I say just ignore them if you don't like them, they don't hurt nothing being there, and I can't see how they can possibly detract from anyone's enjoyment or experience. I think VC game achievements would be an absolute YES! It would give me a reason to play through every old Zelda again, lol.

An easy example is a horror game. Have a cute widdle trophy pop up with a cheery little tune when you're immersed in the depths of darkness and decay would ruin the atmosphere.

Eh, I wouldn't care unless there was some reward to them. If there just there to show off, then no. >_>

Your reward is that you have more incentive to 100% complete a game, and it has accomplishments that tie all your games together instead of just being something separate in each game (or... whatever I"m trying to say. /me is not good at explaining stuff u_u). There's no downside to it, you can always turn notifications off (as I said earlier) and pretend they don't exist if you're against them.

So you'd rather not have them at all if they are too show off? That's kinda lame... I'd still want them, but knowing Nintendo they'd put achievements to good use, not just as a trophy box. Also Choco, you know, you can turn off notifications or sounds for achievements. I own a 360 and a PS3, I know this pretty well. And none of them are cutesy trophies, they look pretty average to me, and they are so small that they don't disrupt the game-play.. though the 360 notification did a few times.. It's just so wide. But the PS3 one is done fine. And I don't remember it making a sound, if it did it was like one little short beep.

Eh, still...wish there was more to it...like getting this trophy or whatever would unlock a weapon or a path to some epic optional boss or something. xD

That would kinda suck, actually. Some achievements are really hard and annoying. I'd rather have no incentive rather than have to put up with immense frustration just to get something that makes the game easier (cool weapon) or more frustration (powerful boss fight). Of course, that's probably just me. I'd prefer it if they unlocked cool cheats like in Ratchet & Clank and Uncharted. They offer incentive while still remaining optional.

...Wolf O'Donnel later crashed his Gundam, and went back to flying Wolfens...

Eh, still...wish there was more to it...like getting this trophy or whatever would unlock a weapon or a path to some epic optional boss or something. xD

That would kinda suck, actually. Some achievements are really hard and annoying. I'd rather have no incentive rather than have to put up with immense frustration just to get something that makes the game easier (cool weapon) or more frustration (powerful boss fight). Of course, that's probably just me. I'd prefer it if they unlocked cool cheats like in Ratchet & Clank and Uncharted. They offer incentive while still remaining optional.

If you think about it...a lot of games kinda do this already even if they don't have trophies/achievements. Perfect example being Paper Mario 2, a good challenge of making through 100 floors of enemies (well...90 I guess since it has a "checkpoint every 10 floors, lol). Getting through it all is quite hard, and at the end of it all you end up fighting a powerful optional boss.Chrono Trigger also has plenty of sidequests and optionals that lead to "best" weapons and hard bosses.