I don't know what happened to it, but I posted the same complaint. Warping in next to the "gravity turtle" does about as much for gameplay as a CTD. I suggest that in a future patch gravity effects do not apply to the Aegis.

Poo Bear, I was unable to find the topic I created, but I see it now. Thanks for your advice! Actually I thought there was something in the tutorial about leading the station around with the call button but I accidentally skipped past it and thought I was just imagining it..

The problem with that ship is most pronounced in zones 3 and 4, where you're jumping into a node with four or five different motherships in it..

I've found that the gravity attack actually *helps* me because I can easily orbit the MS and pound away at the openings. If you can nerf it to the point where the Aegis can withstand a full period of gravity activation from full health, then I would be satisfied. As it is, the gravity attack is just a nuisance to a fighter anyway.

I think I should mention that I once had the Aegis warp in right next to an Interdictor. That was the quickest battle EVAR. The aegis' Main cannon just turned toward the Interdictor and fired before my ship could even leave the aegis. One shot from that huge main cannon is all it took to destroy the Interdictor.