What I mean is, thier in thier running animation right in front of the wall, but not going anywhere. This does get very frusturating sometimes. Will it be fixed in the later version? Oh yeah and why does it do that?

That's due to the fact that the bots commonly fail at spreading themselves out at the start of a level.

See, when the bots attempt to follow a player, the bots tend to want to spread out from each other so that they aren't "touching" each other; they do this by moving in the opposite direction of each other until they aren't touching. It looks nice instead of all the bots being clumped together, but the problem with this during the start of a level is that they tend to spawn at exactly the same spot. So instead of moving away from each other, they run backwards at full speed until they're split up - in other words, they're in their own asylum for the rest of the level.

An easy way to solve this is to fly each one of them as Tails; each one you fly will quit spazzing, and once the bots are all split, everything will be back to normal and you can proceed with the level.