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EDF Elite

For some reason I really don't like how the fat man's(fuck his name) drawn. There's just something... off about him. And he tilts like a motherfucker, as if his head is the heaviest part of his body.

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It's the Cal Arts/Disneyfication of how he draws. Usually at least with Disney you had a great voice actor attached to solidify a vision of the villain, but as it is this style lacks distinctive edges and points. Every corner has been sanded down or rounded of and it leads to a very "precise" style, but unfortunately not one with pizazz. Such wide, large eyes on what is obviously a villainous character(fuck, his name is BELPHEGOR) is off-putting. It's not an ironclad rule but it's generally accepted that in order to make someone look more villainous or negative they need smaller, distrustful eyes.

Granted, there are likely two reasons for the lack of edges and sharpness to designs in Disney's case. On the one, they don't want anything to be too scary so a rounder, softer look is more homogenized and better, and two, even more important: merchandising. Too many sharp sides or corners on designs mean that hard plastic toys are weapons and capable of hurting stupid children playing with them. To avoid that problem altogether, rounded designs are key. However, DC does not have merch like that nor does it try to appeal to a younger audience; in fact, its arrogance and smug-on-its-own-farts aura make it seem obviously aimed intellectually higher. Hence why the dumbing down of the art feels wrong. It's a story that seems to want to be for adults being told by someone of the maturity of a teenager drawn as if it was for children. Of course it'd be jarring.

Of course I'm probably just full of shit, this is just my observation. I don't like the looks of him either.

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EDF Elite

It's the Cal Arts/Disneyfication of how he draws. Usually at least with Disney you had a great voice actor attached to solidify a vision of the villain, but as it is this style lacks distinctive edges and points. Every corner has been sanded down or rounded of and it leads to a very "precise" style, but unfortunately not one with pizazz. Such wide, large eyes on what is obviously a villainous character(fuck, his name is BELPHEGOR) is off-putting. It's not an ironclad rule but it's generally accepted that in order to make someone look more villainous or negative they need smaller, distrustful eyes.

Granted, there are likely two reasons for the lack of edges and sharpness to designs in Disney's case. On the one, they don't want anything to be too scary so a rounder, softer look is more homogenized and better, and two, even more important: merchandising. Too many sharp sides or corners on designs mean that hard plastic toys are weapons and capable of hurting stupid children playing with them. To avoid that problem altogether, rounded designs are key. However, DC does not have merch like that nor does it try to appeal to a younger audience; in fact, its arrogance and smug-on-its-own-farts aura make it seem obviously aimed intellectually higher. Hence why the dumbing down of the art feels wrong. It's a story that seems to want to be for adults being told by someone of the maturity of a teenager drawn as if it was for children. Of course it'd be jarring.

Of course I'm probably just full of shit, this is just my observation. I don't like the looks of him either.

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You bring up a good point about the eyes. They're big, but he obviously wanted the man to have his eyebrows hood and cloak them, making them expressive in a way that also made the man seem older and a little cunning. As such, his eyebrows end up being so huge that they stick out from his forehead. It looks really weird and gross. Smaller eyes, in addition to being more villainous, would've tempered the size of the eyebrows, and made him seem more normal.

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EDF Elite

HOLY FUCK, look at her head in the first panel, JUST FUCKING LOOK AT IT, it's way too big, and doesn't look placed right either, if anything it looks like it was copy-pasted on from another picture. How the fuck did he allow such a horrific anatomy error to pass?

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Wait, are you telling me that gigantic head wasn't the work of bored fucks with Photoshop? Seriously?

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EDF Elite

The biggest problem is that the face is treated as a soft shape with an eyes mouth and nose. It's literally shaded as a round object.

Regardless of how fat someone is their face still has hints of basic definitions such as cheek bones, brow ridges, etc. etc. Hell with the outfit the man is wearing he should at least be sporting a hint of a double chin. I'll let Diaz easy on this one because it's a very common mistake to make and often times it takes a lot of study time of observing huge people of his caliber to really get it right.

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Girlvinyl

Well that page was truly everything I hate about the way he wrote dialogues. Also noting that they way every character speak is always almost the same, there is no distinction, accent, etc. Hence bare bone personalities.

Well anyway, reading Atomic Robo and his team of Action Scientist arr much fun than DC. The banter poking fun at pseudoscience rather than making it long winded imaginary how science work plot convinience.

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EDF Elite

Vonnie continues to be the most interesting character. I'd love to see her join the villains and possibly beat the shit out of Kim.
For some reason I really don't like how the fat man's(fuck his name) drawn. There's just something... off about him. And he tilts like a motherfucker, as if his head is the heaviest part of his body. Maybe it's the way he's being shaded? Actually now that I look at it, they're both suffering from fairly soft shading, considering their lighting situation. Much darker, more dramatic shadows would've been well-placed, and Diaz was off to a good start in the first few panels. A shame he went back to the softer style for the rest of it.

Kind of like this whole comic, really. Promising ideas and settings, and then he mucks it all up by going back to what he's used to and staying in his comfort zone. Armchair dramatic writing, if you would.

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The composition of this comic is plain boring.

At least with earlier strips it was apparent that Diaz was actually putting his all into his art, injecting visual variety into it.

