How important is alter time?

i begin playing mage and i want to know how much of dps boost or lose this spell is.

the one the i do not like about alter time is if u get procs while you use it they go away after the seconds are over and i do not like that randomness. i want to know how much of a dps loss you suffer if you just not use it at all. i would like to completely take it off my action bar if the dps loss is small.

used correctly it s a dmg boost... but it is more important on short fights esp if heroism/bloodlust is used on pull when your trinkets procc.... well used with proccs it will increase oyu dmg by maybe 2% I gues.... maybe more.... usually it is not going to turn the scale on most of the fights if your other raid members play well... SO if you can track oyuproccs you's be able to pull some extra dmg.... if not.... you might waste proccs.... but if youare not playing bleeding edge.. it won't matter much

It's a dps boost most of the time. For Fire it is a bit more substantial than Arcane or Frost, but it does not make or break your damage overall. Though it has a small chance of being a massive dps loss or even to kill you if you use it badly. In the end, it's fairly easy if you learn the uses for it.

Get an addon like weak auras to track procs, there are tons of weak auras to import if you google the trinket, and go to a target dummy and just get used to the spell. It's a little weird to get the hang of but once you get it down it can be a lot of fun!

The ideal time to use it would be when you have the most possible procs up at once, losing half a jade spirit or random trink proc probably is negligible compared to a properly used AT.

Before I got used to it, and before I made a cancel aura macro for it I would screw it up all the time. I used to pop it right before bloodlust which gives you the debuff, but not the buff, also I would use it before fire spawned under me, and then move and teleport back into the fire and get hurt/die.

The ideal time to use it would be when you have the most possible procs up at once, losing half a jade spirit or random trink proc probably is negligible compared to a properly used AT.

Before I got used to it, and before I made a cancel aura macro for it I would screw it up all the time. I used to pop it right before bloodlust which gives you the debuff, but not the buff, also I would use it before fire spawned under me, and then move and teleport back into the fire and get hurt/die.

That is a very good point, cancel aura makes it so you don't teleport back.. The amount of times I had things not line up and I had just my cloak and weapon up with a 'fuck it' AT, followed by both trinkets proccing was just face desking. Cancel aura would be perfect for that since you don't use trinket procs