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12090The Hunt For A Piratehttp://www.moddb.com/groups/star-wars-role-playing-news/images/the-hunt-for-a-pirate
Mon, 30 Mar 2015 01:30:23 +0000media1287194OOC: Im bored and figure i could keep myself occupied hunting for the pirate lord that escaped. (Read my blog)
*Branden Magister stands at attention looking into a mirror, admiring his new stripes of Admiral, his most recent promotion. There is a knock on his door.
"Admiral, I have the governor of Carida on the line. He wishes to speak with you." The messenger said.
Branden had no idea what this was about but he replied.
"Alright put him through."
A hologram of Governor Jacks appeared in front of him, he was in his usual dark regalia.
"Governor, how good it is see you again." Branden said.
"It is good indeed. I see you got your self the rank of admiral, good job. However I have no time to discuss such things. There have been increasing reports of pirate attacks on civilian and even some military ships in the sector, and the pirate ships bear the mark of your old friend, Lancer Mikal.." The Governor replied.
"That bastard! He finally shows his face again. Any reports on where his location might be?" Branden asked.
"That is why I contacted you, I knew you would want to handle this personally. There have been many reports of a pirate stronghold on the moon of the planet Hok. I sent an Acclamator that way but it did not return.. I fear that it was destroyed or even captured." Jacks replied.
"I will go there with my squadron and deal with it personally.. It was good talking with you Jacks, take care." Branden said hanging up...*
OOC: Im bored and figure i could keep myself occupied hunting for the pirate lord that escaped. (Read my blog)
*Branden Magister stands at attention looking into a mirror, admiring his new stripes of Admiral, his most recent promotion. There is a knock on his door.
"Admiral, I have the governor of Carida on the line. He wishes to speak with you." The messenger said.
Branden had no idea what this was about but he replied.
"Alright put him through."
A hologram of Governor Jacks appeared in front of him, he was in his usual dark regalia.
"Governor, how good it is see you again." Branden said.
"It is good indeed. I see you got your self the rank of admiral, good job. However I have no time to discuss such things. There have been increasing reports of pirate attacks on civilian and even some military ships in the sector, and the pirate ships bear the mark of your old friend, Lancer Mikal.." The Governor replied.
"That bastard! He finally shows his face again. Any reports on where his location might be?" Branden asked.
"That is why I contacted you, I knew you would want to handle this personally. There have been many reports of a pirate stronghold on the moon of the planet Hok. I sent an Acclamator that way but it did not return.. I fear that it was destroyed or even captured." Jacks replied.
"I will go there with my squadron and deal with it personally.. It was good talking with you Jacks, take care." Branden said hanging up...*
]]>The Hunt For A PirateOOC: Im bored and figure i could keep myself occupied hunting for the pirate lord that escaped. (Read my blog)
*Branden Magister stands at attention looking into a mirror, admiring his new stripes of Admiral, his most recent promotion. There is a knock on his door.
"Admiral, I have the governor of Carida on the line. He wishes to speak with you." The messenger said.
Branden had no idea what this was about but he replied.
"Alright put him through."
A hologram of Governor Jacks appeared in front of him, he was in his usual dark regalia.
"Governor, how good it is see you again." Branden said.
"It is good indeed. I see you got your self the rank of admiral, good job. However I have no time to discuss such things. There have been increasing reports of pirate attacks on civilian and even some military ships in the sector, and the pirate ships bear the mark of your old friend, Lancer Mikal.." The Governor replied.
"That bastard! He finally shows his face again. Any reports on where his location might be?" Branden asked.
"That is why I contacted you, I knew you would want to handle this personally. There have been many reports of a pirate stronghold on the moon of the planet Hok. I sent an Acclamator that way but it did not return.. I fear that it was destroyed or even captured." Jacks replied.
"I will go there with my squadron and deal with it personally.. It was good talking with you Jacks, take care." Branden said hanging up...*
All Quiet on the Horizonhttp://www.moddb.com/groups/star-wars-role-playing-news/images/all-quiet-on-the-horizon
Thu, 26 Mar 2015 14:58:44 +0000media1285165Before entering this event please make sure your characters use the updated skilltrees. Leniency will be provided to players currently involved in other events.
