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This looks very similar to when in software, sprites will still be fully seen, even if their heights are taller than the sector heights they are in. Remember that in software, a mid texture taller than the sector it is in will bleed into the floor and/or ceiling. Could be related to textures as well ?

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This looks very similar to when in software, sprites will still be fully seen, even if their heights are taller than the sector heights they are in.

Only for the most distant room in the wad. Of course I did not even try to "fix" it. There were a few unnecessary cutting of middle textures inside sky environment and z-fightings because of wrong top/bottom coordinates of vertical sky strips - that's what I tried to fix. GZDoom has no z-fightings between top textures and sky strips, but has it for bottom in similar case - that's because I post it here. glboom-plus had much more issues (as usual), but I hope I fixed many of them.