Astronomer's Visual Pack is a comprehensive visual overhaul for Kerbal Space Program originally developed by Astronomer.

I have been a huge fan of Astronomer's work since my first steps into Kerbal Space Program, during 2014. 2015 would see the hiatus of EnvironmentalVisualEnhancements development, along with the unfortunate demise of Astronomer's Visual Pack, as the version of EVE it ran on, a version made for alpha KSP, deprecated. Even as the development of EnvironmentalVisualEnhancements gained traction once more, Astronomer ceased to appear in the KSP community. Since 2016, I have been attempting to restore and expand the gorgeous visual overhaul that was Astronomer's Visual Pack, through rewriting, remaking, and repackaging. This is the product of that work.

Through adapting stock KSP canon and sci-fi imagination, Astronomer's Visual Pack aims to turn Kerbal Space Program into the most immersive, beautiful experience a player can get.

Downloads

Installation

CKANCheck the "Astronomer's Visual Pack" mod. You will be prompted to choose a texture resolution. Install and enjoy!

(Optional) Use KSPRC's textures alongside Astronomer's Visual Pack:To install KSPRC side by side with AVP, first download and install Kopernicus, download the latest KSPRC release, drag and drop the KSPRC folder in the archive into your GameData, and remove all files and folders inside except Terrain and PluginData, i.e. you only have a KSPRC folder with Terrain and PluginData left in your GameData.

Disclaimer:Astronomer's Visual Pack is a visual pack for the stock planetary system only. It is best played with the optional enhancements. Standalone mods confirmed to be compatible with AVP include KSPRC (using the installation method described above), SVT, and OPM-VO. AVP is not compatible with other stock visual mods, such as Stock Visual Enhancements, Spectra, stock EVE (BoulderCo), Sci-Fi-VE, Graphics Enhancements Assembly, etc. Do not install a combination of AVP + other stock visual mods. Installs with this issue visible will likely not receive support.

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I currently play with Stock Visual Enhancements (which I believe is EVE and Scatterer bundled together), plus a different skybox implemented through Texture Replacer. I'm guessing these are similar things to what your mod does, and it's a sort of "one or the other" type deal?

I currently play with Stock Visual Enhancements (which I believe is EVE and Scatterer bundled together), plus a different skybox implemented through Texture Replacer. I'm guessing these are similar things to what your mod does, and it's a sort of "one or the other" type deal?

Pretty much sums it up. I'd say the two mods have quite different feels and would satisfy two different types of people, in fact. (Notice that a lot of the atmospheres are quite bright and happy here.)

However I remember I saw something simlar in the past, around KSP 0.25/0.90 with the old EVE.

There seem to be quite a few factors. One, Konstruction seems to error upon launch, might want to check out if it's working properly.. Two, you have a lot of MiniAVCs present in your installation. Try going into your GameData, search "MiniAVC.dll" and delete all results (the normal full-featured AVC is better than MiniAVC). Three, you have SVT installed beside AVP. I know I said compatibility should be fine, but just to double check, try playing without SVT. Four, you seem to be using the "old download" of AVP Repackaged (which uses a port of the old EVE), which I do still support but is a bit obsolete now that there's the new download that runs on the newer version of EVE. Try the new download.

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Just installed your pack (new version) and it looks great but my atmosphere seems to be bugging out. I did have SVE installed previously, but deleted that folder and overwrote everything from your zip. I do have quite a few mods installed and planet packs (OPM, Gameslinx and Planet Cerillion) and an EVE error in the log but have no idea how to fix that or this problem. Thanks for any help.

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I've switched back from SVE/SVT. Once I installed AVP everything worked great. I have also installed Arkas, Cyran, Cerillion and Kargantua. Once I installed them, my clouds all disappeared. Any ideas?

Kargantua has a very dumb thing with it, where it has premade visual enhancements for the stock system, presumably because the dev needed to use some of the assets for his planets. You'll have to install Kargantua in a way that AVP doesn't get overwritten.

11 hours ago, DragonRoco said:

Just installed your pack (new version) and it looks great but my atmosphere seems to be bugging out. I did have SVE installed previously, but deleted that folder and overwrote everything from your zip. I do have quite a few mods installed and planet packs (OPM, Gameslinx and Planet Cerillion) and an EVE error in the log but have no idea how to fix that or this problem. Thanks for any help.

