Comments on: Massive New Vegas mod adding bullet time, sprinting, cybernetic implants, vision modes, tons morehttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/
VG247.comTue, 29 Jul 2014 08:36:38 +0000hourly1http://wordpress.org/?v=4.2.2By: YoungZer0http://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247915
Tue, 18 Jan 2011 22:21:47 +0000http://www.vg247.com/?p=138395#comment-247915@6: Totally agree. The Mods i see usually balance things quite Nicely. Like using Bullet Time costs AP and stuff like that.
]]>By: TheWulfhttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247876
Tue, 18 Jan 2011 19:52:11 +0000http://www.vg247.com/?p=138395#comment-247876@2: Modders are usually quite good at balancing things, having a community of people who’ll help them with feedback in order to do so. And some of those people tend to offer very intelligent advice. If the mod author listens (and they often do), this can lead to better balance than the official game they’re modding.

It’s surprising how few players care for God Mode stuff.

As for the game itself being imbalanced – this has been corrected to a huge degree in the recent incremental patches have done a lot to address the balance issues. How recently have you played the game? Issues with energy weapons and sniper rifles have been fixed, for example. Not that they weren’t already previously fixed with mods, of course.

It takes a very unwise man in my opinion to not realise the worth of mods.

]]>By: OrbitMonkeyhttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247756
Tue, 18 Jan 2011 14:22:39 +0000http://www.vg247.com/?p=138395#comment-247756Everytime I read about a pc mod for Fallout, a little part of me weeps bitter little tears of envy that I only have the ps3 version :'(
]]>By: Thaliushttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247738
Tue, 18 Jan 2011 13:36:23 +0000http://www.vg247.com/?p=138395#comment-247738The sprint and tackel would be a nice feature in original game maybe as a perk or something.
The helmet visior is also a cool feature.
Too bad i have the ps3 version…
]]>By: delamerhttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247671
Tue, 18 Jan 2011 12:01:47 +0000http://www.vg247.com/?p=138395#comment-2476712 Erthazus
I hope you know what do you talkink about, when using such harsh words
]]>By: Erthazushttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247546
Tue, 18 Jan 2011 08:19:09 +0000http://www.vg247.com/?p=138395#comment-247546There is no fucking point in that mod to be honest, when game is very disbalanced, this shit brings even more disbalance.
]]>By: Dralenhttp://www.vg247.com/2011/01/18/massive-fallout-new-vegas-mod-adding-bullet-time-sprinting-cybernetic-implants-vision-modes-tons-more/comment-page-1/#comment-247527
Tue, 18 Jan 2011 06:43:14 +0000http://www.vg247.com/?p=138395#comment-247527That’s a pretty sweet looking mod! I now feel so much better about owning the PC version of this game.
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