I'm such a high fantasy guy that I don't think I can give him a balanced answer. I love my monsters and cringe at the history (well the latest edition has eased that part for me). I think he wants more about the overall lore and maybe he should try Fafnirs if he hasn't already.

I've got Fanfir's and am reading through it. I was more curious what other kinds of things people did with it.

I'm decently familiar with Nordic lore and am even currently reading about the Muslim who traveled with them (he's referenced in the core rulebook). I was more looking for seeds of ideas beyond the ones I've got---I'd be able to pick up and go now but I was curious how Sagas went for people.

Basically FOTN:R has been written and presented in a way where you may stay in low fantasy if you wish, Viking-vs-Viking as you put it, and include all of the denizens and sagas from Midgard: King Harald has died and left his sons to fight for the throne. Outlaws are in Islandia carving up a new frontier and exploring the Skraeling lands to the west. Oh and you also have the crusaders coming north spreading the word of the new White God, so perhaps the war-band helps make a stand at the Danevirke. On the great isles of Midgard you also have King Aethelstan moving north and only the shady Jarl Sitric and his family stand in the way. Magic would be present only from the casters in the party: Song magic, Seith magic and Rune magic.

If you want to take it up a notch in the fantasy realm, you may include the troubles at the Cornerstone of the World (Evingard in Fafnir's Treasure, where Yggdrassil holds up Midgard). As well as the restless: Haugbui, Draugar, etc... (undead). There are also all of the "Fae" races that come from Alfgard, Vanagard and Svartalfheim. They inhabit the Midgard wilderness and can be paired up with some traditional terrors like the Rusalki. Don't forget to sprinkle in some of the magic items that sway the tide in an epic saga, including some of the more cursed items!

You can freely take your adventures out of Midgard and into Jotunheim (realm of the ice giants), Muspelheim (realm of the fire giants), Asgard (realm of the Aesir gods), Nidavellir (home of the Dvergar) and others. Then you can really start to include mystic beasts and exotic locales. Jotuns and gods can make appearances giving out special missives to the players. You can have your players explore Jarnvid, the Iron Woods of Jotunheim... perhaps crossing paths with Angrboda and her brood. Heimdal could always use a hand in Asgard, defending Bifrost against the coming siege. If you'd rather help Loki out, he is imprisoned in Hvergelmir and his son Fenrir is tied up at Lyngvi. So you have quite a few options in these open worlds.

The Core Rulebook saga is designed to segway into the Fafnir's Treasure saga, and then the upcoming Cornerstone of the World saga in Denizens of the North. Then the next few supplements explore the rest of Midgard as well as the other worlds upon the branches of Yggdrassil.

We had a wild time in Islandia. We went after the treasure with a 3-way split in the group that wasn't even honest with one another. One third wanted the treasure for themselves and the other two thirds were split between gods and Jotuns. Well we had a wild time splitting it up at the end. The Jotun side got massacred in the ensuing PvP and the god followers walked away with only Andvarinaut and the other third hauled the rest out. I was part of that "look out for yourself" third and we created our own outpost to the north of Evingard. We also told Magnus to shove off, the mine was ours and we aligned ourselves with Ivar and Halfdan. We have re-opened the mine since then and have put Egil in charge. Did we mention that we took Egil's side at the King's feast? He makes sure those thralls keep in line and now we're working on royal connections. We want Jarl Sitric for his slaves and we want Haakon the Good to win the throne since we already got into Erik Blood Axe's bad books. In the end the players that died remade dwellers that are aligned to coin rather than the jotuns (or gods) and we're now carving out our own little kingdom! If we had to choose one side, I'd think we'd go with Fenrir cuz he'll just further our cause of a power grab during chaos! The Norn had the god aligned players sent to our new town by Ingvar to spy on us. This way he keeps all the players together, but still fosters the personal agendas. I can't remember the last time we had so much fun!!!

Well we had a very funny time at the mines many many months ago. "The problem at the mines" was a new sub-quest added in Fafnir 2e and when we played it almost a year ago, our Norn made it a gateway to Niflheim. So the mines were overrun with Draugar so we had lots of dungeon crawl! We cleared it out, had mining resume and everyone in Evingard was happy. Well now that the mines saga is in the DotN book, we had to go back to the mines and fix them again LOL!

*spoiler*Turns out the Cornerstone of the World is a busy place and more stuff is crawling in from different realms. This is now a nexus out of Midgard and into the other realms, and you just can't pass through and expect not to insta-die! Jotunheim is like -200 degrees, Muspelheim is filled with noxious fumes and is +200 degrees, so we had to go on mini-quests just to be prepared to enter these places. */end spoiler*

A year later, we actually have a base of operations out of Asgard. Not everyone has Disir 5 (most players have been playing for a few years so our average Disir gains are about +1 per 6-8 months), but our Norn is really good at making it work. We have our own custom mead hall and with the crafting system, we invented some really REALLY epic mead! Our games are a lot more high fantasy so it comes with the territory!

Well I'll throw in my 2-bits for our ongoing campaign. We actually did the CRB and Fafnir's in reverse order. We bought Fafnir's first. So when it was done and not having the CRB yet, we headed east and ran into a secret society devoted to liberating Loki and Fenrir. We spent weeks trying to stop them and sabotage all their plans in Midgard. We then got the CRB and had a mini quest doing the saga contained within. This led us to joining Erik Bloodaxe and helping him out for a while: securing Karls under his banner while hunting down and torching anyone allied with Haakon. Once we worked our way up in his hierarchy we asked him to lend us resources\funds to hunting down Angrboda's secret society. This has led us to the Helsing clan and the Baltic region. We're there now, uncovering what may be a portion of the plans for Naglfar! So far so great!

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