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Skills/Weapons/Powers: Kareena, as a Half-Gaian, is a skilled Elementalist; she can summon winds of differing intensity by gathering strength into her wand, from gentle breezes to gales strong enough to break boughs off trees - the more powerful the winds are, the more energy she will need. She is also able to summon balls of concentrated air, which explode upon impact, sending out a force wave. She can use an alternate form of this magic, which replaces air with water instead; however, it is slower moving, and hard to create, though it deals more damage. She is currently working on a new spell that will allow her to unleash a huge wall of water and send it cascading into her opponent, but she isn't anywhere near perfecting it yet, though she can send a stream of fresh water flying into the air.

As well as being an Elementalist, Kareena is also a Cleric-in-training, but as of now she only has the ability to gather energy from water to heal minor wounds.

Because her mother was based on a swan, a semi-aquatic animal, she inherited some of her natural abilities and can hold her breath underwater for extended periods of time, and is an excellent swimmer. She does not need a specific gem to do this. To use magic, Kareena carries a foot-long silver wand encrusted with one grey gem, one blue gem and one green gem at the hilt.

Description: Although she's only a Half-Gaian, Kareena is fairly short; she stands at about 150cm, and has a skinny figure, which leads to some people even mistaking her for a 12-year-old (much to her dismay). She has pale skin, due to her coming from the northern parts of Aradis and thus not receiving much sunlight. Her face is heart-shaped, and her eyes, in contrast to her generally pale and fragile exterior, is a bright, witchy green. She has long, straight, platinum-blonde hair, which frame her face nicely and come down to her waist, but she usually keeps it tied back in a ponytail to stop it from getting in her way with a silvery hair ribbon. A trait that, though subtle, gives away her status as a Half-Gaian, is that she has tufts of white feathers growing on her forehead, as well as a sharp nose which looks vaguely like a swan's beak.

As she comes from the colder regions of Aradis, Kareena has a love for fur and mink; her favourite outfit consists of a white, long-sleeved knitted sweater with a fur-trimmed, ivory-coloured cloak on top, a sky-blue skirt which is also fur-trimmed, black rights underneath, and boots entirely made out of mink fur, with furry bobbles hanging from the sides. When the weather is especially cold, Kareena wears a snowy white fur cap and a matching scarf to be warmer. Kareena also wears a necklace with the feather of a swan attached to it as a token of her heritage.

Personality: Kareena is somewhat of a three-way cross between a girly girl, a bookworm, and a downright tomboy. Her mood and personality tends to change with the time of the year, the time of the day, and current affairs going on around her. However, one trait that never leaves her is her constant optimism; no matter what the situation, Kareena always believes that there will be a happy outcome, even if the odds are very against it. She hates to see people being pessimistic, and is always eager to cheer up others feeling depressed and plant hope into their minds. It would just be easier to say that her mind is centered around one simple thought - that everyone deserves to be happy, and be able to live their life to its fullest. However, she tends to get shy around strangers due to her limited social skills, and even though she becomes more talkative when you get to know her well, and she has had more practice in talking to people than before, she is still reluctant when approaching people she doesn't know.

Kareena's princess-y traits usually show up in the spring. When she was younger, she used to be much more feminine, enjoying imaginary tea parties with her dolls and treating her teddy bears at the imaginary vets in a glittery princess costume, and some of those tendencies have survived to the present day despite the fact that she's now technically a full-grown adult. She still has a fondness for teddy bears and enjoys collecting them, having a collection of about a hundred bears in her room, all in different shapes and sizes - some of them are even from her babyhood. She also has a keen interest in fashion, and though she doesn't keep up with fashion trends, is still very self-conscious of herself. She has a bad habit of freaking out whenever she finds out that her hair hasn't been combed frequently, or that her fur cap is lopsided, though these occasions are thankfully uncommon.

Kareena is also a very bookish person, especially in winter when it is especially cold. However, her bookish side never surfaces very often when she is around others, but she is very intelligent and quick-thinking behind her cheerful self, having inherited her father's wits. But the most dominant side of her personality is definitely her tomboyish side; this trait is in place almost all through the year, and usually she is bursting with energy, eager to go on a daring adventure into the wilderness of the northern tundras or something that sounds dramatic like that. She has amazing athletic abilities, and has very quick reflexes. Despite her knowing better, however, she is very impatient, and has a bad habit of charging into fights recklessly. Kareena is also a very independent person, who doesn't like relying on others for help and likes doing things her own way, making her almost stubborn, and she definitely doesn't let any men try to woo her - a good blast of wind will make sure that people don't try.

History: Kareena is the daughter of the Baron of Arcanic, better known by the locals as the richest man in town. She had a very privileged upbringing, mainly due to her father's immense wealth and influence; private tutors taught her all she needed to know about the world and many other things along with elemental magic. She showed high potential as a skilled wizard from an early age, and her father therefore encouraged her to study the arts of elemental magic in the hopes that she would take after her deceased mother, who had been an excellent Wind Elementalist.

Although her magical abilities exceeded expectations, and she led a generally happy and spoilt lifestyle, Kareena was still often lonely, as there weren't many children of her age around her who were from families as rich as hers, or had a personality as girly yet tomboyish as hers - no one really seemed to be a good match for her. So her childhood days were often spent alone, with her regularly playing with her dolls, reading entertaining storybooks, or just playing out in the garden. It was by browsing the library she found out about the existence of Divine Gems; enraged that none of her tutors had ever mentioned the subject, she forced them to tell her everything they knew about them, and so young Kareena's fascination with Divine Gems started, never to wane.

After she entered adolescence, she trained hard everyday and practiced her magical powers, with the hope that one day there would be a chance for her to go on an adventure to find these Divine Gems - she also took up healing as a secondary interest, and began training herself in healing magic using books and notes from the family archive as a source of her knowledge. Being aware of Kareena's desire to go on a Divine Gem-hunting quest, when her father first heard of the parliament-run expedition, he contacted the officials immediately and persuaded them to take Kareena along with them - even though they were worried about her being underage, they still gave in, and hired Kareena at the recommendation of her tutors.

(I hope I didn't overpower her or anything, or I made her into a Mary Sue... It's been a long time since I've created a full character like this.)

Awesome sign up Flame, I love it. Your character's powers seem fairly balanced (You SHOULD have a good amount of strength with the elements, considering your character is a Half-Gaian and Elementalist is her only class), and I think your character is definately a more positive oriented character, but she is not a Mary Sue and has had a lot of thought put into her character. Kareena is Accepted.

And I took off your reserve Senor. Well actually, I forgot to add it in the first place so you deciding to not make a second character works out well for me.

I definately want to start this RP before the 9th of November. Hopefully people will have time over the weekend to post their sign ups.

Weapons/Powers: Lirea is a skilled Elementalist, specializing in Water magic. She is able to draw moisture from any source, including the air, and bend the liquid to her will. From summoning tidal waves to drench enemies a lot of enemies at once, to creating balls of water. Her favorite trick, is solidifing the water to create ice. She can summon a barrage of pointed ice crystals, that does more damage than simply soaking them in water can do. She also has some minor control over wind, though it's mostly used in tandem with her Ice magic to summon freezing winds

Due to studying Ice magic, She has developed a very high tolerance for the cold. She can wear a bikini during a blizzard, and be perfectly comfortable. That being said, she can't stand heat. When she is in the water, her legs become a mermaid tail. Enabling her to breathe underwater, and become much faster, and more graceful in the water than she is on land.

The source of her magic is the long purple trident she carries. There is one blue gem, one grey gem, and one orange gem (which is what allows her to turn into a mermaid. Otherwise, she'd just be a girl with fish ears all the time. Though, she could still hold her breathe underwater for a really long time regardless) encrusted in the handle. The trident can also be used as a melee weapon if needed. Mainly, for stabbing things.

Appearance: When you first see Lirea, the first thing that stands out about her, is her height, or rather, lack thereof. She stands at exactly five feet tall. She is also very thin, she has a round face, pale skin, and large violet eyes that give her a very youthful appearance. The other thing people notice about her, are her ears. As result of her half Gaian blood, instead of normal human ears, she has a pair of purple scaled fins, that function like normal ears. She is quite proud of them, and she often wears her purplish-red hair in ways that keep them exposed.

For clothing, she dresses rather simply, as she doesn't like having a lot of needless accessories getting in the way. She merely wears a purple sun dress, the hem reaches below the knee. She usually prefers to be barefoot, but when she does wear shoes, it's usually a pair of sandals. Underneath the dress, is a purple bikini to keep herself covered. When in mermaid form, her legs are replaced with a purple scaled fish tail, with two fins at the end.

Personality: What Lirea lacks in height, she makes up for in attitude. If you didn't know better, you would think Lirea studied fire magic. Lirea is a an adventurous, fearless, often wreckless young woman. She is usually bursting with energy, and is eager for some sort of excitement. She can be quite aggressive, she often gets into fights isn't shy in the slightest, and she speaks bluntly, often without regard for the feelings of others. She is quite stubborn, and she refuses to back down from a challenge. She has a firey temper, and can be quick to anger. She hates losing, and is a sore lose. It takes a long time for her to admit defeat.

Despite this, Lirea has a caring side underneath it all, if one is willing to get to know her. She is a loyal friend once you've earned her respect, and would go to the ends of the earth for you. Just don't piss her off unless your prepared to face her icy wrath. Additionally, she can be a bit of a flirt, and she has a fascination for boys. She's not above beating them up if they deserve it, or pose a challenge. She's always wanted to be better than someone of the supposedly stronger gender.

History: Lirea's mother was a Water Gaian, and her father was a humble sailor. Despite their obvious differences, the two got along very well, and eventually started romance. At the time, their relationship was quite scandalous. Gaians and humans didn't have the best relationship. Plus, she was a wealthy and powerful Gaian Elementalist, and he was merely a poor human sailor. They kept their relationship a secret for a long time. Eventually, she got pregnant, and the secret was out. They had made plans to get married, and raise their child together. Her parents were never married. He died in a storm on his way back from a voyage the night before their wedding. Even worse, Lirea's mother went into premature labor after hearing the tragic news, and also died giving birth. Miraculously, Lirea survived, and was taken in by her grandparents on her father's side, who lived in Eastport, Naku.

For a while Lirea's life was somewhat plain. Growing up, Lirea was often teased by the humans for her weird fish ears. She tried not to let it get to her, but it secretly did. It was why she developed her aggressive nature. Nothing feels better than punching some jerk in the eye. This behavior got her into a lot of trouble. Her grandparents were nice people, but they were a bit overprotective, due to the way their granddaughter behaved. She wasn't allowed to wander far from home. They also barely spoke about her parents, and they always tried to change the subject when asked. Everything changed when she got a package on her sixteenth birthday. That package contained her mother's trident, and a collection of books of magic collected by both parents over the years, and journals belonging to her father. She had no idea how it got there, but she was thrilled to get it. It was through these books that she taught herself magic. She didn't tell her grandparents about this package, believing they'd only get in the way. While not as good as someone who had been properly trained by someone, she managed to become quite skilled in the arts.

When she turned twenty, she left a note for her grandparents, and left home, taking nothing but her Trident with her. She wanted to explore the world, and being stuck at home wasn't going to get her anywhere. She also adopted her mother's last name, Marine. Unfortunately, she hadn't planned this very well, and had trouble figuring out what to do once she left. Then, rumors of a divine gem being found started to spread. She immediately decided to take that opportunity, and joined the mission in search of adventure.

This sign up looks pretty great as well. I like the creative use with the alteration type magic Lirea uses to turn herself into a mermaid. And by the way; yes, usually Half-Gaians and Half-Velox are usually, but not always seen as oddities. It generally changes between town rather than region though; one town may be full of people who see half breeds as freaks, where as the next town over is completely fine with them. The only continent where half breeds are pretty much universally accepted is Rukon, as it has a very diverse population. Of course, some half breeds may be more accepted due to their status though, like Kareena being the daughter of a Baron, and Richter being a Captain in the Knight Order of Aradis.

Hawke's skills include sharpshooting and marksmanship. As a result, he may not be well-equipped for melee combat, but from a distance, his fighting style is often one shot, one kill.

VULCAN SIX SHOOTER - Hawke carries a Vulcan Revolver with a red gem encrusted into the holster. It allows the six-bullet revolver to shoot bullets that are fire-enchanted and often explode and smother the target with fire and flames.

