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Here is a collection of assets created from the material design sticker sheet obtained here: https://material.google.com/resources/sticker-sheets-icons.html
Could use a little more work, but I've added constraints to the lists, UI bars, and tabs. Most of the shadows are currently bitmaps. I had issues with some text boxes becoming the wrong size when the group was turned into an asset, so artistic text is used in some places where a text frame would be more appropriate.
I couldn't find a license anywhere for the sticker sheet, so feel free to modify and share or use however you want, however, please don't redistribute as an asset pack while charging a price (sharing for free is fine).
If you want to share any changes/improvements, I'd appreciate it if you posted them to this thread.
An example I quickly made with some of the assets is below.
material_assets.zip

hi, I have a question - do not you plan to enter Affinity on Android devices? - today devices with this system are able to support the software often have better solutions than those in Apple - an example may be Note series from Samsung, these phones and tablets have a great hardware specification as well as have an excellent S-pean

I've been recently trying to process some DNG files produced by my smartphone (an LG G6 aka LG-H870DS), and the colours are appearing faded with a weird hue in the Develop persona compared to the out-of-camera (OOC) JPEGs.
I've tried to edit the DNGs to match the colours of the original OOC JPEGs, but have been unable to do so.
I'm wondering if this is intended behaviour (in other words, me being not being proficient enough in Photo/editing), or if the DNGs are being read incorrectly.
I've included the DNG files in the attachments. For some reason the JPEGs are failing to upload, but I've included a comparison between the DNG and OOC JPEGs.
20180812_072555.dng
20180821_191840.dng

Hi,
I have purchased both Photo and Designer and cannot help notice that serif is making it available on iPad!!!. I wonder if Serif will ever make versions for android, since android is now outselling IOS I cannot see why it is not available on android.

I'm a total noob with both Affinity Designer (purchased yesterday) and my Wacom Intuos tablet, but as I tried to doodle a bit, I found it more than a bit frustrating that I would need to reach for my mouse, then find and click incredibly small buttons to do something as simple as, say, switch to a different colour or brush.
It occurred to me how incredibly useful it would be to be able to use the off hand to give context-sensitive commands on something like my Android tablet. This could all but eliminate the need to reach for the mouse or keyboard!
Is there anything like that available on the market, or being planned?

Hello, designers.
I was wondering if it could ease the process of exporting assets for an Android project.
After delving into it, I wrote an article.
Exporting assets for Android using Affinity Designer

With Google releasing a Chromebook having 16GB of RAM and 512GB SSD I think they are setting up the playing field to take on Windows.
Do you think we can get the full Affinity Photo desktop client for Android on Chromebooks with an adaptive interface that can switch to the Affinity Photo touch client when in tablet mode?

Hi there,
I am curious if Affinity will support more hardware tools and/or other platforms in the future?
I am thinking about support for Surface Dial and Android support. I think with desktop support on latest Samsung devices (dex), Affinity could be quite useful. Android on the other hand is quite memory hungry...

As a UI designer, it'd be mighty handy to have a blur beneath effect. I believe it's pretty self explanatory, but just in case it would automatically blur any pixels below it to the desired value. This would allow a much more rapid workflow for testing out UI iterations on different backgrounds, instead of having to constantly adjust duplicate layers with masks.

Hey all,
It's been a while since I put something together, gotta give thanks to Teo on this forum as I completely forgot about this app. Would love to see this work more tightly with Affinity.
In this new tutorial we look at creating a live preview layout for mobile devices using Affinity Designer and Skala Preview, will also work with Photo and having the design update live on your mobile device by using continuous export as you make changes.
Enjoy..
Allan

I've had a look and couldn't find this anywhere, so apologies if this is a duplicate post but I notice that you have default iOS assets in Affinity Designer, but I couldn't find any Android ones. I've looked high and low and can't find anything similar on the web (can anyone point me to any?) so it'd be really good to have these in there. I'm sure I can't be the only person trying to design for Android and facing the situation of having to do everything from scratch!
Thank you!
M

I decided to create visual journal to keep things organized. Due to work, i won't be able to post regularly. But i will try to keep things organized here.
You can check out my Dribbble account to see my work. I haven't started posting work on Dribbble using AD yet as i got the software for 2 days only. But i would soon.
You can also checkout out my DeviantArt account where i upload the source file of the design if you are interested in downloading the files and examining.

Hey there,
I'm wondering if there are any tutorials specifically for putting the website design together and making it work. Is it simply html coded after designing a webpage in AD? For instance, how would you make functioning buttons and links from it?
I don't mind the html part, I just need to know if the UI kit includes that type of option to make the buttons I create do something. If there's nothing AD can do for that, how are people creating mobile/web interfaces with their AD designs?
Second question, are there any tutorials on how to make keyboards with the UI kit for mobile? Just keyboard skins.
I've already viewed Affinity's tutorials on the UI kit, they don't answer these questions for me.
Thank you~

Hello Affinity Team,
Kudos on a great product. I work in an Android device manufacturing company and our devices have RAW shooting capabilities. However, some of our users have reported some compatibility issues between our devices and your software. I would love to work with you guys to ensure maximum compatibility between our two platforms.
I haven't found a direct technical support e-mail where I can contact you guys. Sorry for using the forum. If you could send me a private message I would really appreciate it so that I can give you more information.
Thanks again for your time and best regards!

I recently bought Affinity Designer for Windows and I´m having a blast.
Just one question, I don´t know if this is a bug or not. In the export persona, when I add an option to export an asset in 1,5x (android hdpi) the program always revert back to 5x. I´ve tried putting 1,5x, 1.5x, 150% to no avail.
Am I missing something?
Thanks in advance.

Hello Guys,
Well i have been using AD for my UI design projects and i am enjoying it so far. Some of you guys may know that there are multiple devices with multiple screen sizes.
Multiple resolutions which doesn't scale up or down proportionally due to difference in aspect ratio. So how do you guys start the design? 1. Do you create an artboard with smallest version then scale up or other way around?
2. How do you export the assets with AD? (By export i meant efficient way to export multiple size)
3. How do you deal with different aspect ratio?
I know that AD has good export tools where i can choose 1x, 2x for export but the aspect ratio for all screens are not same.
I started a design for Iphone 5 retina display. It has an aspect ratio of 16:9. So i can use 1x, 2x asset features to scale up or down.
4. But what about android with ratio 16:10 for some device?
My strategy was to design for different ratio, starting with smallest device then scale up asset during export. 5. Is this an efficient way or do you have better way?
Note this question is not directly related to AD but the question general. But as i am using AD export feature so i am asking here to know if there is some efficient way that i didn't figure out.

Hello, I need some help, im interested in buying affinity designer to be my go to app for android apps development, since I never done any apps yet, im still a newbie (in both, designing and coding), as you know designers should consider the many possible screen densities to support multiple screen app development for android... I saw in your tutorial video that you can export slices to 1x, 2x, 3x etc, now according to android documentation there are a set of six generalized densities:
ldpi (low) ~120dpi
mdpi (medium) ~160dpi
hdpi (high) ~240dpi
xhdpi (extra-high) ~320dpi
xxhdpi (extra-extra-high) ~480dpi
xxxhdpi (extra-extra-extra-high) ~640dpi
The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen (mdpi)..
1. now when I select new document, which settings (dpi) should I choose to support all 6 densities? (detailed answer please?)
2. hdpi has 1.5 conversion rate coming from mdpi, from the video I only saw integer values, so is there a way?
3. what if I'm already working on hdpi document, how can I convert down to mdpi? I didnt see options to downscale
PS. I know this got asked before but please provide assets for android development.
thank you.

AFFINITY PUBLISHER & DIGITAL PUBLICATIONS "Affinity Publisher will be crafted to help professional designers get the very best results on every layout, page, magazine, book, and digital publication, with stunning typography and vibrant colour." I don't know if this is jumping the gun but... As a user of PagePlus, Quark Xpress, and InDesign I can tell you that PagePlus is up there when it comes to paper-based publishing. However, PagePlus has always fallen short in the area of digital publishing. The audio and video players embedded in PDF files looked really bad in comparison to InDesign produced PDF files with audio and video files embedded within. InDesign one is able to output to Flash (at least when I was using version 5 of the Adobe Suite). Sure, Flash is dead. One of the attributes that I would like within Affinity Publisher would be to create beautiful, elegant looking PDF files with audio and video embedded. The HTML5 Another attribute would be to export to HTML5... Here I envisage web-like pages that can include PowerPointesque slideshows; magazine style web pages and so on. I would imagine that HTML5 could create and include some nice transitions between pages/slides.
EPUB Oh! Yes! When it came to EPublications, PagePlus was abysmal. I would want the EPUB capabilities to produce excellent and consistent results each and every time. MOBILE APPS & EXES I would also like Affinity Publisher to produces APKs for Android and the equivalent for iOS apps. I would imagine that this can be achieved by using a combination of HTML5 and Java. NO WEBPLUS EQUIVALENT??? I think it was Alfred who stated that there will be no WebPlus equivalent in the Affinity range and that web page production will not be supported in the forthcoming Affinity Publisher. Is that correct? That would be a terrible shame as WebPlus is such a decent web design application. Affinity Publisher, in theory, could pick up the web design slack. I always appreciated that PagePlus could output pages to HTML. As you can tell from the above text that I am hoping that Affinity Publisher would feature HTML5 output. I do think that web pages and web design are evolving into what I would call "Channels" whereby the web page is looking pretty much like a TV channel - especially now that video has become a major part of the web. I reckon that a "Channel" approach to web pages produced with Affinity Publisher may be the way to go. Well, that's my 2 cents worth! Oh, did I say that I am very curious about Affinity Publisher? :lol:

Hi,
I just started using Affinity Designer and I found one thing that significantly reduces my productivity (comparing to Inkscape). It is related to export of the vector image into multiple resolutions.
On Android it is very common that one vector image is exported into multiple resolutions. Eg. launcher icon is exported into
<project home>res/drawable-mdpi/ic_launcher.png with resolution 48x48px
<project home>res/drawable-hdpi/ic_launcher.png with resolution 72x72px
<project home>res/drawable-xhdpi/ic_launcher.png with resolution 96x96px
...
Using Inkscape I made script exporting single drawing into multiple files. Is something similar possible with Designer?
Thanks
Tom

Similar to IOS, Android icons are exported at different scale factors.
Please add the option export slices to the standard android sizes:
e.g. if the icons in the designer file are MDPI (this is equiv of ios 1x), then the scale factors for each android sizes are:
xxxhdpi: 4.0 x mdpi size
xxhdpi: 3.0 x mdpi size
xhdpi: 2.0 x mdpi size
hdpi: 1.5 x mdpi size
mdpi: 1.0 (baseline)
ldpi: 0.75 x mdpi size
Taken from: http://developer.android.com/training/multiscreen/screendensities.html
and here: http://stackoverflow.com/questions/18655194/scale-factor-for-xxhdpi-android
Ps: i see in the video, that you have tick boxes for ios 1x, 2x etc, so i assume you could have additional one for android (mdpi, hdpi, xhdpi, xxhdpi):

I've been trying out the new version today having given up previously because of poor export options, I see they've been greatly improved!
I would like to use the right workflow for exporting for Android assets. I saw that you can choose lots of options to get for example an .imageset folder for Xcode and this is really great. Android assets are split into sub folders though and there are often 4 or more to create at odd scale factors.
What is the best way to do this so I don't have to set up all these scale factors and name all the separate folders I want to export to every time I create a new asset and slice? I saw you can save presets, but can you add and/or create export packages like the one which creates the .imageset package for iOS?
Any help on the correct workflow will be gratefully received.

Question! I recently was working on an Android app and got some design files from a pre-existing source. I opened up some icon SVGs provided to me, opened up in Designer, made some edits and saved out as SVGs again. For some reason, one of them worked and the rest gave this error:
ERROR@ line 1 <clipPath> is not supported
I copied the vectors from Affinity into Illustrator, saved out again, and that avoided the clipPath error, however the SVGs wouldn't display correctly that way either.
Any ideas?