Who else is genuinely impressed by how much /k/ this game is/will become?>Dat physics>Dat gun descriptions>Dat reloading mechanics>Dat mod support>Dat option to play as a qt 3.14 grille just to get your legs ripped apart by C4/IED>Dat soundstage>Nice floor

>>39922055it's REALLY poorly optimised in its current state. It's supposed to release in something like 11 days so I'm not looking hopeful. My guess it it will come out and it will take another month or so until its playable on literally anything but a $2000+ rig you made yourself so >>39922101 I can absolutely assure you it will not run on your laptop.

>>39922186alpha and beta player. I preordered it right as I heard it was coming out seeing as I dumped 600 hours into insurgency 2 and loved it. last I played it was 4 days ago and my performance was still pretty bad on a GTX980, I5-7600, 16gigs of ram, with the game on a bunch of different graphics settings all with no real differences. The frames, max was around 110 and generally were fine but the stuttering oh god the stuttering I still remember how infuriating the stuttering was. I honestly would've prefered a stable 30fps but even when I manually turned it down it still had very bad microfreezing.

>>39922202Just chuck 3 smokes and run like japanese kamikaze soldiers to the left building with your MP5 without any armorYou may or may not get shot by 2 RPGs, 3 snipers and 2 machine gunners while doing so

>>39922592stop shilling /kmg/, its not a thing thats going to happen. Also, stop assuming (projecting maybe?) things about people you dont know.

Also also, burden of proof is still on you and your claim. "If you can't see it, then thats your fault" is not a proof.

How hard can it be to provide examples to your claim? Hm? Shouldn't be that difficult now, should it, considering you seem to think its obvious to anyone of a certain age (yet you do not specify which). Or maybe could it be that you can't substantiate your claims, because they (and by extension, you) are full of shit?

>>39922137I heard someone talking about its optimization. It sucks because a friend of mine is on the dev team and I don't wanna see this project get fucked because of that. I'll download it on this free weekend to test it, anyway.

>>39922219I really don't know why people vote fucking Sinjar. If I have to play it and I'm on defense I make sure to shoot RPGs in spawnexit and humvee just to grief more people in hating that shit map. It only gets better on Bravo and Charlie.

>>39923179its actually a great game for when you just want to turn your brain off and frag, but the fact that there are people on /k/ who unironically say "RS2/sandstorm isnt /k/ anymore, they just turned them into cod twitch shooters" are fucking retarded

>>39923592>when you just want to turn your brain off and frag, >/k/ who unironically say "RS2/sandstorm isnt /k/ anymoreDo you not understand that you just proved their argument? They aren't saying its completely cod they are saying it's now a turn your brain off and frag shooter which it is.

>>39923886it isnt though. I was saying that COD specifically is good for turning your brain off. Not rising storm or insurgency. You are actively a detriment to your team if you play like that on the other games i mentioned for multiple reasons

>>39924041people like you are the reason good games are scarce. Yes, >muh KB and mouse. Those are infinetely superior to any gamepad, ever. Asking for gamepad support is literally asking for either splitting the playerbase up, or for implementing some sort of auto-aim feature, because otherwise gamepad players could not ever hope to comepte.

If you want to play "comfy", on-the-couch games, don't play games that aren't comfy.

>>39922137>>39922204Jesus, looks like I'm just going to pass by anything from this company. I enjoyed playing Insurgency on and off but had to stop because of the issue with the creeping system requirements that weren't advertised as having changed. My computer went from being able to run it well in Linux (where system requirements are higher due to how Valve ported the engine) to struggling to run it even under Windows.

>>39922498Stop shilling your shitty general. General threads don't allow the same discussion depth as a regular thread since the topic can just change to something else with little notice like a chat room and they are limited to the same group of people who are consistently interested in that one subject rather than the entire board. Stop demanding that everyone here be satisfied with your lower standards of discussion.

>>39924041Trying to play a more complex game designed around using a keyboard and mouse while instead limiting yourself to a game pad is never comfy. Comfy is when you're playing/emulating old console games that don't try to use a game pad for something they really don't work well for.

