--- Log opened Mon Jan 12 00:00:45 2015
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00:59 < trompetin17> leper, when a "for (var w in array)" coul be undefinded?, if "var array=[]"
01:00 are you sure array is set?
01:00 < trompetin17> yes sir
01:01 < trompetin17> i mean yes
01:01 is that the less noble version of "sir yes sir"? :D
01:01 < trompetin17> xD
01:01 < trompetin17> http://pastebin.com/TxmXQFjc
01:02 and the loop?
01:02 < trompetin17> http://pastebin.com/B0KFEGer
01:03 < trompetin17> sorry about warn but Im trying to figure it out why with "headings" work but with "score" doesnt
01:04 < trompetin17> btw I make just one panel, and update position and labels
01:04 < trompetin17> for the moment counter label show like must be
01:04 < trompetin17> but for counters i get "undefined", but dont be enter in the loop
01:05 < trompetin17> counters[w] is undefined
01:06 < trompetin17> is the error
01:06 < trompetin17> but i dont have any item in the array
01:06 < trompetin17> xD
01:07 trompetin17: try warn(uneval(something)) instead of that thing you have there
01:09 < trompetin17> WARNING: []
01:09 < trompetin17> JavaScript warning: gui/summary/summary.js line 108
01:09 < trompetin17> reference to undefined property counters[w]
01:09 < trompetin17> still get the same
01:09 < trompetin17> i dont get it :(
01:09 ah :D
01:10 you have for ( ... ) warn(); ... counters[w] ... }
01:10 no that brace isn't part of that for
01:11 < trompetin17> my heroe
01:11 < trompetin17> :)
01:11 < trompetin17> now work
01:11 < trompetin17> line 28
01:11 < trompetin17> line 29
01:11 < trompetin17> {
01:12 < trompetin17> (noob mistake) but no error over there
01:13 < trompetin17> leper, thx you are the best :) thx for point me out
01:18 np
01:54 < trompetin17> leper, what do you think about split summary between, layoutHelper, countersHelper
01:54 if it helps
01:55 < trompetin17> I m making just one panel, and update when you press a tab panel
01:55 < trompetin17> so we are going to have a object like "panels" , that give some information about how to update the panel
01:56 < trompetin17> like this http://pastebin.com/TLcp0med
01:58 < trompetin17> leper, sorry for bother you but could you just quick review on this http://pastebin.com/x8AL1TZa
02:04 could work
02:04 < trompetin17> for the moment work
02:05 < trompetin17> In just finish Score panel
02:05 but you could just put in the function directly instead of going via a string
02:05 "fn": calculateEconomyScore
02:06 then just call a.fn(params)
02:06 < trompetin17> ok and just check about if fn is function
02:06 no need to
02:06 it has to
02:06 < trompetin17> ok
02:06 < trompetin17> :)
02:06 (as long as fn is set, use it)
02:07 < trompetin17> yep ok
02:08 < trompetin17> done :)
02:08 < trompetin17> thx
02:11 < trompetin17> \ 0 /
02:11 < trompetin17> i wanna split because it is going to be easy to add more counters
02:12 < trompetin17> as long as you modify the panelData and add the counter :)
02:12 < trompetin17> and no need to read all summary.js
02:12 < trompetin17> :$
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11:05 < niektb> Omg, what a jerk
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11:19 < niektb> Well, that was the last time is answered a question of him :)
11:19 < sanderd17> niektb, what's it about?
11:19 < niektb> *I answered
11:19 < niektb> sanderd17: this one: http://www.wildfiregames.com/forum/index.php?showtopic=19547
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11:23 < sanderd17> Ah well
11:25 < sanderd17> I got a similar thing yesterday. Someone asked "how should I do x", and I answered "I don't know if that's possible currently, memory wise etc ...". But then went just on to say I wasn't being helpful, calling moderators for help, stuff like that
11:26 < niektb> Where?
11:26 < niektb> Not here on Wfg i believe?
11:27 < sanderd17> No, some different project
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11:30 < niektb> Aha
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11:43 < trompetin17> ?
11:43 < trompetin17> btw helo niektb
11:43 < trompetin17> did you like my video eh?
11:44 < trompetin17> sanderd17 hello, how ve you been
11:44 < trompetin17> (Im just greeting you :))
11:44 < niektb> Hi trompetin17
11:44 < sanderd17> hi, good, thanks
11:45 < niektb> trompetin17: did you see my answer on trac?
11:51 < trompetin17> yeah
11:51 < trompetin17> Im just waiting itms
11:51 < trompetin17> he is going to close the ticket
11:51 < trompetin17> :P
11:51 < trompetin17> and update svn(i hope)
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12:37 < niektb_> hmm, this is rather strange
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12:58 < niektb_> sanderd17: it seems to me that the endless mode is not truely endless. The player gets defeated before I actually say he should be.
13:02 < sanderd17> niektb_, hmm, that shouldn't happen
13:02 < niektb_> even though I completely remove the defeat conditions (that works in Atlas) in-game I still get defeated
13:04 < niektb_> So it looks like something in the gamesetup messes it (since it works in Atlas but not in-game)
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13:26 < niektb_> sanderd17: could it be because of the fact that there is no endless.js in gui\gamesetup\victory_conditions\ ?
