Steam News announces the release of a new patch for Supreme Commander 2 that will be applied automatically the next time owners of Gas Powered Games' real-time strategy sequel launch Steam. The new version adds a bunch of new features, including a ranked 1v1 system, as well as bug fixes. Here are the patch notes.

New Features

Ranked 1v1 System! (see below for a detailed explanation of this new system)

Ranked Challenge System (see below for a detailed explanation of this new system)

Unranked Quickmatch (see below for a detailed explanation of this new system)

Map Pings - Added three different kinds of map pings for team play. F5 issues a generic alert to your teammate at a specific location, and it appears as a yellow arrow when zoomed in and a yellow animated ping indicator in strategic mode. F6 is a Move ping, and it uses a blue indicator. F7 is Attack ping, and it uses a red indicator. Color coded arrows will appear on each edge of the screen where your teammate has placed one of these for you to view

Multi-player lobby ready-up checkboxes will now "uncheck" any time a host changes the settings

Changes to multi-player lobby exclusions, game-type, etc. will show up in the multi-player lobby chat box when the host makes changes

Voice icons display next to each player in the multi-player lobby allowing the user to mute individual players

Menu version number – The game now displays a version number on the Main Menu. The versioning has been adjusted at this update to 1.10 to accommodate future updates

AI now starts as a random faction

Fixes

Cheating fix: Closed a loophole in the code that allowed some players to enable limited cheats

Fixed rare crash if player gets kicked out of the lobby and submits chat text

Fixed rare crash when player hits the enter key in the Skirmish menu

Fixed replacing ready kicked player with AI causes the AI options to be locked

Fixed inability to join DLC map games if you don't have the pack as a client

Tuning and Balance

UEF Assault Bot Research cost decreased from 4 to 3.

Cybran Battleship Range reduced from 128 to 115.

Cybran Destroyer Energy cost increased from 500 to 650.

ACU Training bonus reduced to +25% per level.

Soul Ripper II Anti-Air Damage reduced by 50%.

King Kripter, Colossus and Cybranasaurus-Rex Health and Damage increased by 35%.

Creston wrote on Apr 9, 2010, 13:01:I'm at least glad to see GPG supporting it after release. They're not exactly well known for supporting their games.

Creston

what? SupCom 1 went through several updates (as seen here) and so did SupCom FA. I just finished the Aeon campaign in FA again and I loved it. Compared to the first game SupCom 2 is so for kids, I would never touch it.

Updates for FA? I never saw any. All the bugs from day one are still in it, AFAIK. The slow mass bug, the nukes being worthless, etc etc.