Bright Spot

The seventh game Bally produced must have been for
people who just couldn't comprehend the features present
on the previous five games.

The game is so basic, a manual
ball lifter was used. The only
difference between this machine and
Bright Lights (besides the now standard
eight lights under the little plastic silos on the
playfield) was a simple spotting feature.

When the first ball was shot, the center number on
one of the six cards was lit up mystery
intervals.

six-card games

The game type has 6 5x5 bingo cards on the backglass.

Most games enable one card per coin/credit guaranteed,
but a few enable the additional cards on mystery intervals.

Individual numbers light on all enabled cards at the
same time, and wins on each card were scored separately,
although only the highest winner on each card counted (i.e.
if you had two 3-in-line winners on the same card, you
got paid for only one. If you had a 3-in-line and a
4-in-line on the same card, you got paid the 4-in-line
amount).

To encourage maximum coins to be played, the payouts
generally increased for successive cards. The max payout
for a game is usually only obtainable on card #6.