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indeed, and very well put since keeping those is indeed an evil (imo they shouldn't even exist, but that's a different matter)
first i had trouble understanding why we get to keep books and ship knowledge, but i think i understand what's going on here: we reset xp because that way we will be all in cutters for 48h (max?), so hopefully all early reviews won't see a too evident unbalance. this is just pr. the unbalance of course will be there, veterans will steamroll over new players in any case and scenario (they would even with a total wipe from day 1).
i support this decision if it helps to give the game some early notoriety, but i'm a bit skeptical that it will really work because it will unbalance quite fast. for that reason i recommend resetting everything including books and knowledge. if that miffes off the most recalcitrant players that are egoistic/infantile enough to value their past and precious pixel grind above everything else then ... no hard feelings but, honestly, good riddance!
(looking forward for the cutter festival though!! most fun in ages!)

i like the look of the new ui, but i do admit the popups can become messy, specially if you manage a fleet. this could be avoided by allowing panel positions to be saved. being able to stack and dock panels at the edges could help too.
the warehouse/cargo grid layout is definitely better! those icons are going to be a bit of work it would be a nice touch if icons of different classes (consumables, resources, trade items, etc) had slightly different colored (or toned) background. class could also be the default sort order (i'm not really sure what the current sort order is??).
in cargo panels, an option like 'sell to market' similiar to 'send to warehouse' would be nice to have.
contract resource selection list needs love: a search field, or at least a bigger scrollbar and being sensible to keyboard input (arrow, top, bottom, even first letter positioning).
blueprint type selector could be a bit bigger too, it appears kind of squeezed into the panel title bar. in general popup selection lists are a bit crude. could use a slightly bigger 'font' and be a bit smart(er) avoiding unnecessary scroll depending on content.
also locked blueprints could show requirements to unlock.
i've seen requests to make the font smaller in general. fair enough, but they are just fine for my eyes and resolution, a bit smaller and they would be uncomfortable to read. if font has to be altered, having an independent ui-scaling option would be the best approach.
but it looks definitely good!

ah, la Historia con mayúscula, ese simpático martinete santo de los vencedores ...
Gálvez was angered that Cagigal had not followed his orders to abandon the attack, and was also frustrated because the British naval victory at the Battle of the Saintes had forced him to abandon the planned Franco-Spanish invasion of Jamaica.[9] Gálvez arranged to have Cagigal arrested for his alleged mistreatment of a British General, John Campbell, following the Siege of Pensacola in 1781. Cagigal was imprisoned in Cadiz and his military career was ruined. One of his associates, Francisco de Miranda, was also charged with a similar offence–which may have motivated his later career as an advocate of independence for Spain's American colonies. Ultimately it was Gálvez who was to receive credit for the capture of The Bahamas despite the fact he had tried to cancel the project. https://en.wikipedia.org/wiki/Capture_of_the_Bahamas_(1782)
In 1782, forces under Gálvez's overall command captured the British naval base at Nassau on New Providence Island in the Bahamas. He was angry that the operation had proceeded against his orders to cancel, and ordered the arrest and imprisonment of Francisco de Miranda, aide-de-camp of Juan Manuel Cajigal, the commander of the expedition. Miranda later ascribed this action on the part of Gálvez to jealousy of Cajigal's success. https://en.wikipedia.org/wiki/Bernardo_de_Gálvez

would be totally in favor of this. true (ymmv) sailing around. occasional encounters where you would have to gauge wind, the limited info given by your scope, to engage or evade ... (not that gamey ow tagging minigame and battle instance mechanics/exploits).
i would even pay extra for this. now, i understand that technical difficulties would be considerable and it even would not be very popular ...

i personally like your style. it's direct, straigthforward and no-nonsense.
instead of trying to appease oversensitive puritans and snowflakes, i would rather have you set an example, but that's just me