Author
Topic: SMOD Source Code - Open Source (Read 4312 times)

No it still hasn't been released...However community member SirMasters began developing a new version of SMOD on the Source 2013 SDK, called SMMOD. The project began back in 2013, but it has slowed down as he has become busy with other things.

You can download it and begin working on your own version of SMOD. We need people to carry on the project and keep this mod alive. I can't say this enough. SirMasters has laid a solid foundation and some community members are already putting his source code to work.

Mapadds, custom weapons, bullet-time, ironsights. It's all there and waiting for you to improve upon. I know long time members know this resource is available, but this is for new people who are just passing through.

Hey long time no see, I came back onto Bsnooch after a friend of mine started working on a cool SMOD mod. Question, are there any upsides to using SMMOD over the current SMOD packed with Standalone 0.65? I'm curious because I'd like to get back into the SMOD modding scene after a long hiatus and I'm wondering whether to use Vanilla Standalone or SMMOD unless SMMOD is it's own mod as it was before Standalone.

Edit: It appears that SMMOD won't load, most likely needs a steampipe patch.

Also random question while I'm at it, is there any possible way I can change my username? I haven't use this one in 3 years.

Hey long time no see, I came back onto Bsnooch after a friend of mine started working on a cool SMOD mod. Question, are there any upsides to using SMMOD over the current SMOD packed with Standalone 0.65? I'm curious because I'd like to get back into the SMOD modding scene after a long hiatus and I'm wondering whether to use Vanilla Standalone or SMMOD unless SMMOD is it's own mod as it was before Standalone.

Edit: It appears that SMMOD won't load, most likely needs a steampipe patch.

Also random question while I'm at it, is there any possible way I can change my username? I haven't use this one in 3 years.

SMMOD runs off of source 2013 base, but I really haven't been working on it for a long time. SMMOD's main advantage is that it is that it runs on the most up to date version of source, but lacks certain features that SMOD has. It does have working Mapadd and half finished custom weapons. SMMOD's mapadd is not backwards compatible with SMOD, rather, it actually relies on entities to function for the most part, and comes with 2 new entities, one being a basic trigger and the other that actually activates labels (if memory serves correct). SMMOD being open source allows people improve and adapt on what I have done by fiddling with the code to make their own customized version of SMMOD.

EDIT: It's running on Source 2013 base, and therefore should not need a steampipe patch.

Hey long time no see, I came back onto Bsnooch after a friend of mine started working on a cool SMOD mod. Question, are there any upsides to using SMMOD over the current SMOD packed with Standalone 0.65? I'm curious because I'd like to get back into the SMOD modding scene after a long hiatus and I'm wondering whether to use Vanilla Standalone or SMMOD unless SMMOD is it's own mod as it was before Standalone.

Edit: It appears that SMMOD won't load, most likely needs a steampipe patch.

Also random question while I'm at it, is there any possible way I can change my username? I haven't use this one in 3 years.

SMMOD runs off of source 2013 base, but I really haven't been working on it for a long time. SMMOD's main advantage is that it is that it runs on the most up to date version of source, but lacks certain features that SMOD has. It does have working Mapadd and half finished custom weapons. SMMOD's mapadd is not backwards compatible with SMOD, rather, it actually relies on entities to function for the most part, and comes with 2 new entities, one being a basic trigger and the other that actually activates labels (if memory serves correct). SMMOD being open source allows people improve and adapt on what I have done by fiddling with the code to make their own customized version of SMMOD.

EDIT: It's running on Source 2013 base, and therefore should not need a steampipe patch.

Hey Masters, did you ever get SMOD's effects ported over such as the blood streams, blood in water, and everything else? I'd love to get those effects in a non-SMOD mod I'm working on.