It’s a beautiful throwback adventure that is, overall, quite enjoyable once it picks up steam, but its problems are hard to ignore. Simply put, the janky hit detection from decades-old games is a flaw that breaks up the flow of otherwise smooth controls, forcing the player to spend their first few hours with the least enjoyable transformations, leaving a poor first impression.

So is Abzû worth it? That’s not entirely easy to answer. In an era when games can deliver potentially hundreds of hours of entertainment, $20 seems a bit high for a 90-minute game. But, in an era when people also routinely pay that amount for a Blu-ray or digital copy of a movie, an experience like Abzû might be worth the trip for some people. And for players itching to go swimming, this is one of the best options currently out there, especially on Switch.

While it easily could have collapsed under the weight of too much content and a lack of direction, Ultimate is instead very cohesive and doesn’t treat a single bit of itself like excess. The only real question at this point is how Nintendo will ever be able to top this iteration of Smash Bros., but that’s a dilemma for another day— until then, Ultimate is, hands-down, a top-three experience on Switch that everyone needs to experience.

Among these sorts of games (see Pinstripe and Forgotten Anne), GRIS is perhaps the least developed in terms of gameplay and its more ambiguous approach to storytelling might turn off those of you who prefer a more concrete story. However, it also happens to be incredibly gorgeous and features a fantastic soundtrack that helps sell the emotional weight of its wordless narrative. So, personally, I found GRIS to be a worthwhile experience but I can also fully understand those who won’t see the appeal.

Pokémon: Let’s Go has certainly earned itself quite a bit of debate in the fan community. While fans clearly feel strongly about the changes made to the franchise formula, Game Freak has still managed to deliver a terrific Pokémon experience that lives up to the technological leap forward. Kanto feels more alive than ever before, and the original 151 Pokémon have never looked better. As a longtime fan of the franchise, I couldn’t help but find myself grinning from ear-to-ear. Whether you’re a longtimer like myself, a lapsed fan that came back with Pokémon Go or a newcomer, there’s something for everyone in Pokémon: Let’s Go.

The game’s more straightforward design and focus on puzzle solving makes it stand out a little from more recent Lego games while still featuring the easy to pick-up gameplay and humor every entry is known for. Of course, that simplicity will dissuade some while attracting others, especially those looking for something younger family members can enjoy together. Having two whole games worth of content can also be seen as a double-edged sword depending on how you feel about repetition and collectibles. In short, it’s another solid Lego game with all the good and bad that come with the franchise.

The core mechanics are perfectly competent and generally fun, the story is a little more solid by the end, and the music is genuinely great throughout. In other words, the adventure proves to be a fairly enjoyable one by the end, it just happens to be punctuated by moments of frustration throughout.

Overall, Treasure Tracker is a real gem of a game. It’s also beautiful; I was stunned by it on Wii U, but the visuals have only gotten better on Switch. It’s bright, cheery, and wildly creative from an aesthetic standpoint. Each stage is like a diorama, making the game feel like the player is interacting with toys, rather than lines of code. The soundtrack isn’t especially varied, likely because most stages don’t require a lot of time to beat, but I’d have appreciated a few more tracks to spice things up.

In looking at Tanzia as a whole, there’s no question that this game is a labor of love for the two principal developers, a fact most evident during the closing credits. It’s also a game that left this reviewer wishing there was more: more spells, more potions, more places to explore, and more plotline, both in terms of the characters already introduced and the wider world of the game. The endgame does hint that there may be more to come, but for now this appears to be it. Still, what is there now is a lot of fun, and if you’re looking for 10 or so hours of RPG goodness you could do a lot worse. Worth a look.

That’s a small grievance against what is otherwise a very fun, solid game. Runbow manages to stand out by virtue of its unique color-changing hook, fun presentation, and sound gameplay. Throw in lots of characters to choose from, including many familiar Nindie favorites, and the game’s lure is undeniable.

Overall, Milanoir is a very fun title. It has a deliciously dark and entertaining storyline, something that even the most expensive AAA games would kill for. It’s also home to some of the most creative use of a pixel art style seen in recent memory. The environments and characters look authentic to the period and drip personality, making all of the twists and turns of Piero’s adventure that much more irresistible to watch unfold. There are some mechanical issues that hold Milanoir back, but don’t let that stop anyone looking for a more unique video game experience from giving it a download from the eShop.

Regardless of what you’re looking for, Lost in Harmony does a good job finding different ways to appease players of different interests and skill levels. It’s also filled with catchy music and solid controls and, in the rhythm genre, there’s not much more you can ask for.

While the core gameplay is enjoyable, it would have benefited from a few more features and better all-around balancing. The story offers at least some level of intrigue, but the effort needed to unravel it outside of the game doesn’t really feel worth the effort, though I can imagine at least a few dedicated cyber sleuths getting a kick out of it. Considering all of this, we’re really just left with a solid retro-inspired indie shooter based around an interesting nugget of an idea, something that ultimately really isn’t all that uncommon these days.

Taken as a whole, ATOMINE largely succeeds at what it is trying to accomplish; the game simply wants to be a solid twin-stick shooter with rogue-like elements and it fulfills that goal precisely. Of course, this means the game never really rises to greatness and is unlikely to be all that appealing to those looking for a more innovative or compelling experience. Regardless, if you have a love for this type of game, or at least a momentary lust, then ATOMINE should be a perfectly suitable way to fulfill those desires.

The title shows off some really clever design work, and Rick’s ability to switch between seasons is used to great effect by the developers. Sometimes, revisiting levels to collect seeds and unlock new worlds can get a bit tedious, but the title’s strengths make it one of the better platforming options on the Switch eShop.

All due respect to Kirby Star Allies, but with Tropical Freeze now on Switch, it has easily taken the crown of best 2D platformer on the console. It was a thrill to be able to play the game once more with a spot of extra polish and the addition of Funky Mode and Funky Kong. Funky’s inclusion is a solid way of making a hard game more approachable to a wider audience of players. The fact that he’s also a blast to experiment with for veteran players, too, speaks volumes about the competence of Retro Studios as a developer.

Late Shift is the latest example of just how far the FMV genre has come since the days of the Sega CD: the production values are insanely impressive, the narrative is interesting and the acting is strong. There are also incentives to revisit the game, making it a deeper experience than other options on the eShop. Players looking for a more hands-on experience will likely want to steer clear, but fans of the FMV genre will find that Late Shift sets a new standard.