The problem being that… you can’t make a well-rounded character on equal footing as another character of a specialized type. Every character should theoretically have a weakness. If they don’t, then there is less gameplay and choice as it limits your design space for making the character viable in comparison to others. One big problem with the current Kayle is that she is just straight up too strong late game and has hard support that scales with the same statistics as her damage.

Small chit chat with TQ support over emulators.03/24/2010 - CO2 Main - Discussions / Questions - 11 RepliesDecided finally to ask what they think, and got a surprising answer.
York:
Welcome to the Conquer Online Help Desk. You are speaking with York.
IcedEarth:
Hey York
York:
Hello IceEarth
IcedEarth: