Hey, its dragonuser here. This is a team I recently created, and just thought that I would post it here. The title for this team is dedicated to my SPL team the Circus Maximus Tigers. So the idea for this team originally started around a month ago. I was talking to my old tutor and friend Lamppost and eventually we started to talk about our SPL battles during the week. While he was talking about his, he mentioned how Conkeldurr was the key factor in getting his win over Blue Star. I then thought how I used to love using Conkeldurr, but had recently completly stopped using him. So i decided to build a team around him, but then i got lazy and the Conkeldurr project was put on the backburner. Recently I was talking to user zerofield, and he mentioned how he loved using Conkeldurr and that he was an often overlooked threat. So once again the Conkeldurr project was started. I primarily built this team to beat user Hantsuki this week for SPL. I was bored of all of my current teams, and wanted to make a new team to finish the season. Earlier today the team won 5-0 (http://pokemon.aesoft.org/replay-Nyan-Nyan-vs-Without-Reason--2012-03-10-private2113931569) against Hantsuki, pleased with the teams results I am deciding to post an RMT on it.

This team was originally based around a Conkeldurr + Alakazam+ nasty plot Celebi offensive core, but i recently changed Alakazam to a mixed Jirachi to lure in and KO Skarymory, Dragonite, and Gliscor.

A true dark horse and a really underrated pokemon. Many teams are weak to him, and don't even notice it. The EV spread here allows Conkeldurr to hit as hard as he can from the start, while retaining special bulk. This ev spread gives conkeldurr enough bulk to take a sun boosted fire blast from heatran, while at full health, and drain punch back. Payback is used over stone edge to let Conkeldurr hit and KO gengar alot easier, as sub disable gengar can be a major threat to this team.

This pokemon was one of the last members added to this team, although that doesnt make him any less important. Choice Banded Dragonite hits harder than a truck, and is a very valuable wall breaker. Often times early game I just click outrage, and watch as my opponents walls cripple as they were expecting me to dragon dance. Stuff like Donphan and Gliscor are 2HKO'd by outrage, and they often switch in meaning one less physical wall for Conkeldurr to deal with. Although I usually just click Outrage, Dragonite's other moves are also very valuable. Fire Punch allows me to KO both Ferrothorn and Forretress, as well as heavily denting skarmory. Earthquake is almost exclusively for Heatran. Heatran is always a pain to deal with, so getting a free KO on him is always nice. The final move(probably most useful) is Extremespeed. Late game, it is extremely easy to pull of a Choice Banded Extremespeed sweep. This is also a nice way to deal with fast but fail threats like Weavile or Infernape. Also the random 4 EV's in defeence are because I remember hearing that not putting those EV's into HP let me switch into Stealth Rocks one more time.

Such a beautiful pokemon. This guy is my main defense against sun teams, and powerful special attackers like Calm Mind Latias. The EV spread here was reccomended by user Makaveli, as the 40 speed EVs let him outspeed Bulk Up Breloom, and the rest is poured into increasing Heatrans special bulk. Stealth Rock is the most important move on this set, as it limits the times pokemon like Dragonite and Salamence can switch in. Lava plume is nice, and burning terrakions on the switch is always fun. Roar is really useful in beating Calm Mind Latias.

My god, what a monster. I know that this team was built around Conkeldurr, but this guy is the real star of the show. He can straight up toxic stall 90% of the metagame, its unreal. The EV's here are fairly simple. I placed 80 EVs in speed, so Gliscor can outspeed all common forms of rotom(as they usually aim for 244 or 245 speed). Thus letting me toxic stall/hydro pump stall them to death. The rest of Gliscor's EVs are spent in defense and HP, as to mazimise his bulk. A faster spread could be used, although that would make Swords Dance Terrakion and Offensive Swords Dance Scizor much more difficult to deal with.

With Toxic Heal + Protect + Toxic + Substitute Gliscor = untouchable. I dont think I can emphasize this enough. Gliscor's moves are vital on this set, as earthquake allows me to hurt pokemon like Scizor who are immune to Toxic. I have contemplated using Aerial Ace > Earthquake to handle Bulk Up Breloom better.

Jirachi is one of the best lures out there. I am using the spread that Shakeitup used on his jirachi, but with a slight alteration. I bumped Jirachi's speed up to 232 EVS, as that way he always outspeeds an adamant Sand Veil Gliscor and adamant Haxorus. This greatly helps my teams weakness against both of them. If my opponent has a skarmory on their team, I usually start the game by spamming Iron Heads, and due to my lack of recovery they tend to think that I am a Scarf variant. Then as they set up spikes I can nail them with a Thunderbolt, leaving them weak enough for a +1 Conkeldurr to beat later. Hidden Power Ice is to get the surprise factor on dragons, and either ko them or leave them to be picked off by Dragonite's Extremespeed later. Psychic was later added to alleviate my weakeness to Toxicroak, and help against pokemon like conkeldurr.

The Final member of this team, but far from the least important. This Celebi is my primary answer to non Acrobatics Gliscors. It is easy to set up a Nasty Plot and Giga Drain my way through the Gliscors. Earth power is primarily for KO'ing Heatrans, as Celebi just draws them in. By using Celebi to lure Heatran, Jirachi can function to its full potential. The EV spread allows Celebi to outspeed and KO Adamant Lucario, who would otherwise be a major threat to this team. The main role of Celebi on this team is, bar defeating gliscor, is tanking powerful Water STABs. Celebi is vital to my defense against rain teams.

[I]Closing Words~
I am extremely happy with the way this team turned out. Its a fun team to use and, in my opinion, handles the current metagame fairly well. Shoutouts goto Makaveli for being there to battle the team while in it's early stages. Oh he also found all the great pictures for this RMT x). I also want to thank Gamefreak and AB2 for looking over the team and offering their critiques. Also to master2738 for formatting some of the pictures.

Rain Abuser -switching in can be hard, otherwise im just forcing him out enough times for dnite to ko wit espeed

DeviantMaster

11th March 2012, 4:48 AM

oh man what an awesome team XD props to not using weather of course. not having a rapid spinner could be trouble but this is still such an awesome team lol

though sweeper gliscor with acrobatics, eq, sd, and ice fang could be a bit of a problem. i only mention it cause i got owned by one earlier .-.

Makaveli

11th March 2012, 4:50 AM

May I just say that this is a sexy team, and Du is sexy, but not more so than me. I've laddered with this team extensively and can say it is a good way to handle weather apart from rain, which can be problematic, but that was with the old variation. The inclusion of Jirachi has helped with the hurricane spam. I will think of something fo sure, full rate to come later (straw)

KingTorterraXIV

11th March 2012, 4:54 AM

omg, this team looks so gud, DU. I haven't played OU in a whikle, but I'll try ma best.

The only thing i can see right now that you just might have to look out for is Tornadus in the rain (derp rain). Now its not that bad if it's scarfed or specs (specs will still make a dent into even trannie or rachi), but a Life Orb varinent might be a little troublesome, but not that bad. Hurricane deals with Celebi, Conk, and Scor to a degree. The things that you need to keep around is just rachi, dnite, and trannie (jirachi buffs it away pretty easliy, dnite will die to a hurricane, if multiscale isn't in effect adn an E-Speed dosent kill it. Tran mostly walls it as well, but watch out for repeated Focus Blasts.)

Love the Jirachi set, it's so evil.

Overal, a very nice team DU.

DeviantMaster

11th March 2012, 4:56 AM

Also i loved how you named your pokemon after people XD

Love that im the dragonite <3333

zerofield

11th March 2012, 5:16 AM

I love you forever for naming a jirachi after me.

