Change to Rated Battleground Queuing

We’re in the process of applying a hotfix that will restrict a player’s ability to queue for a Rated Battleground if they’ve left one prematurely, until the previous Battleground is completed. Once the hotfix is active, should you find yourself unable to queue for a Rated Battleground immediately after leaving one in progress, you’ll simply need to wait until it has finished and will then be able to queue once again.

I imagine this was put in place to help prevent queue dodging or other exploits of the queue system. If so it is quite a welcome change, hopefully the first of many intended to bring some legitimacy back to RBG ratings.

How about you look guys at http://us.battle.net/wow/en/pvp/leaderboards/rbg and fix the rampant cheating and wintrading. The highest legit player is only 2320 and wintraders are already 1k rating higher then him. WHy are you wasting time with some irrelevant fix that effects no one instead of targeting the win traders that are ruining RBGs.

You have to go though 3 pages of wintraders before you see a real player.

My first time doing RBGs this expansion, we ran into 3 win-trade teams over 10 (or so) games.

I'm not exactly sure how this makes a difference, to be perfectly honest. To me, it's like Deserter. You can just go on other toon or just do something else. Would it be possible to make a "volcano" penalty system (weekly reset; resetting only if you do not have 4+ penalties)? Deserting 3 games is a normal 30min penalty or whatever it is, then your 4th would be a 3hr deserter, then your 5th would be suspension from rated battleground for a day or (week).

Also, make the MMR system have floor values of 0.

Whatever blizzard decides to do, I'd like to jump back into PvP, and wasting ~15min to queue into a -335 MMR team, spend other 5min trying to quickly win the game against zero enemies...and only get 0 rating (rightfully so). The point being, I wasted 20min of my time to wait another 15min.

My first time doing RBGs this expansion, we ran into 3 win-trade teams over 10 (or so) games.

I'm not exactly sure how this makes a difference, to be perfectly honest. To me, it's like Deserter. You can just go on other toon or just do something else. Would it be possible to make a "volcano" penalty system (weekly reset; resetting only if you do not have 4+ penalties)? Deserting 3 games is a normal 30min penalty or whatever it is, then your 4th would be a 3hr deserter, then your 5th would be suspension from rated battleground for a day or (week).

Can we please make this account wide, and apply this to Dungeon/Raid/Scenario deserters as well? Thanks in advance!

Will one of the win traders please chime in and let me know what exactly you gain from paying for your rating? No one thinks youre cool or even good with a 3k rating with 0 enchants and gems in/on your gear. What do you gain from it?

We’re in the process of applying a hotfix that will restrict a player’s ability to queue for a Rated Battleground if they’ve left one prematurely, until the previous Battleground is completed. Once the hotfix is active, should you find yourself unable to queue for a Rated Battleground immediately after leaving one in progress, you’ll simply need to wait until it has finished and will then be able to queue once again.

So, basically how league of legends works. If you leave you can't re-queue until the game you were in is over.

So this makes it so teams can't "surrender"?

eg if my team is getting beat badly and we'll all on vent we can all agree to leave because we feel there is no hope of winning. We can all leave the RBG and then just que up again -- which also guarantees we do not get the same team again because they're finishing the bg we just left. Instead we will just have to wait until that other team decides to win. So, if the enemy team in the bg my team has agreed to surrender to can now decide to grief us by winning as slowly as possible? ><

This seems like a pointless and bad change. Some people would rather surrender (have your whole team leave) and try again instead of losing slow and painfully.