13:27 < sanderd17> niektb_, no, endless is a very simple victory condition. It should do nothing, so nothing should be loaded either
13:28 < niektb_> sanderd17: still adding it solves the issue
13:28 < niektb_> (That and adding an empty script files in maps/scripts
13:29 < niektb_> )
13:29 < sanderd17> It must be that it somewhere defaults to conquest, when it shouldn't do that
13:30 < sanderd17> (an empty script is just as much code as no file at all)
13:30 < niektb_> sanderd17: that´s most likely indeed
13:33 < niektb_> the non-existent scriptfile in maps/scripts is indeed the actual troublemaker. the endless.js in gui\gamesetup\victory_conditions doesn´t change the actual behaviour
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13:38 < trompetin17> how could i produce wood resources without tree
13:39 < niektb_> trompetin17: I believe you can only by trading
13:40 < trompetin17> I was playing Two Seas(6)
13:40 < trompetin17> (just for test my new summary gui)
13:40 < trompetin17> and i dont see any wood close to my civ
13:40 < niektb_> sanderd17: found the troublemaker. It´s line 1941 from gamesetup.js
13:40 < trompetin17> I start without any citizen
13:41 < niektb_> r.scripts = [[]];
13:41 < niektb_> should be r.scripts = [[""]];
13:41 < niektb_> (dunno if that´s a nice solution but it works)
13:41 < niektb_> trompetin17: sounds like a tough business
13:42 < trompetin17> mmm and petra dont make any build xD
13:42 < niektb_> trompetin17: don´t you think something like this should be inside? http://www.wildfiregames.com/forum/index.php?showtopic=18763
13:45 < trompetin17> looks nice
13:45 < trompetin17> actually i was thinking about how to "implement" a canvas for js
13:46 < trompetin17> or even more how to do a chart
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13:52 < trompetin17> niektb_ lol and Im cleaning summary.xml
13:52 < trompetin17> xD
13:53 < trompetin17> sanderd17, have ve you seem my video about atlas multiple object rotation?
14:21 < niektb_> whoot, ASDIG is finished!
14:21 < niektb_> (except for the bug mentioned above)
14:22 < trompetin17> \ o /
14:22 < trompetin17> -> /o\
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14:29 < niektb_> :)
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14:39 < trompetin17> one question
14:40 < trompetin17> statistics.teamPercentMapExplored
14:40 < trompetin17> if i have a team with tow player
14:40 < trompetin17> two*
14:40 < trompetin17> player1 -> explore 2%
14:40 < trompetin17> player2 -> explore 1%
14:40 < trompetin17> teamPercentMapExplored => 1.5%?
14:41 < sanderd17> niektb, no
14:41 < niektb> trompetin17: I think not
14:41 < sanderd17> * trompetin17, no
14:41 < sanderd17> niektb, reading the log ...
14:41 < niektb> sanderd17: whut? :P
14:42 < trompetin17> teamPercentMapExplored is getting me 4%
14:42 < niektb> sanderd17: I also created a ticket
14:42 < trompetin17> but i dont know why xD
14:43 < sanderd17> niektb, that looks like a correct solution on first sight
14:43 < niektb> trompetin17: i think you can't calculate team exploration from player exploration
14:43 < trompetin17> mmm
14:43 < trompetin17> but is wierd
14:43 < trompetin17> weird*
14:43 < trompetin17> if both explore 3%(assuming that is different place of map)
14:43 < trompetin17> how could you take 4%
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14:44 < niektb> trompetin17: since players could've explored the same areas of the map
14:44 < niektb> sanderd17: glad to hear
14:45 < trompetin17> niektb yes , thats why I am asking , player1=> 2%, player2=>1%, team=>4% (??????)
14:45 < niektb> sanderd17: (that's the only thing that's holding the release back)
14:45 < trompetin17> player1 and player2 are both in the same team
14:45 < niektb> trompetin17: that's indeed really strange
14:45 < sanderd17> trompetin17, it should indeed be between 2% and 3%
14:46 < trompetin17> so i found a bug in statisticTracker xD
14:46 < sanderd17> But maybe it's a rounding difference
14:46 < trompetin17> but 4%?
14:46 < trompetin17> Im going to see
14:46 < trompetin17> in the core
14:46 < trompetin17> StatisticsTracker.js
14:46 < trompetin17> xD
14:47 < sanderd17> player1: 2.4% ~ 2%, player2: 1.4% ~ 1% >>>> team 3.8% ~ 4%
14:48 < sanderd17> Almost every value for the GUI is rounded before display (else it would make a very ugly GUI in many cases)
14:49 < sanderd17> So the above result is possible
14:49 < trompetin17> sanderd Im working on Summary.xml(js) :P
14:49 < trompetin17> and Im taking from playerState.statistics.teamPercentMapExplored
14:50 < trompetin17> ok so assume is correct
14:50 < trompetin17> xD
14:50 < trompetin17> Im asking you because Im trying to clean summary and try to see if every data is ok xD
14:52 < trompetin17> sanderd17 u8 GetUnionPercentMapExplored, so u8 is uint8_t, thats mean int(truncate) , isnt it?
14:53 < sanderd17> trompetin17, not sure
14:53 < sanderd17> you can round it there too
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15:49 < trompetin17> sanderd17 lol itms add teamExplore like two weeks ago, so Im going to ask him about it :)
15:49 < trompetin17> (while I finish summary cleaning
15:49 < trompetin17> )
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17:32 < trompetin17> niektb, about trigger only need to know when a research started?, not need to know when is finish?
17:46 < sanderd17> trompetin17, the "researchFinished" trigger already exists AFAIK
17:46 < trompetin17> i dont see in mi dev
17:46 < trompetin17> my*
17:46 < trompetin17> xD
17:47 < sanderd17> Triggers.js, line 15
17:47 < trompetin17> yep sorry, i was looking in queue component
17:47 < trompetin17> xD
17:47 < sanderd17> And TechnologyManager.js line 350-351
17:47 < trompetin17> sanderd17 do you have any tips or comments about http://trac.wildfiregames.com/ticket/1739
17:47 < trompetin17> (is about technology score)
17:49 < sanderd17> Not really. Just be creative, but don't clutter the code nor the GUI for this.
