Thanks to that nice update that masterchris added to his car pack there are now some new script features such as hazards, lights and exhaust. These features are going to be added to this pack as well over time. I have 7 vehicles ready. Going in kind of random order with them.

Thanks to that nice update that masterchris added to his car pack there are now some new script features such as hazards, lights and exhaust. These features are going to be added to this pack as well over time. I have 7 vehicles ready. Going in kind of random order with them.

Looking great...

Also, just wondering if its ok to use some of the EPD markings on the Dodge Charger, MC agree's that it would look nice as a old style police interceptor...

Okay I have a fix for the missing sounds issue that some of you have been experiencing. Garry has updated Gmod so now all sound scripts have to be in the main garrysmod directory to be loaded.

This means that you must move the contents of garrysmod/addons/sicknessmodels/scripts/sounds up to garrysmod/scripts/sounds so that they can be read.

This fix should work for all missing sounds so long as you can find the right sound scripts and move them out of the addon folder and into the garrysmod/scripts/sounds directory. This should work for all addons including my vehicle pack.

Okay I have a fix for the missing sounds issue that some of you have been experiencing. Garry has updated Gmod so now all sound scripts have to be in the main garrysmod directory to be loaded.

This means that you must move the contents of garrysmod/addons/sicknessmodels/scripts/sounds up to garrysmod/scripts/sounds so that they can be read.

This fix should work for all missing sounds so long as you can find the right sound scripts and move them out of the addon folder and into the garrysmod/scripts/sounds directory. This should work for all addons including my vehicle pack.

I don't know why I seem to be the only one with this issue, but after loading the SVN (r18) into my server, none of the vehicles show up for me or my clients.

I'm running the latest version of Gmod in SRCDS. I have no addons in other than the Sicknessmodels pack. It should be installed correctly (\garrysmod\addons\Sicknessmodels\info.txt and other directories), yet the vehicles will not show up on the vehicles menu.

No lua errors to report of, or any other errors that would seem to indicate an issue with loading the vehicles.

I know it's been quite a while without an update but I am slowly but surely converting all the cars to be compatible with masterchris' addon. I am also working on new vehicles and models for the pack. Latest and most simple model is a new set of doors for the back of the box trailers. Instead of being 1 thick piece as the it was before its now 2 separate models that are on the same uv so you can have logos that cross the doors almost seamlessly. I have only made one skin so far but will add more soon. I am going to also release a patch of what is done soon so that there isn't a conflict with masterchris' addon.

Anyway new door picture. This is a good thing since you can open them and they are able to fold neatly to the sides just like the real thing. Ignore my crap posing and the fact I did not turn on aa its late and I gotta work tomorrow. Picture also show how a trailer should be loaded... not like how they come into my work with shit hanging out and half the product tilted at a 30 degree angle towards you.

I know it's been quite a while without an update but I am slowly but surely converting all the cars to be compatible with masterchris' addon. I am also working on new vehicles and models for the pack. Latest and most simple model is a new set of doors for the back of the box trailers. Instead of being 1 thick piece as the it was before its now 2 separate models that are on the same uv so you can have logos that cross the doors almost seamlessly. I have only made one skin so far but will add more soon. I am going to also release a patch of what is done soon so that there isn't a conflict with masterchris' addon.

Anyway new door picture. This is a good thing since you can open them and they are able to fold neatly to the sides just like the real thing. Ignore my crap posing and the fact I did not turn on aa its late and I gotta work tomorrow. Picture also show how a trailer should be loaded... not like how they come into my work with shit hanging out and half the product tilted at a 30 degree angle towards you.

Sounds great and it's good to see you continuing to improve your models.

Updated SVN to rev. 19 with the new doors. One of them spawns behind you so be aware of that. I will fix it next update. They include multiple skins for different trailer body skins. Also the update includes some of the new lights shown in that picture like a month ago.