The Manna (203) spell has been redesigned. Instead of providing only 1 extra mana per minute, the effect will now provide a variable amount based upon the caster's spell ranks in the Major Spiritual circle. The new formula is 1 + 1 per seed 4 spell ranks. For example, it will provide +5 mana every minute once the caster knows up to spell 222, +8 mana at 249, +12 mana at 299, etc. The effect will continue to affect spirit regeneration at the same rate as before, but will no longer not affect health.

The lore benefit of the spell has also been reworked as such: Spiritual Lore, Blessings will add to the consumer's maximum mana at a rate of +5 per seed 10 summation. For example, at 46 lore ranks, it grants +20 maximum mana; at 145 lore ranks, +50 maximum mana.

The rejuvinating effect of this spell will no longer require you to stay seated. You can feel free to move about. However, the effect will immediately fade should you enter combat (attacking, casting a spell of war, or being attacked).

The bread that is created has been redesigned to work under the existing food system and will now fall into your hands, if available. (No more 5 second rule!) There are 5 bites per loaf, and each bite adds 5 minutes to the rejuvination effect.

Most importantly, and as suggested by players, there are now many different types of bread that can be created. Each race has a handful of unique options. Not only are the visual descriptions unique, but so is the flavor messaging. Some breads even offer different messaging for races other than the caster's! Half-Elves will be able to create bread types based upon their culture, or humans, if no culture is selected.

If you prepare and CAST the spell, it will randomly generate one of your available options. However, you can prepare the spell, then SUMMON a specific type. For a list of available options and expected input, type SUMMON while the spell is prepared.

A huge thanks goes out to the Race Gurus for their contribution in designing the descriptions and flavor messaging.

GameMaster Estild

Purify (1604) and Manna (203)

Previously, when Purify (1604) was cast at manna bread (203), it would unspoil the food and restore the full effectiveness of the mana regeneration and maximum mana lore bonus. We are excited about the renewed functionality of this spell, but the latest updates to Manna provide new benefits which are intended to be limited by the presence of a Major Spiritualists. It's a great benefit that many players are excited to share, but we do want to avoid a situation of such items being sold in shops, long after they have expired, then allowing any Paladin or scroll user access to completely restore the item.

Therefore, Purify will now have diminished returns when reducing the spoilage of manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.

GameMaster Estild

Half-Elves disliking their own bread

Half-elves can summon bread types based upon their culture. For their culture type (elven, dark elven, sylvankind, or human), they can only summon that type: i.e. a half-elven with an elven culture can only summon elven bread types.

This was a logical progression (to account for culture) in racial foods that didn't previously exist in the food system. When racial foods are created, they can have flavor messaging for a specific race, then different messaging for all other races. Since the system doesn't account for culture, the end result is that a half-elf can summon a human food item, but they'll receive the non-human flavor messaging.

To summarize, it's a problem with the food system in how it handles race/culture and not Manna (203).

The old spell Darkness (206) has been moved to the EVOKE version of the Light (205) spell to make room for a newcomer!

Tend Lore (206) has been reintroduced! It is a self-cast spell with a 60 second refreshable duration. When TENDing or DIAGNOSEing, it adds 20 (+1 per seed 2 summation of Spiritual Lore, Blessings) ranks of First Aid to the caster, and reduces TEND times by 25%.

213 and 1011 have been given a failure rate when cast in the presence of hostile creatures. All creatures over the level of the caster contribute to the failure rate based on the level difference. All creatures beyond the first that are at least 10 levels below the caster's level add a small amount to the failure rate. Training in Spiritual Lore, Summoning for 213 and Mental Lore, Telepathy for 1011 reduces the failure rate of the spell.

213 has been changed to a base 10-minute duration.

The caster of a 213-created Minor Sanctuary may now STOP 213 to end their sanctuary in 10 seconds.

Sanctuaries now give a warning to the room shortly before they expire.

