Category: Patch Notes

Gwent got a huge patch last week, and with it came some issues. This Hotfix should alleviate most of the problem!

New hotfix for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus was to fix all of major issues, which players were experiencing plus additional changes to gameplay, specifically for Scoia’tael and Skellige.

Cards which were significantly changed, will have increased value for milling for 3 days following the release of the hotfix. The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

The Gwent Gold Immunity update is now live! Check out the patch notes below.

As a side note, I apologize for the lack of updates. I was a bit bogged down, and was waiting for some updates to the game. This site is still alive and well, and I’ll be updating the Card Database as soon as possible!

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to make gold cards more interactive and introduce friend matches on consoles. The update also adds 30 new cards, social features, in-game news and notification system to the PC version, and numerous gameplay changes.

The following cards will have increased milling value for 3 days following the release of the patch (more on this below):

Abaya

Aretuza Adept

Bekker’s Twisted Mirror

Blue Stripes Scout

Cantarella

Caranthir

Celaeno Harpy

Clan An Craite Raider

Dandelion

Elven Mercenary

Frightener

Full Moon Potion (prev. Immunity Boost)

Ge’els

Kaedweni Sergeant

Kambi

Letho of Gulet

Madman Lugos

Reaver Hunter

Reinforcements

Skellige Storm

Wild Hunt Hound

The cards on the list, when milled, will create an amount of scraps and meteorite powder equal to the amount of scraps and meteorite powder needed to craft a card of the same value.

Full list of changes:

New Social Features implemented!

Player Profile implemented!

In-game News panel added!

Starter Packs added!

Pro Ladder functionality implemented! (Starts September 1st)

NORTHERN REALMS

New card added: Poor Flanking Infantry

New card added: Ban Ard Tutor

New card added: Battering Ram

New card added: Temerian Drummer

New card added: Witch Hunter

Numerous balance and ability changes and improvements

MONSTERS

New card added: Cockatrice

New card added: Cyclops

New card added: Archespore

New card added: Wild Hunt Longship

New card added: Rotfiend

Numerous balance and ability changes and improvements

SCOIA’TAEL

New card added: Farseer

New card added: Mahakam Marauders

New card added: Sage

New card added: Mahakam Pyrotechnician

New card added: Dwarven Agitator

Numerous balance and ability changes and improvements

NILFGAARD

New card added: Magne Division

New card added: Assassin

New card added: Infiltrator

New card added: Alba Armored Cavalry

New card added: Nilfgaardian Standard Bearer

Numerous balance and ability changes and improvements

SKELLIGE

New card added: Drummond Warmonger

New card added: An Craite Greatswords

New card added: Clan Tuirseach Veteran

New card added: Whale Harpooner

New card added: Herbalist

Numerous balance and ability changes and improvements

NEUTRAL/GENERAL

Gold cards no longer by default immune to Damage and card abilities, allowing for more interaction.

New card added: Lambert

New card added: Eskel

New card added: Vesemir

New card added: Artefact Compression

New card added: Dorregaray

Old Lambert, Eskel and Vesemir cards now have “School of Wolf:” preceding their names.

Old Lambert, Eskel and Vesemir cards now have new art.

IMPROVEMENTS

Player cards now highlighted in blue and opponent cards in red in Mulligan/card selection screens.

Ambush, Doomed, Regressing and Stubborn tags moved to card descriptions.

General tag overhaul – card tags have been reworked.

Units with Resilience now have their Boosted Power reset when carried over to next round.

Cards triggering upon Reveal now only trigger when Revealed by the owner.

New hotfix for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus was to fix all of major issues, which players were experiencing, plus changes to gameplay. We also decided to put more emphasis on weather and carry-over.

