00:56:380 (2,3,4,5,1,2,3,4,1) – Just a preference, but I'd like it if you didn't use the same direction for the linear flows here. The first stream is on a guitar with a different set of notes than the following piano, and those sound pretty different, so I'd prefer to contrast them with different patterns rather than make a comparison between them by using repetition.

00:56:380 (2,3,4,5,1,2,3,4,1) – Just a preference, but I'd like it if you didn't use the same direction for the linear flows here. The first stream is on a guitar with a different set of notes than the following piano, and those sound pretty different, so I'd prefer to contrast them with different patterns rather than make a comparison between them by using repetition. - I prefer having this stack and keeping the same direction, since I differentiate them with the spacing.

Generally speaking, I would use a whistle on the very spinner in every difficulty as there is a significant sound to be hitsounded imo.

Insane

Honey, the spacing 00:58:157 (2,3) - here is, excuse my language, cancerous to read and it huuurts, could you fix it so the stack is done in the same way like the whole rest? These two circles ruin the pattern here. Same goes to 01:01:713 (2,3) - 01:08:824 (2,3) - These are hideous too. :C

01:19:824 (4,5) - Also, nazi but it is a pixel off! *runs

Hard

00:19:714 (5,6) - One pixel off. XD

00:22:603 (3,4) - ^

As the song is not that long I would recommend you make an Easy. Right now the Normal is really dense and fast so an easier diff would benefit the spread. Now the Normal is really really really really really really challenging and hardkorrr. Plizu! ;C

(Just a personal taste) I would change the actual pink color (that imo is too pushed and flashing atm) with a lighter one so that it fits better with the skin and hair colour of the BG gurls: https://puu.sh/xySWR.png

Combo3 : 81,19,242

~Normal~

00:13:269 (1,2) - I don't like how this pattern is connected with the previous 00:12:713 (3) being the two sliders' bodies too close to each other. Instead to keep the circle (1) on the same line of 00:12:713 (3)'s tail, I would suggest you to move it slightly on the right so you can place the 00:13:491 (2) - between the two elements to make a perfect triangle: https://osu.ppy.sh/ss/9081753 (Well, this is just a small suggestion but if you decided to apply this you should even fix next elements as well)

00:14:158 (3) - I personally would make the tick at 00:14:602 (4) - clickable instead of the slider's tail due to the normal sampleset placed on it. You could use two 1/2 sliders so that the last 00:15:046 (1) - would be more emphasized as it should be becoming so the only circle of the section:

00:17:269 (2) - Probably not a big issue but you could make it with the same direction of the previous 00:16:158 (3) - (you can copy past the (3) and CTRL + G it, extending it). If you apply don't forget to make the 00:17:936 (3) - again parallel with it.

00:26:158 (2) - (a bit nazi) This would flow better if you placed its tail on the same x of its head xP like you did for 00:26:824 (3) -

01:00:602 (2,3) - Is this unstack from 00:59:269 (3) - intentional? If not you can stack it properly

01:04:380 (3) - I honestly think this slider breaks the flow you actually created. To be consistent with 01:03:047 (1) - it should be curved on the other side. You could make something like: http://osu.ppy.sh/ss/9081835

01:20:601 (4,1) - The stack leniency actually make the (1) almost overlap with 01:20:158 (3) - and it's a bit ugly to see tbh. What about fixing like this? https://osu.ppy.sh/ss/9081851

Very good map! Mine are just small suggestions

~Hard~

00:05:491 (3,4) - Stack these properly with 00:04:380 (1) - ? I can guess you did this to avoid the overlap with 00:04:602 (2) 's reverse arrow but you can edit its shape to avoid this. Same for 00:09:047 (3,4) - . I don't get if it's intentional or not, if yes sorry xD

00:28:380 (1) - I think this rhythm pattern is a bit hard for this diff. I would suggest you to use this rhythm instead to fill more properly all the sounds in the music:

00:33:602 (3) - Place this equidistant from previous and next element?

