Then please try and find them; try extracting all the audio files you can find. Talk about ungrateful...Flames Kid goes through the work of digging up the Helix audio files and reassembling the game's OST from YouTube reuploads, and this is how you show your appreciation? By interrogating the legit...

Yeah, set colours are in the skinpaintDiffuseTexture, and paint colours are accessed via skinpaintTintMaskTexture (RGB = Base Coat Detail respectively). Both are stored externally to the part model itself (typically in "part_skin_textures~").

Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposable is supposed to crash the game for the same reason. Well it doesn't crash if the plants are tagged with gaprop... Obviously, but these creations were not tagged with gaprop. In fact, they spawned on my home...

They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn... Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the game :lol: Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposabl...

-snip- Update: So I was talking to Emd on Discord about that path error you were having earlier, and he asked what exactly it was. I came back to this thread to retrieve your screenshot of it to send to him, and I noticed while doing so that the mod was developed by Bitl. Happens that I'd noticed p...

Well you need new files in: creature_editor_palette_items~ and creature_editor_palette_pages~ The instanceid of the palettePagePartParentPage property in the former file should be the name of the latter file (without the extension, of course). The latter file's name should also have an entry in your...

yea one of them keeps being copyrighted in my youtube vids as 'an iron frappe' Apparently that's the name of a song by Robert Fripp and/or Brian Eno...I know the Eno was involved in Spore's development, not sure about Fripp though... Ive been using DI 2.1.6 and i am using the black core-spore UI ed...

i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0 i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o EDIT: darn, he or she has their ask box disabled on tumblr, and...

i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0 i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o EDIT: darn, he or she has their ask box disabled on tumblr, and...

Here's the PNG of the plant I made. It's called (fittingly) a Test Tree; Sounds like something I'd make :lol: Extremely old yet still accurate example of what I mean: http://www.mediafire.com/convkey/ebc5/vlo8rlaogyog1agzg.jpg?size_id=2 https://s26.postimg.org/y332ckzyh/Testree.png And here's what ...

Wow...having these lines for Adventures is a feature several people have requested for DI, but I hadn't really been focusing on it...knowing the hashes for the audio files means the painful part of the work (the search) is done for me, all I have to do is get them into the mod, so I may well start o...

allright, did that, it seemed to have packed it without problems. didnt give me any "packed successfully" message That's normal, SporeModder isn't supposed to notify you of success. but it did put the mod in the folder. it works now! my spore is completely fixed! Great to hear. again, tha...

the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine. Id love to be able to update it myself, but i dont know how, if you want to teach me, or show me in some way, i c...

Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task... the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine. Id love to be able to updat...

Can we open our modded GA game normally, or do we need to launch the game using the Spore modAPI launcher? Assuming you don't have any ModAPI-dependent mods, you don't need the launcher. (To clarify, DI is not a ModAPI-dependent mod yet, it just uses the ModAPI for its installer. For now. Expect th...

Just tried it yesterday and... while it definitely is a pre-alpha Mmhmm... I am thoroughly impressed with what you made so far. Thanks :7 Managed to make a small plant [...] I'll probably post the PNG later today. CAN'T WAIT TO SEE IT AAAAAAAAAAAA O-O (Sorry, just...I've been excited for quite a wh...