The first mission in the Dark Temple has you hunting for five Sunflora. The Sunflora are hidden away in the stage and requires you to step on the switches on the ground to make them appear. However, like before, only a few of these switches have the Sunflora and you need to be careful of the Pokémon you find there. After you have obtained all 5 Pokémon, you have access to the boss; Vespiquen. Vespiquen is a bug Pokémon so it'd be best to bring a fire-type. Vespiquen is an incredibly agile Pokémon and attacks by shooting poison darts out at the opponent..

Litograph Prizes

S Rank (Rare)

S Rank

A Rank

Available Litographs

Ranger No.

Picture

Name

Field Ability

Assist

N-005

Ivysaur

Slash

Grass

N-006

Venusaur

Slash

Grass

N-135

Mudkip

Water

Water

N-136

Marshtomp

Water

Water

N-137

Swampert

Water

Ground

N-190

Heracross

Slam

Fighting

N-191

Stantler

Slam

Normal

N-206

Combee

Slash

Flying

Danger! Surrounded by Pokémon!

Difficulty: 4Recommended Level: 41+Time Limit: 03:00

The next mission in the Dark Temple is another where it may be best to scout ahead and get Clocks before you start hunting. The task here is to capture 6 Murkrow. You'll be able to find five of them together, in addition to a Honchkrow, but the sixth is further into the stage and is frightened so will try and escape so will be a bit of a hassle to catch up to before you can even capture. Once all six Murkrow have been captured, you'll get access to the next boss room. This boss is Gliscor. As a Ground type, it's susceptable to Water, Ground & Ice assists. It has a move that when slashes, will send a swarm of dark pulses out across the field, coming from behind it. It will slash on its own and manipulate the ground to damage your styler.

Litograph Prizes

S Rank (Rare)

S Rank

A Rank

Available Litographs

Ranger No.

Picture

Name

Field Ability

Assist

N-017

Bayleef

Slash

Grass

N-018

Meganium

Slash

Grass

N-019

Totodile

Water

Water

N-020

Croconaw

Break

Water

N-032

Delibird

Break

Ice

N-058

Espeon

Psy Power

Psychic

N-083

Houndour

Slam

Dark

N-084

Houndoom

Flame

Dark

N-187

Honchkrow

Slash

Dark

N-199

Absol

Slash

Dark

N-200

Bagon

Slam

Dragon

N-201

Shelgon

Slam

Dragon

N-213

Gliscor

Slash

Ground

Ground-Shaking Dragon Pokémon

Difficulty: 4.5Recommended Level: 43+Time Limit: 09:30

The third mission in the Dark Temple is another maze where you have several paths to choose. This time, you'll get multiple options in a room, each with a switch. Hit the right switch and the pathway will open up. Hit the wrong one, and some Pokémon may appear. Your task here is to find and capture 3 Gardevoir in the West, North & East of the main room. Once all three have been captured, the room to the boss opens up. The boss in this case is Salamence. Salamence is a Dragon Pokémon so an Ice or Dragon assist will certainly come in handy for defeating it. Salamence's attacks ranger from sending out a simple Blue Flame to sending out massive pillars of these blue flames.

Litograph Prizes

S Rank (Rare)

S Rank

A Rank

Available Litographs

Ranger No.

Picture

Name

Field Ability

Assist

N-065

Golbat

Slash

Poison

N-066

Crobat

Slash

Poison

N-183

Gastly

Psy Power

Ghost

N-184

Haunter

Psy Power

Ghost

N-187

Honchkrow

Slash

Dark

N-188

Slowking

Psy Power

Psychic

N-189

Wobbuffet

Psy Power

Psychic

N-190

Heracross

Slam

Fighting

N-191

Stantler

Slam

Normal

N-192

Ralts

Psy Power

Psychic

N-193

Kirlia

Psy Power

Psychic

N-195

Gallade

Slash

Fighting

N-200

Bagon

Slam

Dragon

N-201

Shelgon

Slam

Dragon

N-208

Gible

Break

Dragon

N-209

Gabite

Slash

Dragon

Glowing Roads in the Darkness

Difficulty: 4.5Recommended Level: 46+Time Limit: 08:30

The final mission in the Dark Temple is another maze where you have to navigate between the different areas via hidden tiles. Your task here is to find and capture the 5 Gengar. Four of the Gengar will be out in the open for you to find, but one of them is only findable after you have stepped on a switch. After all five Gengar have been captured and you make you way back to the main room, you have access to the boss. The boss here is Dusknoir. As a Ghost-type, Ghost and Dark assists will be helpful. Dusknoir creates a shadowy cloud that goes around the edge of the stage anti-clockwise. It also shoots out dark pulses in any direction. It'll also create many shadowy clouds and walk across the stage spreading them.
Capture Dusknoir and it opens the Hidden Cave in Oblivia Ruins

Litograph Prizes

S Rank (Rare)

S Rank

A Rank

Available Litographs

Ranger No.

Picture

Name

Field Ability

Assist

N-059

Umbreon

Slash

Dark

N-065

Golbat

Slash

Poison

N-066

Crobat

Slash

Poison

N-183

Gastly

Psy Power

Ghost

N-184

Haunter

Psy Power

Ghost

N-188

Slowking

Psy Power

Psychic

N-195

Gallade

Slash

Fighting

N-196

Duskull

Psy Power

Ghost

N-197

Dusclops

Psy Power

Ghost

N-203

Chimchar

Flame

Fire

N-204

Monferno

Flame

Fire

N-205

Infernape

Flame

Fighting

N-208

Gible

Break

Dragon

N-209

Gabite

Slash

Dragon

N-210

Garchomp

Break

Dragon

After defeating the "Glowing Roads in the Darkness" mission, Arceus will begin causing problems at the top of the Light Temple and you unlock the Light Temple to calm it