ONLY THE BEGINNINGThis is not the end, but only the beginning everyone. I'm extremely excited about connecting with all of you over the next year, making sure your rewards are as awesome as possible (without Jeff, our biz dude, getting angry at me) and making this game with all of you!

Actually, the addition of the PC and Mac versions themselves didn't make THAT much of an improvement, and the project would still have failed. The real spike in the funding came after the #KeepHopeAlive movement began (May 2nd). Without that the PC and Mac guys who disregarded the project earlier on may never had known that those two platforms were now supported. Also, if the game does well, perhaps we'll see it on other devices in the future.

I giggle at that past April 26th, the funding started to increase at a much faster rate than before. If you guys had made the game entirely for iPhone, you would've failed. You can say "You'd never know" or "I think we could've made it", but it's clear from the graph that funding was absolutely stagnant until you announced PC/Mac versions and it started to pick up. For one though - I'm very glad it got funded, because it looks fun as all get out. And it's nice of you to consider iPhone as a platform that 'could' have good games developed for it, but it simply doesn't have the gaming PRESENCE like the 3DS, and that stubbornness was killing you until you acquiesced to the public's desires for a PC version. So good save at that - and ignore those on the gaming handheld side who scoff at the idea of iPhone games, as well as those on the iPhone side who whimper and whine about how it's not just for them anymore, because if it weren't for the PC users - this Kickstarter would've crashed and burned.

Congrats to everyone involved in the production of the game! I'm looking forward to the game as well as the soundtrack. I trust you, Ryan! I'm amazed that so many helped out during the last 24 hours. Greetings from Sweden.

I'm guessing both the Destructoid.com and Rockpapershotgun.com calls to action did quite a bit for the last stretch. With the Destructoid one coming in at 30 hours and the RPS one coming at 12 hours before the end. :)

I have to admit I pledged because of the PC version, but after seeing one of the videos where someone was toying with the iPad demo ... I increased my pledge, and am very much looking forward to both versions!

Alright, I'm sure someone has asked this before, but I don't feel like digging around. I just read Camouflaj said, "We estimate that Republique will cost north of $1 million to complete. After months of meetings and due diligence, we believe that we can raise the necessary additional funds to complete Republique from potential outside investors, but there is some risk that our efforts will be unsuccessful." So, what if this isn't happening, what if the game doesn't reach the $1 million mark? Are they going to pocket our $500k?