Recent Submissions

Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...

Data acquisition in archaeological excavations is a time consuming task developed on site that must be completed later with the information stored in the database. In this paper, we introduce the work in progress for the ...

Current tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we ...

The automatic recognition of real environments has become a relevant issue for multiple purposes in computer graphics, computer vision and artificial intelligence. In this work, we focus on environment understanding according ...

The current rise of video games has made that different fields of research feel attracted to these new technologies in order to enhance their works and make their results more attractive. It is for this reason that so-called ...

Multi-lens multispectral cameras allow us to record multispectral information for a whole area of terrain, even though we may only need the vegetation data. Based on the intensity of each multispectral image we can retrieve ...

In the context of Computer-Aided Design and Manufacturing, the problem of feature recognition plays a key role in the integration of systems. Until now, compromises have been reached by only using FACE-based geometric ...

Semantic segmentation has been a research topic in computer vision for decades. This task has become a crucial challenge nowadays due to emergence of new technologies such as autonomous driving. Nonetheless, most existing ...

Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...

Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ...

Point-cloud-to-mesh registration estimates a rigid transformation that minimizes the distance between a point sample of a surface and a reference mesh of such a surface, both lying in different coordinate systems. ...

Shape optimization in the context of technical design is the process by which mechanical demands (e.g. loads, stresses) govern a sequence of piece instances, which satisfy the demands, while at the same time evolving towards ...

Transferring different artistic styles to images while preserving their content is a difficult image processing task. Since the seminal deep learning approach of Gatys et al. [GEB16], many recent works have proposed different ...

Procedural modelling of realistic environments that include elements derived from human activity can largely reduce production cost in animation, video-games and feature films. We address the problem of placing roads and ...

In many applications, such as urban physics simulations or the study of the solar impact effects at different scales, complex 3D city models are required to evaluate physical values. In this paper we present a new technique ...

Caenorhabditis elegans (C. elegans) is a roundworm that, thanks to its combination of biological simplicity and behavioral richness, offers an excellent opportunity for initial experimentation of many human diseases. In ...