Uso de su Build

Miss Fortune is a team-oriented Marksman that can be played in different ways, offering her team an array of options few other Marksmen can match with superb damage. In exchange, she trades any escape mechanism and safety, making her very vulnerable during team fights and, overall, an easy target to focus.

Ofensiva:

Being a strong bully in lane, Miss Fortune benefits from attack damage greatly. Sometimes a [[File:{{{Doran's Blade}}} item.png|20px|alt=|Doran's Blade|link=Doran's Blade]] Doran's Blade or two can set her ahead due to sustain and bonus health. Given her natural dominance in the early stage of the game, any small lead can become a big advantage for Miss Fortune.

An early [[File:{{{The Brutalizer}}} item.png|20px|alt=|The Brutalizer|link=The Brutalizer]] The Brutalizer can be very powerful on Miss Fortune, as Double Up scales very well with attack damage, it provides armor penetration, and useful cool down reduction. It also builds into [[File:{{{The Black Cleaver}}} item.png|20px|alt=|The Black Cleaver|link=The Black Cleaver]] The Black Cleaver later on.

Because of her back-line nature, [[File:{{{The Bloodthirster}}} item.png|20px|alt=|The Bloodthirster|link=The Bloodthirster]] The Bloodthirster works very well as Miss Fortune's first big item. The bonus AD is great on her and the sustain is essential.

A common strategy is to build around Bullet Time by getting a [[File:{{{The Black Cleaver}}} item.png|20px|alt=|The Black Cleaver|link=The Black Cleaver]] The Black Cleaver in combination with [[File:{{{Last Whisper}}} item.png|20px|alt=|Last Whisper|link=Last Whisper]] Last Whisper; start a team fight with a heavy AoE CC or lock-down move and unleash Bullet Time. Since it deals physical damage in such a large cone, it applies [[File:{{{The Black Cleaver}}} item.png|20px|alt=|The Black Cleaver|link=The Black Cleaver]] The Black Cleaver stacks very quickly to all the targets hit. This can cause massive armor shred and damage in the first seconds of a fight, giving Miss Fortune and her team great advantage.

[[File:{{{Blade of the Ruined King}}} item.png|20px|alt=|Blade of the Ruined King|link=Blade of the Ruined King]] Blade of the Ruined King is another good item if you are focusing on sustained damage, and being particularly effective against high health targets. It's important for Miss Fortune to have enough armor penetration and attack speed in order to maximize its value.

Defensiva:

Being one of the less mobile Marksmen once in battle, a [[File:{{{Banshee's Veil}}} item.png|20px|alt=|Banshee's Veil|link=Banshee's Veil]] Banshee's Veil can prevent or at least deter enemies from spending a valuable spell on Miss Fortune. Preferred against teams with very few important crowd control spells or large nukes.

Alternatively, a [[File:{{{Quicksilver Sash}}} item.png|20px|alt=|Quicksilver Sash|link=Quicksilver Sash]] Quicksilver Sash can provide magic resistance and the ability to remove powerful crowd control spells for lock down. Plus, it can later be built into [[File:{{{Mercurial Scimitar}}} item.png|20px|alt=|Mercurial Scimitar|link=Mercurial Scimitar]] Mercurial Scimitar, which provide the same benefits and a substantial AD increase.

Another common pick for Marksmen is [[File:{{{Guardian Angel}}} item.png|20px|alt=|Guardian Angel|link=Guardian Angel]] Guardian Angel, which makes Miss Fortune less attractive as a primary target. However, beware; roaming and dying to enemies when teammates are at distance renders [[File:{{{Guardian Angel}}} item.png|20px|alt=|Guardian Angel|link=Guardian Angel]] Guardian Angel's passive useless.

[[File:{{{Hexdrinker}}} item.png|20px|alt=|Hexdrinker|link=Hexdrinker]] Hexdrinker is another good early pick, albeit not common on Marksmen. It helps by defending against strong magic damage nukes like Primordial Burst de Veigar and preventing spells like Requiem de Karthus from finishing Miss Fortune off. Also, it can be upgraded to [[File:{{{Maw of Malmortius}}} item.png|20px|alt=|Maw of Malmortius|link=Maw of Malmortius]] Maw of Malmortius later on, providing even more AD.

