Imperial Academy

Amarr Empire

Ok, controversial topic ... carebears time... but an idea ... To be used also in High-Sec ... mainly by miners against gankers.

The idea:

1 - A High Slot "bubble generator"2 - That deploys a bubble fixed in space (created exactly around the ship) that is twice the radius of the ship.3 - This bubble does not protect the ship against attacks;4 - But prevents any other ship from coming close and "bumping". It would work like a repellent field.4 - It can be destroyed (the armor amount can be different dependent on the item type and skill).5 - The attacker of the bubble becomes suspect.6 - And has a time counter (based in skill). Maybe 30 secs at level I.7 - The deploying ship can move freely and even leave the bubble if not careful.8 - The deploying ship can use weapons against what's outside (in the same manner as an outside attacker can get him).9 - The amount of energy used can be very high, almost exhausting the capacitor. (75%?)10 - Can be an ORE technology, limited to its ships (thus not creating a new game dynamic, even for haulers).11 - Activates the aggression timer12 - Activates the Log-Off timer13 - Appears in D-Scan

The objective: Allow miners the possibility to create a space around themselves to prepare for warping out to the nearest station / citadel / engineering complex when facing a ganker. As the ganking phenomena is already well stablished, it is natural the ORE would develop some kind of alternative

Considerations:

A - As a High Slot item, there would be a trade-off between mining yield and the protection of the bubble.B - It does not prevent any kind of suicide ganking.C - Can generate problems when used "in front" of gates. This can be solved by a limitation, like: "cannot be used within 100km of a Gate"; and "warp is not affected";D - Can cause problems if used in front of stations or in the range of "Cynosural fields". This also can be subject to limitations, like the one in "C": cannot be used whitin 100km of a station.E - Maybe all the restrictions can be converted to only one: "can only be used within an asteroid/Ice belt" / "can only be used within 100km (or some other distance) from an asteroid/ice belt.

Cheers

Pandemic Horde Inc.

Pandemic Horde

1. If it's only 30 seconds of dubious protection, you're at keyboard anyway, and as any friendly neighborhood CODE agent will tell you at keyboard tank is the best tank. You can simply use D-Scan to search for any catalysts, stabbers, or machariels inbound and warp off with a pulse of an MWD before they can get you. Why should we spend dev time on something that's already implemented in the form of not being bad? Unless you want a quick burst of invulnerability, since Catalysts have short optimals.2. What happens when I warp my battleskiff into an enemy fleet and deploy this bubble? Does it fling them everywhere? What if I deploy it next to a sieged dread/FAX? Consider that intending something for hisec doesn't mean nullsec nerds won't find a way to abuse it.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Limited Expectations

It would be cool if it was an anchorable structure, MTU's are a blast and this could help generate content as well. Especially if it was more expensive than a MTU.

It would "prevent" ganking in a way- high dps ships need to be literally bumping you to apply max damage. Long range they would need to load long range ammo and need 30-50% more ships.

Anyway, CCP has plans for the future to make the battlefield (and belts I assume) more 3D and dynamic. So the roids will encase your mining boat and make it hard to bump (or impossible if you deep enough) and there will be player activated fields that shield from attacks and stuff. Maybe one that doesn't allow ships through too, who knows.

Virgin Plc

Evictus.

[Carebear replying] Take away the predators and the prey will multiply. It wouldn't take long to saturate the mineral market and people would cry about not being able to make any money mining - wait, they are already doing that! Maybe we need more gankers so people who maintain situational awareness and take a few basic precautions can earn a decent living as miners.

In 3 years, I've lost 1 mining ship and that was to a black ops hot drop in nullsec - that was cool, worth the price of admission! It took 6 black ops battleships close to a minute to burn through the tank on my Skiff. In highsec CONCORD will show up in less than 20 seconds.

I realize this thread is about bumping. I have a freighter/Orca pilot and I have experienced bumping as the initial move in a gank and ransom bumping. By stopping my ship and watching for something in front of me that I could warp to I escaped. Not sure if it was luck, inexperienced bumpers or an expected outcome. I do not believe miners should have a counter like the one proposed. In null, the simple presence of a hostile in system can force mining fleets to dock up; why should it be any different in highsec?

