Evangelion Collab Rare Egg Machine Review and Analysis

Introduction

The Evangelion Collab is one of the oldest Collabs in Puzzle and Dragons. This is generally a bad thing as older cards are poorly positioned against Powercreep and to keep the Collab interesting, GungHo has released several new cards. Unfortunately, most are disappointing reskins of existing REM monsters with noticeable downgrades.

To make matter worse, the Collab has low value outside of the 6-star category and has little to offer for the average player.

Impressions

Rei Myr looks gamebreaking on paper if you only look at her multiplier without taking into consideration the activation requirements. However, upon closer inspection, she is far from easy to utilize and is impractical in end game content.

Heart cross leaders already need to dedicate 5 orbs to their cross which takes up both orb movement time and space on the board. Thankfully, most are able to utilize orb changers to facilitate matching as it can condense your board and allow you to burst efficiently. Unfortunately, Rei Myr does not allow that as she is the most orb hungry heart cross leader to date. She requires 4 different elements and a heart cross to trigger respectable damage of 81x (either component alone will not kill mid-end game floors) and that is both challenging from a matching perspective and having the orbs present on a given board. For maximum damage, Rei Myr requires all 5 colours and hearts.

By comparison, Ronove requires 3 colours and a heart cross for 100x and 4 colours for 144x. While he may not be able to cap out on as high of a multiplier, he is better able to utilize orb changers as 100x with TPA tends to kill most floors. While Ronove is vulnerable to binds, his inherit ability to consistently deal damage outpaces Rei Myr.

What further compounds Rei Myr’s viability is an active skill that is on a horribly long cooldown that has the strong possibility of overwriting key orbs for activation along with no reliable board changer. Ronove does face a similar hurdle with an optimal board changer as you can never be guaranteed 5 heart orbs, but his base active skill easily corrects this while not running the risk of removing too many colour orbs.

Overall, I feel Rei Myr is impractical to use in end game content and too challenging to activate for easier dungeons. She is still more than capable of clearing challenging encounters, but her consistency is significantly lower than her farmable cousin, Myr

Impressions

Kali Regalia, Kaworu is quite an interesting card from the Evangelion Collab as he is a male Dark Kali with a unique twist. Dark Kali-style board changers are some of the most desirable abilities in the game as they are crucial for any top tier rainbow team. As such, Koworu will be one of the most desirable cards from this Collab as you can use him as a sub, inherit (strong weighted stats), or even as a potent leader.

Looking at his sub potential, Kaworu is able to make a viable replacement for a Dark Kali on Ra Dragon teams. He trades a SBR for a TPA and this is actually a beneficial upgrade as you should not have any issues hitting 100% immunity. However, his main downside is a lack of a sub element and a longer base cooldown. The 1.5x ATK for Gods is usually not required and simply tacks on additional turns to your active skill.

Moving away from the a sub role, Kaworu is able to form a formidable team that has a relatively gentle activation requirement. His team will always have a flat 6.25x RCV and that easily enables infinite stalling provided you can survive the incoming attack. However, the key to their power lies in their 5/6 rainbow activation for 156x ATK and 43% damage reduction. By only having to match 5 elements (all minus light), you are able to take advantage of orb changers. Unfortunately, your damage reduction component is tied to damage activation which means you will not be able to feasibly stall as you will most likely be sweeping the floor. On the bright side, it also means you should be able to survive any incoming preemptive attack, but will still probably need to bring a shielding sub for when you are required to dance around with a dangerous boss.

While this may make one feel that he is on par with Ra Dragon, his lack of damage control and conditional defensive multiplier lowers his overall consistency. This is not to say Kaworu is a poor leader and it says something when he can be at least compared to the strongest team in the game.

Impressions

Mari is a new five star roll from the Evangelion Collab, but she is simply underwhelming. She does not really fulfill any unique or niche role as a purely bind clearing sub has lower value with more bind immune cards and the pressing demand for offensive components. While one can argue that her active skill has a 1.5x boost for Devils and Attackers, it really does not accomplish much overall.

If I were to compare her to the Heroine Mito , Mari loses out in essentially all aspects due to no Killer awakenings.

Impressions

Misato was one of the stronger rolls at the time of Evangelion’s release and this still holds true today. While breaking hearts is less desirable, being able to change a more unique orb alongside is valuable for opening up new board changer combos. In addition, paying only one more turn for haste is quite strong value overall.

Misato has a wonderful array of awakenings that help her capitalize on their high base attack while providing a unique amount of utility. While her active skill does remove hearts and is counter intuitive for the recover bind awakening, you can easily address this via Skill Inheritance or by simply hoarding heart orbs. This inherit flexibility dramatically improves her viability as she can fulfill multiple roles.

The strongest TPA team you can utilize Misato on is Shiva , but you do not have to regulate her solely here if you are in need of a powerful bind immune card.

Impressions

Asuka is a disappointing card to say the least as she is simply a lesser form of a REM counterpart. While Asuka was at least able to retain the signature 3 Skill Boost awakenings, her remaining awakenings and active skill are inferior. Gaining +5 seconds to orb movement time is not really needed and this comes at the cost of 1 additional turn on his cooldown and no enhanced heal orb component.

Overall, a disappointing card that could not even add any unique twist to an existing pantheon card.

Impressions

Leilan boards are nothing too impressive in this day and age. However, more teams are better able to take advantage of the spawned fire and light orbs such as Minerva , Ilm , and Tsubaki . Unfortunately, outside of better combo synergy with wood orb changers, Saria will generally be the superior choice.

Thankfully, the Evangelion version of Leilan provides a unique 2 turns of haste. While this adds considerable waiting time to the cooldown, it can be have benefits when used on specific farming builds to recycle used actives. In addition, the bind immunity can help provide more stability, but converting her into a hard bind clearer is challenging due to the 13 turn cooldown.

Impressions

Water TPA cards have been somewhat on the decline due to the sheer dominance of row-based teams. With that being said, Shinji does have a unique active skill that actually has a reasonably high uptime for water skyfalls. While inferior to Scheat in most aspects, the ability to spawn dark orbs alongside may have minor value for Dark Athena teams. While the water skyfalls do go to waste, it does at least provide an another orb changer alongside Awoken U&Y for water and dark orb generation.

On mono-water teams, Shinji will most likely play the role of a situational inherit. with the water skyfalls being the shining aspect. These not only help ensure your next turn has adequate water orbs, but can also be used to override existing skyfall debuffs.

Impressions

The main appeal of Shinji&Kaworu&Unit-13, Fl is the massive base attack combined with the coop boost awakening. The coop boost provides 50% more stats when used in coop and this transforms them into an incredible button farming card when inheriting Grimmjow as it can allow you to potentially hit for 1 million damage. This will enable you to clear content even faster and is mostly an extreme luxury to have.

Outside of the speed farming potential, Unit 13 has low value as the nuke component of their active skill is trivial and there are very few machine/attacker teams that can adequately take advantage of the 3x boost.

One saving grace that may mean you do not need to roll Eva collab for Unit 13 is the future release of the new Weapons 2 pantheon. This future series will provide you with cards with nearly identical base attack and the same coop boost to fulfill the button niche without gambling in a poor Collab.

Impressions

This is a respectable card for a 4-star Collab roll as you are able to inherit them and may provide some players with their first inheritable shield. While 50% may not save you from every hit in the game, it is a still a respectable value and will most likely help you survive for two additional turns or a particularly large preemptive strike.

Impressions

Gaining access to more inheritable damage reduction abilities is never a bad option, especially when it comes in dark and allows for stat transfer as most tend to be wood or light. However, only a single turn of shielding will not save you from much and perhaps the main value will be for saving you from a preemptive strike while simultaneously sweeping the floor beforehand.

