The Alteisen Arsenal Labs (AAL) is a standalone faction that has originated from an alternate universe where the infamous and brutal Eradication Wars took place. After the war, where the home planet of these physically evolved humans was exterminated and destroyed along with the 90% of their population, a crew of civilians escaped their wrecked homeworld by travelling far into outer space.

Shortly after recovering from the disaster, these people soon found themselves in a new, alien world with plenty of opportunities to continue their lives normally once again. But alas, a new world wasnt so pleasant after all, and the people had to be able to fight off any threats that would cause them any harm.

And so they began on manufacturing weapons as a corporation baring the name "MadMan Corps.". After the eradication wars and the new conflicts with new enemies had led these people to lose the very last bit of empathy they had, thus creating ever more devastating and brutal weapons than ever before.

After defeating the alien threat, they manage to establish a trade with the local "cortex commanders" that were human brains enclosed in a jar. They start making business and the corporation started growing so much that they had to change their corporation name to something more formal and so the Alteisen Arsenal Labs was born.

AAL's main fighting style consists mostly of piloting weaponized machines to achieve great firepower and armor superiority in combat. The weapons are high tech and have a high power output which allows AAL units to deal even with the strong DarKlones easily.

CannonBall rocket.Its used for light transportation and ramming at enemy targets.

Arwing Neo-4 or ArwingN4 that is armed with the powerful dual plasma cannons and the B-2 Cargo Launcher that allows you to launch bombs from the rear at high speeds. And if this starfighter gets wasted, a pod will eject from the wreck and you will recieve an AAL Pilot that comes armed with a Pilot short shotgun, Pilot H-digger and 2 Pilot Claymore explosives that will allow you to infiltrate and sabotage a base. Do note, he cannot fly, but he has a boost jump ability in his boots.

Titan Cruiser. Its still in developement but this old model funcions well. It has 2 bumpers attached to its sides to whack off any other craft from the sky by ramming into them. If destoyed, this will also eject an AAL Pilot like on the Arwing.

AAL Harvester is used for creating smooth tunnels and collecting minerals and gold from terrain with maximum benefit.Do note, the harvester is a remote controlled unit and leaving this thing for the AI is not a good idea.Use the scuttle funcion to make the harvester explode violently.

:Units:

AAL Pilot is not really a combat unit, but his size and agility make him very useful. He is ejected with a set of weapons if a certain AAL vehicle is destroyed. Instead of a standard jetpack, the pilot has a boost jump ability that allows him to jump short distances and dash at people if combined with crouching.

AAL Marine. The big, bad boy of AAL in his large armored power-suit ready to kick arse. He can be ordered in 4 variants with each having its own purpose. They have extensions after their unit name from what you can choose to suit your needs.The SNP extension means Sniper, SLG mean Slugger, LSR means Tactical Laser Specialist and the CNN means Cannoneer.

Slugger is the man for assaulting and he has a Slug Rifle and a Neo Colt as a backup weapon.

Sniper is a sniper and he carries the devastating prototype EX-Rifle that utilizes Raganov particles that were used for mech based weapon. Neo Colt is also equipped.

Cannoneer, who can either act as an artillery man or assault head on.He drags the large and brutal Slug Cannon that is a powerful 75 Kilogram slug launching artillery purpose gun. Neo Colt is also equipped.

Tactical Laser Specialist, who wields the new Spartan Laser Cannon capable of penetrating the toughest armors and destroying crafts. Neo Colt is also equipped.

MPAM = Multi Purpose Armored Mecha. This is the most fearsome unit in the AAL for now, it has total of 8 weapons to choose from and it the armor can with stand a bit more than a few rockets. Infact, the armor is segmented as a layer around the whole mecha that protect it from all sides. This means you can shoot of seperate armor bits individually. Upon destruction of the torso, you may recieve an AAL Pilot, but if it the MPAM dies from loss of its head, the pilot wont come out.

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Strike Raven. The SR is very ancient mech, its creation began in the times of B11 and was halted due to complications with offsets. But now, thanks to our hero, Zalo, he has supplied some big help to revive it and bring it ingame from the design labs.SR is designed as an aerial assault unit and it comes pre-equipped with the new GA-08 Energy Rifle and the GA-07 Energy Blade. However, it relies more on its agility than armor so its slightly weaker than the MPAM. Ejects a pilot when destroyed.

:Weapons:

Pilot Weapons. These include the pilot shotgun and the pilot explosive.The shotgun is a more effective version of the default shotty and the pilot explosive is plantable bomb that will explode after 4 seconds from planting.Additionally, you can buy the AAL Homer missile launcher and the AX-Plasma Cannon that is usually mounted on an Arwing-N4.

M-Weapons category that stands for: Mecha WeaponsThese weapons are solely ment for one and only actor to use, the MPAM, Strike Raven or a unit with the same specs. others might recieve severe injuries and explode violently just by attempting to use these. Now for the quick introduction of the available weapons:

GA-00 Machine Gun - The standard mass produced weapon of the MPAM, this is big and powerful machine gun compared to any of those machine gun type weapons that are used by the infantry.

GA-01 Phase-Beam Rifle - Fires a continuous powerful wide beam of energy that is capable of melting concrete walls with ease. Use the battery wisely since it can run out quite fast and leave you powerless for a few crucial seconds.

GA-02 RailCannon - This weapon is fires extremely powerful rails of energy, capable of striking a deep hole in almost anything that isnt made out of prototype materials. A good anti-craft weapon.

