Looks interesting. Can i assume this is for just the PC? or will this make it to the XBOX 1 and PS4?

PC, Mac and Linux have been announced. No word either way on consoles yet.

Probably not a bad thing, either. Civilization: Revolution was the last console version to be released (I Think?) and it came across as a watered down predecessor to #V. I believe Firaxis recognized this as well and stated they will not make games for console anymore.

Looks interesting. Can i assume this is for just the PC? or will this make it to the XBOX 1 and PS4?

PC, Mac and Linux have been announced. No word either way on consoles yet.

Probably not a bad thing, either. Civilization: Revolution was the last console version to be released (I Think?) and it came across as a watered down predecessor to #V. I believe Firaxis recognized this as well and stated they will not make games for console anymore.

The whole point of revolution was to be watered down. They wanted it to play faster, quicker and be easier to play on consoles.

They even already made a game for consoles since then, X-com. Although I still doubt we'll see another Civ on consoles for at least a little while.

Looks interesting. Can i assume this is for just the PC? or will this make it to the XBOX 1 and PS4?

PC, Mac and Linux have been announced. No word either way on consoles yet.

Probably not a bad thing, either. Civilization: Revolution was the last console version to be released (I Think?) and it came across as a watered down predecessor to #V. I believe Firaxis recognized this as well and stated they will not make games for console anymore.

We can dream. A console version can't be that hard--it just needs a good control scheme. It's not like trying to play a MOBA, where you need the accuracy of the mouse. If I could get Civ:BE on Xbox One, I would preorder today.

Looks interesting. Can i assume this is for just the PC? or will this make it to the XBOX 1 and PS4?

PC, Mac and Linux have been announced. No word either way on consoles yet.

Probably not a bad thing, either. Civilization: Revolution was the last console version to be released (I Think?) and it came across as a watered down predecessor to #V. I believe Firaxis recognized this as well and stated they will not make games for console anymore.

I don't understand why, when the recent consoles have processing architectures so similar to those of PCs, they wouldn't just port the game instead of making a new one. For someone like me that doesn't have enough money to throw down on building a badass gaming box, a console release would be perfect.

I normally don't pre-order games. It always seems risky to spend my hard-earned cash on a game that could be crap. For once, I don't care. I NEED this game as soon as possible.

Be careful. It took Civ 5 about 3 months after launch to become playable in single player...

I disagree. There were a few issues, definitely, and some things like religion should have been in the initial release, but I still played the game and enjoyed it less then a month after launch. It wasn't perfect, but it still did a good job of filling that civ shaped hole in my spare time.

I'm going to need to explain to my wife why I'm saving all my vacation days. And then why we are taking a "staycation". And then why our "staycation" involves me being locked in my office and not talking to her.

I don't understand why, when the recent consoles have processing architectures so similar to those of PCs, they wouldn't just port the game instead of making a new one. For someone like me that doesn't have enough money to throw down on building a badass gaming box, a console release would be perfect.

With all that said, DO WANT.

Have you ever tried to play an in-depth strategy game like Civ on a console? Like Civilization on the SNES or Civ II on the PS1? The control scheme is pretty weak / rough.

You can do a deep strategy game on a console but it requires a very different GUI. For example, look at Romance of the Three Kingdoms or other KOEI games from the 90s on the 8/16 bit consoles.

Civ: Rev on the 360/PS3 was their attempt, and it wasn't terrible - but it felt like Civ ultra-light to us Civ veterans.

I don't understand why, when the recent consoles have processing architectures so similar to those of PCs, they wouldn't just port the game instead of making a new one. For someone like me that doesn't have enough money to throw down on building a badass gaming box, a console release would be perfect.

With all that said, DO WANT.

Have you ever tried to play an in-depth strategy game like Civ on a console? Like Civilization on the SNES or Civ II on the PS1? The control scheme is pretty weak / rough.

You can do a deep strategy game on a console but it requires a very different GUI. For example, look at Romance of the Three Kingdoms or other KOEI games from the 90s on the 8/16 bit consoles.

Civ: Rev on the 360/PS3 was their attempt, and it wasn't terrible - but it felt like Civ ultra-light to us Civ veterans.

The UI might have to be different, but I don't think it's outside the realm of something that could be considered reasonable. I've only really played V, and I can imagine that if the UI were the same with just a remapped control scheme, the only thing that would kind of suck is that I'd have to use an analog stick to move a cursor instead of a mouse, and even that I don't think would be a dealbreaker for me. I don't think Civ:Rev is really a fair example either, since it was designed for the express purpose of being a quicker, less complex version of Civilization.

I find it amusing how there's fog of war when the humans have managed interstellar travel.

You laugh, but fog of war is an important game mechanic that's really useful at generating a sense of discovery and lack of control. It's supposed to be a foreign and dangerous world that you slowly learn to conquer.

