AboutIn the 1982 Williams video game Joust, your goal is to "lance" the enemy knights before they "lance" you. In order to kill an enemy knight, your character must collide with the enemy when your character is vertically higher than the enemy (if you are lower, their attack suceeds). In addition, defeated knights drop eggs, which must be collected before they hatch into more enemies (making the game more difficult). There are three types of enemies: Bounder (red, 500 points), Hunter (white, 750 points), and Shadow Lord.

The simplicity of the controls made the game extremely popular for it's time. The user taps the "flap" button, which causes the steads wings to "flap" once and move vertically. Pressing "Flap" in rapid succession will cause a gain in altitude until simulated gravity drags the mount downward. The player also controls the horizontal movement with a joystick.

Legacy
1983 - Joust-branded, head-to-head pinball machine
1986 - Joust 2: Survival of the Fittest, an arcade sequel to joust (not as successful as the original)
1998 - Tiger Electronics marketed a handheld adaption of Joust as part of their "Extreme Chain Series"
2007 - The movie rights to Joust were optioned by Midway Games to CP Productions