Added ability to navigate the options screen with both keyboard and gamepad regardless of which control scheme is currently selected for gameplay.

Added keyboard support for the construction and research menus.

Changed default pause key to Esc, which functions with both the keyboard and gamepad control schemes.

Changed default confirm key to Enter.

Added ability to rotate construction parts with the arrow keys or your key bindings for left and right movement (e.g., A and D by default). We hope this improves usability for left-handed players using keyboard and mouse.

Added ability to rebind the “stamp object” key used during construction.

Performance and Optimization:

The game will now default to the dedicated GPU on NVIDIA Optimus and AMD Dual Graphics laptops.

There's still much to be done and we'll be tackling it as resources allow, so stay tuned!

As always, please let us know what you think in your comments here, our Steam community, Facebook, or Twitter.

If you have bugs to report, please see this post for details on the info we need and then post to our Flies in the Soup - Bug Reports forum.

Much love and gratitude for your patience and support!

Nom Nom Galaxy

46

92

Happy New Year!

11 stycznia

A big thanks to all the players of Nom Nom Galaxy! Just a quick note to say that we are actively working on an update for a number of the issues that have been brought up and will post an update very soon.

Nom Nom Galaxy

27

63

Nom Nom Galaxy Version 1.01 Patch

17 sierpnia 2015

Patch Day, Astroworkers!

We have a small patch this week to address some save data issues as well as fix some problems that were causing black screens for some of you. We've also brought back GSA-002, the 2nd tutorial planet, which includes some more advanced gameplay tips. This planet previously required completion to advance, but is now optional.

We're continuing to work on improving online stability and should have another patch later this month.

If the host disconnects for some reason, the host migrates to another person but the original host's data overwrites the new hosts data.

Fix

Will display an error message and pause the game when a host disconnect is detected, then back out to the planet select screen when the dialog box is closed.

Fixed bug where game crashed when starting SOOP with a conquest factory

Condition

Data saved with a dirt block inside a factory (in item state)

Fix

Changed not to crash

Fixed bug where game crashed when resuming SOOP game

Condition

Invalid data saved when exiting pause menu

Fix

Improved data load

Gameplay Adjustments

GSA-002 (2nd tutorial) returned, made optional

Other bug fixes

Fixed bug where game did not run properly in Steam offline mode

Fixed bug where game crashed when choosing Control Map on in-game options menuグ

Fixed bug affecting scrolling on leaderboards

Fixed bug where Very Yummy soups were not counting toward Astropins

Fixed bug where conquest factory was loaded when "no factory" option was chosen in SOOP

Nom Nom Galaxy

15

29

Soup's Done, Come & Get it! Nom Nom Galaxy out of Early Access!

3 sierpnia 2015

Well Astroworkers, the time has finally come for you to venture into the expanse of the Galaxy and feed the hungry masses! Nom Nom Galaxy ver. 1.00 is now open for business!

It's been a long journey since we first released on Early Access almost a year and a half ago - even longer if you count our time as PixelJunk Inc when this blog first started. We've learned a lot along the way! Two PAX Prime attendances in the Indie MEGABOOTH, awards at Brazil's Independent Games Festival and GDC China's Independent Game Festival, appearances at SXSW 2015, Gamescom 2014, PSX 2014, BitSummit 2013 & 2014, Indiecade 2014 and EGX 2014... whew! We've been hoping all over letting people sample the soup! Add to that the huge contributions that all of our Early Access players have added and we fell like we've got a soup that's been seasoned by the best Astroworkers on the planet.

The full release of Nom Nom Galaxy adds:

Complete campaign with 27 different worlds to explore

Improved online 4P co-op

Galactic Challenge Mode with rotating challenges that earn you Galactic Gum to use in Conquest and S.O.O.P Sim modes

Steam Leaderboards

Steam Trading Cards

Steam Backgrounds

Steam Emoticons

Steam Achievements

Of course, the work for an Astroworker is never done, so we'll be continuing to improve Nom Nom Galaxy over the next few months. There are a lot of things still be requested in the forums that we'd like to address. I don't want to get into details now, but we're hoping to add a few modes to keep the soup flavors just as interesting as the first taste.

