Starcraft: Mass Recall

Table of Contents

Save the Internet

Starcraft: Mass Recall

Starcraft & Brood War Campaign Remake

The Legacy (of the Void) Edition of the Starcraft and Brood War campaigns remake. Mass Recall contains 68 maps, 59 from the original Brood War game, 3 that were hidden or deleted on various Starcraft supports, and 6 from the 1998 demo campaign.

This mod can be used with any Starcraft 2 version, including the free Starter edition.

Do not hesitate to leave feedback or suggestions in the comments below.

November 24th 2016

SCMR version 6.2.1 - a small bug-fix update to SCMRmod - is out.

With that, SCMR is done for the foreseeable future. To anyone wondering why our team hasn't done X or has left in a bug - ultimately it comes down to a simple truth: time is limited. We're a small team with varying levels of involvement and none of us are actively involved in this project all the time. Right now we're at a point where we need to step away from it and regroup.

It's likely we'll come back later at some point and maybe do some more playtesting, watch some playthroughs, gather all the feedback and go over all the remaining issues and things we feel should be improved more thoroughly. No promises though.

A big thank you to everyone who contributed to the project in some way (it's a long list which I'm not going to write here, just read the credits) and thanks to all the players for the massive amounts of feedback and continued interest in this project. That's what's been keeping us going for years.

- Jones, on behalf of the SCMR crew

November 19th 2016

SCMR version 6.2 now available! Change log on the download pages.

Updated files: SCMRmod, SCMR Map Pack 1/2 & 2/2, SCMRlocal, Retro addon. You will need the updated SCMRlocal for version 6.2, currently only available in English. Updates for other languages coming soon.

To update from 6.0 or newer: simply replace files. Your campaign data and options will not be affected. Mission saves created with previous versions will not work.

NOTE that if you have the cinematics addon already installed and you wish to use it, DO NOT replace "SCMRcinematics" with the file included in Map Pack 1/2. This is a placeholder file required only if cinematics addon is not used.

As of version 6.2, the "SCMR Cinematic Player" file in your Starcraft Mass Recall root directory is no longer in use and can be deleted.

Spanish

If you've played previous versions of Mass Recall, for a clean install it is recommended you delete any previous Mass Recall-related folders or zip archives from your Starcraft 2 root install directory, and delete or rename the SCMR.SC2Bank file in (Documents)/Starcraft II/Banks

For older versions of the mod, see the "Files" section.

How to Play

Auto install using the SCMR installer

place the installer and all downloaded zip archives to your Starcraft 2 install directory (the same folder where your Starcraft 2.exe is located)

run the installer

use the Mass Recall shortcut created on your desktop to start the game

note that you can't have both the standard SCMRmod and the retro version in the Mods folder at the same time, one will always overwrite the other

launch the Starcraft 2 editor

open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)

when you're at the setup screen, save the game

go back to the save menu, highlight the save you just created and click the "show in folder" button. this will minimize Starcraft 2 and open the folder containing the save file

move or copy the save file to the saves folder under your account (your documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (or any other subfolder) if you can't find this folder, login to your account, go to campaign -> load, click on a save and click the "show in folder"-button. It will take you to the folder you need to move the save file into.

open Starcraft 2 again and exit the setup map

login to your account and load the save via the campaign load menu

once loaded, click the "install" button

when you're at the title screen, save the game again. You can now use this save to launch SCMR, the setup save is not needed.

Note that you can still save and load any SCMR map, as long as you're logged in.

During any mission, typing "quit" as a chat message will take you back to the menu.

Troubleshooting

Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.

Also make sure you're using an up-to-date version of Starcraft 2.

Common issues:

Param/values/whatever: if lots of texts are like that, you may have a problem with your Mods: delete SCMRmod and SCMRlocal, and re-download them from the links below. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).

Dependency cannot be loaded: The mods are not at the proper place. Check that you have put your mods (SCMRmod AND SCMRlocal) in the Mods folder, as on the picture below.

Unable to load map: Your maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in Maps, as on the picture above.

Comments

So I was searching aorund and I found nothing or people with the same problem as me, if you try to load a mission from the menu it simply says:"unable to open map"

I tried reinstalling and doing a clean install and using the option to unlock every map and nothing worked so I can't play the mod anymore because of that.

