Generate paths. Be sure you have saved your maya file to the projects or else this wont set up properly!

Layers setup

Set up layers ready for export. Be sure to have your mesh shape expanded like so.Then hit the "FULL COMPILE" button

After hitting the "Full Compile" button the files will wind up here in "modelsrc".Remember you don't need to convert animation SMD's unless your are changing underscore node names.For 8bit indexed conversion you can actually follow my GoldSrc texture tutorial, its same thing only without WAD's:http://www.the303.org/tutorials/gold_texture.htm