DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike.

Buy DuckTales Remastered

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About This Game

DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike. Featuring hand-drawn animated sprites, authentic Disney character voices talent and richly painted level backgrounds from the classic cartoon TV series, Scrooge McDuck and family come to life like never before. The gameplay retains the authenticity of its 8-bit predecessor; simple and fun, with slight modifications to improve gameplay flow and design. Embark on an authentic DuckTales adventure, as Scrooge McDuck and his three nephews Huey, Dewey and Louie travel to exotic locations throughout the world in their quest to retrieve the five Legendary Treasures.

System Requirements

Minimum:

OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7

Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading

Memory: 1 GB RAM

Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.

Hard Drive: 1 GB available space

Recommended:

OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7

Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher.

Memory: 4 GB RAM

Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.

DuckTales is widely considered as one of the best 8-bit titles from the NES era in what many elder gaming folk like myself like to refer to as the golden ages of gaming. Back then games were short and sweet, incredibly focused affairs and often brutally difficult. There were no check point systems and most titles released during this era did not even have a save feature which only ended up encouraging gamers to clear the game in one single sitting. DuckTales was also one of the very few licensed titles for the time done right. Often, as is today, games released off licensed material tended to be terrible cash grab affairs but back in 1989 DuckTales seemed to buck that trend offering something genuinely delightful to fans of the ever popular Disney television show.

http://steamcommunity.com/sharedfiles/filedetails/?id=352783789With the current resurgence of 8-bit nostalgia being embraced by many an indie developer it was great news for fans of the original to hear Capcom had commissioned a remastering similar to that of its Bionic Commando remaster. With development reigns handed over to Wayforward (Grin studios worked on the Bionic Commando: Rearmed remaster) they set about recreating the DuckTales universe with newly hand-drawn animated sprites, employing authentic Disney character voices and evolving the original game levels with stunning hand-painted backgrounds. The result is simply stunning. While much is left in tact, quite a bit has of course changed with new areas added to the various levels encountered in the original and boss battle patterns altered for a new generation of gamers. The chiptune soundtrack, one of the all time 8-bit best, has also been modernized and should have most comfortably humming away at each levels tune as if no time had passed whatsoever.

http://steamcommunity.com/sharedfiles/filedetails/?id=353057554Ducktales Remastered does remain steadfastly old-school though. While certainly not up to the levels of difficulty of the original thanks to a newly implemented save feature that saves your progress once each area has been completed, it's still no walk in the park and even playing the game on normal mode (there is also a hard and challenging mode for you masochists out there) many gamers playing this title for the first time should be offered a suitably difficult challenge. DuckTales Remastered also shows off the era's love for its themed levels, which were repeated ad naseum during the NES's reign. You will get a Forrest level, and Ice level, a Haunted Castle/House level and an Underground level just like almost all the level design represented back in gaming then. Depending on your nostalgia factor this may or may not impress you seeing as though most modern platformers (Rayman Origin/Legends, Super Mario Bro.) have tried hard to distance themselves from such level design implementations and if they have included them, attempted to add twists to freshen them up.

http://steamcommunity.com/sharedfiles/filedetails/?id=352644178Gameplay is still very much the same as the original with Scrooge McDuck dealing blows to the enemies in his path with his pogo stick which he can bounce on to elevate him above his enemies heads. Landing directly on the head of an enemy will safely vanquishe them, miss and connect with them directly will result in a heart being shaved off Scrooge's health. Scrooge McDuck starts his with adventures with three hearts but as you progress you do earn more heart health vials that certainly come in handy when battling it out with the level end bosses.

DuckTales Remasterd is a wonderful trip down memory lane and while gaming may have moved along in leaps and bounds it speaks wonders of the original's power that even though DuckTales Remasterd is a simple little adventure, a love letter to all its fans, that by no means does not make it an engrossing game to re-experience or experience for the very first time. DuckTales Remastered is the perfect lazy Sunday afternoon fodder for all you NES fanatics out there.

