* If you have 5 or more fire creatures in your graveyard, this creature can't be attacked

1

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Bring it to 'em! Psychic (DMX-06)

Collector Number: 17

Rarity: Common

Type: Spell

Cost: 2

Civilization: Fire

Artist: Koji Nishino

Card text:

Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* Destroy one of your opponent's psychic creature's with power of 11000 or less.

1

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Cutthroat Skyterror (SAToIW)

Collector Number: 80

Rarity: Uncommon

Type: Creature

Race: Armored Wyvern

Power: 5000

Mana Number: 1

Cost: 3

Civilization: Fire

Artist: Takesi Kuno

Card text:

Speed attacker (This creature doesn't get summoning sickness.)This creature can't attack players.At the end of your turn, return this creature to your hand.An infinite number of warriors in one.

4

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Hearty Cap'n Polligon (P-Y3)

Collector Number: P15-Y3

Rarity: Promotional

Type: Creature

Race: Snow Faerie

Power: 2000

Mana Number: 1

Cost: 1

Civilization: Nature

Artist: Haccan

Card text:

* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

"I sail the frozen seas. I ride the glacial breeze. I sing yo-ho and a yo-ho-ho. Oh no-here come the trees!"

1

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Hyperspatial Kutt Hole (DM-37)

Collector Number: 49

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 3

Civilization: Fire

Artist: hippo

Card text:

* Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less.

* Choose and activate one of the following effects.

* Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone.

* Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1

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Hyperspatial Shooting Hole (DMC-62)

Collector Number: 6

Rarity: Promotional

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Fire

Artist: -

Card text:

Destroy 1 of your opponent's creatures with "Blocker".Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Add a card from your mana zone to your shields face down.They're all that's holding the planet's atmosphere together.

4

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Masato, the Marauding Captain (DM-38)

Collector Number: 50

Rarity: Common

Type: Creature

Race: Human

Power: 2000

Mana Number: 1

Cost: 2

Civilization: Fire

Artist: Imoku

Card text:

* Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following ability):

This turn, this creature gets +3000 power and gains "Speed Attacker".

Kung Fu Soul

2

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Mech Drive (VH)

Collector Number: 102

Rarity: Common

Type: Spell

Cost: 1

Civilization: Fire

Artist: Naoki Saito

Card text:

A creature you control in the Battle Zone gains "Speed Attacker" until end of turn.Over Drive Nature x1 (When this spell is cast, you may tap an extra Nature card in your Mana Zone. If you do, it gains the following [OD] ability.)[OD]: That creature also gains "Power Attacker +3000" until the end of turn.

2

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Muscle Charger (EDoHC)

Collector Number: 50

Rarity: Uncommon

Type: Spell

Mana Number: 1

Cost: 3

Civilization: Nature

Artist: Syuichi Obata

Card text:

Each of your creatures in the battle zone gets +3000 power until the end of the turn.Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

Speed attacker (This creature doesn't get summoning sickness.)At the end of your turn, return this creature to your hand.At maximum speed, he reaches escape velocity and teleports to a whole new dimension . . . but which one?

1

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Rikabu, the Dismantler (SotM)

Collector Number: 43

Rarity: Common

Type: Creature

Race: Machine Eater

Power: 1000

Mana Number: 1

Cost: 3

Civilization: Fire

Artist: Syuichi Obata

Card text:

Speed attacker (This creature doesn't get summoning sickness.)"I'll have that ripped apart in no time!"

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

* Double breaker (This creature breaks 2 shields.)

* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.