No you don't. Each game has some serious problems. While they're not game breaking they will skew your view of the qaulity of game that is there. OB wasn't that great on 360 either. HL2 and Portal just don't work that well with a controller and TF2 has yet to recieve any of the updates.

People tend to not realize that Valve is kind of a small company still. The 360 is simple enough to (down) port their PC product to that they can do it internally, they just don't have the resources to get the PS3 work done themselves. It sounds like they want to, but I think it's just Gabe trying to back track over some of the poor comments made in the past.

No you don't. Each game has some serious problems. While they're not game breaking they will skew your view of the qaulity of game that is there. OB wasn't that great on 360 either. HL2 and Portal just don't work that well with a controller and TF2 has yet to recieve any of the updates.

People tend to not realize that Valve is kind of a small company still. The 360 is simple enough to (down) port their PC product to that they can do it internally, they just don't have the resources to get the PS3 work done themselves. It sounds like they want to, but I think it's just Gabe trying to back track over some of the poor comments made in the past.

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I had no problems playing OB with a controller, just like any other console FPS. As always, the aiming wasn't as precise, but the movement was better than with a keyboard/mouse combo.

No you don't. Each game has some serious problems. While they're not game breaking they will skew your view of the qaulity of game that is there. OB wasn't that great on 360 either. HL2 and Portal just don't work that well with a controller and TF2 has yet to recieve any of the updates.

People tend to not realize that Valve is kind of a small company still. The 360 is simple enough to (down) port their PC product to that they can do it internally, they just don't have the resources to get the PS3 work done themselves. It sounds like they want to, but I think it's just Gabe trying to back track over some of the poor comments made in the past.

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I read here no proof of you preferring pc for games.

Other then that, Orange Box is great on any platform and they play GREAT on a controller if you aren't too accustomed to playing FPS's with just a mouse/keyboard combo. However, it's a discount title and has been out for the 360 for sometime, and it's missed any window it had to release on the PS3 with any amount of hype remaining.

People tend to not realize that Valve is kind of a small company still. The 360 is simple enough to (down) port their PC product to that they can do it internally, they just don't have the resources to get the PS3 work done themselves. It sounds like they want to, but I think it's just Gabe trying to back track over some of the poor comments made in the past.

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Doesn't Valve have atleast 100 people working there? Media Molecule, the developers behind LittleBigPlanet, have a full time staff of under 20. One is clearly trying a lot harder then the other.

Valve games have never interested me and I never got the facination with Halflife, but I like their statement. At least as a company they seem to be doing this for an honorable reason, and not a payoff. And I believe them.

Doesn't Valve have atleast 100 people working there? Media Molecule, the developers behind LittleBigPlanet, have a full time staff of under 20. One is clearly trying a lot harder then the other.

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Yes, but they're split up amongst a wide variety of projects. Hell, the Team Fortress team is only about ten people most of the time, and even they had to get yanked away from their project to help work on Left 4 Dead last year. You've got the marketing guys, the people who keep the Steam service streamlined and updated, the L4D, Portal, Half Life and TF2 teams (and I'm sure there's another team working on something else right now).

Probably because after this E3, anything not holding up on the PS3 really does end up being a "It's me not you," and a very indirect way of saying, "our guys just can't do it, but others can, so we just ain't good enough."

Probably because after this E3, anything not holding up on the PS3 really does end up being a "It's me not you," and a very indirect way of saying, "our guys just can't do it, but others can, so we just ain't good enough."

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More like our guys don't feel like doing it because it costs more money and takes more time to program for if you aren't used to programming for the system, plus the install base isn't large enough to warrant the extra costs. Not a real knock on the PS3, I love the innovation of the thing, but there are unfortunate financial realities that are stopping companies from porting to it. I mean, if I were making a game for a next gen console I would choose 360 and PC because the install base of those two combined is greater than the PS3 and it's easy to port the code from one to the other. Then again, I'd make so much more money just making some shovelware for the Wii and DS...

In other words it would cost too much for them to do it because no one in the team can do it without the need to spend more money. I don't see Bethesda complaining, or Bioware now that they are making Dragon Age for both systems. Honestly, the guy said it in his own words. "If we can get a team of dedicated PS3 guys, then all bets are off." Even if their reason is expense, it's expense because they aren't experienced or versatile enough to program for both, like other companies are. And I am not talking Sony companies, as even Code Masters seems to do the job just fine, and they aren't exactly Bioware status.