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There's been a number of threads about which expansions are needed for which parts of which campaigns in this book, so I thought I'd go through my book and post a count. Hope it's useful!

Before the parentheses I've put the required components, in the parentheses I've put components that aren't necessary but either make the scenario prettier or more convenient to play and last whether air rules are optional or in effect. Obviously any scenario that 'requires' the D/W board could be played without it, but why would you?

In summary -

Battle of Normandy Grand Campaign (17 scenarios) - playable with only the base set, ideally uses the air pack.Unternehman Fall Gelb Grand Campaign (21 scenarios) - playable with only the base set and the terrain pack, ideally also use the air pack.Operation Barbarossa Grand Campaign (23 scenarios) - needs the base set, terrain pack, eastern front and the air pack, ideally also the Winter board (for 3 scenarios). Could probably muddle through without the air pack.

Battle of Normandy

Flanking CaenSecuring the FlankM44 only - optional air rulesCapturing the CrossingM44 only - optional air rulesWithdrawal from Hill 112M44 only - optional air rulesHill 112M44 only - optional air rules

The BreakoutPanzer Lehr CountersM44 only (AP for 'Exit' counters) - optional air rulesMartinville RidgeM44 only - optional air rulesOperation CobraM44 (scenario from M44 book) - ideally played with air rulesCounter-Attack on MortainM44 (scenario from M44 book) - ideally played with air rules

Taking CaenDrive on CaenM44 only (CB#1 for AT gun counters) - optional air rulesNight WithdrawalM44 only (AP for 'Exit' counter & alternative rule for night attacks provided) - optional air rulesPushing through CaenM44 only - optional air rules

Early FalaiseSaint Martin and Bull BridgeM44 only - optional air rulesMont PinconM44 only - optional air rulesClosing the GapM44 only (AP for 'Exit' counters) - optional air rules

FalaiseWittmann's Final BattleM44 only (CB#1 for AT gun counters & AP/PT for Night Attack rules - alternative rules provided so not strictly needed) - optional air rulesOpportunity at FalaiseM44 only (CB#1 for AT gun counters) - optional air rulesClosing the GapM44 only (AP for 'Exit' counters) - optional air rules

The DiversionBattle of Hannut-MerdorpM44 only - optional air rulesResistance in GemblouxM44 and TP (CB#1 for AT gun counter) - air rules in effectDug-In behind the DyleM44 and TP - optional air rulesBattle of the LysM44 only (CB#1 for depleted unit counter) - optional air rules

The Sickle-CutBouvignes BridgeheadM44 and TP - optional air rulesBattle of FlavionM44 only - optional air rulesDefense of Le CateauM44 and TP - optional air rulesAssault on the WattenburgM44 and TP - optional air rules

The Crossing of the MeuseDriving to SedanM44 and TP (EF for Cavalry badges & AP for 'Exit' counter) - optional air rulesCamouflaged in MonthermeM44 and TP + 4 battle stars (CB#1 for mortar and engineers badges) - optional air rulesBreakout at SedanM44 and TP (AP for 'Exit' counter & CB#1 for depleted unit counter) - optional air rulesDe Gaulle to the RescueM44 and TP (CB#1 for AT gun counters) - optional air rulesTo Crecy-sur-SerreM44 and TP (CB#1 for AT gun counters) - optional air rulesCombats in StonneM44 and TP (CB#1 for AT gun counters) - optional air rulesResistance in La HorgneM44 and TP (CB#1 for AT gun and mortar counters) - optional air rules

Barbarossa NorthRaseiniaiM44 and EF (CB#1 for Brandenburgers badges) - air rules not usedVelikaya BridgeheadM44 and EF - air rules not in effectIngermanlandM44, TP and EF (AP for 'Exit' counters) - air rules not usedLuga BridgesM44, TP, EF and AP (CB#1 for Brandenburgers badges) - optional air rulesIvanovskoye BridgeheadM44, TP and EF - optional air rulesStaraya RussaM44 and EF - optional air rulesBaltic IslandsM44, TP, EF and AP - optional air rulesTikhvinM44, TP, EF and D/W board - air rules not used

Barbarossa SouthBrodyM44 and EF - air rules not usedPripet MarshM44, TP and EF - air rules not usedRussian BreakoutM44 and EF (AP for 'Exit' counters) - air rules not usedLipovecM44 and EF - optional air rulesKievM44, TP and EF (CB#1 for engineers badge) - air rules not usedSea of AzovM44, TP, EF and AP - air rules in effectBattle for RostovM44 and EF (AP for 'Exit' counters) - optional air rules

Thanks for the list. I have a quick question. There seem to be an awful lot of scenarios with "optional air rules". Do you know if not using the air rules makes that much of a difference in game play/enjoyment? The reason I ask is that the Air Pack is the only expansion I don't have, but I was thinking of getting the campaign book.

The scenario book includes every standard scenario published to that point, including magazine and convention scenarios most people would never have seen. The existing scenarios, such as those that came with the basic set, were all tweaked, revised and improved. For this book of scenarios alone it's almost worth it.

And the deck of cards featuring summaries of every rule, troops type, and more is very handy to have. A great addition to any Memoir '44 collection.

I don't really care for the air rules, but I'm happy with the set thanks to the two items mentioned above (not to mention terrain stuff that rounds out the Easter Front expansion).