+----------------------------------------------------------------------------+
| IIIII RRRR OOO N N TTTTT AAA N N K K |
| I R R O O NN N T A A NN N K K |
| I RRRR O O N N N T AAAAA N N N KKK |
| I R R O O N NN T A A N NN K K |
| IIIII R R OOO N N T A A N N K K |
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Version 1.01 (10/3/2005)
Version History:
-3/27/2006, added 1up as a host.
1.01: Fixed a problem I noticed. - (10/3/2005)
1.0: Basic Guide Complete - (08/19/2005)
.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
Legality:
This Guide is Copyright, 2005, Matthew McIntyre
This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.
To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com
Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
Game by SNK
******************************************************************************
* Table of Contents *
******************************************************************************
*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type I1)
I1: Intro
I2: Basics
I3: Walkthrough
I3.1: Map
I3.2: Walkthrough
I4: Items
I5: Enemies
I5.1: Tanks
I5.2: Aircraft
I5.3: Water
I5.4: Automation
I5.5: Soldiers
I5.6: Railroad
I6: Tips
I6.1: General
I6.2: Tank Behaviour
I7: Credits
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| I1: Intro |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tanks are pretty rad, and how could you get much radder than the Iron Tank? If
you haven't noticed, Iron is pretty strong on the NES. The Iron Tank is the
Allies' greatest weapon and the IronSword was the signature weapon in Wizards
and Warriors 2.
I will admit that when I picked this game up to write for it, I'd forgotten a
few key facts about it. First of all, it is fairly lond. You have multiple path
choices and the map itself ensures that you'll pass trhough a number of areas
before reaching the enemy headquarters. Second of all, it's hard. This is
attributed to the enemy behaviour and placement, along with the sometimes
sluggish movement of the Iron Tank.
But that just makes it all the more satisfying to complete, it's a great game
if you can get into it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| I2: Basics |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Control Pad: Move around
A Button: Fire Turret
B Button: Machine Gun
Select: Subscreen
Start: Pause
Angling your Turret: Hold B and use the control pad. You can point your turret
in eight directions.
NW N NE Note that these directions are arbitrary. Magnetic north
\ | / is given on the subscreen Map.
\ | /
| |
W --- ( ) --- E
/ | \
/ | \
SW S SE
Subscreen: Allows you to see teh remaining capacity of items, your position on
the map, and allows you to answer calls. When you get a call, just press A on
the call icon and the info will be given
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| I3: Walkthrough |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
For the record:
Light I = LigI
Light II = LigII
Medium I = MedI
Medium II = MedII
Troopers = Soldiers = Infantry = Foot Soldiers
Soldier with Grenade = Grenadier
Soldier with Machine Gun = Machine Gunner
Boss startegies are pretty straigtforward, and the same bosses appear on
multiple routes so bosses are presented totally on eacha rea tehy appear in.
==============================================================================
I3.1: Map
==============================================================================
Map
+----------------------------+
| 19 | This map is not precisely to scale, but it is
| __/ | close enough to the map given ingame for me to
| / | | make my point.
| / /\ |
| __/ / \ | In Iron Tank, you invade Normandy, and it's not
| 12 14 | | exactly set in stone _how_ you are going to get
| / / 18 | there. In other words, there are branching
| / / | | paths.
| / 13 / |
| 11 / / | However, while the areas are marked with numbers
| / / 17 | what I mean here is that say the space between
| \ \ | | 1 and 2 is area 2. Basically, I've used the large
| / \ \ | Red dots and Blue dots found on the ingame map
| 10 | / | for partitioning the map.
| | | | |
| \ / 16 | Area X is at a multiple intersection, it's from
| \ / __15 / | 4->X, 9->X, and 5->X. Area Y is similar in that
| | |/ / \/ | it is also a multiple intersection, and I've
| \Y/ \ | added it in there for convenience.
| | | |
| | __/ | The area divisions I've made do not reflect
| _|X/ | anything official. They are arbitrary divisions
| _/ / \_ | I've placed to help divide the guide properly.
| 5 | \ |
| / | 9 |
| / 4 / |
| | / \ |
| / / | |
| 3 |\___ 8 | If you want to jump to an area, press Control+F
| /___/ \ | | to bring up a search box. Then type a code in
| 2 7 | this format:
| / / |
| | / | ITAZ -> Iron Tank Area "Z"
| \ _ 6 |
|---1_/ \ / | Where Z is a variable which you can replace with
| \_/ | any number or letter an area is represented by
| | on the map.
+----------------------------+
==============================================================================
I3.2: Walkthrough
==============================================================================
------------------------------------------------------------------------------
Area 1
------------------------------------------------------------------------------
ITA1
"Mission orders are to find and destroy the Enemy's long range firign turret!"
The Iron Tank is dropped off on the shores, and your transport destroyed. Mac,
only one way to go from here. Immediately north are some grenade infantry.
Shoot a few rounds but back up when they throw their grenades. There's an "L"
here which is good for some long-range fire.
When you go for the long range, you'll likely see some officers and infantry
running south. Destroy them officers frop "V" items for rapid fire. If you want
you could swing your turret to the northwest or northeast, and stick to the
sides while you fire at the soldiers for maybe two waves, but eventually you
will come across a large group of officers. Make sure your turret is swung
north and maybe work your way across their flanks. Great, take their V's and
head to the north, taking note when you reach a grey wall. A Light Armored
Tank will be waiting here. A Northwest turret while you stick to the right
of the screen could be useful here. These tanks lack heavy turrets, and only
have the same machine gun as you.
After dispatching it, swing your turret to the Northeast and take out the next
Light I that appears. There will be a captive nearby, he will tell you "Thanks"
when you rescue him. Swing your turret North to intercept the next Light I if
you need, then take the V. There are foot soldiers throwing grenades from the
left of the screen, you can't hit them so stay as far to the right as possible.
*If you cannot see the troops on the screen you won't be hit* Get ready for yet
another Light I. Grab the B near here for an increase in explosive power. There
will be a Light I north of the B and to the west.
Heading west, grab another B then head north. Make sure you've swung your
turret north because a Light will immediately follow three foot soldiers. Next
is a Light I on top of an "E." E is used for restoring your energy. A bomb will
drop impeding movement for a moment. There's going to be Light I's and a LigII
up here. If your turret is facing the north, you can probably take the LII out
during the explosion. Head North to the Bridge, take the F which is armor
piercing shots. Beware of Light I's from the west.
On the Bridge, Werners will fly down either side. Head North for an F, mind
the LII. An L, two V's, a Werner, and some LII await you to the North. When
the path draws close together, some foot soldiers will be tossing grenades.
Charge through the narrow corridor firing your heavy weapon as some LigII
are waiting. You may get a call about now...
"SNAKE!"
"Watch out -use radar- gigantic enemy objects up ahead!"
Head north past the LigII and you'll hear some different sounds.
******************************************************************************
Folten Heavy Armored Tank With Multiple Turrets
******************************************************************************
This thing is intimidating, yes it is. A large, heavy tank with seven turrets.
However, it is not exactly terrifying. The Folten moves around, shooting a few
shots forward and then a spread. If you're in front of the tank, move to the
left or right of where the single shots were and you should be able to avoid
the spread. Just keep blasting it with your heavy cannon and it will go down.
Afterwards head North to fight some officers and get some E's. You will also
encounter your first Medium Tank, MedI, which is grey with a green turret. It
will take at least two hits to destroy. They're faster and more deadly than the
LigII before them. Farther north you may notice a fully orange tank. This is a
MedII, a tank with similar endurance to the MedI, but possessing a three way
spread shot. Try not to get too close.
Your path splits here, either go left or right at the signpost. Left is 2,
Right is 6.
------------------------------------------------------------------------------
Area 2
------------------------------------------------------------------------------
ITA2
If you chose left, this is the path you will experience.
As you head up, there's going to be some LightI's so get ready with your turret
swung north. North, past the L and some Werners you get a call.
"Contact our spy 'TOMMY J'. He is in prisoners camp. He will give you info on
long range bullet ability."
*On Tracks, _do not_ scroll the screen unless you're prepared for trains*
You're going to notice some train tracks to the North, you will notice a B and
a red circle flashing. This red circle is a landmine, and will destroy you
instantly. Coming from the north are some trains, which shoot horizontal
shots. Make sure you take these out. Past the bridge is a MedII, but perhaps
staying on the bridge would be the safest way to dispatch it. Past the next
bridge, two Med II's. Another bridge and you come to an area with three tracks
leading north. At the top of this area are two J-Type Armored Trains.
You'd best take one out from the front, then the other diagonally. Use some
powerups for this. You don't _need_ to destroy both, so if you're having some
problems, just go on ahead. LightI's attack as you're heading north, so keep an
eye out.
Head north to the POW camp. There's some machine gun foot oldiers here, so
swing your turret and use some long range if you want. Use your heavy turret
on the doors of buildings that say "HELP!"
One of the prisoners will tell you:
"I'm your friend. Stay on the railroad straight through the town. The enemy
Train is there. Shoot it."
The path diverges here again. Go through the town to reach area 3, go to the
left and up a Forest path to get to area 4.
------------------------------------------------------------------------------
Area 3
------------------------------------------------------------------------------
ITA3
Head straight up the rails, immediately you will face some LIIs, machine gunner
infantry and grenadiers. Take this slow and use some L if you have any. Take
care to avoid the grenadiers in the bushes to either side of the tracks.
Head North, some infantry will run up from below, and there will be a LigII
waiting near the top of the screen. Take what you can out and you'll notice
that a call is coming through.
"Snake! Found the Train firing bullets by radar! Be careful!"
After the call, swing your turret south and take out the LigII that will
arrive as you head north. A MedII will also arrive from the North so be careful
that you don't get hit by the three-way fire.
The Northern tank will likely retreat just a bit up. Take out the MedII beside
the B,V,and F and take the items when it's downed. As you travel north, a Light
I and a LigII will appear from the south and north, respectively. Going between
the cliffs will cause some gunner trains to come down the tracks, and you will
also notice a MedI. It is on top of a V, there's an L and B around here too.
Be careful of the LigII that will appear here from the bottom and tops of the
screen. Stay to the left of the track before the B and the train will likely
miss you.
You'll notice that the track becomes more 'gold' as you scroll northward. Take
out the foot soldiers you see on the hills, then engage the Fritz Firing Train.
