The Tablet Shopper A New Kind of Customer?

Transkript

1 A Work Project, presented as part of the requirements for the Award of a Master Degree in Management from NOVA School of Business and Economics. Online Consumer Behavior: The Tablet Shopper A New Kind of Customer? Christopher Grohmann Student Number: 1377 A Project carried out in the area of Consumer Behavior under the supervision of: Professor Luis Fructuoso Martinez May 30th, 2014

3 Online Consumer Behavior: The Tablet Shopper A New Kind of Customer? Abstract Tablet computers are on the rise and are increasingly superseding stationary computers in terms of modern online shopping. This paper therefore aims on understanding how tablet and website characteristics might impact online consumer behavior. The collected data resulted from focus groups and in-depth interviews conducted with a technology affine audience. It has shown that tablets indeed may have shifted shopping behavior from utilitarian towards rather recreational attributes. Discussions also revealed high customer expectations towards visited shopping websites and prevailing deficits. Thus, harnessing the concept of experiential flow is crucial. Compelling experiences are required to increase the duration of stay and consequently the likelihood of increased purchases. Keywords: Online Consumer Behavior, Online Flow Theory, Experiential Behavior, Goal- Directed Behavior, Tablet Shopping. 1

4 1. Introduction "The balance of power is shifting toward consumers and away from companies The right way to respond to this if you are a company is to put the vast majority of your energy, attention and dollars into building a great product or service and put a smaller amount into shouting about it, marketing it." 1 Jeff Bezos, Founder and CEO of Amazon Recently, it is argued that with the introduction of the Apple ipad in late 2010 a Tablet Boom started to emerge. Latest trends show that sales of classic PCs go down and sales of mobile devices go up. 2 Some even talk of a post PC era. 3 Further prognosis states that in 2014 tablets will become more accessible and affordable to public than ever before. Global tablet sales reached million devices in 2013, whereas Comscore published a study that nearly half of tablet owners are already using it for shopping. 4 5 Different marketing agencies now coined terms like Couch-Commerce, Couch-Shoppers or Lean-Back Web and provided first market research insights that tablets tend to be used rather for recreational than utilitarian purposes and in a different context than stationary computers. 6 At this point it stands to reason that this use case is already building new patterns of online consumer behavior as well. Given those expressive developments, only little scientific research can be found discussing specifically this issue. As this subject seems to be relevant 1 inc.com 2 bitkom.org 3 monetate.com 4 gartner.com 5 comscore.com 6 mobilecommercedaily.com 2

5 for business, it should also be relevant for academic research. The foundation for this study will be Novak and Hofmann s (1996) online flow theory combined with Wolfinbarger and Gilly s (2001) concepts about goal-directed versus experiential consumer behavior. Those theories discuss two distinct shopping styles and might be applicable to reveal parallels between existing research and contemporary consumer behavior among tablet users. Goal of this research is to find initial insights of how tablet shopping might differ from traditional online shopping and how tablet-friendly environments might influence the perceived online experience. Discovering parallels of typical experiential shopping behavior or even signs of flow will also deliver significant insights about motivation and demands towards visited websites, allowing for reasonable and valuable managerial advice. 2. Underlying Theories 2.1. Two Manifestations of Online Shopping Behavior (Traits) According to Novak and Hoffman (1996), online shoppers display two kinds of e-behavior; goal-directed and experiential, whereas the differences are wide-ranging and can be examined in table 1, adapted from Novak et al. (2003). Experiential behavior has been found among hobbyists, who engage in the thrill of bargain hunting which may cause a positive mood, high shopping satisfaction and playfulness (Wolfinbarger and Gilly, 2001). Deeply involved with their product class, those types are basically looking for the best experience, which positively correlates with higher probabilities of impulse shopping and enduring time on the website (Novak and Hoffman, 1996; Wolfinbarger and Gilly, 2001). Excitement and uniqueness is expected from visited websites. Experiential shoppers likely 3

