I agree ; most probably, the function would be better accomplished as a single step, using either an editable drop-down box or a simple edit field.

Also recommended: Eliminate micromanagement of subcomponents (Supplies). I feel it is pointless to include widget level devices in the component build GUI. It would make much more sense to have the ability to directly build 120 L12's rather than having to build the subcomponents first. After all, the only subcomponents which are functional at their level for a specific purpose are Transport Drones and Interchangeable Parts. Personally, I don't care to know that I am short by 18 Plasma Containers. Just tell me I can't build anymore (using an icon or a colour-coded letter, for example) because my Plasma processing is depleted or that I'm out of whatever Resource. Better yet, tell me at the start how many I can build, based on my remaining level of Resources & Factory capacities. Using this method, the build menu for a single component class could be a couple of lines, instead of an entire page.

Component: Laser Tech: 1 2 3 4 5 6 7 8 9 10 11 12 Capacity: #####

(this line based on Tech selection made above...Build Qty is editable)

Colour Code:
Cap = Capacity
Lower Case = Resource
Blue: Will use less than 10% of reserves
Green: Will use less than 33% of reserves
Yellow: Will use approx 50% of reserves
Orange: Will leave less than 33% of reserves
Red: Will leave less than 10% of reserves

For example:

Component: Laser Tech:1 2 3 4 5 6 7 8 91011 12Capacity:44

Laser - Tech 10 Build Qty: 44 Impact:M Oo Tt Ee PpConfirm?YN

Building 44 L10 will use
- less than 10% of remaining Machinery capacity
- less than 10% of remaining Optium resources and capacity
- about 50% of remaining Titanium & Energium resources and capacity
- leave less than 33% of Plasma processing capacity and less than 10% of Plasma stock remaining

Automation would be nice too; I think it could be done with a variation of the same code used for the Marketplace.

ROFL!
Don't try to frighten us... especially you, you are not even able to use the 100-button, if it would be introduced

And for the 3 or 4 really big players, who would be able to use the 1000 button: they should have time enough to press several times the lower buttons - if they wouldn't have the time they wouldn't be so rich. Let's work them for what they have

How about we create a custom GUI/CLI that automates everything on logging in?
Ex:
1. Automatically caches/downloads maps, combines maps, etc..., for a faster navigation interface
2. You can set up production "scripts" to run every day
3. Name ships, order ships, in a more efficient manner
4. Integrate shipcounter, ship cost calculator, for more efficient management

For point 3, I would like the ability to re-name my ships before they are built. I often have a numbering scheme that I want to follow, and I dislike having to wait until construction is complete to change the name.

It would also be nice to be able to automate sequential numbering of ships built.

i definatly agree with you locutus! those are great ideas! now if someone could write the codes for that so that it could possibly be reviewed and integrated into kosmor! that would be great.
more management of the game would set this game further that others and maybe more would join and stay and kosmor would grow! and we could finaly have a tourney on .com!