We’re thrilled with the reception that Grackles has received at Origins and Gen Con and can’t wait for everyone to have it in hand! Grackles releases September 5! Ask your local game store if you can grab a copy.

In a Nutshell Video

To learn a bit about the game before you pick up your copy, check out this video.

How-to-Play Video

To learn how to play before you pick up your copy, check outthis video.

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For retailers, we have our marketing kit for Grackles as well as all our other games on our retailer page.

Continue placing flames by using face down Reward tokens as placeholders until Flame tokens become available. (Often when you run out of Flame tokens, you are about to Scorch a tile, which will return Flame tokens to the supply.)

For a variety of reasons, we had decided not to celebrate International Panic Day this year, but after a groundswell of requests, we thought a small-scale event would be nice. One thing led to another, and now we are thrilled to report that between June 29 and July 2, we will have 137 stores spanning 44 states and 3 countries opening their doors and teaching people how to play Castle Panic and Munchkin Panic.

For the event, we’ve created a new Castle Panic promo, called Fickle Fortune. And for Munchkin Panic, we have the original Bookmark of Free Masonry.

To see if there is a participating store near you, check out the list below. Have a great time playing Castle Panic and Munchkin Panic. Enjoy the day and the promos!

We can’t believe Origins is next week! We’re so excited to see everyone there. Come by booth 106 for free demos of Hotshots and Kaiju Crush (our new games this year), free promos and coupons for $5 off each game purchased, and special discount and sale items. We’ll also have play events every night in the Gaming Hall.

Demos: Be among the first to play our new games Hotshots and Kaiju Crush! Although they won’t be for sale until later this year, you can check them out at Origins. We’ll also have easy, step-by-step, self-guided demos of Bears! and Here, Kitty, Kitty! if you haven’t played those games.

Promos: Stop by to pick up the special River Tile promo for Hotshots and the Siphon Portal promo tile for Kaiju Crush. We’ll also give away the following promos with the purchase of the games they support.

Here, Kitty, Kitty!: Milkshake

Dastardly Dirigibles: Smoke Bomb

The Village Crone: Silver coaster

Castle Panic: 2017 ITTD Tower

The Wizard’s Tower: Crossbow coaster

The Dark Titan: Agranok Level 6

Engines of War: Jury Rig

Dead Panic: Laser Sight

Munchkin Panic: Potion of Mwahahaha!

Bloodsuckers: Midnight Sun

Bears! and Trail Mix’d: Alarm Clock and scoring sheets

Deals: In addition to receiving $5 off coupons for every game purchased at our booth, we will have discounted games and special items for sale.

Dead Panic: $30 (reg. $40)

Munchkin Panic: $25 (reg. $40)

The Village Crone: $30 (reg. $50)

Bloodsuckers: $20 (reg. $40)

2017 International TableTop Day Tower: $5

Fireside Games Mug: $5

Fireside Games Tumbler: $5

Events: We’re also hosting play events for the first time at Origins! We’ll be in the Gaming Hall from 6:00 to midnight, and here are the games you can get in on each night.

Have you wanted to learn how to play our crazy cat collecting game, but only had 3 minutes and 47 seconds to spare? Well you’re in luck! We’ve just posted the official How to Play Here, Kitty, Kitty! video so now you can learn everything you need to know about stealing, er . . . collecting all the cats in the neighborhood in just a few minutes!

Yes, but there is a catch. Once Agranok flips to his damaged side, (with his last 4 points showing) all players must discard 1 card at random. This means there’s a chance you might play your first Slay card, and then be forced to discard your second one before you get the chance to use it.

Agranok's Movement

Yes. On Phase 5, Agranok moves just like all the other monsters. Note: If you are playing with a version of Agranok that moves because of his special effect, then he would move again, after all the other monster movement is complete.

Cavalier

The Cavalier and monster make their attacks simultaneously, so the monsters “current” health is whatever it had when a player decides to use the Cavalier to attack that monster. In other words, before the Cavalier deals any damage.

