Cool theme.However, playing a bunch of 1-use pumps with these guys, especially playing green just for Titanic Growth, seems wrong.May I suggest going UR and replacing Titanic Growth with Infectious Bloodlust?

Looks very similar to a build I wanted to make. I would be a little worried about card draw here, when red is your main source of removal you don't always trade 1 for 1 but at least you are using card filtering to get there. From what i heard from a friend is that Sigiled Starfish is not pulling its weight and Nissa's Pilgrimage has been a bit underwhelming in the ipad version (flipping Chandra may also prove challenging in this setup since you need at least 2 red spells if she can't go unblocked). You could probably shave off 2 more lands on that list, even with chant I never needed that much lands. Zendikar's Roil is definitely a card I would like to build around too, may be you could make use of Evolutionary Leap.

So after playing covertgo's jund ramp and getting myself killed by my own Kothophed, Soul Hoarder for the Xth time in row I decided to ditch black and try blue to keep a sweeper which with my ramp should work pretty well and put me in less disadvantage than the opponent.

Here's the list, it's still work in progress and definitely can be polished:

Cards I'm not sure about and need testing:Acid-Moss - dunno yet if it's really necessaryEmbermaw Hellion - added as something to ramp into and meat for RevelationNissa's Revelation - still testing, I might replace it with telling time to get a smoother early game.

So after playing covertgo's jund ramp and getting myself killed by my own Kothophed, Soul Hoarder for the Xth time in row I decided to ditch black and try blue to keep a sweeper which with my ramp should work pretty well and put me in less disadvantage than the opponent.

Here's the list, it's still work in progress and definitely can be polished:

Cards I'm not sure about and need testing:Acid-Moss - dunno yet if it's really necessaryEmbermaw Hellion - added as something to ramp into and meat for RevelationNissa's Revelation - still testing, I might replace it with telling time to get a smoother early game.

You could almost follow my Jund fattie deck for some ideas in these colors. Don't forget Conclave Naturalists is great meta card and T3 Pilgrimage T4 Naturalist strong versus Evo Leaps/Tutelages/Etc. And the 4/4 nice fat for Revelation. I am personally a big fan of revelation and I run 12 big creatures and it only rarely misses and even on misses dont forget you still got scry 5 and chances are you got your answer on top anyways. Having 12 cards I think is about the minimum to statistically hit good creature on a revelation. I am no math wiz, but scry 5 is 1/12 of a 60 card deck so if the 12 creatures were spread out perfectly even that is a guarantee hit (now of course we know this will never happen, but you can see my point)

This deck is insane. All your creatures provide value coming in or going out, you have the two best incremental value engines in the game between Leap and Spy Network, excellent removal, decent burn/reach, and a really good curve that tops out at 4 cmc. I only wish i could run Foundry of the Consuls too, but the mana won't allow it. You end up with plenty to do with your mana anyways, so it's not too much of a loss.

Hey guys; I've been playing the following Deck rather successfully: 9-2 (starting from rank 29).It's a land destruction deck with a ramp subtheme. Its style is comparable to the deck posted earlier by Auunj.

Depending on the game this may take a crucial spot in the mana curve: In turn 3 you can prevent the opponent from drawing another land. Having one or two of these in a starting hand will save you enough time to get to the mana needed to cast a LD spell.

I find it most useful in two situations: Turn 3 to prevent mana screw and to lift you into the ramp provided by Mwonvuli Acid-Moss or midgame after you established some control over the board. Lategame I only play this if there is nothing else to do and I'm waiting for a finisher. Also helps to get Rogue's Passage.

Not a big fan of Animist's Awakening, card just seems really bad.Also not really a big fan of Displacement Wave in this deck. Are you using it mostly to take off pressure from aggresive decks?Sigiled Starfish has also been underperforming for me personally, alltough it should technically be a decent card.

Displacement Wave: It is great agains RDW since they usually don't have more than 3-4 lands. In case of missing mana you can bounce your Gatecreeper Vines and some of the enemies early creatures. It helps also against Thopters and Plainswalkers. It also helps against aura decks or renown. More than once I bounced the combination of Shadows of the Past and Evolutionary Leap, slowing the opponent by a round. It also resets Zendikar's Roil. I even used it once to bounce my own Nyssa to user her +1 for a second time.

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum