Comments

Comment by Crevox

This only reflects damage for your shield cast on you. If you cast the shield on others, it will not reflect.

Comment by Toldry

Stop hitting yourself.Stop hitting yourself.

Comment by southpawami

This increases dps when soloing... it's dropped from 7th tier to 5th tier in the 3.1.0 ptr, and reduced the required talent points from 3 to 2. I find this extremely helpful against crits... due to nearly 50% of the critical hit reflecting back against the attacker(45%). In addition, the new soul warding in the 3.1.0 ptr reduces the mana cost of the shield 30% which makes this an inexpensive rubber band attack if the attacker gets lucky. Unless things change, this is a 'wish i had that' talent in the 3.1.0 update.

Comment by Zusterjoy

Crits from this talant allso activates surge of light if u have that talent

Comment by jtunis

i think the tooltip is really clear to what it says:

Causes 45% of the damage YOU absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.

otherwise it would say your target.Its just that we don't get it when we readying a spells tooltip fast.Last edited by

I disagree on the subject of clarity. I considered taking this talent because of the free damage I thought it would do when giving a shield to others. Only when I came here to see public ratings on this talent, did I discover the damage only activates when you yourself are absorbing damage with your own Power Word: Shield.

The tooltip clearly indicates 'you', however when each person is given their own Power Word: Shield buff, that 'you' can be perceived several different ways.

Oh, and while we're on the subject, I think the talent sucks in its current form. It should reflect damage from shields on any target.

Comment by asherkobin

There is a bug with Reflective Shield that I'm sure someone will find a way to annoy people with.

- When a guard attacks someone with PW:S up, their damage is reflected back to the person they are defending!

Comment by Ninjakick

Wow... I've had this talent for quite a while and always assumed that it reflected the damage taken by whomever was wearing the shield, I could see my numbers popping up in the default interface indicating damage when I was hit, but never really dug thru the combat log to see the hard facts like I should have. I just assumed I didn't see it because once "my" shield is cast it is now it is "their" shield and they get credit for the damage bounced back.

The wording could be a little more clear like Grace which lets you know in no uncertain terms that the bonus is only to the heals you deliver to that target.

I just hit 80 today and was poking around various talents to see where I could pick up an extra 2 points to fill out 3/3 Inspiration since it is currently stranded at 1/3 after a slapped together leveling build.

As sad as I am to learn that I'm not contributing some passive DPS to groups I'm glad that I can get the perfect DISC build for heroics put together.

Comment by pateuvasiliu

Think the following situation:a rogue uses Rupture/has DP on you,vanishes,and the dots tick...will he be damaged and get out of stealth?

edit:actualy i wasn't saying that the ''situation'' above works,i was asking if it does :D

Comment by Sotanaht

I think the DPS effect of this talent is severely underrated. Many Disc Priests in PVE today shield for more then 10k with a single PWS. PWS can be applied to the priest once every 15 seconds, so .45*10,000/15=300. In other words, this talent provides 300 DPS in an Aura fight, for only 2 talent points. Compare that to a 1% talent on a DPS. If a dps class could do 15kDPS without it, a 1% talent would offer 150 per point, the same as reflective shield. If one calculates Damage and healing from a raid-wide standpoint, this is a very effective DPS gain.

Of course, I still wouldn't take it, becuase no one actually considers total raid damage as opposed to individual contributions. As a healer, even if I could provide more damage with 2 talent points then the gain in healing I would get, and more still then a DPS could gain with those same 2 points, it is still generally preferred that I take the healing-related talent.

Comment by Gnoktish

This is more of a helpful talent in PvP for most of the time someone will be beating on your target with the shield. with the reflect damage, a hit of 2500 will result in a 1000 damage reflection. this can be useful on rogues for they will be hurting themselves much more than they will be hurting you.

Comment by Alochai

/disagree

This isn't clear at all, its very vague and could mean that either your shields, or the shields on yourself reflect damage.