CS>fast game>crosshair>HUD in general>ADS is not a thing>weight is not a thing>customizing anything is not a thing (except for skins)>magic magazines>instant feedback in killfeed>bunnyhopping etc INS>slower game>whats a crosshair>did you actually expect to hit anything without aiming>running speed changes depending on your loadout>customize weapon with sights and ammo types (just to name the important stuff)>magazine and reload management>HUD is almost nonexistant>whats a killfeed?>actual RL tactics will yield results while bunnyhopping gets you votekicked even in PvE>speaking of it, PvE mode

I'd say they are diametrically opposed, but okay, they are basically the same you're totally right on that one

>>39924321To be fair Insurgency really isn't that great due to how controllable full auto can be and how your normal ammo loadout giving you more ammo than you could use before you die which greatly encourages you to use gratuitous amounts of it.

>>39924406>your normal ammo loadout giving you more ammo than you could use before you diecan't confirm, I mostly double tap enemies in semi with AP and I have run out of ammo many times when not picking the one thingy that gives you more magazines (and even then, in PvE, with loads of hadijs you can run out. always bring pistol)

>>39924401Nah. Insurgency started off good but I took a break for a year and when I jumped back in you could take more hits and people were running and gunning like mad. Successfully at that.Idk what exactly is /k/ about it other than looking better than most games regarding guns and having decent audio.

>game was originally meant to release 2 months ago>ran so fucking poorly that they delayed it by 2 months to optimize>2months pass>barely optimized at allAs much as I love this game, it runs worse than Escape from Tarkov and that's really saying something for a full release.

Nah. The recent updates made the game far less buggy, and there's AI are much more responsive and less "dazing off then terminator accuracy mode". But other than that not much of the gameplay has changed. They put effort into it, but for the most part it's right now bug fixes.

>>39924501>b-but they'll fix it!In 2 months performance has barely increased, I don't have high hopes for post release.That being said; when you release a perfectly functional title before and release one that modern high end systems can't run on an engine that lets people play fortnite on fucking phones while looking like shit you're doing something wrong.

>>39924517>In two months performance has barely increased.Wanna know how I know you're full of shit? My fucking shit stack of a PC from 5 years ago was getting 30 on all low. They patched in mid November. I'm not seeing 70 and none of the "stuttering" I'm still using a first gen i5 and a GTX 770.

>>39924406>how controllable full auto can beI know right? I mean how do people even control a fully automatic 5.56 rifle in real life? Look, if I invest the points into a grip, and a comp for my m4, take the time to crouch to provide myself a more stable shooting platform, and still have to pull down on the mouse to control a spray, then the recoil system is probably fine

>>39924509Yeah come to think of it, most of the stuff in this trailer has been around for months. The bug updates and the increased performance makes the game a whole lot more enjoyable, but all these features have been around for awhile. I do have some issues with this "hardcore" game.

>molotovs kill way too quickly. If they want realism, progessive slow (takes 5-10 seconds to kill the person, but the person is heavily distracted and will likely be preoccupied putting themselves out). Thermite would realistically be more deadly, but only if it's on the person.

>no more AP ammo, and just flat health

>bleed (not in the former game, but still) is not an issue. it's still a health counter

>heavy body armor acts more of a damage reducer rather than what it is. most games never do this, but i hate how they claim realism then just ignore this issue

>you can drop weapons for friends or just drop them on the ground. I can't hand my RPG to my friend, nor can he give me his shotgun or handgun. Nor can anyone easily share ammo which realistically people do in a fight

>most engagements are within 100 meters, which isn't unrealistic, but only limits this game to relatively modern engagement. Give or take

>shotguns are fucking OP as fuck. To be fair it's hard to balance shotguns between fucking suck and OP.

>I find it hard to recommend any 5.56 rifles in this game when they're all relatively weak sauce compared to 7.62 weapons. SMGs are pretty effective even against body armor (a problem from the last game)

On a lighter note

>most of the players I met are actually very friendly, or at least not complete douchebags

>>39924406>To be fair Insurgency really isn't that great due to how controllable full auto can beNah it got it right. Full auto in this game isn't too uncontrollable but you need to control it still. It still jerks around.

>>39924445I played PvP when I did play because I hate how stupid bots are, so maybe it's different in PvE, but I just used an AK-74+every modification that would increase controlability+ ap ammunition and sprayed at anyone I saw at a longer range. It was significantly more effective than trying to take precise single shots and ammo was basically never an issue.

