Welcome to Sandpoint

Further exploration of the tunnels beneath the glassworks led to hostile encounters with creatures heretofore unknown by us whose bite inflicted a rage upon the victim.

A statue of a beautiful woman, whose face was contorted with rage, held a valuable looking ranseur which could be separated from the statue. We liberated the ranseur.

Then we encountered a horrific create, known as a varguille, which appears as a flying head with wings.

The party encountered an enraged, mutated goblin with three arms, who announced itself as Koruvus, who we had earlier learned was one of the heroes of the Goblin Tribes of the Sandpoint Region. There had been no mention of a third arm, and the magic sword he was known for was not present. In pits below the room were zombies.

Finally we came across a room with no gravity and crackling black lightning. From the room, Curley extracted a wand (wand of shocking grasp), a scroll of burning hands, a tattered book ( a prayerbook dedicated to Lamashtu, the mother of monsters), a bottle of wine (a local varisian wine), and the body of a raven with its accompaniment of maggots.

From the prayerbook of Lamashtu we learned that the varguille is a foul creature from the abyss, and with its kiss transforms creatures into more of its own kind.

The group is approached by Bethana, a maid at the Rusty Dragon Inn with concerns that Ameiko did not show up to prepare breakfast. She shares a crumpled-up note, written in a foreig language, she found in Ameiko’s bedroom.

Bethana, having received some tutelage from Ameiko in the language, was able to translate some of it. It appeared to be a note from Ameiko’s brother Tsuto indicating that their father, Lonjiku Kaijitsu was complicit in the goblin attacks. He proposed that Ameiko should meet him at their father’s glassworks.

That morning the group traveled to the glassworks, which seemed to be uncharacteristically closed. After a few false starts with more delicate methods, the locked door at the rear of the glassworks fell to brute force.

Within the glassworks had been wrecked and the bodies of several people were strewn about. Suddenly, crazed goblins attacked from the shadows! After defeating them, the group delved into the basement where they were confronted by a somewhat tipsy Tsuto.

Etchoche chased Tsuto down a series of dark passageways in the basement, and ultimately confronted him alone. It proved to be Etchoche’s ultimate confrontation, and he was slain by Tsuto. Once the group caught up, they could see that Tsuto had fled through a secret passage, but it proved to be too difficult of a puzzle to open.

Ameiko was bound in a locked room in the basement, and once freed she described how Tsuto had tried to recruit her into his mad scheme of destroying Sandpoint. She was in a great hurry to warn her father. Unfortunately, we found her f under a slag of molten glass in his own glassworks.

Donovan came across Tsuto’s diary in a makeshift bedroom in the basement, and in this diary he reveals of the conspiracy of the goblins to destroy Sandpoint. More surprising was the revelation that Nuallia, the daughter of Sandpoint’s previous priest, had not died in the fire as everyone thought, and she was the mastermind behind the attacks.

Speaking with the mayor, we was able to tell us that Nuallia was an Aasimar orphan whose parents were unknown. Tsuto’s journal highlights his infatuation with her, and her desire to erase the “celestial taint” of her mother. The initial goblin attack was a cover so she could steal the remains of her adoptive father, Ezakian Tobyn, which she then burnt in some sort of dark ritual.

She apparently has plans to sacrifice Sandpoint in a giant pyre for some insidious purpose.

Nuallia and her father supposedly died in the fire about one month after Jarvis “Chopper” Stute was killed in his evil lair on what is now known as “Chopper’s Isle.”

The group has a celebratory feast with Aldern Foxglove after the successful boar hunt, who then departs back for Magnimar. He offers his hospitality should we ever find ourselves there.

Donovan checks in with Jubrayl Vhiski, the local crime boss to pay his respects, and to see if he knew anything about the previous priest, or of a secret way the goblins could have entered the city. He claimed to have little knowledge of the priest, and little interest in religion. He also claimed that there were no tunnels or the like coming into the city, and that he would be in a position to know.

That evening, while relaxing in the tavern, Donovan is approached by the Shaeless, the young daughter of Ven Vinder who claims to have problem with rats of unusual size at the general store owned by her father. Donovan agrees to help, unwisely alone. Bryn, suspicious, follows the pair at a distance. As it turns out, there were no rats, and Shaeless had plans of a more amorous sort. Donovan tries to distract her by crafting an illusion of a large rat, but luck was against him, and the Ven discovers the two in the basement. Angry as any father would be, he lashes out at Donovan, who barely escaped back to the Rusty Dragon Inn.

Not long after, a man enters the inn, calling out angrily in a language none of the group understands. Elahru rises to meet him, sensing trouble for Ameiko, who has been kind to us all. The man speaks in common and speaks disdainfully of our efforts to assist the town, insisting that things would have been better for the town if we had left the matters of security and defense to the watch. Tensions rise, but before things get too out of hand, Ameiko appears and has harsh words with the man, and cracks him across the head with a ladle of stew. The man fumes, and leaves. Some of the patrons inform the group that the man was Ameiko’s father, Lonjiku Kaijitsu, and that strife between the two is common, as he disapproves of her past as an adventurer.

Later that evening, there is more excitement as a woman with two children in tow comes into the inn looking for the help of heroes. Her child had been complaining about monsters in his room, which she and her husband dismissed as silliness, until that night when they discovered the youngest covered in bites of some sort after a prolonged fit of crying.

The group rushes to the house to find the mutilated body of the dog and father in the child’s room. The man was half lodged in a hole through the floor by the closet, and upon pulling his body out, two crazed goblins leapt out and attacked. With the goblins defeated, an investigation revealed that they had been hiding under the floor, presumably since the goblin attack on the town.

The sheriff introduced the group to the Kendra Deverin, the mayor of Sandpoint, and Shalelu Andosana, and elven warrior who has knowledge of the local goblin tribes, which she shared. The sheriff informally deputizes Bergen to take charge in the extremely unlikely event that another crisis befalls the town while he is away.

The next day, in the morning, Bethana comes to you when she discovered that Am was not there in the morning.

As the group wound down and enjoyed the tasty repast offered at the Rusty Dragon Inn, they were joined by Aldern who offered that they should go boar hunting with him on the morrow. The group agrees, and spends a well-deserved night resting.

In the morning, Sheriff Belor Hemlock stops by the Rusty Dragon Inn to see if the “heroes” would be willing to assist him with investigating a disturbance in the graveyard. Worried that the cemetery might have been the point of entry for the goblins, the party investigates. There are plenty of goblin tracks milling about the cemetery, however the open tomb seems undisturbed by goblinoids.

The sherrif led the way and was immediately paralyzed by some sort of curse, leaving the rest of us to fight the three skeletal guardians. Once dispatched, it was noted that the previous occupant of the tomb, the body of the previous priest (who had died in a fire in the cathedral) was not there. There was, however, a left over magical robe of useful patches, but it was all out of patches. It did once have 3 skeleton patches, so that would seem to be where the skeletons came from.

After putting the dead back to rest, and talking to the current priest, the group rounded up, and after gift of horses from Aldern, we all went boar hunting in the Tickwood Forest. The boar was defeated by Bryn’s crazy Witchbolt magic, adding one other party member to Aldern’s roll of unhealthy fascination.

Right after the boar confrontation, we were attacked by two Vine Blights, now deceased, which we suppose had been chasing, or at least scaring, the board toward us.

When it was all said and done, the group had successfully driven off the goblins. They saved a wealthy fop, Aldern Foxglove but were not able to save his guard dog who was eviscerated by a mounted goblin commando. Aldern was very appreciative and developed a slightly unnerving interest in Etchoche due to his unusual fighting style.