Lots of blood... But you may have already gotten that. The story behind this wad (and all the others I mentioned earlier) is this: the foundations of these wads date back to 1996 (the levels will reflect that, I'm sure). That was the year a friend and I started modding and building our own levels. Thirteen years later, after seeing that an active community for Doom still exists, and coming across the wonderfully versatile Doombuilder, I decided to polish off my creations and release them into the world and see how they'd fare. Isn't that what art really implies?

Credits:

Base:

New from scratch

Build time:

Summer '96. Spring '09.

Editor(s) used:

WADED (memories!), Doombuilder

Bugs:

None that I've found. I'm pretty sure it qualifies as "vanilla" though I haven't tested it per se.

Plays pretty well for an old map.A couple of good battles on HMP.Ammo and health plentiful,so you can backtrack for it if you need to.A couple of tests[island-hopping in the lake of lava&a rising/lowering platform shoot-the-switches to get the red skull] are a pain,but certainly manageable.4/5-d.d.k oop

Interesting work for 1996... A little disjointed towards the end, like the author ran out of ideas, but nothing too jarring. Nonetheless, decent detailing (texture alignment is impressive for its year) and good variety of indoor/outdoor areas. Obvious care was put into designing this, but don't expect anything earth-shattering. Overall: a solid twenty to thirty minutes of Dooming fun that shows a good handle on design technique (vanilla-flavoured though it is).
Now awaiting those other levels!