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1. Include all regions of the main pokemon games
2. DS graphics
3. Choose to start with one of the main protagonists in their home region. After they've defeated their home region, they can go to the next region. E.G a fanmade storyline can be implemented for Red when he goes to the Johto region, then the end of that region Red will continue to train at Mt. Silver, then be defeated by Gold 3 years later and so he decides to continue his journey to the other regions (oh yeah I've got ideas, lol).

That's basically it. Sorry if it sounded like a lot, but that'd be my dream pokemon game. Well, actually my dream pokemon game is a full 3D rendered RPG inline with my other suggestions.

What's so good about this?
You really want to battle with your 100 levels against trainers' level 100s?
If you think you won't have level 100s, you will
In the third or fourth region your Pokémon party will surely be 100 level and to balance it, trainers would also have to have level 100s...
Not to mention 5th region... that would be simple overkill with base trainers having at least 5 level 100s...

What's so good about this?
You really want to battle with your 100 levels against trainers' level 100s?
If you think you won't have level 100s, you will
In the third or fourth region your Pokémon party will surely be 100 level and to balance it, trainers would also have to have level 100s...
Not to mention 5th region... that would be simple overkill with base trainers having at least 5 level 100s...

You know there is a concept called balancing . The game would have to be less about grinding (fighting wild pokemon for experience) and more about linear progression, sure. One thing you could do, for instance, is the gym battles or elite four could have pokemon 2-5 levels higher than your highest leveled pokemon in your party no matter what level your pokemon are (just as an example).

Also, on my HG game at the moment, my pokemon are all level 58 (only the 4 that I battle with, and the other 2 are for HMs). This is right after battling Blue/Green for the earth badge, and I very rarely ever battle wild pokemon.

So, in conclusion, having pokemon being level 100 by the time the 3rd or even 4th region comes around is simply not true. . Leveling just gets harder and harder! (depending on the pokemon's experience type) Have you played any of the pokemon games??

You are very much not thinking about OTHERS here. I, myself, grind on wild Pokemon whether I need to or not! Most times I just overpower my Pokemon so much, it's just too easy at that point until I reach the harder parts in the game.
Plus, the game's files would be too large to upload pretty much most areas, and it would take too long to download. Think logically here! Plus, as awesome as all regions in the game would sound, it would get boring after a while. Fighting the same trainers over... and over.. and over again get's tiring to me. Like Ash493 said, everything would be at Lv. 100, and nobody likes to be bored at a level like that ._.
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What I, personally, would like to see in a fan-game is an original storyline, unique graphics styles, and gameplay elements that have that "Pokemon" feel from the Gameboy games, yet a game that adds new and exciting elements that give you a tight and consistent experience. Also, build the game with the same styles gameplay-wise, but add your own style of mapping to the game, some unique dialogue, and especially some after-game content. That's just my personal opinion, though.

An original storyline would be nice. And I'm not just talking about a slight deviation off the current formula - I'm talking no gyms, no elite four etc. I know a lot of fan games are doing this but there are just too many posts I see where the premise is you're just a kid in a small town who goes and fights gyms and stops an evil organisation.

I apologize for sounding like my idea was a end all be all for every pokemon fan game, (and let's face it, the tone of my post did suggest that). I still think that level 100 pokemon (if you use the same pokemon) would be unreachable even by the end of the 4th region. RPG Man brings a solution .

Anyway, some other ideas for a pokemon fan game I have involve the pokemon story being set in ancient times.

What I want: More original ideas, more than 90% of ideas are: All regions in one game; a portable game remake; a new region with eight type-based badges with ancient legend about the cover pokémon than villainous team try to catch (RSE/DPP clones).

You can think on more creative game styles! How about a game that you are a bad guy?

Quote originally posted by Gmack:

Plus, the game's files would be too large to upload pretty much most areas, and it would take too long to download.

I think the problem and the reason why so many fan games are never finished is exactly because of things like this. Aspiring game designers don't design their game.

1. YES! My game will have all the regions!

Think again. You're saying your game will have all the regions, with all its NPC's, that will have their dialogues, with all its houses, all its routes, all its Pokémon on their routes. Let's not talk about the events that should be to make them attracting and not just a bunch of maps with Pokemon to catch and people to talk with...not that easy unless you want to be the Tolkien of Pokémon

2. My Game will have all Pokémon from all Regions!

Tell me about how your hero will be able to walk around tall grass with so many Pokémon piled up on it. A normal route should have around 3 different Pokémon species. Not a bunch of different species so that you can "Catch them all"

3. My game will have like 2432434432423 NEW and AWESOME and UNIQUE features!

You know, this is a very personal opinion, but when i'm playing a game with a great storyline, i end up not giving a crap about how pretty the message boxes are or how advanced and unique the menu looks. Not saying new features aren't cool, but people. Common sense.

What do i suggest or want on a fan game, then?

1. Focus on a coherent, fun, solid storyline so that your game isn't a bunch of pretty pictures and nothing else.

2. Don't try to cover everything. Develop a cool looking, neat region with all its events, people, and details. Even two regions would be great, in the style of GSC, so that some characters can even have storyline bonds there (Gym Leader Jonah from Ruru Region has a friend on Tuyo Region, and they help you on X or Y event when you get there, etc.)

3. Develop a Pokédex. Pick your favorite Pokémon from each region and make a Balanced Pokédex with them, that way you'll be able to know where to put them, or to develop special areas for them. Also it will be easier to handle.

That way you'll have a great game, will be able to finish it, and people will actually enjoy it.

