Explained here. Don't you just love it when you get the chance to go all psycho in the middle of a video game?Even in such a seemingly innocent game like the Sims, there's just so much potential for cruelty that you can't resist.Let's see some creativity flowing here, I wanna know how to torture video game characters in the sickest way possible.

In Grand Theft Auto IV, I liked using the boat cheat to kill people for money because the boat can materialize above people and hit them (takes several tries to kill someone). You don't get in trouble at all. ^_^

In the old Phantom Menace Playstation game I would turn on the invincibility and went around Tatooine and killed everyone in town. One time when I was getting the pod racer parts I went and killed anyone that had the parts and got all the parts I needed. I go back to Anakin and he says he wouldn't help a murderer. I force slapped him 10 feet back. He stands up and walks back to his spot. I talked to him again and he said Wizzard, you got the parts! I laughed at that one.

Pokémon, anyone? In a double battle with a tag-a-long NPC, I use Earthquake as much as possible...even if it makes the companion's Pokémon faint. Heck, I even use Bite and Confuse Ray specifically aimed at them,and the best part is: they don't do a single thing about it, except heal my Pokémon afterwards.

In Red Dead Redemption, there's even an achievement for being a jerk...

The old tie-a-lady-to-the-train-tracks. Funny to watch them splat when the train speeds by. Although, they seem to magically disappear if you look away for too long.

Remember, kids : For each sim you kill, a thousand brave adventurers die while trying to reach the Orb of Zot

More seriously, some games are based upon the opposite principle (mostly Roguelikes) : calculate the most gruesome ways of slaying you... for example, on IVAN, a godsent kamikaze chopped each of my limbs off then beheaded me... wtf ? xD

Entombing mobs in Minecraft.This works one of two ways: Either shove them in a hole and cover it up, or surround them with obsidian exactly the area of their size, so they can't move.It makes it even more fun since they don't despawn anymore, and they'll be there forever.

I love how in Assassin's Creed: Revelations, I can just steal from large mobs of people.Following that, I lead the angry crowd to a narrow alleyway and proceed to beatthe crap out of them. By the time I was done, there was a massive pile-up of writhing civilians.New passersby would get stolen from and I repeat the process.

When I get tired of THAT, I use the new hookblade to sweep people off their feet (making them fall flat on their face). Bonus points if they're on the stairs and/or carrying something.

Remember, kids : For each sim you kill, a thousand brave adventurers die while trying to reach the Orb of Zot

More seriously, some games are based upon the opposite principle (mostly Roguelikes) : calculate the most gruesome ways of slaying you... for example, on IVAN, a godsent kamikaze chopped each of my limbs off then beheaded me... wtf ? xD

3/5 die from being a dumbass and 1/5 from hubris, also from being a dumbass. 4/5 because the game hates you. It all adds up to the fraction pain/sadism, simplified to death.For Stone Soup and me in particular

Another entry from Assassin's Creed (Brotherhood AND Revelations) makes this list.As a result of a glitch, I've seen guards that my brother and I have killed...only to get back up as if nothing happened.None of the other guards nearby notice, and they seem to be "infected" by the glitch, also (althoughcivilians do notice). We seize this rare opportunity to try out some kill animations on them such as poisoning, shooting,stabbing, you name it. Once we deem that they no longer serve a useful purpose, we throw them off a cliff ora lake as a punishment for tainting the game with their glitchiness.