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Unreal 4.12 Constantly Crashing

0

Anytime I try to do almost anything, even as simple as dragging an open world demo texture into the material editor, my engine crashes. Same when I try to use the procedural foliage tool. Is this a problem that other people are having?

What kind of crashes are you getting? When you crash, does a Crash Reporter window appear? If so, please try copy/pasting the text from that window into a comment here. Knowing the callstack should be able to point towards what is causing the crash.

We haven't heard from you in a while, EDavie. Are you still experiencing this issue? If so, could you provide the information I requested in my previous comment? In the meantime, I'll be marking this issue as resolved for tracking purposes.