So, yay, texts are a little stretched, on your particular screen definition. What i wanted to check with this helpful screencap, is if at least text is legible and it seem to be, even if kinda twisted around, i admit

Anyways, i couldn't technically make 1 unique version working everywhere, and that'd be way too complex to produce 1 version per possible screen size or i'd end up with 10 or more versions to maintain

WARNING :For most screens set upto 1300 pixels width definition, normal version is advised ; over 1300 pixels width definition, especially if text is hard for you to read, prefer wide version now available.

Again, i'd like to thanx alliance people that tested wide limited beta, & also those wich did a Pyramid Below with me so i could ship this first wide version so early.

Preparing the SL map v2.1 for a release incoming within a month (or so, depending on my free time ...). It's planned to contain, in quick :- few graphical corrections not already shipped in previous v2.0- several typos that were discovered (by some people or myself)- all catacombs entrance verified (as some directions seemed wrong)- addition of Pandemonium's NPC "Greedy Shade" (location + nanos)

This v2.1 still can include more changes if proposed soon, within the incoming weeks. So feel free to come up with some proposals here, by tell/pm ingame or any other way.

I'm now like 95% to a releasable state : very few corrections are still needed on the 2nd beta i did today. I seriously think the incoming 3rd beta might be the final, so the launch planned for february shall be fulfilled intime.

PS : amazingly, i've corrected DOZENS of typos that were around since years (2010 ?!) ... pretty sure some are still left somewhere, but let them live until further versions

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum