i know a while back before an update came out certain players could beta test the update for issues. i used to be one of these players. i know it helped with updates and was a fun way to learn the game. and in light of recent events i believe is still a good idea. players would play the beta try and find problems. it woupd be like the good old times where u were given 100k diamonds every time you reloaded the game. with this we could have avoided wolves being so strong ai problems with runes vamps ect. its all for the good of the game please think about it perblue.

i know a while back before an update came out certain players could beta test the update for issues. i used to be one of these players. i know it helped with updates and was a fun way to learn the game. and in light of recent events i believe is still a good idea. players would play the beta try and find problems. it woupd be like the good old times where u were given 100k diamonds every time you reloaded the game. with this we could have avoided wolves being so strong ai problems with runes vamps ect.…

We have experimented with player beta testing in the past and found it to be a more costly process than a helpful one. Players generally do not stay on task to the extent that we need them to and a beta environment can never replicate the live server’s crossroads, Kingdoms, or matchmaking.

While we sincerely appreciate your interest in helping make the game better, it is unlikely we will be experimenting with player beta testing again in the near future.

Diamonds are intended to be a rare, highly-desirable resource. They are balanced in a way to keep the game challenging and create an intentional rate of progression. Because of this, we will only be adding more free Diamonds to features in extreme cases where we feel it is necessary. Thank you for your suggestion!

Scarecrow Traps still play an important part in defending against Monster type Troops. In Update 13.1, we improved how Scarecrow Traps worked as well as lowered the amount of Trap space they take to compensate for their decrease in power.

We are currently happy with where Scarecrow Traps are at and will not be making additional changes to these Traps without letting the current iteration get enough trials.

A poll was recently present to players on this topic. Given the options of treating the Wonder as a Defense, treating it only as a Defense when it hits 8, and no change, the player-base voted to keep the Wonder as is.

We may consider running the poll again, but for now, we will be leaving this as desired by players. Thank you for your suggestion.

This Kingdom Quest isn’t an attempt at being greedy any more than you stating you want more free and easier rewards. We understand that you want more free bonuses, but we must apologize as, since we are a company full of employees that require paychecks, we are unable to just give away everything for free.

This Diamond Quest is the main reason we can continue to afford to do Kingdom Quests. Without it, the other Kingdom Quests would not exist. We do not run this Quest to hurt anyone or make anyone feel like Quests do not apply to you.

Not every Quest is designed for every player and this one is no exception. There will be tons of other Quests that apply to players of all levels and play-styles. If you not a fan of this one, you should simply chalk it up as one that’s not meant for you.

This Kingdom Quest isn’t an attempt at being greedy any more than you stating you want more free and easier rewards. We understand that you want more free bonuses, but we must apologize as, since we are a company full of employees that require paychecks, we are unable to just give away everything for free.

This Diamond Quest is the main reason we can continue to afford to do Kingdom Quests. Without it, the other Kingdom Quests would not exist. We do not run this Quest to hurt anyone or make anyone feel like Quests do not apply to you.

Not every Quest is designed for every player and this one is no exception. There will be tons of other Quests that apply to players of all levels and play-styles. If you not a fan of this one, you should simply chalk it up as one that’s not meant for…

Similar to other Buildings, Heroes and their Hero Altar become inactive when upgrading. We do not have any plans to change this, but Hero Sleep Timers have been lowered significantly (down to 25%!) in update 13.2.

Since Quests have been release, not every Quest is intended to lend itself to every play-style or level. Some Quests are for the highest level players and some are for low-level players. Some Quests are for payers and some Quests can be easily completed by non-payers. Some Quests are easy and some Quests require serious commitment.

If one Quest doesn’t apply to you, you can expect a new one to appear the next week and it’s possible that that one may be perfect for you.

We will not be regularly running Quests that apply to all players and will not be removing Quests just because they only apply to the players that have worked hard to get to the top.

cant you make up something more than just the next level? the lower to mid guys need something to keep them in this game too. I've been playing a little over a year and have yet to see something come out that isnt just for the top players. I'm at town center level 16 which is going on 2 months now and never see an update where everyone can use. Yes I understand keep the top players happy, but what about the rest of the players happy as well. Doing this will keep new players even more interested in playing. It's not all about the top players.

cant you make up something more than just the next level? the lower to mid guys need something to keep them in this game too. I've been playing a little over a year and have yet to see something come out that isnt just for the top players. I'm at town center level 16 which is going on 2 months now and never see an update where everyone can use. Yes I understand keep the top players happy, but what about the rest of the players happy as well. Doing this will keep new players even more interested in playing.…

We already make content for Low Level players. Even Dragons and Stone Golems were brand new and only for top level players at one point.

Because you cannot use something the instant it is released, does not mean you don’t get to use it in the future. Work up to it and you’ll get to use all the units like Top Level players. Every content release is for all players regardless of if that can take advantage of it immediately.

The overall community seems to disapprove of this particular feature and we can definitely see how much of a nightmare it would turn these defenses into. We greatly appreciate the idea, but this is one we will have to pass on.

The amount of resources players can gain ties in heavily with the progression through the game. This progression is balanced in a way to keep the game challenging and give players goals for extended periods of time. Because of this, we will only be adding more resources in situations where we feel it is necessary. Thank you for your suggestion!

Abyssal Spire is the most expensive defence but slow to reload. Although deals heavy line damage to ground units in fact it's not always right on target especially for troops that moving faster. As we can see that new troop called Storm Mage is quite strong. He has the abilities to blast foes with lightning and can also summon a Wind Elemental in every 4 seconds with a max of of three out at a time plus with their fast movements would make them be powerful. even hero couldn't protect the village. I suggest Abyssal Spire should reload faster than usual.

Abyssal Spire is the most expensive defence but slow to reload. Although deals heavy line damage to ground units in fact it's not always right on target especially for troops that moving faster. As we can see that new troop called Storm Mage is quite strong. He has the abilities to blast foes with lightning and can also summon a Wind Elemental in every 4 seconds with a max of of three out at a time plus with their fast movements would make them be powerful. even hero couldn't protect the village. I suggest Abyssal Spire should reload faster than…

Players with big glory and high-level villages often waste/throw out iron, because many of upgrades is only for gold and there is no use for full pits of iron. So what offer option for upgrade walls by gold and by iron also? Upgrading walls to max level is very expensive and this can be way how to use iron.

We have a number of features planned for future releases that will require greater amounts of Iron. Walls, however, are intentionally a long-time stretch goal for top-end players that we want to make sure exists so these players always have something to work towards. In general, these Walls are not crucial for most defenses to succeed compared to upgrading defense towers. For this reason, we won’t be adjusting the costs on Walls. Thank you for the suggestion!

As defenses have increased and strategies have been created to counter Storm Mages, we currently do not see them as being overpowered. No changes have been made to them since their release and it does not appear that we need to make any immediate changes now that players have become better at defending against them. That said, balancing is a constant process and changes may happen in the future as we continue to observe all units and defenses. Please keep in mind we expect this type of feedback to occur every time a new unit is released, but will take our time evaluating it and giving players the chance to counter it before deciding whether or not to make any adjustments.

In terms of general power, there is no difference between Diamond Leagues and Big Diamond Leagues. Big Diamond League Kingdoms should be simply considered as the top 10 Diamond League Kingdoms. So, yes, you were matched with one of the top 10 Kingdoms, but you are also #4 in Diamond League.

After review this isn’t an unfair War Matchup by any standard. Matchups aren’t ever going to be perfect, but they’re based on actual offensive and defensive capablities of Kingdom members which is the closest they will ever be. You win some; you lose some.

Skulls are purely relative to the person that’s viewing the Village. Two different people can show two different Skull ratings for your Village. Viewing your own Skull rating would not provide you with any information regarding your strength compared to others.

upgrading heroes should be similar to how we research troops, instead it would be at the hero altar. even being limited to upgrading of the 3 heroes is fine... aslong as it doesnt use a builder. I have one builder dedicated to treasure and another 2 for heroes... leaving me only 3 to upgrade buildings :( please change or let us buy more builder or speed up hero with builder.

The game is balanced around an intention pace to give players a specific sense of progression, challenge, and reward. We will not be making the game easier by player request. Thank you for your suggestion!