ITSMILNER wrote:14 Colossi down, 2 to go, some of the last few have been quite frustrating.

It’s been good but I don’t see what all the fuss is about really. Maybe back in 2005 it was something spectacular.

Did the 4th Colossus &#40;the flying one&#41; last night and it was one of the most thrilling set pieces I've ever encountered. Again, I never played the original.

Some of them were definitely really well done, I found some to be quite fiddly in trying to get the colossi to do what you needed it to do.

Just finished it today, and I would say I enjoyed it overall. I think something like the way you take down the colossi would be a nice addition to the next Zelda. Kinda how you can already bump into random huge enemies in BotW but have them more fleshed out with a puzzle element to taking them down

Its absolutely not a game for everyone. Some people need constant engagement and side content and stuff, and thats fine. Im not shitting on people who prefer Skyrim experiences to SOTC. But thats exactly why i think SOTC stands out, because in a way its almost an anti-game. It has hardly any of the trappings of a modern game (naturally, given its age), and thats honestly refreshing as hell to me in 2018. Part of the charm of SOTC is this beautiful, barren, haunting land that is inhabited by pretty much just you and the Colossi. The world itself is very anti-game in that its probably one of the most realistic looking environments ive ever seen in a game, not because of the graphics tho, but because theres no obvious signs of gamification, no waist high cover, no obvious "SECRET AREA OVER HERE" areas, no NPC hubs, those kinda things. And that just makes it feel all the more natural and realistic as an environment. Its an absolute joy to just traverse the land on your horse, with nothing but the sound of the wind and Agros hooves to accompany you. Again, not for everyone, but i will love this game til the day i die. Ueda is an absolute master IMO.

Brerlappin wrote:Its absolutely not a game for everyone. Some people need constant engagement and side content and stuff, and thats fine. Im not shitting on people who prefer Skyrim experiences to SOTC. But thats exactly why i think SOTC stands out, because in a way its almost an anti-game. It has hardly any of the trappings of a modern game (naturally, given its age), and thats honestly refreshing as hell to me in 2018. Part of the charm of SOTC is this beautiful, barren, haunting land that is inhabited by pretty much just you and the Colossi. The world itself is very anti-game in that its probably one of the most realistic looking environments ive ever seen in a game, not because of the graphics tho, but because theres no obvious signs of gamification, no waist high cover, no obvious "SECRET AREA OVER HERE" areas, no NPC hubs, those kinda things. And that just makes it feel all the more natural and realistic as an environment. Its an absolute joy to just traverse the land on your horse, with nothing but the sound of the wind and Agros hooves to accompany you. Again, not for everyone, but i will love this game til the day i die. Ueda is an absolute master IMO.

I must admit it was surprising that it was literally beat all colossi one after another with no filler content to pad out sections in between. In that regard it felt like a Boss Rush with puzzle elements.

In regards to exploration, I didn’t feel the need to explore anywhere as there were no secrets to discover (other than collectibles but they don’t interest me)

All in all i’m glad I finally got round to playing it, I might not see it the same way as some of you do but I still enjoyed what I played.