Posts by Adien_Alexander

oh! i get it thats really clever ( i just reread the http://forum.industrial-craft.…?page=Thread&threadID=221) so what do i do about the threads i posted with out this vital bit of knowledge? do i repost them? can i get them moved back temporarily to be edited? or do i just have to let the ideas rot as a reminder to read the rules more regularly?

Damn, i thought (because i read it several times) the Compendium is outdated (AND IT STILL LOOKS LIKE) and because of that, i don't saw the new Requirement for Suggestions.A small question: Did Alblaka read the Maintopic of these Suggestions, before archiving it, or was that another Dev, because i want to know if the Mininglasermodes are even recognised by him.

Yes, the compendium is outdated. I have not had time to sit down and update it.

Sorry, but the way this was implemented was crap. The fact that notification was edited into a post from September, 2011 with no indication that anything had changed.

...a lame rule is created to let the moderators off the hook for not moderating.

Agreed. It was a poor choice of how I implemented said change. The Compendium was a "Hobby Project" that I took upon myself when the forums were launched, to try to help Al out. I do this in my free time, which I have almost none due to my current work schedule.

well since your back to implement this new rule you can update the rejected idea thread also after thinking about i have decided that i'm going to go forward with reposting by accidentally rule infringing threads in less than 3 days if i don't here back about recovering them(or the lack there of) everyone who has an issue with that has till like Saturday to tell me not to

As stated above, I've reverted all changes in the past week (including the rule, since it was a poor judgement call on my part). From now on, I'll just go by the current "Stagnant" rule (15 days of no active posts).

just as the title says a bunch of threads that were on the first page of the suggestion forum when i went to sleep are now in the archives and I'm curious as to why that is

There are approximately 20 new suggestions on a daily basis, most of which are repeats of old suggestions/ one liners that aren't fleshed out at all. An additional requirement to posts was added about a week ago (There was at minimum 24 hours notice before it took effect), and only 2 people have been able to follow it. Al has chimed in on a few threads, giving them the green light if they expand on their idea, which failed the newly added requirement (But hey, it's Al's and the IC team's project, not going to step on their toes).

Just as the name implies, give us the ability to dye the CF block before compressing it into a capsule so when we use it and it dries, we get the respectively colored CF Wall.

Doing a Huge Building Using CF and then painting it its a major pain in the ass of restocking the painter every 20 blocks or something.

And as a bonus, you should totally try to get Painters to work with RedPower Paint cans.

So what you're saying is.... that you want us to have 16 different CF sprayers, since colour and number of uses are both damage types, and it is currently impossible to code them both into the same item simultaneously...?

Toggable lights? Like the lanterns Notch promised but never got around to it. Probably would take him 5 minutes to code. Funny how as soon as Notch leaves, we get the stuff he said he was going to implement.

It's crafted with a Glowstone block in the middle and Redstone dust in the NWSE portion of the crafting grid. It functions very similar to RP's lamp blocks.

I can say with the nifty new additions to the BC 3.x branch, I'm looking forward to adding it to my mod repertoire again.

As for the BTBC, it actually is Better (Than Wolves) Then Buildcraft, meaning you have to have an established BTW world to actually use Buildcraft items.... I'm not too sure how I feel about this bridge-mod (Actually, I don't like it one bit, but that's probably because I detest BTW for a few reasons, some of them personal).....

I don't think that adding RP Gem tipped drills (or an add-on) would be balanced at all. If I remember correctly, the Gem pickaxes are a step between iron and diamond, meaning they are the strength of iron when harvesting (Cannot collect obsidian), and have a number of uses somewhere in between that of iron and diamond (comparable to Bronze pickaxes).

After re-reading the OP: So you want a useless alternative between the normal an diamond tipped drills? Trading off a slight increase of harvesting speed for less uses (Consumes more power to go faster you know) AND not be able to harvest Obsidian?