This tutorial focuses on fairly advanced text rendering. If you’d like to add some text to your OpenGL applications, this is just the right place to be. If you’re using Direct3D, PixelToaster, SDL or whatever else, don’t leave too soon - the techniques presented here may as well work with other pixel plotting libraries. You only need some basic blending and texturing. Some people might think that text rendering is trivial, but in this tutorial we’re going to see that in order to support a nice set of features, such as Unicode compliance, antialiasing or kerning, we’re going to need more than just a bit of coding. Check out the tutorial now.