Hi Shinji, the following are my suggestions (maybe u've heard it already XD)
but still worthy to repeat coz it will make CRland potentially more interactive

1) Auction House: instead of selling back to the Shinji items which is unreasonably under-priced, we can sell things and buy things on the Auction house. but this requires that the Shinji store to provide less items (maybe just the lower lvl ones to get characters started), and more items are dropped from npc, so there's an incentive to actually go fighting the npcs other than jst lvling! (Inspired by world of warcraft! XD)

2) Mailing System: provides interactivity for members and allows inter-exchange between characters, but for a price, say 50g?

3) Reborn of lvl 99 characters since they seems to have nthg to do after they reach the highest lvl. Reborn makes the character more powerful but they must restart from 0 again! How much more powerful will be the qtion.

4) Reborn characters can create guilds and be guild masters in which they can invite other cr members to join. Guilds can battle different guilds to expand reputation or territory, legitimizes pvp.

5) PVP honor system , those who rock in pvp should be recognized and ranked! PvPers can earn different PvP gears from an officer or Pvp dedicated store or depending on the guild they join, can earn pvp gears, (so different guilds should have different specs of gears created by the guild members who are in the guild to gain guild rep and incentive for other ppl to join)

6) Standardized Stats: give a range of stat points to designers of gears and items depending on the level the items is being created for because the items are really imbalanced and some avi class have better items than others. so say if this item is created for a lvl 15, only allow designers to have X amount of points which the designer can put on the different areas of the item say: def, dmg and others) but this X amount of points should apply to all avi class and items of the level.

7) Recognition of Designers: maybe when their items are purchased they get commission? xP

8) Profession : allow members to choose a profession of their choice, which these professions are potentially useful for items and gears. Say jewel crafter can add jewels to gears that adds stats, or Enchanters can do equally the same but they are more directed to elemental boosts. Professions should be trained and leveled so as skills increased, the better enchantments you are able to make or do. skills should be character lvl restricted, so we don't have a lvl 0 doing enchants for lvl 90s. Stuff used for enchantments (or other profession) could be dropped by npcs. not necessary stuff u can use right away, but resources that needs to me modified by other professions so we can have interactivity among members to help each other get the resources they need

9) Random Items: npcs don't always have to drop useful items for the player, but items that are essential for their profession (say Enchanter, Jewel Crafter), so random items dropped from cr npc can be things likee wood, clay or other resources used for building guild castles or w/e the event in CRland, say the fastest guild to collect X resources and have X built will be rewarded, rep or w.e)

Ok that's about it. lol. I have more to say but i guess this is long enough! Many of these suggestions are world of warcraft inspired (if u play the game u will know it sounds awfully familiar xP) but i'm not saying there is a need to create CRland like the best online rpg game ever. but here are some suggestions to make CR better, but i know there are limited resources and ability. but the game right now is still very awesome considered it's all user made by cr users and moderators!! =] So thanks to the CRland staff that's making the effort and spending time on CRland so others can enjoy!! it's awesome as it is. Interactivity can be improved along the way i guess =]

i think it would be good to implement an edit avatar character name feature in CR .. because mine is stuck with the same name, i just realized that we are able to give name upon creation..

pst, you can ;D
When you go to 'Crunchyland - My Avatars' and see the selection of your avatars, you can click on your avatar's name that you want to change. You'd see all their stats and so forth, as well as probably 'You aren't using this avatar! Click Here to use it.'

But near the bottom right of the page, above the ' * About Copyright Privacy Terms' etc, there's three options: 'Unset Profile Avatar', 'Rename Avatar', and 'Delete Avatar'.

Hi Shinji, the following are my suggestions (maybe u've heard it already XD)
but still worthy to repeat coz it will make CRland potentially more interactive

1) Auction House: instead of selling back to the Shinji store which is unreasonably under-priced, we can sell things and buy things on the Auction house. but this requires that the Shinji store to provide less items (maybe just the lower lvl ones to get characters started), and more items are dropped from npc, so there's an incentive to actually go fighting the npcs other than jst lvling! (Inspired by world of warcraft! XD)

2) Mailing System: provides interactivity for members and allows inter-exchange between characters, but for a price, say 50g?

