"jParallax turns a selected element into a 'window', or viewport, and all its children into absolutely positioned layers that can be seen through the viewport. These layers move in response to the mouse, and, depending on their dimensions (and options for layer initialisation), they move by different amounts, in a parallaxy kind of way."

I mean Parallax Scrolling which is a technique often used in good ol’ arcade and video games like Moon Patrol or Sonic the Hedgehog. In such 2D games parallax scrolling was used to create an illusion of three dimensional depth.

Moving Sonic the Hedgehog to the right caused the foreground to move past the camera to the left faster than the background, creating a faux-3D view of Green Hill Zone. We can create a similar effect on a web page by fixing semi-transparent background images to different sides of the browser viewport, and at different horizontal percentage positions.

If you're a frequent visitor to code.google.com for product updates and reference materials for Google APIs you're working with, you might have noticed that the page loading time (or page rendering time depending on how you see it) has reduced in varying