Author
Topic: As a first RPG (Read 5389 times)

I'm looking into a first tabletop RPG to play with a mate (there are only two of us who are keen) Would Spycraft work well with so few players? Also is the core rulebook enough to start playing a decent game?

I'm looking into a first tabletop RPG to play with a mate (there are only two of us who are keen) Would Spycraft work well with so few players? Also is the core rulebook enough to start playing a decent game?

I'm looking into a first tabletop RPG to play with a mate (there are only two of us who are keen) Would Spycraft work well with so few players? Also is the core rulebook enough to start playing a decent game?

Many thanks :-)

The core rulebook is enough to start playing, but if you are new to the game I would also recommend Gentlemen's Agreement. It's a standalone campaign that includes a 4 mission story arc that can get you playing with minimal effort. I ran my group through that series when we first started playing Spycraft.

Ability generation is actually ridiculously easy -- roll 4d6 and discard the lowest is a very common one, but can lead to a wide discrepancy in the capabilities of characters (I was in a game where some ridiculously good rolls effectively meant I was something like 2 levels above everyone else in terms of the bonuses I was getting for my skill checks).

Basically, all you really need to keep things even is a table that gives you a standard point buy cost for your abilities and a standard number of points to spend according to it -- 32 is the usual from memory. A table from 4e would be fine.

Think it's more character creation than anything else but I've had problems how the D&D Handbook was written, seems to be littered with holes. Might take the time to write up a few formula sheets and one on creation so I never have to reference it again lol