Beloved by the people of Central City and gifted with a brilliant mind, the Flash uses super speed to dash from threat to threat.

A police scientist in Central City, Barry Allen was caught in a chemical explosion when a lightning bolt crashed through his laboratory windows. Able to control the motion of every molecule in his body, Barry moves at extreme speeds, phases through solid matter, and whips up whirlwinds.

The Flash moves faster by using powers and does more damage the faster he is moving. His playstyle centers around hitting hard and fast and then getting out after securing a kill or dealing significant damage.

Ability Name

Ability Description

Speed Force

When the Flash uses a skill he gains a stack of Speed Force. Speed Force grants him Move Speed for 2.5s, and can stack up to 5 times. The Flash gains Bonus Damage (+1% per 10 Bonus Move Speed) based on his Bonus Move Speed.

Move Speed: 2.5% / 3.5% / 4.5% / 5.5%

Flash Attack

The Flash rushes to target location, dealing Attack Damage to all enemies he passes through. The cooldown of Flash Attack is reduced if he rushes less than Flash Attack's maximum range, down to a minimum of 40% at half range.

If Hyper Vibration is active, this skill changes to a dash and can pass through walls.

Damage: 60 / 95 / 130 / 165 + 90% Bonus Attack Damage

Cost: 25 / 40 / 55 / 70 Will

F=MA

Resets Basic Attack cooldown. The Flash's Basic Attack speed is set to 3 per second for 3s or until he uses 4 Basic Attacks. During this time, the Flash's Basic Attacks deal only 25% damage, but each hit deals additional Attack Damage.

F=MA's attacks apply Hit Effects, but the bonus Attack Damage does not apply to structures.

Damage: 20 / 30 / 40 / 50 + 20% Bonus Attack Damage

Cost: 75 / 100 / 125 / 150 Will

Cooldown: 13 / 12 / 11 / 10

Hyper Vibration

For a few seconds Flash Attack changes to a dash and can pass through walls. Damaging or touching an enemy Champion grants him a stack of Speed Force, and his target loses 20% Move Speed, which decays over 2s. Champions may only be affected once.

Duration: 3 / 4 / 5 / 6

Cost: 60 / 70 / 80 / 90 Will

Cooldown: 14 / 11 / 8 / 5

Speed Storm

The Flash becomes Invincible while he runs around an area for 2s. Every 0.5s, he gains a stack of Speed Force and deals Attack Damage to all enemies in the area. At the end of this time, or if the skill is triggered again to end early, Attack Damage is dealt to all enemies still in the area.