Plants vs. Zombies Garden Warfarehttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Blog Post: Zany Family Friendly Funhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/user_reviews/archive/2014/10/13/zany-family-friendly-fun.aspxMon, 13 Oct 2014 09:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7017433Wilbsorama <p>I rush forward, My teammate next to me. The enemy is just round the corner. I run round the corner and spray my enemies in yellow paintballs? Welcome to the zany world of Plants vs. Zombies Garden Warfare. The game currently has 5 game modes. Team Vanquish(Team Deathmatch.) Suburbination(basically Domination.) Gardens and Graveyards (a twist on Battlefields Rush mode.) Gnome Bomb(like obliteration) and Taco Bandits(A fun twist on the Classic CTF formula.) You can play as both Plants and Zombies each with 5 unique classes for Plants you have Foot Soldier (a good entry point for shooter fans.) Enginner(a large drone flying, jackhammer riding, Support class) Scientist(a close range healer.) and All-Star(a tank class with a football cannon.) and for Plants you have Peashooter( a quick moving shotgun class.) Sunflower(a fast firing healer.) Chomper ( a melee powerhouse.) and Catus (a long range sniper.) one of PvZ: GW&#39;s strongest features is the customization. Each class has seemingly limitless variations and options. Earning money unlocks random characters and abilities. All in all the game is a blast to play with tight controls and fun modes. If your to young for CoD then this is great option.</p>Blog Post: Good gamehttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/user_reviews/archive/2014/05/30/good-game.aspxFri, 30 May 2014 17:36:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6823869dudeguywubwubwub<p>I personally, loved this game, The cartoon graphics, the character customization and the different abilities with in each character. With character customization, more unlockable classes for each character which are also customizable, and three different abilities which also are upgrade able. then the differnt game modes like team vanquish, gardens and graveyards, and gnome bomb. This game has tons of verity.</p>Blog: Plants vs. Zombies Garden Warfare - PlayStation 3http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/ps3/default.aspxThu, 29 May 2014 15:30:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:124843AnonymousBlog: Plants vs. Zombies Garden Warfare - PlayStation 4http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/playstation4/default.aspxThu, 29 May 2014 15:29:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:124842AnonymousBlog: Plants vs. Zombies Garden Warfare - PChttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/pc/default.aspxMon, 28 Apr 2014 09:42:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:124023AnonymousBlog Post: Not sure if the GI staff played the same game I bought...http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/user_reviews/archive/2014/03/06/not-sure-if-the-gi-staff-played-the-same-game-i-bought.aspxThu, 06 Mar 2014 14:41:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6630166AoD iiNSaNe<p>Let me first start off by saying a couple of things. One, I read GI and follow their reviews to a T every time, almost. If they say a game is bad? There is a HIGH probability that I will never play that game. I trust their judgement and their opinions that much, we are normally always on the same page when it comes to taste in games. Secondly, I have been a huge PvZ fan since the first one on my Android.<br /><br />Those facts being stated, I now have to say,,, a 6.5!?! Really GI??? What game did you play?? Because I think we may have played different versions. At $40 for the full game, I really can&#39;t see complaining much at all, simply because of that alone. The gameplay is solid, I hit NO lag spikes or drop in framerate at ANY point in time. I play with friends and even have a blast with randoms. You don&#39;t take the game too seriously, so K/D ratio and all that nonsense never really takes a position of concern in your mindset. Which, for me personally, is an incredibly welcomed breath of fresh air!</p> <p>I think the horde mode is fun, and despite that there are only a few modes, they never seem to tire of being fun. You constantly want to get new things and abilities for your characters, so it always feels at the end of that 10th wave, you got a bunch of beautiful currency to buy card packs for the chance to get some really cool and unique items for your characters! I like the system, I know some don&#39;t, but it encourages you to play more. The custom things you get are really creative too! My Fire Cactus currently is sporting 2 garden knomes for firepower! </p> <p>I think more modes to the game would have been nice, but again, at $40, I&#39;m more than happy with the purchase and the quality of the game. I&#39;m very, very confused by the review handed down by GI... I encourage everyone to at least rent this one! It&#39;s a lot of fun!