Looks pretty cool. My first impression from the pic was : Waw cool HV ... untill i read it's an SV, with warp.
Judging by the pics on the workshop it looks roomy and fast, with even 36 rcs on board.
Gotta see how you did that for myself. From the picture here it didn't look that big, now i'm curious.

Well... since Eleon hates us builders (am referring to the entry/exit of cockpits) i spend this morning changing the NSI Aranean.
With a lot less hassle than i anticipated i made both its cockpits work.
The inner cockpit does look a little worse imo (had to use shutterdoors to seal it off), but when the developers throws eggs at you, it's best to make an omelette and not let the eggs go to waste

Hooked a motionsensor up with the 2 shutterdoors so they open when you stand 1 block away on the outside and also opens as soon as you leave the cockpitView attachment 54070

Also set up a LCD which is connected to same the sensor and activates the LCD when you are in the cocpit (lets you know the shutterdoors are closed behind you)View attachment 54071

This is the view when you leave the cockpit. Just have to make a little jump to get over the shutterdoor-frame and you are out View attachment 54072

Click to expand...

My only solution was to get rid of the shutters (1x1) and leave that block open. Even if i could open the shutter from inside the cockpit (wouldn't know how), the shutter block prevents me popping out on top.

Guess that works allright, still better then closed cockpit on its own.

====CPU DISCLAIMER====
As far as I am concerned, CPU does not exist yet.
The current figures of 100 on all thrusters and RCS etc are placeholders.
I will not build my ships around a feature that does not exist yet or even has solid figures set in stone.

When CPU becomes a thing and all the usage figures have been decided and balanced out, then I will build my ships to suit that feature.

Click to expand...

That's where I am, until it gets implemented and balanced I am not worrying about it.

One thing I have been wondering about, how will the Devs implement a penalty if you surpass the CPU limit?

Lag in controlling the build? (think of slow a internet connection)

Rolling outages throughout the ship as the overtaxed CPU switches between tasks? (CPU switches devices off while cycling through them)

Meh, that's all just speculation. Back to our regularly scheduled discussion.

Thank all of you for the fun and insights here. Also, thank you Eleon for 4k hours of interesting and at times hilarious gameplay. I've decided to move on to other things and I didn't want to leave without expressing my gratitude.

View attachment 54073
====CPU DISCLAIMER====
As far as I am concerned, CPU does not exist yet.
The current figures of 100 on all thrusters and RCS etc are placeholders.
I will not build my ships around a feature that does not exist yet or even has solid figures set in stone.

When CPU becomes a thing and all the usage figures have been decided and balanced out, then I will build my ships to suit that feature.

Click to expand...

While this is true, I think the devs do also need some ships built according to current values, to be better able to define new adjusted values.
Since i'm used to build balanced ships - at least I tend to believe so - I build like this in this ship (ERA-C Avaliero) which currently (build 2137) uses 7500/7500 CPU: - with RCS and tanks it's like with thrusters… either you know how many you need/want with the first block you set, or you dont - I do.

I'd like to have a total of 2 thrusters more to the back for better acceleration, but that would destroy the otherwise perfectly balanced (equal) thruster values with the exception of the bottom for high gravity planets.

What's left to do is some more textures without textures…. and remove some of the too much textures….
Makes perfect sense, doesnt it?
I think thats the most difficult part.

And YES, this is the size of my prefered size ships, it has a hangar large enough for my large SV's (classes 2-4), for my large HV (class 2) and a farm large enough to get some MRE's for reserves, and plenty of ingredients for that carbon stuff (fka plastic) and 'basic medical supplies' for my excourse SV's (where also the MRE's end up)….

Anything smaller is just starter equipment. <3
Just wished i'd be better with texturing… it's a PITA...

EDIT:
And you DO need a 4th T2 generator (on this ship) to escape 5G without redlining the engines.
And you DO need more T3 tanks to get somewhere near to be close to be actualy online reliable.. -> needs like 20-30 t3 tanks more (additional to the 16 'to be set' tanks, so a prefered total of 55-60 T3 tanks, at least).
And I DO need more RCS, as I tend to belive a ship of this size should have a 'yaw' of about 0.5-0.75°, maybe even up to 1.1°. --> which would mean i'd need like 50 RCS, so 40 more, need to set room for 16 more then, lets see…
Needs more Cargo Controllers for basic everyday supply, and lots more volume&slot extensions for all Kind of Storages.​

I'm yet again trying to push an interesting concept. My plan here so to make a vertical snub fighter SV, that can dock to the sides of the T4-Cutter, and can land normally on it's side. So far it's going pretty good, I just hope I can get the agility I want out of it with 2 jets in each direction.

