The installer user inter­faces of the Stereo­scopic Player 2.3.2 and MVC to AVI Converter 0.4.2 have been updated. The Oculus Rift support of the Stereo­scopic Player is now based on to the Oculus SDK 0.4.3 to support the Oculus Rift DK1 and DK2. Head­tracking is supported. In addition, several bugs have been fixed.

Anaglyph Methods Comparison

This page compares several anaglyph methods. It gives the formulas to
calculate the anaglyph's RGB values ra, ga
and ba from the RGB values of the original left (r1,
g1, b1) and right images (r2,
g2, b2). The formulas must be applied for
each pixel.

Click on the sample images to enlarge them.

True Anaglyphs

Dark image

No color reproduction

Little ghosting

Gray Anaglyphs

No color reproduction

More ghosting than true anaglyphs

Color Anaglyphs

Partial color reproduction

Retinal rivalry

Half Color Anaglyphs

Partial color reproduction (but not as good as color anaglyphs)

Less retinal rivalry than color anaglyphs

Optimized Anaglyphs

In addition, we applied a gamma correction (gamma value 1.5) to brighten up
final red channel ra.
Stereoscopic Player implements a
further improved algorithm which partially maps the red channels to green and
blue before applying the above formula.

Partial color reproduction (but not of red shades)

Almost no retinal rivalry

When we talk about retinal rivalry, we just mean the retinal rivalry caused
by brightness differences of colored objects. Of course there is an additional
form of retinal rivalry, independently of the anaglyph method used: retinal
rivalry caused by the different color channels perceived by left and right eye.