Jehuthra Hunting

While out performing his Karma Ritual, Hiyal finds a very unique white barked tree. After some searching and digging, Hiyal believes he has found the resting place of Ardan Yan – the Questor of Rashamon and founder of Kaer Ardanyan.

Among the roots of the tree he finds an amulet devoted to Rashamon, gives to Drovick for study.

Ash meets Skreet, another Windling, whose employer, Wivin Akarem, is looking for a group to guard him while traveling in the Servos Jungle.

Romni is informed by Llarg, the Inn’s Troll bouncer, that he retired after most of his adventuring companions were killed by a Jehuthra. Offers to pay the group if they would exact revenge for him.

Cricket hears rumors that the local farmers are being plagued by sudden “howling storms”.

Norish is informed by her Father that one of the new Council Members, an elf named Asendel, was assassinated.

Lumberjack Snatch!

The former guards and council of Ardanyan (known as the Cross of Ardanyan) are gone once the Kaer arrives.

95% of the Dwarven population stays behind in the Kaer to continue mining operations.

80% of the Kaer’s population wants to take up residence in Ardanyan proper.

The Kaer Council decides to become the council for Ardanyan as well.

Over population of residents inside of Ardanyan. A lot of chaos in the streets and pretty much everyone inside the city gates.

The PCs are given the Thirsty Dragon Inn as a home base and thanks by the Council.

The council quickly approves building many more buildings and housing for all of the displaced Kaer residents.

After a few weeks of training, partying and settling in, Norish is approached by her Father.

As a Protector of Ardanyan, Norish declares she can marry whomever she likes and calls off the marriage to Stephen “Lameass”.

Galvan asks if her and the Protectors would speak with the Ork herbalist Genna about her missing son.

The PCs visit Genna, whom is a Questor of Garlen. She tells the PCs that her son and his group of lumberjacks haven’t reported in for a few days and are late.

The PCs travel a day West towards a part of the Servos Jungle. After a few hours of searching, the PCs find the lumberjack’s camp.

A trail of blood leads off to the Northwest, the PCs follow. While following the trail they come across a mutilated body of one of the human lumberjacks. Many of his vital organs appear to have been harvested and are missing.

The trail leads to a cave entrance. Milling about outside are some undead cadavar men.

The PCs make short work of the cadaver men and enter the cave.

After winding their way back deep into the cave, the PCs come across a gruesome sight, a Troll Nethermancer finishing some horrible ritual.

What appears from the pool of blood is a dead ork/horse abomination. The PCs attack.

Killing the Troll, the Abomination and a few cadaver men just to be sure.

Unfortunately, Genna’s son was part of the abomination. The PCs burn everything and return to give Genna the bad news.

Upon their return, Galvan informs Norish that Leldrin had escaped captive in the middle of the night. Two of the guards were killed in the process. It is believed that he was freed with help.

GM Notes: Tensions Rising

The characters finish up giving the investigators Jhonda and Flim Vreen their accounts of what happened with the Horror Cult attempting to murder kaer folks below by dumping the huge kaer light on top of festival goers.

Festival comes to a close. Word gets around about the Horror Cult.

PCs draw guard duty into The Deeps. While there they encounter some rather large spiders and swiftly dispatch of them.

One of the PCs overhears Grishnag the Poor talking to his donkey that he’s seen dead people recently.

Norish is summoned home for a dinner party. With her being the main attraction. Parents inform her she’ll be marrying Barrett Landerdown. Norish not happy.

All of the characters notice that most of the kaer seems on edge. Tensions are flaring causing folks to fight.

Council calls for a kaer meeting in the Council Hall. It’s announced that the Council has decided to send out a group of Adepts.

GM Notes: Adept Initiation/Introductions - In which our Heroes step onto their Path to become Legends.

Ash was asked to aquire a plain looking dagger from a merchant by her mentor Sylphis. She walked in and purchased said dagger for 6 copper. Sylphis congrats her for thinking outside of the box and knowing when a Thief adept sees the truth of a mark.

Haad is tested by his ever famous mentor Marliena Swordsinger to learn the ode Jaron and the Sphinx. After a week at the library, he successfully learns the song. Impressed, Marliena mentions she would like him to play at the upcoming Passing of Years festival.

Thirrin is challenged by her mentor, Sham’Sin, to go out into the Kaer and find an example of all five elements in balance. She returns with a plain unfinished dagger, explaining that all five elements were used in the making of said dagger. Sham’Sin approves, much to Broomes dismay.

Most of the characters get into a food fight/brawl while in the Council Hall with three Ork thugs. They claim the large blue saphire that Norish just found in her pastry is theirs. Brawl insues, Orks crushed, taken away by Kaer guards. Sylphis and Ash laugh nearby. Norish returns said jewel to rightful owners.