White Mage

White Mage (白魔道士? or 白魔道師, Shiromadōshi?, lit. White Magic Adherent), also called White Wizard, is a job class in the Final Fantasy series, and is featured in several installments. It is among the first job classes introduced in the series.

The Seer job is usually a stronger version of the White Mage, but other similar healing-type jobs exist in the series, like Bishop.

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The White Mage's equipment includes staves and maces (as well as hammers in the original Final Fantasy), but in later installments they more commonly use magical rods instead. Their armor is limited to lightweight vests and mage robes. Their physical stats are usually higher than those of a Black Mage, but are not as high as some other classes. Their magic stats, of course, are high, though they tend to be a bit lower than a Black Mage or a Summoner.

The most prominent ability of a White Mage is to cast White Magic, which usually includes healing and support magic, but may also include status effect spells. In later installments, the White Mages have been given the ability Pray, in which the party's HP would be minimally restored for no cost. Their ability to heal, protect, and resurrect fallen members of the party make White Mages invaluable, as they are usually the only efficient way of healing.

White Mages tend to dress in white robes with red triangular lining. They tend to lean towards lighter armor, generally robes, and their robes are trimmed with red triangles that usually flare out from cuffs, around hems, or on the lining of the hood if they wear one. Most White Mages are female, but some males have been White Mages as well. Male White Mages generally do not wear hoods. Sometimes Summoners can also cast White Magic. The recurring White Robe and Cat-Ear Hood are related to this job. The White Mage is associated with one offensive attack, called Holy.

The White Mage job is gained from the Wind Crystal. White Mages excel in assisting the party with defensive and restorative White Magic. Some offensive magic is also available (Light and Wind). They possess low Attack power and Defense. After Devout becomes available, they only become back-up healers if there is a Devout and White Mage in the same party. Aria Benett, Sara Altney, Prince Alus and Unei aid the party with White Magic.

Though there is no job system, Aeris is often considered a White Mage, as she has high magic stats, equips rods and staves, and her Limit Breaks heal and buff the party. She owns the White Materia, the source of the ultimate White Magic spell, Holy.

Dagger and Eiko cast White Magic along with Summon Magic, although Eiko has a greater dominance over it, while Dagger favors summoning. The latter also dresses in the traditional White Mage robes as a disguise early on.

The White Mage dressphere is the same as the classic White Mages of the series, with minimal attack power, but large healing power. This particular iteration of the class cannot physically attack unless berserked or using Mug.

The White Mage is one of the six base jobs. It is the most adept at healing and the only job with the ability to heal almost all debuffs. White Mages use traditional supportive magic as well as a limited number of status-inflicting spells.

The Medic role is similar to a White Mage. Even though their abilities are never defined as "White Magic", they can perform nothing but healing spells. Vanille and Hope learn all of the Medic abilities.

Medic has some new abilities exclusive to Paradigm Pack allies: Cheer, and Esunada. Noel can learn all the abilities available to the player characters, but has fairly low Magic. Serah is often favored as a Medic despite her lack of Cura and Curaja abilities due to her Magic being higher than Noel's.

Lightning can obtain a garb modeled after the White Mage job at the start of Day 4 from a treasure cube in the Ark. It has the abilities Dispel Lv. 2 and Quick Ruin Lv. 2, and the passive ability, Soul of the White Mage, which increases maximum HP by 5% and magic damage by 10%. Normal healing spells attributed to being white magic can't be used by Lightning as a normal ability, but she can use Curaga for 2 EP (Normal/Hard mode) or 1 EP (Easy mode) from the pause menu.

The Angel of Valhalla can use Cure and Curaja depending on his bond level while teamed up with Lightning in the Wildlands, but he can also use elemental spells so he is more like a Red Mage.

Conjurers who complete their level 30 class quest can obtain a Soul of the White Mage, allowing them to switch between class and job at will. As a White Mage one can use advanced healing spells and abilities like Regen, Benediction, Assize or shield its allies with Divine Benison. They have access to the Healer Role Actions.

The Artifact equipment includes the traditional red-trimmed white robe with the hood down.

A miniature white mage in the style of the original Final Fantasy is one of three possible outcomes of summoning the "Minion of Light" (the others being a warrior and a black mage).

White Mages have access to all White Magicks, and have the reaction ability of Auto-Regen and support ability of extra magick defense. They can wield staves and light armor and robes. They are the fastest among the magickal classes.

White Mage job is available to humes, viera, and nu mou. The White Mage is able to learn the general White Magic abilities such as Cure and Life. They wield staves in combat. It should also be noted that the White Magic they use to aid allies is also effective in dealing damage to Zombies and Vampires. The best race to use the White Mage is the nu mou, due to their superior magic growth. Viera should only use the White Mage when necessary (i.e. to unlock more powerful jobs).

Class Seventh is attributed to teaching white magic, and its class moogle represents the class. Rem Tokimiya was formerly a student of Class Seventh, until she was transferred to Class Zero to assist in fighting Milites Empire. In addition, many of Deuce's melodies consist of white magic spells and properties.

The job must level up to access higher level magic, but in addition the party must have also bought the scroll for the spell from a Magic Shop before the White Mage can cast it regardless of the mage having the prerequisite level.

It has access to all three levels of Wind-element spell as well as the staple, Holy. It also contain the support ability contains Staff Lore, the ability to raise arms aptitude for staves to S.

The White Mage job card appears in Labyrinth mode, and will heal the current lead character to full health.

The White Mage is also a job that can be selected for a character in the player's Party for Quick Battle, Friend Cards, or wireless matches. The White Mage job doubles the recovery rate of the user's Bravery after they land an HP attack, and is needed to unlock the advanced jobs Knight and Sage.

The White Mage is a job available from the start. The preferred weapons for the job are staves and the job specializes in intelligence abilities. The job is involved in the requirements to unlock the Devout and Paladin jobs.

A practitioner of healing magic, the white mage is invaluable when it comes to restoring HP or removing debuffs. Though lacking in martial skill, no small number of battles have been won thanks to her spellcraft.

—Description.

White Mage appears as a recruitable character, unlocked along with Black Mage in Mako Reactor No. 1 on Classic in Final Fantasy VII storyline as the Mastery Reward.

White Mages specialize in healing and support to aid their comrades in a tight spot.

—Description

White Mage is one of the jobs unlocked after the 1★ Tutorial Quest, "Ability Mutations Exam". White Mage is categorized as healer. They can initially equip staves and tomes. After mastery, rods and dual daggers can be equipped.

As part of the collaboration with Brave Exvius, Fina wears a white cloak with a hem of red triangles, which is an allusion to the White Mage job. Her role as a Healer in the game's job schema parallels that of a White Mage as well; her symbology (battle magic) includes variants of Curaga and Cheer.

The Knights of Avalon collaboration project with Final Fantasy Brigade Break the Seal, the social game has to offer a limited summoning magic stone "SR Chocobo" and a limited collaboration armor of the White Mage and Black Mage [1].

White Mage reappears in Mario Sports Mix for the Nintendo Wii alongside the same four unlockable Final Fantasy characters with which she debuted. She is one of three characters (or two in 2-2 battle) included in Star Ship Battle. She can be unlocked by getting all four crystals for the events Hockey, Dodgeball, Volleyball and Basketball, or by beating Star Road two times, winning the Flower Cup four times, and certain Mushroom Cup missions. Here, she is voiced by Bianca Allen.

In Little Fungitown, shortly after Mario contracts Bean Fever, Luigi visits a hypnotist to snap him out of his fears. The hypnotist, Psycho Kamek, appears dressed in traditional White Mage robes and seems to utilize some form of illusory magic in hypnotizing Luigi.

This character does not return in the remake, Mario & Luigi: Superstar Saga + Bowser's Minions.

As a crossover collaboration with Final Fantasy Airborne Brigade, the character Jill Valentine is depicted as a White Mage, in both her natural and blonde hair color. This is likely in correlation with due being the more signature character of Resident Evil, this further highlights her dedicated career to eradicate the use of viral bioweapons entirely. Alternately, her direct exposure to the T-Virus in the events of Resident Evil 3: Nemesis, evokes similarity to the affliction of Rosa Joanna Farrell, the first characterized White Mage, under Desert Fever.