affects the whole sound? Do you mean it loops the whole sound instead of the loop points you specified?

Did you read the documentation on Channel::setLoopPoints? There is plenty of detail on what you can and can’t do.

[quote:1zrcfx75]
Not supported by static sounds created with FMOD_HARDWARE.
Supported by sounds created with FMOD_SOFTWARE, or sounds of any type (hardware or software) created with System::createStream or FMOD_CREATESTREAM.
[/quote:1zrcfx75]

[quote="brett":2qvs7c6e]affects the whole sound? Do you mean it loops the whole sound instead of the loop points you specified?
[/quote:2qvs7c6e]
No. when i create other channel after, this channel is looped in same points. (I have described this in the source code in previos post).

[quote="brett":2qvs7c6e]
Did you read the documentation on Channel::setLoopPoints? There is plenty of detail on what you can and can’t do.

[quote:2qvs7c6e]
Not supported by static sounds created with FMOD_HARDWARE.
Supported by sounds created with FMOD_SOFTWARE, or sounds of any type (hardware or software) created with System::createStream or FMOD_CREATESTREAM.
[/quote:2qvs7c6e][/quote:2qvs7c6e]