In the small town of Falcon's Hollow life is hard enough struggling under the oppressive thumb of the Lumber Consortium; a corrupt logging company muscling out any chance of competition and opposition. Even as a sickness strikes and begins to spread, the Consortium does nothing to help. When an herbalist learns the source and nature of the sickness, it takes a small group of trouble makers to find the cure.

Please submit your leveled character in the same thread. Roll for 2nd level hp. If you cast spells, your spells are refreshed. I'll be posting a call for replacement players. Include a link to your IC HP roll in your post.

Continue play as normal, I'll give it some more time before announcing openings.

Locutus and dell continue down the hall and only find the one door near the ruined statue at the end of the hall Locutus first found when first arriving here. He passes through the door into the collapsed room and beyond, but finds no other door. Returning to room 13, Locutus feels there is something more than meets the eye, as the room he sees is much smaller that what the frame of the building suggests. He and Del begin to suspect there may be a room secreted away somewhere here. It's just a matter of finding the entrance.

Seeing that no one came to see his huge gem that may fit nicely in an alter, Ryiad will go see what the others found. Making his way to Locutus in area 13, his elven sense immediately tell him something is missing.

“There's something hidden here, i can feel it.”

He stands in the middle of the room, turning in a circle, looking at the walls, trying to get a feel for it. After a moment, he moves to a spot on the Right wall and runs his hands over the wall, looking for the seam.

Ryiad enters the room a bit discouraged no one seems interested in what he found. As soon as he enters, he immediately is draw to a section of wall in the northeast corner (B16) He finds the outline of a sliding wall pannel and pushes it. The panel slides inward and he sees a short corridor with a wall of bars running down one side. Four rusted doors open in this wall into four cramped cells. He soon gets the feeling that this may have been a prison. The rust is extensive enough that it should be easy to just open the door.

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Ryiad listens carefully and tries to discern if there is anything moving n the next room, if he hears nothing he will enter the room on the defensive, and proceed to search if there is nothing hostile.

Please submit your leveled character in the same thread. Roll for 2nd level hp. If you cast spells, your spells are refreshed. I'll be posting a call for replacement players. Include a link to your IC HP roll in your post.

Continue play as normal, I'll give it some more time before announcing openings.

Is this my total XP earned so far or is this in addition to the xp that I have previously earned? If it is my total-to-date XP, then my TOS is showing that I am still level 1.

Please submit your leveled character in the same thread. Roll for 2nd level hp. If you cast spells, your spells are refreshed. I'll be posting a call for replacement players. Include a link to your IC HP roll in your post.

Continue play as normal, I'll give it some more time before announcing openings.

Is this my total XP earned so far or is this in addition to the xp that I have previously earned? If it is my total-to-date XP, then my TOS is showing that I am still level 1.