Brazilian Aquiris Dazzles Global Audiences with Regular
Show: The Great Prank War

August 21, 2014 03:20 PM Eastern Daylight Time

PORTO ALEGRE, Brazil--(BUSINESS WIRE)--Aquiris
Game Studio (founded in 2006 by Amilton Diesel, Israel Mendes and
Maurício Longoni) is solidifying its global presence with a major mobile
title, Regular
Show: The Great Prank War. Released last month by Cartoon
Network, the game is the latest in a line of near-AAA efforts by the
Brazilian company. The Great Prank War was 3rd in the
Top Paid Game category in the U.S. App Store and was also featured by
Apple in more than 100 countries.

Starting with advergames — the foundation on which the Brazilian
game industry was built in the late 1990s — Aquiris quickly became known
as an unorthodox, technically proficient development house with a clear
understanding of gameplay mechanics and art/sound direction. While most
Brazilian studios were attempting to develop web-based 8-bit
platformers, Aquiris was pushing the envelope — creating titles more
akin to 32-bit hardcore platformers that still managed to run in the
browser. Aquiris was also the first Brazilian studio to deploy the Unity
Web Player; in fact, the team is considered “one of the best Unity
studios worldwide,” according to Unity CEO David Helgason.

“We’re all about engaging gameplay and high production values,” says
Israel Mendes, Marketing Director, Aquiris Game Studio. “Whether we are
building for PC, mobile or web, we always make sure the game is
incredibly fun to play and beautiful to look at.”

Such attention to detail and technical acumen led Aquiris early on to
its very own IP, Ballistic— a multiplayer FPS that runs on modern browsers, published by
online game specialist Rumble
Entertainment. More recently, the studio has collaborated with
Cartoon Network on several titles — including The Great Prank War
for Android and iOS.

Earlier this year, Aquiris closed a VC round with CRP
Companhia de Participações — a top VC firm in Brazil. The studio is
planning on investing a total of R$10 million (roughly $4,500,000 US)
within the next three years on R&D, new game development,
infrastructure, and the expansion of its operations into the United
States.

“It’s easy to see why CRP decided to invest in Aquiris,” said Maurício
Longoni, Executive Director, Aquiris Game Studio. “In 2013, we grew 23
percent. Growth for the next few years is forecast to be over 30 percent(per year) — thanks to upcoming projects, new releases, and
expanding markets. We’ll do everything we can to be worthy of CRP’s
trust.”

Aquiris in the U.S.A.

Sandro Manfredini, the studio’s Business Director — and other members of
the Aquiris team — will be visiting the United States from August 18 to
September 9:

Aquiris Game Studio is a pioneer in game development — using the Unity
engine to deliver high-quality cross-platform games and redefining the
quality of browser-based games worldwide. Aquiris has developed a broad
range of games with the Unity engine since 2007. In early 2010, Aquiris
was invited by Unity Tech to develop Bootcamp, which became the
official game demo delivered with the release of the Unity 3 engine. In
2012, the studio created Ballistic — a revolutionary
browser-based FPS now being published by Rumble Entertainment. Aquiris
has also secured close partnerships with major IP holders such as
Cartoon Network (Ben 10: Wrath of Psychobots, Copa Toon, Regular
Show: The Great Prank War), Warner Bros., and Rede Globo (Latin
America’s #1 TV network). Based in Porto Alegre, Brazil — and with a
business office located in São Paulo — Aquiris Game Studio S/A
was founded in 2006. More information about Aquiris can be found at www.aquiris.com.br