We at Square-Enix proudly present you the new Massive Multiplayer Online Action game...

Final Crash Fantasy Bandicoot 14.

haha Epic win.

And Eanna, your ideas are just plain impossible, espcially in MMORG's. Just adding the ability to jump does not give the output you are stating there. Also, i also would like to be able to jump for some reasons, but i know that kids will "miss-use" it as in wow. Thatswhy i hope they don't add it in this game.

and by the way, i think they have some really nice weaponskills in FFXI which really what kind of job you are. A ninja has these swift and fast attacks, but a warrior has a way different way of weapon skills. Maybe they can make a weapon skill which allows you to jump over a monster and stab it in the back, just for you, aenna :)

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There is nothing either good or bad. But thinking makes it so. William Shakespeare

Why? What is this big necessity for jumping? Yeah, people can jump in real life, but who cares? There's no need for it in an MMO. Spells and attacks are not movement based. You select a target, and you cast a spell. Hitting it or not is not based on your positioning.

Now, if they were to implement a system where you needed to aim your own spells, I might say yes to the jumping. However, I don't think developers have advanced to the point where they would think that is acceptable. And plus, this is final fantasy. Complete auto-targeting is almost a given. So they don't need jumping.

The teaser movie looks promising but I want to be able to jump, glide, swim, dive, and roll :P And many other things humans can do whenever they want to.

I would very much like to meet these humans you speak of who can glide whenever they want to. XD

Jokes aside, I understand what you are trying to communicate. Although I think it would be a very bad idea adding a jump "button", it would be pretty cool to see more variety in WS animations, as Akkio mentioned. Perhaps having an agile job jump over the mob before performing their WS from behind, or a Ninja-type job disappearing behind a cloud of smoke before attacking.

Variety in WS and Ability animations would be a welcome change, and would make combat more enjoyable.

Jokes aside, I understand what you are trying to communicate. Although I think it would be a very bad idea adding a jump "button", it would be pretty cool to see more variety in WS animations, as Akkio mentioned. Perhaps having an agile job jump over the mob before performing their WS from behind, or a Ninja-type job disappearing behind a cloud of smoke before attacking.

I like how all the ideas get shot down. Everyone seems to wants FFXIV to be just a rehash of FFXI.

They didn't get shot down, people pointed out flaws in the suggestion. Please don't take any of the comments personally, but honestly, can you yourself not see how being able to "Jump 20 feet in the air like a superhero" might be seen as a bit cheesy? Also, I wasn't aware that FFXI was defined by its lack of jumping and rolling around. Keeping this one aspect similar between the two would hardly make FFXIV a rehash of FFXI as it plays a minimal role in gameplay mechanics.

I like how all the ideas get shot down. Everyone seems to wants FFXIV to be just a rehash of FFXI.

They didn't get shot down, people pointed out flaws in the suggestion. Please don't take any of the comments personally, but honestly, can you yourself not see how being able to "Jump 20 feet in the air like a superhero" might be seen as a bit cheesy? Also, I wasn't aware that FFXI was defined by its lack of jumping and rolling around. Keeping this one aspect similar between the two would hardly make FFXIV a rehash of FFXI as it plays a minimal role in gameplay mechanics.

Edit (to elaborate instead of just being silly): I think it would be kind of fun if FFXIV had a DRG job/archetype with the Jump/High Jump/etc. abilities for your camera to actually follow the DRG through the entire jump instead of just a launch animation followed by nothing followed by a landing animation. I'd develop the skills just to goof around with the jump ;D

I still don't get what the hatred for jumping is. I mean the whole argument agaisnt it is that it annoys some people.. well so what? "because it annoys me" isn't a valid reason to take out a feature thats pretty standard in most mmos nowadays, and one that can help hurdle enviromental obstacles.

I still don't get what the hatred for jumping is. I mean the whole argument agaisnt it is that it annoys some people.. well so what? "because it annoys me" isn't a valid reason to take out a feature thats pretty standard in most mmos nowadays, and one that can help hurdle enviromental obstacles.

Jump - I won't miss it if it's not there but sure. No cool down either. No, I do not hop around in public IRL, but I don't sprint on foot 80 miles to the next nation either. Annoys you? Don't play...or....CRY SOME MORE (ala heavy weapons guy from TF2)

Glide - On what? Those rapture tech demo hot air balloons? Sure. On my own...no. There should be a reason to need those airships after all.

Swim - I'll take it. Yeah swimming in plate armor is more silly than the underwater fight scenes in the poem Beowulf but whatever. If I can't swim how about a boat? One that I can drive preferably.

Roll - No. Just because it isn't gonna happen. I think we're all aware of that.

One thing that I enjoyed in FFXI that sometimes is over looked is the walk button. I liked to occasionally walk around the AH leisurely. I hope it returns too. Seems like a pointless feature, but meh why not. (Yes I understand it is an entire new set of animations)

Look I'm not ignorant of game design here. These kinda features have already been decided. The game world is designed around what is and is not in reach to the player. If they're in now, they're in to stay. If they aren't, then you'll never get them. I mean RIGHT NOW! The build they're running now is undergoing testing as we type! After testing and tweaking it's hitting the market. This means that most if not all in game areas are finished! That means these are either in or out! Look all the protest, petitions, kicking, screaming, holding of breath, slander, crying, dying, and egging of dev team members houses for or against these features won't change a thing. Stop the Q~Qing!

I may get flamed for this, but isn't jumping typically a big part of many fancy combat moves in the FF series? Don't just put in jumping, but put it in so it's an integral part of certain combat abilities that requires a bit of timing. For example, maybe a warrior or especially a dragoon, might have skills that only work while in the air. So maybe they will need to manually leap into the air and come down on an enemy with their weapon. I think that would be very cool. Advent Children (Yes, I DID go there!) also comes to mind in terms of flashy aerial combat.

Also, I think having the ability to dive under water and actually have underwater battles is not too far out there either. A Geomancer could do fun things with that (granted I realize there won't be classes in the traditional sense, but assuming there might be an environment dependant ability in there somewhere). Take FF5 for example. In one instance, you go under water and have to find and..."defeat" (lol @ that fight) GoGo before the timer expires and you drown.

I suppose i'm trying to say that there are many appropriate ways to implement these features in an FF game :)

Jumping 20 feet high?...... I suppose you would like to have a power-up sequence where your hair glows golden and goes all super spikey as well? Or maybe some bright and flashy spandex with a real swell emblem in the chest? ***** it, lets just give everybody lightsabers and photon torpedos! And we can call it Marvel Dragon Wars Fantasy Trek!!!