Epic Games teased its upcoming Unreal Engine 5 (UE5) today with a detailed look the super sharp and detailed gameplay it will make possible. While the demo shared today on YouTube was done with the PlayStation 5, Unreal Engine 5 will also bring its impressive tech to games on iOS and Mac too.

Epic Games today announced Unreal Engine 4.3, the latest version of their gaming engine technology, which includes over 500 updates. Included in the latest version of Unreal Engine is support for Apple’s new Metal API for game developers, first introduced last month at WWDC, for code compiled with the Xcode 6 beta. Unreal Engine launched version 4.0 earlier this year introducing its current subscription model for developers as well as Mac support.

As mentioned above, Unreal Engine 4.3 includes over 500 updates including new features for Mac, iOS, Android, and more. Below you can read the change log for iOS and Mac.

Epic Games announced today that it’s partnering with Y Combinator-backed startup Kamcord to offer its in-game recording platform to iOS and Android devs using Unreal Engine 3. We spoke to Kamcord CEO Matt Zitzmann who told us why it’s a big deal that Epic Games and the Unreal Engine team are backing Kamcord— and not its competitor— as the go-to platform for implementing in-game recording features in mobile apps. expand full story

First spotted by Kotaku, it appears that Epic Games, developer of the Gears of War series for Xbox 360 and the Unreal Engine used to power many console and mobile games, may be working on an additional Infinity Blade sequel appropriately titled “Infinity Blade 3 for iPhone.” According to a Senior QA Tester’s LinkedIn profile, Epic’s iOS publishing arm, ChAIR, looks to be in the midst of either development or beta testing for a new Infinity Blade title to follow the studio’s last release, Infinity Blade II.

A prequel to the popular series entitled Infinity Blade: Dungeons was demonstrated by Epic Games at Apple’s iPad (3) with Retina Display announcement earlier last year, but the title still has yet to see the light of day. Infinity Blades: Dungeons was expected to launch sometime in the later half of 2012, but the company pushed back development of the title and then officially canceled the project earlier this year, squashing little remaining hope for the action-RPG’s eventual release.

Kotaku reports that major changes have been afoot at Epic Games since Chinese internet giant Tencent acquired a 40 percent stake in June 2012. Such a change in Epic’s management may have pushed back development of certain titles and may have even been responsible for Impossible Games (the studio responsible for Infinity Blade: Dungeons development) closure earlier this year. Tencent is often associated with an assortment of freemium titles, so many have wondered if Epic couldn’t find a way to bring such a model to Infinity Blade: Dungeons or if it may show up in a future release in the series. A freemium model would put the pay-to-play series in the same position as Real Racing 3, which was originally a pay-to-play title but then turned to a freemium model when the series’ developer Firemint was acquired by EA.

ChAIR has been unusually quiet since the release of the final content pack for Infinity Blade II last August, but Kotaku believes that the development of Infinity Blade 3 may be more of a reality than rumor due to nods from the company’s newly appointed Community Manager, Hilary Goldstein. In his first blog post as Community Manager, Goldstein hinted that fans may see a new tile in the coming months. If that’s true, we may actually see Infinity Blade 3 demoed alongside Apple’s latest hardware come this fall as with previous installments in the series. It’s also interesting to note that iOS7 will officially support third-party game controllers, and although the Infinity Blade is known for its touch-and-slash gameplay, we could see suport for more traditional controls as well.

For an app developer like Infinity Blade maker Epic Games, making an old iOS game free for a week accounted for an enormous boost in revenue and downloads. As noted by The Wall Street Journal, Epic’s decision to drop the price of its original Infinity Blade title from 99 cents to free brought the title up hundreds of spots in App Store rankings. The increase is highlighted in the chart above from AppData. While being featured as one of Apple’s “App of the Week” certainly didn’t hurt, temporarily switching to the freemium model allowed Epic to generate more money than it was earning when the app was 99 cents. It also created a nice increase in sales for the developer’s $7 Infinity Blade II sequel, as shown in AppData’s second chart below:

Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.