Wednesday, 6 December 2017

Goals for 0.1.95 (Again) and Rose artwork

Hello again everyone! ^^

As I decided to change the last version from 0.1.95 to 0.1.90, this version's goals are, once again, for 0.1.95. For this version, I'm going to be finishing the slavery & Zaranix placeholders (which I finished today), as well as adding a little more content for addictive fluids. I'll also be working on adding more slavery content, and then I'll move on to focusing entirely on sex-related work and bug fixes.

This version will have its public release on December 15th, and then the week after that I'll be writing in some Christmas content. I'll then be making another public release on December 22nd, and then be taking the week after that off for a Christmas break. ^^

30 comments:

Hate to sound ominous, but let's just hope we're not going the way of a Bethesda game or Starship Troopers: Roughneck Chronicles. Otherwise Innoxia will have to be turned into a genocidal bug-hunting maniac guilty of warcrimes against the code!

Btw, to make a complete 180 in in conversation, did naked tabards and loincloths get axed or are they still possible?

Btw 2: Btw Harder: Tell Jam Rose looks super cute and cuddle-able! No, I return to the world of Darkest Dungeon because for what ever reason I like games that involve making the player face pain and suffering...who'da thunk?

Nice art! Is there going to be more? the art is going to appear in the game too?PS: some questions! the game is going to have some sort of time limit (since it counts the days in the calendar option)?Is there a place where it explains the enchantment and the slave system?

I will definitely be commissioning more artwork, yes (although I'm not sure yet about commissioning art for in-game stuff). :3

There won't be a time-limit in the game (as I personally don't like time limits in games). ^^

You can find more about the enchanting and slavery in the places linked above by Pedro. If you wanted to ask more questions about it, I'm a lot quicker to respond on the LT discord if you @Innoxia me on there. ^^

Speaking of in-game art, it would be awesome to have a "paper doll" picture based off of character's appearances and clothing. I get that would be a lot more work than just doing the clothing icons though, so maybe as a stretch goal?

I've seen that suggested before, but the issue is that the work required for these sorts of viewers balloons out of proportion due to a few things:

-Amount of body customization available-Amount of clothing/accessories-2D graphics means redrawing/adjusting things by hand, whereas modern 3D games can stretch and reposition polygons more flexibly

What ends up happening is that the workload increases exponentially for every level of customization, and not just for initially implementing the paperdoll viewer. If such a system were implemented then adding a single piece of clothing or accessory at any point after that would take many times longer to do than it does now.

Character viewers are really cool, but they're simply too much work for a game with so much customization, especially when said game is still being developed. It would take a team of artists weeks to months to make the resources, and Innoxia is only one hard-working dev.

I think you're over-estimating what would be needed. For starters, a lot of the customisation options are things that wouldn't be visible in a portrait like the properties of orifices and body fluids. A lot of the rest are colour variations that don't require individual assets, they can be handled the same way they are for icons now. And yes, it would take longer to make a dozen asset files for each item rather than one, but that's a linear increase, not an exponential one, and these would all be similar, so "a dozen assets" is overstating the workload.

In the end, though, it's not up to you or me, but to Inno. Maybe it won't be included, maybe it will, or maybe it will but with another artist commissioned for the assets as hinted above. All I'm saying is that if it is implemented, it would be really cool (which is exactly what you said). I do think it's kind of silly to say "it's too much work for a game with so much customisation" though, since the level of customisation is why it would be so cool - there's no point in having a dynamic character viewer for a game that doesn't have customisation, for that you'd be better served with hand-drawn portraits.

Not likely. It's built on Java as its platform, so unless the game were somehow rebuilt from scratch on something mobile devices can actually use (I'm under the assumption they wont work with Java-based programs), then no.

Possible bug report, my character was pregnant during my export from 1.8.92 to 0.1.90 from a wolf girl with her having the seeder fetish and myself the broodmother fetish with a human vagina. The result of pregnancy was one human woman and no other offspring? This seemed odd so I repeated the pregnancy with the wolf shemale and the results was a group of 3 wolf kids and 1 human child (which seems more appropriate). Could just be RNG I suppose?

hey innoxia, i have a question. is it possible to somehow make your children acquire the incest fetish if they don't already have it? Like if you flirt with them enough or attack them or pay them for sex, will they eventually get it? and once they have it, can you ask them to stop using contraceptives? if not, i think it would be a good idea to add it in a future version. thank you for the great work so far!