Tok's Proving Grounds

UNDER CONSTRUCTION

This thread is the beginning of a journey that only the determined may see through. Tok’s Proving Grounds requires great patience, effort, and repetition. There are various puzzles and riddles that will prove to be quite testing. This dungeon has been designed to be a long saga that you’ll need to revisit often. Unlike Callweddi, you are not hindered by a platinum wall unless you deem so by being lazy. However, you must strive to achieve respectable notoriety, a hoard of Tok tokens, worldly guidance, and a collection of artifacts that only this dungeon can provide in order to complete the meta-puzzle.

In future updates, this post will contain specific information and spoilers pertaining to the completion of the puzzle chronicle and meta-puzzle. Be warned that if you want to complete this on your own, you should not read through this thread. Otherwise you are more than welcome to discuss your theories and discoveries here to help yourself and others. After the release of Tok’s Proving Grounds, this post will progressively inform you on how to get access, puzzle completions, and other walkthroughs that will only be available as time passes. I will only be updating the guide based on what players discover and are willing to share with the community. This is not an immediate tell-all guide.

• Callweddi Citizen If you have completed the Callweddi meta-puzzle then you will receive a notoriety boost for being a citizen. It is crucial that you use any sort of notoriety aid when entering the proving grounds BEFORE speaking to Dead Simon at his desk. This will grant you optimal notoriety gain at the start. Those who are not a Callweddi Citizen will not receive a boost when speaking with Dead Simon. You do not need Callweddi Citizen to enter the dungeon or complete the puzzles.

• Notoriety vials Each puzzle will grant you a set amount of notoriety upon completion. For your first time, you will receive greater notoriety gains versus future completions. There are dailies and repeatable quests that reward notoriety and Tok tokens as well. Note:The puzzle dailies are unavailable until you complete a puzzle that corresponds with said daily.

Notoriety Rewards
Here is a list of rewards you can get for achieving different levels of notoriety with Dead Simon.

Spoiler!

Friendly
This item is used to teleport the user back to the Proving Ground's reception area whether deep in the dungeon or elsewhere. It has a 1 minute cooldown.

Decorated

Glorified

Venerated
Tok's Planewalker Wardrobe - Cost Varies - MUST BE CRAFTED

Artifact Set Rewards

Spoiler!

Repeatable Quests

Spoiler!

These quests are unlocked based on your level of notoriety with Dead Simon.

Daily Quests

Spoiler!

These quests are unlocked by completing the puzzles within Tok's Proving Grounds. Each completion rewards notoriety, tok tokens, and currency.

By collecting all puzzle pieces scattered around SFP zones, you unlock the Tok's Decoder Ring. Nothing worth of note has been revealed behind this item, but friends of Tok say it'll be of great aid to you in the future. Here is a guide to find all pieces: http://forums.riftgame.com/game-disc...ete-guide.html

In case you missed the post on the PTS section, the number of achievement points for Tok's Proving grounds has gone from 360 to 445.

Thank you very much. If you notice, theres not enough achievements there to equal 445. This is because some of the achievements are in a chain. So you'll have to complete certain achievements to have the hidden ones appear.

3rd Puzzle

So the proving grounds are live and I have no idea why I can't get through this puzzle.

Spoiler!

I managed to hit both levers relatively quickly (or at least as fast as I can with walk speed and a 20% move buff from one of my abilities. For some reason this doesn't work and I can't move on to the next part of the maze. I'm in the single player part of the dungeon but I feel like the dungeon doesn't realize this or maybe I'm just not doing it right. Any help is appreciated.

Nevermind, I was able to fix it by logging out and back in. I left the problem in spoiler tags in case anyone else needs to know.

for the Sudoku puzzle, how can i change the blocks that i are unclickable?

You don't. Those blocks are there so that you can complete the puzzle. You use them to find out what every other space is supposed to be. If they change then the puzzle is pointless because you could just forcibly make one that works.