Mateusz -since you are the expert map maker can you make 3 or 4 lair levels for the Minotaur - they should have a lot of dead ends -a maze should be difficult and frustrating (add lots of teleport traps)- it does not really make sense that the only "predictable" level in Dweller is the maze - personalty i preferred the roving Minotaur - always finding him at home is dumb -he should be out looking for "victims" lost in his maze.

Bjorn -another thing on the Minotaurs lair -to get to the second level it should be a portal - once trapped in, you should not be able to go back up the stairs to get out - for the most part it should be a one way out area (portal at the end) - I would even say the recall scroll should be disabled in this area.

Sewerdweller - there's no way to do it. The Maze lvl 2 is a fixed uniquemap and it's all up to Bjorn to decide whether to change it. I secondyour opinion tho, already know the layout of the deeper Minotaur Mazeby heart myself, hahaha.

It might be possible to leave just the central room as fixed and all therest random, but you'd have to give up the dead ends and drop thosemultiple "lanes" going in pararel because of how the game checks forconnections between the rooms.

CFS

That's some nice environment. I'd love to see more "outdoor" rooms in a bigger size, like 20 x 20, which are randomly put together just like the current dungeon rooms. Would be cool to have roads and villages and stuff like that.