Grand Theft Auto 3 Walkthrough :

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Walkthrough - Special Vehicle FAQ

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GRAND THEFT AUTO 3 SPECIAL VEHICLE FAQ
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Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.71 (completed September 13th, 2010)
Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
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ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked). I'd say more, but I
pretty much just summed it up.
This guide is based on the original PS2 version. There are pretty much no
special vehicle changes between PS2 versions. Although I am not aware of any
changes in the PC and Xbox versions, be aware they might exist. Feel free to
contact me about any such differences, but as I do not own an Xbox, nor can
my PC handle GTA3, you will have to do the research yourself.
CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due to
what is required of it, the potential for small spoilers, such as names or
events is present. Just keep that in mind.
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TABLE OF CONTENTS
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1: Terms in the guide
2: Garage information
3: Proofed vehicles
3.1 - BP/FP Securicar
3.2 - BP/FP/EP Cheetah
3.3 - CP Stretch
3.4 - BP/FP Trashmaster
3.5 - BP Barracks OL
3.6 - BP/FP/EP Bobcat
3.7 - BP Patriot
4: Unique vehicles
4.1 - GHOST Missing
5: Specially Colored/Featured vehicles
5.1 - Teal Kuruma
5.2 - Permanent Silver Manana with body in trunk and blood marks
5.3 - Permanent Gloss Black Stretch
5.4 - Black Rumpo
5.5 - Securicar with black trim (1st of 2)
5.6 - Securicar with black trim (2nd of 2)
5.7 - Lightless Taxi
5.8 - Graffitiless Hoods Rumpo DX
6: Unobtainable special vehicles
6.1 - Gray Banshee
6.2 - Permanent Metallic Orange Infernus
6.3 - Permanent Magenta-Red Stinger
6.4 - Permanent Red Cheetah
6.5 - Permanent Random Color Infernus
6.6 - DP Sentinel
7: Rare vehicles
7.1 - Borgnine
7.2 - BF Injection
7.3 - BP/EP Rhino
7.4 - Dull Gray FBI Car
8: Mission list
9: Breakdown by special quality
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Version history
14: Boilerplate
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*1* TERMS IN THE GUIDE
========================================================
This is a listing of all the special terms used in this guide.
BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: the
pistol, uzi, shotgun, AK-47, M-16, and sniper rifle, as well as the
Predator's machine guns, and the police helicopter's fire.
FP - Fireproof. Immune to all incendiary weaponry, and to catching fire.
Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower,
can set fire to it.
EP - Explosionproof. Immune to explosive damage. This includes
grenades, rocket launcher, exploding vehicles, and Rhino shells, as
well as exploding barrels.
DP - Damageproof. Immune to physical damage. This vehicle will not suffer
damage from any kind of collision. This also protects the car from suffering
cosmetic damage (e.g., the doors, hood, etc being dented up). Does not
protect against destruction from contact with a Rhino.
CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to
damage the vehicle are flipping it over, getting hit by a Rhino, dunking it
in the water, or the Destroy All Cars cheat.
Clearance (garages) - How high the roof is. Necessary to consider for larger
vehicles.
Common Knowledge (credit) - This is one of the well-known special vehicles,
and as such, it is impossible to know who to attribute its discovery to.
Description - This is a description of why a uniquely colored or featured
vehicle is unique.
Formulated by - The person who developed the strategy for obtaining a
vehicle.
NOTE: Vehicles that are given to you (such as the BP Patriot) have no
strategy credits listed, as it is too simple to warrant credit. In addition
to this, I no longer list who created strategies when a vehicle is easy to
see and is made clear to you, such as if a target in a mission drives it,
meaning you must shoot them out. If anything more is needed, including
mission failure, credit will be mentioned however.
Jack - To jack a vehicle means to steal it. This is probably not a necessary
entry, but I figured I'd add it just in case.
Palette - The normal selection of colors the vehicle has. Random spawns and
Pay n' Sprays draw from a car's palette for colors when generated. Cars with
a special color are special because the color is not normally found in that
vehicle's palette.
Permanent - This vehicle's color is permanent, and whether it is a unique
color (meaning, it's not a color found in the vehicle's normal palette) or
not, Pay-N-Spray's will never change the color.
