Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

TwInSeN21

Bellossom (Genesis)

I don't really like this card. The 2nd attack has a LOT of
potential but it's just too hard to get out. But let's look at
that later. 70HP for a Stage 2 is pretty darn low, considering it
has 2 Retreats as well. Sweet Nectar is awesome. You can use it in
a Damage Swap deck or just to stall.

Flower Dance had a lot of potential. It can do a up to a
guaranteed (no flips) 120 damage for just 3 Energies. Getting a
lot of Stage 2s out can be really tedious and slow. The fastest
you can use the attack is on the 3rd turn anyway. Bellossom's low
HP is also a major downer. You can probably just attack once with
it before getting it KO-ed next turn.

In Unlimited, just plain horrible. It's ER bait and the first
attack is kinda worthless because a lot of cards can KO it in just
one hit. Not worth getting this Stage 2 out... 1.5/5

In Modified, it's slightly more playable here. But that doesn't
mean you shoould play with it. 1.8/5

In Draft, I think it's even worse. Although in Genesis you have
decent drawpower, but unless you're lucky, you won't get a lot...
1.5/5

Gym
Leader
Phil

Neo Genesis Bellossom

We're running low on good cards to
critique... However since Aquapolis is just around the corner,
it will ease our suffering.

A Scoop Up without scooping, Sweet
Nectar is a great defense move. The ability to remove all damage
from one Pokemon is useful late game. As well, a single grass
energy would be easy to find late game. Depending on the attack
might be your demise if you flip tails though. Flower Dance is
awesome, if your swarming with Bellossom. Running a four
Bellossom, four Oddish (Rocket), and Pokemon Breeders makes this
card valuable to play. Weakness to fire will hurt this Pokemon
in all situations due to its below average seventy hit points.
Retreating Bellossom is not too difficult with a cost of two.
Decent attacks, bad hit points for a Stage Two.

Playing Unlimited with Bellossom is
fun. Combo up with Dark Vileplume (Misprint version) for a lock
effect. As well you also have access to Team Rocket's Oddish
which is the best Oddish to play with it's status effects. Fire
might be a problem since little water is played. Hit points will
kill you in Unlimited as well as the time taken to have several
Bellossoms in play for Flower Dance. Decent card. 2/5

Magcargo will kill Bellossom.
Bellossom is not fast enough to set up and counter most of the
popular fire decks in this format. Low hit points will be the
death of this grass Pokemon. Lower evolutions are terrible as
well. 1/5

Do not draft this card! I will keel
over in my grave if you draft this card! The most damage you
could do to your opponent would be thirty damage. The chance of
pulling a second holographic Genesis Bellossom is low odds. 1/5

-Phil

The Poke`mon Master 1110

Bellosom (Neo Genesis):

He he he he he... this is the very meaning of underrated. Flower
Dance is a bit too good. He can do 60 damage for only three energy
and having a friend on the bench. My fun deck includes a few VS
Erikaís Bellosom. But that is only a fun deck. In tournament play,
he can hold his own, but there are a few things that are key that
makes people not want to use him. First, for a stage 2 70 HP is
pretty low. He needs another 10 or 20 HP. The other thing is that
his attack requires you to have multiple stage 2ís in play to be
effective.

Unlimited: Errp... sheesh, as much as I like the card, it doesnít
fair too well here. Probabily not the best chocie of Stage 2ís
there are. 2.75/5

MMF: Pretty good here. With effective card drawing, some stall
time and Pokemon Breeders/Traders, Bellosom can be a force. 3.75/5

Limited: Ouch. It would be hard to get him going, and you wonít
draft more that one, so heíll be a hard to get out 70 HP poke that
only does thirty. Donít. 1.75/5

Fun Factor: 3.75/5

The Bottom Line: 2.75/5

dontknow09

Genesis Bellossom

A hard week of finals and now im on break. Now on to the review.
Its not gonna be short this time. Bellossom is an old card from
genesis. 70 Hp for a stage 2 is too low. An extra 10 hp from
evolving isnt much. Bottom stats aren't too pretty either. 2
retreat is horrible, for this kind of pokemon. Attacks, so-so.
First attack is flippy when you need it. It would help, but your
basing it on your luck of the coin. Second attack is pretty bad.
On average, you would be doing 30. If you're lucky, you would do
60. If you're super lucky, you would do 90. And if you're a
cheater, you would do 120.
Face it, no way you could optimize the potential of this card.