Also you'ze 6-0'd by sub-BU Toxicroak! (but its rare and bad so no need to worry)

dragonuser™

11th March 2012, 5:32 AM

oh man what an awesome team XD props to not using weather of course. not having a rapid spinner could be trouble but this is still such an awesome team lol

though sweeper gliscor with acrobatics, eq, sd, and ice fang could be a bit of a problem. i only mention it cause i got owned by one earlier .-.

That guy is my number one threat, and is generally pretty hard to play against. I usually am forced to play around him, but no matter what I need to be careful around him.

May I just say that this is a sexy team, and Du is sexy, but not more so than me. I've laddered with this team extensively and can say it is a good way to handle weather apart from rain, which can be problematic, but that was with the old variation. The inclusion of Jirachi has helped with the hurricane spam. I will think of something fo sure, full rate to come later (straw)

thanks xD
Yea Tornadus used to be a very big problem for this team, now its not as big of a deal. Beating Tornadus is really just about playing around him. Dragonite's espeed does around 66% iirc, so once i wear him down to that point hes not that big of a threat. With LO this is easier to do, and with specs I just need to force him out with switches, and if i screw up I'm 99% sure that tran can survive a specs focus blast(if it even hits). I dont want to take the route of just putting a blissey on the team to just sponge hurricanes, so yeaaaa

omg, this team looks so gud, DU. I haven't played OU in a whikle, but I'll try ma best.

The only thing i can see right now that you just might have to look out for is Tornadus in the rain (derp rain). Now its not that bad if it's scarfed or specs (specs will still make a dent into even trannie or rachi), but a Life Orb varinent might be a little troublesome, but not that bad. Hurricane deals with Celebi, Conk, and Scor to a degree. The things that you need to keep around is just rachi, dnite, and trannie (jirachi buffs it away pretty easliy, dnite will die to a hurricane, if multiscale isn't in effect adn an E-Speed dosent kill it. Tran mostly walls it as well, but watch out for repeated Focus Blasts.)

Love the Jirachi set, it's so evil.

Overal, a very nice team DU.

like i said to maka, its all about playing correctly around him. I am against putting a specific torna counter on the team

I love you forever for naming a jirachi after me.

Also you'ze 6-0'd by sub-BU Toxicroak! (but its rare and bad so no need to worry)

BU croak isnt too big of a deal since i have dnite. If i switch in while it has few boosts, I can easily eq it while its drain punches and sucker punches barely touch me.

EmeraldGoblin

11th March 2012, 6:05 AM

That guy is my number one threat, and is generally pretty hard to play against. I usually am forced to play around him, but no matter what I need to be careful around him.

thanks xD
Yea Tornadus used to be a very big problem for this team, now its not as big of a deal. Beating Tornadus is really just about playing around him. Dragonite's espeed does around 66% iirc, so once i wear him down to that point hes not that big of a threat. With LO this is easier to do, and with specs I just need to force him out with switches, and if i screw up I'm 99% sure that tran can survive a specs focus blast(if it even hits). I dont want to take the route of just putting a blissey on the team to just sponge hurricanes, so yeaaaa

like i said to maka, its all about playing correctly around him. I am against putting a specific torna counter on the team

BU croak isnt too big of a deal since i have dnite. If i switch in while it has few boosts, I can easily eq it while its drain punches and sucker punches barely touch me.

but can you handle SD croak? HMMM he can easily OHKO after one SD your dragonite, celebi, gliscor, and heatranny

zerofield

11th March 2012, 6:11 AM

but can you handle SD croak? HMMM he can easily OHKO after one SD your dragonite, celebi, gliscor, and heatranny

Croak is just a dickhead in general. Just be better and win better!

dragonuser™

11th March 2012, 5:25 PM

Croak is just a dickhead in general. Just be better and win better!

