Idea loosely based on the Warriors series by Erin Hunter, the Named series by Claire Bell, and the Firebringer Trilogy by Meredith Ann Pierce; twisted, warped, and mutated by infernalnightstepper (that's ME! :D)

[you might wanna scroll all the way down, even if you don't read allegiances; VERY important stuffs down thar] oh, and I think I should add that this page will probably be updated/edited a lot, so don't be surprised when I notify you people of any changes here

W I N D - F E E T

The Clan of the Wind is renown for their swiftness and their level-headed warriors. They have feathers and delicately built bodies

Smokegazers – warriors that can read the mist patterns and predict how they will travel

Smogrunners – fledglings that can navigate flawlessly through fog

Hazestalkers – fledglings that rely on using the fog to confuse and catch their quarry

Flame Hearts

Coalchewers – warriors that consume live coals to better their firebreathing abilities

Blazewalkers – warriors that can run through, on, or in fire

Flaretamers – warriors that can control fire, to a certain extent

Sparkcatchers – fledglings that are trained to catch live coals and other such airborne objects

Firecreepers – fledglings that can navigate through live fires and come out unsinged

Loam Claws

Clayshapers – warriors that can control the shape of the earth, to a certain extent

Leafgazers – warriors that can read the flora and earth, the best trackers

Treeleapers – warriors that can climb and jump from trees as quickly as squirrels

Mudsteppers – fledglings that can run over mud or quicksand, or traverse a landslide

Earthstrikers – fledglings that attack from below; experts at trapping and ambushing

History of the Clans

Relatively new, the four clans have lived in their territories for a mere two years. Made up of stray, feral, and tame animals used for whitecoat research, these clans started out as simply an experiment.

The whitecoats wanted to know what would happen, should genetically altered animals be let loose in the wild.

They gave their creations new genes and elemental abilities and even gave a few unnatural mutations, and monitored them closely.

Then, their creations malfunctioned. The whitecoats were unable to stop their beasts from going feral, but they steadily continued their research, trapping a few of their creatures from time to time and taking notes, altering or fixing their design, taking more notes, and setting them loose.

The beasts, known as banes, sometimes called errors, were created from almost anything the whitecoats could get their hands on. They had been warped so much, one could barely tell what animal an individual bane had once been.

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