Liquid Animation Recruiting Maya Character Texture Artist

Maya Character Texture Artist – Immediate Start

Liquid Animation, one of Australia’s leading animation studios with over 15 years working with international entertainment companies such as Disney, Mattel and Cartoon Network, is seeking an experienced Maya Texture Artist with a strong understanding of character texturing. Starting immediately, Liquid Animation is looking for candidates to work on a new, exciting project on a freelance basis.

The following skills are considered important to the review of potential applicants:

· A solid understanding of Maya and/or 3Ds Max texturing systems, including Vray shader networks · A strong understanding of referencing pipelines, and proxy systems for the adaptation of your characters to an animation and compositing pipeline of varying requirements

· A strong portfolio featuring a variety of different characters including:

o Progressive renders showcasing shader development and o Final polished render and break-down analysis (if the work is from a collaborative pipeline or project) o Turn-arounds of above

· Strong communication skills and ability to work within team environments

Experience in other facets of production (compositing/effects/lighting) would be extremely beneficial to the approval process, but are not considered mandatory.