To celebrate the launch, we've got a week-long 20% discount on Nom Nom! Head over to Steam and check it out!

[nomnomgalaxy.com]Online bug fixes, improvements

When invited to a NNG throught the Steam interface, you will now automatically join the session

Fixed the player kick function

The number of enemies will now increase based on the number of players in the game

In order to reduce lag during multiplayer sessions, the game will now automatically reduce frame rates to 30fps until all players are in sync

Other bug fixes, improvements

Mouse functionality in menus (prompts at bottom right, etc.) improved

Improved Japanese translation and added missing text

Players will no longer fall off of ladders at the start of a new day

The pause menu will now accurately display for the player that paused the game (if 2P paused the game, for example)

If you start a new company with a company name that already exists, an overwrite confirmation dialog will appear

Fixed a bug that occurred when switching from windowed to full screen mode

Another stage of growth has been added to grass, making it easier to understand when it is fully grown

Fixed a bug where defeated Resistance enemies were not added to totals

News flashes will now include the amount of market share that can be gained or lost because of trending ingredients

When using mouse and keyboard controls and opening the maintenance menu, players will no longer move when pressing "A" or "D"

Players with multiple save data files will no longer be able to select planets that haven't been opened on that save file

Players with multiple save data files will now have their keybindings saved across all profiles

Increased the number of keys that can be rebound in the options menu

Fixed a bug preventing players from using left click to throw after changing the keybinding

Fixed an issue where having the left mouse button held down when a dialog appeared caused a choice to be selected when the button was released

Fixed a bug causing the game to crash if Jack was attacked by Pinapurana

Fixed a bug preventing players from zooming out for screenshots with keyboard controls

Nom Nom Galaxy

25

46

Aggressive Networking! Nom Nom Galaxy Update (Ver. 00.99c)

6 lipca 2015

Long time no soup, Astroworkers! Massive here to bring you the details on our latest update. We've made a number of big changes, fixed a lot of bugs, and added some features that you in the community have asked for. We're almost ready to go full steam, as it were, and just have a few more things to experiment with. This update is another big one, so get ready!

Four on the FloorIn this update we're finally bringing something that you've wanted for a very long time: 4P ONLINE CO-OP!

[nomnomgalaxy.com]Now you can attempt to corner the space soup market as a member of a capitalistic quartet, delegating task to those best suited for the job like a BOSS! Explore further, build bigger, fight harder, MAKE THAT MONEY! You can combine 4 individual players or 2 local co-op and 2 other individual players. You can even use the newly added friend invite system to build your team!

[nomnomgalaxy.com]This feature is still being improved, so the friends you invite will need to have Nom Nom Galaxy running or they won't automatically join the session. However, this will be streamlined in the future.

Consumer ReportsWe've also been listening to your feedback and requests in response to the game in general and the 00.99a update in particular, and a number of those are also reflected in this update. The first of these is: you can now choose which gum to chew!

[nomnomgalaxy.com]Sugar HighGalactic Gum comes in a variety of flavors that do strange, science-type things to Astroworkers, but until know you were completely at the whims of fate as to what you could use and when. This has been changed so you can now choose the best stick of gum to chew when a potentially life threatening or financially explosive situation is impending! Need more defense funding? Gold Rush! Pesky rock wall in the way? Boulder Bash! The power is yours!

A Shocking Display

[nomnomgalaxy.com]We moved the DANGER banner! Although the purpose of this display is to warn Astroworkers of impending danger, it was often responsible for its fair share of headaches itself, by obstructing your view of the action. The position has been lowered to avoid this, and the transparency of the banner itself increased. Now YOU are the danger.

Under ConstructionCorridor parts can now be overwritten with parts of a different shape, costing only the matter difference between the two. This should help with speedy renovations of the factory to better accommodate Astroworker needs.

