Rockstar's open-world detective game will be solving cases on Windows systems by the end of the year.

Rockstar Games answered many gamers' prayers today by announcing that L.A. Noire is coming to the PC this fall. Originally announced as a PlayStation 3 exclusive in 2005, the open-world crime-solving game has already proven a hit on Sony's console and the Xbox 360. Since its mid-May release, the game has sold nearly 900,000 copies domestically on both platforms, enough to make it the top domestic release for that month.

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Developed by Australian studio Team Bondi, L.A. Noire follows Cole Phelps, a detective entangled in a violent web of vice, corruption, and crime in 1947 Los Angeles. Players jump into the seedy underworld of the metropolis and are tasked with solving a series of murders and other criminal offenses, ranging from arson to drug trafficking to racketeering.

This is great news for me...I would skipped this title without the PC release.

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I bought it, but never unwrapped it, in fact it is still in the Gamestop bag with the reciept. I figured I would give it a month before openning and playing it. I wanted to wait to see if they would announce a PC port. Looks like my waiting paid off! I'll be taking this one back tonight and waiting for the PC release.

And really I don't see why people complain about the GTA:IV port, it played better than the PS3 version did on mid-range hardware with better graphics, seems like a decent port to me.

I get near 90FPS on my rig. It's all about VRAM, with that one. I get 90FPS in Crysis, too. I am not concerned about how this one may perform, at all.

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Seems to be about CPU power and RAM bandwith as well. SB does both of those nicely. I need me a Sandy Bridge.. but I'll wait to see whatever BD chip offers I can drop into my current setup. Don't want to spend too much money just to play console ports afterall.

Seems to be about CPU power and RAM bandwith as well. SB does both of those nicely. I need me a Sandy Bridge.. but I'll wait to see whatever BD chip offers I can drop into my current setup. Don't want to spend too much money just to play console ports afterall.

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it's not CPU power..it's all about the memory, especially when running multiple cards. With two cards, data must go from mem to each card, so AMD's current performance deficit in the memory part is what hurts in multicard configs, bigtime. I think other than cache bandwidth, the CPU core design is pretty damn solid...no, not the fastest, but not really all that bad either.

example:

wPrime(more cpu-focused, close results):

But AIDA64 Memory(AMD gets stomped):

That said, SKT1156 CPUs will have the same problems as AMD's 45nm parts.

I understand what you're saying and well.. the CPU allows for such nice memory bandwith with SB. Considering with my setup I get a little more than half the FPS you get with GTAIV and Crysis. LA Noire is no GTA IV or Crysis though. Any low to mid range computer will be able to run it just fine.

The PC version of this game will be good enough. Console port or not, most of this time it's nothing but a point and click adventure. A very good point and click adventure. The LA Noire world isn't nearly as complex as GTA IV. The game will run, it will be playable.

I beg to differ. Sure my PC may be lower-mid range, but I got like 8 FPS.

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I played it the day it came out with smooth frame rates on a Socket 939 4400+@2.8GHz 4GB of RAM and an HD4670 512MB, with settings that were equal or better than what the engine was using on the PS3 at 720p, the resolution the game was rendered at on the PS3.

If you maxed the settings it ran like complete shit, but if you used conservative settings the game ran beautifully and still looked better than it did on the PS3. Really, the maximum settings were put in to show what the engine was really capable of, they were not realistic settings for most people to actually use.