EVENTS

December2017

Mon

Tue

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Thu

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Sat

Sun

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CCFN

CCFN

December 3, 2017 @ 6:40 pm - 9:00 pm

Welcome to Community Clan Fight Night...

Community Clan Fight Night, or ‘CCFN’, is a large community of Squad clans and players. A weekly event is held between the active clans promoting community participation through respect and cooperation.

“Sign-up. Turn-up. Fight”

CCFN the Event
Community Clan Fight Night the event is a weekly battle in which clans face off over multiple servers in straightforward ‘vanilla’ style Squad combat.
Servers are filled with four clans per a team and fight on a predetermined map. Games are played under match conditions consisting of two rounds, with teams swapping factions once the first round has ended. Victory is achieved by overall ticket difference once both rounds are completed.
CCFN main events are semi-competitive, and the community operates on a non competitive basis. Teams play to win when on the servers but results mean nothing more than a win or loss that day. Teams are built from different clans each week, with final scoreboards and match videos kept for clan and archive use. The aim of the event is to work together with the clans on your team to secure victory through teamwork, strategy, and skill.(edited)
To participate in a CCFN event a clan needs to meet the following requirements:

- A full squad of nine or more players, able to field a at least nine players during event time.
- Two ‘Clan Reps’ that are active on discord and able coordinate your clan's involvement in the event via #the_lightroom.
- A link to your clans VOIP channel, and website / game servers if applicable.
- A squad leader with basic spoken english.

‘Sign-ups’ run weekly and take place each Wednesday at 1830 UTC in the Community Clan Fight Night thread on JoinSquad.com. To join the event on the following Sunday, a clan must post to confirm their attendance once the ‘sign-up post’ for that week has been generated by a staff member. A map vote is conducted at sign-up and you should include your clans chosen map in the post.
The games take place on a Sunday. The ‘Teams Post’ containing the clan and server information will be posted in the CCFN thread and links and information announced in the CCFN discord during the day.
All participating clan reps are required to ‘check-in’ and confirm attendance on Discord by 1600 UTC. The event starts at 1840 UTC when the servers go live and clans are required to join. The password will be released to clan reps via #the_lightroom just prior to 1840 UTC.(edited)
Note: Signing for an event and not showing without prior notification will result in a clan exclusion penalty. All clans are expected to join the servers on schedule to avoid keeping the playerbase waiting.
Once the servers are LIVE the event follows an established format. (timings in UTC)

Games usually start at 1900 UTC. Make sure your clan is on the server and the correct team by 1850 UTC. Use the time prior to live to warm up and discuss team tactics between Squad Leaders. The game will go LIVE on the change to the chosen map. LIVE will be announced via a server broadcast by the host. At half time, two map changes to swap the factions, then LIVE again when the server drops back onto the game map and the host message is broadcast. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions.(edited)
Each week servers are provided by the participating clans, and the event is run by players from the active CCFN community. We try to either record or broadcast each event, and we welcome members of the wider Squad Community who have a genuine interest in helping with media production.

Tactical Tuesday and Clan Skirmishes
The CCFN community also facilitates an active inter-clan skirmish scene with the highlight being the Tactical Tuesday event.
Tactical Tuesday is the competitive scene of the CCFN community where we allow clans to come together mid-week to show what they are capable of via clan scrimmage competition. Tactical Tuesdays are 100% created and controlled by the clans. All entries into Tactical Tuesday are submitted to #clan_skirmish and hosted by Community Clan Fight Night.
Note: Skirmishes are not required to be held on Tuesday nights. Other night’s are available based on clan discussions/decisions.

CCFN History
The first Community Clan Fight Night was held on 15th December 2015, and has taken place nearly every Sunday since. A large network of clans has grown around the event with a Discord server becoming the main hub. Since the first event hundreds of games have taken place, thousands of players have participated, and countless rounds of ammunition been fired.
The CCFN community is always open welcoming new clans and players to the event with the goal of always investing back into the clans and wider Squad community. All clans are treated impartially and the community maintains mutual respect for each other demonstrating a willingness to cooperate and work on common goals.(edited)
CCFN was founded on the tag line:

“Lets bring friends together, new and old, once a week for a fight”

The event origins are in the pre-steam release period of Squad in the 'Closed Period Alpha' stage of development. Back in November 2015 the community was small at around two hundred active players across a handful of test servers. A weekly event was created which became known as the 'Sunday Night Sesh' and later the 'Sunday Night Community Fight'. Steam Release dropped and the community very quickly became ten times larger. Community servers and new clans were formed and a lot of players who had become familiar through gaming together in the CPA found themselves distant on clan servers full of public players. Community Clan Fight Night was created to bring the Community back together for at least one game a week. Rediscovering the positive gameplay that had built up around the CPA was another factor, as it was becoming increasingly difficult to find on community servers in public games.

CCFN Server Gameplay Standards
All CCFN events operate under fair play conditions and a minimum level of expected behavior is required to be met by all players on event servers. These are simple straightforward guidelines that exist to ensure a fair and level playing field, and to establish a base standard of gameplay. Failure to meet these standards will result in exclusion penalties.
All clans are expected to brief all their roster, especially with new and first time players to the event. A record of all active penalties and historic offences with supporting evidence is accessible by clan representatives in #deleted-channel. Any decisions against players are always evidence based and community verified.

Tournament Settings
CCFN servers run a Tournament Settings configuration, referred to as ‘T-mode’ within the community. It allows the server to regulate in-game video settings on connected clients. T-mode is used in CCFN to determine minimum values for view distance and shadows, also to prevent the ‘tweaking’ of ini files outside the in-game parameters. The server will refuse connection until these parameters are met through in-game settings. All connected players are required to have:(edited)
View Distance HIGH or above
Shadows MEDIUM or above

No ‘Hacking’
The use of dedicated third party software to gain an personal or team advantage.

No ‘Exploiting’
A term for a scenario in which a player purposefully abuses an in-game glitch or mechanic to gain either personal or team advantage. A case where the scenario would not be possible without using a glitch.
Examples:
- A player moving themselves into a position to glitch through a static wall to a) observe what is on the other side b) kill an opposing player on the other side.
- A player lying underneath water textures to abuse the current system (take no damage, not able to be detected)
A full list of current known

Community Clan Fight Night, or ‘CCFN’, is a large community of Squad clans and players. A weekly event is held between the active clans promoting community participation through respect and cooperation.

“Sign-up. Turn-up. Fight”

CCFN the Event
Community Clan Fight Night the event is a weekly battle in which clans face off over multiple servers in straightforward ‘vanilla’ style Squad combat.
Servers are filled with four clans per a team and fight on a predetermined map. Games are played under match conditions consisting of two rounds, with teams swapping factions once the first round has ended. Victory is achieved by overall ticket difference once both rounds are completed.
CCFN main events are semi-competitive, and the community operates on a non competitive basis. Teams play to win when on the servers but results mean nothing more than a win or loss that day. Teams are built from different clans each week, with final scoreboards and match videos kept for clan and archive use. The aim of the event is to work together with the clans on your team to secure victory through teamwork, strategy, and skill.(edited)
To participate in a CCFN event a clan needs to meet the following requirements:

- A full squad of nine or more players, able to field a at least nine players during event time.
- Two ‘Clan Reps’ that are active on discord and able coordinate your clan's involvement in the event via #the_lightroom.
- A link to your clans VOIP channel, and website / game servers if applicable.
- A squad leader with basic spoken english.

‘Sign-ups’ run weekly and take place each Wednesday at 1830 UTC in the Community Clan Fight Night thread on JoinSquad.com. To join the event on the following Sunday, a clan must post to confirm their attendance once the ‘sign-up post’ for that week has been generated by a staff member. A map vote is conducted at sign-up and you should include your clans chosen map in the post.
The games take place on a Sunday. The ‘Teams Post’ containing the clan and server information will be posted in the CCFN thread and links and information announced in the CCFN discord during the day.
All participating clan reps are required to ‘check-in’ and confirm attendance on Discord by 1600 UTC. The event starts at 1840 UTC when the servers go live and clans are required to join. The password will be released to clan reps via #the_lightroom just prior to 1840 UTC.(edited)
Note: Signing for an event and not showing without prior notification will result in a clan exclusion penalty. All clans are expected to join the servers on schedule to avoid keeping the playerbase waiting.
Once the servers are LIVE the event follows an established format. (timings in UTC)

Games usually start at 1900 UTC. Make sure your clan is on the server and the correct team by 1850 UTC. Use the time prior to live to warm up and discuss team tactics between Squad Leaders. The game will go LIVE on the change to the chosen map. LIVE will be announced via a server broadcast by the host. At half time, two map changes to swap the factions, then LIVE again when the server drops back onto the game map and the host message is broadcast. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions.(edited)
Each week servers are provided by the participating clans, and the event is run by players from the active CCFN community. We try to either record or broadcast each event, and we welcome members of the wider Squad Community who have a genuine interest in helping with media production.