Cards which were significantly changed, will have increased value for milling for 3 days following the release of the hotfix. The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

Bear (Bloodcurdling Roar)

Impenetrable Fog

Torrential Rain

Biting Frost

Skellige Storm

Olgierd

Alzur’s Double-Cross

Marching Orders

Decoy

Operator

Renew

Villentretenmerth

Stammelford’s Tremors

Regis: Higher Vampire

Avallac’h

Kambi (Hemdall)

Savage Bear

Clan Drummond Shieldmaiden

Hjalmar

Morkvarg

Clan Tuirseach Axeman

Berserker Marauder

Succubus

Caranthir

Celaeno Harpy

Wild Hunt Hound

Ballista

Kaedweni Siege Support

Reinforced Ballista

Trebuchet

Reinforced Trebuchet

Aeromancy

John Natalis

Ithlinne

Dol Blathanna Trapper

John Calveit

Leo Bonhart

Reaver Hunter

Kaedweni Sergeant

Full list of changes:

Neutral/General

Overdose will now Boost up to 6 random Allies by 2.

Bear’s Power changed from 12 to 11.

Changed Bear’s tag from Bear to Beast.

Added Doomed tag to Bear.

Olgierd’s Power changed from 7 to 9.

Olgierd’s Power will now be reduced when entering the Graveyard instead of when returning to the Board.

Olgierd’s Power will now be reduced by half rounding up when entering the Graveyard.

Impenetrable Fog will now deal 2 damage to the Unit with the Highest Power on the row (max 1 target).

Torrential Rain will now deal 1 damage to the Unit(s) with the Lowest Power on the row (max 5 targets).

Biting Frost will now deal 2 damage to the Unit with the Lowest Power on the row (max 1 target).

Aeromancy will now pick cards to be played from the Deck.

Skellige Storm’s damage value changed from 3, 2, 1 to 2, 2, 1.

Stammelford’s Tremors will now hit up to 6 targets instead of 8.

Abilities that Damage or Weaken Units by half their Power will round the values up.

Abilities that Boost or Strengthen Units by half their Power will round the values down.

Renew will now only resurrect a Gold Unit from your own Graveyard.

Villentretenmerth will now destroy the Highest Unit(s) once.

Villentretenmerth’s Power changed from 4 to 8.

Avallac’h’s Power changed from 10 to 8.

Regis: Higher Vampire will be boosted by chosen Unit’s base Power when Consuming.

Roach will now be summoned before Gold card abilities are resolved.

Johnny’s ability will not activate if there is no corresponding card colour in the opponent’s Deck.

Northern Realms

Redanian Knights is now Agile.

Dun Banner Heavy Cavalry’s Power changed from 3 to 4.

Redanian Elite’s Power changed from 5 to 6.

Redanian Elite’s Armor value changed from 3 to 4.

Field Medic’s Power changed from 3 to 4.

Reinforced Trebuchet’s Power changed from 5 to 6.

Shani’s Power changed from 3 to 4.

Shani’s Armor buff value changed from 3 to 4.

After boosting Allies 4 times without leaving the Board, Priscilla will no longer return to her current owner’s Deck. She will remain on the Board. When she is resurrected or played again, her counter will reset to 4.

Ballista’s Power changed from 5 to 6.

Ballista will now hit up to 4 targets.

Kaedweni Siege Support will now Boost by 1 and add 1 Armor to Allies with the Machine tag. Units without this tag will be Boosted by 1 and won’t get Armor.

Trebuchet’s Power changed from 2 to 3.

Fixed an issue with Trebuchet not shooting when deployed next to Locked Units with Crewmen.

Trebuchet will now Damage 3 adjacent Enemies.

Trebuchet will not ignore Armor when damaging now.

Fixed an issue with Bloody Baron being Boosted by Units moved to the Graveyard at the end of the round.

Bloody Baron will now be Boosted even when yours and your enemy’s Units are destroyed at the same time.

Reinforced Trebuchet will not ignore Armor when damaging now.

Ballista will not ignore Armor when damaging now.

Reinforced Ballista will not ignore Armor when damaging now.

Radovid’s Power changed from 4 to 5.

Kaedweni Siege Platform’s Power changed from 2 to 3.

