...but I'm holding another little exhibition thingy tomorrow (or later today for some people), December 5th at 8 PM EST.

I've implemented most of the massive list of spell changes/tweaks that we've been working on as well as a few other crazy ideas we've been tossing around, so if you're interested in seeing some of the ideas, mechanically speaking, for v9, you're welcome to check them out. Try to be online on Glorwing by 7:50 PM EST if possible, I'll post the server address tomorrow once it's up if latecomers also want to join in.

Some things to look for:

1. Armor (actual armor, not clothing) that goes up to +112. Shields that max at +13. Free self-heal to full health 10 times per day, but weakened healing otherwise4. Cross class tumble for all5. Reworked epic spells (Dragon Knight, Greater Ruin, Hellball, and Epic Warding have major changes, Mage Armor was tweaked on the dodge AC bonus as well, Mummy Dust has not been done yet)6. Bunch of spells changes to beef up some weaker ones and bring a few specific ones in line. Summoning spells besides Dragon Knight (*all* other summoning spells) will also be updated, but like Mummy Dust, haven't been done yet.7. Slight bonus to pure Fighters (as in, no classes besides Fighter)

A lot of this is seeing what people think of various ideas in practice instead of on paper, so please keep that in mind (along with the fact none of these changes are necessarily final).

_________________Some people say I have a short temper, I prefer to call it a swift and assertive reaction to bullshyte.

_________________To all of my children in whom Life flows abundantTo all of my children to whom Death hath passed his judgementThe soul yearns for honor, and the flesh the hereafterLook to those who walked before to lead those who walk after

Shining is the Land's light of justiceEver flows the Land's well of purposeWalk free, walk free, walk free, believe...The Land is alive, so believe...

Saturday 19th. 2pm PST. This event has been canceled. Sorry for the inconvenience.

_________________To all of my children in whom Life flows abundantTo all of my children to whom Death hath passed his judgementThe soul yearns for honor, and the flesh the hereafterLook to those who walked before to lead those who walk after

Shining is the Land's light of justiceEver flows the Land's well of purposeWalk free, walk free, walk free, believe...The Land is alive, so believe...

_________________To all of my children in whom Life flows abundantTo all of my children to whom Death hath passed his judgementThe soul yearns for honor, and the flesh the hereafterLook to those who walked before to lead those who walk after

Shining is the Land's light of justiceEver flows the Land's well of purposeWalk free, walk free, walk free, believe...The Land is alive, so believe...

_________________To all of my children in whom Life flows abundantTo all of my children to whom Death hath passed his judgementThe soul yearns for honor, and the flesh the hereafterLook to those who walked before to lead those who walk after

Shining is the Land's light of justiceEver flows the Land's well of purposeWalk free, walk free, walk free, believe...The Land is alive, so believe...

January 2nd (Saturday) is the day of the last event of the Siege of the Delta. What this means: The current meta plot is being wound down to a close, and we'll be moving on with the next after this. I may give time for smaller ends to be tied up, but there will be a bit of time before the next big thing comes on down.

The look of the Delta as it stands now, and how it will be in v9 will be dictated in large part by this event. The worst-case scenario is that the Delta is destroyed. It can still be heavily damaged in this next event, and the Hall of Valor is threatened as well. How this battle results will tell us how the Crystal Coast changes as time moves on, whether the Delta remains, and how it will grow once more, either as a safe haven or a generally hostile region overall.

The time will be as follows:2pm PST >>>> 5pm EST >>>> 10pm GMT

Just a heads up, there's a chance that I'll be out and actually unable to make it. If that happens, I'll give warning beforehand and reschedule to tomorrow. Look here for any details.

Now, this battle's going to use an added ruleset so there's a clear definition of what's going on. Here's how it goes:1. If you die, you have the usual timer to be resurrected by another player or an NPC (if available). If you respawn to the Morgue, you are out for the remainder of the event, unless a DM pops you back. The portal to the Delta is going to be sealed, as is the door from the Morgue to the Delta for the duration of the event. People who come late will be let in, though.2. The objective of the attackers is to burn down as much of the town as possible. This is going to be represented by torch-wielding lizardmen. They will attempt to enter a building and they essentially 'blow it up from the inside'. If a DM puts a flame in front of a house, it's considered on fire and is destroyed. If the majority of the buildings in the Delta are on fire, the DMs will begin pulling the NPCs out and the Delta will be lost.3. After the Delta, the Hall of Valor will also be under siege. Depending on the outcome of the Delta, the defense of the Hall will change. However, the previous rules with the torch-wielding lizardmen still apply, however you get two chances instead of one for the Hall before it's burned to the ground.4. If the Delta and the Hall are both saved, the offensive into the Lizardlands begin. If one or the other are destroyed, there will be no offensive.

To clarify: Two battles will NOT be running simultaneously. First the Delta, second the Hall. ALL PCs are going to be at one or the other, not both. Due to the limitations of the game engine, and to not crash the server, we won't be doing both at once. I'll go over these details in-game beforehand.

_________________To all of my children in whom Life flows abundantTo all of my children to whom Death hath passed his judgementThe soul yearns for honor, and the flesh the hereafterLook to those who walked before to lead those who walk after

Shining is the Land's light of justiceEver flows the Land's well of purposeWalk free, walk free, walk free, believe...The Land is alive, so believe...

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