Faux Pas is a OS X app that analyzes your source code for possible bugs and stylistic issues (among many, many other things). It also has a nifty command line tool that we wanted to integrate into our continuous integration process. Here's how we made it happen.

OK, so you are a site builder or a privileged role building a view. In the preview you see a certain result set, but regular and/or anonymous users see only subset of those results or no results at all.

This year marked my 7th consecutive trip to Park City, Utah to volunteer at the Sundance Film Festival. In past many years, I’ve been lucky enough to balance 10 days of volunteerism and my “real life” job(s) in tandem. My role at the festival this year included working as a venue staffer at ASCAP’s Music Cafe venue, as well as supporting the Manager of Film Music for the Sundance Institute, Jarom Rowland.

Sometimes a project launches late....
Back in November of 2014, I was joined by Developer Kelly Cunningham. We did a short interview on his most recent project Tunespring.com, his start in Drupal, and tech he is excited about.
Check out the Podcast on iTunes !

Metal Toad is proud to announce two of our Junior Developers have graduated to the big leagues! Jenny Olsen and Ben Teegarden join me for too many drinks and a discussion about their journey through the junior program.
Check out the Podcast on iTunes !
If there are any questions we missed, please comment below for an extended Q&amp;A with Jenny and Ben.

In part two (part one) of a series on iOS automation, we'll discuss continuous deployment. Thankfully, due to wonderful tools like Hockey, it’s never been easier. In this post, we’ll go over installing the native Hockey app on your server, configuring its associated command line utility, and setting up a post-build trigger that will automatically upload your XcodeBots build and release it on Hockey.

The goal is to create a project with SpriteBuilder and then not use the nice GUI and ccb files that it provides. This may enable you to convert an already-made project or to use other tools for your GUI or just to do everything in code.
To make a project you need to go into SpriteBuilder and pick File-&gt;New Project from the menu.
It give you a new project with a blue gradient background and a CCLabelTTF that says 'SpriteBuilder'.