Legends writ in Sand, Shore, Sea, and Stone.Welcome, Outlander, to the first entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I develop a simple framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. As I resume my journey conjuring a unique D&D 5e fantasy world, let’s explore all about coastal and oceanic lands and waters!

Bog and fen and marsh and swamp, oh my!Welcome back, Outlander, to the 2nd entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last week we looked at coasts. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some wetlands terms and processes, with a visual guide!

Puddle and pond, lake and loch!Welcome back, Outlander, to the 3rd entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last week we looked at wetlands. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some lake terms, with a visual guide!

Springs and streams, rivers and rapids!Welcome back, Outlander, to the 4th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last week we looked at lakes. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some river terms, with a visual guide!

Bark, blossom, bough, and burl!Welcome back, Outlander, to the 5th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at rivers. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some forest terms, with a visual guide!

Dunes. Sandstorms. Oases.Welcome back, Outlander, to the 6th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at forests. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some desert terms, with a visual guide!

Glaciers. Hoarfrost. Auroras.Welcome back, Outlander, to the 7th entry in Mythic Ecology, my series on how learning real-world landscape features can enrich our fantasy worldbuilding and storytelling. In this post I return to my minimalist framework for Dungeon Masters, Game Masters, fiction writers, and similar worldbuilders to merge the realms of general myth and geomorphology. Last entry we looked at deserts. As I resume my journey sketching a framework for designing Yridia, my unique D&D 5e fantasy world, let’s learn some tundra terms, with a visual guide!

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