Today we test the new DX11-based benchmark: Aliens vs Predator DirectX 11. And one of the interesting things of this benchmark is the use of DirectX 11 hardware tessellation. Yesterday, we have seen that the GeForce GTX 480 was faster than the Radeon HD 5870 in the Unigine Heaven 2.1 benchmark. So let’s see if the GTX480 is still the king of tess!

Here is an overview of the average FPS:

GTX 480 – Average FPS: 50.9

GTX 470 – Average FPS: 40.6

HD 5870 – Average FPS: 55.1

R5770 single – Average FPS: 29.9

R5770 CrossFire – Average FPS: 55.2

This time in single GPU mode, the HD 5870 is the best of tessellation with a gain of 10% compared to the GTX 480. In dual-GPU mode, the CrossFire of R5770 Hawk dominates the fight. But keep in mind that in the previous test, the tessellation was pushed to the max (extreme mode) while on this test, the tessellation seems to be in a normal mode (what is a normal mode? I’d say the same normal mode than in Heaven 2.1…).

It seems to me that 300W power consumption, qualifies much more for a “bad architecture” considering that all DX11 games play just fine on ATI’s cards.

Now if you take into serious consideration results like Unigine and Stone Giant, these are just silly examples. No one needs this kind of tesselation….yet! By the time this kind of polygon count is even remotely relevant, current gpus will be trashcan accessories anyway.