Obsidian Community Forum and the Project Eternity Kickstarter Page outline more stretch goals for this upcoming RPG. With the project at over 200% of its $1.1 million goal, they haul out the big guns to start attracting serious money, offering exclusive in-game pets for $50 backers, a hardcover book for $250 backers, and adding players names to the game for $500. They also announce more details on their mega-dungeon goals and offer expanded answers to questions from reddit about the game's combat system. Thanks nin.

Figures -- having said I was wrong, the contribution total for yesterday saw a bit of a dip. After bouncing around between $23k - $52k per day for over 2 weeks, yesterday's total was under $15k. With 8 days and $170k to go, it will have to bounce back up to make it to $2.6m.

I have no doubts whatsoever that it will make it to $2.6 million. I'd be surprised if it didn't make it to at least $2.8 million, given that the last day of these high-profile kickstarters always see significant boosts.

Well... looking again, yeah, I was wrong. This time when I looked at the page the daily pledge amounts printed vertically instead of horizontally making them easily readable and I think I must have been misreading the amounts. It does look like it should make it to $2.6m...

Bhruic wrote on Oct 7, 2012, 09:22:If they have any major project that ends up coming out either incomplete or broken, I could see a lot of people losing faith in the system.

That is going to happen. Many are promising, PC/Mac/Linux/Mobile. That is a lot of extra work porting OR possibly using something that can work for all, which could mean dumbing down the PC version using a dev tool that most aren't crazy about.

Totally, and it isn't even necessary for them to promise the world....sooner or later one of these Kickstarters is going to be a bust. It is just a matter of time.

It will be interesting to see how that affects future Kickstarters. Personally I go into a KS with sort of a gamblers attitude so if one fails I will be disappointed but I don't think it would affect any of my future KS involvement.

Bhruic wrote on Oct 7, 2012, 09:22:If they have any major project that ends up coming out either incomplete or broken, I could see a lot of people losing faith in the system.

That is going to happen. Many are promising, PC/Mac/Linux/Mobile. That is a lot of extra work porting OR possibly using something that can work for all, which could mean dumbing down the PC version using a dev tool that most aren't crazy about.

Cutter wrote on Oct 7, 2012, 09:19:KS games aren't meant to be CoD. They don't expect a billion in sales. They don't expect everyone to buy it much less want it. What they do get is the chance to make a game they want to make for like-minded people and keep themselves gainfully employed for a year or two in the process. That's pretty sweet.

Well, there's no developer out there that wants their product to be perceived as a failure. They don't need it to sell millions, but I'm sure they want it to sell well - and be received well.

That's actually going to be the real challenge of Kickstarter. If they have any major project that ends up coming out either incomplete or broken, I could see a lot of people losing faith in the system.

Zanderat1 wrote on Oct 7, 2012, 09:11:Agree with what everyone said. Obsidian makes their money one way or the other. I guess my point was that even though the KS is a success, if the game fails to sell once it is released for real, then it will still be perceived as a failure by the non-hardcore RPG crowd.

KS games aren't meant to be CoD. They don't expect a billion in sales. They don't expect everyone to buy it much less want it. What they do get is the chance to make a game they want to make for like-minded people and keep themselves gainfully employed for a year or two in the process. That's pretty sweet.

"There are two kinds of people in this world; people who love delis, and people you shouldn’t associate with.” - Damon Runyan

Agree with what everyone said. Obsidian makes their money one way or the other. I guess my point was that even though the KS is a success, if the game fails to sell once it is released for real, then it will still be perceived as a failure by the non-hardcore RPG crowd.