Changes to game rules after war is declared
Those who you aren't in a war against remain unaffected by these.

I like WarG's idea so I'll add to it. Hitting the fleet of someone you are at war with will unbubble you. But hitting people you aren't at war with won't unbubble you. That'll give you the choice of either hiding in a bubble or fighting, and will stop you from just fighting miners while hiding in a bubble.

How about adding chat command which you could type in and it would give you the location of the closest enemy fleet to your base? Or one that gives the base coords of the nearest non-bubbled base?
If I remember right there was a similar chat command of "/Tigerblood"which did that, but I think that removed along with the command which changed chat channel and the whisper one?

Maybe extend the range of which you can attack the enemy alliance by 1 lvl in either direction?

Victory rules idea.
This is based on watching the thread about the fight between SJ and H&Rs, each successful hit on a base was counted as a point. So how about something similar where destroying the outpost of a base gives you points and by the time the war is over, the side with the most points wins. Just to give an incentive to hit higher lvls; have bases lvl10-19 be worth 1 points, lvls 20-29 worth 2 points and lvl30+ be worth 3 points.

Then you would need something to decide when the war is over.
So make it that the war must go on for 2 days at least. After that you can surrender at any point. Also after the 2 days if the total points of one side is double that of the other, then victory is declared.

So what do you guys think of those suggestions?

Swag, if you think this should be in the wishlist then by all means move my post there.

Changes to game rules after war is declared
Those who you aren't in a war against remain unaffected by these.

I like WarG's idea so I'll add to it. Hitting the fleet of someone you are at war with will unbubble you. But hitting people you aren't at war with won't unbubble you. That'll give you the choice of either hiding in a bubble or fighting, and will stop you from just fighting miners while hiding in a bubble.

How about adding chat command which you could type in and it would give you the location of the closest enemy fleet to your base? Or one that gives the base coords of the nearest non-bubbled base?
If I remember right there was a similar chat command of "/Tigerblood"which did that, but I think that removed along with the command which changed chat channel and the whisper one?

Maybe extend the range of which you can attack the enemy alliance by 1 lvl in either direction?

Victory rules idea.
This is based on watching the thread about the fight between SJ and H&Rs, each successful hit on a base was counted as a point. So how about something similar where destroying the outpost of a base gives you points and by the time the war is over, the side with the most points wins. Just to give an incentive to hit higher lvls; have bases lvl10-19 be worth 1 points, lvls 20-29 worth 2 points and lvl30+ be worth 3 points.

Then you would need something to decide when the war is over.
So make it that the war must go on for 2 days at least. After that you can surrender at any point. Also after the 2 days if the total points of one side is double that of the other, then victory is declared.

So what do you guys think of those suggestions?

Swag, if you think this should be in the wishlist then by all means move my post there.

very good, but you still didn't tell us big ally and small ally war. and we can surrender right?

I think that alliances and alliance wars should be scored based on a points system.
For example when you declare war on another alliance. There should be a score page divided into 2 columns, with the wins and losses showing on both sides.
Offensively:

OP I/II/III/IV/V = 4/8/12/16/20 points

Each Warehouse = 5 points

Defensively:

Successfully defending a base attack without losing any OP/WHs = 1 point

Every attacking ship sunk = 1 point

i think that its very important that the defending player get points for a good defence. Giving them 1 point every time the enemy enters their base without taking warehouses, gives them credit if the enemy needs to use multiple base attacks to prep.

On the other hand it also provides an incentive for attacking players to get through with the minimum number of attacks, and discourages practices such as dock and research trolling. At the same time you don't want the penalty to be too high so as to discourage base attacks. 1 point seems like a good number.

Likewise fleet battles should also score points, albeit less than base attacks. I propose a 4 tier system of scoring base on the hull class sunk.

The key point here is to balance it so that spamming wave after wave of instant repair subs does not become overpowered, while at the same time if a smaller guy does manage to take down a large hull then they are rewarded accordingly.

Both teams should have arbitrary point "goals", set out at the beginning of the war, which must be achieved in order to gain victory.

Fair Fights

Alliances should level up based on their alliance victories, much like an experience system. Like say 10 alliance wins to reach rank II. 25 alliance wins to reach rank III etc etc.

In order to keep things fair between bigger and smaller alliances the point goals should be based on the alliances rank.

