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Since the U.S. cruiser branch was split into 'heavy' and 'light' sub-branches, some of the ships have been moved and now reside at new Tiers in the Tech Tree.

In future Update 0.7.5, the branch splits starting from cruiser Omaha. Now, progression through the sub-branches will be consistent and logical, and the Commander skills will be applicable to the entire selected line of cruisers.

Heavy cruisers are powerful ships that can deal a serious amount of damage with a single salvo, have strong AA defense capabilities, and boast a substantial HP pool. They carry 203 mm main battery guns that have a reduced chance of an AP shell ricochet. Most representatives of the branch are 'old fellows' in World of Warships, some of which were moved one tier down. Despite this, the ships’ performance characteristics remained mostly intact and they will be more efficient overall.

Pensacola, Tier VI
The ship moved from Tier VII to Tier VI. She still has the same firepower, making her a threat for enemy cruisers and destroyers, but you should avoid turning the guns from one side to the other too often as well as entering close quarters battle as the ship's concealment and turret traverse speed were reduced slightly.

New Orleans, Tier VII
The ship stepped down from Tier VIII to Tier VII, and can boast pretty good maneuverability and concealment. Her main guns’ traverse speed is higher than that of Pensacola. On the other hand, the ship was stripped of Surveillance Radar.

Hello everyone senior administration decide on this anniversary of SSG we have good news for all who get banned on SSG server we are going to give you one more chance to improve yourself and start respecting all rules. Please be careful into the future read the rules and be respectful with everyone else see you everyone in Battlefield. Its not a big deal for our admins team to banned again.
Note its not for hackers
Thanks
Rana

Greetings everyone! Today we are happy to provide you all with this highly anticipated update.
It took us a while but we believe this will answer many of your requests for better performance in PR:BF2. We currently have limited testing capabilities, but based on QA Feedback from everyone we have seen quite a remarkable improvement in performance with this patch! If you would like to help us with this and other testing, join the testing team!

The improvements in FPS comes from moving the logic behind some of the UI elements (BUIS, scope effects, thermals, etc) from in-game to the back-end PR service (which runs the PR Launcher and Mumble connection).
This improvement moves the HUD logic to run on a separate CPU core which improves speed and reduces stuttering while allowing the main game to have more freedom in using the primary core.

Given the experimental state of these changes we decided to make the new version opt-in for now. To activate the changes tick the "PERF BETA" option in the video settings for your profile.
If you did that it will show "PERF BETA" in the top right corner while playing.
If you don't see this or have any other issues, please make a bug report.

Next to these changes there are many other fixes and quality of live improvements of which the most important ones you can find below in the changelog. Some are rather significant so make sure to read on through.

One of these big changes is AAS layer usage. We have removed the 128 layers designation of being a longer variant of 64 with double the average play time. Now 128 layers can be used similarly as 32 as another gameplay variation layer. This can mean different factions, assets, flag routes or anything else. 16 will remain focused on providing a solid infantry experience with less heavy assets.

Tier III cruiser Varyag has arrived! This low-tier wonder is loaded with guns for a hefty, high-powered salvo. The best part? You can take on combat missions throughout the rest of April and get her for free, along with a special permanent camouflage and a commander with 6 skill points!

All Varyag Marathon combat missions are completable in a numbered order, once per account, with ships of Tier V or higher, in Co-op, Scenario, Random and Ranked battles. Part 1: 13 April till 4 May. Part 2: 27 April till 4 May.

Good news guys,
We have starting to expand our servers beyond PR. When we started our server almost 1 and half years ago we strugged but due to presistance of our members and senior adminstration, we have been able to launch a server in Squad.

As you all may know that Squad is the spiritual successor of Project Reality. Many players have started to move on and are moving on in scores to Squad. Many communities have also moved their primary server to Squad. For this reason we have also moved our primary server to Squad. There are more than one reasons for this change however our decision is made after seeing alot of circumstances. I want to thank all the people that have supported our PR servers and the members and admins without whose supported we wouldn't have been able to reach a top server position in PR.

I hope that is shift to Squad is done quickly and with least friction.

This patch includes some more fixes for the recent v1.5 release as well some other balances and tweaks. We also have some exciting news in the mapping department! Sahel has left the BETA program and is now a fully completed level. We also introduce with v1.5.3 the reworked Iron Ridge featuring the Polish Forces. This map didn't make the v1.5 release but is now ready to be played. Further have we implemented the amazing HD fonts by community modder TBob. Read all the details below.

We would also like to mention that we are aware of a decrease in performance for many users. We don't know at this time the exact reason(s) for this but we are investigating it further. If you want to help with this and other testing, join the testing team!

After a long wait, we can finally announce the next major release of Project Reality: v1.5. This will be our 38th major release! Thanks to some changes on how we make releases, we were able to build a total of 20 patches between v1.4 and v1.5. This has allowed the team to focus on new big content updates for this and future releases.

And speaking of a big content update, we are really excited to finally be able to present you with something the community has waited for a long time: The Polish faction has finally made its way into PR! Being in development for years, the Polish faction was brought together by dozens of community members (see below) working on it together with the PR-team, once again highlighting that this mod, more than anything else, lives off and grows with the dedication of its community members stepping up to the task. Thanks...

The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.5!

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First of all, a big thank you to our PR Community for sticking with us during this long development cycle. You are the heart and soul of Project Reality. Your support is what keeps us going! Today we launch our 38th major update:

Project Reality:BF2 v1.5 and beyond

In PR:BF2 v1.5 we implemented the long awaited Polish Forces, being featured on 3 new and 1 old map. Next to that we also introduce several other new assets and features. You can find more information in the list below.

What's in store for PR next? The team was focused on both v1.5 and the long await PR:WW2 release at the same time! So the wait shouldn't be much longer now. More info will follow soon, but now it's update time!

Trailer

Enjoy the official Project Reality: BF2 v1.5 release trailer and screenshots here while you're downloading the new update: