Hello, Welcome to my Mod 14 GWF guide this is my first guide so bear with me and apologies for the poorly designed guide. Just thought I’d share what I know about GWF and show you guys what I use. This guide will keep getting updated whenever there’s something new regarding the class. Thank you for stopping by 🙂

Why no Disciple of War you might ask? Well Disciple of War has never been good, it only works off your base recovery, armor penetration and it was just used as a means to get to the next feats since it was the most useful out of the 4 (Deep Gash, Mighty Blade, Unfettered Strikes, Disciple of War). That changes in mod 13 since Mighty Blade now works with weapon master’s strike and other powers.

Why no Battle Awareness? Used it never liked it, I’ve been running Relentless Battle Fury since mod 8-9 if I recall correctly and the main reason why is because of the current meta where you get a lot of power from clerics and paladins who can get you to 200-250k power. This makes Battle Awareness overkill (see math below for why) and in the end all it does is slow down your rotation and forces you to spam Battle Fury more frequently to keep it up 100% of the time even solo where I have 80k power and 45k base power. So basically the small dps increase Battle Awareness gives is not worth it compared to the increased risk of losing the 100% uptime of Battle Fury which is a 25% damage buff.

With the new Chultan Tiger companion, the Sellsword is going to be replaced. The debuff does have 100% uptime even though the debuff bar doesn’t show it. You will still need the trinity of archons and a siege master or a velociraptor if you are in a premade group and everyone is using it.The companion gear is pretty much full loyal avenger with brutals in offense and darks in defense. No crit severity companions. I see a lot of people having the misconception that 10% crit severity is a 10% damage increase due to not knowing how the crit severity formula works.

Update on the companion gear I might be swapping 2 loyal avenger rings with those rings as of right now on preview the equip bonus works with the companions although it’s still unknown if 2 +5s will stack together the stats are worth it. It is ideal for the chultan tiger due to its 2 slots. (Update they don’t stack together, different ranks do stack though +5 and +4)

Now I know console doesn’t have loyal gear so I am going to give you a link from the unblogged website that has a stat building simulator to work out your stats there. Click here

Gear Updates on tiger

Mod 13

Swapped a ring for a gravestriker +4 ( I believe the equip power will be fixed in the near future).

Chultan Tiger: Run Speed and Damage is increased by 5% for 25 seconds. (Along with a 10% debuff power)

Air Archon: Damage increased by 5.0% against enemies not at 100% health. Each additional active archon increases this bonus by 0.5%.

Fire Archon: Damage increased by 7% against enemies with less than 50% health. Each additonal active archon increases this bonus by 0.5%

Earth Archon: Damage increased by 6% when you are at 100% health. Each additonal active archon increases this bonus by 0.5%

Siege Master: 4% damage in any area/8% in stronghold. (Could be good for mobs instead of war boar or fire archon if you really feel like switching)

War Boar:5% damage to marked targets.

Razorwood: 25% combat advantage damage . (Mod 14)

I’m kind of biased with the archon trio, I really like the synergy between them when having multiple ones. But there are other viable options that you might prefer such as War boar instead of fire archon. I just prefer running fire archon, switching to war boar is totally fine it just comes down to preference.

Mod 14

c

Alternative

So the max crit severity I can get is 125.5% with potions let’s add 10% extra crit severity to that also taking in account your Combat advantage since it is added to crit severity when critting. Everyone has 15% base CA + 8% combat advantage damage from my CHA stat bonus + 9% from my combat advantage rating (1499 combat advantage) and 25% from razorwood. Then you have to take into account the maze engine boon that gives 10% combat advantage bonus. So 15+8+9+25=59.5*1.1=65.45 . So for the next step you add 125.5+65.45=190.95

Mounts

Nothing to explain here use 4k power or crit or armor pen or whatever combination you want depending on your stats (or 2k I use 2k crit on live server If on a tight budget). Bat swarm as active. Crescendo can proc combatant’s maneuver and slam can only at mobs for some odd reason.

Alternative

Alternative

Your best choice is metallic Ancestry Dragonborn or Dragonborn and Half Orc if you don’t have the dragonborn pack . You are most likely going to use Half Orc unless you can buy a dragonborn. Manual Dragonborn is probably the 2nd best option the 3% power and 3% crit scale with buffed stats and those are added to your base therefore they can cause a very tiny power loop.

Stat Rolls for Half orc

Stat Rolls for Metallic Ancestry Dragonborn

This is what your stat rolls should be like with Half Orc and Metallic Ancestry DB

Half Orc

Dragonborn

Why Charisma instead of Dexterity? Because of the extra combat advantage damage it gives. You don’t really have to do it but for a little more damage it’s worth it (Also note that Combat advantage damage works differently if you don’t crit and for aura of courage 8% Combat advantage from CHA is roughly 5.1% more damage for aura of courage since it doesn’t crit.

For solo play you are going to run Hidden Daggers, Battle fury and Daring shout. It’s more worth it in my opinion than IBS since the Vorpal meta is dead on GWF therefore you are not benefitting as much from ibs. If there is no Guardian fighter marking for you in buff groups you should stick with these powers. Now If there is a Guardian Fighter in your group you should switch out Daring Shout with Indomitable Battle Strike since there is no point in marking him again as you already get the buff from powerful challenge. Also, if you time it well and kill the mobs, IBS is better than Daring Shout on trash because the mark will spread to every enemy and now that slam is buffed it can be a very potent addition in aoe and single target.

Class feats are the usual Destroyer/Wrathful Determination combo.

Disclaimer:All of these powers were tested at rank 4.

Hidden Daggers : Damages foes in a cone has a target cap of 7 enemies gives 40% buff to all melee powers has 3 charges.

Battle Fury: Refills Stamina and gives a 25% damage buff. 25% of the benefits are given to the party. (6.25% damage, 25% stamina)

Daring shout: Marks your Target applying a 20% personal debuff to it and 8% for the rest of the party.

Weapon Master’s Strike:Strikes foes and summons a phantom behind them to strike them again(phantom does 10% less damage than the first strike.)

Reduces the damage resistance of the enemy to your at will (30% personal debuff)

Indomitable Battle Strike: Damages enemies in a very small cone. On kill it marks all the foes around each foe killed by IBS gives 17.5% AP.

Wrathful Determination: You get 12.5% damage as your determination fills up When it’s almost full it’s around 12.5% when It’s completely full it’s 25%

Destroyer: Increases your damage every time you hit more than three enemies Each hit adds a stack up to 3 times each stack giving 12% damage.(Focused Destroyer gives a 25% chance when hitting any number of enemies to get a stack, additionally gives 3.5% damage per stack at rank 5) . Giving a 46.5% damage buff in total.

Sure Strike: 4 attacks. 1st and 2nd do the same damage. Third attack does roughly 10-11% more damage than the first attacks and 4th strike does 100% more damage than the 1st attack also hitting multiple enemies if they are very close to the target (Similar to ibs).

At mobs I use lightning(Check known bugs) . At bosses I use Prominence and fey depending on the fight age being buffed by fey and also getting 20% extra damage from Encounters If running with a GF. Another thing is that in tomb Bloody Death works better with Fey because your at-wills will be doing 20% more damage also better to use Fey with the new silvering kit from mod 14. There is some math behind Prom vs Fey but to outperform prominence with fey even with all that stuff you need Fire buff + Aura of courage + Mark + perfectly timed Ibses just to outperform it by 2-3%.

Non Barovian zone

While in Barovia (Cr included)

Gear icons

Artifacts

AOE

Alternative for Aoe

Single Target

Eye of the Giant

Shard of orcus

Fragmented key of stars

(This is what I use to balance my stats around you can use alternatives such as lantern of revelation etc. )

Offense slots

Brutals or Black ice if you want the extra recovery.

Defense slots

Radiants for Aura of courage

Weapons

I’m going to be using the primal weapons the set bonus refreshes as of right now and they are pretty easy to obtain compared to tyrant weapons(if something changes and tyrant weapons get buffed im going to be using those instead). I am planning to get 2 main hands 1 for lightning at mobs with weapon master strike damage buff. And another one with sure strike buff with either feytouched or prominence.

