If you are getting an error message, write down exactly what it says. Otherwise our crack team of coders will not be able to find it and where it's coming from. Also, if the game SIGSEGVs, not only tell us what you were doing, but check the bottom listing of errorlog.txt and post the 8-digit value after "EIP"; this is invaluable for fixing such errors.

Here is an example of where you will see the EIP which Sonict has bolded for you (thanks, Sonict!):

If an entire bug report has been bolded, it means that the bug has been fixed. Italicized text after a bug report should be a note left by a developer. Thus, you should not be using bold nor italics in your bug reports.

If your bug report was deleted, then either it is a duplicated bug report or one that we cannot reproduce.

Like in the suggestions topic, Jazz, Spazzo and I will be going through and culling invalid bug reports and spam posts. If you have any questions, feel free to PM one of us. Also, keep in mind that with each release EIPs from the previous release are no longer valid. Be sure that the EIPs you find from errorlog.txt are from the most recent version of SRB2.

Lastly, if you're posting screenshots of an error in a SP stage, it would greatly help if you enabled DEVMODE before taking the screenshot, so that we have the exact coordinates of your location.

Moderator Notice:

Spazzo note: We are not accepting any bug reports that occurred while using OpenGL. This includes sigsegv's.

Couldn't recreate on my end, with or without HOMREMOVAL. Is anyone else having this problem? -Jazz

It's - as I've said before - the game taking a screenshot in the middle of a drawing frame, due to lag. Considering the EXE itself is having major framerate and other issues, this shouldn't be too surprising. ~Inuyasha

The elevator/teleporter at the end of ERZ2 did this to me. homremoval was obviously off, and resetting the camera didn't work, even though I was still able to move? It glitched up when moving during the teleport, so that was probably the issue.

Eggman's flashing is suddenly really weird.I'm pretty sure this is intentional, since it's sort of like how Brak has always been. ~Inuyasha

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Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

The old laser is used pretty much everywhere in ERZ1.What old laser? The laser block we have isn't deprecated by any means. ~Inuyasha

Also, hold right here and laugh a little.

That might be intentional, considering you can do that on each of the tubes. -JazzIt's intentional enough to not warrant fixing. -Spazzo

__________________
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.

So I was playing in NAGZ as Sonic, taking my time to collect lots of goodies. The timer is already over 20 minutes when I get to the conveyor belt section at the very end, and at this point the game just starts lagging ridiculously (didn't check, but it was something like 2-3 frames per second). It ends up killing me, even though I was flying as Super Sonic, but here's the thing: the minute I touched the death pit, all the lag disappeared. When I respawned at the star post directly before said section, the game was going at full speed again.

Quote:

Originally Posted by akirahedgehog

Couldn't recreate on my end, with or without HOMREMOVAL. Is anyone else having this problem? -Jazz

Yes. It seems to happen when frameskip is taking effect. FOFs do not get drawn, and sprite/texture/flat visibility rules clearly break.

I was a spectator when I entered the room, but I was NOT in a "ghost" state, and was on a "neutral" team during a Team Match. I just entered the room, prepared to spawn, then I was hit and killed by a weapon, and noticed I wasn't a real spectator. I was able to fight like I always did (sadly without seeing my weapon ring totals, but ah well), and stayed as a lavender Sonic the whole time. I think I caused a lot of consfail kicks too, but it might have just been the server's consfail protect options.

Do you know of any way to recreate that? -Jazz

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Quote:

<Nekoishi> HOW DO YOU JUST NOT NOTICE GIGANTIC BREASTS
<RedEnchilada> I remained ignorant to a set of titanic breasts for 17 years!