Shadowed Unit Frames

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't

Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs

Aura Indicators: Display colored squares or icons for certain auras on any unit

Fader: Fades frames when out of combat and inactive (100% mana/no target)

Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.

Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them

Range Checking: Fades frames out that are out of range of you

Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager

Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Hendrik Leppkes:
- Add missing tag name entries
- Add sec:curpp/abscurpp/curmaxpp/absolutepp tags, a generic version of the druid:* tags
- Force a power update on PLAYER_UNGHOST to catch resurrecting after a corpse run
- Fix deleting the last aura from a group
- Add safety checks to ensure aura config is setup properly

Tag as v4.1.5

--------------------

Hendrik Leppkes:
- Add a smart hostfile/friendly aura filter
- Use RegisterUnitEvent for UNIT_AURA
- Added a new option to change the color of the healthbar if the unit has a curable debuff
- Update power statusbar and tags after repopping at a spirit healer
This uses the deprecated UNIT_MANA event, since its the only one that
actually fires in that instance and seems vaguely related.
- incheal: fix framelevel in a few cases and simplify frame level handling
- incheal: Always check the maxHealth and bail out early if its not set
- Remove more remnants of obsolete power types

Hendrik Leppkes:
- Report proper maximum power values for all power types
- Set a proper default for new powers
- Disable Mage Arcane Charges Aura Points mode, its handled as a full power now
- Remove Anticipation from Aura Points
The spell was changed and no longer does what it once did.
- Fix curable debuff types for Monks and Paladins
- Bail out early with zero combo points

Hendrik Leppkes:
- Remove innervate aura, the spell no longer exists
- Remove unregister of UNIT_NAME_UPDATE in split group headers as well
- Don't unregister UNIT_NAME_UPDATE on group headers anymore.
This fixed an issue in WoW 3.x which does not exist anymore, and has
in fact caused issues with raid members not being displayed reliably
after joining a group since MoP.

Tagging as release v4.0.10

--------------------

Shadowed:
- Strip out MoP indicators to make nevcairiel happy
- Don't update runes if cooled is nil
- Dropped cooldown wheel alpha hack as it was apparently fixed
- Updated auras with Hellfire Citadel (Thanks MysticalOS)
Hendrik Leppkes:
- Update TOC for 6.2
- Fix first group in split raid frames being hidden after reload in a raid
Shadowed:
- Make sure we register UNIT_COMBO_POINTS for target CPs now
- Bypass combo point unit filter for non-events
- Combo Points can be shown on the target unit again too
- Ensure indicators always have a priority
- Make sure we kill combo points on target

Tagging as release v4.0.9

--------------------

Shadowed:
- One last Combo Points bug fix
- Fixed an error on Chi points
- Typo
- Redo the Eclipse Bar to add a highlight based on where you are, and fixed the arrow going outside of the unit frame
- Redo the combo points module, should fix random bugs when using Chi, Holy Power, Shadow Orbs, Soul Shards, Aura Points and Combo Points
- Debug code is bad
- Only hide pet frames if we have a vehicle UI (Tries to fix Mount-in-Training not showing)
- Yet another attempt at fixing Blizzards insane crash bug
- Stripped out split frame group hiding as it doesn't work
- Fixed split headers not hiding when toggling them off
- Fixed split raid frames being scattered on UI Reload
- Make sure we default x/y for combo points too
- Trying a fix for the combo point crash bug
- Fixed combo point config due to target -> player move
- Trying a fix for Holy Power
- Added default aura indicators
- Hide Arena prep frames when arena frames are hidden

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

SuF almost always freezes wow for at least 5-6 seconds, or sometimes forcefully closes wow when i hit /suf to get to the config. Any ideas? Also, I cannot disable SuF on my shaman.. no matter what I do, but i don't think that's necessarily anything to do with SuF, as I had the same problem with Auracle. but any ideas would be appreciated.

Also, is SuF not equipped to handle Auras on the side, growing left to right and then down ? I like putting my buffs/debuffs on the right side of my target frame, and i set it to have 10 columns, 3 per column. This means they grow down 1 2 3 and then go to the 2nd column instead of going across the columns and then going down. I couldn't fix this behavior short of putting it 1 per column, which meant I was only able to see 10 buffs at a time.

Is their an option to separate the buffs from debuffs? Something like putting the debuffs on the side of the frame, instead of with the buffs?

Also, as stated previously, is their a way to put the health % of a person by his current/max health?

I am using this on my warlock, but on my shaman i found kunits better because of one matter, that it had a persons missing health amount.
i.e: current/max -XXXXX, which showed what kind of heal I should be putting on him etc.

Thanks in advance. With these adjustments, at least optional, this ui would be extremely good.

If you uncheck "anchor to buffs" or "anchor to debuffs" under Auras for whichever units you are trying to show buffs on and then put their positions in different places you can do #1.

#2 you can go to Texts and check as many boxes as you want, So check current/max health and then check health percent.

Originally posted by avideis Is their an option to separate the buffs from debuffs? Something like putting the debuffs on the side of the frame, instead of with the buffs?

Also, as stated previously, is their a way to put the health % of a person by his current/max health?

I am using this on my warlock, but on my shaman i found kunits better because of one matter, that it had a persons missing health amount.
i.e: current/max -XXXXX, which showed what kind of heal I should be putting on him etc.

Thanks in advance. With these adjustments, at least optional, this ui would be extremely good.

avideis: [curmaxhp] [missinghp] for #2, and for #1 if you want debuffs immediately under buffs, use "Anchor to buffs" under debuffs, otherwise position the debuffs somewhere else and it will automatically split them.

Seajewel: It's not, down is the only mode it supports, rather than one line. Are you on Windows Vista or 7? It sounds like you are having a permissions issue with your files. As for the crashing, are you using an older computer by any chance, and do you still notice it if you disable all other addons.

gutful: Are you using oRA2 to setup the MTs? SUF only supports the "official" Main Tank/Assist units, rather than the player made ones that oRA2 does. However, oRA3 uses the Blizzard version, so I would suggest upgrading to that.

Jiminimonka: Are you using [abbrev:name]?

Kortirion: Weird, looking into it.

koshiru: It would require a bit of work to animate mostly, you could probably try stealing some of the code the Blizzard FCT uses, but it'll be a little bit of work.

1) Is there a way I can set the "debuff" aura border to be all white like the default "buffs" aura border or at least make them all the same color? Not a fan of the blue border for magic, green for poisons, etc.

2) Is there a way or option to "rank" debuffs/buffs in order of time remaining, which was cast first, etc? They look like they're in a random order right now.

If I somehow overlooked these options and they were right infront of my face, let me know and I apologize in advance!

Wella: It's mostly a complexity issue, it's not impossible to do but the logic for size and anchoring, not to mention the configuration makes it more of a hassle for a relatively small/not needed feature.

Saimortalis:

1) You can't, but that's not a bad idea as a simple hidden option. Type /script ShadowUF.db.profile.auras.disableColor = true and next push of SUF will make it use the default buff color

2) There isn't, but it's not something I plan on adding. It's not truly random, but it's whatever order the Blizzard API returns it in, which I think is some sort of combination of time left and who casted it.

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.