That..blur effect in the background makes the level look misty. Not sure if that really works for carrotus, but I think it could work for the christmas environment (the tileset from Holiday Hare/Christmas Chronicles) and jungle.

Well listen up it's not basic gaussian blur image experiments and alpha masking on gimp or even paint.net that's how Backbone Entertainment was doing and that are also stuff for pc emulators(render plugins) maybe 3DS Max and something else is supporting pixel graphics like jcs itself.You should focus on 3D modelling in 2D perspective view.So it's very important to start modelling things like vertices,geometry,polygons,rigging of skeletal meshes,ik bones,cutscenes,game engine,animations(ue4 2D side scroller mode) and in-game hud.Keep this in mind dude.You can try to recreate this Diamondus map in jj2 style on ue4http://www.mediafire.com/?kmwdoitmjpc56id it's still unfinished,but at least sort of example.

Looks interesting. I'm not sure how much I like the blurry background effect, but I suppose one of the advantages of using UE4 is that you can easily try out other effects. Looking forward to seeing where this goes.

UE4 reminds me blue manequin npc in basic maps.This fangame reminds me sorta SDL game engine clones of famous side scroller games even more like Super Mario Maker.Reminder you can't just clone AngelScript game engine to unreal engine 4.It's not even PC(maybe PC Engine SDK 2016-name came from nowhere)Engine 2 Anyways goodluck with your fangame.

We are 3D artists and game developers, this is just a project we do in our free time for fun.
We can add new effects, dynamic lighting and materials so it can be a little more, but still the good ol' JJ2 in all its pixely glory.

Well it looks promissing.Instead of lovely pixel graphics you should check lurking in indie games darkness of ubiart petitions I'm wondering how then jj2 suppose to look like via avoiding copyright trademarks.

yeah it's fine,but all i expected were maps and character models like in sonic the hedgehog 4 episode 1 or at least sonic generations.I guess Carpaintergeril you're only trying to make render plugins pc engine emulatation inside unreal engine 4,but I guess jazz jackrabbit revival got awesome map designs i guess jazz jackrabbit 3 in 2D on deviantart.Game mechanics is almost the same from jazz jackrabbit online adventure taken from rayman legends.Now I'm just fangame critic so Carpaintergeril your is still looking very well.

I'm sorry @lukaszdamianpiotrrygal, but I have no idea what are you talking about. We are remaking the game mechanics in Unreal 4 blueprints, using art assets from the original second game plus some from us... So we're not gonna make a sequel, or anything, we're doing it for our own amusement.

Dude I'm so sorry I was apodictic and egocentric.Honestly this fangame refreshment method is incredible.I don't want any troubles I should avoid negative consequences.To be honest I can't wait to play a demo.

Hi @SAMI they already have normalmaps (and metallic, roughness, emissive, cloth and ambient occlusion). But because it is so pixely and sharp, it's pretty hard to notice, especially on an image, or low res gifs.

I see. Thanks. Hmm, you guys might wanna try adding support for widescreens and with custom screen resolution support. And with a reaolutionnof 1920x1080 it should upscale the game, not increase the field of view. That'd be great.

It's in Unreal Engine 4, so all of the above is possible, and planned. The upscaling... well, the camera is dynamic, the player's speed and direction determine how much you see, not the resolution.
In fact, the whole game is in Unreal 4's 3D environment - meaning multiple 2D planes and sprites in front of each other in 3D.

@Primpy... well, we'll try to make the core elements and multiplayer work in the next few weeks, then yeah, its possible.

Does anybody know anything about the legality of this? Some says JJ2 is abandonware, but we don't think so.. We don't want to do anything illegal, and our goal isn't to make money with this. It might be best if we consulted an employee of Epic first.

@Primpy... well, we'll try to make the core elements and multiplayer work in the next few weeks, then yeah, its possible.

Does anybody know anything about the legality of this? Some says JJ2 is abandonware, but we don't think so.. We don't want to do anything illegal, and our goal isn't to make money with this. It might be best if we consulted an employee of Epic first.

As far as I'm concerned, JJ2 is NOT abandonware. I'm not very sure though so you'd better consult an employee of Epic Games (or wait for other members of JCF to answer, I'm much of a dummy)

Native stereoscopic and analygraph 3d support. Nvidia does it by itself but sometimes there still can be compability problems. Maybe add 3d support in future? And a shadow under the characters (not thw circle shadow, shape should be sonewhat similar to the characters) can be a good addition aswell.

@SAMI the surfaces are flat, so projected shadows aren't really an option under the character. However the layer behind may receive the projected shadow. For now, there's only ambient occlusion under the character (because it's actually a bit closer to the camera than the background), but we don't think anything more is necessary.

We'd rather use shadows when there is a custom light source present inside the level.

This is a fan project; as long as you don't sell it, you're fine. If Nintendo made Jazz, this would be a different story, but it's Epic, they don't mind/care. Besides, doesn't this just read the original game's files to generate levels and such? Or am I misremembering?

@SAMI the surfaces are flat, so projected shadows aren't really an option under the character. However the layer behind may receive the projected shadow. For now, there's only ambient occlusion under the character (because it's actually a bit closer to the camera than the background), but we don't think anything more is necessary.

We'd rather use shadows when there is a custom light source present inside the level.

Awesome. Keep this up, hopefully this project will get completed and release on steam. Epic should support this project.

@Robo4900 Nintendo has always been overprotective, yes, but Epic still has the rights to JJ, so it's their right to shut down this project if they want to.
We are only using the art assets (and sounds, but that's very WIP - pretty hard to extract in fact) so it's not really a port but rather a remake in Unreal Engine 4.
We're trying to remain faithful to the original games but we can add more stuff, and use previously unused assets. And we can create more complex environments, puzzles, even connected maps.