Dodging

Though an important aspect of combat, there isn't much to be said about it. To dodge, the player willl press Left Alt (or assigned key) and then rolls towards the mouse's position. The rolling speed, distance, and consumed stamina is determined by the character's Agility level and armor weight. When rolling, the character won't take damage from weapon or projectile attacks, but will from area-of-effect attacks (such as explosions).

Pre-Alpha Stage

The Stage Meter, as seen at the Pilgrimage of Embers page.

To help organize my to-do list, I made three different categories: pre-engine, pre-alpha, and post-alpha stages. During the pre-engine stage, a majority of my focus was on code. I often compare game engines to house building (not that I know much about that topic). You shouldn't build your house on a weak foundation, otherwise you will find yourself having to patch it up just to keep it together. Similarly, if you have a game engine that was poorly put together, the developer and player will suffer.

I feel very strongly that the engine I've coded has been put together very well, bringing us to the pre-alpha stage! In this stage, I'll be focusing larging on content creation. Here are the primary categories that come to mind:

Once everything is complete, I'll release the alpha for everyone who has signed up. Then begins the post-alpha stage. During this, I'll receive the feedback from those of you who has played through it and tweak the game accordingly. I will continually update the alpha when there is more completed content. Although the post-alpha stage is the last one mentioned, there will be a few more. I'm not wasting too much time thinking of what is to come after the alpha, but when I do think of a new stage, I'll add it to the end of the Stage Meter seen here (pictured above, too).

That was my week. How was your's? Besides the pre-alpha tasks, I do have a lot of post-alpha tasks lined up which I'm really looking forward to adding in when I finally get to that point.

My post-alpha to-do list.

As always, if you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, comment on the Facebook page, or respond in the comment section below.