In case anyone did not realise, Asuryani cruisers now have a second charge of 8x armour piercing torpedos. Did we not learn from the first patch that this was completely broken? Why has this been added back? Complete step back in the wrong direction. Just one clean hit on a cruisers makes it all but dead. And all people will do now is the same starfall spam of boredom followed by shotgun torpedos just like before.

Just give them three charges of 8 but remove armour piercing from 100% to -25 like any other torpedos.....

Because one charge is stupidity, and it is not clear if they cut the damage to them! About Corsairs if you didn’t notice they are the only ones who have increased the cost of all the ships, about the escort is too cheap, 79 points, and we will lower the cost to Orcs and hi 5 BB

@nin6 I am not saying they are the same, but that it makes sense to compare CW to the other eldar (torpedo spamming) fleets. CW lost one torpedo LC if you want to have escorts too. DE have one more torpedo charge in the same weight class and can still run three torpedo BBs with now 4 charges, corsairs can run one more cruiser and have one more torpedo charge in the same weight class too (20 torps per salvo for three salvos vs 32 torps per salvo for two salvos).

other fleets can run 7 CR lists, or 1 BB 5 CR now, so it makes some sense for CW to have more charges to keep up (I had not enough time to really play test it).

I can turn my prow quite easily to soak Dark eldar battle ship torpedo volleys, their ship size and lower rotation compared to the Asuryani C's. All the while Drukhari are taking continuous damage from my batteries plus turrets with limited armour protection.

If he wants to burn his thruster + vauls turn to get a broadside shot on my cruisers I can immediately delete one of his BS's with my own BS with mwj. I find drukhari much easier to deal damage back to compared to asuryani. The torpedo meta from elves is just boring, give them something else more interesting.

Well it is not as if Asuryani cruisers were relying only on torps do deal damages. Thay also have the best dps output on same arc of all cruisers (28 for macro and 13 for pulsars).
The combination of alpha torps + good sustained damages + holofields + 67 armor makes them one of the best cruisers in game.
If Tindalos don t want o nerf Eldar torps then they should reduce the macro/pulsars DPS for them so they are heavy torp boats

Exactly the star falls do a million base damage even without torps. Their the best eldar mirror faction if facing the other two.

I’d love to see their ships reduced in price but also damage reduced somewhat especially the torps flat Armor mitigation. Give them more options in terms of ship choice and better escorts - perhaps a frigate and I’d play them. Currently their only viable build is straight starfalls or perhaps starfalls with one Phoenix. Their lcs only have one volley of 4 also which is garbage.

They feel very unique to play because of the 67 armour + holos. Drukhari with impaler feel great to play now too and corsairs are in a good spot in terms of uniqueness with fragile + shroud hull.

most sensible adjustment would be to tweak eldar torpedo damage by changing their attribute from "armor ignoring" to something like "ignores 50 points of armor" similar to how tindalos changed other AP weapons (lances, AP ammo and ordnance in general).

@fosil Why should they not just reduce the damage from the CW Eldar torpedoes so that they are not such op, because the problem is only with Eldar cruisers and their torpedoes, light cruisers have a normal number of pipes, and all these dances with a tambourine with a decrease in the increase in the number of charges could be avoided. cutting damage on armor is bad, because then light cruisers are even worse. In general, we have a problem with the fact that Phoenix BC has 3 charges of all abilities with charges and all other races have BB and 4 charges of all abilities on it