Nord Urns from SkyrimSkill Abilities - Based on Weapons used and is increased by using the weapons (much like skyrim)Special Abilities - Based on class and how many points (Gained when leveled) are invested into either stamina, magicka, or healthDragon Knight - Stamina Abilities - (Passive Sprint Speed Bonus) (Ability to grant health and stamina after enemy is killed)Perk tree is progressive unlocking abilities at a certain number of points in M,S,HDragon knight Dunmer starting area (after Molag Bal soul stealing quest) is in Bleakrock starts at level 2

No Tab Targetting (?)Only attack or use abilities when targeting reticle is over valid target.

Each fight is rated on a Finesse system (how efficiently you take down foes by blocking and counter attacks)During the fight you earn Finesse PointsAt the end of the fight you get a Finesse ScoreWith a x Finesse Score you get extra experienceWith a x+y Finesse Score you get a loot chestFinesse Points during a fight charge Ultimate Ablities.The First Ultimate Ability unlocks at level 5Dragon Knights first Ultimate Ability is Dragon Armor.(Ultimate) Dragon Armor - Creates Spikes on armor and causes fire damage to nearby enemies(Ability) Fiery Reach - Shoot a flaming chain at enemy, pulling it back to within reach

In Account Creation you can link to your facebook page and import your friends.When imported anyone that also has an account with TESO will be added to your friends list in-gameWorking on Twitter and Google+ implemntationA guild page on Facebook would allow the guild to be imported when game launches

Players are allowed to join multiple guilds

Four Classes: Dragonknight, Templar, Sorcerer, Warden

Soft targeting system engages when reticle is on an enemy and highlights the targets profile with a red outlineHard locking is also avalible

Power attacks do not cost stamina to use but are slower to use then regular attackPower attacks do additional effects depending on the enemy's state.Blocking slowly drains staminaSheild/Weapon bashing breaks CCs

First Ebonheart Quest - Save Bleakrock Village from a ship full of Daggerfall Covenant soldiersAchievement - Save all 15 Bleakrock village citizensTo save all 15 you must complete each quest/questchain for them1st Citizen - obtain disguise to infiltrate a bandit encampment gauarding Hozzin's Folly (a mine where a oblivian portal is)

Templar - 3 points into Health grants a passive that has a chance to heal when a successful block is doneTemplar - Power attack with one handed sword provides a short buff to physical resistance (it can be changed to an offensive snare)

(RvR) No specific faction limit will be implemented other than the zone cap of 220 players(RvR) Starts at lvl 10(RvR) Lower level players are battle-leveled but do not get higher level abilities(RvR) Guilds will be able to claim Keeps(RvR) No teleporting to friends location in Cyrodiil(RvR) Zone wide alerts for Cyrodiils activities(RvR) Any level over 10 to use Siege weapons

No Character collision in PvP combat (?)

Dungeons will have Puzzles

No limit to Public Dungeons

Characters roles can be changed mid raids (while out of combat)

Guilds can have people of different Faction but they cannot be on the same Cyrodiil campain

There is no communication between Factions

You can port to your Friends in Open world

There is a mentoring system in place

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Ten Ton Hammer

150 Hours of gameplay to reach Level 50

(Templar Passive) Augments Healing 5 points into Stamina

Healing may increasing finesse score

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MMOAttack

(RvR) No Looting a Defeated Player

Races will have varying starting stats in health, Magicaka, and Stamina

First person View doesn't have arms, hands, or weapons on screen

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MMOHuts

(RvR) Alliance Points will determine who will be crowned emperor (4:06)

Hot Swapping items and Skills in combat may be implemented (9:30)

Cyrodiil is a PvP zone with quests and dungeons

Ultimate Levels up (13:48)

Ultimate Bar on UI to show when you can use it (13:40)

DragonKnight Higher Ultimate - Almost invunerable to damage (14:05)

Using Heavy Armor inhibits Magic (15:14)

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RPGFan

Resurrection on the spot for a penalty (unclear but experience might be penalty)Resurrection at a wayshrine for no penalt

Class passive my include reduced resurrection costs

Enemy Kills earn Alliance Points

Side quest to Reverse an enchantment on people that were turned into skeevers

Items are rolled for when in group

Wayshrines cost gold to use (maybe few and far between)

Wayshrines are resurrection hubs

(Item PvP Trinket) Crow Whistle - Summon a murder of crows to devour the corpse of a fallen foe

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Thank you LongLivePvP and MyTabbyCat for the information and clarification. From the interviews this sounds amazing. I look forward to getting an opportunity to find out if it all ends up being a fun game!

Telegraphing, ugh. Do players really want hand holding? What ever happened to players watching a mobs animations to infer an upcoming special attack? The trailers didn't have any special animations so thats probably why - Zzzz....

Quests show up on the minimap so nobody even needs to concentrate on what they are doing, horray. Kill 10 rats now in! Maybe it will be 11 rats just to be non-WoW.

No dodge .. die and go back to the graveyard.

It all sounds very generic, with all the mods I hated from WoW being put in as features to help dumb down the MMORPG genre a little further. I can't help but get the feeling that this game is going to be bland. MMO'ers won't like it because it's a clone of other games, and it is too far removed from what ES single player gamers are used to.

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Originally posted by Karteli

Telegraphing, ugh. Do players really want hand holding? What ever happened to players watching a mobs animations to infer an upcoming special attack? The trailers didn't have any special animations so thats probably why - Zzzz....

Quests show up on the minimap so nobody even needs to concentrate on what they are doing, horray. Kill 10 rats now in! Maybe it will be 11 rats just to be non-WoW.

No dodge .. die and go back to the graveyard.

It all sounds very generic, with all the mods I hated from WoW being put in as features to help dumb down the MMORPG genre a little further. I can't help but get the feeling that this game is going to be bland. MMO'ers won't like it because it's a clone of other games, and it is too far removed from what ES single player gamers are used to.

Telegraphing should not be icon ... it shuld be animation of character. Or maybe some glow? But never heart it would be done via icon.

There will be dodge ... no dodge is old info.

Quest shows on minimap is like in skyrim you saw icon of cave before you saw it. Same here you will see icon of a cave and in there you can find quest. Better than go to town take quest and then go to finifsh it.

Think this is a design descion like WoW so squishies can use Magic to AOE the crap out of everyone without people walking through them or a limitation on the current code?

I would prefer collision detection.

I heard there will be collision detection ... At leat player - player collision.

And I just read on their forums that most people are speculating there will be collision detection in both the PVP and PVE aspects of the game.

I guess it goes to show that not much is really known as of yet.

Yes we need to wait for more info to make any assumptions. But i remember that some dav said that you can bottleneck enemy in narrow streets so how would that work without collisions.

The same way bottlenecks in Alterac Valley work perhaps? Get too close and get within range / AoE distance. The key wording they used was Narrow Streets (i.e. no way to flank because of terrain / buildings / cliffs), with the defending side closer to their graveyard. As soon as defenders die they resurrect and are right back to defending, whereas the attackers have to run a good ways if they die.

Not a definite, but you did ask how else that would work without collisions.