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Don't want to crit you guys with a wall of txt so ill make this short and sweet

Ok, so i love guildwars(the first one) what strikes me as odd is Guild Wars never had that big of a player base, With GW2 on the way, i see A LOT of hype for this game, where did it come from?!

New post popping up of people stating how they're bored etc with gw2 ( i know some are enjoying) but isnt this exactly why you shouldn't follow hype. I almost want to laugh because people are SOO excited for this game yet ( many) other games have their unique things about them and some i'd say are far better.

Of course who likes which games is purely relative to that player.

That said, the hype comes and goes from this very website and others similar to it. If you hang out in this community you find that hype starts and ends here. If you don't hang out on this community you will see that hype for GW2 (and most mmos for that matter to be relativley tame)

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Not sure I've ever heard the argument that there's TOO much to do in an MMO. Yes there is a lot going on at times but then again most of the population is in the same starting areas so you see a lot of traffic. However, if you go off the beaten path you will find that you can lose yourself in the world. There are tons of little details in the visuals and sounds that make it a nice world to explore.

Yeah there are a lot of DEs (again not sure why having a lot of things to choose from is somehow bad) but you do not have to stop and do every one of them. At least it makes the world feel alive. Go explore one of the major cities. One of the neatest things I've done so far is explore Lion's Arch...swimming amongst the fish, finding a secret entrance to the sewers, walking to the top of hills and cliffs so I could dive in the water.

Meanwhile there's birds flying around, NPCs chattering, giant teapost sprinklers watering farmland, clouds passing by, non-aggressive fauna walking around, birds chirping, etc. There IS a world there to enjoy you just gotta go out and explore it. The way the world connects to the lore of the two Guild Wars novels is very cool as well. Read the Wiki about the Elder Dragons and tell me the Sylvari are not an interesting race as well. You get what you put into it.

Oh and the conveniences! No cooldown on fast travel, mail from anywhere, post on the Trade Post from anywhere, new toons auto-added to your guild, a comprehensive guild list that shows profession, crafting choices, levels of crafting, area, your account name and so on, VERY speedy crafting progress bars (forget sitting there for 10 mintues while you make 50 bronze ingots; it happens in about 15 seconds).

Arenanet has put a lot of thought into building this game and has removed SOO much of what can make MMOs tedious. I appreciate that and it's why playing an MMO with quest chains and arbitrary time sinks no longer appeals to me. GW2 has ruined me in a good way because it does so much right...and I don't have to pay for it each month, so I can come and go as I please. The gameplay and the businees model make you feel free to do as you wish. And that is powerful.

And TOO colorful? I'd rather it not be all brown thank you very much.

Too gamey? Ok...no idea how to address that.

I was in BWE1 and loving BWE2 (played all day and tried crafting for the first time). I gave examples above so you know I am actually playing.

So many of these comments seem speculative and pre-biased without concrete examples. The game is FUN and it does NOT encourage soloing. It's fun to group and help strangers and the Map Chat is FULL of people talking and asking questions and giving advice.

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Originally posted by yewsef

I played the game in beta, I was collecting eggs. The game is too gamish for my taste. Just like entering a kids event with many things going on in the park. You want to play the slide? go there, you want to join those people hitting the pinhiata? go here...

There's no sense of world or a point to play the game. It's just a "dynamic event!" park.

If you collected eggs, you most likely chose to collect the eggs out of 2-3 other options. Lots of the <3 quests give 3-4 differant methods that build up the completion bar. No sense of a world or a point? Doesn't sound like you played for long anyways...

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Originally posted by eluldor

Originally posted by yewsef

I played the game in beta, I was collecting eggs. The game is too gamish for my taste. Just like entering a kids event with many things going on in the park. You want to play the slide? go there, you want to join those people hitting the pinhiata? go here...

There's no sense of world or a point to play the game. It's just a "dynamic event!" park.

If you collected eggs, you most likely chose to collect the eggs out of 2-3 other options. Lots of the <3 quests give 3-4 differant methods that build up the completion bar. No sense of a world or a point? Doesn't sound like you played for long anyways...

Yeah heaven forbid we feel like kids again.

Try listening to or speaking to the NPCs. The DEs connect and tell you about Tyria and the lore. Again, you get what you put into it.

As for eggs...sounds like the Norn area. You could have also destroyed some nests, killed some mobs and rezzed some acolytes to finish that DE.

If only you had waited you could have participated in a subsequent event where you got to solve riddles along a mountain path.

Or a level or two where you have to collect rabbit food but rabbits come out and steal it from you unless you or other players helping you scare them off.

Or the NPC chasing down a jackolope...

Go stand outside Divinity's Reach or on the Shiverpeak Mountains or at the Great Wall of Ascalon and tell me there's no world...pfft you've no idea what you're talking about.

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Originally posted by LytheRage

Not sure I've ever heard the argument that there's TOO much to do in an MMO. Yes there is a lot going on at times but then again most of the population is in the same starting areas so you see a lot of traffic. However, if you go off the beaten path you will find that you can lose yourself in the world. There are tons of little details in the visuals and sounds that make it a nice world to explore.

Yeah there are a lot of DEs (again not sure why having a lot of things to choose from is somehow bad) but you do not have to stop and do every one of them. At least it makes the world feel alive. Go explore one of the major cities. One of the neatest things I've done so far is explore Lion's Arch...swimming amongst the fish, finding a secret entrance to the sewers, walking to the top of hills and cliffs so I could dive in the water.

Meanwhile there's birds flying around, NPCs chattering, giant teapost sprinklers watering farmland, clouds passing by, non-aggressive fauna walking around, birds chirping, etc. There IS a world there to enjoy you just gotta go out and explore it. The way the world connects to the lore of the two Guild Wars novels is very cool as well. Read the Wiki about the Elder Dragons and tell me the Sylvari are not an interesting race as well. You get what you put into it.

Oh and the conveniences! No cooldown on fast travel, mail from anywhere, post on the Trade Post from anywhere, new toons auto-added to your guild, a comprehensive guild list that shows profession, crafting choices, levels of crafting, area, your account name and so on, VERY speedy crafting progress bars (forget sitting there for 10 mintues while you make 50 bronze ingots; it happens in about 15 seconds).

Arenanet has put a lot of thought into building this game and has removed SOO much of what can make MMOs tedious. I appreciate that and it's why playing an MMO with quest chains and arbitrary time sinks no longer appeals to me. GW2 has ruined me in a good way because it does so much right...and I don't have to pay for it each month, so I can come and go as I please. The gameplay and the businees model make you feel free to do as you wish. And that is powerful.

And TOO colorful? I'd rather it not be all brown thank you very much.

Too gamey? Ok...no idea how to address that.

I was in BWE1 and loving BWE2 (played all day and tried crafting for the first time). I gave examples above so you know I am actually playing.

So many of these comments seem speculative and pre-biased without concrete examples. The game is FUN and it does NOT encourage soloing. It's fun to group and help strangers and the Map Chat is FULL of people talking and asking questions and giving advice.

Again, it's FUN. That's what a game is all about.

I don't think I could of made a better post myself. The game not only feels alive, it feels like it's bending over backward to make players happy and do what they want.

My only concerns with the game are:

A) How ridiculously dangerous melee combat is in PvE. I play a warrior and I get my ass handed to me all the time if I happen upon one too many mob at a time.

B) Having a group of mob spawn on you while you are alone and tear you a new one before you can react.

Mind you, the first thing makes melee combat A LOT more exciting than in any other MMO. And the second one makes damn sure you want to stay around your buddies, new or old. Both things can cause frustration but they are also another reason why the game feels like a living and breathing world.

I honestly did not like the first Guild Wars at all but the second one has me gasping at the scenery and go wide eyed at the awesone events ArenaNet can throw at us even from the start of the game.

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I think their communication / marketing strategy and the game's corporate identity has been beyond top notch.

Their manifesto vid stood out for me. It's probably best sales pitch ever made in this industry. It's virtually impossible to not be moved by it.

Yep...sadly the game doesn't match their manifesto video.

How so? I've watched the manifesto more than once and played the game and what they say IS there...and so much more. Watch it again, write something down and then give me a REAL example of what does not match.

Of course, that's me expecting a level of effort you did not display in this post so I won't hold my breath.

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I think their communication / marketing strategy and the game's corporate identity has been beyond top notch.

Their manifesto vid stood out for me. It's probably best sales pitch ever made in this industry. It's virtually impossible to not be moved by it.

I wasn't. I been following MMO Developer's and their marketing tactics for a long time now, and have gained the ability to see pass hype and marketing tricks like that video. I see pass all the marketing talk Anet has used for GW2. "GW2 has no grind!" "In GW2 the endgame starts at level 1!" "Dynamic Events allow players to change the world in ways never seen before in a MMO"...

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Originally posted by MMOExposed

I wasn't. I been following MMO Developer's and their marketing tactics for a long time now, and have gained the ability to see pass hype and marketing tricks like that video. I see pass all the marketing talk Anet has used for GW2. "GW2 has no grind!" "In GW2 the endgame starts at level 1!" "Dynamic Events allow players to change the world in ways never seen before in a MMO"...

Sucks to be you, then, I guess. It's quite easy to play the "jaded player who has seen it all". After all, criticizing from outside is easy to do, and since we are all human, there are always lots of flaws and shortcoming to be smug and point out.

GW2 is a great game. It has flaws (see above), but it oozes good design and good direction. I can see a lot of ways it can be easily improved by Anet, and apparently they are hard at work to do so.

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It comes from employed agents of influence whom infiltrate online MMO communities such as this sites posing as players, but act in the interest of one of the gaming corporations. These agents either hype titles of their employers or spread false negative impressions against rival companies games. The MMO pie a very contested mob.

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Originally posted by LytheRage

Yep...sadly the game doesn't match their manifesto video.

How so? I've watched the manifesto more than once and played the game and what they say IS there...and so much more. Watch it again, write something down and then give me a REAL example of what does not match.

Of course, that's me expecting a level of effort you did not display in this post so I won't hold my breath.

"You effect things around you in a permanent way" "You're rescuing a village that will stay rescued."

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I think their communication / marketing strategy and the game's corporate identity has been beyond top notch.

Their manifesto vid stood out for me. It's probably best sales pitch ever made in this industry. It's virtually impossible to not be moved by it.

I wasn't. I been following MMO Developer's and their marketing tactics for a long time now, and have gained the ability to see pass hype and marketing tricks like that video. I see pass all the marketing talk Anet has used for GW2. "GW2 has no grind!" "In GW2 the endgame starts at level 1!" "Dynamic Events allow players to change the world in ways never seen before in a MMO"...

That's amazing MMOExposed. You truly are an exposer of mmorpgs.

I didn't say that I didn't have my doubts about some of the things they promised but it's put together very well; the way it's paced, the zeal and emotion put into the voice over bits, the clever one liners ... all supported with great music and impressive scenic eyecandy and laced together with their signature art style. It's simply a very well done marketing pitch and I think it has won over a lot of people for their cause ... *coughs* ... game. (A long with for instance the class videos which were very appealing too).

@Those who think everyone said in the manifesto vid is true: Only partly. The bits about how GW2's combat is unlike anything we've played before is quite false. Also the part about there being no grind is iffy at best. Let alone the overall impression they serve you that this is a revolutionary mmorpg. edit: And the bit Atlan99 mentioned.

edit: When they are talking about other games they say:"The boss you killed respawns ten minutes later!" In most of the heart quests I found it didn't even take that long in GW2.

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Don't want to crit you guys with a wall of txt so ill make this short and sweet

Ok, so i love guildwars(the first one) what strikes me as odd is Guild Wars never had that big of a player base, With GW2 on the way, i see A LOT of hype for this game, where did it come from?!

New post popping up of people stating how they're bored etc with gw2 ( i know some are enjoying) but isnt this exactly why you shouldn't follow hype. I almost want to laugh because people are SOO excited for this game yet ( many) other games have their unique things about them and some i'd say are far better.

Another one of these threads? It's not hype really. Its excitement(No they're not the same)... People know what they're getting and have played it/are currently playing it and are genuinely excited for the game. People that are 'bored' with the game are the people that did everything in the beta. Unlocked everything, discovered everything, touched and sniffed everything, talked to every npc and walked on every blade of grass in the game. Well, in most cases...

Others are bored because they know they shouldn't go very far because when release happens they will, likely, lose all their progress so they find themselves loggin in, standing around, and chatting.

I won't deny that there is a fair bit of hype. But, the majority is pure excitement. I think it's the first time in a loooong time I've seen people genuinely excited for an MMO. Not since, dare i say it........World of Warcraft.

Sure other games are out there with their unique quirks. Guild Wars 2 just happens to be the right mix of unique and fun and have the most quirks that its drawing a lot of attention. Not only that It's one of the few MMO's that has (literally) Thousands of game videos, articles, dev walk throughs and player made reviews on it before the game was even in its second 'open' beta.

For me I was kind of excited for Tera, thought it looked good, the combat seemed interesting and different...Until I played it. Nothing against the game, and I'm sure it has it's Niche of players, but it just wasn't for me. I felt like the combat was very 'stop-and-go'. "Run run run run...stop cast spell...run run run run". Now I'll attribute this to the fact that I LOVE the idea of being able to move and cast at the same time, like in GW2.

