"I don't believe so. I can not get it so so much as move a fraction of an inch, but I shall try."On next turn, I will see if I can pull the wavey hand away from the clock just enough to possibly catch another hand as it goes by.

Perception:1d20 + 16 ⇒ (19) + 16 = 35PS, I do have Read Magic, Tongues, and Comprehend Languages up, as well as Arcane Sight, if that matters at all.

"It seemeth as though this glyph is actually minute scribings rather than an actual glyph. Cleverly hidden."

The icy village remains in front of you. Let me know how you want to search -- head into the center, work your way around the left side... This is one of those areas where I think going by the map doesn't work as well in PBP, so I'd say just try to give me a general impression of what you want to do.

I'll have to post a map from home to give you a better idea of what houses you may want to check out more thoroughly, but in the meantime, Lefty can find the following.

Almost directly north of where you landed on the shelf, an alley-like cave has been cut through the ice between two of the tombs. It leads deeper into the ice to a stair that winds downward.

Sixty to 70 feet to the east, an elegantly sculpted ice fountain sits in the middle of a small square near the center of the necropolis, depicting a flock of winter geese as they take flight. A jet of water springs from the top of the fountain, tumbling down into the basin below. Miraculously, the water appears to remain unfrozen despite the frigid temperature.

Via message: There's a tunnel in the back towards the left, and a still-flowing fountain near the center. We should probably check some of these buildings and see if this place is inhabited or abandoned.

You don't find any locks or traps, nor any magic beyond what suffuses the entire falls.

The steps that Raulzig asked about lead up to a second story on the house (where a door waits, though it doesn't seem to be marked on the map, which is the same for all the stairs you can see. The tunnel, on the other hand, appears to go down.

I'm going to be on a 24 hour duty tomorrow, so may not be able to answer, but I wanted to post that I'm here and keeping up. Feel free to have me just heal or try to defend until Wednesday. Glad to be back, (sort of). :)

I only rolled for damage for the fun of it (and in case they had magical protections or were unusually strong doors). Suffice it to say, the two of them can annihilate any similar doors I'm the place that Lefty wants obliterated.

The village is actually a style of necropolis common to peoples of the North many centuries ago -- an imitation of the ordinary life that the deceased had left behind. This one seems to be unique though in that it is composed entirely of ice. The ice tombs are sculpted in exquisite detail to mimic the cottages they represent.

Whoever these people were, it's likely they were honored warriors of some sort.

Lefty, you don't find anything of note beyond the bodies, though it appears the home is in fact carved from ice, not simply covered in ice.

An elegantly sculpted ice fountain sits in the middle of this small square at the center of the necropolis, depicting a flock of winter geese as they take flight. A jet of water springs from the top of the fountain, tumbling down into the basin below. Miraculously, the water remains unfrozen despite the frigid temperature.

Perception 22:

A giant, his limbs gnarled and corded with muscle, lurks in one of the alleys.

I'm not certain what type of action taking whirlwind form is. If it's move or up, that's what he does, otherwise he takes that form and charges the giant (or moves towards him if charging can't happen. Either way, he calls out, "Bern! Guard Lefty!"