WrenRockhttps://wrenrock.org
Software, Media, Everywhere.
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3232RotaSpinna version 1.2 is livehttps://wrenrock.org/2019/01/18/rotaspinna-version-1-2-is-live/
https://wrenrock.org/2019/01/18/rotaspinna-version-1-2-is-live/#respondFri, 18 Jan 2019 22:34:56 +0000http://wrenrock.org/?p=1136See the app in Google Play Online.
]]>https://wrenrock.org/2019/01/18/rotaspinna-version-1-2-is-live/feed/0wrenrockaudiosolutionsRotaSpinna Bugfix Issue tomorrow.https://wrenrock.org/2019/01/18/rotaspinna-bugfix-issue-tomorrow/
https://wrenrock.org/2019/01/18/rotaspinna-bugfix-issue-tomorrow/#respondFri, 18 Jan 2019 04:08:31 +0000http://wrenrock.org/?p=1134A Minor bug was discovered in RotaSpinna, that will be updated with a bugfix to be made available by google market in a few days. The bug was this: Rotas saved with space characters ‘ ‘ in any names got loaded out with those names seperated out. If someone was put in as “Staffy Stafferson”, it would come back from the saved bank as two people, “Staffy” and “Stafferson”. This will be rolled out A.S.A.P.
Also, news coming soon of marketting tripe! I mean exciting NEWS!

Thank You
WRENROCK.

]]>https://wrenrock.org/2019/01/18/rotaspinna-bugfix-issue-tomorrow/feed/0wrenrockaudiosolutionsA New Year & Four Seasons to crush.https://wrenrock.org/2019/01/01/a-new-year-four-seasons-to-crush/
https://wrenrock.org/2019/01/01/a-new-year-four-seasons-to-crush/#respondTue, 01 Jan 2019 17:22:16 +0000http://wrenrock.org/?p=1123I’ve been busy this past week, beside temporarily losing access to the ‘net and losing touch with nearly all of my programming work space. Sleep as been a side concern for me as I rush hither and tither, seeing family, travelling much of the length of the country and designing future Wrenrock creative outlets in framework and contents.

Much of this last year, like the years before in these 7 gone by, I have been hitting the nail on the head to resurrect my entrepeneurial efforts. We all have the ability to dream new ideas. Putting them into practice and making them a success, however, are two steps far too few manage to even try, but more and more people are being called to do. In times of uncertainty and in a recent history of UK austerity, followed by Brexit.

So I Happily tell you, good Reader, that it is not so difficult that one shouldn’t try. Remember, the sting of failure is brief, the medicine of experience lasts a lifetime. Pick up that tutorial, learn a new skill, define a month by giving it to a new work. Build something uniquely you for the whole world to be witness and be in awe of.

WRENROCK’s first app-based Rota Creation suite is up and available for purchase, on Google Play for Android devices. With charter for iOS expansion and multiple updates in the works.

This takes effort and time out of your weekly negotiations, removing the need to continually argue and remember the work and life requirements of your staff and work mates as they contest for preferred shifts. Why? Because staff availability is stored, long term in the ROTA file, once the rota shift pattern is settled. Making new selections and alternative Rotas a doddle to create based on your workplaces requirements.

RotaSpinna (Copyright 2018, wrenrock.org) is a streamlining, “Work Once, Use Always”, template making system with minimal maintenance demands. This meaning once your app has saved your work rota settings, minimal effort is required to apply changes to your work rota’s settings.

This is an active development with improvements in the works, and I sincerely hope you consider using this app for your Rota Creation concerns.

Features include:

A brand new program, featuring:
– A practical W.Y.S.I.W.I.G interface, to ease you into arranging multiple demands of work rotas.
– Long term save slots for referral and later editing.
– Automated inclusion of staff by stated availability for shift selections.
– No adverts.

