Activity logs

Version 4.0.4

• Removed a modified font texture file that was conflicting with the recent game update.
• Updated localization files with new text entries added in recent game update.

Version 4.0.3

April 3, 2018

• Corrected price for AMR ammo.

Note: When version 4.0.2 of the mod was uploaded to Nexus Mods there was an error with the upload that caused some skill icons to be missing. This error only existed for non-premium Nexus Mods users. This issue should be resolved with this update.

Version 4.0.2

March 25, 2018

• Reduced RPG rocket speed to match the rocket speed for NPC RPGs from the vanilla game so the game's final mission can be completed.
• Increased damage for the Škorpion vz. 61 by 20%. (Not the signature variant)
• Removed Gunslinger Takedown and Marathon Man skills.
• Merged the Dual Death from Above and Dual Death from Below skills with their respective single-target variants.
• Made minor adjustments to player move speeds.
• PB is now free in the shop from the beginning of the game.
• Hoyt's privateers with the U100s now use the plain black weapon skin.
• Corrected the maximum number of attachments that a model 629 and PP-19 Bizon can equip.
• Improved several skill descriptions. (Better wording, addded buttons used to activate)
• Regular, Hardcore: Added a button prompt for deploying the wingsuit during the Three Blind Mice mission.
• Casual: Removed grenades from all NPC loadouts.(Meaning they won't throw them at the player)

Version 4.0

May 16, 2017

• NPCs will now deal less damage to NPCs that the player must keep alive during missions.
• Added a much larger damage scale based on difficulty, to make the mod more fun for casual players.
• Reworked the game's difficulties and redesigned the difficulty selection menu to be more informative.
• Players take more damage from NPC shotguns, snipers rifles, LMGs and mounted weapons.
• Signature weapons now fully support attachments and skins, like any other weapon.
• Signature weapons no longer include attachments on purchase.
• Attachments purchased for regular guns are now unlocked for signature variants as well, and vice versa.
• Unique attributes for signature weapons rebalanced. Negative attributes added for balance.
• Stinger switched from A2000 to VZ61.
• Removed some signature weapons.
• RPG and grenade launcher moved to "other weapons" category.
• Added non-illuminated versions of sniper scope attachments.
• All attachment sights are now available in four reticle colors: red, green, blue, orange
• New hi-res reticles added for all attachment sights.
• Slightly tinted, scratch-free lens textures added for all attachment sights.
• Fixed an issue causing attachment sight reticles to appear blurry on lower resolutions.
• Rebalanced the stats for attachment sights.
• Added icon for magazine attachments on the weapon wheel.
• Added damage falloff to explosions from launchers, hand grenades, C4, mines and explosive arrows.
• Rebalanced the amount of ammo that can be obtained from dropped weapons.
• Some changes to some NPC weapon loadouts.
• Graphical improvements to the weapon wheel, weapon swapping, store, world map and QTE interfaces.
• Unique animal skins all merged into one item so special crafting upgrades can be crafted in any order.
• Removed "special" (AKA tier five) gear upgrades.
• Rebalanced ammo belts and loot rucksacks.
• Reduced spawn rates for certain animals, particularly dogs.
• Reduced the frequency of storms.
• Fixed M93 used in missions not having a zoom function.
• Adjusted player movement speeds based on the size of the weapon in hands.
• Added crafting guide to in-game handbook. Useful for checking recipes that aren't available to craft yet.
• Added general information about Ziggy's Mod to the in-game handbook.
• Made a very large number of small tweaks and fixes.
• Regular, Hardcore: Suppressors buffed slightly.
• Regular, Hardcore: Removed bullet tracers.
• Regular, Hardcore: Syringes require multiple colors of leaves to craft.
• Casual, Hardcore: Crafting recipes changed to match the regular edition.
• Casual: Added interaction prompts to let the player know when an action can be performed.
• Casual: Free weapon unlocks are from radio towers now, rather than picking up dropped weapons.
• Hardcore: Added icons to the world map to show the locations of all non-aggressive animals.
• Hardcore: Increased cost of ammunition.

Version 3.2.1

August 25, 2015

• Fixed weapon holster upgrades not working properly.
• Casual: Replaced some of the minimap textures with cleaner textures.

