WOW Frank, (if that's even your real name) I told Irock that I loved his art before you and you're just trying to copy me which is not an ok thing to do at any point is that a thing that people will say is ok to do.

I'm creating a menu system that'll allow the player to talk to any important NPC about any quest they receive. When they do, the NPC will give them some advice about the quest or something like that. Think Diablo II. Here's the menu system working well on a test map. You won't actually be able to select greyed out quests in the real game, but I wanted to make sure my referencing was working before moving on to the next step:

I've been working on this quest diary to go with the dialogue system I posted above. The basics of the system are working, I just need to make the images that will come up once you select a given quest, which means I need to decide what those images will say. I'm not sure what to do with the dead space at the bottom of the screen; maybe a small preview of what's written on the main image or something like that? I'unno...

My test map is getting very crowded. So many custom menu systems. It's going to be hard to come up with a pretentious acronym for all of them (like a good RM2K3 user should)!