Category: Pixel Soldiers

Recently I’ve mainly been rebuilding the engine. Some of you might know that I’m not using a third-party game engine. I’ve built the engine myself, crafted especially for the Pixel Soldiers games! The rebuild will mean I should be able to release updates, new features and games faster than before. While the rebuild is in progress I hope to still make some releases.

Coming up next: an update for Pixel Soldiers: The Great War. Here’s what to expect…

All Pixel Soldiers games are currently on sale for the first time ever! Find them all here on the Google Play Store! Whatever you do at this time of year I hope its a good one, and i’ll see you next year!

1.01 Change Log
*Menu graphics improvements
*Rush bug fix: An exploit where a unit could fire unlimited times when not cancelling a rush order (thanks to Nick for spotting this!)
*Light Dragoons in sandbox
*Orchard Villa sandbox map (thanks to Jeff for penning the design!)
*Troopship bug fix: Sometimes a troopship would use the move allowance of the unit on board the troopship rather than the troopship itself

We are about to be attacked by an army of Redcoats, who are amassing in Canada. I need a general, who is as loyal as I to these thirteen colonies, who can command a force of Patriots to finally free us from the tyranny of the King of England.

The American colonies are ablaze in war, instigated by treacherous colonists. 1777 will be the year that will bring an end to this insolent rebellion. I am looking for a general, loyal to the Crown, to join me in an expedition from Canada to the heart of New England. We will set off shortly.

Hello everyone! The fifth Pixel Soldiers game should be ready for release later this month. The setting will be the Saratoga campaign from the American War of Independence. This will be more than just a change of setting. This game will have some fundamental gameplay changes. Read on to find out more!

Leaders and Leadership Points
Each turn you will receive a number of Leadership Points (LP) to spend on your units. It represents your ability to control your army on the battlefield.

Recovery
In the past, you could only recover units after they became disordered. Now you can only recover units when they are in good morale. So yeah, pretty much the opposite! However, you can only recover a unit if you have enough LP’s. Recovery happens immediately, so no more recovery state (green flashing flag). The amount recovered is more random and carries a risk of disorder.

Disorder and Routing
Recovery is for returning strength back to a unit. There are now steady and rally options for when a unit becomes disordered or routed. A unit that is routed will need to be rallied or they will keep running until they leave the field of battle. A unit in disorder will need to be given a steady order to return to good morale. Both of these orders require LP and use up the unit’s attack action.

Personally Leading a Unit
You can now attach yourself personally to a unit to give that unit a stat boost. They will fight better and have better morale until the start of your next turn. This order is quite expensive in LP as the general’s focus will be spent on a single unit on the battlefield. You can only apply this to one unit per turn, if that unit isn’t disordered.

Rush Order (“At the double quick…march!”)
Rushing a unit costs some LP and the unit must not be disordered. This order tells your unit to rush to a position on the battlefield. It adds 50% to their movement, but can cause that unit to become fatigued and lose cohesion (disorder).

I hope you like the sound of these changes. Keeping the game accessible is important to me, but I thought there was some room to add a bit more depth to the gameplay and create a few more choices. Let me know if you have any questions.

Vote for your favourite era(s)! Want to fight the Ancient Egyptians? Take command of NATO during World War 3? Or maybe something in-between? Let yourself be heard in the latest poll HERE and one day it may become a Pixel Soldiers game!

First of all, I’d like to give a huge thanks to all those who have been supporting the Pixel Soldiers games. Thank you for the ideas, reviews and kind words. The Great War game has been doing really well. As of now the rating is at 5.0 stars, which is…wow…pretty amazing! I’m not done with The Great War yet, though. I’m thinking about releasing a new campaign for it in the future, like I did with the Gettysburg game, maybe tackling a particular theatre of the war. I’m not certain yet. But before that, I’ll be making a new game! 🙂

Since the updates to the Pixel Soldiers games earlier this year, I’ve been doing some needed spring cleaning to the Pixel Soldiers engine and playing around with new game mechanics. Right now, I’ve started work on what might become the fifth Pixel Soldiers game. Still a couple of months away till it’s complete. If it turns out to be fun, the next game will have the earliest setting so far (slightly earlier than Waterloo). I know some of you are wanting to see a World War 2 setting for a game, and that will likely happen at some point. For now, I’m going to add a few more features and refine the gameplay, before trying a more modern setting.