DISCLAIMER (If you can really call it that)
This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track.
If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether.
Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track!
- Chris Bialek
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It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring!
Credits:
Chris B- All the modeling of jumps and a good majority of the detailing/texturing
Klayton- Original Sam Boyd Model and cars
Maxdman- Bulldozers, announcer stands, trophy, various props
Chazzymp- Exterior posters, frame rate testing
Nathan Smith, Levi Schones, Tom Deents- Frame rate testing

I had this sitting on my computer for about a month or 2, so I decided to release it. I was too lazy to make both a racing and freestyle track, so I combined them into 1 track, lol. It's Chicago Style racing, and please don't give me sh!t if one or 2 of the ramps are too steep, I did that so you can avoid hitting the scoreboard, lol.
This track has been tested and will work for both .3 and .4 versions of ROR!
IF YOU HAD THE EARLY ACCESS VERSION OF THIS TRACK, THEN DELETE IT AND DOWNLOAD THIS VERSION SINCE I FIXED A MINOR ISSUE TO IT FOR .4 USERS!!!
Credits:
Arena Model: Edy
Track Construction: Me
Track Paint: Me
RV, Cars, Vans, and Buses: RockCrwlr
Tires on the Racing Lanes: maxdman

It's been awhile, but I guess I can still create stuff. Compared to previous tracks I've done, definitely put more work towards making it a little nicer than what I've done, also a little easier than other monster cross tracks I've done as well. Shoutout to Danny Mackey for helping me get it into game as well as Blaise for helping make it 0.3 compatible. Racing it is pretty straight forward and be sure you use a truck with normal gearing, SMRA trucks will not work with this track. Start at the orange cars and jumping over the buses is the finish line, it's the reason it alternates white and black. Should work for both 0.4 and 0.3, and I use 0.4.6 myself. I recommend using FPS versions of trucks or not as high resolution trucks if it gets more than 4 people on the track. I also promise you can clear the plane if you hit the jump before correctly. Not much else to say, I'm back in full swing, enjoy!

I hope that everyone enjoys this track! It works on 0.4 and 0.3. *disclaimer* I know the light poles are missing textures in racing and wheelies, it will be fixed.
Credits
Track Model: Edy
Track Design/Model: Me
Props: MaxDMan/RockCrwlr
If I forgot anyone please let me know!

Stafford 2017.4 Finally I got this this done AND THIS IS CLONED Hopefully
Credit
Track-MoreMonsterJam
Props and Models: Edy, Maxdman and Rockcrwler
paint: MonsterJamInvasion2017
conversion-MedalWarrior215