South Park: The Stick of Truth - Call the Banners

This quest begins as soon as you finish The New Kid in Town, and you need to get Craig, Token and Tweek to rejoin Cartman's army and will be split up into three individual quests. For now, go back through Cartman's house and you'll get a notice that Butters has become a Buddy, and you can talk to Cartman's Mom to get her as a friend.

Buddies are basically party members you can bring into battles with you, although you can only have one at a time. Butters is a Paladin and you'll soon learn about some of his abilities shortly.

Feel free to ransack Cartman's house for any goodies before heading out into South Park proper. Go west from Cartman's house and you should see a barrier on the sidewalk. Use your weapon to destroy it and go to the next screen, which is the bus stop. You'll likely get ambushed here by some Elves, where you'll learn about Butters' abilities and status ailments.

Keep going west past the next screen until you come to another one, with the address being 1010. This is Craig's house, so go to the door and his dad will answer, saying he's in detention so you can't do anything about him yet, leaving you with Token and Tweek for now.

Tweek is inside of the Tweek Bros. Coffee shop, in the back room there. Speak with him and he'll ask you to go get the four o'clock delivery from Kenny's mom at their house, prompting the start of the Hot Coffee portion of this quest. Token's house is the largest one on the map, which is Dark Meadows. Speak with the security guard out front and he'll pepper spray you, starting the Gate Crasher portion of this quest.

Hot Coffee

Tweek asked you to go and pick up a delivery from Kenny's house, from his mother. Kenny's house is located in the bottom right corner of the map, so fast travel to Cartman's house and go east. Go to the front door and Kenny's mother will say the order is for the people renting the garage, and she'll give you a key.

Now you can open the garage and see a door, so go through it. Talk to the guy there and you'll be thrown into a battle with three Meth Heads. They shouldn't be too difficult, but make sure you guard their attacks so you don't get the Burning ailment and they can also lower your defense.

After the battle is over, climb the ladder in the back of the room and hit the loose board so you can get across to the other side. You should see a bag on the west side before going down to the ground floor, which is the quest item you need. Bring it back to Tweek to get him to join the army and your friends list.

Gate Crasher

When you speak to the security guard at Dark Meadows, he will pepper spray you. To get past him, you will need to find something to wear to negate the pepper spray. Note that after getting pepper sprayed, Cartman will post a message on your Facebook laughing at a video of the action, with a reply below that saying Jimbo's Guns sell masks to protect from it.

To get to Jimbo's Guns, head west from Dark Meadows and past the City Wok restaurant. In the next area is Jimbo's shop, where you can buy a Gas Mask for $5.00. Do that and return to Dark Meadows (make sure to equip the Gas Mask), then talk to the security guard and you'll have to fight him. Go to the front door of the house and Token will join up again.

Detention Sentence

With everyone except Craig there, Cartman says you will no problem breaking him out of detention. Before you set out, though, Cartman decides to teach you a magic spell over at the training ground. Head over there and follow the instructions given to learn Dragonshout, and then do it again on Princess Kenny (who becomes a Buddy afterwards).

Head to the school and you should see a short scene with Mr. Mackey and Craig inside. Go through the front door and defeat the hall monitor right there, then go through the doors on the right. You should see some gingers standing behind a barrier, but the game tells you that you can use your fart on the open flame to cause an explosion.

Do this and an explosion will occur, eliminating the enemies without actually going into combat. Keep going right and when you approach the cafeteria doors, Mr. Mackey will mention he hid the Gold Key in his office. Go north and left to continue to the next hallway, then left again and approach the metal gate.

You must set your Buddy to Kenny and follow the on screen instructions to make him lure the guard over, which will make the ginger open the gate. You can take out two of the gingers by shooting the bulletin board when the one gets close to it, then all you have to fight is the one with the Brass Key.

With the Brass Key in your possession, head north from where the gate previously was and go inside of the Faculty Office. Shoot the cigarette on the table to set off some fireworks, then fart on the flame to knock out the guards on the right and shoot the stack of books on the left to knock out all enemies.

Go around the right side (destroy the bookshelf with your weapon) and then use Butters' Buddy command to heal the kid in the corner, who will give you the Silver Key. Backtrack to the hallway before and go into the Counselor's Office, where you'll find the Gold Key on a shelf. Shoot it down and you will finally be able to access the cafeteria.

As soon as you try to go into the cafeteria, you'll have to fight the Hallway Monitor Boss. At first, he'll summon two normal gingers into the battle, but you don't actually have to even bother with them, as defeating the Boss will end the battle. Go back to Cartman, who will teach you a new magic and you'll go to the next story quest.