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Mark Filipowich's BlogsTue, 03 Mar 2015 03:21:07 ESTen-usscarless@think-services.com (Simon Carless)Dressing Classy in 'League of Legends' - by Mark Filipowich
http://gamasutra.com/blogs/MarkFilipowich/20140815/223525/Dressing_Classy_in_League_of_Legends.php
By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.
http://gamasutra.com/blogs/MarkFilipowich/20140815/223525/Dressing_Classy_in_League_of_Legends.phpFri, 15 Aug 2014 12:29:00 EDTThrough the Looking Glass: Games and Curiosity - by Mark Filipowich
http://gamasutra.com/blogs/MarkFilipowich/20140516/217858/Through_the_Looking_Glass_Games_and_Curiosity.php
Design,Console/PC,Indie
Games are driven by a curiosity over whats in the next level, whats in the next chest, or who the next boss will be.
http://gamasutra.com/blogs/MarkFilipowich/20140516/217858/Through_the_Looking_Glass_Games_and_Curiosity.phpFri, 16 May 2014 04:19:00 EDTConnectivity Issues: Abstraction, Subjectivity, and &quot;Close-Playing&quot; - by Mark Filipowich
http://gamasutra.com/blogs/MarkFilipowich/20140214/210815/Connectivity_Issues_Abstraction_Subjectivity_and_quotClosePlayingquot.php
The "close-playing" brand of games criticism is a tough sell because it deals mostly with the abstract qualities of games. And that necessitate a subjective reading.
http://gamasutra.com/blogs/MarkFilipowich/20140214/210815/Connectivity_Issues_Abstraction_Subjectivity_and_quotClosePlayingquot.phpFri, 14 Feb 2014 04:37:00 ESTMarrow Mechanics: the Strength of Simple Games - by Mark Filipowich
http://gamasutra.com/blogs/MarkFilipowich/20140130/209706/Marrow_Mechanics_the_Strength_of_Simple_Games.php
Design,Console/PC,Indie,Smartphone/Tablet
The more basic a players interactions with a game, the more meaningful those interactions become. In a game distilled to just one or two kinds of interaction, everything has weight and significance.
http://gamasutra.com/blogs/MarkFilipowich/20140130/209706/Marrow_Mechanics_the_Strength_of_Simple_Games.phpThu, 30 Jan 2014 04:09:00 ESTThe Secret to Sequels - by Mark Filipowich
http://gamasutra.com/blogs/MarkFilipowich/20131212/206919/The_Secret_to_Sequels.php
Design,Console/PC
The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.
http://gamasutra.com/blogs/MarkFilipowich/20131212/206919/The_Secret_to_Sequels.phpThu, 12 Dec 2013 03:02:00 EST Who Needs Interactivity? - by Mark Filipowich
http://gamasutra.com/blogs/MarkFilipowich/20131128/205935/Who_Needs_Interactivity.php
Design,Console/PC
Players don't belong on a pedestal. There are plenty enough reasons to limit video game interactivity.
http://gamasutra.com/blogs/MarkFilipowich/20131128/205935/Who_Needs_Interactivity.phpThu, 28 Nov 2013 10:43:00 EST