Were there adds with bella? Also seems like skirmish stones are gone for good

edit: the new item added to garden moogle is that Pagodite thing. No real idea what it's for. 160 gil each and was on the lowest rank of buy. It's non useable so with no new synthesis maybe it wont do anything till event/next update? Maybe it's related to getting your fellow to equip the qiqirn gear?

Wonder if this changes the tier list of subjobs for mainjobs which have no Smite trait, like RUN. /SAM used to be the best in most situations (Hasso, STR bonus, Sekkanoki, Meditate, STP etc) but I wonder how it compares to /WAR (Smite I) and /DRK (Smite II) now. In situations where you're far from capping att, they might be better for Reso spam?

Feet are nice for TP for SMN and maybe for BST as well? No att and no MA, but a fuckton of both haste and acc, allows for different options in the other slots.
Head/Body/Legs/Feet are pretty nice for debuff Blood Pacts on SMN.
Legs, Feet and arguably Body are nice for nuking on PUP. Hands and Head I dunno, you gain 15-20 macc but lose ~20 mab.
Could be worth with a setup where you focus completely on macc in gear, so that you can free up a macc attachment and use more mab ones?

As it was recently found out PUP nuking damage can potentially be very nice but the main problem is the complete lack of Macc (which doesn't get added by the Animator, so it's basically the same as the pre-ilvl one ;_; )

Feet are nice for TP for SMN and maybe for BST as well? No att and no MA, but a fuckton of both haste and acc, allows for different options in the other slots.
Head/Body/Legs/Feet are pretty nice for debuff Blood Pacts on SMN.
Legs, Feet and arguably Body are nice for nuking on PUP. Hands and Head I dunno, you gain 15-20 macc but lose ~20 mab.
Could be worth with a setup where you focus completely on macc in gear, so that you can free up a macc attachment and use more mab ones?

As it was recently found out PUP nuking damage can potentially be very nice but the main problem is the complete lack of Macc (which doesn't get added by the Animator, so it's basically the same as the pre-ilvl one ;_; )

Some of these pieces may although a PUP to use augmented Midnights in VD fights, allowing you to add the extra damage and STR+20. These should help your WS attacks to make up and surpass the lost str of the gloves.

I feel Body is a nice TP body for PUP even for non hybrid setups if you lack better options (i.e. Herculean with nice aguments).
Yes you won't get att, but loads of acc and that sexy TA. Can compensate for the lack of att in other slots maybe?
Gloves I dunno, Crit+7% is nice but if you have decent (only decent, no "awesome" required) Herc gloves, I think they're gonna blow those gloves out for TP phase.
For Pummel and Smite it's a different story, would need to be tested on a spreadsheet.

Your idea of using Midnights instead of RMEA to compensate with the higher STR the lack thereof on the gloves seems kinda dumb, unless I missed what you meant of course, I apologize if that's the case.

Oh last thing, was shortly mentioned by Capuchin already, legs can be nice for PUP tanking.
Not as good as HQ Rao or BiS augmented Taeon, but if you lack those these are gonna be cheap, even cheaper than NQ Rao, and arguably better despite the lack of additional HP.
I have NQ Rao and I think I'm gonna be using these legs in their place once I obtain them.
If I had BiS Taeon like Capu of course I wouldn't bother.

I feel Body is a nice TP body for PUP even for non hybrid setups if you lack better options (i.e. Herculean with nice aguments).
Yes you won't get att, but loads of acc and that sexy TA. Can compensate for the lack of att in other slots maybe?
Gloves I dunno, Crit+7% is nice but if you have decent (only decent, no "awesome" required) Herc gloves, I think they're gonna blow those gloves out for TP phase.
For Pummel and Smite it's a different story, would need to be tested on a spreadsheet.

Your idea of using Midnights instead of RMEA to compensate with the higher STR the lack thereof on the gloves seems kinda dumb, unless I missed what you meant of course, I apologize if that's the case.

