Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.

ability set:expert regeneration
This monster heals 15% of its hp per turn.benevolence
At the start of a battle, this monster gets a random positive status effect.prefect mind
Positive status effects that this monster gets last throughout the battle. (They last for an umlimited time. They can still be affected by monster moves and abilities.)

personality drain - psychic
category: special
base power: 1
MP: 45
accuracy: 1000
The enemy monster gets a random negative status effect for every 25% of its hp left. This monster gets a positive status effect for every 25% of its hp left.
(If the enemy monster has 50% hp, then it will get 2 negative status effects. If this monster has 50% hp left, it will get 2 postive status effects.)

magical attribute - psychic
category: special
base power: 1
MP: 35
accuracy: 1000
This monster steals all of its team member's status effects. The negative status effects that are stolen are replaced with positive status effects. This move has a 5% chance of raising all of this monster's stats by 1.

inspiration - water
category: special
base power: 1
MP: 20
accuracy: 1000
Remove all status effects from this monster. Then, it steals 15% of the enemy monster's hp for each status effect removed this way.

overlord shield - psychic
category: special
base power: 1
MP: 5
accuracy: 1000
This monster becomes immune to enemy monster moves until the next phase.
(This move may only work if it is taken into effect before the enemy monster's move.)

I tried my best to make it balanced and that's how it turned out to be. Anyways here's the moveset

Dark Aura (dark type): Base power 500, accuracy 1000. MP 20 (of course i won't make it infinite or high MP since it would just OHKO every monster with abilities and this move)
Effect: 100% burn, 99% poison and 100% confused.

Dragon's Den (Dragon - Weather change) - Weather conditions changes; night and stormy filled with hungry dragons: Base Power 1, accuracy 1000, MP 40
Effect: All of enemy's monsters take damage equal to 50% of their health every turn. Summoned or not. Also this move doubles each turn (1 turn would be 2 etc) Meaning everything would be OHKO'd in two turns.

King's Shield (Light) - Base Power 1, accuracy 1000. MP infinite.
Effect: This Monster is protected from OHKO moves, moves and/or abilities that cancel abilities, effects etc. Also this monster is protected from anything that would take it's hp more than 0.

DzRules (Dark) - Base Power 200, accuracy 1000. MP 50 (This move summons a creatures called Orboknown and throws it to the enemy. Orboknown is this monster's pet
Effect: Cannot miss. This move goes first no matter what.

Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.

Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.

Orboknown
Type-light/fire
Abilities-Baratheon Valor: passive 33% regeneration. When this monster dies it will take its enemy with it. This is not preventable
Modship-Superior level-any monster not above level sixty seven suffers from sixty percent poison damage and flinches away in awe every turn
Lord of the Light-Enemy monsters with the dark type take forty percent damage every turn
Moves to come

Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.

Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.

Not preventable ability of my monster to take its opponent with it seems like it stops yours

Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.

Reflecting Skin - Whenever this monster takes damage the opponent takes the same amount of damage
Amazing body - All weather effects are negated, monster will gain hp from status effects instead of losing them.
Rivality - Whenver this monster sees a Dark.Zero it will unleash all its extra power it has to raise all its stats by 500%. This monsters typing will also change to Light/Dark when seeing a Dark.Zero.

Holy power will strike down on the enemy from the skies. This move has a 100% chance to paralyze. This move has a 100% chance to freeze. This move will decrease 2 random stats of the enemy by 5 stages.

Oh, and by the way, we're straying from the intended purpose of this thread. Its my fault. I didn't say that the monsters had to be balanced enough to be added to the game. (What a loophole...) You guys may continue to compete for the best OP monster. I recommend that you guys post some balanced versions of yourself sometime along the road.

Bone crusher:
When this monster deals damage to another monster, the damaged monster loses an additional amount of health equal to the users health.

Frisbee chaser:
At the end of every turn this monsters speed stat moves up 2 stages

Fleas: at the end of every turn, the enemy monster loses 30% of its max hp

Moveset:

Walk
MP: 5
Accuracy: 1000
Type: Status
Base power: 1
Description: This monster goes to sleep for 5 turns, while the monster is sleeping it can not be damaged by moves. At the end of every turn, this monster gains 10% of its max HP (it can go over its max HP though)

Fire Hydrant
MP: 40
Accuracy: 1000
Type: Status
Base power: 1
Description: All fire moves are unusable. If enemy monster is a fire type at the end of the turn it loses 40% of its max HP.

Shake A Paw
MP: 10
Accuracy: 70
Type: Special
Base power: 360
Description: If a monster dealt damage this way would faint this turn, the next monster that comes out comes out burned, bleeding, and poisoned.

the simple moveset is basically surrounded by the fact that it's abilities are what make it dangerous and yes as long as it's hp is 51% or above Super scale prevents all status effects and i mean all of them i might make an other one based on my ballos username but i want to think about what type and moves it could have (I have an idea of what abilities it can have just not much else)

hello people of the light and fellow darksiders shall the darkness protect you!