Posted
by
Soulskillon Wednesday June 06, 2012 @05:45PM
from the putting-on-the-tux dept.

An anonymous reader writes "Stainless Games has been fundraising for Carmageddon: Reincarnation, a modern day remake of the classic Carmageddon racing games, on Kickstarter for weeks. Stainless said that if they hit $600,000 in pledges before time runs out, they would commit themselves to creating a Linux port of the game, as well as a MacOS port. Today they made it official: the fundraising has come so close to netting $600K overall, with a few more hours left to go, that they are officially committing themselves to creating a Linux port of the new game. PC gamers will get to play Carmageddon 4 first, with a February 2013 release date. The MacOS & Linux versions will follow the PC version later in 2013."

Remember they've already spent around $300,000 of their own money so far and have been working on this in the background in their spare time as a 'skunkworks project' to this point over the past couple of years....

The funds from kickstarter is for providing full time devs now that they have got their engine in a decent state so they can give a big push to get it out by the end of this year all polished up and QA's etc as opposed to late next year dependent on how much time they could have spared....

I used to love those games when I was a teenager. I don't know if it's that I'm older and wiser, or the conversion to more realistic 3D instead of sprite people, but the video makes me feel a little ill now.
I'm not passing judgement on the game or people who might enjoy it. I might even actually enjoy it. I was expecting to be excited watching the video but I did not have the reaction I expected.

Science fiction conventions and other Fandom events cost a lot to put on as well. In Fandom, seed money is used to pay for deposits on convention space, and to pay for marketing to get prepaid preregistrations. Even at a lower rate than day-of memberships, preregs can make or break a convention. It's possible to completely pay for everything with preregistrations and just use the day-of money as the seed money for the next convention, if they're nonprofit. For a commercial product, with se

With video games costing tens of millions to develop nowdays, $600,000 for a multiplatform 3D game seems like a very low figure. Will they really be able to pull this off?

Money raised on Kickstarter is not supposed to fully fund the development, just, as the name suggests, to "kick start" it. The game should pay for itself from sales made after the development is finished -- as most other games do.

Those are the Mac retards of today. Brainwashed by Apple fapvertisements, they *actually* think a Mac is not a PC, so they can keep their pretentious e-penis hard.And of course, as a side-effect, they now think Windows would equal PC.But what do you expect from people who would use an iDevice and love living in a golden rubber cell / cage?

Yeah, that's the reason I frequently ignore these Kickstarter projects. Hint: If you want Linux users to give you money, don't wait until the last second to tell them that they'll be able to play your game.

If you liked the Space Quest games, and you haven't done so already, you might want to take a look at the Two Guys SpaceVenture [kickstarter.com] - it's not yet funded, but has pledged Linux support from day one. I completely agree with it being a pain when projects make Linux support a stretch goal, not wanting to fund something you won't be able to play.

He means pledge linux support. They were originally stating something like if they got x million they'd give linux support. It's funny to ask the op to support the game when they obviously had no intention of porting to linux (supporting him) unless they got a huge amount of donations. That's his point.

I stand corrected - contrary to what some comments suggested, the project's main development target [kickstarter.com] was Windows, other platforms being only "stretch goals" [kickstarter.com].

Exactly... And I am not interested in supporting them until I know the game will run on my operating system. (Yes, I know about WINE. If I have to virtualize my environment, I will virtulize my payment as well...)

Can I use this opportunity to push SpaceVenture [kickstarter.com], from the creators of Space Quest?

They only have 5 days to make $150,000. If you didn't contribute to Double Fine, or to Al Lowe's Leisure Suit Larry remakes, consider maybe helping out here. Space Quest was a great series, and it would be amazing to see a modern take on the concept.

Can I use this opportunity to push SpaceVenture [kickstarter.com], from the creators of Space Quest?

They only have 5 days to make $150,000. If you didn't contribute to Double Fine, or to Al Lowe's Leisure Suit Larry remakes, consider maybe helping out here. Space Quest was a great series, and it would be amazing to see a modern take on the concept.

Would love to help out, but unfortunately my excess funds are currently tied up in ventures best not mentioned to the internet at large (trade secrets, or whatever).

I used to love it, but now seeing these guys and just how fucked up and childish and alcoholic they are, made me think naaah, I'll pass. Maybe I'm getting old that way, but motivation matters to me. You know what was good about Carmageddon? The physics engine. The rest of the game wasn't even that good or creative, and now people are getting old on top of that. Fucking ewww.

Wait, how could you play Carmageddon and not consider the makers anything other than childish and alcoholic? You got in a car with spikes, and drove people over? You got BONUS POINTS for killing people in style!

Since when did PC become synonymous with "Microsoft Windows"? It seems to me that everyone is doing it, even old timers who should know better.Writers pay attention, I've come up with some alternatives;ICx86HW: Intel compatible x86 Hardware (which would still imply Linux support, among other operating systems, just like "PC" does)MWXP+: Microsoft Windows XP or later (you'd probably need some trademark symbols and (R) characters in there)IDCTIPCM: I don't care that I am in the pocket of a corporate monopoly

But Apple's "1984" commercial introducing the Mac cast a very long shadow.

"1984" became a signature representation of Apple computers. It was scripted as a thematic element in the 1999 docudrama, Pirates of Silicon Valley, which explores the rise of Apple and Microsoft (the film opens and closes with references to the commercial including a re-enactment of the heroine running towards the screen of Big Brother and clips of the original commercial) The "1984" ad was also prominent in the 20th anniversary celebration of the Macintosh in 2004, as Apple reposted a new version of the ad on its website. In this updated version, an iPod, complete with signature white earbuds, was digitally added to the heroine.

If you're like me, you were ecstatic when you heard about a new Carmageddon and then bitterly disappointed when you found out that it would only be available with activation required (Steam) and only on Windows and Mac. You were all ready to fork over your money and then were let down. Well good news - in addition to being available on Linux, they said that they'd release a DRM free version. Like the Linux version it will be released late, but it's better than nothing.

Seems to be one of the better ways to go about it these days, like the Witcher 2. Release the game with DRM, but promise that shortly after release a patch and non-DRM version will be out. Makes it less likely to be cracked on day 1. Just a thought.

The Witcher 2 was DRM free from day one if you got it from Good Old Games. I'm not a fan of DRM removal patches for boxed games - the game that you have in the box, on disc, still requires activation. When you go to install it years later you are still going to run into that problem.

About 12 years ago I had a job interview with these guys. They're based on the Isle of Wight, and the first thing I noticed was that the guy who picked me up from the ferry port drives a Delorian.

First question they asked me in the job interview was "how much do you drink?". I think my reply was "you know when we're under the table? That's round 2". The interview was held in their communal area and there was about 4 people in the background watching Jerry Springer while we were trying to conduct an interview.

With the aid of a marker pen, anything on any wall, surface or ceiling that could be made to look like a penis or a pair of tits had been done. Their office is some old cottage with really low roofs everywhere, so they probably have head injuries from banging their head on the ceiling.