Dead to Rights - Walkthrough/FAQ

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Dead To Rights Walkthrough/FAQ Version 1.3
For Nintendo Gamecube
This faq copyright 2002 by Johnny Walker (ICanHearTheHead@aol.com)
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Table Of Contents
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1: Introduction
2: Updates
3: Story
4: Controls
5: Disarms
6: Walkthrough
7: Tips and Helpful Strategies
8: Boss Strategies
9: Cheats
10: FAQs
11: Copyright Information
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1: Introduction
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Hello everyone. First off, thanks a lot for checking out my first ever
gamefaq's faq/walkthru. I've been wanting to write one for quite some time now,
but always seem to get beat to the punch. :). For Christmas this year, I was
presented with a little game called Dead To Rights, and instantly fell in love
with it. As I looked through out gamefaqs, I discovered no faq's were written
for it. :D. Hopefully, my first attempt won't be all that bad and you will
find it both helpful and precise. If you are confused by anything written in
this faq, please let me know (ICanHearTheHead@aol.com) ASAP. I will do what
I can to better explain myself.
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2: Updates
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-1/17/03-
Added a couple more levels, and a few more boss strategies. School has killed me
now that break is over with. If you need help with something that it isn't
explained yet, feel free to e-mail and ask. ICanHearTheHead@aol.com.
-/1/9/03-
Worked more on the walkthrough...(I'm getting there. Trust me.)
Added another boss strategy...(I'm getting there. Trust me.)
And added some FAQ's.
-1/6/03-
Worked more on the Walkthrough...(hope to have completed by this weekend.)
Worked on the Boss Section...(also hope to have completed by this weekend.)
And added cheats on the cheat section...(From GAMEWINNERS.COM)
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3: Story
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*taken from the manual*
One night while on routine patrol, Grant City cop, Jack Slate takes a "shots
fired" call from Police dispatch. Arriving at the scene, Jack discovers
something that leads him through a twisted labyrinth of crime and corruption,
turning him from a model officer to a fugitive hunted by good cops, bad cops,
bounty hunters, and crooks alike. Without a gun, a car, or a home and with
pitifully few friends, Jack battles with the criminal element that continues to
rain crime and heartbreak on the city like a hurricane.
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4: Controls
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One of my favorite parts of this game. The controls are sweet. :)
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Basic Controls
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Analog Stick - Moves Jack
C Stick - Change Camera
L - Crouch
R - Target Enemy/Block
Y - Dive
X - Open Doors/Press Switches/Various Actions/Wall Mode
A - Fire Weapon
B - Hot Key for Shadow (when available)
Z - Manual Targeting
Start - Pause
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Hand to Hand Controls (No Weapon Equipped)
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Y - Dive
X - Throw/(Disarm if opponent has weapon) Press B right before throwing to
execute a knee lift. Press A right before to execute some punches
A - Punch
B - Kick
A+B - Back Fist Attack
R - Block/Dodge (Must be held. Also works best before an enemy throws his
attacks)
L - Crouch
Different type of combo's can be used. For example if you press A, A, A, then
B, Jack will punch the enemy 3 times, and then finish them off with a jump
kick. Try to mix up your button presses to unleash some cool combos.
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Weapon Controls
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R - Auto Target Enemy (Must be held)
C Stick - Quickly change to another target while auto targeting
Directional Pad - Change Weapons, Press Down to go to Hand To Hand
A - Fire Weapon
B - Sick 'em Shadow! (Can only be used if the enemy is in range,(red) and
Shadow's stamina is completely full)
Y - Dive (hold for a second for slow motion. With auto target locked on,
hold back and press Y for a backwards dive. Hold left and right and press
Y for a sideways dive. Press A to shoot the enemy while in slow motion.
Press and hold R to switch targets)
X - Grab opponent to use as a Human Shield
Z - Manual Targeting (used for Sniper Rifles mostly. While Manual Targeting
with a Sniper Rifle, press Y to zoom in, and X to zoom out.)
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Wall Mode Controls
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X - Hide behind a wall when near one.
Analog Stick - Moves Jack side to side on a wall. Press it at the end of a
wall to peek out. Press down to make Jack leave wall mode.
R - Press and hold for Jack to step out from wall Mode when near the end of a
wall to auto target an enemy. Release to make Jack go back to wall mode.
C Stick - While auto targeting, use this button to quickly change to another
target
A - Fire weapon
B - Use Shadow
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Shadow Controls (when available)
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Analog Stick - Moves Shadow
X - Make Shadow Bark (?)
L - Makes Shadow Sniff
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Canister Controls
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Canisters are small tanks of propane that you can find on walls or on the
ground. To pick them up just walk near them. Press R to lock on an enemy,
and then press A to throw it towards them. Press R again to lock on the
canister, then press A to shoot it. This works well for high life bosses, and
clearing out a group of enemies quickly.
Did I leave anything out? Make a mistake? Let me know!
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5: Disarms
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YES! My favorite part of this game. Disarm techniques are quite simply bad
ass! I liked this feature so much, I gave it it's own section.
When Jack runs out of weapons, or is unarmed, he can perform some deadly and
brutal disarm moves. Jack utilizes his military training quite well on these.
You start out with a few basic disarm moves. I have counted 16 disarms total.
You have 3primary weapon categories. Pistol, Shotgun, and Rifle. For each
category, you can do a total of 5 disarms. You unlock these as you progress
further into the game. The best way to unlock them are to press the
directional buttons in a certain direction (either left, right, down or up)
then press the X button. To unlock them all you must do this for each weapon
category.
Also do not have it set to RANDOM. Turn this function OFF. You can access this
menu from the pause screen.
If you press the X button a second time after performing a disarm, it will be
done in awesome slow motion. Press B to see different camera angles of the
disarm.
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Pistol Disarms
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One, Two, Crunch - X | Jack grabs the enemy's hand wielding the gun with his
left hand, and draws back with his right hand, socking the enemy in the face.
He then spins around, grabbing the pistol and nails a swift back elbow to the
enemy's face. He then reaches up with the same arm, and hooks their head, and
drops forward snapping their neck across his biceps. Sort of like a Stone Cold
Stunner.
No Brainer - Up + X | Jack spins around, and grabs the enemy's hand that's
wielding the gun and with his back facing the enemy, he ducks down a bit,
making the enemy aim the gun at his own head. Jack then pulls the trigger
making the enemy blow his own brains out.
One For The Road - Right + X | Jack grabs the opponents hand wielding the gun
with his left hand and then nails a forearm smash to their face with his right
hand. He then spins around to the back side of the enemy, taking the gun in
the process along with elbowing them in the back of the head with his free arm.
