Except that it's more fun to have a medium number of decent troops than a lot of crappy troops. If you have a horde of crappy troops, you spend twice as long moving and rolling dice for all of them only to discover that only a few of them actually, you know, did anything.

plus if your opponent has planes then your doomed.
1 uber troop vs a horde of really crap troops has an ovious out come, the uber troop just has to find a corridor and sit at the end of it blasting each crap troop in turn (or ten at a time if he/she has a explosive or flamthrower).
crap troops don't even make good meat shields due to overkill and the fact that they can just get mowed down by a car with spikes on the front.

The unrepentant Anorak will experience only frustration and disappointment in a BrikWars game, and will tend to make such an ass of himself that he ruins the fun his opponents might otherwise have had. In order that players might gird themselves against this tragedy, we have created this list contrasting the behavior of the insipid Anorak with that of the heroic BrikWarrior:

THE PLODDING ANORAK carefully reviews his options each turn and takes the most conservative actions; he knows they will best advance his position and offer him the greatest chance of eventual victory. THE DASHING BRIKWARRIOR's actions are daring and even suicidal; he knows they are likely to have the most comedic and entertaining results for the highlights reel. Victory is an important concern, but victory without glory is no victory at all.

If he discovers that his opponent has no units to field except a couple dozen swordsmen, THE UNSPORTSMANLY ANORAK builds assault helicopters, knowing foot soldiers have no way to attack air units. THE CHIVALROUS BRIKWARRIOR always finds a way to give his opponent a fighting chance - either he also restricts himself to ground units like jeeps and dune buggies, or he generously allows his opponent to capture and commandeer some of his advanced war machines prior to the start of the game.

THE GUTLESS ANORAK abuses his detailed familiarity with the BrikWars rules, deliberately trying to find or create loopholes that will allow him to create invincible units. If his supposedly invincible unit gets destroyed, he throws a tantrum like you wouldn't believe. If THE ENLIGHTENED BRIKWARRIOR were given an invincible unit, he would immediately invent clever and creative weaknesses for it, because he knows that a unit's entertainment value is primarily based on its ability to get blown into a million tiny plastic bits.

THE OBSESSIVE ANORAK wastes everyone's time by double-checking statistics and rules on every turn, making sure everything is done By The Book. He debates every last point, inch, and degree, trying to advance his position by the evil and insidious technique known as Rules Lawyering. THE LIBERATED BRIKWARRIOR contents himself with a lot of hand-waving, estimation, and group consensus. If he finds out after the game that everyone did everything completely wrong, it is a source of amusement to him and nothing more. Exposure to Rules Lawyering causes him to writhe in pain.

If THE INFANTILE ANORAK finds out his army is a few points smaller than his opponent's, he whines and cries and throws a fit, demanding reparations and using phrases like 'no fair' and 'cheater.' THE PRINCIPLED BRIKWARRIOR pays so little attention to points that he never notices the disparity, and takes no interest in it when it is brought to his attention. 'No fair' and 'cheater' are not in his vocabulary.

THE UNIMAGINITIVE ANORAK wants everything spelled out to the last detail and refuses to build vehicles or bases until their specific statistics and building instructions are provided to him! THE SMARTER-THAN-A-PILE-OF-DUNG BRIKWARRIOR finds it impossible to believe that anyone would behave in this bizarre manner, even when witnessing it first-hand. The opportunity to build vehicles and bases of his own invention is what attracted him to BrikWars in the first place.

THE HYPOCRITICAL ANORAK refuses to allow himself to be whacked upside the head with the Hammer of Discipline (described below) for being an Anorak. THE SAGACIOUS BRIKWARRIOR has respect for divine justice and will always allow the Anorak to get whacked on the head for being an Anorak.

THE SOULLESS ANORAK has no sense of humor and cannot cope with the fact that we just proponed whacking people with mallets. THE FUN-LOVING BRIKWARRIOR takes it all in stride. Besides having a healthy sense of humor, he secretly agrees that the disease of Anorakism is best treated with a repeated application of blunt force to the cranium.

THE INCONSIDERATE ANORAK takes no interest in the comfort of his fellow players and will disregard the importance of taking showers or brushing his teeth for days or weeks at a time. THE COURTEOUS BRIKWARRIOR remembers to attend to any outstanding hygiene issues before associating with others. The best BrikWarriors go the extra mile by bringing doughnuts for everyone. If he brings doughnuts AND beer, he can be as much of an Anorak as he wants.

When happening across an infestation of Jaw-Jaws or Dimmies, THE GODLESS ANORAK never allows them to distract him from his primary objectives. He may even have sunk so low as to have a secret affinity for these creatures of pure evil. THE RIGHTEOUS BRIKWARRIOR cannot tolerate such an affront to good taste and will drop everything to eradicate the Jaw-Jaw and Dimmy species.

the rulebook then goes on to say that anoraks should be hit with a hammer (or failing that a hockey stick)

rulebook 2001 wrote: --- THE PLODDING ANORAK carefully reviews his options each turn and takes the most conservative actions; he knows they will best advance his position and offer him the greatest chance of eventual victory. THE DASHING BRIKWARRIOR's actions are daring and even suicidal; he knows they are likely to have the most comedic and entertaining results for the highlights reel. Victory is an important concern, but victory without glory is no victory at all.

muffinman42 wrote: the uber troop just has to find a corridor and sit at the end of it blasting each crap troop in turn (or ten at a time if he/she has a explosive or flamthrower).

holing up in a corridor ain't fun. sure it might be strategically superior, but at the same time you are preventing your troop from doing amazingly cool stuff that you would only think of in the most desperate of situations.

remember that the point of brikwars isn't winning, it's about having fun.

Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes