Category Archives: 1. Relix

Well, I’m going to put this project on hold for a while. No, I’m not quitting, I’ll be back to it eventually, I haven’t felt like working on it too much lately because it hasn’t turned out to be the way I wanted it to, I didn’t plan out the gameplay as much as I should’ve before I started the project, and as it stands right now I don’t have a very good feeling about it.

Here are some screenshots as it is right now:

I hope no one was looking forward to playing it anytime soon. I apologize if that’s the case.

Progress has been speeding up some more!
Addictive games have been… addictive, which resulted in me hardly working on Relix at all.
I don’t always feel like it coding, but I’m positive I’ll never just leave this project behind and start a new one, I’ve had this one planned for too long and I haven’t encountered any coding complications yet.

ANYWAYS
The Pause screen has been greatly changed since I last wrote about it (selections and options have been added to it), and I fixed a few more known glitches (still got a few more known glitches I’ll be fixing soon).

I plan on redesigning Felix (the eyeball/robot guy) soon.

New screenshots will be coming once I change the file select screen and add a title screen and do a few other things.
I have a good feeling about the rest of this week!

I’m working on a 2D Platformer/Adventure/Hack ‘n’ Slash game called Relix
This will be hopefully be my first complete game ever, everything I’ve done in the past has either been an example game, tutorial game, test game, or abandoned project (Maybe I’ll give out a .zip containing every gmk I’ve ever made someday, minus a few that I’d rather not give out.)

It’s in VERY early stages right now but here are a few screenshots:
(Standing outside of the building)
(Walking into the building)
(Breaking pots!)

Anyway, I’d rather not write too much information about this game at the time, I still have a lot to do before I make any promises.