Sorry about the compatibility issues...I should've used ATI ShaderAnalyzer and tested it on more machines.

Perhaps this will be my first prod where I release a final version :) I had some more ideas to fill those last ~750 bytes and I think the music needs a little more work. Not to mention I can try to fix these compatibility issues...looks like NVidia drivers are getting [a tiny bit ;)] closer to actual GLSL spec :P

More regarding the music - I'll get a .mp3 up tonight for this...and I planned to release the synth & tool publicly this summer aswell; when is depending on if we decide to use it for Assembly or not.