Oh last thing, was shortly mentioned by Capuchin already, legs can be nice for PUP tanking.
Not as good as HQ Rao or BiS augmented Taeon, but if you lack those these are gonna be cheap, even cheaper than NQ Rao, and arguably better despite the lack of additional HP.
I have NQ Rao and I think I'm gonna be using these legs in their place once I obtain them.
If I had BiS Taeon like Capu of course I wouldn't bother.

Having no RMEA atm, I was referring to augmented Midnights with DMG +15, STR +20, and Acuracy or Attack +20. The stats alone make them more powerful than WSing with Othas on very strong mobs, no?

So I guess we can't buy the pages to get the old sets of gear this month?

I just finished levelling my paladin and missed my chance to get the stuff, spent all afternoon today trying to get an ambuscade party to scrounge up the points to buy the papers, nothin.

Roll over and now they are gone, and instead we can buy the flamma gear? Im confused.

Yeah fam they onto new sets now. So far the gallantry points except last month have always been about buying the previous month... and last month sort of was it just gave tickets that let you get any of the set.

Yeah fam they onto new sets now. So far the gallantry points except last month have always been about buying the previous month... and last month sort of was it just gave tickets that let you get any of the set.

Are the slips added anywhere else, or will they be added to ambuscade again? I just came back like 3 days ago and would've chosen my gear a little better had I known I wouldn't be able to get the slips for previous gear again lol

Are the slips added anywhere else, or will they be added to ambuscade again? I just came back like 3 days ago and would've chosen my gear a little better had I known I wouldn't be able to get the slips for previous gear again lol

They'll be rotating, so specific sets won't be completely missable for quite a while.

Are the slips added anywhere else, or will they be added to ambuscade again? I just came back like 3 days ago and would've chosen my gear a little better had I known I wouldn't be able to get the slips for previous gear again lol

Not currently anywhere else. Well maybe bonaza idk haven't checked prizes for that. About again doubt there is official word out but going by the pattern probably not. With what they've said and how it's gone gallantry was more a means to reward people for teaming up and let you catch up a month... not all the months lol. Can almost guarantee they don't want to set it up so people can just ignore ambuscade half the year then catch up they want people spamming it at least every other month

I fully expect them to roll out another few sets till they've gotten them for each job maybe like finish up nyzle and get homam in there then maybe add a slip for those but probably not gunna do more than 1 group of things like that at a time so probably wont go back till they done making sets for this and/or move on to another battle content.

Take away from this if you want Flamma set make sure to get it this month. If you want the new nashimara you got this and next month.

So at lower levels the trolls can be fairly easily aoed down with pets. Probably would be hard to do at higher than normal.

Plant seems pretty easy from what I saw though just pupped it up so probably missed a lot of the status effects and stuff but dmg was pretty weak. On VD seems to take full dmg whole time maybe even a bit extra from ranged/piercing but a lot of plants do. So far seems to do full bloom a lot when I fight doing around 5-8k haven't really tacked down what causes it to vary looks but it's not it's hp. If I had to guess think it might dmg dealt to it recently or since last time

Other tp moves I've seen. Night stalker, infernal liberation (think this is a new move), leeching vines (which is some kind of aoe drain that seems to bypass dts for like 500-600ish a pop), Deracinator

At low hp like 35% or so it does Umbral pull which is a pull in move seems to be around 20-25' radius. Not everyone is drawn in same amount and isn't all the way to the mob though usually close enough to get hit with the other tp moves. Usually immediately followed by a tp move so hard to say if it had another effect or tp move I got hit with but each time master was close also took dmg and got bound.

Not sure why but noticed light skillchain dmg varies a bit sometimes I do more or less same as closing with speedloaders giving some skillchain bonus sometimes it's like 50% more which I think is more than can be accounted for by them so looks like it might at times have some mdt and sometimes might actually take a little more

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