Hmmm, why is the level named beta96? At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..But yesh - thankies for rigging these!

Isn't the short clawed one actually the sub-adult from PH walkthrough? Or it's another male/female scenario like the green T-Rex?

I really don't know. The PH level was one of the few that I could get textures using tresed. It had raptor's A thru E I think, and they were all short clawed, brown raptors.

Draconisaurus wrote:

Hmmm, why is the level named beta96? At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..But yesh - thankies for rigging these!

The level's named beta96 'cause it was the original level I imported beta Anne into. Check Anne's $sub_models, Drac. I think at least the $Foot is set at 0.00000 Damage. I don't know the correct values, guess you could check retail Anne.

I actually had a hard time rigging those 2 beasties. The retail bones didn't fit the models right, so I wound up using the original bones and added the missing joints.

Hmmm, why is the level named beta96? At any rate, that level's raptor does no damage to the player. The long-clawed in brown does a tiny amount of damage that takes forever to kill the player..But yesh - thankies for rigging these!

The level's named beta96 'cause it was the original level I imported beta Anne into. Check Anne's $sub_models, Drac. I think at least the $Foot is set at 0.00000 Damage. I don't know the correct values, guess you could check retail Anne.

Yeah, you're right. Machf told me the same thing, but I suffer from bouts of senility at times. Anyhoo,they're simple tscript edits, I think people can handle that on their own. However, I'll fix the values and up-load just the dino tpm files under the edit section in trescom's website.

Well, I put up all four of the dinos (2 brown raptors, the para and Green trex) under the editing section. They're in .tpm format and ready for import (separate files). I also uploaded my tpm deboner which strips the bones from a tresed exported dinosaur (though the option 'convert joints (bones) to tpm format' must be checked off before export) so if anyone does use one of them, each dinosaur can be imported and assigned different tscript values.

One note: you can't capitalize the 1st letter of the new name you choose. It's a minor bug I never noticed until today. Unfortunately, I don't have the code to fix it any longer and I'm too tired to recode the utility. It's no big deal anyways -

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