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POE 3.3 Miscellaneous Scion Ascendant Builds

The Scion was exiled to Wraeclast for killing her husband on their wedding night. She is aligned with all 3 core attributes – strength, dexterity, and intelligence, which places her within the center with the passive skill tree. This unique position makes it possible for her to create into almost any type of character creation when lacking the committed specialization that the other six classes offer you.

Overlook the energy of loot-filter and poe.trade, for a lot has been forgotten, under no circumstances to be relearned.
Overlook the promise of Atlas-progress and Challenge League Rewards, for in the grim dark month’s ahead there is certainly only the grind.
There’s no peace amongst the price-fixer, only an eternity of 820-spamming and carnage as well as the laughter of Chris Wilson.

Pros:
- a great Leaguestarter for those who play together with your buddies
- can start off with minimal Investment and help all Endgame
- purges the Atlas from Xenos for the Glory on the Emperor
- doesn’t give a damn about physical Harm
- tanky
- righthanded

Cons:
- Playstyle is just not for everyone (but you already knew that)
- vulnerable to Elemental Harm in the start out of mapping
- not fun to level solo as this develops
- Charakter Portrait

Ascendancy:
2 Points: Considering the fact that we cant reach something important I suggest acquiring the two Stat Notables.
four Points: Now its either Guardian or Necromancer.
Whilst Necromancer adds important DPS and some Defense with Offerings, I believe I’d prefer Guardian considering that it provides the Spot-regeneration and phys. Harm reduction (correct bevor Kitava), also although sharing charges.
six Points: claim the other Soul
8 Points: Enable the Guardian Location for some nice Defense and Lifereg.

Choose Scion for mistake, Witch was greater, guess now Scion is superior to
Scion can have 128 passive points
why Shavronnes? mainly because “Chaos Harm does not bypass Energy Shield”
with Victarios we’ve to utilize Coruscating Elixir just about every 8 seconds

This development is focused around basic mapping, maintaining a balance in between survivability, boss kills, and overall map clear, utilizing the Zealot’s Oath keystone to keep constant ES regen. It aims to run all map mods without any complications and with playing it for most on the league and reaching level 100, I’ve had zero issues with any unique mod, which includes degen based ground mods and no regen. This construct is extremely inexpensive to begin out with and I will deliver both a price range league starter solution and an additional high-priced endgame setup, with links to Path of Developing profiles.

Pros:
+ Gives lots of harm to allies by means of auras
+ Uses curses to aid survivability
+ Quite mobile
+ Continuous ES regen
+ Beginning develop is quite price range friendly
+ Aurabots are straightforward to scale as we never ought to concentrate on harm nodes
+ Coruscating Elixer does not quit your ES recharge like it normally would
+ Will not demand a five or 6l

Cons :
- Victario’s influence builds are flask reliant, and not possessing flasks up can get you killed
- Specific flexibility options usually are not achievable with Zealots Oath
- No life regen so a life flask is required to switch auras
- Max Aura level’s is costly and not league starter friendly
- Victario’s influence isn’t a HC viable construct
- Time-sensitive, the slow mapping can kill you
- Can not Solo effortlessly

Bandits: kill all 3

Ascendency:
in order of Significance:
-Witch Ascendency (necromancer)
-Templar Ascendency (Guardian)
-Path in the witch
As a league starter and making use of only 1 coruscating, there’s the option to take Pathfinder for the flask charge get if you are new to this type of develop. the ascendency to switch will depend on the type of create you would like to go for.
In case you are working with shield charge, you may drop guardian so you may preserve the attack speed from necromancer to improve your charge speed. If going for phase run then replace necromancer with Pathfinder, that is mainly because you would like to acquire frenzy charges from your carrier to achieve the increased duration on phase run.

Pantheon:
Soul of Lunaris
Capture Subbert, Crescents point
This delivers Phy’s harm reduction and movement speed per enemy nearby, and 5% extra dodge on top of our Vaal grace.
Soul of Shakari
Capture Terror from the Infinite Depths
This provides us primarily with poison immunity, something that would otherwise stop our ES recharge