Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

”

Approximately how long will this game be in Early Access?

“Our goal is to have Dark Horizons : Mechanized Corps out of early access in 2017. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

What is the current state of the Early Access version?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:

4 Mech Classes

40+Full Mech customization

6 playable levels

4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)

Limited Single Player contract missions

Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Will the game be priced differently during and after Early Access?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until 2017, as such our current pricing has been set to reflect its ‘in early development’ nature.

When the game comes out of Early Access, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates for free.”

How are you planning on involving the Community in your development process?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”

Buy Dark Horizons: Mechanized Corps - Four Pack

December 5

After a long wait we were able to finally release last month BETA 2 (you need to opt into the public beta), Yay!

BETA 2 focused primarily on getting our Multi-Player networking tech working. So far it looks like things are working fairly well. Over time we will continue to look at ways to optimize and make sure game play is smooth, even at higher pings. Utlimately we will be working towards and auto-scaling server infrastructure that will allow us to spin up servers regionally to reduce ping times for players.

SOOO What are we working on next? First I will say that our goal will be to release a new update to the BETA every month until it is far enough a long to replace the current live EA offering. For this month we will be focused on balancing some of the weapons, Improving AI, and general bug fixes.

Other projects that we are working on that will probably not be released until end of January include additional mission environments, a new multi-player mission type, and UI updates.

For those interested in a Single Player Campaign, this is a longer term goal, but understand that everything we are currently working for general game play for our Multi-Player component also applies to things we want to do with the SP Campaign. Currently we are doing SP Campaign design and planning, but MP will come first.

That is all for this update, if you have any questions or general thoughts you would like to share we strive to be as open and honest as possible!

About This Game

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.

Play any mission offline versus bots, in instant action mode.

Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.

Earn stats for leaderboards and achievement unlocks in a persistent game environment.

Faction Wars, persistent online battle.

Multiple mission environments, with 6 zones currently available.

4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.

Create or join a squad and fight together to take control of various mission zones online.

Pilot progression through military ranks that also unlock faction bonuses.