NVIDIA / GAMING DISPLAY

Working with SR Partners, we were asked to create the launch film for Nvidia's Gaming Display at CES 2018.

Role: I worked on the look development throughout the process, along with the rest of our small team; and took ownership of the animation, modelling and design of the first 3 shots of the film, as well as the text animation throughout and the internal chip design.

NVIDIA / TITAN V

Working with SR Partners, we were asked to create the launch film for the Nvidia Titan V architecture. The film was used across their worldwide marketing channels and for their keynote speech.

Role: I worked on the look development throughout the process, along with the rest of our small team. The final look and feel of this film was set by Thom Haig in the first shot. I then took ownership of the animation, modelling of components, and design of the first half of the film based on that aesthetic.

BBC / BRUSHING UP ON

Working for the BBC, I created the title sequence and graphics package for Danny Baker’s Brushing Up On for BBC Four. The sequence had to match the playful, lo-fi archive feel of the show.

Role: Design, animation and compositing.

Client: BBC

NVIDIA / 1080 Ti

Working with SR Partners, we were asked to create the launch film for the Nvidia 1080 Ti.

Role: I worked on the look development throughout the process, along with the rest of our small team; and took ownership of the animation, modelling and design of the opening shot- excluding the hero crystal, which was created by Esteban Diacono. I also created the growing effect of the card internals.

SHADOWS OF LIBERTY

Working with Capture, I created multiple animated sequences for Shadows of Liberty, an independent feature documentary about news censorship. The key animations focused on recreating the iconic moments of the American Civil War and the Declaration of Independence in 1776. Secondary to that were a collection of bespoke animations used to illustrate key points and themes within the film.

Role: The overall look was set by Capture; however I was responsible for animation, further design of layouts and look, as well as compositing.