Weapon and Armor
Proficiency:

Sorcerers are proficient with all simple weapons, but not with any type
of armor or shield. Armor interferes with a sorcerer’s movements, which
can cause their spells with somatic components to fail.

Arcane
Spellcasting:

Sorcerers can cast arcane spells from the sorcerer/wizard spell list.
Sorcerers can cast any spell they know without needing to prepare
first. The ability score
used for calculating your saving throws is Wisdom.

At first level, a sorcerer knows all 0th level spells on the
Sorcerer/Wizard spell list and 3 other spells of their choice. Every
odd numbered level, they choose two more spells to know.

Sorcerers may cast any spell they know at any time, assuming they have a spell slot of that level remaining.

Like other spellcasters, a sorcerer can cast only a certain number of
spells of each spell level per day. Their base daily spell allotment is
as follows:

Spells per Day

Level

0

1

2

3

4

5

6

7

8

9

1

3

2

-

-

-

-

-

-

-

-

2

3

3

-

-

-

-

-

-

-

-

3

3

3

2

-

-

-

-

-

-

-

4

3

3

3

-

-

-

-

-

-

-

5

3

3

3

2

-

-

-

-

-

-

6

3

3

3

3

-

-

-

-

-

-

7

4

3

3

3

2

-

-

-

-

-

8

4

3

3

3

3

-

-

-

-

-

9

4

4

3

3

3

2

-

-

-

-

10

4

4

3

3

3

3

-

-

-

-

11

4

4

4

3

3

3

2

-

-

-

12

4

4

4

3

3

3

3

-

-

-

13

4

4

4

4

3

3

3

2

-

-

14

4

4

4

4

4

3

3

3

-

-

15

4

4

4

4

4

3

3

3

2

-

16

4

4

4

4

4

3

3

3

3

-

17

4

4

4

4

4

4

3

3

3

2

18

4

4

4

4

4

4

3

3

3

3

19

4

4

4

4

4

4

4

3

3

3

20

4

4

4

4

4

4

4

3

3

3

In addition, the sorcerer gets a bonus spell slot of any level lower
than or equal to that of their Wisdom score; they get an additional
bonus spell slot of any level lower than or equal to 4 less than their
Wisdom score (e.g. an Wisdom 5 sorcerer gets a bonus slot of levels 0-5
and another bonus slot of levels 0-1). They only get a bonus slot if
they already have a slot of that level.