Face of Mankind Interview with Marko Dieckmann at PC Gameworld

The site chats to the CEO of Duplex Systems about that company's futuristic online world.

By IGN Staff

Dated yesterday, a new Face of Mankind interview is available for perusal, with Duplex Systems' Marko Dieckmann tackling a broad range of subjects, including the title's PvP component:

PvP is essential for many of the factions and missions in Face of Mankind. For example, if you are given an assassination mission, it will be a real player. If you are given a counteraction mission, it will be to thwart the surveillance of your VIP by an enemy faction. However, to a certain degree it should be noted that it is possible to play without being subject to constant PvP incidents. Face of Mankind makes death (especially unnecessary PvP) a fairly 'unpleasant' experience, and as a result, life becomes very precious.

Face of Mankind is due to enter the beta phase of its development this November, with a commercial launch scheduled for the first quarter of next year. - Annihilator