Constructed is the realm of the rares and mythics. Limited is bore on the back of the common and uncommon folk.

Welcome to the Magic: The Gathering Limited subreddit.

Magic: The Gathering is a twenty year old card game that combines the skills of poker with chess. Players under normal circumstances build sixty card decks from a pool of hundreds upon thousands of cards.

Unlike in Constructed where players use any cards they please, however, In "Limited" tournaments, players construct decks using booster packs plus any additional basic lands of their choice.

The decks in Limited tournaments must be a minimum of forty cards. All unused cards function as the sideboard. In contrast to "Constructed" tournaments, the player is not restricted to exchange cards on a one-for-one basis when sideboarding, so long as the player adheres to the forty card minimum.

The rule that a player may use only four copies of any given card does not apply.

Benthic, you've got enough fixing that he could be out early and changing a few games, if you don't get enough blue in the next packs you can always make it ruG and it looks like the bots are picking up a lot blue and red. Later packs can pass blue or green removal/control.

I'm actually not a fan of the Fade here - we already have Artisan's Sorrow, and we're extremely unlikely to play both even after sideboarding, whereas stripping a Disciple or Sip from the black player that's inevitably to our right could potentially be a better play long-term.

I don't believe Benthic Giant is the pick here, either - green has no shortage of fat creatures to get into the red zone with, and I don't value a 4/5 for 6 very highly even if it does have hexproof. I'm really not a personal fan of the card when I'm GU, whereas in something like UR or UW I'm more open to the idea.

I vote taking the Sip of Hemlock here. If we were to play an opponent that has both, I'm more concerned with losing board presence, as we don't have a lot of redundancy in our "fatties" department to want to lose them if at all possible.

Anyway, the choice is between Benthic Giant and Fade. They're both fine, and I like main decking one enchantment removal in this environment. I did say we would probably get a free Fade eventually in pack 1 but this may not even be our last chance.

It's kind of a tough call if we're GUr, but in GRu the choice is probably just Fade. I guess in a real draft environment with limited time to choose I'd end up picking Fade here, but I'm not at all confident.

I guess I'd take the Benthic Giant, though I'm unlikely to play it except as a sideboard card against a very controllish deck. The only reason I won't take the Fade is that we already have an Artisan's Sorrow.

I'm amending my pick. I take Fade into Antiquity. We already have good bestow stuff, so it functions both as a cheaper enchantment removal than the one we already have, and as keeping one enchantment removal out of the hands of other players.