Are there any published changes from 1.06 to 1.10(S)? Maybe Roland used 1.0x codebase for its cloud platform version and just renamed it 1.10. The DLL files are of different sizes but that could be to integrate the new cloud-based auth rather than Roland Account Service for 1.06 and below. Either way, I hope Roland makes whole those who did pay the $125 for the standalone version going forward.

James-F wrote:As far as I can tell, nothing in the emulation behavior or sound changed.Maybe Roland only fixed some management, activation, and other software related stuff, but not the emulation itself.

Not sure if it will interest anyone as everything nowadays becomes virtual, but recently (and mostly inspired by @PhilsComputerLab - thanks Phil!) I managed to acquire a few physical sound generator modules off eBay, mainly to use with DOS games. I always preferred the real thing versus emulation and these modules were found quite cheap, apart from the MT-32 which was expensive as it's very rare to find it in the condition I've found mine along with the original box. The units are:

So if anyone would like me to make sound comparison between the physical modules in games, or even versus the virtual plugin I'd be happy to make some recordings and share on my YouTube channel.

By the way, I've also gathered full hardware setup to build a retro PC based on DOS and Windows 98SE (all items are new-old-stock in shrinked packages) and I'm willing to make a video of the build, along with opening each package and showing its content, and with presenting and comparing these sound modules. I'm just waiting for some last video gear equipment that should arrive soon to begin working on the video. I assume that the answer of most of you will be Yes, but it would be nice to hear some feedback if such project with my equipment interest you. So I'd know if the effort is worthwhile.

P.S: The Lazy Susan base in the pictures is motorized and I'm going to use it to present all the hardware pieces in the videos. I built it according to this YouTube tutorial if anyone is interested: https://www.youtube.com/watch?v=Mi3bsdfLdm8

Has anyone who purchased the standalone version experienced issues with Roland’s activation program? I had to clean install Win 10 and cannot get the activator to load. I’ve never had this issue before. Basically, when the SCVA VSTi loads, it hangs when loading activator.exe. Activator loads and I can see it in task manager but the Ui for me to input my password never appears. Forcing a close on activator allows SCVA to run but only in trial mode. Any input is appreciated.

I thought it was firewall trouble but I explicitly allowed the app through and still no change. I have another win10 laptop that will activate. For a test I tried on a brand new win10 vanilla install again and the app hangs. I'll have to take it up with support. With the migration to Roland Cloud and a buggy activator, Roland isn't making it easy for legacy customers.

goldeng wrote:So if anyone would like me to make sound comparison between the physical modules in games, or even versus the virtual plugin I'd be happy to make some recordings and share on my YouTube channel.

It would be interesting to get some side-by-sides of the real modules versus the VST emulation. If you have the time, I'd say go for it!

I'm having an issue with SCVA and Space Quest V. If you watch this video, pay attention to the 0:14 second mark and you'll hear what sounds like a "stuck note" or something similar. It sounds like the note was supposed to change, but didn't, and it sounds strange.

I've seen something similar happen before when launching a game too quickly after launching SCVA, not giving SCVA enough time to fully initialize before the game loaded, but I've tested with as long as a 5-second delay between the two, with similar results.

Can anyone with SCVA and Space Quest V test and see if they get a similar outcome? Any ideas here?

Yeah, yours sounds correct. There at the end, that one note shifts down, but mine does not. What gives?

One thing I am wondering about - how did you get your SQ5 installation? Did you install any patches? Originally, I was using Collector's installer (I have the Space Quest Collection Series), but just for kicks, I tried an "alternate" version with the same results.

Yeah, yours sounds correct. There at the end, that one note shifts down, but mine does not. What gives?

One thing I am wondering about - how did you get your SQ5 installation? Did you install any patches? Originally, I was using Collector's installer (I have the Space Quest Collection Series), but just for kicks, I tried an "alternate" version with the same results.

I don't think that installation or patches matters, mine GoG version sounds same.