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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

they're obviously custom, why in the world would we steal an animation set? anyways, it's a bit warmer instead of blue-ish. sort of a desolate orange-ish feel that contrasts with the sniper laser's blue.

A TON of people use zoid's anims. I can't stand them. As an animator, I die a little inside every time I see a mod use them. So thank you so much for not using zoid's anims. And yeah the idle looks a bit like zoid's.

Because there's thousands of HL2 replacement huds out there, obviously some would end up looking alike, and people don't remember what they look like exactly, they have a faint, blurry image in their head, and yours fits it, so they go "Ah, you stole it!'

- Will the mod rescue the Half-Life feeling that has been abandoned in the second installement (*cough* HL2 *cough*)? I mean, a great variety of puzzles as well challenging enemies. Challenging i mean enemies that require your skills in both senses, something that HL2 and it's episodic sequels regretfully lacked in terms of difficulty.

- How long it will take to beat this mod (i'm not asking for a 20 hour experience, nothing in this world is perfect.)

- Judging by the screenshots, i believe that we gonna meet a few known foes like the Synth Gunship & Strider, for example, if i recall correctly. If so, are you guys considering to improve the existing dumbed-down NPCs included in the vanilla HL2. I don't want to fight a three-legged bug that just keep "stichting" along me when it's supposed to direclty hit you with deadly accuracy, for example (the same goes for the Gunship).