Enchanted Items [Now Multibility]

Go to page

Go to page

The Xatu Warrior

Apparently Poison Point counts as a secondary effect for the purposes of Shield Dust. Surely that would mean that it counts as a secondary effect for the purposes of Sheer Force. So now all Poison Point users (or indeed Sheer Force users, if they have nothing better) can get a 30% boost on all of their moves, not just the ones with secondary effects. No longer does Nidoking have to suffer the indignity of not having a boosted Earthquake!

Go ahead, I’m bulletproof!

Apparently Poison Point counts as a secondary effect for the purposes of Shield Dust. Surely that would mean that it counts as a secondary effect for the purposes of Sheer Force. So now all Poison Point users (or indeed Sheer Force users, if they have nothing better) can get a 30% boost on all of their moves, not just the ones with secondary effects. No longer does Nidoking have to suffer the indignity of not having a boosted Earthquake!

Poison Point is, in fact, negated by Sheer Force, but only when the triggering move already has a secondary effect to begin with, and it's the same story with Life Orb's recoil. Moves without their own secondary effect are never boosted by Sheer Force, even if an effect is added, such as with King's Rock. This should likely extend to abilities like Stench and Poison Touch (which I assume you meant).

Apparently Poison Point counts as a secondary effect for the purposes of Shield Dust. Surely that would mean that it counts as a secondary effect for the purposes of Sheer Force. So now all Poison Point users (or indeed Sheer Force users, if they have nothing better) can get a 30% boost on all of their moves, not just the ones with secondary effects. No longer does Nidoking have to suffer the indignity of not having a boosted Earthquake!

Poison Touch only applies if the move makes contact. Even if this Poison Point+Sheer Force logic actually applies, Earthquake doesn't get the boost, because it doesn't make contact.

If you actually do mean Poison Point, that still doesn't make sense. Preventing Poison Point from Poisoning you via Sheer Force demands the target have Poison Point, not the attacker.

Furthermore, since Poison Touch only works on moves that make contact, that means Tough Claws+Sheer Force or Tough Claws+Poison Touch is largely better. It's not like you're using Sheer Force to negate Life Orb recoil, since you're eating your Item slot to provide the second Ability.

gale wings checks for flying type at the VERY start of the turn, when speed calculations are determined, and aerialate applies after you mega evolve, when the attack is being used(this is proven via mega evolution, as if this rule didnt exist, aerialate WOULDNT change pinsirs attack typing upon mega evolution since it wouldnt exist until after mega evolution, which also is checked after speed tiers), which similarly to mega evolution, is too late to determine its priority/type/speed change. if it was normalize and aerialate-which DO activate at the same time, then yeah, the item activates second, but not for something like this, which has two completely different speed tiers of which they activate.

pokemon can be super complicated sometimes.

edit: and if this rule is ignored, then that means gale wings NEVER gives priority, since it wouldnt activate until the speed tier determination already happened.

Hey, I just wanted to let everyone know that EI is a template, you can freely grab the code and use it for your own metagame. So if you want to merge Stabmons + EI, that's fine you wont need to contact me and I don't want any co-ownership! I'm going to post the code below here, I encourage you to use it since two abilities at once can be rather difficult! Thank you to urkerab and AWailOfATail for the code!

High-low My-low

Enchanted Items is not coming back for SuMo. It was overcomplicated and awkward in practise with the items. Although it was a concept that was well received by the OM community, it was a bit to difficult to get into for non OM players. I enjoyed running it, but Enchanted Items isn't coming back as it once was...

However, from Enchanted Items we learn and adapt.

Introducing Multibility
The new Enchanted Items, Multibility completely removes the need for items. It's being coded by Spandan and it will allow you to simply input your ability of choice into your Item slot. With this you'll be able to quickly and easily teambuild. Multibility is easier for new players to get into as well! The ban list is going to be identical to Enchanted items. It will be lead by me and Spandan. When it's coded I'll let you know!