2017.4

2018.4

2019.2.15f1

2019.3

2020.1

1218218

No

Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(AnimationPlayMode.Queue) is called in Update()

How to reproduce:
1. Download the tester-attached package(LegacyAnimationCrash.unitypackage)
2. Create a new Unity project
3. Import the downloaded package
4. Open the Scenes/ReproScene
5. Enter Play Mode
6. Wait until the animation loops a couple of times

Expected result: the Editor does not crash
Actual result: the Editor crashes