The Tsoo emerged on the scene in the late 1990s as a small, but unified, bunch under the leadership of Tub Ci: a brutal and calculating drug lord recently released from prison. Tub Ci claimed to have found his spirituality in prison– but it was the legacy of a warlord and he named his group after a word that he defined as “the destroyers.” Independence Port and Talos Island were under the thumb of Hong Kong-born Triads at the time, who harshly exploited other Asian minorities in the area, but this wouldn’t last for much longer.

Tub Ci claimed he could no longer see his people (the Hmong) suffer and, while there was some truth to his outrage over the hardships they faced beneath the Triads, he was certainly not motivated by altruism. Tub Ci’s ambitions were grand and his Tsoo were a fearsome lot, heavily inscribed with mystical tattoos that gave them super-powered abilities. His lieutenants, the cruel sorcerers, were his most trusted brothers, many of whom had spent time with Tub Ci in prison. When their martial arts, gun and sword play and magics were not enough, Tub Ci showed his sorcerers how to reinforce their ranks with ghostly warriors they claimed as their literal ancestors. They broke the backs of the ruling Triads and slipped into power.

The Tsoo wanted nothing less than to control all of the drug trade and protection rackets in Paragon City. However, the Rikti War forced them into the simple task of survival for a time. They refused to aid the heroes and they certainly would never help another gang, but they did do what they could for the people under their “protection”.

When the war finally ended, Tub Ci consolidated his forces in the regions of Talos Island, Independence Port and Steel Canyon. They basically own the drug business, gambling dens and protection racket in those areas. They celebrate their domination regularly with loud, raucous parties held throughout the month. These parties are usually held in abandoned warehouses or empty lots in bad neighborhoods– deep within Tsoo territory, of course. Sometimes, the parties devolve into "blood sports", where both men and women participate in no-holds-barred scraps, earning prestige and glory among the streets. Offering a heady mix of drugs, flesh and violence, the Tsoo gatherings act as magnets for those drawn to their dark lifestyle and Tub Ci craftily uses them as a constant “recruitment drive” to bolster his ranks.

Tub Ci’s great plans are still shrouded in mystery, but expansion of the gang is key. Many of the new members reflect the current trends of Paragon City, wearing the latest fashions, listening to the coolest music, using the edgiest drugs. They see themselves as young, hip, veterans of the last great war and that simply surviving means they are special. They swagger through their neighborhoods with pistols tucked into belts and they are often strapped with ancient weapons. Tub Ci is a true artist and his work spreads across a living canvas.

The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.

The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.

The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.

Powers

Bow

Ranged, Lethal, Moderate Damage

Typical Long Bow. Long Range and deadly.

Kama

Melee, Lethal, Foe -Accuracy

This deadly weapon has a curved blade that can reduce a target's accuracy.

The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.

Powers

Shuriken

Ranged, Lethal, Low Damage

Small throwing weapon.

Caltrops

Melee, Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed

Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.

Caltrops

-Speed, Low Lethal

All foes that walk through the Caltrops will be Slowed.

Sai

Melee, Lethal, Self +Defense

Sucessful hits with this elegant weapon can increase your own defense to melee attacks..

The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The green ink enhances a Tsoo's strength, giving him powerful hand to hand attacks that can easily render a victim unconscious.

Powers

Bow

Ranged, Lethal, Moderate Damage

Typical Long Bow. Long Range and deadly.

Shuriken

Ranged, Lethal, Low Damage

Small throwing weapon.

Energy Punch

Melee 70% Smashing/30% Energy Damage, Foe Disorient

Powerful focused punch that may Disorient your opponent!

Barrage

Two hit Melee 74% Smashing/26% Energy Damage, Foe Disorient

Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.

Powers

Mesmerize

Ranged, Psionic, Foe Sleep

Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate

Ranged, Foe Hold

Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.

Powers

Mesmerize

Ranged, Psionic, Foe Sleep

Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate

Ranged, Foe Hold

Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

Kama

Melee, Lethal, Foe -Accuracy

This deadly weapon has a curved blade that can reduce a target's accuracy.

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.

Powers

Mesmerize

Ranged, Psionic, Foe Sleep

Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate

Ranged, Foe Hold

Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

Sai

Melee, Lethal, Self +Defense

Sucessful hits with this elegant weapon can increase your own defense to melee attacks..

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.

Powers

Mesmerize

Ranged, Psionic, Foe Sleep

Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate

Ranged, Foe Hold

Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him

The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him

The monstrous Ancestor Spirits are physical manifestations of the long-dead Tsoo progenitors. They're incredibly strong and tough in combat, but they're also wily. they have the ability to become intangible at will, making them slippery opponents to pin down in a fight.

