Guest conductor Andy Brick leads the show with highlights from 11 well-known video games from Xbox, Nintendo and PlayStation platforms.

Digital montages from the games will be shown on three high-definition screens, all edited and synced with the exclusive arrangements.

“It’s less interactive, of course,” Hall said. “But it’s definitely a surround-sound experience that takes them out of their living room.”

Digital montages from the games will be shown on three high-definition screens, edited and synced for the enthusiasts who have logged hundreds and thousands of hours absorbing Martin O’Donnell’s scores while playing “Halo.”

“They get to enjoy and appreciate the music this time,” Hall said.

Orchestral music, for hundreds of years has been an integral part of opera and ballet. For nearly a century, music has been a key element in cinema.

Video games using music is just the latest entertainment that depends on music to set the mood as the action follows.

“For a lot of people, it’s an introduction to the symphony, so it’s a great thing to bring in a new audience,” Hall said.