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Coool! Samurott, Water starters have always been my favorite since the 2 gen. (Hated Blastoise, but loved Charizard.). So Samurott is not the exception. Really like all of his features but ummm I still have to get used to those whiskers/moustache.

His second ability Shell Armor is good, but compared to torrent, they are both okay. Nice movepool, its not great but nice

"Waterfall" has more power & accuracy than "Razor Sell" (5 BP & 5 Acc more), but "Razor Sell" has the chance of lowering the opponents Defense stat by one stage.

The choice between "X-scissor" (counters "Dark", "Grass" & "Psychic"), "Night Slash" (counters "Ghost" & "Psychic") & "Revenge" (counters "Normal", "Ice", "Rock", "Dark" & "Steel" and also has a cance of having its BP increased if the opponent attacks first) depends on the user.

"Dragon Tail" is for force-switching dangerous opponents.

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Mixed Set

Ability: Shell Armor

Nature: Brave/Quiet

- Surf
- Grass Knot
- Revenge
- Dragon Tail/X-scissor/Night Slash

Since "Samurott" is going to be slow in this set, "Shell Armor" is used instead of "Torrent" so as to give it some minor protection.
"Revenge" is the main form of attacking move in this set because most of its opponents are going to be faster than it.

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Double Battle Set [paired with a "Grass Oath" user]

Ability: Torrent/Shell Armor

Nature: Adamant/Jolly

- Water Oath
- Swords Dance
- Razor Sell
- X-scissor

This set is to take advantage of opponents getting slower because of the combo of "Water Oath" & "Grass Oath".

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Double Battle Set [paired with a "Fire Oath" user]

Ability: Torrent/Shell Armor

Nature: Modest/Timid

- Water Oath
- Scald/Ice Beam
- Air Slash
- Toxic/Encore

This set is to take advantage of the boost the 'secondary effects' gets because of the combo of "Fire Oath" & "Water Oath".

"Toxic" is for side damaging the opponent while "Encore" is annoy the opponent (along with "Air Slash").

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Other Options:

- "Brine" is a good move if you are able to take the opponents HP at about half point.
- "Trump Card" is sort of a good move but it isn't useful initially.
- "Megahorn" can be used instead of "X-scissor" but the lack of accuracy can cause trouble.
- "Aerial Ace" is a physical option for a flying type attack which can be useful.
- "Assurance" is good when used along with "Toxic".
- "Aqua Tail" is a more powerful version of "Waterfall" & "Razor Shell" but the loss of accuracy is a problem.
- "Aqua Jet" is the priority move which it can use to take out weak opponents.

Yea samurotts attack is lower than its special but it is hardly any lower, so a swords dance set is perfectly viable. Swords dance is swords dance. Aqua jet is a stab priority move that can become really powerful after swords dance. Aqua tail is stronger but has less accurucy compared to waterfall and dive is in the same area as waterfall but all of them are pretty powerful after swords dance. Slash and retaliate are to make the water-normal attacking combo

This mixed set is quite effective because he has a great movepool and good defenses so he's hard to kill and has great coverage.Only threats are physical and special walls, because while he can support a mixed movepool, he cannot overcome a special d beast such as Tyranitar in the sand, or deoxys-d. Not suited for ubers.

Physical Sweeper
Aqua Jet
X-Scissor
Swords Dance
Night Slash/Aerial Ace
The set is more designed to go in and then do some quick damage. Aqua Jet is obviously there just to take out some fast enemies, X-Scissor provides a strong move, and when paired with Swords Dance, a great potential sweeping move. Night Slash is there as a reliable dark move, but Aerial Ace can't miss, so it's really a matter of personal preference.

"Our greatest glory is not in never falling, but in rising when we fall."

Strangely this set works wonders for me.+2 Torrent Aqua Jet can realy do a hole to your opponents team.Megahorn is for Bulky Grass and Psychic Types and Dragon Tail for phazing opponents with high boosts

Simple enough – Swords Dance once or twice and then use your variant moves to sweep down your opponents. Revenge and Megahorn do little by themselves as Samurott is slow, but they cover some of Samurott’s weaknesses and Aqua Jet makes up for it. Out of Muscle Band and Life Orb, it is pretty much down to personal preference but Life Orb’s constant battering at your HP could activate Torrent to make this pokemon a pretty big threat!
As for EVs, max in attack of course whilst giving a lot for HP as most of its moves require it to be slow which may prove a problem.

