Downloadable Content For This Game

About This Game

Stealth games are awesome. Hiding from The Man, skulking in shadows, the thrill of infiltration. But why do they have to be so... slow?

That was the question that spawned Stealth Bastard, the fast-paced, nail-biting antidote to tippy-toed sneaking simulators that the world had so desperately been craving. Now, building on the ideas sketched out in this unholy marriage of deft, wall-hugging stealthiness and insane break-neck platforming, we’re proud to bring you the bigger, better, shinier Stealth Bastard Deluxe.

Armed with only your wits and a pair of top of the range Stealthing Goggles, it’s your job to sneak your way through a deadly facility that’s determined to extinguish your fragile little life. With no weapons and no armour, being seen means instant death. Stay out of the light to avoid the attention of deadly security robots! Leap like a lusty salmon to avoid those zap-happy lasers! Think fast as the walls close in around you! Only the fastest and sneakiest will make it to the exit without being mangled by the facility’s security systems. Will you be among them?

Key Features

Dynamic Lighting: Stay in the shadows cast by Stealth Bastard Deluxe’s dynamic lighting system to escape the attention of enemies and security cameras.

Equipment: The Camo Suit, the Decoy, the Sonic Decoy, the Antilight and the Teleporters provide new ways of outfoxing enemies in every level.

Secrets: Find all the secrets hidden in the game to unlock new levels and equipment.

Leaderboards: Stealth Bastard Deluxe’s Global Leaderboard will determine once and for all who is best at games. Each level has individual leaderboards for playthroughs with and without equipment. You can also compare scores with your Steam friends using the Friends Leaderboard.

Level Editor: The level editor used to create Stealth Bastard Deluxe’s Campaign Mode is included with the game. Taunt friends and strangers alike with your hard-as-nails creations!

Online Level Repository: Levels created in the level editor can be uploaded to the online level repository, from where other people who own the game will download them automatically.

Steam Cloud Support: Pick up your save no matter where you are.

Achievements: An assortment of dastardly achievements, some obvious, some mind-bogglingly oblique. Will you get them all?

+ The game does a fantastic job of mixing puzzle elements with platforming elements with stealth elements. All of this comes together in a complete package designed to challenge you.

+80 levels across 8 sectors

+ Each Sector introduces a new gameplay mechanic that adds to the challenge and fun. As you progress through the levels these mechanics are put to more creative uses.

+ Each level contains a collectable, get all the collectables in a sector to unlock a new level.

+After completing a level you are graded based on three factors, time, deaths and number of times being spotted. S -Rank is the highest rank you can achieve. Achieving S Rank in all levels in a sector unlocks a new level. This provides plenty of replay ability to the game.

+ Different equipment to experiment with. Some equipment allows you become camouflaged, use a decoy, teleport etc. All of this is strictly optional, in fact to get an S-Rank you have to use no equipment, but it is nice they included these options for anybody who wants to try them out

+Level Editor to make your own levels and share.

+Lots of fan made levels that can easily extend your playtime

+ Game provides a cute story that fits nicely with the game

+Great music

+Surprisingly addicting.

The Bad:

-Some minor glitches,

- Getting S-Rank in certain levels requires some luck

- The game can get frustrating at times, especially if you are trying to unlock everything

Conclusion:I really loved this game mainly because I knew so little about it when I started. Though the game is called Stealth ♥♥♥♥♥♥♥, "stealth" is a bit different than what you normally expect as this game is also about speed and precision platforming. What makes this game so good is how they were able to combine all these different elements together and make a great game. If you are interested in any of these elements than I strongly recommend you check this game out.

Yes, unfortunately the gadgets are only unlocked after finishing the game and therefore mostly reserved for speed runs or acquiring the helix. They would however have made the game too easy the first time around and are there for exactly that: people who want to do speed runs and acquire every helix.

This game gets reviewed as a "fast platformer" quite a lot. Most of the time you can pause, stand around, contemplate your next move, take a breather, push a block at your own place etc. Then when you are ready to go you need to be quick but shortly afterwards you can relax again. There are however a couple of levels/instances where you have to constantly move or perform a series of fast actions in succesion. Overall however I experienced the game to be more of a contemplative nature.

