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Halo Anniversary Edition tops at 1.7 million sales. Expected?

I just borrowed my neighbors Halo Anniversary edition, and I have been having a good time revisiting memory lane. I saw that it has sold 1.7 million units world wide, which I actually expected. I did not ever think this game was going to come close to any previous sales numbers of Halo games. 1.7 million is still a solid amount of sales for any game especially with so much to choose from these days.
Overall I would give the game a 8/10. I felt the redoing of the controls on the ghosts brought my score down a solid 1 point. Not only that but they underpowered the gun. Forever I have always hated how Bungie de-powered the ghost as each game went on. 343 ruined the ghost in this game. Sad really.
The way they altered how the rockets launched. Atrocious. Anyone experience any bugs? I did. I actually lost two hours of play time when it didn't save right, and also I noticed bugs and slow downs that I don't ever remember seeing in the 7 times I played the original years ago.
Oh, and to make you have to grenade jump for three different skulls. -blam!- pathetic.
I absolutely loved the terminal cut scenes though. Those were brilliantly done.
Other then that enjoyed.
[url]http://gamrreview.vgchartz.com/sales-data/51759/halo-combat-evolved-anniversary/[/url]
[Edited on 01.05.2012 5:09 PM PST]

[quote][b]Posted by:[/b] Wilis_kid
Care to explain the differences? I'm curious, apart from the new graphics engine causing a few problems (invisible walls on new, actual wall/cliff on classic) but apart from that, i've noticed next to no difference in CEA compared to CE Xbox and PC?[/quote]
-A few bumps (like the Cortana pedestal bump in PoA) no longer work.
-There are a few spots which have very minor collision differences, though they're very small and almost never in a position to have any effect on gameplay.
-At least one projectile has some differing behaviour from the original, namely the banshee's FRG (particularly when shot downward).
Also, it feels a lot more difficult than in the original game to knock the banshee off the AotCR platform with a rocket, at least with Boom turned off. (I've done the trick on oXbox recently, it's very easy. For some reason it wasn't working very nicely on the 360 emulator version, though. I dunno, either there's something strange going on or I'm very inconsistent.)
[Edited on 01.06.2012 9:45 AM PST]

[quote][b]Posted by:[/b] sdnomdE
[quote][b]Posted by:[/b] cromy1
I felt the redoing of the controls on the ghosts brought my score down a solid 1 point. Not only that but they underpowered the gun. Forever I have always hated how Bungie de-powered the ghost as each game went on. 343 ruined the ghost in this game. Sad really.
The way they altered how the rockets launched. Atrocious. Anyone experience any bugs? I did.[/quote]
What exactly are you referring to? I've actually done a fair amount of testing particular mechanics in CEA, and while I've found a few differences, I have no idea what you're talking about with the ghosts and the rockets. [/quote]
Care to explain the differences? I'm curious, apart from the new graphics engine causing a few problems (invisible walls on new, actual wall/cliff on classic) but apart from that, i've noticed next to no difference in CEA compared to CE Xbox and PC?

[quote][b]Posted by:[/b] cromy1
I felt the redoing of the controls on the ghosts brought my score down a solid 1 point. Not only that but they underpowered the gun. Forever I have always hated how Bungie de-powered the ghost as each game went on. 343 ruined the ghost in this game. Sad really.
The way they altered how the rockets launched. Atrocious. Anyone experience any bugs? I did.[/quote]
What exactly are you referring to? I've actually done a fair amount of testing particular mechanics in CEA, and while I've found a few differences, I have no idea what you're talking about with the ghosts and the rockets.