Well, it's a minor issue, so if it's not really resolvable, it's no big deal.

Does anyone know of a way to make the particles draw behind the box, though? The particles are being drawn in the ENT:Draw() code, and is right above the code for the box itself. This is how it looks now:

As you can see, the particles are being drawn in front of the box.

Reposting this, since I would like to know if anyone has any ideas. Thanks.

Is it possible to transmit bytecode (or whatever images use) over console commands? I'm trying to make a system that makes a screenshot using the jpeg command and uploads it to the server, but I'm getting incomplete data on the receiving end. I honesty can't wait for the net libary because concommands are terrible..

I tried making concommands handle binary data and trust me, it's not something you want to do. The overhead was like double the size of the actual data and even then it was not finished. I recon it'd have to be something like 5 times the size of the data in overhead for it to work fully.

Is it possible to transmit bytecode (or whatever images use) over console commands? I'm trying to make a system that makes a screenshot using the jpeg command and uploads it to the server, but I'm getting incomplete data on the receiving end. I honesty can't wait for the net libary because concommands are terrible..

you can use http.Get and store the data in the header, and have a socket on the server which receives it if you don't wanna wait

For some reason I can't wrap my head around as to how to do this. I have a round system that I just finished but I want there to be a timer on the screen to count down the time between each round. I know it's with vgui I can do all that I just don't know how to get it to count down by minutes instead of numbers.

I want: 1 : 30 seconds.
Instead of 90 seconds.

How would I do this? Right now I have a simple timer waiting to start the next round but I need to output the time in mnutes and seconds.

For some reason I can't wrap my head around as to how to do this. I have a round system that I just finished but I want there to be a timer on the screen to count down the time between each round. I know it's with vgui I can do all that I just don't know how to get it to count down by minutes instead of numbers.

I want: 1 : 30 seconds.
Instead of 90 seconds.

How would I do this? Right now I have a simple timer waiting to start the next round but I need to output the time in mnutes and seconds.

For some reason I can't wrap my head around as to how to do this. I have a round system that I just finished but I want there to be a timer on the screen to count down the time between each round. I know it's with vgui I can do all that I just don't know how to get it to count down by minutes instead of numbers.

I want: 1 : 30 seconds.
Instead of 90 seconds.

How would I do this? Right now I have a simple timer waiting to start the next round but I need to output the time in mnutes and seconds.

For some reason I can't wrap my head around as to how to do this. I have a round system that I just finished but I want there to be a timer on the screen to count down the time between each round. I know it's with vgui I can do all that I just don't know how to get it to count down by minutes instead of numbers.

I want: 1 : 30 seconds.
Instead of 90 seconds.

How would I do this? Right now I have a simple timer waiting to start the next round but I need to output the time in mnutes and seconds.

on func_door OnOpen
set self (the door that has been opened)
alpha 100 and set collision to passable for 5 seconds

Basically I'm trying to fix doors in a map so that players can pass through it without getting stuck when it opens (when a player first touches it), then when it closes after 5 seconds it returns to normal state.

I know the commands and stuff to do this but I have no idea how to structure that in lua, I tried a few different ways but I guess I just don't get it yet? I'm not sure how I can set the collision type of a door either so any help is greatly appreciated!

Hi, I've run into a question nobody is able to answer or take the time to answer. Using the TDMcars, some car material skins would jump from 12, suddenly to have 26 files. those extra 14 files don't exist. But this causes a problem, for e.g. If i use skin3.vmt it would apply skin1.vmt and wouldn't allow the use of some skins at all. I've got everything setup properly works fine with other cars except certain one's like the murcielago.