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Apologies about my last post. My current competition team is
Zoroark @ Choice Scarf
Naive
Illusion
4 atk/ 252 spatk/ 252 spd
Night Daze
Flamethrower
Focus Blast
U-Turn
My starter I use to get a cheap hit off and get out

This is all I have so far and I need suggestions for the rest of my team and how well my current team fits together.

Well your in desperate need of a spinner or anything else that stops rocks, should probably add rocks as well and you need something to resist ice type moves. Lastly you should probably add something that a Roark can actually bluff while not getting wrecked by a neutral hit

^You ever have that moment you realize you forgot to give credit? Sorry Irra!!^

Help with Kanto Cup team

Hi, I hope this is the right thread, but I really would be gracious for some help with my team for the upcomming Kanto Cup. The problem is mostly that I have a couple Pokemon too many, and I need help picking the best 6 that also work in a 3vs.3 style (which I believe is how the tournament rules go).

Anyway, I listed the most common threats that would probably show up. Sun teams with Venusaur and/or Victrebell are a big one since it's easy to pull off and Ninetales is the only auto-weather inducer. Then there's multiscale Dragonite, skill link Cloyster, and eviolite Chansey which will likely appear on most teams. Other common poke's could be Gengar, Starmie, Magneton (only steel), Machamp, Zapdos, Ditto, and Slowbro. Snorlax, Charizard, and Alakazam will probably show up here and there too. As far as entry hazards go, Chansey will probably be one of the main stealth rock layers and will try to use them to counter common stuff like Charizard, Dragonite, Cloyster, Zapdos, etc. Toxic Spikes will probably be not so much since Tentacruel is the only decent layer, and some of the big threats like Dragonite and Venusaur are immune.

Here's my list:
Aerodactyl @ Rock Gem
Trait: Pressure
EVs: 252 Spd / 248 HP / 8 Atk
Jolly Nature
- Stealth Rock
- Rain Dance
- Rock Slide
- Substitute
Note: Perfect counter for Ninetales lead sun-team. Scout with sub to see if it will attack you or use Will-o-Wisp or Hypnosis or an attack. If it attacks OHKO it with Rock Slide and set up rain to cripple their sun themed team. If not, you get the chance to set up stealth rocks.

Ditto @ Choice Scarf
Trait: Imposter
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Transform
Note: This one of the only sure fire ways I can think of to counter a boosted Cloyster, Dragonite, and Venusaur, which there are sure to be plenty of running around. This thing is probably the most useful guy on the team so I want to make sure to leave him in.

Chansey (F) @ Eviolite
Trait: Serene Grace
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Aromatherapy
- Softboiled
- Flamethrower
- Thunder Wave
Note: Kind of an unusual set, but with sun being common flamethrower will do more damage (esp. to Venusaur) and have a 20% chance of burning, which is also good for stall wars. It also breaks Dragonite's multiscale and keeps it from being taunt bait. Thunderwave is to shut down fast sweepers. Aromatherapy will help it in stall wars too, and is a bit unexpected because most Chansey's run Natural Cure.

Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Shadow Ball
- Trick
- Substitute
Note: Sub is for scouting and setting up on a switch, but I'm wondering how useful it is over focus blast. Anyway, Psychic is a must for Machamp, and is better in this cup because of the lack of steels and darks. Trick and Sub let you beat a minimizing Chansey with no problem since trick isn't effected by evasion boosts (I think.. is this correct??) Shadow Ball is stab and helps with Slowbro, but only if it's weakened first (which will be tricky with Regenerator)

Slowbro @ Sitrus Berry
Trait: Own Tempo
EVs: 12 SAtk / 248 HP / 248 Def
Bold Nature
IVs: 0 Spd
- Psychic
- Ice Beam
- Scald
- Trick Room (or Slack Off / Thunderwave / Flamethrower?)
Note: Regenerator is great, but Own Tempo is to counter Dynamic punch. Considering Thunderwave or something else over Trick Room since it for the most part just benefits Slowbro, but most mons will still be faster than Slowbro after the Thunderwave so... I don't know)

Rapidash @ Sitrius Berry / Life Orb
Trait: Flash Fire
EVs: 216 Spd / 252 Atk / 36 HP / 4 Def
Jolly Nature
IVs: 30 Atk / 30 Def
- Horn Drill
- Flare Blitz
- Drill Run
- Will-O-Wisp / Wild Charge
Note: Really not sure about this one, but since without Slowbro I'm still weak to Machamp, I thought that this would be the perfect surprise counter because of a 100% accurate Horn Drill. Since this thing would normally not threaten Machamp expect for maybe a Will-O-Wisp, it could lure switch ins that would head straight for a stone edge that will be too slow to hit before it faints. The EVs have been tweaked to just outspeed a max speed Ninetales, to which it can use Drill Run and resist it's common attacks. Will-O-Wisp is for Dragonite, Wild Chargeis for Slowbrow, although the latter would have to just be on a predicted switch to be useful. Fissure Nidoking is also an option for surprising Machamp, but since poison resists fighting the foe's Machamp might not want to stick around and your No-Guard Fissure tactic would be given away on the switch.

speed EV's to set down hazards faster, Defense for maximum physical wall potential. Aerial ace and steel wing because no current access to roost and brave bird. Stealth rocks and spikes for hazards
Set-up/ Def tank

Very close, but the descriptions have to be at least 3 sentences long to suffice. I suggest to explain how you will use the moves, how the EVs take effect, and why you have that specific role for said Pokemon.

