*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***

VERSION UPDATE FEATURES

CryENGINE®2 Update The adaptation process of the CryENGINE®2 continues at full speed. We have completed the internal development of avatar, clothing and armor shaders that deliver Crysis visual quality without compromising the variation and participant customization features of Entropia Universe. A comprehensive restructuring of Entropia's infrastructure has also been completed as a prerequisite for CryENGINE®2. This restructuring is included with this version update but should not be noticeable to any great degree at this point.

Textures and animations are being updated during the conversion process, and when seen in new internal environments utilizing the day and night cycle and different weather effects, the results are truly spectacular.

We will soon be releasing the first screenshots and film sequences from the new system.

Rx Base Before being defeated during their latest sortie on Calypso, a small Rx Surveying Group did manage to construct a make shift base of operations in PvP 1. The improvised structure can now be seen and will surely be the site of many a tussle between invading Rx Units and Calypso's defenders.

Entropia Guides A new immigration building has been constructed at the landing zone in Port Atlantis. The official Entropia Guides will administer the new building providing tips, info and event details for new arrivals to Entropia Universe.

Localization Entropia Universe is now officially available in German, French and Spanish language versions. Make your language choice from the Options panel of the Client Loader.

Avatar Info An Avatar Info option has been added to the System category of the Action Library. Once opened, this panel allows you to choose how you wish to publicly display your avatar name.

Graphics The skills panel has received a make over. Signposts have been placed at popular junctions on Treasure Island. New graphical design for the 'Exit Entropia' panel. Numerous small graphical improvements to mobile centers and various outposts e.g. the auctioneer area of mobile centers and vegetation in Twin Peaks. Mineral refiner and energy refiner have been redesigned.Avatar eye movement has been introduced.

Emotes Nine new avatar postures have been added to the Action Library.

Species Attributes The Feffoid, Atrox, Aurli, Combibo, Kreltin and Maffoid species' attributes have been rebalanced making for more challenging prey. For further details please visit the Developers Blog section of the Entropia Universe website. Technician The Weapons (Vol. III) blueprint book has been added to the Technician.

Blueprints can now be dropped on any page of the relevant blueprint book. The book will automatically open the right page and the slot will flash briefly.

Auction Items bought at the Trade Terminal (TT) can no longer be sold at the auction. Markup information has been included in the order expired message.

Ad Terminals Ad Terminals have been added to the auction rooms of all three shopping malls.

Chat Chat history has been extended from 64 to 200 lines. Chat scroll bar no longer resets when new text appears in chat window.

Item Info When attaching/detaching items, an open Item Info panel is updated.

Mentorship New rewards have been added to the Mentor program.

Items A range of new items have been added and are waiting to be discovered including new items celebrating Entropia's five year anniversary. Wooden 'boards' can now be refined and the refined materials used in crafting processes.A new memorial has been added to Memorial Island.

Other Enhancements Pressing ESC during a make up session only exits the current tool application. All previously applied make up is preserved. Storage container weight and item count are correctly calculated. Scopes are now visible on all weapons again. Additional space added to scroll end of Inventory and Storage for easy addition of items.Society skill leader board no longer includes suspended members' skills.

Last edited by HEROMAN on Fri May 23, 2008 9:59 pm; edited 2 times in total

Snake wrote:yes i notist that yesterday it takes 100 prosent more ammo to kill them annoter win for mindark

This may be true about taking more ammo to kill these mobs. But along with the increased ammo needed to kill them, I have been noticing an increase in skill gains. Now maybe it's because I am a noob so I am getting lots of gains, but I didn't usually get the gains I am getting now.

A few things to note is the economy keeps growing and combat skills only really help your with the Max HP on weapons that are not L, so what do they do make the mobs harder to kills means you need to have higher combat skills or a L gun or be in a team.MA are to lazy to make new mobs with higher HPAlso the fact that they bought out a new blueprint book with just L guns helps confirm this.

So your combat skills are now worth less becuase of this

What this means for us is we have to make L weapons its the only way to beat them at there game your weapon needs to do 50+ Minimum per shot preferably without using amps.