Mesh subdivision with Arnold Properties

- [Instructor] Arnold can apply subdivision…surface smoothing to a mesh at…render time in order to smooth out…jagged geometries such as on this tablecloth.…In order to visualize that, we've assigned…a utility map to the material, let's go…ahead and do an active shade render of that.…We can see that it's tesselated into triangles…even though the 3D max mesh is all quads…and because of that, the subdivision…surface smoothing will be performed…on triangles, so if you need subdivision…on quads, then you'll need to use a different…method for subdivision surface smoothing.…

Select the tablecloth and in order to…smooth at render time with Arnold,…we'll apply a modifier, so go to…the modify panel, and the modifier list,…choose Arnold properties,…open up the subdivision section,…and turn on the enable switch.…If we want, we can play around with…the parameters, mainly just increase…the iterations up to two and that…should be plenty smooth for a close-up.…

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Released

6/5/2017

Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max.