Okay so this whole thread has been awesome, really inspiring, I like seeing this kind of thoroughness and rigor applied to a piece of pixel art.

One thing's still throwing me though, and it's the background. The wall behind her looks paper thin! Or is the flag closer than the wall? Is the rebar or mesh suposed to be part of that wall or further off?Either way I just recommend using bigger chunks and making the wall look more volumetric (like you've done a great job showing depth on her face!)

good to see you here, Lackey! the edit is great, in fact the original concept was to be something relatively similar, but I didn't think about it afterwards.

yes, those rails are (or meant to be) further off the wall, and the flag: a little closer. well, I think this is a good lead for me as well as people trying to take something out of this thread. . . I hope they will consequently make things better than me. thanks, I will possibly have some chance to utilize your critique, but not in this piece. anyway, I don't want you to feel that your time was wasted.

you know, there's one rule I'm always trying to keep to: after I decide something is finished I'm not allowing myself to touch it any more, as the progress would lag endlessly. also, trying to learn on my mistakes I don't try to cover them . . . which is how I fight with perfectionism (or the bad side of it).

One thing's still throwing me though, and it's the background. The wall behind her looks paper thin! Or is the flag closer than the wall? Is the rebar or mesh suposed to be part of that wall or further off?Either way I just recommend using bigger chunks and making the wall look more volumetric (like you've done a great job showing depth on her face!)

Crude edit, lighting is probably not consistent:

Thanks, Lackey! This addresses most of the issues I had with the background.