Now we just look at things dead on throughout this entire strip, with the exception of the closeup on the card. An argument could be made that we are looking through Vonnie's eyes and this limited perspective represents how trapped she was in her imprisonment, but again, the storytelling and visuals wouldn't point to something like this, and it's made all the more apparent by Diaz's laziness now that he has financial security.

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EDF Elite

Steal Jeff Jacques's "Copy & Paste 20 panels, and make little or no changes at all" technique. Now use Buckley's "words words words" schtick with a bit of Aaron's pretentious, terrible writing. Terrible layouts are optional.

That is every strip from Diaz. I want to like the art, but for some reason I just can't. Maybe it's because the story really sucks.

I haven't followed him in a while, but is he still being a pretentious faggot who spews out some really retarded shit about writing/art while trying to get into Ashley Burch's panties and picking up other chicks on Twitter?

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EDF Elite

Steal Jeff Jacques's "Copy & Paste 20 panels, and make little or no changes at all" technique. Now use Buckley's "words words words" schtick with a bit of Aaron's pretentious, terrible writing. Terrible layouts are optional.

That is every strip from Diaz. I want to like the art, but for some reason I just can't. Maybe it's because the story really sucks.

I haven't followed him in a while, but is he still being a pretentious faggot who spews out some really retarded shit about writing/art while trying to get into Ashley Burch's panties and picking up other chicks on Twitter?

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Everything's true except for the last part. As if he could pick one up.

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EDF Elite

I was under the impression that Kim's dad wasn't really around much, as he was too busy doing science stuff. What is this nonsense of him reading bedtime stories for her while she plays in a fort? And a bedtime story she's clearly heard before.

What is this sudden final fantasy-esque, known legends nonsense? I was also under the impression that this was all some super secret, forgotten lore type of stuff. Like the sort that only the people who were there could know, or the reincarnations of important people could have memory glimpses of, or else someone would have to tinker and dig at artifacts and do their best to put the pieces together.
But there's a fucking book about it.

And this isn't actually the best use of values, there are moments here and there where things kinda merge, like in the second to last panel around her stomach. There's not much contrast going on, like he might've done the images in color, and then converted them to grayscale. Which, as experience has taught me, isn't actually a good method for black & white.

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Echi 'till I die. All these lolis call me Senpai.

Ok. To start off:
I feel that the sequence should have been reversed, that it flows better with the bottom section. That's just my opinion. And Nephilim, really? Why does Diaz think that keep on using clichéd terms from Abrahamic Religions make him sound deep? That helmet looks like a cross between a Newsboy Cap and a bike helmet.
That form is awful. I don't care how strong you are, I call bullshit that a backwards swing like that would have enough kinetic energy to decapitate a person(in this case a monster). Diaz accidentally drew how she would look like if she attempted to swing that way. lol
Looks like if Mighty Ducks crossed with a colossus from Shadow of the Colossus.
Holy shit. How's that sword a viable weapon? It looks like it was sliced clean through. It looks like an over-sized, weird looking tuning fork than a sword. Also, Giantslayer? It's a name a 5 year old would come up with. It just goes to show that Dresden has little to no creativity to come up with a better name that's not been ripped straight out of religious text a million times before.

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EDF Elite

Ok. To start off:
I feel that the sequence should have been reversed, that it flows better with the bottom section. That's just my opinion. And Nephilim, really? Why does Diaz think that keep on using clichéd terms from Abrahamic Religions make him sound deep? That helmet looks like a cross between a Newsboy Cap and a bike helmet.

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That's not a bad idea, actually. It introduces the character straightaway, and then as the camera zooms out and shows how many enemies she has to face, it creates this sense of doom, as a legend about a brave heroine against insurmountable odds. Plus it would have a better flow for action with her ff-sword swinging.

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EDF Elite

Ok. To start off:
Holy shit. How's that sword a viable weapon? It looks like it was sliced clean through. It looks like an over-sized, weird looking tuning fork than a sword. Also, Giantslayer? It's a name a 5 year old would come up with. It just goes to show that Dresden has little to no creativity to come up with a better name that's not been ripped straight out of religious text a million times before.

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Girlvinyl

Ok. To start off:
I feel that the sequence should have been reversed, that it flows better with the bottom section. That's just my opinion. And Nephilim, really? Why does Diaz think that keep on using clichéd terms from Abrahamic Religions make him sound deep? That helmet looks like a cross between a Newsboy Cap and a bike helmet.

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Echi 'till I die. All these lolis call me Senpai.

This is a great example. Zooming out shows the magnitude of what you're trying to convey. In Diaz's case, to show that the legendary warrior was a force to be reckoned with. Isn't the sequence he used, usually used to give the idea that "it's only the beginning"? I've seen shots in film (and some video games) that use it to give a sense of dread and/or hopelessness. That's the complete opposite sense you want your audience to have when you're trying to build a legend.
Besides, in that page Diaz zoomed out to zoom in and to zoom back out again. The "camera" is moving way too much for almost nothing happening.

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EDF Elite

Everything after the theme park comment can be scrapped. We get the idea, it's big, it's grandiose, but it's empty. You don't need to spend the next two paragraphs driving that into the ground. Or at least have something new to say.