Makroy will no doubt catch many first time players completely off guard. He spawns without warning on turn 8, joined by a small band of Dragon Knights. His units might wear the familiar green coloration associated with friendly NPCs, but they will attack any player-controlled unit that enters into their range. Functionally, his unit's NPC status matters only in the sense that they won't benefit from Paulus' and Baldack's formidable leadership boost. There is little reason to engage Makroy. He cannot be spoken to, and he can only be captured if the player decides to waste a Sleep Staff use on him. His units more or less block off the ground path to and from Paulus' position, however, so players wishing to defeat Paulus without using the Warp or Rescue staff should keep this in mind. The player should avoid Makroy, and instead focus on the remaining enemy units attacking the city.

Statistically speaking, despite his far higher level, Makroy is equal to or worse than Merlock in every way aside from his Javelin, which will not win him any favors anyway. In fact, Makroy is also simply inferior to a base-level Dean. The main threat comes from the fact that his group spawns without warning and will swiftly pile onto whichever unit had the misfortune of being in the wrong place at the wrong time.