GDC 2010: High Resolution PlayStation Move Shots

[tab:News]Well, after the announcement earlier, Sony has also sent the press High Resolution shots of both the Move and the sub controller. I chose to use side and front profiles as well as with hands so you get the idea of controller layout, etc. Not much to see on the back portions of the controllers. The controllers will contain Li-Ion batteries that are built in and rechargeable just like the DualShock 3 and Sixaxis. Be sure to check the gallery! Had to scale their size down, though. Original images were 4800×3798 😆
[tab:Fact Sheet]OVERVIEW

PlayStation®Move offers a new and innovative gaming experience for the PlayStation®3 (PS3™) system by fusing realistic, high-definition gaming along with accurate, intuitive control. Consisting of PlayStation®Move motion controller, PlayStation®Move sub-controller and PlayStation®Eye camera, PlayStation Move enables sophisticated motion control and immersive gameplay only possible on the PS3 system.

PLAYSTATION®MOVE MOTION CONTROLLER
The corner stone of PlayStation Move, PlayStation Move motion controller combines advanced motion sensors, a dynamic color changing sphere, vibration feedback, and an easy to use button interface. Equipped with three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, PlayStation Move motion controller tracks the precise movements and the angle of the controller. The PS3 system also detects the absolute position of the controller in 3D space by using PlayStation Eye camera. Highly sensitive movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player is within the game.

KEY FEATURES:
o Works with PlayStation Eye camera to accurately track player position
o Includes action buttons of DUALSHOCK®3 and SIXAXIS® wireless controller for direct input
o Sleek and Wireless
o Built-in rechargeable Li-ion battery
o Advanced motion sensors in the controller precisely track both fast and subtle movements
o Color of the sphere’s light provides visual feedback during gameplay
o Vibration feedback is felt during specific actions
o Bluetooth® technology supports wireless gaming
o Simultaneously use up to four motion controllers with a PS3 system
o Charge the controller and automatically pair it with the PS3 system via a USB cable (Type A – Mini-B)

PLAYSTATION®MOVE SUB-CONTROLLER

PlayStation Move sub controller is a supplementary controller, developed to further expand the experience that PlayStation Move games can offer. It can be used in most PlayStation Move games that require navigating an in-game character as it replicates the control features of the left side of DUALSHOCK 3 and SIXAXIS wireless controller into one’s PlayStation Move experience. PlayStation Move sub controller adds an analog stick, directional buttons and two face buttons into the PlayStation Move’s control scheme. In addition, the sub-controller contains the L1 button, L2 button and L3 button for actions and commands common in advanced gaming.

Note: DUALSHOCK 3 and SIXAXIS wireless controller can be used in place of the sub controller for all games that are compatible with the sub controller

PLAYSTATION®EYE CAMERA
As an integral part of PlayStation Move, PlayStation Eye camera is designed specifically to work with the next generation of PlayStation Move gaming titles being developed for the PS3 system. When used with PlayStation Move motion controller, PlayStation Eye camera precisely tracks a user’s movement and the motion controller’s sphere to help bring every move into the game. In addition, PlayStation Eye camera captures a player’s voice or image and when combined together with PlayStation Move games, will bring a whole new entertainment experience to user only possible on the PlayStation® platform.

KEY FEATURES:
o Engineered to perform in low-light conditions so that the rooms do not have to be lit brightly for the camera to deliver crisp, perfectly exposed video
o Two position zoom lens for close-up and full body options
o At 60 frames per second, captures a sharp, clear picture at 640 x 480 resolutions
o Frame rate of up to 120 frames per second for improved tracking, responsiveness and smoothness
o A sophisticated microphone with the ability to reduce background noise and focus on spoken word for smoother, more accurate speech recognition

PRICING AND AVAILABILITY:
Available in North America fall 2010. Pricing to be announced.
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