OFFENSE

TACTICS

Greater basilisks rear up on their hind legs and slash opponents with their poisonous claws while also using their deadly gaze attack. The breath of a greater basilisk is so foul that all creatures within 5 feet can be affected by it just by entering or remaining in the area.

SPECIAL ABILITIES

Foul Breath (Ex)

A greater basilisk’s breath is extremely foul. Any creature in a space directly in front of a greater basilisk must succeed on a DC 18 Fortitude save or take 1d4 points of Constitution damage each round they remain in the area. A creature that successfully saves cannot be affected by the breath of the same greater basilisk for 24 hours. The save DC is Constitution-based.

Gaze (Ex)

Turn to stone permanently (as stone to flesh), range 30 feet, Fortitude DC 18 negates. A creature petrified in this manner that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more that 1 hour dead) is instantly restored to flesh. A single greater basilisk contains enough blood to coat 1d4 Medium creatures in this manner. The save DC is Constitution-based.

ECOLOGY

A larger and meaner cousin of the normal basilisk, the greater basilisk is a 12-foot long reptilian monster with dull brown skin and a yellow underbelly. Sages believe the greater basilisk hails from the Elemental Planes of Earth.

Section 15: Copyright Notice - Tome of Horrors Complete

Basilisk, Greater from the Tome of Horrors
Complete, Copyright 2011, Necromancer Games, Inc., published and
distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.