The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.

Selected Test Results

What works

Everything

What does not

Workarounds

What was not tested

Nothing

Hardware tested

Graphics:

GPU: Nvidia

Driver: proprietary

Additional Comments

On some distributions, the black skin bug may appear. You can fix that by inserting "WINEDEBUG=+d3dx" into a terminal, then going to winecfg libraries tab and selecting d3dx9_27 as an override. The bug should be fixed.

If you're using WINE version 1.3.x or above, you can launch the game without any native DirectX DLLs, but bug #20074 is still actual for now, therefore installing DirectX9 or just placing d3dx9_27.dll to your drive_c/windows/system32 directory would be preferable.

Since stable release 1.2.1 Oblivion Game of the year works stable on many popular distros.

Although, if you're running older WINE or have some regression issues, you can use some tips listed below.

Prior running the game,you will need to obtain d3dx9_27.dll. You can obtain it using winetricks

­With the Obvlivion disc mounted (assuming that it is at /media/cdrom), run the following commands:

­mkdir /tmp/dx9

cd /tmp/dx9

cabextract /media/cdrom/DXREDIST/Aug2005_d3dx9_27_x86.cab

­cp d3dx9_27.dll ~/.wine/drive_c/windows/system32/

After installing Obvlivion, run winecfg. In the Applications tab, press "Add application" and select the Oblivion exe, then go to the Libraries tab, type d3dx9_27 in the "New override" box, and hit the "Add" button.

If the game fails to start, try renaming the Video folder in the Data directory. The videos should work since Wine 0.9.45.

Alternatively you can enter the Video directory and remove some specific files that could cause a crash. my Video folder currently contains these files: 'bethesda softworks HD720p.bik', ' Map loop.bik', 'OblivionOutro.bik' ,'CreditsMenu.bik' and 'Oblivion iv logo.bik'; and works fine with an unaltered main menu screen.
Currently it's needed to enter some additional registry entries into Wine manually prior running the game. VideoMemorysize to the memory size your video card has. Optional key is OffscreenRenderingMode, where value 'fbo' is recommended and value 'pbuffer' has best results. See the example .reg file below:

REGEDIT4

[HKEY_CURRENT_USER\Software\Wine\Direct3D]

"OffscreenRenderingMode"="fbo"

"VideoMemorySize"="256"

pbuffer is only recommended if you are using 0.9.38. Should you choose to use pbuffer instead of fbo, you may have to switch off refraction shader in game's Oblivion.ini file to workaround bug 8184.

bUseRefractionShader=0

Users of ATI cards may have to set the following in Oblivion.ini to prevent it from producing solid colors on the screen.

­­bDoImageSpaceEffects=0

If you experience game freezes on combat start or combat end, these are related to music change. Try loading native quartz.dll instead of Wine one. Or workaround by setting the following in Oblivion.ini

bMusicEnabled=0

If you are having problems, or would like more info on running The Elder Scrolls IV: Oblivion more smoothly, please see the Oblivion Linux Wiki.

­

Commenting on issues of current version

ATTENTION!

When you paste the comment about game graphic lag or other issue, please write your system information within the comment text!

For example, under GNU/Linux you can use following commands:

$ uname -a

$ wine --version

$ lspci | grep -i vga

And paste the output with system hardware info to the comment text. Nobody can help you without this essential information!

WARNING: Haunted bug #20074

If you have tested newer version of WINE, you can process some next lines to test bug #20074 presence:

$ mkdir /tmp/mywinejail

$ export WINEPREFIX="/tmp/mywinejail"

$ winecfg

$ wine "C:\MyProgram.exe"

This lines creates EMPTY directory in /tmp and your program starts without any overrides, in a FULLY CLEAR WINE PREFIX.

This is the fourth time i have installed Oblivion from the DVD and the dlc. Somewhere along the way the load order (I suspect) has boogered up something. But that is not the only issue. its complicated. I have no way of knowing for sure what the issue really is because the debug really doesn't give any information specific enough to pinpoint through a google search. I have already tried to use LOOT and BOSS both to correct the load order, but i think that did more damage than helped, if i leave the load order alone after copying things into the Data folder manually, it plays fine. If i mess with the load order with any tool at all, this is the result. First symptom is when i run the launcher, it goes through the initial video detection and setup (even if i have played for hours) as if i have just started it for the first time... and then i look in the my games folder and sure enough it has overwritten both the ini files and erased my saves. The next symptom is the video display is all messed up. Instead of having a nice crisp wide screen on the external monitor (pre-load order boogering) now the display is stuck on a non working laptop monitor where i can't even see it, and i can't alt-tab out either. so i have to keep brute force alt-tabbing until finally the resolution reverts to normal on the external monitor and i can kill it by command. no it is not due to hardware issues, there is no real strain on the GPU, just dead backlight.

This weird behavior never happened in older versions of wine or linux mint. The tests here are so outdated for debian/ubuntu and i have no idea what the configuration should be with the newest wine or wine stagings, or even the older ones because of the changes to the operating system and wine. (for instance pulse audio dependencies are no longer supported in Ubuntu 16.04/Linux Mint Serena 18.2, so that workaround is not available any more)

It was installed using wine 1.5.28 and the windows version is set to XP (read here that is how to bypass the pulseaudio issue). the parent OS is Linux Mint Serena (18.2) and closely related to Ubuntu 16.04. Game is patched to 1.2.416 with all DLCs and several mods copied back onto the Data folder that worked fine for years until now.

Dll overrides don't help, suggested video tweaks do not help any more, either but they did before at some point.

Why are these settings not persistent any more? why does the launcher keep rewriting the same files and deleting my save games?

this is a short log after starting and that is it. seems to be only a few errors but nothing that should stop it from working right. definitely not the laundry list i had a week ago and it ran great even with that.

err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded (probably like the other bugs related to 64 bit however this is in a 32 bit wineprefix, don't get it)
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so (this has been going on for a long time so no surprise there, i have not found a viable workaround for the pulse audio bug for months, a lot has changed in wine for some reason, fixes that were there before don't exist any more)
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default (huh? i set this option in wine config but apparently it doesn't stick to the wall)
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0x649 for driver_model=2 (not sure why this is happening, but i am sure this has a lot to do with the problem)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f294,0x00000000), stub!(again display issue but not really informative)

i installed oblivion in 32 bit fresh wineprefix. The game start fine until its finish with character creation. After that the character always moves forward and the hotkey bar is open. I tried to disconnect keyboard and mouse but it was still happening as well as changing control settings.

I've noticed when using versions 1.9.18-21, as soon as the Oblivion theme starts and the Title showing up, the music starts to get kinda choppy. Like it will play half a second, then silence half a second, and repeat. It would then crash when selecting New Game, Load, etc.

I found that simply using 1.9.17 avoids this problem, but no idea why.

-------

My big problem right now is that all my impact sounds (chains rattling, items dropping in CharGen dungeon, etc.) do not make noise. The closest solution I've found was installing MS DirectSound via Winetricks, which produces those impact sounds, but at the cost of strong distortions in most other sound effects.

I install the game from the GOTY disc's .exe using Winery's Create New Blank Wrapper feature, along with the recommended DirectX 9 installation (for the black PC skin glitch). The only Winetrick I use is for .Net 2.0 (for Oblivion Mod Manager).

I've tried various install attempts to fix the lack of Impact sounds, including every combination of:
-Running as Windows XP
-Disabling Audio Hardware Acceleration and enabling Software Sound in the .ini
-Reducing the number of impact sounds from 32 to 16
-installing MS DirectSound via Winetricks (which works on it's own, but creates terrible distorted noises, as posted earlier)

I'd like to enter the cheat mode in Oblivion but I'm not able to.
Cheats get enabled by hitting the key under Escape, which is I think a grave accent on the US keyboard. It's a semicolon on the Czech keyboard.
The keyboard is mapped a bit weirdly. I use the Czech keyboard layout but even switching to the US layout doesn't help. Any clues?

3D Audio issues with Wine 1.7.34+ by James Gangur on Tuesday February 3rd 2015, 5:36

As title. With any wine version above 1.7.33, 3D audio does not work correctly. I'm using stereo speakers, but the game seems to be acting as though I have some kind of surround sound, that is I can't hear any sound from behind me.

Wanted to post my first bug report, but I'm using playonlinux, so perhaps one of the Maintainers can check this out.

Have you been playing Oblivion on a 64-bit prefix like me? When I created a 32-bit prefix, then reinstalled the game on it, sound is working like it should (tested with the talking prisoner at the beginning). The 3D audio issue is something to do with winecfg not updating the registry properly on a 64-bit prefix when the audio device settings are changed, and since the default is 5.1 surround sound... Anyway, a developer has acknowledged the issue and says he's working on a fix.

Btw, changing Windows version to XP didn't work for me unfortunately :-/

sound problems by Assassinofyouth420 on Monday January 7th 2013, 17:34

Everything is working great except for when any collision sound occurs.
when i attack
when i drop items
when i kick or move objects
after a horrific distorted white noise sound is emitted.
please help!!

Now that I have played around a little more, it seems that bUseSoundDebugInfo doesn't make a difference; the fix is to just enable bUseSoftwareAudio3D.

There seem to be some other sound issues, such as being able to hear Nirnroot humming constantly outside, along with being able to hear people chatting very clearly as if they were right beside you, even when you are off on the other side of a massive area; distance doesn't seem to matter.

I don't know if this issue is related to the 3D audio setting or not, but it's a little bothersome. All the actual sounds work fine though, so it's not a deal-breaker.

Launcher will not work by Gustavo on Wednesday October 24th 2012, 10:13

So, I installed the latest version of wine and did winetricks vcrun2008 dx3d9 ( I think that's right ). Then, I installed both expansions and the patch. I cannot use the Launcher whatsoever. It will just freeze. What should I do? I want to mod some stuff and how am I supposed to if the launcher is not working? =|

Try switching to en-US keyboard and play with dead keys/no dead keys. This seems related to keyboard layout ignoring tilde (~) character input. Or you can remap the console entry key to another key, if possible.

I'm able to play SecondLife using the native Linux viewer without any problems, but fully patched Oblivion in Wine is unplayable. Menus and health indicators look fine, but half of the game world seems rotated 90 degrees counterclockwise. The other half is entirely incomprehensible. The screen is divided diagonally from top left to bottom right. I actually had this same problem two months ago and I fixed it after days of searching. Unfortunately, I had to reinstall my OS and I've forgotten the fix. Any ideas?

I spent a while struggling with this so thought I'd post some pointers for anyone else that runs into it.
The OBSE (script extensions needed for many mods) requires that the steam in-game community be enabled. However, the gameoverlayrenderer that comes with that causes issues for many people (in my case looking around with the mouse was very jerky). The solution is to keep the in-game community enabled but prevent the GameOverlayUI.exe binary from running (this is what causes problems in my case).
Removing/renaming the executable after steam is already running does the trick, but every time you re-launch steam it will just re-download the file. I found a more permanent method is to open up winecfg, use Add Application to add a specific config for GameOverlayUI.exe, and set the windows version for it to Windows 2.0 (probably most anything before 98/xp would work, but I just set it to the earlier version possible). This seems to cause the executable to fail silently, leaving you with OBSE still running.

Trouble with mouse movement by Marcus Møller on Sunday March 18th 2012, 10:46

Oblivion and expansion pack installed perfectly and runs almost perfectly, except for the fact that it's unplayable because of some weird mouse movement.

When moving my mouse up and left, it seems to move at regular speed, but when moving it downwards and to the right, it flickers _directly_ over to the bottom or the right side of the screen, making the game unplayable.

At first I thought this was caused by my dualmonitor setup, but it doesn't seem to be the problem.

RE: Trouble with mouse movement by Dan on Sunday March 25th 2012, 3:08

I've got the same problems. Everything was working perfectly last night, then this morning the mouse started acting up. In particular it seems that the right and down movements occasionally get amplified, so what should be a one-pixel move ends up jumping halfway across the screen. At first I thought it was some additional mods I had installed, but installing a fresh copy of the game in a new wine prefix resulted in the same issue. I also did a bunch of package updates last night, currently rolling back the most likely offenders (kernel, x server and associated drivers).

Can't run Oblivion on Mac by Tarulia on Thursday March 15th 2012, 20:21

Hi there, first post here so sorry if infof are missing.

I'm trying to install Oblivion on my Mac using WineBottler for a few days now trying some things etc but I can't get it to run.

I installed from disc using WineBottler, chose the d3dx9 winetrick when installing and installed without any problems, but somehow I can't start Oblivion.

When I choose Oblivion.exe to be run when running the app it instantly crashes saying it encountered a serious error and needs to close, so I can't do anything there.
When I use the OblivionLauncher.exe for starting the Launcher opens but the only clickable buttons are elderscrolls.com and close, so I can't start Oblvion and it seems the Launcher can't find the actual game. But then again when I use the Oblivion.exe, I mentioned above what happens.

So basically I have no idea what I did wrong, is a registry key missing or whatever it is.
I looked up and searched the Registry, there are two entrys for the InstallPath in HKLM/Software/Bethesda Software/Oblivion and InstallLocation in HKLM\Software\Microsoft\Windows\CurrentVersion\Uninstall\{somecrazykey} so I guess one of these 2 locations should tell the Launcher where to find the Game, but it doesn't seem to work.

I'm using WineBottler 1.2.3 on a Mac OS X.5.8 (pretty old but shouldn't matter).

Does anybody have an idea what could be wrong and can help me?

Thanks in advance.

PS: Yes I do know WineBottler isn't offically supported by Wine but there are several Test Results sayin it runs fine on Mac...

RE: Can't run Oblivion on Mac by Dave Johnson on Sunday August 30th 2015, 18:48

You must first install on a Windows PC and copy the "Bethesda" file folder on to a blank DVD to pass to your Mac. Use Wineskin not Wine Bottler. wineskin.urgesoftware.com/tiki-index.phpFollow the instructions. email me if you have problems.
davefilms dot US at gmail.com

I was testing the Morroblivion mod (wow!) and I had some performance issues and occasional crashes when moving between cells. Those are now sorted, so here are a couple of things you can try if you have similar problems.

Oblivion.exe crashes by Patricia on Wednesday January 18th 2012, 22:19

I am not sure where to post this or if it has been solved yet... so please bare with me.... I installed oblivion on Ubuntu 11.10, but I cannot seem to get the oblivion.exe to run properly... it tells me it has run into a serious problem and needs to shutdown.... I have no clue what this means or how to fix it. Please help me...

What you are trying to do is a little complicated even for an above average Linux user.

My advice to most people in this predicament is to have your friends or acquaintances who knows Linux help you. You also have an advantage I don't have, if indeed you are a woman. Any Linux "nerd" would give up time and money to help a woman in distress (even me,) so don't be afraid to play that up.

Okay, so I have no idea what you are saying.... I have never done anything like this before. In other words, I'm a noob.......
Also, when I typed what you said to type into terminal, it gave me this:
bash: cd: /srv/wine/oblivion/drive_c/Program Files/Bethesda Softworks/Oblivion/: No such file or directory
What does it mean?

OK. I have some ideas you can try. The first two are a couple of things more related with WINE and the Ubuntu environment of general interest when runing a game on Linux. The third one is more related with Oblivion in particular.

-Well, first of all you should try the steps in the HowTo section of this page. You'll have to change some parameters on your WINE configuration and add a couple of registry keys. Do you know how to add a registry key? If you don't, feel free to ask it :D.

-I assume that you have installed the privative controllers of your graphic card. Haven't you? In Ubuntu you cand do it in System/Additional controlers (or whatever it says). After doing this you'll have to reboot.

-The third thing you can try (and perhaps the most interesting) is that if you are trying to copy some old savegames in order to reuse them with your new installation you can't just Overwrite the default folder.
I'll explain myself better:
You probably have a folder like:
(documents or whatever)/My Games/Oblivion
Inside this "Oblivion" folder you have a folder call "saved" and some other files like "Oblivion.ini", etc. What you want to do to restore some saved games is to replace just the "Saved" folder, not the whole "Oblivion" folder. If you do it, Oblivion will crash on startup and give an error similar to the one you described.
If you have overwrited the folder you should completely remove the:
(documents)/My Games/Oblivion folder, launch the game and let it create the folder again and then overwrite "Saved".

I installed Oblivion through Steam & have worked through the mouse and launch bugs. Now however, the sound seems to be crashing the game. It will crash within a few seconds of loading the save file unless I have sounds disabled in the Oblivion.ini I can however have the music enabled and it doesn't affect anything. I only have ALSA on my system and I'm wondering if that might be what is wrong. I'd prefer to have sounds on when I play a game, so I don't find this a feasible work a round.

