Tag Archives: Blade Runner

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TIME TO DIE live music performance by Morlita Quan to put the end to Tears in Rain cyberart installation in LEA10.

I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like… tears in rain. Time to die.

This is not the end of Bruna Husky, the detective female replicant of Rosa Montero‘s Tears in Rain, but yes of its installation in LEA10, that already resisted its expiration day for twice and that was open to public last days of december’12. Let’s say “hasta la vista” to Tears in Rain installation with the Flying Electronica live music of DJ Morlita Quan and with a tribute to one of the most popular dialogs of the history of cinema: Blade Runner’s Tears in Rain soliloquy.

Thanks again to all people that did possible this installation and to visitors. Enjoy!

When Dj Alexi Ayres ask me if I would like to do the cover art for the last Singularity Tribe podcast using my Tears in Rain graphics, I didn’t know how much this immersive electronica session, inspired in cyberpunk culture, fits and follows the evolution of the original story, recreating a cyberlandscape that born and dies at the rhythm of dropping words as “replicant”, “transhumanism”, “technohuman”, “cyber-renaissance”, … words that I’ve try to reflect in this cover art using Bruna Husky’s Memory Fragment 16 “The Beauty” (from Rosa Montero‘s book Tears in Rain, which title is a tribute to Blade Runner film).

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PROJECT SUMMARY

Like an echo, thousands of people connected leave each day behind them a trail that remains in cyberspace while they are AFK (Away From Keyboard). And this expands and grows greedy fueled by the social technologies of our Digital Era. It’s what is called the Ghost, a piece of the human spirit that, as a tear that is mixed with the rain, forms a common virtual global footprint and represents a new type of human heritage. But how will be this Ghost in the future?

Tears in Rain is an artistic and digital immersion into this question that finds a possible answer in the future of Madrid of 2109 visualized by Rosa Montero in her book Tears in Rain, which follows the life of a female replicant while covers contemporary subjects such as memory, emotions, relationships, war, poverty, climate change and pollution, sex, racism, corruption, the right to life and live it with dignity, death…

That’s how this project collects some of the passages from Montero’s book and, in a surreal way, recreates them inside a virtual ecosystem, in the trail of the Ghost, in what is, above all, a song to the essence of life and the memory.

Aesthetics

Aesthetics of Tears in Rain are inspired by the anime Ghost in the Shell and Blade Runner film because, like Tears in Rain book, these cyberpunk stories present a realistic and possible future that holds a debate on this new type of human heritage.

Concept and description

Tears in Rain is a 3D digital work shown and performed in various galerist spaces in the virtual world of Second Life and whose skeleton consists of three main stages, linked by the near future, the present of 2109 and the far future, re-thought and based on their original versions designed respectively for the SL9B , the Academy of Fine Arts of Brera (Milan, Italy) and the celebrations of the centenary of the University of Western Australia (Australia): Future Communities, Lacrime nella pioggia and Alien Humanity, now renamed as:

“Making of a replicant”, Scenario 01: Inside an in-vitro conception between virtual and organic life hybridization, held by the trinity concept (organic, virtual and spiritual), Future Communities talks about the birth of a new community of transgenic human beings: the technohumans or replicants.

“Madrid 2109”, Scenario 02: follows the inner evolution and awakening of Bruna Husky, the replicant and main character of Montero’s book, through 16 memory fragments.

“Alien Humanity”, Scenario 03: inspired in a certain way in Mariko Mori‘s installation Oneness, in space terraformation and in an experiment based on empathy and mirror neurons, is concerned about what comes next, after the end, after the apocalypse, with a sacred family of extraterrestrial beings trying to recover the human specie with other artificial conception.

Around these three scenarios, is performed “I Bruna, I Replicant”, a transmedia initiative that is both a tribute to Rosa Montero, due to of her proximity to her readers, and the representation of the moment in which a reader begins to empathize with a character.

Special collaboration of the author of the book, her publishing houses and her readers

Rosa Montero chooses and puts the voice of the fragments of the stage 2 and she’s the Bruna of fragments 01 and 08, the publishing houses of her Tears in Rain (Seix Barral, Salani Editore, Porto Editora, Amazon Publishing, Éditions Métailé, Muza SA…) give the first chapter to be uploaded and used for this project and some of her readers contribute via Montero’s facebook with their self-portraits characterized as Bruna Husky for “I Bruna, I Replicant”.

Spaces in Second Life where you can visit Tears in Rain and schedule

This artistic project tries to weave an exchange net between cultural groups in Second Life around the fragments of Rosa Montero’s book and, therefore, is widespread across time and space in these virtual galleries:

Tears in Rain is a CG immersive artistic project in Second Life inspired in the book Lágrimas en la Lluvia (Tears in rain), by Rosa Montero, the anime film Ghost in the Shell and in Ridley Scott‘s film Blade Runner.

Tears in Rain, by Noke Yuitza (oh! That’s me! 😉 ), will be one of the immersive operas that Second Life‘s users will be able to see in the LEA (Linden Endowment for the Arts), “an official Linden Community Partnership program whose purpose is to help new artists, cultivate art in SL, and foster creativity, innovation, and collaboration within the art community”.

