This looks like the patch we have all been waiting for. DICE is so committed to making this game the best, and i appreciate that. Yes finally on Canals jets will be able to fly a little bit higher then 500ft

Change Log for December 6th Patch

Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

I am so glad they fixed the AN94. As an assault player there are only a few weapons that really stand out. F2000, AEK, G3A3, and some people like the m16a4. The rest are almost identical in every way, just a different shade of gray.

Was really bummed when I unlocked the AN94 and it just plain sucked.

Still looking for the MAV fix. I do not think it should be able to take out a heli/jet and keep flying. Im okay with it wrecking a jet/heli but not being unscathed by it.

The other fix I don't like is the AA vs Tanks. That means the Scout Helis are going to do even worse damage against tanks...maybe they should but I think a 30mm gatling gun with depleted uranium rounds should pretty much be instant death to infantry and light skinned vehicles.

I am so glad they fixed the AN94. As an assault player there are only a few weapons that really stand out. F2000, AEK, G3A3, and some people like the m16a4. The rest are almost identical in every way, just a different shade of gray.

Was really bummed when I unlocked the AN94 and it just plain sucked.

Still looking for the MAV fix. I do not think it should be able to take out a heli/jet and keep flying. Im okay with it wrecking a jet/heli but not being unscathed by it.

The other fix I don't like is the AA vs Tanks. That means the Scout Helis are going to do even worse damage against tanks...maybe they should but I think a 30mm gatling gun should pretty much be instant death to infantry and light skinned vehicles.

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I have a feeling they will be releasing more patches. I wonder if one will be to beaf up the graphics some more

No, we get it the 16th. PS3 owners get it the 8th. They are getitng a bit early cuz DICE/EA fucked up and didnt give them 1943 like they promised on the disc for release. This patch is basically just preparing the game for the Karkand Expansion pack

I am so glad they fixed the AN94. As an assault player there are only a few weapons that really stand out. F2000, AEK, G3A3, and some people like the m16a4. The rest are almost identical in every way, just a different shade of gray.

Yesterday, we announced the 1 week early release date for Back to Karkand on PlayStation 3. Today, we are happy to announce that the December 6th PlayStation 3 release will be followed by Xbox 360 and PC on December 13th!

If you pre-ordered Battlefield 3: Limited Edition, you will receive this expansion pack at no extra charge. Anyone else can buy it through the in-game store (on consoles), PlayStation Store (PS3), Xbox Live Marketplace (Xbox 360), or on Origin (PC).

Come back next week for more epic gameplay footage from Back to Karkand, and have a great gaming weekend!

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

This looks like the patch we have all been waiting for. DICE is so committed to making this game the best, and i appreciate that. Yes finally on Canals jets will be able to fly a little bit higher then 500ft

Change Log for December 6th Patch

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Just got a server so I can start doing mine stuff without having to search for one!!

The mines are ending on dec 6th so make sure to stop by before then to have some real fun

I live quite near this place. its quite an amazing place. its like a wildlife or safari park right inside a busy city. the park is quite a big one too not just scenic and the terrain is quite hilly which makes it great for cycling.

So I reformatted my hard drive yesterday after saving the BF3 folder to my external hard drive. Once completed I copied the BF3 folder back to Origin Games an re-started Origin and installed the game. Everything seemed to be working fine, but when I went tried to start a game in Battlelog I kept getting kicked be punkbuster. So I manually updated punkbuster and kept getting the same thing. Should I delete the punkbuster application in the BF3 folder that is there?

So I reformatted my hard drive yesterday after saving the BF3 folder to my external hard drive. Once completed I copied the BF3 folder back to Origin Games an re-started Origin and installed the game. Everything seemed to be working fine, but when I went tried to start a game in Battlelog I kept getting kicked be punkbuster. So I manually updated punkbuster and kept getting the same thing. Should I delete the punkbuster application in the BF3 folder that is there?

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Delete the files that pbsetup made and install pb again. Make sure that the fille path is correct.

Hey just a quick question..?
I've unlocked Thermal Optics and Guided Shell on the main battle tank but I can't get them to activate!
No key binding anywhere plus I've tried every possible key with no luck!!!
Any idea?

Hey just a quick question..?
I've unlocked Thermal Optics and Guided Shell on the main battle tank but I can't get them to activate!
No key binding anywhere plus I've tried every possible key with no luck!!!
Any idea?

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Idk how the guided shell works but the thermal is right mouse button like to zoom on your gun

Hey just a quick question..?
I've unlocked Thermal Optics and Guided Shell on the main battle tank but I can't get them to activate!
No key binding anywhere plus I've tried every possible key with no luck!!!
Any idea?

Click to expand...

you have to equip them in loadout, then right click will do optics and alternate fire (2) will do the shell.