Been watching the trailer over and over (mostly because the song is a great listen), but I also wanted to add... that the shell casings that get ejected from guns, since this is a sprite game, would it be possible to let them linger on the ground a bit longer? Not sure if it is. I've always loved spraying bullets everywhere and appreciating all the casings on the ground. In the trailer, they seem to vanish rather quickly. Just a minor detail.

Karl: yeah I agree, that particular shotgun is terribly slow ... but our system for gun's fusing allows you to create a multitude of weapons all within the same gun's type, but that have radically different behaviors! We're not quite ready to show off how it all works though, but if you want quick shotguns, you can have very very quick shotguns.

Wow, looks great! I love it, really excited to see how that alignment chart works? Every tile has 9 squares on it... please tell me there's a Kawaii Alignment hidden in there somewhere?

The shotgun looks a tad slow, in terms of firing rate, do consider introducing a few shotguns that fire faster? Maybe they have long reload times between bursts? Or maybe that would just be imbalanced, but the shotgun just seems to be a tad too slow, which might be fine if it's just a very early game one.

Looks good. My only concern in the video is that it kind of seems like combat is slanted towards slowly backing away. I hope there's just as frequently good reason to also move towards and perpendicular to enemies. Also the more movement abilities the better; the dodge-roll looks cool, more of that please!