Month: June 2018

So, my project is taking a little longer than expected. I do hope to publish the project early next week as I’m in final testing of the layout in the different major browsers to make sure everything works and displays as expected.

I’ve came across a project that has been taking a lot of my time the past week. I still plan on writing the next tutorial in A Summoner Tale’s series which will be the opposite of saving, loading a saved game from disk. If you design your world right you can load all of the […]

Silver Prophet is a game that I started and have been working on for some time now. The game engine is almost done! There are just a few functions left that I want to implement before I will move on to content. It has the look and feel of a classic 2D top down RPG, […]

It’s been a while but the first new tutorial in the A Summoner’s Tale series is now live. You can access the tutorial directly using this link Tutorial 15. In this tutorial I cover the basics of saving game state so that the player can pick up from where they left off. It will be […]

After thinking about it, with the comments posted, the next tutorial I will do will be on the MonoGame series, A Summoner’s Tale. I will be starting it today and hope to have it wrapped up in a couple days. Stay tuned for further updates. Lady Cynthia