The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with platform stages that combines action, puzzles and stealth.

The main character works collecting and recycling space trash and unwittingly, he find himself involved in an intriguing adventure. He will need to travel around the universe to find his partner and friend that has disappeared under strange circumstances.

The things that you can do: - Travel through the space in order to discover new planets,collectibles,NPCs,trash... - Solve different type of puzzles. - Fight against enemies (space pirates, soldiers, turrets...) - Upgrade your ship and weapons. - Discover the main plot.

Main idea

We want to combine this in two different kind of stages that are joined. You can land on a planet with your ship, and enter with the character in a factory (2D platforms stage), and then, you can exit the factory and fly again. It's a spatial pseudo-sandbox.

The Main Mothership (the basecamp) will be inhabited by several characters which we will be able to interact with.

Our hero will find differents enemies through his adventures. Currently, we have the Jelly Enemies, that guard factories which our hero will investigate.In addition, he must fight with space pirates that try to destroy your ship and steal its parts.

I'm not at a computer right now, but from what I can tell from the video is the art is very good! It's cool to see that you are using spine for animations. Also, the gameplay looks very smooth. Good work!

I'm not at a computer right now, but from what I can tell from the video is the art is very good! It's cool to see that you are using spine for animations. Also, the gameplay looks very smooth. Good work!

this looks incredible.... the characters have so much character and the animations are so fluid.... love the look of all the artwork... cant wait to play it!!!! what platforms are you launching on? and when can i play?

- The physics looks a little too floaty to be as satisfying as it could be- It's not clear what you can jump on. It would be better maybe to blur stuff that's pure background, or put a common outline color over standable ledges.

this looks incredible.... the characters have so much character and the animations are so fluid.... love the look of all the artwork... cant wait to play it!!!! what platforms are you launching on? and when can i play?

At this moment the supported platforms are Windows and Linux but we hope publish the game on Mac and Android too. About when you can play... I think that at the end of summer we will release a playable version, be patient

- The physics looks a little too floaty to be as satisfying as it could be- It's not clear what you can jump on. It would be better maybe to blur stuff that's pure background, or put a common outline color over standable ledges.

You are right, the physics needs a lot of adjusts... And about the background layer, it will have parallax and blur effect. We want that background looks like this image:

- The physics looks a little too floaty to be as satisfying as it could be- It's not clear what you can jump on. It would be better maybe to blur stuff that's pure background, or put a common outline color over standable ledges.

I agree ! Your art style is really nice and the whole thing is smooth and nice-looking, really promising. Yet in terms of gameplay I had the same thought as Eli Delventhal. But in your last screenshot platforms seemed more intuitive.

Awesome, you have some great artist(s) working on this! I really like the consistent style and the friendly atmosphere it breathes. Could you give me a hint as to what tools you use to make the graphics? Apart from Spine I mean. Photoshop and a 3D program or something?

Amazing! The physics for the ship seems to be really good!I like the animations at the gas station very much, you are making a game with many dimensions (planets, ship, platformer) in it, really good job!

I can think of a lot of possibilities with this game. Just the idea of an intergalactic trash an really captures something we rarely notice. The character looks cute and I love the way the worlds are set out. Wonder how it'll turn out.

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