time for my self should be a bad guy for this because I find with me and my other friends that are mums part of smoking is its a time when the kids aren't climbing all over us, aren't making demands and such.

I clicked on the 'wishing you could fly' Bad Guy and it states to
Vanquish with "The Sweet Spot" but I've got no idea what or where this
is! Let alone understand what that even means, can anyone help? When I try contacting Superbetter they say they're off grid.

Add awards for beating battles, and give the ability to make your own. For example, defeat 5 bosses and you get x(where x could be something of your choosing.) game could give suggestions of award based on difficulty and number of battles.

I am battling depression - there are good days and bad days. When they are bad, i cant even get out of bed and my "bad guys" - my evil thoughts - completely take over my mind. They are on a rampage to destroy whatever good ive accomplished. When this is happening, i am battling the "bad guys" ie the whipping post and i keep failing the battle 5,6,7 times in a row AND i still earn points.. I dont understand that. Help! Is there a way to creat a popup that will say "STOP! You are loved n awesome - give yourself a hug, have a glass of water n reach out to your ally"? Sometimes in that state, its too much to search for the powerup yourself. U need an intervention. Thank you for your consideration.

I am battling depression - there are good days and bad days. When they are bad, i cant even get out of bed and my "bad guys" - my evil thoughts - completely take over my mind. They are on a rampage to destroy whatever good ive accomplished. When this is happening, i am battling the "bad guys" ie the whipping post and i keep failing the battle 5,6,7 times in a row AND i still earn points.. I dont understand that. Help! Is there a way to creat a popup that will say "STOP! You are loved n awesome…

When I first started playing superbetter, I was very focused on a few specific things and with that focus, I was able to vanquish some bad guys. With them being marked such, I don't look at those and work on other ones. I've now realized that at least one of those stupid bad guys has come back but there isn't a way for me to tell the game I want to fight it again. I wish there was a "whoops, guess vanquished wasn't quite the right term" option.
I can't be the only person who has done this!

When I heard of Super Better as a game, I imagined some sort of computer based gameplay.

I like the idea of turning this into a real computer game, because they are addictive.

You could choose your bad guy, and go to battle with them, it could be like a normal mmorpg fight, except you can use your power-ups.
Using a power-up will pause it until you've done what the power-up said. You then continue and can enter a number for how effective the power up was, hence more damage to the bad guy.

When you use a power-up, you could attack with something related to your power-up, so an emotional power-up could give you a 'fury' attack.
By entering a number for how effective your power-up was, you could get a different attack power/animation. Similar to collecting more magic bottles in Golden Axe leads to better/different magic attacks.

I'm not sure if this idea is good, please comment if you have anything to say about this idea.

P.S. I think this would be a major challenge to make, so I understand it'd need a LOT of votes to even be conscidered.

When I heard of Super Better as a game, I imagined some sort of computer based gameplay.

I like the idea of turning this into a real computer game, because they are addictive.

You could choose your bad guy, and go to battle with them, it could be like a normal mmorpg fight, except you can use your power-ups.
Using a power-up will pause it until you've done what the power-up said. You then continue and can enter a number for how effective the power up was, hence more damage to the bad guy.

When we battle a bad guy, it only asks if you have 'successfully avoided' this today. I understand that question with the traps, but shouldn't triggers/symptoms have a different question? (e.g. have you successfully overcome this today?)

I didn't avoid coming into battle with my trigger today but I did manage to prevent it from become an all out war for my day, so I would prefer to not be saying i successfully avoided it.

It would nice to specify how challenging the battle was. On some days, though I won the battle, it was an easy win. But on some other days, I might have had to really struggle hard to win the battle and I endured. Getting that captured might make me feel extra special about having made it through

While many of my bad guy battles have been short, I feel like I'm facing a particularly long bout with one right now. I would love a way to mark a Bad Guy as a current "level Boss" or something and have it shoot out a message to my allies saying I might need help.

I think it would be nice to be able to have battles end in a draw. I know some days I have I don't feel like I've utterly failed at certain things, but I don't feel like I've done great at them either.

Some bad guys are trivial enough, minions really, that they can be tackled quite easily: a simple bounce for your typical goomba. But other enemies require a bit more strategy, so why not list some weaknesses/hints/cheats?

A text field could prompt users to enter effective strategies and ineffective ones. And when all else fails and the battle is still lost, users can opt out and use their "get out of jail free card".

Some bad guys are trivial enough, minions really, that they can be tackled quite easily: a simple bounce for your typical goomba. But other enemies require a bit more strategy, so why not list some weaknesses/hints/cheats?

A text field could prompt users to enter effective strategies and ineffective ones. And when all else fails and the battle is still lost, users can opt out and use their "get out of jail free card".

Hi! I've been playing for 2 days and I find everything very intuitive except battling bad guys.

There are some bad guys that can be defeated by activating a power up. I think it would be great if there's a way to link a bad guy to a power up, so when the power up is activated the bad guy is defeated automatically =)

Sometimes you battle a bad guy and, instead of a complete win, it is more of a 60/40 or 51/49 win or 40/60 or 49/51 fail. Just scoring it win or fail does not reflect when you make small progress or slip back a little.

Some Bad Guys' descriptions are vague - it would be helpful to be specific. For example, "Our brain and body both rely on the fuel we give it--and making sure you eat regular, healthy meals is a surefire way to help your body stay calm and productive." Do I fail if I have just one "unhealthy" thing? Maybe some tips on defining individual wins, and tips on when to vanquish.