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Game Mechanism: The Turn

One of the central aspects of the game is the turn itself and the players possibilities within!

The turn consists of 2 parts:

The active player generates his bonuses from his controlled fields.

He can perform 1 and only one action to take influence on the board. Then the next player takes his turn.

This mechanism of 1 action promotes fast turning rounds, ability to react on other players decisions and the necessity to create priorities at a large pool of options.

Here’s a overview of the basic pool of action without including Event Cards, special Faction powers and other evolving special abilities:

– explore a concealed field and bring it into play (hopefully under your control)

– take over a field controlled by one of your opponents by moving your fleet

– take over a planet by performing a diplomatic action

– Fight enemy fleets with yours

– enlarge your fleet by cruisers, not only frigates

– equip your ships to perform special maneuvers

– solve public missions (best before your opponents do)

This is already a big variety of actions and the players have to adapt their strategies to the board additionally. But cause of the 1 action per round, the turn is not overcrowded and it’s easy to create a suitable strategy.