After my recent post about Zanzarah, I got to wondering what's going to happen in the future about game categories <img border="0" alt="" title="" src="graemlins/woozy.gif" />

Some of the newer games out have really been "Adventures with RPG elements". Designed, I suppose, in the hope of attracting a wider sales market

I realise that in the shops it doesn't make a scrap of difference as they invariably have all kinds of categories mixed up on their "sometimes labelled" shelves <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" /> but for discussion and review purposes I was wondering whether a new "hybrid" category might come into being ??

Wouldn't it be great if when loading up one of these "hybrid" games, you could have the options of having "action/shooter" elements or not having them. You know, like the way you can choose to have subtitles or not. In that way it could still reach a wider market. Is that even feasible???Inferno

I don't pay any attention to the labeling of games (and especially books) - invariably a game (or book) is not "pure" - i.e., it isn't just an adventure game, or just a strategy game, or just a rpg - it's a combination of 2 or more. I just read the blips, look at the screenshots/pictures, & decide yes or no.

Besides, what one person calls adventure another calls action another calls strategy etc.

Besides, you can get some very good hybrid games... like DragonRiders, which has some minor RPG character development (you can't go certain places or do certain things until you have achieved some level in strength, knowledge, or reputation), but there is plenty of adventure about the game.

Most games, would take alot to have the options of action/shooter in them. ICB, says its adventure but to me it was perfect, talk to people ge this, disable that search here, very fun, wont find too many games like that any more.

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The best part of playing a game is for it to never end. A long game is a good game!

I get bored with just RPG, if its got some adventure elements then i tend to get into the game alot better.. Like Morrowind for example i like exploring mines and dungeons that kinda gives the sense of adventure.. but not the "pure adventure" with puzzles and stuff

nfernoj13usa's idea is one that I've always favoured but I suppose it would just be too expensive to build in an "action/no action mode ??[Not being a "techie type" I can't be sure but finance IS usually a major decider in just about every aspect of everything ]

Probably the nearest I've been to that was Indy and the Fate of Atlantis where you could choose from three different modes.Of course, most of us would have a go at all three modes anyway, just to see if we could do 'em

And I have played something else that offered "more towards adventure" or "more towards action" settings but I can't think what it was. However, I'm sure someone else out there has better recall than me and will be able to identify it immediately <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" /> !!

Yes, gremlinuk, Dragon Riders is just the type of game I had in mind when I posted this topic. And, although I couldn't get it to run, I think Ananchronox is another. There are quite a few knocking about and more, I'm certain, in the pipeline.

I suppose a major category could be called "Hybrids" and that category itself could be subdivided according to what elements a game might contain ....................

Action/Adventure. Adventure/RPG. ETC.

On the other hand, apart from "picky" people like myself, maybe nobody is really that bothered anyway

salim, Have you ever played a REAL RPG such as Baldur's gate for example. Diablo series barely qualifies as an RPG. It is very action oriented.

fildil, I have never played an RPG on the PC that has no action and I have been playing them for 10 years. In many RPG's the combat is pretty easy especially if you play one that has turn based combat where you get plenty of time to control each character. Reflexes are not needed at all for turn based RPG's.