Chivalry and Sorcery to GURPS Translation

This is a guide to translating Chivalry and Sorcery characters to the GURPS system. Because of the nature of the two systems, exact translations within 100 points are not necessarily possible. Use this only as a guide.

The following C&S statistics translate into the given GURPS attributes.

Equivalent
Attributes

C&S

GURPS

Strength

ST

Dexterity

DX

Intelligence

IQ

Constitution

HT

Since Chivalry and Sorcery uses randomly rolled attributes, the levels of ST, DX,
IQ and HT given in the table below are guidelines, and therefore optional. Character
points must still be spent normally. Since C&S has many more attributes than these
four, exceptional levels (high or low) of the additional attributes are translated
into GURPS advantages and disadavantages.

Attribute Translation

C&S

GURPS

1

5

2-3

7

4-5

8

6-7

9

8-10

10

11-12

11

13-14

12

15-16

13

17-18

14

19

15

20

16

21

17

22

18

23

19

24

20

25

21

Advantages and Disadvantages

As with Attributes, the advantages and disadvantages determined here are guidelines,
and therefore optional.

Other Advantages

Equipment

As an alternative to strictly translating various equipment into their GURPS
equivalents, the value in silver pieces for them can be converted into GURPS $ and
then equipment can be bought.

Weapons

In general, the conversion of weapons is pretty straight-forward. Some are a little
more tricky than that, since GURPS only specifies four sword types: Shortsword, Broadsword,
Bastard Sword and Great Sword. Just find the closest weapon in the list.