Main changes:
-Full-featured map editor with support of Dune2-compatible maps as well as the extended map format
-Integration of OpenSuperDune (a replacement to the original SuperDune)
-Unit/Structure stats and the techtree is read from a config file
-Used scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)
-Game completely localizable (except helping menu)
-Harvesters now have a return command
-Trying to place a structure on a tile which is already occupied by (your own) units orders them to move away
-Add support for multiple different AI implementations
-Improved AI: Base is now built up faster and more compact
-New single and multiplayer maps
Further changes:
-Determine username automatically upon first start up
-Pressing an assigned number twice centers the screen on the selected units
-Destroyed units might spawn a soldier (Probability depends on the type of unit)
-Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spice
-Idling units randomly turn around
-Bullets now have an explosion animation when hitting
-Spice blooms have now their own animation
-Full Harvesters move 40% slower than empty ones
-Units are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)
-Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)
-Deviation chance is now house specific
-Starport prices are now normal distributed (instead of uniform)
-Limiting number of palaces to one is now optional (default = off)
As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)
-New game option: Sandworms drop spice when killed (default = off)
-Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer game
-Update enet to version 1.3.6
-Code was refactored in order to have a more consistent style
-Bugfix: Sand damage was using the wrong graphics
-Bugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM section
-Bugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibility
-Bugfix: Allow special units to be delivered by reinforcements
-Bugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color palette
-Bugfix: Minimap was not updated correctly when playing with fog-of-war enabled
-Bugfix: Stopping a unit that was awaiting pickup could "freeze" the carryall
Bugfix: It was possible to exceed the spice storage limit (it's still possible to circumvent the limit but it's more complex)
-Bugfix: Harvester returns after the last tile of spice on the map is cleared
-Bugfix: Playing xmi music on Windows was broken
-Bugfix: Various fixes to the correct handling of music and sfx volume changes
Known issues:
-Multiplayer games still have a rare chance of getting out of sync

If you have any problems, don't hesitate to post.
Enjoy!
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Older News:
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Hello again,
For those of us that like RTS and the Dune Novels I bring you...both rolled into one!
It can be found here and requires SDL and SDL_Mixer.
https://docs.google.com/open?id=0B2qC9qLfYBH4cVVIQ2hndzB2dVE (new link

Edit your original post and remove the extra space between the end of the URL (the "UUE") and the closing URL tag. The forum setup tends to 'blank' posts if it doesn't exactly like what's between the URL tags. (You can still quote the post and see that it's there, though.)_________________[ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1+
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).

Ah, good,
I had never tested it on older versions of puppy.
Glad you are enjoying it!
Edit:
Stay tuned, there is an updated version (I just found out right now).
I will have time to roll an updated package very soon (Sunday or sooner)

Installed it on UPrecise-5.5 .
Installing by clicking on them UPrecise SDL* and Libmikmod .debs from the Ubuntu main repos broke my system , since /usr/lib/i386-linux-gnu was a link to ./ - now it is a folder .
Xpm icons didn't work and three important font binary-links in /usr/bin
gio-querymodules
glib-compile-resources
glib-compile-schemas
where missing their link-targets .
New opened apps had only square-blocks instead letters .
It is the second time .
First time I uninstalled everything, ran fsck and tried to fix it by chroot form another partition .

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