Kid Icarus: Uprising Super Guide

Underworld Army 1

A Monoeye is a surveillance drone in the Underworld Army. Though it is capable of draining life from its target with its tentacles, a lowly Monoeye will never do so on prey like Pit. He's just too divine to touch!

ID: 188

Type: Character

Alignment: Underworld Army

HP: 380

Attack: 80

Speed: 150

Starter (NA)

Starter / VJump Guide (JP)

(EU)

Wave Angler

This floating Underworld foe fires huge wave shots. Normally the Wave Angler floats and shoots from side to side, but tired of having its horizontal attacks dodged, it has recently added a vertical shot to its routine.

ID: 189

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Octos

An Octos is a flying relative of the octopus, a water-based animal you may have seen in monster movies. It sprays ring-shaped jets of ink from its mouth that looks fun to fly through but will hurt you if touched.

ID: 190

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Keron

This winged, one-eyed frog uses its wings to make up for the fact it can't jump that well. Despite its laziness, Keron's surprisingly nimble spin attack and large, durable body make it a formidable foe.

ID: 191

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Gyrazer

Gyrazers are spinning wheels of death that fire piercing lasers from the eye beneath their bodies, so watching out for them is kind of recommended. Unfortunately, the face on their side is just for show, so no, they don't get dizzy while they spin.

ID: 192

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Shemum

These winged, poisonous snakes leap out of vases to attack enemies, making up for their lack of strength with sheer numbers. These vases are invulnerable to ranged shots, so use melee strikes or attack items to destroy them.

ID: 193

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

ONM April 2012 (EU)

Nettler

Originally a slug, this enemy has evolved arms and gained improved mobility in the process. While not very athletic, its reflexes are excellent. When fired upon, the Nettler can even use its soft body to squish itself flat and dodge attacks.

ID: 194

Type: Character

Alignment: Underworld Army

HP: 684

Attack: 70

Speed: 100

Series 1 (NA)

Nintendo Dream 5/2012 (JP)

(EU)

Skuttler

These basic troops form the backbone of the Underworld Army. Simpleminded creatures, Skuttlers tend to forget any mishaps they suffer but also quit when the going gets tough. Yet they're still valued for their low cost and versatility.

ID: 195

Type: Character

Alignment: Underworld Army

HP: 439

Attack: 70

Speed: 150

Series 1 (NA)

Nintendo Dream 5/2012 (JP)

(EU)

Skuttler Cannoneer

These Skuttlers have been equipped with a cannon, earning them a whole extra word on their title. Their single eyes have been upgraded to improve their aim, although they're still not very accurate compared to other enemies.

ID: 196

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Skuttler Mage

These Skuttlers can use magic, hence the name. They attack with a fire spell and a weakening spell that can lower your maximum health. Only the b est Skuttlers get picked for this job, an honor that's better than any pay raise.

ID: 197

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Suit of Skuttler

Tired of their roles as cannon fodder, some Skuttlers jump into the bronze statues that are so common in the Underworld. Their defenses are improved, but their rears are exposed, so getting behind them is your best bet.

ID: 198

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Mik

Often deployed as the Underworld Army's advance guard, these floating mouths with whiplike tongues love to literally give their enemies a licking. They have an infinite appetite, and all attempts to put them on a diet have ended in tragedy.

ID: 199

Type: Character

Alignment: Underworld Army

HP: 372

Attack: 90

Speed: 136

Starter (NA)

Starter (JP)

(EU)

Ganewmede

Ganewmedes are evolved Monoeyes whose tentacles have been replaced by spiky legs. They respond violently when fired upon, so approach them calmly and use melee attacks to take them out without getting hurt.

ID: 200

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Crawler

This living tank unit uses caterpillar treads to charge over any terrain. Covered in thick armor, Crawler is impervious against almost any attack except to a wide-open weak point on the creature's back: its heart.

ID: 201

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Syren

Long though the stuff of myths, Syrens are creatures that seem to combine the bodies of women with the limbs of birds. Their ability to fly and shoot whirlwinds from their open mounths sets them apart from all monsters and most gamers.

ID: 202

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

Promo (EU)

Shrip

Beetles with sharp swords protruding from their heads. Able to unhinge their shoulder joints, Shrips fly through the air, spinning their bladed heads at high speed. Although fierce attackers, all that twirling gives Shrips terrible aim.

