When I try to extract phonemes from my dialog, I always get an 'At least one sound clip must be selected to extract phonemes' error. I showed the waveform, and the models are all HWM. Why is this happening?

The only way I can replicate this error message is to select a track that I want the character to say, show the waveform, then move the select off the wav by selecting something like a shot in the clip editor then try to extract the phoneme.

So that being said, I ask the question, Is the clip you are trying to assign green or yellow when you right click on the characters facial key to extract the phoneme? If it is green, then the track element IS NOT selected and you will get the error you are reporting.

To fix this situation, move the track element to the position were the character is suppose to start talking. Right click the element and show waveform. Make sure the element IS selected (it is yellow) then right click on the character's face element in the animation set editor and select extract phonemes.

The sound IS selected. I also tried selecting all time in the motion editor.

Other info: To quickly insert all the level objects (doors, etc) into the level, I did a quick recording before starting. I disabled recording of everything except level objects. The sounds and non-level objects are in the same track group.

If I'm not mistaken, and I could be, I think phonemes have to be applied at the clip editor level, not motion editor. In fact I don't know how you would even access the sound at the motion editor level. which is why you are getting the error of the sound not being selected.

Edit: nope, I'm wrong.. I just added a phoneme while in the motion editor. But I made sure the sound clip was selected and waveform was visible before going to motion editor and applying the phoneme.