3ds Max + Unreal Engine 4: Easy Real Time for Arch Viz

Use Unreal Engine 4 (free) to turn your 3d projects into a real time / virtual reality project in just a couple hours.

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This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

The intent of the class is to show how to leverage the capabilities of Unreal Engine 4, a real time gaming engine which is FREE, to turn your static 3d projects into something much more powerful -- a virtual reality environment.

You will also learn how to animate your projects using the game engine. This real time animation can potentially save you days and days of render time, as these animations render in just seconds!

If you are looking to add the next big thing to your workflow, or if you are interested in applying your 3d modeling skills to video games, please join the course.

See you in class.

NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.

What are the requirements?

basic 3d modeling and materials

basic knowledge of some 3d platform, preferably 3ds Max (although any should work)

What am I going to get from this course?

import your projects / models into Unreal Engine

use templates to easily start navigating your build environment in real time

Curriculum

This "lecture" is really just an introduction to me, the instructor. I will show you some of my professional work, explain to you my experience, and hopefully prove to you that I am not some chump trying to take your money on Udemy :) I am a practicing professional, and I try to be very open about my job and my skills, and I really enjoy teaching other people how to gain those skills (and hopefully a job) as well.

This video is not course specific, but it shows you how to get the most out of this course by participating in the community, asking the instructor questions, sharing ideas with other students, offering feedback, etc. It also demonstrates how to download supplemental files.

If you know how to model in 3ds Max for real time, it can go a long way. This lecture will be a brief description of the things that you need to consider when getting something ready for export for real time in Unreal Engine 4 (UE4).

Making sure that your normals are facing the right direction is essential for real time. Anything facing the wrong way will not show up properly. We need to make sure this is right inside of 3ds Max before we export. I will show you how to check it, and how to fix any mistakes.

Unreal Engine 4 (UE4) uses two UVW channels to properly render your geometry. One is for your textures, and one is for your lightmap. This lecture will teach you how to handle this properly. HINT: It needs to be done in 3ds Max before exporting.

This lecture is added to the course in response to student questions. If you have problems with your geometry and need to go back and fix it in 3ds Max, this video shows how to re-import it in place and update in UE4.

Your first step into real time. This lecture will show you how to start looking around inside your model. This is the fun part. It is time to start being blown away by Unreal Engine and its real time capabilities.

Creating a true mirror-like material in UE4 is not nearly as simple as it should be. Even in this video, the solution seems like a bit of a cheap workaround. Regardless, here it is, in answer to a student question. More videos on this subject will be added as the program, and techniques evolve.

In this section we will finally start to learning to light our real time project in Unreal Engine 4. This is the final element that we need to start approaching photorealism for our real time arch viz project.

In order for all of our lighting to look clean, we will up our lightmass settings a little in UE4. This takes longer to build, but will give us much more quality for our real time project. If you don't understand what they all mean, that is okay, just copy the teacher. It is okay, I won't consider it cheating.

We continue to tweak our real time architectural walkthrough by adding new details, refining materials, fixing all of our collisions, etc. At this point you should be able to start going off on your own and creating what you want.

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Instructor Biography

Adam has been working as a professional (and award winning) 3d artist for over 10 years, but his expertise does not stop there. He has also authored / illustrated a children's book, and created graphics for numerous mobile games. He has expert knowledge in the following programs:

3ds Max

Mudbox

Photoshop

V-Ray

After Effects

Various other software programs and plugins

Most importantly, he has dedicated himself to lifelong learning, and he loves to teach others as well.

From the artist:

"I mostly work in the Architectural Visualization industry. This a career which I almost entirely taught myself, and have perfected over several years. In order to save you the trouble of learning the hard way, like I did, I wan't to offer my expertise to you."

Join one of Adam's courses today to benefit from his years of experience creating high-end, professional graphics.

*Follow the social links to connect with Adam on the internet. Keep up to date with the latest course discounts, and free resources available from Adam.