I am not ashamed to admit it - I really should not play tough-as-nails platformers like this. Games with insta-kill spikes and lasers are mostly just frustrating and annoying to me. Super Meat Boy - forget it. But SBD is something different.

I originally played it when it was released, but quickly gave up. But somehow the game stuck with me, I came back and I kept trying, played through the whole game, then played again to get A-levels, and now am trying to do as many S-levels as I can. I don't think I will ever get S in all levels but it doesn't really matter any more at this point.

The game is hard, but I like how you can spend as long as you want figuring out the levels first, and how to just complete them, and after that you can try again for a better score. The game does not stop you from proceeding further just because you suck a doing a level perfectly or really fast. You can just keep trying until you figure out the mechanics, and while this takes a lot of trying, with a bit of patience and thinking outside the box anyone can complete this game, and enjoy it along the way.

I really recommend this game for someone wanting a fun platformer that requires you to use your brain and not just OCD memorization of levels to complete.

Stealth ♥♥♥♥♥♥♥ Deluxe is a stealth based puzzle platformer, and it's pretty damn good when it comes to meeting those basic criteria. You need to hide in darkness and pick your moments to leave cover so that you don't get detected. You have to solve a bunch of puzzles like moving blocks around through teleporters to put them onto switches so you can move through gates or deactivate lasers and that sort of thing. Lastly there's lots of carefully timed jumps to make so that you can get over lasers, saw-blades and robots. Some of the levels can be quite tricky, which makes it very rewarding to finally figure out a solution.

Despite being a great stealth puzzle platformer I still felt that my time hadn't been that well spent. The game is technically very good, but it's just not that enjoyable. When shadows are so important to a game, they somehow made them emanate at some really weird angles. It would have been nice if they made clear light sources so you could more easily see the platforms and predict the shadow that would appear behind them. I want to get caught and die because I'm bad at a game, not because of faulty physics making objects cast shadows at weird angles from no clear light source.

While playing this game, I kept feeling that I was a minion from the animated film "Dispicable Me", who had been thrust into a cheesy "Portal" knock-off. Why did it feel like a "Portal" knock-off? Stealth ♥♥♥♥♥♥♥ is based on testing chambers through which you are guided by condescending text projections (lets not even mention the blue/orange teleporters) which were supposed to provide instruction and humour, but just came across as being pretentious. I know I should have expected some lame smack-talking humour from a game with a name like "Stealth ♥♥♥♥♥♥♥", but still, this game left me disappointed because the gameplay was pretty much spot on, but the style and mood was lacking and abrasive.

The bottom line? If you want a great stealth based puzzle platformer, then this game is for you, but only if you can get past being a minion in a poorly lit, and slightly Portal flavoured (though somewhat sour) testing facility.

5/10 would not test.

Please note: I played this entirely on my laptop on the train so due to poor mobile internet connections my play time might not be accurate. I played the game from start to finish.

If Super Meat Boy had stealth levels, it would be this game. I say this not in anger. It is a really neat game. It is especially good if you have a lot of friends who also 'gotta go fast!' as there are both 'World' and 'Friend' leaderboards. Merely completing a level is not enough as you must achieve an 'S' rank in a level in order to unlock everything. Achieving an 'S' rank is appropriately hard and takes into account time completed, times spotted, and deaths. I endorse this cool game.

When I think of Stealth games, I of course, think of Metal Gear, the series that spawned the genre. When I heard of this game, and how it brings aspects of stealth with platforming and quick thinking, in a timed environment that is fast paced, I was immediately interested. I was able to buy this game and was not disappointed with what was promised. The game is challenging, with a good difficulty increase rate, the equipment is helpful when you know when and where it's appropriate to use it, the everpresent self challenge of beating your times, pushing yourself to think quicker and outsmart the system is amazing and the music is fun to listen to. I bought the bundle with the soundtrack and Teleport Chambers. The controls work depending on how you like to keybind. The default is with arrow keys and Z for movement and jumping. I didn't like that, but Curve put in the option to customise controls. I now play with WASD and Space. Windowed mode also allows you to use the mouse in the menus, which is more efficient for me. The game has charming aesthetics and design. The game has a tendency to talk to you by means of text on the walls in a manner that seems a lot like the sarcasm of GLaDOS. Level design is usually very fair and brilliant. Figuring out the puzzle of each chamber is rather satisfying, especially with bosses. Whether you refer to the game by the PC name 'Stealth ♥♥♥♥♥♥♥' or the console name 'Stealth Inc.', it's a great game. Most definately worth the price, but if you can catch it during one of Steam's famous sales, it would be great. You could even buy some copies for your friends whilst picking it up for yourself at the same price.

