The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.

Whats new?

All new Sonic
Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails
Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles
It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Those? SRB2 Style? They have eyes with colors, not black ones.
Though once blockiness is removed, theyre gonna be pretty good (considering the fact they look like the size of the actual characters, which wont cause strange things like Jetty-Syn bullets passing trough your head or something that happened to me once...)

Those? SRB2 Style? They have eyes with colors, not black ones.
Though once blockiness is removed, theyre gonna be pretty good (considering the fact they look like the size of the actual characters, which wont cause strange things like Jetty-Syn bullets passing trough your head or something that happened to me once...)

I said more than anything else he's done, not in absolute terms. And I actually don't think the blockiness should be removed, as that is what I was referring to when I said that. I doubt Wizard Sonic would have been as good with everything rounded and smooth.

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Just another indie game developer...check out my website, Chapman Games!

I'm sorry Kim, I have been working my butt off trying to get the enemies to work, I named them the same as the sprite names, but they just don't render, they are in md2.dat and everything just like the working ones.... Once I figure it out I will post.

Well, what's the problem? I randomly put the Super Sonic model in NDRN slot, the Ideya Drone, and it worked! :D