gubigubi's profile

> [{quoted}](name=I Had One Beer,realm=NA,application-id=yrc23zHg,discussion-id=k37u3TUX,comment-id=0000,timestamp=2019-08-18T08:06:25.623+0000)
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> id play. that was the best patch imo. the current game is shit
Yeah I'd 100% play it. The meta at that point was super fast paced and rewarded high levels of skill more than probably at any other time in league.
I want to see twitch/rengar/zed/fiora/etc come up and end a mans entire career again. Or misplay and have their entire career ended. The game was so much more explosive then because damage stuck to people.

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There definitely is a server out there with 2014 league (specifically patch 4.20), and its quite popular for what it is and its supposedly very buggy. However, im not sure how legal it is and im not gonna give the name out because i dont wanna get dinged for promoting illegal software n shit, but it shouldnt be too hard to find.

> [{quoted}](name=Orøchi,realm=NA,application-id=yrc23zHg,discussion-id=k37u3TUX,comment-id=0001,timestamp=2019-08-18T08:29:23.945+0000)
>
> There definitely is a server out there with 2014 league (specifically patch 4.20), and its quite popular for what it is and its supposedly very buggy. However, im not sure how legal it is and im not gonna give the name out because i dont wanna get dinged for promoting illegal software n shit, but it shouldnt be too hard to find.
4.20 rip
Fiora got nerfed on 4.20 >:T
{{sticker:fiora-cool}}

This is a pretty cool Idea I think. I played some auto chess and it was really fun so hopefully this will be fun as well.
Can't wait to try to make a mega Fiora by stacking 9 Fioras.
{{sticker:fiora-cool}}

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Unfortunately for Fiora she is melee, so she isn’t allowed to have a godly late game like Vayne or Kayle, despite being a late game champion.
I’ve been playing Fiora since her rework and I agree she feels extremely unsatisfying to play. Her Q prioitization alone is one of the most frustrating things and feels like it just breaks after 2-3 patches. It feels like it never hits who it’s supposed to hit. So many times I’ve been in a close fight and instead of hitting the 5% hp champion it will kill the minion near it. Or while dashing the champ your ult was just on it will hit the champion next to them. That alone makes the champion feel like shit.
And for a supposedly high mobility character, she feels slow as fuck and her Q has to be one of the easiest cancelled abilities in the game. I swear if cc lands even as the strike from q is going it’ll put it on full cd. Not to mention how every characters dash simply outclasses Fioras. Most are even on cd and have a higher range. Fiora simply doesn’t feel like a high mobility character. She feels like a juggernaut without survivability.
Another problem is even if you get advantage and a huge gold lead it feels like at best you’ll be even in items due to just how expensive her build is.
Everyone remembers when Fiora was released and was really strong due to the tank build that was allowed because of titanic hydra so as soon as they anyone say Fiora needs buffs they start the insults saying how broken she is and always has been, and how she invalidates tanks and blah blah blah and they say that as soon as a tank meta starts up she’ll be really good and broken if she ever receives buffs, but the fact is Fiora doesn’t even counter tanks. Sure given enough time Fiora can kill any tank In a split push duel. But if you’re splitting on a tank vs Fiora you’re playing wrong. Tanks out sale Fiora in team fights and essentially win the game off of that. And in lane they just build bramblevest and Fiora can’t fight them, she can’t push fast enough to get their tower, and one tank and she’s dead, as she has no real easy way to escape a gank. Her dash range is pitiful if used defensively and it’s cd before you get items is stupidly high.
I think the main way Fiora need help is to add a little range onto Q, maybe 50 units to the actual dash. That would help Fioras chase because as it is, one slow and anyone just walks away. Not to mention how ranged champions are extremely strong right now and Fiora has no reliable way to get on one. Most can poke/cc her from outside of her ult range so if she walks up or try’s to dash in range they just walk back and she can never engage on them. Riot justified Sylas’R range by saying if it was shorter he’d never be able to target backline champions ults. If he gets that kind of power to make sure he can play the game while having 3 dashes I don’t see why Fiora can’t have a little bit more range in her ult to help her catch backline champs. That and making the attack speed longer on her E would be super helpful, Fiora is struggling in both tower taking and in duels, her main thing and the reason she sacrifices so much team fight power.
It’s hilarious to me that riot made it so Fiora has no real team fightpowe because she’s supposedly so good in duels, her not only do champs like Vayne and Kayle straight up out duel her, they also out teamfight her. Honestly ATM Fiora feels like a pathetic champion.

