Marvin - The Hitchhikers guide to the galaxy .
A making of, and a tutorial of how Marvin from The Hitchhikers guide to the galaxy was made, lighted, textured and all the rest. And finished of with VRay. Many pictures and descriptive text.

Modeling a highly detailed Basketball .
This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.

Modeling a plunger.
This tutorial shows various quick modeling techniques including Line spline shapes, Lathe modifier, Smooth modifier, Editable Poly, Snap to grid, and more, to create a plunger. Since every step is shown in the video, from an empty scene to a rendered version, this tutorial is very suitable for beginners who know absolutely nothing about 3D Studio MAX yet.

Modeling a brake rotor.
This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. This tutorial is suitable for beginners as every step is shown in the video.

Modeling a Spaceship in 3D Studio Max.
This tutorial will teach you how to model a spaceship in 3D Studio Max, I have once read a similar tutorial for Maya and I thought that I should do a spaceship tutorial for 3D Studio Max, which happens to be my favourite over Maya. I have created this tutorial on version 6.0, but you can follow the tutorial regardless of what version you run.

Poly Modeling In 3D Studio Max.
Poly Modelling is one of the most common modeling techniques. It is easy to use, but it consumes a lot of time and effort as your are required to copy the existing edges to make new ones and then align the vertex of new edges to the blueprint.

Modeling with Spline & Lathe.
There are so many ways that you can use to transform a 2D drawing into a 3D model using 3D Studio MAX. This tutorial is going to teach you how to use Spline and Lathe to achieve this goal

Realistic landscape.
During this tutorial you'll learn how to create a realistic landscape, including a lake with a raytrace water shader, you'll start of with a plane and shape it using editable poly and noise modifiers, then make a procedural material (which requires no uvmapping) and finally add some light for the final render.

Computer Case Modeling.
. In this tutorial I’m going to show you how to make a computer case .This is an easy to follow tutorial. I’ll explain everything as well as I can. I used 3D max 7 but I think it can be done using even 3D max 4 or 5.

How to model a Cyborg.
Mario Malagrino presents us with a complete character creation tutorial based on his robot character named "sumobot". A handy reference for anyone looking to evolve their character modeling techniques ... www.MarioMalagrino.com