CTF Breeze

Hey guys, this is one of my maps I found backed up in some old files, so I did a quick one hour re theme and now I'm planning to submit it into gameday. It's a bit detailed for a1, but I have a plan if the gameplay fails. (Also I hope you can accept .zip files...)

Thanks TomHoen, forgot about fog_overrride 1. Overhead veiw is up! I bet everyone is going to be like, "Sightlines sightlines everywhere!" But most of them are etiher blocked, or in a bad location. Pretty much the only safe spot is by the windows, (and that's probably not safe either.)

A2 is up, Breeze was taken so now my map is called Ownage until I can find a better name. I made a few changes, at the moment its messy but I made the outside area smaller and did some other stuff. Its still in a .zip, (muahahahahahahaha,) and I haven't changed the pictures quite yet.

-How was the lighting? Was it too bright? Too yellow?
- We all agreed it was a bit yellow

-Do you think the pumpkin Bombs where overused?
- Yes

-Do you think a sewer path, (much like 2fort,) under the house to the bases would help make the gameplay more interesting?
- I'm not sure, but maybe you could make another version that has one and see which is better

-How do you feel about the sightlines?
- I think the sightlines were okay

-Are the pumkin bombs blocking any good sentry spots?
- Yes

- Are the intel rooms okay, or are they too easy to defend with a single sentry?
- I shouldn't think so, since I was able to take down a nest easily enough as Spy (admittedly the Engineer wasn't around)

- What do you think about the optimization? Its very optimized in the bases, but I have yet to do much with the outside portion of the map.
- Pretty much all of us experienced frequent framerate drops when playing

it felt rather basic, also you need some way for teams to get past each other at mid. 2fort does it by having sewer and bridge, turbine has the containers, doublecross has the 2 separate bridges but on your map i always felt like there is only one option to get to the other side.