Comments: Wyverns are really what I thought fantasy dragons should be, except for the lack of flame breath. But they are fun mid-level beasts to throw at your foes, and that tail stinger is wicked bad.

While most accounts from medieval times concur that wyverns were of animal (usually cat-like) intelligence, the lack of flaming breath was not very consistent, as well as their poison. According to one French legend wyverns were so poisonous that their mere presence would twists the land and kill anyone who come near them. This made them extremely hard to kill, since none would get more than one shot at them.

COMPLICATIONS:Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

COMPLICATIONS:Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Comments: Poor Stegosaurus. One of the coolest physical specimens in the dinosaur kingdom and now it’s mainly known for being the dumbest. Kind of like Jessica Simpson.

Those plate and those tail spikes, which are now actually known as a Thagomizer after the legendary Far Side comic, make it visually arresting. And it’s been recently theorized that their plates changed color during mating season. Kind of a precursor to their peacock ancestors.

Gotta love the Dinosaurs. The best part about them is you can plop them straight into any Fantasy World, and they're already cooler than 75% of the monsters contained therein, and WEIRDER than at least 30% of them as well .

Like, imagine if a Stegosaurus didn't exist, and you threw that against your players. They'd be like "Come the f*ck on, Thorp- you just made that shit up off the top of your head. What are all those armor plates for? They point straight up! What are they protecting? Nothing would ever look like that!". The tail clubs and Thagomizers would be declared silly overreaching, and they'd demand something more reasonable .

COMPLICATIONS:Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Comments: I forgot to do some brontosaurus/brachiosaur type dinosaurs previously so I whipped this one up. They’re not really aggressive, but mess with their young or get in their way when they stampede and look the hell out.

COMPLICATIONS:Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects. Regisaurs are particularly deficient in the former due to its very disproportionately tiny arms.Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

COMPLICATIONS:Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Comments: Gishath is a monstrous dinosaur, an avatar of the Sun’s Empire in the MTG Ixalan set. He’s big and bad enough to even give some of my ancient dragons a run for their money in my setting and he’s going to be a big time challenge for any parties that cross the Sun’s Empire.

And as a Magic card, it's a game ender if you can get to it. 8 mana is a pretty high cost, but there's a lots of ways to cut that and once you start dropping extra dinosaurs every round, you have a huge advantage.

I will be posting some of the other Elder Dinosaurs and some of the other avatars after a bit of a break to do some other stuff.

I thought so, too. I mean, Pirates, Dinosaurs and Vampire Conquistadors is a pretty good set of tribes to roll with. I'm going to be doing more builds from the set later on for sure. I'm loving Dominaria right now, too, although I haven't played it much. I home to rectify that once things settle down with my dad and the boys, which never really seems to happen, but I can hope.

I thought so, too. I mean, Pirates, Dinosaurs and Vampire Conquistadors is a pretty good set of tribes to roll with. I'm going to be doing more builds from the set later on for sure. I'm loving Dominaria right now, too, although I haven't played it much. I home to rectify that once things settle down with my dad and the boys, which never really seems to happen, but I can hope.

I love the Pirate tribe myself and i adore the Raid! mechanic they gave them.

I thought so, too. I mean, Pirates, Dinosaurs and Vampire Conquistadors is a pretty good set of tribes to roll with. I'm going to be doing more builds from the set later on for sure. I'm loving Dominaria right now, too, although I haven't played it much. I home to rectify that once things settle down with my dad and the boys, which never really seems to happen, but I can hope.

Yea, great tribes and I really like the setting too. WotC included a full map of Ixalan with its D&D conversion. Makes me want to run an adventure in Ixalan.

COMPLICATIONS:Disability: The Tarrasque is mute and cannot use it's paws to easily manipulate objects.Power Loss: The Tarrasque's Immunity and Regeneration are lost against Legendary Weapons.Reputation: The Tarrasque is feared by every other creature on the planet for its destructive force.

Comments: THE bad ass of my Gloriant Fantasy Setting, who may get a cameo in the Earth-0 Thorpacoverse, the mighty Tarrasque. What is there really to say about the Tarrasque except it is the ultimate engine of destruction? One of my favorite fantasy creations of all time, it’s the ultimate “make the party crap their pants” threat. You can’t hurt it, you can’t control it, you can barely flee from it. It’s beautiful.

I really wanted to keep it at a lower PL than I had seen other builds because I think sometimes when I've seen pure conversions from D&D or Pathfinder to MnM, attack bonuses get either overdone, or underdone because of the difference in AC and Defense. In a D&D game, you need a +28 or +30 to hit because you’re trying to hit ACs of 40+ sometimes. In an MnM setting, you usually don’t need anything higher than +20 like DCA Batman or Shiva because most Defenses are no higher than 26, maybe a stretch to 27. I tried it at PL16, but it didn't seem epic enough, so I went with PL19. A Tarrasque with +15 to hit and having All-Out Attack is still going to hit pretty much anyone whenever it needs to. And defensively, with half-effect against all defenses, +30 Toughness, +25 Fortitude and +13 Will (with an immunity to Control effects to top it off) is going to be plenty. Even if it bombs a save against a +14 Mind Blast from Professor X or something, it will recover lighting fast with 20 ranks of Regeneration. It would use and abuse the Justice League for several rounds before Batman figured out how to take it down.

Good god that's horrifying. I'm both happy and sad that I've never run into a Tarrasque in any of my D&D campaigns. Closest I got was when I got cheeky with wish and asked for the ability to transform into a Tarrasque. I gained the ability to transform into a human sized Tarrasque without any of the abilities . I mean I found some uses for it, but still...