Tactical Tuesday and Clan Skirmishes
The CCFN community also facilitates an active inter-clan skirmish scene with the highlight being the Tactical Tuesday event.
Tactical Tuesday is the competitive scene of the CCFN community where we allow clans to come together mid-week to show what they are capable of via clan scrimmage competition. Tactical Tuesdays are 100% created and controlled by the clans. All entries into Tactical Tuesday are submitted to #clan_skirmish and hosted by Community Clan Fight Night.
Note: Skirmishes are not required to be held on Tuesday nights. Other night’s are available based on clan discussions/decisions.

CCFN History
The first Community Clan Fight Night was held on 15th December 2015, and has taken place nearly every Sunday since. A large network of clans has grown around the event with a Discord server becoming the main hub. Since the first event hundreds of games have taken place, thousands of players have participated, and countless rounds of ammunition been fired.
The CCFN community is always open welcoming new clans and players to the event with the goal of always investing back into the clans and wider Squad community. All clans are treated impartially and the community maintains mutual respect for each other demonstrating a willingness to cooperate and work on common goals.(edited)
CCFN was founded on the tag line:

“Lets bring friends together, new and old, once a week for a fight”

The event origins are in the pre-steam release period of Squad in the 'Closed Period Alpha' stage of development. Back in November 2015 the community was small at around two hundred active players across a handful of test servers. A weekly event was created which became known as the 'Sunday Night Sesh' and later the 'Sunday Night Community Fight'. Steam Release dropped and the community very quickly became ten times larger. Community servers and new clans were formed and a lot of players who had become familiar through gaming together in the CPA found themselves distant on clan servers full of public players. Community Clan Fight Night was created to bring the Community back together for at least one game a week. Rediscovering the positive gameplay that had built up around the CPA was another factor, as it was becoming increasingly difficult to find on community servers in public games.

CCFN Server Gameplay Standards
All CCFN events operate under fair play conditions and a minimum level of expected behavior is required to be met by all players on event servers. These are simple straightforward guidelines that exist to ensure a fair and level playing field, and to establish a base standard of gameplay. Failure to meet these standards will result in exclusion penalties.
All clans are expected to brief all their roster, especially with new and first time players to the event. A record of all active penalties and historic offences with supporting evidence is accessible by clan representatives in #deleted-channel. Any decisions against players are always evidence based and community verified.

Tournament Settings
CCFN servers run a Tournament Settings configuration, referred to as ‘T-mode’ within the community. It allows the server to regulate in-game video settings on connected clients. T-mode is used in CCFN to determine minimum values for view distance and shadows, also to prevent the ‘tweaking’ of ini files outside the in-game parameters. The server will refuse connection until these parameters are met through in-game settings. All connected players are required to have:(edited)
View Distance HIGH or above
Shadows MEDIUM or above

No ‘Hacking’
The use of dedicated third party software to gain an personal or team advantage.

No ‘Exploiting’
A term for a scenario in which a player purposefully abuses an in-game glitch or mechanic to gain either personal or team advantage. A case where the scenario would not be possible without using a glitch.
Examples:
- A player moving themselves into a position to glitch through a static wall to a) observe what is on the other side b) kill an opposing player on the other side.
- A player lying underneath water textures to abuse the current system (take no damage, not able to be detected)
A full list of current known

Community Clan Fight Night, or ‘CCFN’, is a large community of Squad clans and players. A weekly event is held between the active clans promoting community participation through respect and cooperation.

“Sign-up. Turn-up. Fight”

CCFN the Event
Community Clan Fight Night the event is a weekly battle in which clans face off over multiple servers in straightforward ‘vanilla’ style Squad combat.
Servers are filled with four clans per a team and fight on a predetermined map. Games are played under match conditions consisting of two rounds, with teams swapping factions once the first round has ended. Victory is achieved by overall ticket difference once both rounds are completed.
CCFN main events are semi-competitive, and the community operates on a non competitive basis. Teams play to win when on the servers but results mean nothing more than a win or loss that day. Teams are built from different clans each week, with final scoreboards and match videos kept for clan and archive use. The aim of the event is to work together with the clans on your team to secure victory through teamwork, strategy, and skill.(edited)
To participate in a CCFN event a clan needs to meet the following requirements:

- A full squad of nine or more players, able to field a at least nine players during event time.
- Two ‘Clan Reps’ that are active on discord and able coordinate your clan's involvement in the event via #the_lightroom.
- A link to your clans VOIP channel, and website / game servers if applicable.
- A squad leader with basic spoken english.

