I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be to have sway over an entire planet. Palpatine managed to control a significant amount of the senate, having just a taste of that kind of corrupting power would be cool. It would be an extension of the whole corrupting your party members thing from TSL. Thanks right Atton, kill!

Something else I've been thinking about. We all know that more force powers will more than likely be implemented in the next one so how about making some or all of the universal force powers something you don't have to select in the level up screen? You spend your level up point(s) on something LS or DS specific instead. Force push, force speed, etc. would progress over time like crush opposition does for the Sith Lord for example. Also, make force jump progressive for ALL starting classes. Not just for jedi guardian only.

i would like a jawa haha as a new member or a early aged ewok not wookies every gaeme wookies
WE NEED A CHANGE people mwhahahaa
and 2 double bladed lightsabers
ohg and anew ship that u could make ur own name

How about this...have double-bladed sabers that can be used with only one or both blades ignited depending on how the player wished to use it for combat like the way that Maul used his in Ep. 1.

I enjoyed it when you could do that on Jedi Academy. Sounds good to me. You should be able to choose your own hilt as well. Building your lightsaber is great, but what fun is it when they all look the same minus blade color?

Yeah opening up the starship area would definitely rock, considering the system requirements for the base shell as it is, why not a 5 cd game?
A choice of say, three transports depending on your tastes. A new freighter, a courier-ship and a (very) light cruiser.

More interaction as a regular member of the Jedi Order would be good too. Getting missions from the Council. You don't even need one overall plot as such, just a series of missions increasing in complexity that collate to form an overall story. Say, the Incursion of Obroa-Skai, the Meeting at Ossus, the rallying of Wayland and then the Push to Phindar. Sidequests could be at alternate worlds, such as Bestine and Kuat for extra brownie points but don't need to be pivotal to the plot. Perhaps they could mould the final battles in terms of enemy strength however.

Prestige classes for non-Jedi. I like the multiclassing choice of Jedi class recruitment, but agree there should be one or two recruitments only, plus existing Jedi characters. Why not introduce the non-Jedi classes from RPG into NPC prestige classes, Force Adept for Scouts, Force Warrior for Soldiers and Spacer for Scoundrels, all would have a tiny handful of rudimentary powers and exclude any signature Sith/Jedi feats and powers (ie. universal powers only and minimal Force points gain/level, no Jedi feats).

A choice of NPC's, including only taking a couple. Say a choice from 12 but a maximum of 8 if you take the light cruiser (which might attract powerful Sith warships), 6 if you take the freighter (which is still likely to be interdicted by fighters and customs ships) and 4 if you take the courier ship (which can slip by most patrol vessels and overall costs less credits to get around with).

Introduce resupply and berthing costs for your vessel. Side quests running to a calculated "game clock" which allocates rest times you must retire to a hotel or your vessel to recouperate or begin losing attributes to fatigue. You have to pay accommidation/daily berthing fees so the longer you take with sidequests the more pressure is put on you in the form of credits expenditure.

I mean I realise this is all hardcore RPG stuff rather than classic hack and slash gaming, but then that's the point.

At the same time kotor isn't micro-management hell either. And some of the stuff you describe here above is more PnP RPG stuff, those things don't work well in a computer rpg. It would drag down gameplay and at times bog you down in unnecessary, time consuming and un-entertaining... stuff. Stuff that work ok in a gaming group around a table but not in a computer game.

Star Wars is a fast paced action-adventure story. Kotor 1 captured that feeling best (so far, there is room for improvement though). Oh and add to that IMHO.

I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be to have sway over an entire planet. Palpatine managed to control a significant amount of the senate, having just a taste of that kind of corrupting power would be cool. It would be an extension of the whole corrupting your party members thing from TSL. Thanks right Atton, kill!

I like this idea.

They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

You don't even need one overall plot as such, just a series of missions increasing in complexity that collate to form an overall story.

JA tried that, and I found that it made for a less compelling story overall. I'd rather have a strong central plot.

Quote:

Originally Posted by vanir

Introduce resupply and berthing costs for your vessel. Side quests running to a calculated "game clock" which allocates rest times you must retire to a hotel or your vessel to recouperate or begin losing attributes to fatigue. You have to pay accommidation/daily berthing fees so the longer you take with sidequests the more pressure is put on you in the form of credits expenditure.

