H1Z1 Won’t Sell Game Ruining Items In Monetization Store

by Brandon

Developer Sony Online Entertainment has begun discussing the monetization model planned for their recently announced zombie MMO H1Z1. SOE president John Smedley posted the beginning of the conversation, allowing all fans to see where they were headed in their planning stages.

We will be selling wearables. We felt like this will be a good, fair revenue generator. However – we recognize how important finding wearables in the world is so you’ll be able to find and craft a lot of stuff. We agree that’s something important. We’ve also come up with a pretty awesome idea to let players who kill other players loot stuff.

So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. Station Cash wearables won’t degrade at all but when you loot something.. it will degrade. Please note the original player always keeps their SC purchased wearables. This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight.

Smedley made sure to make it clear that guns, ammo, food, water or any type of booster would not be available within the H1Z1 store, saying “it would suck in our opinion if we did that.”

Players will have the opportunity to purchase emote packs and character slots. SEO believes these two features are worth spending some extra money on.

Smedley has also revealed the H1Z1 game world will have crates holding random store items within them for those lucky players who discover them first. He explained:

You can find crates sometimes in game. They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.

H1Z1 is looking interesting to say the least, but are players tired of the open-world zombie games? We’ll have to find out once Sony releases the latest in the genre.