rdsrds2120 wrote:I also support this suggestion. It would just be another two images to load (one large, one small) for the gallery, and would let people get a jump on trying to learn maps that are best played foggy.

-rd

Yeah, I don't think it really requires that much work. Out of the two places that I suggested the information be (the foundry AND the clickable map image from various screens on this site), I actually would prefer it be in the clickable map images, if it's only going to be in one place.

The advantage to this is that it really shouldn't require any additional work on the mapmaker's part. It could be coded from the XML. I can't imagine that this would be a very hard thing to do, given that the site retrieves this information in every game played.

rdsrds2120 wrote:I also support this suggestion. It would just be another two images to load (one large, one small) for the gallery, and would let people get a jump on trying to learn maps that are best played foggy.

-rd

Yeah, I don't think it really requires that much work. Out of the two places that I suggested the information be (the foundry AND the clickable map image from various screens on this site), I actually would prefer it be in the clickable map images, if it's only going to be in one place.

The advantage to this is that it really shouldn't require any additional work on the mapmaker's part. It could be coded from the XML. I can't imagine that this would be a very hard thing to do, given that the site retrieves this information in every game played.

Thanks for the support guys. Just FYI for anyone concerned, I will not be using my new mod powers on any of my own suggestions. Anything I say in my own suggestions like this will be as a common user and proponent of my own suggestion.

agentcom wrote:Thanks for the support guys. Just FYI for anyone concerned, I will not be using my new mod powers on any of my own suggestions. Anything I say in my own suggestions like this will be as a common user and proponent of my own suggestion.

Bullocks use your power and push this baby thru to the front of the line!

the Fallen, an unstoppable wave of Darkness! Armies will lay down their weapons to be taken into our numbers or die and lose their souls. What will you decide?

agentcom wrote:Thanks for the support guys. Just FYI for anyone concerned, I will not be using my new mod powers on any of my own suggestions. Anything I say in my own suggestions like this will be as a common user and proponent of my own suggestion.

Bullocks use your power and push this baby thru to the front of the line!

I will use my powers to head over and talk to some of the tech guys to see how possible this is and maybe have one of them come back and talk about it. All I was saying was that I won't be stickying this or moving it to submitted. I'll let another mod do that.

agentcom wrote:Yeah, I don't think it really requires that much work. Out of the two places that I suggested the information be (the foundry AND the clickable map image from various screens on this site), I actually would prefer it be in the clickable map images, if it's only going to be in one place.The advantage to this is that it really shouldn't require any additional work on the mapmaker's part. It could be coded from the XML. I can't imagine that this would be a very hard thing to do, given that the site retrieves this information in every game played.

Even better!! Save many more manhours of work that way. -rd

'Tis a good idea to use the code that's already there; The role-over shouldn't take too long.

It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.

Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.

nagerous wrote:Dibbun is a well known psychotic from the forums

Army of GOD wrote:Congrats to Dibbun, the white jesus, and all of his mercy and forgiveness.

Jdsizzleslice wrote: So you can crawl back to whatever psychosocial nutjob hole you came from.

It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.

Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.