Thanks for also answering this post guys :) I enjoyed makin all of these on FH3. I’d rank in this order:#1 Blaze (surprised its not winning)#2 Orca (smooth to drive)#3 Valentina (also based off my Britta design from my other post)#4 SeaBreeze (one of my faves to drive)#5 Magenta (i didn't like it when i first made it but yea)#6 CamoMercy (a camo mercialago)#7 CamoMel (camo under a caramel color)#8 Wyntermint (glossy vers of Seabreeze)#9 Caliente (i like the color combos)#10 Avatar

Which game is this for again? I've been trying to make car meshes for Sims 4, but with zero success. Fresh-Prince appears to have semi-retired after Sims 3 was phased out. For "Phaemer Village Peacekeepers" (similar to Guardians of the Galaxy), I've been trying to adapt the Paula to work in Sims 4.

It's a white 1998 GMC Sierra pickup with slight space alien modifications. (The Meredith is a basic house masquerading as a ship at the moment.) They named the truck "Paula" after Paula Cole, and the Meredith after Meredith Brooks, since they recover Evan after he's been frozen since 1998 (and most of his music collection is from 1996.)

Fresh-Prince made a nice-looking GMC Sierra for Sims 3. But getting the mesh and UV map to play nice with each other in Sims 4 is not easy. (I'm still a bit of a noob when it comes to Blender.)

A mesh is the geometric shape designation assignment given to an object for any given game.

For example: Let's say you want to make a set of boards and planks to go over a window because you want to depict a boarded-up crackhouse in a bad neighborhood. We'll assume this is for GTA 6 or something.

You need to define a whole new shape for the planks and boards - especially if you want to write scripts so characters can interact with these objects (such as prying them off with a hammer.)

The mesh defines the plank's shape. The UV map tells the mesh which pieces of itself are assigned particular colors and textures.