For example:

Rank I alliance requires 1000 points in order to declare victory

Rank II alliance requires 1200 points in order to declare victory

War bonuses

I think that alliances should be rewarded based on both their alliance rank and their alliance loyalty.

Alliance Rank
I would like to see alliances rewarded with battle pirates credits when their alliance levels up. The amount would be scaled of course based on the rank.

Rank I --> Rank II = 20 credits to all alliance members.
Rank II --> Rank III = 50 credits to all alliance members. etc
It would provide a real incentive, and fire up a LOT of wars.

It might seem like a lot of credits. But when you consider most alliances will only have 1 war going per week, then it seems very reasonable.

Alliance Loyalty

To ensure that alliance members are rewarded for their individual contributions to the alliance wars, i think they should be given loyalty points, whenever they score for their alliance.

As players accrue more and more loyalty points, they should be able to unlock new ship skins, paint jobs, flags etc. This would be a great way to designate different ranking members of alliances. Something to show off, without tipping the game balance. Obviously if they change alliances then their loyalty points should be reset back to 0.

Feel free to PM me Swag if you want to talk in more detail. I have a lot of ideas.

^ this one sounds good. but i think you should get a chance to move away your fleet after an attack so people won't catch you and beat your half dead fleet as a win. it is your choice to fight or not, not enemy's

spongebob_killed_u
lvl55
Alliance- none
goliaths rock
so do my cruisers ask 283
Wheres my cookies and milk
how to solve lag stop wacthing them film u no what films im on abwt the 1s ur mother would be discrased to find u wacthing

Laugh till you can't laugh no more

An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:

War bonuses: special bonuses that are generated from combat between warring Alliances.

Victory Conditions: what factors are used to declare a winner.

Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

how are you going to determine whose in the alliance? unless, you add a "clan tag" system.
alliance ranking would be a nice feature.

War bonuses: choice of blue prints is the easiest i could think of or some golds.
victory conditions: Number of fights (fvf) won and number of warehouses and outpost destroyed. if you base it on resources, it will not work because there are alliances of 10 members and 100 members, etc. the group of 10 members can hit more targets.
Fair Fights: disable the use of dreads.......

Seems that if you are going to have alliance wars there should be battle grounds set aside just for this. If 2 alliances want to go to war put both if them in one sector alone and let them have at it. Of course both alliances will have to submit all member names and ID numbers for kixeye to recognize the members going to war. Points Could be kept same as they are for sector winners during raids except all members points and salvage of each alliance will be added together as a whole. Keep them in this sector for a time of 1 week or if a trews is called all members should be allowed to relocate to sector of choice. If a trews is called then neither alliance should be awarded any type of prize.

Reduce repair and build times during war times for alliances so that players can stay active. Not like there isnt going to be any coining the way it is. AND KIXEYE YOU GOTTA MONITOR THIS FOR HACKERS THEY ARE A PAIN IN THE ARSE TO RUN INTO. No one want to spend coin against a group of hackers getting free instant repairs builds ect.
In fact all players entering into alliance war should be willing to have their accts checked by Kixeye to assure fair gaming before the war starts..

Idea for preventing Large alliances from picking on Small alliances:
a point system for level of bases in the alliance
lvl 1 -10 bases are 1 point each
lvl 11-20 bases are 2 points each
lvl 21-30 bases are 3 points each
lvl 31+ bases are 5 points each

a higher alliance must be within 20 points of a lower alliance in order to declare war, however a lower alliance can pick war with a higher alliance.

Ways to determine winner of a war:points per level base that is destroyed and % of damage is the % of the points
lvl 1 -10 bases are 10 point
lvl 11-20 bases are 20 points
lvl 21-30 bases are 30 points
lvl 31+ bases are 50 points
for example, a lvl 31 base would be worth a total of 50 points....if 80% damage is done to that base, 40 points will be awardedadditionally, every 1,000,000 loot that is taken from a base is equal to 1 point

Idea for preventing Large alliances from picking on Small alliances:
a point system for level of bases in the alliance
lvl 1 -10 bases are 1 point each
lvl 11-20 bases are 2 points each
lvl 21-30 bases are 3 points each
lvl 31+ bases are 5 points each

a higher alliance must be within 20 points of a lower alliance in order to declare war, however a lower alliance can pick war with a higher alliance.

Ways to determine winner of a war:points per level base that is destroyed and % of damage is the % of the points
lvl 1 -10 bases are 10 point
lvl 11-20 bases are 20 points
lvl 21-30 bases are 30 points
lvl 31+ bases are 50 points
for example, a lvl 31 base would be worth a total of 50 points....if 80% damage is done to that base, 40 points will be awarded

I don't think that the points should be based on level but on destroyed buildings

In regards to alliances.
Players can be a part of only one alliance. FB groups will allow you to be apart of other groups/alliances to share info and such.
Allow Leader(founder) of Alliance set admins. Allow a ranking system in said Alliance. Allow/limit admin powers. Allow Alliance members to "trade" resources to other alliance members. OR have a Alliance pool that admins can divy out to individuals. LIMIT the amount of Resource the Alliance WHs can hold. Say, 15mill each Res. Emergency repairs or such.
Points shall be decided upon a number of factors.
ONE - Resources looted from "enemy" Alliances.
TWO - Points based on buildings destroyed. NOT DAMAGED. DESTROYED. A base that was 100% flattened shall give a bonus to the attacking alliance. (encouragement) Bonus can be 5% of points from that base added to score.
THREE - All Alliances have a number attached. This number will reflect the mean number of the player levels in that group. Also, number of players. So two numbers. One displays the Alliances Lvl, second number of players in said alliance. Set lower limits on lvl you can declare war on. But, no higher limit. So if a smaller group wants to declare war, so be it. Number of players, will not factor in the who you can attack or what not, just if you really want to go to war with a alliance of 100+ or what not.
FOUR - War shall be limited to the Sector the leaders are in. Meaning, YOU can not declare war on a alliance that is 10 sectors away. ONLY next to your sector. ALSO, declaring war will disable the leaders relocate option for the week. Having war declared on you will not stop you from leaving though.
FIVE - If war is declared on a alliance, and say 50% of the alliance that war was delcared on relocate out, it will penalize that alliance. How a penalty is will apply will be on a score. A score of 100, Means players have always stuck it out and fought to the end(win or loose) This score will reflect "Respect" or said alliance. If alliance members relocate out, they are penalized based on the percentage of the members that have left. That percentage will take away a equal amount to Respect Score. Relocating members in, will up the respect. These numbers are based on the TOTAL number of said alliance. I can clarify more if KIXEYE wishes.
SIX - Relocation for alliance members in a war, will take priority on slots to relocate too. Meaning, If war is declared on a alliance and the leader is the only one there, How is he to win alone? How will alliance members port in? Relocate will need adjustments. Meaning Alliance players WILL always relocate near a alliance member. Keep them together. Otherwise, it will cause imbalance and negate the fact of having alliances in the first place.
SEVEN - Score for FvF. Based on exp points you would have gained. Can also apply to base hits as well. Might be something to look into...

EDIT
Win or Lose Point system.
Based on the damage done to a base. Mean total of all players in said alliance. Group with higher number percentage wins. Rim jobs will only lower the overall percentage of the alliance so it will be frowned by members to do such tasks. No damage to bases also counts. SO total of bases hit(number of times)divided by total damage done. Equals player score, player score will be mean score of all players in alliance. Encourage team work.

2. All accolytes of the Swag shall grow beards. Female members are encouraged to buy fake beards, at a discount, from our sister faith, the Cult of Brian. A single hair from the beard of Swag may be purchased for $1,000,000.

Idea for preventing Large alliances from picking on Small alliances:
a point system for level of bases in the alliance
lvl 1 -10 bases are 1 point each
lvl 11-20 bases are 2 points each
lvl 21-30 bases are 3 points each
lvl 31+ bases are 5 points each

a higher alliance must be within 20 points of a lower alliance in order to declare war, however a lower alliance can pick war with a higher alliance.

Ways to determine winner of a war:points per level base that is destroyed and % of damage is the % of the points
lvl 1 -10 bases are 10 point
lvl 11-20 bases are 20 points
lvl 21-30 bases are 30 points
lvl 31+ bases are 50 points
for example, a lvl 31 base would be worth a total of 50 points....if 80% damage is done to that base, 40 points will be awardedadditionally, every 1,000,000 loot that is taken from a base is equal to 1 point

An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:

War bonuses: special bonuses that are generated from combat between warring Alliances.

Victory Conditions: what factors are used to declare a winner.

Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

how bout just alliance wars... NO RULES and NO OTHER BS... just battles. The alliance that looses the most battles after a week is the LOOSER. Just keep it simple..... No need to over complicate things..