Lore

Greatsword of Slave Knight Gael, the only weapon that he kept with him from beginning to end.Originally an executioner's sword made for decaptiation, this blade is heavily chipped and stained with the blood of countless battles.

Skill: Blade of PerilA precarious technique unique to undead Gael.Leap in any direction, slamming the greatsword to the ground, and follow with normal attack for a large spinning slash, or strong attack to backstep and jump forward in an overhead slam.

Aux Effect:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

A is the Strength required

B is the Dexterity required

C is the Intelligence required

D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

A is the Strength stat bonus that influences the physical attack of the weapon.

B is the Dexterity stat bonus that influences the physical attack of the weapon.

C is the Intelligence stat bonus that influences the Magical attack of the weapon.

D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

A is Physical Damage

B is Magical Damage

C is Fire Damage

D is Lightning Damage

E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.