Official Alliance War discussion thread

The prob is the fleets for pve do not work against pvp fleets. Most time they destroyed without causing any damage. And when you try to escort. They just jump the pve fleet soon as escort is destroyed. Rather have two sector. One for pvp other for pve. Cause you still gotta hit bases for shards.

Cos they want players, who liked the pve in last alliance war, being forced to go into forsaken sector and risk getting hit by players who like pvp, it's their motive because if it wasn't we would have what you said Seal.

I aggree. But who the coiners gonna hit. when no one wants to bother to play. It's so frustrating. I had a level 90 and 86 destroyed by the same level 95 fleet. I only did 15% damage to him using both fleets. So basically 48 hrs repair. I'm just sitting here bored. Can't s be out smaller fleets cause the tyrants will do the same thing. So what's my motivation to play the event. I can see why my alliance does not want bother.

I aggree. But who the coiners gonna hit. when no one wants to bother to play. It's so frustrating. I had a level 90 and 86 destroyed by the same level 95 fleet. I only did 15% damage to him using both fleets. So basically 48 hrs repair. I'm just sitting here bored. Can't s be out smaller fleets cause the tyrants will do the same thing. So what's my motivation to play the event. I can see why my alliance does not want bother.

Captain log 42518 " it's been an hour since we were attack. Engineering Informs me it will be 24.8 hours before repairs are completed. I've given all non need personnel leave to visit the station while we repair. Per regs I remain with the ship. I've sent out a general distress call. While I wait but can find no one to play checkers or tic tac toe with. Will give update in 12 hours."

I have to say it.. but this event is very poor.. Marauders are way too oop, and the cannons on the lvl 60 bases never miss and seem to have some type of tracking.. talking about killing a fun game with greed...

I think the payouts for resources in this event sucks.you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.

I feel that the payout for resources is really bad. especially for antimatter. you have to pay about a 1/3 more points to get less then 1/3 the resources for antimatter. This is stupid, since we use antimatter in the game for almost everything.

I think the payouts for resources in this event sucks.you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.

Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others

I think the payouts for resources in this event sucks.you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.

Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others

Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.

even if it is supposed to be a rare resource. Even if you award it at the same rate as the other resources. people will use more antimatter then other resources because you use it for almost anything from repairs, to builds. to upgrades. to refits. both ships and bases.

@Eaglefire1971 said:
even if it is supposed to be a rare resource. Even if you award it at the same rate as the other resources. people will use more antimatter then other resources because you use it for almost anything from repairs, to builds. to upgrades. to refits. both ships and bases.

Not sure why you’re complaining about AM being a rare resource. In fact, I almost always have a surplus of it. My HE stores are always full, no matter how hard I try to empty them, and my AM storages are typically over half full. The real rate resource now, in my opinion, is ore. I can almost never manage to stockpile more than 200mil of it because I’m using it for literally everything from upgrading modules to crafting mark upgrades. I’m always at a shortage.
On a side note, why the hell do mark upgrades and credits require mineral ore? It has always been my understanding that Helium is for ships, Ore for bases. Mark upgrades have nothing to do with your base. It would be amazing if they used helium instead, so I had an actual use for my 1 billion+ He-3.

@Eaglefire1971 said:
even if it is supposed to be a rare resource. Even if you award it at the same rate as the other resources. people will use more antimatter then other resources because you use it for almost anything from repairs, to builds. to upgrades. to refits. both ships and bases.

Not sure why you’re complaining about AM being a rare resource. In fact, I almost always have a surplus of it. My HE stores are always full, no matter how hard I try to empty them, and my AM storages are typically over half full. The real rate resource now, in my opinion, is ore. I can almost never manage to stockpile more than 200mil of it because I’m using it for literally everything from upgrading modules to crafting mark upgrades. I’m always at a shortage.
On a side note, why the hell do mark upgrades and credits require mineral ore? It has always been my understanding that Helium is for ships, Ore for bases. Mark upgrades have nothing to do with your base. It would be amazing if they used helium instead, so I had an actual use for my 1 billion+ He-3.

I think the payouts for resources in this event sucks.you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.

Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others

Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.

Just because something is rare doesn't necessarily mean that it is more useful.

I think the payouts for resources in this event sucks.you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.

Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others

Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.

Just because something is rare doesn't necessarily mean that it is more useful.

Well, Antimatter is used for almost everything on high-end gaming. It's way more useful than Helium and Ore, because it's used for the Base Upgrades, Base Refits, Ship Repairs, Ship Refits, Ship Builts, and I'm not sure if the Arms Lab / Tech Lab techs were needing AM too (Since Ship Lab techs only takes Ore). How it's not the Antimatter more useful? lol

I think the payouts for resources in this event sucks.you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.

Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others

Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.

Just because something is rare doesn't necessarily mean that it is more useful.

Well, Antimatter is used for almost everything on high-end gaming. It's way more useful than Helium and Ore, because it's used for the Base Upgrades, Base Refits, Ship Repairs, Ship Refits, Ship Builts, and I'm not sure if the Arms Lab / Tech Lab techs were needing AM too (Since Ship Lab techs only takes Ore). How it's not the Antimatter more useful? lol

It is just to show that your logic is flawed: Antimatter is useful but Blood Amber is not, yet both are rare. Just because something is useful doesn't mean that it must be just as common as the rest. Hence Antimatter can stay as it is.

So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!

Each fleet can only be in one battle at a time. What do you mean?

Guessing he was escorting a baser and escort got hit while basing. Someone must have targeted it before it engaged in the base combat.

That would be intended behavior then, to stop people from rehitting or targeting the nearest base in order to escape from enemies. Can still work around this by disbanding escort at the last moment then resume escorting.

I feel that the payout for resources is really bad. especially for antimatter. you have to pay about a 1/3 more points to get less then 1/3 the resources for antimatter. This is stupid, since we use antimatter in the game for almost everything.

It is supposed to make you feel stupid if you use precious intel to buy resources you can get from doing cargos/supply runs?

actually..now the condition is sooo..tht big coiners r killing all the plyers nd enjying the AW taking all maruders fleeets...so cool watching thm and sitting in our bases....isnt it a nice live telecast to watch...lol

Those who wanted pvp enjoy it with only a couple dozens of alive players in the whole sector. Other players don't even bother, because getting killed involves 20 hours repair (with the bonus, which ends today). The previous AW was pure pve and the sector was crowded. This is a clear indicator.