Fires 15 projectiles. The damage of each projectile is dependent upon the range from target

.

Scattershot

5

1

1

1

2

N

Fires 6 projectiles. If all 6 hit, no matter the range, it will be an instant kill. If less than 6 hit, shields will go down by x/6, where x is the number of projectiles that hit.

.

Sniper RIfle

4

1

1

1

2

Y

.

Beam Rifle

10

1

1

1

2

Y

.

Binary Rifle

2

1

1

1

2

Y

One-shot kill anywhere on the body

.

SAW

72

16

10

6

2

N

.

Needler

22

7

7

7

2

N

Does not kill without combine

.

Concussion Rifle

6

3

2

1

2

N

AOE

.

Sword

10

1

1

1

1

N

Lunge requires a red reticle, melee doesn't lunge

.

Gravity Hammer

12

1

1

1

1

N

AOE, melee doesn't lunge or use energy

.

Fuel Rod Cannon

5

1

1

1

2

N

AOE

.

Rocket Launcher

2

1

1

1

2

N

AOE

.

Sticky Detonator

1

1

1

1

2

N

AOE

.

Railgun

1

1

1

1

2

N

AOE

.

Incineration Cannon (primary)

1

1

1

1

2

N

AOE

.

Incineration Cannon (secondary)

1

2

1

1

NA

AOE

.

Spartan Laser

4

1

1

1

2

N

Line AOE

.

.

Key:

Short:

Description:

.

Minimum Shots per Kill

SPK

The number of rounds/particles required to kill, which are emitted from the weapon (parenthesis indicates trigger pulls in some cases)

.

Shield

The number of shots required to take down shields

.

Body

The number of shots required to kill post-shield removal

.

Melee

The number of melee attacks required to kill from full shield to zero

.

Headshot

HS

Whether the weapon will kill with a single unshielded headshot

.

.

Weapon vs. Weapon

(assumes 100% accuracy and headshots)

.

Rank

Name

.

1

Magnum

.

2

LightRifle (scoped)

.

3

DMR, Carbine

.

4

Battle Rifle

.

5

LightRifle (not scoped)

.

About:

Testing consisted of two players going head-to-head with each possible weapon combination/matchup. Shooting began at the same moment (using in-game clock to coordinate). Each weapon matchup test was performed multiple times until a consensus was agreed upon, and with the two players trying each of the two weapons in the matchup. The ranking indicates which weapon "wins", resulting in one player dying first.