Hi, Jean!I know this topic is very old, but I need to ask. You say that this pathfinding works only in Unity Pro, but I have a pathfinding called NavMesh and this works in the free version of Unity. Is this the same Pathfinding you are talking about? And what about some samples or tutorials? I need a good pathfinder system in a 2D platformer and I don't understand that much of this NavMesh.

I know this is old but I kinda have the same observation as the previous poster.I was looking at Navmesh and pathfinding actions and found none. Then used Ecosystem browser to find Pathfinding actions and added them.

What are the reasoning behind not including these in the current Playmaker for Unity 5.4 since it's now not a matter of it being only a Pro feature?It's obviously somethign a lot of people are searching for info / answers esp if you look that this thread has over 24 000 views.

Unity 4.X is still supported by PlayMaker, so that's one aspect of not yet considering including it I guess. It's likely that pathfinding official support from Playmaker will be considered then. currently, the next likely merge will be the UI, but it has some integration issues, so we'll see how we can gracefully provide backward compatibility on existing problem, which is an important reason why not to touch what's currently there, the extra step of using the ecosystem is indeed not ideal, but combines practicality over all these leveraging and backward compatibility issues.

Yes, I made the Ecosystem in such a way that EVERY SINGLE content is available publicly with no restrictions, so don't worry, even if the content is hosted on my github account, I'll never turn that off, and in the worse worse case scenario, repositories can always change owner, so one day if someone takes up the lead with dealing with the ecosystem, I can switch owner to that person without problems.

Does this Pathfinding works with a 2D platformer?I just think it's so sad that it's no Pathfinding Assets which supports 2D platformer.Well, I found one, but you can't use your own movement controller. Need to use the build in controller which comes with the Asset.