Note:
Damage-wise, MP Yoga Flame > EX Yoga Flame > LP Yoga Flame (before arcade edition, EX Yoga Flame did more damage than MP Flame, so a good combo was b.HP xx EX Yoga Flame. Not anymore, it’s a waste of meter if used that way. Use EX if you need a better blockstring or if you are going for a kill in the LP Yoga Flame combos that the LP Flame wouldn’t kill but the EX would)

In some top player videos I notice that Dhalsim uses normals while zoning and keeping out but when the opponent gets in Dhalsim will do a punch, kick or slide into flame. I don’t think he is expecting a combo just trying to create space.

So I guess a better question is what normals can be followed up with safely with flame when you are expecting to get blocked.

No normal xx Flame is safe on a blockstring unfortunately. If the opponent is mashing dp you’ll get hit before flame hits. I think the only exception is b.LK/db.LK/d.LK xx EX flame but i’m not sure of even that

Also I was wondering if someone would to like collaborate on an all in one matchup thread? It would really help newbies like me. I don’t mind working on it and/or just manage and format it, but I don’t claim to be even an intermediate player in terms of knowledge.

On a different note, Im having trouble anti airing s.hk idk maybe I’m not fast enough. Perhaps I should b.hk more?

So I just got online and starting to play AE. I’ve really only ever played 'Sim but I really only know him from SSF4. Are best punishes still b.HP xx MP.Flame and b.mk xx LP.Flame? I assume there’s a change list somewhere in this thread I’ll look for, but are there any really major ones that are super important to his play?

Also just started using U2 (I was ALL ABOUT random Catastophes before and I’m trying to change that lol) I know there is a post somewhere that talks about set ups somewhere in this thread too.

first question , i’m not sure if you can cancel to teleport on hit from air , need to see that although you have more options to do after anti air than teleporting

second questions, it depends on the distance and timing , if you do it late you gonna be punished, and also even if you do it correctly some moves beats it clearly like EX shoryuken and some command grabs.
but if you mean if its safe on block , yes you 2 frame advantage on that