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Death and Dying

Life and Death

When defeated in battle, either at negative bloodied HP or failing the appropriate number of death saving throws, you are instead disabled.

Depending on the disability, a character must attain access to a Heal Disability ritual in time (time variable, 1 day-1 month). If not, they are marred with the disability forever or die.

The Raise Dead ritual is instead called Heal Disability. Resurrection is available, but rare, and not (generally) available as a PC ritual.

Certain battle conditions and battle effects can render a character dead instead of disabled.

Disability Chart

The following rolls are based on a 1d10. There are no ways to completely bypass the listed effects. An effect may be chosen, if appropriate. Being disabled is an unwanted condition, but is better than being dead, even if only slightly.

1-3 have -5 penalties to all mental checks

4-7 have -5 penalties to all physical checks

Concussion: Dazed (save ends) at the beginning of combat. When you save from this effect, the effect is reapplied at the end of your next turn.

Loss of Power: Cannot use daily powers, 50% chance for encounter power to fail

Busted legs can refer to bone breakage, severing of muscles and tendons, or severing of a part of either or both legs

Busted gear assumes a main weapon falls into disrepair, to be fixed at a later time. This may mean an item is damaged, loses some magic power, or even shatters. Also, a dominant arm may become wounded, or the item may even be picked up and used in that combat encounter.