Deploy in the corner - send probes, send torps, keep front to the enemy (not a huge problem in the corner/cloud. Repeat. When he gets closer, dps the crap out of him. Watch out for splitting of your fleet.

9k engagement range is it for tauso go to 12k or 15k depending on carrier or lance i advize lancescouting abilitys , as chaos you never want to be closer then 11.5k away under any circumstancesfocus generators if they have repair drones focus deck if they have probes or beacons get probes or beacons an important part of not going closer then 11.5kif they have an aircaste it can catch you, but the rest wont be able to keep up, so lure it out and focus fire until its dead then return to the rest of the fleet and kill them slowly and methodically cutting them to pieces with lancesuse your speed unless they have aircasteaircaste only protects vs macros so lances will still work vs them but it will hurt a bit morea tzeensh ship helps a lot with the torps

fluffy slaanesh is great against eldar and tau auxiliarys and can still work vs tau as long as you stay hidden, no tzeensh to make that easier but running silent is still an optionprobably helps with the aircaste thobut brawling with tau i wouldnt advise unless you built nurgle for tanking

Ashardalon wrote:fluffy slaanesh is great against eldar and tau auxiliarys and can still work vs tau as long as you stay hidden, no tzeensh to make that easier but running silent is still an optionprobably helps with the aircaste thobut brawling with tau i wouldnt advise unless you built nurgle for tanking

Nurgle doesn't increase tankiness tho. It only works well against boarding factions (SM, orkz) and/or if you can put your ships very close to multiple enemies, something very difficult against Tau (that is, without losing your ship 4x faster).

build the ship for tanking (void overcharge, extra voids and stuff like that)and park it in the middle, tau formations are pretty close so having it affect all the entire enemy fleet is reasonably easywith tau low hp nurgle will melt trough them reasonably fasti havnt tried it but i had a nurgle opponent that came damn close to winning but ragequit out after i focused down one of his shipsit will cost you half your fleet probably but wrecking the entire fleet while they have to worry about the one thats next to them and focus firing helps, just go in one at a time and give covering fire with the rest only thing tau can really do against this is either splitting up and tau benefit a lot from being in formationor mass repair drones, if they do swarm repair drones then yes nurgle is going to have a bad time

also if you are to close for their torps to arm they still dont do anything

IMO Chaos is fairly weak against Tau. 4x Emissaries w/ Water Caste, Repair Drones, and Turret Dhows can present an unfavorable matchup against any Chaos build. If you kite, you will eventually get cornered and crushed by massed Dhows – Lances don’t do enough if the Tau rotates focused ships to the back to give repair drones a chance and once Turret Dhows are on the field Chaos Carrier is hosed. Going for a quick kill as Chaos is super risky due to superior focus fire of Tau at close range and Prow defense making ramming ineffective despite the size difference. If Chaos sits in a dust field, Tau just needs to sit back, mass Dhows, and then do a brutal physical sweep of the dust field with overwhelming firepower.

Probably the best bad option is to use the superior speed of Chaos to pincer the Tau phalanx for a quick (and very bloody) kill. Even this is meh in larger games since a Tau Air Caste Protector is really wide and maneuverable and can serve as an excellent counter-rammer to buy time for the Emissaries to call in Dhows and/or focus you down.

Tau do not have bad detection. They have the same as everybody else save the Emperor and Widowmaker.

Honestly they destroy IN SM and Eldar way too easy.

Orks can win as long as the Tau has no Knockback ability, but only then.Eldar can try to Ulthwe and kite them with carriers. SM can try to ram in battlebarge and if they are lucky, at least have a chance to win.IN.... yeah they got nothing, since Tau got better than average turrets and turret upgrades so they can cancel any torpedo/carrier fleet totally out, and they outshoot IN very easily.Chaos has a good chance to win if they Mark of Tzeentch all the time and pull it off well.

It is a bit too early to call if it is OP or UP but the first things to be looked at are probably - Repair drone because repair drone spam stacking can go out of controlelike all aoe abilities that multiplicate on all ships affected (like seeker missile applying on all enemy shios and are not splitted between enemy ships)- Deflective shields bonus armor not applied for ramming - Tau Cruisers having 20 turn rate, same as LCs, they should have 15 or 10

Last edited by Beernchips on 02 October 2016, 12:56, edited 1 time in total.