Imagine two people running towards each other with a 1 second latency each.By the time they hit each other (from their point of views), they will both have passed each other on the server.. so for both players it will work out like this:

1) Running along fine2) Smack into the other player, stop running3) Wait as the other player runs through you, and stops two seconds later behind you4) Keep running

From the server's pov it would look like this:

1) The two players run through each other2) They both stop for a second (when they've already passed each other)3) They start running again.

If you want to use Wurm for commercial purposes (and, yes, showing people how good java is for game development counts), please email me first.

I *think* the assumption is that, if you do an open releaseof a free demo, people are free to show that demo to others unless you put verbage on it to the contrary, Certianly yours is the first time I've evr heard "commerical purposes" streatched to that level.

I suggest you contact Chris immediately and clarify that with him (chris.melissinos@sun.com) as I happen to know he *does* show WURM to others.

JK

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If you really want to demo it to people, you're free to do so as long as you make sure people know me and the rest of Mojang Specifications made it, and preferrably give them the URL to the site (http://www.wurmonline.com/).But considering it's still in alpha, we're really not that concerned what hardware it runs on. We're just happy if it runs at all so we can get our coding on.

When we hit beta, the REAL work will start.. testing on various setups and making sure it crashes in a good way when it crashes and so. *rubs hands and looks giddy*

Game development in Java is so quick and easy it's probably going to be illegal in a few years.. Nothing this good can stay legal.

I got a bit worried, so I googled."The right to control the public display of work is the fifth main exclusive right granted to the copyright owner."And the bottom of the wurmonline.com page does say "all rights reserved".

It doesn't really matter.. I just wanted to check if I was wrong.Hand out the URL as much as you want, and demo it if you give them the URL and our name. =)

I got a bit worried, so I googled."The right to control the public display of work is the fifth main exclusive right granted to the copyright owner."And the bottom of the wurmonline.com page does say "all rights reserved".

Public display in real life copyright law means a display to a significant sized group. if it didn't you wouldn't legally be able to show your DVDs to any of your freinds.

Its also fairly irrelevent where that display is not for charge and has no direct economic impact on the copyright holder. While such display might be illegal, given that there are no economic harms, its not really terribly actionable.

Europe has a concept of "moral rights" that *might* touch on this, but they aren't in the american copyright law. In any case moral rights have mostly to do with proper attribution. (ie I can't show it to someoen and claim its mine but I *can* show it someone so long as I tell them its yours.)

But I'm glad he checked with you, thats always a good thing to do

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Failed on my windows machine as well and I got the same errors. On my machine, the screen just turned black after the introduction window.Also, exiting the program using ESC doesn't restore the screen properly...

Java Web Start 1.2 Console, started Sat Dec 06 00:43:33 CET 2003Java 2 Runtime Environment: Version 1.4.1_01 by Sun Microsystems Inc.Logging to file: C:\wslogclass.ab: Sound is disabled for various reasons at class.x.<init>(Unknown Source) at class.bw.<init>(Unknown Source) at com.wurmonline.client.WurmClient.a(Unknown Source) at com.wurmonline.client.WurmClient.a(Unknown Source) at class.V.actionPerformed(Unknown Source) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1764) at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(AbstractButton.java:1817) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:419) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:257) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:245) at java.awt.Component.processMouseEvent(Component.java:5093) at java.awt.Component.processEvent(Component.java:4890) at java.awt.Container.processEvent(Container.java:1566) at java.awt.Component.dispatchEventImpl(Component.java:3598) at java.awt.Container.dispatchEventImpl(Container.java:1623) at java.awt.Component.dispatchEvent(Component.java:3439) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3450) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3165) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3095) at java.awt.Container.dispatchEventImpl(Container.java:1609) at java.awt.Window.dispatchEventImpl(Window.java:1585) at java.awt.Component.dispatchEvent(Component.java:3439) at java.awt.EventQueue.dispatchEvent(EventQueue.java:450) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:197) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:144) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136) at java.awt.EventDispatchThread.run(EventDispatchThread.java:99)multitexture: 4 textures

No black screen, this time the 1st 'please wait ...' window stays on screen when everything seems to freeze....

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