That said, they’re not the most impressive screenshots ever. While most of them look fine, some of the very-definitely-in-game ones are lacking a little of the detail you might expect, with nice lighting and effects but slightly rough environmental texture work. It also doesn’t help that all of the screens are at 1280×720, which is likely a ways below any resolution you’re likely to use to play the game. Let’s just hope the actual art assets are at a higher resolution than that, and running it at a proper PC resolution will do more than just highlight flaws.

In short: here are some screenshots for Metal Gear Rising: Revengeance, which have a lovely art style but could probably have just been pulled from the console versions. Hmm.