[[folder:Both Generations]]* AccidentalInnuendo: ** Professor Oak's infamous line: "I came when I heard you beat the Elite Four."** There's a juggler who claims that he's "dropped his balls".* AlternateCharacterInterpretation:** Your rival is actually the hero, and you're either the real {{Jerkass}} or some kind of [[LackOfEmpathy uncaring]] unstoppable force. In Lavender Town, he says to you "Hey, <player>! What brings you here? Your [=POKéMON=] don't look dead! I can at least make them faint! Let's go, pal!" before challenging you, without explaining what he's doing there. You then fight him, and if you've been paying attention, you will notice that he no longer has a Raticate. The theory is that the player character wounded their rival's Raticate so severely that it died of its injuries, spurring him on to beat the Elite Four before the player. But shortly after he has defeated the Elite Four, he must fight the player...who defeats him...and then is congratulated by none other than his grandfather, Professor Oak. The former champion promptly gets a scolding and is told he lost because he did not treat his Pokémon with love and trust. This gives the fairly one-dimensional rival character a deep story and portrays him as a tragic hero with terrible luck. It also makes your character's actions fairly despicable, as all this guy wanted was to be a great Pokémon trainer and win his grandfather's love. Granted, this requires some [[EpilepticTrees big assumptions]] (such as his post battle dialogue[[note]]"How's your [=POKéDEX=] coming, pal? I just caught a CUBONE! I can't find the grown-up MAROWAK yet! I doubt there are any left! Well I better get going! I've got a lot to accomplish, pal! Smell ya later!"[[/note]]) and doesn't change the fact that he acts like a {{Jerkass}} towards you.*** On the other hand, some fans go the other way and suggest your rival was actually a member of Team Rocket. He's implied to have taken the Nugget Bridge challenge which was a recruitment for the team, and he probably got the same offer to join you did, but he never brings it up to you or warns you about it. Most damning, later in the game he shows up in Silph Co. in a room right outside Giovanni's, and his post-battle dialogue has him acknowledge Giovanni is here. Why would your rival infiltrate Silph Co. occupied by Team Rocket and wait right outside his room to battle you, unless he's become TheDragon? In this theory, his conquest of Pokémon League was a back-up plan by Team Rocket to TakeOverTheWorld using his status. Further evidence of his membership can even be found in ''Gold'' and ''Silver'', where for no given reason he's suddenly in command of Giovanni's gym.** Professor Oak has had a few theories devised about him over the years. The first type of theory is that he's a GeniusDitz who understands Pokémon but is too stupid to keep all the data about them (or, indeed, remember his own grandson's name), hence why you have to recollect all of it. The second kind of theory puts him in a somewhat more malevolent light, either as having some illegal ties to the various villain teams or as the ManBehindTheMan of the franchise. Some have also suggested that he is having affair with the player character's mother, and sends a ten-year-old child out into the world on his own to prevent him finding out.** Believe it or not, Team Rocket! The theory posits that all three of Team Rocket's major schemes in the game were actually for the greater good, but they formed [[ZeroApprovalGambit an evil organization to accomplish these ends because it would lead to mass panic otherwise.]] The first time TR is encountered is in Mt. Moon, where they are looking to acquire fossils and are challenging up and coming trainers to battles (Moon Stones are later found in the Rocket Base). Later on, a Rocket recruiter is at the end of the Nugget Bridge (in Cerulean City, an important detail) and looks to recruit anyone who defeats the five trainers on it, because they have potential. The third time TR is encountered is in the Rocket Hideout, where you meet Giovanni and see he has a Silph Scope (an item that lets you see and catch Ghost-types, which but for a Bug are stronger than Psychic-types), which you take from him after you defeat him. As well, they were attempting to take the Poké-Flute from Mr. Fuji, which awakens sleeping Pokémon (like the two tanky Snorlaxes found in the game). The final time you encounter the whole organization, they've attacked Silph Co., and are attempting to take the Master Ball (the item that has a 100% catch rate), and are revealed to have been working with many scientists, some of which could have previously worked in the Pokémon Mansion (where Mewtwo was created).[[labelnote:*]]However, it should be noted that the original Japanese text for the Mansion's journals only ever refer to a single person working on Mewtwo, and not a team as the English localization implies.[[/labelnote]] The final time you face Giovanni, he gifts you with Fissure, a 1-hit KO technique. ''Team Rocket all along were attempting to defeat and subdue Mewtwo.'' They looked to recruit powerful trainers that could face it, they looked to capture Ghost-types that could trump it, they looked to use the Master Ball to capture and control it, and Giovanni crafted a TM that could defeat it instantly as a last resort.* AnticlimaxBoss: Giovanni manages to be both this and a ClimaxBoss in the same game. After defeating him at Silph Co., the [[SequenceBreaking open-ended]] part of the game ends, and the player can fight the last three Gyms in immediate succession. In the last, one fights Giovanni again, and he is just holed up in his Gym, doing no evil schemes or anything to call attention to himself, until he can regain power, apparently needing to hire new minions from scratch. And then [[ConvenientWeaknessPlacement the player steamrolls his team with a single Water-type.]] For all his bluster about putting the player through a world of pain and not holding back, it's actually kind of pathetic.* BaseBreakingCharacter: ** Dragonite. It's the original [[InfinityMinusOneSword pseudo-legendary]], and one of the best Dragon-types in the game ([[OverlyNarrowSuperlative by virtue of being one of only three with the other two being his own pre-evolutions...]]) Many feel that Dragonite looks like [[Series/BarneyAndFriends Barney the Dinosaur]]. The fact that it bears little resemblance to its serpentine pre-evolutions doesn't help matters. Plus, just like Charizard, all the worship it gets from fans who only like the first generation annoys some fans of the newer gens. This may be why they gave [[Anime/{{Pokemon}} Iris's Dragonite]] a grumpy personality and a generally angry expression in the ''Black and White'' anime season, to defy its cuddly appearance and help "unify" its popularity. Incidentally, ''Red''/''Blue'' are the only games in which it is shown with an angry expression, aside from its attack animations in ''VideoGame/PokemonXAndY''; in fact, every Dragonite card in the TCG from Dragon Vault onwards has shown the Pokémon with a serious expression on its face.