The benefit you get from having the Warden here is that it can keep pace with the other two Knights to benefit from all abilities from the formation. You have the intimidation factor of having the three D-weapons in combat and some decent firepower.

A few less models, drop one of the D-weapons, but a vast increase in the available firepower to the list. The Crusader is still alright in combat, but that is not really where he wants to be. If he gets in combat he is not taking advantage of his two big guns.

Both lists have appeals to me, and I am leaning more towards the Crusader, but I'd like to get some opinions from other people.

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If there is anything that recent politics has taught us, it is that quotes taken out of context can mean what ever you want them to.

I think your Crusader option is better for the list. He can advance between the two as a "reverse spearpoint" kind of idea, with your D-Weapons out front and to the side a bit to intercept "dangerous" units. Like you said, the Crusader's no slouch in CC, though it is obviously better to be shooting.

Rather than the Podded Tacticals, how would you feel about Scouts with a Meltabomb? At half the price, you have comparable abilities while maintaining the Objective-theiving abilities. You could take more units of 5, or spend the points on alternatives.

While I like the idea of Land Speeders [and RW versions probably have cool rules I don't know of] I think you'd be better off with Biker units instead.

So a suggestion would be to swing Scouts and Bikes as your non-Knight components.

I've been fiddling with this army since I made the list with the Crusader, and I am trying to find the ideal combination of units to support the knights.

The list that I took to a tournament and have done relatively well with was the list above with the Crusader, but I swapped the Land Speeders for a Culexus Assassin and did some other minor tinkering. I really liked how it played, but I ran into the issue that the Marines were simply throw away units that didn't contribute to the battle once they were out of their Drop Pods. And while the Drop Pods were helpful to have immobile ObSec units that could hold objectives, the list really suffered when it came to taking objectives.

So I took another look at the army, and this time I thought about running all Land Speeders. This is what I am considering now:

The idea with the Land Speeders is that they are going to be a hell of a lot more useful than 12 Bolter Marines and 3 Melta guns. The Tornado pattern (AC/HB) have the speed and range to be effective anti-infantry, which should be significant when coupled with the Knights. The two Typhoons and the Attack Bike give a much needed anti-armour punch.

If I know I am not getting the first turn, I can leave the Ravenwing in reserve and have them come out on turn 2.

The one thing I am not sure on is whether or not it would be wise to swap out one Typhoon and the Attack Bike so I can fit a Culexus Assassin in the list to help with psychic defense.

Logged

If there is anything that recent politics has taught us, it is that quotes taken out of context can mean what ever you want them to.