Specialties

Skills

Experience

Worked as the team leader of Road to Immortal(神仙道). Participated in new game system design and development, game engine improvement, bug and statistics system, automated distribution system and game localisation.

Participated in early development of Unity3D title Triple Defense(塔塔塔防). Worked as the server programmer and implemented the first version of gameplay server.

In October 2014, led a 4-person-team on prototype development of an unannounced game title. Also had developed over 15 public mini-games and prototypes during the career.

In later career, in charge of making VR games on PS4 based on Unity3D & Unreal technology, Designed a game asset file system and tools.

Education

The National Film and Television School has developed a ground-breaking MA course in Games Design and Development. Combining existing NFTS expertise in character creation, storytelling, design, animation, sound, visual effects (and more!) with the input of established games industry experts, the course perhaps, for the first time ever, genuinely bridges the gap between the worlds of film, television and games in a media production education environment widely acknowledged as one of the best in the world (the school was named the ‘top overseas film school’ by the Hollywood Reporter).

Awards

2018

IGDA Scholar of GDC 2018, IGDA
The scholarships are awarded to the most promising students studying subjects related to games development.