Tlugos and Klug strike out and hit the one Fire human that WAS engaged with Xzevrra. It is still standing but appears

There are two fire humans left. One is by itself and horribly injured, the other is between Yamalgo and Xzevrra

There are still an unknown number of Dundamar out there but at this point the darkvisioners can make out 5 closing in with nasty looking scimitars drawn. They are closing the distance and are now within 20 feet.

The Fire human attacking Yamalgo hits him. Yamalgo seems to be having a really hard time.

The second fire human turns and assaults Tlugos attacking him and hitting him for 4 damage.

Ollivor readies himself, and spreads his fingers releasing acid upon the fallen she-drow's attacker..
Burning hands, but bloodline allows me to replace it with acid fx... so really it is Acid Hands. I'm assuming h can line up a shot that won't hit his allies. Let me know if he can't and I'll try something else.

Xzevrra is stable
Harn hits his foe hard
Tlugos and Klug wail on the fire human and it dies and explodes. Klug and Tlugos and Klug will take 11 damage if they fail a DC 15 reflex. 5 damage only if they succeed.

One of the Dundamar who attacked Xzevrra moves to attack Klug and the other moves to engage Harn.

I want to apologize for the lack of map. I understand the importance of a map but I have yet to get maptools to work. I do plan on researching ways to produce maps for you to use. I will take any advice from you guys. For now, you have done well.

Olliver sprays all three foes and only one makes his reflex save. One goes down to the damage.

Klug's bomb catches one dundamar square on.

The two remaining dundamar move in to engage klug. One hits Klug for 4 damage.

Okay, I rolled to confirm Olliver's crit and It succeeds. One more Dundamar goes down.

Seeing Klug still standing, Harn getting up, and that he is pretty much out numbered....he flees. He uses a full withdraw so no AoO. He is now sixty feet away and unless Tlugos has his 120foot darkvision, only Klug can see him.

Dundamar ignore difficult terrain. I ignored it before because there wasn't any charges made and there won't be. The only way to take down the fleeing Dundamar is to shoot him.

If you don't have a means to take down the runner, then combat is over. You won....sort of.

Yamalgo and three of the attacking Dundamar are Gone. Completely, leaving no trace of their existence.

The fire humans have nothing of value.

The two fallen Dundamar where leather armor and have strange black crooked scimitars. Same specs as a scimitar just a different look.
You find two potions of cure mod wounds. You also find a scroll of deeper darkness. Nothing else.

I was waiting to see what Klug wound do but he hasn't posted. So moving on.

The dundamar gets away. Surviving both ranged attacks he flees into the darkness making no sounds as he does. Now what is the next step? You know the general direction of the fairy village and where the raft is. Where do you wish to go?