Ole' Faithful.
I don't know how they managed to take a weapon that's over 100 years old and make it this over-tactic00l without attachments but they did. Uses Mantuna's animations, still needs some work.

Ole' Faithful.
I don't know how they managed to take a weapon that's over 100 years old and make it this over-tactic00l without attachments but they did. Uses Mantuna's animations, still needs some work.

To make it clear guys. Probably on Monday, there will be first release.Then, you will vote the skin for next week in comments of the actual release video. The skin with most votes will be released Monday after. Choose only one skin in your vote, so it will be easier to count them.

What were the animations doing that made them difficult to compile? (I read the description in the video)

Gave me a ton of trouble exporting to smds for some reason. Sometimes the gun would be floating, a few times the bones would just jump around to random positions, still not entirely sure why, I think there was something wrong with the idle animation since when I replaced it with the first frame from the fire animation (and used that as the reference instead of the idle) it worked fine.

Wow. W models are 3 minute work for me. I even added attachments to them O_o

Maybe it's something wrong with my system, or maybe nobody else checks for consistency. I have a policy of making sure everything works %100 online, and I have windows 7 so that makes world models almost impossible.