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March 2013 Ban List Prediction Thread

Well Guys, it is January and the ban list is just around the corner. Here you can make your predictions for the ban list and give constructive criticism to others. Here is my prediction:

Forbidden:Nothing really needs to get banned imo just yet

Limited:Genex UndineWind-Up MagicianWind-Up FactoryDragged Down (either to 1 or to 2)Magician of Faith (just a thought I highly doubt it but would be interesting)Evilswarm (Verz) OphionAbyss-sphereSinister Serpent

Well, this would be mu choices (if konami even decides to keep the good a list going):

Forbidden:Black Luster Soldier (too much top decking win, don't really understand it coming back game-wise in the first place other than promoting a classic set for profit)

Off The Ban List:Thousand-Eyes Restrict (For a long long time I still don't understand why this is still being forbidden, konami? is it even a threat with all the summon negation, bounce, send and destruct we have? unlimited)

Well, this would be mu choices (if konami even decides to keep the good a list going):

Forbidden:Black Luster Soldier (too much top decking win, don't really understand it coming back game-wise in the first place other than promoting a classic set for profit)

Off The Ban List:Thousand-Eyes Restrict (For a long long time I still don't understand why this is still being forbidden, konami? is it even a threat with all the summon negation, bounce, send and destruct we have? unlimited)

BLS-EotB shoud be banned again but he won't be just yet. He is unhealthy for the game but at the current rate, he is still good for another format or 2.

You don't know why he was banned a long time ago??? -_- well I will enlighten you. View this video: https://www.youtube.com/watch?v=IwElZSo5YUM So in turn, he will not get unbanned even with all of the negations, it is still a little too broken. Maybe in a few formats it could come back but I doubt it.

Magician of Faith, wind-Up Magician, and Wind-Up Factory I agree with, however, Shark will most likely go to 2.

Megalo is not the problem in the deck. He is run at 2 in majority of decks anyways. the problem is Undine, Dragoons, and Abyss-sphere. Linde not so much but she could see a semi-limit. What I think will happen is Undine to 1, Dragoons to 2, and Abyss-sphere to 1. Dragoons at 2 and Undine at 1 cause players to go through Cosmo Blazer in search of the support they are being Given. Undine's engine will not be run at all if it is at less than 2. Dragons at 2 help stop the searching a little bit and makes them replace 3 cards now, 4 after Abyss-sphere goes to 1. Abysslinde doesn't need to really get hit but she is kind of annoying with her combos. So maybe her to 2.

Lonefire Blossom won't be getting changed from where it is right now. Some wish but it most likely won't. Still a chance but most likely won't.

Book of Moon at 2... I'm sorry, do you remember the Frog Monarchs? I hope you do, that is the main reason it will not move from 1 to 2 or 3.

Gladiator Beast Bestiari should go to 2, not 3. That is pushing it a little.

Wall of Revealing Light.... it is fine where it is and is no longer run, if it goes up on the list, it will be brought back as to why it was set where it is now in the first place.

Royal Opression slows the game down wayy to much. Even to 1 it causes the game to be too slow.

#1 Royal Oppression: may slow down the pace of the game, but it would be healthy in the long run. Last time i checked we still have plenty of backrow hate (MST, Heavy, even Fairy Wind, etc.). even at just one, it gives more rogue decks an even speed with those that can special swarm so easily. it easily counters Xyz which may be why it wont comaback in full force as Xyz are still widely promoted by konami.

#2 Thousand-Eyes Restrict: I have the card and i played it long before it was touched by the advanced list. In today's playing field Fusion summoning it takes investment card-wise and commitment first with restrict along with the idol. the effort to bring it out this way (not counting negation of summon or CED, with no priority, not even a quick effect) still has its risks. Its effect and protection is balanced by the commitment to summon it. Metamorphosis is forbidden which eliminates the easy goat-TER way. there are various cards that let it be ss'ed and use its effect only for a turn like ritual foregone, but it being special and not ritual summon makes it a one turn play to steal-destroy a monster. i miss this card and is quite balanced in this fast paced format we have of swarms, negations, pluses and looped revivals.

#1 Royal Oppression: may slow down the pace of the game, but it would be healthy in the long run. Last time i checked we still have plenty of backrow hate (MST, Heavy, even Fairy Wind, etc.). even at just one, it gives more rogue decks an even speed with those that can special swarm so easily. it easily counters Xyz which may be why it wont comaback in full force as Xyz are still widely promoted by konami.

#2 Thousand-Eyes Restrict: I have the card and i played it long before it was touched by the advanced list. In today's playing field Fusion summoning it takes investment card-wise and commitment first with restrict along with the idol. the effort to bring it out this way (not counting negation of summon or CED, with no priority, not even a quick effect) still has its risks. Its effect and protection is balanced by the commitment to summon it. Metamorphosis is forbidden which eliminates the easy goat-TER way. there are various cards that let it be ss'ed and use its effect only for a turn like ritual foregone, but it being special and not ritual summon makes it a one turn play to steal-destroy a monster. i miss this card and is quite balanced in this fast paced format we have of swarms, negations, pluses and looped revivals.

Valid and decent explanations, but I don't think they will come back for a long time. Still unhealthy. Someone will find a way to abuse them.