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Re: ±±Custom Jutsu Submission±±

Originally Posted by Toku

(Doton- Onparēdo Ushi) Earth release- Bulls on Parade
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Attack points: 80
Description: the user will gather his earth chakra while performing the necessary hand seals and finish by shoving both palms forward to raise a stampede of rock bulls from the ground. The bulls explode out from in front of the user and expand out at a 180 degrees going long range. The rock bulls are strong enough to punch through concrete raising a dust cloud behind them and leaving only devastation behind.
*Note: Can only be used by Toku.
*Note: Usable 2 times per battle.
*Note: Cant use any Earth jutsu next turn or any S-rank Earth and above the turn after that.

~Pending~ Give an approximate number of bulls and please specify whether or not you control them (are they simply going into a straight line?). Resubmit.

(Doton- Onparēdo Ushi) Earth release- Bulls on Parade
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Attack points: 80
Description: the user will gather his earth chakra while performing the necessary hand seals and finish by shoving both palms forward to raise a stampede of 50 normal sized rock bulls from the ground. The bulls explode out from in front of the user and expand out at a 180 degrees going long range in a straight trajectory w/ out the user controlling them. The rock bulls are strong enough to punch through concrete raising a dust cloud behind them and leaving only devastation behind.
*Note: Can only be used by Toku.
*Note: Usable 2 times per battle.
*Note: Cant use any Earth jutsu next turn or any S-rank Earth and above the turn after that.

±± Approved ±± 50 is more than reasonable to trample your enemy to death Tsuchikage-ojisan

Re: ±±Custom Jutsu Submission±±

(Sution - Myaku) Water Release - Pulse
Type: Attack
Rank: S/A/B-rank
Range: Short/Mid/Long
Chakra cost: 40
Attack points: 80
Description: The user begins by bringing their arms in and crossing against their chest while quickly gather a large volume of water from around them to surround them entirely from head to foot. Once they have enough water the user will channel their Suiton chakra and swiftly throw their arms out to rapidly push this water outwards in every direction like an explosion. The water is pushed out 360 degrees around the user (including beneath them if they are in mid air) with a short range force for smahing concreate and knocking down trees, Mid range force of sending a person flying backwards and a short range force of a very strong squall. Just like an explosion it is strongest nearer the source and becomes weaker the further distance it travels with the rank of this jutsu corresponding to the range it is intercepted.

Short - S Rank
Mid - A Rank
Long - B Rank

Note:
~Requires a water source.
~Can only be used 3 times per match.
~No A Rank or higher moves in the same turn.
~Total time to complete this jutsu is 3 seconds.

±± Declined ±± Similar techniques exist

__________________________________________________ _

() Wooden Cylender Backpack
Type: Weapon
Rank: B-rank
Range: Short
Chakra cost: n/a
Attack points: n/a
Description: This is quite simply two hand crafted wooden cylenders that stretch from the shoulders to the lower back. Closed at the top and open at the bottom they are taylored to be no wider then the user (so from looking at the user head on it cant be seen) and tie around the waist and both shoulders with rope. Crafted by Rasnall's farther Kosatka, it was unknown what its purpose was.

~can only be used by Rasnall
~must have it mentioned in bio and posted at the begining of each fight.

±± Declined ±± O_o why do you want this? Also, japanese name is missing

___________________________________________

(Fuiton - ) Wind Release - Thrust
Type: Supplementry
Rank: C-rank
Range: Short
Chakra cost: 15
Attack points: n/a
Description: The user channels Fuiton chakra into the empty space inside (Wooden Cylender Backpack) forms the "snake"handseal and sharply rotates the chakra to then force the air out of the bottom. This will propell the user one grade* in the direction the cylenders were facing. This can be used both on the ground and while in flight to propell the user.

~Must have Wooden Cylender Backpack permission.
~Must wait one turn before using again.

Re: ±±Custom Jutsu Submission±±

(Katon: Hinode) Fire Release: Sunrise
Type: Offense
Rank: Forbidden
Range:Short-long
Chakra: 50
Damage: 90 (-30 to the user)
Description: The user will build up a great amount of their fire chakra to the center of their being as they perform the "Tiger" handseal. This is a great amount of the users chakra. They also coat their body with fire chakra as well. They will then spread their arms out and release a massive amount of fire from their body that covers the battlefield. The fire is forced from their body and erupts from them in one big fiery mass. The fire can evaporate a small lake and covers 5 meters per 3 seconds So it will take 9 seconds for it to get up to long range and comes from the users body for a total of 15 seconds before it finishes. Once it makes contact with the opponent, it will melt most of their skin and burn them to the point of not being able to move from pain. It can be defended by S rank water. When finished, the user will fall to their knees, trying to catch their breath, exhausted from such use of their chakra.

Notes:

- Can only be used once per battle
- No fire for the next two turns
- No fire in the same turn
- No fire in the turn before.
- No S rank in the next turn
- -30 damage to the user
- The user will be exhausted, meaning movements will be at half their speed.

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.

~Approved~ This jutsu is kinda useless considering all swift user can already pick up movement going as fast as them.

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to react to speeds that are double of what they could normally track and react to. This technique allows a swift user to be capable of tracking movements that are double of what they can normally track as well as react to said movements. This technique does not increase the speed of the user, however, it does increase their reaction and ability to track high speed movements.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.- No swift release for one turn after this ends.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Jacob Moore

(Kage☆Boshi)-Shadow☆Star
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30(+15 for every turn after activation)
Damage Points:N/A (+10 to Kenjutsu)
Description: The user begins by altering their stance, placing the left foot slightly forward, and holding their sword upright with the hilt in front of the right shoulder. The blade should also slope slightly to the rear (The Hasso Kendo stance for those who don't know). Upon taking this stance, the user performs a "Soul Resonance" with themselves, and with their weapon. By focusing chakra all throughout the body, the user establishes an equilibrium between themselves and their weapon where the chakra resonates within , much like what is done with the Samurai Sabre Technique. However, whereas usually the chakra would envelop the blade, this chakra forms a shell within the blade itself, where the chakra can rebound infinitely and effectively resonate with itself; As it forms a shell of resonating chakra within the blade, it allows it to cut through near anything. The constant stream of chakra throughout the body serves to forcefully augment the muscles of the body, bringing the user into a peak condition increasing their speed and strength up to 20%.
~Can only be used once
~Lasts for a total 5 turns maximum
~Must be wielding the sword or have it on his possession to keep active.

I fixed it so that it has less abilities fit within one technique, only augmenting ones own body, and making it so that the blade can cut through nearly anything.~Leaving for Kaito or Scorps~

(Kage☆Boshi: Yosegiri)-Shadow☆Star: Checkmate Slash
Rank: S
Type: Attack/Defense
Range: Self
Chakra Cost: N/a
Damage Points:
Description: After having already used Shadow Star, the user will release subtle amounts of chakra from all of their tenketsu, and shape their chakra into various whip like entities. These whips can then be used to repeatedly attack the enemy with the intention of landing multiple crushing blows that are capable of slicing the opponent apart. These whips can also be used to grab and restrict the movements of a target, to make them a much easier target. While being capable of delivering crushing blows, the whips can also be used as an effective defense, blocking incoming ninja tools.
~Can only be used twice per battle
~One must have already activated Shadow Star prior to using this.http://www.youtube.com/watch?v=uJugUYSohqY
3:04-3:16 in the above video

±± Declined ±± Too general. Needs more explanation. how many whips? how long does it last? are they simply black chakra? Are they shadow? You need to rework this a bit

Re: ±±Custom Jutsu Submission±±

(Raiton - ikazu kyuuden) Lightning Release- Thunder PalaceType: SupplementaryRank: B-RankRange: Short/Mid/Long RangeChakra: 20 Chakra Damage: 40 DamageDescription:
User by first making the necesary handseals (rat→snake→rabbit→snake) creates multiple Electricity balls with certain amount of Lightning chakra and suspends them high up in the air in a circular formation around the target When the orbs are released, everything below the circle is struck by powerful lightning bolts. Leaving the opponent paralized for 1 turn.

*Note: Can only be used by Gildarts.
*Note: Usable 2 times per battle.

±± Declined ±± This isn't a B-Rank

(Raiton - heki zairu) Lightning Release- Rope of BoltType: Offensive/AttackRank: C-RankRange: Short/Mid RangeChakra: 15 ChakraDamage: 30 DamageDescription:
The user making the necesary handseals (horse→snake→rat→snake) raises his clenched fist in the air and with lightning chakra creates a large bolt of lightning wich then is thrown up in the air, and by using lightning chakra the user creates a rope like from the large bolt to his hand, and can us it to swing the bolt from any direction against the target.

*Note: Can only be used by Gildarts.
*Note: Usable 3 times per battle.

±± Approved ±±

(Raiton- raikou shigai) Lightning Release- Lightning BodyType: SupplementaryRank: B-RankRange: Short/MidChakra: 20 Chakra Damage: 40 DamageDescription:
User is able to transform their body into a lightning bolt that can move around freely at high speed, avoid enemy strikes, and attack anything it touches, by manipulating there lightning chakra, and then surrouding there own body with it, without getting shocked since its infused with his chakra, and being able to temporarly some-what change properties into those of lightning release.

*Note: Can only be used by Gildarts.
*Note: Usable 1 time per battle.
*Note: Cant use any Lightning Techniques for 1 turn do to the great amount of chakra it consumes when in use.

±± Declined ±± Similar technique was submitted in the previous page by Leaf.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ReXii

(Judas kouza)-Judas ChairType: OffensiveRank: SRange: Short-MidChakra: 40Damage: 80Description: The user channels their chakra into the opponents mind casting them in a genjutsu that causes them to believe a large chair has appeared below them that binds there arms and legs to the said chair, The chair is covered completely with metal nails that slowly begin extending through the opponents body causing immense mental pain and anguish, If the jutsu is not escaped in two turns the mental trauma will leave the opponent unable to fight.

~The effects of this jutsu last two turns~
~Can not use any Genjutsu for the next three turns~
~Can only be used Once per battle~
~Can only be taught by ReXii~

(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion
Type: Supplementary/ Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.
Note: Can only be taught by Rexii
Note: Can only be used twice~Declined~ Why is this A-rank?

Adauchi Naka no Yūkai tetsu: Vendetta of the Melting Iron
Type: Offensive
Rank: S
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user throws 3 kunai, one directly at the opponent and two to both his sides. Then, the user Focuses his Swift Chakra through his body. He then runs up to his kunai (one of the three, he can choose which), and intercepts it before the kunai hits his opponent (the two kunai that are thrown to the sides of the opponent however, aren't aimed at his main body but more in a 45° angle away from his body). As he intercepts it, he throws it again with full force, letting the kunai increase its speed even more.
Note: can only be taught by ReXii
Note: Can only be used once
Note: No swift techniques above B in the same turn, or 1 turn after this
Note: Can also be used to intercept an incoming kunai.~Declined~ Why in the world is this S-rank?

(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion
Type: Supplementary/ Offensive
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.
Note: Can only be taught by Rexii
Note: Speed of the kunai is barely trackable by normal eyesight

±± Approved ±±

Adauchi Naka no Yūkai tetsu: Vendetta of the Melting Iron
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user throws 3 kunai, one directly at the opponent and two to both his sides. Then, the user Focuses his Swift Chakra through his body. He then runs up to his kunai (one of the three, he can choose which), and intercepts it before the kunai hits his opponent (the two kunai that are thrown to the sides of the opponent however, aren't aimed at his main body but more in a 45° angle away from his body). As he intercepts it, he throws it again with full force, letting the kunai increase its speed even more.
Note: can only be taught by ReXii
Note: Can only be used once
Note: Can also be used to intercept an incoming kunai.

±± Declined ±± Don't resubmit

(Jinton:Satsugai Bakushin) - Swift Release: Killing Spree
Type: Offensive
Rank: S
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user activates swift chakra throughout there entire body pushing it to the limit and sustaining it without the need for a handseal, Allowing them to move at huge speeds while holding ninja tools or weapons.
Once they have done this they launch towards there opponent with a shroud of smoke around there body caused by a smoke bomb and appear to flicker at multiple angles landing a total of 5 consecutive blows on the opponent, The smoke serves to disorient the foe making it much harder to counter the techniques even if the opponents eyes can follow you.
Note: can only be taught by ReXii
Note: Can only be used once
Note: No swift techniques above B in the same turn, or 1 turn after this

*Changed the ranks of the first two lowering them both*
Feel free to edit scorps or roku

±± Declined ±± Do Not Resubmit. Sorry but some techniques, even if they stay true to the concept of their original release can't be approved for the sake of the RP. I will talk to the rest of the staff to work on Swift Release to make sure you can be able to submit techniques for it without making it impossible to approve.

Re: ±±Custom Jutsu Submission±±

(Hiramekarei Sacchi No jutsu )-Hiramekarei Sensing Technique
Type:Supplementary
Rank:C
Range:Short-Mid
Chakra Cost:10
Damage Points:N/A
Description:the user focuses chakra into Hiramekarei. it then transmits the chakra through the air around the user for a 10 meter radius. the chakra in the air will be able to pick up the chakra of the opponent and alert the user of their location. however this jutsu cannot work the opponent while they are underground.
(can be used 2 times per battle)
(lasts 3 turns)
(Can only be taught by Daemon)
(Only usable if the user wields Hiramekarei)

±± Declined ±± Don't Resubmit

(Yoroi no Hiramekarei )- Armor of Hiramekarei
Type:Defense/Supplementary
Rank:Forbidden
Range:Short
Chakra Cost:100
Damage Points:N/A
Description:While Hiramekarei is sheathed, the user focuses their chakra into Hiramekarei. Hiramekarei then projects the chakra on the users body in the shape of condensed armor. The armor is as hard as steel and can withstand jutsu up to S-rank. Due to the armor being projected by Hiramekarei, some parts of the armor can change shape in to weapons. For Example, the chakra surrounding the arm can be changed into a wrist blade. The only down side is that the weapons cannot be more than 12 inches in length.
the armor resembles this:

(Hiramekarei has to stay sheathed while this armor is active)
(If Hiramekarei is unsheathed while the armor is active, the armor will only last 2 turns)
(can be used once times per battle)
(armor lasts 4 turns)
(Can only be taught by Daemon)
(Only usable if the user wields Hiramekarei)

±± Declined ±± OP. Severely OP

(Hiramekarei Eda)- Hiramekarei Bow
Typeffensive
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description:the user holds hiramekarei horizontally. Chakra then engulfs the sword and it takes the shape of a long bow. The chakra condenses to make it tangible and he string part to be flexible and able to put pressure on the arrow. Instead of arrows, when the string is released, a small compressed, thin portion of chakra flies from the sword. The portion of chakra is speeding fast enough and sharp enough to go right through human flesh, boulders, and metals with ease.
(Can only be taught by Daemon)
(Only usable if the user wields Hiramekarei)

±± Declined ±± Don't Resubmit. This has both been done countless times before (Chakra bows and Arrows) and this is taking the sword a bit too far.

Re: ±±Custom Jutsu Submission±±

Sword Arts: Aurora Breeze | Kenjutsu: Kyokukou Kaze
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 20
Description: After channeling refined raw chakra through his sword, the user will deliver a swing, releasing the chakra during such event. The blast is wide and blunt, preventing any sharp or concentrated slashes. The main purpose of the released chakra is not to cut the enemy, but to create a strong push that will push the opponent backwards in order to regain distance. The opponent receives little damage, which is received only by the sudden push.
-Can only be used four times per battle
-Can only be taught by Gin-San~Declined~ Do not Resubmit

Musha-Reikon | Warrior's Soul
Type: Supplementary
Rank: C
Range: Self
Chakra: 20
Damage: N/A
Description: The way this technique works is to burst chakra outward from the body in a similar manner of how EIG users do, also making the same body movement to activate it. The chakra will have a yellow coloration, flowing upward similar to flames, pushing any loose object (such as hair, belts, coats, capes) upward into the sky, though it will still be attached to the user. If the user uses the technique while in the ground, the earth will seem to crack, and also elevating some rocks from the pure pressure (as seen by Rock Lee and 3rd Hokage). The purpose of the technique is to cause "pressure" in the opponent by the heavy amount of chakra in the air. The technique though, does not immobilize or affects the opponent nor the user in any way. In other words, this technique is just for show.
-Once activated it can stay activated for the rest of the match, though the user can chose to deactivate it at will. The user must post the technique again to reactivate it.
-As this is just sending chakra afloat and it isn't specifically designed to be manipulated in any shape or form, it can be used by samurai and shinobi alike.
-Can only be taught by Gin-San~Declined~ Be more clear on the effect here? Isn't this completely pointless in a real RP scenario. I figured you were trying to go more for the Swordsman's Spirit effect, but this jutsu does absolutely nothing. You're better off just stating you do this is battle.

Fuuinjutsu: Iki | Sealing Arts: Relinquishment
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will place a seal in the opponent upon contact, preventing the opponent from manipulating his chakra in a highly specific way, that is, high chakra control in the user's hand. With the effect of this seal, the opponent is unable to channel chakra through weapons, enhance the power of his strikes (Such as Sakura and Tsunade), nor discharge chakra from his hands (Gentle Fist users or anything of the derivative). The seal aims for two objectives: Disturbing chakra flow in the arms to prevent the user from using chakra control appropriately; and the prevention of discharge of chakra in a foreign body (which is further supported by the disturbtion of chakra). Examples of foreign bodies are weapons and other people. The user though, is still capable of using any other technique without a problem. In other words, this seal just affects high chakra control in the hands.
-The effect lasts for four turns.
-Can only be used twice per battle.
-No other fuuinjutsu techniques in the same turn nor the next.
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
-Can only be taught by Gin-San~Declined~ Lasts too long. If you're restricting chakra flow in the hands, how can the opponent still be able to use ninjutsu (Yamato demonstrate the buildup of chakra in the hands to execute handseals for a jutsu)? And why restrict Genjutsu and Summonings?

Re: ±±Custom Jutsu Submission±±

Updating a few:

Samurai Sword Arts: Swift Retribution
(Samurai Kenjutsu: Hayaibachi)
Type: Attack/Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The Samurai will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword.
~Can defend against A rank and below attacks physical attacks.
~Can only be used three time per battle and only by Samurai.

Form of the Earth God | Stout Retribution
(Dokou Kata: Ganjoubachi)
Type: Attack/Defense
Rank: A
Range: Short
Chakra Cost: 30 (+5)
Damage: 60
Description: The User will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword. Someone capable of using elemental chakra can increase the defensive strength of this technique by channeling earth chakra through the sheath. This doesn't do much, but it helps resist A-rank or below attacks designed for breaking through weapons.
-Can defend against A rank and below attacks physical attacks.-Can only be used three time per battle.

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26599...hapter-14.html

Form of Thunder and Lightning God | Purple Lightning Flash
(Ikazuchi Kata: Shidensen)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5)
Damage: 60 (+5)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can only be tracked by two tomoe sharingan and above.
~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26599...hapter-14.html

Just added the lightning bit.

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-47418...hapter-37.html

Form of Thunder and Lightning God | Rumbling God
(Ikazuchi Kata: Narukami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+5)
Damage: 80 (+5)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-47418...hapter-37.html

Just added the same lightning effect as above.

±± All Approved ±± Can't remember the last time i checked a submission without having to correct anything and approving 3 out of 3. Good job man!

Re: ±±Custom Jutsu Submission±±

Katon fenikkusu - Fire Release PhoenixType:Offensive/Defensive Rank:ForbiddenRange:Short-LongChakra:50Damage:90Description:The user releases a great amount of katon chakra form throughout his body and make a total of 5 fire phoenix which then can fly around and attacks the opponents at great , they even posses the specialty of combining together and thus increase there over all attack power .

