Kingdom Hearts FAQ/Walkthrough

+--------------------------------------------------------------------------+
| KINGDOM HEARTS (US VERSION) |
| FAQ/Walkthrough Final Version |
| Written By: Mogg 13-42 and Akram Ajlouni |
| Email: [email protected] |
+--------------------------------------------------------------------------+
____________________________________________________________________________
This FAQ is (c)2004 Akram Ajlouni and Mogg 13-42. No part of this document
may be used for anything profitable, either electronic or mechanical.
Likewise, never try to rip it off! You may print a part of this FAQ or all
of it provided that it's only for personal use. One more thing, if you wish
to post this guide on your site just send us an e-mail and ask for our
permission.
____________________________________________________________________________
E-MAIL POLICY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* Only send questions that are not yet answered in the guide and please
allow at least a day or two to get a reply back. We'll try to answer all
the e-mails if possible so be patient.
* If you're going to send contributions, type "contribute" at the subject
header.
* Please state your questions clearly. I've received a lot of mails before
containing questions I don't understand. So if we can't make out what you
wish to know, we will ignore your mail.
* NO VIRUSES! PLEASE! I've received 30 copies of Klez a day on average at my
other mailbox. So I don't want any more here!
____________________________________________________________________________
VERSION HISTORY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[Version 1.1 -- 11/6/02]
- Added the locations of all 99 Dalmatians.
- Added info on where to find the "claw marks" evidence in Wonderland.
- Credits section updated.
[Version 1.2 -- 11/10/02]
To those who submitted contributions regarding tips & tricks, I'll add your
contributions on the next update, or when we get more e-mails of that nature.
Thanks! -- Mogg 13-42
- Corrected some minor grammar and spelling errors.
- 100 Acre Wood section completed.
- Torn Page Locations section completed.
- Added info on Donald's Wizard's Relic weapon.
- Credits section updated.
[Version 1.3 -- 11/16/02]
If you're going to send contributions, please specify whether or not you
want us to include your e-mail address in the credits section. -- Mogg 13-42
- Secret Ending section completed
- Heartless List section competed
- Summon List Section completed
- Added the strategy for Kurt Zisa
- Added quite a number of contributions.
- Credits section updated.
[Version 1.4 -- 11/17/02]
- Added and completed new section: Postcards Locations (Find it in the
Game Lists section.)
- Credits section updated
[Version 1.5 -- 11/20/02]
- Trinity Marks Locations section completed
- Added a very important reminder on how to unlock the secret ending.
- Added a tip for the battle against Giant Oogie Boogie
- Credits section updated
[Version 1.6 -- 11/22/02]
- Added a tip for the first battle against Oogie Boogie.
- Credits section updated.
[Version 1.7 -- 11/24/02]
- Frequently Asked Questions section updated.
- Ice Titan & Sephiroth Section completed.
[Version 1.8 -- 12/03/02]
- Added a new "mini quest" in 100 Acre Wood.
- Strategy versus Sephiroth revised.
- Added locations of where to find the Power Crystal synth item.
- Added some new locations on where to find White Mushrooms
- Credits section updated
[Version 1.9 -- 12/10/02]
We are practically finished with this FAQ, but we won't finalize it yet.
I'm planning to add KH:FM into this... Anyway, here's what's new for this
update.
- Ability List section completed.
- FAQ section updated. (Please read it before sending questions)
[Version 1.10 -- 12/11/02]
This is another small update. But I felt that it's important enough for me
to put this up quickly.
- FAQ section updated
- Found Monstro's location after he disappears. (Look at the FAQ section for
details.)
- Corrected the location of the green trinity mark in Deep Jungle.
[Final Version -- 12/25/02]
First off, Merry Christmas everyone! I decided to finalize this FAQ since I
can't think of anything else to add to it. I might make a separate guide for
KH:FM if I'm not busy. Questions and contibutions are more than welcome.
-- Mogg 13-42
- Spell-checked the entire FAQ.
- Weapons section completed.
- Added some more locations on where to find White Mushrooms, Rare Truffles,
and Black Funguses.
- FAQ section updated.
- Credits section updated.
[Final Version -- 12/28/02]
- Found a new treasure inside Pooh's house.
[Final Version -- 1/21/03]
- Added a new tip on how to make the Black Funguses at Halloween Town drop
Mystery Goos.
- FAQ section updated. (Please read before sending questions!)
- Credits section updated.
[Final Version -- 1/29/03]
- FAQ section updated.
[Final Version -- 3/9/03]
- Added a more detailed guide on how to get puppies 19-21.
- Added a more detailed guide on how to make Piglet go back to Eeyore's
spot at 100 Acre Wood.
- Changed the location of the green trinity mark in Deep Jungle.
- FAQ section updated.
[Final Version -- 3/28/03]
- Changed the name asa2377 to Akram Ajlouni.
____________________________________________________________________________
============================================================================
TABLE OF CONTENTS
============================================================================
Press Ctrl+F then type <keyword> for the section you need to get there
quickly. The ones to the right are the keywords.
I. INTRODUCTION............................................kh_intro
II. GAME MENUS..............................................kh_menus
III. GAME BASICS.............................................kh_basics
i. BASIC CONTROLS
ii. SPECIAL COMMANDS
iii. BATTLE SYSTEM
iv. LEVELING UP
v. ABILITIES
vi. CHARACTER CUSTOMIZATION
vii. SAVE POINTS
IV. CHARACTERS..............................................kh_chrtrs
V. WALKTHROUGH.............................................kh_guide
- Awakening...........................................kh_awake
- Destiny Island......................................kh_di
- Traverse Town.......................................kh_tt
- Wonderland..........................................kh_wl
- Olympus Coliseum....................................kh_oc
- Deep Jungle.........................................kh_dj
- Agrabah.............................................kh_ag
- Monstro.............................................kh_mo
- Atlantica...........................................kh_at
- Halloween Town......................................kh_ht
- Neverland...........................................kh_nl
- Hollow Bastion......................................kh_hb
- End of the World....................................kh_ew
VI. SIDEQUESTS.............................................kh_sdqst
i. Secret Ending...................................kh_sec_end
ii. 100 Acre Woods..................................kh_100aw
iii. Special Bosses..................................kh_spboss
iv. Olympus Coliseum Cups...........................kh_occ
- Phil Cup.....................................kh_phc
- Pegasus Cup..................................kh_pec
- Hercules Cup.................................kh_hec
- Hades Cup....................................kh_hac
- Gold Match...................................kh_gm
- Platinum Match...............................kh_pm
VII. GAME LISTS.............................................kh_lists
i. 99 Dalmatians....................................kh_99dal
ii. Trinity Mark Locations...........................kh_tmloc
iii. Torn Page Locations..............................kh_tploc
iv. Postcards Locations..............................kh_pc
v. Ansem Reports....................................kh_anrep
vi. Heartless List...................................kh_hrtles
vii. Ability List.....................................kh_ablty
- Sora.........................................kh_ab_s
- Donald.......................................kh_ab_d
- Goofy........................................kh_ab_g
viii. Magic List......................................kh_mag
ix. Summon List.......................................kh_sum
x. Synthesis List....................................kh_synth
- Item Synthesis...............................kh_syn_it
- Accessory Synthesis..........................kh_syn_ac
xi. Weapon List......................................kh_weapon
- Sora (Key Chains)............................kh_wp_s
- Donald (Wands)...............................kh_wp_d
- Goofy (Shields)..............................kh_wp_g
VIII. EXTRA STUFF............................................kh_extra
i. Simple and Clean Lyrics..........................kh_lyrics
ii. Frequently Asked Questions.......................kh_faqs
iii. Credits..........................................kh_crdts
============================================================================
============================================================================
I. INTRODUCTION <kh_intro>
============================================================================
Well, hello again everyone! It's back to work for me, and I've got a partner
this time ^_^. So hopefully, this guide will be longer than my first one.
Anyway, feel free to send comments and contributions. Oh! before I forget,
I'd like to thank those who rated my FFX:I guide. I don't care if you guys
rated it good or bad, I just love your ratings! Thanks again. -- Mogg 13-42
============================================================================
II. GAME MENUS <kh_menus>
============================================================================
The main menu screen looks somewhat like this:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
___________________ |
( Items ) |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
___________________ |
( Equipment ) |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
___________________ |
( Abilities ) |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
___________________ |
( Status ) |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________________________________ |
___________________ | | Sora | Donald | Goofy | |
( Journal ) |ŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |LV | 30 | 27 | 32 | |
___________________ |HP | 45/45 | 32/32 | 48/48 | |
( Config ) |MP | 6/6 | 5/5 | 3/3 | |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |___|________|__________|______________| |
|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Munny: 74445 |
Time: ????? |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The config menu:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Auto Lock On Off |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Target Lock Auto Manual |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Camera Auto Manual |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Vibration On Off |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Sound Stereo Mono |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Difficulty Normal Expert |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
============================================================================
III. GAME BASICS <kh_basics>
============================================================================
----------------------------------------------------------------------------
i. BASIC CONTROLS
----------------------------------------------------------------------------
D-Pad.................................Move menu cursor
Left Analog Stick.....................Move character
Circle................................Jump
Square................................Use certain abilities
X.....................................Confirm / Talk
L1....................................Open magic shortcut menu
L1+X/L1+Square/L1+Triangle............Cast assigned magic
R1....................................Engage target lock
L2....................................Switch between targets while locked on
R2....................................Change camera angle
Select................................Switch to first person view
Start.................................Open main menu / Pause
L1+L2+R1+R2+Select+Start..............Soft Reset
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ii. SPECIAL COMMANDS
----------------------------------------------------------------------------
Normally, the battle menu on the lower left corner of your screen consists
of only the Attack, Magic and Item commands along with a ? in the 4th box.
But whenever you see a field icon (?) above Sora's head, it means that a
special command is available. So now, there will be a 4th option in the
battle menu.
The commands are usually "Examine" for anything that has to do with
advancing in the game, but with the exception of locked treasure chests.
"Open" if you're standing in front of a treasure chest. The other one is
"Lift" for barrels and crates.
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iii. BATTLE SYSTEM
----------------------------------------------------------------------------
Battles in Kingdom Hearts are in real-time. So if the battle menu at lower
left corner of your screen turns RED it means that there's an enemy around.
During battles it is recommended that you press R1 to lock on to your target.
It's easier to hit an enemy that way.
Now if you do press R1, you'll see the words "LOCK ON!" at the upper left
corner of your screen. To release the target lock, press R1 again. You can
also switch between targets while locked on by pressing L2.
Whenever you kill enemies they drop multi-colored balls. The GREEN ones
restore HP, the TRANSPARENT ones restore MP, and the GOLD ones are "munny".
Remember that you can't open the main menu during battle, so in order to use
items you need to equip them.
You'll be allowed to use summons later in the game. The summon command is in
the magic sub menu. Now, in order to use a summon you need to lock on to
your target and all 3 of your characters MUST be alive. Note that your
summon will disappear once it runs out of MP, or you can also dismiss it if
you want.
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iv. LEVELING UP
----------------------------------------------------------------------------
Just like other RPGs, you gain levels. You gain experience points either by
defeating an enemy, including bosses or successfully parrying blows from
them. Blocking an opponent's attack requires good timing, that is, attacking
just before a blow from an opponent hits you. It's quite difficult to master,
but once you do, it can be very rewarding.
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v. ABILITIES
----------------------------------------------------------------------------
You gain abilities through leveling up, receive it from somebody during
story events, or after defeating bosses. Now to use an ability, choose
ABILITIES from the main menu, and choose the ability you wish to equip.
Remember that equipping abilities require a specific amount of AP. Most
abilities are automatically used when equipped, but some require pressing
the SQUARE button in order to be used when necessary, like Dodge Roll for
example. You can also REMOVE abilities if you feel like you don't need them.
----------------------------------------------------------------------------
vi. CHARACTER CUSTOMIZATION
----------------------------------------------------------------------------
You can also customize your characters by choosing the CUSTOMIZE option in
the main menu. For Sora, you can designate shortcut buttons to magics. Let's
say for example, you assigned TRIANGLE to Fire. To use that, hold down L1
then press TRIANGLE. You can also do the same with the X and Square buttons.
As for Donald and Goofy, you have several customization options to choose
from. Here's a list of all the options and their descriptions.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Manual Create your own fighting style |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Personal Reflects character's own unique style |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Balanced Good balance of offense and defense |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Conservative Focuses on conserving MP and items |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Defensive Focuses on recovery and defense |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
Offensive Focuses on attacking |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I recommend using Manual mode since you can customize your characters into
exactly how you want them to be. But you can also reconfigure the other
modes if you want.
----------------------------------------------------------------------------
vii. SAVE POINTS
----------------------------------------------------------------------------
When you open the save menu, you'll see the following options: SAVE, PARTY,
GUMMI SHIP and MENU. The gummi ship option becomes available after you get
the ship. Also, stepping on save points automatically restores your HP and
MP to full. Remember to release the target lock if it's enabled, since you
can't save if it's on.
============================================================================
IV. CHARACTERS <kh_chrtrs>
============================================================================
There are a lot of characters in this game so be prepared for a long list.
Also this section may contain some spoilers which is somehow necessary to
give a detailed description to each character. Most of the descriptions for
Disney characters were taken directly from the journal.
------------------
PRIMARY CHARACTERS
------------------
Sora
-----
A once ordinary 14 year old boy living in Destiny Island with his friends,
but soon gets transported in a strange new world, where he becomes the
chosen one to wield the keyblade and defeat the Heartless.
Riku
-----
Sora's best friend and is a year older than him. He also considers Sora as
his rival and beats him in almost everything. He soon allied himself with
Maleficent to save Kairi when she lost her heart.
Kairi
------
A 14 year old girl who also lives in Destiny Island along with her friends
Sora and Riku. She lost her heart when their island was destroyed. She's
also one of the princesses who were necessary to unseal the final keyhole.
Donald
-------
The royal magician. He left the castle when the king ordered him to follow
the key bearer. He is also on a journey to find the king. Being loud, short-
tempered and stubborn is his nature.
Goofy
------
Captain of the royal knights. He avoids fighting whenever possible. He's
really clumsy most of the time. Just like Donald, he's also on a journey to
follow the key bearer and find the king.
Ansem
------
He is a researcher and ruler who studied the Heartless, and later got
possessed by the darkness.
Mickey Mouse
-------------
The king of Disney Castle. He himself set out to learn more about the
darkness in order to protect his kingdom and disappeared. Apparently, it
was him who told Ansem about the keyblade.
--------------------
SECONDARY CHARACTERS
--------------------
Wakka
------
Team captain of the Besaid Aurochs in FFX. In KH, he's also a resident of
Destiny Island, and still loves playing with his blitz ball. He looks after
Tidus and Selphie like an elder brother.
Selphie
--------
The jolly messenger girl from FF8. She's the romantic type and believes
the legend about the paopu fruit more than anybody else does.
Tidus
------
The star player of the Zanarkand Abes in FFX. But in KH, he loves dueling
more than anything else and considers himself a champ at it.
Leon
-----
Better known to everyone as the cold-hearted Squall Leonheart from FF8. To
distance himself from the shame of having been unable to save his home
world from the Heartless, he changed his name. Ever since meeting the king
who has been so vigilant in defeating the Heartless; he began seeking for
the truth behind the "key".
Aerith
-------
The heroine from FF7. She lost her home to the Heartless at a very young
age. Beneath her gentle disposition lies a strong will and a firm sense of
duty. Many are naturally drawn to her. She works with Leon and Yuffie to
learn more about the Heartless and the "key".
Yuffie
-------
A female materia-hunting ninja from FF7. Just like everyone else, she too
escaped to Traverse Town when the Heartless raided her home world. She
finds it easy to maintain a positive attitude in any situation. She also
works with Leon and Aerith to discover the truth behind the "key".
Cid
----
A true master when it comes to airships. He escaped to Traverse Town when
the Heartless raided his world aboard the gummi ship he made himself. He
also owns the accessory shop in Traverse Town.
Cloud
------
An ex-soldier and the hero from FF7. Hades hired him to compete in the
Coliseum and dispose of Hercules. Despite his association with Hades,
his heart remains untouched by the Heartless. He spent most of his
time in that new world looking for someone... and you probably know who.
Sephiroth
----------
Once known as the greatest of swordsmen, his whereabouts have been unknown
for some time. He challenged Sora to a one-on-one duel. No one knows why he
has suddenly returned. Apparently, he and Cloud have crossed paths before.
Moogles
--------
Escaped to Traverse Town when the Heartless invaded their home. They know
how combine various items to form new ones.
Minnie Mouse
-------------
Queen of Disney Castle, ruling in Mickey's absence. She is more concerned
than anyone about the king's disappearance.
Daisy
------
Donald's sweetheart. She's helping Minnie while the others look for King
Mickey. She has Donald under her thumb, and does a good job of keeping him
in line.
Pluto
------
Mickey's faithful dog. Pluto is more than a pet. He and Mickey are bound by
strong ties of loyalty. Pluto set out with the others to find his master.
Chip & Dale
------------
Both of them are Disney Kingdom's gummi ship specialists. Chip is serious
and diligent while Dale has a happy-go-lucky approach to life.
Huey, Dewey & Louie
--------------------
They are Donald's nephews who take turns in looking after the item shop in
Traverse Town. Huey has a red cap, Dewey has blue and Louie has green.
Merlin
-------
A great sorcerer living on the outskirts of Traverse Town. Merlin's wisdom
and magic powers rank second to none. He has a mysterious bag that can hold
anything, no matter how large.
Fairy Godmother
----------------
A powerful but generous and good-hearted fairy. She is slightly absent-
minded, but an expert at magic.
Snow White
-----------
A beautiful princess, gentle and pure as snow. She is one of the princesses
needed to open the final Keyhole, and was captured by the Heartless.
Cinderella
-----------
A hardworking young girl who's often bullied by her stepmother and
stepsisters. She is one of the princesses needed to open the final Keyhole,
and was captured by the Heartless.
Aurora
-------
A young woman with a lovely voice. She is loved by three good fairies and
cursed by Maleficent. The sorceress captured Aurora to help open the final
Keyhole.
Belle
------
A brave and intelligent young woman who understands the Beast's true nature.
She's one of the seven princesses needed to open the final Keyhole.
Beast
------
A prince who was changed into a hideous beast because of his selfish heart.
Belle has helped heal the loneliness he's suffered due to his ugliness.
Maleficent
-----------
A sorceress of awesome power. She tried to use the Heartless for her own
evil ends, but the Heartless were actually using her. She's also the one who
convinced Riku to turn against Sora.
Alice
------
Fell down the Rabbit Hole in Wonderland. Arrested on suspicion of trying to
steal the queen's heart. When she was proven innocent, the Heartless captured
her as a part of their plan to unseal the final keyhole.
Queen of Hearts
----------------
A queen of Wonderland who lives in a castle with decks and decks of card
soldiers. Selfish and short-tempered, she beheads anyone who crosses her.
She thinks Alice tried to steal her heart.
White Rabbit
-------------
Loyal servant to the Queen of Hearts. He seems to be always late in whatever
appointment he has.
Cheshire Cat
-------------
A mysterious, grinning cat who talks in riddles and can appear and disappear
at will. He loves to mislead and confuse.
Doorknob
---------
A talking doorknob in the door to Wonderland. To enter, you must turn him and
-- "One good turn deserves another," as he would say.
Hercules
---------
A legendary hero with godlike strength. He's the son of the gods Zeus and
Hera, but not a god himself. The people regard Hercules as a true hero.
Philoctetes
------------
Phil the satyr is a veteran trainer of heroes and Herc's mentor. These days
he's very busy running the Coliseum and choosing competitors suitable for the
games.
Hades
------
Lord of the Underworld. He's using the Heartless to try to take over the
world. Hades wants Herc and Sora out the way, but all his schemes against
Sora and the others seem to end in failure.
Tarzan
-------
A young man raised from infancy by gorillas. His gorilla "mother" is Kala.
Tarzan spoke only the language of apes until he met Jane. Since then he's
learning to speak English at an astonishing rate.
Jane Porter
------------
A naturalist who's in the jungle with Clayton, her guide, to study
gorillas. She met Tarzan in the jungle and is gradually teaching him about
human ways. She's courageous and will face any danger for her research.
Clayton
--------
A veteran hunter, Jane's guide on her expedition to the jungle. He thinks of
animals only as prey. His lust for power and the darkness in his heart
attracted the Heartless, and they used him for their own evil purposes.
Terk
-----
A young female gorilla, and Tarzan's close friend. She is protective of the
other young gorillas and acts as their leader. Unlike the other gorillas,
her curiosity about humans is greater than her fear of them.
Kerchak
--------
Leader of the gorilla pack. He was against letting Tarzan join the group,
but Kala's resolve won him over. Kerchak worries that Tarzan's contact
with people will bring danger to the gorilla community.
Kala
-----
The gorilla who found Tarzan in the jungle. She has always helped and
defended him, even when he was scorned by the others. Kala is not happy
about Tarzan's contact with people, but she knows it's important to him.
Aladdin
-------
A young man living in Agrabah. He helped Sora defeat Jafar and used his
last wish to release Genie from the lamp. Aladdin asked Sora and friends to
help save Jasmine, who has been abducted.
Genie
------
The spirit of the magic lamp. He grants the user of the lamp three wishes.
He was freed from the lamp through Aladdin's third wish and is on a quest
to help Sora and his friends to find Jasmine.
Jasmine
--------
Spirited princess of Agrabah. Longing for a life of freedom, she slipped
away from the palace and encountered Aladdin, who she quickly grew fond of.
As one of the princesses with the power to open the keyhole, she was
abducted by Jafar and the Heartless.
Jafar
------
The vizier of Agrabah. He joined forces with Maleficent and tried to control
the Heartless. He gained control of the lamp and became a powerful genie.
Jafar (Genie)
--------------
With his last wish he became an all-powerful Genie himself, but he forgot
that all genies share the same fate: To serve whoever controls their lamp.
In the end, his lamp became his prison.
Abu
----
Aladdin's faithful furry sidekick. Abu's size ad ability makes him valuable
in tights spots. He's got a weakness for jewel and treasure, and when he's
around them he can't think of anything else.
Iago
-----
Jafar's cunning, crotchety parrot. He's Jafar's eyes and ears as he flies
around Agrabah, spying on his master's enemies. Iago takes after Jafar, with
a penchant for intrigue and evil.
Pinnochio
----------
Crafted by Geppetto and brought to life by the Blue Fairy. He almost lost
his heart to the Heartless but Jimminy Cricket came to his rescue.
