Consumers in Europe can now get a "no questions asked" refund on purchases they don't like through Apple's App Store. The company quietly changed its policy on refunds in Europe, making it a lot easier for those who want their money back on purchases of apps and music less than 14 days old.

Apple could have taken a stricter stance on this new policy because the law would allow the company to deny refunds on products that have been used; listening to a song, for example would mean that you enjoyed and used the product.

A federal class action suit has been filed against Apple claiming that the company falsely advertises its iOS 8 operating system because it fails to disclose that it uses up a good amount of the storage space on iPhones, iPads and iPods.

Lead plaintiff Paul Orshan claims that Apple touted its latest mobile operating system is "the biggest iOS release ever," but "fail(ed) to disclose to consumers that as much as 23.1 percent of the advertised storage capacity of the devices will be consumed by iOS 8 and unavailable for consumers."

Apple has updated its iTunes' terms and conditions governing the sale of digital goods in the European Union. The updated terms and conditions allow consumers to cancel their purchases and ask for a refund, according to Gamasutra, but there's a few problems with these changes.

Apple has decided to allow Lucas Pope's original version of Papers, Please onto the Apple App Store for iPad and iPhone. Earlier in the week Pope said that Apple originally rejected the full version of the game which showed scenes of nude bodies as people went through body scanners. Pope then submitted another version of the game censoring out those scenes, which Apple then approved.

But something has apparently changed Apple's mind.

Apple described the whole situation as simply a "misunderstanding" to Pope.

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 125), you can watch the video replay on YouTube, or download it below. On this week's show hosts Andrew Eisen and E. Zachary Knight discuss the latest GamePolitics poll ("Will Street Fighter V remain a PS4 exclusive?" - 49:30 mark), if Tekken 7's Lucky Chloe will be removed from western versions of the game (59:49), and how Apple thinks nudity constitutes porn and removes Papers, Please (1:12:46).

Apple has kicked the "free" label in its App Store to the curb. Popular free-to-play apps that offer in-game microtransactions will now be labeled with "Get" instead of "Free." While Apple has confirmed the changes with Re/Code, the company hasn't said anything else about why it made the changes in the first place.

A San Jose, California jury ruled that Apple's products do not infringe two patents owned by GPNE Corp., a patent-holding company that has licensed its patents to more than 20 other large firms. According Ars Technica, the jury ruled that two patents, numbered 7,570,954 and 7,792,492, were valid but Apple didn't violate them.

Multiplayer Network Innovations, LLC has added Activision Blizzard, Electronic Arts, Tecmo Koei Games Co., Ltd., Iron Galaxy Studios, LLC, Tencent Holdings Limited, and Tencent America to its growing list of court room combatants in multiple lawsuits claiming that these companies violate an abstract patent for "Interactive Multiple Player Game System and Method of Playing a Game Between at Least Two Players," or "MNI."

Alexander Stubb, the Prime Minister of Finland, has publicly accused Apple of taking down two of the country’s largest economic engines: Nokia and the paper industry. Finland saw its sovereign debt rating downgraded from AAA to AA+ by ratings agency Standard & Poor.

Speaking on CNBC, PM Stubb pointed his finger at Apple's iPhone and iPad:

You might be under the impression that the video game company that make the most money in the world would be Electronic Arts, Sony, Microsoft, Activision, or even Google and Apple. But according to a new report from New Zoo that distinction belongs to Tencent.

Apple had a strong opening weekend in iPhone 6 sales, according to figures the company released yesterday. According to Apple, it sold (combined) over 10 million iPhone 6 and iPhone 6 Plus phones in the three days since its September 19 launch. That's twice as many phones as when it launched the iPhone 5 in 2012.

Electronic Arts says that it has two teams investigating the possibility of creating game apps for Apple's new "Apple Watch." The Apple Watch was announced yesterday alongside the iPhone 6 and iPhone 6 Plus. It will retail for right around $349 (for the low-end model) and will require an iPhone 5S or higher in order to work.

Today Apple announced the iPhone 6 in two flavors (iPhone 6 and iPhone 6 Plus), and the Apple Watch. The iPhone 6 features a 4.7-inch display and a resolution of 1334x750 with 326 pixels per inch, while the iPhone 6 Plus has a 5.5-inch display with a resolution of 1920x1080 with 401 pixels per inch.

After some pressure from rights group Green America and an investigating of its own, Apple has agreed that it will take steps to stop allowing suppliers from using dangerous chemicals that can have long-term effects on the health and well-being of its workers.

Apple announced on August 13 that it has taken the first steps to protect the workers who make their products (iPhones, iPads) overseas by banning the use of benzene and n-hexane in the final assembly of its products.

Got Light developer Ben Reynolds explains how his game accidently became a freebie on the Apple App Store. The iOS puzzle game was recently released in the store but a minor programming error - one small line of code - turned his $1.99 game into a $0.00 game.

In a joint announcement Apple and Samsung have agreed to halt all legal cases against each other outside the United States. The two companies have been suing each other around the world over a range of patent disputes in nine countries outside the U.S., including the United Kingdom, South Korea, Japan, Germany, etc. In the joint statement the companies said that the agreement "does not involve any licensing arrangements," and that they would continue to pursue existing cases in U.S. courts.

