Patch notes

The Breach Challenge League

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty.

Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords. The more damage you inflict on them, the more treasure they'll part with during their escape.

Among the riches found in the Breach, you may also encounter Splinters. Combine 100 Splinters of the same type together to create a Breachstone. When placed in the Map Device, a Breachstone allows travel into a Breachlord's Domain, the one place where they are truly vulnerable.

Monsters from the Breach drop new unique items that are specific to their Domain. When slain in their Domain, Breachlords are able to drop Blessings that allow these new uniques to be upgraded.

There are a total of 35 new unique items specific to the Breach league.

The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Breach Footprints Effect. At 24, you will receive the Breach Portal EffectBreach Portal EffectPortal ModificationThis character's portals use the Breach effect.. When you complete your 36th challenge, you will receive the Demonic WingsDemonic WingsBody Armour AttachmentAdds the Demonic Wings Back Attachment to any equipped body armour.. These microtransactions are only obtainable in this league.

From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Breach Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Breach challenges you completed during the league.

New Content

Added 55 new unique items, 35 of which are exclusive to the Breach challenge league.

Added a new Intelligence/DexteritySupport Gem - Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, SpellIcon: WMana Multiplier: 140%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:Supported Skills deal 0.5% increased DamageTrigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported SkillsYou cannot Cast Supported Triggerable Spells directlySupported Triggered Spells deal (0-9)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: while casting supported channelling skills, trigger another linked spell at regular intervals, with a small damage penalty. This support gem is available from the Sharp and Cruel quest reward in Cruel difficulty for the Witch, Templar, Shadow and Scion. It is available for all classes from Petarus and Vanja after completing The Eternal Nightmare in Normal difficulty. There's a new Channelling tag on relevant skill gems.

Added a new Neutral skill gem - Vaal BreachVaal BreachVaal, SpellSouls Per Use: 100 (N) / Can Store 1 Use(s)Soul Gain Prevention: 40.000 secCast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Per 1% Quality:3% increased Cast SpeedMonsters from the Breach do not grant Experience or drop ItemsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Creates a Breach at your location, making you vulnerable to its powerful inhabitants.

Unique Maps can now drop if you have completed their equivalent base type on the Atlas.

Essence Changes

Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.

The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).

At level 47 areas and above, Whispering Essences can no longer appear.

At level 67 areas and above, Muttering Essences can no longer appear.

The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences.

Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.

The gloves mod from Essence of InsanityEssence of InsanityStack Size: 9Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one propertyWeapon: Triggers Level 20 Spectral Spirits when EquippedGloves: Socketed Gems have 16% more Attack and Cast SpeedBoots: 12% increased Movement speed while on Burning, Chilled or Shocked groundBody Armour: Gain Onslaught for 3 seconds when HitHelmet: Socketed Gems gain 50% of Physical Damage as extra Lightning DamageShield: 10% chance to gain a Power Charge when you BlockQuiver: 10% reduced Reflected Damage takenAmulet: 10% chance to Recover 10% of Maximum Mana when you use a SkillRing: 10% reduced Reflected Damage takenBelt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it.Shift click to unstack. now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.

The weapon mod from Essence of HorrorEssence of HorrorStack Size: 9Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one propertyWeapon: 16% chance to gain a Power, Frenzy or Endurance Charge on KillGloves: Socketed Gems have +3.5% Critical Strike ChanceBoots: 5% reduced Elemental Damage Taken while stationaryBody Armour: 15% of Physical Damage from Hits taken as Cold DamageHelmet: Socketed Gems deal 30% more Elemental DamageShield: Chill Nearby Enemies when you BlockQuiver: 4 to 7 Cold Damage per Frenzy ChargeAmulet: 15% increased Effect of Fortify on youRing: 4 to 7 Cold Damage per Frenzy ChargeBelt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it.Shift click to unstack. now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack..

The weapon mod from Essence of DeliriumEssence of DeliriumStack Size: 9Essence Level: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 secondsGloves: Socketed Gems deal 30% more Damage over TimeBoots: Cannot be PoisonedBody Armour: 25% reduced Chaos Damage taken over timeHelmet: +2 to Level of Socketed Aura GemsShield: Recover 2% of your maximum Mana when you BlockQuiver: 40% increased Damage with PoisonAmulet: 0.5% of Chaos Damage Leeched as LifeRing: 40% increased Damage with PoisonBelt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it.Shift click to unstack. now deals 750 chaos damage per second for 10 seconds (down from 1,000).

Map Mod Changes

A large variety of new map mods have been added to the map pool.

The "Grounded", "Molten" and "Incombustible" map mods that granted specific elemental resistance will no longer appear on maps. They've been succeeded by a new global elemental and chaos resistance map mod with lower values.

The "of Stasis" mod that previously prevented player life and mana regeneration will now also prevent energy shield regeneration. Existing versions of the mod will continue to prevent only life and mana regeneration.

The "of Smothering" map mod now only affects recovery rate of Life and Energy Shield, no longer affecting mana recovery. This includes existing versions of the mod.

The "Splitting" mod previously added multiple projectiles at yellow and red tier maps. They now only add two projectiles at all tiers. Existing mods will not update unless a Divine orb is used on the map.

"of Hemomancy", the mod that gave all characters Blood Magic, will no longer appear on maps.

"of Exposure" will now reduce maximum resistances by a lower amount. In mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now. In higher-tier maps, it'll reduce maximum elemental resistances by -9% to -12%. Existing mods will not update unless a Divine orb is used on the map.

The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.

General Balance Changes

Increased the range of all melee weapons. This is also a significant buff to the radius of CycloneCycloneAttack, AoE, Movement, MeleeMana Cost: 12Cast Time: 1.00 secDamage Effectiveness: (45%-56%)Requires Level 28Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.Per 1% Quality:0.5% increased Area of EffectDeals (45-56.4)% of Base Damage50% more Attack Speed30% less Movement SpeedFirst Hit deals 50% less Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..

In addition to the existing Master "quality of life" improvements made in 2.4.2, the experience progression of non-Zana Masters has been adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach level 7 from 6 and 10% easier to reach level 6 from 5.

Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage.

Reduced the damage of the bosses in the Overgrown Shrine MapOvergrown Shrine MapMap Level: 76Map Tier: 9Guild Character: JTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and chaos Warbands leaders in general.

Increased the damage of the bosses in the Shipyard MapShipyard MapMap Level: 79Map Tier: 12Guild Character: ‡Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and lightning Warbands leaders in general.

Reduced block and spell block values on Rumi's ConcoctionRumi's ConcoctionGranite FlaskLasts 4.00 SecondsConsumes 30 of 60 Charges on use+3000 to ArmourRequires Level 68+(14-20)% Chance to BlockAttack Damage during Flask effect+(6-10)% Chance to BlockSpell Damage during Flask effect"Yesterday I was clever, so I wanted to change the world.Today I am wise, so I am changing myself."-Rumi of the VaalRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. by around 33%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. can be used to reroll the stats within this new range.

FacebreakerFacebreakerStrapped MittsQuality: +20%Evasion: 36Energy Shield: 7Requires Level 16, 14 Dex, 14 Int+30% to Global Critical Strike Multiplier10% reduced Enemy Stun Threshold(600-800)% more Physical Damage with Unarmed AttacksExtra goreFly like a Storm Crow, crush like a Rhoa's critical strike multiplier has been reduced to 45%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. can be used to reroll the stats within this new range.

Grand SpectrumGrand SpectrumViridian JewelLimited to: 312% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.'s increased elemental damage has been reduced to 4%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. can be used to reroll the stats within this new range.

The AylardexThe AylardexAgate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life+(50-70) to maximum Mana+1 to Maximum Power Charges10% increased Mana Regeneration Rate per Power Charge(80-100)% increased Power Charge Duration1% of Damage is taken from Mana before Life per Power Charge40% reduced Critical Strike Chance per Power ChargeShackled fires dance about;Might within from force without. now has an additional property: "80-100% increased Power Charge Duration". This change does not apply to old versions of this item. Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. on this item doesn't cause the new stat to appear.

Nuro's HarpNuro's HarpHarbinger BowBowQuality: +20%Elemental Damage: (120-140)–(180-210)Critical Strike Chance: (6.50%-7.50%)Attacks per Second: (1.32-1.38)Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical DamageAdds (120-140) to (180-210) Cold Damage(10-15)% increased Attack Speed(10-30)% increased Light Radius15% chance to create Chilled Ground when you Freeze an EnemyCreate Consecrated Ground when you Shatter an Enemy40% increased Effect of Chilled GroundNight's frost becomes morning's dewDarkness cleansed, pure and new. now has an additional property: "40% increased effect of Chilled Ground". This change does not apply to old versions of this item. Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. on this item doesn't cause the new stat to appear.

Soul StrikeSoul StrikeSpike-Point Arrow QuiverRequires Level 64(20-30)% increased Global Critical Strike Chance+30 to DexterityAdds (13-18) to (26-32) Chaos Damage to Attacks(8-12)% increased Attack Speed+(100-120) to maximum Energy Shield40% reduced Energy Shield Recharge Rate80% faster start of Energy Shield RechargeIn this chaotic worldThe rewards of the SoulOutlast the rewards of the Flesh.'s faster start of energy shield recharge has been reduced to 80%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. can be used to reroll the stats within this new range.

Energy From WithinEnergy From WithinCobalt JewelRadius: Large (1500)(3-6)% increased maximum Energy ShieldIncreases and Reductions to Life in Radius are Transformed to apply to Energy ShieldThe Azmeri ascetics learnt the powerof going without the body's ordinary cravings.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.'s additional energy shield has been reduced to 3-6%. A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.Shift click to unstack. can be used to reroll the stats within this new range.

Skill Balance Changes

Blade VortexBlade VortexSpell, AoE, DurationRadius: 15Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (7-123) to (10-185) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.

Reduced the maximum number of Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, FireMana Cost: (4-12)Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1% increased Minion Movement SpeedBase duration is 5 secondsCan summon up to 20 Raging Spirits at a timeMinions gain 15% less Added DamageMinions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.s to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.

Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, MeleeMana Cost: 10Cast Time: 1.00 secRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1% increased Totem DamageDeals (100-122.8)% of Base DamageTotem lasts 12 seconds50% increased Totem Placement speed(8-18)% more Melee Damage while Totem is Active10% less Attack Speed+10 to Melee rangeSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now does 10% less damage at all levels. Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem.

Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now deals 10% more damage at gem level 20, tapered down to no change at gem level 1.

Raise SpectreRaise SpectreSpell, MinionMana Cost: (21-42)Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1% increased Minion Movement SpeedCan raise up to 1 Spectre at a timeMinions deal (-30-10)% more DamageMinions have (20-0)% less LifeMinions have (20-0)% less Energy Shield55% more Minion Movement SpeedMinion Movement Speed is CappedRaises Spectres up to Level (32-100)Minions have (142-824) additional Accuracy RatingMinions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now grants +30% elemental resistances to its minions.

Decoy TotemDecoy TotemTotem, Spell, AoERadius: 60Mana Cost: (9-35)Can Store 1 Use(s)Cooldown Time: 4.00 secCast Time: 1.00 secRequires Level 4Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1% increased totem lifeSummons a Totem which uses the Supported SkillTotem lasts 8 secondsTotems Summoned by this Skill cannot Evade(0-38)% increased totem lifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can no longer evade and has a 4 second cooldown at all levels.

Blade FlurryBlade FlurryAttack, AoE, Channelling, MeleeRadius: 14 / 17 / 19Mana Cost: 4Cast Time: 1.00 secDamage Effectiveness: (45%-56%)Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:0.5% increased Attack SpeedDeals (45-56.4)% of Base Damage60% more Attack Speed20% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.

BlightBlightSpell, Chaos, AoE, Channelling, DurationRadius: 26Mana Cost: (2-4)Cast Time: 0.30 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:0.5% increased Area of EffectDeals (1.7-209.9) Base Chaos Damage per secondBase duration is 2.5 secondsBase secondary duration is 0.8 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage has been increased by 5% damage at level 1 of the gem, up to 35% more damage at level 20 of the gem.

Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.

Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, GolemMana Cost: (30-54)Can Store 1 Use(s)Cooldown Time: 6.00 secCast Time: 1.00 secRequires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion DamageCan Summon up to 1 Golem at a timeGolems grant (6-9)% increased Attack and Cast Speed(30-68)% increased Minion Maximum Life(0-19)% increased Character SizePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage has been increased by 75%.

Summon Stone GolemSummon Stone GolemMinion, Spell, GolemMana Cost: (30-54)Can Store 1 Use(s)Cooldown Time: 6.00 secCast Time: 1.00 secRequires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion DamageCan Summon up to 1 Golem at a time(30-68)% increased Minion Maximum LifeGolems grant (33-105) Life Regenerated per second(0-10)% increased Character SizePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage has been increased by 100%. Its chance to taunt on slam has been lowered. Its melee attack range has been increased.

Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, GolemMana Cost: (30-54)Can Store 1 Use(s)Cooldown Time: 6.00 secCast Time: 1.00 secRequires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion DamageCan Summon up to 1 Golem at a timeGolems grant (3-4)% additional Physical Damage Reduction(30-68)% increased Minion Maximum Life(0-10)% increased Character SizePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage has been increased by 65%.

Melee Skeletons from the Summon SkeletonSummon SkeletonSpell, Minion, DurationMana Cost: (4-12)Cast Time: 0.50 secRequires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:Minions deal 1% increased DamageSummons 1 Skeleton WarriorCan summon up to 5 Skeletons at a timeBase duration is 20 secondsMinions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill now deal 25% more damage. Summon SkeletonSummon SkeletonSpell, Minion, DurationMana Cost: (4-12)Cast Time: 0.50 secRequires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:Minions deal 1% increased DamageSummons 1 Skeleton WarriorCan summon up to 5 Skeletons at a timeBase duration is 20 secondsMinions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, DurationSouls Per Use: 50 (N) / Can Store 1 Use(s)Soul Gain Prevention: 10.000 secCast Time: 0.80 secRequires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:Minions deal 1% increased DamageSummons (14-21) Skeleton WarriorsSummons (2-9) Skeleton ArchersSummons 1 Skeleton GeneralCan summon up to (17-36) Skeletons at a timeBase duration is 20 secondsSummons (0-5) Skeleton MagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skills now have a cast time of 0.8 seconds, down from 1 second.

Some triggered skills can now find targets that are farther away than they could before.

Reduced the damage penalty on Ranged Attack Totem SupportRanged Attack Totem SupportBow, Projectile, Support, Totem, AttackIcon: RMana Multiplier: 200%Requires Level 8Supports any bow or wand attack skill. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:1% increased Totem Placement speedSummons a Totem which uses the Supported SkillTotem lasts 8 secondsSupported Skills deal (35-26)% less DamageAttacks used by Totem have 30% less Attack SpeedSupported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. to match Spell Totem SupportSpell Totem SupportSupport, TotemIcon: TMana Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1% increased Totem Placement speedSummons a Totem which uses the Supported SkillTotem lasts 8 secondsSupported Skills deal (35-26)% less DamageSpells Cast by Totem have 30% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.. At gem level 1, it has changed from -50% to -35%. At gem level 20, it has changed from -31% to -26%.

The Minion and Totem Elemental Resistance SupportMinion and Totem Elemental Resistance SupportSupport, MinionIcon: rMana Multiplier: 140%Requires Level 31Supports minion or totem skills.Per 1% Quality:Totems and Minions summoned by Supported Skills have +0.5% Fire ResistanceTotems and Minions summoned by Supported Skills have +0.5% Cold ResistanceTotems and Minions summoned by Supported Skills have +0.5% Lightning ResistanceTotems and Minions summoned by Supported Skills have +(25-44)% Fire ResistanceTotems and Minions summoned by Supported Skills have +(25-44)% Cold ResistanceTotems and Minions summoned by Supported Skills have +(25-44)% Lightning ResistanceSupported Skills have (10-19)% more Minion and Totem Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem now has a multiplicative minion and totem elemental damage stat on it, scaling from 10% at level 1 to 19% more elemental damage at gem level 20.

Trickster Ascendancy Changes

Weave the Arcane now also reduces damage taken by 8% if you have spent a total of 200 mana recently.

The minor Ascendancy skills leading up to Avatar of the Chase now grant 20% increased Onslaught duration, instead of 5% attack speed.

Flask Charge Generation on Critical Strike

A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.

The HarvestThe HarvestJasper ChopperTwo Handed AxeQuality: +20%Physical Damage: (120-130)–(187.2-202.8)Critical Strike Chance: 5.00%Attacks per Second: 1.15Weapon Range: 11Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage1.2% of Damage Leeched as Life on Critical Strike3% increased Global Critical Strike Chance per LevelGain a Flask Charge when you deal a Critical StrikeLet it grow and gather inside them,Let it flow through their veins.Don't waste a drop. and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.

The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.

Zana League Mods Available During 2.5.0

One-time Passive Skill Reset

Due to balance changes, every existing character has been granted an optional full passive skill reset.

This process will also reset your allocated Ascendancy points.

To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

Fixed a bug where "Culling Strike Against Burning Enemies" only applied to ignited enemies, rather than enemies burning for other reasons (such as Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).

Fixed a bug where you wouldn't be able to see someone casting BlightBlightSpell, Chaos, AoE, Channelling, DurationRadius: 26Mana Cost: (2-4)Cast Time: 0.30 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:0.5% increased Area of EffectDeals (1.7-209.9) Base Chaos Damage per secondBase duration is 2.5 secondsBase secondary duration is 0.8 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. if you entered their proximity after they had started casting it.

Fixed a bug where Temporal ChainsTemporal ChainsSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:Cursed Enemies have 0.5% less Action SpeedBase duration is (5-5.95) secondsCursed Enemies have (20-29)% less Action SpeedOther effects on Cursed enemies expire 40% slower40% reduced Effect of Curse against Players+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. didn't affect BlightBlightSpell, Chaos, AoE, Channelling, DurationRadius: 26Mana Cost: (2-4)Cast Time: 0.30 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:0.5% increased Area of EffectDeals (1.7-209.9) Base Chaos Damage per secondBase duration is 2.5 secondsBase secondary duration is 0.8 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..

Fixed a bug where alt-tabbing in fullscreen mode would change to windowed mode.

Fixed a bug where Navali could grant Prophecies to players who had not rescued her yet.

Blade FlurryBlade FlurryAttack, AoE, Channelling, MeleeRadius: 14 / 17 / 19Mana Cost: 4Cast Time: 1.00 secDamage Effectiveness: (45%-56%)Requires Level 28Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:0.5% increased Attack SpeedDeals (45-56.4)% of Base Damage60% more Attack Speed20% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now uses the average of both main and off-hand attack speeds if using two valid weapons.

Fixed a bug where Blade VortexBlade VortexSpell, AoE, DurationRadius: 15Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (7-123) to (10-185) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ending could end other buffs.

Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would not switch targets correctly if they were far away or if they changed to same team/party.

Bonespire from the Necropolis MapNecropolis MapMap Level: 79Map Tier: 12Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.boss once again deals damage over time.

Fixed a bug where status ailments that were auras couldn't be removed from players. This prevented removal of ailments that had proliferation.

Fixed an issue with Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Spell Totem SupportSpell Totem SupportSupport, TotemIcon: TMana Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1% increased Totem Placement speedSummons a Totem which uses the Supported SkillTotem lasts 8 secondsSupported Skills deal (35-26)% less DamageSpells Cast by Totem have 30% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. where the ray could be visually separated from the totem after being knocked back.

Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, ChannellingMana Cost: (4-10)Cast Time: 0.50 secRequires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:0.5% increased beam lengthDeals (8.2-388.3) Base Fire Damage per secondBase duration is 1.5 secondsAdditional Debuff stages add 60% of DamageBurning Debuff can have a maximum of 8 stagesDebuff applies -3% Fire Resistance per stageTotal Fire Resistance penalty from all Beams cannot exceed -24%Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s targeting could get stuck on item highlights.

Fixed a bug where manually selected chat channel numbers were not being remembered.

Fixed a bug where Summon Stone GolemSummon Stone GolemMinion, Spell, GolemMana Cost: (30-54)Can Store 1 Use(s)Cooldown Time: 6.00 secCast Time: 1.00 secRequires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion DamageCan Summon up to 1 Golem at a time(30-68)% increased Minion Maximum LifeGolems grant (33-105) Life Regenerated per second(0-10)% increased Character SizePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.s would attack enemies much further from their target location than other golems.

Fixed a bug where the projectiles from Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, ProjectileSouls Per Use: 10 (N) / Can Store 3 Use(s)Soul Gain Prevention: 6.000 secCast Time: 1.00 secDamage Effectiveness: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (91-135.46)% of Base DamageFires 4 additional ProjectilesFire 0 Projectiles in a NovaCan't be EvadedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. failed to work.

Fixed a bug where monsters summoned by the Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, SpellIcon: WMana Multiplier: 140%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.Per 1% Quality:Supported Skills deal 0.5% increased DamageTrigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported SkillsYou cannot Cast Supported Triggerable Spells directlySupported Triggered Spells deal (0-9)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. did not appear to perform actions.

Fixed a client crash with Blade VortexBlade VortexSpell, AoE, DurationRadius: 15Mana Cost: (6-19)Cast Time: 0.50 secCritical Strike Chance: 6.00%Damage Effectiveness: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:0.5% increased Area of EffectDeals (7-123) to (10-185) Physical DamageBase duration is 5 secondsCan have up to 10 active spinning blades10% increased Critical Strike Chance for each blade35% increased Hit Rate for each blade35% more Damage for each blade+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..

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