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As you probably know already, this game is a remastered version of the Ducktales game released on NES back in 1989. I have to admit that although I did play it for a tiny bit back in the early 90's, my memory of the game is fairly fuzzy and I don't remember enough to make an appropriate comparison between the two. Furthermore, I did not get an nostalgic rush when playing this game like many others do.

With that said, I think the game has charm in its own right. First off, the presentation is fantastic. The graphics, the music, voicework etc. is exactly what you were hoping for. My only real complaint is that there are cutscenes *everywhere* in this game. Luckily, these are skippable (press Start and then go to "skip cutscene")

As for the gameplay itself, the game is very much in line with what was popular in the late 80's/early 90's. Unlike other difficult modern platformers (such as Super Meat Boy or Shovel Knight), Ducktales isn't so much difficult (none of the segments are particularly tricky) as it is punishing. What I mean by this is that unlike those games, you have a limited amount of lives, and once all your lives are gone, you begin back at the games hub and have to do everything in a certain level all over again. Without trying to spoil anything, this is particularly annoying on the last level of the game, where a single mistake at any point might set you back 10-15 minutes.

Other than that, this is your standard run-of-the-mill platformer. You play as the infamous Scrooge McDuck and look for treasure in each of the levels (the order of which you can pick, ala Megaman, although bosses in these levels do *not* give you weapons so the order is less important). The gems you collect throughout the level can be used to unlock artwork and music, but as far as I know have no bearing on the actual gameplay itself. Each level has a boss at the end. The controls in the game seemed fairly tight.

The gameplay lasts approximately 4 hours for a quick runthrough (but this may vary greatly depending on how good or bad you are at platformers). I'd say it's definitely worth the price of admission at 50% off, although I wouldn't hurry to get it when it's not on sale.

There's been a trend in recent years to cash in on nostalgia in a big way. Take an old game, give it a little bit of polish, release it again and rake in the dough. Sometimes it's welcomed because its handled respectfully, while other times it's a shallow cash grab. I am very happy to say that this is NOT a cash grab. If anything, DuckTales: Remastered is an example of how a updated re-release should be done... mostly.

So, as per the usual formula, let's talk about the good to start. First and foremost, the core of the original NES game, what made that game a beloved masterpiece, is still there and fully intact. Scrooge still has his bizarre pogo stick ability that is as inexplicable as it is fun, and the levels still stick to the same general layout, even having the same locations for pickups. The game's tunes are also the same, save for being performed by real instruments rather than an 8-bit chiptune processor. If you thought the Moon theme was catchy in chiptune, wait till you hear it now.

Of course, that's not to say the game is just a graphical update without any other changes. DuckTales: Remastered adds some new content to the game, most of it welcome. While the levels are mostly the same, there have been some minor alterations and changes, most for the better in terms of level flow. Bosses in particular have been changed up so that they have more than the same single attack pattern to work with, making them far more challenging (though not unfairly so) than their pushover NES incarnations. There are even two additional levels: an intro training level and a final boss level, both with new soundtracks that fit in quite nicely with the rest of the tunes. The final level in particular was a surprising addition, and is far more satisfying than the original game's "go through this level you already beat" concept of a final level, albeit with a caveat I'll talk about later.

Probably the best thing DuckTales: Remastered brings to the game are the fully voiced characters. Rather than just relying on canned sound effects and clips from the show, the game actually uses newly recorded lines from the original voice cast (minus the ones who, tragically, are no longer with us). Yes, this includes Alan Young as Scrooge, sounding surprisingly good for being 92 years old. Scrooge obviously has plenty of time to say a variety of things, what with all the pogoing and gathering treasure and whatnot, but the other characters get plenty of time to speak, too. Mostly this happens during cutscenes that occur between and sometimes in the middle of the levels. These cutscenes are true to the original series, and do a great job of explaining some of the more inexplicable parts of the original NES game; why was Bubba Duck frozen in ice, for example.

