Ah, the great graphics API wars continue. OpenGL has one really cool advantage though- WebGL. I think that's going to gain in prominence, and I really don't see a web-version of Direct3D happening. I'd love to see one, but I'm not holding my breath.

OpenCL and off-loading to the GPU will get a massive boost from the new Mac Pro when it arrives, considering one of its GPUs isn't even doing duty as a graphics card for display, but simply there to have boatloads of parallel processing power for the CPU to call upon. Can't wait!

This is excellent news, particularly the part about easing Direct3D ports to OpenGL. It continues to baffle me when new games are built on Direct3D, considering the obvious trend is that people will be gaming more on platforms other than Windows.

Ah, the great graphics API wars continue. OpenGL has one really cool advantage though- WebGL. I think that's going to gain in prominence, and I really don't see a web-version of Direct3D happening. I'd love to see one, but I'm not holding my breath.

WebGL support was featured at Build this month in an IE preview. I imagine they'll stick to standards this time.

This is excellent news, particularly the part about easing Direct3D ports to OpenGL. It continues to baffle me when new games are built on Direct3D, considering the obvious trend is that people will be gaming more on platforms other than Windows.

Do you mean the trend of those playing Angry Birds or Solitaire while waiting for the bus? These games tend to be first released for iOS anyway. Until there's far more demand for games such as GTA, Battlefield etc on non-DirectX based platforms, it shouldn't baffle you too much.

This is excellent news, particularly the part about easing Direct3D ports to OpenGL. It continues to baffle me when new games are built on Direct3D, considering the obvious trend is that people will be gaming more on platforms other than Windows.

Do you mean the trend of those playing Angry Birds or Solitaire while waiting for the bus? These games tend to be first released for iOS anyway. Until there's far more demand for games such as GTA, Battlefield etc on non-DirectX based platforms, it shouldn't baffle you too much.

Well ars mentioned in a previous article that the PS4 will use directX 11, but it hardly seems to their advantage to be locked into a protocol controlled by a competitor famous for using such things to extinguish the competition.