A study of American and European movements in painting, sculpture, and architecture from 1900 to the present. Emphasis is placed on Fauvism, Cubism, Expressionism, Surrealism, International Style, Pop, Op Art, Minimal Art, Photorealism, and Post-Modernism.

Less than 200 years old, photography seems to span millennia. With 1839 as the invention's launch date, there is no photograph of George Washington, but very soon we are flooded with the faces of composers, painters, and presidents: we know and are reminded of the ravages of civil and world wars, industrial progress and social injustice, or the beauty of pristine landscapes and their ecological demise. In this course, students will become familiar with some 100 notable photographers, from the beginning years of its invention to contemporary times with works by major artists and forgotten visionaries, all serving as a foundation for inspiration and understanding of the art worlds most visible medium. Grading in the course is based on a mid-term and final exam along with a major research paper.

Pre-req: ARHI.2030 History of Art:Preh-Med, or ARHI.2040 History of Art II:Ren-Mod, or ARHI.1010 Art Appreciation, or Studio Art Minor or Art Minor.

The Aesthetics and Critical Studies Seminar introduces a wide variety of artists, designers, images, concepts, movements and theories. The objective of this course is to improve critical awareness and provide a theoretical background to art and design studio courses. Topics to be announced. Course may be repeated.

Pre-req: ENGL.1010 College Writing I, and ENGL.1020 College Writing II. This course is for Juniors and Seniors.

The objectives are to study the production of meaning in paintings and frescos, sculpture, stained glass, architecture and other art forms that were commissioned through the church and state patronage system; to analyze how these images are used to represent and define social order; how these images support the patron¿s interpretation of history while appealing to aesthetic needs; and ways in which art supported the educational and evangelical aims of church and state. The course will introduce students to the visual and critical language of art produced at this time and analyze works in the context of contemporary history. The thematic focus of this class is designed for Italian cultural studies. No knowledge of Italian is required.

This course is an exploration in aesthetics and culture. The seminar examines a variety of works by contemporary artists and designers; and also introduces important texts by philosophers, art theorists, and critics. Throughout the semester, student will study current trends in visual studies. They will examine a range of works form popular culture to high art and respond to various readings through class discussions and papers. In addition, the course will facilitate intellectual engagement with ones own visual work. Through their research, student will explore the connections between their work and that of other artists and designers. They will situate their artwork within the field of criticism, creating a bridge across the traditional divide between theory and practice.

Pre-req: ENGL.1020 College Writing II, and Junior or Senior Status or Permission of Instructor.

Post-digital Aesthetics explores art after the digital revolution focusing on critical analysis of digital images and environments. We will study how digital technology has transformed art making and also how it impacts the very definition of art. The blurring of boundaries between art, life and design is more than ever evident as human experiences are increasingly mediated through technological devices and high-quality design. The internet has dramatically altered how and why we make art while virtual presence and embodiment in VR bring unprecedented questions about the role of artists and designers in our understanding of the world. This course will be taught as a face-to-face seminar. However, we will also travel beyond the classroom walls into virtual worlds and environments.

Pre-req: ENGL.1020 College Writing II, and Junior or Senior Status or Permission of Instructor.

This film theory seminar has several main objectives: to study the production of meaning in films; to analyze how moving images are used in social representation; and to introduce students to the visual and critical language of cinema. In this course, we will view a series of films by international authors. These address some of the most pressing issues of today's global world such as identity, subjectivity, difference and otherness, race relations, representations of gender and sexuality, immigration, war, colonialism and post-colonialism, poverty, and social inequalities. The films that we watch will be studied not as isolated cinematic texts but as illustrations and examples of theories of representation. Students will develop their critical analysis skills by being introduced to theoretical concepts such as "the gaze" in art and cinema as well as formal elements such as mise-in-scene, cinematography, editing, and sound.

Pre-req: 42.102 College Writing II, This is a 300 level course intended for Junior and Seniors.

The Aesthetics and Critical Studies Seminar introduces a wide variety of artists, designers, images, concepts, movements and theories. The objective of this course is to improve critical awareness and provide a theoretical background to art and design studio courses. Topics to be announced. Course may be repeated.

Pre-req: ENGL.1010 College Writing I, and ENGL.1020 College Writing II. This course is for Juniors and Seniors.

A program of on-campus and/or off-campus experiences for art majors only. Specific requirements will vary depending upon department policies and the nature of the program undertaken by the student. The intent of the practicum experience is to provide an occasion for investigation of a community, social, cultural or artistic area and for applying techniques of problem solving and/or credits. Students will be graded "satisfactory" or "unsatisfactory". Fall and Spring.

This course is designed for students in a variety of majors to explore the intersection between Art and Computer Science, especially Robotics, through community-based public exhibitions and service-learning experience. In this project-driven class, you will learn founding principles in both the fields of Art and Computer Science, and put them into practice by creating interactive, tangible exhibits that are displayed in public settings. The knowledge and experience gained during the class will be further deepened by the service learning experience of mentoring high school students in the community. The course will also include guest lectures from practitioners in Art and Computer Science.

Art Concepts I will focus on learning the visual language of the creative process through anexamination of the principles of two-dimensional visual organization. These fundamental basics form the underlying structure of all studio and communication arts. Through slide lecture, guest lecturers, field trips, and studio projects, students will begin to understand the many forms that visual expression takes. The course will develop creative problem solving skills and students will learn to respond to personal challenge. Students will also be instructed in the principles of professional execution and be introduced to diverse modes of thought, media, and aesthetic expression. Meets Core Curriculum Essential Learning Outcome for Critical Thinking & Problem Solving (CTPS).

Art Concepts II will focus on learning the visual language of the creative process through an examination of the principles of three-dimensional visual organization. These fundamental basics form the underlying structure of architecture, environmental graphic design, product design and sculpture. Through slide lecture, guest lecturers, field trips, and studio projects, students will begin to understand the many forms that three dimensional expression takes. The course will develop creative problem solving skills and students will learn to respond to personal challenge. Students will also be instructed in the principles of professional execution and be introduced todiverse modes of thought, media, and aesthetic expression. Art majors only. Fall and Spring.

Tangible Interaction Design focuses on understanding how people interact with the designed things in the everyday world around us. The course is project-oriented with two significant projects and a series of smaller lab assignments. Through these assignments, students will learn elements of graphical communication and principles of interaction in computationally-enabled devices.

This course is an introduction to design principles of applications ("apps") that run on mobile devices (smart phones and tablet computers). The course well focus on the elements of graphic communication, software interaction design, and computational thinking. Students will gain theoretical knowledge and design skills in these domains by building a series of apps that run on the Android platform using MIT App Inventor software. The course will also include discussion of societal impacts of computing.

This course explores the computer as a tool of the visual language. Topics included are raster and vector-based image making, art for the internet & mobile devices, and current image capture and output methods. This course will introduce Photoshop, Illustrator, Flash and a basic programming with the aim of expanding the artist's toolkit. Lectures, readings, and discussions will provide an overview of history and contemporary ideas on the use of computers in art. Meets Core Curriculum Essential Learning Outcome for Information Literacy (IL).

This course explores the relationship between the creative process, self-expression and communication, through the visual arts. The creative process is first explored broadly as a problem-solving tool applicable to all fields of human endeavor. The student then experiences the creative process in studio explorations and the creation of art works with an emphasis on process rather than product with the goal of broadening the basis for student self confidence in creative skill development, originality, critical thinking/writing, the use of information technology resources, and appreciation of the visual arts as a powerful vehicle for communication.

This introductory drawing course is intended for students with little or no drawing experience. It is a studio art course involving the learner in a hands-on approach to basic drawing and composition. Learners explore, comprehend, and employ the basic elements and principles of art, use various graphic media and become familiar with the vocabulary, concepts and techniques of drawing.

Kinetic Projects is a hybrid course designed for a variety of majors to explore the intersections between mechanical engineering and sculpture. In this project-driven class, students will learn principles and practice in both the fields of engineering and art, and put them into practice by creating functioning kinetic objects to be displayed in a public setting. The course will also include guest lectures from practitioners in Art and Engineering. The course provides an introduction to technical communications, teamwork, data analysis, computer coding, computer-aided drafting/design/modeling program usage, prototyping techniques, report-writing and /or oral presentation.

Provides a foundation in basic drawing concepts using a variety of media and approaches. The emphasis is on building visual literacy and its application to the realm of ideas. A wide range of assignments are given to develop graphic expression.

The emphasis is on giving form to ideas through building a solid sense of visual literacy. Assignments include a wide range of color media, surface, and subject matter with the focus on the psychological and structural use of color, creative experimentation, and the development of personal style. Fall and spring.

Students learn how to transform the three-dimensional world before their eyes into the tow-dimensional world of photography utilizing the human invention of the lens and the camera. In the process, they not only begin to master the technical means of digital and traditional photography --the dry and wet labs of the photographic medium --they come to appreciate the role photography plays in composition, lighting, and concept creation, including many of the basic tenets and practices that apply to any one of the concentrations---animation, graphic design, painting, photography, and sculpture---they eventually choose of combine as their personal means of expression.

Form and Content is considered the capstone course of the Art Foundations Requirement. Through a variety of studio assignments and individual projects students will explore theintegration of humanities related concepts and develop an understanding of how visual artists think, live and function in the twenty first century. As part of the course requirements students will participate in the foundations exhibition at the end of the semester. Art majors only. Fall and Spring.

Exercises, lectures and projects will introduce students to graphic design principles and techniques. Course will begin with a fundamental study of image, form, and space relations, then cover such topics as working with grids, typography basics, page layout, the introduction of color, rendering techniques, history, and more. Students will be assigned a series of projects to enhance their visual communication skills.

This course will focus on the creation of visual content for the web and will explore what constitutes a visually exciting and engaging site. Other topics that will be covered are: file formats, compression, web color strategies, and platform standards. Basic familiarity with Mac OS and/or Windows platforms required.

The Practicum/Internship is an on-campus or off-campus learning experience. Specific requirements will vary depending on department policies and the nature of the program undertaken by the student. The practicum experience is to provide an occasion for practical experience in an area of particular interest to the student.

The study of lettering concepts and techniques, including the history of letters, styles and families of type, letter design, hand-drawn to computer-based lettering approaches and their effect and uses in communication. Emphasis will be on creative and aesthetic communication. Fall, alternate years.

The exploration of three-dimensional form through the use of basic materials, methods and approaches. Assignments will include expressive problems based on human and non-objective form relationships. Spring.

An introductory course in video camera principles and editing functions. Utilizing writing and still photography, students will explore the language of video in both images and sound as they produce factual documents and/or personal fiction.

Introduces students to the complexities involved in preparing their designs for print: electronic page layout and design, proofing, specifying inks, trapping, cropping, overprinting, printing separations, proofing, and more. Students will learn about the differences between preparing their design work electronically or manually and will learn more about the different printing processes that are available. Printing terminologies and printing industry standards will be covered. Field trips may be made to area printing companies for demonstrations on the print production process.

This advanced course in drawing is designed to help students develop the expressive and conceptual concerns of their drawing practice while developing their ability to work in an independent manner. Designed for students in al disciplines, the course will emphasize the development of strong research skills through the exploration of historical and contemporary modes of drawing. The class will be combination of studio work, presentations, and individual and group critiques. Critiques are designed to provide feedback and to encourage and nurture each students vision. Exploring a variety of drawing media, the ultimate goal of the course is the development of a visually coherent and conceptually inified body of work.

Exploration of the one-of-a-kind "painter's print ". Emphasis is on the development of personal expression through a variety of assignments and techniques. Three portfolios of prints are required, two with assigned topics, and one with a self-assigned theme. Fall, alternate years.

The papermaking course is designed to explore paper, not just as a surface to receive an image, but as a material capable of being an artistic expression in and of itself. The course will explore the processes and techniques of making images in handmade paper, making images on handmade paper, making visual designs out of handmade paper and casting handmade paper into three-dimensional sculptural forms. Spring, alternate years.

A foundation course that covers the basic camera and darkroom techniques as well as aesthetic principles. Emphasis will be on black and white film and paper emulsions. Students learn to develop and print their own photographs. Fall and Spring.

This course will offer the student a transition between traditional photographic imaging and digital photographic imaging. The course will cover the fundamentals of digital scanning, digital capture and image manipulation. Image preparation for other media will also be explored. Basic familiarity with the Mac OS and/or Windows platforms required. 6 Contact Hours required for Day School students.

