PlayStation in NYC: A Call for Questions

New York, New York, it’s a hell of a town! I’m currently in the Big Apple preparing to attend a special PlayStation media event tomorrow night (Tuesday, July 20th) that will be overflowing with some of the biggest PS3, PSP, and PlayStation Move games of 2010 and 2011. Exciting!

But it begs the question: What would you like to know about these games? I can’t promise I’ll be able to get an answer for every one of your burning questions, but I will have hands-on access to most of the games on display as well as opportunities to ask producers and developers directly. Your questions will inform an upcoming series of blog posts that will drill deeper into each game’s features.

Please leave your questions in the comments. Below, I’ve attached some brief descriptions of each of the games on display and what features will be shown tomorrow in NYC.

Tron: Evolution: Hands-on with this holiday 2010 title, based on the upcoming film starring Jeff Bridges, that includes support for PlayStation Move and stereoscopic 3D.

Assassin’s Creed Brotherhood: A new chapter that picks up where Assassin’s Creed II left off, this title will feature a multiplayer component for the first time as well as an all-new single-player experience.

echochrome ii: Use the PlayStation Move controller as a flashlight to shine light on puzzles and find solutions hidden in the shadows in this upcoming PSN title.

Dead Nation: From the creators of Super Stardust HD, this upcoming PSN shooter puts you in the middle of an overwhelming zombie apocalypse.

GT5 questions:
-Physics for races on gravel were not very realistic in the E3 2010 build. Will they be better in the final game?
-Will Polyphony Digital put new car sounds in the final game? They don’t sound realistic at all. (ex: muscle cars, ferrari enzo, 458, 430)
-Will the 800 standard cars have a cockpit view for gameplay, even if it’s a limited or low detailed dashboard?
-Will we be able to use headtracking on ALL vehicles or just on the 200 premium cars?
-Will headtracking work with cockpit view only or also with “bumper” and roof view?
-Will there be a bonnet camera for gameplay? It’s in almost every game out there and for now we only have a roof camera, which is not the best to play…
-Will there really be “over 40 tracks with over 100 layouts” just like Jeff Rubenstein wrote a month ago on the Us Playstation Blog?
-Will GT5 include the D1GP license for cars, pilots and events?
-Will we be able to customize our cars with new parts like front bumpers and spoilers? What about a livery editor?

about GT5, will you be able to import cars from GT PSP to GT5?
and as with gt psp will GT5 be able to play music stored on the ps3 HHD?
really cant wait for the game to come out!
P.S will the game be on sale in europe on the 2nd of nov aswell or is that just in america?

According to http://www.gran-turismo.com, “Standard cars do not support vehicle interior camera views.” Does this mean that the interior view is not available or the interior view is not as detailed as the Premium car’s interior view?

Another question- Does Gran Turismo 5 have a similar career mode like other Gran Turismos?

Re GT5, the recent demo seemed infinitely more difficult than GT5 Prologue in terms of handling the car. I am assuming that is because the demo lacked traction and stability control adjustments found in Prologue. Is there any information about the inclusion of traction and stability control in the final version of GT5? I appreciate the realistic nature of the simulation, but if it’s going to be that difficult to maintain control of the car, it takes a lot of fun out of the game.

Will we be able to listen to our own mp3s on the HDD via XMB while racing or will that feature be implimented into the game just like the PSP version…and will it be possible to create private racing teams for online racing…and as for vehicle transfer from GT PSP and GT5P to GT5 will we be able to transfer cash earnings as well?

1. I really, really, really hope that the a real “Track Editor” will be in the final game. Nothing just like, put some cones on a plain field, or reassemble just some premade paths in a city. I mean an, for Gran Turismo, appropriate track editor, which allows you to build new tracks from zero/scratch.

2. Will the premium cars have damage only in the kind of loosing parts, or really deforming metal?

Gran Turismo 5
It is very strange to hear rumors about there not being a cockpit view in 800+ of the 1000+ cars. Its just that one question that is really won’t get out of my mind without n answer. Will there or will there not be a cockpit view in these 800+ cars? Because if there isn’t, then games like Forza 3 will overtake Gran Turismo’s reputation.