This gem works for hunters, nothing needs to be fixed about it. Also, there is another meta gem that it probably better for dps then this, this is more of a Pvp gem (+crit from agi, +crit damage, tastey for dagger rogues.)

Comment by Satarus

Feral cat druids would get a lot of use out of this too becaue they stack crits to get more use out of the primal fury and predatory instincts talents.

Comment by mekrith

This gem is not great. +3% critical damage means your critical strikes do 203% damage; if you had a 100% crit rate this would increase your DPS by 1.5%... assuming you have a more likely 33% critrate, that's a 0.5% dps boost Better than the AP gems though, and the requirements are nice and low.

Comment by utopianh

This may in fact be the best druid tanking gem. The only choice really is between the powerful earthstorm diamond http://www.wowhead.com/?item=25896 and this. 12 agi is .75% dodge, while for a tauren feral the 18 stamina is about 350 hps, and the 3% increased crit damage is significant when swipe spamming and may actually be more useful in situations than the 5% stun resist. Both are good and depend on your play style, although personally I think I'll lean towards this.

Comment by aluxendr

Since it is "Melee", would it also apply to SoC, or at the least Crusader Strike crits? +12 agility>+12 Crit strike rating anyway, but 3% increase to SoC and Crusader strike would be sweet

Comment by Gelantious

Hopefully its just a bug that it only affect melee Crit's.Like the trinket, Hourglass of the Un..something.

That only affected Melee AP at first but then Blizz fixed it so it would add to Ranged aswell.

Either way its still sweet for a SV hunter.

Comment by TheRaven

Im yet to see any one mention arms warriors. This stacks with impale. With the fixes to sword spec a Arms can push alot of dps, even with no enrage/DWstacking. +23% on anything but a white hit, and 23% ona sword sec proc. Thats alot. and the 12 agi vs 12crit is roughly .33 vs .57. so not much fo a crit loss. the only question is 3% more ona c rit worth 5% snare resist? well a 1.6k yellow crit would be about 40damage.

So it comes down to 12crit +5%snare vs 240haste/6sec vs 12agi and 3%mroe crit damage

Comment by Habi

I linke this thing. I hope they patch it, so the crit bonus works for ranged too.

Comment by Raidan

i can't help but to destroy your hopes on "patching" this by quoting the official patchnotes witch state the following under the jewelcrafting section:

"Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor."

so it WAS indeed intendet to make this thing a melee-meta to beginn with..;)

Comment by Yetaxa

From a Blue Post:

Begin Quote:

The increased critical damage bonus granted by the Relentless Earthstorm Diamond does, indeed, affect ranged attacks -- e.g. Aimed Shot, Steady Shot, Multi-Shot -- but currently there is an issue by which it is not increasing the critical damage of Arcane Shot. This is currently under investigation, however, and should be resolved in an upcoming patch if present internal testing bears out. My apologies for the confusion. :)

Also, if you have a pure PvE gear without any blue gems, you will have to resoket to lose 8str/8agi/16ap/8crit/8hit, going from the 24 ap meta that would mean the equivalent of a 40 AP loss for changing to this meta gem for warriors, unless you can fit in blue gems so they activate good socket bonuses that compensate.

Comment by rice037

Well is it known for a fact that the druid talent only adds 10% to the critical bonus? Because things like the Warlock Ruin talent specifically state "increase to critical strike damage BONUS." And the predatory instincts talent of the druid says "increases your damage from melee critical strikes by 10%." That would seem to imply that the critical strike itself is increased by 10%, meaning your crits now hit for 220% normal damage.

Comment by Svenson

Now that they've changed the 3% bonus to apply to all crits, would this gem be valuable at all to elemental shamen? Assuming a well-geared shammy has ~35% crit with lightning bolt, and does double damage from crits, a 3% increase to crit damage could be HUGE.

Say their lightning bolt hits for 2k, that'd be a crit for 4k. Has anyone been able to figure out whether this would add 2000 * 0.03 = 60 damage to every crit (making it equivalent to +25 spell damage) or would this add 4000 * 0.03 = 120 to every crit (making it equivalent to +50 spell damage). If it's the latter, this would be a monumental gem for ele shammies.

Comment by Bastardcat

Might be quita silly questions,buth due to fact that druids have no use of meny enchants,and ''chance on hit'' i wonder,does this +3% working for druid in shapeshift forms to?

By all means, anyone with the desire to do so, feel totally free to double check my math or to break it down cleaner and/or more precisely. I merely wanted a rough idea of which meta gem to go with.

Comment by moonia

Hey there, looking to see if any druids have done testing between this and http://www.wowhead.com/?item=25899#M0z , im curious as to whether or not the +3 melee damage is worth more in cat form or if the 3% increased crit damage is worth more for DPS. I'm going to assume that the stats of the user would of course affect which gem is better. My stats are just over 2500 AP in cat with just over 36% crit, self buffed. I also have an additional +4 wpn dmg from ring enchants. Looking for any help here. Thanks

Comment by Verdig

ok so lets says i crit something for 1000 will this crit become 1030, around that area or a little more?

Comment by Verdig

Comment by Honors

I got different results when comparing relentless earthstorm and destructive skyfire..

First we compare them with < average gear

100 shadow bolts2300 dmg/shadow bolt (non crit)4600 dmg/sb crit

27% crit chance ---> 124200 crit dmg

destructive skyfire:the crit chance you already have doesnt have any effect on skyfires dmg. As a sb crit doubles the damage of the sb, lets consider a crit as a "free sb" (that doesnt have the chance to crit ofc). So, 0,61% for skyfire means when you cast 100 sb, 0,61 sb is going to crit = 0,61 "free sb"

--->so the damage you gain from 0,61% crit in this situation would be somewhat equivalent to 0,61 sb0,61*2300 = 1403dmg

conclusion: relentless earthstorm is 2,65 times better dmg that skyfire

Now the same calculations with a slightly better gear

2500 sb30% crit --> 150000 dmg

destructive skyfire:0,61*2500=1250

relentless:150000*0,03=4500

-->relentless is 2,9 times better dmg

conclusion: As the previous poster stated the relentless earthstorm diamond gets better when dmg and crit increases. This is because its affected by both dmg AND crit. Whereas destructive skyfire diamond gets its buff only from damage.

edit: sorry noticed the 14 crit rating is 0,63% NOT 0,61%. But after a quick calculation check the 0,02% doesnt make a too big difference :)edit2: The difference between the calc result seem to depend on whether critical hit damage means the total damage of the crit or just the bonus damage.

Comment by Variatas

Does the 3% Extra Crit Damage stack with the 30% Extra Crit Damage from Mortal Shots (MM Talent), and would it be worth it?

Comment by wriswith

Comment by Satarus

Best druid metagem for DPS. Also not too shabby for tanking if you have hybrid tanking/dps gear.

Comment by Freedan

With the upcoming haste nerf, this will be by far the best dps meta gem for any physical damage class.

Comment by Suhov

Quite good meta gem however I don't think many hunters will get blue gems with sucky stats (for hunter) for bonus. For intance, Hunter will lose 1620 agility from other gems to put random blue gems.

Comment by Frenzi

Patch 2.2

This Meta gem no longer works for Casters and no longer adds any crit damage to spells.

It has also stopped giving any extra crit damage for "white damage" melee attacks as of patch 2.2.2.

Comment by SpellWeaver

This gem is absolutely perfect for Survival Hunters with their extremely high critical chance and the 230% crit damage from the lower parts of the Marksman talent tree.The bonuses from the gem are still very good for other classes but only the above-mentioned type of hunters can get a maximum damage increase out of it.

Comment by Ixolite

I didn't read everything here, but i got one simple reason why this shouldn't apply to spells:

"Increases Critical Damage", if it apply'd to spells it should say "Increases spell critical damage" as with everything else that applys to spells does, spell haste rating, spell critical rating, etc. You should know this. And it does apply to ranged cause they deal critical damage, not spell damage.

Comment by Zorganath

This gem will get a Caster Equivalent in patch 2.3.

Current stats set for this new meta-gem is:+ 12 spell crit rating & Increases Spell Critical Damage by 3%

Comment by Thelion

This Gem is only for PHYSICAL damage it does not affect the critical strike damage of your spell criticals.In 2.3 patch they're putting an equivalent gem and here it is http://www.wowhead.com/?item=34220#comments :)

Comment by Shalafein

Can summone please explain to me how I still need 2 yellow gems to get the gem bonus on this? I had it made, I cut it myself and socketed it into my helm but its still not giving me my +12/+3. What did I do wrong here?

Comment by SunkenColony

OK, I honestly HATE Wowhead right now, because as soon as I clicked post, the ENTIRE post was deleted. But I'm patient enough to retype it, though my numbers in game were deleted. :(I tested the gem on a hunter in a controlled environment with 203 armor ignore on Lvl 1 Ragged Young Wolves in Dun Morogh and Lvl 2 Rockjaw Troggs also in Dun Morogh, all mobs are considered to have NO armor due to armor ignore stat. I am using Light Crossbow, with 11-12 damage, my RAP is 1865, and my ranged damage is 363-368. My talents are Humanoid Slaying (3/3), Mortal Shots (5/5), Ranged Weapon Specialization (5/5). In my tests I used Arcane Shot, Auto Shot, Aimed Shot, Multi-shot, and Steady Shot, all came up with the same %s. Arcane shot was NOT an exception (unlike in past patches). I tested each shot type 50 times for each setup, resulting in 1000 shots fired to complete testing. Also, as far as the accuracy of my results go, I used the percentages off Arcane Shot and Aimed Shot numbers, as they gave me the most to work with (Arcane shot's highest and lowest damages were within 1 or 2 of eachother in all tests, and Aimed shot gave me large numbers to crunch).

Without the metagem bonus but adding adding agility to my new cloak to compensate, I got 230% critical damage against the wolves, and slaying crits vs. humanoids were 237.23% of the humanoid non-crits.Let's compare the old crits compared to crits with the RED in, and exact same stats. On the wolves, without slaying, I got 237.9% of non-crit damage for crits, on the Trogg mobs, with slaying, I got criticals of 245.7% non-crit slaying damage.

