Silverwood Camp

Here's my take on what the Silverwood campsite might look like. I'm not sure what level they'll have the new campaign content at but I was figuring around level 12-13. Any ideas? One can only do so much without actually having the new monsters available.

I won the battle on my first try. I carelessly lost the wizard, but I was nonetheless able to win. The sharkbear in the upper corner just hung out there, so after I dealt with the other three, I healed up to max and went over to take it on. Sharkbears were a good substitute for werewolves.

I never really imagined the silver-wood forest being as grey as it is here. I think you did a nice job working with the tools you were given, but I tend imagine the silver-wood forest as having more green underbrush in the summer, and being lighter colored and more frosted over in the winter. When actually fighting the battle, the scenery seemed more cave-like than forest-like.

The board is now ready for playtesting. How many werewolves can you take out?

Before post: Having received armament from Svitlana, warden of the Silver Forest, your band of three sets out to scout the lands of Lord Makhail and report back. You make camp for your first night on the edge of the silver forest. It's no walled village, but surely the monsters would not dare enter the forest which is home to Svitlana and the origin of their bane, fey steel.

After post; It seems the monsters are emboldened by their numbers and are even entering the Silver Forest itself. Is nothing safe from their blight? They must be taken out at their source, Castle Mitternacht.

Nice work, Tolkien. Difficult but not impossible, if you can take out one wolf early, even sacrificing the vigilante, then you can use the inquisitor as bait (she'll take hits but heal them up), and lead a wolf a merry dance around the perimeter with the archer's uncanny dodge while you blast it full of arrows. Looks a treat, too.

Would love to see this as a MM, but it really should be the first level because of the difficulty. To paraphrase the movie title, there will be salt.

Took 3 tries to beat it. The others are right about uncanny dodge, it really is the key card and I would have had a hard time without it. I like the difficulty level, and the board design. The mix of free moves and charges on the wolves, and the backwards teleport of uncanny dodge makes positioning a constant and interesting challenge. Very nice scenario, would play again.