Attention all Savage Moon fans! I just wanted to let you know that the game will be coming out within the next couple of weeks! We are in the process of finalizing Savage Moon and making significant strides to ensure that we deliver one of the most action-packed tower-defense games on PSN. Available on the PlayStation Network for just $9.99, Savage Moon is perfect for anyone in to sci-fi strategic and fast-paced games. In Savage Moon, players are tasked to defend mining facilities from Insectocyte monsters by building towers in strategic locations while using a massive array of weapons to fend off waves of increasingly tough enemies. Killing Insectocytes will earn you funds that can be used to build, upgrade or research new weapons to strengthen your defenses.

We definitely appreciate your patience and eager anticipation of its release. Stay tuned and keep checking back on the PS Blog for updates. In the meantime, enjoy the screenshots!

]]>http://blog.us.playstation.com/2009/01/22/savage-moon-coming-soon-to-psn/feed/142Savage Moon: The Hera Campaign – Invading Your PSP this Month!http://blog.us.playstation.com/2009/12/15/savage-moon-the-hera-campaign-invading-your-psp-this-month/
http://blog.us.playstation.com/2009/12/15/savage-moon-the-hera-campaign-invading-your-psp-this-month/#commentsTue, 15 Dec 2009 17:01:14 +0000http://blog.us.playstation.com/?p=21189Hi again, Daimion Pinnock, the US Producer of Savage Moon here to give you the latest news on Savage Moon. I’m pleased to say that Savage Moon: The Hera Campaign will be released via PSN on December 22nd. For more info, here’s my colleagues at Fluffy Logic:

Hello – I’m Ana, the producer of Savage Moon here at Fluffy Logic in Bristol, UK. We’re really excited by the PSP version of the game and myself and the rest of the development team has spent the last few months pouring our energy into the game and we’re very pleased with the result – and we hope you will be too!

If you haven’t played Savage Moon before; it’s a real-time, tower defense game pitting you (the humans) against hordes of chitinous, carnivorous, bug-like creatures called Insectocytes who are the immune system of living planets (called Imoons) the humans are trying to mine. The Hera campaign is the third project we’ve done – following on from the PS3 release and the Waldgeist expansion pack for the PS3 version available for $9.99 and $4.99 respectively.

Savage Moon: The Hera Campaign (named after the Aegophagus or goat eating aspect of the Greek goddess of the same name) is set within a huge gathering of Imoons, the Hera Cluster, that drifted into human space. Preliminary intelligence suggests that it consists of, at least, 20 Imoons populated by a rich variety of Insectocyte forms, some of which we have encountered before and some of which are new.

We are extremely excited to have Savage Moon: The Hera Campaign available for the PSP, which in fact is not a port but specifically designed for the PSP. It also includes two new species, a new interface and the ability to unlock vengeance mode for each Imoon. You can also unlock alternative, specially commissioned soundtracks too.

To support the upcoming release, you can find the latest trailer which showcases some of the gameplay. Also, keep and eye on our Support Page as we’ll be posting links to hints, tips and help with the game.

The game is set to release on December 22nd and will be priced at $9.99 – enjoy! :)

]]>http://blog.us.playstation.com/2009/12/15/savage-moon-the-hera-campaign-invading-your-psp-this-month/feed/13Savage Moon – Coming this Fall to PSNhttp://blog.us.playstation.com/2008/08/26/savage-moon-%e2%80%93-coming-this-fall-to-psn/
http://blog.us.playstation.com/2008/08/26/savage-moon-%e2%80%93-coming-this-fall-to-psn/#commentsTue, 26 Aug 2008 18:22:30 +0000http://blog.us.playstation.com/?p=1414Since July there have been rumors about a “mystery game that SCEA had up its sleeve.” Well, it’s time to put all that speculation to rest. I am pleased to announce that we will be adding yet another exciting downloadable PS3 title to the PSN lineup: Savage Moon.

Coming exclusively to PLAYSTATION Network this fall, Savage Moon is a frantic, action-packed tower defense game in a gritty sci-fi setting. You are tasked with protecting mining facilities from ravenous space bugs using some truly fearsome weaponry. And you’ll need as much strategy as firepower as you fend off wave after wave.

Each level in Savage Moon is set on an “Imoon”, or a living asteroid, and it is up to you to keep the mining facilities safe. These Imoons are rich in mineral deposits that humanity needs to survive, but such riches come with great risk as the native creatures living there will stop at nothing to end the mining. These giant deadly creatures are called “Insectocytes.” They come in all shapes and sizes and you will need to have a balanced strategy to fend them all off and keep the mining facilities safe.