BLACKSKY VINTAGE RIFLE - While Hawke prefers the revolver, he uses the scoped vintage rifle for long range sniping. While the rifle is bolt-action, each bullet needs to be loaded in one at a time. Unlike the revolver, there is no gem enchantment.

DESCRIPTION: Standing six feet, two inches, Hawke Mason weighs 185 pounds and has an agile and athletic frame. Meanwhile, he has some muscle build, but his specialty in his physique is his speed and his near acrobatic ability. Meanwhile, he has brown eyes and long, brown hair tied in a ponytail. He also has a five o' clock shadow for a beard.

For clothing, he typically wears a lot of leather, taking on a very cowboy-like appearance. It includes rugged leather pants, a black linen shirt, a black leather jacket, and leather shoes. He also wears a brown leather fedora. On his leather belt, he has a holster for his revolver, as well as ammunition and a pouch needed for carrying other belongings.

Hawke's strongest traits are his speed and agility, as well as his perception and keen eyesight. Meanwhile, he is also charismatic and is usually followed by a few avid followers who really don't know any better.

PERSONALITY: Guile, cheap, and untrustworthy, Hawke is a lone wolf. However, he often finds himself working with others anyway who think they can befriend Hawke when really he couldn't care less about them and finds they're expendable to him. Besides, he finds if they're bumbling around in another direction, he can use them as a distraction and create a diversion. Or, he'll send them out to see if it's safe up ahead rather than risk his own neck. Most often, Hawke is apathetic toward others and only helps out if there's a good reward for it. As his own personal credo, he feels if you're good at doing something, never do it for free. Besides that, he drives hard bargains, breaks the rules, and cheats every now and then.

Hawke, to be blunt, is a professional bounty hunter. But he's not driven so much by the money as it is for the thrill of the kill. Meanwhile, he's not an honorable fighter at all and will gladly take advantage of a disarmed adversary by shooting them dead rather than let them pick up their weapon again. He's also shot plenty of people in the back of the head.

Hawke also doesn't care for deities or gods, and is one of those "must see it to believe it" kind of people. It's not that he doesn't believe they exist, but he feels he doesn't owe them anything and isn't about to bend knees to worship them or beg for their mercy.

When it comes to the gems, he's out for the Divine Gem as he was hired to retrieve it by Enigma, a clan of thieves and brigands that simply want to get it for themselves and blackmail the Parliament. Hawke did give the clan a kind of white lie of acceptance, knowing he'd accept the assignment of getting the gem, but never agreed to give it to them. It all comes down to who is willing to pay him more, unless of course the gem itself is the real prize in the end.

HISTORY: Hawke was born in Vengas, Kamax living as a child of a nomadic hunter family that scourged the desert wastelands. Crime and thievery were a way of life as a child, and early on, Hawke learned not to trust anyone and not depend on anyone else for support.

As a teenager, Hawke often cheated at cards and drunk alcohol at earlier than legal ages. Meanwhile, he enjoyed the bang of the gun at an early age, simply getting a kick out of shooting targets. He never cared for chivalry or wizardry, but the inner workings of the gun interested him.

Hawke started off as a thief, but later graduated to become a bounty hunter. Law enforcement had and continues to have a mixed feeling about him. For one thing, being untrustworthy isn't a crime, and neither is letting others be stupid around him at their own detriment, which is something he still takes advantage of. On the other hand, he did capture or kill some notorious villains which greatly helped the local townspeople, but he drove a hard bargain and often demanded more monetary compensation than what was originally promised, especially if the job gave him a bit more trouble.

Thus, he was more of the "cold hero" that some people appreciated while others just didn't like at all. And the whole objective of getting the divine gem is simply another job to him. And he's not about to let another soul's fingers touch it.

Here's my...very strange character. I made her kinda Eastern European-ish, just to give her a strange-sounding, hard-to-pronounce name as her first misfortune. XD Then, I had to research for an ironic name too, that could also carry well into a decent-sounding alias. XD AA, here's someone he may try to catch, right under his nose? >.<

Name: Felicja Łukaszewicz / "Felicity Lucas" (As she hates how strange her name is and because of her paranoia after the "incident", she goes by this much simpler alias or just simply "Feli" instead.)

Age: 22

Gender: Female

Race: Lightning Half-Gaian

Class: Thief

Skills/Weapons/Powers: Felicja is a talented Thief, her weapon of choice being a sharp black khopesh with one black gem, one yellow gem and one orange gem on its handle, which allows Felicja to infuse her attacks with either shadowy magic or electric shocks, as well as allow her to attack very quickly. While not the strongest in terms of power, she makes up for it with the combination's emphasis on the speed of her attacks. Being a Thief, she isn't one who believes in fairness and thus, utilizes underhanded and dirty tactics when fighting. The black gem also allows her to dissipate into the shadows and keep herself hidden, allowing her to steal and ambush easily, though this is much easier for her to achieve at night. She isn't above using her looks either when needed, usually using them as a distraction in order to steal and attack when her foes do not expect it.

Description: Felicja, at 5'11", is a tall half-Gaian, with long, slightly wavy golden blonde hair reaching her hips and ivory skin. A pair of prominent blonde-furred wolf ears stick out from the top of her head. While her natural eye color is a vivid shade of green, she often uses the dark magic that comes from her Black Gem to mask this, making them appear a dark indigo color instead. Her body is lean and her breasts are large and ample, further emphasized by her choice of clothing. In terms of facial features, her nose is aquiline, her eyebrows are of medium thickness and her eyes are framed with thick lashes. Her left (wolf) ear has three piercings and her right (wolf) ear has two. As she is a Half-Gaian, she has no human ears. Across her right palm is a long scar, acquired after getting stabbed on the hand during her infamous break-in in Frostridge.

As a Thief, Felicja wears light, revealing black clothing that allow her to move quickly as well as distract her targets. Her usual outfit consists of a tight black bra-like top worn under an open black leather bolero jacket with three-quarters length sleeves and silver studs on the shoulders. For her bottoms, she wears short black minishorts with two chain belts, as well as a black belt pack, slung around her hips. On her feet are knee-high lace-up boots with small heels. She wears wrist-length black gloves on her hands, a black half-mantle over her right shoulder and a black choker on her neck with a single black gem hanging from it (responsible for helping her mask her eye color). All her piercings have gunmetal-colored hoops decorating them.

