Allright, making another attempt to draw in some fresh people and some fresh ideas. I'm looking for one name they would use themselves, and one that humans and civilized folks would use. And remember, Bugbears are part of the Goblinoid family, which also contains Goblins and Hobgoblins. So it's not as simple as them calling themselves "the people", since all goblinoids speak the same language. They need to be able to discern themselves from their other kin.

I'm not sure what exactly I'm looking for, as long as it sounds good, and preferably makes some sense. Any suggestions much appriciated.

"A bugbear is a legendary creature or type of hobgoblin comparable to the bogeyman, bogeyman Budy, bugaboo, and other creatures of folklore, all of which were historically used in some cultures to frighten disobedient children.[1] Its name is derived from a Middle English word "bugge" (a frightening thing), or perhaps the old Welsh word bwg (evil spirit or goblin), [2] or old Scots "bogill" (goblin), and has cognates in German "bögge" or "böggel-mann" (goblin), and most probably also English "bugaboo" and "bogey-man". In medieval England, the Bugbear was depicted as a creepy bear that lurked in the woods to scare children; it was described in this manner in an English translation of a 1565 Italian play The Buggbear."

Allright, I get where you're coming from. Latin for bear and all that. Not bad, but that would be pretty hard to pronounce ring-side if y'know what I mean. Mal-Ursa might be better, but I dunno. It doesn't really give away the connection with goblins and hobgoblins (of course, neither does bugbear). Ursagoblin sounds weird. I'm not saying the name has to contain goblin though. Something with the same "beat" to it though would probably be the best, same as in the gnome thread, bug-bear, bam-bam.

I don't think I've every used them enough for it to matter to me what their name was.

Yeah, that's just me getting stuck on details I guess. But y'know what they say...the uh...proof is in the pudding? No...Something about details being important though. Details make the...design/difference....I dunno, something. It kinda breaks the immersion y'know. "Dear Pelor! What is that hairy drooling monster charging us?" "Oh that? That's a bugbear." "...A...bugbear?" "Yeah..." (Long awkward silence ensues).

I've been kinda wanting to have a bugbear crimelord in my game, but I haven't been able to find a picture with a well dressed smart looking one. And of course, the whole issue about the name.