Garden VarietyPreviously, plant growth conditions did not carry over into S.O.O.P. mode when starting with a Conquest mode factory, but this has been remedied. Now Astroworkers can continue cultivating their little stretch of land uninterrupted! Also, to make automated gardening more effective, Clarence's harvesting time has been increased to prevent gardens from being destroyed.

There are also a number of smaller usability improvements and bug fixes, which are as follows:

Planet GSA-002 (Tutorial 2) removed

Both control schemes (Controller and Keyboard/Mouse) can now be used in menus, regardless of settings

Added windowed fullscreen as a display option

Increased sprinting oxygen cost

Fixed bug where 1P controller vibrated in place of 2P controller

Fixed bug where girders damaged enemies

Expanded construction trigger radius in tutorial

Fixed bug where player died if riding Hopper EX in water when battery died

Fixed bug where player got stuck in wall if damaged while riding Hopper EX

Fixed bug where sprinting while carrying soup used more oxygen

Fixed bug where memory became insufficient as planets were beaten

Fixed bug that caused Poisonpuffs to die in oxygen

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!

Nom Nom Galaxy

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40

Online Co-op Status

18 czerwca 2015

Just wanted to jump in and let everyone know that we're working hard to get drop-in, drop-out online co-op into the next update for Nom Nom Galaxy. There are a number of other small fixes that will arrive with that update, also.

As always, thanks for all the positive comments and constructive feedback! Our community truly is the rue in our jambalaya, the clam in our chowder, nay, the chicken in our noodle soup!

Anyhooo.... Update's on its way!

Nom Nom Galaxy

9

28

Soup for Steam

25 maja 2015

Loyal Early Access Astroworkers,

As you've probably noticed, Nom Nom Galaxy was release on PlayStation 4 earlier this month. Since many of you have been down with the Soup King since day one of Early Access, you might be wondering, "Has Robo-Shacho turned his back on us?!?"

Never! For the TL:DR folks, we'll be out of Early Access with the full game in June. It'll have everything the PS4 version has with a few tweaks. And if we have time, perhaps some special things for the folks that have been in the kitchen the longest. For those that want to get into the Five Ws & H, read on!

Nom Nom Galaxy was easily the most ambitious project we've embarked upon (until The Tomorrow Children! ^^). At it's core Nom Nom is a goal-driven sandbox game with a set loop; build a base, discover ingredients to make soup, ship soup to the galactic market, and beat your rivals. I have a ton of respect for other successful sandbox games now, as building a world like this and teaching the player how to successfully navigate it is EXTREMELY difficult. There are so many variables you have to account for, even if you're just talking about the base building aspect of the game. What will happen if the player places a building here? How do we make this intuitive so that they will understand it implicitly? These are design choices that you have to problem solve around and if you've played previous iterations of the game, you can see how we've evolved.

We had a very small team working on the game up until we went into Early Access last March. When we partnered with Double Eleven to bring the game to PlayStation 4, we were fortunate enough to get some of their staff to help. Those extra hands really helped with fleshing out lots of the content in the game and giving us design feedback. We'd probably still be working on it without their assistance, so I want to give a big shout out to everyone at D11.

One of the conditions of making a PS4 version, however, was that we needed to have the game finished by a certain time. This was in our original development plan when we agreed to work with D11 to bring the game over to PS4. We hoped to have both version ready to rocket to the market at the same time. But game development doesn't always go as you think it will and despite our best intentions, we could quite reach 100% market share at the end of the dev day. ;-)

So what is it we're working on? At the moment, we're finishing up a few key areas:

- 4 Player drop-in, dropout online multiplayer! This has always been one of the most requested features for Nom Nom. We're working with D11 to get this working as smoothly as possible on the PC now.

- Galactic Challenges. This mode was developed by D11 and is being brought over to the PC now. In this mode you'll have random challenges that cycle every two days. Earning high scores and times in these challenges will allow you to dominate the global leaderboards and reward you with powerful versions of gum to use in the regular game.