17:49 < sanderd17> (a few lines of code should do, any more isn't worth it)
17:50 < trompetin17> i need to add staticTracker and update summary.xml
17:50 < trompetin17> statistic*
17:50 < sanderd17> Not sure what you mean with add
17:51 < trompetin17> there is a component called StatisticsTracker
17:51 < sanderd17> Remember that the summary.xml is part of the GUI, so in a different runtime from the simulation (they can't access each other just like that)
17:51 < trompetin17> I know that :) dont worry
17:51 < trompetin17> And i know how it work now
17:52 < trompetin17> sanderd17 i was patching this http://trac.wildfiregames.com/ticket/2952
17:52 < trompetin17> so i know how it work about statistics
17:53 < sanderd17> Oh, nice improvement
17:53 < trompetin17> but I was telling you that rigth now StatisticsTracker component doesnt get any information about technology, so I need to implement first, and the pass to engine(I know where :)) and then add to summary.xml
17:54 < sanderd17> That's true
17:54 < trompetin17> but I was asking you not because i want to know how to do
17:54 < trompetin17> I just want to know how to show or what information do i track
17:55 < trompetin17> I mean, something like "Total Technology Research : 5"
17:55 < trompetin17> and no more?
17:55 < sanderd17> That's up to you, you can let it depend on the prize, so in that case you also need to pass that prize
17:55 < trompetin17> or do i need track "my own research", "team research", "started research"
17:56 < sanderd17> team scores are in a different row, so that doesn't need a column
17:56 < trompetin17> ^ ??
17:56 < sanderd17> and you get a refund for aborted researches, so those don't count either
17:56 < trompetin17> yep
17:57 < trompetin17> I only go to add tracker when a technology finish
17:57 < trompetin17> research i mean,
17:57 < sanderd17> You could sum the total cost for every tech, and end up with a nice big number
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17:57 < sanderd17> To see how much someone invested in techs
17:58 < trompetin17> ok, so i guess Im going to have Cost Research, and total research technology
17:59 < trompetin17> maybe something like "% reasearched" by civ(?), or by team(?)
17:59 < sanderd17> % will be hard
18:00 < sanderd17> it's difficult to know which things you can research and which you can't
18:00 < trompetin17> mmmm maybe but whe have all the tech from TechnologyTemplateManager
18:01 < trompetin17> let me think and ask more in the ticket about with information we are going to track :)
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18:09 < trompetin17> lol
18:09 < trompetin17> i was debugging with SDL2 with full screen in osx
18:10 < trompetin17> and my mac doesnt work xD
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18:21 < trompetin17> mimo hello
18:22 < mimo> hello trompetin17
18:22 < trompetin17> mimo I was playing Two Seas (6) just for testing
18:23 < trompetin17> and petra doesnt build anything just 6 worker/females
18:23 < trompetin17> xD
18:23 < trompetin17> Im going to play a full match again and see if everything work the same
18:24 -!- Stan_ [webchat@APuteaux-652-1-75-209.w90-61.abo.wanadoo.fr] has joined #0ad-dev
18:24 < Stan_> trompetin17: Hey :)
18:24 < trompetin17> Stan_ hello
18:24 < trompetin17> Stan_ How ve you been
18:25 < Stan_> trompetin17: Fine and you ?
18:25 < mimo> trompetin17: yea, but this map is incomplete.
18:25 < trompetin17> mimo oh i see :) thx for the info
18:26 < trompetin17> mimo, how do i know witch one is complete
18:26 < trompetin17> mimo (i was looking a map with 6 or 8 players just for test my changes in summary.xml)
18:27 < mimo> I think there was a ticket about some maps which should be completed
18:27 -!- bog_dan_ro [~BogDan@188.24.178.247] has joined #0ad-dev
18:27 < mimo> for tests, you can take a random map where you adjust the number of players
18:28 < Stan_> trompetin17: #2881
18:28 < Stan_> http://trac.wildfiregames.com/ticket/2881
18:28 < trompetin17> mimo thx :)
18:29 < mimo> thanks ticketman :)
18:29 < trompetin17> yeah thanks ticketman
18:29 < trompetin17> :)
18:30 < Stan_> trompetin17: What's your next ticket target ?
18:30 < trompetin17> #1739 Add a technology score
18:30 < trompetin17> but I just reading about , learn the code, understanding how it works
18:31 < trompetin17> ( Im stopping from know about atlas ticket, because there a fews tickets over there and Im getting spaggety code
18:31 < trompetin17> )
18:31 < trompetin17> know = now *
18:32 < trompetin17> stan_ btw I going to see this one http://trac.wildfiregames.com/wiki/GameplayFeatureStatus?version=56
18:32 < Stan_> trompetin17: What is spaghetti code ? ^^
18:32 < trompetin17> maybe i could help
18:32 < Stan_> Which one ? There are a lot of tickets there
18:33 < trompetin17> spaghetti code = few code waiting for review and others ticket must be change in the same files so is getting me crazy when I build a patch...
18:33 < trompetin17> this code is for my patch, this isnt for my patch
18:33 < trompetin17> oh .... where is this file..... oh I deleted..... dam once again ... svn diff > file
18:34 < trompetin17> and so on
18:34 < trompetin17> may i understand
18:34 < Stan_> trompetin17: I see
18:34 < trompetin17> stan_ I mean Im going to look up if I can help with some one
18:35 < Stan_> trompetin17: Maybe that one http://trac.wildfiregames.com/ticket/818
18:37 < Stan_> mimo: In that page (http://trac.wildfiregames.com/wiki/GameplayFeatureStatus) is advanced AI finished for you ?
18:38 -!- thamlett [~thamlett@74.94.96.61] has joined #0ad-dev
18:38 < Stan_> thamlett: Hey :)
18:38 < thamlett> o.O
18:38 < thamlett> is that who I think it is?
18:38 < mimo> No two things missings 1) AI uses ships for transport but not yet for fight
18:38 < thamlett> mimo: well....