General

There’s no reason you couldn’t play with ALL the monster tokens from the core game and expansions if you really want to! It will make the game longer, but if facing all those creatures sounds like fun, go for it!

Not only do we have a general gameplay overview video, but we also have some break-out videos on casting Spells, moving Familiars, and Witch’s Schemes. Check them all out on our YouTube Channel. You can share the entire playlist for The Village Crone, or just video you think your friends will find useful.

Want to know what different Spells you’ll be casting in The Village Crone? Check out this video that teaches you what the Spells do, what you need in Ingredients to Cast them, and the special incantations you need to give voice to your witchy desires!

What happens when too many Familiars congregate in one place? Watch the video on Movement & Scattering, to see what happens to Villagers and Familiars when the party gets too big! You can even use Scattering to your advantage if you are clever.

Check out our Something Wicked Tour in the New England area if you want to learn to play from the designer, Anne-Marie De Witt. And be sure to visit the game’s webpage for the FREE 3D Printer Files for all the components if you want to add minis to the game!

If you order directly through our website you get the exclusive Silver coaster promo you can use in the game, or ask at your FLGS, they may have snagged a few of this promo at a recent show!

1. Support Tokens – want a quick overview of how these guys work for you? Check out pages 8-9 of the rulebook and watch this:

2. The Cavalier – this fancy new defender has several special rules that apply to him. You can learn more in the rulebook on pages 4-5 and in this video:

3. The Boom Troll – support is all well and good, but what about those new threats? Learn what the Boom Troll will do in this video and on page 7 of the rules:

4. The Dark Sorceress – She’s one tough lady! Her effects are lasting. You can read about her on page 8 and in this video:

5. Agranok, The Dark Titan himself! – No matter which of the 5 levels of Agranok you face, he is sure to make your day a little tougher. He and his heralds are covered on pages 6-7 in the rulebook and by Justin in this video:

Just in case you want even more panic in your game, you CAN play The Dark Titan with The Wizard’s Tower expansion! That’s a lot of Monsters, but you can do it. We believe in you. For instructions on how to incorporate both expansions in your Castle Panic gameplay watch Justin’s video on playing the two together:

There are many new threats in The Wizard’s Tower box, and they will test your mettle to its limits.

In this video, Justin talks about the new, standard Monsters that join the fight from Centaurs to Ogres, and Imps to Gargoyles.

You will be removing some of the base game Monsters and replacing them with these new Monsters. (See page 3 of The Wizard’s Tower rulebook for the new Monster “recipe.”) Some of these Monsters have special immunities and special vulnerabilities. Some will only spawn alongside other Monsters. Some are just really hard to kill with higher health points than you may be used to!

Flying Monsters

In the expansion there are even Monsters who fly! You have to use Archer cards to hit these Monsters. Knights and Swordsmen are useless against them. They are also immune to the perils of the Giant Boulder! Justin explains how you fight them in this video.

Mega Boss Monsters

Last, but certainly not least, are the Mega Boss Monsters. These Monsters are so big, they aren’t just Bosses, they are MEGA! Four- and five-points make these guys tough to kill, plus they come with extra abilities that stay in effect as long as they are alive. They can also move in unpredictable ways, so you’ll need to stay alert to properly strategize their demise. Mega Boss Monsters are covered on pages 13 & 14 of the rulebook. The game also comes with handy reference cards players can easily refer to when a new Monster is drawn.

You can learn more about all the Monsters in the videos shared above, as well as in the rulebook (pages 11-14). Be sure to also check out our FAQ page for specific Monster effect questions and those occasional scenarios that give you pause.

Been wondering what this Castle Panic game is all about? Now you can satisfy your curiosity with our Official Overview video where Justin gives you a succinct explanation of the objective, the mechanics, and what you need to do to win.

This is also a great video to share with your friends to if you are already a fan of the game and want to get them into it. It does some of the preliminary teaching for you, so you can get straight into playing the game with them on your next game night!

