Tutorials:NewDark/Particle effects - Bitmap Disk Fire

This is a very quick and dirty tutorial coovering setting up a new, particle-only Flame replacement in Dromed for v1.19. This **will not** work in v1.18 as it relies on the Bitmap Disk particle type added in 1.19. This is the result of only a few hours of experimentation, so don't expect wonders at this point!

Contents

The demo file

An example of the following flame setup is available in this file. It contains the demo.cow file and a bitmap directory containing 'fpuff.tga' - the image used on the bitmap disks. You are free to use the fpuff.tga file in your missions should you want it.

Initial setup

First you need to create a new flame object, an object that will have the various particle components linked to it. Open the Object Hierarchy window and then:

Using it

This can be placed just like the standard Flame, and will behave in the same way: hurting the player when they get close, vanishing when extinguished, etc. I would recommend using two or more concrete instances of this together, for good coverage.

Authors

The Watcher [PHRhYmxlIGNsYXNzPSJ0d3BvcHVwIj48dHI+PHRkIGNsYXNzPSJ0d3BvcHVwLWVudHJ5dGl0bGUiPkdyb3Vwczo8L3RkPjx0ZD51c2VyPGJyIC8+YnVyZWF1Y3JhdDxiciAvPnN5c29wPGJyIC8+PC90ZD48L3RyPjwvdGFibGU+]