I would like to thank all users that were active on this forum for their dedication. I am happy to announce however that I am now going by the name B0rgDr0n3 and my new forum is at http://flashtrek.freeforums.org/

This is to take the place of Vexxiang.com as it is once again down, however I would like to reassure everyone that this time I'm staying. I have a new game source that I am working on, based on Broken Mirror physics but with a great many surprises so come across and join in the action.

The year is 2328. You are a young trader of the origins. Unfortunately, this will be a day you remember for the rest of your life! On a routine trading mission across the planet surface in your small cargo ship you almost get hit by a huge beam weapon that comes from the sky to your right. After safely landing at your destination you switch on the world-wide broad-spectrum news broadcast to find that the whole planet is under attack. As you walk out of the small warehouse where your goods are being offloaded, you notice an ominous glow on the horizon. You already know what is happening. The attack is from the Galaxy-feared Microstuff Company. They traced a few thousand crates of stolen goods to your planet and now the whole planet is to pay. You quickly take the money from the transaction and fearing that almost all of the population of the planet is already dead, set off for the stars with few supplies. You must now make a life for yourself among the stars. As you get into space, you dock onto an almost destroyed ship and rescue two people. They are in your debt and promise to work for you for the rest of their lives.

I think you've got it pretty well down-pat, but what are the two other peoples part in the story gonna have as an effect in the game? Something tells me the engine would require you to switch to several menus to control different aspects of your ship, but that's my guess.

I suggest maybe when building your game engine to use a better fleet management menu with buttons that actually work (the search and destroy button doesn't work very well for me XD)

As for the plot, I like it. Can't wait to see who else might come up with something to add on to it. But let's keep the player character unidentified, and his history empty, so it can be made during the course of the game.

you could put like a small cargo-ship with a phaserlike weapon firing near it over a small town, the color scheme could be like a red horizon, and gray ship/town and the phaser could be any color of your choice...

the US government is not scary... a bunch of old guys talking more than anything else... now for the US president! that's an old fool talking about nothing the whole day too... but, it's an crazy old fool talking about nothing the whole day with a lot of power

I'm creating some basic schematics now, I could prolly post them later this week.