Well, I think it was mostly due to having played and adored DE:HR not long before Dishonored came out - and it didn't compare favorably as a stealth/exploration game with a strong atmosphere.

Also, the art direction was a big issue for me - because one of the major reasons I play these games is to explore and immerse myself in the unique levels. To me, the art direction sort of ruined that aspect - because I found the game cartonish and I tend to despise exaggerated art styles. Also, given the steampunk setting and the obvious console technical concessions - the levels didn't have the kind of visual fidelity I require to feel fully immersed.

But I should be fair and mention that the gameplay flows well and is REALLY smooth, actually. Jumping and stuff feels perfect - and they did well making you feel like a really heroic sort of assassin.

Unfortunately, you get most of your toys very early - and there just isn't enough variety in the actual "gameplay arsenal" for the game to keep being interesting.

Well, not to me - anyway. In that way, it's a lot like Thief - which I also am not a huge fan of. I like the concept - but I ultimately get bored with such a (deliberately) small scope in terms of gameplay.

But I'd recommend it to any stealth fan. There aren't many of these games and this is definitely not a weak title.

Originally Posted by Drithius
So, is Dishonored GotY worth $13.60 if I got a gargantuan backlog with little zeal for gaming atm?

I think it's exceptional if you like that kind of gameplay. The missions are varied, and there are multiple ways to accomplish them. I also really liked the industrial-steampunk setting, although I realize that's subjective. I thought it was one of the better titles I played last year.

I like how GOG answered a question about sales. No offense intended here just making an observation on sales this year. They have a good point you either adapt or you die.

Wired.co.uk: You've previously spoken about sales not devaluing games and pricing needing to reflect value—how did you settle on the winter sale prices? There are some hefty discounts there.

Rambourg: That's something that we struggled with. There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app. Many gamers are getting games in bundles, and they're paying less than 99 cents per game! This is good for gamers in the short run, because they amass huge collections, but it's not good for the industry in the long run, because we will eventually reach the point where we can't sell games at full price because gamers know that the title will be 70, 80, or 90 percent off soon enough.

On the other hand, that's the market we're in. You adapt or you die, and this is something that has definitely proven to be good for our growth in the short-term, even though we can see that it definitely impacts the sale of games at full price outside of discount periods.