Futurama Walkthrough :

This walkthrough for Futurama [Playstation 2] has been posted at 06 Jan 2010 by kjh and is called "Futurama FAQ 2". If walkthrough is usable don't forgot thumbs up kjh and share this with your freinds. And most important we have 7 other walkthroughs for Futurama, read them all!

Walkthrough - Futurama FAQ 2

Page 1

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The FAQ/WALKTHROUGH for FUTURAMA, v1.1
Based on the PlayStation 2 version
Written and updated by SubSane
Last updated September 12, 2003
==============================================================================
TABLE OF CONTENTS
-How to Find Stuff-
1. Find the section with the info you need.
2. Highlight the code number for the section.
3. Hold ctrl (Command for Macintosh) and press C.
4. Hold ctrl and press F to open a Find screen.
5. Hold ctrl and press V to paste, then search.
-GENERAL INFORMATION......................................I
-Mom's Global Domination..............................1A
-The Good Guys........................................1B
-The Bad Guys.........................................1C
-THE BASICS...............................................II
-Game Start...........................................2A
-Saving/Loading.......................................2B
-Status and Menu Screens..............................2C
-Controls and Techniques..............................2D
-Items................................................2E
-Weapons..............................................2F
-WALKTHROUGH..............................................III
-Planet Express.......................................3A
-Sewers...............................................3B
-Subway...............................................3C
-Old New York.........................................3D
-Uptown...............................................3E
-New New York.........................................3F
-Weasel Canyon........................................3G
-Run, Bender, Run.....................................3I
-The Mine Facility....................................3J
-Red Rock Creek.......................................3K
-The Junkyard.........................................3L
-Rumble in the Junkyard...............................3M
-Market Square........................................3N
-Left Wing............................................3O
-Right Wing...........................................3P
-Temple Courtyard.....................................3Q
-Inner Temple.........................................3R
-Bogad Swamp Trail....................................3S
-Bender's Breakout....................................3T
-Leela's Last Laugh...................................3U
-Fry Fights Back......................................3V
-EXTRA STUFF..............................................IV
-Nibblers.............................................4A
-Valuables............................................4B
-Kills................................................4C
-CODES AND SECRETS........................................V
-GUIDE INFORMATION........................................VI
-Version History......................................6A
-Guide Credits........................................6B
-Contact Information..................................6C
-Legal Stuff..........................................6D
==============================================================================
===== I. GENERAL INFORMATION =================================================
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1A. Mom's Global Domination
------------------------------------------------------------------------------
Welcome, to the game of tomorrow!
The year: 300X.
The place: New New York.
The event: Mom's domination of planet Earth!
Professor Hubert Farnsworth, universally renowned genius and owner of Planet
Express, has finally let senility get the better of him. Apparently using a
space ship to deliver one package at a time wasn't a wise business decision,
and the Professor decided to finally sell Planet Express to Mom (CEO, evil
dictator).
The problem is Mom now owns more than fifty percent of the Earth! And for
some reason, she is automatically ruler of the planet. Now all the
inhabitants of mother Earth (or Mom Earth I should say), are her unwilling
slaves.
The Planet Express crew won't sit idly by while Mom takes over, so now
they're on a mission to escape Earth and stop her evil plans. Will they stop
her before she moves on, and takes over the universe?!
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1B. The Good Guys
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-[ Fry ]---------------------------------------------------->
Full Name: Phillip J. Fry
Oh, what a world. Just this millenium Phillip J. Fry, or Fry as he prefers to
be called, was a bitter, lonely delivery boy. But all it took was one fake
pizza delivery (I.C. Weiner?) and Fry's clumsiness for him to get frozen and
reanimated in the 31st century!
Now Fry works for his great, great, great, great, great, (keep going about
21 times) nephew Professor Farnsworth, as a delivery boy at Planet Express.
-[ Bender ]------------------------------------------------->
Full Name: Bender Bending Rodriguez
If you can imagine a robot who likes gambling, stealing, porn, hookers, and
practically every other sin of humanity, you've imagined a robot named Bender.
Bender's former job (bending bendables) was unsatisfactory, and he tried to
commit suicide. Luckily he met a guy named Fry who saved him.
Bender and Fry became best friends, and Bender found a new job at Planet
Express.
-[ Leela ]-------------------------------------------------->
Full Name: Turanga Leela
She's sexy, she's got attitude, she has... one eye? Well what do you expect
from the orphaned alien daughter of underground mutants. Leela had a tough
upbringing, and learned to follow the rules. But when Fry showed up and made
her lose her job (which is a punishable offense), her life seemed to have
ended.
Fortunately, Professor Farnsworth really needed a pilot who could drive a
stick, and Leela just happened to know how.
-[ Zoidberg ]----------------------------------------------->
Full Name: Dr. John Zoidberg
Zoidberg left his home planet of Decapod 10 to become rich and famous in the
melting pot that is Earth. Things didn't quite pan out, and Zoidberg was left
jobless, penniless, and homeless.
Even though he isn't much of a doctor, Zoidberg was hired as the doctor for
Planet Express.
-[ Professor ]---------------------------------------------->
Full Name: Professor Hubert J. Farnsworth
This 160 year old man has seen and invented many things in his long life, but
now that he is near the end of his life (he claims to be 150 so he won't get
sent to a death star), the Professor spends his time at his small delivery
business called Planet Express.
The Professor's previous delivery crew, um... disappeared, so he hired Fry,
Leela, and Bender as the new Planet Express crew.
------------------------------------------------------------------------------
1C. The Bad Guys
------------------------------------------------------------------------------
-[ Mom ]---------------------------------------------------->
Mom is your average globally hyper corporate conglomerate chairman and CEO
who happens to own nearly half of the businesses on Earth. Mom's Friendly
Robot Company is her primary business, but she also owns the largest
delivery business on the planet.
Mom has always been gunning for Planet Express, but Professor Farnsworth is
too senile to sell (until now).
-[ Walt, Larry, & Ignar ]----------------------------------->
Mom can't do it all by herself, though sometimes she wishes she could. Walt,
Larry, and Ignar are her "helpful" sons, and they will do anything to please
mommy.
Walt is the assistant, Larry is a less intelligent assistant, and Ignar is
the "special" assistant.
-[ Sal ]---------------------------------------------------->
Sal is everywhere, and nowhere. He has every job, on every planet, and can do
anything. You need something done, Sal's the guy who will do it.
He isn't so much a "bad guy", just a guy who will take a job anywhere,
anytime, on any planet...
-[ Sun God ]------------------------------------------------>
All hail the mighty and powerful sun god! He is the ruler of the sun people
on the sun, and he uses his godly sun powers to create armies of undead sun
skeleton warriors, who follow his sun commands.
The sun people don't dig the sun god's new attitude, and they figure the
Planet Express crew is expendable enough to try and overthrow him.
==============================================================================
===== II. THE BASICS =========================================================
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2A. Game Start
------------------------------------------------------------------------------
-[ New Game ]----------------------------------------------->
Duh, select this to start a new game.
-[ Options ]------------------------------------------------>
You can change various options here. Also remember that the options can be
changed any time in the Pause Menu.
SFX Volume: Adjust the sound effects volume.
Music Volume: Adjust the music volume.
Speech Volume: Adjust the speech volume.
Vibration: Turn the control vibration On or Off.
Invert Aim: Invert the Up/Down settings for aiming.
Adjust Screen: If the screen seems uncentered, you can
adjust it here.
Restore Defaults: This will restore all the default Options
settings.
Apply: Apply any changes you made and exit Options.
-[ Load Game ]---------------------------------------------->
Select this, then the file to continue your saved game.
-[ Extras ]------------------------------------------------->
Extras are unlocked while playing the game. Refer to the Extra Stuff section
for further details.
Movies: Here you can view all of the game's FMV sequences, but only after
unlocking them. You will have to collect all the Nibblers in each level to
unlock them all.
Music: Listen to all the game's music, but only after you have acquired all
the Nibblers in each level.
Gallery: View all of the loading screens (you know, the various
advertisements between levels). You have to collect all the Nibblers in
each level to unlock them all.
------------------------------------------------------------------------------
2B. Saving/Loading
------------------------------------------------------------------------------
-[ Saving ]------------------------------------------------->
It seems they decided to add a little bit of difficulty to this game. You can
only save after completing a level. So if you die, you start ALL over again.
There are also checkpoints within each level, so you can lose a life and
start from the last checkpoint you reached.
-[ Loading ]------------------------------------------------>
Select Load Game at the title screen and choose the file you want to load.
------------------------------------------------------------------------------
2C. Status and Menu Screens
------------------------------------------------------------------------------
-[ Fry's Status ]------------------------------------------->
Health: There will be four bars under Fry's face. The health starts at
100%, with each bar representing 25%. Slurm cans will refill health.
Lives: The toaster represents Fry's lives. You can gain more lives by
gathering money.
Nibblers: In each level you will find these little black creatures called
Nibblers. Release them from their cages to collect the required number for
each level and unlock extras.
Money: The bottom-right corner shows how much cash Fry has collected. You
can use the cash to buy Slurm cans from vending machines, or gain 25
dollars to earn an extra life.
Weapon: Fry's current weapon will be displayed in the upper-right corner.
Ammo: The remaining number of ammo will be right under the weapon.
-[ Chicken Walker's Status ]-------------------------------->
Lives: The toaster represents Fry's lives. You can gain more lives by
gathering money.
Armor: The long green bar on the left is the armor. You can refill armor by
shooting the bad guys.
Nibblers: In each level you will find these little black creatures called
Nibblers. Release them from their cages to collect the required number for
each level and unlock extras.
Money: The bottom-right corner shows how much cash has been collected. You
can use the cash to gain 25 dollars and earn an extra life.
Laser ammo: The blue bar on the right is your laser ammo. Don't let it
reach the bottom or it will slow down.
Missiles: Shows the remaining number of missiles in the upper-right corner.
-[ Bender's Status ]---------------------------------------->
Health: There will be four bars under Bender's face. The health starts at
100%, with each bar representing 25%. Oil cans will refill health.
Special move: The four blue dots each represent one special move that
Bender can use. There is a maximum of four, and one charge-up will refill
one special move.
Lives: The toaster represents Bender's lives. You can gain more lives by
gathering robobium.
Nibblers: In each level you will find these little black creatures called
Nibblers. Release them from their cages to collect the required number for
each level and unlock extras.
Robobium: The bottom-right corner shows how much robobium Bender has
collected. You can use the robobium to earn an extra life.
-[ Leela's Status ]----------------------------------------->
Health: There will be four bars under Leela's face. The health starts at
100%, with each bar representing 25%. Vitamins will refill health.
Special move: The four blue dots each represent one special move that
Leela can use. There is a maximum of four, and one charge-up will refill
one special move.
Lives: The toaster represents Leela's lives. You can gain more lives by
gathering gold bars.
Nibblers: In each level you will find these little black creatures called
Nibblers. Release them from their cages to collect the required number for
each level and unlock extras.
Gold bars: The bottom-right corner shows how many gold bars Leela has
collected. You can use the gold bars to earn an extra life.
-[ Zoidberg's Status ]-------------------------------------->
Nibblers: In each level you will find these little black creatures called
Nibblers. Release them from their cages to collect the required number for
each level and unlock extras.
Time: The number in the center is the remaining time for each section of
the course.
Distance: That green bar in the center shows how far Zoidberg has gone in
the course.
Dead fish: The dead fish can be collected to get extra lives for the
following levels.
-[ Pause Menu ]--------------------------------------------->
Press Start during the game to access several key features.
Resume Game: Select this to continue playing.
Options: Access the various options for the game.
Load Game: Load a different saved game.
Quit Game: Quit the current game and return to start screen.
-[ Level Complete Menu ]------------------------------------>
This screen appears after you have beaten a level.
Kills: The number of kills you had/the required number.
Player deaths: The number of times you died.
Level time: The amount of time you took to beat the level.
Best level time: The record time for that level.
Ranking: The ranking will appear under the level stats above.
Total game time: The amount of time you've taken in the game so far.
Next level: The name of the next level.
Extras: A glowing line of text that tells you you have unlocked something
in the Extras.
Nibblers: Numbers of nibblers you found/required number.
Money: Amount of money you found/amount required.
Lives: The number of lives you currently have.
Save: Select this to save your game.
Continue: Select this to continue playing.
Replay: Replay the previous stage (in case you missed something).
Quit: Quit the game and return to the start screen.
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2D. Controls and Techniques
------------------------------------------------------------------------------
***IMPORTANT NOTE***
S will stand for Square, T will stand for Triangle
-[ Fry Controls ]------------------------------------------->
Directional pad....Move Fry around
L3 analog..........Move Fry around
R3 analog..........Move camera, press down to aim
X button...........Shoot weapon
S button...........Charge weapon for bigger blast
O button...........Jump
T button...........Interact, open, inspect
L1 button..........Fix camera behind Fry
R1 button..........Lock-on to enemies
L2 button..........Switch to previous weapon
R2 button..........Switch to next weapon
Start button.......Pause the game
Techniques: A good idea while shooting is to strafe. All you have to do is
lock-on to an enemy and move around so their shots don't hit you.
-[ Chicken Walker Controls ]-------------------------------->
Directional pad...Aim gun
L3 analog.........Aim gun
X button..........Shoot laser
S button..........Shoot missiles
Start button......Pause
Techniques: Conserve those missiles for the bazooka hoverbots! Seriously,
those guys are annoying. Also pay attention to the red indicators on the
left and right, because they show when you are being attacked by something
off-screen.
-[ Bender Controls ]---------------------------------------->
Directional pad....Move Bender around
L3 analog..........Move Bender around
R3 analog..........Move camera, press down to aim
X button...........Dash attack
S button...........Spin attack
S + X buttons......Special move
O button...........Jump
O + X buttons......Butt slam attack (in the air)
T button...........Interact, open, inspect
L1 button..........Fix camera behind Bender
Start button.......Pause the game
Techniques: Don't use up the special moves carelessly. The charge-ups are
hard to come by, and you never know when you might get surrounded by a lot
of enemies.