Physical limit (garages) - How many vehicles can actually be squeezed in.
Technical limit (garages) - At how many vehicles the game stops opening the
door.
Unique - This vehicle is only present in story missions, and as such, is not
available at the end of the game.
Unlocked - When a vehicle is "unlocked," it means that it acquires a set
spawn point. With the exception of missions and high wanted levels, the only
way to acquire this vehicle is to unlock it. The fact that it CAN be
unlocked, however, is why they are listed as rare only.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or
stored with its properties. Whether it's impossible to even drive, or a
garage eats its property, you simply cannot acquire and save this vehicle.
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*2* GARAGES
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Knowing your garages is essential, as they store your vehicles. Learn them,
and it will serve you invaluably. The first number is the technical limit,
and the number in parenthesis is the physical limit. The physical limit is
assuming a small- to mid-sized car, such as the Manana or Kuruma.
PORTLAND SAFEHOUSE:
~1 (1) space, medium clearance.
STAUNTON ISLAND SAFEHOUSE:
~2 (4) space, high clearance.
SHORESIDE VALE SAFEHOUSE:
~3 (3) space, medium clearance.
========================================================
*3* PROOFED VEHICLES
========================================================
These vehicles all have a special proofing, granting them immunity from
one or more forms of damage.
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3.1 - BP/FP Securicar
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Mission: Van Heist (Joey Leone)
Difficulty: **
Required: Grenades to make it a bit easier, and mission failure
Discovered by: Common knowledge
Strategy: Proceed with the mission until you have claimed the Securicar.
Instead of driving it to the docks, however, take it to your Portland garage
and park it inside. Now you must destroy the vehicle. Toss a grenade next to
it, or ram it around until it catches fire and quickly park in the garage.
Wait for it to explode, and the mission will fail. Quickly let the garage
door close, and it will repair the Securicar.
Formulated by: Kyle Sutton
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3.2 - BP/FP/EP Cheetah (1st of 2)
---------
Mission: Turismo (El Burro)
Difficulty: ***
Required: Rhino tank and mission failure
Discovered by: Common knowledge
Strategy 1: Start the mission, then head to the Portland docks and obtain a
Rhino from the Emergency Vehicle crane. Head to the starting line, and start
the race, but instead of racing, drive back to your Portland safehouse.
Instead of entering the area, park the Rhino on the road outside of the alley,
facing into the alley (so its left side faces the north side of the road).
When the race clock reaches around 100, the opponent Cheetahs will come
flying down the road. With the Rhino positioned properly, at least one
should fly into it and swerve to the left, going straight down the alley
towards your safehouse. If this fails, repeat the mission and strategy until
it works.
The next step is to drive into the alleyway and hit the Cheetah, destroying
it. With it destroyed, begin using your tank to line it up with the garage.
Once it is lined up, push forward, pushing it into the garage. With it inside,
quickly back up and let the garage close! If the blackened carcass doesn't
vanish, it should open to reveal a shiny new BP/FP/EP Cheetah.
Formulated by: Kyle Sutton
Strategy 2: An alternative strategy is to put a medium-sized pushing vehicle
(maybe a Securicar) in the garage, and to park the Rhino on the street long
enough to get the vehicle out and leave it in the alleyway (off to the side).
Once the racer has been deflected towards your safehouse and destroyed with
the Rhino, use the other vehicle to push it into the garage. This may be
easier and faster than using the Rhino.
Formulated by: Kyle Sutton
NOTE: The mission Turismo is available at any time after completing El
Burro's mission string. This means that the BP/FP/EP Cheetah is also
available at any point, even after completing the game. Since when you
first complete the mission, you only have one garage space, it's a good
idea to wait till at least Staunton is open to acquire this car.