In order to make toxicroak more of a non issue, I have bumped Jirachi's speed to 270(and croak's ALWAYS Cross Chop jirachi), so this way I can outspeed it and blast it with a Super Effective STAB'd psychic

The Imposter

11th March 2012, 5:39 PM

You say you're weak to a well-played SubDisable Gengar? You could run DDnite over CBnite, as it forces many switches giving it ample time to set up. It also isn't restricted to one move, meaning it can handily counter SubDisable Gengar. A Shell Smash Cloyster also counters all three threats, but I do not see where that could fit on your team. Overall, an amazing team.

-Shuckle-

11th March 2012, 5:41 PM

This team sucks

Đew™

11th March 2012, 5:41 PM

Meh, LO on celebi probably wouldn't be bad since you can recover off any damage caused by it.

(I told you I suck at rating teams.)

Activity Post.

My teams suck

dragonuser™

11th March 2012, 5:45 PM

You say you're weak to a well-played SubDisable Gengar? You could run DDnite over CBnite, as it forces many switches giving it ample time to set up. It also isn't restricted to one move, meaning it can handily counter SubDisable Gengar. A Shell Smash Cloyster also counters all three threats, but I do not see where that could fit on your team. Overall, an amazing team.
thanks man, and cloyster would actually benefit this team alot lol.
My main quarrel with ddnite is that I lose alot of immeadiete power, and things like gliscor then become harder to deal with. but nevertheless, Ill test it out.

thanks!

This team sucks

<3

Meh, LO on celebi probably wouldn't be bad since you can recover off any damage caused by it.

(I told you I suck at rating teams.)

Activity Post.

thanks for the suggestion. My main reason for running leftovers is that often celebi needs to be taking multiple hydro pumps. Especially since i dont have a spinner, I need leftovers to sorta help offset the damage done by hazards so celebi can stay in good health and tank more water stabs(and the occaisonal ice beam). Since Starmies ice beams often do around 46%, with rocks out and no leftovers, that is a very real 2hko(not best example, i know). But I do see ur point, and ill test it.

thanks

Phoopes

11th March 2012, 6:09 PM

Team looks great.

Conkeldurr: I prefer Stone Edge, but Payback works too.
Dragonite: Great.
Heatran: Hmmm... normally I would say to use Toxic, but since you're doing that with Gliscor it's fine.
Gliscor: Fine.
Jirachi: You evil, evil, man.
Celebi: Looks good.

dragonuser™

11th March 2012, 6:38 PM

Team looks great.

Conkeldurr: I prefer Stone Edge, but Payback works too.
Dragonite: Great.
Heatran: Hmmm... normally I would say to use Toxic, but since you're doing that with Gliscor it's fine.
Gliscor: Fine.
Jirachi: You evil, evil, man.
Celebi: Looks good.

thanks for the comments !

Psycho Cut

11th March 2012, 6:51 PM

Hey DU, Great Team you got here. Though you do realise you spelt Tigers wrong, right?

Anyway, on with the rate.

As mentioned eariler, you do have a bit of weakness to Tornadus, which is the only weakness I'd worry about. The obvious thing to do would be to make Jirachi Specially Defensive, but the set looks so complicated and specifically-orientated that I don't want to tweak it too much. So the change I propose is this: Move the Attack EVs to Special Defence, then replace Iron Head with Flash Cannon (or some other support/coverage move). Iron Head seems to fulfil no specific purpose: you're not weak to any special walls, and you're not going with a haxy set, so this change seems beneficial for the Specially Defensive capabilities it would bring. This also allows you to run a Modest or Careful Nature.

Other than that, I have nothing to add, good job once again! :)

dragonuser™

11th March 2012, 6:57 PM

Hey DU, Great Team you got here. Though you do realise you spelt Tigers wrong, right?

Anyway, on with the rate.

As mentioned eariler, you do have a bit of weakness to Tornadus, which is the only weakness I'd worry about. The obvious thing to do would be to make Jirachi Specially Defensive, but the set looks so complicated and specifically-orientated that I don't want to tweak it too much. So the change I propose is this: Move the Attack EVs to Special Defence, then replace Iron Head with Flash Cannon (or some other support/coverage move). Iron Head seems to fulfil no specific purpose: you're not weak to any special walls, and you're not going with a haxy set, so this change seems beneficial for the Specially Defensive capabilities it would bring. This also allows you to run a Modest or Careful Nature.

