When Summoned (Lv. 1-2-3): Draw one card for every Topaz Gem Symbol on your Field; if any Spell Cards appear, choose one and place it in your hand. Return the remaining cards in any order you wish to the bottom of your deck. During Your Attack Phase (Lv. 2-3): When your attacking Spirit has the Special Topaz Ability BRILLIANCE, treat all opposing Spirits that block it as "Level 1 Spirits." When This Spirit Attacks (Lv. 3): BRILLIANCE When the Battle Phase ends, all Spell Cards you used for this battle return to your hand.

When This Spirit Blocks (Lv. 1-2-3): If this battle ends when this Spirit blocks an opposing 2-Cost-or-lower Spirit, end this Attack Phase. When This Spirit Attacks (Lv. 2-3): BRILLIANCE When the Battle Phase ends, all Spell Cards you used for this battle return to your hand.

(Lv. 1-2): When this Spirit is sacrificed for a Tribute Summon, by returning this Spirit to your hand, treat the situation as if you already transferred this Spirit's Cores to the designated area.* (Lv. 2): This Spirit and all your Tribute Summon Spirits gain the following effect: "When in Battle: This Spirit gains +2000BP."

TRIBUTE SUMMON: 3+ Core Cost —> Trash After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When Summoned (Lv. 1-2-3): Look at your opponent's hand and choose one Spell Card; that card must now be discarded. During Your Attack Phase (Lv. 2-3): Your opponent cannot use the effects of any Spell Cards that are the same Gem Color(s) as the Spell Cards currently in his/her Trash.

(Lv. 1-2): When your opponent Summons a non-Tribute-Summon Spirit with a Core Cost of 3 or less, he/she must pay one more extra Core. During Your Main Phase (Lv. 2): When you Summon a Tribute Summon Spirit to the Field, all Spirits with the same Attribute(s) as the Summoned Spirit gain a Core Cost increase of +3.

During Your Opponent's Attack Phase (Lv. 1-2): When you are about to lose a Life Core due to an opposing non-Tribute-Summon Level 1 Spirit's attack, discard one card from the top of your deck. If the discarded card is a Spirit, you take no Direct Damage; also if the card is a Tribute Summon, add it to your hand. During Your Attack Phase (Lv. 2): When any Tribute Summon Spirit of yours attacks, they cannot be blocked by opposing Spirits at the same Battle Level as those Spirits or lower.

(Lv. 1-2): When a Nexus of yours is destroyed, move one Core from your Field or your Reserve to your Trash in order to bring back the destroyed Nexus to the Field in the same position it was before. (Lv. 2): When your opponent uses the effects of a Spell Card, you can negate those effects. Afterwards, return this Nexus to the bottom of your deck.

When This Spirit Attacks (Lv. 1-2): Destroy an opposing Spirit with a Core Cost of 1 or less. When This Spirit Attacks (Lv. 2): ASSAULT (1) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.

When Summoned (Lv. 1-2-3): Destroy one opposing Spirit each with a Core Cost of 0, 1, 2, 3, and 4. When This Spirit Attacks (Lv. 2-3): ASSAULT (1) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. During Your Attack Phase (Lv. 3): All your Spirits with the Special Sapphire Ability ASSAULT gain +3000BP.

TRIBUTE SUMMON: 3+ Core Cost —> Trash After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When Summoned (Lv. 1-2-3): Choose either the "Imaginary Beast" or the "Beast Head" Attribute, then draw one card for every Spirit of that Attribute on your Field. During Your Attack Phase (Lv. 2-3): When an opposing 4-Cost-or-lower Spirit blocks your Spirit, refresh one Tribute Summon Spirit on your Field.

Flash Timing: Target 1 of your spirits. During this turn, if the targeted spirit has more than or equal level to the blocking spirit, without comparing BP, treat the situation as if the opponent's spirit never blocked.