Here we see the new moons of one of the planets in my system that i m working on...yes i did this via an accretion disk method i did invent 2 years ago...but with time i did adapt it and make it more viable. It give pretty realistic moons systems

And here is the view from a close orbit of one of the 3 majors moons of the same planet...it do a whole orbit in a little less than 18 hours and it weight about 0.011 moon It is geologically active...the probes have spot many cracks letting out liquid and ice.

On the left side, we see the biggest of the 3 majors moons. It weight about 0.36 moon and have a deep ocean under is frozen surface. Because of tidal heating it is believe that we have liquid water under is surface...it have about 20.4% of is mass as water. It orbit is mother planet in 2.64 days. It also have a dense atmosphere. Its also geologically active with many water-ices volcanoes. Is surface look 65% new.

Alright after months of adjusting a multitude of orbital patterns,stable orbits etc.I am at a point where im comfortable to post it here and continue updating it from now on.Behold the Olodumare System v2.7, a large Star system compared to ours of about 12 main planets,5 dwarf's,13 asteroids and mroe to be implemented in the near future (winter break).For now i only have the main 8 up for simulating.I plan to add a massive post on the Star system and its inhabitants history in the next while(winter break).So...enjoy

My next project...a Binary Stars System. the main start is 1.23 Suns mass and the other one is about 0.247 sun. orbital distance 87.5...560 yrs for a whole orbit with an ecc of 0.17 9since we can't ply with the stars orbit for now...so it will be that ecc.

Alright after months of adjusting a multitude of orbital patterns,stable orbits etc.I am at a point where im comfortable to post it here and continue updating it from now on.Behold the Olodumare System v2.7, a large Star system compared to ours of about 12 main planets,5 dwarf's,13 asteroids and mroe to be implemented in the near future (winter break).For now i only have the main 8 up for simulating.I plan to add a massive post on the Star system and its inhabitants history in the next while(winter break).So...enjoy

Alright after months of adjusting a multitude of orbital patterns,stable orbits etc.I am at a point where im comfortable to post it here and continue updating it from now on.Behold the Olodumare System v2.7, a large Star system compared to ours of about 12 main planets,5 dwarf's,13 asteroids and mroe to be implemented in the near future (winter break).For now i only have the main 8 up for simulating.I plan to add a massive post on the Star system and its inhabitants history in the next while(winter break).So...enjoy

How do you add an asteroid belt when looking from a zoomed out location? Thanks!

Alright after months of adjusting a multitude of orbital patterns,stable orbits etc.I am at a point where im comfortable to post it here and continue updating it from now on.Behold the Olodumare System v2.7, a large Star system compared to ours of about 12 main planets,5 dwarf's,13 asteroids and mroe to be implemented in the near future (winter break).For now i only have the main 8 up for simulating.I plan to add a massive post on the Star system and its inhabitants history in the next while(winter break).So...enjoy

How do you add an asteroid belt when looking from a zoomed out location? Thanks!

I made a new system today, it's called the Clock System, it simulates time, unfortunately, a human object cannot orbit another human object in a very stable orbit (and therefore the orbital parameters won't work right, as that might be a bug), so I chose to make an Earth sized body as the main body, and the smaller bodies are cue balls (which are unfortunately not round enough and need improvement in the next update) orbiting the main body, which is named Clock.

Each cue ball has a specific name and orbit duration, and unfortunately, due to the main body size and the distances of each smaller body (as well as orbital issues), the time step had to be increased to 100000 seconds/sec, so everything had to be increased by a factor of 100000, so everything is 100000 times longer, but it (and their small masses) does help make their orbits stable.

I'm working on the Lylat System from the StarFox games. It's based on the new canon from SF Zero, and since not all of the well-known planets from past games were added, I'm taking some creative freedom with it.

It's nowhere near done yet, but here's the general layout (closest to furthest):

Planets and other objects of the Solran Subdivision:Macbeth - Volcanic planet.Sargasso Asteroid BeltTian - Planet with the characteristics of Eladard from the unreleased StarFox 2.Papetoon - Desert planet.Eladard - Named after a planet from the unreleased SF2; reimagined as temperate world similar to Corneria.Colossus - Gigantic semi-frozen world with scattered evergreen forests and swamps within volcanic regions.Delta Nebula

Planets and other objects of the Mysteria Subdivision:Shardria - The "glass planet."Cerinia - Reimagined as planet within Lylat System. Brimming with interdimensional energy.Animus - Habitable planet referenced in the original Dinosaur Planet before it was a StarFox game.Crimsona - Reddish gas giant.Sauria - "Dinosaur Planet." Made habitable by vast amounts of interdimensional energy.Enigma Asteroid BeltTheta and Phi Nebulae

I haven't even gotten to most of the moons, dwarf planets, and other minor objects yet.

The planet, a gas giant with a mass of over 4 Jupiters, had an extremely eccentric orbit, this is due to the fact that the planet does not form from the star's protoplanetary disk, but from another star system. The planet somehow got ejected away, and cause is yet unknown.

Astoundingly, the planet had 5 moons. Three of which are habitable, with liquid water on its surface. Although, when the planet is at its aphelion, the three moons freezes to temperatures nearly -110°