Console changes:- (shown in video) Weak Poison Breath has less lag. When it hits you can followup with his command throw- Adjustments to Super Drop Kick (lol)* Charge times have been increased.* Invincibility removed* Guard crush ability has been reduced* Can no longer be connected after a guard cancel attack* Knocks the opponent away.- Jump Dís hitbox has been strengthened to hit downwards. It should whiff less often on short opponents- (shown in video) Giant Bomb (feint) has less recovery- EX Raiden Bombís forward travel distance has been reduced.- (shown in video) Raiden Bomber now has complete invincibility.

Producer Yamamoto says: Although Super Dropkick has been weakened, shorter recovery on Giant Bomb Feint allows him to be played more trickily. With the improvement to his jump HK {j.D}, he has reliable attacks from the air leading to greater attack possibilities. Worthy of special mention, complete invincibility on Raiden Bomber means no more awkward looking trades.

This is my HD Mode BnB, it does 807 damage for only 2 bars. The best part about it is you don't need to have already charged Drop Kicks to perform it. Most importantly, whenever you do a Drop Kick during this combo, release the button and hold it again immediately to begin charging another one.

You have to use a technique called charge buffering. Charge , then go to , then quickly snap to and press or . If you do it properly, you'll see Raiden perform his Giant Bomb while you're holding down back. The point where you can drive cancel Giant Bomb is fairly late in the move, so just wait a second, then do + . In order to do the HD Mode combo I posted above, you need to charge buffer every Giant Bomb.

This is my HD Mode BnB, it does 807 damage for only 2 bars. The best part about it is you don't need to have already charged Drop Kicks to perform it. Most importantly, whenever you do a Drop Kick during this combo, release the button and hold it again immediately to begin charging another one.

You have to use a technique called charge buffering. Charge , then go to , then quickly snap to and press or . If you do it properly, you'll see Raiden perform his Giant Bomb while you're holding down back. The point where you can drive cancel Giant Bomb is fairly late in the move, so just wait a second, then do + . In order to do the HD Mode combo I posted above, you need to charge buffer every Giant Bomb.

kof 13 raiden 865dmg comboI tried your combo Tofu , but it was too mind boggling getting the right button press and releases in order. I came up with a simpler combo, it does a little more damage but yours is definitely a better looking combo.

Your combos are ridiculously awesome Lindseyboi, thank you for posting them! :D Raiden needed practical and economical HD combos in the corner and now he has them. For an easier hit confirm after the cross up splash, you could replace cr., HD, cr. with cr. x2, HD, cr., but you'd lose out on damage.

The combo I posted a few weeks ago doesn't work if you're too far away from a corner; I have a new one that carries to the wall a lot better, I'll transcribe it quickly:

Also here's my corner combo for one meter + half drive, it does 518. You don't need to start in the corner, but the EX Giant Bomb has to take you there for it to work. You can start this combo off cr. B, cr. A, but you need to have a Drop Kick already charged for it to work.

How do you manage to do trial 5 with Raiden ? I have troubles doing ~ DC ~ EX, not enough time to charge the EX version. Is there a trick to use the same charge for both moves ? Like sometimes i get a moon slasher A DC moon slasher EX with Leona.