Posts [ 15 ]

Topic: Making a game with Maratis

I am on a mission to make a small but complete game with Maratis. I guess the process would serve as a good tutorial on how I will make it. So I will post the process here. I will also be updating my other posts with content also (like the bvh animation page and the game assets page) as I create content for this game.

STEP 2: DESIGN PROTOTYPING:

So, I want to prototype the design of the game. I won't be using models I made, just models I could find for free to fill in space. I just want to get the impression of the setup of the game. I could even use basic primitive, but that isn't fun. I am going to upload several photos of this phase.

STEP 3: OORRWEDO

1) Objectives:

Walk through the store choosing your wardrobe.Apply your wardrobe to the mannequin to see how it looks. When satisfied, apply your wardrobe to a runway model.

2) Obstacles:

3) Reward:

You get to see your wardrobe on your model as they walk the runway. You also get money if your wardrobe is successful.

4) Rules:

Points are given based on how pieces are paired. Each article of clothing has an initial point value attached to it. The maximum score for a complete wardrobe is 10 points. However, certain articles of clothing conflict with other articles of clothing, taking away from the overall point value of the wardrobe.

For instance, if you have a brown top which has +2 points, and khaki colored slacks +6 then you get 10 points. However, if you have a brown top (+2) and purple slacks, you get no points for the purple slacks unless they work in a way (accessories).

(I will be working out the rules as I continue the project, for now, I am going to start on the next step.)2013-11-12

STEP 4: GATHERING THE TOOLS

I have been doing some testing to see what tools I can use to make this game. This is the list of tools I will be using:

STEP 5: BLOCKING

Okay, I am going to start blocking in some stuff. I am not focused on details or fine tuning. Just blocking in place holders. First I am going to work on the level (this game will only have one level. Then I will work on some basic coding. Perhaps I will use my customizable game script to get started.

I also added a background sound to the mall level to set the mood of the level. I might try to block in some walking people.

Level

Menu

For now the menu doesn't work when you click it. I will apply the unprojected point function as was used in my State level to make it work.

Better Menu

Using unrpojected point (Thanks Vegas)

Crowd

I used "One Bone Animation" to slide these billboard people around (check my posts)

Text Box

The graphic for this text box is easy to change. The rectangle is just a place holder.

STEP 6: GAMEPLAY & GAME MECHANICS

Now to figure out the gameplay (that is what makes a game interesting after all).

Re: Making a game with Maratis

I know my issue. My ideas are too radical. And if what I am making can't meat my ideas (perhaps limitations on my part) then I will scrap the whole thing. I have so many ideas for this now that I can't keep it basic. I am working on animation right now though.

The gameplay aspect will be easy, but the game mechanics part might be a little difficult, because I want it to be engaging.

Re: Making a game with Maratis

Okay, been learning a lot of stuff on Gamedev.net. I think a level like the one above is possible. I am going to try a new process to development and I am going to try to make it as fast as possible. I think I will have to break it down into small manageable pieces and do things in stages.

So taking the first screenshot I could break up the modeling like this:

ModelingTexturingLightingSoundCGS (Customizable game script for testing environment)Add a Character to walk around.

Then I can break up each task into smaller tasks

Modeling:Main area shapeSeating plantsMachines

I could iterate over these with details:Large DetailsMedium DetailsSmall details (if needed)

Texturing:FloorWallCeiling

Lighting:Ambient OcclusionSpot & Point lights

Sound:Main Ambient soundSecondary ambient soundVoice overs

etc.

I can use either the SDLC method or the RAD method as my process for doing this. Since this is a test game, I will a mixture of the two models, leaning more towards the RAD system (I want this to go quickly).