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In elementary school, we probably all had few teachers who said, “There’s no such thing as a dumb question.” And, as kids, every time we heard that line, there was a collective eye roll. But in spite of the inherent snarkiness of adolescence, the point was made: No one deserves to be ridiculed for being curious. It’s a good rule. And it’s one way that teachers create what’s known as psychological safety in their classrooms. The intent is to foster a space where students can feel confident that no one will embarrass, reject or punish them for speaking up.

The internet changed everything. The world gained global access to ever-growing sources of information (both real and false), commerce (both legit and scammy), platforms for socializing and endless entertainment. At The Go Game, what we’ve appreciated most—well, aside from hundreds of hours of delightful cat videos and dazzling memes—is seeing that play is truly universal.

Far be it for us to stand in the way of fun, whatever the form, but we’ve noticed a trend lately: Some organizations are blurring the line between team building and recreation. Most corporate adventures pursued under the guise of team building sound ridiculously fun—excursions that include bungee jumping, paintball, GoKart racing, rock climbing and so on. And while we whole-heartedly approve of the spirit of these exploits, there is a key distinction between recreation and team building.

Planning a successful group event entails marrying magic with pragmatism and shepherding chaos into calm. It’s not easy and, consequently, some events go more smoothly than others. After 10 years of experience as expert event planners, we have a unique perspective and know what works. We compiled this list to help eliminate the most common mistakes event planners make.

The key to a successful corporate reorganization consists of two elements in equal parts: seamless implementation and team member support of the initiative. Without the latter, a company risks investing time, energy and resources into a process that may not be adopted smoothly.

During this year’s suspense-filled World Series, many people experienced the joy of cheering for a team who, seemingly against the odds, might win. This phenomenon is called “the underdog effect,” and psychologists have documented it, running tests where people overwhelmingly choose to support the team least likely to win.

Kelly Rogala has six lunch boxes lined up in front of him—a couple of Sponge Bobs, Hello Kitty, Spider Man and—my personal favorite, just because I didn’t know there was such a thing—a John Cena. He loads each one with guidelines and iphones. And so goes the preparation of a game producer, or “game runnah,” as Kelly calls himself. Today, he’s heading to San Francisco’s North Beach for an afternoon of corporate team building.

“A good decision is based on knowledge and not on numbers.” —Plato While our average team-building event usually involves 20 to 150 participants, every now and then we work with much bigger digits, like a recent gig we ran for almost 1,500 people in Orlando, Florida. That’s a whopping 150 teams to manage, along with digital devices, hired actors, props and logistics. And the cherry on top? The client requested a customized version of The Classic Go Game with sports-specific challenges. No problem. We got this. How do we pull off a game like that? Like Plato said, it’s about knowledge, not numbers: We’ve been doing this for 15 years and are fortunate to have a solid staff with creativity out the wazoo. So we flew a small faction out to Orlando a few days early and got busy: