Custom Decals Forza 6

As with every Forza title since Forza Motorsport 2, Forza Motorsport 7 will feature a livery editor, allowing players to paint their car in a near infinite number of ways and share their creations with the community.

At the time of writing very little is known about the Forza Motorsport 7 livery editor, other than the following which has been confirmed in interviews and articles:Players can import their work from Forza Motorsport 5, Forza Motorsport 6, Forza Horizon 2 and Forza Horizon 3.

Glass surfaces and windshield banners will not be paintable in Forza Motorsport 7.This thread is mainly going to be a place for discussion about the livery editor, what we can and cannot expect it to do, and to also take a look at livery editors in other racing games to see if some things may get implemented in the future.

This is not a wishlist thread; if you’re listing off various features you’d like to see go here.

More application tips Adjusting multiple decals: You can adjust multiple vinyls at once by highlighting them. To select multiple specific decals, press or hold Right Trigger on every decal you want to select.

Press RT again to deselect a decal. Alternately, select one decal and pick Highlight all layers to do just that. You can now perform mass adjustments from the Edit selected layers menu. Changing decal order: Want to move a decal in front of or behind other decals? Highlight or place the cursor over the decal(s) to move and press the X button to Cut them.

Now scroll left or right on the decal list and press the Y button to Insert the decal(s) in the desired place. You can also Insert decals on different sides of the car.

^^^Would really like to be a fly on the wall in T10’s boardroom when it comes to discussing the livery editor. Actually maybe not; would probably be pretty boring since they wouldn’t be talking about anything.

I’ve never understood the problem here tbh. Would it be a rendering issue preventing Turn 10 from doing this? Of course putting a vinyl covering the windscreen would be a stupid idea for racing but would anyone do that? Like really? Though I’d love to do it for hide and seek and just have a small slit of the windscreen to see out off :pI’ve never been so dissapointed with a game decision before.

Not being able to have vinyls on windscreens and glass is a cutting blow for painters who love to do replica builds. Forza also, as stated above, has horrible clipping and double painting when applying vinyls which makes some cars horrible to paint and it just takes away any motivation to complete the paint for car sometimes.

Also rant incoming, FORZA HOW HARD IS IT TO BE ABLE TO PAINT FRONT AND REAR RIMS DIFFERENT COLOURS??? Like SERIOUSLY?!? Come on you can’t just give us that? The painting editor has been neglected for 8 years and a simple feature like that hasn’t been implemented? You can paint the rims practically any colour you want so how difficult is it to make front and rear rims separate colours? YOU ARE HALF WAY FREAKING THERE TURN 10 UUUUUUGGGGGHHHH *mind explodes*I love Forza to pieces but deer geebus it’s so saddening to feel like the developers are either too ignorant to even aknowledge painting features people have been asking for years or to lazy to implement them or both!!!

Technically there’s nothing stopping them from giving us these things. They already do it on the pure-bred race car default liveries in the game. Those have vinyls on windows, mirrors, wings, etc. And people play with those cars every day.

So there’s no technical or rendering reason that they couldn’t let us do it as well.

It will be interesting to see how the livery editor will work since PC players will have a mouse and keyboard. Painters may have an advantage on PC that console painters don’t.

Getting custom decals From the main Forza 6 menu, head right four pages to Customize. Select Paint Car. Go to Car Select and choose the car you’d like to Customize. If you already have that car selected, skip this step.

Select Apply Decals. Choose which side of the car you’d like to decorate. Use the LB and RB buttons to switch sides and surfaces. Pick New Layer and then Apply a vinyl shape. If you already downloaded or created the decal you want to use, you could Load a layer group instead.

Having selected a decal, you can now position it on your car. Use the following options to modify the decal’s position and appearance:

From the Vinyl Select menu, you can press LB to view a small selection of custom designs or use RB to browse the default shapes and letters provided by Turn 10. To really personalize your car’s appearance, you’ll want to search for custom decals.

DING DING DING We have our winners. If it ain’t broke or game breaking it ain’t getting addressed. That’s T10 101. Because the last several iterations have been essentially copy and past with graphical enhancements.

