This game looked absolutely amazing, but it's the realistic feel that made Assassin's Creed one of the games of the show. The crowded city streets looked and felt alive, and the actions of ordinary citizens created a world that was perhaps more believable than anything else on the floor. People stop and stare when you act suspiciously, gather around when you create a scene, and flee in terror when something violent goes down. Kill someone important enough and they might just try to stop you from fleeing. The animations and reactions were like nothing else on the show floor. It's safe to say that immersion-breaking, brick-dumb game AI is at the top of Assassin's hit list. We're definitely prepared to look the other way when that hit goes down. Speaking of death, it only takes one well-placed strike to end a life here -- yours or your enemy's -- so it appears the game also has plans to eliminate video game conventions of lifebars and repetitive combination attacks as well.

With a degree of freedom similar to something like Grand Theft Auto, the game gives its main character an incredible degree of mobility, letting you climb anything that sticks out more than a couple of inches. This allows for some incredible acrobatic escapes, but hiding in plain sight could work even better. Mirroring the incredibly slick sequence in the game's trailer, the assassin was able clasp his hands in holy reverence and hide in plain sight amongst a group of monks -- much cooler than crouching in a shadowy corner. Assassin's Creed showed a lot of promise in its brief performance, and a strange possibility of a high-tech, virtual reality hook. We'll definitely be watching this one closely.

Here's the link to the page of Assassin's Creed: http://www.gamespy.com/articles/709/709100p10.html