Erik Adigard is a founder of M-A-D, an interdisciplinary design firm invested
in the design of print and interactive media.

Adigard's work is an exploration of the changing dynamics between technology,
culture and design. After producing visual essays for various magazines, most
notably Wired magazine during the 90's, Adigard joined Wired Digital to design
the Hotbot search engine, Wirednews and a series of experimental
interfaces - among them LiveWired. Other projects include "Architecture Must Burn,"
co-authored with Aaron Betsky, the short documentary, "Webdreamer", and the
branding of IBM software. More recently Adigard conceived a 500-piece exhibit for
Experimentadesign, the Lisbon Biennale.
Art projects include commissions from the San Francisco Museum of Modern Art,
the Saint-Etienne International Design Biennale, the Villette Numˇrique Biennale
in Paris and Muffathalle in Munich.
A number of Adigard's creations have been shown in national museums, international
biennales, international film festivals and in publications world-wide. Among his
many awards, he received the Chrysler Award for Innovation in Design.
Adigard has taught design classes at CCA in San Francisco and at IADE in Lisbon,
and he has lectured at design conferences in the US and in Europe.
More information can be found in the monograph "Design & Designer: M.A.D."
published by Pyramyd or on the studio website www.madxs.com.

Julian Bleecker is a Research Fellow at the Annenberg Center for Communication
and Assistant Professor in the Interactive Media Division at the University of Southern
California. He heads the Mobile and Pervasive Lab, a near-future think tank and research
and development lab focused on application development, device prototyping and scenario
design for mobile and pervasive media.
Since 1988 he has been involved in a wide variety of technologies from virtual reality
to mobile experience design and location-based media applications. His past and current
clients include MTV, Comedy Central, VH1, Scholastic, Sun Microsystems, Volvo Cars, Barnes & Noble,
MCI, The National Building Museum, Continental Airlines, The New York Sun and TheStreet.com.
Bleecker's proficiencies include emerging technology design, research and development,
implementation, concept innovation, and strategy consulting. His areas of expertise include
media and entertainment, mobile designed experiences, location-based media, and social software.
His background in electrical engineering and computer science, coupled with his work on emerging
technology design allows him to provide a unique perspective on the near-future possibilities of
technology-based mobile, location-based, social and networked applications, products and services.
Many of his emerging technology projects and designs have been exhibited and presented in venues
such as SIGGRAPH, Xerox PARC, OÕReilly Emerging Technology Conference, Ars Electronica, ACM SIGCHI,
Banff New Media Institute, American Museum of the Moving Image, Art Interactive (Boston), Boston
Cyberarts Festival, Eyebeam Atelier (New York City), and SK Telecom's Art Center Nabi (Korea).
His concepts and technology implementations have been adopted by many prominent brands, including
Viacom where he consulted as a lead mobile technology developer for MTV, VH1 and Comedy CentralÕs
entry into the mobile and wireless media market.
Bleecker is an expert technologist with over 20 years of hands-on experience. He is
fluent in many modern programming languages and best-practices development approaches
for distributed networked systems, desktops and mobile and pervasive systems.

IDEALOGUE operates as a highly defined and curated distributive network of access that
thoughtfully co-creates projects with a focus on the production of culture beyond the
act of consumption.
As markets give way to networks ideas and concepts that create experiences and emotional
capital become prevalent in a organism where the production of culture becomes more important
that the production of the physical product.In a network the question is how can we exchange
value to create value? The model for business is co-creation.

Ricardo Dominguez is a co-founder of The Electronic Disturbance Theater (EDT), a
group who developed Virtual-Sit-In technologies in 1998 in solidarity with the
Zapatista communities in Chiapas, Mexico.

He was co-Director of The Thing
(http://post.thing.net) an ISP for artists and activists from 2000 to 2004, and a
former member of Critical Art Ensemble. His performances have been presented in
museums, galleries, theater festivals, hacker meetings, tactical media events
and as direct actions on the streets and around the world. Ricardo recently
appeared in Coco Fusco's new video art work *A/K/A* as a strange FBI agent and
also collaborated with her on recent net.art work (turistafronterizo.net) for
the International inSite_05 (insite05.org) Art Interventions Festival. Ricardo
also collaborated with artist Diane Ludin on (ibiology.net) which was presented
at ISEA 2004 and at the MadridMedia Lab. Another of his recent collaborations is
(specflic.net) a speculative distributed cinema project with artist Adriene
Jenik. He recently became an Assistant Professor at UCSD in the Visual Arts
Department and is also a Principle Scientist at the new edge technology
institute CAL IT(2) (www.calit2.net) where he will be researching and
developing a performance project on nanotechnology entitled *b.a.n.g lab*.http://bang.calit2.nethttp://www.thing.net/~rdom/http://post.thing.net/blog/rdom

J.C. Herz (jnhq@yahoo.com) is a researcher and designer with
a background in ecology and computer game design.

Drawing
from an understanding of ecology, online social dynamics,
complex systems and information theory, J.C.'s focus is
multiplayer interaction design, and systems that leverage
the intrinsic characteristics of networked communication.
Clients include multinational corporations (Nokia, Herman
Miller), nonprofit organizations (PBS, MacArthur Foundation,
AARP), and the National Science Foundation, where she serves
as a member of NSFs federal advisory committee for education.
She is the author of two books, Surfing on the Internet
(Little Brown, 1994), an ethnography of cyberspace before
the web, and Joystick Nation: How Videogames Ate Our Quarters,
Won Our Hearts, and Rewired Our Minds (Little Brown, 1997), a
history of videogames which traces the cultural and
technological evolution of the first medium that was born
digital, and how it shaped the minds of a generation weaned
on Atari. J.C. published 100 essays on the grammar and syntax
of game design in New York Times between 1998-2000. She has
also contributed to Esther Dyson's Release 1.0, Rolling Stone,
and Wired.

She has written extensively on new media arts and her book
Digital Art (part of the World of Art Series by Thames &
Hudson, UK) was published in July 2003. She teaches as an
adjunct in the MFA computer arts department at the School of
Visual Arts in New York and the Digital Media Department of the
Rhode Island School of Design and has lectured internationally
on art and technology. At the Whitney Museum, she curated the
show "Data Dynamics" (2001); the net art selection for the 2002
Whitney Biennial; the online exhibition "CODeDOC" (2002) for
artport, the Whitney Museum's online portal to Internet art for
which she is responsible; as well as "Follow Through" by Scott
Paterson and Jennifer Crowe (2005). Other curatorial work includes
the blackbox at ARCO art fair, Madrid (2006); "The Passage of Mirage"
(Chelsea Art Museum, New York, 2004); "Evident Traces" (Ciberarts
Festival Bilbao, 2004); "eVolution -- the art of living systems"
(Art Interactive, Boston, 2004); "CODeDOC II" (Ars Electronica, 2003);
the New York Digital Salon's 10th anniversary exhibition (NYC, 2003);
"Mapping Transitions" at the University of Boulder, Colorado (2002);
"Re-Media" (Fotofest, Houston, Texas, 2002); and a net art selection
for "Evo1" (Gallery L, Moscow, October 2001).