** Pikachu, all for being the series' mascot. Either loved for being cute and getting lots of focus, or hated for being overused and promoted everywhere, yet still a very weak Pokémon. Especially the case in ''Yellow'' where it's the starter, walks with the player, and cannot be released or evolved. It's incorporation of elements from the anime such as expressions and PokemonSpeak provided by Creator/IkueOtani, either made ''Yellow'' more interesting than the other games, or even more fuel on just how overrated Pikachu was.*** The situation is aggravated even more when Raichu is brought up. Where some people feel that it's shafted by Game Freak, others feel that it's also overrated due to its perceived "underdog" status.** Charizard, despite being one of the most popular Pokémon designs in the series for its dragon-like appearance, is regarded by a segment of fans of the later games as an unofficial mascot for the widely-despised "Genwunners" - people who prefer the first generation over any other, and are often perceived as doing little but complaining about later games. Not to mention, for competitive gamers, Charizard became something of a TierInducedScrappy for several gens thanks to the rise of [[KryptoniteFactor Rock-types]] and the advent of Stealth Rock. Essentially becoming the Pokémon equivalent of ComicBook/{{Wolverine}} in terms of popularity and [[WolverinePublicity exposure]] - including being one of only two Pokémon to get ''two'' [[SuperMode Mega Evolutions]] (the other being Mewtwo, who suffers similar problems) doesn't help matters on either end of the spectrum.** Mewtwo is very much in the same boat as the original Fire starter -— still very popular fandom-wide, but heavily resented by a chunk of fans of the later games for much the same reasons: utter worship by genwunners and heavy WolverinePublicity extending to it being the only Pokémon other than Charizard to get two Mega Evolutions. The long-standing and extremely vitriolic FandomRivalry between its fans and those of Lucario and Greninja (who, [[BrokenBase for the most part]], happen to be fan-favorites among those who prefer the later games) in the ''VideoGame/SuperSmashBros'' series and the Psychic-type's constant BadassDecay throughout the years does not help things in the slightest. Even so, though, Mewtwo doesn't get ''quite'' as much hate as Charizard, though mainly due to having a fair bit less WolverinePublicity, likely caused by a ''very'' negative reaction to the version of Mewtwo featured in the animé's [[Anime/PokemonGenesectAndTheLegendAwakened sixteenth movie]].** Magmar, and its whole evolutionary line except for [[RidiculouslyCuteCritter Magby]]. Some people like it for being a powerful Fire-type Pokémon, while others find it ugly and mock its design (such as its forehead having an unfortunate resemblance to an arse) and Japanese name of "[[AccidentalInnuendo Boober]]".* BreatherBoss: Giovanni is [[AnticlimaxBoss rather easy for being the final Gym Leader]], since most of his Pokémon are rather slow and all of them have common weaknesses, or even double weaknesses. Even more so in ''[=FireRed=] and [=LeafGreen=]'', where his strongest Pokémon in the original ''Red and Blue'' -— a mighty Rhydon -— was replaced by, of all things, its unevolved form, Rhyhorn.* BrokenBase: The thorny question of whether the original Kanto games should be remade ''again'' after ''[=FireRed and LeafGreen=]''. Some feel that they are completely unnecessary given that Kanto already had a fair chance at a remake, and that Game Freak has done everything in their power to [[PanderingToTheBase appeal to fans of the original]] games short of actually re-remaking the games. Others feel that the Kanto games deserve another chance given that ''[=FireRed and LeafGreen=]'' feel very primitive compared to later remakes, had a host of problems that were fixed by later remakes (particularly denying any non-Gen I Pokémon until post-game), and had some other missed opportunities (such as going to Johto instead of the [[EndingFatigue Sevii Islands]]).* CommonKnowledge:** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though him [[NotAllowedToGrowUp being perpetually ten years old]] in the [[Anime/{{Pokemon}} animé]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).** Thanks to AdaptationDisplacement and changes in translation, many believe that Mewtwo was created by several scientists, and it's not too hard to find people who believe said scientists were part of Team Rocket. In truth, not only does Team Rocket have nothing to do with Mewtwo in the games, but the original Japanese text for the Pokémon Mansion journals is written in the first person, and Mewtwo's Pokédex entry in both languages only mentions one scientist creating it, meaning Mewtwo was a wholly independent project.** Professor Oak is [[MemeticMutation commonly mocked]] for being unable to tell if the player is a boy or a girl, though he only did this in the remakes and ''[[VideoGame/PokemonGoldAndSilver HeartGold/SoulSilver]]'' - this never happened in ''Red/Blue'' due to gender not being an option. He's not even the first professor to ask the question; when gender became an option in ''Crystal'', he never asked it (it being asked by a nondescript voice instead), and the first time a professor asked it, it was Professor Birch in ''VideoGame/PokemonRubyAndSapphire''.* DracoInLeatherPants: Giovanni gets this from some people claiming he wanted to "stop" Mewtwo by using the Silph Scope to obtain a Ghost to fight him and (when that failed) use the Master Ball to capture it. There's no evidence to suggest Giovanni even knew Mewtwo existed outside of [[Anime/{{Pokemon}} the anime]] and ''Manga/PokemonAdventures'' (both of which are separate continuities from the games), and the games never explicitly mention why Team Rocket was at Sliph in the first place, so this relies on ''a lot'' of {{Fanon}}. While ''Anime/PokemonOrigins'' confirms that they were there for the Master Ball, Giovanni's characterization makes it clear that he's OnlyInItForTheMoney, and Mewtwo isn't mentioned until after Giovanni's episode.* EnsembleDarkhorse: ** Brock, the first gym leader, who became an AscendedExtra in the anime.** Misty, the second gym leader, [[AscendedExtra was also made into a major character]] in the anime ''and'' ''Manga/PokemonAdventures''.** [[TheMissingno Missingno.]] isn't even an actual Pokémon and merely exists due to a programming oversight, but has become an icon of Pokémon history and fanon.* EvilIsCool:** To the dismay of many players, [[ButThouMust there is no "yes" option]] when the Rocket grunt at the end of Cerulean Bridge wishes to recruit you into Team Rocket after seeing you battle.** Mewtwo is one of the few "evil" (or at the very least, "not nice") Pokémon in the entire series, which (alongside its GameBreaker status) has helped it become a fan favourite.