Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)

A tattoo has a listed price in several sourcebooks. A tattoo like any other item (such as a longsword or potion of CLW looted off a bad guy) obtained during a game disappears at the end of the game unless bought.

If a character wants a tattoo that carries over from game to game they would need to spend the full cost listed in the sourcebook used to access it, or find a boon that grants one for free. A character can't buy a tattoo at a discount just because another character at the table had craft(tattoo) or profession(tattoo artist).

I wasn't saying if they didn't pay for it they'd still get it. Of course they'd have to pay for it. I've had a several players buy something in game that had something to do with another player's Day Job and when they roll their day job they explain that the money they got was actually from the PC that bought the thing. No actual gold was transferred between players, but since one player did pay for the item and the other got money for doing their day job it is one way to explain how they got the money from the day job check.

I hate to say it, but I think this is one of those, "you can't give items to other players to keep." At least if you're talking about the permanent tattoo version. For the temporary tattoo I don't see any issue with her using it on PCs if they want it.

Now, a fix for a permanent tattoo, the players could "pay her" for the tattoo by buying the ink themselves, then let her do the tattoo. I wouldn't see any problem with that then, since there'd be no real transfer of items/gp. The GM would want to make a note on the chronicle and make sure the item was paid for, and the players would need the ARG... :/ So that could be an issue too.

DrP, one of the nice things about how the ARG was sanctioned, is items like fire ink are available to anyone, per the line "Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it".

written under the 3.5 rules set of the world’s oldest roleplaying
game, before the release of the Pathfinder Roleplaying Game.
Scenarios are to be run with minimal changes by GMs,
limited to adding CMB/CMD scores to NPCs and monsters
and using newly combined skills such as Stealth and
Perception instead of Move Silently and Spot. If a creature
in the scenario also appears in the Pathfinder RPG Bestiary,
Pathfinder RPG Bestiary 2, or Pathfinder RPG Bestiary 3 and
maintains the same CR between both rules sets, you may use
the Pathfinder RPG stats in place of the 3.5 stats. This is the
only substitution allowed in these scenarios.

Prestige awards and faction missions: Faction missions
no longer count towards the success conditions of a scenario,
but they may be used to add extra flavor to the game session.
Instead, earning Prestige is tied to fulfilling the primary and
secondary success conditions of each mission. The primary
and secondary success conditions grant 1 Prestige Point
each, for a maximum total of 2 Prestige Points. The primary
success condition for a Season 0–2 scenario is the overall
scenario’s goal; Season 3–4 scenarios instead use the Success
Condition included after the scenario’s Conclusion section.
A free, supplementary document available for download at
paizo.com/pathfinderSociety/pfsproducts/pfsFreeProducts
details the secondary success condition for each scenario.

Seasons 0–2: For the first three seasons of the campaign,
only five factions were available for characters to ally
with. As such, members of the newer factions introduced
in Season 3 playing older scenarios may utilize faction
missions from another faction, as follows.
• Grand Lodge faction PCs should treat Osirion faction
missions as their own for all Season 0, 1, and 2 scenarios.
• Sczarni faction PCs should treat Taldor faction missions
as their own for all Season 0, 1, and 2 scenarios.
• Silver Crusade faction PCs should treat Andoran faction
missions as their own for all Season 0, 1, and 2 scenarios.

I highly recommend Brian's Path 2, Character 1: The Early Society. It has a mix of Season 0 & 1 and is a great path to learn the story of the early society and is a great lead up to The Eyes of the Ten Seeker arch.

Hmm... Its interesting, the actual creature has rend, while the AC version has rake. Compared to big cat; +3 nat armor, +2 str, -2 dex, +1 con, -4 wis, -5 cha, special abilities/attacks are all the same. It'd do more damage and have more AC/HP than a tiger, but it'd have a harder time vs reflex & will saves. I can sort of see why they'd not allow it since overall it seems a more powerful choice than big cat, which is already a combat monster.

