- There'll be a new terraforming slider to control how much terraforming is
done. It'll range from 0 to 10, with 0 being no terraforming being done,
all the way to 10, basically sticking an Earth-like planet in every system.

Oh gods yes this, please!

Actually, would we be able to get a slider or something for the 'maximum
number of earthlike planets per system'?

Any ETA on this? My players are clamoring for star charts and I don't have
much of anything to give them at the moment.

> Hi All,
>
> I'm seeking some feedback on Astro2's sector generator. What sort of
> enhancements/changes would you like to see? New types of objects?
> Particular new data fields? Are there any glaring technical/scientific
> issues to whats being generated?
>
> Before you answer, here's a couple items already implemented or planned for
> the next version:
>
> - The generator now runs in the background. This means you can zoom/pan
> around the map while the generator runs, and makes the program a lot more
> responsive.
>
> - The generator has a new option to create a specific number of systems.
> So rather than giving a sector size, you can tell it to make 1000 stars,
> and it will start generating from the center and expand out until 1000 are
> made.
>
> - There'll be a new terraforming slider to control how much terraforming is
> done. It'll range from 0 to 10, with 0 being no terraforming being done,
> all the way to 10, basically sticking an Earth-like planet in every system.
>
> - Based on new exoplanet discoveries, I'll be tweaking terrestrial planet
> generation to allow for much larger terrestrial planets than can be
> generated now.
>
> So let me have it! Any and all feedback would be appreciated!
>
> Ed
>
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