Arcades died for a variety of reasons. Home consoles grew quite powerful, so gamers weren’t missing out on top-tier technology. In the long run, it’s cheaper to purchase a game once and play it as much as you want than it is to drive to an arcade and dump a bunch of quarters into a machine.

Even if you had an infinite well of quarters, though, arcade games are still arcade games — a word that now describes a type of gameplay as much as it describes a type of establishment. Arcade games don’t foster an in-depth narrative, but instead, provide fun, score-based gameplay. Artist Tubbypaws applied that notion to Minecraft, a game that couldn’t be farther from working in an arcade setting.

Minecraft, of course, doesn’t involve that deep narrative that tends to fail in an arcade setting, but even then, the game does not lend itself well to the environment. The game is about making progress and saving your work, even if there isn’t a definitive point toward which your progress should aim — it’s not about score or lives or levels. That said, this reimagining of Mojang’s masterpiece is nothing short of great.

The standard keyboard-and-mouse or gamepad control scheme is replaced by Minecraft‘s grass block, which we can only assume is manipulated via punching — true to the game’s animations. A Dance Dance Revolution style mat puts movement in control of the legs of the player, so you can walk and punch like Mojang intended.

True to arcade fashion, there’d be a score counter — perhaps tabulating how many precious metals you’ve mined, or enormous single-column towers of sand you’ve built for no reason.

The only aspect of the mockup that is difficult to believe is that a single play would cost just one quarter.