ender516 wrote:That has improved the text. Now, don't let anyone tell you that the shadows are wrong, because they come from a different light source. Sadly, I just noticed that the red bonus values at the far right are hard to make out: 5s and 6s are particularly difficult to distinguish, and 3s could be 8s. The word Bonuses, above, is pretty clear. Perhaps that style of text would work for the numbers? (The +2 on the far side of the map deserves the same fix.)

OK thanks ender516.I've moved completely away from that colour scheme for V27 and taken your suggestion for the Jester (Bonuses) font on board.Version 27 .jpg

The only issue I see now cairns is that the legends text on the right needs t stand out a little more. It looks to flat on that watermark underneath and some colours are swallowed up. I think a glow on those legends that match the terr names should solve this problem.

The only issue I see now cairns is that the legends text on the right needs t stand out a little more. It looks to flat on that watermark underneath and some colours are swallowed up. I think a glow on those legends that match the terr names should solve this problem.

Gimil, firstly let me remind you that "to flat" should be "too flat"...which has now been done to death but i see it still appears.I've already been through this one and tried to make it stand out more, and i have tried to put a glow around the text unsuccessfully, because what happens is that you lose the watermark image in the background and i don't want that. Besides a white glow that matches the terr names look hideous.To boot, it is an odd combination of colours but that is the design of the map.I think 90% of it stands out reasonably well, more so particularly on the big map. Overall, i'm pretty happy with it.

why are the bonuses written like that? all the text on the map is clean and crisp but that one has a weird 3dish effect that not only makes it stand apart but also very hard to read.

i assume you have 1 text layer and then multiplied it several times and shifted it down-right 1px each time to get that 3d effect.you should keep just the top most layer and add a simple drop shadow to it. it will make it much easier to read and numbers won't clash into each other (3 on top of 6) and you won't have weird letters either (the B or L or Y)

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:why are the bonuses written like that? all the text on the map is clean and crisp but that one has a weird 3dish effect that not only makes it stand apart but also very hard to read.

i assume you have 1 text layer and then multiplied it several times and shifted it down-right 1px each time to get that 3d effect.you should keep just the top most layer and add a simple drop shadow to it. it will make it much easier to read and numbers won't clash into each other (3 on top of 6) and you won't have weird letters either (the B or L or Y)

1. because this was a solution that was arrived at after trying several others (previous pages and experience)2. i don't find it hard to read3. your assumption is incorrect - it is an extrude function down-right 1 px to get the 3D effect. A drop shadow does not work on that blue background..it needed something harsher but less blurry to the background watermark.4. you've been awol while this was being discussed

it doesn't really matter how the text was made, point is it's 3d. 3d text especially when it is small is very hard to read. also that text is the only 3d element on this map. everything else is flat. in my opinion it's completely out of place (just like the +2 on the left side)also i'm not sure where the 3d effect has been discussed since this is the first time you've done it. frankly the previous version wasn't perfect but was much better than this one. i'm talking about this: http://i155.photobucket.com/albums/s282 ... 7Scd-1.png

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

DiM wrote:it doesn't really matter how the text was made, point is it's 3d. 3d text especially when it is small is very hard to read. also that text is the only 3d element on this map. everything else is flat. in my opinion it's completely out of place (just like the +2 on the left side)also i'm not sure where the 3d effect has been discussed since this is the first time you've done it. frankly the previous version wasn't perfect but was much better than this one. i'm talking about this: http://i155.photobucket.com/albums/s282 ... 7Scd-1.png