Alright, so I've had some time to get back up to speed. I'm really happy that we're using something like Slack now! I've always been bad at using forums, so that's good news for me heh.

As for the website, I left off with saying I'd have a preliminary design ready in a weekish. Obviously the timeline was way off due to my RL business, but its still my plan. Even though I haven't been around the forums, I have been chewing on some ideas that I think will help us promote the game. I'm gonna spend some time in photoshop tonight and tomorrow to get a homepage design ready for your criticisms.

My style of design is minimalistic, especially at first, so keep in mind we can always add whistles and bells later on. I will probably also be retouching the logo too -- mainly getting into vector format and making the "Thrive" text much larger and more prominent.

I think it's about time to share the WIP updated website here to get some outside opinions on its current state: http://dev.revolutionarygamesstudio.com/

The home page below the menu is largely a placeholder right now - the video in particular needs to be replaced with a gameplay trailer of 0.2.4 once we have one, while the links to important pages look terrible with the CSS link style used everywhere else. FAQ and Get Involved are pretty much done, Releases has no content yet because I'm not sure how much integrating the GitHub API will allow, and the news page is done save for everyone else's user avatars, as they need to set them up themselves.

We also don't have an effective mobile view yet, but it shouldn't be too much trouble given the capabilities of the theme in use. And of course we need to install the official Thrive typeface somehow.

^ A lot of small things have been ironed out, and the front page has been revamped with a video in pride of place and a concept art slideshow.

Other than any suggestions anyone else has, here is everything that's still left to do:1. Transfer the domain (replacing http://revolutionarygamesstudio.com/index.htm )2. Create a better intro video, featuring gameplay, concepts and prototypes animations (like Tritium's in place as a placeholder, just with actual recorded game footage spliced in)3. Finish the GitHub API integration (waiting on Dontpanic)4. Have the team leads register so they can post updates

WJacobC was planning to connect our social media accounts so new blog posts are automatically publicised on Facebook and Twitter (we could even use IFTTT to post to the Subreddit as well), and I'd suggest someone (probably Dontpanic as he's been the catalyst for this new website) creates a post about the change afterwards.

Other than that, there are three things left to do: 1) update the video (waiting on 0.2.4), finish the release listings, (Dontpanic is on it) and register all the team leads.