Bad news. I will need to replace some of my FamiTracker instruments to avoid copyright problems (some of them were not made by me). There should not be any problem for purely synthesized instruments, since these can be easily and quickly done and they always sound similar (and these have very simple wave forms). However the DPCM channel uses samples (i.e., sound recordings), so I should replace these instruments in my compositions, just to avoid legal problems. I will need new drum and timbale DPCM sounds (I think these have "dmc" extension). This is soooo frustrating...

Can someone help me to find some free FamiTracker instruments for the drums and timbale?

I know Famitracker allows people to make there own instruments or sounds, but does it allow exporting of them in .dmc formats? I think it allows exporting of NSF (Nintendo Sound Format, invented by Kevin Horton). This link might help with that.

Thanks Zefk! Those links are very useful and there are lots of free FamiTracker instruments there.

However I have not found any DPCM with a similar "high quality" sound for the drums and timbales that I used in the song, so I will have to use some of these chippy sounds to replace them and the song may become worse... but at least this time the licenses will be fully respected and it will be free with no uncertainty. (I will upload the new versions of the two songs as soon as I get time to make them.)

Finally I realized that LMMS has some sounds of timbales and drums, which must be free since LMMS is free. I will try to reduce their quality, convert them into dcm format, and then add them to the FamiTracker file to replace the previous recorded samples. That should work.

Anyway, a composer that makes SNES-like music has told me that it's highly unlikely that I would run into any legal problems with those tracks, that most of the samples used in SNES games were actually down-sampled freely usable libraries, and that many people have used samples from real SNES games in commercially released soundtracks. Who knows if this is really true...

But in any case, since I am quite paranoid, I am gonna take the slow but safe and legal way of replacing all recorded samples.

I like how the boss started slow and sped up over time with new attack techniques. The boss is great for catching the player off guard. Also, I did not notice the boss taking damage. Did you mean for that to happen?

I like how the boss started slow and sped up over time with new attack techniques. The boss is great for catching the player off guard. Also, I did not notice the boss taking damage. Did you mean for that to happen?

It is because I was a bit lazy and did not draw the blinking animation for when he is hurt. Yes, the enemy speeds up when he gets hurt in the 2 first phases, and the damage of the enemy is increased in the second and third phase too. The hammer sprite is invincible, obviously.

I will add this character/enemy to the sample quest (and to the Children of Solarus project) someday soon.

Another character that may appear in the project "Children of Solarus" is the astrologer-magician:https://www.youtube.com/watch?v=7dw59QQrzL8Note that this is just a test map, as usually, and this character is still unfinished (some directions and animations are still remaining work to do).