richard huddyhttp://www.pcper.com
PC Perspectivehttp://www.pcper.com/images/podcast-logo-600x600.pngenTune in this Saturday! Celebrate 30 Years of Graphics and Gaminghttp://www.pcper.com/news/General-Tech/Tune-Saturday-Celebrate-30-Years-Graphics-and-Gaming
<p class="rtecenter"><div class = "center-article-image"><a href="/news/General-Tech/Tune-Saturday-Celebrate-30-Years-Graphics-and-Gaming" class="inline-image-link" title="View: amd-radeon-graphics-30-years.png"><img src="/files/imagecache/article_max_width/news/2014-08-22/amd-radeon-graphics-30-years.png" alt="amd-radeon-graphics-30-years.png" title="amd-radeon-graphics-30-years.png" class="pcper-inline" width="602" height="155" /></a></div></p>
<p>Join AMD&rsquo;s Chief Gaming Scientist, Richard Huddy on Saturday, Aug. 23, 2014 at 10:00 AM EDT/7:00 AM PDT to celebrate 30 Years of Graphics and Gaming.&nbsp; The event will feature interviews with Raja Koduri, AMD&rsquo;s Corporate VP, Visual Computing; John Byrne, AMD&rsquo;s Senior VP and General Manager, Computing and Graphics Business Group; and several special guests.&nbsp;&nbsp; You can also expect new product announcements along with stories covering the history of AMD.&nbsp; You can watch the twitch.tv livestream below once the festivities kick off!</p>
<object bgcolor="#000000" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=amd" height="378" id="live_embed_player_flash" type="application/x-shockwave-flash" width="620"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&amp;channel=amd&amp;auto_play=false&amp;start_volume=25" /></object><p><a href="http://www.twitch.tv/amd" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline; text-align:center;">Watch live video from AMD on www.twitch.tv</a></p>
<p><a href="http://www.amd.com/Documents/Tonga-RTFollow-Contest.pdf">There is also a contest</a> for those who follow @AMDRadeon and retweet their tweet of &quot;Follow @AMDRadeon Tune into #AMD30Live 8/23/14 at 9AM CT <a href="http://www.amd.com/AMD30Live" title="www.amd.com/AMD30Live">www.amd.com/AMD30Live</a> &ndash; Follow &amp; Retweet for a chance to win! <a href="http://www.amd.com/AMD30Live&quot;" title="www.amd.com/AMD30Live&quot;">www.amd.com/AMD30Live&quot;</a></p>
<p><a href="http://www.pcper.com/news/General-Tech/Tune-Saturday-Celebrate-30-Years-Graphics-and-Gaming" target="_blank">read more</a></p>http://www.pcper.com/news/General-Tech/Tune-Saturday-Celebrate-30-Years-Graphics-and-Gaming#commentsGeneral TechShows and Exposamdkick assrichard huddyFri, 22 Aug 2014 20:53:57 +0000Jeremy Hellstrom60989 at http://www.pcper.comPodcast #305 with Guest David Hewlett - Richard Huddy Interview, Seagate 4TB SSHD, SSD Endurance and more!http://www.pcper.com/news/General-Tech/Podcast-305-Guest-David-Hewlett-Richard-Huddy-Interview-Seagate-4TB-SSHD-SSD-Endur
<p class="c1 c1 c1 c1"><u><strong>PC Perspective Podcast #305 - 06/19/2014</strong></u></p>
<p>Special guest David Hewlett joins us this week to discuss our interview with AMD&#39;s Richard Huddy, the Seagate 4TB SSHD, SSD Endurance and more!</p>
<p>You can subscribe to us through <a href="http://itunes.apple.com/us/podcast/pc-perspective-podcast/id253635069?affId=0000&amp;affId=0000&amp;affId=0000&amp;affId=0000">iTunes</a> and you can still access it directly through the RSS page <a href="http://pcper.com/rss/podcasts-mp3.rss">HERE</a>.</p>
<p>The URL for the podcast is: <a href="http://pcper.com/podcast" target="_blank">http://pcper.com/podcast</a> - Share with your friends!</p>
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<li><a href="http://itunes.apple.com/us/podcast/pc-perspective-podcast/id253635069?affId=0000&amp;affId=0000&amp;affId=0000&amp;affId=0000">iTunes</a> - Subscribe to the podcast directly through the <span class="skimwords-link">iTunes</span> Store</li>
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<li><a href="http://www.podtrac.com/pts/redirect.mp3/pcper-podcasts.s3.amazonaws.com/podcast305.mp3">MP3</a> - Direct download link to the MP3 file</li>