You have the same glitches showing up. That should be the focus. Fix the core problem and the auxiliary issues can be addressed. Cause if you enhance the paint editor but the same glitches happen when painting a specific car, all those new options are kinda moot.

Say you paint a window of a popular car but because the model is glitched it cuts whatever logo or vinyl you put on there in half. And then it pops up on more cars. Now T10 has a choice to make, go through all the cars (700 in FM7) and see if and where said glitch is OR put it on the back burner with a couple folks looking into it and continue with the majority of the staff working on current and future projects such as money making DLC.

Which is going to be made a priority? From experience I can tell you DLC because a lot of paint glitches in FM5 appear in FM6.Oh, and the GT editor has some nice options.

Nothing is going to change in the editor as it isn’t broken.There are more critical things that should be addressed imo to support painters like getting the cars glitch free.[AB]

INot being able to apply decals to windows, even if the windsscreen is excluded for obvious reasons (or even just a portion of it at the top)

To see all of my decals, search by Creator for EastX. Be sure to hit the X button and Follow Creator as well! To grab only the Windows Central logos, search by keyword for Windows Central. Remember to Like the decals you download! See instructions in previous section.

Be sure to share screenshots and photos of your Windows Central-decorated car in the comments of this guide and our other Forza 6 articles!

1000000% this.For a franchise that’s kind of always had their livery editor as a cornerstone feature, it has been pitifully under-nourished. Seems the case here is the same as with the so far quite tame car list and glacial rate at which weather and night effects made it to the game: as long as people continue to buy, T10 will take their sweet sweet time bringing much needed and oft-requested features to the series.

I’ve never understood the problem here tbh. Would it be a rendering issue preventing Turn 10 from doing this?

Forza 6’s menus are a bit clumsy and confusing as far as procuring decals, but there are two ways to get them. Either go to Create Vinyl Group or Paint Car. Use Create Vinyl Group when you want to find designs for future use. Pick Car painting when you want to apply designs directly to your car.

We are waiting for the day when we can use matte, gloss, chrome freely for vinyl.The evolution of vinyl graphics in recent years in the real world is remarkable, and designs using complex materials are not uncommon.

However, we still can only choose a single material provided in the body paints.In FM7, some interviews show that “new material” can be used, but I hope this is a vinyl materials selection.

A Gran Turismo Sport hands-on impressions preview embargo lifted today and various outlets are discussing new features the game will have. One of those new features is the livery editor, of which GTPlanet provides a good summary.

As a Forza painter I spotted some things in the screenshots and videos that would be nice “quality of life improvements” if they were to be added to a future Forza title.[Choose Background] would presumably let you change the background behind your car when you’re painting it.

In Forza titles we are currently limited to our Homespaces but we can see here that a neutral background is being used. One could also presume that you could place the car on a track in order to see how it would look “in situ”.

[Racing Item] most likely refers to numberboards, driver names etc.. In Forza games we have to create those manually, where in theory this will allow you to set a racing number/name independent of the livery design.

Gran Turismo 6 also had this feature in a more limited fashion as you could customise your numberboard independent of the car’s default livery.Here we see the [Manufacturer decal] section, similar to what we have in Forza.

One thing to note right away is that there are far more suported decals than any Forza game, so many in fact they’re split into 3 alphabetical categories.Another thing to note is that multiple variants of each Manufacturer decal are available, such as a single colour alternative, or versions with and without slogans.

In Forza you get 1 decal for each manufacturer, and if you don’t want to use it in its native form you have to create an all-new Vinyl group from scratch.Here we see RGB colour values for the selected paint colour.

It is unclear if this is the only way to select a paint colour or if there are sliders available also. Forza uses a HSB slider system which is more understandable for the common user, but an alternative slider would also be useful for graphic designers who spend most of their days working with RGB values (CMYK is print-based, and not worth bringing up here).

Side mirrors can be painted. This is currently not a selectable option in Forza.The layer cap is 300, whereas in Forza it’s 3,000. However, that may still be manageable due to the wide array of Manufacturer Decals available.

A typical replica of one of those in Forza can be anywhere between 50 and 200 layers.

Stay tuned for more Forza 6 guides from your good friends at Windows Central.

Side mirrors can be painted. This is currently not a selectable option in Forza.The layer cap is 300, whereas in Forza it’s 3,000. However, that may still be manageable due to the wide array of Manufacturer Decals available.

A typical replica of one of those in Forza can be anywhere between 50 and 200 layers.

Forza Motorsport 6 has launched at last. The latest in Microsoft’s racing simulation series, Forza 6 includes over 450 cars, 26 tracks, realistic rain and fog, and night racing. With a 70+ hour career mode, new online leagues, and 24-car multiplayer races, it’s safe to call this the biggest and best mainline Forza yet.

The Vinyl Search menu has four meaningful criteria to help you find designs. You can ignore the Max Layers field as it’s basically useless.

Glass surfaces and windshield banners will not be paintable in Forza Motorsport 7.

Keyword 1 and 2 allow users to browse designs by category. Set Keyword 1 to see all of the designs within that category. Set Keyword 2 as well to narrow the design results. Creator is a great way to find designs that friends and people you know have shared.

Search for EastX to find all of my designs – be sure to hit the X button and Follow Creator as well! Description lets you search for specific keywords that appear in a vinyl’s description. For instance, you can search for all designs with Mario or Zelda in their descriptions.

This is the best way to find just the right decal when you already have something in mind.

I had really hoped for improvements to the painting and livery editing system, and painting isn’t even my thing! Shame that it’ll just be the same cookie cutter system we’ve had for the past 7 games.Not being able to apply decals to windows, even if the windsscreen is excluded for obvious reasons (or even just a portion of it at the top), choosing different colours for spokes/centres of wheels, or even just choosing different colours for each part of the car (fenders, bonnet, front bumper, side skirts, rear bumper, spoiler, trunk, roof, rear quarters, doors etc etc) disappoints me.

Something like this worries me that we’ll have the extremely barebones storefront that was in FH3. While it was an improvement over the system in FM5, FH2 and FM6, its still nowhere near what we had in FM4/FH1.

We’re saving decal creation for another guide, so this one focuses entirely on how to get decals made by others and apply them to your vehicle of choice. You don’t need to be creative or invest a lot of time when applying existing vinyl designs, so anybody can do it in a snap.

Any designs you pick will be saved to your profile for later use, even if you end up removing them from the car. You can delete decals from your profile from the My Vinyl Groups menu.

From the main Forza 6 menu, head right four pages to Customize. Go to My Vinyl Groups. Select the decal you wish to like and press A to bring up its context menu. Choose Like. That’s called spreading the love!

And as for the state of the vinyl editor in general and any hopes of enhancements in FM7 … I would like to be optimistic … but years of playing recent Horizon and Motorsport games have left me with a feeling that once again we will see basically the same paint booth and vinyl editor as we have for the last however many games.

Even though the community has repeatedly made many requests and many good suggestions for lots of new features or improvements over the years.

Forza 6 guide series How to get and apply custom decals in Forza Motorsport 6

As long as the functionality remains the same across platforms … same shapes, color palette, and options for move, size, spin, skew and transparency … I can’t see how one input device could have an advantage over the other (keyboard vs.

controller). No matter how you get there, the end result will still be the same.

The designs players can apply to their cars in Forza 6 are referred to as decals, vinyls (yes this is a word), or layer groups. We’ll mostly call them decals because I like to imagine that our custom designs actually get turned into stickers that people will apply to their cars. Also, the word vinyls makes some people cranky.

I think turn 10 have been quite lazy in overhauling the paint editor. We still can’t put vinyls on windows, headlights and wing mirrors. We can’t have custom tire lettering, can’t pain the hub caps, lug nuts or brake callipers and this is just a very small amount of features we don’t have yet after having 7 iterations of the same paint editor spanning 8 years.

Well, I saw something on the last image I’m personally tickled to death about….. we got ZOOM!It’s always been a huge pain during layouts on the car themselves as you can’t fricken see what you’re doing.

.. looks lined up, BUT a quick trip to Forazvista shows you’re perfect (numbers matching and all) alignment a pixel or three off. Looks like they took the navigation between work areas elsewhere (L2 & R2 are now zoom buttons).

Sorry if this is old news… i should visit more often.

(1) Not sure if you’re referring specifically to painting side mirrors like you’d paint the car or maybe referring to placing vinyls on side mirrors. But there are many cars in the Forza games where you can paint the side mirrors.