EDIT: I would like to thank you for pointing out a huge feline for me to suggest for my wife's "tiger shaman" in my Iron Gods campaign. :) It definitely looks like something you might find in Numeria's wastelands.

Sometime in 2013-14 I realized I'd run three times as much as I'd played. I've started fixing that. :) Having a local minion who is happy and willing to run helps with that, as does a homegroup with 3-4 others willing to GM most of the time so I can play.

Back when I was a 2 star VL, I was more than happy to go all over the state to run the exclusives for groups. I reached out to most of them, but I did have some contact me and I was happy to go and run for them. All it takes is seeing if there's a 4-5 star(or VO if Mike allows for them to run them) within an hour or two and ask if they'd be willing to run for you. I know if anyone in my area asked me to run either of the specials I'd be glad to go run for them if I can get my schedule worked out.

Hey welcome back man! I've been wondering what happened to you two the last few Michigan cons I've been to. Glad to see you come back. Looks like your questions are pretty well answered already. Again, welcome back. :D

Thea and Nicholas summed up the responsibilities pretty well. As for the rewards, VLs get all the scenarios for free and access to the private VO forums. There's a couple of other perks, but those are the big ones.

The +2 GM rating is because you ran a module. Modules are worth two tables of credit for counting towards your gm stars. Scenarios are worth one, so the +2 GM rating isn't needed for them. It has nothing to do with prestige points, just GM star table credit.

I made pictures for each of them and had a flipboard so that it was:
picture --> /\ <-- information/dcs/background
It made knowing who the PCs were talking to and gave them hints how to approach them. I wish I could have shared it, but some of the art wasn't under CUP.

As Leathert said Nigel is the only one that had been in a scenario prior to the wedding.

Tancred has been mentioned in several since, but not before and I think the only one he's actually shown up in is Vengeance at Sundered Crag.

Hamaria has been in a couple, namely Penumbral Accords and the Grand Convocation prior to the wedding, and Day of the Demon after it.

For Woo, I played him as they talked to him he kept drinking (it helped that they kept plying him with drinks) and he slowly got more and more intoxicated as the conversation went on.

Note that attack is only listed once. If they want their animal to attack anything besides humanoids, monstrous humanoids, giants, or other animals, they have to make a DC 25 (27 if the animal is injured) Handle Animal check as a full round action. There's no rules for retraining tricks, and it'd take several scenarios to train an untrained animal to be able work in combat and until then its a waste of money or a danger until it knows at least attack, down, and heel tricks.

I've really had fun with my Vudrani telekineticist healer. I play him when I can, though now its a fight between him and my ratfolk hunter d'Jariae and his tiger companion Ta'am. They're the same level so it is hard to pick. :)

Do you have proof of that? I've never seen them ever called Venture-Captain and it was brought up the other night. I looked through the Field Guide quickly, but didn't see anything giving them the title.

So, is there any chance of this happening? I just started using my -1 number even though I can't register it. With the problems of reporting games without characters registered, I'm wondering if I'll always have an issue with my -1 now. :/

1) I've got several hunters in my gaming group and they've all said that especially with modern arrows they sharpen them after every use.
2) Most pictures I've seen of medieval arrowheads show a tiny blade attached to the shaft.
3) You can use an arrow as an improvised weapon and it does damage as a dagger of its size. Now, does that mean just the d4 or does that mean it can be piercing or slashing damage as well? I lean towards the later which leads me to believe it has enough of an edge to sharpen.

I'm afraid I have to agree with ol' 3 eyes... The class decks weren't really balanced out when they came out. Our ranger player has realized this, and the cleric I'm playing opted to not take the 2nd lvl spell she could have gained because none of them fit her. The swashbuckler at least works somewhat with the rogue deck, but I was very disappointed that she has 0 cards in the deck that she can use that heal. I'd love a staff of minor healing, or a surgeon. Instead I was stuck with a conch shell or a Raconteur.

If you guys have any more class decks in the works, please limit them to either 3 characters, or make basic class decks and have specific expansions people can purchase. Like a spell deck, item deck, ect. so they can customize their resources better.

