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So, I'm not going to lie, this is probably my first original Black Deck. I don't play Black, and I never really have (well, okay, that's a line. I did try out Black back in ScoreZ, but the face of Black has changed a lot). So, when going into this, keep in mind that my only experience with the style has been netdecking things to test against.

That said, after the recent discussion of who our favorite MPs were, I kind of reminded myself of how amazing Pikkon could be for near-enough shutting down the opponent's Events. And never being one to turn up my nose at a good disruption strategy, I decided I'd find a way to leverage that so as to minimize my opponent's plays. And so Black Perceptive came to mind.

Black Perceptive Pikkon
Not going to write out Pikkon's levels, since he only has the one stack.

I will say here that after putting together this Event Line-Up, I definitely think that a Black Bardock deck should have a lot more oomph than I've seen. Just opening with his ability to screen the opponent's deck, then dropping Scout Maneuver to pull out any pesty attacks while you hit Time... That must feel satisfying. Add on a Black Reflection a bit later on into the match and pick out that big attack you swiped from them, and just...
I need to make Black Bardock. Yummy.

* Combat Enders. While some people loathe them, my recent experience in this game has been that they are sorely undervalued by aggro decks, and while this is by no means an aggro deck, the point remains here all the same. Black Power-Up is a really fun card to put onto the field, especially as you watch your opponent try to come up with ways to push through it in a single action. The Dragon Ball is the same, and one I've personally taken to including in most decks. An instant-combat ender that you can drop for nothing and don't have to waste set-up on? Hell yeah. I will not be caught in your dis-favorable combat this turn.

** Black Adaptation and Scout Maneuver were weird ones for me, since my inclusion of them kind of ended up shaping how I built the deck. I really like the idea of catching an opponent's big energy combat early on, and then removing the threat entirely. By the same token, Scout Maneuver serves pretty much the same purpose. If I'm going in against a Vegeta deck, I can easily use one to get at his Galick Gun and the other to smack down on his Final Flash pre-emptively, eliminating a LOT of the threat from his Energy Beats. I imagine this is all stuff people already know, but hey. I'm learning Black.

*** Black Choke was one card I could not pass up for it's synergy with Black Perceptive Mastery. Having my Mastery, on it's own, mill 3 cards unconditionally just seems like an amazing synergy to me. Add on things like Black Teamwork, Black Invitation, and etc. and you can hit some really big mill numbers. I think I'm finally understanding what the big deal about Black Mill Cell was back in the day, although I do still feel like it was a weaker variant than Namekian Cell.
Also, can we address how amazing Teamwork is in this Endurance-heavy meta? God damn that's a good card.

(-) These are cards I have minimal interest in. Punt is here for straight life-card damage, but I don't think I especially need it to enable any comboes. Likewise, Black Constant Barrage definitely has some synergy with the deck, but I don't know how this deck goes about grabbing Critical Effects, so I can't say I'm particularly attached at this moment.

And this was my first proper Black deck, behind the wheel of Pikkon (who is probably not the best match, admittedly). I thought I'd try something a bit weird with it honestly, and while I'm pretty sure there are big holes here, I feel confident about this deck as a starting point on figuring out how to build better Black Decks.
Probably going to actually try my own spin at Black Bardock now. Scout Maneuver is just too good to use in synergy with him...