Looks like you attempted to change a transform group's transform when the view was rendering a frame. Since this causes (really bad) things to happen as the bounds are recalculated in the middle of the rendering I have put a check in there to stop that.

quite a few changes in that one, including some new issues with textures. use at own risk.

Is there a problem with directional light sources? With the new Xith version the surfaces of a model are being lit differently when the camera (=view) moves, which shouldn't be I think (at least the Xith version until 3 or 4 days ago didn't do this and I think it has been correct).Anybody with better 3d knowledge than me (which means: everybody, grin) would like to comment?

You are strongly advised to update to this version of Xith3D as there have been many empty methods removed from the scenegraph. If you were using one of these methods the chances are your code did nothing! If you think a non-empty method was removed in error, it is important to raise this ASAP so it can be put back in.

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