Hunter's Mark increases the damage of ALL RANGED ATTACKERS by 5% . How does this benefit the hunter only ? . . .

Because Blizzard plays fast and loose with their terminology. Half the time we're lumped into "melee" when they really mean "does physical damage". Even though we do a lot of magical damage now (hi SV!), when Mark was implemented, we were primarily ranged physical damage, the only class to have such. Mark didn't affect caster damage, but as they added magical shots, they simply expanded Mark to include them. Really, Mark's tooltip should read "increases the damage of all Hunters" now.

Mark needs to be left in for PvP. Raid wide CD would have to be a brand new ability.

I dunno about that, being able to leave track stealth up all the time with all their other tracking (not really the issue) is more a pain to me than HM (on my rogue). It always seems that I'm seen by hunters from a mile away on my rogue unless I used shadow walk. Then there's flares, which can be a bugger too. I don't think HM is as useful of a pvp tool as it is a minor inconvenience. That's just my opinion though. On my hunter I always forgot to apply it (haven't played my hunter in years, mind you) but it just seems to be another outdated mechanic to me.

Hunter's Mark increases the damage of ALL RANGED ATTACKERS by 5% . How does this benefit the hunter only ? . . .

Well we stopped bringing our bow rogue and gun warrior along, so once again only hunters get any benefit from this.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"

I never gotten the idea why you want to give dps specs viable raid cooldowns, all it does is make the gap between hybrids and pure dps even bigger and in a way it doesn't allow most guilds to be objective about what classes and raiders they can bring to a raid without gimping the raid because they need the cds.

If they do this, then no dps class has to qq about not having raid utility other than buffs and debuffs.

I dunno about that, being able to leave track stealth up all the time with all their other tracking (not really the issue) is more a pain to me than HM (on my rogue). It always seems that I'm seen by hunters from a mile away on my rogue unless I used shadow walk. Then there's flares, which can be a bugger too. I don't think HM is as useful of a pvp tool as it is a minor inconvenience. That's just my opinion though. On my hunter I always forgot to apply it (haven't played my hunter in years, mind you) but it just seems to be another outdated mechanic to me.

HM is necessary. Forces rogues to use cloak or vanish if they want to restealth, and fucks ferals big time.

HM is necessary. Forces rogues to use cloak or vanish if they want to restealth, and fucks ferals big time.

You're overestimating how powerful it is really. It's not some magic anti-stealth ability. Also as soon as you KC another target it goes off the stealthed person so it's become fairly useless for PvP since the Marked for Death passive change to the point where I can't find a reason to bind it anymore.

Turning Hunter's Mark into a cooldown would be a good change and actually make Hunters worth bringing to a 25man raid.

With the upcoming mega-nerf to Hunter PvP Burst another 2-3 minute cooldown that acts like a %damage increase could help them a lot since they don't really have a big cooldown anymore with the Rapid Fire 4set being nerfed too.