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Chris Taylor (lead designer) and Serg Souleiman (lead concept
artist) of Interplay's Project V13 (which everyone knows is
Fallout Online but legal issues don't allow the devs to
state the obvious) have commented on the concept art that has
recently been posted in the Interplay forum.

Frymuchan, one of the Interplay stockholders, has posted about
the court supposedly ruling in Interplay's favor in the preliminary
injunction of the Bethesda v. Interplay case. However, it turns out
that he mistook a proposed court order submitted by Interplay for
an actual one. Christopher Nelson, Interplay's in-house lawyer
stated:

Hey, everybody.

You will not often hear from me, but as Interplay's in-house
lawyer I feel the need to set the record straight here...

The Court has not ruled on Bethesda's Motion for Prelminary
Injunction. A proposed order was filed with our Opposition to the
Motion, but that is not the same as an Order of the Court. The
hearing is weeks away. Interplay will issue an official statement
if there is a material development that needs to be addressed.
Please do not rely on rumor or speculation.

In the meantime, we all appreciate your enthusiasm and
support.

Thanks,

Chris

Meanwhile, we have a copy of Interplay's opposition filing to
Bethesda's injunction motion, whi…

Interplay has opened a forum for Project V13 concept art. Chris
Taylor comments:

Some of the concept art for the game has been released due
to the lawsuit. This forum will be a place where we can post high
quality versions of the same art and you can give us some feedback
on it at the same time.

Keep in mind that this is concept art. It's not finalized
art, but it will give you a feel for what we are aiming for with
V13.

(And I'll keep bugging the lawyers to release more art when
we can... I'm pretty excited that we're finally able to show you
some of the work that we've been doing up until now.)

The first image, created by Serg.S and called "Factory", can be
viewed on the right or directly at the source, provided you have an
account at the Interplay forums.

Update

Another one named "Graveyard" up at the Interplay forums.

Update 2

Yet another piece of concept art called "Survivor" can be found
at the Project V13 concept art forum.

One of the major influences of the Fallout series' asthetics,
the Mad Max series of films has had a 4th film given the green
light and filming is to be done, as per the originals, in outback
Australia.

The film has been stuck in development hell for more than 20
years and this is a major step towards realising another film.
Previously, it had been indicated that it would be made as an
animated feature but a live action version will now be
produced.

More details here.

Are we going to see Fallout returning the favour and providing
some artistic inspiration for this movie? Have a look at this
gallery to see some raiders who could fit right into a live-action
Fallout.

According to GamesRadar, there's a new peripheral called Nvidia
3D Vision. This makes images for both your left and right eye
respectively so when you wear the glasses, it makes it 3D. There
were three games tested by GamesRadar: Resident Evil 5,
Left 4 Dead and Fallout 3. Here's an excerpt:

It runs at a hefty price, $199 USD and includes the
following:

Wireless glasses

IR emitter

DVI-to-HDMI cable

Two USB cables

VESA 3-pin Stereo Cable

Interchangeable nosepieces

A cleaning pouch and cloth for your fancy new glasses.

Check it out here. You can also find the full list of supported
games here.

Play Magazine has posted an interview with Inon Zur regarding
his soundtrack for Dragon Age: Origins. However, there is
one question related to Fallout 3 as well:

I have to ask about the “Butcher Pete” song in Fallout 3.
Steeped in controversy, this old-timey song by blues musician Roy
Brown was included among the “period pieces” of the Fallout 3
soundtrack and helps to further steep the wasteland in retro
American lore. There is some debate about whether the song is about
a guy who likes to have sex with a lot of women, or sex with
anything, or if he is a serial killer who preys on women, or all of
the above. But this makes me think of “period piece” songs that fit
the game’s era and which are played by NPCs who live within the
gameworld, as opposed to atmospheric songs which only outsider
viewers can hear. Did you include any such “period” songs in Dragon
Age: Origins? What do you think of the dynamic between period songs
versus atmospheric songs for the audience?

Interplay has filed an 8-K SEC filing concerning its legal
battle with Bethesda. It has the same information as the forum post
by frymuchan, one of the company's shareholders, but is written in
a less biased way.

On October 16, 2009, Interplay Entertainment Corp.
(“Interplay”) answered the lawsuit filed by Bethesda Softworks LLC
(“Bethesda”) in the United States District Court for the District
of Maryland on September 8, 2009. In conjunction with its Answer,
Interplay asserted Counter-Claims against Bethesda seeking
affirmative relief, including for Breach of Contract, Declaratory
Judgment, and other relief. Interplay alleges Bethesda breached the
terms of Asset Purchase Agreement related to the sale of the
FALLOUT® intellectual property to Bethesda.

Interplay’s counter-suit alleges that Bethesda interfered with
Interplay’s business, including distribution of the previously
released FALLOUT ®, FALLOUT® 2, and FALLOUT® Tactics games, by
attempting to terminate Interplay’s distribution ri…

A site called Sankaku Complex (warning, the site also contains
adult content) has posted scans from a Japanese magazine
(although they did not mention the magazine's title) with the
results of a poll regarding the readers' favorite RPGs. The top 10
list is:

Final Fantasy X

Dragon Quest III

Final Fantasy VII

Persona 4

Kingdom Hearts II

Dragon Quest IX

Tales of the Abyss

Dragon Quest V

Chrono Trigger

Fallout 3

As you can see, Fallout 3 is the only non-Japanese RPG on
the list. I had no idea it's so popular in Japan. Maybe one of the
Japanese fans would like to adopt the Japanese version of The
Vault?

We have launched a new version of our article creation page,
this time in a tabbed format. It lets you easily add new articles
on various topics, as it preloads the necessary templates and
categories for you to fill in.

We have introduced a new infobox template - Template:Infobox
person, to be added to articles about real-world people like
developers or voice actors.

After a lengthy discussion about the new policies, we are also
introducing new format for items (particularly weapons and armor)
that can be found in multiple games. Previously, the generic name,
like Laser rifle, functioned as a disambiguation page, while the
stats for the same item for each game, if a given item was the same
in-universe, were listed on the same page (e.g. Wattz 2000 Laser
Rifle, with stats for both FO1/2 and for FOT).

In our new version, on the other hand, the generic title is an
overview page, like at Laser pistol, and there are separate pages
with game-specific info for each game an item of a given type …

Senpay from Fallout Encyclopaedia managed to create a script
that allows exporting 3D models from the Van Buren
(original, canceled Fallout 3 by Black Isle Studios) tech
demo into 3D Studio Max. Given the nature of the tech demo, some of
them are just low-quality placeholders, but others can be quite
useful for Fallout 2 modding (they're probably too low-res
for Fallout 3). It's unclear how many exactly can be
exported, but Vault-Tec Labs (our Fallout modding wiki)
admin Dude101 estimates the number to be 500+. Some of them, like
the creatures will probably soon end up at The Vault too. Here are
some samples:

On the Raging Bull Stockholder forum, an Interlay stockholder
called frymuchan details the countersuit filed by Interplay against
Bethesda in reaction to Bethesda's lawsuit over the rights to
Fallout Online and the original Fallout games.
Interplay argues Bethesda is in breach of contract and the contract
to sell the rights to the series to Bethesda is null and void and
Interplay owns the franchise again. These are excerpts from the
stockholder's posts:

"Interplay argued that they purposefully retained the rights to
the original Fallout games when selling the Fallout license to
Bethesda knowing full well (as did Bethesda) that Interplay was
going to exploit the original Fallout games upon release of Fallout
3. Why would Interplay keep the original Fallout rights and sell
Fallout for so cheap unless this was built in as part of the
package deal? The original Fallout games are only worth something
in relation to sales generated from the release of FAllout 3.
Therefore, Interplay did not harm…

David Hodgson, the author of the Fallout 3 Official Game
Guide has a new post up on his blog, describing what is new in
the Game of the Year Edition of the guide. Here's an excerpt:

I’m particularly happy with Chapters 3 and 4: brand-new
Wasteland Census and Gear information. The Census showcases every
single person with a name that appears in Fallout 3. And I mean
EVERYONE, along with where to find them, their biography, and their
related Quests. Each Wasteland dweller has their own portrait too;
a screen-taking process that took 72 hours alone to accomplish. But
you will be able to look up information on anyone you meet, whether
it’s Split Jack the Bandit or Leaf Mother Laurel. The Gear features
every available weapon (along with a render of it), and all the
wearable equipment you can find, with statistics and advice on how
(and where) to find each type. Naturally, this includes associated
Quests, unique weapons, custom weapons, and every other possible
piece of information you need.

