SFVRCC is a Community for Creatives who are interested in the next generation of Virtual Reality Experiences. We bring together artists, programmers, designers, filmmakers, DIYers, engineers and any others who are interested in brainstorming, demonstrating, collaborating or just experiencing Virtual Reality for the purpose of inspiring creativity.

Project management for the 12” Premium Statue of Joel and Ellie from The Last of Us, created for the Collector's Edition of the game. Made in collaboration with Sony and Naughty Dog by Project Triforce.

A Collaboration with pop surrealist artist Ron English. This level was populated with many of Ron English's most iconic images and the level effects were designed to simulate some of Ron's techniques, all brought together to create a living, interactive piece of artwork.

Terminal Press is an Independent Comic Book Publisher based out of Long Beach, New York.

Terminal Press was started in 2001 by Brian Ferrara, along with business partner and wife, Jessica Ferrara. The Ferraras' were joined by art director, Narek Gevorgian and lead illustrator, Rolo Ledesma shortly after. Specializing in dark, edgy and graphic comic books, Terminal Press set out to create independent comics equal in quality to the larger publishers, while dedicating its content to subjects and story-lines that are less mainstream.

Terminal Press has collaborated with The Superfun Company on Toxic Teddies, Seen's Planet6 Studios on Phony-Baloney and Spraycan Monsters, Arrow Productions on Debbie Does Dallas and Nuclear Blast Records on Dimmu Borgir and Exodus.

With the release of the ZombieBomb! comic anthology, Terminal Press solidified its presence as a leader in independent comic publishing.

As one of the first comic publishers to embrace print-on-demand technology, Terminal Press has successfully existed for almost a decade outside of the typical comic industry norms and conventions.

This project was an experiment in licensing and branding. The goal was to create artistic reinterpretations of iconic adult cinema. Each title utilized all of the memorable and identifiable branding of the property, but infused dynamic artwork and storytelling in place of sensationalized sexuality.