Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

dunno. I used awoken orochi, rodin, 3x grodin, and some wildcard to blast through this in challenge mode. 4 tpa blasts through both fl 6 and 7 defense no matter the color. only used poison because this build is also for an earlier floor in this dungeon and I forgot the defense wasn't that high here.

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My Previous Builds

Team Builds

By auncyen: Safe build for those not having luck with spikes. Floors 1-5, take out non-red/green and synced enemies first. Stall when possible to build up abilities just in case. Grodin and Ame give plenty of recovery between hits on floor 6&7. Wildcard was Echidna, but didn't need menace so may be possible to replace for more firepower

By ☸ Shelli Δ: * CHALLENGE MODE * ~ You'll have all the HP you need to tank hits from F6 and 7. Grodins should be fully awoken; 3 are plenty to ensure recovery on boss mobs in time, even if heart orb trolled. Just pop poison on each boss and wait till they die! Gungnirs speed things up; use Noah on F6 (when you have full turns) if you like.

By ✰Pollux✰: **Challenge mode** super easy, for the last 2 bosses do nuke, gungnir, nuke, gungir, nuke (have heart orbs to heal from last nuke) you will need to repeat this twice per boss. fully awoken everything for 5500k autoheal

By DragnsBane: Didnt see a healer team, so figured I would post. Maybe 250 + eggs, average lvl of 75. Easy dungeon. Make sure shynee is up by 6, use shynee, angelion, and valk and ohko graviton, then use echidna on boss. 5 or 6 turns to burst 900k is easy. Valk and Angelion should be up before she acts, but i didnt need it.

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⊃ ❀ ◬: I used a high-plussed Bastet instead of Angelion. Quick and easy compared to some other builds I tried out first.

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Belle: I used a max lvl +51 valk as my lead instead of Metatron, max skilled siren instead of angelion, and a +52 lvl 71 blue Isis instead of a valk as a sub. Got to F6, siren, valk, shynee, and DIDN'T OHKO graviton. Had to use echidna to finish him, which cost me my life on Minerva. Not sure what went wrong here.

By Btc84: stall & pray for a gold dragon to help stall. fl6 use first ronia + shiva for enhance red but won't one shot. use Shaitan's active to void wood dmg. use phoenix knight to help you get more red orbs to finish off Earth Dragon. fl7 use other ronia + king baddie = one shot. my monsters' were lvl 22-33, friend was max level.

By gauchito: HP barely enough to survive minerva hit. Kind of a fire rcv build with a rechargeable nuke. stall first floors. fl6 goemon+enhance+freyr=overkill. stall on minerva with <3 makers, max skill meg, uriel is extra backup, use same nuke when ready, might have to do it twice or use some high combos to finish. lvls 93,49,26,22,33,38

By zuki!: Only Belial and Ronia were fully awoken. Stall on FLR 1-5 to charge skills. FLR 6 activate belial+baddie. It should OHKO, if not, you will usually have a couple more turns to finish it off. FLR 7, Ronia+Lu Bu. There aren't that many row enhances with this build, so match 3s. Lilith is a failsafe if you mess up an OHKO

By maskedfoo: Charge Haku skills from rounds 1-5. Siren's for safety and stalling but I never used her skill. Round 6 use echidna and a haku skill. By then the rest of the team's skills should be charged. Round 7 use the other Haku skill and Hera-Ur's skill to nuke. Average team level around 70.

By 47 Ronia: Typical Ronia strategy, kill synced monsters and stall. F6 use Ronia, Echidna if needed. F7 use burst skills. Gravity use is situational. If you have enough fire damage then save Gravity for F7. If not then use on F6.

By Cullinaire: Stall for skills-EZ due to Ra. Make sure you have enough hp if you are going to use Susano on Graviton, otherwise use Menace like I had to. Grav is better used on Graviton than Minerva due to hp and def difference. Use Susano or Menace on Minerva and 24x until done.

By Seankekong: Siren max skill and awoken Lilith awoke 1 for auto heal Odin max awoke. Use mvd to sweep small demons and poison the big ones build up Lilith and mvd skills each round. Round 6 and 7 just grind through with 3 auto heals plus sirens rondo as long as you match orbs each turn you can't lose. Takes a while but it works.

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XCWarior: Slow but effective, used a different dragon but same effect. No way to die, just takes forever.

By bobert: Struggled with this level and finally made this build. Takes time but works well. Odin is fully awoken and Lilith has 1 awoken skill. The auto heals take pressure off versus the two bosses. Use Hera, Odin and Lucifer skills with the bosses and recharge. Use Kush and Echidna when in trouble or low on heal orbs.

By Woofer: 40000 hp with 4x multiplier. Use snow globe flame gift if necessary ardbeg to whittle monsters, trying to make sure to finish monsters with orbs to build up those skills for round 2-5. Round 6, focus on healing, use echidna and goeman skill same turn to leave room to build up heal/fire orbs for next attack. Repeat on round 7.

By Gutentag: Slow but very safe. As long as the monsters on round 1 aren't synced you're safe.stall on round 1. Hera or any gravity user makes battles 6 and 7 go faster. Any combination of ancient dragons can be used.

By AdarSA: Low RCV, non-IAP team. One RGG and the echidna should be max skill. 700-1K RCV recommended to manage HP on stage 1. If all mons are level 40-50+ and both RGGs are max skill, stalling for the bubblie is not required. Dragon dies in 2-3 turns of 2 red combo matches. Save Echidna for Minerva.

By Jonnyサマー: RCV can be as high as 2000. Since Minerva and Graviton Earth Dragon hits really hard, Viper's Perseverance is important. With good RCV, your Echidna is only a backup plan. Your fire attack will burn through Earth Dragon fairy quick but expect a semi-long battle against Minerva.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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