....combat wasn't so tedious. It takes for ever. There is also the weird thing where sometimes you attack someone the and animation shows on another person.

On the whole, the game is cool and I am enjoying it. Just a few things that detract from that for me are:
* The combat as mentioned.
* Not being able to hit esc to exit some conversations etc
* saying you want to look at wares, then they say, ok have a look, and you have to click on that to get to the wares..ugh
* The enemy wiggle their bum at you...er..ok?

Other than the combat, the other things are very minor and not really issues unless you are being picky like I am atm.

One thing I'll mention about combat is that it's possible to interrupt the animations and queue up attacks. Once you get going with the hotkeys and mouse, you can take your entire turn in just a second or two, then use the enemy's turn to plan your next move.

Ditto, I want less clicks, the ability to hit <ESCAPE> out of dialogue and menus and windows... generally, more hotkeys. Loot all with a button, for another example - <ENTER> or <L> or something. *really* want to avoid right-click, click-"abilities", click-song ,right-click to close, now rush for the stash.... Just let me hit "1" or "F1", or something, please! (Okay, 2, 'cause the Whistle is #1.) Numeric select characters would be nice too, please.

One thing I'll mention about combat is that it's possible to interrupt the animations and queue up attacks. Once you get going with the hotkeys and mouse, you can take your entire turn in just a second or two, then use the enemy's turn to plan your next move.

I have often found that pre-queuing events often leads to hung combat. All the enemies are dead but combat refuses to end. Once that's fixed the pre-queuing will be great.