Screen Text

I'm interested in a good Screen Text library right now. Running this makes me like it; reading it does not. I think it would become a very good resource if you made it easier to use. Include most of the important things in the library, and make the demo do the exact same thing it does now in as short a way as possible. Make it so people can create on-screen text easily. Have an example of how to put one simple line onto the screen, instead of whatever they are typing. In my case, I plan to use it to display short messages to the user. I don't need to know how to make it display what I am typing, although it would be good to know at a later time if I ever needed it.

I'm not going to take the time to read Albro's statement, but I'm 98% sure it's a comment about lack of library-ness.

This is actually a fantastically designed project, and would be beneficial in numerous games, but only if you provide it in a format that's actually implementable.

I have a few uses for this, but I probably won't deal with it because I don't have the time to actually learn what you did.

Please, please update with documentation so we know how to quickly just add this in and throw in a simple procedure with what needs to be updated.

I have a cleaned up version that is much easier to understand. I just haven't found the time to add any documentation since there is something else that I'm working on :S

EDIT: Keep in mind that while I was making the demo is wasn't really a demo and I wasn't even going to release this as a library in the first place. The "demo" was just me giving the code a go in a sloppy way.