* FirstInstallmentWins: These games and the original 150 (+1) Pokémon are pretty much synonymous with the series. Starters from newer games are always compared to Charmander, Bulbasaur, and Squirtle, the fan favourites of Gen 1 typically dominate popularity polls, and Red and Blue/Green Oak are the most well known protagonist and rival respectively. Despite all the glitches and bad balancing, there's little doubt that the originals are the most well-remembered (mostly due to the Pokémania fad). One of the many reasons why ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSunAndMoon'' are so well-received is because of their huge focus on elements and species from Gen I as well as [[PanderingToTheBase buffing many fan-favorites]] from said generation with [[SuperMode Mega Evolutions]] and [[UndergroundMonkey Alolan Forms]]. That said, the generation and its fans (especially the "[[NostalgiaFilter genwunners]]") frequently receive heavy resentment from fans of newer gens for this very reason; many feel that the post-Pokémania games had much better plotlines, characters, regional variety, in-game and competitive features, and Pokémon designs, and feel that the Gen 1 references in fact hamper the later games rather than boost them.* GermansLoveDavidHasselhoff:** A rare case among foreign Western Pokémon names, in that Blastoise's French name of "Tortank" is popular with English-speaking fans, having earned special mention on a number of blogs and a Dorkly popularity poll. Since it's derived from "tortue" (which is similar to English "tortoise") and "[[GratuitousEnglish tank]]", it can easily pass as a cooler ''English'' Pokémon name.** In an example of AmericanKirbyIsHardcore, Charizard is prehaps the most popular Pokémon in [[EagleLand America]], where it beats Pikachu in popularity polls by a huge margin. Charizard merchandise regularly sells out and sells high in English-speaking stores, much more than the actual SeriesMascot.* GoddamnedBats: One thing that most have in common is that they appear in places (caves, open water) where you cannot avoid encounters by simply staying out of tall grass as they can appear at any time.** Zubat: They, along with their evolved form Golbat, appear in every cave in the game (you pass through no fewer than ''four'' different caves to complete the game). They're not particularly powerful on their own, but their encounter rate is annoyingly high, they're fast (which makes fleeing from them difficult), and they will gleefully confuse your Pokémon with Supersonic at lower levels and the more-accurate Confuse Ray at higher ones. Come the remakes, they're even given the Ghost-type move "Astonish" at low levels and Bite, which they have at higher levels, is reclassified as a Dark-type move, potentially hurting Psychic-types (which are strong vs. their Poison-typing) if you're trying to use them as a counter.** Tentacool: They're basically the Zubats of the sea. You'll run into them while Surfing ''everywhere''. They have Supersonic to confuse you just like Zubat, and add in the ability to poison your Mons as well with various Poison-type attacks while trapping them in battle with Wrap. Another issue with them is that they appear at a wide-variety of levels ''randomly''. Running into that level 40 Tenta''cruel'' after mostly battle Tentacool with levels in the high teens even becomes a BossInMooksClothing encounter.* HilariousInHindsight: While this is the first time we see a ghostly Marowak, [[VideoGame/PokemonSunAndMoon it won't be the last]].* ItWasHisSled: ** The fact that Giovanni, the boss of Team Rocket, is also the Viridian City Gym Leader is all but common knowledge among fans of the series who have never played the game. Strangely enough, once you enter the Gym, and read the plaque on the statue, it says right there it's Giovanni. And, yet, the character who often greets you at the entrances of the Gyms claims [[FailedASpotCheck he has no idea who the gym leader is!]]** [[TheRival Your rival]] beating you to the title of champion and being the FinalBoss after you beat Lance is common knowledge in video game circles.* JunkRare: There are a number of incredibly rare Mons who provide virtually nothing useful other than to fill up your Pokédex. A few particular examples:** There is only one Farfetch'd and one Lickitung available in the game, and both must be traded for with [=NPCs=]. Farfetch'd is just as bad as the Spearow you have to trade for it, and lacks an evolution to make it more useful. It exists basically to show off the trading mechanic in-game and to give you a user for the Cut HM which is acquired very close by. ** Tangela can only be caught in one place, has only a 10% rate of encounter there, has mediocre stats, and has a pathetic move set. The most noteworthy thing about it was that it was the only pure grass type at the time... Which doesn't help it when it comes to weaknesses.* MemeticBadass: Both Red and Leaf, actually. More so Red than Leaf, due to him being more well-known and for being the TrueFinalBoss in [[VideoGame/PokemonGoldAndSilver Gen II and its remakes]]. Leaf gets her fair share though, when she's not on Red's level she's usually shown as [[AlwaysSomeoneBetter being the best of the trio]] in both a playful manner and a battling manner because of her hypercompetence in ''Manga/PokemonAdventures''.* MemeticLoser: Charizard, particularly with fans who dislike it and its vocal fanbase, is mocked for being fairly ineffectual in competitive play (especially its Stealth Rock weakness) and for not being a Dragon-type despite looking like a dragon (with some people insisting that it's a mere "lizard" while un-dragon-like Pokémon such as Altaria and Alolan Exeggutor ''do'' get the Dragon-type). These points of mockery continue into Generation VI, even though ''VideoGame/PokemonXAndY'' gave it two very viable Mega Evolutions, one of which is an actual Fire/Dragon-type while ''VideoGame/SuperSmashBros for Nintendo 3DS / Wii U'' outright labels it a "Fire Dragon".** Even in-game, Charizard is often mocked as the worst starter, as it possesses poor to average match-ups against all of the gym leaders barring Erika. Also, its only STAB attack is the pathetically weak Ember until the level 46, and it can't even learn Fly until Yellow. Despite this, its still capable of becoming monstrous just in time for the end of the game, being able to learn Fire Blast, Earthquake, Slash[[note]]always crits, giving it an effective attack power of 140[[/note]] and Hyper Beam, some of the most powerful attacks in the game.* MemeticMutation: Professor Oak's CrazyAwesome nature has made him the subject of many parodies. He's unable to tell whether you're a boy or a girl, [[http://i.imgur.com/FZd7Y.jpg cannot remember his own grandson's name]], and [[http://i.imgur.com/biBKFzi.jpg doesn't put much value on a Master ball.]]* MoralEventHorizon: The murder of Marowak crossed it for the entire Team Rocket organization. Ironically, this is softened in the originals for Boss Giovanni, whose HeelFaceTurn is less ambiguous in those games.* ScrappyWeapon: ** Flash is considered to be one of the worst move by many players. In battles, Flash only has 70% accuracy, which is pretty bad for a move that just lower the opponent's accuracy. In the overworld, Flash is only usable in one area. To make matters worse, HM moves cannot be forgotten and there's no Move Deleter.