Saving what we see in the Blender 3D viewport to images is just a matter of pressing the camera/claque icon on the 3D viewport header.
Is it possible to do this, or something similar, with Armory renders?

Thanks! For me this would allow to replace cycles bake to textures + 3D viewport GLSL renders, by only Armory renders in most of my animation jobs. Cool to know that it’s a possibility!
The biggest problem with screen captures is that they are only 8bit colour (per channel) without Alpha (transparency) and, most of the time, are stored in a lossy format, making it very hard to do any compositing after.

I would love to see this feature! My goal is to make YouTube TV series and right now, with Cycles, render times are ridiculous, a year plus for one 40 minute episode. My only option is lower resolution and lots of noise! Nexgen games can do real-time that looks better. It seems like a gap in use case coverage. I think a lot of animators would sacrifice realism for a lower rendering time if it looked as good as nexgen triple A game titles.