One of the secrets we’re most excited about adding to Grindea are the microbosses!

Microbosses are unique enemies that are usually related to the normal mobs in some way, but are way stronger. A tiny taste of this that’s currently in the beta is the white rabby.

He might look cute and fluffy, but he’s the #2 cause of death in the game

Most players enjoy the addition of the white rabby, but he’s not quite as interesting as we want most microbosses to be, since he has no extra moves except some tweaked base properties (more mobility, more health, more damage, more stun resistance etc).

During the past week, one of Fred’s tasks has been to create a microboss we hope will be a better example of what we want to achieve: the Frostling Leader!

The Frostling Leader will have a moveset inspired by the two regular Frostling monsters, the melee Rogue and the ranged Scoundrel. Our hope is to have it nearly as interesting to fight as a full fledged miniboss, but with way less workload regarding the visual design. A win-win situation if we ever heard of one!

Great idea. I think it’s exciting to wonder around the map and find unique enimies. It adds to the danger and fun.

Merrellz wrote at 23/07/2013 08:01:

This is a great idea, i love real time real world obstacles, it’s something worth biting into.

McToast wrote at 23/07/2013 13:36:

Moin

Are those microbosses unique or do they accompany lesser monsters as “packleaders”? Anyway, I like the idea. Maybe make those monsters help each other, like having a warrior mob who get’s magic shields or heals by a caster mob. You’d have to either nuke through those shields with a lot of burst damage or dodge the warrior and kill the caster first.

Grüße,
regards,
the Toast

Antar wrote at 23/07/2013 20:53:

Interesting! I can’t wait to be able to fight them, they probably drop some nice loot.

StrantZ wrote at 24/07/2013 04:40:

I seriously cannot wait for this game. I love everything so far, you guys rock. I hope that death is somewhat pretty punishing to the player, because I love that rush of low health and knowing that a lot is on the line upon defeat. It makes surviving and advancing so much more exciting!

Keep up the great work!

ST wrote at 24/07/2013 11:17:

Before the game is completed, you might want to consider flipping some of those trees / flowers around. Just to give them the appearance of there being more diversity. :)

Sogomn wrote at 27/07/2013 22:53:

Awesome new features! I was absent the last 3 weeks because I was on holydays! But now I’m back and what I see is awesome! The world map shows perfectly how big the game will be! The puzzleskills are something complete new I never saw before in any game! A pretty thought-out feature!
Just awesome what you guys can do in 3 weeks!