"you'd see game design change from one extreme to the other with every single patch" Or incase of the Shaman once a blue moon which results ina complete change of playstyle and missing totems given to other classes....

It reminded me of the Vanilla WoW trailer. Just some random fighting w/o any meaning at all. I thought we were past crap like that.
But then again, TES games aren't exactly known for their super awesome stories anyway.

On the next tweet Ghostecrawler will say again that Wow isnt only farming :P

Yeah sure.

if that's the most efficient way of getting gear, shouldn't you also raid 70 hours a week during progress? that is also a very efficient way, no time to eat dinner and sleep u gotta raid non stop right, anything less and you're not earning your maximum potential loot.

btw that was sarcasm because you're not forced to do anything, not forced to do dailies, not forced to raid 10 hours a day during progress, its a choice.

Anyone else notice that in the Content Difficulty Feedback thread on the EU forums the people complaining the most about the game being faceroll are posting from monks? That makes me laugh. Monks are pretty faceroll in my opinion at this moment in game play. I find this delightfully hilarious.

It reminded me of the Vanilla WoW trailer. Just some random fighting w/o any meaning at all. I thought we were past crap like that.
But then again, TES games aren't exactly known for their super awesome stories anyway.

Whaaatt??

The infighting between Gods in Morrowind (ES3) and its expac were awesome! And the side stories (vampire cults, rebellions, guild leader intrigues) were really great.

It reminded me of the Vanilla WoW trailer. Just some random fighting w/o any meaning at all. I thought we were past crap like that.
But then again, TES games aren't exactly known for their super awesome stories anyway.

I'm pretty sure those were the three different factions in the game who are all fighting for control over Cyrodiil. Wouldn't say it was without meaning but you would probably have to know a little about the story of the game to get the point.

Am I missing something here or is the bluetard completely disregarding weekly valor cap? How is the old model not better in every way, and more flexible. Just let people do 7 in a day if they want and then give the smaller amount of valor after that. I mean how friggin dumb are the blues to not see this solution?

what if you can't log on every day but you can log on longer on another day. Then you can actually cap valor for the week