Sorry the last time it surfaced it was 80 feet from the boat and tried to disspell your flight, I was oh so very close on that one. Most folks have stopped rowing yes, so you are about where you where, maybe ten feet closer and the boat will drift.

Sorry the last time it surfaced it was 80 feet from the boat and tried to disspell your flight, I was oh so very close on that one. Most folks have stopped rowing yes, so you are about where you where, maybe ten feet closer and the boat will drift.

So did it seem like it could see me through my greater invisibility?

Daurros is going to move away from his present position, taking a full move to a different spot while still invisible, looking for signs of the caster as he moves.

perception 1d20 + 10 ⇒ (1) + 10 = 11

Not seeing a thing, he readies a standard action to cast telekinesis to grapple the thing the next time it surfaces.

"Had I shaped my other sandals, I could walk on water. With these, I can sort of fly, but have to land on something solid every couple of seconds.
I thought that would be more useful, seems I was wrong."

Guard and Daurros readies for the thing to surface, and it time it does, near a hundred feet from the boat. The thing seems to struggle in Daurroes invisable grasp, but something seem to pull at Ardanto as well Give me a will save Ardanto

The thing is not close enough for Guard to hit,but Daurros manages to pin it with his spell. The thing thrashing and tries to dive, but the spell holds firm and it bobs in the sea like a fish in a net. Ardanto shacks off what ever it tried to do and rows the boat closer to shore as Karkalla reloads.

Sorry missed change of direction. In that case that puts the boat roughly 60 feet from the pinned thing. Finn is swimming closer. If no one is doing anything else this round we can move on to the next one.

Not sure, actually. There's no mention that I saw in the pfrd that says you can move a pinned creature, and moving something versus using a Combat Maneuver are separate actions in the spell description. So, I guess I'll leave that up to Seeker, but maintaining the pin is my primary goal.

The thing seems to break free from the pinning imposed by the spell. Lighting once more slams into the boatI forgot for a few rounds...opps Karkalla 8 damage, unless you make a DC 16 Above the water a blade of pure flame appears and the thing vanishes below the waves.

The boat slowly closes on the boat, but Finn is able to stay a good spot ahead of the boat, below the surface the caster seems to be pulling away from Finn. Putting more room between itself and the party.

Still flying and invisible, Daurros says, "It will be back. Might be best to fish it now." He swoops down by Finn, and uses his arcane bond to cast touch of the sea on Finn. (gives swim speed of 30', plus a +8 bonus on swim checks ...)

Daurros flies around , unseen trying vainly to find Finn, who is also unseen within the water. Meanwhile Finn starts to swim back to the boat and seemingly the shape of the spellcaster dives deeper into the oceans depths.

As Finn makes his way back to the boat, Daurros in the Air can see no signs of any attacker, however the floating and very bloody remains of the sharks might attract something soon. It might be for the best to move well away from those as soon as Finn is back in the boat.