- When the buff is reapplied before the first tick (after 3 seconds of being on the target), it does not tick but rather gets refreshed back to 9 sec duration. Other than this, the buff will tick for it's currently stacked value at 6, 3, and 0 seconds remaining on the buff. If the buff is refreshed after the first or second ticks of the hot, the buff appears to still increase in value.

So its give me 9% more healing and Im not high critic shaman just got 30% critic to spells. Soo numbers can go higher if You got more critic.

Comment by Aaro

An update on this: I had added "Chain Heal" as one of the HoT buffs displayed via Vuhdo, and I was wondering why it didn't appear to work after the last patch. I tested the HoT and found out that it's now called "Chained Heal", placing it separate from the "Chain Heal" spell in Recount. So now we can check out how much our HoT bonuses affect our effective healing without having to click Chain Heal every time.

Comment by provok

4pc is nice but how much haste do we lose (loads in my case), especialy from the legs, hands and chest. Is it worth lossing the haste, well idont think so.. if you think waiting for riptide is reliable to gain the haste buff of 20% and loose over 230+ haste good luck to you... i on the other hand will go for the 2pc

Comment by Draste

Wait what? First of all, the chest has no mp5 on it (which, i assume, is what you think you are losing the haste to), in fact it has more HASTE, more crit, and more spell power. I don't know where you think you are losing haste with this set; comparing the 232 set, Conqueror's Thrall's Garb, to the 251 set, Frost Witch's Garb, you gain 47 haste (along with a ton of crit and spell power). In fact, the only thing you lose is mp5...

Additionally, since you only need 4 pcs of 5 to get the bonus, you could choose not to use the legs (thus forfeiting the most amount of mp5 possible, while still keeping the 4pc bonus), and instead opt for the Rippling Flesh Kilt (10m Putricide) or perhaps Lightning-Infused Leggings (leatherworking), both of which are rather easy to obtain, and are loaded with haste.

With Riptide, every six seconds, i get a Healing Wave that I can cast at about .8 seconds (2pc bonus + Tidal Waves) ...and I haven't lost 230+ haste at all. Not sure where you assumed that, as strictly comparing sets, you do not lose any haste; and your other items are inconsequential because they do not affect the set bonus anyway.

Lastly, many of you who have been complaining that the 264 totem, Totem of the Surging Sea, when compared to the 245 totem, Totem of Calming Tides, is too hard to maintain the buff (from the 264). If this is the case, you should reform your healing style. RT should be cast often, and you do have 15 seconds before the buff falls off, plus you should be doing it anyway to keep your Tidal Waves up. There are many more situations where you will be using RT (since it compliments everythign else), than when you would strictly be using CH (as the 245 buff comes from).