Happiness

The statistics showing how satisfied with the sovereign’s rule the population is. There are many factors - daily or single time, which cause increase or drop of the current happiness. These effects should be considered carefully so no unexpected unpleasant results occur. The main consequence from low happiness (not recommended) is emigration, riots and rebellions. The closer to its maximum the happiness of a province/colony is, the happier the population will be and respectively - the smaller the chance for emigration and riots.

Happiness balance

The overall sum of all local or globaldaily happiness modifiers for the current 24 hours between two migrations. The happiness balance is the statistic determining if the Happiness will be rising or dropping every minute. It is calculated over a 24 hour period, i.e. if the Happiness balance is +24/24h, 1 Happiness point will be added to the current happiness value every hour. The happiness balance is showed in green in the left wing of Happiness window.

Headquarters

Palace Add-on. Allows you to pay resources to level up your Generals. Each level after the first one of the Headquarters increases the received experience from training by 5%. Each 2 levels allow for the simultaneous training of an additional great person. At level 16 of the Headquarters up to 8 great persons can be trained simultaneously.

You can train your Great People through their Profile and Trainings tab in tab Warden Generals in the Palace.

- Vulnerable to Swordsmen: Against this unit the Attack of all Swordsmen is increased- Vulnerable to Cavalry: Against this unit the Attack of all Cavalry is increased- Hand-to-Hand Disadvantage: Attack x 0.33 vs. Swordsmen- Anti-personnel: Attack x 0.25 vs. Siege Engines- Weak Morale: Attack x 0.33, when engaged by a Melee unit- Quiver: 18 shots; when ammo is depleted, this unit maintains its position until engaged in melee

High tax rate

Hit points

Unit's parameter, implying life, durability, resistance to enemy's attack. Hit points of a certain unit type increase with accordance to the class – light, heavy, elite, and is boosted by Armor levels and Premium. The units with the highest hit points values, regardless the class, are all siege engines.

Hoard

A section of the Inventory menu, accessible through the button in the upper right-hand corner of your Main Screen. All the chests you receive throughout the game are stored within the Hoard, including chests from Diamond purchases, Barbarian Camp destruction, Lottery rewards, etc.You can access the Hoard, and claim the contents of a chest at any given time. You can only open one chest of a given type per 12 hours.The Hoard has no contents limit. The contents of the Hoard are impervious to enemy attacks, and cannot be lost.

Holidays protection

An option that can be activated by every player but only during holidays previously announced by Imperia Online team and for limited periods determined by Imperia Online. While activated, the account cannot be attacked neither can send attacks. Army cannot be sent to Evasion. Meanwhile, the account can be accessed, Buildings can be constructed, Technologies can be researched, army can be recruited etc. All attacks sent to the respective Empire before the activation will still be performed. Alliance battles do not fall under any rules of protection whatsoever. Attacks to independent cities for pillaging resources, attacks on barbarian camps are also not possible. Attacks on the Dark fortress, Skull of wonders, Tower of Knowledge and Stone Prison are possible. Army upkeep will not be taken although it will look as if it is taken in Statistics menu (army upkeep will be taken in case you attack the Dark fortress, the Skull of wonders, Tower of Knowledge or Stone Prisonthough).

* Both, Vacation mode and Holidays protection, can be activated solely if you currently don't have troops on a mission.

Honor

The statistics that shows each player's military behavior - whether he/she conducts equal battles and fights in a rather civilized way. Honor is earned in battles with active players but not unless the following requirements are fulfilled: losing at least 10% of your own army's units and attacking within the allowed x2 range. All players receive +2 daily Honor points and Diplomacy Officers +1 additional Honor point every day. Honor is lost upon performing pillages, attacks out of range and recalling your army 15 minutes or more after it was sent. Positive and negative Honor influence the army morale and the happiness of your empire.

NB! Honor penalty for pillaging is taken after the battle finishes and, thus, it is shown in the battle report. Honor penalty for attacking out of range, though, is taken right after the attack has been sent, so it is never shown in the battle report and Honor is always subtracted even if the attack is recalled.