Extreme Speed does not stack with [[SRD:Haste|''haste'']], or any effect which itself does not stack with ''haste''.

Extreme Speed does not stack with [[SRD:Haste|''haste'']], or any effect which itself does not stack with ''haste''.

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'''{{Anchor|Happy Guard}} ([[Su]]):''' Togekiss has a constant +3 sacred bonus to its [[SRD:Armor Class|Armor Class]], because anyone who'd willfully harm a creature whose life revolves around spreading happiness is a gigantic dick. (Basically, Togekiss isn't so much getting a +3 sacred bonus to Armor Class so much as it imposes a -3 sacred penalty to all attack rolls made against it. Since this effect is a quality of Togekiss that only applies when Togekiss itself is being attacked, there isn't really a mechanical difference. However, the sacred bonus is bypassed by any creature with immunity to mind-affecting effects.)

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'''{{Anchor|Happy Guard}} ([[Su]]):''' Togekiss has a constant +3 sacred bonus to its [[SRD:Armor Class|Armor Class]], because anyone who'd willfully harm a creature whose life revolves around spreading happiness is a gigantic dick. (Basically, Togekiss isn't so much getting a +3 sacred bonus to Armor Class so much as it imposes a -3 sacred penalty to all attack rolls made against it. Since this effect is a quality of Togekiss that only applies when Togekiss itself is being attacked, there isn't really a mechanical difference. However, the sacred bonus is bypassed by any creature with the Evil subtype or immunity to mind-affecting effects.)

Metronome (Sp): At will, a Togekiss can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Togekiss uses this ability, it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 6th level spell effect) or you can roll on this table:

A Togekiss can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Togekiss had cast the spell itself, at a caster level equal to the Togetic's HD+5 (rounded down). If, for whatever reason, the spell has no legal target, the arcane energy explodes, as if the Togekiss had suffered a scroll mishap with a 6th level scroll.

Lucky (Ex): Twice per day, a Togekiss can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is.

Togetic also has a +3 luck bonus to Armor Class and attack rolls.

Aura Sphere (Su): Once per minute, Togekiss can briefly expand its aura. All within 10' are automatically struck and take 1d6 Force damage per level; however, this is a [Fighting] effect.

Air Slash (Su): At will, Togekiss can launch a vicious blade of aerokinetic force. This is a ranged touch attack that does 2d4 slashing and force damage per Hit Die and requires the target to make a Will save to avoid being stunned for 1 round. The stun is a [Fear, Mind-Affecting] effect, and the blade itself is an [Air] effect. The move as a whole is a [Flying] effect. The save DC is Charisma-based and has a +3 racial bonus (as well as a +2 bonus from Ability Focus).

Sky Attack (Ex): Togekiss have an amazing ability to dive at their enemies for large amounts of damage. A Togekiss may activate this ability by going into free-fall. If it hits another creature on the way down, or lands on top of a creature, that creature takes falling damage instead of the Togekiss, in addition to slam attack damage. This move is a [Flying] effect.

Extreme Speed (Su): Once a day, a Togekiss can move and act more quickly than normal for a number of rounds equal to its HD. On its turn, the Togekiss may take an extra full-round action, either before or after its regular action. It gains a +8 Dodge bonus to AC. It may jump twice as far as normal, and ignores height-based limits to jump distance. Activating Extreme Speed is a free action.

Extreme Speed does not stack with haste, or any effect which itself does not stack with haste.

Happy Guard (Su): Togekiss has a constant +3 sacred bonus to its Armor Class, because anyone who'd willfully harm a creature whose life revolves around spreading happiness is a gigantic dick. (Basically, Togekiss isn't so much getting a +3 sacred bonus to Armor Class so much as it imposes a -3 sacred penalty to all attack rolls made against it. Since this effect is a quality of Togekiss that only applies when Togekiss itself is being attacked, there isn't really a mechanical difference. However, the sacred bonus is bypassed by any creature with the Evil subtype or immunity to mind-affecting effects.)

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