BENEFACTOR

Mostly Fantasy and Sci-fi, though I’ll do anything if the plot is good.

Genre You DON'T Like:

See above.

Tribute of Roses​

What is peace when it is only licking your wounds. Hoping you have the strength to slice your enemy's throat out before he can do the same? Peace was hard won on Khorvaire, and only exists because no one has the strength left to fight. But that is changing. The winds of war once again filter through the scarcely healed hills. But to whose tune do the drums beat? Is it for the common man who wants only the safety of a roof over his head and the comforts of a meal in his gut? Is it for the lords who seek security and power? Is it for the marked who rule their houses with enigmatic autonomy? Or are there players who have yet to step from the shadows? There are few who dare to ask such things, and few who dare seek answers where they may be found.

***​

Welcome to Eberon. One of the many settings in the game of Dungeons and Dragons. If you have ever wanted to play a mighty warrior of powerful wizard and still keep an element of luck and chance (not to mention having a good chuckle behind your friends' back as you screw up royally.. or is that screw with royalty?) then the dice rolling ways of DnD might offer you something its hard to achieve with freeform roleplays.

This adventure is set in Eberon, on the continent of Khorvaire, which is only now recovering from a war that saw the empire than once spanned from one side of the continent to the other shattered into feuding states (and one country destroyed entirely - only mists and ruins remain!), and although there is peace for now all five kingdoms are prepairing for the inevitable return of bloodshed.

In Eberon you can expect mystery, intrigue and cinematic pulp style action. Want to play a fantasy Indiana Jones? Want to fight fire mages inside active volcanoes or cross swords on rain-slicked sky bridges between two skyscrapers? Eberon is the place to do it.

BENEFACTOR

Mostly Fantasy and Sci-fi, though I’ll do anything if the plot is good.

Genre You DON'T Like:

See above.

I'll be posting a link to the Eberon PDF when I get home, but sharn is the largest city on the continent, often called the City of Towers it was spires that could not exist anywhere else (magic in the area makes them possible). The higher up the spires you go the wealthier the inhabitants and the more fantastic the architecture, until you get to where people mostly fly (casters showing off, bastards). The spires are connected by bridges for those who can't fly. It is the larges city in Breland (and possibly the world) a country that prides itself on free speech and free enterprise and is almost a constitutional monarchy... almost.

More options

Ruthel Enkaron
Human Cleric 2
Age 38
Ruthel has long, prematurely grey hair, which is always tied back in a ponytail. His eyes are a pale blue, almost grey. He is almost always smiling, despite any hardship he might be facing. He even smiles when he does violence. He is committed to maintaining harmony in the world, and believes that chaos and evil undermine the balance, so he is lawful good. He does not necessarily, however, live by the laws of the land. He has a specific moral code by which he abides, and he holds it in higher esteem than the laws of any country or establishment. He does not hesitate to punish those he sees as evil, even killing them if he deems it necessary. He serves Aos, the god of balance and duality, who has many forms, all of which embodying some kind of essential conflict in the universe.

Background: Even in her early childhood, Elsa's enthusiasm for magic was almost immediately evident. Her parents, adept in their own right, would frequently amuse their only child through the use of cantrips and powers of illusion. Of special interest to Elsa was the bright and flashy magic which she would later know as Evocation, and because she thought that the magic was so destructive and beautiful, she devoted herself almost solely to its study, a decision which hampered her ability to use other types of magic. Elsa didn't care though, as she could now shoot fire out of her hands, and she was having the time of her life.

As she grew older, the young magician's interest in magic matured somewhat and she began to realize the importance of learning all that there was to the mystic arts, and so, with a small bit of savings in hand, she set out to discover the grander meaning of magic and the world in general, taking on dangerous jobs that she knew would hone her talents. Elsa's current aspiration is not necessarily to become a masterful magician, but to learn how to use her powers for practical purposes rather than mindless destruction. However, even with her new focus in life, she still finds it difficult every now and then to resist the lure of the bright and explosive, and this has gotten her in trouble with the authorities on quite a few occasions.

Personality: Despite her pyromaniac tendencies, Elsa is remarkably clearheaded when it comes time to be serious, and while it is tempting to just blow up everything, she is highly discerning with her targets and tries to avoid hitting anyone who she doesn't want to hit. While this may be debatable, Elsa considers herself to be a professional, and she has studied in a wide variety of areas to prepare herself for a number of situations. She is also a capable scribe, feeling compelled to write down anything of importance that she happens to come across in the hopes that it'll be a clue to uncovering hidden knowledge. As a result, she goes through a lot of paper.

Seth was born a trapper's son, living far out in the northern Eldeen Reaches. The only brother to five sisters, he was his father's pride and took up the traditions of hunting and fur-selling. Seth was never that good at ensnaring animals, but excelled at gutting and cleaning carcasses. He learned very quickly how to take an animal apart. But his father had other, less savoury interests as well. He was a rapist and a tyrant, who controlled his wife and daughters through systematic abuse. He enlisted Seth's help to continue this regime and taught him the ways of sadism and misogyny. Alone in the forest, a thousand miles from civilisation, this was all that Seth knew. But in time this mother fell ill and his father, desperate to save her, dispatched Seth to seek medicine from the Eldeen Druids. On this harsh, coming-of-age journy, Seth learned of things beyond his father and returned home a changed person. He murdered his father and left home that same night, sparing his mother and sisters from the torment they had suffered. From then on he became a traveller, locked in an ongoing battle with his father's sadistic legacy.

More options

So if I'm to understand this correctly, we have, at present, two Fighters, a Ranger, a Cleric, and a Wizard. Sounds like your classic adventuring party! This could be classic fun, especially since, at present, nobody seems to be Munchkin'ing the thing.

About Us

Iwaku is a roleplay community. We don't just write stories - we live them! Roleplaying is stepping in to the life of a character and experiencing what they experience. Here on Iwaku, we're all about giving you the freedom to write anything you want while providing a safe and friendly community to do it in. Our site contains forum roleplay, chat roleplay, group roleplay, private roleplay, as well as other methods for living your stories.

Quick Navigation

Useful Links

Support Iwaku

We are a community ran by REAL PEOPLE! We are not a corporation or a company. Our server, domain, and software licenses are privately owned and paid for 100% out of our own pockets. To help pay for these monthly costs, we are more than happy to take donations from members in exchange for super spiffy extra tools and features on the boards. For more information you can view our Donating FAQs.