Cutscenes aren't without downsides though, which brings me to the next part of the review: the bad. As I said, cutscenes can happen in the middle of levels, which can get very tiring on repeated playthroughs of the game. You can skip them, but it does take a few seconds to do so, and quite a few are placed such that even that can be a noticeable interruption. The game also has some serious issues with recognizing all but the most common monitor resolutions, and really didn't like my 16:10 monitor at all. I was able to get around it by manually altering the game's ini file to use my specific resolution, but it's still something that could have been handled better. The most maddening thing for me though is that in keeping true to the core of the original game, much of its buggy movement behavior was kept in as well, especially the random things that could cause Scrooge to stop pogoing for no easily apparent reason. Any fan of the original NES title won't be surprised, but the movement quirks could have been ironed out without angering most people, or at the very least with an optional toggle as was done for the requirement to hold the pogo button while bouncing, a.k.a. "Hard Pogo Mode".

The only other thing I can add about this game is only arguably a downside, but I found it somewhat negative all the same, that being the significantly increased difficulty of the final boss fight (and beyond) compared to the original game. It's not impossible by any means, but it's still quite the jump in challenge. I'll freely admit it had me frustrated for a little bit.

Despite the few bad things in this remake, there's clearly far more good things to say about it. Ultimately though, DuckTales: Remastered is a bit of a victim of time, with its gameplay style not nearly as popular by today's standards, not to mention the waning popularity of the DuckTales franchise. That said, it's still a solid platformer with a lot going for it, and very little going against it. Fans of the original game will love this update, and people who have never played either can get quite a bit out of it, too, but you might want to watch a few episodes of the original show first.

Whether it’s from the TV cartoon series or Comic books, at one point many seen, played or read something, somewhere about Ducktales. In this remastered title you are able to travel back in time in your memories and experience a classic game from a timeless genre. As Scrooge McDuck, you are about to travel to mysterious places filled with dangerous enemies in order to acquire five Treasures to add to your insane pool of wealth. With the help of your three nephews you will face different scenarios like the forest, snow environments and dark underground mines (among other places). The gameplay mechanics are what many can expect from a platform standpoint and while it may not appear nothing demanding, simple things like jumping from point A to point B will highly depend on how used you are playing similar titles. I often failed a simple jump not because of bad timing but because my own perception of space between two platforms which meant I was being put to the test and patience. It may seem easy for most, but like everything, every player have different strengths or weaknesses depending on the genre.

Aside from maybe one Boss or another, the game is set with a standard difficulty. After around 6 hours I managed to finish the game and was watching the credits. If you are a fan of the DuckTales stories this game can be a great “snack” to play between those lengthy, high story based games. In the end, it is a little adventure with vibrant colors and happy environments that is great to play in short burst if you are taking a break from something.

Man, i can't tell you how hyped i was when i heard that the remastered version is in development.I can't tell you how much i loved the original (like THIS much). It was soooo good!I'm a sucker for old NES/SNES games and games that try to capture that old essence (Oniken and others).But, and this is a huge but, DuckTales: Remastered dissapointed me a little.

OK, so the gameplay is great! Just like in the original game...it's exactly the same! The artstyle and graphics are nice. The music is cool, (altho i prefer the original NES music but that might be the nostalgia talking), the story is neat but it's the story that also ruins this game.

You see there's a bunch of cutscenes. You get a cutscene after every 1-2 minutes of gameplay and that kills the game. It's constantly stopping the gameplay. Pulls you right out of it in the very moments when you're enjoying yourself.The story is neat but cutscenes are spammed...like often...very often!And just because of cutscenes i would like to give thumbs down to this game. It's really that bad, yes. You have to play it to understand it. It's just...ugghhh.

However, the gameplay is still supreme. The levels and music and added secrets are still all top-notch so i'm giving this a thumbs up. But only get it on a sale.Because of the cutscene spamming, that makes it more of a cartoon rather than a game, i can't say that it's worth the full price.Maybe get the game when it's like -50% or so. You're better off playing the original.

Cool game! Drawn cartoon sprites, the official voice actors, and the levels and gameplay very closely follow the original game, with tweaks and updates that I like. Lots of dialogue has been added as well, giving it more of its own storyline to follow. I like that you can jump into your money bin and sort of swim around, just for fun. I played the original NES game again just before this one, and I found the ways that they managed to update the game while still staying faithful to the original were pretty clever. I'm not a big fan of the new tutorial level (Scrooge's Moneybin); it's just not as interesting as the rest of the game, but it is just a tutorial I guess. Also, Scrooge doesn't sound as energetic or enthusiastic as he probably should for the situation (demanding his nephews be set free or narrowly escaping death), but it's still pretty awesome that the original voice actor for Scrooge (now in his 90's) voiced it.

