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Point Entity

This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render will be copied to its target.

Attributes

Name (targetname) - Property used to identify entities.

Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.

Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:

0 = Normal

1 = Slow Pulse

2 = Fast Pulse

3 = Slow Wide Pulse

4 = Fast Wide Pulse

5 = Slow Fade Away

6 = Fast Fade Away

7 = Slow Become Solid

8 = Fast Become Solid

9 = Slow Strobe

10 = Fast Strobe

11 = Faster Strobe

12 = Slow Flicker

13 = Fast Flicker

14 = Constant Glow

15 = Distort

16 = Hologram (Distort and Fade)

Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:

0 = Normal

1 = Color

2 = Texture

3 = Glow

4 = Solid

5 = Additive

FX Amount (remderamt)

FX Color (rendercolor)

Flags

No Renderfx (1) - Render FX will not be copied.

No Renderamt (2) - Render Amount will not be copied.

No Rendermode (4) - Render Mode will not be copied.

No Rendercolor (8) - Render Color will not be copied.

Notes

Use this entity to fake situations that would be impossible for the game engine, such as apparently binding multiple entities together (e.g. a moving doorhandle on a rotating door). With a bit of careful setup, it is possible to let the the doorhandle move first, then become invisible, then let the door move (with a static doorhandle attached).