I hate to say the last time I got to work on this project at all was about the same time I uploaded that video. The original idea was to bring it into *real* production last March, but unfortunately my co-founder left and I had to try and fund a smaller project. Hoping to finish that in the next six...

Shamelessly ripped an Elite Dangerous cockpit from the Direct X pipeline (WHY are there no decent free 3D cockpit models out there?!) to see what it looks like with a nice cockpit.. Strongly considering moving to a 3D ui for first-person vehicles. Oh there's a *chance* we'll be bringing this prototy...

Most likely new game and new gameplay, but definitely taking strong inspiration from Battlezone. I have some interesting ideas I want to experiment with. The core of it is still built on BZ-style vehicles / weapons etc, and some kind of RTS element eventually (long way off though). FPS / RTS Hybrids...

https://jkhub.org/files/file/2092-xsi-import-maxscript/ Found this a few years ago and just had to go looking for it again after a format (thankfully still around). This script let's you import all BZ2 .xsi models, directly into max without the need to convert first in 3DE or something (rip). Just p...

@RD - Yeah there's a short spool-up time then they start firing. The other buildup sound is the heat but it's a nasty effect atm... it might not make it in to the weapon at all but it'd be a nice thing for modders if not. @BBB - It's just designed differently that's all, BZ2 is deterministic and loc...

This post is turning into a dev blog lol. I can't remember if I posted the vid before this one... Did a major rehaul of the weapon class to reduce memory allocations. Working on some kind of ordnance / projectile pooling system as well to reduce that even further. It'll definitely help later on when...

Time for a wee update! Been working a lot on the Radar recently. This thing has been an absolute pig but I'm really happy with where it's at at the moment. https://www.youtube.com/watch?v=Af-RPdJvIIM I'll spare the gory details but I did a big write-up on it here. All the blips are hardware instance...