Continue the adventure beneath Castle Aldrheim and discover the fate that has befallen the buried city of Old Aldrheim and its inhabitants.Magicka Dungeons & Gargoyles is a new expansion to Magicka that continues the tale where Dungeons & Daemons left off.

As you all might know, being dead does not mean being unable to die again. What happens when you die twice? Nobody knows, but everyone is fairly certain that an after-afterlife is utter rubbish and an absurd fairytale. What is certain is that being lost in Niflheim, the land of the dead, is inconvenient.

After some tiring, yet enjoyable, days of commandeering an unwilling workforce, Jólnir - the Crimson King - decided to take the day off. While lounging in his recliner by the fireplace, he fell into the world of dreams. After a rather unpleasant awakening he found himself in a very dangerous place - at the blunt end of a very large club.

Deep under Castle Aldrheim lies Grimnir’s laboratory, a secret long kept from all Wizards of the order. A crazy-random happenstance during recent “cellar activity” has caused the wizards to discover this long lost lab and all its horrors! Fight against 16 waves of monstrous foes on an all new map.

Something stirs beneath Castle Aldrheim… Deep in the sub-dungeons, long forgotten by the Wizards, the demented ancestors of the Aldrheim Order have awoken an ancient evil. The fate of the world has yet again fallen on the shoulders of our haphazard and colorful wizards.

Behind every missing wizard, behind every village pillaged by goblins, behind every bad happening in Midgård, there may or may not be a villainous mastermind behind it all. Unbeknownst to many, there is a dark underworld in Midgård, home to all sorts of evil personalities and organizations.

Some wizards are not only terrible spell casters, but terrible musicians as well! Join their ranks, and explore a variety of music history's greatest styles, from the heavy-metal guitar to the cool-but-moist saxophone!

The Peculiar Gadgets Item Pack offers a wide array of weird weapons and utility gear, rare items created by the craziest, most white-haired smiths and mechanics in all of Midgård. Some were intended for the good of others, while others were designed for the (more or less) total destruction of all kinds of foes.

Many interesting old trinkets and relics, passed down through the generations from the ancient times, await discovery in the huge dusty attic of Castle Aldrheim. Scattered amidst piles of junk, between the cushions of dusty old furniture or packed in old wooden moving crates, lies powerful magickal equipment ripe for the taking. Results may vary.

Magicka: The Other Side of the Coin lets players experience a completely new take on the Magicka universe. Take the role of Alucart the Vampire and his Necromancers to fight against the forces of good. Your mission is to thwart Vlad’s attempt to unite the humans, the dwarves and the elves.

Has the constant casting of Rain and Blizzard made you weary? Perhaps it’s time to set out on a sunny vacation on the four and a half seas. This solidly (goblin) made sea vessel offers travelers plenty of living quarters, restaurants, luxurious lounges and one big sunny duel deck.

The Stars are Left is a new Adventure expansion for the highly popular and successful PC action/adventure game Magicka. This time Arrowhead has moved on from the jungles of Vietnam and set their sights on the maddening Cthulhu mythos.

Christmas comes early this year so get into the right holiday spirit. Spread some love, cook some food, get those presents in time this year and make sure you share with your friends. Key Features: For use in the Challenge and Versus modes only. Freeze Ray - In case that pesty global warming is trying to ruin your Christmas.

An item pack filled with nasty things you would find at any ordinary horror movie set. Whether you prefer slashers or mad stories from the 1920s, this pack contains something for you. Key features: For use in the Challenge and Versus modes only.

The "Wizard's Survival Kit" allows you to equip the following items for your character: Wizard's Hat (item) - No wizard of note would ever be seen outdoors without one of these pointy hats. Sharp Sword (item) - The instruction reads “stick them with the pointy end”. Good to have in a pinch.

Left for dead, your party is faced with the terrible hordes of the undead and some of their friends. This challenge contains a large area for the players to move around and plenty of room for the hordes to really spread out and surround you. If you like splashing around in murky waters trying to dismember zombies, this is the challenge for you.

The Final Frontier DLC pack contains an all new map, the Vulcanus Arena, both for the Versus and Challenge game modes. Also included is an entirely new robe and gear. The Vulcanus Arena is the perfect spot to fight to prove your honor.

The old watchtower was once used to get a proper view over Midgard but now Wizards have claimed it to settle disputes slightly less petty than the once settled in Aldrheim’s old Training Grounds. This is indeed an epic location for duels and how the wizards get up there in the first place, no one knows.

In the Frozen Lake DLC, only the boldest Wizards challenge each other on a large body of water, the Wizards inability to tread water is a more common cause of death during these duels than the successful spellcasting of the opponent.

No, not that kind of party. Lately Castle Aldrheim produced these robes for wizards who like to travel in a group. Whether they quest, grind raid or duel in the arenas, these robes are sure to give the group an edge. Only a wizard that trusts his “friends” would bring a Party Robe to a duel.

The Gamer Bundle contains three new robes inspired by some of the developers favorite games. Armed to the teeth with new exciting gear these diverse robes will give the players plenty of new tactics to employ in all existing game modes: The Zombie Robe is a resilient one.

You have played the game – now read the book to find out how it all began.The Wizards of Midgård channel the Eight Elements to perform astounding (and often destructive) feats of Magick. They are sworn to use their powers for good, never for evil – and only occasionally for the sheer fun of blowing things up.