Zombie Tycoon 2 is a tactical real-time strategy game in which you will lay waste to your enemies by controlling two squads of zombies, one hero-like monster, and one zombie-spawning vehicle. We use the term ‘tactical’ because the game is all about managing your units and deciding how to tackle the warzone. There are no resources to gather, no structures to build, and no tech-tree to climb. As you capture buildings, your zombie army grows, you unlock the ability to transform your zombies, your monster gains levels, and you expand your control over the battlefield.

Our biggest challenge as a developer was coming up with controls that not only work well, but feel intuitive on both PS3 and PS Vita. And guess what? Impressions so far are unanimous: we pulled it off! Your squads of zombies are linked to two of your face buttons, while the other two buttons control your monster and your spawner. All four of your monster’s active abilities are mapped on the directional pad.

Throughout the single-player campaign, you’ll learn everything there is to know about the two factions, the different zombie types, and the monster units. On one side, you’ve got Orville Tycoon and his old-school, hulking zombies, who are just about done invading Finkleville. On the other, you’ve got his former boss, Archibald Brainhov and his army of fast and frantic zombies. To say that he’s got a score to settle with his former apprentice is a monumental understatement!

There are six different types of zombies (seven, if you count the starter zombies), and four epic monsters to mess with. Each zombie type is unlocked by capturing a special building, while the monster is selected before starting a game. I’ll briefly go over each unit, to give you an idea of how your tactical skills will be put to the test.

Brawler zombies are pumped-up starter zombies. They hit harder and are much, much tougher. Every time they strike, they have a chance of stunning their target, making them perfect front line units.

Scavengers are the only zombies with the ability to attack from a distance. They can throw garbage, TV sets or sign posts at their enemies. Team them up with brawlers for a killer combo!

Engineer zombies are not battlefield material. But they are highly tactical units with the unique ability to capture buildings twice as fast as any other. These are better used when you feel that your army is at no risk of engaging the enemy in close combat.

Samurai zombies are swift and deadly. They hit a lot harder than brawler zombies but are more fragile. With the ability to charge at their victims, they are perfect for assaulting unsuspecting squads of engineers or scavengers.

Cleaner zombies can move through and neutralize chemical waste, but more importantly, they explode upon death, dealing damage to all nearby enemy units and leaving puddles of toxic goo on the ground.

The silly-looking Scout zombies are perfect for spying on your enemies. These fast-moving units skulk around unnoticed by neutral humans and structures, and when they take root they become completely invisible and regenerate health.

You can find detailed information on all four monsters on our official blog. We’re closing in on the game’s release date — April 30th. Stay tuned to our Facebook page — we might have a few codes to give away!

If you have any questions about the gameplay, storyline, development, or anything else, I’ll be shambling around the comments section to answer them.

RTS’s are almost never good on consoles.. but on my Vita.. I will play the heck out of this. :) Thanks Laurent and team for bringing something that looks like so much fun.. I do admit that time will have to be portioned out between this and Soul Sacrifice, though. -sigh- But hey! That’s good news cause the next thing for the Vita is Terraria in probably mid-summer.. and then September is the clincher.. and is the month where the US will finally have high Vita sales.

Will you guys still have the red, blue and green zombie groups to control? Or is it just that green zombie with different groups based on jobs because that’s the only color I’ve seen.

I guess having different oriented groups with specific purposes/skills is also good, but its not like you couldn’t customize that in the first one with the stats and everything and putting shields on one group, while having other groups wield two different weapons for greater attack.

I liked having different colors, but I don’t really mind if its different as long as the controls are similar to the old game.

You’ll control your squads of zombies exactly the way you we’re doing it in the first Zombie Tycoon. However, as far as regular zombie squads, you’ll only have two of them. The other two face buttons are for your mobile zombie spawner and your monster unit. The green zombies are for Orville Tycoon’s faction and the blue ones are for Brainhov’s army.

hi I love this game its tons of fun……but im having a problem with it it will not save my multiplayer stats I should be 8 wins and 3 losses but they just will not save but then sometimes it will count a win as a loss but then everything will just go back to 0 it says I have zero wins and zero losses but I have won 7 times with tycoon and once with brainhov and I lossed 3 times.how can I fix this?!