Barbed Devils populate the third and fourth planes of Hell. They are exellent guards and alert at all times (never surprised). Unauthorized creatures are immediately cast into one of the many cells to be tormented.

While these monsters carry no weapons, they have sufficient weaponry with their horny, barbed hands and horrid tails. They are able to generate fear (saving throw vs. wand is applicable) upon striking an opponent. Barbed devils can perform any of the following, one at a time, per turn or melee round, as applicable: pyrotechnics, produce flame, hold person, or summon another barbed devil (30% chance of success).