Movesets for Singles

What is a good competitive moveset for Seaking? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.

Seaking is a spectacular Water-typed Pokemon. Seaking are common Pokemon to see in the RS metagame. Seaking's only type-related weaknesses are Electric and Grass.

Physical Sweeper Seaking (Swift Swim)

Seaking is a stupendous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Seaking from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seaking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Seaking's speed is doubled.

♦Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil). ♦Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦Peck is a physical 35-base power Flying-type move that deals damage. ♦Protect is a status move (prevents moves from affecting your Seaking this turn). ♦Toxic is a status move (badly poisons the target).

No additional EV spread were found for this set at this time.Array
(
)

Movesets for Doubles

What is a good doubles moveset for Seaking? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.

Doubles Physical Sweeper Seaking (Swift Swim)

Seaking is a stupendous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. In the old days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Seaking from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seaking's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Seaking's speed is doubled.

♦Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil). ♦Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦Peck is a physical 35-base power Flying-type move that deals damage. ♦Protect is a status move (prevents moves from affecting your Seaking this turn). ♦Toxic is a status move (badly poisons the target).

No additional EV spread were found for this set at this time.Array
(
)

Movepool

Wondering what moves can Seaking learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Blizzard

120

70%

5

10% chance to freeze foe(s).

Dive

60

100%

10

Dives underwater turn 1, strikes turn 2.

Hydro Pump

120

80%

5

No additional effect.

Ice Beam

95

100%

10

10% chance to freeze the target.

Icy Wind

55

95%

15

100% chance to lower the foe(s) Speed by 1.

Psybeam

65

100%

20

10% chance to confuse the target.

Surf

95

100%

15

Hits foes. Power doubles against Dive.

Water Pulse

60

100%

20

20% chance to confuse the target.

Waterfall

80

100%

15

No additional effect.

Double-Edge

120

100%

15

Has 1/3 recoil.

Facade

70

100%

20

Power doubles if user is burn/poison/paralyzed.

Flail

--

100%

15

More power the less HP the user has left.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Fury Attack

15

85%

20

Hits 2-5 times in one turn.

Horn Attack

65

100%

25

No additional effect.

Horn Drill

--

30%

5

OHKOs the target. Fails if user is a lower level.

Hyper Beam

150

90%

5

User cannot move next turn.

Megahorn

120

85%

10

No additional effect.

Peck

35

100%

35

No additional effect.

Return

--

100%

20

Max 102 power at maximum Happiness.

Secret Power

70

100%

20

Effect varies with terrain. (30% paralysis chance)

Snore

40

100%

15

User must be asleep. 30% chance to flinch target.

Swift

60

--

20

This move does not check accuracy. Hits foes.

Agility

--

--

30

Raises the user's Speed by 2.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Endure

--

--

10

User survives attacks this turn with at least 1 HP.

Hail

--

--

10

For 5 turns, hail crashes down.

Haze

--

--

30

Eliminates all stat changes.

Mimic

--

--

10

The last move the target used replaces this one.

Mud Sport

--

--

15

Weakens Electric-type attacks to 1/2 their power.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Rain Dance

--

--

5

For 5 turns, heavy rain powers Water moves.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Supersonic

--

55%

20

Causes the target to become confused.

Swagger

--

90%

15

Raises the target's Attack by 2 and confuses it.

Tail Whip

--

100%

30

Lowers the foe(s) Defense by 1.

Toxic

--

85%

10

Badly poisons the target.

Water Sport

--

--

15

Weakens Fire-type attacks to 1/2 their power.

Combo List

These are a list of several common move combinations Seaking can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Competitive RS Move and Ability Combos for Seaking

Moves: Endure + Flail

Moves: Rest + Sleep talk

Move: Facade + Item: Flame Orb

Move: Facade + Item: Toxic Orb

Moves with Priority: Endure, Protect

Moves that Break Screens: Haze

Create a build

Have an idea in mind for Seaking that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.