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Mordekaiser
Build Guide by Eusecrat

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Defense:
21

Utility:
0

______________________NOT FINISHED YET____________________

Welcome part

Hi everyone !
First of all i would like to thank you for reading my guide (actually my first one) and i would be even more thankful if you leave me constructive commentaries, corrections (about informations and maybe righting, as english is not my native language), advice about the layout or your feelings about this guide.

The reason i decide to right this guide is that most of the guides and thus most of the Morde players just don't get all the potential of Morde ...
Some get the power of spell vamp on him, others the way he can DPS, others his tanky side ...
But I have never found a guide that succeed to deal with all this part.

This an advanced guide focused on ranked game in solo and in premade team. I won't go in depth and explain how this char works precisley but focused on explaining my choice and what you may change situationally and when.

Observation & Main Idea

First of all, to masteries the master of metal you have to get to know him.

Facts :

Very spammable spells (probably the lower CD on a caster of the wall game)

Only AoE or multitarget spells

Melee spells

----> that's make you naturally an AP MELEE FIGHTER

A shield based on abilities dommage that prevent up to to 630 dommage at lvl 18

----> the way it reloads is both Morde strengh and weakness : it's more than a 630 life boost as you can reload it something like 3 times in team fight but this gonna work only as long as you are able to throw spells.

Team Work

Most of the advices give in this part would be most usuable in premade team.

My build is really balanced between all Morde strengh : you have DPS, good armor and magic resist, huge sustainability, a game changer ult, an avergae pusher and last but not least he is easily adjustable thus it is perfect for solo queue.

Nevertheless, teams can really work strategies with this build as a center to put in place epic and unusual combos which make them hard to counter.

Allies :

Your job is to jump on opponent AD carry, make him out of the game (dead or fleeing) , get focused, make them use their CC's and nuke abilities on you and yet tank the damages. If you succeed all of this use your ghost to turn the team fight on your side and/or to get rewarded (Tower, Nashor, Dragon ...).

All shields, speed/heal boosts are thus welcome. Heavy CC are also very good combo as your actions tend to regroup the opponent team. Distant nukers help you get a ghost.

SUPPORT

Morde's Big Bro :

Time Warp speed buff help you get to the ad carry, on your way you carry a Time Bomb , Chronoshift helps get and keep the ghost (during your respawn you can focused on managing the ghost, i'd called that :
"they told me i could be anyting, so i became a carry AD"

Plus :

Soul Shroud is a great item on Zilean and as explain below, you WANT your support to buy one

Tanks (junglers as you take top) :

Aura items you may like on your teamates :

Will of the Ancients : NOT an option, you are in a doble AP team, both top and mid should build it. Remmeber this build focus on health regen by spell vamp

Soul Shroud : this build is bough on spell vamp cause Morde got realy spamable spells. More spam, more win : CDR are so more then welcomed. And much more as you are in doble AP team. Your support have to buy this.
(This item is one of those I consider really underestimated btw)

I am your daddy, who's my children ? [Ult tutorial]

The main idea of targeting the AD carry is to scare him to death ( ;) ) and thus prevent him to deal dommage to your team (like every good off-tank). If you can get his ghost it's more or less a win for your team in this teamfight as you gonna add an huge DPS and force them to focus a tank (indirect crowd control), which is not really a good idea.
Carry AD's ghosts are also great to get rewarded (push a tower or get a Nashor/Drake) after a teamfight.

Get steroïded :

If you target the carry AP you want to get his ghost as it will improve your stat drastically.
Not a bad option if he is the first danger of the opponent team or if your jungler/tank got no problem to control the carry AD or if u can kill him very quicly.

DEF like a Tryntard :

Your team is loosing the game, you have to def a tower, you are getting ganked, you are in a 1v3 fight, you are standing alone against a team doing nash ....

Focus the more healthed character. Your point here is to survive and as your ult, and so your health regen, is based on the max life the target got, you have to focus a tank.
However take care of the magic resist of the target.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!