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Twitch Upcoming!

We're delaying our Twitch till AFTER a very specific KS update. You'll know what one, we'll talk about the twitch in the update. We need all hands to get this one ready.
Which still means something good is coming.https://www.twitch.tv/missingworldsmedia

Maybe. It looks as though Masteries act like buffs, so it will depend on just how large a spike they give us. How choosing our remaining powers after the lvl 30 soft cap is released affects our game play. It could end up that putting a 15 lvl gap between Mastery slots and holding back the last one would even out a "power" drought. I guess we'll have to wait and get hands on to see how it all plays out.

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If small things were meant to live, they'd have bigger teeth or faster feet.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

Bleh. While a re-skin and damage boost was inspired game design for a level cap increase in SWTOR, the old Project for Jedi Shadow was better. I LIKED ripping hunks of rock and astromech droids out of the ground, then force throwing them at my enemies. Now I have swirly force lights instead. :(

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If small things were meant to live, they'd have bigger teeth or faster feet.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

Much like what TOR has done, when a level raise happens, they move some powers up, so you have to achieve them again. They could do that if wanted.

That would make me very unhappy. In fact, taking any cues from SWTOR's power tree would be disappointing to me. Whereas CoX's power progression was fun and rewarding, TOR's was like so many RPGs nowadays, where levelling presents me with a number of options - all of which are decidedly 'meh'.

I dearly hope CoT is more like CoX in this area, where levelling rewards actually felt like rewards.

Much like what TOR has done, when a level raise happens, they move some powers up, so you have to achieve them again. They could do that if wanted.

That would make me very unhappy. In fact, taking any cues from SWTOR's power tree would be disappointing to me. Whereas CoX's power progression was fun and rewarding, TOR's was like so many RPGs nowadays, where levelling presents me with a number of options - all of which are decidedly 'meh'.

I dearly hope CoT is more like CoX in this area, where levelling rewards actually felt like rewards.

Much like what TOR has done, when a level raise happens, they move some powers up, so you have to achieve them again. They could do that if wanted.

That would make me very unhappy. In fact, taking any cues from SWTOR's power tree would be disappointing to me. Whereas CoX's power progression was fun and rewarding, TOR's was like so many RPGs nowadays, where levelling presents me with a number of options - all of which are decidedly 'meh'.

I dearly hope CoT is more like CoX in this area, where levelling rewards actually felt like rewards.

I hope that the twitch stream on Monday from Rottweiler wasn't the official CoT stream for this week. Please tell me it wasn't...there was hardly any focus on CoT and no actual game footage like Dr. Tyche's streams.

I believe Rottweiler's usual focus is more 'Community' and less game specific, except when he can show content from MWM, or something. The advantage of Rottweiler over Dr. Tyche is that he has the show and the tech established to put it out regularly. Unfortunately, MWM doesn't always have the content ready to show.

Speaking of Star Wars the Old Republic - I really liked it back at launch when we had talent trees - I was Off Tank for the 2nd raid team of a large raiding guild called Serenity (i think it was called that). My build seeing as i never made my builds using guides actually made use of an Ability from another tree that gave me access to a Shiv. Really good for dropping in a dot to help generate threat in combat, in between rotations. (though i was the only trooper tank in the guild that was raiding)

I do like Rottweiler’s stream and will watch it, and I’m fine if CoT says they don’t have anything this week to show off but I do hope it isn’t the only stream for CoT from now on. I would still like to be game focused streams. I wouldn’t even mind if it took place as a bi-weekly update every now and then

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The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

And, yes, the show is over. We had some weird tech issues in the broadcast that none of us could figure out. I'm wondering if it was because I was both streaming and recording the video at the same time. It's never been an issue before and I'm still wondering if the updates last week from Microsoft to deal with those recently disclosed CPU security issues might have had something to do with it.

Yea, it was unfortunately pretty bland, hopefully the next streams will be a little more functional. I would have liked to see the systems that he was trying to show, so hopefully we can see them working at some point

—

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

It's too bad that nothing was working in the latest twitch. Not sure MWM should even keep it up to view as an official twitch stream. Just over an hour of literally nothing.

