NATO SF and Russian Spetsnaz Weapons von massi (v1.12)
***** Update *****
massi veröffentlichte sein NATO SF and Russian Spetsnaz Weapons Addon in den Bi-Foren. Das Addon enthält verschiedene Waffen und Ausrüstung für Special-Forces Soldaten (NATO SF Waffen, Spetsnaz GRU Waffen)
Zitat
This addon is meant to equip my US, UK and Italian NATO SF and GRU Spetsnaz units with realistic modern weapons in use today.
Most of the weapons are Vilas MLODS released to the pubblic modified and ported to A3 by me with his permission, the other models are A1/A2/OA released MLODs modified and adapted to A3 by me, with the precious help of Alwarren in model config and config.
The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow...

FHQ Accessories Pack von Alwarren (v1.7.1)
***** Update *****
Alwarren veröffentlichte sein FHQ Accessories Pack Addon in den Bi-Foren. Das Addon enthält u.a. neue Optiken für AN/PEG-15 Laser Module und ACOGtm.
Zitat
I just released the first version of the FHQ Accessories pack on our homepage. The FHQ Accessories pack is a package of several real-world attachments like the AN/PEQ-15 laser pointer, ACOG scope, and other similar things. It is required for the version 1.4 of the FHQ M4 weapon pack.
There are two reasons for distributing this separately instead of with the M4's:
1. All future FHQ Weapon packs will make use of this (where applicable)
2. Modders can use the attachments for their own weapons without having to rely on the M4 pack.
All attachments ha...

Menu Extension von albertfish (v2.1)
albertfish veröffentlichte sein Menu Extension Addon in den Bi-Foren. Dieser Mod bringt ein paar neue Buttons in das Hauptmenü und in das Spiel-Menü für Mod-Einstellungen etc.
Zitat
Description
This mod introduces a couple new buttons into the main menu and the in game menu. The Mod Settings button can be found in both the main menu and the in game menu, while the Mission Settings button can be found in the in game menu. These buttons can be expanded to reveal several other buttons that can be added in by mission makers and mod makers. These buttons can be used to open GUI displays through the menus. This mod aims to make it easy to mod makers to add custom GUIs to the game menus.
For mission makers and script makers, this can be a g...

Unused Animations Mod von BogatyrVoss (v5)
BogatyrVoss veröffentlichte seinen Unused Animations Mod in den Bi-Foren. Das Addon enthält neue Animationen.
Zitat
Hello BIS forums, I'm here to give out this little modification for some of the animations used by the game.
This addons changes the way Combat Pace, both standing and crouched look like, aswell as an optional new walking animation.
Every single animation is already in the game, I just changed some configurations/class files.
Why did I make this mod? Well, I always preferred the way AI ran when we were travelling long distances. It didn't make sense for the player keep his weapon all the way up whislt jogging far away the same time as I needed to keep my guard up. The walking animation is also something I've seen...