Yes I understood so it's useless that I continue to work on a HTML5 translator if everything works well already (and therefore that there is no problem for Android and IOS apps).If it's useless for the community, I stop, I have something else to do Thank you Qedo for informing me

Nope, built-in html5 target for GLBasic works only with simple stuff, it's rather germ of what it could be. It works with tutorials, basic showcase projects.At least in my feeling, throw any larger project, complicated code and that will crash. As code is compiled with emscripten, obfuscated and packed into binary (or whatever that process is called) there is no simple way to trace bugs, make workarounds and so on..For example, for drawing I'm using only PolyVectors, with render2texture/page drawing for some effects all code written in GLB, working even on android, crashing with html5.Current html5 target may be sufficient for someone, but at least I would be interested in any working alternative :-) Maybe not as main target/platform, but rather additional/bonus, but it would be nice if it could be also used to port games to other not supported platforms.

Im believe Gernot is testing a newer SDK for this, still not working but is working with it. A good JavaScript/HTML5 target can give better possible for doing ports to various targets. Such as the depreacted iOS using PhoneGap or such wrapper. This is my main personally hope.

Linux and mac ports could also been do something similar. The platform has been better in the recent years.

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Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.