All positions available for Austin or Los Angeles unless otherwise stated:

Product Manager

You'll be in charge of owning the product and design process at the studio. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.

You'll report directly to the CEO and work with the team on designing social loops, prioritizing sprint tasks, and most importantly, manage our process for implementing, collecting, and analyzing metrics to drive feature development and work towards our KPI goals. When you aren't pushing the boundaries of what's possible in Microsoft Excel, white boarding analytics with the engineers, iterating on the monetization model, you won't be afraid to roll up your sleeves and bang out Jira tasks in Unity using your C# skills.

Job Requirements:

5+ years working in games/tech

Have built / scaled a social platform

Strong background in data analytics / tracking and analyzing metrics

Strong UI/UX skills

Great communication skills

Passion for music and VR

Gamification

Preferred:

Unity experience

Background in game design, specifically social games

3D UX Designer

You'll lead the design of juicy, consistent interaction paradigms across the experience. From the feel and functionality of in-game UI to meta navigation, you'll be in charge of architecting and maintaining the user experience. To do so, you'll be constantly prototyping in Unity, organizing and documenting user tests, studying evolving design paradigms across the VR landscape, analyzing and actioning insights from analytics, and working with our client engineers to implement your designs.

Job Requirements:

5+ years working in a UX/design role on games, apps, or web

Proven track record of rapid prototyping and shipping polished designs

Experience designing 3D interfaces

Unity, C# scripting / front end development

Experience with user testing

Preferred:

Experience with electronic instrument design

Passion for electronic music

QA Lead

(Austin only)

You'll lead our in-house QA efforts, ensuring all of the several moving parts of our app are functioning properly. You'll also help out promote and maintain the Wave community via Steam and across various socials. You'll be the biggest champion for our users, and we may even make you your own custom avatar so you stand out in the Wave universe!

Job Requirements:

3+ years experience in QA and/or Community for games, preferably in a lead role

Excellent communication skills

Jira

Passion for music and VR

Preferred:

Unity experience

Experience with VR technologies

Software Engineer Generalist

What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll work with Design to prototype and implement new interactive experiences for the world's first social platform for VR music concerts. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.

Server Engineer

You'll be our lead backend developer, ensuring server stability as we radically change how people view music performances. You'll work with our team to build a mature media distribution system broadcasting real-time and stored content. You'll craft a well-engineered system with low operational overhead, and resolve system outages.

Technical Art Director

(LA only)

You'll lead the art pipeline for TheWaveVR, working with the team to build the next level of interactive music concerts in VR. You'll collaborate with Strangeloop, one of the top live visual artists in the world, to translate his expertise in producing light/stage shows in the real world into the virtual world, where there are no physical boundaries. You'll manage a team of modelers and graphics programmers, and also play a key role in building assets, writing shaders, optimization, scripting, animation, etc.

You'll get to answer questions you've never pondered before, like, "What should dancing as blobs in an abstract intergalactic dance party look and feel like?" In fact, the work you do in this role will most likely be studied for years to come in VR textbooks everywhere.

Job Requirements:

5+ years experience in games

Shader expertise

Modeling and texturing

Passion for music and VR

UV expertise

Lighting experience

Unity 3D / C# scripting

Good track record managing art pipelines

Graphics Optimization

Preferred:

Rigging and animation skills

Experience with VR technologies

Concept art skills

3D Generalist

(LA only)

You'll spend your days modeling, texturing, UV mapping all kinds of assets for TheWaveVR- everything from character concepts, to luminous, interstellar terrain to virtual champagne bottles. You'll dabble a bit in lighting design as well, setting the mood just right in the virtual club. You'll collaborate with our designers on making these spaces feel otherworldly, yet welcoming. You're also comfortable diving into shaders, effects, and making sure it's all optimized and running like butter.

Requirements:

3+ years 3D modeling/texturing, preferably in AAA games

Strong environment and character portfolio

UV mapping god or goddess

Experience with Unity

Experience with lighting and effects art

Preferred:

Experience with shaders

Experience with rigging

Immersive Content Designer / Digital Artist

(LA only)

You'll collaborate with some of the biggest names in modern music and digital art on creating custom immersive concerts/dreamscapes/hyperdimensional odysseys that will constantly challenge the definition of the modern "music concert." You'll harness the power of our proprietary content tools to create the shows, using 3D assets, cutting edge graphics programming, animation, and more to bring artists' shows into 3D, to be experienced by millions of users. You'll work cross functionally as an artist, programmer, and designer to bring these shows to life.