My initial team consists of the Time Traveller, the Knight, and the Hillbilly. The design effort that must have gone into making each scenario solvable with ANY combination of three characters is kind of mind-bending.

@puzzlebox said: The design effort that must have gone into making each scenario solvable with ANY combination of three characters is kind of mind-bending.

You'd think, but sadly not. The characters differ mainly in their "special abilities", which are all but useless in the "general puzzle" sections. The game is split into sections that are "general"(solvable with the basic shared abilities of all characters) and "character"(sections you can only access and solve with a characters's special ability). So really, what they did was design a(pretty damn good) adventure game around basic controls(jumping, picking up/dropping items, walking about) and then designed sections for each character's ability. The promise of a Maniac Mansion-style endeavor is never really fulfilled in full.

@Rather Dashing said: The game is split into sections that are "general"(solvable with the basic shared abilities of all characters) and "character"(sections you can only access and solve with a characters's special ability). [...] The promise of a Maniac Mansion-style endeavor is never really fulfilled in full.

There was ONE section in the pre-actual-Cave bit that I assumed would be solved differently depending on your team... the part that stood out was a door that I phased through with the Time Traveller also had a console next to it, which I guessed would allow the Scientist to hack it open instead.

Anyway, separate character sections is different to what I was expecting, and perhaps somewhat less awe-inspiring than the complexity of Maniac Mansion, but makes a lot of sense in the context of the story (where The Cave means different things to each character). The replayability factor is very high if the bits of the game you see are largely dependent on the team you choose.