I still need to get the SU-122-54. As it says on the top of the post, if someone can please send me a picture of a zero damage battle in that and the Obj 263, that would be much appreciated.

Legoboy_wt, on 10 November 2016 - 03:39 PM, said:

So they're bringing back the angry Conner even though it's credit making is super broken? Weird.

I'm pretty surprised too. They publicly announced that the Shinobi was broken and they're never selling it again, but here they are selling the Angry connor with an even higher coefficient.

mlacunza, on 09 November 2016 - 08:04 PM, said:

Is there a spreadsheet for those numbers?

Not at the moment. I might make one in the future

minitel_NA, on 31 October 2016 - 06:45 PM, said:

Great work in maintaining the list.

its both clear and concise.

i want to mention if ever you forget, that real world results are different,

I need to say it simply because it strikes me every single time.

Two examples below :

Panther M10 and E25 are two underpowered machines, they need all consumables to be competitive, and shoot loads of APCR. For some reason E25 will lose more games, has a lower coefficient, but will still return better credits

FCM has greater coefficient than the defender, but it will lose so many games that you will never make money. Besides, if you meet a defender (there is one in every game) he will dispose of you in three easy AP shots, while you will need 10 APCR and adrenaline, and probably some rations and it's not sure you get out alive. Add the repairs and the lost battles.

So every time its like FCM was made only to feed those defenders in free XP and free credits at your own expense.

Ah, yeah, it's fun to drive.

Real world results are thoroughly predictable with these numbers. Since both E25 and Panther M/10 have the same gun, assuming the same damage and consumable use, M/10 will make more credits. Period. Credits are determined with the equation in the post, not by RNG.

Also I find the FCM almost never needs APCR. 212mm pen is better than EVERY med and light in the tier, and more than enough to slice through a Defender frontally, and can 3x overmatch the roof weakspot. and the Defender needs to roll the maximum of 500 on each shot to one clip you. The odds of that are 1 in 8,000,000. That's like winning the lottery! FCM is still a terrible tank though, but I feel that it's good to educate the playerbase that things in this game are based on math, not superstition (KV-2 shots aside).

FCM can still make credits though. Based on player statistics, it grosses more than the JT88, Type 62, T-34-85 victory, Shinobi, SU-122-44. and a host of other tanks.

ALLmightyBRIAN, on 31 October 2016 - 04:48 PM, said:

Meh never find T34 a fun tank anyway

the MOST CHARACTERLESS BORING tank at tier 8 premium WITH LEAST POTENTIAL AND JUST BAD

ARMOR BAD

GUN BAD

JUST BAD

didn't regret selling it :/

nevah T34 again

#GetT34OffBlitz

I like the T34. It's been powercreeped heavily, but it's still good, especially with the gun handling buff. The turret is essentially invincible, especially if you point the gun up and wiggle. the gun has the best penetration of all tier VIII's excluding TDs, and a healthy 400 alpha with that excellent 10 degrees of gun depression.

Lancetier, on 16 August 2016 - 10:35 PM, said:

For anyone interested, the Type 59 is the best for credit making, though it has less coefficient than the 4+ better coefficient tanks, it has 4x cheaper credits for shot than the Lowe and is a very easy tank to do a lot of damage and take none in.

*across all my battles:

I make 75-115k profit in credits Type 59

65-100k in Lowe (profit)

Chi Nu Kai about 80-100k

T34 about 55-95k

Super Pershing 75-110k (rarely higher than 100 but they do happen once every 15 games or so

I tried the ones I don't have on my account on a test account as recent as a week ago and in time for the 3.0 update so keep that in mind.

also, i tested these without any provisions or consumables other than a repair kit and six prem rounds without much usage of them (no camo too).

#FactCheckTime

You gross ~74k on average in your Type 59 averaged over all games (Before repair, ammo, and consumable costs)

You gross ~85k on average in your Lowe

You don't even have a Chi-Nu-Kai...

You gross ~69k on average in your T34

And you don't have a Super Pershing

It's amazing what we can see with math right? Based on your stats, you're best off credit grinding in the Lowe! The point of this list is so that people don't have to use superstition and ballpark judgements like you have, and use the power of math to see the facts.

Favorite Mark Twain quotes: "Man was made at the end of the work week, when God was tired." ~ "It's not the size of the dog in the fight, it's the size of the fight in the dog." ~ "Action speaks louder than words but not nearly as often." ~ "Don't let school interfere with your education." ~ "Apparently, there is nothing that cannot happen today." ~ "Go to Heaven for the climate and Hell for the company."

Favorite Mark Twain quotes: "Man was made at the end of the work week, when God was tired." ~ "It's not the size of the dog in the fight, it's the size of the fight in the dog." ~ "Action speaks louder than words but not nearly as often." ~ "Don't let school interfere with your education." ~ "Apparently, there is nothing that cannot happen today." ~ "Go to Heaven for the climate and Hell for the company."

I wouln't call it exactly "bad" IMHO... It's one of my top 15 tanks and i've won games doing massive damage for a tier V and sometimes in situations where I was alone (last mate was afk) and still won. I still trying to learn to play Good with it and get the golden M...

Speaking of which, I really don't wanna drop $40 for one anime tank, so if anime could send me a PM of a post battle screenshot where ALL shots taken were at targets you were spotting, that would be fantastic.

I will post the Strv coefficient once I get it at the end of the grind though.

Sorry but I consider that only coefficients isn't able to give you real rentability of one tank because of costs .

I think talking about rentability without talking about costs is like talking about salary without house cost, energy cost etc...

Each tank isn't easy or difficult to play like one other, each tank have different repair cost, have différents munitions costs to make differents values of damages. So you can't consider than a coefficient of 81% is better than 70% if munitions are more expensive to make same damages.

Same, if you look Wotbstars, all tanks haven't same WR value, same damages value, etc... due to their personality and personal difficulty to play it.

That's why I chooses a complete approach to estimate all costs and give you a final median rentability for each tank with their it selves value.

I have played each of my 253 tanks to confirm or correct your coefficients and I have recalculated all of them based on the formula and battles screenshots and I don't agree with all of yours.

I found all repairing costs and evaluated munitions costs.

And i had calculated each total final rentability of each tank less costs. Based on median values extracted of wotbstars. Like that for each tank taking count of its proper values and difficulty to play. With medians 50% of players win more and 50% are under.

That's what I purpose to you here : (results updated in the third post)

I've just died and gone to the big tank garage in the sky after looking at your site. OMFG this is incredible for comparing tanks, ammo, provisions and equipment differentials. This link goes on our clan server.