Consider it from a lore perspective:

The interstellar ships were launched in a hurry, people need to get off the planet and you cant wait for future techs to make interstellar travel any safer or more efficient than it already is. Perhaps, to survive re-entry and optimize the amount of people you can bring, there just isn't the space to bring detachable modules (satellites). Worse, when you land you find the environment inhospitable and you can either focus your few resources on building a safer living environment, or getting your industry off the ground in order to manufacture a satellite launch system.

I find it amusing how there's fog of war when the humans have managed interstellar travel.

You laugh, but fog of war is an important game mechanic that's really useful at generating a sense of discovery and lack of control. It's supposed to be a foreign and dangerous world that you slowly learn to conquer.

Consider it from a lore perspective:

The interstellar ships were launched in a hurry, people need to get off the planet and you cant wait for future techs to make interstellar travel any safer or more efficient than it already is. Perhaps, to survive re-entry and optimize the amount of people you can bring, there just isn't the space to bring detachable modules (satellites). Worse, when you land you find the environment inhospitable and you can either focus your few resources on building a safer living environment, or getting your industry off the ground in order to manufacture a satellite launch system.

And they couldn't pack a few drones for reconnaissance? Or some binoculars?

I understand the need for Fog of War but the fact that this takes place in the far future makes it seem odd that these people can only see as far as their Stone Age ancestors could when the world was new.

I find it amusing how there's fog of war when the humans have managed interstellar travel.

You laugh, but fog of war is an important game mechanic that's really useful at generating a sense of discovery and lack of control. It's supposed to be a foreign and dangerous world that you slowly learn to conquer.

Consider it from a lore perspective:

The interstellar ships were launched in a hurry, people need to get off the planet and you cant wait for future techs to make interstellar travel any safer or more efficient than it already is. Perhaps, to survive re-entry and optimize the amount of people you can bring, there just isn't the space to bring detachable modules (satellites). Worse, when you land you find the environment inhospitable and you can either focus your few resources on building a safer living environment, or getting your industry off the ground in order to manufacture a satellite launch system.

I think it's a total waste of time to try and rationalize it. There's fog-of-war because it's an important game play element. If you want to create some elaborate back story to explain it, then go ahead. But for the rest of us, just consider it willing suspension of disbelieve.

I find it amusing how there's fog of war when the humans have managed interstellar travel.

You laugh, but fog of war is an important game mechanic that's really useful at generating a sense of discovery and lack of control. It's supposed to be a foreign and dangerous world that you slowly learn to conquer.

Consider it from a lore perspective:

The interstellar ships were launched in a hurry, people need to get off the planet and you cant wait for future techs to make interstellar travel any safer or more efficient than it already is. Perhaps, to survive re-entry and optimize the amount of people you can bring, there just isn't the space to bring detachable modules (satellites). Worse, when you land you find the environment inhospitable and you can either focus your few resources on building a safer living environment, or getting your industry off the ground in order to manufacture a satellite launch system.

And they couldn't pack a few drones for reconnaissance? Or some binoculars?

I understand the need for Fog of War but the fact that this takes place in the far future makes it seem odd that these people can only see as far as their Stone Age ancestors could when the world was new.

The minerals in the planet's stratosphere reverse the polarity of any neutrons that flow to or from the surface. Maybe if we modify the deflector dish to emit a burst of photonic radiation...

I find it amusing how there's fog of war when the humans have managed interstellar travel.

Seems reasonable. We've managed global communication, and I don't even know all the people on my block.

This, and what's more: we are now measuring atmospheric composition of some extrasolar planets while at the same time we don't know the properties and potentials of the very soil we walk upon… I guess this applies to America as well as to Europe.

Looks interesting. Can i assume this is for just the PC? or will this make it to the XBOX 1 and PS4?

PC, Mac and Linux have been announced. No word either way on consoles yet.

Probably not a bad thing, either. Civilization: Revolution was the last console version to be released (I Think?) and it came across as a watered down predecessor to #V. I believe Firaxis recognized this as well and stated they will not make games for console anymore.

I don't understand why, when the recent consoles have processing architectures so similar to those of PCs, they wouldn't just port the game instead of making a new one. For someone like me that doesn't have enough money to throw down on building a badass gaming box, a console release would be perfect.

With all that said, DO WANT.

I think the issue is more about the UI than the processing power. Look at a PS4 or xBox one. You've got a thumbstick or directional pad and a handful of buttons to replace a mouse and a keyboard. A mouse or your other favorite pointing device on a computer works soo much better than a thumb stick working a cursor and a keyboard has a ton more buttons.

Trying to design a UI that works with the limited control set almost always involves a lot of work and simplifying the game mechanics to some extent. Who wants a 8 hour civ game to last 10 or 12 hours instead because it's so slow to do things because of a poor UI. The PS4 at least seems to support keyboard and mice but you still have to support just the default controller or make it very clear that they are required to play the game.