somedays i get so extremely tired that I want to post whatever is on hand on the internet.This is one of those days.

Well, what you have on-hand is pretty good I must say

You did a great job on the proportions of the face, and you added some nice detail to jacket and clothing. Good Job Arjay!

texascat018 Wrote:

get a job as an animator now!!

Speaking of which, I'm actually just beginning to learn to do it now Does anyone have any tips on how to animate on Photoshop Cs6? and by tips, I mean full blown explanations. I'm literally trying something completely new at this point, and I need all the help I can get.

_________________Fino is coming, and he's bringing moon pizza.

Wed Nov 28, 2012 4:18 pm

Arjay

Joined: Sat Aug 11, 2012 9:31 pmPosts: 91Location: Seattle

Re: Art Thread

TheMobian Wrote:

Arjay Wrote:

somedays i get so extremely tired that I want to post whatever is on hand on the internet.This is one of those days.

Well, what you have on-hand is pretty good I must say

You did a great job on the proportions of the face, and you added some nice detail to jacket and clothing. Good Job Arjay!

somedays i get so extremely tired that I want to post whatever is on hand on the internet.This is one of those days.

I'm having same day too...

TheMobian Wrote:

texascat018 Wrote:

get a job as an animator now!!

Speaking of which, I'm actually just beginning to learn to do it now Does anyone have any tips on how to animate on Photoshop Cs6? and by tips, I mean full blown explanations. I'm literally trying something completely new at this point, and I need all the help I can get.

I wish I can help but I'm not in to that area of computer

hummmmmm.

Last edited by 0404 on Tue Dec 25, 2012 9:00 pm, edited 1 time in total.

Sat Dec 08, 2012 4:30 pm

jopencjusz

Joined: Tue Mar 01, 2011 5:48 pmPosts: 1012Location: Poznań (Poland)

Re: Art Thread

I see lots of new and really nice drawings since I was here last time. I think, I'll need to force myself to draw something and see if anything changed, even though my style was below average ;P

Student, basketball referee, activist in old basketball club and official member of this club

Fri Dec 28, 2012 8:44 pm

0404

Re: Art Thread

I hate you Mob.

jopencjusz Wrote:

My last drawing has really bad coloring, I've decided to improve it a little, it's effect:

It's at least slightly better than the last one.

improved a lot! I recommend you to study canine's skull shape and understand how it is constructed. it really helps you out.

Sat Dec 29, 2012 11:38 pm

DingoVolf

Joined: Wed Jul 04, 2012 12:17 amPosts: 161Location: It was unwise to wake the 3-eyed cat, but we did it anyways, and now look at us. Whatever you do,

Re: Art Thread

texascat018 Wrote:

I recommend you to study canine's skull shape and understand how it is constructed.

Relevant and illustrative of that idea, though a sketch and not necessarily 100% anatomically correct:

Then again, look at Mobi's stuff and compare it to the skull - nothing close to the skull structure. Yet Mobi maintains consistency in style, proportion, and quality.

I think above all, have fun with it, no matter how it looks, and keep working on it to make of it what you want. Practicing and enjoying your work will, IMO, always produce a more genuine product, no matter what that product is. :)

Edit: (Also, I'm going to guess that skull pic TC posted is from a domestic dog.)

Sun Dec 30, 2012 12:41 am

jopencjusz

Joined: Tue Mar 01, 2011 5:48 pmPosts: 1012Location: Poznań (Poland)

Re: Art Thread

Thanks for suggestion texascat, but I'm right now working mostly on general my skills in general and I'd rather prefer to work on my own style, not necessary 100% correct with skull structure.

But in the first place, I'm doing it just for fun and this is most important

Student, basketball referee, activist in old basketball club and official member of this club

Sun Dec 30, 2012 8:52 pm

0404

Re: Art Thread

Nice Drawin' Pol! I think eyes are placed little bit high. other than that it looks awesome!it's really nice of you to find and experience new styles like this, sorry for messing with your drawing.

I wished I had a skull of Cat and canine, Plastic ones.do you have any feline skull reference?

