Skill Order

Champion Matchups

Introduction

First of all,I am going to introduce myself. I am Stric,none-pro LoL player from Croatia. I have played in the,so called, "elo hell" through the 1st and the 2nd season always around 1400 elo and with the top elo of 1632 in S3. People always say that my knowledge of the game is at a high level but I am not using the knowledge I have.Now when I've introduced myself lets get going with Vayne introduction.

Vayne,so called the Ultimate late game ad carry,because of her W true damage,should never be underestimated. The only problem with vayne is,she has,probably,the weakest early game amongst all of the other AD carry champions. But her mobility and damage are making her so scary.

Not getting any mana regen is not a problem cuz you have a single passive ability and Q which doesn't take as much mana and chances of you spamming condemn are 0.01% unless you are being mana pit.

Biscuit masteries

Offense 14

Fury 4/4 - atk.spd. on vayne is great cuz of her W prox
Deadliness 4/4 - as I said vayne is a late game AD carry so you will benefit from this
Weapon Expertise 1/1 - getting 8% armor pen for free is just OP
Havoc 3/3 - more dmg is always a good thing
Lethality 2/2 - more crit dmg = mini IE

Defense 1

Summoner's Resolve 1/1 - improves your cleanse

Utility 15

Summoner's Insight 1/1 - Reduces your flash cd
Wanderer 3/3 - Improves your movement around the map
Meditation 1/3 - just a bit of mrg
Mastermind 3/3 - reduces your summoners CD by 10%
Greed 4/4 - you get a bit more gold and enter late game earlier
Wealth 2/2 - you get more gold at lvl 1
Biscutieer 1/1 - gives you a small potion

This way of building is actually really strong,why? Well it gives you an option to start with and have 2 potions at the start,what is OP in that? Gives you a chance to have more HP with Dorans,you can stay longer at your lane and trade more.

Runes

UPADTE S3: 2nd rune page is better since the update but this one is still really good if you are planing to max your E 1st.

REDS
- I think armor pen is great cuz it lets you treat their "tanky" champs early game equal to their "squishies",but this doesn't mean you should focus tanks!!,and it helps a lot while laning and during the late game.

YELLOWS
- Getting flat armor can help you vs poking and when fighting 2v2 at bottom or when you are getting ganked because most junglers are AD
BLUES
- MR can help you vs that MID Nukers cuz you will be their main focus in fights + most supports deal magic dmg and some carries
BIGS
- Getting AD isn't bad or great but it lets you farm easier and improves your fighting early

*bad thing about this rune page is without dornas or any other items you can not farm under the turret without the help of your support

-In this rune page you get flat AD instead of Armor Pen,you can take that vs less tanky teams or if you know you will probably lose the lane so you can farm easier under the turret with boots+3 pots

Summoner Spells

Explanation:

Flash - Taking Flash is a must when playing an ADC,not only vayne. You use it to escape,position yourself in fights or to chase some1 down. When ever you are running away try to flash over walls and try not to waste it for chasing a kill and then the chase ends up without a kill. You can use it to flash and use ur to pin some1 to the wall or to combo it with your + to escape,engage.

Cleanse - currently,most tanks,ap casters and most champions have gap closers( jumps like Diana's ultimate) so if they get on you your ignite is useless and if you are slowed you will be probably dead even tho you back off with ur and kite them with your red buff so I think taking cleanse on vayne lets you kite more and give a bigger damage output because your damage comes mostly from W and you need to auto attack to prox it so every CC is a great disadvantage to you + ignite is used for aggressive bot lanes and vayne should be played passively.

It can clean Exhaust or Ignite,but it can't clean ultimates from some champions

Other good combinations

-still a great choice but I explained it earlier why you should avoid it.

-Exhaust used to be the top picked spell as an ADC but since your support picks it now its not so useful anymore.

-Ghost used to be the top picked spell as well as exhaust but as vayne has her to position herself in fights you don't need it,but its a viable spell.

-First time I saw CandyPanda run this combo I thought he was crazy then I tried it out and it can be played,it is great but as I said heal isn't so good anymore so I don't recommend it. If you combo ur + with this it can be very easy to escape.

-Heal became mainly support spell because it heal 100% around you not 50% anymore so even if u take it it got nerfd again so it won't heal you as much + it is countered by ignite.

Skills

Great passive for chasing and its useless when running away. You have to know that it
only works when you are facing the enemy. You can use it for poking with ur and proxing ur if the enemy is stupid enough.

Q: TumbleVayne tumbles a short distance and her next basic attack within 6 seconds deals bonus physical damage.

The bonus is equal to 40/45/50/55/60% of her total Attack Damage.

Cooldown 6/5/4/3/2 seconds

Cost 40 mana

Explanation:

Great positioning,poking,positioning and escaping spell. It has a low cooldown so don't be afraid to use it. Unfortunately you can't use it to go over walls or any type of barriers. In fights use it to get a better position so u don't get caught. You can avoid a lot of skill shots + go over wall. Max it first.

It does reset your auto attack,you can use it to poke auto+Q immediately after

W: Silver BoltsVayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage. (Max: 200 damage vs. Monsters)

Explanation:

Vayne's ultimate spell which makes her so scary. That true dmg is so OP late game and even early if u get it proxed.

If they collide with terrain they take 45/80/115/150/185 (+50% of attack damage) additional physical damage and will be stunned for 1.5 seconds.

Cooldown 20/18/16/14/12 seconds

Cost 90 mana

Range 450

Explanation:

The only CC vayne spell which u have to learn over time how to use,because you have to stun some1 into a wall to get him stunned. Use smart cast to make it easier. I wouldn't recommend fighting during the lane phase if you can't pin anyone because vayne is very weak early on and without this spell she will get raped. When you use it counts as a basic attack for your ability so it gets proxed faster.

Great buffing spell which grants vayne that "escape" tumble and huge amounts of bouns AD. Don't be afraid to spam it whenever there is a chance of getting a kill because of its low cooldown,only 70 sec.

Skill Order

This is the usual skill order I run in most cases.

R - like every other ultimate Q - why Q instead of W? well its simple,in a normal game you will reach your 1st item at around 20minutes so it means your atk.spd in fights before the 20min mark is less then 1.2 so it means you will prox your W maybe once or twice and your Q's CD is lower and you can do more damage with it early then with your W. W - op true dmg after you get items E - just pin,not that great damage if you don't hit a wall and does 0 damage to tanks

You can rush this skill order if you are playing against support like which will just stay in the brush and try to poke you. Ask your support to it and pin them as much as you can. They will get NUKED with +. Rush to get more dmg on ur . This is the only time you will focus supports on the lane because you will nuke them so fast their ADC will be unable to react.

Item Builds

Starting items: OR OR

-Taking Long Sword and 2 pots is the best way to start the game with vayne. It gives you that low amount of sustain you need during your early game phase while it helps you do more damage then if you would do if you started with boots.Against poke lane.

-Most adc's start with Dorans simply because of the sustain it gives and other bonus stats. It is strong,but when you are playing Vayne you have to understand your range is really short,so you have to check do they have an ALL IN lane or a POKE LANE and decide between Dorans or Long Sword.

-Cloth and 5 pots is okay with vayne,not so great because it minimizes your poking or escaping ability but it helps you with your sustainability. I would recommend it if they counter pick you and have slow jungler like who will be hard to gank until lvl 6 and your support doesn't have heal. It is great but not every time,you will need to learn how to play with that.

Item Builds:

"Casual Vayne"

- You are the weakest adc in the game,even if u have Soraka on your lane it won't help you against all the poke you will be against.

- Cutlass is your way to BOTK,which makes Vayne OP when you buy it.It gives you sustain,damage and a great passive which you can use.

- I used to buy statikk when it 1st came out but then I found out that Phantom Dancer gives you more atk.spd. and more crit chance. Why BOTK over Bloodthirster? BOTK gives you 15% lifesteal while BT gives you only 12%(18% when fully stacked),it gives you 40% atk.spd while BT doesn't give any. It does give less damage but you don't have to stack BOTK every time you die,you can fight all day long. And the final reason is,BOTK has an OP passive which will be nerfed sooner or later,its an item which counters the S3 meta,HP stacking.

