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Well, my Disgaea Deck arrived first, as the place I ordered the Madoka deck from were trying to see if they got the promo's(they didn't).

Been reading the instructions and someone's tutorial on Youtube, but I don't get the Stock part of the play mat.

Do we max it out before we start, or do we put a card in there as we go? It's the only thing confusing me at the moment. I know about the cost part of character and event cards, I just don't know how to get stock in the first place.

I also wanna get the Black Rock Shooter boosters if there are any, time to go huntin'.

Well, my Disgaea Deck arrived first, as the place I ordered the Madoka deck from were trying to see if they got the promo's(they didn't).

Been reading the instructions and someone's tutorial on Youtube, but I don't get the Stock part of the play mat.

Do we max it out before we start, or do we put a card in there as we go? It's the only thing confusing me at the moment. I know about the cost part of character and event cards, I just don't know how to get stock in the first place.

I also wanna get the Black Rock Shooter boosters if there are any, time to go huntin'.

Huh? What you mean?

You gain stock each time you attack. Or by certain card effects.

At the start, your stock is zero. Level 0 cards usually cost nothing.

Each time you attack, draw one card from the top of your deck pile (triggering) check for trigger effects, then put the card to your stock.

Be careful about having climax in stock...try to pay them out as fast as possible. They're essential to cancelling. More stock you have, more compressed your deck is and the cancel rate thus goes up.

Generally, when I draw 3/2 cards, I hold on to them. Don't drop or clock them. Keep for the level 3 game.

If you do not need climax cards, clock them. Climaxes are best used for cancelling.

2k1s climaxes are good to use because you draw 1 card from your top deck when you use them. Thus, you don't lose any hand when you play them.

If you have Comeback (gate) trigger on any of your climaxes, they will be the most important of your climaxes because you can search for cards from your waiting room on triggering.

Do not be too eager to play level 1 cards on leveling up from level 0. The one who plays down level 1 cards first will be at a hand disadvantage. If possible, try to cover his field with level 0s. Then he will be forced to use more of his hand to deal with your attacking cards.

Generally, but especially at level 3, when precise amounts of soul dmg is needed to finish your opponent, you need to observe if your opponent has triggered any climaxes. If not, and it's your turn to attack, then there is a good chance he will cancel your attack. So if you have any cards that have a soul boost whether by effect or climax, DO NOT attack with that first. Use a card with smaller soul to attack first and attempt to force out his cancel. Then hit the larger damage attack in.

High amounts of soul is bad. Depends a lot on luck. Better to hit in consistent amounts of smaller soul damage. So don't overuse soul boosts.

As for shuffling, I normally arrange my climaxes 6-5-5-5-5-5-5-6 then I shuffle. Make the CXs have a higher chance of being more evenly spread out.

Try to have at least two layers of card protectors for your deck. That way, on deck refreshing, it is easier for you to gather all your CXs, the slide them into the rest of the waiting pile before shuffling, for a more even spread.

I actually have the PSP game and have for a while but only have time to play it now. How hard is the game to pick up and play if you never have before and hard are the card values and abilities to read. I can solidly read Katakana but have only limited Kanji recognition so I'm just hoping that wont prove to be a roadblock.

Oh by the way I got the Schwarz version cause I find the series in it more edgy. It's like Weiss is the more cutesy themed while black is more "dangerous". I kind of expect Accel World/SAO to end up in black too for obvious reasons.

Just use www.heartofthecards.com for card powers. The rest is relatively obvious in terms of things like "battle? yes/no" or whatever. The AI is pretty stupid 80% of the time, but it's good for teaching you the basics.

So I picked this game up a while ago, and I can't help but notice that a lot of the cards pretty much have the same effect, even if they're from different series. Is there much variety between decks from different series, if at all?

It's kinda how they keep the balance. However, each series has subtle changes between them to differentiate them. The Nanoha series, for instance, has not only regular CHANGEs, but deck CHANGE and hand CHANGE as well.

It's kinda how they keep the balance. However, each series has subtle changes between them to differentiate them. The Nanoha series, for instance, has not only regular CHANGEs, but deck CHANGE and hand CHANGE as well.

Keeping the balance is fine, but I'd feel that they could just introduce new mechanics to the game like MTG and YGO do to expand the diversity in the game.