Version 3.2

August 23, 2015

• Increased the number of weapon slots players start with to two.
• Re-added a delay to shadows after the player stops moving to fix a minor graphical issue.
• The suppressor attachment for the 6P9 is now free.
• Fixed store models for the Shadow and PKM.
• Disabled motion blur and depth of field effects.
• Added a message to the start-up mod splash screen that will display if the DLL files aren't installed.
• Fixed gravity not being applied to the Sentinel's grenades and reduced its buff to 60%.
• Increased wallet sizes and signature weapon prices.
• Regular, Hardcore: Fixed NPC tagging not being properly disabled on DirectX 9.
• Regular, Hardcore: Replaced compass texture with Tom.Solo's hi-res compass texture.
• Regular, Casual: Fixed some NPCs on the southern island not using their weapons properly.
• Hardcore: Changed the crafting recipe for the final holster upgrade to match the tier five upgrades.

Version 3.1.5

May 18, 2015

• Removed accuracy buff from the Bushman.
• Reduced speed buff for the Bull.
• Increased range of all shotguns by 50%.
• Bullets are now sold in packs of five instead of one; fuel is sold in packs of 50.
• Added the option for controller users to hold the jump button to deploy the wingsuit.
• Reduced the rate that the LPO-50 burns through fuel.
• Regular, Casual: Fixed incorrect stat values for shotguns and signature weapons.

Version 3.1.4

May 4, 2015

• Added new icons for all skills.
• Added new stats to the store menu for all weapons: sound range, ammo capacity, firing type.
• Changed the Predator's unique attribute to reduced weapon sway.
• Fixed a bug that prevented players from crafting certain gear upgrades.
• Fixed a bug that prevented players from being able to earn enough skill points for all of the skills.
• Regular: Added maps for collectibles to the store.
• Regular: Fixed a bug that prevented players from purchasing signature weapons.

Version 3.1.3

March 13, 2015

• Buffed suppressors to make stealth a viable option again (without making them overpowered).
• Removed the subsonic ammo and steel core ammo magazine attachments.
• Added the option to remap keys for grenade toggle (default: G) and weapon scrolling (defaults: mouse wheel up and down).
• The camera used during the A Man Named Hoyt mission now uses the same textures as the normal camera.

Version 3.1.2

November 16, 2014

• Fixed certain crafting recipes not applying their bonuses when crafted. (Requires a new game start to take effect)

Version 3.1.1

Version 3.1

November 16, 2014

• Suppressors now have an ineffective range based on the type of weapon you are using.
• Damage penalties removed from muzzle brakes and suppressors.
• Most guns have increased noise levels, allowing them to be heard from more realistic distances.
• Removed plants from all gear upgrade crafting recipes, added additional skin requirements in their place.
• Separated the wallet and loot bag upgrades; merged the syringe kit and loot bag upgrades instead.
• Increased damage boost for steel core magazine attachments to +25%.
• Replaced lightweight mag upgrades with subsonic mag upgrades.
• Added unique UI icons for subsonic and steel core magazine attachments.
• Changed the recurve bow to perform the same as the predator bow.
• Increased the distance that explosive and fire arrows fly, but not as much as regular arrows.
• Removed predator bow from the shop, added its unique skin as a paint for the recurve bow.
• Changed the Shadow's unique attribute to be reduced gunshot sound.
• Changed the Stinger's unique attribute to be increased fire rate.
• Changed the Shredder's unique attribute to increased ammo capacity.
• Changed the Spade's unique attribute to increased damage.
• Reduced spread for shotguns to be more realistic.
• Mid-range and long-range scopes for sniper rifles use illuminated crosshairs for increased visibility.
• Added new, hi-res textures for the compass, health bar and armor bar.
• Added warning message for tier five crafting upgrades.
• Fixed fire arrows being locked.
• Fixed some weapon attachments not being purchasable in the store.
• Fixed some NPCs spawning without a weapon.
• Reduced the timescale from 1.0 to 0.25. (Full day/night cycle is now two hours)
• Wingsuit is no longer unlocked from start of game. Can be unlocked any time from new cheats menu.
• Ability to perform takedowns on heavy enemies is now included in regular takedown skill.
• Heavy Beatdown skill now increases damage done to armored enemies.
• Mines no longer emit a beeping sound and C4 no longer starts fires when detonated.
• The new signature weapons that I added will no longer lose their unique attributes when dropped and picked up again.
• Every single weapon is treated as a unique weapon, meaning you can now swap out one for another of the same type.
• Added a new signature weapon: Sentinel.
• Significantly increased the frequency and duration of storms.
• Added red and white night sight attachments for all handguns and shotguns.
• Reverted controls for controllers to their defaults.
• Disabled secondary requirements for all skills.
• Removed popup tutorials for skills.
• Hardcore: Weapons provided by missions will no longer unlock for free in the store.
• Hardcore: Some of Hoyt's mercenaries now carry a MP5 with a suppressor and subsonic ammo as a secondary.

