Sunday, October 12, 2014

Greetings and Welcome to Monster Mayhem Month here at my blog. Everyday in October I will release a 4E Custom Monster of my design here!Today the Monster is...

-----Half-Orc Revenger Level 7 Solo SkirmisherMedium natural humanoid (half-orc) XP 1,500HP 308; Bloodied 154AC 21; Fortitude 19; Reflex 20; Will 18Speed 6Saving Throws +5; Action Points 2Initiative +9Perception +4Low-Light VisionTraitsBloodrageThis gets a +1d6 bonus to Damage rolls while Bloodied.Oath of RecoveryThe Half-Orc makes saves against Dazed, stunned and Dominated effects at the begining of its turn instead of at the end. It also can make saves against those effects even if no save is allowed. On a successful save, The Effect ends.Standard Actionsm Revenge (weapon) • At-WillAttack: +12 vs. AC; See Oath of DoomHit: 1d12 + 9.C Blood Strike (weapon) • At-WillAttack: Close burst 1; +10 vs. Fortitude; Any creature subject to the Oath of Doom or that is Bloodied. See Oath of DoomHit: 1d12 + 9.Move ActionsNo Escape (teleportation) • At-WillEffect: The half-orc teleports to the nearest square adjacent to any target of Oath of Doom.Minor ActionsC Oath of Doom • Recharge recharge when first bloodied or if no target of oath of doom is conscious. can have multiple uses at one time.Effect: Burst 10, 1 Enemy in burst; Until the end of the encounter, the target is subject to the Half-Orc's "Oath of Doom". While the target is subject to the Oath of Doom, The Half-Orc makes attack rolls against the target twice and uses either result.Free ActionsOath of Transferance • EncounterRequirements: The half-Orc is put under any Condition.Effect: That Condition is transfered to any target of the Oath of Doom. The Condition has the same duration as before.Oath of Hatred • At-WillEffect: See Oath of Doom; Trigger: A target of the Oath of Doom starts a turn adjacent to the half-orc. The half-orc makes a basic melee attack vs the triggering enemy.Triggered ActionsFurious Assault • EncounterTrigger: When the Half-Orc damages an Enemy.Effect (Immediate Interrupt): The Half-Orc’s attack deals 1d12 extra damage.Half-Orc Resiliance • At-WillTrigger: When the Half-Orc is first Bloodied.Effect (No Action): The half-orc gains 5 temporary Hit Points.Oath of Revenge • At-WillTrigger: This is hit by an attack by an adjacent enemy.Effect (Immediate Reaction): Make a basic melee attack vs the triggering enemy.Skills Intimidate +9, Religion +9Str 14 (+5) Dex 19 (+7) Wis 13 (+4)Con 13 (+4) Int 13 (+4) Cha 13 (+4)Alignment chaotic evil Languages Common, GiantEquipment fullblade, cloth armor (basic clothing)

This one is an early attempt at making an extremely dangerous Solo. Obviously, based loosely on the Avenger PC Class, this is also an attempt at making a Monster that mimics a PC Class. Like the Class it is based on, this monster is very dangerous to a single target but I wanted to make it at least slightly dangerous to other targets as well, partcularly since it is a Solo.

This is another "Gundam Golem" of mine. Based off of a Long Range Combat "Gundam", this Golem is an Artillery type monster. I gave this one a pair of Rechargable "Cannons", One that does a Crap-ton of damage, the other that sets targets on fire and a way that it can use "Both Barrels" at once.

This Water Elemental, was an early experiment with Threatening Reach. I wanted it to be dangerous to get near it but hard to take down with common attacks. Also, this monster was made long before the Next playtest was even announced, so I had made "Disadvantage" before them too.

So, Fire Elemental. This was an experiment to see how problematic Immunity could be. I agree that Most creatures shouldn't have Immunities. Most, not All though. Immunity is something that should be rare and Dangerous. I wanted to do that with this monster.

Another "Air" Elemental. The Huge Elementals I made are all Elites. This one is a Brute of a different type. This Monster was a challenge to create simply due to the fact that other creatures needed to be able to be "Inside" it and have a good reason to risk doing so due to the danger inside it. The only other problem I have had with this monster is how to represent it on the Tabletop! The best idea I came up with was to use a three by three Dungeon Tile as its "Miniature". That way, you can place PCs Minis on the tile when they are inside it.