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The Sims 3 HQ Modification (Patch v1.22.9 Compatible)

With demand of quality for the game The Sims 3, this modification helps increasing how the game will render textures.

Sim textures are rendered into one single image, and for that, the game engine scale down the textures to fit one single size.
This small modification will increase the limit the textures will have.
Choose wisely, don't be greedy, if your GPU can't handle, the textures will render all blurred out.

Background:

The modification occours on the file "GraphicsRules.sgr".
Modifies the instruction "RenderSimTextureSizes" on setting "Very High Quality" and will apply only for LOD0.

Installing:

The changes will only been seen if the setting "Texture Detail" is set to High.

To install, drop the file into base game Game\Bin folder.
Make sure you backup the original before replacing the file.

Attention:

This modification will intensify the rendering process, it's recommended NOT to use it for constant gameplay.

Help Promoting:

With such modification creators can make their textures with bigger sizes (2048x2048 is enough).
Spread the word, so we can have more quality in our game with this modification.
It affects Sim textures, meaning, everything related to CAS.

KATSU。, It's actually a question of how well your game runs.The Sims 3 renders a lot, and with this mod it will do more.Hence why I don't recommend to use it for constant gameplay as in, to just play the game.Meaning to use this only when you want to take pictures with better quality or such.

Although you can use x3072 or x2560 through your gameplay if your GPU is powerful and have a good memory (512+ up).As it will allocate more memory into the game cache itself.

As for consequences, comes to mind only that it might increase loading time significantly if it needs to render many Sim textures, as in loading a whole town of Sims.

Unfortunately, as for now, we are not using all the power this mod can offer, since every CC creator share textures with default size (1024x1024) but once they release higher-resolution ones, you will notice a lot more difference.Being detail, and quality overall.

Oh, I see. This is for creators to take better high quality pictures of their creations and raise the quality when creating. Since I am a game player, this would not work for me, but glad to see something like this. Can't wait to see the difference.

Could you be any more awesome! Thank you so, so, so much. I use 1024 whenever I can, I know the file sizes are bigger but its why we do for quality. I nearly screamed out loud when I read the details on this. Thanks again!

Except for the pluses for creators is there a difference on in-game textures? Could this solve the problems with blurry shoes and blurry accessories when 2+ accessories are used? Seems like a really cool mod, thanks!

B, exactly, we stay in hope that creators share both high/low resolutions so people can still have a choice.RD, wow! Heyy, congrats on marriage! ^^BlackSweety, thanks Kris! Congrats on the marriage too))Robodl95, this mod will affect all ingame Sim textures.The problem with that is how the game will attempt to sum and weld all UVs together in the textures.But due to the increase of its size it's possible that the "blurriness" will be reduced.Flajko, dude I LOVED your Faith Sim! <3 Mirror's EdgeAny chance you put the tattoo with the original quality for download? :>Anonymous "does it do anything for CAS?"It does not affect the CAS-rendered textures, only ingame.I didn't found necessary to change them since they already render more detail.tamo, thank you awesome tamo! XDKotangens, I think you commented on the wrong post. XDBut don't worry, I will! ^^

Hey aWT, I've uploaded a comparison picture with Default "GraphicRules" and your version 2560x2560!The file for tattoo doesn't need to be updated since it's originally uploaded with 2048x2048 texture! Just try it with your mod and you'll see!As for the picture here she is:http://www.mypicx.com/uploadimg/681156822_03122011_1.jpg

I know that . My comment was made to the person who couldn't start their game with this mod installed . Obviously it's pointless to him/her because if they can't start their game they can't use the mod anyway :)

um... since i installed this plugin, my sims3 game can't run as usual, it couldn't install sims3pack file, even can't get into the game, i hope i can solve this problem.Sorry to brother you, anyway thanks for your awesome plugins!!!

I would really like if you could make a lower resolution version of this mod(like 1536x1536 or 2048x2048) which doesn't slow down pc's or game and which is allowed by ModTheSims!I think the resolutions for textures I mentioned are perfect for improving game's look and not reducing its speed! What do you think? Could you make a trial version just to see if you made a perfect balance and if it's still buggy and slows down a game then you remove it from download! I think simmers need quality but without huge hit on a performance! Also I can't describe how good it would be for ModTheSims to accept it! All speaking hypothetically! :) I decided to reinstall Sims 3 game sooner....I'm an addicted creator :(

I would need to talk with someone at MTS; I will try to contact HP before they make any rules on this.

For example, 2560x2560 doesn't necessarily mean that the texture size for a upload need to be 2560x2560.1024x1024 would still show it full detail.Larger sizes would only need to be made if you need more detail or the texture size itself is limited due to UV Map size.

If you enlarge the texture yourself it would not make much difference, as the pixels would just disperse in the texture.

That is the size limit, if you open a Sim rendered texture in the memory cache you will see that everything being rendered on a Sim, is inside one single texture, a sum.

What I can do, is that the current sizes, I match a 512 pixel sum, which, for me, is significative.I can do with 256 instead, that would allow more resolutions to be chosen.

I think I might need to write some post with all this information, so that things get clearer.

I've read your introduction post on this thread (should've done this earlier) and I think I understand what you are saying!

Textures that one sim posseses(let's say including its skin, eyes, maybe clothes?) are merged into one big texture which is, by default 2048x2048! So no matter how big we make textures(even standard 1024x1024 textures are big) they'll be scaled down to fit resolution of 2048x2048, am I right?

So with default resolution of that sum texture, we should make skins and such with low resolutions like 512x512 so they won't be merged down, am I right? Would that anyhow improve quality xD ?

You don't need to answer to my post if you don't want to, since you'll be making a new thread which will include all the details I wonder about! I don't mind waiting, I just want this to be a new standard which simmers will use and for MTS to accept it as a standard! :D

- "So no matter how big we make textures(even standard 1024x1024 textures are big) they'll be scaled down to fit resolution of 2048x2048, am I right?"

Yes, this is correct, in the case this mod is applied the limit will be equal to the one you downloaded.

- "So with default resolution of that sum texture, we should make skins and such with low resolutions like 512x512 so they won't be merged down, am I right? Would that anyhow improve quality xD ?"

No no, they are always merged together, it's the way the game engine of rendering.Always make textures in 1024x1024 size.Or if you need more pixels, a higher resolution, doesn't necessarily need to be multiple of four. But 2 as well.Just think that, the bigger the size of the texture, the bigger of quality it is.That, however does not apply for textures you just increase the size by enlarging, because as pixels disperse, they will not contain all detail of the original resolution, thus, blurry pixels, resulting in no quality gain at all.

Mura, I said that because EA set the objects texture size to not be readen from this file settings, but by a default variable or perhaps they forgot to make the reading of that setting.

As I did tried to make this mod available to render object textures as well, happens it does not, well, as far as my eyes could tell, and I tried with big textures if I could see differences, and none were present.

Perhaps the game really can not handle that much, there's a lot of resources being processed in the cache, which even increasing its size makes absolutely no difference.

Perhaps if someday I dig deeper in the game core files I could find something worth to mod.

I wanna use 4096x4096, but it's better not, right? x) I tested on my (old) game and the game don't load, but I will try it again (I think it's a problem with the patch)...anyway, thank you so much for making this mod, it's REALLY helpful! Hope it works on my game now haha (:

If you don't mind, could you please upload the mod again for download, as I can't use your new application 's3hq' - I'm on a mac. Before I really enjoyed the high quality, and would love to use that file again. Thanks for your time, please consider my request.

Hi, I followed the instructions you have put up there but whenever I put anything up from 2560x2560+, my game would always crash 4-5 seconds in the loading screen. Is it because my computer can't handle it or does it mean that I'm doing something wrong?

I've tried every program to my knowledge to run a Windows app on my Mac to get this mod to NO avail. I feel like I'm missing out. Every time I try to run it through Wine or Mono, it crashes, or it simply just won't run at all.

Hi! Hi! I dont have the best english.. but this doesnt work for me :/ i think i put the bad files into game/bin.. when i download it is not only 1 file.. i feel confused. I would need step to step hehe.. any possibility?

Update. I tried runnning it through Parallels on my parent's iMac (I have sims installed on there as well) and it didn't work. I'm guessing I have to install the Sims 3 on Parallels in order for the mod to find the file it needs to work.

I'm sorry to bother, but the link you posted above doesn'r seem to work anymore, for me at least. Would you please reupload the hq file? Because I badly want this in my game, but I'm not able to make the helper tool work.

Hi. I want this mod, but I with my inteligent i cant... I dont understand... I dont know from where i should download this :( I downloaded somenthing but there a lof of things what isnt it what is writing there. Sorry 4 my english because im from poland...

I might an idiot here, but I can't find the download? I tried going to the link on the bottom of the post and I downloaded the helper. I tried putting it in the Game/Bin folder, but it said it couldn't find the GraphicsRule file?

my sims games are all in my D drive, not my C drive to save space, so when i attempt to use the HQ mod it says it can't find the GraphicRules file. is there any way to modify where the mod searches for the file, or can i edit the GraphicRules file myself?