This is your problem - your pointer should be 0x0861D700, which you would enter as 00 D7 61 08.

Any pointer that points to a location in ROM needs '08' in front of it, as currently that pointer is reading garbage data from beyond the BIOS instead of from the ROM. Hopefully that fixes your initial problem.

IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Another question, if you don't mind: I'm doing a bit graphic hacking and I'm using Unlz gba to find pictures and replace, but I'm wondering if there's a better program I should use. The thing that bothers me the most with Unlz is that I can't search for an offset.

I want to find the overworld sprites for units, thanks to your wonderful research in this thread (viewtopic.php?t=1218) I know where the sprites are located (10E6E0 for OS overworld sprites), but I can't access them.

That program is great, thanks. I have another problem. I want to edit the name of the unit I just added and add information for him. I've been trying to figure this out on my own but it's not going well.

C508 tells the game what the name of this unit is. But what exactly is 'C508'? Is it a pointer? I've followed that pointer (I enter it as 00C5, right? I've tried all combinations anyway; 08C5, C508, etc) but what I see when I arrive doesn't make much sense to me. I thought C508 would point to a location which points to another location where the information for the Figher is held (604a3c) but it doesn't. If it did I could easily re-point to a location where I've added the name of the unit.

I don't know exactly, but you better not mess with it.
For example, search the actual location of Lucky Star text (which is 604B4C).
Look for a pointer which points 604B4C (ctrl-F 4C4B6008), and you find the pointer to Nell's COP Name (it is at 612DC0). You just have to change it. Hope it's explained well enough.

Joey wrote:i think i was mad at certain players and wanted to wave st3rn's success in their face at the most opportune moment, or something

The final text data is found at offset 610a2c ('Black hole'). It's the 3315th text in the rom.

I wrote some text at the end of the rom, now I was hoping the game would count this text as the 3316th text, but it didn't. I tested this by changing the Fighter's name to the text I added. But the game froze when I tried to view the build list on an Airport.

^ maybe this little bit of information will help someone, or contribute to something, I don't know just posting it..

There is a huge block of pointers which basically point to text strings. I don't see why you shouldn't be able to add more strings to the end (The game doesn't have very much range checking at all) but you'll need to find the pointer list and add your new pointer to point at your text string. The reason it is crashing currently is because it is likely the pointer is just 00 00 00 00 which points to absolutely nothing at all

If the text parser loads null values it crashes, hence your freeze.

IST wrote:Even the worst individual needs to discover the joys of a chicken statue that is also a pregnant blonde housewife.

Hello Xen, it seems like some of the options in the misc section don't work correctly. The "terrain star gives fire power" modifier seems to scales the amount of stars in properties by haft instead of scaling the damage added. Like before the changes where made, mountains have 4 stars, after the change, only 2 stars remains. Also, I have no idea on how to use the "initial hard campaign mission" option. Any changes I made, it doesn't do anything different when I start a new hard campaign.

Mark_009_vn wrote:Hello Xen, it seems like some of the options in the misc section don't work correctly. The "terrain star gives fire power" modifier seems to scales the amount of stars in properties by haft instead of scaling the damage added. Like before the changes where made, mountains have 4 stars, after the change, only 2 stars remains.

There's an option for that? o_o Well, that would make for an interesting CO idea. Half terrain stars + perfect movement =

Really? Eh, oh well. Still, it's an interesting idea. And furthermore, who would've thought that was even in the game? I mean, if someone could use that during a power... Man. Oh well. That would be interesting. Now, if only I were in a position where I could actually hack AW2...

JSlayerXero wrote:Really? Eh, oh well. Still, it's an interesting idea. And furthermore, who would've thought that was even in the game? I mean, if someone could use that during a power... Man. Oh well. That would be interesting. Now, if only I were in a position where I could actually hack AW2...

The modifier was suppose to change the amount of damage given to her per terrain star. Normally each star gives her +10 attack, I only want it to be +5 attack so I changed it. However, the result was completely unexpected, as the terrain stars (which yes affects all COs of any nature) was cut in haft and rounded down. I wanted to report this bug so that Xen could fix it.

I think I can see why. Since the game is hard-coded to use 10%, the way to halve it is to use half terrain stars. And since any CO "could" potential use it, it affect all. I think that's how it works anyways.

"So when I say the fudge shaman flies he goddamn well flies and that's that." - Narts"My motto is that there are far too many women in the world to waste time with men." - thefalman"It's just that I'm not really aware of how a common conversation goes." - Imano Ob, talking on MSN about talking on MSN"As for FE8, that was IS' variant of Man Spam - Dudes with Swords edition." - Xenesis