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Batman: Arkham Asylum (Pow! Biff!Punch! Slam! Let down by fucking collectables, RPG elements and sometruly whack boss fights. Gets bonus points for having oracle and the B:TAS cast).Crysis (Beautiful, fun, different,memorable. Makes you feel like a god, which is why the toughness ofKoreans is often very annoying. Let down by the aliens being dull tofight, suck vehicles sections and turning my processor into moltenscrap. Different enough from other shooters to still merit a top 10 place). Europa Universalis 3 (Epic worldconquering strategy. Shallow enough for me to understand, complexenough for me not to get bored.)Fallout: New Vegas (Great storytelling,great world, great characters. The most interesting video gamefictional universe I can think of. Great DLC. Great mods. Greatfights. Dream job would be writing and designing the next good FOgame)Left 4 Dead 2 (Almost solely played iton modded versus servers 10vs10. Leads to great hilarity and epicanecdotes and take out a lot of the frustration, QQing and teamstacking that cripples regular versus)Mass Effect 2 (Great writing, greatvisuals, great characters (Sans Jacob), Martin Sheen. Greatestweakness is in the plot: As a middle game it feels like Shepherd isjust killing time. Mass Effect universe has it's faults but surpassesDragon Age in really getting into my head. Lack of lesbian romanceoption makes me :(Mirror's Edge (Story sucks, cutscenessucks, characters suck other than Faith looks amazing. Some of thesections suck, the last section sucks, sometimes confusing where youhave to go. Telling then how amazing the free running looks and feelsthat despite all these suckyness its still an all-time fave for me.Nothing like it, treat yourself and play it.)Saints Row 2 (Far more compelling andmemorable than it's sequel, vastly cooler and more stylish. Let downby slowdown and weak vehicles controls but never fatally).Team Fortress 2 (The ultimate game. Ihad to uninstall it to stop me playing it all the time. Well designedmaps that don't result in being attacked from all sides, well balanced classes that lead to variety and everyone having a role, clean looking visuals that great enhance gameplay).The Binding of Isaac (Like learning amartial art. At first enemies attack pattern seem utterlyunpredictable and if you get to floor 3 you're amazing. After a fewdozen or so runs you can see through them so easily you wonder howyou were ever hit. Then it steps its game up. Disgusting, creativeand addictive this is a flash game I spent more than 100 hoursplaying)

Honorable Mentions:

Company of Heroes (Fun squad leveltactics with some really fun missions, mostly the defense ones. Letdown by tank rushing, mostly mine)Dragon Age: Origins (About as interesting as vanilla fantasy can get but still not as memorable as its stable-mate, Mass Effect 2. Fights can get a little grindy and the ending is weak. In retrospect, it should have been a warning for ME3. Great the first time through but with no re-playability value. Nice to play a Bioware game where the primary male companion it's a bland piece of cardboard).Just Cause 2 (Gorgeous and great, mindless fun but the health system sometimes causes me to shatter my teeth in frustration and the fact I can't use my grapple lines to bring down heli-s and jets pisses me off. Sometimes a little bland)Half Life 2: Episode 2 (Enjoyed it morethan the original or ep 1 but not quite filling enough to make a topspot)Hitman: Blood Money (Fun and highly replayable, occasionally fiddly and frustrating, plot and characters are poor so it's just as well they're also totally irrelevant. Interesting that how fun it is depends on how you choose to play and the style you yourself imagine. Frustrations made up for by the facts you can go butt-wild and shoot everyone).Minecraft (A fun timesink, rejected onmy inability to build anything cool)Psychonauts (Technically came out in 05but only in the UK in 06)Skyrim (Great but FONV is stillgreater. Guns are more satisfying than its magic and its setting islimited by its super generic fantasy origins. All the badguyslevelling with me also gets on my tits. Ditch TES and write a new universe from scratch with better magic and fewer elves).Solium Infernum (Never got the never to play it multiplayer, which means I suck. Even so the amount of creativity, variety and depth of strategy is astounding. After several playthroughs I was till finding new stuff. Gathering resource is frustrating and takes up too much time, better ifit was automatic than an action)World of Tanks (Great when you start,super frustrating when you get even level 2 and 3 tanks and get pwnedby pros and artillery. Stick with your original tanks).

So, since this thread was quickly heading onto the third page back I decided to sum it all up. I wasn't perfect and probably dropped a few here and there. That's everyone's fault for picking 170 separate games. Here are the top Ten:

If you want to count up a specific game and show where I'm wrong, that's cool. I'll edit it later. It shouldn't matter for most of the top ten, they were clearly ahead. For reference, here's the IGN list.

So, 14 of the 28 RPS games were the on both lists. While only 4 of IGN's top ten were in the forum's top ten. The most notable absences on the IGN list would probably be Dark Souls and Stalker, which didn't have another in the series on it.

Experimental is not the same as good, and Obsidian is my favorite game dev.

pretty much. it seems to be a classic case of overcompensating for the underdog; it did get more flak than it deserved from critics because it was ambitious and it was an enjoyable game, but the over-correction went a bit too far.