7drl 2014: “Sucker”: Starting Work Soon

So it’s that time of year again.

My 7DRL this year is called “Sucker” and it’s kind of like Spelunky, without platforms but with a vacuum thing. You go round levels and optionally rescue someone, while looking for the exit, collecting treasure and items that may help you.

There are monsters but combat is more puzzley than combatty. You have this vacuum thing with a chamber in it. You can suck things up that are one square away from you, and spit the top item out to one square away from you. Every 5 turns you can do super-suck or super-blow if you want. Super suck sucks something up from across the room and super blow blows something out across the room.

For full disclosure I am starting with an existing roguelike engine that I have been working on. It’s c++ with SDL and it has sprites and text; you can move about; there’s dungeon generation and lighting; kobolds are randomly drawn in there and do nothing. There’s pathfinding code available etc. It’s all generic though.

I’ve put a video up showing the engine moving too.

You can follow this project on this blog, on the youtube channel that video is on, and you can get the source code from github if you’re brave, but there’s no guarantee that it will work or be easy to use before the end of the 7drl.