Dishonored 2 PC Performance Review

4K Performance

At 4K we can see that even at low settings that Dishonored 2 cannot be played at a steady 60FPS, though the GTX 1080 can stay above 40FPS at high settings. At 4K PC gamers will need to play Dishonored 2 with a Titan X Pascal or future GPU high-end hardware in order to play Dishonored 2 at a steady 60FPS, which will mean that most 4K gamers will simply have to play Dishonored 2 at a lower resolution until their next upgrade.

All of our GPUs tested other than the GTX 1080 were unable to even play Dishonored 2 at a steady 4K 30FPS, which means that gamerr will need to lower their in-game settings or in order to get a playable framerate. We would suggest that all PC gamers avoid playing Dishonored 2 at 4K and instead play the game at a lower resolution in order to play at a higher framerate with similar levels of graphical quality.

Most Recent Comments

Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.Quote

Thanks a lot for another excellent article. I appreciate all the work you (and others) do.

I read from the game's developer on Twitter that the high demands were not solely linked to the visuals. He said that the AI as well as the non-linear map design added to the weighty graphics demands. This is interesting to me as I have seen many criticise the game's visuals by saying it's doesn't match up, but if the next stage of video game design and gameplay revolves around level design and AI then I'm all for that. Crysis may have pushed the boundaries of texture quality and the Unreal Engine 4 may have done so with dynamic lighting and whatnot, maybe games like Dishonored are the future of how we will be playing these intensive games. You could also apply the same logic to games like Quantum Break with its time-manipulating gameplay and Deus Ex for its open world level design.

Exactly, there is much more to a game than graphics along and TBH Dishonored 2 looks great. Maybe not the best looking game ever, but the facial animations are supurb and it sticks really well to its art style.Quote

That vram consumption skyrockets from Med to high yet frame differences show it doesn't change much? Losses aren't great compared to what the vram chart would show. Wonder if that's a bug? Or intentional, just add as much into memory as possible at medium?Quote

Thanks for the review, much appreciated! The 1440p Performance first paragraph had me worried, however looking upon the graph at ultra w/ HBAO+ I realise the frames are in the low side but I could live with that average. Hopefully future patches will improve upon this. Maybe the VRAM consumption needs addressing too?

As far as prettiness goes, this may not be number one but it fits the game and I find it very nice looking in its own way. Having said that, at the same time its high hardware requirements do not fit the graphics from what I've seen.Quote

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