The set consists of reprints of the more notable cards from LOB, MRL, PSV,
and the first halves of MRD and LON, in addition to a few game promos and a
Tournament Pack card. The only new card in the entire set is the highly
anticipated Makyura the Destructor. The set comes to a whopping 250 cards,
not including the those new Tip Cards. Iíve yet to determine if there are
any Ultimate Rares in this set. If I find that there are I can update the
spoiler later.

DB1-EN001
Penguin Knight
WATER
Aqua/3/900/800
When this card is sent directly from your Deck to the Graveyard by an
opponent's card effect, combine your Graveyard cards with your own Deck,
shuffle them and form a new Deck.

DB1-EN002
Axe of Despair
SPELL
Equip
A monster equipped with this card increases its ATK by 1000 points. When
this card is sent from the field to the Graveyard, if you offer 1 monster on
your side of the field as a Tribute, this card returns to the top of your
Deck.
Rare

DB1-EN003
Black Pendant
SPELL
Equip
A monster equipped with this card increases its ATK by 500 points. When this
card is sent from the field to the Graveyard, inflict 500 points of Direct
Damage to your opponent's Life Points.
Rare

DB1-EN004
Horn of Light
SPELL
Equip
A monster equipped with this card increases its DEF by 800 points. When this
card is sent from the field to the Graveyard, you can pay 500 Life Points to
place it on top of your Deck.

DB1-EN005
Malevolent Nuzzler
SPELL
Equip
A monster equipped with this card increases its ATK by 700 points. When this
card is sent from the field to the Graveyard, if you pay 500 Life Points,
this card returns to the top of your Deck.

DB1-EN006
Spellbinding Circle
TRAP
Continuous
Select 1 monster. As long as this card remains face-up on the field, the
selected monster cannot attack or change its battle position. When the
selected monster is destroyed, this card is also destroyed.
Rare

DB1-EN007
Electric Snake
LIGHT
Thunder/3/800/900
When this card is discarded from your hand to the Graveyard by an effect of
a card controlled by your opponent, draw 2 cards from your Deck.

DB1-EN008
Ameba
WATER
Aqua/1/300/350
When this card is face-up on the field and control shifts to your opponent,
inflict 2000 points of Direct Damage to your opponent's Life Points. This
effect can only be used once as long as this card remains face-up on the
field.

DB1-EN009
Maha Vailo
LIGHT
Spellcaster/4/1550/1400
In addition to the effects of Equip Cards, the ATK of this monster is
increased by 500 points for each card equipped to this monster.

DB1-EN010
Minar
EARTH
Insect/3/850/750
When this card is sent directly from your hand to the Graveyard by your
opponent's card effect, inflict 1000 points of Direct Damage to your
opponent's Life Points.

DB1-EN011
Griggle
EARTH
Plant/1/350/300
When this card is face-up on the field and control shifts to your opponent,
you gain 3000 Life Points. This effect can only be used once as long as this
card remains face-up on the field.

DB1-EN012
Hiro's Shadow Scout
DARK
Fiend/2/650/500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there
are any Spell Cards among them, discard all those Spell Card(s) to the
Graveyard.

DB1-EN013
Invader of the Throne
EARTH
Warrior/4/1350/1700
FLIP: Select 1 opponent's monster and switch control of it with this card.
This effect cannot be activated during the Battle Phase.

DB1-EN014
Slot Machine
DARK
Machine/7/2000/2300
The machine's ability is said to vary according to its slot results.

DB1-EN015
Relinquished
DARK
Spellcaster/1/0/0
Select 1 monster on your opponent's side of the field and equip it to this
card (this effect can only be used once per turn and you can only equip 1
monster at a time to this card). The ATK and DEF of this card become the
same amounts as the monster equipped to this card. If this card is destroyed
as a result of battle, the equipped monster is destroyed instead, and any
battle damage you received from the battle is also inflicted to your
opponent's Life Points.
Super Rare

DB1-EN016
Red Archery Girl
WATER
Aqua/4/1400/1500
A mermaid archer that hides in a protective shell, waiting for the right
moment to strike.

DB1-EN021
Snatch Steal
SPELL
Equip
Take control of a monster on your opponent's side of the field that is
equipped with this card. Increase your opponent's Life Points by 1000 points
during each of his/her Standby Phases.
Ultra Rare

DB1-EN022
Chorus of Sanctuary
SPELL
Field
Increase the DEF of all Defense Position monsters by 500 points.