00:50:158 (6,1) - I dislike a bit this kind of shape for short sliders honestly xD I would change them to something else, but well, I guess it's just my personal opinion xP

00:57:269 (1) - Would this break I would have expected a bigger distance for this circle from the previous slider honesly

00:59:935 (2,3) - I would move this pattern a bit further from the previous (1) (like you did 01:03:491 (2) - and for all other patterns) because the rhythm of 00:59:491 (1,2) - actually looks an 1/4 instead than 1/2 due to the spacing used that is similar to 00:58:824 (4,5) - that is 1/4. This actually confused me orz @.@

01:09:158 (3) - I would move this slider a little upward because it's covered by accuracy bar

01:24:380 (1) - This circle should be moved 1 grid on the right because it's actually not aligned with the previous stream shape

~Insane~

00:09:158 (6) - This is cool but unreadable :< You could unstack this a bit from the previous to make it easy to read and play

00:30:380 (1) - There shouldn't be NC here since you didn't use it for next patterns (but I peronally would use NC on every stream to avoid this long combos xD)

Comment: This map is without a doubt very particular but I personally don't like how you often used the 1/4 spacing for the 1/2 patterns as well, it kinda can confuse while gameplaying. I can make you some examples: 00:10:602 (5,6) - (this should be a repeating slider like you did for all previous pattern so the jump is easily predictable). 00:11:491 (1,2,3) - this is the spacing you largely used for 1/4 jumps but this is 1/2, 00:13:824 (4,5) - same for here, it has the same spacing of 00:13:491 (2,3) - that is 1/2 instead, 00:15:824 (5,6) - an other 1/4 spacing for 1/2 rhythm, and 00:19:380 (5,6) - an so on.. Well, the map structure is very well made but I just got some displeasure for this kind of inconsistent spacing (maybe because I am a fanatic of constant spacing map TwT).

That's all by me Nozhomi! I hope my mod will help you and I am glad to have modded this map.Good luck for the rank!

Krfawy wrote:

Generally speaking, I would use a whistle on the very spinner in every difficulty as there is a significant sound to be hitsounded imo. - I prefer not for the end of the map, even if it would make sense.

Insane

Honey, the spacing 00:58:157 (2,3) - here is, excuse my language, cancerous to read and it huuurts, could you fix it so the stack is done in the same way like the whole rest? These two circles ruin the pattern here. Same goes to 01:01:713 (2,3) - 01:08:824 (2,3) - These are hideous too. :C - brb kms but fixed before I did.

01:19:824 (4,5) - Also, nazi but it is a pixel off! *runs - I don't like you now.

Hard

00:19:714 (5,6) - One pixel off. XD - zzz

00:22:603 (3,4) - ^ - more zzz

As the song is not that long I would recommend you make an Easy. Right now the Normal is really dense and fast so an easier diff would benefit the spread. Now the Normal is really really really really really really challenging and hardkorrr. Plizu! ;C

Nonetheless that's a nice mapsettu. Good luck Nozhomoe-Pornoe! o3o

Chewin wrote:

Hello Nozhomi ♥

~General~

(Just a personal taste) I would change the actual pink color (that imo is too pushed and flashing atm) with a lighter one so that it fits better with the skin and hair colour of the BG gurls: https://puu.sh/xySWR.png- Wasn't combo 3 but 4, did something similar to your screen tho ^^

Combo3 : 81,19,242

~Normal~

00:13:269 (1,2) - I don't like how this pattern is connected with the previous 00:12:713 (3) being the two sliders' bodies too close to each other. Instead to keep the circle (1) on the same line of 00:12:713 (3)'s tail, I would suggest you to move it slightly on the right so you can place the 00:13:491 (2) - between the two elements to make a perfect triangle: https://osu.ppy.sh/ss/9081753 (Well, this is just a small suggestion but if you decided to apply this you should even fix next elements as well) - Would be a huuuuge pain to fix the rest of the map from doing this, and imo that's not a terrible pattern so sorry I'll keep it.

00:14:158 (3) - I personally would make the tick at 00:14:602 (4) - clickable instead of the slider's tail due to the normal sampleset placed on it. You could use two 1/2 sliders so that the last 00:15:046 (1) - would be more emphasized as it should be becoming so the only circle of the section: - So two 1/2 would be too much, tho I did one circle + 1/2 slider who is k.

00:17:269 (2) - Probably not a big issue but you could make it with the same direction of the previous 00:16:158 (3) - (you can copy past the (3) and CTRL + G it, extending it). If you apply don't forget to make the 00:17:936 (3) - again parallel with it. - K

00:26:158 (2) - (a bit nazi) This would flow better if you placed its tail on the same x of its head xP like you did for 00:26:824 (3) - - They are tho :/

01:00:602 (2,3) - Is this unstack from 00:59:269 (3) - intentional? If not you can stack it properly - 00:59:269 (3,2) - are if you consider stack leniency (did you forgot to enable stacking on editor ?)