Geppetto
---------
The kind, gentle clock maker who crafted Pinnochio. He treats Pinnochio as
his son, and looks forward to the day when he becomes a real boy.
Jimminy Cricket
----------------
He is Pinnochio's guide and prevents him from ever lying. He also acts as
the chronicler of Sora's journey as requested by Queen Minnie.
Ariel
------
Triton's youngest daughter. Ursula tricked her into helping steal his
trident. She dreams of exploring the world outside her father's palace.
King Triton
------------
King of Atlantic, who is backed by the power of his trident. He has
forbidden Ariel to have any contact with outsiders, which only led to her
yearn to grow even stronger.
Ursula
-------
The horrendously ugly witch who tried to deceive Ariel into stealing her
father's trident. She plans to use it and take over Atlantica.
Sebastian
----------
Triton's concert master, a musical genius. The little crab is also
responsible for keeping an eye on Ariel to ensure her safety. Whenever she
leaves the palace, he's on pins and needles.
Flounder
---------
Ariel's trusted friend. Flounder will do anything for her. He's small and
not exactly brave, but he'll never leave Ariel's side, even when it means
facing danger.
Jetsam & Floatsam
------------------
Ursula's lackeys. They are evil moray eels who deceive mermens and mermaids
alike into Ursula's clutches through empty promises.
Jack Skellington
-----------------
The pumpkin king. He loves to scare people out their wits. Headstrong,
confident, and likes grand gestures. Now he's working night and day to make
the year's Halloween festival the greatest ever.
Sally
-----
Dr. Finkelstein's creation. She's patched together from parts that sometimes
come off and move about on their own. She loves Jack and tries to steer him
in the right direction, though it doesn't always work.
Dr. Finkelstein
----------------
The mad scientist who created a "heart" to help Jack control the Heartless'
dancing. Sally is another of his creations. She helps him around the lab,
but she'd much rather spend time with Jack.
Oogie Boogie
-------------
The villain who tried to take Halloween Town. The heart he stole from Dr.
Finkelstein attracted the Heartless, and resulted to his own doom.
Zero
-----
Jack's ghost dog. He comes out of his grave whenever Jack calls. He's very
loyal to his master and loves it when Jack plays with him.
Lock, Shock & Barrel
---------------------
The trio helps Oogie Boogie take over Halloween Town. They have a walking
bathtub that helps them move around to commit all sorts of mischief. Lock
is the leader of the trio, Shock is the most cunning, while Barrel is a
little slow and often ends up on his butt from his partners' pranks and
practical jokes.
Mayor
------
The two-faced mayor of Halloween Town. He switches from his happy face to
his sad face depending on his mood, which changes constantly. He's working
with Jack to make the year's festival the best ever.
Peter Pan
----------
The flying boy from Neverland, where no one ever grows up. He can be
stubborn, but he's also fearless and has a strong sense of justice. He
snuck on board Hook's ship to rescue Wendy, who was kidnapped.
Tinker Bell
------------
The little pixie from Neverland. She easily gets jealous whenever Peter
mentions Wendy. She also has the ability to make people fly.
Wendy
------
A dreamy girl whose wish to visit Neverland came true. Peter Pan showed her
the way, but she got caught up in Hook's vendetta against Peter, and was
kidnapped by Hook.
Captain Hook
-------------
The pirate with a grudge against Peter Pan, who caused him to lose his hand
to the crocodile. He threw in his lot with Maleficent and the Heartless, but
ended up being chased over the horizon by the crocodile.
Mr. Smee
---------
Hook's first mate. He lives to take orders from Hook, but he's as slow-
witted as Hook is obnoxious.
The Crocodile
--------------
A seagoing reptile big enough to swallow a man whole -- and he's always
hungry! He got a taste of Hook once and never forgot it. Hook can tell when
he's near by the sound of the clock ticking away in his stomach.
Winnie the Pooh
----------------
A little bear living in the Hundred Acre Wood. His favorite food is honey.
Being a Bear of Very Little Brain, he's a bit absent-minded. Sometimes he
even forgets what it was he was trying to remember.
Piglet
-------
Pooh's best friend in the Hundred Acre Wood. Tiny, timid Piglet is startled
by just about anything. When that happens, he covers his eyes with his
floppy ears.
Owl
----
The wisest resident of the Hundred Acre Wood. Whenever anyone has a question
he can't answer, he asks Owl... though owl isn't always right! Owl likes to
talk, but sometimes he puts his listeners to sleep.
Rabbit
-------
Rabbit is an earnest, hardworking member of the Hundred Acre Wood community.
He keeps to himself but lends a hand when others need him. He's not always
comfortable around the exuberant Tigger.
Tigger
-------
Tigger loves to bounce more than anything. Sometimes his bouncing gets out
of hand, but he doesn't mean any harm. Beneath that happy-go-lucky exterior
beats a sensitive, gentle heart.
Eeyore
-------
Timid, retiring Eeyore lives in a little house in the roots of a tree. His
tail is held on by a tack, but it keeps falling off and getting lost. Now
he's wandering the woods, looking for a new home.
Roo
----
Roo dreams of bouncing as well as Tigger someday. He's mischievous,
energetic and fearless, but grows uneasy when Tigger is not around.
============================================================================
V. WALKTHROUGH <kh_guide>
============================================================================
When you select NEW GAME, you'll be asked about your game's difficulty level
and vibration settings.
############################################################################
AWAKENING <kh_awake>
############################################################################
After the opening FMV, you'll be in an area with 3 platforms: 1 with a sword,
the other a staff, and the last one a shield. Jump on each one to examine
them. You'll have to pick 2 and give up 1. Now, make sure you decide properly
here, as what you choose affects the order in which Sora will learn his
abilities later on; not to mention his basic stats.
The following table summarizes your character stats at level 1 and level 100
based on which attribute you strengthen (+) and weaken (-):
-----+-----------+-----------+-----------+-----------+-----------+---------+
Stat | +Swd -Stf | +Swd -Shd | +Stf -Swd | +Stf -Shd | +Shd -Swd |+Shd -Stf|
HP | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 | 18 --> 84 |18 --> 84|
MP | 2 --> 8 | 2 --> 8 | 3 --> 10 | 3 --> 10 | 2 --> 8 | 2 --> 8|
AP | 1 --> 37 | 3 --> 39 | 3 --> 39 | 3 --> 39 | 3 --> 39 | 1 --> 37|
STR | 6 --> 57 | 6 --> 57 | 3 --> 54 | 5 --> 56 | 4 --> 55 | 5 --> 56|
DEF | 2 --> 52 | 1 --> 51 | 3 --> 53 | 1 --> 51 | 4 --> 54 | 4 --> 54|
#ITM | 3 --> 7 | 3 --> 7 | 3 --> 6 | 3 --> 6 | 3 --> 8 | 3 --> 8|
#ACC | 2 --> 3 | 2 --> 3 | 2 --> 3 | 2 --> 3 | 2 --> 3 | 2 --> 3|
-----+-----------+-----------+-----------+-----------+-----------+---------+
Also remember that the sword gives you early access to attack-related
abilities, the shield to defensive/support abilities and the wand to magic-
related abilities. The choice is yours.
This part is actually just a tutorial on game basics, so just follow whatever
instructions you're given. After that you'll find yourself at Destiny Island.
Here, just talk to Selphie, Wakka and Tidus. Each one of them will ask you a
question so, again you have to choose. This affects your level up speed.
Here are the choices:
DAWN (Quicker than Average Level Gains at Lower Levels, Slower than Average
Level Gains at Higher Levels)
-------------------------------------------------------------+
Tidus | Wakka | Selphie |
------------------+--------------------+---------------------|
Getting Old | Broaden Horizons | Number One |
Getting Old | Rare Sights | Number One |
Getting Old | Rare Sights | Friendship |
Getting Old | Rare Sights | Prize Possessions |
Getting Old | Be Strong | Number One |
Being Different | Rare Sights | Number One |
Being Indecisive | Rare Sights | Number One |
-------------------------------------------------------------+
MIDDAY (Average Speed of Level Gain at All Levels)
-------------------------------------------------------------+
Tidus | Wakka | Selphie |
------------------+--------------------+---------------------|
Getting Old | Broaden Horizons | Friendship |
Getting Old | Broaden Horizons | Prize Possessions |
Getting Old | Be Strong | Friendship |
Being Different | Rare Sights | Friendship |
Being Different | Broaden Horizons | Number One |
Being Different | Broaden Horizons | Friendship |
Being Different | Broaden Horizons | Prize Possessions |
Being Different | Be Strong | Number One |
Being Different | Be Strong | Friendship |
Being Indecisive | Rare Sights | Friendship |
Being Indecisive | Broaden Horizons | Number One |
Being Indecisice | Broaden Horizons | Friendship |
-------------------------------------------------------------+
DUSK (Slower than Average Level Gain at Lower Levels, Quicker than Average
Level Gain at Higher Levels)
-------------------------------------------------------------+
Tidus | Wakka | Selphie |
------------------+--------------------+---------------------|
Getting Old | Be Strong | Prize Possessions |
Being Different | Rare Sights | Prize Possessions |
Being Different | Be Strong | Prize Possessions |
Being Indecisive | Rare Sights | Prize Possessions |
Being Indecisive | Broaden Horizons | Prize Possessions |
Being Indecisive | Be Strong | Number One |
Being Indecisive | Be Strong | Friendship |
Being Indecisive | Be Strong | Prize Possessions |
-------------------------------------------------------------+
You'll have some more tutorials on basics here. You'll then encounter your
first save point, save and take the new path up. In the next area just walk
a bit forward and you'll fight Darkside.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLE: DARKSIDE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 18p
He's pretty easy. Just lock on to his hand and start smashing away. He'll
also release some Heartless, make sure you kill some of them as they leave
HP balls. Use these to heal if you get damaged. The battle will be over soon
enough.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
############################################################################
############################################################################
DESTINY ISLAND <kh_di>
############################################################################
Sora will wake from his dream. There will be a long cut-scene between Sora,
Kairi and Riku about their hometowns and the raft they were building.
When you regain control, talk to Kairi. She'll ask you to gather the
materials needed to build the raft. Here's what you need: 2 LOGS, 1 CLOTH,
1 ROPE.
Now go a bit south then west and into the Seaside Shack. There's a save point
here, so save if you want. Go upstairs to the bridge. In the next area go
across the bridge and pick up the log at the other side. You'll also see Riku
sitting on the tree (lazy bum!) Jump back down and go a little bit east from
the shack to find the second log.
As for the cloth, from the dock (where Selphie is sitting) go up the plank
and head east then north. Go up the stairs. From there, go east to the end
of the path and go up the ladder. Follow the path until you reach a room.
Get the cloth inside (it's on the right wall)
Finally the rope. Go back to the plank at the pier and this time head a bit
north and up the ladder to the left. Follow the path to the end and get the
rope.
Also, it's worth challenging Tidus, Selphie, Wakka or Riku to a duel for
level up. It doesn't really matter if you lose to them, but anyway here are
some tips for each battle:
----------------------------------------------------------------------------
TIDUS
----------------------------------------------------------------------------
He's practically easy to beat, just stay close and keep smacking him. But be
sure to watch your back though since he'll surely attempt to attack you from
behind after you finish a combo. One more thing, whenever you're successful
in blocking his blows, you'll see the words: "Tech 2p" on your screen which
also counts as experience points. So be sure to try and block when you get
the chance.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
WAKKA
----------------------------------------------------------------------------
Be sure to keep an eye on his blitz ball and run around a lot in order to
dodge it. But remember that you can bat his ball back to him if you get the
timing right. If you're lucky, it'll hit and stun him, giving you ample time
to try and beat him down into a pulp.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
SELPHIE
----------------------------------------------------------------------------
She's no doubt the easiest of the 3. Her attacks are really weak compared to
those of Tidus and Wakka. There's actually no need for a strategy here since
you'll beat her fairly easily.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
TIDUS, WAKKA, SELPHIE
----------------------------------------------------------------------------
This is a 3-on-1 battle, therefore it's tough. Talk to Tidus after you've
beaten each one of them at least once to unlock this option. Now I suggest
that you beat Tidus first, then Wakka. Always save Selphie for last as she's
not that much of a threat. You'll receive a Potion if you win.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
RIKU
----------------------------------------------------------------------------
This can be tough, but it's really worth it to fight him again and again as
you'll receive 5p, (which is a lot at this point) and a Potion every time
you win. But you CAN'T afford to fall off the side (you'll lose if you do)
Just stay close and attack him. Once he falls on his back, get away from him
to avoid being kicked when he gets back up. When he's on the defensive
stance, simply attack him from the side or from above the head.
----------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////
According to thebakersandmoore2, you can find a Protect Chain in this area.
Here's where you can find it:
Right by the tower, you will find a crate. Pick it up, and walk past the
tower towards the hole you see -- you can't quite reach the lip. Now toss
the crate below the hole. Jump on the crate, and use the height to jump to
the lip of the cave. Climb in, and open the chest.
////////////////////////////////////////////////////////////////////////////
When you're ready, save your game and go talk to Kairi. She'll give you a Hi
Potion. After that, tell her you wanna go home. Watch some long cut-scenes.
Once you regain control again, proceed to the Cove (where Kairi was standing
a while back) There, talk to Riku. You'll decide on a name for the raft
(default is Excalibur), but Riku wants to name it Highwind. So you'll have
to race with him.
Your goal here is to activate the star at the end of the course and return
to the where Kairi is. If you lose, you just don't get to name the raft
Excalibur. That's all, no big deal.
When that's over jump down and talk to Kairi who is standing on the raft by
the shore. She'll tell you to find food for your journey. Here's what you
need: SEAGULL EGG, 3 MUSHROOMS, 2 COCONUTS, 3 FISHES and DRINKING WATER.
- Seagull Egg: Go to the Bridge and climb the tree with a thin trunk. You
should see the egg on the tree behind you. Jump up there to get it.
- 3 Mushrooms: There's a rock to the east of the raft. Push it to get a
mushroom at the back. There's one under the watchtower. The last one is
in the "Secret Place", go up the plank behind Wakka and go east. Head
inside and take the mushroom. There will be a short cut-scene between
Ansem and Sora.
- Drinking Water: Go to the pond beside Wakka and fill up the empty bottle
there.
- 3 Fishes: Swim along the area not far from the dock where Selphie is
standing to find the 3 fishes.
- 2 Coconuts: Just smash the tree trunks until you get 2 YELLOW coconuts to
fall.
Go to the shack and save your game. Talk to Kairi and tell her that you
wanna go home. There will be some cut-scenes between Sora and Kairi, then
you'll see Mickey's letter to Donald telling him to go to Traverse Town with
Goofy and find "Leon" as he'll be the one to show them where the "key" is.
When you regain control, the island will be infested with Heartless. Head
for the Seaside Shack and save your game. Go upstairs to the Bridge and
you'll see Riku there. After a short cut-scene, you'll receive the Keyblade.
Proceed to the Secret Place, there'll be another cut-scene, then you'll
fight Darkside again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLE: DARKSIDE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 60p
This battle is pretty much the same as the first, except for the fact that
he has more HP. So just lock on and attack. Again, he'll release some
Heartless so kill them for those HP balls. Feel free to use your potions
too, but this is usually unnecessary. You shouldn't have any problem winning.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, Sora will end up in....
############################################################################
############################################################################
TRAVERSE TOWN <kh_tt>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: Dodge Roll
Magic gotten in this area: Fire
Trinity gotten in this area: Blue Trinity (Trinity Jump)
----------------------------------------------------------------------------
When you regain control after the short cut-scene, proceed to the accessory
shop and you'll meet Cid there. Jump on the cabinet for a chest with a
Mythril Shard. Leave the shop afterwards and head east up the stairs to the
Second District.
The town will also be infested with Heartless, just fight your way through.
Feel free to explore a bit to familiarize yourself with the area. Once you're
done, go back to the accessory shop at the First District and save your game.
Leave the shop. You'll meet Leon here. There'll be a short cut-scene between
him and Sora about the keyblade. You'll have to fight him after that.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLE: LEON (SQUALL)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 30p
Avoid his trigger attacks at all costs, it's real deadly. He'll also shoot
fire spells at you, but that shouldn't be a problem. I found him most
vulnerable after he does a combo. Now when you get close enough, try pushing
him back into a corner with your own combo attacks. Once you've done that,
just stay close and smash away to prevent him from striking back. You'll win
after a while.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
////////////////////////////////////////////////////////////////////////////
Note: It won't be game over even if you lose to him. You just don't get any
experience points which you need, along with a slightly different
cut-scene.
////////////////////////////////////////////////////////////////////////////
Watch a long and interesting cut-scene. When you regain control at the hotel
room, jump onto the table and examine the treasure chest. (it'll be locked)
Now talk to Yuffie and she'll tell you that the keyblade can open locked
doors and treasure chests, so examine the chest again to get the Elixir
inside. Save your game and talk to Leon. Tell him you're ready.
There will be another cut-scene where the Heartless attack the town. (as if
they hadn't already) You'll regain control at the alleyway. After giving a
not so useful advice, Leon will leave you to fend for yourself. Here, go
south then north at the corner for a chest with a Potion. Head back to the
2nd District afterwards.
The 3rd District is your next destination, but feel free to go back to the
1st District if you need to stock up on items. I suggest that you go save
at the accessory shop too. Be sure to talk to Aerith there for a Mega-
Potion.
At the 3rd District, you'll see a short cut-scene. Donald and Goofy will
Join now. Just defeat all the Heartless here and a massive piece of junk
Will appear out of nowhere.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: GUARD ARMOR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 110p
Equipment Dropped: Brave Warrior
This one has a lot of parts, therefore make sure that you focus on only one
target at a time. The feet are the easiest ones to hit so get rid of them
first. Once they're gone go for the hands then the body. Watch out for its
devastating spinning attack though. Killing each part yields HP balls which
helps quite a bit. Don't worry too much about healing -- let Donald or Goofy
do that for you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, there'll be some long cut-scenes. Then you'll be back at
the 1st District where Aerith, Leon and Yuffie will give you 100 munny plus
an Elixir. (if you managed to beat Leon). Donald and Goofy will teach you
the Fire magic and Dodge Roll ability respectively. Proceed to the
accessory shop to get the Blue Trinity.
Go back to the Hotel. You can now access the Red Room, get in there for a
chest with a Pretty Stone. Now proceed to the Green Room and hit the clock
located above the door to this times: 12:00, 6:00, 7:00. This will reveal
a chest with a Mythril. Once done, go through the door that leads to the
Alleyway. Here just go east to the end for another Pretty Stone, then west
for a Potion.
Lastly, go to the 3rd District and use Fire magic on the door with a flame
marking on it to access the Magician's Study, where you'll meet Merlin and
the Fairy Godmother. You can also activate Blue Trinity marks if you wish.
When you're ready, leave the town through the World Exit. You'll have some
tutorials about the Gummi Ship. You can now go to 3 new areas, which you
can tackle in any order. But let's start with....
############################################################################
############################################################################
WONDERLAND <kh_wl>
############################################################################
----------------------------------------------------------------------------
Magic gotten in this area: Blizzard
----------------------------------------------------------------------------
There will be a short cut-scene with the White Rabbit when you arrive. Once
you regain control follow him to the next area. Here, push the bed first
then talk to the door knob. He'll tell you to drink the potion on the table
to get smaller, so drink it and proceed to the Queen's Castle.
You'll see another cut-scene where Alice is on trial for allegedly trying to
steal the queen's heart. Sora then claims that Alice is innocent, so the
queen will ask you to gather evidence and prove it.
When you regain control, go through the left entrance to the Lotus Forest.
After the short dialogue with the Cheshire Cat, go north then east past the
second red flower. You'll find a Blue Trinity mark and the "Footprints"
evidence here.
Next jump on the mushrooms, then across the trees/platforms to find a high
exit to the Bizzare Room. Get in there to find the "Stench" evidence. Make
your way back to the Lotus Forest after that. From the entrance go north
and jump on the boulder, then onto the platform for the "Antenna" evidence.
Jump on the mushroom that leads north for a chest with a Thunder-G, then
onto the mushrooms leading east up the trees for a chest with puppies 16-18.
Go back to Queen's Castle afterwards.
////////////////////////////////////////////////////////////////////////////
Note: There's a total of 4 evidences. So far I only managed to find 3.
You're supposed to get the Blizzard magic if you can find all 4, but
it's ok even if you didn't since you'll still receive the magic from
the Cheshire Cat after beating Trickmaster.
////////////////////////////////////////////////////////////////////////////
----------------------------------------------------------------------------
According to Jared Schuster [[email protected]] here's where you can
find the 4th evidence:
Go in to the Bizarre room through the entrance that lands you on the faucet.
Face towards into the center of the room. Carefully turn and jump to the
right. It is on the ledge you will see the pink gift box. (That's the "Claw
Marks" evidence.)
Here's a more detailed description of where to find the 4th evidence, as
contributed by Jason Gray [[email protected]]:
To get the fourth evidence you first need to find the yellow flower. If you
examine it it will ask for a potion. Once you give it the potion, it will
make you (not Donald and Goofy) big. Then if you turn around you will see a
stump. Go and jump on it and it will shrink into the ground and a green leaf
stand thingy will pop up next to it. Then look for the fruit piece that you
may have seen earlier on top of the tree and cut it down to eat it to become
small again. The when you are small again, go north then your first east
turn. Jump onto the small mushrooms then the left stand thingies and head
south. That extra platform should allow you to now get to the platform
in the corner. From this platform you should be able to go to the Bizarre
Room. Then off to the right you will see the fourth box on the ledge.
----------------------------------------------------------------------------
Save your game first then talk to a heart card soldier to present the
evidences. The queen refuses to check each evidence and instead asks you to
pick one. This one's completely random, so you'll just have to take chances
and hope you get the right one. Regardless of what you picked, the queen
will order her card soldiers to seize you.
Your target here is not the soldiers but their tower. Just knock the cards
that are closest to you out, so that they won't bother you while you destroy
their tower.
After the battle, everyone will notice that Alice is gone. There's nothing
else to do here so go back to the Lotus Forest. Inside, you'll see the
Cheshire Cat again.
When you regain control, give the yellow flower a Potion to grow big and
move the boulder. This will make a few platforms appear. Move around until
you see a "?" then take the fruit and eat it to get small again. Jump on
the new platforms to get to the other side. You'll find another Blue Trinity
mark and an exit to Queen's Castle. Take that exit for a chest with an
Aero-G.
