Release 3.2.2 is out! This is a quick bugfix release, and the most important bug fix is related to crashes on Windows with Intel graphics drivers. We are aware of other bugs having been reported, and we will look at those as well, but we felt that we needed to get these fixes out there sooner rather than later.

berg@berg-desktop ~/bin/warzone2100-3.2.2 $ ./autogen.sh + checking for autoconf >= 2.56 ... found 2.69, ok.+ checking for automake >= 1.11 ... found 1.14.1, ok.+ running aclocal ...+ running autoheader ... + running autoconf ... + running automake ... configure.ac:75: warning: The 'AM_PROG_MKDIR_P' macro is deprecated, and its use is discouraged.configure.ac:75: You should use the Autoconf-provided 'AC_PROG_MKDIR_P' macro instead,configure.ac:75: and use '$(MKDIR_P)' instead of '$(mkdir_p)'in your Makefile.am files.tests/Makefile.am:31: warning: source file '../tools/map/mapload.cpp' is in a subdirectory,tests/Makefile.am:31: but option 'subdir-objects' is disabledautomake: warning: possible forward-incompatibility.automake: At least a source file is in a subdirectory, but the 'subdir-objects'automake: automake option hasn't been enabled. For now, the corresponding outputautomake: object file(s) will be placed in the top-level directory. However,automake: this behaviour will change in future Automake versions: they willautomake: unconditionally cause object files to be placed in the same subdirectoryautomake: of the corresponding sources.automake: You are advised to start using 'subdir-objects' option throughout yourautomake: project, to avoid future incompatibilities.+ removing config.cache ...

I compiled it after installing "sudo apt-get install libharfbuzz-dev"On my mint mate machine.But now when I try to host it freezes at the multi player host menu!I have no crash log its not saving anything just the start of game announce on console.