These are requested quite a lot. As I understand it, Hive8 is very busy and doesn't have the time he needs to update them. Also, FFGL is going to get a big update in the near future, which means he'd be spending time on it again.

Instead, we can take a look if we can provide 64 bit versions. If it's cool with Hive8, we can do that either as part of the open source FFGL examples, or as native Resolume effects.

To do so, I'd first need to have some idea of the parameters these plugins have and what their visual result is. Some screenshots would already help a lot. I can then see if it's doable and get in touch with Hive8 to see if it's all gravy with him.

I believe this Effect deserves being a Resolume Native Effect - with the added benefits of it being actively developed and us confident that we can use it and incorporate it into our workflow - no matter what improvements are going on with the Resolume software.

I'm using this Effect in creating circular 'arrays' that form some sorts of 'machines', 'mandalas', etc. (example images below)

Effect Description

This effect takes your original loop (DXV3 with transparency works the best imo) and replicates it in a circular path (Radial Cloner) or a Grid path (Horizontal Cloner)

Added Features over the 32bit version

Anton had upgraded the 64bit beta version of the Radial Cloner with another awesome option - the ability to create an 'open circle' and the ability to set the 'circle angle' - a portion out of the whole circle where the cloning happens. This opens more possibilities, such as creating a 'hand-held-fan' like shapes (or 'peacock tale shape' if you like), Cascades (or echoes) of visuals that flow in a half circles and more. When you animate the parameters of these angles you can get even more complex and creative stuff done.

One upgrade that I offer to add is the ability to offset the time for the clones - so if an action happens on the original loop it cascades to its copies one after the other. This will create even more interesting 'Machines' (4 clone can move inside a 4/4 beat) and in general an awesome sequential animation feel.

Another upgrade can be the option to add a shadow to your clones and this can create a fake 'Ambient Occlusion' feel by adding shadow between them. (this can be done now by placing a drop shadow effect before the Cloner effect, too, but having it as a feature inside this effect can simplify the workflow)

Thanks for checking in, Hive8. We'll be happy to mention you as the inspiration for these plugins.

We make most new plugins using our own internal engine, which makes them easier to maintain (and also makes Resolume's start up process a *lot* faster). So we can't share that on Github. Also, I added a bunch of fun params, which do make the code kind of hard to read. I will try to find a moment to write a stripped down version using regular OpenGL calls and push it to the repo for learning purposes.