The IllumiRoom first uses the Kinect's camera to get a sense of the player's living room. Then, the wide-field project, which sits behind the player, projects portions of the gameplay onto the surrounding living room landscape to achieve a broader sense of immersion.

The IllumiRoom might just project visual effects outside of the TV space: like lightning bolts or explosions. It can also extend the field of view of the game to encompass the whole wall. The IllumiRoom could also give the player a broader sense of space by showing markers representing other players or items out of their TV's main field of view.

The video above also shows the IllumiRoom using light or sound tricks to distort reality around the TV, like turning the living room into a cartoon world or making it black and white.

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