‘Sign-ups’ run weekly and take place each Wednesday at 1830 UTC in the Community Clan Fight Night thread on JoinSquad.com. To join the event on the following Sunday, a clan must post to confirm their attendance once the ‘sign-up post’ for that week has been generated by a staff member. A map vote is conducted at sign-up and you should include your clans chosen map in the post.
The games take place on a Sunday. The ‘Teams Post’ containing the clan and server information will be posted in the CCFN thread and links and information announced in the CCFN discord during the day.
All participating clan reps are required to ‘check-in’ and confirm attendance on Discord by 1600 UTC. The event starts at 1840 UTC when the servers go live and clans are required to join. The password will be released to clan reps via #the_lightroom just prior to 1840 UTC.(edited)
Note: Signing for an event and not showing without prior notification will result in a clan exclusion penalty. All clans are expected to join the servers on schedule to avoid keeping the playerbase waiting.
Once the servers are LIVE the event follows an established format. (timings in UTC)

Games usually start at 1900 UTC. Make sure your clan is on the server and the correct team by 1850 UTC. Use the time prior to live to warm up and discuss team tactics between Squad Leaders. The game will go LIVE on the change to the chosen map. LIVE will be announced via a server broadcast by the host. At half time, two map changes to swap the factions, then LIVE again when the server drops back onto the game map and the host message is broadcast. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions.(edited)
Each week servers are provided by the participating clans, and the event is run by players from the active CCFN community. We try to either record or broadcast each event, and we welcome members of the wider Squad Community who have a genuine interest in helping with media production.

Tactical Tuesday and Clan Skirmishes
The CCFN community also facilitates an active inter-clan skirmish scene with the highlight being the Tactical Tuesday event.
Tactical Tuesday is the competitive scene of the CCFN community where we allow clans to come together mid-week to show what they are capable of via clan scrimmage competition. Tactical Tuesdays are 100% created and controlled by the clans. All entries into Tactical Tuesday are submitted to #clan_skirmish and hosted by Community Clan Fight Night.
Note: Skirmishes are not required to be held on Tuesday nights. Other night’s are available based on clan discussions/decisions.

CCFN History
The first Community Clan Fight Night was held on 15th December 2015, and has taken place nearly every Sunday since. A large network of clans has grown around the event with a Discord server becoming the main hub. Since the first event hundreds of games have taken place, thousands of players have participated, and countless rounds of ammunition been fired.
The CCFN community is always open welcoming new clans and players to the event with the goal of always investing back into the clans and wider Squad community. All clans are treated impartially and the community maintains mutual respect for each other demonstrating a willingness to cooperate and work on common goals.(edited)
CCFN was founded on the tag line:

“Lets bring friends together, new and old, once a week for a fight”

The event origins are in the pre-steam release period of Squad in the 'Closed Period Alpha' stage of development. Back in November 2015 the community was small at around two hundred active players across a handful of test servers. A weekly event was created which became known as the 'Sunday Night Sesh' and later the 'Sunday Night Community Fight'. Steam Release dropped and the community very quickly became ten times larger. Community servers and new clans were formed and a lot of players who had become familiar through gaming together in the CPA found themselves distant on clan servers full of public players. Community Clan Fight Night was created to bring the Community back together for at least one game a week. Rediscovering the positive gameplay that had built up around the CPA was another factor, as it was becoming increasingly difficult to find on community servers in public games.

CCFN Server Gameplay Standards
All CCFN events operate under fair play conditions and a minimum level of expected behavior is required to be met by all players on event servers. These are simple straightforward guidelines that exist to ensure a fair and level playing field, and to establish a base standard of gameplay. Failure to meet these standards will result in exclusion penalties.
All clans are expected to brief all their roster, especially with new and first time players to the event. A record of all active penalties and historic offences with supporting evidence is accessible by clan representatives in #deleted-channel. Any decisions against players are always evidence based and community verified.

Tournament Settings
CCFN servers run a Tournament Settings configuration, referred to as ‘T-mode’ within the community. It allows the server to regulate in-game video settings on connected clients. T-mode is used in CCFN to determine minimum values for view distance and shadows, also to prevent the ‘tweaking’ of ini files outside the in-game parameters. The server will refuse connection until these parameters are met through in-game settings. All connected players are required to have:(edited)
View Distance HIGH or above
Shadows MEDIUM or above

No ‘Hacking’
The use of dedicated third party software to gain an personal or team advantage.

No ‘Exploiting’
A term for a scenario in which a player purposefully abuses an in-game glitch or mechanic to gain either personal or team advantage. A case where the scenario would not be possible without using a glitch.
Examples:
- A player moving themselves into a position to glitch through a static wall to a) observe what is on the other side b) kill an opposing player on the other side.
- A player lying underneath water textures to abuse the current system (take no damage, not able to be detected)
A full list of current known

Community Clan Fight Night, or ‘CCFN’, is a large community of Squad clans and players. A weekly event is held between the active clans promoting community participation through respect and cooperation.

“Sign-up. Turn-up. Fight”

CCFN the Event
Community Clan Fight Night the event is a weekly battle in which clans face off over multiple servers in straightforward ‘vanilla’ style Squad combat.
Servers are filled with four clans per a team and fight on a predetermined map. Games are played under match conditions consisting of two rounds, with teams swapping factions once the first round has ended. Victory is achieved by overall ticket difference once both rounds are completed.
CCFN main events are semi-competitive, and the community operates on a non competitive basis. Teams play to win when on the servers but results mean nothing more than a win or loss that day. Teams are built from different clans each week, with final scoreboards and match videos kept for clan and archive use. The aim of the event is to work together with the clans on your team to secure victory through teamwork, strategy, and skill.(edited)
To participate in a CCFN event a clan needs to meet the following requirements:

- A full squad of nine or more players, able to field a at least nine players during event time.
- Two ‘Clan Reps’ that are active on discord and able coordinate your clan's involvement in the event via #the_lightroom.
- A link to your clans VOIP channel, and website / game servers if applicable.
- A squad leader with basic spoken english.

‘Sign-ups’ run weekly and take place each Wednesday at 1830 UTC in the Community Clan Fight Night thread on JoinSquad.com. To join the event on the following Sunday, a clan must post to confirm their attendance once the ‘sign-up post’ for that week has been generated by a staff member. A map vote is conducted at sign-up and you should include your clans chosen map in the post.
The games take place on a Sunday. The ‘Teams Post’ containing the clan and server information will be posted in the CCFN thread and links and information announced in the CCFN discord during the day.
All participating clan reps are required to ‘check-in’ and confirm attendance on Discord by 1600 UTC. The event starts at 1840 UTC when the servers go live and clans are required to join. The password will be released to clan reps via #the_lightroom just prior to 1840 UTC.(edited)
Note: Signing for an event and not showing without prior notification will result in a clan exclusion penalty. All clans are expected to join the servers on schedule to avoid keeping the playerbase waiting.
Once the servers are LIVE the event follows an established format. (timings in UTC)

Games usually start at 1900 UTC. Make sure your clan is on the server and the correct team by 1850 UTC. Use the time prior to live to warm up and discuss team tactics between Squad Leaders. The game will go LIVE on the change to the chosen map. LIVE will be announced via a server broadcast by the host. At half time, two map changes to swap the factions, then LIVE again when the server drops back onto the game map and the host message is broadcast. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions.(edited)
Each week servers are provided by the participating clans, and the event is run by players from the active CCFN community. We try to either record or broadcast each event, and we welcome members of the wider Squad Community who have a genuine interest in helping with media production.

Tactical Tuesday and Clan Skirmishes
The CCFN community also facilitates an active inter-clan skirmish scene with the highlight being the Tactical Tuesday event.
Tactical Tuesday is the competitive scene of the CCFN community where we allow clans to come together mid-week to show what they are capable of via clan scrimmage competition. Tactical Tuesdays are 100% created and controlled by the clans. All entries into Tactical Tuesday are submitted to #clan_skirmish and hosted by Community Clan Fight Night.
Note: Skirmishes are not required to be held on Tuesday nights. Other night’s are available based on clan discussions/decisions.

