I’m a huge fan of the Death’s Head trilogy, and particularly our reluctant hero, soldier and narrator Sven Tveskoeg, but despite Gunn’s unique and thrill-a-minute story telling, this is the weakest of the three novels.

For a start Sven is almost too utilitarian, the ultimate soldier is without his humanity (the Aux) for most of the book, and when they do turn up nothing much happens for them to be of any use. The plots of previous novels, Sven going from mission to mission, or sent on a huge suicide mission, here give way to political (high clan) intrigue. Sven feels out of his depth, and the reader awaits the action. Alas, it does not arrive. The damp squib of an ending is let down all the more because there is no fight, the “baddy” gives in, and the battle that should be hard-won is escaped.

Where’s the fighting, the action, the battles and near-death experiences? Where’s the edge of your seat/seat of your pants sequences that leave you dripping with sweat and physically exhausted? The first book int he series delivers and then some! It’s a full-on, over-the-top, action-fueled SF adventure! The third book… not so much. A couple of good action scenes, but poor plotting and a wasted opportunity of an ending just didn’t do it for me.

Not the best of a great set of action-packed SF thrillers. Sven deserves better, and I hope Gunn isn’t finished with his brilliantly-realised grumpy supersoldier.

Futuristic warfare is brutal. Just ask SvenTveskoeg, Lieutenant in the elite Death’s Head regiment of the Octovian Army, head of the go-to squad for General Jaxx, and seconded to the U/Free (superior alien race) to search for a missing ambassador on the artificial world of Hekati. Except nothing is ever as easy as it first appears for Sven, as his mission is a cover, and he doesn’t even know what his real mission is as it’s on a “need to know basis” and despite him being in charge of carrying out the mission, his superiors don’t believe he needs to know. Sven and his small team, the Aux, have to do their best to be diplomatic as they search for the missing U/Free on a world inhabited by bandits and gangs, all the while being chased by the Enlightened (humanity’s greatest enemy), and having to cope with a nineteen year old colonel who thinks he’s in charge.

But the Death’s Head series isn’t so much about plot as it is about action, here it’s delivered by the bucket-load. Fighting, battles, warfare, snipers, talking guns, spacecraft, treason and treachery, missing arms and all sort of action, excitement and adventure. There aren’t many books that could even keep pace with this face-stomping, arm twisting, rip-roaring riot of a novel. There’s little room here for developing characters (except for Sven who is our trusty narrator as well as our hero), clever plotting, or realistic futuristic worlds, all of these are secondary to the action-packed fun.

That’s not to say they’re missing, the second book in the series shows a slightly more complex structure than the first novel, there’s even a twist at the end. And the general narrative has a lot more depth, but this never takes away from the speed and excitement of the journey we’re on with the Death’s Head squad.

Only Andy Remic can hold a candle to the sheer blood-fuelled adrenaline shot that the Death’s Head books give you. There are few books as pacey or as exciting, and the second book leads so well into the third that you can’t help but leap up after finishing it, ready for more. Bring on the third book!

Three strangers meet on the way to the planet’s surface. That planet, which has little serviceable surface, is Spatterjay, a mostly water-filled world. And the seas of Spatterjay are filled with all manner of creatures all ready and willing to eat you and anything else that invades their watery home: including the strange leeches, whose bite, if not fatal, will change your body chemistry until you are immortal, or near as damnit.

One of the party of three is Sable Keech, several hundreds of years old, and finally returning to Spatterjay to complete his mission: to find the remaining survivors of Jay Hoop’s crew and execute them. They were an ancient gang who sold cored-human slaves to the alien Prador’s during the war. Despite the war now being over a Prador adult and adolescent have arrived on the planet in secret with one of Hoop’s old crew, intent on causing problems.

Another of the three is Janer, part of a hive mind that may have secret plans to colonize the planet.

