First of all... 5029. 5029.5029.
For any normies who somehow got here, "5029." is the natural port number for SRB2 as a whole. This release DOES NOT HAVE SINGLE PLAYER CONTENT OUTSIDE OF STAFF ATTACK. To get the full experience, you HAVE to rely on servers to be up to play with other human beings. There are no CPU-players.
If you wanna put up your own? You have to port-forward TCP/UDP to 5029

It isn't a totally client-sided game either, you will experience latency. So make sure your opponents (and YOU) have low ping.

*cough*

That's all from me.

Now without further ado, in Sryder's own words...

SRB2Kart is a classic styled kart racer, complete with beautiful courses, and wacky items. Of course, because it’s SRB2Kart, it has a Sonic twist that really shows the classic charm that a lot of us know and love from the good old days™.

We have 100 jam-packed maps for you to bump, explode, and sparkle your way through, from luscious beaches, to Eggman’s dance floor, to England on a good day. All lovingly crafted by many different people. You’ll notice almost every aspect of the game has an immense love and inspiration from the classic sonic games. From the items such as Ballhog, which literally throws bouncey explodey balls at people, to the maps which are bursting with that Sonic feel.

Of course, you'll only start off with a few cups available, but you can unlock more by playing offline/online matches. Alternatively, you can immediately jump into challenging yourself and race us personally in Staff Attack mode! Don't worry, we'll go easy on you.

Game Modes
We have 2 game modes for you to choose from: Race, and Battle.
Race mode is the normal: Race through the track to beat your opponents, use your items and skill to swooce past the competition, Oh my God what is that following behind me HELP! You know, the usual.

Battle mode asks you to violently throw spikeballs at your friends until they have no bumpers and you have some. But watch out, they can come back with a vengeance and chase you to the ends of the earth afterwards! Or maybe if they’re feeling nice they might help you with a powered up item
chance.

Spoiler: Characters

As you’ll find, we have 5 characters in the base game to enjoy, all with very distinct stats. Before we go into them individually, I’ll explain how our stats work. We have separate variables that effect the way a character plays. Speed, and Weight. Higher speed gives you a greater top speed, but sacrifices your ability to accelerate, higher weight reduces your control over your drifting, but you bump players that you are heavier than more violently. Your combination of speed & weight decide how fast you earn drift sparks. We have this shown clearly on a handy dandy grid on the character selection screen in the main menu, pick the character that aligns with your desires most!

Sonic
Sonic is just what you’d expect from our favorite blue hero! Pretty fast and agile! He’s got some good speed, and can control his drifts pretty well, just make sure you get the drift boosts because otherwise you’ll fall behind!

Tails
Our cute fox boy Tails! Tails has slow speed, but can really get going quickly, he can also take incredibly tight turns all the time, get close to those corners for him to really slip past people!

Knuckles
Here he comes, tougher than the rest of them. Knuckles is average in both stats, he’s very balanced, and likely a good pick if you don’t know who to try first!

Dr. Eggman
Ohohohohoho! Eggman has come along to steal the competition! He’s quite slow though, so take advantage of his fast drift-spark rate and his immense weight to stop others from overtaking!

Metal Sonic
*Loud Angry Robot Noises* Metal Sonic is fast, and heavy. He’ll fly through the courses if given the chance, but his cornering leaves much to be desired…

Bonus Ducks Characters
Included with the main download is bonuschars.kart. We don’t add it by default, but you can easily do so from the add-ons menu for many more characters to play with! A slew of extras, by a trio of our other devs in their free-time!

The Various Other Things
-Make sure to check out the in-game manual by pressing F1 or using the menu if you need some help or tips!
-We’ve added some extra Quality of Life features from the vanilla game to help out, such as multi-admin and a chat system that is readable!
-There’s a slight lack of documentation for modding currently, we’ll try and get on that as soon as we can.

Music
We plan to redo the crediting in some fashion eventually so all the track sources can be included in-game, but until then they'll all just be right here for very easy viewing!

