AppSwarm, Inc. is a technology development and incubation acceleration company that partners up with developers through joint ventures, royalty agreements, marketing partnerships, and outright purchase agreements. Focusing on the ever-growing mobile applications market, the company provides all the resources needed for engagement, retention, virality and monetization.

The global games market generated approximately $100 billion in revenues in 2016, but large global game companies have made it extremely difficult for smaller developers to achieve success in the marketplace. As a result, many great ideas aren't monetized. AppSwarm solves this problem by providing the funding and critical business expertise needed to successfully launch and market new applications.

Business applications is another area of focus for the company. Targeting small to medium sized businesses, AppSwarm will be developing and acquiring mobile application tools and platforms that increase productivity and security via data encryption, cloud storage, content management and delivery, digital payments, automation, and customer loyalty marketing solutions. Recent acquisitions made so far represent only a small example of future planned initiatives to develop and market tools for the business community.

Regardless of the target market, AppSwarm can help developers accelerate the success of their app through funding, technology and marketing expertise, as well as a unique eco system that accelerates user acquisition. The company is able to assist at any state of development with completion of concept, market analysis, business and financial management, direct sales and marketing, social game development to ensure correct product application and expedient deployment with cost efficiency.

Ron Brewer, CEO of the company, has accumulated extensive leadership in the technology sector and brings valuable knowledge gained as a Director of Southbridge Advisory Group for nearly 20 years. Ron's C-level experience includes merger & acquisition and post-acquisition turnaround in both the private and small-cap public sector. John Rabbit, director of finance, is a seasoned business veteran that has worked with Fortune 500 firms and served in CEO, COO and CFO positions for firms ranking from $5 million to $300 million in annual revenues. John was directly involved in numerous acquisitions and served in executive capacities for several multinational subsidiaries.

With a well-suited management team, multiple synergistic revenue streams, and diversified growth strategy, AppSwarm is well positioned in a steadily growing industry with countless opportunities for capitalization.

- Multi-billion industry growing at a compound annual growth rate of 31%- Unique business plan providing ground-floor investment opportunities- Existing portfolio with flagship app once ranking as #1 iOS family game in five countries

AppSwarm, Inc. (OTC: SWRM) is a technology development and incubation acceleration company that partners up with developers through joint ventures, royalty agreements, marketing partnerships, and outright purchase agreements. Focusing on the ever-growing mobile applications market, the company provides all the resources needed for engagement, retention, virality and monetization.

The global games market generated approximately $100 billion in revenues in 2016, but large global game companies have made it extremely difficult for smaller developers to achieve success in the marketplace. As a result, many great ideas aren’t monetized. AppSwarm solves this problem by providing the funding and critical business expertise needed to successfully launch and market new applications.

Business applications is another area of focus for the company. Targeting small to medium sized businesses, AppSwarm will be developing and acquiring mobile application tools and platforms that increase productivity and security via data encryption, cloud storage, content management and delivery, digital payments, automation, and customer loyalty marketing solutions. Recent acquisitions made so far represent only a small example of future planned initiatives to develop and market tools for the business community.

Regardless of the target market, AppSwarm can help developers accelerate the success of their app through funding, technology and marketing expertise, as well as a unique eco system that accelerates user acquisition. The company is able to assist at any state of development with completion of concept, market analysis, business and financial management, direct sales and marketing, social game development to ensure correct product application and expedient deployment with cost efficiency.

Ron Brewer, CEO of the company, has accumulated extensive leadership in the technology sector and brings valuable knowledge gained as a Director of Southbridge Advisory Group for nearly 20 years. Ron’s C-level experience includes merger & acquisition and post-acquisition turnaround in both the private and small-cap public sector. John Rabbit, director of finance, is a seasoned business veteran that has worked with Fortune 500 firms and served in CEO, COO and CFO positions for firms ranking from $5 million to $300 million in annual revenues. John was directly involved in numerous acquisitions and served in executive capacities for several multinational subsidiaries.

With a well-suited management team, multiple synergistic revenue streams, and diversified growth strategy, AppSwarm is well positioned in a steadily growing industry with countless opportunities for capitalization.

Technology development and incubation acceleration company AppSwarm, Inc. (OTC: SWRM) this morning announced its acquisition of MediaPlay, a multiplatform game developer and publisher with a special focus on the creation of free-to-play mobile games. MediaPlay features a core team that’s made up of industry veterans who have worked in executive positions with some of the largest gaming companies in the world. “We are excited to work together with MediaPlay,” Ronald Brewer, CEO of AppSwarm, stated in the news release. “With a keen focus on nurtured relationships, international contacts, and proven ability to execute major corporate development and publishing agreements, we expect rapid revenue development over the next twenty-four months.” Assets purchased as part of the MediaPlay acquisition include games in-house, rights to games currently in negotiations, pending letters of intent, pending distribution agreements and work-for-hire contracts.

