Found this print-resolution map from 1932 of Antarctica published by National Geographic. Perfect for BtMoM (and perfect for the new, concurrent instance I'm starting next week). Thanks to the David Rumsey Map Collection (this 1931 map is also not half-bad).

And no, our game isn't dead, merely in suspended animation as life became too chaotic for planning for a period. As it begins to settle down once again, I expect we'll pick up the scent any week now. Also I do have our previous session recorded already, I just need to find a day or so to edit it in.

Sorry for the long wait, but session 6 is now finally available. Having run out of time, the editing standards are a bit lower this time around, as I'm trailing somewhere in the neighborhood of 10 hours of recordings.

This session sees our expedition arriving on Antarctica, and trouble following them close by as they're awoken in the early morning by an alarm.

The keeper rambles on about session 5 (which he keeps mistakenly referring to as session 6), Trail of Cthulhu vs. Call of Chtulhu, the use of sound effects in games and how to deal with action scenes in general as well as a lead in to session 6.

Having departed Melbourne, The Gabrielle sails south, into troubled waters. A storm breaks on the ship, tearing cargo loose in the holds and the investigators put their lives on the line to save the ship.

The Starkweather-Moore Expedition continues its journey to Australia, while the intrepid investigators try to get to the bottom of the Henning case. While in Melbourne, there's time for some R&R, before they once again head back to sea.

This session's audio was too big to put in one podcast episode, so I split it into two parts, split between Chapter 5 and 6, when the ship departs from Melbourne. Here's a preview from the beginning of the storm, and a look into the madness that is Logic Pro X file (roll for SAN 1/1d6).

Thanks to Cthulhu Reborn making a mirror of GEEDUNK, I could use this fantastic line crossing prop as well as the accompanying invitation (and many others), instead of the lackluster one included in the book itself. I run most of the handouts I share in Roll20 through some griming in Photoshop, just to give them some semblance of the real world.

Oh, calamity of calamities. Somehow Logic Pro X decided to ditch the .wav files from last session, and the recording is now nowhere to be found. So I had no choice but to simply record a recap and take better care of my files in the future.

This time, our intrepid explorers first dig into the history of Acacia Lexington's heritage and history, finding The Narrative of Arthur Gordon Pym, before they finally set out to sea. But trouble follows them, and soon after we find them battling unseen enemies onboard The Gabrielle.

Our intrepid gaming group

We lose Bjørn, but gain his brother, Christian, who will be taking on the role of Dr. Hermann Altmeyer, an... alternative, let's say, german scientist.