3) Reborn of lvl 99 characters since they seems to have nthg to do after they reach the highest lvl. Reborn makes the character more powerful but they must restart from 0 again! How much more powerful will be the qtion.

4) Reborn characters can create guilds and be guild masters in which they can invite other cr members to join. Guilds can battle different guilds to expand reputation or territory, legitimizes pvp.

5) PVP honor system , those who rock in pvp should be recognized and ranked! PvPers can earn different PvP gears from an officer or Pvp dedicated store or depending on the guild they join, can earn pvp gears, (so different guilds should have different specs of gears created by the guild members who are in the guild to gain guild rep and incentive for other ppl to join)

6) Standardized Stats: give a range of stat points to designers of gears and items depending on the level the items is being created for because the items are really imbalanced and some avi class have better items than others. so say if this item is created for a lvl 15, only allow designers to have X amount of points which the designer can put on the different areas of the item say: def, dmg and others) but this X amount of points should apply to all avi class and items of the level. So there are no worries of disproportionate items.

7) Recognition of Designers: maybe when their items are purchased they get commission? xP

8) Profession : allow members to choose a profession of their choice, which these professions are potentially useful for items and gears. Say jewel crafter can add jewels to gears that adds stats, or Enchanters can do equally the same but they are more directed to elemental boosts. Professions should be trained and leveled so as skills increased, the better enchantments you are able to make or do. skills should be character lvl restricted, so we don't have a lvl 0 doing enchants for lvl 90s. Stuff used for enchantments (or other profession) could be dropped by npcs. not necessary stuff u can use right away, but resources that needs to be modified by other professions so we can have interactivity among members to help each other get the resources they need

9) Random Items: npcs don't always have to drop useful items for the player, but items that are essential for their profession (say Enchanter, Jewel Crafter). Random items dropped from npcs (like wood, clay, plastic, w/e) can also be used for building guild castles/ town. (Guild castle/ town could be attacked by other guilds jst to make it more fun, lol XD and of coz members can defend or ambush or w.e! xD this promotes organization among guilds and yay more interactivity XD So winners will get territorial expansion, but of coz new guilds will need alliances to prevent established guilds from engulfing their territory) Events in CRland, say the fastest guild to collect X resources and have X built will be rewarded, rep or w.e), so there are incentives to help build guild structures and promote guild members interactions.

Ok that's about it. lol. I have more to say but i guess this is long enough! Many of these suggestions here are inspired by the games i've played before (wow, maple, etc,) but i'm not saying there is a need to create CRland like the best online rpg game ever. but here are some suggestions to make CR better, but i know there are limited resources and ability. but the game right now is still very awesome considered it's all user made by cr members and moderators!! =] So thanks to the CRland staff that's making the effort and spending time on CRland so others can enjoy!! it's awesome as it is. Interactivity can be improved along the way i guess =]

we dont want another ragnarok, maple story,WoW,etc...personally..if crunchyland changed into another mmo type of game..id quit it immediately..and im sure others would as well..crunchyland is not an mmo..it is a game for CR users to play and interact with, to make friends and to have fun..copying a game concept is considered bad taste in the rpg biz...originality is what creates epic fans (which im sure is why you yourself play crunchyland, since i myself play for this reason)..i too..would love to see crunchyland change into something very very...complex and creative..however simplicity is best..still..with the current system..i can see why you choose what you choose to say...it would be nice...but its not crunchyland material (imho)...crunchyland is much better than all of those games ;)
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Here is what crunchyland needs/should have in my humble opinion (and from many years of playing games)

#1: The % damage/defense increase on npc's is WAY more than it should be compared to the % damage/defense increase on avatars, to fix this, simply change each npc's stats so that they have a weakness >.> this will give more variety to character builds..or you can increase certain items stats'..however no mod is that daring in the latter..

