Disciplines such as multimedia, 3-D animation, and video depend on a merging of creativity and technology, and students' classroom and job market success in these fields also depends on their ability to synthesize artistic and technological expertise. Today's students are well-versed in computer use, and often this facility causes them to be impatient with more traditional tools and methods. More time needs to be spent on artistic basics: rudimentary drawing techniques, the human form, and design. The introduction of computers into classrooms, often to the exclusion of courses such as music or art, are defrauding students of the opportunities to learn to apply their talents in these fields. In fields where creativity is to be fostered, students must be taught that the ideas and content of their work must precede and supersede the technological implementation of the work. (Contains 15 references.) (EF)