Please remember this mod is not complete, and I still have a lot of things to add/modify

This is a mod that explores what the two factions would have been like during the time in between Tib War 1 and Tib War 2.
It introduces the forgotten as a playable faction, and is nearing the completion of the forgotten faction, soon we will be moving on to balance fixes, and the campaign about the war for survival that the forgotten must wage on their oppressors.

Looks great so far, been enjoying my play-throughs.
Some basic tips for anyone playing this regarding forgotten strategy:

-Technicals are great for using in small packs to take out artillery/MLRS

-Militia are very powerful for their cost in anti-infantry capabilities, but unlike mini-gunners
have moderate issues with light armor and can't touch tanks, so building Forgotten AT's from the get-go is paramount to survival.

-scouts require a lot of micro to be useful and are good for early harassment of enemy infantry.

-make sure to fight near tiberium as often as possible. Sneaking a few soldiers into the opponent's tiberium field's actually one of the best ways to create early pressure as the forgotten.

I have released a new version for the 1215 playtest, please make sure you have the Tiberian Dawn mod downloaded as well, as The Forgotten Chapter draws from it's mix files.

if you still get crashes, could you send me a pastebin of your exception log?

aha! did not notice I needed the playtest. my bad.

EDIT: I updated and ran again and got this error

Forgotten Mod at Version {INDEV}
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 2.0.50727.5466
Exception of type `System.IO.InvalidDataException`: No valid shellmaps available
at OpenRA.Game.ChooseShellmap()
at OpenRA.Game.LoadShellMap()
at OpenRA.Mods.Cnc.CncLoadScreen.TestAndContinue()
at OpenRA.Mods.Cnc.CncLoadScreen.StartGame()
at OpenRA.Game.InitializeWithMod(String mod)
at OpenRA.Mods.RA.Widgets.Logic.ModBrowserLogic.<LoadMod>c__AnonStorey179.<>m__449()
at System.Action.Invoke()
at OpenRA.FileFormats.ActionQueue.PerformActions()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

@salvakiya, that honestly should not be a problem, but it is something that was noted and they'll be releasing a new version later tonight. The problem is that the maps began to require specific mods, and I fixed that, but apparently not well enough. Unfortunately the only thing to do now is wait for the official update, sorry.

@salvakiya, that honestly should not be a problem, but it is something that was noted and they'll be releasing a new version later tonight. The problem is that the maps began to require specific mods, and I fixed that, but apparently not well enough. Unfortunately the only thing to do now is wait for the official update, sorry.

+Added Wolverine Prototype to GDI
+All maps back
+Optimized for OpenRA 1220
+Testmap of first mission included (not complete, just a concept) XXX It says this in the changelog but I forgot to put it into the maps folder, it is however in the process of being made, and should be added within a couple of updates, sorry about that

Just uploaded version 0.25, technically not too many changes, but the things I did change were pretty important. I'm going to get started fixing balance issues soon, so if anyone wants to post replies about things they want changed regarding that, it would be great