Tag Archives: Conquest of the Solar System

Another day, another battle report… Not for one of my games this time though. Initially it seemed like I wasn’t going to get a Round 2 match for the Conquest of the Solar System League, since we’ve had odd player numbers here in Canberra. Thankfully we found a 4th player at the last-minute, so I managed to get a game in after all. So the battle report for that will be incoming, but first, a report I wrote for the game played between two of our other players, Raxxis (Brotherhood) and Evs (Dark Legion).

I’ve added a bit more detail around the match this time around, including army lists and explanations of the scenario, to make up for the fact that I couldn’t figure out how to do a full narrative for this one. I’m also messing around with the format for the report itself, placing the photos for each turn in a slide show at the end of the activation breakdown, so that the post doesn’t end up stupidly long. Enjoy!

So it’s been a stupidly long time since I’ve posted anything on here. Well over twelve months. There’s been a lot of ups and downs in that time, but one of the consistent things has been that I’ve struggled to write absolutely anything, even for my RPG groups… well, group, because by the middle of last year I only had one left, and even that had to be put on hold. The one thing that helped keep me sane during this time is miniature wargaming. I threw myself pretty hard into play-testing the second edition of Relic Knights, an anime themed skirmish game, where I play the Cerci Speed Circuit, a faction of gangsters, racers, mechanics and security forces from a planet devoted entirely to racing.

More recently, I picked up Warzone Resurrection, a new edition of the old Warzone game that was a spin-off of the Mutant Chronicles RPG. Thanks to my friend Evan knowing some people clearing out their collections, I managed to pick up a pretty good selection of second hand minis for the Bauhaus faction, one of the five Megacorporations that, in this setting, are more like sovereign states. Bauhaus are heavily based on Europe, particularly Prussia, with their basic troops, the Hussars, going so far as to wear Pickelhauben. This is a pretty common theme in Warzone, with three of the other Megacorps being similarly based on Earth cultures. Mishima are a mix of Asian cultures, though primarily Japan, with a lot of anime style mecha tropes worked in; Capitol are the USA via Doom and Fallout; and Imperial is split into two factions, with the Ministry of War representing the WWI and later British military forces, and the Wolfbane Clans having a theme that mixes Celtic warriors and mysticism with techno-punk. The other corporation is Cybertronic, the cyberpunk faction. To round out the game, there’s also the Brotherhood, a militant church group that act as the uniting force of humanity against the final faction, the Dark Legion, a group of inter-dimensional demons and monsters led by a group of five demigods known as the Dark Apostles.