I've always been a big fan of this map, from the initial competition. And felt that it was so close to the old "final forge" so was disappointed that it was left abandoned. Glad to see ndrs has picked it up and I hope this version goes back to the foundry quickly.

That said, it does suck that ManBungalow put in all that work. I hope he uses his skills and applies them to a similar region for a map... maybe Indonesia could work?

A couple of minor things.1. Can you make the bridges a tad bit wider so they are more easily seen.2. This more of a personal request, I agree with tnb here:

thenobodies80 wrote:Sea connections, they looks done in a way like you did them just because you had to do them. They look poor compared to the rest of your graphics, that are very very good!

and I do agree with your response:

ndrs wrote:I think they are in line with theme - the land and sea are made up of very simplistic solid blocks, so the routes are siplistic solid lines with drop shadow! I had them dotted in earlier versions, but it looked cluttered. And thanks

But I was wondering how they would look along the same lines as you have the land areas?

isaiah40 wrote:A couple of minor things.1. Can you make the bridges a tad bit wider so they are more easily seen.2. This more of a personal request, I agree with tnb here:

thenobodies80 wrote:Sea connections, they looks done in a way like you did them just because you had to do them. They look poor compared to the rest of your graphics, that are very very good!

and I do agree with your response:

ndrs wrote:I think they are in line with theme - the land and sea are made up of very simplistic solid blocks, so the routes are siplistic solid lines with drop shadow! I had them dotted in earlier versions, but it looked cluttered. And thanks

But I was wondering how they would look along the same lines as you have the land areas?

Thanks for your input man.

1. I agree on the bridges.2. I've thought about it and have an idea for the sea routes for the next update.

koontz1973 wrote:ndrs, can you bung on some 888s so we can see the spacing issues. As this is the large map, the 888s need to fit inside the regions.

Will do! How do you mean "fit inside"? Is it OK like it is on the Gallipoli map?

I'm in the process of changing around some of the region colors as well to meet the color blind criteria.

It's just placing an 888 in every region to show that it won't overlap into other regions and that it fits in the one region it belongs to. The "fit inside" means that the army isn't north of the island it represents, rather on top of it.

That is it. Being that this is the large map, the 888 should fit comfortably inside the region. You may need to slightly tweek some names to get this correct but I cannot see and major things that will need to change for this. Make sure you put different coloured ones also onto the map. orange into orange territs, green into green. This will need to happen later for the graphics stamp so might as well get it done now. Post the 888 map in the first post as well. Then you can tick that of the list of things to do.

It would appear that development of this map has stalled. The map is moved to the Recycling Box and put into Vacation status for the next 6 months. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made.

If it's all or nothing, I guess it's nothing. Actually, I was a bit pissed when I saw that it was recycled for the second time – after I said that I had been/was working on it. Haven't worked on it since. It should be all for fun, but it is a pain to have a schedule to produce and not knowing if it gets binned or if someone else start working on the same map. I'm officially over with it.

ndrs wrote:If it's all or nothing, I guess it's nothing. Actually, I was a bit pissed when I saw that it was recycled for the second time – after I said that I had been/was working on it. Haven't worked on it since. It should be all for fun, but it is a pain to have a schedule to produce and not knowing if it gets binned or if someone else start working on the same map. I'm officially over with it.

Considering you get one month for an update, even a small one pixel move one, this is not a lot to ask. Also, it has been sitting here for over a month before you comment. Quite frankly, I like the style and am sad to see this not happen, but at least it gives someone else a chance to complete it.

ndrs wrote:If it's all or nothing, I guess it's nothing. Actually, I was a bit pissed when I saw that it was recycled for the second time – after I said that I had been/was working on it. Haven't worked on it since. It should be all for fun, but it is a pain to have a schedule to produce and not knowing if it gets binned or if someone else start working on the same map. I'm officially over with it.

Considering you get one month for an update, even a small one pixel move one, this is not a lot to ask. Also, it has been sitting here for over a month before you comment. Quite frankly, I like the style and am sad to see this not happen, but at least it gives someone else a chance to complete it.

I like it too, and that's why I'm not happy that a map has to be abandoned if there is no work for a time. My life situation does not allow me to work on it now, and it has been like that for a while. When I tried to pull it back from the bin earlier it was forced, and not because I enjoyed it. I didn't have the time for it and only did it because I'd lose all my work if I didn't. I worked on it, but didn't manage to finish all the updates I wanted. Now it will be lost anyway, which is sad. As I've done all the work on it, I don't see why I shouldn't be able to come back later in my cc "career" to complete it. Be it a year or two. Or three.

ndrs wrote:If it's all or nothing, I guess it's nothing. Actually, I was a bit pissed when I saw that it was recycled for the second time – after I said that I had been/was working on it. Haven't worked on it since. It should be all for fun, but it is a pain to have a schedule to produce and not knowing if it gets binned or if someone else start working on the same map. I'm officially over with it.

Considering you get one month for an update, even a small one pixel move one, this is not a lot to ask. Also, it has been sitting here for over a month before you comment. Quite frankly, I like the style and am sad to see this not happen, but at least it gives someone else a chance to complete it.

I like it too, and that's why I'm not happy that a map has to be abandoned if there is no work for a time. My life situation does not allow me to work on it now, and it has been like that for a while. When I tried to pull it back from the bin earlier it was forced, and not because I enjoyed it. I didn't have the time for it and only did it because I'd lose all my work if I didn't. I worked on it, but didn't manage to finish all the updates I wanted. Now it will be lost anyway, which is sad. As I've done all the work on it, I don't see why I shouldn't be able to come back later in my cc "career" to complete it. Be it a year or two. Or three.

We all understand RL issues come up and they take priority, there is no reason you can't bring this beautiful map back and complete it.