I'm trying to come to terms with the level of detail of a mipmapped texture in an OpenGL ES 2.0 fragment shader.
According to this answer it is not possible to use the bias parameter to texture2D to ...

In my HLSL for Direct3d 11 app, I'm having a problem where the texture.Sample intrinsic always return 0. I know my data and parameters are correct because if I use texture.Load instead of Sample the ...

I'm playing around with OpenGL in C# (using SharpGL) and I come from a DirectX background... I figured OpenGL would be pretty similar, and it kinda is, except I'm having an issue with my projection ...

So ok. That OpenGL state machine is kiddin' me! I'm serious! Just few days ago all worked with immediate mode and even VBO mode, but not today! Today im seein a white quad, cause i rewrote 80% of my ...

I am making used of a Tamura texture feature extraction from a library (JFeatureLib).
Tamura feature is an approach that explores texture representation from a different angle since it is motivated ...

I'm building a game that need to have 27 animations in memory since i need to show them immediately after the user taped on the screen.
When running the desktop version of the app it's working fine ...

I'm creating a prefab dynamically and trying to set a bunch of properties on a child GameObject. One of those properties is a texture, and though the texture does appear as a child of the prefab (in ...

I am trying to pass a large amount of information to my fragment shader but I always reach a limit (too many textures binded, texture too large, etc., array too large, etc.). I use a ThreeJS custom ...

I am trying to generate a texture from an array in threeJS and it is not working as expected.
It appears that the way I generate the texture is not correct.
If I use the following texture, it works ...

I'm trying to draw a bitmap font in Unity3d. I've got a png image with bitmap font (attached), I have an array of offsets for each character and now I would like to draw a part of this texture (one ...

I want create to create a texture target with alpha background. Is it possible in SDL2?
So when I compose, for example 10 textures to one, then between textures appear some piece of other textures, ...

I am trying to generate a 2D texture from a 3D array given a normal and an origin.
My problem is that I can not figure out the right resolution to ensure that I do not forget any pixel in my texture.
...

I made this method that renders text from a text sprite sheet to a texture, but it doesn't write any text to it, and is instead completely blank. I looked through the code and positioning of vertexs, ...

I am mainly a programmer, not very good at drawing, so I decided to make textures at run time in a procedural way and by that I mean to generate something new and fresh every time at the same time it ...

I am attempting to load an obj model and apply a texture to it. I am currently using D3d11 only. The model is being exported from blender.
As it appears, I am able to successfully render the model's ...

In XNA I am trying to create a game using old style Super Mario sprites, but if I try to make them bigger, they get very blurry. I have tried saving the PNG sprites as nearest neighbor, bicubic, and ...

I have a tile engine set up, all of which use the same SpriteBatch, SpriteSortMode.FrontToBack, so that I can use float depth for different layers, items on map, etc.
I wanted to apply an effect to ...

I know very little of OpenGL.
I want to apply a 2D texture globally onto the scene in OPENGL 3.1 as in figure in this link as if the texture is viewed from the point P.
While the texture projection ...

I'm writing an app allows drawing free style (using finger) and drawing image. I posted one of my problems at OpenGL ES glFragColor depend on if condition on Fragment shader in iOS. Thanks for many ...

I've this DDS file. I wrote a simple DDS reader to read a DDS header and print its details based on the MSDN specification. It says that the it's an RGB DDS with 32 bytes per pixel bit depth and the ...

I'm making a RTS game in Unity. In such games, players usually can determine the unit allegiance using the unit color markings. And I'm now trying to implement system, that will remap purple color on ...

I have some problems with drawing textures in Eclipse.
When I run the Java application and when the window popup I only see the texture (red quads from a png.) some milliseconds then everything turns ...

I'm creating an application where i want to be able to store a screenshot, and then display it afterwards. My code is running fine, the screenshot is stored and seemingly also received by the program ...

I am working on a project with openGL part. The scenegraph part is based on core OpenGL1.0 and still use glBegin and glEnd.
Now I am adding new stuff on it and has to use VAO. I am a beginner and use ...