But this does highlight a problem, where the build information can be used to determine that a secret site is present. I'll try to figure out a way to handle this, preferably without allowing construction on top of secret sites (that block construction once discovered).

v0.9.84 User Interface Tutorial dialog, hint arrows, and a very basic tutorial flow. Focus has been on getting the framework in place for the tutorial, so the content is very rough. The settings window has a new "Info" section which shows the location of save game files and the log files. Each has ...

Place a subfolder below /Mods/ in the user data folder. An example of where this could be found: C:\Users\<myusername>\AppData\LocalLow\Valravn Games\Wizards and Warlords\Mods\ The Mods dialog in the game menu should indicate this location to you. Placing various files and folders in this folder wil...

It should be fixed, but if you've also encountered there may be cases where it can still happen or a newly introduced bug (with the same effect). I will do some additional testing targeted at this, and fix accordingly if I find anything, before releasing the coming patch. Thanks for taking the time ...

1. I will take a look at the "reserve units to defend tower" vs "explore" vs "conquer" AI weights. While the AI is still pretty dumb, it does have routines to recognize threats and prioritize defense. Looks like it needs some tweaking again. 2. Something has broken here, I will take a look at fixing...

0.9.92 Graphics New world map graphics for all terrain types and some sites (3 sizes of 2 city variants and wizard towers). There are still aspects of the world map pending overhaul: armies, the remaining sites, province borders, rivers, coastlines, fog-of-war. Battle Engine During battles hovering...