You need GXTHook .cleo to be able to view the text..Check whether your CLEO directory is containg this gxthook.cleo

thanks bro .. it's worked

Well... It was working great on 1.01 version without gxthook but after I downgraded to 1.0 I'm no longer getting any text... Text for car spawner is working but not for this mod I had to downgrade because Improved Vehicle Lights Mod 2.0 wasn't working at all in 1.01. I'm using CLEO 4.2F and I've gone to 1.0 even gxthook.cleo isn't helping me... I've uploaded cleo.log file content here so maybe this can explain the problem more then I did.

I hope that this game isn't dead

Deinstall your Cleo pluguin, move cleo.asi and the complete Cleo folder into any other directoryInstall these Cleo 3 filesand test the demotext test script and remove it then when it workedInstall Pimp My Carthen start game and Start New Game and test it

olokos

The game crashed after doing what you have said including 3rd line (i pressed new game)same thing after deleting text test file and installing manually pimp my car I could only hear loading music while the game is changing resolution from 1920x1080 to 1600x900 or something like this (can't remember) and that's it. No cleo.log this time. I'll try with cleo 3 from official site and post back! Thanks for help!

@EDIT I've gone back to cleo 4 and everything is working again. Except pimp my car i guess...

ZAZ

^AFAIK special attachments like neons and other attachments cannot be saved.Well that's what I can remember back then when I played using PMC. Correct me if I'm wrong.

Yes and no, it would be possible by writing extra scripts, would need additional storable entries, would be more work, would encrease the probability of bugs, i'm too lazy, don't makes fun to write it.Placing objects with cleo is a difficult thing because they can be stored for ever if you make a savgame then and by loading of the that savgame can objects placed again by cleoscript and so on, would cause a buggy game

MRZ

And the game has in it's functions the ability to save the colors , tuning parts , etc.......(like the Garage Saving Function) but the neon and the minigun things aren't identified in this function. (and they aren't identified as tuning parts at all)

Then you can choose between autom. Installation with GAMI installer or manually installationDownloads

well, basicly you just need to put the cleoscripts into the cleo folder (cleo folder will be created by installation of Cleo Library)PmC_driftsmoke.csPmC_DRIVE_final.csPmC_Extras.csPmC_NEON_final.csPmC_Sound.csPmC_Tuning.cmas well as the PimpmycarA1_text.fxt into cleo_text folder

then you can play the mod....

...but without the neon models you will have then crack packages on your car instead neon tubesand also you can't have several effects like neon 2dfx effects and other new 2dfx lights, when you choose such a feature

so it needs to install neon tubes by replacing 6 files inside of gta3.imgand the new 2dfx effects by replacing of effects.fxp and effectsPC.txd

----------------------

To realize that for autom. installation, especially replacing files inside of gta3.img and running "Rebuild Archiv", i decided to use GAMI installerread here about installation with GAMIGAMI installer exe is inside of the download file for autom. installation of Pimp_my_car_final(not tested with win7 or vista)

Bruno1574

Hi, I'm new here and I was wondering if you would be adding green, orange and/or maybe white FLATLIGHT and UGROUND Neon. I have a couple of modded cars that would look great with those colors on neon. I hope you do in a next update, it would look really nice.

Blastoise1994

I'm having a bit of trouble with this mod, which is installed on top of CLEO 4. (3 doesn't work for some reason.) I can get the menu to open but there's no text, and on top of this when I press 5 if there's an audio file playing, it slows down awkwardly. Is this supposed to happen? Sorry for bumping this old topic, but I really like the idea of this mod and would love to be able to use it. Thanks in advance!

Blastoise1994

I tried the auto-installer first but when I did that the mod didn't even show up, so I just copied the CLEO folder over from the manual installer assuming it had somehow missed that. I'll try inserting the rest of the files manually, but the last time I did that it crashed my game.

EDIT: I tried to reinstall it manually and had the same results. Also if I press the space bar three times without moving my choice the game crashes. This is all on a fresh SA install. :S

new in final version:
The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody.
At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff
but these models:
drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd
because of two reasons
1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct
2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod
The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car AlphaDownload: PmC_final_Neonpatch

Also new is that the effects.fxp und effectPC.txd must be replaced at any rate
The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature

The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position.
(in submenue "MORE")

Driftsmoke script is new (enable in submenue "MORE")

soundscript is new , inclusiv sound
first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car

Realtime (in submenue "Envirement")

new in menue "Special". Throw grenades, blue-red policelight

some bugs and unneccesary textmessages are fixed

SHIFT-key can also be used to confirm selection

The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H,
after exit and enter of same car, but only if you change the vehicle.

And they can be disabled

More tuning-options, also for vehicle which are normally not tunable
Then it's the risk of the user to try there anything.
Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide.
Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.

Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop
Bart Waterduck for Mission Builder and inspiration
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding
Also Credits
to brokenfish for NOScode
to GodGell for Helimagnet
to "Hammer83" for GTA: San Andreas GXT Editor
to "Jacob" for San Andreas Place Manager

Thunderbolt1

when i use this mod and play a mission like nine and aks some cutscence begins when smoke shoots then its my turn i fail and it says smoke's car is trashed also this happens with mission ryder when i get out from the barber it says u trashed his car plz help !

MrDerpHerpin

the download contain a readme.txt with neccesary informations like this:
"press 5 while in vehicle to show the PmC menue"

whenever i try to open the neon menu in PMC, i cannot leave that screen, the game just hangs on that menu until i load another savegame or re-start the application. everything else works perfectly, this is on the steam version downgraded to 1.0 with other CLEO scripts. i've tried a fresh restart and installation without certain mods, but alas, no luck.