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StrikerDM r128 is released! Same link as always. Has the changes I shown in the GIFs above, along with some new maps, prediction code for the low-gravity sectors and jump pads (so they're actually usable now), along with a bunch of other small little tweaks and niceties like menu sounds.

Those new weapon animations are very cool, specially the pistol. But I never liked the original shotgun's recoil; in my opinion it will look better moving this frame forward, until it matches a closer position to the rest of the frames:

Just a status update: Been working on coop/singleplayer support, the ability to rescue babes in SP/COOP just like DN64, and the ability to play through World Tour (with my own implementations of the firefly, minibosses, and WT final boss).

StrikerDM r147 is released. New maps, like UT99's Deck 16 by Photonic, and 6 Spires Redux by yours truly. Some fixes and updates were brought to this build as well, such as improved behavior for the projectile-based expander, and a fix for the random CON errors at startup.

What's new? Stability improvements for OldMP, support for adding new player colors in mods, 16 players actually works properly now, and people can finally leave games without the game going out of sync most of the time now.

As for StrikerDM, the expander's had some more adjustments, same with the plasma rifle, and there's new blood effects, updated maps, and new player color selections.