In this Command & Colors Napoleonics expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units youll need to field for these engagements.

Heroes and villains of Russian fables clash in a battle of cunning, wits and military might in the first expansion to the international best-seller Berserk: War of the Realms.Heroes of Russian folk lore have gathered to do battle against the most vile monsters of the land. Pit the noble Alesha Popovich against the hideous Baba Yaga, or attack the swamp-beast Vodyanoy with the fierce warrior Varangian. It´s good versus evil in this exciting war of strategy and strength! Berserk: Knights and Villains is the first expansion for War of the Realms. It adds two decks so that players can engage each other right out of the box, or combine them with the base game for even more varied battles.

Travel back through history to a small settlement, named Samara (it´s a Russian megacity nowadays), where you lead your builders. At the start they can only build a sandcastle, cave or huts. For more complex buildings, they must invest time in skills, strength or getting new workers. Special projects, such as the Bridge, Barracks or School, give you advantages or hurt all your rivals. In the end you want to have the most prestigious buildings. Will you be the best foreman of SAMARA?

Lenin... Stalin... Gorbachev... Putin... These Russian leaders manipulate the political machine of Russia to mark their place in history. In the game Kremlin, players take part of the political factions out to seize sovereignty of Russia through the Communist Party´s offices, whether by bureaucratic intrigue or assassination! Are you up for the challenge, Comrade Tovarich?Originally published in 1986 by Fata Morgana Games, Kremlin is a gaming satire of Soviet culture and politics using fictional and historical politicians. With our updated version, Kremlin allows for differentiated gameplay through unique rule modifications to reflect different eras.

Generals Marshals Tacticians is the fifth expansion for GMTs Commands & Colors Napoleonics game system. In my opinion, this expansion will impact your Commands & Colors Napoleonic gaming like no other expansion has done to date.In this expansion, there are 18 historical battles. A number of these scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig. Players will also find a few new units including, Russian Lt Lancer Cavalry and Militia Lancer Cavalry, British Rocket Battery, and French Guard Horse Artillery.But what makes this expansion stand out is the introduction of a deck of Napoleonic Tactician cards. These 50 cards are designed to spice up each and every players Napoleonic experience by enhancing the role of leaders on the battlefield, without adding additional complexity or pages of rules. Tactician cards also add an element of suspense and will challenge players to coordinate their use in a timely manner. In terms of game play, they represent leader actions and Napoleonic battlefield happenings or unit abilities. These cards may hinder the opposition army, enhance a players units or may instantly change the course of a battle. The number of Tactician cards each player will take at the start of a battle is indicated in the scenario notes. For earlier scenarios, players must refer to the Commander Tactician Rating Reference Card, which is a comprehensive listing of all Commands & Colors Napoleonic scenarios released to date with a commanders tactician rating for each army.The Tactician cards along with the updated deck of Napoleonic Command cards, will add an exciting new command level to all Napoleonic scenarios. The new deck of 90 Command cards has not gone through any major changes. For the most part, players will be very familiar with the Command cards. Updates to the deck mainly focus on how the Command cards work in conjunction with the new deck of Tactician cards. However, the deck does include six new Take Command cards.A couple of new game mechanics are also introduced in this expansion including, Garrison Markers, rules for forming and battling with a Grand Battery and an update to the Leader Casualty Check rules, where a leader alone in a hex may now be targeted in ranged combat.