This event will have a strict 72 hour limit. Players not responding in 72 hours without a valid reason may find themselves in trouble once they return. Roleplaying with a fleet is recommended but not strictly required.
Federation players are advised to allow Empire players passage.Before entering this event please make sure your characters use the updated skilltrees. Leniency will be provided to players currently involved in other events.
This event will have a strict 72 hour limit. Players not responding in 72 hours without a valid reason may find themselves in trouble once they return. Roleplaying with a fleet is recommended but not strictly required.
Federation players are advised to allow Empire players passage.]]>All Quiet on the HorizonBefore entering this event please make sure your characters use the updated skilltrees. Leniency will be provided to players currently involved in other events.
This event will have a strict 72 hour limit. Players not responding in 72 hours without a valid reason may find themselves in trouble once they return. Roleplaying with a fleet is recommended but not strictly required.
Federation players are advised to allow Empire players passage.Artificehttp://www.moddb.com/groups/star-wars-role-playing-news/images/artifice
Fri, 20 Mar 2015 05:51:30 +0000media1281187The Sleight of Hand drops out of hyperspace a few hours away from Icarus Station. Nym nods to Raptor, who takes command of the bridge as the lead pirate leaves the deck. He finds Blacklight shifting through various names on the roster of scientists. "Any old friends?"
"A few," Blacklight replies without turning around. "None of these guys were that brilliant, honestly." Another name comes up. "Ah," Blacklight points towards the holographic projection. "There's the name I was hoping to see."
Nym walks forward, looking. "Elize Ren? Who's she?"
"Co-worker a long time ago, back when I built Vendetta," Blacklight says. "If we're going to recruit anyone, it's got to be her. She might even be as good as me."
"Old flame?" Nym asks coyly.
"At one point," Blacklight responds, shrugging. "Not really important right now. But before I got booted off the team, we worked together on a new AI system. She came up with the idea. Shame it got scrapped. But if we can get her on our side, we'll have a pretty decent advantage. I can guarantee you she'll know the ins and outs of whatever they've been developing in that station."
"Noted," Nym nods. "We're out of hyperspace. A few hours at maximum burn and we'll be there."
"I'll be ready." Blacklight glances at Nym's armor. "How're those repairs holding up?"
"Pretty nicely," Nym replies. "I was going a few rounds in the simulator to make sure it wouldn't fall apart. It's a good patch job; just like new. Nice work."
Blacklight shakes his head. "Can't take credit. Elric fixed it up. Figured I'd give the kid a bit more responsibility. He's a hell of a tech. Not as good with computers as I am, but he's good to keep around."
Nym nods. "Good to know. Be ready when we get there. I'll go check on the others."
He walks through the ship, making sure the crew's ready. The mission's simple, so he wants it to go as cleanly as possible. He knows that if they play their cards right, they'll be in and out with nary a casualty on either side.The Sleight of Hand drops out of hyperspace a few hours away from Icarus Station. Nym nods to Raptor, who takes command of the bridge as the lead pirate leaves the deck. He finds Blacklight shifting through various names on the roster of scientists. "Any old friends?"
"A few," Blacklight replies without turning around. "None of these guys were that brilliant, honestly." Another name comes up. "Ah," Blacklight points towards the holographic projection. "There's the name I was hoping to see."
Nym walks forward, looking. "Elize Ren? Who's she?"
"Co-worker a long time ago, back when I built Vendetta," Blacklight says. "If we're going to recruit anyone, it's got to be her. She might even be as good as me."
"Old flame?" Nym asks coyly.
"At one point," Blacklight responds, shrugging. "Not really important right now. But before I got booted off the team, we worked together on a new AI system. She came up with the idea. Shame it got scrapped. But if we can get her on our side, we'll have a pretty decent advantage. I can guarantee you she'll know the ins and outs of whatever they've been developing in that station."
"Noted," Nym nods. "We're out of hyperspace. A few hours at maximum burn and we'll be there."
"I'll be ready." Blacklight glances at Nym's armor. "How're those repairs holding up?"
"Pretty nicely," Nym replies. "I was going a few rounds in the simulator to make sure it wouldn't fall apart. It's a good patch job; just like new. Nice work."
