Hemorrhage (Passive)

Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage.

Decimate (Q)

Cooldown: 9/8/7/6/5

Cost: 30/35/40/45/50

Range: 1

After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 50/80/110/140/170(+1.05) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).Darius heals for 15% of his missing Health per enemy champion hit by the blade (max: 45%).

Crippling Strike (W)

Cooldown: 7/6.5/6/5.5/5

Cost: 30

Range: 300

Darius's next basic attack deals f 1 physical damage and slows the target by 90% for 1 second(s).Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.

Apprehend (E)

Cooldown: 24/21/18/15/12

Cost: 45

Range: 535

Passive: Darius gains 15/20/25/30/35% Armor Penetration.Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).

Noxian Guillotine (R)

Cooldown: 120/100/80

Cost: 100/100/0

Range: 460

Leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional {{ rdamagepercentperhemostack* 100 }}% damage.Maximum Damage: If Noxian Guillotine kills the target, it may be re-cast at no cost within n seconds.At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.