Well if you followed the thread regarding this game you'd understand my dissapointment.
Furthermore i think early buyers should be rewarded instead of feeling underdone by any developer.
Look at Mage gauntlet for example,a sale launch and that's it.Furthermore this is not a good dungeon crawler,in fact it's a bad one.So supporting this is not a good idea imo.

And no,it's not uinversal,according to the developer his next game will be Ipad only.

Furthermore i think early buyers should be rewarded instead of feeling underdone by any developer.

Yes it should be like with boxed games and other electronics. The early adopters get the good prices which then go up over time so the common people buy them too - who were initially sceptical about the low price.

Come on...first day sales are just to climb up in charts, not friendliness for early adopters.

Anyway, bought to support a fellow developer. Looks like this has potential, even if the first try might not be perfect.

Edit: At full price this should really be universal. Make a nice frame and use the space to move the GUI elements out of the main view a a little or to have a quick inventory directly available. And wtf. - no multitasking? I would right now not even know how to turn that off.

Edit 2: OK, I deleted it. Was in room with 2 beds and not allowed to sleep (maybe name this game 'quest for the rest'). Got then killed over and over again and revived with low health. Might play again when the gameplay mechanics are fixed.

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