🌱 The "Keyboard Cartography" Update

Hello there Seedlings! We've just wrapped up our recent optimisation update and have dispatched it straight your way, primed and ready for downloading. These optimisation updates are focused more on behind the scenes background work for the engine so, unlike our prior updates, this one won't contain quite as many visual changes on the surface.

That said, we still snuck in a few surface additions here and there, including a new farm mailbox as well as some initial keyboard mapping options. As such, we've come to refer to this as the "Keyboard Cartography" update. Apparently our lack of shame with bad puns knows no bounds.

Puns With Excellent Delivery

One of the more noticeable additions for this update is a quaint little mailbox that we've added to the farm. Over time this mailbox will likely intertwine with gameplay, but for now we're just using it as a quick and easy way to give you brief summaries of any recently released updates. This way players won't have to wade through these lengthier announcements if they don't want to and can instead get highlights of new content right in-game. So anytime you see a red ribbon on the mailbox, that means you'll have a new letter straight from us. (Each one is handwritten, so long as you count keyboards.)

This update has a few other bits and bobs as well (like keyboard remapping!), but the primary focus for our optimisation updates is making sure our engine stays nice and well oiled. Primarily this included work on a few of our developer tools to make them more efficient and streamlined. Tools like a new Skill Tree Editor as well as existing tools like our Cutscene Editor, the latter of which we'll use to add events and story moments into future updates.

For a more in-depth look at things like the Cutscene Editor you can check out Issue #51 of The PixelCount Post, which is our series of weekly dev updates written by the team. Though for a more cursory look at today's update, read on below!

Next week, we'll be turning our attention back to working on some meatier content updates, starting with an update we've cheekily named "A Song of Price and Hire". That update will feature things like owning the Goods Store, managing hired staff, and a shop reputation system. We'll be pushing this update out the week after E3, so as to avoid releasing it during all that E3 hustle and bustle. As always, don't hesitate to check out our roadmap for a full rundown of what's to come.

Thanks to everyone who's been playing and providing feedback along the way, even for these less flashy optimisation updates. Speak again soon!