Coding since 1993 on an Apple ][e, most of my career has been in games.

I typically end up dealing with all the junk most projects don’t think about until a week before release and they realize that not all devices act the same, and we can’t fit the game into the 100mb limit.

From humble beginnings as a shepard I rounded out my skills in application development, eventually building a business porting games from Windows to Mac the hard way. Working in mobile game development for many years with my own engine, working with Unity3d felt like coming home.