It is pretty stable, but you could be unlucky. I have had an automated game run for 340 years with no crash.

In particular in ROTS, I have lost lots of games to crashes. In the shadows beta, the repeatable crashes are long gone, but it is of course possible that some nastiness is still hiding for those that manages to find the the correct data corruption in the game.

I've had it both ways. At the start, yesterday, it would crash about every 30 minutes or so with a clr.dll thing. Not sure of the reason for that. Then I'd have an avoidable type of crash when alt-tabbing while saving/reloading.

But in another game, I could play indefinitely without crashing, 4-5+ hours.

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik

As Erik has stated, I'm using .Net 4.5 and haven't had a crash in testing for probably a month, maybe more.

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik

As Erik has stated, I'm using .Net 4.5 and haven't had a crash in testing for probably a month, maybe more.

Then you have not tested a whole lot the last month

It depends on how you run the games, though, heavily or total automation on 4X find more crashes than slow micro management, and they reveal different kinds of issues.

The AAR I started a week ago is at 2167 if I recall correctly, the automated game started earlier today is at 2261. And neither of them have crashed, of course.

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik

As Erik has stated, I'm using .Net 4.5 and haven't had a crash in testing for probably a month, maybe more.

Then you have not tested a whole lot the last month

It depends on how you run the games, though, heavily or total automation on 4X find more crashes than slow micro management, and they reveal different kinds of issues.

The AAR I started a week ago is at 2167 if I recall correctly, the automated game started earlier today is at 2261. And neither of them have crashed, of course.

I know you had a lot of crashes, but mine were way back in the early versions.

Pretty much ran 30-40 hours a week testing with only bug killing the last several weeks.

I honestly haven't had a crash in DW since the last patch was introduced for Vanilla DW before the release of RoTS! That is a couple hundred hours of gaming I'd imagine. Shadows runs a lot smoother than Legends though, especially scrolling (and the speed the expansion planner updates, or am I just imagining that?)

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