I'll post it up in the Project Discovery chat as I am live.]]>Wed, 2 Aug 2017 19:13:02 +0000eve-search/guid/21717517https://forums.eveonline.com/default.aspx?g=posts&m=6999896#post6999896
Wed, 2 Aug 2017 05:33:43 +0000eve-search/guid/21717344https://forums.eveonline.com/default.aspx?g=posts&m=6999876#post6999876
Never once Have I made a suggestion to CCP but I am going to make one now.

]]>Tue, 1 Aug 2017 20:41:49 +0000eve-search/guid/21717266https://forums.eveonline.com/default.aspx?g=posts&m=6999706#post6999706
I went onto account management and saw it's still -10 a month in the UK! Why the hell is still so expensive after going F2P. I would have come back if it was around say -7.50. I have friends that were thinking of coming back also and we all assumed it would be cheaper to play. So basically we won't be coming back at these prices. If you want to keep your servers a live, lower the costs and maybe you'll actually get people logging in on Omega accounts. Sorry to see eve end up like this.]]>Tue, 1 Aug 2017 12:58:52 +0000eve-search/guid/21717155https://forums.eveonline.com/default.aspx?g=posts&m=6999457#post6999457
First we need to define a goal for CCP. The in my opinion primary goal for CCP should be to have as many players in Eve as possible, while still earning enough money. A huge playerbase helps more longterm, than shortterm dollars. Having enough players will automaticly increase the content and therefore CCPs income.

The following things are a given: (I guess noone can dispute any of them):1. Eve is very old. New players often felt discouraged, as they had no way of ever catching up with skillpoints. I see reason in allowing them to somewhow catch up with enough effort, while using something like skill injectors. The introduction of skill injectors has a slight benefit on active players.2. Currently plexing a month costs you 500*3,4=1,7bil isk. A month of skillinjectors costs 3,3*838=2,765bil. (In my opinion these values are MUCH MUCH to close to each other.)3. Relatively cheap skill injectors will obviously get bought a lot. The most efficient way to produce these are remapped, implanted injector farms. Currently each month of injector farming takes around 500+3,3*112=870 plexes out of the market.4. Selling Plex makes CCP dollars.5. CCP looks for ways to remove isk from the game.

Supply and demanda) Plex prices obviously are subject to supply and demand. The supply comes from (mostly) new players putting in cash to buy ships and stuff. Many new players will therefore decrease plex prices.b) Demand comes from people actually playing the game and their currently used accounts. Thats how its used to be. Now a huge chunk additionally comes from people running injector farms, that would usually not even have these accounts active. Each skillpoint moved from one character to annother therefore inreases plex demand and therefore plex prices.

ConclusionI do not see an easy way to increase the supply side, as this would usually mean running commercials or making the game better. I DO however see a way to reduce demand side. If skill injectors become more expensive WITHOUT plexes becoming more expensive, plex prices would go down and injector prices up. In my opinion this would be healthy for the game.For this to happen one easy solution is to implement an isk-cost in the skill-injector-producing process. Buying a skill-extractor could cost like 150+mil isk. I think this value could even be depenendant on the amounts of extractors used in your region or something. plex needs for extractors could be decreased or even removed accordingly.

This would mean less plex sold for CCP shortterm. This would also mean ccp has to decide on hard isk-values. But it would be the huge isk sink ccp is looking for. It would decrease plex prices. Each skill injector farm would still sell ccp 500 plex. Affordable plexes will longterm benefit the playerbase. This would in return mean more plex sold longterm.

Tltr summary:- Exchanging some/all of the needed plexes for skill extractors with an isk value will benefit Eve longterm. Lower plex prices, more players.]]>Mon, 31 Jul 2017 13:22:20 +0000eve-search/guid/21716916https://forums.eveonline.com/default.aspx?g=posts&m=6999072#post6999072
I want to be able to visiot other places and have fun rather than F1....cpp plz unlimited high sec jump clones.....f null sec **** ruling eve meta.

