Jan 6, 2013

The Bad: Broken game mechanics, massive plot holes, uninteresting characters, boring weapons, boring multiplayer
Inversion
is a game about gravity manipulation that fails to work. How a single
element that an entire game evolves around fails is beyond me. You play
as a man named Dennis trying to find his daughter after an unknown enemy
destroys his city. Unfortunately, that's about as far as this
ridiculous game gets. There are massive plot holes, completely broken
game mechanics, and some very monotonous shooting segments.

The
game gives you a Gravlink that allows you to make objects light or
heavy. You can use this on enemies as well, but it doesn't work as well
as you think and feels completely useless most of the time. Why shoot a
barrel to make it light, aim at it, pick it up, aim it at the enemy,
then toss it when just a few bullets works twice as fast? The only time
this is useful is when the game forces you to use it during the many
boring boss fights. You can acquire upgrades for it as you go along like
being able to pick up heavier objects, and the heavy gravity isn't
unlocked until much later. This one mechanic just felt completely
useless to me except for when I fought larger enemies, and that wasn't
very often. So hats off to Saber for screwing that one simple thing up.
They made a major game mechanic uninteresting and useless.

Secondly,
comes the inversion gravity that effects your navigation. This part was
fun until you realize how broken the cover mechanic is. One type has
you flipping around walls and buildings which reminded me of Prey a lot,
but not as fun. The second type is where you're in Zero-G and you can
float around by moving from pieces of debris. Here's where the mechanics
suddenly break down and make the game a living nightmare to play. You
can somehow still get injured when behind cover whether it's Zero-G or
on the ground. I died so many times because a rocket somehow killed me
by hitting the object I'm hiding behind. Secondly, if an enemy throws
high gravity at you you can't land even if you move away from the area.
You can try to push yourself around, but some times it doesn't work and
you are left vulnerable for a good 10 seconds. That's enough time to
die. If an enemy uses low gravity on you you go through this stupid long
animation of recovering your sense before you can aim your gun and fire
while on the ground. After that you can't move and are just laying
there taking shots, and 99% of the time you will die during this stupid
animation.

Why all this wasn't tested and thought of is the
obvious question. On top of all this you get some guns that aren't fun
to shoot and have no impact or weight to them. You get the same types of
guns in standard form and plasma form. The boss fights are even
repetitious and boring because the game throws the same exact boss at
you several times. I fought the slave driver five times, and the
security bot about four. Each time you fight them the same way with no
changes. All I wanted to do was shoot myself because of this. On top of
all this you're sitting there wondering why you're even bothering
because the plot has so many damn holes. Why are these guys invading the
city? Where are they from? What do they want? None of those questions
are answered. You just go along trying to find your daughter and that's
pretty much it. The game is a seriously huge waste of time and I can't
recommend this to anyone.

Overall, Inversion`s graphics are
pretty good, but the art style is generic and boring. All the gameplay
elements and mechanics are either broken or useless and the game has
more plot holes than LA's streets. What's the point of playing? Sheer
boredom is all I can think of. Do not waste a single penny on this game,
but if you have to just rent it. The multiplayer is incredibly boring
as well so don't even bother with that either.