Playing it safe isn't working anymore; you're not going to get out of this clean. You have illicit tech and the talent to use it. Time to go shake the city and see what falls out. You'll get hurt, sure, but what kind of pain will you deal out?Technoir is a roleplaying game. You play protagonists like cyber-tweaked couriers, hard-nosed investigators, and drugged-out hackers making... [click here for more]

A CITY FALLEN UNTO RUIN...
Three hundred years ago Dweredell was a teeming metropolis: The last city on the road to the great dwarven kingdoms of the east. The trade which passed through its gates was born from dwarven forges and western realms, and the riches which came with that trade made Dweredell a jewel among cities. ... [click here for more]

THE GLORY OF THE GRIFFON RIDERS...
Atop the peak of Mt. Auroch, the fabled griffon riders make their home in the city of Aerie. Epic in its scope, Aerie has been carved into the very face of the mountain itself. Its people rule over a vast swath of a territory, its trade with the dwarves of Westerdeep and the city-states of the east is rich, and it is famed far and wide. Indeed, its fortunes... [click here for more]

SECRETS OF BLOOD, MYSTERIES OF JADE...
In a laboratory of stone, the Sons of Jade labored to unlock the arcane lore of the Jade Magi of Shandrala. But their efforts were doomed, and their entire complex was drenched in the blood of their failure.
Now the secrets of the necrosis cube and the orb of primal chaos lie in halls roamed only by desiccated, undead... [click here for more]

PLAGUE AND NECROMANCY...
When a city is wracked by a magical plague that cannot be cured, the PCs are trapped inside the walls by the seal of quarantine. Will they hide from the threat of death? Or stand tall against the city's terror? But whatever course they choose, nothing is ever as simple as it first appears. Death breeds death, and before this mist-born plague has passed the entire... [click here for more]

THAT IS NOT DEAD WHICH CAN ETERNAL LIE,AND WITH STRANGE AEONS EVEN DEATH MAY DIE... On February 28th, 1925, a terrible cataclysm wracked the Pacific Ocean. On March 22nd of the same year, the world nearly came to an end. But humanity lived through it all on a placid island of ignorance in the midst of black seas of infinity. And perhaps... [click here for more]

WALLS OF FAIRY STONE AND BLOOD...
Built of the seven fairy stones, the city of Anyoc stands proudly upon its hill. Pale purples mix with soft blues and faded greens; pinkish reds stand in contrast to burnished gold. And its white walls of essabas - the star stone - gleam in the bright light of the sun. But long ago, in days dimmed by the thick mists of time, the site where Anyoc now stands was home... [click here for more]

MECHNOIR is an alternative Player's Guide for Technoir: High-Tech, Hard-Boiled Roleplaying. It includes nine new shiny training programs, six big stompy mechs (or 'rigs'), and the two transports that bring them to the battleground. There's special rules for destroying the tags on your enemies' rigs and transports and a section for how to deal with scale when hardboiled criminals go up against... [click here for more]

Spells of Light and Dark: The Art of the Flame and Void contains 50+ spells themed around magical light and darkness. While many may merely dabble with the unrefracted glory of magical light and the stygian forces of magical darkness, there are great wonders and terrible powers to be harnessed by those willing to master their might.
Animate Shadow Banefire Blacksight Blinding Burst Blinding Light... [click here for more]