Inspired by Dwarf Fortress, I thought levers could be a cool and useful addition to bases and larger vehicles.

A lever is linked to one or more functions or objects in your creation, and can be placed any distance away from them. It can be pulled as a Quick Action, which will activate or deactivate the linked things.

Examples:

-Opening/closing or locking/unlocking a door or gate
-Setting off explosives
-Firing a weapon
-Releasing the hounds
-Causing the whole creation to selfdestroy

Optional Rule: TimersLevers can have a timer, which means that when the lever is pulled, a set number of turns must pass before the result happens. This is especially appropriate for selfdestruction levers.

Optional Rule: Secret leversIf you make every lever a different color and write their functions on secret notes that are only shown when the lever is pulled, much fun will be had when enemy troops get into your lever room and start pulling all the levers.

It would make a nice quirk for a moonbase battle in corridors and such. For the attacker some levers could be attached to surprise explosives, boobytraped. Roll a D6, on a 1 you explode, or they could be wired to the mains etc. That'll teach you to fool around with levers.

stubby wrote:Normally pulling the self-destruct lever just causes a panel to open up and reveal the self-destruct button. Nobody ever self-destructs with a lever.

Or if you're on the <i>Nostromo</i> you have to pull a lever, unscrew some things, pull two MORE levers to open a hatch, push some buttons, screw the things into four cylinders so you can pull them out of the floor, then survive a friendly computer voice for ten minutes. Jeez.

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.