Wednesday, January 19, 2011

"With the Sundance Film Festival set to begin Thursday, filmmakers must decide the best approach for standing out in the crowd. A strategy worth considering is found in “Zenith,” a film that has had virtually no festival exposure but begins its theatrical release Jan. 19.

Directed by Serbian-American filmmaker Vladan Nikolic, science-fiction thriller “Zenith” alternately takes place in the year 2044 and the present day. Nikolic imagines a bleak future in which science’s attempt to genetically modify the human race and make everyone feel eternally happy instead turns people into cold, alienated creatures in search of physical stimuli — mainly in the form of drugs. Ed (Jason Robards III), a young dealer, discovers a series of 10 tapes recorded by his missing father, Jack (Peter Scanavino). Seen as a crazed conspiracy theorist in his own time, Jack’s ramblings about a vast scheme by unseen forces to unravel the foundations of society strike Ed as eerily prescient. Under constant scrutiny, he embarks on an ominous mission to unearth more of his father’s research...."

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About Me

I advise on the design of narratives in interactive environments, including screen-based works, in situ installations, online social networking sites, cross-platform projects, interactive short films, most recently an interactive graphic novel. In 2006/07 I was the narrative design consultant on Late Fragment, a feature film/dvd (CFC/NFB) & screened at Cannes. I have advised on over interactive 60 works many of which have gone on to win awards in Canada & abroad (Pax Warrior, [murmur], Painting the Myth). My position at the Media Lab has given me the ongoing opportunity to critically engage with the development of emergent forms in digital media & to test theory against practice. This spring, I mentored the Digital Development Lab in Vancouver.
Research: function, design, & experience of narrative in interactive environments, the narrative potential of haptic interfaces & the future of entertainment in a cross-platform, Web 2.0/3.0 world; impact of interactive works in the context of Toronto’s arts fests, Luminato & Nuit Blanche.