When the Runner accesses The Future Perfect, you and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. If you and the Runner spent a different number of credits, prevent The Future Perfect from being stolen. Ignore this ability if the Runner accesses The Future Perfect while it is installed.

This card has a small Draft symbol printed on it but is otherwise exactly the same as the original card.

Normal people-sane people- do not embark on a life of cybercrime. Who can say what motivates the deranged mind? An imagined slight, personal failings blamed on external forces, of the ever-popular lust for money? - Michael Muhama, Musings on Cybercrime

This card has a small Draft symbol printed on it but is otherwise exactly the same as the original card.

[Trash]: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.

What causes an Artifical Intellegence to turn on its master? Is it because its directives have been altered by some external source? Or, by giving them agency to adapt, have we fated them to revolt? - Emilio Harris, Creators and the Created

This card has a small Draft symbol printed on it but is otherwise exactly the same as the original card.