A funny thing about Bayonetta on Switch is that the game now loads too fast to do any combo practice. Which is a tradeoff I'll happily take, but it'd be nice to have an option somewhere to play with the combo list as long as you want.

Platinum doesn't really do exploration. It's really all about beating poo poo up and over the top antics.

I think the problem is that Bayonetta has hidden content that would benefit from discovery-by-exploration, but instead you just backtrack at random spots to find stuff that illogically appeared after you went past it.

Although maybe the Alfheims shouldn't be secret at all; they really force you to practice certain mechanics and principles that you might otherwise muddle through the whole game not fully grasping.

A funny thing about Bayonetta on Switch is that the game now loads too fast to do any combo practice. Which is a tradeoff I'll happily take, but it'd be nice to have an option somewhere to play with the combo list as long as you want.

Bayonetta has a practice mode that you can enter during the loading screen. I've never entered it myself, but reading online people say to press back during the loading screen.

Tried playing Axiom Verge with the pro controller today. I got so pissed off after 20 minutes I took the loving thing apart and did the tape fix on the D pad. Much better now, but I might eventually do it one more time and cover up the "up" conductors a little more to get it perfect.

Also Axiom Verge is ok but I get annoyed when I get to an area that won't let me backtrack (jumped down, can't jump high enough to get back, etc) until I get some item, but then I'll inevitably have to go back to the very beginning to get stuff later. There's no sort of fast travel or anything (which would be nice, if I'm honest), so it feels like early Metroids. Most of the gun upgrades don't really feel like they matter so far which kind of sucks. It's an interesting setting and take on Metroid-y games and I think I'll manage to finish it. I'm only a few hours in at this point though.

A funny thing about Bayonetta on Switch is that the game now loads too fast to do any combo practice. Which is a tradeoff I'll happily take, but it'd be nice to have an option somewhere to play with the combo list as long as you want.

Tried playing Axiom Verge with the pro controller today. I got so pissed off after 20 minutes I took the loving thing apart and did the tape fix on the D pad. Much better now, but I might eventually do it one more time and cover up the "up" conductors a little more to get it perfect.

Also Axiom Verge is ok but I get annoyed when I get to an area that won't let me backtrack (jumped down, can't jump high enough to get back, etc) until I get some item, but then I'll inevitably have to go back to the very beginning to get stuff later. There's no sort of fast travel or anything (which would be nice, if I'm honest), so it feels like early Metroids. Most of the gun upgrades don't really feel like they matter so far which kind of sucks. It's an interesting setting and take on Metroid-y games and I think I'll manage to finish it. I'm only a few hours in at this point though.

Don't think it's a spoiler to say you get an easier way to do your backtracking later on.

Tried playing Axiom Verge with the pro controller today. I got so pissed off after 20 minutes I took the loving thing apart and did the tape fix on the D pad. Much better now, but I might eventually do it one more time and cover up the "up" conductors a little more to get it perfect.

I'm almost certain that trying to play fast games with the joycons is causing tendonitis in my right wrist. I started noticing it around when I got Puyo Puyo Tetris and was playing it all the time, so I put the switch away for a few weeks thinking it was a gym injury. I was able to lift and exercise just fine until I got Bayonetta yesterday, which seems to confirm that it's the Switch that's causing the issue.

How does the Switch Pro controller feel compared to the 360 controller? I think it's either because of the lack of handles, or because of how the face buttons are placed in relation to the analog stick, so hopefully it fixes the problem.

Oh btw heads-up for anyone else like me who was annoyed by video recording being blocked during certain scenes in Bayonetta -- basically it seems to just happen whenever a song with a vocal track is playing. If you turn the in-game music off, it'll let you capture video whenever you want. Still annoying but not as bad