Double Time

You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time.

Impending Victory

Impending Victory

Melee Range
10 Rage

30 sec cooldown
Instant

Instantly attack the target, causing 5,936 damage and healing you for 15% of your maximum health.

Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

Replaces Victory Rush.

Sudden Death

Sudden Death

Passive

Your autoattack hits have a chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (Approximately 2.62 procs per minute)

Dragon Roar

Dragon Roar

1 min cooldown
Instant

Roar explosively, dealing 4,896 damage to all enemies within 8 yards and knocking them back and down for 0.50 sec. Damage ignores all armor and is always a critical strike.

Vigilance

Vigilance

40 yd range

2 min cooldown
Instant

Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown.

Bladestorm

Bladestorm

1 min cooldown
Instant

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 4,979 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Ravager

Ravager

40 yd range

1 min cooldown
Instant

Requires Melee Weapon

Throw a whirling axe at the target location that inflicts 1,826 damage to enemies within 6 yards every 1 sec. Lasts 10 sec.

Glyph of Bull Rush

Glyph of Unending Rage

Minor Glyphs

Glyph of Intimidating Shout

All targets of your Intimidating Shout now tremble in place instead of fleeing in fear.

Glyph of the Blazing Trail

Passive

Your Charge leaves a trail of fire in its wake. If you're going to Charge why not do it with some style?

Glyph of the Subtle Defender

Passive

Removes the threat generation bonus from Defensive Stance.

Double Time

Double Time

Passive

You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time.

Impending Victory

Impending Victory

Melee Range
10 Rage

30 sec cooldown
Instant

Instantly attack the target, causing 5,936 damage and healing you for 15% of your maximum health.

Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

Replaces Victory Rush.

Sudden Death

Sudden Death

Passive

Your autoattack hits have a chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (Approximately 2.62 procs per minute)

Dragon Roar

Dragon Roar

1 min cooldown
Instant

Roar explosively, dealing 4,896 damage to all enemies within 8 yards and knocking them back and down for 0.50 sec. Damage ignores all armor and is always a critical strike.

Vigilance

Vigilance

40 yd range

2 min cooldown
Instant

Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown.

Bladestorm

Bladestorm

1 min cooldown
Instant

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 4,979 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Ravager

Ravager

40 yd range

1 min cooldown
Instant

Requires Melee Weapon

Throw a whirling axe at the target location that inflicts 1,826 damage to enemies within 6 yards every 1 sec. Lasts 10 sec.

Major Glyphs

Glyph of Unending Rage

Passive

Increases your maximum Rage by 20.

Glyph of Wind and Thunder

Passive

Increases the radius of Whirlwind and Thunder Clap by 4 yards.

Glyph of Bull Rush

Passive

Your Charge generates 15 additional Rage.

Minor Glyphs

Glyph of the Blazing Trail

Passive

Your Charge leaves a trail of fire in its wake. If you're going to Charge why not do it with some style?