Other than that, I have nothing to add, good job once again! :)

lol we always spell it tigres, sorta like the spanish spelling. : )

This jirachi set works more as a wallbreaker/lure, and often iron head is needed to lure out pokemon like skarmory or gliscor who would be more wary if they saw flash cannon, thinking im some form of cm or specs or sometin. But I will definetly test out those changes anyways, thanks :)

EDIT: Once again I have changed Jirachi's EV spread, but this time simplified it. Jirachi now has enough speed to beat adamant Sand Veil Gliscor(and all things slower like SD Toxicroak)

Band Terrakion looks like it cound do some hella hurting to this team, especially with Conkeldurr out of the picture. If Rocks are up and Stone Edge actually hits for once, Gliscor's gone. Mixed MoxieMence looks like it could tear the team up a bit, but you don't see them very often.

Looks solid, and sorry for the halfassed rate. I just know you're one of those players that doesn't get very many counters because you can work and predict around things so easily, making the identification of counter nigh on impossible. Proud of you DU. You've gotten a lot better since the days of TotW.

Darside

11th March 2012, 10:43 PM

Its so awesome i might steal it from you (wary) but anyways, 3 pokemon weak to (if hit by stealth rock) hidden power ice mienshao (well at least, mine could) just saying :P

Band Terrakion looks like it cound do some hella hurting to this team, especially with Conkeldurr out of the picture. If Rocks are up and Stone Edge actually hits for once, Gliscor's gone. Mixed MoxieMence looks like it could tear the team up a bit, but you don't see them very often.

Looks solid, and sorry for the halfassed rate. I just know you're one of those players that doesn't get very many counters because you can work and predict around things so easily, making the identification of counter nigh on impossible. Proud of you DU. You've gotten a lot better since the days of TotW.

thanks mazz!

and band terrakion can look pretty troublesome on paper, but between gliscor and conkeldurr it isnt too hard to deal with.

252 Atk Choice Band Terrakion Stone Edge vs 252 HP/176 Def Gliscor: 44.92% - 52.82%
2-3 hits to KO
As long as i previously have the toxic orb activated, between protect + toxic heal I should be able to handle him. Perhaps with two max damages and rocks(unless it misses!) then gliscor may be in trouble. but yeaaa, except for if u use like one of three pokes, you cant have a perfect switch in too band terrakion. Also I generally handle most forms of mence with gliscor, as unless he has like 2-3 boosts in gliscor can usually tank a hit toxic +protect, then share protects with heatran. And iirc fire blast only does like 50% to glis.

once again thanks man !

Its so awesome i might steal it from you (wary) but anyways, 3 pokemon weak to (if hit by stealth rock) hidden power ice mienshao (well at least, mine could) just saying :P

Stealth rocks are in general not too big of a problem(once they are down), and I can usually limit hazards(spikes layers) with offensive pressure/setting up on them/ skarmory lure.

Mienshao is tricky to play against, and does require a bit of prediction. The easiest way to beat him is with dnite and espeed(as they try to hp ice). Otherwise i need to play with heatran + protect, or use conk

thanks for the rates guys

TheMaster

12th March 2012, 3:09 AM

I've been laddering alittle with this team and,besides the acrobat gliscor weakness there is nothing much being to problematic. Somebig threats like hurricane abuse tornadus can be handled by stealth rocks and extremespeed dragonite. Terrakions should be a big problem with conkeldurr's stabs and gliscor it isnt much of a touble. I also really love your jirachi set, its just fun how it lures alot of things your other team members might have tourbles with. Finally your celebi/heatran combo work great against rain and sun respectivly. I cant really think of something to change without ruinning your synergy, but, your biggest threats can be handled already, for example, sub disable gengar cant beat your jirachi, you can wait for haxorus to get locked into something or revenge kill it with your priority users, just dont let it set up, and finally gliscor in sand is the most tricky one, jirachi can outspeed on OHKO with hp ice if it hits, or again extremespeed with dragonite.
I just love this team, congratularions DU :3!!!

dragonuser™

12th March 2012, 3:12 AM

I've been laddering alittle with this team and,besides the acrobat gliscor weakness there is nothing much being to problematic. Somebig threats like hurricane abuse tornadus can be handled by stealth rocks and extremespeed dragonite. Terrakions should be a big problem with conkeldurr's stabs and gliscor it isnt much of a touble. I also really love your jirachi set, its just fun how it lures alot of things your other team members might have tourbles with. Finally your celebi/heatran combo work great against rain and sun respectivly. I cant really think of something to change without ruinning your synergy, but, your biggest threats can be handled already, for example, sub disable gengar cant beat your jirachi, you can wait for haxorus to get locked into something or revenge kill it with your priority users, just dont let it set up, and finally gliscor in sand is the most tricky one, jirachi can outspeed on OHKO with hp ice if it hits, or again extremespeed with dragonite.
I just love this team, congratularions DU :3!!!

thanks man !
glad u liked the team :3

windsong

12th March 2012, 4:24 AM

just posting to say that lamp's main factor in beating blue star was not, in fact, conkeldurr, as you claim, but luck

also posting to say that scooters are going to win

finally posting to say that it's a cool team and looks nice!!!

(i might have a real rate later)

but yeah good job carrying my old team los tigres even though i left for da scoots this year, bigs are gonna get demolished, and yeah gj with this team and stuff!!

zerofield

12th March 2012, 7:53 PM

fast but fail threats like Weavile or Infernape.

lololol...

dragonuser™

13th March 2012, 1:43 AM

just posting to say that lamp's main factor in beating blue star was not, in fact, conkeldurr, as you claim, but luck

also posting to say that scooters are going to win

finally posting to say that it's a cool team and looks nice!!!

(i might have a real rate later)

but yeah good job carrying my old team los tigres even though i left for da scoots this year, bigs are gonna get demolished, and yeah gj with this team and stuff!!

lolol, thanks ;p

harsha

21st March 2012, 5:45 AM

hey bud,

don't have too much time, but this is obviously a good team. one change you could consider is using an air balloon offensive heatran and a specially defensive celebi to swap their roles a bit. your team does not have much of a problem with scizor, one of celebi's main targets with the nasty plot set, and heatran can really help you break holes in walls that conkeldurr needs help with. in my view, you are aiming to break down walls with special attacks for physical walls and dragonite for basically everything, and then you want to sweep with conkeldurr. i feel like this change would be the most effective seeing as you really need no boosting sweeper. honestly, walls are taken care of very well by heatran + dragonite, and i think celebi provides you with a solid water-type resist that you can abuse to sponge hits from rain teams (these seem to be your biggest threat imo). anyhow, really cool and nostalgic team! haven't seen conkeldurr in a while. good luck buddy!

Eliteknight

21st March 2012, 6:12 AM

great team Du as usual

dragonuser™

22nd March 2012, 4:19 AM

hey bud,

don't have too much time, but this is obviously a good team. one change you could consider is using an air balloon offensive heatran and a specially defensive celebi to swap their roles a bit. your team does not have much of a problem with scizor, one of celebi's main targets with the nasty plot set, and heatran can really help you break holes in walls that conkeldurr needs help with. in my view, you are aiming to break down walls with special attacks for physical walls and dragonite for basically everything, and then you want to sweep with conkeldurr. i feel like this change would be the most effective seeing as you really need no boosting sweeper. honestly, walls are taken care of very well by heatran + dragonite, and i think celebi provides you with a solid water-type resist that you can abuse to sponge hits from rain teams (these seem to be your biggest threat imo). anyhow, really cool and nostalgic team! haven't seen conkeldurr in a while. good luck buddy!

great team Du as usual

thanks for the comments guys!

ill test out those chagnges

Gray™

22nd March 2012, 3:39 PM

I dont want to be a downer because that team is actually pretty good BUT

New MixMence kinda sweeps you and your best chance to beat it is with DNite's Extremespeed and thats only if Mence is in KO range or if Rocks aren't on and it didn't kill anything before so moxie didn't activate.

