To Dave ... providing hasn't changed the scripts for Rust Monsters from the default scripting set by CEP the rust monster Rust Attack is

a Touch Attack with the PC allowed a DC20 Reflex save...

.....it does not distinguish between magical or mundane items ((it treats all items the same - a note is made about the scripter being lazy and not wanting to check the item for all 50+ magical properties)), .....and classes items into three catogorises of No Metal (attack ignored), Partial Metal, Or Mostly Metal .. .. it cycles through the base item types to determine this... armour is deduced as being mainly metal if the base AC is 5+....

... This is only from my own own understnding of the CEP scripts... please note I may be wrong...

The scripts concerning Rust Monsters are >> zep_rust_cmb_end (the one that determines metal or not)> zep_rust_dmg (the one that determines for a hit on a rustie)> zep_rust_spawn (the default CEP spawn script ?)> zep_rust_user (sets the rusties to find the nearest metal object and attempt to devour - I think)

.. Hope that is of aid...

The damn things scare the hell out of me... even looking at in in the toolset was enough to send a shiver down my spine.. I have rust monsters inside my computer... inside my toolset... pray that all my chipboards truely are made of woodchips......

daveyeisley wrote:Hey , I hear on the the rust monster thing, but I have a question:

How is the check done (ie. what is the calculation) to see if, when a rust monster hits a character, whether or not an item is destroyed and which item it would be?

When a Hearbreaker of Warriors hits a character, it makes a touch attack. If it hits, the script randomly goes through your equipped items until it finds one made of metal (based on base item type). The first such item it finds it locks onto. Your character makes a Reflex save vs. DC 20. Failure means that item goes "poof".

And in the post above, I noted that I just changed things for more valuable items.

Meh, anything that basically works like "roll a 1 and you're screwed" is the bane of my existence.... I *always* seem to roll ones at the *worst* possible moments. If I am fighting goblins its high rolls with a smattering of 20's mixed in... as soon as I go up against beholders its like every 2nd or 3rd roll comes up a 1.

I would still very much like to see a solution for making items indestructible.

I was happy that I received a tip about the existence of Rust Monsters before I encountered them, so that when I saw some, I knew to put my swords away before I attracted their attention (in favor of hand-to-hand combat gloves). Fortunately my chars usually sneak into a new area, and don't ever wear metal armor. So because of all that, it was no big deal for me personally.

But my playing buddy with his dragonkin tank was suprised by having his entire new painstakingly-crafted heavy armor destroyed, and it miffed him so much he hasn't been back in Aenea since. (That's why Ramana's dragonlord companion has had to be written out of her story.)

So even though the Rust Monsters are a novel and interesting creature, they have obviously caused much player grief. Their existence has created a potential perma-death issue for items. I'd prefer a way to repair their damage, rather than surprising new unsuspecting players with them perma-deathing a hard-won item. For instance, the damage script could have the item become unwearable until some dwarven master smith works on it.

P.S. - Just realized that this was not a suggestion thread, and have found an unlocked suggestion thread to repost this in.

Number of posts : 1032Location : Earth, Sol system, in the Mutter's Spiral galaxyMain Character : Ramana Domefarar -
Publicly a Ranger, privately an Opportunist.
Lay Follower of Jewel,
Sensate and practitioner of the Way of Pleasure.Other Character : Ranara Duauth -
A being created by shadow and water, a wizard.
Is actually another persona of Ramana.Other Character. : Dae, the panther,
companion to both Ramana and Ranara,
and the best real eye-witness to the
strange circumstance of those alternating personae. Other Character.. : The Personae of Ramana JalaNWN Username : Ramana JalaTime Zone : US Eastern TimeRegistration date : 2011-08-29