Sunday, April 19, 2020

Marlborough Mystery - Now You See It... (Covenant RPG Adventure)

Marlborough MysteryNow You See It...

by Mark Penn and Steve
Wilson

The Bishop & Sherriff of Marlborough run the county
jointly on behalf of the monarchy.

Sherriff Avmerend takes care of
matters of law and order and can call upon the army and navy of Camelot to
assist. Bishop Layland takes care of spiritual matters, diplomatic matters, and
subtle matters that require obtaining information. Both men jointly look after
security, finances, and many other aspects of life in Marlborough.

Fresh out of training, you are an
assistant deputy of the Marlborough Synod. Once you finish your first mission,
you will be promoted to deputy. You are invited into the Bishop’s office in
Port Vale, where the Sherriff is also waiting.

They congratulate you on completing
your training and give you your Marlborough Synod Rank insignia. It is a
distinctive silver broach with your badge number on it. You are told that it is
to be worn at all times, either hidden or on display.

The Bishop then explains the
following: “Supplies on route to the battlefront against the Spire are being
searched, and some supplies are going missing, we believe stolen. We have
managed to establish the supplies are going missing somewhere in Marlborough.
It is mainly food, but also some small weapons and basic items that the knights
need.

“Unfortunately, we do not know how the
items are going missing or who is taking them. We need you to find out who so that
we can put a stop to it.”

The Sheriff then pipes in: “We know
supplies are offloaded from ships here at Port Vale, then onto wagons.
Supplies are then transported by wagon to Cottingham, and then on to Marentz
and beyond, about four days’ journey.

“We think there are places of
opportunity that the supplies may be being taken:

The camp
at Copperhill, because the wagons are not guarded that well there.

The
supplies are sometimes hard to guard when crossing Cottingham Bridge; they
should be safe in Cottingham though.

Or the Camp
at Marentz / Marl Junction, again maybe not guarded too well there.”

The Bishop continues: “When we check
at Marentz, we find supplies either missing or interfered with. If it’s an
inside job, we don’t want to raise suspicions, so we are playing it quiet at
the moment until we find out what’s going on.”

The Sheriff finishes: “That’s where
you come in. We’re sending you undercover as a wagon guard. You have the full
authority of the Synod behind you. We’ll be waiting to hear your report. Good luck!”

(Create
your character and request to play!)

Possible
Player Characters

Players may use their
existing Character Builds. Their
characters will level up once the Adventure is finished.