Dexter111:They've got it all wrong, it's not the size that matters but the quality of the jiggle physics. They need to innovate in that space instead.

They should take notes from this. I don't think it's possible to top it for sheer absurdity in either size or jiggliness. People have done extended analyses of it trying to work out the physics involved and come to all sorts of crazy conclusions.

Dexter111:They've got it all wrong, it's not the size that matters but the quality of the jiggle physics. They need to innovate in that space instead.

They should take notes from this. I don't think it's possible to top it for sheer absurdity in either size or jiggliness. People have done extended analyses of it trying to work out the physics involved and come to all sorts of crazy conclusions.

ResonanceSD:But seriously, how hard is it to make a "solid fighting game"? Aren't they just reskinning the older ones with new graphic textures?

I really hope that this is a rhetorical question. That said what you're suggesting is, I suppose, possible. The thing is that no one wants that. People want something innovative or failing that at least a natural evolution of a series. Balancing an innovative mechanic is hard and as of late has tended to be more misses than hits. Managing evolution is hard too as going too far too fast means that the new game isn't anything like its predecessors and once again your customers are pissed. It's a fine line that the developers need to walk with this genre and I would say that because of these factors that it's a lot harder to make a good fighting game than it is to make a good game for nearly any other genre.

Neronium:By the next game I'm honestly just expecting them to make the characters fighting breasts. They already are impractical, any larger and you might think that they'll fly away.

They can't be impractical, since practicality is based on somethings functionality. Since this is a video game the only way that large breasts could become impractical is if they obscured your ability to see your opponent.

practicality is the natural antithesis of escapsism... Right along with realism... Superman having a cape in the real world is impracitcal, but in a comic book its a-okay: See what i mean.

The "sexiness" of a female character isn't purely determined by her boobs. I almost feel insulted by the game if the devs think that giant water-filled boobs that is all it takes to make a female seem sexy - the incredibly over-done physics which make them bounce up and down even when the character bats an eyelash is actually repulsive instead of attractive, it immediately makes me think "what the hell is her chest made out of, it can't be human tissue/muscle!". It could almost be classified under the uncanny valley.

I'm all for over-sexualization in video games, it has AMAZING potential to be some of the most delicious icing ever icing on the cake. But character development is just as important, if not more important in determining the "sexyness" of a female character. Since DoA5 is mostly an arcade fighter (there goes character development) as long as the core gameplay aspects of DoA5 are strong, they can do whatever they want with the sexualization. Full steam ahead I say. Even oversexualize the male characters to appeal to the gay folk (and possibly female gamers?), I have nothing against it, honestly.

FYI to those constantly saying "boo "and "pathetic" and what-not, trust me when I say this - you very quickly get de-sensitized to the sexualization if you play the characters over and over again. Most fans playing at home (or in arcades) are NOT concentrating on the sexy females as much as they are concentrating on playing the actual game, i.e. NOT DYING and WINNING. Maybe for the first hour they'll giggle to themselves with the panty shots and jiggle physics, but after that it's all gameplay or bust.In fighting game circles especially, nobody picks a character based exlusively on how sexy they are, they pick the character who they feel suits their playstyle and figting prowess.

In all honesty, the sexualization is more aimed at the non-fans because actual fans (i.e. dedicated players) of the game already know what they're in for.

I don't think the article in OP is telling the entire truth, it makes me doubtful. Why would true fans of the game ask for bigger boobs instead of more functional gameplay? It doesn't sound like something true fans would ask for, me being one of the fans.

Aureliano:Self-reflection time: assuming you weren't going to buy DoA 5 anyway, why would you possibly care how big the boobs in the game are?

Because it's fun to "criticize" stuff even if you will never perseonally encounter it (or plan to encounter it), it's the bread and butter of posting on these forums. E.g. do think has been happening in the last 200+ feminism vs videogames threads?

Of course, the film is about Music Videos, but the same basic theories can be applied to all visual media.

Just watched the video, but I can't see how it applies to this story/game. I've never played DoA5 (last one I played was 3), but I doubt there's the same male-domination thing going on that was shown in the video. The clips in the video showed behavioural dynamics between men and women, which were then emulated by street thugs. Again I haven't played DoA5, but in 2 and 3 there wasn't that dynamic (that I can recall). If people like what they see in DoA and want to emulate it in reality, what are they going to do? Give them a volleyball?

