Yeap, trading cards can make difference as they are very popular, and have some value specially if game is good and wasn't in some cheap bundles, so this may encourage to purchase of game. Btw did you make any promotion of game like on SteamGifts or indie dev sites?

One proviso though, I would not use invisible platforms over killer gaps, from a game players point of view this could be frustrating and also feel a little unfair too.

This is just a tiny blemish, IMHO, on an otherwise excellent looking platformer.

Logged

Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

Yes - two player CO-OP would be awesome!I tend to only play two player games, and your game is exactly what we love to play!

Hard part might be keeping both players in view.You could gradually zoom the camera out when the players become too far apart, up to a certain limit, then drag the behind player along.This is similar to how New Super Mario Brothers works on the Wii, and it works great.

I see that your game is in current IndieGala Monday Motivation Bundle, thats good, some sort of recognizability, and little $$, as with IG there are those HappyHours and most bundles are sold during them. But still you should add trading cards, and after that bundle, put some new cheap promo on SteamGifts, maybe it will raise additional sales.