Let's get even more personalized

Choose topics that interest you.

So, what do you do?

For all my readers who don’t like eBooks, this one’s for you (source: DogHouseDiaries ). Related posts: Creative Commons explained (video). Infographic: Maslow’s Hierarchy of Needs & the Social Media that Fulfill ‘Em. Presentation: “Creative Commons: What every Educator needs to know” eBook Book Cartoon eBooks MORE

I've always believe that to truly have impact on performance, we need to be experts at Behavior Change. I've written a few times over the years on aspects of solutions that ultimately drive a change in behavior that leads to performance improvement. I'm now working on an very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts. MORE

Do these sound familiar? “Brian watches a tutorial on how to fix a problem in Photoshop.” ” “Jane emails a co-worker in another building to solve a work issue.” ” “Lionel completes level two of a mobile learning game on sales skills.” With the Tin Can API, all of these experiences can be tracked and accounted for. The beauty of Tin Can? Hallelujah! 3. MORE

Last week Amit and I made a small presentation to the Mobile Learning MOOC (MobiMOOC) about the possibilities in the future of mobile learning. We’d like to share what we presented because it encapsulates technologies that will impact/affect the future of mobile learning and learning in general, readers of this blog will probably find it of special interest. You can find our presentation here. MORE

As I keep meeting many of my prospects, I always confront a very common question, “Can you help us to understand how we can maximize the Return on Investment (ROI) of our LMS?”. The question indirectly extends to how can we calculate the ROI of an LMS and highlight the positive outcomes of it. Introduction of LMS – Don’t Force Engage. Improve User Experience. MORE

For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. We know our cell phones inside and out and, whether we will admit to it or not, will jump on any opportunity to use them more. We all used to think of our phones simply as tools for communication, but mLearning is changing the way we think about our mobile devices. MORE

The year 2012 will likely be remembered as the “ Get Off Your Butt ” year. In recent months, major studies have been published indicating that sitting for extended periods dramatically increases our risk of getting a wide range of diseases and significantly shortens our lives. How dangerous is sitting for long periods? As learning professionals, we’re part of the problem. MORE

One thing I stress in my mLearning workshops is the fact that having an iPad-only strategy for Learning is not a thorough mLearning Strategy. Right now, we have the traditional desktop PCs and Laptops, Tablets and Smartphones, but it’s not too early to start thinking also about smart TVs, game consoles and dashboards in cars, and why not the foldable screens of the future. Send to Kindle. MORE

Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 or 3.0 vision. Mobile Challenges. Every new computing paradigm has challenges and the new mobile revolution is no different. Having The Right Mindset. Send to Kindle. MORE

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games MORE

Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Traditional training is…not any of those. Learning games are realistic. MORE

Josh Bersin cites YouTube Videos as one of the best learning tools available in his session at the HR Technology Conference last week. agree and see a bigger role for videos in the learning mix. Ten or fifteen years ago, video was used by most organizations for training. They would have a library of VHS tapes and a screening room where employees could watch those videos. Why Video Again? MORE

by AJ George Last week I wrote about how to use PowerPoint to design your own infographic. It wasn't too hard, but hey, we're not all designers here, amirite? If designing your own infographic had you throwing up your hands in defeat, maybe you should try out Easel.ly. Here's how it works. From www.easel.ly click the start fresh slide to get started. Easel.ly MORE

In the last couple of posts, I have been exploring themes that are related to the future of technology-mediated learning. One element discussed was television and how TV will probably continue to hold its own in a ‘multi-screen’ world. TV already plays a huge role in our lives as entertainment, it also plays a huge role in learning. The delineation was quite clear. MORE

by Lori Smith. Branch Aware is new in Captivate 6. Unlike other new features (like HTML5 support and Themes), Branch Aware has gotten little attention and few people understand what the option does. According to Adobe: "Use Branch Aware to calculate the final score based only on the questions in the branch that users have viewed. created a simple project that is Branch Aware. MORE

Gamification has several definitions but the one I find most compelling is one that involves elements of games beyond just points, badges and leaderboards. definition that includes using elements like challenge, story, role-play, feedback–what I call “deeper” game elements. Games MORE

“Everything you say and do online can have an impact on your reputation. The Internet is a vast collection of details, and you might be surprised at just how much information on you can impact how you look and how you are perceived as a person and a professional.” ” The infographic is split into 4 sections: What is an e-reputation? Why online reputations matter. MORE

Here are three videos, all from a slightly different perspective that, I think, are related in one way or another to the future of learning both within organizations and within academic institutions. We need to learn from the expert teachers, from what is happening online and, of course, from games. What makes a teacher great? this clear back from 2012). Great presentation from DevLearn. MORE

In a series of posts on the Onlignment blog that has run throughout 2012, I have endeavoured to explain how transformation can take place in workplace learning and development. started the series by setting out the need for transformation. Establishing a learning architecture and infrastructure that recognises these unique characteristics. Putting in place processes for improved performance needs analysis and blended solution design. Building capability in areas such as the design of digital learning content, learning live and online, and connected online learning. Enjoy MORE

I remember many years ago being told of the important difference between process and content. It was applied in that context to managers, the inference being that management is a process that can be applied to any domain. In other words, if you’re a good manager, then you can do a good job wherever you’re asked to apply your skills, whether that’s a school, a hospital, a retail chain or an engineering company. I was always sceptical, but I got the idea. These are the projects I have most enjoyed and which, in my opinion, delivered the best results. They appeared to be doing a really good job. MORE

John Park is my guest blogger. invited him to write this when I recognized my lack of clarity about the options for mobile development and delivery. think you will enjoy his tour of our choices. We want to use mobile devices, but which mobile? There is great excitement about the potential of mobile devices for learning and support. It makes sense to look to them. What are the options? Want to go? MORE

Over the past week I’ve been heavily involved in helping to judge this year’s E-Learning Awards. used to have a role in administrating them, but I never got to see any of the entries. Last year and this I’ve been on the panels for several of the categories and it’s been a real eye-opener. First and foremost, the experience has lifted my spirits. I get so much flack from trainers about boring e-learning that nobody wants to do, that sometimes I despair that we’ll ever get it right. much more modular approach, with content presented in small chunks. Here’s what others decided. MORE

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. So my first question is “what’s wrong with ADDIE?”. MA: Sure. Design MORE

In light of last week’s FOTE12 event in London, I found this excellent video from Prof Stephen Heppell, talking about the education system in Australia (and a dire warning to the English education system at the same time): YouTube: Professor Stephen Heppell – Importance of Technology to Education. ” “This isn’t about how much money you’ve got. MORE

This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning ! Triumphing. Collaborating. Surprise. MORE

This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning ! Triumphing. Collaborating. Surprise.

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. So my first question is “what’s wrong with ADDIE?”. MA: Sure. Design

Josh Bersin cites YouTube Videos as one of the best learning tools available in his session at the HR Technology Conference last week. agree and see a bigger role for videos in the learning mix. Ten or fifteen years ago, video was used by most organizations for training. They would have a library of VHS tapes and a screening room where employees could watch those videos. Why Video Again?

by AJ George Last week I wrote about how to use PowerPoint to design your own infographic. It wasn't too hard, but hey, we're not all designers here, amirite? If designing your own infographic had you throwing up your hands in defeat, maybe you should try out Easel.ly. Here's how it works. From www.easel.ly click the start fresh slide to get started. Easel.ly

Download one of the most popular game templates from eLearning Brothers with a look and feel exclusively made for eLearning Learning subscribers! eLearning Brothers creates awesome templates and assets to help you look like an eLearning Rockstar!

Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 or 3.0 vision. Mobile Challenges. Every new computing paradigm has challenges and the new mobile revolution is no different. Having The Right Mindset. Send to Kindle.

John Park is my guest blogger. invited him to write this when I recognized my lack of clarity about the options for mobile development and delivery. think you will enjoy his tour of our choices. We want to use mobile devices, but which mobile? There is great excitement about the potential of mobile devices for learning and support. It makes sense to look to them. What are the options? Want to go?

Signup to get articles personalized to your interests!

More Trending

Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 or 3.0 vision. Mobile Challenges. Every new computing paradigm has challenges and the new mobile revolution is no different. Having The Right Mindset. Send to Kindle.

John Park is my guest blogger. invited him to write this when I recognized my lack of clarity about the options for mobile development and delivery. think you will enjoy his tour of our choices. We want to use mobile devices, but which mobile? There is great excitement about the potential of mobile devices for learning and support. It makes sense to look to them. What are the options? Want to go?

Do these sound familiar? “Brian watches a tutorial on how to fix a problem in Photoshop.” ” “Jane emails a co-worker in another building to solve a work issue.” ” “Lionel completes level two of a mobile learning game on sales skills.” With the Tin Can API, all of these experiences can be tracked and accounted for. The beauty of Tin Can? Hallelujah! 3.

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games

Last week Amit and I made a small presentation to the Mobile Learning MOOC (MobiMOOC) about the possibilities in the future of mobile learning. We’d like to share what we presented because it encapsulates technologies that will impact/affect the future of mobile learning and learning in general, readers of this blog will probably find it of special interest. You can find our presentation here.

I remember many years ago being told of the important difference between process and content. It was applied in that context to managers, the inference being that management is a process that can be applied to any domain. In other words, if you’re a good manager, then you can do a good job wherever you’re asked to apply your skills, whether that’s a school, a hospital, a retail chain or an engineering company. I was always sceptical, but I got the idea. These are the projects I have most enjoyed and which, in my opinion, delivered the best results. They appeared to be doing a really good job.

One thing I stress in my mLearning workshops is the fact that having an iPad-only strategy for Learning is not a thorough mLearning Strategy. Right now, we have the traditional desktop PCs and Laptops, Tablets and Smartphones, but it’s not too early to start thinking also about smart TVs, game consoles and dashboards in cars, and why not the foldable screens of the future. Send to Kindle.

For all my readers who don’t like eBooks, this one’s for you (source: DogHouseDiaries ). Related posts: Creative Commons explained (video). Infographic: Maslow’s Hierarchy of Needs & the Social Media that Fulfill ‘Em. Presentation: “Creative Commons: What every Educator needs to know” eBook Book Cartoon eBooks

Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Traditional training is…not any of those. Learning games are realistic.

Gamification has several definitions but the one I find most compelling is one that involves elements of games beyond just points, badges and leaderboards. definition that includes using elements like challenge, story, role-play, feedback–what I call “deeper” game elements. Games

Curious to learn how different factors in your training courses may affect completion rates? We crunched the numbers to help you set goals for course completion and build your content strategy. Download the study to learn what kind of content keeps learners engaged, how long courses should be, and more.

As I keep meeting many of my prospects, I always confront a very common question, “Can you help us to understand how we can maximize the Return on Investment (ROI) of our LMS?”. The question indirectly extends to how can we calculate the ROI of an LMS and highlight the positive outcomes of it. Introduction of LMS – Don’t Force Engage. Improve User Experience.

In a series of posts on the Onlignment blog that has run throughout 2012, I have endeavoured to explain how transformation can take place in workplace learning and development. started the series by setting out the need for transformation. Establishing a learning architecture and infrastructure that recognises these unique characteristics. Putting in place processes for improved performance needs analysis and blended solution design. Building capability in areas such as the design of digital learning content, learning live and online, and connected online learning. Enjoy

by Lori Smith. Branch Aware is new in Captivate 6. Unlike other new features (like HTML5 support and Themes), Branch Aware has gotten little attention and few people understand what the option does. According to Adobe: "Use Branch Aware to calculate the final score based only on the questions in the branch that users have viewed. created a simple project that is Branch Aware.

“Everything you say and do online can have an impact on your reputation. The Internet is a vast collection of details, and you might be surprised at just how much information on you can impact how you look and how you are perceived as a person and a professional.” ” The infographic is split into 4 sections: What is an e-reputation? Why online reputations matter.

Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives. This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture.

The year 2012 will likely be remembered as the “ Get Off Your Butt ” year. In recent months, major studies have been published indicating that sitting for extended periods dramatically increases our risk of getting a wide range of diseases and significantly shortens our lives. How dangerous is sitting for long periods? As learning professionals, we’re part of the problem.

In the last couple of posts, I have been exploring themes that are related to the future of technology-mediated learning. One element discussed was television and how TV will probably continue to hold its own in a ‘multi-screen’ world. TV already plays a huge role in our lives as entertainment, it also plays a huge role in learning. The delineation was quite clear.

Over the past week I’ve been heavily involved in helping to judge this year’s E-Learning Awards. used to have a role in administrating them, but I never got to see any of the entries. Last year and this I’ve been on the panels for several of the categories and it’s been a real eye-opener. First and foremost, the experience has lifted my spirits. I get so much flack from trainers about boring e-learning that nobody wants to do, that sometimes I despair that we’ll ever get it right. much more modular approach, with content presented in small chunks. Here’s what others decided.

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

I've always believe that to truly have impact on performance, we need to be experts at Behavior Change. I've written a few times over the years on aspects of solutions that ultimately drive a change in behavior that leads to performance improvement. I'm now working on an very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts.

In light of last week’s FOTE12 event in London, I found this excellent video from Prof Stephen Heppell, talking about the education system in Australia (and a dire warning to the English education system at the same time): YouTube: Professor Stephen Heppell – Importance of Technology to Education. ” “This isn’t about how much money you’ve got.

For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. We know our cell phones inside and out and, whether we will admit to it or not, will jump on any opportunity to use them more. We all used to think of our phones simply as tools for communication, but mLearning is changing the way we think about our mobile devices.

Here are three videos, all from a slightly different perspective that, I think, are related in one way or another to the future of learning both within organizations and within academic institutions. We need to learn from the expert teachers, from what is happening online and, of course, from games. What makes a teacher great? this clear back from 2012). Great presentation from DevLearn.

Is your company ready to move beyond the annual performance review? Where do you start? What are the keys to success? In this guide, you’ll gain an understanding of: the forces driving change, three foundations of success and take a deep dive into the skills gap many managers have that will sink your efforts before they start and how to address them.