Go back to the forest and proceed to the Tea Party Garden. Be sure to
sit on the chairs here for some presents. Go to the inverted Bizzare Room
after that. Inside there will be another short dialogue with the cat. Just
jump onto the tables and light the two lamps. Also, remember to release the
lock up north to reveal another exit to the Queen's Castle. Use that one to
get a chest with puppies 13-15.
Proceed to the normal Bizzare Room, but save your game first. Once there,
prepare for a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: TRICKMASTER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 150p
Equipment Dropped: Ifrit's Horn
This battle isn't as tough as it looks. Simply hit him with magic when he is
standing and use physical attacks once he bends down. He'll try to slap you
away with his arms most of the time, so just keep your distance when he does
that. Also, he will start shooting flames at you after a while, be sure to
watch out for that too.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, there'll be a cut-scene in which the door knob complains
about having been awakened by all the "ruckus", then you'll get the Navi-G
Piece. You'll also receive the Blizzard magic from the Cheshire Cat. (if you
didn't get all 4 evidence pieces)
############################################################################
////////////////////////////////////////////////////////////////////////////
Note: It's a good idea to go back to Traverse Town and open the treasure
chest at the cafe. First destroy all the chairs, then put out all the
candles with your Blizzard magic to get a Defense Up item from the
chest.
////////////////////////////////////////////////////////////////////////////
############################################################################
OLYMPUS COLISEUM <kh_oc>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: Sonic Blade
Magic gotten in this area: Thunder
----------------------------------------------------------------------------
There are 2 Blue Trinity marks here that you can activate immediately for
some treasures. (the one to the right has puppies 22-24) Also, try putting
out the flames on all the torches with your Blizzard magic (if you have
enough MP) to reveal a chest with an Orihalcum. Check behind the pillars too
for a Mega-Potion. Proceed to the Lobby afterwards.
Talk to Phil and he'll ask you to move the huge block. Push it until the
phrase "it weighs a ton" appears then talk to Phil again. There'll be a
cut-scene where Phil refuses to believe that Sora is a hero, while Donald
and Goofy tries to convince him otherwise. Eventually, Phil decides to
train you.
You'll have to break all the barrels within the given time limit. 20 barrels
within 30 seconds in the first round and 25 barrels within 1 minute in the
second round. You'll receive the Thunder magic after that.
He still won't let you enter the games so go outside. You'll see a short
cut-scene with Hades and he'll give you the "Entry Pass". Go back inside
and show it to Phil. You can now enter the preliminaries.
Make sure your characters are stocked with Potions and Ethers before you
enter the tournament since you won't be given the chance to restock on
items.
There'll be 7 matches to fight here. After the 5th battle you'll see a
cut-scene between Cloud and Hades. You'll then fight your 6th battle
followed by Cloud.
=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLE: CLOUD
=-=-===-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 80p
He's really fast and his attacks are powerful, therefore this is going to be
a tough battle. But thankfully winning isn't necessary. Now Dodge Roll to
avoid his dash attacks while trying get close to him at the same time. Once
you're close enough keep attacking him from the side or better yet head on.
Doing this will make him concentrate on blocking your blows rather than
attack you. Be sure to move around a lot though to dodge his plunge attack.
You'll win eventually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, Cerberus will show up and so will Hercules. When you get
back to the Lobby, restock on items and SAVE your game then go back to the
arena. It's also a good idea to customize your partners so that they don't
do physical attacks often. (this will prevent them from trying to smack
Cerberus silly and end up dying.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: CERBERUS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 200p
Equipment Dropped: Inferno Band
Never ever attempt to attack him head on; I'd bet you're suicidal if you
did. Instead stay on the side and lock on to any head then attack. You can
also try to jump on his back to get on top of him and start smashing. Avoid
getting bitten at all cost as you definitely wouldn't want to see how much
damage it can do. Watch out for his fire balls as well. When he starts
releasing black stuffs after you, just Dodge Roll or jump to avoid it. Be
sure to keep your partners alive if you can so that they can help with
healing when you need it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, there will be a cut-scene and you'll receive the Hero
License. Outside talk to Cloud for another cut-scene. You'll receive the
Sonic Blade ability afterwards.
############################################################################
############################################################################
DEEP JUNGLE <kh_dj>
############################################################################
----------------------------------------------------------------------------
Magic gotten in this area: Cure
Trinity gotten in this area: Red Trinity (Trinity Charge)
----------------------------------------------------------------------------
The moment you arrive, Sora immediately realizes that he's alone, with
Donald and Goofy missing. Once you regain control, you'll be fighting a
leopard, which should be easy enough. After the battle, you'll have to watch
some long cut-scenes -- the first one between Tarzan and Sora, the other
between Donald and Goofy.
You are now allowed to have Tarzan in your party. Just drop off the side of
the tree house when you regain control. In the next area, jump on the
platforms to your right for a Mega-Ether. There's also a save point here,
so save if you like. Drop off the hole to your left to the next area.
Avoid the branches here by jumping past them, you'll be at the Camp after
that. Go into the Tent for a cut-scene, where Sora finally meets up with his
two companions. Save your game and open the chest here for a Mythril Shard.
Talk to Jane and she'll ask you to find the slides, exit the Tent to begin
your search. Outside, activate the Blue Trinity mark located near the exit
that leads to Hippo's Lagoon to get puppies 34-36.
Here are the locations of all the slides:
Slide 1: Find it on top of the Tent you exited from.
Slide 2: Go left from the Tent and find it on a file cabinet at the end.
Slide 3: Find it in front of the painting canvas.
Slide 4: Jump on the stack of boxes north of the Tent to get it.
Slide 5: Find it on top of the brown tent. Walk to the end.
Slide 6: Climb the set of boxes at the right side of the Tent.
Once you're done, go back inside the Tent and examine the projector to view
the slides. There'll be a cut-scene, where Clayton asks Tarzan to take him
to the gorillas.
Leave the Tent and go south to the Bamboo Thicket. In the next area keep
going north until you reach the Cliffs. Here, jump on the rocks to your
right, climb the vines and go left for 2 chests with a Mythril Shard and a
Mega-Potion.
Head back to Camp and this time take the west exit to Hippo's Lagoon.
There's a vine to your left that leads to the next area, but don't climb it
yet, instead jump on the pink platform on the water and go north. There's
a chest at the end with puppies 25-27. Go back and climb the vine to the
next area.
There's another save point here. Just swing through the vines until you
reach Vines 2. You can go up the vine immediately to proceed to the next
area, but be sure to jump on the vines here to get a chest with puppies
28-30.
Here, proceed to the Tree House, activate the Blue Trinity mark first to
get puppies 31-33. Go in. After the cut-scene, head back to Camp and into
the Tent for another cut-scene. Leave the Tent, and you'll be fighting your
first batch of Power Wilds. Basically, what you have to do is: rid every
area of Heartless. You'll receive items from the gorillas every time you
clear an area.
-------------------------------------------+
Area Cleared: Item Received: |
-------------------------------------------|
Camp Protect-G |
Bamboo Thicket Fire-G |
Cliff Aeroga-G |
Climbing Trees Aeroga-G |
Tree House Shell-G |
-------------------------------------------+
Once you've cleared each area, go back to Camp and talk to Jane. (Don't
forget to save) Proceed to the Bamboo Thicket and after a short cut-scene,
you'll have to fight Sabor. This one's easy -- attack it and roll out of
the way once it charges at you. You'll receive 150p and a White Fang
accessory when it's over.
There'll be a cut-scene. When you regain control, head back to Camp and
Jane will be missing. Save your game and proceed to the Tree House. Don't
bother trying to kill all the Heartless here, since they'll just keep
coming. Your target is the black thing, just attack it several times.
Head back to Camp and save your game. Proceed to the Cliff. After a short
cutscene, you'll fight Clayton. Just smack him around a bit and he'll
summon Stealth Sneak after a while. This is when the real battle begins.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: CLAYTON & STEALTH SNEAK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 240p
This battle isn't that hard. If you have a decent amount of MP try hitting
Stealth Sneak with whatever magic you have, but be sure to move in for some
close combat as well. Keep in mind that Clayton will also be shooting you
with his rifle, so roll away when you see him aim. Once Stealth Sneak's HP
is down to the green bar, Clayton will fall off. This time concentrate on
Clayton, don't bother with his chameleon. Just dodge whenever he fires
his rifle, and attack him with all you got. You should win even if his
pal's healing him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle there'll be a cut-scene and you'll also learn Cure. When
you regain control, go into the cave. Your only way here is up, so climb
while opening treasure chests with a Mythril Shard, Shell-G, Mythril and
Orihalcum along the way, until you reach another cave labeled "???".
Go inside for a cut-scene and you'll get a Navi-G Piece. After that, you'll
see another cut-scene, this time between Jafar and Maleficent. Then you'll
get the Jungle King keyblade from Tarzan.
############################################################################
Go back to Traverse Town on your Gummi Ship....
////////////////////////////////////////////////////////////////////////////
Traverse Town 2
---------------
When you arrive, go to the Alleyway at the Second District and activate the
Red Trinity mark in the water to access the Secret Waterway. There, go north
first to get the chest with puppies 10-12. Talk to Leon twice and he'll give
you the Earthshine summon gem. Aerith will suggest that you go show the Navi
-G piece to Cid.
Go back to the First District and talk to Cid. He'll install the Navigation
Gummi and also give you the Old Book. Head for the Magician's Study and give
the book to Merlin. You'll also get the Simba summon from the Fairy
Godmother.
////////////////////////////////////////////////////////////////////////////
Note: From this point onwards, you'll be allowed to access 100 Acre Wood by
examining the book.
////////////////////////////////////////////////////////////////////////////
Go back to the Third District for a cut-scene with Riku, then proceed to the
Small House afterwards. Here talk to Cid again, and there'll be a short
cut-scene between Riku and Maleficent. You'll get the Warp-G from Cid after
that. Aerith and Yuffie will also mention something about the bell behind
the Gizmo Shop.
Now go into the Gizmo Shop and exit through the north door. Climb the ladder
up and you'll see a Red Trinity mark -- activate it. Pull the rope 3 times
to reveal a keyhole. Go back to the Accessory Shop and save your game. When
you're ready, approach the keyhole for a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: OPPOSITE ARMOR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 390p
Just like Guard Armor, this one also has a lot of parts. Go for the feet
first, then the body. Also, destroying his parts yields HP balls. When the
body starts shooting a beam at you, just roll out of the way to avoid it.
Heal whenever you take serious damage, and there shouldn't be a problem
beating him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After sealing the keyhole, you'll get the Aero magic and another Navi-G
Piece. Take the Navigation Gummi to Cid if you like, but he'll simply say
that he needs the other pair to install it.
There's nothing left to do here other than to stock up on items. Board your
gummi ship when you're ready.
////////////////////////////////////////////////////////////////////////////
Take the warp hole that's located directly above Traverse Town and fly to
Agrabah.
############################################################################
AGRABAH <kh_ag>
############################################################################
----------------------------------------------------------------------------
Magic gotten in this area: Fira, Blizzara
Trinity gotten in this area: Green Trinity (Trinity Ladder)
----------------------------------------------------------------------------
When you arrive there will be a cut-scene. Fight off the heartless and to
your right will be a treasure chest containing a Mega-Potion. Go straight
down the alley and you'll be in the Main Street. To the far right will be a
??? room. It has two treasure chests containing a Megalixir and Dalmatians
37,38,39. Leave the room and go to the left alleyway. There will be a cut-
scene.
Go up the boxes and there will be a treasure chest containing a Mega-Potion.
Release the button to the side and jump on the window covers. Then jump on
the boxes. Go through the opening and you'll be in the Main Street again.
Now jump across to the other building and then jump to the building to the
right. Go up Aladdin's house and move the pedestal thing aside, then
examine the hole. Go to the Desert and fight the heartless to free Aladdin.
There will be a short cut-scene.
Go back to the Main Street and climb up the boxes and jump on the other
building. Go through the door looking thing and you'll be taken to the
Alley. Then jump on the window covers and then jump on the boxes and go
through the opening. You'll be in the Main Street. Jump on the cloths until
you get to the red one. Jump to the top of the building on the other side.
You'll be in Bazaar. Jump on the window shutters and to the right will be a
treasure chest containing Shell-G. Jump on the boxes and jump to the other
side and there will be a treasure chest containing a Fira Ring. Go down to
the left and release the button. Go back to where the red cloth was and jump
on to the building that has a yellow cloth hanging from it. Go through the
opening and you'll be at the Palace Gates. There will be a cut-scene. Jump
down and you will have to fight a boss.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: POT CENTIPEDE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 250p
First focus on getting rid of all the pots then attack the head and tail.
Use the Sonic Blade attack and watch out when the tentacles turn blue and
purple so you won't get hurt. You just got to kill one of the body parts to
win the battle. Use cure magic or healing items when necessary.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When the battle is over you'll obtain Ray of Light. There will be a cut-
scene. Go to the Desert and a big tiger head will pop out from the sand.
You'll have to fight it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: TIGER HEAD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 400p
Make sure that you have lots of potions equipped on your characters and
attack it's eyes. Let your partners handle the Heartless while you focus on
the boss. Now when he lowers his head, try to jump on his head and attack
from there. Once one eye turns yellow, switch to the other one.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Make sure that you have Aladdin in your party and jump into the mouth. Then
jump off the edge and you'll land in some water. Keep swimming until you get
to the Silent Chamber. Then get out and get on the stairs. Then jump off to
the other side and go through the darkness. You'll be in the Hidden Room.
Climb up the stair and examine the pillar. It will say to break it so jump
and attack it. There will be a cut-scene.
Go back to the Entrance and go to the other side. Go through the opening
and you will be in the Hall. Then go to where the statues shoot water and
follow the trail on the left side. Go through the opening and you'll be in
the Bottomless Hall. Jump across to the other side and go through the
opening.
You'll be in the Treasure Room. Be sure to have Aladdin in your party to get
the treasures, which include puppies 52-54, Mythril Shard and Defense Up.
Save your game and proceed to the Lamp Chamber for a cut-scene, followed by
a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: JAFAR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 600p
Watch out when he does his magic spells, because he will tell you when
he's gonna do it. The Genie will try to hit you, but he will also tell you
to watch out for the attack. The perfect time to attack Jafar will be when
he stays still. When he's moving just follow him around until he stops.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When he's defeated there will be a cut-scene. Blizzard will be upgraded to
Blizzara. Go to where the key hole is and there will be another cut-scene.
You'll have to fight Jafar again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: GENIE JAFAR
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 730p
Item Dropped: Ansem Report 1
Your target here is not Jafar, but the lamp itself. Just make sure you keep
an eye on Jafar and dodge his flame attacks. It'll be over after a while.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When he's defeated there will be a cut-scene. Fire will be upgraded to
Fira and you'll also obtain Ansem's Report 1. After the cut-scene you will
have to fly the magic carpet, but the sad part is that you can only move
left to right.
When you get to Aladdin's house there will be another cut-scene. Genie will
join you as a summon. You'll also receive the Three Wishes key chain and
the Green Trinity.
############################################################################
At the world select screen, go to the area with 5 stars and a whale will
swallow you.
############################################################################
MONSTRO <kh_mo>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: High Jump; Cheer
Magic gotten in this area: Stop
----------------------------------------------------------------------------
Once again there'll be a long cut-scene when you arrive. When you regain
control, just go a bit forward for a cut-scene with Geppetto. Save your game
and follow Pinocchio to Chamber 1.
There are 2 exits here -- the one straight ahead leads to Chamber 3, while
the one on your left leads to Chamber 2. Go north to Chamber 3 first and
get the chest with a Mega-Ether. Go back to the previous area and take the
left exit to Chamber 2.
Here, go north for a chest with a Cottage, then proceed to the exit to
Chamber 3. You'll be at the upper section. Take a barrel and position it
in front of the platform located above you. Jump on the barrel and on the
platform for a chest with puppies 76-78. Once done take the exit to
Chamber 2.
Here, just go north and proceed to Chamber 5. In this area proceed to
Chamber 6. Here, go down the steps to the lower area and open the chest with
a Dispel-G. From here go east to Chamber 5.
Get the 2 chests here with a Dispel-G and Mega-Ether. Be sure to activate
the Blue Trinity mark as well. Now jump on the barrel and onto the higher
area. Proceed to Chamber 4.
You'll see a cut-scene here with Riku. After that, prepare for battle and
save your game. When you're ready go east into the Bowels. Inside there will
be another cut-scene, then a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: PARASITE CAGE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 500p
This fight is not hard as long as you watch out for its tentacles. Not to
mention the fact that Riku will be helping you here. Just cast Aero on
yourself and keep smashing its head. The battle will be over pretty quickly.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, jump into the hole. Goofy will also learn his Cheer
ability. There'll a cut-scene between Riku and Geppetto. When you regain
control, open the chest on the boat for your first shared ability High Jump.
Get all the treasures here, which include: Puppies 73-75, Watergleam,
Tornado-G and Cottage. Also be sure to activate the Blue Trinity mark here.
Feel free to go back into the different chambers to get whatever treasures
you missed, since it'll be easier to get them now that you have the High
Jump ability. The most important treasures are: puppies 55-57 in Chamber 3,
Torn Page in Chamber 6, and puppies 79-81 in Chamber 5.
When you're done go back to the Mouth and save your game. Head for the
Throat. (the hole located above the entrance to Chamber 1) Here, just make
your way up until you reach the Stomach.
Inside, there'll be a cut-scene with Riku, then you'll fight Parasite Cage
again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: PARASITE CAGE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 1000p
It's a lot tougher this time, because he now has a new and pretty much
devastating Poison attack. Cast Aero on yourself first then attack the head.
Watch out for the tentacles too. Now when it opens its mouth, that means
it's about to unleash some yellow stuff, which can poison you. So be
prepared to dodge when this happens. Be sure to heal immediately just in
case you get hit. You should win after a while.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When that's over you'll receive the Stop magic, then you'll see a cut-scene
between Riku and Maleficent. Monstro will sneeze you out after that.
############################################################################
The Pegasus Cup will now be available at the Coliseum, so go there and
compete if you like. Also don't forget to go back to Traverse Town, and
give the Watergleam to the Fairy Godmother for the Dumbo summon. Then talk
to Merlin to get the Spellbinder keyblade. When you're ready, head for
Atlantica. (It's the 6-star area at the world select screen.)
############################################################################
ATLANTICA <kh_at>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: Mermaid Kick
Magic gotten in this area: Thundara
----------------------------------------------------------------------------
There'll be a cut-scene with Ariel when you arrive, then Sebastian will
teach you how to swim. (Press O rise and [] to dive.) When you regain
control, just find and tag Flounder. Once done, there'll be another cut-
scene where Sebastian and Flounder will hide inside the clam.
Kill all the Heartless here and the two will come out, revealing a save
point. Save and go to the direction of the trident to reach the Undersea
Valley. Here, you should see white clams and a red clam as you swim around.
attack the WHITE clams for a Mega-Potion, Elixir, Cottage, and Mega-Ether.
Hit the RED clam with Fire for a Mythril Shard. When you're done follow the
tridents until you reach the Undersea Cave.
Here, you should notice a hole with a white clam inside. Get in there and
hit the clam for a Cottage. Head back out and swim up to the Undersea Gorge.
In this area, dive and hit the white clam for a Mega-Ether. Follow the
tridents to Triton's Palace. Dive and hit the white clam for a Mega-Potion.
Hit the yellow clam with Thunder for a Mythril Shard. Swim north towards
Triton's Throne for a cut-scene. After the cut-scene, go back to the Throne.
Here, dive and hit the white clam for a save point.
Leave the Palace. Ariel wants to show you something, so proceed to her
Grotto. (the place where she's pointing to). When you regain control after
the short dialogue, check the shelves for 2 treasure chests with a Torn
Page and Cottage. Leave the room and there'll be a cut-scene with Ursula.
Go back to the Undersea Valley and look for a dolphin. (If there's none,
leave the screen and come back until it appears.) Rid the area of Heartless
first, and grab onto the dolphin. It'll take you to a new area. Here swim
north to the Sunken Ship.
Here, dive and swim around the ocean floor for 2 chests with an Elixir and
a Mythril Shard. Go inside the ship, and open the chest here for the Crystal
Trident. Swim to the back of stairs and into the hole that leads to the
lower deck. You'll see a clam there, hit it to get a Mythril.
Leave the ship and go back to Ariel's Grotto. Here, approach the trident
symbol. You'll see some long cut-scene. After that, proceed to Triton's
Palace for another cut-scene. When that's over, go back to the Sunken Ship.
Once there, dive and swim towards the boulder with some carving on it.
Examine it and Sebastian will move it for you. Go into the new area.
Inside there's an intersection -- one path leads to the Cavern Nook and
the other to Ursula's Lair. Take the path to the Cavern Nook. Here hit
the smaller clam for a Mega-Ether, then the larger clam for a save point.
Save your game and proceed to Ursula's Lair.
There will be a short cut-scene when you arrive, followed by a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: URSULA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 1000p
This battle is absolutely annoying. Not only will Ursula spin all over the
place like there's no tomorrow, but her lackeys will also be there to bug
you as well. So don't bother with close-range combat. Well... not until you
stun her. Cast magic on her cauldron. If the liquid from the cauldron hits
her, your screen will flash. This will not only damage her, but will also
leave her stunned. Thus, giving you enough time to damage her further with
your physical attacks. Once she awakens, repeat the process. Just be
patient and you'll win eventually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, you'll get the Mermaid Kick ability. Equip it and go back
to the Calm Depths. Press O repeatedly to swim against the current, towards
a new cave labeled "???". Inside there will be a short cut-scene with Ursula.
You'll have to fight her again after that.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: URSULA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 1500p
She has grown awfully large this time around. But thankfully, she's a whole
lot easier. Just swim to the back of her head and start smashing. When she
says something like: "Now I'm angry!", that means she's about to use her
mouth and suck you in. So use Mermaid Kick to get away. You can also use
magic on her if you want to, but I suggest you reserve your MP for healing
instead.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After a short dialogue between Triton and Sora, you'll get the Thundara
upgrade and the Ansem Report 3. Go back to Ariel's Grotto for a cut-scene
where Sora seals the keyhole. You'll receive the Crabclaw key chain from
Ariel afterwards. Atlantica's over so find a save point and board your gummi
ship.
############################################################################
############################################################################
HALLOWEEN TOWN <kh_ht>
############################################################################
----------------------------------------------------------------------------
Magic gotten in this area: Gravira
----------------------------------------------------------------------------
When you get to Halloween Town there will be a cut-scene. Never mind the
Heartless here, they won't hurt you. When you regain control, go north then
west into the small gate. Get the chest here for puppies 69-71. Climb the
stairs and pull the rope for the doorbell 3x to get an Elixir.
