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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2017 AOL Inc. The contents of this feed are available for non-commercial use only.https://www.joystiq.com/2014/10/01/ps4-vita-versions-of-skullgirls-delayed-to-2015/https://www.joystiq.com/2014/10/01/ps4-vita-versions-of-skullgirls-delayed-to-2015/https://www.joystiq.com/2014/10/01/ps4-vita-versions-of-skullgirls-delayed-to-2015/#comments

The PlayStation 4 and PS Vita versions of indie 2D fighter Skullgirls have been delayed to 2015, developer Lab Zero Games announced this week.

Lab Zero's Peter Bartholow notes that the delay comes as a result of the ports' newly expanded scope, which will introduce several new features not found in the game's initial PlayStation 3, Xbox 360, and PC releases. "Unfortunately, these awesome new additions have necessitated a delay until early 2015, but I'm confident that everyone will find the additions worthwhile," Bartholow said.

The announcement follows up on this week's launch of Eliza, a new character funded by Lab Zero's successful Indiegogo campaign. Eliza is currently available as a free download for all Skullgirls players, and will be released as paid DLC starting next year.

Mariel Cartwright, lead animator for Lab Zero Games' hand-drawn fighter Skullgirls, is taking pre-orders (link possibly NSFW) from anyone who would like to place her sketchbook among their library. Previously available to fans who made the journey to Anime Expo, the sketchbook will only be available for pre-order online until July 31. If you don't put your name on the list before then, you'll have to voyage to Anime Expo 2015 to get your mitts on it.

The book features 80 pages of black-and-white sketches of Cartwright's art, and will cost $20. If you're hard up for cash, you can always appreciate her work on Tumblr (some art NSFW).

Lab Zero revealed Skullgirls Encore is set to make another encore, this time on PS4 and PS Vita. The reborn edition of the 2D fighter is due to arrive later this year, with all Indiegogo-funded DLC characters, stages and story content included. Additionally, the Vita version works on PlayStation TV with local multiplayer support for two DualShock 3/4 controllers.

Lab Zero said it'll have more info on features and pricing info closer to launch - that includes if the PlayStation ports have cross-buy and/or cross-save support. In the interim, players on the game's current platforms can look forward to receiving the third free DLC character, Eliza, later this summer. For an early look at the imperious Egyptian, check out Lab Zero's work-in-progress video below the break.

Well, this is embarrassing. Twitter user "Dan Hibiki" recently asked Lab Zero Games about a curious message they received while playing the PC version of all-female 2D fighter Skullgirls... only to be informed by its creators that the text only appears for people who pirated the game. Whoops.

Both sides took the situation in stride, however. Hibiki (whose haplessness is totally in-character) claimed to already own the PS3 version of the game, vowing to buy the PC edition after evaluating it. Lab Zero, meanwhile, responded in good humor and even answered a series of questions after the call-out.

The back-and-forth is indicative of Lab Zero's involvement with its own community; the developer earned over $800,000 from devoted fans last year for a crowdfunded content update. It also serves as a valuable lesson – if you pirate someone's game, maybe don't ask customer support questions in a public forum.

Skullgirls Encore is this week's featured addition to the PlayStation Plus Instant Game Collection, giving subscribers free access to the PlayStation 3 version of Lab Zero Games' recently upgraded 2D fighter.

Skullgirls has seen a number of gameplay tweaks and improvements since its launch in 2012, and the recently issued Encore edition features a roster of 13 playable characters. Developer Lab Zero continues to update the game with new content, following up a successful crowdfunding campaign with the addition of Big Band as a playable character.

PlayStation Plus subscribers also have access to discounted in-game currency and add-on content for Dead or Alive 5 Ultimate, Dust 514, Blacklight Retribution, Warframe, and other featured free-to-play games throughout the week.

Though Skullgirls Encore has always been defined by its distaff roster of pugilists, the 2D fighter is about to get a shot of gender equality in the form of Big Band.

