Things can change in an instant, leave those under pressure of time grasping in the dark. This is how these odd companions find themselves, but perhaps there is an opportunity to garner some help. Maybe even gain some allies.

Chaos seems to follow these odd companions, or maybe they are it's agents in truth. Setting fire to a dead man's house then stealing his possessions parhaps should not come as a surprise at this point, but the information they have gathered will provoke new questions, and open new leads. But time waits for no man, and as they spin around in circles, trying to make sense of it all, the other players are moving their pieces into position.

A strange creature stalks the city streets. Will these odd companions be successful in their search for it? And what of the other leads that they have uncovered? Which shall draw their attention first? What does seem of crucial importance is finding out about the first man to appear missing a brain, Lucius Daedora.

The powder keg is being filled and blades are being sharpened, but these odd companions go on obliviously. They have been set a task, and are determined to follow it through. The folk of Talast are strange indeed, but someone must have answers. Someone will know why so many bodies have been found brainless.

Worse things than usual are beginning to happen in Talast, the city at the mouth of the White River. Bodies are appearing missing brains, but with no obvious external trauma. An Imperial visit is imminent, and with the city at risk of falling into termoil, Herceg Aventius Kohanil Asthenia turns to somebody he hopes will not cause too much trouble. Little does he know what he asks.

It is done. Finished. Ended. The artifact has been used. The battle has been won. The light has shone through the darkness. But the scars still remain, and they shall not be easy to heal. Choices about what comes next must be made.

So it all comes down to this. After what must feel like an age in this damned village, these odd companions have finally settled upon a plan to take on the ghostly creature of Amille. They have gathered what allies they can, and now make their way to the top of that fog-shrouded waterfall, where their own fates, and the fates of countless others, will be decided.

We are happy to announce that we are joining up with Cast4Change, a collective of (mostly) D&D podcasters who wish to see good change in the world by committing random acts of kindness. to encourgace our followers, we're giving away a Demipia dice bowl, custom made by Nightshade Creations. Simply perform your random act of kindness, take a photograph, then tweet it to us @DemipiaT3A including the tag #Cast4Change. A winner will be chosen from our followers to receive the dice bowl.

we also have an announcement about the future of Demipia, as The Mine Children draws to a close. We are very excited for our next series, What Lives in the Sludge, and we will also be launching a Patreon page in the coming month those those that wish to support us just a little bit more. Details of all of the exciting patron rewards are in the aduio.

Friends come and go, it seems. Having lost one soul to their own mistakes, these odd companions have found another to drag into the terrible mess they have found themselves in. They now must prepare for an encount that they know is coming. But, these are not the wisest of folk, and their ability to think ahead leaves much to be desired.

Loss is always difficult to deal with, and each soul must take time to grieve in its own way. Unfortunately, time is not a resource that these odd companions have. The situation is more than deperate, and they must organise themselves properly if they are to save themselves from being overcome by the chaos around them. Maybe they might even find a solution before it is too late.