You can extract the TF2 game files with GCFScape and put them into SFM's game files. Plenty of tutorials on how to do that out there. Here's one: http://www.youtube.com/watch?v=b4LvEVuQ5dgOr, you can wait for Valve to patch them into SFM. They will, eventually.

You can extract the TF2 game files with GCFScape and put them into SFM's game files. Plenty of tutorials on how to do that out there. Here's one: http://www.youtube.com/watch?v=b4LvEVuQ5dgOr, you can wait for Valve to patch them into SFM. They will, eventually.

I tried this, but it ended up breaking everything, including existing models. Will try again, though.

How can you tell which ones are the latest? (haven't transfered stuff from tf2 in a long time. hell, I haven't even updated tf2 to the new file format yet)

I don't think there's an easy way to do that, short of looking through every file and copying only those that aren't already in SFM, huge pain in the backside. That's kinda why I never do that, I'm content with using what's already there until they patch 'em in.

I guess i could probably transfer everything (audio, models, maps, etc) stick em in the tf folder and just decline everything that is already there. But I'd be afraid of them getting deleted the next time sfm updates. (especially since I'm not confident some of the holiday related items won't be removed from tf2 after halloween)

I could stickem in a new mod (which i'd do if I knew for sure what was new and what wasn't), but loath adding yet more duplicates.