Blacklight shakes his head. "Can't take credit. Elric fixed it up. Figured I'd give the kid a bit more responsibility. He's a hell of a tech. Not as good with computers as I am, but he's good to keep around."
Nym nods. "Good to know. Be ready when we get there. I'll go check on the others."
He walks through the ship, making sure the crew's ready. The mission's simple, so he wants it to go as cleanly as possible. He knows that if they play their cards right, they'll be in and out with nary a casualty on either side.]]>ArtificeThe Sleight of Hand drops out of hyperspace a few hours away from Icarus Station. Nym nods to Raptor, who takes command of the bridge as the lead pirate leaves the deck. He finds Blacklight shifting through various names on the roster of scientists. "Any old friends?"
"A few," Blacklight replies without turning around. "None of these guys were that brilliant, honestly." Another name comes up. "Ah," Blacklight points towards the holographic projection. "There's the name I was hoping to see."
Nym walks forward, looking. "Elize Ren? Who's she?"
"Co-worker a long time ago, back when I built Vendetta," Blacklight says. "If we're going to recruit anyone, it's got to be her. She might even be as good as me."
"Old flame?" Nym asks coyly.
"At one point," Blacklight responds, shrugging. "Not really important right now. But before I got booted off the team, we worked together on a new AI system. She came up with the idea. Shame it got scrapped. But if we can get her on our side, we'll have a pretty decent advantage. I can guarantee you she'll know the ins and outs of whatever they've been developing in that station."
"Noted," Nym nods. "We're out of hyperspace. A few hours at maximum burn and we'll be there."
"I'll be ready." Blacklight glances at Nym's armor. "How're those repairs holding up?"
"Pretty nicely," Nym replies. "I was going a few rounds in the simulator to make sure it wouldn't fall apart. It's a good patch job; just like new. Nice work."
Blacklight shakes his head. "Can't take credit. Elric fixed it up. Figured I'd give the kid a bit more responsibility. He's a hell of a tech. Not as good with computers as I am, but he's good to keep around."
Nym nods. "Good to know. Be ready when we get there. I'll go check on the others."
He walks through the ship, making sure the crew's ready. The mission's simple, so he wants it to go as cleanly as possible. He knows that if they play their cards right, they'll be in and out with nary a casualty on either side.Artifice: Preludehttp://www.moddb.com/groups/star-wars-role-playing-news/images/artifice-prelude
Fri, 20 Mar 2015 03:59:01 +0000media1281140"What've we got, V?" Nym asks. In response holographic projector in the center of the Agamemnon's war-room lights up, rapidly scrolling through a list of schematics and decrypted information.
"There," Blacklight points as the list halts at the name of a facility. "Icarus Station."
"Information confirms artificial intelligence research is ongoing at the facility," Vendetta says. As the mechanical voice speaks, project information is displayed, as well as the base schematics.
"The base doesn't have long-range comms," Blacklight says. "You know, just in case they come up with something and it goes crazy. They don't want it transmitting galaxy-wide. Its main defense is secrecy. But that's not all its got." The holographic display shows several defense platforms. "We've got six defense platforms. Each one's got light interceptor cannons and concussion missile pods."
"Is that it?" Shiva asks, skeptical; the Imperials aren't ones for weak defenses.
"No, there's something new," Blacklight replies, and the holographic display changes, showing a wide highlighted area around the base. "There's a new type of interdiction field they've got active. Works like a standard one, except for one difference: as soon as it catches a ship, a base a few hundred light-years away gets a signal. Then they call in the cavalry."
"Looks like we've got a long-haul in normal space then," Nym observes. "Anything else?"
"Not much," Blacklight responds. "We go in with stealth, take out the platforms with the Sleight, and board the station. They're scientists. They won't put up much of a fight. Besides, I know most of them. We might even pick up a few friends."
"Fingers crossed," Nym sighs. "Let's just hope things don't get ugly.""What've we got, V?" Nym asks. In response holographic projector in the center of the Agamemnon's war-room lights up, rapidly scrolling through a list of schematics and decrypted information.
"There," Blacklight points as the list halts at the name of a facility. "Icarus Station."
"Information confirms artificial intelligence research is ongoing at the facility," Vendetta says. As the mechanical voice speaks, project information is displayed, as well as the base schematics.
