WindFell

WindFell thorp

Below the Torrn

Sleep is for the Dead

Aatrox BloodAxe seeking loot in the second of nine warehouse in the King’s district, called “The King’s Coffers”. He found a useful inventory list, but what was of more interest, a correspondence mentioning his Euldrn brother Feohlen GrimSleyr.
Suddenly he was aware of a commotion outside the warehouse.
“Aatrox BloodAxe. We know you are in there. Come out by the count of ten!”
Peering through the door, he could see 20 Kingsmen, lead by a fair haired soldier with a pale goatee, all heavily armed and ready to drag him out and execute him on the spot.
Turning to his inventory, he chose to use.

Ryeark Willowthorn shall be known as Erin Wolfsleyr.
The invitation of Feohlen GrimSleyr to his friend Aatrox BloodAxe to stay up drinking, at his favorite establishment, The Twitching Dog , was something the smelly dwarf could not turn down.
The party is spread all over the village, inside and outside the walls. Erin Wolfsleyr spends many leisure hours searching through the old books and papers in the Wasp and Tome shoppe in The Labrinths (the mundane specialty market district). When he returns to StoneHafen 4 kingsman are taking the last arms from the Cnuts & Bolts Armoury forgehouse and are beating Feohlen GrimSleyr mercilessly in the street. Creor IsenBane complacently watching the melee, from the end of the lane. Derrin Gohman &Wolfsleyr help the unconscious dwarf into his home.
Upon becoming roused, he tells the two adventurers what has happened, that all his arms were taxed, even the unfinished sword of Kakashi Hatake, to the Euldrn’s shame.
The brothers, Content Not Found: glom-brom-impsnout arrive just then, and seeing their injured master, turned toward the two adventurers. Feohlen, calmed them with the truth and that they came to his aid. Afterward, the dwatf asked to be allowed to rest.
Erin & Derrin explored the dark forgehouse. Derrin while trying to light the room mistakenly summoned a Direwolf, which is know frighten, and cornered behing the cold forges.
Erin hopes to befriend and train the Direwolf to be his mount.
…Aatrox BloodAxe earlier that day, had set out on his own to seek a fight and some adventure. He asked the golem-master Creor IsenBane, in which direction was the King’s Coffers, a warehouse district. Driven by pride and his desire for loot Bloodaxe set off with his twin gifted battle hammers and Vengeloc . He would return with gold without the assistance of dogs.
Aatrox miraculously fought without injury, two kingsman guards. After a heroic battle, the bodies were hidden and the bloodstained cobblestones covered with horse dung. Since the first warehouse was likely picked over by Vlad, Aatroxentered the second, to find abundant loot.
8 large barrel with XXX branded into the oak sides. Several stacks of textiles and wool blankets, 6 silver boxes, each containing a leaver pouch of gemstones. (value=300gp). Additionall, near a cot, upon a desk were miscellaneous parchments and scrolls. Amid them, Aatrox found an inventory list and a letter addressed to Captain Corden, of the Kingsman guard. LETTER
…Huxle sought the tutelage of the gypsies to learn the craft of golemancy. The gypsies reside outside the walls, on the “Pasture” were the citizens often tie up their beasts and wagons . South of the “Hovels” and west of the graveyard. Huxel is given instruction to gather ingrediances for the training, and a deal is struck for 60 gold wedg. The list: a bit of parchment, some wax and sand, a sigil rune and a borrowed dowsing rod.
Having no money to re-enter the thorp by the west gate, Huxel enters by the “Hovel” entrance. And travels to Feohlen’s home, taking note of points of interest along the route. Huxel, strolls breifly through “The Pox” – the escoteric market district.

Aatrox takes a bath & find an ally.

Part 2…Early in the morning the party arrives at the 16 Hands Stable to aid Gil Kindman with his tax problems. The party sees 4 armed men in purple robes, leading the last of the stablemaster’s horses eastward down the King’s Rd.. Derrin and the rest are ready to pursue & retrieve them, but stablemaster gestures them off.
After the soldiers are out of sight, the party addresses the stablemaster. Grateful, that these stranger’s should want to defend him against the King’s soldiers, has strengthened his confidence in the party. He explains the horses are not all he has, but that he has kept them only, knowing the kingsmen would take all he had, or appeared to have. He promised to have mounts for them all within a few days, even a pony for the halfling.
Feeling he could trust these men he strikes upon a deal, that he would trade horses for a favour. To find his sister Getha, and have her meet him by the great statue, in the square on the HolyMorn. He gives a vague description and a story of her, being wed to a brutal man named Sty Vileharm, who lives in The Hovels outside of Windfell’s walls. The party agrees, feeling the quest was weighed in their favor, to simply delivering a message.
While exploring the village, the group finds the city square and notes the great statue, by the well. It then occurs to the party how unpopulated the streets are, more especially the square. Five soldiers dressed in purple stand in the square, near the ancient tower, used as the constabulary building, called The Torr.
The “Pale Bard” holding his newly found familiar, shouts a greeting to the soldiers, and the rest of the party cringes. Having been warned of the kingsmen, during this time. Carbuncle worms her way our of Huxles arms and scurries into a nearby alley. The five men draw their swords and walk toward the party, near the well.
The party stands rooted, as the soldiers draw near. Three are commanded the guard the “big one”, Zefreyn. The kingsman, leader, Corden is antagonized by the dwarf resulting in a scuffle, involving the bathing of the smelly Euldrn.
In the melee, none of the party offered aid, but watches with some glee, at the encounter. One of the two, kingsmen, struggling with the dwarf is pulled into the pool, by Aatrox. Things were about to escalate violently, when constable, Darkmane and ten of his guard arrived to defuse the strife and directed the party was directed to the Euldrn District, called StoneHafen.
There Aatrox meets an old friend Feohlen GrimSleyr, a wealthy and talented Mastersmith of Weaponry. Feohlen becomes a wonderful host and patron to the party.

