Self-edited ramblings about whatever I feel like talking about. Usually related to some sort of game-like activity.

June 30, 2009

Golden-Age Goodness!

Another couple of busy weeks, but not too busy for some gaming goodness! I'll start off with some coverage of Friday's Golden Age VS System event.

We had five players for this one, which is a nice step up from the three we had a few weeks back. I do hope that our numbers will level out again as summer winds down. We had an Avengers / X-Men team up, JLA, Thunderbolts, Runaways and a Green Lantern / my Gotham Knights team up played by me.I wish I could take credit for my deck, but I only had the idea. I found a deck list shortly after over on TCGPlayer created by ShadowTrooper that I used and it's probably better than what I would have come up with anyway! I had to make a few modifications to it, as I only had 3 copies of a few of the rares needed to make it run. After being released in two sets I was rather surprised that I only have three copies of Alfred...

My first match up was against Roy's Runaways deck. Let me just say now, that I think Runaways is extremely frustrating to play against. Some of their effects to burn cards from the top of my deck just seem a little too cheap, but that doesn't mean it's not a good deck. However, while I suffered a rather poor draw and missed a few drops, Roy's draws were worse. I was able to survive long enough for a win, but if he'd got a little better early set up I don't think I would have had a chance.

The second game was against Jordan's X-Men / Avengers deck. His focus was on Cyclops and Captain America, getting team attack and stun effects with Cyclops, and rallying goodness from the Avengers. I destroyed his team-up card twice, but just couldn't survive when he played a second copy of Concussive Force, requiring me to exhaust my 6-drop Batman and 8-drop Superman.

Round three paired me off with Colin, who I haven't played a game against in several months. Being a DC-only player, I wasn't terribly surprised when I saw his "Power-up Everyone" JLA deck hit the table. With seemingly dozens of copies of Nth Metal at his disposal, my Gotham Lanterns were beaten to a bloody green pulp in no time.

After some debating what we all though was a weird pairing for the final round, we decided that the computer did know what it was doing after all. We'd never seen it give a player two byes in the same event, but it all worked out and I faced off against Scott's Radioactive Man / Iron Man / Thunderbolts deck. Now I think I might have mentioned this deck before but the combination of +1/+1 counter generation, Radioactive Man's you-can't-play-stuff lockdown, and Iron Man is a very tough one to beat. I was able to last out until turn 7 and pull a couple of lucky Cover Fires to make it interesting, but again...the Lanterns fizzled out late game. It was a close one though, which is always good in my books.