BasicThe base world is a grassy valley with some rolling hills. There are mountains in the distance and a water inlet nearby.

City LotsThe city is located in the center of the map and is divided into blocks and then lots. Within each block, there are 4 equally sized lots (each 60x60 xsi units). Blocks are lettered A-P, and in each block the lots are numbered 1-4. Examples: P4, A2, C3.

Sides

Base Classes

Scout – uses long range combat and agility. Level 3 and up acts as a medic.

Smuggler – "Mechanic," medium-damage but increased mobility at high levels.

Leveling upEach base class has 5 levels. After reaching a certain amount of points, a player can unlock the next level.

JediJedi are reserved as the “police officers” of the city.

Game

Still in the works, the main focus is to get the city built. It is likely the game will feature some sort of series of challenges that will earn you points. Either from fighting AI or from fighting other players.

Yeah I put an asterisk there, forgot to put the other half of it. Something we need to decide is the game system. Right now it's open ended. I'm leaning towards some sort of public arena where you can either duel your friends or AI in order to gain points.

Maveritchell suggested a series of objectives that play randomly, until about an hour whereupon the game ends and you start from the ground up again.

Soldier – prefers hand to hand combat, is more bulky and heavily armed.

Smuggler – uses stealth, agility, with a mix of firepower.

Did I miss a design doc or something? I can redo some of the classes to reflect these ideas, but right now I left out things like "stealth" figuring that wasn't as important in a team-based objective mode. The way they are now it is more like:

Scout – uses long range combat and agility. Level 3 and up acts as a medic.

That's what I was trying to say, but I posted that from my laptop trying to think of descriptions off the top of my head (probably getting confused with kotor). The sides are perfectly fine the way you did them, thank you.

that looks great mav!Forgive me but i meant actual airplanes, for example i have a jet model i recently made that i was thinking of making my personal vehicle i just thought itd be cool to have an airport as well as a star port. not that there would be much of a difference i guess, both still have flyers and i still haven't quite figured out how to make a vehicle behave like an airplane...So I'll offer this again, For anyone who has an airplane (I think fragme! mentioned someone who does) I would gladly support their vehicles in an airport if anyone feels it's needed.

The map you linked to has no textures and only a few buildings (one of which is on my land). Everything is black ingame. Also, the buildings' floors are interacting with the ground. That combined with the total blackness inside the buildings just drives me crazy. Half the time, I can't find my way out. The door closes behind you.

[RDH]Zerted wrote:The map you linked to has no textures and only a few buildings (one of which is on my land). Everything is black ingame. Also, the buildings' floors are interacting with the ground. That combined with the total blackness inside the buildings just drives me crazy. Half the time, I can't find my way out. The door closes behind you.

[RDH]Zerted wrote:The map you linked to has no textures and only a few buildings (one of which is on my land). Everything is black ingame. Also, the buildings' floors are interacting with the ground. That combined with the total blackness inside the buildings just drives me crazy. Half the time, I can't find my way out. The door closes behind you.

Is that the correct upload?

Yes. You will only be sending me your layer and the objects in it. Just delete anything in the base layer that's in your way and make a new layer as the directions say.

The file is just a template so you put things in the right spot, it serves no other purpose.

That is a tricky question, from Mav I know that there's an 80 region limit or so. Being 64 lots, to allocate regions fairly would be 1-2 regions per lot. I'd say you could use a few more than that because not everyone will be using regions. Just don't use like 20 or 30.