If you are playing 7man or more then you might want the ego 11 just for the efficiency. If you play 5 man then the geo 2 is efficient enough to get you through a game. You dont see teams like dynasty using geos in 7 man because you shoot a lot more paint and would probably run out of air with the geo 2 if you had a 68/45 tank or smaller.

If you want a spool with great efficiency then check out the clone vx.

My friend who's a back player has shot 7 pods with a geo 2 during a game but if you're carrying more than that every game i'd say go with the ego 11, but if efficiency isn't an issue then both markers are fine, i prefer the geo 2 but if i had to give up a geo 2 to shoot an ego 11, i wouldn't complain

Monsterballs were created as a self-defense projectile, but were accidentally labelled as paintballs when they came out of production, since this mistake 5 recorded deaths have been related to people getting shot by monsterballs

[Govinda] im like that unstable fuck that rocks back and forth in his i love myself jacket

Neither. Ego is loud and inefficient, and kicks enough for your performance to be effected, and the Geo i just don't like I feel like the only reason they made it was so they could start competing with dye and other spoolie companies. But if i had to pick one, I would say GEO its as efficient as a EGO, not nearly as loud and is smoother than an ego. So Geo for both in my opinion.

Neither. Ego is loud and inefficient, and kicks enough for your performance to be effected, and the Geo i just don't like I feel like the only reason they made it was so they could start competing with dye and other spoolie companies. But if i had to pick one, I would say GEO its as efficient as a EGO, not nearly as loud and is smoother than an ego. So Geo for both in my opinion.

what? no it doesn't. come on man

I split my vote, half for etekgirl's body, half for her mind, because I respect a woman's mind just as much as her cans.*Waits to get hit*

Bone stock an EGO will get about 7-8 if your lucky 9 pods for a poppet with that price tag that's not efficent, a geo gets maybe 7-8 therefore making the geo superior. Tuning is not mentioned in my comment so leave it out of any arguments you would like to give me about EGO'S and how "efficent" they are.

Bone stock an EGO will get about 7-8 if your lucky 9 pods for a poppet with that price tag that's not efficent, a geo gets maybe 7-8 therefore making the geo superior. Tuning is not mentioned in my comment so leave it out of any arguments you would like to give me about EGO'S and how "efficent" they are.

I completely disagree, in my experience egos get way closer to the 3/4 case mark and geos maybe get 1/2 a case. The geo is smooth but if you plan on shooting more than 800 shots you are in deep water.

I agree with Lunatic, ego 11s are a little less efficient than their earlier counterparts but in the long run they are still quite efficient, and egos definitely do not "kick" the reason they have slightly worse efficiency than before is because their shot has smoothed out considerably, even though it wasnt bad in the first place. however I do prefer the geo 2.1 to the ego 11, just preference again, I like having a gun that is a little less effected by weather or getting shot in the gun repeatedly. and i love its smoothness and reliability but thats just my opinion.

P.S. the quote about xball and speedball is from Mike's video, what he meant was that the ego 11 and geo 2.1 are so great and so hard to choose between that the little differences are all you can differentiate with, so if you look at the miniscule differences, the geo is slightly more adapted to xball format and ego 11 for speedball. but thats the same way with most spools and poppets.

Bone stock an EGO will get about 7-8 if your lucky 9 pods for a poppet with that price tag that's not efficent, a geo gets maybe 7-8 therefore making the geo superior. Tuning is not mentioned in my comment so leave it out of any arguments you would like to give me about EGO'S and how "efficent" they are.

after playing with an ego 7, and it's about 9 pods on a 68/4500

I split my vote, half for etekgirl's body, half for her mind, because I respect a woman's mind just as much as her cans.*Waits to get hit*

The Geo is pretty inefficient, several of my team's players own or have owned Geos, they love them but they can't stand using them at big games since they only get about 6 pods per fill which is nothing at a big game. The Ego gets about 9 or so from my experience which is enough for me, it's also very smooth for a poppet, smoother than the Vice even. One thing I love about PE's is the triggers, they're very smooth and you can adjust them however you like.

My team chose to opt for the best of both worlds, we just grabbed 16 Demons, they get about 11 pods off of a fill and are RIDICULOUSLY smooth and quiet.

The Geo is pretty inefficient, several of my team's players own or have owned Geos, they love them but they can't stand using them at big games since they only get about 6 pods per fill which is nothing at a big game. The Ego gets about 9 or so from my experience which is enough for me, it's also very smooth for a poppet, smoother than the Vice even. One thing I love about PE's is the triggers, they're very smooth and you can adjust them however you like.

My team chose to opt for the best of both worlds, we just grabbed 16 Demons, they get about 11 pods off of a fill and are RIDICULOUSLY smooth and quiet.

