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This is a tutorial on how to add games to the snes app take note that not all roms are compatible with the app (mostly enix games and roms with more than 6mb) of course you need a CFW with layerdfs (atmosphere, sosx, etc)
use this pack as the base
LINK:[Hidden Content] (1.7.8 pack based on conex pack)
the original has key that makes the importing impossible the pack its patch
also you need
tush:[Hidden Content] (to remove the header if your rom has one)
Switch Toolbox:[Hidden Content] (to edit the cover and details image)
(files and folders for points 1-8 are found in the folder 01008D300C50C000\romfs\titles)
1.grab the file 2016_e.sfrom (its mario kart) put it on a hex editor and copy everything from offset 80000-80015 (at the buttom) this is the footer
2.grab your rom put it on a hex editor and add the prevously copied footer to the buttom of the rom
3.name your rom as XXXX_e.sfrom and put it on a folder named S-XXXX_e
4.copy 2016_e.sfromsig and rename it XXXX_e.sfromsig
5.copy the files S-2016_e.xtx.z (cover) and S-2016_e-details.xtx.z (details image) rename the to S-XXXX_e.xtx.z and S-XXXX_e-details.xtx.z
6.open the 2 prevously rename files and open them on switchtoolbox replace the textures for the new cover and new details image respectively
7. open lclassics.titlesdb with notepad++ and add an entry like this
"S-XXXX_e": {
"code": "S-XXXX_e",
"rom": "/titles/S-XXXX_e/XXXX_e.sfrom",
"sort_title": "title lowercase only",
"details_screen": "/titles/S-XXXX_e/S-XXXX_e-details.xtx.z",
"copyright": "copyright of the game",
"title": "Title",
"armet_threshold": 0,
"lcla6_release_date": "2019-09-01",
"armet_version": "off",
"sort_publisher": "publisher",
"title_zhHant": "ー",
"save_count": 1,
"volume": 88,
"title_zhHans": "ー",
"publisher": "publisher",
"title_ko": "ー",
"rewind_interval": 1.5,
"release_date": "date of release YYYY-MM-DD",
"players_count": 1, the number of player supported
"cover": "/titles/S-XXXX_e/S-XXXX_e.xtx.z",
"simultaneous": false, true if theres multiplayer
"autoplay": []
},
8. save the lclassics.titlesdb
9. go to \01008D300C50C000\romfs\bootapp\resources\strings\en and open the strings.lng with notepad ++
10. add an entry like this
"META_TITLE_COMMENT_S_XXXX_e": "Description",
11. save the strings.lng
and you are done.
ask me anything if you dont understand something, i am here to help
only the patch without the added roms [Hidden Content] (still can someone help me checking if this works,it would be appreciated)
Theres a tool to convert sfc and smc files to sfrom files this tool only work for the snes mini and not the snes online.
also remember that you should be able to change the sfrom files to sfc files and open them on your favorite emulator (even works with nintendo's roms), if it doesnt work probably something is wrong.

I made a small repository where I save my custom Wii Virtual Console custom games and custom Channels for the following systems: NES, SNES, SEGA Master System, SEGA Genesis, TurboGrafx-16. I started making custom WADs with custom banner, custom save icons and custom save titles when I learned how to inject WADs bashed on 0RANGECHiCKEN's method to inject VC WADs.
So, here's the official link to get my creations:
[hide][Hidden Content]]
Enjoy!!!!!!!!!

Mastershoes' DU Themed Homebrew App Forwarders 'N Channels + DU Themed/DUTag Enabled USB/Disc Loader Forwarders Update List: Well, now that every emulator forwarder is pretty much covered, we need some DU Themed Apps! So here's the first release, it includes mostly re-skinned channels, I will try to make some more originals when i get time. I swapped out a lot of icons/banners and bg's, and a few other random things. I went to town on the mymenuify forwarder to get the DU theme mixed in there, took awhile but it was worth it! Thanks to all those who's forwarders i used as a base. If there are any particular app forwarders you want to see DUified, hit me up. Section 1 Includes - Homebrew Apps / Section 2 Includes - USB/Disc Loaders Check out my other forwarder threads: Download All of these App Forwarders/Channels + the USB/Disc Loader Forwarders + the DU Brew Channel all in one file here! [Hidden Content] Homebrew App Forwarders/Channels: Boot IOS DU DU Pirate Channel I made a matching theme for the HBC, it's available here. DUTag Channel GameCube Backup Launcher Channel Guitars On Fire DU Homebrew Browser DU InspectMii Mighty Channels DU I Made a matching theme for mighty channels, it's available here. MyMenuify DU Priiloader DU Settings Editor GUI SysCheck HacksDen Edition Wad Manager 1.7 DU WiiMC DU WiiRadio WiiXplorer DU DU Themed/DUTag Enabled USB/Disc Loader Forwarders: Created by JJ Kwik and Mastershoes CFG USB Loader I made a matching theme for CFG USB Loader. It's available here. Joy Loader CFG NeoGamma Nintendont uLoader USB Loader GX Wiiflow Please hit the "Like" button if you dig these! It's the best way to say thanks!!

Yo guys just a quick one of you don't mind, after I insaltall my nsps or xcis unusually delete the install file and just leave the game. Question is I seem to be missing space on the SD card so I want to format it, are the installed games hidden somewhere on the SD card after you have deleated the install file ?

Hello guys i think is my first ever post on a forum in my 30 years of life but yeah as you are aware reinx 2.4 has been released to run with 8.1.0 i did download the files but there seemed to be something not quite working. anyway i was on the gba website and found a link with the fixed reinx 2.4 files, installed them and everything will be back to normal for you im just helping you guys out, im sure others prob knew the fix but for the people that didnt [Hidden Content]

This is NOT a .NSP installable. Drop everything on the root of your SD
These games are running thanks to:
chocolate-doom-nx by MVG
Source: [Hidden Content]
Doom64EX by fgsfdsfg
Source: [Hidden Content]
dhewm3 by fgsfdsfgs
Source: [Hidden Content]
All .nro were modified by me to avoid any mistake. All game tested on rajNX 7.5.1
THE ULTIMATE DOOM
Google Drive
1Fichier
DOOM II
Google Drive
1Fichier
FINAL DOOM - TNT Evilution
Google Drive
1Fichier
FINAL DOOM - The Plutonia Experiment
Google Drive
1Fichier
DOOM 64 EX
Google Drive
1Fichier
Some notes:
the framerate is capped at 60 FPS by default, if you want framerates closer to what you would get on an actual N64, set Options -> Setup -> Framerate to Capped;
sometimes the music skips a little bit and/or channels go out of sync for a moment, this is most noticeable in the intro;
as usual, if you have exFAT, better quit the game using the "Quit Game" option in the menu instead of just killing hbmenu.
DOOM3 + Resurrection of Evil
Google Drive
1Fichier
Some notes
this w﻿ill only run correctly through NSP hbmenu or if you make a standalone NSP out of it (i.e. as a regular app), if you run it through Album hbmenu (i.e. as an applet), it will run out of memory and crash as soon as you try to load any map;
in the main menu you can control the cursor with the Right Analog, triggers act as mouse buttons;
you can also use the touchscreen to control the main menu;
left analog is a little wonky in game after loading, jiggle it for a second and it'll work;
multiplayer is borked, selecting it will crash the game;
loading and saving times are pretty long;
by default, Video Quality (which is essentially texture detail) is set to Medium and shadows are disabled, but you can tweak any settings (except resolution) to your liking, some of which may require a restart;
currently only 720p is supported;
sometimes after loading a map your gun viewmodel will disappear, this is fixed by going into Options -> Game Options and toggling Show Gun Model off and back on, I have no idea why this happens at all;
if you want massive amounts of "atmospheric" reverb on most in-game sounds, you can turn on "EAX4.0 HD" in Options -> System (not sure if it's even supposed to sound like this);
Resurrection of Evil use a different .NRO
if the game crashes for no apparent reason on startup, probably with a 2011-0301 error, try disabling any extra sysmodules you have loaded (sys-ftpd, xorplay, etc);
as usual, if you have exFAT, better quit the game using the "Exit" option in the menu instead of just killing hbmenu.﻿
DOOM Series All-in-One Package
Google Drive
1Ficiher

PepXL's USB Loader GX Themed Forwarders Here's a collection of forwarders themed after the official USB Loader GX Forwarder. These weren't made by me, they were made by PepXL. They are all animated, but I haven't had time to shoot vids for all these, so I upped some Dolphin Screenshots. I just thought this was a decent collection worth sharing, so I updated all the forwarding sources, and changed out their titles to match GameTDB! Also note, that if you use any of my forwarders/channels, all the title ID's match for the same apps/emulators so they can be easily overwritten! No uninstalling, just installing over the old forwarder. It's nice if you like to swap out your channels every once in awhile, but don't like re-arranging everything. I can swap out my entire DU forwarder collection for my 2nd Edition forwarders, to these here PepXL forwarders, to my regular forwarders without having to re-arrange anything! See spoilers for additional info and download links. Update 09-24-14: Updated all forwarders to Fix94's v14 forwarding source, except for WiiEngine, which still used the v11 dollz only source. Update 12-25-11: I have started making a few more forwarders to match this theme. Today I have added forwarders for The HBC, and WiiMC. Also added a CFG USB Loader forwarder with updated logo's. They are not yet added to the all-inclusive .rar file, so grab 'em seperately for the moment! Check out my other forwarder threads: Forwarder v14 Source Features: -Uses WiiXplorer as a forwarder base -NTFS, FAT32, ext2, ext3 and ext4 partition support -IOS58 for USB 2.0 speed -Can load from USB and SD -Can load dol, dollz and elf files -meta.xml arguments support All Forwarders Include the Following Paths: SD:/apps/????/boot.dol SD:/apps/????/boot.elf USB:/apps/????/boot.dol USB:/apps/????/boot.elf You can Download them all in one file here: [Hidden Content] Emulator Forwarders Nintendo Entertainment System - (FceuGX) Super Nintendo Entertainment System - (Snes9xGX) Super Nintendo Entertainment System: Cover Flow- (Snes9xGX) Gameboy / Gameboy Color / Gameboy Advance - (vbaGX) Nintendo 64 - (Wii64) Sega Master System - (SMSPlus) Sega Genesis - (GenPlusGX) PC Engine - (WiiEngine) Loaders CFG USB Loader CFG USB Loader 2 (Updated Icon & Banner Logo's) CoverFloader GameCube Backup Launcher Channel Gecko OS Loader NeoGamma uLoader WiiFlow HBC Apps FTPii Homebrew Browser HBC MPlayer-CE Multi-Mod Manager Priiloader Sneek2 SoftChip TriiForce Wad Manager 1.7 Channel WiiEarth WiiMC WiiRadio WiiXplorer Please Hit the "Like" Button if you Dig This!

I'm trying to get widescreen cheats in PCSX on Retroarch to work, and not gonna lie I have no idea what I’m doing or even if they work in Retroarch at all. But this is what I’m trying, I found the cheats on some other forum, an example being this one for Wu-Tang as it was laid out in the file I downloaded:
-
Widescreen hack by El_Patas [España]
$SAFEMODE
#Wu-Tang: Shaolin Style [NTSC-U] (SLUS-00929)
----------------------------------------------------------------------------------------
GAMESHARK/ACTION REPLAY CODES
----------------------------------------------------------------------------------------
//Widescreen 16:9
8009BEF0 1333
//Eyefinity
//8009BEF0 0666
-
And after doing some looking I think I found how cheats for the PCSX should be formatted for Retroarch so I altered it to look like this:
-
cheats = 1
cheat0_desc = "Widescreen 16:9"
cheat0_code = "8009BEF0+1333"
cheat0_enable = "true"
-
No the cheat is showing up in the cheat menu and I can toggle it on and off but it’s having no effect on the game. Have I done this wrong? Is it possible at all? If anyone can help me out with this I’d really appreciate it, thanks.

Hi everyone. My switch was updated to 7.0 but my friend was able to put a homebrew on it. I am trying to put games on my switch through tinfoil. Some games work and some games don't work and get the message could not connect to the internet. Airplane is on because not wanted to get banned.
Games who got this message.
- Kirby Star Allies v4.0.0
- Rayman Legends v1.2
- Ocotopath Traveler v1.0
- Mario Rabbits Kingdom Battle v1.9.5
- Mario Tennis Aces v2.0.0
- Captain Toad 1.1.0
- Atelier Lyndie & Suelle v1.0.4
- Super Mario party v1.0
- Dragon quest builder v1.0
Other games like Fighter z etc works just the games above here listed don't. Does anyone know what might be the issue?

