Somehow getting inside an old English castle, you must find you way out to freedom. Can you survive the underground maze? Will you get out alive?

Credits:

Base:

New level from scratch

Build time:

Editor(s) used:

Waded , DoomCAD, Deutex - I also used Sequencer Plus Gold and Cubase to write the music, and Pain Shop Pro 3 for graphics manipulation.

Bugs:

One of the wall looks fucked up in the maze section - I couldn't figure it out, but that's not a big deal. BIG DEAL - for some odd reason I can't figure out, the monsters in the courtyard can shoot you through the walls, just don't stand in one place for very long.

This is dated July 1995. It's yet another castle-style map, this time loaded with lots of random textures and sounds, none of which adhere to a coherent design theme. The design is odd and very occasionally clever (the spiral alcove thing was okay). Unfortunately it's too slight; the first half is just a couple of corridors and an outdoors bit, and the second half is a tedious dark maze that slows the (minimal) gameplay to a crawl.