Mod of the Year 2015

MOTY 2015

Welcome to the latest Mod of the Year competition!

Wormwood (competing as our pre-relaunch name, Call of Pripyat: Redux) took the competition by storm last year, sitting firmly within the Top 100 mods of 2014 and narrowly missing out on the coveted Top 5 Upcoming mods of the year.

This year, we fully intend to give all those other upcoming mods a run for their money – but we can only do that with your support! You already voted in force last year, our community is stronger than ever this year, so let’s spread the word and get Wormwood easily through Phase 1 of the competition and into the real contention for Upcoming Mod of the Year – all you need to do is hit the ‘vote’ button on the ModDB homepage.

You can vote for as many mods as you want, so be generous!

Updates

Just like last year, over the course of the competition you can expect a host of mod updates, including:

– Exciting announcements

– Brand new media and screenshots

– Articles and Features

– Developer Streams

To start us off, the official Wormwood website has been updated with the latest screenshots of the mod, an updated Developers section and some fancy new artwork!

Additionally, we released the November 2015 Status Report yesterday, detailing some of the developments that have been happening this past month – take a look!

Also today you can find a couple of brand-new screenshots over in the media section of the ModDB page, the first of many to come over the course of the month.

Finally, as an extra incentive to vote and encourage others to do the same, if we make it to Phase 2 of the competition we’ll be making a special announcement regarding the mod!

Last of all, another mention that we are always on the lookout for talented 2D artists, 3D modellers, C++ programmers and Lua scripters to join the team and help make Wormwood the best it can be. Get in touch today and build a new world with us!

Remember to follow the mod on Facebook and Twitter for the latest updates, and don’t forget to hit that vote button!

Good question – basically, the most active sources for modding documentation/help are the official GSC forums and the wiki (both English and Russian, often the Russian is more helpful). Additionally, http://www.epicstalker.tk is a great place to ask for help too as a lot of modders tend to hang out there from time to time.
Modding in terms of scripting has always been in Lua thanks to the open nature of the game’s script files, but more recently the source code of the game was made available and is now being altered by many of the larger modding projects out there. Are you a C++ programmer?

Had not heard about the source code having been released for non-commercial purposes, seems it’s on github even. I do C/C++ and python, mostly low level stuff, and I’ll definitely take a look at the repo. Thanks for the pointers!

Not a problem! If you’re interested, we’re always on the lookout for more people to work on our own branch of the source – shoot me an email at alex (at) alexkane.co.uk if you’d like to work on the mod with us!