What is this?This website lists information about Modules for all games of the "Mount&Blade" series by TaleWorlds Entertainment.All of the mods are listed on the TaleWorlds Forum, which is also where this website automatically searches for new information every 30 minutes.Additionally, JabdiMelborn is maintaining some of the mods manually.

You are a mod author and want to add your mod to this list? See the "How?" section.

For planned features, check the "Plans?" section.

How can I add my mod to this list?If you are a mod author and want to add your mod to this list, please follow the steps described in this topic.

Who created this?In the community I am known as Darwin. If you want to contact me for feedback, please do so via PM on the TW Forums or send an email to mail@mountandblade-mods.net. Your thoughts are always welcome!

A while back, tyrannicide and I had the idea to do something like this. We didn't really have the time for it, though, so I asked Jace for help. He did quite a bit of work for which I'd like to thank him. Unfortunately, Jace didn't have the time to finish it so I asked him for what he'd already done to continue his work, which resulted in this website.Additionally, JabdiMelborn is involved in keeping the information on this site up to date.

What are the plans for future features?In general, I will continue improving design and experience of this website to make finding good mods easier for everybody. :)

DisclaimerThe site owner is in no way responsible for the content of the linked external pages or potential harm the content on these pages may do to the user's device. Neither is he responsible for the correctness of the information provided. This site is in no way affiliated to TaleWorlds Entertainment.

DonationIf you wish to help keep the site running, you can donate using the following button, if you want.

Tired of your War Dag that don't bite?
-A War Dag that just bumps into big burly men, thinking they'd fall?
-A War Dag that just eats all your sausages, and just keeps on getting fat?
Is that even a War Dag* anymore?
Then I've got something just for you!

hi gentleman,first, i love viking conquest,and its nearly flawless.
The only Thing that bothered me a little, the bright and plain Shield Patterns, i dont mind the standard ones, they are beautiful,
but the painted versions with the heraldry layer over it,so i´ve made a simple mod by toning down the colours a little bit, and throw a wooden texture layer over them
for appearing more natural and immersive

A small mod that will attempt to give a few new options and gameplay for bandit players. Hopefully it will make playing as a bandit a little more interesting, and maybe more viable in the long term.
Probably not story-mode compatible as player-created bandit parties could easily interfere with story elements.

This mod has 4 design goals:
1) 100% saved game compatibility. Try it in your existing vanilla VC campaign, remove it if you decide you don't like it, no need to ever restart.
2) Fix the existing balance, don't try to create a new balance. VC has a great troop and item structure, but with a few glaring problems--this mod aims to fix those while leaving everything else intact.
3) Document every change, let the player be fully informed about what they are installing. No vague philosophical statements about how troops are rebalanced, leaving you guessing--instead, everything changed is listed point by point.
4) Fix VC bugs and inconsistent mechanics.

WHAT?
-Now there are books for all 12 party skills and they become reference books once read.
-They give +2 to respective skill while in inventory.
-The abbot in any monastery will sell books.
-All books have same price, and require 10 intelligence. The names are About "Skill".
-Books to increase intelligence, training or weapon mastery no longer exist, I plan to add some special items to compensate
-Because there are no books for leadership and persuasion skills, the bonus from wearing the crown is increased to +2
-The book image changes to an open book while it's being read and to original picture otherwise.
WHY?
-With native books player has to wait a long time before reading some books if he wants to maximize skills, while the best would be to read them as soon as possible.
-Now books will be useful from the beginning of the game to the very end. No need to plan ahead.
-Even if no skill points are spent they will give the 2 + 1 bonus in party skills. With 3 skill points spent they will give 5 +2 bonus and so on.
-Monasteries were the place for books in the age the game is placed. Booksellers were a rare occurrence if at all, specially in taverns.