TODO
====
o document, document, document
o video mode independent screen
. ie, you write to 800x600 but can be displayed as 640x480 or
1024x768 without having to think about it.
o multi-multi image Drawable
. ie, for rotatable image which can change/ animate
. done for MultiRotated... need to refactor?
o convert to new-style classes
o use new-style attributes/properties
o create and maintain unit tests
. the examples do a good job of testing, and get run before
a release, but it might be good to have other tests
o separate base, docs and full tarballs
o rename Drawable to Sprite
o create FreeBSD port
. other distributions too (deb, gentoo, rpm, etc)
o auto sizing of dialogs
o make TIMEOUT_Event use pygame.time.set_timer
o change location parameters to position
o make Drawable.collide and .collidelist work with Drawable.Multi sprites
. mostly there. Still need to make it work between Multi sprites
o make group=SpriteGroup parameter work for Repeat_KEY_Event
o interface for site-wide high scores
o make GameConfiguration a Widget, and more easily extended
o add countdown / timer widget
o do something better with SpriteGroup and levels
o fix pymm to remove ball/row events after win/loss
o Drawable.pause() and Drawable.unpause() do nothing
DONE
====
o fix IDLE/win32 data/images finding problem
o allow held down keys to auto-repeat
o break out larger examples in to an add-on package/ download
o rename get* and set* methods to get_* and set_*
. avoid uppercasing attributes in method names
o move SpriteGroup in to Drawable.py file
o simplify intra-package imports
. change all the from pygsear import ... to import ...
o make practice.py use an internal console like interact.p
o fix the problem w/ turtle transactions
o a more reasonable/ unified use of pygame.time.Clock()s
. using Game.Game and Game.TwistedGame mainloop, each pass
through the loop stores the current tick in conf.ticks