Given there hasn't been a CR app on any Nintendo device, one has to consider the fault may lie more with Nintendo. Does the WiiU have any video services on it beyond the "big boys" (e.g., Netflix, Hulu Plus, Amazon)?

That said, getting it on the Vita will get it into more hands when your consider:

You're talking about sales in a thread where a Vita app was confirmed? Sure, the Wii U is struggling, but so is the Vita. It's worth mentioning that in those articles, the Vita had been on sale for over 14 months, whereas the Wii U had only been on sale for just more than 4 months.

Considering how Nintendo are really behind indie developers this generation as well as the struggling sales, I'm sure they would jump at the chance of a Wii U app.

RyuShojiwrote:
You're talking about sales in a thread where a Vita app was confirmed?

Thus the "That said, getting it on the Vita will get it into more hands".

Sure, the Wii U is struggling, but so is the Vita. It's worth mentioning that in those articles, the Vita had been on sale for over 14 months, whereas the Wii U had only been on sale for just more than 4 months.

Considering how Nintendo are really behind indie developers this generation as well as the struggling sales, I'm sure they would jump at the chance of a Wii U app.

Regardless of how sales are currently going, the Vita has more units deployed. From what I could find out, the Wii U isn't currently selling at a faster pace than the Vita, so unless something changes that trend, it will stay ahead.

If Nintendo were really interested in getting more video apps onto the WiiU, which ones are on there other than the ones I mentioned earlier? Does it even have a Flingo app (which pops up on a lot of system, and aggregates a lot of video services, although it doesn't support login for CR)? There is lip service, and then there is actually making it easier for developers to get their app onto your system.

There is a reason apps came out for iOS first (easy to get onto, big market), then Android (easy to get onto, another big market, but I believe smaller at the time of launch), and then Roku (very easy to get onto, smaller but growing market), and then the PS3 and 360 (harder to get onto, but large markets, although not as large as iOS and Android), and then Apple TV (sizable market, but difficult to get onto). If it were only market size that determined where CR deployed apps first, the 3DS would have gotten an app well before the Wii U or the Vita.

PatrickCRNewswrote:
Keep in mind that the image below is NOT OFFICIAL but comes courtesy of CR user shinobicRyo who really really really wanted a CR app on his Vita to the point where he created the tribute below. We sincerely hope he is dancin’ in the street now over the news. Dreams that you dare to dream really do come true

It probably would have been more fitting if the figure had been from an anime that was or had been on CR!

Sure, the Wii U is struggling, but so is the Vita. It's worth mentioning that in those articles, the Vita had been on sale for over 14 months, whereas the Wii U had only been on sale for just more than 4 months.

Considering how Nintendo are really behind indie developers this generation as well as the struggling sales, I'm sure they would jump at the chance of a Wii U app.

Regardless of how sales are currently going, the Vita has more units deployed. From what I could find out, the Wii U isn't currently selling at a faster pace than the Vita, so unless something changes that trend, it will stay ahead.

It is true that at the moment the Vita is selling more units than the Wii U on a weekly basis, however, the Vita has been on the market for over a year, whereas the Wii U has only been out for six month - so you can't pull out the sales figures and try to make the Vita look more impressive, because I can 100% guarantee that the Wii U's first year sales will beat the Vita's (only needs to sell 1 million more units in 8 months to do that 9.9). Momentum will pick up towards the end of the year, with numerous first party titles due out just before the Christmas season.

If Nintendo were really interested in getting more video apps onto the WiiU, which ones are on there other than the ones I mentioned earlier? Does it even have a Flingo app (which pops up on a lot of system, and aggregates a lot of video services, although it doesn't support login for CR)? There is lip service, and then there is actually making it easier for developers to get their app onto your system.

Nintendo have their own "Nintendo Video" app on 3DS, which has included partnerships with companies such as the British Film Institute, Aardman Studios, Sky Movies (the movie division of the main satellite TV service in the UK) and Nintendo TVii on the Wii U. Obviously, Nintendo is a game company so their main focus is on games, so things like video come second - but they do have the big hitters you previously mentioned, like Netflix, LoveFilm (in the UK), YouTube, Amazon Video and Hulu Plus.

And you mentioned Flingo...I had to Google it to find out what it was. Sounds very similar to Nintendo TVii.

There is a reason apps came out for iOS first (easy to get onto, big market), then Android (easy to get onto, another big market, but I believe smaller at the time of launch), and then Roku (very easy to get onto, smaller but growing market), and then the PS3 and 360 (harder to get onto, but large markets, although not as large as iOS and Android), and then Apple TV (sizable market, but difficult to get onto). If it were only market size that determined where CR deployed apps first, the 3DS would have gotten an app well before the Wii U or the Vita.

All I've heard from developers lately, ranging from big companies to indie developers, is how easier Nintendo have made it to get content out on their platforms.

Heck, Crunchyroll could just use HTML-5 instead of Flash and the Wii U would be able to play the videos straight from the website using the internet browser.