Potions

Pretty sure you can figure those out on your own I’ll just give you the stronghold boons power/defense(use hp boon if there is a paladin in the group to buff aura of courage damage) For solo or if there is no paladin in the group switch to the defense boon.

I chose to use 2 crit severity 1 lifesteal on the tyranny of dragon’s boons the damage increase is pretty slow that’s why I went with that extra life steal since I have 128% crit severity 1.5% extra crit severity would be a 0.657% dps increase.

Why do I need HP Wicked?

Aura of courage is a very big part of your damage and it scales with YOUR health basically the more health you have the more damage Aura of Courage will do. Which in my opinion is more worth it since you don’t get anything crazy from Azures or Black ice enchants in defense slots.I have 4 defense slots so I can get 4000 defense (azures) If they are rank 14 which means from the steely defense feat I get an additional 1000 power which is basically nothing if you read my take on Battle Awareness.

Since I got some requests ( and backlash) for not providing the boons. I thought they were pretty self explanatory so I didn’t include them. Apologies for assuming that.

Now you got the build but that doesn’t mean you will play like me and go outdps everyone out there all the stuff I use is pretty much irrelevant it all comes down to skill and knowing your class. I made 3 videos 1 for aoe 1 for single target and 1 for boss rotations in groups I hope you find them helpful.

THOSE 4 ARE VIDEOS. CLICK ON THEM

I pop tenser’s then I use wheel of elements, I pop slam then battle fury and slightly sprint to cancel its animation then pop daggers you don’t really have to do battle fury first it doesn’t really matter. Now use weapon master’s strike get the one enemy at low hp and use IBS if you time it correctly and kill the enemy all enemies around it will be marked keep using weapon master’s strike until they die of course you are going to have to use the buffs again and keep the uptime at 100% as much as possible.

It’s pretty much the same as the “Boss Rotation” just keep buffs at 100% uptime although you are going to want to use daring shout instead of IBS since no one is marking for you so it’s basically the same as being in a buff group without a GF.

A little explanation on the boss rotation I start by using Crescendo to build Destroyer quickly. I then instantly use Tenser’s and use Weapon Master’s Strike. Before weapon master’s strike is done I pop Battle Fury. I slightly sprint to skip its long animation. I pop the soul sight artifact, use hidden daggers. When I see Break the Spirit and Forgemaster’s flame in my buff bar I use IBS (also use your at wills as an indicator on when to use IBS, NEVER SPAM IT). I try to pop Battle Fury again but I cancelled the animation too early and didn’t get the buff, didn’t sweat it though because the boss was already low on hp so I didn’t try recasting it and then I use another IBS to finish him off.

(Those numbers that you see aren’t easily achieved by every group, the group I was running with is premade and we were all coordinated and knew how to stack buffs/debuffs properly to get the most damage output so don’t expect every group to do the same).

There’s some changes after mod 13 that made slam a bit more useful. This rotation is kind of an RNG based rotation, you basically do 2-3 sure strikes before the fight, if I get one destroyer stack I activate slam since you also get a free stack from battle fury then you can easily get that 3rd stack when hitting during unstoppable. So if you have no AP during a fight you can use that, I use both rotations depending on the situation.

With a few tweaks, yes it can be viable. If you can’t reach 100% crit chance with wrathful determination then you should switch to Weapon Master. Also CHA is like 2.5% extra damage. At early game use DEX until you gear up enough to make those changes.

Sharpedge(Proofreading)

Voodoo/Cyler ( Some corrections regarding Dragonborn powers)

Neverwinter Unblogged owner J0shi for providing the stat simulator.

You can find me on the neverwinter unblogged discord mostly memeing feel free to ask me any questions there I’m on most of the time. Click here

This is what I use in barovia.

For outside of Barovia now that heels of fury and kiuno can stack you use those 2.

By your request I made this new tab to show you my progress on gear I still don’t have the stuff I want I’m missing the shadowstalker +5.

Exalted my 2 main hands. I’ll keep you guys updated if I make any other changes.

Updates

A little quick update:

1. No luck yet with the +5 rings haven’t got either shadow or gravestriker +5

2. After a painful wait I finally got a gravestriker +5

Mod 14: Using a vistani ring of the dark due to new zone being mostly undead. Hopefully I get a +5 shadowstalker someday. Switched out the fured kiuno (for barovia only) for the vistani scalemail and the boots of the willed for heels of fury. Got the Bladelord’s assault helmet aswell to make it easier to balance stats and reach 100% Defenses ignored.

Not sure if they are bugs they could potentially be I’ll leave them here I guess. Fearbringers are for sure a bug though.

Tests done By Lancer.

0. Steel Blitz has the same issue that Storm spell for CW had, it is not following the player’s critical strike chance of the character. *Steel Blitz procced from Sure strike with 100% crit chance it will never crit *Steel Blitz procced from the Weapon Master Strike with 100% crit chance it will never crit from the 1st hit, but from the 2nd hit it will crit.

1. Steel Blitz doesn’t benefit over Dmg Bonus from STR ability score. *Steel Blitz is increased by Destroyer class feature and Destroyer Purpose dmg bonus stacks, so it should work with STR.

13. Steel Bltiz when is procced by Weapon Master Strike + UP Lighting or other sources of damage like Aura of Courage, seems to give a bit too many proccs than expected.

14. Staying power doesn’t increase the Intimidation damage, and it doesnt increase the Come and Get it additional hit effect.

15. Mighty Blade it increases the intimidation damage, but it doesnt increase the Come and get it additional hit effect.

16. Hidden Dagers doesnt increase the intimidation damage, but it increases the Come and get it additional hit effect.

17. Wrathful Determination doesnt increase the intimidation damage, but it increases the Come and get it additional hit effect

18. Come and get it additional hit effect doesn’t benefit over Endless Assault heroic feat *Battle Fury works for both Intimidation and Come and get it additional hit effect , which means that the Come and get it additional hit should be considered as an encounter damage.

19. Battle Trample : When Trample the Fallen cause you to deal more damage, you should deal 5%/10%/15%/20%/25% of your weapon damage as Physical Damage * it doesnt benefit over damage multipliers, also with the recent changes to some of the trickster, hunter ranger, and warlock feats, this Feat could benefit one of the changes these classes got e.g: Shadowy Opportunity now deals 10/20/30/40/50% weapon damage, down from 20/40/60/80/100%, but now scales with player stats.

20. Trample the fallen after testing, it works on trash mobs, but it doesnt work with bosses, unless the boss has Courage Breaker Slow debuff from a trickster applied to the boss, but Battle trample the feat in sentinel will procc on any target even if its a immune target or not. Trample the fallen can be procced by other classes control so far, but so far it only works against immune CC targets if they have the slow from courage breaker applied to them..

21. Fearbringer bracers seem to only decrease the tooltip damage of the Slam Daily, but not the actual damage dealt.

22. Lightning arcs from the lightning enchantment do not scale with buffs since mod 13 they used to scale before drastically reducing the aoe damage it used to do.

Ok, there’s a lot of new stuff coming out I’ll sort the BiS Stuff out.

Enchantments: As you know we are getting 2 new enchants 1 armor, 1 weapon. Both are very good for at what they do and possibly BiS as for the weapon enchant it is bis for most situations there are certain situations where fey can come on top OP+GF + fire buff from wheel of elements by a small margin which requires a lot of micro management.. A lot of stuff can go wrong with it and in new dungeon group is separated at some mechanics so it’s most likely bis for new dungeon, it’s basically Holy avenger on steroids.

Mount: New bis dps mount. It gives a better damage buff than tenser and a 5% debuff on top of that.

Gear:New helmet from new dungeon aswell as new bis boots from hunts that are replacing boots of the willed. Nothing else to really explain here new boots are fured kiuno’s cousin just with better stats. Also the blue chest piece that gives 5% damage in barovia that is bis aswell.

Companions: Razorwood Blight I’ll be replacing it with siege master. Yes it does give 25% combat advantage damage haven’t tested if it works with drow ambush tactics but replacing it with siege master was an 8.25% dps increase for me without aura of courage that gets a bigger buff from combat advantage since it’s a non crit and combat advantage increases non crits differently(Aura of courage will do roughly 18% more damage).

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Sunset Weapon set: This set is bis for Barovia during night time it gives 15% damage, damage resistance, healing and run speed it works in castle ravenloft aswell (Haven’t had the chance to completely test it, only judged by the tooltip I’ll test it once I get it on live server)

Update: Just unlocked the last boon for Ravenloft. I chose Righteous Sacrifice because of how it works compared to other boons it’s probably a boon everyone in the group should be using it also works on companions.

There are some good builds out there for classes I’d recommend for people to check out.

Introduction: I’ve wanted to make a guide for a very long time but wanted to experience everything about the class that I could before I posted this build for others to see. I’m making this build on the grounds that I have attempted to help people in the past; and either the information and tips […]

Hi all, been debating on making a guide for quite awhile but seems like everyone is quick to say every GWF build is a copycat so I have been putting it off. For the most part the GWF has very little variety in terms of feats, powers and boons, but each player may have a few variations […]

Before we begin I would just like to say that the only barrier between a GWF Tank and playing Neverwinter is the queue system, but that is obsolete anyway with guilds, alliances, and lfg channels. Also, I wanted to say that people who say that even if you could viably play a GWF Tank they […]

This build is only meant for end game characters. Special thanks To Nairo who collaborated on changing Deep Gash to Battle Awareness and who helped tremendously on various test Race Human for more feats points and Versatile Defense Half Orc for Furious Assault Feats Heroic Unstoppable Action 3/5- gain 15% AP when […]

Soul Syphon – Chance on Hit to gain a stack of Soul Syphon. On killing a creature, you release all stacks of Soul Syphon in a burst at nearby enemies. Each enemy receives 2000 damage per second lasting 1 second per stack of Soul Syphon. You restore 1% of your max health for every stack released. Stacks up to 10 times.

I chose Soul Syphon and it procs all the time and i think there is no cooldown on it. It’s good for clearing trash too.

Aura of courage is a very big part of your damage and it scales with YOUR health basically the more health you have the more damage Aura of Courage will do. Which in my opinion is more worth it since you don’t get anything crazy from Azures or Black ice enchants in defense slots.I have 4 defense slots so I can get 4000 defense (azures) If they are rank 14 which means from the steely defense feat I get an additional 1000 power which is basically nothing if you read my take on Battle Awareness.

Rule #1 on neverwinter Never trust tooltips. It’s been tested by @Sharpedge, @rjc , @michela and it worked off the player’s hp I even went on preview and tested with fixed damage weapons with and without hp stronghold boon and aura of courage was doing more damage with the hp boon on.

In easy terms this is what he means. Aura of Courage(a Paladin Skill will only be beneficial if you are running with a Paladin) causes you to do additional damage based on YOUR hit points (not the Paladin’s hit points).

Aura of courage makes allies deal 1% of their maximum hitpoints as bonus radiant damage. Radiant sim Defense give more hitpoints I believe. More hitpoints = more damage. I guess this is what you aim for if you know your going to be running with an OP

Dude.. why do you take Staying Power, which gives weapon master’s strike a debuff on enemies, when in none of your power loadouts you have Weapon Master’s Strike active. Disciple of War seems way more appropriate. I blindly followed your featrogress and now I’ll have to respect later, for sure.

hmmm, seems like a troll, but I do use weapon master strike and a 10% debuff will be better than 1.5-2k extra power especially in groups. But yeah don’t follow it, don’t need retards running my build thanks, peace and love. 🙂

Wow, this really pissed me off! They need to take trash builds like yours offline so people don’t waste their valuable time and effort respeccing in a game in which it is hard to respec, unless you’re a paying customer. Hope you get cancer!

Nice build man, its how i started running my gwf after i got sick of slam, but didnt even think about the insignias bonuses you use, makes more sence to use the buff ones for burns, will have to try it out later! If you recieve a <3 in-game you know the insinia bonuses finally got me past a 30mil IBS

For GWF, the proc enchantments (Holy/Terror/Lightning/etc.) provide the best boost to your At-wills, but do little else for buffing the rest of your attacks.

Whereas Feytouched provides a damage buff, though it is not as strong as adding damage to your at-wills as the proc enchants are. In exchange, Feytouched fills more of a jack of all stats and provides a nice damage boost across all of your damage including At-wills, Encounters, and even procs like Aura of Courage.

So the tricky part becomes figuring out where your main sources of damage are, and on which sources of damage to focus on increasing.

To answer your first question, Terror is a bit worse than Holy Avenger due to Holy Avenger’s special mechanic being better for boss burns. You can basically consider them the same enchantment, and Terror should stack up against Fey the same way Holy does, but slightly worse than Holy’s performance.

In terms on comparisons to Lightning, Lightning in Mod13 is actually rather decent all around choice due to a variety of bugfixes. It still is the king of AoE, though it loses to specialized enchantments in their respective roles (loses to Holy for increasing At-will damage and loses to Fey for increasing single target damage if you got a GF +OP).

I think Duck would be better off answering your question down below. However, from what I can guess/know about how Duck does GWF, the answer your third question is that Fey would fall behind Holy/Terror/Lightning by quite a bit. The main advantages that Fey has over Holy/Terror/Lightning are that:

A. Fey buffs Aura of Courage procs you get from OP better than any other enchant. Aura of Courage is 1/4th, if not more of your DPS output, and buffing your Courage damage is a huge part of Duck’s build. Obviously, no Paladin, no Courage, and you lose 1/4th of your DPS output. With Courage out of the picture, the main focus of your DPS shifts to your At-wills, and the proc enchants will add more damage on At-wills when compared to Fey.
B. Feytouched buffs IBS better than Holy/Terror/Lightning. Duck only bothers with IBS if he gets a GF to mark for him. With no GF marking, he drops IBS for Daring Shout, and with no IBS, your damage starts to shift more towards your At-wills, and like before, the proc enchantments add more damage to your At-wills much better than Feytouched does.

Thanks for answering that basically I use fey when there is a gf and op if there aren’t both I’ll use holy avenger. Now if there is only a paladin and you are running tomb it would be better to run feytouched at first boss because of how bloody death works. And after that I’d switch to holy for the other bosses.

Using ACT I can see I dont have 100% uptime on Combat Advantage & giving up the +1 to crit at levels 10, 20, 40, 50 and 70 means I have to make up that 5% missing crit, which means giving up power. My concern would be does the math work out that Combat Adv Dmg bns > Opportunity Cost of losing power to make up for lost crit?

For solo it doesn’t really matter if you run DEX or CHA. But for group play Combat advantage damage works like crit severity so you can say it’s an extra 5% crit severity at bosses it should be up 100% of the time with the guardian fighter marking or you marking.

hmmmmm https://prntscr.com/i6ms46 pay2win by the way 🙂 . All good though call me elitist cause I’ve never went into random groups and played with people I’ve never went into 2nd or last boss fail teams to help them finish the dungeon I probably know who you are but it’s all good keep talking shit cause it’s clearly only us knowing how to buff correctly(you know other groups from the drider server and the console server can’t do the same) I could explain the buffs for you and you can try them out on your own with your group.

thanks for the build and all the helpful info, can u tell me what are my options for armor enchants. I am using trans bark but lately i feel it’s not good for me. BTW i am on ps4 if that make any deference.

Hello Duck, excellent explanation of your ideas and what you understand about the class … Congratulations! From a look at this link and tell me if you find the detail I’m missing, it looks like something is still missing to reach the big hits … Thanks for the attention …. http: //xboxdvr.com/gamer/gktavares31/video/43114762

Hey, I can’t open the link but If you are talking about the buff group there are many factors it depends on the group I’ve had buff groups where the buffs weren’t timed well therefore not giving maximum damage, DCs giving AA after companions proccing which is basically useless. Also, lag also ruins rotations by a lot not only for DPS but for clerics.

Hey I watched your video your damage is pretty good I don’t know about the group you were running with and it’s kinda hard to see if their buff uptime was the problem due to the buff bar on xbox being short and not showing all the buffs. Also like I said keep track of your sure strikes as an indication of how much your ibs will hit for check your average sure strikes during the fight if the buffs are high enough your sure strikes will show when to ibs.

Races don’t make a big difference and it can be fixed later on with a race reroll token to half orc. I’d go with Strength and Dexterity since I’m assuming you’re new, full endgame you’d go STR,CHA but like I said full endgame it’s a little bit of extra damage going to CHA instead of DEX but only if you have a lot of crit and instead of converting the excess crit to power for group play I chose to go with Combat advantage damage which acts like crit severity.

Hey, I tested the uptime and rjc tested the stacking it does stack and its uptime is 100% if it has combat advantage (Although combat advantage from side to side is bugged at the moment marking and HR’s aspect of the pack still works). To my knowledge the rings won’t stack. This was tested by Xyrella on preview his tests show that 2 identical rings don’t stack but at different ranks they do.

Yes mof rene CA works. I’d probably use +5 and +4 for character with power/arp and 1 power/crit +5 on my companion because stats are going to be a problem with the new hunt gear and I’ll have to rework my stats and stuff.

Okay, I’m going to record a video and I’ll send you the link, you take a look, to see what you think … I’m sorry to bother you so much, but I always strive to improve and you’re a great player, you can help me.

Pretty good rotation couple of pointers I can give. Use weapon master strike in between popping artifact. It seems like all the time it took you to buff yourself up you lost your destroyer stacks also try working on the 100% uptime of your buffs.

You mean sellsword? It definitely is better compared to the sellsword bonus 300 power is basically nothing if you lose it, that 5% extra damage is a way bigger increase also the debuff is almost applied instantly compared to sellsword having to do a full wicked strike rotation.

1. It seems as though your damage is built around the OP’s Aura of Courage. A lot of GWFs don’t regularly play with OP, and/or aren’t yet ready for TONG or can’t get into TONG groups. Furthermore, a lot of PVE guilds won’t have access to the HP boon since it requires a lot of PVP currency in order to build, so even if they were playing with an OP, they would be missing out on a lot of HP that you benefit from via the Aura of Courage. For these GWFs – no Stronghold HP boon, no OP in party – what would you change about your build?

2. Why did you not recommend Steel Blitz with Lightning for AOE fights? I found that to be a little odd.

3. The video you showed of the 5-second final boss fight in TONG, while impressive, is out of reach for about 95+% of the GWFs in the game. Could you show an example of a more typical boss fight, one that takes the generally expected amount of time, which more clearly illustrates a rotation for a boss fight?

Hey, The main intent of this build is for group play, I just pointed out the most viable options. If there is no paladin I said to use defense boon since hp boon won’t really do anything at that group comp. The reason why I chose radiants in defense is due to the fact that you only get 1k extra power from steely defense with 4 rank 14 azures. You can do it for sure if there is no paladin but I don’t see it being wise to put in another 5-6m ad for 1k power. The reason why I don’t use steel blitz is because of aura of courage I find it to be more viable because like steel blitz lightning is bugged with gwf’s weapon master strike which I reported a while ago back in october basically all the arcs can proc aura of courage and steel blitz that means with wrathful arcs will do more making aura of courage do more damage. And yes, I would use steel blitz instead of wrathful if there is no paladin although steel blitz has many bugs on its own. And about the video, I believe gwf has no special rotations or anything as long as you keep your buffs up 100% of the time and timing your IBS with Break the Spirit with Forgemaster’s Flame. Although I’ll think about making a longer video maybe at orcus.

Hey, The difference between those 2 is small If I were to rank them up it would be something like this. 1.Fey(If there is GF and OP in group) 2. Holy Avenger because of the 15 second buff it has. 3. terror for the debuff(also same damage as holy avenger when holy avenger doesn’t have the buff. You can’t go wrong with either of them you can still do a lot of dps the difference is very small.

My GWF is my 3rd character behind my 17.5K Paladin Tank and my 16.8K Divine Oracle DC. My DC just finished refining an Unparalleled Dread and “hand-me-down” it’s Unparalleled Plague Fire to the GWF. Can this work or do I have to really obtain a Lightning or a Holy Avenger?

All my powers are tier 4, the powers you are going to use is Hidden daggers,Indomitable Battle Strike, Battle Fury, Daring Shout. for dailies you can use slam/crescendo like I do or you can switch one of them with avalance of steel. For atwills you use sure strike and weapon master’s strike. For passive feats you use destroyer and wrathful determination. These are powers I use when I am solo or there is no guardian fighter to mark for me https://prntscr.com/ivnai9 . and for group play when someone else is marking https://prntscr.com/ivnah9 .

I’ll try making an alternative for players on a tight budget, been thinking about it for a while. But yeah the legendary mounts are not mandatory. On the live server you will be just fine getting an epic mount that gives crit or power or armor penetration. Like I said the artifacts that you must have is soul sight and wheel of elements as active the rest of the 3 depend on what stats you are missing. You can get the lantern of revelation and the control wizard sigil that are free, both give crit. Lantern gives armor pen, combat advantage bonus and CW sigil gives power,control bonus (useless). I hope you understand that I have to give people the best stuff to aim for in the guide.

I haven’t had any chance to get it yet. But the attributes it gives seem to benefit hr the most and I really wonder why they would put defensive stats on it. Either way for GWF you are not going to be moving that much and orcus is still superior until they come up with a new BiS dps set in mod 13b

Hey Duck, just wanted to say that I switched from a Slam build to your build about a month ago and its working out great for me. I have Primal weps with Fey for bosses and Headsman weps with Lightning for mobs – saves a LOT of gold. All I can afford for right now until i get a Holy. thanks again for the build and keep up the good work!

I like the build. I just have a couple of questions about the Paragon feats you chose. Specifically Staying Power vs. Disciple of War. I realize the power gains of Disciple of War is minimal, but how is it that Weapon Master Strike can further mitigate the defense ignored when we are already at the soft cap? Would that not make staying power more useless to us than a gain of 1800 or so power? Our encounter powers can’t be further mitigated than what we are already doing right? Or am I missing something about staying power that is not in the tip? Thank you.

No, not really 2000 power is nothing when you can reach 200-250k power at end groups. In comparison to staying power you will most likely be sitting arround 200-230% effectiveness with an end group that knows what it’s doing. Also another thing to note is that bloody death (orcus dps buff) double dips from debuffs so it’s even better to use debuffs there. One misconception everyone has is that we reach the soft cap, the softcap is at 300% without an mof it’s hard to reach it so you will most likely be at 230-250% with a group using full debuff artifacts due to diminishing returns.

Ya about 3 hours after I left this comment, Facebook people led me in the direction of the answer. I appreciate the response I’ll probably use one of my many respec tokens from Winter fest to fix it as well as a couple boons.

Hello duck, I’m on Xbox mod12b still -__-, question for battle awareness is the 25% more power from slam nerfed in mod 13? and is it still good to use in mod 12b? Then switch to relentless BF when mod 13 drops?

Hey bro thanks for taking the effort to post the build and I just wanted to ask you about something I have some issues with my internet and I do good some times Like super fast burns and sometimes I don’t I always get a feeling like it’s me doing something wrong. What’s your opinion on this bro you think it’s because I get disconnects a lot as well.

Possibly, though buffs vary in different groups I’ve had groups where I could hardly hit a 15m ibs with their buffs due to bad timing and 40-50m with a very coordinated group. How much ping do you have in game?

1.Well most of the time, I’m the one marking if the other gwf doesn’t mark. Yes, I do lose dps but I’m not too bothered by it.
2.Yes, Feytouched works better with the bloody death buff as it gives a 20% damage buff to you making bloody death hit harder whereas holy avenger is just an additional hit, it hits pretty high but when it comes to orcus fey is better. In other bosses I’d say they are pretty close.

I haven’t really had the time to test the numbers on them, with fey. It’s weird for gwf cause enchants like terror/holy/fey are still very close to each other but they are better than lightning at bosses. I’d say Fey>Holy≥Terror. I have had time to try out lightning burst and it seems to not live up to the hype it got. The lightning burst buff doesn’t seem to scale that good You can see lightning weapon hit for 300k and it will only hit for like 15k.

