Before I start, I'd like to point out that this gamemode will feature one big server, that has both PvE and PvP elements in it. There will be some protected zones from pirates, although if you wish to venture out into more dangerous parts of the galaxy, you do so at your own risk!

Secondly, this is a private gamemode meant for a single server, so the gamemode will not be released for the public to download.

Informations
Devinity 2 is the sequel to Devinity and Sunrise, back in 2009 - 2010. Initially, this particular gamemode was remade several times in order to fix the several problems during the GMod 13 beta period. During that period there were a huge amount of experimental coding done in order to make as much use of the limits as possible, such as finding out how to make a map big enough for all players to fly around in and how to avoid that annoying skybox you may hit while warping. Those experiments lasted for months and finally, around the release of GMod 13, there was a breakthrough and the development speed up. Devinity 2 is now the most advanced gamemode ever made by The Maw, with some heavy coding and a good cup of coffee, the gamemode has been tested and tested over and over again to make absolutely sure that it works.

Now during the development the reason for all this serious testing and developing was because of the reputation we had. We had the reputation of leaving gamemodes behind and things were never really finished and that is why we decided to do a comeback with this gamemode. A massive gamemode optimized to work for even the slowest machines. (By that we mean PCs that can run Minecraft at least.).

In 2011 the planning process began and we rolled over some old footage of Sunrise and Devinity 1 and thought of the good old days 2 years earlier and we thought we should plug in some of those brilliant classic features from Sunrise and put it into Devinity 2. For example steering the ship with your mouse, mining and pirating. One particular feature has been in question for some time. DRONES. Since the development of Sunrise there has been a lot of requests reguarding drones and the truth is there has actually been drones from the beginning and the same story applies with planets. Although the massive edits and continuous adds meant that it was removed at some point and it was lost forever.

Luckily we added it back in Devinity 2 with some tremendous updates and some higher graphical improvements. We also wanted the gamemode to use PURELY Devinity 2 models so that means you don't have to buy a game in order to see objects in space. They are all a part of the Devinity 2 content, which means any player who owns JUST Garrysmod can play this gamemode without having any missing contents. Some critics say that this may have an impact on download time and we have of course thought about it. We are only adding the resources that we need and additionally we will be releasing a content pack containing all the resources needed for the server.

In 2012 the gamemode suffered some losses during the gmod 13 beta, because Garry did mayor changes to the game and therefor meant rethinking our gamemode to work with the new GMod, so back to the drawing board.
Late 2012 it hit us and we were finally able to display some results to the gamemode to the general public. Some footage such as a massive mapping system, meaning you could go on for eternity from one end to another. It's almost like there are no ends and in early 2013 we started inviting people in for testing. Donators and veteran Sunrise players got to play first and since then we have been adjusting the gameplay to suit their needs. We also optimized the gamemode to have an excellent performance further, so that players would get a much smoother gameplay.

In the end, the gamemode features a lot of ideas and stuff we planned out years ago and they are no longer a dream, but a future for this gamemode.

[h2]Also, the current version of the gamemode begins at around page 16 of this thread...[/h2]

Old Staff
-Dustpup (Modeller/texturer) [RETIRED]
-AniCator (Music Composer)
-Th13teen (Item maker program for generating items for use with DV2)
-Whoever made MySQLoo

Donations
If you wish to donate, you can do so by sending at least $5 at cjbremer@gmail.com on paypal.
The gamemode does not benefit the donators in a way, that will affect their ships performance, but instead will receive other stuff like music streaming and youtube movie projection (in the future).

Also, remember to include the URL to your steam profile page on the little message box!

On a last note, the current version of this gamemode actually starts from page 15. Everything else is history, in case you just want to read the updated version of this gamemode.

Twenty edits, but not many new original ones. I only made 3. Most of the edits were still using the same usual gameplay and designs as the original Sunrise and Devinity. I am just here to continue the undone work I have made.

Looks really good Maw =D, did you get your idea from Orion's Edge? Salvation's G-Billy's Gamemode? Looks similiar, with the ships and stuff, I think there's is a combination of Spacebuild and something like this.

Looks really good Maw =D, did you get your idea from Orion's Edge? Salvation's G-Billy's Gamemode? Looks similiar, with the ships and stuff, I think there's is a combination of Spacebuild and something like this.

I never even heard of it, sorry. Am building this opun Devinity and Sunrise, which was developed back about 1 or 2 years ago.

One question, are you still looking for extra ship models or at least one? I still have the Terran BattleCruiser model file (.blend) I made awhile back for Sunrise. I kept it because it was the most advanced model I made to date.

I can give you the .blend file for you to import and tweak to work with Devinity 2 if you want.

One question, are you still looking for extra ship models or at least one? I still have the Terran BattleCruiser model file (.blend) I made awhile back for Sunrise. I kept it because it was the most advanced model I made to date.

I can give you the .blend file for you to import and tweak to work with Devinity 2 if you want.

I can export the file into different formats like .3ds and such. Would that work? I could probably work on this myself during my free time (it will take awhile). I would just need some specifics on size, textures, etc. Are you using things like $attachment (when compiling) or something else?

It seems like so few weeks after Devinity was announced. I like the particle effects in this though, I forget the modeller who did the Sunrise models though (geh, I should know it though, he works on Tiberium a bit I think...)

It seems like so few weeks after Devinity was announced. I like the particle effects in this though, I forget the modeller who did the Sunrise models though (geh, I should know it though, he works on Tiberium a bit I think...)

well, godspeed to you, Maw, I assume this will be a private script?

Yup.

The first modeller for Sunrise was me. I did the first few models on the original Sunrise, made a long time ago. Then Hoizon decided to join and do a few extra models for the gamemode. I don't know that much about the other developers of Sunrise. Only abit on the new Devinity team (Killers2 and other people).

I always liked your work, Maw, looking good. However, one tiny complaint, I don't like the look of the Nebulas . . .they're too . . . bright, maybe the word I'm looking for? vivid, pastel-ish, I dunno. THey just look out of place to me.

I always liked your work, Maw, looking good. However, one tiny complaint, I don't like the look of the Nebulas . . .they're too . . . bright, maybe the word I'm looking for? vivid, pastel-ish, I dunno. THey just look out of place to me.

That was already in discussion. I believe, the reason is because of the randomized colors.