On Fri, Sep 7, 2012 at 1:57 AM, Erik Dahlstrom <ed@opera.com> wrote:
> On the topic of the noise() shorthand, a thing that comes to mind is that
> such a construct would need to take at least a couple of parameters to be
> useful, and it would still most likely need to be coupled with additional
> filter steps (to e.g threshold and colorize the result).
>
> For an example of what feTurbulence produces when used without combining it
> with other filter primitives, see e.g
> https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/examples/feTurbulence.svg.
>
> I think that if we decide to add a css noise() shorthand it's better suited
> as a filter shorthand than as a CSS <image> generator. The question I'm
> asking is: what kind of image is it that people expect to get from noise()?
> The same as in the svg example above? (those example use 3 explicit
> parameters and one implicit (the random seed), I'm not counting the
> generated image size since I assume that'd be provided elsewhere in CSS as
> well).
The uses I'm thinking of (which may be incomplete) will generally want
something like the bottom middle one - fractalNoise, .4 frequency, 4
octaves.
~TJ