Star Wars Battlefront II Walkthrough :

This walkthrough for Star Wars Battlefront II [Playstation 2] has been posted at 20 Mar 2010 by GAGOKAW and is called "Rise of the Empire Campaign Walkthrough". If walkthrough is usable don't forgot thumbs up GAGOKAW and share this with your freinds. And most important we have 12 other walkthroughs for Star Wars Battlefront II, read them all!

Walkthrough - Rise of the Empire Campaign Walkthrough

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Star Wars Battlefront II
Rise of the Empire Campaign Walkthrough
V1.0
Written by Michael Thomas
UltimateWookieeDeath
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Introduction:
This walkthrough is designed to help you with any mission of the Rise of the
Empire campaign that you may be stuck on. I have included every objective of
every mission and an in-depth description of various tactics you could use to
help complete the mission. The only level of the campaign not included is the
tutorial level on Geonosis as the level itself can be considered as a
walkthrough in its own right. I hope you can make good use of this walkthrough
to help get you past those difficult missions.
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Version Details:
1.0 - Original walkthrough, all 17 levels of campaign complete, Clone Trooper
ASCII art header.
--------------------------------------------------------------
Legal Information and Contact Details:
This walkthrough is Copyright Michael Thomas (UltimateWookieeDeath)
You can contact me on Neoseeker under the profile UltimateWookieeDeath, or email
me at micker_rulzz@hotmail.com
I can usually be found around the Star Wars Battlefront II forum for the PS2 on
neoseeker.com so feel free to visit any time.
If you have any suggestions or have noticed any problems with my walkthrough
then feel free to contact me with one of the above methods.
If you wish to use this walkthrough on your website please ask my permission
before doing so by contacting me at either of the above locations and I will
most likely agree.
The websites allowed to host this walkthrough are
- neoseeker.com
- starwars.neoseeker.com
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Level Contents:
1. Mygeeto - Amongst the Ruins.
2. Coruscant – A Desperate Rescue
3. Felucia – Heart of Darkness
4. Kashyyyk – First Line of Defence
5. Kashyyyk – A Line in the Sand
6. Utapau – Underground Ambush
7. Coruscant – Knightfall
8. Naboo – Imperial Diplomacy
9. Mustafar – Preventative Measures
10. Mustafar – Tying Up Loose Ends
11. Kamino – Changing of the Guard
12. Death Star – Prison Break
13. Polis Massa – Birth of the Rebellion
14. Tantive IV – Recovering the Plans
15. Yavin 4 – Vader’s Fist Strikes Back
16. Yavin 4 – Revenge of the Empire
17. Hoth – Our Finest Hour
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1.
Mygeeto: Amongst the Ruins
Overview: A powerful energy source must be acquired from the CIS manufacturing
plant.
Mission Objective: General Ki-Adi-Mundi is leading the attack on the CIS
manufacturing planet of Mygeeto. A powerful energy collector supplies power to
its factories. Destroy the Energy Collector and recover its unique power crystal
for Chancellor Palpatine.
Objective 1: Cross the bridge and capture the forward command post inside the
central building.
Hint: Follow the yellow arrow, which points to your next mission.
Spawn at either of your two available command posts. I would recommend being a
normal Clone Trooper as he is most versatile in a combat situation. First up,
sprint in the direction of the big yellow arrow on your screen. When you arrive
at the mouth of a bridge, you should see a single AT-RT sitting there. Get in it
and go as fast as you can down the bridge. Do not stop along the way to destroy
any enemies, as you do not need to. If you see any straight in front of you then
go ahead and kill them, but it is a waste to stop and turn around to destroy
them.
Continue walking the vehicle forward, in the direction of the yellow arrow,
until you reach some stairs. Head up the stairs and you will be at your
destination, command post #3. This is where the fun begins; use the AT-RT to
clear the area, both at the bottom of the stairs and the corridor to the left of
the CP. Once all the enemies are gone you can hop off the vehicle and start
capturing the base. By now your allies should have caught up to you, or are
close to it, and can help you with the capture of the CP. While you are doing
this, make sure to keep an eye on the corridor to the left of the CP because
many enemies come through that way and start attacking you while you are in the
middle of capturing it.
Once you have successfully captured the CP, you should top up your health and
ammo at the droids behind you. If they are destroyed you can use your
newly-captured base to switch to Engineer class and repair them.
Objective 2: Take out those Particle Cannon Turrets to clear the way for General
Ki-Adi-Mundi's arrival.
Swap to the Heavy Trooper Class; the one who carries a Rocket Launcher. If you
are careful enough you should be able to shoot the Particle Cannon Turrets from
the CP you are at, which means you can avoid going into combat with this unit.
To locate the two turrets, turn around so you face the direction you came from
in the last mission and look for the yellow arrows. It may take a few shots to
hit the turrets from your current location but don't worry; there is an ammo
droid right next to you if you run out. If you cannot get a clear shot at the
left turret in particular because of various pillars getting in the way,
manoeuvre yourself to another location around the command posts, and you should
be able to get a very tight shot between two pillars. And if the turret is in
the correct position, you should destroy it in one shot. If you do happen to die
during this escapade, choose to re-spawn from Command Post #3, as it is the one
you just captured.
Objective 3: Destroy the Generator to power down the Energy Shields. This will
allow us to move our vehicles towards the Energy Collector.
At this stage of the level you should be asked if you wish to play as
Ki-Adi-Mundi. It is optional whether to become him or not, but I highly
recommend that you do. If you choose not to be him, the next best unit for this
mission would be the Engineer.
Head down the corridor and turn left when you become level with the yellow
arrow. You should be able to see a green force field with a small green and grey
box next to it. Your mission is to destroy this box. One shot with a shotgun or
a single swipe of a lightsaber should do the trick. If you are using the Jedi
make sure you keep killing enemies on a regular basis in order to keep your
health up.
Objective 4: Capture the north-western Command Post. It will serve as a
launching point for our assault on the Energy Collector.
Right behind you should be an enemy CP. Head towards it. If you are playing as
Ki-Adi then it is vital you keep killing enemies during this objective to keep
your health up. However you must stay on the platforms at all times. If you walk
off the platforms you must start capturing the CP again. If an enemy is out of
reach you can use your lightsaber throw to hit them. I recommend a normal Clone
Trooper for this mission if you are not playing as the Jedi. Capturing this CP
will prove to be difficult, but it will become easier after time.
Objective 5: Now destroy the Energy Collector Core. This core provides the
factories in the area. Shut it down and we will significantly impair their
ability to manufacture droids.
Follow the yellow arrow until you come to a tall building. The core is inside
this building, but first you must destroy the Energy Shields protecting it.
Along the way you may encounter many droids. Destroy as many as possible, but
keep on track. If you must just run straight past them, as your main priority is
the mission. Follow the outside of this building until you come to a green and
grey box, not unlike the one you had to destroy earlier. Destroy it. Continue
around the building until you find the other box and destroy it too. On
completing this task the energy shields will drop giving you entry into the
core.
Now this may be the toughest part of the entire mission. From here on in is
where it is very useful to be a Jedi. Your aim is to destroy the Power Core in
the centre of the room. This however is guarded by two Droideka. If you decide
to take them on be sure to attack it from behind, as its front section is hosts
a large amount of firepower. It also has a great amount of difficulty turning
around, which gives you the advantage. If possible, destroy it before its
shields come up, because after this happens it becomes a whole lot more
difficult. After you have successfully destroyed the droideka, or lured them
away, then you have access to the core. One lightsaber combo should destroy the
core, or a few shots from a Blaster.
Objective 6: Acquire a sample of the power crystals from the destroyed Energy
Core. Perhaps by studying these crystals we can gain a greater understanding of
the CIS technology.
Again it is very useful to be Ki-Adi-Mundi here as he is the fastest unit
available on this level. At the front of the destroyed Energy Core should be a
bright white orb. Pick it up by stepping onto it. You must now return this to
the drop-ship back where you began. Remember: while carrying the crystal it is
only possible to jump once, and the Jet Trooper is not able to use his Jetpack.
It also means that any unit carrying the crystal will run a lot slower then the
other units, to make up for the weight of the crystal itself.
Look for the big yellow arrow. This is where you are heading. Once found, just
force sprint as fast as you can in its direction, ignoring all enemies along the
way. You will have to eventually slow down to recover energy, during which you
will have to defend yourself from enemies, but as soon as your energy is full
again you can spring to your destination. The quicker you do this the better, as
you are less likely to die if you do not stop and fight. It shouldn't take long
to arrive at the drop site, which is the end of the level.
Mission Complete!
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2.
Coruscant: A Desperate Rescue
Overview: Palpatine's Kidnapping gives the 501st a hands-on crash course in
Space Combat.
Mission Objective: General Grievous is holding the Supreme Chancellor hostage
aboard the flagship. The Jedi are on their way but the 501st must first clear a
path through the Separatist fleet. Engage the nearest CIS cruiser and destroy
it.
Objective 1: Press triangle near a fighter to enter it. Tap X to launch into
space.
Tip: The Pilot class can repair your fighter while you are in it.
Select the Clone Pilot class when you spawn as they are best suited for flying
in Space Combat. Run to the nearest fighter and get in. Take off into space.
Objective 2: Destroy 5 incoming CIS fighters.
Tip: Lock onto enemies for easy kills.
Lock onto an enemy fighter (default button is square) so you can keep him in
your sights. When you are locked on down the bottom right hand corner of your
screen a red bar will appear, with the name of the pilot you have locked onto
under it, along with the distance away from the fighter you are. A red arrow
will appear on your HUD to indicate where this fighter is currently positioned.
After you locate the fighter you are locked onto a white ring should appear
around the fighter's position. If you keep your sights on him for long enough
then that white ring will close in and turn red. As soon as it does this, it
means he is locked into your sites, which allows your missiles to home in on
him.
When you see it turn red fire a burst of 2 missiles, (default button is L1)
which should nearly destroy him if they hit. For maximum chance of impact, fire
when the distance meter down the bottom right hand corner is approximately 400,
give or take a few hundred. However if he is more then about 800 then it will
give him time to dodge your fire, and if it is closer then about 200 it will
just go straight past him. Getting the right timing will come with experience,
so don't expect to get it right first time. Use your torpedoes to take down most
of your enemy's health, then finish them off with your laser cannons.
Objective 3: Attack and destroy the enemy frigate with you lasers and torpedoes.
Tip: The Use circle and a direction on the left control stick to do barrel rolls
and other evasive maneuvers. Tap circle twice and a direction to do advanced
maneuvers.
The yellow arrow points to the frigate which you must destroy. Just ignore all
fighters around you and focus entirely on the frigate, fully pelting it with
firepower, both Torpedoes and Lasers. If you get shot however, perform evasive
maneuvers for a short while to get the enemy off your back, before attacking the
frigate again. If you do get shot at, you can press circle twice and a direction
to do a snap turn around so you are facing directly behind you, able to take
your enemy by surprise and deal out some revenge.
Objective 4: Disable the shields on the Trade Federation Cruiser.
Tip: The Critical Systems on a Capital Ship can't be harmed until its shields
are brought down. Attack any part of the ship to weaken the shields; keep
attacking until the shield is down completely. Bombers, like the V-Wing are the
best class to bring shields down quickly.
Unfortunately on this battle you are only supplied with ARC-170 Star fighters,
no V-Wing Bombers, so you will have to make do. Just keep attacking the capital
ship at any point on it to take down its shields. Make sure not to venture too
close to the capital ship just yet, but rather fire from a distance. If you are
too close you will be fired upon by the ships auto-defense mainframe which can
result in you dieing a lot.
Objective 5: Attack and destroy the communications relay on top of the Trade
Federation Cruiser.
Tip: Destroying a capital ship’s orbital systems will cripple it. You can lock
onto a critical system by tapping square when your fighter is pointed at it.
This mission is pretty simple; just attack the Communications Relay as much as
you can until it is destroyed. The best tactic I find is to attack it from
directly above; fly as high as you can above it, turn around, and slowly head
directly down towards it firing with both lasers and torpedoes until it is
destroyed. The further you are away from the capital ship the less
computer-players will be firing at you, so you have a greater chance of
survival.
Objective 6: Make your way into the CIS hanger and land your ship.
Tip: Ease off the throttle (right analog stick) when entering a hanger. Tap X
once to land your fighter inside the hanger.
This is where it is good to be the marine class, as they have more firepower
then the engineer which can be useful when inside the enemy's Capital Ship.
Follow the yellow arrows to their hanger, fly through the blue ray shields and
land your ship.
Objective 7: Leave your ship and use your explosive weapons to destroy the
engine cooling tanks inside the Trade Federation Cruiser.
Tip: The cooling tanks are one of the systems that can be destroyed from inside
of a capital ship. Destroying the Auto-Defense Mainframe will turn off the
capital ship's turrets, making it easier to attack from the outside.
Once inside, go up the stairs and through the doors. You will enter a big room
full of computers. If you wish you can destroy the big console in the centre of
the room, which will allow you an easier escape later on. However if you do so,
you will have to re-stock on ammunition at the ammo-droid which can be found by
the entrance you came in. While doing so, be careful of the Auto-Turrets which
will fire at you from the roof when you enter the room. You can easily destroy
these however by simply shooting them a few times.
Next, move through the door on the right hand side of the room. If you come into
a room filled with computers and a giant computer at the back of it, leave, walk
directly across the room and go through the opposite door. If you walk into a
room with a giant blue glowing column in the middle, leave, and try another
door, as you have come through the wrong one.
You should be in a room with a lot of large gray cylinders. Navigate through
this room and at the back should be a giant, green, glowing cylinder thingy.
This is what you must destroy. Use your rockets, grenades, or time bombs to do
so. It should take 3 time bombs if that is your weapon of choice. You can place
them anywhere on or around the green glowing tubes; just be careful to stand
back when they go off!
Objective 8: Deliver the killing blow and destroy the targeting bridge of the
Trade Federation Cruiser.
Tip: The Bridge is the entire section located under the yellow objective arrow.
It’s one of the five critical systems that can be destroyed from space.
Run back out the door you came in, turn left, and go back into the main hanger.
Grab any fighter and head outside. Any CIS fighter will do, or your old ARC-170
if it has not yet exploded. On the top of the ship which you came out of is a
giant structure known as the Command Bridge. Destroy it the same way as you did
the Frigate and the Communications Relay. It should not be too hard to find, as
when you look at it, the words Command Bridge will appear on you HUD. After you
destroy it, the level will end. Congratulations.
Mission Complete!
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3.
Felucia: Heart of Darkness
Overview: The Droid presence here threatens the Republic cause. They must be
destroyed.
Mission Objective: The CIS is entrenched on Felucia, and have beaten back
several attacks. They 182nd legion landed last month and hasn't been heard from
since. As the Republic's finest, the burden is on the 501st to liberate Felucia.
Objective 1: Our forward unit is under attack by some kind of creatures. Get to
the AT-TE.
For this objective it does not really matter which unit you decide to go as,
however being either the Engineer or Heavy Trooper will be substantially better
for the next objective, so I recommend one of these. Sprint in the general
direction of the yellow arrow, until you come to a broken down vehicle, known as
an AT-TE. Speed is of the essence here, as you only have 30 seconds to complete
this objective before you lose the level. However as long as you do not mess
around and keep your mind on track, you should be able to do this with ease.
Objective 2: Kill 6 Acklay.
On this mission you will see several large creatures which look a bit like giant
spiders, called Acklay. You can locate them by either using the yellow arrows on
your HUD, or you can find them on the mini-map. Once you see them use your
shotgun or rocket launcher to shoot them, however make sure to keep your
distance. If you get too close to them they can swipe at you, and one hit from
their giant pincers will kill you. On most occasions, if you shoot at them then
they will start to charge towards you. If this happens, just run backwards, but
keeping your eye on them, and the mini-map to avoid colliding into another one.
While running backwards, drop either a detpack if you are an engineer, or a mine
if you are a heavy trooper, and detonate them as the Acklay steps on it. One
mine will destroy any Acklay, full health or not, and a detpack will cause
significant damage to them. This objective shouldn’t be too difficult, if you
pay attention the whole time and avoid getting too close.
Objective 3: Defend the AT-TE
In this objective, the CIS team will swarm the AT-TE, trying to destroy it. Your
objective is to stop them from doing this for 2 minutes, killing any enemies you
see. It is best to be an engineer or an ordinary clone trooper for this mission
as they are the best at destroying normal troopers. Your lock on function is
very useful for this mission, as the natural fog of Felucia means it is
difficult to see droids coming at you. Use both this and the mini-map to find
hidden droids, and stop them from attacking the AT-TE. The vehicle should not be
destroyed during this time, but it is a good idea to always keep an eye on its
health, by moving your cursor over it, as if it gets destroyed you lose the
stage. Just keep destroying droids until the two minutes is up, which you can
then move onto the next level.
Objective 4: Acquire the Power Cell.
Tip: Aayla Secura has landed!
Become Aayla Secura and jump over all the shrubbery and exotic plants as fast as
you can in the direction of the yellow arrow. After a while you should come to a
destroyed vehicle, with a white power cell on the ground in front of it. Be
careful, as this area is usually swarming with droids. Collect the cell and
sprint back to the AT-TE, in the direction of the yellow arrow. There should be
an easy path made to get back there, without having to go through the thick
bush, which makes this objective a lot easier.
Objective 5: Destroy the CIS defense turrets at the Fungal Tree.
If you still have Aayla Secura, use her to jump to the turrets, and destroy
them. When doing so, stay behind the turret at all times, as if you are at the
front you are at risk of being shot by it. If you do not have Aayla anymore,
become any ordinary unit, and use the AT-TE to destroy them. Pilot it around the
stage, and use it to destroy the turrets as you come up to them. If you cannot
see the turret from the pilot seat, swap to the gunner on top and zoom in, as
this has an improved sniper scope and can be useful at destroying far away
turrets. This vehicle will provide you with extra defense so you are less likely
to die, however at the expense of speed. If you find an un-used CIS tank droid,
hop into it and use that to destroy the turrets, as this will still provide you
with defense, but will still travel relatively fast.
If you see any Acklay as you are playing, as there will be several more around
the map now, do not engage them in combat unless you are in a tank. You are a
lot less likely to die if you just avoid them altogether. Also try and avoid
attacking enemy tank droids, as this is not necessary and just wastes time. It
is much easier to drive past them. Follow the yellow arrows to find the turrets.
In my opinion, this is the most difficult objective of this mission, as it is
the one where you are most likely to die, with Turrets, infantry, tanks AND
Acklay attacking you. Keep your wits about you on this one.
Mission Complete!
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4.
Kashyyyk: First Line of Defense
Overview: The CIS blockade on the Wookiee homeworld must be broken by any means
necessary.
Mission Objective: The CIS is laying siege to the Wookiee homeworld of Kashyyyk.
Break through the enemy blockade and relieve the beleaguered garrison until more
reinforcements arrive. Destroy the separatist flagship at all costs.
Objective 1: Droid frigates are inbound, destroy them quickly!
Spawn as a Pilot and head towards the hangar. There should be 4 different types
of vehicles available for you to use. Select the V-Wing on the far left and get
into it. Take off and fly out into space. There are two frigates in this mission
that you are required to destroy. You can find the first one by turning right as
soon as you exit your hangar. If you are having difficulty locating it, use the
mini-map or yellow arrows to direct you. Head towards this frigate, but make
sure you remain underneath it, as if you are higher up, its auto-defense
mechanism have a clear shot at your vehicle. It is much safer to travel
underneath it to avoid enemy fire.
Now the best way to destroy a Banking Clan Com-ship, which is the Confederacy’s
frigate, is to fly into its center. This particular frigate has two sections,
the top and bottom, joined together by a smaller connecting pillar. The best way
to do this without getting too badly damaged is to fly between the top and
bottom layer, so you are positioned inside the ship. You must do this very
slowly though, with the throttled pulled back as far as possible. Once inside,
if you are traveling in the same direction as the frigate, you should be able to
stay in the same spot in the frigate as both of you move forward. This allows
you to constantly bomb the ship from the inside. However if you are traveling in
opposite directions, you may need to do one bombardment, fly out of the ship’s
safety, turn around, and head back in for a second run. Do not bother to use
your primary fire, the lasers, on the frigate as they have little to no effect;
instead use your secondary weapon, the bombs, to do sufficient damage to the
ship. After 3 or 4 loads of bombing the ship should explode, completing the
first half of this objective. Just make sure that while you are inside the ship
that you do not collide with it. You must avoid all contact with the ship’s
walls, as even the slightest touch could knock you into other things and
possibly kill you, so be very careful not to stray too far from the center.
Now you must locate the other ship, using the mini-map or yellow arrows. Once
you do so, if you are coming up from behind, fly to the ship’s left hand side,
the one further away from the CIS capital ship. This will ensure that the fire
you get from the capital ship is minimal, as it often does not have a clear shot
at you. If you fly on the left hand side within the ship, the frigate itself is
blocking the attack from the Auto Defense Mainframe of the capital ship, so you
do not die as easily. Once inside, just repeat what you did for the other
frigate. This one is harder to destroy however, since it is closer to an enemy
threat, so just be careful not to get into the heat of the battle.
Objective 2: The CIS heavy turrets are pounding our shields, destroy those guns.
Again, use the yellow arrows to locate the heavy gun emplacements. They should
be situated on either side of the entrance to the enemy’s hangar. Head towards
them, again from underneath to avoid fire from the main ship. Once you get to
the turrets you can pull up to give you a better shot at them. One load of bombs
should finish them off pretty easily. If you can, attack them from the sides, as
going towards them head on gives you a higher chance of being hit. Whatever you
do, do not fly directly into the path of the turrets, as they will shoot you out
of the sky. You also have to be pretty efficient at destroying them, as they
have tiny turrets guarding them which will shoot at you as well. However, they
are weak, so they shouldn’t be too difficult to destroy.
Objective 3: Take an LAAT Gunship into the enemy hangar and establish a secure
drop point for our troops.
Tip: The LAAT Gunship and other Command vehicles, including the AT-TE and
AT-ATs, act as spawn points for your troops.
Fly as fast as you can back into your hangar, not stopping along the way to
shoot at anything or anybody. Use the select button to access the mini-map, and
use it to find the quickest direct route to your hangar. Use full throttle and
turbo where you can. As soon as you get into your hangar however, pull the
throttle right back and land it, before you crash into the back wall. Careful
timing is needed here. Get out of your vehicle, run towards the LAAT Gunship on
the far right of the room, and get in.
Before you take off, press the “squad commands” button to call allies into your
ship. Make sure to press it three times, and three times only, as it will call
three people into your ship. If you press it four times however, everybody will
get out. When somebody gets into your vehicle, a bar appears on the left of the
HUD which shows how many people are currently in. When a blank position turns
purple, it means that there is a person in there. The reason we are getting more
allies into our vehicle is that while we are completing this mission it will
give us more attack power, with multiple defense, a higher defense, with more
people healing the ship from inside, and more reinforcements quickly available
to help with the next mission. Once you have a few people on board, take off.
Fly forward, straight out of the hanger, and directly into the hanger of your
opponent in front of you. Again, avoid all combat situations, keeping your focus
primarily on the enemy hangar. The LAAT is pretty tough, so it should be able to
sustain a lot of damage. Once you get in their hangar, be very careful not to
crash into the roof or enemy fighters which are taking off, and land the LAAT in
the center of the hangar, where the yellow arrow is pointing.
Objective 4: Destroy their internal systems that control their life support and
engines.
To the side of the hangar is some stairs, leading up to a couple of doors. Enter
the internal rooms through these. Once inside the main console room there will
be a couple of auto-turrets shooting at you. The best approach is most likely to
shoot back, as they are fairly easy to destroy with the correct aim, however if
you wish you can just run past them. If there are lots of enemies too, just try
and ignore them. If you get shot however, by all means kill the droid who did
this to you; however it is not necessary for the mission and just wastes time.
Go through either the right or left doors to find an internal system which you
must destroy. If you choose the door on the right, follow the path along,
shooting the auto-turrets along the way, until you find some large, green,
glowing cylinders at the end. You must place time bombs on these to destroy
them. (Or rockets and grenades if you are playing as the marine) Two time bombs
should do the trick; just make sure you stand back when they detonate if you
have friendly fire on!
If you take the door on the left, you must do the same thing as for the right
door, however your target is the large computer on the far back wall. This room
does not give you much protection however, so any droids coming into the room
have an easy target, along with the auto-turret. Again, two time bombs should do
the trick.
When you enter either room however, make sure you have at least 2 time bombs to
start with. If you do not have enough, you can gain ammunition from either
picking up the red and white canisters that are dropped by dead players, or you
can go to the tan colored ammunition “gonk” droid. Standing near this machine
will give you ammunition. If he is destroyed, then you can use the engineer’s
fusion cutter to repair it, which should take a very short time.
When doing this mission, if you are not comfortable going into close combat with
a pistol, I suggest you swap to Clone Marine at you next respawn, as he is equip
with a machine gun. If you do need to respawn at any time during this mission,
do so from the LAAT Gunship that you landed inside the CIS hangar, as it is a
lot closer to your target.
Objective 5: Steal the Kashyyyk holocron and return it to our ship’s command
room.
Now go back to the main enemy control room, the one with all the computers and a
big column in the center. From here go through the door on the back wall, the
only one you haven’t been through yet. The yellow arrow should be pointing in
its general direction. Directly through these doors is a holocron lying on the
ground. Collect this, and as quickly as you can sprint back to the hangar,
avoiding all enemies as you go. Do not go into combat at this stage, as the
holocron is very important. While carrying the holocron, any clones you
encounter along the way will try to protect and defend you at all costs. This
way you do not have to worry about fending off enemies, as your allies will do
that for you.
Once you make it to the hangar, get into the LAAT gunship and take off, out of
the CIS hangar. If the LAAT has been destroyed (which is highly unlikely I might
add) just grab any fighter that you see available. Do not worry about waiting
for any allies to get in this time, as it is not important. Once you are out in
space, press select again to bring up the mini-map, and once again use it to
find the most direct route back to the Republic’s hangar, and take it. Again,
turbo as much as you can, and the rest of the time use full throttle.
Once you reach the hangar, pull back on the throttle again to ensure a safe
landing. Get out of your ship and run up the stairs and through the doors on the
back wall of the hangar. This will bring you into your ships control room, which
you will notice is nearly identical to that of the CIS. Just by the entrance of
the room will be a large, blue, glowing vortex-type thing, which the yellow
arrow points to. Walk into this to complete the objective, and ensure a victory
to the Republic.
Mission Complete!
--------------------------------------------------------------
5.
Kashyyyk: A Line in the Sand
Overview: A fortified Wookiee refinery is the last defense against the planetary
droid invasion.
Mission Objective: The 501st has reinforced the Wookiee defenders at a key
refinery. Master Yoda himself is coordinating the defense of this critical
installation. The line has been drawn, there can be no retreat.
Objective 1: We must hold the beach for 3 minutes until we can setup defenses
behind the sea wall at the Wookiee base.
Spawn at CP1 as a Clone Engineer. If you are not comfortable using the
Engineer’s shotgun, then I suggest going as an ordinary Clone Trooper instead,
as you have a lot of battle ahead of you. Run as fast as possible down the beach
towards CP2 and capture it, if it has not been done already. Your mission here
is to defend this command post for 3 minutes without the CIS capturing it, so I
suggest you play as your strongest unit. You may get into a tank if you prefer,
however this makes you a target for all the other tanks and assault droids. The
droids will be attacking from across the body of water, so you must defend
primarily from that direction to begin with.
Personally I choose engineer for this objective, as the shotgun is good for
close combat, and you can easily handle vehicles by either slicing into them
with your fusion cutter or destroying them with your detpacks. You can also use
the engineer’s Health/Ammo Dispensing ability if you run low on health, so you
just throw a pack to yourself and pick it up. This can be very useful in keeping
you alive when it is critical to do so.
Make sure at all times you stick close to the command post you are defending,
and shoot any enemies who are trying to capture it. If the CIS capture this
command post at any time throughout this objective, then all is lost. There are
no real tactics or hints which can be given for this objective, just try and
kill as many enemies as you can in order to survive. The area around the CP will
be mayhem, so it makes it very hard not to do. However it IS possible to
complete it without getting killed, so long as you do not get surrounded by
enemies or make yourself a large target.
Objective 2: The CIS are beginning their assault on the Wookiee base. Fall back
behind the Sea Wall and fortify your positions.
This mission is very easy to complete. All you have to do is run back up the
beach in the direction, past the wooden barricade, through the metal wall and up
the ramp to command post 3. Try and avoid confrontations, as they only slow you
down. The best tactic is to just ignore all fire and run straight towards your
goal. If you die however, you can always respawn at command post 3, making this
objective a whole lot easier, as this is where you are heading. Once you arrive
at the command post, this objective is complete.
