The lighting looks realistic and the water really reminds me of a lake during a cloudy day. I think the one thing to improve is that it looks funny having the waves be much larger than the base water texture.

The lighting looks realistic and the water really reminds me of a lake during a cloudy day. I think the one thing to improve is that it looks funny having the waves be much larger than the base water texture.

I changed the diffuse texture, to more of an ocean texture.

if you place the light higher in the sky, it should look more like a day time scene.

500 fps on ati hd 3650 , 512mb 8x agp , not even pci-express, i think all java 3d games should include advanced shader and mapping techniques to show that it isn't that slow compared to cpp as the impression generally is.

Oops, I don't think it was happy with my desktop setup, it ran in the lower left corner of a frame that spanned both my monitors. I assume your demo was dedicated fullscreen? If anyone else runs a nvidia card dual screen on linux, I'd love to know how did you set up you X11 conf file...

Tbh i'm surprised it even ran; for a moment I thought it hadn't, as the window was full of garbage for a few seconds while it was loading.What looked like the residual contents of either the screen buffer or some textures in vram.You might want to put an explicit clear in there somewhere, to accomodate shoddy Intel ogl drivers (GMA 945)

Interestingly, vsync did not function correctly, when eneabled the fps was fluctuating at ~61-62fps.Can't think of an explanation for that behaviour =/

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