NOTES

Attendance

ROLES

Old Business

New Business

Proposal to be open 6 days a week, and juggle existing staff through those days. Discussion occurred around an "hours bank" type system with full-timers guaranteed their full-time hours.

Agreed to expand days open to Sunday, and look further at more hours open during the day (earlier in the morning/later in the evening)

Volunteer Hours

Proposal to change when volunteers are scheduled to start, to stagger volunteer starting times based on the stations.

Dismantle and Build start at 1100

Pre-dismantle at 1130

Eval at 1200

Printer/USB testing at 1600

Agreed to test this setup starting November 12th. That date was chosen to minimize the disruption because the current volunteer calendar is relatively empty starting that week.
COMMIT: Ryan to add support to the volunteer calendar for these new start times.

Volunteer Stations

Discussion around how best to distribute volunteer labour, and what stations exist or are needed.

Mezzanine:

Drive handling (testing, dismantle failures)

Motherboard testing

RAM testing

Card Sorting

Card Testing

Network Device Sorting/Testing

Power Supply Sorting/Testing

Laptop dismantling

Warehouse:

Eval

Pre-Dismantle

Dismantle

Small Dismantle

Printer/USB Testing

Receiving

Warehouse

Discussion around safety and efficiency, and the best use of space.

Receiving/Monitor Testing area:

Agreed to move monitor testing to N. Warehouse wall, to stop monitors from clogging up the receiving area.

Put a receiving cubby-hole system for sorting incoming devices where monitor testing is currently

Use grey plastic carts for staging things to be sorted into cubbies.

Temporarily until Monitor testing moved and cubby system setup: test everything in the monitor queue, and then use the station to hold temporary boxes for sorting. Ideally this will allow us to get used to the system and clear major bugs, so we can be sure we're investing in the right kind of cubby system.

To make room for monitor testing on N. Warehouse wall, build-fodder machines that are in the build queue will be skidded, wrapped and stored until needed or we have more space.