The Nintendo Switch is the fastest-selling video game system in the US this generation, according to data-counter NPD. From launch in March 2017, through to November 2018, Nintendo's hybrid console sold more than 8.7 million units.
You might remember Nintendo making a similar claim at the very beginning of 2018. But there was a key difference. Back then, Nintendo Switch was declared the fastest-selling console in US history.
Given Wii was the previous record-holder, there's a good chance it's sales of that old Nintendo console which now outpace Switch, but it's a wonderful success nonetheless.
Switch sales boomed towards the tail-end of 2018 thanks to the releases of Pokémon: Let's Go, Eevee! and Pokémon: Let's Go, Pikachu!, and Super Mario Party, which Emma didn't really like. The two Pokémon games combined to sell 2m units in the US, and Super Mario Party 1.4m.
Nintendo's star player, however, has been Super Smash Bros. Ultimate, which was revealed earlier to be the company's fastest-ever-selling game in Europe, while in the US shifting 3m units in only 11 days, god almighty.
Nintendo's dead chuffed. And get this: its senior vice president of sales and marketing is called, I kid you not, Doug Bowser. "We are thrilled to see such a strong reaction from consumers in the second holiday season for Nintendo Switch," Bowser said. "We're looking forward to delivering more excitement and smiles to our fans in the coming year and beyond."
How many units Nintendo Switch has sold globally is a number harder to come by. In July the tally was nearly 20m, which means it's probably ballooned well past that now.
How does that stack up to PlayStation 4 and Xbox One? Microsoft stopped revealing hardware figures a while ago in the face of PS4's dominance, but Sony's machine, we know, has sold more than 86m units.
It's unlikely Switch will ever have the time to catch up, with Microsoft already talking about a new generation of Xboxes and Sony, presumably, won't want to be far behind.
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The German Consumer Protection Authority (VZBV) has decided to take legal action against Nintendo over its no-cancellation eShop pre-order policy.
This is the crusade begun in Norway at the beginning of 2018. It was taken to Germany because Nintendo of Europe resides there.
After months of work the VZBV, off the back of the work the Norwegian Consumer Council has done, will go ahead with formal proceedings, according to Norwegian site PressFire. It's all expected to begin in three-to-four weeks, but could take more than a year to reach any kind of verdict.
The outcome, though, could have consequences right across the European Union. Imagine being a part of that, wistful sigh.
The eShop policy in question is Nintendo's refusal to allow cancellations and refunds of eShop games, even pre-ordered way before release. The Norwegian Consumer Council said this breaks European law, but Nintendo said the pre-loading process - whereby the game can be downloaded ahead of release - means it doesn't.
You can't pre-order anything from the eShop without agreeing to waive your right to get a refund within 14 days.
Nintendo cited article 16 of European Consumer Law Directive 2011/83 in defence, which says it doesn't have to allow cancellation if "the performance has begun with the consumer's prior express consent, and with the acknowledgement that he will lose his right of withdrawal once the contract has been fully performed by the trader".
But as the Norwegian Consumer Council originally argued: "The company plainly states that all purchases are final. According to the right of withdrawal laid down in the Consumer Rights Directive, such terms are illegal. Until the game can be downloaded and launched, the seller cannot prohibit the consumer from cancelling their pre-order."
Whether Nintendo's interpretation will withstand scrutiny in court we'll have to wait and see.
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@Ravenstorm yeah more or less, there still isn't a new exploit for the tegra boot mode (and may never be) so we can't boot a "full cfw" on the patched switches but it looks like work has been done on finding a new userland exploit. Userland is anything the end user (you ) have accuses to. So you can run games, surf the web and stuff like that but you can't touch the kernel. The most common userland exploit is with the most common of the self plug'n'play web browser API that most device makers use any time there need there device to access the web. So this exploit will involve you changing the DNS setting on the switch to a custom server and then when you try and open the eshop (or anything else that uses the web browser like the ps4 uses the online user manual link) insted of going to the eshop the switch will go to a custom web site and that site will try and run code on the switch which most likely will end up with a home brew menu thing so we can run home brew and other custom apps but wont be able to install full retail apps. The switch did have a userland exploit in like firmware 3 or 4 but that got patched quickly but as this is a open source API anyone can download the code and try and find there own exploits.
Sorry I think I rambled a bit but I think that covers most of it
Also knowing my luck this exploit will go public when im on holidays / afk and will be patched by the time I come back but I don't have to update my switch now I got the games working offline soo that's a plus

While prospects for homebrew on newer Nintendo Switch hardware, "ipatched" units, have been fairly bleak, it appears that a new exploit will be here soon. Mike Heskin (hexkyz) has confirmed that a method for users on current Switch hardware is set to be released later this week. Browserhax + nvhax will allow for ipatched systems below OFW 6.2.0 to access userland and use homebrew. This is far more limited than what can be done on unpatched units, but it marks the first breakthrough for newer hardware. Projects that work through userland mode can be found in GBAtemp's emulation, homebrew, and software projects section, and this also means you'll be able to utilize homebrew made for the bounty.
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