Buy Plugin/Server Update Notes

985 posts / 41034 viewsLast Reply August 7

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47

GC Server Admin

180 posts

47

"Ledging" someone with a smoker, or even just causing "fall damage" could have increased points value. Those are both often very helpful things to do for the team, as infected, so it makes sense to reward good gameplay.

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8

GC Coalition Member

13 posts

8

I think a simple thing that would boost smoker is awarding points when you cause the person you smoked to be dropped to their death. As it is, you lose out on the 5 points for the kill, and any other bonus points for killing an admin or whatever.

Additionally, you should get points if you leave someone hanging off a ledge with your smoke. that's almost as good as an incap, as they either need to waste points, or wait for teammate assistance. Granting points for leaving someone hanging would also be a buff to Jockey points as well, which I think is the more common class to do it with.

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8

GC Coalition Member

13 posts

8

I wouldn't say that the points delivered for a Jockey ride are the problem; an attentive team will shut that down pretty quickly. The issue, at least from observing gameplay this week, is the damage that rocket jockey delivers. It hits like a truck, and I believe it's been stated that the damage for landing a RJ is more than a max Hunter pounce. And I totally love the rocket jockey plays, but I can see why people are unhappy with it.

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156

GC Server Admin

569 posts

156

I'm getting better at it again so I vote to keep it. I think the 4pts is good. The main problem I hear from most is you don't hear the jockey before it's on you. To those people I say to watch the skies like you should be doing for boomers, hunters and chargers anyway.

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8

GC Coalition Member

13 posts

8

Or perhaps a compromise. Maybe drop the damage scale for landing the rocket. Where as hunter requires some skill and prep to hit that max pounce with the wall/ceiling jumps, max jockey damage currently just means you ghost jump in and drop on someone. Maybe the max drops, so that you can still hit some nice damage, but not a 1/4 health drop just for falling down.

Rocket Jockey is great, and I'm grateful we have it. I just suppose it could be a bit more balanced.