Episodes

Everything changes on today's episode of Kotaku Splitscreen. We start off the episode with a very special surprise, followed by some discussion of games like Celeste, Obra Dinn, and Super Smash Bros. Ultimate (33:28). Then The Game Awards host Geoff Keighley joins the show (48:34) to talk about the success of last week's show, how he puts together his exclusive reveals, and why he chose to support the streamer Ninja. Finally, off-topic talk and Kirk's music pick of the week (1:15:25).
Show...

It's nearly time for December E3, aka The Game Awards, and there's lots to discuss! First, Kirk and Jason talk about slaying Sean Bean in Hitman 2, the great new platformer Monster Boy, and the excellent Prey Mooncrash. Then they get into Game Awards talk (30:10) on what to expect at this year's show, hype versus awards, and whether game reveals actually matter. They close out the show with off-topic talk (59:47) on The Bodyguard, She-Ra, and To Kill A Mockingbird.
Music: Hanne Hukkelberg,...

There are oh so many games to play this fall, and you should start with Return of the Obra Dinn, the fantastic puzzler that Kirk and Jason both adore. This week they talk all about that, along with Hitman 2, the Sega Genesis Classics collection, and other games they're playing. Then it's time for the news of the week (37:50) on Red Dead Online, Diablo 4, and The Game Awards rumors, along with some off-topic talk on Bohemian Rhapsody and A Star Is Born.
Music pick: Paul Simon, “You Can Call...

It's an extra-special-early Thanksgiving episode! This one's a two-parter. First, Kirk and Jason bring on Kotaku's Ethan Gach to talk about Fallout 76 (06:51), the buggy new multiplayer game from Bethesda Game Studios. Then, it's the long-awaited Red Dead Redemption 2 spoilercast (35:32) as Kirk and Jason dive into the game's lengthy story and talk about everything they liked and disliked. (Warning: SPOILERS!!!!)
Music pick: Mika, “Grace Kelly,” from his 2007 album Life in Cartoon...

Kirk and Jason talk about the games they're playing, like Tetris Effect and Hitman 2, then jump into the news of the week (21:36) on Detective Pikachu, Final Fantasy XV's canceled DLC, and Destiny 2's "disappointing" sales. Then old friend Evan Narcisse joins the show (40:56) to talk about Stan Lee's legacy and what he meant to nerds all across the world. Finally, some off-topic talk (59:53) on House of Cards season 6 and Bohemian Rhapsody.
Music pick: Roy Hargrove & The RH Factor, “Common...

Kotaku's Maddy Myers returns to the show this week, joining Kirk and Jason to chat about the big Diablo disaster. First they talk about some of the games they've been playing, including Assassin's Creed Origins, Return of the Obra Dinn, and Red Dead 2. Then the three get into the news of the week on Nintendo removing a racist animation from the new Smash, BlizzCon announcements, and the big Diablo controversy. They talk about why Diablo Immortal frustrated fans and offer some theories as to...

Who would've thought that the biggest game of 2018 would also be one of the strangest? First up on this week's episode, Jason and Kirk talk about the news of the week including the PlayStation Classic's sad lineup, the buggy Fallout 76 beta, and a surprise new game from the creator of Undertale. Then Kirk and Jason take another deep dive into Red Dead Redemption 2 (21:14), now that Jason's actually had a chance to play it. They talk about how Rockstar's new game subverts AAA open-world...

Over the past week, Kirk has spent all of his time playing through Red Dead Redemption 2, while Jason has spent all of his time talking to the people who made it. Today's show is a lengthy dissection of the newest epic from Rockstar, the conditions under which it was made, and how the game's story parallels its creators in so many ways. Kirk and Jason talk about how RDR2 works and what makes it so special, dig into the nuances of working overtime, and discuss their own relationships with...

Kirk and Jason chat about rock climbing tents, meta-baiting, and Assassin's Creed Odyssey before getting into this week's big news story (26:51) on Rockstar's work conditions. What did Rockstar co-founder Dan Houser mean when he said they put in 100-hour work weeks? Why do people equate working hard with working long hours? And how should we balance our desire to play the hell out of Red Dead Redemption 2 with our concerns about how it was made? This is just the first part of this...