Version 3.0

March 3, 2014

• Added support for Czech, Dutch, French, German, Italian, Japanese, Polish, Portuguese, Russian, Spanish.
• Added four new magazine attachments for most weapons. Changed some of the signature weapons to use these new attachments.
• Removed extended magazine attachments for shotguns, but increased their base clip sizes.
• Merged wallets into loot bags, throwables and rocket packs into explosives satchels, and fuel tanks into ammo belts.
• Added tier five loot bag, syringe kit, ammo belt, explosives satchel and quiver. Only one of these can be crafted per game!
• Rebalanced values for all crafting upgrades to be more consistent.
• Changed almost all of the crafting recipes for gear upgrades.
• Weapon accuracy, recoil and sway will improve very slightly for each skill unlocked and each upgrade crafted.
• Reverted recoil and accuracy stats back to the game's defaults for all weapons except shotguns.
• Significantly increased fire rates for all pistols.
• Changed the unique attributes for most of the signature weapons.
• Sell prices for animal skins have been reduced by 10%-45%, depending on difficulty and mod version.
• Weapons from the Path of the Hunter missions and story missions will no longer be unlocked in the shop.
• Rebalanced stats for the .44 magnum's extended barrel attachment and added stats in the store.
• Controllers: Press action and heal buttons instead of holding them.
• Controllers: Left bumper to throw rock, d-pad up/down to cycle weapons, d-pad left to cycle grenade type, d-pad right for camera, hold d-pad left/down for syringes, hold d-pad up for weapon wheel. Pressing Y no longer switches between the last two weapons used.
• The recurve bow will no longer turn into a predator bow when dropped.
• The predator bow, inferno and blitzkrieg will now use their correct arrow types when dropped and picked up again.
• Removed the bright light that randomly appeared by enemy snipers.
• The Z93 rifle is no longer semi-automatic.
• The heavy takedown skill is now unlocked from the beginning of the game.
• Increased prices of inferno and blitzkreig bows to only be purchasable with a tier five wallet.
• Store prices for easy difficulty are now the same as normal difficulty.
• Reduced the rate that the flamethrower consumes ammo.
• Regular, Hardcore: Mission areas and restricted areas are no longer highlighted on the compass.
• Hardcore: Medical syringes require blue leaves and exploration syringes require green leaves.
• Hardcore: Three leaves are required for each syringe.
• Hardcore: Some enemy weapons now have the new magazine attachments on them.
• Hardcore: Most enemy weapons now have a skin on them to match the style of the enemy.
• Hardcore: Some of Hoyt's mercenaries will use the F1 rifle.

Version 2.7.1

October 26, 2013

• Fixed the accuracy for the Z93 rifle, particularly when using a long-range scope.
• The Z93 rifle used for challenges now uses a mid-range scope instead of a long-range scope.
• Regular and casual: Fixed boar icon on the world map part of the tutorial.
• Casual: Re-added maps to the shop.

Version 2.7

October 4, 2013

• Replaced descriptions for weapons and attachments with numerical stat values.
• Animal skin descriptions changed to state which crafting recipes they are required for.
• Reduced recoil a bit for the AK47 and Ace.
• Removed the controls from the camera screen.
• Added a single square to the center of the camera screen to help with aiming.
• Dingos and thylacine give dog skins when looted, rather than their respective skins.
• Objective marker added to the compass.
• The > key also toggles the grenade type for left-handed players.
• The predator has a long-range scope and the AMR has a mid-range scope.
• Regular only: Animal locations are shown on the world map.
• Hardcore only: A PKM dropped by an enemy will no longer have an invisible bullet chain.
• Hardcore only: The U100s that enemies use no longer have muzzle brakes and large magazines.
• Casual only: Nearby plants will appear on the minimap.
• Casual only: Shop prices reduced on all difficulties.

