Legend of Zelda: An RPG to the Past

Mothula

Mothula are a moth-like insect that grows to staggering size, with the same affinity for light as its smaller cousins. Mothula are found primarily in Dungeons, though are by no means a prey species. Their larva, the Morth, cling to any nearby predator and will often suffocate them. In the wingless form, they are quick and possess the ability to climb walls. Once they have finished their short metamorphosis period, they are capable of flight.

Sleep Spores (Ex)
As a standard action, a Mothula can shake a cloud of yellowish scales from its wings in a 30-foot area centering from itself. Affected creatures must make a successful DC 19 Will save or fall asleep for 10 minutes. There is no HD limit for this sleep effect. The save DC is Constitution-based.

Darting Charge (Ex)
A Mothula is adept at swooping in to attack prey with a powerful bite and then, just as quickly, swooping back up out of reach. As a result, a Mothula gains Flyby Attack as a bonus feat. In addition, if a Mothula charges while flying, it receives a +4 bonus on CMB checks made to grapple foes.

Attach (Ex)
When a Morth hits with a bite attack, it latches onto its target and automatically grapples. The giant leech loses its Dexterity bonus to AC and has an AC of 10, but holds on with great tenacity and automatically inflicts bite damage each round. A Morth has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached Morth can be struck with a weapon or grappled itself-if its prey manages to win a grapple check or Escape Artist check against it, the Morth is removed.

Blood Drain (Ex)
A Morth drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage.