VaranDragon wrote on Aug 10, 2016, 11:57:Very well written Suppa, I agree 100%. Unfortunately the DRM lobby has gotten too powerful, everything is being pushed in that direction to thwart piracy, even in the face of cold hard facts which are: Good games sell, average or shitty games do not. Just to name one obvious example, The Witcher 3. Absolutely no DRM. 10 Million copies sold as of March 2016. Now imagine if iD went the extra mile and included user run dedicated servers, and a proper editor for the latest Doom. I played through it once and will probably never touch it again. Im not pissed, it was a decent single player game but that's all it was.

Well said! This is why i only got this title 3 weeks ago. Not being able to rapidly play without internet is a pain and especially annoying since multiplayer is such a joke (personal opinion) that I haven't been tempted to try their match making whatever..

HoSpanky wrote on Jul 28, 2016, 22:47:I was pleasantly surprised at how fun DOOM's campaign was. I have no interest in the multiplayer, so any DLC they intend to sell me needs to have single player content. To be vague, the story clearly implies there's more coming, so I think there'll likely be one expensive SP DLC down the road.

Same here. Seeing CTF peeked my interest for a sec but, I remembered that there is no server browser and just a hub (yeah repeating myself, its Doom not Quake so there is still hope).

MDB wrote on Jul 25, 2016, 11:41:I can't believe they had to make an announcement that they had working vsync. Good, I guess...?

The tearing in UT4 was pretty painful when I tried it a few months back -- I don't fully understand how Epic can allow this to even happen at all.

PCs were not the main focus of the engine. People high up set priorities and objectives without allowing for shifts in markets and technology. (bet on specific platforms and their tech wasn't designed to adapt to change).

They also failed to capitalize on the UT Alpha launch. Had the game engine really been PC ready and textured Alpha remakes of a few popular UT maps for all pre-existing game modes been available (vehicles and all) UT could've become something great. We could've seen modders take things to new levels which could've inspired new titles, genres etc. Tried it again last night and it was very disappointing. People start games on their PCs and it skips and lags randomly when you run into foes. (Doom made me crave some DM)

Got the it a week ago and as good as it is, I'm a bit disappointed. Their goal was to have the best looking title @1080p, 60fp.s but, surely not on PC. If the title is well optimized and intended to run @60 fps, why not crank up the detail on the PC? Like UT it started without sli support which gives the impression that it's more of a mobile game engine. Just my half asleep impression.

Vulkan makes Nightmare (graphics)run smoothly even with sli enabled (drivers) and uses the vram from both cards but, not both GPUs.

Fun game but, should've started at the highest unlocked difficulty, not the middle one (not 1 life ultra nightmare). Love the speed, reminds me of my UT99 days.

nin wrote on Jun 28, 2016, 18:05:I'm in for $50 and will go from there...

Same here, looks like they actually listened to potential customers. My first time supporting one since all fail my smell test. Kickstarter people can we get a Mech game with server browser not matchmaking. Oh and a good competitive online fps with all the trimmings (call for details), not giving away ideas like dude who came up with EA game face and didn't even get a free game (allegedly, oh the things you hear at work lol).

descender wrote on Jun 27, 2016, 17:08:....TBH I'm not sure there is a real reason to get anything faster than 120hz with G-sync though, unless your eyesight is really good.

My theory is that it helps due to variations in G-Sync/FreeSync performance induced by the graphics engine or its implementation.

I've played non G-Sync games at 150+ fps that felt smoother than modern titles at 120 to 150 fps on a 144hz G-Sync monitor.

It's hard to explain or put in technical terms but, even turning some old quake 2 engine games to low or default quality can explain or recreate the crazy fluidity that throws off your aim etc till you adjust. Almost gives the illusion that the mouse also glides better (first time around). Anyways, all that to say brute force (higher frequencies) may still be needed.

Beamer wrote on Jun 8, 2016, 11:28:We don't have substitutes for smartphones.

We don't need any, we already all have smartphones, which is why their growth is falling off. For the smartphone industry to sustain the way it's operated in the past we'd need to find an undiscovered continent/planet of new potential customers.

Yup, still rocking a Samsung Galaxy S4. With a 1.5Ghz proc, and a 5" 1080P screen, I see no reason to get anything else until it dies. That could take years. Also my carrier is Ting, a reseller of Sprint and T-Mob. Costs me about $40 per month for 2 phones, since my devices are already paid for and with Ting you only pay for what you use, combined. I'm about to use my daughter's phone for another $6/month.