Kirk and Jason briefly gush about the new Wonder Woman emulator Assassin's Creed Odyssey before bringing on Stephen Totilo for a lengthy chat about microtransactions (21:43). The three talk about how Assassin's Creed Odyssey's microtransactions work, whether they affect the game, whether their sheer existence plants a seed of skepticism inside the player's head, the "poisoning the well" argument, how video games have always been after your money, whether games should still cost $60, and...

Jason's back from his honeymoon and there's lots to discuss, starting with the Splitscreen boys' first impressions of the new open-world game Assassin's Creed Odyssey. Then, Kirk and Jason dive into this week's news (34:36) on a leaked Harry Potter game, Google's Project Stream, and much more. Finally, it's time for a Spider-Man spoilercast (56:27), getting into the strengths and weaknesses of the story, MJ and Peter's relationship, and what Kirk and Jason want to see from Spider-Man...

Kirk and Maddy start off by talking about the biggest news of the last week: the sudden closure of Telltale Games, a move that left more than 200 game developers out of work with no severance. (Well REALLY, they start out by talking about comically huge mouse pads, if we're being totally accurate.) After talking about the Telltale debacle, they discuss Sony finally opening up the PS4 to cross-play with other consoles, how a Shadow of the Tomb Raider fan found an unintended post-credits...

Kotaku's Stephen Totilo finally had a chance to play Rockstar's upcoming wild west open-worlder Red Dead Redemption 2. For this bonus episode, he sat down with Kirk and Maddy to share his impressions of the game and answer questions about rusted guns, horse balls, and causin' a ruckus on the open prairie.
LINKS:
Stephen's full written preview of Red Dead Redemption 2
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Jason's out of town, so Kotaku editor Maddy Myers joins Kirk to fill in as co-host. First up they talk about Nintendo's new Switch online service, the just-announced PlayStation Classic, how the maniacs who beat Destiny 2's new raid unlocked new stuff for everyone, and how streamers are reacting after someone shot a BB gun through the window of a popular PUBG personality.
Then Kotaku EIC Stephen Totilo joins (33:33) to talk about Shadow of the Tomb Raider, a good game that's been...

First, Kirk and Jason talk some more about Destiny 2's Forsaken expansion, addressing the question "how much should creators listen to fan feedback?" and talking about the brilliant new Dreaming City location. Then Kirk sits down with video producer Lindsay Ellis to talk about Disney, Star Wars, fascism, and YouTube. Jason rejoins the show to cap things off with more Spider-Man love, which Kirk finally acknowledges is as good as Jason said it was.
Lindsay Ellis's YouTube:...

Kirk and Jason talk about web slinging and swinging in Spider-Man, the excellent new PS4 game, then dive into Destiny 2's new Forsaken expansion, talking about the new systems, the story, and the Destiny treadmill that never ends.
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Kirk's back from vacation and raring to talk about games. What kinds of games? VIDEO games, baby!
He and Jason start off discussing what they've been playing, covering God of War's New Game+, Prey: Mooncrash, Destiny 2, The Messenger, and Dragon Quest XI. Then they talk a bit about the glut of indie games en route to the Switch and share some thoughts on that super-slick Cyberpunk 2077 E3 gameplay demo, which CD Projekt Red finally released to the public this week.
After that, Kirk has a...

Jason brings on Square Enix's Koji Fox, who's been at the company since 2003 and currently heads up translation on Final Fantasy XIV. They talk about what it was like to join Square on the day it became Square Enix, how Final Fantasy XIV's overhaul affected the staff, and what it's been like to write for a story that never ends.
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Jason and Kirk talk CPU cooling and Diablo 3 on Switch before diving into Dead Cells and the appeal (or lack of appeal) of video game grind in games like Destiny. Then, Jason talks to Arkane co-founder and Prey director Raphael Colantonio (41:03) about why he left the company he helped start, what he dislikes about big-budget gaming, and why Prey's final act was so different than the rest of the game.
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