Bitpicking: Too fast, too long

GameZone's Simon Chun writes, "Video games require good pacing. In this regard, games are just like any other type of entertainment, like books, movies and music. If something starts off too slow, you might lose interest. If the ending feels rushed, you might feel somewhat irritated. While this is the case for other media, the issue of pacing in video games isn't just with narrative. If a game is divided into chapters, there shouldn’t be a large gap in the length of each chapter. Likewise, the transition from one chapter to the next shouldn’t be abrupt. I'd only be scratching the surface if I said video games have complicated pacing."