FOUL PLAY... At 1:33h into the game nameless started freezing the game, I messaged him on snapchat asked him whats up he said he was on youtube because he's bored. Soon after he came on the screen and started flashing, we dropped him, [b]game went OOS. That being said I will post the recording of this here for proof. The remaining 3 players, Moltke, BonbonTron, SwordandShield all agreed todisqualify him from the rematch of this game. The recording of him dropping will be posted here very soon as proof. As a follow up, the fairest way to go about this is to replay the game with all the players again, because hosting a 3 player risk remake is just not good game mechanic. I will do my best to get in touch with the finalists to see when we can reschedule this game, to their luck :)

The Grand Final, Championship Match will take place this August 19th at 2 pm Calgary time that's 10 pm Germany time that's 1 pm Pacific, 4 pm Eastern.[/b] Since the recording crashes on this scenario, I will screen capture the match and upload to youtube and post here after the tournament :) The 8 finalists will have a post game interview questionnaire sent out to them which will be posted here also. The names of the top 3 finishers will forever be engraved at game start in this risk scenario as "Summer 2018 Risk Tournament" and all future risk scenarios which I'll be hosting :) The next tournament will take place in the fall, sign ups will take place throughout September-October and the Fall 2018 Risk Tournament will take place during the month of November :) [/size]

The following is the original tournament history...

Hi everyone!

Lets get right to it. From the 30 people that registered for the tournament through the 2 last weeks of July, in this very first iteration of the Risk Tournament, I have only got availability from 14 players. If anyone wants to participate during the games being hosted as a replacement of a player that is a NO SHOW, that random player can become part of the tournament. Below is a list of all the participants that took part, excluding the players that NO SHOWED:

From the available and limited pool of players, the best way to go about this Summer 2018 Risk Tournament is to (after scheduling different time zone groups) play two initial elimination games were the top 3 players left standing in the game get an automatic slot in the Grand Final. The remaining players are automatically sent to play in the Losers Redemption Match where only the last surviving 2 players get the last two slots in the Grand Final to make it a total of 8 players.

The following should be adopted as the official rules and regulations:

Yes you all raised your concerns about teaming during the playoff brackets leading to the Grand Final but that's part of risk, diplomacy, backstabbing, negotiations, sneakiness.. Make the best of it, after all this scenario is to simulate real world strategies..

Rules and Regulations:

1: You can be any of the 6 European nations allowed, being the same country as another player is allowed. If two players pick Spain, or 3 or 4.. Well then fight for it in the game.

2: To decide the winner of each match, or the top 2 or 3 players is simple. A player is not OUT of the match until all of his units are killed which will trigger that player being "OUT" of the match and no longer able to play :) So even if you have one unit left, and you hide it somewhere, yes theoretically that is all you need to survive if nobody can find and kill you :)

3:All games will be recorded and posted here so people can look over the strategies and so on. It turned out that the recording crashes on this scanerio for many players that try to watch it, that being said the final will be screen captured or streamed/recorded by one of the players and posted here :) As for future tournaments, screen capture/youtube link will be necessary for all games played for better tournament experience. I will examine each recording for map hacking and if clearly visible, that player will be disqualified. Mooesbar hacking is forbidden and if any player has more than 0 free units in the free unit post game chart, that player will be disqualified.

4: If a game goes oos or freezes, the recording will be reviewed to decide if any player caused foul play, or if there was virtually no chance of a player being able to win.. The final decision to replay such a game, or decide the top 1-2-3 players will be reserved by the tournament staff and a poll to whoever wants to review the evidence and comment what they think is the best course of action, via democracy.

5: Anything is allowed within the games except cheating listed above. For example if you choose France in the lobby but you go Russia, that is perfectly okay. You can do whatever you want to win, except cheat. Explorer glitch is allowed so keep a close eye on those.

6: If you're unable to make the time after I put you into a group please comment under this thread, please try to. I have tried to make everything as fair as possible and all of you to be able to play in the games.

7: The lobby will be created by one of the participating players before the scheduled kick off time and you only have around 20 minute to log in and enter the room past the time given, so for example if a game is scheduled at 8 pm Germany time, the latest the players must wait for all confirmed players is 8:20 pm before launching the match. If you're unable to come or you're severely late then the game will start without you and either you will not be able to continue in the tournament or you will be given a chance in the losers redemption game leading to the final so please don't be late.

8: All rights and rules and any unforeseen circumstance will be handleded by us as a democracy via poll here but I'm pretty sure all will go smoothly.

9: Lastly, in the event of unforeseen lag, unplayable lag, the game will be restarted within the initial 5 minutes to see if that fixed it. All players should know to remove all devices from wifi and stop streaming/netflix/snapchat/porn to decrease lag :)

10: if a player drops or lags out within the first minute, the game will be restarted.. If a player dropps/lags out after the first minute, the player therefor loses their chance at winning the tournament. If that player lags out and drops again during the restart, that player will have to play in the losers redemption game hopefully after fixing their computer issues :)

Please check back here for the youtube uploads of the Grand Final, player interview answers, and more content from the post tournament wrap up coming soon!

helln00 wrote:eh i dont think i can do either time cause that would work out as either 10am on friday or 2 am on the friday

You're the only one with a GMT +7 in Asia I assume.. Nobody else could match up with your availability BUT I will stick you into the losers game which will be played on the weekend and you can still make the final :) okay?

helln00 wrote:eh i dont think i can do either time cause that would work out as either 10am on friday or 2 am on the friday

You're the only one with a GMT +7 in Asia I assume.. Nobody else could match up with your availability BUT I will stick you into the losers game which will be played on the weekend and you can still make the final :) okay?

JUST A REMINDER that the games start THIS thursday. First set of games 8 pm Germany time. I will be online hosting the room before 8PM germany time, please arrive on time, we allot 20 minutes max to wait if you're late. Second game is Calgary time 8pm tomorrow(thursday) also. Please don't be late.

Cocaine wrote:GROUP 2: To be played Thursday evening in Europe so 7PM GMT-0 (8pm Germany)

Cocaine wrote:JUST A REMINDER that the games start THIS thursday. First set of games 8 pm Germany time. I will be online hosting the room before 8PM germany time, please arrive on time, we allot 20 minutes max to wait if you're late. Second game is Calgary time 8pm tomorrow(thursday) also. Please don't be late.

Hold on, 7PM GMT is not 8pm in Germany / CEST. It's 9pm. So the games are supposed to be played on 8pm CEST, actually 6pm GMT then?

Cocaine wrote:GROUP 2: To be played Thursday evening in Europe so 7PM GMT-0 (8pm Germany)

Cocaine wrote:JUST A REMINDER that the games start THIS thursday. First set of games 8 pm Germany time. I will be online hosting the room before 8PM germany time, please arrive on time, we allot 20 minutes max to wait if you're late. Second game is Calgary time 8pm tomorrow(thursday) also. Please don't be late.

Hold on, 7PM GMT is not 8pm in Germany / CEST. It's 9pm. So the games are supposed to be played on 8pm CEST, actually 6pm GMT then?

Games are to be played at 8 pm Germany time.. This thursday so in like 10 hours and 45 minutes :) Issue arises because its britain summer time.. which is an hour behind Germany. Its confusing for all. But just focus on being online for 8pm Germany time :)

Hi everyone. As stated above the first set of games are happening TODAY, thursday. GROUP 2: 8 pm germany time please be online I will see you there :) GROUP 1: 8 pm Calgary time (mountain standard time north america, 7pm pacific).. That being said a 20 minute window will be open if you're late. If you don't show for this game you will be put into the losers bracket game that will be played this weekend. Top 3 survivors make the final game from tomorrow games, from the losers game only top 2 will make the final. All games are post imperial ffa and recorded :) Someone submit recording here when done. I have made slight edits to the map as listed below upon your request for balance :)

I fixed Uhal spawn location in Germany to be closer to germany. I took away frigate from northern france and added a galleon. I took away cur spawn in Cuba and added hussar. I added a dragoon spawn in England. I took away falconet spawn in south north america and added gattling guns. I changed grenadier into young garde grenedier in paris. I took away skull knights in spain and added redcoats for better balance against france rush.The map is attached here and its the map I'll be hosting tomorrow. Good luck all :)

Notable glitches: Star fort. First you need to build on the trade post right infront of the star fort, if you do so from the west side you wont be hit by the towers.. The fort will convert to be yours BUT TO enter inside you really need to get close to the gate for it to open.. The explorer might do crazy stuff if you try to enter the fort without being super close to the gate.. U can delete a wall if thats easier for you.

I also noticed that sometimes when you load your explorer onto a boat with army and you deploy somewhere else, that explorer is teleported back to where you loaded him up onto the boat. It is a strange glitch.

Lastly remember, each trade post adds 15 to your pop limit, each unit even a boat is worth 1 population.. Even boat spawns won't spawn if you're at your population limit

I have thought of a way to give each trade post an old coot and a flag, so that you may choose if you want that trade post to produce units or not example you're fighting in russia but you have a unit spawn in cuba, isntead of having units produce there just turn that post off. BUT THIS IS NOT IMPLEMENTED YET, IT WILL BE IMPLEMENTED IN THE NEAR FUTURE.

To all of you, I wish you tremendous luck and remember, Napoleon and Hitler both tried to conquer Europe and failed.. Can you do better?