The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.

Surely the search arcs are 000-360 by default if no search arcs are set.

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.

Surely the search arcs are 000-360 by default if no search arcs are set.

No. This is what I tried to explain with post #6. With no search arc set the search is randomly generated at turn execution.

Imagine what happens if it was not: You have a PBY unit located on the WC set to default naval search with 12 planes available. Now, every search plane covers a 10° vector. Result: You would know every miniscule detail of stuff happening in western California (or, 0 - 120°), but never have an idea about shipping on the Pacific coast. This would be ugly. (...and UV and stock WitP naval search would never have worked...)

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.

Surely the search arcs are 000-360 by default if no search arcs are set.

No. This is what I tried to explain with post #6. With no search arc set the search is randomly generated at turn execution.

Imagine what happens if it was not: You have a PBY unit located on the WC set to default naval search with 12 planes available. Now, every search plane covers a 10° vector. Result: You would know every miniscule detail of stuff happening in western California (or, 0 - 120°), but never have an idea about shipping on the Pacific coast. This would be ugly. (...and UV and stock WitP naval search would never have worked...)

Off course, it is isn't it, I forgot that. Pity that but one way would be to display all a/c range rings this would give some idea.

I am not connected in any way to the development of this game, so I can not confirm or deny anything. I only point out what I see happening and direct you to other threads that I think have some relevant information.