For those who've noticed the size of the DLC file (@Packs21) - the actual content of the DLC is included in the title update, the 108KB file on marketplace is the ’key’ to unlock it. The content was not on the disc. I can assure you if it was on the disc and ready to go, we would have a) admitted this and b) released it a LONG time ago!

Re: the cost - it's not to do with the achievements. MS will allow you to release free DLC if you also have other paid-for DLC in the pipeline. This will be the first, and last piece of DLC for Metro 2033, and MS allowed us to set the lowest possible price point for this type of content. Reply+9

It's really not sensible to try and factor price into a review, as people's perception of 'value' is often even more subjective than quality. Give a game the score it deserves, and let the customer decide if that score is worth the asking price... Reply+2

"Well, this isn't exactly accurate. Sure, Crysis doesn't do full-scale physics, but they do lots more than replacing one model with another. "

That's actually been misreported. Volition have acknowledged that Crysis does a bit more than 'corpse replacement', e.g. it has structures that can break into component parts which each have a physical presence. It's a step up from corpse replacement, but it's not physics based

In Guerrilla, nothing breaks the same way twice. If you smash through a wall, the hole will be uniquely dependent on where and at what angle you strike it. Each pice of rubble is uniquely formed as a result of this stike - they are not pre-canned shapes that fall out

The game play looks quite interesting, but I'll never buy it. Yet another game with simplified, retarded them-and-us pro US politics, dreamed up by someone with no imagination, no grasp of geo-politics, and one Republican donating foot in the past. Jesus.

For those following this one, there's a PC Beta underway right now that will soon be opening its doors a little wider and we have a few more imminent treats in store...

EG TV also has a lot of trailers that explain the Frontline mechanic, infantry role/loadout tactics, vehicles and drones plus the rather stunning trailer that uses hand painted stills to set the scene Reply0

And as the review neglects to mention, it has rather awesome multiplayer (for up to 8 players) on both ad-hoc and infrastructure. You can pick one of three Marine or Chaos chapters and customise loadout, if not actual troop selction (which is pre-set for each map - although the Chaos and Marine pre-sets are different, so you effectively choose one of two squad types and then specialise further with your secondary weapon loadout) Reply0

@Krudster - they didn't tell you there was a zoom start in the Mario Kart manual - you had to, y'know... find it out for yourself. But as a fundamental part of the re-start, I think this ought to be in the documentation

@ the person who said "I had described at as being like the Mario Kart pause too, but then I realised the difference. From what I remember, In Mario Kart you get a rewarded for starting at the right time, but you're not overly penalised.

Here there's no reward for starting at the right time. You're just allowed to, well, start. However the penalty for getting it wrong is much more severe. There's an imbalance there"

I picked a gaming anology as an example, but it's not actually the right one. Think insead of a 100m sprint - there is no reward for a 'perfect' start, just degrees of disadvantage for a slow start. And of course, start too soon and you risk disqualification...

From a gameplay perspective, the devs needed a mechanic at the kick off that rewarded a degree of skill and timing to prevent the re-strart from being a simple test of the centre forwards' speed stats. I think they came up with the right solution, but can anyone think of an alternative mechanic that would fulfil that gameplay need and be less frustrating for the player? Reply0