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Spectrum

You are a small white orb trapped inside a mysterious test chamber. A floating colored portal can be seen in the distance but when you touch it, nothing appears to happen. Your goal is to find a way out of 5 increasingly difficult test chambers.

Absorb the color of lights in the environment
Mix colors together to match the color of portals, switches, and force fields.
You ONLY GET ONE COLOR at a time.

Good luck!

Apologies to Mac users, there is a random crash we are still tracking down.

Art, Code, and Design by Keith Evans and Matt Krystek
Music by Michael Krystek

Comments

It's a pretty cool and enjoyable game, but I'm really not feeling the theme association. Especially with the blending of colours. Just feels off. Still, a fun game. Played it longer than most others even.

I like this idea, it's really interesting. I feel like it fits the theme alright! Graphics are tight, there's solid audio and music. Overall an enjoyable idea that could be taken even further. My only gripe is that the controls were a little finicky, but otherwise great!

It was looking really good but when I finished the second level I got "The content was stopped because a fatal content error has been detected." (Chrome, OSX 10.7.5). I haven't rated it yet. Hopefully I'll get another try.

I love the mood, the music, and the visuals, but I had trouble with the character controls, especially on ramps. The character was pretty tough to control. I'll agree that the theme was a bit loose, but overall, I think this was a great entry!

It really missed out on the theme sadly, but the game was fairly fun, more work should have been put into the controls though, they felt slippery, and the jumping felt very inconsistent, it was as if everytime I pressed space the orb would jump to different heights. The visuals were nice and in general there was nothing particularly bad about the game.

Controls a bit wonky, I kept struggling against them, first feeling that I couldn't move enough and then suddenly getting unstuck and overshooting my target, which was the only mar in an otherwise sweet experience.

This is a wonderful concept, like you said it is similar in theme to our game but this is certainly a unique style. Unity is extremely powerful in comparison to LibGDX so I am very interested to see where you take this if you plan on releasing it.

Overall I think this is a fantastic game though it seems a bit loose on the theme, same for our game though!

@jdpalmer What web browser were you using? It might have something to do with your Unity web plugin being old (download the latest version here: http://unity3d.com/webplayer), we are trying to track this issue down and will put up a windows version of the game tonight. Sorry about that!

Once I figured out what I was supposed to do, and how things worked, it was pretty fun. Visual design of the objects could have helped make it a bit more apparent what I was supposed to do, but figuring it out didn't take too much effort...

We have tracked down the random crash and it seems to be a Mac only issue. Apologies to Mac users, we are in the process of working on a solution.

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