Gameplay wise, it's the same as the original, with some tweaks. A 2D platformer with a pogo-cane attack. There is a extra heart powerup hidden within each level, as well. I played through the game on "easy" and found it very easy to complete (you have unlimited lives). I can see it becoming a challenge on the harder difficulties, though, since the bosses are by far the most challenging parts of the game.

I really enjoyed it, and would recommend it to people who enjoy oldschool platformers, and ESPECIALLY fans of the original NES game.

I did enjoy my time with this game and found the overall art style very appealing… It really does look good! I have to say of the Disney remastered games I do still favour ‘Castle of Illusion’ primarily because I found the platforming elements to be somewhat tighter and the stages more interesting to explore! That aside this game is sure to please fans of the original game as it is a very pretty and very playable game! It is very difficult; and I originally started playing it on normal before realising limited lives was just too annoying for me and not the experience I was looking for; so starting again on easy allowed me to get through this game at a nice pace… I have no desire to try harder difficulties (but the challenge is there for those looking)! The only downside is the inconvenient cutscenes and respawn dropping you in an unavoidable predicament with an enemy!

A faithful remake to the original NES classic, bringing in more aspects of the television series, including cutscenes with the original voice actors. That's also the only big downfall of this game is that the cutscene length could be a bit shortened. Despite that, this is a satisfying remake for those who enjoyed the original.

Great game and good design. I over all love this game and as a fan of the tv series I can definitely recommend it. The only downsides are if you are in a cut scene when the characters are speaking a box comes up with the written version but they speak so fast that it doesn't get to finish, secondly I find the villains or monsters take a while to respond to you being close to them and attack. Aside from those facts I believe it has a very good storyline and the fact that it has the real voices is such a cool addition.

I've never played the original version of this game, but I loved this one. The game has some amazing music, animations, and so much more! I'm pretty glad LouisVSFrost gave me the game for a gift via Steam and I REALLY recommend this amazing game

A great game in it's own right, it's one of the few remake games that does more that do more than just update the graphics of the original. They make the sprites like the cartoon, get all the VAs from the show they can, polish up the music, and add to the levels to give more of a challenge, as well as a story.

A definite must-play if you were an 80's kid, or just like the original game. I want to d/l the series after playing this.

4,5/5This game made me feel so nostalgic: these characters from childhood, music, interesting storyline where you play Scrooge McDuck. And in this game you can swim like him!It was really fun to explore the map, find treasures and have a fight with bosses! So why it's only 4,5/5?Cause for me last mission (ending) with Magicka was really hard. After 20 minutes of playing I feel myself so angry and nervous that all happy moments are gone. Generally, I like this game and recommend to have it:) And also I very like CG: models and animation are pretty good!

A well polished platformer from my childhood in HD, sign me up!The difficulties are working fine and the pogo-jumping is still fun.The voice acting and cut scenes are fun to watch... for the first time, but when you start to grind money for the achievements, you just want to skip them. Before you couldn't do that, but now you can.The music is memorable and I find myself sometimes just listening to the music in the background.

It is easy to recommend this remastered version of DuckTales. The devs have taken the levels and layout from the original 1989 version and expanded them to enchance the gameplay even further. The graphics, music and story have been recreated and even surviving members of the animated series lend their voices. New areas are included in the original game's levels and bosses are given new patterns. The game even comes with two new levels exclusive to this version of the game.

It certainly is a nostalgia trip and I would highly recommend it to fans of the original, but I would also recommend it to any fan of 2D side scrollers. It is quite difficult, which makes it enjoyable. Various difficulties are included and despite the game being quite short, it does offer some replay value if you attempt the Extreme difficulty.

I recommend picking this up in a sale and experiencing a remastered version of a great NES game. It will at least occupy you for a couple of hours!