100 Oddities for a Treasure Hoard

Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.

Have you ever needed to stock a treasure hoard? If you are the storyteller for a game, the answer to that question is undoubtedly a resounding yes! At the end of a long and perilous quest, the heroes (and their players) usually look forward to some tangible material reward for their efforts. But it can be difficult to get beyond randomized coinage and a handful of gems, especially if you are pressed for time. And ambitious players are always on the lookout for innovative, exciting, and unique loot after a hard day of Dragon-slaying and overlord overthrowing. Well, we at Skirmisher Publishing are here to help, and have done far more than just compile a loot list. We have, in fact, created some valuable oddities!

Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a story or scenario, with all the sorts of things that add interest but take loads of time to come up with.

An extraterrestrial presence is real. They watch us strip-mine the planet to fuel the growth of populations and economies. Will they intervene to help us avert disaster? And what's with all the anal probes? If there is a plan to avert disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as they'd like to help, that's not their job. Instead, they go through the motions at work and do what they can to find a hint of meaning in their otherwise monotonous lives.

Such a wonderful work. Full of ideas to delve into and make a rich atmospheric scenes play out beyond the dice. There are some really inspired "oddities" here for encountering a treasure hoard. It actually turns the treasure into an encounter. It could be something strange about the area, specific items, and it even fleshes out what kind of treasure down to what the coins are shaped and made of. Thank you Skirmisher your team continues to add depth into areas of gaming most people give a pass to.

Rick UMarch 11, 2018 2:31 am UTC

PURCHASER

This is great. I wonder if there is the possibility of getting a print friendly addition with just the list and none of the graphics as part of the package. I have a folder with useful lists in it that I can use on the fly in games, and I'd like this list to be in my folder but needs to be a few less pages. Thanks! Great product.

William TMarch 12, 2018 2:24 am UTC

PURCHASER

Thank's for the kind words. I'll talk with our editor and see if we can get a printer-friendly version of Oddities together.

William TSeptember 17, 2017 12:23 am UTC

PURCHASER

What was everyone's favorite entry? Mine was the curator golem, followed closely by the fell blade Murderbringer.

Brendan CSeptember 23, 2017 8:01 pm UTC

PUBLISHER

Will, the Curator Golem you mentioned is definitely one of my favorite entries in "100 Oddities for a Treasure Hoard," as much as anything because of the great illustration you did for it! It is hard to pick an absolute favorite from 100 great items, but I do especially like the heretical lapis lazuli holy symbol.

100 Oddities for Treasure Hordes is basically a table of 100 random treasure items that game masters can use to generate random loot. The items in this book are quite unique, and range from mundane to powerful magic artifacts. All of the items are desc [...]

A great add to the GM's toolbox! This d100 chart allows a bit of curiosity and whimsy to be added to any treasure. I like that many of the netires can become plot hooks if desired, and if not they are just curiosities. 10 of 10 [...]

I really enjoy these as seeds for full adventures or side-quests, especially given the additional roles determining the ture nature of a piece of treasure. You can throw gems and coin at your players, but giving them options, or tempting them into a tr [...]

Another superb entry into the oddity series. The usual creative smorgesbord is here with ideas aplenty. Legend checks add a layer of extra depth, giving lore and plot hooks to some extra special items. I think my favourite is 31, a golden Idol with a [...]

You might think: another one of these? Aren't treasure lists a dime a dozen? Ah, but Skirmisher's are more than just a collection of coins and items. They provide plot hooks- intended to give the GM ideas for events within the game. This partic [...]

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