From what I've seen so far it just looks like an expansion pack. I wonder what "revamped rendering engine" actually means and how much difference there will be in graphics between GT5 and GT6. I'm not expecting much personally. The big gain I would imagine will come with the PS4 version of GT6 or GT7 or whatever they call it.

I'm cautiously excited, but apprehensive as well. GT5 had a few issues. For me, the biggest problem was the fact that the menus were so slow to navigate. In GT5, it felt like a chore to sift through the endless barrage of menus, and I really hope that they're going with something a little quicker and sleeker this time. The biggest issue is that Polyphony tries to add to much visual flair to their menus (do we really need to see our car parked in an exotic locale?) which takes up several valuable seconds of our time. When we're dipping in and out of various menus all the time, those seconds add up very quickly.

GT5 was such a big disappointment for me. I hope GT6 is what I think GT5 should have been. The AI and the game progression are what I think need improving the most. It would also be nice to see organized online racing as was seen in GT5 Prologue rather than individuals' lobbies.

I really enjoyed GT5. But I don't understand the thinking behind it coming out for PS3 now, with PS4 coming out at the same time AFAIK.

It just suggests this may not be a 'full on' GT, and that will be the one on the PS4.

When PS4 will be available, it won't be cheap for year or two. Relatively few people buys it. And we don't know yet about teething problems of that console.If PolyPhony wants selling volumes, it has to be for PlayStation 3. If they want to take economically nosebleeding hit, they publish it only for PS4. They could make excellent racing game for new console, but suffer massive hit due low sales.

They could make compromise developing hybrid engine for game which would be reasonable easy to finetune from PS3 to PS4. After all they could release GT6 for PS4 too. Of course some people will whine they spend too much effort on "obsolete" console and therefore PS4's GT will suffer alot.

On game I'm sceptical, since screenshots and gme videos haven't really offered nothing new. Couple days ago I bought new vacuum cleaner. KTM car in demo video of GT6 video had still quite similar sound...

I remember Gran Turismo 4 was one of the last big games to come out on the PS2 before the PS3 came out and it was fantastic. The physics and graphics weren't a huge advance over GT3 but they massively improved the content and style of gameplay and really polished it. I imagine Polyphony will have a similar remit for GT6. The PS3 is still a massively capable console and we all know GT5 can be improved on quite a lot. Don't pretend you're not going to buy GT6

I don't pretend not buying it, I might. But I don't want to pay 70 euros for GT 5.5 and possible several hundreds of copied cars from PS2's GT3 and GT4 (as poor visual quality).Silly that Grand Theft Auto IV and V cars looks better than some in GT5.

The course maker will only be useful if it is available as a PC download, although to be honest I cannot see them wanting to allow unrestricted track design as it would limit the sale of DLC tracks which would be a pity as community tracks can often be quite incredible - see all the tracks available for games like GPLegends.

As far I have understood GPS based course maker just reads curves from Google earth or similar but elevations are random and scenery as well.
Course maker of GT5 doesn't allow to draw own tracks but set number of stages and adjust density of elevation, corners and difficulty.

Audi Quattro S1 might not be pleasant car to drive though. Turbo lag is quite monster and according on Stig Blomqvist it had to be driven with quite high revs.

It's a beast I have loved since I was a kid though. I'm easily as good as Walter Rohrl, oh hang on I think I might just have fibbed :-)I hope it's just as difficult as the real thing, it would be a wonderful insight into the utter skill and bravery that those guys had.

I remember Gran Turismo 4 was one of the last big games to come out on the PS2 before the PS3 came out and it was fantastic. The physics and graphics weren't a huge advance over GT3 but they massively improved the content and style of gameplay and really polished it. I imagine Polyphony will have a similar remit for GT6. The PS3 is still a massively capable console and we all know GT5 can be improved on quite a lot. Don't pretend you're not going to buy GT6

That's how it always works with the development cycles of GT games...

GT1 was a classic, but they were developing it for 5 years before release.GT2 was a late release on PS1, was fantastic and a big improvement on GT1.GT3 was similar to GT5 in that it was technically innovative, but compromised in many areas.GT4 was everything GT3 promised and more, and was like you say a really late PS2 title.GT5, see GT3GT6 should hopefully follow it's fellow even-numbered GT games (all with releases towards the end of it's console's lifespan) and be utterly brilliant.

What made me excited was that Polyphony have admitted their faults in GT5 and have largely promised to address them.

The big gain I would imagine will come with the PS4 version of GT6 or GT7 or whatever they call it.

I was just wondering about this, The architecture of the systems are not compatible, so have they developed two games at once? or how long will ps4 owners have to wait for a gran turismo. Seems very odd they aren't launching one of their biggest titles with the new console. As opposed to say.... Forza 5.

When PS3 was released they didn't have Gran Turismo game for it launch. Later on they released Gran Turismo 5 Prologue demo game. So console release doesn't need GT game to boost machine on market.
Even old USB PC wheelsets did work with PS3.

