Now that I think about it, I hope that the game has a choice to between English and Japanese audio. I can't play fighting games in any other language than Japanese with the exception of Soul Calibur.

With ASW handling it, I think it's a very safe bet there will be dual audio.

Uh, ASW isn't doing the localization so I don't see what that has to do with anything. Blazblue was localized by Aksys, but given the nature of the IP here I think it's a safe bet that Atlus will be handling this one and they have not traditionally favored the dual audio approach.

On the other hand Atlus DOES try to do it when it's practical, and this is the time it'll likely be most practical. This is the only MegaTen game I'd seriously expect dual audio for, unlike every other entry.

Now that I think about it, I hope that the game has a choice to between English and Japanese audio. I can't play fighting games in any other language than Japanese with the exception of Soul Calibur.

With ASW handling it, I think it's a very safe bet there will be dual audio.

Uh, ASW isn't doing the localization so I don't see what that has to do with anything. Blazblue was localized by Aksys, but given the nature of the IP here I think it's a safe bet that Atlus will be handling this one and they have not traditionally favored the dual audio approach.

True. This is a fighting game though. Even if it has a story mode, there probably won't be that much audio. It's still possible.

I think it depends on how the story mode will be like as to how much audio is in it. Are they gonna do it visual novel style ala Blazblu, or are they gonna try to make more RPG styled since it is after all a fighting game that takes place in an rpg world. Quite honestly I'd love to see a huge story mode like Dissidia's where you level up your characters and buy equipment and such for them.

I think it depends on how the story mode will be like as to how much audio is in it. Are they gonna do it visual novel style ala Blazblu, or are they gonna try to make more RPG styled since it is after all a fighting game that takes place in an rpg world. Quite honestly I'd love to see a huge story mode like Dissidia's where you level up your characters and buy equipment and such for them.

It'd probably be closer to Blazblue, but even more RPG-styled probably wouldn't require as much VA as a proper RPG with extensive VA, plus Blazblue clearly programs their games with the ability for multiple voicetracks. Heck, I bet this IS on the same engine as Blazblue anyway.

The newly opened Persona PR blog also revealed today that the game will make use of Taito's NESiCAxLive and Taito Type X2 hardware and distribution system for its arcade version. This isn't too surprising considering that the BlazBlue games use a similar setup.

Since It's ArcSistems that's making the game it can'tturn out wrong, though there is a down side for Blazblue fans like me. If they're making this game we won't be seeng another BB in a while, aside from the CS II + for Vita. Still, I'm looking forward to this game.

The newly opened Persona PR blog also revealed today that the game will make use of Taito's NESiCAxLive and Taito Type X2 hardware and distribution system for its arcade version. This isn't too surprising considering that the BlazBlue games use a similar setup.

So does KoF13 though. NesicaXLive just allows for some extra features like national leaderboards, downloadable games, and the like. Also, I believe it sets a standard price (Â¥100) for gaming