Introduction

Out Of Character (OOC) Information

Out of character (OOC) information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.

Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.

Players who join Avlis come from a variety of backgrounds. Some are familiar with D&D and PnP roleplaying but are not well-versed in the intricacies of Neverwinter Nights (NWN) computer game, while some know NWN very well but have little knowledge of D&D or roleplay (RP). This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least "Getting Started"; If the other sections do not seem to interest you, then you should jump ahead to the in character (IC) section and at least skim it before starting a character on Avlis.

General Guides

This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. You can download it from the NWVault here.

As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, as well as tips and advice from players and staff.

Things Not to Do

Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.

If you truly wish to create a memorable PC do so through exemplary and creative RP. Do not do it by creating a green-haired, purple-skinned, long-lost king of M'Chek abandoned in the swamps of Le'Or and raised by jedi ninja were-hamsters.

Why? Because:

a. M'Chek has no King

b. Le'Or has no swamps

c. The jedi would never admit a ninja to their ranks. No, not even a were-hamster ninja.

Special Features of Avlis

Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain seven of those special features: crafting and artificing, magic, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.

Important:

See Systems for a full list of the current Avlis-specific modifications and introductions of systems, classes and skills, etc.

Avlis Community

In Character (IC) Information

"In character" information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods
and goddesses who watch over them.

The History of Avlis

The Races of Avlis

Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.

While some of the races are identical to the descriptions laid out in D&D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&D at all. All of these races have unique developments in accordance with the history and culture of Avlis.

Avlis Geography

The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on separate servers, as are the cities of Mikona (capital
of M'Chek), Le'Or (capital of T'Nanshi), Elysia (an independent city-state between Ferrell and T'Nanshi), Visimontium (an independent city-state between Deglos, Galdos and the Kurathene fiefdom of Servator), as well as a vast territory of the Underdark. This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.