I pretty much used AC for most of the map, with a few blasters where needed, by a few, I do mean 20 or so when it gets to the later stages. (Remembering that there is pretty much an unlimited supply of AC soon after the start.)

What you choose to upgrade, and when, can make a difference with this map. Took a few tries to decide which was best to start with.

i had about 80 makers all along the AC path, building them everywhere i couldn't put reactors, just wait til the AC has piled up to a couple of times the creeper density in the room, then launchers are easy to get. taking the time to get LOADS of AC is prob the key to a fast time, but i don't know if i'll replay this one, it's going to be quite long if i do.

(edited for the sake of clarity cos i was tired when i typed it and made a few typo's)

« Last Edit: August 19, 2012, 03:49:18 pm by teknotiss »

"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not﻿ willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

I have to admit, Over all it wasn't too bad a map. I was 1 emitter away from winning when a drone got thru and destroyed my ship and I had to start over but it wasn't that horrible. Thanks for the effort on making this. I think adding a few conversion bombs might have made it a little bit more fun.

This is a well thought out map with complex fields throughout. It is a bit of a slog; however, it does keep you busy. When you get to the bottom rooms, you have to work fast otherwise the AC builds up to the point it converts to bad creeper before you can clear the room or bring weapons to bear for the next room. I may play it again to see if I can achieve a better score/time.

Couple of problem rooms where the fields interacted to make bits of creeper one pixel in size but 100's of millions deep. Also I've completed the map but it's not giving me the win, so apparently I've missed one though I can't spot it.

A great map, played it 3 times with a view to improving my score, which I did slightly. I suffered with overindulgence with AC production and several times it flips into creeper. Is there a smart way to manage this or is it just a matter of good judgement?

good judgement on this map really, since the fields focus it so much there's not much to do apart from cope with it occasionally. i mitigated it a bit by shielding "upstream" a few secs before a switch so as it switches and hits the shield a large amount of ac builds up to help quickly neutralise the creeper.just keep moving forwards otherwise.

"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not﻿ willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Does the AC actually switch to creeper? I only noticed that happened in rooms with the fields teleporting in creeper from other rooms, I thought it was just sending me new creeper on a timer.

AC and C are switched to the other state when density reaches 2147M.

"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not﻿ willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus