Sword of the Stars II: Enhanced Edition

1.1.23976.4Critcal fixes:- Fixed multiplayer CTD's related to very large turn update messages- Fixed a CTD related to station modules- Fixed late game ctd caused by defeated player still running a debt- Fixed CTD in empire manager

Other fixes:- Fixed humans able to see zuul node lines- Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time- Fixed bug that would cause news events for slot 1 to show when loading a game in another slot

MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:- Converted MP from GameSpy network to Steam network- Fixed end turn CTD- Fixed post-combat CTD- Fixed combat CTD- Fixed multiplayer CTDs, including due to updating colony history- Fixed CTD on Station Built dialog if station was destroyed during combat phase- Fixed being able use hot-keys between turns in MP- Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships- Fixed Suul'ka leaving when tribute station is destroyed- Fixed bug allowing Hivers to build gate stations without the required tech- Fixed issues with assimilation plague- Fixed client being sent home after 1 invasion mission- Fixed not being able to do a strike mission on any system- Fixed CTD with getting Suul'ka info- Fixed system killer being stuck at a system with a mining station- Fixed dev-mode being activated in the design screen

Other fixes:- Improved screen transitions between mission overlays and starmap- Tweaked VN planet killer- Prevented neutral indy planets from disabling slew mode if a station is next to it- Enabled suicide drones to upgrade with warhead tech- Disabled operations slider- Fixed sound channel issues- Fixed Suul'ka voices not being available- Fixed auto goop module- Fixed 0 level station remaining at a system after the construction mission is cancelled- Fixed bug when transferring some assets via relocate- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered- Fixed not being able to relocate to systems when exact number of required CE- Fixed display of civilian population in empire manager screen- Fixed display issue with rider manager screen- Fixed mission turns remaining display issue- Fixed scrolling hot keys with mouse wheel- Fixed bio war modules not saving bio missile data- Fixed bio missiles not getting replenished when the ship is repaired- Fixed boarding pods getting stuck when docking with their carrier- Fixed slave disks from auto launching when they are full of slaves- Fixed weapons ricocheting off of dead sections- Fixed missiles from blowing up before hitting their target after researching microfusion tech- Fixed bolt weapons from blowing up before hitting planets- Fixed "shot gun" style weapon fire so that it fires with a better spread.- Fixed chance of fading from sensors when ship is outside of sensor range- Fixed interceptor missiles from hitting own ship's shield- Fixed formations not updating in auto-resolve- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system- Fixed not being able to auto target VN collector pods- Fixed display issue with rider manager- Fixed scrolling hotkey manager with mouse wheel- Fixed admiral traits not correctly displaying on admiral info cards- Fixed defence assets being stuck in a system after the owning player has been evicted- Fixed issue where Zuul AI would create "super" fleets- Fixed bug allowing players to access dev design screen- Fixed priority issues with Planetary Salvage, should now be more common- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed- Fixed Zuul node lines disappearing when out of range- Fixed issues with special / salvage projects not using up all allocated research credits

Other fixes:- Fixed beams not rendering when origin is not on the screen.- Fixed news events for meteors being shown for every colony in system.- Fixed bug making platforms un-scrappable.- Fixed Colony Established dialog population slider not working properly.- Fixed Independents not showing up in star system dialog.- Fixed Meson Projector beams not hitting planets.- Fixed repair widget issues.- Fixed trade stimulus not building freighters for all dock slots.- Fixed bug causing dialogs to hang on screen after being disconnected from host.- Fixed Locust behavior.- Various fixes to Assimilation plague.- Fixed strings related to plagues.

Other changes and additions:- Hotkeys + Hotkey editor in menu.- Hooked up many missing news event images.- Survey missions will now cancel if they are unable to defeat hostiles at the system.- AI will now show more discretion when selecting fleets for combat.- Stations belonging to an assimilated colony will now be destroyed.

1.0.23640.2------Critical fixes:- Fixed bug that may cause hangs in multiplayer games.- Fixed MP weapon bank crash.- Fixed a crash involving plagues.- Fixed a crash after exiting combat.- Fix to prevent stations from being spawned in the center of a planet.- A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks.- Suul'ka fleets can no longer be dissolved.- Fixed MP not syncing ai state.