Well, it definitely wasn't a black screen. And if you think there was "literally nothing" then you weren't paying attention. I accidentally streamed portions of the character creator system that we hadn't meant to show yet. I also showed off our base designer system. I showed an element of our city map that was planned (skyways). There was also a screen shot system I previewed with quite a few control options. Only thing that didn't work was system performance and a control system we were considering. The former led to a freeform conversation with the viewers about system specs. I kept the show short because I had to be up at 4:30am. But these shows are to show the public a preview of our work and plans. This met those requirements. If the system performance wasn't sucking so bad I would have done more though.

Yea, it was unfortunately pretty bland, hopefully the next streams will be a little more functional. I would have liked to see the systems that he was trying to show, so hopefully we can see them working at some point

Yeah, it was pretty frustrating for me. I never had such poor performance in my streams before and I was past annoyed about it. We are thinking about doing some pre-recorded stuff so these issues don't come up (and help with our broadcaster scheduling). That just sucks for audience interaction though. It's mostly me and Dr. Tyche at the moment who are set up to do these and he can't do evening broadcasts right now.
Hopefully we can get a better show next week though having my own work which reflected hours of planning and development to get it to look good described as bland kind of bites.

Sorry, I should have been more clear Avel, your work looked awesome, but due to the lag on the video, that skyway you were talking about didn’t even show up in the video, I don’t know if it was the same for everyone. Right when you loaded it up, it was practically just a still screen til you went out of it. I was really excited about all the stuff you had prepared, you’re awesome, it’s just the issues which caused it to be bland, Hopefully this helped clear my intentions of my previous statement

—

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

We are thinking about doing some pre-recorded stuff so these issues don't come up (and help with our broadcaster scheduling). That just sucks for audience interaction though.

One idea is to do pre-recorded clips of the systems you want to show off. That way you know everything is working and showable right away and you can just show the clips during the streams. Not having to load anything will cut some time I would think which will help you get to bed and up for your early mornings. And since you don't have to do anything at that point past hitting play it would free you up to interact with everyone in chat while the videos are playing so you won't have to be choosing between one or the other.

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The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

In another thread, it was mentioned by MWM that one of the reasons they have not hired any staff is because of the complication of workshare with the existing volunteers. To me, that is a rationalization rather than a real reason. I have served on the board of Directors of an international volunteer organization, and there is a way to hire the right people for the right jobs so as to let your existing volunteers continue to do what they do best. One way is to delegate work and promote your volunteers into supervisory and Quality assurance roles. But another is the way we did it in my organization.

We hired a full-time central office staff to handle things like accounting, secretarial work, and all the other administrative functions the volunteers in the organization don't call among their own strengths.

For a group of IT savvy people like MWM, it sure seems odd that they are having such difficulty with this stream. And by extension, if they can't get a stream together, I now wonder at MWM's ability to even host the game when it goes live. So I can only conclude that the skillset associated with creating a game is different than the skillset necessary for putting the infrastructure together to stream the casts. To that end, I think it would be a good idea for MWM to hire someone with the requisite skillset and infrastructure to address the issues associated with this streaming debacle.

In this case, then, it seems like the perfect skillset to outsource for. Hire a central office with the missing skillsets so the existing volunteer force can get back to doing what they do best, and not continue to embarrass themselves with their failure to put computer technology together.

I assume the problems aren't due to a lack of ability on MWM's part so much as an appropriate lack of priority placed on this particular issue. I.e. it's far more important to get the game ready for release than to get these streams working perfectly. I for one think they have their priorities right.

Sorry, I should have been more clear Avel, your work looked awesome, but due to the lag on the video, that skyway you were talking about didn’t even show up in the video, I don’t know if it was the same for everyone. Right when you loaded it up, it was practically just a still screen til you went out of it. I was really excited about all the stuff you had prepared, you’re awesome, it’s just the issues which caused it to be bland, Hopefully this helped clear my intentions of my previous statement

I didn't even know it was that bad. I'll have to watch the stream myself. I simultaneously recorded it so I might be able to try getting it up on YouTube. Shouldn't have all the hiccups but it won't have the chat context to go with it unfortunately.

