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Santa Klaws- Gorkamorka Scenario

fattdex

Posted 25 November 2006 - 09:12 AM

fattdex

Rutted Gob Busta

Grotz

59 posts

Army Name:Gorkamorka

A fun scenario designed for more than 2 players (Santa can be controlled by a gamesmaster or any other player as his actions are set).

Santa Klawz and his Trukk full of merry shoota wielding Grots will start the game in the middle of the board in the gate of the Fort, facing a random direction (roll a scatter dice, place the fort on the table with the gate in the table centre, facing the scatter direction. place trukk in gate.). They will move forward 6 inches(no boost moves) then swerve as if out of control for the rest of the game. If Santas compulsory move would bring him on a collision course with scenery, he may attempt a leadership test and if passed, take evasive action. d3 loot counters will be dropped within 2 inches behind his Trukk every turn.

Santa counts as the driver of the vehicle, so his 4 helpers must be taken out of action before he can be taken on. Santas grots will individually fire their shootas or grenades at the closest avaliable targets per turn.
Santa counts ah a Morker Nob with two random skills, weilding a slugga and a second random hand to hand weapon pulled from his sack per turn. His banner waving grot helper holds frag and krak grenades.

The game will end if Santa has been taken out of action in hand to hand combat. If Santas trukk leaves the board he has escaped safely, and the game will end when the last mob bottles out. Players holding scrap counters at the end of the game earn teef as per the normal scrap counter rules. If a player succeeds in winning the game by taking Santa out in hand to hand combat, they will win two vehicle gubbins of their choice from any of the Gorkamorka publications (Da Uvver Book, Digganob or Gubbinz). Other end of game conditions apply as per the 'We Wuz 'Ere Furst' scenario.