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And that is exactly the reason why this game is pretty good for the majority of the gamers. It offers a bit from both worlds and F12010/11 and the old Toca Race Driver series are a good introduction to other sim racing games.

Codemasters and other developers for that matter will never be able to make a full realistic Formula 1 simulation of an entire season. If the cars would have real physics nobody would buy the game and their investment (license and development) would not return.

dont think there are any visual or audio clues to bottoming out, only time ive noticed sparks was at spa in the wet down the kemmel straight while looking behind to see who was catching me, and had my ride height set at 3-3 then .
what i tend to do is just use 1-1 in the dry and 3-3 in the wet as of yet not found this to hamper me in any way, though to be honest im not the quickest racer around lol

So is there no sound or visualization that would identify bottoming out?

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If you drive in cockpit view, it will be excessively shaking. It will look like you're going over lots of small bumps. The best way to check if the car is bottoming out is to look behind (turn on particles of course). I look back when I'm on the longest straight to see if any sparks come out. Run your ride height low enough so you bottom out when you max out 7th gear. Close DRS, as when you have it open, the rear is higher due to lack of downforce.

After you have your ride height low enough, you can raise both sides one click if you are aggressive with the kerbs. I can run 1-1 on Suzuka, but when I raised it to 2-2, I was 3 tenths faster because the car was more stable when I attacked the kerbs. If you attack the kerbs a lot, you'll want to raise the height past the minimum, but if you don't, then keeps it low. It depends on if your racing line uses kerbs excessively.