ShmooDude, you might want to wait until 8.1 There are a lot of changes to feral so you'll probably need a revamp. It's not up on the PTR yet from what i can see. The current script for the most part. Is working well. I am DPSing about 3k DPS over my sims.

Shmoo
Thanks for all your hard work on this over the years. It's very much appreciated. Looking forward to updates. Make a mechanism for donations or whatever and I'll throw money at you. I'm sure others will too.

The current script for the most part. Is working well. I am DPSing about 3k DPS over my sims.

I...don't know what to say. Am I doing something wrong? Shmoo's script (7 September link) has been far from ideal for me for all of BFA raiding, and the BFA ones before that were performing even more erratically. Current script will happily overwrite a fully buffed Rip with an unbuffed one, suggests half-buffed Rips instead of FB with Sabertooth, etc. It sometimes lets dots drop off completely if you follow what it's telling you to do. I'm using it as a reminder/nudge to stay on track, rather than something to actually follow.

Also...3k dps over sims? Are you cherry-picking an ideal set of ingame numbers after a fight (a fight with an ingame buff mechanic, like double damage in final room for mother, or something) and comparing it to a patchwerk sim? Or are you saying that you can A. beat on a single target dummy and do 3k more than a 10,000 iteration sim suggests you can do?, and B. do this by following the current script?

I sim at [email protected] To do 20% (3k) over sims at that level would be nuts, wouldn't it? Moreso at lower item levels.

I...don't know what to say. Am I doing something wrong? Shmoo's script (7 September link) has been far from ideal for me for all of BFA raiding,

That's why i said "for the most part" It's not the be-all-end-all Ovale never has been. If i know i have a fully snapshotted set of dots, i will not overwrite them even if it's suggested.

My sims have me pulling sustained 10-11k dps I maintain about 13-14k at ilvl 362 through almost all raid bosses. I by no means meant to brag and if that came off that way i am sorry. I only posted to suggest to Schmoodude to wait a few more weeks so that time isnt wasted now on a complete revamp of his script.

The script is working well. Yes with some hiccups, but it's still working.

Current script will happily overwrite a fully buffed Rip with an unbuffed one, suggests half-buffed Rips instead of FB with Sabertooth, etc.

Strictly speaking, that's an "Ovale" problem not a "script" problem. Ovale quite often isn't saving Bloodtalons to bleeds properly so it thinks that a bleed is not BT buffed when it actually is (thus, you'd want to overwrite if it wasn't). If someone hasn't already, I'd make a ticket on Ovale's page as I haven't, and probably won't for a while, have time to run it down.

It's actually been a problem for ages, but became a much lower priority in 7.3.5 because we dropped BT in favor of MoC.

You can try this version of the script with the multiplier section removed: https://pastebin.com/qGxLcYCU
Just ensure with Sbt that you have a fully buffed Rip manually.

Strictly speaking, that's an "Ovale" problem not a "script" problem. Ovale quite often isn't saving Bloodtalons to bleeds properly so it thinks that a bleed is not BT buffed when it actually is (thus, you'd want to overwrite if it wasn't). If someone hasn't already, I'd make a ticket on Ovale's page as I haven't, and probably won't for a while, have time to run it down.

It's actually been a problem for ages, but became a much lower priority in 7.3.5 because we dropped BT in favor of MoC.

You can try this version of the script with the multiplier section removed: https://pastebin.com/qGxLcYCU
Just ensure with Sbt that you have a fully buffed Rip manually.

Current script will happily overwrite a fully buffed Rip with an unbuffed one, suggests half-buffed Rips instead of FB with Sabertooth, etc.

Strictly speaking, that's an "Ovale" problem not a "script" problem. Ovale quite often isn't saving Bloodtalons to bleeds properly so it thinks that a bleed is not BT buffed when it actually is (thus, you'd want to overwrite if it wasn't). If someone hasn't already, I'd make a ticket on Ovale's page as I haven't, and probably won't for a while, have time to run it down.

It's actually been a problem for ages, but became a much lower priority in 7.3.5 because we dropped BT in favor of MoC.

You can try this version of the script with the multiplier section removed: https://pastebin.com/qGxLcYCU
Just ensure with Sbt that you have a fully buffed Rip manually.

Shmoo, thanks for all the great work. I've noticed the BT issue, and was wondering what the deal was. I've filed a ticket over at Ovale:

I think you should always keep thrash up, even without WIld Fleshrending, but your question still stands. You can modify the script itself, if you understand APL -- I do not. I just use Ovale, but keep the various overrides in my head.

I mean yea, you should always keep Thrash up, but its super optional and the option exists to turn it on outside of WF.

I'd just like it to automatically go on when WF is equipped and go off otherwise. 8.1 Thrash is getting nerfed a bit and Shred is getting buffed a lot, so you're going to be putting work in that isn't needed.

I think you should always keep thrash up, even without WIld Fleshrending, but your question still stands. You can modify the script itself, if you understand APL -- I do not. I just use Ovale, but keep the various overrides in my head.

Yea, I do the same, I pretty much use Ovale as a DoT & CD tracker more than anything.

I could probably do something similar with WA, but lazy...

I wonder if Schmoo is even playing, I might take over maintaining this if he quit.

Has anyone heard from Shmoo and whether or not he is still playing? I really hope this script for Ovale does not die, I realize that a lot of ferals are disgusted with the way feral plays in this expansion, but hope is coming in 8.1

ShadeofIcarusn : it would be cool if you think you can change the script to reflect the changes that are coming. I do not know any programming or even what an API is...

Makes sense and ty schmoo for all of your coding Quick question though, come 8.1 and as you revamp the current coding, will it pick up the azerite traits in the chance we go potm build? Or at least a checkbox to change the suggested move (while still considering clear casting for Shred or Thrash)?

There may not be any rotation changes but the current script, at least with a sabertooth build, recommends overwriting stronger rips with weaker ones. I'm used to it by now for the most part but sometimes screw up my starting rip when things get hectic. Would be awesome if that could get changed. (I say, not knowing if sabertooth is any good in 8.1.)

I need to refresh myself, but sabertooth doesn't exist in 8.1 iirc. And we're moving from the way Rip works to the way Garrote works in that combo points just add additional duration, not additional damage, which sort of makes it moot. You just want Rip up, it probably doesn't snapshot anymore?

Sorry about anything I'm incorrect on, havn't played in a couple months and coming back Tuesday to see if things feel fun.