Hi guys, whats your opinion on 5.2 Boomkins, there is really no nerf to them at all, with new gear will be haste cap suitable ? because in 5.1 i find crit / mastery more suitable for arenas, coz of RNG crits during CDs

here we go guys, lsd with beam vortex and 300k surge crits! ALL GET READY NEW KFC STYLE

Starsurge is pretty ridiculous, but it isn't ever going to hit 300k on players. I would rather have some of that damage put back into dots, and allow shaman to use totems while silenced (But not locked out on nature).

Hi guys, whats your opinion on 5.2 Boomkins, there is really no nerf to them at all, with new gear will be haste cap suitable ? because in 5.1 i find crit / mastery more suitable for arenas, coz of RNG crits during CDs

what do you think ?

run Shadow priest moonkin rshaman/hpala, symbiosis mass dispel (lolol) sick dotdamage and insane burst and the cc the paladin brings is not even legit also innervate for him = he never ooms if hes gd seeing you can peel so much and just hot eachother so he can drink if needed

think Crit will be gd in that comp, 5% haste buff + mastery and stamina and intellct, you got all buffs right there so stack crit n win?

However, this has some implications on the Unerring Vision of Lei Shen trinket. We’re tentatively fine with the idea of you seeing that proc go off, and reapplying DoTs which crit for their whole duration, in most cases. There’s a couple cases where those periodic crits cause other effects, which end up being very powerful. For example, a Balance Druid can now apply Moonfire and Sunfire, and pretty much chain instant Starsurges for 15 sec, many of which are extending that Moonfire and Sunfire, probably out to 20-25 sec. That’s extremely strong, but we’re going to try leaving it alone for now.

Sure I would be glad to elaborate why I feel balance will be the best 3s arena spec for druid next season.

This season, I think we can agree that comparing feral to balance, feral was better for "small scale" pvp and balance shines with large scale pvp and more targets. Balance was the stronger spec for RBGs and 5s, feral was king for 2s and 3s. You could make the point that balance druid might be one of the worst 2s specs in the game.

Now let's look at 5.2:

Resto - several fairly nice buffs (mainly 10% extra healing, 9% reduced mana on rejuv, and 2 extra sec on cyclone from glove enchant). The nerfs include typhoon CD increase and displacer beast rework (huge). Although overall rdruids will be stronger in 5.2 than 5.1, its not nearly enough to catch pallys and rshammys, not to mention priests and monks are getting HUGE things. Rdruid will still be viable due to the unique nature of cyclone, but I would argue being a bottom-tier healer is not a great spot to be in.

Feral vs Balance - 30 sec CD on feral clone will be HUGE. Toning down Nature's Vigil will hurt feral more than balance since balance has better sustained damage outside of CDs. Feral and balance were pretty close in 5.1 and if you factor in the hybrid off healing buff alone with the straight damage buffs to starfire/moonfire/starsurge I can't really see how feral could perform better.

In terms of fantastic symbiosis benefits of balance + teammates. Rshammy healer = purge and Disc priest gets cyclone. Although cyclone is 20k mana for disc its game breaking working in a cyclone to setup a fear chain.