4 Reviews:

I was looking forward to playing this, but I was extremely disappointed when I actually played it.

This has the same sort of visual style as Ef's other destroy the [planet] series, only this game uses smaller grid sizes and much more interesting jumps; unfortunately, this is a huge detriment to the game, as the saves are ludicrously lengthy and are thus incredibly unfun to go through.

Every save I've played has had the same problem: the first jump is annoyingly precise, then you have a series of pointless free jumps, then you have another overly-precise jump that you won't get for about 5 minutes because of everything before it, then you have another series of easy jumps that are still easily chokeable because of the nature of the design. Each successive save just gets longer and longer due to the twisty and turny level design, and each save gets more and more cancer because of it. For me, the planet games were always a chill and not-too-difficult experience to go through, not a large grind that will take me a few of hours to beat somewhere around 10 screens.

I beat the third screen (only because of a huge skip in the middle of it) and stopped after I saw Gemi's video of it; it only gets more cancer. I really like Ef's needle, but this just isn't good, and I'd go so far as to say this is her worst game. Please stay away from making hard needle in the future; it just doesn't work out well with your style at all.