To defend the mines, you start off with machine gun towers and can expand your arsenal to include wide range of weaponry and heavy artillery. This is where your strategizing skills come into play. It’s up to you when to upgrade, add new towers, or save your money, and your strategies will make the difference between escaping unscathed and watching the mines go up in flames. You have to place the tower defenses in areas where they will be most effective in killing the different kinds of Insectocytes before they make it to the mining facilities. And as you kill the Insectocytes, you earn valuable points that you can use to upgrade the size and firepower of your defenses, and to develop new weapons and technologies.

Savage Moon is addictive and the action is relentless, making it fun no matter what your skill level is. The action is intense, but you also have to think and have a solid strategy to survive. The best players can even post their scores to the online leader boards to see how they stack up.

There is much more to come on Savage Moon soon, so keep a lookout for news right here on PlayStation.Blog.

]]>http://blog.us.playstation.com/2008/08/26/savage-moon-%e2%80%93-coming-this-fall-to-psn/feed/84Savage Moon: The Hera Campaign Coming to PSP!http://blog.us.playstation.com/2009/10/12/savage-moon-the-hera-campaign-coming-to-psp/
http://blog.us.playstation.com/2009/10/12/savage-moon-the-hera-campaign-coming-to-psp/#commentsMon, 12 Oct 2009 16:01:29 +0000http://blog.us.playstation.com/?p=17589Hi, this is Daimion Pinnock from SCEA, and I’m here to give you the latest news on what is going on with Savage Moon. I’m pleased to inform you that you will now have a chance to take Savage Moon on the go as it will now be available on the PSP! Savage Moon: The Hera Campaign will feature new gameplay and content galore. For more details, here are my colleagues at FluffyLogic:

Hello – this is Ana (the producer) and Tom (the designer) from FluffyLogic again (you can read our last blog-post’s for Sony here & here). We would like to tell you about the latest developments in the Savage Moon universe: the Insectocytes have invaded the PSP! For the last few months FluffyLogic personnel have been toiling away in an underground bunker to produce the mobile incarnation of the game: Savage Moon: The Hera Campaign – featuring new weapons, new bugs, news maps and new gameplay.

For those new to the game, Savage Moon is a tower defense strategy game which launched on PS3 last winter. The game pits the player (humans), who is trying to mine valuable minerals from sentient asteroids or Imoons, against massive chitinous, armoured bugs called ‘Insectocytes’. As the humans burrow into the ground, the Imoon produces its own auto-immune response in much the same way that the human body produces white-blood cells in response to an infection; this is when the killing starts!

We have seen the humans encounter the Insectocytes before. There has been two explosive campaigns set in deep space in the Shathak sector (the original game) and the Waldgeist nebula (the expansion pack). What we discovered is that the enemy evolves in response to attack – what does not kill them, makes them stronger! They grow resilient and mutate into diverse new forms with each mission and Imoon contested.

The next step is to colonise the PSP with Savage Moon: The Hera Campaign, named with reference to the Aegophagus: the goat eating aspect of the Greek goddess. This huge gathering of Imoons, the Hera Cluster, drifted into human space a few months ago. Preliminary intelligence suggests that it consists of 20 Imoons populated by a rich variety of Insectocyte forms, some of which have been encountered before and some of which are new. An example of a new form is the Drainer – evolved in response to our rapidly advancing military capability, this Insectocyte emits a bio-magnetic pulse-field that temporarily incapacitates any human technology within its range – rendering it vulnerable to rapacious Tank or Stinger Insectocytes. Other forms encountered include the regenerator sub-species that heals any damage it has taken, making them doubly-hard to kill.

But the human military forces have not stood still either. We are going to make new technologies available for the Hera Campaign, with pride of place going to the Sniper Tower – a deadly new combat tower that seeks the most deadly prey within range. We have also separated the blocking towers from the rest of the tower-tech to give the player both drop-pods (that land a new combat or support tower) and block-pods (that land a blocking tower).

In addition you now play as the Supreme Commander of the entire armada. The player controls events for the whole campaign as well as each individual Imoon mission. The player chooses which Imoon to concentrate their resources of drop-pods, block-pods and credits into via the new Tactical Layer interface. Success on a mission results in more resources and the unlocking of new technologies.

Savage Moon: The Hera Campaign brings the best of the action-strategy gameplay from the PS3 onto the PSP. It continues the relentless assaults by very large bugs but re-works the overall strategy, adding key aspects to make the game a truly mobile, gaming experience:

20 New Imoons

2 new species plus 2 new sub-species of Insectocyte

New interface allowing the player to plan the whole campaign

Unlock vengeance mode version of each Imoon

Unlock hidden alternative music soundtracks by Parasite & special guests

Continue to check back here soon for more updates and details for Savage Moon: The Hera Campaign – we’re definitely excited and hope that you are too!