Throw into this mix semi-immortal pirates; a monster that skins people alive; the various fauna that occupies most of the planet and is intent on eating everything else; an AI overseer that acts as the planet’s police and army; and a War Drone; and you get a massive amount of story, huge back-stories, and a huge amount of information that fortunately doesn’t slow down the plot too much.

It takes a little while to get into the book because of the sheer volume of stuff you need to know, but it’s so full of great ideas that you can’t help but keep reading. The book builds nicely, we have enough action and enough ideas to not only keep you entertained but make you want to discover more. Fortunately Asher’s produced not only more Spatterjay novels, but also Polity novels (based on the more organised part of the universe that only make a brief appearance here). Asher’s universe is massively detailed and cleverly put together, and the novel is the same. What it lacks in pace to begin with is swiftly made up for in the later stages, and you can forgive this because of the amount of detail expounded.

Full of great ideas, with a good solid story and plenty of twists and turns, this first book of Spatterjay is the ideal entry into this virgin territory, and I have high hopes for the other books in the series, which I will most definitely be seeking out.

Amazon suggested this book to me because of a previous purchase of one of Andy Remic’s books. Andy Remic writes the kind of fast-paced, action-packed SF and fantasy stories that thrill and entertain in equal measure, so I was looking forward to this one.

For once amazon got it pretty much spot on.

Sven is an ex-sergeant Legionnaire who is about to be lashed to death for insubordination, until a group of Ferox (unfriendly Wookie-type creatures) attack the out-post he’s stationed at, killing everyone but him. One of the massive alien beasts talks to Sven using telepathy and Sven is taken back to their camp where he lives with them as a kind of pet.

This is the beginning of Sven’s adventures.

When the cave system the Ferox live in is attacked and Sven is saved, he becomes a tool of the General, given mission where the army needs deniability. Sven’s unique abilities and his tougher than shit attitude not only get him into trouble, but also out of it, as he tackles prison, treason, war and command.

Ok, so Sven’s adventures feel very much organic, the plotting for the novel seems to have happened during the writing process and each episode doesn’t connect too much with what follows or what came before other than occasional details, but that doesn’t matter.

The haphazard plotting makes it feel like a real adventure, and you can’t help but enjoy Sven’s “fuck you” attitude. This guys got huge balls and isn’t afraid to display them for all to see. You want Sven to win, whatever it is he’s doing. He’s one of those grumpy bastards, like Kell, Conan and Druss, that we’re used to seeing in fantasy fiction, but a lot less so in SF. Here we have a true hero, who knows the difference between right and wrong, but does things he own ways, whether it gets him into trouble or not.

So the aliens involved in the final battle all become a bit confused, and you’re not sure quite who’s fighting who, but who cares!

Sven is what carries the story on, and Gunn gives us a great helping of action to keep things speeding along nicely so we don’t get too worried about the details. Great fun, the kind of book that puts a grin on your face. A boy’s own adventure in space.

A kind of grown-up boy’s own adventure. A gritty, urban, modern James Bond, without the sexy women, the hot gadgets, or Fleming’s style. In fact without the panache, without the fast cars, and the big bad villain. Without any of the accessories that make Bond such a great character. So what do we have?

Former SAS Captain Will Jackson is a drunk, having left the regiment two years ago after the brutal murder of his wife and child in a terrorist attack. But Jackson is called in by MI5 for one last mission, to seek out Faisal Ahmed, a former CIA operative who has gone rogue and intends to target London in a massive terror attack. Jackson must put together a crack team to follow the only lead they have, to Afghanistan to attempt to save Ahmed’s sister from the Taliban in the hope that she will lead them to him.

Ryan’s writing style is basic, and even a little clumpy in areas. His characters are cardboard, his plots are weak and predictable. What he does bring to the table is authenticity, and he does that by the bucket load. Despite the failures of many parts of the book, it still manages to hold up (just), because of the small details that make you think, yes, that’s right.

There are better thrillers, there are better books, better characters, better plots, but you won’t get authenticity much better than this. For purists and fans only, the bloke is a true hero, but he’s not a novelist.