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Morality

Moralilty is a key part of your Commander Shepard's story in each of Mass Effect's story lines. Morality defines who your character is and the decisions you have to make. Morality, in essence, is being a good or bad character based on your actions (just like being on the light side or dark side in Star Wars).

Each time you enter conversations or have to make a decision in your main story you will most likely have to make some moral decision. How you respond to these conversation situations determines how others will see you in the game. Your character can be more of a Paragon or more of a Renegade. Each time you are able to make a decision that influences your morality you will see your character gain Paragon or Renegade points. These point scores can further determine other choices you can make in the game. Special dialogue options are availiable for each type of morality, you can be an outstanding soldier or you can be a fear monger.

Furthermore, Paragon and Renegade choices you made in Mass Effect andMass Effect 2 will come to play in Mass Effect 3. Whether you let a certain character live or die, or whether you made a specific positive or negative choice on of the past games can determine some of the story in Mass Effect 3. Your Paragon and Renegade desicions and abilities may carry over to Mass Effect 3, influencing the story and furthering the impact of the actions you have taken in previous the two previous games.