-Your boots should get the red enchantment,+12% move per hit,because it gives you more mobility then any other and you need it to survive in fights. Why Guardian Angle over QSS(Mercurial Scimitar) and Banshee? It revives you so you cant get nuked,even if you die it will get you back alive and you can flash out from the position you died at and regen back and kill em all,but it has a 5min CD. Mercurial is great item which I love to buy because of its "buff" of QSS. I Infinity and Last whisper are casual because of the more CRIT dmg and more armor pen you need vs tanks.

Condemn Build

-As I said earlier you take first if they play or some other supp or adc like this.

Early game:

OR

-Building instead of should be considered if you are winning (now you are trying to increase that poke with )the lane and have enough sustain just from your support(,etc.) and ,if you are losing and getting poked all the time get that and try to play defensively.

Mid game:

-Getting is the crucial item in this build because if you manage to stack it up will deal tons of dmg. Phantom is just for the atk.spd and the movment + the crit.
Late game:

-This is the core item build for ADC's. I explained earlier why over .
Other good items

- This item is strong but I don't see it on vayne,you can try it out and you will see that BOTK is better.

- Nah.

-This shit is strong,gives you free pots and everything even tho you don't need that mana for vayne but it can be bought,depends.

-OP thingy as I said earlier.

- Same as phantom,great for split pushing.

- Good on Varus,Twitch but not on Vayne because your W can't hit 2 targets at the same time,sad :(

- This item is OP,trust me OP! Why? Just read it ! Bad thing with this item is if you get exhausted,stuned or anything during those 3 sec you activate it,its becomes useless so choose carefully.

- If you are 10/0/0 then buy it.

- Op item on every adc but I think vayne doesn't need so much armor pen cuz of her W,masteries and Last Whisper.

- Not so strong anymore.

-Great item but I really can't find a spot in the inventory for it,you can only get it when you reach your full item build and you sell your boots for this.

- This is a defensive item which should be bought vs bursty AP carries like

- if they have a lot of poke or high burst which doesn't scale with %HP you can consider buying this,it gives you high sustain and tons of HP

- this item is strong even tho people don't buy it because you don't really need it on an ADC,but if you are playing vs even tho you have red buff :D

Good Supports

He is great because of his stuns,his ultimate and his heal. He can engage really great and let you use your easily and get easy kills.

Same as alistar he can engage easily and get you easy kills,but he has no sustain and when he uses his pull and misses they can easily engage on you and get you killed. Great blitz and vayne can be deadly.

I love Janna so much,why? Because of her ultimate,slows and tons of CC. In team fights you can't get rushed by or any champion like that because of her ultimate and in the mean time you can deal tons of dmg. Her shield is great,if ur Janna can block all the dmg you will get during laning phase you can own everyone. Only bad thing with Janna,is that her early game is weak.

No,she is good and all but can't combo well with vayne.

Another support which is fine with vayne,if she can land her stuns you can get fed easily. It is hard to proc her passive.

OP! Her ult is op,her poke is op,her spells are op,no sustain tho.

Great dmg ,not tanky,no sustain. Can be played but not so great later on.

She has no CC and it will be hard for her to poke,shes to weak to be played as a support now.

That W which nunu provides is OP,great early game,op late game. His damage is good and vayne becomes stronger 5minutes before then she would usually.

Sona is a great babysitter,she can sustain you against poke and she can do damage to,while her ultimate is probably one of the best CC ultimates in game.

If you know you will lose your lane,get soraka,play defensively and try to keep up with farming. Shes not a great aggressive support.

Great support,he can easily tank for you,set you up with easy condemns and kills. W is OP!

Not so great anymore,only his ult is worth something but since that got nerfed its not worth of picking.

Zyra,damn it. Huge amount of CC and poke,bad thing is there is no sustain.

She has huge amount of CC and heals,great babysitter for vayne,a mix up of Sona and Janna. Really good.

Little Fiddle in the middle. He has the op fear which can help you dive or stun someone but he need an aggressive support to play with and he is situational.

Stuns,snares,crap. He has poke and he is a strong defender because of the OP slow on his ultimate,cool lane. Lantern too strong.

Enemy ADC's

Your dmg is bigger then hers.Try to avoid pokes by her W and her ultimate with Q.You should win this after lvl 7. Take Cleanse.

Max.

Best counter for vayne. It's not her damage what counters you its her poke. She has more range then you and she will zone you out so try to stay in the bush and go out only for last hits. If she tries to poke at lvl 1 without of her passive proxed just use ur auto+Q combo and you will deal more damage. If you are really bad vs cait start cloth+5 pots and you should be fine.

Max.

This lil fella is OP vs you,hes got the same range as you do so you won't be able to poke him and his dmg is much bigger than yours. Avoid fighting as much as you can,farm and wait for ganks. Eat him late/mid game.

Max.

I don't get this champion,hes so damn annoying. His early game is OP with that Q. Try not to trade with him unless you can avoid that Q,avoid his ult with your Q. Later on you can rape him.

Max.

Ezreal is really weak vs vayne atm. Why? When you hit lvl 3 you can stun him and just eat him,dodge his Q with your Q and try to proc your W behind the creeps.

Max.

Hes not so strong vs vayne if you can avoid his Buckshot. When he uses his Buckshot on creeps or misses you,go aggressive cuz that is the main source of his dmg. Try to poke him with W as much as you can.

Max.

He is strong when his W is up,without it hes not so great. Get a support who can stun him and you can eat him easily because he is squishy and has no escape. Avoid his ults with your Q when he gets it.

Max. /(if ur supp can stun)

She is annoying,her Q is really strong if she can hit you and her W is OP. When she hits lvl 6 try to take out her ult with your . Don't exchange.

Max.

You are countering Sivir,her range is smaller then yours and if she misses her Q her dmg is low. Try to avoid her Q with your . Prox if she wastes her Q,she can't use her shield on your but she can on your . If you can try to stun her before her shield goes ON.

Max.

She is strong both early and late game. Her spells can do massive dmg vs your. Try not to be close to creeps cuz of her E. You won't be able to prox ur W because of her range and jump. Farm and hope you can get a kill vs her.

Max.

His stupid poke can be really annoying,try to get him oom and then engage. He is really strong early game so care about that.

Max.

He can be really strong,I love to play him cuz he is similar to vayne cuz of his stacking ability. Don't let him prox 3 stacks and then combos you with his spells cuz you will get nuked. Try to kill him before that happens. Never chase him with your Q,always use it to avoid his skill shots. Late game you are stronger.

Max.

Enemy Supports

His cc is great so you have to respect the range of his spells. His ult is good too but your W could help against that. When he tries to combo you W+Q just use ur E at the same moment when he uses his W,it will throw him back so he can't combo.

It is really hard to lane against him,if you get pulled you are probably dead so try to stay behind creeps and avoid pulls,even if you don't get pulled his damage is so big and his fist bump and silence are strong. Try to poke when his pull is on cooldown.

Her ult is tricky and her shield is OP,but if you manage to pin her she should be insta dead,so max E and GG.

Just care about her shield damage and rape her.

Basically the same thing as alistar,respect her range and care about the cc,you can avoid her pull with your Q really easily just care and don't get stunned.

Annoying and has everything,shield,great ult,cc,dmg. Try to avoid getting poked and focusing her,when she hits 6 care about going all in because her ultimate is same as 300Hp heal.

If she misses her snare,go all in after lvl 6. Don't let her do her combo spell + basic attack.

You counter her,you dodge her bubble easily with your Q,you can avoid her ult too and your E is strong.

You could get a lot poke vs this guy simply because of his W so try to stay in the bush and only leave for a last hit.

Great poke but low HP pool so if you get your E on her she should be dead.

Care about exchanging because she has the highest heal amount out there. When she uses her heal it is on 20 sec CD so you should fight then.

Respect his range and his combo. He is probably the biggest support counter for you out there,he just walks towards you and stuns you. You can't fight him early and if he knows how to zone you are screwed.

Care about his ultimate.

Since she has been nerfed her spells don't deal such a great damage anymore but she is still strong,has tons of snares and slows,just care.

Focusing

]Why are you focusing tanks !??!?!

That is the most known question in Yolo Q. Why are you focusing tanks? Here is the answer.

The real thing is you should focus their AP or AD carry. Can you do it? Most teams keep their carries in the back and their bruisers in the front,so the question is how should you go around those tanks? You shouldn't. You can't just walk by them,because you will get stunned,slowed or killed,and that is worse then focusing them. Imagine you rushing their AP carry and you kill him but still they kill you,well,your team is going to lose that fight,why? Because their ADC will do more damage then you APC. Simple,ad carries should try to stay alive as long as possible and do as much damage as possible,no matter to who,because they all have to die once.

Imagine the enemy team with Ezreal,Sona,Syndra,Jax and Renekton. So your team tells you to focus their APC,you listen to them and try to reach Syndra,but Jax and Renekton are on top of your face,you get killed but in the process you kill Syndra,later on Ezreal ends up with a triple kill because your team didn't have enough damage to kill them,because your Annie had CD's up.

This was an example of a perfect team fight,if you had stayed alive in that fight you would win,only because you do more damage then ezreal,and vayne is the #1 carry in the game when it comes to damage after 25th minute.

In a situation of a stupid teamfight where their team gets out of position,focus the apc or adc if they are dumb enough to get into your range without any support of their team.

Early Game

Get to your lane and start farming,care who against are you playing and who,where their jungler is. You don't want to get shut down early game,because if you do your late game will suck. Let your support tank most of the dmg if you are engaging and wait for ganks. Try to farm as much as possible cuz farm wins games.Try not to push cuz if you do you will either get ganked or you won't be able to farm. let them push. If you get pushed under your turret,before hitting the creeps let the turret hit caster creeps once and melee creeps twice so you get all the farm. If you get an early kill or they recall,you shouldn't recall. Why? Because if you are lvl 7 and they are lvl 5 it is better then going back and getting 1-2 Doran's. Get exp and farm. When you lose ur pots and get enought gold to get a go back and get it. If you don't have the gold,get the usual build.
Try to have at least 150 cs at around 20min, if you don't have that amount,you have either been shut down or you need to improve your farming skills.

Mid Game

Mid game comes you got one of these 2 or if ur fed you got . You should still be farming because 1 item is not enough for a carry. Other lanes like top and mid might start roaming at this point. So take care about warding drake and ur lane so you don't get ganked. Help your team as much as you can. If you got pushed then farm back at your turret and don't overextend without vision. If you are pushing their 1st turret,I advise you not to destroy it until you have ur 2nd main item and that is . Don't worry about that turret and 650g for your team. You will destroy it around 30min. Why not to destroy it? Well if you are pushing you must me either getting fed or outfarming their carry,so its good for you and your team. If you destroy it you will have to overextend to farm and to get kills and thats a GANK CALL. When you get ur 2nd item if nothing is happening on the map try to farm some more. Try to keep your CS ratio Min*10(if its 30min you should have around 300 cs-30/40).

Take care about team fights,because they start to occur at this time period of the game. In fights the most important thing is to position yourself properly. If you get caught your team will probably lose the game so don't be afraid to use your + just for positioning. Their AP carry will in most cases rush you and try to nuke you,so try to stay a bit back until he wastes his ult,stun or whatever is scary on that champ(exp. scary on is her ult). Then you should engage and try to fin the safest way to their ad carry or ap carry. If their tanks are blocking the way,focus them. Don't separate from your support because his duty is to keep you alive(he should follow you but some ppl don't understand that shit). Stay alive as long as you can to do as much dmg as you can. Another important thing is not to save dummies,if your team engages a fight without you and start getting killed,just go back and whine in the chat.

Late Game

You should be OP by now if you played vayne properly. You got 3/4 or all of your items by now. Now try not to get caught,follow your team,position in fights,ward baron. Good to know is if they go for drake you should go for baron,if some1 from their team is pushing bot,go baron.

Get elixirs when your item build is full and expect they will throw everything at you,so positioning comes in handy again.Split push if your team can hold on 4v5 and don't fight tanks 1v1 without red buff cuz they will eat you.

Clips

Positioning

Pentakill

Quadra Kill in Gold IV

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Final Comments

I would like to thank you for reading my guide. Hope you like it and if you don't,tell me what should I improve to make it better. Try to enjoy in the game,have fun and one day we might meet at the Summoners Rift.