This map contains around 45-50 monsters should there be an attack here. The monsters listed below will always spawn:

A Gorgon (no Shadowshot), in the forest south of the boss.

A level 20 Elder Bael, who holds a varied expensive item, with the least valuable being an Elixir. The item may have to be stolen. The Bael resides in the forest in the north-east corner of the map.

A Wight with a Killer Bow, in the south forest.

Fog of War may occur, making it even more deadly than usual. Note that every invasion force will have a group of five to seven Arch Mogalls on the left center of the map, which never move unless they can attack.

Here are the monsters that will invade Melkaen Coast. The commander and guards of the invasion force stay at the top center of the map:

When dealing with a monster skirmish on this map, a Wight or two will end up in the more denser forest patches. These patches give increased evasion against enemies, which is odd as if you hover your cursor over it does not show evasion bonuses.

This map is the only monster skirmish area where a level 20 monster unit can be found.

Players will always get an item off this map. Very rarely do you need a Thief or Rogue to steal it.

This is the only Creature Campaign map where new characters cannot be acquired.