Hanzo, Master Assassin, is a Ranged Assassin hero from the Overwatch franchise. Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.

Mastering his skills as a bowman and an assassin, Hanzo Shimada strives to prove himself as a warrior without peer.

The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowmanship.

Upon the death of his father just like his mother, the clan elders instructed Hanzo to straighten out his wayward younger brother so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.

Now, Hanzo travels the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest.

Storm Bow can be channeled indefinitely, but range increase is limited.

Cooldown starts once Storm Bow is reactivated.

W

Scatter Arrow

50 ManaCooldown: 8 seconds

Fire an arrow that deals 88 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.

Fire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.

Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

❢ Quest: Hit every enemy Hero with Storm Bow❢ Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%❢ Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.

Type: Bonus damage

Scaling: -

Affects: Ability

Bonus range: 4.9

Only affects maximum range.

Channel time for maximum range remains the same.

Simple Geometry

❢ Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.❢ Reward: Upon hitting terrain for the first time, Scatter Arrow creates two additional arrows.

Redemption

❢ Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3 and Redemption can be lost at mamimum stacks.❢ Reward: At 12 Redemption, gain 50% Attack Speed.

4

Explosive Arrows

Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.

Applies the armor reduction for Storm Bow before the Storm Bow damage is dealt.

Stacks with itself but not with other negative Armor effects. Other defensive damage modifiers may stack.

10

Dragonstrike

Cooldown: 60 secondsAfter 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 78 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.

Dragon's Arrow

Cooldown: 90 secondsFire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

13

Fleet of Foot

Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.

Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 40%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 40%.

Type: Offensive damage modifier

Affects: Self, Ability

Stacks additively with other offensive damage modifiers.

Piercing Arrows

Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.

Properties: Piercing (x1)

Giant Slayer

Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 2% of their maximum Health as damage.

Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attack reduces the cooldown of Dragonstrike by 4 seconds.

Play of the Game

While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 263 damage to each target hit by the impact.

Backstory:Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.

750 / 10,000Master Assassin

FreeSora

FreeDragon

120 / 75Kinoko

120 / 75Demon

375 / 450Spectral Demon

Delta

Backstory:Cpt. Shimada had his mission: to eliminate the Viper leader known as Deathfang, his brother. The government expected him to fail, but they made a mistake... they didn't realize they were dealing with Hanzo.

Backstory:Like most farstriders, Hanzo feels more at home in the wilds than within the walls of Quel'Thalas. He diligently hones his skills in archery in preparation for the day he is named Ranger-General.

Reference material for Hanzo was provided by the Overwatch development team. The size of his bow was increased and his chest and shoulders were made a little bit more beefy to give him a recognizable silhouette from the distance.[1]

Tools

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