I started working on this world a year ago. It is based on the actual city of Venice. I'm trying to make it resemble the real place as much as possible. The world is completely road-less and transportation is based on water so you must have Island Paradise installed in order to play. I went a head and started building many important landmarks. I still haven't built houses or done any landscaping at all. I'm not good at using CAW so making a world with many canals and bridges is no easy task. Without further ado, I present you Venezia.

Map of the world. Still quite empty. A city like Venice is very dense so I will probably use some decor buildings for some lots to make sure the world is playable.

I'm very concerned about the routing of your world. I've not tried anything like it myself, but I am not sure your bridges would be routable. Even setting aside the fact that they're not connected to any roads, they're lifted much higher than the surrounding terrain. Take this picture for example:

So should I assume that some Monte Vista content will be used as well?

There doesn't seem to be much space for gardening though. And since you said this has to be played with the Island expansion, will there be dive spots? Undersea ruins would look amazing here!

Unfortunely, I won't be using contents from Monte Vista because it isn't similar architecturally to Venice. The same goes for undersea ruins and dive spots. It was never my priority Plus it would add a lot more work.

You should post this in the feedback forum. You can find it under create/creator feedback in the top meny.

You can make spoilers [spoiler ] pictures [/spoiler ], without the spaces.

I'm wondering about the terrain paint you're using. I would rather use something warmer for plazas. It looks a bit dull with that color.

Your skills making them look right is great though. It's not that easy, is it all CC, I think I see Lunas bridge there.

Thank you for your feedback and tips. I don't post here enough to know how things work around here.
As for the terrain paint, I specifically wanted something more gray/cooler in tones because I see that's how it is in Venice when I was researching. Dull, gray ground with bright and warm buildings and roofs. And yes, there are many CC. And that absolutely is Luna's bridge.

I'm very concerned about the routing of your world. I've not tried anything like it myself, but I am not sure your bridges would be routable. Even setting aside the fact that they're not connected to any roads, they're lifted much higher than the surrounding terrain. Take this picture for example:

Have you playtested to check for routing?

Thank you. Your concern is all valid. I am still playtesting the world and I can tell you that all the bridges work. I did use very short roads to connect them, but not enough to spawn cars or anything. They are raised like that because I want enough room for sims to be able to row under them instead of through them. When a sim walks over a raised bridge, they're automatically elevated.

I am very curious about the gondolas. The Amore ones used the canal piece system like the tractor and roller coaster. They would not work off lots, correct? You have some CC ones that sims can use off lots? I see there are the decorative ones here. I would love to see a test sim on one going under one of the bridges. I am curious how you will do that.

This is all looking so good. I love Venice and hope to go back there someday.

Do you plan to have Gondolas as custom boats? (You may want CC creators to help you with that)
But honestly I would rather prefer boats clipping through bridges to people raised automatically when going over bridges...
Or ramps along the short roads connecting the bridges maybe? So they have a smooth transition with the low ground? (Then you can use railings / ramps / fencing to edge the ramps / use decor buildings)