player 1 only!!!! Don\'t let the innocent look of that bridge fool you. Most of the fight will take place there. Albeit, if you use the tunnels correctly, you will fight in the enemies bases rather than in your own.

defenders against 5 attackers. Desert Gauntlet final is a map made for DoW, but you can play it in WA as well. It has a similar theme as the map above, but this time it\'s a 2 v 4 map. And it takes place in a desert fortress. Take and Hold and Control Area are supported.

huge amounts of bloodshed and corpses, a just tribute to Khorne. Best on Annihilation or Take and Hold. The Temple of Blood is one amongst a multitude that line a valley of skulls. An unholy tribute to Khorne and a factory of death, blood rains from the skies and runs in the rivers. Fight hard and the gods themselves will favour you, those who escape this arena are truely champions to be reckoned with.

as if dreaming of long lost times. 'It was killing everything else.' It looked back at Lakius. And no, I am not a necron. You mistake the slave for the master. You´ll understand better when I take you back inside.' -Excerpt from the short story, "Deus ex Mechanicus"

Jungle Morning (2) version 2.6 by Listoric Short Below Zero (2) version 1.3 by Listoric Dicey Ambush (2) version 1.2 by ]v[4TR!X Operation Jungle Assault (2) version 1.6 by ]v[4TR!X All 5 maps are high quality and are at least on automatch map standard. Competitive, fast, fresh, fun. A must have for all Dawn of War fans! Thanks to the folks over at DawnofWar.de for sending this to us and allowing us to mirror it! [quote]Hi DowFiles-Team, i'm Admin on Dawnofwar.de and we created a small high quality mappack. One or two maps are already known, e.g. Jungle Morning 2.6, but also the other maps in the pack are "kick ass". Some maps may also be played in upcoming leagues like ESL or similar, so, i'd appreciate it if you support the pack to finally bring usermaps to top level like they are for WC3 and SCBW. Hope you like it. Keep up the good work![/quote]

flooding the lower plateau of Delphinus XII. That was 8 years ago..... Now the river has receded leaving a foul mire of marshland and death. We would never have returned if it were not to reclaim the colossal Imperial fortresses that once dominated the surrounding area. Our initial assault has claimed one, now we move to reclaim the other in the name of the Emperor.

are quite wide and everything passes through them with ease. Its only when you are storming opponents trenches that you may find everything gets a little bottle necked. Anyway its not that severe, so it shoudnt be that much of a problem because there are lots of entry points. The map gets a little bare in the middle, but after all, it is no mans land, and the area as been dessolated by constant bombardment. The trenches supply heavy cover, as do the craters but the area in front of the trenches is negative cover. There are also gun turrets along each of the front line trenches. And please remember, this map requires winter assault. It will be a complete mess if you place it in the normal dow folder. so dont.

Eldar). The trends of online gaming are motivated by fairness. Having spent most of my online game time in a clan, I feel Dawn of War is under trialment every battle rather than relished. Majority of maps such as Kasyr Lutien, Biffy\'s Peril and Oasis of Shar have been created with a mirror in the centre to reflect one side onto the other giving a balenced game for each team.

two tunnels are the only things that connect the two sides. Don\'t let the innocent look of that bridge fool you. Most of the fight will take place there. Albeit, if you use the tunnels correctly, you will do your fighting in the enemies bases rather than in your own. This map will produce HARD and LONG fights if you don\'t use the tunnels. And i mean that. You\'ll see carnage and destruction. A lot of it. If you are using the \"persistant bodies\" option, you will not see any ground on the bridge after a while :D

anything else, except 3V3 and so on. Basic idea, two "bases" up to four people a piece, eveyone has a relic and a slag deposit, the bases are raised above the rest of the terrain to create a low ground high ground effect, then in the middle of each base is a ramp, rather large, but the only access point. The point is to make it impossible to play as annihalate, I get kind of tired of that style. Playing against human opponents I believe I did this successfully, and I included some stuff that should make AI more potent as well, but definately beatable still.

etC.). Very Highly detailed maps that may need a lot more ressources than standard map. All AI checkpoint were tested, This maps is perfect for every playstyle and in Mp or Skirmish. Snow environnement will works only with Winter Assault

trench network with usable ladders to scale the trench\'s walls & attack from the trenches! The trenches are split into two levels, an upper \'shooting deck\' & lower deck & both are accessable by ladders.