Stop worrying about how you look, and start worrying about how you play. Get out on the field and play paintball the best you can, not stand at home in front of a mirror trying to figure out if your jersey matches your eyes.

Neither. Ego is loud and inefficient, and kicks enough for your performance to be effected, and the Geo i just don't like I feel like the only reason they made it was so they could start competing with dye and other spoolie companies. But if i had to pick one, I would say GEO its as efficient as a EGO, not nearly as loud and is smoother than an ego. So Geo for both in my opinion.

Bone stock an EGO will get about 7-8 if your lucky 9 pods for a poppet with that price tag that's not efficent, a geo gets maybe 7-8 therefore making the geo superior. Tuning is not mentioned in my comment so leave it out of any arguments you would like to give me about EGO'S and how "efficent" they are.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

I hope this helps some

Sorry but all guns have the exact same accuracy

exactly, unless you over lube the GEO causing lube to go into the barrel screwing the paint, and decreasing accuracy. even then it's not the marker, it would be your fault. if you didn't do that they both would shoot the same.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

I hope this helps some

Sorry but all guns have the exact same accuracy

he was talking about the "drop" shot of an ego compared to the "flatter" shot of the geo. saying that the geo is more accurate for him because it stays flatter for longer. i see where he is coming from. i like the drop shot though

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

I hope this helps some

Sorry but all guns have the exact same accuracy

he was talking about the "drop" shot of an ego compared to the "flatter" shot of the geo. saying that the geo is more accurate for him because it stays flatter for longer. i see where he is coming from. i like the drop shot though

thank you. I play with an ego right now though because i like the drop it has. when I'm playing i like to literally drop paint on people but if i can't get them i usually just move up until i can

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

Idk if you are still trying to decide, but, in my experience with both the EGO is good for efficiency and has more of an arc making it good for back players and such because they can shoot a lot of paint with it and depending on how you have it set you can use the arc to drop paint over some of the bunkers. For example snake and dorritos.

With the GEO its quieter and more accurate in the sense that it stays straighter for a longer distance, which i find to be better for front players. For example if you play the snake you want something that shoots lasers.

i might not know much about physics but i know that with the EGO it has more of a drop than a GEO.....

Really......

from my experiences (and my team for that matter) with both of these markers,yes

Dude, there is no difference in drop. It doesn't matter what gun a paintball comes out of, if its shot at the same speed, they will drop at the exact same. Its not like a paintball says hey, I'm coming out of an ego, so I'm gonna drop more than if I was coming out of a geo

All I know is that the stacked tube design of the ego works better for me while i am shooting it. (less obtrusion back in your face, keeps you focused up front.)

What I don't like about the geo, is the puff of air that occurs out of the area between the body and the reg, after every shot- it just bugs me.

I can honestly say that the ego 11 is the only marker I've ever played with where I have been completely focused on the game and not on the oddities/ imbalances of the paintball marker. I love my ego 11, you will not regret buying one!

They can think what they want, but physics is physics. Once the ball leaves the barrel at 300 fps, it no longer cares where it came from, it has a calculable flight path and it will be the same for every gun/barrel as long as the paintball is the same.

They can think what they want, but physics is physics. Once the ball leaves the barrel at 300 fps, it no longer cares where it came from, it has a calculable flight path and it will be the same for every gun/barrel as long as the paintball is the same.

It's probably just a different velocity, cleaner barrel, different paint that would lead them to believe that. There are a lot of factors that go into the trajectory of a paintball. The ego may be more/ less consistent than the geo or vice versa which would lead someone who shot both the believe that one shoots flatter/ straighter than the other.

Dudes, ego totally wins. The coin flip never lies! And trust me, the ego has such advanced features. Think about the hopper attachments it's capable of maintaining! And also, the trigger is capable of 300 spm (shots per min) which is simply incredible. The geo can only fire at approximately 95 sps, which is horrible. And the speed of the firing from the ego is so incredible that you could practically mow you grass with it if you kept it level in a prone position. I've also heard that each paintball can make it about three hundred yards when the gun is fired with the barrel parallel to the ground. The ego just wins. It just does. It always wins. It just wins.

Dudes, ego totally wins. The coin flip never lies! And trust me, the ego has such advanced features. Think about the hopper attachments it's capable of maintaining what does this even mean? the EGO and the GEO have almost identical feednecks! And also, the trigger is capable of 300 spm (shots per min) which is simply incredible. The geo can only fire at approximately 95 sps, which is horrible both have arguably an identical trigger. plus 95 sps compared to 300 spm equaled out is 5700 spm for the GEO meaning what you just said makes no sense at all. And the speed of the firing from the ego is so incredible that you could practically mow you grass with it if you kept it level in a prone position fire rate doesn't matter because to be legal it's capped at 12.5 and the GEO can shoot way above that. I've also heard that each paintball can make it about three hundred yards when the gun is fired with the barrel parallel to the ground you obviously know nothing about physics because that is wrong, you need to hold a marker at about 45 degrees to get it to even reach 300 feet. . The ego just wins. It just does. It always wins. It just wins.

