Clix Beat is a series of HeroClix strategy articles that focuses on just one HeroClix character.

I'm not going to lie -- I didn't like Zuvembie at first. At a very high level, Zuvembie feels like a weak HeorClix figure with a horribly low defense and an absurd 4 clicks of life. But once you look deeper you'll find that he's quite a powerhouse for a 25 measly points.

COMBAT VALUESZuvembie's combat values are bad, but not completely unfortunate. His movement is terrible and his defense is a non-factor in today's power creep, but he has a very respectable Attack value and excellent [2] damage for the first two clicks. While this is nothing to write home about, it does make Zuvembie a work-able tertiary attacker, as long as you're willing to put him in harms way (remember, he only has 4 clicks of life).

I may be wrong but the Marvel use of the term "zuvembie" was that Comic Code Authority restrictions prevented the use of the word "zombie". Black and white magazines were out of CCA reach, so there could be a zombie Simon Garth, but color comic books were not, thus Doc Strange or Brother Voodoo had to fight "zuvembies".

Posted by: E. Martin on 3/7/2013 5:05:01 AM

LIKE

Posted by: tylerdrake on 3/4/2013 12:33:32 PM

--So inspired by the article that I bought a zumembie quartet--and a Cruiser. Even zumembies deserve a nice ride--(greater than)(on auto-pilot of course)

HA! It's times like this I wish I had a "like" system in place. Then again, I suppose I could create one (I'll toss it on the list of things to do)

Posted by: The Le on 3/4/2013 12:09:46 PM

So apparently the Cruiser can only hold 1 or 2, so I made this army with random guys I bought from the same ebay transaction: Hush, Dust and Nightmares.

So inspired by the article that I bought a zumembie quartet and a Cruiser. Even zumembies deserve a nice ride (on auto-pilot of course)

Posted by: tylerdrake on 3/4/2013 11:14:51 AM

@darkclaw: Keep in mind that "this turn" means on your current turn (not your opponent's turn.) There are ways for your opponent to take pushing damage on your turn (Incapacitate, Themed Team PC) but they're not especially common.

@superfriend: Same outcome, but the reasoning is different. There no longer is such a thing as "optional" powers in Heroclix. All powers are on all the time. However, one way some powers have a little conditionality is by including the word "may." As you said, characters with Indomitable can use Willpower. And Willpower indicates that the character may ignore pushing damage. Since it "may" ignore pushing damage it also may not and take the pushing damage. It's the same result, but the reasoning has shifted slightly.

Posted by: Zack on 3/2/2013 4:44:32 PM

No, it triggers off of "when"...if it's been met, you get the +1.

If it had said "for each time" then yeah.

Posted by: lancelot on 3/1/2013 2:53:34 PM

According to the trait

"If an opposing character has taken damage this turn, modify Zuvembie's attack, speed, and damage values by +1."

Would this stack to the rule of 3 for every round an opposing figure takes damage? That would bump him to 8 movement, 12 attack, 5 damage piece for 25 points.

Posted by: dbmills1 on 3/1/2013 10:23:38 AM

Regarding this comment: "Don't be afraid to push, because Zuvembie has Indomitable. Of course, this means Zuvembie needs to take some damage to get into those prized Exploit Weakness clicks."

It is my understanding that: Indominable grants the piece Willpower. Willpower is optional and can be turned off. So you should be able to turn off the willpower and push to the second click.

Posted by: superfriend on 2/28/2013 12:01:14 PM

@darkclaw: I don't see why not. The Scent of Blood does not specify a type of damage -- so I would say that Push Damage would indeed activate it.

Posted by: The Le on 2/28/2013 9:55:59 AM

Is it true that the scent of blood kicks in if the opponent gives themselves pushing damage?