This combo has existed before the Standard year, but was much more difficult to achieve. The old method required two copies of Sorcerer's Apprentice and two copies of Echo of Medivh for the first step, followed by Emperor Thaurissan reducing the cost of all five combo pieces. Exodia Mage returned to Standard format with Open the Waygate and Molten Reflection, which created a significantly easier way to achieve the combo. Kobolds and Catacombs created a new variation of a questless Exodia Mage, with the addition of Leyline Manipulator and Simulacrum from the previous expansion. Another version of Exodia Mage that was made available with Luna's Pocket Galaxy, where its only requirement is to play it with Antonidas in your deck, creating much more room for other cards in your deck.

Starting from the Year of the Dragon, no reliable combos on Standard exist at the moment. The quest version of Exodia Mage remains popular in Wild due to being able to easily complete its quest with Mana Cyclone, as well as being able to take two extra turns with Archmage Vargoth.

While Antonidas is the favored win condition against Armor-stacking opponents, taking 3 turns in a row by using Time Warp with Archmage Vargoth with an Arcane Giant or two is often enough to win the game.

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