DESCRIPTION

X-Men vs. Street Fighter is a one-on-one beat-em-up for one or two players and is Capcom's third fighting game to feature Marvel Comics characters, with characters from Marvel's X-Men franchise being pitted against the cast from Capcom's own Street Fighter series.

The game uses a system similar to the style developed in "Marvel Super Heroes" and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other waits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the 'Variable Attack'; the tag partner will jump in with an attack and taunt briefly.

During their taunt, they are vulnerable to counter-attack. The dormant character will be able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated or if the timer on the match clock reaches zero.

There are other ways to bring the character's partner in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the player's guard to bring the teammate in with a counterattack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player's current character as long as neither character gets hit during their Hyper Combos.

The X-Men characters come largely unchanged from "X-Men: Children of the Atom" and "Marvel Super Heroes", while three characters new to the series are introduced in the form of Rogue, Gambit and Sabretooth. The Street Fighter characters use their "Street Fighter Alpha 2" forms, although their special moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games).

This game marks the first appearance of 'Shadaloo' depiction of Cammy, who would reappear in the console versions of "Street Fighter Alpha 2 Gold", as well as in "Street Fighter Alpha 3".

TRIVIA

In August 1996, a prototype of the game was being tested at several arcades across the countries. One difference in this prototype is that Gambit has a different coat color, and his hair is much lighter. The left sleeve of Gambit's coat is white. This was possibly a graphics problem and was fixed in the final version.

X-Men vs. Street Fighter was released in September 1996 in Japan. It was known there as the 20th video game released for the CPS2 hardware.

In the game, teams are preselected and the player never encounter random teams. Here are the different teams the player will fight against :
* Cyclops and Ryu
* Zangief and Juggernaut
* Storm and Charlie
* Dhalsim and Sabretooth
* Rogue and Chun-Li
* Bison and Magneto
* Gambit and Ken
* Wolverine and Cammy

Akuma is outside the teams as he is an hidden character (see 'Tips and Tricks' section). After defeating six of these teams, the player's team fights Apocalypse himself! In the end, the character who defeated Apocalypse remains under player control and the other one is the ultimate opponent for the one-on-one final battle.

UPDATES

Capcom released 3 different revisions of this game in the arcades, and they all have differences:

Version 1 :
* Ryu and Akuma can recover from their hop kick in mid-air.
* Ryu's "Hurricane Super" can push the opposing player down, allowing the player to recover.

Version 2 :
* Ryu and Akuma can not recover from their hop kick
* Sabretooth's jumping Infinite is a little more difficult to time.
* Dhalsim is no longer able to do a "Yoga Drill" the instant he leaves the floor. He actually has to jump a small distance before the Drill will come out.
* Ryu's "Hurricane Super" pushes the opposing player up rather than down.

Version 3 :
* In this version, Capcom removed all of the Infinites they knew of. And some combos have also been removed.

Green Board releases :

REVISION 1:
* Build date: 960909
* Version 1

REVISION 2:
* Build date: 960910
* Version 1

REVISION 3:
* Build date: 961004
* Version 2

REVISION 4:
* Build date: 961023
* Version 3

TIPS AND TRICKS

* Play as Akuma : At the character select screen, highlight Magneto or Juggernaut or Dhalsim or Bison and press Up.

* Play as Alpha Chun Li : At the character select screen, highlight Chun Li, hold the Start button and press any action button.

* Play as the Same Character : Enter the random selection code and if you can make it stop on the highlighted character, the highlight will remain there, enabling you to select the same character twice. This does some strange things to the life bars, so be careful. It may also screw up the palette for one of the characters on the selection grid, but this will not effect game play.

* Alternate Costume Colors : Highlight a character at the character selection screen then press a Punch button for a darker costume or Kick for a lighter costume.

* Random Fighter : At the character select screen, press and hold left or right for 3 seconds. Note : You can also fight against the same character by getting the random selection to stop on the originally highlighted fighter.

* Rogue's Additional Winning Pose : After you beat an opponent with Rogue, hold all three punches or kicks before she does her normal win pose (If done correctly, Rogue will turn around and say 'TA-DA!').

* In-game tip messages (These are all the tip messages that randomly appear when the player loses) :

1) HP+HK simultaneously for the Cross-over Attack! You can switch your character at any time!

2) Push LP+MP+HP while guarding for the Advancing Guard. Push the opponent back!

3) When Air Combo starts to move hits the opponent, put the lever Up to chase him and execute a combo!

4) Create a quick combo when fighting in the air! Switch your character when vitality is low!