Now that we have animals in game (i know theyve been in for quite abit) we should be able to craft our own bacon and there be a slight chance its not cooked all the way and our character could maybe get brain worm and you have to eat an apple inorder to get rid of it?

TotalyMeow wrote: I at least briefly believed that murder could be a hobby of yours.

me know that pigs goats and cows can spawn in the maple forests with a event but....can they be given invisabilty in till some 1 intaracts with them or something? just found 3 pigs in the wild but they where dead by the time ive found them can only assume it was to sickness or lack of care from being in the wild >.<

Not sure if already sayd but... How about a "craving" but for proficiencies? Every X hours/mins a small icon apear showing a random craftable, crafting it would increase one (or more)proficiency related to the item or lore or w/e, ... Would incentivise crafting those pieces that we never do anymore, kinda like food cravings... Like a little "ohh, i can do that one!" also, to prevent being stuck with one, just make it reset every X hours if fail to craft it. Sorry if sounds dumb, i just really enjoy the actual craving system and would love to see more similiar things...

bergamoth87 wrote:Not sure if already sayd but... How about a "craving" but for proficiencies? Every X hours/mins a small icon apear showing a random craftable, crafting it would increase one (or more)proficiency related to the item or lore or w/e, ... Would incentivise crafting those pieces that we never do anymore, kinda like food cravings... Like a little "ohh, i can do that one!" also, to prevent being stuck with one, just make it reset every X hours if fail to craft it. Sorry if sounds dumb, i just really enjoy the actual craving system and would love to see more similiar things...

It's not a dumb idea, but there is already a huge list of skill related task that players can do in the game that will passively increase their proficiencies (without studying)....I think you can find a list of those said task on wiki, or maybe here on the forums too if you do a search.

bergamoth87 wrote:Not sure if already sayd but... How about a "craving" but for proficiencies? Every X hours/mins a small icon apear showing a random craftable, crafting it would increase one (or more)proficiency related to the item or lore or w/e, ... Would incentivise crafting those pieces that we never do anymore, kinda like food cravings... Like a little "ohh, i can do that one!" also, to prevent being stuck with one, just make it reset every X hours if fail to craft it. Sorry if sounds dumb, i just really enjoy the actual craving system and would love to see more similiar things...

It's not a dumb idea, but there is already a huge list of skill related task that players can do in the game that will passively increase their proficiencies (without studying)....I think you can find a list of those said task on wiki, or maybe here on the forums too if you do a search.

Indeed. I meant as a flat increase, not a passive one. Straight +1 level to Thread & Needle for crafting the sayd "Craving" or w/e..