I would encourage Master Quick to join -- I'm sure he can play competively. My own son, who is now 31 was playing computer, board and miniatures civil war games around your son's age. Fortunately there was another boy in the neighborhood and he had a ready partner, even for head-to-head PC games -- ...

Pierre -- thanks for all your efforts. The ACW club was the first one I discovered a number of years ago. The structure of the club and your leadership has provided many hours of enjoyment and education. I hope the change provides you the opportunity to renew your gaming interests and find a way to ...

Col McBride's reply suggests an "opportunity". I will present it, I'm not interested in doing it - so the idea is free to be taken. We could establish a sticky post -- "First with the Most -- 2006" and allow people to reply with notable events in their games that they believe might be "firsts". The ...

In the latest muster report for the XIXth Corps, BG Daryl Miles reported a minor defeat in a Multiplayer Chickamauga Game. Now that wouldn't generate a lot of attention, if there wasn't a notation that the game started around 6 years ago!. Turns out BG Miles was also the sole surviving Union Player....

I think some the experiences show how "clever" the game engine is -- it does not only model the physical phenomena of isolation but rather the state of mind created by the opposing force! Compliments to "Gen Larry Bertolino 'who' sportingly pulled back troops at one side of the perimeter so as not t...

Not sure how the program calculates the path for the isolation check, but I assume one of those fords/bridges is behind your entrenched line, so I would suggest parking one unit on the ford/bridge -- that should convice the program to trace a path back to the map edge -- assuming the program is reb ...

Certainly acceptable if you don't have a better shot for the guns. For the role players, consider it a ranging shot for those troops he is leading that are currently out of sight. As has been stated, hit probability is very low and I don't think it inceases if there is a cluster of officers in the h...

Just to add to the process. Depending on the design, your next round of choices might depend on the outcome of the first engagement, with different results sending you different places, or you could end up in the same theater regardless of the outocme, but with the side that won gaining a "strategic...

Relative to the BG games I think the biggest change is that with the weak zoc rule you can no longer pin a unit with two units. So while the so-called "blitzkrieg issue" requires you to use defense in depth more frequently -- I don't see it as big an issue as the zoc kill tactics of the BG games. I ...

I think there is a topic here for the club leadership. Will these releases be part of our game list? If yes, why not approach Matrix to see if they would provide a link from their Talonsoft ACW game advertisement to the club.

I'll give this a try. First, I think there is a difference between weak zoc for movement and retreats. For movement, a unit can always move to a vacant hex (assuming there is not some impassible hex side boundary) For retreats, the unit can move to a legitimate retreat hex (the rear three hexes) und...

Another Oulook feature, I find useful for Multi-player games is to add a flag on turns received from opponents, which keeps the mail at the top of the inbox, reminding me to expect a turn from my partners. I will also flag an individual game, if I knew I may be delayed in getting to it. But for most...