The Curse of Midas (1.5 day update)

So far I’ve got the maze generator and FOV up and running. The player can run around exploring the map and fighting and killing simple monsters, which can also fight back and follow the player (in an intentionally limited fashion).

Graphics are placeholder blobs, but I do have basic smooth movement and attack animations. I’m probably not going to do much more than replace the blobs with a PD tile set and add floating damage numbers.

I hope to add items and player status information tomorrow. And a basic framework for new game, serialisation and player death, because it’s horrible having to add that kind of stuff at the end.

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Welcome!

This is the community blog for the Seven-Day Roguelike (7DRL) Challenge. Here you can share your plans, updates on progress (or lack of progress), helpful algorithms, screenshots of your game, and other 7DRL-related content!

This year’s challenge will run from Saturday 4th through Sunday 12th of March 2017. You can choose any 168-hour window within this period to develop your roguelike.