Obtaining the complete trajectory of the object is a very important task in computer vision applications, such as video surveillance. Previous studies to recover the trajectory between two disconnected trajectory segments, however, do not takes into account the object`s motion characteristics and uncertainty of trajectory segments. In this paper, we present a novel approach to recover the trajectory between two disjoint but associated trajectory segments, called goal-directed tracking. To incorporate the object`s motion characteristics and uncertainty, the goal-directed state equation is first introduced. Then the goal-directed tracking framework is constructed by integrating the equation to the object tracking and trajectory linking process pipeline. Evaluation on challenging dataset demonstrates that proposed method can accurately recover the missing trajectory between two disconnected trajectory segments as well as appropriately constrain a motion of the object to the its goal(or the target state) with uncertainty.

We need many assembly lines to produce industrial product such as automobiles that require a lot of composited parts. Big portion of such assembly line are still operated by manual works of human. Such manual works sometimes cause critical error that may produce artifacts. Also, once the assembly is completed, it is really hard to verify whether of not the product has some error. In this paper, for monitoring behaviors of manual human work in an assembly line automatically, we proposes a realtime hybrid monitoring system that combines 2D vision sensor tracking technique with 3D motion recognition sensors.

As smartphone usage has increased recently, so has smartphone addiction. Many of the smartphone users, however, do not even recognize the risk of smartphone addiction. In this experiment, smartphone users have been categorized into two groups by smartphone addiction measure (S-measure) developed by 2011 National Information Society Agency (NIA): A high risk group and a normal group. The changes of brain waves have been observed when the subjects were watching emotional videos of anger, sadness, happiness, and fear. The results show that the values of FP1 and FP2 (frontal lobe) theta band of the high risk group have been measured to be high, which indicate anxiety disorder. Although happiness and fear videos showed no difference between these groups, sadness and anger videos showed significantly different results for these groups: the brain waves of the high risk group showed higher values than those of the normal group. Therefore, this experiment showed that the high risk group takes feelings of sadness and anger more sensitively than the normal group.

*In this paper, we propose a real-time face tracking system using an adaptive face detector and a tracking algorithm. An image is divided into the regions of background and face candidate by a real-time updated skin color identifying system in order to accurately detect facial features. The facial characteristics are extracted using the five types of simple Haar-like features. The extracted features are reinterpreted by Principal Component Analysis (PCA), and the interpreted principal components are processed by Support Vector Machine (SVM) that classifies into facial and non-facial areas. The movement of the face is traced by Kalman filter and Mean shift, which use the static information of the detected faces and the differences between previous and current frames. The proposed system identifies the initial skin color and updates it through a real-time color detecting system. A similar background color can be removed by updating the skin color. Also, the performance increases up to 20% when the background color is reduced in comparison to extracting features from the entire region. The increased detection rate and speed are acquired by the usage of Kalman filter and Mean shift.

This research suggests a load balancing method for a volume rendering system which supports concurrent users. When concurrent users use a volume rendering server system, the computational resources are occupied by a particular user by turns because each process consumes the computational resources as much as possible. In this case, the previous method shows acceptable throughput but the latency is increased for each user. In this research, we suggest a method to improve the latency without performance degradation. Each process makes concessions for taking the resources according to the number of users connected to the system. And we propose a load balancing method in the dynamic situation in which the number of users can vary. Using our methods, we can improve the latency time for each user.

Recently CCTV system is installed widely purpose to enhanced physical security, gathering criminal evidence and management of facilities. In spite of supporting strong management function, CCTV system has weak security function. Therefore high security management function is required. Generally it`s not easy to control the devices under NAT using a NMS(Network Management System). So we design and implement alive check algorithm of CCTV devices under NAT using DVRNS address resolution and TCP session check. We evaluated and analyzed of developed system on real environment which includes about 100 DVRs under NAT. As a result of test, it showed that device alive check and DVRNS address resolution were well performed without any error.

This study intends to develop an evacuation simulation system based on BIM in a real-time manner. The proposed system, an add-on module for Revit Architecture and one of the most popular BIM authoring tools, supports the architectural design as well as real-time evacuation simulation of the design alternatives. This paper introduces the developed system, named SafeBIM, and the design process on which it is based. To evaluate the possibilities of the proposed system in the educational field of architectural design, this study included a feasibility test with college students in an architectural design studio.

It is necessary to develop small, implantable bio-telemetry systems which can measure and transmit patients` bio-signals from internal body to external receiver. When measuring bio-signals, like electrical bio-signals, acoustic bio-signal measurement has also a big clinical usefulness. But, sound signal has larger frequency bandwidth than any other bio-signals. When considering these issues, a wireless telemetry system which has rapid data transmission rate proportional to wide frequency bandwidth is necessary to be developed. The bluetooth module is used to overcome the data rate limitation caused by the large frequency bandwidth. In this paper, a novel multimedia bluetooth biotelemetry system was developed which consists of transmitter module located in the body and receiver device located outside of the body. The transmitter consists of microphone, bluetooth, and wireless charging device. And the receiver consists of bluetooth and codec system. The sound inside the skin is captured by microphone and sent to receiver by bluetooth while charging. The wireless charging system constantly supplies the electric power to the system. To verify the performance of the developed system, an in vitro experiment has been performed. The results show that the proposed biotelemetry system has ability to acquire the sound signals under the skin.

In this study, I have researched the theories about Gibson`s real affordance and Norman`s perceived affordance which are central fact of affordance, And I have examined the context of affordance in smart-phone interface which was consist of affordance and signifier with viewpoint of amalgamation of Gibson & Norman. The results of this study are as follows; The first, Gibson`s real affordance is a physical space in ubiquitous environment that interact through the behavioral space is composed with physical space and electronic space. Norman`s perceived affordance is mediated to electronic space and signifier makes a behaviroal space which provide the clue of interaction. The second, signifier can be categorized into visceral, behavioral and reflective signifier based on three brain actions which are visceral, behavior, and reflection. Through the categorization, we can grasp that behavioral and reflective signifies generate visceral signifier. The third, the context of affordance in smart-phone has the structure of circulation. The structure of circulation is as follows: Real affordance makes the perceived affordance, the perceive affordance makes the signifiers and the signifiers make new real affordance. This study could provide the theoretical basis for using signifier in smart-phone interface design.

This paper presents an extended scientific visualization for the public over the scientific visualization targeting for scientists. Our scientific visualization pursues both transmission of scientific information and good-looking visuals. First of all, we examine a tendency to produce scientific images that make the public understand science, even though they are not professional scientists. As a result, we can find several cases that actively generate scientific visualizations for the public. Among them, several research institutes possess own production studio. As the production of scientific images is a convergence field combined of art and science, cooperation between artists and scientists is necessary. Therefore, in-depth communication between them is essential at the planning stage. Moreover, continuous feedbacks between two groups in the production stage, the next stage of the planning, make the scientific visualization to perfection. In this paper, we present 2 modeling methods that are easily encountered during producing scientific visualizations and shading and rendering methods for generating photorealistic images. The concept of an extended scientific visualization that we present shows a new vision of the scientific visualization field.

Among location-based systems, a route search service is very highly utilized as a representative technique, but it provides relatively low accuracy when we find a route path on foot in our real environment. In this paper, we design and implement an optimized route search technique based on user experience utilizing open APIs as location-based services. Finally, we develop an Android-based application to provide this feature. In our experiment, we found that our technique enhanced performance by about 14-36% compared to previous solutions, such as route path searches using map APIs. In addition, the performance of our technique can be further enhanced, as the number of users who find such optimized route path is increasing.