-[ Leela Controls ]----------------------------------------->
Directional pad....Move Leela around
L3 analog..........Move Leela around
R3 analog..........Move camera, press down to aim
X button...........Kick
S button...........Punch
S + X buttons......Special move
O button...........Jump
T button...........Interact, open, inspect
L1 button..........Fix camera behind Leela
Start button.......Pause the game
Techniques: Jump and kick! Those skeleton guards can be very annoying, and
if you jump kick them they won't get a chance to attack. Also alternate
your button presses to bust some fast combos.
-[ Zoidberg Controls ]-------------------------------------->
Directional pad....Move Zoidberg left and right
L3 analog..........Move Zoidberg left and right
O button...........Jump
Start button.......Pause the game
Techniques: Um... keep your thumb on the jump button? All you do in the
stage is jump obstacles, so yea.
------------------------------------------------------------------------------
2E. Items
------------------------------------------------------------------------------
-[ Health ]------------------------------------------------->
Fry: Fry can restore health by collecting Slurm cans. One can will refill
25%, but a whole six-pack can refill all four life bars.
Bender: Bender gets his health from oil. One bottle will refill 25%, a can
of oil will refill 100%.
Leela: A small bottle of vitamins will restore 25%, while the big bottle
will restore all of her health.
-[ Valuables ]---------------------------------------------->
Valuables are needed for getting lives. 25 of any type of valuable will give
you one extra life.
Fry: Fry has to collect actual dollars. They can also be used in vending
machines to get Slurm.
Bender: Bender collects these strange crytals called robobium.
Leela: The lady in the game goes for the gold bars.
Zoidberg: The fish guy collects dead fish.
-[ Ammo ]--------------------------------------------------->
The only person who collects ammo is Fry. Each box of ammo (boxes with
lightning bolts) will refill 50 of his current weapon.
-[ Charge-ups ]--------------------------------------------->
Bender and Leela have special moves, but they need to pick up charge-ups
(orbs with lightning bolts) to use them. Each charge-up will restore one
special move.
-[ Keycards ]----------------------------------------------->
Certain levels will require a keycard to open doors. They are pointed out in
the walkthrough.
------------------------------------------------------------------------------
2F. Weapons
------------------------------------------------------------------------------
-[ Fry's Weapons ]------------------------------------------>
Hammer: The Professor gives you the hammer at the beginning of the first
level. Good for breaking stuff, not for enemies.
Pistol: A small pistol the Professor gives you. It starts to shoot
erratically if you hold it long, so try to shoot in bursts of three or four.
Press and hold S for a charged up shot that uses 5 ammo. Holds up to 500
ammo.
Shotgun: The shotgun is your power weapon. Each blast takes 5 ammo, and the
charged up shot takes 25 ammo. Holds up to 200 ammo.
Machine gun: Yea baby, this gun rocks! It's your basic rapid machine gun,
and it can cause massive damage very quickly. The charged up shot releases
a powerful burst. Holds up to 400 ammo.
Railgun: THIS is the ultimate gun. One blast will destroy any hoverbot,
and holding S will release even stronger shots. Can hold a maximum of 300.
-[ Chicken Walker's Weapons ]------------------------------->
Laser: This is your basic laser gun. Infinite ammo.
Missiles: The missiles are good for your big enemies (mainly those annoying
bazooka hoverbots). Use them wisely.
==============================================================================
===== III. WALKTHROUGH =======================================================
-[ Explanation of the walkthrough ]------------------------->
It's pretty simple. I'll highlight each main area with [these] things. If the
level is too repetitive to section off, then I will separate in into Areas.
I will NOT cover the locations of every Nibbler, the valuables, or enemies in
this walkthrough. It will only cover what is necessary to beat the game.
You can find the locations of every Nibbler, all the valuables, and every
enemy, in section IV. Extra Stuff.
------------------------------------------------------------------------------
3A. Planet Express
------------------------------------------------------------------------------
-[ Find a hammer ]------------------------------------------>
So, after that long FMV cutscene you've been given the important task of
finding a hammer. It is way too easy not to find it...
But, I know some people. The hammer is in the back corner of the hangar,
behind the ship. Walk up to the pile of junk and press T to grab the hammer
underneath.
Now, anyone could see the next part coming from a mile away.
-[ Find the twelve tools ]---------------------------------->
So, you're invincible! Sort of. Anyway, now you have to find twelve tools
that the Professor actually needs. He lets you keep the hammer to use while
you search for the tools.
Let's start in the hangar. As you should know by now (I put a Controls
section for a reason) pressing T will allow you to inspect or open things, O
is to jump, X is to use the weapons (in this case, the hammer), and S is to
use a charged weapon. This whole stage is one big tutorial, so follow the
on-screen instructions.
So, go to the lockers and start opening them up. You will get some cash and a
Nibbler from them, but the locker we need to open has a lock. Use the hammer
to break the lock and get the keycard inside.
