After years of on and off work, we're finally releasing a segment of the project. While it wasn't our initial intention to release it separately, it's obviously the most efficient way when considering a project with this kind of goal. In hindsight, it should have been planned like this from the start; However, this project can finally see the light of day. Releasing in segments has also allowed us to focus on the maps that are going to be released rather than focusing on all 50 maps at once; Allowing for more focus on quality control.

We have finalized the first map pack and is intended to be released by May 22nd 2015. I am currently talking with server admins and we expect to have servers running in North America and Europe on both Zandronum and ZDaemon upon release. The thread will be updated day of and we expect everything to run smoothly.

This thread will continue to be updated as we release more maps and update map packs for potential unforeseen bugs. If you notice anything upon release that you believe needs to be fixed, please let us know.

We are expecting 2 more map packs of 10 after this, making a grand total of 50 maps. We have a general idea and have a lot of the maps already laid out. But they are all subject to change and testing so we will release further information as more progress is made.

Thank you all for your time and support.

Last edited by Caboose on Mon Dec 07, 2015 11:47 pm; edited 7 times in total

Core01 - texture alignment and fixed the numbers texture for zdaemon.
Core03 - Scrapped the floor sequence under the bridge to reduce lag.
Core10 - modified the map so that the flag wouldnt get lost between the crates, also fixed the texture in the background for zdaemon.
Core13 - SSG wasnt on the chaoscore floor decal in the red base.
Core17 - The GRATE texture was not impassible.

I have heard that Core09 lags, however I am unable to replicate this on my PC using max resolution and OGL etc... If people continue to complain and give me ideas of what could be causing this so I can help alleviate this issue I will then proceed to fix this.

I am pleased to announce that ChaosCoreCTFmpII is now live. This installment introduces 10 new maps, and changes to some of the prior maps from mp I. This version also includes the lobby map Core00 so that people are able to identify the maps for Private CTF sessions; While Core00 isn't completed just yet, it is able to do exactly what it is intended for. Expect more additions to this map in mpIII

The next installment of mpIII while has a lot of progress, still needs a lot of work. I plan on taking another break from mapping for awhile, so expect to see mpIII sometime next year.

For now, I hope you all enjoy all of the hard work that has went into this and I thank you.

Core02 - Left side of the base has been opened up along with the lift area for more vision.
Core03 - Entirely revamped base with the middle having slight adjustments.
Core05 - Replaced with a new map by Collision, Solar Station.
Core09 - A lot of excess area has been removed along with detail to help alleviate FPS drops that people were experiencing.
Core12 - Replaced lift with stairs near flag.
Core14 - Added steps at middle that you can jump up on to allow easier access around the map.
Core15 - Added a lift at middle to help people access the upper area easier, and adjusted the spawns to be more intuitive in direction.
Core19 - Made the bases larger in size, Added a soulsphere next to the lava fall off the main hill, and pulled the armor out of the lava fall.

Core00: Lobby map

Core03: Avalon by RoSKing(Revamped)

Core05: Solar Station by Collision

Core22: Hangar of Desolation by Caution

Core24: Towering Gardens by AlexMax

Core25: Data Core Delta II by GhoulSlayeR & RoSKIng

Core28: Titania Base by JCD

Core29: Toxic Refineries II by Fsn76

Core30: Sunrise by Oxyde

Last edited by Caboose on Sat Dec 05, 2015 11:10 pm; edited 1 time in total

I assume you mean the flag sprite? That's the Zandronum flag sprite as these screenshots were taken with zandronum. Normally when we play we use a sprite replacement wad, I can agree with you there. It doesn't replace any sort of sprite on the flags for zdaemon, so that won't be a problem.

This map pack is going to be put on the DUI ZDaemon Public CTF server along side zdmegactf.

I have tested this wad and criticized it heavily and I got to say I am highly impressed with the job the Caboose and the Team at Chaos Core have done. The maps are exciting for beginners and present different strategies for those advanced players. I can't wait to play a few games with people who haven't played on them yet to see how they react and learn the maps as I believe they are very intuitive. GLHF everyone!!

Again thanks to the whole team and a special shot out to Caboose for his long hours and hard work on this wad.

I assume you mean the flag sprite? That's the Zandronum flag sprite as these screenshots were taken with zandronum. Normally when we play we use a sprite replacement wad, I can agree with you there. It doesn't replace any sort of sprite on the flags for zdaemon, so that won't be a problem.

This map pack is going to be put on the DUI ZDaemon Public CTF server along side zdmegactf.

Yes, I meant the flag sprites. I'm glad to read that they aren't part of the deal here.