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The speed of Flying Types increase by 15%.Ground and Grass Type's Defense decrease by 10%.

Neat. Though I could see it as an added field effect rather than weather (similar to Gravity, rather than rain or hail), because you can have a nice, cooling breeze on a sunny day. In fact, it wouldn't be surprising to see the Speed increase boosted to 30% in the sun or something.

Abilities
Insecticide: All Bug Type super effective moves does 1/4 of the damage.
Sticky Trap: When switch in, foes pokemon's speed decrease by 1 stage
Magic Power: Special Attack doubles (sp.atk version of huge power)
Maybe a set of trio and a steel type. I'm thinking of a water-rock/fire-rock and grass-rock types as well as a steel type for the main one
Flame Burst: All Fire type moves +20% accuracy. Damage taken from Water types -50%
Hydro Burst: All Water type moves +20% accuracy. Damage taken from Grass types -50%
Frenzy Burst: All Grass type moves +20% accuracy. Damage taken from Fire types -50%
Tough Steel: All moves that utilizes attack are decreased by 50%

Skills
Rock Burst: For the quad above
PP: 20/B.P 80/Accuracy: 100/Type: Rock
The user utilises the stronger attack stats and does damage based on the weaker attack stats.

Example: A 'mon with 80 attack and 120 atk uses this skill. It uses special attack but does physical damage. Sort of like a psychock/sacred sword

Clash Armour
PP: 20/ B.P 120/Accuracy: 90/ Type: Steel
The user scratches its armour, creating a large sound. This causes the user's defense to fall by two stages but lowers the foe's attack by 2 stages as well

Example: Snorlax uses Trance. It then goes into a sleep mode while the opponent just keeps soaking up. Every turn you're asleep, you gain a random stats boosts by either 1 (60%), 2 (30%), 3 (9%) and 4 (1%).

Example: A Gallade uses Magic Swap on a Scizor, who had done a +2 swords dance. That means, after Magic Steal, Gallade gets the +2 attack while Scizor returns to 0, as Gallade did not boost. However, if a +2 calm mind lunatone uses Magic Swap on a solrock. The solrock gets the +2 calm mind while the lunatone goes 0!

Changes:
Damp: When a pokemon makes physical contact, it has a 30% chance of turning into a water type.
Volt Absorb and Water Absorb: All electric/water are directed to the Pokemon and heals up to 50% of the user's max hp.
Weak Armour: Defense -1 stage and Speed +2 stages.

Neat. Though I could see it as an added field effect rather than weather (similar to Gravity, rather than rain or hail), because you can have a nice, cooling breeze on a sunny day. In fact, it wouldn't be surprising to see the Speed increase boosted to 30% in the sun or something.

Why the Defense drop for Ground-types?

Well the Defense drop for Ground-type is because Ground types use soil to defend but wind erodes the soil thus making their defense weak.

Focus Punch is weaker than a Technician-boosted, Trigger Lens Bullet Seed. I don't get what you're saying.

Well I ended up calculating it they have the same BP (forgot about technican.. lol)

Bullet seed with technican: 25*1.2*5*1.5=225 chance of one of them will crit: 31.25%
Focus Punch: 150*1.5=225
Same power but focus punch got better coverage and you can use life orb with it (although you will probably use poison heal with a focus punch set)

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

Clear Skies
Normal
5PP
Clears the weather to a normal day. Can not be overridden by other weather for the 5 turns it lasts. Gives Normal moves a small boost (like 1.2% or something).

An awesome weather counter, and it gives Normal STAB a nice boost, would be moderately distributed (to lesser used Pokemon like the regional birds and rodents), and would allow otherwise useless Pokemon a chance to work in upper tiers.

Abilities
Insecticide: All Bug Type super effective moves does 1/4 of the damage.
Sticky Trap: When switch in, foes pokemon's speed decrease by 1 stage
Magic Power: Special Attack doubles (sp.atk version of huge power)
Maybe a set of trio and a steel type. I'm thinking of a water-rock/fire-rock and grass-rock types as well as a steel type for the main one
Flame Burst: All Fire type moves +20% accuracy. Damage taken from Water types -50%
Hydro Burst: All Water type moves +20% accuracy. Damage taken from Grass types -50%
Frenzy Burst: All Grass type moves +20% accuracy. Damage taken from Fire types -50%
Tough Steel: All moves that utilizes attack are decreased by 50%

Skills
Rock Burst: For the quad above
PP: 20/B.P 80/Accuracy: 100/Type: Rock
The user utilises the stronger attack stats and does damage based on the weaker attack stats.

Example: A 'mon with 80 attack and 120 atk uses this skill. It uses special attack but does physical damage. Sort of like a psychock/sacred sword

Clash Armour
PP: 20/ B.P 120/Accuracy: 90/ Type: Steel
The user scratches its armour, creating a large sound. This causes the user's defense to fall by two stages but lowers the foe's attack by 2 stages as well

Example: Snorlax uses Trance. It then goes into a sleep mode while the opponent just keeps soaking up. Every turn you're asleep, you gain a random stats boosts by either 1 (60%), 2 (30%), 3 (9%) and 4 (1%).

Example: A Gallade uses Magic Swap on a Scizor, who had done a +2 swords dance. That means, after Magic Steal, Gallade gets the +2 attack while Scizor returns to 0, as Gallade did not boost. However, if a +2 calm mind lunatone uses Magic Swap on a solrock. The solrock gets the +2 calm mind while the lunatone goes 0!

Changes:
Damp: When a pokemon makes physical contact, it has a 30% chance of turning into a water type.
Volt Absorb and Water Absorb: All electric/water are directed to the Pokemon and heals up to 50% of the user's max hp.
Weak Armour: Defense -1 stage and Speed +2 stages.

Insecticide - Bug is already not a very good offensive type as it is, in terms of coverage and power relative to other types. I'm a bit iffy on this, as it would only make the type worse. The ability should be distributed sparingly.Sticky Trap - I actually had this in mind but with another name. Solid.Magic Power - Magic Power : Pure Power :: Sticky Trap : Intimidate. Sticky Trap is already a great ability, so this should be too.Flame, Hydro, and Frenzy Bursts - Flame Burst is already a move. But other than that, it seems a bit powerful. Especially with a Water/Ground type having its ability changed to Hydro Burst.Tough Steel - Okay, but it should be contact moves. Maybe that's just me, but Earthquake and Rock Slide should still "pierce" the tough steel.Rock Burst - I don't see the flavor behind a Rock-type move being dependent on which offensive stat is higher. Mind explaining it to me?Clash Armor - Again, I don't see the flavor behind the foe getting an Attack drop. But alright as it is.Trance - Ouch. Instant ban due to randomness.Magic Swap - Ooh, a parasitic Psych Up. I like it.

Damp - Soak is already a pretty terrible move. At least this would make the concept slightly more useful than it already is. Neat.Volt and Water Absorb - Two Lanturn are on the field. Both have Water Absorb. The foe uses Water Pulse...? (I actually never got this with Storm Drain or Lightningrod, either.) But I like how it restores "up to" 50% of the recipient's max HP; correct me if I'm wrong, but if it were a weak move, it wouldn't heal for as much, right?Weak Armor - Nice.

Originally Posted by Ilan

Well I ended up calculating it they have the same BP (forgot about technican.. lol)

Bullet seed with technican: 25*1.2*5*1.5=225 chance of one of them will crit: 31.25%
Focus Punch: 150*1.5=225
Same power but focus punch got better coverage and you can use life orb with it (although you will probably use poison heal with a focus punch set)

Does it reduce the user's Attack or the target's Attack? And given moves like Shift Gear, it should only be distributed sparingly if it reduces the target's Attack.

