Geneforge 5 Modding Suite Demo

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Hello, all. Due to the present difficulty of modifying zones in Geneforge, I have been working on the wonderous Geneforge 5 Modding Suite program. At present, being a demo, it lacks full functionality, but it can be used to create a fully functional zone and can export data to a text file for use with the Blades of Geneforge spreadsheet document.

Feel free to give feedback, but remember that it's only a demo version (all versions will be free, of course).

This is the final demo version of the Geneforge 5 Modding Suite. Sometime in the future I will be releasing the full (still free) Shaper Edition 1.0.

The GUI is fairly intuitive, but feel free to reply with any questions you have.

(On an aside, in their respective modes, you can right click on a tile to remove terrain, items, objects, and creatures)

Updates:

Trakovite Edition v1.1c: Updated save file format. Previous save files will not be compatible with this version, but all future save files will be backwards-compatible. Also added all other pieces of zone information, including world position, linked zones, world symbol, etc.

Trakovite Edition v1.1b: Added proper wall functionality. The two kinds of walls can be set to one of 11 options in the 'Edit Zone Data' panel. Tileset information now exports with custom data instead of preset biome-specific data.

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Well, I mean, I did say "(The same directory as the Geneforge 5 executable)".

5. Saves aren't yet implemented. You will also eventually be able to import Geneforge 5 zone hex files.

AWESOME.

That way manual changes I've made after the zone creation (which I make in part with zonelab in part with matlab) could be auto implemented. That is a very cool idea and would freaking simplify things for all those people (I hope there are many) that want to make mods and lack the necessary time to learn the blades of geneforge xls.