In this hands-on workshop, I’ll be demonstrating exactly how to export your own user-created objects (both prim and mesh based) and move them between Second Life, Opensim and Unity. Attendees will watch my desktop via a live TeamViewer screenshare and follow along on their own using freely-available software.

The crux of my workshop will be a live demonstration of me creating something in both Opensim and Second Life and then walking through exactly how to get it into a scene in Unity. I’ll also be demoing how to move content between Second Life and Opensim. If you’re worried all this might be overly complicated, I promise it will be a lot easier than you expect. Plus you’ll have the fun and “excitement” of watching me do all this live on my own desktop (what could possibly go wrong?). The key takeaway will be that the whole process is easy enough for anyone to learn how to do, regardless of your level of technical expertise.

If you can’t watch it live, no worries. My session will be recorded so you’ll be able to watch it later. I’ll update this blog post with a link to the recording once it’s online.