Well I DO live on my ship and I'd love having some ship customization options and maybe an augment table and a jukebox in my ship too.

Hear, hear. Those would be fine additions, as would the ability to actually name our ships and at least give the captain's cabin a makeover once in a while. I mean, sure, your ship is your place of business and some areas need to reflect that, but even a dashing smuggler likes a bit of luxury once in a while. And an elegant boudoir would be a near necessity for an agent, right?

I personally dont see the problem with both sides of the camp, some people want to live on there ship, some people want to live on land whilst others here would love guild space stations or ships. Here is the thing, everyone wants to customize there ship. And depending on what they are doing with the SSSP we could very well see ship jobs.

But when it comes to this aspect of gameplay IE extreme social both camps have merit, both camps have been downtrodden by the extreme thempark seen in wow and is followed like a religion by alot of players, dont cross that line or thou shall be damned lines coming thick and fast when ever uttered.

At the end of the day, we all pay subs, or those of us posting and as such we all invest in the game, we arnt in a democracy but we sure do all have our own opinions on what could be added to the game, its biowares job to priorities what goes in, not the other players.

Health Warning - Thread May Contain Nuts.First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge.http://www.swtor.com/info/news/blog/20120731

Instead of stating (again) why I think houses would cause more issues than they are worth to most players, I'm going to point something out about the player classes themselves.

Only the Sith Warrior and the Sith Inquisitor (and MAYBE the Imperial Agent) could be said to have the opportunity to have a house, conceptually speaking.

Jedi: They give up worldly goods, officially. They might live somewhere, but it'd be a communal thing at best. Even the knick-knacks they might pick up on the way would be subject to being given away in some fashion.

Smuggler: It's outright stated that their ship IS their home. They are wanderers, chasing the "horizon" (and credits). They might eventually settle down, but only after they retire. Maybe.

Trooper: I have to admit, I'm not sure about this one. I'd accept that it could be included with the Sith as something that might have a real home. Any Troopers, I'd appreciate your opinions.

Bounty Hunter: Same as the Smuggler, for pretty much the exact same reason.

Imperial Agent: Like I said, maybe. But since I get a distinct "Bond" vibe from the class, I suspect any 'homes' would be temporary at best.

Sith: Yes, I can see them with a stronghold of some kind, somewhere. Unlike the Jedi, personal possessions aren't frowned upon. It's also canonical, since there are Sith Lords with strongholds. You even break into a few

Overall, the player characters are pretty much on the move constantly. They might take breaks, but they don't "settle down". That's why Bioware considers the ship to be the player's 'house'. Would I like to be able to add decorations and furniture? Sure. Make letting friends aboard easier? Yes. Allow for those hologame tables to actually work as a minigame? Oh YES.

But an actual, separate house? More trouble than it's worth and it doesn't really fit the concepts used in the player characters.

EDIT: Also, in most other MMOs, there is one planet you live on. The only exception I can think of is SWG, and I believe most players would pick a "homeplanet" and stage to their adventures from there. That's not the case in SWTOR.

I agree with that. After playing STO and ending up playing 3 hours of Dabo with most of my guild ,in the guild masters ship...was awesome! The fact friends can come on each others ships and wander round is cool and bet against each other was even better (if a little addictive). but saying that there isn't a "free fly" mode on SWTOR to say meet up and hop on a friends ship. it would have to be done like the ship is docked and you come aboard

I see no room for ship customizations
1) They have too distinct a style of themselves. As a result, any customizations will have to be class-specific to even remotely fit in. So, you will NEVER be able to customize your ship to your personal taste, unless it already matches your personal taste.

2) Ships are way too cramped. Especially the Bounty Hunter ship, but the same applies to most other ships. You simply won't find the airlock anymore if more junk gets added.

3) Cutscenes. About every corner of the ship is used for cutscenes at some point. Making parts just "disappear" for the cutscene will give a very weird result. "Hey, where did the table go? And I'm sure there was a comfy couch there instead of some crates! And why am I always standing behind this locker at the end of a cutscene? There goes my fleet travel again"

So ship customization? Sorry, but I don't see it happen in even the least acceptable manner. Some very minor pre-defined and pre-positioned customizing perhaps, similar to the captains' cabin in Mass Effect 2, but that's it.

For any customization that you could actually even call customization, I see instanced apartments as the best option. Simply an elevator door on some planets and/or spacestations, with the wellknown blue or red button, and maybe a popup to enter some number, leading to an instanced floor with one or more apartments on each floor. Throw in a loadingscreen, for all I care.
Apartments with just bare walls (preferably colorable), a window with a nice view fitting the planet or spacestation, and let the player him/her self fill it with furniture and stuff. Maybe even personal vendors where crafters can put things for sale. I'd actually even suggest to let the players place the walls within their apartments themselves. A wall can take lots of space to fill an apartment, while costing a minimal amount of resources.

Don't want an apartment and live on your ship? Fine, then don't rent an apartment.
You want customizable guildships instead? Great idea, but do tell who gets to do the customizing. Oh, right, only the guildmaster, right? That makes it an entirely unrelated suggestion, since the vast majority of players is a guildMEMBER at best, and thus still wouldn't have access to the customizing bit. Face it, you will not grant your latest member the privilege to paint the walls pink. So it's a great idea, but catering to only a very small minority of the population. Customizable Player Housing first, and THEN we'll discuss Customizable Guildships.

Aye... another player housing debate. This thing just keeps coming back. I wonder why that is...

I'm a supporter of player housing, just because I like to have my own "space". I know my ship counts as space, but I can only have three of my friends over at a time, because of stupid group restrictions.

I see the logic behind "jedi aren't allowed this" and "smugglers are always traveling" and bla bla bla, but it's my sub and it's my characters. I'll play them the way I want, not the way BioWare or anyone else thinks I should.

I'd be willing to give up on player housing thing, if I could have more than three guests on my ship.

All things said, though, I think guild ships/stations should be a higher priority. I can RP on my ship, and hang out there. Finding a free place for a guild event, on the other hand, can be a massive chore.

I see the logic behind "jedi aren't allowed this" and "smugglers are always traveling" and bla bla bla, but it's my sub and it's my characters. I'll play them the way I want, not the way BioWare or anyone else thinks I should.

To clear this up, although I don't have the official quote, I know for a fact a few months ago they commented about housing on the forums.

Playerhousing (like SWG) is something that is currently not on their priority list. However if there ever comes a chance they feel necessary for the creation of Player Housing, Ships will get a dramatic customization feature update first.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.