Powers

Flight

Self fly

Tsoo Ancestor Spirits can Fly!

Invisibility

Self, Invisibility

All Ancestor Spirits have the inherent ability to turn invisible.

Punch

Melee, Smash, Foe Knockback

A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.

Haymaker

Melee, Smash, Foe Knockback

The haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Hand Clap

Area of Effect Disorient, Foe Knockdown

The Ancestor Spirit can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Knockout Blow (Only level 30+, and only CoV spawns)

Melee, Extreme Damage, Smash, Foe Knockup, Hold

The Ancestor Spirit can perform a Knockout Blow on the opponent. This punch does Superior damage, and has a great chance of Holding the target. Damage: Extreme, Recharge: Slow.

The Tsoo sorcerers are the most in touch with the Ancestor Spirits that provide the Tsoo their magic and power. They have a wide variety of powers that allow them to either attack whole groups of enemies or aid large numbers of friends, making them potent support players in any fight.

Powers

Teleport

Self Teleport

The Tsoo Sorcerer can Teleport long distances.

Hurricane

Toggle, Point Blank Area of Effect, Foe -Range, -Accuracy, Knockback

The Tsoo summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling

Chill of the Night

Toggle, Area of Effect, Negative, Foe -Accuracy

While active, the Tsoo channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .

Petrifying Gaze

Ranged, Foe Hold

Petrifies a single targeted foe with an terrifying gaze. The victim is Held and defenseless.

Brawl

Melee, Smash

Tsoo Sorcerers brawling attacks.

O2 Boost

Ally Heal, +Resistance (effects)

Saturates the air around a targeted ally with rich oxygen, to heal his wounds. The O2 Boost can also protect a targeted ally from Sleep, Immobilize, Confuse and Stun effects.

Members of the Copper Serpent order sufusse their bodies with toxins to utilize their deadly poison-based martial art. Masters of the style gain the dreaded Body Fang ability, and can create poison thorns on their skin at will.

You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Ripper (Only CoV spawns)

(Melee, Cone) Damage over Time, Toxic, Foe -Speed, -Recharge

You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of yourself. Ripper deals massive damage and poisons multiple targets. It can even knockdown foes. Spine poison slows affected targets.

Spine Throwing

Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge

You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.

Masters of the Crescent style have learned to tap into the very power of the universe itself and focus it through their own bodies. This power enhances their strenght and allows them to alter reality around their foes.

Powers

Propel

Ranged, Smash, Foe Knockback

Crescent can open up a portal and pull in a heavy object that her can then levitate and Propel at foes!.

Crush

Ranged, Low Smash Damage, Foe Immobilize, -Fly

Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.

Gravity Distortion

Ranged Hold

Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.

Crane Kick

Melee, Smash, High Damage, Foe Knockback

A slow, high damage kick that can send your target flying!

Cobra Strike

Melee, Smash, Foe Disorient

This focused attack can severely Disorient most targets as well as dealing some damage.

Crippling Axe Kick

Melee, Minor Damage (Smash), Foe Immobilize, -Speed

You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target .

Eagle's Claw

Melee Smash, Very High Damage, Foe Disorient, Special

A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.

Masters of the Death Moon school have learned to tap into the powers of life and death. They can draw out an enemy's life or concentrate the negative energies of the spirit to grant themselves power.

Powers

Gloom

Ranged, Damage over Time (Negative), Foe -Accuracy

Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

Siphon Life

Melee, Negative, Foe -Accuracy, Self +HP

Death Moon taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a successful transfer to occur. A successful hit can reduce the target´s accuracy.

Shadow Punch

Melee, Smash/Negative, Low Damage, Foe -Accuracy

A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy.

Smite

Melee Smash/Negative, Medium Damage, Foe -Accuracy

More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

The Death's Head order has mastered and fused techniques from both the Midnight and the Death Head schools. The Order's disciples are masters of a devastating martial art based around control of darkness and shadow. It is said they can kill even without striking.

Powers

Gloom

Ranged, Damage over Time (Negative), Foe -Accuracy

Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

Chill of the Night

Damage over Time (Negative), Foe -Accuracy

While active, Death's Head channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

Life Drain

Ranged, Negative, Foe -Accuracy, Self + HP

Death's Head taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Death's Head.

Dark Katana Hack

(Melee) Foe -Accuracy

The Dark Katana has reduced your Accuracy.

Dark Katana Slash

(Melee) Foe -Accuracy

The Dark Katana has lowered your Accuracy.

Shadow Maul

Melee, Smash/Negative, High Damage over Time, Foe -Accuracy

This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

The masters called Herald have mastered their mental focus to a deadly weapon. They can use the power of their will to render theri enemies helpless before their weapons.

Powers

Mesmerize

Ranged, Psionic, Foe Sleep

Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

Dominate

Ranged, No Damage, Foe Hold

Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

Terrify (Only CoV spawns)

Ranged, Cone, Minor Damage, Psionic, Foe Fear

This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack..

Kama

Melee, Lethal, Foe -Accuracy

This deadly weapon has a curved blade that can reduce a target's accuracy.

Sai

Melee, Lethal, Self +Defense

Sucessful hits with this elegant weapon can increase your own defense to melee attacks..

Through special alchemies and meditations, master of the Ice Wind technique have taken on the powers of winter's fiercest storms. Their chilling techniques can leave a foe frozen and helpless beneath an onslaught of ice.

Powers

Snow Storm

Toggle, Area of Effect, Foe -Recharge, -Speed

While active, the chill of this Snow Storm can dramatically slow the attack and movement speed of the target and all the foes near the target.

Ice Bolt

Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed

Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.

Frost

(Ranged) Cone, Cold Damage over Time, Foe -Recharge

This power emanates a very short cone of Frost from the Ice Wind's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed.

Frost Breath

Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed

Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow.

Frozen Fists

Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed

Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast.

Master of the Iron Hands technique have trained their fists to break metal. They have detailed knowledge of human pressure points, which they use to drain the life of a foe and replace their own energies.

Powers

Shuriken

Ranged, Lethal, Low Damage

Small throwing weapon.

Haymaker

Melee, Smash, Foe Knockback

The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Hand Clap

Area of Effect Disorient, Foe Knockback

Iron Hands can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Cobra Strike

Melee, Smash, Foe Disorient

This focused attack can severely Disorient most targets as well as deal some damage.

Lightning Blade techniques concentrate on mastering the chaotic powers of electricity and matching it with fearsome sword skills. A disciple of the Lightning Blade school can channel the power of lightning into every attack.

Powers

Lightning Bolt

Ranged (Energy), Foe -Endurance

Lightning Blade can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

Ball Lightning

Ranged (Energy), Targeted Area of Effect, Foe -Endurance

Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

Lightning Katana Hack

Melee (Lethal), Foe -Endurance

The Lightning Katana can drain your Endurance.

Katana Hack

Melee (Lethal), Foe -Defense

Lightning Katana Slash

Melee (Energy), Foe -Endurance

The Lightning Katana can drain your Endurance.

Katana Slash

Melee (Lethal) Foe -Defense

Charged Brawl

Melee (Energy?) Foe Sleep, -Recovery

Lightning Blade has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl.

The Sky Fall technique requires incredible internal power to master. Those who have attained it become elemental forces empowered with the might of the storm.

Powers

Bow

Ranged, Lethal, Moderate Damage

Typical Long Bow. Long Range and deadly.

Lightning Storm

Summon

The Tsoo can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

Thunder Clap

Area of Effect Disorient

Sky Fall can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Witch Doctor for quite a while.

Lightning Clap

Point Blank Area of Effect, Foe Disorient, Knockback

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow.

Thunder Strike

Melee Smash, Foe Disorient, Area of Effect Knockback, -Recovery

A massive attack. The Sky Fall smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.

Hack

(Melee, Lethal) Foe -Defense

The Tsoo's Katana has lowered your Defense.

Slash

(Melee, Lethal) Foe -Defense

The Tsoo's Katana has lowered your Defense.

Slice

(Melee, Lethal) Foe -Defense

The Tsoo's Katana has lowered your Defense.

Whirling Katana

(Melee, Lethal, Damage over Time, Lethal) Foe -Defense

The Tsoo's Katana has lowered your Defense.

Critical Hit

Critical Damage

All Sky Fall melee attacks have a chance to land a Critical Hit for up to double damage.

The Swift Steel school emphasizes speed of body and of blade. Masters of the school's technique can extend their inner power to alter the speed and rythms of combat, slowing and limiting the power of their foes.

The Viridian Fear techniques are based around amplifying and controlling the power of fear itself. A Viridian Fear master can use shadow techniques to manifest the very fears of his enemies.

Powers

Petrifying Gaze

Ranged, Foe Hold

Petrifies a single targeted foe with an terrifying gaze. The victim is Held and defenseless.

Tenebrous Tentacles

Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy

Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

Shadow Punch

Melee, Smash/Negative, Low Damage, Foe -Accuracy

A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Shadow Maul

Melee, Smash/Negative, High Damage over Time, Foe -Accuracy

This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.