<br /><br />Happy hunting, my friends!! B-R-A-I-N-S-S-S!! </p> <p>-AoD iiNSaNe</p>Blog Post: Get it on X360http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/user_reviews/archive/2014/03/02/get-it-on-x360.aspxSun, 02 Mar 2014 13:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6616415Gruzbad<p>I would like to take a second and clear something up. This game does not have a free-to-play monetization system. Everything is unlocked in game, and there is no, I repeat NO items at launch to purchase for real money. I am disappointed that Jeff repeatedly mislead people to think that this was not the case. That GI let this strange review get through, slamming the game for what Jeff thinks MIGHT happen with the game, is frankly disappointing. I say this again, there is NO free-to-play monetization in the game.</p> <p>Now, for the game itself, I found it to be entertaining, if a little light on content. There are 3 modes of play on the X360 version. There is the Gardens and Graveyards mode (think Rush from Battlefield), your standard Team Deathmatch mode, and a Horde mode. Each of these are well executed in their own right, but for me, Gardens and Graveyards is the most fun. There is a &quot;Classic&quot; version of each mode as well, which is identical, except that you can not use any unlocks, so everyone is on even footing. This is a neat idea, and removes some frustration when starting out. There is also a &quot;Welcome Mat&quot; mode, but after a round or two, you won&#39;t need to play in it.</p> <p>Everything in the game is unlocked from the card packs. You can buy them with coins you earn by playing, and by levelling a character. Jeff is correct in stating that each card pack has random picks in it, and you never know which character will get the unlocks. What Jeff didn&#39;t bother to mention is that when you level a character past lvl 3, you get a card pack for that character specifically. These character specific packs have about 5 cards for that character, unlocking upgrades, customization items and skin unlocks. So if there is one class which you prefer, you will get items for them regularly without even having to spend your coins.</p> <p>The acheivement unlocks are not terribly difficult. They do get tougher as you get higher in level, but you will have the class abilities unlocked after level 3, and all of the ones up until that point are very easy. After that, you unlock the character card packs I mentioned earlier. If there are particularly irritating challenges, like Jeff&#39;s &quot;Kill two scientists with the sunbeam&quot; challenge, you have the option of using a skip card on them, so you don&#39;t have to do them. When you use a skip card, you still get credit for having completed that challenge, but don&#39;t have to do it. The skip cards drop pretty regularly out of the consumable card packs.</p> <p>The consumables which you use in matches are attained through card drops, but since they cost 1,000 coins per pack and you get around 5 different consumables (and each of these 5 is usually a 2-3 pack of that item), it becomes a non-issue. Even a poor showing in a round will get you way more than 1,000 coins. At no time have I felt like I needed to be grinding coins in order to become viable on the battlefield. In fact, you will probably with up with an overflowing number of consumables, unless you are very aggressive with them. At that point, you can just spend the coins on the random card packs to unlock character items.</p> <p>While Jeff is correct in saying that you will have some rounds where you don&#39;t unlock challenges for your preferred character, the coin system ensures that no match is ever a waste.</p> <p>The gameplay is tight, the controls are easy to pick up, the skills are fun, there are dozens of character variations to unlock, and literally hundreds of customization items for the characters. The levels are big, fun, well designed and look fantastic.</p> <p>What I will certainly say though, is that you are better off getting the X360 version of the game. The X1 and the X360 versions look almost identical, but there are 2 sorta side-modes in the X1 version, both of which I have been told are pointless. The X360 version is $10 cheaper, making this a tidy little package for $29 on X360.