Blog Archive

Blog Archive

Blogs hosted on GarageGames.com: I have almost a hundred blogs written on GarageGames.com spanning over a decade, but here’s a sample that I think are a bit more informative than the others, especially where it concerns my AI work that grew from Epic Frontiers.

Post GDC Posting (3/15/2010) Another GDC! More screenshots, talking about some interviews, and such. Epic Frontiers development continued to decline after this, as people on the team had life stuff to deal with (jobs, etc), and eventually, the project stopped progressing. I still have the world in the back of my mind when I think of doing things, and when I put content into Interrogative 3.0 to test it. Maybe someday…

Looking Back… (1/4/2010) Looking to launch Epic Frontiers on a single server by the end of the year for free as content was creeped in, more screenshots, including of TunnelBreaker, a small, crappy, game I made in Torque2D, and a frighteningly long list of the expos and conferences I attended over the past year. I hustled.

Epic Frontiers Demo Postmortem (12/14/2009) I postmortem the Epic Frontiers demo, show more screenshots, and photoshop a ferret into the infamous Kanye West/Taylor Swift debacle. Some people just needed interrupting…

Last Push (11/11/2009) Indie project management, nice screenshots of Epic Frontiers (at this point my team was cranking out content that I was pushing into the game demo), and all of the trials and tribulations of making an MMO with jack shit for a budget.

NPCs, and doing AI the Cthulhu way… (2/4/2009) Rambling blog about “rolling against” personality/character traits of the NPCs in a game. Good ideas that I had fleshed out later on, and refined even more as of version 3.0 to be able to work with systems such as behavior trees and utility theory.

Why yes, NPCs do grow on trees… (1/12/2009) A short and fruitful experiment where I wrote some functionality to procedurally generate NPCs with varying character trait levels based on their past. Very much what I want to continue with- just on a much larger and more powerful scale.

Plan for Ted Southard (11/3/2004) Very much the beginnings of the AI research I’ve been doing, trying to come up with an efficient and in-depth emotional model. For a while, I had concentrated on emotions rather than looking at things from a data- and action-based angle. Still, there were very interesting results, and I have some diagrams to scan in regarding this research that I still have.