Recently when I asked what sort of vaults were needed, one of the suggestions that came back was more overflow alter vaults. So I looked at the existing vaults in the altar folder and found that there is indeed a disparity in the number of vaults that explicitly specify a particular god's altar. So I've taken on the task of ensuring that each god has at least 10 such vaults. Since I still very much feel like I don't know what I'm doing, I'll be posted them here for feedback and in some cases with questions. I'm totally open to objections to geometry or balance since I'm not familiar with all the vault shapes made previously and not expereinced enough to know when something is too dangerous or too unbalancing loot-wise.

This is a total of 33 vaults, 13 of which are done and in this post and two more in another thread with questions. I have provisional maps for all 33, it's just taking time to get the des fragments fleshed out and tested.

Several of these follow a theme I'm calling "Rivals" where two gods that have opposing goals or effects are paired with one another in a vault having geometry that emphasizes the contrast. These are Ash/Nem (foreknowledge), Fedh/Yred (fate of corpses), Dith/Qaz (noise, also fire), Ely/Kiku (succor/torment), Goz/Ru (avarice/sacrifice), Sif/Trog (magic), Chei/Oka (combat speed), TSO/Makh (angel/demon summons), Ely/Yred (life/death). This reduced the total number of vaults needed, and also contributed to the few that already had 10 but I'm giving more to. Zin/Xom (mutations, also order/chaos) is another rival pair, but a vault already exists for those two gods and they both had 10 already.

The following 13 vaults are as far as I can tell ready to go. I've tested them in trunk with square LOS. One thing to mention: I'm not sure of the purpose of the ": interest_check(_G)" line so I just left it in from the existing vaults from the overflow folder which I was using as a template.

Another Gozag and Ru. I used a runed door because I was concerned that the welcoming committee might be too strong. UPDATE: fixed below after feedback from wheals, runed door to plain and 8 monsters in entry chamber to 5.

Oka and Chei. The altars are visible from the neck of the hourglass. Even though it is a downstairs closet I think the "transparent" tag is correct so the builder can join the empty floor around it to the rest of the level?

Sif and Veh. I was tempted to nerf the bookstore to only carry a few low-level books but decided against it, so it can be useful to magicians all game. UPDATE: fixed below after feedback from wheals, changed book shop into two spellbooks.

Yred's altar in the middle of a catacombs chamber. I placed the monsters far enough from the central corridor that you can run away and close the door if they are too dangerous on shallower dungeon levels.

I'm kinda worried that the silent spectre one will be too-easy XP for melee brutes. Orc priests and wizards, and any spellcasting unique, are nerfed. Great place to meet Sigmund or Grinder, wouldn't you say? Spellcasting PCs on the other hand can just not go in (and hope they didn't want to worship Dith that game).

Oh, OK. I'm not great at reading these. I don't think random monsters will generally be nerfed more than players. Yeah, Orc priests will be easier, but you don't have access to scrolls and god powers. Like, you can't even trog berserk when silenced.

Awesome-looking vaults! Always great to see new contributors with cool ideas :)

MainiacJoe wrote:Another Gozag and Ru. I used a runed door because I was concerned that the welcoming committee might be too strong.

I think it would be better to reduce the number of monsters slightly in the central chamber than to have a runed door here; a runed door should be reserved for something more important than a big bunch of monsters sitting around.

MainiacJoe wrote:Oka and Chei. The altars are visible from the neck of the hourglass. Even though it is a downstairs closet I think the "transparent" tag is correct so the builder can join the empty floor around it to the rest of the level?

Yep, "transparent" just means that the level builder looks at the inside of the vault to do connectivity. It should properly realise that the part inside is cut off, but that the outside doesn't block anything.

MainiacJoe wrote:Sif and Veh. I was tempted to nerf the bookstore to only carry a few low-level books but decided against it, so it can be useful to magicians all game.

I'm dubious about this... at the very least, there shouldn't be shops above D:4. It could have lower weight so it's not much more common than a random shop, or you can add `count:X` to the shop definition to only have a X items (like the Zin shop vault does).

MainiacJoe wrote:Sif and Veh. I was tempted to nerf the bookstore to only carry a few low-level books but decided against it, so it can be useful to magicians all game.

I'm dubious about this... at the very least, there shouldn't be shops above D:4. It could have lower weight so it's not much more common than a random shop, or you can add `count:X` to the shop definition to only have a X items (like the Zin shop vault does).

Thanks for the note about no shops above D:4, that was the sort of convention I was expecting was out there that I am ignorant of. How about instead of a shop, just a couple books?

Code:

KFEAT: S = book shop

becomes

KITEM: S = any fixed theme book slevels:5, any fixed level book slevels:5

The theme book is likely to get at least one conjuration and/or elemental spell to make it Vehumet-appropriate. Having two low slevel books instead of one higher slevel book makes it more likely that the books together will contain several low-level spells instead of a small number of mid-level spells.

MainiacJoe wrote:Another Gozag and Ru. I used a runed door because I was concerned that the welcoming committee might be too strong.

I think it would be better to reduce the number of monsters slightly in the central chamber than to have a runed door here; a runed door should be reserved for something more important than a big bunch of monsters sitting around.

New version. I changed the door to plain, and changed the welcome committee to 5 of 8.