** Razor Wind. Despite its name, it is not supposed to be a Flying-type move, instead being a Normal-type. It is also underwhelming for a move that takes two turns due to neither exceeding 100 BP nor getting an invincibility phase like Dig or Fly to make up for it.* SignatureScene:** Choosing your starter Pokémon at Professor Oak's laboratory.** One of the most well-known towns in the game, Lavender Town (or, as it can be accurately nicknamed, the Pokémon graveyard).** Confronting Mewtwo deep within Cerulean Cave/the Unknown Dungeon.* ThatOneLevel: Silph Co. to first-time players. An ''immense'' dungeon, not helped by the labyrinthine layout of the various warp pads. The Card Key is needed to fully explore the dungeon, and there's no clues as to its location - you just have to stumble onto it. Even then, figuring out which warp pad behind which locked door leads to the end of the dungeon is trial-and-error. A veteran who remembers the location of both the Card Key as well as the proper warp to take (and who doesn't care about the plentiful experience from the various {{Mooks}} around the place) can beat the whole thing in five minutes, but to a newcomer, it's a nightmare.* TheScrappy: Mr. Mime and Jynx are widely disliked by the fandom for their [[UncannyValley disturbing]] designs. Mr. Mime suffers from EveryoneHatesMimes and was given unnerving MarionetteMotion in later games, while Jynx was heavily controversial for her UnfortunateCharacterDesign making her look like a [[UncleTomfoolery blackface performer]].[[note]]While her skin was later changed to purple, it didn't help her popularity at all.[[/note]]* TheyWastedAPerfectlyGoodPlot: The game has a rather interesting plot thread that it never really does anything with; that being the implication that Mr. Fuji was once a scientist on Cinnabar Island, the Pokémon Mansion's original resident, the one who discovered Mew... and ultimately Mewtwo's creator (whose Pokédex entries mention the horrific gene splicing and DNA engineering experiments it experienced during its creation), giving one of the kindest characters in the game a dark and cruel past. Yet even in the remakes, all of this is relegated to the background, and nothing more is done to expand upon it.* ToughActToFollow: ** Alakazam and Gengar are so powerful and iconic throughout the years that many non-Legendary, non-Mythical Psychic- and Ghost-types from the future gens tend to be compared to them respectively to the point that very few of them stand out. Machamp too, but only in comparison to pure Fighting-types due to later dual-typed Fighting-type Pokémon [[VideoGame/PokemonRubyAndSapphire Blaziken]] and [[VideoGame/PokemonDiamondAndPearl Lucario]] becoming {{Iconic Sequel Character}}s.** The starter Pokémon are seen as this, for being very cute and familiar in their initial stages and simplistic but very threatening in their final stages, especially [[BreakoutCharacter Charizard]] for highly resembling a classic European dragon. Only the Johto and Hoenn starters have come close (along with [[VideoGame/PokemonXAndY Greninja]] as a singular case), and some people suspect one reason why ''VideoGame/PokemonBlackAndWhite'' failed to catch on as a soft reboot is that the Unova starter Pokémon were widely seen as inferior to the first few sets and nowhere near as appealing as the originals.* UglyCute: As dopey cartoony hippo-like creatures, Slowpoke and Slowbro definitely qualify.* UnfortunateCharacterDesign: ** Cloyster heavily resembles female genitalia, with the spike above its [[BuffySpeak head ball thing]] looking like an erect clitoris. ** Jynx's original design also had to be changed because it was basically {{blackface}}.* UnintentionallySympathetic: Sure, Blue may have been a cocky jerk who got what he deserved by losing his title in mere minutes, but having his grandfather come over just to berate him for not caring for his Pokémon? That's cold.* WhatAnIdiot: The grunt in the Rocket Hideout who drops the Lift Key and says, "Oh no! I dropped the LIFT KEY!" For some reason, the dummy never thinks to pick it back up. Even worse, in ''Red/Blue'', he doesn't drop it until you specifically talk to him.* TheWoobie: Cubone. You would be too if your mother died after you were born, you couldn't look at the moon because you could see her face in it, and you had to wear her skull to hide your face.** According to the Yellow Pokédex entry, Cubone's weeping echoes inside its skull-helmet. Imagine having to deal with that on top of your grief.[[/folder]]

[[folder:Gen I: Red, Blue, and Yellow]]* AlternateCharacterInterpretation: Missingno. is either a unique and interesting Pokémon if handled correctly or a horrifying abomination that will destroy your game (note that it does not actually do this, but it will corrupt Hall of Fame data).* AndYouThoughtItWouldFail: Nintendo's profit projections were grim when it came to Pokémon; with the Game Boy nearing the end of its perceived life cycle, no one expected it to be more than the handheld's last hurrah. Boy, [[CashCowFranchise were they ever glad they were wrong!]]* ArcFatigue: For first-time players, the trinity of Lavender-Celadon-Saffron. A Snorlax blocking your way to Fuschia City? We'll need a [=PokéFlute=] for that. But wait, where is it? Mr. Fuji, who's currently in Lavender Tower? But we can't get past that mysterious ghost near the top! Use a Silph Scope? Where is ''that''? The Rocket HQ in Celadon City? Finally. But then the Silph Co. invasion in Saffron City will get triggered, which might become a MarathonLevel for the uninitiated. Definitely a long string of {{Guide Dang It}}s that would cause some players to lose steam.* BigLippedAlligatorMoment: When you first meet Bill, he's in the body of a Pokémon after a TeleporterAccident. Nothing like this is ever mentioned again in the series... until [[spoiler:''VideoGame/PokemonSunAndMoon'']], anyways.* BreatherBoss: Bruno of the Elite Four can be easily taken out by any decent Psychic type. This was true in later generations as well, but somewhat downplayed because: a) Psychic Pokémon were no longer [[GameBreaker Game Breakers]], so players were less likely to have them in their teams; and b) Bruno and other bosses in general wised-up and started utilising other attacking types to counter their weakness.* CasualCompetitiveConflict: In the remakes, actively, as the third generation is when Website/{{Smogon}} was founded. In the originals, retroactively, as analyses of later games had sparked a renewed interest in the older games [[FakeBalance (though there was never much interest because the competitive balance was terrible)]].* CommonKnowledge: ** Because of the TCG grouping some types together and the misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground. ** Ice also gets a similar reaction back in the older days, as some fans assumed that Ice shares the same strengths and weaknesses as Water and Water/Ice is also a common type combination in Gen I. Notably, Fire didn't resist Ice until Generation II.** Ghosts being good against Psychics was another anime-induced misconception that was utterly wrong, due to a glitch (see below).