In the final hours of an exciting Kickstarter funding campaign, the tribe banded together to unlock the 13th and final Stretch Goal - a Major Curse. Despite all warnings in Update #19 not to open the magic box, the Gore Stained Axe Tribe ignored the Dungeon Master and opened it... so lets really punish all Players for their insolence!

"Curse" cards are bad. So a Major Curse Card should be really bad. Perhaps it adds an 'environmental effect' on all Players, threatens to end the game or prevents a Player from winning. Maybe it makes the game harder on a player, or the howl group. Here are a few possibilities to get you thinking...

Silence 10' Radius- Player's cannot speak during trading

Strike Blind- The Player cannot look at his Player Cards

Pestilence - All Players must discard a positive Survival card

What horrific spell, event, item or condition would you unleash on the tribe?

I haven't played the game yet, so my comments below will just be ideas. What about "Polymorph" - All players discard their best item, then stand up and move one seat to the right and sit down, playing the cards in front of them.

Reply

BrandonR

7/3/2014 02:51:20 pm

Currently there are Polymorph Self and Polymorph Other cards, so we have that spell group covered. But I like the 'move to the right' mechanic. That has me thinking...