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Name: EveMagic: Life 4, Biomancy 4, Protection 2Disciplines: Worldshaper, Beast LordDisposition: Passive-AggressiveStrategy: Enchants units heavily, casts defensively in battle and tries to unenchant enemy units. Focuses on smaller amounts of elite units more then swarms. Will deploy offensive diplomacy and alliance building against enemies.Personality: Peaceful, but highly protective of her people. Will stop at nothing to take a captured city back, but doesn't like starting wars. Well attempt to form alliances against any enemies.Factions: High Men (common), Grey Elves (uncommon), Dwarves (rare)

Eve is an ancient mage who remembers the devastation the last round of all out magical warfare brought upon the land. She would give almost anything to keep that from happening again, but the only way she can see to prevent it is to take up the role herself and become so powerful as to prevent such wars from ever again starting.

Despite this resolve, she still doesn't actually like hurting things, and prefers to focus on defending her own followers before attacking other wizards.

I'm going to suggest two sorcerer lords, and they are pretty much polar opposites. Kyor Baelyn focuses entirely on spellcasting, while Elessir Dann is entirely focused on disciplines. Naturally, they hate each other and are much more likely to go to war against each other. I haven't decided either of their genders yet, and I'll decide based on whether there are more male or female sorcerer lords in the final lineup.

Name: Kyor BaelynRace: Half-Grey Elf, Half-HumanMagic: 9 fire, 9 waterPositive Disciplines: NoneNegative Disciplines: Opulent, Ascetic, VengefulDisposition: Will rarely declare war, but never signs peace treaties due to Vengeful discipline. Kyor absolutely hates Elessir though, as well as anyone else who has no spell circles.Strategy: Kyor focuses on mana and spell research. Due to having multiple tier 9 circles, Kyor is perhaps one of the most versatile sorcerer lords in the game.Personality: Kyor is normally peaceful and will rarely invade you unless you do are very weak or are playing as Elessir. Kyor does try to found lots of cities to make up for not invading others though.Factions: Humans (Common), Myrodants (Uncommon) Unhallowed (Rare) Grey Elves (Very Rare)

Name: Elessir DannRace: Dark ElfMagic: Arcane spells only. (Technically an advisor casting them, not Elessir)Positive Disciplines: Alchemist, Cartographer, Master Cartographer, Omniscient, Mentor, Gate Master, Expansionist, Enlightened, Potion Master, Warlord, Merchant, Lucky, Oracle, Relic Hunter, Rescuer.Negative Disciplines: Heretic, Pariah, Merciless. Disposition: Very Aggressive, but will try to ally with other non-casters.Strategy: Elessir rushes enemies before they can research powerful spells. Elessir also converts all his/her mana into gold, since he/she can't use it or give it away.Personality: Elessir hates the other sorcerer lords, especially Kyor, since Kyor accidentally destroyed Elessir's hometown with magic. Elessir is considered a pariah by the rest of the sorcerer lords, due to not being able to cast spells, but one of Elessir's advisors can cast arcane spells.Factions: Orcs (Common), Draconians (Uncommon,) Dark Elves (Rare), Dwarves (Very Rare)

P.S. +1 to lintking (Except the part about Alhasret.)

EDIT: I added images for them. The first is from the D&D 3.5 DM guide, and the second is Guild Wars 2 concept art. I couldn't find an image of a Dark Elf in Full plate, so please remember that Elessir is a Dark Elf, not a Human.

Last edited by Endless Rain; 02-25-2014 at 12:04 AM.

I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

12 points + 6 points from negative disciplines = 18 points. Aaron said it was 1 point per circle, so it is possible if Kyor takes no positive disciplines and does not take circle mastery.

I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

Name: LoraliaMagic: Earth 6, Water 1, Augmentation 2Disciplines: Archmage, LuckyDisposition: Defensive, City Builder.Strategy: Loralia uses her ability to call upon all the most common summons to flesh out her army, and will commonly use many cheap units, augmented with magic to make them more effective.Personality: WhimsicalFactions: Insectiods (Common)

Loralia is the newest and youngest High Queen of the Insectoids, only recently coronated after her mother's unexpected death. While still inexperienced compared to her predecessors, Loralia has proven to be a true prodigy in the arts of magic, and seems to be having an endless string of good luck in dealing with situations. Hopefully, she will have a long and successful reign.

Neve is a young mage, but has mastered the circle of water with unbelievable speed. She primary uses those skills to seek out one danger after another, being prone to a highly risky behavior type as a partial result of her low attention span and desire for excitement.

(Honestly, I mainly just wanted a ice/water mage who didn't subscribe to the frigid passionless ice queen archetype...)

Happerry, the images of Eve and Loralia don't seem to be working. I like all of your three sorcerer lords though.

I am waiting for the relaunch before playing Worlds of Magic, so I don't check the forums as often as I used to. In the meantime, the main forum I post at is RPG.net, if anyone here needs to contact me.

Name: Eyegor the TyrantMagic: Mentalism 8, Destruction 4Disciplines: Hypnotist, Blood Mage, BattlecasterNegative Disciplines: Tyrant, Merciless, BoorishDisposition: Aggressive, Untrustworthy.Strategy: Eyegor will suck up to anyone stronger then him, and viciously attack anyone who shows a hint of weakness. He particularly likes taking control of your own units and attacking you with them. His own units will usually be low level and weak, and mainly deployed to get your own units within range to be mind controlled. And anything he can not control, he will use his skills in Destruction to.. well, destroy.Personality: Eyegor, when it comes down to it, is one giant bully. If you are weaker, you will be abused. If you are stronger, he will shamelessly suck up to keep you from kicking him.Factions: Anything but the Unhallowed.

Name: Avarielle (Grey Elf)Magic: Life 9, Earth 3Disciplines: Potion Master, Expansionist, Mentor, Ascetic, MercilessDisposition: ExpansionistStrategy: Avarielle prefers to expand as quickly as she can and then defend her empire. She will seek to conquer other races quickly then use their strengths to improve her empire. She loves to place stacks of units near nodes, forts, and other strategic locals. Since she's Ascetic, she spends a lot of her income on military upkeep.Personality: Avarielle prefers to be left alone to cultivate her realm. It is easy to negotiate a wizard pact (non-aggression pact) with her, but exceedingly difficult to negotiate an alliance or mutual defense pact. It is also very rare for her to declare war without first being attacked; however, once that door is opened though, lookout! She is quite unforgiving.Factions: Grey Elves(common), High Men (Uncommon), Myrodants (Rare)General Description: A strong matriarch with a strict set of values regarding life, nature, and war, Avarielle rules her realm with an iron fist. Placing stacks of units at gates, nodes, and resources will create a different play challenge for players. I don't know if it's a good strategy. Only playtesting will tell, but at least it will be something unexpected.