* ComplacentGamingSyndrome: The combination glitches, FakeBalance, and the small pool of legitimately good {{Mons}} (read: fully evolved and didn't have bad stats) led to the competitive scene being dominated by about 10 of them and lacked any sort of playstyle variation like later generations would have.* CreepyAwesome: The infamous Lavender Town theme is absolutely chilling, and yet so cool at the same time.* DemonicSpiders: Anything that had Wrap or Fire Spin and was faster than your Pokémon was this. All the opponent has to do is use Wrap over and over to prevent you from attacking (AI players have infinite power points, you don't). This was especially bad with Tentacool and Tentacruel, who could couple it with Poison Sting, doing more damage and potentially losing you a Pokémon.* FandomBerserkButton: Do NOT call Red "Ash" on a Pokémon forum. It will not be pretty. Not helped by Nintendo calling the trainer and the rival with the same names from the anime, before they got the names of Red and Green/Blue in [[VideoGame/PokemonGoldAndSilver Generation II]].* FountainOfMemes:** Lavender Town is a frequent setting for Pokémon-centric creepypastas.** Missingno. features in quite a few.* FranchiseOriginalSin:** Mew is the first Mythical Pokémon - [[PermanentlyMissableContent Pokémon only available for a limited time in (often one-time-only) real-life events]]. In Mew's case, this came about because it wasn't originally intended to be in the game at all, and was only slipped into a vacant data slot at the last moment. As such, real life events were the only way to get it (outside of GoodBadBugs). Today, an extra ''thirteen'' exist, and in an era with [=WiFi=] and patches that could be used to insert previously nonexistent species, many fans are annoyed at how behind-the-times the gimmick is presented,[[note]]in particular, all Mythicals since Mew were hardcoded into the games years before their official reveal, meaning that there's no way they were snuck in like Mew was and not planned out ahead of time (in many ways a frightening precursor to the dreaded practice of "[[DownloadableContent on-disk DLC]]"),[[/note]] and how the events are ''still'' limited-time one-time-only affairs (and some still require you to go to a real life location, which can be unreasonable if one lacks a car/understanding parents). Also, where Mew could be encountered via GoodBadBugs, no such bugs exist for the later Mythicals (ironic, since said bugs were precisely why discussion and rumours about Mew spread at all). Mew was also given to players directly; there was no (deliberate) in-game event that let you catch it since, well, you weren't meant to. Starting with ''VideoGame/PokemonBlackAndWhite'', however, most Mythicals are usually directly distributed without any fanfare or in-game event. Those who dislike Mythical Pokémon cite this as another issue with the mechanic; not only is there no skill in getting them as with Legendary Pokémon, but since you don't really own them (they usually have a gimmick OT preventing them from being nicknamed/obeying the player), there's no real incentive for players to use them, and since they're released late into a gen's lifespan, most players who've long since beaten the game [[BraggingRightsReward will have little to nothing to do with them anyway]] (owing to [[PurposelyOverpowered their banned status in postgame facilities]]).** Later games in the franchise have been [[ItsEasySoItSucks criticized for being too easy]], but it was actually ''Yellow'' that started the trend of making the campaign easier for the player; giving the player access to all three Kanto starters, making moves more available to some pokemon [[note]]Charizard for instance could finally learn fly[[/note]], and adding some [[CrutchCharacter Crutch Pokemon]] early on to make Brock's gym battle more accessible [[note]]That being said, Yellow also created a large level jump between Erika and Sabrina/Koga ([=Lv30 to ''Lv50''=]) making the middle of the game harder than in Red/Blue [[/note]].** Some Pokémon can only evolve [[SocializationBonus when traded to other players]]. While annoying and tedious then, the ones introduced in this generation and [[VideoGame/PokemonGoldAndSilver the next]] improve greatly on their pre-evolutions as well as being good in either competitive and in-game. Later trade evolutions would only get worse, from only evolving when traded for a specific Pokémon, to holding a specific item while being traded. While the introduction of the GTS in later games made getting trade evos considerably easier, getting the ones that need to be holding items was, ''and still is'', nearly impossible for several reasons.* GameBreaker: ** X Accuracy in the first games gave every move ''perfect'' accuracy. This includes ''the [[OneHitKill one-hit KO]] moves''. The real dangers of this come about due to the eighth Gym Leader, Giovanni, giving you the TM for Fissure, which could be taught to a lot of final form Pokémon—like [[FragileSpeedster Dugtrio]], who could outspeed most Pokémon easily. And, because OHKO moves could be used to defeat higher level opponents, it made defeating the Elite Four[[note]]Barring Lance, who himself could be defeated fairly easily with a good Ice Beam-user, which almost any Water- and/or Ice-type Pokémon could easily be made into with [=TM13=][[/note]] a piece of cake. The combination of X Accuracy and OHKO moves was ''so'' powerful that the mechanics for OHKO moves had to be changed in future generations so that they could never connect against an opponent whose level was higher than the user's level, and X Accuracy was later nerfed to only give a single-stage accuracy boost that doesn't affect OHKO moves.** The Psychic-type was [[ElementalTiers highest on the elemental tier]], as Psychic-types only had a weakness to types of attacks that did below-average damage even after being doubled, and there were very few Pokémon with the stats to use moves of these types anyway (and due to a bug, one of those types actually didn't affect Psychic-type at all, rather than do double damage). And also by the fact that in Generation I, the most common type was the Poison-type (which is weak to Psychic-type), with 33 members, just narrowly beating out the ever-common Water type (32 of the Generation I Pokémon). In later games, the Poison-type Pokémon count fell to the back so far that it was tough to remember why Psychic was ever such a powerful type to begin with. The Psychic-type advantage was made worse by the fact that the stat Special governed both Special Attack and Special Defense. This meant that Pokémon with high Special, such as Psychics, were much more useful than Pokémon with low Special, such as Fighting. This was fixed in later generations by separating them.** Anything that can learn Wrap, Fire Spin, and Clamp, especially because almost all of them have decent speed stats. The main reason for this is because said moves are [[ThatOneAttack incredibly dangerous,]] not allowing the opponent to move for a very long time. Probably why the moves are nerfed for the future games.** Nidoking. Its first stage is obtainable immediately after you deliver Oak's Parcel, and can hold its own in battles almost as soon as you catch it, and you can evolve it into Nidoking as soon as the ''first screen'' of Mount Moon. Sure, it doesn't naturally learn anything as a Nidoking, but it gets all the coverage it needs for the entire game from [=TMs=]. Thrash, Bubblebeam, Thunderbolt, Ice Beam, and Earthquake are all obtained fairly easily and allow it to solo through the entire game (including Misty, who would normally have an advantage over it) without much issue. Nidoking's incredible coverage and overall strength is also why the Pokémon is the primary choice for speed-runners to complete the original games in record-breaking time.* GeniusBonus: The Magikarp line is a reference to a Chinese legend that states that if a carp can jump over the Dragon Gate (believed to be at the top of various waterfalls), it will be transformed into a dragon as a reward. This holds more ground when ''VideoGame/PokemonSnap'' shows a Magikarp jumping into a waterfall and emerging as a Gyarados.* GeniusProgramming: No game of this size had ever been squeezed onto the GameBoy's cartridge before. The GoodBadBugs in the game mostly came from all the shortcuts the programmers had to make to achieve this. [[note]]The majority of the more famous glitches stem from shortcuts the programmers took in order to be able to fit the game within the relatively tiny amount of memory available. TheMissingno and [[MinusWorld Glitch City]] bugs are the result of the games having no actual memory protection, so the game tries to create a Pokémon encounter or environment from the wrong sets of data with no failsafes in place to catch the error. As a result, it's possible to break the game to ridiculous extremes and ''still'' have it keep on trucking through everything.[[/note]]* GoodBadBugs:** Hyper Beam does not require a recharge if it successfully [=KO=]'s a target or destroys a Substitute. Fixed in ''Stadium''.** Selfdestruct and Explosion will not knock the user out if they destroy a Substitute, though their sprite will disappear. Recoil from moves like Double-Edge is also negated when they destroy a Substitute.** If a Pokémon that had just used Hyper Beam is targeted by a Sleep-inducing move before it gets to move again (before it can activate the "has to recharge" message), the Sleep-inducing attack will always hit and even overrides any status the Hyper Beam user may have.** Psychic-types are actually immune to Ghost attacks when they are clearly supposed to be weak to them.** Leech Seed does extra damage if the target is also inflicted with Toxic Poison.** [[StatusBuffDispel Haze]] will cure opponents of any status effects and Leech Seed, and resets Toxic Poison to regular Poison on the user.** [=HP=] recovery moves will fail if the user's [=HP=] value is 255 or 511 below their max.** StatusBuff moves are horrifically glitched out. First, the stat that just got changed will be recalculated from its base level and its buff level. Then, if it was your Mon whose stat changed, and you're in a storyline battle, ''all'' badge boosts will be reapplied, including the ones that ''weren't'' just negated a moment ago. Then, if the Mon who ''didn't'' just move is Paralyzed or Burned, its Speed or Attack will be quartered, even if that stat wasn't recalculated and therefore has ''already'' been quartered. But if a Paralyzed Mon uses Agility, or a Burned Mon uses Swords Dance, the stat penalty ''won't'' be reapplied, even though it ''did'' just get negated.** Focus Energy and the Dire Hit item will actually reduce the chances to crit to a quarter of the previous value. Fixed in ''Stadium''.** Substitute does not protect the user from being inflicted by opponent's StandardStatusEffects except for Poison (fixed in ''Stadium'').** If a Pokémon behind a Substitute is inflicted with Confusion and hits itself, the Substitute will take the damage.** {{Status Buff}}s can roll over to actually lower the stat after they reach a certain point.** If a Pokémon takes Confusion damage or is fully Paralyzed during the invulnerability turn of Dig[=/=]Fly, they will remain invulnerable (and be able to attack) until switching out or using Dig[=/=]Fly again.** [[http://bulbapedia.bulbagarden.net/wiki/Mew_glitch The Mew glitch]], specifically the fourth method of it known as the Ditto glitch (or the "fifth's method" glitch, as it's known in Japan), is performed by having a Ditto copy a Pokemon with a desired Special stat, and it enables the player to have any Pokemon that they want. The fact that one can capture a level 1 version of that Pokemon that will instantly jump to level 100 if the Pokemon gains less than 52 Experience points (done by growling at the Ditto until it no longer has an effect, usually 6 times) makes it useful for getting a high-level Pokemon in a small amount of time.** [[http://bulbapedia.bulbagarden.net/wiki/Old_man_glitch The Old Man Glitch]] is one of the many ways you can encounter Missingno., and easily the most well known. It's caused by talking to the Old Man in Viridian City to activate the catching tutorial, then immediately using Fly to go to Cinnibar Island and Surf on the east coast of the island. This will trigger an encounter with Missingno., one of several non-glitch Mons, or a glitch trainer depending on the player's name, since the water tiles on that coast of Cinnibar read the encounter data incorrectly due to a programming oversight.** [[TheMissingno Missingno. itself]] corrupts the Hall of Fame data, screws up battle sprites if a Trainer is using it, and [[GameBreakingBug don't even try to go for Yellow's Missingno.]]... but it also thinks your 6th item's 7th quantity bit is its "seen in the Pokedex" flag, giving you an extra 128 of that item every time you encounter it when you're not already holding that many. That makes it insanely useful for getting large amounts of Rare Candies, Master Balls, Nuggets, PP Ups, and other one-use items that are extremely rare (or are just extremely expensive). And if you transport it in Pokémon Bank to ''Sun and Moon'', while it will not successfully transfer, it ''will'' shift your Pokémons nicknames over by one.** In the Virtual Console versions, [[https://www.reddit.com/r/pokemon/comments/5q4meg/how_to_trick_pokebank_into_thinking_your_gen_1/ through a long, arduous process that involves combining the aforementioned "Mew glitch" and the "8F" arbitrary code execution glitch]], it's possible to fool Pokemon Bank into believing that the Mew obtained from the Mew glitch is a legitimate Mew, thus allowing transfer to ''VideoGame/PokemonSunAndMoon''.** Due to the primitive nature of ''Yellow'''s friendship mechanic with Pikachu, it's possible to max it out in mere minutes by repeatedly using a Potion on it; the item won't be consumed if Pikachu is at full health, but it's happiness will still increase.** [[http://imgur.com/gallery/cSSqG It is possible]] to obtain a level 100 other Pokémon ''as early as Viridian Forest''. It requires a complicated setup and a lot of patience in ''Red and Blue'' (It's much easier to perform in ''Yellow''), but it obliterates the difficulty of the game, since it will never disobey you. * GrowingTheBeard: ''Pokémon Yellow'' actually is a better game than ''Red'' and ''Blue'' in terms of gameplay, as the majority of bugs, glitches, and imbalances are fixed, and the way is paved for the full beard-growing of the franchise with ''Gold'' and ''Silver''.