I am considering forging once my NCB is done however I was wondering if it may be a better idea to buy a character around 1.5M MPR and just fight at high CB% instead?

Has anybody done research on wether you can make more money fighting instead of forging?

You may also factor in the fact that you could get a forger to forge for you instead at a rate of 75%. So...what is better fighting and paying someone else 75% or just forging that item yourself or alternately forging for others?

Unfortunately, forging is a negative sum gain. The only reason to do it is because you think it's fun. It will be worse for your character in the long run, as you'll make more money by fighting and growing your tattoo.

I'm pretty sure if you get any sort of challenge bonus especially 100%, fighting is better. If you are training a tattoo, also a giant plus, but I think the fastest way is NCBing up a tattoo without buying BA.

NS seen as you're back i'd like to propose something for ya. I think that forging should be changed to really improve the game and I think the way to do it is simple:

make the worthwhileness of forging much more correlated to MPR. THis would also fix a market condition I find quite sad. I can put in 6 months of work to create a 3.5M MPR char and it will be worth very very little to other because it doesn't hold value to people. If people knew that a 3.5M MPR char would be that much beter for forging then the value of the character would be better.

It was suggested to me that I do not forge, as it would be more beneficial to just fight to gain money as my character would grow and increase my rewards to allow me to gain more money in the future.

My point is, should this be suggested to all users and have forging just as a means of increasing weapon and armour strength? The blacksmith can get very expensive and that is something I realize, but maybe if you forged one or two days a week then the need for forgers would be considerably lower.

That being said, there will always be people willing to forge over fight I'm sure, but the way the character builds its rewards over growth, maybe forging was just supposed to be a cheaper way of increasing item power and not for making money.

That would destroy forging for anyone other than hih-level characters. The market to hire high-level forgers would skyrocket since there would be no use in even mid-range characters forging for themselves.

With fighting, you always have to find new targets to keep a high challenge bonus. On top of that, you have to worry about upgrading your items in the process (if you want to stay competitive), which costs money. Furthermore, you have to worry about how viable your strategy is, because if you get attacked enough times, you will be gaining negative clan points, which will get you kicked out of the clan (and joining clans is expensive).

Forging is simple. You don't worry about being attacked, you don't worry about your score or challenge bonus. You don't have to worry about updating a favorites list. You don't have to upgrade your items to stay competitive, nor do you have to worry about getting kicked out of a clan because there is no automatic way for an economic clan to disband.

On top of that, for people trying to make liquid cash, forging is much easier. It's a constant source of income. With fighting characters, like I said, you have to upgrade your items constantly to stay competitive, which will lock up massive amounts of money while you play. Which means the only way to get money OUT is to sell those items.

On top of that, I clearly remember fighting with my character for a week while not buying/upgrading anything. My net week gain was ~1.3M in cash (not buying BA). Look at my forging for a week: Around 3.5 million. At 75% rates - 15% forge fees, that's 2.1 M cash per week.

The many cons of forging; no exp, no mpr growth, no tat growth, boring, forging fees, crappy rpm efficiencies and of course the cash is less then when your fighting, ow and of course the outdated forging formula, and econ clans have no real function rather then giving a small bonus.

the only pros here are; relatively cheap NW gain, change of scenery

How to get one of those up there down here?

Firstly give the forging clans function, give them a ranking ability. instead of ranking them by income, rank them by forged NW per day. That gives an element of competition in forging, couple that with higher rpm gain or less fee.

Secondly, since forging is character related and not minion related. Minions do not gain anything if the character forges. However if the character learns to forge give it an mpr increase each time the character forges. Not excessive mpr gain, far less than you would gain if you were fighting, but in this way your tattoo still grows and the minions still receive some EXP.

first off I think all the forging formulas should be announced so that all forgables can be forged at their max efficiency. I would like to see a boost to effectiveness in the short term and in the longer term I think a forging specific character or forging tatoo could be interesting.

and henk's comment about having clans ranked on forging NW added instead of revenue is ingenious and DEFINETELY should be done

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