GLFighters Source Code

Been googling around for the GLFighters source code, and can't seem to turn anything up. I dug up FreakSoftware's unofficial resources link, but the page seems to be missing, and I didn't see any further information regarding said page.

Heh, the urge to bury myself in outdated code that I have no hope of understanding has passed for the time being, but thanks a bunch! I will put this on file and take a look into it when the urge comes again(like, tomorrow?)

[chuckle] ten thousand lines in one file... I can't follow it real easy either Hairball, so don't feel too bad.

I simply cannot navigate a source file of more than about 1500 lines at a time in Xcode. 3k at the very most. It just takes too long to jump around and follow things. Wouldn't be so much of a problem, but Xcode's editor is just way too frustrating to use with large files. Judging by the .mcp files, this was a codewarrior project, so perhaps it would've been easier to manage back in the day.

Doesn't look like File I/O.h is even referenced from any of the other files, so those includes might not even be used.

The code is pretty old for the most part, and uses a lot of older technologies and older GL techniques. It looks pretty well-written for the most part, but I'd say you'd probably be better off looking for some newer code to use as a learning reference.