Next up in our coverage of Casual Connect USA is an interview regarding one of our favorite Windows Phone 8 and Windows 8 games: Royal Revolt. The game comes from a collaboration between two German studios, Flare Games and Keen Games.

During last week’s event, we spoke with Georg Broxtermann, the Co-founder and Director of Business Development at Flare. He revealed how Royal Revolt came to mobile Windows platforms, some very encouraging performance numbers, and what we can expect from Flare Games in the future. See the video after the break!

Reverse Tower defense

Royal Revolt tells the story of a young man who returns from magic training to find that his father has died and his wicked aunts and uncles have taken over the kingdom. To get back what is yours, you’ll have to attack the stolen castles and towers instead of defending them. Hopefully the little prince has enough money left when it’s all over to rebuild everything!

Players directly control the prince by touching anywhere on the screen; Windows 8 users also have the option to use the mouse. Approach an enemy and the prince will attack automatically, making combat fun and easy.

You’ll face hordes of foes and dangerous defenses, so you’re also going to need an army of your own. Just tap the buttons at the bottom left corner of the screen to summon soldiers, archers, and more types of troops. At the bottom right are your spell buttons. These allow you to heel your troops, blast enemies, and more.

The prince, his troops, and magic spells are all fully upgradable. Spend coins earned from completing levels or gems bought via In-App Purchase (IAP) to make those improvements. Royal Revolt is free to play on all platforms.

Successful revolt

At Casual Connect, Flare Games announced some impressive performance figures for Royal Revolt on mobile Windows platforms. The Windows Phone game has been downloaded over 750,000 times, and the Windows 8 version (which released later) over 500,000 times. That’s more than a million Microsoft fans enjoying the game. Georg tells us that IAPs are quite strong on both platforms as well.

The strong sales result not just from the Royal Revolt’s high quality, but also the promotion Microsoft has given the game. By featuring it prominently on the Windows store, they’ve made it easy for players to notice and download the game.

Microsoft Germany also played a part in convincing Flare Games to port the game to Windows Phone in the first place. We heard a similar story from Handy Games (also a German developer), which seems to indicate that Microsoft Germany is working hard to get local developers onboard with Windows Phone. The only thing they’re not doing (sadly) is convincing these developers to publish their games with Xbox branding… But that’s a trend we’ve known for some time now.

More from Flare in the future

The most important thing is that strong developers like Flare Games are supporting both Windows Phone and Windows 8. Considering the success of Royal Revolt, it should come as no surprise that Flare and Keen plan to release the in-development Royal Revolt 2 on our platforms in the future. Flare’s most recent iOS release Throne Wars (a multiplayer strategy game with MMO elements) is also a contender for mobile Windows platform as well.

In the meantime, the best way to ensure we see more games from Flare is to grab Royal Revolt. If you like it well enough, let them know by buying a few gems in-game.

Until Microsoft makes it dead simple to integrate Xbox Live into these indie games I can see why they are avoiding it. From the stories I have heard it takes FOREVER to complete and test on Microsofts side. They need to speed that up dramatically as some of these indie games are REALLY, REALLY good and deserve the Xbox branding and all the extra attention that comes with it.

What about the possibility of adding Xbox-live certification after the fact. This game really should be an Xbox game (whereas there are a few Xbox games that shouldn't be). I agree they should make the certification process faster, but they should also open it up so that indie games that are selling well, and of high quality, should be eligible to be rebranded as Xbox games. It's a shame because I usually only play Xbox games and I tend to overlook non-Xbox games (this is because I'm addicted to Achievements, as are a ton of people).

I dont know if this Georg B. reads comments on his products highlighted in articles such as these, but if he does; thanks for supporting Windows RT, Windows 8, and Windows Phones. We appreciate the fact that you didn't allow some idiots with fruit on devices manipulate you into ignoring our prefered OS. Thanks again, Georg.

To you other devs, that are on the fence about Windows. You might not make as much money, but we are far more appreciative of your efforts...if that is worth anything.

And for those of you trying to blackmail Microsoft before you will support Window, from the entire community here, I would just like to say.....DROP DEAD.

I played through the game on my phone. It's a lot of fun, although it does get a little repetative. Also, you kind of have to ignore new abilities in order to save gold and spend all on a couple spells to make them as strong as possible. I have to say that the programming is top notch... it resumes really well and picks up exactly where you left off, even if your phone does!

Thanks Paul! I didnt know about the game. I downloaded for WP8 and Surface. Now only is everyone on the site were to download, that would only further encourage support. Played it for about 15 minutes and I have to say this is a great game.

Hi. I've got a Windows 8 64 Bit Operating system, and this game is not showing or available in the windows store.

Is the game limited to 32 bit Systems or will it work with 64 bit systems as well, and if it does, PLEASE KINDLY INDICATE WHERE THE GAME CAN BE OBTAINED FROM, AS WE SEARCHED, AND SEARCHED, AND IT'S NOT THERE!!!!!