It was Rue & people who got the addons dayone will still have it as an addon...
I see you have made a new one, but it still shows if someone starts A3 Vanalla & goes to join servers.

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You deleted the couple of my missions that I had re saved & put back on the server using the new Steam Addons, then actually asked me to remove the 2 lines of Asrai script so your friends did not get kicked when joining the server! Well that script came from the new @ASR_AI3 addon in the list that all of us downloaded. If your friends are not running it & get kicked well that their fault yes?
Tell them to find the server, click join/download/play, they'll get it & it wont kick them. For the sake of harmony I started A3 without running @ASR AI3 & did resave, & reuploded to server, but the addon works best if all players are running it. _________________

now i'm confused. not long time ago u said, ASR_AI should run server side only. now you say everybody should run it...
i know the MOD author recommended server+client to get best results. thought there was a bug etc. coz of your statement.

however, ASR isnt listed in our collection and when people load it as well coz they got the MODs from Arma3 Launcher, there should be no problem with

but mission makers have to deactived before export the missions. Never saw a mission which required ASR_AI as well.

PS: sry when i deleted some working missions by you, was lot of stuff and in some moments i lost a bit the overview

johnny drama from TCF told me, it can happens when you use more than ~5 addons. i tryed this workaround, renaming the addon names in mod+meta.cpp of every mod
it fixed few stuff in the ingame browser but not on A3 launcher.

however, the answer by Bohemia is the best:

BISWizard wrote:

changed Resolution from Open to Not Fixable.
closed this task as "Resolved".

The easiest way to get all the addons seems to be to launch a vanilla armA3 go to server list find [LOL]House Of Clown and click on "SETUP MODS AND JOIN" That worked fine for all of us regulars to get everything.

We then setup the Arma3Sync launcher afterwards selecting all in the A3Sinc from the Available Addons, Tree list, Arma3/!Addons. Then just added any cliendside addons, like EM etc.

Tried your method of making older missions loadable in the editor by deleting all the addons in the Mission.SQM . Good way to do it nice one Rue.
If playable units, enemy, and vehicles were Massi or Aggressors or anything from the @LOL-SF folder then there is still a lot of work to do to fix the mission,
But it is a quick way to make the mission editable, thanks for that.