From now on, every revamp of every single ability that you do, Cryptic, release it on a fail-safe setting with 10% of the intended damage output and/or desired effect.

And instead of letting us PvP'ers stay in misery and complaints about OP abilities for 3 months until you finally fix it, we let you, Cryptic, be in misery about all the people on the forum complaining that the ability still sucks after the revamp. At least then you might consider revamping something more decent next time.

Create a complete copy of the game and run it on another server.... you could even put new code on their of all types... it seems pretty cliche to all it the "Test Server" perhaps it should get somekinda star trek related name or something.

Then you can put proposed changes and new ideas on there and, people can test them with out having to really deal with it ya know... and heck mabey we could add a section here where we could post our ideas on changes... especially if they don't work out ya know...

Its like letting us do half your job for ya... then ya just read all our feedback and if we are all telling you Whooo there big guy that isn't cool... You can fix it before you release it.... ya know.

Create a complete copy of the game and run it on another server.... you could even put new code on their of all types... it seems pretty cliche to all it the "Test Server" perhaps it should get somekinda star trek related name or something.

Then you can put proposed changes and new ideas on there and, people can test them with out having to really deal with it ya know... and heck mabey we could add a section here where we could post our ideas on changes... especially if they don't work out ya know...

Its like letting us do half your job for ya... then ya just read all our feedback and if we are all telling you Whooo there big guy that isn't cool... You can fix it before you release it.... ya know.

It's unfortunate that when they get around to making a change, or releasing something new, they take it too far. The AI doesn't care but the players are left with broken and over powered mechanics. Just release stuff a little on the underpowered side and then ramp it up from there.

It might take some work to get it right but for a quality game it doesn't seem like too much to ask.