Plenty of video game stories are predictable from beginning to end, so it's satisfying when developers try to shake things up a bit. In this feature, we take a look at points in games when you think the story is over - but there may be some more twists in store. Note: Spoilers follow for Red Dead...
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Dead Space 2 stands out amongst the Dead Space trilogy as being my favorite by a long shot, and much of that has to do with the game’s ending. The ending of first Dead Space has a worthwhile twist, but its closing shot felt a little forced, maybe even unnecessary. It also overshadowed the moments...
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A continuing trend exists in the world of video game development where online multiplayer has practically become a required bullet-point for every game – even in titles that are clearly designed and balanced around a single-player experience. People must be playing these modes, though, because...
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The third installment in Isaac Clarke’s battle against the necromorphs blew me away when it released earlier this year. Dead Space 3 took the core combat I loved about the series and ratcheted it up with meaner enemies and a deep weapon crafting system. The third game integrated co-op that toyed...
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Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions...
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Dead Space 3 introduces a new way to equip Isaac for the horrors that lie ahead. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. The wealth of options can be a little overwhelming at first, so we made this video to give you the rundown on how...
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Dead Space 3 is out today , and Isaac Clarke has an hard adventure before him on the frozen surface of Tau Volantis. Before he gets there, however, he has to navigate the lonely silence of space doing repair missions. This video preview takes a look at the open-ended, zero-gravity section of the game...
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Whether you love them, hate them, or forget they exist until they pop on your screen interrupting your game, achievements and trophies have become a (literally) required aspect of all PlayStation 3 and Xbox 360 games. I fall into the love camp, and these are some of my favorites from 2011. The achievements...
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Maybe you were too scared to beat Dead Space 2. Maybe you didn't have enough ammo. Whatever reason you have for not completing Visceral's sci-fi horror masterpiece , none of those excuses hold merit for missing out on this episode of Spoiled! If you did beat the game, that's an even better...
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The original Dead Space was a tough act to follow, but Visceral Games succeeded by making improvements across the board for Dead Space 2. The problem? Now the team has set an ever higher bar for the inevitable Dead Space 3. As good as Dead Space 2 was, EA and Visceral are probably already looking into...
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Award-winning composer Jason Graves has provided his musical talents to the gaming industry for the past eight years, and has successfully caused gamers to jump out of their seats with his work on the scores for the Dead Space franchise. The classically-trained composer explains what it takes to craft...
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Outside of Gears of War 3 and Forza 4, Microsoft hasn't announced any noteworthy Xbox 360 exclusives for 2011, but that doesn't mean the system is lacking in heavy hitters. While we patiently wait for some new announcements, there are enough cross-platform blockbusters to keep you glued to your...
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We recently got a chance to chat with Scott Probst, producer at Visceral Games, who works closely on the Dead Space 2 multiplayer campaign. We talk challenges of crafting a multiplayer campaign, comparisons to Left 4 Dead, campaign details, and more. This is the first time in the Dead Space franchise...
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Isaac Clarke’s suit from the original Dead Space defined the character’s iconic look, but he’s getting a visual overhaul for Dead Space 2. His suit upgrades won’t just iterate on the same design; they will have distinct looks based on the functions they were designed to perform...
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In their quests to save humanity, gamers have squared off against all kinds of monsters, mutants, and zombies. With so many experienced veterans holding the controller, is it possible for game developers to design monsters that can make even survival horror aficionados cower in terror? Ian Milham, art...
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The team over at Visceral Games could hardly contain the excitement when it came to finally talking about Dead Space 2. They’ve been hard at work on the project for a while now and are finally ready to talk a bit about the new title. We sat some of the leads on the project down and asked the various...
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While we were visiting Visceral Games on the EA Redwoods Shores campus, we thought it would be a great idea to have them show us around. We convinced Dead Space 2’s Senior Designer John “JC” Calhoun to take us on a tour. The campus was huge and we only saw a small fraction of it. EA...
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Creating a soundtrack for a horror game is no easy task. The genre relies heavily on tension and mood, so every little bump and squeal counts. Great soundtracks go practically unnoticed to players, bleeding into the overall atmosphere becoming a part of the larger experience. If you found your heart...
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Dead Space is one of the scariest games ever made, and the team at Visceral Games is hoping to continue that tradition with Dead Space 2. Fortunately, horror is a cross-media genre gushing with sources of inspiration. Whether it’s movies, books, or other games, there are always places to get ideas...
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