Someone came to me and asked for a plugin like this, and I sent him to Marp to get it approved, as I did not think this would be OK.Much to my surprise, Marp said that he AND JC think it's ok!And to cast away the last of my doubts, Marp even made the icon for this one!And no, it's not a phallic symbol, at least if you don't turn it upside down...

HEYQcDD.png (2.69 KiB) Viewed 5071 times

Shamelessly salvaging code from Kandarims Frog/Critter Plugin, and some code from the clients timers that were originally made by Ender,I basically had not much to do myself to make it work, or in other words, it really is so simple.

Note: You can use a custom wave file as alert sound, simply name it alertsound.wav and place it in your salem folder, usually found under "Users/YourUser/Salem".Note2: You can also use a custom wave file for the timers of the custom clients, by placing a file there named timer.wav in the same place.

Usage:

Simply turn it on by clicking the icon, or using the hotkey "j".

It will use the timers alarm sound as default.

And it will go off if anything with a player model (except yourself) is nearby, this may include: other players, NPCs, friends, mannequins, the recently deceased, ....

After a successful alarm, you need to manually re-activate it for another use.

I intended to keep it simple, and to drop it once an alarm is triggered, one less thing running in the background.

Also, if you'd do it like you said, and it did an alarm everytime the number increases,(needs to be set to actual count on each iteration, so an alarm is triggered anytime the number increases)then people would get used to it and dont mind it anymore. ^^

I intended to only manually activate it when you want an alarm, which also sharpens your senses of when you actually leave the safety of home/Provi, be that for hunting other players, or escaping them,instead of having it run all the time and forgetting about it.

But ofc, you can do as you please, the code is there.

Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)

Chrumps wrote:You cannot use it if someone else, alt / friend /mannequin is around because it will trigger immediately.

Yes, this is exactly what I said, you should only activate it once you leave the safety of your home, Provi and such, where there are no mannequins and such.

Taipion wrote:And it will go off if anything with a player model (except yourself) is nearby, this may include: other players, NPCs, friends, mannequins, the recently deceased, ....

And as I also said, feel free to make it in a different way, if you want to have it run all the time and react to the change in "bodys" around, while out hunting with a friend you will have a false positive whenever you lose visual contact with that friend and then close in again, after a while you will not even notice it as an alarm anymore.

I guess there is a way to do this via the map icons, where you can have different colours, so you can ignore friends and alts, but I have not looked into that yet, and it still is the same for mannequins and NPCs.

Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)

this alert system doesnt sound very balanced. does it add a huge amount of insanity to the player who has activated it every time a player appears on the minimap? if not, i should like to suggest it does.

Darwoth wrote:It really is not fair that every time you try to jab at me you make yourself look more retarded than any retort i could come up with.