Mission / Task System - Give your ideas!

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As you may know, we are planning on implementing a mission / task system.

Some general ideas so far:

Delivering packages between safe zones

Escort an NPC to the safe zone / across map to other safe zone while protecting them from players & other AI

Finding a specific item in the world from AI or Buildings

Killing a number of AI

Repair large satellite stations around the map

Bring power stations back online around the map

After completing a mission / task you will be rewarded with various things:

Unique item(s)

Experience Points

New crafting blueprints (unique to the mission)

The plan is to have these missions rotate every day or week to keep things interesting, and possibly implement a system to randomly generate missions based off a few variables. (Which could mean everyone gets different missions every day/week)

Have any other ideas? Share them here

Cheers!

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You could put some missions like fortnite (e.g. Open 3 air drops)! I think it would be fun. Plus if you add missions to find a certain material/item it would positive, because you could put them all around the world in order for the player to explore it

Explore All the POI (Point of Interests) * Big Award * [ this is something a starter could do to receive something big when they are starting ] {Achievement} Explorer

Fly & Detonate 1,2,3,4,5 or more Drones and receive: ______

Achievement name: " Taste of their own Medicine " [ Destroy any Model of Robot by detonating a Drone ]

Craft 1, 10 , 20....... etc. Items

"Secure yourself a pay-load"

Kill 5 or more Players (General number I guess depending on player-base)

Gather some healing materials & more from a crashed Ambulance vehicle

Kill a Player by getting an headshot kill with a Sniper rifle

Get 1,5,10,15....... Headshots kills on players

That's all for me for now, I've used all my knowledge I could and that what I learned from watching the past Streams that Joshua did Hopefully the general idea from the lines I sent above will be useful, the ones I wrote above are not that simplified, but maybe the GENERAL IDEA can pull out a cool mission! Hope I helped! Excited on that Dev Blog Josh!

Cheers, LaMelo

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Add a miniature of my logo and put it at 0.0001% spawn rate and some kind of awesome reward if you find it

Joking. But maybe a Search & Destroy mission with a special C4 to blow up one Satelite stations or Power stations with the catch that you're more visible like a dot on the map or something. (High Risk vs High Reward)

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I like the quest idea it makes it more interesting and fun to play. Add a little for everyone, for the pvp'ers and content for the looters / survivors... There is so much to have fun with and explore. Make it interesting for everyone will keep it interesting. Events where you have to be teamed up to complete. and other quests for the solo players. Quest like spend a least 1 hour in game, or 30 min in game without dying. or play a certain mode for a certain amount of time. (Ex: Play 30 min in survival, craft 5 items or find certain items and craft certain items.) not sure exactly because i havent played the game yet to knw all the perks but something fun challenging and different. Probably would have more ideas after playing the game for a week. ill have better ideas maybe to come up with for the future. Good luck cant wait to play.

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Some kind of mission to bring pvp all over the map. A speacial item or drop that spawns random places on the map, that you need to bring back to safezone. Make the player with the item in inventory vulnerable, by being marked on the map (updated every 1/2 min maybe). This could maybe be more like a every 2 or 3 hour event?

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Some kind of mission to bring pvp all over the map. A speacial item or drop that spawns random places on the map, that you need to bring back to safezone. Make the player with the item in inventory vulnerable, by being marked on the map (updated every 1/2 min maybe). This could maybe be more like a every 2 or 3 hour event?

I like the idea of adding as much randomisation to the mission system as possible, so everyone has very unique feeling quests. Travelling / carrying out quests with friends will always be beneficial since it's an extra pair of eyes while you carry out your mission! I also like the idea of adding group-only missions so you have to be in a small group to complete a specific task - something that I will exploring after the foundation of the mission system is completed.

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Thanks for your feedback everyone, keep it coming!

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Maybe a mission about those generators in the safe zone which broke and you have to get parts and tools to fix those, can be a quest with time limit and ppl have to cooperate to fix it or the safe zone goes down for some time, like 30 mins or so. Can apprear once in 5 game days or so.

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I haven't played the game yet. But i am looking forward to buy and play it this weekend.

So far I played a lot of OpenWorld survival games and I have seen a lot of good and also bad stuff that were implemented into thpse games.

So i made some thoughts about this "mission-system":

I guess it would be cool if you could join a "fraction" in the safezone or some point across the map (HQ of the specific fraction). You should be able to change your fraction (probably once a day)

Each fraction should have their own missions. For example there is a fraction which gets rewards for destroying radio stations. And another fraction will get rewards when they repair the radio station.

Maybe it could also be possible to capture an area for your fraction. In this area you could probably get XP-multiplier or something like that.

This are just some ideas i had while reading the posts above. Please give me some feedback what you guys think about it.

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I like the idea of having missions to complete as it adds something to do in the game.

Having the rewards as potentially different tiered weapons, some type of currency or even faction reputation.

I put forward the idea in a document that outlined what each faction does, if you complete a mission that is given to you by a specific faction it increases the reputation you have with that specific faction. For example, the medical faction, if you complete a mission you have then access to craft or purchase specific items that other players might not have access to due to their faction level.

There could be 3 different factions that someone can choose from, players are not faction locked and can gain reputation with any faction. it takes a while to get the top rewards for faction rep and they can be specific things.

Medical faction, the top tier could be something like. The ability to craft First Aid Kits or other top-tier medical items.

Crafting Faction, They could have the ability to purchase drones/craft different type of drone

Weapons Faction, Have the ability to purchase top tier ammo or weaponry.

I'm curious to know what everyone else thinks

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what if you set up these satellites (doesn’t have to be sattilites specifically to trigger this timer) at a location and it sets a timer and once the timer ends a loot create with random good loot drops and you can see the timer on the map making this place a high pvp area with people fighting for the loot. Somthing along those lines I always liked things like this