(2) 300 layers is not near enough for me in any scenario. No matter how many more included manufacturer decals there may be. There are some times that I have to struggle to get a single side or top done in under 3000 layers.

After downloading a custom decal, it’s only fair to show the creator some thanks by liking his or her design. Remember, any decal you use is automatically saved to your profile. To like a custom vinyl:

300 layers is enough if most of the logos are already available in game and only count as 1 layer each. Fantasy paints would be a good challenge but your basic race paint wouldn’t be too hard. FM2 had paintable brake calipers so I’m not sure why that changed but I would welcome it back.

For me the main problems are the mapping and inconsistency of paintable areas. Some cars you can paint the sides of the wing as well as the top of the wing, but others you cant. Some cars you have to paint the top of the car in order for the logo/paint to show up on the side of the car.

Some times when you put a logo on the hood it bleeds over to the bottom of the front bumper and so on. I’m sure its hard work to fix but it really make some of the cars un-paintable or less desirable to attempt a decent livery.

Agreed. I also find it annoying that you cannot paint brake calipers. Some of my paint & photos lose their appeal (in my eyes) because of the distracting red paint behind the wheels.*Also, first time posting in, like, 4 or 5 years.

Maybe more.* Had a different name back then.

For creative gamers, a big part of the Forza series’ draw is creating custom decals and car designs. Forza 6 does not disappoint, offering the same robust editor as found in Forza 4 and 5. Users can even share and download their designs, making it easy to decorate your car with community designs. This guide will walk you through downloading custom decals and applying them to your cars.

I still use an iPhone 4S because it “isn’t broken” and new ones are so expensive it hurts to think about replacing it. But that doesn’t mean I am perfectly happy with the features and hardware on my 4S.

Things don’t need to be “broken” to be improved upon. Forza 7 is going to cost $60-120 depending on your DLC choices and so far it’s a lot of cut and paste from past forza games (mostly forza 6). I have not seen enough proof yet that this is truly worthy of $60.

It still feels like Forza 6+, not forza 7. Not to mention they ideally want me to buy the Xbox X as well but I won’t get into that now. It’s high time for the super recycled core mechanics of the forza series to receive some much needed attention and refreshment.

Car painting is the more streamlined approach, so that’s what we’ll explain.

Move: Slide the decal around as needed using the left analog stick or d-pad. Size: Press RB to switch from Move to Size. Use the left analog stick or d-pad to adjust the vinyl’s size. Setting the size to a negative value will flip the design 180 degrees, but it will not mirror it.

Spin: Press RB to switch from Size to Spin. Use the left analog stick or d-pad to rotate the decal. Color: Press the Y button to adjust the color of the decal. This will change the design to a solid color, not adjust specific colors within the design.

Use it to create shadows, silhouettes, etc. Stamp: If you want to apply more than one of the same vinyl on the same side of the car, press the Y button to stamp as many copies of the decal as you’d like.

If you only want to apply the decal once, press A instead.

FORZA HOW HARD IS IT TO BE ABLE TO PAINT FRONT AND REAR RIMS DIFFERENT COLOURS??? Like SERIOUSLY?!? Come on you can’t just give us that? The painting editor has been neglected for 8 years and a simple feature like that hasn’t been implemented? You can paint the rims practically any colour you want so how difficult is it to make front and rear rims separate colours? YOU ARE HALF WAY FREAKING THERE TURN 10 UUUUUUGGGGGHHHH *mind explodes*

Mirroring decals: Forza 6 doesn’t make it easy to mirror a design (flip it on the X axis), but there is a way! Apply the decal whose orientation you want to change to either the left or right side of the car.

Then switch to the other side, pick New Layer, and choose Insert all from right/left side. Anything that faced right will now face left and vice versa!

When you’re finished decorating your car, press the B button to access the Save menu. Choose Save to current car to complete and apply the design. If you’re not working with other players’ custom decals, you can choose Save to design catalog and share to let other players download your car design.

Want to show your Windows Central pride when racing online? Then grab our logo decals and apply them to your favorite cars! I’ve created a large library of decals for our readers to enjoy, including logos and a variety of videogame sprite designs.