Khans of Tarkir Spoiler
(269 cards)

Abzan Battle PriestBuy, 3W, UncommonCreature - Human Cleric [3/2]Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."Illus. Chris RahnCard #1

Abzan FalconerBuy, 2W, UncommonCreature - Human Soldier [2/3]Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.Illus. Steven BelledinCard #2

Ainok Bond-KinBuy, 1W, CommonCreature - Hound Soldier [2/1]Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike.

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.Illus. Igor KierylukCard #4

Brave the SandsBuy, 1W, UncommonEnchantmentCreatures you control have vigilance.Each creature you control can block an additional creature.

High Sentinels of ArashinBuy, 3W, RareCreature - Bird Soldier [3/4]FlyingHigh Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.{3}{W}: Put a +1/+1 counter on target creature.

Master of PearlsBuy, 1W, RareCreature - Human Monk [2/2]Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Illus. David GailletCard #18

Rush of BattleBuy, 3W, CommonSorceryCreatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Seeker of the WayBuy, 1W, UncommonCreature - Human Warrior [2/2]Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?"—Khibat the ReveredIllus. Greg StaplesCard #24

Suspension FieldBuy, 1W, UncommonEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

"Many scales make the skin of a dragon."—Abzan wisdomIllus. Craig J SpearingCard #26

Timely HordemateBuy, 3W, UncommonCreature - Human Warrior [3/2]Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.Illus. YW TangCard #28

War BehemothBuy, 5W, CommonCreature - Beast [3/6]Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Watcher of the RoostBuy, 2W, UncommonCreature - Bird Soldier [2/1]FlyingMorph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Watcher of the Roost is turned face up, you gain 2 life.

Illus. Jack WangCard #30

Wingmate RocBuy, 3WW, MythicCreature - Bird [3/4]FlyingRaid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Illus. Mark ZugCard #31

Blinding SprayBuy, 4U, UncommonInstantCreatures your opponents control get -4/-0 until end of turn.Draw a card.

In the silence of the ice, even dreams become still.Illus. Torstein NordstrandCard #35

Dig Through TimeBuy, 6UU, RareInstantDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dragon's Eye SavantsBuy, 1U, UncommonCreature - Human Wizard [0/6]Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.Illus. Wayne ReynoldsCard #39

Force AwayBuy, 1U, CommonInstantReturn target creature to its owner's hand.Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Where an enemy once rode, not even a whisper remains.Illus. Mark WintersCard #40

Glacial StalkerBuy, 5U, CommonCreature - Elemental [4/5]Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."—Ulnok, Temur shamanIllus. DaarkenCard #41

Icy BlastBuy, XU, RareInstantTap X target creatures.Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

"Do not think the sand or the sun will hold back the breath of winter."Illus. Eric DeschampsCard #42

Jeskai ElderBuy, 1U, UncommonCreature - Human Monk [1/2]Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.Illus. Johann BodinCard #44

Kheru SpellsnatcherBuy, 3U, RareCreature - Naga Wizard [3/3]Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Illus. Clint CearleyCard #45

Mistfire WeaverBuy, 3U, UncommonCreature - Djinn Wizard [3/1]FlyingMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Illus. Chris RahnCard #46

Monastery FlockBuy, 2U, CommonCreature - Bird [0/5]Defender, flyingMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains."—Jeskai teachingIllus. John AvonCard #47

Mystic of the Hidden WayBuy, 4U, CommonCreature - Human Monk [3/2]Mystic of the Hidden Way can't be blocked.Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."Illus. Ryan Alexander LeeCard #48

Pearl Lake AncientBuy, 5UU, MythicCreature - Leviathan [6/7]FlashPearl Lake Ancient can't be countered.Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

Illus. Richard WrightCard #49

Quiet ContemplationBuy, 2U, UncommonEnchantmentWhenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Stubborn DenialBuy, U, UncommonInstantCounter target noncreature spell unless its controller pays {1}.Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.Illus. James RymanCard #56

Taigam's SchemingBuy, 1U, CommonSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."Illus. Svetlin VelinovCard #57

Thousand WindsBuy, 4UU, RareCreature - Elemental [5/6]FlyingMorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Illus. Raymond SwanlandCard #58

Treasure CruiseBuy, 7U, CommonSorceryDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)Draw three cards.

Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.Illus. Zack StellaCard #61

Wetland SambarBuy, 1U, CommonCreature - Elk [2/1]As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.Illus. James ZapataCard #62

The Sultai would rebuild the empire on the backs of the dead.Illus. Ryan Alexander LeeCard #72

Grim HaruspexBuy, 2B, RareCreature - Human Wizard [3/2]Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."Illus. Seb McKinnonCard #73

"Anything a falcon can do, a bat can do in pitch darkness."—Urdnan the WandererIllus. Jeff SimpsonCard #74

Kheru BloodsuckerBuy, 2B, UncommonCreature - Vampire [2/2]Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

It stares through the empty, pain-twisted faces of those it has drained.Illus. Daniel LjunggrenCard #75

Mer-Ek NightbladeBuy, 3B, UncommonCreature - Orc Assassin [2/3]Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has deathtouch.

Rotting MastodonBuy, 4B, CommonCreature - Zombie Elephant [2/8]Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.Illus. Nils HammCard #87

Ruthless RipperBuy, B, UncommonCreature - Human Assassin [1/1]DeathtouchMorph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Ruthless Ripper is turned face up, target player loses 2 life.

Illus. Clint CearleyCard #88

Shambling AttendantsBuy, 7B, CommonCreature - Zombie [3/5]Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Let the world behold what becomes of those who defy us."—Taigam, Sidisi's HandIllus. DaarkenCard #89

Sidisi's PetBuy, 3B, CommonCreature - Zombie Ape [1/4]Lifelink (Damage dealt by this creature also causes you to gain that much life.)Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The Sultai distinguish between pet and slave by the material of the chain.Illus. Evan ShipardCard #90

Since they guard armies of walking carrion, Sultai aven are never far from a meal.Illus. Anthony PalumboCard #91

Swarm of BloodfliesBuy, 4B, UncommonCreature - Insect [0/0]FlyingSwarm of Bloodflies enters the battlefield with two +1/+1 counters on it.Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Arrow StormBuy, 3RR, CommonSorceryArrow Storm deals 4 damage to target creature or player.Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.Illus. Steve PrescottCard #98

Ashcloud PhoenixBuy, 2RR, MythicCreature - Phoenix [4/1]FlyingWhen Ashcloud Phoenix dies, return it to the battlefield face down.Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Illus. Howard LyonCard #99

Barrage of BouldersBuy, 2R, CommonSorceryBarrage of Boulders deals 1 damage to each creature you don't control.Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

"Your corruption will burn, serpent, until there is nothing left to defile."—Asmala, bloodfire mysticIllus. Vincent ProceCard #104

Canyon LurkersBuy, 4R, CommonCreature - Human Rogue [5/2]Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.Illus. Cynthia SheppardCard #105

Crater's ClawsBuy, XR, RareSorceryCrater's Claws deals X damage to target creature or player.Ferocious — Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Illus. Noah BradleyCard #106

Dragon GripBuy, 2R, UncommonEnchantment - AuraFerocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)Enchant creatureEnchanted creature gets +2/+0 and has first strike.

Howl of the HordeBuy, 2R, RareSorceryWhen you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Illus. Slawomir ManiakCard #112

Jeering InstigatorBuy, 1R, RareCreature - Goblin Rogue [2/1]Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

The calligraphy of combat is written with strokes of sudden blood.Illus. Steve ArgyleCard #118

Sarkhan, the DragonspeakerBuy, 3RR, MythicPlaneswalker - Sarkhan [0]+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

The ogre's mind snapped. The bow was next. The archer followed quickly after.Illus. Zoltan BorosCard #120

Summit ProwlerBuy, 2RR, CommonCreature - Yeti [4/3]"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."—Nitula, the Hunt CallerIllus. Filip BurburanCard #121

Swift KickBuy, 3R, CommonInstantTarget creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.Illus. Mathias KollrosCard #122

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.Illus. Matt StewartCard #125

War-Name AspirantBuy, 1R, UncommonCreature - Human Warrior [2/1]Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.Illus. David GailletCard #126

Alpine GrizzlyBuy, 2G, CommonCreature - Bear [4/2]The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.Illus. John Severin BrassellCard #127

Heir of the WildsBuy, 1G, UncommonCreature - Human Warrior [2/2]DeathtouchFerocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.Illus. Winona NelsonCard #134

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.Illus. Mike BierekCard #137

Incremental GrowthBuy, 3GG, UncommonSorceryPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

The bonds of family cross the boundaries of race.Illus. Clint CearleyCard #138

Kin-Tree WardenBuy, G, CommonCreature - Human Warrior [1/1]{2}: Regenerate Kin-Tree Warden.Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."Illus. Volkan BagaCard #139

Longshot SquadBuy, 3G, CommonCreature - Hound Archer [3/3]Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Illus. Wesley BurtCard #140

Meandering TowershellBuy, 3GG, RareCreature - Turtle [5/9]Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

The remains of ancient sky tyrants now feed the war-torn land.Illus. James PaickCard #142

Pine WalkerBuy, 3GG, UncommonCreature - Elemental [5/5]Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Illus. Dave KendallCard #143

Rattleclaw MysticBuy, 1G, RareCreature - Human Shaman [2/1]{T}: Add {G}, {U}, or {R} to your mana pool.Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.

Illus. Tyler JacobsonCard #144

Roar of ChallengeBuy, 2G, UncommonSorceryAll creatures able to block target creature this turn do so.Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Illus. Viktor TitovCard #145

Sagu ArcherBuy, 4G, CommonCreature - Naga Archer [2/5]Reach (This creature can block creatures with flying.)Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.Illus. Steven BelledinCard #146

Savage PunchBuy, 1G, CommonSorceryTarget creature you control fights target creature you don't control.Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Illus. Wesley BurtCard #147

Scout the BordersBuy, 2G, CommonSorceryReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

See the UnwrittenBuy, 4GG, MythicSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Illus. Ryan BargerCard #149

Seek the HorizonBuy, 3G, UncommonSorcerySearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.Illus. Min YumCard #150

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."Illus. Min YumCard #151

Sultai FlayerBuy, 3G, UncommonCreature - Naga Shaman [3/4]Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."Illus. IzzyCard #152

Temur ChargerBuy, 1G, UncommonCreature - Horse [3/1]Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Temur Charger is turned face up, target creature gains trample until end of turn.

Illus. Mark ZugCard #153

Trail of MysteryBuy, 1G, RareEnchantmentWhenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Illus. Raymond SwanlandCard #154

Tusked ColossodonBuy, 4GG, CommonCreature - Beast [6/5]A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.Illus. Yeong-Hao HanCard #155

Tuskguard CaptainBuy, 2G, UncommonCreature - Human Warrior [2/3]Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has trample.

"When the last dragon fell, its spirit escaped as a roar into the wind."—Temur taleIllus. Jonas De RoCard #157

Woolly LoxodonBuy, 5GG, CommonCreature - Elephant Warrior [6/7]Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.Illus. Karla OrtizCard #158

Abomination of GudulBuy, 3BGU, CommonCreature - Horror [3/4]FlyingWhenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Erica YangCard #159

Abzan AscendancyBuy, WBG, RareEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Mark WintersCard #160

Abzan CharmBuy, WBG, UncommonInstantChoose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.

Illus. Mathias KollrosCard #161

Abzan GuideBuy, 3WBG, CommonCreature - Human Warrior [4/4]Lifelink (Damage dealt by this creature also causes you to gain that much life.)Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."Illus. Steve PrescottCard #162

Anafenza, the ForemostBuy, WBG, MythicCreature - Human Soldier [4/4]Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.Illus. James RymanCard #163

Ankle ShankerBuy, 2RWB, RareCreature - Goblin Berserker [2/2]HasteWhenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.Illus. Zoltan BorosCard #164

Deflecting PalmBuy, RW, RareInstantThe next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Illus. Eric DeschampsCard #173