Personality: Felicja is a person contrary to her name. While her first name means "lucky", she thinks otherwise. While her surname has connotations of light, she is dark and even sadistic at times. Felicja is a pessimistic young woman who believes herself to be full of bad luck, and is as a result, rather superstitious. She isn't always very confident in her decisions and actions, and sometimes resorts to doing what seems to be the strangest things whenever she is about to do something major, including flipping a coin, reading a Tarot spread or even rolling a couple of dice, in order to help her decide. As mentioned earlier, she thinks of herself as unlucky, often finding herself in trouble, or the people around her getting into sticky situations. However, the truth is that Felicja is a person who hardly thinks before she does anything. She is a Leeroy Jenkins who usually rushes into things blindly and does as she pleases as long as her "signs" are favorable ones, which encompasses a rather broad spectrum (Flipping heads, rolling a combined number above 6, having no "Hanged Man" or "Tower" in her spreads).

It does not exactly help that Felicja is extremely proud. This pride of hers makes her unreasonable at times, often making her do things such as refusing help from others if it makes her seem helpless, or pointing fingers at others or at her own bad luck when something goes wrong instead of learning from her mistakes. This pride of hers however, also makes her a determined individual who does not give up easily on anything.

Felicja is a flirt, and not only towards men. Yes, she is bisexual and rather open about it, though she is a little more "out there" flirting with guys she likes. For her, one of the few things that she is extremely sure of is her beauty, and thus, uses it to her advantage as a Thief when fighting, and whenever she finds someone attractive, though whatever reason she has, she keeps it a mystery. She isn't shy at all, and warms up to people easily, though she also is one who bears grudges equally easily (Some of these grudges can actually be unreasonable) and can make huge deals out of them, even if they aren't necessary, just for the sake of her pride. Speaking of her pride, Felicja does not take losing anything, be it fights or drinking games or bets, easily and can be a sore loser and a jerk when she does, possibly even harming those whom she loses against in different ways. Romantic as she is, she is not very feminine and is pretty rough around the edges, being cruder in manner of speech, a much heavier drinker and more casual than most girls, which can turn off a few guys.

History: Born in the southern Jadewing Plains, Felicja Łucaszewicz did not exactly have the easiest childhood. Her Lightning Gaian father and her Human mother were both well-known Clerics and she and her younger brother Jozef were expected to follow in their footsteps. While Jozef was a model child, showing an aptitude for healing magic as well as the gentle nature associated with it, Felicja was a rebellious older child who did not exactly like the idea of being relegated to healing and supporting. Healing magic bored the young girl, who desired to go out and fight. Her parents disapproved of this however, which drove Felicja to skip her lessons and purposely making mistakes. For her, she wanted to do anything that would free her from the expectations set by her parents. They however, would not have it, stating that if she did not shape up into a competent Cleric before she turned eighteen, they were to disown her. Felicja, deciding to take matters in her own hands, decided to leave home instead of wait. She was sixteen at that time.

With almost nothing to her name, Felicja had to make her choice. After a few days, she decided that she was going to train to be a Thief, and promptly set for Aradine, where she knew there would be a place for aspiring Thieves like her to learn, being the capital and all. It took two years of training for her to become a Rogue, and these weren't easy years either. Felicja, who was sheltered all her life, was trained to move quickly, hide effectively and fight in a few different ways. More often than not, she got herself into a lot of sticky situations and progressed a bit slower than her other companions, but she managed and then moved on to continue training as a Thief. This took two more years, and she learned to master the khopesh, her weapon of choice, as well as dark magic. At the age of twenty, she was a full-fledged Thief.

Felicja thought that her life was finally looking up for once. She enjoyed her class, though she did have a few narrow escapes from the authorities, though she has not yet been caught. However, one big mistake forced her to start hiding her identity. Just after she turned twenty-two, she, along with a bunch of three fellow Thieves, set out for Frostridge in order to find, according to rumors, a hidden Clear Gem in the place of one of the city's officials. During the night, they broke in and started planning on how to find the gem, but soon broke into a heated argument, waking the owner up and prompting him to call the authorities. Out of instinct and fear, Felicja rushed forward, fought and killed him without thinking of hiding in the shadows. The commotion woke up some of his family members, forcing her to run away, but not before she was seen. Felicja had just become a wanted criminal in Frostridge.

After the incident, she flipped her coin and it landed "Tails", which drove her into thinking that she was going to get caught if she did not do anything. Using her magic, she hid the bright green of her eyes with an indigo cast and she then took up the alias "Felicity Lucas", the fear of being blackmailed or recognized looming over her.

Misc. Info: Felicja hates the color pink...a lot. She also does not like cats, so don't be surprised if she scares cat-like Lightning Gaians or cats away on purpose. Also, the reason why she uses magic to mask her eye color is because she is wanted and does not want to be identified as a criminal and taken to the Combine Islands.

Real interesting character there, can't tell whether or not she'll get along perfectly with Hawke or if they'd hate eachother's guts. Anyway, "Feli" is Accepted (Since Felicity is her alias, I'll just put that has her name. That's what everyone is going to refer to as anyway.)

Also Flame Mistress I forgot to respind earlier but yes it's fine for her to have Clerical powers. We're currently lacking a Cleric anyway. XD

No, she has a fake ID over her real ID. XD Like, it has this plastic sleeve and her fake ID with "Felicity Lucas" is right on top and her real ID with "Felicja Lukaszewicz" is under. XD She would really have to keep her real ID...XD

Maybe Kareena and Lirea should torment Feli. XD Especially when they find out her real name. XD (What kind of a name is that? Or something XD)

Last edited by *Jean Grey*; 22nd November 2012 at 7:02 PM.

~ Signature under Construction ~

| Lucian and Grimsley are mine. Touch and I will cut you. | That also applies to Houndoom. | Clock: Equal-To-Heaven |

Skills: Ian is far more skilled in Telekinetic combat than in using his necromantic powers. With telekinesis, he can wield a single blade with moderate skill, nothing incredible, and anyone who has been trained in using a blade would beat him without much trouble. Ian is also only capable of using one kind of magic at a time, meaning that in battle he has to choose to use his more powerful psychic skills, or to fall back on his necromantic abilities.