Ironically it could even mean that a shield cast on you by another priest reflects damage. By what logic? By the very logic Blizzard subscribes to in the tooltip.

Case(s) in point, I cast PW:S on the tank, it's my shield, I'm absorbing the damage. On recount the absorbs are counted as mine, so I'm absorbing it, not him.

Causes 45% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.

So blizzard are saying that I'm not absorbing damage on other people, if I was, it would be dealing damage. That means I don't own the absorb after I cast it, right? If I don't 'own' the absorb who does? The person it's on (gotta be, hah). So that means a holy priest can shield me and 45% of the damage absorbed by that shield is reflected, because I have this talent and after you cast a shield it's no longer yours. I realise that people are going to brand that as broken logic, it really isn't, it is implied by that extremely vague tooltip.

Pedantic logic not broken logic.

Now, I knew after I read this talent for the first time that it wouldn't be reflecting damage off of other people. Mostly because I'm used to the way blizzard do and say things and have a very cynical approach to whatever they do say (as things they say often need surgical like dissection to glean their true meaning), other people aren't so lucky to be as cynical as me (heh), imo the talent need rewording.

Perhaps:Causes 45% of the damage absorbed with a Power Word: Shield that you cast on yourself reflect back to the attacker. This damage causes no threat.

Underlined sections are my changes. Changed 'at' to 'to', as 'at' implies that it heads towards the attacker, whereas 'to' implies it heads towards the attacker and reaches its target.

Clear English isn't as hard as Blizzard makes it look.

Comment by Effectrix

Just out of curiosity, if I, as a priest without this talent, cast Power Word: Shield on a priest that has the talent, will the shield reflect damage?

Comment by Halduron

No. You must have the talent yourself for YOUR shield spell cast to reflect the damage (and damage is only reflected when PW:Shield is cast on yourself)!

Comment by ninkosen

This spell is a joke, it has unlimited range. If you have a dot on said priest, and he pops the shield. You are stuck in combat... you cannot regen, you cannot escape, you cannot re-stealth. And you get this annoying holy spam sound...

Comment by tarthur1

This is one of the talents that I feel makes disc one of the best soloing specs ever (imo of course). I've taken down elites 4+ levels higher than me on my own with the help of this talent and others such as Atonement, I've found my priest to be quite indestructible (in PvE >.<;;) when in a spec such as this: 31/3/7.

Comment by taohinton

Some things no-one else has mentioned:

Mobs killed solely using Reflective Shield cannot be looted. It's possible they could be tapped by someone else even after taking extensive damage from Reflective Shield, and then looted by them.

Reflective Shield does not reflect self-damage from Shadow Word: Death.The combat log simply says "Shadow Word: Death was absorbed by " with no amount/numbers. Recount considers SW:D self-damage to be Friendly Fire, but says it is dealt by 'No-one'.

Comment by Heresys

Just a simple question.

Does anyone know if there is a cap on this spell? From what I can see reading the spell description, it reflects 45% of the absorbed amount, does this effect occur if you take damage that completely destroys the PW:S? say I bubble for 10k, and I get hit for 20k, would it be 45% of the 10K that was shielded or 45% of the entire 20k strike?

And on that note above, if it is the 20K that is used, is there a cap on it? say 20% of my maximum HP or some such, or can I get smashed for 150K, absorb a portion and have a huge spike of dmg reflect back?

Thanks for your time.

Cheers.

Comment by archonoid

What if Shadow Word: Death spell's self damage reflect back to us again ? Does it rebound till the shied deplete itself?

just kidding

Comment by Superchief

Is it just me or am I taking damage from my dots on the priest even after I have resurrected at the graveyard across the battleground? It's like a reverse death strike with unlimited range. Now that I notice it, the paladin talent Eye for an Eye is doing it too just not as severe.

Comment by seahen

To try to clear up the wording/semantics argument a bit:

"Miss" is something the attacker does. "Dodge", "Parry", "Resist" and "Evade" are things the target does. "Immune" is something the target is. So when damage-avoidance mechanics apply, there's no consistent subject of the verb.

From a Blizzard programmer's perspective, absorbing damage is something an ability does, not something a player does.

When we say Deathwing dealt damage to Alice, and Bob healed her, the subject of the sentence is whoever used the damaging or healing ability, so the verb means "used an ability that then dealt/healed". But *"Alice absorbed Bob for 40k" or *"Alice absorbed 40k damage to Bob" wouldn't make much sense (which is what the *s in front of the quotes mean -- standard notation in linguistics). The closest we could come would be "Alice absorbed 40k damage from Bob". Which would suggest we should see the fireballs aimed at Bob veering off toward Alice before they fizzled.

So saying that a player absorbs damage doesn't make much sense, no matter how you interpret it.

Comment by lonewarrior

Just a tidbit.It appears that the more intellect you have, the more your shield can absorb. Even intellect procs/buffs will give a temporary boost to the total overall absorption. Popping PW:S at an opportune time can provide a nice DPS perk.For Spriest, considering that outside of the mind spike glyph, the other major glyph are up for grabs, why not pop this in a take a free shot at the boss when your taking damage. Heck standing in fire is now a DPS boost. :P

Comment by Thrallscream

As a long time under 90 disc pvp'er I used to use the 20% healing glyph prior to this one but have noticed that this sucker can actually do TONS of damage to someone without you even attacking. A warrior hit me with a shield slam for 3k (at level 60 we have about 7k health) and I noticed it took a HUGE chunk of health from him lol so I tested it and found that if I heal myself through the initial burst (mind you strength of soul reduces the weakened soul buff so spam flash heal for another bubble) and then a second bubble burst you can literally kill your opponent without even attacking. Learn to use this in conjunction with bubble timing, inner focus and strength of soul and your enemy won't know what hit him.

Glyph of Penance is priority though for PVP. The mobility is PRICELESS. Hell I'd trade all 3 glyph spots for just the penance glyph. But Reflective shield is better than the healing absorb by far.

Comment by benx2011

this is definitely one of the most OP abilities for non 90 PVP. sometimes the sheild can be crit , its shield life becomes double. for lower level BG, when the shield crits, its life has more HP than the player. if you are the only person who atks it, you take 70% of the shield's life as damage. you basically kill yourself.

Comment by Heilkraft

I like how this procs the legendary cloak, Xing-Ho, Breath of Yu'lon. Sometimes I like to just shield myself and stand in the middle of mobs and watch as they kill themselves :3

Comment by Kanariya

The damage caused by this glyph cannot multistrike.

An interesting tidbit: When fighting lower level mobs, this will reflect the full damage they deal rather than the reduced damage you take. For example, Patchwerk's Hateful Strike in 25 man hit me (level 90) for about 1,319 damage, but this glyph reflected the full 78,329 damage. It's definitely a must-have for speedy low-level soloing.

Comment by jomcclu

Packs a Punch in Warlords of Draenor

If anyone can recall the post that Blizzard made about stat squishes, item levels, healing changes, and ability pruning they might remember Blizzard mentioning an extraordinary mechanic the really impacts this particular spell. It was put, if I can recall correctly, that the creatures in the new expansion would have their health pools reduced, but they would also have their damage output increased.

This means, quite obviously, that the amount of damage reflected back at the creature would be quite significant in proportion to their own health pools! By maintaining 100% possible up-time on Power Word: Shield - Power Word: Shield, I can easily do 25% of my total damage through Reflective Shield alone!

Comment by shiftingillusion

Can confirm that this will reflect damage from raid bosses as well, adding a nice little boost to dps. Particularly when coupled with Body and Soul and used to get out of or through things that are going to hit you regardless, such as force novae on Imperator Mar'gok.

Comment by Iwouldlike

This glyph is automatically learnt at some level! There is a list of automatically learnt glyphs on 6.0.3: