OSARA Key Map Updates for Reaper DAW – AP112

During a recent update to OSARA, the key map has been updated, and upgraded. There are a number of new key assignments , and rearrangements to existing keystrokes. These are outlined below.

Once you install the new key map, turn on shortcut help with F12 and explore the U, G, dash and equals, keys with the various modifiers and you will find the majority of the changes, however there are some others. Read on for a full list.

Newly Added Actions

Solo

Control+Alt+F6 Options: Solo in front
This action toggles between standard solo and in-front solo. When in-front solo is enabled, soloing a track will turn all other tracks down by a configurable amount. by default this is 18dB, and adjustable in preferences > Mute/Solo.

Recording

Alt+\ SWS/BR: Options – Cycle through record modes
This action will toggle the record mode between Normal Record, time selection auto-punch, and selected item auto-punch

Loudness

Control+Shift+U SWS/BR: Analyze loudness…

Shift+U SWS/BR: Normalize loudness of selected items/tracks…

These actions allow analysis and normalisation of either items or tracks to a LUFS standard.

Two actions that many have called for adding to the key map are those for moving effects up and down in a chain. The action to toggle last touched effect parameter is another that many have chosen to add to their key map, and these are all now in the map by default. Monitoring effects can be added via the View Menu, and affect what you hear through the master out, without affecting the render of a project, use the above action to toggle bypass on this. The action to toggle bypass on all selected items has also been added.

There’s some extremely useful keystrokes in the above list, such as healing items and the ability to paste an item as a new take within another item.

The Two custom item trim actions are extremely useful. You can use the actions by firstly selecting an item and than moving the edit cursor to where you’d like to trim the item edge. If you place the edit cursor within the bounds of the item you selected, the current ripple mode will be respected when the action is run. However if you are outside the bounds of the selected item, the ripple mode will be ignored. Let me give two examples.

Let’s say we have an item on a track and cut the end of it off by splitting and deleting a section. Later we decide that we want to grow some of this item back. We could select the item and use the action – Grow right edge of items, to grow back the section. However a quicker way would be to select the item, move the edit cursor past the item to the point where we want to have our item grow to, than use the action – trim right edge of items respecting ripple. This will grow the right edge of the item out to the point of the cursor. This is also useful when you want to loop an item, given the properties of the item are set accordingly, select the item, and move forward as far as required through the project and grow to that location with trim right edge of items respecting ripple. Remember, that when you use this action outside the bounds of the selected item, it does not respect ripple.

Another way you might use these actions is to select an item than move into the middle of the item and either trim the beginning or end of the item. For example, if you want to remove the beginning of an item, you could split the item, and than select the first section, than delete. This can also be done with the newly added custom actions. So, rather than splitting and deleting, you can just move to the point you’d have split, and use – trim left edge of items respecting ripple, this will indeed trim the item to the selected point and respect ripple.

In the same way that if you had split and deleted, trim would have been respected, using this new action from inside the bounds of an item, ripple will be respected. Also, when used outside the bounds of an item, ripple is not respected, just like when you grow the edge of an item. All a bit confusing at first, but play with these and you’re bound to find some use cases.

The actions to do with “Area of items” that have been bound to Windows+Control, or Control+Command on the Mac, act in a similar way to, Smart Copy, Smart Cut, etc, however these do work more reliably with Midi.

Rearranged Keystrokes

Effects and Automation

Control+F Item: Show FX chain for item take

Shift+E Envelope: Insert new point at current position

Control+Shift+I Envelope: Insert automation item

Project Zoom

The existing bindings located on the number pad are still available.
* – View: Zoom out horizontal
* = View: Zoom in horizontal

Glueing and Sub Projects

Control+U Item: Glue items

Control+Alt+U Item: Move items to subproject (non-destructive glue)

Alt+U Track: Move tracks to subproject

Grouping

Control+G Item grouping: Group items

Control+Shift+G Item grouping: Remove items from group

Shift+G Item grouping: Select all items in groups

Alt+G Track: Set track grouping parameters

Control+Alt+G Options: Toggle item grouping override

Navigation

Control+Home Transport: Go to start of project

Control+End Transport: Go to end of project

Home Go to start of time selection

End Go to end of time selection

Alt+Shift+Home Go to start of loop

Alt+Shift+End Go to end of loop

Alt+Shift+Left View: Move cursor left to grid division

Alt+Shift+Right View: Move cursor right to grid division

Snapshots

These assignments are currently duplicated on their prior positions, however the old bindings may be reallocated in the future.
* Alt+Shift+- SWS: Recall previous snapshot
* Alt+Shift+= SWS: Recall next snapshot
* Alt+Shift+Backspace SWS: Recall current snapshot
* Alt+Shift+` SWS: Open snapshots window