If you are coming from mission to mission it works fine but if you try to start a mission from the menu it gives out that error and doesn't work, from reading recent stuff my guess is that the problem is with the recent game update making the mod not compatible with the game.

Hi, I was trying to install Starcraft Mass Recall version 6.2.1 and I was following the step by step instructions on the JayborinoPlays youtube video named *How to install and Play Starcraft: Mass Recall (6.0+)*. However, when he asked me to replace the launcher with the cinematic mod's one, I'm unable to open the cinematic folder. As you can see on the screenshot at the start of the message, the icon of the 3 files in my MODS folder is a white page and I can't open any of the 3 such as (1. SCMRcinematics.SC2Mod / 2. SCMRlocal.SC2Mod / 3. SCMRmod.SC2Mod).

I've downloaded those 3 files from the links on the site main page. What am I doing wrong? Thanks you.

In reply to Lolaurent79950: as you can see above, "As of version 6.2, the "SCMR Cinematic Player" file in your Starcraft Mass Recall root directory is no longer in use and can be deleted.", so you need only to replace SCMRcinematics.SC2Mod in the folder Mods by new one.

P.S.: I saw the size of SCMRcinematics.SC2Mod in the folder Mods on your image - you already did all as needed, so you do not need any other actions.

Unfortunately, any Mass Recall updates are postponed indefinitely. This doesn't mean that we've decided to abandon the project or anything like that, but honestly I've no idea when/if we'll get back to it.

Here's something more important, though: If you're in the US, I feel like this might be a good time to look into your internet service provider options and maybe consider, if you can, switching to an ISP that isn't among the worst offenders in trying to dismantle the open internet and extort content creators and customers. I don't know if any exist but anything other than Verizon or Comcast is probably a step in the right direction.

I know it's easy for me to say this from across the ocean, and that chances are you don't have a lot of options, but at the very least be aware of what's happening. If you don't know what I'm talking about, the Federal Communications Commission - at the behest of said ISP's - is trying to repeal net neutrality in the US, meaning regulations that prevent ISP's from being able to limit their users' bandwidth or access to certain websites and services, unless the user and/or the service pays extra for that access. This is a shameless cash grab at best and and an attempt to simultaneously censor the internet and control information at worst. In any case this has the potential to ultimately turn the internet into something resembling cable TV.

In reply to Jones313: very sad. I saw below info about some problems with SCMR due to update to v.4.0 (I can't check this due to the fact that I disabled all updates for SC2 some time before this update, because I play only in SCMR and do not play no more in the official SC2 or any other mods for it) and if there are such problems, it will be better to fix them before some pause in further updates (of course, iff SCMR became really unplayable for the v.4.0).

About the second part: I do not see any problems - SCMR is the mod for the official product, so news about it can be placed onto official forum and files can be placed onto official hostings such as OneDrive (1 TB of space for small price and Office-365 in addition) or Google-Drive (about 10 GB of space - it is enough for SCMR, or one can use several profiles).

In reply to Jones313: very sad. I saw below info about some problems with SCMR due to update to v.4.0 (I can't check this due to the fact that I disabled all updates for SC2 some time before this update, because I play only in SCMR and do not play no more in the official SC2 or any other mods for it) and if there are such problems, it will be better to fix them before some pause in further updates (of course, iff SCMR became really unplayable for the v.4.0).

We've played this cat and mouse game for years after every major SC2 update, trying to fix things and make the mod compatible with the latest version. It's getting old. I haven't updated yet either.

About the second part: I do not see any problems - SCMR is the mod for the official product, so news about it can be placed onto official forum and files can be placed onto official hostings such as OneDrive (1 TB of space for small price and Office-365 in addition) or Google-Drive (about 10 GB of space - it is enough for SCMR, or one can use several profiles).

Sure, but I'm talking about the future of the internet here. Will this site and MR availability be affected? I don't know, that's the least of my concerns with this.

If you think NN is a good thing then you are either incredibly naive or misinformed. I realize you are a European and have a history of obedience to the state and freedom is not held in high regard there. As an American (you know the people who created the internet?) I can assure you there is no ISP on the planet with a vested interest in banning your little SC mod. I think you would be well served to stop worrying about things you don't understand and stop spreading disinformation. Blizzard released SC remastered recently. Why don't you do something useful like retrofitting your mod with some of those assets instead of crying about the sky falling?

If you think NN is a good thing then you are either incredibly naive or misinformed. I realize you are a European and have a history of obedience to the state and freedom is not held in high regard there.

Hey man, I'm just trying to help here. All I got from your post is a bunch of condescending garbage without a single actual argument for repealing net neutrality. Freedom as opposed to obedience to the state? I don't know what that means exactly but it couldn't sound more like a parody of an American. To be fair, I've yet to hear an argument for repealing net neutrality anywhere, besides some vague bullshit about innovation. "It won't be that bad" isn't an argument for anything, either.

These giant cable companies, who have decided they own the internet - created with taxpayer money - spend millions lobbying Washington to push this through. For what? To do nothing? To innovate or create competition? And you think I'm being naive?

Here's the thing, though: The FCC who voted to do this are a government agency. Thankfully the vast majority of Americans disagree with their decision, to which their response is basically saying they don't give a shit. That's your freedom from government oppression right there. Again, to be fair, the agency is bought by the cable companies - see, the corporations and the US government are basically the same goddamn thing.

As an American (you know the people who created the internet?) I can assure you there is no ISP on the planet with a vested interest in banning your little SC mod. I think you would be well served to stop worrying about things you don't understand and stop spreading disinformation.

It's annoying to hear about this from filthy communist euro trash like me, I get that. Don't take it from me though - since you mentioned the people who created the internet, they support net neutrality. As in the actual people who created the internet, good ol' Americans, not someone who just happened to be born in the country where it was created. And I'm inclined to trust them over some Verizon shill at the FCC.

But you're right, of course no ISP would know or care about our little mod, let alone try to ban it. Nowhere have I said that. What they do have a vested interest in would be strong-arming sites into paying them by significantly dropping their bandwidth.

Since apparently I haven't been clear enough, to reiterate: this isn't about the mod. This isn't even about games in general. This is actually important stuff. Personally I wouldn't be directly affected by this in any way, but if this goes through it could have worldwide implications. I wouldn't mind if this mod was never downloaded again if that would somehow stop this bullshit permanently. But please feel free to point out what I'm getting wrong and explain why, I'd be happy to be wrong if brazenly removing regulations and giving companies the power to block websites at will somehow turns out to be a good thing and benefit everyone.

Blizzard released SC remastered recently. Why don't you do something useful like retrofitting your mod with some of those assets instead of crying about the sky falling?

In reply to Jones313: this moment exists in SCMR exactly (and I think also that in the original SC1 enemies can kill hallucinations of permanently hidden units, because otherwise you can explore full map just by one such unit; + this moment is very unusual) - due to changing all algorithms of detectors (Detector9/10/11/12; moreover, Detector9 was introduced in the Swarm-mod, so now it is not needed to reproduce it from 0 in SCMR) by adding into their units-filter additional exclusion for Hallucinations, so any detector can't distinct Hallucination from the appropriate regular unit (as I understand - this is usual SC1-behavior; in SC2, the engine can do this, but I think that this is due to adding one additional construction for Actors:

), but - as consequence - since detectors don't see Hallucinations (they are excluded by the filter), hence they can't reveal them (detect).

Another example: hallucinations of any units near Arbiter are also invisible from detectors.

Also I am not sure whether hallucination of Arbiter itself should also create cloaking effect as regular unit (behavior of this unit in SCMR), because - for example - effects of detectors are disabled for hallucinations (say, for Science Vessel / Overlord / Observer).

P.S.: o, yes. One more. In the Swarm-mod detection algorithm for the Spore Colony was changed from Detector-11 (Liberty-mod) to Detector-8 (which is not changed in SCMR in comparison with Detector-9/10/11/12). I think that this is not correct (because all regular Detectors of all 3 races have at the end - i.e. after taking all possible updates - Detector-11), but - due to this fact - this unit (Spore Colony) can both see Hallucinations and distinct them from regular units (standard SC2 behavior).