The
Motion Editor is the key animation
software of 3D Atelier.The ME uses ray-trace rendering, known as [Raymagic]
and now, using DirectX8.1 technology, it can also render in real -
time. This is called Livemagic. This is also the same rendering engine
used in SSE.

With
LiveMagic, ME lets you preview and edit the scene in real-time showing
the objects Material, and texture information including shadow
and reflection. While in RayMagic mode, ME provides for ray-trace
rendering resulting to a more accurate and realistic shadows, reflection
and refraction.

click
here to compare rendering results

EXPANDED SHADER PLUG-INS

There
are two "expanded shader" available which can be applied
on a per attribute basis:

1.
Edge transparency shader blurs the
edges up to the specified degree to make them gradually disappear
towards the edge.

2.
Standard particle shader renders
the points of the model in varying effects to simulate particles
of light, snow, spark and so on.

MATERIAL EDITOR

Similar
to the Scene Structure Editor (SSE), the Material Editor lets
you texture directly in the Motion Editor. You can also import
materials previously saved and apply them to the object in
your current project.

HIGHLY FUNCTIONAL BONE CONTROL

Bone
is animation aid you can use to move seamless objects. It
can be linked and moved utilizing full IK. In addition, it
can be used to deform a group of vertices
assigned to a specific "Vertex Attribute". This
function called the VR Bone is an intuitive add-on feature,
which extends the use of bones in creating animation.

SCORE EDITOR

The
score editor is added to allow the key frames in the scene
to be edited all together as opposed to the per-axis (XYZ
or HPB) key frame editing in the track editor. In the score
editor you simply choose a key frame on GUI to scale or move
to influence the speed of an action or scene.

HIGHLY FUNCTIONAL TRACK EDITOR AND HIERARCHY STRUCTURE

In
3D Atelier M.E., independent key frames can be set for the Move,
Rotate and Scale commands. Plus, you can fine-tune your motion data
with respect to these 3 functions in their corresponding XYZ axis
in the track
editor to create a fluid motion.

The
hierarchy structure explorer, which resides in the Control panel
allows for a quick and intuitive way ofchanging
the hierarchical relationship between existing objects through drag-and-drop
feature.

EXPORT TO GIF (WEB
authoring support function)

(WEB
authoring support function) Animation can now be saved into GIF
animation format.

3DX (*) File Supported (Write
only)

Data can be exported to 3DX file format, so you can view and interactive
with 3D objects in the web using the downloadable 3DX player plug-in.