It will not effect your ability to buy your own EMP, it will how ever change how F2P works. Or, it will eventually become so unprofitable. F2P will start to disappear all together.

The Bill is basically just categorizing the sales of loot boxes as gambling and more or less extending current gambling laws to games featuring them.
(Nothing has passed yet, though talks have been had in many states on the issue, no other bill aside from Hi have been presented yet, chances are the issue will just fizzle out leaving Hawaii with an awkward unenforced law banning people under 21 from purchasing PubG, or buying EMP.)

Getting rid of all but one teir of the event kind of renders farming it pointless, at least make it lower than 500 if you're going to make us play the alts we can't afford to gear any more to farm this event.

Me and several people I run with have been having this issue since this weeks maint.

My PC was running at 36C and 38C when I checked the temps the last few times it happened.

Closing out the launcher completely helps, but after a few hours logged in I'm back to slide show mode.

Are you saying that once it goes into slideshow mode, then it goes back to normal without intervention? Or just that it's gradually slowing down over time until it goes to slideshow mode? If it's just a gradual slowdown, then I would be inclined to think the USB controller issue like the first reply said. But if it freezes and then goes back to normal without any intervention, seems like something else.

I don't use a controller, Razor keyboard and mouse.

It goes back to normal after I re log.

Really it's no big deal, just means I'll have to join the 'relog at every dungeon' club.

please stop putting those [filtered] garbage candies on the calendar. you can't discard them and they are useless

I... I like them. qq

The mana struggle is real, I do make use of heart chocolate often enough. (I have a good stash of it from an old Vday event)

pop prime potions and you will not have a mana problem ever again. big dps boost too.

I used prime + sarberry deliciousness, which is well enough with a healer who uses their mana skill often, but if not, or if Arush hits while a priests mana charge is down, I'm stuck working auto into my arush rotation or risk running out of skills completely.

It doesn't happen often, but there are times, at least for lancers, that these chocolates come in quite handy.

(Lately they have been proving valuable in RKE with mystic heals, since coming in to give mana can lead to a wipe.)

I'd like to see a new crystal for tanks, a front version of glistening hardies would be amazeballs.

The only issue with Partyblast's post is that this is from Korea's Patch Notes. According to @seandynamite on stream from Friday, he said he believed they would leave it like the Elin Gunner, and that they wouldn't let you swap anything around. I'm assuming this is a Publisher decision. Yes it's possible, but it sounds like EME doesn't plan on allowing it.

So EmE will only make regional changes to harm their profit from lack of gender/race/name changes and disallow the player base to swap their brawlers but drag their feet in making regional changes to help the player base such as shop changes or even improving loot, okay then. He also referenced the "Guardian Legion" content as a fancy new GM tool before so :shrug:.

If you hit +9 SC then you've put down millions in gold, and days worth of play time grinding.
Every alt you make or have, could receive a set with the same enchant level as your main has.
Or even if they made it so that you're alts only get their +9's or full upgraded jewelry when you're main hits it for that piece, it would be better than forcing people to monoclass.

In the past gearing was much more affordable, now alts are unattainable to every one but the most wealthy of players. Which really, really blows... (I miss you sorc...)

"How exactly is EME going to make money if not for making events so that people buy items from the store?"

For years strong box keys were obtainable VIA CS(it used to pop with in 5 mins). People in game would save these until a strong box event, any one who did it once a day on at least one character could count on having at least 100 keys for the next stong box event.

Ironically this encourages people who normally would not spend money to swipe for more keys with cash because of a fallacy. "I didn't get one good thing, there for my next 100 boxes is most probably going to yield something" or "I'm on a roll! Damn out of keys! Well I'm getting so lucky I would be crazy not to swipe!"

It would be more than safe to assume this event, (with out even giving us a relevant strong box) will be less profitable for eme than when keys were available as they were before.

This classic tactic always had people swiping hard on keys to sell or gamble on, it was more or less a win win situation, but, with out giving us a little taste for free, less people are going to grab that RNG gambling hook, making this round of this classic event, a lose lose.

It has always been 10am PST or 12 noon. Lmao, why would you start an event where everyone would be asleep hello? Also you can say the same, coz you would have the time period from dungeons reset til 10am or 12noon. It would always be 4sets of runs

So yeah, no that's the stupidest thing I've ever heard.

If everyone would be asleep at that hour then why people cry for compensation? Hello?

