A fantasy warrior with dual axes, and light armor. Drawn and sculpted from scratch in Curvy 3D 4.0.

The axes were made with inflate image, while the new 4.0 feature drop to surface was very usefull placing the belts and studs correctly.

The images here use Depth and Ambient Occlusion that can be generated in 4.0 when you save a screenshot from Curvy, they help to bring out the depth of a model. It is worth noting that in 3.0 I would bake ambient occlusion and also paint in textures with extra shadows. But wih this scene I let the screenshot AO do all the work!

So a lathe for upper and lower arm, one lathe for the whole torso and chest area. A lathe for the head. The lathes define each major mass/bulk and everything else is sculpted in.

If you have good reference material the lathes are very quick. Then they are merged together and the main details sculpted in. Most time is spent adding all the little details to the clothes and armor.