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And speaking of mods:A3MP was released recently, allowing one to play all A2:CO maps in A3 without having to own any ArmA2 version. This is made possible thanks to BI being so kind as to release all ArmA2 assets to the community.

Ok, I'd like to suggest that EVERYONE download this one. The reason being that if everyone has it then me and other mission makers can confidently put time into making missions with the new maps knowing that they will actually get played. It takes a long time to download because it's a huge amount of data but the faffing involved in genuinely tiny. I recommend you download the PlayWithSix software because that handles the mods for you. It's then literally a case of downloading, enabling the addon through the in game menu and restarting the game. It's about as easy as buying DLC, except free. The amount of content you're getting here is huge, and it's free. Please everyone get this addon!

In case you're still on the fence, here's what you get:

1. Chernarus - the map from DayZ. It's big and northern Europe feeling (seeing as how it's based on somewhere in the Czech republic).
2. Takistan - moutainous, clearly inspired by Afghanistan.
3. Utes - a small island, presumably from the Baltic because it's also northern European in terms of environment.
4. Zargabad - a city in Takistan, good for CQC stuff.
5. All the in game assets that come with those maps. So new outposts, tents, roadblocks, buildings, etc.

Just a note for anyone that plans to use freetrack. The 2.2 version makes arms 3 crash you need to use the the 2
1.2 version. Something to do with drivers clashing.

Yeah, I had the same problem with freetrack. I didn't know what the problem was though, so I eventually decided to change to FaceTrackNoIR instead. It saved me a lot of trouble, since I didn't have to use LEDs and it was actually more responsive than freetrack. :P

@Dewi It's actually not a hassle at all if you use the play.withsix thing. You just find the mod you want, download it, put it in you "active mods" in the program and then start arma with the program. The effort needed for it is minimal and everything works fine.

@Dewi and anyone who thinks "ugh, mods" - this is basically just DLC and really easy to install. It looks like there are quite a few of us downloading this and it would be a shame if people ended up locked out of future sessions because they didn't have this downloaded. I'd say it's at least worth looking into before writing this one off.

I kinda agree with Dewi. Ive no issue with mods, but ive barely played the game unmodded yet, and id rather not fuck with stuff if I dont have to just yet. Get enough problems as it is with arma, being as messy as it is.

TBH, do we really want to be playing missions on the A2 maps? Ive had enough of them playing A2 :P.

Id be up for using mods at some point, just id rather we left it a while.

There is a 3D editor in Arma 3, I have tried it and got it working. Note, this is different to MCC realtime editor (and the other realtime editors). I think this is the tutorial I used to get it working:

However, working in this context means that I could run it and edit stuff. Doesn't mean I found it useful. The main issue is that 3D editor files are saved in a different format to 2D (i.e. regular) editor files. I think it's possible to turn a 2D editor file into a 3D editor file but not the other way round (odd, I know. Seems like a one-to-many projection but I believe that's the way it works). Depending on what you're trying to do there may be more suitable ways of precision placing objects and people. I pasted a line a code a few pages back that's really useful. It uses the GetPos and SetPos commands.