You can field two Greater Daemon, or one greater and 2 Herald or 4 Herald

Bloodthirster is very strong, best stat in the book, on assault fase he can Istant Kill a space marine character in close combat

Hmmm the fact that daemon princes in this are not HQ is an interesting choice furthur seperates this list from the CSM list. I imagine the rules for the greater daemons should be in line with the previous codex as I feel that those rules were not broken, though a S8 Bloodthirster does sound about right.

Khorne daemon cost as Pink Horror and they cost less then a Chaos space marines
Demonettes are the better choice non only for rending, but for their cost.

The pink Horrors can field one special character (the Changeling) same as the Flesh Hounds can.

The bloodletters are going to be nasty if they get furious charge and powerweapons as well, and daemonettes now look very very nasty especially if they retain the same statline as before. Plaugebearers recieving feel no pain is quite nice but the fact that they have Slow and Purposeful means that they couldonly be used for deep striking. The horrors are what I expected them to be, possible they might be getting AP3 shots though.
As for furies I would have expected them to go in the fast attack slot.

Originally Posted by Tyfus

Fast Attack

Bloodcrushers
Seekers of Slaanesh
Sreamers

Now we are talking, Bloodcrushers and Seekers absolutely rule, well they did in fantasy battle, I look forward to seeing these. But is there any mention of Mounted Daemonettes.

Don't know the exact rules of the soulgrinder exept he have 2 close combat weapon, one Mawcannon (whitch can be ugraded) and a Reaper.

I would have thought that there would have been some more choices here, say a possessed Leman Russ or some other daemonic vehicle other than an unbound defiler as nice as it is. Moving the daemon princes to heavy support I guess allows Chaos Spacemarine players to field their daemon princes every game.

Originally Posted by Tyfus

There are 3 special Greater Daemons ( one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for each God)

I've heard about the Khornate one that is joining the flesh hounds.

Originally Posted by Tyfus

Originally Posted by Tyfus

General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Instant death
All codex entries (yes, even the Soulgrinder) are daemons.

Grey Knights are going to have a field day against this army. ^_^

Originally Posted by Tyfus

ask me for special rules/gift of chaos, if the mod will allow the question

-Yes what is going on with regards to daemonic chariots as they are an upgrade for the heralds as seen in this months White Dwarf?
-Just how customisable are the daemon princes?

Originally Posted by Grand Master Raziel
1: How do the various units come into play? Do they get deployed, or Deep Strike in? If they Deep Strike, do they get to move or assault the turn they come into play?

2: Bloodletters: Do they have the Toughness of a Space Marine or of an Imperial Guardsman? (In Fantasy it's the latter).

3: Again, Bloodletters: Does their loincloth still confer upon them the exact same armor save that power armor does for Space Marines?

1: my friend tell me that they can be placed all in deep strike, and than enter in play at 6" from an icon and assault. every core choice and some QG/HS and juggernout have Icon.

The guy who claims to have seen the playtest rules says that csm won't be able to take deamons in codex deamons and vica versa:

They can't be included in Chaos Space Marines armies, they are an inidipendet force.
A full God army can be made, the strenght of the force varies for the choosen God (IMHO Mono-Tzeentch and Slaanesh are the strongest