Killing an enemy increases your gun damage by 6% each level and your movements speed by 12% each level for a short time.

Scorched Earth

3

1

Adds 22 rocket pods to each volley of your Sabre Turret.

Able

3

5

Damaging an enemy causes you to regenerate 0.4% of your maximum health per second for a few seconds, increasing by 0.4% each level. This effect does not stack multiple times, and its duration is 3 seconds long, increasing by 3 each level.

Grenadier

4

5

Increases the maximum number of grenades you can carry by 1 for each level.

Crisis Management

5

5

You gain 7% bonus gun damage and 6% melee damage while your shields are depleted for each level.

Double Up

6

1

Adds a 2nd gun to your Sabre Turret and changes both guns to fire slag bullets. Slagged enemies take bonus damage from all non-slag attacks.

Gunpowder

Gunpowder will turn you into a lethal weapon. Pick this if you want to blaze your own trail of carnage.

Survival

Survival is especially helpful when playing solo because it will be hard to take you down. Regenerating health keeps you going while "Fight for your Life" will be perked enough to recover out of anything.

Skill

Tier

Levels

Effect

Healthy

1

5

Increases your maximum health.

Preparation

1

5

Increases your shield capacity. Also, when your shield is full you regenerate health.

Last Ditch Effort

2

5

Increases your gun damage and movement speed while in 'Fight for your Life'

Pressure

2

5

Improves your reload speed and shield recharge delay based on how much health you have.

Forbearance

3

5

Reduces the duration of status effects on you. Also increases your maximum health.