Can dish out huge amounts of damage, but very poor at taking it. Monks use no weapons at all and thus do not have any of the weapon skills available to gain. Charged strike and your fists are your weapon.

Monks are a difficult class to play in that you cannot spam attacks. you have to time the entry of commands properly to get moves to string together and produce combos. Combos will provide added effects depending on the damage type being used. Energy based attacks will result in a bleed effect being applied to the target that will do damage for 2-3 rounds after the combo successfully lands. Pierce will result in a gouge affect. A partial listing of combos can be seen below. Some players with stable and fast internet connections have been able to set timers with triggers to make a monk tick.

Under construction. However, monks do not need much in the way of spells. most of the spell groups are useless other than detection. Gain punch kick uppercut and roundhouse. Gain all seven attacks and stun, rescue, dimmak, switch.

Bash: lets you slam into enemy target, giving you a chance to stun the target if you have the stun skill and can interfere with spell casting

Berserk: consumes some mana which is otherwise useless for Gladiators, giving the character more hitroll, more damroll and less armor protection while providing a small amount of healing

Counter: turns an enemy's physical attack against themselves, dealing damage in the form of the Gladiator's primary weapon

Deathtouch: massive single hit damage skill used when the target is at or under 15% of total life

Dirt kick: blinds the target for one tick and can be removed with the rub skill

Rescue: removes target group member from combat and makes the user "tank" whoever the group member was fighting

Rub: only class able to use this skill while in combat, used to remove dirt kick and gouge affects

Stun: passive skill that has a chance to land on a successful bash, rendering the target incapable of action for 1-3 combat rounds

Rush: An opening attack that has two parts. If targetted it acts similar to traditional backstab but is always "bash" type damage regardless of weapon. If untargetted it is an AoE similar to Creeping Doom. It also has a chance to stun all targets. This skill requires that the user be Berserked.

Primarily a PK support class, using rescue to redirect damage and feed to deal damage. They now have Coldfire to damage characters below 15% HP. Coldfire also has a chance to dispel the target. Replenish is very useful on long runs or for Immquests to help priests keep their mana full.

Anchor and Vortex: Anchor allows the priest to memorize a spot in the world. Vortex allows the priest to return him/herself to that spot as well as anyone they may be grouped with. There are some rooms that you cannot anchor in.

Divine wrath: primary damage spell of the priest that causes holy damage and has a chance to dispel the target's magic.

Full heal: at a high cost of mana allows the priest to completely heal one target with a 2 combat round lag period

Holy invoke: acts as a second Sanctuary, making the priest take 1/3 less damage

Curse: removes the favor of the target's god, preventing use of the recall command in any form.

Cleave: primary damage skill, dealing slash damage no matter the strider's primary weapon that has a chance to amplify and deal massive damage.

Counter: turns an enemy's physical attack against themselves, dealing damage in the form of the Strider's primary weapon

Summon bear: summons a bear to help you in combat, gets a boost in power at hero and does more damage than the strider will with his/her weapon

Track: allows the Strider to track a fleeing target

Rescue: removes target group member from combat and makes the user "tank" whoever the group member was fighting

Entangle: roots grow from the ground, preventing the target from fleeing.

Bearstomp: This is a combined attack between the striders bear and the strider himself. The bear hits the target and knocks them into the strider, who has a chance to hit the target themselves. This skill requires the use of a bear, and forces the bear to tank the target.