When I said uninterrupted, I meant within the first four moves before interruption by a foe.

Foes don't interrupt starting sprinting, either by attacking you or by you attacking them via flanking. If you stop moving to attack then you lose the sprinting build-up.

I'm not sure I see the connection to the initial question about whether the moves have to be four squares in a straight line. Might be better to have a chat next I'm back on Angband.live because I think I'm getting confused about what you're driving at here.

The basic rules for sprinting are you can turn 45 degrees each move. So:

E, E, E, E works
E, NE, N , NW works
E, NE, E , SE works
etc.

Not sure if that answers the question

I think wobbly has the best examples that answer my question. i.e. Now, I understand that players don't need to do four moves in a straight line. For some reason since '12, I thought the 4 consecutive moves in one direction e.g. W-W-W-W was a requirement. I apparently, I didn't realize that. Maybe if Quirk can spectate what I'm doing in Vanilla-Sil. (I could do Sil-Q, but I'm awaiting the new release and Gwarl to update it so that I can finish my current Hugoesque 51 run in style.)

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Hugo = usually plays Halo, PosChengband and its Forks, and Sil

You've found what looks to be an exciting original Sil bug - when you have more than one source of wrath, it appears that they cancel out! Have verified this is an issue in Sil 1.3, and put in a fix for the next release.

It figures that—once again—I am my own worst enemy; I didn't even need to stick Wrath-curse on that second self-made artifact since I already had it from the first one, but I did it anyway because of shits and giggles and why not?

Troll guards drop to confidant with enough of a morale penalty, it's a rare thing to see without Majesty, Song of Trees or Troll-bane but it does happen. Which isn't to say it didn't bug out, just that what happened is possible without a bug.

Troll guards drop to confidant with enough of a morale penalty, it's a rare thing to see without Majesty, Song of Trees or Troll-bane but it does happen. Which isn't to say it didn't bug out, just that what happened is possible without a bug.

Pretty sure that this is what happened there. I stuck in a fix that makes them stay aggressive when affected by Wrath, and wrath in general should work as intended now. I verified my fix didn't break Elbereth.

Question (and this is still in Sil-Q 1.4.1):
I noticed that I can still easily (or at least kind-of-easily) bash down doors despite being stunned or even heavily stunned. Is this anything out of the ordinary?

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Hugo = usually plays Halo, PosChengband and its Forks, and Sil

Question (and this is still in Sil-Q 1.4.1):
I noticed that I can still easily (or at least kind-of-easily) bash down doors despite being stunned or even heavily stunned. Is this anything out of the ordinary?

It's always been that way, I think for playability reasons. Some doors are "stuck" and if you're trying to flee something chasing you and the first failure to bash puts you into a state where you are both debuffed in combat and unable to open the door while debuffed, there are going to be more unfortunate deaths. I am not entirely sure the stun even makes sense if you're envisaging trying to break the door open with a mighty kick or an axe blow - it somehow suggests to me you're running into the door headfirst or throwing your whole weight at it and bouncing off, which doesn't seem like an optimal opening technique.