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Every puzzle game I have ever played on the SNES has sucked. First there’s the standard billion and one mahjong clones the Japanese consume like so much Pocky. Then there’s your fifty different Tetris games, and digitized versions of the old standbys – picross, crosswords, things like that. You can look through almost every one of the 6,766 roms in the last released SNES romset, and you will not find one single puzzle game that does not totally blow. Then someone introduced me to Umihara Kawase,...

Three games in one box for a mere $29.99 (plus tax) would seem like a situation that is full of win, likely epic win, especially when those games belong to such an auspicious series as Metal Gear Solid. Having only experienced the series enough to know that there is some guy named Snake and that everyone he meets is excessively chatty, part of me has always wanted to understand why so many fans are so loyal to this one-man army. I initially thought that the spastic amounts of plot devel...

As long as there are people, there will be an endless line of medical patients in need of surgery. That's good news for Trauma Center hero, Derek Stiles, as this means plenty of new hospital adventures to be had. Even better, his latest batch of patients in Trauma Center: Under the Knife 2 make for some of the most exciting surgical operations to date.

It’s no secret to most of the world that Square-Enix is a dying company. Their stock price has fallen 20% in the past year and their CEO has issued a memo telling the developers that they will be fired if they attempt to release anything other than rehashes or new expansion packs for Final Fantasy XI. The ironic part is that up until the release of The World Ends With You earlier this year, Squaresoft had not made an original non-Final-Fantasy game since the release of Chrono Cross in 1999, and ...

It would not be improper by this point to simply ignore a review for any game with the words “Mega Man” in the title. Despite being a series with over 100 entries, the elite group of Mega Man games which have been awarded the coveted title of “this doesn’t suck” from the gaming community is quite small, loosely consisting of Mega Man 2 and 3 for the NES and Mega Man X for the SNES. Most people would argue that the rest can be safely ignored.

This may come as a surprise to all of you, but my heart is that of a street racer. Yes, like all street racers, most of my waking moments are spent thinking up ways to quickly navigate tight corners with minimal braking, while my dreams at night are of having four wheels and a full tank of gas. Now, there are those out there who may question how this is appropriate or even really possible for someone with “no car” and “a license that’s been expired for years.” But it’s a simple explanation th...

Endless Ocean is indeed potentially endless as an experience, though the oceans contained within the game are only endless if we say that they don't 'end' relative to some starting point. In literal terms, they end everywhere they touch a sparkling beach, which happens to be in a lot of places. All I'm saying is that nobody should bring a Lionel Hutz style lawsuit against this game based on its title, because the title is a lovely and evocative one.

Skull Fang (Vapor Trail Gaiden) is one of those games that's really hard to recommend because it has an equal balance of good and bad game design and presentation value. It's got everything a shooter needs and everything a shooter doesn't need, but the overall experience is difficult to describe.

So, the long-awaited final game in Hideo Kojima's incredible Metal Gear Solid series, and the final venture of the legendary Solid Snake, is at last upon us. Its release is one of those things that doesn't come along too often, like the last Harry Potter book, or the concluding episode of Star Wars. It's a time when fans realise that their emotional investment over the years has reached its climax, and it’s the last chance to sample the brilliance of something very dear. There was naturally an e...

I'll admit I have pretty low taste in games sometimes especially shooters, but that's mostly due to the fact that the shoot em' up genre is sort of like Black Metal music: it always delivers whatever you're seeking and when a shooter introduces new and interesting concepts or aesthetics, then there's no denying you're getting more bang for your buck.

Of all the shoot em’ ups on home consoles that have never seen a US release I was surprised to find out that the Super Nintendo had ported 95% of all the Shmups made for the system; the only games that never made their way to the states included three cute em’ ups including Cotton, Parodious Da and Cho Ainki and only two of the serious kinds of space shooters (with Dezeamon falling somewhere in between) consisting of Rendering Ranger and Acrobat Mission, the latter of which possessing such a won...

If I had to say who my three biggest heroes were I’d say Jesus, Optimus Prime, and Michael Jackson. This list would be absolute if there were video games made about them. Well, the former two appear in games in some shape or form, but I’d never expect MJ to have his own game. While I have heard of Michael Jackson’s Moonwalker for the Sega Genesis from sources such as G4, it wasn’t until earlier this year that I went to a buddy’s place and rummaged through his old NES and Genesis collections t...

BlaZeon is one of the many SNES shooter titles that went unnoticed by the majority of the general public and after spending a lot of time with old school shmups I have to say that I agree with most that the experience of bog standard shooters like blah-zeon rival Melatonin in being making gamers drowsy, I have to say it's got a few charms scattered in its evidently flawed game design.

R-Type clones were really prevalent back in the late eighties and early nineties; it seemed that every company save for Taito wanted to make their own horizontal scrolling space shoot em' up inundated with unique strategic fighting, aliens the size of Chicago and anal-itch inducing checkpoints, so it's safe to say that every home console system made after the Sega Master System had its fair share of R-Type clones.

Shoot em Ups have had a bad rep for a long time mostly because a lot of them seem rather similar to each other with a good majority of them taking place in space and involving silvery-white space-fighters depending entirely on power-ups to survive. Every once in a blue moon however a shooter comes along that, despite being as identical as its shooter brethren, establishes itself as one that stands out amongst the crowd with all the right aspects including a unique soundtrack, a unique theme and ...

Hey, remember that part in Die Hard when John McClane killed 25 terrorists in the parking garage with a machine-gun and grenades? And what about that moment in Die Harder when you see him completely destroy the airport terminal with just his handgun? That was great. Of course, can't forget about that memorable scene in Die Hard With a Vengeance when John and Zeus crashed into a phone booth to disarm a bomb. Classic.

If you put the first two Wizardry games next to each other, hold a gun to the head of someone who is not an expert on the series, and ask them to correctly distinguish the two before you pull the trigger, they are likely to close their eyes, nervously wet themself, and stammer out a complete guess. Suppose that as an alternative to using the threat of violence as an incentive, you just have your subject play the games instead. Chances are high that the average person will not have the s...

While the PC will always be rightfully known as the king of visual novels, the Nintendo DS began to makes its presence in the genre known with the 2005 release of Trace Memory and Phoenix Wright: Ace Attorney, released only 15 days apart on American shores. Subsequent releases included more titles in the aforementioned Ace Attorney series, Hotel Dusk: Room 215, along with less critically-acclaimed games such as a poorly-remade Myst, with many more yet to come. ...

Even though Lemmings was one of my long-time obsessions as a kid, I recently concluded it was now actually a bit boring. The learning curve is far too gentle, there’s an unnecessary abundance of lengthy unchallenging levels, and there’s plenty of map recycling. I often bypassed this expansion from its difficulty, and only a recent play revealed what a gem it is. Eight-minute levels of constant bridge-building have been replaced by snappy, quirky puzzles which are far tougher than the original, s...