Well, I made my own custom font for blockman. However, there is an option to import Windows fonts to Sphere fonts in the file menu of the editor. Also, my Sphere editor can do such an import for you as well.

Nice screenshot though! Loving the art style.

If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

Nothing special, just showing off my textboxes and menu strips for Spectacles. I've been trying for a minimalist design for Specs; really helps the atmosphere in my eyes, a more graphical approach would be out of place with Specs having as much emphasis on its story as it does.

miniSphere 5.1.3 - Cell compiler - SSj debugger - thread | on GitHubFor the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

Showing off the (currently console-based) Spectacles battle engine. A proper battle screen is on the way, but almost all battle mechanics are implemented, which you can see here. Additionally, something you can't really tell by the screenshot, but I designed the Specs engine to be very flexible; it's easy to change battle formulas, add new move effects and stats, etc. without messing with the engine code at all. Since I'm making the saga into a trilogy, having such a flexible engine is invaluable!

miniSphere 5.1.3 - Cell compiler - SSj debugger - thread | on GitHubFor the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan