I know it would cause a disturbance in the continuum but I really would’ve enjoyed it more if we got Mountain Beard Ryu as the SF5 Ryu like in that artwork, at least for General Story Mode.

It would’ve been more meaningful IMO if Ryu developed that chest scar sometime in SF5 also. Either from Necalli’s battle in ASF, or from Bison - Both characters have a super attack that involves them punching (or in Bison’s case impaling) their opponents in the chest.

It would’ve made the stakes felt more real, and in the end would’ve been a nice contrast to Sagat. Both Ryu and Sagat needed a scar to become whole, Sagat at the start of his journey with his inner demon and Ryu at the end of it.

Agree Bearded Ryu alt should have appeared in the cinematic mode on final confrontation with Necali, yet returned to a more generic Ryu after that match then before going to Bison for the final match or after the Bison match when in the waterfall ending with Ken. So it’s still fitting and exact.

Perfect with the Bison Battle Damage alt like everyone thinks that should have appeared in the final battle with Ryu also.

I don’t mind a remastered and re told cinematic mode using the previous which is longer and have different encounters with slight different events than the previous. Something how PC expansion games like Diablo-2 becomes Diablo-2 LOD.

So while there hasn’t been that many reports yet, one of the core staff who worked on the book has posted his thoughts and he says that basically the book is make of 3 parts- 1/How the SFV devs worked hard to continue on the lore made by SFII, 2/How SFII became such a legend in the first plane, and 3/An analysis of “how to create characters” from interviews with the SFV team, Ikeno, and Akiman. This last part in particular sounds very interesting indeed!

Just some information I found on the book. Definitely appears to be SF focused.