just about everything you pulled out of your ass was wrong.

in the end it's a poppet vs. spool. decide what you wan't in a marker then make your educated decision accordingly

and just so you know. 300 shots per minute equals 5 balls per second. the ego, geo and pretty much every marker on the market excluding pumps and a few mech cockers can reach 5 bps without any issues at all

Dudes, ego totally wins. The coin flip never lies! And trust me, the ego has such advanced features. Think about the hopper attachments it's capable of maintaining what does this even mean? the EGO and the GEO have almost identical feednecks! And also, the trigger is capable of 300 spm (shots per min) which is simply incredible. The geo can only fire at approximately 95 sps, which is horrible both have arguably an identical trigger. plus 95 sps compared to 300 spm equaled out is 5700 spm for the GEO meaning what you just said makes no sense at all. And the speed of the firing from the ego is so incredible that you could practically mow you grass with it if you kept it level in a prone position fire rate doesn't matter because to be legal it's capped at 12.5 and the GEO can shoot way above that. I've also heard that each paintball can make it about three hundred yards when the gun is fired with the barrel parallel to the ground you obviously know nothing about physics because that is wrong, you need to hold a marker at about 45 degrees to get it to even reach 300 feet. . The ego just wins. It just does. It always wins. It just wins.

just about everything you pulled out of your ass was wrong.

in the end it's a poppet vs. spool. decide what you wan't in a marker then make your educated decision accordingly

and just so you know. 300 shots per minute equals 5 balls per second. the ego, geo and pretty much every marker on the market excluding pumps and a few mech cockers can reach 5 bps without any issues at all

Okay, for one thing I think that you may have become confused with the fact that the second time around I mistakenly wrote 95 sps (per second) instead of spm (per minute). I obviously meant spm because I was implying that the geo has a slower fire rate! So it's no big deal. I don't like how you insulted me by saying that I pulled these statistics 'out of my ass,' because that was truly a hurtful and petty remark. I would like to attest to the knowledge I've acquired from several years of paintball experience, and I would also like to say that the geo does fire at a 95 spm rate on many early and even fairly current models. I know this because I own both above models of paintball markers, as well as a large and extensive assortment of hoppers. I have a very keen knowledge of paintball hardware and have even worked at a paintball store, and have played within my county's professional division--every year we have an annual paintball circuit and I placed fourth in the southern half of the state. So please, don't try telling me that I pulled anything other than facts out of my ass.

Dudes, ego totally wins. The coin flip never lies! And trust me, the ego has such advanced features. Think about the hopper attachments it's capable of maintaining what does this even mean? the EGO and the GEO have almost identical feednecks! And also, the trigger is capable of 300 spm (shots per min) which is simply incredible. The geo can only fire at approximately 95 sps, which is horrible both have arguably an identical trigger. plus 95 sps compared to 300 spm equaled out is 5700 spm for the GEO meaning what you just said makes no sense at all. And the speed of the firing from the ego is so incredible that you could practically mow you grass with it if you kept it level in a prone position fire rate doesn't matter because to be legal it's capped at 12.5 and the GEO can shoot way above that. I've also heard that each paintball can make it about three hundred yards when the gun is fired with the barrel parallel to the ground you obviously know nothing about physics because that is wrong, you need to hold a marker at about 45 degrees to get it to even reach 300 feet. . The ego just wins. It just does. It always wins. It just wins.

just about everything you pulled out of your ass was wrong.

in the end it's a poppet vs. spool. decide what you wan't in a marker then make your educated decision accordingly

and just so you know. 300 shots per minute equals 5 balls per second. the ego, geo and pretty much every marker on the market excluding pumps and a few mech cockers can reach 5 bps without any issues at all

Okay, for one thing I think that you may have become confused with the fact that the second time around I mistakenly wrote 95 sps (per second) instead of spm (per minute). I obviously meant spm because I was implying that the geo has a slower fire rate! So it's no big deal. I don't like how you insulted me by saying that I pulled these statistics 'out of my ass,' because that was truly a hurtful and petty remark. I would like to attest to the knowledge I've acquired from several years of paintball experience, and I would also like to say that the geo does fire at a 95 spm rate on many early and even fairly current models. I know this because I own both above models of paintball markers, as well as a large and extensive assortment of hoppers. I have a very keen knowledge of paintball hardware and have even worked at a paintball store, and have played within my county's professional division--every year we have an annual paintball circuit and I placed fourth in the southern half of the state. So please, don't try telling me that I pulled anything other than facts out of my ass.

welllllllllllll ya kinda did. i didnt even understand anything you said. what country are you from? (please don't be from Canada)