Video: PlayStation 3 - Physics Effects SDK is Demonstrated

Last week we profiled videos of Sony's Voice Recognition and Image Enlargement in the PS3 SDK.

Today, courtesy of DigInfo.tv (linked above) we have a video demonstrating Physics Effects from the PlayStation 3 SDK below.

To quote: "At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK.

Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load.

This could expand developers' scope to include even more complex physical phenomena and mechanisms in games."

But Nvidia PhysicsX promised something similar didn't it? i've played several PhysicsX games but I never saw any walls shattering like they have shown at the demonstration video.

Nvidia PhysX only works with Nvidia cards on PC, although it could be implemented on the PS3 but it would require a lot of work and in the end it would have a lot of bugs, so it's easier for a company like this to release all new program altogether.

Personally I never found the Nvidia PhysX implementation to be all that revolutionary since hardly any games use it.

Yep mate, what I meant was, they promised somethings like shattering walls and stuff like this ps3 sdk for the NVidia PhysX. I own a Nvidia card, a 8800 GTX to be more precise, and my pc is quite capable of handling PhysX and I never saw any of those cool effects that were announced.