CCFN History
The first Community Clan Fight Night was held on 15th December 2015, and has taken place nearly every Sunday since. A large network of clans has grown around the event with a Discord server becoming the main hub. Since the first event hundreds of games have taken place, thousands of players have participated, and countless rounds of ammunition been fired.
The CCFN community is always open welcoming new clans and players to the event with the goal of always investing back into the clans and wider Squad community. All clans are treated impartially and the community maintains mutual respect for each other demonstrating a willingness to cooperate and work on common goals.(edited)
CCFN was founded on the tag line:

“Lets bring friends together, new and old, once a week for a fight”

The event origins are in the pre-steam release period of Squad in the 'Closed Period Alpha' stage of development. Back in November 2015 the community was small at around two hundred active players across a handful of test servers. A weekly event was created which became known as the 'Sunday Night Sesh' and later the 'Sunday Night Community Fight'. Steam Release dropped and the community very quickly became ten times larger. Community servers and new clans were formed and a lot of players who had become familiar through gaming together in the CPA found themselves distant on clan servers full of public players. Community Clan Fight Night was created to bring the Community back together for at least one game a week. Rediscovering the positive gameplay that had built up around the CPA was another factor, as it was becoming increasingly difficult to find on community servers in public games.

CCFN Server Gameplay Standards
All CCFN events operate under fair play conditions and a minimum level of expected behavior is required to be met by all players on event servers. These are simple straightforward guidelines that exist to ensure a fair and level playing field, and to establish a base standard of gameplay. Failure to meet these standards will result in exclusion penalties.
All clans are expected to brief all their roster, especially with new and first time players to the event. A record of all active penalties and historic offences with supporting evidence is accessible by clan representatives in #deleted-channel. Any decisions against players are always evidence based and community verified.

Tournament Settings
CCFN servers run a Tournament Settings configuration, referred to as ‘T-mode’ within the community. It allows the server to regulate in-game video settings on connected clients. T-mode is used in CCFN to determine minimum values for view distance and shadows, also to prevent the ‘tweaking’ of ini files outside the in-game parameters. The server will refuse connection until these parameters are met through in-game settings. All connected players are required to have:(edited)
View Distance HIGH or above
Shadows MEDIUM or above

No ‘Hacking’
The use of dedicated third party software to gain an personal or team advantage.

No ‘Exploiting’
A term for a scenario in which a player purposefully abuses an in-game glitch or mechanic to gain either personal or team advantage. A case where the scenario would not be possible without using a glitch.
Examples:
- A player moving themselves into a position to glitch through a static wall to a) observe what is on the other side b) kill an opposing player on the other side.
- A player lying underneath water textures to abuse the current system (take no damage, not able to be detected)
A full list of current known

Community Clan Fight Night, or ‘CCFN’, is a large community of Squad clans and players. A weekly event is held between the active clans promoting community participation through respect and cooperation.

“Sign-up. Turn-up. Fight”

CCFN the Event
Community Clan Fight Night the event is a weekly battle in which clans face off over multiple servers in straightforward ‘vanilla’ style Squad combat.
Servers are filled with four clans per a team and fight on a predetermined map. Games are played under match conditions consisting of two rounds, with teams swapping factions once the first round has ended. Victory is achieved by overall ticket difference once both rounds are completed.
CCFN main events are semi-competitive, and the community operates on a non competitive basis. Teams play to win when on the servers but results mean nothing more than a win or loss that day. Teams are built from different clans each week, with final scoreboards and match videos kept for clan and archive use. The aim of the event is to work together with the clans on your team to secure victory through teamwork, strategy, and skill.(edited)
To participate in a CCFN event a clan needs to meet the following requirements:

- A full squad of nine or more players, able to field a at least nine players during event time.
- Two ‘Clan Reps’ that are active on discord and able coordinate your clan's involvement in the event via #the_lightroom.
- A link to your clans VOIP channel, and website / game servers if applicable.
- A squad leader with basic spoken english.

