Attack Of Colonies

As an invader you are three types of troops (infantry, cavalry and archer) used to fight, as well as the same three types of heavy units, used to block camps on the way to the leader. The most important when fighting is choosing the right type of troops to the opposite group.

Units in combat changes before death now fighting of your or the opposite group. Do this by looking at the type of the next enemy units. It should prepare a plan before sending generals, so it will not confuse anything.

One group of military basic invader has a maximum of 20 units, while heavy and elite 10. The opponent groups are always the same limit as your units, regardless of their type.

Hostile camp always issue a unit from left to right, and at the end bosses.

Heavy units are half cheaper to produce than the basic. They have a lot less damage, but much more can withstand. With it you can take camps before the leader, which can not be any other way to get around the transition time of the attack made by the capture zone.

Remember that you have a limited amount of medical packages. Blocks saving greater amounts of military require injuries of General!

Attacking Camps:

The table below shows how much we need to send units on a certain number and type of bandits to suffer the smallest losses. Mercenary camps are created by the player, so you can not specify a predetermined attack because they do not know how many, and what the units are in the camp. Number of our units in the group may be less, it all depends on that we needed rounds. For this purpose, the best of the simulator.

To block the camps, send heavy units that have a weak attack but are more durable. The length of the round is the same as the general transition time between two flags (1 flag = 1 round). Just calculate how much our other generals have a flag to transition of capture zone of the blocked camp. The result will give us the number of required rounds of fighting block. The best is yet to accept a few extra rounds in blocks due to the interruption when changing groups. We must also remember to the appropriate set of generals. Sometimes we need to send blocking General to camp with boss, who at some point will be intercepted by blocking camp.

The table below shows how heavy units must be sent to the blocking of bandits and mercenaries. Heavy units fighting in groups of 10 units. Is also given number of rounds, during which fighting one group heavy units.