Coming to PlayStation minis: Stellar Attack for PSP and PS3

UPDATE: Due to unforeseen circumstances, Stellar Attack was not released June 1st. Please stay tuned to PlayStation.Blog for an updated release date.

Hey everyone! I’m pleased to announce that Laughing Jackal’s first PlayStation minis title, Stellar Attack, is to be released on the PSN Store on June 1st for the PSP and PS3. Stellar Attack is an homage to classic shoot-em-up Star Castle, and is also inspired by a range of action-puzzle games, featuring a mix of score-chasing puzzles, fast action and precision targeting.

Here’s some background to the game (featuring the best story I could think of in under five minutes!):

Deep in space, a lost starfighter is trapped by a series of evil turrets; turrets that are generating a purple energy field which is preventing the starfighter from returning home. To make things more difficult, these evil robo-turrets surround themselves with vast strings of protective coloured orbs. Using its multicoloured laser, our intrepid starfighter must blast a path through the orbs to destroy the turrets in each level — and if it can achieve a new high score on the way, then so much the better. In the future, everyone knows that the only language an evil robotic turret understands is destruction…and a good high score.

Stellar Attack’s “racking” multiplier score system means that you only build good scores by hitting orbs consistently with the right colored lasers. Breaking your chain of hits resets your multiplier and messes up your score, ruining your starfighter’s day and making evil turrets laugh at you.

I find that keeping constant momentum in one direction around the outside of the level really helps. Don’t stop moving, get your multiplier as high as possible with hits on individual non-skull orbs, then once the multiplier’s racked up as high as it’ll go, hammer those skulls!

Try not to kill turrets until the multipliers right up either. Hope that helps and enjoy the game come June 1st! :o)

I would buy it… but you really should add a non-minis game (like a full blown PS3 downloadable version in HD). This has the potential to be almost as addicting as Super Stardust HD with a visual revamp and a few tweaks (i.e. single-console/online co-op) If you do this you could be in for some real money and at least acceptable sales numbers. Because, honestly, no one buys MINIS.

This game oddly looks a lot like the game geometry wars on X box 360 it is still the basic concept it is time to move on and try to make new games. I am not hating on PlayStation and no i do not like X box more i just feel that there are to many genres of this mine game and it is time to find something new.

The game probably takes an 45 minutes to clear the levels as fast as possible (there are 20 levels in all).

However, there are three game modes to experiment with and to get good scores requires a methodical approach – don’t forget you’re still being shot at – and to hit the top of the board will take a while.

As already reported on the blog Stellar Attack missed its launch at the last possible minute due to a minor previously unreported issue. We’re working on this now and we have a speculative new release date of June 22nd, although I must stress this is not set in stone as yet.

Thanks for the response Al. I will more then likely be picking this up, as i have had the itch to play Start Castles for years now(i’m not sure if it’s emulated on the PC or elsewhere, but i’d rather pay to get a real copy).