This update makes loading levels much faster thanks to some code optimization and switching pathfinding solution. Other changes are less significant, but in the next update I plan to focus on making game more exciting and improving balance and dynamics of a game.

changes
- levels now load much faster
- changed amount of levels and rooms on each level
- clearing a room now will boost mana regeneration for a small period of time
- alchemist’s eye tweaks to prevent transforming some objects into same objects
- flamethrower now will damage objects
- jumping now will regenerate mana as well as walking
- reset and random upgrade options now have a chance of appearing in a vending machine instead of always being available
- slightly nerfed ray gun
- coins now will spawn in front of coin slot machine

bugfixes
- fixed some weapon names displayed incorrectly at the shops
- fixed enemy projectiles and some objects spawning at very small size and not getting bigger
- fixed some enemies seeing through walls
- fixed weapon switching too fast to previous weapon if it has no ammo, preventing scrolling trough weapons
- fixed damage arrow not fading away slowly
- fixed not showing popups after level change
- fixed some enemies seeing through walls
- fixed some revolver upgrades
- fixed a case when after starting a game with custom build and then starting a normal game it would still start with previous build
- fixed some typos and wrong names (I forgot to fix typo in Alchemist’s Eye name, though)
- fixed cannon “follow crosshair” mod
- possible fix for a case when enemy projectiles and other objects would not scale up
- corrected coins position around gambling machine

changes
- less resources in a bonus chest
- at least one mobile enemy will spawn in a room

If you haven't already you can buy game for $5.99 here[fancyskulls.com] get access to latest build and get a key when it's released on Steam

- screenshake effect added when firing some weapons, to explosions and when player gets hit
- added 6 enemy types
- added 2 items
- threasure chest will always contain weapon on a first floor, eye on a second
- shop in a exit rooms on first and second floors
- first floor is slightly easier than second
- some enemy projectiles can't be destroyed by shooting
- flames destroy any enemy projectile
- reworked room layouts
- room walls on a same floor have slight brighness/saturation variations
- few more weapon mods
- spyglass item now will work as soon as it's picked up and will show enemy silhouettes instead of names, which can be seen through obstacles
- mannie's mines are no longer explode from first revolver shot, but pushed away
- added keybinding for taking screenshots, which are stored in game's folder
- displaying slot number and max ammo by pressing tab for carried weapons
- vsync option
- optimizations
- balance
- bugs fixed
- some things tweaked

Hello!
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Leave feedback and such!
http://forum.fancyskulls.com

Changelog
- added challenges and unlockable “starting builds”
- update check in menu, if new version is availible it will let you know
- options now available in main menu as well as in pause menu
- changed visual design for one enemy - skull
- added “champion” version for that enemy
- removed pickups for mana, mana now regenerates by walking
- resolution and keybindings can now be changed in game, since there is now way to show launcher on Linux
- fixed resolution setting incorectly in fullscreen on start on Linux
- added some trees
- added textures on walls and geometry
- added coin slot machine
- added charge bar for mortir
- eye names now displayed in shops
- death and win count in main menu
- save file to save progress
- few new layouts for secret and treasure rooms
- new icon
- some balance tweaks
- some optimization
- some new sounds
- bug fixes