6 display positive levels of sociality, desire to share discovered deals and to engage in social networks and product reviewing (Wolfinbarger and Gilly, 2001; Luo, 2005). In addition, experiential shoppers have a selection of favorite Table 1: Two distinct online shopping traits Goal Directed Experiential Extrinsic motivation Intrinsic motivation Instrumental orientation Ritualized orientation Situational involvement Enduring involvement Utilitarian benefits/values Hedonic benefits /values Directed (prepurchase) search Nondirected (ongoing) browsing Goal-directed choice Navigational choice Cognitive Affective Work (Efficiency) Fun, play Planned purchases, repurchase Compulsive shopping, impulsive buys. websites they visit repeatedly for news and updates (Novak et al. 2000, Novak et al., 2003; Wolfinbarger and Gilly, 2001). Consequently they love personalized offers from Amazon and are appreciative for suggestive selling techniques (Hoffman and Novak, 2009; Ltifi and Gharbi, 2012; Reichheld and Schefter, 2000). In contrast, goal-directed shopping is rather characterized by the need for quick accomplishment without peripheral detours. It is described as more efficient and rational shopping and frequently compared with work (Novak and Hoffman 1996). It is argued that those shoppers search the web for accessibility, selection (comprehensive inventories) and availability of information, to save time and efforts (Novak et al., 2003). Typical for utilitarian shopping behavior is the utilization of price bots, providing instantaneous price transparency, which leads to price sensitivity and therefore affects the goal for a shopping mission. Finally it is claimed that goal-directed shoppers highly value the absence of sales people, crowds or family members who could distract from accomplishing the shopping goal (Wolfinbarger and Gilly, 2001). This rational behavior portrays the opposite of typical affective, compulsive behavior found with experiential shoppers. Arguably both traits coexist and are ebbing and flowing smoothly throughout the shopping process. 4

7 2.2. Online Flow Theory Developed from the original theory of flow (Csíkszentmihályi, 1990, 1997), Novak and Hoffman (1996) applied this concept to human computer interactions and defined network navigational flow as: the state occurring during network navigation, which is (1) characterized by a seamless sequence of responses facilitated by machine interactivity, (2) intrinsically enjoyable, (3) accompanied by a loss of self-consciousness, and (4) selfreinforcing. Now, which implications does this have for tablet shoppers? Clearly, for the consumer to experience flow he must be skilled in using the medium (Novak et al., 2000). He further needs to enjoy and value the immersive experience which he considers being important (Novak et al., 2003). Given those prerequisites, the tablet shopper may then experience phenomena called time distortion and telepresence (Novak and Hoffman 1996). The term telepresence has been coined by Novak and Hoffman (1996) as mediated perception of the environment which, during states of flow, might be more real or dominant than the actual physical environment. In addition, and also typical for the traditional flow theory by Csíkszentmihályi (1990), consumers must perceive a balance between their skills and the challenges of the interaction [ ] (Novak et al., 2000). Practical implications hereof will be discussed throughout the analysis. It is further crucial to keep in mind that flow may either be goal-directed or experiential (Novak et al., 2003). For both online shopping traits, it is argued that states of flow are essential for the user to create engaging online experiences in a computer mediated environment (Novak et al., 2000). However, it has also been found that levels of experiential flow are more likely to appear in compelling browsing experiences, especially 5

8 achieved through ease of use, perceived fun and recreational effect (Novak and Hoffman 1996). This indicates that flow per se is in fact an essential component increasing joy and regeneration during experiential behavior. In effect, flow may cause positive attitudes towards the mediated environment and tends to stimulate exploratory behavior (Skadberg and Kimmel, 2004; Mathwick and Rigdon 2004). Arguably, flow is less likely to take full effect during task-oriented actions (Novak et al., 2000). For many individuals the experiential process itself is at least as, or even more important than the final instrumental result (Novak and Hoffman, 1996). This is explained through the finding that online flow is more likely to develop from play activities rather than task-oriented activities, depending on how much the given motivation is satisfied through the mediated environment (Wolfinbarger and Gilly, 2001; Pace, 2004). Experiencing flow during online shopping is crucial as it may directly increase the duration time spent on the website, increasing the likelihood of complementary and compulsive purchases (Novak and Hoffman 1996). While there has been evidence that consumers indeed experience flow on the web (Novak et al., 2000), until today it is still not clear during which exact actions it may appear. Consequential there have been several sophisticated but non-standardized approaches to make potential online flow experiences measurable (Novak and Hoffman 1996, Novak et al., 2000; Novak et al., 2003, Lee and Chang 2010). The resulted data however analyzed only traditional PC shoppers, giving raise to doubts in how far this data is eligible for this research. Over the last ten years, consumers have been handed revolutionary mediums to discover constant streams of information (Varadarajan et al., 2010), which presumably induces experiential flow and thus crafts unexplored patterns of consumer behavior. 6

9 2.3. Tablets: Enablers of Experiential Flow? It has been claimed that the traditional internet radically increased control by reducing search costs and thus facilitating utilitarian behavior (Wolfinbarger and Gilly 2001). Analogically it can be argued that the perceived ease of use of tablets may drastically facilitate experiential shopping behavior, as it fulfills hedonic needs (Kim and Eastin, 2011), and addresses desires of playfulness. It is highly innovative and may arouse a lighthearted exploratory mood, which is inherent and intrinsically motivating. Its input possibility harnesses the need for touch (Peck and Childers, 2003), before the actual purchase of the product. Touching and interacting with a display presenting goods of interest may even cause a claim of physical ownership. This has been found by recent groundbreaking research discussing that touchscreens might elicit an endowment effect for items with haptic features (Brasel, Gips 2014). Further, this idea is supported by a strong argument that the fingertip of our forefinger presents the fastest connection directly to our brains, triggering emotions instantaneously (Peez, 2014). By nature ipads, as paragon, are lacking proper input devices like a mouse and keyboard and are thus arguably less trimmed for productivity and utilitarian goal achievement. Instead ipads appear to have a very steep learning curve as they are designed with simplicity in mind, but at the same time highly useful. Davis (1989) discussed that the medium s perceived ease-of use and usefulness are essential factors influencing the actual adoption of modern technology (Sherry, 2000; Cheung et al., 2005), which tablets basically are. Generally, the tablet s availability and mobility allow its user to immediately dive (back) into levels of flow, exactly where he left off a moment ago. A seamless tablet-mediated experience can be self-reinforcing and may 7

10 provide the inexperienced user already very early with a feeling of skill and control, significantly increasing the speed of self-efficacy (Sun and Tsai, 2010). Plus, just recently there have been controversial theories stating that already toddlers are able to handle a tablet very intuitively. Debatably tablet typical swiping gestures seem to be congenital as the haptic appears to be closely related to baby typical doodling gestures (Peez, 2014). It remains unclear in how far the discussed tablet features may indeed affect the current distinctness of a particular trait and its respective potential flow condition. Consequently, given all those pertinent considerations, it stands to reason in how far the discussed tablet features may: a.) Induce a rather exploratory shopping experience, b.) Facilitate levels of experiential flow and c.) Consequently affect compulsive purchases. 3. Qualitative Research Methodology 3.1. The Target Audience Studies have shown that primarily younger people tend to buy more impulsively and exploratory and even tend to shop for a self-completion strategy, enhancing the actual-self by turning it into an ideal-self (Wells et al. 2011; Fisher, 1993; Kacen and Lee, 2002). Subsequently, in order to gain qualitative data for a deep understanding of how tablet shoppers might behave differently, the focus was set on both genders of business and IT students alike. Compared to previous studies about traditional PC shoppers (Novak et al., 2003, Lee and Chang 2010, Wells et al, 2011), many millennials represent aspirational early adopters, opinion leaders and embracers of latest consumer electronics. Potential 8

11 candidates have been confronted face to face in libraries, cafés or directly contacted via online forums and called via Skype. Two focus groups consisting of four members each have been gathered as well. The entire pool principally involved 20 international students from different universities located in Germany (Mannheim and Hamburg), Portugal (Lisbon), Spain (Bilbao) and Denmark (Copenhagen) A Dynamic Research Protocol The interview protocol has been designed not only to discover impending states of flow but also to explore distinct attributes of the shopping traits presented in table 1. It fundamentally functioned as an open guideline steering through the interview, while an ipad to stimulate a shopping experience has been provided as well. Depending on the participant s individual preferences and underlying behavior, questions have been adapted impromptu and dynamically (Malhotra, 2009; Willig, 2006). This not only made the session duration vary from 12 up to 60 minutes but also shaped an enhanced in-depth understanding, improving the informative quality of the respective session significantly (Malhotra, 2009). When proven successful, the protocol was updated accordingly with the complemented questions throughout a total examination period of approximately four weeks. The final protocol can be found in the second column of the research tables in the annex. The first column assigns codes helping to categorize the respective question, whereas received answers have been assorted in the third and interpreted in the final column. Generally, to create an interview structure, the questions were further subdivided into four categories: First, in order to warm up the audience and to build rapport, the goal 9