While there's no extensive exact numbers to dazzle, there's still alot to work with here. It would appear that the meta-gem's modifier is applied AFTER all other critical damage bonuses and modifiers, as in, when the damage is being applied, the metagem is the LAST thing calculated. Infact, the results are MORE than the theoretical by quite a bit. For example, while the non-slaying crits should be (230% * 103%) = 236.9% non-crit damage, it's actually closer to 238%, probably not because of a higher percentage than it says, but due to the method Blizzard actually calculates the damage. EDIT: I forgot to note, but it seems the slaying bonus and the RED's bonus are additive, not multiplicative, as in since they are of the exact same type (They modify total damage, not bonus) that they add together instead of multiply, so it's 230% * ((1.03 + 1.03)-1) I believe, but I could be a little off.All in all, it's a GREAT gem, as it works far better than you might expect. I'm assuming the casting gem equivalent works in the exact same manner, though I have not run any tests on it. Feel free to correct my mathstuffs.

Comment by Veilside9999

This gem requires 2x Blue and 2x Yellow to activate, Am i right in thinking that 2x Green will be enough to meet the requirements?

Comment by Souldivider

Hi there i am kindda noob in meta gems so i was wondering if someone can tell me about this "Requires at least 2 red/yellow/blue gems" thing. Does that mean that u must have 2 blue 2 yellow and 2 red on only your set gear or your whole equipment and if these gems are for example 2 purple 2 orange and 2 red will the META gem be activated ???? Please tell me cause i just got my Relentless Earthstorm Diamond and i want it to work right.

Comment by Imaculate

I am a Mutilate rogue, looking for as much DMG as i can get ( on crits ) so, i wondering if i use this meta, wich will add 12 ap and 3% crit dmg for me. It's good so far, but then it requires 2 BLUE ( i know, green purp ) gems, and that discounts 2 red 20ap gems. i know ( or think actually ) that it is a purp rare, that gives 8ap 6 stam, that will be 16 ap with 2 of em, but i will lose 24 ap there. and since i can get another meta gem that gives 24ap, i will totaly get 38 more ap without this.

( i use 2 orange 10ap 5 crit so you know )

Now, will this add up more dmg on my crits, than with the red gems /24ap meta? PLEASE help me, i am eager to get my meta as soon as possible!

Cheers!

Comment by WoWFan123

Do the gems you put within your meta give you the stats or are they solely for used for the purpose of applying your meta gem?

Comment by Lice

Well think like this, will the ap you gain by not using it give you 3% more damage when you crit?c = critchance%vs the mob

Damage% = (c /100)*3

Thats how much damage in percent this will add if your excluding miss/dodge/parry, and resilience to..Theres quite many factors that we can include..But lets not.

But since the AP also don't help for miss/dodge/parry, we can count out miss/dodge/parry (I THINK)...

Now the answer is, the lower ap/crit you have..the worse this gem becomes.. I don't know your AP and how much crit you have.. But do some maths and see if the AP is going to improve your damage more than the gem would with some help of that math formula

Also give me some critics if you think the formula is wrong? :)

Comment by Eritu

i find this gem 2000k AP, 28% crit, very useful (mace ShS hemo spec 20/0/41) it just makes more sense holding the gem slot with the AP minor runwalk...till u get this...(if ur rich or JC) but for me i always put this in my helm...imo best meta for any rogue or dps class (non caster)

Comment by Bazar

According to elitestjerks, this meta gem gives 3% more damage on crits. It is not 3% more damage from the crit bonus, but the entire crit.

Now what this means is at a minimum, you'll be dealing 206% damage on any melee crits. More if you have talents that enhance damage on crits.

To find out your crit modifier, simply work out how much damage you deal on crits, and multiply that value by 1.03.

Put simply, this gem works as well as you could hope it to.There is unfortunately a lot of outdated information with this gem, as it has been nerfed, buffed, and fixed many times throughout the patches in blizzards clumsy attempts to get it working as intended.

I believe as of 2.4, they are happy with this gem and the damage bonus will continue to work on the total damage and not just the bonus damage.

Comment by Replica

Why does everyone keep forgetting retadins?

Comment by seitori

Now that critical strike rating and this unique modifier for crit damage have been unified from spell and melee, the Chaotic Skyfire Diamond is going to be the better choice going forward.

More jewelcrafters will be able to cut this diamond, and the meta requirement on the CSD is also significantly easier.

Comment by SunkenColony

I notice some confusion on this gem so I will shameless repost what I posted on the agility gem's page:

The gem is the last thing to be calculated in your damage, so it takes the damage you would have received and multiplies it by 103%, but in tests the yield was slightly higher than 103%, so a regular melee crit of 200% would be 206%, a crit of 230% would be 236.9% instead, and so on so forth.

In short, your critical's final damage is boosted by 3%.In addition, this works for all spell damage crits as well, as tested briefly on my mage.