- Poised for rapid revenue development following acquisition of MediaPlay- Agreements in place with leading application stores to fast-track applications- Company had $589,000 in revenues in 2016 and was able to eliminate more than $500,000 in corporate debt

Technology development and incubation acceleration company AppSwarm, Inc. (OTC: SWRM) has announced its acquisition of MediaPlay, a multiplatform games publisher and developer (http://nnw.fm/V65iJ). The company has further announced the creation of two AppSwarm divisions.

Assets purchased as part of the acquisition include:

- Games in-house- Rights to games currently in negotiations- Pending letters of intent- Pending distribution agreements- Work-for-hire contracts

MediaPlay has a special focus on free-to-play mobile games and is led by a core team composed of veterans of the game industry who have made successful exits in previous ventures and have held executive positions with some of the world’s largest gaming companies, such as Electronic Arts, Kabam and Activision. Collectively, the MediaPlay team is responsible for the launch of more than seven companies.

Historically, MediaPlay’s team has created organic growth by developing some of its own products, as well as through third-party acquisitions of branded games. The MediaPlay team has had tremendous ongoing success and has had its games featured by Apple and Google multiple times. The team executed a three-game development and publishing agreement with Discovery Networks in 2016 and has made subsequent deals with Valiant Entertainment and other brands.

AppSwarm anticipates rapid revenue development within the next 24 months as a result of this acquisition. MediaPlay brings an acute focus on nurtured relationships and international contacts, as well as a proven ability to bring about major corporate developments and publishing agreements.

The acquisition further enables AppSwarm to form two distinct but synergistic gaming divisions and revenue streams. The company’s current efforts will be focused on the application Incubation and Acquisition Division, which includes gaming opportunities, interactive developments and e-commerce business solutions.

Focused on partnering with app developers, AppSwarm is engaged in accelerating the development of free-to-play mobile games and fast-tracking them to the market. The company partners with game developers through joint ventures, royalty agreements, marketing partnerships and outright purchases.

AppSwarm actively reaches out to budding, entrepreneurial-minded application developers with great ideas who lack the knowledge to effectively market their products. When the company identifies an application with potential, the person or firm that created the app is approached by AppSwarm for the purposes of negotiating a stock purchase agreement, royalty agreement, joint venture, partnership or outright purchase.

AppSwarm has enviable financial resources to help market applications in the most effective ways. The company uses all forms of social marketing, along with traditional marketing, to get an app before as many eyes as possible. AppSwarm further has agreements in place with the foremost application stores, enabling the company to fast-track its applications.

In 2016, AppSwarm had revenues of $589,000, and the company was able to eliminate well over $500,000 in corporate debt. This enabled AppSwarm to commence 2017 with the momentum to complete synergistic mergers and acquisitions, such as the acquisition of MediaPlay.

- The company reported revenues of $589,000 for 2016- Mergers and acquisitions have enabled AppSwarm to enter the e-commerce, health and education segments- In-house software development has produced virtual reality products and expanded the app incubation/acceleration program

AppSwarm (OTC: SWRM), a publicly traded technology development and incubation acceleration firm, has experienced a momentum in 2017 that has boosted its ability to acquire applications for any device type. Reaching out to young application developers and entrepreneurs has paid off. The royalty agreements, joint ventures, stock purchase agreements, partnerships, and purchases have expanded the company’s financial resources, while mergers and acquisitions have bolstered software development as well. “The Swarm,” a selective screening process, enables the company to review app ideas and decide which projects to pursue.

Aside from reporting $589,000 in revenues for 2016, the company also reduced its corporate debt. In 2017, it has so far expanded its reach into the e-commerce, health and education markets and grown its in-house software development platforms. These, and the company’s application incubation/acceleration program, have enabled the development of virtual reality products and innovative new software.

Recent acquisitions include that of “Soccers,” acquired from TGTStudios; the game features block-style players and notable soccer teams. Tournaments range in difficulty and consider speed, defense, shooting ability, team morale, and other skill sets. “Komandir,” a virtual reality game, was recently acquired as well, from a prominent Russian development company, while “Avenging Soldiers” from developer Freak X Apps was recently launched. Also, AppSwarm recently launched its own game in the Apple App Store and Google Play Store – “Dead Uncleansed,” a tower defense style mobile game. “Turtles, Huh?” has a main game and various mini games in which players can complete 88 missions as the Turtle or the Penguin. Developed by Turtle Fly, it is designed for iOS platforms.

However, AppSwarm’s recent stream of acquisitions is not limited to games. A PDF document scanner app from TECHNOSYS was recently announced. It uses mobile device cameras to save images of PDF documents, with zoom and color/grayscale/black and white functions.