this was previously released in the mapping competition mappack, but I didn\'t feel like many people downloaded those maps. -Cityfight, 4 player (2v2) I am really happy to be uploading such a great map pack. Hit the download button now and you won\'t be disappointed Enjoy ~Gaffer

of very good quality, but i unfortunetly cannot show you all of the maps features with this small amount of screenshots. You get some starting troops to help give you a slight defensive advantage, and well... because its a 1vs3 obviously ;) Very large battles will take place at the main gate, so be prepared to fight! :rock: you can choose any team, but i would choose a team who worships the emperor if you want to stay with the theme of the map (but you don't have to, its more fun with different variety anyway :p) Please post feedback on this map after you have played, and post how long it took you to win a match ( if you win that is ;) ) enjoy :borg:BIO_Ultra_:borg: p.s. I made this WA and DC compatible so anyone who does not have Dark Crusade, can play this. :rock: :rock: :rock: p.s.s. enjoy it some more ;)

slaughterfest and it has been a fun one to make...Any input would be appreciated, but please actually SAY something...don\'t write \"It\'s stupid...I didn\'t like it\" as that is so totally unhelpful it is impossible to fathom here.

for three defenders against 5 attackers. To play it properly there are some things to remember: -Make sure you use the \"Fixed positions\" option, otherwise you will not start at the right location. -Make sure you do set the teams accordingly. Player 1, 2 and 3 are team 1 and the other players team 2. -Take and hold is supported, but not Control Area. There are three strategic points for each side, but the number of resource points is unequal. This had to be done to keep the map balanced for the defenders. -I suggest you to use the Skirmish AI mod, it will make the AI much better and a worthy opponent. -Player one is in control of the gates, if you want you can destroy them by selecting them and pressing DELETE. -Player one is in the middle of the castle, this was made for better gameplay when playing this map in Skirmish. -This map is for the Winter Assault addon only. -Have fun! And use those Titan cannons, player 1!

island in between. At the island and at two other places on the bridge are places where you can switch from one bridge to the other--with some caveats.. The base areas are accessible only toward the rear of the land areas (excepting special abilities by teleporting, flying, and deep-strike units), requiring long travel between opposing bases. It means your base has an extra advantage on defense, but it also means you can really overextend yourself if you\'re not careful. Make use of control areas offered by relics, strategic points, and slag deposits to reinforce your lines quicker.[/quote]

is the bigger of the two maps, which is perfect for those long bloody battles! The second map: One way to Nowhere -- Is smaller, and designed for short Infantry battle...or maby Annihalation. Download now and start enjoying this great deal! This offer will never never expire, and supplies will never run out!

ruin ( 2v2 ). [b]The Tropics[/b] - which is a beach and jungle type map with a volcano ( 3v3 ). [b]Savas Desert[/b] - which is an abanded Imperum dark matter plant which within a mountain (this map contains a secret) (3v3). [b]Sand Base[/b] - which is this developer's first map which is an abonded sm base (1v1).

Now, Jungle Morning Version 2.6 won the Dawnofwar.de Mapcontest. It has several changes to 2.4 and is way more interesting now. Also the amount of details increased drastically. I hope you like the map as much as I do and i would really like to see this map implented in some Mods or Leagues or whatever. Or you simply play it online with some friends. Have fun with it and drop me a comment if you like it or not, or tell me what you would like to change.

issue and has improved ai marker positioning. The multiplayer version has revised start positions. The turrets, Bloodthirsters and horrors have been removed. Sp,s have been repositioned for balance. Both fortresses are now up for grabs and contain the only relics.[/quote]

direr the hulk had crashed within 50 miles of a military space port . Already the orcs have reached the southern defences of the space port. Now they they wait in the snow field wastes that lay beyond the port, soon there will be enough orcs to over run the imperial defences . This cannot be allowed. We must defend the spaceport at all costs then launch an inevitable counter attack to destroy the orcs offensive. this is my first dawn of war map so please be kind these maps are designed for eight players, they are the same map but one is set at night and the other in day light hours. both have: 22 statigic points 7 slag depots 8 relics 3 critical locations. these are Size 512x512 map Place all of the files into your Wxp/data/Scenarios/MP directory. Make one if you do not have this directory. this map will only work in winter assault. send problems about the map to me at ewokz750@hotmail.co.uk

otherwise you will not start at the right location. -Make sure you do set the teams accordingly. Player 1 should use Orks, other races will work, too, but will have a small disadvantage. The computer should use players 2 to 6 in ONE team. And try to play on the HARD difficulty, the map was playtested and balanced for this. If you want the game to be a bit easier, place an ally in position 6, the layout supports this. (see screenshots hard_setup.jpg and easy_setup.jpg)

