0:55 - Fixing a couple of issues with the enemy
3:00 - Setting up the damage animation for our player
4:56 - Setting up the script for player damage
9:16 - Adding our level to the build settings so we can restart the game on death
10:12 - Playing the hurt animation when we take damage
16:12 - Making the player ignore collision with the enemy after getting hurt
19:50 - Demonstration of player damage working as intended

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Check out the videos above to hear the explanation and see the code in action