Overview

The Twelve have a warehouse where they store magic items too dangerous to be exposed to the public - but now the Devils have broken into this warehouse in their search for an item called the Eldritch Attractor. Enter the Secure Storage Facility in The Twelve and stop the Devils.

Spoiler Warning: Information below this point can be considered spoiler material!

Known Traps

Tips and Misc

Accessing the Main Facility: Four levers in a side room control the barrier to the 5th switch. Each color-coded lever releases an Elemental Door Guardian which must be defeated. When the fifth switch is thrown, the way into the Main Facility is clear. The main switch is locked until the Arraetrikos' dialog ends; if you kill the elementals too fast, you will have to wait.

The Dangerous Artifact Storage Area's door is warded by a barrier seal needing two crests. The Wolf & Snake crests are hidden in the same room behind some illusory crates.

The Titan Storage Area is locked behind a door with high DC. If you lack Rogue skills, or cannot unlock the door, you'll need to throw three switches in order. The first switch is in an alcove where the bars guarding it have already been ripped away by Arraetrikos and opens the way to the 2nd switch. The 2nd switch is near the locked door at the end of the hallway behind some breakable crates. The final switch is back near the start of the hallway, behind illusory crates.

Three valves unlock a lever near the Rest shrine. The lever opens the wall in the alcove with the valves to lead to Taranoth and a pair of Salamanders guarding a chest.

In the Titan Storage Area, behind illusory crates, up a ladder and through a simple maze is a lever to start the optional. Pulling the maze-culmination lever on the east side of the Titan Storage room opens a passage on the west side of the Titan Storage room. This leads to a room with three levers, which must be pulled in order, left to right. This opens three force fields in a hall which leads to a chamber with multiple Sealed Chests. One contains standard loot, the rest are actually mimics. Mimics attack individually when you try to open a mimic chest. Once you open the real chest, all the remaining mimics will attack.

In the final boss battle, Gur'noras the Slaad is accompanied by swarms of Red Slaads, and the characters are blocked from retreat. Once Gur'noras is slain, the room opens back up. A dimension door will appear in the room, and the final loot chest will appear next to the d-door. CAUTION: The d-door kicks you out of the quest, back to the entrance in The Twelve area, so make sure you get all chests and optionals prior to using it.

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