Fifteen years after humanity’s glorious victory over the pacifist G’ell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankind’s resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!

All Reviews:

Very Positive
(135)
- 88% of the 135 user reviews for this game are positive.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The journey to creating Starr Mazer is one that was begun alongside fans when the Kickstarter launched. We have come a long way since then in expanding the Starr Mazer universe, but our course is yet long and arduous. Bringing Starr Mazer: DSP to bear is another leg of this adventure that we look forward to traveling with our fans and we believe it will lead to a better, more perfect prologue to Starr Mazer proper.”

Approximately how long will this game be in Early Access?

“The course is plotted, the engines hot. Now the countdown to launch has begun. We brave the unknown, but do so as one.

Our current course has us making this journey until March 2017, at the latest.”

How is the full version planned to differ from the Early Access version?

“In Early Access we are planning to expand and improve upon everything in the game. The first three stages should give a pretty clear idea of what form this journey will take, but you'll only know where it will take you by strapping in alongside us.

There will be...

more story

more art

more animations

more acts

more levels

more pilots

more enemies

more bosses

more weapons

more, more, more.”

What is the current state of the Early Access version?

“The Early Access launch features Act One of Starr Mazer: DSP, which consists of three levels meticulously polished and punctuated with a ferocious boss at the end. Two more levels will be available in a work-in-progress state to those who are interested in helping beta test as we develop the game for Early Access updates.

When complete, Starr Mazer: DSP will consist of 9 levels across three acts. Each act will culminate in a boss fight that only immaculate skill and the expenditure of numerous human lives can overcome.”

Will the game be priced differently during and after Early Access?

“Nope.”

How are you planning on involving the Community in your development process?

“We will be involving the Community in a number of contests and campaigns that will directly affect the development of Starr Mazer: DSP. The first of these, a contest to design a ship with two new weapons has already been undertaken by the DSP fanbase. It's been an excellent, truly motivating experience for the development team and we are looking forward to tackling the challenges that await with our loyal fans flying in formation with us.”

Buy Starr Mazer: DSP

December 22, 2017

The holiday sales have kicked off on Steam, and we have added Starr Mazer: DSP to the festive activities!

Fifteen years after humanity’s glorious victory over the pacifist G’ell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankind’s resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!

Reviews

About This Game

Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and Lords of Thunder with a roguelike twist on the traditional lives/continues system. Players take control of a squadron of DSP pilots with different ships, weapon loadouts and voices. Your mission is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses, and take down the G’ell Super Ship in a single run.

The citizens of Thersa-CPIX are at war and we’re not sending one hero to the fight, we’re sending EVERYONE!

Levels - Battle through nine Levels, across three intense arcade-style bullet-filled acts! Take the fight from the surface of war torn Thersa-CPIX to the Space Gate and up to the heart of the G’ell Super Ship; the Adamastor!

Recruit - Recruit a diverse team of humans, aliens, and a dog! Hand pick your DSP team before every mission using their weapons, stats and battle order to your advantage!

SK:ORE - The fight never ends with SK:ORE! There are no game overs in this battle! Use your SK:ORE from fallen enemies and Carbomite pickups to purchase a new squadron of pilots!

Power Up - Power up your weapons for maximum destruction! Collect Carbomite from fallen foes to power up your primary fire or to fuel your super weapon!

Starr Mazer: DSP was born as a passion project during the development of its bigger brother, the point-and-click SHMUP hybrid, Starr Mazer. Originally, Imagos Softworks teamed up with veteran development studio Pixeljam to craft a demo environment to test weapons, enemy attack patterns and space combat. When both teams couldn’t stop playing the single demo level they designed, they knew they were onto something very, very special.

Shortly after, Don Thacker and Miles Tilmann started working tirelessly to crack the code and turn the little demo into a unique fully featured experience. After playing Rogue Legacy, Don was inspired to craft an elegant roguelike game loop to add a refreshing update to the shooter genre. Thus the DSP MkI Corp was founded and a perilous battle that pitted thousands of pilots against the G’ell invasion was born!

A unique game mechanic alone isn’t enough to be memorable. So to bring the world to life in stunning pixel art, the team enlisted Starr Mazer art director Maximo V. Lorenzo, lead artist PixelPiledriver, background artist Christopher Pariano and programmer Justo Delgado Baudí. Arcade High also joins with an intense synthwave soundtrack to round out the experience and take what was once a single demo test level into a fully realized shoot’em up experience!

Hi there! It’s Dan, Playism’s senior content manager. Starr Mazer as a whole is a project I’m very close to and I wanted to say a few words about it.

A major cornerstone of my video game experiences growing up was sitting in front of the TV playing hours of Life Force, R-Type and Gradius. What enraptured me about these games were the stories they told in their boxart, levels, the kinds of enemies that appeared, the bosses and the way they implied humanity’s imminent extinction. These were stories that not only came alive in my imagination, but that were also clearly communicated in pixel art that was not always so clear. Despite low-fi graphics, the experience was profoundly hi-fidelity.

It was a trend that I didn’t feel followed the genre as a whole. Cave took SHMUP story-telling to new heights with Mushihimesama and Death Smiles; Treasure did so with Radiant Silver Gun and Ikaruga. However, I felt the stories in those games came across quite differently as my attention was drawn toward moments and bullets rather than stages and bosses. Impressive as they were, my focus was simply on other things—like not dying horribly.

As I came to know Don’s work in film, such as his shorts and feature length film, Motivational Growth, I understood where Starr Mazer: DSP’s strengths in story came from. And talking with him about classic and modern games I finally understood how Imagos Softworks and Pixeljam were seamlessly blending modern roguelike designs with old school, horizontal, SHMUP story-telling.

Starr Mazer: DSP will be my first personal experience with Early Access and I’m thrilled to see where this adventure goes. I can’t wait to undertake it with you.