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Topic: [VXA] The Lhuvia Tales (Read 46915 times)

Since the passing of the Great Brutanus War, peace has scattered across the land and sixteen years of bloodshed are laid to rest as a historical tragedy. The young Queen Kailah personally ended nearly two decades of terror and reclaimed her long lost Kingdom, Lhuvia. Her return was greeted with welcoming arms, but she found her homeland to be quite scarce in comparison to its glorious state before the war.

Three years have passed and your chosen hero has decided to make a living on a small farm in the outskirts of Lhuvia's capital (Noverno Township). Every possible choice of hero has their own distinct reasons for taking on the role of a farmer (some more grand than others). Life seemed at peace (maybe even a little boring) until strange things started happening. The docile creatures of the wilds began transforming into horrendous, violent beasts. Queen Kailah quickly discovered this as an act of terrible magic, no-doubt caused by a powerful Dark Sage.

The Holy Queen calls upon you and many others to assist her as she fights to put a stop to this threat, and discover the truth behind the mysterious Dark Sage.

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The Bachelors5/5 Complete!

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ArthBiography: Recently, Arth showed up out of nowhere in the Castle, under the guardianship of Queen Kailah. No one knows much about him, other than that he came from Grenada, the "cold kingdom" (which explains the surplus in how much clothing he wears). If you don't play as him, he will take on a job (or perhaps hobby?) at the library, handling and selling magic. In combat, he is adept with all kinds of magic, especially Ice (no surprises there).Personality: Arth keeps to himself mostly. When he does talk, his great intellect and blunt honesty can sometimes upset those of a sensitive heart. He's a rather cold man, not capable of freely expressing his emotions - except with those he greatly trusts.Likes & Dislikes: Arth easily gets along with people that have a good head on their shoulders, but even more so, he appreciates those that are kind and genuine. Not surprisingly, he has no tolerance for those that are ditsy or dim-witted. For gifts, he enjoys anything that could come from a bakery (basically, anything bread-like). He also enjoys magical items, such as crystals. Just don't ever make him anything with onions in it.*He is canon with Diora.

ClydeBiography: Years ago, Clyde lived a pampered life of luxury with absolutely no worries. Everything changed when his sister, Alita, was disowned by their father for getting engaged to a peasant priest (Thane). Clyde left home to search for his sister, and with no place to go, he ended up living with Alita and her fiance in Noverno. Although he constantly complains about missing his wealthy lifestyle, Clyde has never been happier. Most days, you can find him hunting in the woods. In combat, he is very well-balanced, but favors accuracy over everything else.Personality: Because of his sheltered childhood, he's a bit of a stuck-up jerk on the surface, often obsessively talking about himself. His snotty qualities aren't frowned upon, but rather have become a point of amusement for the other villagers. Deep down, he is a sensitive man with ethical values.Likes & Dislikes: Clyde is shallow in that he prefers "cute" girls with a little spunk and pep. People that are interesting easily catch his attention. However, he can be very sensitive and greatly dislikes being criticized. For gifts, he is easily won over by dairy foods - especially cheesecake! He also enjoys the taste of strawberries. The bland taste of potatoes can easily be a turn-off for him, though.*He is canon with Marlene.

LucasBiography: Lucas moved to Noverno years ago, with his father (Bron). His dad owns the town inn, so you can often find him working at the bar, or cooking up some dishes. If you're lucky, you might find him practicing with his guitar, creating a sound that is sure to melt the hearts of unsuspecting females. He's good with a sword, which seems awfully suspicious, but his sweet smile keeps everyone from questioning his background.Personality: Lucas is a pretty relaxed guy, rarely getting angry or upset over anything. He's got an eye for beautiful women, just like his father (only it's not creepy on him because he's young and handsome!). Despite his somewhat thuggish appearance, he can be a really agreeable person. He's a simple man that is quite easy to get along with.Likes & Dislikes: He's got a thing for sassy, assertive girls especially, but any lady can get along with him easily. He's not very picky about friends, either, but a good sense of humor goes a long way. For gifts, he enjoys comfort food: alcoholic beverages and warm soups/stews. He's allergic to oranges, so feeding them to him is not the best idea.*He is canon with Ren.

RoderickBiography: Roderick has lived a rough life, often scorned and mistreated because of his Eclantian blood - the fabled "cursed" tribe. He originally fought on the side of Brutanus in the great war, but ended up betraying his country when he saw the true madness of its late king. He now resides in Noverno, taken in by the blacksmith (Cypher), who needed a worthy and strong assistant. Roderick is very powerful, so his combat prowess is valuable.Personality: As tensions with the Eclantians died down, Roderick still found himself unable to trust anyone around him. He makes very little effort to spare the feelings of others, or even make contact with them. Anyone that finds their way to his good side is sure to be met with a very loyal, protective friend.Likes & Dislikes: Surprisingly, Roderick can be rather easy to get along with. Kind and thoughtful people, that are willing to look past his apparent aggression, can earn his trust. Annoying (or immature) people easily get on his nerves, as he does not like being teased. For gifts, he enjoys useful objects, such as ores. Anything made of beef is bound to win him over, but milk disgusts him.*He is canon with Nadia.

Elliot

Biography: Elliot lives in Noverno with his sister, Summer. He is one of the two knights to patrol the town (the other being Diora). He previously lived in Berga, but after the war, he and his sister settled down in Noverno. Despite his social nature, he is also secretly attracted to the occult. He primarily relies on his superb defense in combat, but is also very capable with magic.Personality: Elliot is respected by almost everyone because of his warm personality and chivalrous nature. He's a peaceful man, but can be a bit dramatic and overzealous when it comes to relationships.Likes & Dislikes: Elliot gets along with most people (especially women), but contains a "white knight" syndrome that especially draws him to women that are more emotional. He has difficulty getting close to people that are detached, though. For gifts, he loves crystals and anything made with eggs. He doesn't enjoy the taste of tomatoes, though.*He is canon with Elsie.

The Bachelorettes5/5 Complete!

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DioraBiography: Diora was born and raised on a farm in Rewing, until she eventually left to become a knight at the capital. Her battle prowess was instantly a success, but her mental health suffered after a traumatic patrol. At some point during the war, she left Rewing and found her way into Kailah's army. Diora works as one of the town guards, constantly patrolling around and keeping everyone safe. In combat, she is a well-balanced warrior, favoring powerful attacks.Personality: She's got a big heart, especially when it comes to caring for others, to the point of worrying over everything. Practicality comes rather naturally to her, too. Diora can be fairly serene, but she does possess a "darker half" when it comes to battle. This side of her is rather unstable, and undoubtedly caused by past trauma.For some reason, shes gets along so well with Marlene, despite the two being polar opposites.Likes & Dislikes: Diora can make friends with almost anyone, but maturity is something she seeks out of a relationship. She dislikes selfish, undependable people more than anything. For gifts, she can be a real health nut. She loves anything with fruits and vegetables (especially juice!). She doesn't want to eat fried food and most sweets, though. *She is canon with Arth.

MarleneBiography: Marlene followed Diora to Noverno, since the two have been companions and friends for years. No one quite knows much about Marlene, but it is rumored that was orphaned. She excels both as a mage and rogue - she's quick on her feet, but also boasts about her killer fire magic. If you don't play as her, she'll take on a job at the library (despite her dislike of books).Personality: Marlene is peppy, rebellious, quirky, and fun-loving. However independent she may appear, the past has deeply rooted a fear of abandonment within her. Very few people will ever know the truth behind why all of her actions seem like a cry out for attention.Likes & Dislikes: Marlene is attracted to anyone that is fun, or fun to mess with. So, boring people bore her. For gifts, try giving her shiny jewelry or unhealthy, fried food. She hates raw food (vegetables or fish).*She is canon with Clyde.

