Spotlight Skullgirls: Second Encore Submitted for Vita

Owners of the Playstation Vita, the Vita TV, and the Playstation 4 version of Skullgirls: Second Encore might be interested to find out that the Vita has been submitted to Sony and a release date will soon be available. In the meantime, Lab Zero has provided a video demonstrating the game in action in case you need to be super duper sure its really for real.

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I recall hearing something about plans to add the 2nd Encore features (voiced stories, challenges etc.) to the PC version of Skullgirls, but are there any plans to do that for the Steam one at any point as well(and if that's the same version twice then forgive me)? Just so that if there aren't I know to stop waiting, and will enjoy watching them in videos instead of in-game.

The Arc System Works submission process has been an absolute nightmare.

We've been through submission 4-5 times now, and there were a small number of bugs that we couldn't reproduce or would never happen in real life. Stuff like "Go to this screen, this step, now yank the network cable out."

These sorts of bugs are easily waived in the US and EU, and were! But because this is a physical release, Sony JP won't approve it because it had bugs and there is no guarantee that they'll connect to the internet to patch it.

What's that you say? The bugs are online only, so they'd have to get online to see them happen? And thus if they were online they'd get the patch?

Fuck off - SCEJ doesn't appreciate your logic or attitude.

And, yes, really - this is what passes for developer support in Japan.

We believe we've managed to fix the last remaining bugs, so Arc is doing more internal testing now before they submit again.

Now time to get on to the lobby patch and hope it goes much more smoothly, because we have to release that simultaneously on three platforms, in three regions, and there are two different publishers in Japan.

Now time to get on to the lobby patch and hope it goes much more smoothly, because we have to release that simultaneously on three platforms, in three regions, and there are two different publishers in Japan.

WooHoo!!!

I take it SG will be coming to Vita(NA) sometime soon in March... Hopefully?

Now time to get on to the lobby patch and hope it goes much more smoothly, because we have to release that simultaneously on three platforms, in three regions, and there are two different publishers in Japan.

I'm really happy that it finally went through for Lab Zero! I know the port must have took up most of your time and also with Sony constantly sending it back for fixes.... Hopefully the lobby patch will cone through smoothly, bugfree!

Does it bother you?
Sony(no dollar sign) is not a greedy Corporation, just a Corporation heavily motivated in making money. Like any organization that is or hoping to be successful. The $ symbol I use instead of the letter S is me just showing my respects.

No different than me saying Sir, Ma'am, Mr, Miss, Mrs, Ms and dropping the N Bomb. Its all out of respect and use as a term of endearment, fondness and respect. Well for me it is.

I have answered your reply, now. Does me using the $ symbol bother you? I will stop using it if it does.

Does it bother you?
Sony(no dollar sign) is not a greedy Corporation, just a Corporation heavily motivated in making money. Like any organization that is or hoping to be successful. The $ symbol I use instead of the letter S is me just showing my respects.

No different than me saying Sir, Ma'am, Mr, Miss, Mrs, Ms and dropping the N Bomb. Its all out of respect and use as a term of endearment, fondness and respect. Well for me it is.

I have answered your reply, now. Does me using the $ symbol bother you? I will stop using it if it does.

Usually it's because of intense dislike (which is fine! Some companies do shit things!) but then people feel the need to go CRAPCOM, MICRO$OFT or some other kind of portmanteau *every* single time they're brought up and it just becomes stupid and detracts from anything else that person might say. And generally if people go that route they don't really have anything to say anyway. :V

Usually it's because of intense dislike (which is fine! Some companies do shit things!) but then people feel the need to go CRAPCOM, MICRO$OFT or some other kind of portmanteau *every* single time they're brought up and it just becomes stupid and detracts from anything else that person might say. And generally if people go that route they don't really have anything to say anyway. :V

Ah, so you thought I was one of these detractors? Because of the dollar sign?

My apologies for coming off that way. I'm just awkwardly different in that aspect. I read and hear people use those slurs and I just think "Do these people really think they do this stuff for free?". Companies hire people with families and some form of monetary responsibility.

But, honestly I think the $ is cooler looking than the standard S, so that is another reason why I use it. I barely use the dollar sign when spelling Sega, because they seem to not want anyones money outside of Japan?

SEGA abandoned localizing Yakuza, Sony made a studio for the sole purpose of localizing and apparently porting third party games, that studio gave us Yakuza 5 and later announced Yakuza 0 and Last Blade 2 (probably forgetting some things). I'm not saying SEGA did literally nothing, but they probably weren't required to do anything others than licensing, etc.

When $ony approves SG on Vita, Does Lab Zer0 pick out the date? or does $ony pick out the date? How does that work?

Once it's approved, Sony basically tells us the earliest possible release date they can give us. From there it's kind of up to us.

We've often found ourselves in a situation where the moment it's approved, we say "GIVE US THE EARLIEST POSSIBLE RELEASE DATE PLS", though there have been a couple of cases where we tried to coordinate releases of things between different platforms or regions.

In the case of the Vita version, for US and EU, we'll basically be asking for the earliest possible release date Sony America and Sony Europe (respectively) will give us.

Once it's approved, Sony basically tells us the earliest possible release date they can give us. From there it's kind of up to us.

We've often found ourselves in a situation where the moment it's approved, we say "GIVE US THE EARLIEST POSSIBLE RELEASE DATE PLS", though there have been a couple of cases where we tried to coordinate releases of things between different platforms or regions.

In the case of the Vita version, for US and EU, we'll basically be asking for the earliest possible release date Sony America and Sony Europe (respectively) will give us.

Thats good to hear. Not sure if I should play solo and get better at SG? or just jump online and hope to find players as bad as me to play with?

Don't want to continue this sidetrack but if that were true they'd just release games in Japan. The fact we're actually getting Yakuza games still says otherwise.

But, yeah, I don't think anybody else is going to see the constant dollar signs usage as anything other than what I pointed out.

Yeah, you're right, but I did enjoy the conversation and I appreciate your honesty.

I also somewhat agree with you on you ideals about Sega, but I think AdenPhoenix made key points as well. I guess my problem is I should just get a PS3 and PS4 and give up hope for another Sega gaming console?

i just found out about this game today. What is the status on the Vita version? I saw an April 14th release date for Japan and was wondering if it's going to release in the west at around the same time.

i just found out about this game today. What is the status on the Vita version? I saw an April 14th release date for Japan and was wondering if it's going to release in the west at around the same time.

The Vita version has been submitted and approved by Sony. It will be released soon but an exact date is unknown.

I think I found a silver lining to this. Once the Vita version comes out, then the lobbies will be released so we can make a room to hold more than 2 players and we can also spectate matches too. It is better than the boring old room holding 2 players. I hope the lobbies are bug free without the crashes and stuff. That way, listening to Dengeki Bunko: Fighting Climax music while playing Skullgirls won't be the problem. I got my hopes on Indivisible being finished after this.