Breaking Story Number: MSM-145 Rarity: Uncommon Card Type: Plot Twist Cost: 0 Ongoing: No Reveal the top card of your deck. If its cost is less than
the number of resources you control, put it into your hand.

Surprise Attack Number: MOR-215 Rarity: Common Card Type: Plot Twist Cost: 0 Ongoing: No Target player loses 3 endurance. If that player controls no
support row characters, that player loses 5 endurance
instead.

ˇÓle!, Construct Number: DGL-205 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target character you control gets +3 ATK this attack if it
has the same cost as another character you control.

A Death in the Family Number: DOR-142 Rarity: Rare Card Type: Plot Twist Cost: 1 Ongoing: No As an additional cost to play A Death in the Family, pay 5
endurance. KO target stunned character. Lose X endurance, where X is
the cost of that character.

Advance Recon Number: MMK-211 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Play Advance Recon only during your first attack this turn.
If a character you control would cause breakthrough this
attack, you gain twice that much endurance instead.

Aerial Supremacy Number: MSM-108 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: Yes Ongoing: Characters with flight you control get +1 DEF while
defending against characters without flight or range. X-Men characters with flight you control get +1 DEF while
defending against characters without flight or range.

Battle of Wills Number: DGL-181 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker cannot be stunned this attack while it has
willpower greater than a defender's willpower.

Big Bully Number: MSM-144 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker gets +X ATK this attack while attacking a
character with a lower cost, where X is the difference
between the attacker's cost and the defender's cost.

Blown to Pieces Number: MMK-187 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +3 ATK this attack. If
Blown to Pieces is in your resource row and you control a
Crime Lords character and an Underworld character, that
defender gets an additional +2 ATK this attack and you may
replace Blown to Pieces.

Burn Rubber Number: MOR-180 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target character you control is reinforced this turn. You may move that character to your front row or support
row. Charge!

Number: MOR-181 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No Play only during your attack step. Move all characters you control to your front row. While attacking this turn, characters you control get +1 ATK
this turn.

Children of the Night Number: MMK-166 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: Yes Ongoing: Hidden Underworld characters you control get +1
DEF. Whenever a hidden attacker you control causes breakthrough
to a player, that player loses 1 endurance.

Fall Back! Number: MOR-186 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No Play only during an opponent's attack step. Move all characters you control to your support row. While defending this turn, characters you control get +1 DEF
this turn.

Fear and Confusion Number: DOR-089 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No While attacking this turn, characters you control get +1
ATK. Whenever an Arkham Inmates character you control attacks a
character this turn, exhaust that character.

Fear Skull Number: DBM-025 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No As an additional cost to play Fear Skull, exhaust a
character you control. If target opponent has more endurance than you, that
opponent loses 4 endurance. Otherwise, that opponent loses 2 endurance.

Fight to the Finish Number: MSM-149 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No Choose an attacker an opponent controls and a defender you
control. Whenever the chosen attacker stuns the chosen
defender this attack, KO that defender. Whenever the chosen
defender stuns the chosen attacker this attack, KO that
attacker.

Fire Support Number: DGL-131 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +1 DEF this attack. If that
defender is ready and has the Manhunter affiliation, you may
exhaust it. If you do, attackers in this attack cannot ready
during the recovery phase this turn.

Flying Kick Number: MOR-189 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target character has flight this turn. While attacking this turn, that character gets +3 ATK.

Focused Blast Number: MOR-190 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No As an additional cost to play Focused Blast, exhaust a
character with range you control. Target player loses endurance equal to that character's
cost.

Force Sphere, Construct Number: DGL-029 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +1 DEF this attack. If that
defender is ready and has the Green Lantern affiliation, you
may exhaust it. If you do, it has reinforcement this attack.

Friendly Fire Number: MOR-192 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No Characters that participated in team attacks this turn do
not ready during the recovery phase this turn.

From the Shadows Number: DOR-150 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker gets +5 DEF this attack. Glory Hound Number: MMK-077 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target character cannot team attack this turn. If Glory
Hound is in your resource row and you control an X-Statix
character and a character with a different team affiliation,
you may replace Glory Hound.

Gravesite Number: MMK-170 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: Yes Ongoing: At the start of the draw phase, each player draws a
card, then discards a card. Each player who discards an
Underworld character card this way gains 1 endurance.

Hell's Fury Number: MMK-185 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker you control gets +2 ATK this attack. If
Hell's Fury is in your resource row and you control a Marvel
Knights character and an Underworld character, that attacker
gets an additional +1 ATK this attack and you may replace
Hell's Fury.

Helping Hand, Construct Number: DGL-192 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +1 DEF this attack for each
other character with willpower 1 or greater you control. Jackhammer, Construct Number: DGL-032 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker you control gets +2 DEF this attack. If that
attacker has the Green Lantern affiliation and has a lesser
cost than a defender, it gets an additional +5 DEF this
attack.

Moving Target Number: MMK-184 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +1 DEF this attack. If
Moving Target is in your resource row and you control a
Crime Lords character and a Marvel Knights character that
defender gets an additional +1 DEF this attack and you may
replace Moving Target.

Nero Unleashed Number: DGL-104 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +2 ATK this attack. If that
defender has the Anti-Matter affiliation, you may move it to
your hidden area.

Night Vision Number: MOR-203 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: Yes Ongoing: Each of your opponents plays with the top card of
his deck revealed. You may look at the top card of your deck at any time.

No Fear Number: MSM-030 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Choose one: Target attacker gets +3 ATK this attack while
attacking a character with a higher cost; or target defender
gets +3 ATK this attack while defending against a character
with a higher cost.

Only a Friend Can Betray You Number: DGL-135 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker you control gets +2 DEF this attack. If that
attacker has the Manhunter affiliation, you may return a
character card from your KO'd pile to your hand.

Overpowered Number: MOR-207 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No Each of your opponents who controls more stunned characters
than you puts the top five cards of his deck into his KO'd
pile.

Play Time Number: DSM-161 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target opponent moves target character he controls to a
different position.

Political Pressure Number: MOR-209 Rarity: Rare Card Type: Plot Twist Cost: 1 Ongoing: Yes Play only during the draw phase. Each of your opponents may recruit only one character this
turn. Ongoing: At the start of the recovery phase, you may pay 4
endurance. If you do, turn this card face down.

Qwardian Pincer Number: DGL-208 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker you control gets +1 ATK this attack for each
exhausted character with cost 2 or more you control.

Rain of Acorns, Construct Number: DGL-209 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: Yes Ongoing: Exhaust a character with willpower 1 or greater you
control >>> Exhaust target unprotected character. Use this
power only during your attack step.

Shadow of the Bat Number: DBM-026 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target Character you control gets +1ATK and +1 DEF this
attack.

Shape Change Number: DOR-160 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No Put the top card of your deck into your KO'd pile. Target
defender you control gets -X ATK and +X DEF, where X is the
cost of the card put into your KO'd pile this way.

Shock Troops Number: DGL-212 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target character you control gets +2 ATK and +2 DEF this
attack if it has the same cost as another character you
control.

Sinestro Defiant Number: DGL-073 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target defender you control gets +2 ATK this attack. If that
defender has the Emerald Enemies affiliation, you may KO a
resource you control. If you do, whenever an attacker or
defender becomes stunned this attack, KO it.

Team Spirit Number: MMK-219 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No If you control four or more stunned characters, recover a
stunned character you control. Then, if you still control
four or more stunned characters, recover another stunned
character you control.

Thunderous Onslaught Number: DGL-109 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker you control gets +2 ATK this attack. If that
attacker is hidden and has the Anti-Matter affiliation, you
may move it to your visible area. If you do, it cannot be
stunned this attack.

Total Anarchy Number: DOR-163 Rarity: Rare Card Type: Plot Twist Cost: 1 Ongoing: Yes Ongoing: Whenever a character with a cost of 3 or less
becomes stunned, KO that character.

Trial by Sword Number: DBM-028 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target character you control gets +2 ATK and +2 DEF this
turn while attacking a character with greater cost, or while defending
against a character with greater cost.

Uppercut, Construct Number: DGL-217 Rarity: Common Card Type: Plot Twist Cost: 1 Ongoing: No Target attacker you control gets +X ATK this attack, where X
is its willpower. That attacker cannot cause breakthrough
this attack. Airborne Assault Number: DOR-143 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No Characters you control have flight this turn. Characters you control get +1 ATK while attacking this turn.

Apokoliptian Hospitality Number: DGL-157 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Apokoliptian Hospitality,
exhaust a character you control. Target stunned character an opponent controls cannot be
recovered or KO'd this turn. If you control a Darkseid's
Elite character, that stunned character's controller loses
endurance equal to that character's cost.

Armies of Qward Number: DGL-180 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: Yes You may return an Army character card from your KO'd pile to
your hand. Ongoing: Army characters you control have the team
affiliations of each other Army character you control.

Back to Back Number: DSM-150 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No While two target characters you control are in the same
column, they each get +1 ATK and +1 DEF while defending this
turn.

Betrayal Number: MOR-177 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No Target an opponent who controls two or more characters with
different team affiliations. That opponent stuns a
non-stunned character he controls.

Boom Tube Number: DSM-151 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Choose one: Target support row defender you control has
reinforcement this attack; or return target front row
defender you control to owner's hand. (When an attack
concludes, if there is no defender, ready all attackers.)

Cover Fire Number: MOR-183 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target defender gets +2 DEF for this attack for each other
non-stunned character with range you control.

Crowd Control Number: MSM-148 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Crowd Control, discard a card
from your hand. Support row characters you control have reinforcement this
turn.

Emerald Dawn Number: DGL-190 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No You may KO a non-stunned character with willpower 1 or
greater you control. If you do, search your deck for an
affiliated character card with willpower 1 or greater,
reveal it, and put it into your hand. Shuffle your deck.

Entangle Number: MOR-185 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Entangle, exhaust a character
you control and discard a card from your hand. Target a character with a cost less than the character you
exhausted. Exhaust the target character.

Fast Getaway Number: DOR-149 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Fast Getaway, discard a card
from your hand. Target attacker causes no breakthrough while attacking a
character this turn.

Finishing Move Number: MOR-187 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Finishing Move, exhaust a
character you control.

Hard-Traveling Heroes Number: DGL-191 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: Yes Choose two or more team affiliations among characters with
willpower 1 or greater you control. If you do, draw a card.
Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile that have any of the chosen
affiliations have all of the chosen affiliations.

Hidden Surveillance Number: DOR-154 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: Yes Ongoing: Each of your opponents may not flip a location on
the same turn it was placed into his resource row. Each of your opponents may not play a plot twist on the same
turn it was placed into his resource row.

Hired Goons Number: MSM-098 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Characters you control that came into play this turn get +1
ATK this turn. Sinister Syndicate characters you control that came into
play this turn get an additional +1 ATK this turn.

Home Surgery Number: DOR-155 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Home Surgery, exhaust a
character you control. Recover target stunned character if its cost is less than or
equal to the cost of the character you exhausted this way.

In Evil Star's Evil Clutches Number: DGL-193 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: Yes Ongoing: Return a face-down resource you control to its
owner's hand >>> Choose a character an opponent controls.
That character loses flight this turn. You may put a card
from your hand face down into your resource row. Use this
power only once per turn.

Judge, Jury, and Executioner Number: MMK-036 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Characters you control have "Activate >>> KO target stunned
character if its cost is less than this character's." this
turn. Marvel Knights characters you control have "Activate >>> KO
target stunned character." this turn.

Ka-Boom! Number: MOR-196 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No Play only from your resource row and only during the combat
phase. KO target location and KO this card.

Lanterns in Love, Construct Number: DGL-197 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Lanterns in Love, exhaust two
characters you control. Recover target stunned character you control.

Last Stand Number: MOR-198 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Play only if you control three or more stunned characters.
Target defender gets +10 DEF this turn.

Marvel Team-Up Number: MOR-199/MMK-212 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: Yes Choose two different team affiliations among characters you
control. Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile, that have either of the chosen
affiliations have both affiliations.

Medical Attention Number: MOR-200 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Play only during the recovery phase. As an additional cost to play Medical Attention, exhaust a
character you control. Recover target stunned character.

Micro-Size Number: MOR- Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target defender gets -1 ATK and -1 DEF for this attack. If
you control Dr. Doom, that character gets -2 ATK and -2 DEF
for this attack instead.

Millennium Number: DGL-201 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: Yes As an additional cost to play Millennium, exhaust a
character you control. Choose two different team affiliations among characters you
control. If you do, draw a card. Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile that have either of the chosen
affiliations have both of the chosen affiliations.

Museum Heist Number: DOR-158 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No Play Museum Heist only during the recovery phase. Exhaust a ready character you control. If you do, draw two
cards unless target opponent discards a card from his hand.

No Man Escapes the Manhunters Number: DGL-204 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target character gets -3 DEF while defending this turn. If
that character is hidden, its controller moves it to his
visible area.

Not So Fast Number: MOR-204 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Not So Fast, discard a card.
Negate target non-ongoing plot twist effect with a threshold
cost of 1 or less.

Path of Destruction Number: DSM-159 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target attacker you control gets +2 ATK this attack and an
additional +2 ATK this attack for each other card named Path
of Destruction in your KO’d pile.

Reconstruction Program Number: MOR-152 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Return target character card or up to three target army
Sentinel character cards from your KO'd pile to your hand.

Rise from the Grave Number: MSM-158 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Rise from the Grave, pay 5
endurance. Recover target stunned character and move it to your support
row. Lose endurance equal to that character's cost.

Stealing the Light Number: DGL-213 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Play Stealing the Light only during your attack step. You may exhaust a character you control. If you do, target
player reveals X cards from his hand, where X is the
willpower of the character you exhausted. Choose one of the
revealed cards. That player discards that card.

Surrounded Number: MSM-162 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target attacker you control gets +X ATK and +X DEF this
attack, where X is the number of characters you recruited
this turn.

Sweeping Up, Construct Number: DGL-214 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Sweeping Up, exhaust a
character with willpower 1 or greater you control. Return target stunned character to its owner's hand. Look at
the top X cards of your deck, where X is the willpower of
the character you exhausted.

Swing Line Number: DBM-027 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target character you control has flight and range this turn.
That character gets +2 ATK while attacking this turn.

Number: MOR-217 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Team Tactics, exhaust a
character you control. Target attacker with the same team affiliation as the
exhausted character gets +X ATK for this attack, where X
equals the ATK of the exhausted character.

Tech Upgrade Number: MOR-218 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Tech Upgrade, exhaust a
character you control. Search your deck for an equipment card. Reveal that card and
put it into your hand. Shuffle your deck.

The Ring Has Chosen Number: DGL-215 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: No Search your deck for an affiliated character card with cost
less than or equal to the total willpower of characters you
controlled as you played The Ring Has Chosen. Reveal that
card, put it into your hand, and shuffle your deck. Discard
a card.

Up, Up, and Away Number: DSM-165 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: No Target character has flight this turn. That character gets
+1 ATK and +1 DEF while attacking this turn.

Weapon of Choice Number: MMK-220 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Weapon of Choice, discard two
cards. Search your deck for two character cards with different
names, each with cost equal to the number of resources you
control. Reveal them. Target opponent chooses one. Shuffle
that one back into your deck and put the other one into your
hand.

World's Finest Number: DOR-165 Rarity: Common Card Type: Plot Twist Cost: 2 Ongoing: Yes Choose two different team affiliations among characters you
control. Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile that have either of the chosen
affiliations have both affiliations.

Combat Reflexes Number: DOR-145 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No Move target character you control to your front or support
row. That character gets +3 ATK while attacking this turn.

Crime and Punishment Number: MMK-032 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No Choose one: Target Marvel Knights attacker you control gets
+4 ATK this attack; or target attacker you control gets +4
ATK this attack and characters you control cannot attack
this turn.

Female Furies Number: DSM-152 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No As an additional cost to play Female Furies, KO a character
you control. Target attacker or defender you control gets +3 ATK this
attack.

Femme Fatality Number: DGL-067 Rarity: Uncommon Card Type: Plot Twist Cost: 3 Ongoing: No Target Emerald Enemies attacker you control gets +3 ATK this
attack. You may KO a resource you control. If you do,
whenever that attacker stuns a defender this attack, KO that
defender.

Have a Blast! Number: DOR-153 Rarity: Rare Card Type: Plot Twist Cost: 3 Ongoing: No As an additional cost to play Have a Blast!, discard a card
from your hand. KO target location or ongoing plot twist. Its controller
puts the top card of his deck face down into his resource
row.

In Remembrance Number: DGL-194 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: Yes Ongoing: Replace a face-down character card in your resource
row >>> Target defender you control gets +1 ATK and +1 DEF
this attack. Use this power only once per turn.

No Evil Shall Escape Our Sight, Construct Number: DGL-203 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: Yes Choose two different team affiliations among characters you
control. Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile that have either of the chosen
affiliations have both of the chosen affiliations.

No Rest for the Wicked Number: MMK-129 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No Target attacker gets +3 DEF this attack. If that character
has the Crime Lords affiliation, it gets an additional +3
DEF this attack while protected and an additional +3 DEF
this attack while attacking a character with a higher cost.

Out of the Darkness Number: MMK-217 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No Target hidden character's controller moves that character to
his visible area. That character gets -3 DEF this turn.

Power Surge Number: DGL-207 Rarity: Uncommon Card Type: Plot Twist Cost: 3 Ongoing: No Discard up to three cards. Target character gets +1
willpower this turn and an additional +1 willpower for each
card you discarded.

Recharging the Ring Number: DGL-210 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No Exhaust any number of characters you control each with
willpower 1 or greater. Replace up to X resources you
control and gain X endurance, where X is the number of
characters you exhausted this way.

Relocation Number: MOR-212 Rarity: Rare Card Type: Plot Twist Cost: 3 Ongoing: No As an additional cost to play Relocation, discard a card
from your hand. Target a location an opponent controls. If Relocation is
face-up in your resource row, gain control of the target
location and put it into your resource row. That location's
controller gains control of Relocation and puts it into his
resource row.

Royal Decree Number: DSM-162 Rarity: Uncommon Card Type: Plot Twist Cost: 3 Ongoing: Yes Choose two team affiliations among characters you control.
If you chose New Gods and a different affiliation, draw a
card. Ongoing: Characters you control, as well as cards in your
deck, hand, and KO’d pile that have either of the chosen
affiliations have both affiliations.

Super Strength Number: DSM-164 Rarity: Common Card Type: Plot Twist Cost: 3 Ongoing: No Target attacker you control gets +2 ATK this attack. You may
remove a cosmic counter from that attacker. If you do, it
gets +2 DEF this attack.

Supernova Number: MSM-118 Rarity: Uncommon Card Type: Plot Twist Cost: 3 Ongoing: No As an additional cost to play Supernova, discard two cards
from your hand unless you discard a Fantastic Four character
card from your hand. Target character you control gets +6 ATK and -6 DEF and
causes no breakthrough this attack.

Trapped in the Sciencells Number: DGL-216 Rarity: Uncommon Card Type: Plot Twist Cost: 3 Ongoing: Yes Ongoing: At the start of the recovery phase, each player
loses 1 endurance for each face-down resource he controls.

Flame Trap Number: MOR-188 Rarity: Rare Card Type: Plot Twist Cost: 4 Ongoing: No As an additional cost to play Flame Trap, discard two cards.
Stun all characters with a cost of 2 or less.

Greater of Two Evils Number: MOR-194 Rarity: Rare Card Type: Plot Twist Cost: 4 Ongoing: No Play only during the recovery phase. Target a player who controls a stunned character. That
player KO's a stunned character he controls unless he
discards two cards from his hand.

Men of Steel Number: DSM-155 Rarity: Common Card Type: Plot Twist Cost: 4 Ongoing: No Target support row defender you control gets +1 DEF this
attack for each other non-stunned character you control.

Press the Attack Number: MOR-210 Rarity: Uncommon Card Type: Plot Twist Cost: 4 Ongoing: No Play only if you control four or more exhausted non-stunned
characters. Ready target character.

Zero Hour Number: DGL-220 Rarity: Rare Card Type: Plot Twist Cost: 9 Ongoing: No Play Zero Hour only during the combat phase. Each of your opponents loses X endurance, where X is the
total willpower of characters you control.