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<p class="rteleft"><strong>Hosts</strong>: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Maleventano and David Hewlett</p>
<div class="c7">Program length: 1:31:16</div>
<div class="c7 &lt;P&gt;">
<ol>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Welcome</span> <a class="c4" href="http://en.wikipedia.org/wiki/David_Hewlett"><span class="c3">David Hewlett</span></a><span class="c2">!</span></div>
</li>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><a class="c4" href="http://www.pcper.com/subscribe"><span class="c3">Join our spam list to get notified when we go live!</span></a></div>
</li>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Week in Review:</span></div>
<ol class="c8">
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">0:09:45</span> <a class="c4" href="http://www.pcper.com/news/General-Tech/PCPer-Live-Interview-AMDs-Richard-Huddy-June-17th-4pm-ET-1pm-PT"><span class="c3">PCPer Live! Interview with AMD&#39;s Richard Huddy June 17th, 4pm ET / 1pm PT</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">0:24:00</span> <a class="c4" href="http://www.pcper.com/reviews/Motherboards/Gigabyte-G1Sniper-A88X-Review-FM2-Enthusiast"><span class="c3">Gigabyte G1.Sniper A88X Review: FM2+ for the Enthusiast?</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">0:35:30</span> <a class="c4" href="http://www.pcper.com/reviews/Storage/Seagate-Desktop-SSHD-4TB-Review-Big-Hybrid-Little-Cache"><span class="c3">Seagate Desktop SSHD 4TB Review - Big Hybrid, Little Cache</span></a></div>
</li>
</ol>
</li>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">News items of interest:</span></div>
<ol class="c8">
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">0:48:00</span> <a class="c4" href="http://www.pcper.com/news/Graphics-Cards/GeForce-GTX-Titan-Z-Overclocking-Testing"><span class="c3">GeForce GTX Titan Z Overclocking Testing</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">0:57:50</span> <a class="c4" href="http://www.pcper.com/news/General-Tech/E3-2014-SteamBoy-Project-Not-Valve-Product"><span class="c3">E3 2014: SteamBoy Project Is Not a Valve Product</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">1:00:45</span> <a class="c4" href="http://www.pcper.com/news/General-Tech/Tech-Reports-SSD-Endurance-Petabyte-Club"><span class="c3">Tech Report&#39;s SSD Endurance: The Petabyte Club</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">1:09:00</span> <a class="c4" href="http://www.pcper.com/news/Editorial/Why-would-SanDisk-buy-Fusion-io-11-Billion"><span class="c3">Why would SanDisk buy Fusion-io for $1.1 Billion?</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">1:18:50</span> <a class="c4" href="http://www.pcper.com/news/General-Tech/So-WatchDogs-Graphical-Mods-Didnt-Take-Long"><span class="c3">So Watch_Dogs Graphical Mods Didn&#39;t Take Long&hellip;</span></a></div>
</li>
</ol>
</li>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Hardware/Software Picks of the Week:</span></div>
<ol class="c8">
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Ryan:</span> <a class="c4" href="http://www.amazon.com/Microsoft-B75-00113-Intellimouse-Explorer-3-0/dp/B000GOUE7O?tag=pcper04-20"><span class="c3">Microsoft Intellimouse Explorer 3.0</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Jeremy:</span> <a class="c4" href="http://www.pcper.com/news/General-Tech/Roll-your-own-Rift-half-price-retail"><span class="c3">Roll your own Rift for half the price of retail</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Josh:</span> <a class="c4" href="http://www.amazon.com/dp/B00JR6GCZA/?tag=pcper04-20"><span class="c9">This just looks&hellip; really nice?</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">Allyn:</span> <a class="c4" href="http://www.synology.com/en-us/company/news/article/437"><span class="c3">Update your NAS!</span></a></div>
</li>
<li class="c7" dir="ltr">
<div class="c5" dir="ltr"><span class="c2">David: I know it&#39;s not new but Mantle and Gameworks caught my attention!</span></div>
</li>
</ol>
</li>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><a class="c4" href="http://pcper.com/podcast"><span class="c3">http://pcper.com/podcast</span></a> <span class="c2"> </span></div>
</li>
<li class="c6" dir="ltr">
<div class="c5" dir="ltr"><a class="c4" href="http://twitter.com/ryanshrout"><span class="c10">http://twitter.com/ryanshrout</span></a> <span class="c2">and</span> <a class="c4" href="http://twitter.com/pcper"><span class="c3">http://twitter.com/pcper</span></a></div>
</li>
<li class="c6" dir="ltr">
<div class="c11" dir="ltr"><span class="c2">Closing/outro</span></div>
</li>
</ol>
</div>
<p class="c14"><a href="http://Subscribe%21%20http://www.youtube.com/subscription_center?add_user=pcper" target="_blank">Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!</a></p>
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<p><a href="http://www.pcper.com/news/General-Tech/Podcast-305-Guest-David-Hewlett-Richard-Huddy-Interview-Seagate-4TB-SSHD-SSD-Endur" target="_blank">read more</a></p>http://www.pcper.com/news/General-Tech/Podcast-305-Guest-David-Hewlett-Richard-Huddy-Interview-Seagate-4TB-SSHD-SSD-Endur#commentsGeneral Tech4TBamdDavid Hewlettfusion iog1 sniper a88xgame worksopenworkspodcastrichard huddysshdsteamboyvideowatch dogsThu, 19 Jun 2014 17:20:14 +0000Ken Addison60592 at http://www.pcper.comAMD Planning Open Source GameWorks Competitor, Mantle for Linuxhttp://www.pcper.com/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux
<p>On Tuesday, AMD&#39;s newly minted Gaming Scientist, Richard Huddy, stopped by the PC Perspective office to talk about the current state of the company&#39;s graphics division. The entire video of the interview is embedded below but several of the points that are made are quite interesting and newsworthy. During the discussion we hear about Mantle on Linux, a timeline for Mantle being opened publicly as well as a surprising new idea for a competitor to NVIDIA&#39;s GameWorks program.</p>
<p class="rtecenter"><iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/8uoD8YKwtww" width="560"></iframe></p>
<p>Richard is new to the company but not new to the industry, starting with 3DLabs many years ago and taking jobs at NVIDIA, ATI, Intel and now returning to AMD. The role of Gaming Scientist is to directly interface with the software developers for gaming and make sure that the GPU hardware designers are working hand in hand with future, high end graphics technology. In essence, Huddy&#39;s job is to make sure AMD continues to innovate on the hardware side to facilitate innovation on the software side.</p>
<p><strong>AMD Planning an &quot;OpenWorks&quot; Program</strong></p>
<p>(<a href="http://youtu.be/8uoD8YKwtww?t=33m" target="_blank">33:00</a>) After the <a href="http://www.pcper.com/reviews/Editorial/NVIDIA-and-AMD-Fight-over-NVIDIA-GameWorks-Program-Devil-Details">volume of discussion surrounding the NVIDIA GameWorks program</a> and its potential to harm the gaming ecosystem by not providing source code in an open manner, Huddy believes that the answer to problem is to simply have NVIDIA release the SDK with source code publicly. Whether or not NVIDIA takes that advice has yet to be seen, but if they don&#39;t, it appears that AMD is going down the road of creating its own competing solution that is open and flexible.</p>
<p>The idea of OpenFX or OpenWorks as Huddy refers to it is to create an open source repository for gaming code and effects examples that can be updated, modified and improved upon by anyone in the industry. AMD would be willing to start the initiative by donating its entire SDK to the platform and then invite other software developers, as well as other hardware developers, to add or change to the collection. The idea is to create a competitor to what GameWorks accomplishes but in a license free and open way.</p>