If 5 phoenix are in play then each of them provide attack power equal to an A rank technique

If 3 phoenix combine together so there power is raised up to an S-rank technique

If all the 5 of them combine there power is equal to a F-rank technique

size of the phoenix increases when they combine

#can only be used by gitanshu and people who he has taught it#
#Must have mastery over Fire#
#Can only be used 1 times #
#No S-rank or above in the next turn it is used due to exhaustion #
#No Fire in the same turn it is used #

(Sǐshén liándāo yìshù:Kama Katon tounyuu ) Reaper Scythe Arts: Scythe Fire throwType:OffensiveRank:ARange:Short-MidChakra:30Damage:60Description:The user quickly throws his scythe towards the opponent with fire base chakra added to it and while throwing the scythe towards the opponent he also charges the scythe with normal chakra and thus grant him the ability to maneuver the scythe even after it has been launched by waving of his hands the scythe upon contact causes great burns and cuts because of it razor sharp tips
-Must know scythe art to use it-
-Must have scythe in the bio-
-Can only be used thrice -
-Must posses mastery over fire style-

±± Declined ±± Only the owner of the CFS can submit techniques for it.

Merodīāto Genjutsu:tenshoku ikimono| Melody Art : Calling the animals Type:OffensiveRank:ARange:Short-LongChakra:30Damage:(look at the description)Description:The user chanells his chakra into his throught and start's to whistle in a very unique frequency which can only be heard by the animals od the surronding area and because of the unique frequncy the whistle can not be heard by the opponent and neither can the user also actually hear it but all the animals of area can easily hear the sound and due to the users chakra mixed in the whistle he uses that as a source to acquire help from the animals of that area and upon listening the note they all attack the opponent with there beaks and claws but due to it being totally untraceble it comes as a surprise attack as the opponent is unawre of it till the very last moment
#Can only be used three times#
#Doujutsu user can see the chakra travelling through the air if not hear it#
#Sound ninjas are also able to hear it to a certain extent due to their intense training#
#The opponent's summons are not affected by it#

~Declined~ How do you determine which animals are around? Also, unless you have permission to make Melody Arts or Music Arts, do not make another.

Re: ±±Custom Jutsu Submission±±

(Hakke Daburu Kuushou) - 8 Trigrams Double Air Palm
Rank: S
Type: Offense
Range: Close-Mid
Chakra Cost: 40
Damage Points: 80(+10 if it hits an object)
Description: Similar to the technique where the user thrust forward their dominant palm, releasing chakra out of their palm, in this situation, the user will use both of his palms, releasing an even bigger wider scaled chakra burst as using two palms instead of just one.
Notes:
~Can be taught by Dr. House
~Can be used 2x
~No S-ranked or higher Gentle Fist in the same or next turn.
~Must master and have a great control over Jyuuken
~Only may sannin or higher use this.

±± Declined ±± Do not Resubmit.

(Kuchiyose:Bobu Hebi) ~ Summoning: Boosting Snake
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A (+10 Ninjutsu +10 Taijutsu)
Description: The user will bite his thumb, smear blood in his tattoo, summoning "Past". Past is a very calm and really reliable snake, making a great connection with the user. As Past is summoned, he will auto channel his chakra into the user, boosting his strength and chakra powers by +10 for 5 turns. After 5 turns, the snake will be exhausted and will disappear.
Note:
~May be taught by Dr. House
~Stays for 5 turns.
~Can be summoned 1x
~must sign snake contract

(Kuchiyose:Bobu Hebi) ~ Summoning: Trilogy Snakes of Speed
Rank: C
Type: Supplementary
Range: Himself
Chakra Cost: 15 (-5 each exertion)
Damage Points: N/A (+10 Taijutsu)
Description: The user will bite his thumb, smear blood on his tattoo, and summon five snakes for each body parts. However this is five snakes, but only counts as one summoning since one can't be summoned without the other/can't live without the other. As these snakes are around the user's body on each side and around his foot, they will exert highly condensed air from their mouth, creating an explosion of the condensed air which will drive the user into the direction of the user's wishes. With this, user is able to achieve lee without weights speed.
Note:
~Can be summoned 3x if snakes gets killed.
~Can't hurt the opponent
~Taught by Dr. House
~Stays active ti'll the end of battle.
~must sign snake contract

±± Both Pending ±± Resubmit with proof that you signed the snake contract

Re: ±±Custom Jutsu Submission±±

katoon tenkyo kemuri/fire style moving smoke
type: Supplementary
rank: B-rank
range: short-long
chakra:20
damage:40
description: the user focuses his chakra and then breathes out a large amount of smoke that is mixed with chakra when the user brethes out the smoke it surronds the users hand and a sword the user needs to control the smoke and then the smoke is thick and the user can control it with the sword. for example the user can forse the smoke to surround the enemy by pointing the sword at the enemy and tie him up with the smoke and when the smoke comes in contact with fire or sparks it burns anything it surround. and if the enemy breathe in the smoke then they will be burned from the inside.

