Scoring Table6 points for 1st place down to 1 participation point for 6th place or lower. All points for the three games will be counted and the combine score made up from that. -Bonus+2 bonus points for winning, +5 points for sweeping all 3 SPORTS GAMES. WINNER is atomickneedrop! +2

Use your 7800 CONSOLE or EMULATOR to play.Post your scores in this thread, they will be added to the Atari 7800 HSCscoreboard. Remember to play each game with the recommended game mode or difficulty settingas shown above. The deadline for posting scores is Wednesday August 3rd at 1:00 AM(Central Time, UTC-6)

I came into this Summer Sports Pack expecting to make a very weak showing since I'm not a big fan of baseball or golf. Or skateboarding.Well here's the score for the first baseball game I've played in over ten years. (Wii Sports doesn't count.) It was definitely something different.Reading the manual to get the controls down, getting WHOMPED on the first inning...Much more exciting than watching on TV. Final score: 14-8 (win)

Here is a map that I made of the factory in Super Skatebordin, using screenshots taped together. Unfortunately, that map is pretty small, and it probably didn't help that I forgot to set the format to something other than the default jpg. I'll have to do something about that hopefully tomorrow so that squinting won't be necesary.For now, here's a participation point. I can't resist jumping off the roof.

Here's the first 2600 Baseball game to live up to this winning attitude.

* From the crack of the bat, make split second decisions as you choose which fielder makes the play.* Throw popular Major League pitches - fast balls, curves, change-ups, screwballs and sinkers. (Spitballs?)* Head to head action with your friends or against the computer.* Complete TV-like coverage, with six camera angles you're always right there where the action is.* Play to a packed stadium complete with cheering crowd and organist. (Bring your own peanuts and hotdogs.)* The most exciting baseball ever on the 2600 with depth and feel you've seen on Big League Home Computers.

B A S E B A L L--------------------------------------------------------------------------- INSTRUCTIONS---------------------------------------------------------------------------TO BEGIN:1. With power off, insert your Pete Rose Baseball cartridge into your Atari 2600 game system according to the manufacturer's instructions.2. Plug joystick into left controller for controlling the home team. If two players, plug additional joystick into right controller for controlling the visiting team.3. Turn power on.4. Press RESET to begin a one player game. (At any point during the game, simply press RESET to start again).

PLAY BALL!Pressing SELECT will bring you to the Pitching/Batting screen to start a new game. Then, you'll have the choice of either playing the computer (oneplayer) or an opponent (two player), which is displayed at the top of thescreen. Repeatedly pressing SELECT will switch between these two modes.To "Play Ball", press RESET and the game will begin.

THE SERIES . . .It's the last game of the World Series. You're in the 9th inning. Basesloaded. One out. And you're up at bat. What do you do? Swing away? Wait fora walk? Go for the fences? It's all up to you, just like in real pro ball.Sure, we'll give you the options. And some tips. Like in pitching. BattingAnd fielding. But, it's your call.There are 6 full-colour, live action screens - just like the ones you seeon TV! The pitching/batting screen, left infield, right infield, leftfield,centrefield and rightfield.

So, start warming up. Step up to the plate. And take your best swing at winning the series!

--------------------------------------------------------------------------- PITCHING, BATTING---------------------------------------------------------------------------Excitement on the Mound!

PITCHING:First, decide whether you want the pitch inside or out. Move the joystickleft or right to position your pitcher on the pitching rubber. Next, use thejoystick to control the velocity of the pitch. Up for fast. Down for slow.

Once you've positioned your pitcher and selected a pitch speed, press thebutton to start the wind up and move the joystick up for a fast ball. Downfor a sinker. Left, a screwball. Right, a curveball. Or centre for the change-up.

When the pitcher releases the ball, the joystick position will determine what pitch is thrown.

BATTING:To get the ball rolling - or flying, you first have to connect. Use thejoystick to move your player around in the batter's box. You can move the batter up or down to swing high, down the middle, or low. You can also moveleft or right - for hitting inside and outside pitches.As you see the pitch coming, you can make split second adjustments - to besthandle the pitch thrown.As the ball approaches the plate, press the button to swing.

RUNNING:After you hit the ball, you control the runners. All of the forced runnerswill advance automatically - if the ball is hit on the ground or bouncesbefore it's caught. Runners who aren't forced, will rely on your coaching.There are 4 joystick controls for running:

INFIELD FLY RULE:If a fly ball is hit to the infield, and there are less than 2 outs, and first base is occupied - the runners will not advance and the batter willbe called out.

How to make the plays - and get the outs

FIELDING:After the ball is hit, you'll see either the left or right infield screen -depending on the flight of the ball. While the infield screens are displayed,with the button pressed, you can select a fielder based on the followingjoystick positions:

If it's smacked into the outfield, the left, right or centre-field screenwill be displayed.Once you've guided your fielder to retrieve the ball, with the button pressed, use the following joystick controls to throw:

The flashing arrows in the baseball diamond at the top of the screen willremind you of joystick positioning for making throws. Since the infield isnever displayed all at once, the small baseball diamond will inform you ofthe current positions of the runners.

--------------------------------------------------------------------------- TIPS FROM THE PRO'S---------------------------------------------------------------------------* To judge a fly ball, chase the ball's shadow - NOT THE BALL ITSELF! It'll always land to your advantage - trust me!* Remember to watch the flashing arrows in the small baseball diamond at the top of your screen, when trying to decide which base you want to throw the ball to.* Of course, official baseball rules apply . . . 3 strikes, you're out, 4 balls, take your base. 3 outs, the innings over. And so on.

. . .I hope these tips will give you a better grip on the game - and a greatshot at winning the championship.Now that we've covered all the bases - get your pro ball career off to aflying start. Select an opponent. Press reset. And play ball!-

MEAN 18

MEAN 18 ULTIMATE GOLF

FORE

This is it! A hush falls over the California countryside as you stand on theeighteenth hole of Pebble Beach. You’re five long feet from the hole and you havea one-stroke lead in the biggest tournament of your life. Your caddy hands you yourlucky putter. You line up your shot, and swing. The ball rolls slowly toward the hole.There’s a tense moment as it almost rings the cup. finally, the ball falls in.You retain your title!

2. Plug a controller into the left controller port. In a two player game, pluganother controller into the right controller port.

3. Switch on your TV, then press Power to switch on your system. The Mean 18 titlescreen appears. Press the fire button to show the options selection screen.

4. Press Select or move the left controller forward or back to select play options.In a two player game, use the right controller to select play options for playernumber two. Press a fire button after making each selection to move to the next option.

Number of players One or two

Skill level Beginner or Expert

Tees Regular or Pro

Game play Stroke or Match

Note: If you select beginner, the margin of error is less, but you can still sliceand shank the ball. Expert players must choose their own clubs and make more accurateshots.

Using the Pro Tees option makes for longer distances to the greens.

Stroke (medal) is normal game play. When you select Match, the best player on eachhole wins. Match play is only available for two player games.

5. After selecting options, an overhead view of the first hole appears. The overheadview gives the hole number, distance from the tee to the hole, and the par. Press afire button to begin playing golf.

6. During play you can do the following if needed:

-To restart the game and select new play options, press Reset.

-To see an overhead view of the hole, press Select.

-To see your score card, press Pause.

Note: Press a fire button to return to the regular playing screen after using anyoption above.

Playing the Game

Mean 18 allows one or two people to play a round of golf at Pebble Beach. Thissimulation of the classic game blends strategy and skill.

Order of Play

At the beginning of each hole, the order of play is determined by honors. That is,the player that won the previous hole goes first. Once all the players have teed off,the player farthest from the hole plays next.

Making a Shot

To change a club selection. move the controller forward or backward. You can controlyour aim by moving the controller left or right. Move the controller left or right toshift the view, with a partial left or right rotation possible.

A complete shot requires three taps on the fire button as follows:

1. Tap once to start your backswing.

Each line on the power gauge increases the power of your swing by 10% of the club’srated potential distance (see Club Distance Table below). The dark area at the topindicates overswing which significantly reduces ball control and results in a longer,wilder shot.

2. Tap again to begin downswing. Press the fire button a second time to start thedownswing at the desired point on the power gauge. An arrow marks the point where thisoccurred. Stopping your backswing part way up results in a shorter shot, useful forchipping.

3. Tap a third time at the bottom of your swing.

The third tap snaps your wrists at the bottom of the swing. Snapping the wristsearly, above the line where the swing began, results in a hook. A hooked ball curvesto the left. Snapping the wrists late, below the line where the swing began, resultsin a slice. A sliced ball curves to the right. An arrow marks the point where thewrists were snapped.

Warning: If you don’t snap your wrists during the swing, expect to find your ball inthe rough. Not snapping wrists results in a severe slice.

Putting

Move the controller left or right to aim your putt. A line between your ball and thecup helps you aim.

The arrows on the green indicate the direction in which the green breaks. The ballwill move in the direction the green breaks. Therefore, you must anticipate thecorrect "line" the ball should travel to sink your putt.

As with distance shots. putts require you press the fire button twice. Press thefirst time to set the power and the second time to set the accuracy as you would witha regular shot.

Club Distance Table

With a good full swing, each club averages the following distance and loft. Loft isthe angle of the club face. The ball goes higher in the air as loft increases.

Putter Each mark on the power gauge is approximately 8 feet. Make allowances for breaks on the green.

Terrain

When landing in a rough, or using short irons (such as the 9 iron) the ball comesto a stop more quickly than normal. The ball "bites" more quickly on a green than onthe fairway. When landing in sand, the ball comes to a stop very quickly (although theball may still skip out of the trap). When using a wood or long iron (for example,3 wood or 3 iron) the ball continues to roll farther unless it lands in the rough ora trap.

If a ball comes to rest out of bounds, a penalty stroke is taken (in addition to thestroke played), and the shot must be replayed.

If a ball lands in the water, a penalty stroke is taken (in addition to the strokeplayed). The ball is replayed.

