Keeping business people up to date with resources, news and events

How to lead a quest : a handbook for pioneering executives / Dr Jason Fox.Unlock progress through doubt and uncertainty. The biggest threat facing modern business is the sheer complexity of an uncertain future. That, and the fact that everyone is busy. Too busy for progress. Workplace cultures have become cursed with efficiency. And so when it comes to developing strategy, we default to our defaults.We favour quick fixes, easy templates and familiar approaches, developing robust plans’ that do little to mitigate strategic risk or generate new value. The result? The future comes, and businesses die. But no longer! *cue trumpets* How to Lead a Quest is a book for pioneering leaders – folks who know that enterprise strategy is far too important to condemn to smart goals’, ‘a clear vision for the future’ and other such rubbish. Within this book, you’ll discover how to: liberate enterprise leadership and workplace cultures from the curse of efficiency, default thinking and the delusion of progress; explore complex and uncertain futures to find profound insights that mitigate strategic risks and ensure your business model remains viable; create new value and enduring relevance by pioneering into unchartered and unprecedented territory; embed new structures and rituals into your enterprise to build for the future, while still delivering operational excellence today. Not for the faint of heart or short-of-wit, this uniquely refreshing book bravely tackles the paradox that is pioneering leadership. You’ll discover how to lead meaningful progress – even if you don’t know what the goal or destination looks like.

Business for punks : break all the rules — the BrewDog way / James Watt.Founded by a pair of young Scots with a passion for great beer, BrewDog has catalysed the craft-beer revolution, rewritten the record books and inadvertently forged a whole new approach to business. In Business for punks, BrewDog co-founder James Watt bottles the essence of this success. From finances (chase down every cent) to marketing (lead with the crusade, not the product), this is an anarchic, indispensable guide to thriving on your own terms.

The conquer kit : a creative business planner for women entrepreneurs / Natalie MacNeil.“Business plans are one of the last remaining spaces in publishing where intimidating lingo, dry writing, and overly long verbiage are still the norm. You know what these books look like–big and manual-like, there’s usually a middle-aged man standing with his arms crossed (or pointing!) on the cover, making promises in all caps about the money you’ll make. The Conquer Kit is an interactive journal experience that brings business planning into the realm of play. Readers are invited to sketch, scribble, glue, dream, and write on the pages. all while developing an airtight business plan with proven money-making methods and strategies. Author and entrepreneur Natalie MacNeil encourages readers to build a strong foundation with the four pillars of every successful business (the right name, the right business setup and entity, a sound legal structure, and a basic financial system), create heart-centric products and marketing plans, put together their A team, envision the bigger picture, and bring their dream business to life”– Provided by publisher.

Why games are good for business : how to leverage the power of serious games, gamification and simulations / Helen Routledge.By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating learning experiences that are genuinely engaging, endlessly flexible, and extremely cost-effective. They’re called Serious Games. People learn more, learn better, and learn faster when they are emotionally engaged. Serious Games are how you leverage the power of play to create emotional engagement. Why games are good for business is an innovative and practical toolkit for those who want to learn more about Serious Games and how to apply them in their own organization.