Britannia is a land of petty kings and warlords, squabbling in the void left after the withdrawal of Rome. The light of civilisation is fading as a new Dark Age descends amidst the chaos of the rapacious Saxons.
It is a time of gods, old and new, and the awakening of ancient powers. Christian missionaries convert the people, whilst druids and bards weave the old magic of the British gods. Capricious... [click here for more]

Mythic Britain: Logres is Paul Mitchener's superb book detailing the Saxon culture of Britain and contains everything you need to know about these stalwart invaders of the island. Logres details their culture, beliefs, kings and chieftains, politics and superstitions, and presents a mini-campaign set against Cerdic's arrival on the south coast, where he must deal with both belligerent... [click here for more]

WELCOME TO THE CORE!This is where it all happens, citizen! The white-heat of hyperadvanced technology! The teeming populations of the many worlds of Manhome, the ancient solar system, cradle of humankind! The thousands of worlds of the Old Commonality, drenched in byzantine intrigue, the strange and divergent hominids, the products of millennia of change. We’re all... [click here for more]

There is an island marked on ancient treasure maps simply as “Crucible of the Dragons”. Old sailors tell tales of blasted ruins, lost cities made of gold, the clockwork secrets of sorcerers, dragons beyond magnificence and demons beyond vile damnation.Sometimes in hushed tones the name ‘Khata’ is even spoken in connection with this place.On the Island... [click here for more]

Time of the Wolves is an epic saga of four linked adventures for the Age of Arthur roleplaying game.
Your band of heroes are at the heart of the struggle to save the Kingdom of Ebrauc from the menacing Angle invaders.
The ravenous noble sons of the ruling dynasty of the Angles, the Wuffingas, are hunting glory and conquest. Ebrauc is the tasty morsel that they are vying over.
Strong... [click here for more]

At the edge of the city stands the Clockwork Palace, a huge building made not of stone but of brass. Over a mile long, it is an intricate mechanism of clocks, levers, hydraulics, and only the clockwork god knows what else. The uses of some parts of the mechanism are obvious. Clocks are everywhere within the palace, mechanical men guard the automatic doors, and an orrery (a mechanical model of the... [click here for more]

A light in the Darkness above the galactic plane!
Fire your planing engines beyond the Rim, above the galactic plane to the outer worlds, free from Commonality assimilation. There’s a bounty out here on Event Horizon Probes, and the only synthetics are those who serve us.
My family is from the revered Wayfarers’ Guild, with Voyager eugenics strong in our lineage. I do not... [click here for more]

Skein is the "Age of Arthur SRD"- the Age of Arthur take on the Fate game mechanics. It's Age of Arthur without the art, examples, and material tying the game to a setting. Skein provides a complete free version of the Fate rules suitable for any Dark Fantasy setting. ... [click here for more]

Britannia is a land of petty kings and warlords, squabbling in the void left after the withdrawal of Rome. The light of civilisation is fading as a new Dark Age descends amidst the chaos of the rapacious Saxons.
It is a time of gods, old and new, and the awakening of ancient powers. Christian missionaries convert the people, whilst druids and bards weave the old magic of the British gods. Capricious... [click here for more]

'The Dragons of Britain' is a magazine dedicated to Arthurian roleplaying and features articles, adventures, and more for King Arthur Pendragon & Age of Arthur. We are eager for submissions so get in touch! We are happy to cater to any system suitable for an Arthurian setting. ... [click here for more]

'The Dragons of Britain' is a magazine dedicated to Arthurian roleplaying and features articles, adventures, and more for King Arthur Pendragon & Age of Arthur. We are eager for submissions so get in touch! We are happy to cater to any system suitable for an Arthurian setting. ... [click here for more]

'The Dragons of Britain' is a magazine dedicated to Arthurian roleplaying and features articles, adventures, and more for King Arthur Pendragon & Age of Arthur. We are eager for submissions so get in touch! We are happy to cater to any system suitable for an Arthurian setting. ... [click here for more]

The Hollow West is a role-playing game set in a Wild West at the centre of the Hollow Earth.
The world is hollow, and deep within the Earth’s depths is a lost world where dinosaurs still live. After the Spanish Conquest of Central America, the Aztec survivors escaped here and re-established their empire. Native Americans, displaced from their lands by the white man, have arrived... [click here for more]

Blood of the Gods is a Wild Talents setting for heroic roleplaying in the ancient Greece of myth and legend.
Blending well-researched history with the power and savagery of Greek mythology, it lets players take the role of heroes and heroines who are descended from the gods themselves, gifted with powers from their divine forebears and from the gods they have chosen as patrons. But... [click here for more]

Hunters of Alexandria is a roleplaying game in an urban fantasy setting, but one set in the ancient rather than the modern world.
Players take on the role of members of a small monster hunting organisation, the Venatores, in the city of Alexandria, in the year 1AD. The Emperor Augustus rules Rome, and Alexandria has been under direct Roman rule for the last 30 years. Monsters, ghosts,... [click here for more]

UKM1 Tomb of the Necromancers
By Paul Mitchener
“The ruins of the Unknown City stand at the edge of the Death Wind Steppe, surrounded by the foothills of the Wolf Head Mountains. They are a monument to a once mighty city. Few now know the city‘s history, and how it fell. The city‘s old name, Tetronis, now belongs to a village of simple fisherfolk standing amongst the ruins.
The... [click here for more]

The only sign that something was horribly wrong was the blue tint to the sun that was visible at dawn. Meteorologists explained that this was due to particles in the atmosphere from extensive forest fires in Canada that summer. They were incorrect. On September 28th 1951, the world ended.
That day, devastating explosions destroyed the twelve most populous cities in the world. Then the aliens came... [click here for more]

This product is the omnibus edition of two Fate Core scenarios from Smart Party Publishing, ToHellion X and Back and The God Under the Mountain. They share a theme of fiery disaster. The scenarios are ideal for one shots, and include pre-generated characters, or can be used to start off a campaign.
To Hellion X and Back
In this pulpy science fiction... [click here for more]

In this pulpy science fiction scenario for Fate Core, the crew of the starship Hussar must rescue a scientist from a doomed planet, in a tale of desperation and a race against time. The remaining infrastructure is literally falling to pieces, and people are stranded there. The system's star is about to explode!
The scenario is ideal for a one shot, and includes pre-generated characters,... [click here for more]

The God Under the Mountain is a fantasy tale with a dark ages feel and a smear of grime. It features a dragon and its twisted servants, and a village that more or less prospers under the dragon's shadow, albeit at a price. For some the price has become too much to bear. But who has the boldness and the skill to act?
The scenario is ideal for a one shot, and include pre-generated characters, or can... [click here for more]

Age of Anarchy is a role-playing game set in Norman England at a time of civil strife which lasts for two decades. It's a game grounded in real history, but not constrained by it. It's a time of knights and castles, war and politics, commoners and priests.
In the game, you play the most trusted vassals of a low-ranking noble who seeks to rise up through the ranks of feudal society.... [click here for more]