C & C very very welcome; I saw the other skins, and I'm way behind with quality :hmm:

So I want your C & C to get better :D

Hellwolve

03 March 2003, 12:35 AM

shot # 2

Hellwolve

03 March 2003, 12:36 AM

shot # 3

Hellwolve

03 March 2003, 12:39 AM

and the last one.

Render of specific parts upon request ;)

m-d-freezer

03 March 2003, 12:59 AM

Sorry I wont harm you but I think the skin should have more details.

The idea s ok but the resulotion is not my beer.

I can't do it better but you surely can :)

More dirt and details to the skin and use not so much filters.
(I think you made it with PhotoShop)

Keep working

/edit: Maybe this would help some?
http://www.gurusnetwork.com/tutorials/photoshop/met_texture.html
and this for the shoulder pads:
http://www.planetquake.com/polycount/cottages/qbranch/tutorials/qtips-1.shtml

BiTMAP

03 March 2003, 03:39 AM

Thats a pretty ... un good texture sorry.

Hellwolve

03 March 2003, 11:39 AM

Originally posted by Hellwolve
<SNIP>C & C very very welcome; I saw the other skins, and I'm way behind with quality :hmm:<SNIP>

Sorry, but I don't like this reply. I already know it's "un good". So nothing new there. See also the first post. But if you had posted some advice, it would be different :p

Originally posted by m-d-freezer
Sorry I wont harm you but I think the skin should have more details.

The idea s ok but the resulotion is not my beer.

I can't do it better but you surely can :)

More dirt and details to the skin and use not so much filters.
(I think you made it with PhotoShop)

Keep working

/edit: Maybe this would help some?
http://www.gurusnetwork.com/tutorials/photoshop/met_texture.html
and this for the shoulder pads:
http://www.planetquake.com/polycount/cottages/qbranch/tutorials/qtips-1.shtml

Filters: Hmm, is it so obvious? Please tell me how you noticed. Probably, the dress, right?

Tutorials: Thanks. I'll look into them.

Hellwolve

03 March 2003, 04:27 PM

Well, I've made some progress IMHO.

Attached shot are the new and improved (hopefully) boots.

Krystman

03 March 2003, 04:48 PM

Can you post the Texture? Possibly it would be better to apply critics then...

Adding details doesn't mean that you randomly add scratches everywhere. Actually, your texture has a lot of details but they are all randomly and evenly spread across the whole model which FLATTENS the Model (makes it look 2D, not 3D).

Ok, for a start try this:
Look at your Model and look where the sharp Edges are. If the Edge is convex, make the texture bright along that Edge. If the Edge is concave make the Texture darker.

You should also consider to completly redo whole parts of the texture (the dress for example). Oh and DON't use Photoshop filters because people will always see that. The only filter you will realy need is Gaussian Blur, sometimes Motion Blur and in very, very special cases Radial Blur...

Hellwolve

03 March 2003, 06:26 PM

Texture: I don't know if I can cram the whole texture in the attachment size limit, but I'll try.
UPDATE: Nope, can't get it under the attachment limit. But I'll post it ASAP on some webspace I have.
UPDATE 2: Well, here it is, the WIP skin:
http://invis.free.anonymizer.com/http://hellwolve.netfirms.com/Body_Hvy_Mtl_Queen.jpg

C & C still welcome ;)

Details: Heh, I actually thought that was the point of adding scratches ;) Any sugestions for those?

Filter: As you can see from the latest picture, I've dropped some filters. And yes, the dress needs to go badly. I hate that piece of texture. No, really: it looks 2D. any sugestions for adding depth?

Thanks for the rest of the tips :)

BiTMAP

03 March 2003, 09:30 PM

sorry my post did suck alot, I am really not thinkin :)...

Maybe layout your texture so that each thing actualy has purpose just like the model, the boot? well metal's okay but make it more detailed then just plates, make labels and such, make colour variations, make it painted with pieces of paint chipped off around the edges... most of all keep it crisp.

I had a remake skin of one of the guys And i basicly gave him an entire jungle cammo look, it actualy looked pretty kool. :) accept I hate how they mirror the chest in the texture.

Hellwolve

03 March 2003, 09:51 PM

Well, I can't do much about the UV mapping; this is a reskin ;)

Any hints for paint chips/scracthes/dents? I've tried a few things, but couldn't get it right :shrug:

And here is the latest shot:
http://hellwolve.netfirms.com/08.jpg

CADster

03 March 2003, 09:56 PM

what may help with textues is to grab a skin that you really like and study it in detail. Then in PS try to duplicate the look/feel.

im not saying to crop or steal the parts of the other texture that you like, but to use it as a reference.

another tip is to only do the skin in greyscale. then add color as an overlay. bright cartoony colors seem to degrade realism (unless BoBo does a bright cartoony skin :) )

Hellwolve

03 March 2003, 10:04 PM

Yep, thought about that, and I found one. I do turn to it now and then; this is the result until now :hmm:

Heh.

And people, what I really need is some help with the dress. At the moment it's really ugly, and I have no idea what to do about it :shrug:

EDIT: And the latest shot. I still need to do something with that dress...

Ah, but you haven't seen the latest. I'll post an pic of the latest ASAP.

Not now, since it's 2:07 AM here, and I can barely type :scream:

CogsOrchish

03 March 2003, 07:41 AM

Can you post your texture file so we can all help you a bit. It seems like youre not working with layers in PS or you are but not much. Let us help you out man, post your uv texture file.

Krystman

03 March 2003, 08:23 AM

Originally posted by ElysiumGX
please don't consider that done. It needs work, major work.

Sometimes it's better to call things done and just move on. I already had cases when I sat for months on the same project and every time I changed something it looked worse and worse. :shrug:

Hellwolve

03 March 2003, 11:19 AM

Originally posted by CogsOrchish
Can you post your texture file so we can all help you a bit. It seems like youre not working with layers in PS or you are but not much. Let us help you out man, post your uv texture file.

I won't post the PSD, if you mean that (at least, not yet :p )

But here are the flats:

(at least, I hope so. Still haven't found a free host for image linking)

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