DuneblastBuy, 4WBG, RareSorceryChoose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.Illus. Ryan Alexander LeeCard #174

Efreet WeaponmasterBuy, 3URW, CommonCreature - Efreet Monk [4/3]First strikeWhen Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Ryan Alexander LeeCard #175

Flying Crane TechniqueBuy, 3URW, RareInstantUntap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.Illus. Jack WangCard #176

Icefeather AvenBuy, GU, UncommonCreature - Bird Shaman [2/2]FlyingMorph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

Illus. Slawomir ManiakCard #178

Ivorytusk FortressBuy, 2WBG, RareCreature - Elephant [5/7]Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.Illus. Jasper SandnerCard #179

Jeskai AscendancyBuy, URW, RareEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Illus. Dan ScottCard #180

Jeskai CharmBuy, URW, UncommonInstantChoose one —• Put target creature on top of its owner's library.• Jeskai Charm deals 4 damage to target opponent.• Creatures you control get +1/+1 and gain lifelink until end of turn.

Illus. Mathias KollrosCard #181

Kheru Lich LordBuy, 3BGU, RareCreature - Zombie Wizard [4/4]At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Illus. Karl KopinskiCard #182

Kin-Tree InvocationBuy, BG, UncommonSorceryPut an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.Illus. Ryan Alexander LeeCard #183

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.Illus. Johann BodinCard #184

Mardu AscendancyBuy, RWB, RareEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Illus. Jason ChanCard #185

Mardu CharmBuy, RWB, UncommonInstantChoose one —• Mardu Charm deals 4 damage to target creature.• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"The past and the unwritten are frozen. To understand their meaning requires heat."—Arel the WhispererIllus. Ryan Alexander LeeCard #189

Narset, Enlightened MasterBuy, 3URW, MythicCreature - Human Monk [3/2]First strike, hexproofWhenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Illus. Magali VilleneuveCard #190

Ponyback BrigadeBuy, 3RWB, CommonCreature - Goblin Warrior [2/2]When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.Illus. Volkan BagaCard #200

Snowhorn RiderBuy, 3GUR, CommonCreature - Human Warrior [5/5]TrampleMorph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered—and so is the ram.Illus. Tomasz JedruszekCard #201

Sorin, Solemn VisitorBuy, 2WB, MythicPlaneswalker - Sorin [0]+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.−2: Put a 2/2 black Vampire creature token with flying onto the battlefield.−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

Illus. Cynthia SheppardCard #202

Sultai AscendancyBuy, BGU, RareEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Sultai SoothsayerBuy, 2BGU, UncommonCreature - Naga Shaman [2/5]When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.Illus. Cynthia SheppardCard #205

Surrak DragonclawBuy, 2GUR, MythicCreature - Human Warrior [6/6]FlashSurrak Dragonclaw can't be countered.Creature spells you control can't be countered.Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.Illus. Jaime JonesCard #206

Temur AscendancyBuy, GUR, RareEnchantmentCreatures you control have haste.Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Illus. Jaime JonesCard #207

Temur CharmBuy, GUR, UncommonInstantChoose one —• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.• Counter target spell unless its controller pays {3}.• Creatures with power 3 or less can't block this turn.

"I came seeking a challenge. All I found was you."—Zurgo, khan of the MarduIllus. Mark WintersCard #210

Villainous WealthBuy, XBGU, RareSorceryTarget opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Cranial ArchiveBuy, 2, UncommonArtifact{2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.

The greatest idea the zombie ever had in its head wasn't even its own.Illus. Volkan BagaCard #218

Dragon Throne of TarkirBuy, 4, RareArtifact - EquipmentEquipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."Equip {3}

What once soared high above Tarkir is now reduced to a seat.Illus. DaarkenCard #219

Ugin's NexusBuy, 5, MythicArtifactIf a player would begin an extra turn, that player skips that turn instead.If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

All at once Sarkhan's mind fell silent.Illus. Sam BurleyCard #227

Witness of the AgesBuy, 6, UncommonArtifact Creature - Golem [4/4]Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.Illus. IzzyCard #228