I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Market prices would be astronomically high if people could carry over their stubs.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

You could search online for Sony's annual financial report, those reports are often open to the public. Since MLB The Show is a Sony product, it will be covered in that report along with all the numbers you're looking for.

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

You could search online for Sony's annual financial report, those reports are often open to the public. Since MLB The Show is a Sony product, it will be covered in that report along with all the numbers you're looking for.

Thanks, tried it as suggested but it looks like they stopped publishing financial reports in 2013

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Not doubting you, but do you have a reference specifically to MLB The Show? I teach IT/business and like to use this sort of thing in class.

This link isn't MLB the Show specific, but it outlines percentages of people that spend on transactions post buying or installing.

Thanks for the links. There must be an interview online somewhere where one of the devs give some kind of number for The Show but I can't find it. If you track one down, if you could post the link here that would be awesome.

In the first article they don't seem to distinguish between DLC and microtransactions in parts, and then do in other parts, which is a bit confusing.

The FIFA one is probably the best source I can use anyway. Ordinarily you could generalise from that but FIFA's Ultimate team is its own beast based on what I've read, compared to many other games and its microtransaction revenue might be an outlier in the industry. I'd love to see the sports games ranked!

You could search online for Sony's annual financial report, those reports are often open to the public. Since MLB The Show is a Sony product, it will be covered in that report along with all the numbers you're looking for.

Thanks, tried it as suggested but it looks like they stopped publishing financial reports in 2013

Reach out to them via email. The information is there and should be published. Likely under specific subset entities like SOE, SDS etc...

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Seriously?! I had no clue, as you can have a pretty good team with No Money Spent (Koogs46's NMS Series)

I've got almost 4 million of them. Why on earth would SDS ever let me carry them over, as that just costs them money. Instead of just seeing things from your perspective, you need to try to see it from their's. They're a business, and as a business, their goal is to maximize revenue. The day it makes financial sense for them to let stubs be carried from one year to the next, is the day they allow that.

I agree, but most of their revenue is from the actual game. I was only hoping, as I am a casual player.

Couldn't be more wrong. They bring in 3x more revenue via micro transactions over game sales. Probably more.

Seriously?! I had no clue, as you can have a pretty good team with No Money Spent (Koogs46's NMS Series)

You can, but many people don't have the time to do so. It is easy to be NMS in MLB 19, especially compared to other sports franchises, those other games can be... maddening.....

But not everyone has Koogs job, he can devote time to that series because it's his job. (And even then he isn't doing it for 2020 because of the time commitment!).

Major League Baseball and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. and MLB Advanced Media, L.P, as applicable. All rights reserved. Visit MLB.com, the Official Site of Major League Baseball and MiLB.com, the Official Site of Minor League Baseball. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

OFFICIALLY LICENSED PRODUCT OF MAJOR LEAGUE BASEBALL PLAYERS ASSOCIATION-MLBPA trademarks and copyrighted works, including the MLBPA logo, and other intellectual property rights are owned and/or held by MLBPA and may not be used without MLBPA’s written consent. Visit www.MLBPLAYERS.com, the Players Choice on the web.