You should be able to get them all before you scroll the train onscreen.
If you stay near the bottom left corner of the Valley then the Train shouldn't
be too big of a problem, just move right a tad to hit it as it comes down, then
retreat to the left to dodge the missiles. It will drop an E, but then you
probably didn't get hit anyways.
You will get a Call:
"Snake! Found the Train firing bullets by radar! Be careful!"
Same Call as before eh? Go east, get the L. Then go North. There are V's on the
track, but don't get too tempted... the gunner train that arrives will have one
turret to the left and one to the right, so there's no safe side of the tracks
in this case. Just tilt your turret to face Northeast or Northwest, depending
on what side of the tracks you are on and drive backwards while firing at the
train. The tracks become that goldish colour again...
Another train like the one you'd just faced arrives. I suggest having your
turret north and drive backwards firing from straight in front of it. A bit
farther North and there's two MedI. They are stationary, so destroy them from
a distance. When they're down, head north into the tunnel but mind the landmine
on the gold track, and the train as well.
Outside of the tunnel pull to the West as a J-Type is to the North. Take out
the foot soldier on the cliff north of you, then swing the turret East or NE
and concentrate on shooting the J-Type and dodging its shots. Use a V and B
combo if available.
Destroy the Med I on the North cliff then start back up the tracks. When you
see the three tracks adjacent to one another, you geta call:
"Iron Snake, this is backup unit. Find the target, destroy it! Enemy's long
range bullets are awesome! Allies are destroyed."
Head to teh west, then up into the building. Look out for the LightIs and
collect the E,V, and B. LigII will arrive from the south, be ready. Though
with two LightI coming from the west and east, it could be best to just charge
North, firing a few shots behind you.
After the split in the building, a MedII awaits you North. Some LigII will come
from the south, and some LightI from the east/west. North past the first girder
will be two LigII coming from either side. Farther north, two MedII's, just
retreat for those. A Med II from the west and two LigII from the South when you
leave the building.
Outside, there are two MedII. Past them, three LigII. Past this, three MedII so
I suggest using an F and B combo. Past them, some more Med II, then after that
wave one will charge down the central railroad. Take it out before it gets into
position and starts to fire. The next trio, take them out with a V,B,L combo.
A call should be coming through:
"Snake! Found the Train firing bullets by radar! Be careful!"
Yep, got it again. Go north to where the left/right tracks stop but the centre
continues. Two MedIIs will be flanking the tracks but they don't move - just
fire. Before engaging them, scroll a little north and take out the train on its
way down. Take out the tanks on a diagonal but don't scroll too far north or a
second train will come. Travel up the tracks, taking out he trains as they come
by retreating and firing.
When you reach the town (bricked) area, two MedIs will be patrolling the
area. Take them out. Head up towards the town, there's machine gunners and
grenadiers bunkered down near the entrance and a MedI will be guarding the
entrance personally. Take out the infantry before scrolling the tank onscreen.
Head North, get the R and the E. Swing your turret south to destroy the LigII
that will be approaching shortly after the letters. Another follows shortly.
Okay, the wall turrets. They fire ahead but turn in on you if you get too close
to them. If you have an L, you're set. Otherwise, you will need to just charge
on by and you may only be hit once. Of course, you could try to confront them
with some heavier artillery, if you aren't adverse to damage. Use a combo with
your L, probably B.
Turn on VBF if you have them. There's a Fritz to the North and almost no way to
dodge its shots, and grenadiers on teh rooftops. The best bet? Blast the train
wuickly before it fires too much. It will drop an E.
The music changes, and there is a wall in the way. Blast the wall, then the
grenade infantry, and then grab the B. Blast the next wall, grab the F and V.
By now, you've entered Area 5.
------------------------------------------------------------------------------
Area 4
------------------------------------------------------------------------------
ITA4
This is from Area 2. You can enter Area 4 from the beginning of Area 7, it's
not much different.
As you make your way into the woods, machine gunners will jump in and out of
the trees to the south. You will get a call:
"Iron Snake, this is backup unit. Find the target, destroy it! Enemy's long
range bullets are awesome! Allies are destroyed."
Continue north, some LightI approach from the South, and there's a Med1 a bit
north. There should also be an R and an E around here. Head north to the three
tunnels under the bridge. A MedI approaches from the left tunnel, a MedII from
the right. Go up afterwards, you can only enter the right tunnel. Charge up
through the infantry, be ready foir a MedII. Keep going North to fight a LigI
then a few MedII. Grab the L along the way. At the second L, there will be some
MedII coming down from the north. There's plenty more MedII, but take your time
because of the mines. There's an F and V here, but don't risk your life for
them.
Alright, head nroth to the narrow cliff. There will first be a MedII and then a
stationary MedI firing on a diagonal. It's actually pretty pukey and difficult
to hit. Don't be too tempted by that B, a MedI guards it and a MedII comes
charging down after you. When these are clear you can also get an E, which will
tempt another MedII. Alright, so head north but beware the landmines as the
passage tightens.
See those machine gunners? Aim at them so you can take out the MedII that will
charge towards you. Do this until you can get to the V, and don't back into a
mine. When you exit the canyon, there's some V's and a few MedI. MedI and MedII
guard the path to the next canyon. Take out the infantry flanking the entrance
before you enter.
Charge on through hugging the left wall to avoid the mine. Two LightII should
appear. Take out the light tanks then proceed to the west, if a turret does not
appear, head north until it does. OK, wait for it to stop firing then attack it
and retreat. There's two more turrets like this further up, these are Hans
turret. As you approach them, some MedII will arrive, fire and leave. So, how
do you survive survive this onslaught? Stay just to the right of the left Hans'
south firing stream, then get into position to didge the threeway fire of the
tanks. Grab the E if you needed then head right after taking out the left
turret and take this turret out. I guess you don't _need_ to destruy them, but
it would be nice not to get shot in the back, tyes?
Ok, so north of the turrets you'll find three tanks. To destroy the left one,
you can basically stand right in front of it and shoot. The two on the right:
fire head on at the top one, the bottom seems to be well protected from your
shots and can't shoot you either. Head north, but beware the MedI's that will
arrive.
You're heading towards area X right about now.
------------------------------------------------------------------------------
Area 5
------------------------------------------------------------------------------
ITA5
Alright, you could have only come here from Area 3, the music is in the "boss
mood" I guess you could say.
You get a Call:
"Look out ahead, there is the long range firing bullet. Destroy it immediately.
The safety of the back up unit is your goal."
There's a MedII here, destroy it and continue. Take out the next MedII and grab
the L - but watch out for the MedI as you approach it. After this, a MedII.
******************************************************************************
Long Range Firing Turret Base
******************************************************************************
Okay, now the long range Firing Turret. It's situated on top of this base. Two
turrets flank the left and right sides of the base. If you move up to the door,
these turrets can not shoot you but you can hit them. Destroy them and the door
without resorting to any combos. They aren't needed for this.
The turret will move back and forth firing missiles at you. Again, you don't
actually need combos here but use them if you're worried. Hit the turret
repeatedly in the red core to destroy it. It always shoots with alternating
missiles - right, left, right, left. You can get into a fighting groove fairly
readily. When it is destroyed, move into the base.
You arrive outside, however. On the Map you're halfway to the "5." You get a
Call:
"The landing was a success. We'll start the next operation now. Thank you,
Snake. We avoided total wipeout."
You may get the call a second time. Anyways, head north and take out the two
LightI found here. Head North, get that V and take out the grenadiers and
machine gunners. When you go up the thin incline, three LigII will attack you.
Drive backwards while firing, you should get the top and and the two firing at
you from diagonals should fall back. Up by the L, there's a LigII firing
diagonally. It is stationary so it's not big threat. To the East, there is an
E with a nearby Grenadier and LigII. Up North, a MedII and some LigII, as well
as an E and V.
You should receive a call soon:
"Additional orders: New contact, named Ichiban"
Destroy the two LigII as they emerge from the right on the way to the V. When
you see the next E, two LigII will emerge from the woods to the westm and
retreat after launching an attack. As you make your way to the next E, you will
face more.
You come to a bridge with a V. Start to the north - there are plenty of LightIs
here and grenadiers out on the sides. You won't be able to hit any of the
grenadiers outside of the bridge, but these lightI retreat following an attack
so just concentrate on them. At the second set of infantry, which are perched
on the bridge, there will be a MedII up ahead, near a landmine and a V. LightIs
approach from the bottom now. Up ahead are some LigII and plenty of LightI from
the bottom and top. There's also a prisoner near a V. This is Ichiban, he tells
you:
"I will help you get into the enemy's base and destroy their secret weapons."
Don't rush ahead after getting him because a MedII is just to the north and
there's two mine sin the way. Tank the tank out then go around the mines. Tilt
your turret south to take out one of the LigII that approach from below. As you
approach the infantry, some LightII pour in from below. Up past the next two
mines is a trio of two medI and a medII. The MedI go up and down, the MedII
fire sin sequence. Take out a MedI from below then point the turret at a
diagonal to hit the other. Then, wait for the MEdII to stop firing to sneak a
shot or two off on it.
Above these mines: a V and "?." The ? is a very powerful attack which cannot
be combined with other weapons. It's a fullscreen crash. Head to the north.
There's two MedII immediately north, maybe retreat so that they will also
retreat - with that landmine and the thin bridge there isn't much room to move
around.
Go north, look out for the LigIIs and MedIIs. All of them will retreat. You
get a call:
"SNAKE! Watch out -use radar- gigantic enemy objects up ahead!"
Run up and get the E and F, there will be some light tanks of either variety
from down below. Be careful of the mines as you head north, and watch out for
the MedI that appear as you get near the mines. The music changes... pelnty of
medium tanks will come out as you head north, all can be avoided.
******************************************************************************
Puma Heavy Armored Tank With Three Turrets
******************************************************************************
Only three turrets? Surely this must be easier than the Folten? Well, in some
respects it is, but in others it isn't. Consider the way it shoots: One shot
forward, and three at diagonals. However, these shots loop back. I'd suggest
getting in close to it, so that the shots loop around you and the forward shot
misses. Attack the Puma with a combo if you want, though it isn't necessary.
This can be harder than the Folten from a distance, as it will rake you to
pieces with its shots.
