Old anti-aliasing method used in SE - FXAA - is still usable. It gets better result when using combined with 4x-8x MSAA, than using pure 16x-32x MSAA. And performance hit of FXAA is not so significant.

are they both scorched deserts? Could you take a screenshot from the old version with ctrl-F11 and attach it?

Yes they're both are scorched deserts heres a picture of the old version and the RC2 Version (Theyre on the same planet but not at the same exact location)(The first one is 0.9.7.4 Patch 5 while the second one is the RC2 Versions)

QuoteSpaceEngineer ()

This is different planets, because version number was changed.Also, there may be bug with NVidia driver, about which people are talking here.

Well thats sort of explained it, but even then the difference in terms of LOD is still big and i dont use an Nvidia Card.

0.974 seems to run fairly well on my Laptop. I only get around 11 FPS, but it's still enjoyable. The biggest problem I've encountered so far is when the camera turns and I have a wiki entry up. It basically makes A go Forward, W go left, S go right, And D go back.

I went back to 365.19 and indeed it solved the problem of flat Terras. However, the performence hit to other games (including Space Engine) was so big that I went back to the newest one. I hope this gets fixed.

I'm not sure if this has already been fixed for the next version, but today I was looking through the NGC-IC Excel file in the game files to try to find NGC 7674A, so I could check to see how accurate its distance from Earth was (I was planning to make an addon, FYI), when I noticed something that wasn't good: A galaxy with no name.Between IC 1566 and IC 1568 in the Excel file is the nameless galaxy (I think it's supposed to be called IC 1567).If this were a different situation, I would joke, "Hey, there's the unnamed galaxy from Star Wars!"