I'll be sending out the roles in a few minutes then. I'll give you guys till the end of the day to change your minds. Remember, this one is the most luck based out of the choices.

Game will start a little after midnight PST (or is it PDT now?)

I'll be making a few modifications to the rules-minor modifications.

These rules will be posted in the first post (first page) as well as in this post when the game starts.

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Third Game:
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Before I explain to you the [classes], I will give you some information about the stage of this [Kingdom Royale].

Back story: This country is a dictatorship that has invaded many other countries and now the country is in a dire strait as now there is someone out to start a revolution, inciting a civil war.

Time limit: 7? Rounds. You have 7 food [rations]. Each ration will feed you for 1 round. If you do not eat that round (day), you [die] by becoming a mummy due to hunger.

There are six classes. each has a different ability/set of abilities and win conditions.

[King]
He is the king who has ascended to the throne by assassinating the previous ruler and has carried out many invasions. Having a distrustful personality, he's scheming murder of the ones that threaten his throne. He does not notice that his distrust makes others lose their loyalty for him.
He can request his subordinates to commit [murder], but he cannot force them because he fears their animosity could become directed at him.
A land ruled by a man that cannot trust others is unlikely to have a bright future.

Skills of the [King]
[Murder]
He can select a player he wants to kill and request the [Sorcerer] or the [Knight] to execute this action. He does not need to select a player.
[Substitution]
He can once avoid being the target of [Assassination] by changing roles with [The Double] for a single day. If he was selected as the target on this day, [The Double] will die instead of the [King].

Victory conditions for the [King] To protect his throne. (Elimination of the ones that threaten the king's throne - [Prince] [Revolutionary])

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[Prince]
An ambitious person. He was originally only at the third place in the inheritance order of the king's rank. But taking advantage of the king's mistrust, he made him murder the other princes and moved up to the first place. He acquired anti-magic to guard himself against this mistrust.
If he comes to the throne, this land is likely to turn into a worse dictatorship than it was before.

Skills of the [Prince]
[Throne Succession]
He becomes able to use [Murder] once the [King] and [The Double] die.
[Anti-magic]
He cannot be killed by [Sorcery].

Victory conditions for the [Prince] To become the king. (Elimination of [King] [The Double] [Revolutionary])

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[The Double]
An ex-farmer who is loyal to the [King] and looks exactly the same as him. He is not really ambitious, but he can absolutely not allow the [Prince] to become the king since he was always made a fool by him.
If he, with no ideals, becomes the king, this land is likely to fall into ruin in no time.

Skills of [The Double]
[Inheritance]
If the [King] dies or during the turn [Substitution] was executed, he becomes able to use [Murder].

Victory conditions for [The Double] Death of the ones that try to kill him. (Death of [Prince] [Revolutionary])

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[Sorcerer]
A subordinate of the [King]. He is the teacher of the [Prince] in magic and also gets on well with the [Prince]. He is satisfied as long he can pursue his studies in magic and has no interest in the king's throne whatsoever.
No matter how much he can raise his magic skills, nobody will value a person that secludes himself in his shell.

Skills of the [Sorcerer]
[Sorcery]
He can choose whether to kill the character that was selected by [Murder]. The targeted character will become a burnt corpse.

Victory conditions for the [Sorcerer] To survive.

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[Knight]
A subordinate of the [King]. While being a subordinate, he is plotting revenge on the royal family for they have ruined his homeland. He believes firmly that he can only attain happiness by exterminating the royal family.
As a matter of course, a man that has drowned in his own feelings of loss will only fall into the darkness of misfortune.

Skills of the [Knight]
[Deathblow]
He can choose whether to kill the character that was selected by [Murder]. Only executable when the [Sorcerer] is dead. The targeted character will die due to beheading.

Victory conditions for the [Knight] To take revenge. (Death of [King] [Prince])

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[Revolutionary]
He is the right arm of the [King]. Because of his competence, he realized that this land is going to fall into ruin if it goes on like this. Hence, he prepared himself to take over the land.
A ruler that has accumulated feelings of bitterness due to assassinations is incapable of leading a land. At most he will be assassinated himself.

Skills of the [Revolutionary]
[Assassination]
He can assassinate the selected character. He does not need to select one. The targeted character will become a strangulated corpse.

Win conditions of the [Revolutionary] To become the king. (Murder of [King] [Prince] [The Double])

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The game ends when all victory conditions for the remaining players have been met.

How each round goes:

<A>
Break, standby
<B>
Gathering
<C>
Selection of [Secret Meeting] partner. (Public knowledge so feel free to post your selection). The "order" will be based on when you post/pm. (So if you kill someone in an earlier meeting, I'll send anyone who meets with them later a message that they didn't show up.)

Talk with the selected character (please only PM with your selected partner or with the person that selected you - Six PMs allowed per selection (so if you chose each other, you get 12 total)). Can we agree to not try to kill each other while we are meeting (accidents of course happen)?

The [King] is able to select a target for [Murder].
The [Sorcerer] can use [Sorcery] (the [Knight] can use [Deathblow]).
(The character that was targeted by [Sorcery] or [Deathblow] will die before the next part).
<D>
Gathering
<E>
Dinner
(If no food supply available, death by turning into a mummy)
The [Revolutionary] can use [Assassination].
(The character that was targeted by [Assassination] will immediately die)
<F>
Break, sleep

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So things to note: During the "secret meetings" is a great chance to make secret alliances. The Gatherings are a good a chance to state your thoughts and to make public alliances.

To keep things somewhat balanced (The revolutionary has the largest potential advantage in this game otherwise), first turn, the revolutionary cannot use assassination.

Stats:
Name: Attack/Defense/Health (special)

Specials must be activated during the first turn of combat via pm or post unless stated otherwise and remains active until the combat ends.

If you attack someone and your attack is 5 and the enemy's defense is 5, nothing happens. More players together give an additive bonus of 50% (Highest attack/defense gives 100%, others give 50%). (So 6 attack and 5 attack means 8.5 or 8 attack. 4 and 3 defense means 5.5 defense or 5 defense) When targeting a group, you can target anyone participating in the group (if one player is being protected, they are not part of the group)-damage is divided among the targets selected by your group members.

If, the enemy's defense is lower than your attack, they are wounded by 1 for every point (You can choose to do less damage). Health recovers by 10 during part F (sleep). 0 health means death.
You can do pure stun damage. In which case, if the damage would make their health hit 0, they are stunned and unable to act. Say someone has 4 stun damage, 2 real damage, and 7 health. 5 real damage will kill them, 1 stun damage will stun them, 1 real damage will stun them.

Obviously, if the other player isn't dead or stunned, they can attack back.

(This is to address the issue of people attacking each other during secret meetings and during gatherings). The points were arranged based on the class's skill and win condition advantages or disadvantages.

I will do the calculations and decide who wins conflicts.

This is for gatherings and meetings. You can do this to do things such as killing them outright, making them give up food if they are carrying any, etc.

Also, this is the fast version of the game. The slower version, everyone chooses in a certain order, what class they want to be (but only the classes that have not been picked yet). (But it would require playing this game 6 times)

Obviously, nobody knows what class the others are (with few exceptions).

Everyone starts with a jute bag with the following items:
A ball-point pen.
A memo book.
A blue digital watch.
Seven portions of solid food.
A portable terminal that looks like an «i*** touch».
A heavy/combat knife.