It's been a while since I've been active here on Newgrounds, but I have some exciting news!

bit Dungeon III by KintoGames has finally launched and I am excited to announce that I have contributed background music and additional spritework for this game! bit Dungeon is a roguelite game series, and with the third installment comes online multiplayer and a randomly generated overworld.

You can buy the game on Steam here (plus it's currently 15% off until May 10th to celebrate its release):

It's been about six years since I've collectivly released a body of music consistent enough to function as an album, so recently I've decided to take care of two goals:

1: Continue where I left off with my musical path and release a second body of work that I can call finished

2: Finally launch a Bandcamp page and continue to release music in smaller to mid size releases

As a primarily visual artist, going back and forth between artistic and musical aspirations keeps instigating confusion in what is more important to me. In the last few months I have had the opportunity to become part of the midwestern DIY music scene and . However, I find it difficult to see any longer term goals to set in this environment and am feeling conflicted. This may just pass, but I aslo worry that it could hold me back

An interesting note about this release—I've begun utilizing more hardware for music production and while there is a fairly ecclectic mix of software and hardware, there are three tracks that are exclusively hardware and exhibit a bit more hermetic counterpoints to some of the more lush production of Renoise that I've learnt over the years.

Currently the album is pay what you want, so feel free to download and share.

So for the last several months I have been involved in development for an Asian cinema-themed comic anthology: Shark Fin Soup!

I will be contributing an 8 page story along with four other artists for upcoming comic anthology being led by Seattle artist Per Darwin Berg. Currently there are 27 days left in the Kickstarter and we are currently about 10% funded! Per has already successfully funded a previous comic anthology called Glitch and I am excited to have the opportunity to collaborate with him on what will be my first foray into published graphic novel territory.

Feel free to support this comic, and to check out more work under the Narwhal Comics moniker here!

Making a News Post to cleanse the palette of the stale aftertaste of inactivity.

Now that I've been out of university for a little over six months, I'm finally starting to see progress on more of my personal work. I have a few more obligations to finish up on but once I wrap those up I can look into working on a potential project.

So far the Kickstarter for The 13th Doll: A Fan Game of The 7th Guest has been well recieved, and as of right now we have reached $45,471 of our $40,000 goal, so we are unofficially successfully funded! We've added a number of stretch goals to our campaign, incuding classic navigation mode, support for Oculus Rift, and one of our favorites, No Debt for Developers!

In other news, I have recently collaborated with comic artist Per Darwin Berg on a couple fan comics. Per has released a video game comic anthology via Kickstarter called Glitch and has recently served as art director on Night of the Babysitter.

Right now there is Mad Max fan comic posted on Narwhal Comics' page which Per wrote and I drew. He did an incredible job on the script and I'm glad to have drawn out such a great story. Please check it out!

I'm excited to announce that I will be working with the independent game development team Attic Door Productions as they begin their Kickstarter and Steam Greenlight campaign for The 13th Doll: A Fan Game of The 7th Guest. We believe that we can easily reach our goal to fully fund development for this game with the support of the fans of the original game as well as those who want to see this long-awaited project finally release. With the recent deal with the original license holders, we can fully realize the scope of the game that the Attic Door team envisioned at the very start of the project!

As of right now we have begun our Steam Greenlight campaign and have officially launched out Kickstarter.