Posted by: WFab

The output will still be in localspace though, and it won't work with the release build. Too much hassle just to rotate a heightfield. WM still does not have predictive algorithms for generating terrains, it's still all data centric. So, rotating a terrain in arbitrary manner would not go well with current infinite world building apparatus. Though a rotation slider in file input itself would be easier to implement, where it rotates the heightmap BEFORE importing it into world machine. That you can add to feature request for sure.

Posted by: Kiwi-Hawk

Posted by: JakBB

I'm not familiar with the device, but does it have device coordinates? Try adjusting those to the center of the terrain.Or if it doesn't have device coordinates and the device forgot them you could shift your terrain to the center, it's tedious, but may work

Posted by: Onkelpoe

hmmm, maybe you´re right - I could do some rotation outside of WM - but I need to do it inside of WM, to really fine-tune position and rotations.I do not know the exact angle to rotate, when outside of WM.

I got a really large main area, surrounded by mountains (all around)The mountians are placed ok, but in some areas, there are gaps where you would fall off the map

So I need that gaps to be closed. Instead of relying on rnd mountains to hopefully show up in the areas and cascade a lot choosers or combiners, I want to precisly place some hero mountains heightfields just right into the gaps so areas are 100% blocked.

Posted by: WFab

Geoglyph 2 does have a rotator device, but it too works only in local space for now. The areas outside are either created as a constant or mirroring. You could easily do it outside wm, in an image editing program that supports floating point outputs.

Posted by: JakBB

Posted by: Onkelpoe

from what I saw, Geoglyph 2 does have a "Rotator" Macro - so it must be possible somehow.

The use (in my case) will be to bring in some mountains into an already existing "chain of mountains" that goes rouund an area.So I need to somehow fine-tune the rotating / align things to make them fit.

Posted by: Onkelpoe

Posted by: Onkelpoe

I got some single formations and mountains created and saved as .tiff heightfields. Now I want to import them into my TMD (via file input device), but also needsome control over their rotation. basically, I need something to rotate them freely clockwise/counter-clockwise in WM... Is there a way?