. I posted a poll on an article a while ago and due to a programming error the link disappeared so we only had 4 votes, of which 2 were for this article. For the future if there is any type of article you would like to me write just send me a line at crypticfreakscards@gmail.com and I'll let you know what I think.

Name: Locket of YesterdayType: ArtifactCasting Cost: 1Text: Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.

When I first saw this card it just screamed ´´BREAK ME´´. The only question is how?

won't come out until late in the game and by that time if you don't have the game in hand then there is nothing the Tyrant can do to help. The second flaw is the lone Akroma. Yet again it won't come out until late game which by that time your opponent should have a way to deal with it. To play the Locket deck properly you have two options: Win fast or Win Slow. So far in Standard there is no way to win fast with the Locket so we are forced to win slowly. In order to win Slow you have to do what you can to guarantee a win in Game one because often times you will run out of time before you have had a chance to play a full game two.

I decided to change the deck to fit the slow style of play. In order to do this I had to make sure if game one was a long game I would win every time. Here is the decklist I came up with:

but I don't see any point to the card. I really think it's a bad card.

Here is how my tournament went:

Round 1 vs. R/B

Game 1:Unfortunately I do not remember too much about this match. I do remember that before the round started I told my opponent that if our game went longer than 15 minutes he should just give me game one and go to game 2. He chose not to follow this advice. Our first game lasted 28 minutes out of our 40 minute rounds. So far the deck was doing what I wanted it to do, win game one and use up a lot of the clock. It may seem like using the clock to your advantage is wrong but when you play a slow deck that requires time to win, even if you play fast it will still take a lot of time. I ended up decking my opponent with recurring Compulsive Research

Game 2:Only 9 minutes to play this game and I am not a player that will play slowly to win a game. We get to the point of me being at 8 life and my opponent had two cards in hand so I cast a second Teferi's Moat

and would be unable to cast them for the rest of the game. We take turns drawing cards and playing lands. Then on his turn the Buzzer sounds telling us the round is over. He draws his card and it turns out to be a Demonfire

. Right away he starts telling me he hates me because of my deck. He gets a turn one Martyr out and starts beating me down. I get down to 6 before I can Wrath away his Martyr. I am able to hold him off with Overrule

s. They end up getting my life total back up to 92. The storage lands really helped in that area. He knows he doesn't stand a chance, but with me drawing a lot of cards each turn with Whispers of the Muse

. Then he finally concedes. We only have 5 minutes left in the round so he concedes and I win 1-0.

Matches: 1-0-1Overall Games: 2-1-0

Round 3 vs. R/G

Game 1:Yet again this was an excruciatingly long game. We only managed to play one complete game as time ran out on us in game 2. Since the first round people had started talking about this deck and they started getting all cocky about it. This round was no different. My opponent though he would be able to burn me out with a Demonfire

. On my fourth turn I have an Untapped Bounce land and a tapped Bounce land I had just played. I never got to untap it. He combos off on turn 4, hitting me for 20 damage.

Game 3:I should have probably tried to stall to get the draw but I'm not that kind of player and with 2 minutes left in the round we start the game. I get stuck at three land by the time Kyle combo's off on turn 5. I never thought this round would have turned out this way with me winning game one with only 7 minutes to go.

Matches: 2-1-1Overall Games: 4-3-0

Round 5 vs. Mono Black

Game 1:He doesn't play much and my deck is able to go aggro with the two Court Hussar

Block I feel this card will get much more powerful. We will have to wait and see, but I can guarantee you that there will be cards in the next few sets that will help the Locket become very powerful. Who knows, maybe we will even see the first banning since Mirrodin block. But for now, break the Locket any way you can. It is a very powerful card and will become a standard mainstay for the next year, I will guarantee it.

Rate Article

5 (best) 4 3 2 1

Discuss Article

Click here
to discuss this article in forum or leave comments for the author.

RSS Feed
This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online.
Please check out the rest of our site - you won't be disappointed.