Monthly Archives: December 2011

This is a quick post to say that Waves has been updated with the new Chase game mode on Steam as well as 28 new achievements.

Those of you who are not using the Steam version will have to a wait a little bit because updating the old fashioned way is much trickier and Unreal has revealed that not everything is as straightforward as I’d like it to be. If you are using the non-steam version of Waves and want the update then my advice right now is to send me an email to rob [at] squidinabox [dot] com with the subject “Non-Steam Waves Update” and your order number. I’ll try and sort you out asap.

As mentioned before I’m working on a content update for Waves which will add a new game mode and a big bag of achievements for Steam. So here is a preview video of the new game mode: CHASE

Chase is simple: 10: Touch a Red Pad and get 5 seconds on the clock. A new pad will appear somewhere on screen; 20: Touch the new pad within 5 seconds or lose a life; 30: Goto 10;

That’s it. I’ve nicknamed it “The Speed Metal of Shooters” because your first game will probably be very short lived. So far the beta testers have been very positive about it and this mode may need to carry a health warning for those with a weak heart.

There are also just under 30 new achievements coming most of which have been suggested by the community and some of which are my own devious creations.

Hopefully the update will be done before the 22nd. If it isn’t then it won’t appear until the second week of January as I’ll be away for the holidays.