There's lots of troops to the North, run over some of them for energy. You can
basically just charge straight up to the town through the officers and infantry
but watch out for the LigII.
When in the town, mind the grenadiers and get the "?". LigII will move in on
you from above and below. Move up to the V, watch out for the MedII. Over the
bridge and past the ouses, there's a Medium I around here. You should eb able
to find an E and ?. Alright, you may get a call:
"SNAKE! Watch it! Found Enemy's secret base by radar."
Keep to the North and you should fight a few Medium Is, then both types of
Light Tank. The next E is guarded by a MedII. Leave the town to enter Area X.
------------------------------------------------------------------------------
Area 6
------------------------------------------------------------------------------
ITA6
Take the right path from Area 1. You should soon get a call:
"Additional orders: New contact, named Ichiban."
Head north, take out the LightII's. Follow the path and collect E's, V's, and
an L. Alright, when the path starts north for the first time, there's a MedII,
not to mention LigII all over the place. Whenever you come to an incline
leading north, be ready for a MedII. After an E, V, and another E you will be
arriving at a large cliff.
The bridge here is home to many LigI which come from the north, such as when
you attempt to get the V. Past the firsts ystem of Girders, a medII and some
lights from the south. Head north, collecting items, and you'll find Ichiban.
"I will help you get into the enemy's base and destroy their secret weapons."
Righteous! Let's move farther north, but not too far. Just enough to get that
MedII onto the screen. It will move up and down, so hit it while it is moving.
It only fires when it stops. Towards the end of the bridge, you fight a MedI
and MedII at the same time. Take the MedI out by shooting diagonally from the
side of teh bridge opposite the one it is patrolling. The MedII is stationary,
so just take your time.
Afterwards, you can get a V and a "?." The ? item is a fullscreen bomb. Use it
wisely. Head north, picking up the E if need be. There's a MedII and plenty of
lights. There's also a nice arrangement of mines. Head North past the mines,
fend off the mediums. The music changes and you will geta call:
"SNAKE! Watch out -use radar- gigantic enemy objects up ahead!"
******************************************************************************
Puma Heavy Armored Tank With Three Turrets
******************************************************************************
This is different than the Puma in area 5, this one can't be hit without the
Long Raneg Shot unless it charges down.
Notice how the Puma shoots, one shot down, two that arc out then in. Stay to
one side of the central shots, as far as you can go up on the screen. the arc
shots should miss you. If you're getting hit, this thing can rake you to pieces
so try to keep steady. After a few shots, it will charge down, shoot it as it
does. Try to stay somewhat in the centre of the stage so you can dodge its
charge if necessary. The central shot will arc towards you, but will still miss
you. If it stops partway on the screen, it will fire.
Head north to enter area 7.
------------------------------------------------------------------------------
Area 7
------------------------------------------------------------------------------
ITA7
After the Puma, there will be a ton of infantry and some officers. Run them
over if you need some energy. When the LigII's attack you, tou will soon be
entering a town.
Head into town, take out the LigIIs and then get the ? on the left side of the
first building. Beyond this head up, to the water. There's going to be plenty
of LigIIs, probably from the south. Also, watch out for MedIIs coming from the
north. When you reach the bridge, watch out for the MedI firing at you from a
little square in the water.
After passing the water, find the passage with the E, take it then head towards
the next ?. MedIs attack you approach it. Make your way towards the L, then you
may see an E. A MedII will approach from the north. Head north, watch the Light
I's and get the call:
"SNAKE! Watch it, found enemy's base by radar."
Head north, there is a stationary MedII by an E. Destroy it, take the item.
Head north, there is a MedII that moves left and right, stopping to fire,
near an F. Destroy it and take the item.
The music changes as you head north. Watch for enemy tanks and collect the E's
on the way.
******************************************************************************
Enemy Base (Four Turrets)
******************************************************************************
Difficult. I suggest getting your powerups active, especially any L's and B's,
so you can be sure to hit the boss. This is essentially a base with four large
turrets firing at you. Do _NOT_ scroll them all on screen at once. You will
royally screw yourself over.
If you want to try this without powerups: scroll only two turrets onscreen
completely. Alright, now pick a turret. Stand to forest side of its shots when
it shoots straight down (right on the right, left on the left). You will notice
that the turrets cannot shoot when they are facing a direction that's not a 45
degree angle. So while the turret can point at you when it's between 225 and
270, or between 270 and 315, it cannot shoot you. Wait for the _other_ turret
to pause, then move across the firing path of the turret you picked. Fire while
doing this. Of course, if you have a B you wouldn't need to actually move into
a dangerous area. As for the other turret, attack it after it pauses and get
out of the way.
After both are destroyed, head north until the LightII's come onscreen, retreat
out of the range of the top turrets and destroy the tanks. This is a major pain
in the ass. The tanks will be coming from the south, east, and west. Take two
out by swinging your cannon horizontal and travelling down past them, shooting.
Then take out the others. If you have a ?, you mgiht want to use it. The top
turrets are easier than the bottom. They cannot hit youw hen you're close to
the door, so just get there, strafe one while getting a shot in, then go to
the bottom of the screen and up the middle again. Repeat until they are
destroyed, then blast the door if it hasn't been already and enter the base.
As soon as you enter the base, you get a call:
"Iron Snake, this is the back up unit. Find the target. Destroy it! Enemy's
long range bullets are awesome. Allies are destroyed."
*Watch out for a train on the rails*
Up north, a LightII is patrolling the end of the passage, it's easy enough to
take out. There's a MEdII after the first bridge, after the music changes again
you are forced to the right. There's a MedII here viciously guarding a bridge.
Get above it's shot and shot to the east at it. You should hit it. Heading to
the right,start firing while retreating when the MedI appears. Take out the Lig
and head north. You will come to a building at the top, destroy it for a V,R,
and an E. These domes are actually turrets, so destroy that building! They
cannot fire at you from a 270 degree position. Collect your items and head up
into the darkness...
******************************************************************************
Think Tank (F-Type)
******************************************************************************
Pretty big bugger, this is one of a few "think tanks." It is also pretty tough
a boss for fighting it this soon. It launches fireballs out of the middle of
the front and moves around teh stage - you will be destroyed upon collison with
the F-Type. I suggest using items in this fight, it's possible without them
though you will sustain heavy damage.
Ok, so this is how it moves: When it moves to the right, there's a space
between the top of the tank and top of the screen. Move past the tank in this.
When it moves to the left, it is tight to the top of the screen. You have to
move across the front, quite possibly taking some damage. Maybe switch on R if
you're having trouble surviving. When the tank reaches a side, it moves down to
the bottom of the screen, then back up to head to the other side.
Alright, so when it is moving past you, fire at it. Keep your turret tilted
one direction, West works well. Fire at it as you move up. Eventually it will
be destroyed. You can destroy it with fullscreen bombs but that's kind of a
waste since it takes at least two. The important thing to remember is to always
keep moving, the think tank does so you're always in danger. If you have some V
and F, the tank should go down fairly easily.
Head North after the tank to get a call:
"Contact our spy "TOMMY J". He is in the prisoner's camp. He will give you info
on long range bullet ability."
Head North onto the tracks, when a train arrives, move backwards firing. There
are some items around here, pick them up to start replenishing if you used any
against the Think Tank. A MedII patrols the area after the first bridge. After
a few brdiges you get a call:
"Snake! Found the train firing bullets by radar. Be careful!"
The B,B,V will be gaurded by two MedII, and train coems as you approach them.
Before you go onto the bridge following this area, get off the tracks and go
north as far as possible. A Train firing straight ahead should pass by - if
that thing shot and rammed you, quite a large chunk of energy would be depleted
from the Iron Tank.
You'll come to an area with three tracks and an E. Take the left track and head
north firing. Trains on the middle track fire straight ahead - nasty. Trains on
left fire to the right. Trains to the right fire to the left, but you will more
than likely be just out of reach. At the top, two J-Type trains. And you've
just entered Area 8.
------------------------------------------------------------------------------
Area 8
------------------------------------------------------------------------------
ITA8
There are two J-Type trains in your way, take out one from straight on with
Rapid Fire, then take out the other however you please. You can skip it, but
with the light tanks and infantry, you will take more damage then you'd like.
Drive up through the middle tunnel, destroying all LigI that appear in front of
you. When these are gone, take out the one that was following you. Alright, the
path branches here.
First shoot the doors that say "help" and rescue the prisoners. One is Tommy J:
"I'm your friend. Stay on the railroad straight through the town. The enemy
Train is there. Shoot it."
Head north, take the Train Tracks to continue into Area 8, the forest path to
enter Area 4. If you want to stay in 8, then concern yourself with the tracks.
Head North, you will receive a call when you approach the stationary LightII:
"Snake! Found the train firing bullets by radar. Be careful!"
Destroy the stationary LigII. there was a B under it. When you approach the B,
a LigII comes from the south and MedII from the north. Take out the Light tank
first as it seems to hit you more often than the Med, which will retreat after
firing. F,V are found a little North, soem LigIIs will be around here as well,
coming from the South and North. Around the F and V, Trains will start coming
from the north. A LigII and MedI are guarding a V and L to the northwest of the
F and V, take them out on a diagonal. Keep going to the North, always minding
the trains and getting any items along the way.
When you come to a little valley, take out the Infantry lining the walls. Then
head upwards to fight a Fritz firing train. If you stay in the bottom left area
of the valley, it will be easy to dodge the missiles of the Fritz. Attack it on
a diagonal from this corner.
Proceed North to enter Area 9.
------------------------------------------------------------------------------
Area 9
------------------------------------------------------------------------------
ITA9
Head North after destroying the Fritz. The train should drop an E and there
will be plenty of troops for health anyways. Head east and grab the L. Heading
north on the tracks, tehre should be two trains, and when the track turns gold
you'll face two stationary MEdI. There's a train after the tanks, but that mine
in the middle of the tracks could cause some problems, eh? Well, what you do is
drive up beside the tracks with your turret at a diagonal pointing up and in.
That way, you can retreat from the train yet still destroy it without blowing
yourself up. Righteous.
Go up through the tunnel, when you see the E head to the Left as to the north
is a J-Type train. Destroy this then take the E. There are MedI on ledges over
the tracks. Shoot them when they aren't friing at you. Exit the cliffs and take
the L along the way. Head west, there's plenty of infantry to run over it. Head
north. Head up to the first break in these buildings, keep in mind that light
tanks will be attacking you. Afte rthe first that may appear ahead of you, just
charge on up to the break and hide in an alcove.
