I started this project in summer 2010, and now, 5,5 years later, the moment of release is finally here! See below on how to play it. I don't really know what else to say^^.

Chapter 2: Inventory system and Multiple choice dialogues

StarCraft II: Shadow of the Xel'Naga is a custom campaign for StarCraft II. All 7 maps were released on November 27th, 2015. Each map is unique and based on a different sub-genre of strategy games. Additionally the campaign offers co-operative gameplay.

The story is based on the StarCraft novel Shadow of the Xel'Naga, written by Gabriel Mesta. The action revolves around a colony planet called Bhekar Ro, where one of the frequent and very violent storms uncovers an ancient Xel'Naga artifact.

Key Features

Chapter 5: Stealth gameplay with realistic vision cones

Highly varied gameplay: Each of the 7 maps is based on a different genre, and the maps themselves offer varied gameplay with multiple types of objectives, units, and abilities

The action revolves around a colony planet called Bhekar Ro, where one of the frequent and very violent storms uncovers an ancient xel'naga artifact. This temple calls both, the zerg and the protoss, while the colonists call the Terran Dominion for help

High quality terrain and cinematics, supported by many custom assets: sounds, models, textures, loading screens and more

Playable in single-player or two-player co-operative mode on four difficulty levels

Free to play for everyone on the StarCraft II Arcade

How To Play

Anyone who owns the free StarCraft II Starter Edition can play any map of the campaign. Simply start StarCraft II, go to the Arcade tab, type in "Shadow of the Xel'Naga" or "sotx" in the search tab and you can select any of the 7 maps to create a new game. It is recommended that you start with "Chapter 1: Welcome to Bhekar Ro".

Chapter 1 Walkthrough

Additional Videos and Screenshots

The long journey is coming to an end. Over the past two months I have been revamping all aspects of the campaign. I've fixed bugs, added new features, improved the level design, cinematics, balance, added features from the recently released Legacy of the Void, and much more.

I've also been getting very good feedback from my testers. All of them have earned their spot in the credits that appear at the end of the campaign.

Despite the mere 7 maps this is the biggest mod-project I have ever created. The campaign features a story based on the novel Shadow of the Xel'Naga by Gabriel Mesta. It features single-player as well as a two player co-op mode. Each map has unique gameplay with open-world action, puzzles, MOBA gameplay, Tower Defense, stealth mechanics, dungeon crawler, and base-building.

All maps will be published on November 27th*, and can be played by everyone, on the free Battle.net Arcade.

*I am still testing all maps and the date can be pushed back if I find game-breaking bugs.