Sorry, I should have been more clear Avel, your work looked awesome, but due to the lag on the video, that skyway you were talking about didn’t even show up in the video, I don’t know if it was the same for everyone. Right when you loaded it up, it was practically just a still screen til you went out of it.

Can confirm - there was a good chunk of the stream where the video just stopped. I had no idea what was going on - just had a static image to look at.

AWC:
Oh, that's right, you were recording to local storage as well... Unless you're using a separate PC or specialized hardware with what amounts to a second, parallel path for recording to a different drive, the combined demands of project loading/rendering + encoding/compressing/uploading to Twitch + encoding/compressing/writing a video within a single PC can be quite intense for it, as some other streamers have discovered. A cutting-edge system for gaming or development tends to lack that much duplicate (or triplicate) processing capability for video, unless designed with that as a goal.

For instance, just looking at storage alone, to ensure all 3 activities run smoothly on a single PC, I'd want:
- a fast, dedicated SSD (>=120GB) for the OS and basic utility programs that I consider OS-related.
- a fast, adequately-sized second SSD as a working drive for project files, other frequently-accessed material, and programs I want to quick-start or that require quick or frequent drive activity during use. Size as needed, though this may mean expanding to several SSDs/RAID.
- a recording/backup/"rarely used stuff" drive or array (HDD, multi-TB, the key here is decent speed for writing in bulk).
Then I'd continue along the rest of the processing path to eliminate bottlenecks where two or three activities are asking for the same resource at the same time.

As others have mentioned, various workarounds (no local recording, playing prerecorded videos, reducing resolution/displays, etc) will be easiest and cheapest, unless you want to do lots of streaming and video editing with this PC in the future. Unfortunately I couldn't say whether the Meltdown/Spectre "fixes" are a likely contributor to the issue or how to mitigate them if they are, beyond simply trying to avoid or revert those protections if you feel the risk level is low enough - at least as a test to see if that's the root cause.

Regardless, best of luck with diagnosing the issue and finding a solution.

Good information, Scott. Many regular/professional streamers I know of have a separate computer dedicated as a "streaming rig", with their main computer being used for the games and such and the other stuff farmed out to the other computer.

Thanks for the info. Oddly I've done this combination before without problems. But I recall the settings in that level for the skyway do not allow normal lighting builds... and that is exactly where I had most of my issues. But the lack of SSDs hurt as well I'm quite sure. I'm already on track to getting a pair of adequate SSDs and I have a 4TB bulk storage HDD with a decent speed. My goal for the OS SSD is around 500GB. Same with the second one. In fact I've already been speccing and pricing a system upgrade. Right now I'm looking at around 2K USD for CPU/MoBo/RAM/Video but I'm currently paying off some debts that are slowing an upgrade. Been tempted to do a GoFundMe ;p

just a suggestion. could we spend a few moments in the next twitch going over various faces and hair? I would love to see what we have up and running at the moment.
And a quick moment for concept art for Dr Tyche. thus far he is my favorite villain. Ya just gotta love a guy with giant robots.

Please and thank you for any consideration.

and PS...lets be take a risk and show off the boob slider....Do we have wings yet?

Bottom line: I'm looking for a teaser segment for the character creator.

The one of those I had (Seagate 1TB 2.5” 5400 RPM) tended to benchmark as not much faster than a regular 5400 RPM drive. For streaming, I doubt the SSD part does much good.

Are you talking about the SSD part of the hybrid? Yes, I'm finding it's not making much of a difference speed-wise. :(

All hybrid drives I have looked at just have too little SSD (usually 64MB) to make it meaningful for any large-ish projects. It's only meant to be used as cache, not as actual storage, so anything that is larger than the that cache won't really benefit from it in any practical way.

just a suggestion. could we spend a few moments in the next twitch going over various faces and hair? I would love to see what we have up and running at the moment.
And a quick moment for concept art for Dr Tyche. thus far he is my favorite villain. Ya just gotta love a guy with giant robots.

Please and thank you for any consideration.

and PS...lets be take a risk and show off the boob slider....Do we have wings yet?

Bottom line: I'm looking for a teaser segment for the character creator.

I would like to see those things you suggested too...except the boob slider that's just weird.

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I am the terror that flaps in the night, I am the bug that delays a game's release.