I completely overlooked something in the add-on when I fixed it to work with all the new changes. I made it work with the alignment, so it could be positioned at the bottom. What I didn’t do was move the icons down as well… Someone kindly made me aware of that and I have now fixed it. 🙂

I mentioned I’d write about why there was a huge delay in “anything happening” with my add-ons, so here goes!

A long time ago I said (on the TSW forum) that I would look into releasing the source code for my add-ons since I wasn’t going to work on them, as I wasn’t playing the game anymore (that’s another story, and the cause isn’t that we didn’t like the game anymore, because we did).
This, however, never really came to pass, and let me explain why…

There was talk between Didek (Tim Donks), Joel Bylos and myself about putting some of my add-ons into the game, meaning I’d hand over the code to Funcom and they’d take it from there, making them part of the base UI. It’s something that has always been the case; that if Funcom (or any other company who’s game I’ve made add-ons for) asked for the source code to put it into the game, I would give it to them. After all I make add-ons to give people a better experience in the game, using the UI or in combat by being more efficient through better data display and such, and if a developer sees that and want to put it into the game, then I’m all for it. It just means I won’t have to support the add-on anymore and I can focus on developing new things, which is far more fun. 🙂

The “payment” for them getting my add-ons would merely be an entry into the credits of the game, which is perfect. I get recognition for my work and that’s cool. I’m not looking to “cash in” on my add-ons, that has never been the drive behind doing this.

The talk started between Tim and Joel (I think it was originally Joel’s idea), but then Funcom ran into the trouble they did because of the low TSW sales, which meant that Tim decided to leave Funcom. Tim was the guy I had contact with and he was relaying to me that there was an interest in making this happen. So with Tim gone it kind of died down. There were some attempts at trying to get it back on track, but poor timing seemed to have foiled those.

After a while I decided to write Glaucon, the UI guy on TSW, to tell him what was up and offer my add-ons again. I sent him a PM on the forum, but months later I had not heard anything from him.
I then decided to write Joel himself – go directly to the source. But I did that the day before it was announced that he would be going elsewhere in Funcom and thus no longer working on TSW, so that was just poor timing.

So all of this (and a few other personal matters) meant that nothing really happened for a long time, which sucked for everyone still using or wanting to use my add-ons (but couldn’t because of issues that had crept up as the game got updated).

However as you’ve also seen I’ve decided to fix my add-ons and get them up and running again, so people can enjoy them. I know a lot of people rely on them and I quite honestly felt bad leaving people hanging, which is why I’m putting in the time to get them working.

Right now Tilty has taken it upon himself to figure out if putting my add-ons into the game is something that can be done. The reason I’m still pursuing this is that I think it’s the best option for everyone. Funcom gets the code to put something into the game that works better than their current options (especially thinking Topbar Information Overload and Deck Manager here) and they will keep being maintained, because they’re now part of the base game.

However if this can’t happen (there are apparently some legal issues that might prevent it) I will release the source code. That is a promise. I won’t leave you people hanging (again), so if this last thing here doesn’t pan out, I will look into releasing the source code for all my add-ons in some form.
It’s also quite likely that Funcom won’t be putting all my add-ons into the game either, so regardless the source code for any remaining add-ons will get released.

I do apologize for the time it’s taken to clarify what’s going on and the complete lack of reaction from my side, but sometimes things just get in the way. Never the less things are moving in the right direction and this will get a resolution hopefully it the not too distant future. 🙂

I want to apologize for the time it’s taken to get the issues with it sorted out. There’s a longer story behind it and I’ll probably write that tomorrow so you know why.
Never the less it had come to a point where something had to be done, so you all could still use this add-on again without missing out on other features, that’s been added since its last update (which is almost 1½ years ago). So yeah, here it is!

It was updated from the 2.3.3 source code (that’s another story), so there’s a few non-essential things missing right now, but I will get those back in. The missing things are:

The icon animation feature for add-on developers.

The better options menu.

The menu label/icon show/hide function.

And here’s the changes (from 2.4.2):

Added the edit GUI functionality.

Added the pets menu item.

Added all currencies as options (excluding coupons).

Added so the currently selected add-on has its number in green in the slot picker.

Fixed so it can properly be set to show at the bottom without issues (using the game’s option for that).

Fixed alignment issue with the latency icon (it was positioned too low in relation to the text).

Fixed hiding latency text also hiding the icon.

Fixed an issue with the Escape stack that would cause extra amounts of presses of Esc to get to the Escape functionality.