MoP Legendary Quest Guide: Updated for 5.2

We've updated our guide to Mists of Pandaria's unique legendary questline with a summary of all the new quests and rewards found in Patch 5.2. Completing all the new steps will reward you with a legendary metagem and Chapter III: Two Princes. The new gems are as follows:

This is a bit of a change from obtaining a Sha-Touched weapon in 5.0 and then enhancing it in 5.1, but as explained in our recent Blizzard dev interview, obtaining a weapon is an exciting moment in a new tier and making players constantly upgrade a Sha-Touched weapon would take away that fun. If you still really want a Sha-Touched weapon for either looks or stats, the droprate has been increased in LFR.

Click the cut to read our updated legendary guide for 5.2!

Overview

All level 90 players in a raid can work on the legendary questline at the same time. it's been purposely designed to cut down on loot drama and the feeling that one person in your raid ends up overpowered.

This legendary series will span the expansion, with more elaborate rewards each tier.

The 5.0 reward is a +500 stat gem that can be placed into a special Sha-Touched weapon, of which there are versions on LFR, Normal, and Heroic difficulty. This gems only work in Sha-Touched weapons.

The 5.1 reward is an additional prismatic socket, Eye of the Black Prince. This socket works on both Sha-Touched and 5.2 weapons.

The 5.2 reward is a legendary metagem, the Crown of Heaven.

If you are just becoming interested in the legendary questline now, you must start with the 5.0 part of the questline instead of jumping into the 5.2 section.

5.2 Quest Series

This part of the quest chain will send you into Throne of Thunder and the reward is a legendary meta gem. Here are all the new quests:

I Need a Champion: Earn Exalted Reputation with the Black Prince by defeating mogu, Zandalari, and saurok enemies on the Isle of Thunder.The Thunder Forge: This quest appears to be a challenging single-player scenario tied to Wrathion and the Thunder Forge in Stage 4, that was unavailable for testing on the PTR. We've included useful user comments and videos in a new section below.Spirit of the Storm Lord: This quest appears to be available when all stages of the Isle of Thunder are unlocked. You must kill Nalak and drive the provided Tempered Lightning Lance through his body.The Crown of Heaven: Meet Wrathion atop Mason's Folly in the Veiled Stair and collect your reward. This part of the quest rewards you with a legendary meta gem.

Black Prince Scenario

Wrathion asks you to meet him on the Isle of Thunder by the thunder forge after you speak to him in the veiled stair. You speak to him in his whelpling form to start the solo scenario.

In the Scenario you have to defend Wrathion while he charges up the thunder forge, you have some shado-pan guys helping you out. There are a few waves and the last wave has a 10m+ hp mogu.

During this there will be blue lightning balls appearing at certain areas and it is marked with an arrow, you go pick it up and you get a buff that increases your damage and healing.

Once you do this part you get to enter the forge itself where Wrathion summons a celestial blacksmith to start charging the anvils to temper the lance. You have to defend the blacksmith from sha monsters during this and you have a celestial defender helping you out. There are multiple anvils and once each one is charged you can click them to deal aoe damage. There are also green pillars of light that appear which you can stand in to heal.

After all the anvils are charged, Wrathion does a massive aoe and thinks it is over but instead summons a sha boss with 30m+ hp.

The celestial defender is supposed to be the tank while you do damage. The boss has a couple of abilities.

-Main one is Insanity which does massive aoe damage and you HAVE to interrupt it or you die. If you click on one of the charged anvils (they all get recharged if you used them in the first phase) it interrupts the ability so make sure you save them.-Does a meteor shower which will appear as circles on the ground and will follow you around, just dont get hit.-Banishes the defender for a short amount of time and you gain aggro, he doesn't hit too hard but if you dont want to risk it just kite.

When the sha boss gets low the lance becomes clickable. Click it and use your special action button to kill the boss and the scenario is done and you receive the lightning lance for the next quest. Good luck!

Video Preview

Rogue Perks

If you are a Rogue who has completed or worked on Fangs of the Father, you get some fun flavor perks. Here are the Rogue-only dialogue options, from Whiterock's comment, when you initially speak to Wrathion:

Comment by perculia

on 2013-03-11T11:57:44-05:00

Thanks, added a link about the proc information to the top of the post.

Comment by BosephHeyden

on 2013-03-11T12:39:08-05:00

If they weren't going to have a constantly-upgraded weapon, or any continuity with the quest chain, they should have just made it three separate quest chains instead of one long quest chain with two rewards that have no use.

Comment by perculia

on 2013-03-11T13:08:25-05:00

You can use the 5.1 socket on 5.2 weapons, so that reward is still in use.

I guess they wanted to really reward people that were dedicated. Since *anyone* can do the quest, the old form of exclusivity is gone. By having the chain be super-long, people that lose interest over time get eliminated, so it won't be like Fangs of the Father where every rogue ended up with them if they ran DS enough.

Comment by Sas148

on 2013-03-11T13:26:30-05:00

I really don't care for the Intellect metagem proc. As a moonkin, I rarely have mana issues. Makes this part of the legendary kind of eh. But then again, switching to the haste proc and getting crit instead of int seems silly as well.

Comment by BahamutBBob

on 2013-03-11T14:26:33-05:00

I agree, the caster metas look rather "meh" for my mage. I went Frost in 5.2, and mana is literally not a problem. Standing on my Rune of Power, if I stop casting for even a second I'll have 100% mana after the cast of any spell with a cast time is over. Proccing haste, while not inherently bad, could be a problem if I ever hit the soft cap. (which, as far as I know, doesn't exist for Frost, doesn't mean a hotfix or minipatch won't change that)

Comment by Rylande

on 2013-03-11T19:21:15-05:00

Int gem proc is for beneficial spells i.e. Heals

Comment by IcyFrozen

on 2013-03-11T19:52:22-05:00

So.. preMop I remember the catch line was the expansion-long Legendary quest chain was to center around you "building" a weapon that eventually becomes the legendary weapon of this expansion. That being said, I realize things change and storylines, gimics (Upgrades), etc can be delayed, removed, cancelled, retconned, etc, but this feels like we're largely going off the path with a Metagem.

I'm curious if the Devs had considered something like a unique enchant (which would eventually be a green ability of the final product, similar to Shadowmourne procs), or another gem/gem slot or something more thematic toward the weapon. Assuming of course that the weapon is still the center point and not just random stuff Wrathion wants to get out of his dragon cave.

Comment by Adamsm

on 2013-03-11T20:07:53-05:00

I'm curious if the Devs had considered something like a unique enchant (which would eventually be a green ability of the final product, similar to Shadowmourne procs), or another gem/gem slot or something more thematic toward the weapon. Assuming of course that the weapon is still the center point and not just random stuff Wrathion wants to get out of his dragon cave.

Since you can put the extra gem slot onto 5.2 weapons...I'd say yes.

Comment by leaponover

on 2013-03-12T01:39:26-05:00

Ok, I understand Blizz makes this game and for the most part it is fun, but the arrogance of this statement really bothers me:

"This is a bit of a change from obtaining a Sha-Touched weapon in 5.0 and then enhancing it in 5.1, but as explained in our recent Blizzard dev interview, obtaining a weapon is an exciting moment in a new tier and making players constantly upgrade a Sha-Touched weapon would take away that fun. If you still really want a Sha-Touched weapon for either looks or stats, the droprate has been increased in LFR."

All the sudden they can define "fun" for everyone involved. You know what sure as hell ISN'T fun? Running ToES every week on your alt and having the sha touched gem for over a month and still not getting any sha touched weapon drop. Even after saving your bonus rolls for it as well. Then, the new patch coming out and letting you know that the sha touched weapon you got on your main with a fancy dancy gem isn't important anymore anyway. Why should I still try to get it on my alt?

Comment by jacobwx77

on 2013-03-12T04:47:17-05:00

I really don't care for the Intellect metagem proc. As a moonkin, I rarely have mana issues. Makes this part of the legendary kind of eh. But then again, switching to the haste proc and getting crit instead of int seems silly as well.

then take the one with spellhaste and crit? the one with int is obviously designed with healers in mind.

Comment by perculia

on 2013-03-12T09:19:48-05:00

On the flip side, if getting the weapon was the criteria for finishing Chapter 1 (and was integral to later chapters), I'd be pretty annoyed if I collected all of my sigils very quickly from raiding, but couldn't get Chapter 1 completion because I never saw a weapon drop. (Or say I had a great ilvl 509 heroic weapon, but felt the need to hold onto an LFR Sha weapon because I assumed it would be OP three chapters later.) I agree it's not fun to have a +500 stat gem you can't use (this is the situation my main is in too), but it would be worse if you couldn't proceed at all with the chain because you never got a drop.

Comment by Amalo4

on 2013-03-12T14:58:31-05:00

On the flip side, if getting the weapon was the criteria for finishing Chapter 1 (and was integral to later chapters), I'd be pretty annoyed if I collected all of my sigils very quickly from raiding, but couldn't get Chapter 1 completion because I never saw a weapon drop. (Or say I had a great ilvl 509 heroic weapon, but felt the need to hold onto an LFR Sha weapon because I assumed it would be OP three chapters later.) I agree it's not fun to have a +500 stat gem you can't use (this is the situation my main is in too), but it would be worse if you couldn't proceed at all with the chain because you never got a drop.

so why not make the new raid weapons sha touched as well instead of just completely abandoning the entire thing we worked so hard on?

Comment by firestorm09

on 2013-03-16T19:03:17-05:00

whilest i have enjoyed the questline so far i am abit put out that the melee gem is crit, i mean the proc is fun but the crit makes it a bad choice over a str gem as a ret as crit is next to use-less...... maybe make them have a diff stat depending on class IE- str for pally/war and crit for rogue/feral?