The Binding Coil of Bahamut - Turn 1

Situated upon Vylbrand, Castrum Occidens is more akin to a research facility than a fortress. Even before its pillar was driven into the ground, Legatus Gaius van Baelsar had ordered his people to probe the fragment of Dalamud which fell at that precise location. The impact resulted in the creation of vast caverns pervaded by corrupted crystals. Though unknown dangers lie in wait within, you must brave them all if you are to learn the truth of the Calamity.

The Binding Coil of Bahamut is comprised of multiple dungeons, or turns. Please be warned that the spell Return cannot be used in certain turns. Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. Progress is reset every Monday at 11:00 (Earth time). To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. All members must also have completed the quest "Primal Awakening." The starting point is determined by the party leader's progress. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. In this case, their progress will be updated to be the same as that of the leader. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time). All items in a player's loot list will automatically be transferred to that player's inventory upon leaving the area. Items unable to be obtained will be lost.