Pathfinder Society: Rise of the Runelords Campaign

September 5, 2014 · 7:00 PM

The Haven

Want to play with a 25-point character build, choosing between pretty much all races and constructs, and with any alignment? Then read on...

Rise of the Runelords

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?

The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city.

I think we have enough front liners that we don't need BT, it will hinder us as much as the enemy at the moment. Displacement is a great defensive buff, but very short duration and only single target. Heroism is amazing, especially with a nice extend rod to make the duration quite long. Dispel Magic is extremely useful in certain situations, like debuffing bosses.

We're about:

Meet, play RPGs, and, most important, have fun. We represent a venue in which folks can schedule events (via the Calendar), meet at any location, and play RPGs of interest. The idea is to have a pool of players in the Frederick/DC/Hagerstown/Mid Maryland/Mid Pennsylvania areas that can at any time play what they want when they want and use the Meetup site as a means to accomplish this endeavor. As more people join, Assistant Organizers will be authorized to create games. Presently, I am also the Venture LT for Pathfinder Society in our area.