1. I was told in a previous game that a character can't use two dailies in a round. You used a weapon power and Dancing defense. I am assuming you want the weapon power so that you can hit. Save the defense for a later turn.

2. Brash strike grants CA to the foe you attack until the beginning of next turn.

Please let me know if that is what you'd like me to do. If you decide to do something else then I'll recon

Vimac

You have all of your gear. The were just about ready to steal it from you before they were interupted by the party

Lerrick looks at Halleck Hello sir. My name is Lerrick. I headed you. The bad guys are the ones with the funny design on their backs. They're trying to rob us and the one right there...pointing to the leader who is now dying...oh, nevermind about him. Can you help us with the others, ...please? Lerrick gives her best smile.

Mean while, the party slays two more and seriously damages others. There leader is dead, but they continue on as if their life depends on it.

The counter attack begins with another burst of arrows hit their mark on the heros who don't wear armor. A mob gathers around Raijin scoring minor wounds. Meanwhile, the street thugs move closer to the battle, a little apprehensive after seeing the brutal display of power, dropping members of the gain left and right. Two throw hand axes at the paladin that bounce harmlessly off the dragonborn's heavy armor.

"Watch out Raijin, there isss cover and the aid of your alliesss behind the wagon!" Skailsss implores as he falls back to the wagon and prays to Netari for protection. Waves of energy gush in all directions from Skalisss imbuing the area in a protective aura. He also says a healing prayer to benefit Rocco.

Actions

Move Action: move to H10, G10, F11

Standard Action: Sacred Circle, close burst 3 from F11, The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.

@dimsdale, I think you made a mistake on archer 5 (BA5) (unless I missed the extra damage somewhere) Quan did 19 damage to him (18 on the role and I forgot +1 damage for bow expertise) and he was knocked prone (and -2 to hit), but he isn't dead. The bandit 5 (B5) died, so maybe that was the mix-up. yes, i realize this means he will likely shoot me for shooting at him...

Magestic Word on Raijin. If you'd rather not slide 1, I can switch it to inspiring word, but I assumed you'd want to break away.

Also, I updated the map based on my turn. I hope that's what we are supposed to be doing.

"Got it."
Halleck said, raising his shield and moving in to action near Rocco, who he gave a quick nod. "I'm with you, Master Dwarf."

Looking over the field, he saw Raijin in what appeared to be trouble. "You there, Gensai, regroup with us!" He sent a healing blast toward the sorcerer which pulled him back toward the group.

"And you sir, you are the ugliest man I have ever met!" Halleck shouted, insulting the bandit to death.

Note to other Players: Bravura

Halleck has the Bravura Presence:When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.

Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

As Raijin is attacked, flames rise up to encircle and protect him. It singes two of his attackers and burns others to the ground. He follows Halleck's words and moves away, rejuvenated but slams his fist into the bandit nearest him. The blow shocks the man and throws him through space towards his ally. Raijin then carefully moves towards Rocco by Skalisss's word. He nods to his allies.

My energies are almost expended, but I had to move in to use them.

OOC:

Immediate Interrupt: Dragonflame mantle +1 AC and any creature that hits me takes 1d6+4 fire damage. Should kill the two minions that attacked me (your labeling is off on the map dimsdale.
Free: Heal 17 and slide 1 to M3
Standard: Teleport Bash on BB2 and teleport him 4 squares. I want to put him next to BA5, is he adjacent or do I need to teleport him up? If so, dimsdale, he gets a save. +1d6 damage from Challenge Seeking Staff (I forgot it on the uninjured Archers last turn if you want to give it to me dims)
Move: Walk to G7

@dimsdale , I think you made a mistake on archer 5 (BA5) (unless I missed the extra damage somewhere) Quan did 19 damage to him (18 on the role and I forgot +1 damage for bow expertise) and he was knocked prone (and -2 to hit), but he isn't dead. The bandit 5 (B5) died, so maybe that was the mix-up. yes, i realize this means he will likely shoot me for shooting at him...

OOC:

Thank you FourMonos. I've made the corrections. Let's just say that he fired back at you and missed. Quan better finish him off this round because it looks like he has got another arrow pointing in his direction.

@dimsdale, could you point me to that rule? I used daily property of the axe, not daily attack. Also, daily utility, not daily attack (dancing defense has no attack roll or damage) - that rule makes no sense. Where did you dig it out?

@Neurotic I have no idea if it is a rule. I was just told that I couldn't do it with one of my characters in another addy. I'm too lazy to find the link of the post. I want to say it was one of R1's addys but I'm not sure. Keep your actions as they are with using the two powers. It's really no big deal to me. If anyone know where to find the rule...if it exists at all, please let me know.

@johnmeier1 You'll have to teleport him up. Here is the save roll: 11 Foe saves. So, that means that you have him against the wall at the current location on the map, correct? Roll the +1d6, but tell me what foe you are adding the damage to.