Thanks, Loras. That pally healer's scorn still smarts, so I have done some back of the envelope calculations. This is assuming agility gives 0.6094 dodge rating and factoring in diminishing returns given my rough level of gear.

There's some calculations for trinkets on my spreadsheet. As suggested, Tia's Grace is quite a good tanking trinket. I've got it as the third-best heroic trinket, behind Throngus's Finger and Porcelain Crab.

Those are interesting calculations Thelmiance, thanks. Comparing Tia's Grace with the top two trinkets on your list, your ranking is based on their expected damage reduction, which is also what I've been using a yardstick to compare mastery and avoidance. Given that their expected damage reductions are rather close, I'm inclined to prefer Tia's Grace, as it may smooth out damage more. This is partly because the constant effect is mastery rather than avoidance, and partly because Tia's Grace seems to sustain 10 stacks constantly whereas the procs for the top two trinkets on your list only give brief bursts of avoidance.

I guess reforging some of the constant avoidance of the top two trinkets to mastery would push them further into the lead by your yardstick, although perhaps not so much that I would prefer them.

I want to replace the Crab with the new one. Don't want to lose the +stamina and +mastery below 35% HP. What do you mind?

I just picked up a Mirror of Broken Images and the on-use seems very good. It stacks with kings/motw and resistance aura/totem. So with kings + resistance aura + on-use, you are looking at 595 frost/fire/shadow resistance, and 497 arcane/nature resistance.

The character sheet resistance tooltip shows 595 resistance to be an average reduction of 50.32%, and 497 is 45.83%.

I agree this looks very nice. I picked up the agility on use TB trinket, but am now going to grind commendations for this one. My problem with the "on use" aspect is knowing which fights to use it on. Which Cata bosses would it be good for? (i.e. which ones do bursts of damage it could be used to resist?)

I want to replace the Crab with the new one. Don't want to lose the +stamina and +mastery below 35% HP. What do you mind?

I just picked up a Mirror of Broken Images and the on-use seems very good. It stacks with kings/motw and resistance aura/totem. So with kings + resistance aura + on-use, you are looking at 595 frost/fire/shadow resistance, and 497 arcane/nature resistance.

The character sheet resistance tooltip shows 595 resistance to be an average reduction of 50.32%, and 497 is 45.83%.

the resistance part of the character sheet shows the reduction against a same level mob it drops significantly against a mob +3 levels from memory resistance aura gives about 25% reduction against a same level mob and drops to around half that against a raid boss...assuming that its about the same reduction at higher resistances its probably a 25% reduction...nothing to sneeze at especially considering that the things you would save it for ie dragon breaths are generally soem of the hardest hitting boss abilities

with a substantial amount of stam as well as over 1000 mastery on use, I've worked it into my cooldown rotation and had a lot of luck on it last night in our guild's first attempts at council of the four winds.

In cataclysm I've taken to gearing heavily towards mastery (my combat table coverage when I'm in raid buffs approaches 90% I believe, but hard to double-check right now for the exact number), I'm sure I'm not the only one who does this. This also includes all but ignoring stamina trinkets. I'm sure that if someone lets loose some math they could find a hole in my logic, but my thinking is that stacking stamina fails to account to the new healing situation where healers are constantly flirting OOM if they're healing 'big'.

My healthbar is currently big enough that almost nothing kills me too fast to be healed (barring mechanics fail) but sometimes damage comes in too rapidly over a period of time for healers to keep up without going out of mana. This is what I gear for (ie mastery, armor) and I'd equip a stamina trinket only if there's a really good one-use or proc.

I think I will go for both Tia's Grace and Unsolvable Riddle for my default avoidance/mastery trinkets (for heroics). I will probably use the Tol Barad resistance one and a stamina one for raid bosses.

I did just buy Impetuous Query but after testing it out, think Unsolvable Riddle gets the nod. Unsolvable Riddle gives me a flat 0.87% more CTC. The on use effect is weaker, 3.97% dodge compared to 5.18%, but overall I think I would prefer a permanent 0.87% CTC to an extra 1.21% dodge on demand (0.87 points of which the Riddle would have blocked). I admit it's surprisingly close, however - given that we are comparing a 359 trinket with a 333 one.

I'm not at home so I can't give hard numbers but I'm pretty sure Unsolvable Riddle grants me over just over 5% dodge. It's incredible if you're quite close to the cap and need it for a big string of incoming hits. If I pop it raid buffed I hit the 102.4%, only JUST but that's all I need.

Gárrosh wrote:You have rung a bell which cannot be unrung. Gladiator Astral and The Scum Cleave are an unstoppable juggernaut of oppression. Can you stop an unstoppable juggernaut of oppression? No you can't it's unstoppable.

Nah, your numbers are off. I have 11.94% dodge unbuffed, and Unsolvable Riddle gives me something like 3.9x% dodge on use, if I buff myself with BoK/MotW, the dodge goes to 4.0x or something like that.

I don't know what macro you're using, but I can swear I've specifically tested it and seen the numbers on the character sheet increase the proper way.

P.S. And that's the thing that worried me and I was asking in another thread some time ago, but I didn't get a reply. Str -> Parry = 4:1. Agility, on the other hand, I read on these boards, is about 75% as effective as dodge, so should be Agi -> Dodge = 4:3. Which doesn't seem right, cause the Str use trinket from TB gives me just under 2% parry (~1600 str = ~400 parry = ~2% parry I guess), but the Agility on use gives me around 4% dodge, something like 2.x times more than the parry I get, so the ration, from that experiment, would be closer to Agi->Dodge = 2.x : 1. How come?

Loras wrote:Nah, your numbers are off. I have 11.94% dodge unbuffed, and Unsolvable Riddle gives me something like 3.9x% dodge on use, if I buff myself with BoK/MotW, the dodge goes to 4.0x or something like that.

I will check again tonight, but right now, I am not sure why you are disagreeing with me - my 3.97% with kings is the same as your 4.0x to one decimal place. Kings only buffs stats by 5%, so I would not expect a 3.9% to become the 5% Vort reports.

P.S. And that's the thing that worried me and I was asking in another thread some time ago, but I didn't get a reply. Str -> Parry = 4:1. Agility, on the other hand, I read on these boards, is about 75% as effective as dodge, so should be Agi -> Dodge = 4:3. Which doesn't seem right, cause the Str use trinket from TB gives me just under 2% parry (~1600 str = ~400 parry = ~2% parry I guess), but the Agility on use gives me around 4% dodge, something like 2.x times more than the parry I get, so the ration, from that experiment, would be closer to Agi->Dodge = 2.x : 1. How come?

What I took from one of theckhd's posts was that the conversion of agility to dodge for us is typically 0.6 rather than 0.75. I'll also test the strength one tonight and report back.