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3.3 - CP Stretch
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Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ***** (*** with cheats)
Required: Tenacity and mission failure (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge
Strategy Preamble: Once the mission begins, head to Joey's garage. Do NOT
enter the marker, though! Instead, fetch an Ambulance from the nearby hospital
and park it against the blue garage door (the one without a small door in it;
although either works, the small door has the mission marker, which you want
to avoid). Park it length-wise, facing SW, so the back of the Ambulance is
against the NE edge of that garage door. The wheels should almost entirely be
on the lighter gray section of the sidewalk right in front of the garage
doors. Once this is done, go to the other side of that street and get the
Pony from the lot there (near some of those silver and blue shipping
containers), and park it up against the Ambulance length-wise again. This is
to stop the Ambulance from moving out. When this is done, go in front of the
Ambulance and begin running at the gap between the engine and the garage door.
This gap exists because the front of the Ambulance is not as wide as the rear.
This is very imprecise, and may take a while, but keep forcing yourself
towards the back of the vehicle. Eventually, you will be forced through the
garage door and be inside the garage, with the stretch! Get in and reverse.
You should fall through blue hell and end up safely on the road behind the
building. This basic strategy is used for all three strategies to obtain this
vehicle, and all strategies pick up after this point.
Formulated by: Nukey_Shay
--------------
Strategy 1: Drive the Stretch to the dock beneath Callahan Bridge (through
the tunnel there). Park it at the end, and then run and get another Ambulance.
At this point, the mission should still be going! The car won't vanish while
it is still an important mission vehicle, so don't worry about using multiple
vehicles. With the Ambulance, drive it to the tunnel at the NE end of
Portland, and onto the south sidewalk inside the small part of the tunnel that
is open. Back up against the blue wall inside, and get out. Jump on the engine
of the Ambulance, and then repeatedly try jumping on top. Eventually you
should glitch through the roof of the tunnel and be on top of it. Jump up to
the raised "middle" section of the tunnel (it is quite obvious) then jump over
the barrier in front of you and keep running along. Despite the glitchy
graphics, you'll be fine as long as you run along the "road" you see in the
tunnel. Run along the tunnel roof until you hit a barrier. At this point, run
off the side of the tunnel and fall through blue hell. The Staunton loading
screen should appear, and you'll be placed somewhere in the NE section of the
island.
Now, jack a car and drive to the docks along the middle E side of the island.
Find a Reefer boat, jack it, and sail back to the Callahan Bridge dock. Dock
the boat along the small platform (and be careful it isn't still moving, or
else it will float away!), run up the steps, get in the CP Stretch to "renew"
it as one of the active vehicles, and push it into the water. The mission will
fail for destroying the car, and now the true difficulty may begin.
The goal here is to push the car through the water to a shoreline near the
ruins of Fort Staunton. The specific location is due east of where the channel
of water east of Fort Staunton ends on the minimap. Looking to the east from
this spot, you'll see a buoy in the water, and the El Train in Portland ending
in the distance.
To do this, slowly push the back of the Reefer (which is long and flat)
against the passenger side of the CP Stretch. This is why you backed the
Stretch to the dock: when you push it onto land, the driver's side is the
first on land. This is a long, slow push. Pushing too fast risks flipping the
Stretch over, which will destroy it. Beware of pushing the Stretch up against
obstacles, because if it is caught on one, it will be almost impossible to
correct the problem.
If it starts raining or the water becomes choppy, stop moving and wait it out.
If the Stretch drifts too far in the wrong direction, reposition the Reefer
to push it back towards the correct position. Always ease against it; the
Reefer has plenty of pushing power, and the slower you make contact, the less
damage it accumulates. Having the Reefer blow up when you're almost there is
disheartening, to say the least. This whole pushing process can take a long
time, even up to a half an hour or more, but is largely safe, so long as you
take care with damaging the Reefer, not flipping the Stretch over, and not
getting it caught against an obstacle.
Once you see a large rock in the river on the Staunton side, with a buoy
between it and Portland, you're almost there. Carefully navigate the Stretch
past the rock, and the beach is just a short ways away, past the small bridge
over the water channel. When this slope is in sight (and it may look much
steeper than you would expect), push the car towards it, keeping it parallel
with the slope. You want to push the left side of the car (both wheels) onto
it. Once this is done, disembark your boat (leave it where you can still get
in, however!) and run over to the driver's side door of the Stretch. Get in,
and if positioned correctly, you will be able to drive it off of the slope,
very slowly and carefully.
