Wisdom from the Wastelands Issue #38: Radiation Sickness

Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things a little … messier, by covering radiation sickness. Just the thing for those Mutant Lords who feel they’ve been coddling their mutants.