Introduction and Session Goals

확인 완료한 버전: 5.5

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난이도: 중급

In this live training session you will learn how to control particle systems at runtime via script, how to use collision messages from particles to drive gameplay and how to render decal style effects using particles.

ParticleDecalData

Code snippet

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleDecalData
{
public Vector3 position;
public float size;
public Vector3 rotation;
public Color color;
}

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