Briefing:This is the first new Orange Star map, a pre-deployed fog of war map vs. Flak. Flak has three mechs, two mid tanks, two anti-airs, four tanks, two artillery, an APC, a recon, and a rocket launcher. There are no stationary units hiding anywhere. You need to use your rocket launcher, copters and mechs to take out Flak while holding him at the bridge, and slip a mech by to capture his HQ. Use your APC at the start of the level to lure in a mid tank, then use it to drop a mech off in the forest south of the waterfall. You want to get your mid tank on the city and keep Flak's tanks moving in but not attacking, creating a clog up where you can destroy Flak's units one by one. Destroy the anti-airs ASAP so you can move your copters in to destroy Flak's distance units. Don't let your mid tank get attacked by Flak's mid tanks or he'll break through your defenses. Once the coast is clear, move your mech out for a victory march capture.

Level O2 - Orange Dawn

Official Difficulty: ****

Perfect Score Difficulty: ***

Time Limit: 32+

Technique Limit: 3-4

Power Requirement: 3

Briefing:This is a long level where you need to move around the bend and push back Flak to his base for an elimination. Bring out a team of infantry, tanks, and recons and meet Flak in the middle with the laser. Bring out a battleship and get control of the middle factory. To capture it more quickly while the laser fires, perform the capture then combine another infantry with the capturing infantry to raise it's HP value. Once you have the factory and you've destroyed the laser, start pushing out mid tanks and more battleships. Flak will have several rocket launchers to deal with, just keep pushing them back with your battleships until you have enough critical mass (3 battleships, 3 mid tanks) to force your way through with a few scratches. Once Flak is in trouble, he'll start massing mechs, but you can take care of them with your mid tanks and battleships. If you lose too many units try to spam infantry for your technique score.

Level O3 - Andy's Time

Official Difficulty: ***

Perfect Score Difficulty: **

Time Limit: 12

Technique Limit: 2

Power Requirement: 1

Briefing:This level is made more difficult by the fact that the middle island properties are under the cannons range. However, it's still very easy. Bring out two mechs and race them to plug up Flak's two factories. Now finish the map at your own leisure - destroy the infantry for the power score and finish off the cannon. Easy! Capture the city north of the west minicannon for the lab map plans.

Level O4 - Sea For All

Official Difficulty: ****

Perfect Score Difficulty: **

Time Limit: 10+

Technique Limit: 1

Power Requirement: 1

Briefing:In this easy map, you just have to pop Hawke's forces. He'll be easy enough to destroy, just start out with a cruiser and bomber, then bring out another bomber and fighters. Some rudimentary strategy will get you through this one.

Level O5 - Mountain Ops

Official Difficulty: ****

Perfect Score Difficulty: ***

Time Limit: 12+

Technique Limit: 1-2

Power Requirement: 2

Briefing:This is a war room style map vs. Lash. Bring out your APCs, infantry, and mechs and take control of both middle map points. Once you've got the factories, bring out mid tanks and rocket launchers to push Lash's tanks back. Keep capturing cities and starving her income. Once Lash is in trouble, she'll start pumping mechs, so just go for a victory march capture.

Level O6 - POW Rescue

Official Difficulty: ****

Perfect Score Difficulty: ***

Time Limit: 14+

Technique Limit: 3

Power Requirement: 2

Briefing:This is an elimination map with Max vs. Adder. Adder has lots of distance units running around, but luckily only 4 anti-air units total. Use your air superiority to run over the distance units on the way to your HQ. Don't let your APC die as you'll need it to supply your copters and ground units. Just force your way through and minimize the damage you take. Rest your ground units on the cities if they need a bit of repair. Move your rocket launcher into the forest west of your HQ to blast the anti-air and move in for the kill. Try to block up the bridges with your copters if you see the opportunity.

Level O7 - Test of Time

Official Difficulty: ****

Perfect Score Difficulty: ****

Time Limit: 7

Technique Limit: 2

Power Requirement: 2

Briefing:You have to break through the enemy lines and speed to a base capture in this map. You don't have time to idly take Flak on, so you've got to rush out and punch through the bridge area while taking out the two rocket launchers and battleships. Not a very easy task if you want a perfect score, since you can only lose 2 units.

Move your infantry east to the mountains, then take out the rocket launcher and move your troops into position. Give the battleship a loaded APC to fire on. Take out the battleship and punish Flak's units. Use your super CO power once your mid tanks take a beating, and you'll be good as new. If Flak gets a lucky shot and blows your mid tank up, try again. There's a rocket launcher hidden in the woods one south two east of the lab, so drop your infantry off close to it if you haven't blown it up.

Level O8 - Liberation

Official Difficulty: ********

Perfect Score Difficulty: ****

Time Limit: 12+

Technique Limit: 2-3

Power Requirement: 3-4

Briefing:This is a rough map where you have to push Flak back and destroy the pipe segment. Flak will be pushing out tons of units from his factory, but he will leave his pipeline relatively undefended. What you'll have to do is capture the north factory, bring out a neo tank or distance unit, and blast the pipe segment while holding off Flak's forces to the west. In order to minimize casualties, just try to survive instead of expand, since Flak will most definitely clip you off (especially once his neotanks and bombers arrive). I found Max was the best CO here.

Get out three infantry, a tank, and an anti-air to start with, then bring out more anti-air and tanks. Save up enough money for the neo tank that will finish off the pipeline. While you do have to hold Flak off, you also have to take a day to kill at least four of Flak's units in one day for the power score. Just keep your forces alive and strike with your super CO power when the time is right. Launch the missile silos on the bomber and any other target that you need to hit. If Flak sends his bomber to harass your north factory infantry units, or if he starts massing his troops at the pipe segment, start over. Try to knock out Flak's units for the power score while avoiding casualties, preferably by taking the units out with your CO power on the same day that your Neo Tank takes out the pipe segment (Max's CO powered Neo Tank can take the pipe out in one shot). Pump infantry on the last few days if you need to salvage your technique score.