Posted by synceIf this was sold at the price of a movie it'd be a pretty sweet deal. Despite Heavy Rain having multiple endings I never had the urge to replay it

I dont think people should. I think the choices you make are the choices you should have to accept. Cos i dunno about anyone else, but i find it hard to actively persue different endings in games that have any sort of branching story, not due to challenge, or time, but because making those different choices feels forced compared to the first time around. Like you're doing it JUST to see a different ending, not because you particularly care about those decisions.

So the game is just walking around and interacting with items, with all the action portions played out through scripted button press sequences. Doesn't really sound like my cup of tea, but at least the story and character look really interesting!

Posted by michaelobSo the game is just walking around and interacting with items, with all the action portions played out through scripted button press sequences. Doesn't really sound like my cup of tea, but at least the story and character look really interesting!

Like heavy rain...yes. I'm happy they kept with it tbh, was a bit worried they'd ditch it for something else. I'm not 100% on the paranormal stuff tho, they kinda screwed it up in fahrenheit, and it was what i loved about heavy rain, It was relatively grounded in reality...outside of the tech advancements like ARI. I hope it is as intense though, because heavy rain was one of the most gut wrenchingly uncomfortable, intense games i've played...and i didnt even have to fight a boss or shoot a wave of enemies...go figure.

Looks great. Every 3rd person shooter is Uncharted now and everyone FPS is CoD now. I still like both of those genres to various extents. It's nice to have a change of pace in gaming. I don't get the hate on QTEs either, you're pressing the same buttons as you normally would except there is big ass icon prompt.

Posted by FormlessLikeWaterLooks great. Every 3rd person shooter is Uncharted now and everyone FPS is CoD now. I still like both of those genres to various extents. It's nice to have a change of pace in gaming. I don't get the hate on QTEs either, you're pressing the same buttons as you normally would except there is big ass icon prompt.

To me QTE's just feel like something that the developer didn't want to take the time and effort to create actual controllable, dynamic gameplay. Rather. they just made a video of a couple possible outcomes, let you play simon says, and then watch a video clip.

I'm not knocking this game though, it may not be my cup of tea, but at least it's not another shooter. I just feel like these games are more movie than game, and for me, If I'm going to drop $60 on a game, it needs to have a great story AND great gameplay. Obeying big flashy symbols just kills any immersion I have in the story, and keeps preventing me from getting sucked in. Not to mention the fact that I spend most of the time wishing I was actually controlling the great sequences, and not just watching them...

Posted by michaelobTo me QTE's just feel like something that the developer didn't want to take the time and effort to create actual controllable, dynamic gameplay. Rather. they just made a video of a couple possible outcomes, let you play simon says, and then watch a video clip.

THIS

At least make the game like some old adventures with a lot of puzzles etc. Selling this for $60 bucks is wrong as you say. But shouldn't take too long to reach bargain bins, so we can get it for the real price of 15-20. :)

At least make the game like some old adventures with a lot of puzzles etc. Selling this for $60 bucks is wrong as you say. But shouldn't take too long to reach bargain bins, so we can get it for the real price of 15-20. :)

This just makes it obvious that you've never played a Quantic Dreams game (if you don't have a PS3, try Indigo Prophecy) because they're fully adventure games with puzzles and a lot more. Some puzzles can be time-based like the finger scene in Heavy Rain which is possibly the most intense bit of gaming since the boss battle I had with Alma in Ninja Gaiden.

Everyone who's never played these games always gets the wrong impression from videos, the QTE stuff is only ever the action scenes that end a chapter. And each action you do can have wide-reaching or temporary consequences that make you want to survive the action scene in Heavy Rain. Just play WALKING DEAD, it borrows a lot from Heavy Rain and everyone loves it (1 million copies sold digitally).

Oh well, your loss then. I love adventure games, and love this evolution of them, but there are plenty that do the more old school 2D screen pixel hunting that I'm excited for (Resonance, Dream Machine, The Journey Down).