Why?There have been several attempts in the past to get an Ancient Egypt map done without much success. I wanted to make a simple (is that a shock for cairnswk) map with a small number of terts due to the market forces at play in CC. This should be a good map for speed games.

This could be the start of a quadtych!

1. The number of territories currently on the map.

Now Total 20 - (Was Total 26)Imu 3Khasu 4Djedet 4Tjaru 4Memphis 4

2. The number of continents.

Was 6 Continents - Now 5

3. Descriptions of any unique features or areas. There are no particularly extraordinary features, except to say that the continents are named after egyptian capitals.The cartouche on the left is the cartouche for the mapmaker, the symbol used is that of the lotus flower in the Nile, and the snake God of Lower Egypt Wadjet with the red crown of Lower Egypt the Deshret.

4. Map SizeSmall - 580w x 505hLarge - 750w x 653h

Enjoy!

Last edited by cairnswk on Sun Jun 08, 2008 9:08 pm, edited 47 times in total.

very nice. I love the use of the delta. That really makes the map for me.

at the moment it is a bit difficult to see where connections are. Well that's not really what I mean. What I mean is that there is so much going on it's a bit difficult to take it all in. Those bridges really jump out at you whilst the rivers are blended to the map. If those bridges could blend a bit more (maybe have the 'cairsnwk style' bridges where the colours of each side spread onto the bridge like on your CCC map)

I'm sure you'll fix this as you go on but a few of the labels and circles could be placed better. Sometimes they're too close together or too close to a river .

I'm guessing you'll put your sig in the blank space above the title? That blank space is too much at the moment. I'm sure you'd fill it but I'll mention it anyway.

The colours are a bit close to each other since they're muted. This makes differentiating them in the legend somewhat difficult.

edbeard wrote:very nice. I love the use of the delta. That really makes the map for me.

at the moment it is a bit difficult to see where connections are. Well that's not really what I mean. What I mean is that there is so much going on it's a bit difficult to take it all in. Those bridges really jump out at you whilst the rivers are blended to the map. If those bridges could blend a bit more (maybe have the 'cairsnwk style' bridges where the colours of each side spread onto the bridge like on your CCC map)

I'm sure you'll fix this as you go on but a few of the labels and circles could be placed better. Sometimes they're too close together or too close to a river .

I'm guessing you'll put your sig in the blank space above the title? That blank space is too much at the moment. I'm sure you'd fill it but I'll mention it anyway.

The colours are a bit close to each other since they're muted. This makes differentiating them in the legend somewhat difficult.

I think this map will be quite good!

Thanks edbeard....yes the Delta makes for good simple geographic areas.

As to the rest of your comments, thanks and noted, about 20 versions to come....Yes?! Watch for an update.

I think its chief weakness right now is its plainness. There's not even a bonus for holding capitals of multiple regions. It's plain Risk with pastel colors. Perhaps spice it up with a few unique features?

TaCktiX wrote:I think its chief weakness right now is its plainness. There's not even a bonus for holding capitals of multiple regions. It's plain Risk with pastel colors. Perhaps spice it up with a few unique features?

Tacktix....thanks for that suggestion but there is going to be no other bonuses. This is going to be plain risk all the way.

Another thing is the heavy amount of hyphens higher up the delta. It looks like you've got plenty of space to mess with, so de-hyphenate places that aren't normally hyphenate. The hyphenation makes it look more crowded than the map actually is.

TaCktiX wrote:Another thing is the heavy amount of hyphens higher up the delta. It looks like you've got plenty of space to mess with, so de-hyphenate places that aren't normally hyphenate. The hyphenation makes it look more crowded than the map actually is.

Thanks Tacktix...i found it was the Greek style lettering that was cluttering the map....most of the names that are hyphenated are so because that it their translation. So I'm afraid they had to stay.
But the change of font might assist the appearance of some terts.

I've also added dows as rivers crossings as these would have been used in ancient times.

And of course the gilded Sphinx of Tutmose III brings some pleasure to the eye, but nothing over the top....i hope.

Do you mean for the yellow continent to be separated from itself somewhat? What I mean is that Semabehdet isn't connected to any other Mednes territory.

Bonuses...

Memphis is WAY too high. 5 for two defending territories and only three territories can attack it? Seems like a +3 to me.

Maybe I'm wrong, but I think the only difference between Buto and Tanis is that Tanis has one more continent that can attack it? It has the same number of defensive territories, the same number of territories overall, and the same number of territories that can attack it. I'm not sure if the +3 vs +4 difference makes sense here.

Do you mean for the yellow continent to be separated from itself somewhat? What I mean is that Semabehdet isn't connected to any other Mednes territory.

:oops: Oops...blundered there, didn't I?No i have altered that in the version 3 above, please refresh

Bonuses...

Memphis is WAY too high. 5 for two defending territories and only three territories can attack it? Seems like a +3 to me.

Maybe I'm wrong, but I think the only difference between Buto and Tanis is that Tanis has one more continent that can attack it? It has the same number of defensive territories, the same number of territories overall, and the same number of territories that can attack it. I'm not sure if the +3 vs +4 difference makes sense here.

Maybe someone else has a different opinion on that.

You could argue that all the continents are +3 worthy except Sile

Bonuses...i've change a few river crossings to allow an even split of 2 x 4,3,2s