Many different approaches have taken place recently to facilitate second language learning in elementary schools throughout the world. Research in this area shows that teachers have to use the suitable motivators to stimulate pupils' thinking in order to achieve their educational goals. Children live in a world dominated by information technology therefore computer games may be used for educational purposes and to create a successful and pleasant learning environment. Our main hypothesis is that learning and use of Greek language demand real activities in a Greek language environment, and that systems of information technology have the ability to create such an environment that supports learning.