About

You know those friends you have that always say “fight me!”? I understand: You want to, but you are supposed to be their 'friend'. Luckily for you, I have the solution! In the creatively-named “Fight Me!”, you get to beat these 'friends' of yours to bloody pulps.

(Disclaimer: Boozy Bakery Games is not responsible for any broken friendships. You knew what you were getting yourself into. Have fun!)

The game simulates a street brawl where it is everyone for themselves, using everything around to their advantage. You can do simple things such as throwing a punch or patching up your broken body or you can go pro with advanced combos in which you elbow and grapple some poor fool before tossing them into someone else. It's the best kind of stress relief!

"Fight Me!" is easy to learn and quick to play, but open-ended enough to allow players to discover new combos and strategies. The core idea behind the card design has always been "keep it clear". Every card lists what it does and how it interacts with other cards as well as being color-coded for easy identification.

Funding Fight Me! will enable me to print an entry-level 1575 copies, enough to fulfill all backer pledges, no matter the tiers, and use the extra to start selling both online and in local brick-and-mortar games shops. I have a quote and partnership blocked out with PrintNinja in the hopes of avoiding any and all production woes.

Fighter:

1x Copy of Fight Me!, for 40% off retail! | PHYSICAL

Pit Dog:

1x Copy of Fight Me!, for 40% off retail! | PHYSICAL

3x stickers! | PHYSICAL

A random archive of PNGs from older iterations | DIGITAL

Early-bird Coach:

The first fifty Coach backers get $10 off Coach!

Make sure you pledge to the early-bird version of the tier to get the discount.

Coach:

1x Copy of Fight Me!, for 40% off retail! | PHYSICAL

3x stickers! | PHYSICAL

Direct input on the planned Fight Me! expansion* | DIGITAL

Early-bird Champion:

The first fifty Champion backers get $10 off Champion!

Make sure you pledge to the early-bird version of the tier to get the discount.

Ticket Vendor is only for retail and contains no other rewards. In the post-funding survey, you will be able to opt for local drop-off at a business address within 20 miles of Santa Cruz, CA.

3x stickers! | PHYSICAL

Everybody loves stickers! Three, different, 3x3" stickers will be included in your package.

A random archive of PNGs from older iterations | DIGITAL

You will receive a zip file containing PNGs of 10 cards from older iterations, each one labeled with its iteration and a short note about it. As it would be a crazy amount of work for me to create a random archive and note for each person, I will create somewhere around 15 archives to send out randomly.

Direct input on the planned Fight Me! expansion* | DIGITAL

Input on the expansion includes PSDs (photoshop files) for the templates of all current card types as well as templates for the new card types that are still in the works, when they are ready. You can then send me an email with a completed template attached (or just a typed idea) and, if I like it, I will add it to the game and credit you!

*The HIGHLY TENTATIVE time frame for the expansion's release is next year. The expansion cards are still prototypes and will change dramatically by release.

To show how far the game as come, 3 cards will be taken (at random) from older test decks and included in your package. Some cards will be previous iterations of current cards while others will be cards that were cut, shelved, or otherwise removed from the game. Use these and the digital archive as inspiration for your input on the expansion!

(Kickstarter-exclusive!) Fight Me! t-shirt | PHYSICAL

For those really willing and able to support Fight Me!, I have custom t-shirts in the works that I will order through Custom Ink after the campaign (thanks to their 2 week shipping, this will not increase turnaround time). These shirts will be unique to Kickstarter backers and not listed for sale when merchandise goes up on boozybakerygames.com.

Though there are no stretch goals, funding beyond the goal will go towards a larger order and the expansion.

Fight Me! begins with all fighters at 15 life, the goal being to reduce all other fighters to zero. Every game begins with each fighter drawing 6 cards.

Fight Me! has no turns: each round is a free-for-all of everyone attacking everyone else. As soon as a round begins, any fighter can play a card from their hand to start off a combo against another fighter; the fastest person wins if multiple people go for it! Cards that are used "during a combo" are played in response, thereby continuing the combo between the two involved. This continues until neither fighter wishes to play another card in response and the combo is considered resolved. All involved cards are discarded. Then someone can play a card from their hand, like before. This continues until all conscious fighters agree to end the round. Fighters may then discard cards they do not need, draw 3 cards, and play cards that are used "between rounds", in that order. Finally, the round, and the beatings, begin a new.

