Assassin's Creed 3 Multiplayer Collected Info and Speculation Thread

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Hey! So I made a video about AC3's multiplayer, based on the info that we had at the time. (Now at the bottom of this post.No, this isn't an ACR gameplay thread though my video has gameplay from both ACB and ACR.

I was just wondering, what can we piece together about the multiplayer from the information that we know?

What do you think about the characters that we've seen? Are they Templars or Assassins?- Answered - While there is a twist to the story involving a perhaps Assassin supporting character known as "Erudito" in the modern day, the Animi Avatar characters seem to be mainly Templars.
The story is about Abstergo Entertainment releasing the Animus on a commercial basis. It also will involve an evolving storyline with downloadable content.

Competitive Multiplayer:

Overall Info: (As of 10/30)

Still the same:

Multiplayer Personas (Characters/Animi Avatars)

Unlocks, ability sets., etc.,

"Reverse" Detection Meter - same as ACR, different than ACB. Starts at Discreet. (however it is faster)

Line of site determines the detection meter as usual.

Crafting is back

4v4 competitive

Social stealth and blending looks similar but the group's positioning seems less predictable.

Still a point based, kill quality-based multiplayer.

You can still stun.

Taunting

Animus Hacks

Titles unlocked - for example, The Wrestler title was unlocked in footage on G4TV.

Profile pictures.

Monotone female "Animus computer" announcer. UPDATE: Now British!

Whispers are the same

Play now function looks similar to Revelations in the Demo

Female characters

Contested Kills

Ground finishes! AHHHH. And they still take priority over kills. What?!? (As of demo, hopefully this will be fixed)

Score limits will return

No dedicated servers announced

New Characters: (19 Total)

The Sharpshooter (Exclusive)

The Redcoat (female Redcoat?) (Exclusive)

The Commander (Sword Wielding)

The Pioneer (Blond Woman)

The Carpenter (Hammer wielding character)

The Nightstalker (Lanky looking guy with a hat and mask)

The Lady Maverick (Furs, reminiscent of Dama Rossa)

The Blackbird Male Native American Character w/Axe

"The Independant" Native American Character, Female

The Mountebank (Male American character with a hat and a *****er Knife)

New map, "Northwest Passage." Shown at E3. Looks like a snow map with NPCs everywhere. (one version has a snowstorm, one has northern lights!)

Boston Harbor (One Version Is On Fire)

Northwest Passage

New York Brewery

Fort Wolcott

Virginia Plantation

Boston North End

Animus Core (Can I get a HELL YEAH!) - Glitched Out

Game Modes: (Clarified on 9/26 thanks to Escoblades)

"Domination" (King of the Hill-esque mode) If you control a zone, you can kill. If you don't, you can stun. The more zones that you control - the closer you get to winning. 10 minute rounds, map divided into two large zones like in Artifact Assault with small domination zones as well.

Manhunt

Artifact Assault

Simple Deathmatch

Deathmatch

Wanted

Assassinate

Wolfpack

Playground (Update of Training Ground)

HUH? Co-Op mode announced, "Wolfpack."Looks like ACR's training ground much much more fun.Why? Because enemies fight back.Sequence-Based.We got some glimpses of the new characters through this mode.As of now you can choose 9 characters.Score advances you through waves of targets, but you have a limited amount of time to accomplish things.The NPCs do fight back with abilities.You get extra bonuses for "synchronizing" kills.You get random objective kill objectives that can increase your score.Sometimes a random running guy appears and you get a bonus score for killing him.You can jump through sequences in kills if you get high scores.Can be played in single player. In single player you have 2 targets.The number of targets that you face scales based on the number of people playing against you.There are different archetypes... like runners, ability-using targets, aggressive targets, etc.,

I disagree with your take on music. Jesper Kidd's tracks in AC2 and Brotherhood were really great. I did not care for the music in ACR nearly as much. (I liked Kidd's trackls in ACR but they aren't used in MP)Mostly because it was too stinking loud. It is totally distracting. I would rather hear ambient noises and a much lower music level. The music is unnecessarily intense too. I agree though if there is music, it should be on a separate track like it was in ACB.

I disagree with your take on music. Jesper Kidd's tracks in AC2 and Brotherhood were really great. I did not care for the music in ACR nearly as much. (I liked Kidd's trackls in ACR but they aren't used in MP)Mostly because it was too stinking loud. It is totally distracting. I would rather hear ambient noises and a much lower music level. The music is unnecessarily intense too. I agree though if there is music, it should be on a separate track like it was in ACB.

Thanks for the feedback on that note guys. I loved the music for Revelations though I turn it down a little bit when I play. Perhaps the intro music for the stage is a better idea as it kind of gets you pumped for the match - especially tracks like "Antioch", "Souk", "Sienna" and "Rhodes." I also feel that chase music is right on. I understand your opinion though.

I would actually prefer it if the game DIDN'T have whispers. Perhaps I'm in the minority, but I feel that it is too much of a giveaway. I know some noobs that run if they hear whispers.

Thanks for the feedback on that note guys. I loved the music for Revelations though I turn it down a little bit when I play. Perhaps the intro music for the stage is a better idea as it kind of gets you pumped for the match - especially tracks like "Antioch", "Souk", "Sienna" and "Rhodes." I also feel that chase music is right on. I understand your opinion though.

I would actually prefer it if the game DIDN'T have whispers. Perhaps I'm in the minority, but I feel that it is too much of a giveaway. I know some noobs that run if they hear whispers.

I think you are onto something about the whispers, I have read a lot on these forums about how people need to be stealthy, I think if the whispers went away, this could happen more. I know I would be more likely to be stealthy and go for better (silent/incog/focus) kills if my target isn't constantly listening for whispers. I had never even thought about that before, thanks for bringing it up.

I don't mind the music in Souk, Antioch and such, but it is just way too loud. If you go back to Brotherhood, you can hear more ambient noise. You can actually hear footsteps of players among other things. I find the music at times too intense. Not many games have MP music as loud and intense as ACR. In ACB there was the animus hum in the backround but it wasn't annoying like this stuff is.

I don't mind the music in Souk, Antioch and such, but it is just way too loud. If you go back to Brotherhood, you can hear more ambient noise. You can actually hear footsteps of players among other things. I find the music at times too intense. Not many games have MP music as loud and intense as ACR. In ACB there was the animus hum in the backround but it wasn't annoying like this stuff is.

I do remember. I guess that this makes the "Keep the awesome music" wish sort of clash with the "Add atmosphere" wish because the music could ruin the atmosphere of the game.

I was planning on grabbing the Ubisoft workshop edition of the game... despite no multiplayer character codes being announced for it yet. Well, no bonus characters have been announced for any of the editions outside of the UK, Australia, and EU...