This is a huge open-source contribution from Microsoft: http://www.codeplex.com/pub... The Distributed Pub/Sub Event System is a solution for cross-process and/or cross-server scenarios where a large amount of event handshaking is required and low latency is important. Basically, this architecture was designed for speed. Even if you can't think of a usage scenario for this code-base in your stack right now, I strongly encourage you to just crack open the source and take a look. I personally think ......

I just got done with a long afternoon of implementing a Windows Service to self-host my WCF service. It was a bit trickier than I thought it would be so if I can save you the headache I'll be happy. A good place to start is by reading these two MSDN articles: http://msdn.microsoft.com/m... http://msdn.microsoft.com/m... Next, you'll want to understand these support articles: http://msdn2.microsoft.com/... ......

A few things I learned today while instrumenting some binaries in preparation for performance profiling: Resigning a .NET assembly is as simple as opening a VS command prompt and entering: sn –R MyAssembly.dll MyApplicationKey.snk Browsing the GAC through Windows Explorer -- open a command prompt and enter: SUBST L: C:\winnt\assembly Now you can browser the assembly folder using your L drive. This also makes it easier to reference a DLL in GAC inside a VS project. (tips taken from: http://aspalliance.com/1251... ......

If asynchronous programming in ASP.NET is something you haven't been doing, then you'll want to check this article out: http://msdn.microsoft.com/msdnmag/issues/07/03/WickedCode/. Instead of spending more $ on new servers or hardware you might be able to utilize async Pages, Handlers, and Modules to lessen the amount of threads waiting to execute.

This article proposes some great ways of making common sequences of operations on lists more reusable in .NET: http://msdn2.microsoft.com/en-us/vcsharp/bb264519.aspx. It reminds me of some of the built-in set operations that are available in the SmallTalk programming language.