This looks like Age of Conquerors + a new renderer + some redone sprites + steam integration. It remains to be seen if there's any significant gameplay improvements; the controls are quite dated by today's (and by that I mean Starcraft 2)'s standards: there's no attack-move, no multi-building smart queuing, no unit order queuing, no queuing of researches with units, no camera hotkeys, etc. All these things would be relatively easy to add but it'd take the right vision. I can't wait to see more details.

I miss the day when you could install a new game without needing an internet connection.... Its not like Steam is saving companies from going bankrupt (with the exception I guess of indie games that wouldn't have been found without it...).

I like that they're updating the textures and sprites, but I hope they leave the old ones in there and allow you to play in "classic" mode. Similar to the anniversary edition of Halo. All you had to do was hit a button, and the game would switch in real-time between original and new graphics.

This looks like Age of Conquerors + a new renderer + some redone sprites + steam integration. It remains to be seen if there's any significant gameplay improvements; the controls are quite dated by today's (and by that I mean Starcraft 2)'s standards: there's no attack-move, no multi-building smart queuing, no unit order queuing, no queuing of researches with units, no camera hotkeys, etc. All these things would be relatively easy to add but it'd take the right vision. I can't wait to see more details.

The problem with updating the controls and mechanics etc is you risk alienating fans. They aren't buying this game for modern things, they're buying it for Nostalgia, if everything feels like AoE2, it'll go down better.

The problem with updating the controls and mechanics etc is you risk alienating fans. They aren't buying this game for modern things, they're buying it for Nostalgia, if everything feels like AoE2, it'll go down better.

Well, that's a double-edged sword. Try to please existing fans too much and you'll alienate new players with different expectations. Personally I feel like if you're going to enhance an existing game, you might as well improve everything you can and do away with what wasn't working. If the nostalgic crowd finds it too different, they can always play the original after all.

This looks like Age of Conquerors + a new renderer + some redone sprites + steam integration. It remains to be seen if there's any significant gameplay improvements; the controls are quite dated by today's (and by that I mean Starcraft 2)'s standards: there's no attack-move, no multi-building smart queuing, no unit order queuing, no queuing of researches with units, no camera hotkeys, etc. All these things would be relatively easy to add but it'd take the right vision. I can't wait to see more details.

I agree, new price will only work if gameplay is improved, but not changed dramatically !