While I've seen this question come up a number of times, I have not seen a definitive answer.

How does the Kobold Gouger work with Mob?*Attacking from 2 spaces away, does it gain mob?*Assisting from 2 spaces away, does it count in the mob?

My gut says yes to both, otherwise what's the point in having a polearm.

Yep, reach does say... uh.. it says.. uh...

Actually I've been playing it the same way as you say, but I can't find anywhere in the rules that says reach puts you *in* melee. All it says is that you are allowed to make a melee attack, which is not the same... So in RaW I would say you don't count as being in melee, which means gougers are even worse than we originally thought!

"Reach is [...] just a special ability that gives the model the ability to be in melee with more distant squares."

wraithgr wrote:

Yep, reach does say... uh.. it says.. uh...

Actually I've been playing it the same way as you say, but I can't find anywhere in the rules that says reach puts you *in* melee. All it says is that you are allowed to make a melee attack, which is not the same... So in RaW I would say you don't count as being in melee, which means gougers are even worse than we originally thought!

Summary: Players use the Deeproot Scout to roadblock a consul player with 2 chests, consul player quits in frustration.

And my own Strategy Guide also mentions it:"You can even perform slightly ridiculous stunts with a chest by using it to block a space and then pull it along with the party. Imagine a 2 space roadblock built out of a Hearthsworn Fighter and a Treasure Chest moving along! (Most of the time you'd rather open that chest straight away, but it is an option that might frustrate some Consul players)"