3. Develop a Pokédex. Pick your favorite Pokémon from each region and make a Balanced Pokédex with them, that way you'll be able to know where to put them, or to develop special areas for them. Also it will be easier to handle.

As someone who is (kinda sorta) designing a Pokemon fangame with a dex comprised entirely of fakemon, how would you define a "balanced Pokedex"? Do you just mean things like enough species of each type and stat distribution (so you don't have like 20 special sweepers and very few bulky 'mons)?

As someone who is (kinda sorta) designing a Pokemon fangame with a dex comprised entirely of fakemon, how would you define a "balanced Pokedex"? Do you just mean things like enough species of each type and stat distribution (so you don't have like 20 special sweepers and very few bulky 'mons)?

A) Don't come up with a bunch of legendaries. You can come up with a "Major legendary" and a trio of "sub legendaries". Remember, they're supposed to be part of a legend, so try to put small hints about them on key parts of the region.

B) Try to add "normal" fakemon, both physically and on stats. By physically i mean, think of Rattatas, Pidgeys, Sentrets, Wurmples, and HootHoot's. Simple and small. It's kind of strange to find this mystic enigmatic glowing Fox of fire on route one, for example. Then, as you go on in the game, as the difficulty level grows, cooler looking Fakémon should appear.

A) Don't come up with a bunch of legendaries. You can come up with a "Major legendary" and a trio of "sub legendaries". Remember, they're supposed to be part of a legend, so try to put small hints about them on key parts of the region.

B) Try to add "normal" fakemon, both physically and on stats. By physically i mean, think of Rattatas, Pidgeys, Sentrets, Wurmples, and HootHoot's. Simple and small. It's kind of strange to find this mystic enigmatic glowing Fox of fire on route one, for example. Then, as you go on in the game, as the difficulty level grows, cooler looking Fakémon should appear.

Who says that level 100 HAS to be the limit for leveling up? Originality is what I want to see. While I think that all regions would be too amibitious to put in a single Pokemon fangame, nobody has done it, and it is a good idea. It is very possible to raise the level cap from 100 to 500.

Who says that level 100 HAS to be the limit for leveling up? Originality is what I want to see. While I think that all regions would be too amibitious to put in a single Pokemon fangame, nobody has done it, and it is a good idea. It is very possible to raise the level cap from 100 to 500.

That brings its own problems, though. Unless you want to change everyone's evolution level, almost all your evolve-by-level-up Pokemon are going to be fully evolved after the first region. And what about level-up move learning? You'll have to either space the moves out a heck of a lot more or make the list huge. It's not as simple as just bumping up the level limit.

That brings its own problems, though. Unless you want to change everyone's evolution level, almost all your evolve-by-level-up Pokemon are going to be fully evolved after the first region. And what about level-up move learning? You'll have to either space the moves out a heck of a lot more or make the list huge. It's not as simple as just bumping up the level limit.

I thought when I made my post that these would be pretty obvious changes, as did every other member here, but thanks for pointing it out. You didn't actually think that you could make a fangame with all regions without doing a bit of work, did you? Either way, you don't even have to do any of that. You don't have to have your Piplup evolve at level 100, or learn watergun at level 50. It makes more sense that you have your Pokemon evolved by the time you head out to the next region, and I see no problem with this, since all of the trainers on the next region will have their Pokemon fully evolved and match your level. So, actually, it is as simple as bumping up the level, if you don't want to put that much work into it. Not only that, but increasing the amount of exp gain to the next level could easily throw that problem away.

I still don't really see the whole point in the regions idea. Isn't it really boring to play through the environments you already know all about? Basically just reliving old games of Pokémon? Why not just go and play the actual Pokémon games? There's a plethora of directions you can take your fan game in, and to just revisit old material would be unimaginative, in my opinion.

That brings its own problems, though. Unless you want to change everyone's evolution level, almost all your evolve-by-level-up Pokemon are going to be fully evolved after the first region. And what about level-up move learning? You'll have to either space the moves out a heck of a lot more or make the list huge. It's not as simple as just bumping up the level limit.

I don't see why not, really. Most Pokémon stop learning moves at about level 75 or 80 anyway (Venusaur stops learning new moves as early as level 53, for example), so it's not like the move list doesn't have that problem already. Secondly, evolutions stop way before level 100 anyway. The highest it's ever gone is 64 with Hydreigon, and 59 with Volcarona if you're thinking first-stage evos. Most stop around the 20s and 30s.

And if you really are making a game where monsters could reasonably go above level 100 in the first place, it'll probably have enough plot and variable battles to be interesting on its own without all the move-learning.

I don't see why not, really. Most Pokémon stop learning moves at about level 75 or 80 anyway (Venusaur stops learning new moves as early as level 53, for example), so it's not like the move list doesn't have that problem already. Secondly, evolutions stop way before level 100 anyway. The highest it's ever gone is 64 with Hydreigon, and 59 with Volcarona if you're thinking first-stage evos. Most stop around the 20s and 30s.

And if you really are making a game where monsters could reasonably go above level 100 in the first place, it'll probably have enough plot and variable battles to be interesting on its own without all the move-learning.

Most of the time you're not going to get anywhere near level 100 before the credits roll, though- I don't think there's an E4 with Pokemon higher than level 60-something on the first battle, is there? But with a game where once you beat that first E4 you go on to another one, and another one, your Pokemon are going to stop learning moves, and thus stagnate to some degree, long before the game could be said to be over. If you think you've got enough going on that that's not a problem, then fine, but it seems a bit shortsighted to not consider it at all.

Not to mention I'm not sure many of these "go to all the regions in one game!" people are putting much thought into the plot, but that might just be me.

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