so I hooked my controller up and gave it a shot, ended up messing around in it for the last 40 minutes and having a good time

the controls, momentum and weight feel p natural. even when the level is a huge open sandbox with a mish mash of level ideas, the gameplay flows really well when running through stuff like obstacles and hills

I have high hopes for Mania. From the small demo I played of it at Summer of Sonic, I'm really liking it.
Haven't paid much attention to the latest bout of videos showcasing the new level and how Tails and Knuckles play, but from the odd bits I have caught it still looks great.

Project Sonic 2017 though... I honestly don't know what to think. The trailer just does nothing for me except make me think of Generations. Granted, Generations is a good game, but if this is just taking a load of elements from it to put into a new game without expanding on them, I honestly wouldn't care much apart from the new levels to tear around in.

Well, bring on the inevitable mass sexualised furries that will no doubt plague the game...

...I mean, interesting feature nonetheless but overall I think the return to the Generations style of gameplay is overall what will likely convince me to get this game, would be the first Sonic game I've bought in a long time (well, it would be if I wasn't considering Sonic Mania on Switch when that comes out.

Well, bring on the inevitable mass sexualised furries that will no doubt plague the game...

You shouldn't let that degenerate eton mess plague your experience.

Personally I think it's a cool concept and something which looks like it could easily justify more depth and replayability to each stage. Will certainly be on the lookout for red rings more so than in other recent titles.