These are the card details for the Yu-Gi-Oh! TCG card, "Ally of Justice Thunder Armor."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Ally of Justice Thunder Armor."If you have any questions regarding how to use "Ally of Justice Thunder Armor," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Ally of Justice Thunder Armor."

Ally of Justice Thunder Armor

Attribute
DARK

Level
8

Monster Type
Machine

Card Type
Effect

ATK
2700

DEF
2200

Card Text

The card cannot be Special Summoned. While you control this face-up card, during battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

1 Tuner + 1 or more non-Tuner monstersAt the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.

Ally of Justice Clausolas

DARKLevel 6
[
Machine
/
Normal
]
ATK 2300DEF 1200

A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.

Ally of Justice Core Destroyer

DARKLevel 3
[
Machine
/
Effect
]
ATK 1200DEF 200

At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster.

Ally of Justice Cosmic Gateway

DARKLevel 8
[
Machine
/
Effect
]
ATK 2400DEF 1200

If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card from your hand.

Ally of Justice Cycle Reader

DARKLevel 3
[
Machine
/
Tuner
/
Effect
]
ATK 1000DEF 1000

During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.

Ally of Justice Cyclone Creator

DARKLevel 3
[
Machine
/
Tuner
/
Effect
]
ATK 1400DEF 1200

Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.

Ally of Justice Decisive Armor

DARKLevel 10
[
Machine
/
Synchro
/
Effect
]
ATK 3300DEF 3300

1 Tuner + 2 or more non-Tuner monstersOnce per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:●Select 1 Set card your opponent controls, and destroy it.●Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.●Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

Ally of Justice Enemy Catcher

DARKLevel 6
[
Machine
/
Effect
]
ATK 1800DEF 1800

When this card is Normal Summoned, you can gain control of 1 face-down Defense Position monster your opponent controls until the End Phase of this turn.

Ally of Justice Field Marshal

DARKLevel 9
[
Machine
/
Synchro
/
Effect
]
ATK 2900DEF 2600

1 Tuner + 2 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon. When this card destroys a face-down Defense Position monster by battle and sends it to the Graveyard, the controller of this card draws 1 card.

Ally of Justice Garadholg

DARKLevel 4
[
Machine
/
Effect
]
ATK 1600DEF 400

If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.