And never heard of her, but I feel like I've seen that comic name in a banner for another webcomic. Well, that seems to be how most others discover new ones. Also, regarding the spear, will each one be upgradeable, will each have certain abilities to them, or are they just a progression of strength each time you get one?

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

The spears will be special in their own way, and not just an increase in power each time you get one. This way, one is never too much stronger than the other (though it can't be helped that some that you get later on will be stronger than another, not to mention super secret ones or ones you get from secret bosses). For example, the spear from the TK world could give you more HP based on trace's stats, the one from the HP! world could give you more MP because of Peanut's stats, the one from the S&W world could give you more attack because of Cloud's stats, ect.And as you said, certain spears may have unique abilities or magic spells attached to them. As for upgrading, I might implement that into the game, seeing that I have another game play feature that I won't mention planned.

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Tue Feb 18, 2014 11:20 pm

D-Rock

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Joined: Fri Mar 15, 2013 12:25 amPosts: 5432Location: Texas

Re: Project Thread: Babylon Gardens World and Peanut Compani

I want to guess that weapons also level up as they're used, but I'll wait for the official reveal.And another question, will the weapons each have their own design, or will they appear the same in the overworld? As in, regardless of what kind of spear is equipped it'll still look like a normal spear. I understand that making all of those different weapon designs would be a lot of work, but I'm just curious.

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

At the moment, the weapon's look the same no matter what (except for peanuts). I plan on making sprites for when you equip different weapons, but I'll cross that bridge when I get to it. As for the weapons leveling up, it will not be through the use of the weapon. It will probably go along the lines of the upgrading system.

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Wed Feb 19, 2014 1:04 am

CHAOKOCartoons

Banner Artist

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

Yep! This is a style of sprites that I created on my own, I felt that the usual 32 x 32 sprites couldn't capture the different art styles of each web comic character (this can be seen best with the shading, eye shapes, and body of the characters).

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

Sorry, I can't say much about the main character or their world, as it is a major part to the story. That does not mean that it's so important that it would spoil everything, but I'd like to keep anything that doesn't directly involve the web comic characters to a low.However, after all the companions are revealed, I will begin to reveal the main character more.

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Thu Mar 27, 2014 11:53 pm

ZeroTheFated

Joined: Fri Nov 01, 2013 9:00 pmPosts: 41Images: 6

Re: Project Thread: Babylon Gardens World and Peanut Compani

I love the idea of Housepets being a RPG game. But I have a question. You said that this game would be like a action RPG such as Kingdom Hearts, which is certainly my favorite game series of all time, so that begs the question...the battle system? Are the battles going to be like they are in Kingdom Hearts: Chain of Memories or more turn base much like the Final Fantasy series, with the exception of Crisis Core, Dirge of Cerberus, and Lighting Returns?

I know I said I had one but something came to mind while I was looking at the recent pics that you had. Are you using RPG maker or another program?

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Sun Mar 30, 2014 11:10 pm

CHAOKOCartoons

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Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

So far, the gameplay is going to be exactly like kingdom hearts, except top down. I've thought about making it like chain of memories, but that will only be if I can't figure out how to make the combo system work. Now if I can't figure out how to do that, then it will be like Final Fantasy 13. That was the original intention for the battle system of the game, but after I learned that the game making engine I'm using didn't require turn based combat (the 001 Engine), I decided I would work around making it an action RPG.I personally didn't like the RPG Maker engine when I used it, then again that was just the free trial. I might go back to it one day, but not just yet.

Movement in the map is like Zelda, but once a battle starts you go to a side view and have to leave that area before you can move around the map again. It becomes a matter of avoiding every conceivable fight that isn't near a town. Quite unlike most other Zelda games.

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Mon Mar 31, 2014 4:25 am

CHAOKOCartoons

Banner Artist

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

Oh wow that is different. That sounds very similar to the KH: Chain of Memories combat style. In that case, the game will most likely not be like that. Mainly because you will have either two or three companions with you at once (normally two and on rare occasions three) which would make that combat system very complicated for five reasons: 1) It would be very hard to avoid enemies with more than one person in the party. 2) The screen would become too cluttered and may cause lag.3) The fights would be too easy, which would mean there would need to be more enemies, which again would cause screen cluttering.4) Boss fights with very large enemies would become very simplified (for example: The second part of Pete's boss fight on the U&U table).5) Dynamic/Special boss fights would also be simplified (for example: The boss fight against Trace's evil dragon [I will not say how it is dynamic, just know that it is ]

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Mon Mar 31, 2014 1:04 pm

D-Rock

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Joined: Fri Mar 15, 2013 12:25 amPosts: 5432Location: Texas

Re: Project Thread: Babylon Gardens World and Peanut Compani

I recall some games that had bad lag because of the amount of enemies. It looked cool if you do the right moves, though, like acrobatic techniques, but for the most part it really hurt the experience.

If you can, you should try out Zelda 2. Get it on NES, GBA, or Virtual Console, it was pretty good for what it was, but insanely hard. And almost as cryptic as Castlevania 2. Both are considered the black sheep of their respective franchises.

So far, the gameplay is going to be exactly like kingdom hearts, except top down. I've thought about making it like chain of memories, but that will only be if I can't figure out how to make the combo system work. Now if I can't figure out how to do that, then it will be like Final Fantasy 13. That was the original intention for the battle system of the game, but after I learned that the game making engine I'm using didn't require turn based combat (the 001 Engine), I decided I would work around making it an action RPG.I personally didn't like the RPG Maker engine when I used it, then again that was just the free trial. I might go back to it one day, but not just yet.