In the breaking and interfering formulas, the defender (sanctuary creator) has been given an opposing d100 roll, unlike before when only the sorcerer got a die roll. Additionally, a bug was fixed where the sanctuary strength was determined by Cleric spell ranks rather than Major Spiritual spell ranks. Previously, failing a break attempt was very unlikely. The new formula more properly examines the opposing casters' strength.

Creatures now cast the same version of 213 as players rather than their own unique version. That is, they're now subject to the rules of casting, just like any other spell. This includes ability to fail due to armor hindrance as well as having their sanctuary interfered with or broken by a demon.

A new item has been introduced; jagged glossy black shards, which have 3 charges (rubs) to break 213 or 1011 sanctuaries. These will start out as being released in small numbers through the treasure feeders, but will become available via Sorcerer Trinkets in Alchemy with GM Naos' next alchemy update, and (perhaps), by other means in the future. These items follow a similar breakage formula as demons, however the Magic Item Use skill increases the chance of breaking rather than sorcerer spells and demonology ranks.

The new spell descriptions for Minor Sanctuary and Song of Peace can be found here:
[1][2]

Summoned spirit servants will now be realm appropriate. That is, you will no longer be seeing snow spirits on Teras, sun spirits in the depths of Zul Logoth, or any other equally odd combinations. Any spirit servant can still be summoned anywhere with the use of an appropriate runestone.

The Major Sanctuary (220) spell has been updated to include deity-specific messaging for casters that are CONVERTed to a particular god. The messaging upon entering and exiting the sanctuary, as well as the room descriptions themselves, are all affected. This is thanks to the talent of GM Thandiwe and GM Xayle.

Additionally, the duration on Major Sanctuary has been changed from 30 seconds per caster level to a base of 10 minutes + 30 seconds per rank in the Major Spiritual Circle.

Major Sanctuary (220) has been updated to include 39 new sanctuary options corresponding to natural lesser spirits (the same as the subtypes for spirit servants). Additionally, a caster can select which natural sanctuary they will arrive in by using a runestone inscribed with the appropriate common rune (use the RUNE command for more information on how to create runestones). If the caster is not converted to a deity, then a cast of Major Sanctuary will result in him arriving in a sanctuary created by lesser spirits local to the realm.

The Luukos sanctuary has been renamed from "Cavern Sanctuary" to "Underground Sanctuary" to not be confused with the "Cavern Sanctuary" associated with cavern spirits.

A huge "thank you" to GM Thandiwe for writing the descriptions for these rooms.

Spells 530 and 230 will dispel a random number of spells from a target, favoring spells from the same sphere before out-of-sphere spells. Diligent training in the appropriate spell circle (Major Elemental for spell 530, Major Spiritual for spell 230) helps to increase the minimum number of spells dispelled. Caster and target levels are also factored in determining the number of spells dispelled. At minimum one spell will always be dispelled.

For the purposes of in-sphere and out-of-sphere designation, spells from hybrid spell circles are considered to be in-sphere for both (e.g. Sorcerer Base spells are considered in-sphere for both Elemental and Spiritual dispels, Empath base spells are considered in-sphere for both Spiritual and Mental dispels, etc.).

With these new spells, and new core dispel mechanics, come some enhancements to spells 417 and 119, Elemental Dispel and Spiritual Dispel.

The mana cost for these spells is now reduced by one (1) mana per seventy-five (75) skill bonus in the mana control skill appropriate for the spell. Additionally, a chance to inflict nerve damage has been added when dispelling a prepared spell from a target as an added benefit.

The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control skill training. The sphere interference cascade effect, triggered when single dispel spells of different spheres are used on the same target in combination, remains intact.

With the addition of spell 230 Spiritual Abolition, the 40th level Empath Base spell slot, previously home to the Empathic Dispel spell, has been freed for future development.

Spell 230: Spiritual Abolition and spell 530: Elemental Disjunction will now dispel a minimum of two (2) in-sphere spells per cast. This assumes the target has at least two (2) in-sphere spells per cast. This change does not impact the maximum number of spells that would be dispelled for a given skill set.

(e.g. If a cast of either spell would normally dispel 1-4 in-sphere spells, it will now dispel 2-4 in-sphere spells.)