In addition to reaching into the estimated $7.2 billion virtual reality market, as calculated by Greenlight Insights’ Virtual Reality Industry Report: Spring 2017, AppSwarm has been focused on its in-house and acquired e-commerce development projects. Its compatibility with the company’s incubation system led to the acquisition of Urban Bamboo Designs, launching its website and focusing on the eco-friendliness of the material in many forms of products. Bamboo is strong, lightweight, and flexible, as well as affordable. As such, underdeveloped economies often benefit from its purchase. AppSwarm also stands to benefit from the e-commerce site selling eco-friendly watches, bracelets, sunglasses, phone cases, and décor.

In the first half of 2017, the company has built momentum through mobile app development and acquisitions while expanding its marketing services. Thanks to a lean corporate expenditure profile and profit-based incentive compensation, its strategy continues to be successful.

Publicly traded technology development and incubation acceleration firm AppSwarm (OTC: SWRM) has been building momentum during 2017, supported by the company’s ability to acquire applications for any type of device. AppSwarm has reached out to young application developers and entrepreneurs, and this has paid off in the form of royalty agreements, joint ventures, stock purchase agreements, partnerships, purchases, mergers and acquisitions. As noted in a recent NNW article:

“’The Swarm,’ a selective screening process, enables the company to review app ideas and decide which projects to pursue. Aside from reporting $589,000 in revenues for 2016, the company also reduced its corporate debt. In 2017, it has so far expanded its reach into the e-commerce, health and education markets and grown its in-house software development platforms. These, and the company’s application incubation/acceleration program, have enabled the development of virtual reality products and innovative new software.”

- Incubator of digital app development- Positioned to benefit from rising ecommerce activity- Strategy based on the nexus of app development and increasing mobile commerce

A recent report by app market data outfit App Annie sheds some light on the current strategy of technology development company AppSwarm, Inc. (OTC: SWRM). Worth $1.3 trillion in 2016, the app economy is expected to reach $6.3 trillion by 2021, growing a staggering 380 percent over the next five years. According to the report, a review of which appeared in Fortune (http://nnw.fm/cMOU2), mobile commerce, which involves the purchase of goods using a smartphone app, will represent the “single largest driver of the growth of the mobile and app economy.” With these exciting developments set to increase ecommerce activity, AppSwarm plans to gain a competitive edge on two fronts. The innovative incubation accelerator is collaborating with app developers through joint ventures, royalty agreements, marketing partnerships, and outright purchase agreements. It is also acquiring ecommerce sites and currently has four under its wing. Using a proprietary screening process called ‘The Swarm’, AppSwarm continues to execute its strategy of synergistic acquisitions within the software development and related services industry.

Although its public acceptance continues to rise, ecommerce in the U.S. comprises less than 10 percent of retail sales, much less than in China and the Asia-Pacific region. According to App Annie, “Compared to U.S. consumers, Chinese consumers are nearly three times as likely to buy food and groceries via their devices, twice as likely to transfer money using apps, and four times more likely to spend a majority of disposable income on mobile.” As a result, AppSwarm sees an opportunity to apply its current business model to this burgeoning sector.

AppSwarm’s partnerships with developers of apps and mobile games have given the company a unique familiarity with smartphone-based technologies and the behavior of smartphone users. Now, AppSwarm plans to apply its business model, which has been successful in the application world, to other industries and has announced a series of acquisitions over the past year. In March 2017, the company announced the purchase of a novel ecommerce website called Namefy, which helps entrepreneurs choose the optimal name for their businesses. In May, it followed that acquisition up with two others. First came AuthLinks.com, which offers bloggers and website owners a unique opportunity to tap into the potential of high authority links, and then Into The VR World, a site that offers a variety of virtual reality (VR) and augmented reality (AR) applications.

AppSwarm has also acquired Urban Bamboo Designs, which markets bracelets, décor, phone cases, smoking gear, sunglasses and watches, all made from bamboo. For environmentally-aware consumers, bamboo is an attractive medium of manufacture. Bamboo is one of the fastest growing plants in the world, growing from 1-to-4 inches in a single day, and regrows quickly after being cut and harvested – thus making it top of the list as a renewable resource. Since the plant’s health is improved by cutting, bamboo can be re-harvested every three years or so without any harmful effects on the environment, whereas hardwoods like oak can take up to 40 years to mature before they can be harvested.

Due to its strength, lightweight nature, flexibility and affordability, bamboo is a common construction replacement material. The versatility of bamboo products offers a wide range of products from fabric to skateboards to medicine, and, because bamboo plants produce 30 percent more oxygen, the plant reduces greenhouse gases.

Apart from its promising foray into the ecommerce and app markets, AppSwarm has its eye on the business applications segment. It currently offers a PDF document scanner app, which turns iPhone and iPad devices into portable document scanners. Scans can then be saved as either images or PDFs. The company is also a player in the digital games space, with a menu suiting a variety of tastes that includes Turtles, Huh? – Learn to Fly, which at one time was ranked as the number one iOS family games app in five countries, as well as Avenging Soldiers, Dead Uncleansed, and Soccers.

- AppSwarm, Inc. reported $589,000 in revenue for 2016 and has continued to focus on growth in 2017- The company has focused on four key revenue streams to boost the success of social game development, mobile apps, and e-commerce websites- A proprietary screening process enables it to select app ideas with the most potential, based on their benefits for developers, entrepreneurs, and consumers

Earning $589,000 in revenue for 2016 hasn’t given AppSwarm, Inc. (OTC: SWRM) a reason to slow down. From in-house development to assets gained through mergers and acquisitions, the company has focused on a vigorous growth strategy centered on a proprietary business model. This is known internally as the “Swarm”. The publicly traded company has focused on engagement, retention, virality, and monetization to secure its revenue streams and sustain its position in a high-demand market, boost the value of its products, and continue a pattern of growth, all at the same time.

The four key revenue streams driving the company’s progress include the incubation of apps, using completion of concept and development, market analysis, sales/marketing, and financial management services. AppSwarm is also highly engaged in social game development. It has developed highly relevant concepts internally, although it has also been successful in purchasing and redeveloping existing games and applications. Focusing on specialty niches has boosted revenue as well, especially casino and role-playing movie-themed applications. Several projects have involved partnerships leveraging technology and market expertise, allowing the company to apply each product to the specific market in an appropriate way.

Continual growth has been facilitated by AppSwarm’s unique approach to product development. Its proprietary selective screening process involves a detailed review of each app idea’s benefits. The decision-making process is considered beneficial for developers and entrepreneurs, but this isn’t the only strategy employed. Mergers and acquisitions aren’t unusual in software development, but the company’s expertise and support in business management/development, capital, and other areas contributes to its repeated success in the M&A circuit.

E-commerce, health, and education represent just a few of the sectors the company’s M&A strategy has focused on. Its e-commerce development has concentrated on the mobile device market and the anticipated increase in online sales driven by purchasing activity of potentially 270 million people by 2020, according to Forrester Research Inc. AppSwarm’s e-commerce development has delved into the world of virtual reality. It has also contributed to the success of websites such as Urban Bamboo Designs, an online retailer of low carbon footprint products, and Authlinks, an authority links resource serving bloggers and website owners.

AppSwarm has also built its revenue by tapping into the $99.6 billion global games market. From soccer to the battlefield to fun family game apps, the company has taken gamers to diverse realms. An optical character recognition-enabled application for scanning PDF documents universally works on all iPhones and iPads. The company’s focus on entertainment, productivity, and web development has enabled it to reach into a large market base, provide useful services for end users, and grow its revenue and position with investors/developers from all walks of life.

- SWRM restructures as one company with two divisions, capitalizing on synergies between MediaPlay and Incubation and Acquisition Development- Ron Brewer, CEO and director, forecasts significant revenue growth in FY2017, cites strong initial revenues in FY2016- New management team at SWRM, with extensive acquisition experience, is seasoned in growing emerging companies

AppSwarm, Inc. (OTC: SWRM), under its new management team, has restructured as one company split into two divisions, and management hopes to achieve revenues of $6-7 million by FY2018, Ron Brewer, the company’s CEO and director, noted in a recent news interview (http://nnw.fm/RmZ4l).

AppSwarm is an application acceleration company in the multi-platform games industry that engages in joint ventures, acquisitions and international opportunities. It now has two divisions. One is MediaPlay, targeting opportunities internationally and focused on joint venture efforts and larger projects, such as supplying TV channels with services. MediaPlay is an international multi-platform games publisher and developer acquired in mid-August by SWRM. The other division is Incubation and Acquisition Development (IAD), which is focused on the incubation program and direct acquisitions, as well as gaming opportunities, interactive development and e-commerce business solutions to enhance SWRM’s organic growth.

SWRM’s management team may be new, but it is very experienced in business management, the mobile games market, achieving joint ventures, licensing and aiding games developers as an incubator. Brewer, who joined SWRM last year, has served as managing director of Southbridge Advisory Group since 1990. Southbridge is a boutique firm focused on management services and M&A. John Rabbitt, SWRM’s CFO and director, has an extensive and diverse business background, having held positions at The Pillsbury Company and PepsiCo.

In addition, Chris Gray, president of the studios at MediaPlay, is a 30-year veteran of the video game industry. Steve Wall, president of publishing at MediaPlay, is a 23-year industry veteran who founded or co-founded five game companies and oversaw the launch of greater than 600 games.

