CBH will be converting to a new name soon. Will provide link with that when it happens.Reason? I have learned and grown a lot since CBH started. As this is becoming more than just raid frames and a healing addon, I feel it deserves a different name. This is still a little ways out, but will be coming all the same. The new frames I added are the foundation for the re-code of CBH into something much better. Thanks for everyone that has stuck to CBH and provided support and patience. Let's continue to push forward into the next generation of CBH! Happy Rifting!

UPDATES: IF YOU ARE NEW TO CBH, PLEASE READ. I have updated the help info below. Same info is also included in the addon folder for quicker reference if needed. Please look over this BEFORE posting issues. If you have difficulties, please visit the forum page and post a description WITH errors (if errors were caused) to be researched. Thanks.

I have made myself publicly available in-game for people to contact me. I have assisted many people that ran into snags with things not working. I welcome your feedback and quick assistance with setting up if you have difficulties. Thus far has not been overwhelming and will continue to do so. I can be found at [email protected], friend me and catch me online. If you have errors or bugs PLEASE post them in the forums to be researched.

Thank you everyone for all the feedback that has been provided. It is much appreciated and very helpful in developing CBH into something you all can enjoy. Please support the ongoing updates with a donation.

Click Box Healer is primarily viewed as a healing addon, but can be useful to all roles. CBH is used to quicken healing and more efficiently identify the current status of your party, displaying everything from health and agrro to buffs and debuffs on each member. This addon allows macros to be bound to click actions that are performed on a set of raid frames that will cast the selected abilities/macro. These frames are usable when solo, in a party, with pets (groups 5 or less), or in a raid. It accepts up to the basic 5 mouse buttons, along with scroll up and down, as input (as limited by the RiftAPI). These inputs can be bound in conjunction with keyboard buttons (shift, ctrl, alt) for even more possibilities.

The addon can be moved and resized to fit any screen comfortably. This addon has the ability to track up to 5 customizable buffs (one for each available corner), as well as debuffs on each frame for poisons (green), diseases (orange), curses (purple), and whitelisted debuffs (red). Debuffs are displayed as a colored box around the health percentage accordingly colored to the debuff or as a full color overlay on the health bar.

----CONFIGURATION:

There is a minimap button included that will do the following: LeftClick - Opens options window. RightClick - unlocks raid frame, MiddleClick to toggle hiding/showing the raid frames, RightClick and drag to move minimap icon

The configuration of the addon is fairly simple. It has an in-game option menu that allows you to set the macro binds to each mouse button with an optional keyboard key for more combination possibilities. In these fields you can pretty well write anything that you can put in a macro. The bindings are saved by the current spec/role you are in. ie. 1-20 and will change automatically if/when you change roles.

In the 2nd options tab you will find the ability to change the health bar settings. Multiple pre-defined textures as well as many color options settings for various pieces of the unit frames including the backdrop, healthframe, text colors, etc.

The 3rd option tab contains the spell binding settings. **NEW** this has been setup to allow dragging and dropping of the spell to the button. One step closer to ease of use. Optionally Left Clicking will set the target macro to that unit, and right clicking will clear that key.

4th option tab is the Buff/Debuff options. Again, drag and drop to pull a spell to the the corner you wish to track it in, or optionally left clicking will allow you to type in any spell you would like to for FULL CUSTOMIZATION! You can also setup de/buffs to track. Tracking a buff will cause it to show up in a resizeable square on the affected raid frame. You can whitelist debuffs that don’t normally show up for added flexibility as well as blacklist ones you would like to hide.

The last tab is where you can setup different profiles to be saved. Pretty straight forward. Set a name and click save. (functional but still a little buggy. will be revisited during recoding for 2.0)

The frame for the Defiler pet "Beacon of Despair" will bug out if it despawns because you run far away from it. I'm trying to create a fix for this, but it's rooted in an issue with how Trion handles the pet. If the pet frame becomes unresponsive, you may need to relog or reloadui to clear it. If this beacon is summoned in combat it will also be unclickable due to the same limitation listed below. Frame will not be interactable unless you do a reloadui or wait for combat to end.

Due to limitation of the API in RIFT at this time, while you are in combat, NEW FRAMES WILL NOT FUNCTION, and no changes can be made to the addon. You cannot get in the options window, unlock the frame, toggle the tooltips, or close/hide/show the frame.

----THANKS AND APPRECIATIONS:

Main thanks go to RagebeastRT for his original Rift Healer. Provided my learning grounds and the beginning of CBH as well as some various fixes. Thanks Rage!
A huge thanks to dOxxx's LibSimpleWidgets library. Made several pieces of this addon much more functional and usable.
Thanks also go to ZorbaTHut for LibUnitChange.
And a big thanks to Protonova for the tips they provided that helped with performance fixes during CBH's early stages.
Nice work to the original authors on WoWAce for some of the health frame artwork used in this addon.

All feedback and ideas are welcome. Please let me know if you have any feedback at all. It is appreciated and contributes to the continuation this project.

updated: 3/12/2014

Change Log:

Change log has been moved to a thread on Curse. Please follow the link below to view.CBH Changelog

For those of you not keeping up with me on the curse forum page for CBH, I have been busy preparing for my soon to be newborn son. I'm trying to get back into updating CBH and playing Rift a little but can't give my full devotion to it. So updates may be slow.. but they will start coming again.

Thanks for everyone's patience. If you aren't following me on on the forums please visit me at my CBH Curse Forums. I don't keep up with the comments here as much. Easier to track issues/requests in the forums as well as updating you guys.

I received the error upon leaving a warfront.
Also I'm not sure if it is known, but by messing with the minimap button while in a warfront, the UI updated to display the players that joined after combat started. Not sure if Its because I was not in combat at the time of messing with the addon or not, probably was.

Extremely possible to be related to the other error that you posted as well but this one is in a different area of the code so I will investigate it. Thanks.

I received the error upon leaving a warfront.
Also I'm not sure if it is known, but by messing with the minimap button while in a warfront, the UI updated to display the players that joined after combat started. Not sure if Its because I was not in combat at the time of messing with the addon or not, probably was.

Is there any chance in the near future that you will add a range indicator that shows which way a player is when they are out of range? Like an arrow that indicates which way you need to go to get to that person to heal them? That would be very helpful

I found some other addons that have a direction arrow and don't seem to be hitting things too hard. I'll do some more investigating on this. Again, no eta. But it is a good feature and would like to have it in my addon at some point. (preferably before others do)

Is there any chance in the near future that you will add a range indicator that shows which way a player is when they are out of range? Like an arrow that indicates which way you need to go to get to that person to heal them? That would be very helpful

A chance yes. Near future, probably not. There are some performance fixes coming in 2.4 so I may look at it then, but currently, it isn't something that I view as worth the CPU cycles as Rift already tears that up. I might try it out and see how it does but I wouldn't look for it anytime soon. I will put it on the feature additions list so it doesn't get forgotten and can be revisited as I continue to develop.

Is there any chance in the near future that you will add a range indicator that shows which way a player is when they are out of range? Like an arrow that indicates which way you need to go to get to that person to heal them? That would be very helpful

I wanted to thank everyone that has been posting and using the forums as requested. I will still post updates here or things I'm working on, delays in updates, etc. so that you guys remain informed and know that the addon will continue to progress. I am pretty strong about letting my users and people that rely on me know what is happening. So thanks for the continued support.

With that said, I have been leveling a Cleric so I've been a little pre-occupied. Updates will continue to happen and I'm still working on stuff. Just a little slow. Actually putting some time into the game. :P Will hit the ground running with updates and stuff again soon. Got some ideas and stuff brewing.

Just a heads up. I'm sure it will be split and some people will and won't like this. Comments will be turned off on both RiftUI and Curse in the near future. I am centralizing all comments, requests, updates, bugs, errors, etc. into the forums setup for CBH on Curse. This will make your guys requests easier to track, as well as getting faster responses to you. Will also provide a searchable database that could give you useful answers while I'm not able to reply. The forums are already setup and have started being used. I'm requesting EVERYONE to start posting any feedback you have there.

Thank you for everyone's continued support and feedback. It helps me help you make us all happy.

Just a heads up. I'm sure it will be split and some people will and won't like this. Comments will be turned off on both RiftUI and Curse in the near future. I am centralizing all comments, requests, updates, bugs, errors, etc. into the forums setup for CBH on Curse. This will make your guys requests easier to track, as well as getting faster responses to you. Will also provide a searchable database that could give you useful answers while I'm not able to reply. The forums are already setup and have started being used. I'm requesting EVERYONE to start posting any feedback you have there.

Thank you for everyone's continued support and feedback. It helps me help you make us all happy.

I just wanted to take a moment to thank EVERYONE. I appreciate the feedback and patience that has been shown through this recoding. I try to catch as much of this stuff as I can before releasing but really it's hard for me to catch it all. Could still use a couple of people that would be interested in keeping in touch in-game or something for testing purposes.

All in all I know the last couple of weeks have been rough with CBH and I can't apologize enough. Probably should have tested it more/longer than what I did. Lots of exciting changes I wanted out there for everyone. Bear with me as I continue to close in on 2.0. Lots of recoding and things being moved/redone. I have a few more features to get in as well as the new grouping functionality.

Alright.. I believe all major buff/debuff controls have been fixed. Had found one last issue where debuffs weren't clearing from targets that died while under that effects. If you guys find anything else.. please let me know. Otherwise moving on to next features.

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