Racial Power

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Githyanki Racial Power

Telekinetic Leap

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<td>Malebranche hurls himself or one of his allies safely through the air using his mind.
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<tr><td>EncounterMove ActionRanged 10Target: Malebranche or one ally.Effect: The target can fly up to 5 squares. If this power is used on an ally, that ally must remain in Malebranche’s line of sight at all times during the effect.
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Class Features

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Artificer Feature

Healing Infusion: Curative Admixture

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<td>Casting his restorative compound into the air, Malebranche creates a cloud that he infuses with arcane energy to bolster himself and his comrades.
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<tr><td>Encounter (Special) Arcane
Minor Action Close* burst 5
Target: Malebranche and each ally in burst
Effect: Each target can spend a healing surge to gain 4 temporary hit points.
Special: Malebranche can use a healing infusion power twice per encounter, but only once per round.</tr></td></table>

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Artificer Feature

Healing Infusion: Restorative Formula

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<td>Malebranche breathes arcane energy into a special mixture of restorative compounds. He then blows that mixture into the air, focusing it on someone in need.
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<tr><td>Encounter (Special) Arcane, Healing
Minor ActionClose burst 5
Target: Malebranche or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Special: Malebranche can use a healing infusion power twice per encounter, but only once per round.</tr></td></table>

Daily Spells

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Artificer Attack 1

Caustic Rampart

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<td>Malebranche infuses energy into spilled liquid reagents, throwing up a defensive wall of acidic fumes.
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<tr><td>Daily Acid, Arcane, Conjuration, Implement
Standard Action Area wall 5 within 10 squares
Effect: Malebranche conjures a wall that consists of contiguous squares filled with acid. It can be up to 5 squares long and up to 2 squares high. The wall lasts until the end of his next turn. Any creature that starts its turn in or adjacent to the wall takes 1d6 + 5 acid damage. The wall is difficult terrain, and the wall’s squares are lightly obscured.
Sustain Minor: The wall persists.
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Utility Spells

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Arcane Utility 2

Arcane Springboard

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<td>Infusing a small square of prepared cloth with arcane energy, Malebranche creates a bouncy surface that launches any who step on it in a desired direction.
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<tr><td>EncounterMove ActionRanged 10Effect: Malebranche’s artifice lands in a square within range. He and any ally who enters the artifice’s square can jump 3 squares. The jump does not count against a character’s speed. The effect lasts until the end of Malebranche’s next turn.
Sustain Minor: The effect persists.
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Malebranche’s Tactics Malebranche is by no means an advocate for conflict. He will stay as far away from the clashing of swords or the slinging of spells, aiding his allies with his artificed arrows and spellwork from a distance. He has a number of techniques that allow him to attack areas, specifically spike wire and fiery infusion, which he will use as soon as a grouping of enemies masses too close to one another. He also favors techniques that allow him to move his allies, such as his racial power and the arcane springboard.