18:39 < trompetin17> Stan_ 1554 :P
18:39 < trompetin17> im going to update my patch :P
18:40 < mimo> 2) the AI is not yet aware of dangerous regions (i.e. it sometimes gather in range of enemy towers)
18:40 < thamlett> where is the bot anyway?
18:40 < mimo> thamlett: yes ?
18:40 < thamlett> mimo: don't take away my advantage there!
18:40 < thamlett> :P
18:40 < Stan_> thamlett: Bot's dead
18:40 < thamlett> mimo: sometimes I can make a "Death Valley" with a bunch of fortresses
18:40 < thamlett> and lure all the AI units to pass through it
18:41 < Stan_> thamlett: That's nice :) I'd like to see what the bug was :)
18:41 < mimo> yes these are two important features still missing
18:42 < Stan_> mimo: Maybe you should create more AI tickets so 'people' could help :)
18:43 * thamlett finds 29.5 Gigabytes of .WAV files on a client's hard drive
18:43 < Stan_> trompetin17: Can you explain were do you find the flags (ie : __wxmac__) ?
18:43 < mimo> yes, but it takes time to write documented tickets :) but that's true that I'm not really motivated to add these feature and any help would be great
18:43 < trompetin17> ??
18:43 < Stan_> thamlett: An audiophile maybe.
18:43 < thamlett> nah they're just uncompressed
18:43 < thamlett> conference calls etc
18:43 < Stan_> trompetin17: In your ticket :)
18:43 < trompetin17> mimo maybe i could help
18:44 < Stan_> thamlett: Its the C.I.A
18:44 < trompetin17> mimo dangerous regions? and do something xD
18:45 < trompetin17> Stan_ wxWidget has some define variables, so Im asking if Im building from osx then
18:45 < thamlett> Stan_: :P
18:45 < Stan_> trompetin17: So it's in the wxWidgets doc ?
18:45 < trompetin17> Stan_ yes sir :)
18:45 < Stan_> thamlett: Be warned they are coming from you
18:45 < Stan_> ^^
18:46 < thamlett> Stan_: I'll start work as a Federal Agent soon, so I doubt it
18:46 < Stan_> trompetin17: Talking about documentation, how could I help you document Atlas
18:46 < mimo> trompetin17: if you are interested that would be great (I've to leave now but will be back in 20 mn)
18:46 < Stan_> thamlett: Oh really ?
18:46 < niektb> mimo: I heard agentx was thinking about some 'danger' map
18:46 < thamlett> Stan_: I get to choose between the US Secret Service (diplomatic protection) and US Customs and Border Patrol
18:47 < thamlett> Stan_: well, soon as defined in after my graduation from college
18:47 < trompetin17> Stan_ https://wiki.wxwidgets.org/WxMac-specific_topics
18:47 < Stan_> trompetin17: thanks :)
18:47 < trompetin17> Stan_ look in My app can't be brought to the front!
18:47 < thamlett> Stan_: it's really actually far off, but I have some encouragement from those agencies
18:47 < mimo> niektb: should be the same concept
18:47 < thamlett> (since I have to have local LEO experience first after college)
18:48 < Stan_> thamlett: So you have two of my dreamjobs computer fixing and spy. I'm jealous.
18:48 < Stan_> niektb: Hello ^^
18:48 < thamlett> Stan_: not spy
18:48 < niektb> Hi Stan_
18:48 < thamlett> Stan_: it's all guard work
18:48 < Stan_> thamlett: Sound cool anyway :)
18:48 < thamlett> but yeah they're my dream jobs too :)
18:48 -!- juantelez [~juan@host11.190-231-86.telecom.net.ar] has joined #0ad-dev
18:49 < Stan_> niektb: Another map finished today ?
18:49 < Stan_> trompetin17: Nice finding :)
18:49 -!- mimo [webchat@90.46.121.193] has quit [Quit: Page closed]
18:49 -!- thamlett is now known as thamlett_away
18:49 < niektb> Stan_: yeah, with the exception of #3001
18:50 < niektb> (A bug that interferes with my own defeat conditions)
18:50 < trompetin17> hey do you have any "tutorial" map that use triggers feature?
18:50 < Stan_> trompetin17: They are making a tutorial ;)
18:51 < trompetin17> i mean, like "Build a house" => "Well done!"
18:51 < trompetin17> "Now loose a unit"
18:51 < Stan_> niektb: Maybe you could submit a patch. :)
18:52 < trompetin17> Stan_ btw do you upload your patch about start?
18:52 < trompetin17> star*
18:52 < niektb> Stan_: it is actually one single change from [] to [""]
18:52 < Stan_> trompetin17: Yeah, Leper reviewed it today, I forgot to check if CMPpos was null. I added the check this morning :) I'm waiting for review.
18:53 < niektb> trompetin17: we don't really have a tutorial scenario
18:53 < Stan_> niektb: Well, they need patches ^^, review patch tags and stuff
18:53 < Stan_> I can make it
18:53 -!- Genrih_ [~Arahnoid@ip-178-215-187-172.opensvit.ua] has quit [Quit: Leaving]
18:53 < trompetin17> niektb, stan_ something like "started tutorial"
18:54 < niektb> Stan_: we don't make a tutorial scenario but a tutorial to create scenarios ^^
18:54 < trompetin17> niektb, stan_ "novice tutorial", "aggresive tutorial"....
18:54 < trompetin17> indeed stan_
18:54 < niektb> Stan_: if you could...
18:54 < Stan_> niektb: Yeah, that's what I meant ?
18:54 < Stan_> niektb: Yes ?
18:55 < Stan_> no question mark on the first line ^^
18:56 < trompetin17> Stan_ Building Construction all ticket was closed
18:56 < trompetin17> http://trac.wildfiregames.com/wiki/GameplayFeatureStatus?version=56
18:57 < niektb> Stan_: just to make sure we think the same ;)
18:58 < niektb> Stan_: if you could create a patch? (I'm not behind my PC now)
18:58 < Stan_> niektb: Sure Ticketman to the rescue
18:58 < niektb> :D
18:59 < Stan_> trompetin17: Done
19:01 -!- alex|D-Guy_ [~alex|D-Gu@pD9E6B4CE.dip0.t-ipconnect.de] has joined #0ad-dev
19:03 < Stan_> niektb: Done.
