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I think I've done everything right, I've deleted the deposits.dat file, I've replaced the "MMI_Kethane.dll" file in GameData\Kethane\Plugins and now I'm scanning the mun again, I get orange and white deposits, which is which? which is kethane and which is ore?

And yellow? wha? O_o

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Okay... Any reason why, when I spawn a craft (in orbit, haven't tried on a planet) it gets stuck in that position with the physics frozen and the input locked? I've tried Alt-L, nothing. Space, nothing. Nothing happens. I can't right-click anything on the craft either.

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because physics aren't loading so it stays there until they load.I'm thinking that going in Kerbin stationary orbit may work ,but i doubt that might work.(the ship loading may only work when your on a planet.)

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I think I've done everything right, I've deleted the deposits.dat file, I've replaced the "MMI_Kethane.dll" file in GameData\Kethane\Plugins and now I'm scanning the mun again, I get orange and white deposits, which is which? which is kethane and which is ore?

And yellow? wha? O_o

Yellow to red are ore deposits; yellow is the most ore, red is the least. White to green are kethane deposits, white being most, green being least.

Okay... Any reason why, when I spawn a craft (in orbit, haven't tried on a planet) it gets stuck in that position with the physics frozen and the input locked? I've tried Alt-L, nothing. Space, nothing. Nothing happens. I can't right-click anything on the craft either.

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Okay... Any reason why, when I spawn a craft (in orbit, haven't tried on a planet) it gets stuck in that position with the physics frozen and the input locked? I've tried Alt-L, nothing. Space, nothing. Nothing happens. I can't right-click anything on the craft either.

Because this only works on the surface of a planet. It doesn't work in orbit, because it spawns the craft with 0 velocity relative to the surface. If you try to spawn in orbit and physics loads then it will end up crashing into the launchpad at 2400 m/s. If you want to launch in orbit, I'd recommend using the OrbitalConstruction mod instead.