HorizonPack by MCINDUS and FatedCourageWorld Terrain, World Maps, Towns/Cities, Roads, Sky, World Effects, World Objects, Lunatic Pandora, Vehicles, Ragnarok Replacement (Crestian)To be done:Fixes to the seamless textures once the new UV patch is out.Cities/Towns would look great if someone did some custom re-creations...

Project Eden by OmzyField BackgroundsTo be done:Fixes to certain textures that produce "black bars" and some tranparencies. Also needs some hash fixes. [Project AngelWing's hashmap is better]

Project Angelwing by FatedCourageWaifu Upscaled Field Backgrounds - has more 'smoothing' and less noise than Eden. Choose one or the other, but not both. I suggest using AngelWing's hashmap and a mix of both mods files for optimal viewing.Anyone who wants to try their hand at making custom backgrounds should contact myself or FatedCourage

BattleField Pack 1/3 Upscaled by MCINDUS, 2/3 Waifu2x'd by FatedCourageBattlefield Backgrounds (Complete)Full Replacements include - Balamb Plains, Green Forest (MCINDUS) Training Center (Zeeber), Comm Tower 2F (Shunsq)To be done:The Waifu upscales are great for many areas, but for outdoors areas, the 'lines' it creates are bad. We need some help making these better.Some animations don't currently work.Also, we need help with the full replacements! If you are an artist, please contribute!

Project Hellfire by MCINDUSGF Summons (Complete) - Replacements and UpscalesReplacements Include - Ifrit, Shiva, Quezacotl, Brothers, Siren, Leviathan, Carbuncle, CactuarTo be done:Some Waifu2x upscaled lines look better than the current mods, so the plan is to combine some parts of future Waifu upscales with the current ones.

Apocalypse by FatedCourageAll Bosses given a meticulous Waifu2x treatmentTo be done:Full Boss -replacement- textures would be nice!!! If every artist out there did one each, we would have a pack in no time!

====================Additional Mods (HIGHLY RECCOMENDED)Non-Tonberry dependent, but work incredibly well along with it! Some mods were created with these in mind.

FF8 UV Fix Patcher by Maki (Easy Patch by MCINDUS)This mod fixes the bad UV's in the main overworld (WORKS BEST WITH HORIZONPACK)

FF8 GeDoSaTo Config by MCINDUSUltra Resolutions (forced downsampling), Anti-Aliasing, AO, DoF, and Post Processing injection! It even has a version of SweetFX you can use with Tonberry!If you enable GeDoSaTo, you no longer have to turn off the Steam Overlay!

If you see anything up there that you'd like to help out with, please comment below!Also - feel free to make your own versions of the current mods! The mods that exist can share hashmaps, so you just need to replace the textures!!

Nice McIndus! I'm looking forward for a future installer, or better a complete SE future remake . I believe nothing is impossible for SE anymore, since they are remaking and have already remade so many titles. But as far as the modding community is concerned, I'm definitely looking forward for an installer someday...

Would love to see an installer, like 7th heaven.Be waiting for that until Ill give FFVIII another go.

I can't do something as involved as 7th heaven I don't know who to ask for help in that regard, honestly.

I would love to be able to give people the option to enable only the mods they want, the languages they want, and the 'versions' of the mods (like which controller icons to use, font options, etc.)But that seems to be a long way off.

First, I'm only going to be able to create an installer that drops files and folders into (hopefully) the correct locations for the users. You will still have to update each mod individually whenever a new one comes out... but at least you'll be able to install everything in one go with my first attempt. Sadly, it might be a few months out, as I have been hired as an Environmental/Texture Artist and 3d World Builder for an upcoming MMORPG.

hi, what the progress on the npc hashing so far? I start up on finding them so far up to Timber, lmk if I can help with some city, just some zone have same npc but differ hash code, repeatly zone in and out

hi, what the progress on the npc hashing so far? I start up on finding them so far up to Timber, lmk if I can help with some city, just some zone have same npc but differ hash code, repeatly zone in and out

I believe Mcindus and I have only gotten hashes in Balamb Garden. Mcindus might've gotten more from other areas, but I can't remember. Getting every hash has proven to be a big challenge. So we'd appreciate the help. We might go with an objmap and hashmap combination, but that remains to be seen.

Would love to have more helping hands on these projects. It can get tiring between just Mcindus and I. So if you ever want to jump in and help out, be our guest.

I believe Mcindus and I have only gotten hashes in Balamb Garden. Mcindus might've gotten more from other areas, but I can't remember. Getting every hash has proven to be a big challenge. So we'd appreciate the help. We might go with an objmap and hashmap combination, but that remains to be seen.

Honestly, I believe once we have all objmaps for the enemies, gfs, characters, and npcs that we won't have any more collisions and won't need the hashmaps.

I just logged in today because I've rediscovered my Final Fantasy addiction. So FFVIII was my favorite game back in the day ( I'd only played the first two up till then), but it wasn't until a week and a half ago that I found out you can play these games on PC now. I know of the various remasters so I've started playing the games backwards from 15 on down. I was never a console person. I played FF mostly and then left the damn thing alone until the dust snuggled into every nook and cranny.

But not only did I rediscover the games for my personal nostalgic enjoyment, I discovered you guys. And while I'm not a stranger to modding thanks to the Mass Effect Trilogy, what you guys have managed to pull out of VIII is nothing short of astonishing. I mean yes it's not a XV, but it very well is like playing a new game since, as there isn't much talking going on, the visuals are what stand out! Keep up the great work guys! Now if only we could get some backgrounds into IX....just kidding! .......kinda lol

Quick question, Mcindus. Is there a way to edit the menu color in FF8?

Have you considered making a Discord for the modding community to collaborate in?

It's actually quite easy to edit the menu gradient in any art/painting program. First, you need SeeDReborn - then you can open the iconfl00_14.png and iconfl01_14.png images and edit the menu gradient color. I would recommend 'colorizing' the gradients using the 'hue' settings in photoshop. Just make sure you use the exact same color edits in both files.

Having a discord would be awesome, but I'm not sure how active it would actually be... lol.

Aali's driver doesn't allow for any mod but SeeD -- so kind of. Until there is a way to convert the old PC version to the new PC version (which i doubt will ever happen), there will be no way to use the mods on the 'old' version of FF8.

Hi, i'm playing with the fr version, how can i instal the "FF8 UV Fix Patcher by Maki" and keep my fr launcher please?

I don't know if the UV fix will work with any other languages other than English. I've asked maki for the Hext codes, because every language has different memory locations... you should post a comment on his UV patcher thread.

Hi! I just registered to say that your work is awesome I saw your work via youtube!!Well, that isn't all. I have a doubt about the LunarCry, do i have to rename ''en'' to my language (In my case es or sp i guess) or it will work anyways? I installed Lunatic pandora (The exe that does all the work for you) but my version of steam has Spanish preselected and it didnt work properly, so... well I decided to install the mods on my own :3! Thankyou, and sorry if this isn't the proper thread to post this!In other, and if this isnt buzzing too much >-<!! I would like to know if there is some new mods about to be released o-o so that I can wait to play FF8 (even tought am dying to play ;-; it)Thankyou another time and byeby!!!