First meeting on the 29th of September, 2000.
About ten people discussed strategies for introducing XP to their projects.

Second meeting on the 27th of October. We spoke about similarities and differences between the XP-Community and the Open-Source-Community and had the idea to start an XP open-source project.
A short online introduction to Squeak was given.

14. Sept 2001: 3rd Meeting, informal introduction to XP and discussion on future direction of this group. It was decided to do an ExtremeHour in order to get a better feeling for XP. The group will aim to develop a more hands-on feel for XP.

Next meeting scheduled for the 12th of October, 2001 ....
Until then, here are some useful links ....

On the 12th of October we did the BerlinExtremeHour and our next meeting is schedule for the 16th of November, for more information is the xpug-berlin group.

On the 16th of November a second ExtremeHour was held but this one was not as successful as the first. We ended only being 6 people which wasn't enough and in the first 10 minutes everybody played customer which meant we had more than enough UserStories. After that, we split into 4 developers and 2 customers, with the tracker and coach playing a customer. In the end, this wasn't good and the hour took us 90 minutes. All cards are online: http://wiki.berlios.de/index.php?BerlinerXpugXh19_Nov_2001 (offline)

On the 29th of November members of the XPUG got together to discuss the possibility of doing a distributed XP project. We could decide on a particular project, even though we had enough ideas but in the end, we didn't find a project idea that was general enough for all members to bring their experience to bear on the project. We also decided that we would try to find an external customer, i.e. none of us will play customer, with a real project. We also discussed how we could do the project and decided on a intensive weekend as a kick off, after which pairs would need to organise themselves externally, i.e. only code written in pairs would be checked in. An iteration would end once pairs had completed a specific number of hours pair programming, that is, no deadline would be defined for iteration end, rather once all hours required for an iteration had been completed would the iteration be completed.

It was also decided that the group would split itself into two separate groups: a practical group concentrating on doing an XP project while a second theory group will look into comparing XP with other existing software methodologies.

The next project meeting is planned for the 13th of december and will involve introduce a potential customer to the XP ground rules and discussing in more detail the exact environment for doing the project.