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And this is why Total War separates it's games into the strategic and tactical side =p It all depends on the goals set for the AI whether those are short or long term goals. Eg Harvest Resources in a sector vs Build an Extractor for a specific asteroid etc. I presume that this long term goal plannin...

I very much doubt this will be as widely known but hey.. http://stuart-morgan.blogspot.pt/ Iv been keeping my eye on this for quite some time. Visually the game looks amazing and is certainly a breath of fresh air from most Space games. Anyway there isn't much to say about the game since not much ha...

Honestly why not do something different with the scanners. Most space games go for the traditional click to scan contents which honestly I find pretty boring it's just excessive scanning. How about this. Ships can be equipped with a cargo jammer. This jammer is designed to simply desort the visibili...

Depends on what category you want to talk about since every game AI is unique to a specific problem/goal. Also I find a general problem of game AI being that it is extremely obvious some of the check the AI is doing and thus ruins the gaming experience. AI War I guess is something that's very well k...

This got me thinking, since ships, buildings and factions are created pretty much by RNG through a seed does this mean that all the PCG content is saved locally in some data file (JSON, XML etc). If so I am presuming then that the possibility for user to share factions is actually quite possible. If...