I have been using Dolphin DebugFast build this week to write some Super Smash Bros. Melee codes. I have been getting good use out of the Memory Breakpoints. Suddenly, the breakpoints no longer work, bringing my efforts to a standstill.

It started when I began converting my codes between versions. SSBM has 3 revisions that all have the ID GALE01. At first I had difficulty even launching different versions in DBfast, but if I close and restart, I get by.

To my knowledge, I didn't change anything. The games are unchanged. I cleared the symbol map and generated new ones, because the 3 revisions are different. MC works sparingly. When I manually set the memory to a value, it will break then, but it will not break when the game modifies the value. I know the memory address is correct, and I can see the expected change; I've done the same thing before and it breaks, but now it only breaks when I change the value manually.

I've tried lots of stuff: restarting, purging caches, renaming stuff, changing settings, I even freshly unzipped my DBfast build I've been using and had it create a new settings folder, to no avail.

Could it have to do with uninstalling VS2013? As I remember it, it started in the middle of the evening when I was just coding, but thinking back it was about the same time I removed VS2013. I think that was afterwards, though.