Comments

Comment by Harian

Use this on the forge camp with the demon that looks trapped, good to have 1 or 2 chraged crystal focus as it heals your demon when you MC it. You have to break the seal on the transporter with his hammer toss about 4 does the trick, got the demon to 1/2 but i didnt have the chraged crystal focus on me wish i did i woulda been able to finsh it.

Comment by Jaygoodie

Phase 1: Felguard

Demon you control: Felguard.1) Mortal Strike: Heavy single target damage, 1.5 second global cooldown.2) Whirlwind: Hits all enemies in a short range about 4 times, usually enough to kill them, if they all stay in range. 20? second cooldown3) Charge: Charges a target like a warrior, stunning it for a brief moment. Once the felguard reaches his target he stomps the ground in a green hellfire, dealing strong AoE damage. 20? second cooldown4) Howl of Terror: Instant cast, sends all little demons running away for about 6 seconds. Good to use this if your whirlwind is on cooldown. 30 second cooldown. Its usually not worth it to do this ability, since you do the majority of your damage in AoE, and a fear is not AoE damage.5) Special "Drain Life": Drains the life of all nearby opponents, healing you dramaticly. CAUTION: This has no noticable graphic, but if you look at your demon's HP, it will go up. Consumes one Charged Crystal Focus.

Enemies in phase 1: In phase one, the teleporter will summon felhounds that do basic melee damage, and imps that shoot fireballs. Charge the imps whenever possible. Felhounds vary in size / stamina, and have more stamina than the imps.

Boss 1: DreadlordStandard melee damage and abilities, except SAVE YOUR FEAR! When he casts Fel Flames, fear him to cancel it. If you do this, as well as spamming your other abilities, he will die fast and take over you for phase 2.

Phase 2: Dreadlord

Demon you control: Dreadlord. 1) Strong melee attack that hits up to 2 targets, and places a debuff on the primary target which reduces damage done.2) Fel Fire: Emits a non-interupted channeled fire spell in a cone directly in front of you. Rather than rotate in circles, walk backwards so the demons are in front of the cone. Do not cast another physical damage spell while using this, it will interupt it, but you can still do white damage. Lasts a long time if done right, and is very efficient at killing.3) Throw Axe: Throws his axe at a ranged target, dealing heavy melee damage. Stuns the target for about 5 seconds, and during this time all damage taken is increased dramaticly. If you use this wizely, you can clear the area and the next boss with stunlock.4) Super Jump: Jumps at a ranged target, stunning all demons around you for 4 seconds. Also deals AoE damage. Must be at least 5 yards away from the target to use it.5) Drain Life: (name is incorrect) Hits one RANGED Gan'ark minion for massive damage, healing you at the same time for alot. When the Shiva spawns, she also spawns two Ganarg's. Save the two Gan'arks as health packs for the fight. Also, the more HP they have, the more HP you will receive. 6) Special "Lift Off": (name incorrect again) Dreadlord takes off into the air, not taking any damage. Reflects all spells during this time. Does a slow circle around the teleporter, the entire time raining fireballs down on all enemies below. INCREDIBLY effective, however it consumes a Charged Crystal Focus, and has a 5 minute cooldown. Save it for when the final boss comes out, or for emergencies only. **Note, you can use the Drain Life ability while in midair on Gan'arks below. Awesome for a nice immune healing obliteration effect.**Enemies in phase 2:In phase 2, you will nolonger get imps and felhounds, but you will get Gan'arks which deal weak melee damage. At about 20%, they run away and start to "construct" a fel cannon. This is the time to throw your axe, or super jump, or drain life from it, before it builds the cannon. The cannons are similar to a warlock imp; they dont have alot of HP, but can be very annoying.

Boss 2: ShivaIf you're new to the fight, right when the Shivan Assassin spawns cast drain life of the Gan'arks on the ground, and immediately use your Lift Off special. When you land, stunlock her, and use the melee move in the 1 slot. Remember, this ability does tripple damage to stunned targets. Get her low, then she will take you over.

With the Gan'arks come "Driller" demons. Kill them first, they hurt. The Gan'arks will heal them and make them immune if you dont do it fast enough.Phase 3: Shiva

Demon you control: Shiva1) Melee attack. Nothing special. She is a caster.THREE FORMS TO UTILIZE:Ice Form: Defensive1) Frostbolt. Its a frostbolt. Slowing effect. Nothing special.2) Frost nova: Casts a nova of frost on the ground, freezing enemies in place. Also knocks you back about 10 yards from your standing spot. Careful that you back is not right next to a border.3) Ice block: *Most useful ability* Similar to mage ice block, except this one reflects spells.

Flame Form: Damaging** In this phase you move approximately 30% faster ***1) Flame Buffet2) Pyroblast: A longer casting fire spell that hurls a ball of fire at the target. Deals heavy damage. This and Fire Blast are your two main forms of DPS.3) Flame Nova: Despite its graphic, it deals no damage. But it does cleanse you of 1 hostile effect. Use this as often as possible. Be careful though, changing phases has a cooldown.

