I'm fascinated by how the enthousiasm over new DnD books is low right now (my metric is how few people flock to review them nowadays, and how poorly they are rated), but sales of all DnD products are up 30% each years.

I wonder if books aren't the source of revenues they were and DMsguild and other licenses are driving it.

I'm fascinated by how the enthousiasm over new DnD books is low right now (my metric is how few people flock to review them nowadays, and how poorly they are rated), but sales of all DnD products are up 30% each years.

I wonder if books aren't the source of revenues they were and DMsguild and other licenses are driving it.

I think part of that review drought has to do with these particular releases. You've got to figure the enthusiasm for Forgotten Realms products certainly isn't at its zenith given we've already had a bunch of Realms stuff. In the case of Ravnica, I think the number of ratings reflect the general lack of interest in Magic the Gathering among the type of RPG enthusiasts who would rate a book such as this.

I generally like the three books but not in love with them but I agree most reviews will probably come after the holiday season. I do hope they keep publishing pseudo campaign settings like the Ravnica book it just needs some polishing.

I'm fascinated by how the enthousiasm over new DnD books is low right now (my metric is how few people flock to review them nowadays, and how poorly they are rated), but sales of all DnD products are up 30% each years.

I wonder if books aren't the source of revenues they were and DMsguild and other licenses are driving it.

I love a lot of the accessories WotC has put out for D&D over the years (I just bought the 0-6 CR Monster Cards last night and are eager to try them out), but I've been mostly unhappy with the official published adventures they've put out. I've found much greater satisfaction with the smaller, cheaper adventures found on these third-party sites.

I'm fascinated by how the enthousiasm over new DnD books is low right now (my metric is how few people flock to review them nowadays, and how poorly they are rated), but sales of all DnD products are up 30% each years.

It's almost as if we're not representative of the overall audience.
Like as if there were suddenly three times as many D&D players out there right now, most never having played before, and not frequenting the same websites as their parents...

Originally Posted by Kramodlog

I wonder if books aren't the source of revenues they were and DMsguild and other licenses are driving it.

DMsGuild is doing okay. So much so that DriveThru RPG needed to add two new metal for their bestsellers: mithral and adamantine. Because there were too many Platinum bestsellers.
But even then, Mithral selling products are still only in the 2500 copies sold range. Only 67 have hit that.
Meanwhile, 90.73% of products haven't even sold 50 copies.
So they're not getting much money from the fans.

Even the official PDFs of class products are lucky to hit platinum. Most are well below that. But they likely only make a few sales every day.
That said, it's easy money for WotC as they just need sit back and let the sales trickle in. A buck here, some quarters there. It adds up.
But it's still nothing compared to the revenue of selling 50,000 copies of a book. It's not going to sustain WotC.

It's almost as if we're not representative of the overall audience.
Like as if there were suddenly three times as many D&D players out there right now, most never having played before, and not frequenting the same websites as their parents...

DMsGuild is doing okay. So much so that DriveThru RPG needed to add two new metal for their bestsellers: mithral and adamantine. Because there were too many Platinum bestsellers.
But even then, Mithral selling products are still only in the 2500 copies sold range. Only 67 have hit that.
Meanwhile, 90.73% of products haven't even sold 50 copies.
So they're not getting much money from the fans.

Even the official PDFs of class products are lucky to hit platinum. Most are well below that. But they likely only make a few sales every day.
That said, it's easy money for WotC as they just need sit back and let the sales trickle in. A buck here, some quarters there. It adds up.
But it's still nothing compared to the revenue of selling 50,000 copies of a book. It's not going to sustain WotC.

Based on Amazon reviews, Dragon Heist has been well received, with Mad Mage and Ravnica being more divisive. But even that is still a pretty thin slice of the customer base.

WotC alone probably knows how well these are selling, and what feedback they are getting.

Honestly, as someone who was pretty split about Ravnica, I have to say It was exactly what I wanted from it. In terms of usability, I think it's the best out of the three D&D books this quarter. Don't get me wrong I'm excited to run Dragon Heist but there's more content in the 5th ed adventures than I'll ever use. I want more options and Guildmaster's Guide to Ravnica gives that.

