General

The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.

The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each, down to 0.

The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preffered players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.

The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each, down to 0.

Cooldowns have been removed from the following Legacy Perks:

Priority Transport: CZ-198

Priority Transport: Capital World

Priority Transport: Fleet Vanguard

Priority Transport: Oricon

Priority Transport: Outlaw's Den

Priority Transport: Rishi

Priority Transport: The Black Hole

Priority Transport: Yavin 4

The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the "Assassin's Fortress" quest.

The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes, down to 0.

The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor's stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.

Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.

Concentration

Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less rage.

Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.

Fury

Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.

Bounty Hunter

Missions + NPCs

[WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.

[WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the Czerka Flashpoints. Instead, a new Daily Heroic 2+ Mission has been added to the Mission Terminal on CZ-198. Progress on the Weekly Missions has been reset.

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