Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit

Pet damage bonuses are applied to effects

LEVELS

Three Sisters zone now has an appropriate level range for proper NG+ reward scaling

Various issues resolved in Luminous Arena in multiplayer

Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS

Set reward for Inquisitor set altered to a functional bonus

Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)

Effects based on proximate monsters now work properly with socketables

DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC

Target Dummy is Charm resistant

Fixed issue where rebinding Close All Menus could lock you in pause mode

Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)

Pet enhancing bonuses work more consistently for pets attached to OTHER pets

1.13.x.12 (11 October 2012)

MISC

Fixed Engineer armor set that was showing up as white geometry

PERFORMANCE

Additional UI performance improvements

Additional rendering performance improvements

Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

STABILITY

Fixed a crash that could occur with a dying pet that proc'ed on save restoration

SKILLS

Fixed some issues with Stormclaw bolt chaining

Blazing Pillar will no longer give enemies the ability to burn you!

Shockbolts and Shocking Orb can now build charge

Fixed several non-working augment affixes

On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)

Blade Pact and Stone Pact last for listed time

ITEMS

Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc

Several affixes that work based on unit proximity can work in parallel, when they could not before

GAMEPLAY

Fixed several issues where procs could be precluded from activation

Set bonuses based on nearby monster count work properly

Some more multiplayer XP distribution fixes related to player/killer delta

Can't turn alignment on something that attaches to its master

When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)

Player block cap set to 75 instead of 50

Elemental armor reduction can't reduce armor below zero

Champions all have 100% charm resistance

Siege Turrets have 100% charm resistance

LEVEL SCRIPTING

Can't prematurely activate Vyrax tower warp with teleportation

Various minor level fixes

Various visual updates to the Three Sisters' Lair

Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off

Tutaran trap fixes

Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.

1.12.x.7 (4 October 2012)

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

FUNCTIONAL

Shared stash now creates a backup of itself

You can no longer 'steal' items from your buyback tab by closing the window with Spacebar

Can’t drag merchant items onto the buyback tab

Gambler does not show 'can't equip' X

CTRL-M will instantly toggle map visibility

Pet equipment cannot get sockets from enchantment

Fixed rare crash related to Charming a monster

Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)

Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.

Confirmation box added for quitting without saving

Fixed a few rare hardware related crashes

Particle update optimizations

Various rendering optimizations

GAMEPLAY

Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta

Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!

Zero walkspeed monsters won't attempt to jump down

Fixed some display issues with Fame level progress

Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.

Swamp Flier scream debuff will show an appropriate name on debuff icon