I totally agree about KQ5. If you do something wrong, it could be days before it bites you in the @ss. <Grin>

I think the hardest for me was QFGIV. I never finished it!!! There were SO many bugs, even rreading up in walkthroughs, things that were supposed to happen didn't, and I just ended up walking around for ever and ever, day after day, waiting for another note to appear in my bedroom..... Never happened. Even re-installed the game and started over twice.

I say kq3 becasue of the timely manner in which you have to do things and the spells were a huge pain. I do agree with you ibanez I only got 231 out of 231 only 1 time in kq6 I only can get 230 out of 231.

Leisure Suit Larry 2. To me that was the least enjoyable game of the whole LSL series. The whole game is a go though the room about three times and you'll never see it again. If you forget something you need in another area there is no way you can go back and get it and you receive no hints that you will need that item (I know in Sierra games you pick up everything you can but if you don't know it's there you can't take it). Even when you beat it before you might forget every little step of what you were supposed to do. This game made me glad LSL 5 + 7 had no dying.

Oh yeah, how could I forget LSL2? I remember I didn't find the top of the swimming suit (or was it the bottom?) and I just couldn't pass the KGB agents later. I had to restart quite a few times.

And then, let's not forget LSL2 had one of the most frustrating bugs EVER. Just when you reach the top of the volcano and you're 2 actions away from finishing, the parser wouldn't understand anything unless you type THE (like Look at THE door.) Frustrating!

The funny thing is that I've played LSL2 quite a few times now, and even though I know that parser bug is there, I can't remember ever actually experiencing it. (Who knows, maybe I just type it without thinking about it.)

I'll have to say KQ3, for the reasons Fender178 mention - that's probably the reason why it's the only KQ I've only completed once.

Yep, those riddles were tough, and each stone would only ask certain riddles. Once you figured out at least one answer to each stone, you could exit and enter the screen hoping that all 5 stones would ask you the riddle you already knew (I did that MANY times.)

But I think the riddles at Longbow were even more frustrating, if only because you had to type the answers with the hand code.

I thought that part with the forest guardian was an interesting touch for a game back then. I used to play Conquest of the Longbow so much that I practically had the hand code memorized.
In Conquests of Camelot, wasn't there some odd forcefield at the point where you had to answer the riddles? It's been a very long time since I played that game, and I don't remember getting past that area. I think that's one of the few Sierra games I never completed. Well that and Codename: ICEMAN.

_________________

navynuke04 wrote:

First you want me to sue you, then you want me to give you a break... perhaps I should just sue you 'til you're broke.

My hardest sierra game was Rama because how hard it was to solve the alien math. And hardest Lucasarts game was Escape from monkey island because of the stupid arcade actions like getting the rocks in the right path or the lava boat getting the bottle and Monkey Combat.I don't like arcade actions in a adventure game.

My hardest sierra game was Rama because how hard it was to solve the alien math.

Ah Rama. I was fine with the octospiders' octal math, but the avians' hexadecimal system was hard to wrap my head around for some reason. I guess it's easier for me to go into below-decimal systems rather than above-decimal systems.

Frankly though, that game wasn't particularly good as a whole. The inventory in particular was annoying.

_________________There is balance in all things. Live in symmetry with the world around you. If you must blow things up and steal from those around you, THAT'S WHAT RPGS ARE FOR!

Police Quest 2? Really? Interesting. I'd say that one was the easiest. PQ1 was the hardest, out of the Jim Walls trilogy anyway. Open Season beats all three put together. Though I haven't played it through.

Yeah, I could never seem to gather enough evidence at each crime scene. And it took me FOREVER to figure out windage/elevation at the range... I kept thinking I was just aiming wrong and trying to compensate until later in the game Bains would just blow me away at the park... (my memory is a bit fuzzy, I was 12 at the time and it was many, many years ago).

I found police quest 2 to be quite hard. And Gabriel Knight 3 was damn near impossible for me and stupid to boot.

GK3 just had some stupid puzzle solutions... I.E. cover the hole in the garage with tape, then chase a cat through it to make a fake moustache in order to disguise yourself as someone who doesn't have a moustache...

On the other hand... it was The Da'Vinci Code several years before the The Da'Vinci Code... with monsters.

Frankly though, as far as absolutely stupid puzzle solutions goes... nothing beats shoving one alien up another alien's butt to make a a key in Phantasmagoria II... that game really shouldn't have blown it's nudity wad in the first chapter, because it sure as hell didn't have much else going for it.

Frankly though, as far as absolutely stupid puzzle solutions goes... nothing beats shoving one alien up another alien's butt to make a a key in Phantasmagoria II... that game really shouldn't have blown it's nudity wad in the first chapter, because it sure as hell didn't have much else going for it.

Agreed. And the alien machine at the very end... that's the most frustrating thing I've ever found in a game. Plain stupid puzzle.

Quote:

I can see not many of you guys ever player Gold Rush!

Not true. I loved Gold Rush, and yes, it's true that it was quite difficult and not just because of the random deaths, you had to do things very quickly at the beginning, which wasn't very newbie-friendly, and some puzzles were quite complex. I managed to finish it without help, though. But it still surprises me that Sierra put this game at one time in their "Games to get young minds moving" series!

Police Quest 2? Really? Interesting. I'd say that one was the easiest. PQ1 was the hardest, out of the Jim Walls trilogy anyway. Open Season beats all three put together. Though I haven't played it through.

I thought PQ1 was the easiest, personally. I beat that one in one sitting, first time. I'd recommend keeping the manual handy, it's quite helpful.

Man, it's really a shame they left the AGI version out when they compiled the new collection series. What the hell where they thinking?!

And don't get me started on that Phantasmagoria II alien puzzle... Seriously, what was that all about? That thing doesn't make any sense. It took hours for me to get past that. I still don't really understand it, it's mostly just a matter of luck I guess?

Has anyone played Firehawk? Maybe I'm just bad at arcade games, but I can't get past level 4. Oh and Gold Rush was quite difficult as I remember. I thought Colonel's Bequest was hard too as there was no way of knowing what your score was.

_________________"Hey I'd argue with you, but I never engage in a battle of wits with an unarmed man." - Punny Bones. (QfGIV)

I love Firehawk. I got it as a birthday present from my grandfather one year (another year I got Day of the Tentacle and my brother got Fate of Atlantis). I didn't find level 4 particularly hard, but level 6 was always a big hurdle for me. Lots of insane damage-giving enemies with lots of health and not a whole lot of energy around. After you get past that, though, the next level is ok. I can't remember if I got to level 8 or 9 but I got really close to the end. Still haven't beaten the game, though. One day...

Haven't played either of the Laura Bow games through yet. Just tried them out briefly. Eventually I'll do it, though. I recently revealed its existence to my wife and she was eager to play it so maybe we'll tackle it soon.

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