KND S.C.A.M.P.E.R.

The KND S.C.A.M.P.E.R. (Shabby Camper Actually Makes Perfect Emergency Rescumabob) is a flying camper with jets strapped to it. Though most notably used in Sector V, several other areas have been seen using it, implying it's a standard-issue KND shuttle. It's one of the two most commonly used airships in the series (the other being the C.O.O.L.B.U.S.).

Contents

FusionFall

War Against Fuse

The Future

Escape from Tech Square

A S.C.A.M.P.E.R. escapes the doomed Tech Square

When Tech Square beings to fall, Numbuh Two directs the hero to a S.C.A.M.P.E.R. so that both can make their escape. While the hero is racing towards the S.C.A.M.P.E.R., a Tech Wing attacks him. The hero counters the attack by having his Buttercup Nano Stun it. The two successfully escape Tech Square as it begins to destroy itself completely.

The Past

Uses

S.C.A.M.P.E.R.s transport the player from one place to another, just as do another form of transportation, the Monkey Skyway Agents, though rather more rapidly. The long-range S.C.A.M.P.E.R system has two stations in The Future and five stations in The Past. The places are Peach Creek Commons, City Station, Endsville, the Jungle Outpost, and Forsaken Valley.
To use the S.C.A.M.P.E.R., the player clicks on the attendant and selects a destination. There is a fee for using
a S.C.A.M.P.E.R, with prices increasing in proportion to the Level of the destination. Though more expensive than using a Monkey Skyway Agent, it is also considerably quicker: there is no flying screen; warping displays the loading screen, just as with Warp Gates and Fusion Portals; and the player simply appears at the destination when the program has finished loading. There is a S.C.A.M.P.E.R. in Orchid Bay that warps players to Sector V, though there is no S.C.A.M.P.E.R. back to Orchid Bay. You do a mission with Numbuh Two involving the S.C.A.M.P.E.R.