PlayStation.Blog » inFAMOUS: Second Sonhttp://blog.us.playstation.com
The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSPSun, 02 Aug 2015 16:48:56 +0000en-UShourly1http://wordpress.org/?v=4.2.3inFAMOUS Second Son Turns One: Free Wallpapers, Ringtones & Morehttp://blog.us.playstation.com/2015/03/21/infamous-second-son-turns-one-free-wallpapers-ringtones-more/
http://blog.us.playstation.com/2015/03/21/infamous-second-son-turns-one-free-wallpapers-ringtones-more/#commentsSat, 21 Mar 2015 19:07:56 +0000http://blog.us.playstation.com/?p=151648Sucker Punch we have enjoyed all your comments, fan notes and thousands of beautiful #PhotoMode submissions. So let us return the favor with a goodie bag full of discounts and free stuff worthy of inFAMOUS Second Son’s first birthday.]]>

We can’t believe it has been a year since the launch of inFAMOUS Second Son. Delsin Rowe turns one!! Here at Sucker Punch we have enjoyed all your comments, fan notes and thousands of beautiful #PhotoMode submissions. So let us return the favor with a goodie bag full of discounts and free stuff worthy of inFAMOUS Second Son’s first birthday.

But first, a bit of news… As you may know, inFAMOUS First Light was part of the PlayStation Plus Instant Game Collection in January. We got the report last week that an impressive 3.5 million of you checked it out! Go Fetch! So what better way to celebrate Delsin’s birthday and Fetch’s performance than to say thanks to you all.

If you missed out on Fetch when she was on PS Plus, there will be a 50% off sale on inFAMOUS First Light from March 27th through March 30th.

Second, we have a free downloadable fan kit for everyone! This will include inFAMOUS Second Son cover art for use on Facebook and Twitter, Delsin, Reggie, Fetch, Eugene, Hank, and Augustine avatars for use on Twitter, wallpapers for your phone, and Delsin and Fetch ringtones.

We can’t thank you players enough — it’s been a fun year for all of us at Sucker Punch, and that’s due in large part to the support you continue to give us, Delsin, and Fetch. Keep playing, and we’ll see you all soon in the chalice dungeons in Bloodborne!!

@suckerpunchprod #secondson #firstlight #ps4share

P.S. The PS4 team is celebrating too! They’re launching two PS4 themes — one for Delsin and another for Fetch, $1.99 each, available March 31st!

Hi everyone! Last week, inFAMOUS First Light, the new standalone inFAMOUS title following the origin story of Fetch, launched on PlayStation Store for PS4. This week, we’re continuing the inFAMOUS love with a flash sale on inFAMOUS Second Son. Starting right now you can pick up Second Son for just $39.59.

Revel in your new-found powers as Delsin Rowe in inFAMOUS Second Son to take down the Department of Unified Protection (D.U.P.) who threatens to imprison anyone with super-human abilities. Explore the city of Seattle, Washington in a whole new way; use your smoke dash to jump out of roof top vents, or leave a neon trail in your wake as you speed through the rain-soaked streets. Make sure to capture epic wins in battle or the hyper-realistic cityscapes along the way with Photo Mode.

And if you want even more inFAMOUS after picking up Second Son, get inFAMOUS First Light for $14.99. That means if you pick up inFAMOUS Second Son during the flash sale, you can get both titles for less than the original price of Second Son.

]]>http://blog.us.playstation.com/2014/09/02/infamous-second-son-flash-sale-starts-now/feed/48http://blog.us.playstation.com/wp-content/uploads/2014/09/infamoussecondson-promo.jpg3.22Digital Distribution Manager, Sony Network Entertainment480SHAREfactory: PS.Blog Demos PS4’s New Video Editorhttp://blog.us.playstation.com/2014/04/30/sharefactory-ps-blog-demos-ps4s-new-video-editor/
http://blog.us.playstation.com/2014/04/30/sharefactory-ps-blog-demos-ps4s-new-video-editor/#commentsWed, 30 Apr 2014 17:30:52 +0000http://blog.us.playstation.com/?p=131531PlayStation.Blog team -- with painfully little knowledge of video editing -- ventured blindly into this new app to see what we could come up with... and we think the results are pretty admirable given our lack of expertise! As it turns out, SHAREfactory is deceptively full featured, despite its instant accessibility.]]>SHAREfactory is now available on PS4, alongside System Software Update v1.70. A dead-simple rich video editor, SHAREfactory lets players capture gameplay clips (a process that’s been streamlined as part of the v1.70 update) and add transitions, music, commentary, and more to turn their raw footage into full-fledged videos.

The PlayStation.Blog team — with painfully little knowledge of video editing — ventured blindly into this new app to see what we could come up with… and we think the results are pretty admirable given our lack of expertise! As it turns out, SHAREfactory is deceptively full featured, despite its instant accessibility.

Watch our videos below, then tell us whose is best. The editor who gets the most votes will forever bear the title of SCEA SHAREfactory Champion, and all privileges associated with it (I’m getting a belt made). Of course, we want to hear your arguments for each of our entries in the comments, as well.

First, I put together a tips guide for inFAMOUS Second Son’s new Photo Mode — a toy I’ve so far been unable to stop tinkering with.

Next, Ryan took the director’s seat to create a music video — comprised entirely of in-game footage and one of SHAREfactory’s included musical tracks.

Finally, Sid went for a more educational angle, explaining how SHAREfactory itself works — and tossing in a few video editing tips he picked up along the way.

There you have it! Three solid, perfectly respectable videos created by people who had literally no idea what they were doing. Now it’s decision time:

That does it for us — now it’s your turn. Download SHAREfactory on your PS4, start creating, and share with the #PS4share hashtag. We can’t wait to see what you come up with!

]]>http://blog.us.playstation.com/2014/04/30/sharefactory-ps-blog-demos-ps4s-new-video-editor/feed/55http://blog.us.playstation.com/wp-content/uploads/2014/04/Infamous-Second-Son.jpg3.82SCEA Social Media Manager5511The story Behind inFAMOUS Second Son’s Photo Modehttp://blog.us.playstation.com/2014/04/29/the-story-behind-infamous-second-sons-photo-mode/
http://blog.us.playstation.com/2014/04/29/the-story-behind-infamous-second-sons-photo-mode/#commentsTue, 29 Apr 2014 13:02:47 +0000http://blog.us.playstation.com/?p=131265If you’ve been keeping even half an eye on gaming-related forums, blogs and social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son’s brilliant Photo Mode, which developer Sucker Punch added to the game via an update earlier this month. It’s fair to say the new feature has surpassed everyone’s expectations and taken off in a big, big way – there are some absolutely incredible images out there, all created by you, the gamers.

So, to find out a little more about how it came to be and what the studio is making of its reception, we caught up with the man behind Photo Mode, Sucker Punch Senior Software Engineer Matt Durasoff.

How exactly did Photo Mode come to be? Was it something you planned early on, or was it more spur-of-the-moment?

Matt Durasoff: There’s nothing novel about setting up shiny screen shots (say that ten times fast), but it was always something we did internally. For Second Son, the motivation for adding this feature came completely from the fans. Right out of the gate, people were sharing awesome shots, without any special tools. Giving people a way to hide the UI was an obvious patch, but then we thought, what if we could provide some more power, open up the game engine a little bit and let everybody tweak the visuals the way we already do in-house?

How difficult was it to implement?

Matt Durasoff: Photo Mode itself is a simple tool. This was not a big R&D project – that’s what the last two and a half years were for! Camera, depth of field, color grading – the support for manipulating these already existed in our game engine, it was only a matter of creating an interface for them. The real labor behind this feature went into the construction of the game world and characters, and the engine that supports them. So, a feature for taking photos? A few days. Game full of stuff worth taking photos of? Hundreds of person-years!
When you launched the update what were your expectations for how the mode would be received?

Matt Durasoff: We hoped that it would be embraced by the small core of enthusiasts who motivated us to add it in the first place. Beyond that, maybe we’d be lucky enough for shots to pop up here and there on GAF/Twitter/Reddit. Seriously.

How surprised have you been at the response?

Matt Durasoff: As you might guess from our expectations, quite (pleasantly) surprised! We know that people love to share photos; we know pausing the clock and looking at the FX in-flight is mesmerising; we know the game has an insane level of detail. But the magnitude of the response and what people are doing with it has blown us away. I heard a story today that some Sony execs now have fan-made shots from Second Son as their phone backgrounds. Amazing.

Has everyone at the studio been trying their hand all week too?Matt Durasoff: Most of the studio is already hard at work on what’s next! But many photos have been taken nonetheless.

Do you think it’s a feature that could become a staple of all Sucker Punch titles in future?

Matt Durasoff: We’re proud of our artwork, and I think whatever helps show that off is important. So yeah, Photo Mode is a good starting point…

What’s the secret to taking a great image? Any expert tips you can pass on?

Matt Durasoff: The secret to taking a great image in Photo Mode is exactly the same as the secret to taking a great photograph in any medium. I’m only an amateur photographer myself, so I can’t claim any expert advice, but I can start you off with this: Every picture tells a story. What’s yours?

Also, lots of particles. Everybody loves particles :)

Can you show off a few of the studio’s favorite images that you’ve spotted out in the wild?

Matt Durasoff: There are a couple of really amazing close-ups of Delsin’s chain, and some excellent rainy-day shots. People have made some stunning faux movie posters. Also the shot of Delsin hovering posed in mid-air next to the Sly Cooper character line-up is brilliant and hilarious. Personally, I really love the shot of Delsin and Fetch fighting together; it takes some effort to set up that shot, and it’s awesome! Check them out here and here for starters. Massive thanks everyone! This is fun!

]]>http://blog.us.playstation.com/2014/04/29/the-story-behind-infamous-second-sons-photo-mode/feed/19http://blog.us.playstation.com/wp-content/uploads/2014/04/ISS.png3.93SCEE Blog Manager190This Week in PlayStation: Second Selfieshttp://blog.us.playstation.com/2014/04/20/this-week-in-playstation-second-selfies/
http://blog.us.playstation.com/2014/04/20/this-week-in-playstation-second-selfies/#commentsSun, 20 Apr 2014 18:58:32 +0000http://blog.us.playstation.com/?p=130075PS4 has sold seven million units worldwide and it's all thanks to you, inFAMOUS Second Son got a bunch of new, player-requested features (and a surprise photo mode, which is incredible), three new PS Vita games are making their way to North American shores, Minecraft on PS3 is getting a retail release, new The Last of Us DLC is on the way, The Walking Dead Season Two is coming to PS Vita Tuesday, and more.]]>Octodad is out Tuesday! I’ve been waiting for this one since E3 last year… can’t wait to knock a bunch of vases over trying to walk down the aisle at my own wedding.

Most-Watched Video of the Week

]]>http://blog.us.playstation.com/2014/04/20/this-week-in-playstation-second-selfies/feed/30http://blog.us.playstation.com/wp-content/uploads/2014/04/secondson1.jpg3.25SCEA Social Media Manager301inFAMOUS Second Son Patch Out Tomorrowhttp://blog.us.playstation.com/2014/04/16/infamous-second-son-patch-out-tomorrow/
http://blog.us.playstation.com/2014/04/16/infamous-second-son-patch-out-tomorrow/#commentsWed, 16 Apr 2014 16:01:25 +0000http://blog.us.playstation.com/?p=129032inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.]]>I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.

We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.

But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:

A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).

If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.

If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.

Photo Mode.

Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.

To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!

Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.

We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.

Just a few short weeks ago we officially released inFAMOUS Second Son, the most recent power-filled adventure from Sucker Punch Productions exclusively for the PlayStation 4 system. Immediately following the title’s announcement over a year ago, it was clear so many of you were eagerly anticipating Second Son’s release, the next installment to the inFAMOUS franchise. It was great to see such a warm reception to the title when it finally hit store shelves last month, and for all of us here at PlayStation and the team at Sucker Punch, it’s been really rewarding to share this launch with all of you. It’s exciting to see so many passionate inFAMOUS fans as you share your gameplay moments across all the social media sites including spectacular screenshots on Twitter and live streams on Twitch and Ustream.

So it comes with great excitement to learn that within the first nine days of launch, global sales of inFAMOUS Second Son exceeded over 1 million units*, making Second Son the fastest selling inFAMOUS title to date!

A huge congratulations goes out to the team over at Sucker Punch for creating such a wonderful game, a true testament to their passion as developers and commitment to their fans, and a great big thanks to all of you who have picked up the game and have shown us how you enjoy your powers.

There is still more Second Son to come. If you’ve finished both playthroughs and are still looking for more ways to play, we encourage you to check out inFAMOUS Paper Trail, the free bonus content that continues to expand on the Second Son universe. This six week episodic storyline introduces additional in-game missions that will unravel the mysteries behind the D.U.P. Again, it’s absolutely free for everyone who has a copy of inFAMOUS Second Son and a PlayStation Network account. Part Four releases at the end of the week.

Enjoy (your power)!

*Includes both Blu-ray Disc sell-thru quantities and download version sales on PlayStation Store as of March 29, 2014.

]]>http://blog.us.playstation.com/2014/04/10/infamous-second-son-sales-surpass-1-million/feed/49http://blog.us.playstation.com/wp-content/uploads/2013/02/secondson.jpg4.36Marketing Manager, SCEA490Second Son Update Incoming: Change Time of Day, HUD Off, 30FPS Optionhttp://blog.us.playstation.com/2014/04/01/second-son-update-incoming-change-time-of-day-hud-off-30fps-option/
http://blog.us.playstation.com/2014/04/01/second-son-update-incoming-change-time-of-day-hud-off-30fps-option/#commentsTue, 01 Apr 2014 15:30:12 +0000http://blog.us.playstation.com/?p=127277Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It's been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.]]>Ten days.

That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better.

So to say thanks, not just for all the support but also for your passionate requests to make the game better, we’ve started work on a few small features which we’ll be delivering in the weeks to come.

Change Time-of-Day

Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very popular request indeed, and one we’re excited to enable for you all.

HUD On/Off

Especially for those amazingly talented screenshot taking folks, we’re including an option to let you turn the HUD on and off.

Cap at 30FPS

Internally we prefer the unlocked frame rate, but we recognize that some players find it distressing. So we’ll provide a way to ensure the game is not bumping up over 30FPS, if that’s how you prefer to play.

Of course, our coders and QA team are working to try to identify and resolve key bugs, and we’ll look at incorporating important fixes in the patch too. And who knows… if we’re inspired enough, we may sneak a few other little things in too. Time will tell!

We’re all working hard to release these updates as soon as we can. Time-wise, the earliest we could have the patch and new features ready is about two weeks from now, so stay tuned for another update — we’ll let you know as soon as they’re ready to go live. Until then, keep fighting the D.U.P., keep sharing your awesome screenshots (#PS4share on Twitter), and enjoy your powers!

]]>http://blog.us.playstation.com/2014/04/01/second-son-update-incoming-change-time-of-day-hud-off-30fps-option/feed/162http://blog.us.playstation.com/wp-content/uploads/2014/04/2son.jpg4.51Sucker Punch Productions16213This Week in PlayStation: Welcome to Seattlehttp://blog.us.playstation.com/2014/03/22/this-week-in-playstation-welcome-to-seattle/
http://blog.us.playstation.com/2014/03/22/this-week-in-playstation-welcome-to-seattle/#commentsSun, 23 Mar 2014 04:32:35 +0000http://blog.us.playstation.com/?p=126824showing immense promise so far. That's not all we got this week, either. Long-awaited superhuman adventure inFAMOUS Second Son is out now on PS4 (make sure you check out the Paper Trail missions... super cool), and gamers are all over it.]]>Virtual reality! Immersive gaming experiences! Laurence Fishburne jokes!

We finally took the covers off Project Morpheus this week, throwing our hat into the emerging world of Virtual Reality. This baby’s still a prototype, but it’s showing immense promise so far.

That’s not all we got this week, either. Long-awaited superhuman adventure inFAMOUS Second Son is out now on PS4 (make sure you check out the Paper Trail missions… super cool), and gamers are all over it. Careful with those Twitch streams though — spoilers abound!

]]>http://blog.us.playstation.com/2014/03/22/this-week-in-playstation-welcome-to-seattle/feed/20http://blog.us.playstation.com/wp-content/uploads/2014/03/secondson.jpg3.75SCEA Social Media Manager206PlayStation Blogcast Episode 113: Meet Morpheushttp://blog.us.playstation.com/2014/03/21/playstation-blogcast-episode-113-meet-morpheus/
http://blog.us.playstation.com/2014/03/21/playstation-blogcast-episode-113-meet-morpheus/#commentsSat, 22 Mar 2014 02:04:28 +0000http://blog.us.playstation.com/?p=126851iTunes or RSS, or download here
Virtual reality! inFAMOUS Second Son launch! Dark Souls II! Alien: Isolation! GDC! This week's show has it all, topped off with a dollop of next week's new PlayStation software releases for North America.
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Virtual reality! inFAMOUS Second Son launch! Dark Souls II! Alien: Isolation! GDC! This week’s show has it all, topped off with a dollop of next week’s new PlayStation software releases for North America.