A Lap at Wolf Paving Raceway

Track
line map provided by Kevin Willmorth

A
Lap at Wolf Paving Raceway - Dousman Wisconsin

6/10ths
of a Mile and Grass Infields

Track
runs counter clockwise..

This track is well
designed and exceptionally well maintained. The club mandates the
use of YDS tires for most classes, so traction can be somewhat poor from
lack of rubber. Overall, the track is technically challenging.

The bold numbers are the
corner numbers, while the (#) indicates gears for the shifter kart.

Turn One takes
patience, it looks tighter than it is. Trail braking will get the
kart to the apex, then it's hard on the throttle to track out.

Turn Two is taken
wide open, and has a lot of grip. A solid line is required to enter
three properly, which is harder than it appears. It's too easy to
coast through two, rather than stay on the gas.

Turn Three is one
of the most difficult to get right, and is imperative to entering four
properly. The speed out of two means three comes up quickly. A
slightly wide line sets up turn four, but can leave an opening for others
to pass.

Turn Four is
really difficult in a shifter. Under hard braking, three downshifts
are required. Trying to stay in the seat, shift, and rotate into the
corner makes this a very busy few tenth of a second!

Turn Five requires
patience. A late apex is required. Stay to the outside of the
entry on the gas, brake and turn in.

Turn Six is easy
enough, but requires concentration to keep from binding the kart up.

Turn
Seven thru Turn Nine is called the Boot. Seven is taken aimed at
the center apex of turn eight, which means running over the turn seven
apex curb. To get through nine properly requires arching the kart
between eight and nine, and letting the kart run free to the turn nine
track out curb. Get it right and the shoot to turn ten is
fast. Blow it, and get passed on the inside.

Turn Ten is called
No-Man's Land. Another late apex corner, requires driving to the
outside of the entry, looking for the apex, then rotating the kart.

Turn Eleven is
fast, under acceleration through Turn Twelve, and drifting to the
outside of the front stretch, which is 500 feet long.

The best passing zones
seem to be the entry to One, inside through Two, inside at
the entry to Five, inside of Six, Taking the inside line
going into Ten, and driving inside of Eleven or Twelve.

In a shifter, twenty
seven shifts are required each lap. Combined with the multiple
braking zones, this makes driving a quick lap on this track a busy
half-minute.

Clutch Karts (100cc) run
this track in the low 40-second range. Shifters are driving this
track in the mid thirty-second range.