I think we can reduce number of oil resources at this map. May be remove 1-2 oil resources..

agree. But 2 oil/player! IMO. But which one? I would say the one in the southeast-corner (position player 1) and the second one on the little hill/rock in the west (nearest to the base). But if we do that, then the idea with the LZ-mark is unnecessary because it is not so different to remember the rest of the oil-derricks. Maybe i am wrong.

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

NoQ wrote:Most importantly, terrain painting needs fixing. Leave that map to me, i guess. And i'm already having a texture update for Vision.

What you mean? Can you explain what you want to change in texturing?

May be you can find good texture for oil resources? Because we need to make oil resources rememberable somehow.Map Rougness contains ~12 locations of oil resources which player should remember if he want to play good at this map.Redemptor painted oil resources by using 'LZ' texture, but this is look unnatural a bit.

Searching for the green painted mountains, i noticed after 10 minutes, that i forgot to switch off the glacier mod Hmmm-the scav-base downhill of the base is an excellent compromise between the original map and RBMW-Collectors version.

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.