* HarsherInHindsight: ** In the Pewter City Museum, there is a model of the Space Shuttle Columbia, which disintegrated in 2003. While it's still explicitly referred to as such in the Japanese version of the remakes (since the Japanese versions were released before the accident happened), in the English version, it's simply referred to as "Space Shuttle".** As soon as the player finishes his objective there, the S.S. Anne would be ''last'' seen leaving Vermilion Harbor. Now, think back to the anime episode that loosely adapted that plot...* HilariousInHindsight:** A Lass outside of the Rock Tunnel complains that there should be a pink Pokémon with a floral print. [[http://bulbapedia.bulbagarden.net/wiki/Munna_(Pokémon) Now that Black and White are out...]] Given the reported number of unused designs for Pokémon, many which got used later, it could easily have been an InJoke at the time.** One of the little quirks of the [[TheMissingno Missingno.]] glitch is that, due to not having a back sprite, he'll appear as the last pokémon loaded into memory. This later became [[VideoGame/PokemonBlackAndWhite Zorua and Zoroark's]] [[http://bulbapedia.bulbagarden.net/wiki/Illusion_(Ability) signature power]] - they'll appear as the last Pokémon in the team.** Many fans had noticed that Hitmonchan's sprite in the Japanese ''Red and Green'' resembles [[VideoGame/PokemonDiamondAndPearl Togekiss]] watching Doduo taking a dump.** Some [[DummiedOut unused battle data]] exists for Professor Oak with levels higher than Blue's final team, and even has the fully evolved starter not chosen by Blue nor Red. This suggests he was meant to be a BonusBoss or even a TrueFinalBoss. Then ''VideoGame/PokemonSunAndMoon'' [[spoiler:presents Professor Kukui as the final obstacle of the Pokémon League before the player becomes Champion, and he uses the fully evolved starter neither the player nor Hau chose]].* ItWasHisSled:** The existence of [[SecretCharacter Mew]]. At the time of the game's release, not even ''Creator/{{Nintendo}}'' was aware it was programmed into the game as a fully functional ([[DummiedOut but unobtainable]]) Mon.** Lance of the Elite Four derived a lot of his difficulty from using Dragon Pokémon, which resisted the primary types of all the starters (especially notable since starter-only runs with only Normal and STAB moves are very common among first-time players back then) and were so obscure that they were almost never encountered in actual battle. A player had to know the type chart really, ''really'' well in order to realize that [[GuideDangIt Ice was their one practical weakness]]. Anyone who has played almost any Pokémon game from Generation II onward is pretty likely to already know this. ** It's hard to remember now but Blue being the Champion and Giovanni being the last Gym Leader were originally spoilers. * RescuedFromTheScrappyHeap: [=DUX=], one of only two Farfetch'd in existence until ''Yellow''. He was known for his horrible stats, his ridiculous name, and the fact that he was just a gimmick to show off trading. However, he began to gain fans when he appeared in ''LetsPlay/TwitchPlaysPokemonRed'', due to being one of the only members of the team who could learn Cut, along with showing that he ''could'' actually hold his own in battle, becoming known for a few [[CrowningMomentOfAwesome Crowning Moments of Awesome]] against a Rocket grunt's Marowak and Giovanni's Onix. [[AlasPoorScrappy He was widely mourned along with his teammates when he was killed during the "Bloody Sunday" PC Crisis.]]* ScrappyMechanic: Pikachu refusing to allow itself to be evolved into Raichu in Yellow, just because the Pikachu in the anime also refused to evolve. It means the player either needs to keep a significantly weaker member in their party, or box their Pikachu and neglect one of the key features of the Yellow version by having a companion. * SeinfeldIsUnfunny: ** Genwunner views aside, Red and Blue are feature-barren, plotless, and unbalanced compared to later games in the franchise. That said, they (well, technically Red and Green in Japan) started an international phenomenon. Also, by the standards of a Game Boy game, it was huge and ambitious. The GeniusProgramming required to fit this game into a Game Boy cartridge, as mentioned above, is harder to appreciate nowadays.** Blue's status as a challenging champion in the originals:*** Part of it became this once fans discovered that the majority of his team have lackluster movesets. His [[GameBreaker Alakazam]] and starter however is generally considered difficult to beat and is one of the reasons why players have a hard time against him back in the day. While his ''Yellow'' team have slightly better movesets they're not as good as his ''Red'' and ''Blue'' team in other departments. With the existence of new, better moves and abilities in Gen III, the remakes are kind enough to buff up his entire team.*** The [[LateArrivalSpoiler entire twist]] during the reveal that he is the champion. Up until that point, the player had been led to believe that the only requirement to become considered champion is to defeat the Elite Four. EarlyInstallmentWeirdness means that the idea of their being a ''sitting'' Champion was not expected. In every subsequent game, this is treated like it's common knowledge, with the champions being wildly renowned and introduced to the trainers fairy early into the game.* ThatOneAttack: Wrap, Fire Spin, Bind and Clamp. All of these moves disallow your opponent from moving for the duration of the attack. Sadly, since many Pokémon that learn these moves are fast, your Pokémon are highly unlikely to make a move when faced against these foes. Thankfully, they were nerfed in future generations.* ThatOneBoss:** Misty's Starmie is effectively almost guaranteed to be faster and stronger than anything you will have at that point and it does very high damage even for mons that resist Water. In ''[=FireRed=]'' and ''[=LeafGreen,=]'' her Starmie has switched Bubble Beam for Water Pulse which confuses you about once every three turns it's used.** Sabrina at Gen 1. Her team of Psychic-type Pokémon is fifteen to eighteen (depending on which version you're playing) levels higher than the last Gym Leader. It doesn't help much that Psychic-types were also [[GameBreaker extremely overpowered]] in Gen I due to a glitch making them immune rather than weak to Ghost, contrary to in-game advice and Nintendo's own guides, and a [[FakeBalance poorly-balanced elemental system]] in which Psychic's only weakness, Bug, had lackluster Pokémon and moves. To rub salt in the wound, the only Ghost-types at the time were also part-Poison, creating a vulnerability to Psychic moves. Thank goodness this has been fixed in the remakes.** Lance’s Dragonite in ''Yellow''. In ''Red'' and ''Blue'', he wasn’t significantly problematic, apart from knowing Barrier, which Dragonite has [[TheComputerIsACheatingBastard never been able to learn]]. [[note]] Until 2016, when he finally gets to learn Barrier legally.... at least, the event Dragonites that are in themselves a reference to Lance's Dragonite.[[/note]] Not here. Got a Water-type that knows an Ice move, the Dragon type’s only weakness? He knows Thunder. An actual Ice-type? He knows Fire Blast. A Rock- or Ground-type Pokémon who knows a good Rock-type move, since Dragonite is part-Flying and therefore vulnerable to Rock moves? He is physically tanky enough to shrug it off and knows Blizzard. Get ready for a tough fight. * TierInducedScrappy:** Fighting and Poison overall, and not just for being weak to the game-breaking Psychic-type. While Fighting is good against the common Normal-type, this can be easily be offset by having a Psychic or Ghost teammate to counter them. It doesn't help that Fighting-types in this generation tend to have shallow movepool to do anything else. The other type Fighting has an advantage against is Rock, which are few in number while being easily countered by Water, Ground and Grass. Poison-types on the other hand tend to have mediocre stats and are outclassed in terms of countering Grass-types as other types do that better and can fit into other roles as well. ** Even in its debut Pidgeot is infamous for being overshadowed by other fully-evolved Flying-types. It doesn't stand out stat-wise and the strongest Flying-type move it can learn that doesn't take two turns is Wing Attack, which only has a paltry power of ''35'' in Gen I while Fearow and Dodrio get Drill Peck, a Flying-type move with 80 power.* UncannyValley: Many Pokémon in ''Red, Blue'' and ''Green'' due to how [[OffModel badly-drawn]] the sprites are. Crosses with NightmareFuel in some cases.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_076.png Golem's]] eyes are rather unnerving while looking like it's about to burst like a balloon.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_103.png Exeggutor's]] body is way shorter, its heads are much ''much'' bigger, and two of them are giving creepy blank stares.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_042.png Golbat's]] ''Red and Blue'' sprite is either this or [[NightmareRetardant outright]] [[{{Narm}} ridiculous]] with its OverlyLongTongue. Or both.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1g_151.png Mew]] looks more like a fetus in the original ''Red and Green'' than in the future games.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_040.png Wigglytuff's]] eyes are drawn bigger and closer together in ''Red and Blue'', making it outright terrifying in appearance.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_093.png Haunter]] has a much more menacing design with a sadistic grin, sharper claws, and insane eyes that are less kid friendly.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_119.png Seaking]] looks like a dead fish with disfigured lips.** [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_1b_048.png Venonat]]'s eyes are quite creepy looking as they're shaded very realistically.* UnwinnableByInsanity: It's possible strand yourself on Cinnabar Island by bankrupting yourself, discarding all of your Poké Balls, and releasing all of your Pokémon bar one. You need to be able to Fly or Surf to leave the island, which you can't do if you got rid of all Pokémon that can learn the moves, and you can't trade them from another game since the game won't allow it unless you have a minimum of 2 Pokémon on you. None of this is remotely possible to do by accident; you have to be actively trying to make yourself stuck.[[/folder]]

[[folder:Gen III: [=FireRed=] and [=LeafGreen=]]]* AccidentalInnuendo: Ever take a good look at [[http://cdn.wikimg.net/strategywiki/images/thumb/b/b9/Pokemon_FRLG_Silph_Comapany-1f.png/400px-Pokemon_FRLG_Silph_Comapany-1f.png the fountains at Silph Company first floor?]] Don't they look like [[spoiler: breasts, complete with nipples?]]* BaseBreakingCharacter: Just like Lyra from ''[=HeartGold=] [=SoulSilver=]'', Leaf suffers from this-although instead because of replacing a pre-existing character, Leaf is divisive due to being ignored by the developers after FRLG. Don't get into a conversation on whether or not she exists in the game universe, or whether she ''should'' appear in place of or alongside Red and Blue in later games.* ItsTheSameSoItSucks:** Pokemon that were given evolutions after Gen 1 '''are unobtainable until the post-game!''' Want your Golbat to evolve into a Crobat? Well, too bad - it ''cannot evolve'' until you've beaten the Elite Four. ** Pokemon that evolve using day/night mechanics are also unobtainable since the game has no day/night cycle. This means no fan favorites Espeon and Umbreon.* RescuedFromTheScrappyHeap: In spite of the BaseBreakingCharacter entry above, many people have gradually warmed up to Leaf for her cute design, and being the closest thing to a game counterpart to Green/Blue from the ''Adventures'' manga. They dislike the fact that she has been left out of the games since her debut, especially in the wake of Red and Blue getting grown up redesigns in ''Sun and Moon''. Several fans have managed to make [[http://64smashmaster3ds.deviantart.com/art/Pokemon-Trainer-Leaf-Sun-and-Moon-Better-Quality-656011354 their own]] [[http://ravenide.deviantart.com/art/Pokemon-Trainer-Leaf-643001463 designs]] for Leaf hypothetically appearing in Alola.* ScrappyLevel: The Sevii Islands, which are often regarded as a FillerArc that offers very little to do and only exists to show off a couple new features that weren't in the originals. Not only that, but completing the Sevii Islands post-game is ''required if you want to enter the Cerulean Cave and get Mewtwo'', as opposed to the original where you just simply had to beat the Elite Four. Many wanted to explore a pre-GSC Johto instead.* ScrappyMechanic: ''[=FireRed=]'' and ''[=LeafGreen=]'' are ''adamant'' that you only use the original 150 Pokémon until the National Pokédex, to the point of denying evolution to Pokémon that got evolutions in later games (meaning good Pokémon like Crobat and Blissey are off-limits), breeding is impossible until the end of the game (Pre-evolutions don't exist! Pick one Hitmon__ Pokémon and love it!), there's no day/night cycle (no Espeon or Umbreon for you!), you can't trade in ''any'' Pokémon not in the Kanto Pokédex and you have to slog through a whole post-game sidequest before you can trade with ''Ruby/Sapphire/Emerald''. Mercifully, these arbitrary restrictions were dropped in later games.* TheyChangedItNowItSucks: A common response to the ExtendedGameplay and Sevii Islands. And there's also the case of the music being remade at a different pitch from the Game Boy original.* UnderusedGameMechanic: The Vs. Seeker that was introduced was a great, and simple, item to use that would allow players to re-battle any trainer they've already come across, and possibly battle against new high-level teams. It made leveling up the player team's Pokémon much easier, and feel like less of a chore. Yet after ''Diamond, Pearl, Platinum'', this Key Item is dropped completely.[[/folder]]