Once it is back on flat land, drove south and back onto the road (the north
end of the piece of flat land you're on is too steep to risk). Drive it to
the Staunton garage, store it, and SAVE! Get on a boat and return to Portland.
Note that if you are planning to go for more vehicles, especially all proofed
ones, you should move the Stretch to Shoreside Vale's garage before returning.
It is easy to store there, just do so diagonally. The tunnel to Shoreside is
still open until Staunton is unlocked, so driving there is easy, too. This
will ease the load on Staunton's garage, since you'll need to store three
others there for a while (BP/FP Trashmaster, BP Barracks OL, BP/FP/EP Bobcat).
Formulated by: Nukey_Shay
--------------
Strategy 2: Next, take it to the nearby beach, and gently drive into the
water until the mission fails. This is the only way, barring cheats, to end
the mission AND keep the CP property. Now, for the really difficult part. The
Portland garage is too small for this. To keep this vehicle, you'll have to
finish all of the Portland missions WHILE KEEPING THIS CAR FROM DESPAWNING.
What follows is a surreal adventure through the unknown realms of
impossibility and the depths of the human psyche.
Salvatore's Called a Meeting: Before restarting this mission, park the CP
Stretch in the grassy area opposite Toni's house (where the Toyz van is).
Start the mission, and cross the street, get into the CP Stretch, and then
run to Joey's and pick up the Stretch. It is important not to get in another
vehicle, as the game keeps two in memory; one is the Stretch you're driving,
the other is the CP Stretch. Getting in after starting the mission is an
extra precaution, and a valid one: I once lost a CP Stretch by not doing it.
Once Toni is picked up, get out of the Stretch! The enemies are after YOU,
not the car. Get in the CP Stretch, destroy the enemies, then park the CP
Stretch on the grass outside the wall of Salvatore's mansion's property. Go
back to the mission Stretch and drive it to Salvatore's mansion to finish. Try
to keep the camera pointed towards his mansion at all times, though, to
increase the chances of losing the vehicle randomly. There are many times the
CP Stretch will just vanish for no reason, so be prepared to retry many, many
times.
Chaperone: Start the mission, get in the CP Stretch just to be safe, then
back in the other Stretch. Complete the mission and return to the CP Stretch
afterwards. The other Stretch is required to be intact to finish, so there's
no reason to switch to another vehicle during.
Triads and Tribulations: This mission may be completed with the CP Stretch.
Get inside, complete the mission, then park it in the grassy area outside
Salvatore's wall and go get the next mission.
Blow Fish: Park the CP Stretch in the grass opposite Toni's place. Start the
mission, then get in and out to confirm it. Run to the mission Trashmaster,
and drive towards the destination. On the way, stop and get in/out the
Stretch, just to be safe. Finish the mission and run back to Toni's place to
reclaim the CP Stretch. Park it in the grassy part opposite the wall to
Salvatore's mansion.
Cutting the Grass: Use the CP Stretch for this mission. After finishing,
drive it to the same grassy patch opposite Salvatore's mansion as usual.
Bomb Da Base: Act I: Go into the compound, start the mission, then return to
the vehicle. Drive it to the 8 on the map, and park it outside the car
dealership in Harwood, next to the Banshee that spawns inside the building.
Bomb Da Base: Act II: Go to 8-Ball's and find out the requirements for the
mission. Return to get in and out of the CP Stretch, then back to 8-Ball to
start the mission proper. Get back into the CP Stretch and drive 8-Ball to
the mission marker at the docks. Let him get out, then park the CP Stretch
next to the stairs that lead to the roof of the warehouse. Get out, ascend the
stairs, and take out all the people on the ship. Once everyone is dead, jump
down and get in the CP Stretch. The mission end cutscene will play, and
you'll be waiting inside of it afterwards. Drive to Salvatore and park in the
tried and true grass patch one last time.
NOTE: If you ended Bomb Da Base: Act II inside the CP Stretch, you MUST get
in and out an extra time after parking it! For some reason, ending the mission
inside of it removes it from the "active vehicle" list, even though you're in
it still. If you don't, it WILL vanish when you start Last Requests.
