It should, but what I don't like is how you dedicated entire levels to it, that's a big red flag to me."

the second level in halo 1 required you to use a warthog, the fifth level required you to use a banshee to get from place to place. were either of these levels bad, no. attack on the control room is probably the best level in the game. there is absoultely nothing wrong with having a level in the game where you use a gunboat. if you want gunboats in the game as i do, how are you going to have people use them in single player if you don't have atleast one level that takes place on water?

I think you answered the question in the question, or something. It just makes me paranoid, and I can't even imagine the Chaos on Live. I remember playing Rush on N64 and I'd restart each race if I didn't get in first place."

HAVE YOU EVEN BOTHERED TO READ MY POST. i clearly stated that the stat tracking be optional so that people who want to keep track of their kills and ranks can and those that want to just goof off and fool around can choose not to have certain games count before the game starts.

"lots of people here have posted they would love to control the gun on the warthog, making that a challenge scenario certainly doesn't hurt you.

Yes, but I've had Marines kill themselves and me enough on foot, I just don't feel they'd survive in vehicles."

you clearly underestimate bungee then as they already stated that marines will be able to drive now. and i think bungie is capable of making them good at it. besides, i never said the rail gun level should be a part of the campaign. it's just a bonus challenge you can play to try to get the most kills etc and compare you score to others and unlock secrets.

"lots of people love controlling vehicles, making challenges specificaly so you can go in a dog fight anytime you want doesn't hurt you.

Sure, why not? But not entire levels."

THAT's WHY THE DOGFIGHT MODE IS A CHALLENGE, NOT A LEVEL. reread the paragraph you quoted. there's a reason for having challenges in the game. it's so that people can play stuff like the rail gun mode or have a dog fight when ever they want without having to make it a large part of the campaign.

NONE OF MY ADDITIONS TAKE AWAY FROM THE GAME. no one's forcing you to use the bonus challenges. you don't like dog fights, then don't play that challenge. it's really that simple. that's why there're not a part of the campaign. you don't like bots, don't use them. you don't like having wacky extra modes, don't play them. you don't like stat tracking, don't use it. It's not like any of these things are an integral part of the mission. BUT JUST BECAUSE YOU PERSONALLY DON'T PLAN ON USING SOMETHING DOESN'T MEAN IT SHOULD BE TAKEN AWAY FROM PEOPLE THAT WOULD LIKE TO HAVE THAT OPTION.

IF YOU DON'T LIKE SOME OF THE WEAPONS OR DEVICES I SUGGESTED, DON'T TURN THEM ON IN MULTIPLAYER, IT'S REALLY THAT SIMPLE. NO ONE'S FORCING YOU TO USE A CERTAIN GUN OR NIGHTVISION. frankly i think a cyborg would be able to see through the night and have infrared vision. why the heck would you not want that?

and learn to read between the lines. when i wrote the describtion of marine under playable characters. i was simply saying that all bungie would have to do to let you play as a marine is make you look like a marine and take away the shield and maybe not have the marine be able to jump as far as Master Cheif. there's nothing master chief can do that marines can't. they can use all the guns, they can run, they can drive vehicles in halo 2. it would be very easy to program in a marine if they just use all the stuff programmed for Master Chief but take away the shield and change the skin. taking away the shield is more than enough to make the charcter a lot more challenging to use.

why do challenges cuck. people love having other things to play outside the single player. a lot of poeple here have expressed interest in being able to having dog fights, playing a rail shooter option. instead of making them a neccesary part of the single player, why not make them a challenge that people can choose to play.

YOU DON'T LIKE THE RAILSHOOTER IDEA, DON'T PLAY IT, IT'S REALLY THAT SIMPLE. IF YOU WANT TO DEPRIVE PEOPLE OF THE ABILITY TO PLAY EASY TO PROGRAM MODES THEY WANT TO PLAY AND THAT YOU CAN CHOOSE NOT TO PLAY, YOU'RE THE MOST SELFISH, IGNORANT, IDIOTIC PERSON I'VE EVER TALKED TO.

I'm with fastwarrior on this one. What I don't understand is why there are four people on this thread who are under the impression that their ideas are the only good ones, and that they seem to know and fully understand the "spirit" behind the game.

No aspect of the game is lost in adding challenge features that are optional to the player. If you don't like it, don't use that feature. It's that simple.

And what's the point in personally insulting someone over a suggestion that no single person from the Halo 2 design team will ever see? If you don't like the suggestion, fine. Don't comment on it.

I think that Bungie needs to put as many options as possible into the MP setup, but they just need to make sure that they can be toggled on or off.

I think the idea of some sort of device that will put you into a better sniper position would be awesome. Be it a grappling hook(Quake), or Translocator(Unreal), i would definately use it in some of the gametypes.

I would just like to point out that what made halo 1 so great was it's unique attributes. I could care less for innovation so long as they keep the integrity of the solid gameplay that i have enjoyed in halo 1. Expanding, improving and perhaps borrowing has done very well for the Tony Hawk series of videogames, so why not apply the same to Halo to ensure that it will be successful well into the future.

Impressive. Here's a poster that didn't feel like he needed to degrade others to make himself look better. And he understood that games can be improved without damaging the integrity of the previous game.

exactly, some of you seriously need to be more open minded. as long as the additional features are optional, as many diverse one should be added as possible. this is why timesplitters 2, a subpar fps with subpar controls and redundant gameplay, is so popular, because it has TONS of unlockable secrets, additional modes and customizations.

