Appearance:Kisame has long dark hair. His face holds a lazy, but gentle expression. Definitely on the skinny side but has good agility and reflexes.

Height: 6' 0"

Weight: 190 LB

About the Character

Personality:Lazy, lazy, lazy! How can a person so smart be so lazy! *The rest is scribbles, and illegible. Maybe they had a tantrum due to their frustration.* It's obvious that he is protective and trusting of his squad mates.

He isn't very formal and often more easy going than most shinobi Preferring to end fights with words rather than violence. However, he isn't afraid to use violence when it is needed.

Fear(s):

Likes: Ramen, books, taking naps, and cats.

Dislikes: Dogs, work, being forced to work.

Habit(s): Cloud watching during training.

Flaw(s):

Talent(s): Strategies and tactics, and avoiding work.

Last edited by Shadowtim3 on Tue Jun 14, 2016 5:59 pm; edited 3 times in total

Love Interest(s):First/Last Name [If possible] of Love Interest (How Character Feels About Love Interest; Ex: In Denial, Does Not Realize Feelings, stuff like that [Keep it short, sweet and to the point; No need to explain the situation, as you will explain it in the relationships section below])

[Repeat if needed]

Friend(s):Rei Shindou

Enemy(ies):

Relationship(s):

First/Last Name of Character (Canon or Original Character) - Detailed description of how they met and what their relationship is and/or where it’s going

[Repeat to desired amount]

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If yes, what is it?:[If Kekkei Genkai is new or different from the original canon, explain what it is and how it works]

Chakra Nature: Shadow, Darkness (Purchased 25 tokens)

Preferred/Favorite Jutsu(s):Kage mane no jutsu - Shadow imitation techniqueJutsu Type: NinjutsuRank: CCp: 5Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot Attack unless a clan Jutsu permits.

Fighting Style: Tactically

Preferred Weapon(s): Combat Kunai

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Family:[Look at Friends, but add parentheses to it in order to define who the person is in the family and whether they are active, deceased, etc.

Repeat if needed]

Familial Background:

The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.

Character Background: Kisame was a rather lazy shinobi to begin with. Throughout the academy, he slept in class, skipped class, and hid from his fellow teachers. Explaining in logically sound explanation that he was still training in some form or another to become a shinobi by doing this. As it allows him to practice stealth, trickery, and lying. Though in truth, he was actually doing it because he didn't want to deal with the written school work. He found it dull, and tedious. When he did go to class, he usually spent most of the time sleeping.

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Inton: Dark Marble Jutsu - Taught by Kag'ame. (10/23/2016)Jutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: Creates a small black marble that flies at the targetPVP Effect: 1d4+1 DamageSpecial Note: Hijutsu available to all Dark element academy students of every village

Wall/Tree WalkingJutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfacesPVP Effect: Rolepaly Jutsu Only.Teaching/Learning: Gate System - E Rank

Water WalkingJutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on waterPVP Effect: Rolepaly Jutsu Only.Teaching/Learning: Gate System - E Rank

Rope Escape TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied upPVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.Teaching/Learning: Gate System - E Rank

Cloak of Invisibility TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 1 (+1 per round maintained)RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundingsPVP Effect: +5 Hide RollTeaching/Learning: Gate System - E Rank

Clone TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 4 + 2 per round maintainedRP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the EnemyPvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.Teaching/Learning: Gate System - E Rank

Henge TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 2 +1 per round it remains activeRP Description: This jutsu is a simple one, that changes the users body into one of which they choosePVP Effect: +5 Hide (Disguise)Special Note: Must learn before becoming Genin (Rolled with WIS)Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.Teaching/Learning: Gate System - E Rank

Substitution TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 3RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attackPVP Effect: Wisdom based DodgeTeaching/Learning: Gate System - E Rank

KaiJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.Teaching/Learning: Gate System - E Rank

Kage nankan no jutsu - Shadow barrier techniqueJutsu Type: NinjutsuRank: DCp: 3Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.PvP: Block + 1 (Doesn't Exceed Cap) , If successful Vs Tai / Ken attacks deal 1d4 Damage

Nara Style Substitution JutsuJutsu Type: NinjutsuRank: DCp: 3Description: The Nara Clan often has a certain few which knows a way to enhance ease on the Substitution Jutsu, however their style is different to there typical village technique. They're body would turn into a shadowy form before melting into the ground.PvP: Substitution, If it fails gain 1d4 DR.

Subayai Heki Shiawase (Fast Burst of Happiness) - Taught DM Kiba (07 09 2016)D RankChakra Cost: 3RP Description: The target is overcome with joy as they compliment and make nice remarks totheir opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back.PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.Teaching/Learning: Gate System - D Rank

C Ranked Jutsu:

Kage mane no jutsu - Shadow imitation techniqueJutsu Type: NinjutsuRank: CCp: 5Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot Attack unless a clan Jutsu permits.

Kage Kubi Shibari no jutsu - Shadow neck bind techniqueJutsu Type: NinjutsuRank: CCp: + 3 Cp MaintenanceDescription: After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents.PVP Effect: Requires Kage Mane no Jutsu to affect target. Deal Unarmed Rank DMG per round for Duration of Kage Mane no Jutsu. (Does not break Kage Mane no Jutsu's hold or lower Duration.).

Shadow Trap - Taught DM Kiba (09 13 2016)Jutsu Type: NinjutsuRank: CCp: 5 +Tool usedDescription: The nara stores a tool in a nearby shadow, concealing it until the enemy attacks. Once the enemy strikes, the nara can "activate" the shadow to launch the tool at the enemy as a free action.PvP: Set Trap vs Spot. Nara may use Intelligence to activate the stored tool on an enemy's turn. Activating the trap does not take the Nara's turn. (Works like a counter limited to using the tool and doesnt take the nara's turn)

Chakra Absorption Technique Whitnessed DM Kiba (Date Forgotten)Jutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your ownPvP Effect: Drains 2d6 cp from your target, and returns it to your own CP PoolSpecial Note: May be used twice per battle onlyTeaching/Learning: Gate System - C Rank

Falcon Drop - Taught DM KibaJutsu Type: TaijutsuRank: CChakra Cost: 4RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the groundPVP Effect: Rank Damage + One Round Stun (Or Until Hit)Teaching/Learning: Gate System – D Rank

Tool Barrage - Taught DM Kiba (09 26 2016)Jutsu Type: TaijutsuRank: CChakra Cost: 6RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools.PVP Effect: Tool Damage + 2d4Special Note: Uses a single tool of user’s choiceTeaching/Learning: Gate System – C Rank

Deddo Hito Kyoukaku (Dead Man's Chest)Rank: CChakra Cost: 5RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them.PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn.Teaching/Learning: Gate System - C Rank

B-Ranked:

Kage Yose no jutsu - Shadow gathering technique -Taught DM Kiba (10 03 2016)Jutsu Type: NinjutsuRank: BCp: 8Description: This technique functions similarly to the Kage Nui. The user is able to extend his shadows towards a previously setup object or trap, gathering it and then fastly summoning it towards their target. It can gather about any ninja tool, even weapons to be attached to shadows and summoned towards the target.PvP: User can reuse up to 3 Ninja Tools via Intelligence. (Ninja Tools can be used from either User / Allies / Enemies) Can be Set as Trap.

Perfect Kage Bunshin - Witnessed DM KibaJutsu Type: NinjutsuRank: BCp: 8 + 2 Cp MaintenanceDescription: The Nara clan of Konohagakure are masters of the shadow element and all techniques that involve shadow manipulation. The famed "Kage Bunshin" or "Shadow Clone" is believed to have stemmed from this clan. Though many know Kage Bunshin now, those of the Nara clan seem to be able to conjure a more "real" and potent clone compared to those who do not derive from the clan. Though, the Nara seems to only be able to control one of these perfect clones at a time.PvP: Same Rules as Kage bunshin (Max. 1 Perfect Kage-Bunshin Active) Can Attack / Defend Via User's INT at additional + 2 to Roll. Perfect Kage Bunshin's take 3 hits to destroy, rather than 1.Note: A Natural roll of 15-19 counts as 2 hits and a Natural Crit dispurses the clone. (Natural Cirt means no lowered crit range.)

Shadow Pitfall Witnessed Kag'ame (10/20/2016)Jutsu Type: NinjutsuRank: BCP: 10Description: The nara hand seals and expands an enemy's shadow, the shadow growing into a circular shape, acting like a pitfall as the enemy and all those around the enemy fall into the pitch black abyss. Once this is complete, the nara changes up the hand seals and turns the abyss into a death trap, forming spikes all inside the shadow pit.PvP: Unblockable. Target enemy and those within AoE range fall into the pit and are held for 1d4+1 rounds. Each round, the nara deals 3 dmg to those in the pit. Dmg ignores DR.

A Ranked:

Kage Kyousha no jutsu - Shadow Lance technique - Witnessed Kag'ameJutsu Type: NinjutsuRank : ACp: 15Description : The Nara handseals a few times, a pike of shadows would raise from the target's own shadow and impale them. The size of the spike is around three inches wide, and can reach up to 10 ft, should their shadow be projected elsewhere.PvP: Unblockable, Deal 5d6+1d4 Damage Bypassing 3 DR.

Silhouette Recreation - Witnessed Kag'ameJutsu Type: NinjutsuRank: ACp: 13Description: The Nara copies their very own silhouette and applies it onto an enemy, changing their image into that of the nara. Highly confusing the enemies allies as to which Nara is their teammate and which Nara is their enemy.PvP: Int vs Int/Wis. For 1d4+2 rounds, enemy must roll a 1d4 when attacking. On a 1-2 they hit the real Nara. On a 3-4 they hit their teammate who looks like the Nara.

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The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.

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[Master Strategists]This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and enemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their enemy weaknesses and the best course of action to achieve victory.

[Intellectual Minds]The Nara are well known for their intelligence, but little to those outside the Nara clan know, just how in depth the intelligence of the Nara are. Most of the Nara study for hours every day to keep on top of the knowledge that flows through the world. This allows them to have insight on most things that happen on the battle field, giving them the upper hand.

[Above 200 IQ](50 Tokens - Enhanced Clan) (Paid)A few rare of the Nara are born with such an intense Mindset and skill that as time passes, they are able to bend and melt their chakra to far greater levels and do so with far less effort and time. These Nara are considered prodigies, and exerts at Teamwork and coordination, as well as an infinite skill set and strategic ability, to top it off able to sue this to use their Clans Jutsu to even more devastating effects.