Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh).

Fixed a case where a collision check on players wasn’t correctly applying thereby allowing them to go enter some meshes.

Fixed a bug which prevented players entering ‘K’ cam a second time if they had a weapon/tool in their hand.

Fixed a bug with the Velonasaur’s attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies).

Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.

Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds

Enforcer blink range extended from 4000 units to 5000 units

Enforce can no longer blink onto/or very very near creatures

Fixed a bug which would sometimes cause the atmospheric fog to break

Items placed on top of water pipes will now respect enemy foundations.

Pipes can no longer be placed on enemy structures

Fixed an exploit with the snow owl that allowed it to infinitely freeze players

Jacob is a fan of games and currently works as an innovative content writer for BreakingameNews. Other Then Gaming, he likes to read fictional literature, play dungeons and dragons and watch movies. His motto is: "It's not too late to follow your dreams."