If you move around as much as you say you do it shouldn't be much of a problem for you. I mean, how often do you actually sit completely still? The only time I do is when I am expecting a few guys to turn a corner. And so what if you show up on their UAV in that scenario? You should want them to know to try to engage you when you have your sites up already. It's a free kill.

I never wear Ghost or use a suppressor in Black Ops and it has worked out well for me. Showing up on the radar once or twice a game isn't that big of a deal IMO.

They need to alter it some. If you are a sniper and prone you do not show up silenced, but if you are moving/jumping/dolphin diving/shooting with a sniper rifle or combination of the 2 you show up. ****ing quickscopers.

They need to alter it some. If you are a sniper and prone you do not show up silenced, but if you are moving/jumping/dolphin diving/shooting with a sniper rifle or combination of the 2 you show up. ****ing quickscopers.

They definitely screwed the game up for people who like to hide in bushes and snipe with silenced sniper rifles. I think they should tweak how Ghost works in hard core modes because a lot of people like playing that way in hard core.

oh man, that was the absolute best time I've ever had in a COD game. That javelin glitch was pure GOLD! It was so awesome. I would get blazed as shit, run around with that thing and knife people. Once people caught on they were so scared to shoot me and would try to run away, then I would catch them and knife them. Tons of multi kills too. Would often go 60-40 or something like that. Good times man. Good times.

To increase confidence levels of players who see more Kill Cam than game, Treyarch has focused its attention on Combat Training, the mode meant to introduce players to multiplayer basics against AI controlled bots.

Combat Training users can earn XP and level their online soldier in a mode dubbed 'Boot Camp.' In this mode, players face off against a mixture of human players and bots in matches of TDM. Players can earn full XP and level up to a maximum level of 10, which Game Design Director David Vonderhaar refers to as "graduating."

If comfort levels aren't high enough to jump into the fray online, players can stay within Combat Training and play through its 'Objective' mode, where two teams of six (3 players, 3 bots) compete in objective-based modes. Players can rank up past level 10 in this mode, but are only given half the XP they would earn online.

Last section on Combat Training (ran out of characters on PS3 browser)

Quote:

'Bot Stomp' is an experience point-free mode where teams of six players battle six bots in any gametype they choose. Playing this mode is a great way to practice skills, learn maps and modes, and is a "really good way for newer players to experience the high end game," Vonderhaar says. All modes also include public matchmaking, to make finding optimal games easier.

Ghost had to be nerfed, far too many people play like bitches with it.

^
That is a fairly common game of TDM now. When you are playing against people who play like that it sucks all of the fun out of the game.

This dude has a legitimate concern. I really hate camping and the way it affects my game when I find a lobby full of those douchebags.

He was bitching about the martyrdom/IMS kill but that was legit. He really couldn't have done anything and the guy wasn't wrong for setting up an IMS in a high traffic area. Even the best players die every once in a while.

Just heard that the higher end killstreaks are very hard to get. If you are playing Domination and are strictly going for kills, it would be harder to get Dogs than it would be to get a MOAB in MW3.

Thank goodness. I know this group of guys that played MW2 back in the day. They used to talk shit to me and my friends about how awesome they were because they dropped nukes all the time.............. on Hardcore Headquarters! ****ing pillowbiters, man, I tell ya. The object of the game was to capture HQs, not sit back and pick off people actually trying to complete the objectives.