As his name makes plainly clear, Big Band is an oversized character who relies on musical instruments to beat down his opponents. Developer Lab Zero Games describes Big Band as a "high risk, high reward" character capable of dealing out massive damage, just as long as his attacks don't miss. Alternately, if you prefer a defensive playstyle, Big Band is the first Skullgirls character with the ability to parry incoming attacks. Most notably, Big Band's Blockbuster attack allows players to perform wildly damaging custom trumpet solos, such as the surprisingly well-orchestrated tune in the above video.

As Big Band's development was funded by the massively successful SkullgirlsKickstarter, the character will debut at the attractive price of "totally free." Simply download the addition once it appears on your platform of choice and Big Band's musical fisticuffs are yours to command.

Having finally sorted its issues with original Skullgirls publisher Konami, developer Lab Zero Games has revealed the date the game will return to the PlayStation Network: February 11.

Instead of simply re-releasing the fighter, Lab Zero is offering players an upgraded version of the game dubbed Skullgirls Encore. While very similar to its predecessor, Skullgirls Encore technically qualifies as an entirely new game. As a result, none of the DLC released to date for the original Skullgirls will be compatible with Encore, according to Lab Zero Games. To offset this inconvenience, Skullgirls Encore brings a host of gameplay tweaks as well as a new character, a meek opera singer named Squigly who attacks foes via an erudite, dragon-like parasite. Further, Lab Zero is offering Skullgirls Encore at no charge to those who previously purchased the original incarnation of Skullgirls on PSN.

So far there is no word on when Skullgirls Encore will see an Xbox Live Marketplace release, but Lab Zero has issued two trailers for the fighter. You'll find a launch trailer above, while below the break lies footage focused on newcomer Squigly.

Skullgirls Encore, the re-release of Skullgirls to address the parting of ways between Lab Zero Games and Konami, will include a new mode called "The Typing of the Skullgirls Encore." While demonstrating it on EightySix's Twitch account, Skullgirls Design Director Mike Zaimont explained that the mode is planned for Xbox 360, PS3 and the PC release of Skullgirls Encore.

In "Typing of the Skullgirls," each player's gauge for super moves fills automatically. Once a player uses a super, a timed typing exercise appears, which awards damage based on a player's typing accuracy and swiftness. Zaimont explained that perfectly typed words do 1.5x damage, "right but not perfect" phrases award standard damage, and totally botched attempts cut dealt damage to 10 percent. The totals are reversed when an AI opponent uses a super move on a player, meaning that players are spared damage according to their ability to type phrases associated with incoming attacks.

"Typing of the Skullgirls" will be available in Story, Arcade and Versus modes, but not in Tournament or Online modes.

Skullgirls publishing partners Autumn Games and Konami have ended their business relationship, but we can't confirm that the two don't go off for a cuddle every so often. Skullgirls patches for PlayStation 3 and Xbox 360 have apparently been held up due to some behind-the-scenes complications between the two companies, but that will no longer be a problem.

"Things have not always been hunky-dory between Autumn Games and Konami. Around the time of the last update, it became clear that it would not be possible to proceed with the new patches as long as Konami was involved with Skullgirls," wrote Peter Bartholow of Skullgirls developer Lab Zero Games in a company update. "So, as of today, Autumn and Konami have terminated their business relationship, allowing us to move forward with the PS3 and Xbox 360 patch in a more timely and cost-effective manner."

Bartholow notes the testing of the patches is "nearly complete," but now the team has to go through the digital paperwork shuffle of moving the game over to a new publisher. Autumn Games will be the game's PSN publisher, but because "Microsoft doesn't support purely digital publishers," Autumn is partnering with MarvelousAQL for Xbox Live, otherwise "Microsoft would simply delist the game from the Marketplace."

"We apologize that these deep business dealings have come between you and the first character your collective efforts have funded, but we're confident that subsequent patches will go more smoothly with this all of this behind us," Bartholow concluded.
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konamilab-zero-gamesmarvelous-aqlmicrosoftplaystationps3skullgirlsxboxThu, 07 Nov 2013 11:00:00 -050011|20763227https://www.joystiq.com/2013/08/02/psa-skullgirls-pre-orders-open-on-steam-includes-color-palette/https://www.joystiq.com/2013/08/02/psa-skullgirls-pre-orders-open-on-steam-includes-color-palette/https://www.joystiq.com/2013/08/02/psa-skullgirls-pre-orders-open-on-steam-includes-color-palette/#comments

Skullgirls is now available for pre-order on Steam for $14.99. Pre-orders for the fighting game grant players access to the beta, slated to launch on August 22.

By pre-ordering the game on Steam, players will also receive the game's color palette DLC, which offers more colorful costume options for Skullgirls' fighters. The flashy fighting game first launched in April 2012 on XBLA and PSN.

Microsoft's reversal of its publishing philosophy for the Xbox One has obvious and wide-reaching implications for the indie development community. While the original plan mandated that developers release games through a third-party publisher or broker a deal with Microsoft itself, indies will now be able to self-publish. Furthermore, retail Xbox One SKUs will function as development units, which historically are more expensive and more difficult to acquire than off-the-shelf models.

"Ideally, this news could have been broadcast more proudly and loudly months ago, giving indies more time to prepare strategies for upcoming games," Minicore Studios founder and CEO John Warren told us, "but I suppose they don't owe anyone that courtesy. We know now, so now we can prepare for life with a Microsoft console, which is something I wouldn't have said yesterday."

Warren and his team at Minicore are in the process of Kickstarting PC, Mac and Xbox 360 versions of their latest project, Laika Believes: The Sun at Night. "I think releasing on Xbox One without a publisher is a big step forward, of course, but the fact that (eventually) I'll be able to use my retail console as our dev kit is huge," he added. "My secondary (maybe flailing and futile) hope is that the fees for publishing won't be insane. It's one thing to only have to shell out $600 for a dev kit, but quite another if we have to spend another $10k on publishing fees. My hope is they'll be content with 30 percent of revenue and be done with it."

Cautious optimism was a consistent theme among most of the indie developers we reached out to, though some had greater reservations over Microsoft's inner machinations than others.
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andy-schatzbrian-provincianodant-rambogaijin-gamesindieindiesjohn-warrenlab-zero-gamesmicrosoftminicore-studiospeter-bartholowphilip-tibitoskipocketwatch-gamesrami-ismailvblank-entertainmentvlambeerxbox-oneyoung-horse-gamesWed, 24 Jul 2013 22:00:00 -040011|20675940https://www.joystiq.com/2013/07/12/skullgirls-pc-debut-scheduled-for-august-22/https://www.joystiq.com/2013/07/12/skullgirls-pc-debut-scheduled-for-august-22/https://www.joystiq.com/2013/07/12/skullgirls-pc-debut-scheduled-for-august-22/#comments

The Marvelous AQL-published PC port of Skullgirls will be available through Steam on August 22, with pre-orders starting on August 1. The announcement was made on-stream earlier today between matches of Super Street Fighter 4 at EVO 2013 in Las Vegas.

If you can't wait that long, $36 will still buy entrance into the game's ongoing closed beta, which also grants access to the finished product when it's released at the end of August. The PC version of the game is said to include improved multiplayer functionality and will eventually be the home of Skullgirls' fournewDLCcharacters.

If some of your skrilla is mixed in with the $828,768 Lab Zero Games raised during its Indiegogo campaign to expand Skullgirls, good news: A Steam beta access key is waiting for you on your Humble Bundle page, provided you dropped $36 or more when contributing to the fundraiser.

Meanwhile, people who didn't/couldn't contribute to the Indiegogo campaign can still buy into the beta (and future full PC release) by dropping 36 dolla-dolla bills into the official website, which offers some of the same reward tiers as the original fundraiser.

Lab Zero points out in itsTwitter feed that the game's lobby system won't be implemented until "next week or so." Bugs encountered during play should be sent to bugreport at labzerogames dot com.

Skullgirls, the little fighting game that could, just keeps on chugging. The magazine image above was discovered by NeoGAF, showing Skullgirls listed for release in Japanese arcades (7th from the bottom). That's a very big deal for an independently developed American fighting game. Developer Lab Zero Games acknowledged as much on NeoGAF, with studio head Peter "Ravidrath" Bartholow confirming the news saying, "We are stupidly excited for this, just because I can't think of a single other non-Japanese dev that can say they have a game out in Japanese arcades."

