The Environments 3D Generalist is responsible for creating or recreating fully synthetic environments for large scale feature films. This role requires the ability to create photorealistic environments and/or assets that integrate seamlessly with live action photography. Environments Generalists must have a high proficiency in one or more of the following foci: modeling, texturing, look development and lighting. A general understanding of the other areas is required for success in this role.

Principal Duties and Responsibilities:

Create shots and images using artistic and technical skills from multiple disciplines Generate textures and shading networks for large scales environments and their assets Hard surface modeling and UVing using various reference materials Create photorealistic CG lighting and Look Development that meets technical and aesthetic standards within a Maya/VRay pipeline Generate textures OMIT Contribute creatively and provide technical knowledge to produce photoreal environments Work in a collaborative manner within a team and be able to work autonomously when required Experience in 3D environment creation and its workflow is preferable Experience in working within a world-scale environment as opposed to single shots is preferable

Qualifications:

Education and/or Experience Required:

3+ years experience with large scale environments work in a high-end feature film pipeline required, live-action/VFX experience preferred A basic ability to work within Nuke is required Proficient with hard surface modeling using Maya Must have excellent communication and organizational skills Proficiency with both Maya and Vray is required Thorough understanding of a 3D and 2.5D (projection) pipeline is a plus Knowledge of 2.5D projections is useful Previous experience in Compositing and/or Layout is a plus Experience using ZBrush, Mari, SpeedTree, Photoshop, and Terragen are advantageous

Working Conditions and Environment/Physical Demands:

Office working environment

Hours for this position are based on normal working hours but will require extra hours pending production needs Walking/bending/sitting The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities to meet business and organizational needs.