DB1-EN023
Confiscation
SPELL
Normal
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them
and discard it to the Graveyard.

DB1-EN032
Giant Trunade
SPELL
Normal
Return all Spell and Trap Cards on the field to the respective owner's
hands.
Rare

DB1-EN033
Painful Choice
SPELL
Normal
Select 5 cards from your Deck and show them to your opponent. Your opponent
selects 1 card among them. Add that card to your hand and discard the
remaining cards to the Graveyard.

DB1-EN034
Horn of the Unicorn
SPELL
Equip
A monster equipped with this card increases its ATK and DEF by 700 points.
When this card is sent from the field to the Graveyard, it returns to the
top of your Deck.

DB1-EN035
Labyrinth Wall
EARTH
Rock/5/0/3000
These walls form a labyrinth with no exit for enemies.

DB1-EN037
Megamorph
SPELL
Equip
While your Life Points are lower than your opponent's, double the original
ATK of a monster equipped with this card. While your Life Points are higher,
halve the original ATK.
Super Rare

DB1-EN038
Manga Ryu-Ran
FIRE
Dragon/7/2200/2600
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.

DB1-EN039
Toon Mermaid
WATER
Aqua/4/1400/1500
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.

DB1-EN040
Toon Summoned Skull
DARK
Fiend/6/2500/1200
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.
Rare

DB1-EN041
Hyozanryu
LIGHT
Dragon/7/2100/2800
A dragon created from a massive diamond that sparkles with blinding light.

DB1-EN042
Toon World
SPELL
Continuous
This card is activated by paying 1000 of your Life Points.

DB1-EN043
Cyber Jar
DARK
Rock/3/900/900
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards
from the top of their respective Decks and Special Summon all Level 4 or
lower Monster Cards among them on the field in face-up Attack Position or
face-down Defense Position. The rest of the cards picked up are added to
their respective hands.
Rare

DB1-EN044
Banisher of the Light
LIGHT
Fairy/3/100/2000
As long as this card remains face-up on the field, any card sent to the
Graveyard is removed from play.

DB1-EN045
Giant Rat
EARTH
Beast/4/1400/1450
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.
Rare

DB1-EN046
Senju of the Thousand Hands
LIGHT
Fairy/4/1400/1000
When this card is summoned to the field (excluding Special Summon), you may
move 1 Ritual Monster Card from your Deck to your hand. The Deck is then
shuffled.

DB1-EN047
UFO Turtle
FIRE
Machine/4/1400/1200
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.

DB1-EN048
Flash Assailant
DARK
Fiend/4/2000/2000
Decrease the ATK and DEF of this card by 400 points for every card in your
hand.

DB1-EN049
Karate Man
EARTH
Warrior/3/1000/1000
You can double the original ATK of this card once per turn. If you used this
effect, destroy this card during the End Phase.

DB1-EN050
Giant Germ
DARK
Fiend/2/1000/100
When this card is sent to the Graveyard as a result of battle, inflict 500
points of damage to your opponent's Life Points. You can also Special Summon
up to 2 "Giant Germ" cards from your Deck to your side of the field in
face-up Attack Position. Then shuffle your Deck.

DB1-EN051
Nimble Momonga
EARTH
Beast/2/1000/100
When this card is sent to the Graveyard as a result of battle, increase your
Life Points by 1000 points. You can also Special Summon up to 2 "Nimble
Momonga" cards from your Deck to your side of the field in face-down Defense
Position. Then shuffle your Deck.
Rare

DB1-EN052
Shining Angel
LIGHT
Fairy/4/1400/800
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.

DB1-EN053
Mother Grizzly
WATER
Beast-Warrior/4/1400/1000
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.

DB1-EN054
Flying Kamakiri #1
WIND
Insect/4/1400/900
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck

DB1-EN055
Ceremonial Bell
LIGHT
Spellcaster/3/0/1850
As long as this card remains face-up on the field, you and your opponent
must show your respective hands to each other.

DB1-EN056
Sonic Bird
WIND
Winged Beast/4/1400/1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Spell Card from your Deck and add it to your hand. Then shuffle your Deck

DB1-EN057
Mystic Tomato
DARK
Plant/4/1400/1100
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.
Rare

DB1-EN058
Kotodama
EARTH
Fairy/3/0/1600
As long as this card remains face-up on the field, more than 1 monster with
the same name cannot exist face-up on the field. If a monster with the same
name as a face-up monster on the field is Normal Summoned, Flip Summoned,
Special Summoned or flipped face-up later, it is destroyed. (If monsters
with the same name are Summoned or flipped face-up at the same time, they
are all destroyed.)

