This plugin provides details on all the travel locations in the game except for some boats. For each location you can list all the destinations with costs and travel restrictions. It can also find the best route between any two stable locations and factor in Milestone/Return/Guide/Muster skills, even providing a clickable icon for the skill when it provides the best route.

When you click on the "Find best start" button, if you get a runtime error that includes the text "attempt to index field '?' (a nil value)", it is probably due to a milestone name that is no longer valid in your character's saved settings. The simplest way to fix it is to look at your current milestone list and use the "Set milestone location" button to update the name for any location that is an (after battle) location.

This update adds a new command to make it easier to find stable locations.

I've been having trouble remembering which zone certain stables are located in so I've added a new command to find all location names matching a string. You can now type "/trf <str>" and it will display the location name and zone of all names that contain <str>. Everything is converted to lowercase for the search.

An example would be "/trf gate" to find all location with "gate" in the name. This saves checking multiple zones for a name.

As I suspected, I didn't catch all the places in the code affected by the internal table change. "/tr rt" and "/tr gm" were not using the correct location names after the change so this version fixes them.

I just discovered that there is eagle travel in the Vales of Anduin between The Carrock (13.1n,58.4w) and The Eyrie (14.6n,61.0w). It only takes a few seconds and there is no flying animation.

I've added the 2 location into the travel table, but without any connection to the rest of the world, it looks like it's only useful in completing quests. It uses a dialog window like boat travel in Evendim, so maybe more locations will be added in the future.

This version adds the new travel routes in the Vales of Anduin for Lotro Update 24. There are 5 new stable locations and 3 different connections to other zones. You have to be at least level 90 to use the stables.

I've also fixed a variety of minor defects in the prior version (thanks for reporting problems). I did some minor restructuring of the internal table of Return/Guide/Muster location and I think that I've got all the code changes for it debugged, but if you find an issue, let me know. One side effect of the change is that the entries listed in the windows where you set your know skills won't all be in sorted order because they are sorted by their location name instead of their skill name (i.e., West Bree instead of just Bree). I may fix this cosmetic defect in the next update, but for now, I was just focused on getting a non-buggy version updated and released.

Thanks for the report. I'll fix it in the next release for Update 24 which I'm currently working on. I've got the 5 new locations, but still need to ride all the routes and add the travel times. I also encountered a bug in a particular usage of the Find Best Start request, so it's probably going to be a couple more days to finish updating and testing.

BTW: I just completed the Daily Tasks revision and posted the new version for it.

This version adds the new Dwarf-holds zone with 5 new stable locations that is part of Lotro update 23. The zone is split between 2 areas, Iron Hills and Ered Mithrin, but it's all well connected by travel routes (and took hours to time all the routes).

Slight setback... I had over 90% of the edits done, but while I was AFK, Windows decided that it was time to install an update and rebooted my computer without saving my edits! So I'm editing the changes again and maybe by tomorrow I'll be done.

This new Lotro update adds a new zone with 5 new stable locations. I've visited the new locations to create TR entries, but I still need to add the travel times for each new route (which mean that I have to travel them all with a timer running). I expect to have it ready to release in another day or two.

This is only a minor update. While reviewing Quartermaster items I noticed that there is also an after-battle version of Minas Tirith, so this adds support for the Return/Guide/Muster ability for that location.