4th Infantry Division National Recruitment HQ Ivy Company, 1st Platoon Recruiting Station Alpha
_____________________________________________________________________________________________ So, you're looking to enlist. You want the ultimate MilSim experience & would like the opportunity to contribute to the ever-growing 4th Infantry Division community? Be advised, we expect members to commit to the unit and take their position within the unit seriously. Make sure this is the correct unit for you. In the 4th Infantry Division, we respect the Chain of Command and put in effort to make this the best unit it can possibly be. We do not condone consistent inactivity, immaturity or failure to respect the fellow members of the unit. Please understand that whilst we do expect commitment, maturity and a willingness to both learn and enjoy this style of realism gaming, that we aren't asking that you sign your life away to us. We simply ask for a level of commitment from you as a member of this respected MilSim unit. This is vital to sustain both an organised unit and an active and fun community.
If you have any questions concerning the 4th Infantry Division then please contact a recruiter before enlisting who should answer most, if not all of your questions. If your application is accepted, you may direct your questions to your assigned Drill Instructor.
If you find that the 4th Infantry Division is the right unit for you, then we ask you fill in the application form below. _________________________________________________________________________________________________
Server Information:
SQUAD SERVER
>Custom Server Tab
>30 Player slots
[EU/US] 4th Infantry Division - Ivy Company
Connect Now: steam://rungameid/393380// +connect 185.175.139.115:9000
185.175.139.115:9000
DISCORD SERVER
FORUMS
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The 4th Infantry Division is now accepting public applications from players around the globe and we are looking for new soldiers to become apart of our ranks. Our minimum requirements for consideration of all applicants are:
1. Functioning microphone
2. Active on Squad
3. Install Discord & Join server
4. Must be respectful and mature
5. Good attitude
How to enlist?
We are looking for dedicated soldiers to start running field tactics and training procedures so we can grow as a group and complete tasks efficiently. Once you have the 5 minimum requirements you may apply on our discord at https://discord.gg/CT6vt5R or our forums [currently under construction] at http://4thivy.dx.am.
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What can you expect out of enlisting?
-When joining you will be able to work together to achieve task using tactics while trying to give the best possible gaming experience to our members
-You will also learn be comfortable playing kits such as Squad Leader, Medic, Riflemen, Grenadier, Crewman, Marksmen, and more
-Realistic experiences and one life events that will follow a realism structure We are looking for experienced players as well as new ones that are willing to follow realism tactics and military structure while engaging in teamwork I look forward to seeing you in the battlefield
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CLICK HERE>>> 4TH INFANTRY | IVY COMPANY | OFFICIAL UNIT DIAGRAM <<<CLICK HERE
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Unit end-of-year projected goals:
-Establish chain of command, 10-15 highly skilled strategists/technicians/logistics-Establish and implement training protocol & BCT program for new recruits-Establish Unit Name/#, Classification & Insignia (slogan, color palette etc) - (Possibly 4th Infantry Division)-Establish web presence with Public/Private Steam Communities, Website & forum-Establish Discord server-Purchase & maintain 70-80 Slot Public server-Purchase, mod & maintain - 70-80 slot private server. Custom training map, decals, skins etc.-Open recruitment and implement BCT program with new recruits
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Any additional questions can be directed to me by adding my steam account.
Regards,
Captain Santa
4th Infantry Division
Ivy Co. Commanding Officer

This is amazing! the only noticeable difference is that arma 3 utilizes 2 vignettes for the front and rear of the scope. The two kinda sway in and out of each other and the rear vignette is slightly larger in scale than the front vignette. The rim of the rear vignette has a dramatic fade whereas the front vignette has a fade similar to the one you used in squad. I don't have any experience with this sort of thing but in theory if you scaled down your current vignette slightly and added a front layer with a more dramatic fade for the rear of the optic, you would probably get it dead on.
I don't know if this is super obvious or unhelpful so I apologize if it is either.

We have a couple Euro and American soldiers interested in developing the unit. Still have a lot of boots to fill, if you're up for it feel free to add me on steam (HERE) or message me personally on the boards. Thanks!