Apple this morning announced in its App Store Review Guidelines that it will relax all restrictions on the development tools that are used to create iOS apps, and there's some speculation that the Cupertino-based company may allow third-party development tools like Flash. However, this doesn't mean that Apple will allow Flash on the iPhone; it means that developers will be able to use Flash applications (like the GameSalad Mac and iPhone game creator) to piece together an app.

Apple just wants you to be happy. It wants your hardware to play nicely with your software, your apps to be malware free and your user experience to be as smooth as a baby’s butt.

This burning desire to deliver perfection endears Apple to its fan base. But some App Store developers say that Apple’s quest for quality cramps their creativity, and thus, has resulted in apps that aren’t living up to their full potential.

Apple recently began allowing developers to create their own iAds for the purpose of advertising in other applications, but as one developer points out, you may not get your money's worth when you use iAds for Developers. The developer iAds allows you to create an ad campaign around the iTunes Store page for your app, which allows users to see information about your app and even download it from iTunes right inside the iAd.

Earlier this year, the Apple versus Adobe slap fight over Apple's smack-talk about Flash and Adobe's retaliatory sniping fast became one of our favorite spectator sports. However, with all of the hooplah over both company's latest product launches and financial successes has made the feud moot. Fortunately, thanks to a bit of investigative reporting on the part of Wired, we've learned that the hard feelings between the two companies are still alive and well.

Recently, Wired received a communique from the Federal Trade Commision, under the Feedom of Information Act, for a 200-page complaint filed by Adobe against Apple regarding the Cupertino-based company's iOS SDK rules. You may recall that Steve Jobs, whose dislike of Flash is now near legendary, is also none too fond of third-party development tools.

For developers and consumers alike, this is really good news. Video export will hopefully be available on opening day in iOS 4. Currently, iPhone users only have the ability to export video to MobileMe or YouTube, as well as send it as an email attachment or a video message.

From inspecting the code, it appears that 480 pixels will be the maximum height of the video, with a cap out at 30 frames per second.

Not one to blink in the face of the oncoming freight train known as Apple’s iAd platform, the now Google-owned AdMob is stepping up its efforts to play nice with Cupertino’s hardware with the release of a new SDK for their mobile advertising service.

Task management apps exploded with the introduction of the iPhone App
Store, and leading the pack was Cultured Code's Things, which earned an Editor's Choice award
from us back in late 2008. The iPhone version of Things had been
adapted from the previous Mac iteration, and though it successfully
distilled the essence of the popular program into a portable package,
Cultured Code had to significantly simplify the way Things worked to fit
it on the iPhone/iPod touch screen.

But now, with the iPad and
its glossy 9.7-inch screen on the horizon, Cultured Code is closing in
on a version of Things that'll find the happy middle ground between the
two versions, pairing a touch interface like that of the iPhone with the
screen real estate of a much larger device.