Combos are the gooey center of "Fight Me!". Simply put, a combo is just a chain of cards involving the same people. If Moonshine and Vodka are punching each other's lights out, they are in a combo. However, if Cider comes along and decides to sucker punch Moonshine, a new combo starts between Cider and Moonshine and the previous combo, between Moonshine and Vodka, ends. If Cider uses Break It Down (an attack card that allows you to attack up to three, separate fighters simultaneously) hitting Moonshine, Vodka, and Rum, the next fighter to strike at Cider continues the combo, excluding the other two (assuming the next target is Cider). Therefore, multiple combos can exist at the same time so long as the involved fighters do not overlap (such as Moonshine/Cider and Rum/Vodka)

There are four card types in Fight Me!: attack, defense, healing, and unique. Each card lists its title, when it can be used, and what it does. Attack cards also list what defense cards stop them and how much damage they deal.

Attack cards dictate what cards stop them by presenting defense card in one of three colors: red, purple, or white. White means the defense card is usable against this specific attack card. If crossed and in red, that defense card cannot be used to prevent this specific attack. If it is a crossed out and in purple, it cannot be used to prevent this attack if and only if the attacker is grappling the defender (more on this below).

Grapples are the final facet to Fight Me! and revolve almost entirely around attack cards. If an attack card has purple coloration, it is empowered when used by a fighter grappling someone else. For example, if Cider successfully uses Grapple on Rum, she can then use Interrogation for increased effect; Rum cannot defend himself against the empowered Interrogation using defense cards crossed out in purple and will also suffer the purple text if he fails to stop it. However, if Vodka successfully plays Robbery on Rum while Cider is grappling him, Rum does not suffer the bonus, purple effects of Robbery, only the standard, white effects, and can defend himself with cards crossed out and in purple.

You can only be involved in one grapple at a time, as the grappler or the victim. Any further attempts to grapple you fail instantly.

Risks and challenges

Fight Me! is the first game (hopefully of many) from Boozy Bakery Games (B2G). As such, I can wholeheartedly admit that I am learning to swim by jumping in the deep-end. However, the game has gone through numerous iterations, both in design and mechanic, over many years to land at where it is now. What started as a slow, turn-based game we used to play in high school has evolved, thanks to everyone's input and many hours of play, into a polished, rapid-fire card game that is easy to pick up and rarely without excitement.
As far as shipping goes, I am doing self-fulfillment. By eliminating warehousing and fulfillment, I will be able to keep costs low and the project simple; simplicity is a key aspect for me so the entire operation runs smoothly. A DYMO LabelWriter 450 Turbo, address labels, and blank postage are included in the goal.
I have spoken with local retailers about getting the game in their stores and they are on-board. After Fight Me! is printed, I will also update boozybakerygames.com to support online ordering.

Kickstarter is not a store.

Pledge $15 or more
About $15

Early-bird Coach

The first 50 backers for coach get it for $10 off!
You've fought your fair share of fights, made a name for yourself. It was fun, but you've come to realize that your real talent is in crafting other fighters. You've got some new moves to teach, ones that will really blow the socks off the competition.

Kickstarter is not a store.

Pledge $25 or more
About $25

Coach

You've fought your fair share of fights, made a name for yourself. It was fun, but you've come to realize that your real talent is in crafting other fighters. You've got some new moves to teach, ones that will really blow the socks off the competition.

Kickstarter is not a store.

Pledge $35 or more
About $35

Early-bird Champion

The first 50 backers for champion get it for $10 off!
You've proven your meddle time and time again, never being bested, never backing down. For that reason, you sit right where you belong: at the top. Only the bravest (or stupidest) challenge your mighty fists.

Kickstarter is not a store.

Pledge $45 or more
About $45

Champion

You've proven your meddle time and time again, never being bested, never backing down. For that reason, you sit right where you belong: at the top. Only the bravest (or stupidest) challenge your mighty fists.