Sunday, March 15, 2009

A new rule to make this game a little more than a rack-up-bodies, random contest:

Best in Show Votes
Once an Act has been declared Finished by the Producer, all Scripters who contributed to that Act may vote on which Scene they thought was the best and which was the worst. Scripters may only vote for one Scripter per category, and may not vote for themselves. Once the votes have reached 50% of the contributing Scripters, the Producer may declare voting to be closed. The Scripter (or Scripters if there is a tie) who receive the most votes for Best Scene gain 1 point of Popularity (tracked on the GNDT). The Scripter (or Scripters if there is a tie) who receive the most votes for Worst Scene lose 1 point of Popularity (tracked on the GNDT).

And also:

Popularity
Popularity is statistic tracked on GNDT, represented by any integer (may be negative).
Scripters must add their Popularity (regardless of whether or not it is negative) to their roll for number of Bodies in a Scene. This can result in 0 Bodies, and the player should narrate it as such. This cannot, however, result in a negative amount of Bodies.

What do you all think?
If I have mis-formatted or phrased anything, do not hesistate to tell me.
I’m still learning the possibilities of this interface, and any feedback would be great!

I agree with kevan, it’s not really an ambiguous way of stating a proposal to say ‘a new rule : blah’ and popularity would add more things to consider, and perhaps the overall winning clause won’t be ‘big number of bodies’

BlogNomic is a self-modifying game where the rules change
as the game goes along. Players make blog posts proposing additions or alterations to the ruleset, discussing
and casting votes in the
comments: if enough vote in favour, the rules are changed there and then.

The game has been running since 2003 and resets every month or so. New players are always welcome and can join in at any time.

"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."