You can submit your maps here. Both finished and unfinished submissions are welcome.

Finished maps:• Submitting your own map(s):One map per topic please! (Or we will have a hard time finding out which comment is for which map)You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)• Submitting a map not made by you:Do not claim it as yours. We'll find it out (sooner or later) anyway.Ask the maker to submit it himself is possible.Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)

Unfinished maps:You are welcome to post your unfinished maps here and ask for help.We will look at the map and tell you whats wrong with it or how to continue editing it.

Projects:Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)

9-11-2010: Damn it, was learning JASS and though it was too complicated to read so I used NewGen, who would've though it messed up my whole map. Now I can't access my map through War3 TFT, all the import models are gone, triggers gone loco.....the only map I can open is the new version v1.02 with ai, but not the master version.....and I was on my way to finally learn jass and compressed some of my triggers.....now its all screwed up.....so, some of the maps i'm able to play on 1.21, but the master versions can't be played on both 1.21 and 1.24b. My world editor is at 1.21 cause i can't access 1.24's world editor. I tried exporting and importing all the stuff to another map but still same problem.

Ice projectiles has freeze effects, it disables you to slide on ice and only be able to walk... The buff is based on Slow, so I have to increase the movement decrement more so it'll look like he's halfway frozen but still moving very slowly.

- Leaderboard Fixed (Multiboard was just too complicated)- Rink 4 starts to lag after awhile, but I think this too happens to all of the rinks.

AI Change:When your invisible, they will cast the Reveal Spell and attack you- Effect can't be shown, bug?- Rune spell usage of AIs aren't implemented yet, I might need help- But they are able to use Multi-Throw and Area-Throw, although they aren't that selective.

Items spawn:Spawn based on number of players

No changelog,Wanted to know:How can I make the boosters increase the speed of my projectile?I've been usingFor Each Integer A from 1 to 100, do Actions (Loop)- Wait 0.00 seconds- Move [Projectile] towards 1.00 from (Position of [Projectile]) towards (Facing angle of [Projectile])Effect last 1 seconds.

Update 1.0: - Added loading screen- Added minimap picture- Implemented my own projectile system, but if there are 6 players or above casting everything they have, the map will start to lag. during 1 on 1, it won't lag, but about 10 minutes or so later, it will- When a unit is above or below your projectile, the projectile can't hit, it must be between 50 +/- flying height of the unit to hit.

If any of you have a better projectile system I could understand, please help.

Update v1.02, v1.03:can't seem to remember what have I updated, v1.03 is a BAD map. problems with game starting.

ToDo v1.04:

Spoiler:

1) Add a projectile speedup rune, e.g. set custom value = speeding value, changing triggers to also add custom value as distance traveled.2) In team deathmatch, positive-buff runes are effected to ALL heroes on the same team. (Serpent Ward still acts the same, spell runes are unchanged. Positive buffs as in Haste, Invisibility, Healing, etc,etc)3) Double Damage Rune, Triple-Projectile Rune, Double Projectile Speed Rune.i) Deals double damage (Use trigger to detect buff and apply)ii) Shoots three projectiles instead of 1 for few seconds (Use trigger to detect buff and apply)iii) When shooting, detects buff and apply as Custom Value of the projectile (Use trigger to detect buff and apply)

------------------------------------------------------------------------Still problems: Different unit heights of projectiles will not hit enemy units of the different height.Multiboard, imma too lazy to fix it up...........

Have the AI target random opponents (position of random unit from units of type demon hunter) and keep them closer to the center (by checking for the event when they leave their region and then turning them back)

Putting "protected" in the map name will not automatically protect it. (Although not many people have WEU for opening it nowadays. It's completely out of action and order with it's userbase of 1-2 mappers.)Read my tutorial on real map protection: http://www.3ice.hu/blog/protect-warcraft-map/ and your 900kb map will be turned into a 300kb one. (the small part about Vexorian's map optimizer is the most important)

The event "Every [random number between 3-9]" is not going to reroll that random number every time.You need map initialization as event and the following three actions:* do the glaive attack* wait random(3-9)* run (this trigger) ignoring conditionsthis way the random number will be truly random every time.EDIT: after checking the actual triggers I noticed you had it as a 0.01 periodic timer. That's gross. Use my three liner above^.

Zoom out the camera just a little bit.

You should put in two more spells. one could be a simple thunder clap and the other could be shooting a full circle of short-range low-damage glaives.

You should replace the 180°turn (Which didn't work) with a jump trigger. For that you will need a region on top of each bump. But sliding works in a way that units don't always register the "unit enters region" event if the region is not wide (or tall) enough so you'll need to make regions at least 3 grids wide (or tall). (The jump tutorial is on my ToDo list.)

First time I played I was clueless about how to start the game. A "Type one of {-s1 -s2 ... -s10} to start." would have been helpful

Move out all triggers from my sliding system. It's disturbing... And what if someone tries to take it from your map? He'll end up with a bunch of errors and useless triggers Only keep {HELP; Setup1; Setup2; Slide; Steer} inside my category.

3ICEMove out all triggers from my sliding system. It's disturbing... And what if someone tries to take it from your map? He'll end up with a bunch of errors and useless triggers Only keep {HELP; Setup1; Setup2; Slide; Steer} inside my category.

Respawn trigger looks ok, you should have done it an entirely different way though.

I don't see a rink selection trigger anywhere, so can't check that.

You have a lot of useless triggers: all of the ai system and the ai attack system. can be merged into one or max 2 triggers. Don't focus on this problem too much though, only if you feel like learning.

uh.................there is something wrong with the respawn trigger and rink selection:1) If you've chosen Rink 2 and died, you respawn in Rink 1.2) You can just type in -r1 or -r2 to change rink instantly.

I said don't think about merging triggers. Eternal wisdom doesn't come instantly. We all have to wait for it to reach us. Ok this sounded stupid.

And about your rink selection thing... Would it be possible to not have two rinks? Merge them into one, bigger rink. Problem solved!

p.s.: How come the AI-less map is bigger than the one with AI? I find it very strange.

EDIT: What are you using WEU special triggers for? I wish you'd find a way to avoid them.I'll help you come up with better triggers if I can get you to stop using WEU.

EDIT2: Your rez trigger doesn't work, because you are reviving heroes to the region called: RevivalSpot. RevivalSpot is placed under Rink1, and is in no way connected to Rink2. What you can do to fix this, is:Rename RevivalSpot1 under Rink1Create RevivalSpot2 under Rink2A 'Rect' variable which you set to RevivalSpot1 or RevivalSpot2 depending on which Rink the user choses.Changing the revive trigger to use that variable instead of the regions. (The 'Rect' variable type can not be found in the regular editor, I'm not sure if WEU has it. If it doesn't then tell me and I'll make you a demo map.)