Anyway war sucks. Just bring us your food instead of missiles :P ~ DJ Omnimaga (11.10.2016 20:21:48)if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._ ~ c4ooo (14.11.2016 22:44:07)If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Nice! In what language are you writing this? And do you have an indication of the speed?regarding trig, you can find various articles on the internet, mostly they're an approximation with exponents (If you want to derive themyourself, you'll need to use taylor polynomals ).For exponents you'll only need to impelemnt ln(x) and e^(x), since you can rewrite any log(x, y) and x^y to a form using ln and e^(x). Good luck

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uuh well that's nice.But I guess it's not possible to implement this in the OS itself so it's always used...? :/

Through the use of hooks, it would definitely be able to always be used.Is this in Axe? Looks neat. You should post how you do the math.

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I've never finished a project, there is always a way to improve!What's my calc's name? Convert $37 to decimal. Look up that element in the periodic table. Then take the abbreviation of that element and you have it!Look! A slime! <(^.^)>

uuh well that's nice.But I guess it's not possible to implement this in the OS itself so it's always used...? :/

I really don't know how the OS does math internally. Modding individual functions (add, sub etc) to use more decimals won't work becouse the OS would still use the 9 byte floats, which have 10(iirc) significant figs.

Nice! In what language are you writing this? And do you have an indication of the speed?regarding trig, you can find various articles on the internet, mostly they're an approximation with exponents (If you want to derive themyourself, you'll need to use taylor polynomals ).For exponents you'll only need to impelemnt ln(x) and e^(x), since you can rewrite any log(x, y) and x^y to a form using ln and e^(x). Good luck

I don't have addition/division, but my guess is that it will be fine. Basically, it will always take longer for you to type the number then for the program to compute :3Also, why would i need ln(x) if its just log(x)/log(e) ? As a start, i will only have base 10 log. BTW, how do i rewrite x^y as e^(x)

Edit: part of this post was accidentally deleted by a mod in an accident, i tried to restore it as best i could, but it might not be 100% perfect

uuh well that's nice.But I guess it's not possible to implement this in the OS itself so it's always used...? :/

I really don't know how the OS does math internally. Modding individual functions (add, sub etc) to use more decimals won't work becouse the OS would still use the 9 byte floats, which have 10(iirc) significant figs.

we have a new project I see

yeah that's a huge problem there, I understand that. It's pretty sad tho as it's sometimes really usefull to be able to get such exact results ^^how can we call ur tool and can we simply enter any long calculation and get the exact result? or is it more complicated?

Anyway war sucks. Just bring us your food instead of missiles :P ~ DJ Omnimaga (11.10.2016 20:21:48)if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._ ~ c4ooo (14.11.2016 22:44:07)If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Nice! In what language are you writing this? And do you have an indication of the speed?regarding trig, you can find various articles on the internet, mostly they're an approximation with exponents (If you want to derive themyourself, you'll need to use taylor polynomals ).For exponents you'll only need to impelemnt ln(x) and e^(x), since you can rewrite any log(x, y) and x^y to a form using ln and e^(x). Good luck

I don't have addition/division, but my guess is that it will be fine. Basically, it will always take longer for you to type the number then for the program to compute :3Also, why would i need ln(x) if its just log(x)/log(e) ? As a start, i will only have base 10 log. BTW, how do i rewrite x^y as e^(x)

Because there is more information on how to implement ln(x)

To rewrite x^y as a power of e you would use the fact x = e^ln(x)x^y = (e^ln(x))^y = e^(y*ln(x)).

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Anyway war sucks. Just bring us your food instead of missiles :P ~ DJ Omnimaga (11.10.2016 20:21:48)if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._ ~ c4ooo (14.11.2016 22:44:07)If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Hmm, i was almost done implementing multiplication when Doors designed to delete the program that had all the arithmetic code x.x . I had axe backup disabled cause it's really glitchy in the new version. Luckily when i transferred the program to my computer i made a backup of the code, so it shouldn't be a big setback.