Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.