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WANTED: Composer / SFX Artist (*Position Filled*)

WANTED

Composer / SFX Artist

What Do We Need?

Mood-setting orchestrated themes, shriek sound effects when a character is killed in battle, background river flow sounds...
We will need it all, eventually. Just a few SFX and tracks will be
needed initially as we're aiming to produce an MVP (minimum viable
product) demo of Arcadian Atlas to present on Kickstarter as a test of
community interest in the game. Your workload will be dependent on the crowdfunding campaign's success or lack
thereof. The game will vary from roughly 4-6 hours of total gameplay
all the way up to possibly 30+ hours of gameplay, depending on if the
Kickstarter reaches its MVP base funding all the way up to the
off-chance of overfunding & reaching all stretch goals. Estimated start date is October - November this year so part-time availability during & beyond that time is a must.

Who Are We Looking For?

Any talented Musicians, SFX Artists, or (preferably) someone who is skilled at both with a knack fortaking game scenes to the next level with their musical abilities and keen sense of sound effect design & placement. No formal education required. Experience with jazz, trip-hop, and orchestration a plus.1to2 individuals will be required to fill this roledepending on if we find an Audio Designer to cover all aspects of the job, or if we opt for a Composer & SFX Artist duo to cover their respective roles.

What Sort Of Stuff Are We Looking For?

Music Style:

Mixture
of orchestrated (cello, violin, oboe, flute) with modern touches of
light trip-hop beats & jazz influences throughout. Music will match
the moody, heavier themes of a strategy game based around medieval
warfare, love & betrayal while still always maintaining a sense of
adventure & thirst for exploration within the exotic lands of
Arcadia.Sounds We Like (And Why!)

Bonobo - "Black Sands"We
like pretty much everything about this song & find it overall
captures the sort of "feel" we're going for with Arcadian Atlas. We like
the many sections & layers to this song with instrument choices
that seem to transport you to a faraway land.

Olive Kitteridge - "Ending Theme"We
like the moody oboe here as well as the many layers to the piece.
Characters in Arcadian Atlas are all multi-dimensional with virtues and
vices, so we gravitate towards orchestrations that match that
complexity.

Bonobo - "El Toro"This
song captures the type of trip-hop, jazzy beats we are seeking to help
keep the flow of the OST catchy & highly listenable. We tend to
listen to our favorite video game OSTs long after we've completed the
actual games, so we're aiming for the same quality in our game's
soundtrack.

Chrono Cross - "Time's Scar"The
variety & layering of exotic instruments as well as the sense of
wonder invoked here are what we're after. Arcadian Atlas's landscapes
and architecture are heavily inspired by French, Spanish, Italian,
Irish, and Icelandic styles so we're open to many instruments &
musical styles to give a taste of those types of locations within the
game.

Sound Effects Style:

We'll
need essentially the same basic sound effects that come to mind when
you think of Final Fantasy Tactics, with the same level of mid-realism
(halfway between cute death screams & bloodcurdling death screams).Sword
clashes, bow shots, succinct male & female shrieks for when a human
player falls in battle, a variety of monster screams/growls/moans,
fire/ice/thunder/summon/etc spell sound effects, as well as a few
smaller foley background sounds like babbling brooks & insects/birds
chirping will all be needed.Female ScreamMale ScreamMonster ScreamShield Block

We will contact any applicants we feel might be right for the job via email and will release an official announcement (via our email newsletter) to celebrate when we have found the right person or persons for Arcadian Atlas. Job posting & application process will end in September.

Thank you in advance to anyone who is interested enough in the project to submit your work.

I love these reference tracks! Haven't heard these before but they're beautiful!

I'm impressed with how much you care about the score and sound for your game. Regardless of what happens, I'll be watching this game because of that. I've worked with a handful of developers in the past that didn't seem to give much thought to the impact music and sound can have, even if the player doesn't consciously notice it.

Heya! It's going to take a bit of time to go through everyone's applications and pick the right person or persons for the job, but we estimate we will know within the next 2 months. We'll make a blog post announcement here and send out an email newsletter when we've decided - you can sign up for that here.

This project reminded me of the "sense of place" I've felt when playing "Ishar" on my Atari ST for the first time, years ago :)Frankly, that 'otherworldly' feeling of exploring 'far, far away lands' inspired me to create my first album in 1999. Warm, exogenic flood of sensations that drives our imagination. I love it.