Students will produce a number of illustrations, starting with the traditional approach to illustration and then rendering their concepts using computer illustration and imaging software. Topics include methods for rendering artwork, capturing an expressive illustrative style, and portraying different moods or messages within the illustration. Students will learn to illustrate effectively using the many tools available to them within several software applications.

An aesthetics and communications course using the computer as the primary tool for translating art ideas into physical form. The emphasis will be on practical usages of existing Macintosh software as a means of creation.

An introduction to basic printmaking processes and aesthetics with the emphasis on etching. The approach is concept oriented, emphasizing experimentation and exploration on an individual level to communicate ideas. Fall.

The study of the draped and undraped figure from life, stressing both sound observation and the creative use of human form as a vehicle for personal expression. A variety of assignments, graphic media, and approaches will be given in order to help explore both philosophical and aesthetic issues. Fall, alternate years.

Presents oil painting techniques as vehicles for serious creative expression. A variety of assignments will be given to help the student build proficiency in the use of color, paint handling, and subject matter.

This course will provide students with the fundamental understanding about the process and the concepts in animation for narrative and experimental expression. Preproduction including scripting and storyboarding will be especially emphasized. Hybrid techniques in both traditional and digital animations including hand-drawing, stop-motion, rotoscoping, pixilation as well as tweening will be introduced. Static and kinetic aesthetics of moving images will be explored through the review of historic and contemporary animations, and through the production. Students from this course will make a much smoother transition to 3D animation courses, Language of Video, Interactive media as well as Web Design/Art. The course will also introduce the student to historical and contemporary perspectives related to the discipline.

The technical and creative use of water based media as they apply to fine arts and graphic design. Assignments in acrylic, gouache, watercolor, and ink are designed to stimulate independent thinking. A final self-assigned project is required.

This course focuses on applying industry-standard storyboarding and storytelling techniques to animation. Contents to be covered include the various purposes and formats of storyboards, the basic terminology and concepts used in storyboarding, and the application of storyboarding techniques to the creation of storyboards with or without a written script.

This course will focus mainly on the forms, materials, and composition of 3D computer grahics in the various environments. Students will explore the possibility of 3D computer graphics for creative expression as well as innovative visual communications such as animation, game, sculpture, print and design. Rendering, lighting and camera as well as material and texturing techniques will be also explored. The course will also introduce the student to historical and contemporary perspectives related to the discipline.

Students in this course learn the concepts, techniques and vocabulary of compositing and motion graphics in animation using Adobe After Effects and Adobe Flash. Students will produce animated videos, motion graphics and montages integrating image manipulation applications and other image processing support. They will learn how to create interactive projects using Action Script 3.0.

This course provides students with the ability to create interactive motion graphics for Multimedia projects using Adobe Flash and Adobe After Effects. Students learn how to make sophisticated vector and pixel based graphics with basic action scripting and a variety of interactive graphic elements as well as compositing, editing, character rigging, effects for digital media and animation.

This course is an introduction to gaming as well as the terminology, techniques, and ideas of this vibrant field. Students will begin by creating basic board and card games that take advantage of the playful classroom environment where different ideas can be quickly prototyped and evaluated. Students will then learn to create digital games for the screen using Adobe Creative Cloud and JavaScript. The course will introduce students to industry standard proprietary and open source software workflows.

This course provides students with a variety of experiences involving skills and techniques including computer use related to the execution of illustrations for children's books, fashion drawings, record albums, book jackets, folders, posters, and magazines. Field trips, discussions related to job opportunities and preparation of portfolios are integral parts of the instruction. Fall.

In this course students will make a portfolio of small works and take them abroad to exhibit internationally. While on tour, participants will create further works by interaction with their surroundings, take visual notes, and collect items to broaden artistic practice upon return home. Participants are to generate work that develops their own artistic voice, explores and expresses their visions open to the surrounding foreign cultural influences. As this course takes place largely abroad, the unique challenges of interpreting culture, representing profound experience, and learning from a mix of ancient and modern sources will frame artistic investigations.

This course is designed for students to understand the fundamentals of character and layout design for Animation. Students will focus on rendering life forms in space. Emphasis will be placed on the anatomical structure of characters as well as practical and aesthetic elements of pre-production. Shot design, composition, staging, mood, texture and lighting for layout and background design will be covered in this course as well. Students will also learn the basics of using props a background and foreground design elements.

Book Arts will engage students in the design and fabrication of handmade, one-of-a-kind artists books. A wide variety of material and processes will be investigated. Students will learn how to produce compelling book structures for visual and graphic content. The course will introduce students to the history of Eastern and Western methods of bookmaking as well as the contemporary practice of one-of-a- kind conceptual artists books. The three-dimensional possibilities of bookmaking will also be explored.

Students will be assigned a variety of advanced-level projects dealing with areas such as logo design, publication design, interactive screen design, direct mail projects, corporate identity systems, poster design, and more. Projects in this class are designed to better develop the students' ability to take a project to its final stage and render it as a professional portfolio piece.

This advanced-level course is designed for students who have completed Website Development (90.238) and Website Design (70.379). The course will cover advanced topics such as user-centered design, information architecture, testing, and usage analysis. Students will have the opportunity to further develop their design, development, and conceptualization skills.

Building on Ceramics I as an introductory course, Ceramics II will ask the student to explore functional and nonfunctional ceramic form. Students will be expected to challenge themselves with scale, advanced glaze methods and they will become familiar with kiln firings. Historical and contemporary issues in ceramics will be covered through lectures, slide presentations and critiques.

A course allowing the student to further develop his or her techniques and understanding of sculptural form, leading to a more personal vocabulary. Conventional techniques will be extended to cover more contemporary materials and methods. Spring, alternate years.

Sonic Arts is an introductory course to hardware hacking for sculptural installation, audio composition and instrument invention. Assignments will include building piezo microphones, home-made speakers, exploring pickups used in performance and amplification of sculptural objects, manipulating tape head readers and building simple oscillation circuits for noise. Students will learn about electronics and soldering, including how to hack devices for audio and sculptural experiences and experiment with sound as an inspiration for sculpture and performance art.

This course will focus on digital audio production in a media arts context Methods of instruction include studio assignments, group critiques, hearing and discussing new and classic works. The class will help students find effective ways to incorporate sound into their work as media artists or designers, and to give them the necessary skills and background to accomplish this effectively. Students will learn audio production in the context of recording, editing, mixing, and basic mastering. These skills are applicable to audio production in areas of sound art, installation, music, video, gaming and more. Industry standard Digital Audio Workstation packages such as Ableton Live, Adobe Audition, and Max will be complimented by open source software solutions like Audacity and Pure Data.

Students will continue to develop their creative conceptualization skills and practice using advanced-level techniques in Photoshop as they create a number of visually compelling images. Projects will address visual problem solving for commercial applications and digital imaging as an emerging medium in fine art. Students should have basic knowledge of Photoshop and design composition skills prior to registering for this course.

This course builds on the printmaking techniques and aesthetic issues explored in Printmaking and Monotypes, using advanced methods in relief, intaglio and silkscreen to further develop individual aesthetic and conceptual goals. Students will use studio work, critique discussion, writing and research to explore cultural, conceptual and historical issues at the heart of printmaking. High levels of quality in imagery, increased technical proficiency and conceptual development are expected in the creation of work throughout the semester. Studio work is done during and outside of class time, along with image lectures, technical demonstrations and critique discussions.

Designed to allow students to develop individual style and approach to content through a series of self-initiated paintings. Students will work closely with the instructor to develop a cohesive series that has a sound philosophical and aesthetic basis. Spring, alternate years.

A professional level course in advertising product and studio portrait photography. Students willlearn view camera techniques as well as principles of lighting using strobe equipment. Fall, alternate years.

This course focuses on applying industry-standard story boarding, character and layout and background design and scripting techniques to animation. Contents to be covered include the various purposes and formats of storyboards, the basic terminology and concepts used in production, and the application of production techniques to the creation of animated films with or without a written script and the production process of an animated film from Idea to execution of complete film.

Students will learn the fundamentals of computer generated 3D modeling and animation. the emphasis will be on virtual sculpting, digital cinematography as well as the fundamental process of animation production including script & concept development, storyboarding, modeling, animating, rendering and post-production. Various independent short animations will be screened for aesthetic and critical inquiry along with the lectures dedicated to the production techniques. The course will also introduce the student to historical and contemporary perspectives related to the discipline.

