Editor: Fixed exception being thrown when a callback was registered with Editor.finishedDefaultHeaderGUI and an Editor's header was drawn via Editor.DrawHeader() when there was GUI state on the internal stack (e.g., change checks, disabled groups), as in the ModelImporter's Animation tab (1070848, 1078001)

Graphics: Fixed an issue where texture presets in project templates were forcing textures with alpha to RGB format (ignoring alpha channels) by default on Android and iOS. (1079066, 1082125)

Graphics: Fixed crash in texture mip map streaming (1083008)

IL2CPP: Fixed load indirect instructions to always use a temporary instead of pushing a pointer expression on the value stack, which can cause incorrect behavior in certain cases. (1077373)

IL2CPP: Fixed for an issue that can be encountered when trying to set a field value via reflection that has a previously unused type. (1078167)

IL2CPP: Fixed an issue with certain unprintable characters in C# source code causing failed compilations when they are copied to the C++ code as comments. (1049221)

IL2CPP: Fixed assumption that a class with a method named Invoke is a delegate. (1075581)

IL2CPP: Fixed an error during code conversion when both a pinned and unpinned pointer type are used as local variables and the debugger is enabled. (1070548)

iOS: Fixed unassigned icon warning in Xcode when locale is not using "." as the decimal separator (1058928)

iOS: Fixed input event time not relative to new input system time. https://github.com/Unity-Technologies/InputSystem/issues/242