came out someone had proposed the question has anyone made any true Hive World maps. So I began making the closest thing the ME would let me accomplish to a Hive World map. The end result is a monstrous map that is only 1v1 for a reason. A gigantic urban style map that really gives you the feeling of being IN the battle. The lag isn\'t that bad I\'ve play-tested it a couple of times and it only seems to lag when the camera angle is lowered. So head downtown and kick some ass, but don\'t take the subway, it\'s busted and tell your video card\'s children that poppa won\'t be coming home from the front lines today. Fluff: Stasitanum. An imperial hive world in the Segmentum Obscurous. Beneath the towering structures of this city corruption runs rampant. Heretics find haven in this concrete jungle of filth. The Emperor\'s word has long since been forgoten in these vomit-stained streets.

information, such as how many players this map is for). So, without that, we can rely solely on the screenshots. Now this is when it gets interesting. I love the way there is a \"spooky jungle\" feeling, and with plenty of scenery to keep the player on their toes. It\'s just a shame there was no ReadMe attached. Somewhat spoils the overall file. - SSA

includes the original Winter Assault snow and sounds, not the custommade from version 1. This was only possible thanks to the ingenious BrSgt_Burns, that somehow managed to make his own WA mission editor. All credits for this map should go to him, i only begged him to include those FX into my old map. Many thanks for that, BrSgt_Burns! Go check this threads for maps made entirely by BrSgt_Burns: http://forums.relicnews.com/showthread.php?t=77047 http://forums.relicnews.com/showthread.php?t=77711 http://forums.relicnews.com/showthread.php?t=77330 Awesome work there! ****************************************** Warning: This map can ONLY be played in Winter Assault! Playing it in the original DoW will maybe cause crashes. I haven\'t tested it, though. If you want to play this map in the original DoW without the addon use the old version (1.0) instead: http://dawnofwar.filefront.com/file/Kasyr_Lutien_Winter_Assault;45679 Both maps are NOT compatible. ****************************************** Installation: Before installing: If you have the old version still installed, i suggest you delete it. No problems will arise if you don\'t, but you will see the map two times in your list, the newer one with a icon with player positions on it. During Installing: Simply put all the files in the zip into a folder with the path e.g. \"c:/Your-Dawn-of-War-directory/W40k/Data/Scenarios/MP/\". See screenshot(1).jpg. Of course you can leave out the screenshots and the readme.txt (\"screenshot(1-9).jpg\"), they are not important for the map. That\'s all. After installing: Launch Winter Assault as usual and pick the map from the list (see included screenshot(9).jpg). And have fun! Credits: Again, many thanks to Br_SgtBurns. Without him this map version would NOT have been possible. And thx to the DoW community and relic for makin Dawn of War into what it is! Known Issues: None, except the fact that this map will need Winter Assault installed. (c) 2005 Aralez and BrSgt_Burns. For feedback: Please post at dowfiles where you downloaded this map. Thanks!

bridges in which are secured but 3 gates (which have 2000hp each) these gates are controlled but player 1. the idea of this map is one team is attacking and one team is defending, team play is the only real way to win on this map. there people in the fort have 1 relic,1 slug depositand 10 normal ponits. outside the fort there are 3 relics,3 slug deposits12 normal points and 3 critical locations(map bot desinged for take and hold).

somehow managed to make his own WA mission editor and showed us mappers how to do the same. The map is thought for 4 vs 4 games. Each player has a relic and a slag deposit and you will see enormous battles here. I made sure all players have plenty of space to build. Even the largest base shouldn\'t be a problem. The map was tested with the Skirmish AI mod and i really suggest you to get that mod. You will NEVER play without it again, trust me. Of course the map will also work without it, but you will miss the excellent behaviour of the AI from that mod.

events, hence the name. Depending on what you, the DoW community gives him (see readme) for possible ideas. He will be modifing the map so it has different time settings, effects, destroyed/rebuilt buildings, etc.. E.G. Titan Excavation Day IV (Night), pretty cool eh?

