RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?

Are the ScummVM team working on this game?

Regards.

LGDN.

Last edited by legluondunet on Sat Mar 05, 2016 7:59 pm, edited 2 times in total.

RIVEN: the sequel to Myst works great with ScummVM.
Only two things:
- no transition effect: on the original game, when you move on the right or on the left, there is a transition effect.
- pictures seems less polished than in the original game, more pixellated. Perrhaps the original game used some graphic filters?

Are the ScummVM team working on this game?

Regards.

LGDN.

Thank you for your post because I was wondering about the video quality. I looked at the videos on my machine and also think the original game has a video filter. I also would like to see the transition effect implemented.

Hi, I have the 5 cd windows version of Riven. I copied all the files from the scumm-list but still get the message that I miss data. I did the same with myst and that worked perfectly. I use the latest version: 1.19. So what do I do wrong? Thank you very much for your help.

Heleen: While Riven is completable, there are minor issues with the engine and it is not enabled for release builds currently. If you want to play Riven, you will need to use a Daily Development Testing build from:http://scummvm.org/downloads/#daily

Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens.

If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy; if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.

Robot_Maker20 wrote:Regarding image quality, it looks very much as if Cyan used some kind of diamond-shaped dithering effect on the rendered still shots in Riven, which will probably have looked a lot better on contemporary CRT monitors than it does on modern flatscreens.

If we can find out what filter they used, un-dithering the images - effectively increasing their colour depth - might theoretically be relatively easy; if we have to guess, on the other hand, it'll probably be a LOT of work involving some heavy DSP.

Cyan have/had been pretty open about how they've done various parts of their games.

The quality of the graphics/video on each version of Riven differs. For example the 5 CD version is perhaps the lowest, however for an anniversary version of the game that was released on DVD, the video was re-compressed at a higher bitrate.