FDA Approves Dyad for Public Consumption on July 17 in North America

Today, Dyad was approved by the U.S. Fun and Diversion Administration to administer extreme doses of sensory stimulation. It is absorbed directly into gamers’ cerebral cortex via their optical, audial and touch receptors. The game was approved for use in all patients in North America who are in possession of a PS3 console and $14.99, and who are not adversely affected by excessive synaptic activity.

Research on Dyad began in 2008 in TRNT by Shawn McGrath. After TRNT officials observed test subjects wholly absorbed in euphoric trances and reviewed testimonies of transcendental interactive experiences, TRNT halted development of Dyad and expelled Shawn. Determined to finish his research and enlighten gamers worldwide, Shawn partnered with enigmatic composer David Kanaga and continued developing Dyad in secret. This collaboration prompted Dyad’s incoming release for the purpose of stimulating gamers’ sense of discovery and aid in the search for their own deific particles.

On July 17th, gamers are encouraged to access the PlayStation Network and drop into Dyad to experience a mind-bending harmonious synthesis of color and sound while hooking, grazing and lancing their way toward mastery of Dyad’s 27 sensory-scrambling psychedelic campaign stages. A Platinum Trophy will be awarded to those who are able to conquer an additional 26 tactical freakout Trophy levels, while a final 26 Remix levels will lead to new heights of interactive relaxation and is recommended for gamers at risk of health complications. The consumption of Dyad is aided by the inclusion of 1080p, 60fps visuals and wholly uncompressed audio.

Comments

Really looking forward to this, and almost definitely going to get it, but that commercial really turned me off from the game. I don’t want to watch someone pretend to play the game while she makes over-exaggerated faces at the screen. That doesn’t make me want to buy your game more. Just show me gameplay.

As well written and as interesting the video was, it explained nothing to me. Yes it’s amusing that you can advertise like it was some psychological experiment but that doesn’t help the consumer at all.
What is it?
How do play?
What’s the goal?
Why?
What’s the purpose?
Will there be a demo?

I got to play it earlier this year in NYC and we’ve kept in touch with Shawn (the developer).

The trailer actually showed a lot of gameplay so I don’t understand the complaint there.

There will be a demo. A game like this needs a demo because it’s really hard to describe but once you start playing it, you’ll get the mechanics. It’s got a nice learning curve too.

Keep in mind that Shawn has been developing this game entirely on his own and is handling all the PR duties as well. He had help with the music but that’s about it. If you want to support Indie Development, it doesn’t get much more indie than this.

The game looks great and I’m buying it for sure. If you don’t know what the game is there have already been many posts on the blog about it and you can also look up impressions on YouTube. This is a release date announcement post, that’s it. I thought the video was pretty decent. Somebody should make one with Sid’s face like on that prior video.

Looking forward to the game but that ad sucked. Please don’t let Rey direct anymore promo videos for indie games on PSN, unless the aim is to turn people off and ruin the developers cred. It doesn’t look like that girl is even playing Dyad, she is kind of just holding a controller, acting badly and smiling vacuously at the screen.