Nothing comes to us courtesy of Vincenzo Natali who a couple
of years ago gave us Cube, a little Canadian horror-drama with a simple and
aggressive sci-fi concept that led to a simple and aggressive visual style, the
whole movie set in an infinite succession of identical cube-rooms. Nothing is a
very similar film, a movie wrapped around a concept, a visual, except that this
time out the movie-wrapping isn't drama-horror, it's comedy-horror.

Nothing has pep to spare, opening with a zippy little
Flash-animated-like prologue that introduces us to our ostensible roommate
heroes, Dave and Andrew. Both are losers, Dave slightly more functional as a
schmuck who has an actual job, Andrew as a mewling wiener who can't leave the
house. Dave shatters Andrew by announcing that he's moving in with his
girlfriend, but turns out it's just another cruel joke of the universe on Dave,
as his girlfriend is actually framing him for embezzling $30,000 from his work.
Meanwhile Andrew runs afoul of a touchy Girl Guide and the city shows up in the
form of Gordon Pinscent to serve eviction papers and soon Dave and Andrew are
huddled inside trying to block out the angry screams and yells from the mob
outside. Then poof, everything goes white, and quiet. When they look outside
they see everything is gone, the whole world, their house now suspended in a
featureless white expanse.

So there's your central sci-fi concept/image right there:
two goofs and a house in a blank-white universe. It's a conceptual toy, and the
movie plays with it, probing the properties of nothingness. The
"floor" of their universe is springy and resilient, so there's lots
of bouncing around in non-space. You really gotta love how the movie wrings
everything visual it can from nothingness, rotating the camera around,
splitting the screen, playing foreground with no background, the sheer
absurdity of a little house floating in blankness. Then, as the boys start to
fall into a little No Exit-style
Hell-is-other-people-and-particularly-your-annoying-roommate action they also
discover that they were responsible for the nothingization in the first place
and that they can nothingize the few things that remain, clocks and game
controllers dissolving like reflections in pebble-tossed puddles.

It looks great, super clean and crisp. However, since this
is supposedly a comedy one must ask at some point how funny it is, and it's not
terribly. Truth be told the movie does such a good job convincing us that Dave
and Andrew are losers that we believe it such that we don't particularly want
to spend time with them. They've got a lot of comic spirit, cartoony panic and fluster,
but even one dose of Andrew jumping up and down screaming "Candybar!
Candybar! Candybar! Candybar! Candybar! Candybar!" is one too many.

So, Nothing is good the way Cube was, memorable for its idea
and visual execution, forgettable in the details of plot and character. Still,
kinda neat and hey, it's Canadian!