That, and you need to add EVs in order for us to even begin to help you make a team.

I plan on using him to set up sand. This is going to be useful for Scizor to boost sp def. He will also be used to break choice scarfs . Also Firefang is to hit grass types. Brick break is to use on Dark Types.

I plan on using him to set up sand. This is going to be useful for Scizor to boost sp def. He will also be used to break choice scarfs . Also Firefang is to hit grass types. Brick break is to use on Dark Types.

These are just thought I had, I only have them breed not trained, so I can re-breed if necessary. I was also thinking of adding a hydration whiscash as well.Thoughts would be Greatly appreciated.

Dual weather, huh? I just hope you know that it's more of a gimmick then an advantage. Not saying people shouldn't use gimmicks if they want to, but if you're #1 goal is to win, you should only use one weather.

Well, this team needs quite some work already.

Lax is an awful nature for Tyranitar, or anything, really. Try sassy, relaxed, or brave. Sure, they lowers speed, but Tyranitar never had any anyway. Max HP should help Tyranitar's defense and special defense, so go for that instead, and Tyranitar specializes at taking special attacks. Fire Blast is a better option then Fire Fang. It misses 15% of the time, but it's the best way to take out Ferrothorn and Skarmory, and does a much better job then Fire Fang, even if Tyranitar is a physical attacker. Other grass types(Celebi, Venusaur) will do a hefty amount of damage to it anyway, so it's best to just swap out if it's against them most of the time. And it hits Celebi with STAB crunch anyway. Stone Edge may be less accurate, but the extra power from Stone Edge is often rewarding, so I'd push towards that.

Bounce is almost always a bad move, and it serves no purpose for Politoed. In most cases, I think surf may actually do more damage to fighting types. Bounce will reach 170 power when super effective. Okay, that's good and all, but in the rain, and with STAB, Scald will reach 180 power. Surf, on the other hand, will reach 213 power, so that's an option, considering that your Politoed is sort of offensive. Hydro Pump is if you want to go crazy offensively, hitting 270 power. That's 50% more powerful then scald.

Hidden Power Grass is the most used on Politoed, since it hits Gastrodon for high damage, and that usually laughs at Politeod's other attacks.

To compare, Scizor has the same special attack as Magikarp. Yep. So, with technician and Vacuum Wave, you're hitting equal as hard as Magikarp would with Shock Wave. Just drop the idea of mixed Scizor all together; go for full physical power. If you want to sweep, you could go for Max HP, 40 attack, and put the rest in special defense, and give it the moves Roost, Swords Dance, Bug Bite, and Bullet Punch. If you want to hit hard, and are fine with swapping out a lot, you could give it the choice band and use U-turn, Bullet Punch, SuperPower and Quick Attack or Pursuit. Of course, both of these sets would want an Adamant nature much more then they'd want Naive. Kings Rock is also unreliable item and depends far too much on luck, so giving it an item like the Life Orb or Leftovers would be better.

Sorry for not helping you with new teammates, I'll try and do that later. But, just so you know, not every pokemon has to benefit to your weather. That'd just limit your options and leave you more vulnerable if strong sunlight went up. You still want enough pokemon to benefit from the weather to make it worth while, but you don't need to go all out on it. I'll try to help with the team building part later.

Last edited by Zachmac; 12th February 2013 at 1:34 AM.

Venemo Oscuridad - 8 Battles
Anyone who says all pokemon are created equal cearly hasn't had much experience with Unown.

This is my team im setting up. im not for what you can say good, but im mediorce.

first one:
Salamance M
Level: 50+
Item: That dragon reducing berry.
ability: Rock head, or whatever that becomes from shelgon.
Moves: 1) You should've seen thi coming. Draco Meteor. A good Dragon attack for Any dragon, an perfect w/ my salamace's high Sp.A.
2) Fire Blast.
great for ice types, and agian good for my salamaces Sp.A.

3) Curse. As salamance can take alot, so I gave it curse. that speed isnt a problem for me as i get carbos easily.
4) Any decent ice move. I dont know much about his Movepool, but he should be able to learn ice beam.
Nature: Lonely

I'm a novice at the whole team building thing. I need a lot of help finding two more Pokemon to complete my team and good move sets for each of my team members. Sorry for the format of the team layout. Well here is my somewhat crappy team below:

Note:I'm trying to build a team that has good speed and defense but that also get in and can kill easily.

