Zathras 2.6 Official Release

Second-If you already have an older version of Zathras--Rename or backup your existing Zathras directory then extract the archive in your TBP directroy it will create a new Zathras directory.

-If you are installing for the first time--Just extract in your TBP directory.

Thrid-Grab the appropriate 3.6.18 builds and updated launcher from the release thread.

Fourth-Run the launcher and select Zathras as the active mod.

That's all there is to it.

Known Issues:-Warning about the tech description of the Brakiri 57mm in debug builds. This is an old bug that was not caught before. It is fixed in this version of Zathras but there is no way around the warning as it still reads the 3.4b weapons.tbl with the bug first.

Re: Zathras 2.6 Official Release

Ah, so that is the reason why the Vorlons have so many problems with the Dilgar in the Guardian of Light mission. I will disable the shields there manually, but I would recommend to remove them completely using Zathras. It looks to me as if this ship was added with Zathras anyway, and Dilgar using shields makes no sense to me. After all, even the EA managed to defeat them !

Otherwise I played some missions with Zathras 2.6 to test the new beam colors and had no issues whatsoever except for the Brakiri warning ! But I again noticed that some asteroids in the first Dark Children mission explode like ships. I suspect that they actually are ships looking like asteroids, because they serve as targets. So how can I give them an asteroid explosion?

Re: Zathras 2.6 Official Release

I doubt it, but someone more up to date on source code modifications might correct me here.

There is a field to specify an explosion animation for a specific ship in the ships.tbl as of 3.6.10. Adding that and setting it to whatever integer references the asteroid explosion effect should do the trick.

Re: Zathras 2.6 Official Release

If he would just make a quick test mission with the asteroid, confirm that it is indeed only the ship table versions that have the issue, and put that in mantis it would get fixed. If not it will most likely end up being forgot about before I get time to do it.