Now proceed to the lab entry door and go up the stairs. The professor will
say he needs some memory and tells you to go find Sally. When you regain
control, check the bookshelf to get a Torn Page. Jack will also join you
here.
Exit the place and there'll be a cut-scene between Jack and the mayor saying
that something went wrong, so now you'll have to get rid of those previously
harmless Heartless. Proceed to the Graveyard. There will be a swarm of
enemies for you to kill. When they're all dead, there will be a cut-scene
with Sally. She'll give the forget-me-not item which is the memory. Take it
back to the lab. There will be a cut-scene.
The professor will ask you to find one last ingredient, the "surprise".
There will be a cut-scene with Oogie Boogie. Go back to the graveyard and
jump in the coffin. Now you have to check the tombstones. Look at the order
in which the ghosts rise and examine the tombstones in that order. The big
pumpkin will open up and the treasure chest will contain a jack-in-the-box.
Take it back to the professor.
After the cut-scene you'll need to find those kids. Go to the graveyard again
and there'll be another cut-scene. Go to where the open pumpkin was and
examine the door. Inside explore the new area and you will find that there is
a platform to be lit. Light it with your fire magic. Next go up the long pole
and examine the structure that is sticking out of it. You'll be taken to a
new area so go to the far left and light the platform. Cross the bridge and
there will be a long cut-scene.
In this new area walk up the bridge and examine the door. Once inside there
will be a red trinity mark and a treasure chest containing an Ether. Light
the lantern in that room. Jump on the platform. Your only way here is up, so
keep going until you find the Playroom.
Here you'll find Lock, Shock and Barrel and they'll fight you. There isn't
much strategy in this battle so just beat them up. Try talking to one of
them and they'll accidentally tell you about the lever. So examine the
machine on the side to find it. There's also a save point here. Save before
leaving.
It's time to find the "green door". Just fall off the ledge and try landing
on the grayish-black path to find the Torture Chamber. Go in.
You'll see a cut-scene where Boogie swallows the heart and attempts to
summon some Heartless. You'll fight him after that.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: OOGIE BOOGIE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 2500p
Equipment/Item Dropped: Holy Circlet/Ansem Report 7
There is no way you'll be able to reach him by just jumping so don't bother.
Let your partners handle the Heartless he had summoned. Make sure you keep
the target lock on Boogie all the time so that you'll know where he is. Now
when the small panels around the platform starts glowing, step on the one
that is located directly across from where he is. This will make a portion of
the platform rise to Boogie's level giving you the opportunity to hit him.
He'll push you off after a while, so just wait for the panels to glow again.
He will also drop some explosive dice at you, so make sure you keep an eye
on that. Watch out for the spinning blades too as those can be pretty deadly.
This can no doubt be an annoying battle so just keep your cool and you'll
win eventually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
////////////////////////////////////////////////////////////////////////////
Tip: You can deflect the non-explosive dice (the smaller ones), that Oogie
Boogie throws at you. You'll receive 27 Tech Points for each successful
attempt.
////////////////////////////////////////////////////////////////////////////
The battle isn't over yet. Oogie Boogie has now grown to an enormous size.
I strongly recommend that you go back to the Guillotine Gate and save before
you fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: GIANT OOGIE BOOGIE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 2500p
You have to find and destroy all 7 orbs. Cast Aero on yourself first just in
case you fail to dodge the flames. There will also be some Heartless here
but it's best to let your partners handle them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
////////////////////////////////////////////////////////////////////////////
Tip: You can deflect the fire balls that come out from Oogie Boogie's
lanterns, using Sora's Guard ability. (if you have it) You'll receive
49 Tech Points for each successful attempt.
////////////////////////////////////////////////////////////////////////////
You'll get the Gravira upgrade. After a short cut-scene Jack will give
you the Pumpkinhead key chain, then you're free to go. But be sure to go
back to where Giant Oogie once was for a chest with a Dispel-G.
############################################################################
############################################################################
NEVERLAND <kh_nl>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: Ars Arcanum; Glide
Magic gotten in this area: Cura; Aerora (Trinity Push required)
----------------------------------------------------------------------------
There will be a long cut-scene with Riku and Captain Hook. Save the game
if you want and go to the door. Climb up the ladder. Then climb up the
other ladder. You will find that the top is closed off so to the right will
be a door. Go through there. Jump down the hole and fight off the heartless.
Climb up the ladder and there will be a cut-scene.
There will be a treasure chest in the room which contains a Dispel-G. Go to
the door and kill the heartless. Go back down through the door and jump on
the cabinet. Next jump in through that open hole. There will be a cut-scene.
Go to the door and switch party member to where you have Donald, and Goofy.
Do the Green Trinity Jump in that room and climb up the ladder. There will
be a cut-scene, and then a boss fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: SHADOW SORA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 2000p
Equipment Dropped: Raven's Claw
Cast Aero yourself first then attack. Now when he moves around the floor,
you won't be able to hit him, so just run around since he'll slash you from
behind once he emerges. When you manage to beat him down to the green bar,
he'll summon two other Shadow Soras. Just focus on the original one, since
the other 2 have very little HP. You'll win eventually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, examine the hatch on the floor to open it. Drop down the
hole and there will be another cut-scene. Open the treasure chest to get a
Protega Chain. Go through the door and go back to where you fought Shadow
Sora and open the treasure chest containing Dalmatians 88,89,90. Go through
the door for another cut-scene.
You'll obtain the Cura upgrade. Fight off the heartless and there will be
another cut-scene. Now you get to fight Captain Hook.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: CAPTAIN HOOK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 3400p
Item Dropped: Ansem Report 9
Before the battle begins make sure that you have equipped an accessory that
protects against Fire damage. Don't bother going after the little flying
ships because you can Dodge Roll away from their attacks. Cast Aero and
beat the living hell out of Captain Hook. Also if you get hurt just go
behind the ship and heal yourself.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When the battle is over Sora will learn the ability Ars Arcanum. There will
be a cut-scene. You'll be at the Clock Tower. Walk around the corner and
there will be a treasure chest containing Dalmatians 43,44,45.
Talk to Wendy and then go to the clocks. Strike the one that is at 11:45.
There will be a cut-scene after you strike the clock. You will obtain Navi-
G. There will be another cut-scene. You will also head learn the Summon
Tinker Bell. You'll get the key chain Fairy Harp, and you will learn the
shared ability Glide.
############################################################################
The Hercules Cup will be available at the Coliseum. Go back to Traverse Town
and talk to Cid. There will be a long cut-scene, and you will obtain the
Transform-G from Cid afterwards.
############################################################################
HOLLOW BASTION <kh_hb>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: Ragnarok; Cheer
Magic gotten in this area: Firaga (2nd visit); Curaga (revisit)
Trinity gotten in this area: White Trinity (Trinity Detect)
----------------------------------------------------------------------------
There will be a cut-scene when you arrive. On the highest pillar will be a
Dispel-G and at the bottom will be a treasure chest containing Dalmatians
91,92,93. When you get close to the entrance there will be a cut-scene.
When you regain control climb up the platforms, while getting the treasure
chests with 2 Dispel-Gs, Megalixir and Blizzaga Ring along the way. Keep
going until you reach the Castle Gates and examine the switch.
Go jump in the last bubble to be taken to a new area. Jump on the pillars
for some treasure chests with Tornado-Gs. Now jump down and take the bubble
back to the previous area. Here, take the lower bubble to the Waterway.
There's a save point here, so save if you like. Open the treasure chest for
a Firaga Ring. Now smash the gate with Beast and go through the bubble. Go
to the release button on the west wall. Press it. Then to the right you will
find another release button. Press it. Go to where the gate opened and
release the button there. Go to where the gate opened and jump in the bubble.
When you re-surface release the button to the right. Walk down the hallway
and release the button.
Now you must go back to the Castle Gates. Just do the above steps but in
reverse order to get to the Castle Gates. Once at the Castle Gates go to
the big door that was closed off earlier. There will be a cut-scene, and
you will have to fight Riku.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: RIKU
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 2000p
Just keep hitting him and jump out of the way when he does his plunge attack.
Also, there are barrels around the place that contain HP balls. Remember to
cast Aero on yourself to play it safe and he shouldn't be so hard.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There will be a cut-scene after you defeat him. You will learn the White
Trinity (Trinity Detect).
Go to the Library and in the bookcase to the left will be a Klana Vol. 8. Go
to the end of the library and place the Klana book near the place that has
the cut open pillar. Spin the pillar two times to get a treasure containing
an Elixir. Go up the stairs and the spin the other pillar 4 times to get a
Mythril. Activate the green trinity near the table to receive the book Azul
vol. 3.
Go back downstairs and place the book in the bookcase that the ladder came
down from the green trinity. Take Salegg Vol.6 from the open bookshelf that
is near the table and place it in the other bookshelf downstairs from where
you got the Azul book from.
Go back upstairs and take the green book from the bookcase on the left
side. Jump on the table where the save point is to get the Theon book.
Put it where you got the green book from. When the bookcase moves aside
push the button to unlock the door.
Open that door. Walk down the circle way and examine the statue. It will
say to push it, so push it to get a treasure chest. The next statue will say
to crush the two pots beside it.
Jump down the water fountain to get an Emblem Piece. Go to the right side of
the hallway to get a treasure chest which contains another Emblem Piece.
Go back to the Library and place the other book you had in the shelf on the
right which has a missing slot in it.
Go to the bookshelf that is near the stairs to get the N book. Go upstairs
and look for the open bookshelf that has yellow books in it, and place the N
book in there. When the bookshelf moves aside, take the Mava Vol. 2 and take
it to the bookshelf where you got the Mava Vol. 6. Go to the table to get
the Hafet book. Place it on the bookshelf that has a row of purple books.
Go near the table upstairs and jump on top of the bookcases. To the far
right will be a pole. Spin it to get a treasure chest which contains a Ap-Up.
Go to the other side to open a treasure chest which contains a Dispel-G.
Go to the save point and switch party members to where you have Donald, and
Goofy.
Go through the door and do the Red Trinity in front of the statue and jump
down to get another Emblem Piece. Now you have 3 Emblem Pieces. Go back
through the door and go to stone that ahs a thunderbolt engraved in it. Use
thunder on it and platforms will come of the middle platform in the air. Go
to each of the candles and use fire on them. The blue stuff in the middle
platform will go away. Jump onto the platform to receive another Emblem
Piece. Go downstairs and there is a door that has 4 empty places. Insert the
Emblem Pieces in it and there will be a cut-scene.
Go through the door and examine the blue pole. Go through the opening to go
to the waterway. Go to the left side and step on the platform to be taken to
the Dungeon. Open both treasure chests to get 2 Float-G's. Do the blue
trinity in here to get lot's of hp balls.
Go back to the lift stop and go to the Castle Gates and examine the blue
pole to go up. Next go examine the red pole. You'll be on a huge platform.
When the red pole shows up in the middle of the platform, examine it. When
you get off there will be a Blue Trinity and a treasure chest containing a
Dispel-G.
Go down the stairs and examine the blue pole. Go up the stairs and to your
left will be a treasure chest containing a Orihalcum. Examine the blue pole
on the right. When in the next area examine the red pole way down the left
side and use Gravira on the floating treasure chest to get a Thundaga Ring.
Go through the opening.
You'll be taken to the High Tower. Examine the red pole and go up those big
steps. To the right will be a treasure chest containing Dalmatians 97,98,99.
Next examine the yellow pole and go up the steps again. On the right will
be a treasure containing a Megalixir. Examine the red pole.
Go back down the stairs and go through the opening to be taken to the Castle
Chapel. There will be a cut-scene. Walk around and there will be a another
cut-scene. Now you will have to fight Maleficent.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: MALEFICENT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 6000p
Items Dropped: Ansem Report 5
This is an easy battle. Keep jumping on the platform and hit her. If the
platform is too high up to jump on, then just hit the platform until it
falls down. Also get out of the way when she is saying a spell. Don't worry
about the heartless because Donald and Goofy can take care of them. Cast
Aero and make sure that you're fully stocked with Potions/Hi-Potions, along
with some Ethers for your MP.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When you defeat her there will be a cut-scene. Donald will learn Cheer.
Follow Maleficent and there will be another cut-scene where Maleficent turns
into a dragon. You'll have to fight again after that.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: DRAGON MALEFICENT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 6000p
Items Dropped: Fireglow
Use aero and keep attacking her. When she does her shockwave attack just
jump out of the way. Try to avoid the green flames at all cost, since that's
her deadliest move. Be sure you're fully stocked with Potions and Ethers too.
But if she still annoys you, then just cast Stop on her.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When she's finally defeated, there will be a cut-scene and you'll receive
the Fireglow. Turn around and go through the portal. Next go to the opening
that is near the save point(don't forget to save) head for the Lift Stop. Go
to the opening to the left. Next go through the door and then go up the
stairs. There will be another cut-scene, then you'll have to fight Riku
again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: RIKU
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 8500p
You'll fight him alone this time. I suggest you bring some Ethers with you
just in case you run out of MP. Also, having powerful a keyblade such as the
Metal Chocobo should make this battle a bit easier. Now cast Aero on
yourself as soon as the battle begins, since his moves are quite damaging.
But the good thing is most of them can be avoided using Glide. Simply attack
him, or use any of your special abilities such as Strike Raid or Ars Arcanum
on him. You should win after a while.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When the battle is over Sora will learn Ragnarok. There will be a cut-scene,
then go back to the Entrance Hall for another cut-scene.
////////////////////////////////////////////////////////////////////////////
Traverse Town 3
---------------
You'll find yourself at the Vacant House in Traverse Town. After the
Cut-scene, go talk to Cid. He'll tell you to find the other Navi-Gummi, so
head for the Secret Waterway at the 2nd District. Here, talk to Kairi and
examine the mural on the wall to get the other Navi-Gummi. Go back to Kairi
for a long cut-scene. You'll receive the Oathkeeper keyblade afterwards.
Head back to the 1st District and talk to Cid again. He'll install the
Navigation Gummis for you.
Also, don't forget to take the Fireglow gem to the Fairy Godmother for the
Mushu summon.
////////////////////////////////////////////////////////////////////////////
Now you must go back to Hallow Bastion using the new warp hole. When you
land at Hallow Bastion there will be a cut-scene.
Go to the entrance of the Castle and activate the white trinity to get a
Firaga-G. Make sure your party includes Beast. Go back to the Grand Hall.
First go up the stairs and there will be a cut-scene. Walk up to the
keyhole to be taken to the Dark Depths. There will be a boss fight
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLE: BEHEMOTH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 16,000p
Equipment Dropped: Omega Arts
This battle is pretty easy. Just jump on his back, lock on the head and
attack. Once his horn begins to gather energy, that means he's about to
unleash a somewhat devastating lightning attack, so get away from him to
avoid it. Cast Aero on yourself and heal when necessary... that's about it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, there'll be a short dialogue between Sora and the
princesses. You'll also get the Firaga upgrade. Now all that's left is the
End of the World, so feel free to finish whatever side quest that needs
completing.
Also, don't forget to go back to the Library in Hollow Bastion and talk to
Aerith for the Ansem Reports 2, 4, 6, 10, then to Belle for the Divine Rose
keyblade. Be sure to go back to the Grand Hall as well for the Oblivion
key chain and puppies 61-63. When you're ready, ride your Gummi Ship to the
final area.
############################################################################
############################################################################
END OF THE WORLD <kh_ew>
############################################################################
----------------------------------------------------------------------------
Ability gotten in this area: Superglide
----------------------------------------------------------------------------
When you regain control after the short cut-scene, keep going forward while
picking up treasures along the way. You'll eventually reach a cave with a
save point. Save your game and continue on until you reach the end where
you need to battle a Behemoth. You'll be taken to the next area when you
win.
////////////////////////////////////////////////////////////////////////////
Note: Here are the contents of all the treasure chests in the area: Power
Up(x2), Defense Up(x2), Megalixir, Omega Arts, Angel Bangle, Three
Stars, Dark Ring. Remember that you have to fight a group of Heartless
in order to get certain treasures, while you can open others without
having to fight anything.
////////////////////////////////////////////////////////////////////////////
Here just drop down to the end, and climb the vine to your left to get to a
platform with a save point. Save your game and jump into the glowing portal.
In this area, just go through the portals -- these take you to the worlds
that you visited all throughout the game. Each area contains a treasure.
Here's the list:
---------------------------------------------------------+
World Treasure |
---------------------------------------------------------|
Traverse Town Brave Warrior |
Wonderland Ifrit's Horn |
Olympus Coliseum Inferno Band |
Deep Jungle White Fang |
Agrabah Ray of Light |
Atlantica AP-Up |
Halloween Town Holy Circlet |
Neverland Raven's Claw |
100 Acre Wood Megalixir |
---------------------------------------------------------+
When you reach 100 Acre Wood, save your game and leave the area. Outside go
through the portals once more, and you'll be taken to a new room. In this
area, there's a treasure chest somewhere near you. (I forgot what's in it.)
Now go into the next room and open the treasure chest for a Megalixir.
Examine the panel up ahead for some info. Defeat all the Heartless that
appear and leave the place. Outside, jump into the whirlpool for a boss
fight.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: WINGED DEMON
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 15,000p
This battle shouldn't be too hard. Cast Aero on yourself first then fly in
and attack. Having an accessory that reduces fire damage helps too. He'll
start using a devastating flame attack at you after a while, so just fly
away from him when this happens. Keep your HP high at all times, and
you'll win eventually.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, you'll get the shared ability Superglide. Go inside the
volcano and fly all the way down to the bottom. Go through the white portal.
Do the same in the next 3 screens. You'll be in a huge open area, where
you have to fight a Behemoth. After the battle, go through the heart-like
thing.
Here, open the treasure chest for a Megalixir. You'll also encounter your
FINAL save point. Make all the necessary preparations, such as having
nothing but Elixirs in your item inventory. Once you're ready, save your
game and go through the door.
You'll be back to Destiny Island. Here, go to the Secret Place for a
short cut-scene. When you regain control, go to where Riku is standing, and
there'll be another cut-scene with Ansem. He'll fight you after that.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: ANSEM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 10,000p
I entered this fight at level 45 in my first game, and believe me he's
extremely hard. On my second game, I fought him at level 75 and he became
really easy. Anyway I strongly recommend that you have both the MP Rage and
MP Haste abilities here, since it's going to make things a little less
complicated for you. Also make sure that your partners have a decent supply
of Ethers with them, just in case you run out of MP.
Now cast Aero on yourself as soon as the battle begins. (Recast the magic
immediately once it wears off.) Ansem will be flying all over the place,
thus making it really difficult to hit him. But luckily he does stop and
take a break from all the flying. When this happens, Superglide towards him
and hit him with all you got. When he uses his guardian to block, move to
the side or the back and attack from there.
Another thing... once he says "submit", get away from him immediately to
avoid being grabbed by his guardian. You really wouldn't want to be caught,
because in addition to the damage, the guardian will follow you around and
Freeze you in place.
Just keep a close eye on him and heal when necessary. He should fall after
a while.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After the battle, you'll be given a chance to restock on items. So make any
necessary preparations, since you'll be fighting the next succeeding battles
ALONE. When you're ready, follow Ansem to where he went.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: DARKSIDE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 8000p
This guy just doesn't give up does he? Anyway, cast Aero on yourself first
then attack. He'll start releasing Heartless after some time. Be sure to
kill some of them for the HP balls, since you would want to preserve your MP
for later. When black heat-seeking stuffs begin falling from the sky, just
Dodge Roll to avoid them. The battle will be over soon enough.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You'll have to fight Ansem again, as soon as the previous battle is over.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: ANSEM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 20,000p
This battle will be a lot more difficult than the first, since you're all
alone. Cast Aero on yourself as soon as the battle begins. Also he has a
new charge attack, but other than that everything else is the same. The
strategy for the first battle still works here too. When you hear him say
"Take this!", use Superglide and hold the [] button to stay aloft until he
stops. Feel free to use an Elixir or two, but not all! This will no doubt
be a long and tough battle, so don't get frustrated and you should win.
You can also stop his charge attack by parrying him, right before he hits
you. You'll also get 199 Tech Points for every successful attempt.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You think the battle's over? Well... the answer is no, NOT YET! That's why
I told you not to use all your Elixirs. After a short cutscene, you'll have
to fight Ansem. (again!)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: ANSEM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: ????
You finally get to fly again. Cast Aero on yourself first, then fly in and
start smacking him. Don't hesitate to use either Ars Arcanum or Strike Raid
on him too. Try to avoid the lasers as much as you can, since those can
inflict more damage on you than Ansem himself does. He'll also blow you away
pretty often, so just fly in again when this happens.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When it's over, destroy all the laser-shooting things located below him.
Once they're gone, go near the Ansem and go through the multi-colored
portal -- the Portal of Darkness.
You'll meet Goofy in here. Fight off all the Heartless, and destroy the
target at the other end to be taken to the next area. You'll have to fight
another monster. Just attack the eyes, and once it's defeated go through the
mouth.
Now Donald's in here. Fight off all the Heartless, and collect those MP
balls to refill your MP. Destroy the target at the other side to get out.
Here, just fly into the mid-section and destroy the heart. It's time to
get rid of Ansem once and for all. Just use the same strategy you did
before, and now that you have your companions back with you, the battle
shouldn't be that hard.
############################################################################
Hey you've beaten the game! Congratulations! Now just sit back and watch the
wonderful ending.
============================================================================
VI. SIDE QUESTS <kh_sdqst>
============================================================================
############################################################################
i. SECRET ENDING <kh_sec_end>
############################################################################
In order to see the hidden ending, (actually it's more like a teaser than
anything else) you need to have the following when you finish the game:
- Rescue all 99 Dalmatians
- Lock all keyholes... including 100 Acre Wood.
- Complete Hades Cup
////////////////////////////////////////////////////////////////////////////
Reminder: You MUST collect all your prizes from the Dalmatian's House,
since the secret ending will not appear if you didn't!
////////////////////////////////////////////////////////////////////////////
WAIT UNTIL THE END OF THE CREDITS TO SEE IT!
I'm not going to reveal anything about it here. You just have to see it for
yourself.
############################################################################
ii. 100 ACRE WOOD <kh_100aw>
############################################################################
Upon arriving, head for the Empty Meadow for a cut-scene with Pooh, who
believes that his friends had all gone away while he was napping. After the
cut-scene, go back to the world map.
