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Originally posted by kostoslavAll thouse "bad" guys went from WoW to LoL. League of Legends is today what WoW was few years ago. Today u ll find WoW community to be much better. The worst community I had to deal with was in GW1 (af&jq for example)

LOL and the ilk are simply filled with the same type of people that played DoTA on WC3. MOBAs bring out the worst in people.

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Maybe I should try turning Map chat back on. I disabled it within a day of starting to play since it was every bit as bad as general chat in every other MMO I ever tried.

I wouldn't. Last map chat I followed talked about planting and growing weed. Then someone piped up about how the government watches over chat bars and will track his wearabouts to which everyone made fun of the guy. Nothing special going on in it.

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Well, I dunno about great community, but ANET did something right as I have people rezzing my sorry butt constantly (even at their own peril!) and in WvW my server is, for the most part anyways, coordinated and even inclusive to mediocre-at-best players such as myself.

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The NPCs at supply camps and keeps also rezz players. Are they part of the great community?

It is true that the developers of any game can introduce mechanisms that can either promote cooperative play or competitive play. However, the mechanisms alone don't make for a good community. There are some very hard and harsh mmorpgs out there, where the people need each other and thus help each other. You don't need anyone in GW2 and thus that particular aspect of collaboration is not explored (can insert a lot of mmorpg names here, not just GW2).

I'll tell you my own rule of thump regarding finding a great community. When you find people ingame that would like to meet IRL, then you have found a great community. Getting a random rezz from some dude out there who happened to pass along is not sufficient reason to get to know him.

Besides, if the rezzing was a special event, if he put effort into rezzing me or gone out of his way to assist me, then maybe I would be curious about him/her. But as things are in GW2, rezzing somebody or firing a couple pot shots to kill a mob is so trivial, I wouldn't bat an eyelid towards anyone's direction that did such a thing.

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Originally posted by Xasapis

The NPCs at supply camps and keeps also rezz players. Are they part of the great community?

It is true that the developers of any game can introduce mechanisms that can either promote cooperative play or competitive play. However, the mechanisms alone don't make for a good community. There are some very hard and harsh mmorpgs out there, where the people need each other and thus help each other. You don't need anyone in GW2 and thus that particular aspect of collaboration is not explored (can insert a lot of mmorpg names here, not just GW2).

I'll tell you my own rule of thump regarding finding a great community. When you find people ingame that would like to meet IRL, then you have found a great community. Getting a random rezz from some dude out there who happened to pass along is not sufficient reason to get to know him.

Besides, if the rezzing was a special event, if he put effort into rezzing me or gone out of his way to assist me, then maybe I would be curious about him/her. But as things are in GW2, rezzing somebody or firing a couple pot shots to kill a mob is so trivial, I wouldn't bat an eyelid towards anyone's direction that did such a thing.

Or if one wants to look from the other perspective people simply need you and so are using you while in GW2, without needing you they go out of their way to rezz some completely useless to them stranger.

I don't understand how "need" became a more honorable motivation than "because I can".

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This is after SWTOR one of the most anti-social games I have come across. There are indeed a LOT of nice players but my god, it also attracted some utter dregs.

A lot of players say "thanks" after a ressurection especially if it isn't a rez fest. Just nice manners right?

Right. Except yesterday at the Balthazar DE, some players actually bitched about people saying thanks, insisting everyone should follow their orders and ignore dead people and what not. Basically they seemed to think leadership is done by shouting.

Compared to The Secret World or Lotro.... my god. Although Lotro has gone down hill since going F2P.

I am more and more beginning to understand why female members of my Lotro guild refuse to team up outside the guild and want to me to keep their gender secret and their mic suddenly doesn't work if I invite friends to a raid.

When is the next MMO launching to take the 12 yr olds away?

I also get the feeling that people who think GW2 community ain't so bad after all are coming fresh out of barren chat. That is like saying people here are nice compared to 4chan. True, but what a standard to measure things by.

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Originally posted by Xasapis

The NPCs at supply camps and keeps also rezz players. Are they part of the great community?

It is true that the developers of any game can introduce mechanisms that can either promote cooperative play or competitive play. However, the mechanisms alone don't make for a good community. There are some very hard and harsh mmorpgs out there, where the people need each other and thus help each other. You don't need anyone in GW2 and thus that particular aspect of collaboration is not explored (can insert a lot of mmorpg names here, not just GW2).

I'll tell you my own rule of thump regarding finding a great community. When you find people ingame that would like to meet IRL, then you have found a great community. Getting a random rezz from some dude out there who happened to pass along is not sufficient reason to get to know him.

Besides, if the rezzing was a special event, if he put effort into rezzing me or gone out of his way to assist me, then maybe I would be curious about him/her. But as things are in GW2, rezzing somebody or firing a couple pot shots to kill a mob is so trivial, I wouldn't bat an eyelid towards anyone's direction that did such a thing.

You are wrong, rezzing takes time. If it required no special effort (make a detour, spend some time) then everyone would do it since it also gives XP. But many don't.

Those are the people who really should be playing a solo game, preferably in a locked room, locked from the outside.

The rest are the people who know a blue icon is another player and make a small effort to help them out, maybe because they are nice or maybe because they hope someone will do the same for them.

As for meeting in IRL?

I think you are confusing cooperation with stalking. GW2 is a game, not a dating site.

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Rezzing in GW2 takes as much effort (especially in PvE) as it is to hit your autoattack button.