Before you leave the hangar, feel free to break and open anything in that
room off to the side. Cash will be your reward.
I'll begin with the door next to the lockers. Click the red switch near the
door and go through, then go into the door on the left. You will now be in
the basement.
Make your way down and hop along the gray boxes to avoid the black stuff. It
doesn't take much damage, but it's good to practice your platform jumping
because it DOES get worse in later levels.
Grab the tool in the corner and make your way back out to hall. Run along the
halls, but avoid the several loose wires because they will shock you. You
will then reach a fork in the road, so to speak. Go to the left, and make
sure to stop and break the glass of the red fire extinguisher box. Inside
will be another tool.
This next hall will have two doors on the left. Enter the first door on the
left and go nuts. Break all the boxes and inspect everything to get all the
cash, then grab the tool near the sink in the corner. Now go inside the small
room and break the boxes to get another keycard.
Go back out to the hall and enter the next door on the left. This is Hermes'
office, though he seems a bit out of it right now. Ignore him and grab all
the cash, and open all the drawers. Open the small metal door in the wall to
get another tool.
Walk into the room at the end of the hall and once again break everything and
open everything. You should end up with more cash and a tool from one of the
round tables.
Go back out to the hall and head straight. Make a left before you enter the
doorway, and go inside the elevator to go up to the second floor.
All right, go towards the wall on the left. Open the small green door to get
a tool, then break the glass of the box next to you and push the button. A
fan at the other end will shut down, but we'll get to that later.
Hit the switch under the EMERGENCY SHOWER sign and grab the tool that appears
in the shower, then go in the kitchen and open the refrigerator for another
tool. Feel free to grab the cash on the table and inspect the large TV.
Go through the door near the TV to enter the lounge. Get the cash if you like,
then open the metal door in the corner to get another tool. Three more tools
to go!
Remember that switch that turned off the fan? Go back over there and head
straight toward the railing. Jump onto the steam vents (avoid the steam) and
keep going.
Jump onto the floating blue platform to grab a tool, then back on the vent.
Watch the floor because the vents are separated, which means you'll have to
jump a few gaps.
When you reach the fan break it open with the hammer, then grab the blade for
yet another tool. One more to go!
Jump up and grab the edge to climb on top of the fan, then continue onto the
next vent. Follow it to the end and jump off to get the last tool.
Now drop down and run to the tool rack, and press T to put the tools back in
place.
------------------------------------------------------------------------------
3B. Sewers
------------------------------------------------------------------------------
-[ Area 1 ]------------------------------------------------->
Aw man, come on! Now you have to get all the way to the pawn shop via New
New York's stagnant underbelly. Fortunately you'll be packin' proton heat.
You start in a tunnel with some crates behind you. You can hold R1 to lock-on
to the crates to shoot each one for some ammo and cash. Once you're with that,
go up the tunnel. The green sewage on the ground WILL cause damage, so avoid
or jump over it.
When you reach the fork in the tunnel, a sewer mutant will appear. It only
takes five normal shots or one charged shot to take them out, so no need to
worry. Just remember not to get too close. Shoot the boxes to the right for
more money and keep going.
You'll run into more sewer mutants, and eventually reach a wooden bridge with
two underwater eyeball and two pipe tentacles nearby. The eyeballs die with
three shots, and the pipe tentacles will recoil with just one shot.
Make sure to shoot the boxes in the left corner and get the health and ammo
from them.
Get through and jump over the deep sewage. DO NOT fall in, because you die
instantly in this stuff. Kill the sewer mutant that will pop in from above,
shoot the boxes to get some money, then turn the wheel in the wall to open a
gate nearby.
Kill that eyeball if you like and make your way over the sewage by jumping
across the various floating platforms. Go through the gate to get to the next
Area.
-[ Area 2 ]------------------------------------------------->
Kill that mutant that rushes you at the gate, then shoot the boxes for some
ammo and money. Keep going and shoot the box near the Slurm machine for more
ammo, then you should hear a loud rumble.
Like a demented Mr. X (Resident Evil 2), a big mutant just exploded out of
a wall just ahead. Stand still, lock-on, and start shooting! The big ones
take ten normal shots to kill, and they're quite fast. Start backing up if
it gets too close. Go up the tunnel and a sewer mutant will come in from
the right, but those are nothing compared to the big mutant.
Shoot the boxes just outside the hole in the wall to get more cash, then go
inside the hole to find a Nibbler, cash, and ammo.
Continue through the tunnel and another sewer mutant will appear, as well as
a pipe tentacle and an underwater eyeball. Destroy all of them and keep going.
Damn it, tell me those big mutants don't startle the hell out of you! Another
one will pop out of the wall, so take care of it. Gather the cash inside the
hole if you want to.
