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Saturday, February 6, 2016

Interactive Friction: Mirror's Edge: Episode 10: Shattered Glass

I'd say it's a shame that the audio desynchronized, but this level sucks, so who cares?

So what remains to be said about Mirror's Edge? Despite all the complaining we did during the second half of the game, I'd still recommend it to stranglers who still haven't played it after all this time.

It's an experiment. And like all great gaming experiments, it succeeded in many areas and failed in others. Hopefully, DICE learned from the lessons this game taught when developing Catalyst. More free-running, less precision platforming and combat.

What better way to say goodbye to this game than to listen to that amazing theme?