Activation details

KEY ACTIVATION

Please follow these instructions to activate a new retail purchase on Steam:

Launch the Steam client software and log into your Steam account.

Click the Games Menu.

Choose Activate a Product on Steam...

Follow the onscreen instructions to complete the process.

Please see the Retail CD Keys article for a list of games accepted for registration on Steam.

Important:Ensure that you are activating your game through the Steam application. The Steam website cannot be used to activate a game. If you have not yet done so, you can download and install the Steam application by clicking on the green "Install Steam Now" button here:http://store.steampowered.com/about/

Instant Delivery

Instant delivery is subject to correct billing and account details and telesign verification as per our Terms & Conditions (24 Hour Maximum Wait Time). If the product is a pre order it will be sent on release day

Digital Distribution Code

Digital - These type of keys are digital distribution keys (aka pre prints) and will come as text based keys to your payment email address or in your my games section of your OKS account.

Direct Download

There are a few options regarding direct downloads. If the key is for a MMO genre of game then the key will be used to activate in the publishers website and a download will be provided there.
If the key is for Steam or Origin then once your key is sent you will be able to redeem it directly and download via appropriate servers.
If the key also is marked direct4drive then we will provide you with the download via our fast and secure service. You will need to click the download button for the download to be included or it is cd key only.

Steam Product

This key is an official Steam Key (Welcome to Steam). It is activated via Steam, enables you to play on official Steam servers and your game will be kept updated with the latest patches via the Steam platform.

- Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.

- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

- Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

- News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

- Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.