SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization and any other area where creative convergences occur. For more than 40 years, our conference has nurtured collaboration and connections, and has served as a hub, bringing together scholars, creative practitioners, and…

Do We Really Need 24-bit Color? When I was paining in childhood, I only have 24 colors, and somethings I only buy 4 colors to use (i.e., red, green, blue and white). However, blending of all colors could create vivid pictures. (image from pininterest) On the other side, the storage of digital colors in computer…

It was a great pleasure to attend the ACM UIST 2015 conference at Charlotte, NC for the first time. First, let me explain my initial motivation to UIST (skip this if you felt boring 🙂 I just keep it as a memory. The first time I learnt about HCI is when I was conducting a student research project, EyeControl, in…

Lessons learnt from a live demo of VRSurus at UIST 2015. Introduction: We introduce VRSurus, a tangible serious game that aims to inspire children to protect the environment in immersive virtual reality (VR). VRSurus is built upon a physical puppet and a VR head-mounted display (Oculus Rift DK2) to create “tangible virtual animatronics”. The player will…