Apple’s Augmented Reality: First Results

As Tim Cook pointed out at the WWDC 2017 conference, the release of ARKit will make iOS the world's largest augmented reality platform. But how did ordinary users take this technology?

As expected, gaming fans pay the most attention to ARKit. Among the applications that are compatible with this technology, game products account for 35 percent. The share of utilities is 19%, entertainment applications - 11%, and educational programs - only 7%.

As for downloads, according to statistics, the share of gaming applications was 53%, and the proceeds from these products account for 62% of the total earnings of AR developers. So playing basketball in the backyard with the help of a nonexistent ball to most users is clearly more interesting than studying astronomy.

Do you actively use Apple’s augmented reality? If yes, for which specific purposes?