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Saturday, December 15, 2012

The Christian and Fantasy Media

By Gene Edward Veith

One of the first explicitly Christian discussions of literature was The Apology for Poetry written in the sixteenth century by the statesman, soldier, man of letters, and devout Protestant, Sir Philip Sidney. He took on the Puritan Stephen Gosson’s charge that poetry — by which he meant creative, imaginative fiction — is a lie, since it recounts things that are not real.

Sidney argued that imaginative fiction is one of the few expressions that cannot be a lie. “To lie,” he observed, “is to affirm that to be true which is false.” A fiction writer, however, never pretends that his tale actually happened. “He nothing affirms,” said Sidney, “and therefore never lieth.”

Historians, philosophers, and scientists can hardly avoid lying sometimes — that is, stating something to be true that is really false — even if their lapse is inadvertent. But a fiction writer, by definition and as everyone knows, is working with what is imaginary. He or she is describing not what is or has been but what could be or should be, writing “not affirmatively but allegorically and figuratively.”

The work of fiction, says Sidney, is “profitable inventions.” It is profitable precisely because it can deal with ideals, “what should be,” and it is especially effective in teaching morality. A good story, Sidney says, both teaches and delights. In other words, it teaches by delighting.

The Christian psychologist William Kirk Kilpatrick has shown how stories shape children’s moral education. Children are taught the attractiveness of virtue and the repulsiveness of evil not so much by abstract precepts — and certainly not by schools’ “values clarification exercises” — but by rooting for virtuous heroes and being inspired by a good story to emulate their behavior.

Logically, it seems that the reverse would also be true. If stories can make virtue attractive to some, they can also make vice attractive to others. Like all powerful tools, literature can have a good use or a bad use. If one’s purpose is to teach a child not to lie, nothing beats “The Boy Who Cried Wolf” nor Aesop’s other fables, which, for all of their talking animals, convey true notions of hard work (“The Ant and the Grasshopper”) and persistence (“The Tortoise and the Hare”).

Many Christian writers from Dante to J. R. R. Tolkien have, in fact, favored “profitable inventions” over realistic or even nonfictional tales. One reason, lying deep in the biblical imagination, may have something to do with one of the Ten Commandments. The prohibition against making “graven images” specifically forbids the making of “likenesses”: “Thou shalt not make unto thee any graven image, or any likeness of any thing that is in heaven above, or that is in the earth beneath, or that is in the water under the earth” (Exod. 20:4; KJV, emphasis added).

For the classical Greeks, who gave us our aesthetic heritage, the essence of art is mimesis, the imitation of external reality. For Plato, the visible world itself is nothing more than an imitation of ideal forms in the transensory realm of ideas. The Hebrews, on the other hand, saw the universe as a creation by a transcendent God. By extension, art is seen as a creation by a human being.

The commandment would seem to make realistic art, the aesthetic tradition of mimesis that makes imitations of the external world, problematic. Of course, the commandment is actually aimed at idolatry, “bowing down” to these likenesses as practiced by the pagan nature religions. The Bible, in fact, required that certain kinds of realistic art — renditions of lions, pomegranates, seraphim — be made to adorn the Temple. But the Jews took the prohibition of likenesses to heart. This did not prevent them from making artistic designs, but it did prevent them from making realistic designs. The pottery and coins of early Israel are decorated with nonrepresentational designs — intricate intersecting lines and geometric shapes — which are beautiful, though they are likenesses of nothing in heaven or on earth or in the water.

The early church attacked the idolatry of classical paganism by insisting that the pagan mythologies were not real but only stories, that is, fantasies. In fact, one could argue that the early Christians invented fantasy — or even invented fiction — by what they did to myth. They taught that the myths were not true, while retaining them in their educational curriculum as pure stories.

“It was the Christians,” observes Werner Jaeger, “who finally taught men to appraise poetry by a purely aesthetic standard — a standard which enabled them to reject most of the moral and religious teachings of the classical poets as false and ungodly, while accepting the formal elements in their work as instructive and aesthetically delightful.”

