Background

Active Game Projects

I'm currently doing some research into Natural Language Generation in hopes of make a game using it. The gist of the game would be similar to Animal Crossing but in addition to having scripted events/dialogue the game would also be able to generate NPC dialogue based on the current state of the game world. For example, if there were a shortage of beets in the game world (Perhaps your character went on a beet burning rampage) the NPCs would converse with you about all the hardships they are enduring because of this beet shortage.