Comment by serje

Comment by cooespooh

Comment by rrred

These bracers are actually worn on your bicep and give you +5 to /flex

Comment by Deathmuffin

While unlikely, it's feasible that the name of these are in reference to Landon Ricketts, fictional, legendary gunslinger of Rockstar's Red Dead Redemption.

Comment by LordDusk

i think it relates to Ricket, the female goblin who sometimes appears to give you a daily in deepholm. she givers you a 'ticker', which kinda sounds like ticket, relating to the gunshow bit posted a couple of comments up

Comment by petre

The BoT drop slightly better IMO by putting more item budget into Mastery, but this is a fair piece.

Comment by sheepyuk

By ilvl365 you will be spec'in away from mastery as you'll be at your 102.4% midigation cap and will want more avoidance/stam.

Comment by Madgetw

Even after 102.4 warriors continue to stack mastery.

Comment by Hurono

Why's the above rated down? It's correct. Our mastery isn't JUST block chance, as the case with Paladins is, it's a chance to block 2/3 of a hit rather than 1/3. Yes, the value goes down, but it's still nowhere near wasted.

Comment by Verdammtulfr

Except that mastery is about the most useful stat warriors have. It suffers no diminished returns, so a point is a point regardless of how much mastery you have. Not so with any other avoidance/mitigation stat. And why would you want to stop at 102.4%? It's not a cap, your understanding of the mechanics is flawed I think. Every point of mastery over the "cap" goes directly into crit block. And still suffers no diminished returns on the crit block buff, either. So, yeah, if you want to take your 40 points of mastery and turn them into the equivalent weight of 20 points of dodge or parry, go right ahead. I'll be stacking mastery and shaving 60% off of nearly every attack that comes in. Mastery for Warriors is kinda like defense used to be. There's a cap, but there's really no downside to going way over the cap. I mean, it's not like you can put those points into stamina or strength.

Meant to edit this yesterday, but yeah I was referring to Warriors not Paladins as far as going over the cap. I totally mis-typed and you're right about that. That said:

Your examples don't make a lot of sense to actual functioning. When are you ever gonna have 80% dodge, for example? And when are you ever going to be able to reduce damage by 80%? The point of the 102.4% cap is that you reduce randomness from the equation, to some degree. At that point, there is no such thing as unmitigated damage. You're either dodging, parrying, blocking the attack, or the boss simply missed you. The reason why crit block is so attractive is because it's calculated after a block is successful. And mastery gives you both in equal measure with no diminished returns. This means if you are already at the mitigation cap and can dump points directly into critical block, you will be taking significantly less damage a lot more of the time. So let's use your example with some real stats. 100k incoming damage. 60% armor reduction. 18% dodge, 20% parry, 60% block, 30% crit block. This would give 103% mitigation with boss 5% chance to miss. Now, according to your logic, I should then move away from mastery. So I have roughly 0.5% of mastery I could shave off and put into dodge or parry. That's approximately 40 mastery for warriors. 40 points in dodge at 18% would get me about 0.2% BEFORE diminishing returns. So now my gear looks like: 18.1% dodge, 20% parry, 59.5% block, 29.5% crit block. So I've exchanged 0.5% block for somewhere in the 0.1-0.15% dodge. Now, as to the incoming damage. 100K - 60K from armor, 40k incoming after armor. 18.1% of the time I will take none of that damage from a dodge. 20% of the time I will 50% of the damage, and then 50% of the damage on the next strike against me from parry. 42% of the time I will block and take 70% damage, 18% of the time I will block and take 40% of the damage. So that means I will take no damage 18% of the time, 20k damage 20% of the time, 28k damage 42% of the time, and 16k damage 18% of the time. That last bit is the key. With crit block, I take less damage than a parry almost as frequently as a parry. But what's really fun is when you pop shield block, as it won't increase the chances of blocking any further as we're already at the 100% mitigated point. But that 25% doesn't go to waste, it gets dumped directly into crit block, raising my crit block to 55% for 10 seconds. Now, to your original point, I can take points and dump them into dodge and parry and suffer HUGE diminished returns at the percentages they're already at, or I can dump into my crit block with mastery and actually reduce my incoming damage to 60% more frequently than I parry at a fraction of the cost per point.

Comment by trisco2001

Except that mastery is about the most useful stat warriors and paladins have. Every point of mastery over the "cap" goes directly into crit block. And still suffers no diminished returns on the crit block buff, either. Mastery for Paladins and Warriors is kinda like defense used to be. There's a cap, but there's really no downside to going way over the cap. I mean, it's not like you can put those points into stamina or strength.

PALADINS don't have "Crit Block" at all. What you say makes sense to warriors, but paladins should note that there is no benefit to going over 102.4% avoidance, and if you reach that point on mastery, anything extra should be put back into dodge or parry.

There is no benefit to blocking more often when at 102.4% avoidance. Get some more points in avoiding 100% of the damage through dodging or parrying, or get some expertise if you feel like avoiding damage too often will make you seem too spiky. There is a huge downside to going "way over the cap". Your gear is too good to be having points that don't benefit you at all.

Comment by Discokoopa

Comment by Grimfist

When focusing on CTC (combat table coverage), Bracers of Impossible Strength are 0,04% better then these (before DR).So the difference is actually near to nothing from a CTC PoV.But for the complete stat breakdown, Rickets win.

Comment by Vaydra

Why's the above rated down? It's correct. Our mastery isn't JUST block chance, as the case with Paladins is, it's a chance to block 2/3 of a hit rather than 1/3. Yes, the value goes down, but it's still nowhere near wasted.

Because after 102.4% CTC warriors will be avoiding mastery as much as paladins. They will NOT be stacking it.

After a warrior reaches 102.4% block passively the value of their mastery drops significantly. Dodge and parry will be significantly better than block for warriors at this point.

The reason for this is that after 102.4% (while shield block is down) warriors only get 1.5% crit block from mastery. Meaning mastery dropped by OVER HALF of its value. With Shield block up excess block% is converted into crit block meaning its worth 3% crit block.

While with SB up mastery does regain SOME of its lost value its still no where near as good as it was before 102.4% The reason for this is has to do with how crit block decreases damage.

Generally the damage reduction from block for a warrior is found from this formula (for simplicity im not adding HtL into this formula):

(Block%*0.3)+=Damage reduction from blocking

Now the term is the parenthesis is the damage reduction from normal blocks. As you can see it only has 2 multipliers: Block% and 30% damage reduction from block.

Now the term in brackets is the extra damage reduction from crit block. It has 3 multipliers: Crit block%, block%, and an extra 30% damage reduction for when you crit block (30+30=60%).

Because crit block has an extra multiplier that means unless you have 100% crit block chance crit block will ALWAYS provide LESS damage reduction than simply increasing your block%. Furthermore increasing your block chance also increases the damage reduction you get from crit blocking.

This is why mastery and SB both get considerably weaker at certain points:1) when you block cap with SB2) When you passively Block cap3) When you reach 100% crit block with SB up4) When you reach 100%crit block passively

EDIT: Did a spreadsheet and it would take 10934avoidance rating (37.6%) before mastery would be better than avoidance again.

Comment by zero0911

Nice bracers, maybe useful for dps idk...i know some ppl used the Wildhammer boots and made them dps and got the same dps from heroics. So maybe these will be an improvement if you have the heroic bracers.

Comment by ImpTaimer

"Just bought two tickets to the gun show and I'm not givin' 'em to ya. I'm goin' with YOUR tickets."