Here's a thing I was playing with and thought it would be a good idea to tidy it up to make it easily usable as a clipfile. It provides up to 3 extra levels of added detail based on Voronoi noise to the cloud layer. This might be useful as another approach at creating the 'mackerel' effect in the sky as it adds continually decreasing cells to the layer. Further warping and/or stretching(not included) could probably be tweaked to make some cool 'herringbone' effects, too. Have a play.

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I was searching this topic and found dandelO's post but sadly there's no download link to be found there. So now I was wondering if anyone has a copy of this file to send me? Or if someone could otherwise help me in creating clouds similar to those in the picture labeled "1 level Voronoi" in the post I quoted.

Here's an interesting cloud and though not as a .tgc is easily saved as such out of the project as it's neatly packed.The terrain for this lives here on my machine so you'll have to re-path it E:\0Terrains\BumpsAndCanyons\Bumps and Canyons.terand it's from AP here:http://www.planetside.co.uk/forums/index.php/topic,19166.msg187299.html#msg187299with the additional erosion I play with for masks.The Density Fractal of the Cloud runs through a Transform shader and I've rotated the fractal 90 degrees in the X and Y..never knew you could do that. It's quite changed from the default setting as you can see if you mess around with the .tgd.The tree pop is OC12_Eucalyptus_globulus_Bluegum_tgo\Models\OC12_6.tgo and is from the XFROG freebies, the 2 grasses are from Dune's NWDA freebie.Big thanks to A P fore the inspirational share.

I'm still pretty new here, so forgive me if this has been done already. I've been creating a few scenes for a tv series we're working on and most of the scenes require clouds. The new clouds in TG4 are great, but I get a little confused by the differences between them. I realize once I select a cloud I'll be making numerous tweaks to them, so the initial settings aren't important. But I would still like to know what their initial appearance is. So I created a cheat sheet for myself, and I figured I'd share it here if it's of any value to anyone.

I'm still pretty new here, so forgive me if this has been done already. I've been creating a few scenes for a tv series we're working on and most of the scenes require clouds. The new clouds in TG4 are great, but I get a little confused by the differences between them. I realize once I select a cloud I'll be making numerous tweaks to them, so the initial settings aren't important. But I would still like to know what their initial appearance is. So I created a cheat sheet for myself, and I figured I'd share it here if it's of any value to anyone.

Here's an interesting cloud and though not as a .tgc is easily saved as such out of the project as it's neatly packed. ....The Density Fractal of the Cloud runs through a Transform shader and I've rotated the fractal 90 degrees in the X and Y..never knew you could do that. It's quite changed from the default setting as you can see if you mess around with the .tgd.....

Here's an interesting cloud and though not as a .tgc is easily saved as such out of the project as it's neatly packed. ....The Density Fractal of the Cloud runs through a Transform shader and I've rotated the fractal 90 degrees in the X and Y..never knew you could do that. It's quite changed from the default setting as you can see if you mess around with the .tgd.....