Impressions

Kaworu&Mark.06 is perhaps a marginally better Mari&Eva Unit-08, but that is like saying you are terrible instead of horrible. Only reason why I could fathom 06 is better is due to the fact that their active skill lasts for 4 turns and can provide a very gentle boost or extend the window to bait out status void mechanics.

Impressions

While Unit-02 has wonderfully offensive awakenings and naturally high base ATK, it will be challenging to justify their inclusion on any end game team. This is partially due to the low weighted stats and horribly useless active. Change the World was situationally helpful in the early days of PAD due to no Time Extends , but we are now in an era where we have teams that have 7+ seconds of orb movement time. Thus, the need to actually have a Change the World is slim to nil.

Impressions

A double orb changer that produces two colours is generally poor value for mono-colour teams due to the fact that the additional orb change adds turns to your cooldown while not really accomplishing much. However, you may find some value as an inherit for Dark Athena or Persephone teams as they both require water and dark orbs for activation. While you may sometimes be better off with a board changer, it is not a horrible card to have as an option and the 7-turn cooldown is respectable.

Conclusion

The Evangelion Collab is mediocre at best. The main problem is that there is very little value at the silver egg level along with most of the golds being poor alternatives to their REM counterparts. Despite the prospect of being able to pull a powerful Dark Kali alternative or the chance at using a more awkward Myr, this Collab really does not have much to offer for the average player.

What do you think about the Evangelion Collab REM and how much do you plan on rolling?

Probably was going to roll hard on this no matter what since this is my single favorite anime ever, but I suppose if I luck into DKali Kaworu and Wunder Misato early, I’ll stop since everything else is some combination of crap and stuff I don’t have a niche for.

Dude, I’m just pulling for the Husbando value. Unlike you, who strives to pull good, I’m at a point where even as a non-IAP I am happy with my box, and thus I’m gunning for my first pure swag pull of Kaworu. Saved 25 pulls for it too, plz wish me luck

hmmm Regalia Myr would be better when she get something like that matching 3colours and Heart for getting that 3x or 4 colours+ Heart but that would be a bit to crazy OP with that shield but i think making a Heartcross and matching 4 clours aint that hard just playing her on a A.DQXQ team would do the trick i think and praying for the 5 th colour on skyfall xD and hey 81x ATK for heartcross+ 4 colour match is really good and we have enough time with myr so matching a heartcross + 5 colours shouldnt be that hard its just my own thinking no offense 😀

Rei Myr gains more value with the release of 7×6 leaders as it helps alleviate the orb troll factor. Unfortunately, the only one atm is Aten but if I am not mistaken, the new Heroine cards make strong pairings

Just a quick correction for Kali Regalia, Kaworu, they require all matches but light to trigger the leaderskill. You note, to match all but heal. I wish it was conditional to match any 5, but it is not sadly.

Thanks, as always for all the helpful advice.
So if there are only 14 or so possible monsters to pull from the collab REM, it seems the chances to pull that Kali-Kowaru should be a bit higher–maybe? And if so,maybe there is a little lemonade to be from all the lemons in this crappy collab, at least for those desperately trying to fill a d.Kali void (which, at this point, is totally not me, I’m still noob enough that making any 5 combos at all excluding sky fall is a big deal)…of course if that hateful silver gung troll is hiding in the machine when you roll…well, we all know how that goes. Now I have to go knock wood because I probably just jinxed my future rolls.

So, now I have an interesting dilemma. Okay, it’s not interesting. Rather, it’s a story of disappointments. I pulled Mari, and currently already have 2 Mitos. Should I sell a Mito and let Mari waste away in my box or should I just sell Mari and stay double Mito?

Thank you for the advice, Part of me kinda feels bitter about receiving so many of the more lackluster monsters every Godfest and the REM is killer (but in the worst kind of way). It’s very frustrating because I have hit a wall, and my box is kind of all over the place. Like I can’t seem to beat Legendary Snowy Valley. I love this game so much, but there are so many things about it that make me sad. I’m not asking for help. I just wanted to vent. Thanks for listening