“We want to get both divisions fully launched and out in market,” Brewer said in the interview. “We see a possibility, probability, and our managers are wanting to forecast for 2018 somewhere between $6 million and $7 million in revenue.”

Building on $589,000 in revenue earned in 2016, AppSwarm, Inc. (OTC: SWRM) is going strong in 2017 with a vigorous growth strategy that is centered on a proprietary business model, known internally as the “Swarm.” This strategy involves measures like in-house development and assets gained through mergers and acquisitions. An article further discussing this topic reads: “The four key revenue streams driving the company’s progress include the incubation of apps, using completion of concept and development, market analysis, sales/marketing, and financial management services. AppSwarm is also highly engaged in social game development. It has developed highly relevant concepts internally, although it has also been successful in purchasing and redeveloping existing games and applications. Focusing on specialty niches has boosted revenue as well, especially casino and role-playing movie-themed applications. Several projects have involved partnerships leveraging technology and market expertise, allowing the company to apply each product to the specific market in an appropriate way.”

Technology development and incubation acceleration company AppSwarm, Inc. (OTC: SWRM) this morning announced the in-house development of its proprietary “last-mile” delivery app platform aimed at improving the efficiency of parcel delivery. “We are very excited to be completing this proprietary platform that creates much more efficient operations and management support,” Ron Brewer, CEO of AppSwarm, stated in the news release. “The ‘last-mile’ sector is growing at a pace that is nearly incomprehensible and we are focused on offering solutions that make growth in this sector easier and more efficient thru multiple technology platforms for businesses looking to solve very complicated logistics issues.” The “last-mile” delivery concept addresses rising consumer demand for personalized delivery alternatives allowing for the delivery of packages during evenings or on weekends.

AppSwarm, Inc. (SWRM) Continues to Support the Games People Play as a Business Accelerator

- At least 150 million Americans play games- Business accelerator for mobile app developers- Footprint in the mammoth video games market

With the latest Entertainment Software Association (ESA) report revealing that half of America plays video games, the excitement surrounding AppSwarm, Inc.’s (OTC: SWRM) foray into the industry appears to be based on very robust rationales. AppSwarm is a business accelerator focused on acquiring software applications for all forms of devices. The company actively pursues partnerships with software development companies that exhibit historical profitability and growth capability. Leveraging its resources in capital, management, marketing and product development, AppSwarm is able to add value to the collaboration. Now with a portfolio of entertainment software apps, AppSwarm is showing it’s ahead of the game in what continues to be a highly lucrative industry.

When psychiatrist Eric Berne wrote in 1964 about the “Games People Play,” giving an account of his study into the psychology of human relationships, it was apparent that he must have glimpsed into the extent to which games provide comfort and a sense of identity. Largely addressed to adults, Berne’s work was a reminder of how naturally we take to games; nothing is as easy as child’s play. These inclinations do not fall away quickly. The average age of the video game player is not some teenage number, but 35, and more women 18 years and over play video games than boys under the age of 18, according to the ESA 2017 report (http://nnw.fm/iM4E5).

Again, contrary to public perception, only about one-quarter of gamers are under 18; most gamers are adults. In all, ‘more than 150 million Americans play video games, and 65 percent of American households are home to at least one person who plays video games regularly, or at least three hours per week,’ As will be expected, the economic consequences of the games people play are considerable. ‘In 2016, the industry sold over 24.5 billion games and generated more than $30.4 billion in revenue. Total game sales included purchases of digital content such as online subscriptions, downloadable content, mobile applications, and social networking games.’ Overall, ‘computer and video game companies provided jobs to more than 220,000 people in 50 states.’

With such a huge demand for games, developers are hard pressed to get their creations to market and often rely on accelerators like AppSwarm. Sometimes confused with business incubators, business accelerators are an entirely different animal. While incubators focus on getting ideas off the ground, an accelerator helps a business that’s already running run better. As this piece in Inc. explains (http://nnw.fm/T2bYA), ‘while incubators help companies stand and walk, accelerators teach companies to run.’ AppSwarm targets businesses that have not only a promising future, but also a good past.

AppSwarm employs a proprietary screening process, called the Swarm, to select the companies with which it would like to work. These collaborations can take one of several forms: stock purchase agreements, royalty agreements, joint ventures, partnerships or acquisitions. The company offers complete, end-to-end services for mobile application development across all major platforms, including Apple iPhone, RIM’s BlackBerry, Google’s Android, and Microsoft’s Windows Mobile, and it has agreements in place with all of the major application stores. AppSwarm will act as a partner to increase marketing visibility, in addition to providing the range of resources that small firms, young entrepreneurs and application developers need to commercialize their applications effectively.

So far, AppSwarm has been winning its game. It’s current game portfolio includes Turtles, Huh?, which was ranked as the top iOS family games app in five countries, ranked in the top five iOS family games apps in 22 countries and ranked in the top 10 iOS family games apps in 44 countries.

AppSwarm, Inc. (SWRM) Aims to Increase Share of the Global Apps and Games Market

- AppSwarm helps build, market and sell applications through mergers and acquisitions, joint ventures, partnerships and various other agreements- The company is aiming for $6-7 million in revenue by FY 2018, tapping into the nearly $100 billion global games market- The app market hit $1.3 trillion in 2016, and AppSwarm’s agreements with major app stores can help developers get to market sooner

In 2016, the global games market generated nearly $100 billion in revenue. AppSwarm, Inc. (OTC: SWRM) has built a business model that enables it to work with application developers and entrepreneurs who are great at creating ideas, but need a helping hand with marketing their products. AppSwarm has the financial resources to assist small application development firms and young entrepreneurs. It employs many strategies, depending on the individual business relationship. The firm has grown through acquisitions and by entering joint ventures and partnerships, royalty agreements and stock purchase agreements.

The company recently announced that it is striving for $6-7 million in revenue by FY2018 (http://nnw.fm/Xlb8N). A strong presence in the business, e-commerce, and general games market can help it get there. AppSwarm has structured its model to cater to historically profitable software developers that show growth potential. Merging with such companies, even small developers, gives them the needed financial resources, marketing tools and business management assistance to further their products.

A unique business model is centered on what the company calls the “Swarm.” This process focuses on engagement and retention, the performance of target applications and developers, and a monetization model. Four key revenue streams are implemented. The company is strongly involved in completing the concept and development phase and conducting all necessary functions to get the product on the market. It provides direct sales services as well. Together, these service offerings allow for the incubation of apps from ideation to sale to the end user.

AppSwarm is also active in social game development, both internally and through redeveloping existing apps. Other revenue streams include casino and movie-themed role-playing applications, but the company has also profited by partnering with many different entities, offering financial, operations and marketing resources and expertise. Providing cost-efficient processes to its partners and clients has made SWRM a viable choice for developers looking to give their products a boost.

The app market reached $1.3 trillion in 2016, according to App Annie. Expected to grow substantially over the next few years, the app market is extremely volatile and includes almost every product and service sector. Purchases such as Urban Bamboo Designs, a business serving environmentally conscious consumers looking for quality, stylish products, and VR World, a maker of virtual reality and augmented reality applications, have enabled SWRM to tap into lucrative revenue streams. It has even entered the business applications segment, thanks to a PDF document scanner that works with iPhones and iPads.

An ability to expedite development, financing, creation, and marketing and sales is allowing the company to tap into the large and growing global app market. Agreements with major app stores are in place. AppSwarm can therefore fast track applications so developers can launch their software, satisfy demand in key niches and turn a profit without extended wait periods. The agreements SWRM is capable of managing are enabling it to rapidly increase its presence in the global market.

Technology development and incubation acceleration company AppSwarm, Inc. (OTC: SWRM) this morning announced a joint venture with “last-mile” delivery company Estorerunner, a nationally franchised on-demand delivery service for local grocery stores and pharmacies. “We are very excited to partner with AppSwarm to utilize its software platform for the management of our delivery and payment process,” Gary Chatman, CEO of Estorerunner, stated in the news release. “The development of this proprietary application will further streamline our business model. Having a real-time tracking system for customers, drivers, and payment processing all in an easy to use app, will have a dramatic impact when it comes to efficiency.” This morning’s update comes just as week after AppSwarm first announced its plans to develop a proprietary “last-mile” delivery app platform in an effort to capitalize on the rapidly expanding market. As noted by Statista, the order value of same-day delivery merchandise in the United States has recorded a steep increase in recent years, jumping from $0.1 billion in 2014 to a projected $3.35 billion in 2017.

- SWRM has been restructured for growth, projects $6-7 million revenues by 2018- Total global mobile gaming expected to grow to $58.1 billion by 2018, estimated to show 15% YOY growth in 2017- SuperDataResearch Report: In global dollars, mobile gaming is largest digital platform of interactive media revenue

AppSwarm, Inc. (OTC: SWRM) split into two divisions when it acquired MediaPlay in mid-August 2017, and the company is now positioned to take a bigger role internationally in the large and fast-growing global mobile gaming market.

Ron Brewer, CEO and director of the company, calls SWRM a high technology acceleration firm in the multi-platform games industry. It remains as one company after the restructuring, but it has two interactive divisions. The first is MediaPlay, a games publisher focused internationally on larger projects, such as supplying services to TV channels. The second is Incubation and Acquisition Development (IAD), which is charged with acquisitions, pursuing gaming opportunities and providing e-commerce business solutions to enhance SWRM’s organic and new growth.

Mobile gaming represents a $50.3 billion global market in 2017, and it is projected to reach $58.1 billion in 2018, according to the SuperDataResearch report “Trends and Insights On Games and Interactive Media 2017” (http://nnw.fm/tb8Z3). The report also found that 46% of the gamers in the U.S. are women, and the number of consumers who watch video game content online is roughly 665 million in 2017. The research firm estimates that more people will watch video gaming content in 2017 than those who watch HBO, Netflix, ESPN, and Hulu combined.

Brewer said in an interview (http://nnw.fm/M47Ps) that his management team projects sales of $6-7 million by FY2018. The company recently entered into a joint venture with Estorerunner, a nationally franchised “on-demand” delivery service for local grocery stores and pharmacies.

AppSwarm also recently announced that it is developing a proprietary “last-mile” delivery app platform “for management and implementation needs that create highly enhanced efficiencies” (http://nnw.fm/VhBC3).

- Global games industry to reach $108.9 billion this year- Mobile segment accounts for 42 percent of market, or $46.1 billion- AppSwarm offers investors the chance to tap into mobile game and app development segment via partnerships with developers

With the global games market growing steadily every year, the number of investment opportunities available in this multibillion dollar industry are also on the rise. Typically dominated by venture capital firms and billionaire investments, this fast-growing, highly lucrative industry also presents unique opportunities for regular investors, with the help of companies such as AppSwarm, Inc. (OTC: SWRM), an innovative incubation acceleration and technology development firm.

Marking a 7.8 percent growth since last year, the global games market is expected to reach $108.9 billion in 2017, generated by roughly 2.2 billion games worldwide, according to the latest Global Games Market Report by Newzoo (http://nnw.fm/Ggl7o). Roughly 87 percent of the global market is held by digital game revenues, accounting for $94.4 billion.

The most lucrative segment remains mobile gaming, which stands at 42 percent of the market, or $46.1 billion. According to the report, the tablet and smartphone gaming apps segment is growing at a rate of 19 percent year over year, a trend that’s expected to continue in the future. It is estimated that by 2020, mobile gaming will cover half of the global gaming market, or approximately $64.9 billion of an industry totaling $128.5 billion in revenues, per the Newzoo report.

The Asia-Pacific region is responsible for 47 percent of total gaming revenues this year, being expected to generate $51.2 billion. The largely mobile Chinese market will cover one quarter of all global game revenues and is projected to reach $27.5 billion in 2017. The second-largest region is North America, with revenues of $27 billion this year, most ($25.1 billion) of which are generated by the U.S. Europe comes third, with $26.2 billion this year, while Latin America closes the ranking with $4.4 billion and an impressive 13.9 percent increase since last year, the highest rate among all regions.

With a significant portion of global gaming revenues generated by mobile apps, there are multiple investment opportunities available in the field of mobile app and game development, funding and marketing via partnerships with developers, according to AppSwarm. Despite the multiple opportunities present, there are very few companies actually focusing on this kind of investment, something that AppSwarm intends to change by offering regular investors a chance to take part in a massive and fast-growing industry.

The company is more than an incubator; it partners with developers through marketing partnerships, royalty agreements, joint ventures and purchase agreements to provide them with all the support they need to complete their products and release them on the market (http://nnw.fm/RjN2p). With a focus on mobile gaming and apps, the company provides all resources needed for engagement, retention, virality and monetization of the completed products – a proprietary process known as the “Swarm.” AppSwarm offers funding, as well as technology and marketing expertise built around this unique system that integrates user acquisition and commercialization strategies. At the moment, there are five mobile game apps offered under the AppSwarm umbrella, which are available for download on both iOS and Android devices (http://nnw.fm/Jto6T).

In addition to gaming, the company is also focusing on the development of mobile business applications for small businesses aimed at increasing productivity and improving data management with cloud storage support. Data encryption, digital payments, automation, content management and delivery and customer loyalty solutions are some of the other opportunities that the company will target with its mobile business app suite.

As it continues to tap into the expanding gaming industry and with its expansion in the mobile business app segment, the company is uniquely positioned for growth, making it very likely to reach its $6-7 million revenue target by the end of 2018.

