>>58472I started a play through again a few months ago, since I'd never tried the Missing Link stuff and the Director's Cut was on sale, but stopped playing at the Malik fight and never picked it up again for some reason. Ended up playing through Dishonored again instead, still need to finish the Daud DLC for that too.

It's not so much issues as it was not "right".
Don't get me wrong, the original was far from a masterpiece in ergonomics and UI design, but something felt off when replaying DX:HR. Put me off enough to stop playing, even if I couldn't put my finger on what exactly was wrong.

It's denuvo'd, so good luck with that. They finally cracked the new Tomb Raider like a week ago and that's after it being out for half a year, and they still haven't cracked major releases from months ago like DOOM or Just Cause 3.

>>58476HR wasn't perfect, story was okay, neo-renfare art design was
odd but okay, hubs imo could have been fleshed out a bit more.
Most people expected a Paul Denton prequel, or sequel between DX1 and IW

>>58509I had it pre-loaded, just got it started up today (was pissed it wasn't a midnight launch - wtf square), the day 1 patch has to be over 10gigs because I had to uninstall another game from my packed SSD

Literally every single solitary post I have read has indicated the exact opposite for a number of compelling reasons (level linearity, only one hub, no real choices/consequences, campaign day 1 pay2win DLC for a singleplayer game) so you'll have to elaborate a bit more.

There's some hilarious consistency issues from the start. He finds himself in a terrorist bombing and instead of helping people by using his "I can see through motherfucking walls" and "I've got retard strength", he casually waits for a kid to draw his attention to his momma being crushed to death by debris. He doesn't even activate his visor shit until after trying to dig her out.
Top notch writing for feelz.

It's especially jarring since your attention is drawn to it because his enhanced vision is what makes the previous mission so fucking easy. (Shooting golden faced idiots in a blinding sand storm)

I'm probably not far enough into the game yet, but Adam just walks through a "human only" checkpoint by flashing his creds at the start of the game. Since he's interpol, that's fine by me. The thing is, his not-entirely-human companion does the same thing (and she has obvious face mods) & I don't think she's with the gubment. Anyhow, this better be explained later on, or this will be tarded...

>>58472>but stopped because the controls were so fucking clunky compared to what I was used to. Gave me a bad vibe. Weird.

Can't really speak of the quality so far, but that bad vibe did not hit me again this time.
Mostly had to fiddle with the mouse sensitivity shit to get it to feel better, but outside of that, no issue.
Also didn't have the FPS issues some people are reporting. I used GeForce Experience to set my default graphic settings, but found them somewhat lacking (increased some settings, but got rid of stupid Bloom). I improved many settings manually without adverse effects.
For reference, I've got an Intel i7-2600 @ 3.4Ghz, GTX 970 & 16GB RAM.

>>58513Level design alone is fantastic, gameplay and graphics are much improved.
I don't find levels linear at all - there is multiple ways to get to objectives, although Prague daytime blows visually compared to Prague night time
I only had minor issues - a few CTD's, some had much much worse
38 hours, ending +all sidequests for me
However it ends like HR - story is incomplete, and doesn't feel as urgent as HR
They obviously intend to finish it with DLC

>>58522>Level design alone is fantastic, gameplay and graphics are much improved.

Sure, it's mostly graphically stunning,
Gameplay?

>I don't find levels linear at all - there is multiple ways to get to objectives

Just because you've got multiple ways to get shit done doesn't mean gameplay is great. That's basic shit if you're used to roleplaying games...

>38 hours, ending +all sidequests for me

Did everything in 28 hours. (actually less since there's a good deal of AFK time in there due to work too)

The end was especially meaningless, because you can just trigger your invisibility and walk past EVERYONE without firing a shot, save the rich fags, walk past everyone without firing a shot again, sneak up on the boss and fire a burst of EMP ammo at the boss guy and do a non-lethal takedown on him. Sure, that uses like 25 bio energy cells, but whatever. By that point in the game you should have a gazillion, so you can do either that or just TITAN SHIELD it all.

Either way, I wouldn't mind at all if the story was up to snuff and had some depth. But meh.
Had potential no doubt, but a lot of it is fucking sloppy as fuck.

That would suck if it is. This is coming from someone who enjoyed Invisible War. Invisible War to me is a bit like Ghostbusters 2 is, a fine thing but could have been better and does not live up to its predecessor.

Invisible War was a decent game. Not perfect but okay. Looked considerably better then DE1, it was amazing what 3 years difference could make, and had some decent ideas. But the combat was even still clunky, the ammo system was stupid, the plot was okay in some places but shit in others (the Knights Templar shit in particular, the shit with Billie, and the shit with the WTO and the Order) and had a protagonist I didn't really invest in or even have much of a personality.

It just could not live up the DE1. Thats not to say DE1 was without problems, the combat was terrible even with biomods and the graphics have not aged well at all, but the plot, the setting, the characters, were all so very fantastic.

HR continues this but fixes some of the shit from the original. Combat feels far more fluid and the game is quite beautiful. The cut scene take downs I'm still divided on (you could say I'm mankind divided), the cut scenes looked worse then the shit rendered in game, boss fights were terrible, and I'm relatively positive Adam was banging the real villain of the game (Sarif Industries was an inside job, flamer fuel can't melt nanobeams), so it was not perfect either.

I hoped MD would fix even those few stupid things, be more like the Directors Cut of HR. Also you'd be allowed to shoot Megan in the face with a gun and Malik in the face with your robo dick.

I'd suck if its like IW and its a step back instead of forward.

But seriously fuck Megan and her traitorous ass. Malik was the one Adam should have asked for. Even though we know his one true love is Pritchard.