I just finished my third character, the Siren, on her first play through. (She was the easiest, by far the most overpowered character I've played. Not yet played the Berserker) What is the recommended next step? Do I play Jacobs Cove, Tartarus Station, T-Bone Junction, or the second play through?

What was the original order of the extra content? I am assuming all three didn't come out at the same time. I'd like to play the three add ons and then my second play through. What I'm worried about is that playing them in the wrong order will make one of the add-ons super easy. Does the game sense your level and level up your opponents to match you?

I just finished my third character, the Siren, on her first play through. (She was the easiest, by far the most overpowered character I've played. Not yet played the Berserker) What is the recommended next step? Do I play Jacobs Cove, Tartarus Station, T-Bone Junction, or the second play through?

What was the original order of the extra content? I am assuming all three didn't come out at the same time. I'd like to play the three add ons and then my second play through. What I'm worried about is that playing them in the wrong order will make one of the add-ons super easy. Does the game sense your level and level up your opponents to match you?

I would play JC, TBone, Tartarus if I were you; that's the order they were originally released and I assume that each one ramps up a bit. There's also the underdome (which was actually the second DLC release) but that's just an exercise in masochism if you're playing by yourself.

Out of sheer idle curiosity, what sort of Siren build did you make? I find all of the skills pretty compelling, but given that my other characters do so much damage with elemental weapons i figured making her an elemental specialist was kind of a no-brainer. But I'd be interested in hearing the opinions of others.

I thought I wouldn't like the berserker but he turned out to be a lot of fun. I mostly made him a tank with a fair amount of punchout expert thrown in. I know this character is supposed to be a rocket-launcher enthusiast but I found him using shotguns and revolvers the most. Plus the punching is way too much fun!

The Siren is a frakin' bullet hose, especially now that she has a class mod for ammo regen. In addition to her SMG, I trained her on the sniper rifle. I like to phase walk up to a tough guy, fry him with shock damage, melee him, element him when I come out of phase walk and then hose his head with elemental SMG. It makes me an irresistible force. Often though I find myself saving the phase walk for health regen in a crisis. I only died once this time, and that was because I backed off a cliff on the Irridian Promontory while fighting an Arch... thingy... ma... bob.

So anyway, do I play the second play-through first before the add-ons?

So, are you supposed to play the second play-through first before the add-ons? I wasn't clear on that. This is important because she is so easy, any easier and it might be boring.

So anyway, do I play the second play-through first before the add-ons?

I did not. The only character I have played all the way through both times is Roland, and I did playthrough 1-->DLC---Playthrough 2. I am pretty sure that If you leveled up on the 2nd playthrough and THEN did the DLCs they would be stupefyingly easy. I'm assuming for all your Borderlands lore you are going to the Borderlands Wiki, which has an absolutely absurd amount of information. http://borderlands.w...orderlands_Wiki

Multiple Playthroughs
After completing the game, players are free to roam the world and wrap up any side missions left unfinished, drop the Vault key off at Tannis and collect their reward and wander around aimlessly. After returning to the title screen and choosing characters however, players can choose to begin Playthrough 2.
On the second playthrough, characters have all of the gear, skills, levels, and money that they ended the game with. All of the enemies scale up, with bandits beginning at level 34, and ascending from there. The names of enemies also adjust to reflect the difficulty setting, i.e. from psycho-maniac-lunatic, midget-little-stunted and Bruiser-Brute-Bully.

At the end of Playthrough 2, all of the enemies scale again, ranging from 48-52 and dropping even better loot than before. Players can revisit and battle most of the bosses, and fight for better gear, participate in cooperative play, and fight in the arenas. Denoted as Playthrough 2.5, marking the completion of Playthrough 2's storyline missions, all enemies and missions scale to either two levels below or above the character and adapts as characters level up (if you intend to play DLCs, do not complete Playthrough 2 unless you are a very capable player and are particularly adept at 'tough' difficulty combat. The exception to this is the 3rd DLC: The Secret Armory of General Knoxx. It will not scale to Playthrough 2.5 difficulty until after its own storyline has been completed).

