Family

Breeding

Moves

Abilities

Raises Attack to the maximum of six stages upon receiving a critical hit.

Level-up Moves

Lv.

Move

Type

Class

Pow.

PP

Acc.

Effect

1

Scratch

40

35

100%

Inflicts regular damage with no additional effect.

1

Covet

60

40

100%

Takes the target's item.

1

Leer

--

30

100%

Lowers the target's Defense by one stage.

1

Low Kick

1

20

100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

1

Focus Energy

--

30

--

Increases the user's chance to score a critical hit.

9

Fury Swipes

18

15

80%

Hits 2-5 times in one turn.

13

Karate Chop

50

25

100%

Has an increased chance for a critical hit.

17

Seismic Toss

1

20

100%

Inflicts damage equal to the user's level.

21

Screech

--

40

85%

Lowers the target's Defense by two stages.

25

Assurance

50

10

100%

Power is doubled if the target has already received damage this turn.

33

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

37

Cross Chop

100

5

80%

Has an increased chance for a critical hit.

41

Thrash

120

10

100%

Hits every turn for 2-3 turns, then confuses the user.

45

Punishment

1

5

100%

Power increases against targets with more raised stats, up to a maximum of 200.

49

Close Combat

120

5

100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

53

Final Gambit

1

5

100%

Inflicts damage equal to the user's remaining HP. User faints.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM1

Hone Claws

--

15

--

Raises the user's Attack and accuracy by one stage.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM8

Bulk Up

--

20

--

Raises the user's Attack and Defense by one stage.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM12

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM23

Smack Down

50

15

100%

Removes any immunity to Ground damage.

TM24

Thunderbolt

95

15

100%

Has a 10% chance to paralyze the target.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM26

Earthquake

100

10

100%

Inflicts regular damage and can hit Dig users.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM31

Brick Break

75

15

100%

Destroys Reflect and Light Screen.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM39

Rock Tomb

50

10

80%

Has a 100% chance to lower the target's Speed by one stage.

TM40

Aerial Ace

60

20

--

Never misses.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM47

Low Sweep

60

20

100%

Lowers the target's Speed by one stage.

TM48

Round

60

15

100%

Has double power if it's used more than once per turn.

TM50

Overheat

140

5

90%

Lowers the user's Special Attack by two stages after inflicting damage.

TM52

Focus Blast

120

5

70%

Has a 10% chance to lower the target's Special Defense by one stage.

TM56

Fling

1

10

100%

Throws held item at the target; power depends on the item.

TM62

Acrobatics

55

15

100%

Has double power if the user has no held item.

TM66

Payback

50

10

100%

Power is doubled if the target has already moved this turn.

TM67

Retaliate

70

5

100%

Has double power if a friendly Pokemon fainted last turn.

TM78

Bulldoze

60

20

100%

Has a 100% chance to lower the target's Speed by one stage.

TM80

Rock Slide

75

10

90%

Has a 30% chance to make the target flinch.

TM83

Work Up

--

30

--

Raises the user's Attack and Special Attack by one stage each.

TM84

Poison Jab

80

20

100%

Has a 30% chance to poison the target.

TM87

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM89

U-turn

70

20

100%

User must switch out after attacking.

TM90

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

TM94

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Counter

1

20

100%

Inflicts twice the damage the user received from the last physical hit it took.

Revenge

60

10

100%

Inflicts double damage if the user takes damage before attacking this turn.

Smellingsalt

60

10

100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Focus Punch

150

20

100%

If the user takes damage before attacking, the attack is canceled.

Beat Up

1

10

100%

Hits once for every conscious Pokemon the trainer has.

Encore

--

5

100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Sleep Talk

--

10

--

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Foresight

--

40

--

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Reversal

1

15

100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Meditate

--

40

--

Raises the user's Attack by one stage.

Close Combat

120

5

100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

40

190 - 284

190 - 284

190 - 284

Attack

80

148 - 233

165 - 259

181 - 284

Defense

35

67 - 152

75 - 169

82 - 185

Sp. Attack

35

67 - 152

75 - 169

82 - 185

Sp. Defense

45

85 - 170

95 - 189

104 - 207

Speed

70

130 - 215

145 - 239

159 - 262

TOTAL

305

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

74

1,000,000

190

70

Attack: 1 point

Damage Taken

1x

1x

2x

1x

1x

0.5x

0.5x

1x

1x

1x

1x

1x

1x

2x

1x

1x

0.5x

2x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

FireRed

LeafGreen

Gold

Silver

Crystal

Red

Blue

Yellow

Flavortext

Black 2

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

White 2

Black

White

Diamond

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

Pearl

Platinum

HeartGold

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

SoulSilver

It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.

Ruby

When MANKEY starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry.However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

Sapphire

Emerald

FireRed

Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.

LeafGreen

Extremely quick to anger. It could be docile one moment, then thrashing away the next instant.

Gold

It is extremely ill-tempered. Groups of themwill attack any handy target for no reason.

Silver

It's unsafe to approach if it gets violently enragedfor no reason and can't distinguish friends from foes.

Crystal

It lives in groups in the treetops. If it loses sightof its group, it becomes infuriated by its loneliness.

Red

Extremely quick to anger. It could be docile onemoment then thrashing away the next instant.

Blue

Yellow

An agile Pokemon that lives in trees. It angerseasily and will not hesitate to attack anything.