"The base doesn't have long-range comms," Blacklight says. "You know, just in case they come up with something and it goes crazy. They don't want it transmitting galaxy-wide. Its main defense is secrecy. But that's not all its got." The holographic display shows several defense platforms. "We've got six defense platforms. Each one's got light interceptor cannons and concussion missile pods."
"Is that it?" Shiva asks, skeptical; the Imperials aren't ones for weak defenses.
"No, there's something new," Blacklight replies, and the holographic display changes, showing a wide highlighted area around the base. "There's a new type of interdiction field they've got active. Works like a standard one, except for one difference: as soon as it catches a ship, a base a few hundred light-years away gets a signal. Then they call in the cavalry."
"Looks like we've got a long-haul in normal space then," Nym observes. "Anything else?"
"Not much," Blacklight responds. "We go in with stealth, take out the platforms with the Sleight, and board the station. They're scientists. They won't put up much of a fight. Besides, I know most of them. We might even pick up a few friends."
"Fingers crossed," Nym sighs. "Let's just hope things don't get ugly."]]>Artifice: Prelude"What've we got, V?" Nym asks. In response holographic projector in the center of the Agamemnon's war-room lights up, rapidly scrolling through a list of schematics and decrypted information.
"There," Blacklight points as the list halts at the name of a facility. "Icarus Station."
"Information confirms artificial intelligence research is ongoing at the facility," Vendetta says. As the mechanical voice speaks, project information is displayed, as well as the base schematics.
"The base doesn't have long-range comms," Blacklight says. "You know, just in case they come up with something and it goes crazy. They don't want it transmitting galaxy-wide. Its main defense is secrecy. But that's not all its got." The holographic display shows several defense platforms. "We've got six defense platforms. Each one's got light interceptor cannons and concussion missile pods."
"Is that it?" Shiva asks, skeptical; the Imperials aren't ones for weak defenses.
"No, there's something new," Blacklight replies, and the holographic display changes, showing a wide highlighted area around the base. "There's a new type of interdiction field they've got active. Works like a standard one, except for one difference: as soon as it catches a ship, a base a few hundred light-years away gets a signal. Then they call in the cavalry."
"Looks like we've got a long-haul in normal space then," Nym observes. "Anything else?"
"Not much," Blacklight responds. "We go in with stealth, take out the platforms with the Sleight, and board the station. They're scientists. They won't put up much of a fight. Besides, I know most of them. We might even pick up a few friends."
"Fingers crossed," Nym sighs. "Let's just hope things don't get ugly."Faction Maphttp://www.moddb.com/groups/star-wars-role-playing-news/images/faction-map
Sat, 14 Mar 2015 20:44:10 +0000media1278178The New A Galaxy Divided Map as part of Update 5.0 the Reforged Destinies Expansion. It features reworked borders, graphics, new sectors and logical sector capitals.
The new AGD will be released into two versions each time; a simple Faction Map and a helpful Strategic Map.
As with all modules, it is up to you if you wish it implemented.
Strategic Map: http://media.moddb.com/images/groups/1/8/7097/AGD_5TacMap.jpgThe New A Galaxy Divided Map as part of Update 5.0 the Reforged Destinies Expansion. It features reworked borders, graphics, new sectors and logical sector capitals.
The new AGD will be released into two versions each time; a simple Faction Map and a helpful Strategic Map.
As with all modules, it is up to you if you wish it implemented.
Strategic Map: http://media.moddb.com/images/groups/1/8/7097/AGD_5TacMap.jpg]]>Faction MapThe New A Galaxy Divided Map as part of Update 5.0 the Reforged Destinies Expansion. It features reworked borders, graphics, new sectors and logical sector capitals.
The new AGD will be released into two versions each time; a simple Faction Map and a helpful Strategic Map.
As with all modules, it is up to you if you wish it implemented.
Strategic Map: http://media.moddb.com/images/groups/1/8/7097/AGD_5TacMap.jpgLet's make it officialhttp://www.moddb.com/groups/star-wars-role-playing-news/images/lets-make-it-official
Sat, 07 Mar 2015 10:17:49 +0000media1273467All in favour of me, your favourite space tyrant, becoming your next supreme overlord/GM say aye.
