The Savage Caves: A Dungeons & Dragons Novel, Book 1

The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book-publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.

Hero: Legend of Drizzt: Homecoming, Book III

Something akin to peace has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go, Menzoberranzan, the City of Spiders, will crawl forever on. And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow, there is only a single final quest: a search for peace, for family, for home.

Sword of the Gods: Forgotten Realms: The Abyssal Plague, Book 1

mascus awakens surrounded by corpses, at a shrine littered with traces of demonic rituals, with no memory of his past. But the Firestorm Cabal remembers him - and the demon who leads them seems to have a personal vendetta against him. Dodging knives, uncovering clues left by his past life, and dueling demons, Demascus must figure out who he is, what battles he is fighting, and who is hunting him before one of them catches up with him.

Homeland: Legend of Drizzt: Dark Elf Trilogy, Book 1

This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.

White Plume Mountain: Dungeons & Dragons: Greyhawk, Book 1

A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.

Brimstone Angels: A Forgotten Realms Novel

Rejected at birth and raised in a village of tiefling misfits, Farideh expects a life without friends, love, or control over her destiny. Then she makes a pact with a devil named Lorcan, and everything changes. Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil’s sway. But Farideh’s not so sure. Lorcan may be dangerous but the power he offers is exhilarating.

The Devil You Know: A Brimstone Angels Novel

Before Farideh took a devil's pact, before she was Chosen by the god-king of the Hells, before any of this started, there was Bryseis Kakistos, the original Brimstone Angel, first of Farideh's line. Now, at the end, there is also Bryseis Kakistos - but this time, instead of helping the king of the Hells achieve godhood, she's going to kill him. All she needs is a little help from Farideh - which she should, by all accounts, be happy to give. After all, who could object to killing the king of the Hells?

The Companions: Forgotten Realms: The Sundering, Book 1

This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life - the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.

The Rage: Forgotten Realms: The Year of Rogue Dragons, Book 1

Renegade dragon hunter Dorn hates dragons with a passion few can believe, let alone match. He has devoted his entire life - a life spent in the twisted body of a half-golem - to killing every dragon he can find. You might feel the same way if one of them had killed your entire family in front of your eyes, bitten you in half, and left you for dead. Killing one dragon at a time is hard enough, but when the irresistible impluse to slip into feral madness begins to overcome not one but every dragon all across Faern, civilization's only hope may lie in the last alliance Dorn and his fellow dragon hunters would ever accept.

Warrior: The War Chronicles, Book 1

Demon spawn, they call him. Evil seed of the UnNamed One. Lirak wonders if they might be right. Sent on a holy quest to test his prophetic dreams, he returns to find his people scattered or slaughtered. Ruthless invaders and their dread warlocks spread death and destruction across the land. Before he can lead the remnants of his people in vengeance, Lirak must win their trust. But blades and arrows alone will not defeat this enemy.

Under a previous sun, Athas teemed with life. The sorcerer-king, after obtaining immortality for himself, united all lands under the power of his magic. But power-hungry overlords have carved the lands into pieces - setting themselves up as sorcerer-kings--and survival depends on the optimism of three steadfast people.

The Land: Founding: Chaos Seeds, Book 1

Getting eaten alive is the worst! Stabbings, maimings, and corrosive black magic are not that great either, but you really don't want to be a wolf treat! That is the kind of hands on, "teeth on", education you get when you are summoned to the Land.

Darkcozbo says:"A Story as a game playing a game, while being real life!!!"

Earth Defiant: The Ember War, Book 4

Betrayed by allies. Beset by new foes. Earth faces its darkest hour since the Xaros invasion. The Toth come to the solar system with a fleet of warships, and they demand the only tool that can rekindle the human race. It falls on Marine Lieutenant Hale to negotiate a pact that will save the human race at the cost of its soul - or start a war with a race of alien predators.

Plague of Spells: Forgotten Realms: Abolethic Sovereignty, Book 1

Blue fire sears the face of Faern, leaving the twisted and mutilated dead in its wake. But a rare few escape death - and suffer some mystical mutation. Raidon Kane is one of those who survives, the wake of blue fire burning the sigil of the amulet he wears into his chest and binding him with all the power and responsibility it entails. With everyone he knows and cares about dead, Raidon must find within himself the strength to lead the fight against the rise of an elder evil the likes of which would be the end of mortal kind.

