I wasted about 10 hours trying to figure out how to integrate the ragdoll physics into the Ogre engine. I broke down and tried using the OgreOde ragdoll example, but compiling is a nightmare with different versions of Ogre and ODE. So I decided to scrap that for now. Instead of ragdoll physics, the player basically lays down flat on the ground. Its good enough I guess.

Since I wasted alot of time on the physics I have to cut some of the features such as curved roads. I have to integrate sound into the game still and some sort of menu for game startup and death. Then ill try making at least 2 more levels. So I think a total of 3 levels will be good enough.

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on Sunday, December 7th, 2008 at 3:34 pm and is filed under LD #12 - The Tower - 2008.
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