anjovi wrote:
I would have personally kept the use creature objective as a '100% cast chance' of creature in the deck. This would have been far cleaner than just starting a match with the said creature. Allows for more bluffing as you could choose to then cast a regular chance cast card of the creature and keep your opponents guessing which is which.

I think it would be better all round if your opponent didn't know which creature you were trying to kill them with. With the current system all you need to do is target whatever creature starts on the maps with a magic attack and it's potentially game over on turn 1.

SpiteAndMalice wrote:
I think it would be better all round if your opponent didn't know which creature you were trying to kill them with. With the current system all you need to do is target whatever creature starts on the maps with a magic attack and it's potentially game over on turn 1.

I think this objective system could do with a rework. Things i'd possibly change:

1)Add 'Team use spell' or 'Team use talisman' as alternative objective types. You select the objective and it gets applied across all of the other players of the same team.
2)Make completed objectives finish the match as opposed to being a mandatory side objective to 'kill all other wizards'
3)Make objectives stackable like taboos
4)Have an objective category that contains objectives from all categories so that you can stack objectives from different categories.

Although it'd be cool to have OR and AND logic, I don't think the GUI will be changed to accomodate it. So with that said, I think the simplicity of the OR logic would provide a more straight forward game. I'm assuming that objectives might get a little too complicated given all of the variables already in the game.

Just simply having multiple paths to victory (with OR logic) would be far more gain then increasing the difficulty to win with multiple objectives (AND)

It could also possibly help in adding the ability to stack objectives like you cna taboos so:
Player one: Use Sword, Use Bow, Use Paladin
Would give the player multiple means to win, which might be more interesting then having to hold onto an elf card until the end of the game.

Suppose from here, it'd be a matter of working out how to deal with multiple team members. Should both team members be killed by objective spells? or just end the game after 1?

What you could possibly do is add a survive till end mechanism, that restricts the ways in which you can be killed. say....
survive till end -> without elf could be a means of saying that you'd win if killed by elf, as it'd be impossible to kill you with an elf if you're already dead. Perhaps this could appear in other player's gui in some way (in objectives you could see:
(Spite's Objectives:)
-Use Bow spell
Grythandil - KILL WITH ELF!!!!

This could imply (to Spite in this example) that you could win if you killed any player other then Grythandril with a bow, Ideally, you'd have to have a team member who wasn't restricted by a spell objective, so that they could kill grythandril using an elf.

All said, I think if we were limited to OR or AND, I'd prefer OR, as it'd make it easier to make a larger variety of game setups. The uncertainty of decks and RNG in chaos already kind of chafes with having excessive restrictions with objectives. Having OR to set multiple winning paths could lead to more interesting matches.