The typical answer to this question has usually been something like "sure, tell us when you've got a working build ready!"

Anything is possible theoretically. It's only a matter of time. And in this case - a lot of time. This is kinda like asking someone who is building a skateboard ramp on his free time for public use to build a whole skatepark "since you're here with all your tools now anyway. Shouldn't be so hard right?". If you get the point.

Someone can always fork the morrowind project and change it to accept oblivion stuff. It would be a ton of work, but I'm sure there'll be enough interest that someone will make it. Would take a lot of time.

EmperorArthur wrote:Scrawl and Zini have both said NO!!! to this multiple times.

I've looked at the feasibility of expanding our NIF importer to use later versions of texture files, so moders would have more readily available content, but was shot down immediately.

I don't know reason for "no" but use of later versions of texture files has been forbidden by Bethesda: Oblivion textures/models cannot be used in a Morrowind mod.

Maybe better to document OpenMW and Morrowind functionality. Then document Oblivion functionality as starting point to OpenOblivion. I have decoded Oblivion and Fallout 3 ESM/ESP file formats extensively but I don't know how the data is used in the engine.