Spell Changes

Classes

Death Strike: A deadly attack that deals 150% weapon damage plus 330, healingUnleash a powerful strike that heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 150% weapon damage plus 330 to an enemy if the attack is successful.

Talents and Specialization

: Increases theattack power by 10% and ranged attack power by 5% of party and raid members within 100 yards. Also increases your total Strength by 1%.

: Increases theattack power by 20% and ranged attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.

: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 2% for the next 10 sec.You take 2% less damage from all sources.

: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 4% for the next 10 sec.You take 4% less damage from all sources.

: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 6% for the next 10 sec.You take 6% less damage from all sources.

: Surrounds you with a barrier of whirling bones. The shield begins with 46 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.

Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 37172975 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

: Gives 0 additional armor to party and raid members within 40 yards. Players may only have one Aura on them per time per Paladin at any one time.

: You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by 50% ?s31849 .

: Heals all friendly targets within 20 yards for up to 683 every sec, with effectiveness diminishing on targets farther than 8 yards away and for each additional player target beyond 6. Lasts 10 sec.Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 49 to 60 and another 683 every 1 sec for 3 sec ?s85511 .

: Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the Paladin's base mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.and restore 15% of the Paladin's base mana.

Talents and Specialization

: Reduces the casting time of your Holy Light, and Divine Light spellsDivine Light and Holy Radiance by 0.15 sec.

: Reduces the casting time of your Holy Light, and Divine Light spellsDivine Light and Holy Radiance by 0 sec.

: Reduces the casting time of your Holy Light, and Divine Light spellsDivine Light and Holy Radiance by 0 sec.

Infusion of Light: Increases the critical effect chance of your Holy Shock by 10%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, or Divine LightDivine Light or Holy Radiance by 1.50 sec.

: Your Judgement increases your casting and melee haste by 3% for 1 min and your mana regeneration from Spirit while in combat by 10%.

: Your Judgement increases your casting and melee haste by 6% for 1 min and your mana regeneration from Spirit while in combat by 20%.

: Your Judgement increases your casting and melee haste by 9% for 1 min and your mana regeneration from Spirit while in combat by 30%.

Light of Dawn: Consumes all Holy Power to send a wave of healing energy before you, healing up to 56 of the most injured targets in your party or raid within a 30 yard frontal cone for 606 to 674 per charge of Holy Power.

Paragon of Virtue: Reduces the cooldown of Divine Protection by 1015 sec, Hand of Sacrifice by 15 sec and Avenging Wrath by 30 sec.

Paragon of Virtue: Reduces the cooldown of Divine Protection by 2030 sec, Hand of Sacrifice by 30 sec and Avenging Wrath by 60 sec.

: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 33% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.

: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 66% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.

: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 100% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.

Divine Hymn: Heals 35 nearby lowest health friendly party or raid targets within 400 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 1220 heals. The Priest must channel to maintain the spell.

Talents and Specialization

: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15100 yards from the enemy target equal to 50% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.

Atonement: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15100 yards from the enemy target equal to a percentage of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.

: Reduces your target'sYour critical heals reduce physical damage taken by 5% for 15 sec, after receiving a critical effect from one of your healing spells.and heals you cast increase allies' maximum health by 5% of the amount healed, up to a maximum of 10% of their health.

: Reduces your target'sYour critical heals reduce physical damage taken by 5% for 15 sec, after receiving a critical effect from one of your healing spells.and heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.

: Increases the damage done by your Fire Totems and Fire Nova by 10%, and damage done by your Lava Burst spell by 5%.When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 3 seconds.

: Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%.When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.

: Reduces the cost of Cleanse Spirit by 20%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 1317 to 1485. The heal effect can only occur once every 6 seconds.

: Reduces the cost of Cleanse Spirit by 40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 2634 to 2970. The heal effect can only occur once every 6 seconds.

Earthquake: You cause the earth at the target location to tremble and break, dealing 325 Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec.

Earthquake: An earthquake shakes the target area, dealing 325 Physical damage to enemies every 1 sec, with a 10% chance of knocking them down.

: Increases the damage of your Lava Lash ability by 10% and by an additional 10% for each of your applications offor each application of your Searing Flames on the target, consuming those applicationsthem in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.

: Increases the damage of your Lava Lash ability by 20% and by an additional 20% for each of your applications offor each application of your Searing Flames on the target, consuming those applicationsthem in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.

Riptide: Heals a friendly target for 2363 and another 37255585 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.

: Increases your expertise by 4, and increases all party and raid members' attack power by 10% and ranged attack power by 5% while within 100 yards of the Shaman.

: Increases your expertise by 8, and increases all party and raid members' attack power by 20% and ranged attack power by 10% while within 100 yards of the Shaman.

: Increases Your spell power by an amountis now equal to 55% of your attack power, and reduces the mana cost ofyou no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells by 75%.cost 75% less mana.

Thunderstorm: You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1529 to 1745 Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned.

Racial Traits

Mounts

Violet Proto-Drake: Summons and dismisses a rideable Violet Proto-Drake. This is a flying mount. Upon first mounting, a character without Master Riding will learn Master Riding.

Companions

Father Winter's Helper: Right Click to summon and dismiss your Father Winter's Helper. Requires a Snowball to summon.Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.

Tiny Snowman: Right Click to summon and dismiss your Tiny Snowman. Requires a Snowball to summon.build or destroy a tiny snowman. The snowman is larger and lasts longer during Winter Veil.

Winter Reindeer: Right Click to summon and dismiss your Winter Reindeer. Requires a Snowball to summon.reindeer. The Winter Reindeer only dresses up for Winter Veil.

Winter's Little Helper: Right Click to summon and dismiss your Winter's Little Helper. Requires a Snowball to summon.Helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil.

Allergic Reaction: Diseases an enemy for 18 sec., increasing the damage it takes. by 500. Nature damage inflicted to an enemyInflicts Nature damage to the target every 5 sec. for 18 sec. The diseased target has a chance of spreading its illness to one of its nearby allies.

Arcane Bubble: Forms a protective bubble around the caster, making them immune to all attacks and spells Cannot attack. Lasts 8 sec.for 8 sec, but unable to attack.

Arcane Shield: Surrounds the caster with 3 balls of arcane energy that have 50% chance of striking melee or ranged attackers for 2Arcane damage. Each time the lightningarcane shield strikes, a ball of arcane energy dissipates. Thus. The shield expires after 10 min. or after it has struck 3 times.

Bear Trap: Place a bear trap that locks onto the first enemy that approaches, rooting them and causing 555 to 645370 to 430 Bleed damage per 2 sec. for 5 sec. Damage caused will interrupt the effect. Trap will exist for 1 min. Only one trap can be active at a time.

Bear Trap: A bear trap locks onto the first enemy that approaches, rooting them and causing 555 to 645370 to 430 Bleed damage per 2 sec for 5 sec. Damage caused may interrupt the effect.

Binding Shadows: The Bindings Shadows drainsBinding Shadows drain 4875 to 5125 life every 1 sec and roots players within 8 yards of the target for 6 sec.

: The Bindings Shadows drainsBinding Shadows drain 4875 to 5125 life every 1 sec and roots players within 8 yards of the target for 6 sec.

Blaze: Hurl a fireball that inflicts Fire damage on impact and sets the ground aflame, inflicting additional Fire damage every 1 sec to enemies in the target area.

Blazing Claw: Claws the enemy with blazing Talons, dealing 92500 to 10750069375 to 80625 Physical damage and increasing damage taken from Physical and Fire attacks by 10% for 15 sec.

: Claws the enemy with blazing Talons, dealing 111000 to 12900083250 to 96750 Physical damage and increasing damage taken from Physical and Fire attacks by 10% for 15 sec.

: Claws the enemy with blazing Talons, dealing 111000 to 12900092500 to 107500 Physical damage and increasing damage taken from Physical and Fire attacks by 10% for 15 sec.

: Claws the enemy with blazing Talons, dealing 138750 to 161250115625 to 134375 Physical damage and increasing damage taken from Physical and Fire attacks by 10% for 15 sec.

Blazing Heat: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

Blessing of Kings: Places a Blessing on the friendly target, increasing total statsStrength, Agility, Stamina, and Intellect by 5% for 30 min. Players may only have one Blessing on them per Paladin at any one time.

Blessing of Might: Places a Blessing on the friendly target, increasing attack power by 20% and ranged attack power by 10%, and restoring 1 mana every 5 seconds for 5 min.

Bloodburn: Inflicts 324 to 376 Physical damage to an enemy and increases the Arcane damage it takes by 100 for 20 sec.

Bloodmyst Chill: Increases the Frost and Fire damage taken by an enemy by 20 for 2 min.

Burning Wound: The attacks from Ragnaros open a Burning Wound, inflicting 4875 to 51253656 to 3843 Fire damage every 2 sec for 20 sec. The wound causes the targetstarget's attacks to become infused with fire, causing a Burning Blast.

: The attacks from Ragnaros open a Burning Wound, inflicting 4875 to 51253656 to 3843 Fire damage every 2 sec for 20 sec. The wound causes the targetstarget's attacks to become infused with fire, causing a Burning Blast.

: The attacks from Ragnaros open a Burning Wound, inflicting 6337 to 66625386 to 5663 Fire damage every 2 sec for 20 sec. The wound causes the targetstarget's attacks to become infused with fire, causing a Burning Blast.

: The attacks from Ragnaros open a Burning Wound, inflicting 6337 to 66625386 to 5663 Fire damage every 2 sec for 20 sec. The wound causes the targetstarget's attacks to become infused with fire, causing a Burning Blast.

Conflagration: Sets an enemy aflame, inflicting 4 Fire damage over 3 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150 damage as well.Fire damage.

Elementium Spike Shield: Causes spikes to errupt from Ozruk's body. Any meleePhysical attacks made against Ozruk while under this effect causes the attacker to bleed for 0 damage per second for 3 sec. This effect stacks up to 5 times. Lasts 10 sec.

Elementium Spike Shield: Causes spikes to errupt from Ozruk's body. Any meleePhysical attacks made against Ozruk while under this effect causes the attacker to bleed for 300 damage per second for 3 sec. This effect stacks up to 5 times. Lasts 10 sec.

: Causes spikes to errupt from Ozruk's body. Any meleePhysical attacks made against Ozruk while under this effect causes the attacker to bleed for 0 damage per second for 3 sec. This effect stacks up to 5 times. Lasts 10 sec.

: Causes spikes to errupt from Ozruk's body. Any meleePhysical attacks made against Ozruk while under this effect causes the attacker to bleed for 300 damage per second for 3 sec. This effect stacks up to 5 times. Lasts 10 sec.

Fiery Torment: The caster is enveloped in swirling flames, lashing out every 1 sec to deal 19000 to 2100014250 to 15750 Fire damage to the nearest target and increasing their Fire damage taken by 30% for 20 sec.

Fiery Torment: Lashes out, dealing 19000 to 2100014250 to 15750 Fire damage to the nearest target and increasing their Fire damage taken by 30% for 20 sec.

: Lashes out, dealing 33250 to 3675024937 to 27562 Fire damage to the nearest target and increasing their Fire damage taken by 30% for 20 sec.

Fire Breath: Targets in a cone in front of the caster take 0 Fire damage over 3 sec.

Frenzy: Increases the caster's attack speed by 60% and the Physical damage it deals for 2 min.

Frenzy: Increases the caster's attack speed by 50% and the Physical damage it deals by 50 for 10 min.

Frost Armor: Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armor, slows melee attackers' movement, to 40%, and increases the time between their attacks by 100%.for 5 sec.

Frost Attack: Enchants your weapon with Frost. Successful melee attacks have a chance to inflict Frost damage and slow the movement speed of the target for 8 sec.

Furious Howl: Increases the Strength of nearby party members by 5%allies for 15 sec.

Gaze of Occu'thar: The Eye's gaze inflicts 8775 to 9225 Shadow damage every 1 sec for until cancelled10 sec. If the eye is not destroyed, it will explode after 10 sec!

Hellfire: Ignites the area surrounding the caster, causing Fire damage to himself and 319the caster and Fire damage to all nearby enemies every 1 sec. Lasts 6 sec.

Hellfire: Ignites the area surrounding the caster, causing Fire damage to himself and 319the caster and Fire damage to all nearby enemies every 1 sec. Lasts 6 sec.

Hex of Jammal'an: Hexes the target, twisting their form, increasing their damage dealt, and turning them against their allies.

Hex of Ravenclaw: Curses an enemy, reducing the Physical damage it deals by <Unknown value - The spell referenced no longer exists> and decreasing its magical damage by <Unknown value - The spell referenced no longer exists>and Magical damage it deals for <Unknown value - The spell referenced no longer exists>. Also, the curse increases the Physical and Magical damage the caster deals by 10 and enhances its magical damage by 20 for 30 sec.

Kick: Kicks an enemy dealing damage and interrupting the spell being cast for 6 sec.

Kick: Kicks an enemy, for 6 damagedealing damage and interrupting the spell being cast for 6 sec.

Knockdown: Inflicts 120 to 160 damage to an enemy stunningand stuns it for 2 sec.

