Both H&R and C&D have been tried out on PTR. It looks like they are seeing which one works out better. We could get either one on live, unless they have said they are sticking with one already. I think H&R is weaker than C&D due to the mandatory return to cast position. If that was optional, it would be a real contender.

C&D is a lot better. It makes you unpeelable during shadow dance and also makes it so you can use your dance for utility (ie: cheap shot the healer for extra CC, then ambush the DPS to port back to him).

H&R is, at best, a worse version of shadowstep because of the longer CD and the fact that it ports you back.

C&D is a lot better. It makes you unpeelable during shadow dance and also makes it so you can use your dance for utility (ie: cheap shot the healer for extra CC, then ambush the DPS to port back to him).

H&R is, at best, a worse version of shadowstep because of the longer CD and the fact that it ports you back.

C&D is a lot better. It makes you unpeelable during shadow dance and also makes it so you can use your dance for utility (ie: cheap shot the healer for extra CC, then ambush the DPS to port back to him).

H&R is, at best, a worse version of shadowstep because of the longer CD and the fact that it ports you back.

I have to admit, I'm really torn between Sstep and C&D. Step is awesome for quickly adjusting position in combat, general mobility anywhere (Stepping friendlies), but C&D has so much PvP potential.

Something that often gets overlooked, as well, is that step can now be used on allies as well as enemies. It makes for a nice "get me the fuck out of here" button in addition to it's "get me the fuck over there", something C&D won't be able to do.