Yeth
Release 3 + manual out

Been working on this since around March, so I've decided to show off what I have so far. I started my adventure in ROM hacking with this project, and after practically being raised by this community since I was six it's somewhat a statement of frustration at the amount of "let's see how generic we can be" hacks that plague the community these days.

Features:
A new character that has nothing to do with Sonic
Three finished zones, two with new art, with new art plus one finished act of Labyrinth
Green Hill Zone's art is completely unchanged; conscious decision because I wanted to get out of the "generic green level" pool as fast as possible
Some new badniks, one new boss
Very little ASM edits because ASM edits are super lame
Gimmicky level layouts
A PDF manual that is silly at best and blatant lies at worst

To do:
Finish Labyrinth Zone, then begin other levels
Rename levels, change text, title screen
Replace all instances of Sonic with instances of Yeth
New soundtrack (goddamnit xm4smps)

<b>Very beta version - Release 2</b>
Okay guys, I just spent all day working on this because I love you. I should've been studying so you better enjoy it, or something.

Some new features:
-Most instances of Sonic now changed to those of Yeth
-Levels have names, text changed
-I couldn't decide whether to go with most of Retro's choice of #3 rings or a few sane people's #1 choice, so I'm going with #2 for now (good for you GTKoopa)
-A few changes to each level, couple of bugfixes, though no new enemies have been created, including for the new levels
-Two new levels, kinda bland artwise ATM but the point gets across
-Demos are unchanged and still feature Yeth dying on all three counts, this is on purpose because it's funny

New levels:
Three Yes Old Zone - one-act breather zone with silly art-gimmick; watch the girl, her father and her house as they reappear throughout the level. No enemies but watch out for those bottomless pits!
Yes Zone - one act at the moment, will be extended to two acts. This level is unfair; rings are scarce, ballhogs common (sprite not changed yet) so bring your savestater with you. Also it's made out of decapitated heads
Zone - Trash data "level" that Yeth is taken to after YZ1. Completely unplayable and glitchy as hell until you get a Game Over, though I may keep this as a mind-screw ending of sorts.

<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Very third version - Release 3</b><!--sizec--></span><!--/sizec-->
Alright, I am going to fully admit that not much has changed here because I am extremely lazy. However there ARE some small cleanups (though not a lot...), minute graphic edits and a manual.

This is rather... interesting. I generally liked it so far, but Marble Zone's art does kinda look interesting, but the pallet is WAY too dark, and I was unable to find backgrounds of any kind. Add a Hexadecimal Background :PSpring Yard's art is kinda Eye Rape as there is only two colors, and they are very contrasting. I had to turn off the emulator, it hurt that bad.I liked your Green Hill Zone layouts, but I was a bit disappointed when I saw that you didn't edit texts, as there is a simple utility for that on the Wiki. I honestly nearly threw up when I saw LZ. I have absolutely no idea what the BG is supposed to be, or what that cylinder with a flashing grey top is supposed to be. Also, what's the green stuff on the level tiles? It seems weird to me. All in all, I kinda liked it, but most of your pallets were WAY too dark and eye-rapish. Keep working, though!

EDIT: I found this very strange bug on the title screen:Sorry 'bout the image size, I am unable to re-size it as I am on the go :P

It makes me think of a Yume Nikki + Sonic 1. The art in Marble and Spring yard are horrifying, not because they are supposed to be, but in my eyes are the most possibly drastic and unexpected changes to the level art anyone could do, without it being utterly rediculous. The new sprites are good, and Yeth's sprites are charming.

The game has a bit of a difficulty curve, which either comes from my lack of ever enjoying Sonic 1, or just good object placement.

I really enjoyed it, as a bit of a demo it's short and sweet, and the changes are drastic and unexpected. Wow said that twice but it works.

I told you man, I told you this would be AMAZING. I also agree with going in the creepy direction, it is apparently freakin' people out and killing eyes and you should use that to your advantage. Also: Film Noir Spring Yard, I knew it would work, I just... I knew it. Yes. Beautiful.