After the break, you will see an E. Above it is a MEdII, and two LigII approach
from the bottom. Take care of the tanks then grab the energy. After you exit
the building you can basically make a break for it or fight all the MedII. I do
not often recommend running away in this game, but it's cleanly possible here.
Otherwise, be ready to fight MedIIs and LigIIs. Afte rthis area you get a call:
"Snake! Found the train firing bullets by radar. Be careful!"
Head to where the railroad becomes just one again. You will see two MedII up
there. But first tempt a train down after you. Then take the tanks out,
attacking when they stop firing. Head north but be ready for a train. Continue
dispatching trains until you reach an area with gold tiles. There are two MedI
guarding the entrance to this area. They move around a lot so don't be afraid
to combine F and L for this.
As you approach this area, another train will come down. Take out the infantry
bunkered in at the entrance. This is so that you won't take needless hits
entering the town. Ok, so in the entrance to the town you'll find a MedI an E,
and an R. Swing your turret south to take out the LigIIs coming from behind.
There's two wall turrets up here so don't go too far.
You'd better use an L and B on these, evasion is not worht the hits you will
take. Arm yourself now with at least a V. Head up the tracks - when you see the
Fritz train, get off the tracks. It will fire a missile straight forward if you
were on the tracks. Take the opportunity to go as far north as possible. When
it comes up beside you, it won't be able to hit you. Destroy it at your leisure
but watch out for the Grenadiers. You will geta call when you are this far
North as well:
"Look out ahead, there is the long range firing bullet. Destroy it immediately.
The safety of the back up unit is your goal."
Grab the E the Fritz left and head up through the walls, blasting them down as
you go. Now, when the music changes, there will be MEdII patrolling the areas
to the north, not to mention a nice array of items. There's also a MedI.
******************************************************************************
Long Range Firing Turret Base
******************************************************************************
Head straight north to the door of the base, blast it. If you go into the door
you can shoot the turrets without being hit.
When the turret starts moving, keep shooting it in the red "core" between the
guns. It moves back and forth shooting missiles from alternating turrets. You
can beat this without items, but if you want to use them go ahead.
------------------------------------------------------------------------------
Areas X and Y
------------------------------------------------------------------------------
ITAX
ITAY
ITAXY4 - From Area 4
ITAXY5 - From Area 5
ITAXY9 - From Area 9
ITAXYR - The Road
*******************
From Area 4:
*******************
ITAXY4
Head north into the POW camp. Rescue the prisoners and one will tell you:
"Help! I'm only survivor! All allies were destroyed. Iron Snake...... get to
enemy headquarters and blow it to bits!"
Wow, I guess the long range bullets were too awesome for the allies. Take heed
of the plight of this prisoner and press on with renewed determination. You
will also get a call around this time:
"There is a powerstation ahead. Blow it up and cutoff electrical supply."
Head north to enter Area 15.
*******************
From Area 5:
*******************
ITAXY5
Head up, collecting items and defeating the tanks.
******************************************************************************
Enemy Base (Four Turrets)
******************************************************************************
I suggest getting your powerups active, especially any L's and B's, so you can
be sure to hit the boss. This is essentially a base with four large turrets
firing at you. Do _NOT_ scroll them all on screen at once. You will royally
screw yourself over.
If you want to try this without powerups: scroll only two turrets onscreen
completely. Alright, now pick a turret. Stand to forest side of its shots when
it shoots straight down (right on the right, left on the left). You will notice
that the turrets cannot shoot when they are facing a direction that's not a 45
degree angle. So while the turret can point at you when it's between 225 and
270, or between 270 and 315, it cannot shoot you. Wait for the _other_ turret
to pause, then move across the firing path of the turret you picked. Fire while
doing this. Of course, if you have a B you wouldn't need to actually move into
a dangerous area. As for the other turret, attack it after it pauses and get
out of the way.
After both are destroyed, head north until the LightII's come onscreen, retreat
out of the range of the top turrets and destroy the tanks. This is a major pain
in the ass. The tanks will be coming from the south, east, and west. Take two
out by swinging your cannon horizontal and travelling down past them, shooting.
Then take out the others. If you have a ?, you mgiht want to use it. The top
turrets are easier than the bottom. They cannot hit you when you're close to
the door, so just get there, strafe one while getting a shot in, then go to
the bottom of the screen and up the middle again. Repeat until they are
destroyed, then blast the door if it hasn't been already and enter the base.
Enter the base, head north. Fight the light tanks, the first bridge is guarded
by a MedII. Head north to the bunker, and destroy it. Don't try to sneak around
it as it will shoot you. After destroying it from head-on, collect the V,R,E
and head into the exposed door.
******************************************************************************
Think Tank (F-Type)
******************************************************************************
Pretty big bugger, this is one of a few "think tanks." It is also pretty tough
a boss for fighting it this soon. It launches fireballs out of the middle of
the front and moves around teh stage - you will be destroyed upon collison with
the F-Type. I suggest using items in this fight, it's possible without them
though you will sustain heavy damage.
Ok, so this is how it moves: When it moves to the right, there's a space
between the top of the tank and top of the screen. Move past the tank in this.
When it moves to the left, it is tight to the top of the screen. You have to
move across the front, quite possibly taking some damage. Maybe switch on R if
you're having trouble surviving. When the tank reaches a side, it moves down to
the bottom of the screen, then back up to head to the other side.
Alright, so when it is moving past you, fire at it. Keep your turret tilted
one direction, West works well. Fire at it as you move up. Eventually it will
be destroyed. You can destroy it with fullscreen bombs but that's kind of a
waste since it takes at least two. The important thing to remember is to always
keep moving, the think tank does so you're always in danger. If you have some V
and F, the tank should go down fairly easily.
After the Think Tank F-Type, you will soon get a call:
"Operation was successful. We now occupy the station. Moving onto the next
operations."
Head North and you'll arrive after the "Y" on the map. Head to the section of
the FAQ concerning the road (ITAXYR).
*******************
From Area 9:
*******************
ITAXY9
After destroying the turret, head into the base. You get a call:
"Operation was successful. We now occupy the station. Moving onto the next
operations." Look out for the train as you scroll north then head east.
Marvellous. Now you have passed X and Y, just leapt all the way to Y, covering
so much ground in so little time. Anyways, you're at Y on the map. From this
area you will eventually be able to go to either Area 10,13, or 15. Scroll to
the writing concerning the road.
*******************
The Road
*******************
ITAXYR
This is a large, diagonal road that ultimately leads to the three branches of
the upper half of the map. There are plenty of LigII here, and soon a few E's.
In fact, it's just infantry, ligIIs, and E's with a sprinkling of landmines.
There's a stationary MedI at the forking of the road. There's a sign here,
which points to the Airport, City, or Lake.
Take the left route to enter Area 10. Going up from the sign, you will face a
few tanks and Yunkel bombers. You will eventually come to a sign post. Head
right from here to make your way past multiple missile bombs and enter area 16.
Head left to enter Area 13.
------------------------------------------------------------------------------
Area 10
------------------------------------------------------------------------------
ITA10
Head left and up past the signpost, and collect the E. Travel along this road,
taking out the MedI as you go. You will soon get a call:
"Unit calling.......... we are being attacked from a bomber. Iron Snake, get to
the enemy's air force base and turn it to rubble!"
Head north, there's quite a few LigIIs in the way, but they are pretty easy to
dispatch. Just keep heading north, keeping an ear out for approaching bombers
as you approach the area with large white stones. This is a pretty beat up air
strip, and there's going to be constant Werners here.
Just take it easy, scroll the screen shortly and don't get too excited when you
see an item. Get the Werners to fly by and dodge them before moving on. Don't
move too fast or you'll get them coming very quickly, which isn't pleasant.
When you come to a Medium I, use the barricades as cover and don't scroll the
screen up too much. At this point the Werners will be coming from the top of
the screen, rather than the bottom. By the next E, Yunkels will be coming from
the sides. They usually appear around the centre - right about where you're
driving. This sounds like a problem but you should be able to get out of the
way if you're not too close to the sides of the runway.
Towards the portion of the airstrip where it widens, a Medium II will drive
into position and park to start firing at you. Now, you'll probably be best to
use a B if you want to hit it. Keep at it to the north, medium tanks await you.
You've entered Area 11.
------------------------------------------------------------------------------
Area 11
------------------------------------------------------------------------------
ITA11
Alright, so keep on heading up the airstrip. There will be a Medium II guarding
an L. Destroy the tank, then take the item. You're right below a hangar. Blow
the door up and head inside.
******************************************************************************
Base Station
******************************************************************************
The boss is really just this hangar full of grounded planes.
First two: Charge straight up between them, shots should miss you. Alright, get
just out of range then destroy them from behind. Easy.
Stay in the centre and tilt your turret directly west or east. Charge up past
all of the medium tanks, they just fire and leave. Get past the two grounded
planes but don't go too far to the north. Destroy them from behind/beside.
During the explosion of the second plane, get beside the large plane to the
North. Because the explosion wipes out its bullets, use it as cover. But the
shots should be easy enough to evade, so concentrate on destroying this plane.
Take your time with the tanks to the north, and you'll come to a similar setup
of planes. Use the same strategy. Destroy this big plane to gain the exit of
the hangar.
Head north off of the airstrip, dodging the Werners that appear from the top
top and bottom of the screen. You will get this call:
"The bombs have stopped. Cannot find your position................ radar is
blocked! Snake...... stay alive! Go for it!"
You're on your own now pal. There's a little outpost to the north, guarded by
a MedII. Take out the troops behind the sandbags then blast through the door.
Blast through the next door to enter Area 12.
------------------------------------------------------------------------------
Area 12
------------------------------------------------------------------------------
ITA12
Two MedII's patrol north of the outpost, and some tanks will come from the
south. You can avoid the MedII shots easy enough, so any southern tanks should
be priority. as you head north, there are plenty of infantry and a MedI.
Head north fighting the LigIIs as you go. You will come to two concrete walls.
head through these defeating the light tanks as you go. At the other end, kill
the infantry then take out the two immobile MedIIs. Next, take out the Medium I
that arrives from the west, then head west. Use the bridge with the E to cross
the river. There's a Medium II guarding the other end, and another Medium I may
come at you from the southwest.
