Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /home/freeware/public_html/index.php on line 99Freeware Database - Retro Remakes

Passage is an experimental project by Jason Rohrer which attempts to represent life in the span of five minutes. The choices that a player makes is crucial, and there's no right way to play Passage or interpret it.

Use the arrow keys to move the character up, down, left and right. Press the F key to toggle fullscreen mode, and use the B key to adjust screen blow-up factor. Press the Q key to quit.

In Passage, players can search for and open treasure chests. Not every pursuit leads to a reward - most of them are empty. Over time, though, you can can learn which pursuits are likely to be rewarding. Each treasure chest is marked with a sequence of gems on its front, and this sequence indicates whether the chest contains a reward. During the course of the game, you can learn to read these sequences and only spend your precious time opening worthwhile treasure chests.

Passage represents life's challenges with a maze. The screen geometry only allows you to view a narrow slice of this maze at any given moment. You can see quite a distance out in front of you, but you can't see anything to the north or south. You may see a reward up ahead but not be able to see a clear path to it. After a bit of exploration, you may discover that a seemingly-nearby reward is in fact unreachable. As you go deeper into the maze to the south, the path becomes more convoluted, though an obstacle-free route is always available to the north. However, treasure chests are more and more common as you go deeper into the maze. You can spend your time in pursuit of these hard-to-reach rewards, or you can explore and enjoy the scenery that unfolds before you to the east. As you grow older, your view of the territory in front of you shrinks, and navigating new areas in life's maze becomes more difficult.

The world in Passage is infinite. As you head east, you'll find an endless expanse of constantly-changing landscape, and you are rewarded for your exploration. However, even if you spent your entire lifetime exploring, you'd never have a chance to see everything that there is to see. If you spend your time plumbing the depths of the maze, however, you will only see a tiny fraction of the scenery.

You have the option of joining up with a spouse on your journey. If you missed her, she's in the far north near your original starting point. Once you team up with her, however, you must travel together, and you are not as agile as you were when you were single. Some rewards deep in the maze will no longer be reachable if you're with your spouse. You simply cannot fit through narrow paths when you are walking side-by-side. In fact, you will sometimes find yourself standing right next to a treasure chest, yet unable to open it, and the only thing standing in your way will be your spouse. On the other hand, exploring the world is more enjoyable with a companion, and you'll reap a larger reward from exploration if she's along. When she dies, though, your grief will slow you down considerably.

The rewards in Passage come in the form of points added to your score, and you have two options for scoring points - treasure chests, which give 100 points for each hit, and exploration, which gives double-points if you walk with your spouse. There's a pretty tight balance between these two options, there's no optimal choice between the two.

Out of the many Pengo remakes released in recent years, Push Push Penguin by Tomaz Kac still stands as the best one available with minor changes made to vary gameplay. Among some of it's improvements include a simultaneous two player mode using joysticks or a single keyboard, a new freeze move and additional bonus items to collect.

This particular effort may not impress the current generation of gamers but anyone who fondly remembers the arcade classic won't be disappointed one bit.

Picture Logic is a browser version of the popular paint by numbers game, which comes with over two hundred puzzles to solve and a success rate tagged to each as an indicator of its difficulty. Isomura Kai's implementation of Picross features double clicking for marking empty squares, an option that is absent from Armor Picross 2 and TylerK's Picross. An English tutorial is also included to assist beginners in learning the basics of solving puzzles.

dive is a small action game in which players are given the chance to venture into the sea for a bit underwater exploration. Communicate with friendly blue creatures by pressing the Z key to acquire more air. You will lose a small amount of air if you touch any of the dangerous creatures.

Press the plus or minus key to change window size, and use the alt and enter key to enter full screen mode. The game has a proper ending.

Rockman 7-FC is a remake of the similarly-titled SNES release with a style that closely resembles the prequels instead of an updated look made popular by the portable console versions. Tap the X key rapidly to shoot, hold the same button to charge up for a special attack, and press the Z key to jump. Hold the down cursor key and the jump button at the same time to slide.

Use the Q key to access your inventory and swap abilities, or press the R key to reset back to the introductory screen at any time. Abilities can be switched using the A and S keys as well. Players start out with Rush Coil, the robotic dog which can be called upon to launch you higher than your normal jumps.

The configuration file can be used to change window size. Press the print screen button on the keyboard to capture a screenshot at any time, which is then saved as a new bitmap file in the game folder automatically. This feature can be very useful when typing in your password to resume your progress.

Space Phallus is a retro horizontal shooter with a naughty theme, created by the author of Bullet Candy. Here you pilot the disembodied head of a dog, fighting against hordes of enemies in the shape of unmentionable body parts with only an assortment of three weapons at your disposal. Thankfully these weapons can blow away anything that stands in your path, just as long as you use them wisely and sparingly.

There are three stages to play in total, with levels two and three accessible by pressing the 2 or 3 key on your keyboard when the main menu is shown. The game features an online high score table, a special guest appearance by General Custer himself, and is available for Windows, Mac OS X and Linux operating systems.

5 Days a Stranger is a medium-length free adventure game with a horror theme made with the popular AGS Engine.

When the cat burglar Trilby breaks into a supposedly vacated country manor, he quickly discovers that things are not that simple. Together with a group of strangers, he finds himself imprisoned by some invisible intelligence. It's up to you to unite Trilby's squabbling companions and destroy the supernatural entity that victimises them.

Musagi is a fairly sophisticated music editor and synthesizer which is more polished than most shareware or commercial products available in the market. The program comes with a broad range of instruments, from predefined retro sounds that can be customized to a MIDI interface and a WAV sampler.

Even if you're not a composer and do not hook up your musical instrument to record tunes on your PC or use the keyboard to play them, you can ignore the more advanced sound-editing features and start composing a nice melody right away.

Be sure to read the text file in the documentation folder, then check out the nicely written step-by-step tutorial that will guide you in composing your very first tune. - Lim-Dul

Iwanaga is an action game that is reminiscent of arcade classics like Cabal and Blood Bros., in which the player has to dodge swarms of bullets while shooting back at enemies at the same time.

Hold the Z key to shoot, and use the X key for special moves such as double jumps or dash. The default control scheme can be switched easily during combat.

Items are collected automatically when your character isn't shooting at enemies. Orange items restore health, while blue ones increase your secondary weapon charge and time limit. Swap between both weapons by pressing the X and down cursor key.

Bullets can be slashed by tapping the Z key rapidly, This only works on projectiles with a purplish tinge and not the ones which are blue in color.

There's a certain balance to maintain as shots weaken after prolonged use, so switching weapons regularly can be vital to maintain health and increase the time limit. A small hit point will appear when the Z key is held down.

The final boss requires a certain strategy to beat, and much like Buster's Vacant Ark multiple endings are included for each difficulty setting. Use 7-Zip to unpack the files, and JoyToKey for joypad support.