I have found since playtesting my Indochina scenario, that if you do not have control of the sea then your oil production is cut dramatically. Both China, Indochina and Thailand have had this issue, now more Indochina since their entire Navy has been destroyed.

I have found since playtesting my Indochina scenario, that if you do not have control of the sea then your oil production is cut dramatically. Both China, Indochina and Thailand have had this issue, now more Indochina since their entire Navy has been destroyed.

at the very beginning of your turn in report it will tell you how much oil was produced last turn this turn and what you have now, don't remember exactly since I'm not looking at it. But it appears that when sea areas around your country are contested then oil produced is less sometimes than others and other times none is produced, but you still have your original output for use if this make sense. But I think airpower plays a part as well.

Not that it's going tomake a lot of difference: after a few moves, an AI country of any size will have enough mineral and oil to make it to the end of the game - assuming that they need them, which they don't to some extent.

It is not clear to what extent the AI uses oil and raws, but in my present game on an xlarge random map, none of the AI have forces, oil and raws less than 3 times my own,and some have 5-10 times as much. This happens fairly early in the game -just watch the curves. As I mentioned elsewhere, any AI with a couple of cities and resources can stand up to a human with over 20 cities and as many resoure hexes, as long as they are not overwhelmed in the early game.

Not that it's going tomake a lot of difference: after a few moves, an AI country of any size will have enough mineral and oil to make it to the end of the game - assuming that they need them, which they don't to some extent.

It is not clear to what extent the AI uses oil and raws, but in my present game on an xlarge random map, none of the AI have forces, oil and raws less than 3 times my own,and some have 5-10 times as much. This happens fairly early in the game -just watch the curves. As I mentioned elsewhere, any AI with a couple of cities and resources can stand up to a human with over 20 cities and as many resoure hexes, as long as they are not overwhelmed in the early game.

Henri

Now if i where you, and admittedly i am not, i would check if the setting that the AI should use Ore in construction is set as true or false. In standard multiplayer games, i donīt think the AI is set to use ore at all. That would explain why they have so much. I canīt see however if there is a setting to disallow oil being used by the AI... i will have to check that another way i guess. ;)

EDIT: Made a quick check in my Hispaniola scenario, and i can confirm that the AI uses oil for movement.

ditto ernieschwitz's comment above - I found this in the editor in the settings window under AI. (more details to follow) There are different lines of code that allow other AI cheats as well - you can toggle them on and off to make the game more "playable". Otherwise, playing "fair" against the AI can be very daunting... if not impossible.