All opposed STFU and GTFO ;P.All in favour of me, your favourite space tyrant, becoming your next supreme overlord/GM say aye.
All opposed STFU and GTFO ;P.]]>Let's make it officialAll in favour of me, your favourite space tyrant, becoming your next supreme overlord/GM say aye.
All opposed STFU and GTFO ;P.Essays on: The Rule of Twohttp://www.moddb.com/groups/star-wars-role-playing-news/images/essays-on-the-rule-of-two
Wed, 04 Mar 2015 17:30:56 +0000media1271802Always two there are, a GameMaster and a GameMaster.
We are faced with the dilemma of having a limited amount of people in the SWRP so the GM is allowed to partake however this may corrupt their ability to remain unbiased so we could/should do with some rules for this.
The simplest of solutions is that since there are two GameMasters that if one partakes in an event the other may not and is to remain as the unbiased neutral party with no ties to anything in the event.
Should two GMs wish to join the same event or even be forced then a tertiary, non-involved party should be proclaimed as the presiding EM or EventMaster to see to it that both GMs act accordingly.Always two there are, a GameMaster and a GameMaster.
We are faced with the dilemma of having a limited amount of people in the SWRP so the GM is allowed to partake however this may corrupt their ability to remain unbiased so we could/should do with some rules for this.
The simplest of solutions is that since there are two GameMasters that if one partakes in an event the other may not and is to remain as the unbiased neutral party with no ties to anything in the event.
Should two GMs wish to join the same event or even be forced then a tertiary, non-involved party should be proclaimed as the presiding EM or EventMaster to see to it that both GMs act accordingly.]]>Essays on: The Rule of TwoAlways two there are, a GameMaster and a GameMaster.
We are faced with the dilemma of having a limited amount of people in the SWRP so the GM is allowed to partake however this may corrupt their ability to remain unbiased so we could/should do with some rules for this.
The simplest of solutions is that since there are two GameMasters that if one partakes in an event the other may not and is to remain as the unbiased neutral party with no ties to anything in the event.
Should two GMs wish to join the same event or even be forced then a tertiary, non-involved party should be proclaimed as the presiding EM or EventMaster to see to it that both GMs act accordingly.Essays on: Neutralshttp://www.moddb.com/groups/star-wars-role-playing-news/images/essays-on-neutrals
Wed, 04 Mar 2015 17:30:41 +0000media1271801Luckily and so far not many neutral systems have been taken over and those formerly held by the Hegemony have since been released. However the fact remains that there are a lot of neutrals in the galaxy and seemingly undefended.
Apart from diplomacy there is the annexation of a system through means of conquest, obviously. It should not stand to reason that an invading force can simply rule over other nations with ease nor was this the intention of me, HH, Ten or Arc when we remade the SWRP.
Our intention was for the GMs to direct militias in defense of a sector should it be attacked and I intend to revive this concept with AKs fleet concept and my own schemes in mind.
To keep it simple and further simplify the work load of our weary GMs anyone may partake in such a battle. Should no one rise to the occasion a GM will have to take action. Furthermore the defenses of a sector will be in accordance to the levels of garrison as proposed by HH with some alterations.
There are three classes; low, medium and high. Each tier effects the number and type of ships employed by a neutral navy and this number is decided by a few combining factors such as local wealth, access to technology, previous status in the SWRP (some old Hegemony worlds now have parts of the old Mandalorian navy) and what the GM feels the world should have.
In general a sector will have 10, 20 or 40 warships which may be of any class including dreadnoughts. The ships must be described beforehand or links must be provided to the appropriate classes which will have to be either approved by GM or agreed upon by the members participating in the battle.Luckily and so far not many neutral systems have been taken over and those formerly held by the Hegemony have since been released. However the fact remains that there are a lot of neutrals in the galaxy and seemingly undefended.
Apart from diplomacy there is the annexation of a system through means of conquest, obviously. It should not stand to reason that an invading force can simply rule over other nations with ease nor was this the intention of me, HH, Ten or Arc when we remade the SWRP.
Our intention was for the GMs to direct militias in defense of a sector should it be attacked and I intend to revive this concept with AKs fleet concept and my own schemes in mind.
