ELITE INDYCAR SERIES

The Elite Racing League offers seven racing leagues including Indycar, RallyCross, Porshe GT3 Cup, iRacing. Below is the link for the Elite IndyCar Series website which includes all the information for this league. If you are interested please do not hesitate to post on here or message chadbaseball15`s PSN if interested!

- The rounds are held on Fridays with start times being at 7:45 PM US Eastern Time due to my work schedule.

- The race distances are designed to have the rounds last roughly 1 hour.

- There is one required pit stop in this series with tire wear set to real will fuel usage set to real.

Car Setup

- Setups will be allowed for this league.

- No driver assists

Practice

- Practice will be scheduled between 30 minutes - 1 Hour depending on the demand.

Qualifying

- 2 rounds

- Round 1 will be 15 minutes with the fastest 4 drivers advancing to the Elite Fast 4. This 4 drivers will have 10 mins to lay down a lap with the fastest earning pole position. The top 14 drivers will qualify for the race. 15th on back will run in a qualifying race. The top 2 finishing drivers will make the race.

- In qualifying, 1 point will be awarded to the driver who wins pole position.

Race Control

A1 - This championship will utilize a safety car/caution if needed. Cautions will be called when there is at least one car stopped or turned around because of an incident with another competitor and it results in damage. All cautions will be reviewed at the end of the race. If race control has decided that the incident did not merit a caution then the person who called the caution will be penalized. If race control feels as though a driver caused a caution on purpose to better their chances at success in the race they will be penalized.

A2 - Cautions in the second half of a race will be called for accidents of 3 or more cars that result in damage. Any lapped cars involved will not be allowed to get their lap back - regardless of whether or not the accident was their fault.

A3 - There will be no cautions in the last 5 laps of the race.

B1 - If a driver has caused multiple incidents that were avoidable they will serve a green flag pass through pit lane. If the issue continues that driver will be kicked and banned for 1 race.

B2 - If a driver is either jumping or causing contact on restarts it is in race controls discretion to either send the driver to the rear of the field or to restart from pit lane.

C1 - The start of the race will be double file with the leader choosing the side he would like to start on. All restarts will be single file.

C2 - Caution speed is 75 MPH unless race control decides otherwise.

D1 - Any lapped cars must move over and slow down to allow faster lead lap cars to pass. If the lead lap car is .5 seconds behind you must allow the car to pass. If the lapped car catches and passes a lead lap car they can continue on.

D2 - On the lap before a restart all drivers who are not on the lead lap will be allowed to get 1 lap back. When the leader hits the mark on the course selected by race control, the drivers who are down a lap or laps will be given room to accelerate and pass the leaders. If these drivers reach the back of the field before the restart they must slow to 65 MPH or will be forced to give their lap back.

D3 - Any lapped car that makes contact with another car while making their way around for their lap will be disqualified.

D4 - Lapped cars taking their lap back under caution must not advance their position under caution. They must start at the rear of the field. Even if you over take a car on pit road during a caution getting your lap back you must give the position back to them unless they are a lapped car as well.

E1 - Car "resets" are not to be used unless a vehicle is upside down, or stuck on a wall or object for a minimum of 5 seconds. Any car caught resetting without meeting the criteria just explained will be disqualified from the race. This rule is in place because avoiding damage is unfair, and a car appearing on track can disrupt other drivers.

E2 - Any car using a reset is responsible for making sure the track is clear, if a driver resets in front of another car and causes that driver to lose time or crash as a result, the incident will be reviewed and a penalty for the resetting car will be assessed based on severity.

F1 - In the event of an incident on track, the driver at fault is required to admit fault, If no one admits fault, or it isn`t agreed upon by all drivers involved that it was a racing incident without blame, all drivers involved will be penalized. A post race review of the incident will then take place, and the driver found at fault will receive a stiff penalty.

F2 - If a driver leaves a race in which they`ve been blamed for multiple incidents that they haven`t owned up too, the replay will be reviewed, and if the drivers making the claim are wrecked by a ghost car, the driver that left will be suspended one race. You have 12 hours from the end of the race to message chadbaseball15, Door_Due, relume, or krobs and admit fault, in the event that you did not leave the race by choice. After 12 hours all penalties are final.

F3 - List of Penalties (Per Race) - First incident, warning or put to rear before restart. Second incident, driver will restart from pits, or pass through pit road under green if it is the 2nd half of the race. Third incident, driver is parked for the remainder of the race. 0 points if the driver leaves the lobby.

F4 - Reviews - Reviews will be done by third party unbiased officials who are not entered in the league.

Championship Points System

1st - 20

2nd - 17

3rd - 15

4th - 13

5th - 12

6th - 11

7th - 10

8th - 9

9th - 8

10th - 7

11th - 6

12th - 5

13th - 4

14th - 3

15th - 2

16th - 1

- In the event of a driver missing a race they have 3 last place points mulligans.

Lobby

- The Lobby will open roughly 10 minutes before 9 PM so drivers can be given a chance to run some extra practice laps.