Mega Man RPG Prototype General Discussion

When are you guys going to make MM5 robots playable? It would be fun, AND there would be more ways to customize your robots! oh yeah, and STAR MAN. Star Man is one of my personal faves, because the star crash can be launched, his stage and stage music are EPIC, and He's one of the first Space-themed robot masters along with Gravity Man!

Second, WHY IS BRIGHT MAN NOT ELECTRIC CORE? Instead, he's a Time Core robot because logic barely exists. I realize Spark Man is a thing, But a LIGHTBULB is powered by ELECTRICITY. You might be saying, "Oh, Well so are robots." well Grenade Man is WEAK against ELECTRICITY! Junk Man's weakness is understandable, but GRENADE MAN? REALLY? That stuff is supposed to POWER him, not HURT him! Oh well, Better move on to my next question before this turns into a rant.

Third, What exactly is Pharaoh Curse? It would seem like a move learned by Pharaoh Man when he reaches a certian level, but it isn't. So what is it? Just curious.

This thread will be locked as this issue has been resolved. Thank you!-MBM

Just some questions. Posted by RotomSlashBlast on April 1st, 2015 at 8:21pm Viewed 727 Times

5 Comments

First off, ask questions here. Making a thread for questions is just unnecessary....Second off, welcome to the Community and enjoy your stay at Casa de Prototype :)

1.) Because making the Robot Masters playable is quite a bit of work. It isn't just a matter of "he already has sprites", it's a matter of much more. Very time-consuming, and we like to save big updates for adding sets of Robot Masters. Please be patient: We only have one guy working on the game :(

2.) We simply felt Bright Man would be more at home with a Time-core. It's not a matter of logic, it's a matter of future planning, you know? Looking ahead, we have TONS of Electric bots ahead, but not as many in the Time department. I'm terribly sorry if you don't agree with this opinion, but it's just the way we went. Different strokes for different folks, right?

3.) Pharaoh Curse is an under-development move. Pharaoh Man will eventually learn the move through level-up, but unfortunately now isn't the time. Much like how the MM1 bots can learn two moves, so will MM2, MM3, MM4, and basically every robot master will get two moves unique to them. You can see some of them down below in the image I've provided. Like I said, it's a matter of patience. After all, only one guy is working on the game.

I'm glad you understand, and I hope you weren't offended in any way. Your questions are good for the game, and it's nice you asked: it shows that you have a passion for the game! Please be reminded though that this game, true to it's name, is a Prototype and thus, will be for quite a while. This game isn't fully-completed after all! Anyway, next time ask questions in the link provided, feel free to continue and enjoy the game, feel free to explore the Community and the Chat, and have a good time! After all, I'm not one to stop people having fun :).

@Bt Man : I wasn't complaining; I was simply giving an example of how the Electric nature of Bright Man's design was not overlooked in the prototype.

@rotomslashblast : Sorry to burst your bubble, but I just re-read your post and, uh, Gravity Man is going to have an Electric core, most likely because we don't want to have two RMs from the same generation having the same core. Ehehehehe....