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One of my own videos—a trailer for Darksiders II provided to me by the publisher for the express purpose of uploading—was taken down, though only briefly until (according to an email from YouTube) THQ released the copyright claim. THQ, the video game publisher that no longer exists.

To briefly illustrate just how silly and absurd the Content ID system has become, take the case of a YouTuber who had footage of his own game taken down. This isn’t exactly without precedent, of course. Indie developer Jonathan Blow said recently that months prior to these changes, YouTube had flagged videos of his own game as property of Sony.

But this new Content ID system has other, bigger problems than the music industry or those game publishers who disapprove of Let’s Play videos. It turns the traditional DMCA take-down procedure on its head, and opens the door for fraud (whereby fraudulent claimants divert monetization from the YouTuber to themselves) and other serious issues.

Man you guys are lucky down south, in Canada, you can't find either Xbox Ones or PS4s anywhere. Not in stores and not online.

I think I finally got lucky today and scored an Xbox One online, while Best Buy had stock for about an hour or two. I see the order status says shipping so I should get it Friday or Monday, depending on where it's shipping from.

I think I could have picked up a PS4 yesterday, but I came to the realization that there isn't anything I would want to do with it at this point.

None of the current games appeal to me, and it has none of the multimedia stuff either. It would have just collected dust. It's a nice piece of kit, but with no interesting software (multimedia support or games), its just a 'box which lights up' to me.

Strangely, like i mentioned before, 'RYSE' on XBone is possibly the only next gen game that 'looks' next gen to show off a system. Even Shadow Fall, while very very pretty, looks only marginally better than Uncharted3, etc...to me anyway.

My brother picked up a Wii U. I must say, it's pretty damn fun. They should've just called it the Wii HD and forgone the tablet-esque controller, and priced it around $200 from the get go. We ended up playing mostly with his old Wii controllers.

PS3: Shadow of the Colossus. (I own a lot of PS3 games, which are still shrink wrapped!)

With all the negative stuff we say about Nintendo, their content on the Wii was king. IMHO…i think my favorite game from last gen was Super Mario Galaxy, and best controls bar none was Metroid Prime 3, for me.

I haven't turned my Wii on for awhile (my pS3 was turned on daily for the media features, not for games). But i picked up some Wii Points, and will play some back catalog games i've never played…. Super Metroid, LoZ: Link to the past, Super Mario 64, Ocarina of Time(never finished), and Beyond Good & Evil(GCN).

I'm still a 'single player gamer' and really not into multiplayer stuff, maybe thats why i like those games? not sure...

Passed by the gaming display in the closest Target yesterday and saw four Xbox Ones peering back at me. I had to return a few hours later and my curiosity got the best of me, so I checked on them. Only one had sold in the 4-5 hours I had been gone.

I asked the employee if they had any PS4s, and he said, "No way. We can't keep them in stock more than an hour. I think people call their friends when they seem them."

Passed by the gaming display in the closest Target yesterday and saw four Xbox Ones peering back at me. I had to return a few hours later and my curiosity got the best of me, so I checked on them. Only one had sold in the 4-5 hours I had been gone.

I asked the employee if they had any PS4s, and he said, "No way. We can't keep them in stock more than an hour. I think people call their friends when they seem them."

As much as this stuff tickles me to no end, until both supply chains are firmly established, there's not much to read into here – for all we know the PS4 is merely shipping half as many units.

No. PS4 being the better buy this gen does nothing to validate the PS3's existence. It still was overpriced, hard to code for, and got inferior multiplat ports.

Being an exclusive 'single player gamer' myself, i think the PS3 was a great system. Just as good as the Wii for single player games. Expensive? given the multimedia features and BluRay, i thought it was priced fine; of course if you're never going to use those features they wouldn't have much value.

What I've found upon revisiting Super Mario 64 is that does not hold up well in the modern era, just like 95% of the N64-era titles.

This is my experience as well - I never had the original PSX or the N64, and when I've tried later to play those games, they usually don't hold up. I played Mario64 on a DS, which was pretty fun, and OoT is still great, but I could never get started with other early 3D games.

The new Mac Pro has up to 30 MB of cache inside the processor itself. That's more than the HD in my first Mac. Somehow I'm still running out of space.

Being an exclusive 'single player gamer' myself, i think the PS3 was a great system. Just as good as the Wii for single player games. Expensive? given the multimedia features and BluRay, i thought it was priced fine; of course if you're never going to use those features they wouldn't have much value.

PlanetSide 2 creative director Matt Higby revealed "The PS4 version will be nearly identical to the PC version, with the exception of the User Interface."
"If you turned up your PC version to Ultra, that's how it's going to look on PS4," he added when prodded for a graphical comparison. So if you're like me and own an average PC rig, you might be better off going with the PS4 version.

I watched a preview video and I seem to recall top-end rigs would see frame-drops at Ultra. I don't see any level of optimization making the PS4 somehow leapfrog that. (Or, we're about to see some seriously low frame rates)

The January freebies for PlayStation Plus have just been revealed and it's quite the eclectic mix. Next week, PS4 owners will be able to partake in Klei's survival simulator Don't Starve, a game about scrounging for supplies and surviving for just one more night in a hostile environment.

On PS3, will offer three separate free downloads in January: BioShock Infinite, DmC: Devil May Cry and Brothers: A Tale of Two Sons.

Ugh, Don't starve feels like a graphically unique version of mine craft.

After multiple attempts to connect with the EA servers, I surrendered myself to single player campaign. I got about halfway through on the hard difficulty. Which BTW isn't that hard.

I got slaughtered on easy. Party because I wanted to go through it as fast possible, partly because the AI has better aim than a 12 year-old aimbot, and partly because the enemies still took two sniper hits to kill. Absurd.

Alex Ward, vice president and creative director of Criterion Games, and Fiona Sperry, studio director, are both no longer working at the studio, Electronic Arts has confirmed to Polygon.

"Alex Ward and Fiona Sperry have decided to leave EA," a spokesperson told Polygon this morning. "We appreciate their many contributions through the years and wish them well in their future endeavours.

"The incredibly creative and talented team at Criterion are hard at work on a new project for next-gen consoles as new IP continues to be a major priority across EA. Matt Webster is leading development of the new game and the Criterion studio moving forward. Matt has been part of Criterion for years and has an exciting vision for this new game."

The departure comes at a time of uncertainty in the studio, following several years of changing focus for what the studio was working on. Ward's most recent LinkedIn profile shows that he's working on "unannounced project zero." Sperry's LinkedIn profile shows her working on the "Team Zero" project, which is described as "the next thing from Criterion Games." We've reached out to both Ward and Sperry for comment and will update this story when they respond.

In a 2012 interview with Polygon, Most Wanted executive producer Matt Webster told Polygon that while all future Need for Speed games may not be developed by Criterion, but that the studio would have creative oversight of the franchise moving forward.

"We are always going to have a handle in it," Webster said at the time. "We're not really talking about where we go next, but we definitely have a creative hand on the tiller."

But just one year later that was no longer the case. During a Gamescom interview in August of last year, Need for Speed Rivals executive producer Marcus Nilsson told Polygon that the newly created Ghost Games studio was now in charge of the franchise.

"Ghost is now leading Need for Speed and there will certainly be some announcements about how that will evolve and work in the near future," Marcus Nilsson, executive producer on the game, told Polygon. "Criterion is doing something else, but that doesn't mean they can't help us on this."

Nilsson said that about 80 percent of Criterion was working on Rivals with the remaining group working on a mysterious "new project." A month later, Alex Ward tweeted that 60 to 65 people moved from Criterion over to Ghost Games, seemingly permanently, to work on the game and the franchise, leaving about 20 at Criterion.

So they basically made the studio a NFS factory, then gave them an out by redirecting that to Ghost games, then took a chunk of the studio to staff ghost games, and let 20% of the remaining staff work on the new project? Sounds great.