I know what you are trying to achieve, but that just sounds really tedious and potentially distracting from the overall focus of the game, i.e. saving/conquering the galaxy.

My ideas for the game are simply thus, you play a new character but you start of as a kid in Civil war (ala Revan vs Malak) in coruscant you do your first trials (complete with training saber), you see how the civil war affected the galaxy, you reincounter the game 2 years later with the exiles time and you flee as there is no one to train you. So in fleeing for the first part of the game you try and descover what had happened and you discover where the exile and revan went and go off after them....

The harbringer of the storm,
The devouring Darkness,
Bringer of destruction, Death, Revoloution and Rebirth
Nuitari
'I am the first, the last the omega'
(Book of revelation)

Well I definitely want to see party starship choices. At least it'll give the impression of an inconstant galaxy.
And hilt choices, but those are less of a concern due to the modding community, but starships can't be reskinned (as far as I know).
Greater variation between LS and DS paths.
More planets with less plot controlled adventuring on them. Until you finally got to the StarForge, KotOR 1 had much more player freedom with their starship. It was clearly the end of the game when the plot fully took over. In TSL it feels like you're only about halfway through when you run out of planets and the next half dozen levels are all taken up in epilogues and plot scenes. You have to wait all the way through Peragus, then all the way through Citadel, then Telos before you finally get your character's destiny back to your own choosing, then you get three planets and it's all plot controlled again.

It means the only real player enjoyment you get is when you leave the Telos system, to go on three planet journeys. Then it's done, start a new game and wait through the tedious beginning again. K1 you're in control longer. I hope K3 brings that back and gives all new environments.

Definately the ability to choose your path through the game and you will gain a reputation through what you do and your appearance. There were too many times in tsl, like in khoonda in dantooine where I was dressed as a mandalorian with a heavy repeater, and the guy said i looked like a scavenger, not a mercenary.
Or times when you are refered to as a jedi, but you look nothing like one.
As for reputation, if you spent your whole time as a bounty hunter, killing bounties through the game, when you meet someone, they'll acknowlegde that and be weary of you, same if you were a psyco murderous dark jedi or a good persen etc.

You should be able to progress through the game as a non-jedi and there should be options throughout the game to reflect that, creating a pathway, not being forced to your destiny.

There needs to be begger world, like taris in KOTOR 1, that was the right size and there was so much background and story for it, so much going on and so much you could do.

1. The return of the Ebon Hawk
2. The return of HK-47 and T3-M3
3. The eventual reapearence (I know I didn't spell that right) of Revan and the Exile. I don't understand why people have so many problems with this. As people have pointed out, you could have some kind of vision of something like that where the portrait selection screen came up and you would choose the right faces.
4. Some of the planets from KOTOR 1 & 2, along with some planets in the unknown regions.
5. Lightsaber hilt selection.
6. I would also like to have about 15-20 different party members to choose from but still only about nine you can take. I would also like to be able to get rid of certain party members (I know people probably would like to kill GO-TO, and some people even Carth).

Though I do have some ideas! For that type of game they would need to implement a space sim into it possibly like Freelancer, something easy to learn and not take too much dexterity to master, so we could tool around in our cool Bounty Hunter ships, after all for a Bounty Hunter your ship is part of your character.

"Ooooohhhhh look when I blew my quarry's ship up I not only tractored in his excape pod for his hard earned bounty, but I got 2 of those cool blaster cannons and a Proton Torpedo he was using... hey! I have some hardpoints left! Let's mount the suckers!"

Then have the standard KOTOR style of gameplay on the asteroid bases/planets/stations... though a game like that would be huge... It just might pwn too!

MUST come out on DVD, and due to it being "time" only DVD. DVD players are that cheap that if you don't have one in 2 years then you really you need to seriously think about it.

Quote:

Originally Posted by RobQel-Droma

Hmm... Might be interesting, but I do not think that KOTOR III should be that. Anyways, I think that "bounter hunters of old republic" or whatever it is called should be its own Star Wars game unconnected or at the most remotely connected to KOTOR. It would be a huge jump from the style of the other games to connect it.

Red already said that game should come after K3 Re read his post to see it.

That kind of takes away the fun and the challenge, doesn't it? I like the character idea, but I don't think they should be unbeatable.

