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I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

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I just picked TFCraft up again after leaving it alone for about a year or so, and I was surprised by the new torch mechanic. Not just about it's presence, but about the fact that I didn't absolutely hate it. I remember being horrified when Notch announced that he was going to make torches burn out in vanilla Minecraft back in the day, but relighting torches in TFCraft is actually kind of cool. However, for a whole settlement, it feels like a lot of work for little payoff. Unless you've got your place completely surrounded by fences, which actually sounds even more tedious to me, torches don't really help you deal with mobs or really help you see at night at all. And spawn protection just makes ot more useless. So, my proposed solution is to make zombies, skeletons, spiders, and maybe creepers afraid of fire. A firepit and a carefully places perimeter of torches could protect a player on their first night, and all that time spent keeping an established settlement lit pays off with a garuntee of keeping zombies off your lawn. I'm not a Minecraft modder and I don't particularly want to become one, which is why I haven't looked into making this change myself. I just thought I'd bring it up, since I haven't seen anyone else do so.

welcome to LightningCraft, my terrafirmacraft PvP anarchy server, PvP meaning you can kill other players, take their stuff, etc, without consequence, and anarchy, meaning you can make factions and do whatever you want there are some rules though to make this server fair 1. no xray mods 2. no entity radars 3. have fun! the current version of terracraft on this server is 50c, but when build 52 comes out i'll update to that. it currently uses smart moving 10.5. rei's minimap is okay. i will have this server up atleast every day, i'll usually start it on weekdays around 3:00 pm central time zone [ -6 GMT ] and ill end it around 9:30 pm or 10:00pm central time zone [ -6 GMT ]. i apologize but i have to do this currently to save internet usage but soon i'll get able to have the server up 24/7. i am an experienced op on other minecraft and tfcraft servers so i know what im doing, whenever you need help you can just ask. my internet is on 1 Gigabit speed and rarely ever shuts off, which should hopefully not be laggy like other pvp servers. TFC version: 52e Smart Moving Enabled Smart moving version: 10.2 <- REQUIRES SAME VERSION AS SERVER, SMART MOVING 10.2 DOWNLOAD <- link to 10.2 smartmoving slots: 30 no whitelist anarchy pvp Server IP is: 68.102.185.77:7491 enjoy your stay! P.S. if you are having config file problems here is a link to the server config files http://www.mediafire...1kzucdqdv3id79k