Prince Stennis’ Power changed from 5 to 7.

Fixed an issue with Sabrina Glevissig changing Units’ Power to 0 if destroyed in a chain with another Unit on her row.

Changed Blue Stripes Commandos’ priorities so they summon properly when Kaedweni Siege Support is present.

Dandelion will now shuffle the cards back into your Deck.

Monsters

Caranthir will now move 3 Enemies instead of 5.

Caranthir Power changed from 5 to 9.

Celaeno Harpy’s Power changed from 4 to 3.

Wild Hunt Hound’s Power changed from 5 to 4.

Succubus will now trigger at the end of the turn.

Succubus’ Power changed from 6 to 5.

Nithral’s Power changed from 4 to 7.

Removed Armor from Nithral.

Nithral now increases Biting Frost’s damage to 3.

Ice Giant is now Agile.

Fire Elemental’s Power changed from 6 to 7.

Ancient Foglet’s Power changed from 6 to 7.

Drowner Power changed from 7 to 8.

Scoia’tael

Elven Mercenary changed to Loyal and will not change sides when Ambush cards are played.

Vrihedd Sapper’s Power changed from 7 to 8.

Dwarven Mercenary’s Power changed from 5 to 6.

Saesenthessis’ Power changed from 7 to 9.

Fireball Trap will not ignore Armor when damaging now.

Fireball Trap’s damage value changed from 3 to 2.

Added Doomed tag to Fireball Trap.

Dol Blathanna Trapper’s Power changed from 5 to 6.

Ithlinne’s Power changed from 4 to 5.

Nilfgaard

Emhyr var Emreis’ Power changed from 4 to 6.

Imperial Golems will now be played from your Deck before John Calveit’s ability triggers.

Added 2 Armor to Alba Pikeman.

Stefan Skellen’s Power changed from 9 to 10.

Spotters’ Power changed from 3 to 4.

Alchemist’s Power changed from 7 to 8.

John Calveit will not be able to draw Gold cards.

Cynthia’s Power changed from 4 to 5.

Serrit’s Power changed from 7 to 9.

Leo Bonhart will now damage based on a chosen Units’ base Power.

Skellige

Savage Bear’s Power changed from 6 to 7.

Savage Bear will now Damage Units only after they have resolved their Deploy abilities.

Savage Bear will now only Damage Units played from hand.

Morkvarg’s Power changed from 8 to 9.

Morkvarg will now have his Power reduced by half rounding up when entering the Graveyard.

The ability to Boost Hjalmar was moved to Lord of Undvik – the Boost will now come from his card.

Hjalmar’s Power changed from 15 to 13.

Removed Veteran from Drummond Shieldmaiden.

Warcrier will no longer Weaken itself for every Unit affected.

Removed Veteran from Clan Tuirseach Axeman.

Clan Tuirseach Axeman’s Power changed from 2 to 3.

Berserker Marauder will now be Strenghthened for each damaged Ally.

Berserker Marauder’s Power changed from 6 to 8.

Hemdall’s Power changed from 11 to 16.

Ermion’s Power changed from 6 to 7.

Added Doomed tag to Lord of Undvik.

Consuming Clan An Craite Raiders will not count as discarding them.

Game Fixes

Removed the black background from the mulligan screen when opponent is redrawing cards.

Fixed an issue with Taunt setting options being reversed.

Fixed an issue with mulligan disappearing too fast, making it impossible to see the last redrawn card.

Fixed an issue whereby Bloody Baron would be moved to the top of the deck at the start of the round, instead of at the end of round.

Fixed an issue with Henselt and Dagon AI having more than 3 copies of cards in the Deck in Challenges.

Deployed a new fix for an issue whereby changing the console language on PS4 before signing in results in game being stuck on “Inventory loaded”.

Deployed a new fix for the issue whereby Disloyal Agile Units (e.g. Letho) could not have been played on rows other than Melee.