Version 2.6.2

September 30, 2013

• Pressing G switches the type of grenade you are using.
• Rolling the mouse wheel cycles through the weapons you have equipped.
• Increased price of body armor.

Version 2.6.1

September 30, 2013

• Doubled the loot radius for all NPCs.
• Removed the empty tooltips from the world map.
• Nearby vehicles appear on the world map.
• All crafting recipes that required dingo pelts require feathers instead.
• The crafting recipe for the small loot bag requires shells instead of dog skins.
• Hardcore only: Some NPCs now have a silenced 6P9 as their secondary weapon.
• Hardcore only: Re-added infinite ammo symbol for mounted weapons.

Version 2.6

September 27, 2013

• Re-added Predator to the shop.
• Fixed melee weapons not properly switching in the shop.
• All melee weapons are now free from the shop and do the same damage.
• Fixed scroll box in the shop so it doesn't break when it's used.
• Added background textures behind several hard-to-read texts to make them easier to read.
• Removed the empty category from the shop where the maps used to be.
• Fixed the endorphin boost's description to state the correct number of extra health slots gained.
• Removed the increased armor penetration buff from the AMR.
• Re-added objective pop-ups and area highlights on the compass.
• Tribal knife renamed to tribal shiv, tribal sword renamed to tribal knife.
• Hardcore only: The amount of ammo left in your clip is no longer shown on the HUD.
• Hardcore only: Special arrows require an additional white leaf to craft.
• Regular only: Special arrows require two leaves to craft.

Version 2.5.2

September 2, 2013

• The optional file to enable tagging now enables the overhead icons as well.
• Activating a radio tower now gives 325 XP.
• Removed limit on how many mines and C4 can be deployed at one time.
• The AMR does much more damage to vehicles.
• Increased prices of AMR, inferno and blitzkrieg.

Version 2.5.1

March 26, 2013

• New signature weapon added: Blitzkrieg
• Fixed night sights for pistols and shotguns.
• Reduced boosts for signature weapons that have boosted fire rates and reload speeds.
• Removed extra damage boost from Predator since it already does extra damage to animals.
• Reduced accuracy and damage for the 6P9.
• The sound suppressor attachment is now free for the 6P9.
• Store buy prices on master difficulty reduced to match the prices on warrior difficulty.
• Store sell prices are now the same on all difficulties.
• Moved Predator Bow to Other Weapons category.
• Red Dot Sight no longer comes with Predator Bow, added Reflex and Red Dot Sights as buyable attachments for it.
• Added Recurve Bow skins for the Predator Bow.
• The Predator Bow's arrows do more damage to all targets now, not just animals.
• Increased explosion radius and damage for all explosive weapons, including molotovs and fire arrows.

Version 2.5

March 24, 2013

• Added five new signature weapons: Devastator, Stinger, Spade, Annihilator, Inferno.
• Instead of all signature weapons having a 30% fire rate boost, they each have one of three unique features: Increased fire rate and reload speed, increased damage, or increased armor penetration.
• Added optical and marksman scopes for all shotguns.
• Added muzzle brakes for all sniper rifles.
• Added pegs sight attachment for the recurve bow. (It no longer comes with it for free)
• The Z93 rifle no longer comes with a muzzle brake attached.
• Removed suppressor for desert eagle, added muzzle brake instead.
• The Bushman now has an optical scope instead of a marksman scope.
• Restored zoom for optical and marksman scopes.
• Fixed damage reduction for muzzle brakes and suppressors. (Damage is actually reduced by 15% now)
• Increased effective range for Predator Bow.
• Fixed damage values for Predator and Predator Bow.
• Increased damage and decreased bullet spread for all shotguns.
• Increased damage value for Z93 and increased maximum number of attachments.
• Fixed P416's model appearing colorless when dropped by an enemy.
• Changed arrow quiver descriptions to be more clear on how many arrows they can hold.
• Hardcore only: Removed auto-reload for bows.

