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Walker

There is a tiny world just before our eyes, but we can catch just a glimpse of it, through square and circular windows.
It is the world of the traffic signs, were the Walker lives.

However, our world has changed. GPS is everywhere, so there is no more need for Walker and his world...

Enter the roadroller!

This game has been made for the Ludum Dare #23 Jam by
Michele Pirovano of the Politecnico di Milano (programming, game design, 3D art, sound&music), Federica Tana (2D art, game concept) and Dario Campanella (2D background art & the "Hello").

Thanks to Pier Luca and his students and to Paolo for their pieces of advice.

This game was made with:
Unity3D
Blender
Gimp
Linux Multi Media Studio
Audacity

Comments

very weird and different, but I liked it and wanted to keep playing it (actually it's making me late for a haircut..) which the landing pad in the sign was a bit larger. Gets really good once you make it to all the different signs!

Fun game! My favourite part was the player animation. It was really smooth and had fluid transitions, it was also really cool when the second person joined you running around with a hat!

If you make an enhanced version I'd suggest that you let the music keep playing between levels instead of having it restart each time, as I'd only ever get to hear the first few seconds of the song. A more clearer design for the bottom of the 'platforms' would be good too, as it was sometimes hard to see where you could actually land.

The short levels made it compelling to keep playing. The music and sound effects were really well done too. And I liked the whole concept and setting of jumping on street signs. Very creative.

really loved the backdrops. do hope you continue to develop this! clean up the responsiveness of the controls a bit and possibly make the surfaces for the signs a tiny bit bigger and you'll really be onto something.

The idea it's fantastic, the implementation much more!!! :D.. This game it's very beautiful... and very hard in some point!! :).. Well done!!!!!! :)
A gem is the different coloring of the character depending on the sign :)

I liked this. I beat it. Nice touch with the final level there. Graphics are fun and overall suiting. Audio was ok, together with the visual its pretty artsy and trippy, in a Terry Gilliam kind of way. Controls could be a bit tighter but works for now.

I really like the idea, very original! As the others have said, the controls are very difficult and imprecise, but I loved what you did with all of the different signs. :) The music and sound effects were a bit annoying, but all and all a great game!

Like all the others I really enjoy your graphical treatment in this game, and how the man blends into the signs. The loop isn't bad either.

The controls on the other hand felt very floaty and twitchy. It was very hard to make the little guy jump precisely when I wanted him to, or land where I thought he was going to. It's one of the things you learn to deal with over time in Unity I suppose, as I ran into things like that during development in LD22.

Hahaha, awesome. Quite innovative in terms of concept. Loved your take on the theme. It needs a bit of polish but it's a good game. Music was also good. Landing was a bit difficult sometimes, perhaps there's a problem there with collision detection there, but it wasn't THAT terrible. Good job.

What we have here is a great little game! LOVE the take on the theme; very original and a nice break from ant/bacteria/pixel games! Am just in awe of the art; love the color switch of the player between signs. This is just great; thanks!

It was a bit hard and the music was a bit repetitive and sometimes the snapping on the boards could be a bit better. But eventually I was playing it for a while and I found it was quite addicting. It was fun!

I found a bug: if the roadroller runs over a sign (only tested on long titled arrow signs) you stand on the player either drops with the sign or (rarely) becomes wierd, like big and rotated. Try standing on the right side of "Lodi" sign on the 1st level.

I love it! Very weird and different, as spooks said. Very innovative! Cool execution of the idea as well. Good graphics too! Wish the music wouldn't restart every time I died. I actually found the controls to be very good.

Some thoughts/impressions:
A- What on earth influenced you to come up with this madness? You got from tiny worlds to roadsides, man?
B- Really tiny signs? Ones that move up and down? What kinds of roads you been driving on, brother?
C- What strange forces of physics cause the walker to be torn limb from limb and tossed up into the air when below a specified altitude? Some sort of over-pressurization?