Oakenfold entered the world of theatrical music composition four years ago, and has since created scores and other musical contributions for such high-profile motion pictures as Get Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin Powers: Goldmember (2002), and The Matrix Reloaded (2003).

Oakenfold will compose an original score and create the game's overarching musical personality with hard-driving, rhythmic beats hand-crafted for every mission.

"By allowing fans to step into the shoes of the 'bad guys', GoldenEye: Rogue Agent is the most exciting, cutting-edge episode of the Bond video game series to date," said Patrick Gilmore, Executive Producer at EALA. "We feel that to deliver a blockbuster entertainment experience, this game deserves a dynamic musical score and world-class production values that reflect the rebellious and original style of the game itself. We wanted the best of the best, and this lineup is just that."

GoldenEye: Rogue Agent goes where no previous James Bond game has gone before, giving you a chance to cross over to the dark side and experience life as a high-rolling, cold-hearted villain. In GoldenEye: Rogue Agent, you will encounter legendary allies and enemies such as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions of vengeance and demolition.

GoldenEye: Rogue Agent is scheduled to ship this November on the PlayStation 2, Xbox, and GameCube.