As we can see, we're rendering with Gamma 1.0, because this is not an interior and we need to set the light according to the effect we desire. The next step is to set the light itself. I've used a VRayLight, a TargetDirectionalLight and a box with a VRayLightMtl. In Fig.07.1 - 07.2 you can see the location of the light sources and reflectors. Please note that the positions and degrees of rotation of each of the light sources need to be adjusted for each camera. This will take some experimentation and trial and error.

Fig.07.1

Fig.07.2

In Fig.08 - 10 you can see the settings for each light source.

Fig.08

Fig.09

Fig.10

We can see the number of the light source in the scheme and parameters. However, the illumination depends on the mood and what and how we imagine it.