As for the stalking accussation, I guess you've never made any real friends from gaming and it's a pity really. My friend list from mmorpgs is quite big, I've been to weddings and I've visited countries I wouldn't consider going (including Holland btw, very beautiful country). And they've obviously came to mine.

My current GW2 guild is planning a meeting in Sweden this summer. Do you honestly believe that the people who will attend it are stalkers?

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Originally posted by Xasapis

The NPCs at supply camps and keeps also rezz players. Are they part of the great community?

It is true that the developers of any game can introduce mechanisms that can either promote cooperative play or competitive play. However, the mechanisms alone don't make for a good community. There are some very hard and harsh mmorpgs out there, where the people need each other and thus help each other. You don't need anyone in GW2 and thus that particular aspect of collaboration is not explored (can insert a lot of mmorpg names here, not just GW2).

I'll tell you my own rule of thump regarding finding a great community. When you find people ingame that would like to meet IRL, then you have found a great community. Getting a random rezz from some dude out there who happened to pass along is not sufficient reason to get to know him.

Besides, if the rezzing was a special event, if he put effort into rezzing me or gone out of his way to assist me, then maybe I would be curious about him/her. But as things are in GW2, rezzing somebody or firing a couple pot shots to kill a mob is so trivial, I wouldn't bat an eyelid towards anyone's direction that did such a thing.

i have more then once said in /m "I've Fallen and I cant get up" and had multi people chime in asking for a waypoint or location, more then once the trecked all the way across the map to find and res me....

You wont find that kind of help in games like WoW, its not encourage, infact, blizzard/activision seem determined to make sure that they keep the community fighting with eachother via artificial conflict....

This is the first MMO i have played since UO that has a community that will drop everything and come running when somebody is in need.....sure, it dosnt mean we are best buddies for ever, or that we even get to know eachother, but the games design is such that it encourages people to be nice to and work with others, rather then fight with and distrust others...

dont get me started on how many games I have played where people who could res you only costing them seconds would walk over your dead corpse because they couldnt spare 5-10seconds to case res spells......

/m is a great tool to meet people and get ad-hoc groups going to kill stuff.....if you see an event, let people know and link a close waypoint, people will come running......everybody loves a good event :D

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This is after SWTOR one of the most anti-social games I have come across. There are indeed a LOT of nice players but my god, it also attracted some utter dregs.

A lot of players say "thanks" after a ressurection especially if it isn't a rez fest. Just nice manners right?

Right. Except yesterday at the Balthazar DE, some players actually bitched about people saying thanks, insisting everyone should follow their orders and ignore dead people and what not. Basically they seemed to think leadership is done by shouting.

Compared to The Secret World or Lotro.... my god. Although Lotro has gone down hill since going F2P.

I am more and more beginning to understand why female members of my Lotro guild refuse to team up outside the guild and want to me to keep their gender secret and their mic suddenly doesn't work if I invite friends to a raid.

When is the next MMO launching to take the 12 yr olds away?

I also get the feeling that people who think GW2 community ain't so bad after all are coming fresh out of barren chat. That is like saying people here are nice compared to 4chan. True, but what a standard to measure things by.

must be your server, the 3 i have been on have been great, the few rare idiot kiddies tend to get chased out of /m pretty damn quick when they start up....

sure you will run into the random idiot jackoff who wants to play commander or wants to troll.....but they are far less common then the people who just want to have fun and play with others.

please done blame 12yo's, some of the honest to god kids I have met and ended up in guilds with over the years have been more mature then many adults, in some cases more mature then their own parents....(i kid you not...)

i have seen 55-65yo men act like cs kiddies, and 11yo's act like perfect manared and mature adults......sure they dont get some of the jokes humor that the adults do....but at least they dont rage quit over stupid stuff.....

if you want an anti-social game, i could link you to a few where you will find real jerks....people who will spend an hour trolling somebody acting like they are helping them, just to dump them someplace they cant survive.....

i could say more but no real need, other then to point out, you may want to try another server and /m more often, and when you do some a jerk, just rclick them and ignore/block them....

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Originally posted by Xasapis

The NPCs at supply camps and keeps also rezz players. Are they part of the great community?

It is true that the developers of any game can introduce mechanisms that can either promote cooperative play or competitive play. However, the mechanisms alone don't make for a good community. There are some very hard and harsh mmorpgs out there, where the people need each other and thus help each other. You don't need anyone in GW2 and thus that particular aspect of collaboration is not explored (can insert a lot of mmorpg names here, not just GW2).

I'll tell you my own rule of thump regarding finding a great community. When you find people ingame that would like to meet IRL, then you have found a great community. Getting a random rezz from some dude out there who happened to pass along is not sufficient reason to get to know him.

Besides, if the rezzing was a special event, if he put effort into rezzing me or gone out of his way to assist me, then maybe I would be curious about him/her. But as things are in GW2, rezzing somebody or firing a couple pot shots to kill a mob is so trivial, I wouldn't bat an eyelid towards anyone's direction that did such a thing.

Since we seem bent on generalizing an entire group of 2 million+ players as either good or bad, I feel obligated to point out what should be obvious: the same people play all of these games. There is nothing intrinsically better about the character of the people playing any one game over the people playing another game. The only way we can possibly distinguish one community from another is based on how that community manifests itself as a function its game's specific systems.

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I'm not sure why you quoted my post. I didn't claim that GW2 community was X level of quality. I just pointed out that while certain mechanisms prevent asshats from being annoying, those mechanisms do not by themselves make a good community.