Heh, really starting to get good at 1v1. Taken out a guy that was a diamond player in 4v4 and another guy that was silver in 2v2. All those beatdowns that mussels and deathmore have been putting on me are making me better.

I am starting to think that "Random" in 1vs1 actually means Zerg. I played random at least 5 times and 5 times in a row, I got Zerg. Also, there is no greater feeling than having a protoss army that is way larger than yours assembling for attack and you wiping them out with 4 measly Dark Templar, then destroy his probes, then watch as he scrambles to get cannons up. Big props to deathmore for doing the EXACT same thing to me.

Random is very hard. I can only 4gate with toss and mass roach with zerg, both solutions are not ideal all the time. Learning how to play Terran properly takes more effort than I expected. That said, Terran is the most flexible race, so that is to be expected.

Random is very hard. I can only 4gate with toss and mass roach with zerg, both solutions are not ideal all the time. Learning how to play Terran properly takes more effort than I expected. That said, Terran is the most flexible race, so that is to be expected.

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i find the trick is to practice each type of strat, until you're capable of using each one on the fly as needed.

in some of the games with the TPU'ers, i'll change from 4gate to VR suddenly to throw them off, or VR to immortals and stalkers to screw with their counter to my voids.

i find the trick is to practice each type of strat, until you're capable of using each one on the fly as needed.

in some of the games with the TPU'ers, i'll change from 4gate to VR suddenly to throw them off, or VR to immortals and stalkers to screw with their counter to my voids.

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There are so many combinations in Terran's build order that its not even funny anymore to learn every single one of them. I techswitch very often, MMM does not really cut it in late mid game. However, a good player will almost scout/know when you techswitch, its sometimes pointless to do it due to the penalty you incur. Its still a viable strategy to pull off though, just against unsuspecting opponents. Also, I don't really like Protoss's style of gameplay, to me its rather dry.

There are so many combinations in Terran's build order that its not even funny anymore to learn every single one of them. I techswitch very often, MMM does not really cut it in late mid game. However, a good player will almost scout/know when you techswitch, its sometimes pointless to do it due to the penalty you incur. Its still a viable strategy to pull off though, just against unsuspecting opponents. Also, I don't really like Protoss's style of gameplay, to me its rather dry.

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protoss is for the micro masters, its rock paper scissors to the max.

terran get more 'generic' units - marines work against almost everything (ranged, anti air, easy to blob) for example, while the protoss get a close ranged unit that tears through things like tanks, but is easy to micro away from.

add in something like force fields from those little drone thingies to herd the enemy however, and you get to kick some ass.

i think a good summary would be that the terran units tend to multi task well, while protoss units excel at one thing, and suck at everything not that thing. their only real multi taskers are void rays, carriers and stalkers.

i think a good summary would be that the terran units tend to multi task well, while protoss units excel at one thing, and suck at everything not that thing. their only real multi taskers are void rays, carriers and stalkers.

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Funny, I have a Protoss friend who sometimes beats me with little to no micro, even if I micro hard. His playstyle is very macro intensive, to the point zergish. I find Terran needing much more micro than toss, because of the lower health Terran units have.

Terran units do multitask well, but they are more of jack of all trades and master of none kind. Toss has very specific units, which is why I don't really like their playstyle: They completely rely on a certain unit to counter a threat. IMO the only real Toss multitasker is Stalker, Carriers are too high in the techtree to do much most of the time, Voidrays gets countered by almost everything which shoots air. Strong, yes, but at the same time extremely fragile.

i love the feeling of finding that one weakness in my enemies psychology, macro, micro, or strategy and exploiting it.

people i play against regularly (the TPU'ers) would have noticed - i never do the same thing twice in a row (unless i'm sure they arent expecting me to do it ), and i always work towards the perfect counter for what they've got. I fight an economy war of getting the most out of my units and them getting the least out of theirs.

once i get to know them, i dont even need to counter their race - i counter THEM. Dan (i think his name was), one of deathmores friends is a great example. he's a fan of regular move and not attack move, so once i trace the path of his units either reinforcing or retreating, i'll sit some units along that path and pick him off piece meal.