Quote:

Originally Posted by DarthCrazy

6) The planets to include Hoth, Degobah, Korriban and Endor

Apart from Korriban and maybe Dagobah, there really isn't anything worthwhile on the others. I mean, Hoth is a frozen ball with nothing on it, at least before the Rebellion got there. Endor the same before the Empire set up a base. Did you have something particular in mind?

Hey, I just had a cool idea! What if you ended up having to go into a sith city and pretend to work like them. To earn respect and trust you then end up having to fight in an arena (similar to episode 2, but I loved that part). Then you would be put in situations where you had to do evil things so you wouldn't blow your cover, kind of like Ulic Qel-Droma when he infiltrated the Krath and killed inoccent people so he wouldn't be suspected. In doing so, you would have a stronger temptation to the dark side.

I am guessing KotOR III will have 2 main chracters like Final Fantasy VIII. Which would be very cool if it is done correctly.

Things I like to see in KotOR III would be:
-New Engine
-Better combat animations to match the most recent Star Wars Movies
-Better combat system that is as realistic as possible(It shouldn't take 3 hits to kill a Sith Trooper with a lightsaber)(Not to mention duels should end with one blow being landed not this back and forth crap)

"Some people are always trying to iceskate uphill..."
-Blade, from the movie BladeEdited For Language

I think the same thing up there Fearless_Jedi I chop your arm you chop mine over and over looks odd. I think it should be more like you said lightsaber blocking and someone lands a blow (maybe with the auto on/off ability when fighting more than one jedi/sith)

I'd really like to see MORE PLANETS. Heck at least all the known ones. I think the biggest let down for TSL with me was the lack of planets. I mean once you left Peragus your 1/2 way done it seems I'd pick say a nice number like 15 planets, space stations, etc. that you can return too. I hate the whole can't fly to Onderon, can't fly back to Peragus, can't fly to Telos Polar region crap. It's a ship. It goes everywhere

I think we should not play revan again in kotor 3 because he will know too much about what's going on. Kotor 3 story must be like the one in the 1 and 2, strange, intriguing and with some surprising information at the end. I dont think that it could happen with Revan as main character. Unless they make for the third time in 3 strory a chararter that had a memory lost. :P

I'd really like to see MORE PLANETS. Heck at least all the known ones. I think the biggest let down for TSL with me was the lack of planets. I mean once you left Peragus your 1/2 way done it seems I'd pick say a nice number like 15 planets, space stations, etc. that you can return too. I hate the whole can't fly to Onderon, can't fly back to Peragus, can't fly to Telos Polar region crap. It's a ship. It goes everywhere

And most important of all, a reason to return to those places. I loved how Onderon forced you to split the quest in half, it made it seem much less linear. Instead of "Go here, then here, then here." First time I played, when I had to leave Onderon, all I thought was "Did they really just do that? Cool."

BTW, you can't fly to Onderon because there's a blockade, and you'll be shot down. You can't go to the Telos polar region because without the access codes, you'll get shot down. See the pattern? And Peragus goes Boom Boom, nowhere left to go.

I will say all the things i want, i know tha some of them were already mentioned

An idea for the story:
You start as one a the few padawans(padawan as a new general class, level 10 max, with a feat and 10 skillpoints per level, without non-class skill,that you can train as you prefer, in order to have a more balanced final character) who survived the Jedi Civil War, and with the very few Knights and Masters escaped from the extermination, start the rebuilding of the Jedi Order; you're assigned to organize the data of the

recent history at the Jedi Temple on Coruscant (now you can set the gender and sideof Revan and the Exile, the envents, etc of the others games as you've played, or prefer), meanwhile your training goes on.
Based in your choices before, you are sent to some missions, in order to reorganize the Jedi Order and the Republic.
For your succes in the assignments(reach padawan level 10), you become a Jedi Knight(now you choose the Jedi class), when the the events that Revan was expecting (The TRUE SITHS, and some others things) begins, now, depending on your previous chioces, Revan, Exile, etc, you join/fight them, or one of them, as a Jedi/Sith.

I didn't think the rest of the story, but I believe that this game must have an alternative(Dark Side, Light Side, perhaps Neutral) first part, and a single ending, for me, that's the only way to give a good end to the saga.
A complete explanation of Revan acts and discovers before and between the games, it's an obligation.

