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3605Re:: A Comprehensive Wargames System

You
can use any commercial rules with my comprehensive wargames system, just as you
can use any basing system.However you
will have to consider how they will fit with your campaign system.

I
have only taken part in a couple of campaigns before I started my own, but in
each case the campaign ended abruptly when the first battle had to be fought as
a wargame.I suspect that the interface
between the campaign map and the wargames table causes a lot of problem for
those who run campaigns, whether solo or with other players.

The
advantage of writing your own rules is that you can overcome all of these
problems at the planning stage of writing the rules.

This
week I consider the advantage of writing your own rules, particularly in
relation to your proposed campaign system.In the coming weeks I will look at what I consider the most important
aspects of wargame systems to compliment the campaign rules..

The
first is what I call “men and supermen”, in other words how to campaign with
the best and worse troops.Getting the
balance right between elite, average and poor type troops is essential for the
smooth running of the campaign.

Next
will be the important relationship between wargame and campaign
casualties.What works well on the table
may ruin the tempo of the campaign.Most wargame rules result in destroying the enemy.But that would mean the end of your campaign
after just one battle.

Finally
will be length of battles in the campaign and on the table.This is essential for the smooth transfer
from map to table, and to estimate when troops will arrive on the table.