The last time I used one, I whacked a tregil 8 times and he didn't go down. I can understand it not bringing down something bigger, but that's like hunting a rabbit ... which is what I'd think slings were good at.

I've planted at least that many arrows from a high value bow in to a tregil to similar affect. Skill has a lot to do with it of course. Slings will kill NPCs (and I wouldn't recommend actually getting hit by one), but they'll probably do it slower and you won't be able to poison. Their big advantage is more readily available ammunition.

Will these new Weapon skills have varying rates of skill gain? Is it easier to master a Crossbow than a bow?

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will current characters skilled at archery have their skills transferred to all new types (having all @ the current level of archery), or will new types be set to 0?if latter, will it be possible to switch to submit request and transfer skill points from archery to crossbows?

I see there is a strength/Stamina component for loading crossbows. However as per the help-files(shown below), does agility still rule them all? Also with exception of equipment, are all skills are equal across the board? Despite the story of David and Goliath, I have a hard time believing a slingshot would have the same long range impact as an arrow or bolt to an armored head and neck. Just wondering if the difference between how the skills perform (other than delay times) are going to be reflected with equipment costs/weight?

Quote

Agility(Attributes)

Agility is an ability score that measures all types of physical coordination and swiftness. Hand-eye coordination, reaction time, balance, depth perception, and reflexes are all types of characteristics measured by agility.

I see there is a strength/Stamina component for loading crossbows. However as per the help-files(shown below), does agility still rule them all? Also with exception of equipment, are all skills are equal across the board? Despite the story of David and Goliath, I have a hard time believing a slingshot would have the same long range impact as an arrow or bolt to an armored head and neck. Just wondering if the difference between how the skills perform (other than delay times) are going to be reflected with equipment costs/weight?

Quote

Agility(Attributes)

Agility is an ability score that measures all types of physical coordination and swiftness. Hand-eye coordination, reaction time, balance, depth perception, and reflexes are all types of characteristics measured by agility.

There is also a strength/stamina component for firing a bow. These have been part of archery for a very long time. The difference is that a crossbow checks strength, to see if the string can be pulled, and subtracts some stamina when it is loaded. It means that unlike a bow a crossbow can be fired with no strength check, no stamina cost and no delay. (Which means a weak elf, merchant or noble can fire the most powerful crossbow so long as someone else loads it. I can totally see a noble "hunting" with a powerful silt-horror crossbow that their manservant loads for them between shots.)

The last time I used one, I whacked a tregil 8 times and he didn't go down. I can understand it not bringing down something bigger, but that's like hunting a rabbit ... which is what I'd think slings were good at.