Lock's Quest is my first shipped title and my first game at 5th Cell. As the first designer hired specifically for the project, I became responsible for a variety of tasks throughout the project from map design to environmental art to scripting cut scenes. There are few areas in this game that I did not touch in some way, so I can see my love of this game in every screenshot.

Screenshots

The world map. I ended up building most of this – at least from a design perspective. I would do things different if I could redo it though. For instance, the way the paths appear to enter Antonia don't match up with the layout of the sections inside Antonia. Little things.

Copyright 2007 Zach Francks and the Guildhall at SMU. All rights reserved.