Hi finally get this working and i make a quick test to show everyone the response time and precision i get out of a ps3 camera I'm get extremely good results on a projector as a monitor. Still i need too make more testing on a normal monitor and tv screens.

nice, this is with very minimal software and hardware, just get an infrared laser and you got a pretty decent and very precise lightgun. This concept was talked about here a lot. Some problems however: how to differentiate 2 guns on 1 screen? What to do when the screen is too glossy?

Give me some more info guys and I might be able to do something with it. I've got a lot of amazon credit I can use. I doubt I can get a software solution to fake dual mice because of the way dual mice work, but I can probably get them to show up as joysticks.

Glossy screens might be fixed via "clear" contact paper. I checked and yes, such a thing exists. Multiple players might mean two cameras with a different light filter on each and lasers putting out different ends of the spectrum.

Starting some test to replace laser diode. Using a safe 5mm low power led instead. This is about 1 meter of distance but it will remain almost the same size at 2 meters. The focus point is incredible small. More test coming using IR leds. I even think this type of focus glasses arrangement will blast laser tag games industry like longer shots with less beam light spread. Making more realistic and challenging the accuracy in the game

Give me some more info guys and I might be able to do something with it. I've got a lot of amazon credit I can use. I doubt I can get a software solution to fake dual mice because of the way dual mice work, but I can probably get them to show up as joysticks.

Glossy screens might be fixed via "clear" contact paper. I checked and yes, such a thing exists. Multiple players might mean two cameras with a different light filter on each and lasers putting out different ends of the spectrum.

What I meant was not the software side of things, but rather the hardware. How do you separate 2 laser pointers and determine which one is player 1, and which one is player 2. With 4 players this would get messy. Also, if your camera is not accurate enough, it would be a problem if both players shoot at the same screen position. I wonder if one could do something with a simple lens, like in those laser levels, where you get a line instead of a dot. with 2 ir lines , it would be easier to separate 2 guns from eachother.

Give me some more info guys and I might be able to do something with it. I've got a lot of amazon credit I can use. I doubt I can get a software solution to fake dual mice because of the way dual mice work, but I can probably get them to show up as joysticks.

Glossy screens might be fixed via "clear" contact paper. I checked and yes, such a thing exists. Multiple players might mean two cameras with a different light filter on each and lasers putting out different ends of the spectrum.

Very good idea the clear screen paper. I was thinking to try with clear coat in mate finish . I need to get and old cheap screen to try it first.

Is the room dark or is it just the exposure of the camera? What is the performance like with daylight? I guess having a proper infra red laser would help with this.

I know it's a bit patronising but be careful with your eyes with that green laser and even when you switch to infra red don't automatically assume it is safe to look at. There is no blink reflex with an infra red laser so if it happens to be unsafe it's actually more dangerous than a visible laser.

Give me some more info guys and I might be able to do something with it. I've got a lot of amazon credit I can use. I doubt I can get a software solution to fake dual mice because of the way dual mice work, but I can probably get them to show up as joysticks.

Glossy screens might be fixed via "clear" contact paper. I checked and yes, such a thing exists. Multiple players might mean two cameras with a different light filter on each and lasers putting out different ends of the spectrum.

What I meant was not the software side of things, but rather the hardware. How do you separate 2 laser pointers and determine which one is player 1, and which one is player 2. With 4 players this would get messy. Also, if your camera is not accurate enough, it would be a problem if both players shoot at the same screen position. I wonder if one could do something with a simple lens, like in those laser levels, where you get a line instead of a dot. with 2 ir lines , it would be easier to separate 2 guns from eachother.

Like I said, you use lasers on opposite ends of the spectrum. One IR and another UV. The camera setup for IR can't see the UV dot and vice versa. It could be done with visible lasers as well assuming you don't mind the dot. You can do shape processing but it's better not to. Finding a dot in a picture is pretty quick ... determining what shape it is isn't. Another option is having an Arduino control the on-off of the lasers and have it strobe the lasers in sequence, reading one at a time. I'm not sure how quickly lasers fire up and fade off though, so that might not work.

