It seems that the original source code where restored after being lost for 22 years.

18 Apr 2012, 21:05

AsmGuru62

Joined: 28 Jan 2004
Posts: 1412
Location: Toronto, Canada

AsmGuru62

The code looks like some alien Assembler!

18 Apr 2012, 22:20

JohnFound

Joined: 16 Jun 2003
Posts: 3500
Location: Bulgaria

JohnFound

The assembler is not so weird. It is 6502 assembler and I have several thousands lines written on it. (including manual assembly and programming in hex)
It is very easy assembler with small but decent instructions set. It was similar to Motorola 6800 processor, but faster and IMHO better.

19 Apr 2012, 06:37

Picnic

Joined: 05 May 2007
Posts: 1288
Location: behind the arc

Picnic

Well blow me down, he is the programmer of Karateka.
That was one of my first and favorite games in Commodore-64.
A truly innovative game, written also in 6502 asm i suppose.

19 Apr 2012, 11:25

JohnFound

Joined: 16 Jun 2003
Posts: 3500
Location: Bulgaria

JohnFound

Karateka was really unique. It was the first game (at least for me and my friends) that used double buffering for smooth animation.
Apple II have two frame buffers and this feature makes it better than IBM/PC for games and animations, despite of the worse colors and lower resolution.

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