DB1-EN059
Gaia Power
SPELL
Field
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN060
Umiiruka
SPELL
Field
Increase the ATK of all WATER monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN061
Molten Destruction
SPELL
Field
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN062
Rising Air Current
SPELL
Field
Increase the ATK of all WIND monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN063
Luminous Spark
SPELL
Field
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN064
Mystic Plasma Zone
SPELL
Field
Increase the ATK of all DARK monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN065
Messenger of Peace
SPELL
Continuous
Neither player can declare attacks with face-up monsters with an ATK of 1500
or more. Pay 100 Life Points during each of your Standby Phases. If you do
not, destroy this card.

DB1-EN066
Blue-Eyes Toon Dragon
LIGHT
Dragon/6/3000/2500
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.
Super Rare

DB1-EN067
Jinzo
DARK
Machine/6/2400/1500
As long as this card remains face-up on the field, all Trap Cards cannot be
activated. The effects of all face-up Trap Cards are also negated.
Ultra Rare

DB1-EN068
Parasite Paracide
EARTH
Insect/2/500/300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When
your opponent draws this card, it is Special Summoned on your opponent's
side of the field in face-up Defense Position and inflicts 1000 points of
damage to your opponent's Life Points. Then all face-up monsters on your
opponent's side of the field become Insect-Type as long as this card remains
face-up on the field.

DB1-EN069
Lightforce Sword
TRAP
Normal
Select 1 card randomly from your opponent's hand and remove it from play
face-down. Keep the card out of play for 3 of your opponent's turns. During
your opponent's Standby Phase of the 4th turn, the card is returned to
his/her hand.

DB1-EN070
Chain Destruction
TRAP
Normal
You can activate this card when a monster with an ATK of 2000 or less is
Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters
with the same name in the summoning player's hand and Deck. The Deck is then
shuffled.

DB1-EN072
Graverobber
TRAP
Normal
Select 1 Spell Card from your opponent's Graveyard. You can use it as your
hand until the end of the turn. If you use it, you take 2000 points of
damage.

DB1-EN073
Gift of The Mystical Elf
TRAP
Normal
Increase your Life Points by 300 points for each monster on the field.

DB1-EN074
The Eye of Truth
TRAP
Continuous
As long as this card remains face-up on the field, your opponent must show
his/her hand. Your opponent increases his/her Life Points by 1000 points
during each of his/her Standby Phases if he/she has a Spell Card in his/her
hand.

DB1-EN075
Dust Tornado
TRAP
Normal
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can
then Set 1 Spell or Trap Card from your hand.
Rare

DB1-EN076
Call Of The Haunted
TRAP
Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position. When this card is destroyed or removed from the field, the
summoned monster is destroyed. If the summoned monster is destroyed, this
card is also destroyed.
Super Rare

DB1-EN078
Mirror Wall
TRAP
Continuous
Decrease the ATK of all your opponent's attacking monsters by half. You must
pay 2000 Life Points during each of your Standby Phases. If you cannot, this
card is destroyed.

DB1-EN079
Numinous Healer
TRAP
Normal
You can activate this card when you take damage to your Life Points.
Increase your Life Points by 1000 points. In addition, increase your Life
Points by 500 points per card if there are additional "Numinous Healer"
cards in the Graveyard.

DB1-EN080
Forced Requisition
TRAP
Continuous
You can activate this card when you discard from your hand. After that, each
time you discard from your hand, your opponent must also discard the same
number of cards from his/her hand.

DB1-EN081
DNA Surgery
TRAP
Continuous
When you activate this card, declare 1 Type of monster. As long as this card
remains face-up on the field, all face-up monsters become the Type you
declared.

DB1-EN082
Backup Soldier
TRAP
Normal
You can activate this card when there are 5 or more Monster Cards in your
Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less
(except Effect Monster Cards) from your Graveyard and add them to your hand.

DB1-EN083
Ceasefire
TRAP
Normal
Flip all face-down Defense Position monsters on the field face-up. Flip
Effects are not activated at this time. Inflict 500 points of damage to your
opponent's Life Points for each Effect Monster on the field.
Super Rare

DB1-EN084
Light of Intervention
TRAP
Continuous
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are
Normal Summoned in face-up Defense Position.

DB1-EN085
Respect Play
TRAP
Continuous
During their respective turns, each player must show their opponent their
hand.

DB1-EN086
Imperial Order
TRAP
Continuous
As long as this card remains face-up on the field, negate the effects of all
Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you
cannot, this card is destroyed.
Ultra Rare

DB1-EN087
Magical Hats
TRAP
Normal
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the
field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on
the field in face-down Defense Position. The 2 cards selected from your Deck
are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the
Battle Phase. You can only use this effect during your opponent's Battle
Phase.
Rare

DB1-EN088
Nobleman of Crossout
SPELL
Normal
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players must check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks.
Super Rare

DB1-EN089
Nobleman of Extermination
SPELL
Normal
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card
is a Trap Card, both players must check their respective Decks and remove
all cards of the same name from play. Then shuffle the Decks.

DB1-EN090
The Shallow Grave
SPELL
Normal
Each player takes 1 Monster Card from his/her respective Graveyard and
Special Summons them on the field in face-down Defense Position.

DB1-EN091
Premature Burial
SPELL
Equip
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with this
card. When this card is destroyed, the monster is also destroyed.
Super Rare

DB1-EN092
Morphing Jar #2
EARTH
Rock/3/800/700
FLIP: Return all Monster Cards on the field to their respective Decks and
shuffle them. You and your opponent then pick up cards until you both have
the same number of Monster Cards that were returned to each Deck. Special
Summon the Level 4 or lower monsters to the field in face-down Defense
Position. The rest of the cards picked up are discarded to the Graveyard
Rare

DB1-EN093
Kiseitai
DARK
Fiend/2/300/800
When your opponent's monster attacks this card in face-down Defense
Position, this card becomes an Equip Spell Card equipped to the attacking
monster (No damage calculation is conducted). During each of your opponent's
Standby Phases, increase your Life Points by half of the ATK of the monster
equipped with this card.

DB1-EN094
Harpie's Brother
WIND
Winged Beast/4/1800/600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a
master of the sky.

DB1-EN095
Buster Blader
EARTH
Warrior/7/2600/2300
Increase the ATK of this card by 500 points for each Dragon-Type monster on
your opponent's side of the field and in your opponent's Graveyard.
Super Rare

DB1-EN096
Dark Sage
DARK
Spellcaster/9/2800/3200
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your
side of the field when you succeed in the effect of "Time Wizard". At that
time, select 1 Spell Card from your Deck, add it to your hand, and then
shuffle your Deck.
Ultra Rare

DB1-EN097
Big Shield Gardna
EARTH
Warrior/4/100/2600
Negate the activation of a Spell Card that designates this 1 face-down
monster. At that time, flip this card into face-up Defense Position. If this
card is attacked, change the Battle Position of this card to Attack Position
at the end of the Damage Step.

Ultra Rare

DB1-EN098
Blue-Eyes White Dragon
LIGHT
Dragon/8/3000/2500
This legendary dragon is a powerful engine of destruction. Virtually
invincible, very few have faced this awesome creature and lived to tell the
tale.
Ultra Rare

DB1-EN111
Dragon Capture Jar
TRAP
Continuous
As long as this card remains face-up on the field, all face-up Dragon-Type
monsters are changed to Defense Position and cannot change their Battle
Position.

DB1-EN112
Umi
SPELL
Field
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type
monsters by 200 points. Also decrease the ATK and DEF of all Machine and
Pyro-Type monsters by 200 points.

DB1-EN119
Polymerization
SPELL
Normal
Send Fusion Material Monsters that are listed by a Fusion Monster Card from
your hand or your side of the field to the Graveyard, and Special Summon the
Fusion Monster from your Fusion Deck.

DB1-EN120
Mystical Elf
LIGHT
Spellcaster/4/800/2000
A delicate elf that lacks offense, but has a terrific defense backed by
mystical power.

DB1-EN121
Beaver Warrior
EARTH
Beast-Warrior/4/1200/1500
What this creature lacks in size it makes up for in defense when battling in
the prairie.

DB1-EN127
Reaper of the Cards
DARK
Fiend/5/1380/1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card
is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If
it is a Spell Card, return it to its original position.

DB1-EN128
Stop Defense
SPELL
Normal
Select 1 of your opponent's monsters and switch it to Attack Position. If
the card is face-down, flip it face-up. If the card has a flip effect, it is
activated immediately.

DB1-EN129
Swords of Revealing Light
SPELL
Normal
Flip all face-down monsters on your opponent's side of the field face-up.
This card remains face-up on the field for 3 of your opponent's turns. As
long as this card remains face-up on the field, your opponent cannot declare
an attack.
Super Rare

DB1-EN130
Armed Ninja
EARTH
Warrior/1/300/300
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card
is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If
it is a Trap Card, return it to its original position.

DB1-EN135
Right Leg of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN136
Left Leg of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN137
Right Arm of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN138
Left Arm of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN139
Exodia the Forbidden One
DARK
Spellcaster/3/1000/1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden
One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One"
in addition to this card in your hand, you win the Duel.
Ultra Rare

DB1-EN140
Feral Imp
DARK
Fiend/4/1300/1400
A playful little fiend that lurks in the dark, waiting to attack an unwary
enemy.

DB1-EN141
Winged Dragon, Guardian of the Fortress #1
WIND
Dragon/4/1400/1200
A dragon commonly found guarding mountain fortresses. Its signature attack
is a sweeping dive from out of the blue.

DB1-EN143
Armored Lizard
EARTH
Reptile/4/1500/1200
A lizard with a very tough hide and a vicious bite.

DB1-EN144
Larvae Moth
EARTH
Insect/2/500/400
This monster cannot be Normal Summoned or Set. This card can only be Special
Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns
after "Petit Moth" has been equipped with "Cocoon of Evolution".

DB1-EN145
Harpie Lady
WIND
Winged Beast/4/1300/1400
This human-shaped animal with wings is beautiful to watch but deadly in
battle.

DB1-EN146
Harpie Lady Sisters
WIND
Winged Beast/6/1950/2100
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Elegant Egotist".

DB1-EN147
Kojikocy
EARTH
Warrior/4/1500/1200
A man-hunter with powerful arms that can crush boulders

DB1-EN148
Cocoon of Evolution
EARTH
Insect/3/0/2000
You can equip this card from your hand as an Equip Spell Card to a face-up
"Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of
Evolution" is applied to "Petit Moth".

DB1-EN154
Masked Sorcerer
DARK
Spellcaster/4/900/1400
When you inflict damage to your opponent's Life Points with this card, draw
1 card from your Deck.

DB1-EN155
Petit Moth
EARTH
Insect/1/300/200
This small but deadly creature is better off avoided.

DB1-EN156
Elegant Egotist
SPELL
Normal
You can only activate this card when there are 1 or more "Harpie Lady" on
the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your
hand or your Deck.

DB1-EN157
Sanga of the Thunder
LIGHT
Thunder/7/2600/2200
You can only activate this card's effect during your opponent's damage
calculation. Make the ATK of a monster attacking this card 0 during damage
calculation. This effect can only be used once as long as this card remains
face-up on the field.

DB1-EN158
Kazejin
WIND
Spellcaster/7/2400/2200
You can only activate this card's effect during your opponent's damage
calculation. Make the ATK of a monster attacking this card 0 during damage
calculation. This effect can only be used once as long as this card remains
face-up on the field.

DB1-EN159
Suijin
WATER
Aqua/7/2500/2400
You can only activate this card's effect during your opponent's damage
calculation. Make the ATK of a monster attacking this card 0 during damage
calculation. This effect can only be used once as long as this card remains
face-up on the field.

DB1-EN161
Blast Juggler
FIRE
Machine/3/800/900
You can only activate this effect during your Standby Phase. Offer this
face-up card as a Tribute to select and destroy 2 face-up monsters with an
ATK 1000 or less.

DB1-EN164
Fake Trap
TRAP
Normal
You can only activate this card when your opponent uses an effect of a
Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the
field. Destroy this card as a substitute of those Trap Card(s) and the other
Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed,
pick up and see the Set card(s).

DB1-EN165
Tribute to The Doomed
SPELL
Normal
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
Rare

DB1-EN166
Soul Release
SPELL
Normal
Select up to 5 cards from either your or your opponent's Graveyard(s) and
remove them from play.

DB1-EN167
The Cheerful Coffin
SPELL
Normal
You can discard up to 3 Monster Cards from your hand to the Graveyard.

