GTA 4 Wiki Guide

A Revenger's Tragedy

After the tragedy with Roman at the church on his wedding day, Niko will wake up in the Bohan safe house. Back in the clothes he got off of the boat with, Niko will be out for revenge on this, the final mission in the game (if you chose the "money" direction as opposed to the "revenge" direction). Jacob will text Niko almost immediately to let him know that he'll be in touch as soon as he's located Dimitri's whereabouts, and implores you to go stock up on weapons in the meantime. This is good advice. The closest gun merchant to the Bohan safe house is southward in Broker, so put that as a waypoint and drive down there. We recommend buying everything and anything you want, including lots of explosives and plenty of ammunition for your assault rifle and other automatic weaponry.

Eventually, though, Little Jacob will call Niko to inform him that he's waiting for him in a car on Asahara Road in Alderney, and regardless of where you are at the current time, you should head there once you're prepared to begin this final mission. When you arrive, Little Jacob will tell Niko the rest of the plan, how Pegorino and Dimitri are in cahoots with one another, and that to find him, we need to tail one of Pegorino's guys back to his place. And just like that, you're on your way.

The car you have to follow here already knows you're tailing it, so don't expect a lackadaisical pursuit here. It's not one of the chases where you have to stay close to the car you're trailing, but far enough where they don't see you. No no... this is a real chase, so keep an eye on the red dot on your HUD, which represents the car you're tailing. And speaking of tailing, high-tail it yourself! This chase is an intense one, and you will find yourself under fire often. You should be able to handle this chase on your own without our help, but we will tell you this—when the car you're chasing goes against oncoming traffic, don't follow immediately, but do follow eventually (such as the second time you're given a chance to head into oncoming traffic). That's because an exit will be taken by that car, also against traffic, that is easy to miss and can ruin the chase, forcing you to start over.

The ultimate destination of this chase is at the far, far northern end of Alderney, where an abandoned casino is located. This is Dimitri's stronghold, and he's got goons all over the place waiting for a shot at you. While Little Jacob accompanied you this far, Niko eventually encourages him to get out of here and to plan an exit strategy for when this is all said and done, since the carnage will be, to say the least, massive. He eventually agrees, leaving Niko on his own. Now, please keep in mind that our walkthrough here will rest upon the assumption that you took our advice earlier and stocked up on weapons, including grenades, RPGs and the like. Okay, ready? Let's go!

Now, you can use grenades from behind your original cover, but it's dangerous because Niko loves throwing underhand if you don't arc your throw high enough. So, break out your RPG and make your first order of business three well-placed shots to the cars your foes are using to defend themselves. Not only will that eliminate those pieces of cover and set them ablaze, but it will certainly create collateral damage as well. Then, begin firing away, preferably with an assault rifle, as you work your way forward into the fray. Because there will be so much commotion here, your best bet is to use your sense of hearing to try and learn where enemy fire is coming from. Then, devote your attention (with some well-used auto-aiming) to that area and extinguish the threat. When all of the enemies here are eliminated, be sure to comb the area for dropped weaponry. If you went to the weapon shop, you're probably fine, but hey, you never know.

Now, you can go through a door on the destroyed building's main level, which will let you access the building just fine. But if you're patient, you can actually go around to the back of the building, where a ladder will lead up to the roof. From here, you can shoot at stray enemies through holes in the roof, and then jump through one of the holes, landing on the ground below. Once you get up, immediately arm yourself, run for nearby cover, and begin killing the rest of the enemies in the building. Compared to the fray you found yourself in outside, this shouldn't challenge you too much, but make sure all enemies are killed before heading into the far end of the building, where you'll find Dimitri and Pegorino.

Seems to be that with almost any relationship Dimitri manages to forge, they don't last very long. When you run in on the two men, Dimitri has a pistol to Jimmy's head, and before your very eyes, he does him in. There's no time to worry about that, however (Jimmy was a rat, anyway). Instead, once Dimitri runs off, run up the stairs after him. You'll come out outside and will have to deal with about five more of his men lining the roof (this is the same area the ladder led up to, though the door was sealed if you tried to go into it earlier). As you pursue Dimitri over the roof, be absolutely positive you've killed all of the enemies in your way. There are few things in the game more damaging than an assault rifle round to the back.

Dimitri will make a getaway on his helicopter, and while Niko grabs on momentarily, he's shortly thereafter kicked into the water below. Thankfully, he lands not on top of, but rather next to a speedboat that he can pull himself into in order to give chase. Stupidly, Dimitri's pilot keeps a course that remains over water for some time, so he's easy to follow (and, as usual, the helicopter will also show up as a red dot on your HUD). They will shoot RPGs at you en route, but they can't hit you, so worry not about those. Instead, worry about keeping a consistent speed, because Little Jacob will swoop in to save you and you'll have to get under his helicopter before it's too late (you would have received a text alluding to this earlier in the mission).

If you made it to Little Jacob's helicopter on time, then you will have grabbed on automatically. Follow the on-screen prompt to lift Niko into the safety of the helicopter. Once you do that, you'll be able to pilot the craft. The game will tell you to keep it low, but that's not really necessary. Instead, just concentrate on staying on Dimitri's helicopter as it twists and turns throughout the city. That's the only thing that's important. Eventually (and automatically), Little Jacob will take down Dimitri's helicopter, but you aren't immune either. Instead, you and Little Jacob crash, too. Where? How about on Happiness Island, in between Algonquin and Alderney.

From here, victory is within your grasp. Niko will once again insist that Little Jacob stays behind as he pursues the foe (yet again represented as a red dot on your HUD). En route, some of Dimitri's remaining allies will stand in your way with assault rifles, trying to gun you down. Shoot them as you run, but don't pay them too much mind—it's important that you keep up with Dimitri as he circles the base of the Statue of Happiness. Once you catch up with him, shoot him and the game will take over. We won't ruin it for you, but nonetheless you've beaten one branch of the game. Congratulations! Hopefully, you made an alternate save so you can play through the "Revenge" chain of final missions instead, to see what you missed!