Android: Netrunner – Fear the Masses

Android: Netrunner – Fear the Masses

This is an expansion and cannot be played alone!

Game Description

From BoardGameGeek:

"Clean yourself up, and play the game. Play the part like you always have, and maybe you’ll survive. Frag this up, and you’ll wish you’d never been born." –Ibrahim Salem

Election Day is here in Fear the Masses, the sixth and final Data Pack in the Mumbad Cycle for Android: Netrunner! After the Indian Union's election cycle has hinged upon heated debates over clone rights, the election's final events will carry forward for many generations…

Featuring some of the most potent and deck-defining cards from the whole Mumbad Cycle, Fear the Masses carries the cycle to its climactic conclusion, but leaves it to you to deal with the fall-out. Sixty new cards (including a complete playset of nineteen different cards), feature plenty to excite fans of both NBN and those Runners who identify themselves as Anarchs. NBN gains a new identity, a new region upgrade, and two potentially game-changing assets. Meanwhile, as they march against Corp HQs, the Anarchs rally the masses toward dissent and high-pressure discard strategies.

Of course, there's plenty for every faction, and Fear the Masses offers neutral cards for the Runner that give you good odds of bypassing Corp ice for free, as well as a neutral agenda for the Corp that's worth two agenda points, but only requires three advancement to score.

Supporting Information

7 Wonders: Duel – Pantheon

New Addition to GSG!

A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders: Duel in 7 Wonders: Duel – Pantheon, with each god having its own power to help you or hinder your opponent.

7 Wonders: Duel – Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theater (which grants points and easier access to the gods).

Core Worlds: Revolution

New Addition to GSG!

Place Special Order

The situation had worsened. This was no longer a mere incursion into his territory, a simple uprising to be quelled. The galaxy now stood at the threshold of something far greater, something far more dangerous. And his people dared to embrace it! But he would make his people suffer, even if his retaliation ended in the devastation of entire worlds. He would not allow his kingdom to betray him with impunity, even if he was ultimately powerless to stem the tide of the coming REVOLUTION!

Core Worlds: Revolution allows players to delve deeper into the story of the Core Worlds universe.

Dominion: Guilds & Cornucopia

Dominion: Guilds & Cornucopia combines the Dominion: Guilds and Dominion: Cornucopia small box expansions — originally the fifth and the eighth expansions — into a single large box expansion.

The cards from Dominion: Cornucopia — 13 new Kingdom cards, plus 5 unique cards — are focused on variety, with cards that reward you for having a variety of cards in your deck, in your hand, and in play, in addition to cards that help you get that variety.

Dominion: Guilds also consists of 13 new Kingdom cards, with some of these cards allowing you to get more out of them by paying extra when you buy them. In addition, this expansion contains coin tokens that you can save to spend later.