The new Gwent Weather Update is now live. Some cards have been nerfed, and for those cards you will receive full Scrap value, but if it’s Premium you will not receive Meteorite Powder for them. Those cards are listed below. The amount of Scraps you receive when milling Commons and Rares has increased. If you purchased Kegs with real money you will receive 30 Scraps per Keg.

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay and adjust the prices for milling common and rare cards. Additionally, some cards will be subject to a limited-time refund (5 days) in the form of an increase in the amount of Scraps awarded for milling them (note, however, that milling the Premium versions of these cards will not award Meteorite Powder):

Neutral/General

Added Regressing tag to King of Beggars.
Adjusted opponent decks in Leader challenges.
Changed Drought’s Damage value from 3 to 2.
Changed Ragh Nar Roog’s Damage value from 3 to 2.
Added Special tag to Immune Boost.
Added Special tag to Overdose.
Roach Power changed from 5 to 4.
Roach will now only be played from your Deck when you play a Gold Unit from your Hand.
When Gaunter O’Dimm’s Gamble ends in a tie, both players will draw cards.
Ciri Power changed from 7 to 5.
Sarah Power changed from 7 to 8.
Johnny Power changed from 5 to 7.
Vesemir Power changed from 6 to 7.
Villentretenmerth Power changed from 6 to 4.

Northern Realms

Added Crewmen 1 to Kaedweni Sergeant.
Kaedweni Sergeant will not Boost Disloyal Units now.
John Natalis Power changed from 10 to 8.
John Natalis will no longer Weaken self for each Unit affected.
Foltest Power changed from 4 to 5.
Foltest will not Boost Disloyal Units.
Reinforced Ballista Power changed from 4 to 6.
Redanian Knight Power changed from 5 to 6.
Reinforced Siege Tower Power changed from 5 to 6.
Ves Power changed from 6 to 7.
Bloody Baron Power changed from 4 to 6.
Dijkstra Power changed from 4 to 3.
Added Crewmen 1 to Blue Stripes Scout
Priscilla will now shuffle into the deck instead of being put on the bottom of it.
Reaver Hunter will no longer buff copies in the Graveyard.
Reaver Hunter Power changed from 6 to 4.
Thaler’s ability is no longer optional.
Kaedweni Sergeant is now Agile.
Pavetta Power changed from 5 to 7.
Aretuza Adept Power changed from 3 to 4.
Radovid Power changed from 3 to 4.
Radovid will now toggle Lock instead of always applying it.
Odrin Power changed from 4 to 5.
Dun Banner Heavy Cavalry Power changed from 2 to 3.

Monsters

Removed Griffin’s Brave ability.
Griffin Power changed from 6 to 8.
Nekker Power changed from 2 to 3.
Arachas Behemoth Power changed from 5 to 6.
Vran Warrior Power changed from 4 to 5.
Katakan Power changed from 4 to 5.
Shadow Power changed from 6 to 7.
Water Hag will not activate abilities triggered on Consume.
Kayran Power changed from 10 to 8.
Changed Unseen Elder Power from 4 to 5.
Nithral’s ability will now only increase the Damage done by Frost on the opponent’s side.
Frightener will now pull 1 target Unit to the same row on the opposite side instead of pushing 2 Units.
Foglets will now be destroyed when the last Fog is cleared from the Board.
Draug Damage now ignores Armor.
Removed Fire Elemental’s Brave ability.
Dagon Power changed from 7 to 6.
Removed Brave from Wyvern.
Wyvern damage value changed from 2 to 3.
Celaeno Harpy Power changed from 5 to 4.

