There are two old-school fantasy games - Respite and Adventurers upon Return, there's Starkin, there's Bleak Wood and Kuramen...You know what we miss? All these games are exploratory, with frequent GM input required; we should do something heavily roleplay-based, with lots of character, NPC and location development, and based on a city, fort, or whatever we call home. We should do something where characters are not drifters.

How about that?

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"Captain, the buttocks are moving from the pink into the red and purple spectrum! We cannot maintain this rate of spanking any longer!"

There are two old-school fantasy games - Respite and Adventurers upon Return, there's Starkin, there's Bleak Wood and Kuramen...You know what we miss? All these games are exploratory, with frequent GM input required; we should do something heavily roleplay-based, with lots of character, NPC and location development, and based on a city, fort, or whatever we call home. We should do something where characters are not drifters.

How about that?

Interesting, I can do something along those lines but it would require some thought.

What I was planning for a CthulhuTech game would still work, since it isnt chasing down clues, but rather revolves around a single Arcology. To make it a richer RP setting, i would really only need to back the timeline up a few months...

Which is doable.

Basics:Military/Paramilitary/scientific settingAll players are residents of or are assigned to the Arcology in question

There isnt hunting for clues, no world traveling, none of that. If can get enough players I can toss out a "Who is the Mole" element where one of the PCs is actually a traitor, and use that element rather than a GM controlled antagonist.

Ah, I understand what you are saying. There is a chance your character could suffer a horrific death, but half of CthulhuTech is Anime, which is all about not dying horrific deaths.

So, automatic horrible deaths are out. They still might happen, the setting is certainly full of monsters and aliens and horrors, but humanity has picked up some pretty big guns and weapons to deal with them

Ah, I understand what you are saying. There is a chance your character could suffer a horrific death, but half of CthulhuTech is Anime, which is all about not dying horrific deaths.

This, good sir, is a marked fallacy.

Never mind, as I was looking for examples to support my argument, I realized that the main characters generally don't die in Anime. Emotionally scared for all of eternity is par for the course, but generally not dead. Though part of my problem is that I generally don't watch happy Anime though, so my opinion on this might be biased.

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For the love of meat, shut up! No one wants to hear your emo character background! My hands are literally melting away, and I'm complaining less than you!—K'seliss, Goblins