Manipulating IK chains

Now that you know how to create an IK chain, let's go ahead and show you some…tools to use in manipulating some of the settings and some of the other tools…that we can use to manipulate an IK chain.…I'm going to go ahead and open a file, it is called 03_02, and it's basically…the chain I just drew in the previous chapter.…In order to manipulate this chain, obviously, we can move this lower effector.…And there are a couple of settings that we can set to help manipulate this chain.…

One of the ones is called the Attribute Editor.…I am going to hit Ctrl+A, or Apple+A, and I'm going to set my IK Handle.…And when I do that, my IK handle attributes come up.…There's a couple of them here.…First of all, it's just the physical position of this.…So as I move this, you can see my translation moves. Okay, that's fine.…This roll out here is just information on the skeleton.…This one here is actually kind of handy called IK Handle Attributes.…Now, when I select this handle, I can move it wherever I want, but if I select…

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Released

8/31/2007

Maya 8.5 Character Rigging provides an overview of rigging, character geometry, and topology, and then delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shares his expertise on everything from kinematics to character skinning. Using hands-on examples, he teaches users how to best plan, create, edit, and move an animated character with Maya 8.5. Exercise files accompany the tutorials.