DATAAdded: Ability to set starting time of Defend Kamino (MP)Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar)Firing Drills: Now using symbology on selector targetsFiring Drills: Ability to immediately quit at the end of CoFs addedFiring Drills: CoF Green - updated to reflect changed magazines for sidearmFiring Drills: Times of day tweaked to match new Stratis configurationFiring Drills: Use of color was inconsistent for non-medal timesFiring Drills: Restarting within a CP would leave the IGUI element activeFiring Drills: Medal icon sometimes shown using Training rulesFiring Drills: Added audio cue when going over the next medal timeFiring Drills: Conversations all switched to radio againShowcase time of day tweaks to match Stratis sunrise configurationShowcase SCUBA now uses Titan launchers instead of RPG-42"Interface Layout" configuration tool added to Game OptionsAdded: More heads to select from in user profileInterface clock control replaced with an improved version in map, editor, briefings and tasksAI icons in role assignment screen are not deformed anymore<Fixed: Cargo cannot take control from commanderGunner and driver of class "Car" and its children now use optics to detect targetsTweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds.Tweaking of wheels and suspension of both APCs (floating in air)Adjusted agility of helicoptersAdded parachutes to light helicoptersPassengers of all helicopters are now able to eject and paradropAdded cargo parachutes for supportsFixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versaAdjusted radius of Zamak's destroyed wheelsZamak now has the correct wheels destroyed (by shooting)Doors of Mi-48 are closed by default nowFixed getting in UH-80 as pilot for more players simultaneouslyGunners of UH-80 should be able to switch seatsAdded day camouflage variant of Ghost HawkWeapons of CH-49 cargo no longer stick out of the roofTweaked hit points of the CH-49 MohawkDisabled levitation of the Strider's wheelsFixed glass on doors of IfritGreen faction assault boat has its own textureGreen faction has its SDV nowMarid's crew should now abandon vehicle when all steerable wheels are goneFixed: Marid should have correct names of weaponsFixed: Path to sounds of SpeedboatSpeedboat's water friction has been tweakedEngines of armed Strider hit points now have correct namesFixed: AMV map icon was too smallFixed: HEMTT exhaust right next to passenger headHEMTT now has correct destruction of cargo partFixed: HEMTT windshield destructionFixed: HEMTT various descruction issuesAdjusted AH-9 missile burst for AIBasic collimator optics should have the same zeroingIron sights of SOS optics now have correct zeroingTweaked basic setting of the direction of grenade throwsFire mode switches are now animated for most weaponsGM6 rate of fire has been adjustedKatiba variants are backFlares light intensity tweakedChanged magazine for Green faction pistol in equipmentAiming of the ACP-C2 has been adjustedACP-C2 uses .45 magazinesFixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp)Improved ASRAAM behaviorTweaked recoils for Scorpion and VerminFixed: OPFOR Recon should have their weapons backFixed: Tweaked dispersion of mortar shellsFixed: PCML and RPG-42 use unguided missilesCareless AI are no longer stuck in prone after crawling under an obstacleParachuting soldiers are not sad anymore (death pose removed)Adjusted vulnerability of character headsOPFOR helmet heads-up displays retractedOPFOR recon units inventory loadouts changed to match their BLUFOR recon counterpartsWeight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences.Fixed: OPFOR Recon inventory loadoutAdjusted Stratis' world coordinates (affects time of day effects)Fixed: No units on certain SitesAnimal Sites enabledAnimal Sites generation reworked into a functionAnimal Sites MP support addedChanged: Minefield Site now rotates all mines in the direction of the Site moduleFixed: Support type no longer available without any usable providers (Supports module)Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)Added: Dialog for custom init code for virtual providers in Supports moduleAdded: Dialog for custom supply crate init code for supply drop in Supports moduleAdded: Custom HQ parameter for Support Requester moduleAdded: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false;Added: "Create diary record" module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as "Create task" module have). This should simplify MP mission configuration.Added: Module for setting a group callsign, can be found in "Group Modifiers" category.Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks.Added: "Headquarters" module, assigning HQ speaker with specific callsign for the given side.Added: Scripted event handler "ticketsExhausted" is now called when number of respawn tickets reaches 0.Fixed: Error messages when placing certain modules without input parametersSuffocating PP effects disabled for animalsFixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad oneApart from "Synchronized Units" and "Groups of synchronize units", the "Create Task" module now offers new options - "Sides of synchronized units" and "All playable units"Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being blackRemoved: Ambient Combat module. It was a simple port from Arma 2 and it wasn't maintained anymore.Fix: respawnDelay entry was ignored when defined as a string, not as a numberNo more infinite clicking if space is held to skip titlecards or establishing shotsNo longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playingAdded: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player's side, existing respawnTemplates param is used instead.Added: In CfgFunctions, 'forced' entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to 'preInit', and new entry 'postInit' provides option to execute the function right after objects were initialized.Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now.Notifications now support independent definition of picture color and picture text colorIntroduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windowsFixed: Selections of windows on airport control tower Fixed: Missing radio protocol sentence for Helicopter Attack "chopper destroyed" eventFixed: Mortar sound reload spectral edited

CHANGED CLASSESACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressorVermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressorGreen faction has received its SDV with class I_SDV_01_FGreen faction has received its Supply create with class I_supplyCrate_F

ENGINESupport for Steam friend invites / joinsAdded: Wind synchronization in MPDisabled loading screen when switching closing mapSwitching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymoreAI use Thermal Imagery to detect enemy when availableRemoved warp when reloading in 3D opticsImproved thread synchronization of object drawingRecognition of damaged part of body has been improvedFix and slight optimization of detection of Simul Weather optimizationFixed: Brightness of nearby objects in the first frame after map display is closedFixed: Items disappearing during inventory operationsFixed: Unable to take weapons from non-local containers Fixed: MP: Unable to throw grenades after taking vest from groundFixed: Magazine not being removed for other clients if a player loads it directly into their gunFixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the groundFixed: Headgear no longer displayed after leaving a multiplayer gameFixed: Players could not access vehicles that cannot moveFixed: Helicopters don't wait with another burst of CounterMeasuresFixed: Helicopter collective ascent / descent rates were not consistent among devicesFixed: GET IN waypoint - AI went for wrong seats in the helicoptersFixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style supportFixed: Text alignment support for map iconsAdded: Scripting commands for tree interface controlFixed: Command enableEnvironment to toggle off all ambient wildlifeFixed: setAmmo command descriptionFixed: AI turn limitation while aiming