* continue to 'git gud' (drawing, painting, woodcarving, pixelling)
* drink less
* play more games
* stop paying attention to world politics, at the very least don't waste time discussing ANYTHING in online comment sections

I even made a schedule for daily studies/practice (but well... I have a long history of big plans followed by nothing... making a schedule was fun though... also the past few month have shown that I get done a lot more if I don't have a schedule and just do things)._________________0xDB

PoVModeratorJoined: 21 Aug 2005
Posts: 10971
Location: Canadia

Posted: Sat Dec 31, 2016 11:41 am Post subject:

- Get a job :(... have an income again :)
- Ludum Dare stuff (I'm trying to structure things so I can continue working on this, while also earning an income, and (hahaha) having time to pursue personal projects too... yeah)
- Make progress on new game tech (see GEL5)
- Make progress on a new game (this is a hobby now... but I have a bunch of internal docs named "Project 2018")
- Keep getting better at cooking... but also eat healthier
- GET BACK IN TO MUSIC!!
- Get back in to designing characters_________________Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Sat Dec 31, 2016 1:58 pm Post subject:

@DB:

I think it's time to revisit our demoscene antics. We NOP'd pretty hard in 2016. This year we need to execute some opcodes._________________NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)

@DB:I think it's time to revisit our demoscene antics. We NOP'd pretty hard in 2016. This year we need to execute some opcodes.

The nopcodes are right under my nose every day... the sheet has deteriorated quite a bit though as it became a testing space for arting and a graveyard for dead pencils. Shall print a fresh one and assign a few hours per week in my schedule for this stuff. First (dreadful) job for me would be to document what we already have.
_________________0xDB

SiroccoModeratorJoined: 19 Aug 2005
Posts: 9470
Location: Not Finland

Posted: Sun Jan 01, 2017 10:12 am Post subject:

Yeah we'll have to ramp up slowly, but as long as we get the wheels turning even a little we'll get somewhere :)_________________NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)

syn9neContributorJoined: 09 Jan 2010
Posts: 375

Posted: Mon Jan 02, 2017 1:42 pm Post subject:

I have an obnoxious goal of releasing two games this year. I'm pretty confident that it'll happen though.

Other than that, continue getting better at drawing/digital painting and get back into writing music.

I've been drawing pretty regularly for the last 4 months and pretty sure I can keep that up this year.

I've kinda neglected posting on here, so, more of that.
This last year has seen me switch basically all my operations over to C from C#, and I haven't looked back.

So, this year:

Stream more programming. Actually, just... do more programming.

On that note:
- Portfolio projects! Web dev, 3D renderers, networking, physics
- With those in hand, maybe get hired?
- Also possible: finish a game and sell that?
- Make progress on my free/open source game too._________________Parents of young organic life forms are warned that towels can be harmful, if swallowed in large quantities.

Niunio MartinezContributorJoined: 26 Nov 2013
Posts: 114

Posted: Wed Jan 11, 2017 9:10 am Post subject:

Getting a job is my main stuff here too. I think if I get a job I can do everything else.

Also, still working on an astounding game that makes the industry to go back to Pascal as The Language. I'm pretty near, I feel it...

Do it! All it requires is higher prioritization. The amount of time we have to do stuff does not change. :]_________________loomsoft :]

syn9neContributorJoined: 09 Jan 2010
Posts: 375

Posted: Sat May 13, 2017 2:02 pm Post subject:

4 month update on my couldmaybedo:

My haunted mansion puzzle game is getting close to being finished. I'm only doing programming on this one:

Work on Isle of the Damned is going strong and still on track for release this year. Some sprites by my animator (https://www.artstation.com/artist/cypressd) and a recent screenshot:

I've continued working on my drawing, but it's going sloooooow. (anatomy drawings based on the book Grays Anatomy).

I also finished a bunch of cyberpunk inspired music and did a live show at a nighclub with a friend. I had no idea I'd get around to this, but it actually happened. I've been dreaming of singing on stage for a long time. I did all the programming and vocals for the songs. They're still pretty rough, but here's a preview:
https://syn-nine.bandcamp.com

I also finished a bunch of cyberpunk inspired music and did a live show at a nighclub with a friend. I had no idea I'd get around to this, but it actually happened. I've been dreaming of singing on stage for a long time. I did all the programming and vocals for the songs. They're still pretty rough, but here's a preview:

My ears are both completely stopped up, so anything I listen to sounds like I've got my head dunked in a swimming pool :|

I'll have to revisit that link in a few weeks... heheh.

