> > > I'm not convinced for the need for a _full_ turn report from owned land.> > If you get that, players with large empires are likely to suffer from> > information overload (I'm getting that a bit already). And as pointed> > out, it makes it hard to wander around unnoticed.> >

I think a full report will unbalance the game. Information is power,
and this is too much to give. Now I've thought about it I support
gold 'teleportation', though.

I very strongly support garrisons only reporting if something happens
that is noteworthy _to_them_.

> > Here's what I could do. Instead of getting a full location report from> each garrison, you get a list of your garrisons, and a play-by-play log> for all of them as a group. Some sort of "watch for so-and-so" decree> would need to be added.> > 5501> decree watch 2342> 5501> decree hostile 3971> > Garrisons:> > unit where fight castle ruler> ---- ----- ----- ------ -----> 4539 cp23 10 iu08 5501> 7211 cp24 15 iu08 5501> 2582 cq23 11 iu08 5501> > Garrison log:> > 5: Garrison [7211] spotted Feasel the Wicked [2342] in Mountain [cp24].> 8: Garrison [2582] attacks Rocko [3971]!> 8: We won. Rocko [3971] has been taken prisoner.> 15: Garrison [4539] spotted Feasel the Wicked [2342] in Forest [cp23].> > To prevent the empire builders from issuing a WATCH for every entity in> the game, there would be a 5-10 unit limit. Garrison units aren't smart> enough to keep track of more people they should be on the lookout for.>

Yes. Yes! This seems great. It makes sense, is worth having,
but is not too unbalancing. Perhaps fewer (1-5) rather than more
(5-10) on the WATCH limit, though.

(thinks while typing)
How about this? Lets keep spying/scouting firmly fixed to nobles.
Garrisons can watch out for real enemies but noone else. However
NOBLES gat a new command, REPORT (or whatever you call it).

REPORT [garrison i.d.]

This takes a day or two and can be applied to a garrison in any
adjacent province. That noble sends a carrier pigeon or something
and gets a full report from that province for that month.

Adjust time it takes, and its range (any province within 2? No, perhaps
not) to balance the power of this ability.

Reason:
Money is just bureaucracy. Teleport that to save hassle. Information
is power. Make folks work for that.