The aliens have arrived. And they’re hungry for electricity. In the Earth of the future, humans are on the run from an alien force—giant b... [Read More]

The aliens have arrived. And they’re hungry for electricity. In the Earth of the future, humans are on the run from an alien force—giant blobs who suck up electrical devices wherever they can find them. Strata and her family are part of a caravan of digital rescuers, hoping to keep the memory of civilization alive by saving electronics wherever they can. Many humans have reverted to a pre-electrical age, and others have taken advantage of the invasion to become dangerous bandits and outlaws. When Strata and her brother are separated from the caravan, they must rely on a particularly beautiful and rare robot pony to escape the outlaws and aliens—and defeat the invaders once and for all.

Was boarding school supposed to be this hard? When studious thirteen-year-old Juniper wins a scholarship to the prestigious Ellsmere Academy, she expe... [Read More]

Was boarding school supposed to be this hard? When studious thirteen-year-old Juniper wins a scholarship to the prestigious Ellsmere Academy, she expects to find a scholastic utopia. But living at Ellsmere is far from ideal: She is labeled a “special project,” Ellsmere's queen bee is out to destroy her, and it’s rumored that a mythical beast roams the forest next to the school. With revamped art and now in full color, One Year at Ellsmere is an endearing—and surprising—middle-grade friendship story from beloved author Faith Erin Hicks!

Eggs, eggs, eggs -- everyone wants eggs! But do they want the same kinds of eggs? NO! Some prefer scrambled, some like fried, and some even want them ... [Read More]

Eggs, eggs, eggs -- everyone wants eggs! But do they want the same kinds of eggs? NO! Some prefer scrambled, some like fried, and some even want them raw.
The only thing the hungry customers at this bustling diner seem to have in common is a desire for "TWO EGGS, PLEASE!"
At the heart of this clever new look at similarities and differences by acclaimed author Sarah Weeks and Caldecott Honor-winning illustrator Betsy Lewin is an age-old truth -- it's what's inside that counts.

All the pieces finally fall into place in this action-packed finale to the Three Thieves graphic novel series. Now that Dessa has learned the truth ab... [Read More]

All the pieces finally fall into place in this action-packed finale to the Three Thieves graphic novel series. Now that Dessa has learned the truth about her past, she agrees to form an alliance with the badly injured Captain Drake against Greyfalcon. The pair travel together to the royal city to rescue Dessa's twin brother, Jared, from Greyfalcon's evil clutches and put Jared in his rightful place on the throne. But their plans go awry when they arrive to find Jared already on the throne! And it's nowhere near the joyful reunion one might expect --- instead, Dessa is captured and thrown into the dungeon! It's clear her brother is in no position to come to her aid, so she needs to find another way out. The three thieves have pulled off a number of tricky escapes together, but this time Dessa's on her own ... Or is she?
The conclusion to Scott Chantler's thrilling, suspenseful and masterfully told fantasy-adventure series is sure to satisfy, as loose ends are tied and vexing questions get answered. The fast pace continues right to the end, with new twists and turns and some shocking revelations, while the characters' wit and humor continue to shine through. The high-voltage drama and bold illustrations make the books in this award-winning series popular reads, even while the complexity of the multiple plotlines enhances problem-solving and critical-thinking skills. And with so many clues cleverly revealed in the details of the artwork, these books are also terrific for developing visual literacy.

Annemarie and her clever classmates have to draw sets of twelve and use their imagination to come up with creative solutions. Young readers will delig... [Read More]

Annemarie and her clever classmates have to draw sets of twelve and use their imagination to come up with creative solutions. Young readers will delight in the counting game while learning the basics of multiplication. Star cartoonist Ivan Brunetti's ingenious and fun-to-read comic turns everyone into a math whiz!

Bereaved by the death of their parents, five sisters live in a seaside villa--growing up together, sharing their grief, experiences, and love.
Old... [Read More]

Bereaved by the death of their parents, five sisters live in a seaside villa--growing up together, sharing their grief, experiences, and love.
Oldest daughter Charlie struggles to care for her sisters in the wake of the accident that took their parents, while each of the younger sisters narrates a volume of the series, taking place over a year. Each girl has her own personality and point of view, and reflects some aspect of ourselves back to us:
Enid, age 9, is outgoing, with a great sense of humor;
Hortense, age 11, is shy and likes to be alone;
Bettina, age 14, is good-hearted but temperamental;
Genevieve, age 16, is passionate about cooking and boxing.
This, the first volume, is narrated by youngest sister Enid and takes place in autumn. A free spirit, she enjoys wandering alone and talking to animals and anything she meets. Her best friend Gulliver is, like her, offbeat and creative. When Enid begins hearing ghost-like screams, the two friends embark on a scary adventure. These sisters are not perfect and they may not always get along, but in times of need, they can always count on one another.
Nominated for the Children's Graphic Novel award at the Angoulême International Comics Festival.
"This is a modern classic in kids' comics." - JT Lindross, Euro Comics Roundup

Navigate the ebbs and flows of life with the Verdalaine sisters in their crumbling French family manor in this original graphic novel.
Picking up r... [Read More]

Navigate the ebbs and flows of life with the Verdalaine sisters in their crumbling French family manor in this original graphic novel.
Picking up right where the last volume left off, Hortense's friend Muguette is still hospitalized and Bettina still heartbroken over the boy with whom she's fallen in love. Spring brings romance for Charlie, eldest sister and de facto matriarch, but it also brings headaches in the form of Harry and Desiree, the rowdy cousins visiting during school break. Nor are they the only new faces around.
With funds short, Charlie is forced to rent out an empty wing of the ramshackle seaside manor where they live--the wing where the ghosts of their deceased parents have an affectionate habit of popping up now and then! The new tenant's name is Tancred, and he turns out to be young, funny, single... and handsome!
Based on the best-selling novels by Malika Ferdjoukh.