Wait so will there be a restriction on attacks like they have in Chain of Memories with the cards?

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

No, the player can attack as much as they want, their only restriction so far is running out of MP for a certain character. All magic and abilities are learned via leveling up, buying, or being given them.

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Mon Mar 31, 2014 6:17 pm

CHAOKOCartoons

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Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

I'm starting to read that comic actually, as people have been talking about it more recently and I have no idea what they are talking about, and I want to read it before I understand everything before reading it. About how many characters are in the game now?

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Tue Apr 01, 2014 5:32 am

CHAOKOCartoons

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Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

There are seven companions so far. There is one more on the way after this, which would mean 8. And if you iclude the main character, that's 9 party members total. Have fun switching and swatching teams!

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Tue Apr 01, 2014 8:14 am

D-Rock

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Joined: Fri Mar 15, 2013 12:25 amPosts: 5432Location: Texas

Re: Project Thread: Babylon Gardens World and Peanut Compani

Okay, this is very early to ask, but will there be controller support? Playing with a keyboard isn't anywhere near as fun to me as a control, and my reflexes are rather slow as well.

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

From what I can see on the game engine I'm using (001 Engine), you can use a gamepad to play the game. I haven't been able to test it however, because I do not own a gamepad or an XBox controller. (though perhaps the DS3 tool works on this).Also...

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

He is an OC.

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Sun May 04, 2014 9:02 pm

CHAOKOCartoons

Banner Artist

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

Hey guys! sorry for not posting anything on the forums for a while, kinda forgot to . Anyway, there's a bunch of new concept and other info that was released in the past few weeks, a lot that might interest you guys. New enemy concept:Pete's 2nd Form Boss Battle ConceptThis is a recent drawing I made to have an idea of how this boss fight would play out. It features Taylor, Peanut, Trace, and King (as a boss exclusive companion) fighting against multiple tricky spells that Pete casts. The fight takes place on the U&U table seen in the "Dog Days of Summer" arc in the Housepets! comic. This fight is probably one of my most anticipated boss fights to make, along with a few others, because of how distinct it is from other boss fights. There is one that still tops this one in my mind... anyway, I plan to get to coloring this soon. Also, some people have made me consider making exclusive companions playable after beating the game so maybe you'll get to play as King. Taylor in a Sora CostumeAs most of you know (or have probably guessed), Thread Bound is heavily inspired by the game Kingdom Hearts. Because of that, I designed a possible costume that resembles Sora's outfit, but in Taylor's palette. Whether or not I put this in the game is not set in stone, nor is the chance of me putting in the keyblade in the drawing in the game as a weapon for Taylor.Peanut, Cloud, and Lucy's Final Fantasy CostumesMuch like the how I made a KH costume for Taylor, I made some designs for Final Fantasy outfits for some of the party members. The only ones I have drawn are Cloud's Cloud costume (what, expecting a Squall one?), Peanut's Wakka costume, and Lucy's Tifa costume. As I said for the Sora outfit, I am currently unsure if these outfits or weapons will be in the game.First Cover Art DesignThis was one of the first drawings I had made for Thread Bound before I decided to even make the game (about 8 months ago). These where the only characters I had planned for the game: Peanut, Trace, Cloud, Lucy, and Cheetah Kid... shows how many web comic I used to read . Fun fact: Peanut and Trace where supposed to be the only companions who could follow you through worlds. They and Taylor where the main three characters (again, you can see the strong influence of KH). Eventually, I decided that that would be unfair to the other web comics so I made them regular companions. ANOTHER FUN FACT: Because I thought of the fairness of web comics, I actually considered making Cheetah Kid a summon since I didn't want to make it seem like I was giving too much priority to my own comic. In replacement of his companion slot, I considered making Eyesight from Stu and Jojo's Housepets! fan comics Housepets! 1X and Eyesight. Eventually I made Cheetah Kid a companion again and made Eyesight a summon cuz that would technicaly be two Housepets! companions. It is very unlikely that this will be the final cover, considering that I've been thinking about other designs for the cover as of recently and there's only six of the main characters on it X3.Here are the original posts:http://chaokocartoons.deviantart.com/jo ... -458667421http://chaokocartoons.deviantart.com/jo ... -457140462

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Sun Jun 08, 2014 2:08 pm

MrNeonShot

Joined: Sun Jul 07, 2013 11:28 pmPosts: 5196Location: Texas

Re: Project Thread: Babylon Gardens World and Peanut Compani

OH MY GOSH THIS LOOKS FREAKING AWESOME!I've been too busy with other stuff to check this, but WOAH!Those enemies look cute AND creepy!

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Sun Jun 08, 2014 3:26 pm

CHAOKOCartoons

Banner Artist

Joined: Wed Dec 26, 2012 12:33 pmPosts: 1593Images: 13Location: On this 3 dimensional shape we call "The place we happen to exist I guess?"

Re: Project Thread: Babylon Gardens World and Peanut Compani

Thank you Yeah, after drawing alot of these I noticed that if one where to fight these things they would be really freaked out. From what I can see while working on the ragdool, their sprites will be even creepier

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Last edited by CHAOKOCartoons on Sun Jun 22, 2014 6:34 pm, edited 1 time in total.

Sun Jun 08, 2014 4:34 pm

MrNeonShot

Joined: Sun Jul 07, 2013 11:28 pmPosts: 5196Location: Texas

Re: Project Thread: Babylon Gardens World and Peanut Compani

Yeah, good luck with the game!

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