Knockdown: Inflicts 60 to 80 damage to an enemy, stunning it for 1 sec.

Lava Wave: Inflicts 97500 to 10250073125 to 76875 Fire damage and an additional 29250 to 3075021937 to 23062 Fire damage every 1 sec.

: Inflicts 97500 to 10250073125 to 76875 Fire damage and an additional 29250 to 3075021937 to 23062 Fire damage every 1 sec.

: Inflicts 146250 to 153750124312 to 130687 Fire damage and an additional 48750 to 5125041437 to 43562 Fire damage every 1 sec.

: Inflicts 146250 to 153750124312 to 130687 Fire damage and an additional 48750 to 5125041437 to 43562 Fire damage every 1 sec.

Leaping Flames: Leaps at an enemy, inflicting 23562 to 2643717671 to 19828 Fire damage in a small area and creating a Spirit of the Flame.

Leaping Flames: Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 23562 to 2643717671 to 19828 Fire damage every 0.5 sec. Lasts 1 min.

: Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 23562 to 2643717671 to 19828 Fire damage every 0.5 sec. Lasts 1 min.

: Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 30631 to 3436826036 to 29213 Fire damage every 0.5 sec. Lasts 1 min.

: Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 30631 to 3436826036 to 29213 Fire damage every 0.5 sec. Lasts 1 min.

Lightning Cloud: Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for 28 to 32 Nature damage and inflicting 42 to 48 additional damage every 5 sec.

Lightning Cloud: Creates a cloud of lightning that lasts 9 sec., blasting all enemies in a selected area for 180 Nature damage and inflicting 200 additional damage every 3 sec.

Lightning Shield: Surrounds the caster with 3 balls of lightning that have a 50% chance of striking melee or ranged attackers for Nature damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, thedissipates.The shield expires after 10 min. or after it has struck 3 times.

Lightning Shield: Surrounds the caster with 3 balls of lightning that have a 50% chance of striking melee or ranged attackers for Nature damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, The shield expires after 10 min. or after it has struck 3 times.

Lightning Shield: Surrounds the caster with 3 balls of lightning that have a 50% chance of striking melee or ranged attackers for Nature damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, The shield expires after 10 min. or after it has struck 3 times.

Limb Rip: The hellhound tears viciously at an enemy's exposed flesh, dealing 130% of normal damage and causing a bleeding wound that deals 0 damage every 5 sec for until cancelled.2125 damage per application, every 3 sec for 24 sec.

Living Meteor: Ragnaros summons a Living Meteor at the location. The Living Meteor will roll towards players, if the Living Meteor reaches a player it will cause a Meteor Impact, inflicting 487500 to 512500107250 to 112750 Fire damage to enemies within 8 yards.

Magma Rupture: Causes a massive explosion of magma, dealing 47500 to 5250040375 to 44625 Fire damage to all nearby enemies, increasing Fire damage taken by 40% for 1 min, and triggering eruptions of magma.

Magma Trap: Ragnaros creates a Magma Trap at the target location. When the Magma Trap is triggered it will cause a Magma Trap Eruption, inflicting 78000 to 8200058500 to 61500 Fire damage to all enemies, and knocking the enemy that triggered the Magma Trap up extremely high into the air.

Magma Trap Eruption: The Magma Eruption bursts and Inflits 78000 to 8200058500 to 61500 Fire damage to all enemies, and knocking enemies within 8 yards of the eruption far into the air.

: The Magma Eruption bursts and Inflits 78000 to 8200058500 to 61500 Fire damage to all enemies, and knocking enemies within 8 yards of the eruption far into the air.

: The Magma Eruption bursts and Inflits 97500 to 10250082875 to 87125 Fire damage to all enemies, and knocking enemies within 8 yards of the eruption far into the air.

: The Magma Eruption bursts and Inflits 117000 to 12300097500 to 102500 Fire damage to all enemies, and knocking enemies within 8 yards of the eruption far into the air.

Power Word: Shield: Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 206 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.damage.

: Places a spell on the target that heals them for 2828 to 3172 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.nearby ally.

: Places a spell on the target that heals them for 0 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.nearby ally.

Psychic Horror: Strikes fear in an enemy, dealing 1 Shadow damage every second and causing it to flee in terror for 3 sec.

Putrid Cloud: Creates a violent storm in the target area causing 22 Nature damage to enemies every 3 sec, and increasing the time between the attacks of enemies. by 20%. Lasts 15 sec. DruidCaster must channel to maintain the spell.

Raging Consecration: Consecrates the land beneath Paladin, doing 36001800 Holy damage over 8 sec to enemies who enter the area.

Sunder Armor: Hacks at an enemy's armor, reducing it per application of Sunder Armor. Can be applied up to 5 times. Lasts 20 sec.

Sunder Armor: Hacks at an enemy's armor, reducing it by 24 perwith each application of Sunder Armor. Can be applied up to 5 times. Lasts 20 sec.

Sundering Cleave: Hacks at the armor of an enemy and its nearby allies, affecting up to 3 targets. A target's armor is reduced per Sunder ArmorSundering Cleave applied. Can be applied up to 5 times. Lasts 30 sec.

Super Shrink Ray: Reduces damage dealt by enemies in a cone in front of the caster by 35% and shrinks them. Lasts 15 sec.

Supernova: The Son of Flame reached Sulfuras, causing a Supernova, inflicting 121875 to 12812591406 to 96093 Fire damage to all enemies.

: The Son of Flame reached Sulfuras, causing a Supernova, inflicting 121875 to 12812591406 to 96093 Fire damage to all enemies.

: Deals increasing Shadow damage over time to the nearest target. While a target is being Tormented, single-target direct heals received will grant the healer one charge of Vital Spark for each threefive applications of Torment.

Atonement: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 15100 yards from the enemy target equal to a percentage of the damage dealt. If the Priest is healed through Atonement, the effect is reduced in half.

Atonement: When you deal damage with Smite, you instantly heal a nearby low health friendly target within 15100 yards from the enemy target equal to a percentage of the damage dealt.

Blazing Heat: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 48750 to 5125036562 to 38437 Fire damage every 1 sec, and heals Sons of Flame and Lava Scions for 10% every 1 sec.

: Places a Blessing on the friendly target, increasing attack power by 20% and ranged attack power by 10%, and restoring 0 mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

: Places a Blessing on the friendly target, increasing attack power by 20% and ranged attack power by 10%, and restoring 0 mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Blessing of Might: Places a Blessing on members of your raid, increasing attack power by 16% and ranged attack power by 8%, and restoring 0 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per player at any one time.

Disease Cloud: A cloud of disease surrounds the bearer, causing Nature damage to enemies within 5 yards every 3 sec.

Divine Hymn: Heals 35 nearby lowest health friendly party or raid targets within 400 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 1220 heals. The Priest must channel to maintain the spell.

: Deals 50 damage to a target.

: Deals 1000000 damage to a target.

: Deals 3000000 damage to a target.

: Deals 200 damage to a target.

: Deals 500 damage to a target.

: Deals 1000 damage to a target.

: Deals 5000 damage to a target.

: Deals 10000 damage to a target.

: Deals 50000 damage to a target.

: Deals 100000 damage to a target.

: Deals 300000 damage to a target.

Frost Blades: Jaina conjures three blades of ice and sends them flying forward. Enemies that collide with the blades are encased in a block of ice, stunning them for 5 sec.

Frost Blades: Dodge Rating is increased by 100000 while standing in this effect.Jaina conjures three blades of ice and sends them flying forward. Enemies that collide with the blades are encased in a block of ice, stunning them for 5 sec.

Double Breath: Inflicts 99 to 116 Fire damage to enemies in a cone in front of the caster.

Dreadflame: Ragnaros stomps and forms Dreadflame at the location. Each Dreadflame will spread every 3.5 sec creating another patch of Dreadflame. Dreadflame inflicts 58500 to 6150049725 to 52275 Fire damage, and an additional 40003400 Fire damage every 1 for 30 sec.Stacks.

Dreadflame: Inflicts 58500 to 6150049725 to 52275 Fire damage and an additional 40003400 Fire damage every 1 sec to enemies standing in Dreadflame.

: Inflicts 58500 to 6150049725 to 52275 Fire damage and an additional 40003400 Fire damage every 1 sec to enemies standing in Dreadflame.

Food: Restores 1933 health over 27 sec. Must remain seated while eating. If you eat for 10 seconds will also increase your spell power by 14Intellect by 12 for 15 min.

Food: Restores 2148 health and 2934 mana over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 24 attack power and 14 spell power12 Intellect for 1 hour.

: Your Death Coil refunds 20 Runic Power when used to heal an allied minion.

