Now I know adding weight and reducing the items you can carry is not a popular idea. The reason behind it is not a desire for realism, but to encourage the use of minecarts. You go mining and can bring back tons of materials, so currently there is no need for them.

Coal is abundant and after a while you have stacks upon stacks and can just ignore it. You can make and carry so many torches you can spam them everywhere. I like them to be a precious resource, not something you use to stop mobs from spawning.

I've also added movement restrictions, for when you walk on certain blocks or when wearing heavy armour. Also getting hit stuns you for a short period. These effects also apply to mobs to keep things fair.

If you like the survival aspect of minecraft give the mod a try, you might like it.

This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments. If I use an idea you suggest, I will credit you.

New weight and encumbrance mechanic
Made to encourage use of minecarts to move heavy materials
Each block has a weight value, depending on the material
The more you carry, the slower you go
Maximum carry weight can be configured in the config
Defaults are peaceful/easy (1024), normal (512), hard (256)
Difficulty scaling can be disabled in the config

Stack sizes reduced for all items and blocks
You have to think about what you want to take with you
You can set minimum and maximum values in the config

Less torches per coal
Changes the default recipe to give only one torch
Can be changed in the config

All blocks are 4x harder
Encourages cave exploration and discourages staircasing/strip mining
There is a list in the config that can be used as a whitelist/blacklist
Can be completely disabled in the config

Poison effect changed (slower to hurt you but deadly)
Made for those who play with health regen off
Can be disabled in the config

Walking speed effected by type of block walked on/through
Walking on grass or dirt will slow by 5%
Walking on sand, leaves or ice will slow by 15%
Walking in snow will slow by 20%
Also affects mobs in the same way
Can be disabled in the config

Wearing armour slows down walking speed
Defaults at 0.5% slowdown per half-shield of armour worn
Also affects mobs in the same way
Can be configured or disabled

Randomised spawning and respawning
Spawning (upon initial login/word creation) can be randomised
Respawning (upon death) can be randomised
Set minimum and maximum block distances in the config
Example: Have the player respawn 128-256 blocks from where they would normally respawn
Disabled by default

Stun effect after taking a hit
Hard to explain but will slow you for a short while
The effect wears off, rather than ending abuptly
The harder you are hit the longer the effect lasts
Also affects mobs in the same way
Affected by difficulty setting
Can be disabled

Less obvious silverfish blocks
Stone blocks with silverfish inside not act like normal stone
Meaning they are broken with a pickaxe, not a sword
They also have the same hardness as stone
Can be disabled

New config option to restrict mob drops
Add item/block ids and metadata in this format - id:meta
Can restrict mobs from dropping items added by other mods

New command - /igtweaks <setting> <value>
You can now change some config settings in game
Changes only last until Minecraft is closed
Example: /igtweaks maxCarryWeight 256
Case insensitive

All my mods are open source and can be used in any mod pack without asking me.
I would appreciate it if you let me know the name of the pack, but you don't have to.
You can use my source code in any way you see fit, use in your own mods if you like.

Hey Iguana! are you going to incorporate the same things you did with the Hunger overhaul mod or is this going to be a completely separate thing? and just one last question, are you still continuing the hunger overhaul mod?OH! i just had an idea for these tweaks and i know this has already been done but what about thirst? idk i think it might be cool.

Hey Iguana! are you going to incorporate the same things you did with the Hunger overhaul mod or is this going to be a completely separate thing? and just one last question, are you still continuing the hunger overhaul mod?

OH! i just had an idea for these tweaks and i know this has already been done but what about thirst? idk i think it might be cool.

Hey man, I do intend to port Hunger Overhaul to 1.6.2 but it's a big job. This is just a simple mod that didn't even require any alterations between 1.5.2 and 1.6.2.

It's going to be separate from Hunger Overhaul, basically just random tweaks and features that wouldn't fit. Stone hardness in a hunger mod just doesn't make sense, for example.

If I did add thirst it would be in HO but I doubt I will. I only add things if they add to the gameplay and thirst would be good for realism but wouldn't really change much gameplay-wise (in my opinion). There are lots of things to change that would make a more profound impact, like this weight/encumbrance system I made for this mod - it completely changes a lot of the strategies and methods you use.

This mod looks really cool! I think I will try it out, and I like the ideas you have put into it. And about the thirst, i have wanted a thirst mod for a while, but there are no simple ones. I get what you are saying about it not adding to game play, but I think that you should do it as it's own mod. Just a simple one that doesn't add any items, only a thirst bar that uses water bottles to regenerate it. Of course, don't do it if you don't want to, but I think it would be pretty cool.

This mod looks really cool! I think I will try it out, and I like the ideas you have put into it. And about the thirst, i have wanted a thirst mod for a while, but there are no simple ones. I get what you are saying about it not adding to game play, but I think that you should do it as it's own mod. Just a simple one that doesn't add any items, only a thirst bar that uses water bottles to regenerate it. Of course, don't do it if you don't want to, but I think it would be pretty cool.

Great enthusiasm! I don't think I will do thirst because there's so much other stuff I have ideas for but thanks for your support.

This mod, not so sure. Most likely just random things that don't deserve a separate mod.

HO 1.6.2 is out and the next versions will just be adding back features I had to remove.

Hmm i dont mean to be rude in any way at all but thats a little disappointing to hear, no new features in HO, but really its your mod and you do what you want with it but maybe some new features would be nice.

Less torches per coal
Changes the default recipe to give only one torch
Can be changed in the config

Not sure if this question belongs here or in your Tweaks to Tinker's Construct mod, but, TC has a torch recipe that uses a stone rod and either coal or charcoal, and creates 4 torches. Since I have all 3 of yours mods installed, I noticed that it's just as easy to make stone torches as wood torches, but I get 4 times as many with stone torches. Thus, I think either this mod, or perhaps more accurately the IT to TC mod should include a nerf on stone torches. And thus, having said that, I now realize that this post is better suited for the IT to TC mod. But I do hope that you read it here, so I don't have to copy it.

Not sure if this question belongs here or in your Tweaks to Tinker's Construct mod, but, TC has a torch recipe that uses a stone rod and either coal or charcoal, and creates 4 torches. Since I have all 3 of yours mods installed, I noticed that it's just as easy to make stone torches as wood torches, but I get 4 times as many with stone torches. Thus, I think either this mod, or perhaps more accurately the IT to TC mod should include a nerf on stone torches. And thus, having said that, I now realize that this post is better suited for the IT to TC mod. But I do hope that you read it here, so I don't have to copy it.

Thank you. I did see it. I had an older version of IT for TC. A good reminder for me, and everybody, to always make sure you're using the most updated version before trying to report something. Thanks for the great mod!