A detailed and thoughtful analysis of an old wargame – and, specifically, how it focuses on simulating actual possibilities, rather than improbable fantasies; the asymmetry of the design (and the things it strips out). Sounds great. I also like the notes on computer-aided boardgaming.

"Stealth Cell Tower is an antagonistic GSM base station in the form of an innocuous office printer. It brings the covert design practice of disguising cellular infrastructure as other things – like trees and lamp-posts – indoors, while mimicking technology used by police and intelligence agencies to surveil mobile phone users." Very good, Julian Oliver.