This train created with 3ds max 8 by edit 2-8-2 mikado added 1 front small wheel, 1 back small wheel, 4 big wheels and 1 piston so become 4-8-8-4 Bigboy 4002
In rar below provide 4-8-8-4 bigboy in NIF format, but with have no skin instance (that mean this model still not have animation yet), I just want to know if blender can create animation for this model, as the information this model have 31 bones node (skin instance) that are : 18 bones node from 2-8-2 Mikado Nif and added 13 new bones node as following

if you have the ability to operate the 3ds max but do not understand what should you do to added skin instance, you can contact me, I will assist you ......
I do not include the dds file in order to you can create the dds file by your self
Good Luck..

karsten wrote:Wow, Rodea, that looks pretty impressive! Hope you can figure out the animation!

As I said before, I just want to know who is person in this forum have ability to operated blender software can make animation for this train with make skin instance for this model, with 3ds max that is easy work, but if you have ability to operated 3ds max I will assist you to make that skin instance. I was too made another bigboy with named 4-6-6-4 Bigboy Golden State, because this model originaly from 4-8-4 Golden State with added 4 big wheels and 1 piston ( see to the picture below).
I have too new Train with name GE U23C operated by PT. Kereta Api Indonesia, until now still operation

Sound good, but my question what do you do to repaint them because I didn't include the textures in the rar, did you have ability with 3d software?, if not I guess that is difficult work to repaint. as information 4-8-8-4 Bigboy use 2_8_2_mikado_diff.dds as basic texture then resize this texture and added some pictures to become 4-8-8-4_Bigboy_DIFF.dds