12 was to learn about the situation the tablet shopper typically finds himself in. Second, the actual online consumer behavior during a typical tablet-shopping session has been addressed, while exploring preferred shopping sites, purchased goods and levels of involvement. Third, the difference between shopping on a traditional PC or laptop compared to shopping with a tablet has been studied as well, including the importance of the tablet in general. Concluding, questions explicitly addressing flow were deliberately placed at the end of the session and reviewed only if considered compliant with the previously observed behavior. The following quote boxes are concentrating on the most diagnostically conclusive statements, whereas additional interpretations and complementary citations remain in the attached research tables for deeper consideration. 4. Findings 4.1. The Tablet Shopper A New Kind of Customer First of all, the typical tablet shopper must not be confused with smartphone shoppers, who arguably predominantly shop on the go (Venkatesh et al., 2010; Mort and Drennan, 2002; Mort and Drennan, 2007). Au contraire, it became clear that tablet shoppers tend to find themselves in a comfortable situation, typically in their living room in front of their TV, with a medium in their hands which is easy to use and easy to pass on to friends and family. Quote Box 1: A Typical Shopping Situation with Socializing Characteristics (Experiential) Tobi: (I normally shop) [ ] on my couch, [ ] during the evening, in front of the TV. Phil: (I normally shop) at home in my bed. [ ] Also during classes [ ]. 10

13 Longoria: Always home. I do not usually shop in public. Sihang: Rather during the evening, maximum two times per week. Lars: (I am using my tablet) between 10 and 20 times per day, maybe even more. [ ] (I am sharing links) by forwarding s, and frequently it goes back and forth. Patrik: [ ] If it is about interior furnishings, I am sending the link to my girlfriend. Tom: When I am ordering a new PC, then of course, I am asking my friends for advice. Typical signs for distinct experiential behavior surfaced repeatedly throughout the sessions and became recurrent already after the fifth interview. Characteristically, many are shopping when they feel bored, normally sticking to familiar websites, which is frequently described as e-loyalty (Ltifi and Gharbi, 2012; Reichheld and Schefter, 2000). Moreover, the following quote box suggests that couch shoppers tend to buy more items with their tablet than with their stationary computer. Quote Box 2: Complementary and Impulsive Purchases (Experiential) Benny: On Amazon you have those wish lists, and then during checkout, you realize that you actually could buy another item. [ ] When I am shopping for apps which cost two Euros, it is pretty spontaneous. Raphael: When I am shopping for a device that needs extra batteries and Amazon is suggesting me those as added product, I think that is great. Philipp: I have seen this ad for a pullover and then I added fitting pants to my order. When I get more information presented, theoretically I might order more. Sihang: Most of the time because of the price or if it is really attractive or brand new, especially if the ads are appealing. Naturally, impulsive shoppers still take their time, love to get inspiration from tentative browsing and then frequently supplement their initial purchases with complementary goods (Hausman, 2000). 11

14 Quote Box 3: Exploratory Buying Behavior (Experiential) and Importance and Skill (Flow) Longoria: I never shopped so much until I got this (points at her tablet). [ ] I barely even open the PC. Because this is so much easier and faster [ ] it is staring at you and you want to click it. [ ] It is designed to look a bit more simple and fun and interactive. Patrik: I cannot remember the last time, when I used my PC for shopping. (Using my tablet) is simply comfortable and super-fast, because when I know exactly what I want I can buy it with one click. Raphael: My tablet is perfect for research. I can preload a website and it is always on standby so I can instantaneously dive back into the research process anytime I want and exactly where I left off. [ ] Its mobility allows me to take it to nice places, which of course affects my purchases. [ ] It is much more effective and a lot of fun to actually stick with it. And when I am doing research, then I don t want to stop because I am so enamored by the current topic Stationary computers on the other hand, mainly located on a desk, became less appealing for shopping and turned rather into a working tool to get tasks done. Tablet shopping does not require prior knowledge, since it can be used intuitively right from the start. In short: the user is relaxed. Typically, the shopping style resembles that of a window shopper, who likes strolling through the city on a Sunday afternoon. Quote Box 4: Distinct Hedonic Behavior (Experiential) and Enjoyment (Flow) Tom: When classes are stressing me out, I use it (tablet shopping) for distraction. [ ] Thus this has an impact on my happiness level and provides me with satisfaction. [ ] After an exam I use it to reward myself. Sihang: (I am shopping) 80% out of boredom and 20% if I actually really need something. Alice: I did shopping for entertainment for a lot of times. Nevertheless, there are several signs that tablet shoppers demand satisfaction of both needs; goal directed and experiential. Both types of flow coexist, frequently ebb and flow, and appeared to be highly situational. The current predominating trait seems to have individual, multilayered dependencies, whereas the personality and the present need of the shopper appear to play superordinate roles. 12