Unlimited- I wouldnt use it. But if you use it, go ahead. SER
hurts it. Although you have the many opprotunities to pull out 4
with computer search, professor oak, and other stuff, you're gonna
do it at a high expense(Unless you cheat). Pokemonwise, not fast
enough, not strong enough, not good enough. 1/5

Modified- I was thinking of making a deck based around this when
gatr was the main craze. But nah, it will take up too much set up
time. By the time flower dance is set up, one or two of your
pokemon could be knocked out. 1/5

Draft- LOL. How could you possibly optimize its attack. Unless you
bought a case of genesis, use x-ray vision to see which one had
bellossoms, snuck in your local tournament store, switched the
packs, and bribed everyone to make sure they would pass the
bellossoms down, you won't pull it off. The healing might come in
handy, but at the expense of a stage 2, not really. .75/5

Have a wonderful Christmas everyone!

-dontknow09

X- Act

Bellossom

First of all I want to wish all visitors of this excellent website
a
very Happy Christmas! And may you get what you wished for at
Christmas!
^_^

It seems appropriate that we're reviewing a flower-like Pokemon
then, for Christmas Eve. This is by all means an interesting card,
in
Modified at least, but lacks the punch that other archtypical
Pokemon have.

Standard: Ouch. This is only a 70HP Stage 2. That's too weak. The
retreat cost won't help it much either. Sweet Nectar is a nice
attack, but unfortunately requires a flip. You probably won't do
more than 30 damage when you use Flower Dance in this format,
especially if you play against a deck with heavy Trainer Denial.
And even so, Bellossom is SERed next turn. Overall, then, this
card is tremendously weak in this format.
1/5

Modified: Here is where this Pokemon can shine. It's not too
difficult to get out 2 or even 3 Bellossoms out, giving you the
capability of doing up to 90 damage with three energies. I'm not
thinking about 4 Bellossoms because it is almost impossible. With
a 4/4/4 Bellossom line it's highly probable that one of those 12
cards will end up in your prizes. Well, if you do get out 3
Bellossoms, then you should start to pick up almost a prize per
turn, so actually this is not too much of a problem. ^_^ The
problem with this Pokemon is its low HP and its weakness. 70HP for
a Stage 2 is not exactly exciting, and that Fire weakness will
ensure that Magcargo doesn't even have to discard Fire energies to
KO it, making it all the more broken. Even if you decide to use
the Psychic-weak Basic and Stage 1 versions of this Pokemon, you
still have to contend with Espeon. Also, although getting out 3
Bellossoms is not too difficult, it takes a considerable amount of
turns to do so. By that time, at least one of your Bellossoms may
have already gone to your discard pile. Maybe you can use a stall
Pokemon until you get the Bellossoms you want, but Double Gust
won't save them (unless your opponent is really unlucky and can't
get them >_<). 2/5

Draft: It's a rare, so you'll probably draft only one (if at all).
If
you do, its first attack is very worthy of consideration for this
format, even though it's a flip. Admittedly, Neo Genesis does have
its fair share of healing cards (Berry, Gold Berry and Moo-Moo
Milk) but using Bellossom to heal your Pokemon can prove to be
quite frustrating to your opponent. Unfortunately the Oddish is
not very good (although successful Hides can infuriate your
opponent), and Gloom's attack, while being nice, is a tad
expensive. If you're drafting Grass then, consider drafting this
healing wonder... or just decide to go for the other, more
offensive (for this format), Grass Pokemon that this expansion
offers.
2/5

Pojo.com is here to provide guidance to all Pokemon
trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game,
PoJo.com provides all the wisdom you desire.

If you have cool game tips, a killer deck, or breaking
news ... send them to us. We'll post it on the site
... and give you all the credit.

All material copyright of Pojo.com.
c-1998-200This site is not associated with Nintendo,
Wizards of the Coast, Creatures, or GAMEFREAK. Pokemon, Gameboy, and Gotta catch
'em all!
are registered trademarks of Nintendo.