Buy Tomb of Tyrants

May 31

Characters have a single attack rather than different attacks or damages in all three slots.

Attacks can deal multiple types of damage.

A single attack means less Codex clutter and slot positioning matters less than floor composition, which are both great things for more casual players. Multiple damage types per attack prevents this change from diluting the strategy by increasing the depth of floor composition. A lot of characters have received damage revisions, and you'll see a lot more non-physical damage, and ultimately more interesting combinations coming out of this.

These changes required significant rework under the hood, and I have a few reservations about dropping that on everyone without more testing (there are also tutorial and help topic texts to update), so this is a beta release. Anyone can opt in to the beta by viewing ToT's preferences in their Steam library and checking out the "betas" tab. You will then automatically receive this and any future beta updates.

Because this is a beta, I would love to hear your thoughts on these changes, and if you see anything that seems strange to you, please let me know!

What's Next?

Some of you may recall that I was working on a major beta release that never materialized last year; this update represents some of the changes that that build contained, and my goal is to gradually pull more of those features into the standard release in updates like this one.

However, my development time remains very limited, and this update stretched into months, so I don't want to dive right back into another major set of changes. Instead, I'm planning to spend the next couple of months producing a few smaller updates with minor fixes, improvements, and content. Hopefully, bite-size updates will be more compatible with my current schedule.

I'm afraid this changelog is highly abridged; individual changes were not closely tracked this time around--smaller updates may help with this, as well. I covered the key items, but I know there are additional changes and fixes, so I may amend this list if I recover further details.

As always, thank you for your continued support and patience !

Changelog

Additions:

Killer Katabasis floor (Harbor + Cemetery); produces the Ferryman, a minion that can resurrect allies when they fall

Changes:

All characters have a single attack--no variation by slot position

Attacks can deal multiple types of damage

Attacks are no longer classified as ranged or melee, but "ranged" has become a new character trait

All character stats have been re-evaluated--particularly with regards to damages and special abilities

About This Game

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

A unique blend of tower-defense strategy, simulation, RPG, and puzzling!

Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!

Lovingly pixeled characters, settings, and items!

Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!

Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!

Tactically emergent gameplay, spawning new strategies and builds as your game evolves!

Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!