A British advocacy group is criticizing games on Google Play and Facebook that glorify or minimize the tragedies surrounding the ongoing conflict between Israel and Hamas in Gaza. The group, Council for Arab British Understanding, said in a statement to the BBC that these games glorify violence and normalize the conflict.

Two weeks after the U.S. Supreme Court gave a crushing blow to supposed patent trolls with last month's ruling in Alice v. CLS Bank, Samsung is trying to use that same ruling to knock out two claims by Apple in its long running feud over mobile device patents. The Supreme Court decision in Alice v. CLS Bank basically said that lower courts should be throwing out more cases that involve patents that are too abstract in nature to be legally valid.

A California judge has ruled that a lawsuit filed against the company by current and former Apple Store employees can be certified as a class action. Apple’s policies "made taking meal and rest breaks extremely difficult" and forced employees to work more than five hours without a break, noted California Superior Court Judge Ronald S. Prager in his decision to certify Felczer v. Apple, Inc. as a class-action lawsuit that covers an estimated 20,000 current and former Apple Store employees in the state.

A new report from App Annie suggests that Google Play is winning the app downloads race in the second quarter of 2014, but also points out that iOS is the still the platform that is securing the most revenue.

According to App Annie figures, in the latest quarter Apple's App Store made 80 percent more revenue than Google Play, but Google Play saw 60 percent more downloads. A lot of Google's growth was driven by consumers in Brazil, Thailand and India who helped to drive a 45 percent rise in downloads over the previous quarter.

Apple’s CEO Tim Cook has been experiencing some pushback on Twitter this week after a consumer complained about the firm’s ‘sexist’ engraving rules. Justyn Hintze wrote a blog post explaining how Apple would not let her engrave the Alix Olson lyrics "I’ll give myself a lube job, shake my broomstick til my clit throbs" on her new iPad as it contained "inappropriate language."

In January of this year Apple was the first company to settle with the Federal Trade Commission over Apple’s handling of in-app purchases. The company agreed to make it harder for children to purchase in-game content and apps without the express consent of parents or guardians, and Apple agreed to pay out $32.5 million to parents affected by its lax policy - and if the payouts were less than that amount the balance of the settlement would go to the FTC.

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

Apple has pulled developer Manitoba Games' app about growing and dealing weed from its App Store. The game, called Weed Firm, was yanked from the Apple App Store because of its depiction of illegal activity, according to the developer. The game revolves around "the vicious and lawless career of Mr. Ted Growing," an expelled botany sophomore who decides to take over a pot growing operation. The goal of the game is to become the biggest pot dealer in town, by growing and selling to a cast of amusing and dangerous characters, all while avoiding the long arm of the law.

GamesIndustry International has an excellent article chronicling the plight of a female developer whose game was banned from Apple's App Store for depicting a sexual act. At first blush the game, HappyPlayTime, might sound like pornography, but it's more about education in a fun and entertaining way, according to its creator.

The jury foreman in the most recent Apple v. Samsung patent showdown says that the biggest loser in the case wasn't the combatants, but consumers. Speaking to the San Jose Mercury News, jury foreman Thomas Dunham, a retired IBM supervisor who delivered the jury's decision in the case on Monday, said that the case was bad for consumers in the long run, but that he hoped it would help these two companies finally settle the matter outside of a courtroom in the future.

Apple has laid out the steps consumers need to take in order to get a refund for unapproved in-app purchases in iOS apps, Polygon reports. The refund process is part of the company's efforts to fulfill its part in a recent $32.5 million settlement of a federal complaint.

A German court has dismissed two cases - one against Apple and another filed against HTC - by patent-assertion entity IPCom. The court rejected the company's assertions in both cases that its 3G/UMTS cellular standard patent was violated. The company was asking the court to award it $2.2 billion in its case against Apple.

The decision comes on the heels of a letter sent to the EU signed by Apple, Samsung, Google, Microsoft, and other tech companies deriding entities like IPCom, whose only business is to file lawsuits against other companies and extract settlements.

Putting aside the fact that the Arizona law that would allow businesses to refuse services to gays and lesbians is likely unconstitutional, critics are saying that it will also hurt the state's ability to engage in commerce across state lines, damage local businesses who do not want to refuse service to anyone and will be lumped in with those who do, and may cause companies who want to bring jobs to the state to find somewhere else to go (either they are publicly opposed to the bill or do not want to be associated with the state or its controversial legislation).

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ZippyDSMlee: .....win8 hates any left over hidden install partitions from other version of windows....only waste 5 hours finding that out...its ahrder than you think keeping up with 4 or 5 HDDS......03/03/2015 - 4:44am

Matthew Wilson: I am going to pax east, any games you guys want me to check out?03/02/2015 - 11:23pm

ZippyDSMlee: No one remembers the days of Cinemagic and Cynergy eh? :P, meh even MGS is getting to film like....03/02/2015 - 8:44pm

MechaTama31: I was about to get all defensive about liking Metal Gear Solid, but then I saw that he was talking about "cinematic" as a euphemism for "crappy framerate".03/02/2015 - 8:29pm

prh99: Just replace cinematic with the appropriate synonym for poo and you'll have gist of any press release.03/02/2015 - 5:34pm

Monte: Though from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm

Monte: Though it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm

Monte: With the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm

Monte: ON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm

Matthew Wilson: http://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm