Name: Fuujinís Fang (Wind Godís Fang) Range: FarDice Usage: Special Attack Power: 290Tsukara Value: 150Warrior Affinity: NinjaElemental Affinity: WindBenefit: OffenseDescription: When Arashi focuses his inner tsukara and power over wind into his sword, Thanatos; He can throw blasts of wind in the shape of a Fang. This is the most powerful Fang; Arashi can create, moving at speed up to 70MPH, cutting anything in its path. This attack is almost impossible to dodge, because of its size and speed. It also causes Arashi to lose 58 Health points each time he uses this attack.

Name: Fang BarrageRange: Close/FarDice Usage: AttackAttack Power: 190Tsukara Value: 125Warrior Affinity: NinjaElemental Affinity: WindBenefit: OffenseDescription: This attack is similar to the Fuujin's Fang, but smaller. Arashi focuses his inner tsukara and wind power into his sword, Thanatos, allowing him to throw multiple Fangs at his enemy. This Fang is a lot weaker than Fuujin Fang in strength, but it travels at speeds of 110MPH; cause anyone who gets near it to get damaged. With this attack, Arashi can miss, and the 110MPH left over wind gust will cause you damage but not a severe as if you got hit with the Barrage. This Barrage shoots about 7 Fangs at the targeted. No matter how many Fangs are thrown at you by Arashi it still does the same amount of damage each time.

Name: The Eternal Flame: AmaterasuRange: FarDice Usage: AttackAttack Power: 125Tsukara Value: 75Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: NoneDescription: By using dark energy and tsukara, Arashi can create a black flame known as Amaterasu. This attack is capable of distroying anything it touches, from human flesh to metal.

Name: Mudoon: The Sheild of DarknessRange: CloseDice Usage: DefensiveAttack Power: 0Tsukara Value: 110Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: DefensiveDescription: This technique allows Arashi to form a sheild of darkness and tsukara.This shield can deflect all damage on the turn it was used. It can be broken by any attack using the element of Light

Name: CrossFireRange: Close and FarDice Usage: AttackAttack Power: Darkness Fang: 250 & Wind Fang: 5 x Dice RollTsukara Value: 225Warrior Affinity: NinjaElemental Affinity: Darkness and WindBenefit: N/ADescription: This technique allows Arashi to infuse Thanatos, his sword, with his power over Darkness and Wind, and throw two blasts of energy at the target person, one fang is Darkness, the other is Wind. The first fang Darkness does 250 damage to the opponent, then the second fang does 5 damage multiplied by the dice roll. This attack is blockable

Name: Arcana(XIII): Dark KarmaRange: CloseDice Usage: CounterattackAttack Power: 2 x Opponent's AttackTsukara Value: 250Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: N/ADescription: This technique allows Arashi to absorb any Darkness technique, and send it back at opponent dealing 2 x the opponent's attack. Arashi absorbs the attack and add his own elemental energy to the attack and redirect that attack toward the opponents. Each time Arashi uses this technique, he loses 10 Health points by absorbing the darkness technique. This technique can be block.

Name: DistortionRange: Close, FarDice Usage: SpecialAttack Power: 0Tsukara Value: 150Warrior Affinity: SpellcasterElemental Affinity: GravityBenefit: SupplementaryDescription: This technique allows Arashi to speed up himself, or his team or slow down a target or a targeted team. This technique lowers the dice roll of the target or targeted team by 1, it also highers the dice roll of the Arashi, or Arashi's teammates by 1.

Name: Final OutburstRange: CloseDice Usage: CounterAttack Power: 350Tsukara Value:250 (100 after 3 turns)Warrior Affinity: NinjaElemental Affinity: DarknessBenefit: N/ADescription: Using ninja techniques, he creates a shadow clone of himself, that is capable of exploding when someone attacks it, or when someone gets near it. It cost Arashi 250 tsukara to activate the technique and summon 1 clone for 3 turns. After 3 turn it cost 100 to summon 1 per turn.

Name: Silent WindsRange: CloseDice Usage: SpecialAttack Power: 75x (X= 1 through 6)Tsukara Value: 230Warrior Affinity: NinjaElemental Affinity: Wind & GravityBenefit: N/ADescription: Arashi speeds himself up by making the gravity around him weaker. He runs up to his opponent and either swings his sword 1 to 6 times, depending on how many times he swings his sword is how much damage this attack does.

Name: Vanishing StormRange: CloseDice Usage: EvadeAttack Power: N/ATsukara Value: 290Warrior Affinity: NinjaElemental Affinity: WindBenefit: N/ADiscription: When Arashi is target by an opponent's technique or weapon, Arashi may use this technique. This allow Arashi to quickly move out the way of any attack. This technique can only be used three times per battle.

Last edited by _[Spitfire]_ on January 25th 2011, 9:34 am; edited 24 times in total

Before I completely check this, I ask that you follow the template correctly. As the template says, only the main warrior class needs to be in the Warrior Class area. Also, benefit is either Offensive, Defensive, or Supplementary. Don't add anything else. The same goes for everything. Only put it what is asked for. I'm sorry but until you fix it, I cannot approve this or consider it for approval.

For the first technique, I think you should remove the 3%. In the past, Jisenki has said that percentage may make things difficult in the future when it comes to HP reduction. Also, since your character's HP may change in the future, giving a value like 153 won't be exact forever. I would suggest just giving one value that your technique increase your character's HP by. Also, since its Special and heals your character and takes HP from your opponent, you should increase the Tsukara Value by a little. For Hell's Gate, give more description about how to cancel it. Also, that technique seems like it may be better suited as an Ability since it can last for a long period of time but also be cancelled when the user decides. Again, no percents for Overdrive. Just give the number your character's Evade Dice decreases by. Like your last technique, perhaps Overdrive would also be better suited as an Ability. Otherwise, I think a slight revision of the description would be best. Maybe you should say that the technique is activated immediately after Hell's Gate's effects wear off.

Name: CrossFireRange: Close and FarDice Usage: AttackAttack Power: Darkness Fang: 250 & Wind Fang: 5 x Dice RollTsukara Value: 150Warrior Affinity: NinjaElemental Affinity: Darkness and WindBenefit: N/ADescription: This technique allows Arashi to infuse Thanatos, his sword, with his power over Darkness and Wind, and throw two blasts of energy at the target person, one fang is Darkness, the other is Wind. The first fang Darkness does 250 damage to the opponent, then the second fang does 5 damage multiplied by the dice roll.

~For Crossfire, the Attack Power is a little confusing. I'm guessing the attack power is 250 + 5 multiplied by the dice roll? For the second attack, just make the Attack power multiplier 2 or 1 by the opponent's Attack. Also, for a multiplier, 175 tsukara seems like too little. And since your technique has the added effect of your character losing 10 Health pointsk it would need to be a Special Dice

_[Spitfire]_ wrote:Name: CrossFireRange: Close and FarDice Usage: AttackAttack Power: Darkness Fang: 250 & Wind Fang: 5 x Dice RollTsukara Value: 150Warrior Affinity: NinjaElemental Affinity: Darkness and WindBenefit: N/ADescription: This technique allows Arashi to infuse Thanatos, his sword, with his power over Darkness and Wind, and throw two blasts of energy at the target person, one fang is Darkness, the other is Wind. The first fang Darkness does 250 damage to the opponent, then the second fang does 5 damage multiplied by the dice roll. If some has one of the elements either Wind or Darkness they can block one of the Fangs.

Name: Arcana(XIII): Dark KarmaRange: CloseDice Usage: CounterattackAttack Power: 2 x Opponent's AttackTsukara Value: 250Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: N/ADescription: This technique allows Arashi to absorb any Darkness technique, and send it back at opponent dealing 2 x the opponent's attack. Arashi absorbs the attack and add his own elemental energy to the attack and redirect that attack toward the opponents. Each time Arashi uses this technique, he loses 10 Health points by absorbing the darkness technique. This technique can be block, but instead of doing 2X Opponent's attacks it does 100 damage.

For CrossFire, you're going to need to clear up the effects. I can't tell whether it's supposed to be unblockable to those with darkness or wind or something of that sort. And if it is unblockable, you're going to need to heighten the tsukara cost.

For Dark Karma, you're going to need to clear up the effects, pretty much the same issue actually. Do you mean that even if it is successfully blocked, it will still do 100 damage? Or just if the opponent even attempts to block at all? Either way, if the former effect if correct, you might want to increase the tsukara cost slightly

_________________Deeper and deeper I fall into this abyss of emotion. The only thing for me is the downward motion.

_[Spitfire]_ wrote:Name: CrossFireRange: Close and FarDice Usage: AttackAttack Power: Darkness Fang: 250 & Wind Fang: 5 x Dice RollTsukara Value: 250Warrior Affinity: NinjaElemental Affinity: Darkness and WindBenefit: N/ADescription: This technique allows Arashi to infuse Thanatos, his sword, with his power over Darkness and Wind, and throw two blasts of energy at the target person, one fang is Darkness, the other is Wind. The first fang Darkness does 250 damage to the opponent, then the second fang does 5 damage multiplied by the dice roll. This attack is blockable

Name: Arcana(XIII): Dark KarmaRange: CloseDice Usage: CounterattackAttack Power: 2 x Opponent's AttackTsukara Value: 250Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: N/ADescription: This technique allows Arashi to absorb any Darkness technique, and send it back at opponent dealing 2 x the opponent's attack. Arashi absorbs the attack and add his own elemental energy to the attack and redirect that attack toward the opponents. Each time Arashi uses this technique, he loses 10 Health points by absorbing the darkness technique. This technique can be block.

Approved

_________________Deeper and deeper I fall into this abyss of emotion. The only thing for me is the downward motion.

_[Spitfire]_ wrote:Name: Fuujinís Fang (Wind Godís Fang) Range: FarDice Usage: Special Attack Power: 290Tsukara Value: 150Warrior Affinity: NinjaElemental Affinity: WindBenefit: OffenseDescription: When Arashi focuses his inner tsukara and power over wind into his sword, Thanatos; He can throw blasts of wind in the shape of a Fang. This is the most powerful Fang; Arashi can create, moving at speed up to 70MPH, cutting anything in its path. This attack is almost impossible to dodge, because of its size and speed. It also causes Arashi to lose 58 Health points each time he uses this attack.

Name: Fang BarrageRange: Close/FarDice Usage: AttackAttack Power: 190Tsukara Value: 125Warrior Affinity: NinjaElemental Affinity: WindBenefit: OffenseDescription: This attack is similar to the Fuujin's Fang, but smaller. Arashi focuses his inner tsukara and wind power into his sword, Thanatos, allowing him to throw multiple Fangs at his enemy. This Fang is a lot weaker than Fuujin Fang in strength, but it travels at speeds of 110MPH; cause anyone who gets near it to get damaged. With this attack, Arashi can miss, and the 110MPH left over wind gust will cause you damage but not a severe as if you got hit with the Barrage. This Barrage shoots about 7 Fangs at the targeted. No matter how many Fangs are thrown at you by Arashi it still does the same amount of damage each time.

Name: The Eternal Flame: AmaterasuRange: FarDice Usage: AttackAttack Power: 125Tsukara Value: 75Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: NoneDescription: By using dark energy and tsukara, Arashi can create a black flame known as Amaterasu. This attack is capable of distroying anything it touches, from human flesh to metal.

Name: Mudoon: The Sheild of DarknessRange: CloseDice Usage: DefensiveAttack Power: 0Tsukara Value: 110Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: DefensiveDescription: This technique allows Arashi to form a sheild of darkness and tsukara.This shield can deflect all damage on the turn it was used. It can be broken by any attack using the element of Light

Name: CrossFireRange: Close and FarDice Usage: AttackAttack Power: Darkness Fang: 250 & Wind Fang: 5 x Dice RollTsukara Value: 225Warrior Affinity: NinjaElemental Affinity: Darkness and WindBenefit: N/ADescription: This technique allows Arashi to infuse Thanatos, his sword, with his power over Darkness and Wind, and throw two blasts of energy at the target person, one fang is Darkness, the other is Wind. The first fang Darkness does 250 damage to the opponent, then the second fang does 5 damage multiplied by the dice roll. This attack is blockable

Name: Arcana(XIII): Dark KarmaRange: CloseDice Usage: CounterattackAttack Power: 2 x Opponent's AttackTsukara Value: 250Warrior Affinity: SpellcasterElemental Affinity: DarknessBenefit: N/ADescription: This technique allows Arashi to absorb any Darkness technique, and send it back at opponent dealing 2 x the opponent's attack. Arashi absorbs the attack and add his own elemental energy to the attack and redirect that attack toward the opponents. Each time Arashi uses this technique, he loses 10 Health points by absorbing the darkness technique. This technique can be block.

Name: DistortionRange: Close, FarDice Usage: SpecialAttack Power: 0Tsukara Value: 150Warrior Affinity: SpellcasterElemental Affinity: GravityBenefit: SupplementaryDescription: This technique allows Arashi to speed up himself, or his team or slow down a target or a targeted team. This technique lowers the dice roll of the target or targeted team by 1, it also highers the dice roll of the Arashi, or Arashi's teammates by 1.

Alright, most of this is pretty reasonable, and the cost of distortion is a bit low but since you're also using a die, I'll give it to you. I don't know if you changed your old techniques' costs but for future reference, if the technique is already approved, there is no need to change it. APPROVED

_________________Deeper and deeper I fall into this abyss of emotion. The only thing for me is the downward motion.

As if time came flooding around me, I was caught in its suffocating mist. Never forget me as I face this dreaded path alone. Stars, sing proudly of this fateful night, bathing my face in your blinding light; your never fading voice revives my might and fuels the rage of this final fight.

~Final Outburst is really confusing to me. Does it automatically counter after its used? And I don't get how the tsukara is paid. Are you paying 100 each turn or not because after three turns, it wouldn't equal 250. Silent Winds is confusing too since I don't really understand where the 1 through 6 comes from. Is it from you choosing or something else?