We have Unity app and trying build W10 UWP via ILCPP. We cant build it for .NET Core, because some components are not .NET Core ready .For build is used normal mono version of SmartFox2X.dll. Windows store version of SmartFox2X.dll cant be used for ILCPP, because some build error. App is build without any error with mono SmartFox2X.dll, but when I try to login, it does not work. It waits cca 30s and then excpetion is thrown:

Connection request is succesfully recieved by server, because there is "Session created: " message in the SFS server log.

It has probably problem with recieving asynchronous reply from server. Is there a way to make it work? W32 app is working ok and also W10 UWP .NET Core version worked before we added some non .NET core component.

I'm not sure I fully understand the issue.You said: "App is build without any error with mono SmartFox2X.dll, but when I try to login, it does not work".If the connection works, there's no reason why the login should not work. Did you double check your code?What makes you think that ILCPP would fix this?In any case, what build errors do you get?