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“One Path Ends”—the sixth and final episode of Living World Season 3—arrives on July 25. Watch the teaser trailer below! Join us on the Guild Wars 2 subreddit on release day after the episode goes live. Members of the development team will be there to celebrate the release with fans. – The Guild Wars 2 Team

Structured PvP has been updated with automated tournaments, a visual overhaul to Heart of the Mists, and a new map for 2 vs. 2 death match combat in the third part of the June 2017 Competitive Feature Pack! You can visit the release page for more details and read the complete release notes on our forums. As you play this release, consider adding information you find to the official wiki for the benefit of the Guild Wars 2 community! You can find information about how to edit an article or generally contribute to the wiki on this page. In addition, you can join host Rubi Bayer and her developer guests for this week’s Guild Chat on the official Guild Wars 2 Twitch and YouTube channels, where they’ll discuss this week’s update! Guild Chat will air on Friday, 23 June at 7:00 PM UTC (noon Pacif...

If you love testing your mettle against your fellow players, June is your month to shine! In the coming weeks, we’ll be releasing updates to structured Player vs. Player and World vs. World, along with the start of PvP League Season 7. World vs. World—June 6 Updates to World vs. World will include improved LFG, new rewards, and skirmishing updates! We’re making sure skirmishing in WvW is fun and rewarding with an updated UI and new rewards. Keep an eye on the blog and release highlights in the next few days for more information. PvP League Season 7—June 13 PvP League returns on June 13. Sharpen your blades, and get ready to rock! PvP—June 20 Automated tournaments are the future of competitive PvP in Guild Wars 2, and will let you compete in three daily tournaments for a chance to qualify f...

05/02/2017 – May 2nd Release Notes Living World – Flashpoint The White Mantle launched a surprise attack on Divinity’s Reach. Betrayed from within and assaulted from without, the city fought a battle on two fronts. Queen Jennah rose to the occasion, revealing just how powerful a mesmer she is, and with a monumental effort on the part of the humans and their allies, the city broke the siege. Caudecus Beetlestone, once the legate minister, was commanding the White Mantle forces, bringing his plot to take the Krytan throne to its conclusion. He’d been working on it for decades, but his plan was foiled. Loyalists and allies of the queen found him in his mansion. Before he could be taken into custody, however, the snake murdered his own daughter, Demmi, an honorable agent of the Order of Whispe...

Hi, I’m Paul Ella, producer for Guild Wars 2 raids, and today I am happy to reveal the launch of legendary armor. First, a little background. When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria. Creating the armor has been a very long and intense process; we’ve never produced any armor set as complicated as the legendary armor. A key original requirement was that the armor should animate. However, when we started digging into what ...