So as we all know we were pretty good friends with askmrrobot during the last expansion. As such I was hoping to remain good friends for this expansion and make my life a bit easier. Though from what I have read on Theck's blog and such that it isn't really prioritizing everything exactly the way we would want. Anyone have some good custom weights they are using?

Currently I am using a setup that gets me to hit cap and hard cap of expertise, then starting to build up mastery.

Surprised nobody has chimed in here with their setup. Got a chance to really nail down what I find to be working really well for ensuring that priorities are good. By no means am I saying this is the final/end all be all but it seems to be a good setup for me so far. Would love to see what other people are doing.

Volitaire wrote:Ahh, I see what you all mean. The way the weights fall it ends up prioritizing a hard cap before moving onto anything else. I mainly had it listed just because it is a value that has to be filled out.

Pretty sure you can leave some of those values blank, as there are soft caps and such for haste on my priest, but they're blank, and it seems to work fine. I suppose the coding could be different for expertise, but I haven't really delved that far into it.

Yeah, I've been seeing similar bugs (the STR error, as well as the weird reforging). I've reported it in that thread, but until yellow can figure out what's causing it, there's not much we can do. I'd just advise tweaking things manually to help the optimizer along.

Reforging mastery into haste (going against the stat weight),bringing me under the exp hardcap (even with exp as third on the weight list)

It's even going as far as taking away my +hit cogwell from the dragonling to replace it with a haste one (so then it has to reforge for the hit-cap instead of going for exp or mastery,so basically i'm losing on 2 of the 4 top weights in favour of the fifth one)

All the character profile site keep going down,so i could as well not place anything here

Yeah, there's a known bug with haste gems right now. I believe that Yellow said he's got it fixed in his internal build, so once he updates the live version it should be fixed. He's trying to speed up the optimization algorithm first, though, so I don't know when that will be.

It looks like wowhead cant take into account what value reforging into a proper stat would make the item better? Or am I missing that part?

Also about AskMrRobot, something is either wrong or Im missing something, cause it just doesnt wanna optimize my character with those custom values.Ive even tried reforging into something crappy, updated armory and asked it to optimize, but it insists on keeping it that way.

Going to need considerably more information. I would suspect you might just not have the itemization to make it but without considerably more detail or information about your character that we could look up on AMR then it is almost impossible to say with anything definitive.

Im guessing since you are close to hitcap, only needing like 40-60hitrating more, and any hitrating over the hitcap is worth nothing, it cant find any suitable way for you to get hitcapped without going a bit over, thus wasting itemization.Aka, you need 50 more to cap, theres an enchant that gives 150, the program thus values the enchant worth 50 hit rating, since everything above is worth 0.So the enchant gives you 50 points, while anotherone, even if its haste/mastery or whatever, is worth less per point, there are more points that counts since they dont cap.My guess atleast.