</p> <p>I hope to see more maps and modes in the future (Horde mode from the zombie side anyone?), what is offered currently may be a little light in comparison to AAA map and character offerings, but what is there is well executed and cleanly put together.</p>Blog Post: Rooted In Shallow Soilhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2014/02/28/rooted-in-shallow-soil.aspxFri, 28 Feb 2014 16:10:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6611837Jeff Marchiafava<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/popcap/PvZGardenWarfare/gwrev610.jpg" alt="" /></p> <p>Gamers were dumbfounded when PopCap announced it was transplanting the Plants vs. Zombies series from the backyard to the battlefield. To say the multiplayer-shooter spinoff is a huge departure for the casual game developer is an understatement, but the aesthetics and lighthearted tone are a wonderful change of pace for the violence-obsessed genre. Dig beneath the surface, though, and you find some fundamental flaws that hold back this family-friendly shooter.[Excerpt]</p> <p>PopCap is known for making highly polished games that virtually anyone can pick up and play. Unfortunately, that equation only rings half true for Garden Warfare. The developer&#39;s simplified approach to the genre does away with basic concepts like sprinting, melee attacks, and limited ammo, making it easy for anyone to get into the swing of battle. However, the gameplay is uncharacteristically buggy; players get hung up on other characters and geometry, corpses twitch on the ground, and even the slightest bit of network lag renders some abilities (like the all-star zombie&#39;s dash attack) ineffective. A variety of classes and unlockable characters add some nuance to the simple fun, but PopCap&#39;s limited mode offerings hamstring replayability.</p> <p>Garden Warfare only features two main competitive modes: Team Vanquish and Gardens &amp; Graveyards. Team Vanquish is your run-of-the-mill team deathmatch. Gardens &amp; Graveyards tasks zombies with assaulting a series of consecutive capture points in a map, similar to Battlefield&#39;s rush mode. A classic variant of each mode disables upgrades and unlockable characters (making them less interesting), and the beginner mode gives you more health the more you die, but you&#39;re still playing one of two basic formulas.</p> <p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/popcap/PvZGardenWarfare/gwrevfill1.jpg" alt="" /></p> <p>Gardens &amp; Graveyards is clearly the main attraction. Maps have unique themes, and capture points are built around interesting locations that facilitate large-scale confrontations. Every map features an interesting final objective, such as sneaking five zombies into Crazy Dave&#39;s mansion or destroying the roots of a giant sunflower growing inside of a lighthouse. Gardens &amp; Graveyards provides hours of fun, but eventually you get tired of assaulting or defending the same points on the same handful of maps, and Team Vanquish does little to alleviate the boredom.</p> <p>Garden Warfare&#39;s co-op offerings are equally uninspired. Garden Ops is a four-player horde mode, which tasks players with defending a garden against ten increasingly difficult waves of zombies. Aside from the occasional zombie boss or special wave, you don&#39;t have much to draw you in once you&#39;ve beaten a few matches.&nbsp;</p> <p>Garden Warfare&#39;s most interesting twist is how it incorporates the series&#39; tower-defense elements into matches. Players can spawn zombies or plants in designated locations on the map, which then attack opponents autonomously. Unfortunately, these characters are treated as consumable items that players must purchase before matches using Garden Warfare&#39;s microtransaction-ready economy.</p> <p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/popcap/PvZGardenWarfare/gwrevfill2.jpg" alt="" /></p> <p>The vast majority of Garden Warfare&#39;s content is locked behind its PvZ Coin currency. Support plants and zombies, customization items, weapon upgrades, and even new class characters are bought with the coins you earn from matches. However, can&#39;t just buy what you want; instead you must purchase blind card packs of varying prices. Consumable card packs give you a handful of zombies and plants to summon during matches, while more expensive packs provide random upgrades or character stickers &ndash; though you have to collect all of the stickers for a character before you can actually play as them. Like any good pusher, EA gives you a couple packs for free, but after that the grinding for coins begins.