Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

published:15 Jun 2016

views:3371

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

published:28 Oct 2015

views:32037

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://twitter.com/Awesome1Graphic

published:24 Aug 2015

views:21374

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

published:17 Apr 2017

views:6281

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

published:27 Oct 2017

views:16406

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

published:03 Jul 2013

views:59927

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

published:19 Jun 2015

views:6615

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use EditorGUILayout.ObjectField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()
As always - if you have questions, ask below.
Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1
Follow us on twitter: https://twitter.com/RenaissanceCode

published:07 Nov 2016

views:1828

In this tutorial, we create a script for the camera to focus on what we're looking at in the world.

published:06 Sep 2016

views:3866

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

Field of View

(the) Field of View (フィールド・オブ・ビュー Fīrudo obu Byū) was a popular Japanese rock band formed in 1994 by vocalist U-ya Asaoka, guitarist Takashi Oda, keyboardist Jun Abe and drummer Takuto Kohashi, with Jun Abe leaving and Kenji Niitsu joining the following year. The group's tenure lasted until their break up in December 2002.

One of their hit singles, Dan Dan Kokoro Hikareteku, was used as the opening theme for the popular anime series Dragon Ball GT.
Another single, 「渇いた叫び」(Kawaita Sakebi), was used as the opening for the original Yu-Gi-Oh series from Toei in 1998.

Biography

The group was formed on February 9, 1994 when vocalist U-ya Asaoka, guitarist Takashi Oda, keyboardist Jun Abe and drummer (later bandleader) Takuto Kohashi signed up for Being's Zain Records label under the name of view. They released 2 singles under the name 'view'. Just after the Last Goodbye EP in 1995, Abe left the group and bassist Kenji Niitsu joined. After the Truth of Love EP in 2001, "the" was added in front of the band name for later releases. In 1996, the band gave their first concert, Live Horizon Version 1. Version 2 followed in 1997 and Live Horizon Version 3 in 1999. On June 25, 1999, they performed in the Dublin Castle in London. The Field of View broke up one month after their November 2002 performances held in Tokyo and Osaka. On December 1, 2002, the Field of View performed Field of View Live Horizon - The Final: Gift of Extra Emotion as their final concert. In all, they released 22 singles and 10 albums.

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

4:46

Unity 5 UI Tutorial - Input field and event handlers

Unity 5 UI Tutorial - Input field and event handlers

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

7:12

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://twitter.com/Awesome1Graphic

10:36

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

1:22

Unity Property Attribute - [SerializeField]

Unity Property Attribute - [SerializeField]

Unity Property Attribute - [SerializeField]

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

3:24

Unity Editor Scripting - Object Fields (Pt.11)

Unity Editor Scripting - Object Fields (Pt.11)

Unity Editor Scripting - Object Fields (Pt.11)

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use EditorGUILayout.ObjectField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()
As always - if you have questions, ask below.
Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1
Follow us on twitter: https://twitter.com/RenaissanceCode

12:59

Creating a simple auto-focus in Unity 5

Creating a simple auto-focus in Unity 5

Creating a simple auto-focus in Unity 5

In this tutorial, we create a script for the camera to focus on what we're looking at in the world.

56:18

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Unity Project - MiniMap - Guard on patrol detecting player

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

8:40

Unity 3d Camera Field of View Manipualtion

Unity 3d Camera Field of View Manipualtion

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

23:00

Unity+Sketchup Level Design: farm field with hay bales

Unity+Sketchup Level Design: farm field with hay bales

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales modelling for sketchup and terrain for world machine and level design and effect graphics making in unity

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

published: 15 Jun 2016

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

published: 28 Oct 2015

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://tw...

published: 24 Aug 2015

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google...

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CE...

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

published: 03 Jul 2013

Unity Property Attribute - [SerializeField]

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o...

published: 19 Jun 2015

Unity Editor Scripting - Object Fields (Pt.11)

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use EditorGUILayout.ObjectField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()
As always - if you have questions, ask below.
Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1
Follow us on twitter: https://twitter.com/RenaissanceCode

published: 07 Nov 2016

Creating a simple auto-focus in Unity 5

In this tutorial, we create a script for the camera to focus on what we're looking at in the world.

published: 06 Sep 2016

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Unity Project - MiniMap - Guard on patrol detecting player

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

published: 01 Jan 2017

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/...

published: 24 Jun 2017

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales modelling for sketchup and terrain for world machine and level design and effect graphics making in unity

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power....

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can s...

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

published:28 Oct 2015

views:32037

back

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
https://twitter.com/Awesome1Graphic

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
https://www.facebook.com/awesometutss
Follow Us On Twitter
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published:24 Aug 2015

views:21374

back

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part ...

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
----------------------------------------
Comment, like and Subscribe
----------------------------------------
Daily
├ instagram (almost every day):
| https://www.instagram.com/gamadgames/
├ Twitter (few times a week):
| https://twitter.com/gamadgames
├ Facebook (few times a week):
| www.facebook.com/pages/Gamad/1489043478055392?ref=hl
├ Google+ (few times a week):
| plus.google.com/103817321616449192929
├Youtube (twice a week)
├Indiedb (once a week):
| www.indiedb.com/members/gamadgames/games
▼
monthly

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key ne...

