The edge No Mercy lets a player re-roll damage. Is there any reason not to let a player without that edge re-roll damage for two bennies? Three? There are times, say at the end of a long combat with a vile dragon, when a player finally hits and his damage whiffs. Everybody's tired, they have work the next day, and it needs to end, but you don't want to hand-wave it. Creative use of bennies could save the day.

I'm definitely considering allowing this in my Deadlands: Reloaded game. My players were having an awful time with damage rolls when we ran our first session the other night. If I do decide that spending bennies to reroll damage is a allowed, what would be a good way to improve the "No Mercy" Edge to compensate for the change? A flat boost to damage, say +1 or +2 or would that be too much?