It has nothing to do with any particular binding of OpenGL. As you can see on the screenshot on my blog, the text is not displayed correctly, Ankama Games uses compressed textures for fonts which were badly supported on my graphics card. The lag was mainly due to network problems as my internet service provider puts some more latency when it suspects people from using P2P, that happens often when I play with Urban Terror which is written in C++.

I remember playing Dofus a bit, and then hearing about Wakfu. I was disappointed that they continued with the overly silly/cartoony finishing on the characters. The artwork is otherwise spectacular. Didn't know it was made in Java.. that's cool.

I believe the battle system is exactly like in Dofus, which I can't say I was completely enthralled by. Especially not in an MMO. Nothing wrong with the limited turnbased idea. But that fact that you get ported into a different "battle room" each time you fight feels a bit misplaced.

What I did like about this genre was its Dofus/Wakfu Arena spinoff game! Where you throw out the whole RPG thing and jump straight into Battling other players. The idea is that you pick a team for yourself and equip them with armor and choose their abilities ( every Team has a set amount of "points" to use to pick characters and abilities ) and then take your Team to battle other player's Teams. You could for instance have a Team of 2 really powerful characters ( because you spent all the points in those 2 ) or a Team with 6 characters with niche abilities that work well together. Very strategic turn based gameplay.

I didn't really play any of the MMORPG's of it, almost only the Arena. Looks good though.

But wow, games like this in Java? This is definitely quite the showpiece.

It shows JOGL rocks

No, it doesn't. It shows that no matter what technology you use underneath, the presentation and gameplay always determines the outcome.

It shows that JOGL can safely be used in softwares used by a lot of people including games unlike some people leading FUD campaigns had said when Oracle left the boat. JOGL is used in Playviz and Sculpteo which are used at a large scale too.

But wow, games like this in Java? This is definitely quite the showpiece.

It shows JOGL rocks

No, it doesn't. It shows that no matter what technology you use underneath, the presentation and gameplay always determines the outcome.

It shows that JOGL can safely be used in softwares used by a lot of people including games unlike some people leading FUD campaigns had said when Oracle left the boat. JOGL is used in Playviz and Sculpteo which are used at a large scale too.

both are true. you need what ra4king's said to have the game to be played by lot of people whatever, doesn't matter. It still rocks!

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