In Serge Laget's Cargo Noir - his fourth standalone box game from Days of Wonder - players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price - Hong Kong, Bombay, Rotterdam, New York and more - and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a... more info

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place - and players must cleverly maneuver them over the villages,... more info

From award-winning designer Bruno Cathala comes the newest expansion for Five Tribes, Five Tribes: Thieves of Naqala. Building off the narratives of the previous expansions, this adds Thief cards to the game, allowing players to purchase them instead, whenever they would purchase a Djinn. Each unique Thief card allows players to use an additional Thief action immediately following a Tribe action, bringing more surprises and combinations to expand your Five Tribes game.... more info

Five Tribes: The Artisans of Naqala, the first expansion for Five Tribes, introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate. The artisans, represented in the game by purple meeples, allow players to craft precious goods or magic items, with some of these items being worth victory points (VPs) and others unlocking special powers for their owner. To make use of these artisans, you'll need to visit the new tiles included in this expansion: workshops (where the artisans craft their items) and specialized markets (where players can purchase specific merchandise that they need). An additional tile in the game features an impassable chasm,... more info

All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or... more info

Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.... more info

This expansion for Memoir '44 includes eight painted airplanes and the air rules needed to fly them from the Battle of Britain to the Battle of Midway, from the frigid air of Kursk to the balmy skies of Malta, and deep into Nazi territory. Also included in the pack is a complete compilation of all 64 official Memoir '44 scenarios published to date, including revisions to many of them - taking advantage of the numerous expansions now available for the game system. The Air Pack is further rounded off with a complete 120 card deck describing every single terrain, special rules, troop type and nation introduced since the game's launch at the 60-year anniversary of D-Day.... more info

The Sword of Stalingrad expansion features 2 large-scale ready-to-play Overlord Scenarios; 2 standard scenarios; new Summary cards for the previously published Battle Maps and Mediterranean Theater expansion; and, for the first time, additional cards for in-game play - the new Combat Deck specifically designed for urban warfare. Sword of Stalingrad Holed up in a Grain Elevator overlooking a strategically vital square, you just watched the South Railway Station change hands 14 times in the past 6 hours. Will you survive the next onslaught? Rats in a Factory The Northern Factories: A ghastly place for a battleâ€¦ heavy metal sheets creaking in the wind. Smart animals flee, leaving only rats to thrive in this burning hell! The Battle Map series is designed... more info

Go deep behind enemy lines at Sword Beach as you airdrop in to capture the bridges of the Orneâ€¦ Join Guderian's famed Panzers as they battle the armored columns of the British Expeditionary Forcesâ€¦ Sign on for Operation Crusader to take on Rommel in the deserts of North Africa and liberate the garrison in Tobrukâ€¦ The Memoir 44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir 44 map environments - countryside, beach, winter and deserts. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes... more info

Memoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next. These 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater - "Island Hoppers", a Grand Campaign covering the progressive re conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and "Bicycle Blitzkrieg", the Japanese invasion of Malaya in 1941-1942 - and the first Breakthrough campaign for Memoir '44: "Breakthrough Normandy", covering the Allied offensive in Normandy from D-Day through August 1944. Two... more info

Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups. The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing players to undertake battles on a scale and scope never before possible in Memoir '44. The six maps consist of settings for American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach, and Sword Beach. Each battle can be played individually or assembled with its neighboring scenarios for double- and triple-map battles. With enough players (and enough components), you can link... more info

From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII, where entire Army groups disappeared faster than a single battalion on the beaches of Normandy. This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk... more info

The Memoir '44 Equipment Pack is a major expansion to the Memoir '44 game system and fills a game box as big as the original board game. With 186 plastic figures, the Equipment Pack includes 108 figures from four WWII nations, including French Infantry, Finnish Ski Troops, Italian Artillery and Polish Cavalry; 24 new pieces of Artillery (Flak-88's, "Long Tom" Big Guns, M7 Priests and "Screaming Meemies" Nebelwerfers); new Beach Landing equipment that includes six amazing Hobart's Funnies, complete with accessories; six Snipers; and scores of new Armor, Vehicle and Special Weapon Assets, including some Elefant Tank Destroyers, KÃ¼belwagen Command cars, and M2 Mortars and Machine Guns. These figures can be deployed over many of the existing Memoir '44 scenarios and... more info

The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol), on the Soviet-Japanese border, at the very beginning of World War II. The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted 5 months and ended with a Soviet victory. The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios, Bain Tsagan Heights and Tightening the Noose, can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol. The... more info

The Mediterranean Theater Expansion introduces British Army figures and rules to the Memoir '44 game system, as well as a whole new class of Special Weapon Assets to embed in infantry units. Also included are eight new historical scenarios in North Africa, 44 new, double-sided Terrain tiles, plus new obstacles, markers, and special-forces badges.... more info

Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps.... more info

From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden. Prior to WWII, never before in history had a conflict been fought by so many men over such vast expanses of land and so many different terrain types. As many of you have discovered, Memoir '44 is more than just a game, it is also a complete and expandable game system in its own right. With this in mind, we are pleased to bring you the Memoir'44 Terrain Pack Expansion. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, this expansion also includes dozens of... more info

As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow covered environment.... more info