Introducing the winners of the first ML-Agents challenge

From the moment we introduced it last September, the developer community has wholeheartedly embraced the ML-Agents beta. We’ve seen people use this toolkit to create environments, train agents for different use cases, and even apply them to their games and apps.

I’ve been playing with machine learning and Unity a lot lately. This was one of my first tests. The blue things are trained to push a block to jump over the wall. Left 10k iterations, middle 100k, right 500k. pic.twitter.com/0mMRvRGJqy

All of this has inspired us to find new ways to connect our developers for the exchange of exciting training ideas, to inspire new use cases, and to reward community contributions. On Dec 8, 2017, we launched a dedicated discussion channel on Unity Connect and kicked off our very first ML-Agents challenge. Today, we are announcing the competition’s winners, determined by voting from the entire Unity Machine Learning team.

Congratulations to the winners and thanks to all who participated in our very first machine learning challenge! All winners will soon receive instructions on how to claim their prizes. And we will feature all winning projects on the Unity3d.ai official portal.

Meet us at GDC 2018

We will release ML-Agents v0.3 during the week of GDC 2018. And we’d like to invite you to meet with our team to learn more about the new features! We have a series of Machine Learning programs at this GDC, which you can see below: and here is a list for you to preview.

If you have used ML-Agents or machine learning in games, we want to hear your experiences, insights, and feedback. Fill out the sign-up form to be part of the future of Unity Machine Learning development. Sessions will be held March 21, 11:00 – 12:00 and March 22, 2:30 – 3:30.