Short DescriptionLong Gone Days is a 2D modern-day character-driven RPG that combines elements from visual novels and dystopian fiction, set in our own world during the present time.

The game tells the story from the point of view of Rourke, a soldier from the Core, a highly isolated place below the surface of the Earth. After finding out the truth about the operation he's part of in Kaliningrad, he decides to abandon his post, not really knowing the overall consequences of deserting from an inescapable war.

During this journey he'll collaborate with several people from different parts of the world who will help him with language barriers, strategies and overall teamwork.

Besides classical JRPG elements, Long Gone Days borrows mechanics from other genres, like visual novels, puzzles and shooters.

While Long Gone Days does have battle systems, grinding will never be required as the characters do not level up but they learn stronger skills and are able to upgrade their weapons. As the story progresses, you won't have to worry about having underleveled team members when planning your formation for upcoming battles.

Every team member comes with their own set of skills, even some that will make your life easier outside of battles, like the Interpreter class, which will allow you to communicate with non-English speaking NPCs. You'll also be able to craft your own items and upgrade weapons using the things stored in your inventory.

Instead of relying on magic, skills require items in order to be used. Besides Hitpoints, Long Gone Days uses Morale. This stat affects the characters' performance in battle. High Morale means better chance of critical attacks and higher evasion, while Low Morale will drop their accuracy and defense. If Morale reaches zero, the character will lose their will to fight. To keep their Morale high, you must get to know your party members in order to understand what to say to motivate them during dialogues in and outside battles.

Multiplatform Support: Windows & Mac. Porting to other platforms is being considered.

No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.

Keep the team's morale high: Once you have party members, choosing certain dialogue options will affect their Morale, which alters how they perform during battles. Keep in mind every character is motivated by different things.

Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you'll need specific party members (interpreters) to help you out to buy at shops and complete quests.

Non-Fantasy: There are no magical or supernatural elements, only science and technology.

Take care of your team members: Taking quests from your own party members or engaging in conversations with them will improve their morale and thus their performance in battle.

Two battle systems: Front-view Turn-Based Combats and a Sniper Mode, which consists of Seek and Find mechanics.

Keyboard and controller support.

Rourke is 22 years old hot-blooded sniper from the Core. Up until the beginning of the story, he had never been deployed, being shadowed by the other snipers. Rourke is usually self-absorbed and nothing seems to interest him, unless he can benefit from it. His only motivation is being deployed to escape his monotonous life.

Adair is a 21 years old combat medic from the Core. While he might come as a rude person because of his serious personality and lack of humour, he’s actually an honest guy who cares about others.

Lynn is a 23 years old strategist living in Kaliningrad. She arrived to the shelters a couple of months before the start of the story. Besides planning defense strategies, she's an expert at bomb crafting.

Ivan Cherevatenko is a 29 years old English-Russian interpreter from Kaliningrad. He works at the shelters and lives with Lynn. While he refuses to fight, he helps the party by being their translator and teaching them about the world.

CREDITS:♦ Development & Art by Bura

Latest Blog

January is an important month as it marks one year since we started our devlog (link) and our Twitter (@lgdays). We could never have foreseen the amount of things that happened during the last 12 months, but we are working hard everyday to surpass greater milestones.

We haven’t shown a process pic in some time, so here’s one of a pub, where you can see the original sketch, some of the assets, the color balance, etc. Remember you can see more of these in-progress GIFs here.

And here's how it looks in-game:

We have also uploaded some new screenshots, showing the widescreen resolution the new build has:

I saw some of these images over at RMW a while back. Glad to see it wasn't just some pretty screens being show off ( like the majority of stuff over there ). I do admire your pixel art too( being a pixel artist myself =) ).

Thank you very much, everyone! I just found out how to submit a blog post in here, so I'll try to keep it updated, haha.

author=EvilEaglesHey Camilla, it's Alex here! Good to see you and Long Gone Days on RMN. Wish you all the best!

Hey Alex! Glad to see you here!

author=karlolorakBut is really Rourke a soldier from an unknown place of the Earth? He wears a Polish flag on his arm.

Man, I'm glad someone finally pointed out the Polish flag, haha. While those are Polish uniforms, the characters aren't from Poland, so their homeland remains unknown. Their Gaelic names aren't an indicator either.

author=SgtMettoolI saw this one on tumblr for a while and this looks seriously good. Subbed.

Aww, thank you!

author=MeYavuz2003?! man, this game is at the same age with me.

And I was just your age when I started it! Where did the time go? Σ（ﾟдﾟ ） ......I feel so old now, haha.

author=fearfullooks rad!

Thanks!

author=mewskittyomg who is the artist and pixel artist?!
And when will this game be officially released!?

Aww, thanks, haha, it's only me on this project. After the demo, I'll be working with a composer, but I'll continue making the graphics myself.
The prologue will be released in the next 2~3 weeks, depending on the beta testing.