The pagans did not believe the sagas of their gods were myths. They believed they were true. But for Christians to believe that Icarus actually flew so high on wax wings that they were melted by the chariot of the sun god would be idolatry. Once it is clear that there is no sun god and that this story never really happened, it can be appreciated in a different way as an illustration of what can become of human pride.

Children who have a strong sense of fictionality and who know that there is a difference between the story and the actual world are inoculated against most of the bad effects of fantasy. It is when the child takes the fantasy world as the real world — that is, when it ceases to be fantasy — that problems can arise. When the child understands the difference between fiction and reality, however, stories of all kinds can both teach and delight.

Good Escape and Bad Escape

Another Christian defender of fantasy, who himself was one of the greatest fantasy writers of them all, was J. R. R. Tolkien. One charge against fantasy is that it is mere “escapism.” Tolkien, however, pointed out that it is not always morally irresponsible to try to escape. “Why should a man be scorned,” he wrote, “if, finding himself in prison, he tries to get out and go home? Or if, when he cannot do so, he thinks and talks about other topics than jailers and prison walls?”

There is a difference, he said, between “the flight of a deserter” and “the escape of a prisoner.” It is indeed possible to be a “deserter” by using fantasy to escape from one’s true responsibilities and one’s God-given place in life. This would be a misuse of fantasy. But Tolkien was emphasizing the sense in which today’s materialistic worldview — which admits of no God, no immortality, no moral truths, no transcendent ideals — is, in fact, a narrow, stifling prison house.

In an intellectual and cultural climate that recognizes nothing beyond what can be seen, touched, and measured, it may take a fantasy — such as Tolkien’s Lord of the Rings — to awaken people’s imaginations to longing, beauty, moral heroism, and transcendent ideals. Working on their imagination in this way might waken a sense in them that there is something more to life than a narrow material universe of buzzing atoms.

Part of the problem with today’s variety of unbelief is that people cannot imagine any kind of transcendence. C. S. Lewis, the great Christian apologist whom Tolkien was instrumental in bringing to Christ, cited as a key moment in his spiritual pilgrimage his reading in a railway station the odd adult fairy tale Phantases by the nineteenth century Christian author George Macdonald. “I did not yet know (and I was long in learning) the name of the new quality, the bright shadow, that rested on the travels of Anodos [the main character of the book]. I do now. It was Holiness….That night my imagination was, in a certain sense, baptized; the rest of me, not unnaturally, took longer.”

Lewis went on to write fantasies himself such as The Chronicles of Narnia. One of the Chronicles, The Voyage of the Dawn Trader, features a boy named Eustace Scrubb, a product of permissive, liberal parents and the modern educational system. Being brought up a thorough-going materialist, he liked only books that were realistic. “He liked books if they were books of information and had pictures of grain elevators or of fat foreign children doing exercises in model schools.”

When Eustace finds himself in Narnia, with its talking animals and noble ideals, he is utterly lost. Rude, obnoxious, and self-centered, Eustace cannot function in a moral world. Then, he confronts a dragon. Since “Eustace had read none of the right books,” he does not even know what it is. “Most of us know what we should expect to find in a dragon’s lair,” writes Lewis, “but, as I said before, Eustace had read only the wrong books. They had a lot to say about exports and imports and governments and drains, but they were weak on dragons.” Partly due to this ignorance and to the twisted quality of his own moral nature, Eustace eventually turns into a dragon himself.

Finally, the mighty lion, King Aslan, destroys Eustace’s evil nature, and Eustace is reborn, a repentant sinner redeemed and changed by Lewis’s symbol for Christ. Eustace needed to “escape” from his materialistic self-centered worldliness into the larger, freer, more spacious world — not just of Narnia but of spiritual reality, which, though it cannot be fully seen, can be evoked, experienced, and symbolized.

Lewis’s point is that reading “the right books” can equip a child to recognize the dragons that lurk outside and within. The Chronicles of Narnia are some of those “right books” that can shape a child’s spiritual awareness far better than realistic books about grain elevators.