Scoia’tael

Dol Blathanna Protector will not be buffed by Gold cards played.
Dol Blathanna Protector Power changed from 4 to 2.
Vrihedd Sappers Power changed from 6 to 7.
Ele’yas Power changed from 8 to 9.
Saesenthessis Power changed from 6 to 7.
Ithlinne Power changed from 2 to 4.
Francesca Power changed from 4 to 6.
Vrihedd Dragoon will not buff Disloyal Units in the Hand.
Dwarven Mercenary can now also move opposing Units (but not Boost them).
Removed Armor from Commando Neophyte.
Removed Elf tag from Hawker Support.
Changed the value of Mahakam Guard’s Boost for Dwarves from 5 to 4.
Barclay Els will no longer play Gold Dwarves.
Commando Neophyte Power changed from 6 to 7.
Dol Blathanna Trapper Power changed from 4 to 5.
Morenn Power changed from 5 to 6.
Vrihedd Officer Power changed from 5 to 7.
Milva Power changed from 8 to 9.
Vrihedd Brigade Power changed from 4 to 6.
Vrihedd Vanguard Power changed from 3 to 4.
Blue Mountain Commando Power changed from 2 to 3.

Nilfgaard

Fringilla Vigo Power now set to 1 when Spying.
John Calveit Power changed from 4 to 3.
John Calveit’s ability will now trigger before Imperial Golems are deployed.
Cahir Power changed from 5 to 4.
Rainfarn Power changed from 6 to 4.
Imperial Golem Power changed from 3 to 2.
Vicovaro Novice Power changed from 3 to 1.
Emhyr var Emreis Power changed from 3 to 4.
Peter Saar Gwynleve Power changed from 6 to 4.
Added Doomed tag to Vicovaro Medic.
Tibor Eggebracht Power changed from 10 to 8.
Mangonel Power changed from 5 to 6.

Skellige

Added Veteran to Donar An Hindar.
Donar An Hindar Power changed from 5 to 6.
Impera Enforcers will now consider the top card in your Deck, not just the top Unit.
Clan an Craite Warcrier now Weakens self by 1 instead of 2 for each Unit affected.
Berserker Marauder Power changed from 5 to 6.
An Craite Warrior Power changed from 8 to 9.
Jutta An Dimun Power changed from 11 to 12.
Removed Veteran from Clan Brokvar Hunter.
Added Regressing tag to Clan Brokvar Hunter.
Savage Bear Power changed from 4 to 6.
Savage Bear’s ability will now trigger after the Units it will affect trigger their Deploy abilities.
Removed Veteran from Queensguard.
Draig Bon-Dhu’s ability is now optional.
Hjalmar will now spawn Lord of Undvik on the far left side of the opposite row.
Udalryk’s ability is no longer optional.
Savage Bear will no longer Damage Enemies while having 0 Power.
War Longship Power changed from 5 to 6.
Clan Dimun Pirate Captain Power changed from 4 to 5.
Queensguard Power changed from 3 to 4.
Kambi Power changed from 3 to 1.
Hemdall Power changed from 12 to 11.
King Bran Power changed from 3 to 4.
Svanrige Power changed from 5 to 6.

Game Fixes

Fixed issue with Nithral’s armor displaying an incorrect value (3 instead of 2).
Updated Vrihedd Brigade’s tooltip to match its ability.
Fixed the issue whereby Disloyal Agile Units (e.g. Letho of Gulet) couldn’t be played on rows other than Melee.
Sheldon Skaggs’ ability fixed to reflect his tooltip (he Boosts instead of Strengthening).
Fixed Dwarven Skirmisher’s tooltip to match his ability.
Fixed an issue whereby Ambassador would Boost Units by 12 instead of 10 when activated by Vicovaro Novice.
Fixed an issue whereby Meteorite Powder would be consumed when replaying the Card Crafting tutorial.
Fixed an issue with milling Clan Brokvar Archer x4.
Fixed an issue with King Bran’s carousel displaying the wrong number of cards to discard.
Fixed the issue with Lord of Undvik being present in Dagon’s deck in challenges.
Fixed an issue whereby changing the console language on PS4 before signing in would result in the game getting stuck on “Inventory loaded.”
First King Bran and Dagon challenges should now launch properly.
Fixed an issue whereby Daerlan Foot Soldiers wouldn’t draw a card if they were killed with Morenn or Savage Bear.
Fixed an issue with connecting during sign in resulting in a “Service interrupted. Please verify your connection.” error.
Fixed an issue whereby the Collection would show some resources gained from milling when no spare cards to mill were available.
Fixed improper descriptions of Assire var Anahid’s and Nenneke’s carousels.
Fixed an issue with some cards becoming invisible.
Fixed an issue with transmuted Premium triptych cards always showing up as the first one from the left.
Fixed an issue causing Out of Sync errors during multiplayer matches.
Fixed an issue whereby users were forced to change game language both in GOG and later in-game.
Fixed an issue that would sometimes cause the game to get stuck after Round 2.
Numerous tooltip fixes and improvements.
Some small gameplay fixes and adjustments.

