(For this attack, because iof the close range, I'm increasing the hit-ratio*Alwin-------*Moves forward, ducking through Zedd's legs and aiming at the back of his head*See how you take this...*Fires a particle cannon from his right hand at Zedd's head*

1-2 Hits, but is too weak to be effective.3, 5 Hits, and does Medium Damage.4 Misses6 Hits at medium damage, but overloads Alwin's mind with too many premonitions to handle for a few moments.

*toss his right elbow backward and left the arena*That kid gave me some good fight... even he managed to dodge my attacks and makes my face hurts like this... maybe someday he can be much stronger than this...

Hehehehe! I can't wait for the day where we can exchange our fist again...!

Weapons : Col, due to his ShoulderStrap Hammerbag, can pull out a lots of weapons during fight. Here's the most commonly used ones :

- Debug Key : A Close Range weapon acting like a Thunder-elemental sword, able to duplicate itself. Strangely enough, it seems to reacts to Col's strong emotions and can "whisper" telepatically.

- Prankster Bit : A rapid-fire weapon which shots explode upon contact with anything. Only problem, it often overloads, exploding and turning it against Col.

- Corrupting Dims : A glove firing Slime Balls that spreads, and sometime locking one of the opponent's skills.

- LOL Rifle : A sniper rifle inducing laugh on victims.

Skills :

-Heat Resistance (Ability) Due to Thunder magic being a branch of Fire magic, Col has a natural Heat Resistance, although not as though as Hiita's.

-Debug Mode (Ability) When using the Debug Key, Col can perform incredible feats.

-Above-average intelligence (Ability) Pretty self-explaining.

-One more hit (Ability) Allow Col to overcome fatal attacks.

--Tier 1-- (Basic attacks that do not need charging time)

- Weapon Combo Self-explaining. Col uses his current weapon up to 16 times in a row.

-Nel Impact Col channels energy through the tip of the Debug Key and strikes, sending the enemy flying if it hits.The damage is not that high, however high recoil - for both fighters.

-Thunder Raid Col throws his Debug Key at an enemy while it is imbued with Thunder. Average damage.

-Chain Launch Col throws the Debug Key at an enemy several times in a row.

--Tier 2-- (Attacks more powerful, that need a charging time)

-Thunder, Thunda and Thundaga Thunder magic, growing more powerful, each time it is used. Each one takes about 5 seconds to cast.

-Dummy Key Col creates replicas of the Debug Key, which can then be used in various ways. Takes a little time to charge.

-KeyRain Col launches his Debug Key high in the air, which then triggers a "rain" of Dummy Keys. After a while, Col recovers his Key, ending the attack. High damage, Keys only start to fall after a while.

-Home-On Col locks-on to the enemy and throws the Debug Key/Dummy Key, which then follows the enemy for a while. Not a very high damage, but can score multiple hits.

--Tier 3-- (Very powerful attacks, but high charging time and unable to use them more than once in one fight. Only used in critical situations.)

-We-Heart Very powerful psychic attack. May cause random effects on enemy. May also cause backlash in Col's mind.

-Nebula Cannon Most of Col's weapons fuse together, creating a incredible cannon firing a huge blast. Takes a lot of time to charge it, however.

Weaknesses in battle: Most Water and Ice related attacks. Low stamina. Low physical strength ; very weak without a weapon

Other Weaknesses: Blurry vision without glasses. Coughs frequently.

Character description:

A gentle, but easily angered childish brown-haired boy with eye-sight problems, quite intelligent but often teased due to his odd personnality. Likes to dress up in red clothes, and play card games. He makes up for his lack of speed and strength with a awesome brain able to plot quite fast. "

B.) Pebbles bomb : He hides it behind his mantles together with his other weapons. Doesn't explode even though he called it a 'bomb'.

C.) Small Axe : Felixio also hides it behind his mantle and he can use it anytime.

D.) Dust pocket : Used to blind his opponent by pouring it to opponent's face.

E.) Claw Glove : Felixio will wear it on both of his hand if he get rid of his frying pan on his head and his hand. He can move faster and usually, he'll jump to his opponent's face and perform a cross slash several times on his opponent's face.

F.) Small Kunai : Felixio also hides many small kunai behind his mantle.

WEAKNESS :

He is just a normal kid who wants to be a warrior on his village and approved as an adult by winning the tourney. Nothing really special from his durability and power.

1. Skyfield Colosseum: reduced the casting time/execution time of any Wind Magic or Aerokinesis attack. (If the time is slow, it's become medium, if its medium it become fast, if its fast, it become super fast). Also increase the damage of Thunder/Electric based attack (if its low it become medium, if it medium it become high, if its high it become critical).

2. Volcano Colosseum: Increase the damage of Fire/Magma based attack (if its low it become medium, if it medium it become high, if its high it become critical). Characters in this Colloseum can't be frozen by Ice attacks.

4. Azure Colosseum: Increase the damage of Water/Ice based attack (if its low it become medium, if it medium it become high, if its high it become critical). Increase the freeze time of frozen character that's affected by ice attack.

5. Warrior's Colosseum: Increase the damage of any physical attack (if its low it become medium, if it medium it become high, if its high it become critical).

6. Netherworld Colosseum: reduced the casting time/execution time of any Dark elemental attack. (If the time is slow, it's become medium, if its medium it become fast, if its fast, it become super fast).

7. Harmony Colosseum: If character has healing skill, the casting time of that healing skill reduced (If the time is slow, it's become medium, if its medium it become fast, if its fast, it become super fast).

8. Sacred Colosseum: Increase the damage of any Light/Holy based elemental attack. (if its low it become medium, if it medium it become high, if its high it become critical).

9. Anti-magic Colosseum: Seals all magic attacks. Character's spell would be disabled and all of his/her magic attacks are negated.

10. Anti-Breeze Colosseum: slows down all Wind or Aerokinesis attack. (fast to medium, medium to slow, and slow to super slow).

20. Poison Colosseum: Each character takes low poison damage after dealing damage to his/her enemy(s). Any poison/venom/toxic damage (from characters skill and from Colosseum's effect), cannot be evaded even to a character that immune to poison/venom/toxic.

DICE ROLL!!!

_________________Calling me Kaze or Kazemachi is as legit as calling me Eria.