InfernityFan wrote:One possible explanation is maybe, just a maybe, they don't want the newbies to get overwhelmed by the large amount of cards. I do get overwhelmed when I first played Magic and its jaw-dropping amount of cards... though the point is kinda moot since it's only ~40 different kind of cards here.

Alteil is a big game and has a lot to take in, so we don't want to overwhelm new users. We also want to reward users when the reach level 10 - so new users should only be able to choose one starter and get all 10 when they hit level 10.

If you think we should give all 4 starters in a different way, then we'll take that into account and do something about it.

The sprint after next should have a new registration screen where you can choose your avatar and starters off the bat without having to click many of times as well as instructional videos.

MTG Planewalkers Challenge was unlocking a deck after each stage completion or nearly as often at least.

What if there was a new starter every level up? Reach level 4 you got 4 starters. So every level you have time to test each one out individually if you like or stick to the old. Or even give new starter every 2 levels, thus at level 8 you got all 4 and have time to test them until you leave crest so you know what will work out best in folrart.

IMO the bigger issue with Alteil is that it has the exact opposite curve of a good game. A good game is rather easy to pick up, yet difficult to master. Alteil is rather difficult to learn (oh look at all these different attributes. How does range work? What about field placement? ETc. etc.), but once you do learn it, you start to come across all of these one-sided matches in which one player's cards are either not a fit for the current game (you're playing a rush, opponent stacks DF), or your opponent flat out counters you (hi EXLap, I'm the return grimoire).

InfernityFan wrote:One possible explanation is maybe, just a maybe, they don't want the newbies to get overwhelmed by the large amount of cards. I do get overwhelmed when I first played Magic and its jaw-dropping amount of cards... though the point is kinda moot since it's only ~40 different kind of cards here.

Alteil is a big game and has a lot to take in, so we don't want to overwhelm new users. We also want to reward users when the reach level 10 - so new users should only be able to choose one starter and get all 10 when they hit level 10.

If you think we should give all 4 starters in a different way, then we'll take that into account and do something about it.

The sprint after next should have a new registration screen where you can choose your avatar and starters off the bat without having to click many of times as well as instructional videos.

The problem is that a lot of newbies currently playing received a starter switcher (and already had one) before reaching lvl 10, so the lvl up was kind of pointless. I'm not sure if new lvl 1s start off with a starter switcher still either, I could be wrong.

But personally starting everyone off with the 4 starters isn't problematic imo. Players are only provided with 4 options, and getting to lvl 10 for a new player takes around 25 wins from what I've seen (which can be anywhere from 25-75+ games depending on the player's skill level). Within that time, having some options to experiment would be really appreciated by a new player, especially since we're talking about a lot of games here.

If you want to make lvl 10 really rewarding while making the starter switcher useful, maybe the starter switcher can be replaced with a "prebuilt voucher." The prebuilt voucher lets a player cash it in for any prebuilt of their choice. Not only is getting a new file really exciting, but prebuilts are a pretty good introduction towards more advanced file types. They would also let new players be a bit more competitive in folrart. I'm sure they'd be much, much more likely to stick around if this were implemented.