Flash
Cannot be countered by spells or abilities
Whenever a play casts a white spell you may return Cinderflash Elemental to its owner's hand

It would take a very very strange set to have a creature hate one colour across a wedge but like another of two allied enemy colours. I think the best way to do this puzzle is to give a creature two "hateful" abilities, one of which is beneficial in the right deck.... I do like the cycling solution though

Skynight Spellslinger
1RR
Planeswalker
+1: Target White creature gets +1/+1 and flying until end of turn
-1: Creatures you control gain islandwalk until end of turn
+0: Skynight Spellslinger becomes a 3/3 creature with flying and shroud until end of turn.
-6: you get an emblem with 'White creatures you control get +1/+1 and shroud'
{4}

Target player discards a non-land, non-creature card from their hand for each white creature you control.

"Burning is no answer."
Camille Desmoulines
reply to Robespierre, January 7, 1794,
on burning his newspaper Vieux Cordelier

[ Premise behind this card: A mob of people who will get together and burn books is usually comprised of law-abiding citizens, which is represented by the Plains influence on this spell. When a mob burns books to abolish an idea (which is of course, the island influence on this spell), this is an example of a group of people (Plains again) using strong-arm tactics (Mountain influence).

So basically, the math for this card is that the act of book burning is initiated by a Mountain influence (violence) empowering a Plains (the people) to harm an Island (ideas). ]

"Enters the battlefield" is what it should say. Exile on Red is out of the colour pie. Also, the second triggered ability hates white. It should like white spells or abilities.

Ecaj Rellik | 2(R)(R)
Legendary creature - human prophet ( Mythic)
Flash
When ~~ enters the battlefield target player reveals his or her Hand.
~~ deals X damage to target player where X is equal to the amount of blue cards in their hand.
Until the end of your turn, white creatures you control gain Daunt ( cannot be blocked or become the target of spells or abilities)
"Allow me to shed some light on the error of your ways. "
2/3

The first two sentences should all be one single ability "When ~ enters the battlefield, target player reveals his or her hand. Then, ~ deals 1 damage to that player for each blue card revealed in this way". Daunt isn't a great keyword, and should probably just use Shroud.

Goblin High Priest | RR
Creature - Goblin (Mythic Rare)
Haste, Protection from Blue
Whenever Goblin High Priest enters the battlefield,
you may have it deal 2 damage to target creature.
Cycle - 1WW
When you cycle Goblin High Priest, you may
Exile target attacking or blocking creature.
Burn the non-believers.
2/1

Too many abilities means this card is just overpowered.

Goblin ritual
1RR
enchantment mythic
During your upkeep for each island your opponent controls you get a 0/1 goblin token
During your main phase if you control 3 or more plains all you goblins get +1/+2 until end of turn.
Goblin always hated taking baths, to much water

The plains ability is nice but getting a token for each island (target/each?) opponent controls is a little crazy.

Five Finger Discount 2RR
Instant
Take control of target Blue permanent. If it is a creature untap it. That creature gains haste until end of turn.
If you control a plains, you may play this card without paying its mana cost
When the law is on your side, so is everything else

Why does this card even have a mana cost? With the ability to play it for free any any white deck, this is an anti-blue Whie card.

Cinderflash Elemental |2R
Elemental (R)
3/2
Flash
Cannot be countered by spells or abilities
Whenever a play casts a white spell you may return Cinderflash Elemental to its owner's hand

I assume this is a Creature - Elemental. This is quite a nice rare, hates blue, loves white from either player. Encourages attacking in a colour that should be attacking every turn. If the White trigger was not optional, I think this would be a hands down winner (so it really is a drawback but beneficial in the right situation). Really should be double red in the mana cost.

Skynight Spellslinger
1RR
Planeswalker
+1: Target White creature gets +1/+1 and flying until end of turn
-1: Creatures you control gain islandwalk until end of turn
+0: Skynight Spellslinger becomes a 3/3 creature with flying and shroud until end of turn.
-6: you get an emblem with 'White creatures you control get +1/+1 and shroud'
{4}

I really do not like the fact that the +1 ability is not guaranteed to work and has huge anti-synergy with the -6 ability. The ultimate is also unimpressive in terms of power. Overall the card is really only useful in a white creature deck, splashing red for this guy.

Book-Burning | 1R
Sorcery (Rare)
Can't be Countered
Target player discards a non-land, non-creature card from their hand for each white creature you control.
"Burning is no answer."
Camille Desmoulines
reply to Robespierre, January 7, 1794,
on burning his newspaper Vieux Cordelier

Pure discard in Red? Black is not happy with that. The text should first instruct target player to reveal his or her hand. What if this resolves and that players says, smiling, "Sorry, all my cards in hand are land"?

Haste, Trample
Whenever ~ deals combat damage to an opponent you may pay RW to put a 2/2 white and red knight with first strike and protection from blue into the the battlefield and destroy target blue permanent.

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