Blade & Soul Beta

Dungeons in Blade & Soul allow players to group up for challenging instanced content. From normal questing, daily challenges, or a desire to obtain a rare element needed to improve your weapons’ power, you’ll regularly be sent in to defeat a dungeon’s denizens. Each dungeon is categorized by their overall difficulty: Normal, Challenging, and Heroic. These three designations indicate how well prepared you and your group should be before entering.

Standard 6-player dungeons offer a straightforward challenge for any group, but also allow for any number of players to enter—including the ability for particularly well-prepared and confident players the difficult possibility of soloing it. While it’s possible to complete a Normal or even Challenging dungeon with fewer than all 6 players, a Heroic dungeon will almost always demand a full party to succeed.

There are also max-level 4-player versions of some dungeons; the 4-player versions are a separate and more difficult mode that can only be accessed by setting your party to 4-player mode (as opposed to the default 6-player mode). Aside from the increased difficulty of just having fewer players, the bosses do more damage, have more health, and have new mechanics you won’t see in the normal 6-player version. This more difficult option also doesn’t allow players to resurrect using Dragonblood and most indicators for enemy attacks have been removed. 4-player dungeons offer vastly increased chances at obtaining rare items for the vastly increased difficulty, and also contain some items that can’t be obtained at all from the 6-player version.