ROCKABILLY BEATDOWN is an "Endless Puncher" action arcade game for iOS , Android , and MacOS / Windows PC. Choose your hero and punch your way through a streaming hoarde of hellish denizens for as long as you can last!

GAMEPLAY

MOVE: Tap the Move buttons to travel right or left.

PUNCH: Tap the Punch button to attack.

PAUSE: Pauses the gameplay.

HEALTH: The number of times a Hero can be struck by an enemy before Game Over.

T.C.P. (TOTAL CONNECTED PUNCHES): The number of times the Hero successfully makes contact with an enemey. This is essentially the game score.

PUNCHTASTIC METER: This meter grows with every successful attack. When full, the Hero can unleash the Punchtastic super attack!

COMBO COUNTER: The counter increases with each consecutive attack. If the player is struck, the counter resets to zero. The higher the Combo, the faster your Punchtastic Meter fills up!

HOTROD METER: Every time your combo hits 25 (50, 75, etc.) a tire will spawn. Punch and collect 6 tires to spell out HOTROD and summon this incredible super attack!

When the Punchtastic Meter is full, the Punchtastic Trigger is available. This is a super attack that clears all enemies. Will you use it right away or save it for a tough spot?

Each use of Punchtastic makes the meter need more hits to fill.

NOTE: Defeating an enemy with Punchtastic only counts as one hit per enemy. Therefore, an enemy which would normally take 3 hits and add 3 to T.C.P. will only add 1 T.C.P. when defeated with Punchtastic. Players who wish to aim for the highest T.C.P. should keep this strategy in mind.

When you collect 5 tires, punching the 6th tire will trigger your hotrod super move automatically. Use this special move to really rack up your T.C.P.!

If you have a combo multiplier active, this will also send your combo count through the roof, allowing for a quick buildup to Punchtastic afterwards. This is especially helpful during extended play sessions as it takes more combos to build your Punchtastic Meter the more often it is used.

PICK-UPS

Pick-ups that appear during gameplay need to be punched to be activated.