Version 2.4.3

March 19, 2013

• Re-added crosshairs on world map when using a controller.
• Hardcore only: Bows now auto-reload. (Requires new game start)

Version 2.4.2

March 19, 2013

• Increased damage for P416 and BZ19.
• Increased magazine sizes for the KSV.
• Moved Type 10 to the Other Weapons category in the store.
• Added red dot sight and location-based damage to Predator Bow.
• Animals can now spawn a lot closer to each other.
• Hardcore only: Fixed multiple vehicles spawning in the same place.

Version 2.4

March 15, 2013

• Reduced recoil for ACE and LMGs.
• Increased damage values for desert eagle, .44 magnum and all sniper rifles.
• Re-ordered the store categories to be more organized.
• Removed front takedown. (Made killing certain enemies too easy and caused issues)
• Items in your inventory now list whether or not they will quick sell in the store.
• Animal skins no longer quick sell in stores.
• Changed the random words on the loading screens to verbs that relate to the game more.
• Fixed enemies showing through walls under certain conditions after tagged with the camera.
• Optical and marksman scopes no longer zoom forward when aiming through them.
• Signature weapon descriptions changed to accurately show what weapon and attachments they have.
• Adjusted all attachment stats to be more consistent.
• All attachment descriptions changed to accurately show what effects they have on weapons.
• Attachments no longer modify the weapon stats display in the store.
• Cleaned up the main menu and pause menu a bit.
• Increased signature weapon prices so it is no longer cheaper to buy them than the respective weapon and attachments.
• Fixed extended magazine sizes for MP5 and STG-90.
• Fixed weapons magically reloading without consuming ammo in certain situations.
• XP pop-ups, detection meters, hit indicators, etc. can all now be toggled on or off via the options menu again.
• Removed on-screen waypoint icon.
• Added sound suppressor attachment for the Z93 rifle and increased price of Z93 rifle.
• Adjusted all attachment prices and organized their order in the store.
• Fixed high-power scope zooms for SVD and M93.
• Increased high-power scope zoom distances.
• Illuminated sniper scope is now able to zoom. (High-power scope zooms a lot further)
• Illuminated scope is now "mid-range scope"; high-power scope is now "long-range scope".
• The Predator sniper rifle now has a mid-range scope.
• Added official patch 1.05.
• Regular only: Enemies do -50% damage on easy difficulty, -25% damage on normal difficulty.
• Hardcore only: The store will no longer say you have a weapon equipped if you picked it up instead of buying it.
• Hardcore only: Slightly increased the frequency and max budget for all encounter events.
• Hardcore only: Increased max number of NPC-driven vehicles that can spawn at once and how frequently they can spawn.

Version 2.3

March 5, 2013

• Various store prices adjusted.
• Store now shows how many endorphin boost and animal repellent syringes you currently have.
• Fixed all store preview models when certain attachments are added to certain weapons.
• Adjusted most store preview model positions to be more in the center and allow space for all attachments.
• Increased effective ranges and added difficulty-based damage fall-off for all guns.
• Execution: All guns do significantly increased damage at point-blank range.
• Increased damage and reduced prices for all melee weapons except machete.
• Fixed shotgun damage not registering properly.
• Reduced time flow from -40% to -60%.
• Increased size of waypoint icon to make it more noticeable.
• Added waypoint icon to compass.
• Hardcore only: Fixed certain weapon preview models in store having attachments equipped by default.

Version 2.2.2

February 20, 2013

• Removed an unnecessary mission pop-up.
• Re-added sound effects for menu open/close and mission start/end.
• Added store prices for master difficulty, coming in a future game patch.
• Increased wallet sizes slightly to better match what prices will be in the master difficulty. (Requires new game start)

Version 2.2.1

February 19, 2013

• Fixed damage fall-off for NPC weapons to match player weapons.
• Removed humming sound after looting something and other sound effects after looting a collectible item.
• Endorphin boost syringe now requires two green leaves and two white leaves to craft.
• Reduced max climbable slope angle a little.
• U100 reduces movement speed by 15%, other LMGs and flamethrower reduce movement speed by 20%.
• Sniper rifles reduce movement speed by 10%.
• Single-handed weapons increase movement by 10%.
• Re-added level up sound effect.
• Re-added certain pop-up instructions during the first couple tutorial missions.
• Re-added prompt for knife throw takedowns.
• Re-added hold-button requirement for interacting and healing when playing with a controller.
• Fixed an issue with certain enemies not holding their weapons in combat.
• Fixed an issue that prevented the player from taking a picture of a meeting as part of a mission.

Version 2.1.3

Version 2.1.2

• Fixed secondary weapon for pirate defenders.
• Reduced prices for the skorpion and A2000 SMGs.
• Rakyats with shotguns now use the M133 instead of the 1887.

Version 2.1.1

February 6, 2013

• Fixed an issue that caused some mercenaries to spawn unarmed.

Version 2.1

February 6, 2013

• Sound suppressors now reduce recoil and increase accuracy by 10%, but also reduce damage by 15%.
• Increased weapon attachment prices by 50%.
• Adjusted store stats display for attachments to be more accurate.
• Adjusted the values for syringe kit upgrades. New sizes: 3, 6, 9, 12, 15. (Requires new game start)
• Picking up or walking over an NPC-dropped weapon will now give you a random amount of ammo for that weapon, up to one full clip, rather than a preset amount of ammo.
• NPCs (enemies and allies) use a much larger variety of weapons, including several weapons that were previously player-only weapons.
• Most NPCs (enemy and allies) now carry a secondary weapon. (Usually a pistol)

Version 2.0.1

Version 2.0

February 5, 2013

• Adjusted loot bag values. You now start with 24 slots and each upgrade gives you an additional 24 slots, up to a maximum of 120 slots. (Requires new game start)
• Fixed the value for the largest wallet upgrade. (Requires new game start)
• Added a short delay before being able to deploy wingsuit.
• Jason's default outfit is now green camo pants with a plain black shirt.
• Jason's privateer suit is now brown camo pants with a green camo shirt.
• Added camo clothing textures for privateers.
• Reduced time flow by 40%.
• New weapon: Type 10. Pistol shotgun; full damage of a shotgun, tighter bullet spread, shorter effective range, reload after each shot.
• New weapon: Predator Bow. Shhots arrows further than recurve bow and does extra damage to animals.
• New weapon: Tribal Knife. Original tribal knife renamed to tribal sword, new tribal knife added below it.
• New weapon: Silver Dragon. Strongest melee weapon in the game.
• M700 Predator, now just Predator, changed to a signature weapon. Does extra damage to animals.
• Increased maximum number of attachments allowed for most weapons.
• New games now start you in Amanaki Village, with you talking to Dennis as you wake up.
• All signature weapons available from game start. Prices adjusted accordingly.
• Completely redid the store's weapon stats display so stats are now (literally) 100x more accurate.
• Added sound suppressor attachment for desert eagle.
• Adjusted damage levels for melee weapons, pistols, SMGs and assault rifles.
• Adjusted recoils for SMGs, assault rifles and LMGs.

Version 1.0.1

• Changed button to deploy wingsuit. Press and release jump button to jump as normal, or press and hold the jump button to jump and deploy the wingsuit.
• Fixed bullet spread for enemy shotguns.

