In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.

From the lesson

Gestural Interfaces

The graphical user interface with windows, icons, menus, and pointers (WIMP) was a massive advance beyond the command line. It also took 20 years to go from research labs into people’s homes. We’re in the midst of a new sea change now. Gestural interfaces can be even more direct and more natural. They can also be even more frustrating. In this module, you’ll learn how to tell the difference and design gestural interfaces that work.