Resident Evil 7 will retain classic inventory

Resident Evil 7: Biohazard may be deviating from some recent series changes, but one thing is definitely staying: The inventory system.

A very brief clip from Resident Evil 7’s YouTube Channel has alleviated one major concern about the new game: How would it handle inventory and resources? In the below clip, we see how exactly this will work: Weapon crates will exist with different resources within, from which you can pull what you need. Your inventory (here, at least) consists of 12 blocks in a 3×4 rectangle, in which you can fill your inventory. Most items take up only 1 block, although the shotgun is shown to take up two.

The second matter it addresses is resource management. In the player’s inventory, they hold:

Knife x1

Handgun x1 (with bullets x10)

The crate, meanwhile, holds the following:

Handgun ammo x5

M37 Shotgun x1

Shotgun shells x5

Stone statuette x1

Resources will clearly be limited; the video’s description reads, “Save your ammo… You’ll need it.” Additionally, the return of generically-named treasures like “stone statuette” indicates that there will likely be a treasure-hunting and shop system, as in previous games.

Most satisfying from the trailer? The player inspects the shotgun, and then uses its satisfying pump-action. This likely means that the same focus on combat remains, as well. Not to mention the gorgeous reload animations that have been a series staple since Resident Evil 4.

Resident Evil 7: Biohazard releases January 24th. More updates are promised to come: The trailer promises 8 more “Volumes” before the game’s release, and we’ve already seen one other.

About The Author

Derek Dashiell is too proud of his Cleveland heritage and Kenyon College alma mater. He's affably pretentious, a combination which works better than you'd think but worse than you'd hope. He's been gaming since Pokemon Silver, he's analyzed Bloodborne from every angle, and Raz from Psychonauts is his favorite hero.