I created all the models/anims in 3dsMax, versions 1.2 and 2. The textures were done by a lot of cropping of actual costume/prop photos from Lucasfilm in Adobe Photoshop 4 and then cleaned up in Dpaint.

The worlds themselves were built in a Big Ape-made proprietary tool, using a reusable-cube method to save poly memory. That same tool was used to create the worlds for Jedi Power Battles as well.

ok. I did however kill ALL the battledroids. What happens if u get the queen to go under the bridge in that one area, and actually both of u survive it (the part where she's an idiot about wanting to go above, and ends up running into a droideka)

aw, man!!! I'm on my second way through tpm, and at the last elevator stage, which is EASY now, heh, u should've seen the last level w/the queen while i was playing it...i had 1/100 health, and kept using the 'naughty naughty' code, hey ,what else could i do!!!!!!

Hmm, been more than 5 days, wonder why this topic is still in the 'active'...

...but by posting this, I've updated it.

BTW, pretty sure 'pokey' isn't the rhino critter on Swamp (that's called the Mott, which I built, textured and animated in about 3 hours from a 3-6am stint during crunch time, because we got word that they wanted more critters in the Swamp) - it's a private joke from one of our programmers...I'll ask him next time I get him online, he moved on to greener pastures.

On the Coruscant level couldn’t it have been more talking puzzles and stuff (that was my favorite aspect of episode I. That and the unending exploration is why Mos Espa was my favorite level.)? Just like how the Otah Gunga and Tatoonine levels didn't have much action unless you killed people, which could have been the same with Coruscant. I think it would have been much more fun talking with Yoda and the Jedi council and sneaking around in Palpatines bedroom.

(NOTE: I have the first Playstation version.) In the Gardens of Theed level, where the sheild generator is, you can tell there is a thermal detonator inside the generator but you can't get to it. (Its probobly adressed somewhere and i might have actually asked this question on some other forum.)

I just wanted to know if you had some comments about the beginning escape from theed level. There's more past the tank and droideka then in the other level beginnings that don't serve a real purpose so I blew up the tank and droid. Then I started to explore and of course that didn't work out very well.

I've never been able to figure it out. On Otah Gunga if you run past QG and JJ and kill some Gungans then Jar Jar runs around and says "yousa causin big fight, yousa berry bad" (I almost died laughing) and Qui-Gon turns on his lightsaber. My question is what is the thing that throws the thermal detonator, kills them, and ruins my fun?

On Escape from Theed where those two people run into a corner, were they meant to be impossible to save?

On the same level, is it an error where the one battledroid shoots a green laser?

Just something I thought was funny is how if you don't lower the bridge and destroy all the droids when you come back the Queen's under the bridge.

There's no real trick to the escape from Theed level. You don't need to fight those guys, and if you walk too far, the Queen dies. So, don't walk too far. Yes, those two guys can be saved, but it's very hard and there's no point. The intention was, I believe, that they were supposed to get killed. Check out my site, if you want.

I don't know why the queen was under the bridge. I've never had that happen in the PSX or PC version.

Which battle droid is that?

I don't know who throws the detonator. Probably the same invisible guy that throws it in the Mos Espa level.

I think I know what thermal detonator you're talking about. I think it's a small med pack in the pc version. I never got it, but I didn't really try to either.