Sunday, May 26, 2013

Slick here with a first crack at a Tau list with the new codex. It focuses heavily on the Farsight bomb but has plenty of markerlight support and 2 Riptides to present opponents with more major threats. I went with two big units of Kroot decked out with the new sniper rounds. These guys should provide a nasty little surprise against the unwary opponent. Comments welcome!

Slick here again with the latest Spartan news. Ottomans have finally arrived and this fleet is gorgeous! It is amazing how Spartan keeps releasing one quality design after another. The ships clearly have some inspiration from the French fleet yet they have a unique style all their own. This fleet also appears to be packing some serious firepower. Lots of broadsides and bombards across the various ship classes. This will be an exciting release for sure!

It looks like we have a land/naval carrier on hand here with some impressive looking weaponry as well - 2 turrets and what look like 2 bombards in the centerline. Simply amazing! Now I'll have to get these in addition to the Italians!

Slick here with the latest from Forgeworld. Necrons get some more attention this time around with the release of the Canoptek Tomb Sentinel! Check out the pic and information below then head over to Forgeworld for many more pics and ordering info!

A brief description from Forgeworld:

Canoptek Tomb Sentinel
In the ages-old Necron panoplies of war, the Canoptek Tomb Sentinel
is all but unique. One of the last war machines designed by the
Cryptek master-artificer Toholk the Blinded, at the Silent King’s
command it was given over to the Praetorians for wider dissemination
across the Necron dynasties before the Great Sleep.Both
guardian and aggressor, the Canoptek Tomb Sentinel is a heavily
modified variant of the insectile Tomb Stalker, which forgoes that
device’s hellish close combat ability and instead mounts an Exile
cannon, a powerful weapon which blasts objects out of existence,
casting them into other dimensional realms beyond the material
universe. Phasing through the paltry defences of lesser races like a
phantom, the Canoptek Tomb Sentinel can deploy this terrible device into
the close confines of an enemy stronghold with devastating effects.

Slick here again with the latest for Eldar. In an unprecedented move Games Workshop has already released a FAQ for the new Codex Eldar, despite the launch still being a week away! Now if that isn't fast... There isn't much to see however as it is just a clarification on the Shadow Weaver.

Phil Kelly wrote the rules and Adam Troke the fluff.No price yet for Iyanden SupplementWraithguard can get either Wraithcannon or the D-scythe so this might mean split on rules from the old dex between each weapon.The force organization of Eldar Unit hasn't changed just new models added into slotsWraithknight to Heavy SupportFlyers to Fast AttackWraithblades to EliteSpirit Seer to HQNamed Ranger to HQ

The following are various rumors floating around the web:

Codex Eldar :- Craftworld ships will be introduced- New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)- Multiple exarch abilitys, options and equipment

Wraithguard /Wraithblades (elite 160 points 5 models)- Strong profile with S5 T 6 as 3+- Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon- Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.- If you select a runeseer as HQ, they become troops

Ililic Nightspear (hq 140 points)- Alaitoc character that allows ranger units the Pathfinder upgrade.- Has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.- BS:9 S:X AP2 instant death on wound rolls of 6 Other new releases for Eldar Phantomseer, Runeprophet and cards for psychic powers.:- 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)- Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle andRunes of Fate (for Rune prophet and Runeseer respectively)- Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive

Thursday, May 23, 2013

Slick here with another Forgeworld update. Many of the older Imperial Armour books are being rereleased in order to bring them up to date with 6th Edition. The latest to get the treatment is Volume 3: The Taros Campaign which updates the Tau of course but also the Elysian Drop Troops! Details below:

Slick here again. The Eldar tidal wave continues and prices are available with models already on their way to stores. Overall the prices seems pretty standard are there are some notable exceptions here which are quite shocking. First we have a codex supplement which costs as much as the codex itself... and the massive Wraithknight coming in at an impressive $115 pushing the price of a regular 40K mini into the range of plastic Apocalype kits like the Baneblade. The Dire Avenger rebox is also telling as the model count is cut in half with only a slight reduction in cost.

Aside from Eldar it looks like various bikes are being rereleased as well.

What do you think about the new Eldar and some of these prices? Comments welcome!

Tuesday, May 21, 2013

Slick here again with a TippCon update! We´re extending the pre-registration period to May 30 so that as many people as possible can take advantage of the lower entry fees! In addition we have an event change with LotR CCG switching to Game of Thrones LCG using the Joust format. If there is time and/or interest, there will be a Melee tournament following the Joust! Prices for the Game of Thrones event are also just $10 until May 30.

Tickets are moving so make sure you lock in your spot!

We will have a sample mission for the 40K GT available for players to practice on June 1.

Monday, May 20, 2013

Slick here again with a list I´ve been working on for my Blood Angels. I´ve been tinkering with the idea of getting as many Land Raiders onto the field at 1850 while still having an effective list. Below I have a test list that I´m going to put through its paces very soon. Blood Angels actually have Land Raiders as Dedicated Transports which allows for more than 3 to hit the field. The Blood Angels also have the ability to get really cheap transports by having assault marines drop their jump packs to get a nice 35 point discount on any Dedicated Transports. So, let´s dig into the list:

I´ve got 4 Assault Squads each with their own Land Raider Crusader. The two big squads get double meltas to help deal with vehicles or other tough targets. The two smaller squads are barebones except for a flamer each, mainly cleanup duties. A Sanguinary Priest joins one of the big Assault Squads and our Librarian either joins the same squad or the other larger squad. The FNP bubble does spread out quite nicely from the Land Raider so it isn´t always necessary to get out. I´ll aim for about 5 practice games with the list as is before tweaking it. Comments and suggestions welcome!