Different Foot Steps Frequency

Am i the only one who noticed that the tempo of the foot steps is different? I made couple tests and this anomaly seems to appear only when you pilot mech with 64 kph. When you run at full speed and you switch between 1st and 3rd person view you can hear the different tempo of foot steps. 3rd person view seems to be correct but the tempo of foot steps in 1st person view is slightly slower.

It's a deliberate design choice to give the feel of a large, stompy robot. If we had the comically fast footfall of the external view it would make it feel like we were in a gigantic Olympic speed walking race.

It's a deliberate design choice to give the feel of a large, stompy robot. If we had the comically fast footfall of the external view it would make it feel like we were in a gigantic Olympic speed walking race.

It's deliberate stupidity, is what it is. MWO doesn't have this problem. How is this disparity suddenly supposed to make sense in MW5? If you're in the cockpit view, the footfalls are fast but in the external view, it is slow. Just how does that make sense?

It's a deliberate design choice to give the feel of a large, stompy robot. If we had the comically fast footfall of the external view it would make it feel like we were in a gigantic Olympic speed walking race.

No because this problem have also slower mechs with speed 48,6 so in this case the frequency of the footsteps from the 1st person view seems to be correct thus fixing the frequency of footsteps from the 3rd person view will not take away the feel which you mentioned.

Am i the only one who noticed that the tempo of the foot steps is different? I made couple tests and this anomaly seems to appear only when you pilot mech with 64 kph. When you run at full speed and you switch between 1st and 3rd person view you can hear the different tempo of foot steps. 3rd person view seems to be correct but the tempo of foot steps in 1st person view is slightly slower.

Finally someone else other than me noticed this.. I reported this bug back when the demo released, and it has still not been fixed.. Its annoying and hurts immersion.. And many mechs have it..