‘Lost Thunder’ English Set List!

French fans have begun sharing their pulls of SM8 Lost Thunder on social media, and using these images and videos we’ve managed to come up with a pretty accurate set list!

Update: It turns out full art Lady has been cut from the set, which means Net Ball, Professor Elm’s Lecture, and React Hammer are all in! React Hammer has been renamed but we don’t know its English name yet. It is unknown if and when full art Lady will be released in English.

Prereleases for Lost Thunder will take place from October 20th to October 28th. The set will officially hit store shelves on November 2nd.

Ability: Early Ripening Herb
Once during your turn (before your attack), you may choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it.

[G][C][C][C] Solar Beam: 110 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Spinarak – Grass – HP50
Basic Pokemon

[G] Web Vanish: Your opponent’s Active Pokemon is now Poisoned and Paralyzed. Put this Pokemon and all cards attached to it into the Lost Zone.

[C] Sting: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Ariados – Grass – HP110
Stage 1 – Evolves from Spinarak

[C][C] Trap Thread: 30 damage. During your opponent’s next turn, when your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to the Defending Pokemon.

Ability: Flower Bridge
Once during your turn (before your attack), you may search your deck for a Jumpluff and switch it with this Pokemon. Place this Pokemon and all cards attached to it into the Lost Zone. Then, shuffle your deck.

[G] Tackle: 30 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0

Jumpluff – Grass – HP70
Stage 2 – Evolves from Skiploom

[G] Lost March: 20x damage. This attack does 20 damage times the number of your Pokemon in the Lost Zone (excluding Pokemon Prism Star).

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0

Pineco – Grass – HP60
Basic Pokemon

[C] Continuous Headbutt: 20x damage. Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Shuckle – Grass – HP60
Basic Pokemon

Ability: Juice Extractor
Once during your turn (before your attack), when you play this card from your hand onto your Bench, you may search your deck for up to 3 basic Energy cards and discard them. Then, shuffle your deck.

[G] Energy Drink: Attach 2 basic Energy cards from your discard pile to your Pokemon in any way you like.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Shuckle-GX – Grass – HP170
Basic Pokemon

Ability: Protective Pot
Prevent all damage done to this Pokemon by your opponent’s Pokemon with 2 or less Energy attached to them.

[G] Butterfly Edge: 30 damage. If your opponent’s Pokemon is Knocked Out by the damage from this attack, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Cascoon – Grass – HP70
Stage 1 – Evolves from Wurmple

[C] Gather Cocoon: Search your deck for up to 4 in any combination of Silcoon and Cascoon and put them onto your Bench. Then, shuffle your deck.

[G][C] Ram: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Dustox – Grass – HP140
Stage 2 – Evolves from Cascoon

Ability: Hazard Evolution
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may leave your opponent’s Active Pokemon Paralyzed and Poisoned. Between turns, put 3 damage counters for Poison instead of 1.

[G][C] Gust: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2

Nincada – Grass – HP40
Basic Pokemon

[C] Fury Swipes: 10x damage. Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

Ninjask – Grass – HP80
Stage 1 – Evolves from Nincada

Ability: Shed Shell
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put a Shedinja from your discard pile onto your Bench.

[G] X-Scissor: 40+ damage. Flip a coin. If heads, this attack does 40 more damage.

Ability: Burning Energy
Once during your turn (before your attack), you may choose to treat all Energy attached to your Pokemon in play as [R] Energy until the end of your turn (including cards newly brought into play).

[C] Happy Delivery: Choose any number of your Benched Pokemon without any Pokemon Tools attached to them. Search your deck for up to that many Pokemon Tool cards and attach one to each of the chosen Pokemon. Then, shuffle your deck.

[C][C] Flap: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1

Mantine – Water – HP120
Basic Pokemon

Ability: Mantine Surf
If this Pokemon has any Energy attached to it, this Pokemon has no Retreat Cost.

[W][W][C] Surf: 100 damage.

Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1

Suicune – Water – HP110
Basic Pokemon

Ability: Frozen Current
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

[W][C][C] Aurora Gain: 70 damage. Heal 30 damage from this Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Suicune-GX – Water – HP180
Basic Pokemon

Ability: Phantom Wind
Once during your turn (before your attack), if this Pokemon is on your Bench, you may shuffle this Pokemon and all cards attached to it into your deck.

[W] Captivate: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

[W] Water Gun: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2

Primarina – Water – HP150
Stage 2 – Evolves from Brionne

Ability: Harmonics
When you attach an Energy from your hand to 1 of your Pokemon, you may attach up to 2 Energy instead. (Ignore this effect if the Energy is attached with an attack, an Ability other than Harmonics, or a Trainer.)

[L][C] Lost Voltage: 30 damage. If you have any [L] Energy in the Lost Zone, this attack does 90 more damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2

Pachirisu – Lightning – HP70
Basic Pokemon

[L] Overshort: 20+ damage. Before doing damage, you may discard all Pokemon Tools attached to your opponent’s Active Pokemon. If you do, this attack does 40 more damage and your opponent’s Active Pokemon is now Paralyzed.

[C][C] Lost March: This attack does 20 damage times the number of your Pokemon in the Lost Zone (excluding Pokemon Prism Star).

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Xatu – Psychic – HP100
Stage 1 – Evolves from Natu

[C][C] Energy Gaze: 30+ damage. Your opponent reveals their hand. If they have any Energy cards in their hand, this attack does 60 more damage.

[P][C][C] Psychic Sphere: 80 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Espeon – Psychic – HP90
Stage 1 – Evolves from Eevee

[C] Allure: Draw 3 cards.

[P] Energy Crush: 20+ damage. This attack does 20 more damage times the amount of Energy attached to all of your opponent’s Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Unown – Psychic – HP60
Basic Pokemon

Ability: DAMAGE
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, and your Benched Pokemon have a combined total of at least 66 damage counters on them, you may choose to win the game.

[P] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Unown – Psychic – HP60
Basic Pokemon

Ability: HAND
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, and you have at least 35 cards in your hand, you may choose to win the game.

[P] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Unown – Psychic – HP60
Basic Pokemon

Ability: MISSING
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, and your opponent has at least 12 Supporter cards in the Lost Zone, you may choose to win the game.

[P] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Wobbuffet – Psychic – HP110
Basic Pokemon

Ability: Shield Tail
As long as this Pokemon is on your Bench, each player’s Prism Star Pokemon can’t attack and has no Abilities.

[P][C] Knock Away: 30 damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Girafarig – Psychic – HP90
Basic Pokemon

[C] Lost Burial: Choose 2 cards from your opponent’s discard pile and put them in the Lost Zone.

Ability: Life Vessel
Once during your turn (before your attack), you may discard all cards attached to this Pokemon and attach it to one of your Pokemon as a Pokemon Tool card. If the Pokemon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.

[C] Haunt: Put 3 damage counters on your opponent’s Active Pokemon.

Weakness: none
Resistance: none
Retreat: 1

Sableye – Psychic – HP80
Basic Pokemon

[C] Fast Hunt: If you go first, you can use this attack on your first turn. Search your deck for 1 card and put it into your hand. Then, shuffle your deck.

[P] Cursed Drop: Put 3 damage counters on your opponent’s Pokemon in any way you like.

Weakness: none
Resistance: none
Retreat: 1

Giratina – Psychic – HP130
Basic Pokemon

Ability: Torn Door
Once during your turn (before you attack), if this Pokemon is in your discard pile, you may play it onto your Bench. Then, put 1 damage counter on 2 of your opponent’s Benched Pokemon.

Ability: Mirror Counter
If this Pokemon is your Active Pokemon and is damaged by an attack from your opponent’s Pokemon-GX or Pokemon-EX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.

[P][P] Spiral of Pain: 20x damage. This attack does 20 damage times the number of damage counters on all of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2

Meloetta – Psychic – HP80
Basic Pokemon

[C] Sing: Your opponent’s Active Pokemon is now Asleep.

[P][C][C] Miracle Harmony: Flip a coin for each of your Pokemon that have the “Sing” attack. This attack does 10 damage times the number of heads to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Mareanie – Psychic – HP60
Basic Pokemon

[C] Peck: 10 damage.

[P][C] Pin Missile: 10x damage. Flip 4 coins. This attack does 10 damage times the number of heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Nihilego – Psychic – HP110
Basic Pokemon (Ultra Beast)

[P] Nightcap: This attack can only be used when your opponent has 2 Prize cards remaining. Choose an attack on 1 of your opponent’s Pokemon in play, and use it as this attack.

[C][C][C] Triple Kick: Flip 3 coins. This attack does 40 damage times the number of heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(It’s staring into your soul with its demonic eyes.)

Larvitar – Fighting – HP50
Basic Pokemon

Ability: Submerge
If this Pokemon is on your Bench, it takes no damage from attacks.

[C] Bite: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Larvitar – Fighting – HP60
Basic Pokemon

[C][C] Second Strike: 10+ damage. If your opponent’s Active Pokemon has 3 or more damage counters on it, this attack does 70 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

Pupitar – Fighting – HP70
Stage 1 – Evolves from Larvitar

Ability: Bullet Evolution
When you play this card from your hand to evolve one of your Pokemon during your turn, you may choose to have any damage done to this Pokemon by your opponent’s attacks reduced by 50 until the end of your opponent’s next turn.

