DS Walkthrough part 16

When you find yourself back at the End of Time, head to the year 2300 (going to Proto Dome, just in case you've already unlocked the conduit to the year 2300 from Bangor Dome as well). From Proto Dome, go north past the Derelict Factory to Site 32, and, once you win the race and find yourself on the other side, go south to Arris Dome. Here, you can heal up if you need to, and buy any basic items you might need. Then, you're going to go to the located adjacent to Arris Dome to the east -- the Abandoned Sewers.

You no doubt noticed this location much earlier in the game, and you may have even traversed it already. However, it wasn't necessary up until this point, and those who already traversed it will have to do so again (even though they did gain lots of experience and gold when they did, no doubt). From the ladder which leads into the dungeon, go right. Fight the party of two Egg Oozes and a Dondrago, and grab 600 Gold from the treasure chest they were guarding. Then, go leftward and fight another enemy party.

Your attention will be automatically drawn to some monsters to the south having a conversation about bridges that seem to be appearing and disappearing randomly. When they scurry off, head southward and go down to the area below. Head to your left and you'll find a journal entry on the ground from an anonymous writer. When you read it, you'll learn about how monsters attacked the writer when noise was made. As you then go rightward along the winding linear pathway, you'll see garbage of various kinds in the path. If you don't want to startle the enemies (and thus get into confrontations), don't examine them. We recommend that you do examine them, however. Experience and gold should never be turned down -- ever!

After finishing your trek over the pathway (likely being tricked by the faux save point at the end), you'll climb a ladder back up to a new part of the same room you explored during your initial time here in the Abandoned Sewers. As you go northward, you'll see an inconspicuous slice in the wall to your right. Head down it and hit a switch you find to open a door further to your right. Then, go back to the previous vertical pathway and go rightward once you reach the top of it. The switch you hit before will open the way southward, where another brief cutscene showing two rats hitting a switch can be found.

Go north and grab the Rage Band from the treasure chest, and then cross eastward to fight the pseudo-boss, Krawlie. Continue along the completely linear pathway he was guarding. When the path swings northward towards a ladder, ignore it for the time being. Instead, hit the switch to the west that you saw the rats fiddling with earlier. This will make bridges reappear on the first floor, giving you easy access to the entrance of the Abandoned Sewers. However, you'll ultimately want to walk back to the ladder you ignored earlier, which leads to a new, previously-unexplored portion of the over world.

Head southward. To your east is a dire-looking location called Death Peak. Go there to add it to your map, but don't do anything else. Instead, continue south and enter the Keeper's Dome. Within, you'll find a mysterious creature who will ask you to leave it alone. When you explore the back end of the room, you'll find a sealed door that can now be opened with your powerful pendant. Clues about what's going on can be found by way of small sparkling areas on the ground as you walk along the next path. The room beyond holds a time traveling machine called the Epoch. With it, you can travel to any time instantaneously. Use it to travel to the year 12,000 BC, and when you arrive, go westward towards a location called Terra Cave.