This is a quick viewport grab of the T-Skirt and one of the more aggressive poses from the Z Epic Heroine Poses for Genesis 8 Female pose set. Image1 is the before and image2 is the after simulation. And now I'm thinking back the Joanna Lumley as Purdey in the New Avengers TV series . . . FWIW, the simulation time was 3 minutes 20 seconds with a 960m on my laptop.

This is a quick viewport grab of the T-Skirt and one of the more aggressive poses from the Z Epic Heroine Poses for Genesis 8 Female pose set. Image1 is the before and image2 is the after simulation. And now I'm thinking back the Joanna Lumley as Purdey in the New Avengers TV series . . . FWIW, the simulation time was 3 minutes 20 seconds with a 960m on my laptop.

Makes a huge difference, doesn't it? I may never go back to conformers unless I just can't do it any other way ;).

@allenart Watching the thread and enjoying seeing what is done. I'm not using this yet, and just don't have time right now/ get sidetracked into exploring something new when I already have other things ahead of that for the foreseeable future- but it's appreciated that you're willing to share what you're doing. And it looks really nice!

I've been under the weather for the past week and just don't have the patience to deal with dForce right now. I did play with the included scenes, as well as the included outfit. The only other thing I tried was a simple pose of G8M leaning against a wall and the clothes did... absolutely nothing. That's when I decided I needed to set it aside until I was feeling better. But I've been reading every thread I come across and pasting tips into a text file for future reference.

@AllenArt, Your renders are really inspiring. Please don't feel like a party of one. Instead, imagine this as a catwalk, and you're the coordinator of the fashion show.

I'm sure I'm not the only one who loves seeing what is possible. And when I figure out what I have to do to make it work, I'll post some of my own attempts, successful and otherwise.

I don't remember what clothing these were - just grabbed three clothing items and let them fall onto some primitives (be sure and turn Self Collide to off or the clothes explode when they start to fold onto themselves when they hit the primitives), then exported the clothing as OBJs. Now I have clothes to make rooms messy with:

I don't remember what clothing these were - just grabbed three clothing items and let them fall onto some primitives (be sure and turn Self Collide to off or the clothes explode when they start to fold onto themselves when they hit the primitives), then exported the clothing as OBJs. Now I have clothes to make rooms messy with:

Looks great, Diva! The last certainly is a great application for this - nice to be able to do it right in DS.

I've been trying to pin down a workflow for converting existing clothing from start to finish (clothing retopology, proxies to speed sims, weight maps to pin areas, etc.). There's a lot to take into consideration for more complex pieces of clothing, but it's tons of fun!

Here's a few frames of a morphed & animated G1 figure, with a piece of G2F clothing (Eowyn's overdress) draped:

The clothing was not fit to the figure (avoiding the undesirable effects this has on the geometry), but was simply sized by using transforms a dFormer. It also shows how an Influence Weights map can be quickly/easily painted to handle a situation that the old Dynamic Cloth plugin couldn't.

Can’t wait till I actually have some time to play with this. Currently Work has me completely overloaded. On the bright side, more work means more extra funds for my hobby and I am betting we will be seeing lots of d-force compliant things hitting the store soon.

I don't remember what clothing these were - just grabbed three clothing items and let them fall onto some primitives (be sure and turn Self Collide to off or the clothes explode when they start to fold onto themselves when they hit the primitives), then exported the clothing as OBJs. Now I have clothes to make rooms messy with:

Your stuff always turns out so pretty Diva ;). I haven't had the stamina to experiment with hair yet. LOL. Might try some of Lully's older V4 dynamic clothes and stuff she did for Dawn later today if I have time. After that it's on to the conformers I've got that might work. I'm thinking Sighi to start out with looks like it may work. Or the Peasant dress perhaps. We'll have to see ;). And Biscuits over at Rendo wanted to know if some of her freebie dynamic outfits for V4 worked in DS dynamics (I'm sure they do...I need to check a few of those as well).

Anyone played with the settings yet? I've tried the dynamics both ways - starting from the zero pose in current frame and with the timeline. Current frame I've experimented with extending the length of the stabilizing at the end....nice you can add more time for it to settle and even have it drape a little longer in the very beginning. Also love the surface thing that lets you change the amount of stiffness or silkiness and even shrink or expand the cloth. Very handy :).

*sigh* I had a pressing need for this a couple of weeks ago. Had an illustration of a couple in a store doing Whatsmas shopping. Needed to have one person holding a garment up by the shoulders to show the other. Trying to pose a conforming garment to hang is a fairly futile procedure.

I ended up using a scarf instead. It's not perfect, but it is about believable. This would have solved the whole issue.

Ah well. DS 4.10 should be out eventually. I'm suspecting that there may be an updated version of the plugin by the time it launches, since we've been drafted as beta testers on this. But at least the main pitfalls will probably get well publicised by then if there isn't.

Okay, my first image contribution to this thread is my first, less than spectacular, failure... G8F and the Lingerie Robe set; Robe has dForce dynamic surface modifier applied but silly me forgot to do something important...

Okay, my first image contribution to this thread is my first, less than spectacular, failure... G8F and the Lingerie Robe set; Robe has dForce dynamic surface modifier applied but silly me forgot to do something important...

Okay, my first image contribution to this thread is my first, less than spectacular, failure... G8F and the Lingerie Robe set; Robe has dForce dynamic surface modifier applied but silly me forgot to do something important...

Oops....I forgot this one. This was the very first item of clothing I ever made...maybe 2009 or thereabouts ;). Looked kinda 60s/70s to me so I paired it up with the boots from the G3 Vigilante outfit :).

Have any of you that are using clothes you made yourselves (or are using dynamic clothes from Poser) using just the static obj or are you running it thru the TU first? I've been running everything thru the transfer utility so far so that it picks up autofollow and so that belts and things that I've set to zero dynamics or paint out with a weight map follow along with the figure pose. Anyone see any advantages/disadvantages to this?