Hello,The red mist has descended & I need your help JGO. I have a version of Paint Shop Pro (that might be older than the internet itself) and I'm struggling to find a way to set some of the tiles in my sprite-sheet to be transparent.

I was thinking that maybe it might not take too long to simply load one sprite, blat it to be completely transparent (via a one-off java method call) and then save it as it's own image? Then open it, and copy/paste it back onto the original sprite sheet? ....or would that not work?

Suggestions?

ps: I don't really want to download yet another paint program and then waste months learning it.

The only thing i can suggest is that at some point. Start working on a game that you AND ONLY YOU would enjoy. Don't try to make one that will make you millions or would have the biggest market or is on the most popular platform as you will unlikely finish it.

Think of a small/simple game that your making for your yourself, and you'll be pleasantly surprised on how much enjoyment you get get back from it as you slowly work through the hurdles and watch it come to life. My personal favorites are the tile-based game that you would get on the old Nintendo DS. Games like 'Advance Wars'. Games like these are totally do-able in java and can be built by one person.

philjord,Yes, I understand. I remember that time well. VRML was also a trendy thing back then. I worked alongside one of the original Java3D devs for quite a few years (...such a long time ago..). This is why I was suprised you were still active in that framework/space.

I agree with princec. I also think that because minecraft was developed by such a small group, I'm pretty sure it's actually written better than most large projects because something I've seen many times is the "too many cooks" effect.... things become a giant ball of string pretty quickly when a project changes hands a lot ...(regardless of how many software architects you throw at the project)

Overall... Minecraft is still great imo, I still play it with my daughters. Its a fun game which I still enjoy playing over many AAA titles. I still remember when n0tch started posting WIP pictures of it here, I remember all the bricks were white and thinking to myself "what the hell am I looking at?!!?" haha

FabulousFellini: Did the java-hate-machine, at least follow through with their all-time classic "...because java is slow" comment ?

I'm missing something here. So this is an alternative java front-end to an existing dev framework/engine right? (...that already had a front-end?). What was the benefit of re-making this in Java? I'm guessing that, in doing so, you have introduced new functionality?

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