01:04:380 (3) - I honestly think this slider breaks the flow you actually created. To be consistent with 01:03:047 (1) - it should be curved on the other side. You could make something like: http://osu.ppy.sh/ss/9081835- It don't break flow, just consider it's like a slider cutted in two parts https://puu.sh/xzRBF/ce6e602d01.png .

01:20:601 (4,1) - The stack leniency actually make the (1) almost overlap with 01:20:158 (3) - and it's a bit ugly to see tbh. What about fixing like this? https://osu.ppy.sh/ss/9081851- Oki

Very good map! Mine are just small suggestions

~Hard~

00:05:491 (3,4) - Stack these properly with 00:04:380 (1) - ? I can guess you did this to avoid the overlap with 00:04:602 (2) 's reverse arrow but you can edit its shape to avoid this. Same for 00:09:047 (3,4) - . I don't get if it's intentional or not, if yes sorry xD - Intentionnal because of stack leniency.

00:28:380 (1) - I think this rhythm pattern is a bit hard for this diff. I would suggest you to use this rhythm instead to fill more properly all the sounds in the music: - Oki

00:33:602 (3) - Place this equidistant from previous and next element? - Yes

00:50:158 (6,1) - I dislike a bit this kind of shape for short sliders honestly xD I would change them to something else, but well, I guess it's just my personal opinion xP - It's bunny ears like the main character of the game.

00:57:269 (1) - Would this break I would have expected a bigger distance for this circle from the previous slider honesly - Flipped everything after so it's a bit more spaced now.

00:59:935 (2,3) - I would move this pattern a bit further from the previous (1) (like you did 01:03:491 (2) - and for all other patterns) because the rhythm of 00:59:491 (1,2) - actually looks an 1/4 instead than 1/2 due to the spacing used that is similar to 00:58:824 (4,5) - that is 1/4. This actually confused me orz @.@ - Woops that's my bad wrong spacing.

01:09:158 (3) - I would move this slider a little upward because it's covered by accuracy bar - Adjusted a bit even of wasn't really probematic.

01:24:380 (1) - This circle should be moved 1 grid on the right because it's actually not aligned with the previous stream shape - Yes

~Insane~

00:09:158 (6) - This is cool but unreadable :< You could unstack this a bit from the previous to make it easy to read and play - K

00:30:380 (1) - There shouldn't be NC here since you didn't use it for next patterns (but I peronally would use NC on every stream to avoid this long combos xD) - Woops my bad, also nah they're not that long.

Comment: This map is without a doubt very particular but I personally don't like how you often used the 1/4 spacing for the 1/2 patterns as well, it kinda can confuse while gameplaying. I can make you some examples: 00:10:602 (5,6) - (this should be a repeating slider like you did for all previous pattern so the jump is easily predictable). 00:11:491 (1,2,3) - this is the spacing you largely used for 1/4 jumps but this is 1/2, 00:13:824 (4,5) - same for here, it has the same spacing of 00:13:491 (2,3) - that is 1/2 instead, 00:15:824 (5,6) - an other 1/4 spacing for 1/2 rhythm, and 00:19:380 (5,6) - an so on.. Well, the map structure is very well made but I just got some displeasure for this kind of inconsistent spacing (maybe because I am a fanatic of constant spacing map TwT).- I understand your thoughts here. It's just I play a lot with spacing variation to adapt it to reflect more the music intensity, and how it progress during the song. And I would say than this is really not that much when you look at mapping nowaday.

That's all by me Nozhomi! I hope my mod will help you and I am glad to have modded this map.Good luck for the rank!

Easy added, and it's boring z (blame Krfawy and Pachiru).Thx both for modding~

00:07:936 (1) - This circle is slightly too close. You mostly used sth like 2.8x and there is 2.5x. +-0.1 dont ruin it that much but 0.3 is felt. Yea its insane and most people dont care about it but i think it is a bit important for good gameplay.

