[PUPPET]Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

3

x

Chiyo (TGS)

Card Number: TGSN-1090

Rarity: Uncommon

Card Type: Ninja

Symbol: Wind

Combat Attribute: Manipulation

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 3/3

Injured Stats: 3/3

Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master | SURGE

[SECRET SKILLS]Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas.Valid: [SECRET SKILLS] Ninjas can organize with up to 4 Ninjas in their Team.

"That's an impossible dream now…"

2

x

Crow (TGS)

Card Number: TGSN-1086

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 0/3

Injured Stats: 0/1

Card text:

Sand | Puppet

[WARRIOR OF WOOD]Non-UniqueWhile this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:"When this Ninja Blocks, you can draw 1 card."

2

x

Father and Mother (TGS)

Card Number: TGSN-1089

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 2

Healthy Stats: 0/3

Injured Stats: 0/3

Card text:

Sand | Puppet

[WARRIORS OF PROTECTION AND LOVE]While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:"This Ninja's Team can Block up to 2 Teams.Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."

2

x

Gaara of the Desert (TP2)

Card Number: TP2N-1034

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Sand

Hand Cost: 0

Entrance Cost: 2

Healthy Stats: 4/0

Injured Stats: 2/0

Card text:

Sand | Genin | Male | SURGE

[BATTLE LUST]During the Exchange of Jutsu, if you have 3 or more Wind Ninjas, you can deploy this Ninja card into 1 of your Battling Teams in any position. When this Ninja is deployed, you can injure 1 Ninja Battling against this Ninja.

"It's quick… and painless."

2

x

Hiruko (ST)

Card Number: STN-1139

Rarity: Rare

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 5/3

Injured Stats: 1/2

Card text:

Puppet

[WARRIOR OF THE RED GUARD]When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them.

"It's Sasori's favorite puppet."

3

x

Hotaru Katsuragi (ST)

Card Number: STN-1134

Rarity: Common

Card Type: Ninja

Symbol: Water / Wind

Combat Attribute: Ninjutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 3/0

Injured Stats: 0/0

Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH

[TSUCHIGUMO'S SECRET]Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

2

x

Ino Yamanaka (TGS)

Card Number: TGSN-1095

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Mind/Medicine

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 0/2

Injured Stats: 0/1

Card text:

Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE

[TRIAGE]When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja.Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost.

"We could have avoided this…"

1

x

Kankuro (I)

Card Number: IN-1328

Rarity: Uncommon

Card Type: Ninja

Symbol: Wind

Combat Attribute: Manipulation

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 3/3

Injured Stats: 1/3

Card text:

Sand | Jonin | Male

[PUPPET CONTROL][EOJ] 1 : Move 1 "Puppet" Ninja you control that is not in this Ninja's Team to this Ninja's Team in any position.

"You're good…But…"

2

x

Kankuro (TGS)

Card Number: TGSN-1092

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Manipulation

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 2/0

Injured Stats: 2/0

Card text:

Sand | Genin | Male | Mental Power: 1 | Surge

[UNPHASED ASSAULT]Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2

x

Monzaemon Chikamatsu (TGS)

Card Number: TGSN-1093

Rarity: Super Rare

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 5

Healthy Stats: 0/10

Injured Stats: 0/5

Card text:

Sand | Puppet | Mental Power: 10

[WARRIORS OF THE WHITE GUARD]Valid: This Ninja cannot be sent out to Attack with a non [SECRET SKILLS] Ninja. Head Ninjas that Battle this Ninja are discarded at the end of the turn.

1

x

Sakura Haruno (I)

Card Number: IN-1326

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Medicine

Hand Cost: 0

Entrance Cost: 3

Healthy Stats: 4/3

Injured Stats: 0/2

Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH

[PERFECT CONTROL]At the end of the turn that this Ninja was put in play, move all cards that were moved to your Discard Pile during this turn to your Chakra area.

"Right!"

1

x

Salamander (I)

Card Number: IN-1325

Rarity: Uncommon

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 2

Healthy Stats: 1/3

Injured Stats: 1/3

Card text:

Sand | Puppet

[PUPPET]Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

[CREATING THE MASTERPIECE]When one of your opponent's Ninja would be discarded, you can discard X of your Chakras, where X is the Entrance cost of that Ninja. In that case, move that Ninja cards to your Village instead.Valid: During your Mission Phase, you can discard this Ninja. In that case, you can put in play 1 "Puppet Master" Ninja card from your Reinforcement Deck.

"Art is something that beautifully remains…extensively into the distant future. Eternal beauth is art!"

3

x

Temari (POP)

Card Number: POPN-993

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 0/2

Injured Stats: 0/0

Card text:

Sand | Genin | Female | Mental Power: 1 | SURGE

[EXCELLENT TACTICIAN]Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team.

"Make sure not to cry in front of me this time."

1

x

The 3rd Kazekage (ST)

Card Number: STN-1141

Rarity: Rare

Card Type: Ninja

Symbol: Wind

Combat Attribute: Sand

Hand Cost: 1

Entrance Cost: 6

Healthy Stats: 7/3

Injured Stats: 3/3

Card text:

Sand | Satoosa | Puppet | MASTERY

[TREASURED PUPPET]Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.

"Fwosh!"

2

x

Yaoki (I)

Card Number: IN-1319

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Manipulation

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 0/2

Injured Stats: 0/0

Card text:

Sand | Genin | Male

[SAND PUPPETEER][EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position.

"P-Pardon me!"

Section: Jutsu Cards (9 cards)

2

x

Ferocious Punch! (TGS)

Card Number: TGSJ-794

Rarity: Uncommon

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind 1 or 3

Card text:

Requirements: "Female" or "Medical"Target: 1 Jutsu being playedEffect: Negate the target and discard it. In that case, give 1 Damage to the user of the target.Expert [Tsunade]: You win 1 Battle Reward.(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

Target: 1 Ninja Battling against the userEffect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

2

x

Poison Senbon Stream (ST)

Card Number: STJ-822

Rarity: Uncommon

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind / Wind

Card text:

Requirements: "Puppet" or "Puppet Master"Target: 1 Ninja Battling against the userEffect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card.Expert [Hiruko]: You choose the result of the coin flip instead.

"Pakka kakka."

3

x

Puppet Summoning (TGS)

Card Number: TGSJ-796

Rarity: Rare

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind Wind

Card text:

Requirements: "Puppet Master" + An Entrance cost of 3 or moreEffect: Search your Deck for 1 "Puppet" Ninja card and move it in the user's Team in any position. At the end of the turn, if the user did not hace [SECRET SKILLS], move that "Puppet" Ninja to your hand.Expert [Chiyo]: Draw 2 cards,

Permanent (2)Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.This Mission card can not be removed from play by effects.

3

x

Bonds of Friendship (TP1)

Card Number: TP1M-669

Rarity: Rare

Card Type: Mission

Symbol: Wind / Lightning

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area.Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game. In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.

"Garra…" "Naruto…"

1

x

Ino's Tears (TGS)

Card Number: TGSM-742

Rarity: Rare

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: Discard 1 Wind card. In that case, search your Deck for 2 Wind Ninjas, reveal them, and place them in your hand.

[REQUIEM]The Support and Mental Power of your opponent's Ninjas with an Entrance cost equal to the number of cards in your hand is 0.Valid: X is equal to the number of cards in your hand.Valid: You have no maximum hand size.

"If you're going to play like that, I suppose you leave me no choice."

[PUPPET PARAGON]Sacrifice: Sasori + Entrance cost of 5 or more.When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

Deck Statistics

Distribution by Card Type

Jutsu

9

17 %

Mission

10

19 %

Ninja

34

64 %

Distribution by Combat Attribute

-

19

36 %

Manipulation

11

21 %

Manipulation/Weapon

1

2 %

Medicine

1

2 %

Mind/Medicine

2

4 %

Ninjutsu

3

6 %

Sand

3

6 %

Weapon

13

25 %

Distribution by Entrance Cost

-

9

17 %

-

10

19 %

1

5

9 %

2

9

17 %

3

7

13 %

4

7

13 %

5

3

6 %

6

1

2 %

7

2

4 %

Distribution by Hand Cost

-

9

17 %

-

30

57 %

1

14

26 %

Distribution by Healthy Stats

-

19

36 %

0/10

2

4 %

0/2

7

13 %

0/3

5

9 %

1/3

1

2 %

2/0

2

4 %

3/0

3

6 %

3/3

4

8 %

4/0

2

4 %

4/3

1

2 %

5/3

2

4 %

5/4

1

2 %

6/4

2

4 %

7/3

1

2 %

X/4

1

2 %

Distribution by Injured Stats

-

19

36 %

0/0

8

15 %

0/1

5

9 %

0/2

1

2 %

0/3

2

4 %

0/5

2

4 %

1/2

2

4 %

1/3

2

4 %

2/0

4

8 %

2/3

1

2 %

3/3

4

8 %

6/4

2

4 %

X/4

1

2 %

Distribution by Jutsu Cost

-

44

83 %

Wind / 2 or Water / 2

1

2 %

Wind / Wind

2

4 %

Wind 1 or 3

2

4 %

Wind Wind

3

6 %

Wind Wind Wind or 4

1

2 %

Distribution by Rarity

Common

22

42 %

Rare

16

30 %

Super Rare

6

11 %

Uncommon

9

17 %

Distribution by Symbol

Water / Lightning

2

4 %

Water / Wind

3

6 %

Wind

44

83 %

Wind / Lightning

3

6 %

Wind / Water

1

2 %

Rating

Current score for this Deck, based on 2 votes:

3.50

You can rate this Deck: how good you think it is?
Enter a comment and choose your rating: