Games: For Want of A Land

For the first time in over a week, I was able to sit down and sort through some cards. I want to build a theme deck for “To Catch A Goat” in the vein of the theme deck I build for Rumors of War. I mused over the ideas of writing stories around decks I already built, the reverse of my current process. Can I build a deck and write a story around it the same way I built a deck around the theme of the story?

In the midst of my fancy little revelry, I found an experimental vampire deck I built for kicks — technically I built it because I’d run out of room in the overflow box for my creatures. I wondered why I’d set it aside and I remembered I was out of “unmarked” swamps. I was really hard on my older cards, and I’ve been out of the game for long periods of time and haven’t accumulated much in the way of new land cards.

So, I went and ordered a box of lands online, so I can outfit this deck (and future ones) and have them ready-to-play. Funny, ’cause I stopped to think about how utterly useless lands are again. Here I was, I had an otherwise complete deck, unplayable because I didn’t have enough MacGuffins.

(dithering idium — I just tried to find the article where I complain loudly about how lands are the worst things in Magic: the Gathering, like, ever, and I’m at a loss. I think maybe I haven’t written about them, or how awful they are, and how they need to be fixed terribly, terribly badly. I’ll put it on my list of things to-do.)