Warcraft III - DotA Allstars Map description + Download

The Scourge meets the Sentinel in a battle to the death

This is a Hero Defense map for Warcraft 3 created on the Felwood tileset with a size of 128x128 of which 118x120 playable. We recommend that you play this map with even teams because otherwise the game will not be fair.

There are 2 teams: the Scourge and the Sentinel each with a maximum of five heroes. Each hero can be chosen from 9 taverns, four on each side. Every hero has unique abilities and can be upgraded with various items.

The maximum level of the heroes is 25, with a level three ultimatum. You have to make money and gain experience and your ultimate goal is to destroy the enemies World Tree / Frozen Throne.

Dark Seer:· Ion Shell cast on an already affected unit will replace the old buff instead of stacking· Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150· Wall of Replica image damage increased from 60% to 70%

Dazzle:· Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar:· Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya:· Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric:· Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid:· True Form movement speed decreased by 35· Hero movement speed increased by 10· True Form transformation time increased from 1.45 to 2 seconds· True Form armor increased by 2· Spirit Bear's leash range reduced from 1500 to 925· Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Pudge:· Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta:· Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm:· Base Intelligence increased from 23 to 26

Sven:· Warcry AoE increased from 350 to 450

Techies:· Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter:· Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

GAMEPLAY & COSMETICS:· Reworked buyback cost scaling.· Lots of ingame scoreboard improvements· Removed excess information like game time since it is available above. Condensed some other space.· Added an allies only column for current gold.· Added an allies only column for ultimate cooldowns.· Hero levels are now shown· Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.· Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55· Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)· Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard· Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)· Changed Vengeful Spirit sound set (13425)· Changed Void's Time Lock visual effect (5793)· Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.· Added a new test command "-killwards" to remove all observer and sentry wards on the map· Added a new Eyes in the Forest icon (46851)· Added a visual effect for Kraken Shell when buffs are removed· Added color change visual for Morphling's model based on the ratio of agility to strength· Added buyback message for observers· New replay data available

BUGS:· Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.· Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn· Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)· Fixed Mjollnir's Static Charge being stackable· Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones· Fixed a bug with disassembling Mjollnir not giving the recipe· Fixed Enchant from being able to take over Primal Split units· Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs· Fixed various typos· Fixed missing cooldown tooltip to neutral creep Tornado ability· Fixed Glyph from affecting Tombstone

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