Hello, i create a spline, extrude shape with it and from result volume mesh create 2 meshes, TRS for each with -1 & 1 offset by z. Result meshes looks like offset increase along spline - if at begining i have 2 units bettwen meshes, at the end it is aroud 8 units. How to deal with it for got 2 'parallel' meshes - with constant offset from spline?

Also i had few times out of memory with unity freeze ((( . Caused by infinite loop BuildVolumeSpots line 586 spots.Add(getSpot(itemID, ref group, ref currentBounds, dist)) .First one when i chage scale directly at spot input game object, second one dont remember what exactly provide. For now i add simple break at begining of this for loop in case if i > 10000 just for safety, was sad to lose last changes. Please, check for possible cases to solve it or maybe some safety checks if cannot reproduce