Limited: Choose your performing unbowed Personality and target another player's Personality: Create a battlefield (not at any province). Assign your Personality to attack there. Assign the target to defend there, even if he is bowed. Other Personalities will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.

Will only attach to a Crab Clan or Naga Personality.Negate any destruction of this card, except for its Personality being destroyed.Reaction: After another player's action targets this Personality: Negate his destruction from the action's effects.

Political Limited: Target a Personality and destroy a different one of your Personalities: Nitoshi kills his own and blames another. Dishonor the target. His controller loses 3 Honor.Political Battle: Target a dishonorable Personality or a card without attachments in a unit: Destroy it.

Battle/Limited: Target a Personality, or one or two Personalities if you control a Courtier: You may target a Shadowlands Personality. Give each target -3F. If this is the Combat Segment, dishonor them.

"Tasu helped stop Shoju when he rose. His grandson Tenzan hopes to do the same with Paneki." - Bayushi Keirei

"Let it be known that the Legion of Two Thousand, for their valor and service during the time of the Destroyer War, shall function as an extension of the Imperial Legions, enforcing the law of the Empress and answerable to her and her Chosen." - The Voice of the Empress

Reaction: After an action resolves that moved a Personality to or from the current battlefield, choose your performing Personality: Move him to the current battlefield, or from the current battlefield to your home. Straighten his unit if he moved.

"Seal the breach at all costs! We will seal it with our bodies if we must!"

Reaction: After the resolution of a Battle action from a Strategy, if Kanpeki performed it: Take an additional Battle action.Battle: Target an enemy Personality with lower Force: Kanpeki snaps him like a twig. Destroy him.

This card will not be destroyed. Other players will not lose Honor from your Spells.Bow this card: Produce 2 Gold.Political Limited: Bow this card and target another player's dishonorable Personality: His controller loses Honor equal to his base Personal Honor, or 3, whichever is lower. You may not declare an attack this turn.

Before this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

Fudo may not assign, and will not move, to battlefields unless it has 5 Charging tokens. After Fudo is assigned: Remove two of its Charging tokens.Reaction: Twice per turn, after an action targets Fudo, remove one of its Charging tokens: Negate the action's effects on it.Limited: Give Fudo two Charging tokens.Battle: Target an enemy unit: Destroy it.

Will only attach to a Spider Clan Personality.Battle: Put this card on the top or bottom of your Fate deck and target an enemy Personality: Put all cards without attachments in his unit on the bottom of their owner's appropriate deck.

After Yurishi enters play: Lose 3 Honor.Reaction: After another player's Battle action targets Yurishi: He disappears into the shadows. Move him home. If he is no longer a legal target for the action, negate its effects on him.

Open: Target a Holding in your discard pile: Bring it into play (bowed), paying all costs.Battle/Open: Choose your performing Personality and target a Follower or Item in your discard pile: Attach it to him, paying all costs.

Reaction: When another player's Battle action would target Kisada: He outmaneuvers it. Choose another Personality you control at Kisada's location. The action targets the Personality instead, if legal.Battle: Target an enemy card with lower Force: Destroy it.

Reaction: After the end of an Attack Phase in which you were the Defender, discard this card: Declare an additional Attack Phase against that phase's Attacker, in which you may only assign one Personality.

This Personality has +1PH while he is a Turquoise Champion.Reaction: Before an action resolves, bow this card: You silence your enemies with your creative genius. Negate any Honor losses until the action ends.

Attaches to a Jade Champion ignoring costs.This card has a Force bonus equal to the highest Focus Value among Spells in its unit.Reaction: Even if this card is bowed, when paying for a Spell: Produce 4 Gold.

Attaches to an Onyx Champion ignoring costs.This Personality has Shadowlands. This card has a Force bonus equal to the highest Focus Value among Spells in its unit. Spells in this unit have Maho.Maho Battle: Ranged 5 Attack.

Attaches to an Amethyst Champion ignoring costs.You may use Favor abilities one additional time per turn. After you announce the rulebook Favor Political Battle action: It may target any player's unit, and even if it is not attacking.Reaction: After you discard the Imperial Favor: Take the Imperial Favor.

Limited: Search your Dynasty deck for a non-Unique Holding. Bring it into play (bowed), paying all costs.

"The defeat of the Destroyers and the taming of the Spider ushered in a period of peace desperately needed by an exhausted Empire. Guided by the Divine Empress' hand, Rokugan began to rebuild...and to expand." - The Ikoma Histories

Before you produce Gold to pay for a card with a base Gold Cost of 1 or greater: You may reduce the total Gold produced by 1; if you did, put a Wealth token on this card after the other card enters play.Limited: Put this card into play.Reaction: When paying a Gold cost, if this card is in play, discard it: Produce Gold equal to the number of Wealth tokens on it before you discarded it.

Limited: Target a Castle Holding in your discard pile: Put it into play, paying all costs.Battle: Even if you control no units at the current battlefield, bow your target Castle and target an enemy Personality: Move him home.