I was wondering, since OBSE is working perfectly for most everyone by now, has anyone around here ever managed to get OBGE working? I've tried working it a bit, and although the OBGE hooks correctly after putting a copy of d3dx9_43.dll in the Oblivion directory, none of the shaders display.

Whelp, it eventually came down to installing d3dx9 and quartz via winetricks, creating an Oblivion.exe specific override for quartz.dll
For me I had to set d3dx9_43.dll to builtin to avoid a OBGE-related crash on startup.

OBGE v31rc4 came from it's google code page, along with it's LHDR package, which was necessary to fix some idiosyncrasies with another shader.

All of these and more were installed via Wrye Bash version 304 (minor modifications to allow it to access the installers tab under wine. Modifying the code was pretty easy, the latest svn version should have the fix.)

BAIN worked more or less, though some things that were said to be installed were actually not installed:P Had to rewrite that portion of the code also.

OBSE keypress not working was solved by setting "bBackground Keyboard=1" in Oblivion.ini

So here I stand, on the cusp of making everything work. It's a nice feeling.

Poor performance on Mac by Chris Wigman on Wednesday October 26th 2011, 14:45

I'm using macports wine-devel revision 1.3.30 and, like Fallout 3, Oblivion also performs very poorly. Fighting an enemy inside a cave, I should have - with a Geforce 8600M GT - good, reliable FPS. Not at all, in fact they're through the floor. MacBook Pro from 2007, 4GB RAM, OS X 10.6.8.

RE: Poor performance on Mac by boertje on Tuesday November 29th 2011, 13:55

I have the same problem with a Nvidia 9600M GT. Framerates outside are really low, around 10 FPS, even with settings turned down as much as possible. In cities, it's a bit better. On Windows I do get reliable FPS around 30-40 FPS with settings almost maxed. This happens with wine 1.2.3 and 1.3.33.

I'm currently custom building a new wine version. Will report if it helped but I am not too optimistic. In general, what is the expected performance loss when running Oblivion in Wine as opposed to Windows?

Other than crashing every few minutes and a few graphical glitches, the game seems to be working correctly.

Is anyone else having this issue or have any ideas on how to fix it? I've already checked that I have both 32 and 64 bit glibc libraries, and that my graphics drivers are installed correctly. This error has been seen on both Wine 1.3.24 and 1.3.15.

Now, everything workes, except that what should be rendered in 3D. So we got sound, flawless menu's, but loading any save game unfortunatelly gives nothing but one blend color (blue in my case). The environment and my character model is just one solid blue color.
The entire world just looks dark blue (or white, if I'm in the menus) Everything else is fine: the menus, audio, everything. I can hear myself walking around and I can hear the citizens talking to me. I can even open doors if I stumble into one.

I got hit by a similar problem. Drove me crazy.
I'm not sure exactly what fixed it, I fiddled with lots of stuff.
Make backups of Oblivion.ini before experimenting.

I just loaded up Oblivion in 1.3.15 and it does work without any strange overrides or options. The only registry setting I've added is "VideoMemorySize"="896" (I have a GTX 260).
I did have "VideoPciDeviceID"=dword:000005e2 and
"VideoPciVendorID"=dword:000010de but I think I removed that while trying to debug the problem.

You might try setting "bAllow30Shaders=1" in Oblivion.ini and re-setting the video options in the OblivionLauncher.

I'm having this same problem. I played most of the way through the game in the past but using the same setup, I get intermittent gray-green blend instead of levels. Pretty much every time I go into a dungeon, sometime on load. Same deal I can run around.

Not sure this is a Wine version problem as I've tried various older versions of wine 1.3.10 and 1.1.23 and I get the same issue.

I'm having the same issue, namely that the mouse in-game doesn't leave the center of the screen. Unlike other reports online, this happens to me immediately upon loading the game, and I can't get past the new game menu. I tried regressing from 1.3.15 to 1.3.14 and it didn't fix my problem. Should I try regressing further?

You seem to have a different problem (though still mouse related) to me as my cursor would get stuck on the edges of the screen preventing me from turning properly. Try different wine versions and see if any of them fix the problem keeping in mind that new problems may arise.

"me too" @ Seth's symptoms. Mouse functions normally on the very first menu screen but gets stuck in the middle after getting to the character select screen, responds randomly to big movements otherwise hardly at all. Adjusting mouse sensitivity in game options has no effect.

Digging deeper yet, I believe our problems more-likely stem from the infamous bug 6971: bugs.winehq.org/show_bug.cgi?id=6971 . Oblivion also appears to use DInput8. The gist of what I understand is that Oblivion wants relative mouse movements, and X is giving it absolute mouse movements, that stop when you hit screen corners.

(Not sure if I should post this here, but I didn't see anything about it anywhere else, and certainly it would have helped me.)
I was having some trouble getting obse to run, and I found that if instead of starting it with 'wine' that if I ran obse_loader with 'wineconsole', it seems to work for me. (Might just be a quirk of my system though.)

Unfortunately it doesn't work for me. Not for any version of wine I've tried it on (including 1.2.1) since I first tried to start running obse, somewhere around about 1.1.35 or so.
Perhaps obse is working fine and it's just that the mods I've tried that require obse just happen to not work, but in any event they do work when I use wineconsole (though one does seem a bit erratic about starting up, but it's still a lot better than never working at all).
More likely than not, there's some quirk or config peculiar to my system that's acting up, but given that I can get it to work by using wineconsole, I'm not that eager to spend any more time on the matter.

In any event I thought that since it was useful for me, I'd mention it in case there were other people who were also having trouble with obse, that trying wineconsole helped me, and it might be worth a try.

Ubuntu 9.04 i386 version, stock kernel and of late 2.6.28-19
(I checked and with Fedora 12 x86-64 the problem doesn't arise, but unfortunately I don't use the right graphics drivers on that distro to run the game properly.)

(I have to say, that I'm not really that interested in trying to find out why it is the case, as I've already spent enough of my time, and I suspect that a fix of the underlying issues, assuming any such fix could even be found, would probably be a lot more of a problem than simply using wineconsole to run obse as opposed to wine.)

RE: Character keeps on running. by Uli on Sunday September 19th 2010, 11:21

Thanks for the response. : )
I am not using a Joystick and disabling it in the Oblivion_default.ini
doesn't seem to make a distance. The quick menu isn't open all the time so it might be related to something different?

RE: Character keeps on running. by MassteR on Thursday October 28th 2010, 1:00

Look to attention at the top of comments.
Just open the console and enter the following commands:
uname -a
wine --version
Then paste the console output here.
PS. yes, graphics specs mean Graphics Processing Unit model and GPU's memory size (in other words, video memory size.)

As far as I know, offscreen rendering in Pbuffer is not supported now.
Under early versions (pre-1.1.19) of Wine with ORM=pbuffer Oblivion shows
working antialiasing and the simple mirroring water surface (like shader
model 1.0 is in use) without waves.

With ORM=backbuffer and "iMultiSample=4" set in Oblivion.ini (and AA
not set by nvidia-settings) one will get antialiasing, but the water
surface will be very ugly with strange square waves looking like a lot
of parallel lines moving across the surface. I observed this behaviour
from 1.1.x to 1.3.0 versions of Wine.

With ORM=fbo and "iMultiSample=4" and "bDoImageSpaceEffects=0"
in Oblivion.ini antialiasing works but the water surface is of purple
colour and is not mirroring.

First, for information I created a WineHQ page for Wrye Bash and OBMM, both runs quite great on Wine.

Secondly, I had a problem : A lot of mods needs copying files into Data directory, and some mods or updates overwrites files from other mods. My problem was that Linux is case-sensitive, and some mods have directories ands files in CamelCase, and some not.
So I decide to put everything in lowercase, in my Data dir and in my unzipped mod directories before copying them, with this little script:

I just wanted to give you THANKS for the command! It's so much nicer than having to deal with cases that didn't match up. It was a bit tedious at first, but after a few times, a cycle was created. PURE KUDOS!!!!

Can you please HELP me!!! Can you write a code that would do the opposite of this Please!!!! I put this code into my Guake terminal and now everything on my computer that was capitalized is now Lowercase and alot of things dont work now. Can you PLEASE help me!

If you are having problems READ by Ben Anderson on Friday December 14th 2007, 11:09

If you installed Oblivion inside Wine, you MUST run OblivionLauncher.exe in the install directory prior to the first time you run Oblivion, or the game will crash out. I just spent an hour pulling my hair out over this, then ran the Launcher, and the game magically started working.