After the bridge, take out any tanks near you. Now head to those trees. Scroll
up just enough for the Medium Tank to arrive and stop. Take it out. Drive in
and pull of to one side. Two LigIIs will drive up to the entrance, shoot, and
retreat. Kill the foot soldiers guarding the entrance, and run over any others.
Destroy the LigII guarding the next tree path. Do it from a distance, as you
approach a MedI will enter from the south.
When you see the lines of soldiers, run over the entire right line and either
charge past or fight the tanks, approach the town, find the door, and blast it.
Keep heading north, destroy the LightIs and Medium I. Head through the next
door. Destroy the lightIIs and the MedI. Head north through an alleyway. Shoot
the foot soldier on the roof as he will whip grenades at you. There are a few
MedIIs up here, destroy any in your way, take out the next wall. Destroy the
next few tanks, then take out the next wall. Just one more wall and you're out
of town.
Alright, when out destroy the LigIIs. Then the stationary MedII. Some infantry
line up behind the tank to form a machine gunner squad, but they shouldn't be
a very big problem. Head up to the next town, destroy the soldiers behind the
sandbags. The LightI in front of the door, take it out and then the door. A
LigII guards the next door, destroy the tank and the door. You're back outside,
head up to the left of that F, a group of three MediumIs appears right above it
so take them out. LigIs appear in the same manner a little afterwards. Head
north to collect F's and fight a four-turret base.
******************************************************************************
Enemy Base (Four Turrets)
******************************************************************************
Ok, this fight is a little easier than the enemy base you may have fought
previously. You don't need powerups here, and there's no LigIIs to harass you.
Good.
Take the bottom two turrets out either by strafing when they stop firing or
possibly on a diagonal. To get the top, head north to the door. The cannons
should not fire at you, and if you strafe one it should not hit you. Keep
strafing from the centre while firing to take them out.
Destroy the door and enter the base. Head north, run over the infantry and take
the V. This base is a little more complex than others. There are doors you must
blast, and Hans turrets on many of them. Blast the turrets when they stop
firing. After they are destroyed you can blast the door. Head north and take
out the tanks en route. You'll notice that the music's changed to boss mode,
enter the door at teh end of the base.
******************************************************************************
Think Tank (C-Type)
******************************************************************************
Smaller than the F-Type Tank. The think tank has one large turret. It moves
from side to side quickly firing a missile out of the turret. You can basically
keep ahead of it and fire at it on a diagonal. F and V items are highly
recommended, however, as it is hard to get past the Tank's turret without
taking a hit, and it is rather fast.
Don't let it reach the bottom right corner of the stage, take it on from the
left. I have found it will go into the corner and explode, but the fight won't
end. You will be stuck.
When it blows up, you're in the field. Head north. You're at a lake, which will
mean submarines, which will mean trouble. Take this area slowly, you do not
want many subs on the screen at once because they fire homing shots. The first
sub appears to the left of a V. Keep to the north, you will face a stationary
Medium I and a patrolling Medium II. When you see the LigII, snipe it then head
up the bridge to the north of it. Another LigII will charge down the bridge so
shoot it as it comes. When you come to the Fs, look out for the Medium Is. One
of them guards the exit of this bridge along with two subs.
After this there are two POWs. They both tell you "Thanks" when you collect
them. Head north to the bridge. To the left of the bottom horizontal portion of
this bridge, a sub will attack. After the bridge, you will fight a MedI and
MedII. The next bridge has a few MedI and a sub to the right and left of it.
After this, a stationary medI and then an E. At the far end of the bridge with
the E is an F, but this is just to bait you in to fighting the two subs that
appear as you approach the end.
Another stationary MedI guards the path north. After this bridge, take out the
subs at the upper left and right areas of this little island. Now, head left
but not straight onto a bridge. Just coming to the extremes of the little
island will cause a MedII to charge on through, and stop to become a stationary
target. Take it out. Go across the bridge, and take out the MedI patrolling the
island.
Head north, there are subs to the left and right of this bridge. A stationary
MedI and MedII guard the next island. Use some long if you have it. The two
tanks likely are _not_ in synch. So while one will stop, another will still be
firing. A few L's are little sacrifice to avoid heavy damage. A patrolling
MedII appears after the MedI.
There's a stationary MedI on the bridge to the north. After this, you can get
another L, among other items, in an area with patrolling MedIs. The third tank
to the north also has a few LigI nearby. Just take these all out before the Med
comes to a stop. Soon, you will see a stationary MedII near an E. Scroll a MedI
onscreen first, take it out. Now, procure your E's and take out the MedII if
you want.
You'll see some F's. You may want to activate it as there's plenty of MedIs
around here. There's also subs to the left. Near the top, when you see three
light tanks one afte rthe other, there will be a MEdI afterwards. This is a
dangerous foe because it comes toward you firing. So use an F to silence it
fast. Near the top, a MedII will come from the top, take it out before it can
either fire at or ram you. A MedII, a MedI and a sub (to the right) are next.
In the centre of the "Y" shaped bridge, there's a sub. Also, soem MedIs patrol
this area and the land directly above. You may want to use some F, as they are
tightly packed and aggressive.
Afterwards, there's some stationary MedII and approaching LigIs. Then three
MedI best handled by strafing and firing with V and F. Past the trees, a
stationary MedII and two apporaching MedI. Don't use all of your V and F though
as you may need them coming up. Go up past the next trees and you're in Area 19
at last.
------------------------------------------------------------------------------
Area 13
------------------------------------------------------------------------------
ITA13
Alright so heading left at the second sign after the roadway, head up while
blasting the tanks in your way. It usually goes one from the bottom/two from
the top alternating. If you have any weapons stockpiled - consider them because
this can get pretty rough. Noth near the outpost, you will find a MedII. Take
it out then defeat the infantry behind the sandbags. Blast down the wall and
enter the outpost. Collect the V, bust down the next wall and leave the outpost
to the north. a few infantry and two MedII are waiting for you.
As you head north, there will be plenty of infantry to run over appearing from
the north and south. There's a few LigIs to the north, then these two concrete
walls with a little path between them. After the gates, take out the two foot
soldiers, then the two stationary MedII to your north. You come to a river
after these tanks.
Watch out for the MedI as you head west, it charges out after you, stops, and
begins firing. So appraoch from low on the screen so it passes over you or at
least you have time to respond. After you cross the bridge, destroy the light
tank in the forest path, drive up through the forest smashing teh troops with
the Iron Tank. Keep heading North until you come to the town.
When you break into the town, fight off the LigIs. Head up through the next
walla nd there should be LigIIs up here. Keep heading north. Head right at the
MedII to reach the next wall. Breach it and continue. Beyond this, a patrolling
MedII and LigI await you. Blast through the two walls in a row to exit the town
and return to the wilderness.
Two LigII and a MedII and then you're at another town. The gate is guarded by a
LigI. Blast through the tank and the wall. Get through the next wall to leave
this outpost of a town. Up north is polluted with LigIs but also Fs. The music
has changed, so prepare for battle.
******************************************************************************
Enemy Base (Four Turrets)
******************************************************************************
Ok, this fight is a little easier than the enemy base you may have fought
previously. You don't need powerups here, and there's no LigIIs to harass you.
Good.
Take the bottom two turrets out either by strafing when they stop firing or
possibly ona diagonal. To get the top, head north to the door. The cannons
should not fire at you, and if you strafe one it should not hit you. Keep
strafing from the centre while firing to take them out.
Enter the door to enter the base. Head straight up through the troops and get
the Vs. Head up through the gate, and destroy any LigIIs that come after you.
Head Northeast and collect the Fs en route. A stationary MedI guards teh door.
Take it out, and enter the door.
******************************************************************************
Think Tank (C-Type)
******************************************************************************
Smaller than the F-Type Tank. The think tank has one large turret. It moves
from side to side quickly firing a missile out of the turret. You can basically
keep ahead of it and fire at it on a diagonal. F and V items are highly
recommended, however, as it is hard to get past the Tank's turret without
taking a hit, and it is rather fast.
Don't let it reach the bottom right corner of the stage, take it on from the
left. I have found it will go into the corner and explode, but the fight won't
end. You will be stuck.
When it's destroyed, you're back in the field. Head north, some infantry will
attack and then you'll be at a lake. The lakes are the hardest environments in
the game because they're so congested. Run over teh infantry that will come out
as you approach the lake. You can essentially refill your energy bar with them.
Head over the bridge, collect the E if need be and destroy the LigII. Keep on
going and you'll get a string of B's. A few LigIs and you're out of the lakes.
Compared to the others, that was an absolute cakewalk. While you could take a
few unfair hits, there's no huge threats and no submarines or gunboats.
Get the L, take care of the infantry and head out onto another lake. Fight your
way through light tanks and infantry, getting Vs and Bs. Head north and get the
Ls throught he constant stampedes of soldiers and the occassional light tank.
Afte rthe Ls, there's a branch to the East where you can get an E. Head north
to fight a MedI and the east to fight a LigII. Might your way again through
troopers and Light I's. Head north out of the lake, which might I remark was
probably the easiest area in the game despite the rough environment. Kind of
an oxymoron. As you head north, you will get at least one of each weapon item
(turret, not bomb).
Right from the get go, the next lake doesn't bode entirely well. There is a
MedII guarding the first island with rapid fire. Use a B to hit it accurately.
A few Fs and then there are some rapid fire LigIs. After these tanks, a
patrolling MedII. However, this lake as well shows itself to be none too big of
a threat as it ends quickly after a line of infantry and a MedI at the end.
Lo, as you leave this lake, there is a MedI above you, Take them out, and watch
out for any sneaky infantry coming down and around the bridges after you. After
leaving, you'll encounter a high incidence of LigI. They come from roughly the
centre of the screen, so don't drive straight into them. When you arrive at the
tree passages, a MedII is stationary, waiting for you. Keep heading north and
you shall enter Area 14.
------------------------------------------------------------------------------
Area 14
------------------------------------------------------------------------------
ITA14
Boss music, yes? Head on north.
*******************************************************************************
Long Range Firing Turret Base 2
*******************************************************************************
The turrets are very, very easy to take out this time, they only fire straight
forward. Take all the turrets out in a sweep from side to side on a diagonal.
