Recent changes to feature-requestshttp://sourceforge.net/p/domination/feature-requests/Recent changes to feature-requestsenSun, 19 Oct 2014 07:31:19 -0000preventing accidental resignhttp://sourceforge.net/p/domination/feature-requests/35/<div class="markdown_content"><p>Add a confirmation for resigning. ie. Resign&gt; do you wish to resign? Y/N</p></div>AnonymousSun, 19 Oct 2014 07:31:19 -0000http://sourceforge.netdc57a21ba17af1c5a5cf14160548f06fa250118eprivate or password protected online gameshttp://sourceforge.net/p/domination/feature-requests/34/<div class="markdown_content"><p>how about private or password protected online games. I'd love to play with my friends.</p></div>AnonymousMon, 28 Jul 2014 13:21:21 -0000http://sourceforge.net1ad4b6a0848e29d657395bd8bd1ccd303cb0d599Please add to f-droidhttp://sourceforge.net/p/domination/feature-requests/33/<div class="markdown_content"><p>Hi!<br />
Please add the game to the f-droid repo for the people who want a free<br />
android.</p></div>AnonymousWed, 14 May 2014 16:03:51 -0000http://sourceforge.net001be6d33a7b42d265b45f5333d60a22739fb1f5Troop Movement -Slide Bar fixhttp://sourceforge.net/p/domination/feature-requests/32/<div class="markdown_content"><p>Suggestion to programmers: When directing a large number of troops, it can be difficult to choose a specific number of them to remain behind or move into an adjacent territory following a successful attack. This could be made much easier by possibly adding '-' (on left) and '+' (on right) keys to the sides of the slide bar. Some of the large maps, such as England vs. France, provide the opportunity to use groups of 100+ troops where this type of fix would make managing their deployment so much easier. THANKS!</p></div>AnonymousSun, 12 Jan 2014 18:44:40 -0000http://sourceforge.net219c8073ece5197063f6b2c3e497877c3a0ef47e#1 Custom cards bonus incrementinghttp://sourceforge.net/p/domination/feature-requests/1/?limit=25#cd85<div class="markdown_content"><p>Yes, I don't like that unlimited increasing. You nearly beat your<br />
opponent, he doesn't own whole continents, but he gets 80 armies<br />
for his cards and kicks your ass. The game relies on cards only.<br />
For now, I play the fixed mode. I don't like this, too. But it is<br />
better than increasing.<br />
We always set a cards limit when we play the board game. For<br />
example you could never get more than 20 armies with cards.<br />
That makes the game more exciting. Please add such a configurable<br />
limit.</p></div>mase76Sat, 28 Dec 2013 21:53:05 -0000http://sourceforge.netc8fd8967fc566dec47c2e5b17a49a5fcf2644706#25 Should Always Be Able to View Cardshttp://sourceforge.net/p/domination/feature-requests/25/?limit=25#d98b<div class="markdown_content"><p>Yes, and you should see, how many cards your opponents have.</p></div>AnonymousSat, 28 Dec 2013 21:42:15 -0000http://sourceforge.net9954f344a1d27a34f1ce43e82987d6a8d8824925#18 Add some other ruleshttp://sourceforge.net/p/domination/feature-requests/18/?limit=25#d5c7<div class="markdown_content"><p>Another thing is, when you eleminate a player.<br />
The rukes say, that you get his cards, you<br />
can change cards directly, and you can then continue<br />
attacking.</p></div>mase76Thu, 26 Dec 2013 11:33:05 -0000http://sourceforge.netc2567fd853997e4461ca56fd4a6f9d233342d255#18 Add some other ruleshttp://sourceforge.net/p/domination/feature-requests/18/?limit=25#8073<div class="markdown_content"><p>Confirn!<br />
I made a duplicatw request.<br />
<a href="https://sourceforge.net/p/domination/feature-requests/31/">https://sourceforge.net/p/domination/feature-requests/31/</a></p></div>mase76Thu, 26 Dec 2013 11:29:26 -0000http://sourceforge.net0630f845964c2ea895c284d14ef408e95c30eeb1Army movementhttp://sourceforge.net/p/domination/feature-requests/31/<div class="markdown_content"><p>I think, you should add a rule, that armies can be moved over all fields,<br />
that hang together, not only one field. And not only one movement.<br />
That are the rules of my original boardgame "Risiko" from "Parker",<br />
which was sold in Germany.</p></div>mase76Thu, 26 Dec 2013 11:26:41 -0000http://sourceforge.netfdc96fc53cfc35eeeb368745df3b0cec412d390f#27 Please restore former 'hard ai' as an option.http://sourceforge.net/p/domination/feature-requests/27/?limit=25#f72a<div class="markdown_content"><p>Thanks very much for the link - I'll give it a go.</p>
<p>I've now played a game on the new version, both easy and average (playing on hard is what prompted the OP.)</p>
<p>For me, any of these, easy, average, or hard is unplayable.</p>
<p>It's not a difficulty issue. As I said, I play domination the way others play solitaire.</p>
<p>Each of the new AI's take way too long to complete a game in any reasonable time frame. It seems to me each AI, at whatever level, will only make one move per turn, no matter how many blocks of large armies they have.</p>
<p>So, game duration approaches (country-1) turns - much too long to be playable for me. My challenge is conquering the world in as few turns as possible - 11 turns is a good game, 17-23 average, ~33 poor, and anything more was a waste of time slugfest.</p>
<p>Not disputing the intelligence improvement, e.g. the AI will now leave behind 3 armies at strategic points, merely the total game duration.</p>
<p>It also seems that in short order the AI's mass large armies in single countries, all bordering / facing off at each other - and do nothing but collect armies. Never moving - stalemate. So one has to do the same to amass sufficient armies to conquer one of them, in the hopes of getting the game moving again. Result: a whack of turns where everybody just amasses armies only, conquering some other unrelated area in the hope of getting cards to acquire enough armies to beat up on one new country, and get the game moving again.</p>
<p>I don't dispute that that may be the traditional inevitability of risk game play, merely saying that's not what I'm looking for / what I was able to effect with prior AI. (Nor am I saying that if AI's would make more than one attack sequence per turn my 'problem' wouldn't be solved.)</p>
<p>It may be worth noting: I play 5 AI against me, and Italian rules. Watching huge slugfests (non-Italian rules) erupt is just boring, for me. Italian rules seem to offer a very good chance that one will be able to hold territory acquired. I don't find going back and forth, capturing and recapturing the same territory over and over again, interesting - but again, that may just be me.</p></div>AnonymousSun, 27 Oct 2013 00:24:35 -0000http://sourceforge.net20947da3241dfc0d9ffb1e4df739bdb8941592be