BioWare Details Anthem Changes, Fixes After VIP Demo

Following last weekend’s VIP demo of Anthem, BioWare has detailed changes and fixes that are coming to its open demo this weekend.

In an official blog post, BioWare’s head of live service Chad Robertson made note of the changes and fixes after admitting that the VIP demo got off to a rocky start. The list of issues that were addressed during the VIP demo or are being addressed before the open demo begins includes:

Entitlement bug fixes

Server performance updates addressing rubber-banding issues

Fixes for infinite loads and more are being investigated

Platform bugs to validate Javelin unlocks are being squashed

Client and platform login bugs are also being looked at

BioWare says it’s doing more scale testing this week to prepare for the open demo coming on Friday, February 1. It claims the infinite load problems encountered in the VIP demo have been improved, and that the full game coming soon after has a long list of fixes that won’t be part of the public demo, including weapons with zero percent infusions, weapons with bonuses that apply to different Javelins, plot integrity and party gathering issues, performance improvements, stability fixes, the introduction of the Launch Bay social hub, and more.

BioWare says that there were nearly 9 million hours of play across the 2.5 days the demo was open, over one million strongholds were completed, and that nearly two million harmless grabbit creatures were slaughtered in cold blood.

The issues that hit the Anthem VIP demo were widespread, but were reportedly mostly fixed by the time the three days had concluded. Players encountered infinite load screens, and EA expanded server capacity soon after the demo launched. Later, BioWare general manager Casey Hudson wrote, “Turns out to not be a server capacity issue. Seems to be a different issue that didn’t come up in previous scale testing.”