If you're into retro platformer games where you have to rely on stealth in order to survive, then Stealth ♥♥♥♥♥♥♥ Deluxe is definitely worth a look, especially considering it's less then two bucks at the moment thanks to Steam sales.

Pretty simple stealth platformer. You need to stick to shadows while solving problems to escape the level and avoid both cameras and enemies. 5-6 equipment unlocks for each stage means there's definitely replay value if you're not one to try and beat times. Music isn't the kind of thing I normally like, but it really goes well with the setting.

Quick Edit: there is some bullocks rule against the term for a child whose parents aren't married, so I will be editing my review accordingly

I have had Stealth Illegitimate Child for a long time now, and I am not entirely sure why I left it on the backburner. It has some humor, a nice art style, and solid gameplay. I barely paid anything for it, and that’s really a shame. With all this fuss over engines and production values, it’s a shame that very few developers actually work towards making a substantial game that is more flesh than flash.

Stealth Edmund from Shakespeare's King Lear is a mix of puzzle, platforming, and stealth (of course) that takes cues from greats like the Portal series. Though there are definite shades of Glad0s written on the walls, Stealth Fitzroy manages to carve out its own identity. This game relies more on hasty stealth rather than the slow sneaking that other games of the genre tend to have. However, despite how much speed is required and encouraged, it is all still just as calculated as any other stealth game: there all kinds of hazards, patrolling guards, and time sensitive obstacles that will kill your clone over and over again.

There is lots of replay in the form of unlocks and leaderboards. Meeting certain goals, finding helices, and so on determine the gear that you can unlock to replay a level. The gear changes gameplay a bit, and making a top score might be a reward in itself if you so with it.

It is interesting that I finished this game after The Swapper. Both deal with similar subject matter and share at least one gameplay aspect (puzzle platforming), but they seem to handle it in a different way. Whereas The Swapper focused on the self and what it is to be, Stealth Son of Henry I has its own message delivered in a less subtle way. The game, while humorous, is quite dark. The sparse narration, wall writing, and gameplay all have some heavy implications.

It was my mistake not to play this game sooner: it’s a delightful challenge with character at a great value.

*The DLC: I will leave the soundtrack up to the individual to decide, but The Teleporter Chambers are a must buy for fans: the freedom and strategy are raised along with the challenge.

SBD is a fast-paced 2D stealth platform game, featuring brutal hazards, ruthless enemies, fiendish puzzles and red pixels galore. This is an expanded and much-polished remake, but despite the instant premise it takes a good few levels to warm up, as the opening takes its time to explain the basics when the stealth mechanic is really quite simple. You're either in the gloom and not visible, in dull light and partially visible, or in bright light and fully visible. Levels are made up of dark corners and big bright expanses, with all sorts of cubbyholes and grey areas in-between. They're all filled with switches, cameras, lasers, turrets and sensor beams that interlink, as well as light sources and terminals that need hacking. These ostensibly simple and easily-manipulated elements will kill you so many times it's untrue. SBD's that kind of game.No individual stage is too hard once you’ve figured out the gimmick, and the generous checkpointing lets you throw yourself into the action. Complete levels multiple times and you unlock toys such as holographic decoys to help bypass obstacles. First time through though, you’re on your own.SBD is almost worth playing for its Metal Gear-baiting subtitle, ‘Tactical Espionage ♥♥♥♥♥♥♥♥’. Its mix of platforming and stealth, while both have been done better in more focused games, isn’t a bad reason either. It’s frustrating at times, but the kind where anything that looks impossible is usually a clue that you’ve not found the gimmick yet. A little more narrative wouldn’t have hurt, given the games in whose footsteps it treads. In the end though, you’ll be too busy dying to really care about the reason why.

Great little puzzle platformer. The difficulty curve is nice and keeps the game interesting and challenging. Easy to get into, tricky to master but not impossible. Has quite an 'old school' feel to it. Good stuff!

TL: Gameplay: You probably won't get the stealth feeling you're looking for in this game, it's too fast paced and quite difficult, with emphasis on restarting levels until you get it right, rather than calculating a plan of action at first sight. You will repeat some levels so many times to unlock it fully, that it will become frustrating and stop being fun. After you restart a level a couple of times until you find the fastest course of action, you may become extremely volatile when you realise this game is not glitch/bug free and something won't just work on the 10th try (a switch may activate as you jump away from it, a robot may not move over a plain surface altough it should, etc.). Highscores are good and all but when each level is timed it will convey any other feeling but stealth.

Sound: The music is retro arcade style, which is not to say it's bad, it's just not something to keep you around for long. The sounds as well.

Visuals: The visuals are fine, it's like a pixelated film-grain, this won't bother you, and it's good for the type of game SBD actually is.

Story/Narrative/Context: Almost non-existing, and since it's displayed briefly on the walls as you pass by, you might miss a few while trying to move fast.

Conclusion: Don't get this game if you want a stealth game, but get it if you want a difficult platformer with fast paced action and some stealth nuances. The game is not bad, it's actually good for what it is, just don't be confused by the Stealth in the name since you'll regret paying for it. This ain't no Mark of the Ninja :P

This game is very challenging and creative! I enjoy the time figuring out solutions as well as the performance of retro arts. The combination of various logical mechanic setting and abilities of different characters delivers a high-IQ-testing gameplay. You could even design your own map to challenge other players or play others' creative work, some are very intriguing and fun. Also, it got a nice background music with sense of tension. Check it out if you like doing brainstorm; this game will greatly satisfy your demand.

Ok, I don't get why this game has the title it has, as it does not have stealth (But puzzles involving remaining hidden) and there's no "b4stard" in the game (At least the main character isn't). It seems that the "DeLuxe" part is due this game being first developed as a free game. It also seems that it can't be "b4stards" in the review text, so sorry for the 4.

Anyway, title shenanigans aside, we have our little lovely clone, in the standard-post-aperture testing chambers, trying to get from A to B, where "B" is a closed door which usually has to be opened by "hacking" (Going to the terminal and press "B" for a small amount of time) some computers in points C,D, etc etc.

Here the meat and bones are in how is and what is in the path from point Whatever to point Wherever. And here is when Stealth B4stard DeLuxe shines.There are several "worlds". Each world introduces a new mechanic (be it portals, platforms that move in a specific moment, new sentries that hunt you down in different ways...) and mix it with previously seen mechanics, adding new stuff just when you were starting to get tired of the old stuff and mixing it to get new original combinations. And it works, and its fun: There are maps in which you have to think, maps in which you have to be quick, maps in which you have to be smart and know where to crouch, maps in which you have to have iron reflexes... you have to pull boxes, to crouch behind turrets, to make NPC's work for you by moving parts of the map, to jump and crouch everywhere in the right moment to get the desired output... there's a lot of things to do and, as I said, there's always something new to add to the bag of tricks the game has each few maps. And also find the secret DNA sequences.

For better or worse, though, the difficulty of the puzzles isn't exactly top tier. I had to stop to think several times (After getting killed over and over in the same spot), and more times I got killed because I didn't jumped in the right moment, but still I hadn't to scratch my head a lot to go through the standard game. The game's easy, but not "The Ball" or "Portal 2" easy, just a bit less, enough to make it a decent light after work challenge. (And most of the DNA sequences are really well hidden).But you will die. Lot of times. And you will even get angry at the game. And that's great, as you will not die too many times and the reason for your demise will be, almost always, your fault.

It also has standard issue scoreboards (Finish the level in the shorter time), some extra items to help you move for an already solved test chamber, and an editor with lots of communitty made maps that most of us will never use, but hey, is good to know it exists and maybe tomorrow I'll give a try to the editor.Yeah, tomorrow.

In short, a great, fun, balanced and very well designed small puzzle game. Worth it.