Haxorous:
|Lv.67|Male|Careful|Rivalry|Draco Plate|
|Atk:245|Def:152|Spd:156|Sp. Atk:96|Sp. Def:126|
|Dragon Claw|Dragon Dance|Earthquake|Brick Break|
Using him for attack so I can Stab and take out the enemy's team quickly.

I'm a novice at the whole team building thing. I need a lot of help finding two more Pokemon to complete my team and good move sets for each of my team members. Sorry for the format of the team layout. Well here is my somewhat crappy team below:

Note:I'm using this team for mostly for Attack and Speed.

Haxorous:
|Lv.67|Male|Careful|Rivalry|Draco Plate|
|Atk:245|Def:152|Spd:156|Sp. Atk:96|Sp. Def:126|
|Dragon Claw|Dragon Dance|Earthquake|Brick Break|
Using him for attack so I can Stab and take out the enemy's team quickly.

Anyway, I'd made a great BW2 OU team, general offense and defence in mind. It worked fantiastically, but now Deoxys D is in Uber. So now I need a hazards and maybe a physical wall. I'll post the team, so you get a general idea.

Hey guys I'm trying to make a team for the upcoming VGC and came here because I'm trying to fill the last 2 slots on my team although it seems things haven't been very active on the thread... Anyways! I'm trying to construct a goodstuff team that also has an answer to rain teams, which seems to be all the rage these days, as well trick room. I mean, I can think of a few ideas such as Ludicolo or Ferrothorn, but I'm not sure how well they would work with my current team. Well without further adeu, here it is:

So Latios is here as my main special attacker and DG is there to get those KO's in. I threw on Tailwind to help boost my team's speed overall and to counter swift swim abusers to a degree. Truthfully though, I'm not sure if that's the best option or if my team could fit in a better Tailwind user. Its placement in my moveset is also dependent on what the last slots of my team looks like.

Hitmontop is my priority/fighting type for the team. Fake out is here for obvious reasons and also to go up against trick room teams. I think he's got good synergy with Latios because he can take out those pesky dark and ice types. Wide guard is here to protect against spread moves. I'm still a little iffy on this guy. I'm not sure if I should go with another fighting type such as Terrakion.

So Weavile is my taunt user against trick room while also providing ice and dark coverage. Fake Out is here because the guy outspeeds any other Fake Out user. Also sending him out with Hitmontop creates good synergy and can double FO my opponent, breaking any sashes, although I can see them using Protect in this case.

Volcarona is my fire and bug coverage. Heat Wave is there to hit both opponents provided hax doesn't hate me. The EV spread is there to maximize Sp Atk and Speed. The Charti Berry will hopefully let me survive a rock slide. Hitmontop can also take down opposing rock types, so there's another pair that works well together. Also, he's one of my favorite pokemon

And there you have it in a nutshell. There really isn't any grand overall strategy going on here seeing as it is a good stuffs team. Honestly, trick room and rain team just ripped previous team a new one on a Wifi tourney, so now I'm really trying to patch that up. With all this in mind, I still need 2 more teammates, and if you feel that my current choices could be replaced for something better let me know.

When I think hazards and physical walling, Skarmory is the first thing that comes to mind. It makes a good teammate for Blissey, though SkarmBliss isn't what it used to be, I think you could still pull it off.

Usually, people don't use stealth rocks on Gliscor, but that could work as well. All it has to do to restore health safely is use protect, making it very, very durable.

And the final physical wall I can think of is Hippowdon. Gliscor may be a better option thanks to it's instant recovery, the hippo can call in a sandstorm to help check rain teams. This guy also gets phazing.

As far as nitpicking goes, you could swap Salamence's Brick Break for Rock Slide or Stone Edge. That guy is your only thing that can outrun +1 Volcarona, and it'd suck to face a burn. Otherwise, swap it for Earthquake. That hits steel and rock, and is also more damaging.

Bronzong@ normal gem
-200def 200 Sdef 110 hp
Levitate
-hypnosis
-rain dance
-stealth rock
-explosion!
My lead he makes the opponet sleep set up rocks and rain dance then switch out he can becomes a late game killer with explosion.

Scizor @ lum berry/ muscle band
Technician
100att 252sp 152hp
-bullet punch
-brick break
- bug bite
- quick attack?
He is already a monster without any boosts but after shell smash from gorebyss he can be a apocolypse to some teams. He practically outspeeds everything and he can sweep with his wide range of moves

Garchomp@expert belt
Sand veil(dot have access to rough skin)
252 att 252 sp
-stone edge
-outrage
-earthquake
-fire fang?
He is my revenge killer not sure for last slot but he covers a lit of types and hits others with neutral damage
He is fast and strong so most dont stand a chance fire fang would be there for steel walls that have levitate( im looking at you bronzong)
Umbreon@ leftovers
Inner focus
252 def 252 Sdef
- moonlight
-torment
-pursuit
- psychic
This is mostly for scarf users i torment them forcing a switch then pursuit them causing good damage moonlight is to last longer and psychic for fighting types