Stage 6-3

There may only be four energy spheres to collect in this stage, but you'll have to work fairly hard to get everything. The stage begins with a lengthy stretch where you'll be blown forward by wind (and possibly miss a lot of goodies in the process) and that's followed by a number of boss encounters and a difficult-to-reach bonus area that you'll need to enter in order to snag the last two spheres.

Energy Sphere #1

When you reach the end of the first gusting area, you'll be launched into a cauldron cannon that fires you into the next area. Let yourself be blown through that area as necessary, but keep low to the conveyor belt that will lead you through the course.

As you come over a rise, you'll head down the other side and there will be a series of floating, armored enemies to your right. Ignore them and watch the ceiling overhead as you proceed to the right. Hold 'Left' on the d-pad to slow your approach. There will be spikes lining the ceiling. Watch to your right and you'll see a handle hanging from the ceiling. You need to leap so that you avoid the spikes but grab the handle. It'll cause a wall to rise and you can leap up along that wall to grab an Energy Sphere before dropping down again and continuing toward the right.

Boss Battle: King Doo & Moundo

You can easily reach this stage with the Spear ability (it's one of two that you can choose from floating capsules just ahead of the boss rumble), and that's what you should definitely do. With that ability, you can start the fight by taking out one of your foes almost immediately.

King Doo and Moundo share a single life meter. The easiest way to win the fight is to head left and quickly dispatch of King Doo with a flurry of spear strikes. Then turn to the right and Moundo is slowly approaching. Step back and let him leap forward to attack. Then when he lands, hit him with another flurry of spear strikes to eliminate him.

Energy Sphere #2

In the chamber that you'll reach after passing through the first star door once you defeat King Doo and Moundo, you'll notice a switch on a slightly raised ledge to your right. Start forward, trip the switch, then swiftly move toward the right.

A platform will rise from the abyss and then will immediately start to sink. You need to make your way along the platform as swiftly as possible by sprinting. Leap over the water stream that a Water enemy will send your way, and over the enemy itself. Keep moving onward from there and if you've advanced quickly enough, you'll see a gap in the descending floor ahead of you. Drop into that gap and collect an Energy Sphere before it passes completely out of reach. You may have to give up a Kirby for the cause by dropping into the pit.

Energy Spheres #3 and #4

As you head through the stage, you'll eventually pass through a star door and find yourself in a vertical shaft with construction girders on either side. You can hop along ledges here, but there are gray crates with red stars on them. Crushing arms will extend from those crates, so let the arms extend and then retreat. Once they do, leap up to the protected ledges and continue climbing.

Once you ascend through that area for long enough, a glowing enemy will appear on a ledge. Inhale him and absorb his Super Ability. You'll gain the Flare Beam ability. Now you can continue through the stage.

As you go, you'll find numerous points where there are crystal cases with stars in them. You can initiate the Flare Beam, then guide its movement with the d-pad. Make sure that it passes through all available cases in the area, destroying the lot of them. When that happens, you'll cause new paths to become available. You can climb along those for prizes.

When you reach the last set of those cases, you'll find long arms made up of small cases both to the left and right of a center platform. Guide the beam swiftly along each arm. If your timing is right, a straight shot left or right will take out all of the cases in either direction before they have time to split and turn into more difficult targets. It likely will take a few attempts, but if you finally destroy all of the cases in a single deployment of your Super Ability, you'll ride an elevator down to a lower area. Head to the right and a star-shaped hole will open. You can pass through it to enter the stage's bonus area.

This particular bonus area is not especially difficult. You'll swim through most of it, in large tanks of water suspended in the sky. Early on, you'll need to leap through bursts of cannon fire, but the wall of ooze advances slowly enough for the most part that you can afford to wait for a good opening.

Continue right, moving as quickly as is safe but not taking any unnecessary risks. After a point where you head along a network of watery tubes while avoiding spiked orbs, you'll come to a ledge where you can inhale a bunch of large and small blocks in one huge breath. Do so, then expel them and follow the resulting start to the right. Continue in that direction and you'll soon reach a star door that you can pass through to reach the boss area where Sphere Doomer will attack.

When you defeat Sphere Doomer, you'll receive the stage's final two Energy Sphere items.

Boss Battle: Sphere Doomer

Your battle with Sphere Doomer in this stage will require you to negotiate a platform with a pool of water at its center. That means that you'll need to stick mostly to the left or right ledge, except when you are moving from one side of the screen to keep Sphere Doomer from rushing you from the background.

With any luck, you'll be able to stand below Sphere Doomer and hit him with upward thrusts of the spear, and jump and hit him in the air with a few more such attacks. With that same luck, you might not even lose your ability star.

If luck is not with you, however, you'll lose the star. You can still easily win the fight by keeping away from Sphere Doomer and letting him bring out his projectiles. They tend to circle around him, then fire toward you in a quick series of shots. You can inhale them, then fire them back at Sphere Doomer in the form of a star, as per usual. Hit him with enough stars or spear thrusts and he'll go down pretty quickly.