im so glad someone took this project back up- the idea seemed incredible when jota started it, and then when he disappeared i thought it was done for.

WM- can you size down the name/logo banner? it seems too big compared to the small amount of info included. i know this isnt an issue much pressed anymore, but gameplay is much easier when you dont have to scroll.
if this screws up the xml dont worry about it.

Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet

Enigma wrote:im so glad someone took this project back up- the idea seemed incredible when jota started it, and then when he disappeared i thought it was done for.

WM- can you size down the name/logo banner? it seems too big compared to the small amount of info included. i know this isnt an issue much pressed anymore, but gameplay is much easier when you dont have to scroll.if this screws up the xml dont worry about it.

If I did make it smaller I would need to redo the XML, plus I wanted it to be a grand title.

I lose a lot of the character in the grunge and shadows if it gets smaller. I tried initially.

I say this is a moderate to High moderate map.============================================
Map Information PageDungeon of Draknor - The Halls of Testing Concept by Jota / Design & XML by WidowMakersMap Creation Thread:http://www.conquerclub.com/forum/viewtopic.php?t=29184Number of Territories: 37
Number of Continents: 5
Gameplay Features: One Way Borders

Accompanying Story:

Your sword has had quite a workout today, mowing down the undead minions summoned by the evil sorcerer Draknor to guard his fortress. According to Belegruin, your closest friend and an expert spellcaster, this is the last room before you reach Draknor's lair. While little Garrick -- hired against your better judgement for his quick reflexes and nimble fingers -- checks the final door for traps, you sit back to rest and let the party's healer tend to your wounds.

"Hold it!" shouts Garrick, "It's a trap!"

"Then disable it and pick the lock," you answer wearily. "That's what you're here for."

"No, it's not on the door. It's the whole room. Look at the floor!"

All of you look down. The floor tiles are covered with strange sigils. They mean nothing to you, but Belegruin clearly recognizes them.

"The munchkin is right," he says. "This is a teleportation circle with glyphs of warding around the edges... we're trapped here. This enchantment is too powerful for me to break."

Just then, a deep, maniacal laughter echoes through the chamber. "You thought you might defeat me, adventurers? I am Draknor, the greatest wizard who ever lived! Now you will go where all the others who sought to infiltrate my fortress were sent: into my dungeon maze, a labyrinth of 1-way doors from which there is no escape!

Can you prove yourself worthy by conquering the entire dungeon and making it safely to the next level alive?

Recommended Gameplay Settings:

Any

Gameplay Feature Associations:

1) One Way Borders-All territories are connected with one way doors.

Map Description:

The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.

I say this is a moderate to High moderate map.============================================
Map Information PageDungeon of Draknor - The Halls of Testing Concept by Jota / Design & XML by WidowMakersMap Creation Thread:http://www.conquerclub.com/forum/viewtopic.php?t=29184Number of Territories: 37
Number of Continents: 5
Gameplay Features: One Way Borders

Accompanying Story:

Your sword has had quite a workout today, mowing down the undead minions summoned by the evil sorcerer Draknor to guard his fortress. According to Belegruin, your closest friend and an expert spell caster, this is the last room before you reach Draknor's lair. While little Garrick -- hired against your better judgment for his quick reflexes and nimble fingers -- checks the final door for traps, you sit back to rest and let the party's healer tend to your wounds.

"Hold it!" shouts Garrick, "It's a trap!"

"Then disable it and pick the lock," you answer wearily. "That's what you're here for."

"No, it's not on the door. It's the whole room. Look at the floor!"

All of you look down. The floor tiles are covered with strange sigils. They mean nothing to you, but Belegruin clearly recognizes them.

"The munchkin is right," he says. "This is a teleportation circle with glyphs of warding around the edges... we're trapped here. This enchantment is too powerful for me to break."

Just then, a deep, maniacal laughter echoes through the chamber. "You thought you might defeat me, adventurers? I am Draknor, the greatest wizard who ever lived! Now you will go where all the others who sought to infiltrate my fortress were sent: into my dungeon maze, a labyrinth of 1-way doors from which there is no escape!

Can you prove yourself worthy by conquering the entire dungeon and making it safely to the next level alive?

Recommended Gameplay Settings:

Any

Gameplay Feature Associations:

1) One Way Borders-All territories are connected with one way doors.

Map Description:

The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.

---The Final Forge period has concluded for the Dungeon of Draknor - The Halls of Testing Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).