The enemy falls forward to his knees and as Jack walks away he nonchalantly
fires a bullet into the back of the enemy's head, without looking back. It's so
sweet. :)
Hard Boiled - Down + X | I love this one so much. Jack grabs the enemy's hand
wielding the gun, and then steps over his arm with his leg, and then swings the
same leg back and calf kicks the enemy in the throat, knocking him down. Jack
keeps the enemy pinned to the ground with his legs he pulls the enemy's arm
towards his own head and proceeds to make him shoot himself in the head.
Bullet In The Head - Left + X | Another bad ass one. Jack grabs the enemy's
hand wielding the gun and places it behind his back like an arm breaker. As
the enemy struggles, Jack pulls the enemy's head behind their back towards the
barrel of the pistol, and shoots him in the back of the head with it.
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Shotgun Disarms
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Beeyatch Kicks - X | Jack grabs the gun, and roundhouse kicks the enemy in the
face, and then brings the same leg back X kicking them once more knocking them
to the ground.
Peek-A-Boom - Up + X | Jack grabs the enemies hand wielding the gun, and turns
around, breaking it free across his shoulder. As the enemy staggers backwards,
Jack kneels a bit, cocks the shotgun and points it behind him, shooting the
enemy in the chin, blowing him backwards for a flip. It rules :).
Make A Wish - Right + X | Jack ducks under the shotgun, and punches the enemy
in the stomach, then grabs the enemy's hand wielding the gun, turns around,
and snaps his arm over his shoulder breaking the gun free. As the enemy is
stunned and in pain, Jack turns around and shoots the enemy, knocking him back
a few feet.
Keep Ya Chin Up - Down + X | YES. My personal favorite. Jack grabs the gun,
and cartwheels behind the enemy, taking the gun as he does. The enemy staggers
around, as Jack kneels down placing the gun under the enemy's chin, and with
his free hand holds his head down on top of the barrel. Jack then proceeds to
shoot, blowing the enemy into the air for a backflip before he lands.
A Perfect Ten - Left + X | This one rules too...man I love these to much.
Jack grabs the butt of the shotgun, goes behind the enemy and flips the shotgun
over the enemy's shoulder. With the enemy's hand still lodged on the butt of
the gun, Jack buries the barrel in the middle ofthe enemy's back, arching him.
Jack then pulls the trigger, blowing the enemy sky high into the air.
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Rifle Disarms
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Moving Violation - X | Jack grabs a hold of the rifle, breaking it free, and
then comes across with a stiff left hand across the mouth. This knocks the
enemy for a 360. Jack spins around at the same time, with the rifle in his
hand, and jams the butt end of it down across the enemy's head.
And F'n Stay Down - Up + X | Jack takes the gun and whips them across the
face with it, knocking them down. As they are down, Jack sprays them with a
barrage of bullets.
Twist And Shoot - Right + X | Jack jumps into the air, grabbing the enemy's gun
before wrapping his legs around their head. Jack then twists around, throwing
the enemy to the ground, causing them to land on their stomach. As Jack gets
up, he points the rifle behind him and shoots them in the top of the head.
Sunny Side Up - Down + X | Yeah...this one owns. Jack grabs the enemy's arm
that's wielding the gun, before falling backwards, and placing his foot into
the enemy's midsection. From there, he pushes them into the air with his foot,
as he stays on the ground. Keeping his grip on the gun, the enemy lets go,
and Jack sprays the enemy with a barrage of bullets, keeping him lingering in
the air for a bit. Jack then quickly rolls away, and the enemy falls to the
ground face first.
Rolling Thunder - Left + X | Jack takes a hold of the gun, and then back rolls
across the enemy's back. As he lands on the other side, he brings his elbow
back into the enemies face knocking him for a black flip. As the enemy lays
on his stomach he looks up at Jack, who greets him with 2 bullets in the face.
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Neck Snap Disarms
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So far there's only two possible ways I have figured out how to do this one.
It can be done with the opponent wielding any weapon. I believe the controls
are done by pressing diagonal down or up in any direction, + X. The
description is pretty self-explanatory. Jack just snaps their neck.
You can also snap an opponents neck by sneaking up behind them. You can only
do this on certain foes, and they don't need to be carrying a weapon if you
sneak up on 'em. For this move just press X. Jack will grab the enemy in a
back head lock, and then snap their neck in a downwards motion. It looks
pretty painful.
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6: Walkthrough
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----Chapter 1----
Last Call
This level only serves as a basic tutorial for the controls and gameplay. It
is quite easy and straight forward and really doesn't inquire any innovation
on your part. Fallow the instructions and make sure you leave no one
standing...at the end of this level, a drastic change in plans occurs.
----Chapter 2----
The Den Of Iniquity
As Jack investigates further, he finds himself at a strip joint. :D. He runs
into a friend of his, who he doesn't expect to be there. He explains to her
that his father was murdered, and she decides to help him by distracting the
bouncers so he can sneak past them. You must control the dancer by pressing
the right buttons on your controller as they scroll past the screen, right as
they enter a small box. It's easier said then done, as it can be kind of
difficult. However, once you get the hang of it, it's quite simple. You must
repeat this process 3 different times. You are allowed to miss some of the
buttons, but miss to many and Jack will get caught and you will have to start
over.
Now you will find yourself in a dance hall. The bouncers will not let you
through, so you must improvise. Go left up the stairs to a see a cut scene.
From there go left again to the area that's neon green. Find the pay phones,
and next to the last one is a fire alarm. Pull it.
A bouncer grabs Hildi, and you come to her rescue. Hildi leaves the area, and
you are stuck fighting a crap loud of bouncers. Once all of their asses are
kicked, a huge black guy named Boris comes to mash it out. Punch/kick him
until he is defeated, blocking his attacks when you can. Grab the pistol he
drops, and get ready to kill a lot of baddies. Run up the stairs to take out
the guys at top. Once you kill them all...(there's alot.) 2 more will drop
by behind a small counter. Run behind it, and kill them, and Dimitri will
come to greet you with a crap load of life, and a shot gun. Run to the small
room next to you and pick up the armor and the canister. Use the canister on
him to take away some life, and then proceed to strafe and shoot at him. He
will fall quite easily, allowing you to pick up what he left behind. In one of
the upper corners on the first floor of the dance hall is an elevator which can
now be accessed. Run to it, use the action button on the green area and then
walk towards the elevator doors. Walk out of the elevator and take out the
unexpecting guard in front of you. Start down the hall, and 4 baddies will
appear with guns, dive/slow mo with your shot gun to take them all out fast.
Be aware there are more baddies coming yer way. There is a canister around
here after the first four you can use to take out some. When you get to the
next room, dive/ slow mo those guys as well for some easy fast kills. Grab
the armor on the table, and then proceed to the next area.
Hey it's Blatz. The man you think is responsible for your fathers death.
