Overall WR of teams cannot vary more than 3% WR between the two (WR is calculated on player overall WR)

Ship type WR of players cannot vary more than 3% when matching up player by player across teams (WR is calculated solely on the player in that ship)

WR results for players are weighted where higher number of games in a ship weight higher

WR results for players are weighted where higher number of overall games are weighted higher

Given: Tiers should balance between teams. Where:

Each class should have ships in tiers that match across teams

There shall not be fewer bottom tier ships than top tier ships

Given: Ship types should balance between teams. Where:

Equal number of CV, BB, CA, CL, DD across teams

One exception. There can be two CVs on one team when there is a Graf Zeppelin on the other team. The Graf Zeppelin team will only be allowed one CV.

For #1.1, the two CV team shall have a least one AA spec'ed USN cruiser

Thou shalt not pit a Ranger against a Saipan

Where #1 cannot be met in a reasonable amount of time, the number of DD should match and the BB and Cruiser class can vary by one ship. However, a CA should be used to balance against a BB and vice-versa. Not a CL balanced against a BB.

An HE spammer on one team should have an equivalent HE spammer on the opposite team

Given: Radar and Hydro consumables should balance between teams where:

There shall be a equal number of radar ships on each team

Where possible, a radar DD on one team should have an equivalent radar DD on the other

Where possible, a hydro DD on one team should have an equivalent hydro DD on the other

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Why don't we start with what the MM actually does (algorithm or process or rules), then comment on it, versus starting from scratch. It would be more productive for the general community and WG can be a participant too.

This is what people dont understand. You will always have +2 matches. Wg isnt going to cater to your grind and make you top tier every time. So if you want there to be LESS top tiers each game, you will be seeing them MORE often. Then your entitled butt will be back here complaining about always being bottom tier and fighting tier 10s.

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I would be content with what we have currently, changed to +1/-1, and at least for the first 1-2 minutes, attempting to match ship for ship (consumables wouldn't matter that much, as everyone assumes a radar capable ship has radar). After 1-2 minutes, take the identical ship process out.

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Maybe I am misunderstanding your comment? Sounds like you are saying that you don't believe that you could be part of the problem with these teams? WG MM is not the culprit.

I'm certain that I'm 1/12th of each team's problem. I'll give it that much. As far as the rest:

WG MM is what it is. Algorithms don't have faults, they are what they are. Everyone wonders just what it is though. WG is not definitive on what MM actually does, as they typically don't weigh in on these posts.

Overall WR of teams cannot vary more than 3% WR between the two (WR is calculated on player overall WR)

Ship type WR of players cannot vary more than 3% when matching up player by player across teams (WR is calculated solely on the player in that ship)

WR results for players are weighted where higher number of games in a ship weight higher

WR results for players are weighted where higher number of overall games are weighted higher

Given: Tiers should balance between teams. Where:

Each class should have ships in tiers that match across teams

There shall not be fewer bottom tier ships than top tier ships

Given: Ship types should balance between teams. Where:

Equal number of CV, BB, CA, CL, DD across teams

One exception. There can be two CVs on one team when there is a Graf Zeppelin on the other team. The Graf Zeppelin team will only be allowed one CV.

For #1.1, the two CV team shall have a least one AA spec'ed USN cruiser

Thou shalt not pit a Ranger against a Saipan

Where #1 cannot be met in a reasonable amount of time, the number of DD should match and the BB and Cruiser class can vary by one ship. However, a CA should be used to balance against a BB and vice-versa. Not a CL balanced against a BB.

An HE spammer on one team should have an equivalent HE spammer on the opposite team

Given: Radar and Hydro consumables should balance between teams where:

There shall be a equal number of radar ships on each team

Where possible, a radar DD on one team should have an equivalent radar DD on the other

Where possible, a hydro DD on one team should have an equivalent hydro DD on the other

I don't want to wait forever for battle. Remember that the 15-20K at a time on the server is spread between PvP, co-op, OPs, ranked/clan battle among 10 tiers. Just matching ship type and tier is good.

Besides people already complain that MM is against them to keep their WR down and you want to add in that MM will take account of their WR to put them on one team or another? If WG does that, buy Alcoa stock.

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I would be content with what we have currently, changed to +1/-1, and at least for the first 1-2 minutes, attempting to match ship for ship (consumables wouldn't matter that much, as everyone assumes a radar capable ship has radar). After 1-2 minutes, take the identical ship process out.

Change the MM to +1/-1 wouldnt addres any of the OP points. Bad players would still struggle and be a burden to their team, good players would still have good games and possibly carry their own teams.

Overall WR of teams cannot vary more than 3% WR between the two (WR is calculated on player overall WR)

Ship type WR of players cannot vary more than 3% when matching up player by player across teams (WR is calculated solely on the player in that ship)

WR results for players are weighted where higher number of games in a ship weight higher

WR results for players are weighted where higher number of overall games are weighted higher

Given: Tiers should balance between teams. Where:

Each class should have ships in tiers that match across teams

There shall not be fewer bottom tier ships than top tier ships

Given: Ship types should balance between teams. Where:

Equal number of CV, BB, CA, CL, DD across teams

One exception. There can be two CVs on one team when there is a Graf Zeppelin on the other team. The Graf Zeppelin team will only be allowed one CV.

For #1.1, the two CV team shall have a least one AA spec'ed USN cruiser

Thou shalt not pit a Ranger against a Saipan

Where #1 cannot be met in a reasonable amount of time, the number of DD should match and the BB and Cruiser class can vary by one ship. However, a CA should be used to balance against a BB and vice-versa. Not a CL balanced against a BB.

An HE spammer on one team should have an equivalent HE spammer on the opposite team

Given: Radar and Hydro consumables should balance between teams where:

There shall be a equal number of radar ships on each team

Where possible, a radar DD on one team should have an equivalent radar DD on the other

Where possible, a hydro DD on one team should have an equivalent hydro DD on the other

This would make Rube Goldberg proud.

On paper parity does not create 2 equal teams. MM is about as fair as it can be. You have the same odds to be on a good team as everyone else in the queue with you.

This is what people dont understand. You will always have +2 matches. Wg isnt going to cater to your grind and make you top tier every time. So if you want there to be LESS top tiers each game, you will be seeing them MORE often. Then your entitled butt will be back here complaining about always being bottom tier and fighting tier 10s.

Wg cant win, so they just dont play the game.

A huge percentage of games I play at TX have a small number of T8 ships (often only 1) in the with mostly 9/10s.