I wish to share with you guys a game that until February i didn’t knew it existed and since then it conquered my heart and my devotion.

Project CARS as the name says is a Community Assisted Racing Simulator being developed by Slightly Mad Studios the developers behind the Need for Speed: Shift and Shift 2 but without EA backing them up this time. The developers have a long history in the racing simulator world having worked on some of the most fabulous games of the past years, GTL, GTR, Need for Speed Shift Series, PGR and many more and decided that this was the time to make something that would be the game to beat in the next years in every way, visuals, gameplay and quality.

What does Community Assisted Racing Simulator means?
For a long time unfortunately we have been used to be in the dark when there’s a game in development, we can’t comment, give opinions or receive a feedback from the developers about our ideas and thoughts on the game until it’s too late and the game is out and then they will give no support because the publisher wants them to make another bad quality game quickly.
With Project CARS it is different, they want you to participate, you are essential to the game development, your constructive ideas area welcomed, if you live near some important race tracks they may even ask for your help to get reference images, they care about your opinion. This is something that may seem a dream but it isn’t, the reason why is because the community is the one funding the game, we support the developers and in return they give us constant feedback about the game progress and show that our opinion matters.

How does the funding work?
They supply you with different options called Tool Perks, by supporting them they will give you something in return (free copy’s of the game when it comes out, your name ingame, exclusive cars and tracks) and in the meanwhile you can play the pre-alpha which is a in development version of the game that has weekly/monthly basis builds with new content and fixes.

What cars do they have?
Currently they have the following cars available:

Most of these tracks are still in development thus there can be some lack of visual quality under the right conditions but its being worked on at a fast pace.

What will it be the plan behind the game ?
The concept they have is the following:

ABOUT THE GAME...

PROJECT CARS represents THE ULTIMATE DRIVER JOURNEY...

FRANCHISE MODE allows you to carve out a personalized career starting in the Karting world and then progressing on to whichever motorsport specialization you prefer including Rally, Touring Cars, Open-Wheel, GT, Le Mans, and many more!

Play CO-OP with a friend as Driver/Co-Driver

FULL TEAM MANAGEMENT... Have a large number of friends? Create, manage, and compete together!

Experience the excitement of PIT STOPS like you've never seen before!

Revolutionary PIT-2-CAR RADIO gives you the strategic advantage

DYNAMIC Time Of Day &amp; Localized Weather make every race unique and challenging

10+ GAME MODES covering every form of motorsport

CLOUD-BASED SOCIAL NETWORK allows you to connect with friends, compare times &amp; scores, compete and challenge each other, and share content

USER-GENERATED CONTENT - Create your own liveries, decals, tuning setups, and even events! Then share them with the world - either for free, in-game credits or even real money!

PUSHING TO THE LIMITS - Advanced physics, lighting, and AI

PROJECT CARS is due for release on the following platforms...Wii U PC PlayStation 3 Xbox 360

Gameplay wise i can say the game is very good, not perfect yet due to new tire model not being implemented yet but once it is the game will become one of the best currently in the market but it is progressing at a fast pace. Multiplayer is not available yet but it is expected to be in the next 2 months if nothing goes wrong.
I will end up this testimony with some screenshots taken ingame by the community for you guys to check out:

I am glad you guys are enjoying, if you have any questions just say so and ill help you the best i can. I just cant show how the physics are currently thats something that you can only feel while playing the pre.alpha.

So is there a playable version of the game out there? And is there a release date they are shooting for? Their website doesn't seem to spread much insight on either of these things. Or maybe I just missed it.

You get monthly and weekly builds, depending how much you want to plop down (10$ or 25$). That amount is being deducted from your final copy when it releases. There's also a 49$ tier, where you pay the whole game in advance. There's further tiers above to increase your share in the project, based on which the surplus after covering development and marketing costs is distributed (you might make a few bux from this).

Another thing, that should also be clear is that this game strives for realistic physics. Considering that practically every race driver trying simulations keeps jammering that there's never enough grip, PCARS actually listens to them. So if handling appears to be "too easy", it's because race drivers keep saying that sims are usually wrong. Just mentioning this, because there's raging flamewars on various sim forums about PCARS' idea of car handling.

Indeed theres some discussion about the physics but thats something that happens with most of the new games that try to get in the genre, everyone has an opinion of how physics should be and or are afraid of the change.
Im not saying the physics in the pre-alpha are perfect but they are being worked on and with the feedback from the community i am sure we can achieve a quality product in the end.
We have some old professional drivers working along with the developers in order to get everything straight and get the most out of the game.

Currently theres just a few differences between both, mostly in terms of the HDR, Bloom, Blur effect. Later on they will add some cool effects like tesselation and so on. All the screenshots above are taken with DX 11.

You have to thank the devs, im in no way related to them, just a fan ..but i can pass on the message
I can say that the California Highway is the most exciting track they got ingame at the moment in terms of originality. It looks amazing man.

Say what? The difference between DX9 and DX11 is massive. Crysis and BF3 are class examples of what DX11 is capable of, and that's just the beginning.

There's a single set of content for both modes. What makes you think the DX11 mode looks better? Its only advantage are FXAA and SMAA right now. Otherwise the DX11 renderer's in development and behind the DX9 one.

There's a single set of content for both modes. What makes you think the DX11 mode looks better? Its only advantage are FXAA and SMAA right now. Otherwise the DX11 renderer's in development and behind the DX9 one.

Show me a DX9 game that looks anywhere near the shear quality of Crysis or BF3. Personally, I don't think there's anything that comes close.