As a leftover of his youth, Ian can be decent at sneaking into guarded places, if he feels the inclination.

Weapons/Powers: Ian carries a slim longword. The blade is made of steel, and the handle is inset with three pink gems, from which Ian draws enough power to levitate and wield the blade telekinetically.

In terms of Psychic power, Ian is on the upper end of average, but nothing amazing. He can levitate a total of roughly one hundred and fifty pounds of stuff at one time, but will be exhausted as a result. To fight, Ian either levitates his sword, or surrounding objects. He can also simply use his enemy’s weapons against them, as needed. Telepathy is not something Ian cares about, and as a result, he has no skill in that field. Telekinetically, Ian’s crowing achievement is the ability to slow the molecular motion of an object, to the point that that object begins to behave as if it was dropped in liquid nitrogen. This of course is incredibly draining, and time consuming, but highly effective.

Necromantically, Ian can summon one moderately powerful specter, or two very weak ones. Outside of battle he can summon weak ghosts to find information for him. Otherwise, his skills are rather limited.

Description: Ian stands tall even among own race, being about two and a half inches taller than average, putting him around six inches taller than your average human male. Like all members of his race, Ian’s skin is chalk white, and extremely thin, and thin almost to the point of ridiculous, and it is frequently noted that anyone could probably snap him in half with almost no effort. His hair is a dark purple, which in the right light, might almost appear black. His eyes, of course glow the same color.

Ian always wears a rather peculiarly colored cloak. At the top, the cloak is the same color as his hair, and as it moves down it gradually fades into a deep black. Under the cloak, the rest of Ian’s clothing tends to follow that same general color vibe, fading to black the father from his hair you look.

Over his hands, Ian wears a pair of all black gloves, each one has six gems placed around the wrist, three pink, two purple, and one orange. Finally, he wears a necklace with two pendants, one is a blade, and the other is a shield. The sword pendant is made of pink and purple gems, which the shield is made of a single orange gem.

Personality: Glacial is probably best way of describing Ian. He takes his time with everything, thinking himself methodical; however, others find this to be very annoying. Ian is the sort of person who has to have all the facts before acting on something, and he has no scruples about how he obtains those facts. What others might consider morally objectionable, Ian simply sees as just another day on the job, and has no problems saying as much.

Keeping himself distant from other people, Ian exhibits some serious misanthropic tendencies, both towards his own race, and every other group. Ian never speaks unless he has to, preferring to watch in silence. Ian can be surprisingly philosophical when he does speak, and often gives good, if morally ambiguous advice.

History: Ian is the child of two of the guards living around the Frozen Condemned. His mother was a powerful psychic, and his father something of a jack of all trades, run of the mill prison guard. Because his parents had to work long hours, and were often away from home, Ian was mostly left to fend for himself in the frigid streets surrounding the prison. From the age of seven onwards, Ian often spent entire days simply wandering the area around the prison, or sometimes sneaking into the prison itself. During this time, he encountered a prisoner who has some skill in the art of Necromancy. Then ten years old and just starting to learn magic from his parents, Ian was fascinated with the concept of being able to commune with the dead. The prisoner, who was not under the most careful observation, agreed to teach Ian, but warned him against showing any knowledge of the necromantic arts, since many people reacted negatively to them.

Over the next seven years, Ian underwent intensive training both to become a Prison Guard, and from the prisoner he had met. It was at some point during this time that he developed his cold, emotionless attitude, and began to distance himself from everyone. Continuing to learn various necromantic arts in secret, since his teacher had died when he was seventeen, Ian joined the ranks of Prison guards.

When Ian heard about the Sacred Gem, he really wasn’t all the interested, however, a member of the Ramdyne government approached him, and threatened to reveal Ian’s knowledge of necromancy to the world if Ian didn’t go and bring the gem back to him. Having no real alternative, Ian agreed.

Misc. Info: None that I can think off.

Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.

The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"

Pretty interesting character there. I find it interesting how you kind of did your own thing with his psychic powers, and overall I find his powers acceptable.

As for Ramdyne government, well I probably should've talked about this earlier. The Aradis Parliment rules over Aradis in general, but each continent besides Naku also has a governer. So it's acceptable to say a there is "a member of the Ramdyne government", since this person could be working for the governer of Ramdyne.

Anyway, Ian is Accepted.

@Flame Mistress - You don't fool me; Kareena has a British accent because you are British (at least I think so). :P And *Jean Grey* is in this RP, so you already know the answer to whether or not this RP will get a TVTropes page.

@Flame Mistress - You don't fool me; Kareena has a British accent because you are British (at least I think so). :P And *Jean Grey* is in this RP, so you already know the answer to whether or not this RP will get a TVTropes page.

Heheh, I caught you out there, didn't I? I'm not actually British. >=]

Kareena actually has a British accent because 1) she's technically of royal blood (yes, yes, I know that's not a very good excuse) and 2) her surname is just an "in" added to "Aslant". A cookie for whoever catches the reference.

Alright, I am going to make a second Psyclo, got an interesting idea for magic I want to try out.

Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.

The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"

But of course I'm making a TvTropes page. XD I already picked up a number of tropes to use, actually. XD Like Ironic Name for Feli. XD Her green eyes and her real name are bound to be revealed sooner or later though. XD BTW, since Apple's keyboards are crappy...Feli's real surname is supposed to have a stroke across the "L"....her name is supposed to be slightly confusing and unpronounceable after all, which is why she went with an easier to pronounce last name with a normal "L" to spare the embarrassment. XD

Kareena would definitely have Healing Hands, Blow You Away, Ojou, Badass Bookworm as well as Combat Medic. XD Feli may probably get Ruritania, depending on which part of the world Jadewing Plains is supposed to be most like. XD (I always thought that it would probably be the closest thing to a Ruritania, but I'm not sure.)

Last edited by *Jean Grey*; 4th November 2012 at 6:38 PM.

~ Signature under Construction ~

| Lucian and Grimsley are mine. Touch and I will cut you. | That also applies to Houndoom. | Clock: Equal-To-Heaven |

But of course I'm making a TvTropes page. XD I already picked up a number of tropes to use, actually. XD Like Ironic Name for Feli. XD Her green eyes and her real name are bound to be revealed sooner or later though. XD

Kareena would definitely have Healing Hands, Blow You Away, Ojou, Badass Bookworm as well as Combat Medic. XD Feli may probably get Ruritania, depending on which part of the world Jadewing Plains is supposed to be most like. XD (I always thought that it would probably be the closest thing to a Ruritania, but I'm not sure.)

