Dead State is a narrative-driven survival RPG set at the dawn of the undead apocalypse. Drawing inspiration from classic RPGs like Fallout, X-Com, and Suikoden, Dead State combines strategic, turn-based combat with base building mechanics, character creation, and social management.

March 13

Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below.

Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs.

See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection.

Added new undead type: crawlers! Seems some people got pretty messed up before they turned. These mangled dead dudes and ladies have a nasty Trip Attack, so keep one eye on the ground at all times.

Added movement and activity to the Shelter! Everyone in the Shelter now moves around to different locations when assigned to work. If you forget where to look for someone, remember to check the Shelter summary screen with the ‘H’ hotkey or double-check the job board.

Added custom portrait editor! You can now create your own unique portrait by selecting hair color, hair style, eye color, facial hair, tattoo, and more. We’ve also added a couple nifty features we felt were missing from the typical portrait creator: loading a previous portrait to work from, and undoing changes you’ve made.

Added looting of KO’ed characters! Want to knock somebody down, steal their stuff, and leave them for the undead to finish off? Now you can!

Changes to Parisa!:

Added new discussion topic options in Shelter

Added new dialogue

Added new character perk choice

See our design notes below the changelog about the changes to Parisa’s storyline.

Changed noise-activated spawn behavior. Adjusted likelihood of spawning an undead at different noise levels, and undead spawns from noise become more likely over time.

Balanced the distribution of items required for upgrades.

Added five new levels. This was my mistake - I had a miscommunication with design team and accidentally gave you a spoiler for what's coming in the next update! Don't be confused when you don't find these, but know that you can look forward to them in the future :)

Improved grenade and molotov code.

Added Fortify skill on Riot Shield. Now you can end your turn early for a +10 AC boost to your defence.

Fixed several combat AI related exploits. Enemies will now chase you around corners and through doors, and combat will no longer end if line of sight is broken temporarily.

Fixed human AI to make KO’ed enemies the lowest priority target for humans.

Fixed an issue where humans-turned-undead did not drop weapons.

Fixed an issue where Doug sometimes disappeared for a while before waking up.

Fixed an issue with Shelter inventory ignoring maximum weight.

Fixed a bug that allowed characters to equip stacks of items from Shelter inventory.

Fixed exploit to bring dead characters back to life in combat.

Fixed an issue where Survival bonus was lost on area map when travelling from a map other than the shelter.

Fixed a bug with Unity perk.

Fixed cases of recruiting dead allies again.

Fixed cases of being unable to attack neutral NPCs.

Added appropriate SFX to car gates and roll-down doors.

Fixed issue where Chemist perk cancelled Unity perk.

Fixed some bugs related to Team Effort and Unity.

Fixed issue where Pumped and Aimed status were not applied if the job carried over into the next day.

Improved some maps.

Adjusted nailgun stats.

So Iron Man Mode is here, yay! However, it’s different than what we originally had planned. We’ve decided to split up Iron Man, Hardcore difficulty, and Player Infection rather than have the latter two be grouped into Iron Man’. You can see all three of these options when you start a new game now, although Hardcore and Player Infection aren’t implemented yet and will be in a future update. The reason we decided to separate these into three options on a new game was that we wanted to allow players to choose their own experience. Hardcore and Player Infection require a ton more internal testing before we release them into the wild, thus why they’re not in the current patch. Furthermore, we are planning a pretty big balance pass and AI adjustments for a future Patch, so the way Hardcore difficulty works will be greatly influenced by those changes. In the meantime, we hope you’ll start up a new Iron Man mode and challenge your skills!

We added in a bit more resolution for Parisa's storyline - which was never intended to be an ending - plus some more zesty character development. If you'd like to know more about this particular aspect of the game, here's a link to where it lives on the forums (and beware, it contains SPOILERS!): Parisa's Storyline Design Notes

February 24

Hi everyone! We just wanted to check in with you and let you know what's happening behind the scenes at DoubleBear, since we know some of you are wondering.

We're making good progress on the content and fixes for Update #6. As previously mentioned, this one has brand new, somewhat complex features, so it's taking longer than the usual patch turnover time. Right now, we're done with about 75% of the new features, but we need to finish the remaining 25% and squish bugs that surfaced during testing, so there's still some work left to do.

Thanks for hanging in there while we get everything ready! We don't have an ETA yet, but we're *really* excited about what's coming up and we think it will be worth the wait :)

About This Game

About the Game

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse.

As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost.

Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

Did two playthroughs at least, one in Early with huge numbers of bugs, and one in actual release, with sad to say only somewhat diminished number of bugs.

Disappointed to find that essential bugs I personally highlighted during Early were still there two months later in actual release. Interface glitches that cause a great deal of additional drudgery for the player, like the inventory sort locking up and refusing to let you sort by weapons and armor etc.. never fixed in a month or two of Early, and not for a month after actual release.

SPOILERS: Was impossible to actually finish the game after actual release: had all the resources for the cure ending, but the cure ending is not working - developers took it out for later, without bothering to remove all the conversations that tell the player you can do a cure ending. Killed a small platoon of rogue soldiers to secure a helicopter.. never actually see the option to use it show up, despite having a helicopter pilot in the group. Built a bus to escape.. option to use bus never shows up, everyone dies.

Also game balance is hilarious. Morale and food are both supposed to be strategic requirements that force hard decisions. Nope. Had 5000 odd food when we have a big hooha "Crisis Event" over giving some soldiers.. 50 food. Morale more than 10000 and climbing from doing absolutely nothing each day. It's a joke. About one third of the way through, zombies become inconsequential and you finish building all the upgrades except the science lab (uesless because it makes antibiotics which you will have plenty of, and combat usables which you also find plenty of); about halfway through, you can heal yourself and your teammates faster than the most heavily armed enemy can hurt you, and still have AP to kill off enemies. Unless of course the enemies have grenades, in which case they can spam them on top of you with blinding and knockdown effect, on your whole team, while not inside your assault rifle range. Dear developers.. GRENADES DO NOT OUTRANGE GUNS. Geez.

Imho this gets a lot of positive attention due to literally being the only game with a zombie-survival-rpg combo. Yes it's fun for the first.. 10-15% of a campaign. Where zombies are dangerous and there are facilities to build. Then it's just drudgery. Kill all the zombies, loot, kill all the humans, loot, kill, loot, loot, kill.. Even looting is meaningless halfway into the game, when you're topping up a supply that already will last for a month or 2 of complete inactivity, in a game where everything ends about 3 months in.

Recommend not buying until January. January 2016 I mean, where maybe everything will actually be fixed, and a sale might make it worth buying.

Developers are on holiday now apparently, so won't be patching all these crazy bugs till January. Not sure how that works. I guess once holidays start you don't really need to worry about your product not actually being in usable condition.

I was pretty happy getting this game because looked good. But when u start advacing in the game u'll find out that this full release is really a pre-alpha. With every update they make they are breaking the game even more. I will suggest to get this when is on sale ( like 95% off ). So save your money is my tip.

While I enjoyed the concept, style, and story of Dead State, I cannot fully recommend it. This is due almost entirely to the punishing morale system of your shelter. Even allys with "good" or "okay" moods give you a negative moral penalty. You have to constantly scour the country side in search of "special" morale linked items for individuals in your shelter. And even when you're constantly showering your allies with said items, a "good" negative moral penalty is the best you're gonna get. God help you if the generator runs out of gas, an ally dies(for any reason), or you mishandle a crisis event. Any of the following will lead to a morale death spiral. Inevitibly, the more allys you gain, the more daily negative moral penaltys you recieve and it ends with Davis gunning you down and a game over screen(worst case scenario). I enjoyed the gameplay despite the last-gen graphics, but the morale system killed the game for me. 5.5/10.

It's with a heavy heart that I find this game a bit lacking, only four hours in and not much into the plot. I love the concept, I really do--but it's taking a long time to get into the meat of it, and the interface, while not bad, is sorely missing that last coat of wax. Having to rotate the camera to reach containers, not being able to see into buildings that I haven't entered even when I should have LOS, fumbling around to click the right tiles...and NPCs that seem to promise tremendous interactivity at the beginning, but don't follow it up outside of cutscenes.

I'll come back to it later, I'm sure, but I don't feel terribly excited. More than anything else, Dead State feels *dated* even though it's brand new. It nailed Fallout 1 a little more than it should have...I'm okay with the mechanics, but that's not the interface that modern games should emulate. Long, slow-paced games NEED some amazing polish on their interface so that they're a joy to play even when nothing is going on, and Dead State just doesn't have that polish. I'm sure there's a great game lurking further underneath, but it seems like a pain to get there.

Shame. This was the game I looked forward to more than anything else on my wish list.

I've been trying to rationalize how anyone could give Dead State a positive review, and the only thing I can think of is they're shills for the developer. Either that or they regret wasting their money on Dead State and want others to suffer as well.

I bought Dead State due to all the glowing reviews, including Lex's lengthy one. I haven't felt this burned by a game purchase in a long, long time. Dead State, as of its full release, is a buggy, cheap mess. The characters are shallow, repeating the same conversation options day after day. The combat -- such a central part of a game like this -- is crude and simplistic. There is no cover or no crouching. Sometimes if you hover your mouse over the ground, it will show the movement cost. Sometimes not. There is no option to aim with pistols, and pistols have a maximum range of literally 15 feet. Past 15 feet, you have a 0% chance to hit.

And here's the thing: I love tactical games like XCOM. I love base-building aspects. I love RPGs. I love zombies. And yet Dead State fails on all accounts.

This War of Mine, a survival game just recently released, blows Dead State out of the water, and TWoM costs $20, less than Dead State. The sheer fact that Dead State is asking for $30 is disgraceful. There are free flash games that are better and more fulfilling, games like Rebuild or Last Stand.

Graphics don't make or break a game for me -- I play rogue-like games like Dungeon Crawl Stone Soup because I care more about gameplay than how a game looks. However, Dead State is buggy and shallow AND looks atrociously bad. I mean just absolutely horrible.

I could go on and on about more specifics, like how putting unique weapons like pepper spray or nailguns in the base inventory removes and destroys all ammo from them. Or how morale hits rock bottom despite carting back a department store's worth of goods every day. Or how one NPC gets angry and discusses deserting because he's not in my party enough.... and I've used him 100% of the time. Or how you have to wait for a heavily armed camp labeled "hostile looters" to open fire on you before you fire back, otherwise your party members accuse you of killing innocent people.

There's more. So much more. I cannot in good conscience recommend Dead State.

Don't waste your money on this lemon.

EDIT UPDATE: I'm trying it out after the latest patch. I'll give credit where credit is due: Most of the bugs, if not all of them, that I mentioned have been fixed by the developer. I don't think I've ever seen game bugs be fixed that fast before in my entire life. So at least the developers are on the ball as far as that goes.

I've found yet more bugs since trying it out again, and it's still a crazy mess not even close to worth the asking price. I won't say that the developers are inattentive, however.

Graphics: I'm not a graphic snob, but even 14 years ago these graphics would be dated. I can get over that, however it plays into combat. It's hard to see where you can move to during combat due to the dead bodies on the floor. You can't tell the difference between a looter or a zombie, you have to scroll over them...I mean if they are holding a shotgun, prolly going to be a looter.

Combat: The tactics are okay, in the new patch the characters seem to connect a lot more. However it's hard to set up a battle and get your characters to where you want them to be. This should be the highlight of the game but the ratio of how much damage you put out and get is way off.

It's challanging in a good way, but when you have to save before a fight it's a little too much. Plus there is no real upside from fighting, unlike most tatical games you gain levels or xp, in this game concept you gain xp for upgrading your shelter.

I feel like your always grossly out numbered, looters aren't push overs and even zombies can take several hits to kill.

This game is not done. It feels like its on the edge of being great but honestly if the developers consider it 'complete' then they were shooting for a great game 20 years ago.

I really really want to like it and I plan on playing it again in a few months after a few patches but honestly if you have to refer people to look in the install folder for the instructions if they get stuck... and its 2014? you are doing something wrong. That was acceptable in the 90s, not now.

The game is honestly fun. I should love it. It has a lot of what I enjoy in video games, recruiting a bunch of party members, building a base, turn based combat, rpg elements, zombies, and much slaughter. . . But the game is not finished. Not even close. It is so chock full of bugs to be completely absurd. Last night I recruited Ulysses Ford and his three compatriots but lolguesswut! Ulysses and Darlene don't actually show up anywhere! But they go to talk to me in their little morning chat events and their models aren't even on screen! I have access to a helicopter but no options to do anything with it (can anyone confirm that any of the endings are actually working?)! The hotel was an effing nightmare getting through as you have to move your guys around ten times to get to where your party is "gathered before venturing forth" up the damn stairs when they are all grouped right the eff up any way! Couple that with the times when you can go through a door after going up the stairs, one of your dudes will be standing inside the door and you have to move him out into the hall (full of mercenaries with some of the best armor in the game and righteous weaponry) before you can get one of your other guys to either break the door down or pick the lock.... I want to love this game but it still needs a ♥♥♥♥-ton of work before it can be called "complete." Dammit DoubleBear, this is why we have trouble trusting Early Access games these days! Complete this ♥♥♥♥ing game if you're gonna tell us it's a complete product.

Dead State needs some serious rebalancing in the early stages... I'm all for gritty and realistic, but when it seems more than half the looters you encounter on your first day have guns, and you don't, it negatively impacts initial enjoyment as you watch your characters getting blown away in 2 shots, before you even land a single melee blow on the looter...

Additionally to this, the tutorial is virtually pointless and the manual does not give much more insight... Dead State lacks 'hover over' tool tips for character conditions, once again making early play arduous whilst you're trying to figure out what exactly is going on...

Dead State shows considerable potential, but IMO it feels as though it still requires alot of work before reaching it and I would not recommend buying Dead State as is...

If you don't mind your survivors getting blown away at the drop of a hat on your first day, while you're still trying to figure out the basics, then Dead State is almost certainly for you however...

**** ADDED AFTER 31 HOURS OF GAMEPLAY ****

Kept plugging away since I had paid for it and, once you actually manage to get a little armour and some better gear, Dead State actually starts to become quite enjoyable..

That is until you start getting better and better gear, at which time it becomes almost too easy... Zombies can barely inflict any damage and even gunfire is of little concern, only reiterating my previous assessment that rebalancing is required, not just in the early game, but even in the later stages.

The longer you play, the more bugs you will also encounter such as 'misplaced' enemies (sprite in a different location to where they are physically recognised by the game), to-do tasks that are never completed, unusual inventory management and item stacking anomalies and game events that do not seem to trigger correctly.

BIGGEST ISSUE NOW : after nearing the 30 hour play time mark, I am now encountering regular random CRASHES TO DESKTOP. There is absolutely no reason for this, as everything has been running fine until close to 25+ hours when I first started encountering CTD issues.

It's my suspicion that the more your explore, recover and improve your compound, the more unstable the game engine becomes, which would fit in line with what other people (and some professional reviews) have also mentioned.

Once again, even having invested 30 hours into Dead State, I would NOT recommend it in it's present release state and it requires considerable further work before it can be considered to be truely 'finished'...

It is my opinion that THIS IS NOT A FULL RELEASE GAME IN IT'S PRESENT STATE - IT IS LITTLE MORE THAN A LATE-STAGE PUBLIC BETA, THAT PRETENDS TO BE A FINAL RELEASE.

Let me start by saying ive followed and played this game for awhile and saw lots of potential and promise from the developers. However i started playing the final release and i am disgusted at what is being passed off as a complete game.

There are numerous crashes that should have been fixed ages ago. This game promised to delve so deep into a zombie apocalypse that it would include much more than just bashing zombies.. it also promised tactical combat and in depth group management.. all we get is a game with limited at best combat and group management. I waited untill the full release to see if these things would be fixed, and they havent. The game is basic, and playing it you will see that nearly all that was promised is missing. Average graphics, limited dialogue, Biggest let down of the year.

To try and make the communication challenging all they have done is program npcs to be fairly moronic. Nothing feels natural and you will not be drawn into the politics of your group.

Comparing this game to fallout which has real tactical combat is an insult to people that actually took time to make their game legendary. Everything in dead state feels awkward and clumsy right down to firing weapons. There are no tactics in combat except for taking in turns. If i could get my money back i honestly would. Disgusted.

