Hello! I decided write topic for people who need sound effects for their games. These free sound effects i sometimes use for my projects :
first packs :
https://www.lucidsamples.com/free-sample-packs/181-free-sound-effects-sfx-pack.html
second pack:
http://www.blastwavefx.com/i25/Blastwave-FX-Free-Sound-Effects-Download-Pack/information.html
third pack :
http://sweetsoundeffects.com/lightsaber-sounds/
ENJOY!

Okay, I came across yet another problem while making my game and this one is just puzzling to me. Basically, some of the BGM that I have playing in my game does not loop. It just fades out and then it's just dead silence for minutes on end. I have waited a few minutes, not that it just takes a while, but to no avail.
Does anyone know why the BGM isn't looping and how I could fix it? I'm not really trying to get it to loop at certain points, I just want it to keep restarting from the beginning, as usual. If it helps, I have a custom song and that song is an .ogv file. Another weird thing is that some of the other custom songs in the game DO loop correctly, even though the songs are the same file type. Is there something I'm missing? Is there a script I need to fix this issue? Any help is appreciated.
EDIT: What I did notice is depending on the converter I use, the file output will be either .ogg or .ogv. Is it that the ogv isn't registered to really loop whereas the .ogg is?? That's what my theory is at the moment and I'll probably try a different converter to get the .ogg file but if it doesn't work then I have no clue.
EDIT: Okay, I converted the .ogv file to an .ogg file and now it's looping correctly. Welp, I just feel reeaallly stupid now xD At least I figured it out. This thread can be closed now, if it can even count as a thread.

So right when the game starts, there is an autorun event to introduce the player to the game. When it ends, there is a switch to end the event, which also starts a parallel process to play bgm, but the bgm doesn't play until I interact with something an a text box appears. The music stops after the text box goes away.

Hi to all I'm having a lag problem with my footsteps sound event.
I know that there are a ton of useful Footsteps scripts out there but I needed one that allows me to use both terrain and region tags so I wrote down one myself.
It runs very well but there is one little (super awful) problem... it causes lag! Whenever this little brat is on the game stutters.
I tried to tweak the coding but none of my efforts were repaid
-------------------------------------------------------------------------------------
Common Event : - Parallel Process - (+ Its own condition switch)
-------------------------------------------------------------------------------------
$game_variables[12] = rand(4)
#Grass_Sound
if $game_player.moving?
if $game_player.terrain_tag == 1
$game_temp.reserve_common_event(35)
if Input.press?(:A)
else wait(6) end
if $game_variables[12] == 0
RPG::SE.new("grass1.mp3", 60, 100).play
elsif $game_variables[12] == 1
RPG::SE.new("grass2.mp3", 60, 100).play
elsif $game_variables[12] == 2
RPG::SE.new("grass3.mp3", 60, 100).play
elsif $game_variables[12] == 3
RPG::SE.new("grass4.mp3", 60, 100).play
end
end
end
Wait(13)
---------------------------------------------------------------------
(This line is used when I want to read a region instead : if $game_player.region_id == 21 )
So I don't know what I'm doing wrong Could someone help this lost soul? Thanks a lot in advance!
(P.S. I know for sure that the lag is caused solely by this event! In fact if I switch it off everything runs super smooth )

Name: Hurt Sounds
Version: 1.2
Author: Mr. Trivel
Created: 2015-11-26
What does it do?
Makes actors and enemies play a sound when they get hit.
Screenshots:
Nothing to show.
How to use?
Use following note tag in Actors or Enemies note fields:
<Hurt: [sFX], [VOL], [PITCH]>
[VOL] - Volume, by default 90
[PITCH] - Pitch, by default 100
E.g.: <Hurt:Siren, 90, 100>
In case of multiple tags on same Enemy or Actor - random sound from them will be picked to play.
Plugin: <Link: Github>
How to download the Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for non-commercial projects.
For commercial use contact Mr. Trivel.

Name: Vehicle Music Fix
Version: 1.0
Author: Mr. Trivel
Created: 2016-01-27
What does it do?
Changes how music and vehicles work.
Screenshots:
Can't show sounds.
How to use?
Turn it on and you're done.
Plugin: <Link: Github>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use: Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Name: Death Sounds
Version: 1.0
Author: Mr. Trivel
Created: 2016-01-19
What does it do?
Makes actors and enemies play a sound when they die.
Screenshots:
Nothing to show.
How to use?
Use following note tag in Actors or Enemies note fields:
<Death: [sFX], [VOL], [PITCH]>
[VOL] - Volume
[PITCH] - Pitch
E.g.: <Death: Devil2, 70, 100>
In case of multiple tags on same Enemy or Actor - random sound from them will be picked to play.
Plugin: <Link: Github>
How to download the Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for non-commercial projects.
For commercial use contact Mr. Trivel.

All the maps for this particular level of the building are all on the same map, as I find it much easier to create the rooms all together in the one map without having to flip back and forth through several separate maps.
My PC starts in a room with a fire, so want to have the fire bgs playing, which is then removed when they go through the door, an added when they go back in.
I can get it to remove and add the bgs when going back and forth through the door - but if I have the bgs set to play from the start, either through the maps own background music setting, or having a bgs event setting it, then it won't remove the sound when going to the next room.
Does anybody know how I can get it to play the bgs from the start, and have it be removed on event?

