Y ahora puedo combinarlas para hacer dos unidades con seis samuráis a caballo cada una.
--------------------------------------------And now I can combine and made two units with six samurais on horse each.

I specially like the orc figure. Not so the knight one, in addition he insisten on panting it brown... Also here you can see some character and monster sheet examples I´ve done for my "simplified for 3 years old kids" version of Knight´s Quest.

Secondly I needed to choose an adequate ruleset for a 3 year old kid... And found it in the fantastic Rab´s Geekly Digest blog, where the author is creating a ruleset called Knight´s Quest. Unfortunately it is not finished yet, but we only need to use some concepts (for now...). I encourage you to take a look at the rules, and also to the spectacular old school look that will give its author.

In my case, I made my own version of the character sheets, using images that look like the figure to facilitate my son's sheet-figure association.

The basic rules that we used are ... very basic, and I decided to remove any special rule for now. Each player rolls a die and whoever rolls the highest value wins and causes an injury to the opponent. The point is that every creature throws a different nice (from D20 to D4) and has to throw a worst one as he suffers wounds.

My son got the dynamics of the rules quickly after a couple of encounters with a rat and a goblin. Things get complicated when the Knight had to face two goblins at the same time (I can´t control my good luck with rolls!) and ended pretty badly hurt... Fortunately, a magic potion appeared in a corner of the room (wink wink nudge nudge) and the knight could restore his health before passing through the last door...

Anyway, what I can say ... a great experience we both enjoyed immensely and I hope repeat soon. Knights Quest seems to be a perfect ruleset for this age and it may be complicated if desired. I only took out two "failures" (to say something):

I do not like the d20... Sorry, I'm a little obsessive, and I hate that if the dice are changing by 2 (d4 - d6 - d8 - d10 - d12) and suddenly there is a jump of 8. Also, my son is bundled with numbers above 10...

The fighting can get a little long as you can oly take one injurie at a time.

For the next game I think I could remove the highest dice of the sheets. So, the fighting would end sooner and I would not have to use the d20.