With Choice Scarf, he can reach a maximum of 358 speed which puts him way faster than most opponents he’ll be facing. With this speed and his maximum SAtk that can be gained, he can be quite a threat. Surf acts as a reliable and powerful stab move whilst Ice Beam and Air Slash cover up all aspects of Grass types as well as Hidden Power (Ground) removing electric types. It is perhaps worth noting that a Jolteon with modest nature can still outrun a Scarfed Samurott.
EVs are plain and simple.

Now Samurott isn’t the most defensive pokemon in the world, and it doesn’t have the most brilliant of move-pools to do its duty here, but I thought it was worth a mention to try it out. Encore could result in your opponent being stuck for three to seven turns, using a silly move or result in switching which allows Samurott to try and burn the opponent with Boiling Water or act as a Hazer by using Dragon Tail. Protect is there to fill up the move slot and gain an additional bit of health from another turn’s leftovers.

Special Unicorn Thing@Life Orb/Expert Belt/Wise Glasses
252 Sp.A, 252 Spe, 4 HP
Modest/Timid
Torrent
-Hydro Pump/Surf
-Air Slash
-Grass Knot/Hidden Power Ground
-Ice Beam/Blizzard
Hydro Pump is if you want Power over Accuracy, But Surf is much better. Air Slash is to take out the ever so common Grass types. Hidden Power Ground is to take out Electric Types, and Grass Knot is for extra coverage. Ice Beam and Blizzard is the same as Surf and Hydro Pump.

Samurott looks like a bad Feraligatr. Slower, not as bulky, and weaker. It does have a decent movepool though. Too bad Empoleon walls it to hell unless it carries the useless Revenge or it has to rely on Hidden Power. A few sets.

Probably the best thing Samurott can do is Swords Dance up and abuse Aqua Jet. The one advantage Samurott has over Feraligtr is Megahorn. Megahorn is a huge Bug-type attack that tears through common opponents Samurott will face such as Celebi, Shaymin, Starmie, and Slowbro. The nature is really up to the user though I'd suggest Adamant just so it can deal some more damage. Return is the hardest hitting option Samurott has but Night Slash will deal with Jellicent. Though they do supply similar coverage, never substitute Megahorn for Night Slash.

Though not the most dangerous set, since most of Samurotts counters easily outrun base 70, it tends to give one an edge when dealing with its beatable counters. Starmie, Shaymin, and Celebi easily outrun Samurott though this is remedied with the Salac Berry boost. The strategy is pretty much the same as all pinch-activated strategies: use Substitute to force HP drops, while using Swords Dance, to the point where Torrent and the Salac Berry activate and attempt a sweep. Aqua Jet supplies priority but Waterfall hits twice as hard so it depends on how weakened you plan the opponents' team to be when you attempt the sweep. Megahorn decimates the faster of Samurott's counters.

Shell Armor is quite a useful defensive ability, making it so you never have to worry about the occasional critical hit that ruins your team. Samurott also decent physical bulkiness and coupled with Scald can prove to be a useful tank. With these two status effects, few opponents can switch in without worry (ex: Tentacruel). Taunt can be useful to set up or break down walls that will switch in to absorb the status and works well at bringing down Vaporeon and Jellicent while preventing Tentacruel or Ice Beam Empoleon from setting up. If Taunt is selected, a slight redistribution of EVs of 12 HP to Speed will alow Samurott to outrun most forms of Skarmory and prevent setting up. Grass Knot deals with the Water-types that Samurott has issues with like Starmie. Ice Beam can be used in either of the last two slots as a precaution to Dragon and Grass-types.

With decent offenses and Taunt, Samurott can pose a threat to several walls. This set is to utilize a mix set while Taunting everything that switches in (within reason of course). The 20 HP provides extra recovery from Leftovers and 12 Speed makes sure to outrun 8 Speed Skarmory. Hydro Pump is prefered for the huge fire power but Surf is for a more reliable STAB. Megahorn tears up a lot of foes, little more needs to be said. Grass Knot helps deal with bulky Water-types while Ice Beam hits Dragon-types harder. If you go for Grass Knot you lose coverage against Dragonite and the like while Ice Beam makes it much easier for Empoleon and Tentacruel to switch in. Hidden Powers like Fire (Ferrothorn) and Electric (Empoleon) can be useful as well.