=-=-=-=-=-=-=
Pooh's House
=-=-=-=-=-=-=
Go inside the house. Here, you'll see a cut-scene of Pooh being out of honey.
When you regain control, go north and examine the cabinet for an Elixir.
After that go outside and you'll meet Owl, and he'll tell you about the
missing pages. Now leave the house and go west. Jump on the roof, then
hit the pipe with your keyblade.
You should hear a sound. Go back inside the house to get a Mega Ether.
There's nothing else to do here, so go back to the world map.
=-=-=-=-=-=-=-=-=
Pooh's Hunny Tree
=-=-=-=-=-=-=-=-=
You'll see Piglet here, but he'll be scared of you and run away. Now you
have to play catch with him. Basically, you just have to sneak up from
behind and talk to him. Now there'll be a cut-scene where Piglet gives Pooh
a balloon. After that, talk to Pooh and you'll have to play the "Pooh's
Hunny Hunt" minigame.
What you have to do is: swat the bees away from Pooh, so that he'll be
able to collect as much honey as possible. Just follow him up the tree and
if you fall, use the "Rush" special command immediately to catch up with
him.
When that's over, return to the world map and the torn page will turn into
the Naturespark summon gem. (Give it to the Fairy Godmother for the Bambi
summon.)
=-=-=-=-=-=-=-
Rabbit's House
=-=-=-=-=-=-=-
Here, go around to the back of the house for a short dialogue with Piglet
and Pooh. Now go into the house. Inside, examine the pot on the ceiling to
find some honey. Pooh will start eating after that. Go outside and try to
leave. Piglet will come and ask you to help Pooh, so go back into the house.
You'll notice that Pooh got stuck. Leave the house and go around the back
and talk to Pooh. Tigger will suddenly come bouncing on Rabbit's carrot
patch, and since you need carrot juice to free Pooh, you also have to stop
Tigger from destroying the patch.
You'll get to play the "Block Tigger" minigame. Your goal here is to
prevent Tigger from bouncing on a carrot twice, or else it'll be buried.
Once done go back inside the house and push Pooh out.
Go back to the world map and the torn page will turn into a Mythril Shard.
=-=-=-=-=-=-
Pooh's Swing
=-=-=-=-=-=-
When you arrive you'll see Eeyore floating downstream, and he'll ask Pooh
to help him get out of the water. When you regain control, go into the water
and swim towards Eeyore. Once you're back on the bank, Eeyore will notice
that his tail is missing. You'll have to find it for him.
Now lock on to Pooh with R1 and lead him to the swing. Once there, you'll
have to play the "Pooh's Swing" minigame. Here just press R1 as soon as
Owl opens his wings, and if you get it right Pooh will find Eeyore's tail.
Go back to the world map and you'll get the Stopra upgrade.
////////////////////////////////////////////////////////////////////////////
Note: Go back to Pooh's House after completing the Swing area. You'll see
Pooh sitting there, shivering. Talk to him and he'll tell you that
he's cold from all the swinging. Now you should notice a burned out
camp fire there... use Fire magic on it then talk to Pooh again. He'll
give you a Mythril.
////////////////////////////////////////////////////////////////////////////
=-=-=-=-=-=-=-=-=-=-=-
Tigger's Bouncing Spot
=-=-=-=-=-=-=-=-=-=-=-
In this area talk to Tigger and he'll teach you how to bounce. You'll get
to play the "Tigger Bounce" minigame. Here, you'll have to memorize which
tree stumps Tigger jumps onto and copy it for 3 rounds. The first 2 should
be a breeze, while the 3rd one can get really frustrating. When it's over,
Tigger and Roo will applaud your skill in bouncing.
Talk to Roo and you'll have to play another minigame -- the Tigger's Giant
Pot. What you have to do here is hit all 20 nuts back towards the pot, to
break it. (Remember that you can't afford to fall off the tree stump you're
standing on. You'll have to start over if you do.)
When you're done, go to the place where the pot once was, and jump into the
stump for a chest with an AP Up. You can also find nuts for Owl and get
some items in return if you want to.
Go back to the world map and the torn page will turn into a Mythril.
=-=-=-=-=-=-=-=-=
Pooh's Muddy Path
=-=-=-=-=-=-=-=-=
This is the final area. When you arrive, you'll see Pooh looking for all
his friends, claiming that some "bad people" took them. So now you'll have
to help Pooh find his friends. Simply lock on to Pooh with R1 and lead him
to where his friends are.
////////////////////////////////////////////////////////////////////////////
Note: I don't believe it's necessary to bring Pooh over to where his
friends are, since they'll automatically go back to Eeyore's spot
when you find them. But remember that Piglet is an exception to this
rule.
////////////////////////////////////////////////////////////////////////////
Eeyore - Examine the bushes to your right to find him. (Now all of Pooh's
friends will return to this spot when you find them.)
Roo - He's bouncing on the branch of a tree to your left. Simply jump and
attack the branch to make Roo fall down. Talk to him and he'll go
back to the bushes with Eeyore.
Rabbit - Go north and you should see a well that's blowing air. Behind it
are 3 holes and Rabbit is hiding in one of them. Talk to him
once he comes out to get him back to Eeyore's place.
Tigger - Use the "air well" and blow yourself up the log. Talk to Tigger
here to get him back.
Owl - Now go back down and lead Pooh towards the flowers to the left of
the well. This will take him up. Lead him across the log and to
the flowers. Talk to Owl and he'll go back.
Piglet - Not far from where Owl was, is a tree with a hole, and Piglet is
hiding in it. You have to lead Pooh to him in order to make him go
back. Now lead Pooh across the log. But there's a hole on that log,
so you'll have to seal it. Use the first-person view, look up and
you should see a beehive. Jump and hit with your keyblade. Now
lead Pooh across the log. Piglet will go back, but will get scared
and hide in one of the holes near the well. Take Pooh back down
and lead him to where Piglet is. Piglet will now join the others
in Eeyore's "hiding place".
The torn page will turn into an Orihalcum. There will also be some long
cut-scenes with Pooh and co. afterwards. That's it! Your quest in 100 Acre
Wood is over.
############################################################################
iii. SPECIAL BOSSES <kh_spboss>
############################################################################
These are bosses that appear only after you complete Hollow Bastion. They
can be a real pain, but thankfully they're optional.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: PHANTOM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 9999
----------------------------------------------------------------------------
Location: Neverland Clock Tower. Have Peter Pan in your party and talk to
Tinker Bell at the Ship Cabin.
----------------------------------------------------------------------------
This battle is hard. I suggest that you have Donald in your party and not
Goofy, since Peter Pan is a mandatory member.
Phantom will immediately cast Doom on Peter when the battle begins. (The
countdown starts at 12 and when it reaches 0, the character dies with no
chance of resurrection.) Now to freeze the counter, cast Stop on the clock.
Be sure to do this as often as you can to prevent Phantom from ever using
Doom again.
Your target here is the heart, which changes color whenever you hit it with
the corresponding magic. YELLOW for THUNDER; BLUE for BLIZZARD; RED for
FIRE & WHITE for PHYSICAL ATTACKS. The colors indicate his vunerability.
Be sure to time your attacks properly since he flies around pretty fast
When you see him stop in front of the clock, that means he's about to
unleash a heat-seeking purple stuff at you which takes away a lot of HP, so
avoid it at all cost. You'll receive the final upgrade for Stop (Stopga) if
you win.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: KURT ZISA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 20,000p
----------------------------------------------------------------------------
Location: Agrabah Desert. Go to Aladdin's House and talk to the carpet.
----------------------------------------------------------------------------
Before you enter this battle, Sora must have both the MP Haste and MP Rage
abilities... along with Strike Raid or Ars Arcanum. It also helps if you
have a Ribbon accessory equipped, since it reduces both fire and dark
damages by 20%. As for your items, bring some Ethers and Hi-Potions.
Once the battle begins, immediately summon Tinker Bell, since Kurt will seal
away all your magic on his very first turn. Now your target here is the orbs
in his arms. When you try to attack his orbs, he'll start flailing his arms
around wildly. This will make the orbs pretty hard to hit. The best thing to
do here is wait until you find a large enough opening to land a complete
combo on the orbs. Also, don't worry too much about your HP -- let Tink take
care of that.
Now when you destroy the orbs in both his hands, you'll be able to use magic
again... in addition to that, he'll also break down and be helpless for a
while. So move in and attack the head with all you got. Don't hesitate to
unleash any of your special attacks on him. But watch out for neck though,
since it can still do some damage.
Once he stands up, he'll immediately cast a barrier on himself. This will
block all sorts of physical attacks, so don't bother trying. Instead keep
casting Thunder magic on him to destroy his shield. When fire balls start
appearing around the place, just keep running to lower the possibility of
getting hit. Also, when you see a sandstorm form around you, Dodge Roll
away to avoid it.
When you destroy his barrier, Kurt will break down again. Just repeat the
entire process until you defeat him. One more thing... don't forget to cast
Aero on yourself whenever you can.
############################################################################
iv. OLYMPUS COLISEUM CUPS <kh_occ>
############################################################################
Winning each tournament as a team (that is with Donald and Goofy) will
unlock the "Sora Only" option. Likewise, winning each one alone unlocks the
"Time Attack" option in which you have to win the tournament within the
given time limit.
----------------------------------------------------------------------------
- PHIL CUP - <kh_phc>
----------------------------------------------------------------------------
The first and the easiest of 4 cups. You'll have to fight 9 battles in order
to finish this. Get the Gravity spell here too.
----------------------------------------------------------------------------
Battle #: Team Name: Enemies:
----------------------------------------------------------------------------
9th Seed Jungle Vice Power Wild(x4); Soldier(x3)
----------------------------------------------------------------------------
8th Seed Monkey & Magic Power Wild(x1); Green Requeim(x2);
Red Nocturne(x2); Yellow Opera(x5)
----------------------------------------------------------------------------
7th Seed Big Feet Hammerlegs(x1); Power Wild(x4)
----------------------------------------------------------------------------
6th Seed Magic Alert Red Nocturne(x5); Yellow Opera(x5)
----------------------------------------------------------------------------
5th Seed Nightwalkers Power Wild(x5); Large Body(x1)
----------------------------------------------------------------------------
4th Seed Hard Hitters Gauntlet(x1); Blue Rhapsody(x3);
Shadow(x4)
----------------------------------------------------------------------------
3rd Seed Indomitable Large Body(x2); Green Requeim(x6)
----------------------------------------------------------------------------
2nd Seed Wild Corps Gauntlet(x1); Hammerlegs(x1); Power
Wild(x4)
----------------------------------------------------------------------------
1st Seed Shadow Battalion Armored Torso(x1); Yellow Opera(x4);
Blue Rhapsody(x4)
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- PEGASUS CUP - <kh_pec>
----------------------------------------------------------------------------
There are also 9 battles to win here. You'll get the Strike Raid ability for
Sora as well.
----------------------------------------------------------------------------
Battle #: Team Name: Enemies:
----------------------------------------------------------------------------
9th Seed Ghost Bandits Search Ghost(x2); Bandit(x1); Air
Soldier(x3)
----------------------------------------------------------------------------
8th Seed Marauders Bandit(x2); Barrel Spider(x3);
Shadow(x4)
----------------------------------------------------------------------------
7th Seed Sluggers Fat Bandit(x1); Large Body(x2);
Pot Spider(x1); Barrel Spider(x1)
----------------------------------------------------------------------------
6th Seed Pots & Bolts Pot Spider(x5); Yellow Opera(x3);
Green Requeim(x2)
----------------------------------------------------------------------------
5th Seed Big Combo Fat Bandit(x2); Search Ghost(x4)
----------------------------------------------------------------------------
4th Seed Toadstool Black Fungus(x3)
Tip: Cast Gravity magic to kill them.
----------------------------------------------------------------------------
3rd Seed Pots & Barrels Pot Spider(x5); Barrel Spider(x5)
----------------------------------------------------------------------------
2nd Seed Giant Impact Fat Bandit(x3); Large Body(x2)
----------------------------------------------------------------------------
1st Seed Leon; Yuffie
This can be tough. Make sure that your partners are fully stocked with
Potions and Ethers here. Get rid of Yuffie first since she can heal both of
them. You can also freeze her with Stop, but only for a few seconds. The same
rule appiles for Leon -- avoid his trigger attacks. Fire magic works well on
him, so use it whenever possible. Now when his gunblade starts glowing, be
very careful, you definitely wouldn't want it to hit you. This is a long
battle so be patient.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- HERCULES CUP - <kh_hec>
----------------------------------------------------------------------------
Just like the two previous tournaments, this also has 9 battles. You'll
receive the Yellow Trinity (Trinity Push) and the Olympia key chain for
Sora. (if you win)
----------------------------------------------------------------------------
Battle #: Team Name: Enemies:
----------------------------------------------------------------------------
9th Seed Dusk Vanguard Gargoyle(x5); Shadow(x3)
----------------------------------------------------------------------------
8th Seed Minions of Horror Wight Knight(x4); Air Pirate(x1);
Barrel Spider(x2)
----------------------------------------------------------------------------
7th Seed Buccaneers Battle Ship(x1); Pirate(x4)
----------------------------------------------------------------------------
6th Seed Stray Phantom Gargoyle(x4); Wight Knight(x4)
----------------------------------------------------------------------------
5th Seed Mad Truffle Rare Truffle(x1)
----------------------------------------------------------------------------
4th Seed Cloud
This is a hard fight. Make sure your partners are properly stocked and that
Sora has Cure in his magic shortcut menu. Now cast Aero on yourself as soon
as the battle begins. Avoid his dash attacks with Glide or Dodge Roll. I
found him most vulnerable from above the head and in front, so you have
the biggest chance of being able to chain your combos if you attack from
there. He'll start flying around at some point, so just stay away from him
until he lands, then you may attack again.
It's always a good idea to heal yourself rather than wait for your partners
to do the job. You'll receive the Metal Chocobo key chain if you win.
----------------------------------------------------------------------------
3rd Seed Dark Squadron Wight Knight(x1); Gargoyle(x2);
Pirate(x2); Air Pirate(x2)
----------------------------------------------------------------------------
2nd Seed Flying Pirates Battle Ship(x2); Pirate(x2); Air
Pirate(x2)
----------------------------------------------------------------------------
1st Seed Hercules
You're alone here, but that's ok since he's not that hard. Simply throw
barrels at him when he's glowing. This will make him dizzy for a while (it's
best to do this when he's taunting) giving you a chance to attack him.
He'll remain vulnerable for some time after he gets back to normal, so you
can still hurt him then. He hits pretty hard though so make sure that you
have Aero on. You'll receive the Herc's Shield if you win.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- HADES CUP - <kh_hac>
----------------------------------------------------------------------------
This is where it gets tough... you have to fight 49 battles. But fortunately
you don't have to start from the very beginning if you lose. Having the MP
Haste and MP Rage abilities here should help a lot. Make sure to have a good
stock of Potions/Hi-Potions and Ethers in your item inventory before you
begin.
----------------------------------------------------------------------------
Battle #: Team Name: Enemies:
----------------------------------------------------------------------------
49th Seed Shadow Brothers Soldier(x3); Shadow(x7)
----------------------------------------------------------------------------
48th Seed Wild Dance Wight Knight(x3); Power Wild(x4)
----------------------------------------------------------------------------
47th Seed Terrible Feet Hammerlegs(x1); Pirate(x4); Shadow(x2)
----------------------------------------------------------------------------
46th Seed Dirty Claws Power Wild(x1); Pot Spider(x8)
----------------------------------------------------------------------------
45th Seed Mad Truffle Rare Truffle(x1)
----------------------------------------------------------------------------
44th Seed Yuffie
She shouldn't be so hard. The only thing you have to watch out for is the
large shuriken that she throws at you, since you can deflect the smaller
ones if you get the timing right. Now with that in mind just cast Aero on
yourself and attack. You'll receive the Genji Sheild if you win.
----------------------------------------------------------------------------
43rd Seed Outlaws Bandit(x3); Pirate(x4)
----------------------------------------------------------------------------
42nd Seed Dark Garrison Defender(x1); Wight Knight(x3);
Soldier(x2)
----------------------------------------------------------------------------
41st Seed Bad Union Bandit(x1); Power Wild(x2); Large
Body(x1); Fat Bandit(x1); Soldier(x1)
----------------------------------------------------------------------------
40th Seed Behemoth
Cast Aero on yourself first then make your way on top of him by climbing on
his back and attack from there. When his horn begins to gather energy, he's
about to unleash a lightning attack so watch out for that. Simply heal once
you take serious damage and you shouldn't have that much of a problem
beating him. You'll also get the Blizzaga upgrade if you win.
----------------------------------------------------------------------------
39th Seed Red Legion Search Ghost(x1); Red Nocturne(x8)
----------------------------------------------------------------------------
38th Seed Blue Legion Blue Rhapsody(x7); Gargoyle(x2)
----------------------------------------------------------------------------
37th Seed Sorcerous Armor Guard Armor(x1); Blue Rhapsody(x2);
Red Nocturne(x2)
----------------------------------------------------------------------------
36th Seed Mad Fungus Black Fungus(x1); Green Requiem(x4)
----------------------------------------------------------------------------
35th Seed Spiders & Magic Red Nocturne(x3); Yellow Opera(x3);
Pot Spider(x2)
----------------------------------------------------------------------------
34th Seed Optical Trick Stealth Sneak(x1); Blue Rhapsody(x2);
Green Requiem(x4)
----------------------------------------------------------------------------
33rd Seed Magic Force Wizard(x1); Red Nocturne(x2); Yellow
Opera(x3); Blue Rhapsody(x2)
----------------------------------------------------------------------------
32nd Seed Shadow Summoners Wizard(x3); Shadow(x6)
----------------------------------------------------------------------------
31st Seed Mystic Mages Angel Star(x1); Wizard(x4)
----------------------------------------------------------------------------
30th Seed Cerberus
Geez! It's him again. Having an armor that reduces fire damage really helps
here. Try to get on top of him as much as possible and attack from there.
Otherwise, just get to the side and attack the head that's closest to the
ground. Thankfully you have Aero or even Aerora now so his bite shouldn't
be as deadly as before, but still watch out. Avoid his fire balls and jump
or Dodge Roll from the black stuff. Just heal whenever you take serious
damage and you'll be fine. You'll receive the Thundaga upgrade if you win.
----------------------------------------------------------------------------
29th Seed Sky Raiders Air Soldier(x4); Air Pirate(x3)
----------------------------------------------------------------------------
28th Seed Spookies Search Ghost(x6)
----------------------------------------------------------------------------
27th Seed Terrible Fists Gauntlet(x1); Gargoyle(x5)
----------------------------------------------------------------------------
26th Seed Shadow Storm Shadow(x?)
----------------------------------------------------------------------------
25th Seed Avengers Bandit(x1); Wight Knight(x1); Pirate
(x1); Soldier(x1); Power Wild(x1)
----------------------------------------------------------------------------
24th Seed Dark Knights Opposite Armor(x1); Darkball(x6)
----------------------------------------------------------------------------
23rd Seed Black Flap Gargoyle(x2); Air Soldier(x3); Air
Pirate(x2)
----------------------------------------------------------------------------
22nd Seed Night Soarers Wyvern(x3); Search Ghost(x2); Wight
Knight(x2)
----------------------------------------------------------------------------
21st Seed Air Coarsairs Battleship(x1); Wyvern(x2); Darkball
(x4)
----------------------------------------------------------------------------
20th Seed Cloud; Leon
Argh! Who the heck decided to put these two together in one battle? Anyway,
Cloud has the lesser HP of the 2 (one and a half bars), while Leon has 3
bars. Make sure you focus on only one target at a time. Now cast Aero on
yourself and get rid of Cloud first -- attack him head on as much as possible,
Glide or Dodge Roll from his dash attack. Run around and Dodge Roll a lot
when he starts flying around. Always keep an eye on Leon though.
As for Leon, the same rule still applies -- avoid his trigger attacks, his
glowing gunblade, and his fire spells. Dogde Roll towards him and attack when
you get close enough. You'll receive the Lionheart key chain if you win.
----------------------------------------------------------------------------
19th Seed The Large Trio Large Body(x3); Wight Knight(x2)
----------------------------------------------------------------------------
18th Seed Blaze Bandits Fat Bandit(x3); Red Nocturne(x4)
----------------------------------------------------------------------------
17th Seed False Angels Angel Star(x2); Wyvern(x2); Large
Body(x2)
----------------------------------------------------------------------------
16th Seed Dark Storm Dark Ball(x?)
----------------------------------------------------------------------------
15th Seed Air Brigade Wyvern(x1); Air Pirate(x1); Air
Soldier(x1); Gargoyle(x1); Search
Ghost(x1)
----------------------------------------------------------------------------
14th Seed Violent Bunch Fat Bandit(x2); Invisible(x1); Wizard
(x2)
----------------------------------------------------------------------------
13th Seed Heavy Warriors Fat Bandit(x2); Defender(x1); Large
Body(x2)
----------------------------------------------------------------------------
12th Seed Interceptors Defender(x3)
----------------------------------------------------------------------------
11th Seed Elder Force Invisible(x3); Angel Star(x2)
----------------------------------------------------------------------------
10th Seed Hades
Another hard battle. It is highly recommended that you have the MP Rage and
MP Haste abilities here as you will definitely need your MP. Now cast Aero
on yourself then attack. Avoid his flames at all cost, it can take off
almost half your current HP even with Aero. He's most vulnerable once he
reverts to his original color, (purple) so if you're gonna hurt him that's
the best time to do so. Also don't hesitate to use any of your special
abilities on him, such as Ars Arcanum or Strike Raid. You'll receive the
Graviga upgrade along with the Ansem Report 8 once you beat him.
----------------------------------------------------------------------------
9th Seed Night Rave Shadow(x5); Darkball(x3); Invisible
(x1)
----------------------------------------------------------------------------
8th Seed The Requeim Red Nocturne(x2); Blue Rhapsody(x2);
Yellow Opera(x2); Wizard(x2); Angel
Star(x1)
----------------------------------------------------------------------------
7th Seed Invisible Fear Stealth Sneak(x1); Invisible(x3)
----------------------------------------------------------------------------
6th Seed Mad Mushroom White Mushroom(x3)
----------------------------------------------------------------------------
5th Seed Black Storm Shadow(x?); Darkball(x?)
----------------------------------------------------------------------------
4th Seed Twin Mirage Stealth Sneak(x2)
----------------------------------------------------------------------------
3rd Seed Shadow Troopers Wyvern(x?); Wizard(x?); Defender(x?)
