I am going to be running a 5th Edition campaign set in a future of a previous campaign. I want to add "magi-tech", but very sparingly.
My question is: Are there any official sources for this type of ...

I find building an "off the rails" world to be a daunting task. I'm trying to find a process to make it more manageable for my NWOD games, kind of like "Agile" process does for developing software. I ...

I stumbled across an amazing quest generator called Fantasy Redneck Adventure. It implies an amazing setting with standard fantasy tropes like knights, wizards, golems, quests, etc but in a modern, ...

In our Pathfinder homebrew setting, I'm looking at making a region that borrows parts of the culture of Ancient Rome, including their system of slavery.
What alignment would the Ancient Roman nation ...

Shortly, I will send my PCs into a castle ruin, and I plan on them spending some time there, possibly to refurbish the castle and claim it as their own. I want to make this castle a realistic place, ...

Context
I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...

When they're not adventuring, the PCs in my campaign own a magic item shop in a very large city. They have a staff, inventory, marketing, and in general it operates like you'd expect an item shop to ...

Related to this question and this question.
I am interested in building up the atmosphere of my aquatic campaign, and to do so, I would like to incorporate all the players' senses. But I am at a loss ...

The fantasy underground, the underworld, the caves, the depths ... that's a whole new world below the surface ...
... or, at least, it should be the new, exciting world below surface. I'm mentioning ...

I am going to run a game of 13th Age, which is pretty high magic - the industry of the world is primarily enhanced by ritual magic (wind elemental bind to sailing ships, rituals ensuring good weather ...

Okay, this is in fact a bunch of related sub-questions, but I'll try and sum them up in one:
How has the physical workings of the Moon -- home to the new central hub of humanity: Luna -- changed in ...

The players in my campaign will soon rescue a woman who's been trapped in an awful dimension (think Jumanji, if that helps) for ten years, and bring her home. After 2 sessions, they'll realize that ...

I've built a lot of villages, some towns and a city or two but I've failed to bring them to life and make the PCs feel like they belong there (maybe not much belong but to just make them care about ...

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...

An area I am close to revealing to my players was barren rock, until I realised adding a few kinds of plants and some crystal spires (which have very good reason to be there) took the location from ...

Good fantasy books often have 'custom' swearing, and they help provide a more realistic view of the world the campaign takes place in. For instance, in a book where metals are key to magic, a common ...

For example, inhabitants of Planescape setting say things like "chant" for news or gossip, "berk" or "cutter" for a kind of adventurer, "barmy" for crazy, etc.
I want to portray a guy from a far away ...

I'm creating a world for my next game and I want it to feel like a very ancient world with multiple fallen empires and wars in it's history. I want to build a very detailed setting and have my players ...

I am currently creating a dryad-themed fantasy setting and want it to feature a matriarchal society. My patriarchal-raised brain (needlessly) needs a reason for why this is so, and so I have created ...

I'm playing around a lot with the FATE system at the moment (particularly with Diaspora) and I'm now looking at how I might apply it to a fantasy setting. What I'm looking for is a nice magic system ...

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...

This is an extraction of one of the central questions arising from my original (overly broad) question.
In a society where the use of fire has been restricted, due to religious indoctrination, to the ...

I would like to know how to make it clear that little, non-magical rituals such as a blessing before eating, drawing water, harvesting grain, starting a fire and the like are a part of everyday life, ...