Yep, really clunky with a ton of bugs. For example, if you just based, and there's a teamfight at the enemy's inhibitor, and you try to E while looking at the teamfight, you will not be able to cast the skill no matter what.

I submitted this bug every patch since new Ez came out, still in the game.

it's because search results are different for everyone. If you're from india, they come up at number 1. Plus a lot of other factors are taken into consideration, for example if you watched pewds videos before or you are subscribed to him, his videos will likely come up for the term t series.

I recorded a voiceover (reading a script) for a video I made. When I tried to cut it up, I realized that when I finish one sentence, and begin another I take a breath and it's quite noticeable in the recording, to the point where I can't seamlessly cut the audio because the breathing makes it obvious it's a cut. I have a pop filter, and there's about 30 cm (12 inch) distance between the mic and my mouth. I also tried to compress the audio in audacity, didn't help much.

What you should do here is much more simple than a gate or compressor. If the breath is very loud but still quieter than the speaking then the gate will chatter, and a compressor will affect the desired vocals more than the undesired. (you may still want to compress/expand for other reasons). I would simply use automation (volume automation) for this.

I just went looking through YouTube searching "banana league sounds" and eventually found him cuz I thought the same thing and couldn't quite remember his name. Whatever happened to BananaPeelz? The channel got featured by Riot at 2015 MSI and then disappeared.

You can't expect to give the link to everyone that doesn't read all the comments. I've mentioned the source, and there are several videos about the topic. Also I've added the link to one of the videos, but in only one video. But that's enough. Please, read my responses. I'm trying to help. If you can't find the link, get back and let me know. I'll put the link after that.

I checked the video, where does he say that if they don't accept/reject you it means no? Also, that video is from early 2018, and doesn't speak on current status. That video is only an update on the early year backlog, and that is now history. I can't see how that video is relevant at all.

Really? The guy says that if they have issues with the video they will keep it for additional review. Check also one of the latest videos on the channel, is says same thing. I think is the video before the last one.

Tencent only holds 40% of Epic games. Elon's net worth is around 20 billion, while Fortnite does 3-4 billion a year. Even if he could gather 20 billion liquid cash (which is impossible), he still wouldn't be able to buy the game.

I think Riot never really got rid of this "friendly neighborhood developer" attitude that it started out with. It may have been great for fans and players in the early stages of League, but we're talking about millions of dollars gain/loss based on their choices at this point.

which when you factor in the revenue League makes, it means nothing. Shitty mobile games you never heard of like Toon Blast and Idle Heroes make $1 million a day just on the appstore, then probably 3-4x that in the chinese market. League is doing many many billions.

You're right, but it's not as black and white like most people think. For example, Realm Royale went from 100k concurrent players to 1k concurrent players in the span of 2 months. Obviously a lot of factors played into this, but mostly it was just terrible balance and meta changes that drove 99% of the players away. The fact that Riot has been balancing for 10 years and there wasn't a huge negative change that drove away a lot of players shows that they are good at what they are doing.

@dog_rates and @dog_feelings are both ran by social media marketers to sell merchandise. It's not just a cute twitter page, it's a marketing tool. Anyone who thinks otherwise has no idea what's going on.

look through their twitter page. 10-20% of their posts are links to merch. The cute posts like OP's picture are called "content marketing". You post valuable content, in order to get people to follow your account, then you post merch links to cash in on those followers.

I love how the casters were talking about how this is a different Pobelter and they are liking how he's being more confident... then he Ws into KT and Gragas ults him back for a free kill. Poor Pob, can't catch a break.

This is not true. I can't find evidence those two were actually sued. Just threatened. Under current laws, game streaming is NOT considered Fair Use. It's a gray area if anything, but favors game developers. Youtube doesn't "Back the creators". Usually the creators just fold if the uploader is popular. Many smaller named people have had videos and monetization pulled forever. "YOU" controlling the character doesn't make it transformative. Transformative would be having it changed in a way that isn't originally created. One argument is that having people WATCH a stream makes it transformative. But a video of just someone playing a game is definitely NOT transformative - that's the entire point of games. Most devs just allow it because it's bad PR not to allow it, and some can argue it's free advertisement. But then there's people that argue that people watching streams wouldn't buy the game anyway.

Every asset in a video game—every mesh, texture, sound file, and bit of code—is subject to copyright," Morrison says. "Owners of copyrighted works have a bundle of rights that come with their intellectual property under Title 17 of the United States Code, including the right to control the reproduction, distribution, derivative works, public performance, public display, and transmission of their copyrighted works. Streaming a game on Twitch treads astray of those rights.

So while some developers have license clauses in their Terms of Service, affiliate programs that grant a license, or simply do not enforce their rights against streamers, without a license, streaming may fall astray of a copyright owner's rights in their game. If the copyright owner has registered their copyright with the federal government, it may even give the owner the right to sue for copyright infringement under federal law, which can carry fines of up to $150,000."

This is all true, except that most companies surrender their rights to the creators, so if you record gameplay, it is 100% owned by you, as long as it fits their requirements. For example, League of Legends