----------------------------------------------------------------------------
2nd Seed Final Battalion Darkball(x?); Angel Star(x?);
Invisible(x?)
----------------------------------------------------------------------------
1st Seed Rock Titan
He's surprisingly easy. Just lock on to either foot and attack. Don't be
careless enough to let him step on you though. You should be able to beat
him without problems.
----------------------------------------------------------------------------
You'll receive a prize whenever you beat each tournament using only Sora or
with a time limit. Here's the list.
"SORA ONLY MODE" "TIME TRIAL MODE"
---------------- -----------------
Phil Cup - Mythril Phil Cup - AP Up
Pegasus Cup - Mythril Pegasus Cup - Defense Up
Hercules Cup - Orihalcum Hercules Cup - Power Up
Hades Cup - Save the Queen Hades Cup - Save the King
The first 3 cups all have a time limit of 3 MINUTES in the time trial mode,
while Hades Cup has a time limit of 20 MINUTES.
////////////////////////////////////////////////////////////////////////////
Tip: When fighting Hercules in Time Trial mode, pause your game and choose
RESTART. You'll still be fighting Hercules, but this time the timer
will be frozen.
////////////////////////////////////////////////////////////////////////////
----------------------------------------------------------------------------
GOLD MATCH: ICE TITAN <kh_gm>
----------------------------------------------------------------------------
Experience Points: 5000p
----------------------------------------------------------------------------
Be sure to have the Guard ability equipped since you'll need it to win this
fight. As for your items, Hi-Potions should be fine. Also having the MP Rage
and MP Haste abilities are a must.
Don't use Aero... this will make his projectiles bigger. Now when the battle
begins, proceed to the stadium seats immediately. Doing this will render most
of the Titan's attacks harmless. Also if you are low on MP, try taking some
damage from him, since this is usually all that's necessary to restore your
MP to full.
When he starts shooting icicles at you deflect them with your Guard ability.
Press [] to activate it. Once his own icicles hit him, he'll be stunned, and
cause him to lower his head. This is the best time for you to do all your
stuff. Don't hesitate to use any of your special attacks on him too.
Once he wakes up, go back up to the stadium seats and start deflecting his
icicles again. Keep repeating the process and you'll win in no time.
----------------------------------------------------------------------------
PLATINUM MATCH: SEPHIROTH <kh_pm>
----------------------------------------------------------------------------
Experience Points: 18000p
----------------------------------------------------------------------------
He's no doubt the toughest opponent in the game. Don't bother going into
this battle if you're not at least level 58, unless you're EXTREMELY good.
For your abilities, be sure to have Second Chance, MP Rage, MP Haste, Strike
Raid and Ars Arcanum. As for your items be sure to have some Elixirs with
you, just in case his Sin Harvest hits. Also, having the Superglide ability
helps a bit. Lastly, make sure you have both Cure and Aero in your magic
shortcut menu.
This guy is extremely powerful... he is capable of killing you with 2 sword
swipes. Now cast Aero on yourself immediately when the battle begins. (Re-
cast the magic immediately once it wears off.) He'll mostly just execute
normal sword slashes at this time. But he'll teleport and slash you from
behind if you manage to land a complete combo on him. So when he disappears,
just Dodge Roll to a different spot to avoid being impaled from behind.
He'll be moving all over the place all throughout the battle, thus making it
really difficult to hit him. So the best way to get close to him is to use
Superglide.
When you manage to inflict a certain amount of damage on him, he'll start
doing more powerful attacks. At this point, he gets a lot more annoying (as
if he isn't already) since he'll be doing teleport slashes frequently. So
again when he disappears, move to a different spot to avoid damage. But the
thing that you should really worry about at this stage is his Sin Harvest.
It will reduce your HP to 1 (if you have Second Chance) and your MP to 0.
So once you hear him say "Sin Harvest", use Ars Arcanum immediately to make
yourself invincible to the attack. You can also try hitting him with your
keyblade if you're close enough, to interrupt the move. He'll cast a flame
barrier around himself, immediately after you interrupt Sin Harvest. So
nail him with Strike Raid when this happens, since Strike Raid goes right
through the barrier.
Now if it so happened that his nasty Sin Harvest hits you, use an Elixir
IMMEDIATELY, since Sephiroth will surely teleport, slash you from behind,
and kill you if you didn't.
When his HP is down to the yellow bar, he'll start using his meteor attack.
Avoid the meteors as much as possible, or just heal when you get hit. When
the meteor shower's over, he'll immediately follow it up with ANY move.
(IMO the deadliest is Sin Harvest) He always uses the flame barrier when
you're near him though, so try to stay close to him as much as you can. And
once he uses the barrier, immediately hit him with Strike Raid.
Once you defeat Sephiroth, you'll receive a lot of experience points. But
other than that, there's nothing else.
============================================================================
VII. GAME LIST <kh_lists>
============================================================================
############################################################################
i. 99 DALMATIANS <kh_99dal>
############################################################################
The 99 Dalmatian puppies were scattered to many worlds, and it's up to you
to find them all. The search begins after your first visit to the
Dalmatian's House in Traverse Town. Here's the complete list of all the
puppies and their locations:
---------------------------------------------------------------------------+
#01-03 | - Traverse Town - In a chest on a platform behind the Magician's |
| Study. (Requires Glide to reach.) |
-------|-------------------------------------------------------------------|
#04-06 | - Traverse Town - Activate the red trinity mark behind the Item |
| Shop. |
-------|-------------------------------------------------------------------|
#07-09 | - Traverse Town - In a chest at the Synthesis Shop |
-------|-------------------------------------------------------------------|
#10-12 | - Traverse Town - Secret Waterway - In a chest located in front |
| of the stairs going up |
-------|-------------------------------------------------------------------|
#13-15 | - Wonderland - Queen's Castle - In the inverted Bizzare Room, |
| release the lock to reveal an exit to the upper section of the |
| castle. Open the treasure chest to get the puppies. |
-------|-------------------------------------------------------------------|
#16-18 | - Wonderland - Lotus Forest - Go to the section with 3 yellow |
| mushrooms. Jump on them and make your way through the platforms.|
| You should see a blue chest. Open it to get the puppies. |
-------|-------------------------------------------------------------------|
#19-21 | - Wonderland - Tea Party Garden - Use one of the upper exits in |
| Lotus Forest. If you get it right, you'll be in a room with a |
| teddy bear. Hit the bear to release the latch. Now go to the |
| normal Bizzare Room and drink the potion to grow big. Push the |
| clock to reveal an exit. Go through it and you'll be at the |
| upper section of Tea Party Garden. Open one of the chests there |
| to get these puppies. (Requires Glide to reach.) |
-------|-------------------------------------------------------------------|
#22-24 | - Olympus Coliseum - Coliseum Gates - Activate one of the blue |
| trinity marks there to reveal a chest with the puppies. |
-------|-------------------------------------------------------------------|
#25-27 | - Deep Jungle - Hippo's Lagoon - Jump on the platforms on the |
| water to get to the northmost area. Open the chest for the |
| puppies. |
-------|-------------------------------------------------------------------|
#28-30 | - Deep Jungle - Vines 2 - Swing across the vines until you see a |
| red treasure chest. Open it to get the puppies. |
-------|-------------------------------------------------------------------|
#31-33 | - Deep Jungle - Climbing Trees - Activate the blue trinity mark |
| near the entrance to the Tree House. |
-------|-------------------------------------------------------------------|
#34-36 | - Deep Jungle - Camp - Activate the blue trinity mark there for a |
| treasure chest with the puppies. |
-------|-------------------------------------------------------------------|
#37-39 | - Agrabah - Aladdin's House - Get these puppies from a chest |
| there. |
-------|-------------------------------------------------------------------|
#40-42 | - Halloween Town - Bridge - In a chest on one of the small brown |
| platforms. |
-------|-------------------------------------------------------------------|
#43-45 | - Neverland - Clock Tower - Get these from a green chest. |
-------|-------------------------------------------------------------------|
#46-48 | - Agrabah - Palace Gates - In one of the chests on top of the |
| buildings. (Requires High Jump to reach.) |
-------|-------------------------------------------------------------------|
#49-51 | - Agrabah - Cave of Wonders - Entrance - In a blue chest on top |
| of a pedestal. (Requires Glide to reach.) |
-------|-------------------------------------------------------------------|
#52-54 | - Agrabah - Cave of Wonders - Treasure Room - Have Aladdin in |
| your party and use the "Call" special command to get these |
| puppies from a chest. |
-------|-------------------------------------------------------------------|
#55-57 | - Monstro - Chamber 3 - In a chest on a platform. (Requires High |
| Jump to reach.) |
-------|-------------------------------------------------------------------|
#58-60 | - Wonderland - Queen's Castle - Use the alternate entrance to |
| Bizzare Room at the upper sections of Lotus Forest. You'll be |
| in the kitchen. There, turn the faucet to fill the pot with |
| water. Exit through the pot to get to the upper section of the |
| castle. Open the chest there for the puppies. |
-------|-------------------------------------------------------------------|
#61-63 | - Hollow Bastion - Grand Hall - In a green chest. Come back after |
| you seal the keyhole here. |
-------|-------------------------------------------------------------------|
#64-66 | - Halloween Town - Moonlight Hill - Go through the door beside |
| the elevator platform. The one that was once shut tight. |
-------|-------------------------------------------------------------------|
#67-69 | - Halloween Town - Guillotine Square - Check under the stairs of |
| the house with a door bell. |
-------|-------------------------------------------------------------------|
#70-72 | - Halloween Town - Guillotine Square - In a chest inside a large |
| wooden jack-o'-lantern. Use the first-person view and look up |
| to see it. (Requires Glide to reach.) |
-------|-------------------------------------------------------------------|
#73-75 | - Monstro - Mouth - In one of the many chests that becomes |
| accessible after the water-level drops. |
-------|-------------------------------------------------------------------|
#76-78 | - Monstro - Chamber 3 - At the upper section, place a barrel in |
| front of the platform above. Jump on the barrel and onto the |
| platform to get a chest with these puppies. |
-------|-------------------------------------------------------------------|
#79-81 | - Monstro - Chamber 5 - At the upper section. Located on top of a |
| barrel. (Requires High Jump to reach.) |
-------|-------------------------------------------------------------------|
#82-84 | - Neverland - Ship Hold - Fly and you'll see a chest on a |
| platform. Open that one to get these puppies. |
-------|-------------------------------------------------------------------|
#85-87 | - Neverland - Ship Hold - Activate the yellow trinity mark at the |
| door. Get these puppies from a chest inside. |
-------|-------------------------------------------------------------------|
#88-90 | - Neverland - Captain's Quarters - On top of a bed. |
-------|-------------------------------------------------------------------|
#91-93 | - Hollow Bastion - Rising Falls - Drop off from any of the |
| platforms to find a chest with these puppies in the water |
-------|-------------------------------------------------------------------|
#94-96 | - Hollow Bastion - Castle Gates - Activate the elevator here and |
| ride it to the orange platform. There, you should see a chest |
| above you. Cast whichever Gravity magic you have to get it down.|
-------|-------------------------------------------------------------------|
#96-99 | - Hollow Bastion - High Tower - You should see a chest on a small |
| platform above you. Cast whichever Gravity magic you have to |
| get it down. |
---------------------------------------------------------------------------+
You also receive rewards from Pongo and Perdita whenever you manage to find
a certain number of puppies. Remember that you must go to the Dalmatian's
House in Traverse Town to get your prize. Here's a list of all the rewards:
-----------------------------------------------------------+
# of puppies found reward |
-----------------------------------------------------------|
12 Curaga-G |
21 Firaga-G |
30 Thundara-G |
42 Mythril Shard |
51 Mythril; Torn Page |
60 Megalixir |
72 Orihalcum |
81 Ultima-G |
99 Aeroga; Complete gummi |
collection |
-----------------------------------------------------------+
############################################################################
ii. TRINITY MARK LOCATIONS <kh_tmloc>
############################################################################
Here's a complete list of all the trinity marks in the game.
---------------------------------------------------------------------------
BLUE TRINITIES (17 TOTAL)
---------------------------------------------------------------------------
--------------------------------------------------------------------------+
1. | - Traverse Town - Near World Exit (1st District) |
----|---------------------------------------------------------------------|
2. | - Traverse Town - In front of Cafe (1st District) |
----|---------------------------------------------------------------------|
3. | - Traverse Town - Located near the place where a cord is sticking |
| out (3rd District) |
----|---------------------------------------------------------------------|
4. | - Traverse Town - Magician's Study (3rd District) |
----|---------------------------------------------------------------------|
5. | - Wonderland - Lotus Forest |
----|---------------------------------------------------------------------|
6. | - Wonderland - Lotus Forest |
----|---------------------------------------------------------------------|
7. | - Olympus Coliseum - Coliseum Gates (near entrance to Lobby) |
----|---------------------------------------------------------------------|
8. | - Olympus Coliseum - Coliseum Gates (near entrance to Lobby) |
----|---------------------------------------------------------------------|
9. | - Deep Jungle - Camp (near exit to Hippo's Lagoon) |
----|---------------------------------------------------------------------|
10. | - Deep Jungle - Climbing Trees (near entrance to Tree House) |
----|---------------------------------------------------------------------|
11. | - Agrabah - Bazaar |
----|---------------------------------------------------------------------|
12. | - Agrabah - Cave of Wonders - Silent Chamber |
----|---------------------------------------------------------------------|
13. | - Monstro - Chamber 5 |
----|---------------------------------------------------------------------|
14. | - Monstro - Mouth (after water level changes) |
----|---------------------------------------------------------------------|
15. | - Monstro - Throat |
----|---------------------------------------------------------------------|
16. | - Hollow Bastion - Waterway |
----|---------------------------------------------------------------------|
17. | - Hollow Bastion - Great Crest |
--------------------------------------------------------------------------+
---------------------------------------------------------------------------
RED TRINITIES (6 TOTAL)
---------------------------------------------------------------------------
--------------------------------------------------------------------------+
1. | - Traverse Town - Behind Item Shop (1st District) |
----|---------------------------------------------------------------------|
2. | - Traverse Town - Go up the ladder behind the Gizmo Shop |
| (2nd District) |
----|---------------------------------------------------------------------|
3. | - Traverse Town - Alleyway - In water (2nd District) |
----|---------------------------------------------------------------------|
4. | - Agrabah - Cave of Wonders - Treasure Room |
----|---------------------------------------------------------------------|
5. | - Halloween Town - Oogie's Manor |
----|---------------------------------------------------------------------|
6. | - Hollow Bastion - Entrance Hall (2nd floor) |
--------------------------------------------------------------------------+
---------------------------------------------------------------------------
GREEN TRINITIES (9 TOTAL)
---------------------------------------------------------------------------
--------------------------------------------------------------------------+
1. | - Traverse Town - Accessory Shop (1st District) |
----|---------------------------------------------------------------------|
2. | - Wonderland - Rabbit Hole |
----|---------------------------------------------------------------------|
3. | - Wonderland - Bizzare Room - Fireplace |
----|---------------------------------------------------------------------|
4. | - Olympus Coliseum - Coliseum Gates |
----|---------------------------------------------------------------------|
5. | - Deep Jungle - Tree Top |
----|---------------------------------------------------------------------|
6. | - Agrabah - Storage |
----|---------------------------------------------------------------------|
7. | - Monstro - Mouth - On top of ship (requires Glide to reach) |
----|---------------------------------------------------------------------|
8. | - Neverland - Ship Cabin |
----|---------------------------------------------------------------------|
9. | - Hollow Bastion - Library (2nd floor) |
--------------------------------------------------------------------------+
---------------------------------------------------------------------------
YELLOW TRINITIES (4 TOTAL)
---------------------------------------------------------------------------
--------------------------------------------------------------------------+
1. | - Traverse Town - Behind Magician's Study (3rd District) |
----|---------------------------------------------------------------------|
2. | - Olympus Coliseum - Lobby |
----|---------------------------------------------------------------------|
3. | - Agrabah - Cave of Wonders - Hall (near the rolling boulder) |
----|---------------------------------------------------------------------|
4. | - Neverland - Ship Hold |
--------------------------------------------------------------------------+
---------------------------------------------------------------------------
WHITE TRINITIES (10 TOTAL)
---------------------------------------------------------------------------
--------------------------------------------------------------------------+
1. | - Traverse Town - Secret Waterway (2nd District) |
----|---------------------------------------------------------------------|
2. | - Wonderland - Lotus Forest (go through the painting at Bizzare |
| Room) |
----|---------------------------------------------------------------------|
3. | - Olympus Coliseum - Coliseum Gates |
----|---------------------------------------------------------------------|
4. | - Deep Jungle - Waterfall Cavern (in the cave with the keyhole) |
----|---------------------------------------------------------------------|
5. | - Agrabah - Cave of Wonders - Entrance |
----|---------------------------------------------------------------------|
6. | - Monstro - Chamber 6 (lower section) |
----|---------------------------------------------------------------------|
7. | - Atlantica - Triton's Palace |
----|---------------------------------------------------------------------|
8. | - Halloween Town - Moonlight Hill |
----|---------------------------------------------------------------------|
9. | - Neverland - Ship Deck |
----|---------------------------------------------------------------------|
10. | - Hollow Bastion - Rising Falls |
--------------------------------------------------------------------------+
############################################################################
iii. TORN PAGE LOCATIONS <kh_tploc>
############################################################################
You must find all the torn pages in order to complete 100 Acre Wood. This
quest becomes available once you bring the book to Merlin in Traverse Town.
Here are the locations of all the pages.
--------------------------------------------------------------------------+
1. | - Agrabah - Cave of Wonders - Dark Chamber (in a chest) |
----|---------------------------------------------------------------------|
2. | - Monstro - Chamber 6 (in a chest) |
----|---------------------------------------------------------------------|
3. | - Atlantica - Ariel's Grotto - Examine the shelf (in a chest) |
----|---------------------------------------------------------------------|
4. | - Halloween Town - Research Lab - Examine the bookshelf |
----|---------------------------------------------------------------------|
5. | - Traverse Town - Dalmatian's House - Receive as a reward after |
| finding 51 Dalmatian puppies. |
--------------------------------------------------------------------------+
############################################################################
iv. POSTCARDS LOCATIONS <kh_pc>
############################################################################
Hidden all over Traverse Town are 10 postcards. You should mail them into
the mailbox near the accessory shop at the First District. Here are the
locations:
--------------------------------------------------------------------------+
1. | - Activate the blue trinity mark in front of the cafe (1st |
| District) |
----|---------------------------------------------------------------------|
2. | - Get this from a blue safe located behind the counter near the |
| door that leads to the 2nd District. (1st District) |
----|---------------------------------------------------------------------|
3. | - Get this from a chest on top of the awning of the "Boots & |
| Shoes" shop. Use High Jump to reach it. (2nd District) |
----|---------------------------------------------------------------------|
4. | - Jump on the counter in the Item Shop and attack the fan. (1st |
| District) |
----|---------------------------------------------------------------------|
5. | - Get this from a chest on the roof of the Accessory Shop. Use |
| High Jump to reach it easily. (1st District) |
----|---------------------------------------------------------------------|
6. | - Visit Geppetto's House at the First District after completing |
| Monstro, and examine the pot at the left corner. (1st District) |
----|---------------------------------------------------------------------|
7-8 | - Use Thunder on the cords that are sticking out at the Third |
| District, then go into the Gizmo Shop. There, use the moving |
| platforms and step on the 3 square buttons. After that, check |
| the clock for these 2 postcards. (2nd District) |
----|---------------------------------------------------------------------|
9. | - Jump on the furnace inside the Accessory Shop and examine the |
| sign board on the wall. (1st District) |
----|---------------------------------------------------------------------|
10. | - Go into the Gizmo Shop after defeating Guard Armor. There, use |
| the north door to get to the back of the shop. Climb the ladder |
| and jump on the houses until you reach a hole leading to the |
| Third District. Check the platform here to get the final card. |
----|---------------------------------------------------------------------+
############################################################################
v. ANSEM REPORTS <kh_anrep>
############################################################################
These are the reports where Ansem recorded his findings about the Heartless.
