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I think it's entirely possible to implement a system that allows players to wear what they like and use what weapons they choose. With the mage example, robes/lighter armor will allow spells to be more powerful but easily interrupted, meaning that a mage in robes will be best at casting quick spells like basic fire or lightning attacks or small/personal heals. However, in heavier armor, spells are less powerful but also harder to interrupt, meaning that they would be better suited to cast larger AOE attack, heal, or support spells. A lighter armored mage could cast these spells if they had another player running interference, but that's not the only way they can do it.

With regards to rogue/assassin characters, I feel that they should be more inclined by lighter armor simply by the fact that lighter armor will let you move more freely. Stealth and stamina are less effective the heavier your armor, but I also think that they essentially lie on the same spectrum as warriors. Take weapons, for example. A heavy, two-handed weapon is going to do a lot of base damage, but power attacks are going to be devastating to stamina, while daggers aren't going to do hardly any base damage, but power attacks and critical hits cost almost nothing as well. So as more of an assassin character, you'll go for light armor and small weapons so that you can use power attacks/critical hits to do a lot of damage in a short time. However, you can also go with a barbarian character who wears lighter armor but carries a two handed weapon so they can perform power attacks without exhausting themselves too quickly. And for weapon requirements, if you don't have the skill to effectively use a weapon, then maybe make it to were you can't do power attacks and regular attacks use stamina.

I think I remember seeing a question somewhat like this post answered in one of their "Ask us anything" posts.

The question was in regards to armor restriction, so it was something like "Can I build a medium armor tank".

The answer given was that of course you could use whatever armor you want, but the skill tree associated with said armor class has perks further down the tree that benefits certain archetypes more than others. Light armor would start giving benefits to magicka, and medium would give benefits to stamina, while heavy gave more defensive oriented bonuses.

I might not have it right word for word, but it was something along those lines.

They should look at lineage 2 for these answers IMO. anyone could where any armor and each one had different bonus based on your class/armor class. I thought L2 did a great job for balancing being able to wear any armor.

General gist was that robes gave increased casting speed/magic power but lower armor. Some light armor gave increased casting speed but didnt give magic power(great for summoners). and heavy gave armor health and for a little less armor, attack speed.

You would see mages have a full set of heavy armor or light armor when they fought high burst chars. This of course made them hit less hard but kept them alive for better longer fights. A lot l2 came down to gear and levels, but skill had a huge factor in who won end game Olympiad.