- New map: House of Mojo (plays on slot 55);- Idle sprite animations for zombies, shotgunners, imps, demons and revenant;- Added peg legs to Chaingunners;- Invulnerability view is now sepia instead of default inverted palette;- New textures at "LeChuck's Hideout", "Grog Factory" and "Booty Bay";- Skies and music are no longer replaced on "other maps" mode.

I really enjoyed this! Your eye for detail is great, especially little details like the missing floorboard inside. Reminds me a lot of some of those cartoony PS2-era games like Sly Cooper. I also enjoy how parts of the map changed as it went along. It was just the right amount of linear prodding.

As an old fan of the Monkey Island game, let me express my appreciation for this project! One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.

Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.

rsl wrote:As an old fan of the Monkey Island game, let me express my appreciation for this project! One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good

Thanks, I modified them a little bit (outlaws does not features a sword ), but the pistol sprites are untouched, I think they look better on GZDoom than in the original game.