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Opportunist always better than executioner?

Because it feels like so. Without opportunist
1. Your reaction shots will miss more often
2. You will not crit, and without crit you cannot even kill a muton with plasma sniper rifle.
3. When enemies move, they are exposed, and thus you cannot take advantage of extra 50% crit.

Executioner can probably work with heavy destroying covers and huring enemies with aoe. With ITZ it just adds more chance to kill multiple enemies, if they are hurt, with double tab it makes your shot more reliable. However i dont see extra 10% useful when you can hit with 95% high cover enemies if you have height advantage and damn good ground perk.

Depends on your squad build. If you are using a lot of heavies to pair with an ITZ sniper, it can be very useful. Some of the late game enemies have innate defense or use elevation to negate the DGG perk (if you are using archangel that is). In those cases, the +10 aim is useful.

For a non-heavy squad, opportunist shines a bit better in my view. Overwatch before triggering new groups + opportunist = one dead xeno.

With my Executioner Sniper it's fairly common for him to miss Overwatch shots. Those times I feel I should've gone Opportunist. On the other hand, I have no idea how often Executioner have come in handy, because he never seems to miss on straight shots. Executioner has probably helped on that. But since I play with enemy health bars off, I'm very much in the dark about that

As I prefer Snap Shot to Squad Sight for my snipers, I then tend to find Executioner somewhat more valuable to me, as I like to offset the snap shot penalties.

I did that too, but then. I thought having an opportunist snap shot sniper would really make me feel much safer during enemy turns.
Damn good ground can give you extra 10 aim on same enemy. If he is at the same level with you, go somewhere higher and your aim will be +20+10-20.

Are you guys sure overwatch carries a -10 aim penalty? I always suspected it to be -20%

XGTacticalGameCoreNativeBase shows 20 for overwatch and 20 for dashing. Making a shot on a dashing opponent the same as firing on a target in high cover. That seems about right to me. 10 and 10 more would be super accurate. I'd never get away clean from those forgetful moments but I do fairly often (not that I forget about aliens on overwatch often, mind you ) I definitely seem to get fewer misses on my turn than when taking overwatch shots on aliens, as well.

I did that too, but then. I thought having an opportunist snap shot sniper would really make me feel much safer during enemy turns.
Damn good ground can give you extra 10 aim on same enemy. If he is at the same level with you, go somewhere higher and your aim will be +20+10-20.

Are you guys sure overwatch carries a -10 aim penalty? I always suspected it to be -20%

Well - since my snapshot sniper is always shooting on their turn, not overwatching, I guess I don't get any value at all from improving my overwatch.

Now on an open map, a squadsight sniper flying at max height - they'll be on overwatch some of the time.

Its just a playstyle thing - I just use a lot more agressive tactics, with moving up, killing, and suppressing the leftovers. If I was to use the bait and watch playstyle, I'd get a lot more out of improving my overwatch powers I suppose.

i never use executioner so i have no personal experience w/ it. since it has a condition for activation[w/c in my case is seldom ever met], opportunist is naturally my pick especially since i tend to overwatch every turn when no baddies are visible & it has proved effective against sudden heavy floater rush ins...