Viscosity wrote:The main issue is that sony own the key to their ssl connection. Using that would be illegal unless we reverse engineered it which is pretty much cracking it. The first thing to do would probably to edit the https lines of the game to http and setup an http proxy/tunnel that handles the ssl on a server for you. This would enable you to be able to see the unencrypted traffic from the DNAS. This is what people did when gamespy was going down for reverse engineering the wii games.

Anyone know how to do this? We can still use yhe workaround to test and packet capture as much as possible!

I meant nothing has changed on DNAS (Dynamic Network Authentication System) servers, games that used to work will continue to work, of course you need to use a custom DNS (Domain Name Service) like Bobz, Cristian, Qtracker, etc.