New Xbox One on the otherhand... "big brother" console shoots itself on leg, shuffling controller rights again: expensive wheelsets which did work on Xbox 360, will not work on new Xbox One.
Forza 5 players can use that pathetic gamepad or forced kinetic camera (it might even read from lips if player does buzzing sound for revs as accelerator) for steering car, but they should keep mouths shut when talking about realistic driving feeling - till it gets proper wheel.;)

I was just wondering about this, The architecture of the systems are not compatible, so have they developed two games at once? or how long will ps4 owners have to wait for a gran turismo. Seems very odd they aren't launching one of their biggest titles with the new console. As opposed to say.... Forza 5.

GT6 for PS3 has been in development for a good few years now. That is why it is coming out for PS3 first. No doubt GT7 started development when Kaz got the PS4 development kit.

I'm cautiously excited, but apprehensive as well. GT5 had a few issues. For me, the biggest problem was the fact that the menus were so slow to navigate. In GT5, it felt like a chore to sift through the endless barrage of menus, and I really hope that they're going with something a little quicker and sleeker this time. The biggest issue is that Polyphony tries to add to much visual flair to their menus (do we really need to see our car parked in an exotic locale?) which takes up several valuable seconds of our time. When we're dipping in and out of various menus all the time, those seconds add up very quickly.

I complained about this and other issues i am reading here some 10 YEARS AGO in GT3. The GT series is like Hyundai adding more and more trinkets to it's flagship 7 series competitor (whatever its called) that doesn't sell well so they ADD MORE BS TRINKETS instead of doing what people want ..... refine the game!

I complained about this and other issues i am reading here some 10 YEARS AGO in GT3. The GT series is like Hyundai adding more and more trinkets to it's flagship 7 series competitor (whatever its called) that doesn't sell well so they ADD MORE BS TRINKETS instead of doing what people want ..... refine the game!

The Standard and Premium cars is to me, proof that they got lazy at some point. If you can't finish the car then don't release it. Simple as that. Many people don't have an issue with you giving us a few less cars if they are well... better. Last Gran Turismo game I played was GT2, and compared to a game that is what? 12-13 years old; and it's better! A heck of a lot better. Not many actual tracks, not many tracks in general, but my 10-11 year old self found that game more fun. Like you say, we want the game refined. If that means less cars (who really drives a majority of the cars in the game? The little Daihatsu's? The majority of the cars are not played!) then it means less cars.

The whole thing is mismanaged, it's been shite for 10 years. Too many cars, too much futsing around to get the cars you want/need, races too fecking long, disaster of an AI, horrendously annoying menu lag etc etc etc ... but they keep adding cars and tracks ... bloody weird.

The whole thing is mismanaged, it's been shite for 10 years. Too many cars, too much futsing around to get the cars you want/need, races too fecking long, disaster of an AI, horrendously annoying menu lag etc etc etc ... but they keep adding cars and tracks ... bloody weird.

Er...I don't agree with you.* There's too few cars, but way too much Nissan Skylines, Honda 2000s, Mazda RX-7s though only two model difference could be colour of the cup holder.* Used cars which are available is based on game calender days and list goes forward after driving on any track. Some most rare cars are as trophies from bigger events. Rest are available to buy as new. What is there so hard to get cars?* Races are very short - outcounting endurance events. Most of race events are 3-5 laps long which is ridiculous. For Nürburgring 24H track most of races are just 1 lap sprints.* AI of GT5 drives reasonable fair and gives even player a challenge if player has matching car (which usually is not case: I bet most of players pick up car which wins AI easily and then they complain why AI is disaster).* I don't find menu being hard to use, I just don't like sound effects of menu buttons.

Er...I don't agree with you.* There's too few cars, but way too much Nissan Skylines, Honda 2000s, Mazda RX-7s though only two model difference could be colour of the cup holder.* Used cars which are available is based on game calender days and list goes forward after driving on any track. Some most rare cars are as trophies from bigger events. Rest are available to buy as new. What is there so hard to get cars?* Races are very short - outcounting endurance events. Most of race events are 3-5 laps long which is ridiculous. For Nürburgring 24H track most of races are just 1 lap sprints.* AI of GT5 drives reasonable fair and gives even player a challenge if player has matching car (which usually is not case: I bet most of players pick up car which wins AI easily and then they complain why AI is disaster).* I don't find menu being hard to use, I just don't like sound effects of menu buttons.

Of these cars, how many do you even use? How many are just undrivable (AC Cobra is the big one that comes to mind)? How many TVR's do we need (if any at all)? And the used cars seem to just recycle the same handful of cars. The same 3 Le Mans or GT500 cars (Skyline Le Mans or Falken Tire Skyline, the Xanavi 350Z) and the Online dealership has their theme (usually an specific automaker), that outside the Audi weeks, usually cars nobody wants (nobody wanted the Prowler car in real life, so why in GT5?).

Outside the Seasonal Events with the 650pp or 750pp cars, the AI is dreadfully bad. And even with those classes I've mentioned, Catching them might be a bit of a challenge, but overtaking them is quite easy, and once you get in front of them, you will pull away a bit quickly.