Let's get to the meat of why I said no. and this game rates at 50 / 100 points

With regard to the development team they put a decent amount of work into this and YES it still requires work. There are bugs. There is no audio where there should be, there is "music" but it's the same depressing music, while at the school and the same music for combat.. ho humm boring. I still know how to read and I guess that's a great thing considering you will read until your eyes drop out. Even cool quirky comments between characters can be missed when characters are on mission because unless you are looking at them you will miss it. SO NO AUDIO! +40.

The rest Graphics, unique or different ideas, new story lines, semi realistic world, sand box play however adds up to maybe a +10.

If you want a End of Day sim this is not it.If you know AYTHING about FIREARMS this game will piss you off.If you know about scavenging this is not for you, you again will be pissed off.If you get excited about just poking around to find random bean and toilet paper you might like this game.If you hate trying to find random junk in random places this game is going to aggravate you.

What would make this game better!

Take all the great things from XCOM / Jagged Alliance and make it a Zombie game. I have no idea why Double Bear did not do this!

Can barely get passed that intro mission without wanting to delete the game. Tried to swap characters positions, ended up hitting my teammate with a bat. That was the last thing i did before uninstalling

I've never written a review before, but I always read them before I buy a game. I'm writing this review in hopes that people won't overlook this great game because the some negative reviews have scared them off. If you love the idea of the zombie apocalypse, resource managment & turn based tactical games (like JA 2, X-Com, Xenonauts, etc) you will love this game if you can get by the bugs (which are the source of most of the negative reviews).

What I like about the game:

After the zombie apocalypse surviving would be a day to day grind. Dead State perfectly replicates this. You struggle to keep up food supplies, fuel for the generator, and morale for a group of people with realistic differences who have been thrown together in this shelter to survive. The members of the shelter all have their own goals and agendas, they fight amongst themselves, and some challenge your leadership at every turn. To keep them happy you can bribe, threaten, negotiate with them. When crisises occur you have to walk a fine line to keep most of the people happy, never being able to make everyone happy. Outside of the shelter you have to deal with zombies, looters, psychos, outlaw bikers, racist militias and everyone else who would go insane if law & order was gone. Combat is not only a struggle to win, but to do so using the minimum force needed to win. Ammo is always short for the good guns, and gunfire attracts hordes of zombies. Hordes of zombies are bad, M'kay.

What's wrong with the game:

The game has bugs. I'm not talking about crashes, but about storyline/dialog bugs. These are a little annoying, but certainly didn't ruin the game for me. There are a few technical glitch type bugs, but with some help from the forums on the company's webpage, I was able to work past all of them. The developers are actively working them out. Honestly, I think the full release should have been delayed another month or so. If they had, the reviews would have been far more positive. But, the X-mas season drives release dates. The developers are running a business, so I can't blame them for it.

All things considered I LOVE this game! I haven't been this addicted to a game in years. If you can look past the bugs, you will love this game.

- The character interaction between the people at the shelter is fantastic.All the characters have different likes and dislikes as well as personalities.Some might be kind and helpful, other might be psychotic and one or two might be complete sociopaths who care for nobody besides themselves.You also get to interact with them in a meaningful way at times, meaning you can at certain points steer them into choosing paths (for example there was one who asked me if they should be a better shot or a better harvester).

-The map. It's HUGE, there are so many places that you can visit that it's almost overwhelming at times. There are different types of locations from an abandoned gas station to a two story hospital and a nine-story hotel.

-LevelingIt's not your usual type of leveling, you don't level up by killing but by the goals you finish to better the shelter. For example, bring home 100 food and/or 50 luxury items. These can be mixed and done at random. One of my favorite is 'decrypting' data-discs by basically solving an anagram.

-The shelter/basebuildingIt's nothing fancy but it gets the job done. You have certain things you can build to improve the shelter, such as a sturdier fence or a car to be able to travel faster on the map. It's nothing extraordinary but it's effective and does what it's supposed to.

-CombatVery simple and disappointing. However, since there are more than one faction (besides the zombies) you can now and then run into different groups fighting each-other and decide to either jump in and start killing or wait out to see who's the victor and then attack them.

Now for the bad parts.

-Bugs, bugs and more bugsSome bugs can be annoying, such as not being able to loot certain stuff while others might be somewhat game-breaking (as event not triggering or not being able to fix broken things in the shelter). This is something that can and should put most people off from playing the game as of now since if you spent 40+ hours just to have everything break down and then make you wait til there's a patch that fixes it.

