Quick Links

Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA

The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.

Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone/iPad and Samsung phone/Tablet (1 free pack per system!)
12. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
13. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
14. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
15. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
16. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
17. Repeat steps 13-16

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.

A special word from MncDover:

Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks.

Daily Quests and Gold earning:

You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the blue arrow button in the upper right corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)

Card rarity, identification, and dust values:

1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.

Supplemental Card Creation Guide:

1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)

Ranked Rewards

Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:

Hearthstone has been out for over a two years now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.

The Witchwood

The Boomsday Project

Rastakhan's Rumble

Rise of Shadows

General Game Information:

The game has FOUR play modes:

Play - Build a 30-card deck and fight people in ranked or unranked matches in Standard or Wild formats.

Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.

Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!

[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]
So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==
Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]

Resulting in:

I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.

Even of that’s not what you meant, I like the idea so much I just took my existing token Druid deck and replaced Dendrologist x2 and Landscaping x2 with Whirliglider x2 and Explodinator x2 and I have a 100% win rate after one game. Also a 100% fun rate.

Edit: 3-1 now, lost to a shaman that had a seemingly endless supply of AoE, like you do. Last win before I got to work was a very satisfying one against a Healing Zoo warlock that was considerate enough to spend turns 4 and 5 diligently cleaning up my Wisps and healing their board with Fungal Enchanters, setting me up for a full board Spreading Plague on 6. I almost felt bad. Almost.

Fearghaill on December 2018

+1

BetsuniInsert Disk 4 and Press Any Key to ContinueRegistered Userregular

Aye, though as usual I'm sure my quickly hacked together one isn't quite the standard list (if there is one? I have no idea). It's very much built around just throwing as much shit on board all the time and then running a critical mass of wide buffs, not totally unlike Odd Pally.
AAECAZICAq8E4gcOQPcD5gWxCJ/AAqHCAuvCApvLApHQAp7SArz8Avb9AomAA4yAAwA=

Edit: There should probably be Wargears in here and maybe Replicating Menaces in here, thinking about it.

I'm trying out that zale/Ike priest. It's pretty strange, I feel like I have nothing to do a lot of early turns, I'm not sure how much I should be trying to pressure early. I did just win a game I really shouldn't have against a taunt druid. I got a mindgames from Lyra and played it, getting hadronax which immediately caused a concession. I think they misread the card and missed the word copy.

I'm trying out that zale/Ike priest. It's pretty strange. I got a mindgames from Lyra and played it, getting hadronax which immediately caused a concession. I think they misread the card and missed the word copy.

Aye, though as usual I'm sure my quickly hacked together one isn't quite the standard list (if there is one? I have no idea). It's very much built around just throwing as much shit on board all the time and then running a critical mass of wide buffs, not totally unlike Odd Pally.
AAECAZICAq8E4gcOQPcD5gWxCJ/AAqHCAuvCApvLApHQAp7SArz8Avb9AomAA4yAAwA=

Edit: There should probably be Wargears in here and maybe Replicating Menaces in here, thinking about it.

ooh, I hadn't considered the mech angle, but stuff like Mecharoo, Replicating Menace, and Eggnapper to provide extra tokens and also AoE resilience is good.

Have you considered Soul of the Forest to make your board extra sticky?

Aye, though as usual I'm sure my quickly hacked together one isn't quite the standard list (if there is one? I have no idea). It's very much built around just throwing as much shit on board all the time and then running a critical mass of wide buffs, not totally unlike Odd Pally.
AAECAZICAq8E4gcOQPcD5gWxCJ/AAqHCAuvCApvLApHQAp7SArz8Avb9AomAA4yAAwA=

Edit: There should probably be Wargears in here and maybe Replicating Menaces in here, thinking about it.

ooh, I hadn't considered the mech angle, but stuff like Mecharoo, Replicating Menace, and Eggnapper to provide extra tokens and also AoE resilience is were good.

Have you considered Soul of the Forest to make your board extra sticky?

Eh, not really. It doesn't activate bombs or kill the opponent so it doesn't fit the plan. If I really wanted to tech against all-the-board-clears decks I'd probably run Living Mana first to push the refill to the max, while still being powerful in matchups where the opponent doesn't have board clear like odd pally.

I am 1-0, having beaten a Priest who literally dropped Amara eight times after dropping Anduin on curve. The initial Amara from Quest, and then one off of Zola, and then due to having used Benedictus on my deck they got Amara again from Bog Slosher twice, the Electra in my deck into Seance, and another a Seance, and then my Zola.

So many new cards that a week ago I had no idea how to counter anything or even what to expect. It was like a constant barrage of "What is that card?" and "Wait, that card does what?" and "Cool, I guess should be aware that I can die in one turn from that."

But now, I just beat a Kingsbane deck that opened strong and build up to 5/5/lifesteal. I did it with WhizzBang's Shirvallah's chosen deck. That deck is ridiculous, btw. Immortal Prelate is just dumb.

Knowledge about the cards out there goes a long way. Also, so does having good cards in your deck.

Especially with how much weapon draw there is now, it seems nearly impossible for them not to get it in the first several turns. And then the only real hope is that they don’t draw the life steal buff. Super aggravating

the kingsbane rogue that inspired my post at the top had a 17/3 one by the time I conceded, btw

I think the first time I faced kingsbane my opp had got it up to around those levels with lifesteal. I mean at that point I realized I had no hope and just conceded. Without a weapon silence the game is over at that point

Kingsbane is one of those decks that, whether it’s good or not, feels shitty to play against.

Indicative of a larger problem where there is absolutely no way to counter anything your opponent does. But that’s a structural problem that runs a lot deeper than one deck.

There are ways to counter things, it just depends on what's been printed. 'Silence a weapon' or 'silence a hero' could very plausibly be a card.

The problem with silence a weapon is it would just turn the match into draw this card, win the game which isn't interesting either.

But for every card you put in a deck, you’re also deciding what not to put in the deck. So for a highly tuned competitive deck, what gets cut for a tech card that is occasionally useful?

That just becomes a metagame call then based on your deck and what you are likely to see. If kingsbane rogue isat least x% of meta and your deck is control then include= TRUE. The problem is on a gameplay level in say odd warrior vs kingsbane a weapon silent would just be boring. You would cast it as soon as you can when kingsbane is out, and then the rogue would concede.
Hearthstone rewards decks going all in on an uninteractive strategy, kingsbane, togwaggle, shudderwock, etc. The designers need to figure out some way to make these decks have to interact with the opponents.