JEALOUSY
When the Scourge was imminent, the people of the town of Ardanyan sought shelter in an underground kaer, expecting only the Horrors to be a threat. During the centuries of confinement, small quarrels grew into conflicts, which in turn developed into blood feuds and racial hatred. The Horrors would glady have fed on Kaer Ardanyan—if only they had found it...
BITTERNESS... [click here for more]

The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained... [click here for more]

A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive... [click here for more]

Steeped in tales of legendary heroes, Barsaive lies at the heart of the Earthdawn universe. This set includes cards depicting many of the treasures and creatures found in Barsaive, a map of the land, an Explorer's Guide that describes many facets of life in Barsaive, and the Gamemaster's Book, providing gamemasters with what they need to present a fully realized Earthdawn campaign to their players.... [click here for more]

1ST SOMERSET STRIKERS: The BattleTech Animated Series Sourcebook (PDF) [FAS1687p]
Print Price (1995): $18.00 File Size: 35 MB
They came from beyond the Periphery, attacking dozens of planets in a massive blitzkrieg more devastating than any in the history of warfare. World after world fell before their technologically superior BattleMechs and armored infantry. Nothing in the Inner Sphere seemed... [click here for more]

BATTLE OF COVENTRY (PDF) [FAS1693p]
Print Price (1996): $12.00 File Size: 20.3 MB
REMATCH: CLAN VS. INNER SPHERE
A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm!
In early 3058, following the disastrous Trial of Refusal with Clan Wolf, Clan Jade Falcon... [click here for more]

Adventures beyond the frontier!
A hundred years ago, Primus Adrienne Sims of ComStar suffered nightmare visions of a dire threat to ComStar and the Successor States: hordes of strange monsters from beyond known space, invading the Inner Sphere to destroy it. These visions so troubled the Primus that she created the Explorer Corps, a division of ComStar dedicated to probing the Deep Periphery, to... [click here for more]

FIELD MANUAL: Capellan Confederation (PDF) [FAS1699p]
Print Price (2000): $22.00 File Size: 43.8 MB
XIN SHENG: ARISE AND CONQUER Ravaged during the Succession Wars and poorly goverened by paranoid Chancellors, the Capellan Confederation has languished at the mercy of its more powerful neighbors for centuries. However, the time of Xin Sheng has arrived. A new birth. The devious and brilliant Sun-Tzu... [click here for more]

THE EAGLE HAS RISEN Spared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful military-industrial... [click here for more]

HOUSE KURITA: THE DRACONIS COMBINE (PDF) [FAS1620p]
Print Price (1987): $15.00 File Size: 60.9 MB
On September 9 2796, Coordinator Jinjiro Kurita, consumed with bloodlust, ordered his troops to slaughter the citizens of Kentares IV to the last man...
And Kurita became the most feared name in the Inner Sphere.
To control his people, the Coordinator of the Draconis Combine must control their... [click here for more]

HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF)
[FAS1621p]
Print Price (1987): $15.00
File Size: 55.3 MB
Who was Claudius the Cruel?What is the hottest rock group in the Inner Sphere?Which mercenary leader has a crush on Melissa Steiner?
Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights... [click here for more]

INTELLIGENCE OPERATIONS HANDBOOK (PDF)
[FAS1673p]
Print Price (1993): $18.00
File Size: 45.2 MB
The Inner Sphere has been fighting a shadow war of clandestine intelligence operations for centuries, pitting House against House, agency against agency. In the war against the Clans, those same organizations cooperated to save worlds and keep hope alive on captured planets.
Now, something... [click here for more]

No Cash, No Galaxy!
Running a merc unit is a serious business first, last and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still... [click here for more]

THE PERIPHERY (PDF)
[FAS1629p]
Print Price (1988): $15.00
The Star Systems on the outskirts of the Inner Sphere make up the area known as THE PERIPHERY. Extending far into interstellar space, it is fragmented into countless kingdoms and alliances. Small, mean, weak, and unorganized, they may yet tip the balance of power among the Successor States.
Yet the Periphery holds more than... [click here for more]

PARANOIABefore science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together — ready to fight for life and freedom against... [click here for more]

DEEP TROUBLE Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom... [click here for more]

OSHANE IS BURNING!For many years, the Inner City of Oshane has been a source of tension in the Kingdom of Throal. The city’s population is heavily ork, while the government is primarily dwarf. The two races have lived together uneasily at best. A combination of poor government and racial tensions have recently sparked race riots in the city. Now, a spate... [click here for more]

OSHANE IS BURNING!
For many years, the Inner City of Oshane has been a source of tension in the Kingdom of Throal. The city’s population is heavily ork, while the government is primarily dwarf. The two races have lived together uneasily at best. A combination of poor government and racial tensions have recently sparked race riots in the city. Now, a spate of fires has sent the situation... [click here for more]

