Well it certainly isn't as big as madtom balls 2: the quickening, but that in a way makes it more palatable. The tricks and deceptions are again interesting, though I'd certainly like to see something like this in a more cohesive package. I'm not saying it actually needs a plot or anything, but the minimalist nature of the game leads to some pretty dry looking boards, which is a shame cause it's different in a very good way.