Returns the distance that the Camera's Position should be from the ReferencePoint in order to ensure that
a sphere with a 1 meter radius centered at the ReferencePoint fits entirely in the view frustum.

Gets or sets the value that is used to compute subdivisions of the viewing frustum.
A large value will be faster but lose z-value precision. A small value will have better precision
but perform slower. The default value of 1000 achieves a good balance between speed and accuracy.

Gets or sets field of view in radians. The field of view is applied to the
larger of the window dimensions. For example, if the window width was 640 and
the height was 480, the field of view applies to the horizontal. Use
HorizontalFieldOfView and VerticalFieldOfView to
get the horizontal and vertical field of views. Wide fields of views generally
show more objects but can look distorted as compared to narrower ones.

Gets the approximate number of meters covered by a pixel that is 1
meter away from the camera. This is commonly multiplied by the distance
from the camera to an object to compute the approximate number of meters
covered by a pixel of the object.

Refreshes all evaluators for the axes, points, or vectors that are used in the current camera view. This should be called if the axes, points, or vectors are changed.
If you find yourself calling this frequently, consider using the Position and Direction properties instead of methods taking
axes, points, and vectors. For more information on evaluators, see the overview topic on
Evaluators and Evaluator Groups topic.

Zooms to a CartographicExtent on the centralBody. The camera will be looking straight down at the extent, with the up vector pointing toward local north. The Axes is set to an east-north-up axes at the center of extent.

Zooms to a rectangular extent composed of west, south, east, north on the centralBody. The camera will be looking straight down at the extent, with the up vector pointing toward local north. The Axes is set to an east-north-up axes at the center of the extent.

Converts a pixel coordinate relative to the Insight3D control
to a Cartographic position. For speed, terrain is not considered; if the pixel
coordinate does not intersect the ellipsoid, an exception is thrown.