Act of Aggression had great potential, Eugen did a great job. However, there is one wrong thing which killed the game. You did not hire professional players/testers with professional patchers. In RTS games patches are so important, it is the only thing what made SC:BW still alive. Your team showed a great effort with patching but these patches are noob friendly patches and game is not competetive. First problem was making 99999999 HP buildings in the game. 1 or more resource will not change that much, main thing is making the game competetive and fast paced.

Look, Blizzard have employees just for the patching the StarCraft. Their patcher is also one of the best players in time, he is still playing as a Random GM. You can do similar thing and make the game alive again. It has a great potential.

- There must be only 1 or max 2 resource types, 2. type like rare now.- give us the construction Dozers or const. drones back to build buildings, not only in the HQ or oupost. > no more bunker spam rush with dozers- game timer- remove the street mode for tanks and add the ability to build on roads- remove HQ income- raise Bank income- change air mode- add map editor- nobody needs income buildings.... just raise the oil field resources..in lategame there must be only POWS..game will be more tactical- hinds are too strong in lategame- aow oiltower and raffinery was better than raffinery and hq or so on. everywhere tanker on the map now.- if a teammate left the game now, u have to tech again to def 1..... this is bad.... if 1 mate leaves i have to get all tech levels too- add the ability to chopters to land on the ground if anti air jets coming- add ambush mode for jevs and stinger and so on- add crawling mode for infantry- add the player rank on the multiplayer server ( see the rank of joining player on server)- fix the team mode, that we can play a 2v4 for example or 3v5 on a 4v4 map - i would prefer a lobby player list, where everybody can see which players are online

please make sure that the new edition will not be a massive Spam Game too. thx

just look at AOW.....there u did a great job AoW was a massive tactical game. Every unit was very important. If u got a fight with 3 stryker vs 3 enemy strykers u must handle and micro the tanks to win this fight.

For me to get interested again the gameplay should go back to the C&C / RTS roots as much as possible. I know you have some unique gameplay mechanics that you are proud of, but I think the less clutter the better.