Steed attempts to write an article on roguelikes without writing a listicle of the current top 5 like everyone normally does. How is that even possible you ask? Perhaps you haven't heard about the roguelike community. Take my hand...

SNES Super Mario. r n r nI tried to turn this version of Mario into a turn based game: http://7drl.org/2013/03/13/suck-eggs-and-success/ r n r nJesus Effing Christ, I did not believe how hard this actually is to do. If you actually set a student down and said: r n r n ...

Is he saying hype was bad for the critical reception of Godus r n r nMy flatmate downloaded it - she knew nothing of the Kickstarter, didn 't even know Molyneux made it. Initially she said she liked it because it was pretty. r n r nA week later she ...

I think the size of Monument Valley 's audience has a part to play in this. r n r nI didn 't hear a load of grief about Triple Town 's paid expansions. I didn 't hear grief about Warhammer Quest 's paid expansions though that game gets pretty painful ...

This sort of thing is stupidly easy to block. r n r nYou can hide the address of variables in memory simply by storing them as combinations of variables. r n r nIt 's a bit shocking that myself and other Flash developers have been thwarting Cheat Engine for years ...

Just might not be your cup of tea. I love it personally. r n r nTo sympathise: I can 't stand the feel of the controls in Super Hexagon - just feels awful and so I can 't enjoy it. It just probably means that we 're both dead inside ...