Baelor wrote:Dammit Bara, play on the US servers. I want some class diversity in the light side Maintankadin guild and I refuse to not play a Jedi for class diversity's sake.

EDIT:So seriously, I want a light-side Maintankadin guild/clan on an EST US server. Who's in? Name suggestions?I'm thinking <Fail Safe>

Smuggler looks interesting, but I need to know what all the classes are first: I haven't even decided which faction I'd like to play. Unfortunately, EST is out for me unless you plan on playing primarily 10pm-1am.

I have a hard time imagining myself playing a non-jedi role. i imagine that would be troublesome for raiding, lol... but at the same time I expect even the normal questing would be freakin' awesome.

It looks like they must have some instanced questing and stuff, e.g. the things where they showed you interacting with (and perhaps killing ..) the captain on a starship. I'll definitely have to keep an eye on this. (:

Kelaan wrote:It looks like they must have some instanced questing and stuff, e.g. the things where they showed you interacting with (and perhaps killing ..) the captain on a starship. I'll definitely have to keep an eye on this. (:

They talked about this a bit in the article linked by Honorshammer on page 5. It looks like it'll be closer to the phasing concept we've seen in WotLK. Here's the most relevant bit:

The MMO Gamer: From a design standpoint, how do you handle heroic storytelling in an MMO?

In your standard online game you might walk up to a quest NPC, see a guy right behind you, and know that he’s getting the exact same quest you are to do whatever the heroic thing you’re doing is.

Do you have to segregate players, emulate the single player experience within an online world to make them feel as if they’re the protagonist, as opposed to just one player out of hundreds of thousands?

Daniel Erickson: Well, we kind of showed that in there. When you saw the piece on Hutta, one of the things you might have noticed is that the main room where his people were that he was going in and out of, there was a visible barrier there.

We can’t go into how it all works, but we didn’t want to separate the player base. We definitely are not a… there have been some MMOs that are basically instanced games with common areas. We didn’t want to go there.

What we wanted to do was be able to separate out people just long enough for the parts that were important for it. If you’re going to go have a discussion with your dad Darth Vader, you probably want to go do that by yourself.

Or, with your party, you can bring your friends with you.

But you probably don’t want a thousand people there, especially if a fight’s gonna break out, because it wouldn’t really make sense.

But, most of the world actually holds it together pretty seamlessly. One of the things we do that makes it much easier, which you saw in the game, when you go into conversation everything else drops out of the world.

So, when you’re in there, we can do things while you’re talking to the NPCs that aren’t necessarily being represented to the rest of the game world.

Found another tidbit from a hands-on feature PC Gamer UK did through Games Radar

The Jedi and Sith are melee-focused magic users, while smuggler and trooper classes will use cover to keep out of trouble, and fight with blasters. The bounty-hunter, the only other class so far revealed, can use the kinds of tools we seldom see in MMOs: a jetpack and a flamethrower.

Honorshammer wrote:Found another tidbit from a hands-on feature PC Gamer UK did through Games Radar

The Jedi and Sith are melee-focused magic users, while smuggler and trooper classes will use cover to keep out of trouble, and fight with blasters. The bounty-hunter, the only other class so far revealed, can use the kinds of tools we seldom see in MMOs: a jetpack and a flamethrower.

Melee-focused magic users... sounds a little like something I do now...

My very first MMO was Star Wars Galaxies. Due to a poor player base and not-so-nice graphics and game play I sat the game down for WoW. I enjoyed the game, had a solid guild but it was honestly based on more PvP, RPG, and soloing. I really liked space combat though. I had all 6 ace pilots. I have a lot of hope in Old Republic, I wont quit wow but I will be paying for 2 subscriptions.