This alters the corona of light that appears as a teleport effect when a player enters or exits a vehicle or ship. The visual was inspired by the transporters in Star Trek. Includes both golden yellow and blue variants. If you'd like to see what it looks like in action, watch this.

This is a very basic NEXT mod to make the folding wings horizontal. now there are 2 version (only use one at a time): a fix wing horizontal version and the original horizontal animated version seed for the ship in the picture is: 0x13EC384FCD0128EA credit to Steady_Handz for the original idea

This mod reduces exocraft fuel usage by 90%. Vanilla No Man's Sky exocraft fuel cost is higher in Survival and Permadeath than in Normal--this mod retains this difference, so Survival/Permadeath still have a higher cost than Normal, but for all modes the cost is only 10% of what it originally was. Note that the mod does not modify refuel cost (i.e. it still takes 300 carbon to recharge the tank), but a full tank will essentially last 10 times as long…

This mod adjusts the voxel generation settings to achieve more varied planetary terrain. Such changes improve: Higher and larger mountains Lakes Low points in the terrain which either appear as crevasses or craters Greater overall contrast in terrain between planets and on the surface of a particular planet More flat areas and more bumpy areas Please note that this mod has the potential to clip bases into the ground.

UPDATED FOR NMS 1.55!!! Stay tuned! More versions of the DECEARING EGG mod may be coming soon! Multiple versions to choose only the options you want to use! As long as I can get everything coded correctly. This is the DECEARING EGG mod. It modifies many different things in the game, all of which may not be in the description (because I'm a ToweL and forgot what I modified). I created this mod because my friends and I were…

This mod allows to build Geobays for 1 Ferrite Dust, which is the minimum cost allowed by the game. For those who want to summon vehicles (almost) as fast as in Creator Mode! Compatibility: Compatible with THE ABYSS 1.71 Warning: This mod might not be compatible with other modifications to the base building elements, more precisely, any other mod that modifies: METADATAREALITYTABLESNMS_REALITY_GCPRODUCTTABLE.MBIN How to add Quick Geobays to your own NMS_REALITY_GCPRODUCTTABLE.MBIN file: Please see the instructions in the README file.

This mod allows to build Save Points for 1 Ferrite Dust, which is the minimum cost allowed by the game. Useful for any emergency situation that requires you to save the game (baby call, diner call, end of the world)! Only works on planets. Compatibility: Compatible with THE ABYSS 1.71 Warning: This mod might not be compatible with other modifications to the base building elements, more precisely, any other mod that modifies: METADATAREALITYTABLESNMS_REALITY_GCPRODUCTTABLE.MBIN How to add Quick Save Points to…

IMPORTANT: This mod is now part of my "AUTO MOD BUILDER - UPDATER - MOD SCRIPT SYSTEM" and can be build on your own with a few clicks. Download the tool and extract it Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder Enter your No Man's Sky game folder path into the NMS_FOLDER.txt Click the BuildMod.bat When asked enter "y" to copy the mod to your mods folder (it also gets created into the…

So I saw the Stack Size Increase mod and I was already using the Trade And Economy mod but they overwrote the same files so I edited the Trade And Economy Mod to have 10X stacks! I hope this is okay, if its not I will take it down. Economy Mod: So Hello Games added a new trading system in 1.3 which is very cool but unfortunately only limited to specific 35 trade goods. In 1.5 for some reason…

This mod makes the largest destroy mode on the terrain editor even bigger. The original maximum destroy size was 1.6 units. It is now 4 units large. What this mod does not do is add more sizes to the terrain editor - it replaces the largest size for the destroy mode. Build mode is untouched. Note - This mode does not consume more power from the terrain editor. This mod alters the "GCTERRAINGLOBALS.GLOBAL.MBIN"

This mod edits the lush planet color palette to retain some stock colors but add some more vivid hues for more exciting lush worlds. Because Green/Yellow/Red on every lush world was getting very boring. This can cause some very Dr.Seuss like planets that can get really annoying, If you're finding these to be too much i recommend also running https://nomansskymods.com/mods/next-expanded-color-palettes/ By Gorre9090. It'll tone things down a little and also spread my palette to other biomes, giving each a chance…

ExoticsUP increases the %-Spawn Rate of Exotic Ships in: - Poor Systems from 0 to 5 - Average Systems from 1 to 5 - Wealthy Systems from 2 to 10 Nothing else. For those who dont want to wait hours and still want to be able to go on the "hunt" for the beautys our there. Enjoy Files altered/edited: GCSOLARGENERATIONGLOBAL.GLOBAL Credits to Kremit for finding the File values needed

Hello, this mod increases the %-Spawn Rate of S-Class Ships in: - Poor Systems from 0 to 5 - Average Systems from 1 to 10 - Wealthy Systems from 2 to 15 For those who dont want to wait hours and still want to be able to "hunt" for the beautys our there. due to immediate demand/request: added a Version with 100% Spawn S-Class in every System: AlwaysS Enjoy Files altered/edited: INVENTORYTABLE.MBIN

Hello, This mod increase the spawn rate of freighter spawning in systems, and removes all cooldown from spacebattles and freighter battles. After installation, warp to a random system and enjoy 🙂 This mod modifies GCAISPACESHIPSGLOBALS.GLOBAL & GCGAMEPLAYGLOBALS.GLOBAL

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