Note: can only be used once per battle

±± Declined ±± this is a mixture between two very different things: Fire Release and Smoke Ninjutsu. It can only be either one or the other and if so then you need to work the description a lot for either one or the other.

Re: ±±Custom Jutsu Submission±±

Kyotōryū Taijutsu: Aerodynamic Movement
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.
Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.
Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.

±± Approved ±± Tweaked some minor things

Kyotōryū Taijutsu: Ran
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user, utilizing the Kyotoryu style's ability to control one's level of wind-resistance, makes a slicing motion with one of their arms, which, through training, have become sharp like a blade, using their ability to increase their wind-resistance to cause this motion to displace a large amount of wind in the path of their slice that would forcefully push the opponent in the form of a very large blunt-force attack, sending them flying backward.

±± Declined ±± Unless this is better described it collides a bit with Hyuggas ability to use they chakra to push the air and produce "blasts" of air/chakra.

Re: ±±Custom Jutsu Submission±±

(Suiton: Konpaku Reiki) Water Style: Phantasmic Aura
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user focuses a very large and dense amount of Suiton chakra within their body before releasing it in the form of an extremely dense mist. The mist is produced from every point on the user's body and is constantly created in a sustained stream that quickly becomes extremely dense as it is contained within Short Range of the user. The thickness of the mist is so great that standing within it would cause anyone to become drenched in seconds and cause anyone that does not hail from Kirigakure to become incapable of breathing. The aura of mist moves with the user and does not spread, staying within short range of the user, with the user at the epicenter. The main purpose of this technique is to use it to allow continuous defense against Katon techniques of S-rank and below - its density and the amount of Suiton chakra within it allowing it to defend against techniques that would normally be capable of evaporating it.
Note: For the duration that this technique is sustained, the user cannot focus any Chakra Nature other than Suiton and cannot see through it with normal eyesight.
Note: Can only be used three times per battle.
Note: Can only be used by Demosthenes.

-Declined-
Restrict the amount of time this jutsu is active and reduce the amount of times it can be used to 2. Also, be more specific on the part about people who can't breath inside this mist. They can't breath properly but what happens to them? Affects their movements, speed, reaction time? Also add that this jutsu needs X amount of hand seals.

(The following technique is based on the same ability from Soul Eater that Jacob Moore used as a basis for a technique he submitted in the past. He no longer wishes to attempt to resubmit that technique and has given me permission to use it as a basis for my own technique.)

(Hakke Tenrai Hougou) Eight Trigrams Divine Sutures
Type: Offensive/Defensive
Rank: Forbidden
Range: Close
Chakra Cost: 50
Damage Points: N/A (-10 to user.)
Description: While in close range of the opponent, the user will strike any part of the opponent's body, pressing their palm against it. As soon as the user makes contact with the opponent, they utilize an immense amount of chakra through the striking palm to perform this technique. From the palm, forms of very small thread-like structures are sent into the opponent's body. These threads are formed by combining traits of the the Jyuuken's Second Form, which involves the utilization of extremely small and sharp chakra structures, and a specific part of the Third Form, specifically Eight Trigrams Heavenly Sky, which utilizes the creation of elongated, sharp, thread-like structures, making the threads created in this technique as small and sharp and structures created in the Second Form, allowing them to cut through the opponent's body without the damage done to it being significant. Several threads are created on impact and they branch out several times, making a very distinct path through specific tenketsu, disabling the opponent's ability to manipulate chakra, and moving in between the spaces of nerve endings, disallowing the opponent to move their body, all of which happens very quickly - nearly immediately upon impact. As this happens, the user must keep their palm on the opponent's body in order to uphold the technique and must remain still, making no voluntary physical movement, as that would cause the technique to subside. This technique's essential purpose is to halt both the opponent and one's own self in order to sort of "pause" the battle during a moment in which they are in great danger and need more time to react and plan their future movements.
Note: Can only be used once per battle.
Note: While sustaining this technique, the user must be in contact with the opponent and can make no voluntary physical movement.
Note: Sustaining this technique causes the user to take damage from the strain put upon them.

-Leaving for Scorps-

±± Declined ±± This is an A-Rank/S-Rank tops. Not by any means a Forbidden Rank

Re: ±±Custom Jutsu Submission±±

Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 for every extra person)
Damage: N/A
Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The technique was developed after studying the unique mind techniques of the Yaminaka, which bare close resemblance to genjutsu. In this illusion, the user will focus their chakra on two or more opponents which will initiate the illusion. The illusion will first have the victims believe as if their opponent is using a wind technique, by experiencing a huge gust of wind mixed with dust, blocking their vision. Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and believe their comrades to be their enemies and they will see an image of their partner having been killed. Both shinobi victims will then ensue each other in combat. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, believing that they've used the Shadow Clone Jutsu. While they fight their comrades as enemies and believing their comrade to be dead, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
~For use on more then two opponents, the hand seals Horse → Bird must be used in order for the user to focus their chakra to a wider range of enemies
~Since this jutsu requires has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
~This jutsu can only be cast on a maximum of 4 people at any given time
~This technique can only be taught by Reborn

-Declined-
Restrict the amount of times it can be used and what's the process which activates the gengutsu (eye contact, hand seals, etc). Just focus chakra isn't a valid reason. Also, about that 'huge gust of wind', add that it isn't enough to do damage your opponent. It only blinds them.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Melizzle

(Suzumebachi Yakujou: Jaune) Hornet Summon: Jaune
Rank: S
Type: Supplementary
Range: Short
Damage Points: N/A
Description: Jaune is the boss and queen of the royal family. She is a black and yellow, very large Hornet about twice the size of Lumière and Marée making her about the size of a city bus. Jaune is an Earth style user and can eat through Earth allowing her to burrow and make large holes. A sting from Jaune to a humanoid will kill however if she stings something closer to her size that being's speed will be slowed to 20% for two turns.
-Can be summoned once per battle
-Lasts three turns
-Can carry up to two people on her back at a time

±± Declined ±± Ok she is an earth user...is her only ability to borrow in the earth? Notice that as a flying summon she'd only be able to use most (almost all) earth technique while in contact with the ground. Also, you forgot the chakra information.

Resubmitting boss with changes

(Suzumebachi Yakujou: Jaune) Hornet Summon: Jaune
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage Points: N/A
Description: Jaune is the boss and queen of the royal family. She is a black and yellow, very large Hornet about the size of a city bus. Jaune is a Lightning style user and is resistent to C-rank and below lightning attacks due the the nature of her training. Her training and affinity allow her to use any lightning jutsu that the user knows up to S-Rank and without hand seals because hornets have no hands. Because of her size, the size of her jutsu matches, there for any normal technique she uses can reach one range further than normal. A sting from Jaune to a humanoid will kill however if she stings something closer to her size that being's speed will be slowed to 20% for two turns.
-Can be summoned once per battle
-Lasts up to four turns
-Can carry up to two people on her back at a time and can hide the user in her mouth protecting them from incoming damage

(Suzumebachi Yakujou: Marée) Hornet Summon: Marée
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage Points: N/A
Description: Marée is one of the princesses of the royal family. She is a third the size of her mother Jaune and is a water element user capable of using all water techniques that the summoner knows up to S-Rank. Her size allows for her to have above average speed, being difficult but not impossible to track by anything beneath a 1T Sharingan. She also has pinpoint accuracy and can shoot highly pressurized streams of B ranked water at the opponent whilst moving counting as a one of the 3 moves. A sting from her releases a venom which attacks the lungs and restricts breathing which suffocates the opponent with a drowning sensation.
-Can be summoned once per battle
-Lasts up to 3 turns
-Can carry 1 person on her back, when flying quickly they must hold onto her not leaving their hands open for seals
-User can't use anything above S-Rank in the same and next turn upon summoning

(Suzumebachi Yakujou: Beedrill) Hornet Summon: Beedrill
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage Points: N/A
Description: Beedrill is a drone in the kingdom. He stands about four feet tall and walks erect on his hine legs. He is yellow with black horizontal stripes and red eyes. His hands are silver sharp cones that can penetrate with ease. Beedrill is a very fast taijutsu specialist. He also has an extremely sharp stinger which he can fire at an opponent and regenerate (Mid Range max, damage of an A-Rank and counts as a move). A sting from him will kill if it hits a vital or soft spot. Otherwise it will paralyze the opponent due to the slight amounts of venom in it.
-Can be summoned once per battle
-Lasts up to 4 turns

-Leaving for Scorps as these are summons-

±± All Approved ±± Well done (did some minor edits but overall excellent work missy)

Re: ±±Custom Jutsu Submission±±

(Bakuton: Kibaku Doragon no Su)- Explosion Release: Explosive Dragon's Nest
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90
Description: The user, after ingesting a large amount of explosive clay, releases it from his mouth in a quick movement, similar to how Garuda is created. As the explosive clay is released from the mouth, it takes the shape of three dragons, similar to the C-2 Dragon. However, these dragons are smaller, more muscled and agile, and capable of flying at higher speeds. The dragons have the ability to be independently controlled similar to how clones function. Each dragon can separately be detonated with a single hand seal, and the blast radius of a single dragon goes out to mid-range from the location it was detonated from. The dragons stay on the battlefield until they are destroyed by the opponent, or detonated by the user.
*Note: Can only be taught/used by Selendrile
*Note: Only one dragon can be detonated per turn
*Note: No Clay techniques for the remainder of the battle
*Note: The user suffers a moderate fatigue after the use of this technique, being incapable of performing more than one hand seal per technique the following turn

-Declined-
Give us an idea of how much time it takes for you to put all the clay on your mouth and for the mouth to spit out the dragons. Reduce the number of dragons to 2. Define the speed at which the dragons move or who can keep up with them at shorter ranges. That last restriction of yours allows you to use any technique which requires one single hand seal and lots of ppl say on their bios they can use for example all earth jutsus with a single hand seal so don't try and play with words. Take that out and replace it with a proper description which affects you in battle. Also, on the damage points, add how much damage a dragon makes (which would be 45).

(Doton: Tsūki no Jutsu)- Earth Release: Venting Technique
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After performing an earth technique, the user will will channel even more chakra into it. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing directional lightning techniques up to A-rank. (such as a beam, laser, spear, etc)
*Note: Can only be taught/used by Selendrile
*Note: Can only be used twice per battle
*Note: No Doton techniques above A-rank the next turn-Declined-
Add the number of hand seals needed for this technique to work and that it would only work on large scale techniques, like earth walls or other big structures. Remember those structures need to be connected to the ground so you won't be able to use it on earth projectiles for example. And that it can only be formed in one place or that it can only block one lightning technique up to A-rank per usage, so that you can't just spam multiple air vents at the same time, blocking multiple A-rank lightning techniques

(Doton: Rokku no Tepu o Kakudai)- Expanding Rock Tape
Rank: A
Type: Offensive
Range: Mid/Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs the following hand seals, Snake → Ram → Bird → Hare → Dragon → Ox → Horse → Ram → Dragon → Snake, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground below the opponent. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, making it near impossible to remove. One turn after the opponent has been attached to the rock tape, the user will perform the Snake hand seal, and the tape expands and then amplifies its density rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
*Note: Can only be taught/used by Selendrile
*Note: Usable three times per battle
*Note: The opponent can battle as normal until the user expands the tape
*Note: No Doton in the same turn

-Declined-
Add that the opponent needs to be in contact with the ground or that at least, there needs to be a medium for your earth chakra to move, like having the strips of earth binding the opponent but still connected to the ground.

Re: ±±Custom Jutsu Submission±±

Origin:
The Nightjar hails from a secluded deciduous forest hidden on the peek of a deadly mountain that is always covered in storm clouds making the area seemingly always nighttime. This Dark and ominous place is referred to by many ninja as Mount Hakurei.

General Description:
Nightjars are medium-sized nocturnal or crepuscular birds with long wings, short legs and very short bills. Most have small feet, of little use for walking, and long pointed wings. Their soft plumage is cryptically coloured to resemble bark or leaves, making them excellent at blending in with their surroundings. They have beaks that are much wider than it is long, and it opens wide both - vertically as well as horizontally. The resulting big gaping mouth allows it to more easily scoop up it's prey in flight. Its large eyes are placed on each side of the head (laterally) - which significantly increases its visual field. A reflective membrane behind the retina (tapetum) enhances its vision at night by augmenting the light-gathering ability of its eyes.

Background:
The Nightjars are a prideful race of master assassins and will only grant their knowledge and loyalty to someone they deem ambitious. Once they have found someone worthy they will then give them the mark of the specter. This is a symbol that all nightjars have and will show they are kin of the nightjar. The nightjars specialize in stealth and disguise and often lurk in the shadows waiting to strike their opponent from behind without ever being seen they are often called disgraceful for attacking from behind but the nightjar will do whatever it takes for a quick and clean kill.

There is also a sub-group of the Nightjar known as the Nighthawk, the Elite Assassins of the Nightjar. These Elite Assassins were known to be even more deadly than the normal Nightjar, having more natural ability and a body even more fit for the job of silent killing. These Elite Assassins are always sent on the hardest missions possible, so in the end many of them were killed thus why to this day the numbers of the nighthawk are still waning. Not much is known about the Nighthawk besides that it is, faster, stronger, and more knowledgeable than the average Nightjar, which is saying a lot because the average Nightjar is known for its ability to kill and do it extremely well.

Summon General Abilities:
-The Nightjar is known to be a master of camouflage and naturally blend in to areas such as woods and forests.
-The Nightjar is silent but deadly, because it can fly very fast(2x the speed of an average bird) while maintaining complete silence.
-The beak of the Nightjar is as strong as steel, being able to break through incredibly solid materials.
-Finally, being a nocturnal animal, all Nightjar can see clearly at night.

umm nowhere especially not in ur closet hehe why would i be in ur closet and dont check ur closet

Tell the truth, I won't listento ya. Cuz I don't like beinglied to

Re: ±±Custom Jutsu Submission±±

Katon Baizou Kaji Handou | Fire Style : Double Fire KickType: AttackRank: BRange: Short - mid Chakra:20Damage:40Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.

Re: ±±Custom Jutsu Submission±±

(Suiton: Gurando shākutorupedo) - Water Release: Grand Shark Torpedo
Rank: A
Type: Attack/Defense
Range: Short- Long
Chakra: 30
Damage: 60
Description: User spits out a large volume of water into the air and uses shape manipulation to shape the water into a massive water shark that surrounds their body. With the user in the center they can launch themselves into objects biting through them. If used in a water source user travels through the water quicker.
Note: The water created is equal to chakra source of the user.

-Declined-
Limit the amount of times it can be used and also give details on what it can bite through (up to X-rank earth, small chunks of earth, objects of small density, etc)