Yeah, sorry about that guys, was trying to get everything updated and hadn't gotten the wiki yet. The release page is there(still working on the changelog list) and the downloads page should be all updated now.

downloaded precompiled binary dropped on top of a template directory, or did you build it with xcode yourself? If the latter, should end up with something along these lines after compiling it then running install the once to get an initial template cloned over:

downloaded precompiled binary dropped on top of a template directory, or did you build it with xcode yourself? If the latter, should end up with something along these lines after compiling it then running install the once to get an initial template cloned over:

Downloaded precompiled. First time using on Mac. Long time on PC.
Funny thing is, if I delve into package content of the precompiled Torque app, I can get it to run using terminal. Otherwise when I click the app, I get the error above.

If I use source code, how do I compile with Xcode? Do I need other software e.g Cmake? Will I always need Xcode or will it generate a standalone app the I could use?

Downloaded precompiled. First time using on Mac. Long time on PC.
Funny thing is, if I delve into package content of the precompiled Torque app, I can get it to run using terminal. Otherwise when I click the app, I get the error above.

If I use source code, how do I compile with Xcode? Do I need other software e.g Cmake? Will I always need Xcode or will it generate a standalone app the I could use?

That's really quite odd... Should be looking for main.cs in whatever directory the .app is... As far as xcode goes, I forget offhand if it ships with it ships with macs, though if not, none of my sound artists have noted an inability to execute the applications. But yes, you will need to separately grab cmake for setting up the project. (others won't need it)

Downloaded precompiled. First time using on Mac. Long time on PC.
Funny thing is, if I delve into package content of the precompiled Torque app, I can get it to run using terminal. Otherwise when I click the app, I get the error above.

If I use source code, how do I compile with Xcode? Do I need other software e.g Cmake? Will I always need Xcode or will it generate a standalone app the I could use?

That's really quite odd... Should be looking for main.cs in whatever directory the .app is... As far as xcode goes, I forget offhand if it ships with it ships with macs, though if not, none of my sound artists have noted an inability to execute the applications. But yes, you will need to separately grab cmake for setting up the project. (others won't need it)

Sorry, download what? cmake? If you hit up cmake.org, you can nab the binary from there and use.

From there, it's pretty much the same deal as win or linux. Point to source dir, point to output dir, hit generate, put in project name, hit generate again and let it spit out the xcode file. Then just open that up and compile it out.