Last Requests: Start the mission, then get in the CP Stretch and drive to the
dock beneath Callahan Bridge. Park in the grass outside of the tunnel, and go
to the dock. Get in the boat and take the girls to Staunton. After the mission
end cutscene plays, run back across the now-fixed bridge and claim the
waiting CP Stretch. Drive to Staunton and park it in the garage. Success!
Formulated by: Nukey_Shay
NOTE: This strategy does NOT allow for obtaining the BP/FP Trashmaster in Blow
Fish in the same file! To obtain both of these vehicles, Strategy 1 or 3 must
be used. Either of them are HIGHLY recommended anyways, for being much easier.
--------------
Strategy 3 (cheats): After dunking the vehicle in the above strategy, head to
Callahan bridge and enter the "Great Handling" cheat (R1, L1, R2, L1, Left,
R1, R1, Triangle) and the "Flying Cars" cheat (Right, R2, Circle, R1, L2,
Down, L1, R1). Drive down the right lane, and when you reach the gap, press
the L3 button to jump the car. Hold Up and X and you should easily soar onto
the other side of the bridge successfully. After this, drive to the Staunton
safehouse, stick the car in the garage, and let it close. Go to the docks on
the eastern edge of Staunton and take a boat back to Portland.
Formulated by: Kyle Sutton
---------
3.4 - BP/FP Trashmaster
---------
Mission: Blow Fish (Toni Cipriani)
Difficulty: ***** (**** with cheats)
Required: Mission failure (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge
Strategy Preamble: Upon starting the mission, you'll notice that there is a
timer and damage meter. Instead of heading to the main roads, drive north and
enter the nearby tunnel (with tramps inside that drop molotovs). Head out the
other end and take a left, heading to the beach. Next is the difficult part:
along the edge of the beach, slowly drive the Trashmaster into the water.
Eventually a mission failed notice will be given. Back out immediately! You
should have been submerged enough to fail the mission, but it is also draining
your health. With the mission over and the Trashmaster still in possession,
it's time for part two.
Formulated by: Kyle Sutton
--------------
Strategy 1: The only way you'll get to keep this without cheats is to finish
Portland's missions while keeping it in memory. This plays a lot like strategy
2 for 3.3 - CP Stretch, except easier to obtain initially, and fewer missions
to play to unlock Staunton. The first strategy for the CP Stretch won't work,
however, because of the timer; you don't have the time to get an Ambulance,
cross the tunnel via glitching, get a boat, and get back in time to prevent
the Trashmaster from vanishing. Remember, you have to play all of these back-
to-back with no chance to save!
To get this vehicle without cheats, finish as many missions as possible before
Blow Fish. This means breaking the mission order listed in the mission list!
Only the missions listed here should be left before attempting this. You
want to ALWAYS leave the driver's side door open whenever you leave the
vehicle! Guard the door with your life, because if the door falls off, it will
vastly increase the chances of losing the vehicle! You're in no rush while
driving the Trashmaster, so take your time and drive carefully.
Blow Fish: Park the Trashmaster in the grass opposite Toni's place. Start the
mission, then get in and out to confirm it. Run to the mission Trashmaster,
and drive towards the destination. On the way, stop and get in/out the one
you're keeping, just to be safe. Finish the mission and run back to Toni's
place to reclaim the keeper Trashmaster.
Bomb Da Base: Act I: Park the Trashmaster in the grassy area opposite the wall
around Salvatore's mansion. This is across the street, on the corner between
the roads going down the hill. Go into the compound, start the mission, then
return to the vehicle. Drive it to the 8 on the map, and park it outside the
car dealership in Harwood, next to the Banshee that spawns inside the
building.
Bomb Da Base: Act II: Go to 8-Ball's and find out the requirements for the
mission. Return to get in and out of the Trashmaster, then back to 8-Ball to
start the mission proper. Get back into the Trashmaster and drive 8-Ball to
the mission marker at the docks. Let him get out, then park the Trashmaster
next to the stairs that lead to the roof of the warehouse. Get out, ascend the
stairs, and take out all the people on the ship. Once everyone is dead, jump
down and get in the Trashmaster. The mission end cutscene will play, and
you'll be waiting inside of it afterwards. Drive to Salvatore and park in the
tried and true grass patch one last time.