]]>https://wrenrock.org/2018/11/10/announcement/feed/0wrenrockaudiosolutionsConfused identities.https://wrenrock.org/2018/11/09/confused-identities/
https://wrenrock.org/2018/11/09/confused-identities/#respondFri, 09 Nov 2018 23:22:49 +0000http://wrenrock.org/?p=1026You may have noticed a graft, a patch I overlayed with this domain. Full disclosure is that I have been overviewing a change of Domains. However I feel that wrenrock.org, as an entity, is more worthy of my time. If you haven’t noticed, it’s not your fault, I doubt anyone reads this (right now).
I shall be sanitise the blog as well, making this more business-y and less homepage-y. Sit back and relax!

WRENROCK

]]>https://wrenrock.org/2018/11/09/confused-identities/feed/0wrenrockaudiosolutionsThe Death of Disinfo and the Birth of more Weirdness.https://wrenrock.org/2018/09/15/the-death-of-disinfo-and-the-birth-of-more-weirdness/
https://wrenrock.org/2018/09/15/the-death-of-disinfo-and-the-birth-of-more-weirdness/#respondSat, 15 Sep 2018 16:46:12 +0000http://wrenrock.org/?p=946If you had any attraction for the weird and mysterious in the nineties and beyond, then Disinfo had something for you, being a surrogate American twin to the now gone Bizarre magazine. It was a T.V show that featured a side-show appeal, dispersed with a few strange threads that a curious observer could look into. Strange books and stranger lives to study. With lots of deviant sexual antics, if not depicted, then described. No part of culture was too grubby for it’s analysis, the human cost of pornography, the future of transgenderism and the ideologies of iconoclast performance artists across the decades. However, across the attempt to bridge to modern cyber culture, Disinformation has become a defunct label, a felled bastion of counter-culture and lucid exploration of cognition and reality.

If you cared even a little for weird americana, psychedelics, stoner rock and the philosophy of deviants and reality changers, chaos magicians et al. Then Disinformation was a TROVE of podcasts, collected youtube videos and articles garnered from across the news and blog world to show you one thing. You’re wrong – you’re not wrong
Open minded debate lit the door way to this understanding of both exoteric and purely artistic expressions. Reality and Art in symmetric symbiosis, fine minds and coarse contributed for the sake of keeping alive a culture within a culture.

It is not the only place for such communions, but it was a canary in the coal mine, the gas is getting unmanageable. (I may write a part two to this post)

A personal take.

I suppose it would be beholden of me to mark this event as both sad and, somewhat, a little fitting. In this framework of culture and counter-culture devolving through psychological warfare into headfuck Vs rival headfuck. The age of the anti-hero is truly coming into fruition, or so it seems. After more than a decade of being told every hero is a monster of some kind, every rise to power has a body count and every human is COMPLICIT in the sin of others evils’. We now find ourselves compass-less, and wondering what is right.
We have created and recreated the uprooting of culture (communal inheritance) through Rock’N’Roll, and it’s children. Can you hear an avalanche? To the point Noone even feels their soul, the essential inheritance not just from everyone and everything, but from ourselves as a reminder of what we are. Divine.
The brittle bed of contrary opinions and empty self-esteemed individuals surround the circling miasma of thoughtless and addicting media, feeding the emptiness, and not letting it be settled. Like a Hurricane cycling through hay, over and over.
I pray for the hurricane to be over, and for a stream of settling self-respect to come to these folks, but it takes life,and time, and as a gentleman of some experience, I must resort waiting and watching. Hoping this extremity of folks so beholden to the screen can break out of mere expressing themselves as an avatar, to knowing they are an avatar of greater potential.

Purposelessness, powerlessness and a general culture-fatigue has entered the bones of the western world. I think in the reflection provided by the internet’s mirror, we have been through a great self-analysis, resulting in a mid-cultural crisis. We see ourselves and our reliances as what they are, and have two competing opinions. One is that we must change to become a higher resourced and more eco friendly cultural model, the other is that we will never change and should worship the least of the monsters that hold power.

