Maybe not but they have also said they like her current kit and that they dont an to make significant changes to it which is kinda the same thing as saying no mass rez really. They are probably just scared to outright say it because it’s such a requested thing from mercy players.

That question is why we have Mercy 2.0. Blizzard saw the Mass Resurrect paradox. Make a 5 man Resurrect valuable, (invuln on Resurrect) Mercy players are incentivized to hide. Make a 5 man Resureect useless, (LoS, cast time etc.) why have it in the game at all?

because it was flexible

you had to make a tough choice whether to tempo rez or wait for a 4-5 man rez,as WHEN you rezzed ,you wont have it back for 1-2 minutes. This was the thrill of playing mercy,making tough choices. Assessing when using your ult was best
Sometimes i didnt even use it once in a match

Current rez is easy

Just use it when you can and get the timer going This stops snowballing and is very valuable and strong. If you die ,you’ll get it back for free anyway when returning from spawn.

Hello!
You all know why I’m here by this point. This is my 5th thread on this topic, and as you can see, I’m not limited in thread title variations. Great news, though! I got bored of my previous text on top of the fact that I had lots of time to think while on vacation, so I’m writing this entire thing from scratch!
ResurrectLet’s dive straight into this.
Balance! Or… Lack Thereof:
Resurrect is currently the reason Mercy is overpowered.
How so, you might ask, citing Mercy’s Resurrect stat…

A game mode is way different than a full-on hero change. I wouldn’t really compare the two.

You’re right. Saying that a gamemode won’t be implemented is much more serious than saying a hero won’t be changed.

SensualSpud:

The changes Mercy has gone through are annoying for literally everyone in this game, but none of this would of happened had they not implemented such a broken hero design to begin with. Mass Resurrect should of never been in the game originally, sadly. Had it never been in the game, none of this would be happening right now. Poor original design = a bunch of different renditions.

Mass Resurrect was either too powerful, or so weak it was useless.

It was poorly designed, and it is still, that’s why it is still the core problem for Mercy. Resurrect on cooldown is still annoying, for sure. But any sort of resurrection ability is always annoying. It’s near impossible to balance. Obviously .

All of this is opinion.

Swagganomics:

Maybe not but they have also said they like her current kit and that they dont an to make significant changes to it which is kinda the same thing as saying no mass rez really.

When they say, “significant changes” they are probably referring to changing up current Mercy significantly. Again, mass Resurrect is still on the table.

Swagganomics:

They are probably just scared to outright say it because it’s such a requested thing from mercy players.

They weren’t scared to rework Mercy which caused more amounts of outrage.

I’m not going to try and tell you a 5 man Resurrect is better than a 2 man. That shouldn’t be a serious discussion.

Numerical value does not translate into actual value when using Resurrect. The fact that I need to tell you that is embarrassing.

Out of my 394 hours with Mercy 1.x, I pulled off 8 five-man Resurrections. Of those 8 five-mans, at least 3 of them resulted in a lost teamfight.

Now, tell me: How often does a pentakill result in a lost teamfight?

InútilApagar:

But let’s say you’re right. A 2 man Resurrect is better.

Why have a 5 man Resurrect in the game?

Because there are situations in which a tempo-resurrection is insufficient; for example, suppose the enemy used Nano-Blade. Bringing back 2 players while that is active as asking to lose more allies immediately afterwards.

InútilApagar:

That question is why we have Mercy 2.0. Blizzard saw the Mass Resurrect paradox. Make a 5 man Resurrect valuable, (invuln on Resurrect) Mercy players are incentivized to hide. Make a 5 man Resureect useless, (LoS, cast time etc.) why have it in the game at all?

No, Blizzard clearly didn’t think that deep about it, because if they thought that much about it they would have realized that the optimal use of Resurrect varies from fight to fight.

In one fight, bringing back Reinhardt might be all that is needed; in that case, a one-man Resurrection is the best way to go, as it is sufficient for victory and it doesn’t bring the other risks associated with a mass-Resurrect.

In the next, you might have that Nano-Blade mentioned before, so the team requires more numerical value out of Resurrect to stand a fighting chance.

InútilApagar:

As for your unique suggestion, you’re right, the 150hp heal would probably be better because going for a decent Resurrect would just be suicide.

That doesn’t make a 150hp heal good though. It’s just a bad ultimate no matter how you use it.

The proposal makes it so that Resurrect is safest and most effective when used to revive 1-3 players. Considering that the most common use of Resurrect from Mercy 1.x was to revive two players, the proposal doesn’t change much in numerical value for each use.

As for the burst heal… a back in season 3, people considered Biotic Grenade to basically be an ultimate ability with how much it did, and how good it was at doing what it did.

Well, she still could. GA. just not freely. But flying doesn’t mean you are impactful, nor does it mean its fun. A hero is fun when it’s challenging/engaging. Valk is like spectator mode. Not engaging, not challenging

You’re right! The whole Mercy debate has 100% been all about opinion. Blizzard makes their decisions based on facts, and statistics that only they have access to. So I guess that means we need to trust their judgement since they’re the only ones not basing things on feelings

Yo, I didn’t shove three of my teammates into an enemy ult. They did that themselves. People die no matter what. And the biggest complaint about mass rez back in the day other than “it undid my super hard work Q” was lack of counterplay, both of which an LOS check and cast time would provide. But hey, let’s just ignore that.