Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message

Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status

HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen

Bars can be enlarged with decent effects when they are about to expire

Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back

Synchronization system for accurate timers

No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)

Modular design - all boss mods are plugins and can be exchanged, removed or updated separately

Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance

Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events

Bars can change their color over time and flash before they expire

There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.

Support for SharedMedia, so you can use any texture for your bars

Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group

Powerful object-oriented API - you can use it to write your own boss mods!

Please notice that we can help you on a lot of Problems but we do not check every Forum so please report all problems, bugs or whatever you want to tell us to the DBM Crew at www.deadlybossmods.com. We got a very good and daily visited forum there to help you with our AddOn.

We are also allways happy to get feedback if we forgot to add a required feature, so please check out our website, click the forum and be a part the the great DBM Community!

New Features

Core:

*Now, when hiding RaidBossEmoteFrame is enabled, DBM will also block cases were some boss/event scripts could still play UI_RAID_BOSS_WHISPER_WARNING directly which would cause you to hear blizzards built in raid warning sound despite the fact the raid warning frame is disabled.

Core is now compatible with Battle for Azeroth as of build 8.0.1.26032, supporting 8.x changes while still being compatible with current live game

Added new expansion check code into mod load handler that allows individual mod packs to specify min expansion level user has access to and auto blocks loading of mods if levels do not match.

Antorus

Added new taunt warning to warn tank NOT hit by Flame Rend to taunt on aggramar, to help minimize boss movement.

Added new filter (on by default) that disables both foe and rend taunt warnings when using 3 or more tanks, to reduce confusion the taunt warnings (designed for two tank rotations) can cause with that unusual setup. This is a smart filter that will disable itself should tanks die an number of ALIVE tanks suddenly becomes 2.

Added new yell option to Mythic Argus for Sargeras' Fear to Loop a repeating "Fear + otherspell" SAY message above players heads when affected by fear and any other ability at same time.

5 Man Dungeons

Full mod support for Freehold and Atal'Dazor Dungeons from Alpha logs.

Added blank mods for all other dungeons with combat detection/stats support. They will be populated with actual warnings/timers as they become available and can be logged.

World Bosses:

Added full mod drycodes for current Zandalar world bosses with combat detection/stats support and preliminary warnings/timers

World Events

World Event/Holiday mods now support voice packs and color timers and feel a little less neglected.

DMF

Darkmoon Faire mods now support voice packs and feel a little less neglected.

Changes:

Antorus

Some yells on Argus encounter will now use shorter spell name text to simplify and declutter chat space a little.

Bug Fixes:

Antorus:

Fixed SetLighting Feature on coven to properly restore settings on combat end. Also fixed options tables for Coven in all locals so some of options that lost descriptions should have them back again.

Fixed a bug where checkForMissingSentence didn't schedule on Stage 3 Mythic Argus start, which could still cause timer to vanish if second sentence of stage hit no one.

Dev Note:

*DBM will now replace SOUNDKIT.UI_RAID_BOSS_WHISPER_WARNING with an invalid sound ID during combat (and restore it when done). This is done because even if you hide RaidBossEmoteFrame, and even if you unregister all events to RaidBossEmoteFrame, there are still some spell scripts that apparently call that sound directly such as http://www.wowhead.com/spell=227374 which seems to directly call RaidBossEmoteFrame_OnEvent even when no events are registered. With this change, DBM will still prevent you from hearing or seeing anything when RaidBossEmoteFrame_OnEvent is directly called.*

Is there a reason the "Run away little girl" audio was removed? I've been used to hearing that since WotLK and I really would rather have that than any other warning noise. :/

it's still there, and still used in same places it always was, in places you ACTUALLy run away.

following warnings will use run away sound

Orbs you have to run away from on jinrokh

Spirits you have to run away from on council

crimson wake you have to run away from on dark animus

things that do not get a run away sound are things you do NOT run away from. they just get a special warning sound, by design. if they played a run away sound when you aren't supposed to move for it, it might confuse players and cause wipes.

I appreciate your contributions to the World of Warcraft community and your impressive efforts to keep this addon up to date.

I have a major problem with the setup for this addon. Put simply, the default settings seem to be optimized for a narcoleptic 5-year-old with ADD. Example: I go into Darkmoon Faire and play the Whack-a-Gnoll game. The addon screams at me, flashes the screen red, and posts a big message across the middle of my screen every time Hogger spawns. This is about once every two seconds.

As a tank, I need to be aware of what is actually occurring in a boss fight. This means I need to go through and individually disable about 75% of the various boss announcements for every fight on every character, so I can see how the raid is positioned, what the boss is doing, etc.

I since gave up on that and now just disable every part of the mod except the timer. Annoyingly, I am unable to disable the boss health frames, which are redundant since I have a much nicer version that's actually integrated with my unit frames (SUF). I have dragged these to the very corner of my screen, mostly off it, so I don't accidentally click on them.

I get it. The new, casual player benefits the most from the settings it comes with, and that's who this addon is designed for. But could you please acknowledge that there are players who don't want to be yelled at by the Big Bad Wolf every time the boss's Ultimate Move Of Really Obviousness comes off cooldown, when it starts casting, when it finishes casting, when it's interrupted, and when he's making his mid-afternoon tea?

Additionally, I'd like to be able to copy profiles from other characters, so I don't have to disable everything for each character individually.

When I go into the addons menu in the character screen, and disable World Events or whatever, it automatically loads it up again whenever I enter the instance!

I. Am. Aware. That. Hogger. Has. Spawned.

Agree. I gave up DBM for it's excessive cosmetics. The only thing I really want from it is the Range Radar. My sugestion/request is that you guys release separate modules for timers/soundpack/bg/range radar/etc...

I appreciate your contributions to the World of Warcraft community and your impressive efforts to keep this addon up to date.

I have a major problem with the setup for this addon. Put simply, the default settings seem to be optimized for a narcoleptic 5-year-old with ADD. Example: I go into Darkmoon Faire and play the Whack-a-Gnoll game. The addon screams at me, flashes the screen red, and posts a big message across the middle of my screen every time Hogger spawns. This is about once every two seconds.

As a tank, I need to be aware of what is actually occurring in a boss fight. This means I need to go through and individually disable about 75% of the various boss announcements for every fight on every character, so I can see how the raid is positioned, what the boss is doing, etc.

I since gave up on that and now just disable every part of the mod except the timer. Annoyingly, I am unable to disable the boss health frames, which are redundant since I have a much nicer version that's actually integrated with my unit frames (SUF). I have dragged these to the very corner of my screen, mostly off it, so I don't accidentally click on them.

I get it. The new, casual player benefits the most from the settings it comes with, and that's who this addon is designed for. But could you please acknowledge that there are players who don't want to be yelled at by the Big Bad Wolf every time the boss's Ultimate Move Of Really Obviousness comes off cooldown, when it starts casting, when it finishes casting, when it's interrupted, and when he's making his mid-afternoon tea?

Additionally, I'd like to be able to copy profiles from other characters, so I don't have to disable everything for each character individually.

When I go into the addons menu in the character screen, and disable World Events or whatever, it automatically loads it up again whenever I enter the instance!

It's likely you have more then one addons folder and a pvp folder still exists somewhere else. between windows versions and wow versions, the addons folder has had like 4 different locations, you may have deleted one from a folder that isn't even in use anymore.

The pvp module does not appear in the addon list in game, neither in the character selection screen addon list nor in addon control panel I use in game. The module does not exist ... I still get the pvp options in DBM options in game and even though I have disabled everything I still get the join bg bar and also the timer for the vehicle construction in isle of conquest.

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