Unfortunately he runs off, so you can't kill him yet. Instead take out his
goons with whatever method you want to. Then proceed out of the door Blatz
ran through. This porn music ring a bell? Yeah, kill the baddies in this area,
and then run behind the bar to grab some armor and flip the switch. The door
is on a timer, so just run straight ahead quickly to enter it.
Now you find yourself outside. Basically what you must do is keep going
forward, killing the baddies. Shadow is also useful now, and you can have him
do some killer little gnawing retrieving tricks. Down the first ally way on
Jack's left is some health and armor. Keep checking the ally ways and such for
armor and health as you need it. As you progress, Blatz will run down an ally
next to a building with cool Japanese writing on it. Follow him, and he'll
run away and 3 more baddies will come. Dive/Slow Mo baby and then proceed.
Now yer in a building. Start killing more baddies again, and then go behind
the counter to access the elevator, and then go inside said elevator. Sit back
and watch the cut scene, and then scratch your head with a puzzled look
----Chapter 3----
Iron Point
Heh. Now you're in jail, and on Death Row. Kinda sucks, huh? Anyway Padre
will inform you of a way you can escape...so naturally go investigate. Walk
forward a little bit and try out your fighting skills on the convicts. Hold R
to bob and weave their attacks, and then land your favorite combo. Remember to
press the X button quickly if they start to throw you. After you defeat all
enemies in this room, pick up the key card and head south through the gate.
There's also some health pickups inside some of the cells if you need it.
Go through the next gate, and head left through the double doors. Head right
to kick the crap out of 2 more convicts. Go down the hallway, get some health
next to the storage racks if you need it then head up the stairs and turn left
and head through the gate. Straight ahead in this dead end area is some more
health. Grab it if you need it, if not go left and fight some more baddies.
Once their dead, go right up the stairs and through the double doors. Once
here, go left up the stairs and through the work shop doors.
Fight the convicts again, and when they're all dead, grab the keycard and enter
the small office on the North side of this room. It's also good to point out
there's some health laying around in some of the corner areas. Once inside of
the office, Wireboy explains that he'll want 25 packs of smokes for the battery
acid. When you find yourself outside again, defeat all the enemies and pick up
the smokes they drop, then go out the way you came.
Go left down the gray path, and then go right. Go straight ahead through the
gate, and then go right again, and left up the stairs to enter the Gym. Here
you will have to complete a number of mini-games to acquire the smokes. The
only advice I can give you is to have patience. The speed-bag challenge can
be hard. If you find yourself unable to go on to speed level 2, just stay on
speed level 1 and keep a steady rhythm and you should be able to hit 151 hits
with no problem. The weights and boxing challenge are a piece of cake. Finish
these 3 mini-games and collect the smokes and then go out the way you came.
Go left to meet up with Mad Dog. Defeat him and take his keycard. Afterwards
go past the stairwell you entered to go into the gym, and go through Cell
Block C. Go down the stairs, take a left, and defeat the enemies. Then go
down the hall and hang a right. Go through the gate, and hang another right.
Defeat the enemies and then go through the doors marked "Cell Block C." Take
a right through the gate, and then open the door. Defeat all the enemies in
this room and take their smokes. There's health in some of the cells if you
need it. Once you defeated them all, go see Big Arm Tony and he'll treat you to
an arm wrasslin' contest. The best way to defeat him is to get your strength
up halfway, and then unleash an attack with the B button. Rinse and repeat,
and Tony will give you your last pack of smokes.
Now backtrack to the workshop, and go see Wireboy. He will now give you the
battery acid.
Exit the workshop, and Jack will hear a familiar voice. You now gotta scrap
with Sickle. He's not that hard. Dodge his attacks and then land in some of
your own. Throw when you can, also.
When you have control of Jack, enter the gate on his left, then hang another
left. Go straight ahead through this gate, and enter the showers.
Now you're gonna have to fight Tattoo. He has 2 of his cronies with him so be
careful. Try to keep your main point of focus on Tattoo, and ignore his
buddies. Tattoo seems to be pretty vulnerable to throws, so throw when you can.
When he's defeated, Jack will take the escape route map. Enjoy this cool cut
scene.
Now when you have control of Jack again, turn slightly to the left, and a guard
will run towards you. Defeat him and enter the room he came out of. Take the
key here. When you take it, more guards will come. Leave the room, and head
straight and then right up the stairs and enter the doors.
Head straight and then right through the gate. Defeat the guards as they come
and then head left. At the end of the hall go through the gate and enter the
showers. Head to where you fought Tattoo, and fall down the drainage pipe.
Follow the dotted line on the map. You will come across an enemy with a gun
here, so disarm him and take his weapon. Kill the enemies as you go until
you proceed through a door into a small room with some guns and some health.
Follow the dotted line on the map, until Jack says, "The path is blocked, I
have to find another way across." So here, Turn left, then right, then right
again. Now go left across the narrow plank. There's quite a few baddies here
so dive/slow mo as many as you can, and then proceed right, following the path.
Now instead of following the arrow, turn LEFT down this passage way, and then
turn right. You will have to make Jack go into wall mode near the tiny ledge
on the left side of the screen. Strafe him across, and then go left and kill
the two guys with the shotgun, and grab the health in the corner of this area
too if you need it. Now turn around and head straight and walk through that
huge fan looking object blocking your way...you have to walk through it on the
right side. Keep going straight, killing the enemies that get in your way,
and then walk across the zig-zagged plank..when you reach the middle of the
plank, two enemies on Jack's left side will be firing at him with shotguns,
so quickly turn towards them and eliminate them before continuing across.
Now go left and shoot the enemies behind the barrels, before heading left
down the passageway. Go right across the narrow plank, and then left again.
Keep going straight until your passage is blocked and then head left. Now
go right and head through another fan object, and then right and head through
another. Now go left and your back on track. Follow the map, until you see
a huge fence blocking your way with a lot of baddies behind it. As soon as
you open this gate, dive forwards and slow-mo as many as these idiots as you
can. When they're dead, you'll have to pick the lock to exit the door.
Congratulations, you've broken out of jail succesfully. :)
----Chapter 4----
Black Orchid
This first part of this level is straight forward. Kill the enemies by slow
motion diving them and then grab the armor at the right hand side. Now
head down the street, killing baddies. You can use the cars and
building for cover too. There's more armor inside of a...um I have no idea
what it is, it's like a little square tent like thingamabobber. And right
directly across from it on the other side, behind a green pillar is a health
pick-up.
Now more baddies will come, and you will be hiding behind a small wall. You
can use this wall for cover for some, but some will come around the wall to
shoot at you. Once all the enemies are dead, walk forward to shoot the guys
on top of the truck. Right in front of the truck, if you go left, there's some
health there if you need it. Keep going straight ahead, taking out the bad guys
and then start up the steps on the right side.
