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There were many terrific panels this year at SOE Live, and as usual, there's a very good dialogue between the players and the developers on a variety of issues. Among them was one that looked at the EverQuest franchise from a different perspective than usual. Instead of discussing expansions, class balance, game mechanics, or itemization, it addressed the business model behind the games. Over the past two years, both EQand EQII have seen enormous changes, but even if you go further back, you'll see a dramatic transition away from the traditional subscription model.

Dave Georgeson, Director of the EverQuest franchise, gave a talk that shed some new light on the philosophy behind some of the changes. In addition, he outlined some upcoming changes to the SOE update cycle, marketplace, and other areas of monetization. We've got all the details below, and some of the changes are not at all what you'd expect!