Battle: Choose your performing unbowed Samurai and target an enemy card without attachments: Bow it. Destroy it if another player's action has destroyed one of your Personalities since the end of your last Battle action this battle.

"The Seppun are the largest of the Imperial families, and the family with the most difficult logistics. Fortunately they have brilliant souls who ensure they are never without what they require." - The Voice of the Empress

Reaction: Twice per battle, after the resolution of another player's Battle action: Tsukimi displays incredible reflexes. Move her home or to the current battlefield.Battle: Melee 6 Attack, with +2 strength if you control a Shugenja.

Before being taught the subtle arts, some Scorpion shinobi are taught acrobatics, exotic weaponry, and other esoteric skills. The hope is that the foolish will die in the performance of their duties, so that only the sensible remain to learn the true secrets of the clan.

Limited: Once per game, target a Personality: Give him Naval while this card remains in play.Battle: Discard this card and choose your performing Personality: If he would be opposed, move him to the current battlefield. Straighten his unit if he moved.

Choose one of your Courtiers in play. Permanently give him +1PH and the ability, "Political Open: Target another Personality: This Personality copies one of the targeted Personality's Political abilities which does not itself copy abilities."

"Go and bring the Imperial presence to the lesser courts." - Mandate of the Amethyst Champion

Will only attach to a Scorpion Clan or Naga Personality.Other players may not target cards in this unit with actions if there are any other legal targets in this army.Battle: Move this Personality home.

Will only attach to a Unicorn Clan or Naga Personality.When a Lobby action checks Family Honor, your Honor is treated as 20 points higher. This Personality may lobby without bowing.Limited: Bow this card and discard the Imperial Favor: Draw a card.

Attaches to an Emerald Champion ignoring costs.This Personality has +1PH and Imperial  Magistrate.Other players may not target this Personality with actions while there is another Personality at his location who is a legal target for the action.

Reaction: Before the resolution of another player's action, choose your performing Personality: Negate his movement from the action's effects.Battle: Choose your performing Personality: Give him and each of his Followers +1F.

Attaches to an Ivory Champion ignoring costs.This Personality has Magistrate.After an action resolves that was performed by a dishonorable Personality while he opposed this card: His controller chooses and discards a card.

"I will execute my duties with honor and grace. I will bring glory to the Colonies, and the Governor." - Shinjo Tselu

Choose one of your Shugenja in play. Permanently give him the traits, "Shadowlands Personalities and Followers have -1F while at this Personality's location" and "After the resolution of an action from a Spell: Straighten this Personality."

To follow in the footsteps of the legendary Kuni Daigo is a burden covered by many.

Choose one of your Shugenja in play. Permanently give him Shadowlands and the ability, "Maho Limited: Bow this Shugenja and destroy your target Personality: Search your discard pile, then deck, then provinces for an Oni Personality. Bring him into play, paying all costs. Lose 3 Honor."

Choose one of your Personalities in play. Permanently give him Imperial  Magistrateand the ability, "Battle: Target an enemy Personality: Bow him. If he is dishonorable, destroy a card without attachments in his unit."

"I served the dojo with honor to the best of my abilities. Do the same, and stand tall." - Yasuki Miliko

Will only attach to a Phoenix Clan or Naga Personality.Limited: Discard all your Celestials in play. Search your Dynasty deck or discard pile for a Celestial. Put it into play. If you searched your discard pile for it, remove this card from the game.

Choose one of your Personalities in play without abilities. Permanently give him +1F/+1C, the trait "Before the first time each turn another player's card effect destroys this Personality: Negate the destruction", and the ability, "Battle: Target an enemy card without attachments: Destroy it."

Will only attach to a Crane Clan or Naga Personality.Reaction: After engaging, target a Personality opposing this card: While this card remains in play, actions he performs this battle may not target cards in its unit (when the action is performed).Battle: Destroy this card: Ranged 4 Attack. You may put this card into your hand after this battle ends.

Reaction: After a battle resolves, if this card's army destroyed a province, destroy this card: He plunders enough wealth to retire. Create a Holding with the trait, "Bow this card: Produce 2 Gold", and put it into play (bowed).

Your Nonhuman Personalities enter play from this province paying 1 less Gold.Reaction: Before an action resolves, bow this card: Negate its effects that move any Personalities into an attacking army at this province's battlefield.

While you control a Winter card, other players' cards' effects will not negate this Personality's movement.Reaction: After engaging, if any enemy units are at the current battlefield, bow this card: Move this Personality there.

Reaction: After Tsujiken enters play, target a Holding: Until Tsujiken leaves play, after each time its controller bows it, he loses 1 Honor.Open: Bow Tsujiken and target a Holding: Straighten it. You may bow it if its base Gold Cost is 4 or lower.

Bowing, destruction, and movement from Battle actions Hiromi performs will not be negated or delayed.Battle: Target an enemy card without attachments, or an enemy unit, with a lower total Gold Cost than Hiromi's unit: Hiromi strikes with the power of Thunder. Destroy the target.