I was watching a youtube clip and MH is a pretty close resemblance as far as quest organization and execution, but the combat looks way more like a video game than a semi attempt at a simulation. I say that due to the fact that this game knows its a video game and is not shamed to show it with aerial combat and super combos.

I believe that Monster Hunter tries to be a simulation in a fantasy world with the stamina meter and having to cook food and the awkward controls to factor in weight of the weapons.

RO looks more like King of Dragons with Monster Hunter quest structure.

And that's probably why I more easily enjoyed the demo. It's literally just running up and beating the crap out of things, rather than fighting with controls for an experience that isn't as fun but admittedly is probably far more rewarding.

I got it a week ago and am really enjoying it now. It took me a few days to grasp the card system and to even find the blacksmith and other vendors, but now it is an addicting and complete package in my mind.

I want to try out the online multiplayer and sending items through Near. Apparently when you send an item through Near, you are sending a copy of the item, which obviously encourages trading. Anyone on your friends list can receive it, as well as "streetpass" people (see what I did there?)