Okay, Doorways Is Scaring Me

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Doorways is apparently “a survival horror game in which nothing is what it seems.” But I am pretty sure that what I just saw in that trailer was pretty scary. If it seems scary, then it is scary. Or perhaps just gross: that bit with the wheel is just unpleasant. Anyway, Doorways is an Argentinian videogame which seems to slot right in to a particular place on the shelf of videogame toe-curling which we’ve enjoyed so much these past years. It also threatens to hold hands with the first-person puzzle genre, as the devs explain: “From simple mind puzzles to timed and agility demanding situations, each level or scene in the game presents to you a different gameplay obstacle to overcome.”

I loved that game so much. Until the Titan happened. Gameplay design 101: You don’t implement a totally new gameplay mechanic for the last fight that has absolutely nothing to do with the gameplay mechanics you learned throughout the WHOLE game. Ugh.

my best friend’s sister-in-law makes $69/hr on the internet. She has been fired for 8 months but last month her income was $13999 just working on the internet for a few hours. Read more on this site ……………………… link to xurl.es

I think he’s new to the concept of games too. They aren’t things you get all the ingredients together for, then bake in the oven on gas mark 6, for 2 hours and voila, where there was previously no game there is now a finished game. Mmm, game.

I agree about the tense, though. It does get frustrating to read about games you can’t have yet, but I still like to know about them.
But it would be nicer if the article said something like, “will be” instead of, “is.”