Welcome

We'll be pushing up our first release of the PocketPC code as soon as the pieces are all organized into a maintainable structure.

I'd like to thank Joao Paulo Lima and his team for their contributions and whitepaper.

Thanks,
GenericBum

jpsml

16-03-2007 16:32:25

Hi,

Thanks, GenericBum.

JoÃ£o Paulo

t0tAl_mElTd0wN

16-03-2007 16:51:34

Your ideas scare me. Good luck with it

Obligatory: Will this be released for PalmOS too?

CaseyB

16-03-2007 16:56:48

Your ideas scare me. Good luck with it They've already got a version up and running! Here's the [u]original thread[/u] on the Ogre Forum. It's very exciting stuff!

Game_Ender

16-03-2007 17:37:10

Is this Dagon or Eihort based?

jpsml

16-03-2007 18:10:44

Hi,

Currently, it is Dagon based, but we are changing it to be based on Einhort.

He Who Is

17-03-2007 18:50:52

How is this being implemented? Is it native to PocketPC, or it using CDC/BREW/.NET CF?

GenericBum

17-03-2007 19:34:40

How is this being implemented? Is it native to PocketPC, or it using CDC/BREW/.NET CF?

The code is native to PocketPC (either PocketPC 2003 or Windows Mobile 5) in C++ and it's using Visual Studio 2005. It's a fairly straight forward port of the Ogre code with the addition of support for the stylus, Fixed-point math and several different OGL-ES/Direct3DMobile software render systems.