"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, March 19, 2018

The most powerful adventurers know that great rewards—and great
perils—await them beyond the world they call home. From the depths of
Hell to the heights of Mount Celestia, from the clockwork world of
Mechanus to the swirling chaos of Limbo, these strange and terrifying
dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.

This supplement for the D&D game provides everything you need to
know before you visit other planes of existence. Included are new
prestige classes, spells, monsters, and magic items. Along with
descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.

To use this supplement, a Dungeon Master also needs the Player's Handbook, DUNGEON MASTER'S Guide, and the Monster Manual. A player needs only the Player's Handbook."