Writer, Designer

Level Design

It wasn’t until my second game industry job at Hi-Rez Studios that I really got into level design, creating all sorts of maps for Global Agenda.

Global Agenda

Though I started off as a writer at CCP Games, I was asked to help out with level design as well, eventually contributing maps to the Incarna expansion for EVE Online, worked briefly on Dust 514, and helped build a procedural city building system for World of Darkness.