Class Explorations

Identify and report on a social networking site, blog or
blogging portal, YouTube or similar video site with discussion forums, or a
music site with discussion forums. Pay attention to expressions of personal and
group identity, collective intelligence, and forms of literacy needed for full
participation.

5. Games as Advanced Media: Portals, Fansites, Publisher
sites

Gee, J. P. (2003). What video games have to teach us
about learning and literacy. New York: Palgrave/Macmillan. [selections
online]

Squire, K.D. in press. Civilization III as a world history
sandbox. To appear in Civilization and its discontents. Virtual history. Real
fantasies. Milan, Italy. Ludilogica Press. (.doc)

Steinkuehler, C. 2004. Learning in Massively Multiplayer
Online Games. Paper presented at the International Congress of the Learning
Sciences (ICLS).

Steinkuehler, C. A. (2005). The new third place: Massively
multiplayer online gaming in American youth culture. Tidskrift: Journal of
Research in Teacher Education, 3, 17-32.

Class Explorations

Identify and report on some portion of the virtual world of
SecondLife, or another online world (e.g. an MMO gameworld), or on the
relationships among different media and products in a transmedia franchise and
its reception by a fan community.

LINKS AND SITES

COURSEWORK

Required written work for credit in this course may consist
either of a single paper of about 20 pages on a topic agreed to
with the instructor, OR four short written reports (about 5 pages
each) on topics identified in the syllabus under “Class Explorations”. Except
for these written reports, all other Class Exploration reports will be oral and
brief, optionally accompanied by media projection. If you wish to substitute a
multimedia work for the course paper option, that would also be possible.