Diablo III patch 1.0.5 is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download patch 1.0.5 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.5 is live until those regions have also patched.

Table of Contents

New System: Monster Power
Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

For more information on how to enable and use Monster Power, click here!

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.

Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:

When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time

Opening a Resplendent Chest will grant one stack of Nephalem Valor

Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty

If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location

Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion

Several events have had Unique monsters added to them for this purpose

Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)

The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands

The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):

Normal: 20% to 0%

Nightmare: 30% to 15%

Hell: 40% to 25%

Inferno: 40% to 25%

Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC),click here!

Search parameters will now save when switching between the gold and real-money auction house

An option to display Auction House toasts including sales and expirations has been added to the Social options menu

Players can now search for +Damage on off-hand items

User Interface

An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats

To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu

The Preferred Stat list is now sorted alphabetically

An "X"-out button has been added to allow players to quickly reset individual Preferred Stat filters

A "Search for Similar" option has been added for items in the Sell tab

Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats

Bug Fixes

When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash

The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories

Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly

The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III

A new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector's Edition rewards)

Achievements

An Achievement button has been added to the in-game navigation tray

Players can now link Achievements in chat

Banners

Players can now customize their banner in-game while in town

Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)

New unlocked banner rewards are now highlighted so they can be found more easily

Chat

Players can now change font color (per channel) and size

Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing

Several additional improvements have been made to in-game chat to increase usability

Multiplayer

Leaving a multiplayer game will no longer remove you from the party

This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the "Resume Game" button)

To leave a party while in-game, right-click on your hero portrait and select "Leave Game & Party"

To leave a party while in the hero screen, right-click on your hero and select "Leave Party"

Affixes on items will now roll their level based on the level of the monster killed rather than the item's level (this applies to all items including random affixes on Legendary and set items)

The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more often

The chance for Legendary and set items to drop has been doubled

Items below iLevel 58 no longer drop in Inferno difficulty

Square-quality gems no longer drop in Inferno difficulty

The cast time for identifying Rare items has been reduced to 1 second

The cast time for identifying Legendary items has been increased to 4 seconds

Lore books will now appear light blue instead of green when dropped on the ground

Monk class Skill bonuses can now roll on shields

"Extra Health From Globes" now also benefits health potions

Bug Fixes

The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change

Shrines will now buff all players that are within the shrine’s radius or in the same level area

Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from

The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield

Fixed a bug where buffs on other players weren’t displaying correctly in the party UI

Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members

Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials

Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius

Acts:

Act I

Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter

Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event

Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.

Act III

Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch

Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"

Act IV

Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.