Texturing

For me, the challenge was to make a cool hair texture. After struggling with Photoshop, I decided to come back to my favorite method: procedural texturing. I made it by blending/mixing some noisy gradients as you can see in Fig.06.

Fig. 06 - Click to Enlarge

The scarf, jacket, badges, jeans and shoes were made with simple Photoshop texturing (Fig.07). The skin material is a simple standard material with skin color and falloff.

Fig. 07

Scene Setup and Rendering

The scene setup was quite simple. I used a V-Ray Sun as the principal light, with a warm Omni (Fig.08) and GI. Then I rendered a few passes (Light/Diffuse/Occlusion/Zdepth), imported them into Photoshop and applied some color correction and exposure control (Fig.09).

Sm3cK (Forums) on Wed, 14 September 2011 6:30pm Cool I'm glad you like it ! Thanks for your encouragements :)If you have any questions , feel free to ask me ^^

Polycarbon on Mon, 12 September 2011 1:06pm good stuff with simple tools.. remember playing with the loft tool back in the day, but these days its zbrush or robots :P think ill have another go and se how far I can push some of the classic tools in Max.. again nice work..

Mauricio on Sat, 10 September 2011 6:07pm Great job!

Boxek on Fri, 09 September 2011 6:30pm Figure 3 is one of the best tutorials in a pic i've seen =)