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Play States

Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.

Play By Clickable Map

Deploy: Click on territory to deploy, choose number to deploy and click again to make deploymentAssault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.

Play By Keyboard and Mouse

N Key: Skip to next game, Jump to next gameB Key: Begin TurnE Key: End Deployment, End Assaults, End ReinforcementL Key: Later (decline to play spoils)W,S Keys: Increase/decrease troop quantity (slow)Q,A Keys: Increase/decrease troop quantity (fast)Mouse Wheel: Change troop quantity by scrolling over the selected region.CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.

Players

4

Game Type

Standard

Initial Troops

Automatic

Play Order

Sequential

Spoils

Escalating

Reinforcements

Chained

Fog of War

No

Trench Warfare

Yes

Round Limit

None

Round Length

24 Hours

Slots Per Player

1

Players

4

Game Type

Standard

In a standard game each player fends for himself and there is only one winner.

Initial Troops

Automatic

Regions are randomly distributed at the start of the game and each region starts with three troops.

Play Order

Sequential

A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.

Spoils

Escalating

At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.

Reinforcements

Chained

At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).

Fog of War

No

Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log

Trench Warfare

Yes

You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.

Round Limit

None

Round Length

24 Hours

Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.

2012-04-11 10:46:32 - zimmah: good luck have fun
2012-04-11 18:50:14 - DiM: yep, what the fair maiden said :))
2012-04-13 04:28:13 - lostatlimbo: likewise
2012-04-13 15:08:45 - Victor Sullivan: Lol
2012-04-14 19:35:04 - zimmah: -.-
2012-04-15 21:02:59 - zimmah: oh right you need 4 for the temple bonus, lol i forgot
2012-04-15 21:03:14 - zimmah: and that after all the time i spent writing it
2012-04-21 00:51:29 - DiM: wtf i just realised this is trench in the 8th round :))
2012-04-21 00:51:41 - DiM: i gotta pay more attention to this trench crap :(
2012-04-21 02:21:42 - zimmah: lol
2012-04-21 18:51:38 - lostatlimbo: flex sitting in for lost
2012-04-22 11:29:02 - DiM: what's with the recent desire to kick my ass? everybody seems to be gunning for me
2012-04-22 11:31:05 - DiM: even the dice have been against me for the last few rounds.
2012-04-22 11:31:26 - DiM: pick on limbo, he's the big bad wolf.
2012-04-22 11:32:13 - DiM: i heard he has big plans to eat grandma sully then he's coming for little red riding zimmah.
2012-04-22 19:24:04 - Victor Sullivan: Grandma don't take shit from wolves!
2012-04-22 20:26:58 - zimmah: i'm not picking on anyone, i'm just trying to take some territory
2012-04-22 20:28:03 - zimmah: but it might not be a bad idea to kil the wolf
2012-04-23 08:27:26 - DiM: come on guys, this is the 4th turn in a row where ALL of you attack me.
2012-04-23 23:21:09 - zimmah: you know i never liked you dim, don't cry now.
2012-04-25 18:00:57 - DiM: crappy crappy dice :(
2012-04-26 20:53:29 - lostatlimbo: little red riding zimmah sure has mighty big teeth
2012-04-27 23:12:17 - zimmah: rawr ^^
2012-05-04 17:35:17 - DiM: i hate you all. but mostly i hate trench.
2012-05-04 19:35:06 - zimmah: then at least are feeling for each other are the same <3
2012-05-04 19:35:27 - zimmah: trench however, is a pretty interesting option.
2012-05-06 00:56:54 - DiM: this game would have been over a long time ago if it weren't for the dreaded trench option.
2012-05-06 05:51:00 - lostatlimbo: yeah, im not loving it either, but worth a test drive
2012-05-06 12:35:20 - zimmah: well, trench may not be very great on some maps/optoins but i think it can add some very nice twists if the other settings combine well. it adds some strategy because you have to plan ahead
2012-05-06 12:35:31 - zimmah: it prevents just steamrolling the entire map in 1 turn
2012-05-06 16:55:28 - DiM: this match is heading straight for a stalemate. if it were no spoils or even flat rate it would have had an ending since bonuses would have been important and one player would have slowly wiped the whole board.
2012-05-06 16:56:03 - DiM: but with escalating and cashins at over 100 there's no end in sight.
2012-05-06 17:30:25 - zimmah: ye, it seems like this may become a stalemate
2012-05-06 17:32:08 - zimmah: trench on a map lke this is quite horrible because most territories don't have many accesspoints. however on maps like classic it's much more fun
2012-05-06 19:03:12 - zimmah: imagine playing trench on conquerman
2012-05-07 02:24:10 - lostatlimbo: i definitely should have set a round limit in hindsight
2012-05-07 02:24:21 - lostatlimbo: looks like i won't be around much longer though - so good luck!
2012-05-07 21:18:21 - zimmah: if only i can get the objective for 1 turn...
2012-05-11 01:27:21 - zimmah: i didn't even realise he was so close to death
2012-05-11 12:31:04 - crazymilkshake5: I have found this game thanks to zim... :D
2012-05-12 02:58:40 - Victor Sullivan: Gilligan in
2012-05-12 11:12:13 - zimmah: hey milk
2012-05-12 11:12:17 - zimmah: hey gilli
2012-05-13 15:05:57 - Victor Sullivan: Hola
2012-05-16 10:46:25 - zimmah: gg dim
2012-05-16 14:16:37 - DiM: gg all