Video reviews from itch.io & GameJolt

Today (December 20, 2017), the game reached near 100.000 visits and near 45.000 downloads, with a 4/5 avg. rate and featured on cover pages, on itch.io and Game Jolt marketplaces, in 60 days (near of 60.000 visits and 30.000 downloads between March and early May of 2017).

The game received a lot of feedback in the comments, and some users made video reviews with gameplays. This is a Youtube list with near 80 videos collected from user comments and Twitter searches:

Description

A project for the Game Jam in GameDev area of Campus Party España 2008. This an Arkanoid game with altered mechanic: the pad/player float on water. The water level goes up every few seconds. The player dies if reach the block level or the ball touch the water.

The game defines her levels with small bitmaps images of 12x12 pixels, where the color pixel defines the type of block.

The restrictions in this Game Jam were: water, puzzles and comic style.

Details

Description

A small map for the classic Counter Strike (currently Counter Strike 1.6) composed with multiple usable spaces and differents routes to connect the two main areas.

This map was designed in 2001 and it's builded using an old version of Valve Hammer Editor, then known as WorldCraft Editor, included with any copy of Half-Life or expansions like Opposing Force and Blue Shift. This editor version doesn't has any advantage functionality like realtime rendering or precalculated lights, common functionalities in modern level editors or the current version of Valve Hammer Editor.

The map included waypoints for the old version 1.4 of POD-Bots, one of the various choices of the moment to get bots to play versus the CPU in Counter Strike. The video show the bots in action. In order to make the bot able to navigate the map, is necessary to set behaviour points to configure actions or define paths (the bot system includes an user friendly editor in game time for this task).

The map is available for download and it's fully compatible with Counter Strike 1.6 (the waypoint file is not included because of being incompatible with current versions of POD-Bots).

Extra

Also experimented other ideas for bigger maps than CS_Parcela, inclusive a map for the Half-Life: Oppossing Force expansion (and had the intention of creating campaing levels, for a single player mode). This gallery below show sections of these prototype maps.

Details

Description

A small campaign levels for Lode Runner: The Legend Return game. Is an experiment that intended to create a platformer adventure using the mechanics of the original game, to create a game play experience, and the different level themes for create a variety of sceneries.