Shadow Form: Healing1) Siphon Life: Siphons a small amount to the caster every 3 seconds over 30 seconds. 2) Shadow Bolt: A fairly average magic bolt, but the catch is that when used when Siphon Life is on the target, heals the caster for a significantly higher amount. *** Standard Strategy is to cast Siphon Life on the target, wait until it is about to expire, then cast Shadowbolt to get the maximum healing effect from the two ***3) Shadow Nova: An AOE attack that deals good shadow damage, and heals the caster for the amount given. If the target does not die from the effect, he is afflicted by a debuff which deals damage and heals the original caster.

Special Ability: Chaos StrikeThis, in combination with being Frozen or having Flame Buffet (or both), is almost guaranteed to heal you to full. Save this as a last minute resort if you do not have Crystal Focuses to burn.

Phase 3 Bosses: Eye of Shartuul, Hound of Shartuul and Shartuul

Eye of ShartuulEasy fight. Avoid the area effects (yellow) that he puts on the floor, keep your distance, and stay in flame form for the majority of the fight. When, not if, WHEN the Eye of Shartuul begins to "Focus Intensely", switch to Ice Form, and cast Ice Block. Cast back into Flame Form ASAP and continue DPS. Dont worry about healing until next fight.

Hound of ShartuulA big slow dog who slowly gains speed. Has a very hard hitting bite if you do get hit, but there are plenty of ways to avoid it. Use this phase as a healing phase if you took damage from the Eye. Keep a continuous stack of Flame Buffets on the Hound, and kite him around the teleport. ONLY stop to cast Pyroblast when you are at a safe distance and are sure that he will not charge you.

Continued in the next response....

Comment by Barag

As Jaygoodie says, it's pretty much like that. You gotta save your Charged Crystal Focus for the last Shiva boss otherwise you don't have enough time to do enough damage.A few pieces of advice as the Dreadlord:

Try to get away and use you interruption ability on the little demons summoning forth a Fel Fire Cannon. It'll save you a lot of health.

When the Driller demons appear use your super jump ability to interrupt their Acid Geyser that does MASSIVE damage. Or use the Throwing Axe ability, just make sure they don't have time to cast it over a longer period of time.

Whenever your Drain Life ability is ready, use it. You gotta keep your health up all the time.

When you've defeated the Shiva, you take control of her.I didn't have much time to have a look at her abilities, as a beholder spawns shortly thereafter, but I'll try to outline them.

There a several "stances" like a warrior's that opens up for spells/abilities. In this case called Aspects.

1) You start in the Aspect of the Shadow. This gives you the ability to a Siphon Life spell and a Shadow Blast spell.Siphon Life is just like the warlock spell, but it's a channeling spell.Shadow Blast is like a Fireball that does a fair amount of damage but not overwhelming. I'm not sure, but it seems that the amount of life you siphoned is doubled after you cast this spell, but I'm not sure.

2) Aspect of the Flame.You can now cast Pyroblast and Fireblast.Fireblast works like Scorch but has a short CD. I.e. The more you cast the more damage the beholder takes.

3) Aspect of the Frost.I didn't get to try this, but the Shiva used it against me earlier and it involves Frost Nova and Iceblast.

Those are the 3 Aspects and have their advantages.Aspect of the Shadow is very useful, when you're running low on hp and trust me, you will very quickly. So keep ready.

The Beholder that spawns and is, I presume, the last boss is very, very hard and hits like a truck. I didn't get to see what it actually cast at me other than Death Glare that flogged me from 50% hp to 1%. Other than that I'd just advice caution and saving at least 2 Charged Crystal Focus', because the Shiva's special ability costs exactly that.I didn't get to read what it did, because of the Beholder's rather sudden spawn, but, however, it seems that it doubles the life you drain from Siphon Life, triples the damage taken when Frost Nova'ed then being shot by a Frost Blast and the I presume the Fire Aspect adds loads of damage.

To sum up: 1)Stock up on Charged Crystal Focuses.2) Keep your hp up at all times.3) Use all the stuns you have.4) Hope you figure out how to kill the Beholder.

Comment by alcaras

Note, you can't convert your Darkrune to a Crystalforged Darkrune if you have the Banish the Demons daily quest -- you have to turn in the quest to be able to convert.

Comment by Kalken

I've killed Shartuul a few times now, basically farming him for Depleted items whenever I get a Darkrune.Here's my strat for getting to and beating Shartuul without help from other players:Before beginning, make sure you have at least 5 Charged Crystal Foci.

Demon 1: FelguardVery easy fight, if you use a charged foci on this fight, you might not get past the second phase. Use your hammer whenever it's up, Mortal Strike Single enemies, and abuse Charge. Charging nearby enemies causes you to run a very short distance and create an AoE that basically clears the area. Avoid using Whirlwind and if you get overwhelmed use fear. When the Doomguard comes out begin this sequence: Mortal Strike, Fear, Charge, Mortal Strike, etc. Hopefully he goes down easy.

Demon 2: DoomguardKind of an easy fight too if you keep an eye on the little guys. Basically white damage and kill the fight few little guys, they're no issue. The little guys are just walking healthstones for your Steal Life ability. Whenever you see a little bugger run off or channeling any spell use your stuns ASAP or it'll make your life harder. When the big guys spawn use your Super Jump ability to stun them and get in close. Once he is stunned and you're in melee range use your Punshing Strike to deal a huge amount of damage and dramatically reduce his dps. Basically just keep them stunned for your punishing strikes. When the Shivan spawns, use Lift off using up one charged foci. When you get better at this event you can down her without a Lift off. Treat her as a Big guy, stun locking her and punishing striking her until she drains life.

Demon 3: Shivan

Stage 1: Eye of ShartuulStay in shadow form and wait for beholder to spawn. Cast siphon life and shadow nova then go into Flame form. FLAME BUFFET IS YOUR FRIEND! Stack it constantly casting pyroblast in between CD's. When he begins casting Dark Glare go into Ice form and ice block. This will reflect the damage dealing huge damage. Go shadow form when it CD's and use death blast if Siphon is still up. Apply another Siphon and go fire. Repeat until dead.

Stage 2: Hound of Shartuulapply Siphon and go fire form. Spam flame buffet and just kite the dog. Watch for a debuff on you and cleanse it with the Clensing Flame move of fire form. Simply kite and use to restore health and he'll die from the flame buffetx 10 pyroblasts.

Stage 3: ShartuulGo shadow Form, apply siphon life and shadow nova, go Fire form. Spam Flame Buffet and watch for debuffs that you MUST cleanse or Shartuul deals a lot more damage. if he casts incinerate go ice and ice block to reflect it. Once Flame Buffet is stacked to 10 make sure Siphon Life is still up, if not go shadow and reapply. Once both debuffs are up, go Ice and run up to him and Frost Nova, then, cast Chaos Strike (the two charged foci move.) IMMEDIATLEY go Shadow and cast Death Blast. Bam, you're at full health. Wash, Rinse, Repeat. If you run out of foci just spam Pyroblast.

Tips: If you have trouble with shartuul bring a mage or lock as their fire spell recieve the Flame Buffet effect. My 70 Frost Mage was able to deal 77k fireballs and was actually able to aide in dps.

Comment by Jaygoodie

Is the 1st demon's AoE heal not working? I go to click on it when there are lots of demons around me and nothing happens. I have plenty of charged crystal focuses

Comment by 2big4me

Im sorry. About that un-nessasery stuff. My brother did that.

Comment by Theolol

Here's my full "guide" about this issue:

It surely doesn't work to keep a Darkrune, a Crystalforged Darkune and a Kronk's Grab Bag... If you hold all these and let the daily reset happen, you have basically just lost a shot at the Shartuul event.

So, how to avoid this? Just be aware that you can't hold more than one of each of these 3 unique items, and do the Shartuul event ahead of getting full, or on the same day you got a new bag. Always remember to open the bag when you get it, if you can't, that means you need to do the event as soon as possible, because obviously it has a new Darkrune in it. You need to use your current Crystalforged Darkrune and do the event before the next reset. This will allow you to do the event as well as Crystalforge a new one afterwards, since it all took place the same day.

However, if you have all of them and Gahk doesn't have the "Yous Have Da Darkrune?" quest, then you have let the reset go by. In this case you have already lost one darkrune whatever you do, when that happens you should just delete the bag so you can turn-in the "Banish More Demons" quest (usually it will be after having the quest done again and returning to the NPCs that you'll realize you already messed up by not having done it the day before). Being able to turn-in this quest is key to being able to Crystalforge a new Darkrune, so just getting rid of the bag is the single thing you need to do. You can also just delete the plain one and open the bag, same results = no bag, Darkrune, Crystalforged Darkrune. Then you can turn-in the quest and receive a new bag as normal.

To be safe, always keep only one Darkrune or none, not both plain and Crystalforged because you might not have time (or remember) to do the event again before the next daily reset.

The reset is at 4:00 EU, but in fact you should always do dailies preferably before 3:00 realm EU, turning in dailies after that time will make them done for the next day as well - this doesn't show right at the reset, but will happen when you log back in hours later, so you can still do them again right after the reset.

Also, there will be a Raw Darkrune ( http://www.wowhead.com/?item=32642 ) item coming in a patch. This will apparently stack up to 20 and work in the same way as a normal Darkrune, 1 for each Shartuul event, therefore different than the Fragments ( http://www.wowhead.com/?item=33784 ), which will also be patched in. It's a quest item, so it's likely for it to come with a new repeatable quest, to allow you to turn it into a normal, unique Darkrune. This will allow you to Crystalforge a lot more than the 2 you currently can each day, so that in theory you can stack up the event 22 times and then do it in a single day... But mainly, it's obviously to prevent people from just losing their Darkrunes when they don't do the event along with the dailies for a couple days at a time.

Comment by elilla

That's the answer right there.

The AOE heal is channeled.

Fear - Then heal use the channeled heal. If something is still hitting you or more then one; kill it first. If there's more then one mob still hitting you; it's a bad idea.