When Revealed: Add Daechanar to the staging area. Make Altar of Midwinter the active location, returning any previously active location to the staging area. Each player reanimates the top card of his deck.

Reanimated Dead are Undead enemies with 2 Threat, 2 Attack, 2 Defense and 2 hit points.
When Daechanar is defeated, advance to the next stage.

When Revealed: If there are less than X locations in the staging area, search the encounter deck and discard pile and add locations to the staging area until there are X locations in staging area. X is the number of players in the game.

Reanimated Dead are Undead enemies with 2 Threat, 2 Attack, 2 Defense and 2 hit points.
Progress that would be placed on this quest is instead placed on locations in the staging area, divided as you choose.
Forced: At the end of the phase, if there are any locations in play, deal 1 damage to all characters in play. If there are no locations in play, the players have escaped Carn Dûm, and win the game.

Cannot have attachments.
Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.
Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

While Daechanar is in play, progress cannot be placed on Altar of Widwinter.
Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.

Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: "Attached character has -1 Willpower, -1 Attack, and -1 Defense. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.")

ForcedL At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect.
Travel: Deal 1 shadow card to each Undead enemy in play to travel here.

When Revealed: Destroy the highest cost ally in play. That ally's controller reanimates that character, adds it to the staging area, and attaches Possesion to it. (Counts as a Condition attachment with the text: "If Possession is discarded, the attached card is also discarded.")

When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. (Counts as a Condition attachment with the text: "Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.")