A cut scene will cue, and 3 cops will come out. They will get brutally
slaugtered, while you stay safely hidden behind the wall. Run and pick up their
weapons and shoot the men at the top of the stairs, and then turn around
to shoot the other guys behind you. Grab all the ammo, health, they drop
and then continue up the steps.
Another cut scene. Now walk forward through the opening, and grab the armor
in front of ya, then turn left down the stairs. As soon as you go inside the
gambling den, shoot the man in front of you, and then take out the others in
whatever method you feel the most comfortable with. When they're dead, go
to where the guy with the shotgun was and try and open the door. Fat Chow
will be cowering inside, and the door will be locked. This makes more bad guys
come. Kill them all and one will drop the key to the door where Chow is
hiding. Now go and open the door. Insert cut scene.
Now grab the health and armor inside of here if you need it. And in the locker
is more weapons. You can try and shoot Chow if you wanna, but it won't do any
good, cuz I allready tried. :). Now leave the cashier's cage, and Jack will
be outside.
Now you can either A: Kill all the bad guys before proceeding. Or B: Just run
all the way to the right side of the screen and open the gate. Just beware
that there are a lot of guys here, and beware of the gunmen on the rooftops.
No matter what you decide to do just make sure you are alive when you open the
gate. Cut-A-Scene
Ok now, you're in some sort of...CATHOUSE. And before you enter, your guns are
taken. So naturally, you're gonna be fighting hand to hand for awhile.
As soon as you get control of Jack, fight the enemies in front of you and then
turn left and go straight all the way down to the other hall way. There are
rooms around here with health and armor too if you need it.
Now turn right at the end of this hallway, to see the door with the red box on
it. You can hear some moaning sounds coming from this door...so naturally
try and open it. You need your guns, so go back out the way you came and
Horse will great you. Refer to the boss section if you need help defeating
him. There's a health pick up in this area too if you need it. When he's dead,
take your guns, and watch the cut scene.
Grab the armor and the shotgun in this room and then leave the room. Turn
left down the hall and kill the enemy, and then turn right. You will
have to kill 3 assassins. So refer to the Boss section if you need help.
Just make sure, Eve stays alive. Cover her as much as possible. There's a
health pick up right in the middle of the room if you need it.
Now, walk out and start shooting baddies. You will need to progress to the
right side, so keep Eve covered as best as you can. A lot of bad guys will
come from the ally ways on the right side, so make sure you take them out.
Actually bad guys will be coming from all sorts of different directions, so
watch yo back, Jack. Hahahaaa.....ahem. Ok, just make sure you keep following
Eve, and killing the enemies...when they're all dead, Fat Chow comes. There's
some health pick ups and armor in the ally ways. Kill Fat Chow, (Boss Section)
and then enjoy the cut scene.
----Chapter 5----
A Late Goodbye
Hey, check it out. A graveyard...with...killer clowns. It just doesn't get
any better than that folks. Ok, from the start, dive out and take care of
the first Pennywise meets Rambo. This will spark a lot more clowns. So
take care of them, and collect their ammo. Grab yourself a human shield if
ya wanna. I don't mind. Now from the start, run up the small incline in
front of you, and go all the way to the wall. Up against this wall is a
switch...so pull it.
Here comes some more clowns below you, and a sniper perched above in a small
temple. Target the sniper when you can and take him out with anything but a
shotgun. Those don't seem to work to well, der. When you can, head for the
gate you just opened.
Now as you go forward, an enemy will drop in front of you just as you pass by
the bridge. So beware, and grab him for a shield if ya want to, or just shoot
him. As your killing clowns, run up the incline on your left, then proceed
left again up another small incline, and then left across the bridge. To your
right is some health behind some pillars. Be careful, because enemies will
drop down from the rooftop here. Shoot them and then turn around and go
straight. You will notice the switch up against the wall here, but before you
pull it, head right and shoot those damned enemies through the openings in the
wall. Also, inside of that small shack like thing on your left is some armor.
Now, pull the switch.
This will spark MORE clowns, and a helicopter. So quickly take cover so you
don't get hit by the fire. It will leave soon...and now do your best to
ignore the snipers. And backtrack. When you go down the first incline you
walked up, take a left through the gate.
Now, shoot the enemies as you go, and take a left up another incline. Then
from here, take a left across the bridge. In this area, in between the two
houses is some armor. Take it buddy, and then hit the switch on the left wall.
More clowns. Getting use to this yet? I hope so. Kill them as they come
out of the gate, and then proceed through it.
OK, now. Follow the gray path. All the way around the big house, and shoot
the baddies. Go all the way to the back, and behind the last small house on
the right is some health. Now, as you take the health, hang a right while
you're behind it, and go straight all the way up to the steps in front of you.
Up here is an enemy with a shot gun, so be careful and kill him. There is
also some armor up here too, if ya need it.
This will now open the gate to the big house you walked around, and yes, more
enemies to kill. So KILL THEM! ALL OF THEM. THE GUN'S NAME IS CHARLENE, SIR!
Sorry...anyways. If you walk forward, there's a break in the barrier. For a
really rockin' effect, dive fowards in slow motion off of it, and shoot the
enemies below you. Then go inside the house. (I know it's not technically a
house, but I have no freakin' idea what I should call it. So we will pretend
it's a ... big house.)
Walk down the steps, and shoot the enemies. Now walk through the alcove, and
then go left. Follow this passage all the way around until you see steps on
the left side. Grab the health in the corner, and then proceed up the steps.
Now if you walk to the right side, you'll notice the switch you have to pull.
but you can't pull it, you need the handle. To the left side of the switch,
there's 2 small grate openings. The one on the very left is open, so fall down
inside, kill the enemy/s, grab the handle, the armor and then proceed through
the gate here, (grab the two small health pick ups here if you need it), and
back up the steps, and then back (huff) to the switch which is now available
to pull.
Kill the enemy that walks out, and then there's a canister near the wall
where the snipers are located that you can use on them, or you may just shoot
them with your rifle. Make sure you pick up the sniper rifle that drops,
because you'll need it. Now head through the gate.
Ok, snipers are posted everywhere. So what I did was this: Right before you
enter through the opening, duck down a little to the left side of the opening,
and manual target with your sniper. You may have to postion Jack better if you
can't see the sniper. He is in the second to last window. Shoot him in the
head quickly, and then move to the right side of the opening and duck. There's
another sniper on the roof. Eliminate him. Now go to the middle, and
a story below the first sniper, in the middle window, is another sniper. So
take him out next. No more snipers.
Now, enter the opening, and go right across the bridge, and then hang another
left. Go straight ahead and grab the health and pull the switch. Now head back
to where you came, and take a right after you get off the bridge. Towards
the left a little bit, is another ledge you can leap off of, so do it.
Now go through the gate you just opened, and to your right is some health.
pick it up and then go left up the steps, and through the opening in the fence.
Follow the stairs and prepare to do battle. It's the dreaded clown van...