detail objects) -Added a slag by each side just incase of long stalemates -Enternal changed to Eternal -Skybox changed After the release of WA\'s modtools I knew I had to re-work this map to get some more reputation like Icefields. Well hope you enjoy :3

team are positioned quite close to each other. The map setting is an island with a verry orky theme, thus i would recommend you to play it with Orks only, or with the Grotfest Mod, for which it was originally designed for. Of course it will also work with other races, provided you have Winter Assault and the Community Mappacks, but with Orks it will just look better. Note: This map requires the community mappacks to be found at www.warhammermaps.com if you already have them, then your set to play the map. -Slash

accessible with jump troops. Most of the vegetation is light cover, the cliffs are heavy cover, and the open areas are negative cover. The sides and center will be the focus of most of the fighting. NOTE: Only works with Winter Assault. Arctic Chainsaw (6) This is a 6 player map designed for 3 vs 3 games. Each side has a wall of cliffs accessible only through a narrow canyon, yet the walls are accessible by ramps and provide heavy cover. This is a great map for siege warfare. Note: Only works with Winter Assault.

to retrieve a prototype machine in order that the orks dont take and use human technoligy against them. INSTALLATION: EXTRACT ALL THE FILES TO DOW/WXP/DATA/SCENARIOS/MP this map requires wxp or you will get pint question marks where the craters are and on the edges of the river. This is my 4th map which critism is needed highly as i will be releasing multiple versions in different enviroments eg a snow version or a desert version ect. Just send your ideas to tomwiltonbrown@yahoo.co.uk thx for downloading happy gaming!

\'Kronus\' in the Omega sector. The Terrain will be pretty much sand and dust which has never really been a popular terrain in Dawn of War. I feel that the game and map editor currently does not have adequate textures and decals to produce a high quality desert map.

it\'S good or not, or what to change. The Players start in a corner of the map, on a hill with 3 entrancens. 2 Main entrances, and one backentrance. The S-shaped River devides both players from each other and in the other two corners as well as in the middle of the center, and so in the river, are the strategic points.

jump, teliport, drop, etc.) ---------------------------------------------------------------------- =================================== How to Install - 1. Save map into C:/Program files/THQ/Dawn of War/WXP/Data/Scenarios/MP 2. Extract the files to the location listed above. 3. Go into the folder and cut all 3 of the .tga and the .sbg files and paste them directly into the MP folder. =================================== ---------------------------------------------------------------------- Legal - You may do what you want with the map but if you take stuff off of my map or change my map give me credit :) If you want to put this map in a map pack contact me at JR633@aol.com

both refinery and habitation areas intact ,automated and security systems have power, but there are no life signs anywhere. You’ll drop down to the refinery a second team will the take hablock Investigate the colonists disappearance Secure the facilities Illiminate any threat

deep moat in between them and the attackers. Unfortunatly, new assailents have started to rise from the watery trench which make the soldiers wonder weather or not they weren't the first race to claim this planet...

8 ---------------------------------- Map Discription: This is no place for life. This region has been under heavy bombardment for several days. Pummeled Estate is a sprawling destroyed urban landscape. The central hill is a good vista to the destruction below. Enjoy! cheers, Etherdragn ---------------------------------- Installation Notes unzip the files and paste them in your Dawn of War directory C:\\Program Files\\THQ\\Dawn of War\\WXP\\Data\\Scenarios\\MP. If the directory structure doesn\'t exist, create it. This map should also work with WH40K. ---------------------------------- Version Notes: Fixed messed up entities. ---------------------------------- for any feedback or questions: post a comment or pm or e-mail me at: http://forums.relicnews.com/member.php?u=67523

Guard Garrison !!! The defences of this garrison are still intact !!! [*] Players 1 to 4 will start off on Imperial Guard landing craft and have 10 Turrets to defend these bases !!! [*] Players 5 to 8 will start of in the old garisson behind a hilly region just off the glacier, there are numerous turrets within the hills defending the approaches to the garrison !!! When building on the landing craft it is IMPORTANT to set the rally point for buildings on the RAMP this is ESPECIALLY IMPORTANT for the MARS PATTERN or your vehicles may get stuck !!!

but recently an ultramarine thunderhawk was shot down by tyranid warriors. The ultramarines were escorting an inquisitor to the outpost now that the ultramarines and the inquisitor has crash landed outside of our walls we must rescue them and get them back to safety.

shouldn\'t be a problem. The map was tested with the Skirmish AI mod and i really suggest you to get that mod. You will NEVER play without it again, trust me. Of course the map will also work without it, but you will miss the excellent behaviour of the AI from that mod.

