Hungry Voodoo's Mines of Zolurket
(Inactive)

In 4121 AR, the desert dwarves of the Barrier Wall Mountains sealed the famed Tar-Urkatha mine abruptly, saying only that one of the richest platinum mines in history had played out. Nearly six centuries later, the truth rises from the darkness.

I had 2 Cure Light Wounds and 1 channel left. I would use the CLW before retiring for the night and save the channel for the morning in case we are attacked by undead. Feel free to roll for 1 or 2 CLW (d6+3) as necessary; I will be traveling all day.

Chitleen rises to stretch his weary bones and dream of a steaming hot cup of chai to soothe his mind. As he chokes down another dried pile of so called food, he ventures "Do we within? Risk the halls and see what remains of once great Tar-Urkatha?"

Chitleen and the other lithe and long lived elf incline their head slightly in affirmation of Tararr's questioning. Chitleen taking a position near to the front of their column, and Daeron towards the back.

Chitleen cautions "We should be wary for any surprises that may have been lain at the entrance to greet us..."

With a shout, Lockjaw thuds forward in his heavy armor toward the huge jammed portcullis. The gnolls brace themselves behind the opening though they know anyone rushing them will have to duck under the low entry.
The portcullis is about 20'wide and opened only at the bottom 3'.

Turning from his quick reconnoiter Chitleen finds Lockjaw no longer beside him and he hisses in Elvish "Oh pour l'amour de la baise." hurrying after the dwarf Chitleen calls "Think before you follow them into their world." while stringing his bow.

Elvish:

"Oh for the sake of feck."

Daeron allows a slight smile at Chitleen's frustration while mentally noting the anthropomorphic potential of Lockjaw's follicular facial fury. I should make note of that... when time is less of an essence. He follows after Chitleen, while also conjuring lights that dance to ensure that the area where the gnolls have made their fastness is well illuminated.

Both of us moving 30ft closer and erring on the right hand side of the approach to the portcullis.

Quickly moving up behind the reeking paladin, the party spreads out trying to take cover in the narrowing space before the portcullis. Karrak fires a shot that wings the archer ruining his shot at Lockjaw as glowing orbs illuminate the entry hall behind the gate.

Is the portcullis taking up the square? Can I move up to it and do a kick underneath it at the one standing next to it? My actions depend on that. I will roll dice if I can attack -B6 otherwise will move to -D8 with a double move avoiding the battle axe.

Lockjaw continues his forward momentum and swings beneath the massive portcullis only to hit one of the massive points on the underside with a resounding clang. He realizes the gnoll is beyond his reach, but Karrak is right behind him and sweeps his dorn-derger through forcing the gnoll to leap wildly to clear the chain.

Mankato rolls beneath the wicked points and brings the battle to the gnolls.

The portcullis is giant-sized so fill their 5' squares and you'll need a reach weapon to attack the defenders. Big points that sink into holes beneath the portcullis present another challenge. Ducking beneath requires a DC 10 acrobatics check or you hit a point for 1d4 damage.

Mankato-yep, that's what I did.
Daeron's shot ricochets off one of the thick bars as Mankato rolls under and leaps up at the archer. A moment later, a vial tinks along the floor and between the archers legs to explode spraying everyone with acid. Howling the bowgnoll steps back firing at the monk while the other swings his heavy axe. The axe clangs off the bars as the gnoll writhes in pain from the acid burns, but the arrow does not miss. Mankato-10 piercing, also struck with alkahest splash.

Gnollish yells echo from further within the mine as guards rush forward.

Lockjaw moves awkwardly as he tries to roll in his bulky armor. Instead he falls on his back, turtling for a moment and then near impales himself getting up. Lockjaw- 3 piercing. Karrak whirls his chain calling forth a whirling wind.

Mankato ignores the injured axe wielder and attempts to assault the bowman who dodges further back. He fires, but misses while maneuvering away from the monk. The injured axegnoll breaks and retreats nursing the arrow sticking out of his chest.

Reinforcements arrive a moment later as a pair of gnolls with long spears charges in to defend the archer. The pair attack as a pack, but only one gets through the monk's defenses. From down the passage, you hear gnolls chanting:

gnollish:

"Spine King! Spine King!"

Mankato- 6 piercing. Do you have acid resistance? It should be listed under defenses.

With a -6 there's almost no chance of making a DC 10, is there any way to bull through? I didn't realize taking the AoO ended the movement, really if Lockjaw couldn't roll under safely he'd just tear his way past and damage be damned.

Chitleen smears a warding balm across his chest and then tries to duck under the barbed gate. He is a bit boggled by the stink of the crawling dwarf next to him and taking a spike in the shoulder dances back. Chitleen-4 pierce

Karrak summons a wind spirit that flies through the bars to harass a speargnoll, but the shaggy humanoid shrugs it off. He cannot do the same against the priest's whirling steel ball as Karrak slips under the gate. A moment later, Tararr joins him to cut the gnoll down.

Daeron steps behind Lockjaw to fire over the crawling dwarf at the archer. 1d20 + 5 ⇒ (10) + 5 = 15, but the shot only grazes the gnoll's armor. Mankato steps up to the second speargnoll and with a rapid combination batters the hyenaman.

The remaining gnolls step back still focusing their attacks on the monk. The speargnoll attempts a clumsy riposte which misses, but the skilled archer hits again as he calls something back into he darkness.
Mankato- 5 piercing

Ripping his axe free from the still falling body of the gutted and smashed muzzled gnoll on his right, Tararr skirts the wall of the with a speed unnatural to the stout kind. Quickly juking to the right, the dwarf attempts to slide in behind a gnoll that seems to be nursing some acid burns. Planting his foot, Tararr uses the momentum spin his body lashing out in a gleaming arc.