- - Spyro's Render Thread and Projects - -

I love everything Art and Design! My area is mainly 3D Modeling/Art, Digital Painting, Concept Design and Creative Writing. I've mostly focused on 3D for the last 3 years, and primarily work with Daz Studio and Photoshop. Character creation and texturing, is among my highest interests. I'm working on building up my gallery on DA with intent to focus on Fantasy and SciFi genre.

Thanks for visiting! And feel free to comment, makes it all the more worthwhile :)

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I have since moved on to Deviant art, it's been a very long time since I was here and so much has changed in this time. I have come back to clear out a few things and replace some old old renders that contained signatures no longer appropriate.

Comments

Couple of Digital Paintings... One is a Character/Costume concept artwork (Digital Painting/Sketch) Using a Genesis character for reference. The other was a Digital painting for fun, which I used as my FB banner lol) Again, using a Gn character in Daz for reference.

And an early Rotation concept of the costume for the digital painting (Photoshop, Cell shading)

A 3ds Max render I did... Re-creating the Resident evil Laser hall set. Took about 3hrs+ to render!!

EDIT: Added the earlier RE Laser hall set I made from RE1 It was notably wider, had stainless steel walls and a much blue-er atmosphere. On high quality (6hr + render time) the stainless steel wall panels lost its reflection to a washed out appearance and didnt look right, so I re-made it to the other one. But here is the low res version with the reflections.

LOL, I cut down the rendertime by turning the walls behind the glass from stainless steel to plaster boards, I also cut it down by setting the glow of the lights to created by the render instead of actual lights and of course altering the polygons... It was trial and error over months of work let me assure you! lol

Thanks for the kind words :cheese: It was one of my more obsessive renders haha!

Trying out SickleYield's loincloth on tribal boy. It requires a little less post rendering work, but doesnt drape as well as i'd like though the center line :( like the other M4 one does. Sadly I cant get the M4 dynamic loincloth to work on this genesis guy at all, it goes all screwey.