Tag

platforming

In preparations for a future project, I’ve been playing all of the old Sonic games for the Sega Genesis to get a feel for how the franchise has evolved over the years. These early Sonic titles were picked because they are widely regarded as being the better Sonic games and on the better side of platformers of the 16-bit generation. But somewhere on its march towards the present the series has consistently stumbled and tries to pick itself back up. But this interpretation of the Sonic’s past is a bit muddy because even at its roots, the games have been a playground of trial and error for how these games want to represent the Blue Hedgehog.

At least for the purposes of this article, I’m limiting the games to Sonic, Sonic 2, and Sonic 3.

Like this:

Azure Strike Gunvolt is a redesign of classic Megaman X style gameplay with an evolved sense of difficulty. The bosses are varied and difficult, with is no “preferred kill-order” because power-ups from bosses don’t equate to weakness for later bosses. The platforming is well designed and the new battle mechanic is quite unique, but can get repetitive. What all of this means, I’ll get into in a bit.