This course focuses on applying industry-standard storyboarding, character and layout design and scripting techniques to animation. Contents to be covered include the various purposes and formats of storyboards, the basic terminology and concepts used in production, and the application of production techniques to the creation of animated films with or without a written script and the production process of an animated film from Idea to execution of complete film.

This course will immerse students in interactive storytelling. The class will investigate time-based interactive media practices and feature hands-on lab projects. The course will contextualize interactivity within the relevant history shaping contemporary storytelling. Students will engage with exemplary interactive media projects as well as survey experimental ones. The students will apply design thinking, user experience design (UX), and media archeology to increasingly self-directed projects. The course will engage in cross-platform content publishing to browsers, mobile devices, and emergent technology platforms such as Virtual Reality.

This advanced level course is designed for students who have completed Interactive Game Design and who are interested in exploring interactive game strategies and multilevel game design. Basic familiarity with Mac OS and/or Windows platforms required.

This course will focus on digital audio production in a media arts context. Methods of instruction include studio assignments, group critiques, hearing and discussing new and classic works. The class will help students find effective ways to incorporate sound into their work as media artists or designers, and to give them the necessary skills and background to accomplish this effectively. Students will learn audio production in the context of recording, editing, mixing, and basic mastering. These skills are applicable to audio production in areas of sound art, installation, music, video, gaming, and more. Industry standard Digital Audio Workstation packages such as Ableton Live, Adobe Audition, and Max will be complimented by open source software solutions like Audacity and Pure Data.

This is an advanced course for those with intermediate or advanced ability in World Wide Web technology who want to explore the use of continuous feed, streaming audio, video, and 3D virtual worlds. The course will examine current technologies with special attention to emerging protocols and standards for audio and video publishing. Basic familiarity with Mac OS and/or Windows platforms required.

The Writing & Photography course expands the expressive possibilities inherent in writing essays, fiction, poetry, plays and screenplays by utilizing the practice and language of photography to inspire fresh thinking and invention discourse as much as a command and love of literature, essays, poetry, and drama can inspire and enhance photographic research and production. Through a series of six warm-up assignments and a final project students will be prepared to engage both assigned and self-determined thematic topics that will advance their creative potentials.

Instruction in lettering, layout of commercial media as well as in the creative aspects of advertising is an integral part of the course. Practical problems, field trips, and technical guidance from preliminary layouts to finished work will help prepare students for the commercial art field. Spring.

The real world of advertising incorporates selling words and memorable images in a dynamic visual/verbal design unit. As copywriters and art directors, students learn to think pictures and see words as they prepare advertising campaign concepts for a variety of products and media, including print and television. Spring, alternate years.

In a world of increasing manipulation, documentary photographs still astound us with their visual truths. In this course, students will utilize words and images "the primary tools of the photojournalist " to explore the significant issues of our time. Works by Fenton, O'Sullivan, Gardner, Riis, Hine, Bourke-White, Lange, Smith, Davidson, Salgado, Mark and others are studied for content, style, and inspiration. Fall, alternate years.

This course is designed to help students to organize their work into a professional package and prepare it for presentation. Students may decide to rework existing portfolio pieces or complete additional design projects to enhance their existing portfolios and fully demonstrate their design capabilities. Mock interviews will be conducted in which students will have an opportunity to discuss their work. Includes an end-of-semester portfolio review.

This upper level course will function as a combination portfolio class and studio workshop. Part of the course will be devoted to improving one's portfolio with attention to further understanding the dynamic relationships between content, form and context. Projects will stimulate imagination and innovation as students explore integrative approaches to design challenges and improve their unique visual voices. Students will also look at the power of visual communication with social responsibility in a rapidly changing and complex world.

The course aims to provide students with an understanding of the creative, visual and formal aspects of time­ based communication and motion graphic design from both a contextual and technical point of view. Designers, with their comprehension of the principles of graphic design, typography and theories of visual communication will develop a knowledge and understanding of processes and techniques involved in creating time-based media including title sequence design. Projects Introduce students to time-based visual communication environments. Unique conditions influencing the roles of story boarding, planning, typography, graphics, symbolic systems, narrative, sound and time.

