General Added Marathon Mode game option In a standard game, this option increases stock prices by 50% In a Campaign or Stock Victory game, Marathon Mode increases the time limit for each match Buyout warning audio shortened AI now always plays with a stock delay Improved AI founding Campaign and Skirmish now default to Employee instead of Manager Achievements added for Scenario Toolkit’s Scenarios

Balance Elites can now use silicon instead of aluminum for buildings This functions as Transparent Aluminum, but with silicon replacing aluminum rather than aluminum replacing glass. Elite Pleasure Domes revenue increase from previous patch has been reverted Elites now begin a game with one additional share (down from two) Increased appearance probability of silicon Water Processors and Electrolysis Reactors now require carbon instead of aluminum Nuclear Plants no longer get an adjacency bonus from Chemical Refineries

UI When observing, buyout percents are in the color of the closest player Added SHIFT/CTRL-click shortcut to buy perks in campaign Adding tooltip describing why Skirmish and Lobby dropdowns are disabled

Modding Can now name colony in rule-set.xml

Bug Fixes Claims are properly awarded for late founders again MULEs can no longer slant drill on hills/cliffs Elite Pleasure Domes no longer affect entertainment market if out of chemicals Fixed loading maps in multiplayer lobby that require a certain mod Show local art packs now display correctly for auctions Skirmish screen dropdown tooltips now appear correctly Subsidiaries no longer display a white square logo if acquired prior to founding While observing, fixed special building buttons when switching players Blue Chip Ventures Ceres lighting fixed UI elements scaling adjusted

Fixes/Perf Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges Fixing built-in mods failing to register on start up Buying out an unfounded player no longer gives them shares after they found Fixing bug where loading a map doesn't check if a mod is required. Fixing replay's overwriting previous match history Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame Disabling claim canceling in the last two tutorials to fix a bug related to doing that. Fixing strange map number return on the infinite challenge screen Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod Optimizing Tile network message performance by 2x Reduced network message sizes by 50% Loaded games now wait for the loading screen to finish before progressing Optimizing AI found performance by 2x

UI Added 4k support Game Option size is no longer hard-coded Fixed random prices bug, added warning when player has X% of the money to buy you out Added Options Toggle for muting the menu music when application is out of focus Made location nodes on io appear less blurry Adjusted ceres lighting fog Made sure Banner Notification scales uniformly as it animates in and out Fixed splotchy outline text on banner notifications by scaling uniformly Added higher poly version of io Adjusted scaling for glowing text on tutorial check buttons Adjusted "Compare Players" text to scale correctly in the charts and graphs screen Added layout element to pagination text on daily and infinite map challenge pages so they scale properly Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and switches to first page onEnable) Fixed scaling issues for the auto sell indicator and the espionage arrows Patents now highlight for perks in campaign mode Clicking on the Infinite Map Challenge Leaders will now take you to that map number Mod dropdown menus now have tooltips so users can read long mod names Adjusted credit text and unity image to scale with larger monitors Changed width of object so the help button (campaign screen) would display onscreen in 1920x1080 and other resolutions Fixed alignment of banner notification text Styling Loading Screen progress bars Adjusted auto sell icon to scale with aspect to prevent squishing New text-tutorial info regarding placement of scientific buildings on ice Fixed tooltip blocking map number for infinite map challenge

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Patch 1.14.16608 (20 July 2017)

Features Improved performance Reduced memory usage

Improved AI Game now remembers which CEO you last selected for the campaign screen Added control over lake intensity in the xml Expanded Mars Terrain Collector to be able to have Basalt if modded to do so Added option to not have craters on a location Added ability to override certain terrain textures

Balance Tiles are now Defended for a short time when you mutiny back one of your own tiles Players can only buy one Water Conservation, Minimum Mining, Minimum Quarry, Security Contract perks Elites now start with 2 extra shares Debt can now go to D+20 If you don't aren't allowed to place a free building in the campaign, you get a free claim instead Winning story-based campaign now give the achievements for the normal campaigns

UI Added a new Campaign Victory Screen Improved the lighting environment on Mars. Showed how many resources founding an HQ produces in chat Removed the learn to play tooltip since the sub buttons have the real descriptions Reducing the height of the Team labels to make more room for chat Added rollover text for Learn to Play buttons Added a perk icon for the Io extra claim Showing order modifiers when auctioning a tile next to the colony Colony consumption help on mouseover is back Can now scroll through all played maps in Infinite Challenge Added Jovian Eclipse banner message Daily/Infinite Challenge screen will now tell you what the version is of old replay files Added logic to change a lobby name if the owner changes. Adjusted research row colors to contrast more Split learn to play and practice challenge into two screens Changed Io Campaign light priority. Darkened defeated characters on the campaign victory screen and adding a hover effect Added animations for Found HQ buttons and special tabs

Balance Lowered opponent’s debt in tutorial 5. Tweaked tutorial handicaps. Auto-pausing no longer happens in the Infinite Challenge Elites now start with one extra share. Perks available are now sensitive to buildings made invalid by colony classes.

Fixes Fixed an issue where player ranks were not being shown for non-top 50 players in Ranked Play. Fixed camera controls close button getting squished on higher resolutions Fixed some of the jarring camera movements in the tutorials Fixed black screen after playing Practice Challenge. Disabling animators control of visibility so they don't compete for visibility when setting a UI object invisible. Fixed long tutorial text sequence in Tutorial 2 where before it listed every module type. Fixed an issue exiting a Practice Challenge goes to the Practice Challenge screen. Improved handling missing unit assets in mods. Fixed tooltips on Campaign resume. Fixed sorting order of dropdowns in the in-game options screen. Converted resource assets to use assets instead of concatenated strings. Converted the asset path global strings to asset types. Fixed lobby rename logic. Fixed a sorting error bug on team names in the player list. Fixed Campaign planet text alignment Fixed logic issue that prevented someone set as an observer in a lobby from being changed to be on a team. Fixed back button on practice challenge preview. Fixed how HQ world works so it stops adding extra world audio components. Memory optimizations. Readded the Daily Challenge to practice challenges and fixed issue where practice challenges don't show Fixed scenario grouping. TextButtons now have the abillity to specify what RectTransform their tooltip should use to position itself Fixed issues with Nomads and founding bonuses. Fixed text outline when font-size changes. Fixed Robotic character art in Found Tooltip. Fixed some issues with campaign mode selection. Fixing goal panel null reference exception. Fixing HUD chat size. Fixing show chat screen all hotkey. Fixed which maps show up in lobby screen depending on location. Fixed handicap mouseover on lobby screen. Fixed error on missing campaign faction background art. Disabled pixel perfect on pie slices so they don't go askew. Set up overlay on frozen order buttons. Fixed shrinking chat avatar. Fixed the issue where the infinite challenge screen is totally blank for new players. Fixed chat/event log overlapping other UI components. Fixed typos. Fixed default selection of missions in the campaign character select screen. Fixed an issue with the campaign mission toggle order.