You can win a set of the dice that appear in this blog post. Details at the end. Thanks for Q-Workshop for supplying dice to give away!

A gamer recently mentioned a disappointing lack of detail when his GM handed out a “pouch of gems.” The player wanted more flavour. It is difficult detailing every little thing found in a campaign, so I thought a small generator would help flesh out looting and shopping a bit.

You can use a single table below to make a bit of treasure more interesting, or use a combination of tables to make an item especially notable.

Name Generation*

Method 1:

NPC name + item (e.g. Akbar’s Inkwell)

Method 2:

Adjective/Verb + Item (e.g. A Running Inkwell)

Method 3:

Product Line Name (indicating a notable product line with its own special properties that give an item reputation, such as An Aqua Inkwell)

Method 4:

Source’s Name + Item (source could be a notable crafter, company, distributor, supplier or retailer, such as an inkwell from Akbar & Company’s Fine Goods)

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1. Carved with small runic writing that reveals a clue to its origins
2. From an extinct species
3. Dredged from watery depths
4. Disguises wielder as the opposite sex
5. Glows in the presence of virgins
6. Emits a high-pitched squeal when someone lies

1. Always feels wet and cold to the touch
2. Turns up never quite where you left it (wrong pocket, other side of the dresser, etc)
3. Absorbs blood leaving no mark or trace
4. Unevenly shaped so it always seems to rock or twist when put down
5. Touching it brings flashbacks to horrid (and fake) childhood memories
6. Touching it always feels like you have cut or stabbed yourself on it or on a part of it. An appropriate save must be made to hang on to it in these situations.Dyson Logos recently posted..Fuck the Kool-Aid

1. Changes the color of light that passes through it.
2. Spins in one spot indefinitely when purposefully spun.
3. Vibrates when shaken.
4. Barely hovers over the ground.
5. Melts on touch, but is solid otherwise.
6. Is hot to the touch.zero_armada recently posted..Video of the Week- Fortress Bebop

1. Is an item the PCs recognise/previously owned.
2. Came from another world/time/reality.
3. Did not exist before the PCs found it.
4. Has an impossible/paradoxical history.
5. Has an undivinable history.
6. Has the imaginary history of it’s current possessor.

These are a mixture of quirks and history ideas, relating to the items’ history, which can result in some fun subplots.

1. makes an extra sound effect when used
2. amplifies voice when held
3. diminishes voice when held
4. changes language spoken when held (doesn’t mean you understand it)
5. sounds like the ocean when put to your ear
6. warms when someone says the name of the bearerdigitaljoel recently posted..Spring MVC binding to Strings and Dates

History Options
1. Belonged to someone from the PCs Childhood
2. Pried from the pommel of the great General MacGuffin’s saber.
3. Shattered remains of ancient hero/saint/etc. turned to gemstone.
4. Etched with ancient alphabet on facets, different gems have different alphabets on corresponding facets (a Rosetta Pouch)
5. Actually the fossilized/crystallized blood/bile/spittle from an extinct race of MacGuffins.
6. Set into the tip of a broken crossbow bolt, the bolt is etched with the name of a prominent ruler.Ronin_Randy recently posted..RAVE- The Pitch Meeting

1. Was given as payment for a betrayal (The silver paid to Judas.)
2. Rumored to contain the soul of the creator (or last owner).
3. Belonged to the mentor of one of the PC’s.
4. Was used to kill the person who created it. (Inigo Montoya’s sword.)
5. Was stolen from a dragon’s hoard – and the dragon wants it back!
6. Was summoned from another plane of existence (and is trying to get back?).