Halo 4
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Not really if you consider that Black Ops 2 came out the week after which is where that significant drop is. Everything after that is a small decrease week on week in comparison. Plus bear in mind we're in the silly season of game releases where the fickle will be distracted each week by the new shiny game that came out.

Likely that chart will see a big spike on the week of the 10th December when the new maps are released. It's when the chart doesn't keep a steady level after Christmas and keeps declining that 343 need to start worrying.

Depends what the chart is like for Halo 3 and Reach. The latter from reading posts had 4 times as many players same time after launch. COD or any big release shouldn't make Halo crumble like that if it really is that bad.

You kinda feared the worse with Reach under 343 once they started, they even fucked that up. It looks like it continues into Halo 4. I can understand them wanting to expand the audience but you should never ever follow COD, there can be only one. The community can be annoyingly vocal and vicious but 343 can be nothing more than PR that is planned and doesn't listen. There is no reaction, oh they want some maps 4v4 but we already made 9 maps for DLC, tough luck. They bought season pass anyway, hahaha. Did you hear about MLG, look at this Halo tat you can buy, want some Doritos. No soul.

What's worse is they have melted together two different beasts and it breaks Halo, vehicles, why bother with the power weapons so readily available and the maps do them no favours, might as well call it predictable death imminent course. Jetpacks ever since Reach, still ruin it. They copied COD scoring ffs, so utterly pointless. 343 might as well go full steam ahead in one direction or don't bother. If 343 get back to innovating new features and not removing them while taking the lead, Halo might live to fight another day as a unique sandbox but I feel it might be coming to end and we're only one game into the new trilogy.

I wouldn't be surprised to see 343 implode under heavy handed committee development with no regards for the community or fake as it seems to me. You can have all the talent and funds in the world but doesn't make a great game. Halo 4 has proved this. First shot at Halo for them, Anniversary and Certain Affinity, that and maps packs but they clearly don't get it right now, perhaps need to evolve their own take on Halo and that might not be seen for a while.

It is a great game, however: take away personal ordnance and actually manage it a little better and bingo, you have a new Halo MP game, one that is like Halo but also has new things. Play non-Infinity and you see it: I enjoy KoTH and CTF and Oddball as much as ever: even when there are niggles - which there have been in 2, 3, Reach (especially the latter).

The talk of 'soul' and stuff is ott, as you suggest: conflating advertising and gameplay and suggesting it doesn't, at core, feel like Halo isn't right, in my view. You still grenade, you still melee, you still shoot: they just need to get some of the gubbins out/changed around.

This is for sure a Halo game and feels the way a Halo game should feel, it just needs one or two changes to make it a brilliant Halo game. I love the mp but getting some classic slayer in there would improve my feelings towards it even more.

RedSparrows wrote:
It is a great game, however: take away personal ordnance and actually manage it a little better and bingo, you have a new Halo MP game, one that is like Halo but also has new things. Play non-Infinity and you see it: I enjoy KoTH and CTF and Oddball as much as ever: even when there are niggles - which there have been in 2, 3, Reach (especially the latter).

The talk of 'soul' and stuff is ott, as you suggest: conflating advertising and gameplay and suggesting it doesn't, at core, feel like Halo isn't right, in my view. You still grenade, you still melee, you still shoot: they just need to get some of the gubbins out/changed around.

Ordinance drops are good, keeps things interesting. The only real issues I have come across is players in KOTH and oddball only playing it to increase their kill death score.
That is something the game designers can do little about. I just avoid them on live, if that even works.

Not only is it the best damn mode in the game, but it uses all the small maps: Abandon, Complex, Adrift, Solace, and Haven. Each needs a different set of tools, and it actually takes some skill rather than a single loadout that covers it all.

Oh, and did I mention, I've played a load of Regicide and it's chuffing brilliant. Assassinations galore!

Wow 4 player split screen objectives games are amazing. Just had two three hours on it. The most multiplayer fun I have had on halo in years. First time I have done any split screen since halo 3 and forgot how it is infinitely better than online with headset.

Thing is, for all its flaws, I do genuinely like 4. More than I like Reach.

The problem is that its soooo easy to see how much better this game could have been if they had made some smarter choices instead of trying to blindly copy CoD. In its core it still has what it takes to make possibly the best Halo game since 2. But there just a lot of little niggles dragging it down.

Someone on Reddit said it quite nicely. Reach felt like polishing a turd and Halo 4 feels like cleaning shit off a diamond.

How is it more like call of duty? Yes it has perks but except for maybe health regeneration it doesn't make a huge difference. The gameplay and flow of the matches is still 100% halo and compared to the dire halo reach multiplayer halo4 is a beautiful thing.
It is easier to be critical then give praise.

God damn it, I hate it when you get loads of assists. 11 assists last game. Would have doubled my kill tally. Oh well. Oddly years ago when points for assists and other team orientated tasks came into games I was all for it. Feels like a bit of a rub sometimes though. My kill!