DB1-EN168
Change of Heart
SPELL
Normal
Select 1 monster on your opponent's side of the field. Take control of the
selected monster until the End Phase of this turn.
Ultra Rare

DB1-EN169
Makyura the Destructor
DARK
Warrior/4/1600/1200
During the turn this card is sent to the Graveyard, the owner of this card
can activate Trap Card(s) from his/her hand.
Super Rare

DB1-EN170
Exchange
SPELL
Normal
Both players show their hands to each other and select 1 card from each
other's hand. Add the selected card to your hand and you can use it in this
Duel. (When the cards are sent to the Graveyard, they are sent to the
Graveyard of the original owner.)
Super Rare

DB1-EN171
Minor Goblin Official
TRAP
Continuous
You can activate this card when your opponent's Life Points are 3000 or
less. Inflict 500 points of Direct Damage to your opponent's Life Points
during each of his/her Standby Phases.

DB1-EN172
Gamble
TRAP
Normal
You can activate this card when your opponent's hand has 6 or more cards and
your hand contains 2 or less. Toss a coin and call it. If you call it right,
draw until your hand has 5 cards. If you call it wrong, skip your next turn.

DB1-EN173
Attack and Receive
TRAP
Normal
You can only activate this card when you take damage to your Life Points.
Inflict 700 points of damage to your opponent's Life Points. Also, inflict
300 points of damage to your opponent's Life Points for each "Attack and
Receive" card in your Graveyard.

DB1-EN175
Skull Invitation
TRAP
Continuous
Every time a card is sent to the Graveyard, inflict 300 points of Direct
Damage to its owner's Life Points per card.

DB1-EN176
Bubonic Vermin
EARTH
Beast/3/900/600
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon
it on the field in face-down Defense Position. The Deck is then shuffled.

DB1-EN177
Burning Land
SPELL
Continuous
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to
each player's Life Points during his/her Standby Phase.

DB1-EN178
Fairy Meteor Crush
SPELL
Equip
When a monster equipped with this card attacks with an ATK that is higher
than the DEF of a Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.
Rare

DB1-EN179
Limiter Removal
SPELL
Quick-Play
Double the ATK of all face-up Machine-Type monsters that are on your side of
the field when you activate this card. During the End Phase, destroy all
Monster Cards that were affected by this effect.
Rare

DB1-EN180
Rain of Mercy
SPELL
Normal
Increase the Life Points of both players by 1000 points.

DB1-EN181
Monster Recovery
SPELL
Quick-Play
Unite 1 of your own monsters on your side of the field and your hand with
your Deck and then shuffle it. Draw the same number of cards that were in
your hand from the Deck. (You cannot activate this card if you have your
opponent's card in your hand.)

DB1-EN182
Shift
TRAP
Normal
You can activate this card when your opponent designates 1 monster on your
side of the field as a target of a Spell, Trap, or battle attack. Switch the
target to another monster on your side of the field.

DB1-EN183
Dimensionhole
SPELL
Normal
Remove 1 monster on your side of the field from play until your next Standby
Phase. The card still counts towards the 5-card Monster Zone limit.

DB1-EN184
Ground Collapse
SPELL
Continuous
Select 2 Monster Card Zones on the field. Neither player can use the
selected zones. You cannot select a zone that is occupied by a Monster Card.

DB1-EN185
Magic Drain
TRAP
Counter
You can activate this card when your opponent activates a Spell Card. Your
opponent can discard 1 Spell Card from his/her hand to negate the effect of
this card. If your opponent does not, negate the activation of the Spell
Card of your opponent and destroy it.
Rare

DB1-EN186
Infinite Dismissal
TRAP
Continuous
Level 3 or lower monsters are destroyed during the End Phase of the turn
that they are Normal Summoned or Flip Summoned.

DB1-EN187
Gravity Bind
TRAP
Continuous
All Level 4 or higher monsters on the field cannot attack.

DB1-EN189
Shadow of Eyes
TRAP
Normal
You can only activate this card when your opponent Sets a Monster Card in
Defense Position. Change it to face-up Attack Position. If the Monster Card
has a Flip Effect, it is not activated.
Rare

DB1-EN190
The Legendary Fisherman
WATER
Warrior/5/1850/1600
As long as "Umi" is face-up on the field, this card is unaffected by any
Spell Cards. Monsters on your opponent's side of the field cannot select
this card as an attack target.
Rare

DB1-EN191
Sword Hunter
EARTH
Warrior/7/2450/1700
A monster destroyed by this card as a result of battle becomes an Equip
Spell Card at the end of the Battle Phase that increases the ATK of this
card by 200 points .

