Since you guys liked my Fallout board games last year, I was inspired to tackle Castlevania next. I finally finished it last night.

The board layout, based on the castle from the original NES Castlevania.

This is what each player has in front of them. The large character board in the center has a little sliding mechanism to keep track of the player's health, the green/orange pie wheel tracks experience. Each orange wedge represents a monster kill, and when the wheel is full, the character levels up. When leveling up, a card is selected from that character's upgrade deck, at the bottom right. Each character has about 10-15 upgrades, consisting of subweapons, spells, and other abilities, and are totally unique to each character. At the top center, the red card that looks like a bingo card has a stand to place the monster you are currently fighting, and 3 markers to track their health.

Here are the 11 character boards, with the health trackers.

Backs of the characters' upgrade decks.

The 11 character tokens

These are the movement/action dice. A candle means to take a heart, a chest means to draw an item card, a bat means to draw an encounter card, which can be monsters or other various events.

These are the battle dice. Combat works a little like King of Tokyo, you roll once, and you can reroll any number of the dice only once. At the end of the second roll, you calculate your hits (sword), the monster's hits (scythe) and healing (pot roast).

Just a few examples of the item cards. There are currently over 100 items in the game, and I'm still adding more.

A few of the monster cards, there are also currently over 100 monsters and counting.

Some of the random event cards that come up occasionally.

I tried to include some references old school fans would appreciate.

This is the end of the curse counter, which advances every time a player is killed, or when a card like the one shown here is drawn. If the curse counter reaches the end before Dracula is resurrected, everyone loses.

Boss cards - I've made about 30 so far. Only 5 are used per game, which are selected at random and kept hidden until at least one player reaches the end of the level.