Resident Evil 2 occurs three months after the first. Chris Redfield and the other members of Raccoon City's STARS (Special Tactics And Rescue Squad) have left the city for Europe in order to investigate Umbrella Corporation, the company responsible for the massive bio-viral outbreak in a mansion (which turned out to be an Umbrella-owned laboratory) outside of the city. The virus in question is the experimental bioweaponT-virus, which turns humans into mindless, flesh-eating zombies. STARS singlehandedly quelled the "Mansion Incident" and destroyed the lab, wiping the T-virus -- and all of its hellish creations -- off the face of the earth.

However, this has not stopped the Umbrella Corporation. They have been hard at work recreating the T-virus, and have invented the G-virus. An accident deep underneath the city involving this new bioweapon has now turned Raccoon into a ruin, populated only by the undead. Leon and Claire, almost the only survivors, must escape while fighting their way through hordes of demonic creatures.

Needless to say, this game is scary as hell -- do NOT play it in the dark your first time through (or do, if you're into being freaked out). The gameplay is relatively simple, though the controls are hard to get used to, especially simply turning and running. Unlike most games that have any kind of guns used as your primary weapon in them, the key to survival is to conserve ammunition and run whenever possible -- fighting, unless you have tons of bullets, grenades, what have you -- should not be the primary option. The police department that most of RE2 takes place in requires more exploration and discovery than outright combat. Oftentimes you'll find yourself pulling your hair out wondering where the heck you can find a special key of some kind.