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"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.

these are 2 stations the player can use to top up their ammo and health.

i also animated a few things with the player's basic tasks. ( picking up items, sitting, climbing ladders, using objects, etc. )

since i'm working on the game, i really haven't had anytime to post anything, or use D.A. for a long time. just working on the game a lot.

(the next game update journal should be posted in a week or 2, after i finish adding other things )

The demo is playable however, if anyone want's to try it, there is normally a link on my home D.A. page that links to the website, but if you can't find it, just comment on this pic. or comment in the comments on my D.A. home page. or note me. it's not that hard to find.

newest updates are always at the bottom.

Updates and Fixes i have done to the game, since the last update post:

FINISHED working on the last 2 levels for the first mission of the game.

ADDED a Mission Results System (1) - fast new way to track progress of the current mission the player finished. ( the mission system tracks: ( Kills, Deaths, Hidden Areas and boss kills )

ADDED a few more items and objects to the game, and also gave them outlines to show their functionally.

UPDATEDmission system, so now it functions off of int ( numbers ) instead of Booleans ( true / false )

UPDATEDCharacter Editor mode- the player's character will now have better looking hair and items to pick from. also updating the player's facial features so you can have a more custom look.

FIXED some bugs in the character editor ( mainly easier ways to alter the character without using a lot of mid air calls )

ADDED testing chamber(2) for the game's demo ( you can test weapons, and other things here )

ADDED Compass HUD and targeting system(3)( now the player can shoot targets without having to guess where they're aiming. and the compass HUD will let players know which way they are facing. To access the options menu, to enable the HUD, while in game press F1 )

ADDED/UPDATED New player models(4)( by doing this, the characters also look more proportional in related to their body features. also by updating the models i have made it to where the player can mix and match parts of the character to give them much more of a customization freedom, for females (this will be applied to males later ) ( the new player models look a lot better than what i tried to make the first time. ( photos coming soon. ( these new models will also be applied to the rest of the game as soon as i get the chance to do so.)

ADDEDMech Repair - players can now fix their mech with the hand held weilder / blow torch. ( heals the mech's: Health and Shield power )

ADDED a Battle mode demo to the website so now friends and others can test out the weapons and enemies from the game. ( i don't have many things on that demo but i'll update that later.)

ADDEDinteractive vehicles around the game. ( though there only 3 things the player can actually use at the moment there will be more.) players can now drive different things and operate other objects like transfer trucks and turrets.

UPDATEDcharacter selector(5)- ( here players normally choose what they want their base character to look like ( human / sinchurrian Male or Female, Slim or Big, etc. this is something i'm still working on with the male character models, rather than the female models, because there are so many options for the females than the males. ( both have options to make them " Human or sinchurrian, slim or big ) but the females have mix and match options, the guys don't, so that's what i'm going to work on later on in the year)

ADDEDLanguage Filter - Yes... the game does have some language ( not too bad, but it can make some eyebrows raise, so i added a filter which will change the whole dialog from the bad word to a more tasteful speech. ) though i like giving people choices, i also like the game to be rated around T ( but as soon as online mode gets here,.... yeah... i don't care about that as much. )

==--WEBSITE Fixes and Updates--==

ADDED language selection(6) ( google ) - other people can translate the site into their preferred language ( though i have to adjust the site to handle the changes

UPDATEDvideos page ( the way i display videos on the site is a little more well-kept

Things to: Do, Fix, Improve and add to the game:

going to fix all of the weapons so they're in synch and lined up with the new targeting system.

need to add other items and features to the character editor later on ( misc. addons and such )

add save game ( XML )

replace and update all character in the game with the new character models.

need to see if some friends could help with some voice acting for some of the characters later on.

(5) Character Selector- if you click the female option, you get 6 additional boxes at the bottom. ( males don't have the extra custom features yet. i will work on that later) (6) language Selection -players can now pick the language they know, and apply it to the site.(4) New Character model update ( Male and Female ) - the older version of the female model is right above this. on the language selection photo.

(3)Compass HUD and targeting system - this is the targeting system, but no HUD, wasn't enabled at the time.

(2)Testing Chamber 1- this is where i test weapons and other monsters for my computer game.

(1)Mission Reward System - when the player finishes a mission the correct items and stats are shown.