From now on I will be making announcement posts in a weekly devblog format. We make changes to the server (sometimes multiple times) every week, and it is very time consuming to write a changelog for each of them, so we are instead switching to a weekly format for our announcements.

This week I have made even more changes to our gun mechanics including a new view recoil system and some other tweaks, as well as changes to some maps and the spawn.

GUN MECHANICS

We have done a good number of changes to how our guns work in an attempt to balance the gameplay.

First, we have added a new recoil system to the game which is similar to games like Battlefield in that it works by affecting the direction of your aim. For Rifles, SMGs and LMGs this recoil will follow the weapon's spray pattern, while for other weapons it will go mostly in one direction with some randomness.
This new recoil system will make the game much more skillful since you will have to learn and compensate for the recoil pattern of weapons once again, while still making it manageable (and most importantly, easily understandable) for new players. It will also help boost single shot guns like bolt-action snipers since they are affected least by the recoil.

We have also tweaked our spread indicator system, which tells you how accurate your weapon is in response to your actions. First of all, there are now 32 steps to this spread indicator, which means that it will portray your weapon accuracy much more precisely. Second, the spread indicator will now display even when scoped, but in a black color (red for the G11 scope), helping you judge, for example, how long it takes to become accurate after scoping in with your sniper.

Another new feature we have added is an improvement to semi-automatic weapons. Now, when you click your mouse faster than the semi-auto weapon's maximum rate of fire, it will no longer skip shots, but it will rather fire the semi-auto weapon at its maximum rate of fire as if it were full-auto. This should eliminate glitches caused by holding down the mouse button with some semi-automatic weapons, and also make them more intuitive to use. This new feature affects semi-automatic snipers, pistols, and burstfire weapons.

Finally, we have done many balance changes to the weapon categories as well as individual weapons.