Resident Evil 5 Walkthrough :

This walkthrough for Resident Evil 5 [Playstation 3] has been posted at 17 Oct 2010 by cutie-lil and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up cutie-lil and share this with your freinds. And most important we have 14 other walkthroughs for Resident Evil 5, read them all!

Walkthrough - FAQ/Walkthrough

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+o-------------------------------o+ ;;###!!##
| -+=Resident Evil 5=+- | ;;;##!!!###;
| -+=Survival Handbook=+- | ;;###!###;;
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| Time to ready your right hook, | ;;;;##!!!#;;
| uppercut, grab a soda (or a | ;;####!!####;
| few), and enjoy the ride. | ;;;;###!!!####;
| | ;;;####!!!####;;
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`|-- |- ` `\ | |` ) |-` | \`| `| ;; ;;##!!!!!!!!!##;;|- `\ /` | |`
`| `\`|_' '_ )`|`|_ /` |_' |` \| |` ;;###!!!!!!!!##;;|_' `V` |`|_|`
;; ;;###!!!!!!###;; ` `
S u r v i v a l G u i d e ;;###;; ;;##!!!!!!###;P l a y s t a t i o n 3
B y C h a o s D e m o n ;;##!##;;;###!!!!!###;;; G a m e F A Q s
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G a m e T i t l e ;;##!!!!!!!##;; Resident Evil 5
P l a t f o r m ;;##!!!!!!###;; Playstation 3
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G u i d e T y p e ;;##!!!!#;; FAQ/Walkthrough
A u t h o r ;;##!!###;; ChaosDemon
C o n t a c t ;;###!!#;; chaosdemonN[at]gmail[dot]com
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V e r s i o n ;;####;; 1.50
L a s t U p d a t e ;;;;;; May 7, 2009
+--------+ ________)
| ____/ | (, /
| || | /
| ||_ | ) / a b l e o f C o n t e n t s
| |/\\ |+---/---------------------------------------------------------------+
| )) | (_/ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- |
| // |+-------------------------------------------------------------------+
| \| |
+--------+ 1] - Introduction......................................[IN00]
2] - Version History...................................[VH00]
3] - Game Basics.......................................[GB00]
4] - Walkthrough.......................................[WK00]
4.00] The Rank System.............................[WK01]
4.01] Chapter 1-1.................................[WK11]
4.02] Chapter 1-2.................................[WK12]
- Boss Battle #1............................[BB01]
4.03] Chapter 2-1.................................[WK21]
4.04] Chapter 2-2.................................[WK22]
- Boss Battle #2............................[BB02]
4.05] Chapter 2-3.................................[WK23]
- Boss Battle #3............................[BB03]
4.06] Chapter 3-1.................................[WK31]
4.07] Chapter 3-2.................................[WK32]
4.08] Chapter 3-3.................................[WK33]
- Boss Battle #4............................[BB04]
4.09] Chapter 4-1.................................[WK41]
4.10] Chapter 4-2.................................[WK42]
4.11] Chapter 5-1.................................[WK51]
- Boss Battle #5............................[BB05]
4.12] Chapter 5-2.................................[WK52]
- Boss Battle #6............................[BB06]
4.13] Chapter 5-3.................................[WK53]
- Boss Battle #6.5........................[BB65]
4.15] - Boss Battle #7[1].......................[BBZY]
4.16] Chapter 6-1.................................[WK61]
4.17] Chapter 6-2.................................[WK62]
- Boss Battle #8...........................[BB08]
4.18] Chapter 6-3.................................[WK63]
- Final Battle.............................[BB09]
4.19] New Game+...................................[WKNG]
- Infinite Ammo.............................[WKIF]
- Bonus Features Menu.......................[WKBF]
4.20] Farming.....................................[WKFA]
5] - Professional Walkthrough..........................[WKPF]
6] - Enemies...........................................[EN00]
7] - Weapons...........................................[WP00]
8] - BSAA Emblem Locations.............................[BE00]
9] - Treasure Locations................................[TL00]
10] - Trophies..........................................[TR00]
11] - Mercenaries In-Depth..............................[MR00]
12] - Closing & Contact.................................[CC00]
13] - Credits...........................................[CR00]
14] - Legal Disclaimer..................................[LD00]
________________
1. The Boss' name in this chapter is a MAJOR plot spoiler. If you have not made
it to this point in the game do NOT read ahead to it. I have also changed the
shortcut code pattern so you cannot stumble on to it by accident.
*: New or updated section.
+--------+ ______)
| ____/ | (, /
| || | /
| ||_ | / n t r o d u c t i o n
| |/\\ |+--/----------------------------------------------------------------+
| )) | (______ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [IN00]|
| // |+-------------------------------------------------------------------+
| \| |Welcome to my Resident Evil 5 FAQ/Walkthrough, everyone. If you have
+--------+seen one of my FAQs before, then you will know exactly what you are
getting into. You are going to find a complete walkthrough here, of course, and
most importantly, this is going to be 100% Spoiler Free. Because of the element
of shock in the Resident Evil games, I feel it would be unwise to ruin these
pleasant surprises for you. So if I come across an enemy/surprise, I will not
point it out in the walkthrough. This is the only case where an enemy will be
intentionally left out so any enemy that was intended to scare you will
hopefully still do so!
I also want to quickly point out this FAQ's general philosophy, and that is
"detail where necessary." The walkthrough will be focused on getting you
through the game, and not finding every single item possible. I have left
enough for you to explore so your playing experience doesn't turn into one of
robotic read and follow. Conversely, I will still stress the utmost of detail
where it is required, such as the couple of the complex puzzles in the game.
The year 2008 was a pretty big FAQing year for me, and I am starting off 2009
similarly with Resident Evil 5. I wouldn't bet on having another year like last
year, but I'm here now, so let's hope this is going to be a good one!
-- ChaosDemon
+--------+ __ __)
| ____/ | (, ) /
| || | | /
| ||_ | | / e r s i o n H i s t o r y
| |/\\ |+---|/--------------------------------------------------------------+
| )) | ' -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [VH00]|
| // |+-------------------------------------------------------------------+
| \| | [ Version 0.20, March 5, 2009 ] - Added the walkthrough for Chapter
+--------+ 1-1. Also added some Game Basics and some Weapons. Big thanks to my
buddy Jeremy for picking this game up for me on his last day of vacation. I
also want to inform you that updates will be coming pretty slowly because I
have a few school projects that are due in the coming days. I'm thinking this
file will be done around the North American release of the game, or most likely
a few days after, which works out well because that's when the majority of the
readers will be getting their games, I think.
[ Version 0.21, March 13, 2009 ] - Well, here's an update. No walkthrough
progress to report, or much of anything. I figured that since I wasn't going to
get the walkthrough finished in the limited time that I have, I might as well
do something useful and add all the 50 treasure locations. So that's the only
content to report.
Sorry for the lack of updates, everyone -- I literally got done all my school
work at about 10 or 11pm on March 12. That's out of the way now, and I'm
finally ready to focus on this FAQ (and not a moment too soon I might add).
[ Version 0.56, March 16, 2009 ] - I spent most of this weekend plowing through
as much of the walkthrough as I could. It's currently up to and including parts
of Chapter 4-1. I'm starting to wonder whether I'm too old for this FAQ
nonsense now, man, sitting here and slaving away on a basic text program isn't
as glamorous as it seems.
[ Version 0.57, March 17, 2009 ] - Finished the walkthrough to Chapter 5-1.
There's really nothing else to report.
[ Version 1.00, March 18, 2009 ] - The main walkthrough is finished (finally).
This will finally allow me to work on some of the other stuff, and take a bit
of a breather. Also note that I updated my instructions for the elusive Diamond
(Marquis) in Chapter 6-3, as well as the Topaz (Oval) in Chapter 6-1 in the
Treasure Locations. Check them out!
[ Version 1.01, March 20, 2009 ] - Refined the Treasure Locations section.
Everything should be as detailed as can be, and you should have no problem
finding anything. Also added a bit about Infinite Ammo, and the New Game+. More
to come!
[ Version 1.10, March 23, 2009 ] - Added lots of new info. BSAA Emblem
Locations are up with images where required, touched up on treasures, and
started adding many strategies to the Trophy section. Also added some stuff on
Infinite Ammo. Check them out.
[ Version 1.15, March 27, 2009 ] - Started the Mercenaries section. Added some
maps and some general strategy for now. Unfortunately, I'm going to be pretty
busy with some school work again, so we are going to slow down a bit with the
updates. They will still come though.
[ Version 1.16, March 30, 2009 ] - Finished off the Mercenaries maps (more
content to come) and added a bunch of info on the game's Rank system.
[ Version 1.18, April 1, 2009 ] - Added all of the Time Bonus/combo/and Chicken
locations, except to Ship Deck and Prison. I'm not going to bother with Ship
Deck, because it will probably end up being more confusing than useful. I still
might add the info to Prison, but I didn't do it this time because I thought
the map was pretty straight forward already. I also laid the groundwork for
Weapons section, which is on the way. Stay tuned!
[ Version 1.20, April 3, 2009 ] - I started the enemies section and got a good
bulk of it done. More to come. I honestly think I might be one or two big
updates away from completing this thing. I'll just need to find a couple of
days where I can sit down and work on it for several hours in a row. Until,
then folks.
[ Version 1.30, April 7, 2009 ] - I just about added all of the sections now.
Only small updates remain, so it's safe to say this one is just about finished.
I added the "finishing combo" to the first battle against Wesker, so check that
out. I also started the Farming section, which I plan to add more to. I also
needed to hammer out the rest of the Figurine table.
[ Version 1.40, April 20, 2009 ] - What is this, an update? Why yes, you would
be right! Exams are officially finished, so I'm going to dedicate some time to
finishing this baby off. For this version, I finished off the Figurines (which
was about as fun as getting a poke in the eye), as well as started on the
Professional walkthrough (very fun). Check them out, and more is to come!
[ Version 1.45, April 27, 2009 ] - Completed Professional Walkthrough up to
Chapter 5-2. Man, 5-2 was pretty tough, so I hope you'll find that section
useful.
[ Version 1.45, April 28, 2009 ] - Went through and took care of a whole whack
of corrections. Remember to keep sending them as you spot them!
[ Version 1.50, May 7, 2009 ] - I went through and finished off the
Professional Walkthrough. Sorry for taking so long, but I started relaxing with
a couple of Big Boss/FoxHound runs on MGS4 and 3 during my brief holiday. With
this update, we are about as close to the end of the line as can be, in terms
of this FAQ. From now on, it'll mostly be housekeeping stuff, and tying up
loose ends. I hope you enjoyed this one, people!
+--------+ _____)
| ____/ | /
| || | /
| ||_ | / ___ a m e B a s i c s
| |/\\ |+-/------/-)--------------------------------------------------------+
| )) | (_____/ -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+- [GB00]|
| // |+-------------------------------------------------------------------+
| \| |
+--------+
+----+
| 1. | Controls
+----+------------------------------------+
I only included the default controls because I would assume that's what most
people are using. For the purposes of this FAQ, I will be using this setup. It
shouldn't get in the way of your comprehension if you're using another control
type though, because my instructions will be "control neutral"; i.e. I'll say
"Run up to the door and hit the Action Button." The same applies to any of our
Xbox 360 readers as well.
_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.--------------------------,'` `-|
,' __ `. S O N Y ,' .,. `.
/ | | \ / (/_\) \
! __ \/ __ | SELECT START ! ,-. `-' ,-. |
| |__ > < __| !__ ,--. __| ([ ]) ( O ) !
! /\ ___`-. ( PS ) ,-'___ `-' ,-. `-' |
|\ |__| ,' `. \ `--` / ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
+----+
| D. | Control Type D (Default)
+----+------------------------------+
1] - Basic Controls-------------------------------
D-Pad.....................Change Equipped Item
Left Analog Stick.........Movement/Strafe
Right Analog Stick........Turn
L1 Button (hold)..........Aim Weapon
R1 Button.................Locate Partner
R2 Button.................Map
L2 Button (hold)..........Ready Knife
Triangle Button...........Inventory
Circle Button.............Partner Action/Call Partner
X Button..................Run/Reload
Square Button.............Action
2] - "Advanced" Controls---------------------------
Back on Left stick + X....Quick Turn
L1 Button + R1 Button.....Fire Weapon/Throw Grenade
L1 Button + X Button......Reload
Left Stick + X Button.....Run
L2 Button + R1 Button.....Attack with Knife
+----+
| 2. | Breaking Down Sheva
+----+-------------------------------------+
This tag-team nonsense is new to all of us, so I'm going to try and point out
some of the bare bone basics you need to know about our new companion, Sheva.
First off, the co-op stuff is centered around two buttons, essentially, the
Circle Button and the R1 Button (on Control Type D). The Circle Button serves
as the primary "Action" button for any team-up tasks like assisted jumps. You
can also use it to call for Sheva if no "Action" is readily available.
