The Guardian RPG - Chapter 2: The Lantern Of Nightmares

In The Guardian RPG - Chapter 2: The Lantern Of Nightmares, you continue the heroic saga in a new game world and with even more features. Your enemy this time is none other than the not so charming, foul demon that has enslaved the inhabitants of a resident village and ex officio is spreading fear and terror everywhere. Your mind is made up! You will you go on an unforgettable journey to find the lantern of nightmares and use its power to save the inhabitants of the otherwise tranquil island. It really is too bad that the lamp is broken into fragments. What this situation means for you is that you not only have to keep looking for the fragments of the lantern of this all important lantern in one place, but at several places in this big gaming world. The game´s graphics are kept simple, which does not undermine the good overall impression so that you may look forward to the so beautifully designed scenery. Compared to the equally successful predecessor of The Guardian RPG - Chapter 2: The Lantern Of Nightmares, no drastic changes are waiting for you in terms of the control options. As before, your fate during the battle is dependent on your mouse and keyboard skills. Important stages of the game make high demands on you, which makes your life hang by a thread at times and brings beads of sweat to your forehead. With each problem solved, you get credited experience points. These can promote you to the next level, which in turn means an increase in the attributes of power and strength. You can also save your game at any point and resume it at a later date. The playing surface affords you with a clear view of all events. Only the days, inventory and life energy will be displayed to you. With your sword and shield you move on to a new adventure full of danger in The Guardian RPG - Chapter 2: The Lantern Of Nightmares.

The word "quest" means search mission and is often used in role-playing games of all categories. It sometimes describes the journey of a hero under the banner of an overall theme. A quest can vary in its scope. As such, the tasks that need to be complete in a quest can vary greatly in their respective degree of difficulty. In most cases, tasks were performed, people are interviewed and enemies are killed. The rewards for the successful completion of a quest are fame, more experiences as well as monetary gifts. A quest is mainly for the fulfillment of knightly duties as well as the maturation of a hero character.