It is one thing to migrate seamlessly between the on and offline world across multiple devices (PC, tablet, smartphone) to never lose touch with your customer, it is another to reconcile the real world with its new virtual equivalent showcased in Yogurtistan. Advertising Brands Facebook Social media Technology Virtual Goods e-commerce Virtualworlds

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SIMON MAINWARING

APRIL 12, 2011

[Virtual World] Zynga: How the virtual world can save the real world

At the time I saw this as a powerful demonstration of what could become a consistent and transformative force for positive change in our world. What this demonstrates is not just the ability of social games and virtual goods to be enlisted in the service of emergency relief, but their critical ability to respond and scale quickly to match the scale of a disaster.

Dating in a VirtualWorld by Free Dating.co.uk. Featured Portfolio avatars dating FreeDating infographics online dating second life virtual dating World of Warcraft

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THE WAY OF THE WEB

JANUARY 3, 2010

[Virtual World] Real investments in virtual worlds continue

Don’t forget back in 2004, David Storey paid $26,500 in Entropia , then Jon Jacobs invested $100,000 in a virtual space station in Entropia in November 2005, and of course Anshe Chung became a millionaire via Second Life in 2006. Out-of-world mainstream sees that, not the real news as to what is actually happening inworld. hope they decide to open their eyes.

Debra Benton is a powerful speaker/consultant/author who has been in business successfully for over 30 years having founded Benton Management Resources in 1976 and today she joins Anna Farmery to talk about being an effective Virtual Executive. As a business executive you should always see yourself as online.and visible to the world. Debra Benton is a powerful speaker/consultant/author who has been in business successfully for over 30 years having founded Benton Management Resources in 1976 and today she joins Anna Farmery to talk about being an effective Virtual Executive.

Human nature is predictable and what we see emerging in the virtualworld mimics human behavior in the physical world. Does BIG in the VirtualWorld Follow Form? It appears as if everyone is chasing BIG as the primary strategy for success in the virtualworld as well as the physical world. When you view the world as one BIG network driven by the dynamics of “cause and effect” interactions you begin to see the human side of networks in a different light and how technology is accelerating BIG “cause and effect” shifts.
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Today, Durrett is the dynamic leader of IMVU, the world’s leading 3D social network with over 130 million registrants and the world’s largest user-generated catalog of virtual goods with over 16 million items. Often our platform allows our users to relay their emotions when they might struggle to do the same thing in the offline world. Many of our members have gotten married after meeting in one of our virtual rooms. Mobile is the Future of VirtualWorlds. People Durrett Follows in the Business World: . Durrett's Avatar. Stick with It.
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Are robotics bridging the gap between the virtualworld and the real world. Pod Casts robotics robots what is a robot engaging brand podcast social marketing business ideas brand marketing tips Romotive keller rinaudo virtualworld anybot romo future of robotics Today Anna Farmery (me!) talks with Keller Rinaudo of Romotive who I watched doing this fab little TED TALK when Keller introduced me to Romo, a new kind of social robot. Why robotics is fascinating? How robotics are changing the human relationships . What is a robot? What is the future of robotics.
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Think of a flight simulator – the pilot goes into a “cockpit” and can use the actual controls of an airplane, but the visual is a non-real place – a video or computer generated environment to simulate the environment of a real world situation. Augmented reality: combines real and virtual data – meaning it uses real time video and integrates with computer generated data to create an “Augmented Reality” experience. Essentially, it layers a “virtualworld” into your actual reality world. In essence, this is very much like Augmented Reality. is registered in 3D.
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Called Facebook “Credit it includes a real world component named, rather fetchingly, “App2User , which aims to encourage merchants and loyalty programs like Qantas Frequent Flyer points and Flybuys and whatnot to use the Facebook points social media system. But first… Quick note on currency and Virtual Goods. CURRENCY: Money has no inherent worth – it’s all virtual. VIRTUAL GOODS: don’t have to be virtual cows in Farmville or magic swords in World of Warcraft. Virtual or otherwise. Hero World 2,100,000.
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