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Banned

Some news from the Famitsu interview :
-Will release in September.
-Freemium. The game is balanced so that the scenario is beatable without having to spend money.
-Uematsu is composing 20 tracks.
-Sakaguchi is planning some sort of collaboration with other game creators.
-Would like to make a console version in the future if given the opportunity.

Banned

Saw that shit coming a mile away. It was boarding a plane 6 states over and I saw that shit coming. It was driving to the airport from Japan and I saw that shit coming. The thought of coming over hadn't even registered in it's mind yet and I saw that shit coming.

Member

El Capitan Todd

Well, if I often blame softco to direct their resource into mobile and not into "proper" consoles, in this case I can't blame Mistwalker.
They are indipendent developers, who work "for hire" pitching their concepts to various publishers.
If their next game is mobile, it's because someone (GungHo I think) decided to publish it; we should blame softco like MS or Nintendo (who published their most recent works I think) to not hiring them for a console RPG.

Member

Junior Member

Well, if I often blame softco to direct their resource into mobile and not into "proper" consoles, in this case I can't blame Mistwalker.
They are indipendent developers, who work "for hire" pitching their concepts to various publishers.
If their next game is mobile, it's because someone (GungHo I think) decided to publish it; we should blame softco like MS or Nintendo (who published their most recent works I think) to not hiring them for a console RPG.

Member

Member

Well, if I often blame softco to direct their resource into mobile and not into "proper" consoles, in this case I can't blame Mistwalker.
They are indipendent developers, who work "for hire" pitching their concepts to various publishers.
If their next game is mobile, it's because someone (GungHo I think) decided to publish it; we should blame softco like MS or Nintendo (who published their most recent works I think) to not hiring them for a console RPG.

If all DLC came tied to $13 figurines, I'd consider all DLC to be free

How the hell can you say that at THIS point ? lol
You know next to nothing about the game, its mechanic, staff size, budget and so on.

People need to stop acting as every iOS/Android project means that said dev will never ever work on bigger projects, maybe even on consoles or PC. iOS/Android is just another revenue stream but many devs still need and can to cater to other platforms to pay their bills.

Banned

Doing a 3DS or Vita game would be "fallen" far more than doing a iOS/Android game. iOS/Android are way bigger platforms who sell a ton more games in both $$ and in quantity than any other handheld could dream of.

People need to stop acting like iOS/Android are some how lower. The other handhelds, hell the CONSOLES wish they could have the kind of gaming revenue as iOS/Android brings in. iOS/Android is a major element of the gaming industry that would be far worse shape right now without it.

I mean making games on the most successful gaming platforms in the industry today or making hardcore gamers on a message board happy? I mean it's silly to assume most developers would pick the later. Especially small ones like Mistwalker.

It compares unfavorably when associated with fellow OP Rainfall game Xenoblade, which had more ambition, scope, wilder plot twists, vibrant use of color to build an awe-inspiring dreamworld, and without various performance drops. Xenoblade is just a better built game.

... But I liked The Last Story better anyway. The gameplay did interesting new things interacting with the squad, the cinematic puzzle boss battles were memorable set pieces, the sidequests were weightier then MMORPG fetch quests (occasionally consisting of full chapters in themselves), and a swift-paced 25-30 hr adventure.
And the outfits are more stylish and have better customization, this is super important.