NOTE: If you ended Bomb Da Base: Act II inside the Trashmaster, you MUST get
in and out an extra time after parking it! For some reason, ending the mission
inside of it removes it from the "active vehicle" list, even though you're in
it still. If you don't, it WILL vanish when you start Last Requests.
Last Requests: Start the mission, then get in the Trashmaster and drive to the
dock beneath Callahan Bridge. Park in the grass outside of the tunnel, and go
to the dock. Get in the boat and take the girls to Staunton. After the mission
end cutscene plays, run back across the now-fixed bridge and claim the
waiting Trashmaster. Drive to Staunton and park it in the garage. Success!
Formulated by: Nukey_Shay
--------------
Strategy 2 (cheats): Take your Trashmaster to the Callahan Bridge. Enter the
"Great Handling" cheat (R1, L1, R2, L1, Left, R1, R1, Triangle), and the
"Flying Cars" cheat (Right, R2, Circle, R1, L2, Down, L1, R1). Drive up the
LEFT lane and keep heading straight. Drive straight off the end of the bridge,
and you should soar under the bridge. Keep pressing the gas the entire time -
don't brake or slow down. This may seem suicidal, but before you hit the
water, the "Staunton Island" screen should come up. When this does, keep
holding the gas, but hold the Up button too. After it returns to the game,
you should soar up into the air and towards the docks, landing on them. This
doesn't always work, but has a better chance of success than jumping the
bridge itself. Drive the Trashmaster to the Staunton safehouse and park it in
the garage, then either explore Staunton, or head to the docks, grab a boat,
and sail back to Portland.
Formulated by: Kyle Sutton
---------
3.5 - BP Barracks OL
---------
Mission: Arms Shortage (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Strategy: Simply get in the Barracks OL in Phil's compound after the
mission and drive it to your Staunton garage.
---------
3.6 - BP/FP/EP Bobcat
---------
Mission: Evidence Dash (Ray Machowski)
Difficulty: ****
Required: Patience (the BP Barracks OL helps, too!)
Discovered by: Common knowledge
Strategy: Go and start the mission. Once started, get any random vehicle and
go after the Bobcat. Knock it once to knock some evidence off. You'll get
two stars. Head to the Pay N Spray (or your Safehouse if you have police
bribes unlocked) and clear the wanted level. DO NOT PICK UP THE EVIDENCE. So
long as it sits there, you won't get a wanted level for ramming the Bobcat.
Now, get a heavy truck (the BP Barracks OL is good, due to being immune to
Cartel bullets), wait for the Bobcat to get close to the Staunton safehouse,
and ram it. Try to slam it into walls and such to flip it over. Once it’s on
its top, it will say it was a decoy truck, and a new one will spawn. It will
not explode, however. Keeping it on its top, push it to your garage. Once it
is inside, park the BP Barracks OL inside (if used), or just go and finish
the mission. When you return, the BP/FP/EP Bobcat will be waiting.
Formulated by: Lancet Jades
NOTE: If you're going for all seven proofed vehicles (with or without cheats),
the Staunton Garage will have THREE cars packed into it. Trashmaster, Barracks
OL, and Bobcat. This is the other reason to use the Barracks OL to push the
Bobcat - there would be two cars in the garage otherwise, making it much
harder to push it inside. The garage SHOULD be stable, but keep a safety save
right after the mission where you know the cars are intact, just in case.
---------
3.7 - BP Patriot
---------
Mission: Marked Man (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Strategy: Pick up the Patriot from Ray's lockup after dropping him off
at the airport. The game gives this to you, so there's almost no room
for failure.
========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating.
---------
4.1 - GHOST Missing (Unobtainable)
---------
Mission: Gone Fishing (Ray Machowski)
Difficulty: *****
Required: Nothing
Discovered by: Common knowledge
Strategy: This is the boat your target uses. Simply wait for him to land the
boat near Portland Harbor, then shoot him. Take his boat, and bring it to the
shore somewhere, then push it to a garage. This is VERY hard to do, however,
and should only be attempted by using large trucks (Yankee and Coach are the
best bets). Despite the following warning, if you insist on trying, beach
this on the northeast end of Staunton, pick up a truck as it drives by, and
begin pushing (west, then south - don't go through Colombian territory).
Formulated by: Common knowledge
Unobtainable: The GHOST Missing will freeze the game as soon as the garage
closes on it (or as soon as you try to open it, in some versions). This means
it is unobtainable. Sometimes, however, it will be deleted when the garage
closes (of course, the only way to get to that point is to be dead set on
garaging it anyways).
========================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle
usually does not have.
---------
5.1 - Teal Kuruma
---------
Mission: Give me Liberty! (Start of the game)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
Description: A teal-colored Kuruma. A similar color exists in the Kuruma's
normal palette, but this IS different from it. This is closer to blue, whereas
that one is closer to green.
Strategy: Just leave it parked in your garage. It's as simple as that.
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5.2 - Permanent Silver Manana with body in trunk and blood marks
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Mission: Dead Skunk in the Trunk (Joey Leone)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge
Description: A silver Manana with a body in the trunk and blood marks around
the trunk.
Strategy: Pick the car up, then take it to your garage and destroy it.
You'll fail the mission, and when your garage closes and opens again,
you'll have a shiny new silver Manana! This car is also special as it
has a body in the trunk that stays even after the mission is over, and
some blood marks on the outside of the trunk.
Formulated by: Common knowledge
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5.3 - Permanent Gloss Black Stretch
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Mission: Chaperone (Salvatore Leone)
Difficulty: ***** (*** with cheats)
Required: Mission failure (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge
Description: A glossy solid black Stretch that keeps it color even when Pay
N' Sprayed.
Strategy: See the strategies for 3.3 - CP Stretch. They will all work for
this vehicle, too, although this one doesn't need to be pried out of the
garage building.
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5.4 - Black Rumpo
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Mission: Under Surveillance (Asuka Kasen)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Description: A solid black Rumpo.
Strategy: Simply locate the black Rumpo, then attack it. Kill the Mafia
soldiers that emerge, get in, and drive it to a garage. Not hard at all.
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5.5 - Securicar with black trim (1st of 2)
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Mission: Escort Service (Donald Love)
Difficulty: *****
Required: Heavy vehicle (preferably Rhino) and mission failure
Discovered by: Lancet Jades
Description: A Securicar with black-colored trim instead of the usual chrome
color.
Strategy: Blow it up en route to the destination, and push it to a garage
(preferably Staunton). This is difficult, but can be made easier with a Rhino.
Formulated by: Lancet Jades
NOTE: This vehicle is also obtainable in the next mission, Decoy. Save
yourself grief and just get it from the next mission, where you can simply
drive away with it, no hassle.
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5.6 - Securicar with black trim (2nd of 2)
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Mission: Decoy (Donald Love)
Difficulty: *
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades
Description: A Securicar with black-colored trim instead of the usual chrome
color.
Strategy: Simply drive it to a garage after passing this mission.
Doesn't get easier than that, does it?
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5.7 - Lightless Taxi
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Mission: None
Difficulty: *****
Required: Patience
Discovered by: Common knowledge
Description: A normal Taxi, except without the "TAXI" light on the roof.
Strategy: Taxis rarely spawn without lights. The best way to get one without
its lights is to save at the Shoreside Vale safehouse, then load the game,
open your garage (which should be packed), then run out to the intersection.
Hopefully, a taxi may spawn without a light. If none do, then repeat the
procedure. It may take a while.
Formulated by: Common knowledge
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5.8 – Graffitiless Hoods Rumpo DX
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Mission: None
Difficulty: *****
Required: Patience
Discovered by: Common knowledge
Description: A normal Hoods Rumpo DX, but without the graffiti on the side.
Strategy: See 5.11 - Lightless Taxi.
Formulated by: Common knowledge
========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This does NOT
mean you can't actually drive (or get in) them, but they cannot be stored.
Difficulty, required, and strategy will still be listed for those that you
can actually drive (and perhaps even use), but there will always be some
reason why you can't keep them.
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6.1 - Gray Banshee
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Mission: Give Me Liberty! (Start of the game)
Discovered by: TomAndSam
Strategy: This is the car in the cutscene at the start of the game, driven by
Catal