- There's a lot going on in Nom Nom Galaxy so it was tough for us to decide how to introduce all of the elements. The first tutorial give you the basics, then the second one throws the kitchen sink at you. We understand there is some frustration with this and we're going to do our best to update it make it easier to understand and complete.

- We're hard at work on the perks for people who bought into the higher tiers. Yamatron has done and amazing job on the digital art book and the alternative Astroworker costume. The soundtrack is also being mastered for those who purchased that tier.

- There are a couple of tweaks that we're working on now thanks to feedback that we've gotten from Early Access and the PS4 players. For example, navigating through available soup machines will be easier to understand with improvements to the UI. We're also testing out the ability to overwrite parts of your base with other pieces.

- In addition to the tweaks, we are still doing a lot of bug fixing and optimizations.

- Steam achievements (you can actually see them now, but they aren't active)

- Steam leaderboards

- Steam trading cards

- There are other things we want to do for the Steam version, such as adding more creative and competitive modes. If the Soup Gods are on our side we'll have more details about it later.

So when is all going to happen? We hope to roll out updates for testing in June and exit Early Access by the end of June.

We want to thank everyone that's been contributing feedback, submitting bug reports, streaming, making let's plays, tweeting, everything... We appreciate you taking part in the process and we'll have the full course in your hands shortly.

Nom Nom Galaxy

8

28

Robo Pals! Nom Nom Galaxy Ver. 0.99a

23 kwietnia 2015

Salutations, Astroworkers!

Last week we dropped a galactic bomb of an update that added a bunch of new content to Nom Nom Galaxy. We're going to get into some more specifics of that update this week. We've also fixed some of the issues that our tireless Early Access Astroworkers helped uncover, and added key binding support!

You'll notice that your robot minions have undergone a few upgrades in this update and there's even a new face in the bunch. Freddy, Travis, and Ben have all been tweaked to improve your soup production.

[nomnomgalaxy.com]Freddy & TravisFreddy and Travis are your vertical movement robots in the soup production line, moving ingredients and soups up or down through the base. In previous versions, Freddy handled sending everything up, while Travis would move things down. We've now given both robots the functionality to pass ingredients or soup up and down, but separated which items they will handle. Freddy is now exclusively an ingredient robot and Travis will take care of the soup.

In earlier versions you'd often have Freddy or Travis throwing ingredients passed to them to your soup rocket yards, or towards factories that didn't take those ingredients. With this change, you'll have a greater degree of control over how soup production flows through the base.

BenFreddy and Travis got little tweaks, but Ben has had a full system overhaul! Ben 2.0 has gone back to doing what dogs do best - burying stuff! Place Ben around any ingredients and he'll replant them. Ben's original purpose was to find ingredients and bring them back to his doghouse. While we appreciate the pooch's intentions, the system was a little cumbersome and wasn't working quite as we had hoped.

Planting speed and Ben's patrolling patch are still being tweaked, so let us know how the Astroworker's Best Friends is working in your bases.

[nomnomgalaxy.com]ClarenceThe newest addition to our robo-family is Clarence, a harvesting robo. In many ways, Clarence, paired with the new changes to Ben, is the the final piece in the soup automation puzzle. Place Clarence in your farms and he will harvest any plants that have grown to full height. Without having to come back and tend to your farms, this frees up your Astroworker to explore more of the planets.

Updates & FixesBugs Fixes

Fixed bug causing game to crash accessing the Gum menu

Video setting should be saving correctly to profiles and there is a confirmation dialogue for changes.

S.O.O.P and Corporate Conquest bases can now be reset properly

Fixed bug preventing some players from progressing in Tutorial 2

For some strange reason, "Alt + Q" and "Alt + PrintScreen" was mapped to quit the game. This has been removed.

