Erhm, I haven't read their codex, but from what I have heard, try to include the biggest horde of angry marines geared for close combat you can and you should do okay. They should be quite okay for regular games, but not totally geared for tournaments.

I know there's lots of bitching about the MEQ chapters having fucked up codexes, isn't there ONLY standard, vampirefaggots, and wolffaggots?

Actually viking spehss mehrines are pretty cool but since this codex is imbalanced as hell they have a bad rap right now

BT have no 5e at this time, the local GW staff doubted seeing one anytime soon which is why I was abit hesitant to use them. As for updates in 5e the online FAQ fills in bits here and there in the BT that have changed.

That model is pretty good for the first thing you have painted. I suggest using a detail brush with mithril silver on the edges of the hammer and the chaos icon, and if you have the patience, try using a lighter brown and a brighter black on the respective areas.

Do you mean for highlighting or just to paint them in a lighter color?

Thank you guys for the suggestions, keep them coming, I need the help.

16th February 2012
Last edited by gamerman345; 16th February 2012 at 02:44PM.
Post #646

BT have no 5e at this time, the local GW staff doubted seeing one anytime soon which is why I was abit hesitant to use them. As for updates in 5e the online FAQ fills in bits here and there in the BT that have changed.

2)All Terminators can get either Tank Hunters or Furious Charge for 3+ pts each. So now your Terminators strike enemy Terminators and Marines first, and they do a shit ton of damage with the 1+ strength bonus and re-rolls to wound from LC's.

3)The Emperors Champion is only 90 pts, (granted, you have to get a vow with him) and he is one of the few Space Marine Characters that strikes at I5 and WS6 with a weapon that isn't S4. His Sword gives him S6. He also has a 2+ save and a 4+ Invuln.

4)Their Marshall (BT Captain) gets a choice of anything from a huge armoury, almost twice the goodies that the Vanilla Captains get, and for 20 pts cheaper, because barebones marshalls only cost 80 pts. Oh, and they give every unit LD 10, making Righteous Zeal tests even more dangerous.

5)Righteous Zeal lets them move forward an extra D6 when shot at.

6)20 Man squads. In a Space Marine army.

7)Not even the FAQ changed the fact that BT Multi Meltas, Melta Guns and Las Cannons have AP1.

DOW and CoH were good but most other stuff by them is too arcadey or made for the "we're trying to open our game to wider audiences" which basically means "we want the COD players for money". I mean they spent I think around 3 years on Space Marine and ended up releasing a game which only looked like it could of taken under a year to make with terrible console themed controls and multiplayer.

Their RTS games usually involved rehashed shit like the infamous SS and DOWII campaigns.

Edited:

oh and they want to put rts elements in all their games and they wonder why they're a failing trademark

Praetorian Guard.
To be honest I didn't expect such thing in W40K universe. They look just like British army in the second half of XIX century.

I miss them. The Praetorian's were half the reason I went Guard when I first started, but I was crushed when I found out they weren't produced anymore. I wish Games Workshop, or anyone really, would produced more random Guard regiments. I know Forge World does that, but those are hella expensive.

I miss them. The Praetorian's were half the reason I went Guard when I first started, but I was crushed when I found out they weren't produced anymore. I wish Games Workshop, or anyone really, would produced more random Guard regiments. I know Forge World does that, but those are hella expensive.

The Praetorian's were so amazing.

I want the Harakoni Warhawks to replace the cadians as the "standard model".