By the use of normal maps it also works for all types of renderings, except closeups.

- Texture maps in .dds format with full set of mipmaps.- Diffuse, Specular and Normal maps.- Single map per object.- Map dimensions from 256x256 to 1024x1024 pixels.- Pivots at origin. Dummies at rotation center. (Max version)- All objects parented to dummies.- The X file comes in two versions: One for right-handed and one for left-handed coordinate systems. (Mirrored Z coordinate)