The new Positioning Patch is now live! You can now choose where to position a minion on a row, along with this huge change there was a ton of other card changes which are listed below in the patch notes.

Positioning Update

New Features

New Game Board: The game board has been changed to make it more legible and accessible.

Move History: Players can now review which cards have been played over the course of the match.

New Card Laying Mechanic: Card positioning has taken on a new dimension. Players can now choose
exactly where on a row to play their cards, and many abilities now refer to a card’s relative
position on the row.

Taunt System: Players can now communicate with each other using predefined “taunts” spoken by
their avatar.

Neutral

Thunderbolt Potion now lets you choose 3 adjacent units and buffs all non-Gold units among them
(positioning).

Dimeritium Bomb now affects 5 adjacent units (positioning).

Commander’s Horn now lets you choose 5 adjacent units and buffs all non-Gold units among them
(positioning).

Geralt: Aard changed to Ranged.

Geralt: Aard now lets you choose 3 adjacent units on the opposing Melee or Ranged row and affects
all non-Gold units among them (positioning).

First Light changed to Fleeting. Clear Skies or Rally go to the graveyard instead.

Field Marshal Duda: Agitator now counts as a Token (spawned) unit.

Field Marshal Duda: Agitator now has the Fleeting tag.

Field Marshal Duda: Companion now counts as a Token (spawned) unit.

Field Marshal Duda: Companion now has the Fleeting tag.

Unicorn now counts as a Token (spawned) unit.

Unicorn now has the Fleeting tag.

Chironex now counts as a Token (spawned) unit.

Chironex now has the Fleeting tag.

Roach is now summoned before Kayran’s ability is resolved.

Lambert strength changed from 6 to 5.

Eskel strength changed from 6 to 5.

Clear Skies now removes all Weather effects on the battlefield.

Cyprian Wiley now only deals 3 base damage to an opposing non-Gold unit. No effect when removed
from board.

Gwent Patch 0.8.37 Patch Notes

With update 0.8.37, our main goal was to address a set of important issues that have recently come to light, including the use of Mardroeme to get an auto-win after not choosing a target for the Mutagen card. This was not how we intended for the card to work and was something that required our immediate attention, because of the effect it was having on ranked play (players who abused this exploit have already been banned).

Other issues that have been addressed in update 0.8.37 include server errors caused by killing Morkvarg on 2 Strength and playing 3 Reinforced Ballistas and Redanian Elites. These actions should no longer cause the game to desynchronize.

All units that reach 0 base strength will be banished from the game upon removal.

If a unit is banished, it will not trigger its abilities based on removal.

Promoted units will lose their Gold status upon returning to the player’s hand.

Borkh’s name changed to Villentretenmerth.

Villentretenmerth’s strength changed from 9 to 7.

Operator’s strength changed from 4 to 6.

Alzur’s Thunder damage changed from 6 to 7.

Johnny should no longer briefly reveal the card created to the opponent.

Several units that have triggers upon their death now have a passive icon again.

The Rally effect should no longer get stuck if you have no units to draw.

Monsters

New Gold Unit Card – Kayran.

New Silver Unit Card – Katakan.

Frightener’s strength changed from 2 to 4.

Frightener changed from Melee to Siege row.

