Simone de Rochefort

Simone de Rochefort is a game journalist, writer, podcast host, and video producer who does a prolific amount of Stuff. You can find her on Twitter @doomquasar, and hear her weekly on tech podcast Rocket, as well as Pixelkin's Gaming With the Moms podcast. With Pixelkin she produces video content and devotes herself to Skylanders with terrifying abandon.

In Screencheat, you’re completely invisible. Sick strategy, right? Especially since you’re trying to find and take out your opponents before they can get you.

The only thing is, they’re invisible too. All of you are.

It shouldn’t work, and yet it does. Screencheat is a first-person shooter (and depending on your choice of weapon, perhaps a first-person hacker and slasher as well), with split-screen play, in which all the players are invisible.

So how the heck do you win? By screencheating, of course. The much-maligned practice of peeking at a player’s screen to find out where they’re hiding on the map became the core of Screencheat’s gameplay.

I got to play Screencheat at PAX South and speak to Samurai Punk co-founder Nicholas McDonnell about where the game came from and how it works. Read More

One of the most interesting things about these three nominees is that they all tell their stories in a manner that isn’t quite traditionally linear. Everybody’s Gone To the Rapture has chapters, but you can move through each individual section however you want.

(The Writers Guilds of America’s nominees for their own awards trend toward the AAA instead of indie titles, with Assassin’s Creed Syndicate, Pillars of Eternity, Rise of the Tomb Raider, and The Witcher 3 leading the nominations.)

The “Everyday Heroes” photography contest from Life Is Strange is becoming a reality, through a collaboration between Square Enix and the Parent Advocacy Coalition for Educational Rights (PACER). For every photo or story…