Early this year I met a master from the orient who was 10 dan in porting games to annoying devices like iOS, and he said that could reach the Nirvana of iOS if I wanted.
I approved his dedication and hired him to do ports of my games to iOS. They're a bit experimental, but if the "demo" works, they should work. We're trying to improve the stability, since if you use the autoskip function they "crash to desktop", so for now don't use that option

No, he's a friend coder who did the port, and I let him publish on his own account (I honestly had enough of the Apple submission process when I tried several months ago). But is all official, I got many emails from various people, despite me saying it publicly in my own twitter/FB about it

Well we worked for months to port the base engine, and now that is working, porting each game is faster
Planet Stronghold with a redesigned interface for mobile should show up next week (still in approval queue):

I know that for at least a few of these, the Steam versions had certain things edited out. Could you provide a quick list of which of these games have any content differences from their original PC versions?

Well some small differences:
- on PS1 I redid the GUI, but didn't touch the ending romances since there's really nothing particularly sexy
- on Heileen 3 I only put panties to Heileen in Sebastian's ending
- on Loren, I used the covered romances like for Steam, and you can't pick the spell/skill level (will use the higher one automatically). I had to do that because otherwise the buttons were too small

but that's it, the rest is the same. Anyway iOS uses the in-app purchase so you can play the games for quite some time to see the GUI changes.