Some PS3 users are are reporting problems with their saves from
the original edition of Fallout 3 not working with the Game
of the Year Edition. It seems that it does not affect players in
the US, but it does affect those in some other countries, like
Canada and Sweden. It is caused by the game's ID in original and
GotY versions being different. Hopefully, Bethesda will fix this
issue through a patch.

Matt Grandstaff, Bethesda's community manager, says "We're aware
of that and looking into it. We also know right now it's not an
issue in the US."

Some of you might have seen the fansite set up by some fans at
falloutnewvegas.com, which, while understandably lacking in
content, had mostly the #1 spot in Google searches for Fallout:
New Vegas. However, as of October 5, the site has been shut
down. According to registration data, the domain is now registered
with CSC Corporate Domains, Inc. As it turns out, so is
bethsoft.com, zenimax.com and other domains owned by Bethesda
Softworks/ZeniMax Media.

Honestly, I was surprised that Bethesda had not registered the
domain on the very day they announced the game, and them taking the
domain over from the fansite now is simply them protecting their
trademark. The fansite will likely be free to continue at some new
address.

Now that the Game of the Year Edition of Fallout 3 is
out, maybe we'll finally see some news about Fallout: New
Vegas at the newly acquired address soon?

The Fallout 3 Game of the Year edition, which includes
all five add-ons will be coming to stores in the United States
today for all three platforms. It might take some time until it
comes out in other countries, from probably a few days in the UK to
possibly months in Poland. In the US, the Xbox 360 and PS3 versions
costs $59.99, while the PC version costs $49.99.

Maybe now that Fallout 3 GotY edition is out, Bethesda
will finally release some information about Fallout: New
Vegas?

We already posted about Gearbox's Randy Pitchford's dislike of
dialogue trees in Fallout 3. Now Gamasutra has published a
five-page interview with him, where he talks more about what the
Borderlands developer likes and dislikes about Bethesda's
game. Here's an excerpt:

BS: How are you pacing that experience? Fallout 3 does it
pretty well.

RP: Fallout 3 starts from a role-playing side, and they start
to layer shooting on top. The shooting is okay. If the shooting was
better, would that gave have been worse? I don't think so. I think
that game would have been better. I thought that that system was
cool -- I liked the presentation of it -- but frankly I hated the
dice rolls. Like, "Dude, I shot that guy in the head. I had a 90
percent chance, and you rolled a freaking 7? Fuck you. I score a
hit. I fucking shot that guy in the head. Fuck you," you know?

And I love Fallout. It's hard to say, "What's your favorite
game?", but it certainly was one of my favorite games last year if
not my favorite …

With the Fallout 3 Game of the Year Edition finally coming
out, comes its huge Prima Guide. The GOTY edition of the
guide contains the original game guide (no doubt with fixes for the
many errors found in the first edition) and added sections for the
five add-ons.

Of course, there will also be a Capital Wasteland map, along
with maps for the new locations added by the add-ons. In fact, this
guide--at an amazing 752 pages--is officially the largest game
guide Prima has ever written. The author, David Hodgson, actually
proclaimed that the guides are a full pound heavier than the
original one... which may I add were not too slim in the first
place. The GOTY guide comes in two editions: Regular and
Collector's Edition, which has all the same content, but is in
hardback and has a specific production number, so you can brag to
your friends and solidify your fanboy status.

We have reached another milestone in terms of the number of
articles in our wiki. The fact that we now have 7000 articles is
not only interesting because it's a round number, but because our
article count doubled within a year - in October 2008, shortly
before the release of Fallout 3, it was only ca. 3500
articles.

The Vault's policy and guidelines project has finally been
finished, after two months of lengthy discussions and work, mostly
by Porter21. Its goal was to create a comprehensive framework which
codifies the substantial amount of unwritten rules at this wiki.
This was done to reduce workload for the administrators and to help
new and old editors with contributing to our wiki. The starting
page for our new policies and guidelines is The Vault:Policies
and guidelines.

Chris Avellone (currently of Obsidian Entertainment, which is
developing Fallout: New Vegas) has answered some general
fan-submitted RPG design questions on his blog. Here's a short
excerpt:

5. Who was your first character to design, and what has changed
in your design process since then? (how you design characters
now)

The first characters I designed was Myron for Fallout 2.
I was given the "child genius," but I did what I could to make sure
he wasn't the Wesley Crusher archetype, which I thought was pretty
played out in most media forms. In the end, however, Myron had his
problems - he talked too much, could get really annoying in parts
(especially if you were female) and was useless in combat. I do
think he succeeded in being a highly-reactive character to events
in the game and things your player did, and it was pretty awesome
for high Intelligence and high Science guys to argue with him about
his own creations. I really like it when he gets frustrated when
you keep asking him insight…

Randy Pitchford, the boss of Gearbox Software, has been
interviewed by OXM. Among other things, talks about the differences
between his Borderlands and Fallout 3 and what he
sees as flaws of Bethesda's game:

"I understand why we do those games [like Fallout 3] but I
don't know - do we want that? I think that game could have been
much better if it didn't have a single dialogue tree. Honestly. And
if it was more action-orientated, and if the shooting was
better."

Accordingly, Borderlands is a much more action-packed take on
the wandering-the-wasteland concept. Pitchford knows that's putting
his money where his mouth is: "Maybe we're right. We'll see. We'll
find out when we decide what people are gonna buy."

While some dialogue in Fallout 3 could sure use
improvement, I certainly wouldn't consider getting rid of dialogue
trees much of an improvement.

Point Lookout and Mothership Zeta, the final
Fallout 3 add-ons (previously released on Xbox Live and
Games for Windows Live), are now available from the PSN Store for
PlayStation 3 in North America - more should be coming soon. Each
add-on costs $9.99/£7.99/€7.99. The Game of the Year edition, which
will include all add-ons, will be released on October 13, 2009.

The weekly digest is a weekly summary of The Vault's internal
news with the purpose to help editors keep up with what's going on
at the wiki. It is the place to mention all the small things and
improvements which do not justify an own news item and will be
posted weekly on the main page.

A Fallout Humor Wiki has been started by the user The Lone
Grunt. If you feel like contributing to a general parody wiki about
the Fallout series, you can do so there.

There have been some changes to Wikia's . First of all, blog
comments can now be edited by the commenters themselves, wiki
administrators and Wikia staff. If a given comment has been edited,
a link to its edit history is visible, so even if you change it,
the original comment is still preserved. The comments are now also
grouped in the Recent changes, which means that they don't clutter
the page that much. However, currently the title of the blog post
that is commented on is not displayed in RC, unless you hover your
mouse cursor over the t…

With Fallout: New Vegas moving to Obsidian, Is difficult to
let go of the day-to-day operations on a game you helped
reinvent?

Sure it is, but they obviously know what they’re doing when it
comes to Fallout, and I get to just play this one, so I’m looking
forward to it.

Starting today, I’m christening you video games’ George R.
R. Martin. It’s been four years since Martin released A Feast For
Crows, and we’re up to three years since Oblivion still with no
announcement of Elder Scrolls V. Reading Martin’s blog, I see he
spends his days watching football and painting pewter miniatures.
What’s your excuse?

I too like to watch football. In my spare time I play and make
video games. Made this little one called Fallout 3. So, yeh, that
one took some time, that’s my excuse. It’s not like George R. R.
Martin wrote some other epic recently, so can I get a pass on
that?

The November issue of PC Gamer is now available and features
mods from Morrowind, Oblivion, and Fallout 3 in their feature The
PC Gamer 50 Essential Mods. This is probably only to be expected,
considering the massive amount of mods Fallout 3 fans have chugged
out since the G.E.C.K.'s release.

Martin: I want to ask about hero's father - James. At the
game beginning player see him for very short time. Than father ran
of the Vault 101. Than player found him and soon he's dead. Why is
it so? Why are no more choices in this situation which don't let
James to die ?

Pete: Well, not everything that happens in life is your choice.
James made a choice to leave you behind in order to go back to this
project and try to finish it and bring people clean water. You also
have choices. You can choose not to go looking for your father. You
can decide how it is you interact with him when you find him, but
it’s still his choice to do what he did.

Martin: About G.E.C.K. - game modifications developing
application. Will Bethesda release some more patchs for it? For now
it still have some serious bugs.

Pete: I don’t know if we’ll be making any additional changes to
the G.E.C.K. or not at this point.

Operation: Anchorage and The PittFallout 3
add-ons (previously released on Xbox Live and Games for Windows
Live), are now available from the PSN Store in the US and Europe
for PlayStation 3. Each add-on costs $9.99/£7.99/€7.99. The final
two add-ons, Point Lookout and Mothership Zeta will
be released next week.