Bereaved by the death of their parents, five sisters live in a seaside villa--growing up together, sharing their grief, experiences, and love. Oldest ... [Read More]

Bereaved by the death of their parents, five sisters live in a seaside villa--growing up together, sharing their grief, experiences, and love. Oldest daughter Charlie struggles to care for her sisters in the wake of the accident that took their parents, while each of the younger sisters narrates a volume of the series. Each girl has her own personality and point of view, and reflects some aspect of ourselves back to us: Enid, age 9, is outgoing, with a great sense of humor; Hortense, age 11, is shy and likes to be alone; Bettina, age 14, is good-hearted but temperamental; Genevieve, age 16, is passionate about cooking and boxing. This, the first volume, is narrated by the youngest sister Enid. A free spirit, she enjoys wandering alone and talking to animals and anything she meets. Her best friend Gulliver is, like her, offbeat and creative. When Enid begins hearing ghost-like screams, the two friends embark on a scary adventure. These sisters are not perfect and they may not always get along, but in times of need, they can always count on one another. Nominated for the Children's Graphic Novel award at the Angoulême International Comics Festival.

Don't miss the first-ever graphic novel for Five Nights at Freddy's, an adaptation of the #1 New York Times bestselling novel The Silver Eyes illustra... [Read More]

Don't miss the first-ever graphic novel for Five Nights at Freddy's, an adaptation of the #1 New York Times bestselling novel The Silver Eyes illustrated by fan-favorite game artist Claudia Schröder! Ten years after the horrific murders at Freddy Fazbear's Pizza that ripped their town apart, Charlie -- whose father owned the restaurant -- and her childhood friends reunite on the anniversary of the tragedy and find themselves at the old pizza place which had been locked up and abandoned for years. After they discover a way inside, they realize that things are not as they used to be. The four adult-sized animatronic mascots that once entertained patrons have changed. They now have a dark secret... and a murderous agenda. Complete with new information and tense, terrifying illustrations, fans won't want to miss this graphic novel adaptation by Scott Cawthon, Kira Breed-Wrisley, and Claudia Schröder, whose stunning artwork has been featured in the games.

Don't miss the first-ever graphic novel for Five Nights at Freddy's, an adaptation of the #1 New York Times bestselling novel The Silver Eyes illustra... [Read More]

Don't miss the first-ever graphic novel for Five Nights at Freddy's, an adaptation of the #1 New York Times bestselling novel The Silver Eyes illustrated by fan-favorite game artist Claudia Schröder! Ten years after the horrific murders at Freddy Fazbear's Pizza that ripped their town apart, Charlie -- whose father owned the restaurant -- and her childhood friends reunite on the anniversary of the tragedy and find themselves at the old pizza place which had been locked up and abandoned for years. After they discover a way inside, they realize that things are not as they used to be. The four adult-sized animatronic mascots that once entertained patrons have changed. They now have a dark secret... and a murderous agenda. Complete with new information and tense, terrifying illustrations, fans won't want to miss this graphic novel adaptation by Scott Cawthon, Kira Breed-Wrisley, and Claudia Schröder, whose stunning artwork has been featured in the games.

R. J. Palacio, #1 New York Times bestselling author of WONDER, hails this adventure series as “Mind-blowingly beautiful. . . . A must-read.&rdqu... [Read More]

R. J. Palacio, #1 New York Times bestselling author of WONDER, hails this adventure series as “Mind-blowingly beautiful. . . . A must-read.”
Think Star Wars meets Avatar: The Last Airbender!
The Five Worlds are on the brink of extinction unless five ancient and mysterious beacons are lit. When war erupts, three unlikely heroes will discover there’s more to themselves—and more to their worlds—than meets the eye. . . .
• Oona Lee, the clumsiest student at the Sand Dancer Academy, is a fighter with a destiny bigger than she could ever imagine.
• An Tzu, a boy from the poorest slums, has a surprising gift and a knack for getting out of sticky situations.
• Jax Amboy is the star athlete who is beloved by an entire galaxy, but what good is that when he has no real friends?
When these three kids are forced to team up on an epic quest, it will take not one, not two, but 5 WORLDS to contain all the magic and adventure!
"A magical journey, as fun as it is beautiful!” —Kazu Kibuishi, #1 New York Times bestselling creator of AMULET
"Bang-zoom . . . a series that promises to be epic."—The New York Times
“This stellar team has created a gorgeous and entrancing world like no other!” —Noelle Stevenson, New York Times bestselling author of Nimona
“Epic action, adventure, and mystery will draw you in, but the heartfelt characters and their seemingly impossible journey will keep you turning the pages.” —Lisa Yee, author of the DC Super Hero Girls™ series