About

Big Bad Robots is an indie game developer but we also do contract development. We have developed on all kinds of platforms (PC,Handheld,Consoles) but now primarily focus on iOS,Android and Unity. Contact us if you looking for developers with over 20 years experience in software and game development at biz -at- bigbadrobots.com

This is some gameplay video for our upcoming iOS/Android tactical mech game. We are looking for help in finishing it specifically 2D artists(for pilot portraits, background, improving the UI), level polish and music/sound effects.

I have working on a prototype App that uses the new iOS Map Kit Routing and Overlays and recently had to add the ability to draw a poly line between 2 annotated points. I know I had to:
1) Set the MapVIew delegate to point to my controller class
2) Implement a -(OverlayRender *) mapView:(MKMapView*) mapView rendererForOverlay:(id overlay method
3) In the method instantiate a MKPolylineRenderer

For some time I was scratching my head trying to figure why after doing all this, nothing was being draw. Until I realised the when you set the delegate for the map view you should do in in the controllers viewDidLoad method. Pretty simple because if you did it anywhere else, the MapKit has not been initialised.

Now that I am looking at developing an App rather than a game, I have been evaluating using something that allows me to go cross platform and still keep a common code base. I would also like to leverage on my C# since I do a lot of work in Unity but don’t want the Unity overheads. I have been trying Xamarin(www.xamarin.com) for a few weeks but I am finding many issues on the reliability of the development pipeline. Overall the idea is fairly simple, C# integrates through hooks and callbacks to native UI mostly through generated templates. Maybe it’s just because everything is in transition to iOS 7 but there are too many instances where the generated templates don’t work or when running in the simulator against XCode 5, it junks hangs up.

While still keen on getting it running, I may fall back to writing native for the first iteration of my prototype App. I’m going to re-install Xcode 4 and see if it ‘fixes’ anything.