]]>http://blog.us.playstation.com/2009/10/12/savage-moon-the-hera-campaign-coming-to-psp/feed/19Savage Moon Update and Expansion Now Available on PSNhttp://blog.us.playstation.com/2009/08/07/savage-moon-update-and-expansion-now-available-on-psn/
http://blog.us.playstation.com/2009/08/07/savage-moon-update-and-expansion-now-available-on-psn/#commentsFri, 07 Aug 2009 14:35:10 +0000http://blog.us.playstation.com/?p=14388Hello again readers! This is Ana (the producer) and Tomas (the designer) from FluffyLogic, in Bristol, UK. (On an aside, it is interesting to note that Bristol is once more the centre of global cultural attention with the opening of a new exhibition by graffiti artist Banksy. We note this as our development studio is just hundred or-so meters from his famous ‘Mild Mild West‘ mural.)

If you are new to Savage Moon for PS3/PSN, then start here; if not, then welcome! We wanted to say a big thanks to those of you who have taken the trouble to email us with feedback, ideas and suggestions. Where possible we have incorporated some of your ideas into the new update of the game, now available. Amongst other things, the update includes:

Re-balancing of the stats, including an upgraded Amp Tower with stats more similar to the first release of the game. Other tweaks to the stats make level 4 a bit more forgiving.

A new ‘Training Mode’ that allows all the levels to be played as before, but the overall gameplay is a bit easier (but you can’t save these scores to the high-score table).

We have added custom soundtrack support, so you can blast Insectocytes to the tunes of your choice.

We would also like to tell you a bit more about the new expansion for Savage Moon – Waldgeist. If you are wondering, the name is German and translates as ‘woodland spirit‘ and in pagan times Waldgeists (is that the plural?) were believed to be the custodians of the forest. As the new levels in the expansion are set in more biological forested Imoons, we felt the name suited the vibe of the new gameplay perfectly.

So you can get a peek at the expansion, here’s the trailer that’s currently running on the PlayStation.Blog.Europe:

So what is in the new game? We are happy to say, ‘loads’. We got a bit carried away during development and so the final version of Waldgeist has:

6 new levels that bring a riot of new colors and environments into the game.

2 new evolutions of the Insectocytes: the aptly named Death Blossom – a frightening new adaptation that when it reaches a concentration of towers, explodes launching a payload of deadly guided missiles in a single barrage of devastation to all within it’s range. There is also the ‘Invisibugs’ adaptation; a new photochromatic skin pigment in some Insectocytes that render them invisible to normal attack towers.

2 new tower types: fortunately the human techies have also been busy. They have developed a counter to the ‘Invisibugs’ in the form of a sensor tower that allows all other towers within its range to target them. They have also developed the Arclight tower which is our personal favorite, a lightning-firing attack tower that zaps Insectocytes en masse!

12 new versions of the existing levels: In the expansion you can re-play Agamemnon to Lotan all-over with different waves and bugs that the normal versions.

Vengeance Mode: All combined, there is now more vengeance than Dirty Harry in Waldgeist. There are vengeance modes for the 6 new levels AND for the 12 new Waldgeist variations of Agamemnon to Lotan AND for the training mode version of all of the above.

7 New Trophies: Yes indeed! A whole host of new challenges for Commanders to show their superior grasp of tactics, examples of which are; the Insectocyte Juggler Award (keep an Insectocyte alive for 5 minutes) and the Luddite Trophy (complete any 5 levels using only Machine Gun Towers and without any damage to the base)

New Music: Thanks to Parasite, our sound producer and musician, we also have new music in the new levels AND bonus hidden remix tracks that unlock including exclusive tracks by Subliminal System, Monk3ylogic and of course, Parasite.

We’re really pleased with Waldgeist and feel it builds upon the strongest aspects of Savage Moon; we hope you think so too!

Hello readers! This is Ana (the producer) and Tomas (the designer) from FluffyLogic. We’re a digital media development studio based in Bristol, UK. The home of trip-hop, Isambard Kingdom Brunel and John Cabot who set sail and discovered America in 1497 (Though I don’t think the Native Americans had reported it lost…) bubum…

For the last few months we’ve been hard at work on our take on the Tower Defense genre. Although here in the UK we spell it ‘defence’ ;-). If you’ve not played any tower defence games, you’re missing out. They are a great off-shoot of real-time strategy games where the player can only build static defences and the enemy is the one on the move. Our art director, Stuart, introduced us to a few of the games on the net and needless to say, work around the office dropped to zero as we got hooked. At the time we had been given a couple of PS3 development kits by Sony to play around with and we thought, “Wow, we’d love to do our own take on this.” We threw around a few ideas then went up to see Sony and surprisingly enough, it turned out that they had been thinking exactly the same thing. Thus Savage Moon, our first game for the PS3, was born. It is due for release on the PlayStation Network store this week for $9.99…we’re very excited.

