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Strict Standards: Non-static method WP_MatchesMapRegex::apply() should not be called statically, assuming $this from incompatible context in /home1/jordgar/public_html/wp-includes/classes.php on line 219Football Manager Live Portal | Editorials | GameWorldOne.comStrict Standards: call_user_func_array() expects parameter 1 to be a valid callback, non-static method BDPRSS2::tag() should not be called statically in /home1/jordgar/public_html/wp-includes/plugin.php on line 339

Archive for the ‘Editorials’ Category

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Recently, I was speaking to Caleyjag, the founder of one of the top Football Manager fan sites on the web and also, quite likely one of the most innovative members of the FM community for many years. On FMFanboys, he made a statement that: “the community just isn’t needed as much as it once was.” All respect in the world to him, but I think he couldn’t be more wrong. The community is even more important now than ever before with the immense power that independently operated fan sites have in this new digital age. Type in “Football Manager 2010″ into Google and see what comes up. Realize this phrase is estimated at 1.2 million individual searches a month. Add…

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Tomorrow sees the re-launch of Football Manager Live with some big changes, it’s not quite the unveiling of FML 2.0 (that will be after the 3D match engine), but plenty of big changes for those who have played before. The biggest change most will notice when their new world opens is the starting squads and a more relaxed beginning to a gameworlds life. No more of the race to log in first and grab the best players, the new worlds have pre-assigned squads and whether you log in for the first minute or 2 days (even 20 days) later it won’t change who get to choose from in making your first squad. So how does it all work ? On joining a new world everyone will receive…

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Finally back to a normal and stable internet connection, after a month or so away from FML i have a fair bit of catching up to. The following article was actually written some months ago, but with the recent announcement about the relaunch of FML it’s still worth posting. The current choices between gameworld types will be a fairly important step come relaunch so make yourselves aware of the differences between the two major types. If you haven’t chosen as yet – or wish to change your selection you can do so via the official website. Back in November 2009 the first part of the announcement dealing with the future of Football Manager Live talked about the different…

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Normally, when people think of resources in Football Manager Live they think of money and players. Perhaps if they give it a bit more thought, though, they think of things like skill points and contract locks; and start to dissect a resource like cash into multiple resources, such as present cash and future cash. However, there are quite literally hundreds of different resources in FML at your disposal, and ultimately, every decision you make is made to gain some resources at the expense of losing others. I believe the most important skill by far in FML is effective resource management. The ability to manage your resources extremely well (whether done consciously or…

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In July, I wrote an editorial on the structure of prize money in Football Manager Live. In it, I essentially called for a dramatic reduction in income sources which weren’t directly related to official competition performance, such as stadium income, general income and media money; and this should be replaced by a greater emphasis on prize money, based on finishing positions within the league pyramid. Well, on Monday, the new FML Future Developments forum contained a suggestion from Ov Collyer: Suggestion – Give Prize Money More Importance The general idea behind this suggestion is to tie more of your income into your performances in competitions in a given…

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Christmas is over and the New Year has begun, with the reset, restart, (whichever you prefer) scheduled for March 2010 now is the time to start looking at what other changes might be considered essential for a successful re-launch of Football Manager Live. If we backtrack the development process from the estimated date of re-launch, around a month required for Q&A testing, before that a period of initial beta testing, and of course some time required for the actual coding. This leaves a development window of maybe 3-4 weeks from now to flesh out any initial ideas, at least for any major changes to the game. So it’s now that any ideas you may have will be…

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The first topic in the Football Manager Live “Developers Forum” is a good one, and pleasantly it has received a lot of constructive input from a large number of people. Whilst there are certainly some dissenters (there always will be), the majority of respondents are definitely in favour of the idea in principle. Although there are a number of concerns around how a change like this may be achieved and what game play aspects may be lost along the way. The biggest justification for moving to preselected squads is that it should totally remove the perception that being first into a game world is a big benefit. The current situation places too much emphasis on the…

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Well regarded for his thoughtful editorials Levo has played and written about Football Manager for over 10 years now. His own site FM Pundit is aimed at keeping up-to-date with the current trends within the community. Discussing the way we play the game, guides, tactics and general opinions about a game that breeds such passion and devotion, this is his first guest article for GameWorldOne.com Football Manager Live has recently celebrated it’s first Birthday, while the recent Football Manager 2010 release was a mark of the 17th edition to SI Games football management simulations. Football Manager 2010 was released to critical acclaim from both the media and the…

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