after a short test period, there are spies everywhere, lockdown in each op, non-stop, colonies spied 10 times a day.

impossible to play, it become completely random and alea, no skill anymore, but just spy-parties.It's ABUSED.

no one can add SP in each op, no one can add enough SP in their colony, but everyone have spies everywhere.

i dont know where you are going, if you find it funny, but really, it's now un-playable, anything.

that game is RUINED, too bad.

as Simmen has said, no update is final. We'll have tweaks, features removed or added regularly to make the game better. The new spy system is... new. That's why it is incomplete. Over time, they will see the flaws in the new spy system and will try to fix that. If it's not fixable, they will change back to the old one.

We can't please everyone, we have thousands of players with thousand of opinions.

I have played with unlimited spies. It gave the spies a larger role, but not in the bad way. Maybe a to much, but this tweak where you have to plant the spies, and the max limit 10 is to me at least, a good way to improve strategy of the game without overdoing it. But lets see how it impacts the game.

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Micheal, some of these updates are good but most of them just ruined this game. This game use to be my favorite online game but now it is just ruined. like the new spy update, you guys say that it improves strategy but it doesn't. Before u had to have the whole alliance put there spies on different outposts to make your spies useful, but now 1 guy can do that and it makes it to easy. 1 noob can put spies on a whole alliance. The old spy system was better.

I have been playing this game for 4 years now and this is the only time i have been so annoyed with updates that im quitting the game.

GL to u guys and maybe if u change some of the updates i might play again.

as Simmen has said, no update is final. We'll have tweaks, features removed or added regularly to make the game better. The new spy system is... new. That's why it is incomplete. Over time, they will see the flaws in the new spy system and will try to fix that. If it's not fixable, they will change back to the old one.

Just like the power limit, they think that it's better to have a decent troops before getting the crystals (along with stop the crystal farming) so the raise the power to 30. But then that led to crystal scarcity. Then wat did they do? They put garrisons with crystals for the big alliances to take. In the future, maybe they will tweak the power to 25, or increase the value of each crystal. Who knows?

Thats the damn point. Only big alliances can get those garrisons. Ever thought about the middle class players? Those in the middle rank alliances. Rank 5 to tank 20. Normally, they can finish the era with about 10 xtals. But now, I think they will finish with 0 xtals.

I would know. I've played 3 years or so in these middle rank alliances. It isnt easy to gain xtals as well as avoid getting attacked by the top alliances. And Im not talking about mid leveled subs here. Im talking about independent alliances. The power limit and xtal update just made the game harder for them. Sure its easier for the vets and the newbs. But the majority of players who are to become boosting vets are currently mid level players. And if this update stays, they will leave.

Another update I am not happy about is the spy update. Overall, it is a good update. But the high cost of spy protection just puts all that consideration for the suggestion into the trash. Bring back self infiltration for lower energy or just lower the cost of spy protection all together. Heck, lower it to 5 per 50 ticks. If there are 10 times more spies, the cost for spy protection should be 10 times less. Its called balancing and since the devs are so uptight about this balancing issue, do something about it.

Micheal, some of these updates are good but most of them just ruined this game. This game use to be my favorite online game but now it is just ruined. like the new spy update, you guys say that it improves strategy but it doesn't. Before u had to have the whole alliance put there spies on different outposts to make your spies useful, but now 1 guy can do that and it makes it to easy. 1 noob can put spies on a whole alliance. The old spy system was better.

I have been playing this game for 4 years now and this is the only time i have been so annoyed with updates that im quitting the game.

GL to u guys and maybe if u change some of the updates i might play again.

From what I understood you got spy attacked and lost your army (on F4?). That could have happened with just 1 spy as well. Just that the spy could have done the spy operation + locked you down + hurt another chassie if you had one. Now its 1 attack.

tellerofpointedstones wrote:

Another update I am not happy about is the spy update. Overall, it is a good update. But the high cost of spy protection just puts all that consideration for the suggestion into the trash. Bring back self infiltration for lower energy or just lower the cost of spy protection all together. Heck, lower it to 5 per 50 ticks. If there are 10 times more spies, the cost for spy protection should be 10 times less. Its called balancing and since the devs are so uptight about this balancing issue, do something about it.[/color]

Teller, when we feel that something have to little power and we give it more power, it would make NO sense to then equal it back to the point where it had to little power.

But I might agree on is the option to have your main spy add spy protection. I'll take it up to discussion

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I only recruit a spy for protection. From the time it is recruited until the end of the era I keep it on my colony to protect against other spies.

Now I just relocated my colony and my spy did not relocate with my colony. It just stayed on the op that my colony left behind. After relocating my colony it says my colony has 118 protection ticks but after the next tick it went down to 117.... this upsets me because now i have to get my spy back to my colony and restart the protection ticks.

Is this part of the new updates? Spies no longer relocate with the colony?

Its right (for now) Spies relocated with you before and now they stay put. It wasn't directly a part of the update.It just happened. Feel free to send me your opinion what the spy should do/not do for the future.

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