Warning: Pick-pocketing Martin will prevent the player from being able to continue the quest for 15 minutes.

He's walking around the pig pen north-west of the bank in Draynor Village. He'll mention that his roses haven't been doing as well as they used to, and he suspects something's wrong. He wants you to ask the other members of G.A.G. (Group of Advanced Gardeners) if they're having the same problems he's having.

You can choose any of the gardeners near the farming patches (allotments, hops, trees or fruit trees, anywhere you could pay a farmer to watch your crops) around RuneScape. You need to talk to five of them. Ask if they are a member of the Group of Advanced Gardeners. The easiest ones to reach are:

Note:Ayesha, the G.A.G. member that tends to cacti in Al Kharid, does not count toward your five person count during this quest.

All of them say the same thing. They've been having trouble with poor crops. They all have different explanations of what's wrong, though. However, the last person you ask will have a more interesting explanation. He or she will suggest maybe the fairies have something to do with it. While it does seem to be a bit fantastical, that would only be if it weren't for the fact that you know a few of them.

Head to the Fairy Queen's chamber. It's just south of where you enter the city, in the room with the Slayer master, Chaeldar. However, something's wrong. The queen herself is missing. Instead, someone called the Fairy Godfather is here. He'll tell you that the queen has fallen to some sort of illness. She's under the care of Fairy Nuff. To find the queen, head west and go to the room to the north of the bank. Talk to Fairy Nuff, and she'll tell you the details of the queen's illness and give you a list to take to a wizard named Zandar Horfyre.

To save time, it is recommended to go to Draynor Manor, and get the skull first by digging the grave behind the manor, if you're walking from Zanaris.

Go to Falador, and from there, travel west to the Dark Wizards' Tower. Be advised you will need to walk past several level 11-23 dark wizards that can be aggressive. Head up to the top floor and talk to Zandar. He'll take the symptom list and then suggest you talk to Malignius Mortifer.

The grave where you will find the skull

He can be found east of the Crafting Guild and directly south of Falador, along with a few elemental wizards. Talk to him, and he'll tell you he could probably help, but he wants something from you first. He wants a Draynor skull from a grave near Draynor Manor. Go to the manor and around to the back (north side, inside the fencing). Dig up the grave there. If you need a spade, there is one that respawns in the manor.

Once you have the skull, go back to Malignius, and give it to him. He'll tell you that the queen's problem has to do with a creature called a Tanglefoot. In order to kill it, you need to enchant a pair of secateurs. To do this, Malignius will tell you to get three of the following items (he can ask for any combination of these):

Note: Be sure to read your quest description to ensure you pick the correct combination before leaving.

Note: The ghasts in the Mort Myre Swamp might turn the food you carry (including anything that you can eat - Jangerberries, etc.) into rotten food, so having a druid pouch AND a blessed sickle with you is basically a must if some, or all, of your required items are food items. If a Mort Myre Pear or Stem was one of the 3 items you needed to collect, remember not to Fill your druid pouch with them in your inventory or they will be consumed into the pouch and you'll have to gather more. Use the sickle to bloom, fill the pouch with mort myre fungus (3), then grab your items from the bank and head down the western side of the swamp.

Head back to Zanaris. Grab your armour and food, and make sure to bring your magic secateurs. From the fairy ring, travel south-west, below the Puro-Puro field, to the mysterious ruins of the Cosmic altar. (You can take one of two shortcuts if your Agility is 66 or 46.) At one side of the room is a gap through the wall you can climb through. The "Gatekeeper" there should let you through.

Inside the tunnel are a couple of Baby tanglefoots, and at the end of the tunnel will be a level-111 Tanglefoot - wield your magic secateurs to kill it. If you have the Protect from Melee prayer, it is recommended to use it.

Note: The Tanglefoot can be a tough fight due to the restriction of using only magic secateurs; however, by employing a hit-and-run strategy, you can avoid getting hit, as the enemy seems to avoid certain parts of the cave. You can also use rings of recoil to speed up the fight. The Tanglefoot has a maximum hit of 11. With full rune, 50 Attack and 50 Strength, this boss can be easily defeated with a full inventory of decent food, no prayer, and 1 Farming. If you have Protect from Melee, you won't need any food. However, if you do die during the fight, the area is instanced, so you will lose your items! Once you have defeated the Tanglefoot, make sure to grab the Queen's secateurs before leaving the tunnel.

Note: The second row of tiles north after the big mushroom in the big room where tanglefoot is situated, is the row that resets tangleroot his aggro, which you use for the Hit and run strategy.

Important note for low level players: Even with magic secateurs equipped due to the formula that calculates the damage you deal against Tanglefoot, if your combined Strength level, Farming level and equipment strength is too low, you will not be able to damage the Tanglefoot and will keep hitting 0s (this is not you missing; this is your damage dealt being less than 0.5 and as a result rounded down to 0). It is recommended that your Strength and Farming levels add up to at least 30+ and to use easy to obtain Strength-boosting equipment such as an Amulet of strength, Climbing boots, etc.

Once you have defeated the Tanglefoot, and have the Queen's secateurs in your inventory, head back to the Fairy Godfather, and speak with him once again.