Sebastopol, CA—This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See (O'Reilly Media, $39.99 USD) shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.

Create Kinect applications on Mac OS X, Windows, or Linux

Track people with pose detection and skeletonization, and use blob tracking to detect objects

Analyze and manipulate point clouds

Make models for design and fabrication, using 3D scanning technology

Use MakerBot, RepRap, or Shapeways to print 3D objects

Delve into motion tracking for animation and games

Build a simple robot arm that can imitate your arm movements

Discover how skilled artists have used Kinect to build fascinating projects

For a review copy or more information please email maryr@oreilly.com. Please include your delivery address and contact information.

About the Author

After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU’s Interactive Telecommunications Program.

About O'Reilly

O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.