Yup, when writing technical books I often (too often?) lean on game development for my examples. I find that games tend to be good examples, since they hit a lot of different APIs at once. Graphics, obviously, but also application life cycle, persistence (got to save those high scores), and more.

-Lucas

You probably meant to ask whether the book contains anything related to game development. Looking at the Table of contents, I can see atleast a couple of chapters dedicated to game development.