Objective 3: We must now defend the Oil Refinery for 4 minutes. Watch out for
snail tanks, they must be destroyed to protect the refinery.
Once again the best unit to be is the Clone Engineer; I will explain why in a
moment. Run down the slope back to the metal wall again. It is vital for your
mission that you do not let many enemies through this wall, as this is your
greatest defense mechanism in this objective. There are two small doorways on
this wall, one on either end. Go to the one on the left. The best tactic is to
stay at this entrance and kill anybody who comes through. Generally you can
ignore the other entrance, as your teammates have that one covered, however
every now and then you have to turn around and kill a few enemies that have
leaked through.
When an enemy does come through either entrance, they will most likely start
attacking a large, gray panel with red lights near the bottom, which can be
found just to the right of the left hand entrance. If they succeed in destroying
this panel, a large metal gate in the middle of the wall will lower, allowing
access to the Oil Refinery for enemy tank droids to go through. This is where it
is important to be an engineer. When an enemy destroys this panel and the gate
lowers, the voice of a clone trooper, the same one who reads you your objectives
when you receive them, will say “They’ve breached the sea wall, brace
yourselves!” Whenever you hear this message, turn around and head straight
towards that panel ASAP. You must quickly get out your fusion cutter and use it
on the panel. It should only take about a second to repair, however you cannot
leave it too long. Once you repair it, the gate goes back up again, blocking the
entry for the tank droids. You must repair it before any tanks get through, as
if one does then it can cause a lot of damage to your Oil Refinery, and can be
rather difficult to destroy. The panel should be destroyed and the gate should
lower several times throughout this objective, so do not panic if this happens.
Just make your way to it as fast as you can and repair it.
Keep up this tactic for 4 whole minutes to complete this objective. If you
manage not to let any tanks through then this objective should be fairly easy to
complete.
Objective 4: Take over all CIS owned command posts and force them off this
peaceful planet.
Tip: Master Yoda has landed!
For this final objective you should become Master Yoda, as it is a much easier
way to capture Command Posts and survive. Start by running through the metal
wall, down the beach and capturing CP1. Use your Force Push to push droids out
of the range of capturing the Cp, or force pull to bring far away enemies into
reach of your lightsaber. This mission is fairly simple as long as you avoid
tanks and only take on one or two droids at a time. If you are Yoda you must
make sure you kill droids on a regular basis so you do not run out of health. If
you are not Yoda, you may like to get in a tank when traveling between command
posts for extra defense. Just remember you cannot capture Command Posts while in
a vehicle, so you must get out to do so.
After you have captured CP1 head as fast as you can to CP2 and capture it,
followed by 4 and then 5. Command post 5 may be slightly more difficult to
capture as it is guarded by both tanks and turrets, so be careful when doing so.
Since it is also the Confederacy’s main command post, it takes longer to
capture. If you are Yoda you may have to kill a few droids to keep your health
up while you are capturing it. There are many rocks surrounding this command
post that can give you defense from the various tanks in the area, so use them
to your advantage. Once you have captured all 5 command posts, your mission is
complete.
Mission Complete!
--------------------------------------------------------------
6.
Utapau: Underground Ambush
Overview: Ambushing General Grievous and his army will be the final crushing
blow to the CIS.
Mission Objective: Republic Intelligence believes General Grievous is here on
Utapau. General Kenobi has gone ahead by himself to scout the planet. Secure a
landing area and link up with Kenobi to crush the separatists once and for all.
Objective 1: Assault the command post just south of your position.
Become a normal Clone Trooper and charge the command post. While making your way
there defend yourself from enemy fire, as there are many droids in the area.
Once you arrive at the command post your objective is completed.
Objective 2: Go upstairs to capture the lookout CP.
This objective is pretty self explanatory. All you have to do is turn right at
the command post, locate the stairs, run up them and capture the CP up top. You
do not have to run right to the CP, but rather just crouch down near the top of
the staircase, just within reach of capturing it. This way you are not a visible
target for enemies.
Objective 3: Move down the highway and capture the CP there. Watch out for the
CIS forces there.
Run down the alleyway towards the arrow. Do not head down the main road, but
rather the passage on the left to avoid enemy fire. You are less likely to be
spotted here. However once you reach the end of the balcony you have to jump off
in order to make your way forward. Once you get to the command post, capture it
and defend yourself in the process. A good idea is to jump on top of the command
post light itself and crouch in that little area inside the wall. This blocks
any attacks from behind you so instead you can focus all your fire on enemies in
front.
While you are making your way to the command post, if you feel like you need
some extra firepower then you can always get into the AT-RT to make your way
down there. Driving the AT-RT ruins your chances of being stealthy however, so
it is up to you which is more important; firepower or silence. If you stay in
the AT-RT, you will most likely be shot at the whole way down.
Objective 4: Move into hangar 10 and secure that CP. The droids have the area
pretty well secured, so be careful.
Tip: General Kenobi has landed.