Dingovolf Wrote:

I think above all, have fun with it, no matter how it looks, and keep working on it to make of it what you want. Practicing and enjoying your work will, IMO, always produce a more genuine product, no matter what that product is.

That should put a post by Mctwisp at the top, and if you go down a bit it shows grabbing an image and deconstructing the figure. Developing a good feel for building a basic structure from which to bring out a figure is just essential. Don't feel bad about borrowing figures and body shapes from art and pictures to better understand good figure building, just make sure to credit your source.

texascat018 Wrote:

I wished I had a skull of Cat and canine, Plastic ones.do you have any feline skull reference?

Wish I did, but you should be able to find all sorts of ref images online. It can get a little technical, but looking up material on mammal anatomy can give some great insight on why they're structured they way they are and what bits go where. For instance, the ears are just huge funnels with articulating musculature that go all the way down to the back and bottom of the skull on the sides where the auditory nerves actually reside.

I recommend you to study canine's skull shape and understand how it is constructed.

Relevant and illustrative of that idea, though a sketch and not necessarily 100% anatomically correct:

Then again, look at Mobi's stuff and compare it to the skull - nothing close to the skull structure. Yet Mobi maintains consistency in style, proportion, and quality.

I think above all, have fun with it, no matter how it looks, and keep working on it to make of it what you want. Practicing and enjoying your work will, IMO, always produce a more genuine product, no matter what that product is.

Edit: (Also, I'm going to guess that skull pic TC posted is from a domestic dog.)

Thats true, but its also not true. It really depends on your style of drawing.Me, I have a very cartoony WB-like style, so I focus much more on the overall look of the character. I don't spend time worrying about scull structure or realism, I spend my time trying to make the character look as interesting as possible, while still looking at least a little proportional.

For example:If a more modern realism type artist where to see this, what would he say?He'd probably tell me that the character on the left's jaw has totally dislocated from the rest of his body, while the character's jaw on the right has completely dissipated into the rest of his face.Then he'd throw a basic body structure book at my head and tell me to start learning.

By normal standards, he's completely right, and the characters are all completely out of whack, but by cartoonist standards, the characters would be considered fine. Why? Because they look funny without looking so off model that they aren't recognizable as the same characters. The goal (and challenge) of a cartoonist to is to create expression in the best way possible for the characters being portrayed, while still keeping them recognizable to the audience. That is how I approach my artwork.

That should put a post by Mctwisp at the top, and if you go down a bit it shows grabbing an image and deconstructing the figure. Developing a good feel for building a basic structure from which to bring out a figure is just essential. Don't feel bad about borrowing figures and body shapes from art and pictures to better understand good figure building, just make sure to credit your source.

You're welcome

Oh, it's old thread made by Res. Too bad he's not here

I've read Mctwisp's post and it's really good stuff! I also need to admit, that for none of my drawings (and probably it's easily to see) used anything to create skeleton, or something like this. I'm always starting from drawing with all details I put on drawings. Don't know why I'm doing like this

And here is my new drawing, this time I've tried to draw my fursona's head in different style:

It's my second attempt with different style and I don't know what you think, but personally, I think my drawing looks better at this new in compare to my older drawings. I think I really should work on this more. Maybe later I'll add to this one whiskers.

That should put a post by Mctwisp at the top, and if you go down a bit it shows grabbing an image and deconstructing the figure. Developing a good feel for building a basic structure from which to bring out a figure is just essential. Don't feel bad about borrowing figures and body shapes from art and pictures to better understand good figure building, just make sure to credit your source.

You're welcome

Oh, it's old thread made by Res. Too bad he's not here

I've read Mctwisp's post and it's really good stuff! I also need to admit, that for none of my drawings (and probably it's easily to see) used anything to create skeleton, or something like this. I'm always starting from drawing with all details I put on drawings. Don't know why I'm doing like this

And here is my new drawing, this time I've tried to draw my fursona's head in different style:

It's my second attempt with different style and I don't know what you think, but personally, I think my drawing looks better at this new in compare to my older drawings. I think I really should work on this more. Maybe later I'll add to this one whiskers.

As I said on DeviantART, you did a much better job on this one in comparison to the last one. The proportions and perspective look really good.Again, you did a Great job!

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