League of Legends Preseason 3 Patch Notes

League of Legends’ Season 2 has been officially over for about a month, and to move on to next season, Riot Games has made some huge changes in the game. With these changes, they have even decided to launch a new website dedicated to informing player of the latest updates.

As we head into the preseason, we’re rolling out some big changes to items, the jungle, summoner spells, and masteries all aimed at providing you with more strategic options and an even greater roster of champions across all roles.

General stats have been modified, including costs removal, addition, and price of some items. Summoner spells have also been tweaked and some of them have become available for other maps:

General (Stats)

Basic Cost for Stats

Attack Damage has generally been made cheaper by roughly 5 to 10%.

Attack Speed has generally been made more expensive by roughly 20%

Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%

Basic items have had their statistics and gold values adjusted to match.

Premiums for Tier 3 items

Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree – generally the less statistics the item gives or the more expensive it will be compared to before.

Penetration Changes

% Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both – compared to live which reduced the effectiveness of both.

Last Whisper’s Armor Penetration reduced to 35% from 40%

Void Staff’s Magic Penetration reduced to 35% from 40%

Haunting Guise Magic Penetration reduced to 15 from 20

Sorcerer’s Shoes Magic Penetration reduced to 15 from 20

Movement Speed

Movement Speed bonus on all Boot items has been reduced by 25

Base Movement Speed on all champions has been increased by 25

Items

Removed

The following items have been removed and items that build out of them have had their recipe changed:

Enchantment – Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.

Summoner Spells

Barrier

Now available on Summoner’s Rift and Crystal Scar

Cooldown increased to 210 seconds from 125

Shield amount reduced to 95 + 20 per level from 100 + 25 per level

Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds

Shield duration reduced to 2 seconds from 4 seconds

Clairvoyance

Duration increased to 5 seconds from 4

Cooldown reduced to 60 seconds from 70

Radius reduced to 1200 from 1400

Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds

Clarity

Now restores 40% maximum Mana to you and nearby allies

Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)

Exhaust

Now reduces Attack Speed by 50%

Movement Speed reduction reduced to 30% from 40%

Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.

Flash

Cooldown increased to 300 seconds from 265

Improved Flash is now calculated after other Summoner Flash cooldown reductions

Heal

Health restored per level reduced to 15 from 25

Amount allies are healed for increased to 100% from 50%

Improved Heal now increases your champion’s max Health by 5 per level instead of increasing the Heal amount by 10%

The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed

Giant Wolf

Base Health increased to 900 from 550

Health per minute increased to 40 from 31

Base Attack Damage increased to 35 from 24

Attack Damage per minute increased 0.7 from 0.44

Base Gold increased to 44 from 40

Gold per minute increased to 0.65 from 0.43

Base Experience increased to 153 from 128

Experience per minute increased to 2.3 from 1.5

Movement Speed reduced to 443 from 510

Critical Strike damage reduced to 150% from 300%

Wolf

Base Health reduced to 300 from 360

Health per minute increased to 25 from 16.5

Base Attack Damage reduced to 8 from 14

Attack Damage per minute increased to 0.43 from 0.286

Base Gold reduced to 4 from 5

Gold per minute increased to 0.081 from 0.054

Experience per minute increased to 0.32 from 0.2136

Movement Speed reduced to 443 from 510

Critical Strike damage reduced to 150% from 200%

Wraith

Base Health increased to 750 from 400

Health per minute increased to 39 from 28

Base Attack Damage increased to 35 from 25

Attack Damage per minute increased to 0.75 from 0.5

Base Gold reduced to 25 from 33

Gold per minute increased to 0.72 from 0.48

Base Experience reduced to 103 from 105

Experience per minute increased to 2.1 from 1.4

Attack Range reduced to 300 from 650

Lesser Wraith

Base Health reduced to 250 from 275

Health per minute increased to 18 from 12.1

Base Attack Damage reduced to 10 from 17

Attack Damage per minute increased to 0.33 from 0.2195

Base Gold reduced to 3 from 4

Gold per minute increased to 0.054 from 0.036

Base Experience reduced to 15 from 22

Experience per minute increased to 0.16 from 0.1064

Big Golem

Base Health increased to 1000 from 950

Health per minute increased to 48 from 37

Attack Damage per minute increased to 1.6 from 1.05

Base Gold increased to 45 from 40

Gold per minute increased to 0.8 from 0.38

Base Experience increased to 137 from 117

Experience per minute increased to 2.4 from 1.55

Movement Speed increased 350 from 300

Attack Range increased to 150 from 100

Magic Resist reduced to -10 from 0

Golem

Base Health increased to 500 from 450

Health per minute increased to 37 from 25

Attack Damage per minute increased to 1.3 from 0.84

Gold per minute increased to 0.23 from 0.15

Experience per minute increased to 1.6 from 1.08

Movement Speed increased to 350 from 300

Attack Range increased to 150 from 100

Magic Resist reduced to -10 from 0

Ancient Golem

Base Health increased to 1500 from 1350

Lizard Elder

Base Health increased to 1500 from 1350

Young Lizard

Base Health increased to 300 from 250

Dragon

Base Health increased to 3500 from 3200

Health per minute increased to 240 from 220

Attack Range reduced to 350 from 500

Baron Nashor

Base Health increased to 8800 from 8000

Health per minute increased to 140 from 125

Masteries have been completely reset for every person, as they have been heavily reworked. Runes have also been renamed so they actually show you what they do. One example is the rune “Mark of Desolation,” which is now named “Mark of Armor Penetration.” The stats these runes give will also change.

Are you anxious for these changes made to League of Legends’ Season 3? Post your comments below!