Posted: Tue Apr 24, 2018 4:35 am Post subject:
Red Alert Online has been announced by Tencent Games
Subject description: Yuri decides that taking over China before America might be more benefitial to increase his army.

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At the Tencent Up 2018 event, Tencent Games has officially announced their newest game that results from a deal with EA done some years ago: Red Alert Online. Based on the Red Alert 2: Yuri's Revenge universe, it will be a real time tactics game for Android and iOS. Yuri and Tania will be in the game, as well as most units from the Allied faction. Here is the trailer:

Unfortunately, every information we have in this game is probably in mandarin chinese. The closest information about it that we have in english is this:

If you want more information and you don't know chinese, I recommend you to Google Translate this instead and be patient with the translation as somethings like Red Police OL (Red Alert Online) and SLG might sound weird in first place.

The game interface probably relies on three main functions. The first one is battle selection, the second is base building, the third and fourth pictures are not clearly defined and fifth is the battle itself, as respectively shown in the images below:

Base buildings and army building will possibly rely on micro-transactions. But at the moment, this information is not clear for the public.

And another not less important information is that the game will be originally available for the chinese population. It is not clear if it will be ever be available in other countries. The lacks of non-mandarin information might give a little tip that non-chinese people should not expect this game in their region... but this is mere speculation so far.

Anyway, this is a mobile game, it won't be moddable at all. The reason I am posting this news here, in PPM, is that the graphics and perhaps some of the game mechanics may inspire potential Yuri's Revenge modders or those making mods/games inspired by that universe. Thumbs up for Tencent for the graphics, they look decent, no puns intended. And that's all for now.

the amount of microtransactions this game is going to demand to progress and win is already scaring me though. But it is fascinating to see that the franchise isn't completely forgotten about and that they'd try to return to something like Yuri's Revenge.

No matter how failure, they always fail even if it didn't come to RTS games._________________If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. ï¿½:p .
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I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

while graphic and animation look amazing but the fact it's mobile and gameplay not even consider to be rts in traditional sense make me sad than excite to see it exist,they surely have potential but waste it for short term profit.QUICK_EDIT

You know, I just realized they had the chance to make the tanks the correct size to be to scale with the buildings and infantry and wasted the opportunity..._________________"Don't beg for things; Do it yourself or you'll never get anything."

NimoStar, please remind us to kill you should EA recruit you. We need brilliant minds like yours out of EA's hands, or else gaming and modding are screwed _________________One and only developer of C&C S. True Supremacy.
Youtube: https://www.youtube.com/channel/UCRJ32BRTY8UPF49Ilq3rNDw
Skype: TAK02 Supreme CnC Mods

m7 wrote:

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

@TAK02: If something or someone is a bad asset for a certain task, it doesn't mean it will be a bad asset for everything. This culture of discarding bad assets is a certificate of bad asset management skills. Recycle it instead, find a good use for it .QUICK_EDIT

You can't tell me those graphics are bad compared to RA2 ones. In fact, many Tib Sun modders didn't want to use RA2 (ans still don't) because of the RA2 overbright style. These ones have an overall more subdued style and are significantly higher resolution and less pixelated. They would be good for a graphical total conversion and refurbish of the original game.

Buildings are also more realistically scaled in regards to infantry.

You are not seeing the actual picture.
You look at this and think: "A bad game, boo"

I look at this and I think: "Extract those hi-res, modern, anti-aliased, professional, isometric RA2 themed assets"

My two cents: Despite the fact that I've played RA2 for YEARS, and got into modding relatively recently (about 4-5 years ago), now that I know of the previous titles in the C&C franchise, I, too, dislike RA2 for it's graphics and overall lighter/comedic tone.
TS, IMO, is MUCH better. But it has one flaw: It's an older engine. An older engine that doesn't have something like Ares, unlike RA2. That, and I'm simply not used to the 'primitive' interface TS, RA1 and TD have (This I can deal with tho, given enough time).

In a nut-shell: someone please mix TS' dark atmosphere with the new Ares-enhanced engine.

@Banshee: What I meant was to keep a smart-guy like Nimo away from EA. If we don't, EA will evolve into a global super power with orbiting laser cannons and non-carbon based elements _________________One and only developer of C&C S. True Supremacy.
Youtube: https://www.youtube.com/channel/UCRJ32BRTY8UPF49Ilq3rNDw
Skype: TAK02 Supreme CnC Mods

m7 wrote:

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

I don't actually miss the RA2 sidebar much. At high resolutions you can see most of the icons at once anyway, and the scroll wheel helps reach the rest quickly.

Back in the days of 800x600 the advanced sidebar did really help, though. And of course, like anything different, the less modern interface does probably take some getting used to if you're more used to the way modern RTS games do it._________________QUICK_EDIT

Yeah, I agree with Aro.
For first time, after Generals Zero Hour (and kinda C&C3 which was decent for me), after 10 years this is first time that I like something. For me, this looks awesome so far. I like idea of Yuri takeover Soviet and combined their units with its own as shown before. How will this turn out to end we will see. I dislike only that it is for phones. Screw it, there should be ar least PC version. Maybe this could work on some simulator. At least looks much better than C&C4 haha_________________

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