vegetation Removed blood as I think it was soaking the map Removed some corpses Removed all Blood Ravens corpses and added Ultramarines and IG corpses in their place, as the in-game text tells Cleaned up the fires a bit Fixed spelling errors on ingame text

the way of observing the AI performance or observing the true balance of the factions. I went looking for such maps to use for testing balance mods, and I couldn\'t find any. So, I made some. Some are public domain, and some are copyright, and you can find that out in the detailed readmes that comes with the download. We don\'t need to go into all that here now. These maps are tools for betatesting mods and not made to win awards or adulation. As long as you are aware of that fact and can use them for what they were made for, I believe that they fill an empty niche, or at least they did for me. 8P Naked Symmetry is still my favorite map of all time for testing balance mods and for testing the balance of ordinary mods, and there\'s nothing there but a nice symmetrical balanced collection of strategic points, objective points, relics, and slag deposits. I still can\'t get over the great gameplay it produces. The AI loves it, and it\'s naked, there\'s nothing there.[/quote]Well, thats from the shorter ReadMe, and overall, this map pack seems quite good. All 8 player maps, all pretty basic, which leaves for long, strong open conflict. - Ash

player 1 only! Don\'t let the innocent look of that bridge fool you. Most of the fight will take place there. Albeit, if you use the tunnels correctly, you will fight in the enemies bases rather than in your own.

amassed an army of what seems millions out of nowhere and are ready to take the fort,and the city of Brocheroc. It seems as though the Imperium has forgotten about this desloate planet.Emperor help the poor men statined here...

as allowed a window of opportunity for a ground assault. Forward recon units have returned with information suggesting that ground forces in the area are still strong in number, despite the large bombardment, and that resistance will be stiff. This map is 512x512 in size. It suits take and hold, control area and anihilate type scenarios. There is one central CL and 2 relics. These are situated on the central street that runs horiziontally accross the map. There are numerous SP\'s along the streets to promote street to street fighting. This map is for use with Winter Assault (WA) only. It will not work with dawn of war.

chaosy theme. This time the environment is much more "alive" and seems more like a chaos underworld. so if you like this kind of map, why dont you go ahead and give a download, give it a score, and give some feedback. :borg:BIO_Ultra_:borg: p.s. ENJOY! and.... "Blood for the Blood GOD! Skulls for the Skull Throne!"

tunnel down to their lower keep and one up to the top. The map is designed for Fixed Position Play FFA. You must play fixed positions or your enemy may have access to your tunnels instead of you! There are two versions of this map for FFA play or 2vs2. On the FFA version the tunnels to each base will only work for that player. On the 2vs2 version the tunnels can be used by the player and their ally. Enjoy!

this wintry planet. The stealth cloaking mechanisms had rendered it undetectable until now. Snowblind is a 4 player map, a fortresss in a glacial environment. The map can be played teamplay 2vs2 or FFA. There are Strategic Objectives in the corners and one in the central pit. The Relics are located in the 4 temple terraces. Four strategic points and some minor adjustments to the decor have been added to this version.

bridge to the other--with some caveats.. The base areas are accessible only toward the rear of the land areas (excepting special abilities by teleporting, flying, and deep-strike units), requiring long travel between opposing bases. It means your base has an extra advantage on defense, but it also means you can really overextend yourself if you're not careful. Make use of control areas offered by relics, strategic points, and slag deposits to reinforce your lines quicker. [i] The dry wastes of Meribah caused some in the 907th to look longingly back at their last tour, on a world where water was in no short supply, and didn't need to be sucked out of rock. Many of the vets well remember the battle fought on the St. Huldrych Causeway on Marinus, a long bridge joining two of the water world's smaller "land masses." A full Ork Waaaugh, stiffened by Traitor allies, managed to establish a beachhead on the northern Isle. The bridge gates held fast, thanks to the quick thinking of the local Civil Defense Authority. But it would only be a matter of time before they broke through. The gates on the southern island were opened briefly to release two contingents of Guardsmen--the 907th Alyeskan, and their sister regiment, the 615th Knox, with a newly formed Space Marine chapter bringing up the rear. Then the gates were closed, turning the entire causeway into a gladiatorial arena, the winner determining the fate of the region... Strange how the soggy uniforms from the ever-present rains would have been quite welcome now. [/i]

locations ------------------------------------ ++++++++++++++++++++++++++++++++++++ install- extract to dawn of war directory then take out the sgb file and tga files then paste them in to the wxp mp folder ------------------------------------ ++++++++++++++++++++++++++++++++++++ legal dont copy this map ------------------------------------ ++++++++++++++++++++++++++++++++++++ made by Daffy5

