Following the destruction of the Poisonous Paradise during the Stewie incident, Keith was in need of a new Secret Base- a new home. Fortunately, a silver lining showed itself in the wake of the Shadow Ledian's trail of wanton destruction- a great deal of rocks and dead trees were destroyed near the Salt Wave Coast, while Keith's beloved boat, which had been docked nearby, went unscathed. Moreover, the destruction of all this rubble left a rather sizable clearing overlooking the Sea of Fizzytopia. This inspired Keith to rebuild his Secret Base, bigger and better than ever before. He claimed the entire clearing, renamed it the Sludge Wave Coast, and did everything he could to make it his own. He always welcomes visitors to his property, whether they come by land or by sea.

The following areas are available to visitors to the Sludge Wave Coast;

Shadow Clearing

Named for the fact that the clearing was formed by heinously powerful Shadow moves, the Shadow Clearing is a wide-open space for people and Pokémon to move around. This entire clearing is basically Keith's front yard, but by no means should you fear him telling you to get off his property.

Areas:Battlefield: A simple battlefield with the boundaries clearly marked in the ground. If the weather is good, odds are you'll see Keith training his Pokémon around here, or even battling someone else. If you yourself want to battle Keith, this is the place to do it.

Fountain: Not far from the Pokémon Center, you can see a nice fountain. Some of Keith's smaller Water-types can be seen splashing around in here on occasion. In fact, if you have anything that could conceivably splash around in there, feel free to let it do so.

The Truck: Just a pickup truck. Keith has keys for it, and does know how to drive it, but he vastly prefers his Scolipede as a means of transportation. While there's nothing underneath it, Jack the Ditto will occasionally be found relaxing beneath it, for reasons even he cannot really fathom.

The Poisonous Pier: A wooden dock overlooking the Sea of Fizzytopia. This is where the Banette's Revenge is docked, and also where any visitors are encouraged to dock their own boats, should they arrive by sea.

The Poisonous Palace

The grandiose successor to the Poisonous Paradise. No longer bound by arcane laws that state that his Secret Base need be built in a tree, nor by the old Base Shop's incredibly limited selection, Keith found the freedom to construct his Secret Base completely to his liking. Though the Pokémon Center is now a separate area, the mansion still consists of three floors (and, notably, is now devoid of any secret underground evil lairs).

1f:

The ground floor of the Secret Base. In terms of overall layout, it's not especially different from Keith's old Secret Base. However, one would immediately notice that the entire interior has a decidedly more grandiose appearance to it. The whole place is bigger, more roomy, and now has high enough ceilings to comfortably accommodate some of Keith's larger Pokémon, such as his Scolipede, Venusaur, and Hariyama. Bringing the likes of Onix and Steelix, however, still not recommended.

Areas:Entrance Hall: A long, wide corridor running from the front of the base all the way to the back. At the northernmost end of the hall, one will find the stairs to the second floor, the elevator, and a PC. In this hall are the doors leading to all the rooms on the first floor. It also contains several closets and the downstairs bathroom, the doors for all of which are cleverly camouflaged. On either side of the entrance, one will see a pair of Snoverberry trees. These trees, which Hermione was able to grow with the Snoverberries she acquired from an old teammate, always bear delicious Snoverberries. There are Snoverberry trees in nearly every room and corridor in the house, and guests are invited to snack on them at their leisure.

Living Room: The first door on your right, the living room contains a few seats, a large table, and an aquarium for all but the largest of aquatic Pokémon to enjoy a relaxing swim in. Keith frequently allows his Blue-Striped Basculin, Stunfisk, Qwilfish, Binacle, Shiny Mareanie, and Wishiwashi to swim around in here, so if your Pokémon is up to taking a dip, odds are they'll encounter at least one of them. Mounted on the wall above the coffee table is a massive TV, which also doubles as a videophone, as do all the television sets in the Base. These TVs even enable communication with any room in the house. There is also a fireplace, above which is mounted the remains of Neville the Stunfisk, who Keith had taken to a taxidermist- he keeps this as a reminder of his previous failings as a Trainer and as a person, the better to try and not repeat them. There is also a door leading to the dining room, and in a few corners, there are some Snoverberry trees.

Indoor Pool Room: The first door on your left, this room contains Keith's large indoor swimming pool. It was constructed partly as something for guests to use if they so felt inclined, and partly to accommodate aquatic Pokémon that the aquarium cannot, such as Keith's Blastoise, Feraligatr, Dragalge, Starmie, Palpitoad, and Tentacruel. Indeed, the pool is spacious enough to easily contain any aquatic Pokémon not named Wailord. Well, OK, it might be a tight fit for Kyogre as well, but it's not like that's likely to become much of an issue, now is it? There are also some seats in the room in case you would rather sit and watch than swim yourself, and a door in the north wall leads to the kitchen.

Kitchen: Second door on the left, the kitchen is where all the food is prepared. The addition of a toaster oven has given Hermione more possibilities in her cooking, though she still likes to use Firestream to do most of her cooking. She has a wide, spacious counter on which to prepare meals, and there are a pair of teleporters in there, allowing direct transportation to the dining room or the Battle Room. Hermione, Cotton, and occasionally Shelley can usually be found in here prior to mealtimes, making sure everything's ready. And if you follow your nose upon entering at the right time, you just might be able to bear witness to Hermione and Cotton's cooking skills firsthand.

Dining Room: Second door on the right, this room consists of a long table and numerous chairs. Keith usually takes his meals in the living room, or right in the kitchen, but when he has company, this is where they would all eat. A convenient teleporter allows food to be brought in directly from the kitchen without having to obstruct the entrance hall whatsoever.

2f:

This floor contains numerous rooms that provide several ways to pass the time. It is where visitors are generally invited to hang out, whether they like to read, battle, or play games. There's always plenty to do on this floor, and should a guest wish to stay the night, this room's got that covered as well.

Areas:Hallway: A long, wide corridor running from the back of the house to the front, just like the entrance hall downstairs. The northernmost end is where the stairs and elevator can be found. The stairs going up from this floor are usually off-limits to visitors, for they lead directly to Keith's bedroom. A pair of Snoverberry trees mark the halfway point of the hallway, and as with any other Snoverberry trees in the house, their berries may be picked and eaten by any visitors as they please.

Guest Bedroom: First door on the left. This room has been set up with a bed, a nightstand, a fan, a comfortable sofa, some books, a fireplace, a huge TV, and a Snoverberry tree. If any guests to Keith's Secret Base wish to spend the night, this is the room in which they would do so. Keith keeps this room very well-maintained, wanting to ensure it's ready for whenever it may end up being needed.

Battle Room: First door on the right. This room has been set up with an elevated platform for the specific purpose of holding Pokémon battles. Trainers stand at either end, and the spacious platform is where the battles unfold. Seats have been provided in the room for the convenience of any spectators. The platform is much more spacious than in the previous iteration of this room, and between the sturdy construction and high ceilings, one can actually use the likes of Onix or Steelix to battle in this room. Still wouldn't suggest something like Wailord, though. This room generally only sees use when Keith has guests, but it is also where he and Meowth will train his Pokémon on rainy days (and thus days when training outside is not an option). It also features options for snacks for competitors and spectators alike, in the form of two Snoverberry trees, and a teleporter leading to the kitchen.

Game Room: Second door on the left. In this room, the usual huge TV has a GameCube hooked up to it, and the nearby bookcase contains numerous games for it. Also in the room, besides a PC, there are also several video game machines lined up along the wall, and two pool tables in there as well. For anyone wanting to take a break, there's a sofa and a Snoverberry tree.

Hermione's Library: Second door on the right. Numerous large bookcases fill up this room. The library contains mostly notebooks full of notes taken by Keith's Weedle on various subjects, but also includes other books. Either way, perusing the bookshelves can be an educational experience. If she's not cooking, Hermione can generally be found in here, reading. That said, Keith has also been known to come in here to read every so often. Chuck, Keith's Gengar, and Liliana, one of Keith's Dusknoir, have also been known to, ahem, haunt this place on occasion. Near the south end of the room, there are several PCs for those who may need to use them, as well as a table and chairs for those who wish to take a seat and read at their leisure, perhaps while snacking on Snoverberries.

3f:

This floor, the topmost floor of the Poisonous Palace, is kind of a throwback to Keith's original Secret Base- namely, in that the topmost floor consists of a single bedroom. Unlike that iteration, however, this room is huge.

Areas:Keith's Bedroom:
A big, big, huge step up from Keith's old bedroom. His usual double bed is flanked by a pair of nightstands with fans atop them to keep things cool on warm nights. There is a fireplace, a GameCube hooked up to the TV, and several sofas and tables. This big, spacious room serves as sleeping quarters not only for Keith, but for many of his Pokémon as well. There is also a washing machine, allowing for Keith to keep on top of things in terms of laundry.

Helena, Rubeus, & Selia's Pokémon Center

As a step up from having their Pokémon Center be the ground floor of Keith's house, with a healing machine (admittedly cleverly) fashioned out of an old tire, part of Keith's major additions to Sludge Wave Coast was a proper Pokémon Center for Helena and Rubeus to work in. Selia the Munna has also opted to work in this Pokémon Center.

Main Lobby:

Welcome to the Pokémon Center! If you have any understanding of Pokémon Centers whatsoever, the overall layout of this one should be no mystery to you. Those who enter are unfailingly greeted by the friendly smile of the blue-eyed Banette behind the counter (unless she's traveling with Keith and has called in a Nurse Joy to cover for her, of course).

Areas:Counter: Your Pokémon not so fighting fit? Easily fixed. Simply approach the counter, and entrust your Poké Balls to the Banette behind the counter. A minute or two in the healing machine and your trusted partners will be good as new! And if it's a slow day, feel free to strike up a conversation with Helena- she's always up for a nice chat.

Waiting Area: If the Center is particularly busy and just waiting at the counter isn't an option, there are several seats and a table for your convenience, to the left of the entrance. So take a seat, take a load off, maybe even grab a book from the bookcase to the left of the counter beforehand.

Whitefin Fountain: This charming little fountain is where Rubeus the Stunfisk likes to swim whenever he's working with Helena. Those who know the unfortunate stereotype of the mischievous prankster Stunfisk are usually quite pleasantly surprised by the courteous and caring Stunfisk they find swimming in this fountain. With a number of unusual healing techniques at his disposal, talking to Rubeus can even prove therapeutic, both to you and your Pokémon.

Back Room:

This room is reserved for the relaxation of the more exhausted visitors to the Center, both human and Pokémon. Relatively simple, this room consists merely of a trio of beds. When Selia is working in the Pokémon Center, this room is where she tends to be.

Areas:Beds: These three beds are exquisitely comfortable, and if you're tired, feel free to take a snooze in one of them. While you sleep, Selia the Munna will happily munch on any nightmares that might threaten to beplague you in your sleep, ensuring you wake up feeling refreshed and well-rested.

Toxic Lighthouse

Erected once Keith realized that while he could navigate his boat at night due to having Pokémon that knew Flash, surely not every other sailor was as lucky. Wishing to avert shipwreck, he helped construct the Toxic Lighthouse to keep the Sludge Wave Coast a safe and shipwreck-free location.

1f:

The lighthouse's ground floor. It's rather plain, consisting of several machines, a shelf full of tools for maintaining the lighthouse, and a switch on the floor which opens up the door to the stairs. The switch can only be activated by authorized personnel- namely, Keith, and any of his Pokémon. However, one of them might be persuaded to bring a guest up to the top floor.

2f:

The top floor of the lighthouse. While normally only open to authorized personnel, the switch for the lighthouse's light is likewise only able to be activated by authorized personnel, minimizing the risk of unexpected guests accidentally or intentionally shutting off the light at an inopportune moment. Generally, guests are actually kinda encouraged to go up and look around, for this provides a beautiful view of the surrounding area.

The Banette's Revenge

Built by Keith and his Pokémon years ago, originally for a specific mission, the Banette's Revenge remains a favored means of aquatic transportation for Keith. A very well-constructed vessel, she has proven herself repeatedly over many voyages, and has endured harsh storms, pirate attacks, and even nearly getting swallowed by a Wailord. She can also move at great speeds, so if Keith tells you to hold onto something, you better damn well hold onto something.

Above Deck:

Ahoy, mateys! When you come aboard the Banette's Revenge, you'll wind up here first and foremost. The deck is very spacious, and while normally empty, Keith will provide any number of chairs and tables as end up being necessary. On sunny days, there is truly no better place to be when at sea.

Areas:The Deck: The deck of the Banette's Revenge is very spacious. Generally not much happens, here, but if your goal is relaxation, that can be a good thing. Ask Keith for a chair and he'll gladly provide one, allowing you to kick back, relax, maybe work on your tan a bit. And you can always rely on the sturdy guardrails to keep you from falling overboard... usually. Sometimes the sea gets a bit rough, so caution is always advisable.

The Helm: Elevated above the deck, Keith stands at these controls and gets her underway. One must climb one of two ladders in order to get up to this area, so not every one of Keith's Pokémon can necessarily accompany him up here, unless he sends them out after climbing the ladder himself. It affords Keith a beautiful view of the sea ahead of him, allowing him to navigate with confidence.

Inside:

You know how the deck near the stern is elevated? This is what's directly underneath it. This small room offers quick relief should a storm spring up.

Areas:Healing Area: This is the closest there is to a Pokémon Center on board this ship. There is a self-service healing machine, a PC, and a few seats, so both Trainer and Pokémon can get some rest and relaxation in a pinch.

Below Deck:

This is what's directly underneath the deck. A simple hallway leading into several different rooms.

Areas:Hallway: There is a short corridor beneath the deck of the Banette's Revenge. Several doors in said corridor lead to various cabins, among other things.

Cabins 1-3: The first three doors to the left each lead to a different cabin. If you're on a voyage with Keith, odds are one of these rooms will be your sleeping quarters. Like the guest bedroom in the Poisonous Palace, Keith keeps these cabins in good shape, always ready for them to see use if need be. Each one contains a bed, a table, a chair, and a Snoverberry tree.

Captain's Quarters: Keith's own personal cabin. When at sea, this is where he sleeps and takes his meals. Guests generally aren't allowed in, but exceptions can be and have been made.

The Galley: This big, spacious kitchen is where the meals are prepared aboard this ship. As one could guess, Hermione almost always comes on these voyages, along with Cotton and sometimes Shelley, to help prepare some truly delicious meals to enjoy at sea.

This is Keith's Secret Base. Enjoy!

Base is not yet open for RPing! This will not change until the conclusion of The Final Stewie-line, to be continued and concluded in my original Secret Base. Thank you for understanding.

1: Anyone who wants to RP in here has an open invitation to do so. Your character doesn't even have to have met mine before, though do make sure to introduce yourself if that be the case. And don't be afraid to drop in at any time, don't worry about intruding on any storylines. The more the merrier, I say. Obviously, no big excuse is needed to at least access the Pokémon Center- you're just passing through and want to heal your tired Pokémon, that much will more than suffice.

2: If you wish to start a storyline in my base independent to an ongoing storyline, feel free to do so. Just work it out with me beforehand, so we can work out a way to differentiate those posts from the main storyline, be it posting in a certain color, or using a certain font, or titling the posts, or whatever.

3: This property is one of those exceptions to the six Pokemon rule. Bring as many as you like. Only six at a time in the healing machines, though.

4: Assume that the ceiling in here is high enough to accommodate anything up to 15 feet in height. Serpentine Pokémon are an exception to this, considering their particular body shapes. The hallways, doorways, and stairways should be considered wide enough to accommodate most Pokémon that do not exceed the height limit, though it's best to err on the side of caution when it comes to the elevators.

5: The fish tank can comfortably accommodate any aquatic Pokemon smaller than four feet. Anything between four and five feet can still fit, but it'll be a pretty tight squeeze, but five feet is the limit (except for Dratini and Ekans, given their particular body shapes). The indoor pool can comfortably accommodate anything that's ten feet or smaller (except the likes of Arbok, Dragonair, Gyarados and Milotic, given their particular body shapes). Obviously, anything too large for those is more than welcome to swim in the sea nearby.

6: You are strongly urged to not bring any Zangoose, Red-Striped Basculin, Durant, or Corsola into the Poisonous Palace. Nothing against any of them, this is strictly for safety purposes.

7: Keith's bedroom, the second floor of the Toxic Lighthouse, and the captain's cabin on the Banette's Revenge, are all off-limits to visitors by default, but permission to enter any of them may be granted as circumstances warrant.

8: Pokémon battles may be waged either in the Battle Room or at the outdoor battlefield in front of the Poisonous Palace.