Don't shoot them when you stand right next to them, hit 'em with a sword (or whatever). The chance to evade is in your armor description. I would suggest not always asking because something is different, or you are unsure. Just keep playing and roll with it, adjust your tactics and enjoy the challenge. If it was unintended chances are high that one of more experienced players already reported it as a bug.Nearly every mechanic has an ingame bootypedia entry, but they are mostly behind interrogations or similar repeatable research.

One thing about Research and equipment on the field:I`ve seen, that often in the battlescape I find weapons of enemies, that I haven`t researched, but weapons have their full name (instead of: "artifact" like in vanilla).Is research of those weapons in the contrary to vanilla unnecessary for the use of the weapons?

snipIs research of those weapons in the contrary to vanilla unnecessary for the use of the weapons?

Pretty much, although without researching them you will not have a stat page for them or access to ammo aside from what you scavenge from defeated foes. Some weapons are still locked, although generally behind a single gate tech [unlocking (X)] per group/type.

Since almost all weapons have some sort of interesting or defining feature making uninformed choices with scavenged guns can get you in trouble, if you are new to the mod. While of lesser priority then advancing things like armor tech and keeping up with captives, ignoring captured guns entirely would be a mistake.

Found maybe a bugged map:see the savegame--> where is the last enemy? Can`t enter the building in the south.

You need to destroy robo-dummy near the entrance in order to get into the building. You have lack of weapon diversity which is very bad, so use Gothic Raygun. And next time bring some charges/heavy weapons/heavy melee weapons (Hammers, etc). p.s. Ironman is not a good option for a Newbie. You will die.

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2 other thing:- When can I recrut the Uber-mutants (starting yellow-simpson-women)?- What do I need the coloured credit chips for?

There is a Bootypedia topic called 'What Do' or something like that, it should give a very basic breakdown of what different starting techs are likely to give you.

If you don't want to search the tech tree, the techs do have a pretty logical progression of what they give. For recruiting purposes, if you were just starting a pirate group, or a company, what sort of sources would you look to for hiring? First is deciding that you're doing the thing, second is figuring out pay structure, then headhunting. I'm sure there are other steps IRL, but this isn't a 1:1 simulation.

I saw an enemy meleeing me without a melee weapon (I stunned it afterwards).Can you perform melee without a weapon? Ah, wait, in the Bootypaedia there is a word about "Fists".But they aren`t shown as a visible weapon.

About the credit chips, I normally just sell them as I get them. In the "late game" you can do counterfeiting with them but IMO the whole process falls under the "more trouble than it's worth" category. By the time you can make full use of them you should already be swimming in money anyways.