How would you make a board like the Kuribo64? I'm just not getting it AclmlBoard blahblahblah whatever that is can you give me a link to the board creation thing?
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Metro(MM) how do I set up a board like Kuribo64? Also I think we shouldn't just refocus on SM64DS Hacking, SMG2 is quite new to all this, but Sunshine would definitly be the coolest. _________________________Community Remix Stuff:

I'll be interested to see the source for WhiteHole because I've long wanted to learn how to program. Anyways, It seems that we have gotten quite a bit of stuff out of the way, such as rendering models correctly, and possibly some of the Anarchy part.
Also, why should we not make a forum for it yet? It would be a good place to group our programs and such, like bmd2bdl, collision editor, text editor, hopefully 3ds2bdl soon. Anarchy and WhiteHole too.

It'll take me a while to archive the old Kuribo64 and make a new, fresh site anyway, so that lets you guys some time to think about all that _________________________Kuribo64 - RH-fucking-cafe - Kafuka

Edit- looking at them closely, they appear to be inspired from bmdview2. Considering most of Whitehole's renderer is inspired from bmdview2 as well, I don't think there'd be much of a change.

Edit2- 'inspired' isn't quite enough. I can clearly recognize bmdview2's code style in 'your' shaders. You even left commented out lines like those warn() calls. I have no problem with copypasting code but you shouldn't claim that code as yours when it's clearly an assemblage of copypasta.
_________________________Kuribo64 - RH-fucking-cafe - Kafuka