I know solo is not Eve but at least make it cool.]]>Sun, 30 Jul 2017 00:11:04 +0000eve-search/guid/21716559https://forums.eveonline.com/default.aspx?g=posts&m=6999059#post6999059
Orrrrr am I going about this completely wrong?]]>Sat, 29 Jul 2017 23:28:43 +0000eve-search/guid/21716546https://forums.eveonline.com/default.aspx?g=posts&m=6999037#post6999037
Sat, 29 Jul 2017 21:57:28 +0000eve-search/guid/21716529https://forums.eveonline.com/default.aspx?g=posts&m=6998920#post6998920
Sat, 29 Jul 2017 14:20:27 +0000eve-search/guid/21716426https://forums.eveonline.com/default.aspx?g=posts&m=6998878#post6998878
There are no mining ops in highsec because the sad and useless game play that allows those worthless human garbage to ruin everything that others have built. That serves no purpose what so ever to the game.

There are lowsec and nulsec for those who want to have limitless combat. There are duel and war declaration for combat in highsec. Why that is not enough?

This game is clearly for those who hate. I wonder how sad human waste they are in the real life.]]>Sat, 29 Jul 2017 10:58:11 +0000eve-search/guid/21716378https://forums.eveonline.com/default.aspx?g=posts&m=6998834#post6998834
Hello,

I been playing for 2 weeks now, and found a corp in 0 sec. I need help finding and fitting a fast moving ship to help me move. I have almost no items so space is not important just speed ))).

Just need a decent fast ship and fitting.

Regards,

Brooklyn Bound

]]>Sat, 29 Jul 2017 02:58:01 +0000eve-search/guid/21716342https://forums.eveonline.com/default.aspx?g=posts&m=6998699#post6998699
Many just want to pay for game time, not I game commodities.

I really wish we had the GTCs back and have the correct price just for game time and not everything else.i don't want]]>Fri, 28 Jul 2017 15:03:16 +0000eve-search/guid/21716208https://forums.eveonline.com/default.aspx?g=posts&m=6998653#post6998653
Fri, 28 Jul 2017 12:35:07 +0000eve-search/guid/21716171https://forums.eveonline.com/default.aspx?g=posts&m=6998615#post6998615
Fri, 28 Jul 2017 11:43:54 +0000eve-search/guid/21716131https://forums.eveonline.com/default.aspx?g=posts&m=6998600#post6998600
I don't roam around here too often, but I would like to give my 2 cents to this issue right now.

[Problem Analysis]

I have noticed that plex and skill injector / extractor prices have skyrocketed. Analysing the problem I realised that the root of the problem is skill farmers. PPL who just sit somewhere with top implants gathering skill points.

These characters need skill extractors that you can only buy for plex, they need to be plexed too, so this means that they are artificially increasing plex prices.

The true root of the issue is ofc the players who are looking for instant solutions to their problems, who can't wait 7 days for a simple skill to finish. This issue is inherited from the EVE skill system. I have always said that the skills need re-balancing because it is stupid that a 0.05% increase in range will be 1 month of time and ofc you need that because your enemies have it and you are that much less effective in combat.

But I digress.

How do I know that the root of the problem is SP farmers? Check the prices of "Multiple Character Training licence"

I don't want skill extractors and injectors gone from the game but they need to be changed. There is no way a new player can farm out a plex in any reasonable amount of time and this will cost CCP in the long run a lot of potential earnings. No new players = no player influx = no pvp content for oldies = deminishing playerbase = less money for CCP.

As is, EVE is a hard game to recommend to your friends.

[Potential Solution]

First of all, make sure you have skill boosters in the shop that allow faster SP gain. It doesn't have to be powerful, it should be balanced in a way that for 1/4th plex price you get around 1/4th extra SP per month. This will be used as a base item of comparison, a sort of median. Make it so that players can not create this item, only buy it. (If you add this to packs, etc, make sure that it is auto activated so no selling, or hoarding the item)

Next, revamp the skill injectors. Change the lore a bit if needed, the proposed change is that it still gives the appropriate SP boost as it is described now, but instead of instant solution, it works over time with the skill queue. I would remove the "apply skill points now" from individual skills and only make it work for the queue you already set (This is not a major issue as ppl can rearrange their queue anytime).

Add a "neural weakened" state to the character's stats. This means they can only activate a skill injector every 2 weeks or so. Add a similar nerf to a skill extractor. This would mean you can't create more than 2-3 skill injectors per month.(This will only affect skill point farmers a bit and that is fine)

Once activated the skill injector cannot be turned off.

How does this solve the issue? How is introducing another skill item to the shop for plex solve the issue?

This is a soft nerf of the injectors and extractors, you still get the value you get from them now, but it removes the instant feedback. Even if you spend on a skill injector and a skill booster you will still have to wait for that shiny ship for a week or two.

Additional nerf is that you can not use injectors too often, so even if you have the money you can't get instant skills.

Having a limit on how many skill points you can farm per month will push the SP farmers a bit, making it less viable to farm SP.

Having a base median item that you can obtain only for plex (real money) will put up a base median value. Since you can use both Skill injector and booster at the same time skill injectors will still be viable, but with no instant solution demand will decrease.

This will still pull SP from the game, it will still produce revenue for CCP in the form of skill extractors, injectors and boosters. Instant gratification is removed from the game, meaning that we artificially increased the importance of the item while managing to keep its value down.

Setting base median price will ensure that ppl will think about comparing. Why would you buy a skill injector when a similar effect can be achieved from a booster for half the price?

It will put a choke on the market but skill injectors will still be viable as you can use them alongside boosters.

Changing how the injectors work will control demand, and it would be more enhancement rather than an instant solution to your problems.

Again, I don't have issues with skill injectors and what they do. The issue is the artificially inflated prices of plex, that make it impossible for Alphas to go Omega thus reducing new player influx.

What do you think guys?]]>Fri, 28 Jul 2017 10:36:02 +0000eve-search/guid/21716118https://forums.eveonline.com/default.aspx?g=posts&m=6998535#post6998535
This article is an attempt to provide constructive feedback of GThe AgencyG event from my prospective as I progressed through it. Others are encouraged to post their experiences to provide a fuller prospective on the event and its pros and cons. With constructive feedback, it is hoped that this post and other comments are read by those who are the creators of content.

Day one:I was kind of surprised that there was an event. I had no prior knowledge that the Agency was starting, until it went live. I am not sure if this was intended. If I would have known what was coming I would have prepared ships in advance. I happened to be in my favorite constellation for doing these kinds of PVE interactions, so I had several ships on hand, and quickly refitted for the local NPC. It took me a couple of hours to complete the 4 working quests, as the T3 cruiser and Battlecruiser quests would not complete. I spent quite a bit of time scanning down various combat sites thinking that only certain sites would trigger the 2-ship type use specific quests. This ultimately exacerbated a point I make further on.

The next couple of days went on with me just ignoring the ship specific quests until I noted a patch applied and then would try them again. After a few days those quests began to function, but differently worded indicating a 10 Faction NPC kill count instead of a combat site.

I received the single PLEX reward, but subsequent rewards were not delivered until 7/27 four days until the expiration of the event.

Once all the quests began to function correctly, I developed a methodology to do as many of them simultaneously as possible, I have lowered the time to complete to a little over an hour. This is difficult to reduce further as the scanning down of combat sites takes a while when lot of players are looking for these sites, and I must clear my cache to reset the timers from 0s or at least I did up to 7/26. This is an irritation that I could have done without.

On to pros and cons:

Pros:This appears to a long-term project to provide additional PVE content to those of us who have been moaning for additional/improved PVE content geared towards the single player or small groups, for something like 13 years now. Well, there have been improvements overtime, but PVE is an area that a lot of the player base does participate in, and feels it is neglected. IGll take anything I can get that is considered content for this area, and I play it out if only to provide feedback and logs, no matter how bugged it is.