RenBiography: No one quite knows where she came from or why she's still here, except for that she's too lazy to leave and is enjoying a bit of quiet for once in her life (apparently). She came to Noverno with severe injuries and has been around ever since, living and working at the inn as a waitress. Ren fights primarily with as sword, using speed as her number one advantage.Personality: Ren's got a sharp tongue that makes her seem downright unapproachable, and combat skills that are even sharper. Underneath her rough exterior, she's really just a lazy (albeit intelligent) girl that craves an easy life and delicious meals. Very little else seems to matter to her.Likes & Dislikes: Ren is very independent, so she gets along with people that give her the space she needs. Clingy and moody people get on her nerves. She enjoys sweet treats, especially if chocolate is involved. Don't bring her flowers - she thinks they're useless.*She is canon with Lucas.

NadiaBiography: Nadia is the daughter of the general store's owner. Her family came from Rewing and made a life in Noverno years ago. In Rewing, she previously trained to be a knight, so her abilities are nothing to sneeze at. She's not very strong, but she is quick and overall well-balanced.Personality: Unlike her cranky older sister, she gets along well with everyone and is especially sociable. It's not very difficult to get on her good side, because she seems to be happy ALL the time. Sometimes her optimism is to a fault, as she can be a bit naive (which almost always gets her into trouble). Likes & Dislikes: Nadia loves everyone and anyone, especially if they are good, ethical people (or if she believes they are, deep down). She doesn't particularly dislike anyone, and getting on her bad side is very difficult. Nadia loves flowers and cute accessories, but hates mushrooms and anything with alcohol in it.*She is canon with Roderick.

ElsieBiography: Elsie is Grace's eldest daughter, and Nadia's big sister. She helps out at her mother's shop, but also likes to spend time gathering herbs and plants. She prefers to use magic in combat.Personality: Elsie has a knack for not beating-around-the-bush and says exactly what's on her mind. She is very intelligent, calculating, and critical. Secretly, she goes through extreme lengths to hide her own sensitivity, in order to appear as the strong person her little sister knows her to be. She ultimately would prefer to live life in the shadows, instead of drawing attention to herself.Likes & Dislikes: Elsie is drawn to people that are mature and responsible, but can't stand immaturity. She loves plants (including flowers), and really enjoys a nice cup of tea. Potions are also very useful to her, because she never can be too prepared. She dislikes all ores.*She is canon with Elliot.

The Townsfolk9/9 Complete!

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Kailah

Kailah has never been the prime example of a lady, which can partially be blamed on her being raised in a commoner setting, surrounded by only Leon, Vance, and Gaven (her foster father). She's quite stubborn, so changing her will result in failed attempts. Instead, she's the one that sets the trends and inspires those around her with her no-nonsense, assertive attitude. She can say whatever is on her mind, and will only spare the feelings of those that she actually likes (which is most people, thankfully). In general, she's easy to get along with and enjoys a round of jokes, even during important royal meetings. As the epitome of light, she's not afraid to balance mercy and swift justice. Luckily, she seems to always know what to do and can easily be depended on.

Leon

Leon is one of Queen Kailah's two generals (the second being his brother, Vance). The three of them grew up together, in a secluded Rewing territory, before fighting together to recapture Lhuvia. While Leon's other two companions enjoyed the adventure, he would have preferred to live a life of peace - there's no denying that he's the laziest of the trio. To his advantage, he's perhaps the most diplomatic when it comes to talking his way out of a conflict...unless he manages to get dragged down by his edgy twin brother. Leon loves two things more than anything: art and Kailah. He draws scenery quite well, but the only person he can seem to draw is the Queen herself. It's no secret to everyone that he's had a crush on her for many years - something that she prefers to not address. In combat, he is very skilled and quick on his feet...not that he prefers to fight.

Vance

Vance is Queen Kailah's second general and Leon's nonidentical twin brother. Unlike his brother, he is quite passionate and loves adventure and excitement. His hasty attitude gives him an unfortunate "meat-head" personality and he is not often complemented for his brain. In fact, one might stoop as low as to call him "naive", though his great will and strength makes him a more than capable person. He doesn't always think things through, but his heart is in the right place and he's a very heroic man. At least...most of the time. Other times, he might lean a little more towards egotism. In combat, he makes a fierce, powerful companion and will never let his comrades down.

Cyphr

Cyphr, the blacksmith, often buries his real personality in gallons of alcoholic beverages. He spends a great deal of time working, but an even greater deal of time drinking. He leads others to believe that he has nothing to celebrate, so he chooses to celebrate every day. It's hard to tell if he's naturally dramatic or naturally lazy and relaxed - one of his sides is his drunken state, and the other is his true self. Either way, he proudly recognizes himself as a simple man. Although he will deny it, he's got a lot of heart and is open-minded to others (although, he has been known to tell a little white lie every now and then...).

Bron

Bron is easily recognized as the father of Lucas. Their personalities and appearance mirror each other's in a way that is a little creepy sometimes. Rest assured - they do have their differences! Although he tries to hide it, Bron is much more emotionally unstable and often relies on his level-headed son for great support. He's wrapped up in his conscience, often implying that he previously led a life without care or remorse (presumably until some traumatic event changed him and has shaken him ever since). His regrets are buried by his jolly nature and love for the ladies. The lengths he'll travel for a pretty face can easily be seen as a sad form of desperation, but he's sure that he's still got his charm, even with his good-looking son around to steal the eyes. He runs Noverno's tavern, and promises to earn his keep by helping out around town if they ever need it. As scummy as he may appear, he's a man of his word.

Grace

Grace is Nadia and Elsie's loving and caring mother. She and her daughters came to Noverno, where she would open up a much needed general store. Although she may act and appear frail, circumstances have made her into quite a strong-willed and independent woman. She enjoys peace and quiet, but will occasionally stop by the tavern for a drink with friends, such as Bron (despite his many failing attempts to swoon her). Her daughters always come first, but money comes second. She's great with managing finances and has picked up many crafts in order to make some extra cash. Grace has no combat experience and is physically weak, but has potential for both magic and stealth.

Thane

Thane is a deeply kind man, but his appearance is at first a bit creepy. He met Alita (his wife) when her father (Lord Mauntell) hired Thane as their family physician. After becoming mysteriously ill with what seemed to be dark magic, Thane's appearance changed. His skin turned pale and his hazel eyes changed to a beaming, garish yellow. He and Alita soon chose to run away together and eventually settled in Noverno, where they would own the town's clinic. Everyone instantly grew to like Thane, even with his awkward personality and strange sense of humor. Although he and Alita make a weird couple, the two are inseparable.

Alita

Alita is Clyde's adorable, spirited younger sister. Formerly a noblewoman, she abandoned her title to be beside the humble priest that she fell in love with (Thane). Although still fairly tender-aged, she is already married and living happily in Noverno where she and her husband run the town's clinic. She has a knack for all kinds of magic, but ultimately prefers to help Thane with healing practices. Her fiery temper serves as a reminder that she's equally capable of hurting and healing, should anyone get on nerves. Lightly put, she's the type of woman that knows how to get what she wants, or else she is known to throw adult tantrums. She's just as spoiled as her brother, but oddly tends to get along better with other people (no matter how sassy she can be).

Summer

Summer is Elliot's strange sister, and her quirky ways have been with her for as long as the both of them can remember. She doesn't appear to have any apparent emotions, but rather takes almost everything as a joke. When she's not joking, everyone tends to think she is anyways. She has a bit of a hardy nature, and seldom displays feminine behavior. Overall, it's very challenging to predict how Summer is going to act next.

*She will replace the job role of whoever the player chooses. Ex: She will become a blacksmith if you play as Roderick.

Other Artwork

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The Fire Emblem game hack versions of each character!

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Choose Your Hero - You get to choose your hero out of the ten bachelors and bachelorettes! With each hero is a different beginning, and a different personality.