Large health items like [[File:{{{Frozen Mallet}}} item.png|20px|alt=|Frozen Mallet|link=Frozen Mallet]] Frozen Mallet and [[File:{{{Warmog's Armor}}} item.png|20px|alt=|Warmog's Armor|link=Warmog's Armor]] Warmog's Armor are not considered optimal as they can be easily countered by health shredding items. Furthermore, the lack of resistances weakens the value of raw health.

Another unconventional choice for Marksmen is [[File:{{{Randuin's Omen}}} item.png|20px|alt=|Randuin's Omen|link=Randuin's Omen]] Randuin's Omen. This item should be considered however, when the enemy team has strong threats that rely on auto attacking such as bruisers and enemy marksmen.

A [[File:{{{Zephyr}}} item.png|20px|alt=|Zephyr|link=Zephyr]] Zephyr can be bought later in the game to replace boots. It provides many useful stats.

Diversidad:

Although it is not often considered, [[File:{{{Trinity Force}}} item.png|20px|alt=|Trinity Force|link=Trinity Force]] Trinity Force has great synergy with Miss Fortune as it amplifies the damage of Double Up's first hit substantially, as well as provides ability power to increase the damage of her other skills. It also gives her more movement speed than most other items, as well as attack damage, ability power, health and mana. Not to mention the Rage passive will allow Miss Fortune to move much quicker than she normally does when catching up to enemy champions. Cooldown reduction would be recommended in order to get the most out of the build.

Due to the nature of her kit, Miss Fortune can build through several paths and still be viable. Some items like [[File:{{{Runaan's Hurricane}}} item.png|20px|alt=|Runaan's Hurricane|link=Runaan's Hurricane]] Runaan's Hurricane and [[File:{{{Wit's End}}} item.png|20px|alt=|Wit's End|link=Wit's End]] Wit's End have limited yet realistic potential; Miss Fortune can either apply healing reduction to up to three targets or slowly shred their magic resistance.

A [[File:{{{Boots of Mobility}}} item.png|20px|alt=|Boots of Mobility|link=Boots of Mobility]] Boots of Mobility with [[File:{{{Statikk Shiv}}} item.png|20px|alt=|Statikk Shiv|link=Statikk Shiv]] Statikk Shiv, [[File:{{{Zephyr}}} item.png|20px|alt=|Zephyr|link=Zephyr]] Zephyr and [[File:{{{Trinity Force}}} item.png|20px|alt=|Trinity Force|link=Trinity Force]] Trinity Force will give Miss Fortune a total of 544 movement speed with Strut. This build can be considered for moving around the map very quickly, however it sacrifices some of her damage output. [[File:{{{Trinity Force}}} item.png|20px|alt=|Trinity Force|link=Trinity Force]] Trinity Force also has the Rage passive and combined with [[File:{{{Furor}}} item.png|20px|alt=|Furor|link=Furor]] Enchantment - Furor allows her to chase opponents very well.

Most ofMiss Fortune's abilities provide AP ratios as well, so an AP build can be used with pleasing results. Although not considered viable at a competitive level, the build can still deal good damage with reasonable results.

Since Double Up procs and applies on-hit effects, a [[File:{{{Lich Bane}}} item.png|20px|alt=|Lich Bane|link=Lich Bane]] Lich Bane can be useful when building AP.

[[File:{{{Nashor's Tooth}}} item.png|20px|alt=|Nashor's Tooth|link=Nashor's Tooth]] Nashor's Tooth provides a small ratio on auto attacks, which would stack with Impure Shots' passive and active.

A [[File:{{{Liandry's Torment}}} item.png|20px|alt=|Liandry's Torment|link=Liandry's Torment]] Liandry's Torment can fully benefit from its passive due to Make It Rain.

However, running straight backwards from Bullet Time can often be one of the worst things you can do, because it has a long range and a widening cone - move sideways or even towards Miss Fortune if at melee range to escape Bullet Time fastest.

Like Tristana, Miss Fortune has some magic damage abilities, so consider building MR/health in addition to straight armor.

If being chased by Miss Fortune and if she doesn't have Blessing of the Lizard Elder or [[File:{{{Frozen Mallet}}} item.png|20px|alt=|Frozen Mallet|link=Frozen Mallet]] Frozen Mallet, landing a ranged ability or auto attack will act as a slow on her since it removes Strut long enough for you to escape.