Plague Leech

Consumes your Blood Plague and Frost Fever on the target to activate up to 2 random fully-depleted runes as Death Runes.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Asphyxiate

Asphyxiate

30 yd range

30 sec cooldown
Instant

Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns.

Replaces Strangulate.

Runic Corruption

Runic Corruption

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Empty

100

Major Glyphs

Minor Glyphs

Unholy Blight

Unholy Blight

1.5 min cooldown
Instant

Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards, infecting them with Blood Plague and Frost Fever.

Purgatory

Purgatory

Passive

An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.

Chilblains

Chilblains

Passive

Victims of your Frost Fever are Chilled, reducing movement speed by 50% for 10 sec, and victims of your Chains of Ice are immobilized for 3 sec.

Runic Empowerment

Runic Empowerment

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.

Conversion

Conversion

Instant

Converts Runic Power to health, restoring 2% of maximum health per 1 sec. Lasts until cancelled or Runic Power is exhausted.

Desecrated Ground

Desecrated Ground

2 min cooldown
Instant

Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

100

Major Glyphs

Glyph of Death Coil

Blood, Unholy

Passive

Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 2,348 damage.

Minor Glyphs

Glyph of the Geist

Unholy

Passive

Your Raise Dead spell summons a geist instead of a ghoul.

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.