Speaking about Call of Duty: Infinite Warfare‘s new direction and environment, Senior Art Director Brian Horton has said that Infinity Ward imagined a merger between NASA and the navy, creating what the team believes is a “very plausible future.” The developer didn’t want to get caught up in what is “absolutely, scientifically correct” because that would result in deviating from the “core principles of what makes a great Call of Duty game.” In an interview with PlayStation blog, Horton said that the developers took navy elements like battleships and added a NASA aesthetic to it.

You have to stretch and squash and work with the facts to get what you really want from the experience. So, we do take some licences with the science — this is a mass-market product after all, like an action movie — but we really want to make sure we’re not going into laser beams and aliens.

We always start with the things that we know and then we’ll start to extrapolate and ask: what are those fantasies you have about space? What can I do in a zero gravity environment, for example?

Speaking a bit about weapons in Infinite Warfare, Horton said that regular grenades wouldn’t work well in zero gravity so the studio created seeker grenades that come with their own propellants, allowing them to zoom in on the target and explode. Similarly, other classic weapons have been adapted for the new environment.

As for handling sounds in a vacuum, Infinity Ward says that the in-game suits can simulate sounds so that players have an awareness of their surrounding. “We’ve dampened the sound a little, but it’s still there to make sure the player has a good time. This is actually not science fiction either — it’s actually very plausible,” he said.

For the full interview, follow the source link below. You can also check out our E3 2016 preview here to see what we think of the game so far.

Call of Duty: Infinite Warfare is out on November 4 for the PlayStation 4, Xbox One and PC.