Yes, this works! RGUI is now fullscreen. Simply by changing gl driver to d3d driver. In order to avoid stretching (aspect ratio) issues: for snes I had to create and select 256x240 and for megadrive: 320x224. Works fanastic! Super smooth scrolling with no stretching issues.

Hello tom5151. Attached to this post are the two Retroarch 1.3.6 config files I'm using.

First, you will have to do the following:

-these configs are for 60Hz consoles so use NTSC roms (not PAL) for snes and megadrive emulation.-place these resolutions in user_modes.ini. run vmmaker and click generate and install. make sure you have these resolutions working by checking them in Arcade OSD: 256 x 240 @ 60.000000 snes 320 x 224 @ 60.000000 megadrive

I suggest you to create two same Retroarch installation folders. But one with snes and the other with megadrive config. Then create shortcuts on your desktop for each Retroarch executable file. Works fine just like that.

The reason I'm using NTSC instead of PAL is that my PAL Sony Trinitron displays/centers/overscans NTSC video signal better and plus the screen doesn't flicker that much when in NTSC mode.

I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system? retroarch.cfg keeps only a global res setting for all the every cores.Any help would be appreciated!

I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system? retroarch.cfg keeps only a global res setting for all the every cores.Any help would be appreciated!

You must have radeon 5xxx series or above and crt emu 2.0 drivers installed.

Are you sure you generated 320x240 and 256x240 resolutions?

For different consoles I have separate retroarch folders each with its own retroarch.cfg file. Maybe it is possible to setup retroarch differently but for now this works for me.

I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system? retroarch.cfg keeps only a global res setting for all the every cores.Any help would be appreciated!

You must have radeon 5xxx series or above and crt emu 2.0 drivers installed.

Are you sure you generated 320x240 and 256x240 resolutions?

For different consoles I have separate retroarch folders each with its own retroarch.cfg file. Maybe it is possible to setup retroarch differently but for now this works for me.

Also make sure to change driver from opengl to d3d and use RGUI.

yes, I have Radeon HD5700 with CRT emudriver 2.0 and win7 64 bit. Almost every other emu is running perfectly at proper low-resolutions. I tried only 320x240

Icemac, you have posted a lot of wrong resolutions. But if they work for you then OK.

For example:WinUAE 336x288 is the correct resolution for most games even overscanned like superfrog and alien breed 2WinVICE 384x272 is the correct resolution (doesn't blur the image) also disable True Aspect ratio and Keep Aspect Ratio checkboxes.

; ; auto calibration control ; -- ; 5 .. 95 [default = 50] ; ; the first option is for the left and up directions, ; the second is for right and down directions. ; if a direction doesn't respond lower the value, ; if a direction respond too well (without you touching it :) ; increase the value. ;

R-Typer, you're perfectly right. I try your suggested res and WinVice is perfect (at last!) in 384x272! Asap I'll try Amiga overscan resolution.I just want to state that my list wasn't populated with exact native resolutions for each system (which in several cases are different).These are settings I found myself to reach best results (if not true-pixel) in my set-up.Also I use autoswitch res functions for some systems (eg Amiga) but I listed only main resolutionAnyway your suggestion about Amiga 336x288 is truly useful!!! So... thank you very much... if you have something else to add, your experience is more than welcome!

That works with integer scaling set to on, if you're asking this. Recommended for games/systems with variable horizontal res. to avoid noticeable/faulty switching.

Regarding RA, I can't really recommend using it for action games under D3D -- the input lag is too high. And at least for SFC/SNES emulation with BSNES cores, under Open GL, it's still far from acceptable. For PCE emulation I still recommend Ootake.

Regarding RA, I can't really recommend using it for action games under D3D -- the input lag is too high. And at least for SFC/SNES emulation with BSNES cores, under Open GL, it's still far from acceptable. For PCE emulation I still recommend Ootake.

Why is this so? Is it due to RA, AMD graphics driver or Direct3D frame queue? Can you estimate how many milliseconds the input lag delay value is?

I played a lot of R-Type III: The Third Lightning for SNES on latest RA set to use D3D and BSNES mercury accurate core. I didn't notice input lag... maybe I'm not sensitive that much or the input lag isn't that much high to easily notice?

I'm sure if you try the game with GM a bit afterwards you'll notice the difference. Saying "far from acceptable" in regards to the Open GL version is actually too harsh, but under D3D it is indeed that noticeable. Keep in mind I only tested BSNES Mercury cores (right after they were improved for better latency). I'll try to check Genesis Plus GX next, though only under GL from now on.

With what options though? I've set everything I can find in the emulator menus 1:1, no filters, and at 288P something like the Gods intro when the text scrolls looks like balls as there are tons of extra lines. Please test this if you haven't, and watch at least one paragraph of text scroll all the way up. If that looks fine to you then my WinUAE must be stretching somewhere, but I can't find any stretching options (I think I'm using 3.0.0.0?) Do you have to write them directly to the config file? Without doing that, for me the perfect 1:1 vertical resolution is 262p. And at 2560 horizontally because 720 looks... badly scaled, and 320 is too few pixels so the image loses details. 336 might be right, I haven't tested it. But the horizontal isn't as critical, obviously.

Everyone recommends 288p, but I can't seem to make it work. Whereas 262p works perfectly for me.

EDIT: What happens if you try the same resolutions in windowed mode? It would automatically stretch, right? So how do you stop fullscreen from stretching and just centre the image? I do use the centering options as it stands, as I found they made no difference to the scaling.

