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It's not a worse change. If anything you could say its not a change at all, but it IS better then bindstone kicks.

But AV, how hard is it really to put up a poll asking about this type of shit.

"Do you want bindstone kicks removed"

"Should there be a means of alternative transportation replacing it"

Can't be hard :P

Keno stfu, all ur posts are fucking fanboy responses "Its not what I wanted but its better then the old shit." Well guess what, shit is still shit even though its better then the old shit. How are you leading the community expansion and then applauding this. This system is everything against what the community expansion wants...

Seems like AV wont get any money from me untill DF 2010.
The fact you can still teleport between holdings is kind of a partypooper.
Unless, of any weird reason you're able to teleport from a hamlet to a city owned by the clan, that way it's much more risk involved. And no cooldown other then personal cooldown (sort of like bindstone recall has now).

Originally Posted by Jonte912

quit whining you carebear, if you wanna be able to log in all the time then go back to WoW!

Check out my recent posts bro, I am far from a fan of this game.(Have not logged in to do shit in over a month) I don't agree with this system, but AT LEAST ITS BETTER THEN BINDSTONE KICKING.

Last edited by Keno; 03-26-2010 at 21:32.

Originally Posted by shamer gamer

I grow things for my income so I have lots of free time to play DF.

Originally Posted by bongloads

This entire community used to defend Darkfall. It was like a forum full of Tibernicus's. Now, 95% of darkfall vets on forums are completely negative. Something tells me the blame doesn't lie with the community.

Cons:
Formalized system of teleportation encourages large clans to horde as many properties as possible in various locations.

Pros:
Bindkicking is gone.
The new system encourages meaningful city raids. Take down their teleporter and you remove their ability to get there. If a clan overreaches with a distant property in hostile territory. You can lock it down and force them to runestone/nexus back.

In a siege, you take down teleporter/binds and they can't simply bindkick themselves back in 20 people at a time fully geared. They will have 20 nakeds there (assuming binds were cleared for actives) and the rest will be stuck at a chaos stone? Would be interesting to know.

Not the worst possible outcome, but the skill system is really a much more pressing concern, imo.

How can the meta-game benefit by the main handfull of alliances making sure they've got bindspots 5 mins ride away from EVERYWHERE. There are no borders, there isn't any 'turf' to fight over. Theres just different respawn points and more incentive to take, hold and maintain a COMPLETELY empty property.

Will have to see how this pans out, but tbh, this doesn't change anything for anyone as far as I can tell.