Like
Women Enemies in addition to Men, like poachers, troopers, cannibals, thugs, guards, and especially ninjas to name a few.

Creature Enemies! Be it Animals, Mutants, Dinosaurs, and anything in between. Would really love to see Vampires though. Animals I would like to see are Asian Black Bears with the Bear model, Hyenas with the Doberman model, and Hornbills with bird model. The Black Bear has TRAnniversary Bear sounds, the Hyena has uniqe hyena sounds, and the Hornbill has the same sounds from the TR3 Vultures.

Outfits as new playable characters, would love to see Saya from the Blood+ Anime as replacement Lara.

New character NPCs with interesting backstories and excellent voice acting. I could really use some voice actors/actresses for 2 4-5 level projects Ill soon work on after I do the tutorials, and when Iím familiar with the editor, may be a while though.

Hate
Enemies and creatures that fade away into thin air when killed. I usually like to take a good look at the critters I killed, so if we had enemies and creatures that wonít fade away when killed, that would be nice.

Hate
Enemies and creatures that fade away into thin air when killed. I usually like to take a good look at the critters I killed, so if we had enemies and creatures that won’t fade away when killed, that would be nice.

A bit off topic on my part, but since you want to make your own levels now, I just wanted to say it is possible to not have dead enemies fade away.
When using TRNG, put this in the script of the level: Customize= CUST_KEEP_DEAD_ENEMIES, ENABLED

__________________
If it walks like a duck and if it quacks like a duck, it is a duck.

What I like:
Exploring areas that have something mystical but at the same time can be very exciting and exciting.
The ambience of lights and shadows as well as fog
That you can make Lara the way you want, how she wears her hair, her clothes, her weapons.
That you can completely create the world in which Lara runs and climbs.
The nostalgia of the TRLEs.

What I do not like:
If opponents are too strong and you ever need to defeat them.
If you get stuck in a level and do not know what to do next. Not enough hints get which way to take or too difficult a puzzle. But on the side I understand it but if you have a challenge.

What I miss:
I would find a Btb with the theme of Egypt or Mexico very exciting, of course, this year's theme is very cool.
Opponent with background story that makes the level even more exciting

Like
-Huge hub rooms you either ascend or descend throughout the level.
-"sneak peaks" of upcoming rooms through gates, high windows, etc.
-Underwater sections. Probably an unpopular opinion, I find swimming in TR oddly satisfying
-Tight timed runs, but not crazy. 3-4 tries at most.

Miss
-Classic textures/music/etc. A lot of new levels look too "glossy" to me, it has an uncanny valley quality.
Hate
-Fire puzzles/traps. I've never liked the logic of Lara busting into flames by grazing a fire tile.
-Razor thin jumps. If I have to reload a hundred times, I'm bored.
-Generally anything that gets its "challenge" by exploiting a weakness in the TRLE. Lara would be able to climb through that mid-wall crawlspace IRL, it breaks the immersion.
-Switches with no indication of what they do.