Combat - Not only are you capable with the fields, but you're also capable with the keels! (lol) When the going gets tough, you're prepared to venture out of the safety of your little town and destroy the dangerous beasts that lurk outside. This isn't a task to be handled alone, though! Your trusty comrades are non other than the villagers that you associate with. Invite them along, and you're sure to have better odds! Just don't keep them past bedtime - they're only human, after all!

Farming - Many games have used farming before, but this one strives to make the process more rewarding and less complicated. Crops grow during any season, with greater bounties for harvesting them in their "native" seasons. All you'll need is a Watering Can and a Shovel! If the rain doesn't water the crops for you, the can will do the trick. These crops are pretty sturdy and sufficient, so they won't die unless you dig them up! Without water, they can sustain, but can not grow.

Crafting & Cooking - Sometimes, you don't even need to farm to earn some cash. You can make a good deal of money just from putting your crafty skills to good use! Materials for all kinds of crafts can be bought, found, mined, or taken from defeated foes.

Relationships - Noverno Township is defined by its people, so why not get to know them? You can make friends by talking, giving gifts, and saying the right things at the right times. Be careful, though. Someone might just fall in love with you!

A little update! More features that I forgot I needed. And all placeholder maps that have to do with the farm are complete. B]

Spoiler for Fodder Storage System:

Okay, so ignore the fact that there's two of the same character. The other one was the first I picked to sit as a "test" that gives you fodder, etc, and will not stay in the game.

The system is pretty basic - you choose to "Store" or "Take" fodder from the storage. What I spent all my time on was making the system allow the player to take all or store all. Basically, if the player tries to store 90 Fodder while only carrying 10, the system will automatically store what you do have - the 10. That way, if you don't want to go to a specific number but would prefer to just store everything you have, just hit one key to go to a ridiculous max number and it will store what you do have.

You can take fodder in a similar method. If you try to carry more than 99, RPG Maker will basically "kill" the extras by default, so I set up the storage to know how much you can still carry so that you can't exceed that number and none of it is wasted. For example, if you are carrying 80 fodder and try to take out 20, the system does the math and only has you take out 19.

Gonna do the same thing for the lumber storage, too! *__*

Spoiler for Farm animals:

The animal events are still a WIP, but I've got the basic features done.

Feeding - Your animals don't die when you forget to feed them, but they do lose affection towards the player. I'm still considering this one. I'll probably let the player sell their animals if you really wanna get rid of them.Brushing - You will have a brush that you can use to increase affection by brushing your animals once a day.Items - Your animals will drop items for you once a day, as long as they are fed. Depending on how much the animal likes you, they will give you better quality goods. Cows give Milk, Sheep drop Wool, and Chickens lay Eggs.

The max Cows/Sheep you can have in the Barn is 8. You can also have 8 Chickens in the Coop. I'm also considering adding in different colored animals, to make telling your animals apart easier.

I'm also probably going to add in a horse and pets (a choice between a dog or cat). :]

Thanks, Karo! I'm mostly going for Rune Factory-ish, but the characters I'm using are from my FE Hack, so it's like two totally different worlds, haha.

Speaking of... here's a new female character! *_*

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DioraDiora works as one of the town guards, constantly patrolling around and keeping everyone safe. She's got a big heart, especially when it comes to caring for others, to the point of worrying over everything. For some reason, shes gets along so well with Marlene, despite the two being polar opposites (and Marlene literally driving her crazy all of the time). Typically, she's fairly serene...just don't make her angry. Don't do it. Luckily, it's not very easy to get her to that point. She's very sensible, responsible, and patient. Despite always looking so sad, she's a fairly content person.

