In the summer of 2013, Ben relocated to Valencia, Spain, to help develop and teach in the new
Music Technology Innovation master's program at
Berklee College of Music's
new campus in Valencia.

Ben has been developing audio for
video games since 1996,
and challenges posed by this inherently indeterminate medium have provided constant fodder for his work in and out of the industry.
In seven years at
Sierra On-Line,
he contributed to titles including King’s Quest: Mask of Eternity, Leisure Suit Larry 7: Love for Sail!,
several Half-Life games, and
Arcanum: Of Steamworks & Magick Obscura,
for which he composed a string quartet soundtrack performed by members of the Seattle Symphony,
praised by the Seattle Times as, “sophisticated enough to pass muster on its own as an extended string quartet,”
and recently ranked in Forbes as one of the
12 best video game soundtracks of all time.
In 2004 he moved to Shanghai to take a job with French developer
Ubisoft,
and most of his four years at the company were spent heading up audio for
Tom Clancy’s EndWar
(the “fantastic audio” of which “puts you in the thick of the action,”
according to GameSpot), for which he devised an innovative, cell-based music deployment system.
Since leaving Ubisoft at the end of 2008, he has continued to consult on game audio for companies including
Hidden Path Entertainment,
Red Rocket Games, and
Harmonix Music Systems.