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Stand Out: VR Battle Royale is an Early Access VR shooter on Steam that’s gained a lot of traction over the last few months. The concept is simple: offer a bare bones battle royale experience with 20-30 players on an ever-shrinking map, similar to PUBG or Fortnite, but with the flair of experiencing it from within the immersive realm of VR. And even though it’s unpolished with a ton of heavy inspiration from PUBG, it’s just a downright blast to play.

Mechanically it’s similar to a lot of other modern-themed VR shooters like Onward and Pavlov since you’ve got to physically manipulate the gun, reload magazines manually, etc. However, gameplay is nice and fast with all of the typical battle royale trappings. We’re not exactly veterans at this game just yet, but we’ll be doing our best to grab a chicken dinner on today’s livestream nevertheless.

We’ll be livestreaming Stand Out: VR Battle Royale on PC today using an Oculus Rift with Touch starting very soon as of the time this is being published (which means we’ll start at approximately 1:30PM PT) and aim to last for about an hour or so. Instead of using Restream today like usual to hit both YouTube and Twitch at the same time, we’ll instead be livestreaming directly to only the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

Embedded livestream coming soon

You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also using our Twitch channel more too. Starting soon we will even also begin using Mixer as well.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in Stand Out or other VR games. Comment with feedback down below!

Justin Roiland’s next VR project from Squanch Games debuts Monday on Daydream.

Dr. Splorchy Presents: Space Heroes is the first project to emerge from a partnership between Google and Squanch Games to build a series of small, experimental VR titles exclusively for Daydream. In typical Squanch fashion, the announcement includes a comic and trailer giving people a sense of where Roiland is going his humor here.

Here’s the comic, which describes the game as a “stupid dumb p.o.s.”

We’ll have to wait to go hands to get a good grasp of what kind of game this is. The good news we only have to wait till July 23 to find out.

When I played Megalith at E3, it was a little bit of a revelation for me. Intuitively I knew that hero shooter style games, or rather action games that pit players against each other in an arena and let them pick from a host of characters each with vastly different powers, would be a good fit for VR, but I’d never tried one. Now with Conjure Strike, another team-based VR shooter with objective-based game modes, I’m convinced this style of VR game is here to stay.

The small development team at The Strike Force have down a great job of boiling down the core principles of what makes games like Overwatch and even MOBAs such as League of Legends so fun and popular and then doubled down on those ideas for Conjure Strike.

You can see a full match I recorded while playing with the developers yesterday right here:

Right now the game has three modes, each of which are played on a map dedicated to that mode only, four classes, and four different powers per class. All of the matches are played out in 2v2 settings and offer a lot of really fast-paced action. The two game modes I tried were an assault/defend mode similar to Overwatch’s payload or Echo Combat, as well as a King of the Hill mode that felt more like a MOBA with minion turrets auto-spawning and each team controlling a base.

Personally, I enjoyed the assault/defend mode a lot more (which is shown in the gameplay video above). The map was much larger and more elaborate with various different elevations and points of cover, whereas the king of the hill map felt very claustrophobic and was extremely difficult to win on if you didn’t capture the initial point at the very start.

I tried out a few of the different classes, such as the newly introduced melee-based class that requires you to actually punch with the Oculus Touch controllers to attack, or the range-based hunter class that shoots a rifle-style gun and gets a powerful sword slash ultimate ability.

Those were all fine and dandy, but I absolutely wreaked havoc as the Elementalist. That class’ default attack is an orb that explodes on contact for AoE damage and it also gets a powerful channel beam and an ice orb that freezes enemies. As someone that enjoys playing as Pharah in Overwatch, I’m a sucker for a good, fun AoE-focused ranged character.

The art style doesn’t really do much for me, but its simplicity likely means that it’s easy for the developers to rapidly create new content in the future. I vastly prefer the more detailed style of Megalith, to cite another VR game, or any other hero shooter I’ve tried honestly. It doesn’t look bad, it just doesn’t feel as polished and articulated as it could. Luckily the exciting gameplay and tense team dynamics more than make up for it.

With over two months left to go until launch, most of the work going on right now is play-testing and balancing. When

Repelling from a helicopter and zip-lining in VR will have your heart pounding. What better way to tease the world-wide release of the new Tom Clancy’s Jack Ryan series on Amazon Prime then to drop thousands of Comic-Con fans into the boots of Jack Ryan himself. Taking over an entire 60,000 square foot city block,

Nickelodeon’s latest AR project has you using your phone in conjunction with its live broadcasting.

Revealed this week, the new Screens Up app is a new initiative from the company that will encourage you to get your smartphone out at specific moments during a show to augment your experience. Starting with Kid’s Choice Sports, which airs tomorrow at 8:00 PM PT/ET you’ll be prompted on-screen to life your phone’s camera up to face the TV, at which point exclusive sequences synced to that moment will be viewable. you’ll have green gunk thrown at you and catch cameo appearances from popular Nickelodeon characters.

Check it out in the trailer below. You might not exactly be the target audience, but you can certainly see the appeal. It’s a little like the AR experiences that U2 and Eminem have been implementing in their live shows this year. The app is available to download on iOS and Android now for free.

When there isn’t a live moment occurring you’ll be able to interact with other AR elements like stickers and minigames, which will also be available when you’re not watching TV. Going forward, Nickelodeon is looking to expand the app with yet more experiences and support for other shows.

The app drops as Nickelodeon brings a VR experience based on Teenage Mutant Ninja Turtles to Comic-Con this week.