Super Mario World 3: Blargg's Quest is the 2nd indirect sequel to Super Mario World. It was developed by Hammer Egg House, Inc. and released in 1996. It features Lava-Bob as the main character and takes place during the intro of Lava Path 64, though refers to Lava-Bob as "a Blargg" and "the Blargg" throughout the story, as at release Lava Path 64 was in development and Hammer Egg House, Inc. didn't want to spoil their "upcoming Blargg themed game for Nintendo's new system."

Contents

Story

Intro

“After the events of Super Mario World, a Blargg, the last of his kind, escapes Vanilla Dome to be safe from Mario, who has defeated all of his species. But mysterious other spirits guard the path to victory-will the Blargg find a safe home after all?”

—The game's instruction booklet

Throughout the Game

Spoiler warning: Plot or ending details follow.

After leaving his home, the Blargg enters the river. He discovers that he is becoming extinguished, but suddenly a Nep-Enut leaps out and gives him a cap with shapeshifting powers, and he puts it on, transforming into water. The Blargg asks the Nep-Enut to accompany him, and he does so. The duo continues through challenges as they go out to the ocean. After crossing Dinosaur Ocean, the duo comes ashore to Spooky Island. On the island, they venture through Ghostly Beach, Monkeyvine Jungle and Swallow Caverns and then go into the Center of the Earth. They later come out, only to be stopped by an evil icy spirit known as Baron Brr. They then defeat him, for now. Later, after crossing Shiverburn Isle, they come across him again. After defeating him, they enter a safe volcano, which was their original goal, known as Hot Regenerator, which regenerates defeated spirits. Baron Brr's spirit enters, and comes back to life in a fiery form called InferFlake. After he is defeated, the Blargg finds some of his lost friends' spirits regenerating, and the credits begin to roll.