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Didn't play Battlenet for Diablo II. My friend and I played LAN though. I ran around as a Necromancer to his Amazon. He's merc was the pally while mine was the rogue.

We did fine most of the time as he has a mage-tank and I had a gollum tank and some skeletons to allow us to stay at range. Or I'd just go in swinging with a wand for the hell of it.

This was before I discovered the usefulness of Corpse Explosion. We didn't find that out until the Cow Level. We did that after Act IV but before we tackled Act V (post-expansion) so the Cows just really kicked our ass for the most part. We could barely outrun them, and took forever to drop just one. I was running out of options. He couldn't keep arrowing them forever...so found a body of one we killed and dragged the pack over it and used the only spell left I hadn't really used....Blam....three or four Cows drop. (Whoa!). Blam, Blam, Blam.....all the cows drop. (Dude).

Don't think we'll have a moment like that in Diablo III. One, I doubt there will be a scaling overpowered spell like Corpse Explosion again, and Two, I think we'll know how to play this time around. As oppose to being practically noobs. Too much WoW to be a noob anymore.

Ah... Duriel. The "joy" I had when I first entered his chambers and heard his voice.

"Wait. What?"

Hearing the cries of agony as the game painfully took its time to load. Fortunately I was using a Paladin at that time, so it wasn't too bad. A worse one was when I was LAN-ing with my friends and I was using a Sorceress. My Barbarian-using friend was supposed to enter first to take the hits, but just as he reached the entrance, he suddenly stopped to pick up something.

Alas... inertia was in effect, and as I saw the loading screen, I went, "Fffff-uuuu!" Frantically mashing my health pots hotkeys as Duriel gurgled his rape-voice and sodomised my character.

Ah... Duriel. The "joy" I had when I first entered his chambers and heard his voice.

"Wait. What?"

Hearing the cries of agony as the game painfully took its time to load. Fortunately I was using a Paladin at that time, so it wasn't too bad. A worse one was when I was LAN-ing with my friends and I was using a Sorceress. My Barbarian-using friend was supposed to enter first to take the hits, but just as he reached the entrance, he suddenly stopped to pick up something.

Alas... inertia was in effect, and as I saw the loading screen, I went, "Fffff-uuuu!" Frantically mashing my health pots hotkeys as Duriel gurgled his rape-voice and sodomised my character.

Natch.

I think you are addicted to this game.

__________________

When three puppygirls named after pastries are on top of each other, it is called Eclair a'la menthe et Biscotti aux fraises avec beaucoup de Ricotta sur le dessus.
Most of all, you have to be disciplined and you have to save, even if you hate our current financial system. Because if you don't save, then you're guaranteed to end up with nothing.

Duriel, the horror of (classic) Diablo 2 , at least on normal mode. Afterwards? Summon Blood Golem, cast Iron Maiden = enjoy near immortality before the bug was fixed =/. But yes, I think I died countless times on my sorc when nobody was available (or one didn't want to to open a game named "Act 2 Duriel" and see if someone were interested ). I think a few common sorc strategies were pre-merc addition to firewall or fire-follow-magic his @ss off.
In comparion to Mephisto and Diablo: frost orb, frost orb, frost orb (+ meteor/hydra for a change) ad infinitum and enjoy the ownage .

Duriel was the closest thing to Butcher from D2 and hardest boss for my friends and I. Totally did not expect to see him. It was our first play throught, our amazon was playing video games for the first time, sorceress was okay. I was a noob necro and it was terrible because there was -only- Duriel and no dead bodies to make skeles out of. The greater evils weren't hard because we were expecting them. We stashed pots and had armor buffs on. Duriel was just "OH HELL-O THAR BEND OVER PLEASE :3"

We all died x3 I don't recall what voice Duriel had. But he was be forever remembered as the random demon boss that no npc in the game mentioned loves to rear end.

I was playing D1 a few weeks ago and I still think it's more terrifying. It's so damn dark and hard to see where I am going or what's hitting me.

I kind of want to see some ridiculous amount of gore and blood from D3. Like Mephisto's place in Kurast. Insanely dark place with metal ground and walls. A piles of bodies and pools of blood.

It made the game 50000% more gorey-er, summoner-fetish friendly and silly with a parade of skeletons and the 'orange juice golem'. Most summoner-esque classes make like 1~3 minions that constantly get upgraded. None of them lets me have like 10 skeletons and a golem.

Only complaint is my minions attacking my bone prison when i'm fighting diablo. WD feels like such a boner kill in comparison, if not already from the hype created from the alpha-stage videos and the actual beta game play.

How does the WD compare to necro? I hear you can't have a army, more like a squad.

WD isn't much like a necro other than being the designated "summoner" class this time around... A lot of his skills are basically just attack skills that involve briefly "summoning" creatures (wall of zombies, giant toad); his only permanent summons are the Zombie Dogs and the Gargantuan I believe... he also has some temporary summons like the fetishes.

Nah, it's not that I'm lagging, it's just causing the game itself to lag, which sucks because after a while the game closes on you and then you can't make or join new games for a while (I never stick around to find out how long). It's especially annoying for baal runs when partner up with the billion of meteor sorcs spamming the minion spawn area.

Necro as the first character I played. It was fun for a long time, but that was our multiplayer game only. I think I had the most solo fun with the paladin since Thorns and Zeal are pretty much OP for anything that isn't a Boss.

Worse part is that it seems like they already have a model for the necromancer in D3. If I am not mistaken, the traitor/cultist Jondar you need to kill for the Templar's mission in the Cathedral dungeon has a character model akin the the d2 necromancer and uses poison nova against you.