Caraoc is there, despite RL which will make my time scarcer than it has been lately.

-=-=-

"It was a nice spring afternoon, ""It was approaching dusk almost two weeks later when they came in sight of land,"

Could you clarify at which post exactly RGP42 drifts away from RGP41, and which RPG41 posts we need to discard if any?In your introduction post, you seem to come back to the afternoon when we were on the ship with the captain,but suddenly in middle post, we seem to find ourselves with the first officer answering our demands.If this is correct, please edit your post with a clearer separation. Thanks.

_________________Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}

We are continuing right where G41 has stalled. The ship anchored a few miles from a village where this mysterious valuable thing should be and then the first officer came with the offer that the mercenaries should devise the attack plan. Then a few questions were directed at him and this is where my post begins. No posts are disarded; some of the players wrote a bit about marching to the village and such which is slightly ahead but this should be no problem.

I have just fully forgotten Cana has mentioned which time of a day this is happening. I have applied a hotfix, hopefully it is clearer now.

I have just invited Jcitalia and Paithan through a PM. We will wait a few days and then we can start looking for more. On the other hand, three players would not be that bad and it would leave the opportunity to add someone later. I think the story should not prohibit that.

By the way, if you have some expectations or wishes about the story you would like to see here, this is the perfect time to let me know.

Don't know... how serieus are we gonna make this story? cause some Jack Sparrow esque shenannigens are always gun every now and then Searinox is gonna volunteer for the scouting tho (I'll see if i can write something up 2morrow) so we shall see how that winds up

Kinslayer initially only provided the name of the horn. See first blow results here.I'd assume it to panic any animal hearing it. Could be interesting in a peasant's village...

-=-=-

About magic, Druchii.net system sets no limitations other than "common sense", if that could help about casting spells...I suggested an elaborate set of rules in The Magic Reality ShowIt seems complex, but actually it is rather very detailed, as those rules provide all the balance of spell casting, including magic objects.

Of course, experienced mages casting well known spells have an easier job.The more powerful you want your spell, the more you have to fuel it.More powerful means powerful effect, large area, great distance, lasting long.Better fuel is provided by taking time to cast, with gesture, components, vocals... Trying to cast powerful spells in adverse conditions results in severe side-effects.

According to that system, a captive mage, silenced and blinded with bound hands, would be able to cast only very minor spells. Probably the first spell to be cast would imply taking aways all these bounds. Only a guard awake could prevent casting at all anything serious.

_________________Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}

About the captured wizards, I was hoping to hear you can have some kind of special handcuffs that hinder your access to the winds of magic. Made from some sort of anti-magic metal, maybe. (Actually, is it not so that all metal is anti-magic? Except for metal magic, of course? I think this is the explanation wizards cannot wear armour, it would bring them too close to the material world and hinder their casting but I may remember incorrectly.) Thanks for the replies, anyway.

I doubt a pair of cuffs would have the same effect tho.Good that he has one, makes it easier to take out the sentry

also, i love how you keep bringing Sears past up in your posts rly liking the 'disgraced noble' feel. Tho if you plan to toy around with it in the future, most likely only the captain would be able to put Searinoxs name together with the fall of his House several years ago.

Glad you enjoy it!I would like to work with the past of all the player characters. And with their goals, fears, desires, with their relationships to other elves, other races or to themselves... But it among other things depends on how much do you tell me about them.

The most important thing to know about Searinox are probably the details about the attack against his family. Who was guilty? What did he gain? Does he know Searinox and his sister are alive? Is he hunting them or is he content with breaking the power of their house? Some of these you can leave for me, of course. I would just like the attack to be more than an act of blind anger. Fighting between noble house weakens the druchii as a whole, at least if it is an all-out war, and therefore it would most likely be severely punished by Malekith.

Then there are persons and objects that were important for Searinox in the past. Siblings, teachers, family heirlooms, ships, even places. Anything I might be able to dig out and place somewhere in the story. I can of course inform you that this elf you have just met is actually your uncle - most elves have one, after all - but digging someone out of the character description would be much cleaner.

In general I need to know what do the characters care about. What will ignite their passions, make them angry, scared, joyful, compassionate. The worst thing is a character indifferent to his surroundings. It is extremely hard to make him personally interested in the story, then.

One thing to keep in mind is that in-figthing is encouraged by Malekith. By having all the lesser lords fight amongst each other, none can ever be strong enough to challenge his supreme rule. Only when he invades Ulthuan does he not permit infigthing. Also, I can try for some additional background on Ladry if you need it

Also from what i remember the Druchii live by a 'survival of the fittest' lifestyle so infighting wouldnt be to uncommon.

Disagree. This would describe an orc society, not a druchii one.The difference is discipline, and intelligence of the common interest. Compare to RL lions who hardly ever fight against each other. They value the relative strength, and rather submit or flee than fight.Druchii are the same race as HE and WE, only their values are different.

_________________Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}

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