19:04 < Stan_> alex|D-Guy: Edited your ticket to fit the submitting patches conventions :)
19:04 < trompetin17> miss underscore "_"
19:05 < Stan_> trompetin17: Oh. hold one :)
19:05 < trompetin17> im ean from alex messages
19:05 < trompetin17> xD
19:06 < niektb> Stan_: ty
19:06 -!- michaelb [~michaelb@177.18.156.51] has quit [Ping timeout]
19:06 < Stan_> alex|D-Guy_: Edited your ticket to fit the submitting patches conventions :)
19:06 -!- alex|D-Guy [~alex|D-Gu@pD9E69542.dip0.t-ipconnect.de] has quit [Ping timeout]
19:06 < Stan_> trompetin17: Thanks :)
19:06 < alex|D-Guy_> Stan_, nice, thanks :)
19:07 < Stan_> alex|D-Guy_: Any other patches to expect from you in the future ? :)
19:07 < niektb> alex|D-Guy_: in other words, is there anything that irritates you ? :P
19:08 < alex|D-Guy_> Stan_, well, leper critized that the patch was plain ugly - but I haven't found an other solution to accomplish the things mimo expected :/
19:08 < alex|D-Guy_> depends on whether I find something extremely annoying - and on whether I could fix it :D
19:08 < alex|D-Guy_> for instance, why shouldn't each team member be able to choose his/her own civ, team and perhaps color?
19:09 -!- michaelb [~michaelb@177.18.79.80] has joined #0ad-dev
19:11 < Stan_> alex|D-Guy_: Well that's http://trac.wildfiregames.com/ticket/2932 and http://trac.wildfiregames.com/ticket/1580
19:11 < trompetin17> \ o /
19:11 < trompetin17> mr ticketman
19:11 -!- leper [~leper@88-117-94-8.adsl.highway.telekom.at] has joined #0ad-dev
19:11 < alex|D-Guy_> hehe
19:11 < alex|D-Guy_> :D
19:11 -!- mode/#0ad-dev [+o leper] by Q
19:12 < alex|D-Guy_> hey leper
19:12 (most of the needed functionality (apart from some gamesetup cleanup (hint hint)) should already be there, see the addition of the "I'm ready" stuff)
19:12 hi
19:13 trompetin17: summary change looks mostly good, though there are some small issues
19:13 (didn't look at it in detail though)
19:13 < trompetin17> leper :), I tested here
19:13 < trompetin17> leper let me know what is wrong and i will fix
19:13 what is calculateCounter actually needed for? just call the function directly and require it to be there
19:14 if it isn't whoever changed that code will get an error when testing, better than hiding it and having "Undefined" somewhere
19:14 function updateTeamCounters(counters, fn) uses a variable named team that has to be global
19:14 ugh
19:14 *teams
19:15 calculateEconomyScore could possibly use reduce() to make it a bit shorter
19:15 calculateScoreTeam p++ should be ++p
19:16 < trompetin17> leper calculateCounters is a helper to not see a warning about undefined
19:16 (same with most other ++ uses)
19:16 trompetin17: why does it need that?
19:16 fn && fn(params) should suffice
19:16 if you really can get it undefined/null
19:17 < trompetin17> leper for instance was used for my local test to implemented step by step every counter with out broke
19:17 idGUI should be inlined (same function)
19:17 < trompetin17> leper => teams actually is global
19:17 for testing the change it might have been useful, but the finished version shouldn't need it
19:17 trompetin17: bad naming in that case
19:18 < Stan_> alex|D-Guy_: So I guess you could do all tickets at once if you feel like it ^^
19:18 g_teams would work and be less surprising
19:18 < trompetin17> ok
19:18 < trompetin17> got it
19:18 < alex|D-Guy_> Stan_, after I've finished my exams - and first off, I'll try to get mine finished first :P
19:18 < alex|D-Guy_> *my ticket
19:19 < trompetin17> leper the same for other globals variables :)
19:19 < trompetin17> fixing
19:19 < Stan_> alex|D-Guy_: Are you Alekusu on the forums ? ^^ I'm french too if that's the case (Just trying to link names between forum and here)
19:20 Stan_: no
19:20 < niektb> leper: do you by chance have a little time for #3001? (So I can release another map ;) )
19:20 (doing a whois on alex|D-Guy_ might help :P)
19:21 < alex|D-Guy_> Stan_, I'm $alex
19:21 niektb: I'd have to test it, might be easier to get sanderd17 to do it
19:21 < niektb> alex|D-Guy_ is German, Stan_
19:21 < Stan_> *Stan thinks there are too many Alex around
19:21 * alex|D-Guy_ thinks it's a classy idea to have himself called like a variable :D
19:22 idGUI in calculateMarketTeam(counters) too (same thing)
19:22 alex|D-Guy_: well in that case you're very undefined
19:22 < Stan_> leper: Lol ^^
19:23 trompetin17: also what is that regex needed for?
19:23 < alex|D-Guy_> :P
19:23 < trompetin17> is for clean [Color =....] value [/Color] /
19:23 < trompetin17> clean %
19:23 < trompetin17> and clean white space
19:23 < niektb> leper: it's actually very easy to reproduce. Pick a map, set the victory condition to Endless (or none) and test
19:23 (not blaming you for some of the issues in the code you refactored, just cleaning it up properly now)
19:24 niektb: reproducing and checking if it fixes the issue is mostly the easy part of reviewing
19:24 trompetin17: is that needed?
