well this is fantastic news, i have been working on some levels in 3dmax, now i can start importing into ut3,
ive been playing with ut3 ed and love it, even more than the RvS engine

now is there any chance we could have scale size? to make mapping a we bit easyer, eg 1uu=20mm etc?
Some of the guys around here might remem me from rvs mapping and id really like to make some maps to be imported once GB is out

I have a couple concerns and I hope they are baseless. I found this site when I was looking for more info on UE3 http://www.unrealtec.../technology.php It made it look as if UE3 required DirectX 10. Is that so because I really don't want to go to Vista (aka ME2, the broken OS). Secondly I've been waiting on the ATI 4870x2 card which will be out in a few weeks. After Nvidia bought Agiea I wonder about getting PhysX support on my system.

I have a couple concerns and I hope they are baseless. I found this site when I was looking for more info on UE3 http://www.unrealtec.../technology.php It made it look as if UE3 required DirectX 10. Is that so because I really don't want to go to Vista (aka ME2, the broken OS). Secondly I've been waiting on the ATI 4870x2 card which will be out in a few weeks. After Nvidia bought Agiea I wonder about getting PhysX support on my system.

Just wondering. Keep up the good work guys.

Correct me if I'm wrong, but I think BFS will support DirectX 9 (I remember that being posted somewhere here?)... Although you won't get all the DX10 features if you run it in DX9 mode.

well this is fantastic news, i have been working on some levels in 3dmax, now i can start importing into ut3,
ive been playing with ut3 ed and love it, even more than the RvS engine

now is there any chance we could have scale size? to make mapping a we bit easyer, eg 1uu=20mm etc?
Some of the guys around here might remem me from rvs mapping and id really like to make some maps to be imported once GB is out

Cheers
FUBAR

We are using the exact same scale as UT3.. so 1cm = 2UU

Jedielk, on Jul 6 2008, 10:10 AM, said:

I have a couple concerns and I hope they are baseless. I found this site when I was looking for more info on UE3 http://www.unrealtec.../technology.php It made it look as if UE3 required DirectX 10. Is that so because I really don't want to go to Vista (aka ME2, the broken OS). Secondly I've been waiting on the ATI 4870x2 card which will be out in a few weeks. After Nvidia bought Agiea I wonder about getting PhysX support on my system.

Just wondering. Keep up the good work guys.

It's Dx9 as well, so it runs with both and just fine on XP.

Aldous, on Jul 6 2008, 12:54 PM, said:

Guaranteed you will have full software PhysX support, and odds are good that you'll have hardware support, if unofficial.

Yup... We are using PhysX (it's built into UE3) and fully support hardware PhysX as well.

Let's just say sticking with something for the long haul usually pays off. Epic is a business and they will attempt to make money where they can and they believe in the little guy. So if there is a deal to be made that supports their business goals, our business goals and supports the smaller studios then they will work to make it happen.

It took a long time to find the right deal for all involved, but they stuck with us until that common ground was found. Epic is a great company to deal with.

Let's just say sticking with something for the long haul usually pays off. Epic is a business and they will attempt to make money where they can and they believe in the little guy. So if there is a deal to be made that supports their business goals, our business goals and supports the smaller studios then they will work to make it happen.

It took a long time to find the right deal for all involved, but they stuck with us until that common ground was found. Epic is a great company to deal with.

Have you ever read the story on ut in the early days,how they started out etc, its just like you guys,ill try and find a link to it
it is very good reading

Yep, I have read that story and it's really pretty inspiring. It shows that no matter what you think of Epic now, the ones that started it all deserve everything they are getting at this point. It's a good read.