Tormack Dark

Tormack is Blaid Dark's Baby Cousin, he seems to be always be wearing a fox grin, but in combat he is a known sadist with sadistic goals. He became a Keyblade Master by the end of the 4th Great Keyblade War, afterwards however those whom had the Black Blood were prosecuted and he fled into the Realm In-Between, where he met his Cousin and Childhood Friend.

Contents

Biography

As a Keyblade Wielder

After his Cousin became a Keyblade Master, Tormack who was a junior was accepted into being his apprentise which the two traveled around the worlds, by his tenth birthday he was sent off to observe a race of creatures called the Heartless, he learned of their dangerous attributes and taught other how to control them, this later had long lasting side effects however as it angered the remaining Keyblade Wielders after the War whom attempted to hunt him down which the Keyblade Master in question fled into the In-Between Realm where he met up with his Cousin: Blaid Dark.

As a Dark Keyblade Master

After rejoining his Master, Tormack became obsessed with the Darkness, like Blaid and Toru before him. His usual crimson eyes turned pale yellow and his usual fox grin became more sadist, instead of getting tanner as some whom have fallen far into the Darkness, Tormack instead turned deathly pale that his skin now rivaled his hair.

Tormack became more carefree however he also became more sadistic when it came to the working of an Empire, acting as his cousin's bloody right hand and doing odd jobs while Toru trained the apprentices, Tormack himself acted much like Blaid's advisor and keeping check on his Cousin's schedule whenever he could so that Blaid never missed a meeting.

Abilities

Basic Abilities

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==It is revealed that Blaid has eternal youth or a slowed ageing, much like some of the Masters, this is unknown how he did it however Blaid mentions that it is possibly something to do with the power of the Keyblade or the Darkness or the Black Blood or possibly all of them combined. Tormack mentions that he is also young eternal, that Blaid looks in his twenties even though he's lived almost three times that amount, its also mentioned that considering her age the Empress or Ulmia also looks young in comparison.==

*He is a known Keyblade Master whom attacks with Quick Strikes and Darkness much like Vanitas.

He controls huge amounts of Darkness.

He can use the Dark Corridors at will much like Xemnas

Due to being born with the Black Blood, he has been born with the overwhelming Physical Strength and physical resistance to attacks and magic.

He can use Magic and even some twisted magic which he calls "Dark Magic", one of these abilities is Dark Firaga and another which is amost an ability is known as Dark Lightening, his control over magic is so profound that he can literally create platforms of different height using his Dark Earth Magic or create a Keyblade twister with his Dark Wind Magic.

Blaid is vampiric in nature, nurturing his blood by taking blood from others, he gains massive strength if he devours the Black Blood who refuse their heritage and refuse to master their blood saying that "their blood is unused and therefore pure" but also the same seems to go for those Dark Blood holders whom are Vampiric like himself.

The Blood Whip, the ability to manipilate blood as a weapon seems to b[1][2]Blood Whipe one of his greatest weapons thus far.

Another frightening ability which he calls "Dark Compulsion" is his ability to force people to do what he wants by wrapping an aura of Darkness around them, it uses the Darkness in their own bodies to paralise them and control their bodies, it is mosty used to stop a person moving however used against a Black Blood can cause an instant attraction between user and used, like a eriee call from the Master to a Servant.

Combat Status Abilities

These are basic Keyblade Combat skills which all Keyblade Masters need to learn and Master in order to be effective in combat, Action abilities eventually become second nature in combat, while support abilities are abilities that are learned to effect combat performance. There are a few growth abilities, some being special and specified, growth abilities can grow stronger and stronger giving a larger range of effects.

Action Abilities

Upper Slash - Knocks a target into the air during a combo.

Horizontal Slash - Attacks a target from left to right during a midair combo.

Finishing Leap - Jumps high into the air while attacking at the end of a combo.

Aerial Finish - Unleashes a powerful finishing combo move to a single target in midair.

Gravity Splash - Air combo finisher, when there are multiple enemies near him, the User spins around while creating a Gravitic force which explodes.

Cure Potion - Restores the Party's HP.

Shoot Lock - A traditional Keyblade Wielder Ability, when the maximum amount of enemies are locked on to, the user then initiates a powerful magic based attack that hits all targeted enemies without fail, Blaid for example uses the Shoot Lock Abilities: Black Volley and Sonic Shadow which use the power of Darkness.

Growth Abilities

High Jump 3 - An extreme jump! Jump even higher than you thought possible!

Quick Run 3 - Allows the User to sprint rapidly.

Dodge Flip 3 - Allows User to flip into the air away from danger, even to flip onto their hand and land back on their feet, its Light based companion is Dodge Roll MAX

Aerial Dodge 3 - A Midair jump that is good for dodging enemy aerial attacks.

Glide 3 - Allows User to ride the winds with Extreme Speed.

Support Abilities

Dark Enhancement - The User is able to argument his/her physical attributes through using the power of Darkness.

Synch Blade - Equips a Keyblade in each hand, the ability of the left hand weapon becomes available as well.

HP Gain - A Form of Drain effect used in direct combat, allows User to drain stamina and health from an attacked enemy.

Silencer - A form of Silencing effect that on impact with an enemy stops them from casting spells until the effect wears off, every time the enemy is struck the effect worsens.

Snake Blade - A form of poisen effect that on impact with an enemy causes a constant loss of vitality and life until it wear off, every time the enemy is struck the effect worsens.

Light & Dark - When using it, it forces the User to use either a Form of Light or a Form of Darkness, increassing their power or speed dramatically either way (Blaid only has Dark Impulse so he has that used in dire situations).

Scan - Gives details on enemy units.

Aerial Recovery - Quickly regains balance when knocked into the air.

Combo Boost - Increasses Combo rate.

Combo Boost - Increasses Combo rate.

Combo Plus - Increasses Combo rate further.

Combo Plus - Increasses Combo rate further.

Combo Master - A Master of long and powerful combos.

Air Combo Boost - Increasses Combo rate in the air.

Air Combo Boost - Increasses Combo rate in the air.

Air Combo Plus - Increasses Combo rate in the air further.

Air Combo Plus - Increasses Combo rate in the air further.

Air Combo Master - A Master of long and powerful aerial combos.

Finishing Plus - Unleash successive finishing moves after combos.

Berserk Charge - Increases strength during MP Charge and enables combos to continue endlessly, the combo finishing move is not available while this is active.

Leaf Bracer - Casting Cure on yourself will continue even when attacked.

Magic Lock-On - Automatically locks on to a target when casting Magic.

Reaction Command - Allows the User to make a counterattack depending on certain enemy movements.

Combat Forms

Dark Impulse: A mode in which Blaid summons the full power of darkness to attack enemies. A versatile Command Style that hits enemies with slow, heavy attacks, but also exhibits long-range projectile attacks. Activated by filling the Style Gauge with Dark- and Gravity-based commands.

Keyblade Master Abilities

Tormack can make his own Keyblades at a Keyblade Forge.

He can open the Corridors between worlds.

He can seal/unseal the Keyholes of each world.

He can create "Almost Keyblades" out of his chosen element, therefore Dark Keyblade replicas.

His Magic is amplified when used through a Keyblade, one of these abilities is to project Dark Ice Magic and Dark Spears from his Keyblade, even though it isn't considered magical it seems he can channel Darkness along his Keyblade to make his attacks cause more damage and an example of this is firing spears of Darkness from his Keyblade.

Tormack can use his Keyblade to physically drench a world in Darkness, this is shown by Master Xehanort, when consuming the Land of Departure in Darkness.

Tormack can create shockwaves of energy when stabbing his Keyblade into the ground, after using the Power of Darkness, he can cause a shockwave and a stream of Black Lightening.

Tormack can unlock any lock.

Tormack can sense other Keyblade Wielders.

Tormack draws Heartless to the Keyblade, after submerging himself in Darkness, he can control the Heartless and Nobodies which the "attraction" of his Keyblade controling their actions more effectivly.

Tormackcan harvest Hearts by slaying Heartless with the usage of the Keyblade.

Tormack can extract the Darkness in a strong person's Heart and create a humanoid Unversed.

He can summon "Jumpsuite" armour to cover his body, however his armour has long since been corrupted by the Darkness, instead of keeping out Darkness it channels it more easily throughout his body.

Tormack can take into hand any Chainless Keyblade at the Keyblade Graveyard, however these Keyblade are weaker than true keyblades, since their Keychains have been destroyed alongside their wielders.

Magi Abilities

Like all Keyblade Wielders, Tormack has an ifinity for magic or more specifically the Dark Magic variations.

Magic Abilities

Curaga - Magic that can cure the user or whom it is directed at.

Dark Magic

Tormack is able to launch a Dark Firaja attack from his Keyblade when launching himself into the air, sending streams of powerful fire Magic down onto the Battlefield.

Tormack is able to launch Dark Thunder Magic: Dark Thundaga, which has been used in the Keyblade Wars upon Keyblade Twisters.

Tormack has been known to be quite powerful in a Dark variation of Gravity and Magnetic Magic.

Tormack can use Dark Blizzaga to freeze enemies.

Tormack can use Dark Aero to force Keyblades at the Keyblade Graveyard into a large twister of razor sharp winds and Keyblades.

Black Blood

He has more control over his Black Blood, making it more like a weapon than a state-of-mind, he controls it and his Darkness and not the other way around.

The Blood Whip is an ability strayed from the fact he is genetically a being of Darkness, born of both Darkness and being a Black "Pureblood", as it were.

He can go into a sort of Beserker State, much like a Bloodlust, however unlike his son he has no problem calming his Bloodlust making him a wild beast one moment and a emotionless and cocky bastard the next.

He can enthral others with the Black Blood into listening to his calls and drawing them to him, this is but one of the ways in which he gets apprentices which are up to standards, he needs an heir whom has the Black Blood running in their veins.

Darkness

Tormack was born with 4x the "Empress"'s power over Darkness.

It is unknown if Tormack knows how Blaid increasses his Darkness over time.

All of Tormack's Keyblade based attacks have strong infliction of Darkness damage including even poisening effects, silencing magic use effects and physically weakening effects.

It is believed that Tormack summons Darkness and can forge Dark Keyblades for his apprentices, these Keyblades, like all other Dark Keyblades connect to the Darkness in a person's heart and use it as a powersource.

Tormack is able to unlock seals using Darkness, so long as there is a Darkness fighting against the seal on the oposite side, he can coordinate the two attacks to the weakest points of the Magical seal.

At present, Tormack has roughly between 9x and 12x the "Empress"'s power over Darkness.

Tormack's "Dark Pressure" is so strong, it encites respect from those around him, his pressure is also magnified by his Pure Black Blood within him.

Darkness Abilities in Combat

Dark Sonic Blade - Slash an enemy while rushing past, a followup attack at right time can create a combo, it also does more damage than the original Sonic Blade as it uses the power of Darkness.

Dark Strike Raid - Hurl the Keyblade at an enemy, a followup attack at right time can create a combo, the throw has more power as it is infused with the Power of Darkness.

Dark Aura - Launchers a number of Darkness based fireballs from his left hand, it can be used as a long ranged or medium range attack.

Dark Shield - Blaid creates a barrier to protect himself or others.

Dark Impulse - Knock foes into the air before a hard slam down to the ground, damaging multiple enemies, it causes a shockwave of Darkness.