The Cities of Eternal Fog

Walk in darkness, hunt in fog.

Anger and Rotschreck

Anger Frenzy

Here are some typical events that can spark an anger frenzy,
with sample numbers of successes needed to resist them, or
modifiers to the Resolve + Composure dice pool.

Harassed by a panhandler 2 successes

Idiot scrapes your new car 2 successes

Insulted in public 3 successes

Hours of frustration and delay 3 successes

Reviled by someone you dislike 5 successes

Betrayed by a partner in a deal 5 successes

Shot by a mugger 5 successes

Loved one in danger 5 successes

Betrayed by someone you love 7 successes

Lose everything you own 7 successes

Loved one slain 10 successes

Reviled and humiliated by someone you love 10 successes

Provocation aligns with your Virtue or Vice ±2 dice

Provocation attacks your Virtue or Vice ±2 dice

Hungry -1 die

Starving -2 dice

Virtues and Vices can work either way. Someone who gains
strength and purpose from Justice, for instance, might feel extra
anger at some crime that she cannot correct, but she could
resist the Beast more effectively when someone takes her to
task and she knows that person is in the right. Someone beset
by Pride might have extra trouble dealing with humiliation,
but he could make an extra effort not to embarrass himself in
other cases. The Storyteller decides when a Virtue or Vice
can influence the difficulty of the Resolve + Composure roll.

Kindred also find it harder to resist the Beast when hunger
adds to rage. A hungry character, defined as one who has no
more than four Vitae in her system, suffers a -1 die penalty to
Resolve + Composure rolls. A starving character, defined as
having only one or no Vitae left, suffers a -2 penalty. These
penalties are not cumulative with each other. You do not suffer
a -3 dice penalty for being both starving and hungry.

Rotschreck

In some ways, the undead have less to fear than mortals do.
Vampires are hard to kill, and they can hope to make up for
any minor loss, given time. Injuries are also more likely to
anger a Kindred than frighten him.

Sunlight and fire, however, provoke a soul-deep terror
among the Kindred. The Beast knows that these forces can
cause its destruction. It instinctively flees sunlight and fire in
a blind panic. While in Rötschreck, a vampire wants to do
nothing but run away and hide, and she lashes out at anyone
in her way. If a character cannot escape the cause of her fear
frenzy, she might gain a derangement from excess terror.

Exposure to small amounts of sunlight or fire, at a safe distance
or under the character’s control, hardly ever provokes
Rötschreck. A vampire might step away from a person lighting
a cigarette, and she might prefer to stand well back from a
screened-in fire in a fireplace, but she doesn’t panic. Nor does
a TV or movie image of a sunny day rouse her Beast… much.

If someone jabs a lit cigarette at the character or a flashbulb
goes off in her face, however, it might be a different matter.
Nothing about a character’s personality has much effect on
resisting Rötschreck. It’s the quantity of fire or sunlight, or
the degree of control, that makes resisting a fear frenzy more
or less difficult.