Ive been starting to notice a shift in the marketing of adventuregames lately. It seems that more and more developers are opting to go the way of smaller episodic adventure that are to be paid for and downloaded via internet only. Do you think that there is a future for this stratetgy? What do you think it would take to get gamers over the negative "Pay-per-download" stigma?

I honestly think that it could be a good business model if you could get the marketing and "distribution" right. Lots of people order their games online anyway, so what it you cut out the publisher and went straight to these sites with some kind of distribution deal. Particularly if they're not holding warehouses full of games, it must pay them to help you sell the game. With the higher royalties for both parties it will make games easier to hit the break-even level for the developer and the distributor has more of an interest in its success.

The trick is getting the game into development in the first place, though.

One of the biggest hurdles in online distribution seems to be getting gamers to pay to download a file. Shoping online isnt really the issue as most people seem fine with it as long as they are mailed a physical product in return. Asuming the game has already gotten past the development phase, how would you convince people to pay to download a file?

Admittedly, that is an issue. Perhaps we still need to produce the discs until people get their heads around paying for a download. The key could be to offer the game at two different prices to encourage the download option.