software that adds on new weapons, levels, models etc.
the inherently modifiable quake-engine allows users to create
their own addons, through the use
of DLLs and various editing programs.
also spelled add-on. the term addon usually refers to a
single player mod, as people generally
do not say "server addons," but "server mods."

type of software that is nearing completion, but still must
undergo bug testing. sometimes wrongly used to describe unfinished
half-baked software that is released incrementally and annoyingly.
see sinistar's "all about beta"

to 'bsp' a file also refers to the entire process of using
qbsp, light,
vis. as maps increase in size, system requirements
and time for bsp-ing also increase, making home-brew mappers less
common.

byoc::

stands for "bring your own computer". most lan parties
require this, as computer rentals are rather expensive

&nbsp

C....................................................

camera::

used in quake movie making or demo recording,
cameras are programmed to do
various tasks such as teleport to the area of most action,
track a certain player, or move in a predetermined way

camper::

type of deathmatch player whose strategy
is to grab a weapon such as the rocket launcher and
sit in a dark place in wait. other variations include players who
guard a certain area full of goodies. certain maps tend to breed
campers, as designers sometimes group powerful weapons/power-ups
nearby. camping is usually frowned upon except in
capture the flag where it is considered as a viable defense tactic.

a .cin is a quake II cinematic. to run a .cin type
"map foo.cin" in the console

clan::

organized quake playing team. clans play matches with each other,
sometimes results are tabulated for clan leagues. there are virtually
hundreds of clans: ClanRing,
list of clans. association with a clan is usually denoted by a
prefix or a suffix, such as [RL]Bob or Entropy9 where Bob is a member
of clan Rocket Launcher (fictional) and Entropy belongs to
clan impulse9.

a multiplayer quake-engine game is a
client/server game. the client
asks the server, 'hey que pasa mufasa?'. the server says
'bill fragged bob'. even in one player, quake simulates
this client/server situation. in internet games, you are
probably the client, and the computer that handles all
the player connections is the server

microsoft's 3d API (programmer tools) that
allows programmers to code a graphics engine without being
concerned with hardware details: compatibility, speed, etc.
quake-engine games do not use direct3d, but use its competitor
OpenGl. many game developers,
including John Carmack,
joined forces to send a letter to microsoft requesting more support
for opengl

DLL::

a dynamically linked library. id software and
other companies using the quake engine are switching
from quake-c to DLLs. Using DLLs offers
more flexibility in addons, but sacrifices
security. DLL programming is harder than quake-c, and DLLs
would have to be recompiled for different operating systems.

originally one of Tom Hall's
creations for Commander Keen,
the dopefish appears in Quake's E2M3 and in part of Quake II.
The second dumbest creature in the universe,
a dopefish is a fat green fish with buckteeth. go to the official
Dopefish home page

druken lag::

variation of ice skating. instead of
gliding in one direction, drunken lag occurs when direction
control of the user is rendered in a "drunken" state. i.e.
you try to move forward, but instead turn left and fall
into lava

E....................................................

elite::

if you don't know what elite means or you say that you are
elite, you are obviously NOT 3l33t. compare
llama

as a noun, (20th century) fox
refers to a media company which has earned the ire of many
quakers. as a verb, being "foxed" refers to being
shut down by fox (or perhaps another large corporation).
when a conversion is foxed, the creators are forced to stop work and
must tell the public to delete any and all references to
the foxed conversion.

In mainstream usage, according to wired, "foxed" is used to
describe a web site "threatened with legal action for copyright
infringement... coined after [Fox] sent cease-and-decease letters
to unofficial X-files and Simpsons Web sites."
see FIST,
a site about mainstream foxing of fox-fan websites (simpsons, x-files etc),
history of foxing

as of yet, no quake II TCs have been foxed

fps::

fps = frames per second. higher fps means more screen redrawings
per second, and therefore smoother play.
pull down the console
and type "timerefresh". at least 20 fps is required for smooth play.
to improve fps, get a faster computer or a better video card

frag::

to frag someone means to kill them. the term originally meant to kill
a fellow soldier with a fragmentation device. frag, as a noun,
is the point awarded when a player kills. usually in
deathmatch, the one with the most
frags is considered the winner

fun name::

an in-game name that contain high ascii codes in an *attempt* to look
'l33t, but arguably only serves to annoy and make you blind. while
classic quake supported fun names, quake II does not

to gib someone means to blow them into tiny kibbles + bits
(meow meow meow meow!). gib is pronounced "jib", not
"gib" with a hard g.

according to id's adrian carmack,
who coined the word, "Gib is short for gibblet. Gibblets are guts
of a chicken. I first heard a friend of mine use the term. Once
I started working at id, I would call the guts I drew 'gibs'."
see also gibbage,
jib

someone who has a high ping is lagged,
and moves like quake on a 486. a high ping is greater
than about 300 milliseconds. modemers (people who use modems)
usually have fairly high pings because modems are relatively slow.
a high ping can also be caused by a slow internet connection or
quake server. a person with a high ping can be called a
high ping bastard, or hpb, although the term is not derogatory
and is simply a counterpoint to a lpb.
compare low ping bastard

Local Area Network. many players play on these because it is
faster than internet play. a lan is a group of computers
connected through wires, usually found in colleges and
companies. a lan can be created if each computer has a
network card and cabling.

lan party::

ranging from tiny get togethers to massive 500+ conventions
like quakecon, a lan party is simply
an event where gamers bring (or rent) computers to one location
to play network multiplayer games. most lan parties stipulate:
byoc. check out blue's
lan party list

latency::

latency is the time required for a data packet to go from one place to another.
see also ping, lag

level::

the file containing the 3d geometry and monster/item placement
that make up the worlds of quake. also known as a map, levels
are created using level editors.
many user-made levels are available. try
matt's spq level heaven
and crash's page
for fine spq (single player quake) levels, or alternatively
ramshackle for
deathmatch levels

level editor::

software designed to create and edit 3d levels. aka map editor.
while id software (and other companies using the quake engine)
use the in-house QE4 (QuakeEd4) editor, many quality editors have been
developed and released by the quake community. QI map editors of
note include the popular worldcraft editor, the
powerful BSP editor, and the discontinued but
successful quest.

free unix clone for x86 machines (and others), popular with
hackers (not crackers). full source code is included. try
linux.org for info. quake
and quake II have been ported to linux (and other unix systems) by
Zoid

player who has an extremely low ping,
and is therefore able to run around high ping
players easily. some consider playing
as a LPB against high pingers "cheesy", so leagues such as
the old HPCL have been formed. LPBs usually
have an ISDN (superfast connection) line from their telephone
company, or use a college's net.connection.

a LPB has a ping of less than 100 milliseconds,
while a 28.8k modemer has lag of about 200 to 300 ms.
Clans usually have separate low ping and
high ping divisions.
see also lag, high ping,
latency

M....................................................

manbeating::

as in "you need a manbeating?". refers to
fragging opponent senselessly in
deathmatch. variant forms:
skullcracking.

map::

a ".map" file is a text file that contains quake level information.
it is unusable until it is bsp-ed and
rad-ed. vis optionally
speeds up the final bsp level in quake.
although it is possible to create a .map file by hand, most people
use a level editor.

1 on 1 deathmatch duel where
the loser is forced to drink from a big juggernaught jug of
(possibly rancid) milk

mission pack::

a MP is an id approved set of levels and gameplay enhancements.
examples are SOA, DOE,
and the reckoning

mod::

(quake) modification. as in,
"what kind of server mods is server foo running?"
the alternative term "hack" is not common, and is
a throwback to when doom modifications often required
.exe hacks. crossreference addon.

model::

quake-engine construction of polygons. aka MDL.
the player, monsters, and weapons are all models.
3d modeling software is used to create custom
models. to texture the models, a custom
skin is drawn and placed on the model.

quake player who uses the mouse to aim left and right,
as well as mlook (mouselook) to look up and down.
mousers use the keyboard to strafe
and do other misc stuff.

virtually all good quake players use the mouse because they can
'mouseflick': quickly move the mouse to face any angle
instantly. the two most popular brands are probably
microsoft and logitech. trackballs are also sometimes used.
check out the
house of mouse.
compare keyboarder

Quake II uses the OpenGL API in GL mode.
this means quake tells the OpenGL driver+card,
'hey draw a polygon at x.y.z, then show it'.
Carmack decided to use OpenGL
instead of MS direct3d because
of ease of use

OpenGL drivers are only available for certain 3d video cards,
most notably 3dfx chips used in Voodoo cards. Read
Zanshin's GL dojo
for more info

to use a pak in Quake I, put
it in a subdirectory of quake such as "ctf", and type
"quake -game ctf". paks are usually distributed
with TCs/PCs. utilities
are available to view Quake I paks @
ftp.cdrom.com,
or try qped

yumyumdoodledum yellow fruit that blows up after several (2.5)
seconds. aka grenade. see also gib,
pork riblets

ping::

unix tool to measure lag/
latency. to use in win95, type
ping x.y.z.q where x.y.z.q is the quake
server ip address. high ping=
slow, low ping=fast. ping is measured in milliseconds.
utilities such as gamespy
automagically ping servers. remember
LOW PING=GOOD PING! a ping bot has been created that artificially
inflates a user's ping, making a lpb seem
like a modemer. see also lag,
latency, highping,
lpb

favorite food of quakers, often eaten with
quaker oats.
pork riblets are a sumptuous feast of a quake dinner offered
by banquet, and reported increase the eater's
gibbing ability. see the
NVT article,
or the Pork riblets
page by Radpipe

old QuakeWorld command to increase playability in net play. highpingers
using modems will use pushlatency to make the game appear to
run smoother. to use, pull down the console
in QW, and type pushlatency -X
where X is a negative value between 0 and your ping... see also
lag, latency

the ultimate finger resource page that
lists recently updated plans from ".plan"s (simple text files
stored on a server) that game designers frequently update. quakefinger was created
by dweomer and
hank.
located at finger.planetquake.com

quake killer::

refers to a 3d game that, when released, would theoretically
"kill quake" when released. oft-delayed (vaporware?)
games such as unreal and prey
have often been described as "quake killers". quake-engine
games such as daikatana are usually not referred to in this manner
except in mainstream gaming print. in use since before quake was
even released, this term has lost its effect as almost two years
of quake-engine dominance have virtually relegated this term to
usage: silly

quakelab::

brand name (tm) quake fast-frag-food chain of great editing
sites. branches of quakelab include: the original
QuakeLab
and the newly opened
QuakeLab2
by Steve Fukuda

QRAD is id's official
.map editing utility that lights the final
.bsp file using radiosity lighting.
formerly known as 'light' in Quake I

r_speeds::

console command. type
r_speeds 1 to see polygon information.
used in level development for checking the speed a computer
will render a particular part of a level.
see this
WCU log for more info

rc::

a ".rc" file is a configuration file that quake uses
to set up various things. also known as a ".cfg" file.
check out the Quake Scripts site

respawn::

to respawn is to come back to life in a randomly chosen
deathmatch respawn spot. in most
versions of Quake I,
the spawn order is fixed, so expert players knew at which respawn
spot their prey will pop up next after being fragged. also refers
to items that return after being picked up.

a player can rocket juggle an
opponent by first firing a rocket at the opponent's feet.
The victim flies upward, then the player repeatedly fires
at the victim's future landing spot. the victim is "juggled"
since he doesn't touch the ground until he dies.
compare rocket jumping

rocket jumping::

a technique to jump higher using the rocket launcher.
aim the RL down, jump and immediately fire.. expert quake players
such as Honus rocket jump in order to cross large distances or get
to high places (and powerups).

it is possible to "grenade jump" with grenades, or
combine grenade jumping with rocket jumping.

go to quake I. push 7. if a big gun pops up you have a rocket
launcher. the rocket launcher (RL) was considered by many to
be the best overall weapon due to its splash damage (damage
taken by players near to the impact point), and direct damage.
quake II's weapon balance is much better.
see also rocket jumping

S....................................................

server::

server refers to the hardware that enables people to play
multiplayer quake on the internet. using a
server browser such as
gspy, players find a server and connect
to it. the client (player's computer) sends game info to the
server, which then disseminates the info to all the other players.

there are several kinds of quake I servers: dedicated, and listen.
dedicated servers do not let a user play at the server machine while
listen servers do. the person playing at a listen server has
virtually no lag. don't even think
about running a net.quake server unless you have a superfast pentium
and at least a T1 line (fast net.connection). read the
q2 server FAQ.
more server info at the Guide...

server browser::

a server browser is a piece of software that a gamer uses to
find game servers. most server browsers go further and allow
gamers to ping the server, measuring lag.
other goodies include the ability to see players on the server,
search for players, and some server browsers even include chat-clients

sex::

some members of the quake community use salacious terms such as
wood. since pre-quake days, people said they
would spooge when quake was finally
released.

there are a number of great female quake players, including
killcreek and
kornelia. sadly though,
female quakers and members of the community are sometimes harrassed,
leading to such efforts as the
green ribbon campaign

shareware::

type of software where users download a specific version
for free. a shareware game for example may only contain
a few levels while the full retail game has all the levels and
possibly more weapons/monsters. quake shareware
available@: [Get QUAKE now!].
quake II is not offered as shareware.

a speed run is an attempt to run through a level as fast
as possible, usually on nightmare difficulty. besides simple
rocket jumping and/or grenade jumping,
speed runners ride box explosions, grenade jump off of monsters, and
employ various level-specific tricks. the most impressive Quake I attempt
to date is Quake Done Quick,
a nightmare run through all of quake I in 16:35!

while playing quake, refers to moving left or right without
turning. good players assign separate left and right strafe
keys while using the mouse to turn.

a simple maneuver to learn is to 'circle-strafe': strafe right
and turn left (or versa vice), keeping your victim in view all the
time. good quake players strafe constantly and
unpredictably to avoid fire.

sunny doodle::

strange foodstuff endemic to eastern half of united states.
a sunny doodle is a yellowish Drake's Cake filled with white
filling. sunny doodles may look like twinkies, but DO NOT BE TRICKED!
CAVEAT EMPTOR! .. go to QuakeLab:
Multimedia for more info.
[Sunny Doodle NOW!]

T....................................................

TC::

a TotalConversion changes all the graphics, levels etc,
in quake and replaces them with user-made stuff.
although the "textbook" literal definition of TC requires
that every id thing is changed, many so-called TCs such as
quess change the gameplay significantly
enough to warrant the TC title.

the first commercial TC was shrak for quake I.
the first Quake II TC was Juggernaut.

vis is used to speed up .bsp
files by telling the .bsp what it can't see at a certain
point. vis takes a hugehugehuge amount of
processing power + memory. large levels may
take many hours to vis. in QII, the new cycle-sucker is
QRAD

W....................................................

WAD::

collection of textures. in
doom, a .wad was a level or
group of levels

doom and duke3d
are really 2.5d. notice that both of them do not have
"true" room over room. they use a sector based engine
where each sector (2d overhead space) is defined by
a Z (height) value for the ceiling and floor.

3d::

3d=quake.. THREEDIMENSIONAL: defined by the x, y, and z axes
in quake, (unlike sector based doom),
maps are built of brushes. a brush
is a 3d convex object: pass a line through the solid and
there will be only 2 points of intersection. the brush is
defined by at least 4 planes (4 planes = triangloid thing,
square = 6 planes). since a line is defined by two points,
a plane is defined by three points (x,y,z coordinates)

3dnet::

irc (chat) network intended for 3d gaming discussion.
it was conceived by disruptor
and brian hook, who were tired
of problems they encountered on other irc servers.
servers: id.3dnet.net:6667, best.3dnet.net:6667,
irc.planetquake.com:6667.
more irc info at the Guide...