After destroying the four turrets on the base, the big guy activates. This is
different from the bases on the bottom half of the map because it has four guns
- two on either side rather than the standard two. Fight it the same way you
fight the others - move with it and dodge the missiles. It fires a missile from
both guns on one side, then two from the other guns. It's just like the smaller
turret. This is possible without items, but use them if you want. Limit them to
V,B,F, though - you can get close enough not to need L.
After you've destroyed the long-raneg turret, blast the door and head on in.
Alright, there's bases like this on the other two paths. However, this one is
much easier. Head north and snipe the MedI that are out on those little islands
before getting too far ahead of yourself. They are slow enough that you can
pass them without much worry, however. Find the path north.
drive up this path, you'll get a number of items including a ?. There's a big
sub up here, however it does not attack you like others do, instead of three
turrets it has a bunch of infantry on top. If you just want to avoid them, head
up the rightmost side of the bridge keeping in mind that a LigI will come from
the bottom. Keep heading past the big subs, getting any items you see. Destroy
the light tanks that appear and just drive by the MedI. When you come to the
two big subs side by side, just drive between them straight up unless you want
to try and kill them all I suppose.
When you're past the subs, grab the L, then fight the MedII to the west. Grab
the E then head north. Head north to fight the boss.
******************************************************************************
Battleship with Two Turrets
******************************************************************************
While you can use some buildings as cover, this usually leads in your tank
taking undue hits. You can try this without items if you wish, but the damage
you cans sustain just isn't worth it. You snagged an L just previously, and
should have come across the Vs. L and V, and any F if you have them will do you
good in this fight.
After destroying both turrets, blast down the door and exit the base. Head to
the north. You've entered Area 19.
------------------------------------------------------------------------------
Area 15
------------------------------------------------------------------------------
ITA15
Alright, you're moving in on that station that the allies captured if you took
out the long-range turret and the one you were told to attack back in area X.
Head to the North, destroy any light tank that appears behind you, they will
seriosuly compromise your performance in this area. Ok, when you're ready to
proceed North, wait for the electrical charge to stop, then travel past it. Do
the same for the rest of them, but watch out for the mines. Don't get hit by
electricity, as it will majorly drain your energy.
Alright, when you reach the area with pits of water, you can get some E's.
There'll be some LigII around here, so watch your step. Near the Watch out for
the Mediums, which patrol some of the areas. One of the big problems you face
in this entire area is that some fields won't drop, and enemeis can shoot at
you while you can't get past. Major bummer, thummer down!
You know you're approaching the end of this section when you come to an area
that looks like the beginning of this area. Heading north after the end, expect
a MediumI right above that E and two MedII from the south. After another MedI,
two MedII gaurd an E. From here, at least four MedI to the north.
When you reach water, start onto the bridge. Ok, there's some Subs here, and
their shots home in on you. Take them out as they appear. I would advice you to
scroll only one the subs onscreen if possible. It is very difficult to dodge
multiple homing shots on a narrow bridge with a tank. There are also some
gunboats patrolling the waters, you'll find your first near the E. They are
much like the trains you had to fight already. Keep in mind that there are also
some Medium tanks around this area. You'll be soon in Area 16.
------------------------------------------------------------------------------
Area 16
------------------------------------------------------------------------------
ITA16
After the part of the bridge with little branches witht he F's, a Werner comes
up the bridge firing. Stay to one side of the bridge, then move to the other
when the plane comes. After this, two medium I's.
When you head up the bridge after this, another Werner attacks you. There are
more medium tanks to the North. After teh bridge, look out for the Yunkels.
These planes usually crisscross one-another with their shots.
Head north, I warn you that the bridge is a royal pain, there's medium tanks
coming from the north and south, so just take your time, and don't be afraid to
use a powerup or two. Don't be too gung-ho about that E you might see, guarded
by a edII. At least two Werners will attack you here. Always be careful going
over bridges, when your path is interfered with by a mine, you will need to
head left and then up a bridge. However, there are two subs here.
You will come to an area guarded by a MedI and MedII, stationary. Another MedII
patrols tot he north. Destroy the stationaries when they stop firing. When you
coem to the next area with little branches like an E, if a boat drives by to
the left, its shots will fall short if you go to the end of a branch. Luckily,
you will find two E's in this area anyways.
You will come to an area with multiple subs on either side of a bridge. You're
best just running through this, then taking the branch of the bridge that does
not have a tank. If you are fast and evasive enough, you will not be hit. You
may want to use a few F's in this area as there will be plenty of medium tanks,
but keep at least a quarter of a bar and don't waste any. There are some trees
you can drive under to the north, you're entering Area 17.
Area 16 was very short but also very difficult, just be thankful you're on dry
land again!
------------------------------------------------------------------------------
Area 17
------------------------------------------------------------------------------
ITA17
Keep heading north and the Music will change.
*******************************************************************************
Long Range Firing Turret Base 2
*******************************************************************************
The turrets are very, very easy to take out this time, they only fire straight
forward. Take all the turrets out in a sweep from side to side on a diagonal.
After destroying the four turrets on the base, the big guy activates. This is
different from the bases on the bottom half of the map because it has four guns
- two on either side rather than the standard two. Fight it the same way you
fight the others - move with it and dodge the missiles. It fires a missile from
both guns on one side, then two from the other guns. It's just like the smaller
turret. This is possible without items, but use them if you want. Limit them to
V,B,F, though - you can get close enough not to need L.
Head into the base after destroying the door (which has likely already been
destroyed). Charge straight through the troops, getting your energy refilled.
There is an E to the north, but it is guarded by three stationary MedI. Drive
up, so te two to the left and right cannot hit you and quickly dispatch the one
at the top. Now, Take out the two side guardians between their shots. Go left
or right, both paths lead to the same bridge.
Ok, head up and collect, among other things, the ?. Watch out for the large
submarine here. Big Subs can really dish out the punishment with their rapid
turrets. So how do you handle this monster? Tilt your turret diagonally towards
it. When a turret stops firing, squeeze out a shot. The bottom and top turrets
fire the same shells as most tanks, while the middle turret is a machine gun.
The one thing to always remember is that when scrolling the screen up, there
could be a tank from the north ot south. For inctance, scrolling up near this
sub will likely bring a MedII from the bottom of the screen.
After the sub, you should be sandwiched between a MedI and MedII. This isn't
too bad since they will probably leave. Snag that R then head up to fight
another big sub. There is a ? near it, if you want to risk procuring it before
destroying all turrets, I highly recommend you take out at least two of them
first. By the time you scroll up to this ?, a MedII will appear at the top of
the screen.
A few MedI and then a B, then another big sub. This time, there is a MedII on a
little area left of the sub. There's a ? by that MedII, so if you want to pass
this sub quickly, use a bomb then get the replacement. There are many MedI to
contend with from the north while doing this, however, so you may want to turn
an F or B on.
The next sub, a MedI comes rushing down after you geta V. Take it out as it
arrives, possible with some V. Now, there's a MedI to the Northwest. Destroy
it with some L if possible. There's an L right in front of you, but you need
to destroy some of the sub turrets first. When you grab the L, a Med I comes
from the north. Quite frankly, all of the MedI that arrive here are priority.
As soon as you see one, fall back and get ready to take it out.
The next area is particularly dangerous. There's two subs on either side of you
and it isn't likely that their turrets are synchronized. So what's an Iron Tank
to do? Well, if you're really worried, a ? could work but I wouldn't waste it
personally. An L can be used to take the turrets out at a distance, or a B to
ensure you hit. All you really need to do is use some items on one sub, then
you can take out the other without. For instance, activate items for one turret
and thend eactivate them for the same turret on the other sub. You really
shouldn't use too many items and at least you'll save a bomb. Grab whatever V's
are left then head north taking out tanksa s you go. Two stationary MedII guard
the exit of the bridge.
Alright, the music changes, but what's this? A big wall in your way? Head to
the right, grab the E, and destroy the MedII. Head north, destroy the door on
that building.
******************************************************************************
Battleship with Two Turrets
******************************************************************************
Well, I hope you have a few L to spare... otherwise you will have to play duck
and cover behind the buildings, firing and getting to safety. If you play it
that way, you will probablt sustain some heavy damage. L and F, possibly B are
the way to go. Just destroy both turrets and the Battleship is down for the
count. The buildings I spoke of are to the far left and right, but one turret
will fire at you diagonally so it isn't really worth the trouble.
After the ship, head into the door you blew up. Head north past the many LigIIs
and you get a call:
"Snake! Bombers are everywhere. We are having a tough time hanging on! If only
one of us lives, we will do our best to support you. Good luck."
Bombers? Doesn't bode well, no? Continue your way north past the long line of
LigIIs. You will see some stones. This area is where the bombers will start,
a few Werners to begin with. There's a few E's here to lick you battleship
wounds with, and many Werners. This is kind of like a wrecked airstrip I guess.
Werners will begin to come from behind soon... those that come from behind have
a little horizontal movement towards the top of the screen. When you come to a
MedI, use the blockades as cover to fight it, but again mind the bombers. At
this point, you'll be entering Area 18.
------------------------------------------------------------------------------
Area 18
------------------------------------------------------------------------------
ITA18
Any tanks you come across, try to dispatch without scrolling the screen too
much. At the first E, some horizontal Yunkels will begin attacking. A MedII
will arrive and stop in place to begin shooting. Maybe use a B to hit it as it
will not desist in firing. There's a patrolling MedII above this, a lot easier
to take out. You will eventually come to this large building with an L in front
of it. Get the item, blast the door, and proceed inside.
Inside, there's some boss music.
******************************************************************************
Base Station
******************************************************************************
The boss is really just this hangar full of grounded planes.
First two: Charge straight up between them, shots should miss you. Alright, get
just out of range then destroy them from behind. Easy.
Stay in the centre and tilt your turret directly west or east. Charge up past
all of the medium tanks, they just fire and leave. Get past the two grounded
planes but don't go too far to the north. Destroy them from behind/beside.
During the explosion of the second plane, get beside the large plane to the
North. Because the explosion wipes out its bullets, use it as cover. Pretty
nifty, eh? Well, don't get too comfortable as there are some Tanks to the
north that may fire at you. Bummer! But the shots should be easy enough to
evade, so concentrate on destroying this plane.
