Clan Progression

The experience you can earn for each activity is capped daily and indicated by the yellow lines.

Activities:

Arkfalls

Sieges

Challenges

Emergencies

Conflict Sites

Co-op Maps

Competitive Multiplayer

Arkbreak

Bonuses:

Ark Salvage Bonus: +5.0%

Scrip Bonus: +5.0%

Global Bonuses:

Clan Rating 500Reputation Increase: 5% bonus reputation

Clan Rating 1500Vehicle Speed Up: 5% bonus vehicle speed

Clan Rating 30001 extra Key given for activities

Co-op Evolved

Solo mission maps can now be accessed on the Matchmaking menu. Fight Nim or Jackleg Joe with your friends whenever you want!

NEW CONSUMABLES

Players may carry only one stack of each type of spike, stim, and grenade. Picking up a new consumable will refill your current stack of that consumable, regardless of rarity. If the new consumable is a higher rarity, it will upgrade and replace your current consumables.

Spikes

High tech pillars which can be deployed to provide powerful buffs to your allies.

Stims

High tech drugs and nanites which can be injected to boost individual performance.

Grenades

Grenades are now consumables.

Ego Perks: Guardian Angel and Mad Bomber no longer modify the cool down on Grenades.

Mastery, Rarity and Synergy bonuses that previously modified the cool down on Grenade usage now increase the damage of your next Grenade.

Grenades can now be altered by effects triggered from equipped items or abilities.

Grenade variety has been reduced and match the format of Spikes and Stims.

UI IMPROVEMENTS

Changing Outfit, Headgear or Titles are now done from a new Appearance screen

The store has interface has been changed.

GENERAL

PC Only: New Proxy Memory graphic option slider to increase the RAM usage allowing more characters to be fully rendered.

Daily and Weekly login rewards are granted to an account when they login after a daily or weekly contract cycle!

Weekly rewards

If you own Arkbreaker you open two at once?

If you own Arkbreaker you open two at once?

The main world has been split into 2 segments the Northern Bay Area and San Francisco. This will allow more players per server! As a result, there is now a loading screen when crossing the Golden Gate bridge.

Daily contract objectives now show up on the main map and minimap.

Ladders have been added to Serenity Academy for additional play space.

Rebalanced the spawn rates for each type of Arkfall. Non-Hellbug Arkfalls will be much more common.

To help clarify which mods will change or add a scope overlay to weapons, we've changed the detail icon on sight mods that do not change the scope overlay (if it’s a sniper rifle mod) or add a scope overlay (all other weapons) to look like a sight instead of a scope.

Other Changes

Rocket Launcher Stocks (First Stage Booster) are now available from the Explosive Mod Vendor.

Nano converter mods are now available for Assault Rifles, Pistols and Rifles.

Sight Mods for BMGs/Infectors/Detonators now be drop from Soleptor, Top-Notch and VBI Mod Caches.

Ammo Caches now give 250 pistol ammo instead of 150, because that was pretty strange.

Character models now more reliably show when the appearance of that model is changing. Notably so if you are a Castithan wearing Liberty Heavy Trooper.

Resetting keybinds back to default will now more reliably work.

Faces will no longer sometimes show the wrong texture in character creation.

DLC 1: Charge Weapon pack weapons were bunk. Some were legendary, 1 was common and none of them had stat bonuses. This is no longer the case.

Shotgun magazine rarity bonuses have been fixed so they are additive rather than multiplicative. The persons responsible have been subjected to a rick-roll.

Scrapper Arkfall cores can no longer be destroyed while their shields are active.

After completing the first Arena mission (# 646), you have to wait 20 minutes even though Ferik says, 'come find me' at the conclusion of 646.

The Matron now appropriately performs her power up ability while underground.

Bob and Phil, are names that Trion have made up for the two NPCs that spawn at the hidden vendor near Muir Processing. In the Alpha server only they were flagged as enemies and given a red triangle over their heads. They added these notes to be funny.

It'll be nice to get back in the bay. Arkham Origins is officially pissing me off. (Anyone with any advice on how to beat Bane in Blackgate (the second part, where he's all huge) by all means, share with the class.)

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Etaew's Thoughts

Trovesaurus has done well from the Trove launch on Steam, moving from an average of 10k views a day to 75-100k. We had to increase the capacity or our hosting service twice, and when even that couldn’t cope, we migrated to hosting with our network friends IncGamers. It’s also sad that the majority of traffic … Continue reading Trovesaurus end of Steam launch month