gamkedo.community

This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.

In this second segment of a two part episode, I cover a few key takeaways from my career in games and experiences training or otherwise supporting people getting started doing it. Music by Danny Baranowsky

Audio from speaking with VGDev, the game development club I established (in 2010; after Game Creation Society in 2004, before Gamkedo Club in 2015). In this first of two parts, I share the backstory of my career in games so far. Music by Danny Baranowsky

Ryan is a lawyer based in Vancouver, Canada where he specializes in technology-related business law, working with companies in and out of game development. He's online at http://ryanj.black or follow him on Twitter as @RyanJBlack Music by Danny Baranowsky

Keith Fuller has 11 years of experience as a producer, which he now uses as a training consultant for tech company leadership. Find his free articles, curriculum, and videos at fullergameproduction.com Follow @SomeProducer Music by Danny Baranowsky

Dave Padilla is an indie studio cofounder (Hyperkinetic), producer on Sonic Mania Plus, Spider-Man 3, and Spartacus: Legends, as well as an IGDA LA board member. Find him on Twitter as @therealdpad Music by Danny Baranowsky

Karen is a level designer (Age of Empires 2 and 3, Age of Mythology, Halo Wars) and level design instructor (LA Film School, USC). More recently, Karen also become a Trainer with Gamkedo Club, helping members learn Level Design. Music by Danny Baranowsky

Part 2 of 2 from a call with Rett and Taylor of the GameDevsQuest podcast: http://airpodcast.com/category/gamedevsquest/ The first half is at gamkedo.community ! Follow @rettisawesome , @taylorjbuchheit , @gamedevsquest Music by Danny Baranowsky

Recent call with Rett and Taylor of the GameDevsQuest podcast: http://airpodcast.com/category/gamedevsquest/ This is part 1 of 2 - stay tuned for the next half! Follow @rettisawesome , @taylorjbuchheit , @gamedevsquest Music by Danny Baranowsky

Amanda End is a self-taught professional game programmer. She has been making games as a freelancer the past several years, though recently joined @SundewStudios where she's working on @rapturerejects. Follow her on Twitter as @seraphki Music by Danny Baranowsky

Kevin Wong is the indie producer for the split-screen melee game Chambara, as well as Lucah: Born of a Dream which is releasing in two weeks on August 21st, 2018. He's @ThatKevinWong on Twitter. Music by Danny Baranowsky

Red Vonix spoke with Gamkedo Club about his 18 years as a professional game developer. His site is at http://www.redvonix.com/ Check out Red's trailer for Purrtato Tail at https://www.youtube.com/watch?v=zvGh5tzZH1g Music by Danny Baranowsky

Jongwoo Kim is a co-founder and programmer for Kitfox Games, the indie studio in Canada behind Moon Hunters, Shattered Planet, Shrouded Isle, and lately, Boyfriend Dungeon. He spoke with Gamkedo Club about his path and advice. Music by Danny Baranowsky

Kevin cofounded Manic Machine, creators of the indie VR game Ludicrous Speed. Earlier he was Game Director at WhiteMoon Dreams and a game designer on a few Medal of Honor titles. Visit ManicMachineGames.com and follow https://twitter.com/ManicMachineVR Music by Danny Baranowsky

Candy is a composer with a background in theater and film scoring, now focused on game music. She has many imdb credits from Hollywood experience. Her recent work is with Wildermyth on Steam. Her site: http://candycomposer.com Music by Danny Baranowsky

Now a VR indie, John's prior roles include Lead Designer at Wevr, Lead Prototyper at Oculus, Interactive Story Designer at Telltale, Game Designer at Double Fine, Naughty Dog and Visceral Games EA. Game's site: http://roobound.com Music by Danny Baranowsky

Jonathan Scott is a Marvel Strike Force artist. Earlier in his career he was a modeler and then lead for the GoldenEye Source mod. He spoke with Gamkedo Club about his path into industry, and roles at various kinds of companies. Music by Danny Baranowsky

Nathan spoke with us about how he made Missile Cards, a commercial Steam and mobile game, entirely solo. His personal site is www.nathanmeunier.com and his latest game is at https://nathanmeunier.com/my-games/missilecards/ Music by Danny Baranowsky

Jim Rice (@jiiimbot) is the organizer of ICT Game Jam: http://ictgamejam.com/ / https://ictgamejam.itch.io/ His Code of Conduct is at http://devict.org/conduct/ For info on joining Gamkedo Club visit gamkedo.com Music by Danny Baranowsky

Erica Holcomb and Cameron Bolinger run the indie game studio tbagames.net Their original project, PeriAreion, was a realistic 3D Mars colonization game, but they have since made many other projects. On Twitter they're @ TBA_Games Music by Danny Baranowsky

Indie artist Liz Reddington spoke with Gamkedo about becoming a pro game artist: primarily self-taught online, and working remotely! View her portfolio at https://lizred.artstation.com/ and follow @lizreddd on Twitter. Music by Danny Baranowsky

A group chat between @TimRuswick YouTube: youtube.com/c/gameDevUnderground, @Tybawai is Alanna Linayre on Twitter, @GameDevsQuest podcast airpodcast.com/category/gamedevsquest/ hosted by @taylorjbuchheit and @rettisawesome, and Chris DeLeon of gamkedo.com

Scott Brodie is an indie developer, formerly with Microsoft as part of Xbox Live Arcade. Visit Scott and Kate Brodie's company site at HeartShapedGames.com, on Twitter as @BrodieGames, or see their latest game at BraveHand.com Music by Danny Baranowsky