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detect...

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
--------------------
SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
--------------------
GEAR I USE:
Mic - http://amzn.to/2dMWRVd
Mouse - http://amzn.to/2dSF7o6
Webcam - http://amzn.to/2hlFOcl
Portable Hard Drive - http://amzn.to/2dMVQMO
USB Portable Battery - http://amzn.to/2lABRQz

Unity Editor Scripting - Object Fields (Pt.11)

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use ...

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use EditorGUILayout.ObjectField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()
As always - if you have questions, ask below.
Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1
Follow us on twitter: https://twitter.com/RenaissanceCode

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use EditorGUILayout.ObjectField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()
As always - if you have questions, ask below.
Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1
Follow us on twitter: https://twitter.com/RenaissanceCode

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

Roguelite Part 4 Field of View (the correct video) - Unity Tutorial (Advanced)

Watch the entire course here https://sharpaccent.com/?c=course&id=25
Jump start your next game! https://goo.gl/cDntqy
For freelance inquiries unityguru23@gmail.com
http://sharpaccent.com
Support the development of series like this here
https://www.patreon.com/csharpaccent?
Other:
---------------------------------------------------
My Art tutorials www.sharpstance.com
Asset Store Page https://goo.gl/wpHEHO
CarnivoreLand on Steam http://goo.gl/qlTOuU
Social:
-------------------------------------------------
Subreddit:
http://goo.gl/YSLmVT
Twitter:
https://twitter.com/AccentTutorials
https://twitter.com/NVicBoss
Get the resources from the course page
The Fov is an adaptation in C# with a few things added from
http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/

Navigating the Mind Field | Unity Spiritual Center Denver | 1.21.18

Lytro Light-fields and Real-time Rendering Combined in Unity

Read the article: https://www.roadtovr.com/lytro-picks-up-limitless-team-to-build-tools-combine-light-fields-real-time-rendering-game-engine/
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.
--
More VR News: https://RoadtoVR.com
FollowRoad to VR:
Twitter: https://twitter.com/rtovr
Facebook: https://facebook.com/roadtovr
Get the DailyRoundup, the entire VR industry in one little email: https://roadtovr.com/newsletter-daily-news-roundup/

published: 25 Jan 2018

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batch...

published: 13 Jan 2018

Unity 3D - An Even Better Asteroid Belt

Before, I had made a series about how to make an asteroid belt. It was messy, and a lot of the code was unnecessary. Here is a much more simplified version of the Belt.
Github: https://github.com/joeythelantern/AsteroidBeltExample

published: 17 Dec 2017

Unity GUI: Input Field [Part 2] Saving Info. 2017.2

In this Unity tutorial, you will learn how to save the information within the Unity GUIInputField.
Input Field Overview https://youtu.be/Q4Y7f52WD94
Want toHelp? https://www.patreon.com/PrefixWiz
Website http://www.PrefixWiz.com
Facebook https://www.facebook.com/prefix.wiz.3
Twitter https://twitter.com/Prefixwiz

published: 13 Dec 2017

Unity, Saskatchewan; Museum

A tranquil evening at the museum, kids playing ball on the adjacent field.

Unity Playmaker - Field of View

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

Watch the entire course here https://sharpaccent.com/?c=course&id=25
Jump start your next game! https://goo.gl/cDntqy
For freelance inquiries unityguru23@gmail.com
http://sharpaccent.com
Support the development of series like this here
https://www.patreon.com/csharpaccent?
Other:
---------------------------------------------------
My Art tutorials www.sharpstance.com
Asset Store Page https://goo.gl/wpHEHO
CarnivoreLand on Steam http://goo.gl/qlTOuU
Social:
-------------------------------------------------
Subreddit:
http://goo.gl/YSLmVT
Twitter:
https://twitter.com/AccentTutorials
https://twitter.com/NVicBoss
Get the resources from the course page
The Fov is an adaptation in C# with a few things added from
http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/

Watch the entire course here https://sharpaccent.com/?c=course&id=25
Jump start your next game! https://goo.gl/cDntqy
For freelance inquiries unityguru23@gmail.com
http://sharpaccent.com
Support the development of series like this here
https://www.patreon.com/csharpaccent?
Other:
---------------------------------------------------
My Art tutorials www.sharpstance.com
Asset Store Page https://goo.gl/wpHEHO
CarnivoreLand on Steam http://goo.gl/qlTOuU
Social:
-------------------------------------------------
Subreddit:
http://goo.gl/YSLmVT
Twitter:
https://twitter.com/AccentTutorials
https://twitter.com/NVicBoss
Get the resources from the course page
The Fov is an adaptation in C# with a few things added from
http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/

