But after that I plan on running either War of the Dead or a Left 4 Dead game.

Those of you not familiar with L4D or L4D2 might want to check out those links to bring you up to speed. (Note: Not Safe For Work - Language and Gore)

Anyway... I've been painting zombies for a miniatures game I used to play a lot.

I've been making zombie figures for that game's zombies...

"Normal" zombies - look and act like mindless shamblers until they detect living prey... then they enter sprint mode and attack.

Smoker - long tongue reels in character... pops into a cloud of foul nauseating smoke when killed. - tongue shoots using the Cone template. Foul smoke in a Medium template when the pop on death. Characters -2 to all actions while in smoke.

Boomer - fat zombie that vomits bile at the characters that attarcks just about every "normal" zombie around. Pop and sprays the attracting goop on near by characters when killed. - Bile using the Cone template. Splatters into a Small template of attracting goop when killed. Characters blinded for two turns (-4 on all actions) when barfed on or if Boomer pops near them. Bad news when a hoard of zombies are running in to attack you.

Hunter - able to leap long distances in a single bound - it's Superma... er... and rip the shreds out of you. - need more thought on pounce distance. Shaken characters are helpless. Str+d4 claws?

Witch - sits or aimlessly walks around sobbing and crying. Get too close and she turns into a buzzsaw of undead fury. - huge claws that can down a character in one or two swipes. Str+d6 claws?

Normal- Use regular zombie stats but give them Pace 7 and Fleet Footed, I'd use this for the template for most of the specials as well.

Smoker (Wild Card)- The Smoker's tongue is a lot longer than a Cone Template, it also only ever hits one character. I'd say: Roll to his and on a successful hit the victim is grappled and puled dX" towards the Smoker while taking 2d6 damage each turn. The "shot" is always a called shot to the head though, so it's at -4. Shooting d10 probably.

Boomer (Lieutenant)- Obese to add 1 more to his toughness and drop his speed. His vomit attack would be an MBT, and everyone caught in it would be Shaken and also take a penalty to all actions. When he explodes it'd be a MBT centered on himself. Maybe Size +1, or that instead of Obese. Give him a wild die and maybe bennies, but not the extra wounds, he's MEANT to die.

Hunter (Wild Card)- Give him the Pounce ability from the Lion, but add that a hit with a raise grapples the target and the Hunter may attack with his claws (Str+d6 with d8 strength) each round he grapples. Others may knock him off with a successful Push.

Witch (wild Card)- She'd be trickier I think. Depending on how deadly you want her to be give her Str+d10 claws with d10 strength or give her some form of poison. Also, a severe weakness to headshots, double damage if you hit her in the head. If you want her less insta-killing then drop her claws to Str+d8, d8 strength. Even on easy mode she's the deadliest thing in the game...unless you get good at insta-killing her with a headshot while she's unaware! Give her Improved Frenzy to be REALLY nasty

Tank (Wild Card)- For the tank, d12+5 strength (the SPC lists that as the minimum strength for throwing a car), it hits an MBT for Str+d10 damage or something obscene like that (in the video game there is no surviving being hit by a car). Size +2, d12 Vigor and Undead should make him sufficiently tough. Maybe add in Hardy. Maybe Frenzy? Maybe he automatically gains the benefits of Berserk?

Just because I like doing this kind of stuff the L4D2 Specials:

Jockey (WC)- Similar to the modified Pounce: A hit with a raise=grappled and the hero must roll Spirit vs the Jockey's spirit or else be unable to perform and action save trying to free themselves. The Jockey can direct the movement of the Character. Spirit d8? d10?

Spitter (WC)- Spit Attack: MBT; 3d6; Made every other round. Also the MBT lasts d4 rounds. When the Spitter dies, center an MBT where it died, which also lasts d4 rounds. Anyone entering it takes 3d6 damage. Shooting d8

Charger (WC)- I've seen the "Gore" ability in various places. It'd have that, and if it hits that initial attack with a raise he grapples and does Strength damage. Strength d12+2, Fighting d8

Uncommons-
CDA zombie- Normal Zombie with +2 armor

Clown Zombie- I don't know

SWAT Zombie- Zombie with Kevlar w/ Inserts so +4/+8_________________"Well, you do know what those who underestimate tigers always say right?"
"What?"
"They scream, 'Oh god help me I'm being mauled to death by a tiger.'"

@ tigerguy786 - I'm thinking your ideas are coming from the EXPERT level of difficulty in the game. LOL! I'm coming from more of the NORMAL level.
Like them a lot!

@ SteelDraco - Also like what you have here. Changes I might make...

Boomer - Vomit does no damage. Blind target (-4 to -6 to actions?) for 2 rounds. Causes all surrounding common zombies within 30" to run and attack. Popping when killed - Small template. I don't think the Boomer's explosive effect would cover a Medium template.

Smoker - Popping when killed - Medium template - all in effected area is -2 to all action due to nausea. Smoke also obscures target's if line of sight goes thru the smoke... -1 to hit.

Mmmmmm... Going to have to mix and add ideas to my own. Along with some ideas from War of the Dead and Zombacalypse_________________

@ tigerguy786 - I'm thinking your ideas are coming from the EXPERT level of difficulty in the game. LOL! I'm coming from more of the NORMAL level.
Like them a lot!

Thanks, and I DID mention that I was making them hard. Personally, I wouldn't have fun with that set of zombies, but I figured I'd throw out the idea in case that's what you wanted._________________"Well, you do know what those who underestimate tigers always say right?"
"What?"
"They scream, 'Oh god help me I'm being mauled to death by a tiger.'"