It's because I haven't placed the configurations Nexerelin yet. Mining values and faction selection aren't set yet. I'll put it up soon.

But why this planet flies so quickly?

Also, Concerning balance of the ships everything is good. But weapons... Why it SO overpowered? A supermortar with 15 OP and range 900 and 300+ DPS eat 50 Flux, its very, very abnormally. Or kinetic shotguns, have a wery good damage but are too flux-effective. Why we need a Neelders with 15 OP if we have more powerful, flux-effective cannons with 10 OP(or 11, i forgot this).

And other extreme big dual drivers, 500 DPS with 800 Flux and 25OP it doesn't make sense, this will be a more flux effective(like a 600-700 Flux) or lover OP cost.

These guns allow to do the ship a more powerful and at the same time not to overheat this ship.

Logged

I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Right. I haven't thoroughly checked all the script that may have issues, this may include this auxiliary planet that I haven't paid much attention of, thank you for that.

Additionally, the Hyvel cannon is intended to be a heavier variant of the high velocity cannon and since Mjolnir doesn't use Kinetic damage, I assume it would fill in the role as a Kinetic variant. As for the rest, with the Hyvel, they will be addressed shortly once I'm done testing with Nexerelin code.

Additions: Gattler, a heavy rotary-vulcan designed to take out missiles and fighters, and large ships that try to ram close to its host. Sunder (XLU) class gunship destroyer has been added for deployment. Ship changes: Anthracite: Ship class description changed from "Juggernaught" to "Overslaught". Sulfate: Top speed decreased from 40 to 35. Turn acceleration decreased from 6 to 5. Ordnance points increased from 110 to 120. Maximum wing capacity increased from 2 to 3. Fixed OP costs used in the variants. Brass: Ordnance points decreased from 55 to 50. Weapon changes: Bracken Assault Mortar: Range decreased from 900 to 800. Delay between shots increased from 2 to 2.5 seconds. Minimum spread increased from an angle of 5 to 15. Maximum spread increased from an angle of 15 to 30. Spread Decay decreased from an angle of 5 to 1 per second. Flux per shot increased from 120 to 720. Light Shotcannon: Credit cost decreased from 400 to 300. Damage per pellet decreased from 30 to 25. Flux per shot increased from 90 to 150. Heavy Shotcannon: Damage per pellet decreased from 40 to 30. Flux per shot increased from 210 to 390. Superheavy Shotcannon: Damage per pellet decreased from 50 to 35. Flux per shot increased from 720 to 1350. Hyvel Twin Driver: Turn Rate decreased from 7 to 5. EMP per pellet decreased from 200 to 100. Flux per shot increased from 400 to 500. Misc: Fixed Gerfix planet in Nemvis for moving too fast, annual rotation time from 60 days (Okay.) to 2560 days. Removed some unintended data. Nexerelin: Faction compatibility added.

This is a list on ships that could probably do with an OP Increase/Decrease. I'm aware Oculus weapons are very OP-light, but some are flux heavy-ish, like the Freya. This needn't change.

Destroyers-----

Spoiler

Tsundere - [+5]. In terms of OP, it seems like the Tsundere may be in a safe spot, until you consider the ships it'd usually face would be that of the like of KE-strong ships or ones capable of keeping up with the Tsundere, like a Medusa, or overdriven Hammerheads, that could smash through the defences if the Tsundere doesn't have a flux-efficient loadout.

[close]

Cruisers--------

Spoiler

Basilisk - [+10/20] This is practically the most flux-intensive ship out of the Oculus cruisers so far, due to the double Freya Cannons. It's likely it may never need said increase, until you consider what hullmods may need to be in place in order for the Basilisk to survive in battle. Considering I never RB my ships unless really necessary, I do intend to fit ITU/HS to the ships when possible, which are 15 for cruisers. This means the Basilisk doesn't have much for flux capacity, and considering the Freya Cannons, it'll overflux very easily. So a raise of 10 or more will ensure that it'll have just that little more to survive a little longer.

[close]

Spoiler

Geyser - [+5/10] Likely down to the ship having bad flux dissipation and being aware to the fact that it is pretty fast, the Geyser is the least likely candidate for the flux increase, therefore it gets a very low number for a flux increase of 5/10. It'll survive a little longer, yes, but it's efficient speed wise anyway.

[close]

Capitals--------

Spoiler

Amina - [+20/-10] The Amina is a VERY good Capital for what it can pull off. You can chase ships effectively in the Amina, you can keep pressure in the Amina, heck, you can downright flank ships in it. This is likely the only candidate on the list that needs a decrease in flux due to it's already pretty capable arsenal. The Amina, while astonishingly good at being utterly capable, is not without a minor downside, which is capacity. It's likely due to the Amina being with two Pixel ++ and a Freya as the large built-in weapons, but the Amina never seems to get enough PD. Or sustained fire.

[close]

Spoiler

Etna - [+25/50] The Big One, and a nearly incapable ship for it's own technicality, you have to play this fast Battleship (haha, battleship) right or suffer harder than a Falcon when your opponents get your ship overloaded. Sure, it's fast, but the peak performance time is lacking, and you can't afford to fully kit it out, without considering the PPT and Range. The speed and sometimes, the range save this ship from total destruction. The severe increase in OP will mean it can stock up in either Flux Capacity/Vents or it can stock on hullmods like HS or ITU and still have some left over for other essentials.

[close]

Logged

Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.][Unsure if rights are held for TL. Contact Thule for more info.]

Looked into some of the ships that needed changes and made some tweaks in order to suit them. Additionally, made some changes to wing availability, reducing some of the built-ins in order to compensate the change.