Basic 3D gfx tutorial?

This is a discussion on Basic 3D gfx tutorial? within the Game Programming forums, part of the General Programming Boards category; I searched, really I did. I've been developing this wireframe engine, and I've been trying to figure out how to ...

Basic 3D gfx tutorial?

I searched, really I did. I've been developing this wireframe engine, and I've been trying to figure out how to do some basic texturing, but I'm stumped. Does anybody know where I can get a good tutorial on doing basic 3d stuff. (I'm using allegro/dev-cpp) thx

Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

Allegro has supported 3D for a long time, just not that well. I think it uses Direct3D 5 or something. If so, you won't be able to do multitexturing (as it wasn't implemented until 6). If you were using pure D3D I could help you (sigh).

Actually, I was alluding to the days of when programmers didnt use industry apis, rather they started from SCRATCH with there own texturing algorythems and rendering systems. I've built a wire frame engine from scratch (with only the putpixel function as a base) in visual basic--creating my line algorythems, 2d-3d perspective ratios etc. etc. I gained an invaluable respect to the original masters of 3d programming.

Any tutorials on the net that actually teaches you how to make your own graphics library?

I wasn't really trying to make my own graphics library (putpixel, mode, etc.). I've just been making games lately with allegro's basic graphics routines (primitives, bitmaps) and I had figured out how to do basic 3d stuff and I was looking for a tutorial on the parts I couldn't reason out myself.