QuadArray

Constructs an empty QuadArray object with the specified
number of vertices, and vertex format.

Parameters:

vertexCount - the number of vertex elements in this array

vertexFormat - a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4,
to signal the
inclusion of per-vertex texture coordinates 2D, 3D or 4D.

Throws:

java.lang.IllegalArgumentException - if vertexCount is less than 4
or vertexCount is not a multiple of 4

QuadArray

Constructs an empty QuadArray object with the specified
number of vertices, and vertex format, number of texture coordinate
sets, and texture coordinate mapping array.

Parameters:

vertexCount - the number of vertex elements in this array

vertexFormat - a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4,
to signal the
inclusion of per-vertex texture coordinates 2D, 3D or 4D.

texCoordSetCount - the number of texture coordinate sets
in this GeometryArray object. If vertexFormat
does not include one of TEXTURE_COORDINATE_2,
TEXTURE_COORDINATE_3 or
TEXTURE_COORDINATE_4, the
texCoordSetCount parameter is not used.

texCoordSetMap - an array that maps texture coordinate
sets to texture units. The array is indexed by texture unit
number for each texture unit in the associated Appearance
object. The values in the array specify the texture coordinate
set within this GeometryArray object that maps to the
corresponding texture
unit. All elements within the array must be less than
texCoordSetCount. A negative value specifies that
no texture coordinate set maps to the texture unit
corresponding to the index. If there are more texture units in
any associated Appearance object than elements in the mapping
array, the extra elements are assumed to be -1. The same
texture coordinate set may be used for more than one texture
unit. Each texture unit in every associated Appearance must
have a valid source of texture coordinates: either a
non-negative texture coordinate set must be specified in the
mapping array or texture coordinate generation must be enabled.
Texture coordinate generation will take precedence for those
texture units for which a texture coordinate set is specified
and texture coordinate generation is enabled. If
vertexFormat does not include one of
TEXTURE_COORDINATE_2,
TEXTURE_COORDINATE_3 or
TEXTURE_COORDINATE_4, the
texCoordSetMap array is not used.

Throws:

java.lang.IllegalArgumentException - if vertexCount is less than 4
or vertexCount is not a multiple of 4