Oh-a-ho man are you screwed. If you need help refer to the boss section.
----Chapter 6----
Mayhem Inc.
Prepare to do a lot of shooting here. What makes it even better is that it's
from the inside of a helicopter! Cool A? Ok, your objective here is to help
Eve successfully eliminate the enemies in this building, while keeping her
alive also.
Shoot the baddies quickly with the mini-gun from the chopter. Once an area
is clear, Eve will move on to the next area. Each time Eve continues on, her
health bar will completely refill, so that's a good thing. A lot of enemies
on this board will be hiding behind stands and such. Make sure you spot them
quickly and take them out.
On one part of this mission, I believe it's after you clear the first floor,
you must disarm the bomb. There's really nothing I can explain here that
allready isn't covered in the instructions that explains how to disarm it.
You have to use the analog stick to move the detonator pin, and the C-Stick to
rotate the bomb up or down. Try rotating the bomb as you move the pin, rather
than moving the pin, stopping, and then moving the bomb up, then moving the
pin, then moving the bomb down, etc. If you get to close to the sides, the pin
will glow red, warning you. If you touch the sides, it will
explode and you'll have to try again. This one isn't to hard, though. You
should do ok.
After this, it's just straight up shooting baddies through the windows and
keeping Eve alive. Towards the end of the mission, you will have to shoot
some enemies OUTSIDE of the building, so keep your eye out. This time they
will be shooting at YOU, so kill quickly. Some will be on the walkways and
some will be in the parking lot. Take them out and you will fight Patch.
Refer to the boss section for that one.
----Chapter 7----
No Vacancy
I hope you're ready for one long, frustrating mission. :) If you're use
to playing GTA games, you're use to it and you're cool with it. If not, sorry
boutcha.
Ok, Walk forward and grab the blue prints, and then exit through the door.
As soon as you enter this dining area, guards will be after you. You will
run out of bullets alot...(at least I did) so take advantage of this and disarm
those busta's son. There's some armor almost all the way to left side of the
screen near some trash cans to pick up. Notice the door there too that you
cannot enter yet. Now, as soon as you kill all the badies, you'll hear..."he's
mine!" So kill that one last one and take the key card, and now enter that
door.
Ok, now you take control of Shadow. To make him sniff press L. Allthough, you
won't need too as if you just make him go through the door and hang a left...
the bomb is right there by the coke machines. Have Jack disarm it and
continue.
Now turn around and head right down the rampway. Head straight all the way
up the steps and turn left to enter the door.
Turn to Jack's right and head out to this next area. More guards will spot you
and attempt to eliminate your presence. So take them all out. There is armor
on the right side of the room behind some storage racks, right as soon as you
go down the first set of steps. Go up another small flight of steps and on the
left side, in a small room is some health. And another small health pick up
towards the end of this area on the very right on a small table. Kill the last
guard like last time and take the key and then proceed through the door. It's
towards the start of this area straight across from where you entered on the
left.
Another bomb to disarm. This bomb is located at the very end of this hall
behind a gray curtain. Just make shadow go straight to the end of the hallway.
This one is a bit tougher, and may take a couple of tries, but just have
patience...if you can. Once it's disarmed, Turn Jack to the right, and then
right again up the steps. Ignore the steps on Jack's right, and proceed
straight. Now, more guards will come, so head right behind the seats in this
area. You can target some as you run behind these, and there's some health
if you need it towards the end of the row. At the end of the row, turn left
and head left again behind more seats, and then turn right and head right
again in front of the seats. Go down this small passage way, and grab the armor
at the end, and then run up the steps and start taking out enemies. Now for
some reason, to keep more enemies coming, you will need to run back to the
area where you got the armor. I have no idea why, either. Just keep running
back, until the last enemy comes. Take the key and now head up those steps
I told you to ignore at the beginning. Go straight, and open the door
on the far side of this area.
Another bomb. This one is a pain in the ass, because if you screw up, you
have to start from the area where you disarmed the last one, and take out
all of those freakin' enemies you just killed again. Turn Shadow left and
have him run all the way to the end of this hall...again. Yanno they coulda
hid the bombs better. When Shadow is at the end of the hall, have him turn
left. You will have to be some what quick on this bomb too. The timer seems
to run out faster on this one, and a lot of areas are a tight squeeze. Towards
the VERY end of the bomb is where I always messed up. It's a very VERY narrow
passage way and the pin will always be in red as you move it. All I can say is
if you make it on the first shot? I hate you.
Move Jack straight ahead and at the end of the hall way, turn right up the
steps. Then go straight all the way to the next area. Turn right here, and
grab the health by the table if you need it. More enemies will come out, and
yep, kill them all, then take out the guy that has the key. If you need armor
there's some to the right at the bottom of the stair case at the end of this
hall. Now enter the door that now has the green box. It's a bomb again. Move
shadow to the left and behind the boxes on the ground, to locate it. Disarm
it and once it is, go out the way you came. Also, guess what? No more bombs to
disarm. :D. But it only gets crappier. Now, kill the enemies and head right
up the staircase.
Turn right and head up the steps. The building is on fire, and if the
temperture gage fills up, you'll die. Head through the door on the left.
turn left and grab the armor behind the table and then head right. Kill
The enemies and then head right into the small room, and left through the
opening. Now follow this path to the other door. Go left down the steps
and hang another left at the bottom of the steps, and proceed to the end of
this hallway. Grab the fire extinguisher, then turn around go back. Now
after you go up the steps, keep going straight until you get to the circular
area. Turn left and use the fire extinguisher on the fire in front of you.
Walk up to the woman, and take the key she gives you, and then proceed
straight, extinguishing more of the fire in front of you. It will run out, and
Jack will discard it. Now enter the door on the left. Take the other fire
extinguisher and head back out, and turn left and extinguish more of the fire.
Now turn left to see a door you cannot yet access...and then proceed down the
steps and hang a left...go all the way down the end of this hallway, kill the
enemies, and then talk to the man hiding here. He'll give you the key for
that door. Now turn around and go allll the way to the other end of this hall
way, and grab the fire extinguisher on the wall. Now go and open the door.
Follow the path to the next door, and enter it. Spray the fire blocking your
path and continue up the steps.
Now go right up the steps, and then through the door on the right. Follow this
path killing enemies, and right before you get to the door you must exit
through, go across from it and grab the armor behind the trash can. Now enter
the door. Turn left to see another one of those circular areas. Shoot the
enemies, and then turn right. When you get to where your passage is blocked
hang a left up the steps. Walk all around those racks to find a man here. Talk
to him and he'll give you a key. Now backtrack, and you'll find a door you can
now open on the left. Grab the fire extinguisher and head back to the area
where you found the man. There's some steps that you can go down, but your
path from there is blocked by fire. So use the fire extinguisher on these
flames, and then enter the door on the left. Activate the sprinklers in this
room, and then leave the room. Now go and backtrack, all the way back to
where you started. Head left up the steps which was previously blocked by
fire.
