Operation: Advantage is the 6th level of Quake 4. It is the first of only two levels taking place aboard the USS Hannibal. It is the introduction and the namesake of the second mission of Quake 4's campaign (see Operation: Advantage for details). In this level, the player receives his first weapon upgrade, the Extended Clip Mod for the Machine Gun, which doubles the magazine capacity.

After having cleared out the Landing Zone for the Hannibal, Cpl. Kane enters the ship through a Walker Bay. After stepping through Decontamination, Kane joins his fellow Marines at his squad's Briefing Room. Shortly thereafter, Lt. Voss and General Harper enter the room. Rhino Squad now gets informed about the SMC's plan to overload a Strogg communications installation called the Tetranode by leading four convoys equipped with EMP bombs there. After the briefing, Kane gears up and leaves the Hannibal via the Walker Bay's troop elevator processing the mission.

Contents

Walkthrough

Welcome back to the ship, Marine

This level takes place aboard the Hannibal. As you are only surrounded by friendly Marines, you have no weapons as you will not be fighting.

You start in one of the Hannibal's Walker Bays. Feel free to move around talk to the Marines or listen to their conversations with others. Before getting access to the rest of the ship you must enter a decontamination chamber. After that, you can again move around the ship and have conversations with other Marines, which will give you a lot of background information. When you're finished exploring, enter the Briefing Room. That will start an automatic sequence, the General himself will brief the Rhino Squad and tell them what they will do next. After the sequence is over, you can explore the ship again and eventually, move to the armory where you will receive a weapon upgrade for your Machine Gun. Now enter the Walker Bay again and leave the ship via the big elevator.