Don't like dying? Like having an army at your command? Enjoy being in the thick of battle? Like to use your face to tank?Want to be loved by your party members?

Well This is the build for you!

Concept:
Basically this is my take on a dominating blow build. I figured the best way to scale the army of minions was to provide them with a lot of auras. We go low life with 12 Auras. We also use a 2 x Carnage Chieftain to produce frenzy charges for us and our minions. Lastly a animated guardian gives us and our minions some nice damage and speed boosts. I wanted to be tanky and also have unkillable minions and that is what has been achieved.

Highlights:83 Fire, 83 Cold 84 Lightning Max Resists
Positive Chaos Resist
Very High Physical Mitigation
Very High Evasion
Fast and Mobile
Crazy Total DPS
9K+ Energy Shield
Can AFK during Delve Checkpoints
High Regen
Can run any map mods

Patch 3.5 Update:

Spoiler

I've updated the build to the Mark 2 build I played at the end of the league. Banners look really good and I'll be updating again once POB has the gems updated.

Main differences with skills is that we have gone up to 12 Auras, including Smite. We now have grace and determination added on for bossing and delving. For maps we can switch to Wrath and Anger instead. For Uber Elder I ended up using Wrath/Anger just because we need to kill those Madness Propagators as fast as possible. We also dropped Vaal Skellies to add in fortify to our six link.

Gear was a few big changes. Using an alpha's howl with an aura reservation enchant so we can reserve our extra auras. We using corrupted +2 Gem levels on our shield and boots and our sharper's gloves have a curse on hit corruption. We are using Soul Taker axe now as we have no mana. We also have -1% reservation corruption on one of our jewels.

Tree is pretty much the same though I went with RT on uber elder to maximize sentinel spawns.

Rest of the gear can be altered and I have detailed this below, you can level as life until making the switch just fine as well.

POB:

Spoiler

https://pastebin.com/X4uNhFeV
This includes budget options and leveling trees

Ascendancy:

Spoiler

Radiant Crusade
Unwavering Crusade
Radiant Faith
Bastion of Hope until you get a Presence of Chayula then switch to Unwavering Faith

Gear Breakdown:

Spoiler

Chest:

Basically Mandatory for Low Life, the gold standard.

Main Hand:

Need this as DOM cost a lot of mana and we have none!

Budget/Alternative Main Hand:

This is a budget option. This provides free Ghost Reaver without the negative effect which is really nice and it has maximum energy shield on it.

Off Hand:

The perfect shield for this build, High Resists, some dexterity we need and allows us to reserve all our life with +leveled Gems. +2 Corruption on AoE or Aura gems is tight.

Gloves:

Provides a massive energy shield boost, huge evasion and accuracy boost, increased damage, mana and they are cheap. The plus 2 to Aura Gems is a nice bonus and lets us have a lvl23 Purity of Fire for the extra max resist. Budget option is to just not have the corruption.

Boots:

Great all round boots, high ES, Stats, and 30% movespeed. 2 Corruption on AoE or Aura gems is tight.

Helm:

Crazy with this build. Mana reduction is huge and gives +2 to gems. Cannot be Frozen and chill avoidance is really nice as well. A reservation enchant for one of our non blood rage auras is mandatory for the full build.

Belt

Basically a Abyss Belt with High Energy Shield, any missing strength, and covering the rest of your resists.

Watchers Eye Priorities:Good
+(5-8)% Chance to Block Spell Damage while affected by Discipline
(5-8)% chance to Dodge Spell Hits while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Immune to Shock while affected by Purity of Lightning

Great
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
(100-140) Life Regenerated per Second while affected by Vitality

Other Jewel Priority:
+Maximum Energy Shield
Minions have % chance to blind on hit with attacks
Minions have % chance to taunt on hit with attacks
% Increased Minion Damage if you've used a minion skill recently (Basically 20% inc damage to us and minions)
Minions have % Increased Attack Speed (Applies to us as well)
Any flat damage modifiers to minions
Resists/Stats

Bandits:

Spoiler

Kill All

Pantheon:

Spoiler

Major: Soul of SolarisMinor: Change as required, generally I use Tukohama for Bossing and Garukhan for mapping

Enchantments/Corruptions:

Spoiler

Boots: 2% Regen or +2 to Aoe Or Aura GemsGloves: Commandment of the Grave, Commandment of Reflection or of spite at any level, Enfeeble on HitHelm:Reservation reduction on one of our none blood magic auras