June 22, 2008: Four Pounds of Fun!

Out of curiosity, and because it's useful information, I took our Munchkin Quest prototype to the W23 office and checked the weight on a scale. I'm very happy with the outcome.

After hundreds of hours of production work, and over a year of near-constant development, we're finally starting to see the final, printed game take shape. Just a few more revisions with the printer (the cards aren't heavy enough and the tile artwork didn't print exactly the way that we wanted it to) and the factory will start the final run. A month or so later and over 50 tons of Munchkin Quest will be on its way to store shelves.
-- Phil Reed