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This, plus I do think they can grow it, because MLG knows how to promote and build hype. People who watch/care about console esports will see it, tune in, and maybe stay around. I think the game is inherently watchable enough to gain more traction with stability + promotion.

Also, and it's fine if I am, but am I the only one who likes the fundamentals of H5? See so much 'it's a bad game', but I find the core shooting and thrust mechanically pretty damn satisfying, enough to still keep me playing a long time through some pretty bad map, settings, and playlist choices. They need to make some changes, but I don't think they should scrap what they made here, enjoy the core play (pistol perfects are so satisfying) and kind of disagree with much of the 'this isn't Halo!' 'back to basics get rid of it all!' comments. I think they should build on it for H6, get rid of some of what they added.

I feel like Huke leaving will result in bigger NV changes, maybe even full collapse of team. I'm not sure if they can just swap a player in--it's certainly hard to argue they'll get better that way (or that they'll think they'll be better that way), given how good Huke is and how long they worked on teamwork. Think they need a bigger change, and think they might know that. Where else do you go after being 1 seed and then coming up pretty short? At least 2 player changes are needed, can't try to just 'replace Huke as best as they can' and expect to be better than Optic, Liquid, or Splyce, even if they had an off tournament and can play better than what we saw.

Yeah, was just thinking about it and realized that was useless comment. More meant, seems like this is what they're trying for now, which is a bit surprising to me. Could work, but not thrilled with it.

So we know the 'no ARs in competitive' position in this coming settings update, but what form do we think the rest of autos are going to take in the PG playlist? Still Storm Rifles, SMGs on map? Removed, or fewer of them on the map?
We can really only guess at the moment, but 'no ARs' currently doesn't mean 'no autos', unfortunately, which is all they've said so far. What's our best guess--remove most of them or still have the even more OP autos on map?
Also: They really better remove Overgrowth, Tyrant, etc if this is going to be the competitive testing playlist.

I actually really do like Proving Grounds' version of the radar, it's definitely better than current radar, but I haven't played NO radar.
Curious who here is for it, and who just thinks full blown no radar is better?