for Freigaard's resident Space Marine Chapter, the Angels Belligerent. Ork raids were not uncommon for Freigaard, and time and again, the Angels would repel them with a strong orange and white fist. This they did again at the Lake. But whatever was driving Warboss Foulmaul and his Skullbreakaz would not make a furious stand to the last Ork; rather, surviving elements raced past Guard and Marine units, heading south towards the more temperate Jackson Borough. The chase ended when Captain Adonijah Uziel positioned the 1st Company at the Bridge at Remagen, standing directly in the way of what remained of Foulmaul's Waaauuugggh. Defying any Ork to cross the bridge, he challenged Foulmaul directly, promising a lesson he would directly impart to the Ork's thick skull. He racked his bolter pistol to make his point absolutely clear. Foulmaul took the challenge with a roar, and sent the remainder of his boyz down the bridge. The veterans of the 1st company tore the Orks to shreds, staining their white armor--the badge of honor of the Angels--with Ork blood and entrails. But in the confusion, Foulmaul had disappeared...

the second map that i\'ve submited to DOWfiles, in the zipped folder I have a main folder named The Assault on Hill 60[/quote]Whilst this map goes without a readme, it makes up with some pretty nice screenshots. Almost looks like a Farm Orianteted Map to me, good job ;)[/quote] - SSA

load of negative cover. Has 1 relic and 2 crits, 3 SPs per player (but you have to walk to get to them all :P), and lots of defensive cover. There are three ways into the enemy base - use Jump Troops to go straight to player 3/4's position from No Man's Land; take your infantry through the enemy trenches and emerge at player 2/5's base; or bring your tanks and storm the main entrance at player 1/6's base. Unfortunately, the fighting part hasn't been tested yet because the CPU is too dumb. Ah well. At least I know that the troops can go everywhere they're meant to :P Note that tanks can't enter the trenches, but they can go alongside them.

thunderhawk has crashed carrying vital geneseed samples. The samples must be salvaged to avoid them falling into enemy hands. Capture the CL and hold it. Best played take and hold. There is heavy cover within the gouge caused by the stricken thunderhawk, and also within the craters and dug outs. The iced up stream is negative cover.

quite close to the base, and a relic closer to the middle. There are also 3 victory locations, each surronded by corpse, blood, destroyed vechicles. You will find quite many craters with heavy cover, and some sandbags with light cover. This map is really a big one, so mobility is the key to victory (rhino, chimera, etc. are relly usefull on it). See the readme for more information.

childhood memories blow to pieces by the sound of gunshots. Gret holes are left where orbital fleets vie to destroy the enemies ground troops. I feel tears in my eyes as i watch my home torn to pieces and my father gutted by orcs. And now I trudge to war in the freezing cold and can barely survive but I swore to avenge my father and I will.

y\'all It was on this nameless peninsula three hundred years ago that Brother Syrius of the Adeptus Mechanicus, the sole survivor of a scouting party held back the heretical forces of chaos for six hours, just long enough for the Space Marines to arrive. Although he died soon afterwards from the injuries he received, the mysterious temple stands as a silent monument to his brave actions. Far out thats a wicked story huh? Hope you enjoy this map, it took 15 Algerian wage slaves three sleepless days and nights too make it. This is my first real level, so don\'t pwn me too bad if you think it sucks, as you are incorrect. A couple of things have changed since I took the screen shots, the foul forces of chaos returned and took their demonic floating ferns with them, and I\'ve added a couple of heavy cover craters that you\'ll never use. I also \"twiddled\" with the cover a little bit, so that coming down the hill in/out of the bases is negative cover, so that the poor sucker that didn\'t manage too take the relic and strategic points in the center actually stands a chance, sort of. Also on top of the cliffs around both bases is light cover, perfect for snipers. And I\'ve added a sky (WOW!!!) and changed a few things Feel free to redistribute\\modify this map, just let me know. Don\'t be too afraid too e-mail me, I\'ve got pants on today jimmyisgreat@gmail.com

points, 2 slag depostits, 1 relict, and 2 IG turrets, each has also some heavy cover near the relic. In the middle of the map there is one victory location placed in a river which gives negative cover. Hope you like it feedback is welcome since i have just started to desing maps.

Lorgar. Meanwhile in Lypis Secondus' Factory Sector, the Ork Xenos have laid claim to many essential power supplies and are growing in numbers. Legion Astartes have been sent in to purge the green menace!