Thank all of you for the fun and insights here. Also, thank you Eleon for 4k hours of interesting and at times hilarious gameplay. I've decided to move on to other things and I didn't want to leave without expressing my gratitude.

Looks pretty cool. My first impression from the pic was : Waw cool HV ... untill i read it's an SV, with warp.
Judging by the pics on the workshop it looks roomy and fast, with even 36 rcs on board.
Gotta see how you did that for myself. From the picture here it didn't look that big, now i'm curious.

Click to expand...

It looks good but it is not very safe to fight with.
The cockpit gets take easily against some poi, it could do with an internal cockpit for combat.
All the main power systems are crammed together behind cockpit next to warp drive with fuel tanks XD

I tested it earlier and the vessel was a no retrieve after the cockpit had gone xD
Like a giant bomb behind the driver seat haha
I may have to add more structure around the nose, remove those 2 spots.

Thank all of you for the fun and insights here. Also, thank you Eleon for 4k hours of interesting and at times hilarious gameplay. I've decided to move on to other things and I didn't want to leave without expressing my gratitude.

I reworked the Furioso front end around the nose, its thicker and a bit more shielded across the cockpit glass now

This morning I started a new SV project...
A closed cockpit behind that glass in the front.
Before the glass the cockpit itself was in that spot and looked ok, but fear of instakill prompted me to lower the cockpit and put glass over it.
Personally I think it may be better with a open cockpit seat on this model.
We wills ee what happens throughout the day

I was toying around with making ruins for dead worlds. Grabbed a really cool space shuttle off the workshop and stuck it to an abandoned launch platform.
I find creating ruins really enjoyable. It's fun to think about all the stories that have been lost throughout the ages about these ruins. Who lived here? What were their hopes, their dreams? What happened to their civilization? Is it a sign of things to come for our fellow galactic survivalists?

Thank all of you for the fun and insights here. Also, thank you Eleon for 4k hours of interesting and at times hilarious gameplay. I've decided to move on to other things and I didn't want to leave without expressing my gratitude.

Hello everyone. I haven’t posted anything in a while. So I thought I would post some great pictures of my very first capital ship I built in Empyrion. The Amaterasu first took to the skies late January 2017 & since then has come through many game braking updates. Of course she’s also been refitted many times to take advantage of new features and is still flying today.

Thank all of you for the fun and insights here. Also, thank you Eleon for 4k hours of interesting and at times hilarious gameplay. I've decided to move on to other things and I didn't want to leave without expressing my gratitude.

It looks good but it is not very safe to fight with.
The cockpit gets take easily against some poi, it could do with an internal cockpit for combat.
All the main power systems are crammed together behind cockpit next to warp drive with fuel tanks XD

I tested it earlier and the vessel was a no retrieve after the cockpit had gone xD
Like a giant bomb behind the driver seat haha
I may have to add more structure around the nose, remove those 2 spots.

Thank all of you for the fun and insights here. Also, thank you Eleon for 4k hours of interesting and at times hilarious gameplay. I've decided to move on to other things and I didn't want to leave without expressing my gratitude.

I know it sounds stupid because basically she’s just a bunch of computer data, but I’ve got many fond memories.

Like the reason for her first flight.

The landing pad you see her sitting on in the picture you will notice that some columns are thicker than others. That’s because they had to be rebuilt.

This picture was taken about two to three weeks after the incident.

At the time the main hull was barely coming together but she was already weighing a few metric tonnes.

On that day I was continuing the build and was on my back towards her after I had visited the base I was using at the time." You can see it partly in the left of the picture." Anyhow I was standing on the base's landing pad when suddenly the landing pad beneath her give way and blocks were thrown into the air as she landed that poll of water.

I had to retrofit some engines to lift her back out and rebuild the pad she was resting upon.