20 projects of new and experienced artists that uses the metaverse platforms as a way to explore in I+D and promote their works has been chosen to take part in this Round Three:

Arrehn Oberlander

Artistide Despres

Chic Aeon

Cica Ghost

Daco Monday

Emily Darrow

Eupalinos Ugajin

Fae Varriale

Giovanna Cerise

Gracie Kendal

Ian Pahute

jjccc coronet

Lorin Tone

Nessuno Myoo and Kicca Igaly

Nino Vichan

Noke Yuitza

pixels sideways

Rose Borchovski

Seraph Kegel

Tony Resident

My special congrats to all artists chosen and to LEA committee for this opportunity!

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This is the second video about the opening of IMMERSIVE WOR(L)DS, event organized in Second Life by the groups Libriamo Tutti and Arte Libera and the Brera Academy (Accademia di Belle Arti di Brera, Milan, Italy), where we can see and hear some bits of the books that inspired our exhibits (artists exhibits) for the project read vividly during the visit by:

Description of the event

Words and Worlds are the themes that form the backdrop of the event that Libriamo Tutti and the Brera Academy, in collaboration with IF2012 Imagine the Future, organized Saturday, June 30, at 10:30 am, at the Napoleonico hall of the Academy of Fine Arts of Brera.

WORDS: because we asked some digital artists to create works of art, inspired by literary works.

WORLDS: because, to admire the works of art, we have put in connecting virtual worlds and physical worlds, by talking avatars who populated the virtual headquarters of the Academy of Brera in Second Life, with lovers of art and literature that have instead met in the physical location of the Academy.

A partnership between literary art and figurative art that has found its meeting point in the use of new technologies offered by the Internet, to stimulate sharing and interaction, eliminating the gap between artists, readers and viewers.

During the meeting, the reading of texts and stories has been integrated with the artistic exploration and discovery, the images are intertwined canceling spaces, dialogue developed between concrete spaces and web platforms.

Lacrime nella pioggia, my immersive installation, captured by the eyes of photographer Wizardoz Chrome during the opening of IMMERSIVE WORL(D)S at the space of the Brera Academy in Second Life (Academy of Fine art of Brera, Italy). Click on the images to … Continue reading →

Alien Humanity artwork for the UWA Centenary 3D Art challenge it’s the conclusion part of a total of three immersive interventions concerned to our future evolution and the evolution of AIs (Artificial Intelligences) together with Future Communities (SL9B), the introduction part, and Lacrime nella Pioggia (Brera Accademy).

Inside an in-vitro conception between virtual and organic life mix, held by the trinity concept (organic, virtual and spiritual), Future Communities talks about the birth of a new community of transgenic human beings as a result of that one: the technohumans or replicants. Lacrime nella Pioggia follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in Madrid city on 2109. And Alien Humanity, inspired in a certain way in Mariko Mori‘s intervention Oneness, is concerned about what comes next, maybe at the end, that also can be a new bright beginning, closing the three parts with other in-vitro conception using in it an experiment based on empathy and mirror neurons to recreate in visitors a sense of calm and happiness.

To have a better experience, try different Sky Settings in Second Life as: Bry’Oh Bluniverse.

Intro:

There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?

Lacrime nella Pioggia installation follows, into one of those possible futures, the inner evolution and awakening of Bruna Husky, a replicant, in the city of Madrid on 2109.

Concept:

Lacrime nella Pioggia, the book of Rosa Montero that inspires this installation, is one of those big stories, on the line of Blade Runner and Ghost in the Shell, that can imagine a realistic future with sense, closer to our present time in the important debates of the life (rights, life and death, love, memory,…) probably because Rosa Montero, the author, it’s also a journalists and she has that clinic eye for the analysis. It’s also a story about an inner evolution, acceptation and conciliation of oneself held by it’s mean character, Bruna Husky.

It’s a rich and complex story, so here I’ve just done an approach to Bruna, to her evolution along the story. I have other 2 installations, small ones, based on the “story behind the story” of Lacrime nella Pioggia: Future Communities (for the SL9B) and Alien Humanity (for the UWA’s Challenge). The 1st one acts like a pre-story and the second concludes the circle.

Special collaboration:

Voice: The writer Rosa Montero puts the voice to 16 fragments of the book chosen for this installation by herself due it’s meaning

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INTRO:

There’s a part of us that reminds into cyberspace while we are “AFK”, and that part grows breaded by social techs. It’s our “ghost” conforming our virtual community footprint, a new kind of human heritage. But, how is this going to evolve in the future?

Inside an in-vitro conception between virtual and organic life mix, held by the trinity concept (organic, virtual and spiritual), “Future Communities” talks about the birth of a new community of transgenic human beings as a result of that one: the technohumans or replicants.

CONCEPT:

The original concept of Future Communities is based on Lacrime nella piogia, the exhibit I’m preparing for Fine Arts Brera Academy project in SL about Tears in the Rain (the last book of the Spanish writer and journalist Rosa Montero), and inspired in the anime Ghost in the Shell. From Lágrimas en la Lluvia, Future Communities takes the idea of the technohumans, that is in certain way similar to Blade Runner replicants, and from Ghost in the Shell, the idea of the virtual “ghost”.

Where to visit?

By the moment, just inside Second Life during the SL9B celebrations in: