Hello Adventurers,
We have exciting news!
We are working really hard to include all the basic features we can into the next Alpha version of the promising AdventurOS.

And it looks like this will be the last Alpha release, smoothing the way for quality Beta times. On time!

It is wonderful to watch all of AdventurOS pieces starting to fit together, we are really looking forward to the testing and feedback from the Steam community, so the spring release we promised is very, very likely to be fulfilled in no time.

Meanwhile, please feel free to get in touch with your impressions, questions or suggestions, and remember it was you guys who made this possible and we could not be more grateful for this opportunity.

Here are some of the highlights of the last development weeks:
We are introducing an easy to use menu that will contain all the information you need to keep track of your location, inventory, stats and skills.

The castle’s map is being developed and will be displayed on a unique way so you can know where you are and where you have already been. You will be able to set a waypoint to a folder you already visited so you can travel without checking on the map.

The inventory is divided in different subsections so it’s always organized and tidy. Items can be acquired by killing monsters and/or found inside chests.
A new level generator is on its way to arrive to AdventurOS alpha. Rooms will be generated differently and there will be 3 main layouts: big rooms, corridors and towers. Mixing these 3 different kinds of level generators, the game will give a similar experience to a Castlevania map.

After finishing the level generator and the menu we will be working on adding items, monsters, and environments to the game.

On the next Alpha build you will be able to experience the full power of the AdventurOS inventory.

Thanks for your feedback and bug reports! We are getting very close to the point where Alpha becomes Beta!

We have recently got big amounts of messages requesting a chance to make a donation in exchange for the alpha access purchased by our Indiegogo backers.
Please, understand that with their contribution they did not only buy an access, but vouched for us while still at an early stage, so their rewards for their trust and belief must be kept exclusive.

However, the team faces a low demographic rate of Gnududes (Linux users, that is), and all kind members of the AdventurOS family are up to making room for some of you guys!

If you want to be one of our Linux testers, submit your Fan Art piece to Twitter with the hashtag #adventurosfanart before March 10th.
On March 10th two winners will get the Alpha access right away.

The alpha access is a reward for all those who have believed in our project since the very beginning and supported us with significant contributions. However, we have got such a big wave of newcomers offering their collaboration that we are considering a contest where some more alpha accesses can be obtained. Stay tuned!

From now on and until the auto-updater is ready, we will release updates every other week, so there is more content in each of them.

This update includes a brand new concept regarding monsters, being their size based on the length of the file name and their color based on the first character of it.

There is much more content that you can check at the changelog.
We are especially happy to be finally presenting you the first version that works for Linux, after struggling to get through numerous compatibility issues.

The online community[adventuros.evelend.com] keeps evolving too. Bugs are reported through it and it is becoming more and more user friendly. Join us, play, subscribe, contribute, enjoy!