I imagine with some tweaking this deck could be reasonably strong; can't test it until the Xbox release unfortunately.It's a combination of 3 subthemes that have moderate amount card overlap: Ramp/Graveyard/Life Gain

The 12 gates slow the deck but make the Gatekeepers/Planar Cleansings far more reliable, the Satyr Wayfinders and Cultivates will at least help provide some flexible as to when you play the gates.

Though not dependent on it, the deck contains a very resilient combo that substantially increases its likelihood of winning late game:Rescue from the Underworld + Vizkopa Guildmage + Saruli Gatekeeper/Pelakka WurmIts feasibility is fairly high with the rune-scarred demons and wayfinders and there are relatively few ways of preventing it from "going off"

This is my third iteration of this deck. Combines aspects of the B/W lifegain decks with the B/G Rescue from the Underworld decks. Main difference from the G/B decks is the addition of Saruli Gatekeepers and Vizkopa Guildmage at the cost of Spider Spawning, adding a couple of new synergies:

Additional Synergies:Vizkopa Guildmage+ Nemesis of MortalsAlso works well with the Arbor Colossus, Pelakka Wurms and Rune Scarred Demon.

Seance acts primarily as a card advantage engine and a defence option, though late game offers a potential win condition

Additional Combo:Rescue from the Underworld + Vizkopa Guildmage + Pelakka Wurm or Saruli GatekeeperRescue from the underworld targeting Vizkopa Guildmage and Pelakka Wurm/Saruli Gatekeeper facilitates multiple activations of Vizkopa Guildmage when they return during your upkeep. 2-3 activations were common, resulting in 14-21 lifeloss. I found this combo effective against most decks: removal can't be used to respond to rescue from the underworld because sacrificing is part of the cost.

Seance + Vizkopa Guildmage activating its abilities on a big creature in playSeance + Pelakka Wurm or Saruli Gatekeeper with Vizkopa in play

The Saruli Gatekeepers are useful in every stage of the game. They help keeping you alive early on, they trigger your Angelic Accord and they boost your life through the roof, once Seance is in play. Once you get your enchantments down, it's still game over, but you have a much better chance to stall long enough for that to happen.

Imo you don't need Griselbrand in this deck. He often sits in your hand if you draw him, has no EtB and isn't needed as a finisher anyway, because you'll just swarm the board lategame.

Rescue from the Underworld is a good card for this deck, but the reanimation and angel production is already strong without it. I think you're better off with the Gatekeepers. They can really buy some time while Rescue even takes away a blocker for a turn.

The big selling point is that Doubling Season enhances 3x Angelic Accord and turns Seance into a very, very powerful reanimator (copy tokens are not exiled at the end of the turn)

I'm liking this deck but I don't get Planar Cleansing. More often than not I'm stuck with this card in my hand because I don;t want to lose all the enchantments I have on battlefield. Can Someone explain the reasoning for this card in deck?

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I'd ask my future self, but he's such a ****. He thinks he knows so much more than me.....

Ok, I've been trying to make a deck to work off of Tormented Hero/Agent of the Fates and this is what I came up with: basically an Aura Deck with a bunch of targeting spells. I'm not sure if I'm in the right colors, or if this just isn't viable with only 2 Agents...but I've been going about 1:1 and I know this can be better. Any/all suggestions welcome, including other colors.

I think the black heroic guys would be best in a more aggressive deck, probably WB. I was thinking of brewing something similar myself, using Ajani's Pridemate, Swift Justice, and Death Cultist with Auras and Gods Willing. My idea is basically just to build an aggro deck where the pump spells and combat tricks have extra value.

No matter what you do, you're going to need more than 16 creatures. I also really dislike Triumph of Ferocity in every deck, I think it's a terrible card. I'll post a list if I get around to trying this today.

Yeah, I saw some people running triumph in the R/G decks I think and wanted to try it out. It hasn't been good. Prowess, however, has been awesome with the Heroic guys.

16 creatures hasn't been terrible with the protection from God's willing, and they are usually big enough to survive most red spells, but maybe I take out the 2 Triumphs and a Titanic growth and throw in some more creatures.

Pretend for a second I wanted to stay in these colors, which I'm not convinced I do, what would you suggest I add? Maybe some Huntbeast?

I'm also unsure about Caracal, but he's pretty good with an early Nimbus Wings or Ordeal

I run Caracal in my WR Aura build and he's good there because you can beef him up; you have the Titanic Growths and some Auras, so I would imagine he has value here. Playing the deck is the ultimate test, though.

How do you feel about Dead Weight after playing with the deck? I don't think the card is all that hot, but you are running Aura Gnarlid so it may play better than I imagine.

Huntbeast would be great here, and then you could think about Advocate of the Beast, but if you do that I think the deck is straying too far from what you want it to be.

Dead weight has ended up being a black shock often enough that it's probably worth getting rid of. It rarely stays on the board long enough to affect Gnarlid.

Undying evil is something I had originally considered, but causes auras to fall off and is pretty bad with Ordeal and Hero of Iroas. It may be worth testing out though. Swift Justice is something that I would like to try out also. I think Cutthroat Maneuver could work too as a more expensive option. Maybe a little too expensive though.

Wandering Wolf is something I had not considered, but seems like he could fit in well as an aggressive creature.

Going to have some things to try when I get home from work...I am interested to see what you come up with as well.

I have been winning frequently with this deck (not keeping track but probably 3/4 games) so I thought I'd post it for others to have fun with and to glean some advice from the community. More times than not, Vizkopa Guildmage is the wincon, often during the opponent's upkeep due to Seance. Against a lot of decks, Planar Cleansing is damn near a necessity though (aggressive mulligans or smart rescues help).

I'm liking this deck but I don't get Planar Cleansing. More often than not I'm stuck with this card in my hand because I don;t want to lose all the enchantments I have on battlefield. Can Someone explain the reasoning for this card in deck?

Yes indeed, you either draw it early and wipe before you play enchantments or it's going to sit in your hand. Try the following changes:

The emphasis on lifegain makes it easier to stall and come back from dangerously low life totals once the engine is up. It also makes Sanguine Bond extremely powerful in this deck. Shadowborn Demon is better than Griselbrand imo, because it's so easy to trigger the EtB-Effect.

The Saruli Gatekeepers are useful in every stage of the game. They help keeping you alive early on, they trigger your Angelic Accord and they boost your life through the roof, once Seance is in play. Once you get your enchantments down, it's still game over, but you have a much better chance to stall long enough for that to happen.

Imo you don't need Griselbrand in this deck. He often sits in your hand if you draw him, has no EtB and isn't needed as a finisher anyway, because you'll just swarm the board lategame.

Rescue from the Underworld is a good card for this deck, but the reanimation and angel production is already strong without it. I think you're better off with the Gatekeepers. They can really buy some time while Rescue even takes away a blocker for a turn.

Wow this is one of the nicest decks i've seen so long for dotp 2015! Really great. I play it without planear cleansing (if the combo once works, it just doesn't need it - and i don't wanna destroy my enchantments!) and without Griselbrand (the deck needs ETB), also -1 Rescue, but with 4 Surauli Gatekeepers. This deck is so nasty. When the enemy know what you are doing its to late... real great deck, love it!

Only negativ point: I almost never play the game to the end: if you made the turn-around, most opponents quit

edit;: didn't see the last post. Sanguine Bond should work just awesome too, also shadowborn, I'll give it a try... that deck is just weird

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