The Terrorist Realism Mod's objective is to adjust the terrorists weaponsand skills to make them more realistic, by making them less accurate,reduce their range of view depending on lighting conditions and modifytheir equipment based on the briefing information.

Mod Aspects:

-Terrorist accuracy reduced. Now the tangos will have a harder time hitting you at longer ranges, specially with pistols and machine pistols. Keep in mind that sniper rifles are still quite accurate and the enemy will, eventually hit you.

-Revised Body Armor. I found interesting that the heaviest form of armor only could stop pistol calibers. I found that unrealistic and decided to fix it. Now body armor is adjusted to real life specifications. Ex. Light (Level II) Armor can stop medium pistol calibers (9mm, .40Cal). Medium (Level IIIa) Armor can stop most pistol calibers and SMG rounds, and might stop 1 or 2 Assault rifle rounds. Heavy (Level III) Armor stops pistol rounds and is quite effective against rifle rounds. Keep in mind that enough rounds can pierce the armor.

-Terrorist Skills adjusted. The terrorist skills and stats were adjusted to represent (lack of) training and expectations of assault.

-Range of view reduced. The terrorist's field of view was reduced adjusting to the lighting and weather conditions. It's hard to see a operative on black camouflage in a very dark room. With the modification, the map with poorest visibility is the meat packing plant at night, whereas most day maps have full visibility.

-Modified Equipment. The equipment that the tangos have now reflects more realistically the briefing files. If the briefing says the the terrorist "won't be firing cheap AK47 rip-offs" you won't see AK47s or RPDs, you may see M16s or M60s or even AK74s. If the briefing says that police officers were "taking AK47 fire" you will see some AK47s here and there. This also fixes a bug in Raven Shield 2.0 on Operation Broken Stone and Operation Briar Gate in which the friendly AI would not shoot the tangos that would release the nerve gas or delete the evidence. Also, Gospic now holds an SPP pistol, as seen on the briefing videos.

-Armored Foes. Something I missed from the Rogue Spear days is that some of the terrorists weared body armor because they used to be military soldiers or are very rich guys that can afford it. Either way, the armor made it a bit harder to incapacitate and kill the tangos. Raven Shield's tangos don't have any armor. Even in 2.0, despite having some guys with a black vest, they don't have any ballistic protection. This changes with version 5.0. Now the terrorist with the black vests in 2.0 (and with green vests in vanilla) have what equals to your team's medium body armor. The armor appears on the latter levels, so either use heavy weapons or go for the head, or arms, or legs.

Get OpenRvS v1.1 and install it in your RavenShield folder (Read the For Raven Shield 2.0 section below if you have Raven Shield 2.0 installed, it is important you read it, otherwise you might break something)

Next, we are going to install General Realism Mod proper. After downloading the mod, grab all of the .utx files and place them in your RavenShield/Textures folder.

The procedure changes here depending on your version of the game.

For Raven Shield 2.0

You can follow perfectly the instructions displayed here, with 2 exceptions.

First, if you install the RavenShield.mod file that comes with OpenRvS you will remove some of the changes of Raven Shield 2.0, like the weapons from all expansion packs.

Second, I have included a version of my mod specifically desgined for RavenShield 2.0. This means that installation for 2.0 is a tad faster and easier because you have to copy slighty less lines. Follow the same procedure that you will be showed below, but everytime I ask you to copy lines that look like this:

For Athena Sword

Athena Sword and Iron Wrath work a bit different, since they don't use OpenRvS from the start, which means they won't load the mods. This can be changed by altering some .INI files however, and that's exactly what we are going to do.

Got to your RavenShield/Mods/AthenaSword/system folder, look for a file named ASMenuClassDefine.ini

Look for the next section in that file, it should be right in the middle

For Iron Wrath

Like I said above: Athena Sword and Iron Wrath work a bit different, since they don't use OpenRvS from the start, which means they won't load the mods. This can be changed by altering some .INI files however, and that's exactly what we are going to do.

Got to your RavenShield/Mods/IronWrath/system folder, look for a file named IronWrathClassDefines.ini

Look for the next section in that file, it should be right in the middle

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I find that the terrorists' hearing capability is stil quite strong; crouch movement in heavy ambience is still detected by them. It feels like there's no real way to play as a sneaky R6 agent doing a recon like how I did in RS:BT.

Yeah, that's a vanilla problem. Sound doesn't affect the hearing range of the AI. The way to change it is by changing the "Observation" skill. Observation skill is tied to both hearing and vision ranges, so lowering will reduce the range of their hearing, but also their vision. And the code that handles it in the code is "native", meaning that I can't change it without rewriting half of the game engine.

It should be noted that crouch walking is louder than walking while standing for some odd reason.

Hello.
Your mod sounds impressive.
Although does it also affect the Tango's patrols?
In the Tango Patrol mod, which is based off of Tom's AI mod, tangos can actively search the map for the player instead of stand around, waiting for him.

No. The tangos behaviour when it comes to patrolling and wandering around the map is left untouched, as of version 6 of Terrorst Realism Mod and version 1 of AI Battle Enhacements. Only accuracy, loadout (for Terrorist Realsm Mod), shooting discipline, reaction time on elite, aiming and surrendering (for AI Battle Enhancements) are modified.

It can be added though, and it would work on single player and multiplayer as opposed to multiplayer only (if I recall Tom's AI/Tango Patrol AI only worked on MP, might be wrong).