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Cheerfully Etoile, Olyvia

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#PR/0262EN

Reviewed:
Sept. 6, 2016

[CONT](VC):During your turn, this unit gets [Power]+5000 for each face up card named "School Etoile, Olyvia" in your G zone.
[AUTO](VC):During your turn, when your unit named "School Etoile, Olyvia" Stride, reveal the seven cards from the top of your deck, if all of the cards revealed have different card names, choose two cards from among them, call them to separate (RC), choose a card from your hand, and put it into your soul. Shuffle your deck.

So once this week's over
the boss is off driving around...somewhere, which means
odds are he won't be around to upload one of my
ramblings disguised as professional journalism either.
But anyway. Olyvia here gains 5k during your turn for
every face-up School Etoile Olyvia in your G Zone. Her
second skill activates whenever you Stride into G4
Olyvia: look at the top 7 cards of your deck, and if all
of them have different names, add one of them to your
hand, another to the soul, and shuffle the rest back
into your deck.

Ah, what a pain in the
ass. Having to have different Perfect Guards and so many
triggers with different names. But at least it isn't
Mystery Flare levels of unrealistic. Having said that I
do not appreciate having to spread Grade 2s, 3s and 1s
so thin for this to be consistent (because if you're
running a deck around this lady you run 4 of her of
course, idiot), and can you really get away with less
copies of Shandi...?

No. You can do better.
Grade 3 Spica is more relevant to your needs paired with
Lauris. Will Olyvia do better with Lauris? Probably.
Will Lauris do better with Olyvia? Not really. So there
you have it.

2.5/5

Winston Fairwinds

Grade 3 Olyvia is a gimmick that
can definitely work, but a gimmick nonetheless. Olyvia's
continuous power from her top skill has less fuss than
G3 Lauris's GB2 effect, but Olyvia only gives herself
power and not your rearguards, and when you're trying to
push for game, you might want more power on your
rearguards in case your opponent has a spare PG lying
around.

Now, for the bottom effect that's
pretty polarizing. You get nothing for striding into
anything that's not G4 Olyvia, but considering she's
your pressure and finisher, that ain't a huge negative.
Since you call 2 and sink a card from your hand into the
soul, you're basically using G3 Lauris's on-stride
effect (a hard +1) without using a counterblast or
risking drawing into a trigger At first, you might think
that Olyvia makes your deck inconsistent because you
can't really run 3-4 copies of any unit and also rely on
G3 Olyvia's on-stride effect with high probability.
However, when you look at Bermuda's card pool, most of
your cards achieve the same effect, for example: Girl's
Rock, Rio; Duo Falling Heart, Quancy; and Ideal Walking
Weather, Emilia. Hell, Magical Yell, Nina and Duo Clear
Parasol, Kura are the same damn card. Furthermore, you'd
just run triggers of all different names to make your
ratio of success pretty high.

But here's the kicker: as far as
competitive play goes, you DO have to run 3 or 4 copies
of certain units. Specifically, Emilia (because Resist
is too useful to run less than 3), and to a lesser
extent, G2 Spica, Shandee (your stride fodder), and
Lauis's crit trigger. I bring up Emilia specifically
because you want 3 copies against all the control decks
running around. Quancy is very subpar when it comes to
offering Emilia's level of utility.

G3 Olyvia's uses are pretty niche,
even though her +1 is free compared to Lauris's +1. I've
personally only been using G3 Olyvia to bait out
Dankface's GB2 and make them consume their soul so I can
call freely towards the endgame. Olyvia is nice versus
Kagero too, but Bermuda in general already keeps up pace
with their retire from hard pluses and bouncing units
back to hand without having to run a weird Grade 1 and 2
lineup.

In summation, Cheerfully Etolie,
Olyvia would make for a decent backup Grade 3 if you
didn't need to run 3 Emilia and 3 stride fodder. Yeah,
that seems a bit rigid, but it's true. Running 3 of any
same unit hurts your probability, and side decks don't
exist in Vanguard. You'll still win games with G3 Olyvia
though, but Lauris's consistency is inherently better.

2.5/5

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