In a follow-up interview with Polygon, Rubin explained that the feedback from the Humble THQ Bundle showed him that there are "vibrant communities of gamers using other operating systems besides the dominant ones, and a company like THQ should not overlook them".

Rubin confirmed that the company is investigating its options on Linux, including taking community feedback on how operating costs might be reduced.

"Gamers have tweeted inventive ideas to me, such as letting the community help in the porting to bring down costs. THQ is committed to look at anything that makes sense."

Altogether, 885,310 Humble THQ Bundles were sold, with the average purchase price at around $5.76. Gamers had the option of spreading their contributions between charity outlets, the Humble Bundle organisation, or THQ itself.

I'm glad to see THQ doing well on this. I'm a big fan of the first two Red Faction games (PC, Gamersgate, DRM-free) and my brother loves the Saints Row series.

It'd be cool to see more AAA stuff offered to Linux users. Right now, alotta my Linux user friends either run older games that'll run on Linux natively or run them via Wine. Fortunately, GOG has "GOG mixes" that list what'll run on what and how.

They can release the game engines under an open-source non-commercial license. It costs a ton of time and money to develop a game, even with the game engine being free. Under such a license they'd get bug-fixing and ports free from the community while making piracy easier, but then again all games get pirated sooner or later anyway.

It's not necessarily Linux, but OpenGL that needs to be supported. Then games would be compatible with just about every OS. The downside is that DirectX is more efficient than OpenGL but who knows that could change if more people put support behind it.

"THQ is committed to look at anything that makes sense." Jason Rubin wut r u doin?! That's not very business exec like...oh wait, you're an actual video game person in charge of a video game company. Never mind then!

I think the big deal is that Steam is currently developing for Linux, the Steambox is supposted to run on Linux. Plus Linux is free and in some ways, vastly superior to Windows. Though it's not exactly what most would call user friendly, though some distributions make it a lot easier.

Right now is a crucial time for the Linux gaming market, people who are interested in these kind of things are and have proven willing to shell out a good bit of cash for games on the platform, especially major ones being ported. I'm sure many people would be willing to help them out too, I hope they do bring their games over to Linux, I would gladly pay for them.

They said the same thing about Mac and then they dropped the project when they saw that the apple audience isn't really interested in gaming. You don't buy a Mac for gaming unless you're an idiot who doesn't know that the Mac has 2% of the games available on PC if not less than that!

IDK im not saying linux dosent have a future in gaming but breaking new ground its probably not what THQ qants to be doing right now. Steady she goes needs to be their motto right now. The need to focus on stuff like Metro and COH because those are the games that will save them. Let valve lay the groundwork for linux gaming. Im guessing they just like the possibility of being able to milk a little extra cash off of their older titles.

@demonic_85 Not actually more efficient. It's just as verbose as OpenGL (real game devs usually use engines or middleware) and it lacks several of the features of OpenGL. It just hasvery good advertising, as Microsoft has always had great advertising. It has ambient occlusion, for instance, 3 years (light years in the tech industry) before DirectX. There are still dozens of OpenGL features missing from DirectX, and that's usually not the case vice-versa.

The misconception about OpenGL being slower comes from the fact that OpenGL is slower on *WINDOWS*. It's implemented ontop of DirectX and all calls are translated to DirectX, which has an approximately 6-8% overhead (did with DX9 anyway, dunno about now). It's all about the implementation, not the specification itself.

@satyanjoy OpenGL has to become as efficient as DirectX and all game companies have to start developing on OpenGL. Can't see this happening in near future (talking at least 5 years). Unless MS would go bankrupt and opened sourced DirectX lol

I doubt it'd change it. But it'd make life even more difficult for the console makers come next gen.

Steam already has more users than PSN and XBLA combined. And GOG's user base is steadily climbing as well. Most of my classmates and coworkers have decided that they're not gonna move on to the next (8th) gen. Instead, they plan to upgrade their PCs and ride it out with services like Steam.

@satyanjoy OpenGL's already on version 4.3, actually. But yeah, I do get your point. Unfortunately, it doesn't really matter, as game developers don't support it as much as they do MS' DirectX. And that's an understatement.

@Darnasian the people who own macs and play games on them are probably buying windows games to run in windows or in crossover or whatever so it further pushes devs to develop for that platform...its a hard addiction to quit as the hardware devs for video cards are the ones that everyone follows

@Darnasian its like the whole wine/crossover addiction. people argue how wine damages the possibility of devs actually natively programming software or games to run in linux when they can just use wine to run it subpar. it hinders linux's growth

@good_evil@satyanjoy It IS as efficient. It has way more features than DX and was always ahead. It's the implementation on Windows that is slow as hell, as it translates calls to DirectX which compiles them into machine code. That causes about 6-8% overhead on Windows which is what has caused this misconception to spread.

I got a few classmates who own Macbooks. And they play Windows based games via Wine. One of the biggest reasons is that the Mac versions often have way higher system requirements that their Windows based counterparts.

Case in point: KOTOR on Steam. The disparity in hardware requirements for the Mac version is ridiculous.

@fatee True but porting games to another OS isn't free. It requires time and money like anything else which THQ dosent have. Linux ports are not something i see paying off big for THQ the way things are right now. We are looking at a company that basically flatlined and dead for a short while and now they are on life support. They have a few projects that are guaranteed to bring in money for them which is what they need to focus on.

@satyanjoy@top8cat The "main" version of DirectX, yes, it's a Windows-exclusive. But M$ has a modified version of it for the Xbox/360 consoles. As for OpenGL, no, you got it reversed actually. It's the hardware developers, AMD/ATi & NVIDIA, who must support the latest standards like OpenGL 4.3, NOT the other way around. And as of this writing, the current generation of cards do. So it's not an OpenGL to hardware developer issue. It's an OpenGL to GAME developer issue. They just don't support it. I said game developers because non-game software developers in general actually DO support OpenGL and its derivatives (e.g. Adobe, Autodesk, etc.). Technically, OpenGL is a very sound standard. It actually supports MOST of the things we need or want for our gaming visuals. And believe me, gaming visuals are very important to me, second only to excellent gameplay. So the hindrance is definitely not that. But as I've implied above, that topic is beyond the scope of our very limited comment thread here. If only we were in a full-blown forum thread, we could continue the topic there about why game developers don't support a good standard like OpenGL.

@June-GS@top8cat I think DX will only work in windows os, anything other than that have to go through opengl way.Console is using opengl for a long long time, but no body is pushing the development of the SDK. If Sony and Nintendo pushed the opengl sdk R&D to match the newest hardware along with DX, they will be in a better position as of now

@top8cat Hmm, interesting. In theory, then, they could easily port to any OpenGL-supporting platform like Linux. But obviously, they won't do that, or the PS is dead. Same sitch with Xbox's DirectX flavor. M$ could easily port to Windows, but they won't. Their babies would cannibalize each other.

@satyanjoy There's nothin I want more than for that to be true. I mean what idiot would wanna support M$, right? And as @ferko420 correctly mentioned, Valve and especially id Software used to be the champions of OpenGL. But DirectX just had too much momentum behind it. The OpenGL guys couldn't keep up. While DirectX only had to please one master, OpenGL had to please a WHOLE damn consortium! Not to mention a ton of platforms! Today, the twin evils of Windows and DirectX is just too "embedded" now in the PC-owning mainstream, that for a developer to ignore it and "go Linux-OpenGL-only", is almost suicidal. And the fan base on legacy Windows games, do they ignore 'em too? If you wanna be noble, yes. If you wanna be profitable, then no. But yeah, we can hope. LOL