The camp is surrounded by a log palisade with two gates, with a bone rattle-trap at the east entrance. An elevated walkway runs along the western and northern parts of the camp. There are mammoth bones and firewood scattered around as well as a woodchopping block, complete with woodcutter's axes. A locked (apprentice-level) chest is under the elevated lookout station in the southeast corner of the camp and a trapped (apprentice) chest is under the ramp at the north end of the palisade (a spiked ball on a chain). There is a wooden pole shed in the center of the camp with a table and a tanning rack. A grindstone is at the north end of the walkway, above the entrance of the mine.

The camp is built next to the cliff wall with an entrance into a mine. The mine has many iron ore veins (and pickaxes to mine them with), and is the main living quarters of the bandits. It can be entered either through the entrance or by finding the spike pit outside and carefully falling down into it.

Entering through the main entrance, there is a trap on the ground that drops boulders. Several types of fungi can be collected in this area. There is a novice-locked gate and a bandit outlaw, who is carrying the key. If entering the mine through the spike pit, there is another key on a table next to the forge.

In the main room there are two bandits and a bandit chief. There are also bear traps on the ground, several fire lamps above, and a swinging trap by the spike pit. Shooting down the fire lamps, or using flame spells on the oil pool, can be helpful when clearing out the mine at lower levels. This main chamber has a forge, grindstone, and tanning rack. Various potions are on the tables and bookshelf, with a chest next to the bed. There is also a hidden, novice-locked chest under the main stairs through a wooden hallway.

The exit at the back of the mine leads to a pit trap the bandits have been using to kill mammoths. There are spikes in the bottom that may wound or kill anyone trying to use the pit as an entrance. A dead Altmer lies in the middle of the spikes, alongside several animals in the trapped pit.

This is a good place to retrieve a mammoth tusk for Ysolda or Madesi, as the bandits have already collected them from mammoths they have killed. This is also a good place to retrieve a mammoth tusk and gold ore for Madesi as the Dragonborn can use Transmute to easily obtain the ore.

There are pressure plate trigger traps at both entrances, a rockfall trap and a mammoth skull trap.

There are two chests to be found in the cave. On the platform where the 'leader' and bedding are located and one under the raised walkway to the west of the dead mammoth.

The entrance to the camp is a random encounter spawn point, which often triggers when approaching the camp from the north. Characters from the random encounter are very likely to be attacked by the bandits inside the camp.

Though the back exit to Skyrim leads into a mammoth trap which cannot be climbed out of, fast travel is possible from it, making it a quick exit.

This is also a good place to easily level the Restoration skill. By going to the spike pit and carefully walking into it repeatedly to lower one's health without dying, the Dragonborn can constantly heal themselves to raise their skill.

If sneaking and undetected, one can overhear a conversation between two bandits near the forge:

Bandit 1 "Gotta have a sharp axe to cut through all that fat..."Bandit 2 "Hurry up with it. We've got a merchant in the pit to take care of after we carve this thing up."

The bandits' dialogue suggests that the High Elf in the pit outside was a merchant. He also has two coin purses next to his body, but one of them is difficult to get without the Telekinesis spell.

This section contains bugs related to Halted Stream Camp. Before adding a bug to this list, consider the following:

Please reload an old save to confirm if the bug is still happening.

If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on.

Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.

There is a quest bug in this dungeon relating to the College of Winterhold. The quest is from the College librarian Urag gro-Shub, to obtain any of the books from "Fetch Me That Book!," which is located in the boss chest. However, if the book is picked up before receiving the quest, the game won't allow the book to be turned in and will still tag the book as located inside the chest. Furthermore, the book is tagged as a quest item and cannot be dropped. Despite its weight showing as one pound, it does not count towards carry weight.

PC 360 There is a Radiant AI quest to visit the camp and kill the leader but if this has already been done (and the quest is received again), the game may freeze when the Dragonborn enters the cave. (PC has CTD)

360 There is a section in the tunnel leading to the spike pit (where the bear trap and blood splatter are), where the Dragonborn may fall through the floor.

PS3 Sometimes a glitched hunting bow can be found on one of the bandits with a base damage of 146.

360 After leaving through the mammoth trap exit, it is possible for the Dragonborn to not be able to move (including Whirlwind Sprint). To fix this, fast travel to any other destination and attempt to move, if this bug persists, try reloading a previous save.

When walking close to the chest under the wooden platform the Dragonborn may clip close to the chest and will not be able to move. To fix this, fast travel to Halted Steam Camp again.confirmation needed

PC The game may crash upon attempting to fast travel from within the spike pit at the end of the cave.