Open beta is unlikely for 2015, since this year I'm focussing on finishing up all the art assets and the like.

2016 is when the 'fun and playable' parts will get worked on - for the moment, TSB is more of an 'interactive art gallery' than an actual section of the game. There are no missions, only device-type items are implemented for the most part, many stations have placeholder dockscreens, etc.

I realize I'm necroposting a bit, but is there any way I can jump on the beta bandwagen xD I've heard you guys talking about it on the IRC and never thought it would look this good! Amazing work so far.

My dream is to one day discover that someone who plays transcendence lives near me and goes to my school. Then I can finally have a friend.
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Why must I keep running into that wall, impossibility?

Recent updates have introduced a number of larger ship graphics (due to 120 facings), and more are to come - if this is causing crashing, the solution I'm recommending which is NOT officialy supported by george is to set the Large Address Awareness flag. There may be some cases where int (instead of unsigned int) pointers overflow, but overall I've found that it has only increased my stability while developing and testing TSB.