Week three is officially upon us here at Savage Games, and we are starting the weekend off right with a brand new Immortal Shard kit for you all to love! This kit is in the Donation Shop as of today and will be available for purchase for a limited time. A weekend sale is active now for a short period of time, but for a whopping 20% off all items in the store, excluding rank subscriptions! Bug fixes have since been put into effect this week, along with minor changes here and there to make your playtime more enjoyable! Continue reading the change log for more in-depth detail of this weeks update!

Artwork Credited to Crescendica

The time has come where a new Immortal Shard is released to the lands of Skybounds. This Immortal Kit, the Comet, comes packed with a unique ability that will bring a new strategy to the Warzone. As many players know, with all of the unique and powerful features jam-packed in our wide variety of Immortal Kits, there's a hefty amount of abilities to plan against and potentially overcome when PVPing. This is where the Comet gear comes into place! Comet slam creates an explosion on you pushing all nearby players/entities away at an alarming rate and encasing you in a temporary coal block sphere (similar to the barrier spell) for 10 seconds. No command usage or teleport methods will be allowed while encased and you will also remain combat tagged. After the sphere lifts, you go back to full health and receive speed 3, strength 2, resistance 2 for 1 minute.

Please enjoy 20% off storewide for a limited time only!
Welcome to week 3 of our April updates! Why not set forth on your Skybounds adventures with a nice new rank, or a shiny new kit!
More information on these awesome items can be found in our Savage Games store linked below. Please note that the above sale is
active on all Donation Store purchases, excluding the ranks.

There are a couple things this week that have been completely redone on the backend of Skybounds. With the changes, you should notice very little difference, if any, other than an extra space here or some improvement there.

Pocket Chests
Pocket chests have been completely reworked in the way they store and retrieve data. Why? To improve the game play experience.
Pocket chests will no longer be taken from your hand when you open them.
Not only does this get rid of pesky bugs like losing it completely when accidentally opening during an openable animation, but no more dropping it on the ground because you accidentally picked up an item or worrying about getting tagged for duping when you were just trying to use a Pocket Chest.
This also makes things easier on our end. We don't have to be looking for that space in your inventory to give it back to you or somehow lose your chest in the meantime; you get the point.

Scoreboard
The scoreboard has been entirely overhauled as well, but again, completely in the background. This is where you may notice an extra space or a markup here or there ;)
Why? This is a large effort to make the game play for you guys better especially when you want to use game versions other than 1.8.x. A large part of the reason (although may not be the entire reason) that players get kicked with the "The previous server you were on went down." message is because of the scoreboard (sidebar) sending multiple updates at the same time when Minecraft wasn't meant to work that way.
We've created an entire backend way of doing it that keeps it separate from Minecraft's control, a lot more consistent and working better with your client. We hope that this improves, if not altogether, stops these issues from occurring.

Other Bug Fixes
- Mob Arena platform should now properly paste in
- Duel Arena combat level wagers no longer take double the levels wagered
- Aura Beacons no longer removes the effect instead just updates the duration
- Ender Bow should now properly consume Ender Pearls
- You can no longer Gladiator yourself
- Slayers tasks will stay completed on logout
- Visitors can no longer use swapper arrows on your island
- The pickupguard tag will be removed from items in your inventory
- Locked containers no longer allow theft by hopper while also allowing transfer items between locked containers
- Unmentionable optimizations throughout the build​

Week three is officially upon us here at Savage Games, and we are starting the weekend off right with a brand new Immortal Shard kit for you all to love! This kit is in the Donation Shop as of today and will be available for purchase for a limited time. A weekend sale is active now for a short period of time, but for a whopping 20% off all items in the store, excluding rank subscriptions! Bug fixes have since been put into effect this week, along with minor changes here and there to make your playtime more enjoyable! Continue reading the change log for more in-depth detail of this weeks update!

The time has come where a new Immortal Shard is released to the lands of Skybounds. This Immortal Kit, the Comet, comes packed with a unique ability that will bring a new strategy to the Warzone. As many players know, with all of the unique and powerful features jam-packed in our wide variety of Immortal Kits, there's a hefty amount of abilities to plan against and potentially overcome when PVPing. This is where the Comet gear comes into place! Comet slam creates an explosion on you pushing all nearby players/entities away at an alarming rate and encasing you in a temporary coal block sphere (similar to the barrier spell) for 10 seconds. No command usage or teleport methods will be allowed while encased and you will also remain combat tagged. After the sphere lifts, you go back to full health and receive speed 3, strength 2, resistance 2 for 1 minute.

Please enjoy 20% off storewide for a limited time only!
Welcome to week 3 of our April updates! Why not set forth on your Skybounds adventures with a nice new rank, or a shiny new kit!
More information on these awesome items can be found in our Savage Games store linked below. Please note that the above sale is
active on all Donation Store purchases, excluding the ranks.

There are a couple things this week that have been completely redone on the backend of Skybounds. With the changes, you should notice very little difference, if any, other than an extra space here or some improvement there.

Pocket Chests
Pocket chests have been completely reworked in the way they store and retrieve data. Why? To improve the game play experience.
Pocket chests will no longer be taken from your hand when you open them.
Not only does this get rid of pesky bugs like losing it completely when accidentally opening during an openable animation, but no more dropping it on the ground because you accidentally picked up an item or worrying about getting tagged for duping when you were just trying to use a Pocket Chest.
This also makes things easier on our end. We don't have to be looking for that space in your inventory to give it back to you or somehow lose your chest in the meantime; you get the point.

Scoreboard
The scoreboard has been entirely overhauled as well, but again, completely in the background. This is where you may notice an extra space or a markup here or there ;)
Why? This is a large effort to make the game play for you guys better especially when you want to use game versions other than 1.8.x. A large part of the reason (although may not be the entire reason) that players get kicked with the "The previous server you were on went down." message is because of the scoreboard (sidebar) sending multiple updates at the same time when Minecraft wasn't meant to work that way.
We've created an entire backend way of doing it that keeps it separate from Minecraft's control, a lot more consistent and working better with your client. We hope that this improves, if not altogether, stops these issues from occurring.

Other Bug Fixes
- Mob Arena platform should now properly paste in
- Duel Arena combat level wagers no longer take double the levels wagered
- Aura Beacons no longer removes the effect instead just updates the duration
- Ender Bow should now properly consume Ender Pearls
- You can no longer Gladiator yourself
- Slayers tasks will stay completed on logout
- Visitors can no longer use swapper arrows on your island
- The pickupguard tag will be removed from items in your inventory
- Locked containers no longer allow theft by hopper while also allowing transfer items between locked containers
- Unmentionable optimizations throughout the build​

With every new Immortal Kit that comes out, each previous kit it comparatively worse and worse. Eventually, it's going to reach critical mass and PvP will be so unbalanced and people will be so hard to kill that you won't be ABLE to kill anyone. Skybounds PvP needs SERIOUS nerfing and balancing. Or rework all of the ikits so that each one has a counterpart, a DIRECT counterpart, that it is weak to. Like, say, Frosty Kit is weak to Phoenix Kit because fire melts ice. But Phoenix is weak to Robot because robots are resistant to fire. I dunno. Just seems like PvP is going to reach an eventual climax, and the whole system will become unusable and PvP will be a thing of the past on Skybounds.