Frightener’s ability changed to the following – Every 2 turns, banish a random non-Gold special card in your graveyard and gain 3 strength.

Grave Hag’s countdown changed from 2 to 1.

Nekker’s ability changed to the following – While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another’s strength. When removed from the battlefield, play a Nekker from your deck.

Nekker Warrior’s strength changed from 4 to 5.

Cards created by Nekker Warrior now move properly to the deck.

Crones now properly summon copies of themselves.

Cards drawn by Giant Toad should now animate correctly.

Skellige

New Gold Unit Card – Coral.

New Silver Unit Card – Champion of Champions.

Sigrdrifa’s passive ability will only be triggered by your own resurrections.

Ermion will now make you discard 2 cards before drawing 2 cards.

Savage Bear will no longer damage spawned units.

Svanrige will make you discard 1 card before you can draw 1 card.

Clan Dimun Pirate’s strength changed from 6 to 5.

Clan Tuirseach Axeman’s ability will now also trigger when a unit is destroyed due to its strength being reduced to 0 by a damaging ability.

War Longship’s strength changed from 5 to 4.

An Craite Raider’s strength changed from 4 to 3.

Draig Bon Dhu’s ability changed from +1 to +2.

Hjalmar’s strength changed from 10 to 15.

Donar an Hindar’s ability order and tooltip description now match correctly.

Hemdall now removes units from the board instead of dealing 99 damage to them.

Fixed an issue where Cerys’ VFX would sometimes not trigger properly.

Northern Realms

New Gold Unit Card – Keira Metz.

New Silver Unit Card – Trololo.

Reaver Scouts can now only target appropriate units.

Agile units played by Reaver Scouts will now allow you to choose the row they are played on.

Dandelion’s ability changed so that it now only gives +1 to enemy units. It also no longer affects spawned units.

Promoted Reaver Hunters and Blue Stripes Commandos will now receive their buffs correctly.

Reinforced Siege Tower and Reinforced Ballista will now trigger their own abilities when promoted.

Sabrina Glevissig’s damage changed from 4 to 3.

Nenneke’s strength changed from 3 to 4.

Reinforcement can now only target appropriate units.

Scoia’tael

New Gold Unit Card – Schirrú.

New Silver Unit Card – Malena.

Braenn’s strength changed from 5 to 3.

Braenn’s ability changed to the following – Remove an amount equal to this unit’s strength from an opposing non-Gold unit.

Isengrim will now spawn 1 Commando Neophyte instead of 2.

Commando Neophyte’s strength changed from 2 to 3.

Aglaïs can now only resurrect special cards from your own graveyard.

Aelirenn will no longer gain +1 strength when played.

Aelirenn’s strength changed from 5 to 6.

Vrihedd Dragoon’s ability changed to the following – Add 3 strength to a non-Gold unit in your hand.

Fireball Trap’s ability changed to the following – When a revealed non-gold unit appears on the opposite side, remove 5 strength from it.

Morenn’s ability changed to the following – Destroy an unrevealed ambush card and gain 4 strength.

Morenn’s strength changed from 4 to 7.

Ele’yas’ buff value changed from +2 to +3.

Saskia’s artwork has changed from Human to Dragon form.

Fixed an issue where Ida Emean would cause interaction problems after countering the effects of special cards.

Fixed an issue with inconsistent triggering of Hawker Support’s ability.

Fixed an issue with inconsistent triggering of Vrihedd Sapper’s ability.

Francesca should no longer cause errors when played with an empty hand.

Game fixes / changes:

Keyboard and mouse controls should now be more unified.

Fixed an issue where cards in the graveyard could remain in the foreground.

Fixed a crash when placing the first card on the board in the deckbuilder tutorial.

It’s now possible to sort cards based on rarity in the deckbuilder using mouse only.

Game polishes:

Daily rewards have been reworked to function off rounds won rather than game wins.

The daily rewards interface has been reworked significantly.

The level system has been reworked and is now capped at 100.

