IMO, the trash is there to add to the feeling of a massive citadel that has survived for a long time. However, there is a ton more trash in the first half of the instance and barely any in the second, so it does seem a little wierd. I don't mind it though.

There really is an awful lot of trash in the instance (only been through 4 bosses though). While I hear it gets better, the bridge trash on the way to horridon is completely annoying. It's not hard at all, just takes awhile.

I really do dislike the amount of trash, but with more gear, they're really not much of an issue. My least favorite are right before Ji-Kun and right before Durumu (that's as far as my group's gotten lol).

I really do dislike the amount of trash, but with more gear, they're really not much of an issue. My least favorite are right before Ji-Kun and right before Durumu (that's as far as my group's gotten lol).

You can bypass the majority of the Ji'kun trash by not stepping on the objects that spawn the mobs. It's not hard at all. The only slightly annoying ones are the flies, since they don't move, and can aggro from wherever they want -.-

I really do dislike the amount of trash, but with more gear, they're really not much of an issue. My least favorite are right before Ji-Kun and right before Durumu (that's as far as my group's gotten lol).

Before Ji-Kun was just hilarious when we hit that Sunday, I think everyone died at least twice, it was such a mess heh. The trash before Durumu seemed fairly easy for us, we just destroyed it quick for a few pulls on Durumu before the end of raid.

"BLIZZARD IS HANDING OUT 522 GEAR FOR THE BAD'S QQ" if anything that's what it'll be

No the first one is more correct, because on waay too many forums is casual associated with bad. And waaaaaay too many bad players use being "casual" to excuse their badness although that could just be vocal minority.

This is interesting. I guess no matter what Blizz does it wrong. I thought everyone loved Vanilla and BC and that is when WOW was good. There was an ungodly amount of trash. They went the route of little or no trash and people cried that it wasn't EPIC anymore. Now there is medium trash (compared to Vanilla/BC) and people are upset.

So in summary:
Lots of trash - People complain
Medium trash - People complain
No Trash - People complain

Trash is there to prevent the ToC feeling of raiding a gauntlet and from raids to be just loot pinata...
I don't really enjoy trash but understand that it is a necessary evil...

Trash is by nature pointless, that's why it is called trash, but bring a good living feeling to dungeons...
And sorry to day, this trash isn't even bad on in such a great quantity... We had so much worse in the past (in both quantity and annoyance)

From my perspective a good use to trash would be to present the mechanics of the next boss, in a way you try an easy or less deadly version of some of the next boss mechanics...

In the caverns there's a shit load of trash to emphazise that it's a forgotten place in Pandaria, all kinds of nasty shit is down there like the fungus guys and the nom nom snails. I think it gives it a nice atmosphere and adds to the feel, but at the same time I do think that there's a tad too much trash for its own good.

On the other hand..oh how I would have loved trash that can drop gear, no matter how miniscule before Bosses like Razorgore in BWL. But it was Razor and Vael, and no possible trash epics to boost you remotely on a lucky day.

Trash is a fine line. Trash before general Vexx used to annoy me to no end cause every week, somebody would get feared into the next trashpack and wipe us until they reduced them from 4 to 3 and spread them out. Same for Freya trash.

...and then there was that trash befor Heigan in the original Naxx...

Originally Posted by Blizzard Entertainment

... there are lots of different types of players, with different amounts of time to play, and different tastes for the content and difficulty and time commitment they want to give to any of those pieces of content. The person that plays for an hour or so a few times a week is playing the same game as the person that plays five hours every night.....

Most dungeons in role-playing games are about killing mobs and bosses, not just bosses, as well as avoiding traps, doing some platforming, etc. It's only in games like World of WarCraft where dungeon design has become so limited in scope that mobs and enviromental aspects had become negligible.

I think that you are looking at this wrong, looking for a reward in almost everything in a dungeon. The first and most important reward for clearing a dungeon should be to have fun, not get shinies.

And to some they are fun. I like them and so do most in my guild. It's fun to actually have to pay attention to the dungeons as a whole. I just wish there were more enviromental aspects, like traps, it's the thing that is missing to have an actual dungeon, and not a ladder of bosses as if we are playing World of Tekken.