Red alert: ReGeneration is a Red alert 1 total conversion for Generals: Zero Hour. It brings the original Red alert, with the Aftermath additions, into Zero Hour. It will incorporate all units and buildings from Red alert, and it will also feature a few new things. These are usually things that might make the game a bit more intersting. The site will explain exactly what we're doing and what we have done so far. There's also a lot more pictures there, including those found here. So visit the site if you want to know more, and for any questions, visit our forums.

Red alert: ReGeneration profile has just been updated! Everything that you see on here is competely up-to-date. Sorry for the inactivity for a while folks. In truth, we haven't been dead, our progress had just slowed down and we focused more on the coding instead of the art. But that is not

Red alert: ReGeneration profile has just been updated! Everything that you see on here is competely up-to-date. Sorry for the inactivity for a while folks. In truth, we haven't been dead, our progress had just slowed down and we focused more on the coding instead of the art. But that is not important now, what is important is for you to go post on our forums and tell us what you think of our continuing work.

We have another internal alpha scheduled for release in about a week or two. Another alpha means that the public (you!) will not be able to play the mod, but don't worry we have officially made it our goal to release a public BETA version sometime around Q1 2007. Why so far away? We believe that releasing half-assed non-finished mods is an absurd activity. Even if i's just to get some public appeal. We would rather have less people play our bug-free mod than hundreds more, but complete with stupid bugs and errors that could have been easily squashed.