WHAT
In this stream, Epic's Wes Bunn walks us through some of the changes that are coming for the Media Framework tools in the 4.18 release, which you can start to experiment with using the 4.18 Preview 1 build available now from the Epic Games Launcher. We take a look at the media creation process, media sources, Blueprint integration and discuss some tips and tricks when working with media in Unreal Engine 4.

Pop any questions you have for the stream in the comments below!]]>EventsAmanda.Botthttps://forums.unrealengine.com/unreal-engine/events/1358637-unreal-engine-livestream-media-framework-4-18-preview-sept-28-live-from-epic-hqTwitchUnreal Engine Livestream - An Introduction to Alembic - Sept 21 - Live from Epic HQhttps://forums.unrealengine.com/unreal-engine/events/1356589-unreal-engine-livestream-an-introduction-to-alembic-sept-21-live-from-epic-hq
Tue, 19 Sep 2017 23:04:19 GMT

WHAT
In this week's live training stream Epic Games Senior Technical Writer Sam Deiter will show you how to bring complex pre-rendered simulations into Unreal Engine 4 using the Alembic data format. Whether you are importing a cloth simulation from 3ds Max or a fluid simulation from Blender, Sam will go over the ins and outs of using Alembic data inside UE4 to power some jaw-dropping special effects that all play in real time.

The topics of our meetup for this month are “the developers and the press relations” with the participation of “Multiplayer”. Integrating 3D models and setting up textures to Unreal Engine with the presentation and practical narration with Kemal Gunel from the indiependent team “Abyss Gameworks”.

WHAT
When developing any type of project in UE4, trying to maintain a target framerate of 30, 60 or even 90 FPS without sacrificing the quality of the visuals can be a real challenge. Epic Games' Sam Deiter will share with you some tips and tricks that you can use to make sure your UE4 projects maintain the framerate you're striving for. From things to consider when you are building your Textures and Static Meshes to different ways to track down performance problems, Sam will share a plethora of performance and optimization tips and tricks with you. If you have a poorly performing UE4 project and you are not sure how to figure out what is going on, then this is the live stream for you!

WHAT
The Blender dream team strikes again! Tom, Mike, and Kevin return to discuss a variety of topics in Blender. Tom will show how to import animations and retarget them to take advantage of Marketplace animations using Rigify. Kevin will chat a bit about Epic's use of Blender in our recent Fortnite Cinematic trailer. Lastly, we'll get a "state of Blender" update from Mike. He'll touch on Eevee and the new 3D format, glTF - and why it matters!

If you've got questions about Blender, add them in the comments below!

ARCHIVE

]]>EventsAmanda.Botthttps://forums.unrealengine.com/unreal-engine/events/1349168-unreal-engine-livestream-blender-to-ue4-sept-7-live-from-epic-hqhttps://forums.unrealengine.com/unreal-engine/events/1348881-community-led-training-steam-integration-and-friends-list-access-sept-5-cedric-exi-neukirchen
Tue, 05 Sep 2017 12:39:43 GMTWHAT
Getting your game working with Steam is frequently an important part of one's development cycle. Cedric will begin with a walkthrough on how to integrate the Steam SDK, and once that's ready to go, he'll dive into exposing your friends list to UMG.

WHAT
Many improvements to our animation and physics pipelines have been made with the latest Unreal Engine release. Benn Gallagher and Lina Halper will be joining us to chat about clothing, live editing of animation Blueprints, and more. Be sure to tune in!