Read the article: https://www.roadtovr.com/lytro-picks-up-limitless-team-to-build-tools-combine-light-fields-real-time-rendering-game-engine/
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.
--
More VR News: https://RoadtoVR.com
FollowRoad to VR:
Twitter: https://twitter.com/rtovr
Facebook: https://facebook.com/roadtovr
Get the DailyRoundup, the entire VR industry in one little email: https://roadtovr.com/newsletter-daily-news-roundup/

Read the article: https://www.roadtovr.com/lytro-picks-up-limitless-team-to-build-tools-combine-light-fields-real-time-rendering-game-engine/
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.
--
More VR News: https://RoadtoVR.com
FollowRoad to VR:
Twitter: https://twitter.com/rtovr
Facebook: https://facebook.com/roadtovr
Get the DailyRoundup, the entire VR industry in one little email: https://roadtovr.com/newsletter-daily-news-roundup/

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be worki...

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batchprogrammer108
Links :
----------------------------------------------------------------------------------------------------
[FILES] Part 4 Project (w/ all scripts + scenes): http://corneey.com/wsBMOl
[VIDEO] Previous Part (CameraCollision) : https://www.youtube.com/watch?v=GC6JuH_gWGU&t=4s
[VIDEO] Part 1 (CharacterController) : https://www.youtube.com/watch?v=ona6VvuWLkI
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
----------------------------------------------------------------------------------------------------
If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
-------------------------------------------------------
What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
FinalTest - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
-------------------------------------------------------
- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batchprogrammer108
Links :
----------------------------------------------------------------------------------------------------
[FILES] Part 4 Project (w/ all scripts + scenes): http://corneey.com/wsBMOl
[VIDEO] Previous Part (CameraCollision) : https://www.youtube.com/watch?v=GC6JuH_gWGU&t=4s
[VIDEO] Part 1 (CharacterController) : https://www.youtube.com/watch?v=ona6VvuWLkI
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
----------------------------------------------------------------------------------------------------
If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
-------------------------------------------------------
What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
FinalTest - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
-------------------------------------------------------
- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.

Unity 3D - An Even Better Asteroid Belt

Before, I had made a series about how to make an asteroid belt. It was messy, and a lot of the code was unnecessary. Here is a much more simplified version of...

Before, I had made a series about how to make an asteroid belt. It was messy, and a lot of the code was unnecessary. Here is a much more simplified version of the Belt.
Github: https://github.com/joeythelantern/AsteroidBeltExample

Before, I had made a series about how to make an asteroid belt. It was messy, and a lot of the code was unnecessary. Here is a much more simplified version of the Belt.
Github: https://github.com/joeythelantern/AsteroidBeltExample

Unity GUI: Input Field [Part 2] Saving Info. 2017.2

In this Unity tutorial, you will learn how to save the information within the Unity GUIInputField.
Input Field Overview https://youtu.be/Q4Y7f52WD94
Want to...

In this Unity tutorial, you will learn how to save the information within the Unity GUIInputField.
Input Field Overview https://youtu.be/Q4Y7f52WD94
Want toHelp? https://www.patreon.com/PrefixWiz
Website http://www.PrefixWiz.com
Facebook https://www.facebook.com/prefix.wiz.3
Twitter https://twitter.com/Prefixwiz

In this Unity tutorial, you will learn how to save the information within the Unity GUIInputField.
Input Field Overview https://youtu.be/Q4Y7f52WD94
Want toHelp? https://www.patreon.com/PrefixWiz
Website http://www.PrefixWiz.com
Facebook https://www.facebook.com/prefix.wiz.3
Twitter https://twitter.com/Prefixwiz

Unity Playmaker - Field of View

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.c...

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

Spirit Science Episode 15: Dr. John Ryan - Unity Field Healing

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batch...

published: 13 Jan 2018

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
★ MESVER NETWORK: http://www.mesver.com
• My Website: http://www.sykoos.com (UNDER CONSTRUCTION)
• Twitter: http://www.twitter.com/sykoosam
• YouTube: http://www.youtube.com/SykooTV
Partnered by Curse, UnionForGam...

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CE...

published: 27 Oct 2017

Unite 2015 - Make your game feel juicy with Unity

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

published: 23 Oct 2015

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C#]

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Support us on Patreon and gain access to our code and assets!
https://www.patreon.com/N3K?ty=h
► Come hang out on discord! This is the most efficient way to reach us at the moment!
https://discord.gg/cpfhqNC
► Learn about unity and game design with this playlist:
https://goo.gl/I04s9S
►-------------------------------------------------------◄
N3K is a group of developers that provides you the resources you need to learn how to develop your own game, starting today.
https://n3k.ca
► Are you in trouble with some tight deadlines, or would you just like to hire someone to create your application or game? Check out the services I offer...

published: 14 Aug 2016

How to make a football game in unity

hello youtubers this is only the 20 mins single video on how to make a football game in unity..........plz subscribe my channel....and leave us a like..............

published: 22 Apr 2017

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part...

published: 16 Sep 2014

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

published: 19 Jun 2017

Ultimate Post-Processing Stack Guide for Unity 5

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://w...

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be worki...