There aren't any 4 player light gun games that I'm aware of... there are some three player positional gun games.

nice, this is with very minimal software and hardware, just get an infrared laser and you got a pretty decent and very precise lightgun. This concept was talked about here a lot. Some problems however: how to differentiate 2 guns on 1 screen? What to do when the screen is too glossy?

I know the ShootOff software I linked above can differentiate between green and red lasers so two players on that basis may be possible. Or to look at the bright side, two players with the same color laser could turn a single player game into two player co-op!

Later i will try with a red laser 1mw. I was trying to take apart a green laser pointer to modify the output an make it as low as possible. But sadly i damage the laser diode in the process. I have few more on the way but i really like to use these green laser if i manage to drow the power to the minimum. What make it perfect is you can put in front of the laser a ir pass filter and you keep the tracking but without the visible green laser. So it can be very easy to change how you want to play.

I just read pdp mars will make an announcement tomorrow. Probably they will release early because they don't say anymore for 15 July on Facebook. I say this because be able to play with the mars hardware can help a lot to understand how to get stuff done and make the laser tracking working on pc much better with one or 4 players with one camera.

I just read pdp mars will make an announcement tomorrow. Probably they will release early because they don't say anymore for 15 July on Facebook. I say this because be able to play with the mars hardware can help a lot to understand how to get stuff done and make the laser tracking working on pc much better with one or 4 players with one camera.

That's a bad sign. Usually when a company has a release date posted and they remove it means the release will be delayed.

I just read pdp mars will make an announcement tomorrow. Probably they will release early because they don't say anymore for 15 July on Facebook. I say this because be able to play with the mars hardware can help a lot to understand how to get stuff done and make the laser tracking working on pc much better with one or 4 players with one camera.

That's a bad sign. Usually when a company has a release date posted and they remove it means the release will be delayed.

Indeed is what just happened. It is delay some point at end of this year. Well it is ok i only need to add the right laser pointer to this beauty.

Looks like there will be console versions. The base unit with game, one gun and camera is $99 and each additional gun is $29. Still pricy, but if you get the two gun bundle for $120 that's about the same as the act labs guns bitd.

Amazon has ps3 cameras up for $6.99, so I'm down to tinker. I'm researching atm to see if this is yet another vb6 project or if I need to choose another language. Video is one of the few things that vb6 can't do well so we'll see.

Went ahead and ordered a ps eye. I also noticed that there are some sellers selling custom webcam filters at any desired wavelength.... around 2 for $10. Aside from whatever device we choose to interface the buttons and the desired gun shell, I don't see a setup like this costing very much, which is kind of the point. If you don't mind a wired setup I'm thinking a Arduino uno clone for the I/O (around $6) and a dollar store/s-mart toy gun for the shell and some misc bits like the laser and some micro switches.

Found some vb code that looks decent, but until I get the actual webcam in hand I won't know if it's laggy or not. I'm not going to buy everything needed until I can get a good proof of concept coded.

Give me some more info guys and I might be able to do something with it. I've got a lot of amazon credit I can use. I doubt I can get a software solution to fake dual mice because of the way dual mice work, but I can probably get them to show up as joysticks.

Glossy screens might be fixed via "clear" contact paper. I checked and yes, such a thing exists. Multiple players might mean two cameras with a different light filter on each and lasers putting out different ends of the spectrum.

What I meant was not the software side of things, but rather the hardware. How do you separate 2 laser pointers and determine which one is player 1, and which one is player 2. With 4 players this would get messy. Also, if your camera is not accurate enough, it would be a problem if both players shoot at the same screen position. I wonder if one could do something with a simple lens, like in those laser levels, where you get a line instead of a dot. with 2 ir lines , it would be easier to separate 2 guns from eachother.

