Reshanta

Reshanta, also referred to as The Abyss, is a PvPvE region for players of level 45 and above. This is a full-flight zone, composed of three different layers. The Lower Layer is aimed for players between level 45 and 55, while the Upper Layer is exclusively designed for players of level 68 and above. The Core (currently inaccessible) would originally cater players of level 50 and above.

Instances in here offer a good chance for players of the appropriate level to earn AP Relics and a variety of goods. Access to these instances is either restricted to whoever owns the fortress their entrance is on or the day of the week.

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During the Cataclysm, the Tower of Eternity was shattered. When this occurred Atreia was sundered into two halves, leaving a base for the tower on each half of the world. Between the tower’s bases a great disharmonious resonance began to flow. This is where Reshanta lies.

After centuries passed, Elyos and Asmodians began to discover entry points into the realm of The Abyss from their homelands. Many of the expeditions sent to explore these gates never returned. Finally, gates to permanent portions of The Abyss were found and claimed. These are now known as an Abyss Gates.

In the lower portion of Reshanta, both the Elyos and Asmodians have set up large fortresses in which to stage their conquering of The Abyss. To the north east the Asmodians have settled Primum Landing, the first fortress ever built in the region to house their Archons. In the south west, the Elyos forces have built Teminon Landing, which followed after its Asmodian counterpart to house their troops.

It was not until several years afterwards that Atreians had set up Obelisks in this voided world, which unfortunately led to numerous Daeva casualties, unable to resurrect. That however, was not their only problem. At first, without their protective fortress, they all faced constant raids on their building sites, not only from the opposite faction, but the Balaur too, their ancient rivals which they have not encountered ever since the Cataclysm. While the protective shields were eventually raised, this region still presents a bigger threat than the inner Atreia. Due to its infinite and dark landscape, Daevas who die within them may disappear and get lost easily, and with very fierce foes stationed around.

Painful memories of the Millenium War materialized throughout Atreia in the form of scar-like spatial rifts. These rifts, collectively named The Abyss, constitute the central area of the planet, a stark reminder of the increasing vulnerability of the Tower of Eternity.

The Abyss, unlike the ethereal surrounding areas, is a realm torn between chaos and disorder, akin to a nightmare. It exists in the core of the Aion universe, and so appears and behaves very differently from anywhere else you might discover in Atreia. The anarchic and imposing nature of The Abyss lends itself to combat, a place where battles are fought and wars won.

Throughout The Abyss the Elyos, Asmodians and Balaur can be found locked in bitter battles. It is a hazardous and unpredictable area, with new challenges and opportunities for victory lurking in every shadow. Whilst it holds many dangers, players that choose to brave the Abyss will be rewarded as the area is rife with valuable resources, legendary bosses to defeat and enemy encampments to raid and pillage. Highly desirable items and rare resources can be found deep in Reshanta, the draw of which may be too strong for even the most experienced of adventurers.

As Daevas advanced further into Balaurea, Reshanta was left as a secondary priority. With the destroyed continents, thousands of lives lost and the mysterious, dangerous newly-discovered lands of Cygnea and Enshar, all their focus was channelled to Beritra and his dark plan.

After its successful chase led to Drakenspire Depths, an ancient prison, the Dragon Lord managed to slow down Daevas enough to get hold of an aritfact which once belonged to Ereshkigal, whose presence had vanished for several years. While Beritra's seeking for power turned out unexpectedly harmful for him, his actions might have released a greater danger than he originally had planned.

The energy released greatly affected Reshanta. The once radiant and flaming Core of the planet suddenly shifted its temperature from a scorching heat to a burning-cold frost. The wildlife inhabiting the Upper Layer, used to high temperatures had to either face mass extinction or evolve and adapt to this environmental change. The volcanic area turned into an ice coated field. The quakes caused by the shift caused a new archipelago to form from the ancient ruins which fell off into the Lower Layer, and the Core formed a layer of ice blocking the way into its inside.

Environment was not the only one affected. Merchants and Daevas stationed in the affected areas rapidly fled. However, a greater menace started to build up in Reshanta as Ereshkigal's underlings suddenly made themselves present. With outstanding and swift strategic attack, they took over the fortresses in the Upper Layer and disabled Asteria and Roah Fortresses. Additionally, their strengthened spirit was enough to push the soldiers who followed Beritra (who had been weakened by their Lord's weakening) These new enemies are an alert of a possible future disaster; the return of the Queen of Ice Ereshkigal.

Elyos and Asmodians set up new landings in Reshanta; this time, in the Upper Layer. Newly constructed, these edifications show how the battlefield that The Abyss is recovered its former interest, The war had shifted once again.

To enter The Abyss, players must complete tasks to prove themselves worthy. These quests are presented at level 45 automatically as campaigns, and upon completion, allows the player to enter Reshanta. Even if the player has reached the level cap, he will need to complete it regardless in order to access the area.

Combat within The Abyss is PvPvE: it follows the rules that combat follows anywhere else within Atreia, but more often than not, the player will find themselves immersed in air-to-air combat with other Daevas. This extra dimension changes the way combat works, with some abilities becoming useless, and fighting routines needing to be altered. Despite this, additional flight skills come into play, giving you advantages depending on your choice of class.

Many quests found in The Abyss take you into enemy territory to encourage PvP. Those relatively new to The Abyss should travel in groups and always carry health and mana potions as well as wind serums.

Within The Abyss, a defeat of the opposite faction or a Balaur NPC rewards the player with Abyss Points, rather than XP: Abyss points are used to determined the player's rank, and with accumulation of points, higher ranks are gained. Each rank gives the ability to use new unique skills, but these are only available to the highest ranks, of which are limited to the number of wearers per Faction. Every PvP kill increases AP while every death incurs a loss of AP based on Abyss rank.

With 4.9, the Upper Layer will feature 15 outposts which can be taken by either Elyos, Asmodians or Balaur. They will offer the usual services, such as General Goods Merchants, Kisks Merchants, Gear turn-in (<Ancient Coin>), Warehouse Managers, Supplements Merchants and Aether Merchants. Furthermore, each base will offer two weekly quests, asking to slay the other faction's guards, awarding a bundle which may contain <Blood Marks>, <Blood Medals> or miscellaneous items. These, however, are unlocked at level 68 and level 70.

Reshanta offers a total of six capturable fortresses. The three fortresses in the Lower Layer are aimed to players of around level 55 or above, with guards which are adjusted as such, offering <Petra Medals> to those who participate. Meanwhile, the fortresses in the Upper Layer are meant for players of level 66 and above, rewarding <Fragmented Spinel> and GP for the successful siegers.

One of the main features introduced with 4.9, with the surging of the faction landings in Upper Reshanta, this system was put to incentive activity in the zone. The faction must perform a series of tasks, varying in types, to gain BP (points which determine a landing's level).

Tasks may include occupying the fortresses in Bloodrun Reach and defending their NPCs, taking outposts and artifacts in the Upper Layer, defeating world bosses or completing weekly/daily limited quests (some being PvE, others PvP). The more points the landing acquires, higher its level, and therefore numerous benefits.

These benefits vary from portals to several regions in Balaurea, additional entries and direct entrances to several Archdaeva instances, special functional NPCs and valuable buffs.

Primum Wharf - A port at Primum Landing. It has a supply depot and the Beluslan Teleport Device.

Nobelium Fragment - A small floating island to the south of Primum Landing. Guardians and administration officers with special missions are stationed on the island.

Broken Nobelium - A small floating island to the southeast of the Primum Fortress. A Shadow Judge has set up camp here.

Lower Layer

Sulfur Archipelago - A cluster of islands in the northwest of the lower layer of Reshanta. It consists of the Sulfur Fortress, Isle of Roots, Sulfur Flow, Isle of Reproach and others.

Solitary Island - A small island between Primum Landing and the Sulfur Archipelago.

Krakon's Dispute - An island in the east of the Sulfur Archipelago. There's a funny story about the name, but this isn't the place to tell it.

Isle of Roots - An island in the northwest of the Sulfur Archipelago. A dangerous river of sulfur flows across the island.

Sulfur Flow - The northwestern of the four islands that surround the Sulfur Fortress.

Sulfur Swamp - The northeastern of the four islands that surround the Sulfur Fortress.

Isle of Disgrace - The southeastern of the four islands that surround the Sulfur Fortress. It has a prison camp.

Isle of Reproach - The southwestern of the four islands that surround the Sulfur Fortress.

Sulfur Fortress - A fortress at the heart of the Sulfur Archipelago. Daevas don't like to be posted here because their gear starts to smell like rotten eggs after a while.

Southern Ridge - A small island between the Isle of Reproach and the Isle of Disgrace. It has an artifact called the Kerubic Metamorphosis.

Northern Ridge - A small island between the Sulfur Flow and the Sulfur Swamp. It has an artifact called the Abyssal Aegis.

Western Ridge - An island between the Sulfur Flow and the Isle of Reproach. It has an artifact called the Tenebrous Cloak.

Eastern Ridge - A small island between the Sulfur Swamp and the Isle of Disgrace. It has an artifact called the Daevic Efflux.

Wings of Siel Archipelago - A cluster of islands in the southeast of the lower layer of Reshanta. It consists of Siel's Left Wing and Right Wing, the Grave of Steel, the Twilight Battlefield and others.

Weathered Crag - A small floating island to the north of Teminon Landing. Guardians and administration officers with special missions are stationed on the island.

Latis Plaza - A plaza at Teminon Landing. It has a fortress teleporter and the Eltnen Teleport Tower.

Sullenscale Rive - An archipelago which formed from ruins which fell from the Upper Layer due to the freezing of Reshanta. It is composed of Pisiform Isle, Capitate Isle, Hamate Isle, Ulna Isle, Triquetral Isle, Scaphoid Isle, Carpus Isle and Lunate Isle.

Leibo Island - A small island at the center of the lower layer of Reshanta. It is inhabited by Leibos.