So, I have been testing the Jawripper VS. Fearbringer. I’m finding, even though I lose 30% to slam (less with the new shirt buff to dailies.. minimal), I do more consistent damage with the Fearbringer gloves. I can see why some classes who depend on the dmg from dailies would not want this, but I believe it is better than the Jawripper for GWF (atleast me). Have you tested both? What are your thoughts?

Interesting, When I tested fearbringer vs jawripper, fearbringers didn’t reduce the damage of slam at all. I’ll recheck it.. although I think fearbringers are still better if it gets fixed at least for my preference. So yeah, couldn’t really test them since fearbringers are bugged atm and don’t reduce the damage of slam.

But the fearbringers make you lose 1400 points between power and critic, this translated to power is more than the 3 percent that is adding you to the att wills, 1400 power adds more than 3 percent damage and not only limited to the att wills,

Hi WickedDuck, thanks for this nice guide, but i would know one thing:
How can I get 80/90/100% crit?
I’m using brutal enchantments rank 10, but the maximum to which I arrive is 40% .. I also maxed DEX (instead of CHA) to get that 10% more critical but I do not think that’s the problem .. please can you help me? thank you

Yeah when you are that new(or old) into the game you can’t really get 100% crit chance with brutals so you should probably choose azures until you progress further. Once you start having excess crit you replace the azures with brutals.

For equipment, you could get the hunt gear that I use. Probably easier to obtain than primal gear if you are early on to the game but the boots are kind of expensive. Chest piece is pretty cheap and the gloves are fairly priced for a tier 2 lure. Drow is very outdated. Also bondings are a major stat boost you should get that also legendary companions. And like I said just focus on crit and armor pen for the time being you should get 85% armor pen and 100% crit before focusing on power. As for the companions I use the archon trinity (fire,air,earth) I have tiger as summoned and a siege master.

Thank you. [I’ll answer you here because below it does not make me write.]

As a set instead of orcus and lostmauth what do you recommend?
I could immediately take the lostmauth, instead for the orcus I should accumulate the ad.
I noticed that with the set orcus, (compared to lostmauth) you lose so much armor penetration, so which would you recommend?
Is the lostmauth so wrong? he has excellent statistics
Thanks again

Lostmauth set bonus was fixed so it doesn’t hit hard at all. Orcus set is better in every way at the moment. You could get a greater girdle of strength and a Necklace from the guild store that gives +2 STR until you get the orcus set.

Yeah I can see why, It’s like 1-1.5k extra base power which gives camarederie a little more power, I tried combatant’s maneuver aswell but the only power that can proc it on swordmaster at least is savage advance and crescendo to my knowledge. At the end of the day I tend to swap it out sometimes and use gladiator’s guile which helps a lot in cradle’s pull push.

For Wheel:
On boss fights, Duck doesn’t need to use Wheel of Elements. He has one of his buff slaves put the Wheel:Fire on him as soon as the fight starts.

For Tenser’s:
The reason why Duck casts Tenser’s early is because time is of the essence on boss fights and the Tenser’s buff takes fucking forever to actually activate. You literally need to hit the mount button, then stand still for a complete 2-3 seconds for the buff to be placed on you. In most endgame parties that Duck is in, the DCs only need 6-8 seconds to put all their buffs down, if not less time. If Duck casts the Tenser’s buff too late, he is sitting around waiting for the stupid animation to finish while the GF is busy dealing all the DPS.

For Soul Sight:
In any endgame party, your goal is to time your rotation to begin *just* as the DCs put up all their buffs, which, for that period of time where all the buffs and debuffs line up, causes you to deal a shit ton of damage. Adding an extra 1.5x damage multiplier on top of that just makes you hit even harder.

Since the Soul Sight Crystal only has a limited uptime of 10 seconds, Duck is ideally casting it a second before or just as all the DC buffs are up, so he makes sure that 1.50x damage buff is lined up with all the DC buffs. If he fires it too early, then that crucial IBS that could finish the boss might not deal enough damage due to the Soul Sight buff running out.

Yea muscle memory. Trying figure out issues with rotation when lower gear beats me. If running in a group of 4 supports 1 dps (gwf) is there any use to running the mount bonus that that grants a dot with each crit can’t think of the name but ally targets healed. Seen it suggested before

Hi again! Thanks for the guide again!
Can you suggest a couple of cheap companions that I might use on my GWF while I’m saving for big ones? Going to take me some time to come up with the AD, and I don’t know what could be good temporarily. Some people suggest Lillend because she’s easy to equip, but even if I would get her, what else could I use? there are four other slots. xD

Lillend could be pretty decent for starters ,but that’s the issue, the useful companions are not cheap so you shouldn’t invest in any other companions other than your summoned one for the time being. Then slowly get the better ones.You could possibly check a siege master. Personally, I wouldn’t really spend any money on cheap companions just save up for the good ones once and for all.

Hey! Great guide! I really like how you have it organized with the tabs and not just all on one page. Thanks for taking the time to put it together.

Question- can you confirm that wrathful determination is working as intended? I used to see the damage on powers increase on the tooltips with WD slotted but now the numbers show the same regardless if it is slotted or not. Then again, you say don’t trust the tooltips so I’ve come to ask you 🙂
If it is working, how much of a dps increase do you actually get from it?

Hey thanks for your kind words, there used to be a bug with the tooltip and went to preview to test it out it did work as the tooltip stated it was unknown why it increased the damage just by slotting it on tooltips. You can get an increase of about 5-8% on average I’d say you never get a 25%.

Hi duck, what armor kits are u using? Power? Armor pen? Because I’m confused where your armor pen is coming from to hit over 85%. You’re getting all most all your secondary power from mount insignias right?

I use crit armor kits actually. And yeah I use dominance insignias mostly. Most of it comes from gear like the head piece that gives armor pen and crit. boots of the willed. Shadowstalker rings and also the loyal avenger necklace. But there are many ways to balance your stats you don’t have to follow the way I did it.

1. I have All my off enchants R14 Black ice and 100% crit. Why do you recommend a dual stat enchant is better? The Black ice have 700 Power… Give a hidden Trick that’s i dont know?

2. I have seen in many builds 800hp is better as 200power on armor… When i have the choice is 16.000 HP better as an 4000 Power Mount? I run every time with a AoC Pala.. What u think about this? Thanks WickedDuck

1. Haven’t really seen a point in black ice on gwf maybe for solo but for a class that uses mostly at wills I never really considered it, are you using Dex or Cha by the way? Either way in groups where you have a lot of power artificer’s persuasion will have you covered when proccing it on artifact use giving you over 23k recovery also you have to take into account the aura of wisdom from paladin and hastening light.
2.You can get more than enough hp and like power it has relative increase so I asked sharpedge about the mount since he knows the formula about aoc and hp and adding 16k hp to like 230k is roughly a 1.63% damage increase for AoC. Adding 4000 power to 230-240-250k power is around a 1.4% increase to not only AoC but also Sure strike, Indomitable Battle strike pretty much everything.
Also here are some screenshots from the stat simulator. Mind you I used the 2k crit mount as I do on live. https://prntscr.com/jmd111https://prntscr.com/jmd1dm

Hey Wicked,
I use a Metalic Dragonborn with Full St/Cha. I have overcap crit and use the Enduring Boots. I am a GWF with Battle Fury so i have stamina Perma Full. I Run in Combat i usw Battle Fury Stamina is Full.
My Build is Without Relentless Battle Fury. I use Student of the Sword for the 5 Points.

In my Main Group Battle Fury have a cooldown from 5 Sec and my IBS 1-2 Sec. In All Offslots i Have Blackice Enchantment Rank 14 except in 3 Slots. In 3 Slots i have Demonic. This Enchants are in my Char not in Companion. When i need more ArP i can change 1-3 Enchants from Comp with this three Demonic.

At moment i have

101% Crit, 85,6% Arp.

