Comments

Comment by Vanory

on 2017-12-12T12:16:38-06:00

That vari nerf feels a bit sht considering most top guilds have killed him using the hunter method already. Will be interesting to see the new strat now that you have to deal with adds when embrace comes in.

Comment by ibechief

on 2017-12-12T12:17:27-06:00

I'm kind of shocked that we did not have any crazy changes. I guess that could be a good thing or a bad thing depending on how you feel about coven haha!

Comment by Sp33dey

on 2017-12-12T12:28:51-06:00

Am I the only one who finds these patchnotes incredibly funny? The druid trinked thing because of the ability with the same name, the tank-spec-based debuff, the well fed-removal. I mean what the heck haha :D

Comment by Kingreboot

on 2017-12-12T12:31:34-06:00

for one, its not a nerf, they just shifted around the fight to balance it out, the 10% health thing was because they made the change with the soaks. They want the fight to not be cheesed like back in TOS with Mistress and tanking all the shots with a blood DK. They want you todo the fight as it was supposed to but because guild have already cleared it they thought lowering the health would be a good balance, it will not change that much about this fight

Comment by Spanky2k

on 2017-12-12T12:42:19-06:00

And they still haven't fixed the bug where the whirling saber ticking damage on Coven ticks for 10 times the amount it's supposed to...

Comment by anelson96

on 2017-12-12T14:07:19-06:00

or fixed the bug where players get dc/d crossing the bridge on Mythic Imonar... or where Argus doesn't remove the soulblight in his transition.

Comment by Ovahealz

on 2017-12-12T18:31:56-06:00

And they still haven't fixed the bug where the whirling saber ticking damage on Coven ticks for 10 times the amount it's supposed to...

Pretty sure that's intended, you're not supposed to stand on it and it by far the easiest mechanic to avoid in there.

Comment by Fharlion

on 2017-12-13T07:10:40-06:00

Pretty sure that's intended, you're not supposed to stand on it and it by far the easiest mechanic to avoid in there.

Irrelevant if it's intended or not: it hits 10 times as often and roughly 5 times as hard as the stated values in the Dungeon Journal.

They either need to fix the ability, or correct the Journal entry for it, because it's not fun to get hit for ~8 million damage in 0.3 seconds when you expect a single 550k hit.

1

Post a Comment

Please log in to add your comment, or register if you don't already have an account.