The Whisperwind Cove is the longest of the new dungeons in the Final Fantasy I & II: Dawn of Souls remake, comprising 40 floors. Mandatory boss battles and exit warps are present every tenth floor. Because this dungeon is so extensive, the largest variety of enemies of any location in the game are present here, of many difficulties and types.

Several of the levels in the Whisperwind Cove involve special minigames. These can range from beaver counting (reminiscent of Final Fantasy II) to searching for robot parts. Quirky levels, such as a floating continent dominated by shades of orange, appear to break up the monotony of the mostly generic cave floors.

Contents

One of the levels of the Whisperwind Cove involves a village that is comprised of Black, White, and Red Wizards (with their sprite colors altered). In this level, every magic spell can be bought from the White and Black Wizards at regular price. There are eight Black and White Wizards each to sell eight different levels of magic. Also, three of the Red Wizards in the level will sell the player either weapons, armor, or items.

In the Whisperwind Cove, treasure lists are static on each floor, but what varies is the number of chest each floor has, and these are randomly sorted for each run.

There is only one map in the Whisperwind Cove where ten treasure chests can appear. This map is a castle inhabited only by undead. The ten chests will always appear, regardless of which floor the map was found on.