Based on a true story, Montague's Mount is a first-person psychological rollercoaster ride through isolation, desolation and one man's tortured mind.

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; what is lurking within the isolated caves; and what is that building on top of Montague’s Mount? Can you handle the truth?

A disturbing psychological thriller set in the bleakness of an abandoned island, combining exploration, puzzle-solving and a poignant storyline.

You have been warned.

Features: Oculus Rift support. Desolate yet beautiful environments to explore. Challenging puzzles to solve. Secrets and collectibles hidden across the island. Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more). First game to promote the Irish language (Gaeilge). Full language support for English, French, German, Spanish, Brazilian Portuguese, Polish and Russian. To be released on PC, Mac and Linux.

Translated by google here:

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London - 12 September 2013

The independent developer Polypusher Studios is pleased to announce that its debut title Montague's Mount will be available shortly. Headquartered in Ireland studio has worked closely with the completion of the game with the English publisher Mastertronic and plans to release on 9 October 2013 - the release is for download at Good Old Games, Get Games and GamersGate. Steam fans can vote for Montague's Mount via Greenlight. Montague's Mount is a kind of first-person roller coaster ride through the remoteness and desolation of the island of Ireland - and the tormented mind of a man. As a player, you wake up on a windy beach from the unconscious, without any memory of their own past. Can only by solving puzzles and by exploring the environment to find out what is happen to you. And just as there is also a way to leave the island. Polypusher is a one-man development studio based in Ireland and combined with his games premiere realistic scenes and personal experiences with the Scottish Gaelic language. Montague's Mount was in under the Rezzed! first presented to the public in June. An extended version of the content shown on the Euro Gamer Expo at Earls Court in London. Of 26 to 29 September 2013, the game can be seen for the first time via Oculus Rift. " I've seen during the very early stage of development of Montague's Mount first heard of Oculus Rift and it was immediately clear that it would be perfect for this game, since the focus here is on exploration and voltage. I therefore support the project as a backer at Kickstarter and worked on the integration since receipt of the devkits. For games like this by the fact a whole new dimension opens up . "said Matt Clifton, the makers of Montague's Mount. For upcoming release, there is now a video together developers comment - and explains Neil McKenna of Mastertronic: " We Montague's Mount immediately our heart closed. The way like Matt a very adult horror story - there are no zombies, but rather a gripping story that seems all too real. We fell in love gloomy representation of Irish country life that is so far removed from the general perception of this country. And we love the passion that Matt has invested in this project. That was the game that he had to do it. We have done some things to polish it a bit - but it vibrated at any time to the original vision of Matt, because there was simply nothing to improve in this area. The video released today shows now everything that makes this game so great . "

How very intriguing! It does have a 'Dear Esther' feel to it with the added ability to interact with objects that we so wished for when playing DE. Very interesting to see Irish/Gaelic written on the screen! I'll definitely be having a look at this game! At one point in the video, I thought I heard him mention keyboard navigation. Does that mean we will be using WASD or arrow keys instead of mouse navigation?