Scene 1 of 6 in my adaptation of Art Gallery. A very straight-forward sequence that establishes the location and introduces the main characters. The real location and characters probably won't look much like the boards but these are good enough to convey the idea.

love the threatening intro. can't wait to see where you take this and how your character models relate to your boards. as someone who can't draw worth a damn i have to commit to stick figures for the boards. yours are way more interesting.

Completed the animatic. Not posted yet because I want to re-do the audio later.
Finished setup for Amy character using existing model. Setup dynamic hair and dynamic cloth along with MotionBuilder proxy model (I do most of the animation in MB). Setup skin shaders and did some test renders. I also tested network rendering on 4 of 5 machines. Setup the beast model in MotionBuilder.

To do :

Setup model for John character and shaders for the beast.
Gallery model.
Many other things...:)

I'm looking for some help with my entry. I have the animatic posted so you can get an idea of the film: http://forums.cgsociety.org/showthread.php?f=223&t=512112

I'm looking for:

Animator (particularily facial and lipsync). You can probably use almost any application as long as it supports fbx. I'm using Motionbuilder and 3dsmax.

Modeler - to model the gallery, etc.

Composer/sfx.

Please send me a private message if interested.

hv

08-06-2007, 05:16 PM

WOW! Just viewed the animatic. Crazzzzyyy! :thumbsup:

Feedbacks:

A suggestion: you cut ambient audio and pause a beat right before she completes her last line. So: "I am (cut ambient) you."

-- I'm curious to see a version where John does that roaring "Noooo!" at the end than in his recall scene (where he realizes who Amy was). Good sound cue though to set up the abduction.

-- I like that stilleto sound effect in the opening. I'm okay with your intro scenes, personally...I'd fade-in from black into a close up of John (dozing/ looking down?) with the approaching stilleto sound. When he looks up, then you reveal Amy from his seated pov.

-- Voice acting, if you're keeping this as is, is alright. Not sure if they swap voices in the end though. John as Amy said something, but it wasn't clear to me if he sounds like Amy at that point.

Good luck finding your crew.

markdc

08-08-2007, 06:19 AM

WOW! Just viewed the animatic. Crazzzzyyy! :thumbsup:

Feedbacks:

A suggestion: you cut ambient audio and pause a beat right before she completes her last line. So: "I am (cut ambient) you."

-- I'm curious to see a version where John does that roaring "Noooo!" at the end than in his recall scene (where he realizes who Amy was). Good sound cue though to set up the abduction.

-- I like that stilleto sound effect in the opening. I'm okay with your intro scenes, personally...I'd fade-in from black into a close up of John (dozing/ looking down?) with the approaching stilleto sound. When he looks up, then you reveal Amy from his seated pov.

-- Voice acting, if you're keeping this as is, is alright. Not sure if they swap voices in the end though. John as Amy said something, but it wasn't clear to me if he sounds like Amy at that point.

Good luck finding your crew.

Thanks for all the feedback and suggestions. Hopfully I will have some actors to do the voices later.

KCDragon

08-08-2007, 06:24 PM

Excellent looking storyboards and a great take on the story. Nice job all around.

markdc

09-30-2007, 12:31 AM

Excellent looking storyboards and a great take on the story. Nice job all around.

Thanks.

We're in the final stages of animation, modeling and, lighting. We hope to start rendering next week.

markdc

10-15-2007, 06:04 PM

Here’s an update on our status. Luis (lramos) and I are working hard to get everything done in time for the deadline. All scenes are animated and lit and are currently queued up for rendering. I expect the renders to be done sometime later this week. My machines are pushing out frames 24/7. Luis is working on the compositing setups which will be run once the renders are complete. I’m continuing to work on the edit using the opengl renders. I also have a few ideas for the trailer. Right now I’d say we’re in good shape to make the deadline and I hope to upload the final short a few days early to be on the safe side.

hey, I saw your animatic and I thought the moment was really neat when he realized who's the woman in that painting and the events around it. But then that monster jumped out which didn't fit in at all.. I would suggest you to rethink a more subtle way of doing it. You had a great creepy mood which is what really made it work, but the appearance of the monster just killed all tension.

Nice renders by the way! I like the lighting in your gallery.

markdc

10-22-2007, 04:00 AM

hey, I saw your animatic and I thought the moment was really neat when he realized who's the woman in that painting and the events around it. But then that monster jumped out which didn't fit in at all.. I would suggest you to rethink a more subtle way of doing it. You had a great creepy mood which is what really made it work, but the appearance of the monster just killed all tension.

Nice renders by the way! I like the lighting in your gallery.

Thanks for the feedback. I disagree with you said about it killing the tension but, different people will probably view that differently. As a filmmaker I think have to stick with my vision of the film. Luis modeled and lit the gallery so he gets credit for that. Good luck with your project.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com