Raise Ally now has a cooldown greater than 15 min and can no longer be used in Arenas.

Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.

Rune of Cinderglacier now procs per minute instead of a 5% chance.

Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.

Strangulate no longer does damage and has been reduced to 1 rank.

Talents

Blood

Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.

Blood-Gorged now grants armor penetration instead of expertise.

Bloody Strikes now increases Blood Boil damage instead of Pestilence.

Bloodworms now heal more.

Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.

Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.

Frost

The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.

Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%

Blood of the North: Now also increases damage dealt by Frost Strike by 15%.

Chillblains: Now a 15/30/50% movement speed debuff (up from 30%).

Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.

Howling Blast: Swapped positions with Hungering Cold in the talent tree, and damage bonus to targets afflicted by Frost Fever reduced from 100% to 50%.

Icy Talons: This talent now has a new icon.

Runic Power Mastery down to 2 ranks.

Unholy

Blood-caked Blade: Now has a 3 second cooldown on the effect.

Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.

Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.

Necrosis: Can now only be triggered by main hand attacks.

Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.

Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%.

Scourge Strike: Damage increased.

Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.

Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druids

Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.

Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage.

Talents

Balance

Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.

Feral

New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.

Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.

Restoration

Living Seed: This talent now accounts for total healing including overhealing.

Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.

Intensity: Now grants 17/33/50% of mana regeneration while casting.

New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.

Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.

Tree of Life: You can now use Nature's Grasp and Thorns while within this form.

Hunters

Disengage: Cooldown increased by 5 sec.

Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.

Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.

Survival

Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.

Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.

New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.

Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

Mages

Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.

Mage Armor: Now grants 50% of mana regeneration while casting.

Talents

Arcane

Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.

Fire

Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.

Frost

Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage's party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage's party or raid.

Paladins

Auras will now persist through death.

Blessing of Kings is now trainable at level 20. Removed from talent trees.

Talents

Holy

Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.

Protection

Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.

New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.

Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.

Priests

Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.

Devouring Plague: This spell now has a new icon.

Divine Spirit is now trainable at level 31.

Holy Nova: Mana cost reduced approximately 20%.

Hymn of Hope: This spell has been removed.

Improved Holy Concentration removed.

Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.

Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

Talents

Discipline

Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.

Grace: Duration increased to 15 seconds, but now is only limited to one target.

Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.

Meditation and Improved Power: Word shield have changed locations with each other.

Meditation: Now grants 17/33/50% of mana regeneration while casting

New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.

Penance: Damage increased approximately 30%.This spell can now be cast on yourself.

New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.

Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.

Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.

Shadow

Blackout: This talent has been removed.

Darkness: This talent is now in tier-1, moved up from tier-6.

Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.

New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.

Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.

Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.

Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.

Talents

Enhancement

Lava Lash now has a new icon.

New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.

Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.

Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.

Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.

Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.

Unleashed Rage: Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.

Elemental

New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

Restoration

Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.

Cleanse Spirit now has a new icon.

Riptide: This spell has a new icon.

Warlocks

Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.

Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warriors

Talents

Arms

Blood Frenzy improved to 2/4% increased damage.

Heroic Throw missile speed increased.

Professions

Alchemy

Blackmouth Oil and Fire Oil no longer require a vial.

Increased the health granted by the Flask of Stoneblood.

The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.

Blacksmithing

Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.

Added a new recipe for the Titansteel Spellblade.

Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.

Cooking

Grub now sells the Dig Rat Stew recipe to players who completed the quest.

Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.

Enchanting

Added a recipe for enchanting staves with spell power.

Several recipes in the 250-300 skill range have been rebalanced.

Jewelcrafting

Added a new recipe to cut black diamonds.

Leatherworking

Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.

Quests

The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.

Dungeons and Raids

Eye of Eternity

Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.

Naxxramas

The Chains of Kel'Thuzad will no longer reset the raid's threat.

The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.

Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.

User Interface

New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.

Several Hateful and Deadly plate helms have had their stats correctly reduced.

Yaaarrrr! now has a detailed tooltip.

Death Knight

Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.