15 Quote Box 5: Multilayered Dependencies and Goal-Directed Initiatives Aaron: It depends on the price, [ ] then I am reading detailed reviews and customer feedbacks [ ] and am trading off competing products. Giulia: [ ] I start with a goal but then I of course, browse [ ] I still do it for entertainment. Christoph: I only start browsing in the Playstore if I initially had a clear goal. [ ] It depends if it is my hobby or not, [ ] then there is a strong process of considering [ ]. Raphael: Because I like cooking, I am currently looking for a skillet of high quality. Then the price is secondary. Next, the discussed touch screen effect building a sensation of endowment, has also been pictured by two of my respondents describing their shopping scenarios for books or entertainment products. Because of the the reduced distance between offered products and the index finger, the respondents felt closer to the product. This effect builds a strong desire to internalize the actual product, which eventually leads to the transaction. This finding certainly may catalyze experiential flow and hence a rather affective shopping behavior. Quote Box 6: Potential Endowment Effects (Experiential) Michael: Somehow the impulse to buy a book is higher on my tablet than on my PC [ ] because it feels closer [ ] my PC turned more into a working tool. Aaron: (With my tablet) I can get the chance to dive into those levels of happiness, and that is much more reinforcing, compared to having a clear goal sitting on my desk with my laptop. 13

16 4.2. Flow: A Sensitive Construct Even after providing a detailed definition of flow, including its qualities, participants indeed understood the idea behind telepresence and time distortion but could rarely relate to that particular proclaimed (subconscious) feeling and therefore held back in their outings. Basically none of them were willing to describe a personal scenario where they actually lost control over their immediate surroundings, which after further consideration, is not surprising. Quote Box 7: Abstract Ideas of Telepresence and Time Distortion. Lars: [ ] I never lost control over my immediate surroundings but I can imagine that there are many others who actually did. Benny: (laughs) No, it never has been this bad. Tom: (laughs) Personally, I never had that experience. Maybe you should ask some females about that, which might be spending hours deciding which pairs of shoes to purchase. The concept after all seemed still too abstract to them but was easily projected onto other consumers, reflecting a potential likelihood for this phenomenon. While it has been argued that telepresence is essential for flow to develop (Novak et al., 2000; Skadberg and Kimmel 2004), from my own findings, I am not able to fully agree. During online shopping, many are still missing social attributes like trust and support known from physical shops. Thus, telepresence, namely losing control over your immediate surroundings, may rather lead to nervousness than joy and may therefore have a rather negative effect on flow (Lee and Chang, 2010). On top of that some respondents occasionally try to keep track of time during the browsing process, preventing deep immersion and time distortion from happening. However, many also admitted that this not always has been possible especially 14

17 during bargain hunting, where they may have felt high levels of arousal or even an adrenaline bidding rush, which by definition is clearly indicating experiential flow (Novak and Hofmann, 1996; Wolfinbarger and Gilly, 2001). Normally shoppers start with a clear goal and then get confronted with competing products fighting for attention which eventually leads towards more exploratory behavior before it turns back into a goal-directed transaction. This has also been discussed in a more recent paper by Hoffman and Novak (2009), stating that flow might be more present during goaldirected tasks. My own findings are supporting this argument. Quote Box 8: Goal-Directed Flow Through Building of Information Banks Benny: It is more likely to experience flow, when I am planning a larger investment, like a TV. Then the stakes are higher and the research becomes a bigger task and you also begin to read professional reviews. [ ] Patrik: Not during shopping, but during the research process I felt flow frequently. [ ] Aaron: Repeatedly you are ushered into the shopping experience. Raphael: The actual purchase happens pretty quickly because then I already know either yes or no. Really time consuming is the research part, recurrently exceeding my time frame. Flow is unlikely to flourish only from visiting a single shopping page. Goal-directed flow is more likely developing from having a shopping mission, comparing prices and offerings while reading reviews. Here, the research journey becomes its own experiential reward. Thus, not only a compelling shopping experience by itself, but much more a seamless and integrated research possibility is crucial for desired immersive sensations and a constant flow state. This finding is critical, highly valuable and will therefore significantly influence the provided managerial advice of this work. 15

18 Quote Box 9: Smooth Transitions between Goal-Directed Flow and Enduring Involvement (Experiential) Christoph: The first contact points are hardware magazines [ ] and so I am accumulating knowledge over weeks, sometimes even over months, in order to get the best product possible. Phil: [ ] on ebay this can happen pretty quickly; Bargain hunting. It simply has this flee market character [ ] Patrik: Options like setting filters by manufacturer or category and continuous browsing provided me with deep immersion and an intense sense of pleasure over several hours. Aaron: [ ] in those cases I would really consider myself being a finicky decision-maker. Raphael: It takes a while before I am actually buying a product. [ ] When I know what I want, but I still need to figure out if it is the right product for me, normally I don t stop searching until I have an answer. The quoted behavior is typical for highly involved users trying to find the best product possible and was certainly present among my respondents. Considering all this, it is questionable if compelling states of flow remain reserved for extremely involved powerusers (Kukar-Kinney, Ridgway, 2009). My respondents are likely portraying an exceedingly involved, convenience oriented and recreational group that greatly values personalization (Brown et al., 2003). This has also been found by Mort and Drennan (2002) who argued that the engagement in mobile services is highly dependent on the consumer s importance towards the product category, whereas both, hedonic and utilitarian values influence the involvement with the mobile device per se. 16

19 4.3. Flow Enabling Characteristics Throughout the evaluation it became clear that the right amount of information, clear and simple navigation, perceived trust and low prices are the most valued features creating a compelling tablet shopping experience worth spending time on. Quote Box 10: Navigational Choice (Experiential) and Planned Repurchases (Goal-Directed) Giulia: [ ] I will always shop on Amazon or ebay. [ ] for security. Because it is a well-known website. Patrik: [ ] especially because of Amazon s lowest price guarantee. [ ] Why should I drive into the city if I can get [ ] all I need [ ] for a lower price, with one click and without shipping cost? Tom: When I know what I want, I am returning to the same website, even if the price might be slightly lower somewhere else. Tobi: I like the All Sales app where you have all fashion labels in one place. [ ] Generally, respondents prefer more seamless and smoother navigations over regular websites, given similar price levels and performance. However, opinions differ if this should happen in form of apps or through optimized, responsive websites, which adapt automatically according to the screen size of the visiting device. Quote Box 11: Experiences Likely To Support Lasting Experiential Flow Sihang: On my tablet apps are always faster than the website. It shows most of the relevant information, however not everything. Longoria: Shopping is easier with my tablet (apps), than with the (regular) online shops. Tobi: [ ] In general the apps run smoother than the websites [ ], where you have to zoom a lot. [ ] Raphael: I am using my tablet and my PC side by side. The advantage of my PC is simply that I have a mouse, allowing me the steer easier through websites, which are not designed for touch interfaces. [ ] But generally I do the research on my tablet and the actual purchase on my PC. [ ] Of course this highly depends on the possibility to synchronize both devices, allowing for a more seamless experience. 17

20 4.4. Flow Restricting Characteristics Addressing criticism, there has been consensus that poor website usability, a lack of perceived trustworthiness and outdated design might restrict the perceived tablet experience. Inappropriate product suggestions might distract from the actual aim and may break valuable states of goal-directed flow. This may also be triggered by lacking functionality or incomplete product information causing the planned purchase to fail ultimately. On the mobile website or app many product specifications appear to be highly rudimental. People intending to buy complex products with their tablets, like a modern TV with many features, are struggling in building their information bank effectively. Using the mobile platform, many also criticized missing customer evaluations, which normally influence the shopping decision significantly. In such scenarios flow may not develop. This finding is critical, especially when keeping in mind that complex consumer electronics frequently are also the more expensive ones with larger profit margins. Quote Box 12: Restrictions of Experiential and Goal-Directed Flow alike. Aaron: If you visit smaller, less known shops, which have, even today, a really poorly formatted website, then I will not shop there. It is annoying if functionality, known from the website, is missing and if I have to switch to my PC. Even some of the big players are still not able to equip their apps with the usual functionality [ ] Tobi: [ ] frequently the app is lacking information and customer feedback which can be found on the actual Amazon website. [ ] The ebay app is lacking clarity compared to the website. Lars: It is tiring, annoying. [ ] especially if there are ads or pop-ups, which cannot be closed. [ ] The quality of the website tells you a lot in how far you can trust it. [ ] Raphael: I am not using price bots on my tablet, it is such a hassle. If I need to create an account first on a new shopping website, which is not optimized, I will simply not do it. [ ] Even if a website is optimized, frequently you have to push a lot of buttons because the availability of information is so restricted. [ ] Many websites are simply not ergonomic enough. [ ] This certainly presents a competitive disadvantage. [ ] If you do not know how to synchronize your devices you get stuck and your flow is broken. 18

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