Soundtrack is not available inside wad (or the extractor couldnt find it or support sound) . I search google if someone has find a way but nothing. If we have source code then all limitation will eleminated.
Btw if someone knows which hex address has the level 15 limitation (finish game or last level 23 transfer) will help tranfer maps to level 1.

Hi everyone.
After some hours work I port also Doom II Maps on 32x with minimum removals (after Successful Ultimate Doom Maps Port). Almost all Maps are as original PC DoomII except map 45 (15 for PC).
Doom2 FULL:
Level Select Expanded until level 62. Game start at level 31 (level 3 is just short level just to prevent game to crash at startup), level 1-30 are empty. So level 31 is 1 level, 45 is 15 .....
Why start at level 31? because there is not limitation like level 15 game ends etc. Now secrets exits are normal exits and secrets levels are just the next level (46-47maps). So you start at level 31 and finish level 62 - then crash,no map 63(32 levels without interruptions).
Doom2 part1:
Game start at level 1 and finish at level 15, then go to last level 23 (contains pc maps from 1-16)
Doom2 part2:
Game start at level 1 and finish at level 15, then go to last level 23 (contains pc maps from 17-32)
Some Maps where really huge for 32x (2 maps where 200kb and must be shrink to 100kb). Although I find the way without splitting them. Only map 15 (Map 45 for this port) needed to remove a room to make it work without crushing.
Video demo of my work.
Download Link DOOM2 FULL V1.02 (All maps in one starting from level 31-62) (Fix lot bugs for many Map)
DOOM II 32X Full
Download Link DOOM2 part1 (first 16 maps starting from level 1-15 and 23 last as original)
DOOM II 32X part1
Download Link DOOM2 part2 (last 16 maps starting from level 1-15 and 23 last as original)
DOOM II 32X part2
Ultimate Doom Port can be found at my posts
Enjoy possibly the best DOOM II maps port on retro consoles ever.

I'm planning port doom2 also for 32x in the next months.
I didnt know there was a pc port for GBA, hope it was easier than 32x (gba engine think can accept more things than 32x and has more memory for bigger maps).

NEW:
Added Full Ultimate Doom in one Rom (except last secret level, cant fit 4mb rom). Level Select Expanded until level 59. Game start at level 25 (level 3 is just short level just to prevent game to crash at startup), level 1-24 are empty.
Find Download Link at first post.

NEW:
Added Full Ultimate Doom in one Rom (except last secret level, cant fit 4mb rom). Level Select Expanded until level 59. Game start at level 25 (level 3 is just short level just to prevent game to crash at startup), level 1-24 are empty.
Find Download Link at first post.

NEW:
Added Full Ultimate Doom in one Rom (except last secret level, cant fit 4mb rom). Level Select Expanded until level 65. Game start at level 31 (level 3 is just short level just to prevent game to crash at startup), level 1-30 are empty. So level 31 is 1 level, 45 is 15 .....
Why start at level 31? because there is not limitation like level 15 game ends etc. Now secrets exits are normal exits and secrets levels are just the next level. So you start at level 31 and finish level 65 - then crash,no map 66 (35 levels unstoppable).
V1.01 Changes: added switch at level 39 (level 9) as killing barons of hell wall wont goes away to finish level
V1.02 Changes: Fix possible crashes at level 59 and 62 due to overload, Fix level 54 can now access secret exit
Download V1.02 From
Ultimate Doom Full 32X V1.02.32x
Enjoy possibly the best maps port on retro consoles ever.
Hi everyone.
After some hours work I Finally port also Ultimate Doom episodes 3 & 4 on 32x with minimum removals as promise before. All Maps are as original PC Doom.
Map06 is E3M3 and Map03 E3M6 (change position just when you access secret level from map03 and finish it you will direct to map04 by 32x doom engine)
Map 24 is the first secret level (episode 3) and Map 16 the second secret level (episode 4 - need to access it from menu).
Map 17 to 22 are just short levels with instance exit just not to left empty maps.
Generally almost all episode 4 was very painful port. Due to 32x limitation (not only map size, also has limitation at half walls-freeze 32x- and does not support fast functions like opening door fast and not support switch with key) needed to replace fast functions and modify maps to run. Some maps may has slowdowns.
You can Download Rom from (Updated V1.01)
Ultimate Doom 3&4 32X V1.01.32x
Episode 1&2 rom can be found in my post
Doom II Port
Testers are welcome, also works with everdrive at original hardware.
If you find bugs just report it.
Enjoy.
If someone want to port any other doom maps and need help I can give his some modified files to auto replace floors and walls depend on 32x engine.
Maps Comparison between my maps,ultimate doom and some maps from 32x doom 24 levels hack see photos below.
Map 16 and 17 from 32x 24 levels hack not available in ultimate doom.

NEW:
Added Full Ultimate Doom in one Rom (except last secret level, cant fit 4mb rom). Level Select Expanded until level 65. Game start at level 31 (level 3 is just short level just to prevent game to crash at startup), level 1-30 are empty. So level 31 is 1 level, 45 is 15 .....
Why start at level 31? because there is not limitation like level 15 game ends etc. Now secrets exits are normal exits and secrets levels are just the next level. So you start at level 31 and finish level 65 - then crash,no map 66 (35 levels unstoppable).
V1.01 Changes: added switch at level 39 (level 9) as killing barons of hell wall wont goes away to finish level
V1.02 Changes: Fix possible crashes at level 59 and 62 due to overload, Fix level 54 can now access secret exit
Download V1.02 From
Ultimate_Doom_Full_32X V.1.02
Enjoy possibly the best maps port on retro consoles ever.
Hi everyone.
After some hours work I port Ultimate Doom episodes 1 & 2 on 32x with minimum removals. Almost all Maps are as original PC Doom except map 7 and 10.
Map 23 (32x use it a final level after map15) now is the abandon map E2M8 with level exit, and map 23 (secret level for pc doom) transfer to map 16. Map 17 to 22 are just short levels with instance exit just not to left empty maps.
Will port Episodes 3 & 4 later on separate rom.
Video of my work, 6 parts.
Maps Comparison photos between original,PC and my maps
https://www.mediafire.com/folder/84qaz490q502z/Maps_photos
You can Download Rom from (V1.01)
Ultimate_Doom_1&2 32X V.1.01
Episode 3&4 port can be found here
DOOM II Port
Testers are welcome, also works with everdrive at original hardware.
If you find bugs just report it.
Enjoy.
If someone want to port any other doom maps and need help I can give his some modified files to auto replace floors and walls depend on 32x engine.