To keep it simple and further simplify the work load of our weary GMs anyone may partake in such a battle. Should no one rise to the occasion a GM will have to take action. Furthermore the defenses of a sector will be in accordance to the levels of garrison as proposed by HH with some alterations.
There are three classes; low, medium and high. Each tier effects the number and type of ships employed by a neutral navy and this number is decided by a few combining factors such as local wealth, access to technology, previous status in the SWRP (some old Hegemony worlds now have parts of the old Mandalorian navy) and what the GM feels the world should have.
In general a sector will have 10, 20 or 40 warships which may be of any class including dreadnoughts. The ships must be described beforehand or links must be provided to the appropriate classes which will have to be either approved by GM or agreed upon by the members participating in the battle.]]>Essays on: NeutralsLuckily and so far not many neutral systems have been taken over and those formerly held by the Hegemony have since been released. However the fact remains that there are a lot of neutrals in the galaxy and seemingly undefended.
Apart from diplomacy there is the annexation of a system through means of conquest, obviously. It should not stand to reason that an invading force can simply rule over other nations with ease nor was this the intention of me, HH, Ten or Arc when we remade the SWRP.
Our intention was for the GMs to direct militias in defense of a sector should it be attacked and I intend to revive this concept with AKs fleet concept and my own schemes in mind.
To keep it simple and further simplify the work load of our weary GMs anyone may partake in such a battle. Should no one rise to the occasion a GM will have to take action. Furthermore the defenses of a sector will be in accordance to the levels of garrison as proposed by HH with some alterations.
There are three classes; low, medium and high. Each tier effects the number and type of ships employed by a neutral navy and this number is decided by a few combining factors such as local wealth, access to technology, previous status in the SWRP (some old Hegemony worlds now have parts of the old Mandalorian navy) and what the GM feels the world should have.
In general a sector will have 10, 20 or 40 warships which may be of any class including dreadnoughts. The ships must be described beforehand or links must be provided to the appropriate classes which will have to be either approved by GM or agreed upon by the members participating in the battle.A Proposal Regarding Fleets...http://www.moddb.com/groups/star-wars-role-playing-news/images/a-proposal-regarding-fleets
Tue, 03 Mar 2015 23:53:51 +0000media1271335Recently I watched two space battles from two different sci-fi series, and I couldn't help but compare the two; one was massive, with two huge fleets engaging one another in a massive mosh pit. The other battle had the same stakes (the stakes being fairly dire in both battles), but there was something about it that I couldn't place that made me enjoy it more. Then it hit me: it was smaller.
The latter series, the one with the smaller battle, generally has space battles that consist of usually less than ten capital ships and then a few support craft. I realize that I like this more because it makes each ship feel more significant; a capital ship is now a credible threat, and likewise it's something that can't just be thrown at the enemy.
Thus, I tried coming up with some sort of way to make the battles here smaller, as with the way things are, capital ships and the like are not nearly as important as they should be. Fleets generally have fifty or so capital ships, each one with enough firepower to raze a planet! It's complete overkill, and it makes the use and loss of any one of these ships basically insignificant.
Therefore, I propose this: instead of having a fleet for each commander, have each faction set up a faction-wide fleet and distribute it to various territories in the galaxy. A faction's fleet will have a cap, and if we all agree to implement it, said cap can be decided based on the doctrines Ori`verda proposed a while back. The cap itself will probably be raised to accommodate a now galactic fleet, but the end result would be more requirement for strategic emplacement of ships, more significant battles, and more importance placed on each ship in a fleet.
There are of course kinks to iron out, but at the moment, with the RP focusing mainly on character-driven fleet-less events for the moment, now seems the best time to propose and perhaps even try and implement an overhaul to the fleet system.
Thoughts are more than welcome. Please discuss.Recently I watched two space battles from two different sci-fi series, and I couldn't help but compare the two; one was massive, with two huge fleets engaging one another in a massive mosh pit. The other battle had the same stakes (the stakes being fairly dire in both battles), but there was something about it that I couldn't place that made me enjoy it more. Then it hit me: it was smaller.
The latter series, the one with the smaller battle, generally has space battles that consist of usually less than ten capital ships and then a few support craft. I realize that I like this more because it makes each ship feel more significant; a capital ship is now a credible threat, and likewise it's something that can't just be thrown at the enemy.
Thus, I tried coming up with some sort of way to make the battles here smaller, as with the way things are, capital ships and the like are not nearly as important as they should be. Fleets generally have fifty or so capital ships, each one with enough firepower to raze a planet! It's complete overkill, and it makes the use and loss of any one of these ships basically insignificant.
Therefore, I propose this: instead of having a fleet for each commander, have each faction set up a faction-wide fleet and distribute it to various territories in the galaxy. A faction's fleet will have a cap, and if we all agree to implement it, said cap can be decided based on the doctrines Ori`verda proposed a while back. The cap itself will probably be raised to accommodate a now galactic fleet, but the end result would be more requirement for strategic emplacement of ships, more significant battles, and more importance placed on each ship in a fleet.
There are of course kinks to iron out, but at the moment, with the RP focusing mainly on character-driven fleet-less events for the moment, now seems the best time to propose and perhaps even try and implement an overhaul to the fleet system.
Thoughts are more than welcome. Please discuss.]]>A Proposal Regarding Fleets...Recently I watched two space battles from two different sci-fi series, and I couldn't help but compare the two; one was massive, with two huge fleets engaging one another in a massive mosh pit. The other battle had the same stakes (the stakes being fairly dire in both battles), but there was something about it that I couldn't place that made me enjoy it more. Then it hit me: it was smaller.
The latter series, the one with the smaller battle, generally has space battles that consist of usually less than ten capital ships and then a few support craft. I realize that I like this more because it makes each ship feel more significant; a capital ship is now a credible threat, and likewise it's something that can't just be thrown at the enemy.
Thus, I tried coming up with some sort of way to make the battles here smaller, as with the way things are, capital ships and the like are not nearly as important as they should be. Fleets generally have fifty or so capital ships, each one with enough firepower to raze a planet! It's complete overkill, and it makes the use and loss of any one of these ships basically insignificant.
Therefore, I propose this: instead of having a fleet for each commander, have each faction set up a faction-wide fleet and distribute it to various territories in the galaxy. A faction's fleet will have a cap, and if we all agree to implement it, said cap can be decided based on the doctrines Ori`verda proposed a while back. The cap itself will probably be raised to accommodate a now galactic fleet, but the end result would be more requirement for strategic emplacement of ships, more significant battles, and more importance placed on each ship in a fleet.
There are of course kinks to iron out, but at the moment, with the RP focusing mainly on character-driven fleet-less events for the moment, now seems the best time to propose and perhaps even try and implement an overhaul to the fleet system.
Thoughts are more than welcome. Please discuss.Chasing Visionshttp://www.moddb.com/groups/star-wars-role-playing-news/images/chasing-visions
Sun, 15 Feb 2015 23:09:15 +0000media1260727Finally deciding to act on these visions, or memories, that he had been experiencing, Lok set a course for Dromund Kaas, an ancient sith world which may hold the answers he seeks. he also sent a message to Azreal to rendevous with him planetside.
He set down on the planet surface, close to the location of Kaas city, which was near his destination, The Dark Temple. there have been many tales of this place. it was well known to be a place where many great sith lords were buried in the past, though their spirits were restless.
Lok and DI made their way to the rendezvous point just outside the temple and awaited Azreal's arrival.Finally deciding to act on these visions, or memories, that he had been experiencing, Lok set a course for Dromund Kaas, an ancient sith world which may hold the answers he seeks. he also sent a message to Azreal to rendevous with him planetside.
He set down on the planet surface, close to the location of Kaas city, which was near his destination, The Dark Temple. there have been many tales of this place. it was well known to be a place where many great sith lords were buried in the past, though their spirits were restless.
Lok and DI made their way to the rendezvous point just outside the temple and awaited Azreal's arrival.]]>Chasing VisionsFinally deciding to act on these visions, or memories, that he had been experiencing, Lok set a course for Dromund Kaas, an ancient sith world which may hold the answers he seeks. he also sent a message to Azreal to rendevous with him planetside.
He set down on the planet surface, close to the location of Kaas city, which was near his destination, The Dark Temple. there have been many tales of this place. it was well known to be a place where many great sith lords were buried in the past, though their spirits were restless.
Lok and DI made their way to the rendezvous point just outside the temple and awaited Azreal's arrival.