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Franco has been working a lot on PHP output while I was building this blog, so a lot of bugs have been fixed and Haxe/PHP is almost behaving likes other platforms does (except some special cases that will be fixed in 2.02).

Another very good news is that Haxe has now complete support for Flash 10.You only have to use -swf-version 10 as commandline parameter to be able to access the new Flash10 APIs (don't forget to install first the FP10 from labs.adobe.com).

I have to thanks Arek Korbik as well, for providing a compiler patch for Flash10 Vector support, which saved me a few hours of coding time. BTW check his blog post, since he wrote a Ogg/Vorbis decoder in Haxe (requires FP10) !

I'm planning to include SWC support in next Haxe release, this way it will be very easy to reuse existing AS3 libraries (only one library can be used right now, and some .hx extern class generation is needed).

By SWC support, do you mean the inclusion of SWC's into your Haxe app, or the output of SWC's from a Haxe app? I was looking into the latter, but don't want to tread on toes if you're providing this (you could probably do it better than I could ;))

It all looks pretty standard, though I'm not sure of the complete requirements for the checksum; is it a checksum on the class data or the data contained in the node? I've not analyzed it, but my bet is that it would make a lot more sense if I trawled through the Swc package in the Flex 3 source. Theres a lot of data there, but it should be readable. At least it's commented ;-)