they did it for a more immersive experience. I highly disagree with that. in fact, i disagree with a lot of things they’re doing. like the dueling system, how you have to accept the duel to fight. as well as this “blueprint system” where you buildings never get destroyed or lost. there is no point in raiding people if there is no penalty.

The Creation Engine received a couple improvements to facilitate the whole “multiplayer” aspect and such of Fallout 76. It receives improvements for every major release, despite needing to be wholly replaced imho due to how old it is.

Next-gen games (Starfield, Elder Scrolls VI, etc.) will also run on the Creation Engine.

KeefPunchman:

They won’t be selling it even on Steam. That’s one of the many reason I’ll pass.

TophatPesky:

“We did it to provide the best Experience for all our players”

You get a more direct profit by selling out of your own engine, rather than giving a portion of your profits to Valve first. Personally, I think the game would sell better on Steam, but it’s healthy competition regardless. I’ve never understood why people get so upset about a couple games being launcher-exclusives. You’re on PC, it’s not the equivalent of needing to own three different consoles.

People shouldn’t equate launcher-exclusives to being as annoying as console-exclusives, which is something people do a lot.

Aj_Gaming:

As tfw means “tears for when” and that’s a meme of sorts.

tfw means “That Feel When”

If it was grammatically correct, it should be “that feeling when.” Regardless, it’s not “tears for when” but most of the time you can make those interchangeable anyways so it doesn’t really matter.

Aj_Gaming:

One more thing, you do realise betas ARE MEANT FOR PEOPLE TO FIND BUGS. It’s not the final product, yet you guys act as if it is.

I think part of the problem was that there was not enough time for them to realistically be able to fix their product. The beta should’ve happened sooner, in initially smaller groups. It didn’t happen the way they made it seem like it was going to.

Bethesda is known for buggy games. They should’ve probably done something about that, especially when pushing an already-controversial spin-off to a flagship franchise.

Aj_Gaming:

more detailed models, thousands upon thousands of pieces of new content.

Most of the assets are reused from Fallout 4. Similarly, New Vegas reused a lot of assets from Fallout 3.

They intentionally chose to build on from Fallout 4 so that they could more quickly develop the game. They said this. It’s a spin-off, just like New Vegas was.

Calling it a “mod” definitely isn’t correct by any means, but I’m sure it feels like that to people due to the reused assets.

Of course, not all the assets come straight from Fallout 4, obviously. They did still make some new stuff.

TophatPesky:

Few Days late, But it was recently found out that bethseda has no encryption or security for players. So DDoSing players in 76 is gonna be fun ride for us all. If you own 76, Be careful.

A lot of those posts seem like they’re just fear-mongering. Afaik it uses the same encryption as the launcher itself, but you could probably try and manually track the packets and see where they go if you really wanted to.

The Creation Engine received a couple improvements to facilitate the whole “multiplayer” aspect and such of Fallout 76. It receives improvements for every major release, despite needing to be wholly replaced imho due to how old it is.

It’s not meant to be the next fallout game, it’s like Fallout Shelter, it’s an addition to the universe, but not Fallout 5, that’s why they called it Fallout 76. Fallout 3 and Fallout: New Vegas run on the same engine despite being released 2 years apart. 5 years later, Fallout 4 has a new engine. 3 years after Fallout 4, 76 has the same engine. Having amazing graphics and a gaming studio that is totally new to Multiplayer is enough for me to give em a break. I play for the fun, not the intense plot or wether or not it meets expectations.