Spam classes quality of life change suggestion

SMM and Demolitions are classes with spam skill that have no "skill factor" in it.
Ie: Assault concentrated fire allow you to either hold the button and draw your mana, or time the skill properly and be able to sustain it for much longer. Same goes for riflaman focused fire.

Lets look at SMM and Demo:
12 sec cooldown 12 sec duration - SMM cloak - require finger on "E" whole the time when scouting / dps'ing. If you have no macro/antighosting ur in trouble.

8 sec duration, 8 seconds cooldown - Demolitions IMA - miss taunt for a second, someone get raped. If you have no macro/antighosting ur in trouble.

There is no reason why those skill should not be toggleable as they are required to be constantly ON like con cloak matrix, with short periods of OFF to recharge.

It's not in "other list" as those 2 chages i see as important, and list is "would be nice".
All of those things were discussed on discord, and were generally appreciated by active players. Those topics are prolly only for ArcanePariah, so he can see the reasoning, support from players, and he can give it a green light.

Agree. All levels should be toggleable. Level 1 and 2 cloak should both lose energy, but level 1 much faster than level 2. IYF duration being less than 7 seconds on lower difficulties is BS anyway.

I see no reason not to extend the same courtesy to asstank, which is heavily underused, and infinitely worse than demo: nano shield is instant heal, shield takes prevents OW+venom+cripple, taunt is always on. I can't name anything that asstank is better at than demo other than passive tanking queen without taunt.

Can we remove the exhaust cloud from taunts? Level 1 and 2 IYF also have this removed.

I see 2 issues adding autocast to most spells. 1) it removes the artificial difficulty of using the skill efficiently. 2) you shouldn't be spamming these skills for some reason.

What do you guys think? Only IYF and Stealth? Definitely not on commando? Remember that there needs to be a good reason NOT to add autocast on the skills, like in the case of gunship, faith, and inception. Obviously TTD needs to be used when you're in trouble or need immunities, but there are times when you can just spam it and not worry about it.

Well let's take a quick peek once more. This thread is titled:Spam classes quality of life change suggestion
So Harvester of Sorrow and Bloodlust fall into these categories, do they not? Especially with Bloodlust, since it's infinitely spammable. Granted, the job of the rifleman is just hold W and press T every so often. Harvester obviously slows you down too much to be used while running, and lowers DPS substantially if low on energy due to lack of concentrated fire.

I'd also like to note that stealth is 12 second duration, 11 second cooldown. To play devil's advocate here, how is this different from concentrated fire, other than the obvious lag issues Stank pointed out? Even with the lag issues, you have a full second of cloak before it runs out, so lag shouldn't be an issue, and you can survive quite a few hits before dying in case lag is an issue.

The more important part to me is to get people to stop spamming to improve their quality of life. I've never been a fan of the cooldown-less-than-duration thing either, as it adds artificial difficulty to the game. If you like the early game of starcraft (worker split) better than the early game of Legacy of the Void (12 workers that instantly switch occupied minerals), then I don't think I can convince you on this point.

Additionally, something like adding autocast to turbo will help engineer keep things like field nexus (which are already slower than everyone else) with the team, without making him constantly select it to tell it to sprint just because "Turbo" and "sprint" are different skills.

So Harvester of Sorrow and Bloodlust fall into these categories, do they not? Especially with Bloodlust, since it's infinitely spammable.

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There is no point to make skills like HOS or bloodlust auto-cast because it doesn't address any immediate issue. It may be harmful to make HOS auto-cast cos unlike bloodlust it drains energy considerably.

For stealth -- I was hugged or killed multiple times while HOLDING the button down. That 1 second might seem enough, but it definitely doesn't solve the problem.

For engy bot... just remove that stupid sprint button and make it slightly faster. Why do we constantly have to come up with ever more complicated solutions, just due to the fact that someone on original dev team didn't play enough to see how pointlessly slow it is?

I would use autocast only on demo, assman, smm. Using it on other classes would cause severe disadvantages, why it is so hard to understand? Unless you want to rebalance those skills with timing factor.

I would use autocast only on demo, assman, smm. Using it on other classes would cause severe disadvantages, why it is so hard to understand? Unless you want to rebalance those skills with timing factor.

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I need the severe disadvantages. They are not obvious to me. Bloodlust and HOS alone do not drain energy on a Max int character, and with restore and supply station it can ban be lessened.

Since JMM has okayed autocast for all skills, looks like Stank's the only one who doesn't want this. IMO if you don't want it, don't use it.

The method to add an autocast requires a new validator in the Autocast Validator array, so I'm going to limit this to the actual spam skills. I can set up smm's cloak to not autocast if he's currently cloaked by shadowstep/escape as well, so I will do that. I don't have a good way immediately for heightened senses, since nothing runs on the commando. I might be able to detect when an enemy uses/loses the debuff though. I also don't have a good way to make level 1 and level 2 weapons array be smart, so for now they stack and will autocast unless both are active.