The CoD of Duty "campaign" should take you about ten to fifteen minutes to complete. This is a deliberate move on the part of the game's creator, Ryan Evans, who likens the short and ultimately unfulfilling game to a standard FPS' single player campaign.

"A lot of the 'joke' is how I feel about the standard FPS single player campaigns. Short, not terribly interesting, and completely over the top with their story elements."

You'll start off shooting fish in a barrel with a pistol, but as the game progresses, gun-toting fish will enter the fray, and your arsenal will expand to include an assault rifle and a rocket launcher. It's not a particularly challenging game, but it's somewhat satisfying to see the fish explode in an exaggerated torrent of gore after you so much as graze them with a bullet. Evans indicated that he wished to include an underwater level and a co-op mode, but felt that the joke might have gotten too old if the game dragged on too long.

It needs a multiplayer, with several "maps" which consist of a single room in different colors (brown, tan, white, and grey, of course) with spawn points in each corner, and all characters by default spam grenades every 2 seconds unless you hold a key to make them not do that.

Yeah. I played it a couple days ago when it came up on RPS, and that ending is pretty much perfect. It's not really much of a game itself, but it does a great job of poking fun at other shooters and is totally worth the 10-15 minutes it takes to run through it.

tangoprime:It needs a multiplayer, with several "maps" which consist of a single room in different colors (brown, tan, white, and grey, of course) with spawn points in each corner, and all characters by default spam grenades every 2 seconds unless you hold a key to make them not do that.