[RELEASE] New Assets: Add more Zombie DLC assets to your maps!

Description
Here's a map containing ~250 assets used by Far Cry devs to create the Zombie DLC.
Normally hidden in the Map Editor, but map makers can use them now: just use my map as a template!

Map Name:
"New Assets", created and published on PC by creator Steve64b
Ported to consoles as creator MapSwapper (ported by Fallen_Champ)

Map Features:

- about 250 ASSETS that are otherwise only accessible by devs, now usable by map makers on all platforms!
- NO FURTHER MODS REQUIRED!
- Items include decals, soundpoints, zombie animations and scriptable dynamic assets (including a SPAWNABLE WALL!).
- Some items may look familiar, yet have different properties this time around. Give them a try!
- See here for the asset list.

Just download the map and open it up in your Editor. Note that this is published as a TDM map, so you'll have to download it from the Public Multiplayer section, and NOT the Sp/Coop section in the game! You can change the gamemode just fine though, and build the map from there.

Have fun with the assets! And keep in mind that if you use the map as a template: once you delete an exclusive asset from it, you can not get it back anymore: they are not available from the editor's object tool!

P.S. Aside from the assets, I published the map on PC to test a modified editor that bypasses the (vehicle) budget, and adds scripting & AI in the TDM map. I intend to release these modifications as part of my editormod at a later date, though only on PC. As we can't modify code on consoles, unfortunately. My PC mod will contain the items above, plus even more. So if you're on PC & don't mind waiting, there's no need to download this asset map.

Great work ! The upcoming scripting in TDM sounds amazing, can't wait!

Keep in mind that Ubisoft probably disabled scripting in (T)DM for a reason. For instance, matches may be thrown out of sync and using Slomo and/or Teleport may have pretty bad consequences. Still, for those who don't mind testing their maps it'll be cool, possibly even making some interesting game modes (like blue team & red team each separately fighting their way through zombies and the 'winning' team gets powerful weapons to assault the other team)

There is one thing I would really like if possible and thats more 'wallpaper' for custom built houses. In the main game there is a floral design in some of the 'pre-built houses', not sure if there are more. The choice of 2 or 3 different textures for generic objects that look anything like wallpaper are getting a bit old so we could really do with a few more. I'm not sure if its possible, I am not a techy.

There is one thing I would really like if possible and thats more 'wallpaper' for custom built houses.

Alas, I can't get that working on consoles.

On PC though, I added most textures from the game to my editormod. Problem here is that we're talking THOUSANDS of textures, and as such having them all in there is quite taxing on the editor; it'll take about a minute just to render (display) the list of all options! :P So I'll have to trim that down a bit...

On PC though, I added most textures from the game to my editormod. Problem here is that we're talking THOUSANDS of textures, and as such having them all in there is quite taxing on the editor; it'll take about a minute just to render (display) the list of all options! :P So I'll have to trim that down a bit...

A trimmed down texture mod would be great! Is it possible to get the AC origins brick wall texture?

A trimmed down texture mod would be great! Is it possible to get the AC origins brick wall texture?

Yes and no. Yes, I can include the texture. But they may appear to have a different scaling applied to them, so they won't match the Origins assets' dimensions. Also, some objects blend multiple textures together to get the final texturing, and the generic objects only have 1 texture slot. So that limits things too.

I LOVE IT! I know it sounds weird but I am really looking forward to the "National Park Tree Billboard" I glitched the SP map from the DLC and saw these and though "why don't we have these?" They will help create vistas while lowering GPU load especially on consoles.

In order to create threads, posts, and interact with the Ubisoft forums you need to have a Ubisoft account with a verified email address.

Verifying your email address also improves the security of your Ubisoft account, helps us provide you better support, and ensures you don't miss out on exclusive content, newsletters, and other special offers.

The email address for your Ubisoft account is currently:

We have sent you an e-mail to enable you to verify your email address. Please read and follow the instructions provided to complete this process.

If this email address is not valid, or you no longer have access to it, you can update your account details at https://account.ubisoft.com or visit support.ubi.com to open a support ticket.