00:11:491 (1) - Its unstacked

01:19:603 (3) - ^

01:20:269 (7) - ^

01:23:713 (6) - It looks a bit too far imo

[Hard]

00:19:158 (4) - Its unstacked (I wont make nazi mod cus i mostly dont know if you did it specially so pls check it in every diff)

Asserin wrote:

~Hi!

[Bunny Extinction]

00:07:936 (1) - This circle is slightly too close. You mostly used sth like 2.8x and there is 2.5x. +-0.1 dont ruin it that much but 0.3 is felt. Yea its insane and most people dont care about it but i think it is a bit important for good gameplay. - FiXed.

00:11:491 (1) - Its unstacked

01:19:603 (3) - ^

01:20:269 (7) - ^ - Yes for all, but if they're back after that's not my fault.

01:23:713 (6) - It looks a bit too far imo - Clap emphasis.

[Hard]

00:19:158 (4) - Its unstacked (I wont make nazi mod cus i mostly dont know if you did it specially so pls check it in every diff) - Yeeee

00:57:269 (1,2,1) - I think 3 stacks can be too hard for normal diff - I will let it stacked, since I think that's probably k with NC, tho I know that's a big edgy so I'll see with future mods about it.

01:26:158 (1,1) - If my memory is not wrong you can make 3/4 spin after note. Best way is delete 01:26:158 (1) - and start spin there. - I can yes so I won't change it (yes I'm sure I can).

00:49:268 (2,3) - Could interfere with some HP bars on skins 01:14:380 (5,6,7,8,9,10) - Combo's are also used to show rhythm split this to either make it a triangle or two connected jumps01:16:935 (8,9) - These being in that position make no sense to me try putting them close together at the end of the slider01:22:380 (10) - Jud this one up a bit 01:24:602 (2) - Could make this slider a bit more unique since the sound it lands on01:25:713 (7) - move this forward so the head is in 01:24:936 (3) -

00:14:269 (3,4) - could put these sticking out the end of 00:13:491 (2) - 00:27:491 (1,2,3,4) - this combo doesn't follow any rules or pattern00:35:047 (2) - could put this more in the middle of 00:34:602 (1) - and 00:35:380 (3) - 00:35:713 (4,5) - could make these flow from 00:35:380 (3) - into 00:35:936 (6) - 01:08:824 (2,3,4) - Aline these so that 01:09:158 (3) - is in the center point

In my opinion your map is amazing definitely ready for the rankings! I doubt this is worth any kudosu since it barely has any tips/mods lol

_-Super-_ wrote:

Quick Mod lol

00:49:268 (2,3) - Could interfere with some HP bars on skins - Sad because when you map, you have to fit only the basic skin and not custom.01:14:380 (5,6,7,8,9,10) - Combo's are also used to show rhythm split this to either make it a triangle or two connected jumps - This means nothing sorry, changing NC would be inconsistent, and 01:14:602 (6,9,10) - are doing a 120° pattern so it's k.01:16:935 (8,9) - These being in that position make no sense to me try putting them close together at the end of the slider - Not because they're stacking with 01:16:047 (3) - and also keep the spacing consistent with rest of pattern.01:22:380 (10) - Jud this one up a bit - The point of this placement is to not put in on the same lvl than previous one.01:24:602 (2) - Could make this slider a bit more unique since the sound it lands on - I don't make the woosh so I don't need to.01:25:713 (7) - move this forward so the head is in 01:24:936 (3) - - I want to have the tail stacked to have spacing reflecting intensity of that beat.

00:14:269 (3,4) - could put these sticking out the end of 00:13:491 (2) - - I prefer make them visually more evident to play.00:27:491 (1,2,3,4) - this combo doesn't follow any rules or pattern - That's a symmetry pattern.00:35:047 (2) - could put this more in the middle of 00:34:602 (1) - and 00:35:380 (3) - - Did only for 2nd slider (was like 1 or 2 pixels).00:35:713 (4,5) - could make these flow from 00:35:380 (3) - into 00:35:936 (6) - - That's already the case.01:08:824 (2,3,4) - Aline these so that 01:09:158 (3) - is in the center point - Yeah true.

