1.
000 (emergency telephone number)
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Triple Zero is the primary national emergency number in Australia. The Emergency Call Service is operated by Telstra as a condition of its telecommunications licence, other emergency numbers in Australia are 112 for GSM mobile and satellite phones, which is answered by a Triple Zero operator and 106 for TDD textphones. Those numbers changed in 1994 to 110,112 and 113 respectively, for calls to the State Emergency Service the Australia wide number 132500 can be used. This number should only be used for non–life-threatening situations, prior to 1969, Australia did not have a national number for emergency services, the police, fire and ambulance services possessed many phone numbers, one for each local unit. In 1961, the office of the Postmaster General introduced the Triple Zero number in major population centres, the number Triple Zero was chosen for several reasons, technically, it suited the dialling system for the most remote automatic exchanges, particularly outback Queensland. These communities used the digit 0 to select an automatic trunk line to a centre, in the most remote communities, two 0s had to be used to reach a main centre, thus dialling 0+0, plus another 0 would call an operator. Zero is closest to the stall on Australian rotary dial phones. 911 was previously considered as an emergency number, though existing numbering arrangements make this unfeasible due to homes and businesses being assigned numbers beginning with 911. Calling Triple Zero connects the caller to a Telstra operator who will then connect the caller to the emergency service organisation calltaker, Telstra operators will ask the caller if they require the Police, Fire, Ambulance. and their location if calling from a mobile phone or nomadic service. The caller is then connected to the relevant emergency service answer point as requested by the caller, the callers address is usually available to Telstra operators for fixed services in Australia even if the number is private. When calling from a telephone, callers should always attempt to provide accurate location details. This will assist emergency calltakers, and will expedite emergency service dispatch, within Australia, Triple Zero is a free call from any telephone. Simcards are not required to connect mobile phones to Emergency Services, interpreter services may also be available once connected to Emergency Services. Due to special configuration in their firmware, some 3G or GSM mobile phones sold in Australia will redirect other emergency numbers, such as 9-1-1 and 9-9-9, to Triple Zero. These calls are sent out by the handset as a flag to the network. ESTA operates three State Emergency Communications Centres, located in the Melbourne CBD, East Burwood, and Ballarat, using this information, a dispatcher will identify and dispatch the appropriate emergency services or resources. Calls for SES should be made to 132500, however if you have already called police or another service they will have notified SES if appropriate, many ESTA practices and protocols are standardised across all emergency services agencies, and all agencies use the same computer network. The result is complete and instantaneous information sharing between emergency services, on 7 February 2009, catastrophic bushfires occurred in Victoria, otherwise known as Black Saturday bushfires

2.
Shut Your Mouth and Open Your Eyes
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Shut Your Mouth and Open Your Eyes is the third studio album by American rock band AFI. It was released on November 11,1997 through Nitro Records and this is the first album to feature bassist Hunter Burgan, although he was not a permanent member at the time as well as the final album to feature founding guitarist Mark Stopholese. Future band member Jade Puget performed backing vocals for the album as well, making Shut Your Mouth, nick 13 from American rock band Tiger Army is featured in the track A Single Second, performing vocals in the chorus of the song. A music video directed by Darren Doane and Ken Daurio was made for the track Third Season and it features the band themselves sitting in a suburban town while a slew of children chase an ice cream truck. The inner-edge of the albums CD case reveals the hidden message A Fire Inside and this is the first album to quote the phrase, which eventually became AFIs permanent acronym

3.
Star Wars Republic Commando: Triple Zero
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Star Wars Republic Commando, Triple Zero, by Karen Traviss, is the second novel in the Star Wars Republic Commando series. The title comes from the coordinates of the planet Coruscant. Deployed deep behind enemy lines, Omega Squad engage in sabotage, espionage, ambush, but when the Squad is rushed to Coruscant, the wars most dangerous new hotspot, the commandos discover that they are not the only ones penetrating the heart of the enemy. A surge in Separatist attacks has been traced to a network of terrorist cells in the Republics capital, to identify and destroy a Separatist spy and terror network in a city full of civilians will require special talents and skills. Not even the leadership of the Jedi generals, along with the assistance of Delta Squad, and while success may not bring victory in the Clone Wars, failure means certain defeat. com Listing Official CargoBay Listing

4.
Castling
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Castling is a move in the game of chess involving a players king and either of the players original rooks. It is the move in chess in which a player moves two pieces in the same move, and it is the only move aside from the knights move where a piece can be said to jump over another. Castling consists of moving the two squares towards a rook on the players first rank, then moving the rook to the square over which the king crossed. Castling is one of the rules of chess and is technically a king move, the notation for castling, in both the descriptive and the algebraic systems, is 0-0 with the kingside rook and 0-0-0 with the queenside rook, in PGN, O-O and O-O-O are used instead. Castling on the kingside is sometimes called castling short and castling on the queenside is called castling long – the difference based on whether the rook moves a distance or a long distance. Castling was added to European chess in the 14th or 15th century, the Asian versions of chess do not have such a move. Castling is permissible if and only if all of the following hold, The king. Neither the king nor the rook has previously moved. There are no pieces between the king and the chosen rook, the king is not currently in check. The king does not pass through a square that is attacked by an enemy piece, the king does not end up in check. Conditions 4 through 6 can be summarized with the memorable phrase, One may not castle out of, through. It is a misperception that the requirements for castling are even more stringent than the above. To clarify, The chosen rook may be under attack, the rook may move through an attacked square, provided the king does not. The only such square is the one adjacent to the rook, the king may have been in check earlier in the game. In handicap games where odds of a rook are given, the player giving odds may still castle with the absent rook, the choice as to which side to castle often hinges on an assessment of the trade-off between king safety and activity of the rook. Kingside castling is generally safer, because the king ends up closer to the edge of the board. In addition, queenside castling requires moving the queen, therefore, on the other hand, queenside castling places the rook more efficiently – on the central d-file. It is often active, whereas with kingside castling a tempo may be required to move the rook to a more efficient square

5.
Origin (mathematics)
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In mathematics, the origin of a Euclidean space is a special point, usually denoted by the letter O, used as a fixed point of reference for the geometry of the surrounding space. In physical problems, the choice of origin is often arbitrary and this allows one to pick an origin point that makes the mathematics as simple as possible, often by taking advantage of some kind of geometric symmetry. In a Cartesian coordinate system, the origin is the point where the axes of the system intersect, the origin divides each of these axes into two halves, a positive and a negative semiaxis. The coordinates of the origin are all zero, for example in two dimensions and in three. In a polar coordinate system, the origin may also be called the pole, in Euclidean geometry, the origin may be chosen freely as any convenient point of reference. The origin of the plane can be referred as the point where real axis. In other words, it is the number zero