EMP grenades are so effective for generating score it's not even funny. Equip two and chuck them into high traffic areas: 90% of the time you're going to hit someone. The effects last for an extremely long time, double if not triple the duration of a flash or concussion. While not all that bothersome to enemies, the long duration of effect almost guarantees that anyone you hit with an EMP grenade will die whilst under its effects granting you a steady stream of +50 assist points.

You can do this all freaking day long on nuketown 24/7. I chuck two over the buses in opposite directions as soon as I leave the house. I get hits almost every time and assist kills seconds later. Bumps my score per game up by 1000+ easily.

Not to mention all the extra points you get from taking out guardians, bouncing bettys, and those annoying little shock charges.

I was literally about to make this post. Most people haven't figured this out yet but 2 empanadas are straight up the most effective side weapons in this game. Also, equip engineer so you can see where everything is. People love throwing shock charges at B, so you throw one emp at B and it will wipe everything off and give you lots of points. It will destroy shock charges, c4, guardian and bouncing betty all at the same damn time at the same damn time at the same damn time.

Empanadas are dumb good dude, you can throw one at a dragonfly and that shit will drop to the floor. It will destroy anything and everything. Sentry guns, guardian, even AGR. It also takes your uav/map away for 20 seconds or something like that. When I saw it in mw3, i knew it would be too good if they allowed 2 and when I saw it in this game, I equipped it as soon as I got it. My worry is people will start to realize how good it is and everyone will be using it.

I'd have to give up my black hats to use them though, and I'm not sure I can part with them. I've gotten plenty of kills from hacking bouncing bettys, Not to mention you can do it behind a wall or cover.

I never really noticed that but I never tried for long-distance throws with it, either.

It did always strike me as having more damage, a larger radius, or both but it seems that I only killed people with it when I caught them unawares in a room. Most other times, cooking it to erase their reaction ability does wonders for me.

Greatest autocorrect fuck up if you ask me. I am Mexican and I will call these things empanadas when I play with my friends from now on. We usually have stupid nicknames that we use for all sorts of weapons or things in the game. It's what we do, usually helps us laugh most of the time we are playing. Especially if shit isn't going our way. I can see it now. "WTF he killed me and I hit him with an emapanada right in the face!" Yes, it's shit like that, that helps keep my sanity in multiplayer.

Combine this with an Objective Game Mode and equipment heavy players, it can be so much more. On SLUMS last night people kept putting BB's, Shocks and the Like on B as they tried to CAP, spawn throw EMP, +200 score for 2 betty's and 2 shock destroy, rush B, kill 3, +450 (can't remember the actual points) for killing an attacker.

This an example of how balanced they really tried to make the game. These grenades give points and knock out UAVs locally (for the user effected) for quite some time, they are actually seeming pretty good.

Don't even use a second tier perk. Swap it for an extra gun attachment or tactical grenade. Just started doing this yesterday. Works really well if you ask me. They definitely need to buff up all the perks in that slot, which is likely to happen.

I also stopped using a secondary on a couple of my classes. This gets me killed on occasion, but 9 times out of 10 there is a weapon laying around to pick up.

Having 10 slots to be used as you wish really makes for complex class setups. It is definitely an interesting concept. I think it is a good concept overall, but there are parts I feel need tweaked a bit.

Damn, I'm so used to the fixed classes, I always feel the need to fill my perk slots, didn't even think about not picking a perk. Especially in the 2nd tier, those perks aren't very good. Thanks for the tip.

Tac mask works well on objective maps, especially small maps, like Nuketown, where everyone spams grenades. I also like extreme conditioning and dexterity for rushing classes, and as terrible as the sound is in the game, dead silence is still really good for SnD.

I think the blue and red perks (tier 1 and 3) are really well balanced. In the green slot, cold blooded and scavenger work fairly well (cold blooded will be nice once people start running higher kill streaks), fast hands works decent on certain classes, but isn't that beneficial, but toughness and hard wired seem completely useless.

Only good for people who only use the target finder. They pause for a split second when you come into their sights and don't have a red name or red diamond on you. This allows you to avoid a death most of the time.

This small pause happens to a degree with every enemy even if they aren't using target finder. This perk gives you a split second advantage in every fight, gives you extra time to escape if need be, and protects you fairly well from certain killstreaks.

You just live longer if you use this perk and its effect is constant as opposed to other perks which only matter periodically throughout each match or require special class setups to even be useful at all.

This cost me an RCXD last night. I heard a huge fire fight going on around a corner. So I drove around the corner and saw two guys going at it. I blew up without a second thought.... they were both on my team. -_-

I wouldn't say head and shoulders above. For Overkill classes (say, Vector and a sniper rifle, which is very effective) Fast Hands is much better. Scavenger's pretty damn good too-- you can't refill off enemies you kill with your explosives but it makes it very easy to spam your nades and equipment.

Toughness is fairly weak, except on semi-auto rifles. I've used it on the FAL.

I don't know that the laser sight is quite necessary. Maybe it is because I play Hardcore, but I don't seem to have any difficulty hip firing people, particularly with the MP7. I would consider exchanging that attachment for Engineer so you have a better idea of where to throw your EMP grenades.

Love EMPs man, people just don't consider them at all when they use their equipment. People get sooo angry when you take out their sentry or guardian seconds after they set it up to point straight at you.

Great tip, Tony. I had no idea they were that powerful. After I read this, I booted up some ground war. The first Domination match I finished both rounds at the top of my team, and was able to call in 3 - 4 care packages per round. Taking out all the gadgets around 'B' was the biggest help ever. Sentry gun, bouncing betty and claymore all killed with one 'nade? My new favorite toy until I get to play with Black Hat (I don't play a lot). lol

Really, the free money you want is to play some KC while running a knife only class. Running up on ppl is easy if you learn how to bob & weave, flanking is EXTREMELY easy in this game no matter the class, instant 150 points per kill because of the auto confirm.

Set-up & Description:

Perk 1:

Light Weight

Blind Eye (or Ghost)

Perk 2:

Cold-Blooded

Perk 3:

Engineer

Extreme Conditioning

Lethal Equipment:

C4 for clearing rooms, or a combat axe for if I really don't feel like giving a shit (this one is really all about preference

Not even just EMP grenades. I have regular grenades, and everywhere I go, I chuck one up and it seems I destroy something, whether it be a shock charge, a bouncing betty, a person, etc. I get tons of points from just that.

I tried this today, but I think you're a bit off. This might work in FFA on Nuketown 2025, but unless your team is killing a lot of the other team in that spot right when you throw the EMP there, you're not gonna get many points with this.