Take your time with the tanks to the north, and you'll come to a similar setup
of planes. Use the same strategy. Destroy this big plane to gain the exit of
the hangar. You're back out on the airstrip now, so take care. Head north slow
enough that you can dodge the Werners as they come.
Towards the end of the airstrip, you get this call:
"The bombs have stopped. Cannot find your position................ radar is
blocked! Snake...... stay alive! Go for it!"
Well, you saved yor comrades from the bombers but you're all alone now. We're
rounding the bend now, so just hold tight.
Now, here's something totally out of the ordinary... you have a long passage
through some woods with absolutely no enemies. This close to the Headquarters!
Youc oem to this little outpost, destroy the MedII then just storm your way
through the destructible walls until you're past it. The Hans turrets here just
aren't worth the trouble, so just do the counter-intuitive thing and run!
Outside, take out the two MedII.
Has you head north, be sure to take out the LigII's that tail you. There are
some MedI's that appear from the North as well. At the stone alls between the
trees, a LigII will be between the walls, but as you head north a MedI attacks
from behind. Head north past the walls, with an F and B if possible, blasting
the tanks that get in your way. Otherwsie, you'll have to bait the tanks that
appear above and below you. When you coem to the river, head left and take out
the MedI. Grab the E. There's some MedII after this bridge.
Alright so you're ready to enter the trees? There will be LigII coming down
from the woods and a MedII waiting in the patch for you. There will also be a
LigII from the South. Alright, so head North after this and run over a few
troops for energy. Destroy the two MedIIs, watch out for the MedI from below.
Scroll up to enter Area 19.
------------------------------------------------------------------------------
Area 19
------------------------------------------------------------------------------
ITA19
ITA1912: From Area 12
ITA1914: From Area 14
ITA1918: From Area 18
ITA1919: Area 19 Continued
*******************
From Area 12
*******************
ITA1912
Alright, you're finally in Area 19, but pal, get ready to fight! Head north
and you're going to hear the boss music.
*******************************************************************************
Long Range Firing Turret Base 2
*******************************************************************************
The turrets are very, very easy to take out this time, they only fire straight
forward. Take all the turrets out in a sweep from side to side on a diagonal.
After destroying the four turrets on the base, the big guy activates. This is
different from the bases on the bottom half of the map because it has four guns
- two on either side rather than the standard two. Fight it the same way you
fight the others - move with it and dodge the missiles. It fires a missile from
both guns on one side, then two from the other guns. It's just like the smaller
turret. This is possible without items, but use them if you want. Limit them to
V,B,F, though - you can get close enough not to need L.
After destroying the turret, enter the base. Head up and North, run over all
troops in your way for energy. Three stationary MedI wait for you at the end of
this tunnel, perched on little islands. Shoot them when they stop firing. Head
left or right, it doesn't matter, and then head north. Get the E and the ?.
Snag as many V's as possible too - but look out! There's some Venglar big subs
here and they can be nasty if you rush. Aim diagonally at their turrets and
fire when their turrets stop. When you reach teh top V of this area, a MedII
will rush up, shoot, then retreat. You can just avoid this mook altogether.
Finish off the sub and continue north. After the sub,a LigII from the south,
two MedII from the north. There's an R nearby, take it if you've used any
previous R's already.
Near the next sub is a ?. Well, if you've been saving your bombs, use one and
get this as a replacement. Otherwise, battle the sub and get it ASAP. A MedII
is to the north, destroy it before it can attack. At the next sub, grab the B.
There's a MedII to your upper Left, maybe use a long to hit it. It's possible
to get through without using a long, so do what you will. You want to get past
as quickly as possible, however, if you want the next ?. Otherwise it will
likely vanish. Don't be upset, you can probably do without, as long as you have
one in reserve. Though if you have some you can do like the previous sum and
just bomb and replace.
Gead north, get the v. That L sure looks nice, doesn't it? Well, if you rush to
get it, a big sub will likely tear you apart. Head up. taking your time to get
it. There's a Medium I to the upper left which is behaving in a style similar
to that of teh prior MedII so deal with it how you'd like. As you head north,
a MedI will approach you. Alright, get the F and the V, then you come to an
area with two big subs. If you want to use your turret, use a long to dispose
of one side and the regular turret to get the other. This is the best way to
handle it because the turrets don't synchronize.
Head north past the subs and get the V's. There's soon a MedII pair, both
stationary so you should pass them easily. Get the L afterwards, and the music
will change to the boss tune. Head in a horizontal direction until you find an
F and a MedII. Head north here. At the end, you find the boss.
******************************************************************************
Battleship with Two Turrets
******************************************************************************
You can use teh buildings as cover in this fight if you absolutely need to, but
as you mgiht recall, you found some Vs, Ls, and Fs recently. Well, do them up
because this guy can be a real pain if you try to duck out od the way of its
shots. So pulverise both turrets, blast teh door, and enter it. Alright, now
proceed to the Area 19 Continued section (ITA1919).
*******************
From Area 14
*******************
ITA1914
Head north, destroying LigIIs as you go. This is a pretty easy area, just
scroll the tank one at a time. You eventually get this call:
"Unit calling.......... we are being attacked from a bomber. Iron Snake, get to
the enemy's air force base and turn it to rubble!"
Right, so keep on heading north destroying the light tanks. You will come to
some big white rocks. At this point, you'd better watch out for bombers as this
is a fairly beatup airstrip. Head north collecting items, but take your time.
As you scroll north, Werners fly down from the top of the screen. So scroll a
plane onscreen, dodge, and repeat.
The Werners will eventually come from the bottom. Again - take it slow, you do
not want multiple planes onscreen at once. When you come to a MedI, there's a
barricade right there for you to use as cover. Head up, take out the next MedI,
when you arrive at the MedI patrolling an E, Yunkels will start to arrive from
the side. still take it slow and stay toward the centre of the screen as much
as you can to ensure you will respond in time. Soon a MedII rushes down and
stops to fire. Take it out with a B if need be.
After the next two MedII, the planes will be Werners again. Get the F and E.
Take out that MedI. Collect soem items, destroy the next MedI. Now, take out
the MedII near the large building. Collect the L, blast the doors and enter the
building. This is a hangar.
******************************************************************************
Base Station
******************************************************************************
There's plenty of planes here that will fire at you as you get closer. You'll
need to use some sneaky tactics here.
First two: Charge straight up between them, shots should miss you. Alright, get
just out of range then destroy them from behind. Easy.
Stay in the centre and tilt your turret directly west or east. Charge up past
all of the medium tanks, they just fire and leave. Get past the two grounded
planes but don't go too far to the north. Destroy them from behind/beside.
During the explosion of the second plane, get beside the large plane to the
North. Because the explosion wipes out its bullets, use it as cover. But the
shots should be easy enough to evade, so concentrate on destroying this plane.
Take your time with the tanks to the north, and you'll come to a similar setup
of planes. Use the same strategy. Destroy this big plane to gain the exit of
the hangar. This plane is more dangerous than the last plane of the other base
stations. It fires very quickly so be sure to use the explosion as cover.
Exit the base, leave the airstrip while dodging the Werners. You will get a
call as you leave the strip:
"The bombs have stopped. Cannot find your position................ radar is
blocked! Snake...... stay alive! Go for it!"
I suppose you're on your own, but you're almost there so don't sweat it. Go
to the section concerning the rest of Area 19, ITA1919.
*******************
From Area 18
*******************
ITA1918
Bust through the wall and enter the town, fight off the three MedIs. Possibly a
combo of VF will do you good. Keep on gunning and bust your way through the
town, most tanks will be appearing above you.
Head on up to the next town, take out the MedII and infantry that try to stall
you. Head to the gate, take out the LigI then take out the gate. Take out the
LigII, then the next gate.
Head north, you'll be assaulted by at least three groups of MedIs. Consider a
VF combo. There's a MedII north, it is stationary. As you get close to it, some
Medium Is will attack you, however. There's more groups of the MedI next, the
music will change soon. Another MedII near two Fs. Keep inching your way north
past the mediums.
******************************************************************************
Enemy Base (Four Turrets)
******************************************************************************
Take the bottom two turrets out either by strafing when they stop firing or
possibly on a diagonal. To get the top, head north to the door. The cannons
should not fire at you, and if you strafe one it should not hit you. Keep
strafing from the centre while firing to take them out.
When the turrets are destroyed, enter the base. Run over the troops and take
the V, then head north. Take out the Hans turret when it stops firing, then
blast the door. You're assaulted by MedIIs as you head north. When you reach
the end, destroy the guardian MedI.
******************************************************************************
Think Tank (C-Type)
******************************************************************************
Smaller than the F-Type Tank. The think tank has one large turret. It moves
from side to side quickly firing a missile out of the turret. You can basically
keep ahead of it and fire at it on a diagonal. F and V items are highly
recommended, however, as it is hard to get past the Tank's turret without
taking a hit, and it is rather fast.
Don't let it reach the bottom right corner of the stage, take it on from the
left. I have found it will go into the corner and explode, but the fight won't
end. You will be stuck.
After the Think Tank, you're left in a field. You can now proceed with the rest
of Area 19 (ITA1919).
*******************
Area 19 Continued
*******************
ITA1919
Well, head North. When you see the MedII patrolling near an E, watch out for
the two LigII arriving from below. They becoem stationary. There's two Medium
Is after this tank, the you get a call:
"Surrender immediately! No way you can win! Drop all arms and weapons!
Otherwise.... we wipe you out!"
Now, there's no way you're going to take that. Head up and destroy the next
MedII. After this tank, a LigII fromt he north, a MedII from the south, and the
Werners return. Some light tanks are near that R. Take both Rs, if only to
restore your eneegy completely, and take out the light tanks. You can get a few
as the bombs are dropping.
Head north, there's a few Medium tanks but the bombs that are dropping will
stop their shots. So really, if you want to take them out they're very, very
vulnerable. Keep to the north and there'll be two onscreen Es. Destroy the
MedII to the norht and two MedI to the south before taking these. Head north
to the outpost.
Bait the two MedIs on screen and take them out. Run over the troops and then
blast through the wall. Get the F, then use it to blast the MedII directly
ahead. Switch it off, blast the next wall, and continue out of the ourpost.
On the map, you're in the large Square at the top of the screen. Head north and
shoot the LigIIs from the north, MedI from the south.
