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[AAR] [Sun] 31 Mar 2013 (Friend or Foe?)

Many glorious thanks to the 58 comrades who came along tonight to celebrate [s]Zombie Jesus Day[/s] Easter Sunday!

Crateresistance provided us with a taste of the horrors to come, as one superpowered Bandzai claimed the dominion of Stary Sobor. His mates were unable to keep up with the hard-rockin', chain-smokin' badass, but they did manage to funnel a fair amount of BluFor into Bandzai's killing fields! Rolling Matryoshka proved that Chernarussian Forests have yet to finish slaking themselves with the blood of Comrades, but we managed to seize a hill and scare off all the BluFor around it (who may or may not have been withdrawing for a napalm strike). Cinderella saw a two-pronged human wave assault by the Takistanis. Very few of them made it to the walls, but the few that remained frightened the Bradley so much that they ran out of the Safety Zone and got blown up by an opportunistic RPGer even as the automated UAV was drawing a bead. Roadside II found the Takistani army slowly whittled down by secret 'leet black-ops units who may or may not talk in very stilted accents. "Enemy. Man to our. East. 500 meters. Under fire!" "7 is dead." None survived. Finally, the rivalry of Aziz and Azoz flared into urban combat as brother turned against brother, father against son, and men who had played football with one another in their youth screamed patriotic slogans at one another while the civilians around them looked over in puzzlement.

As ever, please post your thoughts, feedback, screenshots and video here (PM any of the hosts for details of FA YouTube channel); please remember comrade YouTube Hero SuperU's FA video idents, but please also check out the latest guidance on video editing for Folk ARPS from yours truly! Detailed posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

[AAR] [Tue] 02 Apr 2013 (Kevin Costner)

Originally Posted by fer

Missions:

FoxHound

Utes Clearance

Unreachable

The Generals

Karavan

Cholo (afterparty)

For a weekday night, 46 comrades is great - well done to all who came along to fight for our socialist agrarian revolution. The reward for most of those brave 46 comrades was to see Black Mamba drive a fuel truck into a Hind and exploderise it in a fireball of righteous self-sacrifice. I don't know if we can top that (but we'll try).

We were actually rather good tonight, and sometimes better than good! Foxhound saw a methodical, well-executed sweep of a green zone that resulted in 100% KIAs for the bomb-toting human foxes, and zero losses for the platoon of hounds. Hounds in helicopters. With guns. Then, in Utes Clearance, a supremely ambitious air-assault involving hot LZs and attacks on the very centre of the enemy mass didn't result in fireballs, but actually ended in success! A return to Chernarus in Unreachable saw a great deal of death, but it wasn't all in vain, thanks to comrade Black Mamba's heroism (he is now comrade hero Black Mamba). More death followed in rapid urban adversarial, The Generals, although nobody knows who won; but the real massacre of the evening was reserved for Karavan, during which the puppeteers killed every last man in the stranded army platoon before the helos arrived. It was brutal. Finally, there was a Cholo-related after-party involving PCP, Kevin Costner and Whitney Houston.

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

[AAR] [Sun] 07 Apr 2013 (Glorious)

Comrades, tonight was glorious in so many different ways. Let's make a list:

62 comrades made it along tonight, making this almost as large as one of our joint ops.

Slotting was smooth and rapid (apart from when I got my maths badly wrong in Crash site - thanks for your patience).

Our performance across all the missions was nothing short of epic ...

... but I have to single out the platoon's superb performance in BlackFolkDown under debutant CO, audiox.

We even managed to kill every last tank in Finale XL - despite it being 'like the end of Platoon'.

But most of all, it was glorious because lots of people who don't often command stepped up and took leadership slots, and proved that actually they're pretty damn good at this. We tried something different with regard to slotting tonight; I'll write more about it in my own AAR post, but for now I'd like to thank all the comrades for co-operating with our slightly different approach to slot-selection. I hope you'll agree the results were impressive this evening, but more than that, I hope more comrades now feel confident of their ability to lead.

As for the missions? Bend was executed very successfully, but we waited too long before withdrawing, and a surviving enemy BMP-2 executed us. Roadside was pulled of very competently, and even though the platoon took some significant losses at the start (mostly in Alpha), we were able to recover and go on to clear the AO and secure all the abandoned trucks. Crash Site was its usual, chaotic self, but there was a resolution: OPFOR managing to secure the data and extract successfully, despite suffering traumatic losses. Then it was on to BlackFolkDown (limited to 2 objectives), which was pulled off with real style. That so many troops and Blackhawks survived to the final extraction says even more than the two warlords we took out of the city alive. Finally, to counteract all the awesomeness and bring back the death that is the hallmark of FA sessions, we played Finale XL; but even in this mission we were simply glorious. There was heroism going spare, and we killed all the tanks in the end. The angry, angry tanks. Then we got high on PCP and tried to forget. Except I don't want to forget this session, because you rocked.

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

[AAR] [Sun] 14 Apr 2013 (The one with the Hind)

Originally Posted by fer

Missions:

Highway

Crateresistance

Shilkas of Nur (at night)

Broney

Guns of Nagarone (afterparty)

Another strong turnout with 50 comrades joining the fight and a marathon session lasting over four hours. Most remarkably, it was a session in which we were actually very good. So good, in fact, that the Party is concerned about the new survivability rates (because it hasn't ordered enough food for next month). As tonight's host, I'd like to thank everyone for the rapid slotting and great comms discipline during slotting and briefing - it's much appreciated!

Highway was a massacre, but in a good way: the enemy convoy was halted and quickly converted into a series of burning wrecks with enemy bodies strewn liberally around. Although Bravo lost men, overall our losses were light and soon our brave platoon of revolutionary fighters extracted to victory. Crateresistance was a tense affair, as comrade CO Ferrard Carson (defending) laid an effective trap that almost did for BLUFOR. Only a mad dash by BLUFOR survivors ensured a dramatic finale, as the two forces attempted to outflank each other, eventually swapping positions outright before Carson's men delivered the final blow. For tonight's run of Shilkas of Nur we eschewed Delta and daylight, opting for darkness and the support of an MGS Stryker. For the first half of the mission the platoon was a picture of effectiveness, clearing the southern half of the AO and cannon-sniping enemy Shilkas. Then an enemy Hind appeared and vaporised the CO and most of Bravo. After we got over their loss (and through at least one interim leader), we managed to destroy the last Shilka and clear Nur. It was epic.

In what may have been our first even player-platoon completion of puppeteer mission Broney, comrade CO Draakon managed to use his Bronnegruppa as both a BOF and transport element. Beginning as a simple line-sweep of the greenzone, Bravo squad was later sent on a hair-raising BMP ride (complete with RPG hits), so that the town could be attacked from two sides. Despite some serious murderising by comrade puppeteers Head and Ferrard Carson (in particular), and the trading of RPG shots on a seemingly industral scale, OPFOR eventually prevailed. In the afterparty, we played a very old mission, Guns of Nagarone, wherein comrade CO Dogface hatched a plan of complexity, pure logistical horror, and old school madnesss (but I was reminded of why the Party now enforces particular rules regarding transportation and ORBAT).

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

[AAR] [Tue] 16 Apr 2013 (The Party is always watching)

Nutcracker - This one was a real nutcracker for opfor, they took heavy losses.

Treehuggers - Glorious leader toppometer commands an under strength platoon with tank and a hijacked BMP3! Lots of death

Cacheola - Bluefor and inde battle it out over some caches, Bluefor takes too long and inde kills them. Inde Victory!

From thin air - We play a mission were delta is so stealthy they didn't have map markers and the enemy was protected by an invincible line of fences.

After Party

Redflight - in this mission we adopted advanced communist tactics in which each player contributes to the plan in the form of a map marker. http://cloud-2.steampowered.com/ugc/...1A042035E76BD/. Fortunately for us the mission crashed and we never got to try this new tactic.

The one with the AN2 gunships. Airwolf meets topgun.

Thanks to all for making the session, we had a petite turn out of 34 comrades fight (Die) for the Party today, please post your AARs below they help us hosts and mission makers. They also provide for some interesting reading!

Yet another good turnout, 17 of our finest comrades turning up to partake in fantastic series of missions. Thank-you all for coming and I hope you all had fun. Make sure to stick up an AAR, or alternatively just your thoughts and opinions on tonight's session.

[AAR] [Sun] 21 Apr 2013 (Head ... it's a ridge)

Originally Posted by fer

Missions:

Slippery Eel

Huzzah SE

Skyline SE

Holy Stones

Cholo (after-party)

Cholo (more after-party))

47 is an excellent number; it's also the number comrades who joined the fight tonight. There was some rapid slotting and competent army-ing from everyone, and nearly 4 hours of tactical action. Well, there was shooting. Anyway ... as co-host tonight (comrade Ferrard Carson kindly took over for the last third of the session), I'd like to thank everyone for coming, and also for the great comms discipline during slotting and briefings.

We began with complex adversarial, Slippery Eel (an extended remake of The Takedown), during which a small force of BLUFOR attempted to use HMMWVs and a mini-gun Blackhawk to intercept the crafty Aziz before he could deliver a report on oil contracts and corruption to the UN offices at the villa. Unfortunately, BLUFOR sustained too many casualties and public opinion in America forced the Party to end the mission (I got a call from the White House). Next, the Party issued ACOGs to many comrades, and sent a platoon of BAF soldiers to clear out enemy positions to the north of Zargabad in re-mixed mission, Huzzah SE. Despite a platoon's worth of enemy tanks, angry Kords, and the eventual fiery death of our IFVs (or 'light tanks'), the objectives were seized in the name of the Party and victory fire was authorised. Another remixed mission followed, this time the high altitude corridor shooter that is Skyline, remixed as Skyline SE by comrade Wolfenswan and myself to include greatly more death. Unfortunately - for us - the Third International Fighting Brigade of Takistan in the name of Che Guevara overcame hordes of enemies, tragic mountaineering accidents, attack helicopters and tanks to push the Takistani Army off the ridge and claim it for the Party too (we're setting up a property management company next week). Finally, Holy Stones provided darkness, confusion and frantic shooting in the night markets of Zargabad (which is precisely why the Party is planning to build a mall next year). There was, of course, some after-party Cholo; but the first rule of after-party applies.

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

[AAR] [Sun] 11 Aug 2013 (Joint session: CiA & LDDK)

Originally Posted by Fer

Missions:

Rook Valley SE (Part 1)

Rook Valley SE (Part 2)

Internecine II (Merkel Edition)

Finale XL

Cholo (after-party)

Wow. Just wow.

88 comrades from the revolutionary brigades of CiA, LDDK and FA took part in opening mission, Rook Valley SE (part 1), possibly setting some kind of session record for us! We were still at 69 going into Rook Valley SE (part 2) over 90 minutes later. By the time we entered the third mission, adversarial Internecine II (Merkel Edition), our numbers were still comfortably into the 40s. We even had around 27 comrades for a desperate attempt at Finale XL and a little after-party Cholo-ing!

The Party extends a huge thank you to our comrades from CiA and LDDK for helping to create a truly epic joint session (particularly those from LDDK who patiently coped with heavy losses when Goose 4 crashed), and to all FA comrades who attended. As session host I'd also like to extend a personal thanks to everyone for helping to make slotting/briefing phases very easy to manage, and to all involved in the pre-planning of the event itself. Big thanks to comrade Ferrard Carson, who adapted his mission Rook Valley for the session. As a community, I think we can be really proud that we were able to organise this event and successfully complete two lengthy combined arms missions (particularly the second Rook Valley, in which our opposition had far superior equipment).

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.