Everyday Shooter is just that, a simple shooter that can be played for as little as five minutes or as much as an hour. This title found its fair share of success on the PS3 and PC, and the simplistic yet engaging formula seemed to be tailor-made for bite-sized, portable gaming. As such, Sony Computer Entertainment has brought the title to the PSN for download on the PSP. While the game is largely successful in its implementation on the handheld, there are a few issues that make this the weakest version. Nevertheless, having a top-down shooter on your portable is perfect for waiting at the doctor's office or taking a quick rest from work in the break room.

Everyday Shooter was originally released on the PlayStation 3 in October of 2007. The game is a classic top-down shooter in the vein of Robotron 2084 with a modern flair like that of Geometry Wars. Tying the game together and distinguishing it from the plethora of others that abound is the game's musical component. While blasting through wave after wave of enemy formations, players are treated to cannon and explosion effects that are actually guitar melodies that nicely fit in with the unique background music. What's more, each of the eight levels sports distinct designs and interesting backgrounds that are rewarding for players to progress through.

Everyday Shooter for PSP allows players to play in the Normal (campaign) mode, which takes players through the various levels with a limited amount of lives. Normal mode provides a steep challenge that multidirectional shooter fans will enjoy. Collecting point pixels for successfully dealing with an enemy wave will not only increase your point total, but it will also allow you to open up unlockable conditions and extras from the main menu. Additionally, unlocking extras allows you to play levels in the Single mode, which lets you take on individual levels rather than having to slog through the game from the beginning every time. Unfortunately, unlocking them means this feature isn't initially available.

Consequently, this is one of the game's biggest problems. While getting through Normal mode with limited lives is a great challenge, playing the same initial levels over and over again and collecting enough pips to acquire more lives gets boring. Players will have to log a lot of hours with the game before getting good enough to open up the last few levels for quick play in Single mode. For a game that is best played in 10-15 minute bursts, this is an unfortunate design choice. Contemporary gamers may not have the patience to constantly start from the beginning - we love checkpoints!