WIGIBrief overview of yourself
Kim is currently VP Sales - Americas at Aarki, a leading mobile DSP. She leads Aarki’s sales and strategic partnerships in the Americas and reinforces the company’s commitment to providing performance at scale for mobile app customers. In the past, Kim has held leadership roles at prominent mobile marketing companies, including Head of Performance Sales at InMobi and CRO at Taptica. Before recently joining Aarki, Kim was VP Revenue at Appnique.READ MORE

GamasutraThe International Game Developers Association has launched the Speaker Diversity Initiative to help spotlight a broader selection of talent and foster speaker diversity at games industry events.
Writing in a blog post, the IGDA explained there are many members of the game dev community who are qualified speakers in their own right, and who also happen to come from under-represented or marginalized communities — and yet, they're still being overlooked.
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KotakuThroughout her three years at Riot Games, the company behind League of Legends, Lacy made it her mission to hire a woman into a leadership role. Lacy had heard plenty of excuses for why her female job candidates weren’t Riot material. Some were “ladder climbers.” Others had “too much ego.” Most weren’t “gamer enough.” A few were “too punchy,” or didn’t “challenge convention,” a motto you can find in Riot’s company manifesto and recruiting materials.
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VentureBeatA recent in-depth Kotaku report detailed an alleged history of sexism at League of Legends developer Riot Games. The lengthy story included a number of uncomfortable anecdotes about the ways in which women are dismissed, ignored or objectified at the studio.
Now, Riot has responded to the story. In a statement provided to GamesBeat, a spokesperson for the studio did not deny any of the accounts in the report. Instead, it claims it is listening to this feedback in an effort to improve.
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EntrepreneurThere are all kinds of initiatives to get more girls interested in STEM careers from an early age, but despite these efforts, the gender breakdown of engineering graduates is 80 percent men, 20 percent women. Then, once they get the diploma in hand, nearly half of this already disproportionately small group of women don’t stick with the profession. A mere 13 percent of working engineers are women, according to the U.S. Bureau of Labor Statistics.
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Gamesindustry.bizDownloadable subscription game services and on-demand game streaming are not new. The former has been around in one form or another since the early 1980s. The latter is almost a decade old already.
But what is new is the fervor with which the industry has been pursuing both ideas of late. Sony has had both on the PlayStation family of systems for years. Microsoft and Electronic Arts have their own subscriptions and both announced plans for streaming services at E3.
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ScienceDailyA fantastical scenario involving a space-exploring robot crashing on a distant planet is the premise of a video game developed for middle schoolers by researchers to study whether video games can boost kids' empathy, and to understand how learning such skills can change neural connections in the brain.
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