First of all, sorry for not being active on our website we should on our own website. As you may know, having a full time job and working on a game is a total nightmare. We can’t dedicate all the time to the game but we have to move a little bit faster, because we want to play test some mechanics from Unbound atComic Con 2017 in May…and of course we are a little bit behind our schedule.

I just wanted to show you, in case you didn’t watch the Facebook posts ( I post there more often) more concept art. Here are two beautiful concept art images from Level 1 and Level 2 and also the sphere concept which ties the realities.

Now, on the mechanics:

This is a bit old. With the old art. But have to post it here again, this mechanic will affect the monster as he collides with the sphere. The monster is moved in the second reality as a baby monster 🙂

We wanted to upgrade our C++ Paper2D project from version 4.14 to 4.15 and we had some compile errors. Visual Studio complained that, it can’t find some C++ Paper2D related classes which are currently used in our project.

If you check the this line of code, thrown by VS, you discover that this error is given by a template class in ConstructorHelpers.h. In short, the engine doesn’t have a clue about this class, to convert it, it means that an include file is missing in our project.

To solve it, we just added this include #include “Paper2DClasses.h” in the main header from the project( name of your project.h)

After planning a little more with Torch we realized that we don’t have all the resources we need especially time and money. So we decided to put the project on hold for the moment, until we grow a bit more as a Studio.

Meanwhile we came up with a puzzle game idea which we believe that we have everything we need in order to finish it :D.

The game uses Unreal Engine 4 and all the art for this video is from Kenney and the models (character and monster) are bought.

The main idea is around this magical sphere which the character can cast it wherever he wants. The sphere is a link between two worlds and have different properties based on the environment. In this example The Sphere can carry an enemy with it. So next time when I recast the spell, the enemy is still on the sphere. Other game mechanics based on this concepts are in development.

We don’t have a name for it at the moment, but we will come with something great.

We will try to update this every week, so be sure you follow our studio.