Thursday, September 26, 2013

I have got some die-cast trucks as a gift from my friend Tony over in UK. I have been re-paint 2 of them for a start to our "A Very Moderate Swedish Conflict" club project. Here are some pictures of the result.

The delivery truck are designated for the shopkeepter "Sjökvist" that will act as local "mob boss" running all black market operations in the area...

Here you can see a shot film clip of "Sjökvisten" in action, it is in swedish... but I hope you get the ideea...

Friday, September 20, 2013

As we tested it in my kitchen we were limited by my kitchen table so the gaming area was just 60x90cm, we used our old 15mm collections (Jonas used his Germans and I my Americans) and used cm instead of inch.

Even if I haden´t realy read the rules it turned out to a greate game with lots of tense moments. The very inovative activation system worked realy greate.

I realy like the use of a patrol phase (have to learn how to use it to the best in future games...) and that all units are keept of board and you during the game have to decide IF this is the right moment to send them in.

It seems like we will be running some more Chain of Command later this autum, probably in 28mm, we just have a 1930´s project to finish first:)

Wednesday, September 18, 2013

Back to the future or at least to the 1930´s from the Medieval times...

Swedish army soldiers that fighting for the White side...

It will not be a proper AAR this time as I got so caught up in the game that I forgot to take pictures...sorry...

Anyway here are at least some pictures and a brief story about our 7th game of A Very Moderate Swedish Conflict. This time we continued to run the rules I put together, we are still making minor adjustments to them.

The main objective for the 2 forces was to secure the North-South road by having the most minis on the other side of the road by the end of the game. The game length was quite random so the players shoulden´t be able to plan to much.

We also had some buildings as secondary objectives, like the farms, filling station and the Dalkulla.

Björn had painted up a group of Swedish Boy Scouts that he tested in the game, here they are advancing in the cover of a Loyd carrier, effectively blooking the way for Huddinge Freikorps armourd car...honk...honk...

Early up in the game the Fagersta Red Guards made a dashing advance with its Armoured Truck up to the Nafta Filling station, the read hoard unloaded and secured the black gold...

If you want you can doubled any road movement in the game, the drawback are that you count as "in the open" as you don´t care for cover...

For this game we didn´t only have the Boy Scouts as newcomers the Hudding Freicorps had brought their new Armourd Propaganda Truck with speakers and Carry capacity...

On the white sides left flank a Mortar Section deployed and started to shell the entire gaming table, we made some adjustments to the mortar rules...

In the meantime the Wasa Defence Corps advanced to seize the Filling Station.... we use random movemetn in the rules, Infantry for example move 1D6+3" on each activation, this gives us on occasion the situation where units get left in the open as the move was to short to get them in to cover...just to be exploit by the enemy:)

The Boy scouts run for the forest...a wise decision as they treat all difficult ground as open grond for movement...

The lightly armored Propaganda car park in cover of the "Dalkulla"...

The White sides Loyd Carrier tries to out shoot the Armoured Truck of the Fagersta Red Guards down by the Filling Station...

To hit you most often need to roll 9 or more with the 10 sided dices you have, the dice throw are then modified depending on troop quality and other circumstance. The number of diced are set by the weapon used, for example a Heavy Machine Gun roll 5 dices.

The situation after a couple of turns...

Huddinge freikorps in a shoot out with the red forces...

With their propaganda truck nearby they keep on fighting despite heavy fire from the red´s...

The Loyd carried have advance to deal with a group of Miner Militia with a Heavy flamer...

That was all for now...the game was a close call for both sides and I would judge it as a draw. We had a great gaming time, the basic rules had a good flow and we just discussed some rules and how to make them work in the best way to give a even faster game.