- Let's see how to create more of a substantial application…with multiple storyboard scenes,…and pass data from one scene to another.…I'm gonna create this simple photo viewer application.…Okay, it's reasonably straight forward.…But it's using multiple scenes,…it's using navigation controllers,…table views, image views, different kinds of segues…It's passing information from one scene to the next…using a custom object that represents…a photo with a title, file names,…and some notes about that particular image.…And each scene is showing something…different about that same object.…

We're going to do this in five small steps.…First we will create the storyboard,…and we'll do this completely from scratch.…From a blank story board, we'll add all…the necessary scenes, and segues,…and all the user interface elements.…Step two, we'll then add all necessary code files.…We're gonna create a custom photo object,…and there will be new view controller classes…for each scene, and then we'll connect up…their outlets and actions to that code.…

Resume Transcript Auto-Scroll

Author

Released

11/11/2014

Want to build an iPhone or iPad app? Start here. Completely rebuilt from the ground up for iOS 8, Xcode 6, and Swift (Apple's new programming language), this course covers the design patterns and best practices for building, testing, and debugging native iOS apps. Find out what Apple provides and what you need to come up with on your own, and learn what concepts like Model-View-Controller (MVC), target-action, and delegation mean, and how they contribute to your apps.

Author Simon Allardice also covers the dos and don'ts of iOS 8 interface development, techniques for connecting UI elements to code, and tips for making flexible layouts that display correctly on different screen sizes. The last chapter shows you how to add app icons and launch screens and prep your app for submission to the App Store.