Cons:

The rewards were not very incentivizing to entice a veteran. I donGt care about PLEX, but what I do care about in order of appearance: Ships, skill points, skins, boosters that increase primary attributes, ISK, boosters that increase effects, Tee shirts (Clothing), Trinkets/collectables and finally PLEX.

The inclusion of quests that require a T3 Cruiser are out of reach for Alpha accounts. I used a Gnosis out of convenience for a Battlecruiser, I had it handy and it is a Gdo allG boat. But, it is the only option for an Alpha to use. Unless an Alpha can get ahold of a Gnosis, the battlecruiser quest is not possible for them. Because of this I think many Alpha accounts donGt bother with the event, because they can only do 2/3 of the quests without obtaining an expensive and limited edition ship as well as the end reward being a skin for a ship they cannot fly. The market for the skin will likely be saturated for some time, so even selling the skin wonGt be that profitable given the effort to obtain it. If possible, present a different set of quests to an Alpha that are all completable, and with rewards that are appropriate to Alpha accounts. This especially applies to true Alpha accounts and not Omega players alting an Alpha.

The 23 hour wait time to repeat the series is too long. This timer should be around 20 hours. This still holds to once a day repeating, unless you are obsessive about it. The reason for this is due to the time it takes to complete all 6 objectives. If you donGt finish all within a short period of each other, you wonGt be able to repeat them simultaneously on the next cycle, unless you wait for all the quests to become available and then start. (This made the must clear your cache to reset timers bug extra infuriating) The result moves the repeat cycle ahead again for the following day. If you just proceed without all the quests available, you will spend nearly the same amount of time completing all 6 as you would have if you waited until all 6 were available and could be completed simultaneously. For the casual player, this ultimately pushes the time that you can complete the quests later into the evening in my case, originally starting at 9pm and over the course of the event moving to 12am before quest resets occurred. As the event progressed and I got faster I could keep this timer from additional advancement into the wee small hours. But there is little chance to reverse the time of reset once it progressed.

Summary: Yes, there are more cons listed than pros. But this isnGt designed to be a beat down, only some suggestions of where the activity could be improved as I suspect it is being designed for a long-term deployment loaded with various quest content over time.

]]>Fri, 28 Jul 2017 03:56:48 +0000eve-search/guid/21716062https://forums.eveonline.com/default.aspx?g=posts&m=6998490#post6998490
The goal of this is to write a provocative article demonstrating how some of the decisions the devs have made have killed the game.

E.g. The goal of jump fatigue was to stop force projection. 4 years on after this change, it's my opinion this has contributed to stagnating Eve.

Appreciate any help you can give.]]>Thu, 27 Jul 2017 23:39:05 +0000eve-search/guid/21716016https://forums.eveonline.com/default.aspx?g=posts&m=6998477#post6998477
Thu, 27 Jul 2017 22:31:55 +0000eve-search/guid/21716003https://forums.eveonline.com/default.aspx?g=posts&m=6998465#post6998465
I recently joined the EVE Online and looking for new friends/corp to chill with. Im stationed at Jita with about 2.5 mill skill points, and several hundred mill ISK in the bank. Im still getting to know the game, there is just so much lol, but I intend to stick around. Also wanted to see if anyone can give any voice servers for EVE where people might hang out?

I have a long history of online gaming and know my way around the market, Im looking to make EVE my new hobby and would be cool if I can meet some people in the process.

If you around Jita, let me know!

Regards,

Brooklyn Bound]]>Thu, 27 Jul 2017 21:49:15 +0000eve-search/guid/21715996https://forums.eveonline.com/default.aspx?g=posts&m=6998419#post6998419
Also, where can one buy a Sukuuvestaa Heron? When I click on DETAILS on my Buzzard and then VARIATIONS it shows a Sukuuvestaa Heron but there are no market entries.

[IMG]http://i65.tinypic.com/281x0zr.png[/IMG]

Similar to that, where can one buy a nice shiny black Stratios Emergency Responder like was used here in 2014 in the only documented PvP in history?