Posts Tagged ‘artificial intelligence’

Falling for an inanimate object, like a robot, is certainly possible for humans, from US Military personal throwing funerals for bomb disposal bots to a Japanese guy trying to marry a video game character back in 2009.

Researchers have developed a learning mechanism for robot hand-eye coordination based off the development of human infants. By implementing infant like learning behaviors and development patters, they have created learning algorithms that provide fast and incremental hand-eye coordination.

Another day, another Google acquisition. This time it's London based firm DeepMind who specialise in machine learning and systems neuroscience with their first commercial applications to be simulations, e-commerce and games.

ROBOY is a tendon-driven humanoid Robot developed by engineers at the Artificial Intelligence Laboratory of the University of Zurich and over 10 different institutes and companies. ROBOY was built in 9 months and funded by crowdsourced money. The idea was to create the “most state-of-the-art robotics technology”, while the system is undoubtedly progressive, there are too many aspects of robotics to say definitevly that one is the most advanced.

Artificial Intelligence is common place in video games, but it's generally limited to the control of NPCs (non-player characters) or some intelligently generated environments, not determining how the game plays out. At least that was the case before ANGELINA.