ID: 203

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Porcuspine

Porcuspine attacks over a wide range by shooting needles in all directions. Despite the hard look in its eyes, Porcuspine is a relatively calm and reserved monster.

ID: 204

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Belunka

Belunka is a living troop transport that loads smaller Underworld forces in its mouth--also its weak point--and then vomits them out onto the battlefield. Take down Belunka, and you'll also destroy all the enemies inside!

ID: 205

Type: Character

Alignment: Underworld Army

HP: 1103

Attack: 68

Speed: 67

Series 1 (NA)

Famitsu DS+Wii 5/2012 (JP)

(EU)

Handora

A pair of monstrous hands joined together and given a will of their own. Handoras crawl like spiders, even scrambling across walls and ceilings with ease. They are merciless hunters, their only motivation the desire to attack others.

ID: 206

Type: Character

Alignment: Underworld Army

HP:

Attack:

Speed:

Series 1 (NA)

(JP)

(EU)

Coral

Upon Maturation, these Underworld enemies explode, spraying deadly bits of rock over a wide area. Shoot them and these pieces will fly toward you, but melee them and they'll fly in the opposite direction.

Talkback

To wake up to this much content before I have to spend the whole day at work is surely a curse. Thanks for all the image uploads, they also work off my cellphone so I'll have something to do during my lunch break.

Maybe I'm doing something wrong, but I cannot get ANY of these to scan. It seems like you already have to fight to get it to scan physical cards sometimes. Odd considering I was able to scan the things through a computer screen with no hassle at all for the pokedex app.

These rely on more shades/finer details than the Pokemon cards, but I haven't had a problem, even with the low-quality ones. You might play with your screen's brightness/contrast settings to see if it needs to be tuned. Otherwise, you might want to talk to Nintendo about a repair, especially if you're having trouble with the physical cards, or just move to a place with better lighting. Also, in case it wasn't obvious, you can click a card to zoom in and move between them with the left and right keys.

I'll mess with the lighting later, as I leave for work soon and don't have a lot of time to mess with it. I know I'm not the only one having issues scanning these though because a lot of people on gamefaqs were posting questions asking about scanning the physical cards

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

Well I've already had to send mine in THREE times for various other things, so I'm not too keen on doing that again. The only time I can get the physical ones to scan right on the die is if I take two cards, turn them vertically so the arrows on the bottom are touching and then it seems to work almost instantly. If I switch one for another in the same position then it usually works ok. Its one I'm trying to scan one all by itself is when it doesn't always seem to wanna work.

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

Thank you guys so very much for all your hard work in making these AR cards available to us. I found this site by accident while looking for a weapons guide but it's clear that from now on I'll be checking this place out often :)

I'm not sure if you guys are aware of this or not, but the "Little Girl" and "Gemini Orbitars" cards are non-functional mockups (note the grayed-out AR patterns). You may want to take down those images until the official cards are found, otherwise you're gonna cause a lot of headaches for people trying to get them to work.

You're not alone-- that one doesn't work. As you can see, I told them they should take that down... :-/

Nintendo grayed-out the AR patterns on the when showing off previews of the cards prior to the release. This is one of those images. The official version of this card hasn't been distributed yet. The same applies to the "Gemini Orbitars" card.

From what I can gather, the AR cards use the small stained-glass like section at the bottom left of the card to identify the card, and the black frame to position the model. the "stained glass" section contains 16 sections, and acts akin to a barcode, with each section being either red, green, or blue. So that's 4096 possible cards.. hrmm.. Anyone wanna program up a generator, see if there are any mysterious cards that haven't arrived yet?

None of the cards they demoed at E3 (there are photos if you look around) except for the three they gave away seem to work. I'm guessing they added the coding after the fact for reliability, but had to special code those three in since they already gave them away.

I have a suspicion that a subset of 3DS cameras may be defective because some people here also had problems with the original AR card set. Even the working ones sometimes capture one eye in a yellowish tint in 3D photos.

I think it has more to do with lightning and really finding the right placement. I've had problems initially but once I worked out a good position I could even scan most of the small images on here. Though a few still give me trouble for no apparent reason.