I was kind of surprised at myself for being so let down when I flipped through the strat guide and noticed not only the fewer outfits they all have, but how little variety or thought seemed to be put into them. Some of them just had the same three outfits from older DoA games, and then a new one that made into two outfits each with colored differently. And that was it.

The sexy, perky, female fighter is DoA's thing. Why doshould games nowadays have to appeal to everyone?

Of course, the film is about Music Videos, but the same basic theories can be applied to all visual media.

Just watched the video, but I can't see how it applies to this story/game. I've never played DoA5 (last one I played was 3), but I doubt there's the same male-domination thing going on that was shown in the video. The clips in the video showed behavioural dynamics between men and women, which were then emulated by street thugs. Again I haven't played DoA5, but in 2 and 3 there wasn't that dynamic (that I can recall). If people like what they see in DoA and want to emulate it in reality, what are they going to do? Give them a volleyball?

Yeah, the preview is a preview. I would link to the whole documentary but I could not find it on YouTube because of Copyright claims. In any event, Dreamworlds talks a lot about what Mr. Jhally calls the "male pornographic imagination," and while there is nothing inherently wrong with this, its constant media repetition is reductive to females. That is, they are reduced to being portrayed as their bodies, or even by specific parts of their bodies. This being relevant to the idea of "bigger breasts." The incident at the parade in 2000, in not particularly relevant to this case, though, you are right.

Aureliano:Self-reflection time: assuming you weren't going to buy DoA 5 anyway, why would you possibly care how big the boobs in the game are?

Because i am in opposition to anyone who isn't interested in a product telling people who are interested in a product that there interest is wrong, based on them not sharing that interest. Especially when people try to wrap it all up in nice little PC bow.

I personally have no interest in women getting off to a book like "50 shades of grey," nor do i have any interest in reading the book... But i sure as hell defend its right to exist, regardless of my lack of interest in the product: I expect the same courtesy to be extended to products other people like.

I played doa 2 on my ps 2 some years back and loved the gameplay on it and then my friend got doa 3 on his xbox and we liked to play it alot. So what I am saying I don't care about those physics, I only care about gameplay and if it's as solid as it was before I might just buy it (after I'm done with Mortal Kombat).

Ah, yes. I knew it wouldn't take too long for Highschool of the Dead to show up here. While it was actually rather good (at least at times), the over-sexualisation or "unbelievably awe- I mean 'jiggle' animations", made it just too much to be taken seriously.

Evil Smurf:I like boobs more then the next guy, but if I want to watch big boobs I will watch porn.

Pretty much beat me to the punch on this one.

I can't say that voluptuous character models bother me, per se; frankly, It'd put a smile on my face if this/games in general, when making a sexy/sexualized female character, put a little more junk in the trunk. What can I say? I'm a heterosexual male & I like women.

That said...I genuinely hope that Yohei Shimbori is just missing the real reason why his last game bombed, & that he didn't actually get a hurricane of emails telling him that EVEN MORE UNREALISTIC TITS is what the fans of the series really want (you know, as opposed to a better game)

I'm not sure if this is another example of a developer of a franchise losing touch with the fans and community/what made the first game great/reality, or if I should lose even less faith in the fighting game community itself; because as much as it pains me to say this (I used to hustle Smash Bros tournaments), I can't say I'd be terribly surprised by either

I think I'm in the same boat as you guys are.

I like voluptuous characters as well but this is kinda starting to get out of hand. I swear those breasts wobble and defy the laws of nature in ways breasts shouldn't be able to do.

Sacman:<.> they're already absurdly large as it is... any bigger and its just silly... also, impossible to get off to...<.<

Actually if you consider the evolution of the DOA series, the breast size has actually not only been reduced but also become more realistic. Do note that that if you look at the PS1 version and turn on the breast jiggle it would be wildly out of control. It's a good fighting game and I'm glad they stand by their fans and enjoy that it is a video game where they have creative control.

If anything if we really wanna talk about the whole sexism issue. The one big argument I keep seeing is that the people who bring up the issue always wants everything to be super realistic. I find this to be quite sad because the downside of going 100% realistic is that it sucks away all the creativity and imagination out of people. Because when you get right to the heart of it all they want is to have the games designed their way and not the way of the designer. We wouldn't have any artistic styles used and everything would have to be even if an art style of exaggeration was used to have characters be "proportionate". I'm sorry but I have to see that every day. I mean the only exaggeration I get to see is the 300lbs woman and man walking down the street and I'd much rather appreciate the jiggle from the DOA girls than the jiggle from obese people.

