INTERFACE & MANUAL
- Removed "pull" in "push/pull", some people expected to be able to pull on their own tile.
- Scoring and Difficulty shown in game.
- "Sunny" weather changed to "Clear".
- Batteries displayed as hours left.
- Player Sleep/Food points also displayed as hours left until Sleepy/Hungry.
- Graveyard shows options modified.
- Switch place command default key Control-S (S rebinded to the new Shout command).
- The game prevents you from wasting food and meds when you don't need them.
- Updated manual.

GRAPHICS & MUSIC
- 3 new musics.
- Access to graphics and music files - no "official" content modding support yet, this will come later.
*** Warning : Looking at the resource files will spoil the game secrets for you ***

27 comments:

One of those new enemies is a little too unfair, you don't even get a chance to do anything and you die instantly even with good protection if you encounter more than one. Maybe a stealth skill would be nice for avoiding such situations.

They are supposed to be a real challenge in late game. I'll see if players can cope with them or not, if the frustration > the fun. Still, as the game is now, there are tactics to minimize the risks. You're on the right track in thinking about "stealth". You already have some tools to do that in the game. ;)

Nah, I am writing a multiplayer tile-based game and I have a lot of sprites for it while almost no code. It uses modular clothing/weapons system too so I have a lot of sprites. I just have to redraw them a bit but that's okay.

Here's some work on the landscape:http://i.piccy.info/i5/88/84/218488/screenshot_004.png

And I have all the critters now:http://www.bay12forums.com/smf/index.php?topic=58580.400

(I hope it's ok to post a link to forums? That's the thread where we discuss this awesome game)

Very fun. I hope there is going to be some way to win. A few things I'd like to see: larger objects drop more planks, planks can be used as makeshift weapons, sleeping bags which act as portable beds, infected corpses turn into zombies 24 hours after death. Great job.

I woke up and I will work on male sprites now. I will make a custom pack in a few hours.

I hope to see others doing the same. I tried not to go too far from the original author's style, just to make it more "detailed", but someone could make a total graphical conversion, and I am sure it would be fun to play with all the different looking creatures and cities.

Matthew, can you mail me more details:- what crashed, the setup or the game?- your OS, and 32bits/64 bits- laptop or desktop- desktop resolution- gfx card modelI don't understand how installing .NET or DirectX could force you to do a system restore.

It was the .NET thing's install, and I don't think there's anything wrong with that as such either; it seemed more like a typical random out-of-nowhere Microsoft glitch. I suspect whatever went wrong happened in the 'must restart to complete the installation' phase of it.

Hey, I really love the game you've created so far. But the follower AI is getting me. I can not get my (Give) option to work and instead I have to waste turns trying to trade with them until they choose my extra food.

It's hilarious how I can bump into my ally and completely waste a turn saying, "No I do not want to trade your own gun for bullets." And then get chomped on by something, my fault really.

Overall if you could please improve survivor AI, I feel like I'm holding their hands through the end of the world.

Heey. Just adding that this is pretty cool. And while this is a bit early to ask are there plans to make the data externalized for modding? That would be cool.

And While I really don't want to make a request... Can we name ourselves/pick a name and choose our sprite in a later version? I know it's a silly pointless nitpick but it's something I'd personally like. And something I think others would too.

No problem and keep up the awesome work! I find this game more entertaining than most freeware games I have ever played.

Small recommendations would be maybe different weapons like mines, grenades and rocket launchers. Also basic traps like bell/can on a rope if anyone moves over the bell/can on a rope it creates a noise that could wake you and your allies up. Or in later game (I only got into two weeks so far) there could be violent soldiers with the purpose of "cleansing anything in the city" They could have equipment that is very effective against zombies like anti-zombie spray :P.