Balance Changes, Updates, & Fixes

We've spent a quite a bit of time looking through some of the more popular feedback topics that we've received from players. Based on that feedback, along with our own testing, we've implemented a variety of changes to each class and various game mechanics.

BM/RM Changes

BM/RM G12 Avoid Mana Steal Reduced from 40% to 30%.

Fixed a problem with Ice Flower that caused it not to hit sometimes.

Blade Changes

G2 Crow Stinger Effect reduced to 30% move speed reduction for 4 seconds and STILL applies at a rate of 6% (the application rate has not changed).

G3 Crow Stinger slow effect reduced to 50% move speed reduction for 6 seconds and now applies at a rate of 9% instead of 12%.

Murciel Complete Set effect has been changed so that rather than completely zeroing out players damage, it simply avoids the critical damage (halving the intended damage).

Base Block Rate from Murciel Protector reduced to 49% from 57%.

Murciel Shield Block Rate stat changed so that it gives at most 15% block rate at 20 Block Rate, with the total gains per level from the stat increasing over various levels.

Fist Changes

Base Block Rate from Acord Protector reduced to 47% from 52%.

Acord Protector Block Rate stat changed so that it gives at most 15% Block Rate at 20 Block Rate, with the total gains per level from the stat increasing over various levels.

Archer Changes

Oread DEF buff has been reduced from a 5% defense increase to a 3% defense increase.

General Changes

During and inside the FL War, a player's level difference is no longer taken into account when determining damage.

Damage to players now shows the final damage (after Mana Barrier & other effect reductions). The actual damage being done is the same; you are just seeing your real damage now.

We've thoroughly changed how damage is calculated. This was a fairly large change, but should provide an optimization. The change should not be noticeable to players, but if players notice issues... Please open a support ticket and we will look into them.

We've increased the HP/Mana Restored from Mini-Marvelous Potions to 1200.

Bug Fixes

Fixed a bug that caused characters that were deleted & then re-created using the same name to have rollbacks after the first time they log out.

Each instance now has its own unique cooldown icon (preventing a visual bug that made cooldowns icons disappear when doing multiple instances before cooldowns end on other instances).

Fixed a bug that made some buffs/de-buffs last for additional time.

Fixed a bug that prevented certain monsters from attacking players due to their positions.