It is also possible to use the same visual drag/drop node editor to create scripts. Which would have the added benefit of supporting AND/OR condtionals and nested conditionals.

Dear Craig

This is all I ask, it would benefit people so well in debugging scripts and would allow for people to more easily show scripts and the flow of them rather than have to write a 3 paragraph essay on how they work. Also i could see it being great for creating script "templates" if you will were the creator can set up a base script and people could then add to it. Yes I know people can do this now but people don't and i think for PC people and new players will have a more friendly introduction to scripts than us. I said it on the steam if the NPC behavior editor could be also used fore the script you said yes it could so can we change that could to yes it will .

Yeah "Q" doesn't serve as a hotkey atm, so that would be a great alternative.

I feel like, for now, having the inventory separated makes sense because it isn't the only (or in my opinion not even the most used) menu screen, but hopefully if they all get consolidated into one, it can be moved to Q.

Regardless, though, it's all customizeable so you'd be able to set it as whatever you want.

Good news! I did a little bit of research on the interwebs to find out if there were any settings I could change that would make my video quality better when recording, and I tested them out and now have significantly better resolution. So next time I publish a video (which will hopefully be sometime tomorrow morning) I'd like to hear if you guys notice the difference.

Call me old fashioned, But I don't like this bright, Glidey, Floaty menu thing that PC has now.

I liked the darker, Grounded, Traditional menu we had before.

I feel like it fit better with the feel you get from the game's music and textures.In addition, It doesn't seem right to me for the menu to slide around while you are moving the cursor.

Also, A bit of feedback on the armour equip dummy. the slots should have a general outline of what goes there. It may not be obvious to a new player that the necklace slot is for a necklace and not a chestplate. In addition, It is certainly not obvious that gauntlets go on the right slot, And rings go on the left.

Call me old fashioned, But I don't like this bright, Glidey, Floaty menu thing that PC has now.

I liked the darker, Grounded, Traditional menu we had before.

I feel like it fit better with the feel you get from the game's music and textures.In addition, It doesn't seem right to me for the menu to slide around while you are moving the cursor.

Also, A bit of feedback on the armour equip dummy. the slots should have a general outline of what goes there. It may not be obvious to a new player that the necklace slot is for a necklace and not a chestplate. In addition, It is certainly not obvious that gauntlets go on the right slot, And rings go on the left.

In all likelihood the "textures" of the current pause menu UI is in its early stages, and will likely see some changes to be more representative of the game and its aesthetic theme.

As for the "glidey-ness", I kind of like it. It needs a bit of tweaks, but overall I'd say it has a very organic, interactive vibe to it.

Feel free to use any of these for your video on changing the audio.In order, We have the FN-P90, The Franchi SPAS-12, The Avtomat Kalashnikov 47, The Nerf Maverick, And the Type-25 Directed Energy Rifle (Halo Plasma Rifle.)

I could also make some more things if you wish. But these all have distinct sounds that would make for a striking difference.