Awesome update! I love the new level. I need to ask though, is there a way to switch between automatic and manual punch charging (in the profile preferences menu)? If it isn’t, it would be nice if you guys could put in an option. I’m still very used to the old system for punch jump timing.

Awesome update! I love the new level. I need to ask though, is there a way to switch between automatic and manual punch charging (in the profile preferences menu)? If it isn’t, it would be nice if you guys could put in an option. I’m still very used to the old system for punch jump timing

Heya guys. Now, I’m not sure if it’s a bug or intentional behaviour, considering I didn’t notice anything about the changelog; when you roll to deflect a shot, you usually stop rolling and go back to normal orientation. This started happening in v114. Whilst this does make sense in a sort of physics sense, it makes the game a bit more difficult, considering you have to keep tapping or hold the roll button rather than the old mechanic.

Also, there’s still that bug regarding cycling through weapons. It seems to only affect throwables, unless you amass a decent amount of guns. When you first cycle through, it goes to 1 more, then back to the start, then cycles as you’d usually expect.

I tried trying to hook it up to a trigger instead that TOGGLES the lights, presumably on and off, but that wouldn’t work. Maybe you guys wanted a similar feature for adventure, or if people just wanted to do something cool.

I found a bug on this website. I can’t grab the scroll bar with my cursor, and using the scroll wheel doesn’t work (and nor do the scroll arrows). To scroll, I must click and hold on a spot in the scroll socket at least 5 centimetres away from the bar to scroll. The only time when this bug applies is on the Cobalt section of the Oxeye Games website. Is anybody else having a problem with this?