Gems are socketable items. There are four colored gems, each possessing their own bonuses and maluses. These bonuses/maluses will also change depending on which type of equipment you socket them to. Also, each gem can be leveled up (or enhanced), improving both their intrinsic bonuses and maluses. Moreover, Alchemists (Wizard class) can roast your gems to reduce or remove the maluses. Lastly, if you die in some areas, you'll drop all the gems in your inventory.

Contents

Gem Level-up (Enhancement)

To further improve a gem's intrinsic bonuses (and maluses), you can level it up (or enhance it). To do so:

Sit, then open the Gem Enhancement Window from your action bar.

Select the desired gem by right clicking it, in your inventory.

In the Gem Enhancement Window, your gem is now selected, you'll notice several item slots on the bottom.

Feed your gem by adding other gems and items to these slots. This will increase its experience and level it up.

Once you're satisfied with your gem's level, you can socket it into your desired equipment.

Note: You can remove a socketed gem from an equipment. However, doing so will reduce the gem's level by 1.

Experience breakdown:

Level 1: Default

Level 2: 300

Level 3: 900

Level 4: 2700

Level 5: 10.800

Level 6: 43.200

Level 7: 173.800

Level 8: 864.000

Level 9: 4.20.000

Level 10: 4.320.000

Gem Roasting

Gem roasting is the act of removing a gem's intrinsic negative effects (also known as maluses). Only an Alchemist (Wizard class) is able to roast gems.

List of Gems

Red Gem - UPDATEDGreen GemBlue Gem - UPDATEDYellow Gem - UPDATED

Level

Main Weapon

Off-hand

Top/Bottom

Boots

Gauntlet

Max Att

Min Att

Phy Att

Phy Def

HP

Evasion

HP Rec

Magic Def

Crit Att

Accuracy

Level 1

+40

-3

+25

-1

+69

-1

+2

-1

+5

-3

Level 2

+60

-4

+35

-2

+180

-3

+4

-2

+8

-4

Level 3

+90

-6

+55

-4

+339

-6

+8

-4

+11

-6

Level 4

+130

-8

+80

-5

+540

-10

+14

-5

+16

-8

Level 5

+180

-12

+110

-7

+789

-15

+22

-7

+23

-12

Level 6

+240

-16

+145

-10

+1080

-21

+32

-10

+30

-15

Level 7

+310

-20

+185

-12

+1419

-28

+44

-12

+39

-20

Level 8

+390

-26

+235

-16

+1800

-36

+58

-16

+49

-25

Level 9

+480

-32

+58

-19

+2229

-45

+290

-19

+60

-30

Level 10

+580

-38

+350

-23

+2700

-66

+92

-23

+73

-37

Level

Main Weapon

Off-hand

Top/Bottom

Boots

Gauntlet

Crit Rate

Crit Att

Crit Rate

Max Att

Crit Res

SP

Evasion

SP Rec

Accuracy

Min Att

Level 1

+2

-1

+3

-1

+1

-6

+2

-8

+2

-1

Level 2

+4

-2

+5

-2

+3

-18

+4

-16

+4

-2

Level 3

+8

-5

+10

-3

+5

-30

+6

-24

+8

-4

Level 4

+14

-8

+18

-6

+9

-54

+10

-40

+14

-7

Level 5

+22

-13

+29

-10

+15

-90

+17

-68

+22

-11

Level 6

+32

-19

+42

-14

+21

-126

+24

-96

+32

-16

Level 7

+44

-26

+57

-19

+29

-174

+32

-128

+44

-22

Level 8

+58

-35

+75

-25

+27

-228

+42

-168

+58

-29

Level 9

+74

-44

+96

-32

+49

-294

+54

-216

+74

-37

Level 10

+92

-55

+120

-46

+61

-366

+68

-272

+92

-46

Level

Main Weapon

Off-hand

Top/Bottom

Boots

Gauntlet

Mag Att

SP

Block

HP

SP

Crit Res

Mag Def

HP Rec

SP Rec

Evasion

Level 1

+15

-15

+1

-4

+30

-5

+10

-1

+2

-1

Level 2

+21

-24

+4

-16

+48

-8

+20

-3

+4

-2

Level 3

+30

-36

+10

-40

+72

-12

+30

-5

+8

-4

Level 4

+42

-51

+19

-76

+102

-17

+40

-7

+14

-7

Level 5

+57

-69

+30

-120

+138

-23

+50

-9

+22

-11

Level 6

+75

-90

+44

-176

+180

-30

+60

-11

+32

-16

Level 7

+96

-114

+60

-240

+228

-38

+70

-13

+44

-22

Level 8

+120

-141

+79

-316

+282

-47

+80

-15

+58

-29

Level 9

+157

-171

+100

-400

+342

-57

+90

-17

+74

-37

Level 10

+177

-204

+124

-496

+408

-68

+100

-19

+92

-46

Level

Main Weapon

Off-hand

Top/Bottom

Boots

Gauntlet

Crit Att

Accuracy

Crit Att

Block P

Phy Def

HP

HP

Magic Att

Block P

Max Att

Level 1

+60

-3

+35

-4

+10

-17

+45

-2

+1

-1

Level 2

+90

-5

+45

-5

+20

-26

+120

-4

+4

-2

Level 3

+140

-7

+75

-8

+30

-40

+225

-8

+10

-4

Level 4

+200

-10

+105

-11

+40

-56

+360

-13

+19

-7

Level 5

+270

-14

+145

-15

+50

-76

+525

-19

+30

-10

Level 6

+360

-18

+195

-20

+60

-99

+720

-27

+44

-15

Level 7

+470

-24

+245

-25

+70

-125

+945

-35

+60

-20

Level 8

+590

-30

+315

-32

+80

-155

+1200

-44

+79

-27

Level 9

+720

-36

+385

-39

+90

-188

+1485

-55

+100

-34

Level 10

+870

-44

+465

-47

+100

-224

+1800

-67

+124

-42

Overview

Monster gems can be slotted like regular gems with Shift-Right.
To slot a monster gem into an piece of equipment, you must open a socket from the blacksmith in town to be able to insert a monster gem. Each monster gem add +1 skill level to the corresponding skill

Limitation

Only one copy of a monster gem may be used at a time. For example wearing two Crystal Spider Gem will only yield +1 for Swift Step instead of +2. Removing a monster gem will destroy the gem as the gem is considered lv1