A nice little PDF with 20 traits you can add to monsters to make them tougher and/or more interesting, together with a suggestion as to what that should do to the CR.

Each trait is considered to be roughly equivalent to a feat, although there is quite a wide disparity in combat usefulness between the traits - I'd feel quite happy handing some of them out for free, whilst a couple could be quite powerful in the right circumstances.

Over 50 pieces of art. I'm glad I got it, as there are four or five pieces that really grabbed me, and it's "Pay what you want" so the price is right!

There aren't any I disliked, but many of them are portraits of just one person (often with a tiefling or vampire vibe), which I can't see being particularly suitable as cover art. I would have prefered more landscapes.

It includes vehicles from all eras - low tech and fantasy, industrial age, golden age, modern age, near future and sci-fi. There are lots of different types - land, sea, air and space are included, too many count but well over a hundred in all.

There are also some new feats, vehicle related uses for old skills, and lots of supplemental rules.

So far, this is an excellent series of adventures (only the first four have been released to date) with a greta mix of combat, role-playing and problem solving.

I highly recommend it to anyone looking for an adventure path.<br><br>
<b>LIKED</b>: Its imaginative and well laid out.<br><br><b>DISLIKED</b>: Nothing<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>

An interesting take on lycanthropes by an excellent game designer.<br><br>
<b>LIKED</b>: Clean, excellent layout<br><br><b>DISLIKED</b>: Some original artwork would have been nice<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>

Excellent game, if you like your RPGs rules heavy but still full of action.

Not much fun to read, but its intended to be played, not read!<br><br>
<b>LIKED</b>: The comprehensive rules<br><br><b>DISLIKED</b>: The art work wasn't to my taste<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>

I bought it for its innovative rules system, but this can now be purchased separately as the True 20 system.

Its a game of romantic fantasy, so should provide a good change of pace from the usual hack and slash of many d20 system games - if you can find people willing to look beyond the word "romantic" (my regular role-playing group win't even consider it, unfortunately).

It does a good job of introducing romantic fantasy, and centres around 3 countries - the utopia the players are assumed to be from, the realm of the evil sorcerer and the nation of misguided zealots.<br><br><b>LIKED</b>: The tone and style; its very different from the other games I own.<br><br><b>DISLIKED</b>: I woul have liked more detail about the world, rather than just having 3 nations.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>

A lot of pits, and nothing else. Will use up a lot of black ink if you print them out, but I suppose that was inevitable.<br><br><b>LIKED</b>: Does the job - supplies plenty of pits.<br><br><b>DISLIKED</b>: All the pits are very similar. Seemed a lot less imaginative than their other tiles.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

Interesting expanion for the Sacred Temple tile series. Its only 5 tiles, but could be used to make a small temple even if you don't have the main sacred temple set.<br><br><b>LIKED</b>: Probbaly my favourite sequence of tiles.<br><br><b>DISLIKED</b>: Would have liked more tiles!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>