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This seems like a great tool and I really want to use it, but for some reason it won't work. I have followed your steps of installation, and i added a ";" at the end of class AdminToolkit in config.cpp in admintoolkit.pbo since it was missing(nothing changed though so might not be important.) I also added my uid in the config.cpp which was missing in the description.

Is this mod still functional on Exile? I would love if you were to keep working on this, and I would try to help to the best of my abilities.

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@NeverAgain to be honest it was not planed as we want to have an admin tool allowing us to manage/test things more quickly - but I am sure we can arrange a configuration setting for this to enable spectating ;-)

@Freece please lt me know if its working for you now and make sure battleye is configured properly.

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@NeverAgain to be honest it was not planed as we want to have an admin tool allowing us to manage/test things more quickly - but I am sure we can arrange a configuration setting for this to enable spectating ;-)

@Freece please lt me know if its working for you now and make sure battleye is configured properly.

Nice :-) One more thing,goodwould be to addthe optionto deletebuilt Items(Safe,Territory,Partof the bases) :-)

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hi guys great job but if i can suggest somthing is to implement the showing code (car,door, safekit, etc...) and the debug map marker to know where is everyone and everything ( players, cars, etc...) the god mod and the invisibility (incluiding the "no target")... it's a lot i know but i gues with this it will be the best admin tool ever...

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.