Trees

When a ball hits a tree, it either ricochets back toward you along a random angle(if you hit a solid brown or black part of the tree), or goes through the tree (slowsdown and exits sideways along a random angle).

Greens

When all players have reached the current green, the screen switches to an overheadview of the green, showing the position of all balls. The player furthest from thehole putts first, and play proceeds normally, except that players have the option offinishing their putts (like real golf etiquette).

Strategy

A wood results in a poor shot from a deep rough or sandtrap. Use an iron.

Make sure not to overswing. An overswing almost certainly results in a poor shot.

Each shot’s trajectory is a combination of your swing and luck. When the ball hitsthe ground, it randomly bounces left or right.

When hitting from different terrains, use a bigger club than normal to achieve thesame distance (light rough, one club; deep rough and sand, two or three clubs).

ATARI 7800 SUPER SKATEBOARDIN' MANUAL

Start at the factory door with your skateboard. Press RESET to begin. You can walk by moving the joystick in the direction you want to go. (What boarderwants to do that!) Instead, go to your skateboard (which you automatically pick up) run and jump on (by pressing the joystick button). Once on the board, use the joystick to move right or left. Press the button to jump. Hold the joystick down to crouch. As you speed through the factory, pass each machine to automatically turn it off. You'll have to jump to turn off those light bulbs though. Hint: Time your lift-off perfectly and you'll get all three in one hit. If you want to pass a machine that's already turned off jump over it or else you'll turn it back on. (Except for light bulbs, once they're off, they're off.) The factory is one giant maze! Tubes are the only way to get from floor to floor. But yoou've got to find the right tubes. Different tubes go to different floors. To ride a tube hold the joystick down to crouch, enter the tube, and release. If you want to change your mind in the middle, don't release the joystick until you're heading back in the direction you came from. The right difficulty switch turns the game music on and off. O.K. boarders start cruisin'!

THE CRUISE

Your Dad got you an afterschool job at the factory where he works. You need the money 'cuz being the most radical boarder around means you've got heavy expenses. The job is a skateboarder's dream come true. Miles of halls and tubes to perfect your moves. Just cruise through and turn off all the machines and lights in the factory. Hurry up 'cuz power is leaking out fast! Naturally, there's a catch. You get paid depending on how much power you save. And you've got to be out of the factory by 5:15 pm today. One second more and you'll never make the deadline for entering the Skateboarding Championship. Look at the bottom of your screen to see how radical you truly are. The leftmeter shows the power consumption of the machines and equipment you haven't turned off yet. The middle meter tells how much power has been used since you started. As you turn off machines and equipment, power consumption slows. Theright meter ticks away the minutes you have left. Check out the ratings at theend of the instructions to see how radical your cruisin' rates!

The assembly lines drain the most power. Find them first. 'Cuz your boss gets angry when electric bills are too high. If you want to max out your speed, head for an assembly line. Pull down on your joystick twice to get off your board and pick it up. Make a running startand jump on the assembly line. (You've got to time your hit perfectly to avoidgetting squashed by the plungers.) Run on top of the machine and jump off at the end of the line. Now you're really cruisin'! This trick will totally speed up your moves, unless you fall off your board. Watch the doors in each room. An open door means you have been in the room before and have checked out the machines. A closed door means you haven't gotten to the room yet. Get in there, dude, and turn that power off! Be careful on the roof. Get too close to the edge and you and your board will do a nose dive to the ground! By the way, there are rumors of a truly radical skateboarder who finished hisfactory job in just four-and-one-half minutes. Are you more awesome than that?!

RATINGS

Machines Turned Off Time Clock Your Rating

some but not all 5:15:00 Lower than Dork

All 5:10 or more Geek

All 5:05:31-5:09:59 Mellow

All 5:04:31-5:05:30 Totally Tubular

All 5:04:30 or less Totally Tubular

After you finish the game, moving the joystick to the right will display the lowest power consumption achieved during the then-current play session.

Attached Thumbnails

Has anybody been able to make this trick work On Super Skateboardin'?........

If you want to max out your speed, head for an assembly line. Pull down on your joystick twice to get off your board and pick it up. Make a running startand jump on the assembly line. (You've got to time your hit perfectly to avoidgetting squashed by the plungers.) Run on top of the machine and jump off at the end of the line. Now you're really cruisin'! This trick will totally speed up your moves, unless you fall off your board.

I've been trying to do this without success. One time it even made my guy move more slowly!

now that you mention it, i remember hearing about this when i first got the game, but never got it to work. i'll try to give it a shot.

Has anybody been able to make this trick work On Super Skateboardin'?........

If you want to max out your speed, head for an assembly line. Pull down on your joystick twice to get off your board and pick it up. Make a running startand jump on the assembly line. (You've got to time your hit perfectly to avoidgetting squashed by the plungers.) Run on top of the machine and jump off at the end of the line. Now you're really cruisin'! This trick will totally speed up your moves, unless you fall off your board.

I've been trying to do this without success. One time it even made my guy move more slowly!