RPS: Are you going to allow for LAN support? People who want to play on Local Area Networks?

Polge: Yes. I expect we are going to. We’re going to let people run servers, and we will run servers as well. But if people don’t want to do that, we still want them to be able to play too. Our goal is to have servers that people want to play on because they’re the best servers, not because it’s the only way you can play the game. Frankly that’s our thinking now. We’ve got to figure out all the details of that. We want to make sure we’re doing a good job of figuring out how to get people in the game, and play the games they way they want to play them.

Ed inoltre...

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RPS: You’re providing the source code upfront – which is really amazing, honestly – but are you worried that cheaters are going to declare open season on your game? I mean, that sounds like heaven for them.

Polge: That’s a great question. That’s certainly one of the things we know is going to be an important issue. We expect we’re going to have to use various approaches to address that. We expect there will be both community lead efforts, and probably Epic internal efforts to come up with server side mechanisms for detecting cheating. Probably through a combination of automated detection and taking advantage of having the community admins that can follow up on that kind of stuff.

We also want the community to come up with ways of moderating servers and walling off servers to police their population so you know that people playing on your server are known to be playing by the rules.

Having the source makes it more clear to us what the issues are, but the issue isn’t whether you have the source or not. Cheaters are not stopped. They’re barely slowed down by not having the source in other games. So we just know that security isn’t even an option for us. We’re going to have to come up with better approaches from the start, and we’re already thinking hard about how we’re going to do that.