1. Actually, those treads are one of the reasons why the .wft is so light. The community till now only had Toyz77/Veteran78's high-poly Dodge Ram 3500 so I figured it would be good to share a low-poly version. It gives you options which was hitherto lacking from the community, so I don't mind the treads itself and I expect the users to not download it if they dislike it. Its for those "high-poly" paranoids like me lol!

2.Yeah, I know. But re-texturing them and producing a HD image would require spec, normals and even dirt maps to be of that size. Again, the fear of file getting big. But I admit, I could've done something about it.

3. Didn't get this part. Are you talking about the rear dually set? If yes, then I've already stated it in the readme and its one of those acknowledged bugs I can't seem to fix at this point of time.

Thx for the tip on DXT1 compression, mate. I'll remember it next time onwards.

And thank you even more for leaving a constructive criticism. I wish all my users had done that ;) I use your vehicles too, and all of them are just so awesome. My favorites being your Silverado and the Suburban GMT900.

@maczkopeti: I only import the interior textures in A8R8G8B8 so that they don't lose the very reason of their existence, mate. Everything else goes on auto mode. But thanks for the tip.

And I never calculate normals. Why'd I d that lol? My car originally had correct shading ;)

@Compeast: Thanks, man. But what do you mean with welcome to the modding scene lol? I already have a plethora of mods released here. Check this out: http://www.gtagaming.com/downloads/author/143983 Soon to be 30k downloads

2. I'd still insist on having a single texture file for as many parts possible. First, I'm a lazy * guy and second, it keeps the file size down. I yearn for smaller bits lol. Try to keep my mods below 2.8MB. Also, if I don't add dirt/spec, Zmod will express anger resulting in "missing shader config" errors.

3. I guess you're talking about the outer ring and not the spokes themselves, then?