In the time since launch,
- The trailer has reached 14,000 views
- Vinny from Vinesauce streamed Kart
- My head has exploded from the sheer volume of positive comments from players
Thank you SO MUCH everyone for such a great launch!!

on the SRB2 discord, I recently uploaded a wad of maps I'm having trouble getting working.
Glaber Glutch is fine due to a lack of gimmicks
Castletania crashes the game, and Quarts Caverns can't use any floor or ceiling movers

Been playing this with friends since it came out, so gonna give my two cents I suppose.

At first, I loathed the controls. It felt so...foreign. But you know, I got used to them. I even think they're pretty fun now. Of course, once I got better at them, I started to loathe all the other aspects.

In time trials, the game is undoubtably fun. In online multiplayer, it honestly just feels like an exercise in futility. If you fall behind at all, it becomes nigh impossible to ever have a chance at first place again. This is due to many reasons, starting with:

the blue shell being changed to just be avoidable if you're fast enough. On paper, this sounds like a good idea: reward players who are skilled enough with avoiding it, right? In practice, this usually just amounts to not making any overt mistakes, which isn't hard if you're front running away from the pack. This is even further compounded by...

The pack honestly feels like it's even worse than in normal Mario Kart games. You seem to have reduced red shells and such, but fake item boxes have received an even more devastating effect, removing your item and causing an explosion around you. First place is unlikely to hit these due to being alone, but people in the pack are very liable to run into them thanks to power item usage and having to navigate other players, and all it does is serve to keep the pack even further behind. Speaking of...

Power items feel a lot less useful here. Partially because turning becomes impossible when using them, and partially due to track design. Very few tracks even have frequent off road, with many even incorporating a lot of "out of bounds" with, or instead of, off road, and the few that do you're likely to just mess up turns due to how different your handling becomes when using them, and bump into people as well. Which brings me to my next point...

Bumping into people in Mario Kart isn't an uncommon occurrence, but little comes from it. Both players are just shoved to the side a bit, nothing that can't be handled. But in Kart, both players tend to get absolutely catapulted away in opposite directions, completely screwing over both players. Compound that with power items making handling hard, and the pack is frequently screwing each other over.

And you know what? Maybe each of these points wouldn't be as bad, if it weren't for what is possibly the worst sin...

Still using SRB2's server side networking. Even for normal SRB2 no one wants to use it, it's just tolerated because there's nothing better. I get that this is definitely a hard one to fix, but it really shows its faults in a twitch based racer like this.

Also this last one is less of a criticism and more of an inconsistency that slightly bothers me: why does the mega mushroom not give you off road abilities when all the other similar speed enhancing items do?

Hey so is there a option to reset all the controls? I've been trying to setup the game to play with a couple of PS4 controllers and have scrambled the player 1 and player 2 controls beyond recognition. Please send help.

Thanks so much for this game, it's incredible! :) Overtakes CTR as my favourite kart racer by way of having 16 player online.

Also, just some points relating to Yacker's post from the other side of the fence...

Quote:

Originally Posted by Yacker

the blue shell being changed to just be avoidable if you're fast enough. On paper, this sounds like a good idea: reward players who are skilled enough with avoiding it, right? In practice, this usually just amounts to not making any overt mistakes, which isn't hard if you're front running away from the pack.

I think this is better than it not being avoidable.

Quote:

Originally Posted by Yacker

Power items feel a lot less useful here. Partially because turning becomes impossible when using them, and partially due to track design.

Just use them on straights? Or brake for corners. I don't really get the problem with them.

Quote:

Originally Posted by Yacker

Bumping into people in Mario Kart isn't an uncommon occurrence, but little comes from it. Both players are just shoved to the side a bit, nothing that can't be handled. But in Kart, both players tend to get absolutely catapulted away in opposite directions, completely screwing over both players. Compound that with power items making handling hard, and the pack is frequently screwing each other over.

I really like how strong this effect is. When I first played I was using Metal Sonic (heaviest) and it's only when I started playing as Shadow I started noticing this. I love the carnage in the middle of the pack when you have loads of players and it's partly caused by this mechanic.

One thing I'd love to see is the ability to have a set number of tracks to play (make a cup, basically) that has an end with a winner declared and then after that, reset everyone back to 0 points and go again. Would be nice to have something to compete for rather than it just go on and on. It has the points system so seems like it has everything in place to do it. Apologies if I'm being a doofus and this already exists lol.