Dexter111:They've got it all wrong, it's not the size that matters but the quality of the jiggle physics. They need to innovate in that space instead.

They should take notes from this. I don't think it's possible to top it for sheer absurdity in either size or jiggliness. People have done extended analyses of it trying to work out the physics involved and come to all sorts of crazy conclusions.

Wow, a lot of people failed comprehension in this thread. The guy never said that big boobs and jiggle physics make DOA5 a good game, or that Ninja Gaiden 3 was a bad game because it didn't have enough of those specific things. He's saying that listening to the higher ups or focus groups in order to appeal to a larger audience isn't the best way to make a game that appeals to your core fans.

FieryTrainwreck:Wow, a lot of people failed comprehension in this thread. The guy never said that big boobs and jiggle physics make DOA5 a good game, or that Ninja Gaiden 3 was a bad game because it didn't have enough of those specific things. He's saying that listening to the higher ups or focus groups in order to appeal to a larger audience isn't the best way to make a game that appeals to your core fans.

He's basically the anti-Bioware. I couldn't agree with him more.

How many of those core fans who want bigger breasts are reliant on Mummy and Daddy giving them the money to buy the games. The demographic which the whole jiggle physics appeal to, are not the ones with an independent income. No point appealing to the core fans if in the process you annoy the mother who controls the purse strings.

FieryTrainwreck:Wow, a lot of people failed comprehension in this thread. The guy never said that big boobs and jiggle physics make DOA5 a good game, or that Ninja Gaiden 3 was a bad game because it didn't have enough of those specific things. He's saying that listening to the higher ups or focus groups in order to appeal to a larger audience isn't the best way to make a game that appeals to your core fans.

He's basically the anti-Bioware. I couldn't agree with him more.

How many of those core fans who want bigger breasts are reliant on Mummy and Daddy giving them the money to buy the games. The demographic which the whole jiggle physics appeal to, are not the ones with an independent income. No point appealing to the core fans if in the process you annoy the mother who controls the purse strings.

Actually recent studies have shown that the majority of gamers are in there late 20's to early 40s. So they would be the ones with the independent income.

albino boo:How many of those core fans who want bigger breasts are reliant on Mummy and Daddy giving them the money to buy the games. The demographic which the whole jiggle physics appeal to, are not the ones with an independent income. No point appealing to the core fans if in the process you annoy the mother who controls the purse strings.

I'm not sure how you can be both a core fan (i.e. someone who has played and enjoyed multiple previous entries) of a 10+ year old gaming series and someone who relies entirely on mom's discretion for your gaming purchases. The timeline makes no sense.

While this whole "We want bigger breasts!" thing is pretty retardet, it's kinda nice to see a developer who tries to satisfy the fans of the series before he tries to get new fans.Would have done a lot good, if a developer like Bioware would be like this.

I know it's a very Japanese thing to depict women as walking jiggle physics, but, maybe a bit of effort to not be horrible offensive to women at some stage, might make you seem like a more respectable and professional business?

FieryTrainwreck:Wow, a lot of people failed comprehension in this thread. The guy never said that big boobs and jiggle physics make DOA5 a good game, or that Ninja Gaiden 3 was a bad game because it didn't have enough of those specific things. He's saying that listening to the higher ups or focus groups in order to appeal to a larger audience isn't the best way to make a game that appeals to your core fans.

He's basically the anti-Bioware. I couldn't agree with him more.

How many of those core fans who want bigger breasts are reliant on Mummy and Daddy giving them the money to buy the games. The demographic which the whole jiggle physics appeal to, are not the ones with an independent income. No point appealing to the core fans if in the process you annoy the mother who controls the purse strings.

Actually recent studies have shown that the majority of gamers are in there late 20's to early 40s. So they would be the ones with the independent income.

As a 40 year old gamer I can tell you for free, jiggle physics and larger breasts are not selling points to me. I am on my second marriage and I see naked breasts (briefly) every day. The demographic that is interested in jiggle physics is the demographic that is under 20, doesn't have a credit card for access to porn and has limited privacy to engage in sex.

I'm not sure how you can be both a core fan (i.e. someone who has played and enjoyed multiple previous entries) of a 10+ year old gaming series and someone who relies entirely on mom's discretion for your gaming purchases. The timeline makes no sense.

If you were 8 when dead or alive 3 came out you would only be 19 now. You can follow a game series for 11 years and still be under 20.