Other fixes:- Crit hits table now correctly shows after combat.- Fixed estimated arrival time calculations.- Command Ships larger than cruisers are now more aggressive in combat.- Players can now scrap stations in the fleetl-ist.- Players can now scrap battleriders from the battlerider manager.- Fixed not being able to pirate with battle riders in fleets.- Fixed cloaking not working in multiplayer.- Fixed VN beserker behaviors.- Freighters can now be built and scrapped from the trade view.- Missiles can no longer be set to PD targeting mode.- Armor tiles now repair from the inside outwards.- Tuned formation movement in combat.- Fixed some issues with multiplayer combat.- Fixed some missing news events.- Pre-Combat battle manager button is now disabled in multiplayer games.- The "Ready" status should now correctly update across multiplayer lobbies.- AI will now attempt to create counter ship designs based on previous combat experience.- Added a fix to prevent AI from building multiple stations of the same type at a system.- AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed.- Suulka should now leave the game permanently when killed.- Fixed an issue where multiple Suulka of the same type were being created.- Gate Stations will now be unique per system.- Fixed a bug where some Battleriders were being assigned twice.- AI will now no longer immediately call back Boarding Pods after they launch.- Armor piercing levels are now taken into account in AI weapon selection.- Fixed a crash caused by Swarmers entering a system.- Refined AI target selection during combat.

Other changes and additions:- Added new auto options menu, including Goop and Joker modules.- News event system overhauled.- Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony.- Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.

Other fixes:- Fixed bug causing Suulka admirals to not be assigned to the player- Added tooltips to weapon fire mode and weapon filter mode- Set default cloaking type in design screen for cloaked ships- AI will now more intelligently respond to demand/request diplomacy actions.- Fixed a bug causing demands for slaves to have no effect.

Critical fixes:- Fix crash with mirage psionic.- Fixed a crash related to multiplayer combat.- Fixed a crash when encountering slavers.- Fixed a crash when exiting the multiplayer lobby.- Fixed a crash when host entering combat with an AI player.

Other fixes:- Fixed display bug showing incorrect empire as being defeated in lobby.- Fixed bug where gate stations could be built without the necessary tech.- Fixed Hivers using up gate points while committing missions to their home systems.- Fix ships going into overdrive when not set to overthrust speed.- Turret damage will now be saved corrently between combats.- Fixed multiple missing / incorrect strings.- Turns to complete research now show correct suffix and are no longer displayed for research techs.- Fixed riders not syncing to carriers properly in multiplayer games.- AI now repair fleets at systems.- Update combat AI to include an "Assault Planet" group.- Fix stations around planet not having proper sensor data.- Plutocracy will now decrease production time instead of increasing it.- You are now able to cancel out of the Zuul's no bore ship confirmation dialog.- System info requests from AI players will now work correctly.- AI will no longer select command ships for a combat role.- AI will now reject world demands if they have any fleets present at that world.- Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation.- Player status in multiplayer games will now update correctly.

Critical fixes:+ Fixed an audio problem that was leading to framerate loss over time.+ Fixed known intermittent combat crashes.

Other fixes:+ Fixed battle riders getting lost in limbo during combat.+ Fixed some issues relating to start positions in combat.+ Addressed some accelerated combat issues.+ Fixed muzzle sounds not playing.+ Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes.+ Addressed the poroblem of players getting the same salvage project multiple times.+ Fixed some government related consequences and actions.+ Strategic AI now properly assigns battle riders to carriers.+ Fixed an issue with the ionic thruster technology effect.+ Fixed target avoidance while in the pursuit stance.+ Trade view no longer hides icons under the star.+ Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others.+ Strategic AI now properly coordinates and escalates attacks.+ Strategic AI now executes appropriate requests and demand diplomatic actions.+ Fixed an issue where planets were firing missiles when they shouldn't.+ Emitter COL now fully functional.

Other changes and additions:+ Tuned point defense targeting in combat.+ Tuned combat AI target prioritization.+ Combat AI is now aware of ships without weapons.+ Added small-scale fusion technology effects.+ Hiver players now start with deployed gate ships instead of gate stations.+ Psi potential is now hidden until a psi technology is researched.+ The battle rider manager is now hidden until battle rider technology is researched.+ Fixed detonating torpedoes not doing appropriate damage.+ Adjustments to various weapons systems.

Other changes and additions:+ Random encounters now only occur in the first combat round.+ Strategic AI now does a better job of upgrading stations.+ Empire screen government types now have better informative tool-tipinformation.+ Camera no longer focuses on newly-placed defense assets.