Mori rework

Cypress mori can stay the way it is. It's already has a very specific condition. And not effects game play at all.

Ivory mori should be a pink or purple rarity. It can stay the same contextually. Eliminating one survivor early in game is a legit strategy and can be really powerful.

Ebony mori, however. It can still grant 4 kills, but requirement should changed to applicable to survivors on death hook. This way mori won't effect the outcome and not changed the game play.

For example yesterday I used Ebony mori on a group of 4 SWF, and changed the game completely. They were good so I could have get 1 maybe 2 kills at the end of the trial, but when I am not bound to a second hook, game ended pretty quickly. Even I felt bad for their experience, so I can imagine theirs.

In this way killing by your own hands will be there. But they won't be total game changer.

Actually I had keys in my mind, but I don’t have a proposition for them. I agree they completely change the outcome. And they are too common to called rare. When they run PI, almost guaranteed a key.

@Buily09 however I am not certain about the insta-heals. They are strong when effectively used but other than that they don’t change outcome so early in the game. Its annoying. And guarantee an escape at the last moments. Agreed. But it is last moments and you had whole game unlike someone just unhooked and mori tunneled right away. Still I am open to adjustments for them if you have any propositions.

Drop all the current Mori offerings and bake Moris into the Bloodpoint offerings that are not Pudding, Shell, or Streamers. Yellow Bloodpoint offerings let you Mori one person who has been two-hooked, and green Bloodpoint offerings let you Mori all Survivors who have been two-hooked.

Um... they reset all the chase progress of a killer depending which is used when, so it's just as big an impact as a mori. Moris can make the game much harder for remaining survivors, while instaheals and keys make things more difficult for killers. Same main issue here.