bart64 •
Comments

@84659
It's like a jump from nintendo 64 to (almost) GameCube in stereoscopic 3D, it's a pretty mind blowing effect. There are some games just as inspired as the best DS stuff. Can't wait for my new one to finish charging, I must resist turning on until fully charged... Reply+2

If this is mediocre, what would you call good? I like the effect and the way it interacts with the geometry. Environments have a nice style. Seems they are doing something interesting with the plot. You want a revolution? The dude has a receding hairline, that's as revolutionary as these games get. Reply+4

I think this reviewer forgot this is not a full priced game. It's a charming experiment with some fun ideas. I didn't complete it but had a few hours of messing with the photos, the quirky characters and tasks, and admiring the excellent presentation. Reply0

Add me to day-one list. I've been itching for a treasure style shooter and the creativity on display here makes it a no brainer. Are all the hardcore gamers on vacation today, where are the comments? Reply+3

What about the horrible timing with the NSA leaks. That was probably a major reason to wait. I still feel a little dirty supporting a game that promotes unlimited access to everyone's information. Reply-5

720p looks great to me on my tv, and 30fps is fine for a narrative based game--it actually draws you more into the world. 60fps is essential for action games like Donkey Kong, and 1080p or more helps make a good up-close PC experience. Isn't it nice to have a choice and great games being developed using different techniques!! Reply+2

So eurogamer joins the nintendoom bandwagon... Did you not follow what happened to 3ds? This thing still has a good chance, especially knowing what the competition has presented. Why no article about the mediocre ps4 and xb1 launch offering. The long install times, mandatory updates, crashing, lack of compelling launch titles, tapering sales... Reply-2

EA can go to hell. Nintendo may have messed up, but at least they don't run their company like a Chinese sweat shop. I wouldn't be surprised if EA did the "unprecedented relationship" announcement just to strengthen their position in negotiating with MS and Sony, but had no real plans to follow through. Reply0

I'm liking it a lot. The added difficulty makes it a real challenge to reach the next castle and save progress! Seems the wrong person did this review, I believe most people will have a blast with this more extreme take on Mario platforming. Reply0

I've been messing around with the Wii U since the US launch and I'm very excited about the prospects of Miiverse. It's hard to explain how alike or different it is without trying it out yourself, but I can say that so far the community is lovely and whatever limitations are there have a purpose: usually to make things simpler/quicker and more enjoyable. It's just a nice place to meet people and share in an experience without too much committment or intimidation. It's the first time I'm truely enjoying a social network, and I'm looking forward to seeing what you all think tomorrow!

Also, drawing messages is revolutionary, especially if you like doodling. Reply0

@darc Yeah, it feels like something is missing without all the stats, but there's just so much in its place, and it's so engaging, that it becomes it's own thing. Unless you're a strict classic RPG player (and fear anything new) I can't imagine how you would not fall for it's charm, care in presentation, and balanced, innovative mechanics. Do yourself a favor and sip on this one like a fine wine.

@iago71 Sorry for the confusion, playing a US copy. Just wanted to chime in because I always enjoy Eurogamer's way of finding the art and joy in a video game, which they seemed to have missed this time--maybe it was a busy week! Reply0

I'm about 6 hours in and completely in love. It's a difficult game but I appreciate the shift in focus from battle mechanics to puzzle mechanics. The game is constructed to keep you guessing, but because there are always two or three levels to try at any one time (you can skip to 3-1 when you're stuck on 1-3), there is always something new to explore which will always open up possibilites when you're feeling stuck or burned.

The sticker battle scheme totally re-wires your approach to battle tactics, keeping things fresh and encouraging experimentation. Every move you make has a tangible concequence, every move matters--the sticker is lost forever but it frees up room for another. Imagine a Paper Mario game where inventory management is more appealing than the script!

I was hoping there was a little more depth to this so good to hear about the RPG party elements. Much more interesting than most rhythm games with a great collection of music to work from. Sold. Reply+2