Although there isn't a lot of concrete information about this lost boss, I can't help but wonder what the development team had in mind for Selph.
Selph was supposed to be a hidden boss, although it was cut at mid-development due to the game being perfect already. All that remains of Selph within the game files is a 'mirror staff'-like object and the song 'Know Thyself'.
Selph was based off of the 'Self' archetype, described as "Myself I could never be exceeded" by Yuji Naka. Thus Selph could have been based on pride/vanity or ego as well. This archetype is a very complex one, explaining how the team may have had difficulty with Selph's creation. This would also have been a unique circumstance in which a Shadow archetype (NiGHTS) would have been a positive character and the Self archetype (Selph) as a negative character.

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