Once a House is in a citizen's inventory it needs to be activated before the citizen gets the benefits from the House. A House that has been activated can not be sold on the marketplace.

A House can be deactivated and re-activated at any time.Keep in mind that when deactivating a House its durability will be consumed in 1 hour increments.

- For example, deactivating a House after using it for 1 hour and 3 minutes will consume 2 hours of its durability.

What's the goal of a house ?

House increases citizen's recoverable energy. If you desactivate the house, you recover your former stats.

You can buy few houses, but it's expensive.

Overtime:

On day 2,492, the Overtime has been implemented into the game.

Working overtime is a feature that allows citizens to work as an employees multiple times a day.

In the part of companies you can find that :

✦ The employer will pay the same salary as for the normal work.✦ The employer gets one “work ticket” for each overtime work, similar to the regular work✦ The employer can, however, set a limit for the maximum salary paid per day per employee

How to gather overtime points

First, you will need to have an active House. Each house gives 1 Overtime Point every hour it is active.

✦ If a citizen has 2 active Houses, he will get 2 Overtime Points per hour and with 3 Houses 3 Overtime Points per hour, and so on.✦ Overtime Points are shown in citizen Storage and on the Company page.

Citizens can collect as many Overtime Points as they want.With 24 Overtime Points you can Work Overtime, the overtime button will be green.

Night shift work

After employee works Overtime, there’s a “cooldown” of 1 hour during which employee can only do “Nightshift Works”

Notes:

If employee chooses to spend 24 more Overtime Points before the cooldown of 1 hour has passed, each work will consume 100 Energy (instead of the normal 10).

Working during the Nightshift will reset the cooldown timer back to 1 hour.