Forsaken House: Forgotten Realms: The Last Mythal, Book 1

Half-demon, half-elf monsters infest the glades of the High Forest, the mountains around Evereska, and the very halls of Evermeet itself. They claim a birthright that was taken from them so long ago even the elves who imprisoned them forgot they existed. For millennia the daemonfey army planned, grew, and waited. Until now... House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago.

Servant of the Shard: Forgotten Realms: The Sellswords, Book 1

The Assassin: Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his black-skinned sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him - a path that leads to a place where someone like Entreri would never be welcome. The Drow: Jarlaxle has ascended from dark Menzoberranzan with only evil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful.

Spellfire: Forgotten Realms: Shandril's Saga, Book 1

It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faern. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow.

Blood of Heroes: The Ember War, Book 3

The Xaros, a galaxy-wide scourge of murderous drones, have their sights set on the planet Takeni. Captain Isaac Valdar volunteers his ship to defend the innocent civilians and evacuate everyone he can. Pressed by an alien fleet in space and a horrifying foe on the surface, the Breitenfeld must risk everything to save the doomed populace.

Storm Dragon: Eberron: The Draconic Prophecies, Book 1

A war hero, his mind broken by the wonders he witnessed on his last mission for his nation, has spent years in the deepest, darkest prison in all the world. Wallowing in despair and ever on the verge of madness, he is caught by surprise when a band of strangers breaks him out. But his rescuers don't exactly have his best interests at heart. The magic relic that broke his once-brilliant mind may be the key to stopping worldwide destruction - and whether he lives or dies really doesn't concern them.

Free the Darkness: King's Dark Tidings, Book 1

Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.

Voice of Mars: Starship's Mage, Book 3

When accusations of piracy and mass murder are laid against his homeworld, Damien Montgomery is sent to resolve the crisis. As counteraccusations fly and an old flame reenters his life, the newest Hand of the Mage-King of Mars finds himself in the midst of a bloody interstellar shadow war. With the death toll mounting, Damien must decide whether he should trust the world he came from - or the world that asked for his help. The wrong choice will trigger a civil war that could shatter human civilization. No pressure.

The Demon Awakens: Book I of the DemonWars Saga

A great evil has awakened in the land of Corona, a terrible demon determined to spread death and misery. His goblin armies and fearsome giants ravage the settlements of the frontier, and in the small village of Dundallis their merciless attack leaves behind two shattered orphans: Pony and her lifelong friend, the youth Elbryan. Taken in by elves, Elbryan is raised to become a formidable ranger - a fateful role that will lead him into harrowing confrontation.

Sacrifice of the Widow: Forgotten Realms: The Lady Penitent, Book 1

Goddesses vie for the soul of people... Halisstra Melarn, convert to the cause of the goddess Eilistraee, was sent to the deepest depths of the Outer Planes to kill the demon goddess she once worshiped, but instead was transformed into a hideous creature bent to the vengeful will of her former mistress.For the Queen of the Demonweb Pits not only survived her Silence but evolved into something greater than she was before - something that no longer needs to share the domain she calls her own.

Publisher's Summary

Diran used to make his living as an assassin - one of the best money could buy. But after a life-altering spiritual experience, he's turned his back on killing. All he wants is peace. But in a shoddy port city, his past catches up to him, and killing may be the only way to bring peace to a city on the verge of destruction.

If you could sum up Thieves of Blood in three words, what would they be?

The synopsis is inaccurate. Diran used to be an assassin, felt saved by a faith, and is now a member of the order of priests who travel around and kill or dispel evil things; vapires, liches, etc. He was a killer, he still is, the difference being what and why. His half orc pal also fought in the last war but as a warrior merc and not an assassin and has decided to travel and help him in his mission, though he does not worship the same faith. The past that catches up with him is an assassin he used to know and at first he does not know if she is there to kill him or has also left the assassin company and looking to rekindle their personal relationship.

The characters and plot are pretty good for a D&D novel of this kind. A fleet of pirates with vampires invades the town and capture slaves to take to their stronghold and Diran and co are off to try and find the place. They have a few adventures while heading toward their main goal, with some characters joining the party. It is good as a standalone but there are 2 other novels in the series.