Beta Disclaimer

Hello everyone and welcome to Inheritance Gambit Open Beta!

First, what do we mean by ‘Open Beta’, what is our timeline and what are our goals?

Open Beta

The reason we have this intermediate stage is because we recognize that we might need to make some fairly significant changes, primarily to our use of the FATE system, to adequately represent what we’re trying to achieve. Changes to our core system often means trickle-down to the Website and Softcode.

Open Beta is our way of letting our players know ‘hey, we might have to make some changes that would affect your character’. The reason why we’re stretching this into Open Beta and not resolving it in Closed Beta is because we can only really decide if something is working or not working with a critical mass of Players.

That said, we’re not going to keep people on the hook forever.

Timeline

We’re looking to commit to our system by January 19th, 2018, at which point we will consider ourselves ‘open’. While this doesn’t mean there won’t be any changes moving forward, the goal is that they should only be ‘tweaks’ and not massive rewrites.

Goals

Finalization of the FATE system for our game. Primarily this involves finalizing the factions system. Large changes to Venture City are unlikely but things may come up that need to be tweaked or clarified.

Adding NPCs and potential plot hooks to make it easier for players looking for scene ideas to dive into things.

Current Status

Currently we have all of our core systems in place and have done some limited stress-testing with a small group of Players and are confident that we’ve worked out the major bugs. We always welcome additional feedback and help.

How You Can Help

For the website and softcode, as you go about creating your characters and interacting with the game you may notice some things that are broken, unclear or difficult to use. You may see typos or inconsistencies or bad links. Please do let us know either by submitting a ticket to us via the website (https://inheritancegambit.com/submit-ticket/) or using the ‘leave feedback’ buttons at the bottom of most of the pages on the website. You can talk to us too either on the game server itself or on our discord channel – we’d welcome it – but the documentation really helps us compare notes and track things down.

If you have thoughts on the FATE system implementation, please do let us know. If you’re not familiar with FATE, suggestions on what help files to include or point out would be great. Let us know what you had problems with. If you’re a FATE aficionado, go ahead and let us know your thoughts on adjustments to the system.