Shinmaro,The Forbidden Katana

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Shinmaro,the Forbidden Katana

Melee,Assasin

Passive:Iai

Every first consecutive attack against an enemy will deal bonus damage equal to 40% of Shinmaro's Attack damage and apply a bleed for 3 seconds which deals 20(+10%AD) damage per second.This cannot be applied to the same enemy for 10 seconds.

Q:Windcutter

Shinmaro cuts wind with his katana sending it forward,which damages and marks enemies within the skillshot line.This skill can be casted 3 times and has a 1 second cooldown between casts.When moving towards a marked enemy,Shinmaro gains bonus movement speed and his basic attacks deal bonus damage to them equal to a percentage of their maximum health that can stack up to 3 times.The third cut that damages an enemy with 2 stacks will slow the enemy by 20%.

Cooldown:10

Cost:50 mana

Range:740

Mark duration:5/6/7/8/9s/

Bonus damage: 2/3/4/5/6 % of target's maximum health

Bonus Movement speed:/35/45/55/65/75/

Physical damage:90%AD (+20%AP)

W:Refused Challenge

Shinmaro's enemies refuse his challenge in fear,making enemy champions around him flee.

Cooldown:25/24/23/22/21

Cost:80 mana

Range:400/450/500/

Fear duration:2 s

E:Kendo Strike

Passive:Every third consecutive attack against a same enemy champion will grant Shinmaro bonus attack speed for 4 seconds.If he attacks the same champion 3 times again or if he strikes another enemy champion 3 times while the duration of the spell is active,The duration is refreshed.This works for jungle minions.

Active: Shinmaro dashes to an enemy, dealing physical damage and gaining a small shield.

Physical damage:40/60/80/100/120 (+90% Bonus AD)

Range:500

Bonus Attack Speed:20%/40%/45%/50%/55%/

R:Sakura Flower

Shinmaro dashes in a line.If he collides with an enemy champion while dashing,he suppresses them and starts striking them with his blade,dealing physical damage every 0.5 seconds(6 strikes).While striking,Shinmaro gains 30%damage reduction from any sources.The target is Airborne while being suppressed.