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Description

A Halloween themed map. The project initially started as a quick map to be created and released four days before Halloween, but turned into a massive community project that has been in development for several years.

It is a combination of fun zones, puzzles, secret hunting and some walk through areas with monsters to form a very loose story/goal. It is a series of maps consisting of many parts built by different members of the Sven Co-op Forums community.

Additional info

Known Issues:

Make sure metamod is updated if you are using it.

kh2.bsp may not run on dedicated servers.

freeman in kh7 has a strange behaviour in one of the attacks due to a map problem

A WIP version of part 7 was uploaded August 11, 2016. It was then finished by Garompa in 2018 and included in v6 here. The source files for part 7 are available here.

Not open ended anymore!
Released for halloween 2018. This is a remastered version of Keen Halloween (the entire seven (7) maps), and it is the new improved, Keen approved and bug fixed version of Keen Halloween (hopefully this is final, if no further bugs are encountered).
It fixes crashes, broken models, broken puzzles, broken sounds, polishes file structure, updates models, deletes unused files, adds some missing, expands on the backstory, and gives the saga an ending! Yes, Keen Halloween 7, the final map, is added in this version as a fully working map with an ending. Maps are server friendly as everything has been done with ripent!

Hah thanks for the praise! Turrican did the original city bit that i altered. Yeah IDK maybe! :D idk what is scary in svencoop maps much these days im so used to the Dead Space and horror movies so im kinda numb to Sven Co-op's cheesy cartoony looks LEL. but i guess theres many ways to strike fear or perceived imminent harm in a map ^_^

Old comments but to clarify, vehicles work, just that they are kinda wonky just like any func_vehicle. The weaponmode_shotgun 1 is not a bug, but a mapper's choice and was left as it was in the first place.

There seems to be a problem with NPC pathing, or something related that is affecting the AI of Alien grunts summoned by Tor, and the Controller boss, both from map 7, making some people drop from the server when hosting it (doesn't happen if its hosted locally). I will try to find a fix for it. At the very least replace the monster entities or delete them altogether (bummer).

EDIT: It seems to have been just a coincidence. I'll need some more confirmation on this, but so far the map works as intended.

well, if you get around to that one day, so…before I forget… I noticed a map hole in kh6fix2 at the cave entrance, inside near the ceiling. Didnt test if I could just stack jump and fall off the map though.

The archive for this map has been updated to include models/hunger/hungerzork.mdl, which was missing (used to be included with Sven Co-op by default, but the name was changed due to conflicts with the Resident Evil map archive).

Thank you JP, but I have to ask, why in gods name was a , included model like hungerzork, replaced to accommodate a unofficial map series that directly copys another game (Resident Evil).

Surely They Hunger is played more often? Surely I cannot be the only author to reference the Zork model. I understand changes get made to each release and sometimes that means breaking some mappers using content that was in previous versions, but dear god why? Resident Evil isn't even that good of a map :/

Enough servers were broken and a lot of people blame the game being broken on me even though it's the fault of whoever packed the Resident Evil archive, so I fixed it. This bug was affecting every server I tested it on. ¯\_(ツ)_/¯

Oh it's the very first area in Keen Halloween 6 where there are alot of allies and enemy transparent soldiers. after you killed them all, the grate leading to the cave with alot of fast jumpscare zombies will open or something, except it never does in my game (i actually got past that with no problem in my old playthrough, don't remember how). Also, some visual are missing such as 2 seizure guys on the wooden billboard and such.

I'm playing the latest version of Steam Sven Co-op with Keen Halloween pack downloaded from this very site.

I was able to open the grate if you mean this one, i believe you must kill all the glowing soldiers in order to trigger "Keen" to appear and open the grate, they can be hideing on the lava sometimes and not die. so try activating cheats , godmode 1 and spamming "give rpg_rocket" in console until it opens. if you can figure out what specifically opens it tho, give me another post or if your able to with conventional weapons.

Thank you very much for replied. I tried your method and it didn't work. But it appears that i have to shoot one of my allied glowing soldier and kill him (or all of them, didn't fully tested yet) in order for the event to trigger. Because i begin the game by crawling into the airduct connected to the battlefield and sniped all the enemies, this probably broke the sequence as our allied soldier didn't get wiped out as intended.