In this project, your students will be given 3 challenges they must complete to show their knowledge and understanding if how a Makey Makey works and the difference between a conductor and insulator. This can be done individually or in partners.

Kindergartner's will have an opportunity to explore an invention kit called, a Makey Makey! This device will turn any conductor into a keyboard. Students will be exposed to many unique keyboard design options, like a banana piano!

In the Ozobot track challenge students will design a track that includes a number of "tricks". Students gain points for all the tricks incorporated in their tracks as long as Ozo still gets to the end!

During this activity the students will get to learn how to set-up their stations instead of just play with them. This will give students the power to try and figure out how to make it work on their own independently. This will help teach your students to problem-solve and critically think.

Students will have the opportunity to create an Ozobot track from scratch. In addition, it challenges students to create a story along with the track and give meaning to the codes they use. Students practice telling stories along with learning about "programming" robots.

Students will complete all 10 levels in the Makey Makey Beginner Challenges and at the end the students will create their own Makey Makey invention to share with their classmates. This will encourage the students to be creative and innovative. They will use their knowledge of the Makey Makey to complete all 10 levels.

This project is pure making. This will open your students up to making and what it is. It allows students to use every day items in a way they have not before! You give your students a "real-world problem" to solve by giving them a bag of random items. This will help your students to think outside of the box and give them a chance to be creative and innovative.

In this activity your students will learn how to use every day items in a way they never have before! You will give your students a problem that they must solve in order to help Harry from being stepped on.

Challenge your students to create a Pom Pom launcher by using every day items! Hand your students a mystery bag full of random items to create this launcher and watch as they problem-solve, invent and think outside the box!