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batchprogrammer108
Links :
----------------------------------------------------------------------------------------------------
[FILES] Part 4 Project (w/ all scripts + scenes): http://corneey.com/wsBMOl
[VIDEO] Previous Part (CameraCollision) : https://www.youtube.com/watch?v=GC6JuH_gWGU&t=4s
[VIDEO] Part 1 (CharacterController) : https://www.youtube.com/watch?v=ona6VvuWLkI
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
----------------------------------------------------------------------------------------------------
If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
-------------------------------------------------------
What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
FinalTest - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
-------------------------------------------------------
- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batchprogrammer108
Links :
----------------------------------------------------------------------------------------------------
[FILES] Part 4 Project (w/ all scripts + scenes): http://corneey.com/wsBMOl
[VIDEO] Previous Part (CameraCollision) : https://www.youtube.com/watch?v=GC6JuH_gWGU&t=4s
[VIDEO] Part 1 (CharacterController) : https://www.youtube.com/watch?v=ona6VvuWLkI
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
----------------------------------------------------------------------------------------------------
If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
-------------------------------------------------------
What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
FinalTest - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
-------------------------------------------------------
- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been a...

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
★ MESVER NETWORK: http://www.mesver.com
• My Website: http://www.sykoos.com (UNDER CONSTRUCTION)
• Twitter: http://www.twitter.com/sykoosam
• YouTube: http://www.youtube.com/SykooTV
Partnered by Curse, UnionForGamers.
Owner of Mesver, http://www.mesver.com

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
★ MESVER NETWORK: http://www.mesver.com
• My Website: http://www.sykoos.com (UNDER CONSTRUCTION)
• Twitter: http://www.twitter.com/sykoosam
• YouTube: http://www.youtube.com/SykooTV
Partnered by Curse, UnionForGamers.
Owner of Mesver, http://www.mesver.com

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key ne...

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C#]

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Su...

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Support us on Patreon and gain access to our code and assets!
https://www.patreon.com/N3K?ty=h
► Come hang out on discord! This is the most efficient way to reach us at the moment!
https://discord.gg/cpfhqNC
► Learn about unity and game design with this playlist:
https://goo.gl/I04s9S
►-------------------------------------------------------◄
N3K is a group of developers that provides you the resources you need to learn how to develop your own game, starting today.
https://n3k.ca
► Are you in trouble with some tight deadlines, or would you just like to hire someone to create your application or game? Check out the services I offer!
https://www.n3k.ca#services
► Keep up to date with our plans! Follow the Facebook page
https://www.facebook.com/N3ken/
► Do you make Youtube tutorials? Sign up under Freedom to monetize your videos! The best part is, you can leave at any time!
https://www.freedom.tm/via/N3rkmind
►-------------------------------------------------------◄
Do you need some ideas?
Try out our UnityTraining playlist!
►Glide, Mobile game Tutorial: https://goo.gl/45ycLc
►MultiplayerCheckers Tutorial: https://goo.gl/RjqPkR
►2.5D Platformer Tutorial (Noob friendly!): https://goo.gl/m2S3QH
►Unity Mobile Game (Roller Ball): https://goo.gl/x3gwun
►EndlessRunner: https://goo.gl/JTjQO5
►Chess Game: https://goo.gl/8blshX
►Beginner : https://goo.gl/4DXx18
►Intermediate : https://goo.gl/jMHhvC
►Advanced : https://goo.gl/dvGIDT

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Support us on Patreon and gain access to our code and assets!
https://www.patreon.com/N3K?ty=h
► Come hang out on discord! This is the most efficient way to reach us at the moment!
https://discord.gg/cpfhqNC
► Learn about unity and game design with this playlist:
https://goo.gl/I04s9S
►-------------------------------------------------------◄
N3K is a group of developers that provides you the resources you need to learn how to develop your own game, starting today.
https://n3k.ca
► Are you in trouble with some tight deadlines, or would you just like to hire someone to create your application or game? Check out the services I offer!
https://www.n3k.ca#services
► Keep up to date with our plans! Follow the Facebook page
https://www.facebook.com/N3ken/
► Do you make Youtube tutorials? Sign up under Freedom to monetize your videos! The best part is, you can leave at any time!
https://www.freedom.tm/via/N3rkmind
►-------------------------------------------------------◄
Do you need some ideas?
Try out our UnityTraining playlist!
►Glide, Mobile game Tutorial: https://goo.gl/45ycLc
►MultiplayerCheckers Tutorial: https://goo.gl/RjqPkR
►2.5D Platformer Tutorial (Noob friendly!): https://goo.gl/m2S3QH
►Unity Mobile Game (Roller Ball): https://goo.gl/x3gwun
►EndlessRunner: https://goo.gl/JTjQO5
►Chess Game: https://goo.gl/8blshX
►Beginner : https://goo.gl/4DXx18
►Intermediate : https://goo.gl/jMHhvC
►Advanced : https://goo.gl/dvGIDT

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable comp...

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects!
This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs!
Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects!
This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs!
Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Ultimate Post-Processing Stack Guide for Unity 5

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects sep...

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://www.speed-tutor.com

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://www.speed-tutor.com

Speed Level Design | [Unity 5] - Near Field

Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences. Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun, and with the industry’s most comprehensive multiplatform support, you can reach more players than ever before.
==============
Первый опыт с дизайне уровня. Жду ваших комментариев и советов
Music: Eschaton - Lunar (Zengineers Remix)

4:46

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string param...

Unity 5 UI Tutorial - Input field and event handlers

How to create an input field and subscribe to an OnValueChange() event with a string parameter. The parameter represents the contents of the text box. You can specify a prompt (default text) for the text box that will automatically disappear when the player starts typing.
Full code and example scene is available at http://sloankelly.net/wp-content/uploads/2015/10/UI_Examples.zip

7:12

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Unity Tutorial - 2 - Getting Input From The User - Guess The Number Game

Create Your Own First Person ShooterMultiplayerGame - Limited Offer(LinkBelow)
http://awesometutsgamedevacademy.com/First-Person-Shooter-Multiplayer-Course
Check Out Our Website For More Free Videos, Course Discounts And Other Free Stuff
http://www.awesometuts.com
Subscribe For More Videos
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
In this video we are going to see how to get the input that the user types in our input field.
We are also going to use Debug.Log() to print to the console. Debug.Log() is also used for debugging purposes when you encounter a problem in your game.
Subscribe
https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw?sub_confirmation=1
Like Us On Facebook
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Follow Us On Twitter
https://twitter.com/Awesome1Graphic

10:36

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I exp...

[Unity 5.5] Tutorial: How to create depth of field in unity (like in GTA)

Hello guys!
Today we are going to create dpeth of field in unity!
In the first part I explain how to add it for high-end systems (like PC)
And the second part I explain it for low-end systems (like Mobile)
(This tutorial is mainly ment for beginners, so that's why I exaclty explain every detail what I do ;) )
I hope you guys like it!
Also if you got any questions, just ask in the comments!
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JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

Watch this video in context on the Unity learn pages -
http://unity3d.com/learn/tutorials/projects/stealth/enemy-sight
Learn how to code for the enemy's detection of the player via sight and hearing, by combining raycasting, trigger collision and nav mesh paths.
Help us caption & translate this video!
http://amara.org/v/V6ad/

Unity Property Attribute - [SerializeField]

Raspberry Pi 3Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~-~~-~~~-~~-~-
Fueled By Patrons: https://www.patreon.com/BurgZergArcade?ty=h
While SerializeField has nothing to do with Property Drawers or Custom Editor scripting, I still wanted to include it here as it does allow you to change some of the basic behavior of the Inspector.
For people coming from an Object Orientated Programing background, it is always annoying that you can not alter the values of a private variable. Well you actually can if you use [SerializField] you can.
Here is a short video on how to use it in your own UnityProjects.
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Webcam - http://amzn.to/2hlFOcl
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USB Portable Battery - http://amzn.to/2lABRQz

3:24

Unity Editor Scripting - Object Fields (Pt.11)

Thanks for tuning in! In this episode we learn how to add an object field to our secondary...

Unity Editor Scripting - Object Fields (Pt.11)

Thanks for tuning in! In this episode we learn how to add an object field to our secondary window for the EnemyDesigner tool.
You'll learn about:
-How to use EditorGUILayout.ObjectField()
-How to use EditorGUILayout.BeginHorizontal()
-How to use GUILayout.Label()
As always - if you have questions, ask below.
Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1
Follow us on twitter: https://twitter.com/RenaissanceCode

12:59

Creating a simple auto-focus in Unity 5

In this tutorial, we create a script for the camera to focus on what we're looking at in t...

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

Unity Project - MiniMap - Guard on patrol detecting player

Early footage of my current UnityProject that uses Sebastian Lagues "Field of View" demo as a foundation (thanks a ton!).
The blue enemy AI is walking a patrol route unless he detects the player. If it loses the player from its sights, it goes back on patrol.
--
Check out the "Field of View" tutorial this is based on: https://www.youtube.com/playlist?list=PLFt_AvWsXl0dohbtVgHDNmgZV_UY7xZv7

8:40

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D Character Controller in 20 Minutes: https://www.youtube.com/BBS2nI...

Unity 3d Camera Field of View Manipualtion

Popular Videos:
Unity3D CharacterController in 20 Minutes: https://www.youtube.com/BBS2nIKzmbw
OnTriggerEnter, OnCollisionEnter, & Tags: https://youtu.be/F4TC7H6trLo
Unity 3D AI Create a Basic AI: https://www.youtube.com/s67AYDD3j1E
Hello Coders, in this video Jared cover the manipulation of a Camera's field of view via C# script in Unity3D. We use a LateUpdate( ) function to perform Vector3.Distance( ) checks to see when we should update our Camera's field of view. This Basic Camera Zoom C# script is really useful and can be used in a variety of game scenarios!
PlaylistLink:
https://www.youtube.com/playlist?list=PL4CCSwmU04Mih3WUYhJYYXvAReqpoaKob
--------------
Join us on discord or get source code https://www.patreon.com/renaissancecoders
Follow us on twitter https://twitter.com/renaissancecode
Visit our facebook page https://www.facebook.com/renaissancecoders

23:00

Unity+Sketchup Level Design: farm field with hay bales

Hello everyone In this video I had showed you how you can create farm field with hay bales...

