I Lik this, but I feel like you have too many colours going on. I often attempt to limit myself to say 8 colours. I usually pick one for light and one for dark of each. Even with larger colour pallets It's best not to over complicate.

I think Broegan may be right, not less colors, but less tones of the same color? The gradients make it kinda muddy, if that makes sense, especially with your muted colors. The pose is great though, I always have trouble posing my characters, and this conveys a lot of action and personality :D

I think the bow-shooting one is a bit off because her elbow doesn't come far back enough - it seems kinda short to be pulling a bowstring...? Maybe it should also be raised, toward her head?

That last walk cycle's smooth as butter, though, so GW on that one.

It seems like her legs are "shortening" as opposed to bending (the feet don't seem to change perspective; it just looks like you're moving the foot up the shin).

The lighting could be a bit more consistent and direct, as well; it seems a bit diffused at the moment. Lowering the color count and upping the lighting might help to make the shapes and clothing patterns a little more defined, I think.

Anyway, nice work, overall! I like how detailed it is; reminds me of the sprites that came with the RPG Maker tools. Nice spriting work on the hair, as well.

That's upsetting :P Trying to get very much far away from the default RPGM look.

"I think the bow-shooting one is a bit off because her elbow doesn't come far back enough - it seems kinda short to be pulling a bowstring...? Maybe it should also be raised, toward her head?"

Couple reasons that could be, one is the limited amount of frames we did at the time of that one, we do more now so we'll likely change that. Also different artist for that one then with the 8 frame walk cycle.

"It seems like her legs are "shortening" as opposed to bending (the feet don't seem to change perspective; it just looks like you're moving the foot up the shin).

The lighting could be a bit more consistent and direct, as well; it seems a bit diffused at the moment. Lowering the color count and upping the lighting might help to make the shapes and clothing patterns a little more defined, I think."

I'll forward this to the artist and see what we can do. Thank you for all your feedback!

Thank you! <3 Yeah, the pixel-dailies is great in concept, but I always spend so much time fiddling with them that they don't go very quick and I could be working on other stuff, so I stopped doing them x.x I'm not very fast at art :P

It was going to be a game where you'd just walk around, talk to people, and look at stuff. The story had gone in all sorts of directions and I couldn't settle on anything that I was happy with. Kinda why the game fell apart.

I practise pixel art on my phone for the time being, I've done bits and pieces here and there for incomplete projects but the most fun I have is doodling in a wonderful Android app called Pixelesque. Practising different palettes and shape-building, mostly.

I love working within constraints and pixel art both caters to my good eye for simple maths (height / width / x / y) and my love of testing myself with constraints. I used to do a lot of pencil art, back in the day, but little time for that anymore.

Here are some prelim pixels for Lettuce Grow The Love Tree that I drew today: Cow, Hay, NPC, Hanging Tulip, Cat, Cactus Flower. I'll clean them up later, but I like how they turned out for a first pass.

Overall it's nice, but the proportion needs work. There's also a whole lot of pillow-shading going on, which is harshly detracting from the quality. The light source also appears to be coming from multiple different directions, which is a bit visually confusing. Keep at it! :3

Still new to Pixel art. Backgrounds are really hard for me. Need much more practice.

My first pixel thing around 6 month ago.

It looks horrible. After some more reading abut hte topic i made this:

Can you believe its from the same day? :D

After that I tried to make a grass tile. Not easy

Version 1 on the left was very unsatisfying so I tried to copy the secret of mana grass. While the tiles itslef looked better now I have a strong grid look. I have no idea how to get rid of that effect.

Back to characters. Wanted to make a pixel illustration. Theme: Duck

Sketches

Decided to go for no. 3

The final piece after colour correction.

After that I joined a friend on her Star Trek Voyager fang game.

I found the base sprite in an RPG maker forum. Forgot the link.

I also started on some tilesets but they are very heavy under construction I will show them later.

Latly I am on a 1 bit trip but i only found this one:

As we plan a new RPG maker game after the Voyager thing is over. I started to research and experiment different styles.This is from todays session.

Colour is even more imortant in pixelart so I will continue to work on that. Comments & critics are welcome. I would love to improve.

Thanks. Yeah you are absolutly right about the black lines. But it's hard for me to go back to an old piece. I will incorporate it into the next. (My newer sprit tests allready avoid to much blacklining.)

I drew all the elements of this pixel GIF from life while sitting outside using EDGE Touch on my iPhone. EDGE Touch is a great little pixel art app that allows you to create color palettes and work with layers. It's fun to be able to make pixel art on a phone. I animated the GIF in Adobe Fireworks afterwards on my Mac.