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I have changed the model for grenades to the cpma grenade (by making zzz-grenadecpma.zip/models/ammo/grenade1.md3, then using QLDT to change into zzz-grenadecpma.pk3 and placing in baseq3) but I cannot work out how to change the skin for the new model...In pak00.pk3/models/ammo/ there is:

I have added the equivelent skin files and named them the same, same file format (I have also tried .tga), size etc to my zzz-grenadecpma.pk3 file but for some reason wolfcam does not load them and I get my cpmagrenades covered in ugly standard texture

Any suggestions would be lovely, thanks

Last edited by EARTH_QUAKE; 02-07-2013 at 10:06 AM.
Reason: i've made progress since

I have changed the model for grenades to the cpma grenade (by making zzz-grenadecpma.zip/models/ammo/grenade1.md3, then using QLDT to change into zzz-grenadecpma.pk3 and placing in baseq3) but I cannot work out how to change the skin for the new model...In pak00.pk3/models/ammo/ there is:

I have added the equivelent skin files and named them the same, same file format (I have also tried .tga), size etc to my zzz-grenadecpma.pk3 file but for some reason wolfcam does not load them and I get my cpmagrenades covered in ugly standard texture

This must be close...I fiddled around for long enough to doubt that It's going to work as it is, though. Thanks for the idea however, I'll try more tomorrow.

Have you at least tried to do it just as I wrote? The first line you corrected doesn't even make sense The second corrected line would work fine, doesn't matter how the .tga file is named, you just have to match the path with a physical file.

Your problem is that you dont have a shader named 'grenadecpma' in your shaderlist. All you've got is 'grenade' which is default q3/ql shader for texturing grenades, and looks like this:

This code above obviously won't work for you, since model you're using is different, hence it uses different shader. If you dont believe me, try importing the model into blender and check the shaderpath + shadername, then compare it with the standard grenade model.

Makes more sense, as you are trying to override the shader grenade with the new shader grenadecpma.tga? Anyway it hasn't worked, mildly surprised I'm downloading blender now, I'm hoping it will give me some clues (I've never used custom models before). Thanks for you're help, I'll edit this message as I make progress

Makes more sense, as you are trying to override the shader grenade with the new shader grenadecpma.tga? Anyway it hasn't worked, mildly surprised I'm downloading blender now, I'm hoping it will give me some clues (I've never used custom models before). Thanks for you're help, I'll edit this message as I make progress