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I just wondered how do they get the gfx to look so good on these DCS trailers? , I mean im using the recommended system for high gfx settings and im maxed out on a gtx1070 but the graphics look not as good as like some of their stuff they show and they say its actual gameplay most of the time. Great sim though, Thanks E.D, and many thanks too to the "Aerobatics Online" team for hosting a great server(s)

It's just max settings, lowered gamma, and dramatic lighting/scenes. There isn't any more to it.

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I do solemnly swear to strafe every pilot I shoot down, destructible or not, circumstances permitting, because reasonz. Opponents are advised to assume the position upon landing, or preferably, while still in the air.

Good editing and some color correction, all games do this for their promos, it's meant more for attracting new costumers than it is keeping old ones. Plus DCS is an ongoing type of project, so the people who the play the game know what the graphics look like without the minor enhancements so it sticks out more to them, Whereas a new game can get away with it easier because nobody has played it before so they have nothing to reference

Good editing and some color correction, all games do this for their promos, it's meant more for attracting new costumers than it is keeping old ones. Plus DCS is an ongoing type of project, so the people who the play the game know what the graphics look like without the minor enhancements so it sticks out more to them, Whereas a new game can get away with it easier because nobody has played it before so they have nothing to reference

Just want to chime in here and say that there is no color correction applied to any footage in official DCS trailers/videos.

Max settings (only I may have visibility set to Ultra, not "Extreme).
Gamma in-game is at 1.7.

And the biggest factor in-game is time of day. Pretty much all footage is done at early morning and/or evening in-game to get that nice yellow and warm look.
Everything else is just a good mix of camera angles and zoom level.