Haven't posted here in awhile. Been working on the game, haven't had as much time as I would have liked to spend on it, but I'm determined to finish it. Just renewed my apple license "so you could say it's getting pretty serious". Focusing on difficulty curve and obstacle variety but I've also started on some Ui, sound and AD stuff cause I'd like this game to earn me a meal

Upcoming ProjectsPoppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH; also canon to the Poppytail series. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project; also canon to the Poppytail series.. The Poppytales: Hand-drawn spin-off bullet-hell RPG using characters from all my other book and game projects. Not canon to the Poppytail series.

Upcoming ProjectsPoppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH; also canon to the Poppytail series. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project; also canon to the Poppytail series.. The Poppytales: Hand-drawn spin-off bullet-hell RPG using characters from all my other book and game projects. Not canon to the Poppytail series.

Running through the Ui today, re did the title and slightly tweaked the jump controls. Gonna go through the character design and try and update that this week, fix the shop, and set up game center/leaderboards. Slowly integrating an ad system. Originally had a banner ad at the bottom but someone pointed out it takes away from the game so I won't have it there anymore. Was thinking of just having a video ad automatically play every few deaths but...that might get annoying...

Running through the Ui today, re did the title and slightly tweaked the jump controls. Gonna go through the character design and try and update that this week, fix the shop, and set up game center/leaderboards. Slowly integrating an ad system. Originally had a banner ad at the bottom but someone pointed out it takes away from the game so I won't have it there anymore. Was thinking of just having a video ad automatically play every few deaths but...that might get annoying...

What you could do is have the option every few deaths to watch an ad and earn more coins or power-ups (if you have them in the game).

Upcoming ProjectsPoppytail 5 and Pixeltail: Fifth and sixth main instalments in Poppytail series. A Game About Trimming Hedges: Final Version: An updated version of the original AGATH; also canon to the Poppytail series. Easter Fun 2: A sequel to the original Easter Fun. One Million: Last-one-standing style small project; also canon to the Poppytail series.. The Poppytales: Hand-drawn spin-off bullet-hell RPG using characters from all my other book and game projects. Not canon to the Poppytail series.

I remember there were coins in the original game. Can you use them to unlock characters? If the player ended the game and collected X coins then that would be an opportunity to present a reward video to earn a few more coins.