Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 01 July 2014 - 10:52 AM

Well the thing is, most of the visible players(here and in SHSforums) still play the original BG2 with the natural born 500 or so mods that are compatible with it (via BWS), which protects the modders from fireball attacks like a great wall of silence, but that shouldn't lessen our resolve to update the old mods to be fully EE compatible(as long as the old compatibility is respected).The Level1NPCs for EE's is a harder nut to crack, as my eyes get glazed over somewhere between the .tp2 file line number 1 and 1000, of the total 18764 lines. I even ones went so far as to make the mod partially compatible with the Classic Adventures Total Conversion mod, of course then the rest of the mod didn't work(in the non-CA NPCs), but that didn't matter for the time being and I wanted to change one characters class, also I had no intention to publish it, and I gave all the data that I gathered for that to the possible audience.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.