Halo is a barebones fps by most standards. it's about as customizable as goldeneye but with a few more multiplayer modes. the reason the game is so popular is the incredible gameplay. why not keep the gameplay but add as many additons, secrets, modes, options and customizations as possible especially considering most of them are probably very easy to program. then you'll end up with what could always be looked at as the pinnacle of first person shooters.

"the fifth level required you to use a banshee to get from place to place."

3 times, not the entire level.

"attack on the control room is probably the best level in the game."

I don't believe I've ever played that level.

"how are you going to have people use them in single player if you don't have atleast one level that takes place on water?"

It can take place partially on water, as I said.

"HAVE YOU EVEN BOTHERED TO READ MY POST."

Not in its entirety.

"you clearly underestimate bungee then as they already stated that marines will be able to drive now."

And OXM said they would drive like stereotypical 16 yd old males.

"besides, i never said the rail gun level should be a part of the campaign."

I didn't even comment on that, did I?

"reread the paragraph you quoted."

No.

"NONE OF MY ADDITIONS TAKE AWAY FROM THE GAME."

Opinion. Maybe just having the option taking up space on my TV screen in my mind takes away from the game.

"frankly i think a cyborg would be able to see through the night and have infrared vision."

So do I.

"why the heck would you not want that?"

You're very close minded. It could change the pacing and overall feel of the game, the game may become incredibly easy or cheap.

"It's not that the challenge ideas suck.... it's challenges suck."

That's what I think. But that's what I thought about dual weapons. Then Bungie comes up and says DIFFERENT dual weapons and I'm like "whoah." I don't fully support the idea, but it's much better than how I thought of it orginally, I'm sure there's a good way to implement challenges. Bungie seems to be doing things right ('quick grenade' key, only 2 weapons, different dual weapons) so maybe they'll come up with someone not so cookie cutter that has challenges.

"people love having other things to play outside the single player."

SOME people. It's all opinion. Your opinions are not fact.

"I'm with fastwarrior on this one. What I don't understand is why there are four people on this thread who are under the impression that their ideas are the only good ones, and that they seem to know and fully understand the "spirit" behind the game."

I seriously hope you're not including me in those 4 people. I've supported some of fastwarrior's ideas and tried to give my reasons why I don't like the others. There's nothing wrong with a difference of opinion.

"And what's the point in personally insulting someone over a suggestion that no single person from the Halo 2 design team will ever see?"

JB visits this board often, or at least he did.

"This has got to be the rudest board I've ever posted on."

Really, you just have to understand the underlyings of the board and how it works. We somehow developed a system and to be successful here you have to be able to work within the system.

"I think that Bungie needs to put as many options as possible into the MP setup, but they just need to make sure that they can be toggled on or off."

They need to put as many GOOD options as possible. Throwing in stupid things like big head mode just isn't my idea of a good option. Now, I personally don't think a grappling hook would be good, but I can see how others would enjoy it, so thatwould be a good option to add in.

"exactly, some of you seriously need to be more open minded."

You should put yourself in check.

Fireborn got banned. You can have a celebration if that makes you happy.

I don't think the covies would be using glue guns. They're trying to whipe out the human race, not capture them. Occasionally, they take prisoners for interrogation, but that's going to be much less important now that they know where earth is.
A BFG, Halo style, would be very cool, but hard as anything to balance. MAybe they could just make lots of super cool, overpowered weaponry, but only allow the covies to use it, like Halo did with fule rods and the swords.

On challenges, and extra stuff like that. Whether or not you play them, they detract form the game, and make the whole experience less immersive. If the single player and multiplayer experience isn't enough to keep the game interesting, then someone did something wronge.

522, you seem to be under the illusion that your opinion counts in the final production of Halo 2, how sad. Oh, hang on, you don't actually have an opinion, just opinions on what other people think should be in the game (which is the thread here, you ignorant little boy). Did you notice how number of posts is directly proportional to self-rightiousness and insignificance to life on Earth? Get a life loser, or at least an opinion of your own...or better still, kill yourself, if you haven't already since last posting.

666, wow! This has to be the saddest thing I've ever witnessed, copying the words and style of your hero 522. I refer you to the reply I gave him on page 58, since you share the same brain. What I meant was, moron, was that Bungie should make the Bond games, since their original concept is boring. However, I now feel Bond has indeed been defiled by EA's awful Nightfire, and the other awful one, whatever it was called? A Saving Private Ryan license for Bungie would ultimately sell far better than a Halo series, especially since the Gulf War 2. People now want real soldiers and real battles against Muslim-types, not 8 pathetic creatures. Also, plasma grenades don't actually exist in real-life, you seem to believe they do, but they don't. Therefore, SPR's sticky-bombs are the closest things in reality, and if you can't see that then you're an even bigger spastic than I give you credit for. P.S. Rare and Rockstar are easily the best game developers, and if you weren't 15 you'd know that from their bibliographies, they're both English companies too, so why would I need to be a 'Fanboy'? Also, if you knew anything about games, you'd have notice my sarcastic reluctance to keep the jump ability, Bond and Joanna Dark were notorious for their inability to jump. That said, however, don't come crying to me when the look of the online game is ruined by idiots jumping around like they do on PC FPSs. And, if you seriously think Halo is as great a technological achievement as Perfect Dark was and you need me to explain the huge difference in power between the Xbox and a Nintendo 64, then try to imagine Halo on a N64. Halo hasn't even got an options screen, ha, ha, ha.....what a retard.