‘BioShock Infinite: Burial at Sea’ Team Discusses Their Proudest Moments

It came as a shock (pun intended) when it was first announced, but fans of BioShock Infinitehave had time to process the fact that Irrational Games will be ending its existence as fans know it. That means that the last game content created by the team behind the spiritual successor to the original BioShock will arrive for fans in the form of the “Burial at Sea – Episode 2″ DLC.

To commemorate the occasion, Irrational has released a new trailer featuring a sneak peek at the gameplay changes and new features and locations set to debut in the DLC’s second chapter. But the video isn’t meant to simply advertise the downloadable content; it gives the developers (soon to be out of a job) a chance to explain which parts of the DLC they will personally remember as their ‘Proudest Moments.’

While weeks have passed since the official word from Ken Levine that Irrational Games would be “winding down” arrived, the reasons behind the effective closing are still being kept as quiet as ever. What we do know is clear: BioShock will continue without the studio, Ken Levine will toil away on a brand new endeavor, and Take-Two will be doing everything they can to help laid off staff find work elsewhere in the industry (given the critical and commercial success of Infinite, something they may not need, but are nevertheless being given).

The Irrational Job Fair being planned may be bittersweet, but this video – released under the banner of #IrrationalJobs – helps put a human face to the men and women responsible for the visuals, level designs, and gameplay mechanics fans will get to experience in Irrational’s send-off campaign.

The video does offer a few brief glimpses of gameplay, locations and artwork that will no doubt erase any lingering doubts about whether the return trip to Rapture is worth the price of admission, but it makes another point as well: the minds behind BioShock Infinite and it DLC really are some of the best in the business. We join the rest of the gaming community in hoping that the affected developers can find employment on a team and property as well-regarded as BioShock, but for those who don’t, the work on display in every corner of the game’s universe is testament to their abilities.

Will you be playing through the final chapter of the ‘Burial at Sea’ DLC with a heavy heart, or simply soaking up the story and stealth gameplay? Leave your thoughts in the comments.

One Comment

Irrational pulls out, the franchise stays. Starting to remind me how after Halo: Reach was finished Bungie pulled out but Halo was here to stay in the form of Halo 4. Never gonna happen I know – but what if the new dev for future Bioshock games is the same dev set to develop future Halo games – yes let’s hear it for 343 Industries!