Damage units are best when you have an equal battle at hand but are not that useful in mass battlesSay I have 90 range tanks and 10 armor and you have 90 damage tanks and 10 armor, what happens is my range gets the first attack so your armor and some damage units are already destroyed before they finally attack since damage attack second in a battle

Although this is a highly debatable topic, range is still prefered to damage though I think its due to individual preferanceWhat I do is I create maximum range, as much as I can with few supporting armor and when the overheads get too high and range become too expensive for me I then shift over to damage. To me this has been pretty deadly so farOr you can limit as well, I sometimes say for every 3 pure squads of range I have, I create 1 squad of damage so if I have 90 range infantry, I create 30 damage infantry, etc...

_________________Do Not Pray To Have Better Lives My Friends, Pray To Be Stronger Men

Many players use damage in their squads. While damage might be useful when you face people that have only armor, you’ll have a hard time fighting someone with range. If someone sends enough range, they can take out your damage without you doing ANY damage to them. Most people will always try to have rounds that last only 1 round, so that they take minimum losses. In battles like these, your damage will be just useless. Therefore, I think people shouldn’t make damage, but should go for a mix of range and armor. Damage might work initially when many people don’t have range yet, but in the long run and in the big battles it just fails.Damage should only be used for spams, it can be effective in equal battles lasting 3 rounds or more but those are not the kinds of battles you should be fighting.

You can always come up with your own ratios, but most people tend to go for 21-9 for inf, 11-4 for vehicles and 7-3 for heavies. 21/11/7 being range, 9/4/3 being armor. It’s been tested over and over again, these are the best ratios. Of course a small change won’t make that much of a difference, for example going 22/8 or 20/10 for inf or 10/5 for vehicles.There is no "best chassis" only the chassis that best suits your style of playing.

I think this topic should be moved to the "Players Helping Players" thread

In the long term, any player should aim for maximum battle efficiency. The best way to achieve this, is to make sure all of your battles end in 1-2 rounds (preferably 1). Only in extreme situations (such as a rare opportunity to kill a large hostile force) should a player deliberately enter a 3+ round battle.

My point? A battle has to last for four rounds for a damage unit to actually outperform range. If your battles are lasting for that many rounds, then your battle efficiency is terrible. Four round battles are the sort of battles in which all of your armour and a serious chunk of your 'damage dealing' (be they range or damage) units are killed.

So, in conclusion, that damage based squad might be cheaper and even stronger in a 1 squad vs 1 squad scenario, but if you always aim for 4+ round battles (the only battles in which damage is better) then the cheapness of your squads will do little to offset the cost of almost completely rebuilding every squad you send into a battle.

If you look at the spoiler above, you will of course see that the damage units have the most attack points. This is true, although what you also need to consider is the range. The higher the range is, the earlier in the battles they get to fire. Battles are divided in rounds. The first round, only the units with the highest range get to fire. So before a damage unit or armor unit attack, the range unit attacks because as you can notice it has 3 range. The round after that, both the range and the damage unit attack. Then the round after that, all of them attack. If you have enough range units and your opponent only has damage units, it might be possible that you kill all his damage units in the first round and your units don’t take any damage at all. Another important element to know is that armor units always get attacked first, damage units get attacked after and range units get attacked last. For example if you send 100 armor and 2 damage units into battle, your damage units will always be the last to die.

What most good players do however is send both armor and range into battle. The armor units always take the first hits, which is good because they have 8 HP for only 100 gold. This means you pay 100/8=12.5 gold per HP. If you would send only range into combat and they would take all the damage, you would be paying 200/4=50 gold per HP. (200 because range units cost 200 gold, 4 because they have 4 HP). If you send armor and range units into battle, your expensive range units will do most of the damage, while your cheap armor units take all the damage from your opponent.

This is a bit complicated, just think of it as the armor units being in the front and the range units being in the back. The front protects the back, while the back try to do as much damage as possible to the opponent.

When you know this, you know most of the game mechanics. If you’re wondering how much attacks and hit points vehicles and heavy units have, just multiply the infantry values by 2 for vehicles, and multiply them by 3 for heavy units. Some people like to go infantry, some like to go vehicles and some like to go heavies. They all have their advantages and disadvantages, what you should know is that infantry get a 25% bonus against vehicles, and vehicles get a 25% bonus against heavies. Heavies don’t get any bonus.

------------------------------------------------------------------------2) Here is the explanation for the first paragraph of my post:

Spoiler:

Defender only used damage, combined with a spy attack they defender units are now at 1 HP

The explanation for the second paragraph:

Spoiler:

As you can notice in the spoiler above, there is not the hell of a difference between the 21/9 and the 22/8 ratio and you know, once in a while someone has to fantasize and create a new ratio.

The simplified version is this - Damage units only do more damage than Range units in battles that last for at least 4 rounds. Look at your recent battle reports, and see how many last 4 rounds or more. It's probably not many. Also, your losses in those battles are probably massive. That is why damage based squads aren't great.

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