Gain an Action or Treasure from a Supply pile which does not have a Guard token. Put a Guard token on the pile.(Whenever a card is played from a Guarded pile, the player to the left names a card, and that card cannot be bought this turn.)

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Storyteller/Crown is Donald's Vietnam Watergate. Alchemy is Donald's Vietnam. Scout is the time Donald choked on a pretzel.

It has a delightful mechanic that would make dominion insufferable.Basically, each player is a zombie working at a fastfood restaurant, and wants to go home. but they have to finish all their tasks first, and some are too hard for a mindless zombie. fortunately, the zombies have a brain to share for when things get tough...

"Give me the brain"ActionCost: 1$

+1 ActionTake the brain-Setup: place a brain token on each of 4 other random kingdom actions, and put the brain card in the middle of the table.

"The brain"State

Players without the brain cannot play actions with brain tokens.After a player with the brain plays an action with a brain token, they must roll a d6. if the result is less than the cost of the card, they must return the brain to the center of the table.

+1 BuyPut an Action card from your hand on your Tavern mat.------------------Whenever resolving an Action would allow you to play an Action card from your hand, you may choose to use an Action card from your Tavern mat as if it were in your hand.------------------Setup: Add Master of Ceremony to the Supply.

Master of Ceremony$1+1 CardPlay an Action card from your hand, or reveal a hand with no Actions.

You may reveal a hand with a Gold in it. If you do, you may reveal a hand with no Gold in it. If you do, +5VP.

Sleeve Action

+1 Action

Set this and a card from your hand on your Tavern mat. ____________________When you resolve any part of an Action card, you may call this, to put this and the card set aside with this back into your hand. At the start of your turn, if this is on your Tavern mat, discard your hand and gain a Curse.

When you resolve any part of an Action card, you may call this, to put this and the card set aside with this back into your hand. At the start of your turn, if this is on your Tavern mat, discard your hand and gain a Curse.

This does doesn't get the Gold OUT of your hand though...

Sleight Of HandAction-ReserveCost: $3

Put this on your Tavern mat.-------------------At any time (even in the middle of resolving an action), you may call this to move a card between your Sleeve mat and your hand (in either direction).

(Maybe it should've been a split pile?)

« Last Edit: December 16, 2017, 09:55:49 pm by Minotaur »

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Storyteller/Crown is Donald's Vietnam Watergate. Alchemy is Donald's Vietnam. Scout is the time Donald choked on a pretzel.

Have 2xSleeve in hand, with both a +$1 and +1 buy token on Sleeve. Play a Sleeve, sleeving anything except the other Sleeve. Play the other Sleeve, returning the first. Play the first Sleeve, returning the second. Repeat this once per natural number, or n times where n is any natural number, depending on whether you want to cheat or not

Due to the vastly shrinking namespace for Villages, the designer could not come up with a better name for this card ( which is a village ) than "taco".This dovetails with the requirement that players who use Taco complete the task the designer had such a poor time with, although, presumably, they won't need to hold themselves to a higher standard than the card designer did.

If you are looking for more to get than that, then Re: Really bad card ideas is probably not the oasis you should be hauling you humps to.

Due to the vastly shrinking namespace for Villages, the designer could not come up with a better name for this card ( which is a village ) than "taco".This dovetails with the requirement that players who use Taco complete the task the designer had such a poor time with, although, presumably, they won't need to hold themselves to a higher standard than the card designer did.

If you are looking for more to get than that, then Re: Really bad card ideas is probably not the oasis you should be hauling you humps to.

Well, ok, but the important thing here is that Village-Smithy is the original tacocat.

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Storyteller/Crown is Donald's Vietnam Watergate. Alchemy is Donald's Vietnam. Scout is the time Donald choked on a pretzel.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and reveal your hand and trash two of the cheapest cards from it.Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and reveal your hand and discard a Treasure, for +3 Actions + 1 Buy .Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and reveal the top three cards of your deck. Discard all the treasures and victory cards, put the rest back in any order, and +3 cards.Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and draw until you have 4 cards in hand. For each card you drew this way, +1$, +1 Action, +1 Buy.Shuffle this into its supply pile and gain a Night Life.

Night Life 2$ ActionWhen you play this, shine a blacklight on it, and gain a Duchy and an Estate.Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and each other player discards the top of his or her deck and gains an Estate to the top of his deck.Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and put your deck into your discard pile, then reveal your discard pile and gain a Silver for each Action card revealed.Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and gain a copy of a card you have in play. If it's not a Night Life, +2 Actions.Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and trash a Province from the supply. +2 VP. Shuffle this into its supply pile and gain a Night Life.

Night Life2$ ActionWhen you play this, shine a blacklight on it, and discard your hand. Gain an action card costing up to 6$.Shuffle this into its supply pile and gain a Night Life.

Set a new New Year's resolution for yourself. When you make progress towards it, act pleased. When you end your turn on December 31st, if you actually made progress towards your New Year's resolution, return this and take New Year's Resolution.