> [{quoted}](name=Small PP Player,realm=NA,application-id=3ErqAdtq,discussion-id=jIKWElc2,comment-id=0004,timestamp=2019-03-29T22:16:57.446+0000)
>
> Unfortunately for Fiora she is melee, so she isn’t allowed to have a godly late game like Vayne or Kayle, despite being a late game champion.
>
> I’ve been playing Fiora since her rework and I agree she feels extremely unsatisfying to play. Her Q prioitization alone is one of the most frustrating things and feels like it just breaks after 2-3 patches. It feels like it never hits who it’s supposed to hit. So many times I’ve been in a close fight and instead of hitting the 5% hp champion it will kill the minion near it. Or while dashing the champ your ult was just on it will hit the champion next to them. That alone makes the champion feel like shit.
>
> And for a supposedly high mobility character, she feels slow as fuck and her Q has to be one of the easiest cancelled abilities in the game. I swear if cc lands even as the strike from q is going it’ll put it on full cd. Not to mention how every characters dash simply outclasses Fioras. Most are even on cd and have a higher range. Fiora simply doesn’t feel like a high mobility character. She feels like a juggernaut without survivability.
>
> Another problem is even if you get advantage and a huge gold lead it feels like at best you’ll be even in items due to just how expensive her build is.
>
> Everyone remembers when Fiora was released and was really strong due to the tank build that was allowed because of titanic hydra so as soon as they anyone say Fiora needs buffs they start the insults saying how broken she is and always has been, and how she invalidates tanks and blah blah blah and they say that as soon as a tank meta starts up she’ll be really good and broken if she ever receives buffs, but the fact is Fiora doesn’t even counter tanks. Sure given enough time Fiora can kill any tank In a split push duel. But if you’re splitting on a tank vs Fiora you’re playing wrong. Tanks out sale Fiora in team fights and essentially win the game off of that. And in lane they just build bramblevest and Fiora can’t fight them, she can’t push fast enough to get their tower, and one tank and she’s dead, as she has no real easy way to escape a gank. Her dash range is pitiful if used defensively and it’s cd before you get items is stupidly high.
>
> I think the main way Fiora need help is to add a little range onto Q, maybe 50 units to the actual dash. That would help Fioras chase because as it is, one slow and anyone just walks away. Not to mention how ranged champions are extremely strong right now and Fiora has no reliable way to get on one. Most can poke/cc her from outside of her ult range so if she walks up or try’s to dash in range they just walk back and she can never engage on them. Riot justified Sylas’R range by saying if it was shorter he’d never be able to target backline champions ults. If he gets that kind of power to make sure he can play the game while having 3 dashes I don’t see why Fiora can’t have a little bit more range in her ult to help her catch backline champs. That and making the attack speed longer on her E would be super helpful, Fiora is struggling in both tower taking and in duels, her main thing and the reason she sacrifices so much team fight power.
>
> It’s hilarious to me that riot made it so Fiora has no real team fightpowe because she’s supposedly so good in duels, her not only do champs like Vayne and Kayle straight up out duel her, they also out teamfight her. Honestly ATM Fiora feels like a pathetic champion.
Yeah I'm pretty much agreeing with everything you said here. And one thing I'd like to highlight is the **"And for a supposedly high mobility character, she feels slow as fuck"**. God damn does Fiora feel so slow. Even with Tri force it feels like everyone just walks away from you any time you try to threaten them. And it makes chasing down a high value target during a team fight essentially an impossible task in the vast majority of matches. For a champion that is this squishy she has really bad gap closers and low mobility.

> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=jIKWElc2,comment-id=0000,timestamp=2019-03-29T21:20:03.760+0000)
>
> I'm curious how ER got deleted as an item for Fiora. Do you think the same is true for Jax then? His split push requires just as much on the mana I think.
Jax can still make full use of Spear of Shojin. Essence Reaver getting removed did not hurt him to my knowledge at all.
Like I said above Fiora actually can go oom when she tries to split push to her full ability. So the mana and %mana return on the old ER was very good on her. Jax can clear waves very quickly with just his auto attacking so he doesn't need to spend nearly as much mana as Fiora does to push a wave quickly.

Is there any plans to buff Fiora? Its only been indirect nerf after indirect nerf this entire season with Tiamat, ER, and conq all main parts of her kit being hit.
Maybe at least look into her having so many counter match ups?
https://i.imgur.com/DQnorWQ.png
It can feel really bad to play her when she has 10-20 match ups that are around or below 45% win rate for her. Idk how accurate op.gg is but according tho that website she has 23 champions right now that she is at or below 45% win rate. How many other champions have that many counters? That seems really high.

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the bounty system is fine the way it is except for one problem. the bounty should not have a cap. the cap is at 1000 g and if the enemy is at 21/1 you need to kill them twice or more to receive full bounty. you should be able to collect all of the bounty in one kill. that's how all bounties work. it is insulting how you bust your ass off to finally shut down the 21/1 and you only get 1000 g when you and the enemy you killed damn well know they were worth more than 1000 g. the cap needs to removed.

If the enemy is 21/1
You do not deserve to win that game.
You shouldn't be able to misplay for 40 minutes and then because of stupid 1990s game show bonus round mechanics make 1 correct play and win the game.

> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=yQNMhiKd,comment-id=0004,timestamp=2019-01-25T18:48:33.897+0000)
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> Sure, current Champions we talk a lot about internally for VGUS are
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> {{champion:36}} {{champion:42}} {{champion:31}} {{champion:9}} {{champion:56}} {{champion:80}} {{champion:33}} {{champion:72}} {{champion:102}} {{champion:106}}
Damn thats a solid list. Only champion I can think that I would put on it that isn't on it would be Kennen. Hyped for Fiddlesticks and Shyvana though.

That Essence Reaver/Spear of Shojin Change change makes me pretty sad. Why not just leave Essence Reaver exactly as is so Fighters can keep it as an item. And then give ADCs a different item.
I have been building {{item:3074}} into {{item:3078}} on Fiora for 3+ years with 0 new items to change the build up. Essence Reaver finally comes a long and does that. But now its getting gutted and wont be a good option anymore.

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> [{quoted}](name=gubigubi,realm=NA,application-id=6kFXY1kR,discussion-id=10oFwJiq,comment-id=00050000,timestamp=2019-01-09T06:18:22.938+0000)
>
> I believe it is boots with heals :v!
I zoomed in and she is wearing purple tights, her feet are in purple tights. They look like short heels. Did you try zooming in and seeing? Zoom in and tell me what you think.

Indeed its an absolutely incredible skin. I just saw the animations/effects for it and they are even better.
Going to be playing it a ton on the PBE and getting all the chromas once it comes live for sure :^)

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I know but other champions their hair doesn't matter nearly as much. I wouldn't call Dravens hair or Ashes hair an identifying part of their character. I literally cannot remember what 90% of the champions in leagues hair styles look like. But you could draw a blank character and then add Fioras hair with the red streaks to it and it would be recognizable as Fiora even without a rapier or any other information.
Edit: And I'm actually going to edit this and say Draven was a bad Example because Draven actually does have highly recognizable hair.

