Sunday, September 30, 2018

Untamed Wilds Session 12!

Hired to
investigate strange necrotic energies escaping a forgotten jail from an older
age, the party found themselves under the town of Thunder’s Point again. The
group consisted of a half orc barbarian, goliath wizard, turtle man cleric of the
grave, the satyr bard, lizard folk druid, catfolk ranger, lizard folk
swashbuckler, catfolk blood hunter, centaur barbarian, and bird folk ranger.
They entered a thirty-foot square chamber with plaster walls over hewn stone,
and as the last member passed the threshold the entrance disappeared, and a
faint miasma of green mist hung around the party’s ankles. They fumbled around
in the dark for a bit until the wizard remembered his light spell. The turtle
man found a space where the wall seemed to be flimsy and pushed his way through,
revealing a hallway further into the darkness. The group moved forward, leaving
the ranged characters behind. The centaur pushed ahead and found a large sized
ogre skeleton hunched in the corner so she poked it, causing it to attempt to
bite her neck. It missed and brushed past her neck clacking sweet nothings
harmlessly. The group murdered it before it could act again. The walls started
cracking and four more skeletons pushed through the walls and attacked the party
from all angles. The skeletons hit hard but were put down rather easily. The party
ventured forth, finding the hallway went on for hundred of feet and there were
cells covered over by plaster. The mist was thicker here, and the party kept
checking to make sure it was not gas, noting more of a chlorine or ammonia spell.
They broke into a few of the cells and stole bones noticing that this place was
strange, the prison area was just walled up after the inmates died. They
eventually found a giant door with green mist curling out from underneath it. Doing
the rational thing, the centaur barbarian threw the half orc barbarian at the
door, bursting it open. Mist poured out of the faintly lit room, the party
could see it originated from two large basins on the far end and there was a ghostly
robed troll floating above them. The party instinctively attacked him and he
summoned four glowing skulls to assist in the battle. The group tied to take
out the troll witch and found the skulls interposing themselves to block the
party. The skulls themselves kept biting people which not only damaged them but
caused the victims to feel weaker. The cleric in the group used dispel magic on
one of them and knocked it out of the air, killing it. the wizards used
lighting and fire to attack and were able to cause quite the bit of damage. The
troll, seeing the party was still in the entryway had teleported behind them
and attacked a few times and noticed they were clumped. He used an ability that
allowed him to ghost in a line, dealing damage to everyone he touched, which
was half the party. The characters that made their saving throws took fifteen damage,
those who failed took the fifteen and also had their hit point maximum lowered
by fifteen points too. Enraged the party destroyed the troll, made sure the
cisterns of mist were either broken or rendered non-working and made their way
back to the surface to the reward of some new magic items.

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About Me

Greetings! I read as much as humanly possible, sometimes enough for three people. I recently worked for a retail environment where books
were all I talked about. The most important thing for me was to make
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