MMO's are the ark of the gaming world. Let it take us in new directions.

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Originally posted by Atlan99

Originally posted by LytheRage

Yep...sadly the game doesn't match their manifesto video.

How so? I've watched the manifesto more than once and played the game and what they say IS there...and so much more. Watch it again, write something down and then give me a REAL example of what does not match.

Of course, that's me expecting a level of effort you did not display in this post so I won't hold my breath.

"You effect things around you in a permanent way" "You're rescuing a village that will stay rescued."

On a side note Ree Soesbee is hot.

This guy again... To your quote: I'm sorry..I didn't realize that developers couldn't say things early in the development stage and change it slightly as the dev process went on. Because that never happens with any other MMO's. Arenanet should be sued for malpractice and false advertising. /sarcasm = off. In a sense that quote is still true. You save a village and it stays saved....until its attacked again. What the quote means, really, is this.

In a traditional MMO you would walk up to a village, already on fire, get a quest to go kill 10 bandits in the midst of the chaos and come back for your reward. You, in theory, saved the village. Even though the village is sitll on fire and the people are still screaming for help, your quest is done and you are free to move on. Those poor villagers will just have to wait and hope that some other guy will come along to do the quest to alleviate their pain.

In guild wars 2 a farm comes under siege by bandits, you go to help, you effectively drive off the bandits, you look over your shoulder at the farm and all the farmers, they're cheering and thanking you endlessly. You look at the hay and its no longer on fire nor are there bandits respawing at random locations attacking the closest thing. You save a village, or farm, and it stays saved....until its attacked again, that is.

So no the quote isn't wrong. It's different now, yes, but not wrong.

MMO's are the ark of the gaming world. Let it take us in new directions.

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I think their communication / marketing strategy and the game's corporate identity has been beyond top notch.

Their manifesto vid stood out for me. It's probably best sales pitch ever made in this industry. It's virtually impossible to not be moved by it.

Yep...sadly the game doesn't match their manifesto video.

hmmm actually and more importantly factually it does match. i find it fascinating that people on these forums find the time to miss the improtant difference between fact and truth. What they put in their vid is exactly what's in their game. At this point concerning the features and gameplay of the game, there is absolutely nothing false about what they claimed vs what they are delivering in their betas.

Sadly, people would rather lie just because they don't like something or someone rather then be honest about it. Just like the nonsense of this whole thread, once again there's a thread claiming there's too much non-existant hype going on about a title that is being delivered as promised.

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Originally posted by MMOExposed

I wasn't. I been following MMO Developer's and their marketing tactics for a long time now, and have gained the ability to see pass hype and marketing tricks like that video. I see pass all the marketing talk Anet has used for GW2. "GW2 has no grind!" "In GW2 the endgame starts at level 1!" "Dynamic Events allow players to change the world in ways never seen before in a MMO"...

And those are true..... And that's why the game has so much hype which isn't exactly hype but true excitement because it actually delivers what it promised. That's not a marketing trick at all. Now if you didn't see any of that then you were simply playing the game like any other grindy MMO out there. I saw all those, experienced all those and must say I loved every single moment of the game.

Block the trolls, don't answer them, so we can remove the garbage from these forums

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Originally posted by IAmMMO

It comes from employed agents of influence whom infiltrate online MMO communities such as this sites posing as players, but act in the interest of one of the gaming corporations. These agents either hype titles of their employers or spread false negative impressions against rival companies games. The MMO pie a very contested mob.

Well that two. I wonder who I can get to hire me. Since I am on the skeptical side of any MMO, even those I like(Rift). Hey I like Rift more than most MMO, yet I was called a troll for criticizing it. Guess trolling lost its meanings.

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Originally posted by DanitaKusor

Originally posted by UOvet

Barely any chatter on the GW2 forums. They all must be playing, and I believe I know what thread you are talking about regarding being bored. Just because 1 or 2 threads pop up doesn't mean the "hype", which was created by the playerbase isn't real.

This is actually the first time I've check these forums in over a day because I've been busy playing GW2.

I assume those who claim to be bored aren't in the beta weekend.

Anyway back to it, have fun.

^this. Actually I have been posting and reading forums tho too. Not for lack of interest in the beta, but because I'm applying every ounce of willpower I have not to get too deep into the areas I want to keep fresh for launch. I hope they bring out the Asura soon, I have no interest in playing them at all so can do a LOT of beta testing with them.