Kill the two mutants that pop out from the right, and shoot the boxes around
there to get health, ammo, and some money. Keep going to pass the gate for
Area 3.
-[ Area 3 ]------------------------------------------------->
This area can be tricky. Get to the bottom (from one platform to another, so
you won't fall in the green sewage). In the corner there will be a wheel to
turn, so get over there by jumping on the floating platforms. Then, jump onto
something that floats because the sewage will start to rise.
Once it has risen, get to the next wheel and turn it to make the sewage rise
again. From there just get to the ladder at the opposite end and climb up.
Get to the wheel at the other end of the walkway to open the door, and shoot
the boxes in the center to get health, money, and ammo. Naturally you'll want
to shoot the tentacles to get them out of the way. Go through the door when
you're ready.
-[ Area 4 ]------------------------------------------------->
Kill the sewer mutant and gather the cash as soon as you enter, then kill
the big mutant that will crash through on the right side somewhere. Kill the
eyeballs in the sewage too, because killing is fun...
Gather all the stuff to the right, then continue down the tunnel.
Shoot down the planks covering the doorway, then kill the big mutant to go
into an open sewer area. Kill off the eyeballs and break the boxes for more
stuff, if you like.
Now you have to get across the sewage by jumping on the backs of sewer
crocodiles. Jump to the right and get on the suitcase that is farthest out.
Wait for the crocodile to be swimming to the left, then jump on his back.
From there just jump onto the coffin at the opposite side and turn the wheel
on the left to open the hatch on the right.
-[ Area 5 ]------------------------------------------------->
Jump out and to the right to prevent getting hurt, then grab the cash at the
bottom if you want.
The next part is a Fan Room, and of course they all happen to be right in
your path. You will have to cross thin paths while steering clear of the fans.
Remember to use R3 to move the camers around and get a better view of the
next jump or path.
Turn the first valve you see to slow down the first fan and get across.
Break the boxes on the next platform for some much needed ammo and health,
then turn the wheel to slow down the next fan. The third wheel will be on
the right side, so make your way over there and turn it to shut down the
next fan.
Get across the paths and enter the next door.
-[ Area 6 ]------------------------------------------------->
Go in and kill the big mutant, then break all the boxes for that ever
valuable stuff. Go through the next gate and get ready for a big brawl.
Now a big group of mutants will appear in this little arena part. Kill them
all one-by-one, and look out because they come out of doors AND the holes in
the ceiling. There will be around eleven mutants.
After they all stop, look for the open door. Kill the mutant inside and
gather all the stuff, then turn the wheel to open the door out of here.
-[ Area 7 ]------------------------------------------------->
Go through the tunnel and kill whatever is in the way. You will then get to
another open sewer, and yes you will have to ride on more crocodiles.
Start by jumping onto the vent just ahead and wait for the crocodile to go
to the right. Jump on it's back and then onto the coffin to the left.
Wait for the next crocodile and use it to get to the next vent. Wait again,
and when the crocodile goes in the farthest direction, hop on. Jump onto the
vent when you get to it, then use the floating platforms to get onto dry
land. Gather any of the stuff you need, and turn the wheel inside the small
room to open the hatch on the right side.
Go through the hatch to exit this Area.
-[ Area 8 ]------------------------------------------------->
Go through the next tunnel and kill off the big mutant that appears, then
gather the ammo from the boxes. Kill the eyeballs in the water if you want
to, then lock-on to the switch above the door and shoot it. A bridge will
extend and the door will open.
All right, you are now inside a big toilet. Seriously! You'll see, just climb
up the ladder. Keep climbing and make your way through until you reach the
wheel at the top. Turn the wheel to flush out all the sewage at the bottm,
and get down there.
DO NOT touch the green sewage, as always. Keep hopping from spot to spot and
turn all the wheels in the open doors. After you turn the second wheel an
exit door will open up, but don't go inside yet. Use the ladder to climb back
up one level, and you should see an open door with stuff inside. Go in there
to get stuff, get a Nibbler, and kill a sewer mutant.
Now go back down and through the tunnel. Get the three money wads on your
way in.
-[ Area 9 ]------------------------------------------------->
Kill the mutants that will appear right away, and break any boxes you see.
Head down the tunnel and a mutant will break through another wall, so kill it
off and gather anything you need. Go through the tunnel in the hole to get
more money and keep going.
There will be a money wad to the left, and that's it. Go through the gate to
the right to go to the next level.
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3C. Subway
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-[ Subway station 1 ]--------------------------------------->
We're movin' on up. Now you have to get through the sewers of Old New York
while fighting off undergound death troops.
Head down the tunnel you're in and watch out for the first proton trooper
to appear. Proton troopers carry shotguns, and when they die watch out!
They will fire off one last shot if they land on their back, which means you
should never stick around in the line of fire. If they fall face-down,
nothing to worry about.
