Undocumented Alien wrote on Jul 24, 2012, 13:44:I don't mind an online OPTIONAL component, I just don't see a valid reason why it has to be ONLINE ONLY (same as D3, outside of game design).

I see that they are going with a F2P model with Cash Shop which is fine, but I'd rather just pay them $50 and be done with it. If they want to have an optional B.NET like component that is funded by a cash shop (for ongoing maint, etc) that would be awesome and I would support it when I was home and could play smoothly. But I'm just not digging this direction of online only (especially non-MMO) with ARGP's which require smooth control to do well (target, etc). Even on my FIOS connection (and < 100 ms Ping) D3 bounces me around, it's not acceptable. Economies for games are a joke, D3's economy is already dead.

I'll help them load up the server and stress it, check the game out, but I'm not keen on supporting this direction for any game company, there ARE still ARGP's coming out with SP/MP options, they'll need to see some love so things like that will continue.

I hope this game is fun and hope that people who don't care about always on for non-MMO's enjoy it, but doesn't mean that because I won't support it that it is beating a dead horse. I am dissapointed to learn that it's online only.. another ARPG that I probably won't support and there are so few as it is.

The only thing "necessary" to buy imo is the extra inventory space - game is totally NOT p2w - the devs are truly on the ball listening to folks and damn adept at their jobs.

As for the economy, wait till you try PoE. Its the first game I feel will actually have an economy because its based entirely on item and orb trade values - there is no gold.

There's just a ton of things they're doing right, but its not care beary so those who don't have the patience to learn a new system may be put off. There is a TON of shit going on in this game - you'll constantly have those "Oh I wish I knew that!" moments which is a welcome rarity these days.

Yours truly,

Axis

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