Feb 5 2014 CS:GO Version 1.32.1.0 Build 5563 Released

[ STICKERS ]
- Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
- Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
- A sticker can be applied to any gun, and each gun can hold multiple stickers.

[ MISC ]
- Several adjustments to improve performance for a range of hardware configurations.
- Ended Operation Bravo.
- Overpass and Cobblestone maps are now available to everyone.
- Removed the following items from the store:
– Season’s Gifts. They are still marketable on the Community Marketplace and remain fully functional.
– Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
- Doing an ent_create now orients the created entity opposite the player’s orientation so it’s facing the player.
- Added a new material type called ‘Lightmapped_4WayBlend’ that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
- Added more diagnostic information for buffer overflows in network channel.

[ UI ]
- Removed rouge [sic] pixel on mode map selection UI.
- Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
- Reduced translucency of avatars in playercount panel and did some minor visual updates.
- Enemies icons on radar are now a different shape than teammates.
- Hostages on radar now have an H in the dot and never rotate.
- Added sort method ‘Equipped’ to the Inventory.
- Added a setting to Game Options that allows hiding Team Tags in death notices.
- Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
- Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

[ GAMEPLAY ]
- All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
– Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.

[ MAPS ]
- Mirage
– Fixed a bug where you could peek over a crate at CT stairs.
– Added a peek position in Bombsite A connector, towards Palace exit.
– Clipped benches inside palace.
– Fixed some boost/exploit spots (Thanks F3RO!).
– Breakable metal panels can no longer be shot through without triggering break effect.
– Made it easier to get into hole leading to CT sniper window.
– Made it easier to move over cart leading to B route from CT spawn.
– Reworked cover in Bombsite A.
– Reworked cover in Bombsite B.

- Inferno
– Fixed a bug where players could get stuck in ceilingfans.
– Fixed some areas where thrown C4 could get stuck.
– Increased brightness slightly in hallway leading to balcony in Bombsite A.
– Fixed gaps that players could see through in Bombsite B.
– Made wall penetration in construction more consistent (Thanks Pawlesslol!).
– Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
– General optimizations.