Restless

This isn't a buff or nerf, but I'd certainly have more support given to community servers. For example, an option in quickplay where you can queue for community servers running certain maps you want to go to. I'd also add the options to queue for non-official maps that are running a stock gamemode along with being able to queue for community-made gamemodes such as VSH, Deathrun, etc. Perhaps, even being able to queue for specific community-made gamemodes (only the popular ones, and then maybe a Misc. category).

I'd also possibly add a penalty for continously leaving Casual games midway, like after leaving maybe 3-5 games in a certain period of time, you would get a short block on playing casual that'd be 30 min - 1 hour, and longer and longer as a user met the qualifications for more and more bans. This would discourage users from leaving a game just becaues their team was losing, as unfortunately this is a common trend in casual and one that can ruin games.

This isn't a buff or nerf, but I'd certainly have more support given to community servers. For example, an option in quickplay where you can queue for community servers running certain maps you want to go to. I'd also add the options to queue for non-official maps that are running a stock gamemode along with being able to queue for community-made gamemodes such as VSH, Deathrun, etc. Perhaps, even being able to queue for specific community-made gamemodes (only the popular ones, and then maybe a Misc. category).

I'd also possibly add a penalty for continously leaving Casual games midway, like after leaving maybe 3-5 games in a certain period of time, you would get a short block on playing casual that'd be 30 min - 1 hour, and longer and longer as a user met the qualifications for more and more bans. This would discourage users from leaving a game just becaues their team was losing, as unfortunately this is a common trend in casual and one that can ruin games.

British Quality Gentleman

- Revert the Baby Face's Blaster to its original stats (no boost lost on damage and instead see about fixing the Scout outrunning his hitbox).
- Fix the Back Scatter to: either do crits rather than mini-crits or redesign the weapon as a whole.
- Buff the Sun-On-A-Stick to block more fire damage while active, making it viable.
- Buff the Battalion's Backup to block backstabs when buff is active.
- Nerf the afterburn damage of weapons back to 3 instead of 4 (since the buff Valve did has made flare guns and W+M1 Pyros pretty OP).
- Revert the Panic Attack to its original stats (shots stored like Beggar's Bazooka).
- Revert the Cleaner's Carbine to its original stats (mini-crits on kill rather than charge).
- Buff the Ambassador so that all crits still deal 102 damage but the range restriction still exists.

- A new MVM tour for certain.
- Restricting players leaving in casual can be awkward with different game modes. Take CTF not having a timer for example, they can go on for hours.
- And of course new weapons.

Restless

Another idea I got (from SuperGuard's mention of adding another MvM tour):

Add another Wave 666-esque tour (I.e different MvM map, but a challenging and long round where you get 5000 money at the start like Wave 666). I think many people would be interested to do this, since a lot of people like the existing Wave 666. Perhaps even have it so you could gain item rewards and a badge for completing this.

Well... I would change (repair or add):
- hitboxes (I never met a person not annoyed by facestabs.)
- competetive (I would add: 12v12)
- MvM (new maps, improving gameplay and better prize for beating a map)
- casual (I wouldn't change joing and anything like that but I would add rewards for winning and rewars for leveling up.)