We are always looking for help on Stonesense, and we are in particular looking for isometric sprite artists. So if you want to join us in creating the Official Stonesense tileset, let us know by posting in this thread!Please note however, we must reserve the right to screen contributions.We do this to preserve a consistent look for the official tileset, hope you understand:)

Latest VersionStonesense is currently being maintained and distributed as a part of the DFHack package, for more details see the DFHack thread.

The Stonesense Content RepositoryThe Stonesense Content Repository is where you will find user made extension packs to improve and customize your Stonesense installation. And if you're a modder or artist, this is the place to show people your work!

Note: Stonesense Slate is only compatible with the 2010 versions of DF, that is 31.x. If you are using an older version of DF, the Granite release is still available.

If you are unable to connect to DF, before doing anything else, try updating to the latest Memory.xml file. This is a direct link to the latest version known to be compatible with Stonesense. Stonesense Slate 2.2 should be DF31.16 compatible.

Ubuntu 10.10 problemsIn Ubuntu 10.10 ("Maverick Meerkat") by default disables the ability of one program to read the memory of another. This is will stop Stonesense and any other DF tool from working. Please see this thread for a suggested workaround. Thank you rmunn for bringing this to our attention.

Now all there's left is to be able to play the game entirely through this... :3

One step at a time, Tefalo... One step at a time.

If you'd like, you can hold down the [R] key while running DF unpaused, and it will show constructions being built, tunnels being mined, and water pouring off cliffs. I suggest you screw the manual and run it unpaused... but don't tell Jonask I told you to.

I'm having the same flat Aero issue as Razoric480. Not a huge problem, but it needs to be mentioned. I'm on the final Win7 RC, Version 7100. It's showing all of my tables/beds/etc, though. Weird.

Doesn't show doors, and doesn't show different colors for various minerals and so forth. I'm also noticing some oddities where doors are supposed to be (the texture for the walls next to doors is different - I assume it's the pillar tile, but I'm not sure for sure.

Finally, sooner or later it'll need a way to rotate 90° - perhaps keeping a small compass to remind us which way's north?

This is GREAT! I love the stylized graphics, and it works flawlessly (and fast, too.) This really is fantastic for an 'alpha' (just like something else I could think of...)

A few quick requests for the next version: Some means of jumping to the current view in DF, or the cursor location, and a means of rotating the map to see around mountains, etc. (And of course workshops,etc. but I assume you already have that planned)

Also, the constructed ramps I used for a roof in my game don't seem to show up quite right, as seen in this image.

If you'd like, you can hold down the [R] key while running DF unpaused, and it will show constructions being built, tunnels being mined, and water pouring off cliffs. I suggest you screw the manual and run it unpaused... but don't tell Jonask I told you to.

Good heavens, that actually works! We just need some dwarf graphics now.

After a bit of exploring, I discovered that it also works for adventure mode, respecting adventurer los (except for water.)

Seriously though, as long as you can edit in the file format, you can make custom tiles. There's no tile-by-tile guide right now, and the size is fixed at 32x32 for blocks, and 32x16 for floors, but you can tweak them to your hearts content. You could even replace them with letters and symbols, and make the most roundabout visualization ever!