Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan. I wanted to show people that Japanese high-end games are still worth playing and that big Japanese games still have a future.

While consoles are still going to be the default machines to play video games for a long time, the trend of triple-A developers leaving their jobs to work for smaller companies or starting their own companies is growing. Many just cannot handle the high-risk environment of making these games anymore., so they go to smaller companies for a slower paced environment and still make a bit of profit.

GamesTM also asked about why the Ground Zeroes version of Metal Gear Solid V was short. Kojima responds:

I’ll be honest, [splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.

It still doesn't answer the question on why two versions of Metal Gear Solid V had to exist though, but it is going to be $29.99.

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Sergio Cazares is a regular contributor to 30PlusGamer.com, and is from Paramount, CA. He has also been a gamer since 1988 starting with the Sega Master System, and currently owns a Wii U, PC, and the Xbox 360, so he knows retro and modern gaming. You may contact him at scazares@30PlusGamer.com