Congrats, Bort: Fallout 4 Adds More Voiced Names

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A video game speaking your very own name is magical, a little treat in a game that’s otherwise the same for everyone. A pal was once spooked by a voice calling to him at night, only to realise he’d left Black & White running. Magic. Fallout 4 [official site] already gave its robobutler Codworth recorded lines for a fair few names, and now he knows even more. Over 300 new voiced names arrived with the latest patch – good news for all you Jokers, Bernies, Morticias, Joffreys, Phasmas, Mortys, and Borts.

I like that the new names are a mix of regular names Bethesda had missed and a load of pop culture references. I’m seeing bits from Game of Thrones, Breaking Bad, Rick & Morty, The Simpsons, The Fifth Element, Star Wars, The Addams Family, Red Dwarf, wrestling, signs of the zodiac, and more.

It is difficult to believe that Bethesda ignored the many Borts of the world for so long. Sadly still missing is my regular virtuaperson name, Judith, but I’m not put out as Bethesda did add two trulyimportant names.

It’s such a small and inconsequential detail that I’m delighted Bethesda have decided to do this. Same for centred weapons in Doom. More of this please, ta.

As for DLC, yep, August’s Nuka World will be the last one. That’s the brief word from Bethesda’s Pete Hines. Not that Bethesda had hinted we might see more, mind. Nuka World will be one of the larger DLC packs, adding a theme park turned into a raider city. Apparently it’ll let folks lead raider gangs and all. Before then, the Vault-Tec Workshop will arrive this month, letting players build and run their own Vault.

27 Comments

No Tiffany? But Tiffany is always the smilingest, laugh happy, fun living gal at any together. Tiffanys always seem to these spunky, energetic, try anything once girls who just genuinely love life and are afraid of almost nothing and ashamed by less than that.

It’s one of the greatest feminine names in existence, in my experience. How can this be?

Hmm, since there was a price hike on the season pass because there was going to be “so much DLC”, I’d be a bit dissapointed at what we ended up with, if I hadn’t already grabbed it when it was cheaper.

Though I haven’t actually got around to playing much of the DLC yet, maybe it’s still worth it.

If you find it on sale, maybe. Unless you’re super into settlements and crafting (which I find difficult to understand given how awful the interface is and how badly the DLCs magnify that problem), the only worthwhile DLC so far is Far Harbour. Maybe Nuka World will make a second. That might -barely- qualify as $25-30 worth of content, it’s certainly not $50 worth. But that’s typical Bethesda. They seem to like to charge about twice what their DLC is actually worth. (Actually, most companies do, in my estimation – but Bethesda’s seem especially poor value simply as a factor of how limited they are compared to the scope of the base game.)

Indeed – I was convinced Codsworth was going to go HAL9000 later in the story as a result of the Institute boss’s effort to keep tabs on you – which would have allowed for an incredible “I can’t let you do that XXX” moment later on.

Then I sadly realised that the whole game is basically a lazy cash-in shooting gallery/Borderlands romp that has minimal interesting or clever stories to tell, and promptly stopped playing.

For a true blue RPG and Fallout fan this was easily the most disappointing game of the decade so far – the woeful DLC only cements that for me. Oh well.

So, does Nuka World have an actual campaign/storyline like Far Harbor, or the smaller one in Automatron? Or is it just a new area with stuff to kill?

The idea of leading a band of raiders sounds odd too, since the whole settlement theme is based around establishing stability in the Commonwealth. I dunno… I can’t tell from what little info I’ve seen so far, if this is something to get interested in or not.

I had a problem a while back with my posts not appearing when I hit the submit button, so I got into the habit of saving my posts to a text file on my desktop first. That one was still in it, so I just pasted it and submitted.

The reply in that link is wrong. Although you can bind the E key to another action, it’s still hardcoded to interact (or loot or whatever it’s called) as well, so if for example you rebind it to move forward and run past something that’s interactable, it’ll stop you running and the loot menu will pop up. There are numerous posts about it on the Bethesda forums, Nexus, Reddit etc.

Bethesda did a similar thing with the R key in Skyrim, but they patched it out after a while.