Thank you much! "Participants" are becoming a rarer breed nowadays, in favor of Lurkers. Sad.

..Now you know 2:

I put 3500+ hours into a full HD retexture of Castlevania Legacy of Darkness, for free.. never anything in return... Nice pics between page 7 to 11, and a nice description near the top of page 7 about why C64 sucks vs CLOD: http://www.emutalk.net/threads/43535-Ca ... -WIP/page7Nice pics start up again around page 18: http://www.emutalk.net/threads/43535-Ca ... WIP/page18Keep in mind these are only 256 color GIF's:If you read the newest posts you'll see I just tried to revive that project but a slow start pushed me here to Beta for Fpse. There's still hope if more people become participants and provide encouragement, guidance for new techniques, and support for N64 emu development. Which is in short supply. Edit: Page 7, not page 9. Link changed to match.

Thank you much! "Participants" are becoming a rarer breed nowadays, in favor of Lurkers. Sad.

..Now you know 2:

I put 3500+ hours into a full HD retexture of Castlevania Legacy of Darkness, for free.. never anything in return... Nice pics between page 7 to 11, and a nice description near the top of page 7 about why C64 sucks vs CLOD: http://www.emutalk.net/threads/43535-Ca ... -WIP/page7Nice pics start up again around page 18: http://www.emutalk.net/threads/43535-Ca ... WIP/page18Keep in mind these are only 256 color GIF's:If you read the newest posts you'll see I just tried to revive that project but a slow start pushed me here to Beta for Fpse. There's still hope if more people become participants and provide encouragement, guidance for new techniques, and support for N64 emu development. Which is in short supply. Edit: Page 7, not page 9. Link changed to match.

There's a DirectX9 compatible plugin for epsxe, it's the same Gabest GSdx used in pcsx2 release GSdx9 0.11.4, just wondering since TexMod works with DirectX9 if it'd work to rexture ps1 games, I can't test myself since I don't have DirectX9 compatible gpu atm, if you guys want to try it and report back your findings feel free.

Somes news. I preparing a new version with better sound emulation, better opengl support and more optional virtual buttons... like an autofire button , input type switch button..If you need absolutely a press button or a switch button let me know. I ll add it.

Btw I find the texture patching very interresting.

I will try to implement this . Like this we could fit high res texture instead of low res feature. I have many ideas..

schtruck wrote:Somes news. I preparing a new version with better sound emulation, better opengl support and more optional virtual buttons... like an autofire button , input type switch button..If you need absolutely a press button or a switch button let me know. I ll add it.

Btw I find the texture patching very interresting.

I will try to implement this . Like this we could fit high res texture instead of low res feature. I have many ideas..