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Nope. The core element that makes an RPG (any type of experience system) is missing. While we're at it, Vagrant Story also isn't an RPG.

Wait, but Vagrant Story does have an experience system? It's a game where you tactically have to consider type advantages and disadvantages as well as the effects different equipment have on you combat capabilities (heavier equipment makes you more likely to miss, for example). Buffs, debuffs and status effects are all instrumental to success. How is that not characteristic of an RPG?

Still, Ashley himself doesn't grow. You make him stronger against enemies by constantly forging new stuff from what you find. It's a survival game. Just because the battles are tactical doesn't make it an RPG, imo.

To clear the air, I define an RPG as "a game in which combat is heavily influenced by different numerical values and status effects".
Such numerical values typically include Physical and Magical Attack and Defense, Dexterity or Accuracy, SOMETIMES a Luck stat, and maybe other varying factors.

And Zelda as well as tons of other games also have that - that it does only happen through equipment automatically contradicts the state of official RPGs as RPGs. Whether it is 1 or 2 stats less or not. People are trying to define an RPG so heavily focused on stats and stuff and cases that suddenly other RPGs also are no longer part of the pattern.

There are a lot of RPG's that don't use Experience systems, but their goal is a clearly-defined progression, perhaps through equipment, skill points, etc. I'd argue Vagrant Story rather cleverly uses these systems and is an RPG consequently.

In most entries barring II and BotW, Zelda isn't an RPG because new gameplay elements are usually handed to you more or less as the plot allows it, Link can choose to forego his skill in weaponry to be better at say, diplomacy? Stealth? Not really. There's elements there, but there's no way to really translate a majority of Zelda's elements to a tabletop role-playing game. Dragon Quest and Final Fantasy were inspired by Ultima, The Bard's Tale, and Wizardry and all five of these series were love letters to D&D, so even though a lot of their mechanics might not be as transparent as in D&D, they're built on a foundation on simulated dice rolls, skill checks, initiatives, etc.

EDIT: I would not be opposed to someone calling Overwatch an Action-RPG for this reason, every ability and weapon has clearly defined damage outputs that can interact with other abilities and criteria and knowing how they interact is not unlike a highly streamlined set of dice rolls and essential to getting good at the game.

Breath of the Wild is Zelda's already existing RPG gameplay The Blunt Edition. Everything you could qualify BotW an RPG for already exists in one form or the other in other Zeldas. The Stamina bar as in Skyward Sword, the different and also improved gear, et cetera, et cetera.