First official patch available now

Posted By: Ubi-Nicolas

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Discover new content in the first official update for Might & Magic X – Legacy Early Access!

We have the pleasure to announce you the release of the first official patch for Might & Magic X – Legacy. Thanks to your feedback and active participation in the Early Access program we’ve been consistently improving the game with new features and bug fixes.

It’s been more than a month since the Early Access version of Might & Magic X – Legacy was released. In this time we’ve read a huge number of comments from you guys on your desires and expectations, and we hope you'll like what has been achieved.

As decided in the “What to patch next” poll, the “item comparator” feature has been added to the game. You will now be able to compare a selected item with the currently equipped one from your inventory or merchants’ shops.

Many of you asked for it, thus the day and night cycle has been extended.

2 additional languages have been added: Chinese and Japanese.

More than 100 bugs have been fixed based on your feedback.

This patch will automatically download when running Steam Client (whether you activated the Beta mode or not). For all other users, you just need to launch the game in order to download & patch.

IMPORTANT NOTICE

Please note that, due to the number of changes we have implemented, there might be issues when loading previous save files. Therefore we strongly recommend that you create a copy of your save files in a separate folder.

Once again, please be sure to check our “known issues list” and our “troubleshooting guide” before reporting bugs. If you experience problems accessing those forums after logging in, please refer to this thread.

Thank you all and have fun : )!

We are looking forward to your feedback!

Your M&M X team

CONTENT OF THE PATCH

Changes

• 4 new classes added

Shaman

Mercenary

Druid

Scout

• Resting and conditions: The following conditions are now removed by simple resting:

Weak

Paralyzed

Feebleminded

Asleep

Unconscious

• Shops are restocked each day

• Receiving cures in temples also resets the resting timer

• Time management has been updated

Time spent per turn has been updated as follows:

City: 1 minute per turn

Dungeon: 2 minutes per turn

Outdoor: 5 minutes per turn

• Item break chance is now applied as designed (break chance is not checked on each fight action anymore)

• Actions can no longer be removed from the action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.

• New “identify item logic” for merchants and spells has been added (UI instead of just a dialogue option)

• Potions can now be consumed by dropping the potion on the character portrait.

• Hireling inventory implemented (Mule/Aonbarr)

• Voice overs for Narrator and Dunstan in Act 1 added

• Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Spaces can no longer be used within save game file names (player feedback). Conversations can now also be ended using the escape key.

• New video player has been added (Bink). Videos are converted accordingly.

• New font system integrated for asian language support

• Ashan Calendar tooltip has been added to the day/night clock (next to minimap)

• Exploration party barks added

• Item compare added to the game

• Other UI Polishing:

Level up attributes UI updated

Quests in the quest log window are sorted like in the journal screen

Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied

Quest tokens are now shown in the journal

Trading screen also shows party and their current equipment

Quest and action log now fades in and out by use or hover (can be configured in the options screen)

Tooltips for Hirelings added

Some icons and tooltips added to map and minimap

• Performance improvements (asset and occlusion improvements)

Outdoor world

Dungeons: Spider Lair, Lighthouse, Den of Thieves, Castle Portmeyron

Sorpigal

• Zone lighting added to dungeons, Sorpigal and outdoor world

• Uplay

Promotion codes from Gamescom and Pax East can now be redeemed in Sorpigal (chest next to the garrision)

Bug fixes (closed issues)

Skills & spells:

[Skill] Master tier bonus of sword has no effect when character execute first successful strike with a sword in main-hand.

[Skill][Bow] Monsters have no actions when they are being attacked from more than 5 ranges away.

Issues:
1.) list of known issues on forums wasn´t update thus is obsolete and confusing
2.)Patch isn´t listed in list under official patches here on devblog
3.)Patch has NOT been downloaded automaticly via Uplay either
4.)What about game bugs brought in by unofficial patch?:
a)freeze after indentifying items in magic shop
b)gold is missing randomly either after fight or shop visit.

There is still problem with patch here on devblog as there are now to patches visible 1.1.1 which gives error 400, and version 1.1 which allows download normally.
There is still no edit/update on known issues thread in the forum which is linked above.

A few weird points:
- The Mercenary has only 3 GM skills (Warfare, MEdium Armor and Dodge)?
- Shaman and Druid can start without ANY weapon or armor skill so they can't even hurt a foe without casting spells? To make things worse: A new player could learn spears without realizing that he can't use it without the two-handed skill.

@Coldalarm
We are aware of this issue and currently fixing it. It should not take too long, sorry for the inconvenience.
You don't need to uninstall the beta patch. The official patch will simply overwrite it automatically during the installation.

I've actually got a crash bug now after applying the patch manually. I cannot load any save even a new one just created. The Uplay patcher keeps trying to patch even though I've already patched it manually. Guess I need to re-install as well.

MR3LION: those are other bug, I speak about this:
http://forums.ubi.com/showthread.php/796389-Zero-gold-in-inventory ,
this:
http://forums.ubi.com/showthread.php/793239-Since-Patch-gold-count-is-messed-up ,
and this:
http://forums.ubi.com/showthread.php/796977-Game-freezes-after-indetifying-items-in-magic-shop

Just played 1,5 hours with new patch and I have to say: Good work! It plays way more fluid now, by the improved lightning, graphics look much better as well. I noticed a bit of a more dense environment as well as some new goodies (won´t spoil here). Still, there is some space for improvement (the "stop" in movement still is too long to my taste), but all in all this is a huge leap forward. Thanks, Limbic!

Has this been tested on a win 64 bit machine? It takes more than a minute before a saved game is loaded and returning to desktop also takes more than a minute on my rig. In other words, game is not playable I' m afraid to say :-(

I can' t remeber how often I wrote in that forum that I CAN' T (like many others!) either edit my posts or add an attachment in the MMX Forums. Tried to create a new thread but still the same prob. That' s why this way is not an option.

I wonder if no one of uplay is able or willing to fix the forum' s probs.

Tremendous improvement! Well done! I enjoyed playing two of the new classes: Elf Druid and Orc Shaman. I will have to try the other two new classes in my next go around. I encountered the "battle freeze" bug a couple of times. I will try and delete all of my saved games and run through it again and see what happens. Other than that, the patch was impressive! I am very excited for future patches and content. Hopefully the game is HUGE like a M&M game should be!

Might & Magic X – Legacy Open Dev Blog is the link between the dev team and you. As we give you the opportunity to play the game at an early stage of development, we invite you to contribute to this great project. To do so, the dev team proposes you vote on a wide range of subjects: community dungeon, music, monster type and many more aspects! Furthermore on the Open Dev Blog you’ll gain great insight into the game development process, discovering work in progress materials and early concepts. Join the Open Dev Blog and make your opinion matter!