This title is granted to a character for defeating all of the foes in each explorable area of a campaign while in hard mode. A character's progression can be tracked on the World Map: areas that have been vanquished will have a gold design around the name, while unvanquished areas will be red.

A red counter in the effects monitor will display how many foes the party has vanquished in the current area.

Upon vanquishing an area, all players in the party will receive gold and experience equal to 5 times the number of foes. In certain regions, they will also receive faction or reputation points based on the number of foes:

The actual number of foes in each area is somewhat variable, due to the randomness in the number of creatures that may spawn in a given group. The numbers below reflect the range of foes seen in actual gameplay experience by GuildWiki users.

Since pop-up groups only count if you activate them, areas known to contain a large number of avoidable pop-ups are marked in the tables below.

Many quests can significantly affect the number of enemies that appear in an area. These quests are noted with a ▲ if they increase the number of enemies and a ▼ if they decrease the number of enemies.

For more detailed notes and strategies pertaining to specific areas, please refer to that area's article.

The War in Kryta event affects enemy spawns in most areas of Kryta (exceptions: Majesty's Rest, Stingray Strand, and Tears of the Fallen), generally resulting in a significantly greater number of foes than normal. The numbers in this table reflect the standard versions of these areas.

Canthan born characters who have completed An Unwelcome Guest will find no enemies at all when they enter Zen Daijun; you will need to kill a tiger or crane to get credit for vanquishing the area. Having any non-Canthan character in the party will cause enemies to spawn as normal. This is a special case; do not set the minimum in the table to 1! Also, because chest spawns are tied to monster spawns, no Locked Chests will appear in this or either of the following situations.

If anyone in the party has The Drunken Master and Chasing Zenmai active (does not have to be the same person), you can vanquish Bukdek Byway by simply defeating Drinkmaster Tahnu. The Hard Mode indicator will appear gold when you enter the area, however the title and the map will not update until after you defeat the Drinkmaster. Each quest by itself will still reduce the number of enemies. The following quests, on the other hand, must not be active for this to work, as they will still spawn additional enemies: Eliminate the Jade Brotherhood, Eliminate the Am Fah, The Afflicted Guard.

"Pop up" monsters, including most devourers, oni, mandragor, and incubi, only have to be killed if they are triggered. It is still possible to trigger these foes after an area has been vanquished, but they will not affect the vanquished status.

A caveat of being in hard mode is that if the party wipes and all party members have -60% death penalty, the party will not automatically resurrect as usual. Instead, it will be as if the party had wiped during a mission, with the party leader being shown a dialogue box to return the party to the last outpost.

If vanquishing with heroes, the situation can be avoided by taking one hero without any resurrection skill and flagging that hero to stay in a safe spot while the rest of the party vanquishes the area. When the rest of the party wipes, regardless of their DP, they will automatically respawn because the only living party member is an AI with no resurrect skills.

Bug! Sometimes, depending on the player's system configuration, defeating the last enemy of an area can cause that player's game and/or system to freeze. The character still receives credit for vanquishing the area.

Bug! There are occasions in Factions in which most groups of Jade Brotherhood are not counted towards the total vanquished until they are within radar range. This can be advantageous to the player, but it is not known whether some certain areas with Jade Brotherhood are more easily vanquishable than others as you must pass by them in order to clear the area of other foes.

Cartographer: Since you will have cleared all enemies from an area, it should then be easy to map the entire location, and you can use the red/gold completion markers on the world map to keep track of which areas you have scraped.

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