Rifts® Role-Playing Game, Ultimate Edition
300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and... [click here for more]

Rifts® World Book One: Vampire Kingdoms™, New Revised Edition
For centuries, Mexico has been considered the realm of monsters best left alone. A land dominated by packs of Wild Vampires and rumored to be the home of Vampire Kingdoms in the south. Most of the northern civilizations have stayed away, but over the last 20 years, a growing number of heroes, vampire slayers and adventurers... [click here for more]

Rifts® World Book 4: AfricaRifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated... [click here for more]

Rifts® World Book 4: AfricaRifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated... [click here for more]

Rifts® World Book Five: Triax™ and the NGR™
The New German Republic (NGR) is surrounded and besieged by the hostile Gargoyle Empire – an empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and world setting that is Rifts Germany... [click here for more]

Rifts® World Book Seven: Underseas™Rifts® Underseas is a fabulous world as unique and expansive as any Rifts® Dimension Book™! Gamers may be surprised at the scope of characters, abilities and adventures available to them, both undersea and on dry land. Also good for campaigns set in the Great Lakes, along the Mississippi River and in the Gulf of Mexico,... [click here for more]

Rifts® World Book Eight: Rifts® Japan™
This fan-favorite sourcebook is filled with high-tech wonders, magic and monsters. There are 20 O.C.C.s (Occupational Character Classes) that range from the traditional ninja and samurai to power armor, giant robots and cyborgs.
20 O.C.C.s including the Mystic Ninja, Ninja Cyborg, Ninja Juicer, Cyber-Samurai, Ninja Techno-Wizard, Japanese... [click here for more]

Rifts® South America 2Rifts® South America is a hotbed of intrigue and conflict. There are the mysteries of the Nazca Lines (a magic, alien defense system), the return of ancient gods, alien invaders, mutants, Inca undead, trans-dimensional raiders, and more.
Over 30 new O.C.C.s and R.C.C.s, including the Inca Sun-Priest, Mutant Capybara, Neo-Human and Larhold Barbarian.The... [click here for more]

Rifts® Juicer Uprising™
A Coalition plot fools a number of innocent people into undergoing Juicer augmentation. When the lies are revealed, a Juicer army rises up to lay siege to the CS city of Newtown. Chaos erupts as Juicers, bandits and outlaws ravage the countryside. Action-packed adventure and source material.
15 new types of Juicer O.C.C.s including the Hyperion Juicer,... [click here for more]

Rifts® World Book 11: Coalition War Campaign™
The year is 105 P.A. and Emperor Prosek has unveiled the Coalition’s new Campaign of Unity, a plan to expand the CS and sweep aside demons, aliens and users of magic. The Siege on Tolkeen begins and the secessionist State of Free Quebec must be punished and brought back into the fold. Coalition War Campaign™ is... [click here for more]

Rifts® World Book 12: Psyscape™
Fabled Psyscape™, the stuff of myths and legends, revealed at last! The history, power and key figures of this mysterious realm of psychics, psychic energy and psionic mastery.
11 new psychic O.C.C.s like the Psi-Ghost, Psi-Nullifier, Psi-Slayer, Zapper & others.28 new psychic abilities and notes on psychic powers and combat.20... [click here for more]

Rifts® World Book 13: Lone Star™
The Coalition State of Lone Star is a wild and woolly place of contrast and conflict. The Coalition States claims the entire State of Texas as their own, but they only control a small corner of it. It is here, at the Lone Star Complex, that the CS engages in genetic engineering and creates the famous Dog Boys and a host of other mutants. The rest of... [click here for more]

Rifts® World Book 14: New West™
At last, the Western Wilderness. Called the New West, it is a no man’s land filled with bandits, Simvan Monster Riders, dinosaurs, demons, intrigue and danger.
17 new O.C.C.s, including the Cowboy, Gunslinger, Psi-Slinger, Wired Gunslinger, Bounty Hunter, and Justice Ranger.9 R.C.C.s and 25 monsters of the New West.Rodeos... [click here for more]

Rifts® World Book 15: Spirit West™A companion to Rifts® Lone Star™ and New West™
The New West as seen through the eyes of Native Americans as they rise to build new nations.
Over a dozen O.C.C.s, including the Animal Shaman, Mask Shaman, Paradox Shaman, Elemental Shaman, Tribal Warrior, Mystic Warrior, Spirit Warrior and others.Minor, Great,... [click here for more]

Rifts® World Book 16: Federation of Magic™, Revised
The people, forces and evil behind the Federation of Magic. Hidden magical cities, dangerous clans and faction, the City of Dweomer and tons of adventure ideas.
Overview & history of the Federation of Magic™.8 new magic O.C.C.s including the Conjurer, Grey Seers, the Mystic Knight, and the Magi.The... [click here for more]

Rifts® Warlords of Russia™
Russia and the Slavic countries are said to be monster-ridden hell-holes. Perhaps, but the indomitable human spirit has risen from the chaos to challenge their claims to human lands.
The Warlords might be described as part barbarian, part animal and part machine, for it is through the technological sorcery of bionics that the Warlords and their cyborg... [click here for more]

Rifts® World Book 18: Mystic Russia™
Russian mythology and magic come to life in this fan favorite Rifts® World Book. The book includes all kinds of demons, monsters, new magic character classes (O.C.C.s), and nine different types of Gypsies – some of whom are adventurers, others mystics and mages, some psychics and one is even a beguiling shape-shifter. Plus more background... [click here for more]

Rifts® Australia
Isolated from the rest of the world, the Land Down Under is a unique and wild land of survival, adventure, monsters and magic. Written by native Australian Ben Lucas (with additional material by Siembieda). One of the most requested Rifts® World Books is finally a reality!
Melbourne & Perth, two high-tech powers who may become the Coalition States... [click here for more]

World Book 20: Rifts® Canada™
A comprehensive overview of Canada, including notable places, cities, towns, people, O.C.C.s, monsters and conflicts. While much of Canada has reverted to wilderness, there are pockets of civilization and technology, though not all of them human.
The Inuit Shaman O.C.C. and abilities.12 Monsters of the North, including the Sasquatch and... [click here for more]

Rifts® World Book 22: Free Quebec™
This World Book contains a wealth of information about Free Quebec, Glitter Boys and notable people and places.
Overview of Free Quebec and its military.6 Quebec Military O.C.C.s including variant Glitter Boy Pilots.6 types of Glitter Boys plus the Glitter Boy Sidekick.Pale Death SAMAS and other Quebec power armor.Free... [click here for more]

Rifts® World Book 23: Xiticix Invasion™
One of the strangest and most dangerous alien species on Earth is the Xiticix. Armed with new breeds of aggressive warriors, new weapons and legions of insectoids willing to fight to the death, people are beginning to wonder if they are the next threat to humanity.
9 different types of Xiticix, their hierarchy and society.Xiticix... [click here for more]

Rifts® China One™ – The Yama Kings
There is no place on Earth that is more dangerous than Rifts China. The Yama Kings war among themselves in an eight-way battle to conquer all of China. Eight of the ten Chinese planes of Hell have manifestations in China. Elder gods and spirits have returned, ghosts walk the earth, spirits torment everyone and trouble lurks behind every corner.... [click here for more]

Rifts® World Book 27: Adventures in Dinosaur Swamp™
If you thought Dinosaur Swamp was scary before, you ain’t seen nothin’ yet.
This World Book presents a host of new and strange dinosaurs and other dimensional misfits, ghosts, Indians, and dinosaurs that use magic and a few who even speak. Plus startling revelations about Deearn Neenok, details on his second... [click here for more]

Rifts® World Book 28: Arzno – Vampire Incursion™Vampires and mercenaries – what more could you ask for?
Arzno offers exploration and adventure in the American Southwest, where you will find the Great Trade Road, the Waste, the Grand Canyon, Arzno: city of mercs and magic, and vampires.
Unknown to the residents of Arzno, there is a new danger looming:... [click here for more]

Rifts® World Book 29: Madhaven™
The ruins of Manhattan – better known as Madhaven – are a place of madness, ghosts and monsters. For some the ruins offer the promise of ancient secrets, power or treasure. For the mutants who inhabit the shattered landscape, it is truly a haven. For the Knights of the White Rose it is a hiding place. For many others, however,... [click here for more]

Rifts® World Book 30: D-Bees of North America™
D-Bees of North America offers nearly 100 inhuman beings for your gaming pleasure. For players, they offer a chance to play any number of weird and exotic characters. For Game Masters, they offer unique and dangerous villains and Non-Player Characters to pit against the heroes.
Many are hostile and dangerous. Some are cute and cuddly.... [click here for more]

Rifts® World Book 31: Triax™ Two
The war between the people of the New German Republic and the Gargoyle Empire rages on. Only the heroes of the NGR seem to be getting the upper hand. See where things stand in the year 109 P.A. and get a closer look at the NGR Army, government, society and people. This World Book also presents the latest weapons, combat vehicles, power armor... [click here for more]

Rifts® World Book 32: Lemuria™
Rifts® Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.
The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this... [click here for more]

