Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

ok, its great, but dont get me wrong. if you have 2 of these, or even 1 of these, all shiny and high poly, and a good sized swarm of fighters, And some opposing capital ships, + stations and scenery etc.

i foresee MASSIVE frames per second and lag issues.

I absolutley love the quality of everything in this mod, its without a doubt fantastic. but realistically, in a multiplayer environment with the scale you have, and the age of the technology being used to run it. seems almost suicidal. :(

can multiplayer freelancer -really- cope with everything you have being moved and shooting and all that.

from experiance at Discovery, i know that it gets hellish when a big fight happens, andi mean a big one, but those models are (or so it seems) so much lower poly than the ones you are fielding.

The main reason behind normal mapping is actually to save polygons and have models at a similar level of quality. With the new normal mapped ISD, we have dramatically improved performance. We will apply this to other high poly ships in order to improve the overall performance of our mod so that we can support big battles.

Still, you will need a fairly powerful computer to run Freeworlds in its whole beauty!