Angular 4.0.0 Now Available

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Angular version 4.0.0 – invisible-makeover – is now available. This is a major release following our announced adoption of Semantic Versioning, and is backwards compatible with 2.x.x for most applications.

We are very excited to share this release with the community, as it includes some major improvements and functionality that we have been working on for the past 3 months. We’ve worked hard to make sure that it’s easy for developers to update to this release.

What’s New

Smaller & Faster

In this release we deliver on our promise to make Angular applications smaller and faster. By no means are we done yet, and you’ll see us being focused on making further improvements in the coming months.

View Engine

We’ve made changes under to hood to what AOT generated code looks like. These changes reduce the size of the generated code for your components by around 60% in most cases. The more complex your templates are, the higher the savings.

During our release candidate period, we heard from many developers that migrating to 4 reduced their production bundles by hundreds of kilobytes.

Read the Design Doc to learn more about what we did with the View Engine.

Animation Package

We have pulled animations out of @angular/core and into their own package. This means that if you don’t use animations, this extra code will not end up in your production bundles.

This change also allows you to more easily find documentation and to take better advantage of autocompletion. You can add animations yourself to your main NgModule by importing BrowserAnimationsModule from @angular/platform-browser/animations.

New Features

Improved *ngIf and *ngFor

Our template binding syntax now supports a couple helpful changes. You can now use an if/else style syntax, and assign local variables such as when unrolling an observable.

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<div*ngIf="userList | async as users; else loading">

<user-profile*ngFor="let user of users; count as count"[user]="user">

</user-profile>

<div>{{count}}total users</div>

</div>

<ng-template#loading>Loading...</ng-template>

Angular Universal

Universal, the project that allows developers to run Angular on a server, is now up to date with Angular again, and this is the first release since Universal, originally a community-driven project, was adopted by the Angular team. This release now includes the results of the internal and external work from the Universal team over the last few months. The majority of the Universal code is now located in @angular/platform-server.

To learn more about taking advantage of Angular Universal, take a look at the new renderModuleFactory method in @angular/platform-server, or Rob Wormald’s Demo Repository. More documentation and code samples are forthcoming.

TypeScript 2.1 and 2.2 compatibility

We’ve updated Angular to a more recent version of TypeScript. This will improve the speed of ngc and you will get better type checking throughout your application.

Source Maps for Templates

Now when there is an error caused by something in one of your templates, we generate source maps that give a meaningful context in terms of the original template.

Packaging Changes

Flat ES Modules (Flat ESM / FESM)

We now ship flattened versions of our modules (“rolled up” version of our code in the EcmaScript Module format, see example file). This format should help tree-shaking, help reduce the size of your generated bundles, and speed up build, transpilation, and loading in the browser in certain scenarios.

Experimental ES2015 Builds

We now also ship our packages in the ES2015 Flat ESM format. This option is experimental and opt-in. Developers have reported up to 7% bundle size savings when combining these packages with Rollup. To try out these new packages, configure your build toolchain to resolve “es2015” property in package.json over the regular “module” property.

Experimental Closure Compatibility

All of our code now has Closure annotations, making it possible to take advantage of advanced Closure optimizations, resulting in smaller bundle sizes and better tree shaking.

Updating to 4.0.0

Updating to 4 is as easy as updating your Angular dependencies to the latest version, and double checking if you want animations. This will work for most use cases.

Then run whatever ng serve or npm start command you normally use, and everything should work.

If you rely on Animations, import the new BrowserAnimationsModule from @angular/platform-browser/animations in your root NgModule. Without this, your code will compile and run, but animations will trigger an error. Imports from @angular/core were deprecated, use imports from the new package import { trigger, state, style, transition, animate } from ‘@angular/animations’;.

We are beginning work on an interactive Angular Update Guide if you would like to see more information about making any needed changes to your application.

Known Issues

One of the goals for version 4 was to make Angular compatible with TypeScript’s strictNullChecks setting, allowing for a more restrictive subset of types to be mandated. We discovered during the RC period that there is more work to be done for this to function properly in all use cases, so we intentionally made 4.0 incompatible with the strictNullChecks setting in order to avoid breaking apps that would otherwise eagerly adopt this TypeScript mode when the proper support lands in 4.1 (tracking issue is #15432).

What’s next?

We are in the process of setting the roadmap for the next 6 months, following the same cadence as our published release schedule for 2.x. You’ll see patch updates to 4.0.0 and we are already getting started on 4.1. We are going to continue making Angular smaller and faster, and we’re going to evolve capabilities such as @angular/http, @angular/service-worker, and @angular/language-service out of experimental.

You should also stay tuned for updates to our documentation, a stable release of the CLI, and guidance for library authors on packaging.

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