This was a mystery cocktail made up of some Cold Case, some Stephen King (with the well-thought out characters) tempered with Mr. Boakes' own style and pacing, making it some intense, creepy storytelling. I wish it was a novel as well as a game.

Lost Crown is now on my completed list. Here is my opinion of the game. I loved the ghostbusting part in the house especially with the ghostbusting equipment.

I put it on my favorite list of adventure games for that part was exciting and in the beginning made it as one of my favorite adventure game, very addicting. I Loved the ghostbusting part becaues I had never played a game that allowed me to use the ghostbusting hi tech equipment, especially the computer and setting up the montors on it, to view the ghosts. Cool!

However when the game turned to more treasure hunting, gathering plants,playing organ,turning stones,etc. I got disappointed. There is nothing new in find the treasure games. I have played so many adventure treasure hunting, puzzle games, that I longed for the ghostbusting and using the equipment to expose the ghosts again. I wish there had been more ghosts to exorcise and to talk too.

I would buy a game in a heart beat that would continue on the ghost saga and allow us to use the ghostbusting computer equipment as a main focus of the game.

Suggestion for Jonathan, next time a beautiful mansion would be nice with graphics in color and more interaction with people and ghosts.

Last comment is the ending, I downgraded it from my favorite adventure game, because of the ending. I don't like games where there are loose strings left in the story not tied up. The ending was diaappointing right up there with another of my favorites called "Still Life". The ending ruined it for me.

However, In closing the storyline was interesting and I would recommend to others to buy Lost Crown, I do not regret purchasing it,because there parts of the game that really does make it worth it.

Now waiting for the next Ghostbusting game, and hoping they will use real ghostbusting equipment so it will feel more interactive, and throw in some random ghosts so we can compare what the gamer see's and the time it is shown. If there is a treasure hunt, make it a minor part of the story, and more exorcism and interaction with the ghosts.

i lived in a real haunted house for months, and Jonathan Boakes if your interested believe me, I could give you idea's for your next game. If anyone can tell me how to reach him, I will write him and tell him my experiences in a haunted house in Mountain City Tennessee, we literally ran from that house. I guarantee it would make a frightening game.

I don't think that I have seen as many posts for help before - does anyone know which game has had the most posts from people asking for help? Would be good to know?

Well, they seem to be specific to a certain puzzle that catches most everybody out. The laser puzzle in Still Life, and the Fox & Geese puzzle in Nancy Drew White Wolf, are the two that I'm thinking of right now. That doesn't necessarily mean that the rest of the game is as equally difficult.

Gemini, I have not looked in the Hints forum, but The Lost Crown is one of the most flowing games I have ever played. There is almost no need for a walkthrough because the clues, hunts, nudges were all given to you via speech, notes, objects laying around etc. It was a pleasure to play a game that was so thoughtfully laid out.

Sherryah, The flower hunting, organ playing etc, took all of ten minutes combined in a game that took me at least 40 hours to complete. The rest of the "treasure hunt" is obviously the basis of the story itself, which is the search of the Lost Crown. If you took that away, it would leave you with no story. I am sorry you found it inadequate...I thought it was a masterpiece of storytelling and pulled you in to make you feel a part of the setting itself.

LOL OK Ana, I have to admit gathering the flowers,finding the correct plants and placing them above the door, moving stones, and especially finding what was expected in the caves, took me alot longer to accomplish than 10 minutes. i also admit like many others I got stuck and needed MaG walkthrough and even a save from inferno one time.

The antique shop owner and his Jemima made me laugh outloud. I liked all the characters Nanny Noah being my favorite.

I agree with you about finding the crown was the main focus, and the story flowed smoothly, until the ending which had loose strings in my mind at least.

I loved the game, don't get me wrong. Also as I said the ghostbusting in the house is my favorite. I also loved the part of the game that it is a long game and worth the price tag. I highly recommend the game as I said.

In closing all I am saying is the next game I hope will be all ghostbusting using the computer, hi tech eqipment, and storyline and interaction of setting many ghosts free.

In my opinion what sets the Lost Crown, above the others, no game has let us use ghostbusting equipment. I loved setting up the monitors to watch ghost activity in the house at night. That was my favorite part of the game and wish we had more opportunity to do this, and random manifestations so we could share it with one another. Maybe next game, here is hoping.

Personally, I didn't even REMEMBER organ playing at first, it's such a minor part of the game. It's certainly not a typical 'treasure hunting' game, either. To reduce this particular game to anything like a 'treasure hunt' game is to say the San Francisco Bay bridge is 'just some bridge'. In my opinion, there is way more to this game than that. Sure, after it starts off it seems to try to head that way, but play on and watch it evolve into much more.