[Guess as to Cause]The sacrificial goat was supposed to reduce their HP to 0, killing them, and replacing them with shades. Due to the "cowardly" attribute they had, they moved, so they were put next to the new shades. However, since they had the "revives" ability, they didn't die properly. Since their HP is at 0, they can't be damaged, so they can't be killed.

[Expected Behavior]That which is dead should eternal lie, and with no strange aeons should cultists not die.

Getting taurog's items for the 1st time I think I left 1 item down in basement, and I couldn't get it back after altar appeared at the top. (unless there were stairs in another tab that I didn't see, 4got to check.)

Played for a couple of hours tonight, and this is an excellent start (and an amazing advance on the original!). I love the stats on completion, the flavor text and descriptions (funny and clever without being lame or silly), and the puzzles are an excellent addition!

Some of the things below have been mentioned, and I posted some other specific text bugs stuff in that thread:

-picture of a ladder with "stairs" as the label...um, no.

-inventory icon on the stairs tab? Should that tab have it's own icon?

-dungeon borders with no actual walls seems weird and iffy, you also can't tell that there's not another square for healing until you move to the edge and nothing pops in...

-seems sort of silly to have the same hint sign twice in one dungeon?

-the positioning puzzle took me WAY too long to figure out, and I'm not sure why...it took me over 10 tries, and I got all the other puzzles in the first set in 1 or 2 tries. The difficulty on that one seems out of place with the rest.

-it was confusing to have the same marker flags, on the same dungeons, for two different quest-sets (city expansions A and B). At first I couldn't figure out why the flag didn't go away when I defeated the first boss. Then I toggled B and noticed it had gone away. Maybe only make B available once A is finished?

-should toggle settings on quests be remembered between dungeon challenges? They aren't...

-just finished city expansion A, and city expansion B seems to have disappeared? It's not listed in the tavern anymore. Is this because it was toggled off when I completed A?

I agree with the previous poster re: the city map being kind of clunky and bleh--good to know that it's temp/placeholder. Keep up the good work!

Making games is like making hotdogs - its messy, scary, and not at all like enjoying the end product. -Sigma-X

In the dungeon where you kill the goat, doing so seem to cause some enemies to becomes invisible (no sprite) and can't be killed. Also in that dungeon I got some kind of dialog that filled up more than the screen with exception info.