: Heals all friendly targets within 20Imbues a friendly target with radiant energy, healing them and all party or raid members within 0 yards for 683 every sec, with effectiveness diminishing on targets farther than 8 yards away. Lasts until cancelled.and another <Unknown value - The spell referenced no longer exists> every 5 sec for 3 sec.

Horseman's Cleave: Deals 120% of weapon damage to the target and up to 2 other nearby enemies.

Immolation: Deals 8075 to 89256840 to 7560 Fire damage to all enemies within 15 yards.0 yards.

Magma Geyser: Ragnaros notices the cluster of four or more enemies and takes advantage, forming a Magma Geyser at the location! Magma Geyser inflicts 01 Fire damage every 5 sec, knocking the enemies away and melting any nearby Breadth of Frost!

Magma Rupture: Deals 76000 to 8400064600 to 71400 Fire damage to enemies in the blast.

: Deals 76000 to 8400064600 to 71400 Fire damage to enemies in the blast.

: Deals 118750 to 131250100937 to 111562 Fire damage to enemies in the blast.

: Deals 118750 to 131250100937 to 111562 Fire damage to enemies in the blast.

Starfall: Calls down a rain of moonlightstarlight, burning all enemies in a selected area for 3040 to 336019000 to 21000 Arcane damage every 2 sec. for 6 sec.

Startling Roar: Breaks all friends within 020 yards out of snares, crowd-control and stunning effects.

: Deals Fire damage to all enemies within 1015 yards, knocking them back. Once this ability is triggered, the turret will be unable to generate Steam Power for 4 sec.

Stormstrike: Instantly strike an enemy with both weapons, dealing 225% weapon damage and increasing any Nature damage you deal to that target by 25%granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.

Stormstrike Off-Hand: Instantly strike an enemy with both weapons, dealing 225% weapon damage and increasing any Nature damage you deal to that target by 25%granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.

Sulfuras Smash: The impact of Sulfuras inflicts 536250 to 563750102375 to 107625 Fire damage to enemies within 5 yards.

: The impact of Sulfuras inflicts 536250 to 563750102375 to 107625 Fire damage to enemies within 5 yards.

Variable Pulse Lightning Capacitor: You gain an Electrical Charge each time you cause a damaging spell critical strike, granting a chance to fire a Lightning Bolt for 1111 to 14282889 to 3713 damage per Electrical Charge accumulated. You cannot have more than 10 Electrical Charges and cannot gain one more often than once every 2.5 sec.

Also, MMO Champion has the set image up, and has found the items. Looks like Priest T13 is named "Dying Light".

Comment by jowwy

on 2011-09-27T17:11:59-05:00

i feel like its not really up :/

Comment by aerion

on 2011-09-27T17:14:11-05:00

Of all the classes, I wouldn't have expected priests to get a Titan-inspired tier.That said, it looks very good.

Comment by Duerma

on 2011-09-27T17:15:26-05:00

I know it's a really, really little thing, but I'm going to be really, really sad if the Winter's Helpers can only be summoned at Winter Veil. I use the Winter's Little Helper during RP as my gnome's daughter year-round and have for the last 5.5 years. :(

Comment by Thror

on 2011-09-27T17:17:17-05:00

Holy crap Priest T13 icons look bloody epic. ARE THOSE FACE SHOULDERS I AM SEEING. IS THIS THE RETURN OF THE T6?

Comment by rewil

on 2011-09-27T17:23:51-05:00

Whoa, Divine Hymn buff. I am intrigued!

Comment by starckboy

on 2011-09-27T17:26:53-05:00

How are they data mining when the PTR will not update for "me" atleast... any feedback on this?

Also, may DK T13 be Nerubian-inspired? at least helm icon makes me think about that... i hope the set to look better than in those icons, shoulders look funnyI personally LOVE Priest set as far as i can tell by seeing the icons, Titan (or whatever it is, looks cool as hell) theme, faces on shoulders... i think this priest set will be in my top 2 (not sure if above or below t6, but it looks so promissing).Nothing to say about hunter for now... icons are too complex to see xD

+cool cloak icons

Comment by Orranis

on 2011-09-27T17:33:09-05:00

LOL LOOK MORE FIRELANDS NERFS

That said, kudos on the Blood changes. We'll still be the worst tank, barring other changes to Tanking classes, and now there's no other reason than extra tank damage to use Blood Runes on anything but Blood Tap or Rune Tap, and if you need the damage the problem is still the same. Death Strike no-misses, 30 second Outbreak and Bone Shield buff thank you.