A first release of KÃ¼ken is finally available! This version should be considered as an Alpha version.

KÃ¼ken is an OpenGL 3.0 + extensions renderer. It is build with a very programmable approach and aims GeForce 8 and beyond. It hasn't been tested on Radeon cards yet so nothing sure with sure platform. However all the extensions used by KÃ¼ken are supported on Radeon cards which should make it portable quite quickly.

It is a low level library where all features are exposed as objects of the rendering pipeline (rasterizer, blend, program, rendertarget, etc.). This design aims allowing effect files, sorting, efficient multithreading and portability to D3D10/11.

For higher level features the idea is to create others projects to keep packages tiny. Possible futur projects would be a FX system, a multithreaded tasks ans communications system, a geometry optimization library, a scene graph ... Not much done yet but the FX system should be first available, it will make easier my test process.