Skorche Wrote:Create a new static library target and add all the Box2D source files to that instead of your application target. Then include the static library into your main app. That's really all there is to it.

You can also make a separate project for it and include the target in your game project. XCode can build targets across projects. Though you might need to fiddle with header paths then.

Thanks. I thought it was not possible.
BTW, should I add to my project something like -libBox2d?