So go through the tunnel and kill off the trooper right around the corner,
and continue into the first train station. There will be two proton troopers,
and one club trooper on the right side of the platform (they carry spiked
clubs). Shoot the club trooper, then the two proton troopers on the bottom.
Now you can shoot the boxes for cash and health, and search the right side of
the platform for more cash, ammo, and a Nibbler.
Now you have to go inside the train, but there will be a proton trooper
waiting for you. I suggest you charge up your gun and shoot him through one
of the windows, from outside the train. It's the best way to avoid that
nasty death shot.
Once the guy is dead, continue on into the train. Naturally you want to
collect everything along the way.
The other side of the train will have some boxes and a mine. DO NOT shoot the
mine yet. Lock-on all the boxes and grab the goodies, then turn to the right
and kill the guy hiding behind the train. Shoot the box and grab the stuff to
get some ammo, money, and the shotgun! Boom boom, baby.
Shoot the mine and easily kill off the trooper that appears.
Cross to the other side and you'll get another train. Goodie. Of course
there's a trooper inside, so rush in and kill him and run out (to avoid the
death shot).
Now, there are a couple of troopers outside the train. Switch to the trusty
proton gun and shoot the club trooper on the right through the window, then
run to the train door and shoot the guy behind the boxes.
Gather all the money, ammo, and health that are scattered all over the
ground, then blast the mine and kill off two more proton troopers.
Go through the hole to enter the the subway tunnel 1.
-[ Subway tunnel ]------------------------------------------>
Turn left and shoot the mine floating over the pit. Kill off the trooper on
the other side of the pit, and jump over.
Next up is a club trooper, and some boxes full of cash and ammo. Blast the
next mine to face off against another proton trooper and club trooper. Do
you see the pattern here?
So, keep going through tunnel, and you'll keep running into the same
situation. Don't forget the boxes and items along the way.
When you get to the two mines at the end, stop! Blast them first and shoot
the club trooper that comes through, then grab the ammo and health in the
boxes. Go through the hole to enter subway station 2.
-[ Subway station 2 ]--------------------------------------->
Blast your way through the mines, then blast the first two proton troopers
that appear (they'll attack right away). Go out a little bit and turn right
to blast a trooper in front of some stairs on the platform.
Now use the proton gun to aim and shoot all the mines, and go blast stuff!
There will be a couple of proton troopers and a club trooper, and that'll be
it. Collect all the money, ammo, and health you can get, and head to the
stairs on the left side.
-[ Subway exit ]-------------------------------------------->
The final stretch! Kill off the first trooper in the tunnel and keep going.
There's a mine ahead, and what do we get when we shoot a mine? That's right,
a trooper! Blast the proton trooper from around the corner and head up the
stairs.
Keep going through mines and troopers until you get to a ticket room, where
you will be ambushed! Kill the two proton troopers and collect all the items
you can find. When you're ready, go in the ticket booth and hit the green
button to open the gate. You can also shoot the locker behind that and
collect a full health six-pack.
Shoot the club trooper and enter the gate. Kill yet another trooper and go in
the alcove he came from for some money. Mind the steam.
Go in the next room and shoot ol' clubby, then shoot the lock off the door to
get some more items.
Destroy the next mine and go inside the bathroom. Three proton troopers will
ambush you, but one at a time. Easy enough. Then gather any items you need.
Annihilate the last mine and blast the next three troopers to finally leave
the subway.
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3D. Old New York
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-[ Basketball court ]--------------------------------------->
Out of the pan and into the fire (or is it the other way around?). Either
way, this level is a long and treacherous trip through the sespool that is
Old New York.
The basketball court area is small, but has several enemies. Eleven enemies
to be exact. I won't go into detail about them because you pretty much
already know what to do. Right?
Anyway, so there will be some shotgun troopers (like the ones in the
previous level), and some new guys I like to call bazooka troopers. They
fire huge bazooka blasts, and one shot can take over 75% of your health.
Avoid these guys as much as possible, then lock-on and keep moving around to
kill them off.
So, kill off the troopers in the area. Each time you kill one another will
appear from elsewhere in the level. The best spots to lock-on and kill them
would be in any corner of the level. And, again, KEEP MOVING!
After all the troopers have been killed, gather everything in the area. You
can reach the boxes behind the gate by climbing up to the ledge and jumping
in, and you can also get stuff from the trash bins by pressing T to open them.
Once all that is done, go through the door in the corner to enter the bar
building.
-[ Bar building ]------------------------------------------->
The bar is simple enough. Get Fry's hints about the beam in the corner and
shoot it to knock down the ceiling. If you want to get the Nibbler and money
behind the wall, pull the levers in this order: 1 - 5 - 4 - 2 - 3. You can
get the hint by playing the jukebox.
So collect everything and go up to the top floor. There'll be one shotgun
trooper then you can roam around freely. Collect what you will and climb up
to the broken ledges by using the refrigerator.
