Despite my love of the genre, I'm far from brilliant at physics puzzle games like Cut The Rope which is why I was surprised at how quickly I worked my way through Munch Time, the latest title vowing for a place in the puzzle fan's heart.

In Munch Time, the player must guide Munch the chameleon around just over 40 levels in order to collect stars and reach the end of the stage. It's a formula we've all seen before but also tried and tested. Using a bouncing mechanism, much like the aforementioned Cut The Rope, Munch can grab onto colorful flowers with his tongue, thus swinging around each stage.

Early stages are very simple to complete. It's all very straightforward as to what's needed in order to collect up all the stars and reach the exit. Not long into the game, other flower types emerge and tactics change slightly. Munch has to change color by eating special colored flies, so it's important to collect things in the 'right' order.

It's all a formulaic pattern but an enjoyable enough time. Munch is very responsive to the intuitive controls and he's an adorable and charming character. The problem lies in the relatively brief experience. It really doesn't take long at all to complete the 42 levels. Added longevity would come in the form of collecting all 3 stars in each level but this isn't very challenging either. Only in the last few stages does anything get intricate and require some careful thinking. It's all just rather lacking in imagination.

Maybe with a few more level packs under its belt, Munch Time could be a more compelling purchase. For now though, it's only really worth it for those who have exhausted superior games within the genre.

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