Because of the bugs I can't recommend this since I can't even finish the game due to CTD's at the end fight.

I would give this game 7 carrots out of 4 bears holding 20 poker-cards.

I bought this after reading the many positive reviews and all I can say is that the reviewers either have very low standards or they work for DoubleBear!

The game is full of bugs and crashes that should have been fixed during early access, it's nowhere near a finished game. Combat is simplistic and clumsy, no tactics and an awful interface, and the comparisons with x-com and fallout are really misleading, this isn't in the same league by a country mile.

Not worth it right now at that price (28€) unless you are extremely tolerant of zombie games. Not a good SRPG or Survival game -Shelter feels lifeless since every survivor just stands still -Engine can't handle maps with lots of enemies -No basic SRPG features like interrupts/overwatch -Pathfinding outside of combat is very wonky -Human AI is very basic just rushes to you in a straight line whether or not they're using guns-Zombies do not roam and bandits don't patrol either -Zombie maps are so easy they're a whack-a-mole minigame -Bandits and zombies teleport to the edge of your field of view when they are on the move and out of sight in realtime -You can shoot through some obstacles -Can't rebind keys, AZERTY keyboards can't even type the damn M key in the datacenter (and yes switching to an US keyboard doesn't work) -When lured on a position bandits all converge on it and stay there until the end of times -UI is serviceable but is missing some key features like showing looted containers -Zombies who are crippled can't attack-OST is forgettable at best... It goes on and on. Filled to the brim with bugs and lacks features/polish, deserved more time in developement.

If you're looking for a SRPG with good mechanics and a zombie apocalypse background I'd say the asking price is kinda high right now (unless money really isn't a problem for you). If you're looking for a zombie game that happens to be a SRPG I'd say go for it because let's be honest, the market might be saturated with zombie games right now but it's saturated with bad zombie games. Dead State happens to fall in the kinda alright category and as far as zombie games go it's already an accomplishement. Most of the minor issues with the game can probably be resolved with a patch too (and maybe will be by the time you read this) even if the main problem I have with it will still persist : a SRPG with little tactical depth and a lack of polish. It's up to you to decide if that really bothers you.

Dead State is all about the apocalypse feeling after a zombie disaster. You have to build your little shelter, gater other survivors and keep them alive as well as happy. At the same time there is a rough "bigger" story, which you can follow to different endings.

Good points:

.,Exploration of the state, with random encounters and mostly different maps.

.,Fallout like character creation of your own survivor, including different skills/attributes and the improvements of these (including perks).

.,Many different weapons/armors and other equipments.

.,A great variety of survivor characters, which create a good part of the atmosphere, together with the radio DJ and the messages you can find throughout the game. But beware, some may work against you, they have their own personalities ;)

.,You can - up to a point - play an really evil style as well as a normal or even good and helpful guy.

.,Long playtime

.,Base building, weapon modding etc.

.,great humor

Indifferent points:

.,Combat - It mostly works fine as it is, but naturally could use some more options

.,The late middle game can drag a bit.

,. There could be more dialogues/interaction with the survivors, since it is one of the strongest parts of the game, i can´t get enough of it.

Not so good points:

., Not an optimal balancing.. zombies become kinda less dangerous, when you have better armor, same is with weapons - you won´t use most of the melee weapons. At least i don´t.

,. Still much room for improvement regarding the handling of your fellow survivors/items etc.

,. Many (mostly smaller) glitches still in the game (sometimes characters "float" or zombies stand on the same tile etc.).Nothing gamebreaking though for me.

So, in the end, i have my fun with it, even if it´s still a bit rough on the edges. A very overlooked zombie rpg/strategy gem, which really didn´t deserve some of the negative review trolling it got.Hope to see much more of this game!

This game has *so much potential* that it makes me sad that it was released as "complete" in the state it is in. Once you progress sufficiently far in the game, the bugs become so overwhelming that the game is essentially unplayable.

If the game makers fix the myriad bugs, and sand off the rough edges of the gameplay, this will be an excellent game. However in its current form, I cannot with good conscience recommend this to anyone.