Don't forget The Pollyanna for Kareena. I'll think of more tropes later.

Skills/Weapons/Powers: Due to his large size and bulk, Harvey is strong and resiliant, and thus is able to withstand much more punishment than most people. Although he doesn't actually carry a weapon, he can easily make due by just fighting with his bare hands. He isn't actually trained in any form of hand-to-hand combat; he's just so large that you are probably going to go down in one punch from him.

Despite appearing to be all brawn and no brains, Harvey is actually very technilogically saavy. His right arm is a bronze colored metallic arm that at first appears to be a normal arm, but has several upgrades to it. The arm has rocket boosters on the backside of it to allow Harvey to add incredible amounts of force to his punches. His arm also is also practically a swiss army appendage, as Harvey can switch out his hand for several other tools. Currently, his arm can turn into: an energy cannon (basically think of Megaman's Mega Buster), a drill, a welding torch, and a blade. Inside the arm are a large Brown Gem, which is the main source of power for his arm and his elemental powers, a Pink Gem to allow him to control the arm since it isn't technically connected to his nervous system, a Red Gem to power the rocket boosters and welding torch, and an Orange Gem to power the energy cannon.

Harvey's elemental powers are fairly minor, and were actually just an unintended side-effect of the Brown Gem powering his arm. Using his powers, Harvey can shake the ground or even fracture it with a stomp from his hooves, causing what feels like miniature earthquakes. He also has the ability to detect vibrations coming from the ground that would be impossible for anyone to normally notice. He can feel just about any powerful force hitting the ground in about a mile radius, and smaller forces from the distance of a few dozen feet. The vibrations are easier to feel if the cause of it is coming from in or under the ground.

Description: Harvey is an Earth Gaian that resembles a Horse of the Belgian Draft breed. He is ridiculously big, standing at 6'10'' and weighing over 300 pounds. What makes him even more frightening to those who'd stand in his way is that all that extra weight is not fat, but pure muscle. His fur coat is short but thick, with a milk chocolate brown color. Harvey's eyes a dark brown color, much darker than his coat. His mane and tail are long and black, with his mane going past his shoulders and his tail going down to his knees. The fur on the bottom part of his legs and the lower part of his left arm are also black, and is much more longer and thicker than the rest of his coat. His hooves are an eggshell white, but are hard to see under the black fur on the ends of his legs. The fur on his arm ends at a closer point, so his left hand is more visable. The hand is covered in really short and thin black hair.

His right arm is a metallic bronze color and is only slightly thicker than his left arm (it's actually MUCH thicker than a normal person's arm, but Harvey is alot bigger than most people). The plating on it is smooth but not straight, so it has a bumpy texture to it. His right hand matches the rest of the arm, but it looks like it comes from inside the arm rather than being attached to on the outside, due to the fact that it DOES come from inside it and can be retracted and replaced by one of the arm's other tools. The energy cannon is a large, cylinder shaped cannon of the same color of his arm, that extends out only a few inches. The drill is steel colored and resembles one of those large cone shaped mining drills. The welding torch is a small tube that is again the same color as the arm and curves a bit near the end of it. The blade is a similer steel color as the drill and resembles the blade of a saber.

Harvey wears a simple black leather vest, and for two reasons. One, a shirt with sleeves doesn't work very well with his robotic arm, and two, it's hard for him to find shirts big enough to fit him. He wears a pair of goggles around his neck, which he carries just in case he needs to have eye protection for one reason or another (after the accident that cost him his right arm, he's learned to be more cautious). He also wears a pair of blue jeans (hey, they were made in the mid-1800's), that despite being in size XXL are STILL a little small for Harvey. Harvey does not wear shoes, as it isn't really possible considering he has hooves for feet. He does however have horseshoes bolted to his hooves, for exactly the same reasons real horses wear them.

Personality: Harvey is interesting in the fact that although he seems to be rather "simple minded", he's actually very smart and clever. He is a techniogical genius, but he often seems dull-witted. Harvey is pretty much smart in a literal sense, but when it comes to being wise, he isn't exactly the sharpest tool in the shed.

Although he is perfectly willing to use his strength when nessesary, Harvey often is a gentle giant and is very careful about his size and power. In fact, he actually gets along with those much smaller than him, such as children. Harvey is very prideful and loves to be admired for his size and strength. He is also a hard worker and determined; once he's started something, it's hard to get for him to stop.

His entire mindset is focused on the present. He rarely cares about someone else's past, and only bases how he treats others by what he's seen himself. This often means he is very fair, but can also make him somewhat gullible.

Although he loves being big and loves being admired for it even more, there is nothing Harvey treasures more than freedom. If anything may actually scare Harvey, it's losing the right to do what he pleases. Because of this, Harvey tries to follow the law as much as possible, in order to avoid the risk of being sent to jail. And although he figures that it is very unlikely anyone could tame his power, Harvey is afraid of the idea of enslavement.

History: Harvey was born in the city of Dymarion, on the continent of Ramdyne. His parents weren't exactly rich but they were fairly well off, so Harvey had a fairly comfortable childhood. Due to a small Gaian population, Harvey often stood out among fellow children, although no one really minded (since generally only halfbreeds are regarded as weird). What made him stand out even more was that out of all of his classmates he was the only one who was both a jock AND smart. He was a walking contradiction, and everyone didn't know whether to make fun of him for it or regard him as some sort of prodigy.

Eventually, Harvey discovered his love for technology. He began conducting experiments in his basements, and even building his own machines. His work was so impressive that a famous human scientist who was known worldwide as a great inventor personally asked for Harvey to be his apprentice. Harvey agreed, and began who work as an assistant in his lab.

It was there where Harvey had an accident that cost him his arm. He was mixing highly volatile chemicals, and, getting impatient, he mixed two before they had time to settle. Although the reaction was at first a small eruption causing the room to be covered in the mixture, some of it landed on an experimental piece of machinary, that unfortunately for Harvey, happened to be explosive. Thankfully no one else was injured or killed in the blast, but Harvey's right arm was badly damaged and had to be amputated. This didn't stop Harvey however, and he immediately began work on his new project: a new right arm. Harvey worked tirelessly for the next couple months building a new arm, adding new things to it that would either be conveinent, practical, or just really cool. After finishing, he grafted it onto his shoulder so now it essentially IS his right arm, instead of something he wears where it used to be. Since first making it, he has upgraded it a couple times, and even now is making new upgrades.

When Harvey first heard of the rumors of a Sacred Gem being discovered, he immediately grew excited. There was no doubt in his mind that even one of such gems could be used for some amazing machine to utilize it's power. He grew even MORE excited when the Aradis Parliment announced they were looking for volunteers to go and investigate. Harvey quickly made his way to Aradine, to go and join the team gathering there for the expedition of a lifetime.

Class: Time MageSkills/Weapons/Powers: First of all let’s talk about Yuri’s Powers. He’s a master a Time Magic, but limits his uses on it, unless it’s on him aging, then he uses it on himself. Some areas in Kamax call him “The Tinkerer” for his amount of skill with Time Magic, but he’s more Iconic to a certain genre. In battle, he more uses this as Supporting, like Speeding up time around enemies so they age and weaken, or increase and decrease the flow of time, making his allies/foes go faster or slower. He also harnesses two of Time Magic’s most Powerful Spells, Undo and Extend; Undo can make the last thing that happened not happen, and Extend can extend anything, from Buffs, Status Effects, Pain (He’s a good Combo Starter with this spell), and Age, though it also can invert the effects, shortening things, but those take a lot of energy, and leads him to have to sleep for a couple of days, sometimes even a week or two. One time, he had to undo over a wide Radius, which left him in a Coma for a Month. He also has another spell he can use involving time, but it requires one of two major things, One is enough Clear Gems to fill the entire area of the Combine Islands (Which there aren’t that much anymore), or Unseal himself. Also, he's constantly tired due to his old age, so he constantly needs to sleep more often then the other members.

He’s also very skilled with Lightning Magic, but since he’s a Bat, he’s also very weak against it, leading for him to have to only use it in dire situations, or when needed, greatly limiting his usefulness in the area, leading for him to not use it much at all.

His Weapon is actually very simple. It’s called the Nightwing, which doesn’t seem Ironic at all. It’s a type of staff with two Small gems in it. It has a curved handle, and the pass of the end of the stick end is an edged wing with the gems on it. It can help cast Lightning Magic, and Time Magic, and if it's during the night, magic casting time decreases.
Description: Yuri stands at around 4 ft. 11, which makes him a pretty small kid. He has short; rusted red hair that’s always has a small, blue ribbon embroidered with Strawberries in it, normally tying it into a ponytail. He has grey, almond-shaped eyes, and a sort of pointed nose. His skin is somewhat Ashen, and his canines are a lot longer than any human, but they don’t protrude out at all. His ears are shaped like a bat’s, but retain his skin tone, and look a lot more Elvin then bat-like, but they’re bat ears. They can hears things that normal humans can hear, and things from farther away, but sadly this makes his sense of smell not as good as a human. He also has tufts of fur surrounding his neck, wrists, and ankles. He also has a giant seal all across his back; the reasons are explained in History.

He has two main outfits. When he’s in everyday clothing, or acting, he wears a somewhat flamboyant shirt that shows his collar fur, which is the same color has his hair. The shirt is a sort of Sailor boy shirt, which has a blue scarf tied around his neck, which of course has Strawberries on it. The collar of the shirt is a star berry red bisected by a line of gold. The shirt is of alabaster in color, but is lightly tinted with the color of Lapis Lazuli. His shorts in this attire are also the color of Lapis Lazuli, and attached to the hip of the shorts is a chain locket with the gem stone on it. He wears a standard pair of sneakers.

When in battle, he has much more different attire which is way simpler. He wears a Cat Eared hood, which is a satin robe with red triangles embroidered on the bottom, and cat ears on top of the robe, which is normally one. Besides that, he wears the same shorts which are hidden underneath, and shoes.

Personality: Yuri is a VERY childish kid, considering his actual age. He is always very flamboyant and loud, and stubborn as well. He sometimes doesn’t know when to stop talking and yells and screams at times, but is also quite serious when he needs to be. This leads to him being interesting, as when he’s in public, he acts cold and heartless, like he doesn’t acknowledges their existence.

He’s also very clumsy, and frail. Even though he could probably run a Marathon on sugar, he gets sick easily, and he has to sleep most of the time after long plays or shows. Since he was born like this, it leads him to have a respect for life, and what it gave to people. So it comes surprising when people learn he’s a Pacifist, which he normally doesn’t show qualities of on stage and in public.

To finish it of, he’s very knowledgeable about the world’s history, living through most of the world’s later half. He can at times give good advice, and how to cast certain spells, but most of it is sealed off in the seal, so he doesn’t remember it.

History: Yuri was born somewhat 180 years ago, but his real age isn’t revealed to anyone but himself. He lived in a small hut in a forested area, an area that he forgotten the name of, but he was always inside with his parents, but unlike them, who preferred the night, liked the light, and normally sat on the edge of where the sun pierced the woods, letting the sounds of Nature come to him. At the age of twelve, he started to fear aging, and just wanted to stay in the wood forever young. So when he discovered a clear gem, he was greatly surprised, he heard in lore that the gemstone could control time, so he took the change and started practicing magic.

A wandering wizard appeared, and taught Yuri what he knew in exchange of him becoming the Wizard’s apprentice, something that both he and his parents agreed on. That was the last time he remembered his parents, and only has a mushroom to remember them by. A few years passed, but he seemed to never age. He still looked twelve at the age of seventeen, which was odd, but he realized it might have been his Gaian blood kicking in, but as the years passed, he never knew why he stayed the same, until he realized that he was accidentally casting time magic on himself to stay alive longer.

His most prominent memory was of a Great War that happened, where he actively refused to fight for any side, until he heard that his home was destroyed, and he then agreed to be a strategist got the side that came to him first, and won them the war. Then a couple years passed like they were just drops of water for him, and he heard about something new called acting.

He quickly became a great star in the plays, playing in many genres and as the girl at time. He found a acting partner, and they became known as the historical Duo “Sugar and Ice.” The two were young (Well, Yuri is of Young Mind.) This was also the time where he decided to seal off his wings, and most of his memories, so that his past didn't hider him.

Well, to fully explain on why he was sealing his wings. Since he decided to be an actor, the wings would be screaming Half-Gaian, which most people hated or despised, unless it was in a mixed area. Besides that, he sealed the other reason why he did it, well, the memories of why he did. The actual Reason was that they were cursed by a Necromancer he had to defeat to help win the war. It was a Baron of some Country, but he doesn't remember what ti effects were. Or the cursing at all.

Now, back to his history. Many rumors where said about the duo, including homo-romantic ones, and most were actually true. Though at the turn of the current century, Sugar died, which lead Yuri to have grief. He was also taking Yuri’s magic, which greatly drained him, so after hearing of his partner’s death, he fell into a coma, and woke up a few years ago. After casting some heavy magic, he returned to his initial look, and most people rejoiced. He now acts in plays of any Genre, but most noticeable one is the ‘Shotacon’ Genre. He also now resides in the City of Sorento, on the Island of Kanax, doing plays at his heart’s content, well, until he heard of the Devine Gem discovered, and thought he might find an answer to something he long ago forgot…

Misc. Info: His favorite food is strawberries, and his favorite gem stone is the Lapis Lazuli. He does not have a sun sign, but his major Arcana card would be the Inversed Wheel of Fortune.

Last edited by Lost™; 7th November 2012 at 3:12 AM.

look forward to the future every day, because that's whats keeping me going.Tumblr

Alright, now I can see. Ok first off: immortal characters are a BIG no-no. Clear Gems are REALLY hard to use, so much that generally Psyclos are the only race that can do anything with them. The normal effects that are used in battle (as long as none of them are permanant effects) are acceptable, but he can't be immortal.

Second, the gun just seems kind of random. And you say it's a magic gun, only to not explain HOW it is magical. Really putting "magic" in it's name sounds like an excuse to try to avoid me saying "Well if he's carring a gun, why isn't he a Gunslinger?"

Third, you never actually explained how he sealed his wings, or why it is nessesary. Why would making his wings go away effect anything?

Fourth, why would he have sneakers if sneakers are a modern form of shoes? (REALLY minor, but I still gotta mention it.)

Fifth, his powers seems to have too much of an effect upon himself. I mean, going into a coma for months is just a bit too much. If you ask me, just lower the length of the comas drastically and get rid of the gun.

Skills/Weapons/Powers: Cynthia is someone you wouldn't want to piss off. She carries around a mid-sized war hammer crafted out of a fine wood, that is very durable and she made it herself. The handle is thick and the ends of the head are broad. Due to being a Half-Velox, she can be swift and carrying the war hammer isn't a big hindrance. She can make powerful swings that are sure to bring down a foe. She also has some skill with knives and carries two trench knives on her belt. She likes to switch between these and her hammer occasionally. In her left boot, she has a hidden combat knife if she's ever in a sticky situation. She also knows a thing or two about healing. When training to become a Warrior she took the task of learning to become a Cleric. Not being fully trained, and due to her Velox blood, she managed to learn how to heal minor wounds and to prevent major ones from being lethal. For a boost in healing she has black leather gloves adorned with a green gem in the center of each back hand. She carries these gloves in her pouch and only puts them on when she heals. On her ears she wears earrings made of orange gems. This gives her extra stamina in battle, as well as boosting her strength, making it easier to utilize her hammer and to also pack a punch when resorting to hand-to-hand combat.

Description: Cynthia is a Half-Velox with pointed ears that are obvious. Otherwise, she has regular human characteristics. She stands at 5'10 and has a slim figure. She has long blonde hair that she keeps as a ponytail in a single braid down her back, and has a small braid across her forehead as well. To keep the attention away from her awkwardly pointed ears, she wears earrings that are made of a small chain holding an orange gem in the shape of a hexagonal prism. Other than being distracting, it also provides basic energy for her to persevere and last longer in battle. Her eyes are a deep shade of blue and it seems to come into contrast with her fair skin. She is equipped and always ready, sporting light armour that covers her entire top half, but is cut off at the shoulders and neck. On her waist she has a handy belt that has everything she needs. A small pouch at her left, holding the essentials for a first aid kit, her trench knives in another neat pouch, and then the back of her belt has a convenient slot to hold her war hammer. She then wears black pants that go into her leather boots that reach up to her shin, with her hidden knife in the left boot.

Personality: Cynthia is stubborn and can get pissed at almost anything she chooses to lash out at. Most of the time she has an angry tone, but she does this to put up a front. Although, she holds a strong dislike for anyone of the rogue class. She won't really open up and act friendly towards others until she feels comfortable. Even when she does start to act friendly, she still retains her tough demeanor, with her words having bite in them. Honestly, when she makes a friend she will put them as top priority. She picked up medical techniques and trained to become a Warrior to protect those she cares about to prevent the loss of anymore that are close to her. This gives her, her never-give-up-and-fight-until-the-end attitude, making her very resilient. She is also a curious person, often getting into trouble wherever her curiosity peeks.

History: Cynthia grew up as a farm girl in the Jadewing Plains of Rukon. Life was alright for her as a child, just doing small tasks on the farm to help her parents. She lived with her mother, a Velox, and father, a Human, with a younger brother who was a Half-Velox like herself. Everything seemed perfect for her at the moment, but then came a band of Rogues. They pillaged her family's home, her farm's crops, and did the same to the surrounding farms. In the incident she lost her family, they were murdered by the Rogues and before they got to her she was saved by Warriors. The Clerics also arrived to save her family, but they failed. This incident, forever etched into her memory, is what pushed her to be what she is in the present. She respected the Warriors who had saved her and strived to be one. Being orphaned, she found a boot camp for warriors to live in. Starting from the age of 17 she began her training to become a Berzerker. On the side, she also trained to become a Cleric, in honor of those who tried to save her family. She found it hard to perform with her Velox blood, but her Human blood allowed her to perform decent procedures. She felt accomplished with her training at the age of 25 and left the camp. For the rest of the two years she became a sort of bounty hunter, turning in Rogues and criminals for money to live by. Then, she heard about the discovery of the mysterious gem and her curiosity couldn't help but lead her to it.