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Welcome to CycloneFanatic.com. I notice you haven't taken the time to register yet, now is as good of time as any:)

CF Credit System Explained Updated 1/4

As you will notice, I've installed the first phase of the new CF Credit System. I still have a lot of work to do but here is the first part of my explanation to help everybody understand what we're doing and how it works.

First, the system will be used as a way for members to get credits for being active on the site and they'll be able to use those credits to buy merchandise, bet on events, buy rep, etc. It's a fun way to spice things up a little without much work.

Now, the system generates credits based on specified "activities" that a user partakes in. For instance; if you post a thread you get credits, if you reply to a thread you get credits, if you get an infraction you lose credits, etc. To help explain this, I've included the initial list of activities that cause a member to earn or lose credits below.

One thing I've noticed is that a lot of people don't really know why they're getting credits. Here is an updated list of what activities on the site create a payout in credits. Note that I just adjusted the numbers this morning to make it so more credits are given out per activitiy since we all seem to be high-rollers

Credits - Activity Name
Explanation

50 - Induction Credit
Applied when user first joins this usergroup such as by registration, subscription, manually, promotion, etc.

20 - Referral Credit
Applied when a referral is validated. This is checked every midnight.

1 - Additive Referral Bonus
This is multiplied against each user's referral points, and then multiplied against all other credit awards.

25 - Paycheck Credit
Applied every set time period with no particular restrictions. (Currently every 1 day)

250 - Activity Credit
Applied every set time period if the user qualifies as having been active during that period. (Currently every 1 day)

2500 - Birthday Credit
Applied at midnight on the birthday of each user.

100 - Granted Reputation Credit
Applied when this user gives reputation to others. Can be set to multiply against the absolute reputation given.

100 - Received Reputation Credit
Applied when the user receives reputation. Can be set to multiply against the amount of reputation received.

-1,000 - Infraction Credit
Applied when user receives an infraction. You probably want this to be negative as a penalty, and can be set to multiply against the infraction points.

200 - New Thread Credit

1 - Thread Rated Credit

50 - Posting Credit
Applied for all valid posts, except when creating a new thread or replying to your own thread.

5 - Your Thread Posting Credit
Applied for all valid posts made in a thread which they originally created.

1 - Post Size Credit
Applied in addition to any posting credits, for every word or character.

1 - Your Thread Viewed Credit
Applied to the thread owner when their thread is viewed. Does not count on the owner.

1 - Your Thread Rated Credit
Applied to the thread owner when their thread is rated. Does not count on the owner.

1 - Your Thread Replied Credit
Applied to the thread owner when their thread is posted in. Does not count on the owner.

1 - Your Profile Viewed Credit
Applied to the profile owner when their profile is viewed. Does not count on the owner.

25 - Poll Created Credit

1 - Poll Voted Credit

25 - Attachment Credit
Applied when uploaded.

5 - Sent PM Credit
Applied when user sends a PM, but does not prevent the action.

1. - The 5,000 bonus will be only going forward since it would be really hard to calculate for the past history.

2. - You could potentially buy rep but after I thought about it, I think I'll cancel that as it would take away from it's purpose. We'll see what people think about it.

3. - The credits can or will replace CyCash. I don't know how it'll work best yet but you can either trade credits for cycash or I'll make it so you can just bet with credits. Feedback?

4. - Some of the new features will roll out gradually as I get them done but a store is one possibility, drawings are another soon-to-be-announced feature and betting is the first priority. I'll introduce more as time permits but it obviously won't be all at once.

A program isn't built on one player and it doesn't succeed because of one player, thus a program won't fail if it doesn't get that one player.

Sometimes it is the people who no one imagines anything of who do the things that no one can imagine.

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