Rifts® Sourcebook Two: The Mechanoids®
Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids® into the world!
The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the Mechanoids, new equipment, monsters and adventure.
The prophesies of the Seven Dangers.20+ Mechanoids and their... [click here for more]

Rifts® Vampires™ SourcebookVampires Sourcebook is the epic companion to Rifts® Vampire Kingdoms™. It takes an in-depth look at notable heroes of Mexico such as Doc Reid and the famous Reid’s Rangers, other Vampire Hunters, Hero Necromancers, the Maya deity Camazotz, Werejaguars and other Werecats, Fort Reid, Silver City, Tampico Protectorate, and many,... [click here for more]

Rifts® MercenariesA giant sourcebook for the Rifts® Role-Playing Game.
9 new Occupational Character Classes including the Bounty Hunter, Master Assassin, Smuggler, spies and more.
Rules for creating a mercenary company.
Six NPC mercenary companies are described, complete with key characters, villains, history and adventure ideas. Some are good, some evil, others more than... [click here for more]

Rifts® MercTown™
A city created by mercenaries for mercenaries, MercTown is a gamer’s dream. The entire city-state is mapped and described. Key villains, heroes, movers and shakers described. Naruni Enterprises, arguably the most infamous weapons dealer in North America, is headquartered in MercTown, but virtually every weapons manufacturer has a showroom in town – Northern... [click here for more]

Rifts® Black Market™A Rifts® SourcebookRifts® Black Market™ is an epic, 192 page sourcebook that contains a wealth of information about the inner workings of the Black Market, the Five Factions, new Bandito Arms/Black Market weapons and gear, how to make any O.C.C. a Black Marketeer, special abilities of the Black Marketeer, criminal enterprises,... [click here for more]

Rifts® Dimension Book™ 10:Hades, Pits of Hell™Hades revealed like you never imagined. Demon society, the demon hordes, new demons, Netherbeasts, other monsters, and notable locations and kingdoms are all described in deliciously horrifying detail. Even the demons you may think you know are given updated profiles and information.
The Minion War™... [click here for more]

Rifts® Dimension Book™ 11:Dyval, Hell Unleashed™Dyval™ is a dimension of Hell that is completely unique and different from Hades. The Deevil Host, evil monsters and minions, Deevil society, monstrous War Steeds, magic, adventure settings and more make this another welcomed addition to the Palladium Megaverse®. Moreover, it advances the Minion War and... [click here for more]

Rifts® Dimension Book™ 12:Dimensional Outbreak™
When the rival dimensions of Hell – Hades and Dyval – clash, their Minion War ripples across the Megaverse, changing the destiny of countless worlds. In this epic sourcebook, all Hell breaks loose as the Demon Fleet invades the Three Galaxies and attacks Phase World, intent on the conquest of the entire... [click here for more]

Heroes of the Megaverse®A Rifts® Dimension Book™ and Minion War™ Crossover
The Book of Heroes is an ancient magic tome that empowers those with that potential for greatness. (Your player character?) In times of fear and darkness the Book is said to appear to make sure the forces of evil don’t get the upper hand. The Minion War™ is such a dark... [click here for more]

Rifts® World Book 35:Megaverse® in Flames™
The Minion War has spilled onto Rifts Earth and the epicenter of the invasion is North America. Two rival demonic forces fight to conquer the planet. Hellspawned armies by the tens of thousands cross the dimensional divide, unleashing plagues, seeking out magic artifacts, recruiting monsters and mortal allies, and testing... [click here for more]

Rifts® Chaos Earth® RPGChaos Earth® is a complete role-playing game with its own, unique, stand-alone setting.
Player characters are heroes lost in the throes of the Apocalypse. Equipped with the most advanced robots, power armor and weapons in the world, they refuse to give up, and fight against overwhelming odds to save some fraction of humankind. Meanwhile, nightmarish... [click here for more]

Rifts® Chaos Earth®: Creatures of Chaos™
The Chaos Earth® Role-Playing Game was just the first step in experiencing the cataclysmic birth of Rifts Earth. Creatures of Chaos™ is the next.
The Demon Plagues are the second wave of destruction to wash over the Earth and shake the foundation of human civilization. The Rifts are spewing creatures from nightmare... [click here for more]

Rifts® Chaos Earth®: The Rise of Magic™
Nothing is what it seems in the ever changing setting of Rifts® Chaos Earth®. First the Great Cataclysm and the collapse of human civilization, followed by the Demon Plagues, and now magic has returned to Earth in ways nobody could ever have imagined.
Ordinary people are developing magical powers and spell casting... [click here for more]