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The Tekken games are an almost perfect example of the kind of movement/combo style I find completely impenetrable.

Oh, I see. Strange, as I find Street Fighter and 2D fighters in general similarly impenetrable\too complex\unwieldy; also, there is a good number of characters in Tekken who don't have complex input patterns. I've only played Soul Calibur briefly but I remember liking it and finding it to be fairly similar to Tekken, actually. Then again, different strokes etc.

Virtua Fighter is good too, but it's basically hardcore Tekken with less flashy stuff, a slower pace, less juggles and a complex input system.

Oh, I see. Strange, as I find Street Fighter and 2D fighters in general similarly impenetrable\too complex\unwieldy; also, there is a good number of characters in Tekken who don't have complex input patterns. I've only played Soul Calibur briefly but I remember liking it and finding it to be fairly similar to Tekken, actually. Then again, different strokes etc.

Virtua Fighter is good too, but it's basically hardcore Tekken with less flashy stuff, a slower pace, less juggles and a complex input system.

Now that you mention it, I think I might be thinking of Virtua Fighter, rather than Tekken. It would be an older one that I'd played, back in the PS2 era. Perhaps Tekken need another look.

I'm not so much of a fighting games guy. I despise the minmaxing structure of most of them but I really enjoyed Tekken (I played the third one on a ps emulator). It was slower paced a more about knowing when to hit. You had to know a lot of moves, but each move served a purpose for a certain, it wasn't just combo mashing. I enjoyed playing with a certain character that fights using TaeKwon-Do moves, a martial art I practice. It was nicely done as I was able to take part of my knowledge and use it in game.

I'm not so much of a fighting games guy. I despise the minmaxing structure of most of them but I really enjoyed Tekken (I played the third one on a ps emulator). It was slower paced a more about knowing when to hit. You had to know a lot of moves, but each move served a purpose for a certain, it wasn't just combo mashing. I enjoyed playing with a certain character that fights using TaeKwon-Do moves, a martial art I practice. It was nicely done as I was able to take part of my knowledge and use it in game.

This, absolutely this. If you're on the fence just download some Tekken 3 ISO (it's not even sold anymore I reckon) and emulate it, it still holds very well. The TKD guy is Hwoarang, and in the other games there's Baek too, a variation on the same style.

I was tempted by Injustice because I really enjoyed MK9, but it mostly just seemed like more of that, so I passed.

Originally Posted by vinraith

Now that you mention it, I think I might be thinking of Virtua Fighter, rather than Tekken. It would be an older one that I'd played, back in the PS2 era. Perhaps Tekken need another look.

IMHO, you had it right the first time. Tekken is more combo/juggle/execution heavy (big on memorization and timing), which makes it relatively impenetrable, but the fast and flashy presentation has popular appeal. Virtua Fighter is the purist's series, and it does require some practice to get comfortable with, but it's not unapproachable (just un-mashable). Soul Calibur is friendlier than either. I love VF and find its depth more rewarding than the rest, but I'm not a very serious player of fighters.

I think we've derailed the thread but Bobtree is right as well - the juggles have gotten longer with T6. I think Tekken is still relatively easy in terms of inputs, because VF, from what I recall, had LOTS of circular motions required. Stuff like quarter-circle back and then forward just to do a punch. Ohwell, let us know how Injustice is!

I feel like the main difference is the distance you gain while fighting. In Soul Calibur for example, you're always relatively close to your enemy and in those rare cases you're not, you've got plenty of moves to quickly close in. As such the combat feels fluid and natural even if you don't know all the combos yet.

Stuff like Street Fighter allows a bigger distance between combatants and attacks frequently send people flying to the other end of the arena. If I classify moves into Gap Closers, Combo Starters, Maintainers and Combo Finisher, the main difference between the two fighting styles would be:
- The distance people gain after a Finisher.
- The potency of gap closers.

In Soul Calibur, the distance is small and the potency of gap closers is great. In Street Fighter (and Injustice) the distance is large and the gap closers aren't as strong. So if you don't know your combos in and out, you're probably using combo finishers all the time, not least of all because they're somehow easiest to execute. Each time you do, the enemy ends up a fair distance and closing that gap takes relatively long. As a result it feels less fluid to me, due to the pauses. This becomes irrelevant on a higher skill level I reckon.

I'm intrigued by MK:K, but i can't buy it in my country so... *shrugs*

Would it work, if someone else bought it and then gift it to me, or would it be blocked on my account anyway? Or would the gifting not work in the 1st place? I don't like the thought of sending my credentials through an unknown proxy or vpn server.

I'm intrigued by MK:K, but i can't buy it in my country so... *shrugs*

Would it work, if someone else bought it and then gift it to me, or would it be blocked on my account anyway? Or would the gifting not work in the 1st place? I don't like the thought of sending my credentials through an unknown proxy or vpn server.

There's never a clear cut answer to this as it's a bit messy all around. In general, I found http://www.regionlocks.com/ to be pretty useful in that regard. Alternatively you can crawl the Database yourself: http://steamdb.info/sub/29006/info/. It only lists a purchase restriction, not an activation restriction.

It should, in theory, work. But like I said, there's never a guarantee.

There's never a clear cut answer to this as it's a bit messy all around. In general, I found http://www.regionlocks.com/ to be pretty useful in that regard. Alternatively you can crawl the Database yourself: http://steamdb.info/sub/29006/info/. It only lists a purchase restriction, not an activation restriction.

It should, in theory, work. But like I said, there's never a guarantee.

Sniper Elite V2 is free on Steam for the next 24 hours (ends Thursday 10am PT)

This is actually a pretty good little stealth/tactical shooter, certainly worth a go if you enjoy that kind of thing. It has full campaign co-op, too, if you want to play it that way (though it's also lovely in SP). Don't neglect to turn the ballistic realism all the way up!

Sniper Elite V2 is free on Steam for the next 24 hours (ends Thursday 10am PT)

Nice one, Blackice. Spent hours with the original on the ol' PS2 and it was very good -- yes, heresy I know. The kill-cam shots were quite satisfying and sometimes hilarious unlike in certain other popular games. Probably has something to do with the long and tense buildup to a kill-cam shot in Sniper Elite. I prefer to be rewarded with gratuitous head-explosions only when I've been led to believe I have done something very difficult.

Injustice looks quite good. I played for an hour, the tutorial and the first episode of the story (mind you, on very easy!). Graphics are very good, the fighting is fluid and it seems ever so slightly easier compared to MK.

Not sure if that helps! Tbh, get them both, you will most likely get your moneys worth.

I played the full tutorial and half a dozen fights of the Story mode yesterday. So far it's been preeeetty good. I also have the impression that it's a tad easier to play than MK9, which felt a little clunky to me.

Injustice sounds good, thanks. Though I'm just going to stick to my lowly emulated Tekken 6...I'm learning this guy.
Oh by the way I forgot to mention the most important thing about fighting games: having friends to play them with. It's the greatest incentive to learn and play them.