TRAILER CREDITS:
This is a HUGE game and we've got 170+ people from code to art to business to Lisa at the front desk... it takes a whole team of talented, hardworking people to make a game like this happen! but as far as credits for the trailer go:

Additional (quick shot) illustrations, in game footage and more...MC BARRET, Flaptraps, Cicinimo, and lots of in-game stuff by Levi Hopkins, Jason Stokes and the GW2 environment team!! the in-game stuff looks as good as the concept art, and that is not easy to do. We've got and AWESOME team of artists and programmers making this happen.

My favorite part is where the camera goes down under the water and the music changes. But seriously this is some of the crazy best stuff I've ever seen. I also love all that nice concept art at the end.

I'm really curious, how do you animate your illustrations (like in the beginning of the trailer)? What software do you use. I'd love to try that out. (Edit: Not that I think it's just that easy or anything. You guys are amazing.)

This is a HUGE game and we've got 170+ people from code to art to business to Lisa at the front desk... it takes a whole team of talented, hardworking people to make a game like this happen! but as far as credits for the trailer go:

Additional (quick shot) illustrations, in game footage and more...
MC BARRET, Flaptraps, Cincinnimo, and lots of in-game stuff by Levi Hopkins, Jason Stokes and the GW2 environment team!! the in-game stuff looks as good as the concept art, and that is not easy to do. We've got and AWESOME team of artists and programmers making this happen.

Stay tuned and we'll have more surprises to show before the game is out!!

Wow I'm so excited! It's great to hear from you guys again! The art was amazing in Guild Wars (from the world to the stained glass windows in Ascalon), and I'm happy to see it's back again. The armor and clothing design has always blown me away too. Hopefully more customization will be an option in the new one. I'm most excited about meshing persistence with instance.

That trailer was so worth it that I went back through it and paused every other second at the end. The concept art there is just splendid. Keep updating us!