Originally Posted by MetalFlygon08

A new weather

Clear Skies
Normal
5PP
Clears the weather to a normal day. Can not be overridden by other weather for the 5 turns it lasts. Gives Normal moves a small boost (like 1.2% or something).

An awesome weather counter, and it gives Normal STAB a nice boost, would be moderately distributed (to lesser used Pokemon like the regional birds and rodents), and would allow otherwise useless Pokemon a chance to work in upper tiers.

AND

Change Defog to remove Weather too.

Yes! Finally, something to power up my Togekiss's Body Slam even more! And it combats those nasty rain teams!

I also never really understood why Defog didn't remove entry hazards from both sides of the field...

Defog SHOULD remove hazards from both sides of the field... I never understood that either... And yeah, it does make sense for it to remove weather too, now that I actually think about the move and the meaning of 'Defog' in general, which is to remove something (specifically fog, but still). That would give it actual competitive use lol.

New Ability:

Dragon Absorb: Heals 1/4th of your maximum HP when hit by a Dragon move. Basically just like Volt and Water Absorb except for Dragons, this would change a lot of things on what moves you can use vs certain Dragons (Hydreigon for example, since Mence and Dnite have good enough abilities as is)

Thoughts?

Currently semi-active until Early-Mid January 2013 due to being busy as a Programmer and all. If you would like to speak to me before that time, send me a PM VM or email. Until then... "Smell ya later !" ~Gary Oak

Dragon Absorb: Heals 1/4th of your maximum HP when hit by a Dragon move. Basically just like Volt and Water Absorb except for Dragons, this would change a lot of things on what moves you can use vs certain Dragons (Hydreigon for example, since Mence and Dnite have good enough abilities as is)

Thoughts?

Flavorfully doesn't really make sense, but I see where you're coming from with that ability.
Man, all these "Absorb" abilities would turn the metagame from the offensive one it is now to a very slow, defensive one, where players would be hesitant to use moves because the foe would have a chance of absorbing them (as an example).

New Move: Heavy Ice
Type: Ice / Power: 60 / Accuracy: 100 / PP: 15 / Target: Single adjacent Pokémon / Category: Special / Priority: 0
"A chunk of ice plummets as if it were pulled by the earth. It hits airborne targets for massive damage."
- An Ice-type move that can't freeze, but deals double damage to any Flying-type Pokémon or any Pokémon under the effects of Levitate, Magnet Rise, or Air Balloon.
A Dragonite is ruining your Glaceon's day? Use this for an effective 720-power move!

New Move: Heavy Ice
Type: Ice / Power: 60 / Accuracy: 100 / PP: 15 / Target: Single adjacent Pokémon / Category: Special / Priority: 0
"A chunk of ice plummets as if it were pulled by the earth. It hits airborne targets for massive damage."
- An Ice-type move that can't freeze, but deals double damage to any Flying-type Pokémon or any Pokémon under the effects of Levitate, Magnet Rise, or Air Balloon.
A Dragonite is ruining your Glaceon's day? Use this for an effective 720-power move!

So it's sorta like a situational Avalanche?Cool. Not to overpowered but effective at the same time.

Tinted Lens Flygon would be awesome, its Outrage would be unresisted, and could take on Steels who want to wall your Choice Band set.

^ This would be cRaZy. With hazards support this thing could pull off a great Choice Banded Outrage sweep. Problem becomes, though, that it would be easily revenged by a common Mamoswine and any other scafer. I could see Moxie Mence still performing in this "role" slightly better or maybe on par with eachother, as it has more power after a KO, and is able to use a Choice Scarf, outspeeding much more Pokemon.

^ This would be cRaZy. With hazards support this thing could pull off a great Choice Banded Outrage sweep. Problem becomes, though, that it would be easily revenged by a common Mamoswine and any other scafer. I could see Moxie Mence still performing in this "role" slightly better or maybe on par with eachother, as it has more power after a KO, and is able to use a Choice Scarf, outspeeding much more Pokemon.