<p class="rtecenter"><div class = "center-article-image"><a href="/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux" class="inline-image-link" title="View: gameworks.jpg"><img src="/files/imagecache/article_max_width/news/2014-06-19/gameworks.jpg" alt="gameworks.jpg" title="gameworks.jpg" class="pcper-inline" width="602" height="270" /></a></div></p>
<p class="rtecenter"><em>NVIDIA GameWorks has been successful; can AMD OpenWorks derail it?</em></p>
<p>Essentially the &quot;OpenWorks&quot; repository would work in a similar way to a Linux group where the public has access to the code to submit changes that can be implemented by anyone else. Someone would be able to improve the performance for specific hardware easily but if performance was degraded on any other hardware then it could be easily changed and updated. Huddy believes this is how you move the industry forward and how you ensure that the gamer is getting the best overall experience regardless of the specific platform they are using.</p>
<p>&quot;OpenWorks&quot; is still in the planning stages and AMD is only officially &quot;talking about it&quot; internally. However, bringing Huddy back to AMD wasn&#39;t done without some direction already in mind and it would not surprise me at all if this was essentially a done deal. Huddy believes that other hardware companies like Qualcomm and Intel would participate in such an open system but the real question is whether or not NVIDIA, as the discrete GPU market share leader, would be in any way willing to do as well.</p>
<p>Still, this initiative continues to show the differences between the NVIDIA and AMD style of doing things. NVIDIA prefers a more closed system that it has full control over to perfect the experience, to hit aggressive timelines and to improve the ecosystem as they see it. AMD wants to provide an open system that everyone can participate in and benefit from but often is held back by the inconsistent speed of the community and partners.&nbsp;</p>
<p><strong>Mantle to be Opened by end of 2014, Potentially Coming to Linux</strong></p>
<p>(<a href="http://youtu.be/8uoD8YKwtww?t=7m40s" target="_blank">7:40</a>) The AMD Mantle API has been an industry changing product, I don&#39;t think anyone can deny that. Even if you don&#39;t own AMD hardware or don&#39;t play any of the games currently shipping with Mantle support, the re-focusing on a higher efficiency API has impacted NVIDIA&#39;s direction with DX11, Microsoft&#39;s plans for DX12 and perhaps even Apple&#39;s direction with Metal. But for a company that pushes the idea of open standards so heavily, AMD has yet to offer up Mantle source code in a similar fashion to its standard SDK. As it stands right now, Mantle is only given to a group of software developers in the beta program and is specifically tuned for AMD&#39;s GCN graphics hardware.</p>
<p><div class = "center-article-image"><a href="/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux" class="inline-image-link" title="View: mantlepic.jpg"><img src="/files/imagecache/article_max_width/news/2014-06-19/mantlepic.jpg" alt="mantlepic.jpg" title="mantlepic.jpg" class="pcper-inline" width="602" height="323" /></a></div></p>
<p>Huddy reiterated that AMD has made a commitment to release a public SDK for Mantle by the end of 2014 which would allow any other hardware vendor to create a driver that could run Mantle game titles. If AMD lives up to its word and releases the full source code for it, then in theory, NVIDIA could offer support for Mantle games on GeForce hardware, Intel could offer support those same games on Intel HD graphics. There will be no license fees, no restrictions at all.</p>
<p>The obvious question is whether or not any other IHV would choose to do so. Both because of competitive reasons and with the proximity of DX12&#39;s release in late 2015. Huddy agrees with me that the pride of these other hardware vendors may prevent them from considering Mantle adoption though the argument can be made that the work required to implement it properly might not be worth the effort with DX12 (and its very similar feature set) around the corner.</p>
<p>(<a href="http://youtu.be/8uoD8YKwtww?t=51m45s" target="_blank">51:45</a>) When asked about AMD input on SteamOS and its commitment to the gamers that see that as the future, Huddy mentioned that AMD was considering, but not promising, bringing the Mantle API to Linux. If the opportunity exists, says Huddy, to give the gamer a better experience on that platform with the help of Mantle, and developers ask for the support for AMD, then AMD will at the very least &quot;listen to that.&quot; It would incredibly interesting to see a competitor API in the landscape of Linux where OpenGL is essentially the only game in town.&nbsp;</p>
<p><strong>AMD FreeSync / Adaptive Sync Benefits</strong></p>
<p>(<a href="http://youtu.be/8uoD8YKwtww?t=59m15s" target="_blank">59:15</a>) Huddy discussed the differences, as he sees it, between NVIDIA&#39;s G-Sync technology and the AMD option called FreeSync but now officially called Adaptive Sync as part of the DisplayPort 1.2a standard. Beside the obvious difference of added hardware and licensing costs, Adaptive Sync is apparently going to be easier to implement as the maximum and minimum frequencies are actually negotiated by the display and the graphics card when the monitor is plugged in. G-Sync requires a white list in the NVIDIA driver to work today and as long as NVIDIA keeps that list updated, the impact on gamers buying panels should be minimal. But with DP 1.2a and properly implemented Adaptive Sync monitors, once a driver supports the negotiation it doesn&#39;t require knowledge about the specific model beforehand.</p>
<p class="rtecenter"><div class = "center-article-image"><a href="/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux" class="inline-image-link" title="View: freesync1.jpg"><img src="/files/imagecache/article_max_width/news/2014-06-19/freesync1.jpg" alt="freesync1.jpg" title="freesync1.jpg" class="pcper-inline" width="602" height="452" /></a></div></p>
<p class="rtecenter"><em>AMD demos FreeSync at Computex 2014</em></p>
<p>According to Huddy, the new Adaptive Sync specification will go up to as high as 240 Hz and as low as 9 Hz; these are specifics that before today weren&#39;t known. Of course, not every panel (and maybe no panel) will support that extreme of a range for variable frame rate technology, but this leaves a lot of potential for improved panel development in the years to come. More likely you&#39;ll see Adaptive Sync ready display listing a range closer to 30-60 Hz or 30-80 Hz initially.&nbsp;</p>
<p>Prototypes of FreeSync monitors will be going out to some media in the September or October time frame, while public availability will likely occur in the January or February window.&nbsp;</p>
<p><strong>How does AMD pick game titles for the Never Settle program?</strong></p>
<p>(<a href="http://youtu.be/8uoD8YKwtww?t=1h14m" target="_blank">1:14:00</a>) Huddy describes the fashion in which games are vetted for inclusion in the AMD Never Settle program. The company looks for games that have a good history of course, but also ones that exemplify the use of AMD hardware. Games that benchmark well and have reproducible results that can be reported by AMD and the media are also preferred. Inclusion of an integrated benchmark mode in the game is also a plus as it more likely gets review media interested in including that game in their test suite and also allows the public to run their own tests to compare results.&nbsp;</p>
<p>Another interesting note was the games that are included in bundles often are picked based on restrictions in certain countries. Germany, for example, has very strict guidelines for violence in games and thus add-in card partners would much prefer a well known racing game than an ultra-bloody first person shooter.&nbsp;</p>
