The Advanced Block skill’s increased shield defense power has been reduced slightly.

Sonic Focus and Focused Force can now collect energy up to grade 8.

Plainswalkers' Critical Chance skill level has been increased.

Abyss Walkers’ Critical Power skill level has been increased.

The Frenzy skill’s increased power is now reduced if the character’s HP goes above 30%.

The power of Aggression and Aura of Hate skills have been significantly increased, as well as their reuse time. It has also been changed so that it is not affected by attack speed improvement buffs.

The Vengeance skill’s aggression power has been increased significantly.

The chance to evade critical damage has been added to the Light Armor Mastery skill that can be learned by Rogues, Elven Scounts, Assassins, and Monks.

The received critical damage reduction effect has been added to the Heavy Armor Mastery skill that can be learned by Knights, Elven Knights, and Palus Knights.

The Riposte Stance, Physical Mirror, and the Magical Mirror skills can now reflect buff/de-buff skills as well.

The Sword Symphony skill can now affect other players, and its power and success rate have been increased.

The Mass Curse Fear effect and Word of Fear skill can now affect other players, and their re-use time has been increased.

The effect of vampiric skills has been changed. These skills now absorb a certain percentage of the target’s remaining HP rather than certain percentage of inflicted damage.

The target-cancelling effect of the Shock Blast skill has been improved, and its casting time has been reduced.

The Revival skill’s requirement has been changed from 5% HP to 10% HP.

The Lion Heart skill’s reuse time has been reduced.

Skills that previously targeted alliance members will now affect only immediate clan members.

The Mana Burn and Mana Storm skills' power has been decreased, and their re-use time has been increased.

The Aura Sink and Seal of Gloom skills' power have been decreased.

Players can now receive Heal and Recharge effects from a servitor during a duel.

The Holy Weapon skill's effect now affects magic skills as well.

The displayed effect of some abnormal states (ie: ice, wind, fire, paralysis, petrification, MP-DoT) has been changed.

The vampiric skills with the polearm weapons will now work differently. The amount of absorbed HP will be exponentially reduced after the first target. For example, the amount of absorbed HP gained from the second target will be less than that from the first, the third less than the second, and so on.

A bug has been fixed where the stacking of aggression occurred when using a spear to attack several monsters.

Only one attribute-related attack buff can be applied at a time. (For defense, several buffs can be applied.) For example, if a water-attributed attack buff is applied while having the fire-attributed attack buff, the effect of the fire-attributed attack buff will be cancelled.