Hi all, having a strange problem with on eof my textures through a projection camera onto geometry.....the render is coming out with the streaky edges seen in the image attached.

I've tried tweaking render settings, the texture is also fine (tried tiff and jpeg)....any1 have any ideas???

Thx

Arvind!

techmage

07-22-2009, 09:13 PM

are you using depth mapped shadows?

arvindsond

07-23-2009, 08:34 AM

Thx for the reply, depth shadow are off......been trying it with mental ray and maya software render, getting the same result.
It seems to clean up a little when increasing the sample levels within mental ray anti-aliasing options....but render times are getting silly, and i'm sure theres another solution!

Arvind!

MAV4d

07-23-2009, 04:18 PM

its either to low res dshadows

or duplicated geo

Rainroom

07-24-2009, 10:35 AM

Did you try playing around with the bias settings for the depthmap shadows?

CGTalk Moderation

07-24-2009, 10:35 AM

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com