Are you going to create a game using this graphics, or have you already done that?

Yeah I am working on improving some older games, as well as working on some new small projects

Added another test called "EntityTest" it is using a model that I got from Riste Sekuloski.

ALSO NEED SOME HELP!Im currently trying to make a good way to handle shadows in a 3rd a person game, my RTS shadows are all static, which doesnt work well for this sort of thing.If anyone has some good ideas in regards to handling this please give me some advise.Currently this is what I will be doing. using both a projected texture and a shadow map. the projected texture will be the same as the shadow map except it will be the scene from the light source rendered in black with white Fog (Ill get the textures after a single pass). To simulate attenuation: Ill use this texture map as a texture mask, when redering the scene using only diffuse lighting.Which means Ill use two shaders: one for ambient lighting/height map and another for normal/specular lighting.

Passes required:for areas that have no lighting, just a single pass for ambient lighting.for each light at least 2 passes (for spot light/sun light) plus 2 calls for each texture copy, on each tile region.A was thinking that I will be using cascaded shadow maps.

If anyone knows a better way to handle 3D shadows in a reasonable way, feel free to share some ideas. Im not sure how many light sources my game will use, but In case there is alot, this seems like a good way to handle unlimited lights. The way I have described will look very polished, which is nice inside a web page, but I also understand that it can kill the video card, granted I will allow the disabling of shadows, but it would be nice if everyone could get into the atmosphere of the game.

odd thing is why is it looking in "/tmp/have2chat.net/benchmark.jar.pack.lzma" wasn't the default linux cache directory moved to "~/.java/deployment/cache/*"or are you maybe still using an old customised verion of the appletloader?

odd thing is why is it looking in "/tmp/have2chat.net/benchmark.jar.pack.lzma" wasn't the default linux cache directory moved to "~/.java/deployment/cache/*"or are you maybe still using an old customised verion of the appletloader?

Iv been modifying the applet along with changes made in the LWJGL applet loader. But I havnt really changed the linux code, as I cant debug it, current no linux install on my PC.

Very nice graphics and animations!Where could I learn how to make 3D graphics and animation like that?

Current this is just stuff I have programmed using LWJGL. you can start with the NEHE tutorials to get a solid understanding of how OpenGL works.I have been considering packaging my classes into a library for people to use, as a utility library, similar to slick but for 3D apps. So each class will be self contained, and wont require other parts of the package. Something that will be more of assistance to LWJGL developers rather than people who want to use a scene graph.

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Also, in the Water Shader test, I can't see any water. All I see is a boat and whale hanging in mid-air.And the Sky Box test doesn't work either.

Is any error details printed in the Java console?It may be due to the fact that the water shader has a few to many textures passed to it.also, does that entityTest work fine? can you see the correct colors and shading?Currently I havn't implemented a skybox test.

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Intel 965/963 Graphics Media Acceleratorusing Windows 7 x64

you may want to check if the latest drivers are installed. But Intel graphics cards are known for not being the best when it comes to openGL.

I don't see water in the water test either.I have a Radeon 3650 HD AGP card, catalyst 10.4 drivers.Every test runs very fast, always 200+ fps, i have windows 7 now but if i remember when i tried it on XP then the particle test stuttered and other tests were also slower.don't know if it's because code has changed or is win 7 really a better OS.

Also, in the Water Shader test, I can't see any water. All I see is a boat and whale hanging in mid-air.And the Sky Box test doesn't work either.

Is any error details printed in the Java console?It may be due to the fact that the water shader has a few to many textures passed to it.also, does that entityTest work fine? can you see the correct colors and shading?Currently I havn't implemented a skybox test.

No error is printed in the console.And Entity Test works fine with all colors and shading showing up exactly like your earlier image.

thats actually an exception in the music. Something wrong with the slick music player.

but what about those OpenGL errors:36: java.lang.RuntimeException: FrameBuffer: 1, has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exceptionand46: java.lang.RuntimeException: FrameBuffer: 2, has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception

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