Originally Posted by Sundaynights:I don't get that idea with the 4 open maya.exe's. How that works when modelling and stuff.... But I also model in Softimage and consider going back and forth since both have there advantages.

I'm a bit tongue in cheek there - I really do only use this when an operation takes several minutes to complete in Maya.

I do think that most of the bottleneck is at the software end of things though, but follow the advice in this thread in regards to the new GPU.

Thus I think urging people to get the best GPU within their budget is still a good idea.

I kinda assume the OP probably thought they were buying the best GPU in their budget? Does anybody buy the least GPU for their budget?

Give people faster hardware and they will just try to display even more fully textured geo with it etc.. there's some sort of "rule" about this.. like Moore's Law but different.

Anyway.. if you are working with the above scene.. and you are art directing the leaves on the bush in the foreground does it really matter if everything in the background is displayed while you do that, especially if having all that other stuff displayed is bringing your machine to it's knees?

From my point of view.. since the end result is always from the software renderer there is very little use in displaying fully textured geo in the viewport. There are some specific exceptions like facial animation. Even then for character animation I'd want to replace all the high res textures so that the scene doesn't choke on 8k maps everytime you load it or switch on textured display in the viewport. It's a pain to have to deal with different textures for rendering versus animation but is worth it rather than trying to throw hardware at it. But or the most part we do everything we can to make the scene interactive for the given task including update hardware.

Originally Posted by Sundaynights:I don't get that idea with the 4 open maya.exe's. How that works when modelling and stuff.... But I also model in Softimage and consider going back and forth since both have there advantages.

Well if you are trying to work on various projects or parts of the same project it can get annoying to have to relaunch maya everytime but it requires more system memory.

Quote:Anyway.. if you are working with the above scene.. and you are art directing the leaves on the bush in the foreground does it really matter if everything in the background is displayed while you do that, especially if having all that other stuff displayed is bringing your machine to it's knees?

Precisely. Thus, the reason I posted those images. Note the various Display Layers controlling the visibility of that example scene's elements. Even so, there are many problems with doing it this way, and you certainly lose a lot of precision. I've been working on that scene for over a year. (just a personal piece though, if it were a commission I'd go much quicker, I hope!)

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Originally Posted by InfernalDarkness:Note the various Display Layers controlling the visibility of that example scene's elements. Even so, there are many problems with doing it this way, and you certainly lose a lot of precision.

how do display layers change the "precision"?

I mean you seem to be agreeing with me but at the same time insisting it's necessary to have everything displayed at all times in order to be creative or precise which is not true.

I'm certain that anytime the technology rises to the level where what we can do today is capable of being done in realtime .. creativity will find a way to try to do more than it can do in realtime or otherwise exceed the capabilities of the hardware.

Amazing work should exceed the expectations of any given tool or tools.

Sometimes, my Maya crashes or lags and when I check my processes/performance, the memory goes up to 62% and my RAM barely reaches 7%. :( Am I doing something wrong? Is there any way that I could possibly allocate the RAM I have to my Maya? :(

What exactly are you doing? Animation? Dynamics? Modeling? You have a decent specs on your computer, maya should run smoothly unless you are simulating millions of particles.

Originally Posted by cgbeige:buying a GPU is good but learning how to use proxies and BBox display is better.

Yes!

I also love this trick - it used to happen in mr but I think AD "patched it" back when I used mr, but it works in V-Ray still these days and that is that you turn off LOD visibility so the object disappears in the view-port but it renders ok. Great feature.

Originally Posted by kosingcg:What exactly are you doing? Animation? Dynamics? Modeling? You have a decent specs on your computer, maya should run smoothly unless you are simulating millions of particles.

Hi! Good day. I'm currently doing Modeling + Dynamics. But will use the same computer for Animation for my next term. :| The last time I tried to render a car model with multiple render passes, my comp lagged so bad it scared me. >.<

"The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Timeout limit and is unable to continue. The application must now close."

Yeah. So I just assumed it really must be the video card. Aside from that, modeling runs smoothly. ^^

Originally Posted by LianFex:Hi! Good day. I'm currently doing Modeling + Dynamics. But will use the same computer for Animation for my next term. :| The last time I tried to render a car model with multiple render passes, my comp lagged so bad it scared me. >.<

"The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Timeout limit and is unable to continue. The application must now close."

Yeah. So I just assumed it really must be the video card. Aside from that, modeling runs smoothly. ^^

So are you launching batch renders and leaving maya open? This is not very practical given that you only have 8gbs of ram. You won't beable to work in maya while rendering and both will be competing for the resources of the computer.

Originally Posted by gmask:So are you launching batch renders and leaving maya open? This is not very practical given that you only have 8gbs of ram. You won't beable to work in maya while rendering and both will be competing for the resources of the computer.

I'm sorry for the late reply. No, I was not doing batch rendering. I only meant that those were the things I usually do on Maya and will be doing animation on my next school year. I'm not even sure if I'd like to batch render on a laptop... =___=

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