<p><strong>Closing Thoughts</strong></p>
<p>First and foremost, a huge thanks to Richard Huddy for making time to stop by the offices and talk with us. And especially for allowing us to live stream it to our fans and readers. I have had the privilege to have access to some of the most interesting minds in the industry, but they are very rarely open to having our talks broadcast to the world without editing and without a precompiled list of questions. For allowing it, both AMD and Mr. Huddy have gained some respect!&nbsp;</p>
<p>There is plenty more discussed in the interview including AMD&#39;s push to a non-PC based revenue split, whether DX12 will undermine the use of the Mantle API, and how code like TressFX compares to NVIDIA GameWorks. If you haven&#39;t watched it yet I think you&#39;ll find the full 90 minutes to be quite informative and worth your time.</p>
<p><u><strong>UPDATE</strong></u>: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy&#39;s comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.</p>
<p class="rteindent1"><em>I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.</em></p>
<p class="rteindent1"><em>Contrary to what I said, it turns out that TressFX was first published in AMD&#39;s SDK _after_ the release of Tomb Raider.</em></p>
<p class="rteindent1"><em>Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.</em></p>
<p class="rteindent1"><em>Again, I apologize for the mistake.</em></p>
<p>That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA&#39;s complaint that &quot;AMD was doing the same thing&quot; holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.</p>
<p><u><strong>END UPDATE</strong></u></p>
<p>If you want to be sure you don&#39;t miss any more of our live streaming events, be sure to keep an eye on the schedule on the right hand side of our page or <a href="http://pcper.com/subscribe">sign up for our PC Perspective Live mailing list right here</a>.</p>
<p><a href="http://www.pcper.com/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux" target="_blank">read more</a></p>http://www.pcper.com/news/Graphics-Cards/AMD-Planning-Open-Source-GameWorks-Competitor-Mantle-Linux#commentsGraphics CardsamdfreesyncMantleopenworksradeonrichard huddyvideoThu, 19 Jun 2014 14:35:53 +0000Ryan Shrout60590 at http://www.pcper.comPCPer Live! Interview with AMD's Richard Huddy June 17th, 4pm ET / 1pm PThttp://www.pcper.com/news/General-Tech/PCPer-Live-Interview-AMDs-Richard-Huddy-June-17th-4pm-ET-1pm-PT
<p><u>UPDATE</u>: Did you miss the live event? Well, there&#39;s good news and bad news. First, the bad: you can&#39;t win any of those prizes we discussed. The good: you can watch the replay posted below!</p>
<p class="rtecenter"><iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/8uoD8YKwtww" width="560"></iframe></p>
<p class="rteindent1"><em>AMD recently brought back Richard Huddy in the role of Gaming Scientist, acting as the information conduit between hardware development, the software and driver teams and the game developers that make our industry exciting.&nbsp;</em></p>
<p class="rteindent1"><em>Richard stopped by the offices of PC Perspective to talk about several subjects including his history in the industry (including NVIDIA and Intel), Mantle and other low-level APIs, the NVIDIA GameWorks debate, G-Sync versus FreeSync and a whole lot more.</em></p>
<p class="rteindent1"><em>This is an interview that you won&#39;t want to miss!&nbsp;</em></p>
<p>On June 3rd it was announced that Richard Huddy, an industry stalwart and vetern of ATI, NVIDIA and Intel, <a href="http://www.pcper.com/news/Graphics-Cards/Richard-Huddy-Departs-Intel-Rejoins-AMD">would be rejoining AMD as Chief Gaming Scientist</a>.&nbsp;</p>
<p class="rteindent1"><em>Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called &quot;the Godfather&quot; of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.</em></p>
<p><div class = "center-article-image"><a href="/news/General-Tech/PCPer-Live-Interview-AMDs-Richard-Huddy-June-17th-4pm-ET-1pm-PT" class="inline-image-link" title="View: richardhuddy.jpg"><img src="/files/imagecache/article_max_width/news/2014-06-10/richardhuddy.jpg" alt="richardhuddy.jpg" title="richardhuddy.jpg" class="pcper-inline" width="512" height="288" /></a></div></p>
<p>Richard Huddy will be stopping by the PC Perspective offices on June 17th for a live, on-camera interview that you can <a href="http://www.pcper.com/live">watch unfold on PC Perspective&#39;s Live page</a>. Though we plan to talk anything and everything centered on gaming and PC hardware we have a few topics that have been hot-buttons lately we know we want to ask about. Those include the <strong><a href="http://www.pcper.com/reviews/Editorial/NVIDIA-and-AMD-Fight-over-NVIDIA-GameWorks-Program-Devil-Details">AMD versus NVIDIA stint with GameWorks</a>, AMD&#39;s developer relations and the Gaming Evolved program, how AMD feels about the current status of Adaptive Sync (G-Sync like features) and much more.</strong></p>
<p>We want to take your questions as well, which is one of the reasons for this post. Richard has agreed to answer as many inquiries as possible in our allotted time and to help make this easier, we are asking our readers to give us their questions and input in the comments section of this news post. We will still take live questions in the chat room during the event, but if your question is here then you have a much better chance of that being seen and addressed.</p>
<p>If the intensity of these topics wasn&#39;t enough to entice you to watch the live stream, then how about this? We have a massive prize pool provided by AMD that is unmatched in our live stream history! Here&#39;s the list:</p>
<ul>
<li><strong>1x AMD Radeon R9 295X2 8GB Graphics Card plus a power supply!</strong></li>
<li>1x MSI Radeon R9 280X</li>
<li>1x Sapphire Radeon R9 280</li>
<li>1x MSI Radeon R9 270</li>
<li>1x HIS Radeon R9 270</li>
<li>1x Sapphire R7 260X</li>
<li>15x Never Settle Forever codes</li>
</ul>
<p>Yup, that&#39;s all correct; no typos there. All you have to do is be on the PC Perspective Live! page during the stream on June 17th! We will be giving all of this hardware away to those watching the interview.</p>
<p class="rtecenter"><div class = "center-article-image"><a href="/news/General-Tech/PCPer-Live-Interview-AMDs-Richard-Huddy-June-17th-4pm-ET-1pm-PT" class="inline-image-link" title="View: pcperlive.png"><img src="/files/imagecache/article_max_width/news/2014-06-10/pcperlive.png" alt="pcperlive.png" title="pcperlive.png" class="pcper-inline" width="602" height="339" /></a></div></p>
<h4 class="rtecenter">AMD&#39;s Richard Huddy Interview and Q&amp;A</h4>
<h4 class="rtecenter">4pm ET / 1pm PT - June 17th</h4>
<h4 class="rtecenter"><a href="http://pcper.com/live">PC Perspective Live! Page</a></h4>
<p>How can you be sure you are here at the right time? If you want some additional security besides just setting your own alarm, you can sign up for our <a href="http://www.pcper.com/subscribe">PC Perspective Live mailing list</a>, a simple email list that is used ONLY for these types of live events. <a href="http://www.pcper.com/subscribe">Just head over to this page</a>, give us your name and email address, and we&#39;ll let you know before we start the event!</p>
<p>I am very excited to talk with Richard again and I think that anyone interested in PC gaming is going to want to take part in this discussion!</p>
<p><u><strong>UPDATE</strong></u>: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy&#39;s comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.</p>
<p class="rteindent1"><em>I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.</em></p>
