Computer Chess Compendium

Description

The remarkable increase in strength of chess computers over the last ten years has resulted in a flood of books and articles on programming methods and new approaches to analysing positions.

All important articles on the subject have now been collected together in one volume together with the best games by chess computers including the World Computer Championships. Every article has been transliterated into algebraic notation and an extensive bibliography provides scope for further research. This book will appeal to all chess players and computer enthusiasts, particularly those interested in artificial intelligence.

About the Author(s)David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess and Computers and the Chess Computer Handbook. He is an International Master of the World Chess Federation and President of the International Computer Chess Association. David Levy's earlier introduction to computer chess was well-received by reviewers.

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Product Details

Country of Manufacture

ISBN

9784871878043

Manufacturer

Ishi Press

Author(s)

David Levy

Pages

452 Pages

Publication Date

Apr 21, 2009

Notation Type

AN - Algebraic

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This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function.

Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games.

Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games.

This is book is for anyone who has ever tried to match wits with a computer in chess, bridge, or any other game requiring long-range strategy and studied decisions. If you're not a pro, chances are you've been defeated by a machine - and impressed at its uncanny ability to outmaneuver humans. In Computer Gamesmanship, David Levy, an International Chess Master and producer of intelligent computer games, unravels the mysteries of how computers successfully mimic strategic thinking and play complex games.