The Shipyard is a single player level for Quake 4 that I created as a solo project over a period of two and a half months, including time for documenatation and planning. The entire level uses only existing texture and model assets from Quake 4. This level features AI scripting and sequenced events as well as detailed world geometry created out of BSP brushes and patches. The level also includes custom particle effects, sound effect placement, and music.

I set the level after the Hangar level in which the player blows up part of the base launching enemy ships against the marines. My level continues that, sending the player and a demolition NPC deep below the hangars to detonate an additional target – a generator powering the shipyard where the Strogg ships are being manufactured. Above is that final target, the generator, which I created almost entirely in the editor from patches.