Tag Archives: travellerrpg

Mongoose Publishing started a new free epic campaign today, The Pirates of Drinax. In this campaign the characters receive a ship and a Letter of Marque from a currently basically nonexistent kingdom, and they have the chance to leave their mark in the entire space sector. Currently only the introduction and the first adventure is available for… Read More »

A new Traveller sourcebook was released this week by Mongoose Publishing, Supplement 12: Dynasty. With this new book players are able to create complete worlds, solar systems and even empires. Mongoose Publishing released a new sourcebook Bryan Steele for their Traveller RPG yesterday. Supplement 12: Dynasty enables players create sociologically diverse solar systems and empires, using their… Read More »

Terra/Sol Games LLC released a new sourcebook to the Traveller RPG, Six Guns: Rescue Organizations If you ever wondered, what happens if somebody gets in trouble in space, this could be the supplement for you. Six Guns: Rescue Organizations is a new sourcebook from Terra/Sol Games, released as the second book in their Six Guns product-line. Six… Read More »

Strontium-9000. It is as unique as it is valuable; constantly unstable, it exist in an eternal state of flux. It appears completely impervious to changes in temperature, gravity, pressure or any other outside influence. And it is only available from one place in the whole universe. Hell Station. A typical Hell Station mining platform at work This rugged gas mining station hovers on the outer rim of Malebolge , a …

Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from an asteroid belt to a high-population uber-tech Capital World, but y’know what? Let’s start bigger than that. Much bigger. The…

Worlds. Big round (usually) things bobbing on a sea of black. Each one unique, and every one the potential destination for a bunch of trigger-happy Traveller adventurers. Classic Traveller includes complete rules for creating everything from an asteroid belt to a high-population uber-tech Capital World, but y’know what? Let’s start bigger than that. Much bigger. The Universe is divided…

One of the most awesome things about Classic Traveller (and derivatives) is that the in-game values and role-playing data is present in the game itself . Your character’s stats – his Universal Personality Profile or UPP – can be looked up by your character in the game on any convenient info-terminal. If your crew is looking for a new Engineer (the last one having been accidentally…

One of the most awesome things about Classic Traveller (and derivatives) is that the in-game values and role-playing data is present in the game itself . Your character’s stats – his Universal Personality Profile or UPP – can be looked up by your character in the game on any convenient info-terminal. If your crew is looking for a new Engineer (the last one having been accidentally flushed …

It’s hard to believe that Classic Traveller is over thirty years old. As a rules system it was so far ahead of its time that it is still ahead of its time, now. Fitting for a science-fiction role-playing game, I guess. The ahead-of-its-timedness begins with Character Generation, which is the topic of today’s post. But you …

It’s hard to believe that Classic Traveller is over thirty years old. As a rules system it was so far ahead of its time that it is still ahead of its time, now. Fitting for a science-fiction role-playing game, I guess. The ahead-of-its-timedness begins with Character Generation, which is the topic of today’s post. But you already knew that, right? We are…

Traveller and I go way back. It was the first role-playing game I ever played (back in the early ’80s), and that first time spawned my love of the hobby that has lasted a lifetime. I have vague memories of that first scenario. We had docked at a spaceport and managed to annoy the station overseer during entry (something about “not waiting in …