DB1-EN192
Drill Bug
EARTH
Insect/2/1100/200
When this card inflicts damage to your opponent's Life Points, you may take
1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place
"Parasite Paracide" face-down on top of the Deck.

DB1-EN193
Deepsea Warrior
WATER
Warrior/5/1600/1800
As long as "Umi" is face-up on the field, this card is unaffected by any
Spell Cards.

DB1-EN194
Thousand-Eyes Idol
DARK
Spellcaster/1/0/0
A wicked entity that controls the hearts of men, its thousand eyes are able
to see and expand the negative influences in an individual's soul.

DB1-EN195
Thousand-Eyes Restrict
DARK
Spellcaster/1/0/0
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot
change their Battle Positions or attack. Select 1 monster on your opponent's
side of the field and equip it to this card (this effect can only be used
once per turn and you can only equip 1 monster at a time to this card). The
ATK and DEF of this card become the same amounts as the monster equipped to
this card. If this card is destroyed as a result of battle, the equipped
monster is destroyed instead.
Ultra Rare

DB1-EN196
Hayabusa Knight
EARTH
Warrior/3/1000/700
This monster can attack twice during the same Battle Phase.
Rare

DB1-EN197
Bombardment Beetle
WIND
Insect/2/400/900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your
opponent's side of the field. If it is an Effect Monster, destroy it (its
Flip Effect is not activated), and if the card is not, return it to its
original position.

DB1-EN200
Red-Moon Baby
DARK
Zombie/3/700/1000
You can Special Summon to your side of the field a monster destroyed and
sent to the Graveyard as a result of battle by this card at the end of the
Battle Phase.

DB1-EN201
Mad Sword Beast
EARTH
Dinosaur/4/1400/1200
When this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage
to your opponent's Life Points.
Rare

DB1-EN202
Goblin Attack Force
EARTH
Warrior/4/2300/0
When this card attacks, it is changed to Defense Position at the end of the
Battle Phase. This position cannot be changed during your next turn.
Super Rare

DB1-EN203
The Fiend Megacyber
DARK
Warrior/6/2200/1200
You can Special Summon this card from your hand if your opponent has at
least 2 more monsters on the field than you do.
Rare

DB1-EN204
Gearfried the Iron Knight
EARTH
Warrior/4/1800/1600
When an Equip Spell Card is equipped to this card, destroy the Equip Spell
Card.
Rare

DB1-EN210
Revival Jam
WATER
Aqua/4/1500/500
When this card is sent to the Graveyard as a result of battle, you can pay
1000 Life Points. Then, Special Summon this card in face-up Defense Position
during your next Standby Phase.

DB1-EN211
Amphibian Beast
WATER
Fish/6/2400/2000
On land or in the sea, the speed of this monster is unmatchable.

DB1-EN212
Shining Abyss
LIGHT
Fairy/4/1600/1800
This monster employs the powers of both Light and Darkness.

DB1-EN213
Grand Tiki Elder
DARK
Fiend/4/1500/800
A masked monster that wields the most deadly of curses.

DB1-EN214
The Masked Beast
DARK
Fiend/8/3200/1800
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse
of the Masked Beast". You must also offer monsters whose total Level Stars
equal 8 or more as a Tribute from the field or your hand.
Super Rare

DB1-EN215
Melchid the Four-Face Beast
DARK
Fiend/4/1500/1200
This monster has four different masks for four different attacks.

DB1-EN216
Nuvia the Wicked
DARK
Fiend/4/2000/800
If this monster is Normal Summoned, destroy this card. If your opponent
controls any monster, decrease the ATK of this card by 200 points for each
monster on your opponentís side of the field.

DB1-EN217
Chosen One
SPELL
Normal
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent
randomly selects 1 of the 3 cards. If it is the Monster Card, it is
immediately Special Summoned in face-up Attack or Defense Position and the
remaining 2 cards are sent to the Graveyard. If it is not a Monster Card,
all 3 cards are sent to the Graveyard.

DB1-EN218
Mask of Weakness
TRAP
Normal
Decrease the ATK of 1 attacking monster by 700 points until the end of the
turn.

