Civ VI: Rise and Fall – March 2018 Update Patch Notes

2K Mike

Created March 07, 2018 02:42

Updated

August 16, 2018 13:27

A new update is available for Sid Meier’s Civilization VI: Rise and Fall today.

This update will automatically install when you start up Steam; if it doesn’t install automatically, please restart Steam. If you're part of our modding community, the below update may require you to update your mods.

For the best gameplay experience, we recommend disabling mods until their creators have updated them so they're compatible with this update.

NOTE: Loading an old save or configuration that was created using mods will re-enable those mods.

Please see the list below for a full breakdown about what's included in the update.

GENERAL UPDATES

Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.

Clarified Amundsen-Scott Research Station bonus in the text.

Made the Water Park cheaper to be consistent with the Aerodrome.

Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.

Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.

Removed the Flirtatious and Curmudgeon agendas.

Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.

Updated Korean Palace art.

Fixed situations where players could have Shared Visibility while at war.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)

Increased defenses of early era city states to discourage easy conquest by AI and players.

BALANCE CHANGES

Allow the 3 land tiles next to Polder to include Hills.

Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.

Added the Entertainment Complex building effects.

Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city

Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.

Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.

Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.

Military Alliances now provide a bonus against city states.

Macedon no longer receives boosts for conquering a Free City.

Have Twilight Valor apply to Naval Melee units.

Neutralize Governor turn duration has been adjusted for game speed.

Gain Sources turn duration has been adjusted for game speed.

AI UPDATES

Added some improvements in sorting great works into collections.

Improved AI progress through tech and civic tree.

Garrisoned ranged units are much less likely to leave City Centers and Encampments.

UI UPDATES

Historic Moments are now accessible from the End Game Results screen.

Made sure we displayed the right city details for cities being ceded.

City States no longer display "At War" tooltip if we aren't at war.

Former capitals are now properly differentiated from captured capitals.