What's new in this version of sixtyforce:- Added automatic cursor hiding while the emulator is running.- Added larger file icons.- Improved support for Japanese cartridges.- Fixed several bugs with UI calls happening outside the main thread.- Fixed a memory leak when the FPS counter is displayed.- Fixed a possible crash with the preferences window.- Replaced a number of deprecated APIs with modern equivalents.- Removed support for 32-bit versions of Max OS X.

What's new in this version of SFGL:- Added YUV texture conversion.- Fixed a bug with texture rectangles using the wrong size texture.- Fixed a bug where textures could be released from the cache while they were still in use.- Fixed a bug with textures not fully loading.- Fixed several bugs that cause corrupted textures.- Fixed several texture conversion bugs.- Fixed several bugs that prevented framebuffers from being properly written to memory.- Fixed many bugs with sprites and sprite background drawing.- Fixed a memory leak with glBufferData.

Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:Time for a new build. Support for MAME .201 and more.Finally, I found an easy way to support multiple directories scanning per image category without breaking the current code. Mostly for unzipped images but it works for zipped images too. You can have as many folders as you want in MAME/HBMAME image categories.You can have snap.zip and snap_sl.zip in different folders now. It also applies to softlistname.zip files. Other emulators do not support multiple image paths, only MAME and HBMAME.The feature Cleanse in Favorites Manager has been updated, per request. This feature removes invalid entries from favorites profiles without telling you what is being removed. Now you can review and remove entries from the soon to be removed list, so you can keep them.The Ignore Exit Code 1: Invalid Function feature in Preferences screen is now enabled for all console/computer emulators, not just KEGA Fusion.There are more internal tweaks but it's not visible to the end-user.

Changed- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit*this error might be related to a missing and/or incompatible plugin or badly configured emulator*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(NOTE: this exit code is caused by the emulators, not the frontend - Updates to "Cleanse" feature in "Favorites Manager" screen*a list of all entries to be removed from the favorite profile is shown for review*you can remove entries from that list so they are not deleted from the profile .ini*there's no way to show titles, only game names and/or filenames and the system they belong to

Added- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"- Multiple paths support for MAME preview images*MAME and HBMAME only*all image categories are supported: snaps, titles, covers, flyers, etc...*you can have define as many image directories you want*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another - Support for MAME .201*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)

At the moment there is only support for IDE harddrives (an AT compatible BIOS that supports IDE is needed).Not all AT compatibles will work due to advanced features not yet supported. Protected Mode is still broken,don't bother trying to install Windows 3.1 just yet. Bit perfect Adlib support is about 50% complete.

Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:- Some CHD CD files returned incorrect data.- AccessX second IDE port support added.- Added v3.4 Multi Evolution ROM (Later Off Limits variant with different boot screen). Note that Off Limits variant has Fast RAM SIMM sockets which are not autoconfig and will crash the system if system has another Z2 board (even if Multi Evolution board has no RAM). Boot ROM RAM detection does not check if RAM for example is located in CPU socket installed accelerator.- CD audio handling improved, now each unit has own state variables. Multiple CD drives can now play CD audio simultaneously without corrupting each others state.- Fixed crash if more than 1 non-Paula audio stream was active. (emulated sound cards, also CD audio if "include" option ticked)- Fixed corrupted doublescan modes (b1)

La version principale de MAME pointe le bout de son nez après un peu de retard. Voici les améliorations de cette nouvelle version:It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance optimisation for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine.From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern.Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list.And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it.Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI- 99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.