Comic 493 - Check cabinets and vents

Author Notes:

You check the cabinets and lockers. You do find some basic tools--screwdrivers, nuts and bolts, a hacksaw, things like that. Nothing too exciting, and not much of it... it looks like the leftovers from when the bunker was cleaned out.

Inside the locker you find what looks like some kind of bulky hazmat suit, but it's not in good shape. It has a noticeable tear in it, and the surface is pretty roughed up. It would not likely do much good in a situation where you would need such a suit.

You check under the mattresses and covers of the beds. You find a really old coin, which might be worth some money but is otherwise mundane.

You check the vents at the end of the room. One of the fan blades is not spinning, making the vent shaft less dangerous than the others you've seen in this bunker.

Comments:

If this isn't a stupid idea: use a screwdriver we found to undo the vent cover of the non-spinning fan vent and let's head in, though Caius will have to stay behind and watch our back XD; might as well see where the vents lead out to, if anywhere, right? Though if it seems at any point like we're going somewhere dangerous or low on oxygen, back right the heck out asap. =v=

EDIT: Hazmat suit seems to imply maaaybe there could be not-so-great air or contaminated situations somewhere nearby. Uh... let's... be careful. :'D

Before we jump into the vent, could we first use one of the glowsticks or a flashlight if we have one of them on us to check the inside? If something's wrong with the fan we might want to check out what before we try to move past it.

Point of concern, is the fan off because it is broken, or because it is tuned off? Because if it is turned off, there might be a reason for it, and I would like to wait until later before exploring it. If it is broken, I agree with dismantling the fan.

If dismantling isn't an option, just putting something in the way to obstruct/stop the fan from turning would be acceptable. As long as it's not turning at full speed we should be able to hold the fan and move past on our way out.

Everything is set to run buttercups right now, but can we ask Finch or Fuse set them to run something else? Maybe something edible? Or rather just set whichever one is most intact to run a different plant. I don't see any reason to change the rest away from buttercups right now.

This is absolutely wonderful. Though I'm not sure what it says that my takeaway from this, the obvious aside is the idea of Caius using the term 'a small fluff' just fills me with great laughter in the best of ways.

I feel we should check out the rest of the doors, before we venture into the vents. We still haven't searched the last door in the previous room, or the door to the left, by the entrance. Anyone else who agrees with that sentiment?