I’ve already sung the praises of the Elder Scrolls TCG numerous times, but that doesn’t mean I’m done yet. This game offers quite a lot through its innovative lane system, creative battle structure, and rune element that allows you to interrupt enemy onslaughts. But I’ve yet to talk about the most crucial element to any TCG. Deck building, and the restrictions and liberties that come along with that.

The Elder Scrolls: Legends offers you the option to build a deck of 50 or fewer cards. These cards obviously can vary from actions to creatures and so on, but the only rule is that you can have no more than three of each card.

Unlike a game like Hearthstone for instance, where you pick a class when building a deck, in Legends you assign yourself two keywords. These words, like Willpower for

Another The Elder Scrolls: Legends post? Yeah, I’m in love with this game. Don’t worry though, I’m not interested in doing the Hearthstone comparisons today. I already established, they’re different titles that serve very different purposes, and they’re both pretty good at what they do.

Today’s post is about the importance and value of the story mode in The Elder Scrolls: Legends and why it’s so awesome to have something like that in place of a standard tutorial.

Funny enough, I don’t really care about the actual story of the game so much. I’ve always played Elder Scrolls games, but I’ve never found the lore to be all that fascinating. So the politics of Tamriel just aren’t something I’m super invested in. Despite this, I really enjoy each of the battles. It spends the first few matches

I almost feel treacherous, but in some ways, The Elder Scrolls: Legends suits my needs a bit more than Hearthstone. While I vastly prefer Hearthstone’s light-hearted tone, I do crave an added layer of complexity, and the lanes do just that. They bring a layer of board game like strategy to the TCG experience, and I need that.

I was trying the “Imperial Might” deck that you get when you beat Act 2 of the game, and essentially it fills up your board and buffs your creatures. Similar to my Evolve Shaman in Hearthstone. But the lane system allows you to be working on two separate strategies in a single game. At the same time! This is awesome because, while they may sometimes interact, it gives you a stellar opportunity to employ some grand thinking and strategy in a way that Hearthstone just

I got to try The Elder Scrolls: Legends beta today, and I was pleasantly surprised. I’m a big Hearthstone fan, and I’m sure a lot of us got a little sceptical when some of the details of this game were revealed. From a UI and formatting standpoint it resembles Hearthstone in many ways. I’m aware that genres share in similarities naturally, but these similarities were quite uncanny.

Despite this, after playing the beta, I can confidently say that there’s room for both games in the world, and that is awesome! I think everyone who plays Hearthstone can agree that while it is a dedicated game, part of what makes it so special is that it’s user-friendly. It lacks a certain layer of complexity that games like Magic the Gathering and even Pokemon: The Card Game are known for, but not to a fault

Bethesda is joining the online card games with its latest game The Elder Scrolls Legends. The game is closed alpha stage for a while now but because of NDA players weren't allowed to post any videos about the game.

The Elder Scrolls Legends is pretty similar to Hearthstone. You are starting with one Magica (Mana), that you can spent to summon creatures and play spells and each turn it increases by one, creatures have some familiar abilities like Guard (Taunt), Ward (Divine Shield) and Charge. What is different here are the two lanes instead of one, the first lane is a normal lane but the second one is called Shadow Lane and minions deployed there cant be attacked by other minions for one turn. Each lane can have up to four minions. Another interesting feature is the rune system, each pl

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Is The Elder Scrolls: Legends different enough from Hearthstone to achieve its own solid audience? I for one think so. First of all, understanding that there’s no room in the competitive card game scene for any model other than free-to-play is a key step. Bethesda has already shown that they understand that through their decision to go with that model.

The style of lanes has increasingly differentiated the structure of the battlefield. The Elder Scrolls: Legends appears to offer a different level of pacing than other games in the genre. With its unique campaign mode and offering of single player opportunities outside of the usual PvP focus that these games tend to have, perhaps a new road can be paved for the genre, and Bethesda seems to be a company more than capable.