Roguelite Part 4 Field of View (the correct video) - Unity Tutorial (Advanced)

Watch the entire course here https://sharpaccent.com/?c=course&id=25
Jump start your next game! https://goo.gl/cDntqy
For freelance inquiries unityguru23@gmail.com
http://sharpaccent.com
Support the development of series like this here
https://www.patreon.com/csharpaccent?
Other:
---------------------------------------------------
My Art tutorials www.sharpstance.com
Asset Store Page https://goo.gl/wpHEHO
CarnivoreLand on Steam http://goo.gl/qlTOuU
Social:
-------------------------------------------------
Subreddit:
http://goo.gl/YSLmVT
Twitter:
https://twitter.com/AccentTutorials
https://twitter.com/NVicBoss
Get the resources from the course page
The Fov is an adaptation in C# with a few things added from
http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/

2:05:34

2-20-18 Unified Field And Unity Consciousness High ENERGIES

Donate To Love
http://www.lovehaswon.org/donate-to-love/
Book an Amazing Awakening Ses...

Lytro Light-fields and Real-time Rendering Combined in Unity

Read the article: https://www.roadtovr.com/lytro-picks-up-limitless-team-to-build-tools-combine-light-fields-real-time-rendering-game-engine/
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.
--
More VR News: https://RoadtoVR.com
FollowRoad to VR:
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Get the DailyRoundup, the entire VR industry in one little email: https://roadtovr.com/newsletter-daily-news-roundup/

22:24

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while y...

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batchprogrammer108
Links :
----------------------------------------------------------------------------------------------------
[FILES] Part 4 Project (w/ all scripts + scenes): http://corneey.com/wsBMOl
[VIDEO] Previous Part (CameraCollision) : https://www.youtube.com/watch?v=GC6JuH_gWGU&t=4s
[VIDEO] Part 1 (CharacterController) : https://www.youtube.com/watch?v=ona6VvuWLkI
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
----------------------------------------------------------------------------------------------------
If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
-------------------------------------------------------
What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
FinalTest - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
-------------------------------------------------------
- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.

28:04

Unity 3D - An Even Better Asteroid Belt

Before, I had made a series about how to make an asteroid belt. It was messy, and a lot o...

Unity 3D - An Even Better Asteroid Belt

Before, I had made a series about how to make an asteroid belt. It was messy, and a lot of the code was unnecessary. Here is a much more simplified version of the Belt.
Github: https://github.com/joeythelantern/AsteroidBeltExample

4:11

Unity GUI: Input Field [Part 2] Saving Info. 2017.2

In this Unity tutorial, you will learn how to save the information within the Unity GUI In...

Unity GUI: Input Field [Part 2] Saving Info. 2017.2

In this Unity tutorial, you will learn how to save the information within the Unity GUIInputField.
Input Field Overview https://youtu.be/Q4Y7f52WD94
Want toHelp? https://www.patreon.com/PrefixWiz
Website http://www.PrefixWiz.com
Facebook https://www.facebook.com/prefix.wiz.3
Twitter https://twitter.com/Prefixwiz

5:23

Unity, Saskatchewan; Museum

A tranquil evening at the museum, kids playing ball on the adjacent field.

Unity Playmaker - Field of View

This is a tutorial on how you can make a field of view with unity and playmaker.
Links :
Website : http://www.jinxtergames.com/
Patreon : https://www.patreon.com/JinxterGames
Paypal :https://www.paypal.me/Jinxtergames
Asset Store : https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:28396
Playmaker Samples Asset : http://u3d.as/YKH

8:14

SCSP | Unity Field Trip KL 2017

Corporate Event Coverage
All Right reserves to S P Setia Foundation.
Presented by Just ...

(04) Stealth Game - Field of View (Unity, C#)

[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable...Enjoy. (Made inUnity and C#)
____________________________________________________________
See the Finished Product of todays episode : 0:00 - 0:56
---------------------------------------------------------------------------
Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : https://www.youtube.com/subscription_center?add_user=batchprogrammer108
Links :
----------------------------------------------------------------------------------------------------
[FILES] Part 4 Project (w/ all scripts + scenes): http://corneey.com/wsBMOl
[VIDEO] Previous Part (CameraCollision) : https://www.youtube.com/watch?v=GC6JuH_gWGU&t=4s
[VIDEO] Part 1 (CharacterController) : https://www.youtube.com/watch?v=ona6VvuWLkI
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
----------------------------------------------------------------------------------------------------
If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
-------------------------------------------------------
What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
FinalTest - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
-------------------------------------------------------
- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.

31:32

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity 5.6! Keep in mind that t...

Unity 5.6 Post-Processing Stack Tutorial

Here is the tutorial video for the post processing stack in Unity5.6! Keep in mind that this video is also made with my limited knowledge, although I've been able to make quite beautiful scenery with them.
I will also start making more tutorials, so let me know what levels, tutorials and commentaries you'd like to see!
Thank you guys for watching. If you enjoyed this and would like to see more videos like this - hit the LIKE and SUBSCRIBE buttons! :)
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LIKE GOAL FOR THIS VIDEO: 100
Make sure to hit the LIKE button to show
some support!
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Partnered by Curse, UnionForGamers.
Owner of Mesver, http://www.mesver.com

JoinOTOY Co-Founder and CEO Jules Urbach as he walks through all the latest features of Octane for Unity 2017.2 and beyond. Jules will do a deep dive on key new features such as GPU light mapping and game mode support, and provide insight into exciting future additions like OpenShader Language and light field baking and streaming.
OctaneRender for Unity is now available in paid tiers that unlock access to multiple GPUs and Octane's rich ecosystem of plugins to software like C4D, Houdini, and Nuke. OctaneRender Cloud is also now available for users looking to harness the power of cloud rendering directly from Unity.
Take advantage of this unique moment to get a glimpse of the future, and learn more about what you can do today!
https://unity.otoy.com/
Jules Urbach (Co-Founder and CEO, OTOY, Inc.)

21:27

Unite 2015 - Make your game feel juicy with Unity

In this talk, our Field Engineer Arturo Núñez gives you quick tips to add polish to your U...

Unite 2015 - Make your game feel juicy with Unity

In this talk, our FieldEngineerArturo Núñez gives you quick tips to add polish to your Unity game.
Learn about particles, image effects, trail renderers, the AudioMixer and many other topics that, combined, can improve your game and make it feel better for your player.
Add these juicy elements and share your favorites in the comments!
To learn more, please visit the following links:
Juice it or Lose it: https://youtu.be/Fy0aCDmgnxg
GameFeel: http://amzn.com/0123743281
The Art of the ScreenShake: https://youtu.be/AJdEqssNZ-U
iTween: itween.pixelplacement.com
Note: This session is based on SteveSwink's Game Feel book and Petri Purho and Martin Jonnasson's talk.
Help us caption & translate this video!
http://amara.org/v/V62S/

35:48

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C#]

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphe...

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C#]

In this Game mechanics video, we learn about raycasting and few cousin functions, the sphereCast, boxCast, overlapSphere, overlapBox and so on... Physics!
► Support us on Patreon and gain access to our code and assets!
https://www.patreon.com/N3K?ty=h
► Come hang out on discord! This is the most efficient way to reach us at the moment!
https://discord.gg/cpfhqNC
► Learn about unity and game design with this playlist:
https://goo.gl/I04s9S
►-------------------------------------------------------◄
N3K is a group of developers that provides you the resources you need to learn how to develop your own game, starting today.
https://n3k.ca
► Are you in trouble with some tight deadlines, or would you just like to hire someone to create your application or game? Check out the services I offer!
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Do you need some ideas?
Try out our UnityTraining playlist!
►Glide, Mobile game Tutorial: https://goo.gl/45ycLc
►MultiplayerCheckers Tutorial: https://goo.gl/RjqPkR
►2.5D Platformer Tutorial (Noob friendly!): https://goo.gl/m2S3QH
►Unity Mobile Game (Roller Ball): https://goo.gl/x3gwun
►EndlessRunner: https://goo.gl/JTjQO5
►Chess Game: https://goo.gl/8blshX
►Beginner : https://goo.gl/4DXx18
►Intermediate : https://goo.gl/jMHhvC
►Advanced : https://goo.gl/dvGIDT

27:39

How to make a football game in unity

hello youtubers this is only the 20 mins single video on how to make a football game in un...

Modern GUI Development in Unity 4.6 - #6: Input, Selectables, Navigation, and Transitions

Displaying images and text is important, sure - but what about interaction? In this video, we talk about the Selectable - the base type for all intractable components. We also show the built-in controls: such as sliders and input fields. We also talk about navigation, transitions, and events.
Assets:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46/assets/75
Part 1 - FREE: http://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c
Part 2 Intro: http://youtu.be/4kpABcwRXgQ
Part 1 AND Part 2 - http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46
-----------------------------------------------------------------------------------------------
Unity's new UI is here! This series is all you need to get up and running with the system quickly! The first part (which is available for free) goes over the core concepts of the new UI system; while the second part shows the creation of an entire game using the new UI for all of its visual aspects!
This series is the best way to get up and running on the proper use of the New UI! Make no mistake, you need to think very differently about how to construct your user interface with this new system. This series explains the paradigm change in great detail - and by the time it is over, you will have the knowledge to create your own game UIs!
Want more new UI training? Want to download your own copy of both series immediately? Part 1 (free) AND part 2 (paid) is available for download NOW! Only on 3dbuzz.com:
http://www.3dbuzz.com/training/view/modern-ui-dev-in-unity-46

