The Genius Guide to Horrific Haunts

Haunts, first introduced in the GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It’s one thing to tell players the walls of an old crypt are bleeding, and quite another when the blood is accompanied by a horrific shriek and you inform the players they each need to make a save against fear. However, like any new rules system, haunts could only receive so much support when first introduced.

The Genius Guide to Horrific Haunts is designed to expand the options available to a GM who wishes to employ haunts, offering a bit of advice on the effective use of haunts, provide a few new options that can be applied to any haunt, and give a few new ready-to-go haunts for a GM to add immediately to a campaign.

This guide is 7 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 5 1/3 of pages content, so let's check this out! This pdf kicks off with a variety of different pieces of advice to properly handle haunts without overt [...]

The Genius Guide to Horrific Haunts, man....the title says it all, doesn't it? Haunts are one of those oddities for me in the realm of gaming, as they can be so many things depending upon how they are handled. The rules with which they were presented [...]

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