It's almost as if we're not representative of the overall audience.
Like as if there were suddenly three times as many D&D players out there right now, most never having played before, and not frequenting the same websites as their parents...

Yep, my son is in junior high and he and his friends are all using Discord and YouTube for their gaming news and collaboration. They are not even using Twitch, making me wonder if Twitch has been relegated to us old people.

It matters if you are trying to gauge interest in and success of a product. Which is what Jester was getting at. But, I'm happy to stay here conversing with my 300,000 closest friends. :-)

Also, Discord drives me nuts. I've forced myself to use it a few times because some Kickstarter creators have the best fan support on that site and some on-line games require its use. But it is just awful for having conversations over time and mining prior conversations for information. Same with Twitter. Forums like this will continue to play a role for those who want to engage in more substantive online conversations.

But it is worth reminding people that the enthusiasm over new D&D books isnít necessarily low. Just low here. And a low number of reviews here doesn't translate into a general lack of interest with the larger audience.
And extrapolating from the lack of interest here to making statements about sales and possible alternate sources of the revenue is pretty dubious logic.

It matters if you are trying to gauge interest in and success of a product. Which is what Jester was getting at. But, I'm happy to stay here conversing with my 300,000 closest friends. :-)

I think Morrus is just tired of me crapping on the popularity of his site. Cause Iím always the one pointing out weíre not the norm and implying message boards are dated...

Originally Posted by MNblockhead

Also, Discord drives me nuts. I've forced myself to use it a few times because some Kickstarter creators have the best fan support on that site and some on-line games require its use. But it is just awful for having conversations over time and mining prior conversations for information. Same with Twitter. Forums like this will continue to play a role for those who want to engage in more substantive online conversations.

I use Discord for a streaming game in place of Skype. But I generally have no interest in the larger communities. Too old for that stuff.

In general Twitter is a hole. But the #dnd community there is fun. Had some neat conversations there.
But generally people go there to get angry and pick fights. Everyone is angry on Twitter.

In my case, Dragon Heist and Mad Mage are two of the few scenario products I've bought (the last was Tales from the Yawning Portal) -- but I haven't reviewed yet because I'm too busy prepping to run Dragon Heist. I'll definitely put up a review once I'm done, and probably closer to Christmas time (when I have a break).

It is worth occasionally reminding ourselves that us grizzled old grumblers are very common in these forums, though, but not many other places. :-)

But it is worth reminding people that the enthusiasm over new D&D books isnít necessarily low. Just low here. And a low number of reviews here doesn't translate into a general lack of interest with the larger audience.
And extrapolating from the lack of interest here to making statements about sales and possible alternate sources of the revenue is pretty dubious logic.

Here is composed of 300,000 posters. Scientific polls do not even reach that sort of representation. Looking at the dates when some accounts were made and how some themes keep coming up in threats (e.g. aligments), I'd say there is a fair share of new people to the game and the hobby here. Granted, the grognard demographics might be more represented, but there are lots of new folk here.

Looking at Amazon charts, the core books are the ones who stay high, not the APs (Dragon Heist and Dungeon of the Mad Mage aren't even APs) or supplements. Newbies attracted to the hobby because of streaming seems to drive those sells. Ashame the products that would root them in the community aren't up to par.

Streaming might just be a fad like many others, so what will drive sells of 5e once that fad passes? Certainly not the products.

February is a month of cold temperatures and warm feelings of love and romance. If youíre looking for something to do with friends when itís too cold to go out, why not stay in and take a look at the Romance Trilogy?

There are a few fairly simple elements needed to make a solid RPG starter set, and while Warhammer Fantasy RPG 4Eís attempt wonít blow any minds it absolutely nails the fundamentals that new players need to get a game running.

After raising $2,121,465, Strongholds & Followers might be the most anticipated Kickstarter RPG (at least until the next record is broken). Of course, the bulk of the money raised went to the ďStreamingĒ part of the Kickstarter so creator Matt Colville could get a proper studio for his very popular YouTube channel. The book definitely fills a need within the 5th Edition Dungeons & Dragons landscape.