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I spent the last holiday season as a salesclerk in the electronics department of the toy store I currently work at. Early on, during that time, we received the much-anticipated GameCube demo station, allowing customers to experience some of the games soon to be made available. Even during the worst rushes imaginable, a distinctive tune would always catch my attention, forcing me to look at its point of origin: a television screen displaying a multitude of nervously active and brightly colored beings moving about frantically. Initially, the cheery music and preschool like characters led me to see it as another typical kiddy game cooked up by Nintendo. Not to say that this is a bad thing but in this case first impressions, which are always important, were not favorable to Pikmin. Of course, as the saying goes, never judge a book (Or in this case, a game) by its cover.

I think Matt and I expected different things when we popped Resident Evil into our GameCubes. Whereas Matt was hoping for something "new," I was merely expecting a remake of the old survival horror classic that I loved so much back in the day.

Certain transitions simply arent meant to succeed. Whether it is a book being adapted for the big screen, a singer tempting fate in acting or vice-versa, there will always be cases where the newly created product or effect will tarnish the initial reputation. As the Playstation and Nintendo 64 gradually left the Sega Genesis and Super Nintendo to rest in peace, it became a common practice to take video game series, which had made themselves well known on 8 and 16-Bit systems, and to create three dimensional sequels for them. Among these sequels can be found highly successful titles such as Super Mario 64 or The Legend Of Zelda: Ocarina Of Time. This, however, isnt to say that every sequel to bring a series in the third dimension has been well received. When Konami followed in this trend, it did so by introducing, among others, its whip slashing, vampire hunting line of games known as Castlevania. The result, Castlevania 64, shows that the series is better off remaining a two-dimensional side-scroller.

'What is art?' is one of those questions for the ages that no two persons will agree on, but almost everyone will undoubtedly have an opinion. While it is simply impossible to explore the infinite depth of the question to any great extent in the confines of a 1000 word game review (about a Rasslin' videogame no less), I think most can agree that art has plenty to do with self-expression.

Its not often that Im left stymied when reviewing a disc. Personally, I tend to get a clear vibe on something shortly after firing it up, and that gut feeling is rarely wrong. Until I encountered Frequency, I couldnt ever recall feeling so indecisive about a game. I got a lot of mixed signals while playing it, and just didnt know what to make of it.

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