<p class="rteindent1"><em>Contrary to what I said, it turns out that TressFX was first published in AMD&#39;s SDK _after_ the release of Tomb Raider.</em></p>
<p class="rteindent1"><em>Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.</em></p>
<p class="rteindent1"><em>Again, I apologize for the mistake.</em></p>
<p>That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA&#39;s complaint that &quot;AMD was doing the same thing&quot; holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.</p>
<p><u><strong>END UPDATE</strong></u></p>
<p><a href="http://www.pcper.com/news/General-Tech/PCPer-Live-Interview-AMDs-Richard-Huddy-June-17th-4pm-ET-1pm-PT" target="_blank">read more</a></p>http://www.pcper.com/news/General-Tech/PCPer-Live-Interview-AMDs-Richard-Huddy-June-17th-4pm-ET-1pm-PT#commentsGeneral TechGraphics Cardsamdliverichard huddyvideoWed, 18 Jun 2014 21:08:09 +0000Ryan Shrout60523 at http://www.pcper.comRichard Huddy Departs Intel, Rejoins AMDhttp://www.pcper.com/news/Graphics-Cards/Richard-Huddy-Departs-Intel-Rejoins-AMD
<p>Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called &quot;the Godfather&quot; of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.</p>
<p><div class = "center-article-image"><a href="/news/Graphics-Cards/Richard-Huddy-Departs-Intel-Rejoins-AMD" class="inline-image-link" title="View: richardhuddy.jpg"><img src="/files/imagecache/article_max_width/news/2014-06-03/richardhuddy.jpg" alt="richardhuddy.jpg" title="richardhuddy.jpg" class="pcper-inline" width="512" height="288" /></a></div></p>
<p>The official statement from AMD follows:</p>
<p class="rteindent1"><em>AMD is proud to announce the return of the well-respected authority in gaming, Richard Huddy. After three years away from AMD, Richard returns as AMD&#39;s Gaming Scientist in the Office of the CTO - he&#39;ll be serving as a senior advisor to key technology executives, like Mark Papermaster, Raja Koduri and Joe Macri. AMD is extremely excited to have such an industry visionary back. Having spent his professional career with companies like NVIDIA, Intel and ATI, and having led the worldwide ISV engineering team for over six years at AMD, Mr. Huddy has a truly unique perspective on the PC and Gaming industries.</em></p>
<p class="rteindent1"><em>Mr. Huddy rejoins AMD after a brief stint at Intel, where he had a major impact on their graphics roadmap. &nbsp;During his career Richard has made enormous contributions to the industry, including the development of DirectX and a wide range of visual effects technologies. &nbsp;Mr. Huddy&rsquo;s contributions in gaming have been so significant that he was immortalized as &lsquo;The Scientist&rsquo; in Max Payne (if you&rsquo;re a gamer, you&rsquo;ll see the resemblance immediately).&nbsp;</em></p>
<p><a href="http://www.kitguru.net/components/graphic-cards/bob/richard-huddy-rejoins-amd-as-gaming-scientist/" target="_blank">Kitguru has a video</a> from Richard Huddy explaining his reasoning for the move back to AMD.</p>
<p class="rtecenter"><iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/U860AG8Dz_I" width="560"></iframe></p>
<p class="rtecenter"><em>Source: <a href="http://www.kitguru.net/components/graphic-cards/bob/richard-huddy-rejoins-amd-as-gaming-scientist/" target="_blank">Kitguru.net</a></em></p>
<p>This move points AMD in a very interesting direction going forward. The creation of the Mantle API and the debate around AMD&#39;s developer relations programs are going to be hot topics as we move into the summer and I am curious how quickly Huddy thinks he can have an impact.</p>
<p>I have it on good authority we will find out very soon.</p>
<p><a href="http://www.pcper.com/news/Graphics-Cards/Richard-Huddy-Departs-Intel-Rejoins-AMD" target="_blank">read more</a></p>http://www.pcper.com/news/Graphics-Cards/Richard-Huddy-Departs-Intel-Rejoins-AMD#commentsGraphics CardsProcessorsamdIntelrichard huddyTue, 03 Jun 2014 18:10:07 +0000Ryan Shrout60386 at http://www.pcper.com