EDIT:How the f*** did no one notice this?

Utopian

22nd March 2012, 10:18 PM

I dont want to be a downer because that team is actually pretty good BUT

New MixMence kinda sweeps you and your best chance to beat it is with DNite's Extremespeed and thats only if Mence is in KO range or if Rocks aren't on and it didn't kill anything before so moxie didn't activate.

EDIT:How the f*** did no one notice this?

and on my rmt you pointed out i was kingdra weak. you and your dragons -_-

Gray™

22nd March 2012, 10:19 PM

and on my rmt you pointed out i was kingdra weak. you and your dragons -_-

you said it yourself that it was._.

harsha

23rd March 2012, 1:15 AM

D. Gray Man, why the **** is Salamence going to have +1 Atk if it is a MixMence? Also you don't have the EVs correct, nor do you say what Salamence can setup on...

EDIT: oh bs when did they add censors

dragonuser™

23rd March 2012, 2:13 AM

I dont want to be a downer because that team is actually pretty good BUT

New MixMence kinda sweeps you and your best chance to beat it is with DNite's Extremespeed and thats only if Mence is in KO range or if Rocks aren't on and it didn't kill anything before so moxie didn't activate.

EDIT:How the f*** did no one notice this?

new mixmence run 64 Atk / 192 SpA / 252 Spe rather than ur spread, giving my team a better chance to live alot of attacks. Also tbh there is only a very few amount of dedicated walls that can switch into new mixmence, and running a specific wall to counter this one obscure set would realy hurt my team more than benefiting it. Also alot of this mence's power needed to beat my team is dependent on Draco meteor which can be avoided by switches etc. This is one of those offensive sets that is near impossible to fully counter and needs to be played around. And tbh with LO, and rocks after one attack he is in cb espeed range if i get a high damage roll. After two attacks, its nearly guaranteed ko. this is just one of those sets that needs to be played around, and this team can arguably do that, even with minimizing predictions.

EDIT: and alot of these calcs were taken at +1, which is sorta a worse case scenario rather than a straight up standard one.

Gray™

23rd March 2012, 1:53 PM

new mixmence run 64 Atk / 192 SpA / 252 Spe rather than ur spread, giving my team a better chance to live alot of attacks. Also tbh there is only a very few amount of dedicated walls that can switch into new mixmence, and running a specific wall to counter this one obscure set would realy hurt my team more than benefiting it. Also alot of this mence's power needed to beat my team is dependent on Draco meteor which can be avoided by switches etc. This is one of those offensive sets that is near impossible to fully counter and needs to be played around. And tbh with LO, and rocks after one attack he is in cb espeed range if i get a high damage roll. After two attacks, its nearly guaranteed ko. this is just one of those sets that needs to be played around, and this team can arguably do that, even with minimizing predictions.

EDIT: and alot of these calcs were taken at +1, which is sorta a worse case scenario rather than a straight up standard one.
say what you will but I've swept teams more prepared to deal with mixmence than yours and it still outspeeds your whole team so no matter what it will still hurt you.

Makaveli

23rd March 2012, 5:44 PM

Ladies chill. Mixmence is badass yeah, but it doesnt give this team problems imo. But gray can use it good, I vouch for that. And I've used this team consistently to ladder with and I've come across a few mixmences, and they werent that hard to handle. Most mences I see nowadays is scarfmoxie mence.