Aotsuki's version

Aotsuki's version of the drunken oni has Immaterial and Missing Power gameplay, but uses six buttons as opposed to four. Getting drunk has apparently given Suika a few new attacks to play with, and having Story Mode spellcards from the source game completely intact and at the player's disposal for no Power cost at all makes it so this drunk oni is sure to break more than just the moon.

Contents

Gameplay

Suika is a six-button character that uses (A) for punches, (B) for kicks, (C), (X) and (Y) for projectile attacks, and (Z) for declaring and using spellcards. (X) and (Y) are also used for certain spellcards. (A) and (B) activate projectile attacks instead of punches and kicks when far away from the opponent. At the beginning of the match, Suika must select two Hypers, one each from two mutually-exclusive groups of three; the first group correspond to Suika's Hypers that can be used in the first round, while the second group correspond to Suika's Hypers that can be used after she has already used her first selected Hyper. Regardless of which Hypers are chosen, all of them must first be declared with (Z), which will begin a countdown; during this countdown, Suika can use the selected Hyper with (Z), but once the timer ends, Suika will no longer be able to use that Hyper for the remainder of the match.

Suika's gameplay is based off Immaterial and Missing Power, complete with using gameplay mechanics from said game, like grazing, bombs and the spirit bar; however, there are several differences, like using six buttons instead of the original game's four. During the character's intro, the player is able to select from three spellcards. Like in the Touhou fighting games, Suika's gameplay emphasizes significantly more on projectiles than close-range attacks, making her fairly cheap when fighting against most other non-Touhou characters, as she can keep the opponent away from her by spamming projectiles. Using projectile attacks and spellcards depletes Suika's spirit bar, with Suika being unable to use projectile attacks or spellcards when the bar fully empties, requiring the player to wait for the spirit bar to gradually refill before those attacks can be used again. The bombs deal no damage but knock the opponent down and refill the spirit bar completely on hit, though the player is limited to only using two bombs every round.

Using commands involving (Y), Suika can utilize her Story Mode spellcards from Immaterial and Missing Power, which unlike her regular Hypers, push Suika over the edge in terms of balance, as while they still require Power to use, these Hypers do not consume any Power on use, while still granting Suika many attack properties including Armor, tracking, and unblockable attacks; in addition, through the use of 符の弐「坤軸の大鬼」 上昇, Suika is able to activate her 鬼神「ミッシングパープルパワー」 Hyper free of Power cost, providing that 鬼神「ミッシングパープルパワー」 is selected at the start of the match and declared during the match. Some of Suika's Hypers have their attack properties mis-attributed; for example, 符の壱「投擲の天岩戸」 投げ is classed as a melee attack despite having the appearance of a projectile, which not only cause incorrect behavior when interacting with another character's Counters or Projectile Counters, but can even cause unintended bugs, such as producing clones should such "projectiles" interact with an opponent's Counter attack specifically designed with a Reversaldef for melee attacks.

Suika has an advanced and brutal A.I. that makes use of the character's projectile attacks and Specials as much as possible, while also often moving near the opponent and using melee attacks when the opponent is in hitstun or knocked down; she almost never uses spellcards or bombs, however.

Stats

Life

1000

Power

9000

Attack

100

Defence

100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

This character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-english text.

Specials

Name

Command Input

Properties

妖鬼 - 密

(A) / (B)

Creates after first hit(A) version: Uses 25% Spirit meter

(A)

(B)

Name

Command Input

Properties

地霊 - 密

(A) / (B)

****Second hit cannot KO on blockUses 25% Spirit meter

(A)

(B)

Name

Command Input

Properties

妖鬼 - 疎

(A) / (B)

*Cannot KO on blockUses 25% Spirit meter

(A)

(B)

Name

Command Input

Properties

地霊 - 疎

(A) / (B)

*Projectiles cannot KO on block(A) version: **Uses 25% Spirit meter

(A)

(B)

Name

Command Input

Properties

爆炎瓢箪

(B)

Name

Command Input

Properties

鬼鎖

(A) / (B)

(A) version: **(B) version: , drags opponent toward Suika

(A)

(B)

Hypers

Name

Command Input

Properties

萃符「戸隠山投げ」

(Z)

Only usable if 萃符「戸隠山投げ」 is selected prior to matchLevel 1 SpellcardMust first be declared with (Z)Cannot be used for remainder of round once Spellcard Declaration timer reaches 0Cannot be used if Suika has already lost 1 roundUses 1000 Power

Declare

Attack

Name

Command Input

Properties

酔符「鬼縛りの術」

(Z)

Only usable if 酔符「鬼縛りの術」 is selected prior to matchLevel 1 SpellcardMust first be declared with (Z)Cannot be used for remainder of round once Spellcard Declaration timer reaches 0Cannot be used if Suika has already lost 1 roundUses 1000 PowerReduces opponent's Power by 1500 on hit

Declare

Attack

Name

Command Input

Properties

鬼符「ミッシングパワー」

(Z)

*Transforms into Giant Suika for 8 secondsIdle animation while transformed causes on frame 37Press while transformed for additional attacks(A) followup: (B) followup: (C) followup: Only usable if 鬼符「ミッシングパワー」 is selected prior to matchLevel 1 SpellcardMust first be declared with (Z)Cannot be used for remainder of round once Spellcard Declaration timer reaches 0Cannot be used if Suika has already lost 1 roundUses 1000 Power

Declare

Attack + Idle animation

(A) Attack

(B) Attack

(C) Attack

Name

Command Input

Properties

萃鬼「天手力男投げ」

(Z)

Only usable if 萃鬼「天手力男投げ」 is selected prior to matchLevel 2 SpellcardCannot be used until Suika has lost at least 1 roundMust first be declared with (Z)Cannot be used for remainder of round once Spellcard Declaration timer reaches 0Uses 1000 Power

Declare

Attack

Name

Command Input

Properties

酔夢「施餓鬼縛りの術」

(Z)

Only usable if 酔夢「施餓鬼縛りの術」 is selected prior to matchLevel 2 SpellcardCannot be used until Suika has lost at least 1 roundMust first be declared with (Z)Cannot be used for remainder of round once Spellcard Declaration timer reaches 0Uses 1000 PowerReduces opponent's Power by 1500 on hit

Declare

Attack

Name

Command Input

Properties

鬼神「ミッシングパープルパワー」

(Z)

*Transforms into Missing Purple Power Suika for 3.25 secondsIdle animation while transformed causes on frame 37Press while transformed for additional attacks(A) followup: (B) followup: (C) followup: Only usable if 鬼神「ミッシングパープルパワー」 is selected prior to matchLevel 2 SpellcardCannot be used until Suika has lost at least 1 roundMust first be declared with (Z)Cannot be used for remainder of round once Spellcard Declaration timer reaches 0Uses 1000 Power

Declare

Attack + Idle animation

(A) Attack

(B) Attack

(C) Attack

Name

Command Input

Properties

石符「隕石の戦鬼」

(X)

Becomes 隕石「流星の戦鬼」 once Suika has lost at least 1 roundUses 1000 Power

Name

Command Input

Properties

隕石「流星の戦鬼」

(X)

Cannot be used until Suika has lost at least 1 roundUses 1000 Power

Name

Command Input

Properties

密符「爆炎の暴君」

(X)

***Becomes 密獄「獄炎の暴君」 once Suika has lost at least 1 roundUses 1000 Power

Name

Command Input

Properties

密獄「獄炎の暴君」

(X)

***Cannot be used until Suika has lost at least 1 roundUses 1000 Power

Name

Command Input

Properties

符の壱「投擲の天岩戸」 投げ

(Y)

Requires 1000 PowerUses 0 Power

Name

Command Input

Properties

符の弐「坤軸の大鬼」 上昇

(Y)

If 鬼神「ミッシングパープルパワー」 was previously declared: [ (Y) ] to transform into Missing Purple Power Suika for 3.25 seconds upon landingRequires 1000 PowerUses 0 Power

Videos

Edits

Trivia

There is an error in the character's readme file, which erroneously states that 妖鬼 - 疎 can be performed with , however, a (C) version of the move does not exist within the game's code.

Additionally, the readme also includes two additional Hypers: 妖霧「不可視妖霧変化」 and 「百鬼夜行」, both activated with (Y) and (Y), respectively; however, neither of these Hypers can actually be used by the player, as the command for the former does not exist within the character's coding, while the latter is missing the necessary code to change into the Hyper's state, thus rendering both Hypers unusable.