Challenge Nuzlocke Challenge

I will start an Emerald Randomizer Nuzlocke.
It may be cheating, but I give myself one Master Ball, so I have one sure catch.

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I started it, then i understood that giving myself a Master Ball was dumb. Also, i like this game so much:).So i did a personal normal run of Emerald.
But Now i'll do a...

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Fire Red Crazed up Randomizer Nuzlocke!!!
My Settings:
Remove Trade Evolution
No Game Breaking Moves(No SonicBoom or DragonRage early)
Pokemon Base stats Shuffled(Aka Metagross: 80/135/130/95/90/70 Becomes 70/130/135/95/90/80)
Pokemon Abilities: Randomized (No Wonder Guard)
Pokemon Types:Random, But follow evolution.(Poison-Type Beldum will not evolve into Fire-Type Metang)
Starter:Random first stage of a Three stage line
Rival keeps his starer trough the game, other Pokemon are Random
Trainers Pokemon are Random
Wild Pokemon are Random
Static Pokemon are random, but Legendary will be swapped for Legendary and others swapped for others
TMs are Random
Every Pokemon has a new movepool, orientated toward their new types

Rules:
Can only catch the first encounter in each route/area. No second chances.
If they faint, they are Dead.
I will nickname all of my bodies.
Special rule: I'll keep a log of the changes done by the randomization. I can only see the base stats,type and LearnPool of caught Pokemon. I have to figure out other Pokemon type by myself.

Part One(Move your mouse to reveal the content)Part One (open)Part One (close)

It's so boring here...Let's leave Pallet Town forever!
What does Oak wants? You won't make me stay, old man.Giving me a Pokemon? That's nice of you. So, what are my choices?The Poison Pokemon SeedotThe Dragon Pokemon BeldumThe Steel Pokemon Gastly
Beldum, I Choose you!
Received Force the Beldum!!!
Rival Gary Received Seedot
Let's test these New fella's ability, Gary.I beated him up so hard.. I went all the way to Viridian city, where I received something to give to Oak.After I completed the delivery, Oak gave me the Pokedex, and some Poke Balls. NUZLOCKE HAS STARTED, I MAY NOW ONLY CATCH THE FIRST POKEMON I ENCOUNTER IN EACH ROUTE.The first Pokemon I met on route 1 was Togepi. Caught Exalted the Togepi Togepi is Pure Flying Type. Houndoom is hit super Effectively by Dragon Claw!POKEDEX UPDATED. Pure power is so Effing strong... Trained Exalted a little bit, then went to Route 22, where I met Shellder. Caught Belly the Shellder! Shellder has the awesome type combination: Fire/Ice:D. I found a Flippin' Ho-Oh right after...Nosepass is hit super Effectively by Dragon Claw!POKEDEX UPDATED.Belly was slained by a wild Snorunt Psycho Boost:(.Trained a little bit, then went against Gary.Exalted Stab Aeroblast took care of Seedot. Then Force took care of his Magcargo.
See Ya!!!

Art Leader

The battle against Roark was both uneventful and nerve tingling. Even though Bubbles hardly is a move to reply upon, it did short work of his Geodude and Onix alike, taking advantage of their quadruple weakness and pitiful special defense. As his Cranidos stepped out onto the field, I made the mistake of feeling regret for my foamy onslaught, and decided to switch out to Rushmore so that the match wouldn't end in a hurry. The not-so-very extinct opponent replied with a Pursuit in full force, which left my Piplup in the lower HP region and thus unable to be taking hits for the remainder of the match. With no more water back up, Rushmore remained as the only choice left to guard my ground, and I quickly set up a Rock Polish in the hopes of outspeeding his lizard adversary. Sadly, he didn't, and was met with cold Leers which quickly made his defense less of an insurance against Cranidos' immense attack stat. Several Rock Smashes later, the walking fossil began to falter, but the looming threat of becoming flinched by Headbutt still remained, and I hesitated to throw in another Rock Polish boost to even the field. But as Roarke patched things up with a Potion, the next Smash lowered its defense even further, thus guaranteeing that the next move would seal its defeat. One turn later, and I had acquired the first badge of many to come.

Now being able to smash rocks of the regular kind, I quickly returned to Jubilife to stake out my next destination. Which didn't take long, as my next goal was conveniently marked by two Galactic grunts eager to fight. An unspecified amount of bubbles later, and I had contributed my share to the city's decreased crime rate, along with enough experience to fuel my Piplup's evolution to Prinplup. In the process, he also received Metal Claw, which looked nothing like the Water Gun I wanted, but I accepted it onto his moveset regardless.

Barging through the northern path and into the vicinity of Floaroma Town, my hunt for new teammates began anew.

I was pleasantly surprised to see that my captives were neither Bidoofs nor Geodudes. Gizamuluk would serve as an excellent replacement for Bonaparte if he would ever choose to retire prematurely, even though his current shape is tragically weak. The same can be said for Tricity, as it only later dawned upon me just how terrible it is offensively. But my team had plenty of space for an electric type, and so, she was embraced by default, and was then grinded appropriately so that Spark could be made part of her inventory. Team Galactic's attempt to occupy the Windworks was met with complete defeat as none of them had any countermeasures for rock types, thus allowing Rushmore to roam free against the opposition. I was now free to enter new territories, and I quickly began to loot nature of her contents.

Ambrosia is truly the stuff of remorse. Caught at level 13, it meant that she had not only missed the opportunity to learn Absorb, but Gust as well. Her only move is Harden, and I quietly cursed Gamefreak for not fixing that moveset bug since RBY (pun not intended). I decided to dignify her existence by evolving her to Beautifly, and immediately afterwards descend her into PC prison. She was never meant to be. Birka was a more delightful surprise, since a future Water/Ground is never a wrong choice, thus extending the list further of possible reasons to sacrifice Bonaparte if necessary. I continued on forward, hoping that my next catch would affect my team line-up. It did.

Candy, Naive, Run Away, Eterna Forest

While I'm not lacking in Normal users in any way, this energic rabbit was still a welcome addition, as its evolved form would become a quick avenger with access to a strong fighting move early on. And with that, I had too many overlapping types on the team, meaning someone would have to take a fall in ranks. Wattson had served me well thus far, and even evolved into a Bibarel, but he had yet to be proven really dependable, and would have to wait in the PC until his services would be required once more.

Grass gym up next. The moment Dangerface has been waiting for.

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Liking the Nuzlocke Thunderbar, so I'm gonna start one for Leafgreen as well. Basically, Thunderbar's random settings except literally EVERYTHING is random. No early Shedinja (less than Level 20) or early Sonicboom and Dragon Rage though. Also, I will only be allowed to have 1 legendary in my party at a time.

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Started

Named myself tehax0r.

Named my Rival T-Bar (no personal offense, just you inspired me to do this.)

Porygon2: Hydro Pump at level 1, Bulk Up at level 1, Growl at level 1, Present at level 9, Take Down at level 12, Mud-Slap at level 20, String Shot at level 24, Howl at level 32, Counter at level 36, Withdraw at level 44, Pay Day at level 48

Guesses
Igglybuff:Fire as indicated by starter description, although is still a potiental Dual Type. Also, has Trace as an ability, not sure if it gets two though.

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Going decently so far, although looking at P2's learnset it's gonna be pretty rough outside of Hydro Pump. Hoping in the next part I get some good extra catches and that P2 can learn some good TM moves once I get them. P2's stats are good except for Defense and Speed, and that worries me, as one Fighting move and it's done, so I REALLY need to get another good Pokemon or two.

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None yet

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NONE YET =D!

Updates will all be posted in different posts, however the link to this, the OP, is in my signature.