Introductions and thorp humour

Beginning…along a dusty road a teamster struggles to repair his wagon. As reward for the parties aid, Dreymon Beenes provided the transportation, in his wagon, to the trading-hold, WindFell.
The Skull & Bone Guild teamster feared to enter the south gates with the party. Leaving them but a short distance from the gates. The party entered the thorp after some debate. They were rudely stopped by the gate toll-collector, Tilde, a short red-faced man, who barked demands & threats from inside the safety, of the gatehouse. Aatrox Bloodaxe was determined to have his first taste of combat, against the craven, but was dissuaded by the veteran Zefreyn, paying the meager toll for all
The cleric, Derrin Gohman and the halfling, Ryeark Willowthorn sought for horses at the 16 Hands Stable, a honest establishment, run by stable master and ferrier, Gil Kindman.
A fair price of 200g per animal was quoted., though the 4 rounceys in the corral were promised to another. The two read the distress in giving up these animals. Upon additional questioning, they were told the four horses were taxes required of the King. The king’s men would be by in the morning to collect them. The ferrier dared speak no ill toward the king, suspecting the inquirers to be spies. The two bid fair well, and crossed over to The Hanging Shrew Inn, to rejoin the party.
Huxle Sefnhorns, the Pale Bard of Sowehn, sought to find his familiar, Carbuncle, in the thorp; it having ran off earlier during their arrival. This ill tempered, vicious greatcat was off doing what cats do. Thus leading his poor master into questionable districts, near daysend, to be accosted by four thugs. If not for a successful flash spell, by Sefnhorns, frightening the gang away, the foolish half-dragon could have been murdered.
When the party reunited at the inn, the smelly dwarf, Aatrox Bloodaxe and Tatertot Sald were fully imbibed. Sald making a spectacle of himself. Suddenly, Huxil burst through the door, bloodied and favoring his ribs. A servant boy, at the request of the innkeeper, brought the constable. He and 4 armed guards erupted into the inn seeking the injured man. Jorian Darkmane, in the local constable. He is gruff, unyielding, but fair. He seeks the men who beat Sefnhorns, but his efforts to question the victim, reveal nothing, and the disorderly behavior of the party, unnerves him. So to regain control of the situation and to punctuated his authority, he breaks the drunken, Tatertot’s index finger. Then fore warns the party that lawlessness and riotousness will not be tolerated, that he will “hang any of them that cause anymore disturbances!”

WindFell

Descending into the Fenwehl (Grassy Valley), of the Voldr Plain, sits the trade-hold, Windfell. Surrounded in the south by shortgrass wild-horse plains & poppy fields, then cradled in the north by the Maiden Mountains, between the two largest cities of the Thilaen Kingdom, Sowehngar & Goðm, the Capital. It is an important hub of commerce, central along the King’s Road. Maintained and protected by the Rehlhildn (King’s Guard).
Built on the ruins of a Eldhafoc (Chaotic Age), frontier stronghold; It’s collapsed stone walls are evidence of the Tangothil defeat to the EalderNorng (Orc Armies), during the Early campaigns of the Thryhundrafġer war. In which Cnut SaurFang, the Venerable, sacked and occupied the Tangothil Kingdom and conducting this war in this valley, for 268 years, from the tower at Windfell.
The Tangothilaen armies, and their allies, were kept north on the east at Thilgolm & on the west at Heldnor. All the lands south and tward the interior sea, the NeahSedg, were pillaged and destroyed. Even the great capital, Goðm and Sowehngar, were sacked and burned in the 3 hundred year war. Finally in the late campaigns of the Rheyfeoht, when the ailing Cnut suddenly died, the EaldrNorng retreated into Yveldelm, with the wealth and resources they has stolen.
WindFell was abandoned, it’s walls torn down, the day of SaurFang’s death, and the stronghold burned.
It is rumoured that some treasure was left behind, hidden , but no adventurer has found evidence of it. It is highly unlikely, that the Orc’s would have destroyed the stronghold if anything of value remained behind. For now the only sure treasure is the warehoused and coffers of a greedy king , kept & protected by the Rehlhildn, in it’s southeast district.