Creating your own Obby level

In order to kick start the open beta test for Obby, people who submit two levels that successfully get published will be getting the (I Obby) custom title as well as Gold Member for you or another person!

Creating a level is simple. Just follow the below guidelines: Create your level using the SandBox gamemode. Use our SandBox for updated tools and stuff or use a passworded listen server if you prefer to be alone. Do not use singleplayer because the physics are different in singleplayer than in multiplayer. If you’re using your own server, make sure you use the Obby walk and run speeds. In the console, use “lua_run GAMEMODE:SetPlayerSpeed(Entity(1), 250, 400)” after you spawn to set your speed to the proper values. Create your level on any map you want. Make sure you upload any custom maps with your level. You don’t even have to create a level made of props if the map you use already has a level! You need to have a button labeled “Winner”. Anyone who manages to press the button will win the round! Create a button labeled “OnStart” to have that button automatically pressed as soon as it loads. Very useful to start up motors, thrusters, and other things. No one wants to start all over again if they respawn! Obby lets you put in spawn points that keep a player’s spawn position even if they disconnect! Just place a prop with the hopper mine model (Fire Mine for you Team Play people) and Obby will use this for usable spawn points. You can also use prop_obspawnpoint in Hammer or SandBox. Don’t worry about players getting bunched up. Players start to get transparent when they’re near one-another and only collide with each other if one of them is holding a weapon. Players have one hour to complete your level. In the future there will be a way to override this but for now make sure its completable in an hour! Finally, save your whole level with Advanced Duplicator and upload the .txt file from your garrysmod/data/adv_duplicator folder. Make sure you give it a nice, descriptive name.

In order to kick start the open beta test for Obby, people who submit two levels that successfully get published will be getting the (I Obby) custom title as well as Gold Member for you or another person!

Creating a level is simple. Just follow the below guidelines: Create your level using the SandBox gamemode. Use our SandBox for updated tools and stuff or use a passworded listen server if you prefer to be alone. Do not use singleplayer because the physics are different in singleplayer than in multiplayer. If you’re using your own server, make sure you use the Obby walk and run speeds. In the console, use “lua_run GAMEMODE:SetPlayerSpeed(Entity(1), 250, 400)” after you spawn to set your speed to the proper values. Create your level on any map you want. Make sure you upload any custom maps with your level. You don’t even have to create a level made of props if the map you use already has a level! You need to have a button labeled “Winner”. Anyone who manages to press the button will win the round! Create a button labeled “OnStart” to have that button automatically pressed as soon as it loads. Very useful to start up motors, thrusters, and other things. No one wants to start all over again if they respawn! Obby lets you put in spawn points that keep a player’s spawn position even if they disconnect! Just place a prop with the hopper mine model (Fire Mine for you Team Play people) and Obby will use this for usable spawn points. You can also use prop_obspawnpoint in Hammer or SandBox. Don’t worry about players getting bunched up. Players start to get transparent when they’re near one-another and only collide with each other if one of them is holding a weapon. Players have one hour to complete your level. In the future there will be a way to override this but for now make sure its completable in an hour! Finally, save your whole level with Advanced Duplicator and upload the .txt file from your garrysmod/data/adv_duplicator folder. Make sure you give it a nice, descriptive name.

JetBoom didn’t state anything about December the 1st in the OP. ninjaeyes

I put “lua_run GAMEMODE:SetPlayerSpeed(Entity(1), 250, 400)” into my console and I don’t feel any difference from normal… I’m on a listen server so I dunno what’s wrong.I certainly didn’t feel the speeds of obby.

Not to sound rude or anything, but neither the custom title or the Gold Member status has been awarded, and from asking around, it seems like nobody on the list received it either. Maybe Jet hasn’t gotten around to it or something.