Bulajunior wrote:Any chance to "beef up" the British Air power, that It could get both the Buccaneer and Canberra. They were retired in 1994 and 2006 respectively however, there is no doubt in a WW3 scenario both would of been kept in service longer. I know also that the Canberra was in the Photo Reconnaissance role however, again in a WW3 scenario most likely would of been brought back in a tactical bomber role.

Obviously nothing could be done about the models but It would be nice to see to give the UK more variety in Low level strike, and high altitude bomber (much like the US - F111, NK - B5).

Cheers in advance. I'm sure you'll get a few more messages like this from me.

Honestly I don't think the RAF needs to be beefed up at all. It's really powerful now.

Any chance to "beef up" the British Air power, that It could get both the Buccaneer and Canberra. They were retired in 1994 and 2006 respectively however, there is no doubt in a WW3 scenario both would of been kept in service longer. I know also that the Canberra was in the Photo Reconnaissance role however, again in a WW3 scenario most likely would of been brought back in a tactical bomber role.

I think a WW3 scenario is more likely to finally convince the UK it needed new tactical bombers, rather than hanging on to old ones...

But, there just aren't many real world examples of tactical bombers any more. Without a cold war to prepare for, the west seems to have decided cruise missiles are better.

The Su-34 is about the only recently developed tactical bomber there is. If you include recent fighter/bombers you can add the Chinese JH-7, the Harrier II's and the F-117. The Last two of which are getting replaced in their roles by F-35's.

I could see the F-111K as an alternative in A&S; the model is already in the game. But its still an old design. Currently, the Tornado with 8x Mk 10's already has the kind of in game performance and payload I'd be giving to a Buccaneer, and the Canberra's payload actually looks smaller.

revolverswitch wrote:Yes

Well, be my guest. I'm calling the v.2 mod a beta at this point. Most unit changes are complete, mainly balance adjustments to follow.

CIWS diagrams looks like it's going to be good, but is unfinished at the time of this review.

I didn't report any of the tank tab price mismatches, as I know there is still price balancing in the works.I only did BLUEFOR as I pretty much only play BLUE vs BLUE games with my friends currently (we will move to REDFOR once we're more comfortable with the mod.These are as they were in 2.14, I have not yet installed 2.15:

AIRTornado Gr.1 GP Mk.10 listed as Aircraft: Air Superiority (has its flag wrong, not sure if this was already reported)Tornado Gr.4 listed as Aircraft: Air SuperiorityF-35A RAF listed as Aircraft: Anti-Ship

Sherman M60 is listed as Fire Supportthe AMX-13 Escorpion is listed as a Calvary tank, but i don't know what best to call it, since its a pure ATGM carrier in the tank tab

Buzos Tacticos are listed as Infantry: Reserve

BTR-80A is listed as APCM113BR is listed as IFV

F-16 Peace Puma is listed as Aircraft: Air SuperiorityF-5EM is listed as Aircraft: Air SuperiorityAMX A-1A is listed as Aircraft: Anti TankF-16 Block 12 OCU is listed as Aircraft: Anti TankSu-39 MKV is listed as Aircraft: BomberSu-25 SM is listed as Aircraft: Multirole (compare with J-22N Orad 2 listed as Anti-Tank)

Yugoslaiva

M-95 Degman is listed as Calvary Tank

Czech

Oabdur II is listed as APC

L-159A Albatross II is listed as Aircraft: Air Superiority

China

Hongjian is listed as Infantry:Anti-AircraftLong Dui is listed as Infantry:Anti-Aircraft

HQ-64 is listed as Air Defense: Gun

ZBL-08 is listed as APCZDB-04A is listed as APC

Z-9C is listed as Helicopter: Anti-Ship

H-31 Snowy Owl is listed as Aircraft: Air SuperiorityJ-16D is listed as Aircraft: Air SuperiorityJ-7BGI is listed as Aircraft: Anti TankJ-16 is listed as Aircraft: Anti TankJ-10A is listed as Aircraft: Bomber

hey Spectre_nz I'm only trying out 2.14 right now and I already notice some changes in bot behavior, are you sure you didn't change anything on that?

do you plan on bringing back the polish mig-21-97? and the czech mi-42?

questions not necessarily related to just A&S:What exactly is the role for the M72B CEV? I can't really find a situation suitable for its short range and big size.Is there a way for fighters with those [TOP] missiles and [F&F] bombs to be able to switch to another target after each shot?Is there a way to chain commands for artillery/mortar units and make them aim at a new spot after each shot? (like trying to create a long wall of smoke with mortar/artillery)

I didn't report any of the tank tab price mismatches, as I know there is still price balancing in the works.I only did BLUEFOR as I pretty much only play BLUE vs BLUE games with my friends currently (we will move to REDFOR once we're more comfortable with the mod.These are as they were in 2.14, I have not yet installed 2.15:

/snip

quite a few of those I sorted in 2.15. You've got a few I missed, I'll get those out in 2.17. Also, 2.16 is going up in a few minutes

X42-C1 wrote:I had a look though the REDFORs armory filters for bugs

Egypt-Syria

T-90 Al-Syria is listed as Fire SupportT-90AM listed is listed as Fire Support M1A1 listed as is listed Cavalry Tank T-72B3 listed is listed as Tank Destroyer /snip

Oh... either those are things I sorted in 2.15, or you're talking about filter settings. I'm not fixing filter settings at the moment.

revolverswitch wrote:hey Spectre_nz I'm only trying out 2.14 right now and I already notice some changes in bot behavior, are you sure you didn't change anything on that?

do you plan on bringing back the polish mig-21-97? and the czech mi-42?

questions not necessarily related to just A&S:What exactly is the role for the M72B CEV? I can't really find a situation suitable for its short range and big size.Is there a way for fighters with those [TOP] missiles and [F&F] bombs to be able to switch to another target after each shot?Is there a way to chain commands for artillery/mortar units and make them aim at a new spot after each shot? (like trying to create a long wall of smoke with mortar/artillery)

Poland has the Mig-23-98 instead. The Czechs have the Mi-40, which is filling a nearly identical role. And has thermobaric missiles.

The CEV's were OP back in early ALB days as they were indirect and longer range. They were useful for stunning tanks outside of tank gun range, and clearing infantry out of towns. These days they're still ok-ish at clearing infantry out of towns so long as you're not within ATGM range. They might be ok at clearing the edge of a tree line. They're certainly not as useful as they used to be.

Chaining mortar commands... I think you have to hold shift then smoke position, click, stop, click, smoke position click, and so on. I've only seen it in videos. Give it a try. shift and repeated smoke positions might work.

ATGM planes in general won't multi-target automatically, but, you can bind weapon off to a key, have the unit selected and snap the weapon off after every shot, let it travel a bit and snap the weapon back on so it is more likely to aim at a new target. It's the fastest way I know how to do it.

I bumped into a fatal crash with Israeli Rovait firing their LMG at an egyptian AH-64. I think. I'm not certain that was the exact cause of the crash. There may well be a generic but rare crash with infantry firing on helos.