This is NOT a .NSP installer. Drop everything on the "root:/switch" folder
App: dhewm3 port by fgsfds
Tested with RajNX 7.5.1 on 5.1.0
Doom 3 + Resurrection of Evil
Google Drive 1Ficher
issues:
this will only run correctly through NSP hbmenu or if you make a standalone NSP out of it (i.e. as a regular app), if you run it through Album hbmenu (i.e. as an applet), it will run out of memory and crash as soon as you try to load any map;
in the main menu you can control the cursor with the Right Analog, triggers act as mouse buttons;
you can also use the touchscreen to control the main menu;
left analog is a little wonky in game after loading, jiggle it for a second and it'll work;
multiplayer is borked, selecting it will crash the game;
loading and saving times are pretty long;
by default, Video Quality (which is essentially texture detail) is set to Medium and shadows are disabled, but you can tweak any settings (except resolution) to your liking, some of which may require a restart;
currently only 720p is supported;
sometimes after loading a map your gun viewmodel will disappear, this is fixed by going into Options -> Game Options and toggling Show Gun Model off and back on, I have no idea why this happens at all;
if you want massive amounts of "atmospheric" reverb on most in-game sounds, you can turn on "EAX4.0 HD" in Options -> System (not sure if it's even supposed to sound like this);
Resurrection of Evil use a different .NRO
if the game crashes for no apparent reason on startup, probably with a 2011-0301 error, try disabling any extra sysmodules you have loaded (sys-ftpd, xorplay, etc);
as usual, if you have exFAT, better quit the game using the "Exit" option in the menu instead of just killing hbmenu.
Run with LayerFS enable crash the app on boot

Warning For All Custom Firmware Users: Stay on Airplane Mode. Can't be sure about 90 DNS (Nintendo may update your firmware if stayed online).
Please do not update your firmware to 7.0 at the moment. Though the system has been cracked within four hours of the release of 7.0, there have been major changes made to the SecureBoot TSEC firmware.
Crack Notice: [Hidden Content]
-The TSEC firmware used for secure boot has been changed and the keys have also received massive changes, according to SciresM.
[Hidden Content]
-Nintendo released the statement that it added six new New Super Mario Bros Deluxe icons in the users' profile and language support for Chinese, Korean, and Taiwanese along with usual stability changes. However, they have seemed to turn on optimization flags in sys modules, according to SciresM.
[Hidden Content]
-pk1decryptor is no longer working and may take a long as TSEC FW bypasses the SMMU, according to Elmirorac.
[Hidden Content]
That means Nintendo has found a possible patch related to the boot with the RCM Jigs. The jig will still initiate RCM but it won’t allow booting CFW as Nintendo has updated the SecureBoot TSEC firmware and made changes to the keys.
It may take a while for the homebrew community to release a working exploit for 7.0 as Nintendo has moved forward. Just stay in 6.2 or below at the moment and wait patiently for SX-OS, REiNX, Atmosphere to do their works.

NSPs for Horizon 6.1.0, tested on 6.2.0 too, all functional(Look for them they're mixed with others): [Hidden Content] Classic FPS Games NSPs.rar?dl=0 ,... This available forever in that dropbox account!.
XCIs for Horizon 6.1.0, tested on 6.2.0 too, all functional: [Hidden Content] ,... This available forever in that dropbox account!.
NROS for Half-Life and all its expansions, Oppossing Force and Blue Shift: [Hidden Content] Switch.7z?dl=0 ,... This available forever in that dropbox account!.
xash3d folder must be placed on sd card root with all full expansions(bshift folder and gearbox folder including the core game valve folder) provided here(They're all prepared! just need to place them in the root of the sd card): [Hidden Content] ,... This available only for 30 days in that dropbox trial plan account beginning with now!. Alternate Link if other expires: [Hidden Content]

Hey guys.
I made the process described here.
It's all working fine, but sometimes the wii u crash on a white screen after trying to load the Homebrew. To start and launch the Mocha CFW, I just point the browser to loadiine.ovh but I would like to have an option to point to my computer (running MAMP on my LAN) to do that even if my internet become compromised.
Were can I find the server files to Homebrew Launcher 1.4?
Thanks and best!!!

Extract this archive to the root of the microSD card. See Switchbrew for details on the new features.
[hide][Hidden Content]]
Changelog:
Features
Added message boxes. The envGetLastLoadResult() output is now displayed during startup if needed (error returned by the application which ran last).
Added nxlink support (netloader).
The Switch IP address can automatically be determined via UDP broadcast.
Netloader is handled on a seperate thread with non-blocking sockets. UI drawing is not blocked during the transfer.
The transfer can be aborted via 'Back' input.
If the transfer stopped without finishing, the file is deleted.
When returning to the main-menu from netloader, the menu is reloaded since the netloader NRO may have been deleted due to the transfer stopping.
Netloader status is displayed in a message-box while netloader is active. This include transfer progress and a progress-bar.
Fixed buffer overflow vuln with netloader args introduced with the original netloader commit (nothing useful which could cause a crash can be overwritten with an unmodifed nxlink). Fixed unrelated bounds check in launchAddArg() which broke once nxlink_host support was added.
Use system shared-font. Note that the system language is still not used.
Added touch-controls.
Added support for themes loaded from SD. If the system theme is not recognized, the used theme will default to the dark theme.
Added Theme Menu for selecting the used theme, including the default theme.
Enabled time display, which uses local-time.
The battery/charging status is now displayed.
Added support for file-associations.
Other
Replaced nanojpeg with libjpeg-turbo. See README regarding this.
The switch/ directory is created if it doesn't exist. Config dirs on SD are now automatically created during startup if needed.
Display an error screen with print-console instead of using fatalSimple, for errors during startup. Display a message-box in launchFile() for app-launching when an error occurs instead of using fatalSimple.
Use applet exit-locking.
Assets are now loaded from a .zip in RomFS instead of embedding it in data/.
Built with libnx stable v1.5.0.
Further improvements to overall system stability and other minor adjustments to enhance the user experience.
[hide][Hidden Content]]

OpenBOR is the open source continuation of Beats of Rage, a Streets of Rage tribute game originally developed by Senile Team. In the years since it has grown into arguably the single most powerful two dimensional sprite based engine in the world and certainly the most versatile. While intended to allow creation of side scrolling beat em’ ups like Double Dragon or Final Fight, the engine is also capable of replicating Shumps, RPGs, platformers and the like. A built in scripting engine allows authors to take it even further, making imagination the only real limit.
INSTRUCTIONS:
Extract OPENBor to the root directory of your SD card. Move PAK file(s) into PAK folder located inside of app/OpenBOR/PAK/
ENJOY
APP DOWNLOAD:
[hide][Hidden Content]]
GAMES:
[hide][Hidden Content]]
The games are archived in .7z format. Extract to get the games out.
CHANNEL WAD:
[hide][Hidden Content]]
PLEASE HIT THANKS TO REVEAL THE DOWNLOAD LINKS!

Hello guys, I'am having difficults to create a theme. Can someone more expert make a theme for me just with that image as wallpaper on home screen pls? I am dying to have this as wallpaper on my switch! I will be grateful!

The "DU Brew Channel" Dark Umbra has taken over the Homebrew Channel!!! -Introducing the "DU Brew Channel"- (Also included my DU HBC theme, there's a preview of it at the end of the forwarder vid) Info: -Title ID: ZD51 -Forwards to HBC v1.0.7 - v1.1.0 -IOS 58 required! To Install: -Install with your favorite wad manager. -After installing, you will have 2 HBC on your wii menu, Just move the original Homebrew Channel into a corner somewhere. Don't delete your original Homebrew Channel!!! If you do, you will have to re-install it! Here's the forwarder: (Don't delete your original HB Channel!!!!) [Hidden Content] Here's the theme: (extract to "sd(usb)/apps/" and install via HB channel) [Hidden Content] Check out my other forwarder threads: Please hit the "Like" button if you dig this, Thanks!

About Us

DarkUmbra is the place for gaming content and news.

We specialize in custom content for Wii games and have tutorials galore just waiting to be perused to increase your gaming and hacking knowledge. We created DUTag, the customizable, dynamically updating Wii gamertag. Our members are second to none and are always willing to go out of their way to help others get up and running on whatever project or issue they may have.