Getting Serious Organizations to Take Games Seriously

Conference Archive

DevLearn 2015 Conference & Expo - October 1, 2015

Joe Totherow

Senior Learning Technologist Federal Reserve Bank of St. Louis

Kama Totherow

Assistant Vice President of Operations Concordia Plan Services

Often the idea of using instructional games is met with stiff
resistance by project stakeholders and the organization’s leadership: “We don’t
want our employees playing games! We are a serious organization with serious
work to do!” So how do you design instructionally effective games for the
workplace and gain buy-in from stakeholders and leadership in your
organization?

In this session, you will be introduced to methods for designing
effective games and getting them
taken seriously by shifting the focus of game design from the game interface
(the look and feel of a game) to the game’s mechanics. You will get a close
look at the complex world of game mechanics, explore how to leverage these
mechanics in instructional game design, and give real-world examples of how to
use this approach to create effective instructional games that are taken
seriously within serious organizations.

In this session,
you will learn:

About the wide range of mechanics
found in games

How to leverage game mechanics to
design instructional games

About real-world examples of games
used effectively, even in reluctant organizations

How to play and analyze games for
transfer of essential mechanics to your instructional games

Audience:Novice to advanced designers, developers, and managers.

Technology
discussed in this session:N/A

Handouts

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