Well you have to take count of the WS frequency. Also there's time when you "don't hit" and those time favour Regain. Further more, when you Crit (a lot thx to RR) you're probably in caped pDIF situation by now and so more atk don't do anything. STR will, even in caped fSTR situation it will still be taken for WS MOD calculation.

I used to try and convinced me with heavy math and I still do but with the current game in constant evolving I pulled back a bit. And there's a 3rd lunar abyssite not so far and new atma like the Alpha and Omega that's is maybe far from being insane but still offer some nice stats (especially for me that still haven't RR >.<)

obviously, 5%slow is bleh. snapshot has no point. but 5tp/tic could let you drop a hit. you could go from a 6 hit to a 5 or possibly lower depending on haste. i played with it a little and if you arent constantly fighting, its nice to build tp between mobs. how does this stack up with other atmas?

Slow is horrible, only good for proc'ing red/blue. For actually dealing damage it's unfortunately inferior to any decent option.

C&D was reportedly 30 accuracy and evasion and is, unfortunately, also useless, War doesn't evade and accuracy is a non issue with any decently skilled up weapon. Alpha and Omega is looking like a very good option, it's supposedly done wonders for 1 hit Gekko, 2 hit Jinpu and 3 hit Rana, stackign it on top of RR + VV could make for our best melee combination.