Division 2’s Title Update 3 raid patch notes

The Division 2’s first raid is almost here. After a multi-week delay, Operation Dark Hour will land on live servers May 16. Players don’t know what to expect from a Division raid, but it’s the activity fans have been preparing for for months.

The new raid update also impacts the rest ofThe Division 2. There is a new vendor for crafters, new commendations to earn, and a host of balance changes. For Year 1 Pass holders, the first wave of Classified Missions also go live in this patch.

Here’s a breakdown of what you need to know before logging ontoThe Division 2’s Title 3 Update today. The full list of patch notes are at the bottom of this post.

Operation Dark Hours

Operation Dark Hours is the first ever raid forThe Division 2. It’s the most anticipated new feature for the franchise. After a lengthy delay, the raid is finally ready for players to take on.

The raid takes place in Washington D.C.’s airport, and offers exclusive loot to players who take it down. The first team that finishes the raid will have a in-game screenshot of their squad hung in the White House HQ for all players to see.

Operation Dark Hours hits live servers on Thursday, May 16 and requires a Gear Score of 500.

Classified Assignments

Division 2’s Year 1 Pass owners will unlock their first two exclusive missions in this patch. Both Classified Assignments tell the story of how D.C. fell to the Black Tusk. Players who complete the missions can earn Backpack Trophies to wear around the world.

More Classified Missions will become available in future updates.

Crafting improvements

Player’s backpacks are getting pretty crammed with materials, so Massive has expanded Receiver Component and Protective Fabric capacity significantly. Inaya al-Khaliq also acts as a crafting vendor now, and stands by the crafting bench.

Players can buy Specialized and Superior skill mod blueprints from her, as well as complete a weekly bounty. All Exotic item upgrades will gain the maximum Power possible — depending on the level of the crafting bench .

Loot updates

The Division 2’s loot containers now reset at a specific time every day, instead of 24 hours after opening. Massive also improved the loot from Drone Helicopters while decreasing the loot quality from Clan Caches. Key cabinets now hold Dark Zone keys as well.

Some of the biggest loot changes come as consistency updates. Certain missions and enemies won’t drop loot under the player’s max level anymore. Loot also has a better chance of dropping higher than the player if they’re still trying to reach 500 Power Level.

Full Patch notes for Title Update 3

New Feature: Operation Dark Hours

Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon.

New Feature: Classified Assignments: The Fall of DC

Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments.

New Apparel Event: Dark Hours

Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins!

ACHIEVEMENTS & TROPHIES

Added Operation Dark Hours Achievement / Trophy.

COMMENDATIONS

Added new Commendations for Operation Dark Hours.

Removed the following Commendations.

28 Days Distinction – Record 672 hours (28 days) of time in-game.

Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission.

Supreme Response Distinction – For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians.

Year One Merit – Play on 14 days per month, on a total of 12 months.

Division Service Merit – For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points.

Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed.

Added a new vanity patch reward for all players as compensation for any lost time due to the above changes.

Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions.

CRAFTING

Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.

Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.

Added Specialized and Superior Skill Mod Blueprints to her stock.

Added an extra weekly Blueprint to her stock.

Moved crafting Blueprints from the Base of Operations vendor to her stock.

Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.

All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.

GEAR

Bonus Armor granted on blue attributes gear significantly increased.

Armor percent can now be found as Defense Attribute rolls.

Health percent can now be found as Defense Attribute rolls.

Gear sets

Hard Wired

Now grants Skill Damage instead of Shock Duration.

Ongoing Directive

Now grants special ammunition into any weapon, including the weapon currently equipped.

Now grants special ammunition on any kill, not just weapon kills.

True Patriot

Decreased debuff cycle from 4 seconds to 2 seconds.

Increased damage dealt to nearby targets when Full Flag is active to 50%.

ICONS

The Confidential Gear Set intel item now has a project icon to better reflect its use.

LOOT

Loot containers will now reset at a preset time of day.

Control Point reward container will now also reset with this daily timer.

Improved quality and quantity of Drone Helicopter loot.

Slightly reduced the quality of items from Clan Caches.

Cabinet loot containers now have a chance to contain Dark Zone keys.

Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities.

Dark Zone contaminated loot does not drop below player’s average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score.

Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often.

Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score.

MISSIONS

New feature:Post Mission Activity Summary

After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics.

Fixed various sliding issues with NPCs following recovery from a Status Effect.

Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.

Drone Helicopter

Increased health.

Increased damage.

Improved movement.

Decreased Outcast Suicide vest explosion radius.

Lowered NPC damage and health above normal difficulty.

Increased variety of NPCs at higher difficulty levels.

OPEN WORLD

Implemented various UI and audio improvements to Living World activities.

Control Points

Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level.

Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover.

The Civilian Officer will now revive downed players during Control Point takeover and judge you silently.

Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight.

Players can now fast travel to civilian convoys and takeover squads from the map.

Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available.

RECALIBRATION

Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.

Adjusted cost and ability to be recalibrated for

Terminate

Knee Cap

Calculated

REWARDS

XP from Bounties has been increased.

All Settlement Weekly Projects now award blueprints.

New daily Project: SHD Requisition.

Requires crafting ingredients and rewards high quality gear and blueprints.

Increased the quality of Weekly Project equipment rewards.

SKILLS

Assault Drone

PvE: The Drone will now more actively look for a new target once it loses its current target.