Realities360 2018 Conference - June 26, 2018

Merritt Chandler

Aidan Hoyal

Nathan McClure

Instructional Designer Vanderbilt University School of Medicine

Virtual reality is a developing medium that requires a fresh
approach and planning for case-based learning projects. Unlike traditional
framed video, there are no close-ups, no pans, no reveal; everything is in
frame all the time. Every aspect, from storyboarding to the design process to filming,
must be approached from a new perspective and refined as you learn from
previous projects.

Using a case study as an example, this session will walk you
through the new challenges of shooting 360 video. Over 100 years of film rules
no longer apply. You’ll see how using layering and virtual reality objects can
further enhance the user experience. You will learn a process for designing,
storyboarding, and preparing for whatever new wrinkles 360 video production
brings.

In this session,
you will learn:

How to approach storyboarding for a
360 video with embedded VR elements

How to utilize layering in the design
process to augment your 360 video with virtual reality