Internally, there is reference to the top-level action list, "main" or "advanced" or w/e, that is used to find which action list should be executed when an input is requested. swap_action_list,name=xyz aborts the existing action list execution, changes the reference of the top-level action list to "xyz", and then restarts the action list execution. Transitioning between action lists can be used to encode stateful information.

run_action_list,name=xyz is roughly equivalent to copying the actions from list "xyz" and injecting them at this location (it works just like a subroutine.) Note: any conditionals on this action will propagate to all of these referenced actions.

I was checking out the simcraft dps rankings and noticed somethign weird. they are using primarily red gems for the gear list. anyone know who needs to get updated on what the proper way to gem in BIS gear? we could be beating Fury Warriors damnit!

Its alchemy because its been that way since the beginning of the expansion and I never bothered to change it. I did sim it in Catus though and I'm not seeing a DPS gain in this particular case though, not sure why that is exactly.

Question of a newbie (& non native english speaker: sorry for the english) concerning feral rotation:

when applying the rules for when applying CP generator, described in Pawkets guide, I end up with long waiting time during which combo points are below 5. From my point of view, this should be a dps loss, because:
- rip is not ready for use: if a strong agility proc appears, you could miss it (especially the best part of decreasing in time procs as the one from ticking ebon detonator)
- you are loosing the damage from mangle or shred you could do during the waiting time

You don't want to just spam abilities because it is more important to have pooled energy a few combo points than sit at 5 combo points all of the time.

It is pretty hard to miss getting Rip+Rake up during a trinket proc unless you have 0 energy and less than 2 combo points.

Also, those abilities you are using outside of trinket procs are doing less damage than if you waited for a trinket proc and then used the energy you had been pooling (obviously you should aim to never energy cap).

Wait time is basically any time where you're not casting or in a GCD. The "pool_resource" line is also an action so that counts as "active time"; if you're getting a significant difference in wait time I would look at what amount of time the profiles are spending on pool_resource.

Hello. I just got the HC WF TED trinket tonight and I've never been more confused in my life.

TED :
1. Procs from Pre HT
2. Procs from Pre Pot
3. Procs from Prowl
4. Does not proc with opener sometimes
5. Procs right after Rune drops
6. Probably some other wacky stuff that I have yet to discover

So what I wanted to ask is > Does one of you guys have an ex girlfriend working as a Blizzard Dev in charge of itemization?

It basically can proc off of any spell you cast while in combat. If you're getting procs in cases 1, 2, and 3 you listed you're using those things too late: they should never be cast while in combat (well, you can pre HT in combat, but with TED you shouldn't).

Unfortunately it's probably the worst part of the trinket and you can't really do much about it. If there's a lull in combat, don't cast anything; wait until the lull is about to end before casting a 0cp Savage Roar just in case it triggers a proc.

raffy wrote:run_action_list,name=xyz is roughly equivalent to copying the actions from list "xyz" and injecting them at this location (it works just like a subroutine.) Note: any conditionals on this action will propagate to all of these referenced actions.

By the way, I found out recently this is false. The run_action_list action in SimulationCraft does NOT return to the source list after its done executing, so any lines in the source will be blocked by the run_action_list line as long as its conditional is true.