Because this is the first time people did it at midnight, and nontheless eme screwed up, and wasted people's runs. Resetting today's run didn't solve that issue. Stop being stupid you av nobody

BHS has stepped away from Tera not long after Fate of Arun failed to bring in the player numbers and whales they aimed to obtain (This game has been in cash out mode for over a year now). They have/had no intention of correcting optimization for Tera, it would be a sizable investment. In a game that, though they were the second highest grosing MMO in NA at one point, they decided to put their man power into other titles. (Bad biz move IMO. I bet if BHS put more time and money into Tera, this game could have been a big big thing, like WoW big. Dis combat system doe, I can't play tab target after this...)

It is a well known fact a portion of this games coding was ripped off from BNS thanks to some lazy employees at BHS who previously worked on the title. (Ncsoft successfully sued BHS over this) They would need to rewrite a good portion of the game to correct optimization, that's a 'very' expensive process.
Since they gave up on Tera so long ago now, don't expect the optimization to ' 'ever' ' be corrected. Just enjoy the game the best you can before they take it offline in a few years.

just like Death achievement, this one needs to go too, cause it is stupid.

I hate achievements for failing, they are not achievements if you fail lol

I think this needs to be posted again.

Though there was a couple old fail achievements you had to fail spectacularly for, like the second boss AIHM or second boss TSHM ones. You had to actually work to fail that hard. I thought it was kind of fun. >u<

Nice theory, but market shifts like this are generally player orchestrated.

When we are going onto a new patch market manipulation peaks. If you keep tabs on these items the seeding and hiking becomes super obvious. Though with this patch ushering in a new gear system and we are saying good bye to our current enchant mats, I can't say hording them is the best option, can't say it's not either.

Years ago just before a new patch, some players scrambled over each other hoarding MES thanks to speculation and rumors similar to what is happening now, some buying them as high as 350g ea. 2 weeks later after the patch dropped, they were down to I think 50g or 70g ea.
People are always going to claim to have 'insider' information. 9/10, they are either talking out their booty, or pushing false information to influence pricing. I wouldn't worry about it too much, the conversion is 'hopefully' intended to recycle left over enchant mats giving a modest or fair return based on the volume available on each server, which I can imagine is impossible to gauge.

Not to say Eme didn't drop the ball.

Enmasse recently has been far too generous with enchant and re-roll mats. When I left the game last Sept Premium Alk was worth 100g ea, give or take, when I came back they were 10g ea. With the +15 system and VM equipment being much easier to obtain and 15 than in the past I can understand why they flooded the servers.

Only thing P2W in game currently are the 2.0 crit dragon mounts. Costumes give no advantage. It's just a visual, it's not P2W if you buy EMP to play dress up, it's P2LC (Pay to look cool)

There is a burd with a self res buff coming soon as well, also P2W.

The reason these are pay to win is because:

-It gives a substantial advantage in combat.
-Not obtainable in game, Cash shop loot box only
-RNG so bad on the loot boxes people who crack loot boxes to sell the items for profit(P2W) are forced to sell it at half a million gold making it unobtainable for a good chunk of the population. (100$ EMP might yield one, if you're lucky)

IMO P2W is when you sell EMP for gold to improve your performance/gear.

The only thing you can not get in game that comes with elite status is dungeon cool down time reduction for under 65, and double runs for end game content, as well as the elite loot box, which has a very low chance of yielding a P2W gather/storage pet, and gives at best 5 premium alks per day, not a notable advantage.

Elite status is more just to make your life in game easier and save you a bit of silver on mechant items you would other wise have to purchase if you do not pay subscription, or buy vouchers off P2W players.

Brawlers are your automatics, you can roll threw fights with auto block if you know how to maintain fury. They dump out huge damage rather easily, pretty cut and dry.

Lancers are manual, you have to time just about e v e r y thing you do and memorize even basic attack patterns on every boss to avoid turtleing or eating too many hits. Lancer damage is a joke, but, if you time out buffs right you can cut fight times down greatly. Lancer buffs are an insane boost, but you also need your party to be on their A game to see it's full benefit. If a DPS does not notice they are up, they can't take full advantage.

I'd say pick a tank class based on your own reaction times. If you have hair finger response and strong muscle memory, and don't mind hitting like a wet kitten with the AIDS, lancer is for you.

If you played this game a few years back, mystic was for PVP and pro PVE parties, and priests home was deep in PVE. You could mystic your buns off and would have not been able to keep a less than perfect party afloat. These ideas seemed to have passed down to tanks. Lancers for pro parties, and brewlars for parties that need their raw DPS.

We realize Ambush is the older set and on par with misery + 1 line. Not every one upgrades every patch, and some prefer to use a previous generations VM to lessen to grind for themselves. (We have lives outside Tera) Every patch since lvl 65 previous VM's have been easily farmable. [filtered], you can still craft Dream Keeper gear if you wanted to.

I wish to obtain an ambush chest to complete the set, the powders being stuck in a sparcely run dungeon that was buffed to the point of just being pure cancer to run, that's if you can get a party. I do plan to craft a VM9 weapon once VSHM is finally here, I dislike using mid teir gear because of the speed I lose, speed is king for my class. >o<

The lag has gotten better since the week end, but, last night I ran DFHM. I felt like I was playing from over seas, it was not just lag spikes, but constant ping jumping causing the raid's screen to freeze. This was annoying up doable until the last boss, when we would all lag freeze at the same time during a one shot mechanic. It was awful.

After that DFHM run, I did VHNM, and there was next to no lag. Why is DFHM in particular so unplayably laggy?

I'd say the thing causing the majority of veterans to leave is the current state of end game. When it was P2P the game was released unfinished with little at end game, we seem to have come back to that issue. When it went F2P they started packing in the end game content, and oh boy it was truly glorious!

We got the truly epic Argon War line. (Guess we will never find out who the [filtered] Manahan is though, kasjfhskdjhf) With it came a much fuller batch of end game content, we got raids, much harder 5man content, Alliance, GVG, Nexus, yearly Sky Ring and FWC competitions, the crafting system was spectacular, even gathering could be a fun group activity back then. Alliance is what really tipped the scales on this game in NA though, it brought so much with it, even offering worthwhile grind for PVE players.

Then they took it all away. qq
We did get Dream Storm briefly, which was mega unpopular. Then for a while we had sky castles and crusades, which was pretty neat at first, but got old pretty quick. One reason we are experiencing such a lack of things to do in NA recently is the missing Talent system. Going forward, until that system is brought here, or removed in K-tera, we will be missing a large chunk of end game grind, and always have a greater imbalance between classes.

We have lost far more than we have gained at end game in Tera over the years, this, is the real reason the game is so close to death. Them going ban crazy is not doing them any favors right now, but the real issue is the lack of poops given about the NA player base over at ButtHole Studios.

Eme banning him on the forums seems to be the straw that broke the back of our favorite camel. For years Yosha has selflessly done great things for the community, we really will be lost with out a Yosha going forward.

Going forward, we better [filtered] well see Eme paying one of their employees to do the work Yosha has has been doing for free.

If Tera keeps going down this path it's on, this game wont be online in NA much longer.

When the put up the walls I was super disappointed, there was a lot of neat things to see, where you were not supposed to be.

The fully finished Baldera, it even once had NPC's in the town, and one used to sell a teleport scroll for the abandoned city, those weere removed long before the walls went up though. (It was the original Baraka City, instead of opening it they gave us High Watch)
The Soup Pot next to Tria.
The half finished abandoned Argonea.
The valley with 'under construction' written in ginormous Korean characters.
The path to the flat land.
The unfinished Agron over world dungeon you could jump off map and hop to.
The entrence to the abandoned Zulfikar underground, or from Pathfinder to Zulfikar.
Valika wilds (the entry for it was to be in the cave from Valika to Popolion, but when the put up the walls they added two additional layers keeping you from getting anywhere near the plugged exit.)
The desert with nothing but a pile of cowbones.

And my personal favorite, when you would go somewhere super glitchy and could see people on another continent from a totally different part of the world, like the space next to Seeliwood, or the gorge between North and South Shara with bams from Argonia scattered on the hill side. You could even fight and kill them, and the person where the bam actually was, could see it fighting, but could not see you at all. It was like, ghost mode. When I was bored I'd go to the area next to Seeliwood and mess with people leveling near Elenea, never in a mean way though.

While it is kinda disappointing I can't go exploring where I don't belong any more, I can understand the stress it must put on their servers to load a player into those incomplete and abandoned maps. Not to say I did not try, they did an exceptionally good job of walling off everything, leaving very few holes if any to slip threw.

A lot of people have asked over the years when those area's might be finished and opened. The answer to that is; never. It is far more cost effective to create entirely new areas than it is to fix and rework existing maps.

I am getting the 'user authentication error'. I had 5 clients open last night on a new computer. It would not let me load my other client in, I figured the computer was unfamiliar to Tera for the most part. Now I am unable to log into any account with out getting the authentication failure.

Now I am not even able to change my password, what on earth is going on.

I was in the game, moved from one town to another, and mounted.
I went to the Rootstock grounds, and could not dismount. So I relogged, and had to restart the launcher.
Now the launcher keeps giving me a load circle on the log in screen, then crashing.

That's how the aggro system has 'always' been, in every dungeon. At least sense I started playing just before the WH patch 3 years ago.

Except now, if some one dies and some on touches the boss or heals before you can re-secure the aggro, it only takes a few seconds to take it back, or just the cheese shout if you're a brawler.

The 100% aggro switch on a party members death doesn't bother me too much unless some one is acting out the one hit song Chumba Wumba ever made. Then it can get pretty annoying, and I start really hoping the healer leaves them on the ground.

Back in the day, if some one held the 100% mark (which is what the first one to touch the boss or use a skill that generate AOE aggro gets after a party death) you had to bust your [filtered] if you had any hopes of grabbing it back in less than 5 seconds, more if some scarredy cat want's to run arena wide circles with the boss. If the person who got the aggro after death kept hitting big crits before you get it back or slightly after, it took AGES and every mana pot under the sun to get it back.

This is one of the things that has me convinced aggro works on a percentage basis.

Freeholds has never been held at the same time every year. The first year it came out it was released in autumn, and ended mid winter. The second year it made an appearance in spring time I believe, and last year it took place in the summer time.

I am confident they will bring Rootstock back, as for when, your guess is as good as mine.

they are not prophet, before we fear this situation coming with reaper and +15 stuff

when bhs announced +15 stuff people started to worry about tera

and so many people was angry against reaper

+15 did ruin the game for a lot of people. Like 'a LOT' of people. I'd be over joyed if they announced they are returning to the +12 system and doing away with +15 for future patches.

When +15 was introduced Tera was started on an exponential decline in quality, content, player relations and overall awesomeness. This game is just not what it used to be, I stay gripping onto hope that things will improve

As for reaper~ People where angry with it because it started you off a tip toe from end game, which lead to far too many new players hitting 40 and making a reaper just to do end game faster. The majority or reapers at the time not only had no clue how to reaper, but no clue how to play this game or how anything worked. It brought on a fair amount of cancer, and people were not overly thrilled about it's game breaking DPS that shoved some original classes such as archers and sorcs to the back burner. (where they remain to this day) Oh, and the Elin only thing is what seemed to ruffle the most feathers.

We are going to have new forums. We signed a deal with a forums developer in January and have completed the first phase of integration with our existing account system. Right now we are testing the forums with a different title we publish before opening them up to the TERA community.

I don't have an exact date on when we will roll them out for everyone, but I would like to get everyone on the new system before this summer.

The forums was barely mentioned on this thread, and the Enmasse response to it is just something about the forums change?

If it was not for my love and devotion to this game that I just can't find a replacement for, I'd have canceled my Elite yesterday. Along with a large chunk of what player base has remained here.

If 3 years, gear from 'every' VM line, and 400 days of play time on one account, with elite status for most of that time, AND a fair amount of EMP purchased is only worth T6, this system rewards credit card warriors, not loyal players.

If being 'skilled' on lancer means ever taking the smallest amount of damage, then what is the point of heavy armor and such high defence?

Forgive my old timer statement, but back in my day being skilled meant you where really hard to rip aggro off of. Before brawlers sometimes you had to go full ham, which meant knowing what you could, or should not eat with your face, and what you could 'tank' with out dieing or being too close to death.

Really if being skilled as a tank in this game now means never getting hit, I'll be a proud [filtered]ter for the remaining time this game is online.
Damage~omnomnomnom

Tonka was a great caster, he memorized every one's name and made effort to say it properly. He called almost every notable move. It was almost as entertaining listening to him describe the fights as it was watching them. The new team, I don't think they have what it takes. Tonka was an irreplaceable asset to their company.

I can only imagine their profits, after he left, declined exponentially.

Lets just hope Eme crashes and burns in the mobile market so they start paying attention to Tera, and this community again.

The GM's used to know the difference between NA and K-Tera. We in the west do not have the tolerance for the kind of grind they do (nor do we have the bonuses from internet cafes), we have always been given a bit of a break compared to the K-Tera grind.

Like I said, you guys are 'way' too far out of touch with the community.

Welp, a few of my friends just pretty much quit the game after seeing these notes. What happened to you Tera, before +15 you were so great. Since that wretched addition the game has been falling into a pit of RNG hell.

Additionally, after Tonka left Eme seems to have lost all touch with the community.
Please, just stop already. Pay attention to the community, and put some real thought into things.

Back in the day, when FoKHM was end game, DPS would have to tone down their damage output, back then pulling aggro could be deadly.

However, back then holding aggro was challenging. Now, it does not even matter. Even a lancer with their absurdly low DPS can hold with very little effort. If a brawler is tanking, the DPS would be hard pressed to surpass their tanks damage output any ways, so again, no need to worry about aggro.