A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how... [click here for more]

The Five Kingdoms For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into... [click here for more]

THE FIVE KINGDOMS For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into this... [click here for more]

FEARSOME AND FASCINATING! The Horrors are not the only threat to those who travel across Barsaive. The wild creatures of the land, some twisted by the Scourge into living nightmares, pose many dangers to the adventurer unlucky enough to cross their path. The beautiful death moth, with its fatal sting... the fierce pangolus, whose claws can disembowel a troll with a single stroke... the... [click here for more]

Fearsome and Fascinating! "The contents of this book have been transcribed from the speaking of Vasdenjas, a most noble and intelligent dragon. I have written down his words almost without alteration, as I found his rambling style of speaking most entertaining."—Tiabdjin the Knower, Scribe and Scholar of the Great Libray of Throal
The Horrors are not the... [click here for more]

Fearsome and Fascinating! "The contents of this book have been transcribed from the speaking of Vasdenjas, a most noble and intelligent dragon. I have written down his words almost without alteration, as I found his rambling style of speaking most entertaining."—Tiabdjin the Knower, Scribe and Scholar of the Great Libray of Throal
The Horrors are not the... [click here for more]

When you fall, you leave debris.
During the production of The Scroll of Fallen Races, quite a bit of material had to be cut. Now we've compiled that missing information for your Exalted series.
A PDF-Exclusive Series Book for ExaltedDebris of the Fallen Races contains:
* Five martial art styles for Dragon Kings
* Chaos Pattern Charms
* Statistics for subterranean... [click here for more]

The Namegivers
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive:
Elves:... [click here for more]

The Namegivers
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive:
Elves:... [click here for more]

The Namegivers
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive:
Dwarfs:... [click here for more]

The Namegivers
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive:
Dwarfs:... [click here for more]

DENIZENS OF EARTHDAWN VOLUME ONEThe Name-givers. The eight Name-giving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive.Denizens of Earthdawn, Volume I provides an in-depth look at four of the Name-giving... [click here for more]

DENIZENS OF EARTHDAWN, VOLUME TWOThe Name-givers. Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of BarsaiveDenizens of Earthdawn, Volume II provides an in-depth look at four of... [click here for more]

MISTS OF BETRAYALA chance meeting with an elderly Wizard leads to a simple errand, one that takes the heroes on a journey of intrigue and betrayal that may end in glory--or death! TERROR IN THE SKIESFire-breathing Horrors plague the skies above Travar. The heroes are asked to help, but the search for a means to defeat the creatures leads to a hidden windling kaer and a lost... [click here for more]

A Land of Wondrous Beauty and Unspeakable Evil...
...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We... [click here for more]

A Land of Wondrous Beauty and Unspeakable Evil...
...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We... [click here for more]

THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.As the levels of magic rose, so did the dangers in the world. The rise... [click here for more]

THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.As the levels of magic rose, so did the dangers in the world. The rise... [click here for more]

THE AGE OF LEGEND
Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world.
Elf, ork, t'skrang, human, and other wondrous races... [click here for more]

THE AGE OF LEGEND
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend.
Bold heroes from all across Barsaive band together—ready to fight for life... [click here for more]

THE AGE OF LEGEND
Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world.
Elf, ork, t'skrang, human, and other wondrous races... [click here for more]

Before science, before history, there was an Age of Legend…
For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and brave adventurers emerge to reclaim their world.
Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with... [click here for more]

Before science, before history, there was an Age of Legend - and Legends never truly die...For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. ... [click here for more]

JOURNEY TO LANG An errand along the Serpent River exposes the characters to the dangers of the Scourge.
RUNVIR'S TOMB Searching a tomb for magical treasure, the heroes find that not everything evil is dead.
KEPT IN THE DARK In the depths of the Servos Jungle, an expedition takes a different direction when the heroes encounter the Therans.
PALE RIVER Beneath the Kingdom... [click here for more]

FLAMES OF AVARICE
Stumbling upon a massacre at an isolated roadside inn, the characters discover an ancient secret on the shattered shore of the Scarlet Sea...
BLACKOUT
Far beneath the Inner City of Hustane, the characters investigate a threat to the Kingdom of Throal. What they find in the darkness, however, is far more serious than anyone had expected...
BETRAYAL’S... [click here for more]

Relics of Legendry and Infamy
From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be... [click here for more]

The Gamemaster Pack provides gamemasters with all the charts and tables needed to run an Earthdawn campaign in a convenient, easy-to-use format. The Earthdawn Gamemaster Pack also includes sheets of treasure cards and a booklet featuring new rules for adding depth to your game, guidelines for setting up Earthdawn campaigns, and twelve Gamemaster characters. ... [click here for more]