About

Once I get interested in something, I end up binging on it: reading, writing, playing or watching - I will become engrossed!

I enjoy reading.

I like playing games.

I am a casual anime watcher - usually waiting for series to finish before watching.

I am quite shy (so please be patient with me).

My name comes from a story I had been writing, but I have since scrapped it. Hopefully you don't find me too boring and I hope we all get along!
(^-^)

Syringe colour code:
Red:heat spreads through your body and you find it hard to breathe. The heat starts gathering in a certain place and your pulse starts quickening.Green: you get paralysed and become immobile, dosage determines for how long. Too much may lead to heart failure.Blue: might lose your sense of taste for a while, but you will feel your mind clear of all thoughts and desires~
...like a clear, cloudless sky...Turquoise: makes you turn into a loli/shota version of yourself.Magenta: makes you turn into an animal.Peach: If you are an animal, it turns you human.Pink: makes you fall head over heels for the first person you see! You'll be in love with them for 1 whole week.Brown: makes you need the toilet to empty your bowels for 12 hours non-stop.Black: a drop of the liquid drops to the floor, a sizzling sound is heard and a hole appears where it landed.Yellow: causes the sweat glands to open and constantly leak for 48 hours.Orange: makes your gender change for a short while - up to 1 hour.Purple: causes you to bleed through all orifices for 6 hours.Grey: removes your sense of everything.Gold: makes your flesh turn to gold, increasing your value. You will also have a shiny gold lustre to your skin when applied.Silver: causes you to speak in rhyme for 30 posts.White: Nullifies the other syringes. Heals wounds and illnesses. A cure all for everything~

- Deals an ice-attribute magical damage against one enemy with the formula of 60% (or 0.6x) Mag and freezes the targeted enemy for one turn, 100 mana cost. Improvement adds 10% Mag.​

- Frostbite++(Variant of Ice Block)

- Deals an ice-attribute magical damage against all enemy with the formula of 40% (or 0.4x) Mag and reduces their Atk by 4 until the end of the next turn, 100 mana cost. Improvement reduces 1 extra Atk.​

- Ice break+++- (Variant of Ice Block):

- Deals an ice-attribute magical damage against one enemy with the formula of 70% (or 0.7x) Mag. Deals triple the damage if the enemy is frozen, 30 mana cost.​

- Targets larger than a human will be paralysed for 5 seconds
- Targets the size of a human will be paralysed for 20 seconds
- Targets the size of human children will be paralysed for 1 1/2 minutes
- Targets the size of a fairy will be paralysed for 8 minutes​

- Targets larger than a human will get poisoned for 5 seconds
- Targets the size of a human will be poisoned for 20 seconds
- Targets the size of human children will be poisoned for 1 1/2 minutes
- Targets the size of a fairy will be poisoned for 8 minutes
- Targets will lose 6% max Health for every minute afflicted.​

- Targets larger than a human will get blinded for 5 seconds
- Targets the size of a human will be blinded for 20 seconds
- Targets the size of human children will be blinded for 1 1/2 minutes
- Targets the size of a fairy will be blinded for 8 minutes​

- Targets larger than a human might not go berserk.
- Targets the size of a human will be berserk for 10 seconds.
- Targets the size of human children will be berserk for 1 minute.
- Targets the size of a fairy will be berserk for 5 minutes.​

- When effect ends, target will have Strength and Speed lowered by 40% of max levels for double the length of time they were under its effects, Defence will remain at 30% lower than max for the duration of this.
- Consumes 20% max Mana per use.​

[Healing Dust]

- Subtly and magically stimulates her tear ducts and releases several concentrated tear dewdrops and coats her wings in the liquid. Flutters her wings and releases a fine powdery dust infused with healing properties
- Target must be within 1 metre in the direction wings were fluttered.
- Multiple targets might get hit.
- Target gets healed:

- Targets larger than a human will get healed.

- If they do, it will only heal light scratches.​

- Targets the size of a human will be healed for 10 seconds.

- It heals gashes.​

- Targets the size of human children will be healed for 1 minute

- It heals gaping wounds.
- It heals bone fractures.​

- Targets the size of a fairy will be healed for 5 minutes

- It heals gaping wounds.
- Heals broken bones.​

- Consumes 15% of max Mana per use.​

[Draw Poison]

- Must be in close proximity, or touching the target.
- Uses knowledge of poisons and the intricacies of living things to extract poisons from things.

- Such poisons can be toxic, paralytic, or blinding.​

- Takes 5 minutes to successfully draw out all poisons.
- The drawn out poison forms into a ball, which can be poured into a vial for future use.
- Consumes 5% Mana per minute used.​

[Ailment Resistance]

- A passive trait developed over years of close proximity to status ailments.
- Is not affected as much by status ailments, but can still get them.​

[Growth]

- Injects Mana into the nearby plant life and boosts their growth speed
- Speed of growth depends on amount of Mana injected.
- The range of this spell is a 3 metre radius.
- Max speed of growth is 3 cm per 5 seconds for 3 minutes.

Ever since she was born, Phinimimilomimo has had a huge interest in different types of poisons, controlling plants, and using arcane magic. She loves to play pranks and make people smile/laugh. After many years of hearing tales, from passing travellers, of the world outside Fairy Land, she has finally decided to make her own tale.