Despite its incredibly high base accuracy the Acrid's accuracy value is heavily degraded by Magnum Force well beyond what the mod's penalty would suggest, making the weapon highly inaccurate as a result.

To clarify on how the weapon proc works: the weapon will proc toxin on every single shot, even if another elemental status procs. So if you mod the weapon to deal only corrosive damage using an electricity mod, the weapon will proc toxin on every shot, and have a chance for corrosive procs. The proc chance listed on the weapon is actually for any other elemental damage that is created by the weapon. It cannot proc toxin twice with one shot.

Because no bullet can proc the same status twice, status chance only comes into play when additional elements are added. To take advantage of this status chance, add other elemental mods such asHeat to create a chance for Gas procs on top of Toxin procs.

Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down' through the key binding customization.

Getting headshots will not only double the damage of the weapon, but double the resulting damage ticks as well.

Toxic Sequence can cause proc length to triple; stacking shots quickly on enemies will cause their health to quickly succumb to thousands of damage a second, with players able to stack many shots at once before the first damage tick expires.