Blizzard is loathe to remove something that was intentionally hidden from players until its introduction. Face it, we are stuck with the monstrosity for as long as this game lasts.

Originally Posted by Kuja

Wow that str cloak will be BIS even at level 100

Two words, my friend: Gear reset. The only time this hasn't happened was in Wrath of the Lich King, when Blizzard responded to player complaints about their T3 stuff from old WoW being immediately replaced by Burning Crusade quest greens (see comic). However, Blizzard apparently didn't like players being able to do Naxxramas in their T6 / Sunwell gear.

So now we get inflated health/mana pools, stats... you name it. It wouldn't surprise me if tanks in the next expansion can easily reach 1 million hp, DPS dealing 300k, etc.

Because people don't like getting ganked or competing for resources. Therefore, anything that might make the world more populated is game breaking and a 'monstrosity'

I typically don't have any aversions to the set artwork, but the Warrior 16 is way too busy and very sloppy looking. I was hoping for a set that'd prompt me to move on from my current transmog setup... this is certainly not it.

Aside from the artwork, this patch is shaping up to be an impressive final (major) patch. Pending PvP announcement has me excited.

The pvp priest set is pretty bad ass. The rest of the sets I've seen look kinda lazy especially for a final tier. The trinkets on the other hand look like they will be fun to play around with. I am looking forward to this patch coming out I think it will be a good one.

I wonder if those extra items like "Endurance of Niuzao - The Endurance of Niuzao fully absorbs the damage of one attack that would normally kill you. This effect has a 60 sec cooldown." would be useable as dps. If yes, imagine whole raid using that exact legendary bonus = no random deaths during progress, hell you could even dodge an instakill ability like big bang at Algalon.
You probably wouldn't even lose that much dps because using damage mitigating cooldowns usually uses a global cooldown which you could now use for dealing damage.