Wiimmfi-Team

Getting the game to understand such packets would be cool, too. Maybe I'll be able to find the routine that parses the GPCM data (this is a tcp stream and no UDP so just hooking into net_recvfrom() won't work properly).

Homebrew-User

I have an idea (first brainstorming) to replace the VR range send by the Wii by a dynamic range.
Example:

First matchmaking try +-1000

Every new try the range is increased by 100.

So after 60s (20 tries) the range will be +-3000

After matchmaking and other triggers, the range is reset.

If I found an VR cheater (never change VR), it will be managed like 1000 VR.

Maybe I use the average room strength instead of the host VR.

A Wiimmfi registered player can set the start ind increase value in the portal.

This algorithm will override the IGNORED-VR settings of patched images.

But I don't know, if or when I will implement it (not before December):

There are some internal problems to get the data.

Friend connections will bypass this VR control.

If only 1-2 rooms with not matching rooms are available, matchmaking is only delayed with the same opponents.

I will definitely finish the SUPERVISOR task before starting with tests for this solution.

It's December now.
Is it still possible for you to implement this? A lot of players would appreciate it, would be an awesome way to start off 2017.

People are working on Wiimmfi for free and during their spare time. I'm not @Wiimm so I don't know what he thinks of it but I don't mind letting him have more spare time to spend with others hobbies, friends, family... Especially during December where there is X-mas (holidays), New Year Eves which is a great time for having a break ;v). Last but not least, his statements was using the conditional.

Mario Kart Fan

I'm very very busy at the moment (emergency project to compensate for the failure of a service provider) It was planned up to this month, but it needs much more efforts. When I wrote "But I don't know, if or when I will implement it (not before December)" I meant it literally. At the moment I can't give you any date.

And there is no reason to be angry with King Decimator. He reminds me only because he can't not wait. Am I right?

Homebrew-User

I sent the reminder because December has come around and I was excited and eager to try the feature, so yeah. I asked the question "Is it possible for this to still be implemented?" because I was wondering if anything popped up this month.

I understand when things pop up and they must be prioritized over others. I'm patient and waiting because of that is not a big deal for me.

Homebrew-Einsteiger

Firstly,I'm not a beginner, I just don't go on this website much. That out of the way, I like how you can get matched with skilled players because I learn from playing against them. Isn't that what not as skilled players need, experience? In any game you change your playstyle to combat a 'pro' player and you learn to get better through that. I think the point Bean made was really needed, I'm giving you a heads up on what the current system can do ;D

Homebrew-User

Firstly,I'm not a beginner, I just don't go on this website much. That out of the way, I like how you can get matched with skilled players because I learn from playing against them. Isn't that what not as skilled players need, experience? In any game you change your playstyle to combat a 'pro' player and you learn to get better through that. I think the point Bean made was really needed, I'm giving you a heads up on what the current system can do ;D

It doesn't work. Read the entirety of the spoiler below and you'll see how flawed it is. The skill gap is too big. Once the skill gap is too big, there isn't going to be improvement for most inexperienced racers.

I have compiled evidence illustrating why players of various skill levels need to be separated. It took me hours to put this together, so I appreciate you taking the time to look it over and carefully consider it, Wiimm. Sorry for the size.