Additionally, it has the very, very important function of focusing Chris' line
of sight to Sheva if she is in danger. If she's in danger and within melee
distance, hitting the Circle Button would result in an immediate punch/kick
from Chris to save Sheva. It's important to keep Sheva safe because if she
dies, the game is over.
Alternatively, you can also hit the Circle Button to call for help. This is
especially useful when the Majini have grabbed you. If you hit the Circle
Button and Sheva is nearby, she'll give the Majini one of those roundhouse
kicks to drop those zombies like it's hot.
You probably notice that you can "give" Sheva any of your weapons, items, etc.
It is entirely up to you whether you want to give her ammo, because you might
be able to handle everybody yourself. I find that this is usually the case in
single player. However, do keep in mind that if she dies, the game is over, so
leaving her a small window of opportunity to defend herself is probably a good
idea. You can also view her inventory and get weapons from her. To do so, pull
up the inventory and hit the Map button. This will allow you to cycle through
Sheva's inventory, and cherry pick whichever item you so choose. Try to do this
when you aren't involved in the heat of the battle for more success.
Finally, when she's in big trouble, and is actually in Dying Status, you need
to hit Circle Button to focus Chris' line of sight on her, and get close enough
until the "Resuscitate" action appears and hit the Circle Button again. Failing
to do so after a short period of time would spell game over. By the same token,
when Chris is the one who's in dying status, it will be up to Sheva to
resuscitate him. The alternative is of course game over.
+----+
| 3. | Conserve Your Ammo
+----+-------------------------------------+
It makes sense that conserving your ammo should be a primary goal in this game,
because without any reloads, game over is likely coming pretty quickly. In some
cases, conserving ammo would just mean not getting trigger happy. However, a
lot of the times it's much more complex than that. Sometimes, you just have no
choice but to keep firing, because those damn buggers won't go down! Also,
remember to use your knife (L2 + R1) to destroy any boxes, fruit, etc, to find
items. Don't shoot them. Many of the following strategies are geared towards
this fundamental principle of ammo conservation - so please do yourself a
favour by not wasting too many shots.
+----+
| 4. | Use the Quick-Turn
+----+-------------------------------------+
The quick turn has probably become synonymous with the Resident Evil franchise
over the years. If you've played Dead Space though, you're probably a little
bit out of the grove. This is just a quick reminder (and an important one at
that) to _always_ use the Quick-Turn to look behind you or turn around. This is
such a time-saver that there is no reason to do otherwise, and it could
sometimes be the difference between a kill and a nice hack with the rusty axe.
Get into habit of routinely checking behind you with the Quick-Turn and
immediately turning back. This is a survival horror game after all, so expect
some enemies to sneak up behind you.
+----+
| 5. | Close the Distance
+----+-------------------------------------+
This is one of the primary strategies that flow from "Conserve Your Ammo".
You've probably noticed that Chris not only packs some heat, but also some
serious power behind his punches and kicks (he sure looks a lot "bigger" since
the last time we saw him). To utilize these attacks, you have to "stun" the
Majini with some shots with your guns first. Usually a shot to the head is the
easiest way, but shots to the arms and legs work too. Once you see the Majini
are noticeably damaged so it's grabbing the body part that you shot, sprint
towards it and hit the Action Button. An enemy hit with a punch or a kick will
create a "snowball effect" to most nearby enemies, knocking them on the ground.
Note that you need to finish the Majini off with a Stomp (Action button when
close to a downed enemy) to completely kill them in some cases.
I do want to point out that not all enemies will be stunned after a single
shot. The only time they are stunned is if they turn away from you, grab their
face, fall down to one leg, or grab their body part in pain. Getting close for
a melee attack on an enemy that is not stunned is a pretty easy to mistake to
make, so try to avoid it.
Using your melee attacks (i.e. "Closing the Distance") on a continual basis
will conserve a lot of ammo for when you really need it. There are many
different attacks, and I have included a diagram to help illustrate where you
have to shoot to initiate which attack.
Body Part (from which direction)---->
[Chris] Attack x
[Sheva] Attack y
"Zombie Pooh" courtesy of ASCIIartfarts.com
_ _
/\.--/\
Head (both)------> \_ _ \//\
[Chris] Straight __/o o` |
[Sheva] Roundhouse (/ |
\__, /
__\-' /
.-'``\ /`"-=.-="`)
Arm (front)-----> /` _.-.' \
[Chris] Hook \_." ,`-._ / /_\
[Sheva] Twist Kick / /-.._/ |
| / // \/ /`-._| |`
[Chris] Uppercut \ \ / \ |