Oceania Economy - Open for Discussion

Stratics Veteran

An interesting topic for me that I would like to share with all, perhaps it may intrigue some "economist" out there to explain how the economy's inner working works for Ultima Online, especially in Oceania.

After giving a thought overnight, a visio and an UO background to give the touch and feel of UO. I come up with this chart.

Traders:
1. some of us can be traders, we farm, we craft, then put our craftables on vendors, which then makes us a trader.
2. some may only craft, buying all their ingredients from traders, imbue them, use the gears in pvp, hunt powerscrolls or rares, then put them in vendors, which also makes them as traders.

An interesting topic for me that I would like to share with all, perhaps it may intrigue some "economist" out there to explain how the economy's inner working works for Ultima Online, especially in Oceania.

After giving a thought overnight, a visio and an UO background to give the touch and feel of UO. I come up with this chart.

Traders:
1. some of us can be traders, we farm, we craft, then put our craftables on vendors, which then makes us a trader.
2. some may only craft, buying all their ingredients from traders, imbue them, use the gears in pvp, hunt powerscrolls or rares, then put them in vendors, which also makes them as traders.

This is then comes to, how do you fit into the UO society?

Click to expand...

Well like most im a mix of a few of those mainly

Crafter- I have always enjoyed working crafting skills, all the back to when I started in 99 getting pked for a few ingots lol. I know its boring for alot of people but I like it

Collector- Yeah thats me espicially prime real estate, probably a holdover from when getting a good spot in felluca days was near impossible

Hunter - too a degree even with insurance In the back of my mind always adverse to risk, old habits die hard

Trader - been waiting to get a vendor house up, should be soon as I have found someone to decorate it for me.

Stratics Veteran

I guess some people may be all rounders, they do all four roles, with some "intensity" or priorities in certain role. Myself, I probably have less time spent on my "hunter" role, but more on "collector" roles.

I would say eventually people's role shift in their UO life, from being a farmer (resource hunter - time intensive), then spend more time on craftings (less time intensive), collecting rares, then tradings (while still doing the other 3 roles in balance).

Then i come up with this new chart I love charts

I would say, population does really contribute to the "quite" economy of Oceania. Out of interest, I'm taking 2 other economies which I think (or assumed):
1. Sakura (produces lots of resources, hence cheaper and abundant quantities. It is also a cross trader heaven, which people resell their resources back in Atlantic for huge margin. (green on hunters and resources)
2. Atlantic has high purchasing power, maybe due to time is money perception where people don't mind to fork real money for in-game golds, or there are more collectors out there that like to spend money. (green on collectors and money)
3. Oceania ... we only play here because it's the fastest and no lag. So really, there's no alternative.

Am I being sceptic? Perhaps I was wrong, lots of people said, Oceania people are much nicer so it's a more friendly society.

I guess some people may be all rounders, they do all four roles, with some "intensity" or priorities in certain role. Myself, I probably have less time spent on my "hunter" role, but more on "collector" roles.

I would say eventually people's role shift in their UO life, from being a farmer (resource hunter - time intensive), then spend more time on craftings (less time intensive), collecting rares, then tradings (while still doing the other 3 roles in balance).

Then i come up with this new chart I love charts

I would say, population does really contribute to the "quite" economy of Oceania. Out of interest, I'm taking 2 other economies which I think (or assumed):
1. Sakura (produces lots of resources, hence cheaper and abundant quantities. It is also a cross trader heaven, which people resell their resources back in Atlantic for huge margin. (green on hunters and resources)
2. Atlantic has high purchasing power, maybe due to time is money perception where people don't mind to fork real money for in-game golds, or there are more collectors out there that like to spend money. (green on collectors and money)
3. Oceania ... we only play here because it's the fastest and no lag. So really, there's no alternative.

Am I being sceptic? Perhaps I was wrong, lots of people said, Oceania people are much nicer so it's a more friendly society.

So Oceania has less purchasing power, and little resource ! while Sakura exports its resources to Atlantic to tap on their high money.

Oceania probably should start exporting "high-quality" craftables

Click to expand...

Yes I have made a steady migration Nappa>Pacific>Oceania. I do find many things here hard to find I just keep hitting all the vendors I can find. I also import stuff on occasion from Pac, mostly Artis and scrolls for personal use. Do you think its wise to start looking in Sakura instead? Never have played any of the asian shards or ATL

I believe services r normally considered non-transferables when it comes to economics as it is considered uneconomical for it to usually happen. Consider hiring a hair stylist to fly from paris to do your hair in Australia... for 99.999999% of the world they jst can't afford this and its just stupid... same goes for crafting in UO... who will pay the transfer price when u can get a service provider in their own shard (and due to the limits of the game they would be able to provide the same services too lol).

Stratics Veteran

good point, Fink gold is "technically" due to the result of hunting. But I guess, then you put a "role" mask on when using it. "trader" mask when you use it to buy people's scrolls and re-sell them.

You'll end up with "more" gold, which if you keep on doing, which if you decide to retain this level of gold, you can choose to use the "collector" mask, to be a "gold" collector.

also a well thought from dum3886. Although the transfer price, or any service price in UO, sometime is gauged with "real-world" cost. Let's say a transfer token ($19.99 from uogamecodes or 18m-25m in-game money) for a price of "importing" goods from other shard, which is a relatively low cost if you consider the amounts of items you can transfer, 5 horse packs (125 items each), bank box and bag-pack, for items that you can't find locally in Oceania.

Well yes, people trade currency for goods & services, that's the idea of it. Otherwise we'd have to barter one product for another.

I mean nobody actually mints coins. They come from monsters. You can "make money" by buying low and selling high, trading rares, crafts, resources, whatever.. but you're not actually introducing more gold into the economy, just exchanging it. What's meant by "making money" is either making other people's money yours, or literally counterfeiting.

The "physical" gold is mostly coming from pvm hunting (everything from mongbats to champs), with a tiny portion coming from selling stuff to NPCs or taking quests. I would count gold among the resources that hunters generate, rather than something collectors create.

I have found that we on Oceania do not produce enough to resell .. I tried .. So I have went to Atlanta or other shards to buy bulk ( cause it is available)there ... I am a colector mostly and a hunter .. ..Lately it has been My vendors and rare collecting ...

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