colclough: Yup, me too. It's relatively easy to make, say, a spaceship that looks really cool, but I am yet to see anybody, on any platform, make a CG human that actually looks like a human. Sure, Beowulf comes close, but they still look artificial. My personal interests tend more towards machinery and technology than plants and animals anyway, so I suppose my animation follows suit.

My modelling background is parametric (latheing, extruding, etc) and this whole wireframe modelling caper is kinda new to me. Seems to me that there is a whole art just in edgelooping. I also have little interest in gaming, so my models are built more for accuracy than low poly.

I feel I'm mainly a modeler at this point, though I aspire to become an animator as well. Mainly, I tend to model organic things using subdivision modeling and focusing on edge loops. My style is mostly stylized cartoons, but that doesn't limit them to simple (as it never should.) I've also gotten into a good deal of lowpoly modeling in the past.

I do anything I can, I try to present myself with new challenges everyday and find a new way to do it,i will do anything from block modeling, to high poly organics.and I try to take it from object to scene, instead of focusing on one.