I fully understand the role of a lot of game features, including the random factors for a chance of this or that happening in battle. I also get that negative damage happens and can increase opponent\'s hp for next battle in some of the game venues. However, every single damage was reported as positive, but hp increased twice. if you look at first, fourth, and fifth entries in the first string, you will see that the fourth and fifth are the highest two, yet had way less impact on remaining hp.

if round 1 did 2570940 dmg, to hp, then hp at start calculate to 5470085. on that basis, round 4 should have been the win.;

Next I ran my alt char final stand. watched the first battle. a non-trivial exercise with all those skills going off and creating tremendous lag. yes, heroes and characters respawning increase damage totals, and might not impact hp reductions. but, in theory each battle is replay of the first. I think that a damage level of X should result in a similar reduction of hp.

Final stand data

post some screenshots here so they can take you serious , what you are saying is true but we need proof; = Screenshots . Me too i will try to make some time today and post some here so someone can take us serious .

Final stand data

getting weirder. today first two attacks resulted in negative damage. HP remaining declined both times, but not by the amount of stat reduction or even close. largest neg dmg resulted in largest reduction in remaining hp.