I'm sure if you try the game with GM a bit afterwards you'll notice the difference. Saying "far from acceptable" in regards to the Open GL version is actually too harsh, but under D3D it is indeed that noticeable. Keep in mind I only tested BSNES Mercury cores (right after they were improved for better latency). I'll try to check Genesis Plus GX next, though only under GL from now on.

Thanks Recapnation! I decided to switch RA to OpenGL to solve this input lag issue. But I have a big problem now: when reverting RA display driver from d3d to gl, rgui is not fullscreen anymore. I tried latest RA 1.4.1 and is the same as 1.3.6.

How did you fix this fullscreen problem with OpenGL in RA? Please let us know.

^^^Everything is pixel perfect on my setup at 336x288p. There are no stretching both horizontally and vertically. I attached some screenshots and my winuae cfg file to this post.

Take a look at my Alien Breed 2 screenshot. Top and bottom bars are perfectly visible at this resolution and geometry is same as to my real amiga 500 with a520 rf modulator.

Let me know how it goes.

PSVertical text scrolling in Gods is silky smooth and no stretching artifacts at all at my 336x288p.

PSSPost a photo of your TV running Alien Breed 2. Im interested to see how it looks on 262p. It simply needs those 288 lines in PAL. So its probably not displaying that game as it should have.

Hi @R-Typer,I have a conf which is working fine with auto switch set to 1, but I want to preserve my screen and stop switching resolution 2 ou 3 times when launching an amiga game.So I just tried your winuae conf but I have a problem. The image doesn't fit the screen.Any idea how to fix this ?

I have no experience with auto switch set to 1. Im always using 336x288p as fixed resolution.

Regarding the problem you have with my config, have you created 336x288p resolution and verified it works in ArcadeOSD?

EDIT:My WinUAE version is 3.0.0.0

I wanted to say gfx_autoresolution (and not autoswitch).I've tried with WinUAE 3.0.0.0, and still have the same issue.I 've already created 336x288 resolution and by the way, I have to switch to this resolution before launching WinUAE because of WIN 10 not switching from i to p resolution.Strange, the pb is maybe WIN 10

Hi @R-Typer,I have a conf which is working fine with auto switch set to 1, but I want to preserve my screen and stop switching resolution 2 ou 3 times when launching an amiga game.So I just tried your winuae conf but I have a problem. The image doesn't fit the screen.Any idea how to fix this ?

WinUAE 3.0.0.0 works fine here on my Windows 10 Anniversary Edition. My desktop is interlaced 720x576@50 and when I start WinUAE it switches just fine right into progressive mode 336x288p@50.

I just noticed that your Rick Dangerous screenshot resolution is 320px × 256px. So WinUAE is not using 336x288p as it should have. Did you make screenshot with Print Screen key?

WinUAE 3.0.0.0 works fine here on my Windows 10 Anniversary Edition. My desktop is interlaced 720x576@50 and when I start WinUAE it switches just fine right into progressive mode 336x288p@50.

I just noticed that your Rick Dangerous screenshot resolution is 320px × 256px. So WinUAE is not using 336x288p as it should have. Did you make screenshot with Print Screen key?

Yes the snapshot was in 320x256, but it's exactly the same thing in 336x288 (the screenshot is a screenshot of a VNC viewer connected on my NAC)I gonna try to re-install WinUAE 3.4.0 from scratch and I'll let you know.Thanks for your help.

WinUAE 3.0.0.0 works fine here on my Windows 10 Anniversary Edition. My desktop is interlaced 720x576@50 and when I start WinUAE it switches just fine right into progressive mode 336x288p@50.

I just noticed that your Rick Dangerous screenshot resolution is 320px × 256px. So WinUAE is not using 336x288p as it should have. Did you make screenshot with Print Screen key?

I did some tests and the issue was RocketLauncher. I have to specify 336x288 in RocketLauncher settings and now it works.I still have 1 issue. When loading a game (with whdload) through RocketLauncher, the resolution switches to 336x288, then I can see a short switch to 640x480, then it switches again to 336x288 and the game starts.I'm not sure it's really good for my screen I think it could be the resolution of my workbench, but I don't know in which settings file it's stored https://www.youtube.com/watch?v=oqu3nfHXaYk

I dont have any experience with RocketLauncher. Im launching WinUAE with desktop shortcut and it boots into 720x576i@50 workbench which is same as my windows desktop resolution. Then when I start a whdload game it does a quick resolution flicker to windows desktop resolution and then to 336x288p. I can even see my windows wallpaper for a brief moment. So I think this could be WinUAE problem.

I dont have any experience with RocketLauncher. Im launching WinUAE with desktop shortcut and it boots into 720x576i@50 workbench which is same as my windows desktop resolution. Then when I start a whdload game it does a quick resolution flicker to windows desktop resolution and then to 336x288p. I can even see my windows wallpaper for a brief moment. So I think this could be WinUAE problem.

You're right, it could be WinUAE.But I've found a workaround. If I set video mode to directdtdraw (instead of directx), everything is perfect, nore more unwanted resolution switching.I don't know exactly if there is any difference betwen these 2 modes regarding emulation.I made some changes in your config cause the scrolling in Giana Sister was not smooth and I decided to update my WinUA version to the latest one.Thanks again @R-Typer for your config and help.

everything is default. Im running my desktop at 800x600 with the latest beta cut emu driver. prior to this version of the drivers i would get a black screen and my video card would crash.

Thanks for your reply.My desktop is at 640x480, I get a black screen when switching to full screen with latest cemu.@Calamity, I know the release note doesn't mention anything about these cards, but I'm wondering if RX 480 cards are supported by your latest drivers