</p> <p>This faux free-to-play approach undermines Garden Warfare&#39;s promising tower-defense elements. Each plant or zombie you spawn feels like a waste of money; regardless of how helpful they may be on the battlefield, buying consumable packs just holds you back from the larger goal of unlocking more playable characters, which is the only motivator to continue playing after you&#39;ve learned the maps inside and out.</p> <p>Those extra playable characters are worth unlocking. Although they have the same class abilities, each character has its own unique twist on gameplay. For instance, the marine-biologist zombie features a higher rate of fire than the regular scientist zombie, and the fire sunflower deals extra elemental damage. Unfortunately, characters take an exorbitant amount of time to unlock, and because card packs are random, you can&#39;t just unlock upgrades or characters for the class you&#39;re interested in. </p> <p>[View:3255212410001]</p> <p>Perhaps the most surprising aspect of the economy is that there&#39;s no option to purchase coins with real money, but EA says it may institute such an option in the future. Frankly, I can&#39;t imagine a world where that change doesn&#39;t happen, but it doesn&#39;t really matter. The progression system and tower-defense elements are already broken to accommodate the possibility. Garden Warfare is designed like a free-to-play game, despite the $30 price tag.</p> <p>PopCap&#39;s approach to class progression also plays out for the worse. Instead of gaining experience points, you level up classes by completing a series of challenges. Things start out easy &ndash; deploy five potato mines, kill three plants with rockets &ndash; but more specific challenges distract players from what&#39;s best for the match and make leveling up a pain. Killing two scientist zombies with a sun beam or shooting down three garlic drones seems easy enough, but what if the other team isn&#39;t using those characters? I went entire matches making zero progress with characters simply because the right elements weren&#39;t on the battlefield. Some challenges are downright devious; spawning five conehead zombies first requires you to buy consumable card packs until you randomly receive enough of them to complete the challenge. Luckily, you unlock all of the abilities for a class in the first few levels anyway, so you can abandon the progression scheme after that.</p> <p>Before the tedium set in, I had fun with Garden Warfare. Spending a few hours with the accessible combat and charming world was entertaining, but the random card packs and achievement-style leveling system killed my desire to keep playing. Garden Warfare&#39;s simplified gameplay and limited map selection can only entertain for so long &ndash; without rewarding progression, there&#39;s no carrot (or brain) at the end of the stick.</p> <div style="border:1px solid #333333;margin:10px;width:580px;"> <div style="padding:3px;background:none repeat scroll 0% 0% #666666;width:574px;color:#ffffcc;"><strong>The Xbox 360 Difference<br /></strong></div> <div style="padding:6px;">While both the Xbox One and Xbox 360 versions have their share of problems, the last-gen incarnation fares considerably worse. While testing the 360 version, I ran into increased gameplay bugs, load times, pop-up, and embarrassingly blurry visuals as the game struggled to stream in the high-resolution textures. These shortcomings don&rsquo;t ruin the experience, but they are significant enough to earn the Xbox 360 entry a lower score than the Xbox One version.&nbsp;</div> </div>Wiki: Plants vs. Zombies Garden Warfare Guideshttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/w/guides/default.aspxFri, 28 Feb 2014 00:20:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2422AnonymousGuides for Plants vs. Zombies Garden WarfareBlog Post: Rooted In Shallow Soilhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/02/27/plants-vs-zombies-garden-warfare-review-xbox-one.aspxThu, 27 Feb 2014 18:20:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6609142Jeff Marchiafava<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/popcap/PvZGardenWarfare/gwrev610.jpg" alt="" /></p> <p>Gamers were dumbfounded when PopCap announced it was transplanting the Plants vs. Zombies series from the backyard to the battlefield. To say the multiplayer-shooter spinoff is a huge departure for the casual game developer is an understatement, but the aesthetics and lighthearted tone are a wonderful change of pace for the violence-obsessed genre. Dig beneath the surface, though, and you find some fundamental flaws that hold back this family-friendly shooter.