Various aspects of the game uses bonuses (bonuses.wdt). Enhancements, Officers, Skills, Perks, Licenses...

Below is the list of all available bonuses to be used on Enhancements, Officers...

Be careful to note the Value type when using a bonus in any other database!
Functionality of the bonus on any item relies on using the appropriate values regarding value type!
Example: System hitpoints uses Float value type. Actual value of the bonus in the Enhancement database must be typed as Float e.g. 12.0 NOT 12!

ID

VALUE TYPE

DESCRIPTION

0

Float

System hitpoints

1

Float

Ship hull

2

Float

Protection from hack attempts

3

Float

Cloak harder to detect

4

Float

Chance that firing weapons doesn't deactivate cloaking

5

Float

Grappler range

6

Float

Chance for the grappler to weaken shields of the grappled object

7

Float

Power

8

Float

Power recharge rate

9

Float

Chance to retaliate against hack attempts

10

Float

Speed

11

Float

Maneuverability

12

Float

Acceleration

13

Float

Power to engines charge-up time

14

Float

Sensor radius

15

Float

Chance to detect cloaked objects

16

Float

Shield strength

17

Float

Shield recharge

18

Float

Energy resistance

19

Float

Projectile resistance

20

Float

Plasma resistance

21

Float

Radiation resistance

22

Float

EMP resistance

23

Float

Chance to resist transport incursion

24

Float

Transporter range

25

Float

Transporter capacity

26

Float

Chance to deflect incoming transport beams

27

Float

Soak

28

Float

Mining yield

29

Float

Salvage value

30

Float

Gas collecting yield

31

Float

Ship system repair speed

32

Float

Battery power recharge

33

Float

Critical hit chance

34

Float

Critical hit damage

35

Float

Trooper strength

36

Float

T-Drive jump radius

37

Integer

Size of fleet

38

Float

Damage of fleet

39

Float

Soak of fleet

40

Integer

Experience

41

Float

Experience gain

42

Integer

Credits

43

Integer

Credits per month

44

Float

Wormhole damage

45

Float

Damage to veterans

46

Float

Smuggling chance

47

Float

Improved trading prices

48

Float

Light weapon damage

49

Float

Light weapon accuracy

50

Float

Heavy weapon damage

51

Float

Heavy weapon accuracy

52

Float

Heavy weapon reload speed

53

Float

Beam weapon accuracy

54

Float

Railgun accuracy

55

Float

Plasma cannon accuracy

56

Float

Missiles accuracy

57

Float

Shockwave accuracy

58

Float

Fusion torpedo accuracy

59

Float

Beam weapon damage

60

Float

Railgun damage

61

Float

Plasma cannon damage

62

Float

Missiles damage

63

Float

Shockwave damage

64

Float

Fusion torpedo damage

65

Integer

Bonus Skill point

66

Integer

Bonus Perk point

67

Float

Weapon range

68

Float

Rate of fire

69

Float

Shield damage

70

Float

Hull damage

71

Float

Accuracy

72

Float

Evasion

73

Float

Chance to dodge heavy weapons

74

Float

Repair Hull

75

Float

Fighter damage

76

Float

Fighter HP and Soak

77

Float

Additional Radiation damage

78

Float

Additional EMP damage

79

Float

Blast radius

80

Float

Battery power

81

Float

Target weapon energy cost

82

Float

Fuel

83

Float

Pre-launch

84

Float

Reduce affected ship's Speed and Maneuverability

85

Float

Reduce affected ship's maximum battery power

86

Float

Reduce affected ship's resistances

87

Float

Anomaly emits Radiation

88

Float

Percentage of damage returned

89

Float

Chance to disable weapon

90

Float

Chance to slow down attacker

91

Float

Chance to recharge weapon batteries

92

Float

Chance to cause Critical system failure to attacker

93

Float

Chance to diminish target's Power

94

Float

Chance to drop target's shields at random

95

Float

Chance to reduce target's Trooper count

96

Float

Chance to completely shut down target

97

Float

Chance the anomaly emits an EM pulse

98

Float

Chance incoming hits recharge your Power

99

Float

Chance to disable weapons of nearby enemies

100

Float

Chance to disable target's ship system on successful hit

101

Float

Chance to recharge Power on successful hit

102

Float

Chance hit will bounce off the target into nearby enemy

103

Float

Chance to cause residual Radiation damage

104

Float

Chance to emit a powerful EMP discharge

105

Float

Chance to fire more shells in a single shot

106

Float

Chance to destroy target's ammo and cause Damage

107

Float

Chance to shoot through Shields

108

Float

Chance to recoup spent ammo

109

Float

Chance to deal Damage to all targetís shields

110

Float

Percent of dealt Damage repairs playerís Hull

111

Float

Chance to fire several Heavy weapon shots with one shot

112

Float

Chance to cause slowdown

113

Float

Reduce target accuracy and Critical hit chance

114

Float

Chance to receive negative status effects

115

Float

Chance to reduce target's Evasion and prevent cloaking

116

Float

Chance to resist to Critical System Failure

117

Boolean

Enter Iolian territory free-of-charge.

118

Boolean

Mycenaean stations offer better prices for all goods.

119

Boolean

Land on planet Nyx free-of-charge.

120

Boolean

Better commodity prices on Free Traders stations.

121

Boolean

Wasteland stations offer better prices for all goods.

122

Boolean

Reduced prices of Nexus equipment.

123

Boolean

Rearm and repair on Protectorate stations free-of-charge.

124

Integer

Receive Credits for every Vanquis and Syndicate ship you destroy.

125

Boolean

Rearm and repair on Baeldor stations free-of-charge.

126

Boolean

Better prices of Korkyran ship systems.

127

Boolean

Better prices of GSE ships.

128

Integer

Receive Credits for every Heraclean front and Genos ship you destroy.

129

Boolean

Permission to mine in Union territory.

130

Integer

Receive Credits for every anomaly you scan.

131

Boolean

Triad stations offer better prices for all goods.

132

Boolean

LaGarde stations offer better prices for all goods.

133

Boolean

Better prices of MultiOps ships.

134

Boolean

Better prices of Advanced Arms Inc. ship systems.

135

Boolean

Better prices of TriaCorp ship systems.

136

Integer

Receive Credits for every outlaw ship you destroy.

137

Boolean

IonTech stations offer special price for Ionized Gas.

138

Boolean

Use T-Gates free-of-charge.

139

Boolean

Better prices of all AI Robotics goods.

140

Boolean

Better prices of HeraCorp ships.

141

Boolean

Better prices of all ore.

142

Boolean

Repair and rearm on Frontier stations free of charge.

143

Integer

Receive Credits of every Miners Guild and Union ship you destroy.

144

Boolean

Better prices of all contraband.

145

Integer

Receive Credits for every Iolian, Mycenaean and Nyx ship you destroy.

146

Integer

Receive Credits for every Baeldor ship you destroy.

147

Boolean

Better prices of all Gases.

148

Boolean

Rearm and repair on Rogue stations free-of-charge.

149

Integer

Receive Credits for every Trinity and Protectorate ship you destroy.

150

Boolean

Hexen stations offer better Commodity prices.

151

Boolean

Rearm and repair on Stoners stations free-of-charge.

152

Integer

Receive Credits for every Korkyran and Thaurian ship you destroy.

153

Integer

Receive Credits for every Freighter and Freightliner you destroy.

154

Boolean

You can command Gunship size vessels.

155

Boolean

You can command Corvette size vessels.

156

Boolean

You can command Frigate and Freighter size vessels.

157

Boolean

You can hire additional mercenaries into your fleet with ship size up to Frigate.