Fix issue preventing data from saving properly

You can no longer toggle full screen with "Alt + Enter"

Controller Configs

Keybindings! You can now change your key configuration on keyboards.

NNG should now be better at recognizing which input you are using (controller vs. keyboard + mouse)

UI Fixes

Improved mouse functionality in construction and earnings menus

Graphic modification

Adjust the size of the Robo-Shacho's test balloons.

Added version # to the main menu screen

Nom Nom Galaxy

8

14

Nom Nom Galaxy Ver. 0.99 – Chunky update that eats like a meal!

16 kwietnia 2015

Welcome back, Astroworkers!

It's been quite a while since we last spoke! After the Christmas update we took some time away from the blog and our regular updates to put our heads down and work on a host of key features. We've had a lot cooking up and now we're ready to unveil the merger between feedback from our dedicated early access supporters and the ingredients we've had on the shelf at Q.

And because we really want everyone to get a taste of this new flavor of Nom Nom, we're reducing the price for the remainder of Early Access to $9.99 (Note: Price change will be reflected on Steam later today). If you've been waiting for a good sale to check it out, it's the perfect time.

[nomnomgalaxy.com]There have been sweeping changes and updates throughout the whole Galaxy. Because the scope of this update is pretty huge, we'll just give an overview today and then give more details about the changes over the next couple of weeks. When you launch Nom Nom you're going to see new robots, enemies, planets, building parts, optimization, new modes, new moves, and... gum!?!

[nomnomgalaxy.com]The foremost issue on our plate was getting Nom Nom Galaxy optimized for better play on a wider variety of machines. It's something that we hoped to be able to address earlier in the game's development, so we're really happy to put this new update out. Essentially, we've migrated Nom Nom Galaxy from our old PixelJunk Engine to an updated version that Double Eleven created when they were porting the other PixelJunk games to Steam. The original engine was beginning to show it's age - it's the engine we used to create all of our classic PlayStation 3 games. And while the ol' girl served us well, Nom Nom was sometimes too much for her to handle. The game looks pretty simple on the surface, but there's lots of stuff going on in the background, like how the planets are held together, fluid and gas dynamics, and calculating the "living parameters" of the plants and animals.

The update to the new engine, along with lots of code optimization on the team's part, means that soup production for our Astroworkers should be a much better experience. There's support for a wider variety of graphics cards, controllers, and monitor setups.

We don't expect everything to be perfect straight off the bat, so make sure you jump on the forums and let us know how Nom Nom is running on your rig.

[nomnomgalaxy.com]Okay, I know you're eager to jump back into the soupy fray, but there's something that we've got to do before we start. Because of the magnitude of the changes, old NomNom save data is no longer compatible with the current version and you'll need to start new games. When you start you'll be greeted with a new screen for managing your game data. Name your company and you're be ready to work.

One of our largest tasks was bringing together Yamamura's quirky art and our soup theme into an entertaining story and campaign mode. We've hinting at the larger theme of galactic domination by means of soup, but now you'll be able to dig into the background of the Galaxy. When you get to the new main menu, you'll see the new campaign mode, Corporate Conquest, where you can start your hostile takeover of the galaxy.

[nomnomgalaxy.com]Corporate Conquest starts you at the training facility and you'll need to finish the two tutorials in order before you start exploring. After completing them you can go to any planet in the first sector of the galaxy. Each planet has two different play styles, a market battle vs. rival soup corporations and S.O.O.P, a sandbox mode for all those Astroworkers who want to make bases that are visible from space! You'll need to complete the market share battle to unlock the S.O.O.P mode for each planet.

To move to other sectors of the galaxy Robo-shacho requires that you discover recipes available on those planets. When you've satisfied him, the gate will unlock and you can move on to new planets.

[nomnomgalaxy.com]The new Corporate Conquest mode has changed the way research works in Nom Nom Galaxy, also. Conquering rivals in market share battles earns you research unlocks. Those unlocks will carry over to future planets. We've done away with unlock keys on the planet, but you'll still need to earn enough gold by selling soup to buy research.

Well, I can imagine that by now the soup in your noggin is swimming with all of this new info that we're dumping on you. This is just the beginning, but it should get you prepared to take on the mantle of Astroworker once more. We'll be back later this week with more information on the new and improved Nom Nom Galaxy!

Nom Nom Galaxy

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20

Nom Nom Galaxy Christmas Update! (Ver. 0.21)

17 grudnia 2014

Merry Christmas, Astroworkers!

It's been a little while since we've seen any updates for Nom Nom Galaxy, but we elves have been working hard behind the scenes. We've left a bounty of Nom Nom presents under our Cosmic Christmas Tree for everyone!

[nomnomgalaxy.com]

The first present under our tree is a new way for Astroworkers customize their bases. These nifty escalators will transport soup and ingredients up or down automatically and add some variety to base designs.

[nomnomgalaxy.com]This is sure to make Astroworkers who construct huge bases happy. We've added a crystal generator that can supply additional power to your base. You'll have to find crystals hidden on the planets in order to create one first though.

[nomnomgalaxy.com]If you've ever dreamed about zipping around the planet quickly, the new Warp Gates are right up your alley. For the cost of a little matter, you can teleport to and from your office to different Warp Gates that you set up around the map.

Added new research tiers to increase rocket speed. Speed can be increased 5 times, with a 10% increase each time. Key cost will increase by one with each upgrade.

Added Warp Gate to research. Costs 10 keys to unlock.The Office serves as the warp gate home. Multiple gates can be built and the Astroworker will travel round robin to each gate before returning back to the office. Warping costs matter that increases according to distance.

Added Crystal Generator to research. Crystal Generators supply additional power to base equal to the main office. Astroworkers must find a crystal on the planet in order to construct a generator. Crystals can be found on Iddil, Pomelyk, and Apoxus-67.

Added new in-game BGM some stages

Changes

Adjusted the timing of punches to make it easier to combo.

Added knockback to the shotgun when enemy gets hit

Added some knockback when you punch enemies

Astroworkers can now do a rapid fire punch at the expense of some of their oxygen.

Adjusted the action icons (Eat, Plant, Ladder, etc.)

Increased the damage on the Dash Punch from 10 to 15. You can't cancel out of this attack now.

Added radar function to soup factories. Radar on the factory will now direct you to the closest ingredient. In 2P mode, the factory will find ingredients close to the last player to put an ingredient into the factory.

Added a day timer at the bottom of the screen.

With the Maintenance Menu open, you can now us L1 R2 (1, 2 on keyboard) to switch between buildings in the area.

Changed the unlock key icon.

Added button prompts to proceed on the Earnings Report and Research menus.

Collectables (matter, floppy disks) can now be transported via treadmills.

Charlie and Charles can now pick up items from the storage.

Oxygen will no longer block water.

You can no longer build a second base and must use Crystal Generators for additional base power.

Fixed players being able to put items into buildings that no longer have power.

Robots will no longer take damage from players.

Seasonal changes will now be determined on a planet basis, not galaxy-wide.

Added hint when placing blueprints (Corridor connection hints).

Astroworkers can no longer punch while grabbing ledges

Bug Fixes

Fixed building defense bug fix which would cause buildings destroyed using the maintenance menu to only deal damage to the building instead of destroying it.

Fixed a bug where picking up an ingredient at the last second of decay would cause it to become invisible.

Fixed a bug while climbing ladders underwater.

Fixed a bug where the character would not be placed properly on the ladders.

Fixed a bug where carrying a robot that carries a heavy object (soup) would not slow the player.

Fixed shotgun pellet fire start location.

Fixed a bug where you can achieve very high speed by punching while floating (In girdiers).

Fixed problem where wielding a robot would prompt Eat and Plant commands.

Fixed a bug where the player could climb into walls while getting hit by monsters.

Fixed a bug which would cause the Astroworker to stop mid-attack if touched by enemies

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!