Saturday, August 25, 2012

I have prepared a new short tutorial video for you. In the free video you will learn how to import an texture to be used as layer transparency information (Alpha channel) inside 3D Coat. At the moment actually it is not possible to import alpha informations directly into 3D Coat but I show a short workaround to do it anyway.

Additionally I explain how to paint flexible alpha information and how the "Linked layer" function helps here.

Thursday, August 23, 2012

#MeshLab is a very nice open source tool for reducing very high res meshes. You can use it to reduce scanned or sculpted models. There are a lot of nice features included and many options allow flexibility. A batch feature complete the tool. Take a look on it, it works great.Visit the official website: http://meshlab.sourceforge.net/

About Me

I am a freelance Art Director and CG Artist, located
in germany. I am always interested in enquiries for international
video game and film industries.

Beside my existing experience I am
always open for new challenges and software.
Because of working sometimes as Art Director and Projekt Manager for
graphic related jobs, I have good experience in production related tools.

My main interests are working in teams, coordinating cg artists and
planning graphic assets for projects. Of course I still create graphic content by myself too, all this since 1991.

Furthermore I am an
official tutor for the 3D software 3D Coat, which was translated by me into german too.
My native language is german, but I speak english, too. My english is
not business fluent, but good enough to not to get lost in the world and create some tutorials.