G. K. Chesterton wrote about “the ethics of Elfland” and how fairy tales convey a way of thinking that accords well with the Christian worldview:

There is the chivalrous lesson of “Jack the Giant Killer”; that giants should be killed because they are gigantic. It is a manly mutiny against pride as such….There is the lesson of “Cinderella,” which is the same as that of the Magnificat — exaltavit humiles [the humble will be exalted] [Luke 1:46-56]. There is the great lesson of “Beauty and the Beast”; that a thing must be loved before it is lovable. There is the terrible allegory of the “Sleeping Beauty,” which tells how the human creature was blessed with all birthday gifts, yet cursed with death; and how death also may perhaps be softened to a sleep.

These lessons are not mere abstract precepts; rather, they are attitudes and insights that sink deep into the imagination and help shape one’s character.

The child psychologist Bruno Bettelheim reports how he has found fairy tales useful in treating children scarred by trauma and abuse. The “scary parts” of fairy tales, he maintains, anticipate children’s actual fears (as in Hansel and Gretel’s parents’ being unable to provide for them — children do worry about things like that!). They then show how, despite trials (getting lost in the woods) and temptations (don’t eat the candy house!), through courage and virtuous action (Gretel’s out-smarting the witch), they can “live happily ever after.”

While much contemporary children’s literature tries to project a “safe” domestic world and insists that even fairy tales have their scary parts and harsh punishments sanitized out of them, Bettelheim takes a different view:

Adults often think that the cruel punishment of an evil person in fairy tales upsets and scares children unnecessarily. Quite the opposite is true: such retribution reassures the child that the punishment fits the crime. The child often feels unjustly treated by adults and the world in general, and it seems that nothing is done about it. On the basis of such experiences alone, he wants those who cheat and degrade him…most severely punished. If they are not, the child thinks that nobody is serious about protecting him; but the more severely those bad ones are dealt with, the more secure the child feels.

The world of the fairy tale is a realm of rigorous moral order. When used rightly, fantasies can help instill that moral order into a child’s personality.

Fantasizing Evil

Since fantasies can have a beneficial effect in stimulating the imagination in a constructive way, it must also be possible for other fantasies to stimulate the imagination in a destructive way. One tale might convey the attractiveness of moral heroism; another might be an occasion to wallow in evil thoughts.

It is not enough just to look at what the story is about. Some parents object to C. S. Lewis’s The Lion, the Witch, and the Wardrobe just because it has a witch in it. Never mind that the book presents the witch as a repellent villain, indeed as a symbol of the devil and his temptations. Never mind that the book is a powerful allegory of the gospel. The mere presence of the witch is assumed to make the book and its readers partake of the occult. One might just as well say that a tract against witchcraft is occult since it mentions the word.

Nor is the answer simply to throw out all stories that contain violence. There can be no plot without some kind of conflict. There can be no story in which everyone lives happily ever after. There must be some kind of problem, some obstacle to overcome, some conflict, whether external (good guys vs. bad guys) or internal (the character having to make a decision between two options) or both (the character having to decide which side to be on). Fantasies tend to externalize inner states or to symbolize ideas in concrete form. That means the conflict will usually be presented as external. This is manifested in fights with monsters, in battles, and in chivalrous contests. These can all be characterized as “violence.” Yet without conflict, one can have accounts of only grain elevators. Imaginative wrestling with conflicts is exactly how stories teach morality and build character.

Today, it is nearly always the liberal humanists, who deny the real difference and the conflict between right and wrong, who object the loudest to the “violence” in fairy tales. Slaying a dragon violates animal rights; rescuing a princess is sexist. Eustace’s parents, who protected him from books about dragons, were vegetarians and pacifists.

Fantasies, along with all literature, must be evaluated according to their meaning and their effect. What does the violence mean? Does it dramatize the conflict between good and evil, or does it glorify the strong terrorizing the weak?

What is the effect of the violence on the reader? Does it make the reader less likely to hurt people in real life? Or, does it stir up the pleasures of cruelty and sadism?

The point of view — that is, the view of the story’s character from whom the narrative is filtered through and with whom the reader is made to identify — is a useful point of analysis. Traditional stories nearly always present the point of view of the “good guy.” (In more complex realistic stories with an internal conflict, the character may not be so simple, and the story may be precisely about a moral struggle. Tragedies show a noble character whose downfall comes from a moral flaw, but in fantasies, the characters are usually more simple.) Contemporary stories, on the other hand, often place the reader with the point of view of a character who is evil.

Bram Stoker’s Dracula, the original vampire novel of the nineteenth century, was from the point of view of the virtuous characters who were battling the monster. Dracula was “the other,” who was distant and repulsive. Yet modern vampire treatments, including Anne Rice’s bestsellers and the various role-playing games, typically present the point of view of the vampires. Readers imagine what it is like to sink their teeth into someone and drink their blood. Both Bram Stoker and Anne Rice have written fantasies “about” vampires, but the imaginative experience and the moral effect they create are far different.

In today’s video games, a popular format is the “First Person Shooter.” “First Person” refers to the point of view. This type of interactive game presents the action through the eyes of a character within the story, who happens to be the player. The video screen depicts what the character would be seeing. The player is a “shooter” because he or she is put into the role of a killer who strides through a virtual landscape, raising a gun, aiming it at cowering victims, and then blowing them away.

Some games are high-tech shooting arcades, pointing at nonhuman targets, whether alien space ships or clearly unreal monsters. Those games are probably relatively harmless. Some First Person Shooters, however, are imaginative re-creations of what it would be like to be a serial killer. Incidentally, as has been well publicized, the Columbine killers liked these kinds of games, and later they re-enacted the games in real life.

It is argued that the number of players who actually act out their games in real life is miniscule. Christians, however, know that it is not just actions but the thoughts and imaginations of the heart that are morally corrupting. Jesus Himself emphasized that God judges murderous thoughts as well as murderous actions; that adultery committed “in the heart” violates God’s commandment, even if it is never acted upon (Matt. 5:21-22, 27-28).

What we fantasize about — as occasioned by literary experience — is spiritually important. Pornographic imaginings and fantasizing about hurting others are indeed harmful, even if they are never acted out, because they corrupt the heart.

Another difference between traditional fantasies and some that are popular today is that the former have clear demarcations between good and evil. Today, the boundary between good and evil is often blurred or erased. Bram Stoker lived in a moral, biblically informed universe — vampires were powerless against crosses or other Christian symbols. Today’s vampire movies usually acknowledge no such authority, with Dracula simply swatting the Crucifix away in one film. Anne Rice goes further, making us feel sympathy for the vampire, who emerges as more “noble” than his victims. Other fantasies — whether in books, films, or video games — set up a morally neutral universe in which no side is any better than another, with every man and every monster for himself. In still others, evil simply reigns supreme.

If fantasy can be used to teach moral truths and carry them into the imagination, it is also possible for fantasy to desensitize the moral imagination. Just as a tale of chivalry can inspire ideals of courage and honor, the Sword and Sorcery sagas of raping and pillaging, with no moral center, can deaden the heart.

For Christians, the main concern about certain kinds of fantasy is the danger of occultism. Though fantasy sets up its own self-contained worlds in which marvelous things can occur, preoccupation with magic, spirits, and sorcery can be spiritually deadly. The temptation can be to reverse literary history and turn fantasy back into myth and myth back into paganism.

If witches were merely fantasy creations, they would be harmless. But witchcraft is real. Demonism, necromancy, and pagan rituals are not fantasies; they are real. Someone may be fascinated with such things in fantasy literature and then go on to practice them in real life. We now have vampire fans who have graduated from Anne Rice novels to role-playing games to actual drinking of other people’s blood.

Again, the problem is crossing away from fantasy, what the reader knows to be imaginary, into the actual world, what the reader believes to be real. Being able to tell the difference between fantasy and reality is an essential survival skill. In fact, it is a definition of sanity.

Since fantasy grows out of the inner world, its overall danger — when it is dangerous — has to do with the temptation to sink into oneself, to indulge one’s sinful imagination (Gen. 8:21), and to wallow in the darkness of our fallen nature. The pseudorealism of a false worldview also shuts us into darkness. Good fantasy, on the other hand, takes us out of ourselves, countering our darkness with at least a glimpse of the external light.

Gene Edward Veith is Professor of English at Concordia University-Wisconsin and the culture editor or World Magazine. He is the author of nine books, including Postmodern Times and Reading Between the Lines: A Christian Guide to Literature.