1. Since Conquest shall mostly likely attract the casual gamer (the main chunk of Wii gamers) to play some mixed arcade/strategy game, what means for modification will be made available for the - let's say - more proficient gamer to change internal functions (such as the effect of movement admirals for example to make it a bit more trekkie since it's quite unusual that an admiral alone - despite possible diligent maintenance and refuel handling and management - can have the effect of a ship moving half-way across the map (on warp 9.9 I assume? the galaxy runs out of antimatter fuel in about 46 minutes at that speed according to canon) while others just move one sector at a time? For the more strategy-focussed (canon) guy, these things need to be adjusted a little so that a charming balance can be achieved (I just assume that there is no balance which appeals to the more arcade-focussed as well as to the strategy-guy either way so you need to make a difference there)! Since it's not PC but console, the only way I could think of to achieve such modification possibility would be to offer 2 different pre-set modes along with the standard default mode so that people can choose difficulty and gameplay balance in the main screen! Or are there other ways?

2. What do you think of Birth of the Federation?3. How you feel about Fan Games? (i am joking :gorn2:)4. Can we expect a ST:Conquest II from your company? (i.e. how long will you keep your license roughly - with regards to the Activision-Viacom-Clash about the early "retirement" of Activision from the franchise; you know what i mean ;)).

what i want to know is why this is being built for the consoles only and not for the pc. if this game is like past beth soft games, theres going to be a severe need for improvements from the modding communities. I myself have a PC and a PS3, i used to have a ps2 and i can tell you how ridiculous it is to connect and STAY connected to a game online, with that being said how is the rest of the world who still have to use these things, gonna be able to download patches/mods if this game is a bust.

When making a trek game, how important is the lore when coming up with your story or game designs? Do you work with the people at companies like Paramount that own rights to Star Trek? And How do you deal with fans who seem to know the facts of the story better then the people who originally wrote it? It seems like that would have to be difficult to manage.