FIXED (MP): on remote servers PSJ and PCU would remain active even after Energy Cells were depleted

FIXED (MP): on remote servers PSU wasn’t working properly in some cases

FIXED (MP): Joining co-op server from GameLobby started clients at the wrong base

FIXED (MP): NPC persons on remote servers sometimes didn’t play death animation; making it look like weapon fire had no effect on them

[1.00.33] | 09-11-09]

(MP): Minor revision to network protocols

[1.00.32 | 09-10-09]

Revised character armor protection values. Remember ALL items have weight. So the heavier the items you are carrying, the slower your
movement and the quicker your Fatigue Factor increases. So having a jetpack, heavy armor, machine gun, ammo, grenades etc definitely has
an effect.

Rockets used by launchers (LR12, HORNET, KLMP) are no longer supersonic (in excess of 343 m/s) when in flight. This gives players the chance to get
out of the way if one is fired from a distance. However, due to the reduced speed, they are now less effective against fast moving targets such as
fighters and some gunships.

NOTE: The minimum engagement range for NPC persons is 500m. So even though rocket launchers have a longer range, an NPC carrying one will not fire unless he is within 500m from the target. From that range, you have five seconds to get out of the way of an incoming LR12 rocket flying at 100 m/s.

Reduced the effects of grenade and mines splash damage

All character classes now have a D.I.E unit by default. Also added the jetpack to some Elite Force Marine (Lucas) profiles.

At LT. COMMANDER (pilot) or SERGEANT (marine) rank, player can now command other friendly forces using the Team Orders Menu. The ranks and experience points required for each have been added to p34 of the game manual