Fourth Company Librarium

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Monday, May 15, 2017

Hadrathus is one of the core heroes in the Conan board game, acting as your archetypal wizard. The character appears in The Hour of the Dragon, and aids Conan as he tries to regain the throne of Aquilonia. He is a high priest of the god Asura, and his church had traditionally been suspected of cannibalism and persecuted by the official state religion, the church of Mitra.

Friday, May 12, 2017

For Christmas, my wife gave me the Death Company Strike Force boxed set. From this, I managed to make a Death Company Chaplain, a Death Company Dreadnought, and 18 Death Company with jump packs. These 4 are the first batch of them that I've painted.

Friday, May 5, 2017

At the end of the day, it was an Ork player that ended up with the most points. He had a biker heavy army with a Gorkanaut, but I'm afraid I don't know much about his army beyond that. It's also worth noting that the Genestealer Cult went undefeated throughout the day. That is a seriously strong list, and I look forward to playing it again and trying to figure out how to combat it.

As for my army, I definitely need to play it more if I want to be competitive at all. Even so, I realized there were a few changes I need to make to the list.

1) Since the Battle Demi-Company doesn't allow the Captain to be upgraded to a Chapter Master, I noticed that my Command squad lost a lot of its power. It absolutely needs a Chaplain's re-rolls to maximize the impact of its relatively small number of strong attacks. In addition, I don't think the Shield Eternal is worth it on a Captain. With only 3 wounds, he's easy enough to kill without Instant Death, and with T5 from the bike, relatively few things can instakill him.

2) I think 2 Devastator squads was overkill, at least at 1,500 points. I often found myself without high value targets to shoot at after the first turn. Also, the flakk missiles are very expensive and not worthwhile unless you're facing a lot of flyers (which I didn't).

3) I still enjoy having all of the Tactical squad bodies on the field. It's great for target saturation and board control. I think I'm going to switch the flamers to something with better AP. In the Sternhammer Strike Force, the re-rolls on bolters are a strong enough defense on overwatch that I can drop the flamers without much loss. Some melta or plasma would be very helpful in dealing with harder targets, especially if I'm dropping one of my Devastator squads.

The mission was Cloak and Shadows, using Hammer and Anvil deployment. I deployed poorly, failing to taking into account the arrival of the Golden Host. The Blood Angels deployed on the front of their deployment zone, with the Rhinos in the open, the Death Company hidden behind terrain, and the Devastators in good position in elevated cover. I got first turn.

Friday, April 14, 2017

Last weekend, we held a small "tournament" at my FLGS, with the goal of playing some lighter games of 40K with fun lists. All the games were Maelstrom missions of some sort with 1500 point armies. I took a Sternhammer Strike Force with the following:

This is pretty much the list I posted before, but I dropped some meltaguns down to flamers and switched the Land Speeder to a cheaper armament so that I could take flakk missiles on one squad of Devastators.

My first game was Cleanse and Control, where each player just has 3 Tactical Objectives all of the time. My opponent was playing his new Genestealer Cult army for the first time.

Friday, April 7, 2017

In case you haven't heard, Games Workshop has pretty much confirmed that the 8th Edition of Warhammer 40,000 is around the corner. We don't know exactly when, and we know very little about the new rules, but we can make some guesses based on GW's statements and how Age of Sigmar has developed.

I've been playing 40K since the release of 3rd Edition, so I've seen a lot of edition changes. These range from very small changes like that from 3rd to 4th and 6th to 7th to more drastic changes like from 5th to 6th. The current situation with 7th Edition reminds me most of the transition of from 2nd to 3rd Edition. I didn't play 2nd Edition, but I was playing Fantasy at the time so I was keeping an eye on 40K. During 2nd Edition, 40K had moved from a small skirmish game to a battalion scale wargame. It was tied down by complicated rules from its smaller scale origin, and games took forever to play. Sound familiar?