List of nemesis modifiers

Randomly casts Searing BondSearing BondTotem, Spell, FireMana Cost: (18-51)Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1% increased totem lifeTotem lasts 8 secondsDeals (23.6-1755.6) Base Fire Damage per second+1 to maximum number of Summoned TotemsSummons a Totem which uses the Supported SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.totems, with instant cast speed. Totem limit is 4.

Passively casts Summon SkeletonSummon SkeletonSpell, Minion, DurationMana Cost: (4-12)Cast Time: 0.50 secRequires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:Minions deal 1% increased DamageSummons 1 Skeleton WarriorCan summon up to 5 Skeletons at a timeBase duration is 20 secondsMinions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with instant cast speed. Skeletons will not decay over time like regular ones.

Bringer of Fragility

1

Curses targets with VulnerabilityVulnerabilityCurse, Spell, AoE, DurationRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:Cursed Enemies have 0.5% chance to Bleed when Hit by AttacksBase duration is (9-10.9) secondsCursed enemies take (30-39)% increased Physical DamageCursed Enemies have 20% chance to Bleed when Hit by AttacksCursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by AttacksCursed enemies take 30% increased Physical Damage from Damage over time+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit.

Bringer of Weakness

4

Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:Cursed enemies have 0.5% reduced Accuracy RatingCursed enemies have 0.5% reduced Critical Strike ChanceBase duration is (9-10.9) secondsCursed enemies have (18-37)% reduced Accuracy RatingCursed enemies have 25% reduced Critical Strike ChanceCursed enemies deal (21-30)% less DamageCursed enemies have -(21-30)% to Critical Strike Multiplier+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit.

Chronophage

25

Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:Cursed Enemies have 0.5% less Action SpeedBase duration is (5-5.95) secondsCursed Enemies have (20-29)% less Action SpeedOther effects on Cursed enemies expire 40% slower40% reduced Effect of Curse against Players+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit.

Corrupting Blood

40

Applies one one charge of Corrupted Blood on the attacker when hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. Sources of bleed removal and immunity also apply to Corrupting Blood. Jewel with the corrupted implicit "Corrupted Blood cannot be inflicted on you" grant immunity to Corrupted Blood.

Elemental Thorns

40

When hit by elemental damage, it launches a bolt at the attacker's position that deals the reflected elemental damage in an AoE. Has a cooldown between each shots.

Final Gasp

40

When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. Monster does not leave a corpse and cannot be converted.

Fractured

1

Splits into 8–12 normal version of the same monster upon death.

Hexfont

15

Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence.

When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shots.

Shroud Walker

40

Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, MovementMana Cost: (6-13)Cast Time: 0.50 secRequires Level 10Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.Per 1% Quality:1% increased Area of EffectMine lasts 16 secondsBase duration is (4-5.9) seconds30% increased Movement SpeedPlaces a Remote Mine which uses this Skill when detonatedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Constantly creates a smoke cloud around itself.

Snow Bolt

25

Periodically fires a bolt at the ground which explodes for cold damage after a delay.

Soul Conduit

1

Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted.

Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes.

Storm Herald

60

Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.

When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving.

Volatile Flame/Ice/Stormblood

2

On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns.

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