I'm not spoiler tagging because if you're reading three posts down from the new comic link without reading the new comic, that's your own **** problem.

Anyway, someone else said that earth elementals have a movement speed of 30' which would be the same speed as the remaining OotS party. So maybe they could just run in circles for 17 rounds until the spell expires

I'm not spoiler tagging because if you're reading three posts down from the new comic link without reading the new comic, that's your own **** problem.

**** you and your voice of reason. We don't tolerate that kind of talk in these here parts.

Jophiel wrote:

Anyway, someone else said that earth elementals have a movement speed of 30' which would be the same speed as the remaining OotS party. So maybe they could just run in circles for 17 rounds until the spell expires

More likely, it'll be the return of V or a trip into the Snarl.

I think we're forgetting the Linear Guild still. I'm betting on them showing up and maybe helping out with the elemental, now that the gate is destroyed.

Anyway, someone else said that earth elementals have a movement speed of 30' which would be the same speed as the remaining OotS party. So maybe they could just run in circles for 17 rounds until the spell expires

I'm not sure if it works quite the same in 3.5(or is it 3.0 that this is based on), but in 3.75 you can move double speed on a charge to attack, so that may not work unless they can abuse terrain to remove charge lanes.

Anyway, someone else said that earth elementals have a movement speed of 30' which would be the same speed as the remaining OotS party. So maybe they could just run in circles for 17 rounds until the spell expires

I'm not sure if it works quite the same in 3.5(or is it 3.0 that this is based on), but in 3.75 you can move double speed on a charge to attack, so that may not work unless they can abuse terrain to remove charge lanes.

You could do that in 3.0 and 3.5 as well, since a charge is a full round action (so you double move). And since Earth Elementals have Earth Glide even back then, any terrain shenanigans in a desert has to require large chunks of rubble since there's no plants to slow it down.

It's likely Silicon Elementals have the same movement stats. Earth Elementals and Water Elementals both have horrid movement rates compared to fire and air, and I'm pretty sure it has more to do with actual bulk than anything else.

I would assume everyone has enchanted weapons (I'm pretty much sure of it) so I'd think the party would injure it the same way adventurers have always injured air elementals or water elementals or fire elementals -- hit it with your magic weapons.

I would assume everyone has enchanted weapons (I'm pretty much sure of it) so I'd think the party would injure it the same way adventurers have always injured air elementals or water elementals or fire elementals -- hit it with your magic weapons.

Pretty sure Durkon was the one that enchanted their weapons for them. I don't remember seeing any of them with a second set of weapons.

In the City finally Roy forged the sword with the starmetal he got, but learnt from the blacksmith that the "Dwarf" earlier had fooled him since the sword had no starmetal previously. After that, its accuracy and damage were increased by 25%(or +5) and it would sometimes glow with a green energy, harmful to the undead.

It does extra-extra damage to undead but it's a +5 Greatsword regardless.