There is a reason the 70s brackets Melees are constantly trying to get a hold of War Glaives, and Legendary bows.

I've done arena at level 70, 80 and 85. The reason level 70 and 80 players want such weapons is because at those brackets it's all about who can do the biggest burst the quickest, while at 85 you actually need to CC and such. At 85 you can survive those big bursts, at 70 and 80 you just drop if someone opens up on you.

I think your friend just got better. Sure his damage went up as well with those daggers, but the difference isn't that big.

I've done arena at level 70, 80 and 85. The reason level 70 and 80 players want such weapons is because at those brackets it's all about who can do the biggest burst the quickest, while at 85 you actually need to CC and such. At 85 you can survive those big bursts, at 70 and 80 you just drop if someone opens up on you.

I think your friend just got better. Sure his damage went up as well with those daggers, but the difference isn't that big.

The lack of raiders in the upper brackets will probably make this a complete non-issue at the end game of PVP, but I imagine that the lower ratings will be terrorized by these Legendary daggers with players eager to try them out in the Arenas. After all almost any comp can tunnel their way to 2200 while utilizing very little CC and relying solely on BURST DPS and a Smoke Bomb.

Either way I'm not concerned about it at all as long as the Rogue class isn't nerfed to compensate for this.

Hi,
everyone is saying there will be no DPS loss with combat because of the 45% more damage for SS and RS.
But what about the proc of IP on Mainhand? Only because of the 1,8 speed (down from 2,6) there will be a proc loss about 15% for IP, because of the PPM!?

I also didn't find anything where this topic is mentioned.
Do anyone have some information about it?

The lack of raiders in the upper brackets will probably make this a complete non-issue at the end game of PVP, but I imagine that the lower ratings will be terrorized by these Legendary daggers with players eager to try them out in the Arenas. After all almost any comp can tunnel their way to 2200 while utilizing very little CC and relying solely on BURST DPS and a Smoke Bomb.

Either way I'm not concerned about it at all as long as the Rogue class isn't nerfed to compensate for this.

Very true.

I can't deny that our first legendary staff user went straight into arena after getting it, and I will most likely mess around in arena as well if I get the daggers. Either way only time will tell how much of an impact those daggers are going to have on arena.

EDIT:
To the post above mine, I thought Instant Poison was normalized. That means it will always have the same proc per minute no matter what weapon or attack speed your weapon has.

That is indeed true, the mechanic is normalized around 1.4 speed. But, slightly correcting what I said before, the PPM is AROUND THE SAME with both. The percentual numbers are misleading in the way that you don't seem to consider that the 2.6 weapon swings slower, so it of course needs to have a higher PPH (proc per hit), to make up for the swing time compared to a 1.8 speed weapon, which hits faster, but procs less often, resulting in an almost equal PPM. (2.6 weapons hit approx. 23 times per minute with a 37.x% proc rate compared to approx. 33.33 hits per minute for a 1.8 speed weapon with a 25.71% proc chance)

Besides, the numbers you wrote there below the quote are PPH numbers, not PPM numbers.

Maybe fair for Raid sizes but most 10mans wont have a dagger for Progress i dont think thats fair. Do People even realize what 14weeks(or whatever it maybe is with heroics) are ? Almost 4 Months ... by that Time we probably playing MoP beta already. They realy need to work on this it just sucks

Maybe fair for Raid sizes but most 10mans wont have a dagger for Progress i dont think thats fair. Do People even realize what 14weeks(or whatever it maybe is with heroics) are ? Almost 4 Months ... by that Time we probably playing MoP beta already. They realy need to work on this it just sucks

People like you have very small understanding skill. We have already a bleeding death of 25man guilds due to the merging of lockout/achiviements/loot. if legendaries would be done also in the same time, there would be literally no reason at all to do 25 man. It would be on the contrary more rewarding to do 10man, since you can run 2/3 groups together.

If you want more legendaries, go 25man. If you're not able to get a full organized group, you're lacking the skill to do so.

Another question about the PPM and PPH depending IP:
What about SS, RS and Main Gache? They all give a chance to have IP proc.
So the PPH is with a slow weapon about 37% with SS, RS, Main Gache.
With the mainhand dagger it will be 25% for those spells.
And you can't count the PPM for SS because it has always the same energycost, regardless of weaponspeed.

People like you have very small understanding skill. We have already a bleeding death of 25man guilds due to the merging of lockout/achiviements/loot. if legendaries would be done also in the same time, there would be literally no reason at all to do 25 man. It would be on the contrary more rewarding to do 10man, since you can run 2/3 groups together.

If you want more legendaries, go 25man. If you're not able to get a full organized group, you're lacking the skill to do so.

funny how you know nothing about me but posting all this crap. should i giev it a try too,but i guess i dont wanna get banned, since everything today is considered trolling :/.

Maybe fair for Raid sizes but most 10mans wont have a dagger for Progress i dont think thats fair. Do People even realize what 14weeks(or whatever it maybe is with heroics) are ? Almost 4 Months ... by that Time we probably playing MoP beta already. They realy need to work on this it just sucks

If you got 1 Rogue in your 10 man group and he got to wait 14 weeks, then its fair enough, my guild in the other hand got 3 Rogues and it will take longer than 14 weeks before everyone of us got legendaries. The ratio is fair enough as Coldkill said, there wouldnt be any reason at all to play 25 man if the ratio was the same (apart from the more challenging part of 25 man)

Another question about the PPM and PPH depending IP:
What about SS, RS and Main Gache? They all give a chance to have IP proc.
So the PPH is with a slow weapon about 37% with SS, RS, Main Gache.
With the mainhand dagger it will be 25% for those spells.
And you can't count the PPM for SS because it has always the same energycost, regardless of weaponspeed.

Uh.. I know my English isnt the best but still ur missing what i said.. I said for Raid sizes its fine(or maybe :>) but its still unfair since 10man wont have atleast 1 for Progression, And thats why i think Blizzard has to change something in the Future.You got a Problem with that ? I dont care its just my Opinion

Uh.. I know my English isnt the best but still ur missing what i said.. I said for Raid sizes its fine(or maybe :>) but its still unfair since 10man wont have atleast 1 for Progression, And thats why i think Blizzard has to change something in the Future.You got a Problem with that ? I dont care its just my Opinion

Opinions are like buttholes, everyone has one and ALL stink. And on top of that: nobody forces you to raid 10man. Just get a 25man raid and reap the rewards and legendaries like on crack.