Now, at this area...yea...GO RIGHT up the freaking steps, and hang a left
through the door. Kill the enemies here, and on the right in a small room
is a man WHINING. So shoot him I..I mean go and politely talk to him, and
he'll give you the key. There's some health in the room too. Now exit.
Go up the steps and kill the enemies in the center of this circular area,
then go straight ahead down the steps. Hang a left, follow the path, then
hang a right. Go into the room with the green box on it to find Gloria.
Now follow her, and Enemies will come blazing at ya. Kill them quickly, and
then proceed. In the next area kill the enemies, and then proceed. Now go
up the steps on the left.
In this next area, go right up the steps and grab the armor and shotgun, and
then proceed through the door.
Now it's time to do battle. Refer to the boss section for help on this one.
----Chapter 8----
A Boatload of Trouble
From the start of the level head right, and try and open the 2 doors with the
red box on it. This brings about 4 or 5 enemies from the other side of the
level out to play. Shoot them and take the key one of them has. Now, before
you go into the door, walk past it, and at the end on the right hand side behind
a large crate is some armor. Now head through the door.
Now in this room, go into wall mode and hide behind the large block. Shoot
the enemies and one of them will drop a key card. Take this card, and head up
the steps on the left side of the room, and then at the very end of this walk
way is a switch you can press. Press it, and more baddies will come. Kill
them and near the bottom of the steps, is the door you will need to leave
through.
Walk straight down the plank in front of you to the boat. Take a left once
you get on the boat to get some armor, and then proceed up the next plank taking
out the enemies as you go. Now follow the plank to the door, and open it. You
will need to pick the lock.
Now in this next area kill the baddies and pick up the key card one of them will
drop. Now go to the north side of the room, and take a LEFT up the steps. Then
take a left at the top of the steps. Follow the path until it turns left again
and right at this corner, drop down on the small lift to get the armor, then
drop down. Now go the north side again, and behind the RIGHT stair case is
some health if you need it. If not go behind the LEFT stair case to find the
door.
Now take out the sniper above you in this next area, followed by taking out more
baddies. Straight ahead to the back of the level, behind a net holding a bunch
of boxes (on the right) is some health. Take it if you need it, if not go to
the left side of this area and open the door. You will need to pick the lock.
In this next area, take a right if you need some health, if not go left and
follow the path to the right, and then right again. Head towards the door
you can't access yet, and more enemies will come. First take the armor near
here, and then shoot the enemies. Take the key card, and go back and open the
door.
Now in this next area, be aware of the sniper on the roof straight ahead, and
the enemy with the grenade thrower. He's near the wall on the right side, I
would run there and take him out first, and then kill the sniper. Notice the
fence with the red box on it. You will need some wire cutters. An enemy will
drop them, so follow the path until you get to the wooden planks on your left.
go down the plank and then hang a right. At the back of this boat you're on, is
some armor if you need it. Otherwise, go straight ahead up the other plank.
Take out the sniper on the roof here, and then go straight down the plank to
the other boat. Take a left and grab the health pick up, and now you should
have killed the enemy by now that has the wire cutters. Go back to the place
where you had to use them, and then um...use them. Now go back to the set of
planks before the boat which had the health pick up on it, hang a right
and go to the next area. On the left side behind two house looking objects is
some armor and health. Grab those if you need it, and then proceed to the door
which is right of the plank you walked off of.
Kill the enemies and grab the keycard. There are health pick ups on the right
and left side of this area. The door is just straight ahead.
Now, there is some armor just right of you behind a large crate. Kill the
clowns in this area, there are some canisters on the left and right walls if you
need them. After they are dead you will need to fight the copter. When this
fight begins you're safely hidden behind some crates with ropes tied around
them. When the copter stops firing, run to the other crates on the left side.
and hide there. There's a rocket launcher a bit to the right in the middle of
this area. It will respawn once you fire all of the rockets out of it. So you
will have to quickly run, grab it, run back, fire when safe, run and grab the
launcher again, etc. Repeat this process until you destroy it. Once it's dead
turn around, and find the forklift on the left. Find the green box on it,
and use the action button. Now right before you leave the area, turn left
and pick up the health and armor, then leave.
Now in this area, kill the enemies to get the key card, and then use it on the
panel behind the fenced in area on the left side of the room. This will spark
more enemies, so kill them, and then run up the steps on the north side of the
room and enter the door at the top.
In this next area, hide behind the crates on the left and try and take out
some enemies. Then proceed down the ramp. Take a left at the bottom and go
behind the fenced in area. Walk all the way around here to get to the next
area. Now head until you see a small metal walk way on the left and then walk
across it, then across another a little to the right. Hang a left, then a
right, and then another right, and then proceed left behind this fenced in area.
Now walk to the end to see the green box. Press it, and it will say you will
need more weight to activate it. So wait until an enemy gets close by
and then grab him for a human shield, and then drag him to the box. Press the
action button, and then kill the poor sap, and proceed through the door.
In this next area, the door will open up and down and enemies will shoot at you
so hide behind the second set of crates and pick them off. Now when you enter
the door, straight ahead of you behind a block of ice is some armor. So grab
it. Kill the enemies to find the thermostat card, and then on the NORTH WEST
corner of this area, behind a crate is the panel to adjust the temperture. Now
walk up the steps and follow the path to the door. Grab the health and weapons
you find along the way too.
Now follow the path in this area, taking the health if you need it and enter the
door. In the this area, go straight ahead, taking the armor and the keycard
after you shoot the enemy. Now open the door. In this next area, walk up the
ramp and shoot the enemy that comes out of the door. Go through the door and
through the next door. Keep following the path until you are on a catwalk. Now
follow it to the right and go through the door at the end. Go through the next
door and kill the enemies. Grab the keycard and go through the next door.
Now follow the straight forward passages to meet up with Longshoreman X. Refer
to the boss section for help if you need it.
Now this will bring back some MGS memories. The good old mash
buttons to withstand the torture routine. You will have to withstand this
drowning torture 3 times, until you can continue. It will give you instructions
on how to live through it.
After you've withstood the torture, you'll be fighting hand to hand for awhile.
I know, I know. Don't get all pissy. Just live with it. It's pretty brief, but
like all hand to hands it's just a pain in the ass and not very fun to do.
Ok, now, after you're rescued, and have control of Jack again, enter the door
on Jack's left. Start fighting off the construction workers, as you make your
way to the next room. One of them will drop a key. You'll need it to enter
the door in the second room. If you can't find the door, you seriously need
to stop playing video games. :)
Now in this next area, take out the workers, then proceed left, and then right
to do battle with more of them. There's some health behind the first set of
boxes tied down with rope in this area. Now go right again, and take out more.
one of the workers will have a key, use it to go through the door all the way up
against this wall.
In this area, fight all the workers again, and get the health straight ahead
next to those pipes. Enter the door on the other side. There's also some armor
inside of the fenced in area, straight across from the door.
WOOHOO! I hear a gun. So find the punk and disarm him...and pray you don't
snap his neck...god that pisses me off. Ok, now at the back of this Level
start fighting the baddies, and straight ahead you'll see an enemy shooting at you
from atop of a staircase. So go run there as you shoot him, take his key and
the armor and health up here. Now go back down the staircase, and turn right as
you get off, and enter the door underneath the staircase.
Start killing enemies and watch out for the sniper. Now go straight ahead to see
a door that's locked. More enemies will come, so kill them and get the key and
then proceed through the door.
Kill the enemies, get the keycard, and go in the elevator in the center of the
room. As you get off, go right, then left, and behind a crate is some armor.
Now turn the around and go all the way around the area, until you reach the stair
case and then go down it. Start killing enemies, and try to find the key card
which activates the door on the other side. You may need to go to the top level
again to kill those enemies to find it. Once you do, enter the door on the second
level.
Go down the steps, kill the enemies, and behind the dumbster like thing on the left
wall is some armor. On the right side behind a crate is full health. Now enter the
door.
Kill the enemies and find the key. Behind the right stair case is some armour.
when you find the key, go up the right stair case and enter the door. Now shoot
these enemies, and grab the health and ammo if you need it. Now more enemies will
come. Shoot them to find the other key needed to open the door in this room.
Now, go down the stair case and start blasting more enemies. One of them has the
FREAKING key of course, so grab it and enter the door on the left side. I forgot
how much I hated this damn level. Sorry.
Kill the enemies, walk up the staircase on the back side of the room, follow the
path, and at the end grab the armor and hit the switch. Now kill the enemies as
you backtrack and as you get off the steps, turn right to go through the door.
Kill the enemies, find the key and on the right side of the level, go through the
gate. Now turn left and use these trucks and such for cover as you take out more
enemies. There's some armor behind the second truck if you need it. Kill all
these enemies to exit this stupid, repetitive, long ass boring level.
----Chapter 9----
A Billion In Bullion
Ok, make your way to the left side of the level, while keeping alive and shooting
enemies. Right before you go up the steps, go inside of the trailer across from it
to get some armor and such. Now proceed up the winding steps. Make your way
around, killing enemies and then proceed through the door on the other side.
Now go straight and grab the armor, kill the enemies, grab the health, and enter
through the doors on the other end.
Now in this room, it's a big square area. So start shooting enemies. After you
kill them all and walk a bit, more will come...so kill them as well. Now head
down the stairs on the west side of this room. Down here, grab the health if you
need it, and in the middle of this room, is a stair case. Climb it to reach the
security guard inside of the caged in area. Kill him and take the key, and now
backtrack up the stairs, and enter the door on the north side.
Now, keep going straight. Get the health at the left before leaving, and then
proceed.
Now, this is a biznitch. Kill the enemies, and go down the steps again in this
area on the west side. Take a left and make your way to the back side of the area
to get the armor and the health. Now backtrack and take a right when you can to
go under the area where the guard is. Now quickly run up there and snuff him, and
then start shooting at the Turret underneath you with your best weapon while
strafing. Now hit the switch up here to open the door above you, and then kill
all the enemies high and low and then enter the door.
This next area is straight forward. Kill the baddies and grab the armor on the
left besides the crate, and then enter.
Follow this path and then proceed down the steps. Shoot the enemies and check
the trailers for armor and health pick ups. Kill the enemies to find....yes...
Tattoo again. Refer to the boss section for help defeating him. Pick up his M60
and the key he dropped. Then enter the gate on the far side of this room.
Now, you're back in the sewers. Cool A? Ok, turn right and shoot the guard and
proceed through the fan object. Follow the path through another fan object, and
grab the armor on the left side and the canister if you want to. Now proceed
right. Now grab the health by the gate here and turn right again. Now
make the first left you see and inch your way across the ledge. Once across, grab
the armor straight ahead and follow the path left. Make a right and look out for
the guard with the flame gun. Follow this path straight all the way out of here.
----Chapter 10----
Full Circle
TBC
===============================================================================
7: Tips and Helpful Strategies
===============================================================================
Here's a couple of hints if you get stuck.
If you're running low on life, and there's no armor available, the best thing
to do is grab yourself a human shield.
Also if there's mad enemies on the screen, try to use your most powerful
weapon and dive/slow mo them. You can take out a lot this way.
Use Shadow! Shadow can help just by taking out one pesky enemy. Also useful
if you find yourself running out of weapons, ammo, etc, as Shadow will retrieve
the enemy's gun for you.
If you're not planning on using the walkthrough, and are just using this for
other references,you may come across a door you cannot open yet. It will have
a red highlight in the middle. Use the X button to learn more about what you
have to do in order to gain entrance.
Crouch behind stuff, and use wall mode. This will help a lot in later levels
where the enemies get a little tougher.
Of course these are just basic pointers for now. I will add more in-depth
strategies when I think of them :).
===============================================================================
8: Boss Strategies
===============================================================================
Boss: Boris. Fought in: Chapter 2
Boris is pretty easy. Use your favorite combo's on him, and throw to add in
some extra damage. Try your best to dodge his attacks, then unleash with
attacks of your own. This seems to be the universal strategy for most Hand-
to-Hand bosses.
Boss: Dimitri. Fought in: Chapter 2
Dimitri wields a nice shotgun. If he hits ya, it will hurt quite a bit. Use
the canister on him to bring a lot of HP down. Also back diving while in slow
motion is a good way as well, firing off many rounds. It's also a good idea
to save some shotgun ammo from one of the bouncers, to use on Dimitri. Piece
of cake buddies.
Boss: Sickle. Fought in: Chapter 3
You gotta save yer dog, man! Ok, I hope you mastered the throw counter. And..
blocking/dodging. Right? RIGHT? If Sickle throws ya, it will hurt Jack a lot.
make sure you counter his throws as much as you can. Dodge his attacks, and
hit and run. He'll counter your throws a lot, so if this happens, quickly
execute a combo move.
Boss: Tattoo. Fought in: Chapter's 3 and 9
You have to try and focus your attention on Tattoo. He'll have 2 of his
friends with him and they will attack you. Throw Tattoo as much as you can,
and stick and move. He's not that tough, but his cronies are a pest. Attack
them only if they get in the way, and then concentrate most of your moves just
on Tattoo.
Boss: Horse. Fought in: Chapter 4
Kind of like Tattoo. There will be enemies around, but trying to kill them
before you kill Horse, won't do any good. After you kill one, another will
appear. Again focus your attention on Horse. Dodge, Throw Break, Kick and
punch. Try and get him up against a corner, and throw him as much as you can.
Boss: 3 Assassins. Fought in: Chapter 4
Ok, this fight is kinda tough. DIVE SLOW MO THEM. Most of them. After you
kill one, take their weapon, and use it on the next, and etc. Use some of the
other enemies as human shields. Keep yourself at a safe distance, back
track and fire, and strafe from side to side. Always keep yourself moving.
Boss: Fat Chow. Fought in: Chapter 4
Fat Chow wields a rocket launcher, and sometimes, one shot and yer gone.
The best thing to do is to backdive and slow motion him while firing a shot
gun. There is armor in the ally way, and health pick ups, so you may want to
grab those before you get to close. Zig-Zagging a good distance away from him,
while firing is another good method, just keep moving and try not to stay in
one place for to long and you should take him down easily.
Boss: Clown Van. Fought in: Chapter 5
Ugh. This one kind of sucks. Ok, your target is the mini-gun that's firing
at you from the back of the van. KEEP MOVING. The mini-gun will kick the
crap out of you. There is armor at the top left corner along with many
canisters you will need to take it down. There's also health near the back
left corner as well. Take cover when you hear the blasts, and when you don't
hear the blasts, grab the canister and run towards the middle. Toss it up
and shoot it in the air when it's next to the gun...and then run like the
shirtless guy on cops. Rinse and repeat. Also, beware of the many enemies
that will come after you as well. Ignore them as much as possible, so you can
end this fight quickly.
Boss: Patch Fought in: Chapter 6
Ok you are shooting a mini-gun from a helicopter. When Patch shoots his
rockets at you from the top of the limo, you must blow them out of the air
before they hit the chopper. 2 other cars are driving with him, and you must
take them out as well. You have to shoot all 4 wheels, all the doors, the hood
the engine, the windows, the trunk, the windshield, etc. Your crosshair will
light up red when it's near one of those objects. You must do this for the 2
cars, and Patch's limo. You can try and shoot Patch as well before he shoots
his rockets, but you have to be quick.
Boss: Antorcha. Fought in: Chapter 7
Ok this one is a pain in the ass. This guy has a crap load of health, plus
full armor, PLUS!! DAMMIT! A flame gun. Yeah. And he's cocky too. Pssh.
If you need health there's some all the way at the right side of this stage
in the corner. Keep MOVING at all costs. Sometimes you can lure the other
enemies in front of the flame, but my suggestion to you is to back track and
fire. Diving backwards in slow motion is also good. Stay a good distance away
from this jack ass, and pray to god you have full armor, health, a shotgun,
and a miracle coming to ya. Naw, it's not that bad. If he starts getting
closer to you, RUN. There's more shotgun ammo at the start of the level, if
you just go left a bit, plus enemies will carry them too. Just keep back
tracking and firing, and you should do ok.
Boss: Longshoreman X. Fought in: Chapter 8
Ok directly behind you on the left side of a small ice block is some armor. So
grab it. This guy likes to go back and forth between two rooms, so basically
all you have to do is follow him. He has a short lag time after he fires two
arrows, so if you want to play it safe, there ya go. There's a shotgun that
respawns in room two, and a M60 that respawns in room 1. So if and when you
run out of bullets, make sure you quickly grab those two weapons. Use the ice
blocks and stuff for cover, and if you can, dive in slow motion to target him.
Also, the best weapon for this fight is the shotgun.
Boss: Tattoo. Fought in: Chapter's 3 and 9
Ok, this fight is pretty simple. Tattoo will back off a lot, while firing, but
as long as you kept your health and ammo you found inside of the trailers, this
fight should be a piece of cake. Slow Motion works well, as well as a trusty
shotgun. Try to strafe and pump off as many rounds as you can so you don't get
destroyed by his M60. Sometimes if you can't find Tattoo, he will be inside of a
trailer...but he usually doesn't stay for long. Just stick and move and duck and
cover when you need too. Like all bosses. :) Ya see a pattern here guys?
MORE COMING SOON!
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9: Cheats
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++These codes are from Gamewinners. www.Gamewinners.com++
Lazy Ass mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R
and press Down, Left, Down, Y, Down. A message will confirm correct code
entry. This mode unlocks all levels, mini-games, and FMV sequences.
10,000 Bullets mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R
and press Up, Left, Down, Right, X. A message will confirm correct code entry.
This mode allows unlimited ammunition.
Boomstick mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press Right, X(3), B. A message will confirm correct code entry. This mode has
unlimited shotguns.
Chow Yun Jack mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R
and press Y, X, Up(3). A message will confirm correct code entry. This mode
allows double guns.
Time To Pay mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press B(2), X(2), Right. A message will confirm correct code entry. This mode
unlocks all disarms.
One Hit Wonder mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press Down, X, Left(3). A message will confirm correct code entry.
Sharpshooter mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press B(3), Down, Right. A message will confirm correct code entry.
Wussy mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press B, Left, Y, Up, Down. A message will confirm correct code entry. Enemies
will be less accurate in this mode.
Precursor mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press Up(2), Down(2), Up. A message will confirm correct code entry. This mode
turns off all targeting cursors, which provides more challenge and a different
appearance.
Information in this section was contributed by Andre Emerson.
Hard boiled mode:
On the "New Game" screen, just after the "Press Start" screen, hold L + R and
press Y, B, Left(2), X. A message will confirm correct code entry. Hard boiled
mode increases challenge level significantly, especially when used with the
Super Cop difficulty setting.
Information in this section was contributed by Andre Emerson
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10: FAQs
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Q: Can you post some combination configureations?
A: Well, there are all in the manual. I'll post them here though.
P. P,P. P,P,P. P,P,P,P. P,K. P,P,K. P,P,P,K.
K. K,K. K,K,K. K,K,K,K. K,P. K,K,P. K,K,P,P. K,P,P. K,P,P,P. P+K.
Q: What are some bomb disarm strategies?
A: Basically what I found that works best for me, is moving the pin as you
rotate the bomb. It's kind of tricky at first, but soon you can do it in your
sleep. This saves a lot of time, to have the bomb allready rotated as you get
ready to guide your pin through the hard to see areas.
Keep the questions coming. I really do not mind at all answering them. But
keep in mind in order for me to post them here, they can't allready be covered
in the guide. I realize I haven't yet completed the walkthrough or the boss
sectons, but stuff that will eventually be in the guide, you can still ask
about, they just won't be posted. :) Still, I don't mind at all helping
anyone out. I just really need something for this section, so try and help
a brotha out. :).
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1: Copyright Information
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Yeah, yeah. The fun stuff. Of course this FAQ is copyrighted by...me. :).
However, as long as you are not profiting off of this document, and do not
alter it in anyway you may post it on your website, as long as you e-mail and
ask for permission and give proper credit. That's all