Here are all the locations along with the exact content of each:
|--------------------------------------------------------------------------|
|Ansem Report 1 | Beat Jafar (Genie) in Agrabah |
|--------------------------------------------------------------------------|
|Much of my life has been dedicated to the pursuit of knowledge. That |
|knowledge has guarded this world well. Not a soul doubts that I am blessed|
|with my people's smiles and respect. But though I am called a sage, there |
|are things I do not understand. I believe darkness sleeps in every heart |
|no matter how pure. Given the chance, the smallest drop can spread and |
|swallow the heart. I witnessed it many times. |
| |
|Darkness... Darkness of the heart. How is it born? How does it come to |
|affect us? As a ruler of this world I must find the answers. I must find |
|them before the world is lost to those taken by darkness. |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 2 | Receive from Aerith at the Hollow |
| | Bastion Library. |
|--------------------------------------------------------------------------|
|It is my duty to expose what this darkness really is. I shall conduct the |
|following experiments: |
| |
|-Extract the darkness from a person's heart. |
|-Cultivate darkness in a pure heart. |
|-Both suppress and amplify the darkness within. |
| |
|The experiments caused the test subject's heart to collapse, including |
|those of the most stalwart. How fragile our hearts are! My treatments |
|produced no signs of recovery. I confined those who had completely lost |
|their hearts beneath the castle. |
| |
|Sometime later, I went below and was greeted by the strangest sight. |
|Creatures that seemed born from darkness... What are they? Are they truly |
|sentient beings? Could they be the shadows of those who lost their hearts |
|in my experiments? |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 3 | Beat Ursula's 2nd form in Atlantica |
|--------------------------------------------------------------------------|
|The shadows that crawl beneath the castle... Are they the people who lost |
|their hearts, or incarnations of darkness? Or something entirely beyond |
|imagination? |
| |
|All my knowledge has provided no answer. One thing I'm sure of is that |
|they are entirely devoid of emotion. Perhaps further study will unlock the|
|mysteries of the heart. |
| |
|Fortunately, there is no shortage of test samples. They are multiplying |
|underground even as I write this report. They still need a name. Those who|
|lack hearts... I will call them the Heartless. |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 4 | Receive from Aerith at the Hollow |
| | Bastion Library. |
|--------------------------------------------------------------------------|
|The Heartless appear in groups and are multiplying rapidly. I've provided |
|them with both living and non-living samples. They've responded only to |
|the living. They seem to multiply after absorbing something from the |
|living creatures. Their prey vanishes without a trace. |
| |
|I believe the Heartless are taking hearts. They are born from those who've|
|lost their hearts and thrive on hearts seized from others. The hearts |
|taken by the Heartless become Heartless themselves. |
| |
|Though I lack proof, I'm confident in this hypothesis. I must also study |
|their behavioral principles. Though they lack emotions, they do seem to |
|have some intelligence. How to communicate with them? |
| |
|It just occurred to me: Could they be the darkness in people's hearts? |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 5 | Beat Maleficent (human) in Hollow |
| | Bastion. |
|--------------------------------------------------------------------------|
|To study Heartless behavior, I picked one out for observation. It wiggled |
|its antennae and as if sensing a target, headed deep into the castle. In |
|the deepest part of the castle, its antennae began vibrating as if |
|searching for something. Suddenly a strange door appeared. I'd never known|
|of its existence. |
| |
|It had a large keyhole, but didn't seem to be locked. So I opened the door|
|What I saw on the other side mystified me. What was that powerful mass of |
|energy? That night I observed a great meteor shower in the sky. Could it |
|be related to the door that I have opened? |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 6 | Receive from Aerith at the Hollow |
| | Bastion Library. |
|--------------------------------------------------------------------------|
|A massive core of energy lay beyond the door sought by the Heartless. It |
|may well be the ultimate goal of all Heartless. But what is that energy? I|
|have devised a hypothesis, based upon my observations of the Heartless. |
| |
|The Heartless feed on others' hearts and they yearn for that energy core. |
|That thing beyond the door must be a heart too -- the heart of this world.|
|There is no proof, but having felt that immense energy I am certain. That |
|was the heart of the world. |
| |
|The heartless are trying to take hearts not only from living creatures, |
|but from the world itself. But what do they mean to do with the heart of |
|the world? |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 7 | Beat Oogie Boogie in Halloween Town. |
|--------------------------------------------------------------------------|
|I am now studying materials from the meteors that rained down that fateful|
|night. What a find! The material is foreign from our world. It's elastic |
|to the touch and when two pieces are combined they bond easily. None of |
|the records I've scoured even mention such a substance. |
| |
|Was it introduced to this world when I opened that door? I wonder how many|
|other such material drift through the atmosphere of this tiny world. I |
|wish I could soar off and find out! Could there be uncharted worlds up |
|there? My curiosity never ceases to grow. |
| |
|But I should stop speaking of such unrealistic dreams. For now there is no|
|way to venture outside this world. My people and I are all but prisoners |
|of this tiny place. |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 8 | Beat Hades in Hades Cup. |
|--------------------------------------------------------------------------|
|There is no doubt that the Heartless are deeply connected to people's |
|hearts. Further study may unravel both their motivations and the mysteries|
|shrouding the heart. |
| |
|As a start I built a device that artificially creates Heartless. By |
|recreating the conditions that spawn the Heartless naturally, I should be |
|able to produce them artificially. This device is the culmination of all |
|my research thus far. The machine's test run successfully created a |
|Heartless. |
| |
|This may be a step towards creating a heart from nothing. The artificially|
|and naturally created Heartless showed nearly identical traits. But the |
|two types should remain distinct for the purpose of this experiment. So I |
|will mark those that are created artificially. |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 9 | Beat Captain Hook in Neverland. |
|--------------------------------------------------------------------------|
|Simply astonishing! Today I had a guest from another world. He is a king |
|and, his vessel is built of the material that composed the meteors. He |
|called the pieces "gummi blocks". It seems that my opening that door has |
|opened a path to interworld travel. |
| |
|We talked for countless hours but one story in particular caught my |
|interest, that of a key called the "keyblade". The keyblade is said to |
|hold phenomenal power. |
| |
|One legend says its wielder saved the world, while another says he wrought|
|chaos and ruin upon it. I must know what this keyblade is. A key opens |
|doors. It must be connected to the door that I have opened. |
|--------------------------------------------------------------------------|
|--------------------------------------------------------------------------|
|Ansem Report 10 | Receive from Aerith at the Hollow |
| | Bastion Library. |
|--------------------------------------------------------------------------|
|Just as people have hearts, so do worlds. The same can be said of the |
|stars in the night sky. And deep within each world lies a door to its |
|heart. The Heartless desire those hearts. Born out of the darkness in |
|people's hearts, they seek to return to a greater heart. |
| |
|Yes that's it. The Heartless come from people's hearts as does the |
|darkness. Is the core of the world's heart the world of the Heartless? I |
|will pursue the answer there and become all-knowing. |
| |
|My path is set. I shall seek out the wielder of the keyblade and the |
|princesses. My body is too frail for such a journey but I must do this. I |
|will cast it off and plunge into the depths of the darkness. |
|--------------------------------------------------------------------------|
############################################################################
vi. HEARTLESS LIST <kh_hrtles>
############################################################################
This is actually a list of "which heartless drops what", or simply a list of
what synth item a heartless drops when you kill it.
---------------------------------------------------------------------------+
Synth Item | Which Heartless to kill | Where These Heartless Appear |
---------------|--------------------------|--------------------------------|
Lucid Shard | - Shadow | - Almost every world. |
---------------|--------------------------|--------------------------------|
Bright Shard | - Green Requiem | - Traverse Town; Agrabah; |
| | Monstro |
---------------|--------------------------|--------------------------------|
Spirit Shard | - Air Soldier | - Traverse Town; Wonderland. |
| - Large Body | - Traverse Town; Wonderland; |
| | Agrabah; Hollow Bastion; |
| | Monstro. |
| - Soldier | - Traverse Town; Wonderland. |
---------------|--------------------------|--------------------------------|
Power Shard | - Bouncywild | - Deep Jungle |
| - Powerwild | - Deep Jungle |
---------------|--------------------------|--------------------------------|
Mythril Shard | - Behemoth | - End of the World |
---------------|--------------------------|--------------------------------|
Blaze Shard | - Red Nocturne | - Traverse Town; Wonderland; |
| | Agrabah; Monstro |
---------------|--------------------------|--------------------------------|
Frost Shard | - Blue Rhapsody | - Traverse Town; Wonderland; |
| | Agrabah; Monstro |
---------------|--------------------------|--------------------------------|
Thunder Shard | - Yellow Opera | - Traverse Town; Wonderland; |
| | Agrabah; Monstro |
---------------|--------------------------|--------------------------------|
Lucid Gem | - Gargoyle | - Halloween Town |
| - Wight Knight | - Halloween Town |
---------------|--------------------------|--------------------------------|
Bright Gem | - Search Ghost | - Traverse Town; Monstro; |
| | Halloween Town; Neverland. |
| - Darkball | - All worlds except Wonderland |
| | & Monstro |
---------------|--------------------------|--------------------------------|
Spirit Gem | - Air Soldier | - Traverse Town |
---------------|--------------------------|--------------------------------|
Power Gem | - Air Pirate | - Neverland |
| - Battleship | - Neverland |
| - Pirate | - Neverland |
---------------|--------------------------|--------------------------------|
Blaze Gem | - Bandit | - Agrabah |
| - Fat Bandit | - Agrabah |
---------------|--------------------------|--------------------------------|
Frost Gem | - Sea Neon | - Atlantica |
| - Sheltering Zone | - Atlantica |
---------------|--------------------------|--------------------------------|
Thunder Gem | - Aquatank | - Atlantica |
| - Screwdriver | - Atlantica |
---------------|--------------------------|--------------------------------|
Lucid Crystal | - Darkball | - All worlds except Wonderland |
| | & Monstro |
| - Shadow | - Almost every world. |
---------------|--------------------------|--------------------------------|
Bright Crystal | - Defender | - Traverse Town; Hollow Bastion|
| - Darkball | - All worlds except Wonderland |
| | & Monstro |
---------------|--------------------------|--------------------------------|
Power Crystal | - Wyvern | - Traverse Town; Hollow Bastion|
| - Battleship | - Neverland |
---------------|--------------------------|--------------------------------|
Shiny Crystal | - Wizard | - Traverse Town; Hollow Bastion|
| | Halloween Town |
---------------|--------------------------|--------------------------------|
Gale | - Angel Star | - End of the World |
| - Invisible | - End of the World |
---------------|--------------------------|--------------------------------|
Mythril | - Behemoth | - End of the World |
---------------|--------------------------|--------------------------------|
Orihalcum | - Behemoth | - End of the World |
| - Invisible | - End of the World |
---------------|--------------------------|--------------------------------|
Mystery Goo | - Black Fungus | - Halloween Town |
| - Rare Truffle | - Neverland; End of the World |
| - White Mushroom | - Wonderland; Deep Jungle; |
| | Atlantica; End of the World |
---------------|--------------------------|--------------------------------+
////////////////////////////////////////////////////////////////////////////
Tip: If you can't get a heartless to drop a particular item, try equipping
the Lucky Strike ability on all your characters. This significantly
increases the chance of getting enemies to drop rare items.
////////////////////////////////////////////////////////////////////////////
Some notes on the Mushrooms:
----------------------------
I'll tell you where to find, and how to defeat a particular mushroom
Heartless.
-=-=--=-=-=-=-=-
White Mushrooms
-=-=--=-=-=-=-=-
Where to find: They generally appear in the following places:
- Traverse Town (Red Room) - There are about 3 White Mushrooms here. They
rarely show up though.
- Wonderland (Lotus Forest) - Just go forward from the entrance to see them.
But chances are you won't find anything since the rarely show up here.
- Deep Jungle (Camp) - They appear in this area more often than Wonderland
and Atlantica, but sightings are still quite rare.
- Agrabah (Treasure Room) - If you find some, they will most likely be
floating White Mushrooms. Sightings are rare.
- Atlantica (Sunken Ship) - Go inside the ship and dive to the lower deck.
But then they rarely show up here.
- Halloween Town (Graveyard) - You should see them near, or on the coffin.
But again, sightings are rare.
- End of the World - Go back one screen from the Final Rest area. There are
a lot of White Mushrooms here. (about 4 or 5) Not to mention the fact that
they appear almost all the time. So if you're looking for White Mushrooms,
this is the best place to be.
How to kill: These mushrooms give you hints on which magic you should cast
on them. So be sure to look closely. Here are the hints:
Shivering (this means they're cold) - Cast Fire
Bends down & begins to fan itself (they find it hot) - Cast Blizzard
Light on top of head - Cast Thunder
Floats in the air - Cast Gravity
Starts spinning around - Cast Aero
Stands still doing nothing - Cast Stop
Trips then falls (they imply that they're hurt) - Cast Cure
When you get it right, they drop various synth items -- sometimes rare ones.
-=-=-=-=-=-=-
Black Fungus
-=-=-=-=-=-=-
Where to find: They generally appear in the following places:
- Agrabah (Main Street) - Sightings of these mushrooms here are extremely
rare. In fact I only saw them once throughout my entire game.
- Agrabah (Bazaar) - Sightings of these mushrooms here are pretty rare.
- Halloween Town (Moonlight Hill) - If you don't find any, leave the screen
and come back until they appear.
How to kill: You can kill them instantly by casting Gravity magic. But in
order to make them drop Mystery Goos, I recommend that you kill them with
physical attacks. Be sure to equip Lucky Strike on all your characters.
Here's another useful tip from Leilei on how to make the Black Funguses drop
Mystery Goos:
Go to the Moonlight Hill in Halloween Town, and the easiest way to make the
Black Funguses drop Mystery Goos, is to light the large orange pumpkins
around the place, by smashing them. Now pick up the lighted pumpkin and
toss it at a mushroom. This will kill them instantly, and it is guaranteed
that they will drop Mystery Goos.
////////////////////////////////////////////////////////////////////////////
Note: Use the target lock to hit the mushroom with the pumpkin.
////////////////////////////////////////////////////////////////////////////
-=-=-=-=-=-=-=
Rare Truffles
-=-=-=-=-=-=-=
Where to find: They generally appear in the following places:
- Neverland (Ship Deck) - Sightings of these Truffles here are extremely
rare.
- Monstro (Throat) - Once again, sightings are rare.
- End of the World - Go back one screen from the Final Rest area. There are
a lot of Rare Truffles here. (about 4 or 5) Not to mention the fact that
they appear almost all the time. So if you're looking for Rare Truffles,
this is the best place to be.
How to deal with them: What you're supposed to do is help them stay in the
air by juggling them, and according to Thegoblin187, here's what you should
do:
"First put Aeroga in your shortcut spell menu, cast it and run into a rare
truffle. It will put them in the air, then all that you have to do is stay
under them and every time they hit your spell they are popped back in the
air. You should put the spell in the quick menu so you can recast it without
going through all of your spells."
If you juggle them for about 50 times, then you'll have a very good chance
of getting a Mystery Goo.
////////////////////////////////////////////////////////////////////////////
Note: I myself have tried Thegoblin187's tip about the rare truffles, and it
works really well.
////////////////////////////////////////////////////////////////////////////
############################################################################
vii. ABILITY LIST <kh_ablty>
############################################################################
----------------------------------------------------------------------------
- SORA - <kh_ab_s>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Ability: Dodge Roll
AP Required: 1
Description: Dive and roll to evade attack by pressing [].
----------------------------------------------------------------------------
Ability: Combo Plus
AP Required: 1
Description: Extends ground combo attack by 1. Equip more to extend further.
----------------------------------------------------------------------------
Ability: Air Combo Plus
AP Required: 1
Description: Extends aerial combo attack by 1. Equip more to extend further.
----------------------------------------------------------------------------
Ability: Vortex
AP Required: 1
Description: Close the distance to nearby enemies with this powerful
spinning attack.
----------------------------------------------------------------------------
Ability: Scan
AP Required: 1
Description: View an enemy's HP gauge during battle.
----------------------------------------------------------------------------
Ability: Berserk
AP Required: 1
Description: Boosts attack power when HP is critically low.
----------------------------------------------------------------------------
Ability: Cheer
AP Required: 1
Description: Increase the summons MP gauge, giving them more time and
attacks per battle.
----------------------------------------------------------------------------
Ability: Counterattack
AP Required: 2
Description: Strike back after parrying an enemy blow. Successful counter-
attacks restore MP.
----------------------------------------------------------------------------
Ability: Aerial Sweep
AP Required: 2
Description: Leap at an airborne enemy and strike a mighty blow.
----------------------------------------------------------------------------
Ability: Treasure Magnet
AP Required: 2
Description: Attract nearby HP/MP balls, munny and items. Equip 2 to attract
them from even far away.
----------------------------------------------------------------------------
Ability: Guard
AP Required: 2
Description: Guard against an enemy's attack by pressing [].
----------------------------------------------------------------------------
Ability: Second Chance
AP Required: 2
Description: Keep 1 HP after taking a critical hit.
----------------------------------------------------------------------------
Ability: MP Rage
AP Required: 2
Description: Recover MP whenever you're hit in battle. Heavier damage
restores more MP. Equip more to boost effect.
----------------------------------------------------------------------------
Ability: Jackpot
AP Required: 2
Description: Receive more HP/MP balls in battle. Equip entire party to
boost effect.
----------------------------------------------------------------------------
Ability: Lucky Strike
AP Required: 3
Description: Raises luck so that enemies drop rare items more often. Equip
entire party to boost effect.
----------------------------------------------------------------------------
Ability: Blitz
AP Required: 3
Description: Strike enemies ahead of you with a powerful finishing combo.
----------------------------------------------------------------------------
Ability: Sonic Blade
AP Required: 3
Description: Strike an enemy while rushing past. Select follow up attack at
right time for a combo. [Mid-range attack. Cost: 2 MP]
----------------------------------------------------------------------------
Ability: Strike Raid
AP Required: 3
Description: Hurl the keyblade at an enemy. Select follow up attack at right
time for a combo. [Long-range attack. Cost: 2 MP]
----------------------------------------------------------------------------
Ability: MP Haste
AP Required: 3
Description: Boost MP recovery rate in battle allowing more spellcasting.
----------------------------------------------------------------------------
Ability: Critical Plus
AP Required: 3
Description: Increases the odds of dealing critical damage. Equip more to
boost effect.
----------------------------------------------------------------------------
Ability: Ars Arcanum
AP Required: 4
Description: A formidable attack. After a combo, select follow up attack at
right time for a double combo. [Short-range attack. Cost: 3 MP]
----------------------------------------------------------------------------
Ability: Ragnarok
AP Required: 4
Description: After an aerial combo, select follow up attack at right time to
unleash Ragnarok. [For airborne targets. Cost: 3 MP]
----------------------------------------------------------------------------
Ability: Trinity Limit
AP Required: 5
Description: Channel the party's remaining MP to crush surrounding foes.
Minimum 3 MP. [With companions nearby. Cost: All MP]
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- DONALD - <kh_ab_d>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Ability: Berserk
AP Required: 1
Description: Boosts attack power when HP is critically low.
----------------------------------------------------------------------------
Ability: Cheer
AP Required: 1
Description: Increase the summons MP gauge, giving them more time and
attacks per battle.
----------------------------------------------------------------------------
Ability: MP Rage
AP Required: 2
Description: Recover MP whenever you're hit in battle. Heavier damage
restores more MP. Equip more to boost effect.
----------------------------------------------------------------------------
Ability: Treasure Magnet
AP Required: 2
Description: Attract nearby HP/MP balls, munny and items. Equip 2 to attract
them from even far away.
----------------------------------------------------------------------------
Ability: Jackpot
AP Required: 2
Description: Receive more HP/MP balls in battle. Equip entire party to
boost effect.
----------------------------------------------------------------------------
Ability: Second Chance
AP Required: 2
Description: Keep 1 HP after taking a critical hit.
----------------------------------------------------------------------------
Ability: Lucky Strike
AP Required: 3
Description: Raises luck so that enemies drop rare items more often. Equip
entire party to boost effect.
----------------------------------------------------------------------------
Ability: MP Haste
AP Required: 3
Description: Boost MP recovery rate in battle allowing more spellcasting.
----------------------------------------------------------------------------
Ability: Second Wind
AP Required: 3
Description: Recover from KO status quickly with HP fully restored.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- GOOFY - <kh_ab_g>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Ability: Rocket
AP Required: 1
Description: Leap at an airborne enemy and attack with shield. [Special
attack. Cost: 1 MP]
----------------------------------------------------------------------------
Ability: Berserk
AP Required: 1
Description: Boosts attack power when HP is critically low.
----------------------------------------------------------------------------
Ability: Cheer
AP Required: 1
Description: Increase the summons MP gauge, giving them more time and
attacks per battle.
----------------------------------------------------------------------------
Ability: Charge
AP Required: 2
Description: Charge and knock out an enemy with shield. [Special attack.
Cost: 1 MP]
----------------------------------------------------------------------------
Ability: Tornado
AP Required: 2
Description: Whirl after an enemy using shield to attack. [Special attack.
Cost: 1 MP]
----------------------------------------------------------------------------
Ability: Jackpot
AP Required: 2
Description: Receive more HP/MP balls in battle. Equip entire party to
boost effect.
----------------------------------------------------------------------------
Ability: Treasure Magnet
AP Required: 2
Description: Attract nearby HP/MP balls, munny and items. Equip 2 to attract
them from even far away.
----------------------------------------------------------------------------
Ability: Second Chance
AP Required: 2
Description: Keep 1 HP after taking a critical hit.
----------------------------------------------------------------------------
Ability: MP Rage
AP Required: 2
Description: Recover MP whenever you're hit in battle. Heavier damage
restores more MP. Equip more to boost effect.
----------------------------------------------------------------------------
Ability: Lucky Strike
AP Required: 3
Description: Raises luck so that enemies drop rare items more often. Equip
entire party to boost effect.
----------------------------------------------------------------------------
Ability: MP Gift
AP Required: 3
Description: Give up MP to give 3 MP to a friend. [Support skill. Cost:
1 MP]
----------------------------------------------------------------------------
Ability: MP Haste
AP Required: 3
Description: Boost MP recovery rate in battle allowing more spellcasting.
----------------------------------------------------------------------------
Ability: Second Wind
AP Required: 3
Description: Recover from KO status quickly with HP fully restored.
----------------------------------------------------------------------------
############################################################################
viii. MAGIC LIST <kh_mag>
############################################################################
Here's the list of all the magics in the game and their locations. Whenever
I say "half mp", it means 1 yellow bar from your MP gauge.
---------------------------------------------------------------------------+
Magic | MP Consumed | Location |
---------------|--------------------|--------------------------------------|
Fire | half MP | Receive from Donald at Traverse Town.|
---------------|--------------------|--------------------------------------|
Fira | half MP | Beat Jafar Genie in Agrabah. |
---------------|--------------------|--------------------------------------|
Firaga | half MP | Receive from Princesses at Hollow |
| | Bastion. |
---------------|--------------------|--------------------------------------|
Blizzard | half MP | Receive from Cheshire Cat after |
| | beating Trickmaster in Wonderland. |
---------------|--------------------|--------------------------------------|
Blizzara | half MP | Beat Jafar Genie in Agrabah. |
---------------|--------------------|--------------------------------------|
Blizzaga | half MP | Beat Behemoth in Hades Cup. |
---------------|--------------------|--------------------------------------|
Thunder | 1 MP | Receive from Phil after completing |
| | barrel-busting challenge. |
---------------|--------------------|--------------------------------------|
Thundara | 1 MP | Beat Ursula in Atlantica |
---------------|--------------------|--------------------------------------|
Thundaga | 1 MP | Beat Cerberus in Hades Cup |
---------------|--------------------|--------------------------------------|
Cure | 1 MP | Beat Clayton in Deep Jungle |
---------------|--------------------|--------------------------------------|
Cura | 1 MP | Beat Shadow Sora in Neverland |
---------------|--------------------|--------------------------------------|
Curaga | 1 MP | Receive from Aerith at Hollow Bastion|
| | Library. (Talk to her several times) |
---------------|--------------------|--------------------------------------|
Gravity | 1 MP | Complete Phil Cup in Olympus Coliseum|
---------------|--------------------|--------------------------------------|
Gravira | 1 MP | Beat Giant Oogie Boogie in Halloween |
| | Town. |
---------------|--------------------|--------------------------------------|
Graviga | 1 MP | Beat Hades in Hades Cup. |
---------------|--------------------|--------------------------------------|
Aero | 2 MP | Beat Opposite Armor in Traverse Town.|
---------------|--------------------|--------------------------------------|
Aerora | 2 MP | In a treasure chest behind the door |
| | with Trinity Push mark in Neverland. |
---------------|--------------------|--------------------------------------|
Aeroga | 2 MP | Find all 99 Dalmatians. |
---------------|--------------------|--------------------------------------|
Stop | 2 MP | Beat Parasite Cage in Monstro. |
---------------|--------------------|--------------------------------------|
Stopra | 2 MP | Get this in 100 Acre Wood, after |
| | completing the Pooh's Swing page. |
---------------|--------------------|--------------------------------------|
Stopga | 2 MP | Beat Phantom in Neverland Clock |
| | Tower. |
---------------------------------------------------------------------------+
############################################################################
ix. SUMMON LIST <kh_sum>
############################################################################
Summons in this game are acquired either by giving summon gems to the Fairy
Godmother, or after certain story event. Here's a list of all the summons.
