This thread is for links to programs with the sole purpose of editing(maybe even creating) audio and sound and various computer coding resources. For the most part creators record their own sounds and then edit them, but if you don't have a microphone or phone wich can record there are alternatives like websites that provide royalty free sounds.

If you do use a website that provides royalty free sounds, make sure to read the terms and make sure it is legal to use those sounds for TDL and/or your own projects.______

Scripting LanguagesThere are many popular scripting languages, and each one has its own different uses and applications. If you are looking into coding specifically for gaming, there aren't specific sections in languages just for the sake of creating games(small exceptions aside).

Some languages will require a compiler which makes coding into usable executables, files, references, etc. while other languages can be written in a program like notepad and used.

waddlesticks wrote:

(Edited a bit by JamesF, thanks waddlesticks!)

Now the maths side of coding. A good site to check out is khan academy (Free videos teaching you stuff) http://www.khanacademy.org/Trigonometry (Do everything)Physics (For Physics you don't need to do the electricity and on, just the motion would do)

Remember, get a book and write notes. You learn approximately 10% what you hear, 10% what you write. Then go teach a sibling/parent, even if they barely listen it can still help as you learn approximately 80% what you teach.

Yeah Blender's site is great. There are a bunch of tutorials on various topics scattered around the web and especially on Youtube. It isn't too hard to get started, but taking full advantage of all the tools will require some more experience.

I messed around with it a year ago and ended up making an object which faintly resembled a car which could move around and push blocks with simple physics. It was pretty crappy, but it was a start. (Then they came out with a completely new interface and I forgot everything I learned)

We have the polygon limits for models but what is the limit on texture/normal/specular map sizes? I know they have to be in powers of 2, ie 64, 128, 256, 512, 1024... But what is the upper limit for different model sizes (would a small knife be limited to 512x512 while a shotgun could be 1024x1024)?

Also if it is, for example 1024x1024 could we use 512x2048 (same pixel count) for easier texturing of longer models?

Now the maths side of coding. A good site to check out is khan academy (Free videos teaching you stuff) http://www.khanacademy.org/Trigonometry (Do everything)Physics (For Physics you don't need to do the electricity and on, just the motion would do)

Remember, get a book and write notes. You learn approximately 10% what you hear, 10% what you write. Then go teach a sibling/parent, even if they barely listen it can still help as you learn approximately 80% what you teach.

Now the maths side of coding. A good site to check out is khan academy (Free videos teaching you stuff) http://www.khanacademy.org/Trigonometry (Do everything)Physics (For Physics you don't need to do the electricity and on, just the motion would do)

Remember, get a book and write notes. You learn approximately 10% what you hear, 10% what you write. Then go teach a sibling/parent, even if they barely listen it can still help as you learn approximately 80% what you teach.

Also, I was wondering if anybody could help me find a really good C# scripting tutorial? Mainly directed towards game creation. Possibly with the bonus of it teaching through unity. (Need something to help out in my current class)