He added that a Japanese company is handling the port. Furthermore, the game will be out "as soon as possible," and the recently crowd-funded DLC characters will be added in future updates.

The results are in, and fans have voted to make Beowolf the fourth new character in Lab Zero Games' little fighter that could, Skullgirls. An ex pro wrestler, Beowolf and his trusty folding chair (named The Hurting, naturally) have come out of retirement in order to test the true limits of his strength. Being a wrestler and everything, Beowolf's playstyle has been influence by Street Fighter's Rainbow Mika and El Fuerte, as well as Tekken's King.

Beowolf is the fourth new character to be funded by Lab Zero's wildly successful Indiegogo campaign, which raised over $800,000 for DLC production back in March. Three other characters, Eliza, Squigly and Big Band, are also currently in development. Squigly is expected to be the first released, dropping alongside the PC version of the game sometime this summer.

Lab Zero Games released a PlayStation Network-exclusive batch of new DLC for its 2D fighter Skullgirls, giving the game's cast a wider variety of colorful wardrobe options.

Skullgirls' eight color packs grant access to five additional color schemes per character, and are priced at $0.99 each. Players can also grab all 40 alternate outfits by purchasing a $5 bundle.

Owners of the Xbox Live Arcade edition will have to wait until a later date to explore this new world of color coordination. Starting today, however, XBLA players now have access to a long-delayed balance patch. The newly released "required compatibility update," which is available as a hefty 273 MB download, fixes regional online play and improves GGPO performance, among many other character-specific tweaks. A full list of changes is here.%Gallery-188334%

Paypal froze Lab Zero Games' account briefly today, due to risk that a significant number of Skullgirls crowdfunding pledges would be revoked. Lab Zero allowed backers to vote on new DLC characters, leading to the theory that if their chosen character didn't make it into the game, some fans would pull their "vote." "Basically, they are terrified of chargebacks," CEO Peter Bartholow told Venturebeat. "If we spend all the money and don't deliver and everyone [requests] chargebacks, PayPal is concerned they will be on the line for [the money]. So, they are effectively treating it as a loan."

After discussions with PayPal, the company has "unrestricted" Lab Zero's account, but continues to hold around $35,000, which Lab Zero CEO Peter Bartholow had planned to use for payroll. "They've only got $35k of our money frozen, so we're not in any real danger," Bartholow said on NeoGAF. "It's just an inconvenience at the moment."

Update: In other Skullgirls news, Bartholow tells XBLAFans the "Slightly Different" patch should arrive in the next two weeks on Xbox.
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crowdfundingindiegogolab-zero-gamesmicrosoftpaypalpcplaystationps3skullgirlsxboxTue, 23 Apr 2013 11:00:00 -040011|20547447https://www.joystiq.com/2013/03/28/skullgirls-drive-ends-at-830k-five-dlc-characters-funded/https://www.joystiq.com/2013/03/28/skullgirls-drive-ends-at-830k-five-dlc-characters-funded/https://www.joystiq.com/2013/03/28/skullgirls-drive-ends-at-830k-five-dlc-characters-funded/#comments

The Skullgirls Indiegogo fundraiser concluded this week at the neat figure of $829,829, beating its $150,000 goal by some five and a half times. The whirlwind drive means five new characters will come to the 2D fighter as downloadable content, including two "mystery" ones as chosen by a fan poll.

Developer Lab Zero Game's Indiegogo campaign took just 22 hours to raise the $150K required to fund the first DLC character, Squigly. Surpassed stretch goals unlocked the game's first male combatant, Big Band, along with Robo-Fortune and the two mystery characters. Each new fighter, with the exception of the second mystery one, is getting a new stage and storyline. That exception would've been unlocked at $850K, although it took a mammoth surge across the final day to take the fundraiser to its final figure.

Lab Zero says each piece of content developed thanks to the funds will be, for a limited time, free on Xbox 360, PS3, and PC.

Update: Lab Zero has since announced, due to unexpected additional funds, the second mystery character will get a stage and storyline. Lab Zero CEO Peter Bartholow posted an explanation on NeoGAF: "Non-disclosure agreements with the powers that be prevent me from getting too specific, but in the last week one of our character development line items has evaporated. This means we've got an additional $40,000 to play with now. Naturally we'll be using this money to give the 2nd fan-selected Mysterious Character a stage and story mode."
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autumn-gamesindiegogokonamilab-zero-gamesmicrosoftpcplaystationps3skullgirlsxboxThu, 28 Mar 2013 14:00:00 -040011|20521508https://www.joystiq.com/2013/03/27/skullgirls-gets-third-mystery-character-from-indiegogo-drive/https://www.joystiq.com/2013/03/27/skullgirls-gets-third-mystery-character-from-indiegogo-drive/https://www.joystiq.com/2013/03/27/skullgirls-gets-third-mystery-character-from-indiegogo-drive/#comments

With just hours to go, Skullgirls' massive Indiegogo funding drive has hit $725,000, blowing past the $600,000 required to fund the addition of a third "mystery character" as downloadable content.

Previous goals unlocked Squigly, Big Band (with their own storylines and stages), and additional voice packs. Also unlocked at $725,000: a free copy of the Skullgirls "Z Engine" for theFighting is Magic team, and another character, Robo-Fortune. At $825,000, another new mystery character will be added as DLC.

The "mystery character" or characters will be determined through a voting campaign by backers. There are ... 32 different choices.
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indiegogolab-zero-gamesmicrosoftpcplaystationps3skullgirlsxboxWed, 27 Mar 2013 17:30:00 -040011|20520176https://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/https://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/https://www.joystiq.com/2013/03/17/skullgirls-dev-may-license-engine-to-fighting-is-magic-team-for/#comments

Skullgirls developer Lab Zero Games announced plans to provide former MLP: Fighting is Magic developer Mane6 with a free license of its Skullgirls engine should Lab Zero Games' Indiegogo campaign reach $725,000. Lab Zero Games launched its crowdfunding campaign in late February to fund new characters for Skullgirls with an initial $150,000 goal that it reached in just 24 hours.

As for Mane6, its ambitions to create a fighting game based on the My Little Pony property were halted by Hasbro in early February due to Mane6 not having the rights to develop the game. Mane6 has since noted its desire to continue development on its game, now using new characters in a new setting. Lab Zero Games' Indiegogo campaign is currently at just over $427,000 with 11 days left before it closes.
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crowdfundingindiegogolab-zero-gamesmane6mlp-fighting-is-magicmy-little-ponymy-little-pony-fighting-is-magicskullgirlsSun, 17 Mar 2013 12:00:00 -040011|20507201https://www.joystiq.com/2013/03/15/skullgirls-pencils-in-linux-port-squigly-to-be-voiced-by-lauren/https://www.joystiq.com/2013/03/15/skullgirls-pencils-in-linux-port-squigly-to-be-voiced-by-lauren/https://www.joystiq.com/2013/03/15/skullgirls-pencils-in-linux-port-squigly-to-be-voiced-by-lauren/#comments

Mike Zaimont, the creator of the fighting engine powering Skullgirls, has revealed that a Linux port is currently in the works. Word came via Zaimont's Salty Cupcakes tournament series, which he's been hosting on a weekly basis in Los Angeles and streaming through Twitch.

Skullgirls is currently seeking donations through Indiegogo, having already successfully funded the DLC characters Squigly and Big Band. During his weekly stream, Zaimont also revealed that Squigly will be voiced by Lauren Landa, the voice actress perhaps best known for her voice work as Kasumi from Dead or Alive. Squigly's sidekick Leviathan will be voiced by Liam O'Brien, who has belted out lines as Rig in Dead or Alive 5 and himself every other time he says anything.
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autumn-gameslab-zero-gameslauren-landalinuxmicrosoftpcplaystationps3skullgirlsxboxFri, 15 Mar 2013 23:59:00 -040011|20506418https://www.joystiq.com/2013/03/14/skullgirls-secures-funding-for-second-dlc-character-big-band/https://www.joystiq.com/2013/03/14/skullgirls-secures-funding-for-second-dlc-character-big-band/https://www.joystiq.com/2013/03/14/skullgirls-secures-funding-for-second-dlc-character-big-band/#comments

Skullgirls developer Lab Zero Games has announced its Indiegogo pledge drive has earned enough for a second DLC character, the first male fighter to make his way onto the roster: Big Band. With 14 days remaining, the Skullgirls Indiegogo page rests at a comfortable $380,000.

Initially the Indiegogo campaign was to fuel a single DLC character – developer Lab Zero Games asked for $150,000, exceeding that goal in a brisk 24 hours. If you find yourself wondering why it costs so much money to come up with one little old DLC character, know the process requires more work than you'd think.
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big-bandindiegogolab-zero-gamesmicrosoftpcplaystationps3skullgirlsxboxThu, 14 Mar 2013 12:40:00 -040011|20502549https://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/https://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/https://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/#comments

Skullgirls developer Lab Zero Games has not only succeeded in raising the $150,000 required to design, develop and implement the game's first DLC character, but in doing so has also delivered crowd-funding platform Indiegogo's fastest and most-funded gaming project to date.

The fundraiser met its goal after 22 hours, and is sitting just above $184,000 as of press time, with 29 days of funding still left to go. This means that the project's first stretch goal, a new level and story mode campaign for Squigly, the new character, has also been completely funded. If the fundraiser reaches $375,000 before its completion, Skullgirls' first male character, Big Band, will also be created.

Once completed, Squigly will be made available at no cost on Xbox 360, PlayStation 3 and PC.
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autumn-gamescrowd-fundingindiegogokonamilab-zero-gamesmicrosoftpcplaystationps3reverge-labsskullgirlssquiglyxboxTue, 26 Feb 2013 21:00:00 -050011|20479674https://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/https://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/https://www.joystiq.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/#comments

When the developers responsible for Skullgirlswere laid off from Reverge Labs last summer, they reformed as Lab Zero Games and pledged to continue working on the franchise, in November announcing that the first DLC character was "indefinitely delayed" while the studio found its footing.

Now Lab Zero is ready to get rocking on Squigly, its first DLC character, but it needs $150,000 to make that happen. Lab Zero set up an Indiegogo campaign to get the cash via crowdfunding, a move that puts the amount of money under a public microscope. Some potential players are outraged at the cost of making a single character – Lab Zero CEO Peter Bartholow tells Joystiq he doesn't expect people to understand the budget, but it is "reasonable with all the relevant information."

Original Skullgirls characters cost $200,000 - $250,000 apiece and the game's total budget was $1.7 million. The salaries in Lab Zero's Squigly budget are reduced, as well, Bartholow says.

"So, as you can see, over two-fifths of the money is spent on all the stuff we need to do just to get to collect the money and get her onto people's systems," he says. "This is just the reality of crowdfunding and independent console development right now. And also probably why more games don't do what we're attempting, too."
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crowdfundingindiegogolab-zero-gamesmicrosoftpcplaystationps3skullgirlssquiglyxboxMon, 25 Feb 2013 17:30:00 -050011|20477198https://www.joystiq.com/2013/02/24/skullgirls-dev-wants-150-000-in-crowdfunding-for-new-character/https://www.joystiq.com/2013/02/24/skullgirls-dev-wants-150-000-in-crowdfunding-for-new-character/https://www.joystiq.com/2013/02/24/skullgirls-dev-wants-150-000-in-crowdfunding-for-new-character/#comments

Mike Zaimont and Peter Bartholow of Lab Zero Games recently unveiled plans during a Twitch.tv stream to crowdfund a new character for Skullgirls, Shoryuken reported. Zaimont and Bartholow's goal is to raise $150,000 starting February 25 to develop the "Squigly" character, her story and stage, in addition to stretch goals for two other characters.

"I know that $150k sounds like a ton of money, and it's only that cheap because we're taking huge paycuts to try and make it happen at all," Bartholow told Shoryuken. "A full cost breakdown will be provided so that people can see how their money will be spent."

Once the Squigly character is completed, she will be available free for three months on all platforms, regardless if players have contributed to the developer's crowdfunding efforts.
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autumn-gameskonamilab-zero-gamesmicrosoftmike-zaimontpcpeter-bartholowplaystationps3reverge-labsskullgirlsxboxSun, 24 Feb 2013 19:30:00 -050011|20475210