"sly cooper: thieves in time" Posts

It’s been a few weeks since we’ve had some news come out about Sly Cooper: Thieves in Time! Hopefully, you’ve already seen the sweet trailer we released at gamescom and are itching to learn even more about Sly, the gang and their upcoming adventure. Well, today we’re happy to announce that Sly Cooper: Thieves in Time will be releasing in North America this February 5th, 2013 both at retail and on PlayStation Network (that’s right, day and date!).

In case you didn’t catch it, if you buy the PS3 version of Sly Cooper: Thieves in Time (through traditional retailers or on PSN), you will be able to download the PS Vita version of the game from PSN at no additional cost! Now that’s a — wait for it — a steal!

You’d think that with all the awesome stuff we pulled off at gamescom, we would’ve taken a minute to breathe. Alas, being mind-blowing is a full-time job, so we just keep bringin’ the goods!

You headed to PAX? We hope so, because we’ve got a whole lotta goodness coming up to Seattle! Aside from the great things you’ll be seeing from Naughty Dog, you’ll get to check out the following from our Community Team and some of our biggest franchises.

First and foremost, we’d like to introduce you to a new Cooper ancestor, Salim Al Kupar. You’ll meet Salim as Sly travels back in time to the enchanted world of ancient Arabia – a land of magic genies, flying carpets and lost treasures. Sly quickly discovers that Salim is nearing retirement and looking forward to taking a little break from thievery, but recent events have put an end to those plans! Now Sly and the gang will need to goad the slightly recalcitrant Salim back into action as they work together to restore his legacy.

You’ve probably seen the news: Sly Cooper: Thieves in Time doesn’t just mark Sly Cooper’s first full-length adventure on the PS3 – it’ll be his first appearance on PlayStation Vita as well. We invited Thieves in Time’s Lead Designer Matt Kraemer and Sanzaru CEO Glen Egan into the studio for a deep conversation about bringing Sly, Murray, Carmelita, and the gang to PS3 and PS Vita in yesterday’s edition of the PlayStation Blogcast (click here to listen). But maybe you just wanna see what Sly looks like on PS Vita. We understand.

It’s been too long since I’ve posted to PlayStation.Blog…but soon you’ll see why! We recently joined Spike’s Geoff Keighley on the latest episode of GTTV tonight to show off some cool new Carmelita gameplay in addition to a very special announcement: Sly Cooper is coming to PS Vita this fall!

First off, a look at new gameplay. As every Sly fan knows, Sly Cooper and Carmelita Fox have a long and torrid history — a history that’s destined to continue in Sly Cooper: Thieves in Time. The game picks up where Sly 3 left off, and Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he rejoins the Cooper Gang on their time-traveling escapade to restore his family’s legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure.

Well, the team is working away on even more reveals, but they need something from you — your treasure! We’re happy to announce the beginning of the Sly Cooper: Thieves in Time Treasure Design Contest (that long enough for you?)! The good people over at our Europe offices have already kicked it off and we want to make sure you get in on it as well.

Sly ’s back, and the anthropomorphic raccoon has never looked better. PTOM’s May issue cover features one of PS2’s most beloved platformer protagonists as he prepares to star in his first all-new PS3 entry. Though original developer Sucker Punch has stepped aside, our visit with Thieves in Time’s developer Sanzaru Games indicates that the fourth game in the series is in good and capable hands.

Elsewhere in the issue, the battle rages on in our Medal of Honor: Warfighter feature as we get our first look at EA’s second offensive front against rival Activision’s Call of Duty franchise. Warfighter’s focus on Tier One operatives and cinematic action sequences indicate it’s got its sights squarely set on the rumored but as-yet-unconfirmed Black Ops 2. We can’t wait to see the pyrotechnics when these two powerhouses meet on the field of battle.

Earlier this week, Rey and I visited Foster City-based Sanzaru Games, the developers of this fall’s Sly Cooper: Thieves in Time. As the first original PS3 entry in the classic PS2 thieving series, and the first to be developed outside of Sucker Punch Studios, Thieves in Time represents a long-awaited return to form as well as a natural entry point for series newcomers.

Where Sly 2 and Sly 3 let you slip into the roles of Sly’s partners in crime, Thieves in Time expands upon that concept by granting you control of Sly’s infamous ancestors — the Cooper Clan members named in the hallowed pages of the Thievius Racoonus. In one chapter set in ancient Japan, I played as Rioichi, Sly’s sushi-slinging ninja ancestor. Slinking past sleeping guards while searching for a special set of sushi knives, I used Rioichi’s Leaping Dragon ability to soar through laser fences and other high-tech traps designed to derail the Cooper Clan’s devious destiny.