The Ready Player One “Easter Egg” That Bypasses the Backlash

if you haven’t seen Ready Player One(or read Cline’s book),
you really should;
particularly if you’re the
target demo:
a “nerd,” “geek,”
pop culture afficionado
of a certain stripe
(70s-80s gaming, sci-fi, etc.)
(more on this later)

but even if you’re not
the target demo du jour,
you should still see it,
cuz it’s a fun,
eminently Spielbergian,
bombastic popcorn flick
(tho, prepare to
suspend plenty disbelief
and prepare to groan
at the too-neat ending)

Stage Two: “Context”

if you’ve seen this movie already –
more certainly if you’ve
read the book,
have this kind of thing
on your radar, etc. –
you may have a sense of theReady Player One backlash
that’s been afoot:

the gists of the criticisms
have to do with
Cline, Spielberg, or both
succumbing to certain
negatives of nostalgia and some
nasty exclusivity concerning
particular pet passions
(this involves something
called “Gamergate”)

i think there’s obv
plenty valid points here,
but delving in fully
is beyond this post

(for some
thoughts on how groups
(like gamers)
crave things like
ownership, community, etc. –
relevant to them
playing out negatively
re: Gamergate – see mya pop invite to the church)

Stage Three: “Spiritual < Spiritual”

while in general i agree with
Rob Bell that
“everything is spiritual,”
i think some
desires
(longings,
hungers,
senses of privation,
experiences of lack,
problems,
issues,
whatever)
are more clearly so

in this instance, by “spiritual”
i mean something like
“essential to our being
as humans;”
i also mean something like
what’s at play here:

“If I find in myself desires which nothing in this world can satisfy, the only logical explanation is that I was made for another world.” ~ C.S. Lewis, Mere Christianity

here, in other words,
spiritual = supernatural

and HERE is where we discover
the titular EASTER EGG –
the “secret” that “saves”Ready Player One
from some potential negatives
brought up in Stage Two….

Ready Player One, really,
is about these spiritual/supernaturallongings/desires;
specifically, i see
The OASIS
(the movie’s VR game world)
as a proxy for
desires for
things like:
love, belonging, community,
escape, freedom, victory,
meaning, enjoyment, passion

Ready Player One
says this about people:
people need
love/meaning/etc.
and they’ll do
whatever it takes
to get it
(including create
fictional worlds where they do)

it may seem like The OASIS
can give Wade (the main character)
what he needs,
but nah: he needs Samantha (the girl)
irl for that;
in this same way,
our ultimatelyspiritual/supernatural
desires for
love/meaning/etc.
must be “solved” by something/someone
ultimatelyspiritual/supernatural –and *bigger –
too

and,
to me,
with this Easter egg
of perspective in hand,Ready Player One –
though imperfect –
communicates something
very valid,
very real
about being a human