19:24 < trompetin17> oh and clean "+ 0 - 0" to give "0-0" and then i can split
19:24 < trompetin17> leper => yeah because Im using to sum
19:24 a comment what it does might be helpful
19:25 < trompetin17> leper got it
19:25 < niektb> sanderd17: do you by chance have a minute for it?
19:25 "0.00" and "\u221E"; // infinity symbol might be useful as some consts
19:26 < trompetin17> got it
19:26 resetGeneralPanel() has for (var p = 0; p < MAX_SLOTS; p ++) (++p instead of p ++) (for that whole file)
19:27 < trompetin17> got it :=)
19:27 Engine.GetGUIObjectByName("valueDataTeam[" + t + "]p[" + p + "][" + h + "]").hidden = true; looks strange
19:27 < trompetin17> ??
19:27 the p in there that is
19:27 < trompetin17> did you se summary.xml
19:27 < trompetin17> oh xD
19:27 updateGeneralPanelTitles(titleHeadings) has a break in the loop
19:28 is that intentional?
19:28 < trompetin17> leper => yes because right now only have one titleheading
19:28 < trompetin17> but is going to be like a more titleheading
19:28 at least needs a comment somewhere
19:28 < trompetin17> got it
19:29 having a loop that just does one iteration is a bit hideous
19:29 (without advertising that behaviour explicitly)
19:29 < trompetin17> got it , Im going to include the comment over there :)
19:29 updateGeneralPanelCounter(counters) has counterObject = Engine.GetGUIObjectByName("valueDataTeam[" + t + "]p[" + p + "][" + w + "]");
19:29 same p
19:30 < trompetin17> do you want to remove that p? or add w between "][" ?
19:30 I guess removing it is a bit nicer
19:30 < trompetin17> ok :=
19:30 < trompetin17> :)*
19:30 maybe someone has another opinion though
19:31 (but having it just in one place is ugly)
19:31 < thamlett_away> I agree with leper
19:31 -!- thamlett_away is now known as thamlett
19:31 updateGeneralPanelTeams() could just return early if !teams
19:31 * thamlett goes back into the shadows
19:31 -!- thamlett is now known as thamlett_away
19:31 -!- pappasadrian [~pappasadr@79.103.95.55.dsl.dyn.forthnet.gr] has quit [EOF from client]
19:32 thamlett_away: and you need to /nick twice for that?
19:32 < thamlett_away> leper: an automatic "away" feature of KVIrc
19:32 -!- thamlett_away is now known as thamlett
19:32 < trompetin17> leper ok i will added but only after if (!teams || withoutTeam > 0)
19:32 -!- thamlett is now known as thamlett_away
19:32 updateObjectPlayerPosition() wrong brace style
19:32 trompetin17: that's what I meant
19:32 < Stan_> leper: One cannot simply /nick once
19:32 also p ++ instead of ++p
19:32 -!- leper is now known as once
19:32 hm
19:33 -!- once is now known as leper
19:33 -!- bog_dan_ro [~BogDan@188.24.178.247] has quit [Quit: Konversation terminated!]
19:33 < trompetin17> ok
19:33 < Stan_> Did it twice
19:33 < Stan_> ^^
19:34 summary.js -> prefix globals with g_, but we had that already
19:34 -!- niektb [~niektb@dsl-087-195-130-128.solcon.nl] has quit [EOF from client]
19:34 < trompetin17> leper, yep working on it
19:35 -!- roSievers [~rolf@vpn-3143.gwdg.de] has joined #0ad-dev
19:35 line 125 space between // and the comment
19:36 -!- niektb [~niektb@dsl-087-195-130-128.solcon.nl] has joined #0ad-dev
19:36 aaaaah, and lots of removed stuff :-)
19:37 I guess that's it
19:37 < trompetin17> :) ok let me working on it and will upload the patch again :)
19:37 < Stan_> leper: I must admit looking at that, it must be boring to review patches ^^
19:37 < Stan_> But if I could I would do it
19:37 < Stan_> ^^
19:37 < trompetin17> leper when i upload the patch, could we talk a bit about technology score(but just when I upload the patch)
19:38 < Stan_> Official Review is a nice title ^^
19:38 Stan_: not boring, time consuming sometimes
19:38 -!- Stan_ is now known as Once_dinner
19:38 < Once_dinner> leper: It's for 0 A.D. ^^
19:39 < alex|D-Guy_> dinner for once, I just had to do this pun
19:39 (but it's a lot better to catch stuff early than be bitten by it a few months later when you need a lot more time to find out why some things where done that way)
19:47 < trompetin17> leper => calculateEconomyScore, cant implement with reduce(it's not define in this object)
19:49 < trompetin17> leper this is because resourcesGathered is not an array, is a object
19:55 -!- niektb_ [~niektb@dsl-087-195-130-128.solcon.nl] has joined #0ad-dev
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20:11 < trompetin17> leper => done http://trac.wildfiregames.com/attachment/ticket/2952/2952.3.diff
20:13 resetGeneralPanel() still has var ++ instead of ++var
20:13 -!- roSievers [~rolf@vpn-3143.gwdg.de] has quit [Ping timeout]
20:13 as do other functions in that file
20:13 < trompetin17> yeah i saw
20:13 < trompetin17> sorry
20:13 updateGeneralPanelTeams() doesn't need that one if now
20:15 -!- Once_dinner is now known as Stan_
20:15 < trompetin17> sorry about that I saw line by line (but apparently i was focus on var++, and no var ++)
20:17 < trompetin17> :$
20:21 < trompetin17> leper, fixed :$
20:24 -!- Remp [remp@cpc15-stav16-2-0-cust92.aztw.cable.virginm.net] has joined #0ad-dev
20:28 < trompetin17> leper, mind, if you also review "/allies" and observator tickets :$
20:28 < trompetin17> please :D
20:33 -!- mimo [webchat@90.46.121.193] has joined #0ad-dev
20:57 < trompetin17> leper, Im wondering about what kind of score we are going to handle in Technology score
20:57 possibly cost of researched techs summed up or something like that
20:58 you can be creative with it though
20:59 < trompetin17> Im asking because I dont know anything about it, i mean playing, I guess I need to play sometime to understand
20:59 < trompetin17> .)
