The audio is amazing, setting the whole world alive with the slavering of monsters, the clattering of bumped obstacles, and unsettling ambient drones that seem to come from inside your own head. I lost track of the number of times I found myself perched on the edge of a couch cushion.

GamePro

There are aspects of the Holy Grail in Varantic.

Brian Schmidt, Founder and Executive Director at GameSoundCon

[Varantic] enables me to iterate sounds at the click of a button, without ever opening my DAW.

Robert Rice, Technical Sound Designer at VRWERX

The sound design is even better, consisting of uncomfortable silence broken up by footsteps and slithers. The sound is probably the scariest part of the game.

TechRaptor

I was able to generate the hundreds of sounds I needed based on the 40 seconds of audio

Tracy Bush, Audio Director at Sphero

And while we’re talking audio, it MUST be reiterated… The audio, as always, kicks ass.

GameRevolution

My experience with Varantic was so gratifying. Rather than going through a DAW pipeline of numerous steps, Varantic allowed me be to the efficient and creative audio chemist that I always dreamed of being.

Chase Bethea, Sound Designer

Varantic allowed us to generate… unique variations… that sounded completely fresh and natural

Richard Ludlow, Audio Director at Hexany Audio

Varantic is the first real groundbreaking development I have seen in game audio in 10 or 15 years.

Matt Shores, CEO at Empty Clip Studios

The audio is excellent, with a wonderfully moody score, and especially spooky ambient noises and creature effects.