Developers BlogDevelopers BlogMon, 21 Jan 2019 22:23:20 +0000Mon, 21 Jan 2019 22:23:20 +0000Attack of the Deadhttps://attackofthedead.com/forums/developers-blog.4/
Sneak Peak: Character Creation & CustomizationTue, 17 Apr 2018 15:04:41 +0000https://attackofthedead.com/threads/sneak-peak-character-creation-customization.17/
https://attackofthedead.com/threads/sneak-peak-character-creation-customization.17/invalid@example.com (Alexander)AlexanderView attachment 12
​I wanted to give everyone a little insight behind the player and character creation today. We are giving the player a lot of freedom in terms of appearance. You can modify quite a bit including skin tone, gender, pants, tops, face, head gear and hair! It was a tedious process to create the frames necessary but this opens up possibilities with game play and types of loot that can be found by the player. I’ll be touching on loot in a later post but...

View attachment 11Player reflection in the water, subtle but there. Upon completion, the player will also be half submerged in water with splash effects.​

One of the levels we're working on is a sewer based scene. Within sewers...

Water, reflections, and a sewer level! - Dev Log]]>Dev Log - Attack of the Dead progress update + Dev ASMRTue, 06 Feb 2018 23:01:13 +0000https://attackofthedead.com/threads/dev-log-attack-of-the-dead-progress-update-dev-asmr.15/
https://attackofthedead.com/threads/dev-log-attack-of-the-dead-progress-update-dev-asmr.15/invalid@example.com (Chris)ChrisView attachment 9
​Hey everyone, here's the latest news on Attack of the Dead. We've added a bunch of weapons to the game and I've gone through and reprogrammed how the weapons interact with the player/inventory in code to make things easier for future weapons to be created as we create more content. I may have mentioned this in a past post - but from a coding perspective, ideally I like to make things modular so they can be reused in the future to save time and keep...

We just wanted to announce that we have a pre-order function now available on your site! The pre-order available right now is very special because anyone who buys it will also be able to submit their own photo for our artist to paint into a zombie digital avatar! Buying this special pre-order will help us out greatly before the launch of the game or possible future crowdfunding campaigns.

You get to pick out a primary and secondary weapon, which are selected during certain phases of gameplay. If you really like one you are able to store it in your weapons locker. Even...

Bullet Hell: A quick look at a few Attack of the Dead weapons [Dev Log]]]>3A flock of birds, a mob of zombies [Dev Log]Tue, 28 Nov 2017 17:42:13 +0000https://attackofthedead.com/threads/a-flock-of-birds-a-mob-of-zombies-dev-log.7/
https://attackofthedead.com/threads/a-flock-of-birds-a-mob-of-zombies-dev-log.7/invalid@example.com (Chris)Chris​
Hey everyone, just wanted to post a small update on our progress. While we've been working on a bunch of components from UI to weapons and traps, one of the interesting features I want to talk about - interesting from a developer perspective anyway - is finding a way to integrate mob/heard mentality into the mobs of zombies.

In the majority of zombie lore, the undead tend to form heards or flocks when in...

One of the main components to Attack of the Dead is it's trap system. We will have plenty of options and are constantly coming up with all sorts of new ways to destroy the undead.

Part of the challenge for the player will be making interesting combinations of traps. Players will need to utilize what they think will aid them during combat either by assisting with damage or diverting the enemies path.