Core Items

Frosty’s Revenge is essential to Ignis, his regular barrage of spells able to keep enemies continually slowed. This will both make them easier targets for his teammates to pick off and easier to hit by his skillshots. The additional movement speed is a nice addition to the already speedy Ignis as well.

A great starting item on almost any mage, Orb of the Magi helps keep the wielder in lane by refreshing their health and mana each time they level up. If the full item is excessive for the match, the component item Phoenix Tear is still a must have before moving on to other, more important items.

Optional Items

Offensive Item Choices

A great way to quickly up a mage’s damage, Boomstick goes marvelously with Firecrash, greatly improving the explosion on impact. Boomstick doesn’t offer much outside of raw power, but it is one of the best at what it does.

When enemies are stacking up magic defense, Staff of Nuul should be your go to. The magic pierce it offers allows Ignis to cut through nearly half of their defenses. The cooldown speed it provides is a nice plus as well, allowing Ignis to throw out his spells more frequently.

If the enemy has too much magic defense for your fire to burn through, Soaring Aura can be your ticket back to pyromania town. The aura it provides will slash enemy magic defense in a wide area, allowing Ignis and his allies to magically damage nearby enemies without worrying about silly things like magic defense.

Holy of Holies is going to be the last item you normally build, more expensive than anything else that Ignis wants. While lacking any special effects, the tremendous amount of health and ability power it grants will do wonders for the mage.

Defensive Items Choices

Rhea’s Blessing goes great with Ignis’ sustained damage playstyle. The magic lifesteal that it offers goes well with the heal he receives from his passive, allowing him a lot of health regeneration in fights. The shield that it additionally provides at low health is also a great way out of sticky situations.

Despite not offering any ability power, The Aegis is a great way to toughen the white wizard up in tough situations. The mana and cooldown reduction it offers will allow him more ability to spam his abilities while the armor and attacker-slowing passive will frustrate any who try to take the galloping geezer out.

While purely defensive, Medallion of Troy is a great value for the stats that it offers. The cooldown reduction is a good way to keep a steady stream of fire balls up and the health and magic defense will protect the mage from enemy mages.

Berith’s Agony is a popular defensive item choice for Ignis, providing armor, ability power, and cooldown speed. His regular casting of spells goes great with the item’s passive as well, allowing for it to be activated regularly to take out percentages of the enemy’s health.

Boots Upgrade

Enchanted Kicks is a very normal pick for mages, the magic pierce a great way to tear through enemy defenses. Pick Enchanted Kicks when focusing purely on offense and wanting to do as much damage as possible.

Gilded Greaves is a very defensive choice, protecting the wearer from enemy control effects. Ignis should get Gilded Greaves if the enemy team is regularly locking him down with control effects to pick him off.

Hermes’ Select allows the wearer to very quickly move between the lanes. This can be a good tool for Ignis when wanting to gank the side lanes in between minion waves. The movement speed that he gains when using Firecrash leaves the wizard very speedy in teamfights, so buying Hermes’ Select will keep up this high pace after the fight is over.

Sample Item Builds

Here we focus completely on Ignis’ power, buffing up his spells to as potent as they can be. While he won’t have the huge nukes that other mages are capable of, the damage of his spells will add up as he continually lets them loose. Despite the damage focus, the mage will have a bit of durability through the hefty health boosts of Orb of the Magi, Frosty’s Revenge, and Holy of Holies.

Here we build Ignis more durable for sustained engagements rather than doing as much damage as possible. He’ll have the coveted 40% cooldown reduction, allowing a perpetual flow of fire as he spams his spells. Each item adds something to his defense, allowing the mage to get in and out of stickier situations than many of his magician peers. The Aegis in particular will give the mage a lot of survivability and make him rather frustrating to fight against.

Alright, so there I was. I had just finished playing and was enjoying a nice glass of scotch. I had set my phone on the shelf above me to avoid the temptation of another game, and it must have slipped or something. All of a sudden *BAM*, I’m out cold. A few hours later I wake up with an idea. A white wizard darting through the trees and igniting any beasts he comes across. Now hear me out. I know this is a bit of a cheesy build. Given that Loki’s Curse and Apocalypse actually do stack, there is a small selection of heroes that can effectively use both. As mentioned earlier, Ignis’ high frequency spells make him a great candidate for the item, able to proc its effect very regularly. As such, his normal attack becomes a powerful spell in itself, able to fill in some of the damage that the mage was missing from his spells.Now be warned, as surely as Ignis shoots flames from his hands, users of this build will be flamed like a cheap steak. Ignis might have decent clearing potential, but his ganks will be a little lacking until he gets Frosty’s Revenge. Taking punish and going to the lane might be a better choice than taking the jungler’s position.

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.Back to Item Builds List

Chain Lightning: Every 8 seconds, the next normal attack triggers a chain lightning that deals 150 (+20% attack damage) physical damage. Each normal attack also carries Life Steal and reduces cooldown by 1 second on hit.

Requires Punish talent to purchase. Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals damage to enemy heroes and reduces their movement speed.

Rock Shield: 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+10% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield. Cooldown: 75 seconds