After the stagnation of the original Turf Wars, and the failure of Turf Wars II to materialize, Turf Wars III is finally here. The primary concept is a long and strategic Thievery tournament that forces the involved teams to play frequent matches.

Turf Wars III began at 00:00GMT on March 1st.

Any official activity is to take place in this thread -- this includes rosters, attacks, match results, and the like. Anything that isn't official will be deleted, if you want to discuss an aspect of the tournament, use an existing thread like this one, or start a new one. Banned players in Turf Wars III are being discussed in this thread.

Tournament Rules

I - Each team will possess pieces of turf, each piece corresponding to an official map in Thievery. A piece of turf can only be attacked if the attacking team holds turf that is linked to it, as shown on the official map attached to this post.

II - There will be two moves every month. The first will begin at 00:00 GMT on the first of the month, the second at 00:00 GMT on the 15th of the month. Every participating team must declare one attack on the first day of the move. A team can not attack a piece of turf that has already had an attack declared against it this move.

III - There will be one match for each attack. It will take place before the start of the next move on the attacked map, between the attacking team and the team that possesses that turf. If the attacking team wins the match, the turf they attacked becomes theirs.

IV - A team wins the tournament when they possess more than half the turf. If this has not happened by the end of the 8th turn on July 1st, the team with the most turf will be declared the winner.

V - If a team controls no turf at the start of any move, they are removed from the tournament.

VI - Failing to comply with any rules will result in disqualification, unless extenuating circumstances are present.

VII - I am the sole and final arbiter of this tournament. Any issue will be resolved by me, and my word is final.

Match Rules

I - Matches must be scheduled within the first three days of the move. If a match is not scheduled during that period, the defending team will provide, before the end of the third day, a list of five four hour timeslots on different days that they would be available to play. The attacking team will pick, before the end of the fourth day, a two hour period during one of the provided timeslots for the match to be played. If this is not done by the deadline, the late team forfeits the match.

II - Matches will consist of three rounds. The attacking team will play thieves, and the defending team guards. The team that wins the most rounds wins the match.

III - Matches will be 3v3 unless both teams agree to 4v4. Each team will provide one spectator, or agree during the scheduling period on one spectator to be shared by both teams. Spectators do not have to be from a participating team.

IV - The match will take place upon a dedicated server that is not hosted by a participating player. If there's a conflict regarding which server to use, the defending team decides. The following server settings will be used:

Clever AI

3 max following AI

AI do not stand still when flashed

AI frob awaken enabled

AI autowake after 10 minutes

850 starting loot for guards

600 starting loot for thieves

30 minute time limit + map time modifier

Loot drop 50%

Supply chest active

V - Teams have fifteen minutes from the scheduled start of the match to be in the server ready to play. If a team is short, they may elect to play short or forfeit the match.

VI - Player disconnects do not cause the round to be replayed, unless both teams agree to it. If the server crashes, the round will be replayed.

VII - No cheating. Note that the only in-game exploit that is covered under this is taking advantage of a desynced client -- everything else is fair game. Voice communication is allowed as long as the opposing or shared spectator is monitoring it. Abuse of voice communication -- for example, dead players talking to active players -- is considered cheating.

Disclaimer : Names will not appear as they do here during matches, they will be a mutation of the team... join the many! MUTATE! Also, Mutants reserve the right to spam "Person X is being hunted by a mutation of 3 known thievery players" as physcological warfare during matches. (Where X is normally a player on the other team)

In response to the obvious and completely unstealthy advance of the Ninja Lemming Dragon Wizards toward our territory, the forsaken have left some sentries at Grange and sent a small task force to the now abandoned Asylum!

As the undertaker pushes another corpse into the grave, he notices a gash on the young boys back. A tiny prod with his spade is all it takes to send burning fluid all overhimself.. hair begins to rapidly grow all over his body, his complextion morphs into a nasty green colour, strength increased!, Reactions... better! BRAINS!! WORSE!!

As he returns home to his wife, alone, asleep in bed, he slips... well, shall we say she had the best time of her life.. but now SHES A MUTANT! and she BORE A MUTANT SON! (which grows in 1 day due to mutant DNA) 3 Mutants OMG!

It is the first step of a horrendous Mutant infection on the grounds of Korman.

Despite the advance of those horridly mutated, the army of the NLDW marches onward toward the Folly, with the final siege against the Stampede. As they march through the snow with only bloodshed on their minds, they begin their long journey.