I have been busy making maps for Unreal Tournament ('99 GoTY edition) for almost half a year now and have learned a lot of things.
I now have a 'project' of making a map (will be the first i bring out in public) with the only handicap of a max of 105 poly count . poly count is the amount of polygons (triangles / squares etc. shown on the screen pew view)

Ahhh, maps. I did lots for Doom, Q1/2, vrey few for anything else as time was no longer permitting. Mucho fun though, I think my best work was done in those original wads... too bad d00d couldn't jump :p

Not bad, starting to take shape. Some enviro stuffs and it will be much improved.

Care to share a bit about what the level is all about? At least what kind of game is meant to be played on it.

Designed for 4-8 players with probably 6 being optimal.
The level is about... well eehm... about shooting eachother :P j/k i think i will go for a bit like an old water treatment plant or something, some water and currents in another room or some sludge on the bottom of it, interconnected to a HUGE room with a reactor in it.

about the environmental stuff, atm im almost on the half of the maximum allowed poly count so i can still add some detail but not too much.

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