Dell EMC Unity Product Overview and Architecture with Kaushik Ghosh

Kaushik Ghosh, SeniorManagement, Product Development with DellEMCUnity, gives a product overview of their line. This includes their all-flash arrays, converged appliances, and new VMware-based virtual appliance. For their purpose built solutions, Dell EMC has designed Unity from the ground up to be all-flash native, with multi-core optimizations, automatic wear balancing, and inline compression.
Recorded at a StorageField Day, in Denver on June 15, 2017. For more information, please visit dellemc.com/ or TechFieldDay.com/event/sfd13/

25:16

Ultimate Post-Processing Stack Guide for Unity 5

This is the ultimate guide to the new post-processing stack which replaces separate image ...

Ultimate Post-Processing Stack Guide for Unity 5

This is the ultimate guide to the new post-processing stack which replaces separate image effects for Unity5.6. I will go through each of the image effects separately and give you some tips and tricks on whether these are optimised for mobile / high-end PC & Console and what areas you will see the biggest performance losses.
Facebook page: https://www.facebook.com/Speedtutoruk
Twitter: https://twitter.com/SpeedTutor
Check out my Unity Store Assets here: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:21926
----------------------------------------------------------------------------------------------------
Download recent scripts: http://speed-tutor.com/scripts/
Keep yourself upto date by finding out about new and upcoming tutorials on: http://www.speed-tutor.com

Vision 2017 - Unity + Octane: The Path to Holograp...

Spirit Science Episode 15: Dr. John Ryan - Unity F...

(04) Stealth Game - Field of View (Unity, C#)...

Unity 5.6 Post-Processing Stack Tutorial...

Unity Game Effect -Deflector shield...

Unity+Sketchup Level Design: farm field with hay b...

Unity Custom Inspector...

Unite Austin 2017 - OctaneRender for Unity: Real-t...

Unite 2015 - Make your game feel juicy with Unity...

Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D...

How to make a football game in unity...

Modern GUI Development in Unity 4.6 - #6: Input, S...

Dell EMC Unity Product Overview and Architecture w...

Ultimate Post-Processing Stack Guide for Unity 5...

It turns out that a theory explaining how we might detect parallel universes and prediction for the end of the world was proposed and completed by physicist Stephen Hawking shortly before he died ... &nbsp;. According to reports, the work predicts that the universe would eventually end when stars run out of energy ... ....

Article by WN.Com Correspondent Dallas DarlingIt wasn’t very long ago Republicans were accusing Democrats of either paying a few dollars to the homeless for votes or giving them a pack of cigarettes. But with Donald Trump, it’s obvious he paid $130,000 to an adult-film star in exchange for her silence last October and just before the general election ... Was the payment from his own account – or from a lawyer – or from campaign donations....

Using e-cigarettes may lead to an accumulation of fat in the liver, a study of mice exposed to the devices suggests. “The popularity of electronic cigarettes has been rapidly increasing in part because of advertisements that they are safer than conventional cigarettes ... Friedman of Charles R. Drew University of Medicine and Science in Los Angeles, California ... Circadian rhythm dysfunction is known to accelerate liver disease....

Peace, unity and harmony are at the core of various philosophies in the country, Prime MinisterNarendra Modi said in a message on ... Peace, unity and harmony is at core of various philosophies in the country, Sufism is also one of them....

BERLIN/WARSAW (Reuters) - German ChancellorAngela Merkel will emphasize bilateral ties and the need for Europeanunity when she meets with top Polish officials, amid ongoing differences between the allies over Polish judicial reforms, migration and a new gas pipeline ... ....

From April 15, pay Rs 2000 fine for wastage of waterCongress. ‘Save economy from ignorant policy makers’Vladimir Putin wins Russia presidential election, re-elected for another 6 years. German ChancellorAngela Merkel will emphasise bilateral ties and the need for Europeanunity when she meets with top Polish officials, amid ongoing differences between the allies over Polish judicial reforms, migration and a new gas pipeline ... ....

"It is said about India that it is not told in words but it should be felt. Peace, unity and harmony is at core of various philosophies in the country, Sufism is also one of them ... "We will have to strengthen this fabric of social harmony and unity. This unity can defeat the forces, who are engaged in the conspiracy to create divide and conflict in the society." ... ....

Ajmer... “It is said about India that it is not told in words but it should be felt. Peace, unity and harmony is at core of various philosophies in the country, Sufism is also one of them ... “We will have to strengthen this fabric of social harmony and unity. This unity can defeat the forces, who are engaged in the conspiracy to create divide and conflict in the society.”....

Jerad Free, president of Freedom in the Spirit Ministries and seminary student at Oral Roberts University, said the goal of the ministry events is to foster unity among churches and a passion for the Gospel message. “The main goal is to go into north and northwest Oklahoma, as well as Enid, to bring unity in the Body of Christ, and to bring communities and churches together to sustain their unity in the Body of Christ,” Free said ... ....