1. Psi29a talked about having an improved island.esp. We need to wait until he includes it in the Template to begin work proper. DONE!2. Make ExampleSuite.omwaddon with dependency to Psi29a´s island.esp and OpenMW-Template.omwgame.
3. Journal needs to be re-ported to OSG with normal map included.
4. Someone needs to find or make some torn page models for the player to pick up. Maybe add a normal map.5. Add assets from 3. and 4. to ExampleSuite.omwaddon. Make scripts that utilize messageboxes and Journal entries for when you pick up torn pages/Journal. Also modify script for the player to start in cell 17, 14.

So the point of this is that when different people start making modifications to the game, they will make a new addon file and select 1, 2 and 3. This way we can make sure that all omw.addons stay compatible.

Another option here is to merge everything, although I am uncertain on if we will have a land overhaul or something that will make the land in an .omwaddon spew error messages like what happened some time ago with island.omwaddon. Any thoughts, Psi29a? Do we have fear of this? Also, this would simple make the merged .omwgame behave the same as ExampleSuite.omwaddon would, so we might as well skip merging for now.

Edit: Took a run around the island. Here´s the ingame map, with a star marking starting position:

As of right now these are the only issues needed to complete 0.11. Here´s what needs to be done.

CharGen script - The player should start on the shore near cell 17,14.

They should get a messagebox instructing to use WASD for movement, space to activate. This should also be part of CharGen.

Script 1 - They should then go to the Journal laying on the ground and activate it (it´s an activator). Upon activating the Journal, they get a messagebox with the choice yes/no on whether to pick it up. If they choose "no", nothing happens. If they choose "yes", the Journal dissapears (gets disabled) and they get a journal entry, as well as a messagebox that instructs them to use J on keyboard to open their journal. What you write as the journal entry is up to you.

There are 4 torn out journal pages lying around (currently using placeholder.nif, as we lack the mesh). When activating these, player should go through SCRIPT 2 name generation, SCRIPT 3 race selection, SCRIPT 4 class selection and SCRIPT 5 birthsign. You will probably have to add a blank birthsign. After activating them they dissapear. I´ll leave it up to you on whether the player gets any journal entries when activating them.

Oh, and one final thing. When making these modifications, make an .omwaddon with dependency to ExampleSuite.omwaddon.