Gameslinx may cause compatibility issues, as it has its own set of visual enhancements. Try removing it from your installation, and I'll get back to you on how you can use AVP with it, if you can. It also seems that you're using an older version of ModuleManager.

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To be able to redistribute, either you need to show that the original mod had a license that allows you to do that, or else that you have permission in writing from the original author.

Our understanding is that the original mods from Astronomer were ARR (all rights reserved), i.e. the most restrictive license, which basically doesn't allow doing anything at all (including re-hosting on another site). This prevents being able to publish this mod, unless you have written permission from Astronomer.

To be able to redistribute, either you need to show that the original mod had a license that allows you to do that, or else that you have permission in writing from the original author.

Our understanding is that the original mods from Astronomer were ARR (all rights reserved), i.e. the most restrictive license, which basically doesn't allow doing anything at all (including re-hosting on another site). This prevents being able to publish this mod, unless you have written permission from Astronomer.

Thank you for your understanding.

The oroginal Astronomer's Visual Pack states in the license.txt that comes with it:

"The licensor permits other to create and distribute derivative works, but only under the same or a compatible license. The licensor permits others to copy, distribute, display, and perform the work for non-commercial purposes only."

A couple others have also created their own derivatives of AVP, and those derivatives have been up for quite some time with no issues.

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The oroginal Astronomer's Visual Pack states in the license.txt that comes with it:

"The licensor permits other to create and distribute derivative works, but only under the same or a compatible license. The licensor permits others to copy, distribute, display, and perform the work for non-commercial purposes only."

A couple others have also created their own derivatives of AVP, and those derivatives have been up for quite some time with no issues.

Forgive us for erring on the side of caution here, we take modder's rights very seriously. From looking at the Curse page for Beyond Kerbal it lists it as "License: All Rights Reserved" but the download does contain a license.txt that contains the license you mention. In such cases, the packaged license trumps the host-listed license, so you're free to restore your links. Sorry for any inconvenience.

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Gameslinx may cause compatibility issues, as it has its own set of visual enhancements. Try removing it from your installation, and I'll get back to you on how you can use AVP with it, if you can. It also seems that you're using an older version of ModuleManager.

I have my very own dumb thing where i also provide my own visuals (I have to because of the new atmospheric planets)

I followed the instructions and deleted the folders inside of KSPRC....

I do not use OPM, also Kopernicus Expansion is not installed. AFAIK KSPRC needs it but it is outdated...

With the KerbalVisualEnhancements must i delete EVE ?

Any ideas ?

Thanks a lot!

That's not a compatibility issue with any mod. That is an issue with OpenGL systems (Mac and Linux), and how KSPRC is structured. OpenGL systems do not like textures being in a "PluginData" folder. To fix this, you have to move the textures out of the "PluginData" folder and in to a new location. I would just create a new folder an call it "textures" to keep it simple. Then you must change all of the directories in the cfgs to match the new location of the textures.

Also KSPRC doesn't need Kopernicus expansions, it was just a cool mod that added more visual stuff. Doesn't hurt to not have it.

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That's not a compatibility issue with any mod. That is an issue with OpenGL systems (Mac and Linux), and how KSPRC is structured. OpenGL systems do not like textures being in a "PluginData" folder. To fix this, you have to move the textures out of the "PluginData" folder and in to a new location. I would just create a new folder an call it "textures" to keep it simple. Then you must change all of the directories in the cfgs to match the new location of the textures.

Also KSPRC doesn't need Kopernicus expansions, it was just a cool mod that added more visual stuff. Doesn't hurt to not have it.

Hi Galileo,

Thanks for posting this.

I did rename the PluginData folder in KSPRC folder to Tex and changed the paths in the KSPRC.cfg in the KSPRC and the TextureReplacer Folder. In other config files it was not present.

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I did rename the PluginData folder in KSPRC folder to Tex and changed the paths in the KSPRC.cfg in the KSPRC and the TextureReplacer Folder. In other config files it was not present.

However, it did not work.

Any other ideas/ Places i did forget ? Can Linux load the dds files ?

Thanks!

No linux is also an OpenGL system and does not like textures in PluginData folders. I assume you did something wrong when you attempted to move the textures around. I have studied and tested this extensively and I guarantee that just moving the textures out of the PluginData folder works for Mac and Linux.

Also, @themaster401, to get rid of the white planets when using scatterer and kopernicus, add this cfg to your mod: