Tag Archives: Nintendo Wii

In the last installment, I talked about Apple’s missed opportunities and overall apathy when it comes to gaming. In this final chapter, it’s time to talk about what Nintendo has done right since the failure of the Wii U. There are also some interesting comparisons to be made between Apple’s ambivalent attitude toward gaming, and areas where they have been more aggressive, and ultimately more successful.

In Part One, I covered from 2006, when Nintendo became the kings of console gaming and were still flexing their muscles and substantial lead in mobile gaming, up until 2013 when Apple had turned the tables in mobile and Nintendo’s revenue and stock price were in free fall. Now it’s time to take a look at how and where Apple dropped the ball in gaming, the App Store in general, and especially on the big screen, and the ramifications.

I finally managed to track down a Nintendo Switch in stock right before Prime Day, which is NOT as easy as you might think. You can find bundled “deals” at ThinkGeek/GameStop and other retailers, but finding a stock Switch alone for the regular price of $299 takes either luck or signing up for in-stock notifications or trackers. This after close to five months on the market shows a level of interest that feels reminiscent of the first year of the Wii. I don’t think predicting sales of 100 million Switches is reasonable right now, but to dismiss this unique very and well-designed hybrid console is just as unwise.