Hello Nuzlocke thread! I am starting an Emerald Nuzlocke challenge, and here are the rules:

Rules

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-If a Pokemon Faints, it dies (Goes into a Cemetery Box)
-Can only catch the First Un-owned (Pokemon that does not have data registered in the Pokedex) Wild Pokemon encountered in any given Route (Before obtaining the Pokedex/Poke Balls does not count, Shiny Pokemon & Gift Pokemon are exempt)
-Must Nickname caught Pokemon
-If my entire party faints, they all must be thrown away. If I have a pokemon left in a box somewhere, I may continue, otherwise I must start my game over.
-Can use all items, but may not purchase potions from the pokemart.
-Battle Style is Set
-Pokemon used in gym leader battles must not be over the highest level pokemon of the current gym leader
I will also be drawing a comic, hopefully semi-regularly, to go along with it.

Littleroot to Rustborough: Part 1

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Today I: Moved to a new town, saved a professor, met a cute girl named May, and started an adventure: to explore the country whilst training pokemon! :)

I spent HOURS leveling my bugs and dogs and fire chicken in the grass outside of Rustboro. I had high hopes, though I knew the Rock Gym would pose a challenge to my Rock-weak team...Although I did defeat Roxanne, it was not without a grave loss; Kassie, the modest Beautifly, through her (and my) misplaced and contagious enthusiasm, fell prey to a 4x effective Rock Tomb. It was tragic, but my team has grown from the loss. I will never make the same mistake again.

Current Party

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Art Leader

While Gym leaders are overall a cause of concern, Gardenia proved to be no large threat. Dangerface swiftly dealt with her whole team, who were slightly underlevelled for the occasion. But thanks to Gardenia's subpar battle instinct (Grass Knot on a Staravia, seems legit), it wasn’t long before I had acquired my second badge. Praise and joy were had by all, and I quickly began catching more mons thanks to the newly found freedom of HM01.

Chakra, Lax, Pure Power, Route 211

A most fine encounter, as Fighting and Psychic are both good to have in my arsenal and will become handy later in my quest. This would also have been the time I would bring up the Gastly I caught within the abandoned mansion, if my Tricity hadn’t outright killed it. Again. At that point I wasn’t sure if I should be disappointed by its careless strength or to be impressed that my Pachirisu is actually capable to OHKO something, but the loss of a potential ghost teammate was nonetheless a bitter moment. But I had to press onward.

I barged into the other large building of Eterna, which I assumed was the inofficial Bug gym judging by the trainers I encountered. I later realized that they were in fact weak Galactic grunts, and I instantly moved towards higher floors in search for the head honcho. The top floor revealed a peaceful hostage situation, along with a battle invitation from the unflattering host. Her Zubat was quickly defeated by Chakra, whose training had paid off well. Her Skuntank, however, was an ill omen of severe proportions, and I sent in Tricity to wall hits and charm its attack stat into oblivion. But her HP quickly came into orange range, and I switched to Rushmore who would hopefully take all hits with ease, but he was immediately Smoke Screened upon entry. The next turn quickly shifted the tide, where a Screech put a huge dent in Rushmore’s defense, and the Magnitude he performed missed its target. And then it happened.

Night Slash, coated in a critical hit. So along with the previous Screech, all odds for Rushmore's survival had been removed.

Dangerface cleaned things up by decreasing Skuntank’s remaining attack to laughable levels, where several Wing Attacks eventually paid their due and brought down my smelly opponent. The building was instantly cleared of the wretched hoodlums, and the bike owner made sure to reward me with a ride fit for a hero. My next visit to the Poke Center was a moment of relief to cure all of my wounded teammates, but also a saddening moment as my Graveyard would receive another contribution. You served me well, Rushmore, you were taken too soon.

The time was right to continue my journey towards Hearthome city, and along the way, many new accomplices were adopted.

Demolisher was the first fossil I came across in the underground, and while I have plenty of Geodudes to replace my fallen comrade, he will make for a nice substitute. Not to mention I've never used a Cranidos before. Burnout was also a delightful encounter since there really isn’t that many fire types to go by, and I will look forward to using him later down the road. Harmstrong appeared too late to become my designated fighter, but if Chakra ever bites the dust, this Machop will be some extra muscle I could very well use. I contemplated fainting Colorado, as I doubted that I’d ever need another oversizedrodent. But since I won’t know what this playthrough will have in store, every teammate counts, and I caught her briefly afterwards. Still no grass types though. Where are all those Budew I keep hearing about?

