Last week I decided to start a new personal project. Now after about a week of spending evenings I am happy to show it off. This post however is intented for feedback and I am planning on doing some more work to finish it properly.

Besides still looking for a new position in the game development industry I am currently doing some freelance work for Mirage3D. The work involves the creation of rigs and skins for their upcoming full dome movie “Natural selection“.

For the creation of these rigs I am fully utilizing and tweaking my former experience with rigging. Depending on how the model is going to be used in the animation I incorporate several features such as move-able mouths, tongues, eyelids and ears, individually move-able fingers and also advanced custom spline rigs, constraints and reactions.

For the last one and a halve year I have been working at Playlogic on the title Fairytale Fights.

Here I started out as a intern artist for 6 months, then during my graduation I worked there part time, and then they offered me a job as a junior 3D artist. In total its good for one year and nine months of experience. While working on Fairytale Fights I was responsible for creating about 30 fully new models, besides that I worked on at least a 100 more models (tweaking/ updating/ fixing). My work includes modeling, texturing, rigging, skinning and making sure that the mesh ends up looking perfect ingame. This included all categories, so I made enemies, bosses, critters, hazzards, other gameplay objects and scenery.

Also during my internship I was required to color a concept art drawing although I had no previous experience with this sort of thing. After a short crashcourse with my art director (Robin Keijzer), this is what I came up with.

Later around 2007 I learned to wield 3dsmax at the ‘Grafisch Lyceum Rotterdam’. To further extend my knowledge and planning skils I joined the speedmodeling competitions over at www.game-artist.net. Here you can find what I made of that.

With the last one I won the competition and so I decided to further extend that small scene.

I made this pieces between 2002 and 2007, ending up either unfinished, outdated or forgotten. And for some of these I am really sorry, back then I was in the phase where I just learned photoshop and thought the filters looked really cool.