A blog about Technical Artist Jeremy Putnam's tech and animation as well as thoughts and ramblings about games, the game industry, League of Legends, and other related content.

Wednesday, August 29, 2012

Quick 40 minute sketch of what I had in mind when I first started working on Unity again. Quick pitch: fast-paced platformer combat on shifting asteroids. This is a very, very lofty goal, but allows for progress and occasional check-ins along the way. I have no idea what form my experiments will actually take, but this was the seed of the idea.

I like this mental target, as it provides several learning opportunities. From here, I'll need to learn about:

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About Me

Jeremy Putnam is an Art Lead at Riot Games with a background in rigging, tool development, and animation. He manages artists on a League of Legends content team, helping to grow artists to tackle new challenges and stretch their current roles. Outside work, JP enjoys tabletop gaming, PC gaming, digital painting, and playing guitar.