AppSwarm, Inc. (OTC: SWRM), a high-tech acceleration firm in the multiplatform games industry, divided into two divisions in mid-August 2017 when it acquired MediaPlay and is now poised to play a more significant international role in the large, fast-growing global mobile gaming market. AppSwarm remains one company following its restructuring, but now targets a large global market via: MediaPlay, a games publisher focused internationally on larger projects, including supplying services to television channels; and Incubation and Acquisition Development (IAD), focused on acquisitions, pursuing gaming opportunities, and offering e-commerce business solutions to bolster SWRM’s organic and new growth. An article discussing this reads: “(Company CEO and Director Ron Brewer) said in an interview (http://nnw.fm/M47Ps) that his management team projects sales of $6-7 million by FY2018. The company recently entered into a joint venture with Estorerunner, a nationally franchised ‘on-demand’ delivery service for local grocery stores and pharmacies. AppSwarm also recently announced that it is developing a proprietary ‘last-mile’ delivery app platform ‘for management and implementation needs that create highly enhanced efficiencies’ (http://nnw.fm/VhBC3).”

Sometime during the summer of 2018, the mobile app ecosystem, one of the largest nascent industries on the planet, will turn 10 years old. This juvenile ecosystem already encapsulates millions of app developers and billions of smartphone owners who use mobile apps daily. Approximately 197 billion mobile apps are expected to be downloaded this year, and total app downloads are projected to surge to 352 billion by 2021 (http://nnw.fm/0Ujh7). From Snapchat to Pokémon Go, top mobile apps are proving to be great productivity and communication tools, in addition to just fun novelties.

However, it’s easy to get overlooked and lost in the vast app ecosystem. Breaking into mainstream business applications and gaining widespread acceptance is extremely difficult, and small developers have been virtually shut out of the $100+ billion global games market by large global game companies, leaving potentially lucrative game apps without commercialization.

Business incubator and accelerator, AppSwarm, Inc. (OTC: SWRM) addresses these critical flaws by providing application developers and entrepreneurs with multiple avenues of monetization. AppSwarm aggressively seeks out application developers who’ve created potentially lucrative apps but can’t effectively get their products to market. When AppSwarm uncovers an application that has money making potential, it connects with the creator and offers multiple strategies of engagement through a stock purchase agreement, a royalty agreement, a joint venture, a partnership or even an outright purchase.

With agreements already in place with all of the major app stores, AppSwarm has the financial resources, business expertise and marketing muscle to launch new mobile applications quickly and effectively. AppSwarm assists and supports application developers during all stages of development by providing concept completion, market analysis, business and financial management and direct sales and marketing in order to maximize monetary impact.

AppSwarm believes it gains competitive advantages in the explosive app ecosystem market through its confidential and proprietary screening process called “The Swarm.” This highly selective screening process involves multiple layers and allows AppSwarm to intensely and accurately scrutinize the benefits and potential of each app idea received before rapidly moving to market.

Over the last year, AppSwarm has announced multiple gaming app acquisitions, partnerships and product launches, as well as acquiring ecommerce websites and announcing plans to develop a full suite of business applications for the small business market. As the company continues to execute its mobile applications strategy and complete synergistic acquisitions within the software development industry, AppSwarm could provide investors interesting opportunities in an explosive ecosystem.

AppSwarm, Inc. (OTC: SWRM) has four key revenue streams and is using its business and technical expertise to enter the cannabis mobile app market in partnership with SinglePoint, Inc. (OTC: SING). The two companies have announced a letter of agreement to roll-out cannabis industry mobile apps (http://nnw.fm/x36oV). They said they would generate their first product within 90 days after the LOI, then two additional apps every 90 days thereafter.

SWRM has four distinct revenue streams for growth: incubation of apps and completion of development and concept; social game development; casino and movie-themed applications; and partnership projects in which SWRM can provide technical expertise.

SWRM is a high-technology application acceleration firm which engages in joint ventures as well as developing and marketing in the multi-platform games industry. Interactive development and joint ventures play an important part of the company’s growth strategy.

As the two companies join forces, described in the LOI, it provides SWRM a significant platform for providing its technical and app development knowledge. They will first develop a service-based app for the business-to-business and business-to-consumer markets and provide a base for the development of future apps. The products will represent SWRM’s entry into the cannabis market and will be branded and marketed under SinglePoint’s SingleSeed subsidiary. Cannabis is a large and growing market, projected to reach $50 billion by 2025 (http://nnw.fm/tTA71). The jointly-developed apps will be available in all states where legal and feasible, the companies announced.

Ron Brewer, CEO of SWRM, said that the company has the expertise to build and launch what this market wants. He described the proposed partnership as a “win-win situation” for both companies, allowing each to leverage one another’s expertise to grow together.

Brewer recently oversaw a restructuring of SWRM, dividing the company into two segments: MediaPlay and Incubation and Acquisition Development (IAD). Brewer stresses that although it has two segments, SWRM is a single company.

He noted that company managers want to project SWRM revenues of $6 million-$7 million in FY2018 (http://nnw.fm/OD0rA). The four revenue streams reflect its experienced management team, not only in technical expertise, but also the businesses of mergers, joint ventures, partnerships and acquisitions.