Some people had asked me why I stopped developing my Oric version of Dungeon Master (1996)...https://www.youtube.com/watch?v=HcUamv0cQxc
...there are many reasons, some technical, some more related to life events (job, lack of time, etc...) plus the fact that I thought I had lost all the project when I got my big hardware failure few years ago.

So beware:
- I had not done C code before 1995 when I started working at Adeline Software, so it's pretty much noob code.
- Same for the 6502 assembleur, I had about one year of practice when I wrote that (talk about taking over a huge project without actual skills )
- The various tools (map editor, graphic converters) were done using the Adeline Software libraries, which means they require the Wacom compiler and the Dos4G Protected Mode extender (which means they don't run on a recent windows machine)
- On the Oric side it's all a mess of batch files calling various parts of the old Oric C development kit
- Graphics were made in Deluxe Paint and saved as PCX format (don't ask why) and then converted to Oric format using the ancestor of PictConv (called Pcx2Hir)