Hearthome city, apart from its catchy theme music, made for a dull occasion. I had forgotten that the local gym wasn’t taking challenges from trainers with three badges or less. If that was an insult to my fighting record, or a subtle hint that I posessed no solid ghost counter, I’ll never know. A bearded stranger insisted that I would take care of a daycare egg, and after much pondering, Candy would have to take a shift in the PC until the egg had revealed its contents. I’m no person to turn down free gifts, and I won’t begin now. My rival greeted me as usual with a sudden assault in the streets, and the battle which followed was quickly solved with a minimum of switches and battle tactics.

The sudden influx of flammable horses were an odd surprise, as I assumed Burnout would be my only ticket to fire-type haven. Wayne was a large disappointment, as I would have preferred to have seen a Murkrow or Gastly in its place. The egg resulted in a healthy Happiny, and while that turned out to be a positive surprise, it was shortly followed by a dismal prognosis as an unimpressive special attack stat and no access to Toxic, Seismic Toss and Wish truly made Gilligan a dreadful case. And it still wasn’t the worst haul out of the bunch, since Nero easily owned that title. Although it did receive a good nature.

Veilstone has been a city I’ve been looking forward to, as their shopping district has several TMs my team could make good use of. While Candy had gotten boxed because of the egg-stra weight, her stay would have to be prolonged as I now had a fire blasting Ponyta. Turbo made good use of that overpowered move, until he met an unlikely opponent in the form of a Misdreavus. Following the orders of its psychic trainer, and proving to have a surprisingly good bulk against Turbo’s barrage of flames, a combination of Confuse Ray and a critical Astonish put down my fire horse for good. It was quickly avenged, but the sweet reward of victory did little to ease the loss of a good team member. I had horses to spare, so with great wealth comes carelessness. A lesson with a painful tuition fee.

Fighting gym up next. And with it, Maylene.

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Hey everyone, I appologize for the long length of time since my last, but here it is: My Nuzlocke update! It's bad news. My entire party got picked off, one by one, in victory road apparently (probably from lack of focus... ). When i started it up and saw I had no one left, I decided it was time to restart. and so I did.

Here you all go! My new and improved (psh) Soulsilver Nuzlocke, staring Agent Hex and his all - star team. ​

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Gym Leaders Conquered So Far​

The Story

All has not been well. From the start of this Nuzlocke the game's been out to get me. I lost my first - caught pokemon and knew I was in for a challenge. I mean really, WHO LOSES THEIR FIRST CAUGHT POKEMON TO A WILD PIDGEY. Anyways, events have passed by, there have been quite a few funerals, sadly ... A lot of the deaths this time around hurt deeply, but I am not phased. After a flawless victory to Chuck and a Team - Recatchment, (Training that newly captured team atm) I am preparing to take on team rocket, then the ice gym leader​

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The Survivors

These Pokemon are the ones that stuck with me either from the very beginning, or have gone through some incredibly tough trials with me and lasted to the end by my side. I commend each one listed under this category and hope that they will be willing and dedicated enough to endure the trials to come.​

Time Stamp the Rash NoctowlMet on route 31 at lvl 4, it's proud of its power

Level 33
Keen EyeConfusion
Fly
Reflect
Air Slash
Time Stamp has been there we me, clearly, from the very start of my journey. He's watched a lot of commrades fall, and has been since determined to do his very best not to let a another perish. He's been doing a great job of it, hence his level.

Ahri the Impish VulpixMet on route 37 at lvl 14, it likes to relax

Level 30
Flash FireFlamethrower
Confuse Ray
Safeguard
Will - O - Wisp
Ahri (hehehHAHAHAH love her name. ) has been surprisingly more useful than one would think. Having faith in the pokemon your given is the biggest part of any Nuzlocke. Ahri has helped me face quite a few tough wild pokemon AND trainers, taking some of them down single handedly! As tough as she is, I would not mind an evolution. Must find a fire stone.​

The Add - Ons

These Pokemon are the ones that agreed to partner up with me as I continued my sad Treck. They are the ones that are currently in tough, rigorous training​

My Emerald Nuzlocke ended in disaster when my team fell prey to Gym Leader Wats' Magneton. He wiped them all out, and I was left with the three in my box, a gulpin, mightyena, and bellsprout, who, without overleveling, were unable to defeat him. But, like Airhawk who posted before me, I am unphased, and I've foregone restarting Emerald and moved on to LeafGreen instead. Here is my first comic for my LeafGreen Hardmode Challenge:

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Rules:

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Must nickname all pokemon, cute little buddies that they are
But must only catch the first pokemon seen in each area, and if they faint or are not caught, then to bad, no retries, and no catching a prev. caught poke, even if theyve died
Should keep the level of highest pokemon comparable to current gym leaders highest level pokemon
and of course, if a pokemon faints it is dead , and goes in the 'Dead' box

Shortly after acquiring 5 pokeballs from Prof Oak, Green caught a pidgey, who fell to a crit from a feisty rattata on route 1 :/. Disturbed but still strong, Green moved on to Viridian city where he promptly caught a level 3 Mankey. He was very excited about this new addition, despite Michael the mankey's Modest nature. However, The first weedle Green encountered in Viridian Forest landed a crit Poison Sting on Michael, thus ending his short career. Live hard die young Michael.
So, stuck with his starter, Bob the Bulbasaur, Green grinded through Viridian forest and finally made it to Pewter city. By this time Bob was Lv 14, quite sufficient to face Brock the Gym Leader. And face him he did. OHKO's was the name of the game as Bob Vine Whipped his way to victory over Brock and his Rock type Pokemon. Thus we meet Green and Bob in Pewter city, spoiling for battle, remembering their lost allies and forging ahead..to Mt. Moon and beyond.

My Emerald Nuzlocke ended in disaster when my team fell prey to Gym Leader Wats' Magneton. He wiped them all out, and I was left with the three in my box, a gulpin, mightyena, and bellsprout, who, without overleveling, were unable to defeat him. But, like Airhawk who posted before me, I am unphased, and I've foregone restarting Emerald and moved on to LeafGreen instead. Here is my first comic for my LeafGreen Hardmode Challenge:

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Rules:

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide

Must nickname all pokemon, cute little buddies that they are
But must only catch the first pokemon seen in each area, and if they faint or are not caught, then to bad, no retries, and no catching a prev. caught poke, even if theyve died
Should keep the level of highest pokemon comparable to current gym leaders highest level pokemon
and of course, if a pokemon faints it is dead , and goes in the 'Dead' box

Shortly after acquiring 5 pokeballs from Prof Oak, Green caught a pidgey, who fell to a crit from a feisty rattata on route 1 :/. Disturbed but still strong, Green moved on to Viridian city where he promptly caught a level 3 Mankey. He was very excited about this new addition, despite Michael the mankey's Modest nature. However, The first weedle Green encountered in Viridian Forest landed a crit Poison Sting on Michael, thus ending his short career. Live hard die young Michael.
So, stuck with his starter, Bob the Bulbasaur, Green grinded through Viridian forest and finally made it to Pewter city. By this time Bob was Lv 14, quite sufficient to face Brock the Gym Leader. And face him he did. OHKO's was the name of the game as Bob Vine Whipped his way to victory over Brock and his Rock type Pokemon. Thus we meet Green and Bob in Pewter city, spoiling for battle, remembering their lost allies and forging ahead..to Mt. Moon and beyond.

Rules:
If a pokemon faints, it will be considered dead and boxed away, never to again see the light of day :3
If I come across the same pokemon I have already captured in a previous route, too bad, that is the pokemon I will have to catch/defeat.
No legendaries

Making sure to quickly grab the potion from the PC (no super short nuzlocke for us) we entered Oak's Lab, where we chose...

Nicholas the Sassy Charmander.

After comprehensively defeating our Rival, we obliterated Route 1 gaining levels, healed up at the pokecentre and retrieved Oak's package from the pokemart, re-obliterated Route 1 again before finally returning to Oak to receive a pokedex and 5 pokeballs.

Nicholas lead the way back to Route 1 to meet a pokemon we would hopefully capture...