Just ran the arena battle tonight... It was done in three rounds. First round the spellslinger got a fireball off on the chariot/ogres. Dropped both ogres and severely hurt the troll. Things went downhill from there... :)

So you're asking them to rewrite the code for one section of the forum? If players are interested in knowing what games are there, they can open the forum. AFAIK there's no way for the forum to know when the games are scheduled.

Rules for those are in the Guide to Organized play, so they should still be legal to have from game to game.

The four spells are masterwork transformation, continual flame, secret page, and secret chest the last three are from the CRB so should still be legal in CORE. Nothing has been said otherwise to make me think any different.

While the addition to Bonekeep was good, only BK1 is an exclusive. Season 2 EX was Midnight Mauler, 3-EX The Cyphermage Dilemma, 4-EX The Day of the Demon, 5-EX Bonekeep 1.

It might seem like nothing, but it is a difference. I have chronicles for 3-EX not 4-15.

Also, is there going to be a BK4? I know originally there was, but I haven't heard anything about it. I thought they were stopping at 3...

EDIT: Sorry, after reading my post, it sounds very negative. I really like the sheet, I'm just throwing that stuff out there to help it maybe improve. A sheet like that is something I've needed for a long time. :)

Gotcha. As mentioned earlier in this thread, chronicle boons are campaign specific. So, no cross-campaign mixing.

The term "Chronicle Boon" confused me.

It seems like everything is printed on chronicle sheets. I believe you mean boons on scenario chronicles are legal for that PC (Core PC or Standard PC). And holiday boons, GM boons, GM Star boons, convention boons, etc. are campaign specific (standard campaign unless it specifies it's usable in the Core campaign).

Unfortunately, Mike, you have already made an exception to this. One that I think is unnecessary. You said you can't apply the Eyes of Ten boon to a new Core PC. I don't see any real negative impact in allowing this. But, that's just my opinion.

Overall, I like the looks of the Core campaign. I'll wait and see how the scheduling of scenarios turns out locally and at GenCon.

Swift, not every boon on a scenario's chronicle are for that PC only. There are a few that open spells or archetypes to all your characters. Mike's said that those will be campaign specific. So if you get a chronicle in Classic that allows you to create a new character and use Sin Magic, you wouldn't be able to make a Gluttony mage in Core. Same with Eyes of the Ten. Getting a that boon in Classic wouldn't let you apply it to a Core character. Its just trying to keep everything on the same side. (Also, I believe you have to have a copy of the chronicle for the new character and if they had allowed it you'd have a Classic and a Core sheet on the character and they're not wanting that for Core characters. Make sense?)

As for Holiday/Novel/GM Boons/Con boons, I'm pretty sure that Mike has said that those can go on either Classic or Core characters, unless it opens up a new race.

Now, I love making complex characters from a dozen sources like a lot of people, but I'm looking forward to remaking my 2nd/3.0/3.5 Elven Archer for Core, though I am a bit sad I won't be able to have durable adamantine ghost salted arrows... ;)

...I'm realizing that there is one thing in Ultimate Equipment that I really wish was in the CRB. And that is: the journal.

It seems to me every Pathfinder ought to have one of those. I usually equip all of my characters with one. But, alas, it's not in the CRB, so....

Maybe this, like the Wayfinder, could go into the next Guide to Organized Play?

I just buy my guys a spellbook and use it as a journal.

I was going to post this exact same thing but waited to see if someone else had posted it already. :) For years before there was an official item called journal I bought spellbooks and used them as journals. They're books of high quality paper, they don't have to contain spells. In fact I've seen a spellbook that actually contained nothing but notes on certain subjects in a PFS scenario.

In a family PFS game my cousin and her husband used to use electronic dice. They started to miss actually rolling the dice and stopped using them.

I usually prefer players to use real dice and always bring several sets with me so players that forgot them or don't have them yet can borrow them. I hadn't considered having sets with oversized d20s... that's a nice idea. :D