Original models from Capcom,Nintendo,Konami,Xnalara and tombraider forums Users(rexil,Oocrofty,fullmoon etc),Valve and all the other models I rig that were done by the other game companies.I do not take credit for their hard work!I only take credit for the rigging and/or converting of the models.Also if you do want to use my mods for another program or game please contact me and ask my permission!

Tuesday, 31 December 2013

So Happy New Year to you all. Here we are in 2014! So to kick things off here is a small pack with 3 models rigged. 4 If you count the other version of Lady Deadpool. Anyway I hope you enjoy this. Expect more models for 2014! :)

As always report any bugs to me. Also Lady Deadpool was converted from Gmod and she has a big HD texture for her whole body. These all come with bump maps applied for people who have the normal maps plugin mod for gta sa. So they should appear up for you if you have the mod. Also one bug I can't fix is an issue with Lady Deadpool's body bump maps. It sort of gltiches between light and dark in some areas on her. Also even if you don't have the normal map plugin mod the models will still work and just show the models without bump maps. So I hope you enjoy!﻿

Tuesday, 24 December 2013

So since it is Christmas Day here tomorrow, this means no more rigs till next year now. So with that I would like to thank you all for taking interest in the recent releases on this blog. So with that I wish you all a Merry Christmas and a Happy New Year! See you all next year everyone and I hope you enjoy yourselves before we go in to 2014!

Wednesday, 18 December 2013

Hey all. So with Christmas day not for away now I decided to do and release a Christmas themed model rig. Here we have MGS3's Big Boss/Naked Snake in his Santa camo. Though I have edited it with some things. I added in the santa hat which was a model created for gmod and I also removed his radio and his knives plus a few other things. So I hope you enjoy this little thing. :)

Tuesday, 17 December 2013

Right so I finally got the normal map plugin mod for gta sa to work. I have applied it to my DR1 Frank West mod and it looks nice. Not a lot is noticeable at points so I may have to change the brightness from 1.0 to 2.0 for the bump maps to really show up. But you can see noticeable differences with the normal maps applied. So I will do kind of txds for the model rigs. One without the bump maps for people who want them and one with the bump map for the people who have the normal map plugin. Now here is a quick comparison pic of Frank without the bump maps and with them. You can see the slight changes easily. More or less the jacket is the most notable one and the camera.

Thursday, 12 December 2013

So first I have to give thanks to ac.amir who did some custom work on giving snake's hair the aloha maps it needed. So big thanks to him for sharing it on the facepunch mgs4 topic. Anyway the model is looking alright in game but has a serious amount of bugs that need fixing. So I will be working on getting it looking nice and hopefully bug free when it is released for you guys. But for now here is a pic of him in game. Despite it being a different engine the textures look amazing and so does the model :)

Tuesday, 10 December 2013

So the converter was released. It isn't good as it can't convert some textures and others it seems to mess up. A Noesis script may be made soon so it will be easier to get the textures and they won't be messed up. Anyway so far I have got out Snake's face, moustache,eyes and his octocamo suit. I will post more news as I go along. For now though here is a pic of the mentioned textures applied to the model. Also if I can't find a none messed up Solid Eye texture before the noesis script is possibly made then I will be getting rid of the solid eye model and just rigging the rest of Old Snake that way. Anyway enjoy the pic.

Friday, 6 December 2013

So with being able to get the MGS4 models in 3ds max finally I am gonna make it my mission to rig ever outfit of Snake's from MGS4 and the face camos too. Right now I am working on getting the textures converted so they can be applied to the model. For now I will show you a quick render of said model in 3ds max so far.