21:00 the score should just represent who did more research, so using the cost doesn't seem like a bad idea
21:01 (scores are mostly arbitrary anyways)
21:01 < trompetin17> I was thinking about, "Spend on Research", "% researched by team", "% researchd by civ"
21:02 < trompetin17> "research started", "researched by Ally"(when is share with team)
21:03 -!- ricotz [~rico@p5B2ABDE8.dip0.t-ipconnect.de] has quit [Quit: Ex-Chat]
21:05 how would % researched work with paired techs?
21:05 replace research started with techs researched
21:06 < trompetin17> :) ok, Im just giving some ideas, now i need to see how could i implemented
21:06 -!- ImQ009 [~ImQ009@host-81-190-187-198.kwidzyn.mm.pl] has quit [Signed off]
21:06 I guess paired techs would count as one instead of two, but what if one paired tech unlocks another tech that isn't researchable if you take the other pick
21:07 -!- ImQ009 [~ImQ009@host-81-190-187-198.kwidzyn.mm.pl] has joined #0ad-dev
21:07 < trompetin17> yeah
21:08 < trompetin17> i need to more depth in technologymanager and try to get every case, with this information I can think in with score we are going to implement
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21:42 < trompetin17> Yves` Collada is not building xD
21:43 the collada project or fcollada?
21:43 < trompetin17> fcollada, btw im talking about sm31 brach
21:48 error messages
21:48 there are no fcollada changes in the sm31 branch as far as I know
21:48 error messages?
21:48 < Yves`> I'm wondering too how that could possibly be related
21:49 < trompetin17> Im just download, and build-osx-lib.sh
21:49 < Yves`> on Yosemite?
21:50 < Yves`> does it work with SVN?
21:51 < trompetin17> Ok for the moment I just install cmake in my computer
21:51 < trompetin17> there was a en error about my xcode toolset
21:51 < trompetin17> and when open the game
21:51 < trompetin17> ERROR: Failed to load COLLADA conversion DLL
21:51 < trompetin17> maybe something that i forget?
21:52 < Yves`> you might need to build the collada project
21:52 < trompetin17> this is no builded with build-osx-lib.sh?
21:52 < trompetin17> (because i dont remeber use another thing in my yosemite when I build svn version)
21:53 < Yves`> is there a collada project in xcode?
21:54 fcollada is built by build-osx-libs.sh, but the collada dll should be an xcode project or a makefile
21:54 (you need to build that too)
21:54 < trompetin17> Collada is in xcode project (like the svn version)
21:55 build it
21:56 < trompetin17> I see, atlasUI and collada is not in compilation(Im talking about xcode)
21:56 < trompetin17> (fixed locally)
21:56 < trompetin17> but everytime I update workspace, everything works fine in svn version
21:56 < trompetin17> is weird for me
21:57 < Yves`> if it was built once, then it's probably just there and works
21:57 < trompetin17> ok them, one second
21:58 < trompetin17> Yves` another question while this compiled, My build-osx-lib use mozjs24, is that ok?
21:58 < Yves`> no :D
21:59 < Yves`> have you switched to the ESR31 branch?
21:59 < trompetin17> so what am I missing?
21:59 < trompetin17> Actually Im just download in another folder you github folder
21:59 < Yves`> the default branch is master, so you have to check out the ESR31 branch first
22:00 < trompetin17> mmmmm
22:00 < Yves`> (btw: #404)
22:00 < trompetin17> xD
22:01 < trompetin17> ok collada fixed
22:01 < trompetin17> could i try to modified premake to add collada in builting queue when is a osx
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22:02 < trompetin17> Yves` remotes/origin/ESR31 this one right?
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22:03 < Yves`> about collada, it's not that simple (check ticket #404)
22:03 < Yves`> just git checkout -b ESR31 origin/ESR31
22:04 * Yves` hopes it works... always looks up the same git commands when having to use them
22:05 < Yves`> and "git branch" to check if you are on the right branch
22:05 git checkout [-q] [-f] [-m] [[-b|-B|--orphan] ] []
22:05 man page says it does
22:05 < trompetin17> yeah is ok, but I change build-osx-lib.sh to disbled webkit
22:05 < trompetin17> so i need to rebuild libraries once again xD
22:07 < trompetin17> http://trac.wildfiregames.com/ticket/2924
22:07 mimo: You could have used return cmpBattleDetection && cmpBattleDetection.GetState();
22:08 < trompetin17> Yves` building spidermonkey xD
22:09 < Yves`> will take a while ;)
22:09 < trompetin17> mmm
22:09 < trompetin17> mv: rename mozjs-31.2.0.rc0 to mozjs31: No such file or directory
22:09 < mimo> leper yes, didn't think of it
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22:10 < trompetin17> yves` mozjs-31.2.0 is the name in my local
22:11 < trompetin17> (Im going to update in my local)
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22:16 < Yves`> hmm it looks like it should be $LIB_ARCHIVE instead of $LIB_VERSION in that mv command in build-osx-libs.sh
22:17 < Yves`> but I didn't change that
22:17 < trompetin17> Yves` but LIB_ARCHIVE has ".tar.bz2"
22:17 < trompetin17> nop
22:17 < trompetin17> just modify flags in wxwidget
22:17 < trompetin17> no more
22:17 < Yves`> ah right...
22:18 < Yves`> no then it should be correct
22:18 < trompetin17> adding a new variable?
22:18 < Yves`> ah no I see the problem
22:18 < trompetin17> tar command?
