So I normally dont care about this sort of stuff because I have a rather fast reflex, but 2 deaths in 2 different games. The first one the guy never reloaded his smg just kept shooting for a very long time til i died So I watched the killcam and sure enough just scoped up shooting for about 15 steps, secondly a LMG shooting at skorpion speed. that sucked Is there gonna be away other than complaining on forums to ban this kind of game play, And if so how the heck can you even detect a modded controller. youtube sites show a ton of likes on modded controllers kinda makes a guy think ...

I watched one of my videos today as I suspected cheating (51 kills, 20 more than the next person in the lobby) and the guy did something strange revolving around reloading.

I saw him reload normally several times and was about to shut off the video as another person who was just better than I expected when he managed to STOP a reload half way through, spin around at a ludicrous speed (there were maybe 6-8 frames for a 180 degree spin) lighting off the off the SMG full auto from the hip as he did, killing 3 people in the spin at 3 different ranges, one being a longshot. I don't remebmer which SMG it was but he had no attachments as he got the cherry blossom camo during the game.

Beyond the "how the hell did he stop a reload mid cycle" (if this is a featue please let me know as I dont know how to do it), on just about anyones best day, they may have hoped to get one of the 3 guys he laid down in 6 frames completely blind firing. I would count it off to luck, except for the weird "stopped the mag change" thing. I don't know how he did what he did, but I reported him as a cheater so Treyarch could figure it out.

OK, that covers stopping the reload, thats cool. Is the rest just dumb blind chance? I doubt he sprinted or anythinglike that as it was so SOOOOO fast He def went straight from half way through a reload to a spinning spray fire of death that had no business going down like it did.

Modded controllers won't fire auto weapons any faster. I've also played BO2 on PC with "rapid fire" macros. Using "rapid fire" will jam your weapon and you can't even reload it for a while. So, BO2 somehow detects when you are firing semi-auto weapons too fast (impossible for humans) and ends up with jamming.

That's what I hear as well. Drift0r's video on the FAL covers this @ 3:15. Apparently, all semi-auto weapons have a max ROF, and spamming the trigger will cause it to over sample. (slows it down)

Wblack101: It was mentioned above that you can reload cancel by sprinting or by using the "YY" trick. Both achieve the same thing, it just happens that sprinting is a bit easier for some people. (myself included)

That's what I hear as well. Drift0r's video on the FAL covers this @ 3:15. Apparently, all semi-auto weapons have a max ROF, and spamming the trigger will cause it to over sample. (slows it down)

Wblack101: It was mentioned above that you can reload cancel by sprinting or by using the "YY" trick. Both achieve the same thing, it just happens that sprinting is a bit easier for some people. (myself included)

I KNEW IT! I knew i was being gimped!... well not all that much can still manage 6 rounds per second which in any gunfight is overkill. And no, I dont have a modded controller. I dont need one.

I am the type of player who wants to play as legit as possible. Is the YY thing really a glitch? Because it has been around forever and not just in Call of duty, similar things have popped up in the halo games in the past.

He isn't lying. You're wrong here just accept it. A rapid fire controller only increases fire rate on semi autos/ bursts. You can check every modded controller site out there, you won't find one for full auto.

What your describing is not a modded controller. Modded controllers can't make an auto shoot faster, there is a cap on rate of fire. There are quick-reload mods out there. If you know what your looking for its very noticable.

They [3ARC] can detect it, but they wont spend the money to develop and manage the proper security, as it would be a constant battle and cost a steady stream of revenue. Devs disable mod, new microversion comes out, rinse/repeat. You would have a massive security team patrolling endless amounts of incoming data plus a security development team constantly patching holes.

Most modded controllers are pre-programmed at the shop. Think of a time-line editor with trigger pull events at certain time points. Once those points are set, they stay the same. This is how the majority of modded controllers work. Macro controller with humanized pull will fluctuate by a variable degree. Although, fluctuaions are static. Security measures can be made where time distance between trigger pulls are recorded. If the pulls are at a static rate it would fall under a non-human characteristic and be flagged as cheater.

Macro controllers can beat this temporarily. If the macro is recorded with humanized pulls...the intervals will show a pattern. Now, one could switch to a new RF mod during game-play very easily, but your controller will be hogged with 8 versions of the same mod and users probably wouldn't go that far as they like the controller to have several mods available on the controller.