At the end of last week we took a first look at Ruins of the North, the next supplement for The One Ring Roleplaying Game. We thought we’d kick the week off by looking at the rest of the adventures found within it.

Ruins of the North is an adventure anthology containing six ready-to-play adventures set within Eriador. It is designed to complement the material found within Rivendell, which is in all good gaming stores now.

Whereas our first adventure anthology, Tales from Wilderland, was designed for a novice company of adventurers, the adventures found in Ruins of the North are a different kettle of fish. While the first five adventurers can be tackled by a group of relatively inexperienced adventurers, the final adventure poses a much greater challenge.

None are recommended for novice heroes though; the company really should have played through a few adventures first, such as those in Tales from Wilderland or even The Darkening of Mirkwood. As such Ruins of the North is the logical next step for a company looking for more adventure in the lands west of the Misty Mountains – especially as the first adventure, Nightmares of Angmar, offers a way of bringing the heroes into Eriador and exploring the ruins of the north.

The second three scenarios in the supplement are:

The Company of the Wain by Adam Dials – The heroes cross paths – and perhaps blades – with an itinerant group of tinkers and traders, selling their wares to the scattered folk of Eriador. But the traders are not what they seem, for they serve an unexpected master of their own…

What Lies Beneath by Richard Harrison and Marco Rafala – The company join a Ranger of the North, Hiraval, on his quest to reclaim his ancestral home in the ruins of Arthedain. But an ancient ancestor still resides within the holding, a spectre who seeks to corrupt Hiraval’s bloodline forever…

Shadows over Tyrn Gorthad by TS Luikart – The Barrow-wights are slipping beyond the edge of the Barrow-downs for the first time in centuries – even in broad daylight – and the heroes must help Gandalf the Grey restore them to their tombs, no easy feat even for heroes such as they.

As we near the pre-order, we’ll be taking a closer look at each of these adventures in turn – so until then, keep an eye on the website!

About Ruins of the North

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Ruins of the North contains six ready-to-play adventures, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventurers are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

Ruins of the North complements the background and rules material contained in the Rivendell supplement, the latest supplement for The One Ring Roleplaying Game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.

Ruins of the North is written by Francesco Nepitello, James R. Brown, Adam Dials, Richard Harrison, TS Luikart, Marco Rafala and James M. Spahn.

The pre-order for Ruins of the North is coming soon - keep an eye on the website for more information as it draws near.

About Rivendell

This setting supplement will take your adventures west across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between.

There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

Rivendell is written by Francesco Nepitello, with additional contributions from Amado Angulo, Shane Ivey, Andrew Kenrick, Marco Maggi, Thomas Morwinsky and James M. Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador created by Paul Bourne.

This 144-page, full-colour supplement includes:

Background for the Last Homely House, the sanctuary of Rivendell itself.

Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.

New Fellowship undertakings, including rules for composing your own songs.

A history of Arnor, Angmar and the Dúnedain.

A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.

New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.

A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.

Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.

A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.

Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.

Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.

Rivendell is available in all good gaming stores now, as well as on our webstore here. All orders from our webstore (and from stores participating in the Bits & Mortar program) come with a complementary copy of the PDF too. If you just want the PDF version of Rivendell it is available right now here.