I think that the characters must have more movment in the fights, you know, walking around, jumping, the things we see at the movies. May be, the way you move can be changed to something similar to the Jedi Kinghts games, but with auto-aiming Force Powers; but I am not really sure of it.

The Party, should have some changes during the game, someone go away if you turn to the dark/light side, or someone die at some point, but not always the same character in the same place. Influence, I'm sure I don't want any influence checks in KotOR III, to know the whole story of a companion.
I WANT TO KNOW WATH HAPPENED TO BASTILA, CARTH, MISSION, JOLEE, JUHANI, BIG Z!!!

Auto-Saving or Quick-Saving in diferent slots, helps to re-play a certain part of the game, without starting from the begining.

Some really big battles are needed,with lots of Jedis, Soldiers and Siths.

The game MUST be longer the the others, much much longer, with more planets, some worlds without need to be visited, larger areas. Once you have beaten the game the ability to go wherever you want. New enemies not just sith but harder enemies such as general grevious, imagine trying to fend off a charater weilding four lightsabres

Hoods(on/off), better robes, armors, masks, helmets, are welcome, and a way to fully customize how the character looks (height, weight, etc)and the light sabers. And a New ship, wich can be selected between a certain number of diferents ships.

May be we can have many clothes at the same time, like an armor, or Jedi clothes, AND a robe or a cloack covering all.

Another thing, I don't want, is to walk with a light saber or a gun every single second, I don't see any Jedi in the movies handling the saber at every moment, and why the inventory is infinite? that has no sense.

I know that having all this things is immposible, but some of them, are quite necessary.

1. Brand new PC. I'm sorry, but it really bugs me with all these people going on about wanting to play as Revan/Exile. They have gone to the "unknown regions", on a quest that the game heavily implies they will never return from. Plus if you were Revan or the Exile, you would have to start the game as a top level jedi, so you wouldn't be able to customise your character as much. Plus, whilst it would be nice to know what happened to them, I think that it is better to leave it to speculation, its more interesting that way. Rant over.

2. Return of Ebon Hawk, T3-M4 & HK-47, with HK available from the start this time.

3. All new party members, with the exceptions of T3 and HK. Much as I liked the party members from KOTOR1 & 2, I think new party members would be better.

4. Cameo appearances from (one/more of): Carth, Briana (Handmaiden) and Mandalore (Canderous). These shouldn't be party members, with maybe the exception of Mandalore. As for Visas, after the destruction of her homeworld, and the loss of the exile, I think she deserves some peace & quiet. Similarly, I think that Bao-Dur would either go back to the restoration project or find a quiet planet somewhere to live out his days. The inclusion of Visas Marr & Bao-Dur without the exile makes no sense to me.

4. Kreia is dead, either Mira or Hanharr is dead, Bastila/Mission are possibly dead (dependant on choices in KOTOR1), so these shouldn't be in the game.

7. Better ending - If I'm a Sith Lord I want to conquer the galaxy dammit! The ending to KOTOR2 just left me with a hollow feeling inside (went to all that effort just to go to the unknown regions by myself to fight a battle from which I won't return - wow that was so worth it!)

8. LUCASARTS TO LET THE DEVELOPER FINISH THE GAME PROPERLY - NOT RELEASE A HALF-FINISHED GAME JUST TO GET IT RELEASED FOR CHRISTMAS! Unfortunately, this is a commonly occurring problem with most video-game publishers.

Well, I think it would be good to do something about the storyline. As you may know, in Kotor2 (and in the most of other games from lucasarts) you can choose
light / dark side ending. Therefore the story is getting more complicated and it will not be easy to make Knights Of The Old Republic 2 moovie as George Lucas promised. Also I think that, Kotor2 (game) was too much about talking (but I LIKED DIALOGUES WITH KREIA ). Usually, talking is a way to get some influence. Because of that I didn't do everything exactly as I wanted to. And of course, I would like to meet some old characters like Revan.

Location: In Adam Sesslers basement.... across the room from his grandma

Posts: 3

I would like to see faster battle.U know like instead of ALL actions take 1 turn you can split up ur turn.A scoundrel could learn somthin like quick hit and half guard and could use both of these abilities in the same round.