Exploring Animation Principles in 3ds Max 2011: Climbing a Wall1. Introduction and Project Overview2. Blocking in the first extreme of the climb3. Blocking in the second extreme of the animation4. Posing the action of the character scaling the wall5. Posing the character getting ready to leap over the wall6. Starting to animate the character's descent7. Animating the character descending from the top of the wall8. Wrapping up the extremes9. Locking down the extremes10. Refining the upper body11. Tweaking the right Leg12. Correcting the left Leg13. Adjusting the upper body and legs14. Making corrections to the right arm15. Finalizing the right arm16. Adjusting the movements of the left arm17. Finishing the left arm18. Completing the animation

Exploring Animation Principles in 3ds Max 2011: Ease In and Ease Out1. Introduction and Project Overview2. Understanding Ease In and Ease Out3. Where to avoid using Ease In and Ease Out4. Ease In and Ease Out for blinks5. Ease In and Ease Out for cartoon takes

Exploring Animation Principles in 3ds Max 2011: Exaggeration1. Introduction and Project Overview2. Using Exaggeration to Accentuate Gestures for Appeal3. Exaggeration and Timing4. Adding more life and personality with Exaggeration5. Finishing the exercise

Exploring Animation Principles in 3ds Max 2011: Timing and Spacing1. Introduction and Project Overview2. Understanding Timing and Spacing3. Tweaking the Spacing of the first exercise4. Timing and Spacing for weight5. Correcting blinks with Timing and Spacing

Exploring Animation Principles in 3ds Max 2011: Follow-through and Overlapping1. Introduction and Project Overview2. Understanding Follow-through and Overlapping3. Finishing the first exercise4. Working with the Spring controller5. Completing the jiggle rig