Roosevelt the Calm Pidgey.

And then we REALLY lucked out on Route 22. :DDD

Lucas the ADAMANT :D Mankey.

Not wanting to be horrifically murdered by our Rival on Route 22, we skipped him for the time being and went on ahead to Route 2 to encounter and capture...

Marco the Quirky Pidgey.
another pidgey, yaaaaaay!...naht.

As I was getting better vibes from Marco than Roosevelt (1 lvl higher FTW!), I boxed Roosevelt and continued on the Viridian Forest! Where we captured...

Alonzo the Bashful Caterpie.

Some serious training was going to have to happen if we were any chance of defeating the Brock and his rock-type monoliths.... *inspirational Rocky music*
Evolving Alonzo in Metapod and then Butterfree <3...Until finally we were ready.

Lucas was sent out to face Geodude.
Using Low Kick we took it out with two hits and managed to only receive a slight amount of damage, and learned Karate Chop. Ye-ye-ye-yeaaaaaahhh!
Onix was then sent out a immediately dispatched with a critical Karate Chop!
:D
Brock handed us the Boulderbadge *da da da daaaaaah* and a Rock Tomb TM, and we left the gym, feeling pretty great about ourselves.

To make matters even worse, we encountered a wild Spearow on Route 3, but completely messed it up with a critical Scratch from Lucas...

We finally made it to Mt.Moon, still reeling after the loss of a friend, we entered to capture...

Phyllis the Careful Zubat. <-- who didn't see that coming..

But as it happens, our troubles were not over yet, Alonzo was sent out against a fierce looking Rattata (probably in the top 2 percent) and copped a critical Hyper Fang...

Alonzo - lv16.. :(

Determined not to lose any other friends, Lucas and Nicholas teamed up and left a wake of youngsters, hikers, nerds and rocket grunts in their wake to eventually reach the other side of Mt.Moon.
We then ventured across two Blackbelts, one fixated on punching, the other, obsessed with kicking. So Mankey forgot Scratch in order to learn Mega Punch! :')

We reached the long grass of Route 4, where we were very careful not to spoil this opportunity...

Stephanie the Bold Spearow.

But of course there was always going to be more tragedy... after healing up we headed out onto Nugget Bridge where our Rival had ambushed us where we were successful in battle, but....

After beating the Nugget Bridge, we headed left to the long grass of Route 24, to encounter a wild Abra, who teleported off after escaping from a poke ball.
Then we ventured out to Route 25 to encounter...

Nora the Jolly Weedle.

From there we grinded for a bit to get our levels up, evolving Nora into a Beedrill and Stephanie into a Fearow, whilst defeating the remaining trainers on Route 25 and visiting Bill's House up on the cape, until we could finally wait no longer, the gym battle had to commence.

Lucas quickly dispatched every gym trainer, and we were left with only Misty.
Lucas took on Misty's Staryu and destroyed it with one Karate Chop, but Starmie was going to be a whole other story, so we switched out to Nora, who HAD to poison Starmie if we were ever going to be chance at the win, Starmie outsped Nora, so we only had two shots at it, Starmie used Water Pulse, taking out just less than half of Nora's HP, Nora used Poison Sting, not paralyzing Starmie, Starmie used Water Pulse again, taking Nora down to the red and confusing her... :/ but we had to try, Nora overcame the confusion and hit Starmie with Poison Sting and...... YES! POISONED! And then, Nora sacrificed herself in oreder to let Stephanie switch in safely and finish the job with super-effective Pursuits. Misty hands us the Cascadebadge as well as a Water Pulse TM (which could be very useful) and we leave the gym enthralled, but saddened and humbled by the sacrifice of Nora in order to allow us to proceed...

Super Moderator

Each and every one of these Pokemon died a heroic death, some at the hands of CHs, some simply taking a necessary hit in order for my team to overcome an obstacle (usually a Fighting guy). Fate was especially cruel on my Water-types.

A tear was shed at the death of Lobster the Magnezone, who died at the hand of Iris's Haxorus after carrying the team on its figurative back for the longest time of all members.