Name: Dual-CastEffects: Allows two spells to be cast in one action.Element(s): N/ADuration: N/ACooldown: 3 posts.

Skill Lvl. 1

Name:Effects: Belal's spells may be used as a catalyst for his other spells.Element(s): N/ADuration: PassiveCooldown: N/A

Skill Lvl. 2

Name:Effects: Grants Belal supernatural hearing in addition to his own (which does not interfere with natural perception). When activated, he can clearly discern sounds at any distance under one mile. He can differentiate heartbeats, magic, racial signatures, and Keyblade wielders, as well as determine one's overall 'well-being', an accumulation of their physical health, current, and maximum capabilities. When active, a cross appears on his forehead.Element(s): N/ADuration: Toggle/IndefiniteCooldown: 1 post

Skill Lvl. 3

Name:Effects: For half the cost of a summon, rounding up to the nearest whole number, Belal may use an active skill from a summon, whether called or not, as if it were his own. He may not use spells or synth effects. When the ability is used, this skill goes into cooldown, the summon's does not. Element(s): N/ADuration: X posts.Cooldown: Y posts.

Skill Lvl. 4

Name:Effects: For half the cost of the form, rounding up to the nearest whole number, Belal may use an active skill from a drive form, whether active or not, as if it were his own. He may not use spells or synth effects. When the ability is used, this skill goes into cooldown, the form's does not. Element(s): N/ADuration: X posts.Cooldown: Y posts.

Skill Lvl. 5

Name:Effects: For every spell cast beyond his first, the MP cost gets reduced by an additional 10% rounded down to the nearest increment of 5. The second spell is reduced by 10%, the third spell is reduced by 20%, until 50% when the reduction percentage resets at 0%. If there is a post where Belal does not cast a spell, the reduction percentage resets.Element(s): N/ADuration: ???Cooldown: ???