[Player Frame] Combat Table Coverage (PFCTC)

[Player Frame] Combat Table Coverage (PFCTC) adds a new stat to the player frame in the Defense section. The new stat, CTC, shows your current combat table coverage percentage (sum of miss, dodge, parry, and block), and its tooltip will show the remaining chance to be hit by various level mobs.

Change Log
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2.1
- Repositioned CTC stat to the end of the Defense section (was 2 above bottom to account for PvP stats, which are no longer shown there in 6.0)
- Added check to make sure Block over 100% wasn't incorrectly affecting CTC calculation (caps at 100% after level adjustment)
- Updated TOC for WoD/6.0

2.0
- Updated formula and TOC for MoP/5.0.
- Removed "wasted block" feature due to how the formula now works (block is now useful up to 100%* -- anything over 100% is wasted).

Just for the record, the only way to get full CTC in MoP against raid bosses is getting 104.5% block, which is unlikely to happen at any point except possibly during occasional procs. So this addon won't be quite as useful as it has been during Cata, as the caps won't be hit.

Originally posted by Arxae So simply said, you want to get the number that the addon displays to get as close to 100% (or more) as you can?

The percentage you are aiming for really depends on what level content you are doing. If you are raiding, 102.4% is the goal (each defensive stat [miss, dodge, parry, block] is reduced by 0.2% per level a mob is higher than you [3, for skull-level bosses], thus 4 * 3 * 0.2% = 2.4%). If you are only doing heroic 5mans, the highest mob level you will see is 87, and thus 101.6% is your cap. But yes, the higher the percentage, the lower the chance you have of taking full damage from a boss's "hit," and thus higher is better.

Like the GearScore controversy in Wrath, note that higher isn't strictly better, as you should take into account what type of avoidance/mitigation it is that is getting you there. Replacing 2% parry with 2.1% block is a higher CTC percentage, but you will likely take higher damage overall (as parries are full avoidance while blocks are only partial reductions). Plus if you are a warrior you may be sacrificing potential Hold the Line uptime.

If you reach your cap, block will be the first stat to be pushed off the table, so switch to increasing dodge or parry (with the removal of the defense rating stat, chance to be missed is no longer able to be increased, except by race/faction changing to Night Elf).