The Division 1.2 free update titled Conflict is now available for download on the Xbox One, PlayStation 4 and PC for Tom Clancy’s The Division, which includes Dark Zone loot hijacking, fresh activities like high-valued targets, new gear, the second end-game incursion, massive amount of bug fixes following a scheduled maintenance.

Some of the more welcomed additions to the update is the mass amount of bug fixes that have been recurring throughout the game, such as exploits where players rapidly equip and unequip items which stacks the effects of talents. This more so enables god like character buffs that should not even be possible to achieve.

One of the most intense and probably interesting mechanics that has been added to the game is the ability to hijack Dark Zone loot that has been attached to an extraction helicopter. This on top of the random supply drops which was added in the previous update, hopefully we can see the Dark Zone getting a bit more intense, which is where the entirety of the excitement lies.

The second incursion titled Clear Sky will situate agents in Columbus Circle tasked with targeting an anti-air missile site.

In the tweet below posted by the official @TheDivisionGame page, they outline specific gear sets for players with different play styles.

4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you

Lone Star – DPS

2) 100% Ammo Capacity

3) 1000 LMG Damage

3) 1000 Shotgun Damage

4) Every time you holster a weapon it will automatically be reloaded

Final Measure – Defensive

2) 50% Exotic Damage Resilience

3) 15% Protection from Elites

4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)

Predator’s Mark – Support

2) 20% Optimal Range

3) 800 Assault Rifle Damage

3) 700 Pistol Damage

4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets

Before reading the in-depth notes found below, you might want to check up the ‘Conflict’ trailer found below.

The notes can be found below in extensive detail such as: New features, Games changes, Loot balancing, Bug fixes and much more.

New features

-New incursion: Clear Sky

Clear Sky is a new Incursion mission available in Columbus Circle.

You must be level 30.

The encounter is balanced for a team of 4 players outfitted with high level gear.

Hard Mode is available on May 24 when the update is released.

Challenge Mode will be made available the week after update 1.2 launches.

The ISAC Assignment is a new assignment type included in the map overview.

The ISAC Assignment will be available to players at level 30.

Every week a new ISAC Assignment will be available to the player.

The ISAC Assignment will reward players with exclusive vanity items.

-General

Added new high-end named weapons in the game.

Hungry Hog: M60 Light Machinegun

Centurion: M1911 Pistol

Medved: SAIGA12 Shotgun

Historian: M1A Marksman Rifle

(Showstopper – AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3

The Historian high-end marksman rifle is now available.

Added a 201+ Gear Score bracket for highly leveled players.

Game changes

-Gameplay

When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.

Armor damage mitigation cap has been increased to 75%.

Improved weapon blind fire and overall handling while in cover.

Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.

Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.

Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)

Hard Mode: Gear Score 160

Challenge Mode: Gear Score 180

-UI

In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.

The Phoenix credit cap has been increased from 1000 to 2000 credits.

Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)

Players now have a voice chat indicator in the game UI to see if their own VOIP works.

The Special Gear Vendor has been renamed Special Equipment Vendor.

-Items

The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).

The Second bonus on Performance Mods have been significantly improved.

-Dark Zone

The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot balancing

We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.