If you saw the PlayStation Press Conference at E3, or watched the live stream from the Sony booth, you may have witnessed the worldwide gameplay reveal for Destiny. If you missed it, we have no intentions of leaving you behind.

One thing that should be experienced first-hand is the first glimpse of Destiny gameplay that we shared with the world from that stage in Los Angeles.

Now that we've had some time to unpack and settle in at home, we've recreated the show we put on in lovely HD. Settle in and scrutinize the adventure all over again, or for the first time.

Over on Bungie.net, we've released this video with as part of our week-long celebration of Bungie Day.

Each year, on the seventh day of the seventh month, we take a moment to thank the members of our community for their passion and enthusiasm for our games. We'll be releasing Destiny goodies all week long, and you're invited to the party. If you intend to join us for Destiny, now is a great time to register.

To quote: Internally, the title was known as Blam! - a moniker bestowed when Jones couldn't bring himself to use the original working title, Monkeynuts, in front of his own mother. Whatever the name, this is the first time the public has laid eyes on the project.

To write the sum of a decade is a monumental task. Bungie's history is encoded into the games we've made and defined by the men and women who've worked inside the studio's walls - people who have in many cases become a family. And of course we've also been shaped, inspired, and downright awestruck over the community that's followed alongside.

To say thank you for a decade is even more of a monumental task. We say it anyway. Thank you for more than ten years of community involvement, contribution, and support.

Thanks for the passion, for the letters, for the ravenous support (and defense) of us online, for pouring through our stories, for getting to the farthest...

310w ago - At the Game Developer's Conference in San Francisco, Bungie producer Allen Murray gave a talk about the studio's production process, which has gone through a major evolution of late.

Formerly a one-project shop, Bungie has changed its approach to facilitate the development of multiple projects simultaneously. That's good news for gamers.

We've known for some time that Bungie is working on an entirely new intellectual property, and Murray noted that a development team is hard at work on that project. But that doesn't mean Bungie plans to close the book on Halo 3 after the ODST expansion ships this summer.

According to Murray, the studio just finished a crunch - a short period of intense production to meet a development milestone - on ODST and another project, which he didn't name.

He could have been referring to the Mythic Map Pack, which was bundled with the Halo Wars Limited Edition in early March and will be distributed over Xbox Live on April 9. Or he could have been hinting that there's another expansion, multiplayer pack or surprise on the way.

"Halo 3 took two and a half years to make, and we're still working on it," Murray said. "We'll probably be working on it for two more years."