Savage Tales #7: The Highwater War

In the spirit of TSR's "Birthright" (R) comes Jason Young's "The Highwater War." Players take on the role of high-level advisors to the King of Highwater during a time of treachery, bloodshed, and chaos.

Why are the neighboring Arlitians mobilized? And what is their involvement in the search for a new Orc King in the savage lands? Can your hero find out before the hordes are at the gates?

The Highwater War is a roleplaying campaign of politics and high adventure in a fantasy setting. It requires the Savage Worlds core rulebook, and makes extensive use of the mass battles system found within. The Highwater War also includes full-color Figure Flats.

An interesting approach to a unique system function, this Tale primairly deals with the mass combat system. As far as scope is concerned, the pregenerated characters are all Heroic in level, so not really indended for new players, but does offer some [...]

A very nice treatment blending mass combat and individual missions together. For the wargaming groups the army details are enough to use any other mass combat system out there. For those who are more into role playing, the mass combat treatment gives [...]

A good campaign that makes use of the Savage Worlds Mass Battle rules. For once, your PCs will be commanding armies, not just fighting mobs. My one complaint (which could also be a strength): I think this would run better if some more role play [...]

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