[Duelist News] Tramid Special Feature

The new Series “Tramid” appears, which fights by using Field Spell Cards!

The “Tramid” Field Spell Cards, strongly support the moves of the “Tramid” Deck with their effects that activate in the Graveyard! And the 3 Level 4 or lower “Tramid” monsters, have effects to swap out your “Tramid” Field Spell during your opponent’s turn, letting you swap out for the situation you need the for “Attack”, “Defense”, “Preparing”, while you can use their effects in the Graveyard to make further moves!

Aim to Special Summon the Deck’s ace monster, “Tramid Sphinx”, and go for a explosive attack!

Let’s check out the characteristics of the “Tramid” included in “The Dark Illusion” (on sale April 9th, 2016)!

The Powerful “Tramid” Monsters Combo With Field Spells!

Here We’ll Introduce The 4 “Tramid” Monsters! Let’s check out their Ace Monster and the three monsters which possess effects that support the development of the “Tramid”!

The Monsters With Effects To Control The “Tramid” Field Spells

The 2nd effect of these three are all the same effect! They support powerful combos with Field Spell Cards!

Their 2nd Effect Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).

Because this effect can be activated during the opponent’s turn, you can choose which “Tramid” Field Spell Card to activate based on your opponent’s tactics!

Tramid Dancer [ATK 600/DEF 1900] Once per turn: You can target 1 “Tramid” card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you currently control gain 500 ATK and DEF. Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect). [⇒ Its first effect works on all Rock-Type monsters on your field, and lasts after the turn ends!! You can keep activating it every turn to keep raising their ATK and DEF! And it’s quite handy since after sending a “Tramid” Field Spell Card to the Deck, you can return it back to your Deck!]

Tramid Hunter [ATK 1400/DEF 1100] During your Main Phase, if there is a face-up Field Spell Card on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect). [⇒ If you use its first effect to follow up with a Summon of “Tramid Dancer” to use Dancer’s first effect, this card’s ATK becomes 1900! Because it’s the kind of card you’ll want to keep in place based on its (2) effect and its potentils for combos, don’t immediately use two of them for an Xyz Summon!]

Tramid Master [ATK 1800/DEF 700] Once per turn: You can send 1 face-up “Tramid” card you control to the Graveyard, then target 1 Set card on the field; destroy it. Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect). [⇒ Not only does its first effect destroy a Set Card on the field, but you can send a “Tramid” Field Spell to the Graveyard for the cost of its effect, allowing you to activate its effect in the Graveyard, allowing you to follow up with a further combo!]

The Ace Monster Appears! It Appears To Destroy Whatever Destroyed As “Tramid”!!

If a “Tramid” card is destroyed, you can Special Summon the Ace card from your hand! And its ATK and DEF increases by the number of different Field Spell Cards in the Graveyard! If there are other “Tramid” cards on your field, if you have 3 different “Tramid” Field Spell Cards in your Graveyard, its ATK will be 4000… … And, if you other other different Field Spells in the Graveyard, its ATK can rise even higher!

Tramid Sphinx [ATK 2500/DEF 2500] Cannot be Normal Summoned/Set. Must be Special Summoned with a “Tramid” card’s effect, and cannot be Special Summoned by other ways. If a face-up “Tramid” card(s) you control is destroyed by battle or card effect, except “Tramid Sphinx”: You can Special Summon this card from your hand. While you control another “Tramid” card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls can only attack “Tramid Sphinx”. [⇒ Its first effect that Special Summons it lets you Special Summon it even if Spells or Traps are destroed, even if you have no “Tramid” monsters!]

The Field Spells That Strongly Support “Tramid” Decks!

The three “Tramid” Field Spell Cards each have 3 effects. Their first effect support Rock-Types, their second effect supports the “Tramid” themselves, and their 3rd effect activates in the Graveyard, supporting the deployment of “Tramids”, so in other words these are cards that directly play a key role for the “Tramid”! And their combos with “Tramid” monsters that let them manipulate Field Spell Cards during the opponent’s turns!

Tramid Fortress [Field Spell Card] All Rock-Type monsters on the field gain 500 DEF. “Tramid” monsters on the field cannot be destroyed by card effects. If this face-up card is sent from the Field Zone to the Graveyard: You can target 1 “Tramid” monster in your Graveyard; add it to your hand. You can only use this effect of “Tramid Fortress” once per turn. [⇒ Its 1st and 2nd effects both support Defense, but the 2nd is especially strong! Play your cards without fearing “Torrential Tribute” and “Dark Hole”! Also,its effect that activates in the Graveyard is particularly strong! Add the “Tramid” monster in your Graveyard to your hand that you need based on the situation!]

Tramid Cruiser [Field Spell Card] Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a “Tramid” monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card is sent from the Field Zone to the Graveyard: You can add 1 “Tramid” monster from your Deck to your hand. You can only use this effect of “Tramid Cruiser” once per turn. [⇒ Its 2nd and 3rd effecs both support “Preparations”, allowing you to make big moves in the early part of the Duel! Assemble your hand and get ready for your combos!]

Tramid King Golem [Field Spell Card] All Rock-Type monsters on the field gain 500 ATK. If a “Tramid” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this face-up card is sent from the Field Zone to the Graveyard: You can Special Summon 1 “Tramid” monster from your hand. You can only use this effect of “Tramid King Golem” once per turn. [⇒ Its 1st, 2nd and 3rd effects that support “Attack” are all incredibly strong! Its second effect lets you battle without being disrupted, and its effect even lets you suppress the effects of monsters that have an effect that activates in the Graveyard! Its 3rd effect can even let you Special Summon “Tramid Sphinx” that activates in the Graveyard!]

The “Tramid” Trap Card Lets You Activate The Effect Of Your Choice!

A Trap Card also appears with effects that support the deployment of “Tramids”, and you can activate the effect you want! You can banish any Rock-Type/Field Spell Cards, not just “Tramid” cards, to use it!

Tramid Pulse [Continuous Trap Card] Once per turn: You can banish 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of these effects. ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. [⇒ Because it’s a “Tramid” card, it can even Special Summon “Tramid Sphinx”! Choose the effect you need depending on the situation!]

Cards That Work Well With “Tramid” Decks! Let’s pick up various good cards based how they can work in tandem with your Deck! There are plenty of great cards that work with them, so look for them as well!

Strengthen Them With Rock-Type Monsters!

“Block Golem” ⇒ By Tributing this card, you can Special Summon 2 Level 4 or lower “Tramid” monsters from the Graveyard! The two brought out can’t activate their effects that activate on the field that turn, but you can activate them during your opponent’s following turn, meaning it works really well with the “Tramid”! We suggest focusing your Deck around EARTH Attribue monsters if you use this card!

“Koa’ki Meiru” Rock-Type Monsters ⇒ Strengthen them by combining them with “Koa’ki Meiru” Rock-Type Monsters with effects that disrupt the opponent’s movements! We recommend themt for tiding things over early on, while you build up Field Spell Cards and Rock-Types in your Graveyard so you can go on the offensive!

Effects That Work In Conjunction With Field Spells Are Strong!

“Terraforming” ⇒ Since this card can add Field Spell Cards from the Deck to the hand, this is a card that you’ll want to add no matter what!

Add More Different Field Spells To Increase The ATK Of “Tramid Sphinx”!

“Catapult Zone” ⇒ You can protect your Rock-Types from being destroyed by battles, and send a Rock-Type from the Deck to the Graveyard! Protect your field and send “Tramid” to the Graveyard, allowing you combo with “Tramid Dancer”, “Tramid Fortress” and “Tramid Pulse”!

“Chicken Game” ⇒ Its “Draw 1 Card” effect is perfect for setting up combos! During your turn, activate another Field Spell, so your opponent cannot use the Draw effect during their turn! Depending on the situation, its effect that prevents damage is helpful when you’re in a pinch!

“Mound of the Bound Creator” ⇒ Since “Tramid Sphinx” is Level 10, it beomes untargetable by effects and cannot be destroyed by them either! Seize victory by having Sphinx gain 500 ATK for each different Field Spell in the Graveyard!

“Psuedo Space” ⇒ By banishing a Field Spell Card from the card, this card gains its name and also its effects! Banish a Field Spell that you have multiple copies of from your Graveyard, to avoid messing up the balance of “Tramid Sphinx” and its ATK gain!

What cards will you mix together for your Deck? Think about cards that work well together. … …. Consider conditions and search the Database to discover new possibilities!!

The Dark Illusion [On Sale April 9th, 2016] Many new powerful cards from the animated series “ARC-V” appear, starting with the battle between Yuya and Jack! Also, many new cards related to “Dark Magician” are included! You’ll be able to pull off various splendid and phantasmagoric combos with both Spells and Traps! Also, keep your eyes on the new “Metalphosis” Series! They Pendulum Summon their Fusion Materials to the field, then aim to Fusion Summon again and again, making them quite the incredibly strong series! [ To The Product Page ]