I can use poros to kind of explain what I mean more.
https://res.cloudinary.com/teepublic/image/private/s--JbFkhYMh--/t_Resized%20Artwork/c_fit,g_north_west,h_954,w_954/co_ffffff,e_outline:48/co_ffffff,e_outline:inner_fill:48/co_ffffff,e_outline:48/co_ffffff,e_outline:inner_fill:48/co_bbbbbb,e_outline:3:1000/c_mpad,g_center,h_1260,w_1260/b_rgb:eeeeee/c_limit,f_auto,h_285,q_90,w_285/v1529096515/production/designs/2791063_0
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSCNidC1HiqRKmN1b1Kugxwwl3E16XNFXCYOYkTP7RCdgtMcVuF
Take a look at this Draven and Fiora poro. You can easily tell which champions those are suppose to be representing because of the hair and weapons. Also Dravens scar etc.
I can even take it further by just making this.
https://i.imgur.com/DWcIZMx.png
You can get a pretty solid idea of which champion this is suppose to be even though theres really nothing here aside from a circle with some colors on it. If I asked people which league of legends champion this was suppose to be I would be willing to bet the majority would guess Fiora. Her hair is very identifiable with her character.
But I do want to mention I'm not saying Riot should have to stick strictly to that exact hairstyle/color in every single skin she has. Because skins are in a different universe and they can stray from the exact design of a champion to more fit the theme. But I do wish they would keep it at least in the same ball park of what Fioras hair is to keep it recognizable that it is Fiora.

I know but other champions their hair doesn't matter nearly as much. I wouldn't call Dravens hair or Ashes hair an identifying part of their character. I literally cannot remember what 90% of the champions in leagues hair styles look like. But you could draw a blank character and then add Fioras hair with the red streaks to it and it would be recognizable as Fiora even without a rapier or any other information.
Edit: And I'm actually going to edit this and say Draven was a bad Example because Draven actually does have highly recognizable hair.

Damn... Essence Reaver is probably dead on Fiora with this. I don't think she can really get 30% damage off in 2.5 seconds most of the time very easily. Maybe after like 3-4 damage items. But even then if Fiora can do the 30% damage the proc is going to come in too late in a fight to ever really matter. Fiora will probably already have used her ult and thats the point in which the proc would have been most useful for her. Could potentially still be a good snow balling item for stomping people that are divisions worse than you but other than that It seems a lot less viable now.
The multiproc storm razor is almost interesting. But with just 60 AD and AS with no CDR it probably wont work.
Sucks losing items when Fiora has so few to chose from. Back to using Hydra -> Tri Force every game again.

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> [{quoted}](name=gubigubi,realm=NA,application-id=3ErqAdtq,discussion-id=4dqEnEvU,comment-id=00000000,timestamp=2018-12-20T19:11:04.724+0000)
>
> Its way better than her old walk animation though :T?
Pre-rework walk cycle was much better.

Pre rework walk cycle was better than rework walk cycle.
Eh I think I like this new walk cycle more than the original pre rework walk cycle. Its pretty close though. THey are both way better than the rework walk cycle though.

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Good to know. That one seems to be particularly divisive so far, with people either loving it or hating it. Think some of that's how different it is and some of it reflects that, while it's more accurate to certain fencing/sword fighting actions, that's not what everyone's looking for from Fiora.

I love the second one thats more serious and less cartoonish. I feel it fits Fioras character a lot more.
I am not a fan of the 1st animation with the song playing in the background.
Really hope to see the 2nd animation in the game because I think its pretty good and better than the animation she currently has.
{{sticker:fiora-cool}}

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I have to disagree.
I know i'm late replying but yeah... I dont think those "bars" will be easy to take out, and with this people will be greedy for it and junglers can come and help you kill them because they will be pushing :)

The bars are going to be much easier for lane bullys and champions with range to take out than it will be for other champions.
Say for example I'm Fiora or some other melee top laner that is weak early. Those shields are just more free gold for champions with strong early game against me. Bully champions just now get for free on top of what they would normally do anyways. I can't run up and stop them from taking them I will die. And I will never be able to pop theirs because they are going to have me pushed into my tower the majority of the first 15-20 minutes of the game. And its even worse if the champion I'm against is ranged because its going to be even more dangerous for me to run away from my tower to try and stop them. They will likely just kite back and I will take even more damage that will put me at risk of being tower dived by their jungler.
And as the junglers are concerned its smarter for the enemy jungler will come and snow ball the lane further than it is for my jungler to come to try to help a losing lane.
But even after saying all of that the thing I'm more worried about is lane swapping coming back. If the gold value of those shields is enough then there will probably be lane swapping for them. You would pretty much just always want to swap your bot lane top to pick up the free shield gold to get your ADC ahead.

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Top is my least played role but... is it really a problem if those champions get buffed because of this change? All I've been seeing in top lane are melee champions nowadays... Yorick, Jax, Poppy, Darius, Garen, Irelia, etc.

When Jayce, Gnar, and Quinn are meta I strongly doubt there are very many top laners that enjoy it aside from the people playing those champions. And all 3 of them see a fairly reasonable amount of play right now. Gnar is the only one of the 3 that has a low win rate and thats because he is kept at a low win rate because if he is stronger at all he destroys soloQ and pro play.

I don't think I like those turret changes as a top laner.
Stuff like {{champion:126}} {{champion:150}} {{champion:133}} are going to get buffed quite a bit from turrets giving gold just from taking damage. While all melee champions are going to get punished because of the increased tower damage.
Also even worse than that I can easily see this turning into just another lane swap meta where the duo bot wants to start against the solo laner just so they can break the shields ASAP and then lane swap to the next lane to do it their as well.
Also late game melee top laners are getting triple hit because not only is their going to be more value on the early game but in the late game minions are going to be harder to wave clear against to push up to objectives slowing down their split push as well.
Looking forward to seeing what you guys bring in the preseason but these are just my concerns.

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{{champion:7}} - definitely not the worst offender but her running animation could be improved to make it look more natural. Right now she looks kinda like she was just walking extremaly fast not fully running. Her animations are stiff. Her legs and hands look like pretty weird and like they were broken or something. It's especially noticable on Mistletoe LB skin. Her cape could be updated to float behind her more fluid aswell.
[Image](https://imgur.com/a/kDVs4Vu)
{{champion:114}} - bring back her old pre-rework running animation PLEASE. I just hate how she's hopping around with her knees high up to the sky. Her old running animation looked so much better and more badass. Now she looks goofy and out of place just like she was some kind of clown...The update also ruined her Headmistress skin. Before rework it used to have animated skirt which slightly floated back and forth when Fiora moved. Her new model and running animation removed that feature from the skin.

Is too much damage in the game a real problem that's going on? Feels like its just people complaining about what ever is most popular to complain about at the moment. Because the damage in the game seems fine. If not too little damage still.
Even if Riot makes 0 changes to tanks or damage before worlds. During and after worlds its going to switch into a tank meta when people realize how OP tanks have been this whole time and start playing them again. There's going to be 4-6 tanks per game again in pro play even if they receive 0 buffs. In soloQ there will be more tanks too just because people switching to them once they see how strong they are at worlds. It will just be to a lesser extent because a lot of people don't want to play boring tanks no matter how strong they are.

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With you on some degree of anti synergy between Conqueror and BC. Most likely outcome there is that Conqueror gets nerfed a bit, some concern it's a bit too dominant at present both as anti tank option and in terms of total power.

This is from my experience on Fiora but even if you removed conq entirely from the game taking BC on Fiora really isn't worth it the vast majority of matches. The build path is horrible and even once its finished its not better than {{item:3078}} {{item:3508}} {{item:3072}} or {{item:3812}} as a second item.
BC is a boring mediocre item that doesn't feel fun build or use.

Noticed some possible errors maybe?
Mastery Yi
COST 70/75/80/95/90 mana ⇒ 50/55/60/65/70 mana
His Cost was lower at max rank originally? 95 to 90? If thats really what it used to be thats a little strange :V
Also in the kill bounty section
LEVEL 6+ 25 gold per additional kill ⇒ 50 gold per additional kill
Level 6+? Is that starting at level 6 you get this? Or does this actually mean 6+ kills and not level? Wording is confusing :Y

Can you guys stop with the mid patch updates/micro patches? At least save them for stuff that actually needs it.
They are very annoying to try and keep up with.
Also "BUFF DURATION 8 seconds ⇒ 6 seconds" makes me sad.

Damage is perfectly fine right now.
The game has been way too tanky ever since like 2016 and its VERY refreshing that its finally getting back to where it should be. There is nothing even remotely fun about playing against 3 tanks + kog'maw and Janna where no one dies no matter how much damage you throw at them.
I'd much rather the game have risk and you can get punished for bad mistakes.