Friday, April 29, 2011

I was playing solo the other day and I discovered something. To 'program' a super cybertank with motivation is pretty straight forward. We see the big picture while on the battlespace there might be situations where this tank would make the right decision based on mistaken information and they weigh the odds as fast as we blink.
There is a way to make three rolls and make the OGRE act a little more irrational (or genius if the roll is right).

First of all, roll 2 dice for each of the OGRE's turn. If a 2 is rolled

About Me

I live in Northwest Oregon, have many talents and am conservative in my opinions and views. I love small animals and children. I also love beautiful vistas of beach and landscape. I enjoy daydreaming of the next fantasy or science fiction story I will write if I am not finding my nose to the grindstone.