Timinits & Trolls

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13 February 2018

At last! Backers of the 13th Age in Glorantha crowdfunding campaign have received the PDFs of the two books that were part of the basic pledge:

The rule book for 13th Age in Glorantha itself (466 pages),

The new stat-less, engine-neutral Glorantha Sourcebook (226 pages) that sets the gaming clock forward to the time of the Hero Wars.

Both PDFs will be available for general purchase from the chaosium.com web-site later this month, respectively at USD 26.95 (appr. EUR 22) and at USD 19.95 (appr. EUR 16).
Now I have 692 pages of Gloranthan goodness to read, so I think I am going to disappear from public life for a while...

06 February 2018

Another incredibly inspiring piece from the upcoming 13th Age in Glorantha book. Can't wait for the book to be out... Even though I am not planning to use that particular rule set, I know I will extensively mine the book for ideas and inspiration.

09 January 2018

The Kickstarter crowdfunding campaign for the John Carter of Mars role-playing game by Modiphius is live! And since it is the first day, and it has already reached £17,532 out of £20,000, it is certainly going to be funded.

The system's engine is called 2D20, and it is the very same engine as the one for the new Conan RPG, which I have tried and enjoyed at the Eternal Con in 2016.

There are many different pledge levels, and lots of add-ons. Actually maybe too many pledge levels— I have trouble figuring out which pledge level you must choose depending on what you want to get. For instance, there doesn't seem to be a way to only get the PDFs (which is what I would have liked to pledge).

05 January 2018

There is a nifty on-line City Generator available here. It says 'mediaeval city generator', and Glorantha is an ancient world rather than a mediaeval one, but I still find it extremely useful to prep my RQ games.

I haven't fully explored all its options, and in particular the implications of the toggle on/off of the various features (some of them seem to remove the previous ones), but once I master the tool I will probably post some bits of advice on how to use it, and maybe on how to Gloranthise the results.

Also the City Generator has quite a community of users who submit new ideas to the developer, meaning the tool is probably bound to get further improvements (e.g., numbered buildings).

08 December 2017

Runes was a French RPG fanzine/magazine that lasted but ten issues, from issue No.1 of January 1983 to issue No.10 dated “Q1 1985”. The short existence of Runes coincides with my discovery of role-playing games (I had only been playing wargames before that).

Runes was written and published by the Toulousian circle of gamers. At the time, in France, there weren't many RPGers, and they were mostly centred in Paris, Nice and Toulouse. I also happened to live in Toulouse at the time, and I remember vivid fan discussions with the Runes team at the Relais Descartes gaming shop in the centre of Toulouse.

Despite its name, Runes published almost only AD&D and Call of Cthulhu articles and scenarios — it made sense since AD&D and CoC remained the two most popular RPGs in France for a very long time. Yet there were also a few Traveller articles, a DragonQuest one, several RuneQuest ones, one in particular that I remember that described all the classic RQ campaigns in issue No.8. RuneQuest was also introduced as “the most elegant RPG” in issue No.3.

From a graphical point of view, the layout was rather crude, but the covers were beautiful, and there were some funny vignettes (see above).