Intro:Let
me introduce myself. It's Jaime here, the main guy behind KaleidoGames.
I develop addictive arcade games, I spend most of the development time
(over 50%) just to make it fun but I normally do it all. Except, when
sometimes I look for external professionals to help me build the game's
music and art. Plus I really thank my friends to help me out with
testing...

A few months ago, I ended developing Vortex Attack for Steam,
it has been quite a success for me: It had around 3500 people getting
the game. The game was created for a really small niche group of players
that enjoyed Galaga-ish games back in the day. The game is tournament /
hi-scores based and it is well balanced. People enjoy it and get really
addicted to the game. Some players unexpectedly have played over
200hours.

A few years ago, I developed another shooter
(shmup) game that was quite a lot of fun too, but it was our first game
and I made lots and lots of mistakes. That game was called Beekyr: Eco shoot'em up
, it was designed with a kids theme theme but for hardcore players and
that, obviously, didn't work economically, But the game has over 16.000
downloads (still active) in the Android's Google Store alone.

Recently
I started fixing that game into something a lot more cool (adult) with
lots of new features. I started thinking what was missing or wrong about
that first Beekyr. A few weeks after tweaking some bits, I decided to
have a full redesign as I got offered to place it into Steam.