Healing Necromancy Positive
You channel positive energy to heal the living or damage the
undead. You restore Hit Points equal to 1d4 plus your spellcasting
ability modifier to a willing living target, or deal that amount of
positive damage to an undead target. An undead target must attempt a Fortitude
save, taking half damage on a success, no damage on a critical success, or double damage on a critical failure.
Heightened (+1) The amount of healing or damage increases by 1d4.