I've kept off all the weight I've lost, and have been poking around the Amiga architecture, even though we're still invested in C64 for a few more demos. My brain just wants to wander in that direction, so I don't fight it._________________NoOP / Reyn Time -- The $ is screwing everyone these days. (0xDB)

I've been 3D printing this year, and by association 3D modeling. That was something I didn't expect to be getting in to.

Cooking research continues, but I've been so busy crunching for Ludum Dare/GDC this year that I'm not entirely sure what progress has been made._________________Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar

* continue to 'git gud' (drawing, painting, woodcarving, pixelling)
* drink less
* play more games
* stop paying attention to world politics, at the very least don't waste time discussing ANYTHING in online comment sections

I even made a schedule for daily studies/practice (but well... I have a long history of big plans followed by nothing... making a schedule was fun though... also the past few month have shown that I get done a lot more if I don't have a schedule and just do things).

Didn't follow the schedule even for a week back there but still drew a lot over the year.

Drinking just goes on it seems.

Failed playing more games, at least the usual single player PC games, but the drinking comes with game evenings/nights with old friends where we fire up emulators and play old stuff (C64, Amiga, NES, SNES).

Failed ignoring world politics and discussing that shit online at least once and pretty hard and I was angry at myself for several weeks afterwards. :D_________________0xDB

PoVModeratorJoined: 21 Aug 2005
Posts: 10971
Location: Canadia

Posted: Fri Nov 10, 2017 11:34 pm Post subject:

Oh gosh, earlier in the year I spent so much time just blocking and muting people on Twitter. I don't care what your political views are, I don't want to hear it. You're not making a difference, you're yelling in an echo chamber. Twitter is useless to me if it's not making me smile (i.e. artwork, news about tv shows/games/movies, silly stuff).

My year has been Ludum Dare, trying to figure out how to make it sustainable, and cooking. Oh, and dating. That's been fun. :)_________________Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar

syn9neContributorJoined: 09 Jan 2010
Posts: 375

Posted: Sat Nov 11, 2017 4:23 am Post subject:

I've managed to stay on track with drawing and music. And my Doctor Arcana game is on track for release. Rijn2 is looking like it won't be ready until February. The remaining animations will take up the next couple months of free time._________________The Hideout Games :: Pinterest :: YouTube :: Bandcamp

Niunio MartinezContributorJoined: 26 Nov 2013
Posts: 114

Posted: Wed Nov 15, 2017 9:53 am Post subject:

I have a job. An actual job. You know, one of those somebody pays you to do something. :)

Also I've advanced a lot with the engine.

I'm pretty happy._________________Under redaction...

syn9neContributorJoined: 09 Jan 2010
Posts: 375

Posted: Mon Jan 01, 2018 9:54 am Post subject:

syn9ne wrote:

I have an obnoxious goal of releasing two games this year. I'm pretty confident that it'll happen though.

Other than that, continue getting better at drawing/digital painting and get back into writing music.

I've been drawing pretty regularly for the last 4 months and pretty sure I can keep that up this year.

I'd really like to do some demoscene work as well, but I don't think I can fit that in until after these games are out the door.

Welp, I kept up with my drawings. I need to figure out a better place to put them though.

I got pretty far with releasing two games. The haunted mansion game is in the final polishing stages before release. Isle of the Damned has quite a bit of work left, but is on track for release this year. Coding and art are just about wrapped up. Now it's just about putting in the time to make the maps and write the dialog.

I got back in to writing music. I wrote one new song and finished a half dozen others. I also managed to do a live show which was awesome.

I think a lot of it has to do with "cooking" being the "non-computer" thing I do. Plus, well, I kinda like food, so. It's also the closest thing I'll ever get to doing actual chemistry. ;)_________________Mike Kasprzak
'eh whatever. I used to make AAA and Indie games | Ludum Dare | Blog | Tweetar

I think the only goal I'm really on track with is getting better at drawing. At least better at understanding what makes a good drawing good and a bad one bad, still far away from being able to translate imaginary vision 1:1 directly from mind to canvas but that's a lifelong journey where "mastery" is not really possible, only "excellence" :D._________________0xDB