This course introduces students to the problems and solutions of advanced web design and development. It reviews the best web applications and practices for designing cutting edge websites. Students will get familiarized with the process of students to working with clients. Students will learn how to use version control software to track their design and development, manage assets, and work within a team. The course will further explore the relevant cultural and historical context of web design and prepare students for navigating the rapid changes inherent in the field.

This course is a continuation of Typography II. Students will expand on their understanding of typography including applications for print and web design. The course covers organization, systems, grids and form. Through readings, lectures and projects/critiques, students will be introduced to various theoretical approaches to the typographic page. They will study the different interactive structures and systems (book, web page/site) that hold and present typographic content.

Ceramics III will require students to develop a personal visual voice in clay, resulting in a focused coherent body of work. Students will be expected to develop productive studio habits, continue to explore advanced glaze methods and participate in kiln firings.

Sculpture III will allow students with a continued, special interest in three-dimensional media and installation art to find their personal visual voice and begin to develop a structured studio practice. Students will be asked to identify a conceptual theme for the semester that they will explore through research, development and execution in a series of installation works. The course will introduce and expand on contemporary media and methods not covered in Sculpture I and II. Verbal analysis and articulation of the final sculptural works will continue to be stressed.

This seminar based studio course is designed to enable students to expand their research in the painting and sculpture disciplines through focused individual investigation. The course will involve theoretical readings, lectures, and critiques associated with contemporary studio artist practices. Two of the primary objectives of the course are: (1) for students to broaden the conceptual foundation of their work while continuing to develop their personal direction and (2) to begin to think independently and be critical of their work beyond an assignment based pedagogy.

Pre-req: ARTS.1010, and ARTS.1020, and ARTS.1130, and ARTS.1550, and ARTS.1560, and ARTS.2010, and ARTS.2710, and ARTS.3710, and ARTS.4710, and ARTS.2350, and ARTS.3350, and ARTS.4350.

The focus of this class is to give individual students the opportunity to work in an independent manner, expand their ideas and develop the ability to articulate both conceptually and formally the needs of their own work. The class combines studio work, presentations, visiting lecturers and individual and group critiques, with an emphasis on understanding and embracing risk as a necessary component of a painter's studio practice. Critiques are designed to provide feedback, encourage, challenge, and nurture each student's vision. Assignments are given on an individual basis. Students are expected to support their work by research of both historical and contemporary art.

In order to enable students to expand expression in areas of their choice, they may repeat any studio course that is the most advanced offered in that given subject. They will be given more freedom within assignments and be expected to perform on a more advanced level.

In order to enable students to expand expression in areas of their choice, they may repeat any studio course that is the most advanced offered in that given subject. They will be given more freedom within assignments and be expected to perform on a more advanced level. Fall and Spring.

Senior Studio l is on of the two capstone courses of the Bachelor of Fine Arts program in the Art Department. Students are required to research, develop and produce a mature, coherent and substantial body of work representing 6 credits (in a two course sequence) that will be presented to the faculty for evaluation as well as exhibited to the public in the BFA Senior Studio exhibition. Enrollment restricted to majors in BFA program. Senior Studio k will focus on research, professional portfolio, resume and artist statement.

A program of directed studies which affords the advanced students an opportunity to pursue a previously explored problem in greater depth. The purpose is to sharpen and refine skill, content and presentation.

This course is designed to culminate four years of art experience for the BFA studies. The development of personal approach to media and idea is emphasized. Each student will be responsible for developing a self-assigned thematic concern. No assignments will be made by the instructor who will act only as an advisor and coordinator. Course evaluation is by the Senior Studio Review Committee. Enrollment restricted to majors in BFA program. Fall and Spring. Meets Core Curriculum Essential Learning Outcome for Applied & Integrative Learning (AIL), Critical Thinking & Problem Solving (CTPS) and Information Literacy (IL).

Senior Studio ll is on of the two capstone courses of the Bachelor of Fine Arts program in the Art Department. Students are required to research, develop and produce a mature, coherent and substantial body of work representing 6 credits (in a two course sequence) that will be presented to the faculty for evaluation as well as exhibited to the public in the BFA Senior Studio exhibition. Enrollment restricted to majors in BFA program. Senior Studio ll will focus on research, capstone project presentation and a process book.