Sunday, November 18, 2012

Tonight I'm going to hopefully take out a bunch of levels, I think the final game will have somewhere around 30 levels. I want there to be a lot but at the same time I want them all to feel fresh to some extent.

I really need figure out the collision system with the buttons etc. And level eight is still broken. If I don't make the buttons press able indeed to explain shooting on level 3 instead of 2 or switch them?

I also really need to work out an options menu where you can change sensitivity and maybe some control options.

I'm also considering a PC build but that is something I'll think about in the future.

Friday, November 16, 2012

I'm really working on flushing out a final design for the levels here. This is probably the third major iteration of the level design. Its just a straight forward "reach the door at the end of the level to progress" design. I'm trying to keep it minimalist and keep the game play quick and to the point.

Friday, November 9, 2012

Maybe you get stars and they let you unlock other levels? Once you have the right amount of stars it opens a door that you have to go throught to get to the next level.

Make arrows that you can turn on and off to guide your way.

More visual navigation type things

make sure the amount of stars needed to get through the door is clearly marked some how.

SavingThe game REALLY needs to save how amny stars you have, your settings and what

doors you have unlocked.

The Matrixlooks like it is turning into more of an over world type level. End goal, I really need to start working on What this is going to look like in a finished state. Keep my eyes on the big picture here. I need this to be done in less than a month.