22:18 < Yves`> it doesn't have the "rc0" part when it's extracted
22:18 < trompetin17> ajam
22:21 < Yves`> so this should fix it https://gist.github.com/Yves-G/7cf7b96060e80aa76a08
22:23 < trompetin17> yVes` testing again
22:26 < trompetin17> patching file js/src/configure
22:26 < trompetin17> patch unexpectedly ends in middle of line
22:26 < trompetin17> Reversed (or previously applied) patch detected! Assume -R? [n]
22:27 < trompetin17> yves` it try to add sm-mavericks-clang-fix.diff
22:27 < trompetin17> # apply patch to fix clang build on Mavericks (see https://bugzilla.mozilla.org/show_bug.cgi?id=917526)
22:28 < trompetin17> Im going to disabled and test again (I builded sm31 before without patch and work fine)
22:28 < Yves`> yes, that patch needs to be updated if it's still needed
22:28 < Yves`> so we should first try without it
22:29 < trompetin17> Im on it
22:29 < trompetin17> mimo, nice work in petra
22:29 < trompetin17> mimo, it builded a lot of army, like 56 in just 15 minutes i guess
22:30 < trompetin17> and use a little bit feminist
22:30 < trompetin17> like 16% the other are workers
22:30 < trompetin17> xD
22:33 < mimo> trompetin17: yes it's quite good in economy, but still poor in combat :)
22:33 < trompetin17> Actually for novice is harder to defend
22:34 < mimo> yes, first games are quite hard, but once you know how it reacts, that's much easy
22:34 < trompetin17> I watched my statistic and the only difference between resources was I was building feminist
22:34 < trompetin17> petra was building workers
22:36 < trompetin17> sorry but this is the first time I played 0AD :$
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22:36 < mimo> it builds 50% female in phase 1, then 40% in phase 2 and then 30% in phase 3
22:37 < trompetin17> but my statistic said 16% feminist in petra :P
22:37 < mimo> but if you add units build for fighting (not workers), the stat of female will decrease
22:38 < Yves`> trompetin17: I've committed the current changes to github, but now I have to sleep
22:38 < Yves`> thanks for testing!
22:38 < trompetin17> Yves` I will try to test and tell you feedbacks about it
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22:38 < Yves`> bye
22:38 < trompetin17> bye
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22:39 < trompetin17> leper, "Max Phase" in technology score
22:39 < trompetin17> technology*
22:39 < trompetin17> could be too :P
22:39 yes!
22:41 < trompetin17> but Im wondering if i need to wait the #2952 to start over technology score
22:42 you could base it upon that change, might require you waiting for it if you are still using plain svn (else getting a diff based on the other change is a bit hard)
22:43 < trompetin17> when you said "plain svn" is there another way to work(I know git) but with recent changes?
22:44 < trompetin17> I read that git version is less update than svn version
22:44 git-svn
22:44 < trompetin17> (btw now I have a little tickets on my local svn :P)
22:44 (that takes quite some space though; a bit more than the git version, but you do not need to rely on that)
22:45 (or you could use git.wildfiregames.com which is updated automatically, but might change in incompatible ways at some point)
22:45 (automatically meaning every few hours though)
22:46 < trompetin17> leper, I dont read yet but need to redownload 0AD? or can I use my current folder
22:47 you'd have to redownload (or you could use a git repo in your svn repo, but that would be quite complicated)
22:47 < trompetin17> ok
22:47 < trompetin17> :(
22:48 (or you could just wait with that for a while)
22:49 < trompetin17> yeah could be but I have more tickets in my local so for example I have like 4 tickets in the same file
22:49 < trompetin17> (all about atlas)
22:49 < trompetin17> so thats why I decide stop making tickets over it
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22:50 < trompetin17> I spent like 20 minutes making the patch, review it(about witch change is for the current ticket)
22:50 < trompetin17> so I need to change for git-svn
22:50 < trompetin17> if it make my life better
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22:58 < Stan_> trompetin17: Goodnight, I was hoping to work with you tonight but guys in my statistic team decided a 40 pages PDF was easy to achieve in one evening, so it took all my time :(
22:58 Stan_: so they were right
22:58 < trompetin17> Stan_ Cya :)
22:59 < Stan_> leper: Nope, It was far from finished, no summary, had to do it all alone, didn't half the graph I wanted etc.
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22:59 < Stan_> But there is one minute left before deadline
22:59 oh well
23:00 < Stan_> I wish that deadine was 0ad like ^^
23:00 < Stan_> push it three weeks away
23:00 why do you think that happens here :P
23:01 < Stan_> leper: You need moar Stans in your team ^^
23:01 then we'd still have to do other stuff :P
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23:13 < trompetin17> leper, do you know anything about this kind of error EnvironmentHandlers.cpp:150:19: No viable conversion from 'const Shareable' to 'AtlasMessage::sEnvironmentSettings'
23:14 < trompetin17> (Im building SM31)
23:14 < trompetin17> (I mean branch SM31)
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23:23 find out why msg->settings suddenly is const
23:24 Shareable to T works nicely, it doesn't know what to do if it got a const Shareable
23:30 < trompetin17> mmm everything that I could handle is that this is a macro
23:30 < trompetin17> BOOST_PP_SEQ_FOR_EACH_I
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23:31 < trompetin17> COMMAND(SetEnvironmentSettings, MERGE,((sEnvironmentSettings, settings)));
23:46 < trompetin17> found it #define B_CONSTMEMBERS(r, data, n, elem) const Shareable< B_TYPE(elem) > B_NAME(elem);
23:46 < trompetin17> MessagesSetup.h line 121
23:46 < trompetin17> Im going to compare with my another workspace
23:51 < trompetin17> no I dont get it maybe Im tired I will conitnue checking tomorrow
23:51 < trompetin17> cya
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--- Log closed Tue Jan 13 00:00:45 2015