Saturday, 31 March 2012

The best thing of my workflow is that I started with the biggest and most complex models. Now in the final stretch I just have to texture the smaller and simpler models

The next one is the TDRS (I will remember what it stands for)

I already have all the models built and unwrapped. I decided to build them, bake them and put them in game before spending the time texturing. I wanted to make sure that the models would work and the game would run quick enough before making the effort.

Finally the Agena is completed. I was thinking I would spend one more night on it but I am quite happy with the current result.

I can't be 100% accurate and precise due to the lack of reference and also I don't think that the target platform requires the ammount of detail that I would like to add to the models. Also I should consider that I still have a few more models to texture and let it go.

Thursday, 15 March 2012

After solving a few issues that were lowering the frame rate and achieving a constant 42 fps in the iPod I have now moved to texturing the Galileo Probe. It is using the same Inertial Upper Stage as the Magellan so I only have half as much to do in this one.

I am quite happy on how fast this one is going.....although I have wasted some time playing Minecraft...

Wednesday, 14 March 2012

I have completed the Magellan textures and have exported it into the game. I have also updated the skylab model and the MIR textures.

I have also decided that I am removing the background dome with the stars. In all pictures from space the exposure is so low that small light sources like distant stars don't seem visible to the cameras. For that reason I think the game looks better without those stars.

The original reason to add the stars was to make visible the rotational movement when looking at the black background but since I added the dust speckles around the astronaut I don't think they are necessary anymore.

I think it looks colder and more empty now with just the black background.