Thursday, December 11, 2014

Hentai Game Look - In the Castle of Succubi

Text, text and yet more text. That’s the short summary of In the Castle of Succubi.

Like its predecessor, House of Monster Girls, In the Castle of Succubi is less a game and more a visual novel with the occasional choice (usually along the lines of ‘Would you like this particular succubus to bonk your brains out?’). Also like its predecessor, In the Castle of Succubi is aimed squarely at fans of big breasts. All of the succubi are blessed with super-ginormous norks and there is an emphasis on paizuri (titwank) scenes.

The plot has you play an adventurer of some description that falls foul of a trap in the demons’ castle. This puts you at the mercy of a succession of lovely succubi who are all very keen to take good care of you. Their idea of care seems to involve wrapping their soft mammaries around your dick and rubbing up and down until all that inconvenient tension floods right out.

Much much much rubbing up and down.

There are six succubi in total. The first part of the visual novel goes through each giving you paizuri in turn. The second part has some choices and a wider range of sex acts.

Unfortunately, like its predecessor, In the Castle of Succubi has an ungodly amount of text. This is definitely not shying away from the novel part of visual novel. Be prepared to do a lot of clicking, and clicking, and clicking, to move to the next juicy big-boobed succubus pic. In the end I lost patience with trying to follow the machine-translated text and resorted to clicking through like mad just to get to the next scene. To me it seemed like there was about four times as many lines of description as there needed to be. I appreciate this is probably an unfair criticism. If you were to take one of my stories and bung it in a visual novel framework with a couple of naughty pics to illustrate it, I’m sure it would be just as frustrating for a non-English-speaking Japanese person to attempt to read.

No matter how well endowed you are, she's still going to smother it.

One for big boob lovers, although the amount of text to wade through is daunting.

So rather than delve into the argument about the "perfect" breast size, I have to echo MEH's concern with some Japanese visual novels. There are a LOT of VN's out there where the amount of text is just ungodly. A great number of VN authors seem to think they have to draw out every last moan and gasp so the audience has to to frantically click just to get a full "sentence" from one of the protagonists.Sorry, but while the art may be faptastic, madly clicking to get to the next animation (which may be as subtle as having the female partner blink) is annoying. I liken this to a sexual partner who wants to recite "War and Peace" while you are just trying to get off. In the end no one is really satisfied.Joker

It's where the language barrier is more pronounced. There's a lot more overhead in waiting for the machine translations to come back (especially if the internet is in temperamental mood) and then parsing what the writer originally intended. In a similar game in English it might not be a problem as we could skim through much quickly. Or it might still be a helluva lot of clicks. I don't know on this. ;)

I have to agree, that a lot of VNs have too much text for their h-scenes.I prefer the 90s style, where one scene tops at 5 minutes reading. No matter how interesting a scene initially seems, after some time it's simply not arousing anymore, and you'd prefer to move on to something else, but modern VNs tend to go on and on and on, until you don't care for the text anymore, even if it's not machine translated.