Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

Late August Patch Notes

Hey Summoners. Weve made some slight changes to Dark Valkyrie Dianas model and splash and wanted to provide some context behind the decision. When we create launch skins for Champions we always want them to amplify the fantasy of that champion for our players. Part of that is making sure that what is iconic to the Champion is kept intact when we design their skins. We felt Dark Valkyrie Diana was missing some of Dianas key features: mainly her Lunari Symbol and facial features. We also noticed some similarities in silhouette to some of our previous champions and wanted to make sure we differentiated her. Some of this feedback came internally at Riot but also from the community post launch and we wanted to make sure she was hitting the quality bar you guys deserve.

Basically, all this means is, the skin looked too similar to syndra so instead of changing the new champ they changed the skin

The reason you ruined her splash art is because Syndra looks so much like her. You know what would fix that? CHANGE SYNDRA. Not Diana, Syndra. Diana was released first, and therefore created first. Maybe you should tell your champ creators to be more...creative? I love the in game model and splash art for Dark Valkyrie Diana, that was one of the selling points for me. I even used the splash art as a wallpaper for a long time. You should worry more about updating out of date champions splash art rather than one that just came out. Riot, get your priorities straight.

though i absolutely agree with you i doubt riot would ever use that philosophy 90% of the time. you see soraka and udyr being the only 2 from the original 40 who havent gotten a 3rd alt skin while you see vayne who was released much later and got 2 other skins

When we create launch skins for Champions we always want them to amplify the fantasy of that champion for our players. Part of that is making sure that what is iconic to the Champion is kept intact when we design their skins.

That's why Zyra's launch skin is her on fire, amirite?

Quote:

Some of this feedback came internally at Riot but also from the community post launch and we wanted to make sure she was hitting the quality bar you guys deserve.

Sure is a good thing you stopped releasing a second launch skin to "raise the quality bar", right?

Instead of requesting a refund in the forum, maybe try to actually send them a support ticket? Our best shot is they might issue a refund or revert the model back to the way it was if they get tens of thousands of support ticket for a refund.

You have to be kidding me you are going to nerf Dianas Q but not darius ult what the hell is wrong wrong you that ult can end up making 1500 damage and the most Dianas Q does is up to 800 and darius has that bloddy hemorage that is like having 5 ignites on you. WTFFFF!!!!!!!!!!

OMG an ult does more damage than a Q!.....wtf is that a serious complaint??? And I really don't think you understand ignite....if his passive was 5 ignites he would destroy anyone, and also would never have been created. But good job on completely failing

You can now disable notifications by using the new Notification Suppression feature in the Options menu

League of Legends v1.0.0.146Akali

Mark of the Assassin

Fixed: Now correctly grants the Energy return when the target is killed by the magic damage from her passive

Alistar

General

Base Movement Speed reduced to 300 from 305

Headbutt

Cast range reduced to 600 from 650

Corki

Hextech Shrapnel Shells

No longer benefits from critical strikes

Valkyrie

Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12

Missile Barrage

Charge time for missiles increased to 12 seconds from 10

Diana

General

Base Health Regen reduced to 7 from 10

Updated model and splash art for Dark Valkyrie Diana

Crescent Strike

Damage reduced to 70/110/150/190/230 from 80/125/170/215/260

Ability Power ratio reduced to 0.7 from 0.8

Pale Cascade

Damage per orb reduced to 20/34/48/62/76 from 20/36/52/68/84

Lunar Rush

Cooldown increased to 25/20/15 seconds from 20/16/12

Evelynn

Shadow Walk

Detection radius reduced to 700 from 750

Hate Spike

Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35

Dark Frenzy

While active, Evelynn now ignores unit collision

Cooldown reduced to 15 seconds from 20

Ravage

Cast range increased to 225 from 185

Agony's Embrace

Cooldown reduced to 120/90/60 seconds from 120/100/80

Ezreal

Mystic Shot

Mana cost reduced to 28/31/34/37/40 from 30/35/40/45/50

Essence Flux

Damage reduced to 70/115/160/205/250 from 80/130/180/230/280

Ability Power ratio increased to 0.8 from 0.6

Width reduced to 80 from 120

Gragas

Body Slam

Charge speed reduced to 900 from 1050

Mana cost increased to 75 from 50

Explosive Cask

Cooldown increased to 100/90/80 seconds from 90/75/60

Graves

General

Base Attack Speed reduced to 0.625 from 0.638

Quickdraw

Attack Speed reduced to 30/40/50/60/70% from 40/50/60/70/80%

Jarvan IV

Demacian Standard

When targeting a location outside of Demacian Standards range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location

Karthus

Wall of Pain

No longer reduces Armor

Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35

Katarina

Voracity

Cooldown reduction on kill or assist increased to 15 seconds from 10 seconds

Bouncing Blade

Base damage increased to 60/95/130/165/200 from 50/85/120/155/190

Ability Power Ratio decreased to 0.45 from 0.5

Mark detonation Ability Power ratio reduced to 0.15 from 0.2

Sinister Steel

Ability Power Ratio decreased to 0.25 from 0.3

Shunpo

Damage increased to 60/85/110/135/160 from 40/70/100/130/160

Cooldown reduced to 12/10.5/9/7.5/6 from 14/12/10/8/6

Fixed: Tooltip now states the correct Damage Reduction amount (15%, not 20%)

Mordekaiser

Increased the size of his model

Nunu

Ice Blast

Slow duration reduced to 3 seconds from 4

Rengar

Unseen Predator

Now leaps directly on top of the target instead of slightly behind them

Bola Strike

Fixed: Bola Strike will no longer fail to cast

Shen

Shadow Dash

Cooldown increased to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8

Teemo

Toxic Shot

Fixed: Poison damage now works correctly at higher Attack Speeds

Twitch

Expunge

Base damage increased to 40/50/60/70/80 from 20/35/50/65/80

Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90

Spray and Pray

Reduced cast frame to make his attacks more responsive

Warwick

Fixed: Warwick's passive now has a buff icon, and will work properly on consecutive hits

Items

Abyssal Scepter

Aura range reduced to 600 from 1000

The following items will now display a targeting indicator to show whether you are placing a ward inside of a bush: Wriggle's Lantern, Vision Ward, and Sight Ward

The following items will now display their cooldown on the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lichbane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune

Fixed: Wards no longer list that they have 20 Attack Damage

With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.

Can someone even explain how those spray and pray "buffs" are supposed to help him?

Hey Summoners. Weve made some slight changes to Dark Valkyrie Dianas model and splash and wanted to provide some context behind the decision. When we create launch skins for Champions we always want them to amplify the fantasy of that champion for our players. Part of that is making sure that what is iconic to the Champion is kept intact when we design their skins. We felt Dark Valkyrie Diana was missing some of Dianas key features: mainly her Lunari Symbol and facial features. We also noticed some similarities in silhouette to some of our previous champions and wanted to make sure we differentiated her. Some of this feedback came internally at Riot but also from the community post launch and we wanted to make sure she was hitting the quality bar you guys deserve.

Rot in hell. Seriously.

What community feedback? I never saw anything but compliments on her skin. I want my ****ing money back.