@Boris van Schooten Thanks for explaining! I guess no need to compile APK again, only can replace asset via zip editor and sign APK with Android SDK. Everyone loves high performance games, no choppy performance. I thought HTML5 has ruined my dream until you showed us your investigation, it would be awesome if you make your own CocoonJS, the biggest problem is implementation of memory management. Ludei team gave up implementation of memory management, so they dropped it. Construct 2 includes memory management using webGL per layout to layout, which it's designed to make big games. I would like to request to update your investigation, can you compile your first game using Intel XDK with Crosswalk for Android? We need to compare the performance between your own wrapper and crosswalk, I can test this game with my generic tablet. Let's see who wins.

@Boris van Schooten It looks complicated, I have no experience how to embed any HTML5 game which is generated by Construct 2 including gles.js inside on V8 engine and a small piece of C++ to compile APK. Besides, a lot of HTML5 developers are really excepting that, because some old devices with android 4.0, firefox and chrome blacklist GPU so they can't run in browsers until compiled APK. I've tested your first game on my shitty generic tablet with android 4.0, it runs 60 fps, so awesome.

This is a problem, the real reason of game development is earning money, doesn't matter if you do it for hobby or business, I'm pretty sure you do both. If we do games for free without IAP or ads, no one gives us money to eat food or drink.

I have a game it would look like "High quality" it doesn't mean it's simple game or game with shitty graphics. It looks like japanese classic beat' em up game I will contact Spilgames when my game is done.