I've been trying to get in some last minute kazakus yogg games before rotation. It sucks that most of my collection is control mage cards, and they control mage is losing a lot without really gaining anything in the new set.

I forgot about Shudderwock!! Yes, that is what I'm doing. I've loved building Battlecry Shamans since Rumbling Elemental. I have an Elemental/Jade Shaman right now using Grumble. Jade really does a lot of the work though for that deck, since doubling Battlecries is greater than the sum of its parts with Jade. I'm not sure if the deck gets enough to replace the Jade shell.

I will miss Jade Golems. I know they leave a sour taste now for a lot of people, but I think they were only OP with Druid. Rogue and Shaman are more fun.

I have been having mild success at the Rank 15-10 tier with a Kingsbane deck. It basically uses Cheat Death, Zola, Sonya, etc. to create and play lots of the 2/4 Combo: +1 Weapon Attack guy. The deck really suffers from the lack of strong draw and the weaker board presence (no Naga Corsair or Squidface) but it's also more fun fighting to make it work.

The Caverns Below could actually be completed with this deck and it'd be helpful to be able to play the Sonya copies, etc. as threats, but drawing all the cards for Kingsbane is already a struggle.

I crafted Alexstraza OTK priest, and I'm having a decent time with it. The things you can do with pyromancer and northshire cleric are really cool, but I don't like how dependent the deck is on drawing Anduin, it makes a lot of matchups really swingy.

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Playing big spell mage now, and it's super fun. The deck can outvalue everything in the meta, including cubelock, and it has plenty of tools to survive until you get to that point. Your early game is a bit threadbare, so you can run into problems there, but if you can avoid losing too much life before you hit your aoe, you're golden. Dragon's Fury is insane, dealing 4-7 damage for only 5 mana. Keysmith is very versatile and interesting to play with.

General advice:-Don't get greedy. Your deck has plenty of value, but not plenty of life. If you get greedy about conserving value or saving answers, you can die.-This is a reactive deck, not a proactive one. Your win condition is your opponent running out of cards, either in their hand or in their deck. Don't worry about trying to push early face damage, the deck doesn't win that way. Don't coin out your 2/3 drops for early tempo, save it for an earlier aoe or an earlier big play (Jaina, Sindragosa)

Card specific advice:Arcane Artificer: Never play this on curve. Save it, and play it in the same turn as a big spell to guarantee that you get armor before they can answer it.Raven Familiar: if the matchup is going to come down to fatigue, hold it until your deck is empty.Gluttonous Ooze: Always save this for weapon against warlock. Try to save for vinecleaver against odd paladin.Voodoo Doll: You can play and ping it. You can tempo play it on turn 3 targeting their 3 drop. You can play it with dragon's fury to aoe and kill a large minion.Arcane Keysmith: Don't be afraid to get ice barrier. Don't get spell secrets if they have coin. Vaporize can be good against doomguards. Spellbender can be good against blessing of kings.Polymorph: Silences the deathrattles of voidlord, carnviorous cube, and hadronox. Keeps a demon from being revived off of gul'dan. the sheep is a beast so they can get it off of witching hour.Arcane Tyrant: You can just hardcast this if you have nothing better to do with your mana.Dragon's Fury: Does 4-7 damage. One of the strongest cards in the deck. Keep track of which big spells you've drawn, so you know how much it can deal. Very valuable, if your opponent has something that creates a board you need dragon's fury for (Gul'Dan, Hadronox) then save Dragon's Fury for it if you can. Worth using before other aoe only if you're going to be developing a board, and won't want to kill your own guys.Skulking Geist: Hits lost in the jungle and blessing of might in odd pally, spellstone and naturalize in hadronox druid, mortal coil and dark pact in warlock, and deadly poison and cold blood in odd rogue. Play it as early as you have the opportunity to in those matchups.Jaina: She's insane. She's worth keeping in the opening hand against warlock, and maybe even druid too. You want to play her as soon as they let the pressure up and give you a chance to do so without taking too much damage. Pinging a voodoo doll or a polymorph sheep gives you free water eles. Try to set up trades and use your spells to get you a water ele every turn if you can. Sometimes you'll want to kill your own damaged guy to get an elemental. She gives your arcane tyrants and artificers lifesteal too.

Matchup specific advice:

Hadronox druid: the sheep from polymorph are beasts, so Witching Hour can get them back for your opponent instead of their spooky spider. You can use it against a big taunt (prim drake, lich king) so they can't res it off of hadronox. It's also good vs their cubes. Save your dragon's furies for hadronox boards. Don't let your hand get full enough that they can overdraw you with naturalize.

Spiteful Summoner Druid: Make sure you save a hard removal (doll, polymorph, meteor) for their summoner. Other than that, not much to say. Use your spells to keep their board clear, and survive until they run out of cards and fatigue.

Even paladin: Your aoe is gold here. They're a pretty straightforward aggro deck, they fill the board, you clear the board, they run out of value and concede. Be wary of Sunkeeper Tarim and Lightfused Stegodon though, they can flip the board pretty hard on you if you don't kill their silver hand recruits. If you can find spellbender off of a keysmith, you can steal their blessing of kings.

Odd paladin: They play worse cards than even paladin, but their hero power is a lot more of a problem, since they can go wide super hard without needing to spend any cards. Try to keep their board clear in the midgame so they can't kill you with level up. If you can, save your ooze for vinecleaver. Try not to get too big of a hand size, since they have divine favor.

Cubelock: This matchup is a doozy. Your three orders of business are not falling irrevocably behind on board, no being unable to answer their DK board, and not getting burned out by doomguards or their DK hero power. If you can avoid all of these, they'll run out of cards and fatigue themselves. First, not falling behind too far on board: basically, don't let them untap with a big guy, trade it into one of yours, and cube it. In order to avoid getting burned out, be very proactive in using your removal/aoe to protect your life total. It's hard to run out of value in this deck, so don't worry too much about saving answers, worry about your life. The one card you should consider saving is dragon's fury, in order to answer their gul'dan board. Don't get minion secrets from keysmith the turn before they play lackey. If you can, use polymorph on a cube or a voidlord. Don't play ooze until they play their weapon.

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mother having sex with lotus cobra gifts also i feel like having sex with isnt a filter dodge mods please weigh in wait what meta is this

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