Head north, blast into the next area and take the R, V, and F. Alright, blast
through the next wall and start eliminating the foot soldiers. They maybe fire
a little too much to make running them over worthwhile. Destroy the MedII in
front of the next wall, then blast through the wall. Ok, there's some rapid
fire stationary MedIIs to the north, and two Hans near where you entered. Use
items here, you'll be devastated without them. There's two more tanks like this
just norht, but they aren't nearly as big a problem as there's no Hans nearby.
Another MedII will approach you here as well.
Turn your F on as you arriev on the tracks, destroy the two MedIs that appear.
Nevermind teh tanks below you, scroll them offscreen. Get the items. As you
approach the alley with the B, a train will come. Take it out while retreating.
There are two MedIIs that can arrive on the scene near that B. Don't rush in
and get rammed.
Take out two trains to the north, you'll see a Hans and a stationary MedI. As
you head north, another MedI will arrive on the scene. take out this tank, then
the other and the Hans. Another MEdI attacks as you proceed North, take the B.
You will see an E and a B. A MedI will attack you, destroy it. If you do need
them, grab the items when the Hans stops firing. Head North, taking out the
MedI on your way. The two turrets, they're tricky. Swing your turret west and
head north so that you are just below the bullets of the left turret when it
is firing right. Both turrets will miss you, attack the left when it stops
firing. Use an F and B to hit it. Take hte next turret out on a diagonal. Head
north and duck intot hat little space with the mine (don't touch the mine,
obviously) and wait out the next train as it fires staright forward.
Head to the northmost part of this space, and another train just like this
should drive by. Head north, get the F and V. Take out all of these turrets
with an F and L each. Head north, destroy the three MedIs and take the F and B.
When you between the two mines, a MEdI will appear from the norht and south.
Take whatever one you want out first while dodging the other's shots. To the
north, another MedI, two LigII, and you'll see two B's. Grab em' minding any
trains then take out the MedI to the northeast of the mine. Now drive up to the
corner formed by the house and wall. The train won't be able to hit you as you
pass.
Head right and up. The train coming down is shooting straigh ahead, so stay to
the side. Cross over the tracks and get the items. Destroy the Medium I to the
north, then grab the items to the northeast. Just to the north is the tarck's
end, with a few B's for you to pick up, and a number of LigIIs guarding the
exit. Take these otu carefully. Grab the L, you'll see a B. Well, there's two
Hans in the trees near this. Use an L and F to take them out easily.
Again, get by the next set of turrets and medium tanks. If you want to fight, F
is almost necessary. Head up to the buildings, take out this Hans. Again, use
an L so you don't take much damage. One F for each of these turrets should
suffice. Though you'd better be able to hit them anyways. If you try to run,
you will take an inordinate amount of damage.
The next gauntlet of Hans, work your way up. You don't need to destroy these,
in fact I'd suggest you save your items. Head north past the few mediums and
the boss music will start playing.
******************************************************************************
Headquarters
******************************************************************************
At last, the headquarters! Before you approach it, take out any tanks. Now head
north to the headquarters. Start from the left. The turret should be pointed so
taht it won't shoot. Move up, turret to the northeast. When the turret snaps to
firing position, shoot and move away. Keep at it until the turret blows. You
can blast the turrets when they're out of firing position with a B. They don't
take many hits so consider it. Blast the door after taking down the turrets,
then take the V and L. You'll be taken to the next battle.
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Think Tank Main Body
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This is it, the ultimate contest between behemoth tank and valiant tank of
iron. Any items you have, activate.
This starts off with a turret that can rotate to any direction and fire at you.
Move here and there, blasting the think tank and avoiding its shots. The shots
are homing shots so take this form out as quickly as possible. Stay at a
distance that will help you avoid shots from the Tank.
After it blows up, it becomes an F-Type. Just pulverise it. It will behave the
same as previous F-Types. You can only go behind it when it is moving to the
right. So riddle it with shots and avoid moving in front of it too much. When
it blows up, it becomes a C-Type.
This shoots missiles just like the previous C-Types. Shoot it froma diagonal
and try to stay on the left side of the screen - you sure as hell don't want to
get stuck at this point in the game. Dodge the missiles and use rapid fire to
defeat it. If your rapid runs out, as it probably will, play a little more on
the safe side, and even attack from the right but try to stay on the left for
the most part.
When it is destroyed, you are treated to a kickin' victory theme, then the
ending.
Mission complete!
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| I4: Items |
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Bullet Items
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Items that influence your turret, you will be using combos of these all through
the game. Picking up a bullet item restores a sliver of energy as well.
V: This is the rapid fire item. While holding down the A button will cause your
tank to fire continuously, this is very slow and the V makes it a lot quicker.
Ideal for bosses.
F: Armor Piercing: These allow your turret shots to deal more damage to a foe,
and pass through some objects that other bullets cannot. The extra damage
capacity of the F bullets is crucial in some areas with a congestion of strong
enemies, and against bosses.
B: Explosive power. This doesn't relate to damage necessarily, but rather the
area of effect of your shots. This causes them to make an explosion, which can
hit enemies mroe easily.
L: Long Range. Essential against some targets, this increases the length your
shots can travel before hitting the ground. Allows you to stay out of the reach
of the enemy.
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Others
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E: Energy item, restores a nice bit of energy.
?: Full screen bomb. This is a devastatign attack which clears out most enemies
and damages bosses. You can store up to three, and it cannot be combined with
other items.
R: Reserve Energy. This will fill your energy bar when you pick it up, and give
youa pretty helpful item that you can activate: turn the 'R' on in the
subscreen and you will have your energy refilled when you run out.
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| I5: Enemies |
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I5.1: Tanks
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I gave tanks their rating (Medium or Light) based on how many hits they take.
Light Tank I:
"Louis Light Armored Tank"
A tank with purely machine gun capabilties. The biggest threat is running into
it.
Light Tank II:
"Gustafu Medium Armored Tank"
A tank with similar armour to the Louis, but a turret like yours. Because of
the turret, a well placed Gustafu can be a real pain.
Medium Tank I:
"Waltar Medium Armored Tank"
A tank similar in behaviour to the Gustafu, albeit a little quicker. Takes two
hits, making it a threat.
Medium Tank II:
"Becks Haus Heavy Armored Tank"
Takes two hits, but has a spread fire cannon. You will need to learn how to
move in between the shots.
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I5.2: Aircraft
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Werner 190K Fighter Plane:
Moves either up or down the screen riddlign the ground with shots. You can't
defeat them, so just learn to avoid them.
Yunkel JU88r-1 Fighter Bomber:
Moves across teh screen horizontally, sometimes on a diagonal. Again, just
learn to avoid it.
V-II Missile:
Missile that drops and causes the screen to flash and shake. Really can't harm
you so use its explosion as cover to attack other enemies.
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I5.3: Water
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Gunboat: Travels down firing at you. Aim diagonally up to hit it, you usually
can't get out of the way on a bridge anyhow.
Submarine:
Pops in and out of the water firing homing shots. Try to only get one on screen
at any one time, shoot as it emerges and then retreat from its shot.
Venglar-Rank Fighting Submarine:
Big sub with three turrets, two use shells and the other is a machine gun.
Attack a turret on a diagonal when it stops firing.
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I5.4: Automation
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Hans Turret:
A fairly rapid turret that can fire in all directions. You'll often need an F
to even hit these.
Wall Turret:
Locked into a column of sorts, the disadvantage in their design is that they
have a limited degree of movement.
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I5.5: Soldiers
*******************
All of the humans can be run over for energy. Infantry can also often switch
between weapons.
Grenadier: Tosses grenades at you, often from a secure position.
Machine Gunner: Fires a machien gun at you.
Officer: Has a machine gun, destroy ti and it may drop a V.
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I5.6: Railroad
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Fritz Firing Train:
Shoots a missile towards you, this long train is an easy target. If you can,
attack from above the range of its missile.
Gun Car:
The stanard train you will mostly fight. Two turrets that can be pointed in
different directions. Unless it has the turrets pointed straight down, the
best way to approach it is to move back while firing once it appears.
J-Type Armored Train:
The turrets can point at you, firing. Treat it like a patrolling tank. Shoot
it as it moves and dodge when it stops.
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| I6: Tips |
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General
********************
Items: While most items can be saved for later use, if the situation is looking
particularly grim, then don't be afraid to use items. B, F, and L all have many
practical uses in the main game. If you can avoid using the items, the do so.
Energy: Run over humans and collect any item to get a little energy back. Big
groups of troops are there for a reason, bulldoze them.
Environments: Recognize what appears where. If you're on a lake, look for subs.
If you're on some tracks, always mind the trains.
Genadiers: Do _not_ underestimate them. They are often protected from your
shots to some degree and can deal out damage in droves when there's a few
placed around.
Machine Gun: Your machine gun really isn't a practical weapon, it could be
useful for mowing down troops though. You could split your fire in two
directions with both weapons, but the machine gun isn't really effective
otherwise.
Never Rush: Well, almost never. Usually, if you rush you'll run into an enemy
or be blasted to bits. A slow, methodical process will lead you to victory in
the end.
Turrets: Turrets are often the hardest enemies to approach accutately. Know
their weaknesses and snipe them when you get the chance. Many never really let
up, however, so you may need to deal with them with an L.
Watch the screen: Enemies can appear from anywhere. Inch your way up the screen
keeping an eye out for everything.
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Tank Behaviour
********************
Right, so tanks have a few ways of attacking you:
Approaching: Coems after you, firing. Probably the most dangerous style of tank
you should attack on a diagonal as it approaches, especially when it makes a
small diagonal movement. You may want to consider an F and B in some fo these
cases, as it can be very difficult to hit the approaching tank.
Patrolling: Move ina definite path, firing at any stops. Attacking during their
movement.
Random: Some tanks just move around, just don't underestimate them. Line up a
good shot and take it out.
Shoot and Retreat: Charges onto the screen, fires, then retreats. Most of these
can be bypassed, but they can take you by surprise. If you know they're in the
area, act accordingly.
Stationary: Tanks that sit still, firing. Most pause between shots, hit them
when you get the chance. If they don't pause, try to get parallel to their
shots or possibly use a B.
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| I7: Credits |
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Thanks to the hosts whom make it possible for you to see my writing.
Thanks to SNK for the long, yet fun game. It get maybe a little too methodical
at times, but it's fun and offers a great challenge.
Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
Game by SNK