Deck Spotlight: The Prince of All Saiyans - Blue / Red Vegeta

I've been playing a lot of the Dragon Ball Super Card Game lately and I really do mean a lot; it's been played almost daily. On top of that, there have been several weekly events here locally since the game's release. Since then, I've tried building several different decks, some with a bit of success, and others just falling flat. However, after all the bad decks have been put to rest, I've finally found a deck that I not only enjoy playing with, but I also think is a little busted and could quite possibly be the best deck in the game.

While I do enjoy playing with the deck, and could probably play it a few more times to great success, our local tournament area doesn't have any tournament packs, and I just can't keep playing the same deck over and over again (although I did win another event with a Yellow Golden Frieza deck, so maybe I'll share that list eventually). On top of that, I decided last minute not to go to GenCon (not that I could have scored a ticket into the event). So, because of those few reasons, I've decided to share the list with one person going to the GenCon event ahead of time that may be running a tweaked version of it at the event, but also with everyone else on TCG Top Tier to see if it has any effect on the metagame.

The idea of this deck is very simple - mulligan for as many copies of 'Senzu Bean' and 'Saiyan Cabba'. Senzu Bean lets us ready Energy after we use it, which early in the game lets us abuse the game's one-a-turn energy system. Saiyan Cabba is the best one-drop in the game. He draws us a card from our energy and deals two damage with his Double Strike ability. Use said copies of Senzu Bean and Saiyan Caba to power out fast damage and more plays while you have two energy in play. Because of Vegeta's Leader ability that also draws from the life, we should be lowering our life as fast as possible. Because of this, we'll be able to awaken fairly fast on our second turn for even more card advantage and faster damage. Ideally, the opponent would also be at 3-4 damage, but their deck isn't designed to withstand this typically. On turn three, use any blockers or attack negates to live long enough and attack with your leader, then on turn 4 pitch as many 10K combo cards as you can (hopefully there are a few copies of 'Boosted Attack Piccolo' and a 'Furthering Destruction Champa' in there) to finish with a "Big Bang Attack" combo at over 60K+ when they have 1-2 life. You should kill them very fast. If you're not drawing quite right, drawing Manipulating God Champa and Energy Boosted Majin Buu allow us to dig for Furthering Destruction Champa to use with Vegeta's Critical ability for 2 life a turn they can't draw, or Assailant Vegeta to boost the control game as well. Once we get them down, then we can finish them off with Energy Boosted Beerus or Destructive Terror Champa to end the game. Use Attack Negates and blockers to live a bit longer at the end game.

The deck is a bit aggressive, but the sideboard is around to make us a bit more controlling. Confident Botamo replaces Assailant Vegeta in matches where the opponent wants to Evolve characters. Vegeta, Prince of Speed and Objection are great against mono-blue control decks (allowing us to play the same game). The extra Botamo of Universe 6 and Vados's Assistance are there to screw up the opponent's combat math and allow us to live long enough to play multiple Destrtuction Terror Champa or Vegeta, Prince of Speed.

After playing in four tournaments with it, the deck is currently sitting 23-5. This is a tremendous feat, and I can attribute at least two of those games I lost to poor misplays - forgetting to combo with a card that was crucial (moving too fast in phases) and the other forgetting to drop an energy down (newbie mistake). After playing with the deck for this long, and watching other people try to mimic it, I realized the room for error is larger than it appears, and playing it perfectly does take a bit of finesse. All games will not go exactly as I described above and new things happen all the time. You can only learn how to handle the deck fully once you've gotten a lot of play experience under your belt. Going off a turn early or miscalculating how your opponent will respond can be disastrous (as I've learned with a few of my losses with the deck). In addition, there is a deck type that exists that completely shuts this deck down (by taking advantage of how decks are typically built), but we'll go over that another day...

That's it for this today's Deck Spotlight. On the next Deck Spotlight, we'll be looking at the decks that topped the GenCon event.

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This seems like a great Blitzkrieg deck, but have you found that letting the opponent take so much natural damage (and therefore drawing cards) and letting them awaken slows it down? Have you tested leaving them at 5 and waiting for a kill turn with crits and double/triple strikers?

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This seems like a great Blitzkrieg deck, but have you found that letting the opponent take so much natural damage (and therefore drawing cards) and letting them awaken slows it down? Have you tested leaving them at 5 and waiting for a kill turn with crits and double/triple strikers?

There are times where you can win the game with only three energy. If you have the combat math to do it with a few solid combos, you just go for it. Most of the time, the opponent may have just as big as a hand as you, but they get caught with not being able to pay for their cards.

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Aaaaand. I just got destroyed 3 games in a row against a Gold Frieza stall deck... guess I will need a little practice

Don't go aggressive against it. You can push a little damage early, don't let them awaken, then use Destructive Terror Champa to clear their board and swing the game your way. Also, side in Confident Botamo to start killing battle cards of your choice.