Think this is true with any high burst class. It gets to be a DPS race and someone has a head start.

There was a time when I thought sniper was getting a bit over the top, and I was maining a sniper; but then I play on my other toons and realize that everything has pretty much at least one build that is very good.

That said; stupid or ignorance is hard countered by everything.

Quote:
Originally Posted by proverbs 26:4

Do not answer a fool according to his folly, or you will also be like him.

The can be knocked out of cover with your knockback (unless Entrench is active). Play the class before you complain.

They can be knocked out of entrench, it only works against CC's. My friend who plays a sniper constantly complains about how all entrench does is work against cc's and he's constantly knocked out of cover and then then cc'd lol.

Quote:
Originally Posted by Capt_Beers

I guess without the effect and all the sabers flying around it could tough for him to tell which one was his. Wouldn't want to catch the wrong one. My friend lost a EWH saber that way. Caught someone else's Recruit saber and then the other quit and logged out.

They can be knocked out of entrench, it only works against CC's. My friend who plays a sniper constantly complains about how all entrench does is work against cc's and he's constantly knocked out of cover and then then cc'd lol.

I think your friend is wrong. When I try to knock them out of an entrench it does nothing.

A fool no matter how powerful is still a fool, and must be dealt with accordingly

I don't get this Mechanic. With Snipers and Gunslingers able to stay in cover, and be able to be NOT knocked out of cover, they don't have to deal with any problems that the other 14 advanced classes have to deal with: interrupts.

Seriously, Snipers need to be either interruptable, or all of their cooldown abilities need to be cut by 2-4 seconds. At the moment, a single sniper has so many cooldowns, it can take on two people alone without a healer. I simply cannot justify a single reason why Snipers and Gunslingers cannot be interrupted while in cover. Either that, or all people to jump to them. Let them keep their immunity to knockbacks, but, for balance's sake, remove that completely uninterruptable buff they get.

Seismic grenade, everyone who is decent has one. Thats pretty much it. Which makes cover kind of pointless really. It'd be like giving me a grenade to kick sages out of force barrier or make unstoppable stop working on tanks. I deal with it though.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.