AlphaMapper

Chapters:

ResourceEditor tool is deprecated and no longer supported. We can't guarantee the stable work of the tool.

AlphaMapper is used to create an alpha map based on a high-poly mesh with the specified accuracy and bake it into the diffuse map in just a few clicks. When alpha test will be performed for a mesh material, the generated alpha map will define which areas are visible and which are invisible and not drawn. It can be used to improveme appearance of grids, latices, thin bars, etc.

Usage

To create an alpha map do the following:

Load a low-poly mesh for which alpha map will be created by clicking Load Low.

Load a high-poly mesh used as a reference for created alpha map by clicking Load High.

If necessary, load a diffuse texture into which an alpha map will be baked using Diffuse Map option.