Forgive me if I do not bow to demagogues.

In fact, praise me. <- watch for irony!

So what has Rock N Roll brought us, and what or whom brought Rock N Roll? It was a ideology of hedonistic self realisation, brought forward by both eccentrics and narcissists. Neither fitting the pattern of societal values or behaviours, and deciding on patterning society in their own light and image. There is, implicitly, an error to this equation. Eccentricity tends to come from some form of mental or emotional syndrome, narcissism is the straight up inability to consider outside perspectives that do not serve ones self image. This is the key to disaster, tunnel vision and madness with only madto compete with.

“I’m going off the rails on a crazy train”.

Then what next?

In a devolving presence of standards of what is, true, then what is right and NOW what is acceptable. We meet the shadow in the cupboard, the monster we feared as children, the failure of hope in ourselves humanly and collectively. It is this terror we must face together without animosity, but with respect. Perhaps the death of certain things is inevitable, but life, as the saying goes, Goes On.

]]>https://wrenrock.org/2018/09/15/the-death-of-disinfo-and-the-birth-of-more-weirdness/feed/0wrenrockaudiosolutions‘More than Human’ – update.https://wrenrock.org/2018/09/10/more-than-human-update/
https://wrenrock.org/2018/09/10/more-than-human-update/#respondMon, 10 Sep 2018 17:34:07 +0000http://wrenrock.org/?p=944If you have had any interaction with me for the last 7 months, it will be no surprise to you that I have been working on turning my hard invested work into a creative art project, in this case a game for social and imagination exploring & collaboration. Roleplaying games are a neutral canvas to allow all people to come together and play, without judgment or need for competetive hierarchy. The freedom this expressly includes in the fun it provides opens minds, lifts spirits and teaches us about things we seldom experience. I am a massive advocate for roleplaying games, and saying that it is the domain of only the geek is a massive disservice to the rest of the human race. Understand that the longer you spend in a campaign, the more likely you are to not only surprise your friends and make them laugh, or even cry, but yourself also, without fear or shame. There is a limitless sky to this game format, so long as the rules are settled and the guide is experienced enough, there is no reason that anyone could say that they would not have fun. Proselytisation aside, I have been including necessary additions to the Maze of Reverie Role Playing System. A Tabletop Roleplaying System devised by myself in reflection to the varied nuances I feel such a game should include. This said, I am thus convinced that not only should this game be a project base to build a community base on, but that I have full intention and resolution to build a Kickstarter project to finalise the provision of support for all involved on this marvelous project. More news to come, stay tuned x
]]>https://wrenrock.org/2018/09/10/more-than-human-update/feed/0wrenrockaudiosolutionsElucidations.https://wrenrock.org/2018/07/24/elucidations/
https://wrenrock.org/2018/07/24/elucidations/#respondTue, 24 Jul 2018 02:18:01 +0000http://wrenrock.org/?p=936Big word, meaning educating, statements that unveil the mysteries. It does not mean necessarily in relation to the bigger schemes in life and universe, but in the inner workings of the micro, the work of men. I have been elucidating both myself and my immediate workmates and gamers with treat bits of information, and an increasingly expanded manual for a social gaming system in the style of Tabletop Role Playing.
While I have endeavoured to create an increasingly closed loop of consistent game logic that encompassed my precepts of how a game should be, these folks have shown incredible support and patience that is overwhelming, and I intend to reward in buckets.
The first round of game testing is to begin by the beginning of August, ‘More than Human’ is a name for a campaign that I have devised that is science fiction oriented, with many open questions and lots of deadly hazards. Our players will find themselves, bereft of memory, with only the narrative handed to them as the game progresses. They may have skill and aptitude, but no back story will prepare them for the creatures they will encounter. This world is as empty as it is busy, and our players will have to escape their first encounter before they can even remember who they are. Mnemonic Refugees take flight!
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