Ok, it doesn’t look like that everyday, if it did there would be no point in taking a photo :). But for some stuff you simply need 3 computers and 2 desks :)

We are back to fine tuning motorcycle physics. We have changed the scale for the whole Rascal Rider world both in Blender and Unity, and that required some live references between the old and the new settings. Now it’s time for collisions…