GA-03 Eradicator Sword - The famous "Eradicator" sword from the Eradication Wars makes its return in a smaller size compared to its original huge counterpart used by the Type-3 Mobile Suits back then. With the sword, you can chop, dice, slice and cut stuff like a large hot knife phasing through molten butter.

GA-04 V.H.S.C - This is the huge shoulder mounted cannon is called the Variable High Speed Cannon. It fires enourmous explosive shells at very high speeds that contain raganov particles which will ensure the destruction of any target. You could say this is the sniper weapon for the MPAM.Although be extra careful when using this weapon and dont under any circumstance try to fire this monster at point blank range, because if you do and a few raganov particles will hit you, theres a high chance you'll get killed yourself.

GA-05 Mega Drill - A giant drill that decreases your mobily alot due to its weight but allows you to travel underground and fly with more control and ram at stuff by using the ramming thrusters combined with the MPAM's own jetpack.Do note though, this is not a gold harvesting tool and you will only recieve 30% of gold that you mine instead if you used the AAL Harvester that provides the 100% benefit from the gold it collects.

GA-06 Shotgun - This shotgun features a dual-action firing system that are each seperately firable. The first payload you fire it the piercing pellet swarm that can make a nice hole in a bunker. Then, the second payload fired is a grenade strike that will cause radius damage with their sharpnel which can be used to flush out any units inside the bunker after making a hole into the wall by the first payload.

GA-07 Energy Blade - A powerful energy blade that can project a blade out of pure energy for a split second. Extremely effective at close range on almost any target.

GA-08 Energy Rifle - An energy rifle that comes pre-equipped with the Strike Raven. Its a decent weapon with good amount of firepower. The reload is quite long though: 6 seconds.

:Tools:

AntiMass:

These will reduce your weight and you will be able to move and fly if even if you have tons of weapons on you. Becareful though, dont overdose your troop with this. As a bonus when you drop this, it will clear terrain around you and let you go out of the depris pile you got stuck inside.

Comes in sizes: -1, -10, -50, -100

ExtraMass:

The opposite of AntiMass, this has proven to be useful in maps with low gravity by adding more weight to units to make them act like they are in normal gravity conditions.These also have the same terrain clearing feature like its counterpart when dropped and can free you out of sticky situations.

Comes in sizes: +10, +50, +100

Enforcer Blocks:

With the ever increasing power output of weapons, bunkers have gotten a bit fragile when someone is using them. AAL developed a bunker strenghtening block so you can reinforce you bunker walls with this new prototype material named "Test". This material and reflect and withstand some of the most powerful weapons like the MPAM's railcannon. But tests show that the Ypsilon Bomb can still penetrate these blocks like a hot knife + butter.

Joined: Mon Feb 11, 2008 11:11 pmPosts: 711Location: East of Applachia, West of the Mississippi

Re: -Alteisen Arsenal Labs- ))AAL Product

=o

Simply awesome.

Sun Mar 16, 2008 5:31 am

Leonidas

Joined: Mon Dec 24, 2007 6:06 amPosts: 85

Re: -Alteisen Arsenal Labs- ))AAL Product

Jesus christ thats a big mod.

Bravo to you sir. Your contributions are consitently excellent.

Sun Mar 16, 2008 5:46 am

tosty

Joined: Fri Sep 21, 2007 4:45 amPosts: 324

Re: -Alteisen Arsenal Labs- ))AAL Product

Hell yeah, love this!!!No wonder it took you that long.

Sun Mar 16, 2008 5:49 am

W0w00t

Joined: Mon Jul 30, 2007 5:16 amPosts: 158

Re: -Alteisen Arsenal Labs- ))AAL Product

Orgasmic.Once again, you've outdone yourself.

Sun Mar 16, 2008 5:53 am

Mombasa

Joined: Tue Mar 06, 2007 12:21 amPosts: 355Location: Florida: The Oil Capitol of the United States

Re: -Alteisen Arsenal Labs- ))AAL Product

Another awesome mod from one of the best. I would like to borrow a cup of awesome from your endless ocean of concentrated awesome.

DRFF would be incomplete without you.

Sun Mar 16, 2008 5:54 am

Sixteen

Joined: Sun Nov 25, 2007 6:29 amPosts: 400

Re: -Alteisen Arsenal Labs- ))AAL Product

I am on the first page of a historical mod.I think you work too hard. But if that statement causes you to work less, then I think you work too little.

Last edited by Sixteen on Sun Mar 16, 2008 6:02 am, edited 1 time in total.

Sun Mar 16, 2008 5:56 am

Thanatos

Joined: Sat Jan 06, 2007 3:58 amPosts: 346Location: Germany

Re: -Alteisen Arsenal Labs- ))AAL Product

I ♥♥♥♥ love you.

Sun Mar 16, 2008 6:01 am

Darlos9D

Joined: Mon Jul 16, 2007 9:50 amPosts: 1512Location: Tallahassee, FL

Re: -Alteisen Arsenal Labs- ))AAL Product

Okay, I actually tried everything this time. And I must say, holy crap. This stuff all looks good, sounds good, and works well. Between you and capnbubs, I'm getting put to absolute shame. My actors are already due for a visual overhaul...

One thing though: the marines are a lot tougher than the MPAMs. That just seems odd. An MPAM disintegrated under my rocket launcher, but the marines just kept on truckin'.

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