Rewards and feature unlocks from levels 2-100 have been added.

Any account above level 10 has been reset to level 10. Rewards for levels 2-10 will automatically be added to your account.

Ranked play has been added to the game, featuring 15 ranks.

Rank up rewards have been added to the game from ranks 2-15.

A leaderboard for the top 1,000 players has been added to the game.

The Vs screen has been upgraded significantly.

Numerous redundant spaces fixed in several tooltips.

Numerous minor tooltip and text fixes across all languages.

Spawned cards should now appear much more quickly.

Fixed the translation of Permadeath in Russian.

Countdown timers should now take less time to display.

Added information about being able to resurrect Permadeath units to certain cards.

Young Bear now gains +1 strength if first appearing in Round 2 and +2 strength if first appearing in Round 3.

Ele’yas strength changed from 3 to 4.

Aelirenn ability changed to: Add +1 to all Elves, play from deck when 5 or more Elves are on your side.

Griffin can now also move a Special Card from your opponent’s graveyard, not just units.

Change to Weather: If a Gold unit on a row with Weather is converted to Silver/Bronze, its power is reduced to 1 (unless it is immune to that Weather effect).

Caranthir is now immune to Frost.

Imlerith is now immune to Frost.

Woodland Spirit is now immune to Fog.

Lord of Undvik is now immune to Frost.

Units with 0 health shouldn’t activate in most situations.

Stammelford’s Tremors now deals 2 damage to both sides of the board.

Hawker Healer strength changed from 1 to 2.

Commander’s Horn now removed from the game after playing.

“Roach is no longer played from your hand when a Gold card is played.”

Roach is only played when her owner plays a Gold card.

Shani strength changed from 4 to 3.

Odrin strength changed from 5 to 4.

Prince Stennis strength changed from 7 to 8.

Priscilla strength changed from 1 to 2.

Reinforced Trebuchet damage changed from 1 to 2.

Reniforced Trebuchet countdown changed from 2 to 3.

Reinforced Ballista strength changed from 4 to 6.

Trebuchet strength changed from 3 to 4.

Gaunter O’Dimm strength changed from 5 to 6.

Golem strength changed from 5 to 6.

Wild Hunt Warrior strength changed from 4 to 5.

Radovid damage changed from 10 to 8.

Ermion strength changed from 7 to 6.

Draig Bon Dhu strength changed from 2 to 4.

Draig Bon Dhu now adds 1 to base strength of units in the graveyard, instead of adding 2 to current strength.

Nithral strength changed from 7 to 6.

Hawker Support strength changed from 2 to 3.

Hawker Support ability only triggers with loyal special cards.

Hawker Support ability now only triggers once from Aeromancy.

Hawker Support is now properly affected by Weather.

Vrihedd Vanguard strength changed from 4 to 6.

Vrihedd Brigade strength changed from 7 to 8.

Clan Dimun Pirate Captain strength changed from 1 to 3.

Clan Dimun Pirate Captain buff changed from 3 to 2.

War Longship strength changed from 3 to 5.

Savage Bear strength changed from 5 to 3.

Zoltan: Animal Tamer strength changed from 7 to 6.

Isengrim now spawns 2 Commando Neophytes each time you play a Special Card.

King Bran now gives +2 base strength to any units he discards.

Dandelion ability changed, now adds +2 strength to non-Gold units when they appear on the board.

Dandelion strength changed from 1 to 4.

Monsters faction ability no longer targets Resilient units.

Skjall is now Agile.

“Promotion” changes: converting units to Gold no longer sets current strength as new base strength. Also, the unit will revert from Gold to its original color when destroyed or at the end of the current round. Upon entering the graveyard both gold status and all buffs are removed.

Spawned copies of units or units spawned by other units are now always placed on the same row as the base unit.

Philippa strength changed from 12 to 10.

Weather change: if a unit is moved out of Weather, its strength changes according to Clear Weather rules.

Copies spawned on a row affected by Weather now have their strength reduced.

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