[Excerpt]</p> <p>PopCap is known for making highly polished games that virtually anyone can pick up and play. Unfortunately, that equation only rings half true for Garden Warfare. The developer&#39;s simplified approach to the genre does away with basic concepts like sprinting, melee attacks, and limited ammo, making it easy for anyone to get into the swing of battle. However, the gameplay is uncharacteristically buggy; players get hung up on other characters and geometry, corpses twitch on the ground, and even the slightest bit of network lag renders some abilities (like the all-star zombie&#39;s dash attack) ineffective. A variety of classes and unlockable characters add some nuance to the simple fun, but PopCap&#39;s limited mode offerings hamstring replayability.</p> <p>Garden Warfare only features two main competitive modes: Team Vanquish and Gardens &amp; Graveyards. Team Vanquish is your run-of-the-mill team deathmatch. Gardens &amp; Graveyards tasks zombies with assaulting a series of consecutive capture points in a map, similar to Battlefield&#39;s rush mode. A classic variant of each mode disables upgrades and unlockable characters (making them less interesting), and the beginner mode gives you more health the more you die, but you&#39;re still playing one of two basic formulas.</p> <p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/popcap/PvZGardenWarfare/gwrevfill1.jpg" alt="" /></p> <p>Gardens &amp; Graveyards is clearly the main attraction. Maps have unique themes, and capture points are built around interesting locations that facilitate large-scale confrontations. Every map features an interesting final objective, such as sneaking five zombies into Crazy Dave&#39;s mansion or destroying the roots of a giant sunflower growing inside of a lighthouse. Gardens &amp; Graveyards provides hours of fun, but eventually you get tired of assaulting or defending the same points on the same handful of maps, and Team Vanquish does little to alleviate the boredom.</p> <p>Garden Warfare&#39;s co-op offerings are equally uninspired. Garden Ops is a four-player horde mode, which tasks players with defending a garden against ten increasingly difficult waves of zombies. Aside from the occasional zombie boss or special wave, you don&#39;t have much to draw you in once you&#39;ve beaten a few matches. The Xbox One-exclusive modes are even more disappointing. The splitscreen mode is an endless version of Garden Ops, where the second player doesn&#39;t get to save his or her progress and the boss mode relegates you to providing support to your team during competitive matches from a topdown map of the battlefield. &nbsp;</p> <p>Garden Warfare&#39;s most interesting twist is how it incorporates the series&#39; tower-defense elements into matches. Players can spawn zombies or plants in designated locations on the map, which then attack opponents autonomously. Unfortunately, these characters are treated as consumable items that players must purchase before matches using Garden Warfare&#39;s microtransaction-ready economy.</p> <p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/electronic-arts2013/popcap/PvZGardenWarfare/gwrevfill2.jpg" alt="" /></p> <p>The vast majority of Garden Warfare&#39;s content is locked behind its PvZ Coin currency. Support plants and zombies, customization items, weapon upgrades, and even new class characters are bought with the coins you earn from matches. However, can&#39;t just buy what you want; instead you must purchase blind card packs of varying prices. Consumable card packs give you a handful of zombies and plants to summon during matches, while more expensive packs provide random upgrades or character stickers &ndash; though you have to collect all of the stickers for a character before you can actually play as them. Like any good pusher, EA gives you a couple packs for free, but after that the grinding for coins begins.</p> <p>This faux free-to-play approach undermines Garden Warfare&#39;s promising tower-defense elements. Each plant or zombie you spawn feels like a waste of money; regardless of how helpful they may be on the battlefield, buying consumable packs just holds you back from the larger goal of unlocking more playable characters, which is the only motivator to continue playing after you&#39;ve learned the maps inside and out.</p> <p>Those extra playable characters are worth unlocking. Although they have the same class abilities, each character has its own unique twist on gameplay. For instance, the marine-biologist zombie features a higher rate of fire than the regular scientist zombie, and the fire sunflower deals extra elemental damage. Unfortunately, characters take an exorbitant amount of time to unlock, and because card packs are random, you can&#39;t just unlock upgrades or characters for the class you&#39;re interested in. </p> <p>[View:3255212410001]</p> <p>Perhaps the most surprising aspect of the economy is that there&#39;s no option to purchase coins with real money, but EA says it may institute such an option in the future. Frankly, I can&#39;t imagine a world where that change doesn&#39;t happen, but it doesn&#39;t really matter. The progression system and tower-defense elements are already broken to accommodate the possibility. Garden Warfare is designed like a free-to-play game, despite the $40 price tag.</p> <p>PopCap&#39;s approach to class progression also plays out for the worse. Instead of gaining experience points, you level up classes by completing a series of challenges. Things start out easy &ndash; deploy five potato mines, kill three plants with rockets &ndash; but more specific challenges distract players from what&#39;s best for the match and make leveling up a pain. Killing two scientist zombies with a sun beam or shooting down three garlic drones seems easy enough, but what if the other team isn&#39;t using those characters? I went entire matches making zero progress with characters simply because the right elements weren&#39;t on the battlefield. Some challenges are downright devious; spawning five conehead zombies first requires you to buy consumable card packs until you randomly receive enough of them to complete the challenge. Luckily, you unlock all of the abilities for a class in the first few levels anyway, so you can abandon the progression scheme after that.</p> <p>Before the tedium set in, I had fun with Garden Warfare. Spending a few hours with the accessible combat and charming world was entertaining, but the random card packs and achievement-style leveling system killed my desire to keep playing. Garden Warfare&#39;s simplified gameplay and limited map selection can only entertain for so long &ndash; without rewarding progression, there&#39;s no carrot (or brain) at the end of the stick.</p>Blog Post: Plants Vs. Zombies: Garden Warfare Takes The Term 'Launch Trailer' Literallyhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/02/25/plants-vs-zombies-garden-warfare-takes-the-term-launch-trailer-literally.aspxTue, 25 Feb 2014 09:43:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6604615Kyle Hilliard<p><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/pvzlaunch_610.jpg" border="0" alt="" /></p> <p>Plants vs. Zombies: Garden Warfare launches today, with a new gameplay trailer featuring a launching rocket.[Excerpt]</p> <p>This trailer is short compared to the other videos PopCap typically delivers, as they usually run about 10 minutes long, showing off full multiplayer matches. <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/01/12/see-nearly-10-minutes-of-plants-vs-zombies-garden-warfare-in-action.aspx" target="_blank">You can see one of those here</a>.</p> <p>We&#39;re still working on our review, as we want to make sure we play the game in a live environment before setting our score, but keep an eye out for that soon. For more of our preview coverage and trailers for the the game, <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/01/12/see-nearly-10-minutes-of-plants-vs-zombies-garden-warfare-in-action.aspx">head here</a> and <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/11/21/plants-vs-zombies-garden-warfare-arriving-in-february-new-video-shows-lots-of-gameplay.aspx">here</a>.</p> <p>[view:3255212410001]</p>Blog Post: New Plants Vs. Zombies Garden Warfare Trailer Filled With Actionhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2014/01/21/new-plants-vs-zombies-garden-warfare-trailer-filled-with-action.aspxTue, 21 Jan 2014 17:16:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6537793Jeff Cork<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/pvzgarden0121-610.jpg" border="0" style="max-width:610px;" alt="" /></p> <p>PopCap has released a new trailer for the action-oriented take on its Plants vs. Zombies franchise, Plants vs. Zombies Garden Warfare. The new clip isn&#39;t long, but it&#39;s loaded with gameplay details.[Excerpt]</p> <p>Watch the video below to see the plants take on invading zombies, including dolphin-wielding fellow pictured above. He might look relatively harmless, but he&#39;s packing a sticky mine. There&#39;s a glimpse of a pirate ship, too, which caps off the video&#39;s nautical theme.&nbsp;</p> <p>Look for Plants vs. Zombies Garden Warfare on Xbox One and Xbox 360 on February 25.