did somebody do this already?
Sadly the interaction between the sequencers and the ADC's make the left and rightmost rows almost unusable. Not enough zero page for large graphics either, not that it would serve any use.

I was quite anoyed that the leds didn't work. It turned out the audio engine had to run for those to work.

I lied awake quite long tonight, then overslept. I was trying to come up with some way of implementing a two player Pong or at least a "Etch a Sctech". I could do the "etch a scetch" thing if it weren't for the zero page. Pong would probably also run into the cpu time limits.

Still, I have some more ideas now that I know I can do graphics....._________________Kassen

A 8x8 matrix which represents a highly scientiffic physical moddel of one drunk man in a square room playing indoor soccer with no goal.

There is one button that says "kick me". click it to make the drunk man kick the ball in the direction where he thinks the goal is. I think that theorettically the ball could get stuck by going out of the court but that hasn't happened in the test-phase so we'll pretend the problem isn't there.

Ok, more realisitc behaviour could probably be obtained by setting the random generators to bipolar. That still keeps the problem that keeping the button pressed will make the ball go realy fast too but there's no more memory for the "pulse" I wanted. In fact there is no more memory at all and using the FX area didn't realy help, at least not in the demo version.

Quote:

But I wanted to change the sound a bit and then ran out of memory - nice patch to demonstrate that ...

I don't think Clavia will be convinced if you phone them and demand more memory so I can make the demo play simplistic video games, but you can try...._________________Kassen

Ah, good. For a moment I thought it was a complaint. Since speed is only a positive number at the moment with the the "bounce" cerquit determining it's direction kicks will always be from behind the ball. That means that though the direction may change somwhat kicking it repeatedly will only make it go faster (untill it hits the headroom of cource but by that time the display will strat glitching anyway). Setting the randomisers to bipolar will create a situation that involves completely random kicks.

It was set to unipolar during a time when I was strugeling with how to do the change of directions for hitting walls, I don't think this is a real problem; it kinda gives the feeling that putting in more efford in kicking yields more results :¬)._________________Kassen

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