27 Answers

This is kind of a Zatoichi Ninetales. I never liked the idea of this thing doing straight up sweeping; you want to keep it safe in case your opponent changes the weather, so I go for a more defensive style. Fire Blast gets STAB as well as sun boost. It also gets pretty good accuracy thanks to the wide lens. Hypnosis causes sleep, and also benefits from the Wide lens. Solarbeam is pretty common to cover all of its weaknesses in a single move. Confuse ray can be used to annoy the opponent, while Will-O-Wisp can be used to burn the opponent. Will-O-Wisp gets boosted accuracy from the wide lens, lets it have a status since sleep clause limits your hypnosis use, and lets Ninetales take physical attacks better. Combine that with its nice special bulk, it's pretty nice. Protect lets it scout out moves, roar allows it to phase and prevent some of the slow pokemon from setting up rocks, and safeguard protects itself and its teammates from status.

With All the Respect...
Don't u think that a Ninetales with the Nature Bold would be better?
Because of the Will-o-Wisp...
My Moveset is:
Ninetales @ Choice Scarf
Drought
-Solarbeam
-Flamethrower
-Hypnosis
-Dark Pulse

Thx DarkTyphlosion for the suggestion...
I know that Will-o-Wisp reduces the opponent Attack to half but I have been thinking about this moveset:
Ninetales @ Ganlon Berry
Trait:Drought
-Will-o-Wisp
-Calm Mind
-Rest
-Flamethrower
;)
Any suggestion?

Obviously, bring out the SUN! If you know your opponent has weather different from Sun on their team, just switch out ASAP so you can bring out your other weather team counters and bring out Ninetales later in the hope of taking control of the game after defeating their instant weather. You'll want to start off using Hypnosis, this way you can set up a Calm Mind or two. This makes you hard to take out on the Special side and allows you to do good damage. Your Special Attack still isn't going to be that high, but STAB and Sun boosted Fire Blast is going to do some damage, as is your high base power Solarbeam. Your EVs are intended to help you survive some hits (not high powered ones like a Conkeldurr or Haxorus, but normal lead stuff.) Leftovers also goes along with this.

EVs provide some bulk and some allowance for Subbing. Speed is to...outspeed...(:P) and then SAtk. With Calm Mind it can get some nice set up going on behind that sub. Energy Ball hates on all of it's weaknesses. Defensive Poli is outsped, allowing me to get the initial sub, hoping for aswitch as they predict my switch. I get my sub up, and begin Calming my Mind. Fire Blast is main STAB and hits wickedly hard in sun. I do rely on help from teammates to take down opposing Heatrans and SDef TTars, but most teams rely on help from teammates.

Gonna give credit to: Jona and Blob, who worked with me on this team so long ago, and with whom, we created this boss set.

Yeah, he sucks.
Overheat is pretty nice with STAB for a single use Attack, he can buff off special hits pretty well.
Faint attack is cool coverage, all he really has for special without Hypno Dreameater.
Now onto his support, I use him on my Mono-Type Fire Gen III team, and he rocks.
Grudge knocks out super effective moves that take you down. Example:

Blastoise:
Surf
Ice Beam
Substitute
Rapid Spin

He wants to take you down with Surf, and you Grudge him.
Now you have a free turn to use something like a Charizard that favors setting up while he switches out.
And Imprison can be handy to screw over someone else's fire type with Overheat, or heck. It can even take down another Grudger, even though they aren't common.

Since Drought is banned, we'll have to make use with Flash Fire. Heat Wave is STAB and hits multiple Pokemon. Dark Pulse can hit any foe in a Triple Battle. However, HP Dragon gets perfect (except for Heatran) coverage with Heat Wave. Imprison can screw over some foes. I mean, them not being able to protect themselves with Protect is fairly damaging. And Heat Wave sees good usage. Protect protects you from Surf and earthquake from teammates and opposing attacks.

I would give him Solar Beam instead of energy ball and a Heat Rock instead of an Air Balloon. (Replacing Air Balloon with Heat Rock is mainly because Ninetales' speed is pretty decent and an Air Balloon is only useful against like Earthquake or other ground moves, and most ground types are pretty slow. And the Heat Rock extends Sunlight so Solar Beam can be used more efficiently.

ability:flash fire ( probably)
item:fire plate ( if you do NOT have arceus of course)
-energy ball cause it deals with all of ninetales weeknesses
-iron tail cause it deals with rock types
-flame thrower or fire blast cause both are very powerfull fire type moves
-payback cause if your Pokemon have taken some damage this attack's power will be doubled
hope I helped

Solarbeam- 1 turn, covers all weaknesses
Flamethrower- stab, great power in sunlight
Will-o-wisp- cripple physical sweepers
Confuse ray- can further cripple their sweepers

I've successfully used this burn-fusion status combo and it makes hard hitting physical sweepers (in my last battle, their Salamance) far less threatening and can give you a setup opportunity. Additionally, the burn wears high def foes down and eliminates focus sash/endure strategies

I find this mostly useful in Double battles as heat wave pretty much Doubles in power due to sun+STAB and being able to hit the entire team. Just sub then nasty plot and then you can pretty much brute force your way through resistances. Solarbeam is 120 base att and 1 turn in sun which provides some coverage

Ninetales @ Salac Berry
Trait: Drought
Nature: Modest (+Sp.Attack/-Attack) (287 Sp.Attack)
Characteristic: Alert to Sounds (Speed) (299 Speed)
-Substitute
-Nastly Plot
-Fire Blast
-SolarBeam
In-Game Play:
First use Substitute to Reduce HP...
If you get lucky you can use a Nastly Plot until you haven't reached the 1/4 of your HP...
When your HP is in the 1/4 the Salac Berry will activate and your Speed will raise...
Then, you have the STAB Fire Blast and the Cover Move SolarBeam!
;)