In my opinion your map is amazing definitely ready for the rankings! I doubt this is worth any kudosu since it barely has any tips/mods lol

[bunny extinction]00:03:491 (5) - would b nice to make these things doubles as well, since the blue tick has a more prominent sound than the slider end but leaving it as a repeat puts equal strength on all sounds. plus you already introduced doubles.and u do it later like 2 times so yea

fine[easy]00:00:825 (1) - think using lower spacing is better for 2/1 gaps cuz players will not react immediately to he circle, something like .85 makes it clear there is a big gap while also not being surprising for noobs when there is a large spacing popping up.

think u need a bit of 1/2 use in the kiai, considering that the section before it has 1/2 gaps and the normal has constant 1/2. like 01:02:824 - could be a good spot to add a circle, or 01:06:380 - , etc.

Naotoshi wrote:

loli bg - Well she's small so that makes sense no ?

[bunny extinction]00:03:491 (5) - would b nice to make these things doubles as well, since the blue tick has a more prominent sound than the slider end but leaving it as a repeat puts equal strength on all sounds. plus you already introduced doubles.and u do it later like 2 times so yea - Ok

00:14:602 (8) - nc cuz switched instruments? - Ok

00:17:713 (5,6,7) - meh uve been doing doubles all along, why switch to triple based clicks here? doubles still sound better - I did it differently simply because the music is different, there's 3 instrument beats, so I do a triplet. And even if I do a doublet here, it would end with a weird rhythm who don't fit the song on 00:18:158 - .

00:19:047 (3) - omg plz mapping doubles as kicksliders is my trigger - Did from 00:15:491 (3) - and I don't plan to change it for a double, I prefer it so much as a kickslider.

01:00:713 (7,8) - think putting the kickslider where 7 is and then a 1/2 gap works better. - No for two reasons, first make not 01:00:824 - clickable would make the drum + strong instrument beat play passively and that's not smth I want, and second making a triplet is a part of the concept of doing more streamy this part of the kiai.

01:15:269 (10,1) - visual spacing plz

can u cut the mp3 lollast 7-8 seconds can be removed with a faster fade out - Nah it's nice for the scoreboard. Also

You must cut your .mp3 if you're using less than 80% of it.

so we're k.

[hard]00:03:491 (3) - double here is too bvious to skip imo. - So I prefer not put double on the intro since it's the calm part of the song. Also it's consistent with sliders like 00:01:047 (2) - .00:07:047 (3) - etc - You get it.

00:17:936 (5,6) - ctrl g rhythm makes more sense - I definitly prefer having the circle on the drum beat, also that's the same on last diff so I prefer.

00:42:935 (5) - imo delete this and then make 00:43:269 (7) - actually clickable triple, then the density is the same but the drums get clicked nicely - Sounds like smth okay to do.

00:58:824 (4,5,6) - can u make this look better plz - Ewwww yes pls.

01:07:936 (6,1) - same, give more spacing between them plz. - Ok

01:15:046 (6,7) - same - Ok a bit.[normal]00:17:269 (2,3,1) - make them equal spacing -_- - Should be a bit better.

fine[easy]00:00:825 (1) - think using lower spacing is better for 2/1 gaps cuz players will not react immediately to he circle, something like .85 makes it clear there is a big gap while also not being surprising for noobs when there is a large spacing popping up. - Ok why not.

think u need a bit of 1/2 use in the kiai, considering that the section before it has 1/2 gaps and the normal has constant 1/2. like 01:02:824 - could be a good spot to add a circle, or 01:06:380 - , etc. - Did your suggestion, hope it is okay.

01:22:602 (1,2) - plz more visual spacing - Done in same time than previous point.

The song isn't really connected to the DLC in any way but was rather changed earlier (1.8, patch before 1.85, the DLC patch) to get rid of any royalty free music within the game. Nightwalker, Plan B and Azure are the other 3 songs that we're added because of this. The songs that these replaced were:Starting Forest Night -> NightstalkerPrepare Event -> Plan BMidstream Jam -> Melting PointWaste -> Azure (rip)

riktoi wrote:

The song isn't really connected to the DLC in any way but was rather changed earlier (1.8, patch before 1.85, the DLC patch) to get rid of any royalty free music within the game. Nightwalker, Plan B and Azure are the other 3 songs that we're added because of this. The songs that these replaced were:Starting Forest Night -> NightstalkerPrepare Event -> Plan BMidstream Jam -> Melting PointWaste -> Azure (rip)

tag nazi on duty

I still think it's a good thing to keep it on the tags, since this patch prepared the dlc (it showed it when you loaded the game before it was even out) so I'll keep it in. Thx~