Jeux

What Civ VI Could Learn From Civilization: Call To Power. Why Shovel Knight is great and Mighty No. 9 is terrible. Many "classic" games are terrible, at least when looked at through the lens of modern gaming.

Kill Box is a troubling game about drone warfare. Playing as a child, I roam the outskirts of my village, skipping near my relatives working in the fields, past cows in their pastures, beneath the shade of an ancient wall.

Life is a blaze of color and possibilities. But in less than one minute, I'll be dead.
How Life is Strange just might save lives — in-game and in real life. Life is Strange at first seems like a typical choice-based, episodic adventure game — albeit with the twists of teen protagonists and a special supernatural ability.

In the beginning, the decisions players make create minor tweaks in the storyline, the effects of which can be mitigated by traveling back in time. But, as its co-directors Michel Koch and Raoul Barbet explained during their packed Game Developers Conference 2016 talk, these choices become more and more impactful — and difficult to make — over the course of every episode. That's because the development team didn't shy away from forcing the player through difficult situations, ones which tackled challenging subjects and incurred heavy consequences.
Anyone else could have saved her: Life is Strange gave my personal tragedy a score. This article contains frank descriptions of suicide, as well as spoilers for Life is Strange.

C’est l’histoire de deux prisonniers…
When Cards Go Bad. In the first month of MagicTheGathering.com, I received numerous emails from many of you readers.

Most of them said quite nice things while a few others were filled with, well, let’s just call it constructive criticism. I wanted to start this week’s column by stressing how much I appreciate all your mail, even the ones that call me names. One of the most important aspects of MagicTheGathering.com was to give all of you a chance to speak with the people who make Magic.
Dolorès H.M.S. Dolores. Touring the living remains of an 11-year-old MMO.

My name is Phil Kollar, and I had a weird weekend.

Let's start our story just over 11 years ago, on Nov. 9, 2004. That was the date that Sony Online Entertainment released EverQuest 2. I had spent a couple years in high school noodling around in the original EverQuest, a period that, despite my inability to make much progress in the game, helped me fall in love with the genre of massively multiplayer online role-playing games.
Non, les jeux vidéo ne forment pas des djihadistes, mais...
Le Monde.fr | • Mis à jour le | Par William Audureau Avertissement : cet article contient de nombreux spoilers.

In 2008, developer Jonathan Blow released Braid, a 2D platformer with puzzling gameplay and a gorgeous, hand-drawn visual style. It blew up on Xbox Live Arcade and became one of the main titles people pointed at as part of the "indie game" revolution.
My joyless time with the digital sherpas of Destiny. "Go stand behind that rock.
How to be a selfish bastard, and other lessons learned from a night of Super Mario Maker. Who hasn't dreamed about making their own levels in a Mario game? Super Mario Maker is a bit of an answered prayer for every kid who grew up with graphing paper and a dream, and I've been able to spend a few days, and one intense night, with the game. Here's what I've learned.

It's OK to be a selfish bastard This is kind of counterintuitive, but Nintendo has spent so much of the PR cycle for Mario Maker talking about the ability to make your own levels that people may not realize that aspect of the game can be ignored completely.
The Last Guardian's incredible eight-year journey to the PlayStation 4.

The return of The Last Guardian served as a crowd-pleasing kickoff to Sony's E3 2015 press briefing Monday night. It was a memorable moment for all involved, especially the man who followed up the reveal on stage.
Jeux vidéo. Eve Online, le plus démocratique des mondes virtuels. Every last bottle cap: How my OCD turned collectibles from distraction to obsession. An estimated 3.3 million people in the United States have obsessive-compulsive disorder, approximately 2.3 percent of the population. Over 100 million people in the U.S. are gamers, a number that only grows each year as new platforms and increasingly accessible technology emerge.

I sit in the overlap between those two worlds. I am a female gamer living with OCD. I grew up unaware that my behavior was different from other people's, which can be common in people with OCD. I developed neurological issues early on in childhood, but lacked an environment with proper parental supervision, so the behavioral "quirks" typifying my condition largely went unnoticed.

The curiously ordinary desire of Tim Schafer. Anyone else could have saved her: Life is Strange gave my personal tragedy a score. Video games don't want to be movies, they want to be steak. What it's like to play Pokémon Blue 20 years late (and kind of lose your mind)
I missed the Pokémon tidal wave. In the early '90s, my Game Boy and I were inseparable. Days could disappear while I played pea green Tetris and Super Mario Land and Teenage Mutant Ninja Turtles: Fall of the Foot Clan.

Disney shows how it plans to end the 'uncanny valley'
A few reasons why I'm thankful for video games. Grand Theft Auto is dangerous again. First-person games have become boring.
Bizarre gaming peripheral seeks $250K from Kickstarter to bleed you out in real life. Someone is seeking $250,000 in funding on Kickstarter for the purpose of developing a video gaming peripheral that will suck the blood from you.
Mass Effect studio helps couple get engaged. BioWare Montreal's studio recently helped a couple of Mass Effect fans get engaged.
StoryShift is a new storytelling medium. Why hasn’t it caught on?
1980 D&D ad asserts that RPGs are woman-friendly. Why Alien Isolation deserves to be as influential as the movies.