Campaign of the Month:
January 2015

Skies of Glass

Devotion

Description:

This quarterstaff has been capped with a unique spirit silver head, shaped in the form of a watchful eagle and inlaid with gold and sapphires. Though difficult to pinpoint, the bearer is comforted by feelings of love and loyalty among their friends and allies.

Devotion grants its wielder a 25% Fortification against Fear effects and any effect that would create a Morale penalty so long as they’re within 60 feet of a friend.

Three times per day as a free action while the wielder is in combat, they may focus on their feelings of love and loyalty for their allies and cause Devotion’s head to pour forth a thick, golden mist until the beginning of their next turn, proving the following benefits:

Devotion gains the Lifelink property or a preexisting Lifelink property on the weapon improves by one step. For every attack made with Devotion, the bearer may hurl a stream of mist to an ally within 60 feet, healing that ally for 1d8 hit points. This healing is not positive energy, and thus can heal even undead. This ability cannot benefit Devotion’s wielder.

Whenever the wielder moves, a wake of mist trails alongside them and all allies adjacent to the bearer as he moves heal for a number of d6’s equal to the bearer’s active move speed divided by 10 (rounded up). The bearer may sacrifice 10 feet of their movement for the round to have this healing benefit themselves as well. A character may only benefit from this healing once per round. 5-foot steps and teleportation effects do not generate this healing. This healing is not positive energy, and thus can heal even undead.

After loosing Devotion’s mists, the bearer may instead choose to continue gathering mists, channeling the force of the blessed weapon. The effects of this depend on how long the bearer channels. All healing noted below is not positive energy, and thus can heal even undead.

If the bearer channels for a swift action, they touch the mists to a single creature within touch range, healing them for an amount of damage equal to 1d8 points + the bearer’s hit dice (maximum +5).

If the bearer channels for a standard action, they hurl the mists at a single creature within short range, healing them for an amount of damage equal to 3d8 points + the bearer’s hit dice (maximum +10).

If the bearer channels for a full-round, they hurl the mists at a single creature within medium range, healing them for an amount of damage equal to 5d8 points + the bearer’s hit dice (maximum +15).

If the bearer channels for 2 full rounds, they hurl the mists at a single creature within long range, healing them for an amount of damage equal to 10d8 points + double the bearer’s hit dice (no cap).

For one hour after one of the bearer’s true allies has been reduced below zero hit points and unconscious in combat, Devotion gains the following additional powers. These powers are active regardless of whether or not the bearer is aware their ally has died.

The quarterstaff cannot be removed from the bearer (willingly or otherwise) and is counted as a very minor item of Legend for the purposes of sundering.

All healing provided by Devotion is Empowered and additionally heals targets of Devotion’s abilities for 1 point of ability damage from all ability scores once per turn.

Devotion’s bearer gains a 75% fortification against Fear effects and any effect that would create a Morale penalty, regardless of their distance to a friend.

Devotion gains an additional use of its daily ability.

Devotion’s primary head has the Rebuilt moderate modification, gaining the Tripping quality and reducing it’s base damage to 1d4 (down from a normal quarterstaff’s 1d6).

Devotion exudes a faint amount of spiritual energy.

Morphic (Magna-Sword): As a swift action, you may cause the weapon to shift between its base form and that of a magna-sword. As a magna-sword, Devotion loses the Tripping quality. While a magna-sword: 10 hardness, 6 hit points