The Siren is a frakin' bullet hose, especially now that she has a class mod for ammo regen. In addition to her SMG, I trained her on the sniper rifle. I like to phase walk up to a tough guy, fry him with shock damage, melee him, element him when I come out of phase walk and then hose his head with elemental SMG. It makes me an irresistible force. Often though I find myself saving the phase walk for health regen in a crisis. I only died once this time, and that was because I backed off a cliff on the Irridian Promontory while fighting an Arch... thingy... ma... bob.

So anyway, do I play the second play-through first before the add-ons?

Regardless of whether you do the DLC's before or after playthrough 2 you might want to drop the phasewalk shock damage before heading to the Zombie Island of Dr. Ned. Shock damage doesn't do much if anything there and, in some cases, can actually recharge some of your enemies. At least that was my experience.

all of the DLC has a playthrough 1 and a playthrough 2. Parts of Secret Armory and Claptrap scale to Playthrough 2.5, as well. Mad Moxi's enemies are always your level, but it also has playthrough 1 and playthrough 2.

I remember doing the DLC before play through 2, and then play through 2 was ridiculously easy for most of it because I was a level 45-48 or something, and the enemies started at 34 or 35.

I think I would recommend doing play through 2 first, when the enemies are at the right skill level for you. Once you beat play through 2, the whole rest of the game (including DLCs) should scale up to your appropriate skill level for the so-called play through 2.5. At least, that was my experience.

Regardless of whether you do the DLC's before or after playthrough 2 you might want to drop the phasewalk shock damage before heading to the Zombie Island of Dr. Ned. Shock damage doesn't do much if anything there and, in some cases, can actually recharge some of your enemies. At least that was my experience.

Thanks for the tip! Wilco. What is the zombies elemental weakness? They are immune to corrosive, they have no shields to knock down and apparently shock revives them. So is it explosive or fire?

ozzy, on 11 March 2012 - 05:19 AM, said:

I remember doing the DLC before play through 2, and then play through 2 was ridiculously easy for most of it because I was a level 45-48 or something, and the enemies started at 34 or 35.

I think I would recommend doing play through 2 first, when the enemies are at the right skill level for you. Once you beat play through 2, the whole rest of the game (including DLCs) should scale up to your appropriate skill level for the so-called play through 2.5. At least, that was my experience.

I can't find this on the Wiki. I'm in Old Haven and there is this guy in a locked building yelling Crimson Lance thingys. You can see him through the wall from the outside occasionally via a clipping error. I cannot find anybody or any job board that gives me a mission to go kill that guy. Who or what do I contact to get that mission? This is like my 6th playthough and I still can't find where this originates.

I can't find this on the Wiki. I'm in Old Haven and there is this guy in a locked building yelling Crimson Lance thingys. You can see him through the wall from the outside occasionally via a clipping error. I cannot find anybody or any job board that gives me a mission to go kill that guy. Who or what do I contact to get that mission? This is like my 6th playthough and I still can't find where this originates.

Can you post a screenshot or two of the guy and the room? I need to see what you're talking about. I think I ran into the same problem as you but eventually figured it out.

Regardless of whether you do the DLC's before or after playthrough 2 you might want to drop the phasewalk shock damage before heading to the Zombie Island of Dr. Ned. Shock damage doesn't do much if anything there and, in some cases, can actually recharge some of your enemies. At least that was my experience.

K, I'm right in the middle of the Jacobs Cove DLC and I can confirm that shock does small damage to regular zombies. The zombies it recharges to full health are the tankensteins and loot goons. If anybody is having trouble with the wereskags, use a fire elemental weapon. It just eats them up. A couple of magazines of SMG and they are incinerated. It was my easiest ever wereskag kills in all my playthroughs.

I've reached a point in this playthough where my character has reached the maximum level, level 69. I didn't realize they were capped. Sort of takes the fun out of killing anything, or at least the reward. My experience bar stays at zero. No more skill points, just juggling them at a New You station. I'm a little disappointed. It's almost like the game is over but I still have 2 and a half DLCs left to play.