DB1-EN219
Curse of the Masked Beast
SPELL
Ritual
This card is used to Ritual Summon "The Masked Beast". You must also offer
monsters whose total Level Stars equal 8 or more as a Tribute from the field
or your hand.

DB1-EN220
Mask of Dispel
SPELL
Equip
Select 1 face-up Spell Card on the field. The controller of the Spell Card
must take damage of 500 Life Points during each of your Standby Phases. When
the selected card is destroyed or removed from the field, this card is also
destroyed.

DB1-EN221
Mask of Restrict
TRAP
Continuous
Neither player can Tribute any monster under any conditions.

DB1-EN222
Mask of the Accursed
SPELL
Equip
The monster equipped with this card cannot attack. In addition, the player
controlling the equipped monster must take damage of 500 Life Points during
each of your Standby Phases.

DB1-EN223
Mask of Brutality
SPELL
Equip
A monster equipped with this card increases its ATK by 1000 points and
decreases its DEF by 1000 points. Pay 1000 Life Points during each of your
Standby Phases. If you cannot, this card is destroyed.

DB1-EN224
Return of the Doomed
SPELL
Normal
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your
monsters that is destroyed as a result of battle and sent to your Graveyard
during this turn to your hand at the end of this turn.

DB1-EN225
Lightning Blade
SPELL
Equip
This card can only be equipped to Warrior-Type monsters. Increases the ATK
of the equipped monster by 800 points and decreases the ATK of all WATER
monsters on the field by 500 points.

DB1-EN226
Tornado Wall
TRAP
Continuous
This card can only be activated when "Umi" is active on the field. As long
as "Umi" remains face-up on the field, any damage from attacking monsters to
your Life Points becomes 0. When "Umi" is removed from the field, this card
is also destroyed.

DB1-EN227
Fairy Box
TRAP
Continuous
Each time a monster on your opponent's side of the field attacks, toss a
coin and call Heads or Tails. If you call it right, the attacking monster's
ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each
of your Standby Phases. If you cannot, this card is destroyed.

DB1-EN228
Torrential Tribute
TRAP
Normal
You can activate this card when a monster is Summoned (including Flip Summon
and Special Summon). Destroy all monsters on the field.
Ultra Rare

DB1-EN229
Jam Breeding Machine
SPELL
Continuous
During each of your Standby Phases, Special Summon 1 "Slime Token"
(Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of
the field. As long as this card remains face-up on the field, you cannot
Normal Summon, Flip Summon or Special Summon any other monster (except Slime
Tokens).

DB1-EN230
Infinite Cards
SPELL
Continuous
As long as this card remains face-up on the field, there is no limit to the
number of cards in both players' hands.

DB1-EN231
Jam Defender
TRAP
Continuous
Each time a monster on your opponent's side of the field attacks a monster
on your side of the field and you have "Revival Jam" face-up on the field,
you can change the attack target to "Revival Jam".

DB1-EN232
Card of Safe Return
SPELL
Continuous
When a monster is Special Summoned to the field from your Graveyard, you can
draw 1 card from your Deck.

DB1-EN233
Amazon Archer
EARTH
Warrior/4/1400/1000
Tribute 2 monsters on your side of the field to inflict 1200 points of
damage to your opponent's Life Points.

DB1-EN234
Fire Princess
FIRE
Pyro/4/1300/1500
Inflict 500 points of Direct Damage to your opponent's Life Points each time
you increase your own Life Points.

DB1-EN235
Spirit of the Breeze
WIND
Fairy/3/0/1800
As long as this card remains in face-up Attack Position on your side of the
field, increase your Life Points by 1000 points during each of your Standby
Phases.

DB1-EN236
Dancing Fairy
WIND
Fairy/4/1700/1000
As long as this card remains on your side of the field in face-up Defense
Position, increase your Life Points by 1000 points during each of your
Standby Phases.

DB1-EN237
Cure Mermaid
WATER
Fish/4/1500/800
As long as this card remains face-up on your side of the field, increase
your Life Points by 800 points during each of your Standby Phases.

DB1-EN238
Hysteric Fairy
LIGHT
Fairy/4/1800/500
Tribute 2 monsters on your side of the field to increase your Life Points by
1000 points.

DB1-EN239
The Forgiving Maiden
LIGHT
Fairy/4/850/2000
Offer this face-up card as a Tribute to return 1 of your monsters destroyed
in battle during this turn to your hand.