First off we wanted to give the game a bit of a story. All the tower defence games we’d played on the net were pretty abstract, but we wanted to give the player a sense of purpose and threat. I am a fan of Harry Harrison’s Death World books and have always been fascinated by the idea of a whole eco-system turned against you…so we thought this would be a good way to go. Tomas and I decided to make this the basic premise of the game — humans have landed on an asteroid to mine valuable minerals from it, however as they burrow into the ground, the sentient rock produces its own auto-immune response, much in the same way that the human body produces white-blood cells in response to an infection. Except here, the response is in the form of massive chitinous armoured bugs! (Or Insectocytes as we call them).

In terms of the style of the game – given that we had decided on massive insects – it almost went without saying…we were hugely inspired by ‘Starship Troopers‘ which has been a firm film favourite for years. I especially like the different types of bugs that appeared and this inspired us in the range of different creatures that appear in our game. In keeping with the xeno-biological theme, the Insectocytes evolve throughout the game, with each wave becoming tougher, and the creatures mutating into new forms to meet the human threat.

In response to this, the player needs to research and deploy new forms of technology to meet the escalation of bug toughness. The strategy of the game is a mix of open and directed levels — in some levels the player can place towers to herd the Insectocytes into their cross-fire. In other levels the landscape defines the battlefield and the player must use their abilities to respond to this. The challenge, like your enemies, evolves. The Insectocytes will always protect the place they spawn by seeking out and destroying your mining base. If your mining base takes too much damage, it’s game over. The Insectocytes are strong but not too smart; you need to match your strategy/puzzle-solving skills against their armour (but you also have some serious fire-power on your side!)

So what types of creature will you face? We’re not going to give them all away but some crawl, some run, some bite and some shoot. Here’s a taster:

Above is a ‘soldier’ Insectocyte. They are pretty fast, tough and have powerful mandibles with which to deliver bone-crushing bites. These form the backbone of the sentient asteroid’s defences. They come in a variety of sizes and colours but they all have just one aim — to remove the infection that is humanity…

So what do you get to use? As the commander of the defences, you have the ability to call in orbital drop-pods, each of which lands a fully functional military tower. Towers come in two types; attack towers (that impact the enemy) and support towers (that help the attack towers). Key to success in the game is the use of the right tower at the right time and in the right places to stop the waves of Insectocytes. Here’s an example:

This is a machine-gun tower. As you upgrade this tower, it goes through five levels of offensive power you can deploy. The idea is that as your enemy evolves, you can upgrade your towers to match. Different towers upgrade in different ways – some get an increase in damage, other an increase in the range they can reach, and sometimes upgrades give you a bit of both. As the commander, you will get a feel for the best way to use upgrading pretty fast.

We hope this whets your appetite for some strategy-action on your PS3. As we said, the game is out tomorrow as a direct download via the PSN store for $9.99.

The music and sound in the game is one area we would particularly like to mention. For this we hired a local electronic music producer we knew and had worked with before. He is well known in the breakcore scene and plays under the name Parasite. He gave the game audio the sense of menace we felt it needed.

God of War III at Lollapalooza! – Come out and join us this weekend at Lollapalooza and experience God of War III playable in person. Here’s your chance to take control of Kratos as he rains carnage and destruction upon the Gods who have betrayed him and the entire Ancient Greek world!

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http://blog.us.playstation.com/2009/08/08/the-playstation-recap-5/feed/17Penny Arcade Expo 08: See our boothhttp://blog.us.playstation.com/2008/08/29/penny-arcade-expo-08-see-our-booth/
http://blog.us.playstation.com/2008/08/29/penny-arcade-expo-08-see-our-booth/#commentsSat, 30 Aug 2008 03:15:49 +0000http://blog.us.playstation.com/?p=1534I hope you’re reading this from a Seattle-area hotel room, or on your iPhone on the way to the Washington State Convention & Trade Center. I really do. Penny Arcade Expo 2008 is now underway, and tens of thousands of you will finally be able to get their hands on games that have been for Press Hands Only at E3 and Games Convention Leipzig.

The PlayStation PAX booth improves upon our awesome Comic-Con setup by adding twelve Resistance 2 stations, playable WipEout HD, Savage Moon, Crash Commando and a number of Resistance Retribution-equipped PSPs. Take a look as I give you the quick tour:

Now I know that many (well, most) of you can’t make it to Seattle by Sunday – so here’s how you can get involved in the PAX action. Tomorrow I’ll be talking with the development teams on Resistance 2 and inFamous. What should I ask them? Comment below.

I conducted an interview with Joel DeYoung of Hothead Games (Penny Arcade Adventures) earlier today using only your questions, and you’ll see the results of that next week.

Oh, and here’s the link to enter to win a free PS3 that I mentioned in the video. Good luck!