About this mod

Nexus requirements

Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou must get permission from me before you are allowed to modify my files to improve it

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Long War team.

Donation Points system

This mod is not opted-in to receive Donation Points

In a few simple words, the XCom-Database menu option and its articles have been replaced by a gathering of cool Tech-Trees (via Images) that allows anyone to inspect various gameplay facts in a somehow comprehensive manner.

The essentials are exposed by a total of 41 sections distributed in specific categories such as Weapons & Armors,Research, Gameplay Concepts, Engineering & Foundry and Hangar. Everything about the 'Long War' ruleset was carefully re-organized within a custom Alpha-Numeric system of references while assembling related elements in a "Drop-Down" fashion that goes from initial components (Dubbed "STARTERS") to the end. As a result, i think most details (specifically, HOW they are being structured) are receiving better focus & will provide you with swift intuitive analysis patterns.Thus -- intellectual Logic really is a business of *FUN*!

To be honest, this was a HUGE undertaking. It required a lot of time and "Brain" energy from me.

NOTE; This version is an indirect concept that is based on a much more complex tool which is planned to be integrated as a true menu option with plenty of nerdy features including; Selection Lists, Search Functions, Costs, Hovering Details, & other concerns.

** It is highly recommended that you read the README file as it contains important installation instructions & more.

-- Enjoy!

((EDIT))

Gee, that was fast!An update had to be uploaded for this already. Two small things were fixed.

1) The Installation file for Mod-Manager had a slight flaw (as discovered by ObelixDK, thanks). Some blank UPK instruction needed to be inserted.2) I had skipped two Aeroscape-Credits (#) tags on the FB panel for F38 & F39. This was corrected also.

NOTE : As of December 28th... except for a few small technical corrections (to the original INT texts) which i'll have to do a bit later, this is compatible with Long War #1 !! ;)

***

EDIT : Version 1.2 is now available. It fixes a few small things and should no longer be installed with Mod_Manager. Consult the ReadME file for further details!