Month: September 2017

The idea for this game was to take the concept of the classic “Rock, Paper, Scissors” game and try to do something cool and different, so the first thing that came to my mind was “what if the players have to throw big stones with the Rock/Paper/Scissor shapes at each other?”.

So we tried to think about it as if it were a kind of Sport, with spectators and all, something that would be like a mixture of Sumo and Jan-Ken-Po.

The game respects the rules of Jan Ken Po, so if a player holding a “Rock” stone hits a player holding a “Scissor” stone, the one holding the Rock will win. If one player holding a stone hits a player who is not holding any stones, the player holding the stone wins, regardless of the stone. The first player to win 2 rounds, wins the game.

The GameJam itself is based on the Famicase Exhibition that takes place in Japan every year, where artist draw the cover art for games that don’t exist. So basically the only rule is that you have to choose one of these covers and make a game based on it. This is the now we chose:

This past weekend we participated on a local GameJam in Limassol, Cyprus. The game jam lasted 48 hours, and the theme was Japan. Another requisites included using Microsoft Azure platform, Unity3D and some kind of multiplayer or leaderboards.

We tried to steer away from the most common themes like Ninjas and Samurais, so our entry was called Yokai Mask, inspired by the traditional Japanese masks used in dances and theater.

In Yokai Mask you play as a little girl who has to avoid and trick the Yokai by using masks that make her look like them. Another think we wanted was to create a game without combat, so instead of killing your enemies you must avoid them or drive them away, making it more of a puzzle platform than action.

Since we were very happy with the result we intend to polish the game a bit more, do a better level design and make it a bit longer. The game also got 2nd place on the Game Jam.