‘Sign-ups’ run weekly and take place each Wednesday at 1830 UTC in the Community Clan Fight Night thread on JoinSquad.com. To join the event on the following Sunday, a clan must post to confirm their attendance once the ‘sign-up post’ for that week has been generated by a staff member. A map vote is conducted at sign-up and you should include your clans chosen map in the post.
The games take place on a Sunday. The ‘Teams Post’ containing the clan and server information will be posted in the CCFN thread and links and information announced in the CCFN discord during the day.
All participating clan reps are required to ‘check-in’ and confirm attendance on Discord by 1600 UTC. The event starts at 1840 UTC when the servers go live and clans are required to join. The password will be released to clan reps via #the_lightroom just prior to 1840 UTC.(edited)
Note: Signing for an event and not showing without prior notification will result in a clan exclusion penalty. All clans are expected to join the servers on schedule to avoid keeping the playerbase waiting.
Once the servers are LIVE the event follows an established format. (timings in UTC)

Games usually start at 1900 UTC. Make sure your clan is on the server and the correct team by 1850 UTC. Use the time prior to live to warm up and discuss team tactics between Squad Leaders. The game will go LIVE on the change to the chosen map. LIVE will be announced via a server broadcast by the host. At half time, two map changes to swap the factions, then LIVE again when the server drops back onto the game map and the host message is broadcast. Pay attention to host broadcast messages as you may be required to wait short periods and listen to instructions.(edited)
Each week servers are provided by the participating clans, and the event is run by players from the active CCFN community. We try to either record or broadcast each event, and we welcome members of the wider Squad Community who have a genuine interest in helping with media production.

Tactical Tuesday and Clan Skirmishes
The CCFN community also facilitates an active inter-clan skirmish scene with the highlight being the Tactical Tuesday event.
Tactical Tuesday is the competitive scene of the CCFN community where we allow clans to come together mid-week to show what they are capable of via clan scrimmage competition. Tactical Tuesdays are 100% created and controlled by the clans. All entries into Tactical Tuesday are submitted to #clan_skirmish and hosted by Community Clan Fight Night.
Note: Skirmishes are not required to be held on Tuesday nights. Other night’s are available based on clan discussions/decisions.

CCFN History
The first Community Clan Fight Night was held on 15th December 2015, and has taken place nearly every Sunday since. A large network of clans has grown around the event with a Discord server becoming the main hub. Since the first event hundreds of games have taken place, thousands of players have participated, and countless rounds of ammunition been fired.
The CCFN community is always open welcoming new clans and players to the event with the goal of always investing back into the clans and wider Squad community. All clans are treated impartially and the community maintains mutual respect for each other demonstrating a willingness to cooperate and work on common goals.(edited)
CCFN was founded on the tag line:

“Lets bring friends together, new and old, once a week for a fight”

The event origins are in the pre-steam release period of Squad in the 'Closed Period Alpha' stage of development. Back in November 2015 the community was small at around two hundred active players across a handful of test servers. A weekly event was created which became known as the 'Sunday Night Sesh' and later the 'Sunday Night Community Fight'. Steam Release dropped and the community very quickly became ten times larger. Community servers and new clans were formed and a lot of players who had become familiar through gaming together in the CPA found themselves distant on clan servers full of public players. Community Clan Fight Night was created to bring the Community back together for at least one game a week. Rediscovering the positive gameplay that had built up around the CPA was another factor, as it was becoming increasingly difficult to find on community servers in public games.

CCFN Server Gameplay Standards
All CCFN events operate under fair play conditions and a minimum level of expected behavior is required to be met by all players on event servers. These are simple straightforward guidelines that exist to ensure a fair and level playing field, and to establish a base standard of gameplay. Failure to meet these standards will result in exclusion penalties.
All clans are expected to brief all their roster, especially with new and first time players to the event. A record of all active penalties and historic offences with supporting evidence is accessible by clan representatives in #deleted-channel. Any decisions against players are always evidence based and community verified.

Tournament Settings
CCFN servers run a Tournament Settings configuration, referred to as ‘T-mode’ within the community. It allows the server to regulate in-game video settings on connected clients. T-mode is used in CCFN to determine minimum values for view distance and shadows, also to prevent the ‘tweaking’ of ini files outside the in-game parameters. The server will refuse connection until these parameters are met through in-game settings. All connected players are required to have:(edited)
View Distance HIGH or above
Shadows MEDIUM or above

No ‘Hacking’
The use of dedicated third party software to gain an personal or team advantage.

No ‘Exploiting’
A term for a scenario in which a player purposefully abuses an in-game glitch or mechanic to gain either personal or team advantage. A case where the scenario would not be possible without using a glitch.
Examples:
- A player moving themselves into a position to glitch through a static wall to a) observe what is on the other side b) kill an opposing player on the other side.
- A player lying underneath water textures to abuse the current system (take no damage, not able to be detected)
A full list of current known