Please tell me why is Brutal better as Blackice? When u have Brutal in ALL slots u have 600/600

I have overcrit with 700 power 350crit … and a little topping 350 Recov… More Recov = More Dayl = More procs from the Offensive Action Ring.

I didn’t say they are better than black ice, I’d be willing to try them out but it is probably not going to increase your dps by a lot since you can keep up battle fury quite easily without that in groups. Also depends on what insignias you are using I’m using the dominance ones. Also brutals are easier to balance your stats around. since they are once again increasing the DR of mobs by 15% in new dungeon. Theoretically you are right you get 800 more power from it if you are using the dominance insignias if you are not then you aren’t really gaining anything from them. I don’t use the offensive action ring as I prefer the damage shadowstalker gives without having to spam your daily to get 1% extra damage than what shadowstalker +4 or 0.5% than what shadowstalker +5 would give for 5 seconds. You have some valid points and you are not wrong that they could be better I might have to run the numbers on them and try them out on preview. Have a nice day aswell.

Hey wicked, thx for reply.
I use a Mix from crit and arp insignias. I havnt the Ring +5. When the Ring drop i change it with offensiv Action. But when u dont need the 5 points for faster battle fury why u Spend the five points?

Btw thx for the great help for my char. U build is a very good Inspiration for me. And the Jeanne site was very use full for me. Thank you

Yeah I use full dominance insignias. Another reason why I use relentless battle fury is because it increases its duration by an extra 1.75 seconds. It might not sound as much but it actually helps a gwf can do like 3 sure strikes per second and those can hit for like 4-5 million depending on the buff group obviously let’s say you were hitting for 5 million losing a 25% damage buff you would be hitting for 4 million instead of 5 so that’s like 3 million less damage in 1 second. Same goes for a last minute ibs if it was going to hit for 40 million it would hit for 8 million less.
Thank you for your kind words glad it has helped out.

But i can perma battle fury in my group… Why u use relentless battle fury? Cant u without this perma battle fury? Or u mean the cast time from battle fury? u can hold battle fury 1 sec longer its in result u can more Hits without recharge battle fury. Mean u this? That’s a great Argument…

1st fearbringers vs primal you can get from primal with maxed enchants ~6k more power(buff maxed + stat ) + 1k armor pen + 2k HP you say that HP is very good for OP synergy maybe i miss something but i think primal is better

2th the combat adv. part i’m not tester or D&D fan but why Comb.Adv. is added to crit severity in formula maybe its specific D&D function , also if you make calculations for fire archon is it correct to make reduction on effective extra DMG it give coz you have also Orcus set that can be medium 15% for 0-50% boss/mob HP (TR are more fucked with there feat 😉 )

and on end my 5 cents tip you can swap Dominance insignia with Skill (if they have both version), crit is not bad stat and you get 100 combat advantage for each. its not big bang but you know trick is to add 1000×0,1% extra DMG 😛

Hello thank you for your kind words. as for fearbringers vs primal. Fearbringer buffs are multiplicative, can’t see the math behind 6k more power. I can see like 3k more power possible with primal. compared to 3% more damage for atwills and 3% more damage for encounters which are multiplicative compared to power being additive and reduced heavily in groups. This it the additive damage increase primal would give you in a high buff group. Now let’s say you have 240k power with the gloves procced and let’s assume they do give 6k power like you said. https://prntscr.com/judcyb .

About the combat advantage and critical severity Janne made the tests and combat advantage damage didn’t use to be like that until it was changed back in like mod 8 mod 9. It used to be a damage increase, it still is a damage increase on non crits but it gets added to crit severity and its relative increases. http://jannenw.info/pages/mechanics/cs Here you can check the damage increases and such.

About the dominance over skill It doesn’t make much difference to have either but I had them since the start and it doesn’t give any small or big boost due to heavy diminishing returns cause I have more than enough combat advantage. Altough veeery overkill I’ll be looking into some changes for them now that the new mod is coming out. 😛

I don’t really get the question about effective damage of fire archon and orcus do you mean how much damage they do on average? Orcus set should be like a 9-10% dmg buff on average. I’m kind of biased with the archon trio because of the side bonus they have with additional archons so just having fire archon slotted increases air and earth by 0.5% each so 1%. So Fire archon will be 8% under 50% hp, air will be 6% when enemy is not at 100% and earth will be 7% while you’re at full health .

for 6k in primal ”math” is i get 5k more power vs fearbringers on dummy full self buff or 87k vs 82k power and also i need to replace the 1k armor pen i loose and only stat to do this is power.

For insignias i also look in new mod and the 15% more armor pen will come from demonic enchants in result you will loose few % crit so in this way you get ”max” (for swapping 4x i got 0.7% combat adv), i also use 2x weapon sets one for trash one for boss so i keep part of armor pen only on boss set and have master or sure strike bonus when needed

For fire archon what i say is lets say crit severity calculation if you use same method with combination of Orcus bonus you have to reduce the effectiveness .

I actually just checked how much power I got with and without bondings. In both ocassions I got around 2.2k power at 5 stacks. Fearbringers gave me more power by having them equipped excluding the bonuses on both, Due to steely defense and assassin’s covenant.

Hey Guys first off all like many others already mentioned thanks for this guide and for the support you everyday give when you answeres questions day after day after day thanks for that 🙂 And sorry but i have questions too ^^ and not only for you Wicked maybe we need rjc9000´s help as well 🙂

1. rjc9000 said some posts over mine that you as GWF only activate the Crystal Skull Artifact when all the DC Buffs (DO + AC) are up. So my Question now is could you Wicked or rjc9000 tell me an DC Rotation that the great DC Teams use to maximize the Dmg of their DPS? I hope you know what i mean sorry for my Bad grammar in english is not my motherlanguage so its a lil bit hard for me to explain.So maybe easier to understand what i mean is I have one AC Rotation and one DO Rotation and i want that two combine to ONE ULTRA BIG SUPER DUPER Damage Michael Buffer xD Rotation.

2. its an Easy question and maybe already answered. Half Orc is better then Metallic Dragonborn right? the 5% Crit is better then more Health and Power and Crit?

thanks that you share your Knowledge with me/us big big thanks 🙂 and Keep up the great work

As I don’t play DC, I’ll poke rjc or sharp to help you out. As for Half orc vs Metallic as bis metalic is probably best to use due to the 2 extra Charisma points you can get and also the extra power and hp but I’m not planning to spend 10 million ad for that since it’s not that any big difference. Thank you for your kind words 🙂 and keep the questions coming. You can check rjc’s guide he has rotations there https://nw.mmominds.com/2018/05/02/help-me-michela/ .

While the DCs are doing this, as the GWF, you need to prepare your rotation. Use attacks to get a full bar of Determination (this is where Duck uses Crescendo to get his full bar), place the WMS debuff on the boss, etc.

You may need to adjust your speed/timing depending on what the DCs are about to do, so learn the signs of what DC animations look/sound like/appear on the buffbar. For example, Break the Spirit has a glass shattering sound, so if you hear this sound being fired off multiple times, the DC is spamming Divine Break the Spirit and will cast their Empowered Break the Spirit very soon.

When the DCs are about to toss out their Empowered buffs, I notice that this is when Duck tosses out Daggers and Battle Fury. He does this because he can’t waste time casting these when the DC buffs go up, but doesn’t want either of these buffs to run out while he’s killing the boss.

Then, both DCs will hit Empowered Break the Spirit/Forgemaster’s Flame at the exact same time (or around the same time, half a second early/late is fine). This is usually the “signal” that tells you to begin your rotation. Cast Soul Sight, pop Unstoppable, and do the GWF things that Duck tells you to do.

—-

While this is nice, not all DCs do things the same way and it is *extremely* important to know the habits/patterns of the DCs and be very aware of what the DCs are doing.

For example, on my DO setup, if I notice the AC is slower than me, I sometimes *wait* to cast EmpBtS after I expend all my Divinity stacks.

This is because getting a good buff window setup is more important than just throwing your rotation out: you might wait 3 seconds to let the AC get ready, but you save 5 minutes because the DPS gets a buff window that allows them to destroy the boss. Now, with DC Shot and Caio, they precast all their Divinity stacks. With these guys, they will pretty much cast their buffs right away, meaning you get very little time to prepare your rotation.

Adjust your timing and speed to what the DCs are doing (or if you run with the same DCs all the time, tell them to adjust your timing for you for maximum effectiveness).

In theory, if you start at the same time then we should be ballpark close in rotations correct? How long does it take to get all dc buffs up? How long do they last?

It takes like 5 seconds for us to wind up daily, Tensers, fury, daggers, WMS, artifact. So if everyone kicks off at beginning of boss should we be good? I assume so because I’ve been hitting 50+ mil IBS on codg but I’ve never synced up with my dcs

Yes, ideally, everyone is doing everything at the same time. While the DCs are preparing their buffs, you are getting your Unstoppable and everything.

Depending on how fast/slow the DCs are, their preparations can take as quick as 5 seconds, or anywhere near 10-12. For dealing damage, consider your window to be a 6-8 second duration in which you have to do your DPS.

Hallowed Ground is up for 20 seconds, AA/Exa lasts for 10 seconds (or until you have been hit 4 times), EmpBtS/EmpFF/PoD/dDG are a 8 second duration, DG is the weirdo with 6 seconds duration, ByS is practically permanent, and Condemning Gaze “theoretically” only has a 15 second uptime (lultooltips), but it should be on when it’s go-time anyways.

I can’t pinpoint what might have gone wrong, but common “mistakes” I see are that the AC is too slow in placing AA + BoB on target right away, the DO is just a second or two slow in getting up EmpBtS (makes a bigger difference when you need to time your attacks to 7-8 other people), HR/GF fires off Longstrider’s/ITF too early, or the Afkadin is actually afking.

Thanks for the info. I’m not complaining on the 50mil, as I’m not even close to max and neither is the team. And we don’t always have the perfect group make up (and the paly is notorious at afk, funny you mention that)

There is a companion that is going to replace either fire or siege master. Personally, I’m replacing siege master. New companion is called razorwood blight or something can’t remember I’ll be updating the guide with mod 14 stuff soon. And no chultan tiger is not getting replaced.

Lol, no problem, Baphomet’s infernal talisman that you either buy at the auction house or get it at the end of the maze engine campaign, demogorgon’s girdle of might(belt) You mostly buy that off the auction house or you farm demogorgon raid.

Using the food can, can you not use an event food as well as the stronghold food? Like the watermelon sorbet that Increases power by 2,657; increases recovery by 412 and lasts 1800 seconds. Also the scroll of fate: power, from the winter festival that gives an additional 480 power since there is no cap on power. I’ve had, before I sold everything for the jubilee like a dumbass, 82k power after my companion procced and through power share I’ve had as high as 275k power. I’m SHREK on PS4 by the way. Now I’m following your build as I have pretty much everything you have if not more. Just needing a guideline. And by more I’m assuming you don’t have 30 legendary companions or 5 legendary mounts. Arcane whirlwind for the power, T. rex, tensers, imperial rage drake, and swift golden lion. The last was my first legendary mount. Thanks for your help and good luck with the +5 shadow and grave striker. I have the +4 grace striker and haven’t done anymore of CODG yet.

Yes you can use stronghold and event food at the same time.I don’t really feel like buying scrolls of fate but yeah you can use those aswell. And yeah you probably do have more than me I only have 1 legendary mount and that’s a tenser and like 5 legendary companions. only rank 14s on companion rest is rank 13s. I can reach around 76-77k power with bondings without tenser’s. And thanks hopefully I get them one day.

I hadn’t ever checked to see what my power was after using tensers transformation. Might have to try that again thanks for your build. I was using the Lia Knowles build for the longest time and just recently respecced to align with your build so I’ve been missing out on a lot of dps ?

I am less than impressed with this. Time was not taken to explain decisions, the WHY of things. Some players like to have that information. Some players coming back to the game (Myself in particular) don’t read pictures. Your companion tab in specific was annoying as your pets are all named but you don’t list which ones they are and WHY you have them.

Thanks for your feedback I didn’t include them as I thought having the name of the companion you would be able to see what they do in the actual game for yourself I could change that since I didn’t have any other person telling me that.

Hi,Duck.Thank you for your guide,it was very useful for me after returning to game.One thing i can;t understand is gow u get so much crit.And what should i upgrade first to get to those level.Companions or enchantments?

Fragmented Key of Stars, Eye of the Giant and Shard of Orcus wand. You don’t have to use exactly the same that I use, there’s alternatives that you can use such as lantern of revelation like I said before it depends on your stats and what you are missing.

You mentioned you replaced siege with the new pet, what about fire? wouldn’t it be a better option? In theory, quick math, Fire gives 6% (/2 as it works for 50%) +0,5% to air and earth, so, 4% same as siege, but siege is 4% always, more concistent, so why did you pick last one to replace?

Like I said, I’m biased with the archon trio due to the second bonus they give when having multiples so it’s 8% for fire archon 7% for earth and 6% for air archon. I guess it balances out if the enemy is over 50% you will do more damage with siege master but then fire archon pretty much equalizes it not to mention the 1% extra damage from having multiples.

Yeah, you’re right, i did the math properly, I’m going to use fire for bosses and siege for anything else, or just keep fire if i get tired of changing pets. Siege is better for trash, but whatever they die so fast anyway.

You people are quick to jump on any bandwagon and just copy what you read somewhere. Here is an example of the tests I did, real math, as opposed to your copy & paste of sheep/bandwagon notions.

At the end of FBI I was top damage with 389 million damage done, 2nd place for another player with 386 million damage done. My item level 14,990, his item level 16,690 (much higher than mine). My weapon enchantment transcendent vorpal, his weapon enchantment transcendent feytouched. I REST MY CASE. Math doesn’t lie. Keep jumping on your bandwagon while my real tests prove you and your build wrong.

hello I am GWF Human ,Weapon Master, I have 35k Power / 19k Critical / 7k Armor Penetration / 115% Critical Severity, when I’m fighting alone I have p55k / c 30k / p 10k, Companion: Tiger de chultan, Archon Air / fire / earth / master sieg / cambio magus, I would like to know if the Razorwood would be a good addition and I would take it instead of what companion? Another question I do between 500 000 and 800 000 damage with bestiale strike alone , and in a good group of buf 800 000 to 2.8M, averag 1.5m ,rarely my maximum is 4.8m ,it is normal that I do not pass the 4.8m even if sometimes I have good Buf and more than 170 000 power? thank you

Hey, I’d definitely switch out the cambion magus if you can send me some screenshots of your gear and stuff I’d be able to point some things out 500-800 is kinda low in this current meta unless you are not that geared. Also keep note that high ibses don’t come out so easy, you need a good buff group that can time their buffs together that’s the only time where you can do large hits without buffs I wouldn’t do any large ibses.

You could make some upgrades for sure, getting primal weapon set, fearbringers for outside of barovia fured kiuno and boots of the willed are the best unless they ever fix fured kiuno and heels of fury not stacking. Shadowstalker rings Im guessing you are kinda new to Omu so no rush there. Replace the cambion with a razorwood. DO you have a feytouched or anything else for single target because fey hits harder ibses and is better that lightning in sigle target unless you want to go all prominence which is better now but your ibses will be lower although it hits way harder than any other enchant (70% base damage compared to holy avenger being 45% during the 15 second multiplier and 34% without it). I’m guessing you switch to battle fury when someone else is marking. The stat rolls could be a little better having 30 STR instead of 28. I’m assuming you are using the 2nd gravestriker +4 on your companion for the stats even though the bonus doesn’t stack at the same rank. So yeah the main issue is that you’re a little undergeared not much but you will see an increase when you progress further and follow my suggestions.

Ok thankyou, i have the fured kiuno , no luck for shadowstalker :/ only 1 +3 ,
It’s normal for me to do such low damage with this equipment … ? For weapons I’m not too sure about the two-weapon bonus, for strength I should change race and roll back the dice and get more.
My rotation : i use Slame,
I always mark my target even if there is another GWF or GF in group
if it’s far Hidden daggers /Daring shoot /Weapon Master strike (2/3 shots)/Unstoppable/ Sure strike (4/5shots) when bonuses are accumulated/IBS.

Well normal is relative, damage can vary with any group and its buffers. I don’t see the point of marking if someone else is marking for you especially the GF battle fury is a 25% damage buff so you will hit harder. The primal set bonus is 10% and in groups with healers it should have 100% uptime since it works with overheals aswell. And yeah the more gear you get the higher the numbers will be. Don’t use fured kiuno with heels of fury by the way it doesn’t stack nobody knows if it’s a bug or not but if you have boots of the willed you should switch back to those.

Thanl you for answering all these questions) Also wished to know is prominence better then fey atm and can i replace fey and lightning with just prominence.As i’ve seen it’s really good at trash and also at bosses. But is it better?

Lightning is probably still better in aoe. But for Single target prominence is better than fey 95% of the time the only situation that fey can come out on top is if you have gf+op+fire buff and the boss fights lasts as long as your fire buff which is 3-4% more damage than prominence with all that. Then again fey is still useful at fights like orcus with bloody death working better with fey but that’s the only place I can see it beating prominence.

Never tried them. If you can hit 100% crit chance and 100% armor pen then yeah. But which triple stat enchant would you have in mind. I might make a loadout with full rank black ice rank 14s. But on live im running brutal rank 13s still.

i have the 4k crit mount also the t.rex on my gwf, i was thinking to switch all my brutals for black ice and demonicsl i think i still can hit 100% crti with fully black ice on my companion and toon, and maybe some demonics on my toon to get the 100% arm pen, on my companions i think i got the perfect gears the gravestriker ring +4 and +5 and also a +4 fierce ring which can make me balance stats very easily

If you can balance your stats properly it should be possible but then again with prominence I literally don’t see the point. But I can’t really put that much input on it since I have never tried them. And on live I am currently using the 2k crit mount with rank 13 brutals. I might ask someone to offer me some Black ice enchants to make an alternative build path on the preview server.

Should be adding some updates by next week when I finish Ravenloft boons. Might aswell give Battle Awareness a second try I actually got suggested that before I had my doubts and I still have some but I’m willing to give it a shot. The guy who suggested it might still be here so hats off to him.

Probably bondings and companion gear first gotta build your stats first. After you have kinda built your stats you can get start working on them or you can do it the at the same time slowly upgrading both.

I’m still on mod 13 is the undead +5 ring better than beaded rings and are they still viable in mod 14. How do you get prominance enchantment? Do I still need to farm ampules for exalting weapons in mod 14.

No undead slayer is not better in mod 13 and it’s probably not even better in mod 14 stat wise. the blue ring gives 5% damage and the bonus doesn’t stack with undead +5. The vistani ring gives 1000+ power but has 1 defense and 1 offense slot which is still better stat wise than the undead slayer +5. You get prominence shards from Castle Ravenloft end chest. No, the new weapons are item level 520 at legendary so they don’t need any exaltation. But you have to restore them. They are probably a pretty decent set for soloing but it only gives 5% damage bonus in other zones. While in Barovia it gives 15% during nighttime last time I checked Castle ravenloft was considered nighttime and it did give 15% damage.

Yes i’m on pc, but the prominence it’s not useful atleast at Transcendent? Talking about replacing it with my currently T Fey.
It would be worth trade my T Fey for a Perfect Prominence? i don’t think honestly.
And why Prominence would be better of Lightning for a gwf? just for greater resistance?
Sorry for the question but I would like to understand more, and i think i’m not the only one.

lightning at unparalleled is around 30-31% base weapon damage.
Prominence at unparalleled is 70% base wpn damage.
Lightning’s still the go to option for aoe and can be decent in bosses but prominence is way better at bosses.

Ok but i don’t get it one thing, why lightning benefits from the increase of power while prominence not?
Prominence has always the same weapon damage, while lightning (or fey), changes and increases if the power increases.

Nope, that is 70%. Like the only thing that is keeping lightning alive right now for aoe is the bug with lightning arcs procced off weapon master strike are able to proc things such as steel blitz and Aura of Courage that’s what it makes it so strong in aoe.

Hi.. first and foremost fantastic Guide dude proper respect to you for all the work you’ve put in to helping us newbs… ok can you please tell me exactly what enchants you have in each slot please… will save me money in long run!!! Keep up the fantastic work brother

Yeah I tried it. Was pretty happy with the results might give it a go on live server but I’ll need a lot of AD to do those upgrades. There’s a lot of stuff to take into account, Artificer’s persuasion will most likely get you over 23k in a buff group without black ice and it lasts for 15 seconds. So it’s mostly decent in situations when the artifact is not popped. It was actually pretty good with relentless battle fury for solo aswell gave me almost 90-95% uptime. I think you can be around 10-13k recovery depending on gear. Might be higher if you use 4k recovery bonus on tenser.

Tbh i have 3 point in relentless battle fury for now, just because of my playstyle.I usually use battle fury just after determination,so more into RBF will be just waste of points. I also wanted to know why you are using 2k/4k power mount. Becuse usually in group ypu have around 240k so these 4k are not really great. Am i right or not?)

Hi WickedDuck, i tried to figure out which stones are you using in the defense slots. I have read the comments and I am suggesting that you are not using azures, so I am guessing that you are using radiant?

Hi, was wondering if u could choose just the 1 weapon enchantment excluding prominence what would it be and why.. thank you …. fantastic Guide . I’m on console hence why I said don’t include prominence.

Lightning could be a really good option but if you run often with like op and gf feytouched would be probably the best option. You could also wait it out and just wait for mod 14 it releases in like 21 days for console but probably will take 3-4 weeks for the prices to stabilize for it. Don’t try buying it off the auction house cause it will most likely be overpriced.

1 more question, I’m in a position to get a leg mount, whst would u suggest pls? I’ve heard there’s a new mount (the swarm mount) should I wait for thst to go on AH (maybe) or go ahead n get either a t rex, tenders disc or a royal rage drake… I’m on ps4 dunno if that makes a difference if any… have a great day 🙂

Hi again wicked, I see in one of earlier comments your running radiant in your def slots I’ve got blk ice in mine I don’t run with a group so it’s pot luck if i get a op in my group. Would I be better off staying with blk ice or would u still advice changing to radiants? . Tc n have a great weekend brother.

Yes, I don’t really bother switching them out since the gain is not that great but yeah if you have no paladin while it’s not a must you can use black ice or azure in defense if you don’t want to use assassin’s covenant.

Hi wicked. The new armour enchantment u guys already got on pc, will it be bis for gwf? And if it is can you please explain why. I’m running negate atm, will it be better then that? Cheers dude, all the best wicked & once again ty 4 taking time out to explain everything its really helping me proper big time

Yes, especially for groups eclipse all the way your dr will be capped in groups most of the time having negation won’t do anything and adding deflect chance is way better which will make you take 50% damage after the mitigated damage from DR.

Sorry for so many questions dude. Any chance you can put up a pic or write here your base stats so I know what to roughly aim for would be a big help for me in my progress and lessen my newb mistakes much appreciated brother.. tc wicked 🙂

Theoretically yes and no, you have more power with brutals since you have to compensate for the crit you will lose.

Furthermore, Black ice could be pretty decent with disciple of war + battle awareness purely for single target for solo or without a powershare group.

I’ve been planning to make a secondary loadout with that kind of playstyle for people who would like to try something else, for more precise occasions. The build I use is more like an all rounder it can do very good in aoe and almost just as good in single target.

There is not much difference between relentless battle fury and battle awareness both have their ups and downs. With RBF you get a cooldown reduction on Battle fury which makes it a bit more flexible to use and also adds a 2 second extra duration it might not seem much but it actually helps although the cooldown reduction might not really matter with paladin and AC DC but the duration is pretty decent since it gives a bit of a wider window to dps and more flexibility to cast it. Now with Battle Awareness I can see it being useful on like short fights especially effective for orcus in tomb because you lose anointed army faster than usual. you are not going to be getting that much of an increase in a high end group one thing to note though for burst is that if the fight is short you can get more than enough recovery with Artificer’s persuasion.