2 Strategic Points: 6 Critical Points: 0 Relics: 2 Slag Deposits: 1 Terrain Types Present: negative cover Suggested Gameplay: FFA/teamplay Build Time: About 20 hours over a month. Release Date: 2006/August/12 Download: 2p_diracs_power.zip Instructions: Unzip this file into \"Dawn of War/W40k/Data/Scenarios/MP/\" where \"Dawn of War\" is the directory the game was installed in and creating any directories you don\'t have. Distribution: Please only distribute this map for free and in exactly this archive unless you have my permission to do otherwise. Contact: phen_dow -@t- yahoo.com.au http://member.telpacific.com.au/dcrabb/dowmaps/ A village green of destruction. It\'s my first map, go easy on me! Scenario: As beautiful as the 3rd moon of Dirac is, the Administratum does not fight to keep it for aesthetics. It is the unusual and rare plasma geysers that occur naturally in its polar regions. This example, already capped, sits at the base of a huge mesa deep in the jungle. Fluff: The planet of Dirac contains powerful plasma geysers on its surface that the more avaricious races are eager to tap in to. Unfortunately its position in the galaxy means no one race has been able to win possession of the planet outright. It hasn\'t stopped them fighting over it for the last three centuries though. Here in the polar jungles is one example of such a plasma geyser that has already been capped, it only waits for a smart military commander to stake a claim. Purple: Steam drifted slowly under the jungle canopy, burnt from the plants by the pale sunlight, it hung like ghostly washing among the branches and vines. Brother Finder paused again to watch it. Something about this place was woefully familiar. He survived a childhood in a harsh jungle deathworld much more deadly than this one. Growing up an orphan, learning to kill before he could count and never knowing a night of peace his heart still ached to return. His feelings for home were awakened whenever he walked in a hot, damp jungle like this. He dropped his head and stomped onwards. His training and his machine enhanced body gave him even stronger feelings and desires. To serve The Emperor, to serve Mankind. Unquestionably a desire he could fulfill. His armour thought the jungle ended soon ahead but couldn\'t be sure. Brother Finder was quite sure it did, the change in folliage and the behaviour of the creatures was unmistakable to him. He reached for his pistol, crouched low and stalked silently forward. The trees abruptly ceased leaving only mist ahead. An expanse of open ground lay ahead, with a sheer cliff face less than 200 metres away. Brother Finder stopped and scanned the area intently. A scorched area dead ahead with an old piece of Imperium technology sitting dormant in the centre. The sound of running water came from both sides and the whistling of the wind from far above. Nothing moved for many minutes and cautiously the brother marine crept forward aiming to reach the geyser cap ahead that he had been sent out to find. Crawling forward he reached a marshy area and started squelching across the ground in a rather undignified manner. Then he saw it, a flash of movement in the cliff face. He rang every silent alarm he had and sent the image that he had seen back to his seargent. The Eldar were here, no doubt at all and now every second would count.

War\\W40k\\Data\\Scenarios\\mp You may need to make these files. License Agreement This file may be put on to CD for personal use only. You may not adapt this file and redistribute it as your own file. You may plug these scenarios into a mod if you notify me first. You may do this by emailing me at jshowse@homechoice.co.uk.

this wintry planet. The stealth cloaking mechanisms had rendered it undetectable until now. Snowblind is a 4 player map, a fortresss in a glacial environment. The map can be played teamplay 2vs2 or FFA. There are Strategic Objectives in the corners and one in the central pit. The Relics are located in the 4 temple terraces.

name of the emporer! This map has been designed for a lengthy play where you can either play defensive or offensive. Best played against orks, the higher terrain gives you a distinct defensive advantage... use it. This version fixes minimap and icon issues. (the streams didnt show up fully)