Counters:

- Tentacruel and Empoleon are incredibly difficult for Samurott to take down. Both can be hit hard with Hidden Power [Electric] but Samurott is so easily outclassed in terms of special sweepers its hard to make room for something like that in a set. Even with HP-Electric Samurott will have a difficult time taking down both counters.
- Bulky Water-types, specifically Vaporeon, Rotom-W, Gyarados, Suicune, and Jellicent, will give Samurott a run for its money. All have a way to deal good damage and can switch into most of Samurotts attacks. Rotom-W doesn't enjoy Megahorn and Jellicent and Vaporeon should try to avoid Toxic from bulky sets.
- Dragonite, Poliwrath, and Alteria resists both Water and Bug-type and thus can make a handy check. Since Samurott doesn't hit too hard with anything other than STAB attacks and Megahorn, all three should be a decent answer.
- Forretress, Skarmory, Registeel, Ferrothorn, and Metagross can all take hits quite well. Though Forretress' best option is to set entry hazards, the others can force Samurott out via offense or defense such as Whirlwind or Power Whip.

Surf acts as special STAB while Waterfall is for physical STAB. Agua Jet can be used instead if you need priority. Megahorn is for grass types as well as light water types that don't fear Grass Knot. Naive is used to preserve its better defensive stat.

Swords Dance boosts Samurott Attack to pretty high levels. Megahorn is there to take care of grass,dark,or psychic types. While Night Slash does have critical hit ratio Megahorn is stronger. Might Slash covers Ghost type if u want a hit on them but a stab waterfall does the about the same amount of damage. Now Waterfall is way stronger than Aqua Jet and gets flinch is your able to outspeed the competition( if your running jolly) but Aqua Jet is a nice way to finish off an oppnent. Final slot is choice,you could run Dragon Tail and prevent any one from puesdo hazard or take out threats plus a nice super effective hit on dragons since you don't have an ice move. Not the best move on Samurott but if you could pull it off substitute could allow you to safetly boost you attack.

Item:Life Orb is nice but at the cost of some HP which Samurott needs. Choice Band and Choice Scarf you know the deal if you either want more power or more speed. Leftovers should only be used if your running Substitute to restore HP.

My HG team

My little beast in OU

some of the best non evolved and of course

winter time

This is Turtwig, he was the most under-appreciated starter in Diamond & Pearl. If you picked Turtwig as your starter, put this in your sig. Started by Dax-360

Everyone keeps saying how a rubbish move Dragon Tail is, but why is it posted as a move in every POTW (For Poké's that learn it)?

if you combine it with stealth rock and/or spikes you could do some serious damage by forcing the other team to rotate repeatedly and get exposed if you can take the hits. choice band and STAB can make it a deadly strategy, especially if youre playing with less than 6 (say battle subway)

Well this is pretty straight forward. Surf and Hydro Pump are your STAB attacks. Ice Beam has huge coverage. Grass Knot hits other Water types. HP[Fire] hits Steel types, while Air Slash can be used in a Paraflinch set up by a partner (Samurott is way to slow to do this alone and lacks a paralysis move).

Another slow user of Water Pledge is nice to have around... kinda. The only way you're seeing a Speed Down with this set is if Torterra is your partner or if you baton pass some Speed over, but the Rainbow effect is nice too. You can take any of the other listed attacks if you want to though. Toxic is your standard Bulky Water chip damage. Taunt stops others from getting set ups on you. Encore can screw up pretty much anything that isn't a sweeper or a Choice item user. Protect and Substitute stall Toxic damage. Dragon Tail shoves out any major threats.

Swords Dance is your main asset, bringing Samurott's already high Attack to a huge level, and works great when paired with its STAB Aqua Jet. Waterfall is much stronger than Aqua Jet, but lacks the priority to make up for Samurott's mediocre speed. Megahorn catches a solid number of bulky grass types that would otherwise wall Samurott, but X-Scissor can be used instead if you don't like the 85% hit rate. Your last slot is a toss up between three decent options. Aerial Ace takes down Grass/Poison types, but still only hits as much as a neutral Megahorn (So I advise only using this move with X-Scissor sets). Dragon Tail can force out enemies and get coverage against Dragon types. Night Slash gives it some extra coverage, but Megahorn already takes out Psychic types so that coverage isn't as necessary. Return has big physical power and accuracy, but Waterfall and Megahorn are stronger, so only use it with Aqua Jet and X-Scissors.

Frankly, The Emboar analysis is...atrocious. It didn't look like any honest effort whatsoever was invested in it. Probably the most appalling thing of all - other than completely writing off Emboar's defensive capabilities - was the complete lack of mention of Head Smash, in favour of Stone Edge.

