Banned

Thing is Halo, more specifically population, needed to bridge the gap between ultra competitive and casual. The Warzone and Arena split is perfect but you have to allow some elements of "cheap" kills for lack of a better term. The pros will dislike easy kills where it's a lot of fun for the less competitive or new to the game etc.

Oh you guys wanna know why good forge naps are not considered for the HCS yet? Because HCS ran on closed servers on dev builds at tournaments and donwloading community maps on them seems to be hassle it seems.

Gold Member

Refer to my above statement. We don't need a separate thread, some folks just need some damn self-control. You posted on a regular basis when you started in the thread and it wasn't a problem. You're one of the better "new" folks around here. This is the H5 OT. Anything regarding H5 is fair game. I was offering my impression of a few posters. You weren't included in that assessment.

And fair enough, I can admit that I should post less post-game screenshots showing how a single player dragged our team down, and complain less about being matched to an US server. Those points have been made.

On a different note, I'm curious since I'm travelling, how does the new Torque play in Slayer?

Earlier matches started always with the battle for the rockets in the centre, one of the teams would be nearly guaranteed an early 5-0 lead, and then the match would turn into a running/hiding competition with gravity hammers. I must say I quite enjoyed the dynamic, kinda how I liked the prior intensity with Fuel Rods on Riptide.

Member

Saw is not fine. Arena playlist is supposed to be the playlist closest to the HCS.

But I understand what you mean and present to you the idea of a Team Social playlist. I would like a ranked playlist with higher req level weapons as default loadouts or map pickups but with even starts.

There also is no real gap in ultracompetive to casual except for the skill in H5, all weapons on maps are used except for the plasmacaster and not really that hard to use.

Oh you guys wanna know why good forge naps are not considered for the HCS yet? Because HCS ran on closed servers on dev builds at tournaments and donwloading community maps on them seems to be hassle it seems.

Member

Just saw this gif of a guy scoring six kills in a row with the speed boost + Spartan Charge and was highly entertained by it: link
I did like the feel of it last night when I tried it. I'll have to toy around with it some and maybe stop selling 100% of my speed boosts back. It seems like it is getting a lot of complaints elsewhere though.

Member

I'm not sure how I feel about the windows on Empire being closed but I like the rest of the changes. Having an actual power weapon outside gives people a reason to not try to hold down only the tower and leaving the shotgun farther away from the tower makes it harder for a team to hold it down.

Member

Finally got a game on Darkstar and... it's very confusing. I feel like I saw an enemy spartan "every once in a while" and nobody really seemed to know what they were doing. Pretty sure I experienced one of those new weapons right to the face a couple times; some kind of energy weapon. I probably should have REQ'd one I got from the free pack they gave out to see what it's like but with no certain engagement spots or directions I wasn't really comfortable that I wouldn't get blasted without a chance to fire. I definitely got lost and caught out plenty of times. It came down to Warden and we took care of most of him while keeping the enemy at bay only for one to sneak behind us and steal him with an IC last second. New map but some things never change, I guess.

I think it'll end up being pretty interesting when everyone has a feel for it, though. Lots of directions to go, lots of directions to be attack from, lots of cover to duck behind, lots of vertical play, lots of tunnels, lots of indoor spots, lots of open spaces for vehicles, lots of AI enemies and bosses spawning in all kinds of different positions. It should always hold plenty of different types of engagements.

It's a very different Warzone map from those we've played in the past, which is good IMO. Hopefully the gameplay doesn't metastasize into cross map pinging from the armories, but I'm digging it thus far.

While I understand why people dislike the Fortress, the fact that this map allows you to easily go for the enemy armory and circle around quickly makes it far better for flanking than Stormbreak and makes capturing the Fortress less important, since it doesn't offer you the same monopoly on bosses.

Member

It's a very different Warzone map from those we've played in the past, which is good IMO. Hopefully the gameplay doesn't metastasize into cross map pinging from the armories, but I'm digging it thus far.

While I understand why people dislike the Fortress, the fact that this map allows you to easily go for the enemy armory and circle around quickly makes it far better for flanking than Stormbreak and makes capturing the Fortress less important, since it doesn't offer you the same monopoly on bosses.

Member

Just saw this gif of a guy scoring six kills in a row with the speed boost + Spartan Charge and was highly entertained by it: link
I did like the feel of it last night when I tried it. I'll have to toy around with it some and maybe stop selling 100% of my speed boosts back. It seems like it is getting a lot of complaints elsewhere though.

Member

The people who buy the packs that contain trivial visual customizations or anyone who buys packs in general. i think they would care right? people getting stuff for free because of a 'status' label doesn't seem right.

Member

Finally got a game on Darkstar and... it's very confusing. I feel like I saw an enemy spartan "every once in a while" and nobody really seemed to know what they were doing. Pretty sure I experienced one of those new weapons right to the face a couple times; some kind of energy weapon. I probably should have REQ'd one I got from the free pack they gave out to see what it's like but with no certain engagement spots or directions I wasn't really comfortable that I wouldn't get blasted without a chance to fire. I definitely got lost and caught out plenty of times. It came down to Warden and we took care of most of him while keeping the enemy at bay only for one to sneak behind us and steal him with an IC last second. New map but some things never change, I guess.

I think it'll end up being pretty interesting when everyone has a feel for it, though. Lots of directions to go, lots of directions to be attack from, lots of cover to duck behind, lots of vertical play, lots of tunnels, lots of indoor spots, lots of open spaces for vehicles, lots of AI enemies and bosses spawning in all kinds of different positions. It should always hold plenty of different types of engagements.

Hmm, was this game last night around 9 to 10 pm PST? If so That guy with the IC might have been ME. LOL. That's exactly how I ended my first game on that map. I grabbed a dropped IC, went around the corner to the Warden and blasted him. Game Over.

Member

The people who buy the packs that contain trivial visual customizations or anyone who buys packs in general. i think they would care right? people getting stuff for free because of a 'status' label doesn't seem right.

Member

The people who buy the packs that contain trivial visual customizations or anyone who buys packs in general. i think they would care right? people getting stuff for free because of a 'status' label doesn't seem right.