Thanks, Chaos! Rune Factory is pretty awesome. I tried it out recently because I was in a Harvest Moon mood and Malson was like "why not just try RF instead?" So, we ended up getting a HM and RF game and...welp, it quickly became one of my favorites. I've been playing RF4 and...wow. There's a ton of effort put into those games. I def recommend them to anyone that likes HM (in fact, I can't even go back to HM after playing RF ;_; )

*Also, Dr. Mc - I liked your Diora so much that I made her blushing pic my avvy ;________; so cute <3

Dr. Mc lied to me *_* She actually finished that second bachelor today!

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ClydeYears ago, Clyde lived a pampered life of luxury with absolutely no worries. Because of his sheltered childhood, he's a bit of a stuck-up jerk on the surface, often obsessively talking about himself. His snotty qualities aren't frowned upon, but rather have become a point of amusement for the other villagers. Growing up, Clyde became a skilled hunter simply because he was bored and enjoyed a little excitement in life. Everything changed when his sister, Alita, was disowned by their father for getting engaged to a peasant priest (Thane). Clyde left home to search for his sister, and with no place to go, he ended up living with Alita and her fiance in Noverno. Although he constantly complains about missing his wealthy lifestyle, Clyde has never been happier.

*If the player chooses Clyde as the main character, he will move into the farm and stop living with Thane and Alita.*Clyde's chosen canon partner is Marlene, if you can believe that.

(I mean, she hasn't been introduced yet, so it's hard not to believe it ._. )

Also, we might(?) be in need of more team members (mostly graphical), so if anyone is interested in joining, feel free to shoot me a PM! There's still a lot of gray area as to what we need, though.

Well, I can't do anything graphically, but I can help with some coding Just ask if you ever need the help!

Also I'm just going to build the Save menu from the ground up after my exam, assuming I'm not in a deep depression from failing it miserably... I KNOW I'm going to mix up my RGSS3 code with the C++ code on the exam >:/

;_; It makes me happy when I hop on RMRK and see all these comments. I haven't finished a game in awhile, but this one is really motivating me!

@EuphoriaHey, you can never have too many coders! ;o; Sometimes I feel like I'm working poor Stark to the bone with all the scriptlets I send his way. ;_; Aside from that, I have a lot of features/scripts in mind that I haven't even set up yet. ^^; Either way, I can still add you to the team list, if you'd like, since you've directly contributed to the game so much already! :-)

@PacmanI actually copied those names directly from the list of scripts used so far, but I think there is something wrong because I haven't used a Pacman script yet! D:< (I'm still not done adding scripts). Still gonna add you cause...Pacman. B}

@Chaos_ZexionShe's going to be a crazy match for him, haha. :-) She's a mischievous mage/rogue girl that likes to mess with people. And he's really easy to mess with because of his dynamic emotions and inflated ego. ;_; (I love those two <3)

@SophistBasically what Dr. Mc said. ;} It's pretty amazing. ;_;

Whew. I've got a LOT ahead of me with this game. After I make a giant to-do list for it, I'll better understand what type of team I'll need to make this happen. At this rate, anything graphical (except face, Dr. Mc's got that covered!) is needed. Anyone that likes working with the database might be needed, too. :-) I've considered getting another writer on board, but I'm a little worried that having too many different writing styles floating around might get confusing. Maybe? I don't know, actually. o.o I'd better make that to-do list soon, haha. ;o

The pathfinding system is basically all set up! I'm using a common event for each map to check the time and determine if someone should be moving at that time. There's a position remembering script in place, so if you walk indoors and walk back out, the NPC will continue walking from where they left off when you walked in the door!

I've got an event set up that refreshes your HUD's color, so you'll have a different color HUD and Menu, based on what character you choose! :-) Also planning on letting the player change HUD colors in game.

Spoiler for Picture:

*Terrible sample map. ;_; I kinda like the HUD graphics (for something I could do, at least), but it's possible that they will be replaced in the future.Placeholder face for Diora - her HUD color is pink!

Speaking of...the menu is almost complete! :-) Just gotta move a couple things around (such as getting rid of "status" and putting the relationships menu in its place). The equipment menu is going to be rearranged a bit, too. I destroyed the leveling system in favor of the player getting better by equipping better gear. I also limited how much the player can equip, in order to simplify the system. I don't think it's necessary to wear 10 different things that all increase defense. So, instead, the focus is on Weapons (ATK/CRIT/MAT) and Armor (DEF/AGI/MDF). Accessories will cover any other needs.

I've also basically got the dialogue system all set up! :-) Now, just a loooooot of writing and plugging in left to do. o_o When I said I was going for a "detailed" dialogue system, I meant reaaally detailed. o_o Dialogue and eventing are my favorite. ;_;

Spoiler for If you want to see how its done ._. whew:

Spoiler for In game images:

*Using a crappy sample map while testing everything.

Using Yanfly's call event script, I can summon any page at any given time! This event is on an unused map, and all I have to do is call her from my used maps, instead of copy/pasting all of this on every event ever used for that character.

-The first page is Ren's "greeting" - varying by time of day and how much she likes the player.-The second page is called (using that script) whenever you choose to "talk" to her. It randomly determines if she will talk to you about something normal, something related to your friendship levels, or something special.-The third page is when she talks to you about something Normal - she has 25 "normal" things to say.-The fourth page is when she says something special. If she doesn't like you enough, the event will throw her dialogue back to the "normal" conversations.-The fifth page is for when she talks to you about something "special" - basically giving you the option to raise your friendship by saying things that she likes.-The sixth page is "special 2" - triggered after you already talk to her about something special so you can't replay the conversation and rack up infinite affection points.-The seventh page is for "events" - festivals, birthdays, etc. She'll say something different on those days.-The eight page is for "gifts" - if you select to give her a gift, this gets called to determine if she likes it or not.-The ninth page is for "joining" - basically, if she'll join you on an adventure or not. Based on time of the day and affection.-Finally, the tenth page is for if she's you're "lover" - she will have a small list of girlfriend/wife things to say.

I like that it's so organized even with as much stuff as you have going on. Hopefully it works out somewhat better than animal crossing dialogue and how it can repeat 100s of times ._.

Haha, thanks! :-) I'm an organization nut, to be honest.

Being one person, I won't be able to have *as much* stuff for them to say. Probably gonna keep normal stuff to 25, friend stuff to 10-15, etc. So, maybe about 50-60 things per character.

However, that character is set say the same thing all day (like in Rune Factory). So, if Ren talks about the weather being stupid, she'll stay on that until her event gets reset the next day. I think it will overall help the game feel less repetitive (lol wait) and make it where people aren't just refreshing the characters all day to see what they say (I dunno who does that? me, I guess D:<). I just feel somewhat annoyed with the way animal crossing does it, because it's like the character is mood changing like crazy.

Another crucial thing done in RF is that the characters like you if you talk to them at least once a day. So, the first time you talk to them that day, they'll like you a little more.

Also, instead of spamming gifts, I've always liked how RF allows you to give them one gift per day, and everything else doesn't count. It's both annoying an beneficial, so I haven't decided if I'm going to go for it yet or not. I mean, instead of farming gifts all day, people can focus on other things. Between actual farming, dungeon fighting, etc, there's typically a lot more to do with your day in RF games. B)

MarleneMarlene excels both as a mage and rogue - she's quick on her feet, but also boasts about her killer fire magic. She is a girl of many traits: most prominently a Pyromaniac, Kleptomaniac, and...well, just a maniac. Her peppy, yet rebellious behavior is perhaps the result of an attempt to relive and replace her terrible childhood with a happier one. She's made a ton of progress since Diora found her and gave her a place to stay, and a good friend to rely on. The only thing that will never change about Marlene is her quirky, fun-loving personality. However independent she may appear, the past has deeply rooted a fear of abandonment within her. Very few people will ever know the truth behind why all of her actions seem like a cry out for attention.

*If you play as Marlene, she will move out of Diora's house and live on the farm. Even though she's better at destroying stuff than growing stuff.*Marlene is canon with Clyde, often enjoying jokes at his expense a little too much.