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FileTextureManager - For fixing texture paths. Also can automatically copy/paste textures into new locations. Consolidate all those outsourced models and textures into your file structure with a single button click

MopKnit - Unfolds a mesh flat according to its UVs, and adds blendshape controls. Great to use as a wrap deformer for complex meshes such as chainmail. Adapted by our very own Mop from the Max script SlideKnit.

I was trying to install this but I didn't understand the help .txt that comes along with it. Here are the instructions:

Can anyone give a more in-depth explanation of how to install this? To me, the instructions are very vague. I haven't used Maya plug-in's before. Thanks guys! :]

I realized I was using an older version so I installed version 0.6.1. the directions should be the same for win7 and xp/vista but you have the new users root directory in win7. here is how you do it.

1)open 2 browsers so you can move files. open one to OMT files. the other to your C: \Users\"your user name"\Documents\maya\2012-x64 dir. this will have your version of maya in the folder name not necessarily 2012. in that dir you should see a prefs dir, scripts dir and a Maya.env file maybe some other folders.

2) now that you have these folders open copy the pyScripts dir into your maya prefs folder. copy all the files in the scripts folder to your maya prefs scripts folder. copy all the icons in the icons folder to your maya prefs ...\prefs\icons folder.

3)open the Maya.env from OMT in a text editor and copy and paste that into your maya prefs dir Maya.env file.

now you need to edit the 2 lines to point to the full path of your local maya scripts folders. so the 2 lines end up looking somthing like this

As mentioned in This tread before i thing Ninja Dojo is a great script. The new one (Ninja grandmaster) has the coolest feature of all. It has a tab called "Mel". All scripts you put in a certain directory gets a button in the toolbox. so basicly you can shut down all panels in Maya and only work with this toolbox. I think thats awsome. The price is 70 $ ,well worth it.

Move/Rotate/Scale toggle : This script might be quite annoying when you start using it but by the time it really lets you toggle between these three tools very easily.Plus you have new fresh keyboard hotkeys to assign :poly142:

Is there a way i can replace all my edge to have the same distance separating them,like in here ?

One issue i have using Passerby's sSpherify is that i don't always get nice circula shapes when my geometry is a not very regular,so it would be a quick way to place all my vertices/edges automaticaly at the same distance

With the first three attempts I get the error: Cannot find procedure "spPaint3d".

4. So I tried taking out the files from the folder, such as taking out spPaint3d maya script file, spPaint3dContext.py and spPaint3dGui.py and just putting it here: C:\Program Files\Autodesk\Maya2016\scripts\This way Maya can not seem to find the spPaint3dGui.py and I get this different error. I know it must be something simple, but for me it just does not work. I also tried taking out the elements from the prefs/icons folder and leaving it here: C:\Program Files\Autodesk\Maya2016\icons\and I get the same error.

I also tried running it from Python since the Mel did not work. No success so far. Here are the descriptions I found on Creative Crash:

Close Maya.

If applicable, delete the files from an earlier spPaint3d version (both .py and .pyc files of this script may need to be removed).

Unzip the script in the appropriate user Maya folder.

Make sure the script files go to the script folder, the icons should go to the prefs/icons folder.The help folder is not used at runtime and can be anywhere, if there at all.

Make sure the PYTHONPATH environment variable is set properly in the maya.env file or the script may not run properly. Maya 2008 has been reported to have a faulty default path for python.

Restart Maya.

Execute the script by typing "spPaint3d" in the MEL script editor command line.

For future use, the same command can be put into a shelf as is.

I am using Maya 2016. Can someone please help?

So, I managed to figure it out. If anyone happens to run into the same problems, you have to take the files out of the installation folders and put them into the appropriate folders which are: Put the 3 script files here from the scripts folder: C:\Users\Username\Documents\maya\2016\prefs\scriptsand put the prefs/icons folder files here: C:\Users\Username\Documents\maya\2016\prefs\icons.

I finally reordered the standard right-click menu, nothing was changed or removed. I tend to create a few basic materials and use RMB to assign them,but it was annoying that it was at the bottom of a long list. Delete my _tk suffix and place it in your user script folder to safely override the menu or remove it if you don't like it.Dropbox Link for 2016.5.

I made a mel script that converts almost any type of polygonal mesh animation to a blendshape.This allows you to export things like MASH, deformer animation, and NCloth out from Maya into engines like Unity. Wow!

Made this with my co-worker and we've been using it for a few months now.It needs testing so please test it!

It does a crazy selection process that is probably ridiculously weird to look at and inefficient when running the script;

The end result DOES make large files;

We've been using this script in conjunction with a baking tool that takes the vertex animation information and converts it to a texture for the shader. (Sorry, I didn't make those tools, so I can't give that away);

Blendshapes with inbetweens can be expensive...you've been forewarned!

Both I and my artist co-worker are noobie script writers, so any suggestions would be amazing. I hope this helps anyone who is looking to get this type of effect in-game.

Instructions:

Select the mesh that you've animated.

The baker will make the inbetweens of your mesh from the start of the timeline to the end.

The baker will spit out a blendshape mesh that has a blendshape node called "blendshape_geo".

I'm happy to announce that the Maya Work Speed script is available for pre-order here https://gumroad.com/l/speedworkflow. Speed workflow is a script for Maya that easily speeds up your workflow. With tons of tools, you can edits topology, make very fast high poly, use Automatic Uvs and more!

'Quick select sets' is powerful but somewhat underused Maya feature.So I decided to change it and created a selections management panel for Maya.It's free and can be downloaded here:https://gumroad.com/l/quicksets