In the infinity of space there is a planet with two faces turning around an old, white sun to which it always shows the same side. The other is enveloped in total darkness.

On each face life has developed in a different way. The bright side is inhabited by people who call themselves Strefis, the illuminated ones, while the dark side is populated by the Ugeltz, the people of night.

No Ugeltz has ever seen a Strefis however each civilisation remembers the other, in legends.

Changes from Version 1.5 (Mazurek Edition):- Updated the game to AGS Version 3.2- Added Spanish translation (translation by Ptraci and Cireja)- Improved all run cycles of Rabokk- Rebuilt the original soundtrack with better samples - Added two game given hints for keypoints in the storyline- Made the game more compatible with Windows7 and vista- Improved the word parser dictionary (+500 words)- Fixed a bug with the background music during voice dialogs

Changes from Version 1.4 (Spaghetti Edition):- Added Polish translation- Made ambient sounds continuous during the Strefis Cutscene- Fixed Morok's flying head in the vision cutscene- Fixed the colored region bug that appeared when Direct3D is used- Fixed a Direct3D related Object bug in the intro- Fixed a Direct3D related Object bug in the last scene- Added an installer with different languages for the game- The Maze music was edited: It is now a choir that talks about transgression, light and darkness- All savegames get built in the games folder now

Changes from Version 1.3:- Game was compiled with AGS 3.12- Added Italian translation and Italian language kit- Made the Verbcoin borders a bit wider to make it more handy- Added a hint that created more direction when dealing with the substance- Added a message for an action with the juice extractor- Corrected the save and load GUI proportions- Overworked the walkable areas in the main city map- Added new walking and speaking animations for Rabokk

Changes from Version 1.2:- Fixed a speech bug in a dialog line with Brafok- Fixed a small door issue in the avenue- Fixed some small errors in the English translation

Changes from Version 1.1:- Deleted some more spelling errors in the English version.- Fixed a Bug, that caused a crash, when someone wanted to reenter the temple after directly leaving it.- Fixed a wrong message after mixing some ingredients- Fixed a wrong message with the lid of the juice extractor- Fixed a useless walk to hotspot in the temple- Fixed a wrong message when using a pedestrial in the maze- Fixed some potential error at the palace that could cause a game crash when talking to Mandor- Added a hotspot to the maze- Made a walkbehind area more accurate- Made even the smaller cutscenes skipable

Changes from Version 1.0:- Made two rooms more accessible (made region bigger)- Added optional third glass (for less confusion about all the liquids in the game)- It is no longer possible to have two water glasses or substances at the same time- Fixed a bug that made a second conversation with the upper class people not instantly possible - A bug that hanged the game up after asking Morok something was corrected- Rabokk was clickable in the cell, this is no longer possible now

Changes from BETA 0.9:- Added inventory indicator if mouse wheel scrolling is possible- Proof read German translation- Made the gaining of Margin units a bit easier- A small bug that hanged the game up after asking the cook something twice was corrected- Some bugs of the same type in a conversation with Groth were corrected.- Added five additional reactions for wrong inventory combinations. (such as: "I am not a fisherman." for "use fishing rod on river")

I've downloaded and played a little bit. Seems like german speech output is incomplete? I don't have speech in some parts of the game. Also the readme file says that this is a beta version. Will there be a final release?

Nice game so far. Graphics are well made and the story is very dark and interesting. I will continue playing and give you more feedback in a few hours.

Is this the final release? Are there english voice overs in current version?

I'll answer this until Le Woltaire can update the first post to clarify the situation. Yes, this is the final release barring major bugs. That said, the game has been tested well enough. I was the last one to play it last yesterday and I couldn't find any scripting bug to speak of. It was also my first time playing the game, so believe me, I tried lots of "stupid" actions :-)

The voice overs are present in both German and English versions. The coverage should be the same, i.e. most cut-scenes. This a lot of text ― some cut-scenes are long and in my opinion the voice overs are hilarious. Don't worry, the music will keep you entertained even then when the characters remain silent.

After I got the knife from the cook and asking a second time, I say 'thanks again for the knife'. Then, there is no more chance to do anything. The talking line does not appear and I have no chance to leave the closeup view with the cook.

After I got the knife from the cook and asking a second time, I say 'thanks again for the knife'. Then, there is no more chance to do anything. The talking line does not appear and I have no chance to leave the closeup view with the cook.

Nice catch. My suggestion: don't ask for the knife twice ― you'll only be cutting things with one hand.

This game is really good. The puzzles are well thought, the story is very good. I didn't expect that it unfolds this way. I'm in the temple now and it's getting better and better. Grab your copy and play it!

I'm still playing this game.I'm really loving it. The graphics are sweet, the soundtrack is great and the pacing of the story so far is spot-on. The text-parser dialouge feature works really well and it's fun trying all the different words on various people. This is fast becoming one of my favourite AGS games of all time.

Playing on and on... just don't want to stop. Want to see everything, talk to everyone. Very entertaining game. Great graphics. I like the parallax effect when moving. Well done!

Some notable quotes from the game while...

...looking at the books in the library: "ere are lots of information here about our culture."...looking at the creature in the lab: "This thing definitly doesn't from our waters."...using the cabinets from the scientists: "I should ask someone, if I want for something special..."...talking to the slavetrader about 'slave': "Can you tell me something about yourselv, slave trader?"

Downloaded this a few days ago but just got around to starting. Wanted to say GREAT JOB! Seems like a very very cool game. I'm only about 10min in but I really like the flow. The word responses will take some getting used to but it reminds me of the original Kings Quest where you had to come up w/ the right word.

Finally finished with a smidgin of help from H&TI loved it! This game is something else.

Add spoiler tag for Hidden:

Is there only the one ending? It seemed a bit bleak, being knocked out by Torg and having that cube stolen. But I noticed in the credits that the story will continue... which brought a smile to my face.