Wow a lot of solid work. Good job guys! I like the balancing tweaks I see (I'll have to feel them out in the actual game though) but it did seem like the UNSC ships popped each other a bit too fast sometimes.

I have to say that I absolutely like how you are keeping to the franchises lore by making ships very easy to destroy/powerful MAC. Makes me think more tactically. As a nice side effect, makes battles more cinematic.

The one thing that turns me off is the Flood working like normal Pirates but that is WIP I guess. It was fun watching them take over ships and stations. Usually turn them off in the pre-game settings.

The infinity wouldnt be able to get past the shields. Remember, star wars shielding is far superior to anything UNSC or Covenant, Just like many other aspects of their technology, which is why "universe wars" are bad ideas.

ok i no nothing about modding so please dont bite my head off with this question
u where the ones that created caw (covenant at war) for forces of corruption cant you use the models from that and just recode them for sins?

Could you please change the female voice for the colony Phoenix
It's to high and loud for my ears and the speakers
Every time I click on the ships it's a pain in my ears
And the speakers scrapes
Could you pitch her voice down or something ? Please
(On my headphones and my laptop it's the same, it's not a problem of my speakers€

I was just looking at the picture of the covenant assult carrier and WOW you guys are the best Microsoft doesn't have **** on you how long does it take to make a single model Microsoft should do something like this the will make a fortune instead of being stupid and shutting stuff down. im telling you keep up the excellent work