Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.

Babylon 5 - Sins of the Younger Races

Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

If anyone wants to contribute to this mod, please contact me. Any models, sounds, music, textures, abilities and so on are welcomed. I will however keep control of the stats (with input from the most active members/posters).

Thanks for all the support! I will try to contact dan once I got a list of the needed abilities. If any 7ds modder needs some help, you can always ask me. I dunno if I can help, but if I do and have the time it is my pleasure. The next few month will be used for Babylon 5 though.

Had a setback yesterday - wanted to install 2x2gb ram (my motherborad has a max of 3,3GB though) but one of them seems to be damaged. So I need to return it today to get a working one (hopefully). And my Windows 7 wallpaper is gone for good (cannot chose any picture, only background colour - anyone knowing a fix?) so I need to care for my machine first. Afterwards, as soon as I made a backup of my files (for obvious safty reasons) I will try to finish work on the avenger carrier from Zvezdochets.

Keep your fingers crossed for me!

PS.: SteinerX - What about the idea of you making some loading screens? Wouldn't that be great?

Wonderful! Will send it to you as soon as I get home and my computer working. I would as you to make them twice the original size though, as we probably want to make the loadingscreen picture bigger in a later stage. We wouldn't have to redo it then

Wonderful! Will send it to you as soon as I get home and my computer working. I would as you to make them twice the original size though, as we probably want to make the loadingscreen picture bigger in a later stage. We wouldn't have to redo it then

For ship EA need create few new abilities: Selfdestruction - like mine, if ship very damaged and no escape he may ram enemy ship and destroy her together with itself. I try create this ability on base "AbilityTechSpaceMineDetonate", but my ship explosived if eneme ship approach. And, by default detonate mine ENABLED . If create new ability - minidump error. Use Entrenchment v 1.0

And new ship - antimatter tanker, for supply battleship when he used weapon abilities. This ship may use "antimatter recharger" and off antimatter restore on board this ship.

zvezdochets you can look in sins of the 13th empire that mod has a ram ability on one of their cap ships you can look at it and see if you can find the error in your code. or if your simply approaching it from the wrong angel. Also there is an ai trigger type "HullDamageExceedsAmount" if you set this to a certian number you should be able to maintain what you are looking for.

For ship EA need create few new abilities: Selfdestruction - like mine, if ship very damaged and no escape he may ram enemy ship and destroy her together with itself. I try create this ability on base "AbilityTechSpaceMineDetonate", but my ship explosived if eneme ship approach. And, by default detonate mine ENABLED . If create new ability - minidump error. Use Entrenchment v 1.0

And new ship - antimatter tanker, for supply battleship when he used weapon abilities. This ship may use "antimatter recharger" and off antimatter restore on board this ship.

May who help me in make this abilities ?

for the new ability minidump it probably is the entity.manifest issue where you NEED to add all new entity's to the entity manifest and also alter the count of entities, or you could use my manifest maker from the thread or modding utility pack fron the bottom of the OP

Guys, thanks for your support!! Can't tell you how happy I am to have you onboard this forum.

I'm currently in the process of texturing the Avenger Carrier. It's about 50% complete I guess, but will take a little more time. I'm using a modified version of Zvezdochets Carrier model and I hope you're going to like it. Thanks again Zvezdochets!

Next model will be the Victory Class Destroyer (Excalibur) because EvilTesla-RG has promised to make the main-beam weapon as an ability.

PS.: If you have finished the ram ability, could you send it to me as well? Thank you!

PPS.: I already got an ability from EvilTesla-RG, the Tractor beam. I will try to include it this weekend - will be available for the sharlin cruiser (perhaps the sharoos/sharkaan as well, but I doubt it. I would rather have different abilities for the other two - any ideas?) Thanks to you EvilTesla-RG!! And thanks to SteinerX again, who made this possible!

@SteinerXI like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this.

I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lorin or something like this (if you got ideas, please tell me)

What kind of Format do you want the avenger cruiser and textures in? You can, if this is sufficient, also take the model from the PreAlpha 0.31, but if you need the carrier in Collada or 3ds, and the textures in tga or something, just tell me.

Thanks again for the model base and keep an eye on the polygon normals

I didn't watch the series, but I'm looking forward to this mod because I did catch a few of the movies on Sci-Fi (I will never call them "sy-fy") and I really liked all the different ships I saw. I didn't know what they did, but they looked cool and there were explosions, which is all anyone watching scifi is really looking for.

Any mod that adds to Sins' longevity is a good mod to me. Good Luck getting it up and running!