Audio Programmer

Valve is looking for an audio programmer to push the boundaries of audio tools and technologies for video games and VR. You can work on extending our spatial audio technology, Steam Audio, and make a lasting impact on the game and VR audio development processes and broaden the range of audio experiences that developers can deliver. You can also work with one of our game teams to develop audio tools that empower creative storytelling techniques and deliver enjoyable experiences to our customers. You’ll collaborate with a team of broadly-skilled peers to make audio a powerful element in all current and future Valve products.

Responsibilities

Developing new spatial audio technologies as part of the Steam Audio team

Making Steam Audio accessible to more developers by building integrations and plugins for game audio tools like Audiokinetic Wwise

Regularly shipping Steam Audio updates to thousands of developers and understanding the needs of its developer community

Developing audio tools and features as part of one of Valve's game development teams

Testing, debugging, and assuring the functional quality of all audio in a given product

Participating in the design process, gathering requirements with other engineers and designers

Creating measurable success while being self-directed and prioritizing your own workload