Samurott is comparable to Seaking, exchanging a worse Ability for better moves. That’s not very good news at all. Compared to other Water sweepers, Samurott has unique moves. That’s about it. The key thing to note when using Samurott is its access to BOTH Swords Dance and Megahorn.

Torrential @ Salac Berry/Liechi Berry/Mystic Water
252 Atk, 252 Spd, 4 HP
Adamant (+Atk, -SpAtk)
Torrent
Substitute
Swords Dance/Encore
Aqua Jet
Megahorn
This is Samurott’s niche here, as a Physical pinch sweeper. Granted, Feraligatr is both faster and stronger…as well as being bulkier…but at least Samurott has Encore! Also, Samurott has a better auxiliary attack in the form of Megahorn, nailing mostly the likes of Hydreigon, Reuniculus, Celebi, and Ferrothorn (at least it does more than Ice Punch).

Wall @ Leftovers
252 HP, 252 SpDef, 4 Def
Sassy (+SpDef, -Spd)
Shell Armour
Scald
Taunt
Encore
Dragon Tail/Megahorn
This set intends to set it apart from every other Water Pokemon as it can by capitalizing on its niches. Taunt + Encore is a frustrating combo to be caught with, although its power significantly diminished in Gen 5. Dragon Tail forces switches through Taunt and Megahorn is just powerful. The EVs are geared towards Specially Defensive purely because of Scald.

Other Options
Samurott does not have solid moves to form a Choice Band set, and if Seaking does it better, that’s saying something. Samurott could run a Specs set alongside Megahorn to murder Reuniclus, but meh. Hell, even the mighty new Pansage runs most of its sets better.
Samurott’s other unique moves consist of Air Slash (but what would you use it for, really), Copycat (maybe you can copy a Stealth Rock or Rapid Spin), Fling (any status option you’d like, or throw an Iron Ball to dent someone’s face, although in that case it is largely outclassed by Megahorn), and Night Slash and X-Scissor.
Given Samurott’s horridness, I would forgive anyone using Hydro Cannon over Hydro Pump.
Samurott is the slowest Water Pledger other than Swampert, but all the Fire Pledgers generally outspeed the Water Pledgers and the Water starters faster than Samurott can easily adjust their Speed.

Preevolution Corner
Normally, I’d talk about Samuwott’s preevo’s usage for UU, but since it seems Samuwott’s going there anyway…
Perhaps you could find Oshawott a usage for LC, given a moderately strong Hydro Pump, diverse support options, and an interesting Physical movepool.

Partnerships
I’d rather run Pikachu over Samurott on a Rain team.
Screw that. I’d rather run Seaking over Samurott.

A pretty basic mixed set for Samurott, which with its high Attack stats it can run pretty well. X-Scissor does high damage to Grass, but also the occasional Psychic and Dark. Megahorn is the same, but high power and lower accuraccy. Dig is, sadly, the only Ground move Samurott gets, and as such the only thing to take out Electric-types. Not likely to hit, but it'll still force 'em out at least. Brick Break is a basic fighting move, and takes out barriers. Good for Steel-types that resist everything else on the set. Scald has decent power, and gives Samurott the chance to burn opponents; a water-type having that is infuriating. Surf has more power, but nothing else. Ice Beam, finally, is another Grass-killer, and also hits Ground-types, Dragons, and the annoying Fliers (Emolga, Zapdos, etc.). Choice Scarf increases speed, and Black Belt increases super-effective hits.

Samurott (M) @ Life Orb
Trait: Torrent
EVs: 208 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk; -SpA)
- Sword Dance
- Aqua Jet
- Razor Shell / Waterfall / Aqua Tail / Revenge
- Megahorn
With decent Attack stat, access to the combination of SD + priority, Samurott makes a perfect candidate for a physical sweeper. Although somewhat outclassed by Feraligator, who has better speed, attack and bulk, but Samurott does have some tricks up its sleeve. First, it's Razor Shell, a newly introduced Water-type move, that has a whopping 50% chance of dropping the foe's defense. This will often cause a switch, and gives Samurott a perfect chance of setting up Sword Dance. Second, it has Megahorn, an awesome physicall move that can hit slower Grass-types. The spread and nature is pretty simple: Max out Atk and HP, since with Aqua Jet, Samurott doesn't need Speed investment. But I still keep some of the EVs for Speed, to outspeed other base 70s.