Hey everyone, it's been a while since we last got to give you any spectacular updates! We have had our hands completely full with this game, as the scope of it goes beyond any project any of us have ever worked on. We are trying to make it as good as possible and hope you will enjoy it!

Speaking of "we," a few new people have joined our team and we're excited to introduce them to you!First, we have Jorey, who is creating the majority of the art for the game (replacing Lydia). Second is Christopher, who is the mastermind behind most of the puzzles and dungeons in the game. Last but not least we have Jon (or as we like to call him, Juan) who is our awesome P.R. guy.Having more people on our team will definitely help the process move a lot faster, and take the load off of other members on the team. So give these guys a warm welcome!

You may have noticed that the main page changed just a bit. We have now included Donations! If you choose to donate, we have a bunch of incentives, including having your voice in the game and a character created after you! Rad, right? Donating helps us create a better game, gives us more motivation to complete the game faster, and helps recoup the costs of producing a game of such magnitude. We are very grateful for any donations that come our way, but we do not require it, hence the reason we haven't gone to Kickstarter. Nonetheless, please consider donating if you'd like some cool stuff and would like to help us out a bit!

We have also acquired some more voice actors and are working closely with them to make their characters who they are! The game is coming along great, and we can't wait to show you more!Speaking of showing you more, one of the incentives for donating is actually an invite to our developer Discord server, where you can chat with us and see more of the game in it's developmental stages! How cool is that?

Thanks for all of your continued support. Seeing the comments on this page and Facebook is a great motivator alone and we look forward to delivering the best experience we possibly can.