Version 1.0

January 22, 2013

• Removed mission requirements for all skills. (Some skills still have secondary requirements to unlock)
• Unlocked wingsuit abilities after you complete the world map part of the tutorial.
• Removed the delay before being able to use the wingsuit after jumping.
• Changed button to deploy wingsuit. Press and release jump button to jump as normal, or press and hold the jump button to jump and deploy the wingsuit.
• Removed minimap, replaced it with Ceano's compass.
• Removed ability to see enemies and animals through walls. (Tagging disabled)
• Removed indicators that an enemy has spotted you.
• Removed enemy sniper lasers.
• Removed auto-reload for all guns and removed reload reminder. (Watch your ammo!)
• Increased height before recieving fall damage to be more realistic.
• Increased how steep of a slope you can climb to be more realistic.
• Increased wallet sizes to better match the new weapon prices.
• Increased loot bag sizes by 8 so you don't feel so restricted at the start of the game.
• Added a small amount of XP for skinning animals and picking plants. (5 XP each)
• Added XP for finding a memory card, since you get XP for finding other collectibles. (50 XP)
• Increased XP from radio towers by 20% since they no longer give free weapons.
• Interact with objects by pressing the interaction button instead of holding it.
• Unlocked Hoyt's island from game start.
• Faster animation for looting enemies.
• Increased spawn rates for enemies, animals and encounter events.
• Rebalanced all weapon stats, including enemy weapons (same stats as player weapons), mounted weapons and enemy helicopters.
• Damage is now more consistent based on ammo type.
• Range, fire rates, recoil and clip sizes all rebalanced to be more realistic.
• Shotguns have a much tighter spread so that you aren't shooting pretty much sideways with them. They are very powerful at close range!
• Sniper rifles are now a big threat for both player and NPCs. An enemy sniper can possibly kill a player in one hit, and they can shoot you from a much further distance, so be careful.
• Added location-based damage for all guns. For unarmored humans, headshots now kill in one hit, torso shots do mediocre damage and leg shots do less damage. This effects both player and NPCs.
• All syringe recipes unlocked from game start, except special syringes.
• Removed enhanced perception and nature boy syringes since they serve no purpose now.
• All gear upgrade crafting recipes rebalanced to make it more challenging and add more variety.
• Health syringes are now crafted with two green leaves, temp health syringes are crafted with two green leaves and one white leaf.
• Hunting syringes are now crafted with two amber leaves.
• Combat syringes are now crafted with two crimson leaves.
• Exploration syringes are now crafted with two blue leaves
• Special syringes are now crafted with two white leaves.
• All syringes last for 60 seconds. (75 or 90 seconds after skill upgrades)
• Fire arrows are now crafted with a crimson leaf instead of a molotov.
• Explosive arrows are now crafted with an amber leaf instead of a grenade.
• All weapons unlocked from game start, except signature weapons and the tanto knife.
• Removed free weapon unlocks from radio towers.
• Updated weapon stats on the store's interface to properly match their new stats.
• Rebalanced the prices of all weapons to better match their power and usefulness.
• Shops will now only charge you for the ammo that you need, not a preset minimum amount of ammo.
• Rebalanced the values of animal skins to make hunting more worthwhile.
• Animal skins will now be sold with quick sell option. (Be careful if you're collecting them for crafting)
• Added all attachments for all weapons except sound supressors for shotguns.
• Removed maps from shop since they serve no purpose now.
• Japanese tanto unlocked for free after 6 lost letters found, and is stronger than machete.
• Tribal knife unlocked from game start. Can be purchased from the store or unlocked for free after climbing all 18 radio towers. (Deluxe edition only)
• Decreased the cost of weapon paints to $20.
• Stores now sell animal repellent and endorphin boost syringes.
• Removed almost all HUD pop-up messages. (English only)
• Removed all interaction prompts. (English only)
• Removed the exclamation mark icon from the pause menu.
• Enemies now wear green camoflauge clothing instead of bright red shirts.
• Jason now wears camoflauge pants.
• Removed some background textures to give several menus a cleaner look.
• Added a new background and some new textures for the pause and shop menus for a cleaner look.
• Removed various sounds, including: HUD pop-ups, grenade switch, ammo/armor/health full, interaction prompts, level up, detection indicator, pause and world map humming.
• Removed mission objective icon and arrows. (Use waypoint if you need a guide)
• Added Khenaz's Better Sights mod, for improved scope sights.
• Entire map is viewable from game start. (Radio towers still give XP, show types of animals nearby and unlock supply drop missions)
• Removed Fog of War around enemy outposts from world map.
• Removed collectible and vehicle icons from the world map. (You have to find things yourself)
• Removed animal icons from the world map. Instead, the world map only shows whether the each area has aggressive or timid animals.
• Replaced most icons on the world map with cleaner-looking icons. Also added a cleaner-looking waypoint icon in-game.
• Removed all in-game icons (mission starts, activities, etc) except the player-set waypoint marker, but they can still be found on the world map.
• Removed the squares, icons and other un-needed things from the camera screen.
• Removed all loading screen tips since many of them are no longer accurate. (English only)
• Removed Citra's red body paint.