Wow! That's some top flight shooting. Very well done indeed. What's your top tip, Jay?

Cheers, Alan.

Some things that have helped me...

For the most part - keep moving. Only pause for second or two if your blasting isn't sufficient to get you through a group of enemies.

Learn to 'flutter-fire' - it's absolutely essential to clear enemy missiles and multiple enemies on some waves, but don't waste your shots by doing it if it's not necessary.

I was told to not move in a straight line early on when I started playing, but I think I overdo the zig-zagging a little - it's not always necessary. In fact, I KNOW I overdo the zig-zagging to the extent that it sometimes causes me to walk into something I could easily have walked around!

Get to learn the different strengths and weaknesses of the enemies, and be aware that they are constantly tracking you, even the Hulks.

Be aware that Tank and Enforcer missiles are much slower the closer you are to those enemies when they are fired - go against the natural urge to run away from them and (for the most part) tackle them head-on.

Tank waves - keep away from the edges of the screen as much as possible. Try to clear any Tanks that are between you and the nearest edge of the screen and then go in for the kill by moving towards the tanks. Use flutter-firing to keep the Tank missiles away.

Enforcers - they're fairly harmless up close. Keep a gap between you and the edge of the screen when Enforcers are firing their sparks in your direction - the sparks will travel along the edge of the screen when they reach it. Be wary of Enforcers that get stuck in the corners - they'll start lobbing out sparks, and if you're on the other side of the screen, their shots are extremely fast and almost impossible to avoid. Practice dodging Enforcer sparks by leaving one alive at the end of a wave - it's good to know how the sparks behave, and you'll be able to walk up right close to the Enforcer and even around it with ease while dodging it's slow-moving sparks - then move away to see how distance affects the speed of the sparks.

Accept that some waves are tougher than others, and don't expect to get through every single Brain wave unscathed - just milk as many points as you can by collecting as many humans as possible with each life.

If your game starts badly, don't throw in the towel and start again - use your remaining lives and forget about the bad start - you'll be surprised how quickly you can accumulate lives and points and get the game back on track. I almost ALWAYS lose a life on Wave 4 for some reason.

I reckon I've just about got the 'flutter-fire' thing down. It's really useful for taking out the brains and tanks. Zig-zagging, on the other hand, is something I haven't been doing very much of at all, and I lose way too many lives chasing humans along the edge of the screen. Better get working on them. Here's hoping it's my ticket to 2 Million points!

Fuzzy wrote:

RygarR wrote:

Wow! That's some top flight shooting. Very well done indeed. What's your top tip, Jay?

Cheers, Alan.

Some things that have helped me...

For the most part - keep moving. Only pause for second or two if your blasting isn't sufficient to get you through a group of enemies.

Learn to 'flutter-fire' - it's absolutely essential to clear enemy missiles and multiple enemies on some waves, but don't waste your shots by doing it if it's not necessary.

I was told to not move in a straight line early on when I started playing, but I think I overdo the zig-zagging a little - it's not always necessary. In fact, I KNOW I overdo the zig-zagging to the extent that it sometimes causes me to walk into something I could easily have walked around!

Get to learn the different strengths and weaknesses of the enemies, and be aware that they are constantly tracking you, even the Hulks.

Be aware that Tank and Enforcer missiles are much slower the closer you are to those enemies when they are fired - go against the natural urge to run away from them and (for the most part) tackle them head-on.

Tank waves - keep away from the edges of the screen as much as possible. Try to clear any Tanks that are between you and the nearest edge of the screen and then go in for the kill by moving towards the tanks. Use flutter-firing to keep the Tank missiles away.

Enforcers - they're fairly harmless up close. Keep a gap between you and the edge of the screen when Enforcers are firing their sparks in your direction - the sparks will travel along the edge of the screen when they reach it. Be wary of Enforcers that get stuck in the corners - they'll start lobbing out sparks, and if you're on the other side of the screen, their shots are extremely fast and almost impossible to avoid. Practice dodging Enforcer sparks by leaving one alive at the end of a wave - it's good to know how the sparks behave, and you'll be able to walk up right close to the Enforcer and even around it with ease while dodging it's slow-moving sparks - then move away to see how distance affects the speed of the sparks.

Accept that some waves are tougher than others, and don't expect to get through every single Brain wave unscathed - just milk as many points as you can by collecting as many humans as possible with each life.

If your game starts badly, don't throw in the towel and start again - use your remaining lives and forget about the bad start - you'll be surprised how quickly you can accumulate lives and points and get the game back on track. I almost ALWAYS lose a life on Wave 4 for some reason.

I reckon I've just about got the 'flutter-fire' thing down. It's really useful for taking out the brains and tanks. Zig-zagging, on the other hand, is something I haven't been doing very much of at all, and I lose way too many lives chasing humans along the edge of the screen. Better get working on them. Here's hoping it's my ticket to 2 Million points!

Don't overdo the zig-zagging (like me!), Alan, but be prepared to change direction if needed - another mistake I was making (that was pointed out to me) was being so hell-bent on collecting humans that I was walking into shots and enemies when a simple about-turn or pause would have prevented it.

It's better to miss a few humans here and there than it is to lose a life, I think.

If you have someone you can play doubles with, you'll both pick up tips from watching each other play.

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