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Ghostel is a semi-cooperative family game for 2-4 players that plays in 60 minutes.

Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!

The randomised guest and dice roll mechanic means each round is different from the next, but there’s more than luck to winning the game.

Here's what the creators of Ghostel, had to say about the game!

1. What does the game involve?

Being a semi-cooperative game, you’ll need to make, and sometimes break, deals with your friends and family to get the upper hand. The best experience can be had by really getting into the spirit of being a ghost in a haunted house, and terrifying the humans away with your best dice rolls accompanied by your scariest “WoooOOOOoooo” sound effects.

2. What skills can you build/gain from the game?

The game involves using maths to combine dice scores and multipliers to beat the humans and face-off against other ghosts. You can use special power ups to make your scare value higher or make other ghosts less scary. You’ll also need to work on your negotiation skills to learn to beat the more difficult humans. Players will need to use forward planning and think three moves ahead, not just for themselves but also of the other players, so that they can take full advantage of their scores versus their opponents depending on the setup for that round.

3. What's your favourite tactic or are there any tricks you can teach us?

Extra dice earlier in the game is a strong tactic. For extra fun keep an eye out for the Ghostly Barrier power up which affects the movement of your opponents. Also, going last can put you in a very advantageous position so don’t feel bad if you have the lowest score.

4. Do you have any funny/heartwarming stories about a game of Ghostel?

At a small convention in Newport, we had the prototype copy of the game out for people to try, before we had even published the game. A seven year old girl turned up with her uncle and liked the look of the game. They played it together and learned the rules. She clearly loved the game but they had more to see in the convention. Later, she returned with another family member to ‘show them the game’ which meant she could play it again. Already, in her second game she was using advanced strategies to get the upper hand over a much older group of players. At the end of the convention she returned with more people who she wanted to ‘show’ the game to, and got a third game going. She outplayed the entire group and was even teaching them the better tactics and strategies to the game. She finished with a clear and decisive victory! We were so impressed by her quick learning of the game, and dedication to playing it as much as possible in one day that we gave her the 3D ghost meeples to keep as a gift.