Become Kenobi, who is much better at destroying droids. Spawn with him at your
newly captured CP, CP3. Run further down the highway and you will find a large
open area with a command post by the entrance. Watch out; the area is crawling
with droids. Keep an eye open at all times, and remember that the block feature
on your lightsaber may come in handy. Do not stand still, even when capturing
the CP. There is no cover in this area, so your only defense from the shots is
your movement and lightsaber.
Objective 5: General Grievous is inside of hangar 10, just north of your
position. Do what you can to stop him killing our troops.
This is where Kenobi really comes in handy. If you do not have him, a Clone
Commander is the best to choose, you should have him by now. Locate Grievous and
lock onto him. If you are a Clone Commander, shoot at him with your chain gun.
If he reflects the shots it means he’s blocking. Wait for how he holds his
lightsabers to change position before shooting him again. Try and aim for the
chest.
If you are playing as Kenobi, make sure he’s not blocking and force-push him
backwards. When he’s on the ground, or close to it, use your sprint attack
(sprint button and attack button just before you reach him) to attack him once.
If he is not dead yet, then push him again and sprint attack him, just like
before. Repeat this again and again until he is dead. Only attack him once after
a force push however to avoid him attacking you back. You can also use your
lightsaber throw to attack him. You have the advantage when attacking from a
distance, as he has no force powers or ranged attacks. However in close combat
he has the upper hand, so do not stray too close.
Objective 6: Destroy the AA guns on the edge of the hangar.
If you are still Kenobi then this task is a piece of cake. Just run up to them
and swipe a few times with your lightsaber. If you do not have Kenobi any more
then this task can prove to be a little more difficult, but not much. It is
easiest to complete this task as a Heavy Trooper, but the Clone Engineer will
suffice as well. Find the ramps, which are located next to CP3, and go up them.
Now you will be on the balconies in the hangar. Follow these along to the AA
guns so you are almost directly above them. Now shoot them with your rockets, or
drop mines over the edge of the balcony so they land on top of the AA guns. The
same can be achieved with the engineer’s det-packs.
Objective 7: Destroy the ATX Energy Pillar west of your position. Use of the
tanks at the rear of the hangar is optional, but encouraged.
You heard what the objective said, get in those tanks! If you are not in a tank,
heavy trooper is the best option. If you are however, Engineer is the best
option, as he can heal the tank as you drive, or Kenobi, as he has extra health.
Once you arrive at the pillar after following the arrow, just pound it with the
tanks lasers and missiles. Alternatively, the same can be done with the Heavy
Trooper’s rockets, but at a slower rate. In no time the pillar will be
destroyed, and the mission accomplished. The CIS have been finished off once and
for all.
Mission Complete!
--------------------------------------------------------------
7.
Coruscant: Knightfall
Overview: The corrupt Jedi Order must be wiped out, by Order 66 of the new
Galactic Emperor.
Mission Objective: Order 66 has been given. The Jedi collaborators must be
eliminated. On Coruscant, the 501st has been given the singular honor of
executing this order, under the command of the newly anointed Lord Vader.
Objective 1: Capture the Jedi Council Chamber.
This will be your final mission playing as the Republic, so make the most of it.
Spawn as your strongest unit, most preferably the normal Clone Trooper, as you
have a lot of killing ahead of you, and you must be able to defend yourself.
Sprint forward, across the main hallway, and you will hopefully reach the stairs
on the other side before the enemy does. You will quickly notice that this is
your first mission where your enemy is not droids; instead you will be killing
both Jedi and Temple Guards. Be very careful because at the top of the stairs a
group of Jedi will drop down form the ceiling. These enemies are difficult to
defeat because they can block and reflect incoming fire, just as General
Grievous could in the previous mission. Shoot down the Jedi while they are not
blocking your fire so they do not shoot it back at you.
If at any time during this mission a Jedi starts running towards you, run
backwards while shooting at them so they do not get close enough to swipe at
you. If you wish you can wait for your team mates to finish of all the Jedi
before moving on. When you reach the top of the staircase again be careful
because there are three turrets blocking the entrances to the command post. You
must destroy these, or at least the enemies inside them, to advance into the
command post. The good news is your allies will most likely throw a volley of
grenades around the Turrets, which should blow them up relatively quickly
without you having to worry about them. However if this does not happen, then
the best tactic is to aim just above the turret with your rifle, so you are
shooting the head of the person manning it, instead of the turret itself. This
is a much more affective way of stopping them from firing at you.
Once you reach the command post itself, the Jedi Council Chambers, more Jedi
will drop from the ceiling, around the perimeter of the room. Again either walk
backwards down the stairs and shoot at them, or let your teammates finish them
off… or both! Keep your distance from them as they can easily overpower you in
close combat. Attacking them from a distance is your major advantage when
killing Jedi; use it wisely. While you are capturing the CP itself make sure you
keep an eye on the three open doorway entrances, as more enemies may try and
reclaim their command post. Also constantly turn around, as more temple guards