There's this valve up here that you have to turn to get some gas flowing.
It's around the corner, just jump when you reach the end of the ledge. Turn
it to make the stove gas leak.
Shoot the stove once (from far away) to blow up a hole in the wall.
-[ Street 1 ]----------------------------------------------->
Man, how dumb do they think we are? I've seen Saving Private Ryan, and if I
learned anything it's that old empty streets make for a perfect ambush spot.
That's all this street is. You will have to face off against five shotgun
troopers, 2 bazooka troopers, and when you get to the end some surprise TNT
pigs will appear. TNT pigs just run toward you with TNT strapped to their
back, and if they get close enough... BOOM!
So, kill the pigs by lock-on and back away as you shoot.
There will be tons of ammo, health, money, and even a few Nibblers along the
way. You can jump in a hidden room in the first building on the right by
climbing up the telephone cable box, and the left side of the street has tons
of goodies.
Don't go into the open garage at the end of the street until you have
collected as much as you can.
-[ Car park ]----------------------------------------------->
The fight continues. Two TNT pigs will attack as soon as the gate closes,
so get your shotgun ready.
At the top of the spiral road there will be a lot more troopers, including
some bazooka troopers. Have your lock-on and shotgun fingers ready and keep
moving left and right to avoid any blasts from them. Collect anything else
from the first floor and keep moving.
The next spiral road will have two more TNT pigs, so get ready for them.
The second floor has more bazooka and shotgun troopers, so make sure you're
good an ammo. Collect everything you need along the way and jump through the
hole in the wall to get to street 2.
-[ Street 2 ]----------------------------------------------->
Oy... yea, another street. This is the same as the last one, but with more
enemies. The shotgun and bazooka troopers all appear much like before, but
watch out near the beginning of the street for two TNT pigs.
To start things off you should use the proton gun and charge it to shoot a
guy that can be seen at the bottom. Just to get him out of the way. If you
want to get those two TNT pigs I mentioned, walk a bit into the street and
they will appear from the right side.
Jump onto the next small platform, then make a large jump forward again to
land on another platform. The familiar squeaking of a trooper will arise out
of the hole right next to the platform. It's a bazooka trooper, so kill him
off quickly. You can jump in that hole to grab some stuff and a Nibbler.
Fall down through the hole in the floor and collect anything in this small
room, then go through the hole in the wall to find a back alley. Kill the
two shotgun troopers and shoot the door of the small house to get some cash,
ammo, and a Nibbler.
Kill the bazooka trooper that suddenly appeared and get back to that bottom
room and hit the switch in the back to open the shutter door.
Finally back on the street. Keep killing your way through and collecting as
much as you can. Some more TNT pigs will appear at the end, as well as some
from inside the department store. They should all be no problem by now, so
blast 'em to hell and gather whatever you need.
Once you're ready to roll, go inside the department store.
-[ Department store ]--------------------------------------->
Stock up on items in the front lobby area, then shoot the windows at the top
to go into the cashier area.
Kill off the three troopers and get whatever you can, then hit the buttom on
the left side to open the elevator to fight more troopers. Go inside when
you're done.
The storage room just has more troopers and items, so yea. You know what's up.
-[ Air ducts ]---------------------------------------------->
The air ducts are just one long tunnel with several enemies, items, and
really big fans. You don't want to touch a spinning fan, so look for a
switch nearby that you can blast to shut them down.
The troopers are your basic shotgun and bazooka varieties, though the narrow
tunnels may make it difficult to fight. Just stay far away and shoot them
from out in the open.
Some of the tunnel sections have holes where TNT pigs come out of. They will
come out behind you, so listen for their grunts and check back often. You can
also go back and pick up any health cans you left behind.
Climb up the ladder at the end to go to the next level.
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3E. Red Light District
------------------------------------------------------------------------------
-[ Back alley ]--------------------------------------------->
Sweet, we're back on the surface! The first thing to do is get a new gun and
then out of here. Walk through the large window behind you to get a machine
gun and plenty of ammo. Now we can really play guns.
Use the trash bin to reach the steam ducts and make your way across them.
There are some open windows in the dark gray building, so make sure to
collect whatever you need from in there.
Keep going and then make sure to destroy the robot who is standing in front
of a door on the roof. Then, jump down onto the back of the truck on the
street below.
-[ Street 1 ]----------------------------------------------->
Crush, kill, destroy! That's all you have to do here. Walk down the lonely
street and kill any robots that pop out to ambush you. Of course you now have
the machine gun, so it's not a problem. There will be plenty of stuff like
ammo, health, and money along the way.
There will be this strange booth that looks like a phone booth, but it's not!
It's a suicide booth. You can open it to get the money inside, but don't
activate it.
After you blow up the last robot on the street, the door on the roof of the