I applied a cloud texture on a sphere and I didn't like how it looked because I could see the seam. I used UVW map to try to fix the issue, tried sphere and cylindrical projection, nothing worked. So I attempted to use geosphere, but still there is still the seam. This is getting frustrating :( Even though I used a tiled cloud texture, the seam is still there. Please help, anyone?

UVs don't really work like that. Representing a 3d object in 2d space will always leave a seam.
It is possible, however, to cover up the seam by blending the two edges of your texture together.
At least one seam will always be there, but you can change how visible it is with your textures.

Quote:Even though I used a tiled cloud texture, the seam is still there.

This shouldn't be the case. If I create a fully tileable cloud-texture, and assign it to a default sphere, there is no seam like that. There is only very visible pinching on the top and bottom. Maybe you have modified tiling in the bitmap properties?

It really doesn't look like that texture is tiling. Are you sure it is? Because spherically mapping a sphere should tile exactly once horizontally. Have you changed the tiling attribute down from 1 or cropped the image? Or UV unwrapped it to not use the whole 0-1 UV space?

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