Thanks largely to URAIDER by LarasDream, I announce a recreation of TR1’s The Lost Valley level. I’d have no interest in doing this if it weren’t for the URAIDER framework, which has inspired me to start this project. This is a recreation of the original The Lost Valley level from the original 1996 Tomb Raider game. Thanks to resources by Ash on his website, https://www.tomb-of-ash.com/, my project will heavily be inspired by Core Design’s cancelled Tomb Raider: Anniversary Edition. The project will closely match the atmosphere, objects, and lighting as seen in the leaked images, concept arts, and videos. The gameplay will largely play the same as the original level with exceptions.

So here is a little laydown of what the project will consist of:

-New high-res textures most of which will be texture sets from TRAE. Some texture sets are too small or aren’t complete sets, so I will be using other sources. Level will be UV-mapped in Lightwave on the new geometry.

-I am reassembling the level room by room in Lightwave 3D thanks to the utility Room Viewer by Turbo Pascal. This can be a rather tedious process. If anyone knows of a method that can rip the whole level in its entirety than that would be a huge help! Formats such as DXF, obj, etc are all acceptable. For now, I'm having to export/import each room, then having to rotate and inverse each room in Lightwave. Then it's just a matter of connecting/positioning. Once I have the base of the original level built, I will then use that as a template to further add more detailed geometry and details.

-I will be using the original TR1 Lost Valley objects as placeholders before rebuilding the original models in Lightwave 3D and Zbrush for further details.

-Lighting, collision, item placement, scripting, effects, etc will all be done in Unity 3D. The project will be built using the URAIDER framework by LarasDream.

-SFX will be ripped from TR3 and AOD. In terms of music, it is my hope to include placeholder music files that would allow players to replace with Nathan McCree’s Tomb Raider Suite mp3s, particularly The T-REX, etc. However, due to the legality of it all I am not certain on this. In order to swap out the files, players would indeed need to own The Tomb Raider Suite. I will be seeking permission from McCree before implementing this idea.

-The level will feature a re-skinned AOD Lara model that attains all the color schemes and features of the TRAE Lara incarnation.

Thanks to URAIDER, most of the needed animations for Lara will be in place. For other animations such as the dinosaurs, its a matter of finding means to rip from TR3. The dog animations from AOD can easily be swapped in for the wolves.

This project is still in very early development. Please feel free to post comments, suggestions, input, etc. Here is the progress so far:

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I will look into this! But I assume it's for TRNGLE / TR4 levels only.

There are a couple of programs actually that can rip an entire level into MQO format, TR Map Extractor and Meta2TR come to mind. Once the level is extracted, you can open it in metasequoia, merge all the rooms into one object, then save it in .obj format.