This is something me and my friends talk about all the time. "New and original" ideas come from picking bits from completely different themes and building a connection between them, no matter how rational, it always works. This is good for story idea's, but the concept works for any part of the design process.

People think original game ideas appear out of the blue, but it's all built on old ideas, always.

That's why I think GTA is so appealing (especially San Andreas), they have a bit of everything thrown in. You've got the likes of Crazy Taxi, Pilot Wings etc. but who needs them when you can find them already in GTA?

I love adventure/mystery games and now that L.A. Noire and Sherlock Holmes are on the way things are looking up. Still love to see a modern day game that is so accurate you could walk up the driveway of your own house. Or shoot your neighbour's dog.

Since I mentioned the Matrix, I think it needs to be said that movie redefined how we play games today. Which is interesting because all of the movie tie in games were retarded. These days, bullet time isn't even a staple, it's a requirement. People were so furious over not having it in Fallout that they built a mod to do it. So I guess inspiration can come anywhere. Personally, I'd sell my kidney to the person who gives me a Sims 3 mod that rebuilds Dark City/Matrix/City of Lost Children/City of Ember/Delicatessen. I love those types of cityscapes.

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QUOTE (Qdeathstar @ Mar 13 2009, 01:45 AM)

The reason is that when heartless says something stupid, he really means it and believes it.

“They refer to me as an uneducated barbarian. Yes, we are barbarians. We want to be barbarians, it is an honored title to us. We shall rejuvenate the world. This world is near its end.”

100% in reverse would be pretty unique. In fact, it's going to be the premise for my new game: Fuck It: The Man Who Didn't Bother

You start the game in black and white, dead at the feet of a menacing boos, and the color slowly seeps back into the screen as you reverse-fall into a standing position. You point empty guns at dead bodies and shoot to pull the bullets from the bodies and back into your gun as you walk backwards through the level, pulling bullets from bodies and undoing clever puzzles, with reverse car chases and whatnot thrown in for reverse variety. All the cut scenes are played in reverse, and even the subtitles are backwards. You backwalk through the entire game, undoing a long, brutal shooter that ended at the hands of a boss you weren't tough enough to kill, until you reach the start of the game, seconds before you enter enemy territory. Your character thinks for a moment, then says "Fuck it," walks into a nearby bar, and order a drink. The credits roll while your character drinks his beer, with the game playing in fast forward on a TV in the background.

This post has been edited by Massacre: Feb 22 2011, 05:41 AM

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QUOTE (Darth Sexy @ Sep 12 2009, 03:43 AM)

Massacre, you make me look like a rational, moral, kind person.

QUOTE (Marney1 @ Oct 26 2009, 01:22 PM)

Massacre - What you've just posted is sick and disturbing...

QUOTE (ViceMan @ Jan 17 2010, 04:22 PM)

When Massacre is around, everything is violated... Whether it likes it or not.

How about a game where you're not not human. In fact, not resembling a human at all. You could be a bird and fly (obviously) around trying to catch insects in mid-air.............fuck it, silly idea, maybe a shark instead, you could sw.....

Hang on, got another one:

You get sucked into a giant computer and all the bugs and virus's are like real bugs and virus's only in robot form. Imagine ALIENS but in a computer.