take at all costs is daunting. The fortress is bristling with well-manned defenses. It is obvious that the opposing force has been given the same mandate: defend at all cost! They too will have unlimited resources, and many, many entrenched bases from which to attack. There are few locations to dig in and hope you can survive. No, the only way to conquer the dark fortress will be to attack and attack again. A roadway paved with the bodies of friend and foe alike is the only thing one can be sure of. But with cunning, courage, and carnage, perhaps the battle can be won. Dark Fortress is a multiplayer scenario where you attack a fortress defended by a well-entrenched foe. You can have up to 4 Human players vs the computer opponent. As you add human players, the map will automatically adjust the difficulty of the AI (giving them more troops), ensuring the game is always a fun struggle for survival. This game is the equivalent of attacking 9 different bases, each base having up to three well resourced players. Luckily, you do not have to face all their forces at one time. The beginning of the game gives you ample time to prepare your forces. Destroying the pitiful band of patrolling orks will start the first wave. And, just to give you a fighting chance, there will be a breather between the first wave and the second, again waiting for you to destroy a ragged ork band to start the next wave. But, take a deep breath before attacking that band. Once they are gone, you will not have a moment's rest until you have destroyed all the rest of the well-defended bases. This map is generated using EZScar, a simple scar engine that takes most of the difficulty out of generating singleplayer or multi-player games. You can easily create triggered events (take a point, give a squiggoth), actions (Orks patrolling along a set path), guns firing, keep people from entering areas before they have accomplished tasks, and many other things. This map is identical to the soulstorm version, but because filefront does not have an easy to mark one file with multiple versions of DOW, we have uploaded it multiple times. The one complaint about the WA version is that there are two different decals we use which are not in WA. We apologize for the purple question-marks. But the gameplay will still work fine.[/quote] Throne, I swear I've uploaded this before....hang on, its for WA, people still play that? OLD SCHOOL. Actually, did I upload this, I can't remember, whats going on? Since when was I a staff member? Oh, what is going on! Anyway, looks good and I cannot be bothered to repeat what I said on the last time if I did upload it. By the way, a good move is to allow the user to install the missing decals manually. - Heretic/Abbadon (Slightly lost, confused and maybe drunk)

contact. its all in a .rar file and is all there i have followed the instructions on what to do for submitting so it should be fine (hopefully)oh and the map works on both DOW and WA so it does not matter which game it goes under, it should obviously be placed in the map section.please email me if i have left anything important out here is my email adress, nick_williams 709 @ hotmail.com[/quote]Well, this seems a fairly basic two player map, based within a city. One of the things I do like however are the statues, almost gives you a feel for a \"Hall or Warriors\". Nice job! - SSA

They left carnage in their wake but simply moved on never actually claiming the pass. Now, the armies on Fractura have discovered it. Who shall hold this frozen pass in the war to come? By:Shadow\'sTalon players: 2 strategic points: 10 relics: 0 slag deposits: 0 Critical Locations: 0 (only for Winter Assault) Extract all files to C:\\Program Files\\THQ\\Dawn of War\\WXP\\Data\\Scenarios\\MP Any questions email me at u were pwned AT yhaoo DOT COM Feel free to use this in any mods or mappacks as long as this readme is included

imperial out post and ork outpost where they battle against eachother. i recommend to play it as space marines (or imperial guard) vs. orks have fun playing :D (btw sorry bout text if its messy) :)[/quote] Killa :cool:

fog is included (Dont ask why, im as confused as you are). [quote]Here i send this file called fear it has... 1. Redme! 2. Fog... (not exagerating!) 3. 4 starting locations! P.S works best with dawn of war pro! (best used allso with warhammer 40k dawn of war and/or winter assault) Bad thing is it is small! viechles shud not be used for a fair gameplay(exept for walkers) and if starting bad you lose due rush of farseer and 2 guardian squads or mek boy and 1 full slugga or chaos lord and 2 csm's or 1 command squad and 3 guardsmen squads or finnaly and hardest! Force commander and 2 full space marine squads! plz dont claim map as yours work... exetera exetera! [/quote] But no screenies! -saoreire

readme, it makes up with some pretty nice screenshots. Almost looks like a Farm Orianteted Map to me, good job ;) SSA Side Note: I'd assume with this map that credit (should people wish to release it with anything else) would go to gatordh7.

though. This map features 10 strategic points, 1 relic point in the middle of the map, and 2 slags. Although the map has a very simple design, the thought behind it is actually cool - the gap between players has this no mans land thing going on where players must go through it (Units wont take damage though, its just for show...i think). There isn't much detail behind the map, but that is excused due to the mappers first time mapping ;) . Check it out. -Slash

please dont say too too bad of things about it ; ) it is a little cramped but i find it fun, its a 2vs2 map that can be dont as a 1vs1 if wanted. I would like feed back so I can improve my map making skills. thank you again, you can contact me a Cody_Bourgeois@hotmail.com by the way, if you see this titler give me a shout, thx[/quote]

going down into the negative cover and up the other side. However, the enemy base is likely guarded by a pair of turrets atop listening posts, which effectively ward off most attacks, so be ready to charge the enemy again and again!

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