Is your interest piqued? Then may we suggest further viewing satisfaction with our Official How To Play video. In this video, Justin takes you through game setup, the order of play on a player’s turn, and some special Monster tokens that affect how the Monsters behave and even some tokens that interact with the Castle differently than Monsters.

After watching these videos you should be fully prepared to band together with your friends and defend the Castle!

Once you’ve mastered the base game of Castle Panic, you’ll want to consider adding The Wizard’s Tower expansion! It adds magic, fire and more Monsters!

Dead Panic is a lot of fun, but it definitely isn’t just Castle Panic with zombies. If you are having trouble surviving or find the game way too easy, you may be overlooking some important rules.

You can watch our video overview or you can scroll down for the list and see if you are making any of these common mistakes.

Top 5 Ways You May Be Playing Dead Panic Wrong

5. Forgetting Radio pieces take up space in your hand.

Each item you hold counts towards your hand limit of 5 (6, if you are Barbara). If you have all three Radio pieces and they are not yet assembled, they take up 3 slots in your hand, leaving you only 2 slots for Cabin Cards. Assembled Radio pieces count as 1 item and free up those other spots for other resources. (Don’t forget it takes an action to assemble the Radio, and a separate action to call for help!)

4. Putting Survivor tokens back in the bag.

Once a Survivor has turned into a Zombie and is killed, it is not placed back in the Zombie draw bag like the other Zombies. Each Survivor token is only in play once per game. Of course, all the other Zombies you kill go back in the bag creating an unending horde of the undead. Good times!

3. Using items more than once.

All items (Cabin Cards that are not weapons) are single use only. Once they are used, they have to be discarded. These items include things like the Rope and the First Aid Kit. Remember: the Cabin Deck does not get reshuffled once depleted, so manage your resources wisely to maximum your chance of survival.

2. Not moving Survivors first on the Move Zombies phase.

When a Survivor token is in play and the Survivor is still alive, be sure to move the Survivor token first as it may affect how other zombies move. For instance, Zombies move toward living beings they can see, so they may move clockwise or counter clockwise toward a Survivor instead of forward toward the Cabin.

And the Number 1 way you may be playing Dead Panic wrong…

1. Drawing an Event Card after one player has performed their 2 actions.

Event Cards are drawn after ALL players have performed their 2 actions. Event Cards are drawn once per ROUND, not once per TURN. The Event Card signifies how many Zombies are placed on the board that round and may affect Zombie movement.

So, there you have it. Are you guilty of any of these transgressions? Have suggestions for other players for how to survive? Share your strategies in the comments!

First up, we have an explanation of the Characters you can play, their special abilities, and what happens when your Character gets turned into a zombie. It is important to understand your ability and those of your fellow players. You may need to remind your teammates to use their ability to help the group.

Next, we have an overview of the Van, a key component to winning to the game. Once you’ve achieved the objective of collecting the radio pieces and calling for help, the Van arrives and your objective becomes “Get in the Van!” The Van has special movement rules and affects your Character’s abilities once you make it to safety. (Hint: You can still help other players, but with limitations.)

We’ll be sharing info on Event Cards soon, so be sure to check back in the next few days!

‘Tis the season for zombies and ghouls. Whether it’s for Halloween, Walking Dead night, or just your regular game night get-together with friends, now is the perfect time to fight the undead with Dead Panic, our Zombie Apocalypse survival game.

To help you reach your maximum survival potential we’ve put together some How to Play videos to get you up and running.

This time next week Munchkin Panic will be on game tables all across the country. Want to get an early bird advantage over your friends? Of course you do!

We’ve put together a couple of brief videos showing you how to play Munchkin Panic so you can get a copy next Wednesday, October 8, when it releases and start playing straight away. We know you want that Treasure!

Anne-Marie, designer of Munchkin Panic, gives a great overview of how the base game works.

But wait, there’s more!

INCLUDED in each box is the More Munchkin Mini Expansion that blends even more Munchkin with your Panic! Learn how the Mini Expansion changes the rules and your objectives in this video: