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Archive for the 'Medic' Category

If it wasn’t bad enough that spies can’t sap sentries anymore, demomen can’t use contact grenades anymore, soldiers run out of rockets every five minutes, splash damage being reduced to a raindrop and pyro’s flames last ten minutes minimum, Valve has screwed up yet another class with their latest update.

The latest update causes the medic’s uber charge to drain at a faster rate if you use it on more than one person. I don’t think smart players should be penalized for playing the game, learning a skill and using that skill for the advantage of their team. What’s next valve? Elminate rocket jumps? Why not just include an aimbot so that the people who don’t want to spend time actually playing can still have a fun experience watching giblets fly everywhere? Please, stop slapping down the very players who play the game to get better every time they learn something halfway innovative.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

Added Custom Tab explanation dialog to be shown the first time the server browser is opened

Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time

Fixed crouch-jump exploit that allowed players to get outside of the world

Fixed bad characters in the chat string when achievements are announced in languages other than English

Fixed a few instances of truncated text in the menus and dialogs for languages other than English

Fixed problem that was preventing some dedicated servers from uploading gamestats

Fixed scoring bug during Sudden Death when the map timelimit is triggered

Added the string “(extra slot was added for SourceTV)” when maxplayers is increased for SourceTV