I've noticed my starlight shores world is not generating world caches. It would crash after a certain amount of play time, I suspect this is because my simcompositorcache file has hit its max of 500mb. Other worlds also do not generate world caches. I've applied ellacharmed fixed world to starlight shores by replacing the old file (i have backup). But I do think this is the problem because other vanilla worlds are not generating caches either. And I'm 99% sure this is why my game is crashing (frozen). I've never seen this before

Base game and EP worlds don't create world caches, only custom and Store worlds do. What you are seeing is correct, worlds that don't create world caches use the simcompositor and compositor caches instead.
If it is only Starlight Shores that crashes for you I'd guess that this may be caused by something else that is going on in that game.

My starlight shores problem puzzles me because it's a small world, and I haven't installed anything new (some hair maybe). Not sure why it's always freezing and not unfreezing, I end up having to use task manager to quit. I checked the ram usage too and it was barely 2gb... I have much ram leftover.

Yes, it should force the game to build a dynamic cache instead. I'm not sure what the static cache for that world contains as I don't have that EP installed- but as long as you backup the file somewhere safe it would be worth seeing if this helps with your problem.

You may find that the world lags when it is initially played for a while as the cache is rebuilt, this is normal and also occurs if you delete the static cache for, say, Sunset Valley.

Okay I will try deleting it (making a bckup ofc). And It's not freezing/unfreezing, maybe a better way to describe it would be crash. It never unfreezes... I think it's because the simcompositor cache is full so it cannot write more stuff so it crash, but idk. I don't have this problem in bigger custom worlds that have been played for a long time.

The simcompositorcache and compositorcache are constantly updating, it doesn't actually overflow or can't write more to it. Even so, you can actually increase those cache sizes, which is what I did both to 500mb.

Again the game "should" not be freezing or crashing. I suggest doing a "clean" run with whichever world you like. (move the user folder or rename it) If you can run a clean game successfully, then the error is something in your cc/mods most likely. It is still possible a corrupted save game.

Make sure you use NRAAS errortrap and other NRAAS mods to keep your game clean. Every once in a while use MC to reset the town.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

I have nraas errortrap and overwatch. Mc and sp too :/ I removed the static cache, and it did create a dynamic cache, but still the crashing happens. I did notice while the game was frozen (crashed) the ram usage spikes up constantly.

EDIT: I tried the total reset on mc, the first time it didn't help, but I tried it again and now it doesn't crash... :O Confused but I'll take it.

I have nraas errortrap and overwatch. Mc and sp too :/ I removed the static cache, and it did create a dynamic cache, but still the crashing happens. I did notice while the game was frozen (crashed) the ram usage spikes up constantly.

EDIT: I tried the total reset on mc, the first time it didn't help, but I tried it again and now it doesn't crash... :O Confused but I'll take it.

Glad it worked out. In future, don't play around with static cache or anything in your game folder. Also keep in mind, lag and freezing are not related to your dynamic cache either. Both the Simscompositorcache and Compositorcache are "texture" caches mostly if not completely. They store settings to the textures of your objects and sims. Any corruption in those 2 cache usually results in texture errors: sims clothing not looking right, object texture not looking right etc...

Freezing and laggin' are results of game operations, and majority of the time they're CC/mods related and/or simply game corruption either resulting from cc/mods or just the game itself. Resetting the whole town is a normal thing to do, I almost do it every other game session but mostly due to error 12. In smaller worlds where I do not have error 12, I reset it whenever I sense something was wrong such as lagging and freezing.

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- At times you may also want to check town items to make sure there are no corruptible items. MC --> town --> item stats. (After reset, you may want to delete any "jigs" you see either pets or sims)
- At times you may also want to check town items via household option, which is more detailed. MC --> household --> object stat --> local. There will be a long pause while the game loads the items. (you want to delete any placeholders (usually child placeholders) and/or jigs. They're located at the top of the list. I also deleted rabbithole jigs/placeholders, often it accumulates to 50-100 b/c of many resets.)

It is not required to do these item checks after each reset. Just every one in a long while or if you sense something wrong with the game.

Do not "save" the game after clearing these jigs/placeholders unless you have played a bit and made sure the game is functioning and you didn't accidentally delete something you need.

If all or any reset done, jig/placeholders deleted, and game runs well on a clean run indicating mods/cc not corrupted, and you still have a laggy or freezing game. This indicates a broken save. This can be recovered by saving every lot (or just the lots you want) into the bin (which might reveal if certain lot is corrupted) and using NRAAS porter to save your households. Then start a brand new world of the same world and replace all the lots with your saved lots from the bin, delete all the population and replace them with your saved households from Porter.

Though rare, this does happen. I have done it a few times.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

Thanks for the tips! I didn't know about the jigs thing. I apparently flushed 100+ .jig items o_O, but yeah I resetted like 4 or 5 times. The game runs fine now, thankfully. It was just really frustrating before bc it kept crashing under 30min.

They also have static caches, in the [Install Location]\Electronic Arts\The Sims 3 [EP Name]\Caches folder.

@simsample

My girlfriend and I have eliminated the static caches of some EA worlds Sims 3 (we started with Oasis Landing and followed almost everyone else). The game does not generate new static caches and is running faster. We have NRAAS Errortrap and Overwatch, but we are not using personalized content. We are experimenting, but we have not had problems and the game works better for us.

We are trying.
Do you think we could have problems in the future?
Thank you, we admire you!

[I also replied to @Drex Ler via PM]
No, it should be fine. The worlds you are playing will use dynamic caches in the Electronic Arts\The Sims 3\WorldCaches folder instead.

@simsample, teacher, thank you very much!
Withdrawing all those caches, the game is released almost eleven gigs. It is fabulous to see the speed at which it starts, it has not frozen in a week of playing three hours a day and the CAS, which was where most freezes had before, works perfectly.
With the free play of these files, we have been able to recover games that we discarded because they became impossible to play.
Sims 4, with all the expansions and updated to the day, it takes in our computers between ten and twelve minutes to open and be ready to play ... Sims 3 (our favorite, in everything and everything), without these caches, is taking eight minutes!
We have installed ten worlds in the store and some customized ones. It took us only two minutes to move from one world to another (future, vacation or university) and, of course, we visited some using NRAAS Traveler.
CAW and Super CAW are working perfectly. It's not just that they do not have problems, but that they do not get blocked at any time.
The game is faster, our sims feel happier and we enjoy them much more.
Many people, over the years, have been discouraged by the problems of freezing that sometimes has Sims 3. Would it be appropriate to write a tutorial to help everyone to make their game faster without making difficult or strange changes?
Thank you, @simsample, teacher and friend. Thank you, not only for this, but for all the years of dedication and for sharing your knowledge so generously.

Those who grew up with the game of Sims 3, and who still prefer it and play, we thank you and we admire you.

Many people, over the years, have been discouraged by the problems of freezing that sometimes has Sims 3. Would it be appropriate to write a tutorial to help everyone to make their game faster without making difficult or strange changes?

I'm afraid a "one size fits all" tutorial would only provide minimal help as everyone plays on different systems with different capabilites and limitations as well as using different combinations of Mods and custom content installed in individual games.

We do have a document over at NRaas to assist with performance issues, suggestions to maintain a healthy game as well as tips for troubleshooting in game issues in general: Tips For Better Game Performance