I think I'll play like Victor, the traditional way. Though I do get the appeal of poking the simulation and watching it react. On the topic of simulation, you know, I've been thinking that there's this key thing I believe will make LT a better game than NMS. Open world games are dependent on two pil...

Holy shit guys. I mean. Holy. Shit. Where did we crash the hype train last time? We need to get that old boy up and running again. Great work Lindsey. Especially for such a short gestation period. :) Frankly, if I saw these ships in the game with trails, lights and good texturing, I wouldn't complai...

So one of the devs working on the game we care about so much decides to post an update and we decide to attack and insult him? Guys? What are we doing here? What exactly does taking out your frustration with Josh's communication issues on Adam accomplish? Adam, your update is much appreciated by me ...

If Sean's introduction to the forum doesnt include "this guy, this guy and this guy spent the last years pushing out thoughts about gameplay, may ask them when theres something needed to be thought about" im disappointed and offended :ghost: :monkey: "And this guy, well, we're not sure if it's a pe...

Tuesday, May 16, 2017 Prepare to be taken into the life of Josh outside LT (which, as we know, is quite minimal...but does consist of at least one interesting activity). Ew Josh no. :oops: :oops: :oops: Paging our local Josh enthusiast Cornflakes for wildlife control. Something something comes in w...

Not sure if anyone else noticed this, but I absolutely love the 'noise' on the space lasers. Makes them feel like the product of a chaotic unstable process. Now if only we had ThymineC to make up some pseudoscience to explain it. Oh well, we must often banish the good with the bad through our decisi...

Psst. I hear this guy named Josh Parnell is making a procedural space game. Apparently he posts Dev logs somewhere around here every week or so. Can anyone point me to the discussion of the most recent log? Thanks.

Three Sliders for the Emperors under the sky, Seven for the Fleet-Admirals in their halls of stone, Nine for Cannon Fodder doomed to die, One for the TheJosh on his dark throne In the Limit of Theory where the To-be-slided-things lie. One Slider to rule them all, One Slider to find them, One Slider...

@Vartul: And the L-systems are used for generating procedural geometry, not for CSG :) Whoops, that's what happens when one is insufficiently nerdy. :shifty: Thanks for the reply anyway Josh. I have been following his blog for many years too. It's incredible what he's managed alone. I hear he has a...