The menu is just slow. Like a smartphone. You have to dig to where you want (I just want to change my damn tires), and backing out requires you to backtrack through every step (outside the race menus and the little button in the corner).

Of these cars, how many do you even use? How many are just undrivable (AC Cobra is the big one that comes to mind)? How many TVR's do we need (if any at all)? And the used cars seem to just recycle the same handful of cars. The same 3 Le Mans or GT500 cars (Skyline Le Mans or Falken Tire Skyline, the Xanavi 350Z) and the Online dealership has their theme (usually an specific automaker), that outside the Audi weeks, usually cars nobody wants (nobody wanted the Prowler car in real life, so why in GT5?).

Standard AC Cobra is fun to drive and I drive with it occasionally. There's no much TVRs either. But there's something for everybody.

Outside the Seasonal Events with the 650pp or 750pp cars, the AI is dreadfully bad. And even with those classes I've mentioned, Catching them might be a bit of a challenge, but overtaking them is quite easy, and once you get in front of them, you will pull away a bit quickly.

Remember that AI cars are not tuned. They have suitable tyres for event, but they lack all upgrades you can put into your car and adjust to fit your driving style perfectly.For examble 750pp limit is for your car, AI might drive 400-750pp cars without upgrades.But I understand your point, Forza 4 has ticker for AI to use tuned cars. They have variations of class-limit performance points and gives challenge.

The menu is just slow. Like a smartphone. You have to dig to where you want (I just want to change my damn tires), and backing out requires you to backtrack through every step (outside the race menus and the little button in the corner).

Race menu has wrench image you can go into setups and do all part changes and purchases - outcounting weight reducion kits and engine upgrades. I did count one step. On main menu you click Garage -> Current car -> set ups. 3 steps.Do you want magic wand now?

I agree with some the basic infrastructure of the game needs an overhaul, the menus and UI are painfully slow and out dated. However the actual concept behind GT (earn money work your way up get more cars etc etc) is strangely addictive, that being said i'd love it if they just had a series or two where you can do a championship season, DTM/BTCC/WTCC or something like that but in terms of FFB/physics its good, especially for a console game. It just needs a few changes to bring it up to date.

1. AI way too slow.
2. Too many nothing cars or similar cars, for example to many similar MX5's Skylines, Scoobies etc.
3. Races not long enough.
4. Unable to choose which cars I want to race against.
5. Not enough cars to race against.
6. Engine sounds

This article basically sums up why I gave up on GT5 after a while and went back to Forza 4. With the addition of open-wheelers into Forza 5 and the removal of the Xbox One's gimmicky DRM system, GT6 is going to have to do a lot if it wants to sway me over.

Goodwood’s renowned 1.86km Hill Climb, centre piece of the British stately home’s annual Festival of Speed, has been announced as a new track to feature on the forthcoming Gran Turismo®6 for PlayStation®3. Polyphony Digital Inc., creators of PlayStation®’s best-selling Gran Turismo® franchise, recently announced a deal to partner the Goodwood Festival of Speed (11-14 July). A new GT6™ demo will now give some of the expected 185,000-plus spectators their chance to challenge Nick Heidfeld’s 1999 41.6s course record set in a Formula 1 car. The demo will include a range of stunningly recreated cars to race up the virtual version of "the Hill".

http://www.gtplanet....-turismo-6-dlc/ < This looks particularly cool, as it looks like manufacturers and design houses are going to produce special concept cars as DLC... some of the designs in the GT Vision video look insane!

With the date being so close, I doubt that we're going to have a repeat of the past delays that have plagued the GT series. GT5, man oh man... how long was the gap between the prologue and the full game? Felt like an eternity.

I hope they resolve many on going issues like the cars. theres too many of the same (skylines etc). i also really hated seeing cars in the new dealership that should not of been there. cars that are old cars (like the nissan dealership had old skylines in there) which should only be found in the used car dealership, and race cars in the new dealership (f1 2010 in ferrari). why?? i think they should have 3 dealership- new (for current production cars), used (for discounted new cars and older models) and special (for race cars, protypes etc).

I think the garage needs more filters like rally car, lemans etc, just so it is easier to find the vehicles you want.

I really feel that they have missed a trick with their championships. they are still obsesed with n/a championship, turbo, 4wd etc. the have now gained the licence to nascar, they also have a quite a collection of group b rally cars, lemans lmp1 cars, gt500 cars and also renault clio cup cars. with gran turismo's catalogue of race circuits surely they must be able put together a race championship that is for these cars that mirrors the real life championships.

What ever happened with top gear as well? i would of thought they would of got the licence to include at least one of the reasnoably priced cars. especially since cherolette already featured in gran turismo??

Will they ever bring back qualifying like in gt1? if not they should at least offer a reverse grid. being stuck at the back of the grid with a supirior car only to spend 2 of the 3 laps working your way up the field only to find that the 1st place guy is so far ahead in the last lap.