New Eden Traders Aliance

[Carebear replying] Take away the predators and the prey will multiply. It wouldn't take long to saturate the mineral market and people would cry about not being able to make any money mining - wait, they are already doing that! Maybe we need more gankers so people who maintain situational awareness and take a few basic precautions can earn a decent living as miners.

In 3 years, I've lost 1 mining ship and that was to a black ops hot drop in nullsec - that was cool, worth the price of admission! It took 6 black ops battleships close to a minute to burn through the tank on my Skiff. In highsec CONCORD will show up in less than 20 seconds.

I realize this thread is about bumping. I have a freighter/Orca pilot and I have experienced bumping as the initial move in a gank and ransom bumping. By stopping my ship and watching for something in front of me that I could warp to I escaped. Not sure if it was luck, inexperienced bumpers or an expected outcome. I do not believe miners should have a counter like the one proposed. In null, the simple presence of a hostile in system can force mining fleets to dock up; why should it be any different in highsec?

I don't think that high-sec ganking, especially miners has any influence on number of miners. Players are no scared of them, if they don't mine they have different reasons:- they want to do something more proactive- they want to do something more profitable- they want to do something more enjoyable

That being said I don't think this anti bumb bubble is a good idea. But this argument is wrong.

1. If it's only 30 seconds of dubious protection, you're at keyboard anyway, and as any friendly neighborhood CODE agent will tell you at keyboard tank is the best tank. You can simply use D-Scan to search for any catalysts, stabbers, or machariels inbound and warp off with a pulse of an MWD before they can get you. Why should we spend dev time on something that's already implemented in the form of not being bad? Unless you want a quick burst of invulnerability, since Catalysts have short optimals.2. What happens when I warp my battleskiff into an enemy fleet and deploy this bubble? Does it fling them everywhere? What if I deploy it next to a sieged dread/FAX? Consider that intending something for hisec doesn't mean nullsec nerds won't find a way to abuse it.

Why? In five years of playing I've never been bumped when PvE-ing. Anyone at the keyboard doesn't have to worry about this....

Look at what is happening now at Derelik - Gelhan. A hole system is locked up, noone is capable of mining ICE due to gankers/bumpers.

I´ve never been bumped, but for 3 times I have scaped with less than a second of being bumped (literally the enemy ship came at me when I was warping).

Some unlucky miners who happened to just arive at the ICE belt have been locked there in an infinite extortion, being bumped and locked in space.

What are you talking about? How is no one capable of mining ice? A tanked Skiff with a prop mod is near impossible to bump, at least repeatedly, and incredibly expensive to gank, to the point it almost never happens. If you can't afford one, the Procurer is pretty close and there is the Endurance which is agile enough to be immune to bumpers and to flee from gankers before they land on grid.

You are not entitled to mine AFK in your max-yield Orca with no fear of disruption while you watch Netflix. If someone is bumping you either fly something more bump-resistant or find a new ice belt that is less contested.

Look at what is happening now at Derelik - Gelhan. A hole system is locked up, noone is capable of mining ICE due to gankers/bumpers.

This amuses me.

The problem is easily solved in many ways but instead you choose to ask CCP to do it for you.

Im not asking for a specific problem to be solved. I´m giving an example.

I'm well aware of that, I too used it as an example.

Your original post is what is what I was addressing, you think it'd be a good idea for a module to be developed by CCP to counter the bumping menace; I think that CCP have already given each and every player an identical toolkit that contains the tools needed to both present challenges for others to beat, and to beat the challenges presented by others.

What people do with the tools is up to them.

Quote:

I´m not mining at Gelhan since 2 days ago. I already know other systems for it.

There you go, one solution of the many available to you.

Quote:

If you don´t like ideas buddy, go to other forums. Ideas come from problems. If there were no problems, no one would have any ideas about nothing.

Ideas are great, the problem is that they are rarely original; yours for example has come up and been discussed to death many many times in the past, it's not original nor is it great.