It was recently confirmed by Tomb Raider: Definitive Edition’s executive producer Scot Amos during a livestream, that the PlayStation 4 version of Tomb Raider: Definitive Edition will run at 60 frames per second and display at 1080p, but the Xbox One version is alleged to run at only 30 frames per second at the same resolution according to a report.

With the game dropping onto both PlayStation 4 and Xbox One next week on January 28 (next Tuesday), Tomb Raider: Definitive Edition’s launch trailer was published in a press release today (January 24), showing off the upgraded version of 2013’s reboot.

The improvements to Tomb Raider: Definitive Edition include a revamped version of the game’s protagonist, Lara Croft, with a whole new face and head tailored to better utilise next-gen hardware; TRES FX technology, which simulates realistic hair movement for Lara (which was also available in the PC version of Tomb Raider); and an increased polygon count for Lara’s body, to show off higher detailed effects such as dirt, sweat and blood (the higher the polygon count, the more detailed the 3D model is without using textures).

What’s more, improvements have also been made to the game’s environments. For example, the game’s overall texture detail has been increased 4x for maximum detail, subsurface scattering technology enhances the game’s capability of rendering skin, and various environmental dynamics, such as cloth and tree branches being moved by the wind, and rain droplets being able to obscure searchlight beams as individually lit particles.