An In-Depth Look at Dive: The Medes Island Secret

Recently, DSWii.es sat down with José A. Giacomelli of Cosmonaut Games to talk about its upcoming WiiWare release, Dive: The Medes Island Secret. Among the topics discussed were the dynamics of a platformer based underwater, the length of gameplay (ten non-linear levels clocking in at an estimated total six hours), the graphical qualities of the game's environments and Cosmonaut Games itself.

The site is in Spanish, but if you aren't fluent, utilising an online translator you shouldn't have much trouble reading the interview.

^So then the underwater parts in Super Mario Bros, Donkey Kong Country, etc. can't be considered platformers? Your concept of what a platformer is is screwed up, it's all about moving your character with timing and precision.