If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Threaded View

Drapion is a cool one. Not only a cool design, but a great movepool too. It gained some handy moves in BW2 like Aqua Tail, Knock off, that stuff. It has a very special typing of Posion and Dark, giving resistance against Ghost, and a immunity to Psychic. However, it still has a bad weakness thanks to Poison against the Ground type, so Drapion can be very easily beaten with Eartquake or Earth Power. But we can find a way out of it.

Drapion also has some decent abilities so he can play as well offensive and defensive:Battle Armor: Prevents Critical Hits. Acceptable. The chance of a Critical Hit at all is not as big, but its cool to prevent it. Also gives immunity to the annoying Fake Out. That is a good step to prepare if youre about to use a Swords Dance set.

Sniper: A critical hit from Drapion is not doubled, but tripled. An amazing ability. Also good in combination with Night Slash, Slash, and Cross Poison. I suggest this ability.

Keen Eye: Drapion's accuracy cannot be lowered. Although it's Drapion's DW ability, it's not really handy. There are not really much people who use accuracy-lowering moves. Double Team and Minimize are better options.