FYI someone already did a Russian translation of my FM Patently Dangerous back in 2009 and released it on a Russian forum back then. I wish I could help you track it down. It should be out there somewhere.

Yeah, that works just awesome, but we need to change the *.xd-files, is that ok? What if the author wants to make some changes in the mission?That's what I'm worried about.

Well, yeah, that might be a problem. But frankly, the entire "the author prepares the mission for translation, translators only translate stings" never really worked out AFAICS from the current status of the missions. How well does the russian translation integrate with the other translations? Is it a seperate work, or just "another language added"?

And a new problem today: some wrong symbols.

1. the small "я"

I thought I need to change only *.dds-files, but it didn't worked. Should I edit something else?

This might simply be the case that й is "too heigh", e.g. the font needs to be patched to reduce the size of this letter a few pixels at the top.

Edited by Tels, 11 August 2014 - 01:23 PM.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

Well, yeah, that might be a problem. But frankly, the entire "the author prepares the mission for translation, translators only translate stings" never really worked out AFAICS from the current status of the missions. How well does the russian translation integrate with the other translations? Is it a seperate work, or just "another language added"?

It depends on what you think a "separate work" would be. If by "separate work" you mean a standalone version of the game that should be downloaded by russian players on its own, that's not what we want to achieve. Until now we struggle to make our translation be a part of the mission, as it actually should be. For example in case of level maps we don't replace the original english .dds files with russian ones. Instead we replace the filepath linking a certain map in the mission code with a #str_nnnnn , because that way every translation could get an own map, while english still stays the default one. What I want to say is that it would be fine if our translation would be a part of TDMs localization packs that are available for some missions.

Has there been any discussion yet how to implement the subtitles, or do we have an established method already? There are easy ways to get text at the bottom of the screen, so it shouldn't be too difficult technically, but it might need a code tweak unless there's something already built in to the i18n system.

Here are some stats in case someone is wondering where the hell the promised translations are:

- 44 missions are translated at this moment (less than a year has passed since I started to work on it);

- we have 7 fully translated and tested FMs;

- all russian fonts were fixed (with help of chedap, Tels and Radiant); download link here and in the first post;

- we've started to work on subtitles (English+Russian). Only writing the text now, the technical part will be someday handled by the programmers (as we all hope);

- we have first recordings of translated audio files spoken by semi-professional guys who do radio shows and/or play at a theatres;

Is there a link to a ZIP of the font files? I'd like to mirror them on my server. And I think, they should also be included in the next TDM update?

Good work! Nice to see it continue!

charisma likes this

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

Has there been any discussion yet how to implement the subtitles, or do we have an established method already? There are easy ways to get text at the bottom of the screen, so it shouldn't be too difficult technically, but it might need a code tweak unless there's something already built in to the i18n system.

There where a few discussions, but nothing has been decided yet. Some difficulty is that some spoken texts might have subtitles and some not ("hum", "whistles"), depending on wether it is "full subtitles (for deaf people)" or "subtitles for easier reading".

The biggest challange is that the subtitle must be "per audio file", not "per sound shader" as some shaders have wildly different audio files in them.

charisma likes this

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

About the subtitles: I am making the full texts (for "hmmm", "argh", "cough" etc.). I guess it will be easier to cut unused lines later (if needed). When done I'd like to have someone who can just check them all, 'cause sometimes there's just mumbling which non-native speaker can't easily understand

The biggest challange is that the subtitle must be "per audio file", not "per sound shader" as some shaders have wildly different audio files in them.

Tell me if I can help when the time comes. I learn quickly and will be glad to help with subtitles.

He-he, no . It seems that this is some kind of an illustration from the "Kadisma" book ("The Book of Psalms") written in Church Slavonic language somewhere in XVII-XVIII centuries. I think the point of the last charisma's post was that kakarotto is wrong that there is no need to translate TDM FMs to Russian.

I think the point of the last charisma's post was that kakarotto is wrong that there is no need to translate TDM FMs to Russian.

In the sense that old Slavic is waaaay harder to translate.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

For english-speaking ppl, here is a brief description of the text written above: I am saying, that our translations will be most likely presented only on darkfate.org, due to various reasons. We change a lot of files to make our translations more like professional work (this is what TDM deserves) not an amateur. We're changing xd's, maps, decals - everything to make a FULL translation. We're testing our translations minumum 2 times before saying that a mission officially has a russian translation. But still some people here doesn't believe in us and are sceptical about our work.