Hi guys. I composed a track for my game Parallel, with the title Ominous Feeling. This track is used as a Scene music, please tell me what you can say about it and if it is nice.
I used FL studio for this track, and if possible, what should be the things I should improve?
Hope I can get something from sound composers over here.
I am planning to compose a lot of Horror Tracks that can be used for Commercial / Non Commercial games someday.

Hello! I'm looking to volunteer for voice acting work for those of you seeking actors for current and future projects. I'm not sure where to post something like this, so if someone would kindly point me in the right direction, I'd sure appreciate it! A little background: I'm a 30-year-old male and am just getting started with voice acting, though I've taken classes at Voice One in San Francisco and at UCLA in Los Angeles. I did a couple commercials this past summer in Russia (English language), but I'm mostly interested in character work. I adore RPG Maker VX Ace and tried my hand at a couple of my own projects some years ago, but after pouring hours and hours into the program, I realized that the prospect of completing a project on my own -- especially at the scale I'd imagined -- was more ambitious than I was prepared for. So I leave it to you, the admirable devotees! Below is a link to my SoundCloud page. So far, it's all auditions for a video game project called Skywind, which I'll be working on soon, but as I'm only recently discovering resources and outlets through which to audition for such things, I'll likely be adding more and varied recordings in the very near future. https://soundcloud.com/campbell_vo If you have any scripts for your nearly completed game and are interested in bringing me on as a voice actor, I'd be happy to read them and record some auditions for you. Thank you very for your time, and best of luck with all of your projects! Best, Jamie Campbell

I want to say i love you, but I can't...
Genre: Science Fiction/Romance
Game Progression: Only 9%
A tale that tells a story about love that begins from friendship at a young age. A boy named Kurai is determined to help a new transfer student, Hikari, a deaf and mute girl. As they helped each other along with Kurai's friend Hahn, they lived their lives and wanted to help Hikari to become a successful pianist and finally, the ability to speak.
And it all began from that day...
Will Hikari be able to speak or remain silent for the rest of her life.
He is very helpful and is a good friend to Hahn. When he saw Hikari, he was quite curious and wanted to know why Hikari did not want to speak with anyone. He has a little sister named Saya and with her help, he wants to help Hikari change her life and be her sound. His dream is to become a psychiatrist. He is also capable of playing a guitar.
Lost in the fog, she cannot speak or hear as she was born deaf. Her life was enshrouded in darkness ever since she was little being abandoned and hopeless. Until that day when he met Kurai, her life changed as Kurai showed her the world and eventually loves him. She can play the piano even if she couldn't speak or hear. She is determined to learn how to speak for Kurai.
An energetic person and is a huge fan girl towards Hayane Yukari. He thought Hikari was being arrogant when he first called Hikari, but when that day they met and clarify what's the scenario, Hahn also wanted to help Hikari out. His dream was to become a successful game maker, but the problem was, everyone doesn't want him to be a game maker.
Screenshots
Title Screen
http://www.youtube.com/watch?v=jQqyuXNn8qY
Game info
http://www.youtube.com/watch?v=kiGtzmInkFw
Credits
Yami Script Ace - Simple Anti-lag Event
Yanfly Engine Ace - Gab Window v1.00
Yanfly Engine Ace - Ace Menu Engine v1.07
Yanfly Engine Ace - Ace Message System v1.05
Yanfly Engine Ace - Ace Item Menu v1.02
Yanfly Engine Ace - Ace Save Engine v1.03
Galv's Message Background
Galv's Visual Novel Choices
MOG - Animated Title A (v2.2)
Ring Menu BY Syvkal
XaiL System - Core
XaiL System - Journal
XaiL System - History Book
siChainLinks - Title Screen Sound
Artwork
Nasx
Deathspark
Story
Deathspark
Debug
Deathspark
Music and Sounds
Deathspark
BerryRuiYi
Spriting
Deathspark
Looseleaf
Tilesets used
RPG Maker VX Ace tiles
RPG Maker XP tiles
RPG Maker VX Ace Futuristic Tiles
Reviews by Readers of the Story
From the RPG Maker VX Ace Community Forums
Thatâ€™s a nice story â€“ Magic2345
It sounds dramatic like a professional visual novelist made this â€“ furrari fullbuster
Review from my school. (Honest replies, I am not good in lying, people can easily tell...)
Really touching & full of love â€“ Ace.K
I think this story really touched me â€“ BerryRuiYi
An interesting story to see â€“ My English Teacher
Unique and new â€“ WKM
A good heart-touching romance story â€“ Nasx
Improvements can be made, but it has the potential to grow into a beautiful story. - Daniel BF
A good and touching story. - TheGwarriorCK
I hope this game will open people's hearts and show that even in this cruel world, there must be at least something beautiful in this world, we just have to find it.
This game starts off from the childhood of the boy and the girl. As you progress, they will grow and stories shall unfold to you. A game that focuses on difficulties I had seen one faced and I had faced. The sadness and joys we humans have. I want to show them all. The pain and laughter of my life and also, how I even started to make RPG. Of course, the hero and the heroine are both fictional, but the story of my life will be true. This is also my way of saying thank you to Hatsune Miku (Or in this game, Hayane Yukari) for being a bridge for me to get here at the first place. That's why this game is going to be released on the 31st or August on her 6th birthday.
I'm aiming on quality for this game, it shall take longer than that. This project is a serious one now for me.
You asked us to tell our world, I shall do so now.
I shall do my best to present the message.