The Avatar is made to fight not just Zuko, but also some firebenders under his command. It is the player's job to employ the above attacks against these dangerous forces. Two soldiers, like Aang and Zuko, retain a predetermined amount of health points and only lose when these points are depleted. Three other soldiers are in the brawl as well, but they require only one hit to be defeated. No soldiers will be present at the beginning of the fight; as it progresses, however, each one will eventually arrive as Zuko calls for reinforcements.

Team Avatar's members will join the fight to aid their friend in his efforts, offering their own distinct abilities:

Appa can unsettle the opponents, giving the player time to formulate a plan. However, one's enemies can use that time to call in reinforcements.

Sokka can throw his boomerang across the entire field of battle. Permitting that no-one guards from the attack, every soldier and Zuko will receive damage.

Katara has waterbending powers that act in the same manner as Sokka's boomerang. However, they come with an added condition: although they are of great help to Aang, Katara should not be called upon when the player's enemies are executing Strong attacks.

Level

Aang's capabilities in terms of strength change throughout the course of the game. This change is defined by the term "level up". The three levels are "Apprentice", "Warrior", and "Master Warrior". Aang's power increases with each level up.

As the game continues, his rank will improve, and new combination attacks may be awarded.

Scoring system

Hitting a guard: 100 points

Hitting a lieutenant: 1,000 points

Damage to Prince Zuko: 1,000 points

Defeating Prince Zuko: 20,000 points

Combo Attacks: 500 - 1,500 points (per attack)

The player receives bonus points each turn he or she avoids any damage. Up to 10,000 points can be rewarded for how much energy Aang has left at the end of a battle. Making the first move in a round adds 1,000 points to the total.