</p> <p>[view:3087691572001]</p> <p>For more information on the game, take a look at our <a title="earlier preview" href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2014/01/19/new-plants-vs-zombies-garden-warfare-video-showcases-4-player-co-op-game.aspx">earlier preview</a>, which highlight&#39;s Garden Warfare&#39;s four-player co-op.</p>Blog Post: New Plants Vs. Zombies Garden Warfare Trailer Filled With Actionhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/01/21/new-plants-vs-zombies-garden-warfare-trailer-filled-with-action.aspxTue, 21 Jan 2014 17:16:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6537792Jeff Cork<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/pvzgarden0121-610.jpg" border="0" style="max-width:610px;" alt="" /></p> <p>PopCap has released a new trailer for the action-oriented take on its Plants vs. Zombies franchise, Plants vs. Zombies Garden Warfare. The new clip isn&#39;t long, but it&#39;s loaded with gameplay details.[Excerpt]</p> <p>Watch the video below to see the plants take on invading zombies, including dolphin-wielding fellow pictured above. He might look relatively harmless, but he&#39;s packing a sticky mine. There&#39;s a glimpse of a pirate ship, too, which caps off the video&#39;s nautical theme.&nbsp;</p> <p>Look for Plants vs. Zombies Garden Warfare on Xbox One and Xbox 360 on February 25.</p> <p>[view:3087691572001]</p> <p>For more information on the game, take a look at our <a title="earlier preview" href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2014/01/19/new-plants-vs-zombies-garden-warfare-video-showcases-4-player-co-op-game.aspx">earlier preview</a>, which highlight&#39;s Garden Warfare&#39;s four-player co-op.</p>Blog Post: New Plants Vs. Zombies: Garden Warfare Video Showcases 4-Player Co-Op Gamehttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2014/01/19/new-plants-vs-zombies-garden-warfare-video-showcases-4-player-co-op-game.aspxSun, 19 Jan 2014 11:31:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6529385Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/coop/PVZGWCOOP_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>In lieu of short trailers, PopCap has opted for long-form gameplay videos showcasing specific game modes in Plants vs. Zombies: Garden Warfare. The latest showcases more than 10 minutes of the game&#39;s co-op mode.[Excerpt]</p> <p>The video is narrated by PopCap producer Brian Lindley as it walks through a game of Garden Warfare&#39;s four player co-op mode. It also features an appearance by the Plants vs. Zombies universe&#39;s only surviving human, Crazy Dave.</p> <p>Plants vs. Zombies: Garden Warfare is coming to Xbox One and Xbox 360 on February 18. For more on the game, check out more preview coverage and long-form gameplay videos by heading <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/01/12/see-nearly-10-minutes-of-plants-vs-zombies-garden-warfare-in-action.aspx">here</a>, <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/11/21/plants-vs-zombies-garden-warfare-arriving-in-february-new-video-shows-lots-of-gameplay.aspx">here</a> and <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/09/06/plants-vs-zombies-garden-warfare-trailer-video-zombie-classes.aspx">here</a>.</p> <p>[view:http://www.youtube.com/watch?v=zqjLVhqTDJ0:610:343]</p>Blog Post: See Nearly 10 Minutes Of Plants Vs. Zombies: Garden Warfare In Actionhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2014/01/12/see-nearly-10-minutes-of-plants-vs-zombies-garden-warfare-in-action.aspxSun, 12 Jan 2014 16:32:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6511568Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/GardensandGraveyards/pvgameplayvid_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>A new video from PopCap showcases 10 minutes of Plants vs. Zombies: garden Warfare in action with a game of Gardens &amp; Graveyards.[Excerpt]</p> <p>It&#39;s a mode we&#39;ve seen before similarly commentated by the game&#39;s developers, <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/12/17/new-garden-warfare-video-walks-through-a-game-of-gardens-amp-graveyards.aspx">but this is a new video showcasing a new map</a>.</p> <p>Plants vs. Zombies: Garden Warfare is coming to Xbox One and Xbox 360 on February 18. For more on the game, check out more preview coverage <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/11/21/plants-vs-zombies-garden-warfare-arriving-in-february-new-video-shows-lots-of-gameplay.aspx">here</a> and <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/09/06/plants-vs-zombies-garden-warfare-trailer-video-zombie-classes.aspx">here</a>.</p> <p>[view:http://www.youtube.com/watch?v=F4OnTXIHQHI:610:343]</p>Blog Post: See Nearly 10 Minutes Of Plants Vs. Zombies: Garden Warfare In Actionhttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2014/01/12/see-nearly-10-minutes-of-plants-vs-zombies-garden-warfare-in-action.aspxSun, 12 Jan 2014 16:32:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6511567Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/GardensandGraveyards/pvgameplayvid_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>A new video from PopCap showcases 10 minutes of Plants vs. Zombies: garden Warfare in action with a game of Gardens &amp; Graveyards.[Excerpt]</p> <p>It&#39;s a mode we&#39;ve seen before similarly commentated by the game&#39;s developers, <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/12/17/new-garden-warfare-video-walks-through-a-game-of-gardens-amp-graveyards.aspx">but this is a new video showcasing a new map</a>.</p> <p>Plants vs. Zombies: Garden Warfare is coming to Xbox One and Xbox 360 on February 18. For more on the game, check out more preview coverage <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/11/21/plants-vs-zombies-garden-warfare-arriving-in-february-new-video-shows-lots-of-gameplay.aspx">here</a> and <a href="http://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/09/06/plants-vs-zombies-garden-warfare-trailer-video-zombie-classes.aspx">here</a>.</p> <p>[view:http://www.youtube.com/watch?v=F4OnTXIHQHI:610:343]</p>Blog Post: New Garden Warfare Video Walks Through A Game Of Gardens & Graveyardshttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xbox360/archive/2013/12/17/new-garden-warfare-video-walks-through-a-game-of-gardens-amp-graveyards.aspxTue, 17 Dec 2013 09:56:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6471844Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/releasedate/pvzshore_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Gardens &amp; Graveyards will be a familiar mode to practiced multiplayer shooter players, but it definitely has its own distinct Plants vs. Zombies flavor in Garden Warfare.[Excerpt]</p> <p>Along with showing off the new mode, which tasks zombies and plants with capturing assorted locations, along with a handful of other goals, the video also offers a healthy look at gameplay and the new map, Driftwood Shores.</p> <p>Driftwood Shores has mountainous grasslands, castles, and pirate ships &ndash; a far cry from the familiar neighborhood map&nbsp; we have been seeing in nearly every piece of media fro the game since its original announcement.</p> <p>Plants vs. Zombies: Garden Warfare is coming to Xbox One and Xbox 360 on February 18.</p> <p>[view:2942843053001]</p> <p><i>[Source: <a target="_blank" href="http://majornelson.com/2013/12/17/plants-vs-zombies-garden-warfare-gardens-graveyards-mode-revealed/">Major Nelson</a>]</i></p>Blog Post: New Garden Warfare Video Walks Through A Game Of Gardens & Graveyardshttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/b/xboxone/archive/2013/12/17/new-garden-warfare-video-walks-through-a-game-of-gardens-amp-graveyards.aspxTue, 17 Dec 2013 09:56:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6471843Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/popcap/pvz/gardenwarfare/releasedate/pvzshore_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Gardens &amp; Graveyards will be a familiar mode to practiced multiplayer shooter players, but it definitely has its own distinct Plants vs. Zombies flavor in Garden Warfare.[Excerpt]</p> <p>Along with showing off the new mode, which tasks zombies and plants with capturing assorted locations, along with a handful of other goals, the video also offers a healthy look at gameplay and the new map, Driftwood Shores.</p> <p>Driftwood Shores has mountainous grasslands, castles, and pirate ships &ndash; a far cry from the familiar neighborhood map&nbsp; we have been seeing in nearly every piece of media fro the game since its original announcement.</p> <p>Plants vs. Zombies: Garden Warfare is coming to Xbox One and Xbox 360 on February 18.</p> <p>[view:2942843053001]</p> <p><i>[Source: <a target="_blank" href="http://majornelson.com/2013/12/17/plants-vs-zombies-garden-warfare-gardens-graveyards-mode-revealed/">Major Nelson</a>]</i></p>File: Plants vs. Zombies: Garden Warfarehttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/m/plants_vs_zombies_garden_warfare_media/6424996.aspxThu, 21 Nov 2013 12:03:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6424996Kyle HilliardPlants vs. Zombies: Garden Warfare new screensFile: Plants vs. Zombies: Garden Warfarehttp://www.gameinformer.com/games/plants_vs_zombies_garden_warfare/m/plants_vs_zombies_garden_warfare_media/6424995.aspxThu, 21 Nov 2013 12:03:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6424995Kyle HilliardPlants vs. Zombies: Garden Warfare new screens