---------------------------------------------------------------------------+
Summon Name | MP Consumed | Location |
-------------|--------------------|----------------------------------------|
Simba | 2 MP | Get the Earthshine summon gem from |
| | Leon at Traverse Town Secret Waterway |
| | Give it to the Fairy Godmother |
-------------|--------------------|----------------------------------------|
Genie | 2 MP | He joins you upon Aladdin's request |
| | after you seal the keyhole in Agrabah |
-------------|--------------------|----------------------------------------|
Bambi | 1 MP | Complete Pooh's Hunny Tree page in |
| | 100 Acre Wood to get the Naturespark |
| | gem. Give it to the Fairy Godmother. |
-------------|--------------------|----------------------------------------|
Dumbo | 3 MP | Get the Watergleam gem from a chest |
| | Monstro's Mouth. Give it to the |
| | Fairy Godmother. |
-------------|--------------------|----------------------------------------|
Tinker Bell | 3 MP | She'll join you upon Peter's request |
| | after you seal the keyhole in Never- |
| | land. |
-------------|--------------------|----------------------------------------|
Mushu | 3 MP | Beat Dragon Maleficent in Hollow |
| | Bastion to get the Fireglow gem. Give |
| | it to the Fairy Godmother. |
---------------------------------------------------------------------------+
############################################################################
x. SYNTHESIS LIST <kh_synth>
############################################################################
The synth shop is located above the accessory shop in Traverse Town. You'll
need the trinity ladder (green) to access it though. You can synthesize rare
items, accessories and weapons using a specific amount of synthesis items
that you've collected throughout your journey.
----------------------------------------------------------------------------
- ITEM SYNTHESIS - <kh_syn_it>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Item Name Requirements Effect
----------------------------------------------------------------------------
Cottage Bright Shard(x2) Restores party's HP & MP to
Blaze Shard(x2) full.
----------------------------------------------------------------------------
Elixir Blaze Shard(x2) Restores 1 character's HP & MP
Frost Shard(x2) to full.
Thunder Shard(x2)
Mythril Shard(x4)
----------------------------------------------------------------------------
Mega-Potion Blaze Gem(x1) Restores 30 HP to each party
Frost Gem(x1) member.
Thunder Gem(x1)
Mythril Shard(x2)
----------------------------------------------------------------------------
Mega-Ether Blaze Gem(x3) Restores 3 MP to each party
Frost Gem(x3) member.
Thunder Gem(x3)
Bright Shard(x5)
Bright Crystal(x1)
----------------------------------------------------------------------------
Megalixir Bright Shard(x5) Restores party's HP & MP to
Bright Gem(x3) full.
Bright Crystal(x1)
Shiny Crystal(x1)
Gale(x2)
----------------------------------------------------------------------------
AP Up Spirit Shard(x3) Raises character's max AP by 1.
Spirit Gem(x3)
Mythril(x3)
----------------------------------------------------------------------------
Defense Up Lucid Shard(x5) Raises character's max Defense
Lucid Gem(x3) value by 1.
Lucid Crystal(x1)
Mystery Goo(x1)
----------------------------------------------------------------------------
Power Up Power Shard(x5) Raises character's max Strength
Power Gem(x3) value by 1.
Power Crystal(x1)
Orihalcum(x2)
Mystery Goo(x1)
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- ACCESSORY SYNTHESIS - <kh_syn_ac>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Accessory Name Requirements Effect
----------------------------------------------------------------------------
Energy Bangle Power Shard(x2) HP + 3; Def + 1
Frost Shard(x1)
----------------------------------------------------------------------------
Power Chain Spirit Shard(x2) Str + 2
Power Shard(x2)
----------------------------------------------------------------------------
Guard Earring Spirit Shard(x2) AP + 3; Def + 1
Thunder Shard(x2)
----------------------------------------------------------------------------
Dark Ring Lucid Shard(x2) Def + 3; Dark damage -20%
Bright Shard(x1)
Mythril Shard(x2)
----------------------------------------------------------------------------
Angel Bangle Bright Gem(x3) Def + 2; HP + 6
Spirit Shard(x3)
Power Shard(x3)
----------------------------------------------------------------------------
Magic Armlet Blaze Shard(x3) Enhances magic & summon
Thunder Shard(x3) power; MP + 1
Frost Shard(x3)
Mythril(x2)
----------------------------------------------------------------------------
Golem Chain Power Gem(x1) Def + 1; Str + 3
Lucid Gem(x1)
Power Shard(x3)
----------------------------------------------------------------------------
Master Earring Lucid Gem(x2) Def + 2; AP + 4
Spirit Gem(x2)
Lucid Shard(x3)
----------------------------------------------------------------------------
Gaia Bangle Power Gem(x3) HP + 9; Def + 3
Power Shard(x5)
Bright Crystal(x1)
----------------------------------------------------------------------------
Heartguard Power Shard(x3) Def +4; HP + 3; Dark damage
Power Crystal(x1) -20%
Spirit Shard(x3)
----------------------------------------------------------------------------
Three Stars Blaze Shard(x3) Def + 3; Fire, Ice, &
Frost Shard(x3) lightning elemental damage
Thunder Shard(x3) -20%
Shiny Crystal(x1)
Orihalcum(x1)
----------------------------------------------------------------------------
Rune Armlet Frost Gem(x2) Def + 1; MP + 1
Thunder Gem(x2)
Blaze Gem(x2)
Mythril(x3)
----------------------------------------------------------------------------
Titan Chain Spirit Gem(x3) Str + 4; Def + 2
Spirit Shard(x5)
Lucid Crystal(x1)
----------------------------------------------------------------------------
Atlas Armlet Orihalcum(x3) Def + 2; MP + 2
Shiny Crystal(x1)
Mystery Goo(x1)
Gale(x1)
----------------------------------------------------------------------------
Crystal Crown Power Crystal(x3) MP + 1; AP + 3; HP +6;
Lucid Crystal(x3) Def + 2; Str + 2. Enhances
Bright Crystal(x3) magic & summon power.
Shiny Crystal(x3)
----------------------------------------------------------------------------
Ribbon Bright Gem(x5) Def + 3; all elemental
Blaze Gem(x5) damage -20%
Frost Gem(x5)
Thunder Gem(x5)
----------------------------------------------------------------------------
Ultima Weapon Power Gem(x5) Str + 9; MP + 2
(Keyblade) Lucid Gem(x5)
Mystery Goo(x3)
Thunder Gem(x5)
Gale(x3)
----------------------------------------------------------------------------
############################################################################
xi. WEAPON LIST <kh_weapon>
############################################################################
----------------------------------------------------------------------------
- SORA (KEY CHAINS) - <kh_wp_s>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Weapon Name: Kingdom Key
Description: The key chain attached draws out the keyblade's true form and
power.
Location: Destiny Island (Default key chain)
----------------------------------------------------------------------------
Weapon Name: Jungle King
Effect: Strength + 2
Description: Has long reach but seldom deals critical blows.
Location: Receive from Tarzan after sealing the keyhole in Deep Jungle.
----------------------------------------------------------------------------
Weapon Name: Three Wishes
Effect: Strength + 3
Description: A powerful weapon that is difficult to deflect.
Location: Receive this after sealing the keyhole in Agrabah.
----------------------------------------------------------------------------
Weapon Name: Crabclaw
Effect: Strength + 3; MP + 1
Description: Raises max MP by 1 and enhances magic and summon power. Also
deals good physical damage.
Location: Receive from Ariel after sealing the keyhole in Atlantica.
----------------------------------------------------------------------------
Weapon Name: Pumpkinhead
Effect: Strength + 4
Description: Has long reach plus the ability to deal a string of critical
blows.
Location: Receive from Jack after sealing the keyhole in Halloween Town.
----------------------------------------------------------------------------
Weapon Name: Fairy Harp
Effect: Strength + 5; MP + 1
Description: Raises max MP by 1 and enhances magic and summon power.
Sometimes deals powerful critical blows.
Location: Get this after completing Neverland
----------------------------------------------------------------------------
Weapon Name: Wishing Star
Effect: Strength + 2
Description: Has short reach but always finishes a combo attack with a
powerful critical blow.
Location: Get this from a chest in Geppetto's house at Traverse Town.
----------------------------------------------------------------------------
Weapon Name: Spellbinder
Effect: Strength + 1; MP + 2
Description: Raises max MP by 2 and significantly enhances magic and summon
power.
Location: Receive from Merlin in Traverse Town.
----------------------------------------------------------------------------
Weapon Name: Metal Chocobo
Effect: Strength + 7; MP - 1
Description: Possesses incredible power and reach, but reduces max MP by 1.
Rarely deals critical blows.
Location: Defeat Cloud in Hercules Cup.
----------------------------------------------------------------------------
Weapon Name: Olympia
Effect: Strength + 6
Description: A powerful weapon that is difficult to deflect, capable of
inflicting mighty critical blows.
Location: Win Hercules Cup.
----------------------------------------------------------------------------
Weapon Name: Lionheart
Effect: Strength + 7; MP + 1
Description: Raises max MP by 1 and enhances magic and summon power. Also
deals great physical damage
Location: Defeat Cloud and Leon in Hades Cup.
----------------------------------------------------------------------------
Weapon Name: Divine Rose
Effect: Strength + 7
Description: A powerful weapon that is difficult to deflect. Capable of
dealing a string of critical blows.
Location: Receive from Belle at the Hollow Bastion Library.
----------------------------------------------------------------------------
Weapon Name: Oathkeeper
Effect: Strength + 6; MP + 1
Description: Raises max MP by 1 and enhances magic and summon power.
Capable of dealing a string of critical blows.
Location: Receive from Kairi at the Secret Waterway in Traverse Town
after your first visit to Hollow Bastion.
----------------------------------------------------------------------------
Weapon Name: Oblivion
Effect: Strength + 8; MP - 1
Description: Possesses colossal power but reduces max MP by 1.
Location: Get this from a treasure chest at Hollow Bastion Grand Hall.
----------------------------------------------------------------------------
Weapon Name: Lady Luck
Effect: Strength + 5; MP + 2
Description: Raises max MP by 2, significantly enhances magic and summon
power. Also inflicts good physical damage.
Location: Activate white trinity in Lotus Forest. (Go through the
painting in Bizzare Room.)
----------------------------------------------------------------------------
Weapon Name: Ultima Weapon
Effect: Strength + 9; MP + 2
Description: Raises max MP by 2, and possesses maximum power and attributes.
Location: Synthesize at Item Workshop in Traverse Town.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- DONALD (WANDS) - <kh_wp_d>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Weapon Name: Mage Staff
Description: A staff that heightens magic power.
Location: Default
----------------------------------------------------------------------------
Weapon Name: Morning Star
Effect: Strength + 1
Description: A staff that heightens magic power. Can also be used as a
weapon.
Location: Buy in Traverse Town Item Shop for 150 munny.
----------------------------------------------------------------------------
Weapon Name: Warhammer
Effect: Strength + 3; MP - 1
Description: A hammer made for combat. Reduces max MP by 1.
Location: Buy in Traverse Town Item Shop for 250 munny.
----------------------------------------------------------------------------
Weapon Name: Shooting Star
Effect: Strength + 3
Description: A staff that heightens magic power. Also good as a weapon.
Location: Buy in Traverse Town Item Shop for 750 munny.
----------------------------------------------------------------------------
Weapon Name: Magus Staff
Effect: Strength + 2; MP + 1
Description: A mystical staff brimming with power. Raises max MP by 1.
Location: Buy in Traverse Town Item Shop for 1000 munny.
----------------------------------------------------------------------------
Weapon Name: Silver Mallet
Effect: Strength + 6; MP - 1
Description: A hammer made for combat. reduces max MP by 1.
Location: Buy in Traverse Town Item Shop for 1000 munny.
----------------------------------------------------------------------------
Weapon Name: Grand Mallet
Effect: Strength + 8; MP - 1
Description: A tremendously powerful hammer made for combat. Reduces max MP
by 1.
Location: Buy in Traverse Town Item Shop for 4000 munny.
----------------------------------------------------------------------------
Weapon Name: Wisdom Staff
Effect: Strength + 4; MP + 1
Description: A powerful staff that raises max MP by 1. Also fairly good for
physical attacks.
Location: Buy at Traverse Town Item Shop for 4000 munny.
----------------------------------------------------------------------------
Weapon Name: Lord Fortune
Effect: Strength + 5; MP + 1
Description: A staff strong in both physical and magical power. Raises max
MP by 1.
Location: Obtain all summons and talk to Fairy Godmother.
----------------------------------------------------------------------------
Weapon Name: Violetta
Effect: Strength + 8; MP - 1
Description: A rod that sometimes inflicts massive damage.
Location: Activate Trinity Detect mark at Olympus Coliseum Gates.
----------------------------------------------------------------------------
Weapon Name: Save the Queen
Effect: Strength + 8; MP + 2
Description: A staff of immense magical and physical power. Raises max MP
by 2.
Location: Win Hades Cup using only Sora.
----------------------------------------------------------------------------
Weapon Name: Wizard's Relic
Effect: Strength + 4; MP + 2
Description: An enormously powerful staff sometimes left behind by Wizards.
Raises max MP by 2.
Location: Sometimes dropped by Wizards when you defeat them.
----------------------------------------------------------------------------
Weapon Name: Dream Rod
Effect: Strength + 7; MP + 2
Description: A mysterious rod holding unknown power. Raises max MP by 2.
Location: Receive from Merlin after getting all the "level 3" magic
spells.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
- GOOFY (SHIELDS) - <kh_wp_g>
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Weapon Name: Knight Shield
Description: A standard issue knight shield
Location: Default
----------------------------------------------------------------------------
Weapon Name: Stout Shield
Description: A large shield that protects against various attacks.
Location: Buy in Traverse Town Item Shop for 250 munny.
----------------------------------------------------------------------------
Weapon Name: Smasher
Effect: Strength + 2
Description: A small shield made for attack rather than defense.
Location: Buy in Traverse Town Item Shop for 250 munny.
----------------------------------------------------------------------------
Weapon Name: Mythril Shield
Effect: Strength + 3
Description: A well balanced shield for attack and defense.
Location: Buy in Traverse Town Item Shop for 750 munny.
----------------------------------------------------------------------------
Weapon Name: Gigas Fist
Effect: Strength + 6
Description: A small powerful shield made for attack rather than defense.
Location: Buy in Traverse Town Item Shop for 1000 munny.
----------------------------------------------------------------------------
Weapon Name: Golem Shield
Effect: Strength + 2
Description: A large shield best suited for defense but also an effective
weapon.
Location: Buy in Traverse Town Item Shop for 1000 munny.
----------------------------------------------------------------------------
Weapon Name: Onyx Shield
Effect: Strength + 5
Description: A well balanced and effective shield for attack and defense.
Location: Buy in Traverse Town Item Shop for 2800 munny.
----------------------------------------------------------------------------
Weapon Name: Adamant Shield
Effect: Strength + 4
Description: A large shield best suited for defense. Also a powerful assault
weapon.
Location: Buy in Traverse Town Item Shop for 4000 munny.
----------------------------------------------------------------------------
Weapon Name: Herc's Shield
Effect: Strength + 8
Description: A shield with enormous power sealed within. Made for attacking.
Location: Defeat Hercules in Hercules Cup
----------------------------------------------------------------------------
Weapon Name: Genji Shield
Effect: Strength + 7
Description: A shield of surpassing offensive and defensive strength.
Location: Beat Yuffie in Hades Cup
----------------------------------------------------------------------------
Weapon Name: Defender
Effect: Strength + 9; MP + 1
Description: A rugged shield sometimes left behind by defenders
Location: Sometimes dropped by Defenders when you defeat them.
----------------------------------------------------------------------------
Weapon Name: Save the King
Effect: Strength + 9; MP + 2
Description: The most powerful shield. Raises max MP by 2.
Location: Beat Hades Cup in time trial mode.
----------------------------------------------------------------------------
Weapon Name: Dream Shield
Effect: Strength + 5; MP + 2
Description: A shield to protect loved ones. Raises max MP by 2.
Location: Receive from Merlin once you have all 7 "spell arts".
----------------------------------------------------------------------------
============================================================================
VIII. EXTRA STUFF <kh_extra>
============================================================================
############################################################################
i. SIMPLE AND CLEAN LYRICS <kh_lyrics>
############################################################################
Simple and Clean
By: Utada Hikaru
You're giving me too many things.
Lately, you're all I need
You smiled at me and said
Don't get me wrong I love you
But does that mean I have to meet your father
When we are older you'll understand
What I meant when I said "No,
I don't think life is quite that simple"
When you walk away
You don't hear me say please
Oh baby, don't go
Simple and clean is the way that you're making me feel tonight
It's hard to let it go
The daily things that keep us all busy
Are confusing me
That's when you came to me and said,
Wish I could prove I love you
But does that mean I have to walk on water
When we are older you'll understand
It's enough when I say so
And maybe some things are that simple
Hold me
Whatever lies beyond this morning
Is a little later on
Regardless of warnings the future doesn't scare me at all
Nothing's like before
############################################################################
ii. FREQUENTLY ASKED QUESTIONS <kh_faqs>
############################################################################
----------------------------------------------------------------------------
Q: Is there a keyhole in Monstro?
A: No. There isn't any keyhole in Monstro, so don't bother looking.
----------------------------------------------------------------------------
Q: Why is it that whenever I try to go back to Monstro, Goofy says the
whale's gone? Where did Monstro go?
A: Aboard your Gummi Ship, use the RED portal located southeast of Olympus
Coliseum. Once you're in control of your ship, keep flying. (Be sure to
go through the portal! Don't skip it!) You'll meet up with Monstro
eventually.
----------------------------------------------------------------------------
Q: I can't proceed to Monstro after I finish Agrabah. Why?
A: You can't go to Monstro directly from Traverse Town. Instead, fly to
Agrabah, but don't disembark. You can now proceed to Monstro from there.
----------------------------------------------------------------------------
Q: Where's the Magician's Study in Traverse Town?
A: It's at the Third District. Use fire magic on the door with a flame
marking on it. You'll be given access to the Mystical House. There, just
jump on the platforms to reach the Magician's Study.
----------------------------------------------------------------------------
Q: Where do I get the Yellow Trinity?
A: Complete Hercules Cup in Olympus Coliseum.
----------------------------------------------------------------------------
Q: I just finished the game, so now I want to save the info I currently
have. Is that possible?
A: No. Once you finish the game and reach the "The End" screen, you can no
longer save.
----------------------------------------------------------------------------
Q: How do I seal the keyhole at Olympus Coliseum?
A: Activate the yellow trinity mark at the Lobby. This will get the large
block out of the way, thus revealing the keyhole.
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Q: How do I get back to the gummi ship after completing an area?
A: Sheesh... Anyway, find a save point, step on it, and choose save. In the
save menu, choose the gummi ship option and.... that's it! Take note that
not all save points let you board the gummi ship, so just find one that
does.
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Q: I missed the red trinity mark at Oogie's Manor, and I already defeated
Giant Oogie Boogie! Can I still get that trinity mark?
A: Unfortunately, no you can't. You MUST activate it during your first visit
or else that mark will be gone for good.
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Q: How do I unlock Hades Cup?
A: The tournament will be available after you SEAL THE KEYHOLE in Hollow
Bastion. (That will be after your second visit.)
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Q: I want to fight Phantom. How do I go back to the Clock Tower?
A: Go to the Ship Cabin, have Peter Pan in your party, and talk to Tinker
Bell. She'll take you to the Clock Tower.
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Q: Where is the keyhole in 100 Acre Wood?
A: You have to complete all the minigames of all 5 torn pages. Once you
finish the mini game in Pooh's Muddy Path, (the last area) you'll see a
cut-scene of the book being locked.
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Q: How do I open the treasure chest at the cafe in Traverse Town?
A: I already covered this one earlier in the guide. But I'll answer the
question again anyway. Put out all the candles with your Blizzard magic.
I recommend that you destroy all the chairs first.
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Q: I wasn't given the option to synthesize the Ultima Weapon. Why?
A: You have to synthesize ALL the stuffs on the list first. Once you've done
that, the Ultima Weapon will appear.
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############################################################################
iii. CREDITS <kh_crdts>
############################################################################
- Many thanks to "CjayC" for posting this guide on GameFAQs!
- Many thanks to Zarathustra [[email protected]] for allowing us to use his
info regarding the staff, sword & shield, along with his table for the
level up speed rates.
- Thanks to Jared Schuster [[email protected]] for telling us where to
find the "Claw Marks" evidence.
- Thanks to Jason Gray [[email protected]] for providing a detailed
description on where to find the "Claw Marks" evidence in Wonderland.
- Thanks to Jackyl Hellstrom [[email protected]] for telling us
about Donald's Wizard's Relic weapon.
- Thanks to Thegoblin187 [[email protected]] for providing a very useful
tip on how to help Rare Truffles stay in the air.
- Thanks to thebakersandmoore2 [[email protected]] for telling
us about the Protect Chain treasure in Destiny Island.
- Thanks to morpheusjedi77 for allowing us to use the postcards section in
his FAQ as a basis to make ours.
- Thanks to XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX [[email protected]]
for the tip on the first battle with Oogie Boogie.
- Thanks to ShdwSlay [[email protected]] for the tip on Giant Oogie
Boogie's fire-shooting lanterns.
- Thanks to Matthew Grieco for confirming a very important prerequisite in
order to unlock the secret ending.
- Thanks to Pyr0zMiKe [[email protected]] for providing the specific location
of the green trinity mark in Deep Jungle.
- Thanks to Ruben Facio [[email protected]] for telling us the location
of the green trinity mark in Deep Jungle as well.
- Thanks to Painfully Bliss [[email protected]] for telling us where
to find the Power Crystal synth item.
- Thanks to SkuldofMidgard [[email protected]] for telling us how to get
a Mythril at Pooh's House.
- Thanks to James McCuen [[email protected]] for the info on Donald's
Dream Rod weapon.
- Thanks to Leilei for the very useful tip on how to make the Black Funguses
at Halloween Town drop Mystery Goos.