#2: Let us have the ability to choose what stats each item has, but for a price...this could be one of many things..personally..i think it should be various items that can only be gained by killing npc's (i.e..a rare drop) collect let's say...100 of these and you can raise the corresponding stat by 1 (example: having 100 thenicoole's armors would increase base water damage by 1..with a 1% chance drop from each kill of the npc..it would prevent massive stat items and encourage trade)...this makes it worth while to kill crap loads of creatures even at lvl 99 >.>..just an idea..

#3: To gain an interest into strategy, there must be negatives and positives to each avatar/item/stat....each avatar should have a weakness and a strength (boys could deal more overall damage at a cost of having less hp, while girls could have more hp but with less maximum dmg,etc..)..each item should have a weakness/strength/ability (as in with each attack, you could siphon health or steal gold)..and each stat (str/vit/magic) should give and take..to create a vast amount of different character builds

#4: Healing items (you could designate which types of healing items would be used) should/could be able to be used automaticly before death (as long as it is in your inventory)..at a price of your character level *1000 gold...no gold would mean no healing =3 (you could enable/disable this anytime)

#5: Shields should give defense bonuses when equipped..while dual weapons will take away from defense for a higher attack..
example: a shield will reduce damage by 100 with -10% atk, a second sword will increase damage by 100 with -10% def..they negate themselves to create a harmonic pair...with different items and different stats..anything would be possible =3

#6: Do not have more damage than available defense unless other areas are either strengthened/weakened..as well..there should be a crit % option so that even against someone who can negate all your damage..there could be a chance (variables could be anything, lvl, % chance,etc) to pierce your oponnents defenses =3 (since there is already a chance for someone to do 0 damage..i will not mention that part)

#7: Have a free option and a subscription option to cover possible server costs..for example... subscription(i.e..being an anime member)..will make it possible to access more npc's,etc...while free members could still level..however at a slightly slower rate...(an idea for a basic concept)

#8: Pvp should have the chance to wager gold at a rate to prevent gold transfers..i.e...1000x the lowest avatar's level (so a level 0 would be a base amount of 100 gold, level 1 would be 1000, level 50 would be 50k,etc) with waging gold..the risk would also include an additional amount of xp lost with a portion given to the oponnent, possibly....lowest avatar's level * 100 for levels under 50 and lowest avatar's level * 1000 for levels 50 and over with a 1% xp gain from the lost xp of the oponnent

#9: There should be a way to distinguish friends from other users in the chatroom, i.e..different colored names, so we know who says what xD

#10: When at level 99..you should be able to access a special boss creature (from a random encounter..with a very small chance of encountering it) with little defense..little attack..and massive amounts of hp, killing this boss will give you no xp, as well as no gold, however there would be a chance for it to drop a special boss item (which you would only be able to have 1 of)..to show off to all of your friends =o..this item can have special traits or just a distinct item look...a collectible to say the least <3..but something to prove that you have conquered crunchyland XD

Hi beta guys,
recently something changed in the character setups for the fairy character. For some reason now the character can't wear wings and fairy clothes at the same time. Whereas they were able to before.

Character suggestions (don't know how much of a programming headache it would be but I thought some of these might be worked in for fun):

I thought it would be good to have a neck, back, shoulder, waist, wrist and hand categories to get rid of some of the clothing issues such as: being able to wear necklaces and be able to wear things on the head, (antenna, horns, hats...), special clothes that accommodate (wings, and extra body parts {arms, legs, heads [like beblebrox on hitchhikers guide] }, separate hand and wrist so you can wear bracers or bracelets and still carry a shield or weapon (or include a having a hawk or hunting bird with special gloves), the back could be set so you can have wings or carry a backpack but not both, those would wing could have purses or waist packs, maybe special belts for the waist (ornamental {obi, western style, goth, costume type...} or utilitarian {utility belt, money belt, weight belt....} ), shoulders could have: special Armour pieces, appalefs of sorts, tattoos, small carrying pets {parrots or small birds, lizards, snakes, small cats, sprites...} foot category could include {skates, skateboard, snowboards, foot jewelry, rocket boots, hover boards, wings}

Hi Shinji, the following are my suggestions (maybe u've heard it already XD)
but still worthy to repeat coz it will make CRland potentially more interactive

1) Auction House: instead of selling back to the Shinji store which is unreasonably under-priced, we can sell things and buy things on the Auction house. but this requires that the Shinji store to provide less items (maybe just the lower lvl ones to get characters started), and more items are dropped from npc, so there's an incentive to actually go fighting the npcs other than jst lvling! (Inspired by world of warcraft! XD)

2) Mailing System: provides interactivity for members and allows inter-exchange between characters, but for a price, say 50g?

3) Reborn of lvl 99 characters since they seems to have nthg to do after they reach the highest lvl. Reborn makes the character more powerful but they must restart from 0 again! How much more powerful will be the qtion.

4) Reborn characters can create guilds and be guild masters in which they can invite other cr members to join. Guilds can battle different guilds to expand reputation or territory, legitimizes pvp.

5) PVP honor system , those who rock in pvp should be recognized and ranked! PvPers can earn different PvP gears from an officer or Pvp dedicated store or depending on the guild they join, can earn pvp gears, (so different guilds should have different specs of gears created by the guild members who are in the guild to gain guild rep and incentive for other ppl to join)

6) Standardized Stats: give a range of stat points to designers of gears and items depending on the level the items is being created for because the items are really imbalanced and some avi class have better items than others. so say if this item is created for a lvl 15, only allow designers to have X amount of points which the designer can put on the different areas of the item say: def, dmg and others) but this X amount of points should apply to all avi class and items of the level. So there are no worries of disproportionate items.

7) Recognition of Designers: maybe when their items are purchased they get commission? xP

8) Profession : allow members to choose a profession of their choice, which these professions are potentially useful for items and gears. Say jewel crafter can add jewels to gears that adds stats, or Enchanters can do equally the same but they are more directed to elemental boosts. Professions should be trained and leveled so as skills increased, the better enchantments you are able to make or do. skills should be character lvl restricted, so we don't have a lvl 0 doing enchants for lvl 90s. Stuff used for enchantments (or other profession) could be dropped by npcs. not necessary stuff u can use right away, but resources that needs to be modified by other professions so we can have interactivity among members to help each other get the resources they need

9) Random Items: npcs don't always have to drop useful items for the player, but items that are essential for their profession (say Enchanter, Jewel Crafter). Random items dropped from npcs (like wood, clay, plastic, w/e) can also be used for building guild castles/ town. (Guild castle/ town could be attacked by other guilds jst to make it more fun, lol XD and of coz members can defend or ambush or w.e! xD this promotes organization among guilds and yay more interactivity XD So winners will get territorial expansion, but of coz new guilds will need alliances to prevent established guilds from engulfing their territory) Events in CRland, say the fastest guild to collect X resources and have X built will be rewarded, rep or w.e), so there are incentives to help build guild structures and promote guild members interactions.

Ok that's about it. lol. I have more to say but i guess this is long enough! Many of these suggestions here are inspired by the games i've played before (wow, maple, etc,) but i'm not saying there is a need to create CRland like the best online rpg game ever. but here are some suggestions to make CR better, but i know there are limited resources and ability. but the game right now is still very awesome considered it's all user made by cr members and moderators!! =] So thanks to the CRland staff that's making the effort and spending time on CRland so others can enjoy!! it's awesome as it is. Interactivity can be improved along the way i guess =]

hi, i'm not sure if it's been brought up in the past 75pages(i only read the first and last page here),

but in the Beta battles, is it possible to put back the NPC monster stats during the battle stage (like the original)?? since that'll be a great help as to finding out how strong a monster is and their weakness~

NB: i like how in Beta we are auto healed after each battle, which saves time going back to click the heal button~

please recombine the rooms again...... i will (n i hope others too) gladly live with the lags and occasional bad languages and random topics...... 5 separate rooms makes crunchyland boring, and we gotta go search for frens in everyroom... worse is we have frens in EVERY room...... duno which room to choose to stay in...