The Last of Us - Factions

Factions are the multiplayer element of The Last of Us. In factions, players choose a faction, Hunter or Firefly, and try to build up their clan and protect them from others.

Choosing a Side

Upon starting up the multiplayer, players are asked to choose a side: Hunters or Fireflies. This initial choice is permanent and cannot be changed while the clan is alive until either they are wiped out or the player completes the 12 Week campaign.

There is little difference between the two factions, except HUD color (Blue for Hunters and Yellow for Fireflies) and dialog.

How Clans Work

Each clan consists of two major bits of information that is the basis for your objective in the multiplayer:

Clan Population

Supplies

The larger your clan, the more supplies you need to keep them all healthy.

12 Weeks

Each game is a day, with the objective being to keep your clan alive for 12 weeks.

Population & Supplies

Your clan starts out with 10 healthy clan members. In order to keep these clan members alive, the player will need to collect supplies from matches each game. If a player is unable to scavenge enough supplies in a game, clan members will become unhealthy, sick, or even die.

There are two major ways to gain supplies:

Killing enemies and scavenging their bodies for supplies

Gaining parts through other deeds that are converted into supplies at the end of the match, spent or unspent

Clan Challenges & Missions

Every few days during the 12 week period the clan will face some sort of challenge. These challenges can result in either the addition of new clan members or the death of your clan population. In order to decide the amount gained or lost, players pick a mission type that they must complete in three days (matches). There is three tiers per missions, with each tier resulting in more gained or less lost.

Earning Supplies

While supplies are the primary way to feed the clan, all parts gained in a match are converted to supplies at the end of the match (spent of not). Almost every action in multiplayer results in gaining parts, meaning that a player can obtainall the supplies they need without ever gaining supplies from a downed/executed enemy.

Supplies Earned

Supply Raid

Survivors

Revive

100

100

Heal

20

20

Gift an Item

100

100

Craft an Item

30

30

Execution

50

50

Special Execution

75

75

Mark Enemy

15

15

Marked Enemy Downed

25

25

Retaliation

50

50

Revenge

50

50

Win Game

1250

1250

Lose Game

750

750

Win Round

-

425

Lose Round

-

250

Last One Standing

500

200

Suicide

100

100

Kill

100

100

Long-Ranged Kill

30

30

Assist Kill

50

50

Headshot Kill

30

30

Molotov Kill

25

25

Nail Bomb Kill

25

25

Shiv Kill

75

75

Multiplayer Modes

The Last of Us only has two multiplayer modes: Supply Raid and Survivors. Both modes count toward your clans timeline, with each game being a day in the week.

Supply Raid

In Supply Raid, players join a team of up to four players with a total of twenty respawns. Each time a player on a team dies and respawns, a life from the pool of 20 is taken away. When there are no more respawns on a team the round will enter Sudden Death, meaning that all deaths for the team will become permanent. The first team to lose all 24 respawns and then be wiped out loses.

All scavenged or crafted items on one life carry through death and will be available when the player respawns. This means that players can scavenge items in one life and then craft and use them in the next. Additionally, placed Nail Bombs will remain on the map, even if a player dies, allowing them to get downs even after they have respawned or permanently died.

Survivors

Survivors is a no respawn match of seven rounds with the first team to reach four wins the victor. Teams still consist of up to four players, but scavenged or crafted items do not carry over between rounds.

Ranking & Progression

Players ranking is not based on supplies or experience, but the number of weeks they have survived.

Each player starts out with a rank of 0 and two slashes //. When a player completes the twelve weeks for either faction a white dot appears to the right of their rank and the left of the two slashes. This will occur until the fourth dot, in which case an X with a dot on the left will replace the two slashes. This pattern continues on.