-Yankton now has traffic and will display the relevant map, due to this, there is code that will unload Yankton the minute you are elsewhere.
-Fixed an issue where any of the interior maps wouldn't display anymore.
-Added support for added colors in the Vehicle color menu, also for wheel colors and pearls, futhermore wheelcolors now have all possible colors.
-Added Color id display in the Vehicle color menu.
-You can now use all colors as Pearls.
-Due to many complaints about the controller indicators, I have decided to disable those by default. To use them, add CRightIndicator=6 and CLeftIndicator=5 to the keybindings section of TrainerV.ini.

no ini changes.

Changes from 8.6
-Infinite Boost, vehicle options, will be saved when save settings is used. Hold X or E (depending on the vehicle).
-Fixed an issue when you search for vehicle engine sound.
-One thing that always kind of bugged me was the removal of the native that allows for sitting. jedijosh920 sitting mod allows this,
but it only supports a few chairs or benches. So I have borrowed the animations from this mod (thanks jedijosh920), but the trainer will support
208 chairs, benches, stools and busstops. Options menu 2nd page, or L+numpad 0.

Changes from 9.0
-added 3 new horns.
-did a complete animation extract, I believe all animations are now in trainer. No duplicates. Total of 138.679 animations.
-added Christmas Decoration in Nightclub and in the Terrorbyte.
-fixed the VIP lounge. Also added the Spin the Wheel table, just for show.
-added Biker Mission wall in the biker clubhouses, again just for show.
-fixed bug where the 3 new weapons were not included with the infinite ammo,no reload.
-various small fixes.

no ini changes.

Changes from 9.1
-Ability to set Crowd Noise in Arena.
-Ability to change the appearance of the Arena whilst inside the Vip Lounge.
-Working "Spin the Wheel" in the Vip Lounge.

No ini changes.

Changes from 9.2
-Added support for Proximity Mines (I am using part of the code from drp4lyf, thanks) and updated it
to support the five different Proximity Mines that were released in Arena War. There are 34 vehicles that support the five different proximity mines
and 10 that support the "gunrunning" mine, apart from the 6 release in that update, this includes the Khanjali, and the custom variants of the Mule,
Speedo and Pounder.
You need to supply the vehicle with the mines yourself using the vehicle mod menu. Press N or D-pad right to deploy. Does not work when the menu is open.
-Adjusted Prizes for the Arena War Wheel.

No ini changes.

Changes from 9.3
-Ability to set the mod kit in Vehicle mod menu, only applies to a small amount of vehicles, in fact, only 2 vanilla vehicles have more than one modkit, this is for the vehicle modders that can't make
due with one modkit :).
-Thanks to Eddlm all vehicles can now have the same nitro effects that the arena war vehicles have, Vehicle options second page, Nitro, will save when save all settings is used.
To use press the same buttons as for the arena war vehicles, X on keyboard or A on controller. Does not show the Particle effects on vehicles without an exhaust.
-Whenever you change cars, fall off your bike, or jump out of your car, the arena interior will "disappear". If this happens, I teleport you back to the pit.
-various small fixes.

No ini changes.

Changes from 9.4
-Ability to replace the special ability bar with a bar that works both for boost (nitro) and shunt boost, if nitro is enabled, this will replace the special ability bar
with the bar related to nitro. To use this functionality, add nitro1=1 to defaults section of trainer ini. By default the special ability bar is not replaced.
-Ability to use mines on all vehicles, by default this option is disabled, and same as with nitro, it will only work on vehicles that have the relevant mod applied
in the Vehicle mod menu. You can enable this option (vehicle options menu, page 2) All Vehicles have mines, and set the type of proximity mine, and now all vehicles will
have mines. This option will be saved when save all settings is used. Might not work perfectly on all vehicles.
-Have tried to get more usefull mod slot names in the Vehicle Mod menu from the game, this does not work all the time, in that case I display a default value for the mod slot.

No ini changes.

Changes from 9.5
-changed they way I display mod text labels in Vehicle Mod Menu and livery menu.
-added proper names for the tattoos, also added a few missing tattoos.
-added proper names for the T-shirt overlays.
-the T-shirt overlays are also working for the three player characters.
-ability to change the texture of objects, edit specific objects. This will work on only a few objects (hint stunt objects mostly).
-various small bugfixes.

No ini changes.

Changes from 9.6
-Since people have found a way to add radio stations, I have updated the way I detect those stations, so that any added stations can also be used to lock the radio to that station.
-Next Song (N) is back ! Thanks to Unknown who provided me with code to re-implement the skip to next song function.
This means the key to deploy mines has changed from N to L+num1.
-Option to display Artist and Track each time you use N to change the station. This is optional, add DisplaySong=1 in defaults section of the ini.
-On some people's computers the new way of getting livery names led to a crash, so I added an additional check to prevent that from happening.

No ini changes.

Changes from 9.7
-The option DisplaySong will now also work when a new song is played on the radio, not just when you press N for next song.
-Compatiblity with latest patch (snow, despawn, recording UI).
-Fixed a bug with Nitro not applying.

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a_tavenner
31

a_tavenner
31

Amazing, Sjaak. Thank you so much for this. One question: could the animation menus have a custom input option? The number of animations available is absurd (as I knew it would be, but still, Jesus f*ck)

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Kyle873
5

Kyle873
5

Nice. Are you going to support 1.24 GTA Online? It's practically the Modders Pool, as it has no file checks, and people on 1.24 can't play with people on 1.26.

What he told me regarding multiplayer is that he's not going to touch it. If you use a bypass and/or older version and features work, then so be it, but he will likely not add actual support for online things for a while, if ever.

owe I had to verify integrity of game cache with steam because I had to delete my update folder that had additional dlc files that weapon drop added to my update dlc files, steam replaced those 7 deleted files when I ran verify integrity of game cache and not the additional ones from weapon drop , which I wanted gone

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Kyle873
5

Kyle873
5

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.

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Kjaystar
1

Kjaystar
1

Haven't figured that one out yet. Seems to be an issue with larger ones though, like the shark. I've noticed this is an issue in every menu which allows you to turn into them though, not just this one.

Yes, that's what I noticed from a few videos. This was happening prior to this trainer. Ty for response, hope it's fixed later. Not a big problem, just always wondered.