Topo of Earth-16

Topo

F) Ty6
A) Ex20
S) Ty6
E) In40
R) Ty6
I) Gd10
P) In40

Health: 72 Karma: 56
Resources: Ty Pop: 0

Known Powers:
Octopus Physiology: Topo is a humanoid in form, but still has many octopus-like abilities. His body gives him the following abilities:
-Body Armor: Ty protection vs. Physical
-Water-Breathing: Able to breathe underwater as well as on land
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Senses: Ex Sight
-Hyper Swimming: Pr waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness
-Cameoflage: In
Atlantean Magic: Topo has studied magic in the Conservatory of Magic. He has performed the following:
-Telekinesis: Ty
-Illusion: Ex ability to animate his artwork to tell a story

Equipment:
None

Weakness:
Dehydration: Topo needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.