I did play the game realistically when I started, but as I went on I noticed how the game mechanics heavily favored less realistic play. At that point I started trending toward things like using subguns, a Mosin Nagant/SKS/M1 carbine without a scope, or just a pistol for entertainment.

>>39924522But controllable full auto and large amounts of ammunition carried that encourages run and gun spraying with intermediate caliber guns, combined with unrealistically effective intermediate caliber AP ammunition takes away most reasons to use larger caliber guns.

>>39924582I always used it while standing and shooting at longer distances without issue, that's why it's a problem.

>>39924379>>39924406>>39924434Correct.Insurgency is little more than hardcore CoD. Unlimited sprinting, easy to control full auto, Kill feeds, can sprint across the map, stop and score a headshot from across the map because stamina doesnt affect aim. Pistols are sniper rifles.High level INS gameplay is dudes with suppressed maks and no armor jumping off rooftops and running ontop of fences. Bullets dont actually come out of your gun, they come out from behind your head.Push is just a retarded meat grinder with no skill or strategy involved with too many players on too tight of maps, such a horrible gamemode. Coop is good if your a braindead wageslave who just wants to kill time and the community reflects it. Just a bunch of players who dont think. Ambush and 16/24 player modes had more strategy and skill involved but the gameplay was still just hardcore CoD.

t.1000 hours in insurgency, ask anyone who pumped that many hours into the game and theyll say the same shit, its hardcore CoD or CS

>>39924634>what is suppressing fire >large amounts of ammoa lightweight rig only gives you 5 magazines for any rifle and 2 mags for any lmg. I dont think this qualifies as a large amount of ammo but maybe I'm wrong. Then again you can go through ammo like a motherfucker trying to hold/cap points in push so maybe my perspective is just skewed

>>39922512They made it so it wasn’t a small fire fight on a bridge which was more closely to legitimate gunfights. The new one requires you to sprint across the map before you see an enemy and it removes the skill out of moving as a team and not getting shot

>>39924701Both squad and even vanilla arma 3 can be considered /k/ and are wayyyy more "realistic" than insurgency will ever be. Dont get me wrong, insurgency is a fun game, but look elsewheee if you want that realistic, tactical experience.

>>39924685>a lightweight rig only gives you 5 magazines for any rifle150 rounds of ammunition for a rifle is more than you can realistically use if you're just taking single shots given how short games/lives tend to last, and suppressing fire doesn't have much of an effect beyond calling attention to yourself. Hence spraying on full auto at anyone who exposes themselves making much more sense.

It also doesn't help that cover in the game sucks since crouch makes you crouch to a specific preset height rather than a variable range of heights and cover is mostly either much lower so you're still extremely exposed or higher than that height so that you can't take advantage of it. This further discourages taking the time to make accurate shots since adequate cover that you can quickly take advantage of is rare and moving to less than adequate cover only gives the guy you're trying to engage more time to respond while you're unable to shoot back.

>>39922202>Didn't grind original sinjar for months until you found all the infiltration routes to every cap, and wiping the insurgents so your team could secure possible it while you assraped the insurgents.

>>39922055Played for like 40 minutes and had to refund. The movement is ATROCIOUS. It feels like you slide on fucking ice all the time. Siege is a shit game in many ways but it nails having snappy and responsive movement.

>>39926878It takes me a minute at most to find a match, saying "it's borderline impossible to get into a match" withholding the fact you live in a barren wasteland on the ass end of the earth is lying.

Its first beta iteration was unplayable. It ran like dogshit no matter what you had. The last time I played, probably about two weeks ago it was definitely playable but not a particularly enjoyable experience. My favorite parts of the Beta was the weapon modification. Extendo-mags to drum magazines, more funs than Insurgency on Source had, as well as muzzle devices and front grips. I like that they added in a bunch of scopes I didn't expect, like the integrated optic for the G36K and the Colt 4x carry handle optic for the M16A2.

Unreal Engine 4 was a fucking mistake, and New World Interactive has next to no fucking experience with it. I do have legitimate hopes that they'll have fixed and optimized everything, because there have been minor improvements since the first beta came out. I can only hope they also fix the dogshit hit registry and make some major changes to the support requests.

