Honestly, I'd agree with that, Leon. Also, I'm not sure how I feel about lowering /anything's/ level below 4, just because they're so weak at that point, they're really tough to train. It takes a long time to train as it is.

The game's range is what, 2-4? We don't need to stick to the games that closely, especially when two-thirds of the level 6 STAB will be normally effective on both and Bulba's is only NVE on half. If someone picks Bulba, they're easy-moding the first two (three if we count weakening electric STAB) gyms anyway so a simple pidgey shouldn't be too much of an issue.

Could we possibly add another mon or two to the wild list? The OIs and Amaya were designed with the star rankings in mind, compared to our current versions of the canon regions, and the first routes of the former have at least three wilds.

I also want to throw out the idea of adding Route 22 as a sub-area to Viridian, a la Valencia Field. It'd let us introduce more lines to Kanto earlier on, and give players more options heading into Viridian Forest. You can level grind there in canon, why not here?

Well I mean this takes place 10-15 years after canon so it wouldn't be uncommon for some different migration patterns with Pokémon. Maybe some Spearow/Nidoran have come from Route 22 to Route 1 over the years. Maybe even something like Pichu, Munchlax, or something else we have added to the updated Kanto Dex.

Hm...will the "shaking grass/swirling dust" thing that happens in routes be applicable to other regions other than Unova? If so then the evolved forms of Pokémon like Pichu or Cleffa could be found in them if they were on certain routes.

I believe the idea was that eventually we'd incorporate shaking grass everywhere. Once we're 100% sure how to implement it, anyway...

If we're adding an extra part to the route a la what 501 has, we'd be better off making the additional wilds there be ones that aren't on Route 22's list. Or at least, significantly more common than at 22. Something to make the extra work more worth it.