Ability: Mysterious Guidance
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.

[C][C] Inflate: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from the attacks of your opponent’s Pokemon.

[Y][C][C] Decorated Slap 70+ damage. If this Pokemon has a “Fairy Charm” attached to it, this attack does 70 more damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Marill – Fairy – HP70
Basic Pokemon

[Y][C] Magical Shot: 30 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Azumarill – Fairy – HP100
Stage 1 – Evolves from Marill

[Y] Droplet Search: Look at the top 8 cards of your deck, choose any number of Energy cards you find there, and attach them to your Pokemon in any way you like. Then, shuffle the remaining cards into your deck.

[Y][C][C] Play Rough: 60+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Snubbull – Fairy – HP70
Basic Pokemon

[Y] Scatter: 20x damage. Discard up to 2 Trainer cards from your hand. This attack does 20 damage for each card discarded.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2

Granbull – Fairy – HP130
Stage 1 – Evolves from Snubbull

[Y] Dead Broke: 30 damage. If you have no cards in your hand, this attack does 130 more damage.

[C][C] Wonder Ray: 30 damage. Prevent all effects of attacks, including damage, done to this Pokemon by the attacks of your opponent’s Pokemon with Abilities during your opponent’s next turn.

[Y][C][C] Power Gem: 60 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1

Xerneas Prism Star – Fairy – HP160
Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Life Road
Once during your turn (before your attack), when this Pokemon moves from your bench to become your Active Pokemon, you may move any number of Energy from your other Pokemon to this Pokemon.

[C][C][C] Kind Slap: 100 damage. If your opponent’s Active Pokemon has any damage counters on it, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

Blissey – Colorless – HP160
Stage 1 – Evolves from Chansey

Ability: Blissful Supply
Once during your turn (before your attack), you may remove 1 Special Condition from your Active Pokemon.

[C][C][C] Powerful Slap: 80x damage. Flip a coin for each Energy attached to this Pokemon. This attack does 80 damage times the number of heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3

Ditto Prism Star – Colorless – HP40
Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Evolve Into Anything
During your turn, you may play a Stage 1 Evolution card from your hand onto this Pokemon to evolve it (excluding your first turn and the turn this Pokemon comes into play).

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Eevee – Colorless – HP60
Basic Pokemon

[C] Gnaw: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Stantler – Colorless – HP110
Basic Pokemon

[C] Mystifying Horns: Your opponent’s Active Pokemon is now Confused.

[C][C] Enhanced Horn: 20 damage. If this Pokemon has a Pokemon Tool attached, this attack does 60 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2

Smeargle – Colorless – HP80
Basic Pokemon

[C] Perfect Likeness: Your opponent reveals their hand. Choose a Supporter you find there and use its effect as the effect of this attack.

Ability: Mountain Ferry
Once during your turn (before your attack), if this card is in your hand, you may place it in the Lost Zone. If you do, look at the top card of your opponent’s deck, then return it to the top of your opponent’s deck. If the card is a Supporter, put it in the Lost Zone instead.

Ability: Mirror Counter
If this Pokemon is your Active Pokemon and is damaged by an attack from your opponent’s Pokemon-GX or Pokemon-EX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.

Ability: Mysterious Guidance
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.

Ability: Mirror Counter
If this Pokemon is your Active Pokemon and is damaged by an attack from your opponent’s Pokemon-GX or Pokemon-EX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.

Ability: Mysterious Guidance
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.

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51 Replies

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Member

Articles StaffMember

This is one of those moments where I'm super glad I'm not a collector as this set is obnoxiously huge.
Lot's of great stuff in this set that I'll never pull. I only need about 24 cards total from this set. It's singles buying time!

Member

LADY, LADY FULL ART, FINALLY, if this is a lie I will be so angry cause they have tricked my heart, if it is true I’ve been waiting since forbidden light for this card and it’s so beautiful I don’t want this to just be a lie in the making

Member

Girafarig + Trumbeak + Slowking + Unknown MISSING = a deck that I will lose so many games with, but will be so satisfying when it works.

Seriously though, there are a lot of interesting effects amongst these cards that could be fun to incorporate in (like Typhlosion's and Meganium's abilities, Toxapex, Dedenne (Nuzzle shenanigans)), plus some other entertaining strategies (Shuckle + Ho-oh, Miltank).

Member

Because this news story is about an ongoing topic, it is using the same discussion thread as previous news stories which covered the same topic. To prevent confusion, the thread's earlier posts have been hidden from this page.