If you call in a chopper prepare to have it shot down with small arms fire within about 40 seconds or less if there are RPG's present. Almost every time. They act more or less like CoD choppers than anything, hovering above the map until they acquire enough fire to decide bugging off. Very rarely will they be worth it to call in for a helicopter when the area denial ability of morters lasts for so much longer.

The unfortunate side-effect of larger maps in Sandstorm means that players are much more often tempted to sprint to their destination instead. Your average team of Joe's are going to play this game more like CoD than anything, though pure, tense objective play can still be enjoyed.

>>39922055>video shows any gun that isn't a battle rifle and doesn't have a scope being used on full auto almost exclusively>all that run and gun gameplayOnly good things I saw were the interruptible reloads, which I've been wishing games would included for longer than I can remember, and the ability to choose between reloading with retention and dropping the magazine.

>>39927292all excuses to play BIDEO GAEMS that were made for an audience under 18the only thing you are doing is just putting up your sights as fast as possible and pressing a button when you see enemies 99% of the time

>>39924665>Kill feedsthats server dependent, however, its usually turned off so idk what servers you're playing on.>because stamina doesnt affect aimit does, just there was hardly any sway in insurgency 2 in the first place so its not very noticeable

>>39927365>goes into a thread dedicated to a video game>people talking about video games>take the time out of your day to complain about how they are for manchildrendude just fuck off, why do you even bother?

>>39927009Holy shit, this. Those guns recoil as much as in CoD, or at least the older ones that I used to play. I know you couldn't shoot like that in the older Battlefield games and expect to hit anything with most of the guns.

New update just dropped a few minutes ago, they added in the new Precinct map and brought back the other two maps from the previous betas, along with what looks like a lot of bug fixes.>Thickened Insurgent character proportions.

>>39924665>its hardcore CoD or CSThis. Take it for anything else and you are going to be disappointed. I feel like they made the wrong decision trying to upscale the combat with Sandstorm, it just is not as fun to play as ins2. Nor is it realistic enough to keep me interested because of the autistic kicks [spoiler]which is a shame because I really like the bullet penetration and reload mechanics, and practically all other shooter games I play now feel even more lacking in one or both of those aspects[/spoiler].

>>39922498Truth>>39922512This is coming from a lvl 109 on there, I really wanted to like it, but each round has a way youre supposed to play the map. You post up and fish for kills. Or rush then fish for kills. Its not like squad where you have to play the map different every time. You just flank, kill like 5 people and repeat.

>>39923926Sandstorm is not cs. You cant run and gun in cs if the team knows what theyre doing. Sandstorm is all about just running the 5 minute route across the map cos the enemy assumes youre to lazy to do that

>>39922101>>39922137>>39922165>>39922204>spend $6,000 on a gucci gang gucci gang gucci gang gucci gang gucci gang ar, benelli m4 and 1911 for an imaginary 3 gun competition that you never attended>spend a month painstakingly milling your own 80% lower, sourcing the best parts, and assembling rifles>too jew to spend around $1,000 on a nicer pc that you've built yourself for something you actually use all day every dayGood shit /k/

>>39922055Ehhh... I'm sure it'll be a fun game, but not my cup of tea. It looks like a cross between counter strike and COD modern warfare.In my opinion Tarkov is still the /k/-est game out there, as far as physics, weapon modding, and all around realism goes.

>>39922204limit your frames. unlocked means your always running at max, and if something graphically intensive happens then theres no additional power to grab and use. frame limits means its not using all the power it has available so when that does happen it wont suffer as much

as far as i can tell, if you dont care about the latest and greatest in graphics, insurgency does everything sandstorm does just as well, but has a larger playerbase, vastly more modded content, and costs a buck each time it goes on saleam i wrong?

>but has a larger playerbasegreat more brs running around with 200 ping because they got the game for free >vastly more modded contentah yes I love people downloading skins to make every one bright easy to see colors>costs a buck each time it goes on salethe game was free and you got to keep it forever and cost really doesn't mean shit except allow cheaters to buy more accounts >insurgency does everything sandstorm does just as well,the maps are much smaller

>>399303792010? Try 2007, friend.I'm pretty sure that that game still has the best AK in all of Source, and blasting Fedayeen shitskin RPKniggers with the 203 was always fun.Also props for actually having balls and having Marine infantry vs Iraqi insurgents battling in actual locations in Iraq, not like this "it's vague on purpose" shit they're going with now

>>39931064Doesn't surprise me, Ground Branch had a similar thing with it's Glock model. Suddenly it came with some kind of aftermarket slide, so I guess it's not a Glock anymore. Don't get why they don't want the free advertising but whatever

>>39931847Most people on /k/ have not fired a semi-auto either, so they have no idea how controllable intermediate calibers can be. Then they drink too much koolaid on what is realistic and what is not, forming a warped perception of "how it should be".

However, there are some legitimate concerns that can be answered by legitimate videogamey answers;ie "why is recoil so low or cuts out at a certain point?", the answer being:"because you have limited desk space for your mouse, but a real arm would be able pull down infinitely on a rifle's foreend, so the ingame character is doing some of that for you".

I feel like the same goes for the sprinting too. Insurgency doesnt take place in huge swaths of space and most characters arent carrying shit like pack mules, i can run around about as fast and about as long as the characters in the game and i'm not even in military shape these days. Anons here are fucking fatties.

>>39931767So CoD actually has a realistic representation of how controllable full auto guns are and games that require you to actually make an effort to control the gun are the unrealistic ones? Some of the guns in that video are shown recoiling almost straight up with little to no movement to one side or the other.

Why are niggers bitching about realism? This game isn't hyper realistic and like it's predecessors it wasn't supposed to be. It's a nice in between point where it's got regular game controls but some realistic elements. I don't always want project reality/squad/Arma autism time sink etc.

The first insurgency was fun, but a problem i always had with that game was that it was too 'easy' to land hits. Felt like there was inflated hitboxes or some form of subtle bullet magnetism. Also the recoil was too easily managed, felt a bit CoD like and even more so with this new sandstorm game.

Squad on the other hand, now THAT is a game that knows how to implement gunplay properly. Holy shit did they nail it

>>39922204Yeah, stuttering in the alpha and early beta made it practically unplayable, even still tho I'm getting horrible frames, like down to 10 at times. My laptop has a 1050ti 16gigs of RAM and an i7-7700.

>>39934342Total realism isn't necessary, just a realistic portrayal of weapons and not letting other issues/game mechanics get in the way of realistic use of weapons. Insurgency was still rather decent when I played it, although some of the mechanics that made it harder than it should be to use cover combined with how much the game favored spraying on full auto really hurt it. If Insurgency had better map designs or a variable height crouch for better use of cover and lower ammo loadouts to encourage more realistic play, I probably would have upgraded my computer to continue playing it.

>>39935107>PR nailed the gun play,project reality was definitely good, but having to sit aiming for five fucking minutes until the game decides you're actually shooting where you're aiming was infurating

>>39935349Guess again, swat 4 was slower paced just like the old insurgency, the old insurgency had punchier gun sounds, better suppression and good fatigue. I think people try to compare it to the current CoD but most of those calling it arcadey are comparing it to the old CoD games. The old insurgency was always a run and gun game that had a realism feel and slower play style that made it /k/, sandstorm went away from that.

>download beta>remember it said linux release later>20 fps lowest settings in bot mode because lol>alpha AK says 7.62x39 while clearly being 5.45 mags in the model>demolitions can carry a grenade launcher, c4 and rpg all at the same time>too many supply points means you can put all the garbage on a rifle and still have points>drum mags add no weight>no AP>no bi-pods for battle rifles as rifleman

>>39933455Most COD do kick all over the place, so I'm not sure what your point is. Typically they only have next to no recoil once they're kitted out with attachments dedicated to recoil reduction.

Besides each recoil kick being a bit too light and of course having the videogame mechanic of always returning to the same resting spot, they're not too far off. Holding down the trigger full auto has always been troublesome and wasteful on the bigger sightlines in certain maps, while Blackout truly makes it apparent.

>>39937872>no APThank God, AP rounds in the previous game were terrible. They were basically just a straight up damage increase and if you didn't spend supply points on it in every single game you played then you were just gimping yourself.

>Final BuildLadies and gentlemen, I present to you a screenshot of Insurgency Sandstorm as they intend to release it in four days. (Overlay redacted)NWI got themselves a publisher so they can strut around marketing bux like a big boy, and part of that marketing package is comprehensive social media optics, so we can expect these threads here and on related boards for a few weeks.NWI has been ignoring the communities that kept Insurgency alive to try and cater to the "competitive" players. They are throwing shit from other big FPS games like arty strikes and fuckhuge empty maps at a wall to see what sticks and have lost touch with what made Insurgency good in the first place: tight maps with solid cqc gunfights.They also have the audacity to deliberately remove votekicking but leave friendly fire on.Don't buy it, it's a hot fucking mess.

>>39926797It's hitscan close up because projectiles use a ray trace to check for collision each time they move. Every gametick, they check if anything is in front of them, if not they move (velocity) units in the direction of the movement vector, then modifies both those values for drag, drop and any wind or deflection.

It's retarded to do full mesh collision for a bullet in a game like this.

Runs ok (on medium) on my i5, gtx 1060, 8gb ram laptop. Very annoyed they removed the glock. Also: very annoyed by some of the shit tier map design and lack of team balancing. Also, also extremely annoyed that the Scar 17 has no bipod. It's a fucking dmr.

Hit registry is fucking awful. The devs threw away tight shooting mechanics in favor of that clunky "realistic" feel. Most recent patch removed the Glock for some fucking reason. Airstrikes and artillery are fucking stupid and annoying on the games incredibly small maps. Scar 17 is unusable bc there is no fucking bipod.

>>39942112Oh I didn't know Gaston had come down on them lol. I forgot about how autistic they are about having their gun in games. Right now though the Security don't even have an M9 but the terrorists do? Security has the choice between a marsoc fuddyfive, some Khyber pass garbo pistol, and the 30lb slide six feet above grip p226.

>>39922055>no more S&W Model 10>no more M1 Carbine>no more AC-556>only 1 SMG choice per faction>no more playing with mods onlineWhy the fuck would I care anymore? I guess at least the Mosin Nagant uses the correct scope mount.

>>39942705They're planning on adding quite a few more weapons ->New weapons including the PF940, MP5A2, MP5A5, VHS-2, QBZ-03, M240B, MG3, and even some classic weapons from Insurgency 2014 and Day of Infamy.

adding guns to a working engine is retardedly easy. 3d models are very likely some industry standard, animations similarly although that could depend. stats are even easier, probably some pseudo-xml file. whereas doing anything with a fucked engine, is fuck hard if not downright impossible.

I'd rather have a game that has two guns in a solid engine, with updates coming later™ (two weeks, be sure)))), than an engine that ships with x amount of guns but cannot be changed.

Or they could just say fuck everything, here's an open source API, modders: hand in suggestions, and we'll just balanse everything.

>>39943502>you seem to be a non-IT person.>game design falls under ITWut?

>adding guns to a working engine is retardedly easy. 3d models are very likely some industry standard, animations similarly although that could dependI know, I've played around with making my own mods for over a decade.

>stats are even easierOnly if you look at them in a vacuum. The more guns they add, the harder they are to balance effectively. The only way this could be easy is if you threw balance out the window. Not saying I wouldn't mind seeing a game that just threw fuck tons of guns at you that weren't necessarily balanced from a game play perspective but instead based on their real world capabilities, and was still a faster paced shooter rather than ARMA tier autism, but most people wouldn't want that.

>>39944391>ot saying I wouldn't mind seeing a game that just threw fuck tons of guns at you that weren't necessarily balanced from a game play perspective but instead based on their real world capabilitiesdoesn't Insurgency (not necessarily Sandstorm, but its in beta, we'll see about release) fall into this category anyway? With Security and Insurgents getting a vastly different weapon selection?

>>39944458Both factions not having the exact same guns doesn't mean the guns can't be balanced. Games have been balancing faction specific guns for years now, it's just that they've fallen out of popularity recently. Faction specific guns actually used to be quite popular in team based games featuring different factions that weren't just clones of each other. Even the older CoD and Medal of Honor games even had faction specific guns rather than everyone getting the same guns like they do today.