I was invited by STEAMhouse to exhibit at their first birthday celebrations, as this prototype haptic vest for VR was kindly funded by STEAMhouse.

The vest was printed using a photograph from my masterclass at UTS, showing a 3D interactive scan of a sculpture, Young Dancer aged 14; it shows a section of mesh of the body. It was printed on the sublimation printer on recycled felt, made from used plastic bottles.

The vest has a galvanic skin response (GSR) sensor, which maps an emotional response, a Vive VR tracker which enables the participant to see their position in the VR environment, and an acceleromator that tracks the movement of the immersant, giving live feedback with sound and light.

There was a noticeable spike when some of the participants were under virtual water, looking up at the landscape and virtual sculptures. They responded that it was both claustrophobic and enjoyable at the same time.

I recently exhibited my VR artwork, Imperceptible Dance, at Godsbanen, Aarhus as part of the AIE Symposium, ran by Aarhus University.

This piece consists of two iterations, the first is a 3D scan of my sculpture, Young Dancer aged Fourteen, which enables the participant to step inside the geometric rendition of the body. This artwork explores the paradox of embodiment and disembodiment in Virtual Reality.

The second piece is a virtual sculpture park, where the immersant is able to wander around the space, encountering sculptures both large and small, whilst listening to the sussarstions of the leaves, the murmuring of water and the rustling of grasses.

This work is a collaboration with sound artist, Ana Rutter, who has produced the multi layered soundscape. We are working on a further iteration, where the sounds will bounce off the sculptures so that the participant has an embodied experience of space.