48. To disable auto-updates of material swatches in SLATE press “U” on the selected node.

49. Do you know why you have a dark UI colour scheme in 3dsmax? Its to reduce eye strain & so you can perceive colour more accurately

50. Use the MassFX toolset for scene setup & not just complex destruction of objects. For example, use it to quickly fill a vase with flowers. It’s a powerful toolset for these mundane tasks.

51. Right Click on the ‘Paint Select’ Icon, found on the main menu/toolbar, to amend its brush size settings. Will automatically open its ‘General’ settings tab. You can also change general spinner accuracy from this dialogue box.

93. In the Compact Material Editor, press X to quickly scroll through the different slot arrays available. (less or more)

94. When needing to make terrain detail, use the Edit Poly > Paint Deformation > Push/Pull tools for painting in detail. Explore the Brush Options button for mirroring and size controls

95. Use Shift+Alt+Right Click to enable the MassFX Specific Quad menu. This brings up all the common tools needed for simulations.

96. Press “V” to bring up the Viewport Quadmenu in the active view. Allows you to choose which view to change to & learn the relevant shortcuts.

97. When using any of the brushes in Max, use Shift+Ctrl+Left Click for Radius, Shift+Alt+Left Click for Strength, and Right Click the main menu bar to bring up the ‘Brush Preset’ floating window.

98. In Compact Mat Editor the swatch corner arrows mean> White=applied to selection Black=applied to scene, but not selected

99. When using Backburner ensure you ‘Include Maps’ to speed up rendering on large projects by cutting down on network traffic and errors. Also explore the ‘Enable Notifications’ toggle for emailing notifications on job status.

100. Of course as it’s the last one, this is the most important! = Keep following my blog

I’m already collating the next batch, so watch this space for more Quicktips to follow soon. Once again, a genuine thanks to everyone who has republishing these and shared them with the rest of the 3ds Max community. This is very much appreciated.

As a quick reminder, you can find more detailed descriptions on the 3ds Max quicktip workflows by using the search bar on the right hand side of this blog.

48. To disable auto-updates of material swatches in SLATE press “U” on the selected node.

49. Do you know why you have a dark UI colour scheme in 3dsmax? Its to reduce eye strain & so you can perceive colour more accurately

50. Use the MassFX toolset for scene setup & not just complex destruction of objects. For example, use it to quickly fill a vase with flowers. It’s a powerful toolset for these mundane tasks.

51. Right Click on the ‘Paint Select’ Icon, found on the main menu/toolbar, to amend its brush size settings. Will automatically open its ‘General’ settings tab. You can also change general spinner accuracy from this dialogue box.

93. In the Compact Material Editor, press X to quickly scroll through the different slot arrays available. (less or more)

94. When needing to make terrain detail, use the Edit Poly > Paint Deformation > Push/Pull tools for painting in detail. Explore the Brush Options button for mirroring and size controls

95. Use Shift+Alt+Right Click to enable the MassFX Specific Quad menu. This brings up all the common tools needed for simulations.

96. Press “V” to bring up the Viewport Quadmenu in the active view. Allows you to choose which view to change to & learn the relevant shortcuts.

97. When using any of the brushes in Max, use Shift+Ctrl+Left Click for Radius, Shift+Alt+Left Click for Strength, and Right Click the main menu bar to bring up the ‘Brush Preset’ floating window.

98. In Compact Mat Editor the swatch corner arrows mean> White=applied to selection Black=applied to scene, but not selected

99. When using Backburner ensure you ‘Include Maps’ to speed up rendering on large projects by cutting down on network traffic and errors. Also explore the ‘Enable Notifications’ toggle for emailing notifications on job status.

100. Of course as it’s the last one, this is the most important! = Keep following my blog

I’m already collating the next batch, so watch this space for more Quicktips to follow soon. Once again, a genuine thanks to everyone who has republishing these and shared them with the rest of the 3ds Max community. This is very much appreciated.

As a quick reminder, you can find more detailed descriptions on the 3ds Max quicktip workflows by using the search bar on the right hand side of this blog.