Like I said, you use lasers on opposite ends of the spectrum. One IR and another UV. The camera setup for IR can't see the UV dot and vice versa. It could be done with visible lasers as well assuming you don't mind the dot. You can do shape processing but it's better not to. Finding a dot in a picture is pretty quick ... determining what shape it is isn't. Another option is having an Arduino control the on-off of the lasers and have it strobe the lasers in sequence, reading one at a time. I'm not sure how quickly lasers fire up and fade off though, so that might not work.

There aren't any 4 player light gun games that I'm aware of... there are some three player positional gun games.

4 player-lightun game: Gaia attack 4

2 ends of the spectrum would probably work, requiring 2 cameras nowadays wouldn`t even be that much of a problem. Maybe one could simply take two ir lasers, and make one much brighter than the other one.

Another approach (that just came to my mind): We could use identical lasers, that are pulsed at 120 hz, and get some cheap 3d shutter glasses (10 usd) for the 2 cameras) then we would have to sync the framerate to the cameras ( or probably [most likely)] that isn`t needed) - sync the guns to the glasses, and let them pulse with 120 hz ( microcontroller), with one gun always being on and the other one always being off. this should give (in theory) a somewhat robust, working solution, with 2 same laser pointers.

So the Mars PDP is for Xbox, delayed and no mention of aPC version. Blech. I do have a couple of ps3 eye cameras. Tried to use them with the ShootOff software but they locked up all the time. Hopefully they work better with different software.

No the pc version is up on amazon as well. It's a two gun kit for $129. I'm not sure if there is a single person kit or not, but honestly the base unit is $99 anyway so it'd be silly not to fork over another 30 to make it two player.

This one has actual completed product shots and pre-orders on amazon via a well established hardware company so atm at least it's closer to production than the sinden guns. I want to see them both come out so people have options, but dems the facts.

The software example I found really works with any webcam, but the high frame rate of the ps eye is something unusual on a low end, low resolution camera and processing a smaller image obviously takes less time, so I figured that'd be the place to start. I think 640x480 should be enough, but like I mentioned in other threads, I'm not 100% certain it's enough in oddball mounting situations where the view wouldn't be straight on.

Opentrack could be in my opinion the best o the best in lightguns. But only if the mouse or joystick emulate can can get a screen calibration using 3 tracking points like the the clip with 3 ir leds for the headset. But instead in front of the gun. In this way we can track multiple guns with different led patterns

No the pc version is up on amazon as well. It's a two gun kit for $129.

I'm not finding a PC version on Amazon. Do you have a link?

Edit: The lightgun only listings say: 'universal lightgun' but everything with the camera says 'Xbox one'. Hopefully they come out with a PC version and the light guns will work with either: 'universal'. Or maybe the Xbox one version will work with PC. All the Xboxes are basically a specialized PC AFAIK but I am not counting on that. (until someone else does the testing, that is.)

I think that's just a press release mistake because the xbox version has a pic with the familiar xbox one stripe at the top of the game art and the other doesn't. The easiest way to do this sort of gun in modern times is to have it show up as a gamepad, so that's probably the case here.

I think that's just a press release mistake because the xbox version has a pic with the familiar xbox one stripe at the top of the game art and the other doesn't. The easiest way to do this sort of gun in modern times is to have it show up as a gamepad, so that's probably the case here.

Yeah, the PDP Mars camera seems to be Xbox One only at the moment and the company's own website gives no hint as to further supported platforms. I would assume that the guns are just glorified laser pointers.

PS3 cameras are mind-bogglingly cheap and plentiful. If someone could get that working with the PDP Mars gun on PC, then that would be the best of both worlds, IMO. Otherwise, I'll just wait for the inevitable PC support from PDP Mars, assuming the Xbox One launch doesn't completely bomb.

Has anyone looked into raspberry pi + rpi camera? those are ridiculously cheap when bought from aliexpress, too (4.07 EUR / 5 USD) per piece, or 10 EUR if you want the night vision version. If you could get the software running on the raspberry pi (maybe zero?) then this could be a plug and play solution, which would be pretty cheap too.