After the game is released(pc and psp) you are all welcome to try to get the game working on anything you want, but we aren't really going to focus on porting the game to anything else at the moment, its PC and PSP for now, the rest will be up to you guys unless something changes. I'm sure the quake version will run on the wii, and pretty much anything that can run quake mods well(on par with a psp). For example, the game will work on the ps vita since it can run games like kurok and such already

Update will be out in the next 20 minutes guys! It will take a little while for moddb to authorize it, keep watch for my comment in the next 30-45 mins on moddb for the livestream dm video so you dont miss it!
We are having a deathmatch commentary featuring kieron and the crew- gore guns and fun :D

Update will be out in the next 20 minutes guys! It will take a little while for moddb to authorize it, keep watch for my comment in the next 30-45 mins on moddb for the livestream dm video so you dont miss it!
We are having a deathmatch commentary featuring kieron and the crew- gore guns and fun :D

I am leaving for 2 hours, 15 minutes ago I had someone apply for a mapper position on our team, showed me his pics and such, he is probably going to be on the team :). Lets see what you have el sito,show me in a pm or add me to steam. trust me I can never have enough mappers, especially in the position I am in right now :P

Hello there, my name is h4ngman. You might remember me from such mods as the postapocalyptic Ukranian alcoholic survival simulator.
Now I will be doing models for biodude and the crew. Strap yourself in guys.

Having fun playing with some long jump packs leftover from kieron's original code and some fav maps of mine with some conscript buds.
Ignore any bugs or probs you see, just enjoy :) (pistol animations placeholder, rpg placeholder,magnum model/animations to be redone, etc.)

I've yet to get everything I need to start contributing Conscript maps, but I've been drawing some map layouts already so I can make them right away as soon as I am able (mainly concepts for the first map I'm planning on making: dm_undying).

A question: do the DM maps need to strictly conform to any aesthetic rules to make them fit in with the HL2 Beta atmosphere (Combine texturing for instance, or set in C17), or can they be set in purely non-canonical settings (like an otherworldly temple ruin, or an alien cathedral) that don't have any direct relation to the campaign, as long as they're cool-looking?

Asking because I have a few themes in mind that, though interesting, might not really fit the campaign's style.