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which part of "they started working on" and "you currently need" is hard to understand? the "native building on linux" is not made by epic i think. the fact that subscription makes source available is the fact that people with subscription can work on this. if you read a bit, you can see this started when source was released,

Building natively on Linux is not yet supported by Epic but some people on the forums and on GitHub have been trying to make it work based on the source code published on GitHub.

We've been discussing it on the forums and also on IRC at irc://irc.freenode.net/UE4Linux. If you'd like see working native Linux please jump in an join us.

What the heck do they use so that Win-to-Lin cross-compiling works, but native does not.

I have to admit that I find much of what I read in the world to be completely baffling.

It seems that there are so many software companies out there that are just dominated by drooling idiots or something. Maybe that comes across too harshly, but we're talking about -- in the grand scheme of things -- relatively simple concepts where big-name companies consistently show extreme incompetence.

which part of "they started working on" and "you currently need" is hard to understand? the "native building on linux" is not made by epic i think. the fact that subscription makes source available is the fact that people with subscription can work on this. if you read a bit, you can see this started when source was released,

that pretty much tells this is community project

What does any of that have to do with Steam? Why is its API required to begin with?

What does any of that have to do with Steam? Why is its API required to begin with?

I know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam, or they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.

I know one of the "Tools" downloads in Steam is the Unreal dev kit, so they may run their subscription through steam, or they may use the steam API as a compatibility layer / abstraction layer between distros. But, both of those are just total guesses on my part.

Well, I just hope that Steam itself won't be a requirement to run all UE4 games...