False, 6000 is not much. He'll gain double that once the flash client is out. Imagine the game on facebook. It'll have a nice sub system with a high community. Also, I recommend saving at least $2000 for the shell servers if you actuly plan on using flash client.

False, 6000 is not much. He'll gain double that once the flash client is out. Imagine the game on facebook. It'll have a nice sub system with a high community. Also, I recommend saving at least $2000 for the shell servers if you actuly plan on using flash client.

Sorry did you just say that $6000 isn't a lot of money??? Are you crazy ???

$6000 is a very low budget for a commercial quality game. However, Prism will be using a lot of stock 3D models which can be purchased for $100 or less. Quality pixel art is too expensive for the number of assets that Prism will require.

$6000 is a very low budget for a commercial quality game. However, Prism will be using a lot of stock 3D models which can be purchased for $100 or less. Quality pixel art is too expensive for the number of assets that Prism will require.

Why are you using 3D models on the BYOND engine? That's a mistake. I recommend using something other than DM, such as C++..

False, 6000 is not much. He'll gain double that once the flash client is out. Imagine the game on facebook. It'll have a nice sub system with a high community. Also, I recommend saving at least $2000 for the shell servers if you actuly plan on using flash client.

$6000 is a very low budget for a commercial quality game. However, Prism will be using a lot of stock 3D models which can be purchased for $100 or less. Quality pixel art is too expensive for the number of assets that Prism will require.

Why are you using 3D models on the BYOND engine? That's a mistake. I recommend using something other than DM, such as C++..

Thanks for the recommendation. This is very planned out. Many 2d games in the past have utilized 3d models just fine.

Errr... Yeah of course I'm jealous he has $6000 and I don't lol. And yeah I'm dumb as fuck, no oh wait your the one who thinks a game is a good way to waste large amounts of money. This sort of thing is exactly the reason the economy has gone to pot.

Not directly aiming this at this project spend your money how you will.

"Waste" I think it is a good investment, how do you think League of Legends was made? Did they hire crappy artists like you? Nope. They paid the artists. Now they have a big community and the gained the money that they did not waste with doubles. Apparently, your Arena game wont get money because the art is crap. So is the programming and there is no fun concept. If he is spending $6000 on this project, then he has a good concept, good art planned and good programming. You should see how the real world works before talking big words. Creating games is not just a hobby, people make living out of it. Dumbass.

Both of you are incorrect in my opinion, this is not a waste of money, and neither is it a small amount of money.

Having a BYOND game being really professionally produced like this might just be what it needs, people have been asking for 'A game made by Lummox and Tom that really shows what BYOND can do', and I feel that this project is exactly what that is.

Food for thought:
SilkWizard got his playerbase up via advertising through free means, on gaming forums and etc. Imagine how many players someone with this kind of budget can accumulate.

El Wookie, NES is a game with no 3D models at all. The concept is crap, the community dragged by it are people who got reminded of their past via this crappy game or retards. I just looked at this game's art, it was rather epic. I have no doubt after this game is completed, it'd have 500+ players.