I’m trying to play several 3D sounds at the same time.
Here is my pb : when playing on hardware channels a sample (1), then a sample (2) before sample (1) is finished, sample (1) stops automatically. This problem doesn’t occur when playing on software channels (or when lowering the hardware acceleration level in the Control Panel), but then I have another problem, which is that I can’t have a true 5.1 surround sound.
Here is my code :