Rockin a Nokia 520 here lol. Actually upgrading to an unlocked Huawei P6 soon... i know..i know..but, its small and looks ok. My cell is for calls, texts, gps and the odd time i'll need to look up something while shopping or socializing. I use my HP 608 G1 8" tablet for mobile computing, surfing etc daily & at home on the couch, bed etc. No need for a laptop, only my overkill OC'd sli desktop for the good stuff...

Like someone said, the market has matured like on the PC side but, cells wear out faster due to mobility. The so called "killer app" type scenarios like on PC to encourage purchases or upgrades will happen etc.

Anyways, processing power is still far from having reached the level required for one device to completely phase out another.

We think shooter veterans and anyone new to the genre will find that Overwatch is an absolute blast to play.

As a Quake veteran I find Overwatch boring as fuck.

I'm slowly starting to accept that quake/UT visceral action has become a niche within a niche within a niche.

I miss the UT rocket dance, me and my flack running directly into fire but, moving smartly to get to the guy and flack buh bye. CTF think & develop a strategy fast and implement it even faster ah the memories. On that note, time for some UT beta fun before supper.

Me neither. Waiting to hear feedback from PC gamers about the maychmsking. Smooth or is it laggy like other games that forgo sever browsers for peer to peer lovin

Gameplay is smooth, no noticeable glitches or anything. Some people have claimed the tick rate from the server is low, but I personally have a hard time seeing that in the game. The engine is lightening fast. Matchmaking is client/server, no p2p.

The game is a breath of fresh air on the team shooter genre. TF2 has turned into a laggy mess of code, the only thing Valve supports in that game is the revenue stream from cosmetics, the recent match making was a joke. The Battlefield series has become biannual EA shovelware. Overwatch is under pretty tight control, no CTF, no modded servers, etc., but I think it helps focus the game at the moment. Time will tell if it ages well, at least Blizzard has committed to it.

It's a fast game to get into but difficult to dominate in due to it's Rock/Paper/Scissor setup. We had a match last night where our team was just getting decimated as we were trying to defend. Someone swapped to Bastion and completely cut off access to one side of the map. It allowed the rest of us to actually set up a defense. It completely shifted the game play of the other team. We went back and forth like that a couple times, it was a blast.

Thanks for the detailed feedback! My multiplayer fps hiatus my not come to fruition and that's a good thing

Slick wrote on May 16, 2016, 20:22:Lol, still "upcoming"? Kinda late to the party, we have 3 good arena-style FPS games this month, and goddamn, I bought Toxikk like 2 years ago...

Bought it as well and never found a populated server with a decent ping. Doubt 2 years changed that. It had all the ingredients but, it was literally UT3 down to the engine and textures, the most hated iteration of UT! The answer is right in front of developers, tired of repeating it (not referring to sever browsers etc.) Over 40 now, so no more freebies lol.

Wallshadows wrote on May 13, 2016, 10:21:For anyone who does get it, please let us know how the single player portion of the game is. I wouldn't buy this for the multi but I might for the campaign...

My thoughts exactly! Single player might be twitchy fun like the old UT99 hord style coop thing but way more intricate. That being said, I can go play the UT Alpha for some fast paced action. I'm going to wait and compare the Doom single player reviews/comments to the New Homefront. Neither has server browsers just waiting in lobbies and buttery lag.

War Hammer Death Wing might be the only chance at good multiplayer. Unless Blizzard's managed to leverage it's massive infrastructure to make match making comparable to the tried and true server browser approach.

Agent.X7 wrote on May 2, 2016, 13:54:Bets on them nerfing the best stuff in Modern Warfare? (Dedicated servers, server browser, 32 people in a map)

It's infinity retards so of course they'll screw it all up, no FOV option on PC from them as well. Not to mention the unapologetic lack of cheat protection on the PC means that multiplayer is a aborted fetus at release.

More people are interested in the Modern Warfare remake than their Star Citizen Duty game.

Yeah, that's what I expect, something that feels as cr@ppy as 1996 peer to peer living in the sticks & lacking everything a modern PC fps should have by default. Imagine if they actually did it right and Doom sticks to matchmaking whatever.. I think that would be a sign of the apocalypse, aliens and zombies.

Anyways, designers have been eliminating key basic features for so long now that new gamers see the current state as the norm and won't vote with their wallets.. /end rant