Jan 10th Patch Notes: F2P, Easier Levelling

– Island of Dawn quests have been streamlined and early play has been improved. Some quests have been removed. Named monsters have received a slight boost in difficulty, and will spawn more frequently.

– BAMs in the open world zones have been adjusted so that they can be soloed by all classes. HP and difficulty has been greatly reduced. Enraged BAMs will drop HP and MP motes when attacked by players. Some attack ranges were reduced. Many quests requiring the player to kill BAMs have been improved, and will require fewer BAM kills to complete. To compensate, the exp rewarded for killing open-world BAMs has been reduced.

Balance Adjustments

The damage of the BASIC ATTACK of Berserkers, Archers, Warriors, Slayers, and Sorcerers has been increased by 70%.

Warrior
Combative Strike now consumes only 5% HP at low levels. As its skill level is upgraded, it will consume 10%.
Rising Fury now has a chance to complete its animation in 2 strokes, rather than the usual 3.
Smoke Aggressor’s aggro generation has been increased.

Archer
Arrow Volley no longer splits damage among multiple targets. To compensate, its single-target damage has been reduced. Overall, the skill will now deal 350% more damage when used on maximum targets.

Sorcerer
Hailstorm is now learned at level 48, and can be upgraded in level 3 times by level 60.

Open-world Normal Monster AI has been improved.
– Monsters will not move from side to side quite as much.

Item Drop Changes
– Items will have a chance to be pre-Masterworked upon dropping.
– Some instanced dungeons will drop pre-enchanted items.
– Dungeons of level 40 and lower will drop +3 to +6 items.
– Dungeons of level 40 to 59 will have a somewhat lower chance of dropping +3 to +6 items.
– Level 60 dungeons will have a very low chance to drop +3 to +6 items.

A “teleport to dungeon” button has been added to the cross-server party matching system.

One character can now aggro more normal monsters simultaneously. Previously, a maximum of six monsters could be aggro’d before monsters would begin resetting themselves.

Improved some open-world zones; fewer monsters have their spawn points set along main pathways and roads.
Improved Zones: Fey Forest, Oblivion Woods, Colossal Ruins, Susuruus Woods
– Overal increase in monster populations; aggro range reduced to compensate.
– More Named Monsters added. They will grant four to six times higher experience points than normal monsters, and have a chance to drop special items. They also drop special Motes, which increase experience gained by 3% for 1 minute, or increase HP by 70%.

Increased Trade Broker Fees
– Listing fee has been increased from 2% to 5%.
– Players can now list only up to 10 items (reduced from 50). Applies only to new users.
– The Negotiate function has been removed.
– The option to buy and sell with T-Cat as an alternate currency has been added.

T-Cat properties have been changed.
– T-Cat coins no longer consume inventory space. They are now integrated as currency, the same way in which Gold, Silver, and Copper are integrated. All existing T-Cat coins have been multiplied by 20. All items in T-Cat stores now cost 20x the amount they previously had.

Yeah, it’s really silly. A lot of people rave about how their first BAM fight got them hooked on Tera; how the challenge and excitement was something other games weren’t offering. Well, that challenge is gone now… guess BHS is expecting the free-to-play crowd to be too stupid to kill a BAM.

I see… Would you please write a post about how F2P affected economy and prices of items that were removed from stores/drops and put into cash shop? For example, if MW alkahest was available from Specialty Store for 30g, how much you need to pay now to buy it from other players? This could somehow help predict what’s gonna happen in NA/EU if we get same changes.

About

Welcome to Synergy's kTera blog! Here you will find all the latest news, leaks, and patch notes from Tera's Korean servers.

As an active player on kTera, I also post little snippets and screenshots from my daily in-game life. I test out the newest content long before it hits North American servers - giving you an inside, personal peek at what's on the horizon.

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