Tactical Special - The unit has a multiple specials it may learn as it levels. These specials cost half the normal amount, and the unit begins knowing one randomly chosen special from the list. Each time the unit levels, there is a 50% chance it gains an additional special. If the unit learns multiple Simple-mancies, it has separate juice pools for each school.

I don't see a way to add it to D-Class specials

_________________Everyone started out a little insaneBut we learn pretty quick how to fake it for the gameBut some of you never learned to drop the actSo under that skin of yours: a heart attack

Tactical Special - The unit has a multiple specials it may learn as it levels. These specials cost half the normal amount, and the unit begins knowing one randomly chosen special from the list. Each time the unit levels, there is a 50% chance it gains an additional special. If the unit learns multiple Simple-mancies, it has separate juice pools for each school.

I don't see a way to add it to D-Class specials

Oh, it does now; the Erfwar rules changed in between. I'm working on it. :p

Now, I require a theme. A highly unique theme that no one on these boards has ever tried before. Maybe... scots? No, been done. Norse? Also done. Robots? Nope. Undead? Darn it GWJ! Actually, I think I know what I'll do. Fear the swarm.

Side Name:ZoigLed by: Sarah Karrygin (non-royal)Favorted Terrain: PlainsBenefit: Eggs. Zoig units take half the normal time to produce (or produce twice as many in the case of single turn units), but after that time an egg is popped instead. After the egg is popped, it takes twice as long as it took to pop to hatch (or 1 turn in the case of single turn units) into the full unit. Eggs are 10/0/10/0 (10), garrison units that can never gain combat from leadership or dance fighting.Side Livery: A red Zoigling on a gray-blue field.Zoigling 5/7/1/5 (30) The bread and butter of the Zoig, the Zoigling is small and fragile, but closes in combat with frightening speed and rips enemies to shreds with its razor sharp claws and teeth. Swarms of Zoiglings are to be feared even by well prepared enemies.Roich 10/2/5/5/garrison (20) Much larger than the Zoigling, the Roich is heavily armored, with plates upon plates covering its bulk. This leaves it with little offensive power, but it is surprisngly difficult to squash for what look to some like an overgrown bug.Hydralick 5/9/0/5/garrison, ranged (30) The Hydralick uses grooved spines that it shoots out of its body to scour the skys and hard to reach defenses of enemies.Scourge 3/0/0/20/scout, flying (30) A small creature that is mostly wing, though its body is so light that it floats without effort. Tremendously fast, it is unable to do any damage without sacrificing itself, but makes for an excelent scout.Brutalick 13/8/7/5/rider, ranged +16 (90+10) The brutalick is a towering monstrosity that looks like some strange combination of hydralick, Roich, and Zoigling. It combines the deadly spines of the Hydralick, with the toughness of the roich and the fearceness of the zoigling in combat.Droin 8/2/2/6/fabrication, builder, survayor, moutain capable, burrowing (60+10) Droins are nearly helpless, always prefering to flee from battle. Their purpose is to build, construct, expand, and enhance. They are infinately useful off the battlefield, enhancing their allies with sharper teeth or harder shells. They collect resources of all kinds, and have a particular fondness of gems.Queen 8/6/4/6/dance fighting, leadership, healer (60+10) The Queen is a fragile unit that helps control and lead the Zoig swarm. A Queen's presence envigors all nearby Zoig, and she can help keep them in the fight longer by spitting a healing saliva on allies. Enemies should beware, as the saliva is quite toxic to anything besides Zoig of her own brood.Devourer 17/13/6/16/flying, heavy, speed boostx2 (120+20) The Devourer looks like a massive worm with wings that spits huge globs of acid on its foes. Few things can stand up to a Devourer for long, and fast as they are, few things can escape them either.Ultralick 16/11/8/19/heavy, unstopable charge (sonic breath), burrowing, super speed+, earthshaker, terrorizing (smoke breath) (300+50) Ultralicks are the Zoiglings given the Roich's armor, and made a hundred times larger. They have huge scything pincers that can crush anything unfortionate enough to get between them, and can 'swim' effortlessly through the ground. Their presence on a battlefield can cause enemies to go into an utter panic, abandoning all order in an attempt to not get eaten whole. Ultralicks are so strong that even city walls crumble beneath them with ease.

So basically my side bonus gives me a production bonus in exchange for the fact that it'll take longer to actually get access to the unit. Given that income seems to be more of a limiting factor on army size than production, I don't think this will prove to be unbalanced. Still, I'm more than willing to adjust it or change to some other side bonus if you'd prefer.

Ruler: Overlord Jack Daggerie'Side: HollyweanColors: Black, orange, red, and green. (In order of how common it is to see)Favored Terrain: ForestLivery: A flaming pumpkin with a sinister grin. Side bonus: +2 pointsPreferred caster: Dollamancer, Thinkamancer, TurnamancerNon-preferred caster: Signamancer, Date-a-mancer, Changemancer

Personality wise: When in an allied city, the Hollywean troops are much more happy, and fun loving. Once a battle starts or they leave a allied city, they became more serious, but maintain a giggly demeanor.

Slasher 5/6/4/5/- (30 + 0)Stabber (http://fc05.deviantart.net/fs70/f/2011/ ... 3a4cyx.png)'Slashers are the most basic unit under the control of Hollywean. Most slashers are female, and all appear to have blood or blood stains in various areas of their uniform. Their livery is only found on their cloak. Face is rarely seen besides two white dots for eyes.

Lasher 7/4/7/5/- (20 + 0)/Garrison (0)Piker (http://fc02.deviantart.net/fs71/f/2012/ ... 587sxn.png)'While its a bit more common for males to appear among the Lasher ranks, females still hold the majority. These defensive units of Hollywean are skilled with the Kusarigama they use. Their livery appears as a emblem on the sleeve of their jackets. Face is rarely seen besides two white dots for eyes.

Longshot 8/8/1/5/- (30 + 0)/Ranged (0), Garrison (0)Archer (http://fc05.deviantart.net/fs24/f/2008/ ... fluxen.jpg)'Longshots are evenly male and female. They use their bows like masters. Their face is rarely seen scept for two white dots for eyes. Livery is usually on their bow and gloves.

13/8/8/5/- (90 + 10)/Rider (0), Frightening (4)Knight ((http://i1.ytimg.com/vi/7B2DCwxOUU8/maxr ... feature=og)'These wielders of scythes are the most deadly infantry in Hollywean. Their ability to strike terror into the hearts of others makes them a valuable unit in any stack. Livery is on gloves, face is rarely seen except two red dots for eyes.

It essentially doubles production in exchange for taking 50-100% as long to actually get access to the units. It sounds very powerful, but since army size seems to be much more limited by schmucker production than unit production, I don't think it'll actually change much. Still, as I said, I'm more than willing to modify it or change it out if Shadow doesn't like it.

Heh, and Shadow doesn't like it either. I had thought the egg stats might be a bit too high. Ah well, think I'll change it to +2 points then. Will have to toy with the possibilities a bit.

A note on the special side bonuses: those three of you who have posted your sides have received PMs from me detailing an extra side bonus. These are secret, and you don't have to share them. They will be revealed under certain circumstances. Some may seem more worthwhile than others (when you find out what other people have), but they are all useful if used correctly.

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