Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

One hundred and fifty 3 minute linear missions that can be accessed in semi-random order do not make your gameplay nonlinear.

If you need to show a prompt every time I am supposed to execute a specific mechanic to drive the story forward, you have added too many mechanics.

Seeing triple the objects and detailing at ten frames per second does not increase my immersion in the world.

If the mission paths set out in your sandbox world can be plotted with a single, unbroken line, it is time to rethink the structure of your open-world game.

If your optional objectives constrict the player's approach to a mission rather than expand it, it is time to rethink the structure of your open-world game.

If your mechanics are loose and imprecise to accommodate a variety of innovative play styles, but your objectives expect mechanical precision and leave no room for innovation, it is time to rethink the structure of your open-world game.

If the gadgets you give me cannot be used in any situation but the one scripted by the game because they will cause me to fail my objectives, it is time to rethink the structure of your open-world game.

Do not give me a group of assassins, teach me over five different niche contextual actions, make me spend hours training them, and then tell me that I cannot call them in any useful missing context because doing so would render your ridiculous story moot.

The best part of your game is running across rooftops and assassinating people. Walking through tunnels grinding out brain-dead puzzles is not running across rooftops and assassinating people. Captaining a ship is not running across rooftops and assassinating people. Fetch quests for settlers is not running across rooftops and assassinating people. Killing animals is not running across rooftops and assassinating people.

If you tell a story that asks half a decade's worth of time investment, make sure that the contents and conclusion are worth half a decade.

I know reviewers reward breadth in sequels, but I wish you had chosen depth, instead.