Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an efficient principle to enable a project that is impossible without it.
I am developing this game completely by myself and have been working on it since April 2018. Almost a year later, the publication should now support the further work.
I'd like to use the player feedback to make my project more beautiful and better than I could stand alone, and I look forward to the first reports.
I put a lot of work into this game and look forward to bringing it to final completion with the community.”

Approximately how long will this game be in Early Access?

“Not easy to appreciate. I think 2 more years”

How is the full version planned to differ from the Early Access version?

“the story will be expanded, there will be more spells (which are already described in the game), the characters and many objects will be improved, there will be new labyrinth types that are also fundamentally different from the previous ones, more skills, more enemys and so much more”

What is the current state of the Early Access version?

“V.0.6.7.a

I work hard to keep everything working that is included. The game is in a well playable version. I have been waiting with the release until the game has enough content to be lovely.
Unfortunately it is currently not possible to save the labyrinths. When you finish the game, next time you have to call a new one. Your character "will" be saved.
Also, not all 10 spells that are currently scheduled are included. There are currently 4. Of course there will be more skillings later.
There are only 3 types of creatures. (Rats, ether vipers, skeletal warlords) more will coming soon
You should also be able to choose other levels of difficulty later. So far you can only set the maze size, number of opponents and opponent frequency.”

Will the game be priced differently during and after Early Access?

“I'll adjust the price by including more content appropriately.”

How are you planning on involving the Community in your development process?

Buy Lyratha: Labyrinth - survival - escape

March 19

Bug with helpmode button fixedPatchnodemenu includeSkillmenu BugfixChange Pics and little improvements in Skillmenu can not move on Credits Panel anymoreAll Spelltext will show nowTerrastones has new colorPatchnodes will show you the updates byself now

March 17

- Spellmenu overworked (its now drag and drop)(I heard that many had difficulties with the Spellmenu. It is a normal drag and drop menu now)- Introsound now normal volume- new balance Spell Terra Agitare (move world) - new Keystones include (special thx to Gomek)- Spellmenu bugfix- Helpmode improved