Game Informer staffers are streaming Mass Effect: Andromeda for six hours, starting tomorrow at 11 a.m CT, and running through 6 p.m. Since we already showed off the opening moments of Ryder's journey into the Andromeda galaxy, we're showing off different content in this live stream, including a look at new planets, different companions, as well as a deep dive into multiplayer. Joe Juba, who just released his review for Mass Effect: Andromeda will be on the entire stream, guiding us through this massive RPG.

Joe and other Game Informer editors who have played the game will answer as many questions as they can on both YouTube and Twitch. We hope the stream illuminates you on what Mass Effect: Andromeda has to offer, without spoiling too much of the adventure. See you tomorrow!

You can click the banner below to watch the stream on Twitch or Youtube, or just tune in here using the embedded video below.

It’s been a while since we’ve seen seen the headstrong Chloe Frazer in action. The last time we saw her was in Uncharted 3: Drake’s Deception, which launched over five years ago. Since then a lot has changed in Chloe’s life. She’s moved up in the treasure-hunting business, taking on bigger jobs with higher risks. In the standalone expansion, Uncharted: The Lost Legacy, she tackles her biggest project yet, searching India for the highly valuable Tusk of Ganesh. Naughty Dog had to reimagine Chloe for The Lost Legacy just like they did with Nathan Drake in Uncharted 4, taking into account the passage of time and showing the maturity of the character. While we visited Naughty Dog for our recent cover story, the artists and animators spoke to us about what went into Chloe’s redesign.

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Robo Recall, a frenzied shooter that has you taking on a city of haywire robots, was announced back in August at Oculus Connect 3. I remember sitting in the front of the stage, relatively bored with everything Oculus had trotted out. A glorified version of Skype. Some dull-looking demos. A couple of long-winded statements about virtual reality’s supposed impact on the future in gaming as well as other sectors. However, when Epic showed off Robo Recall, and later let me play it for a few minutes, I walked away intrigued by the possibilities of the game.

Driver is a series that, in some ways, shares a legacy with Grand Theft Auto, but in 2011 it tried something very different, and we liked it a lot.

Join us for a look back at the open-world driving game that dared to do something very weird with its protagonist. Andrew Reiner, myself, and Javy Gwaltney are joined by Jeff Cork, an outspoken fan of this strange, but very cool game. You can find his original review here. Make sure to stick around for part two for a comparable game with a star you will likley recognize if you're a fan of cars going that go fast.

Among the many changes that Breath of the Wild brings to The Legend of Zelda series is its approach to music. In Link's latest adventure, the music is subdued making a powerful stirring appearance only when necessary. It, overall, lacks the familiar recurring themes of past Zelda games, but they are in the game – you just have to look for them.

In the video below, you will find a sampling of familiar Zelda tunes that snuck their way into the game. As is the case with nearly all of our Zelda coverage, make sure to look out for spoilers, but we can assure you that you won't see any late or end-game spoilers here.

A great licensed tabletop game builds elements of the franchise into the very structure of rules and game flow. That’s the first thing that attracted me to Harry Potter: Hogwarts Battle, and I’m happy I gave in to my interest. Built from the ground up as a journey through the seven years of Harry Potter’s life at Hogwarts School of Witchcraft and Wizardry, Hogwarts Battle constantly keeps things interesting through new cards, rules, and even game components. Equally important, the game serves as the best gradual introduction to deck-building games that I’ve encountered; whether the newcomer is a child who you hope to initiate to the game genre, or an adult player who needs the familiarity of the fun Harry Potter universe to get into the game, the smart pace of new concepts over multiple games leads to a ton of fun without the pain of long rules lectures.

Today is St. Patrick’s Day, which is technically some kind of holiday. If nothing else, it’s a way to work the color green into the color conversation. And what a versatile color it is. You can use it to dye rivers and beer, and also to ward off pinch-hungry friends and co-workers. If you weren’t able to scrounge up green clothing today for whatever reason, you may have unwittingly put yourself at risk. Here are some characters from games that you’ll probably want to avoid today for that reason.

Chibi-Robo!Chibi-Robo! is small and helpful. That much, we know. He does a good job of picking up trash and scrubbing floors, even if he does use your toothbrush as a broom, which is technically a gross thing to do. But look at his little hands! Calling them hands is being generous, actually. Perhaps manufacturer Citrusoft decided against fingers as a cost-cutting measure, or maybe it was a purely aesthetic decision. Regardless, his little grippers would leave welts that no amount of buffing or scrubbing would remove. Still, it’s technically better than being crushed between big brother Giga Robo’s mechanical mitts.

With our cover story on Uncharted: The Lost Legacy, we offered an exclusive look at the game fans will be playing by the end of 2017. With today's update we wanted to take a look behind the scenes and talk about Naughty Dog's process of developing this stand-alone Uncharted adventure. The last time we spoke with Naughty Dog's Josh Scherr he was stepping up to become co-writer on Uncharted 4: A Thief's End. Now he has a new writing partner for Unhcharted: The Lost Legacy through the game's creative director Shaun Escayg. In this interview, Scherr talks about the development history of the new game, why they chose Chloe as the protagonist, and why (even after all of these years) it's still very hard to make an Uncharted game.

Watch the interview below to learn more about Naughty Dog's process of developing Uncharted: The Lost Legacy.

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Jun 7, 2017Updates and bug fixes OTW.

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Jun 7, 2017Updates and bug fixes OTW.

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