Balance Changes in Context

And hello guys, you are back with the wasted uncle here and again I am here to present you the newest news that comes up in the Clash Royale community. This time Balance Changes in Context has been released and certain cards have been rebalanced. So the cards changes that you should check right away are..

Prince: Health decreased by 4%

Since the Prince unlocks early in the game, moves fast, and can take out a tower on his own. When left unchecked. He felt especially unfair for newcomers and low level players. This nerf to the Prince’s health should help level the playing field!

Goblin Barrel: Goblin level decreased by 1

The Goblin Barrel was(and still is) one of the best offensive cards in the game. It was challenging to counter properly without losing a bunch of tower health, short of using Arrows or a Fireball. Now players should have a couple more options to counter these weaker Goblins.

Witch: Skeleton level decreased by 1

Based on the usage statistics, the Witch looked a bit overpowered, her Skeletons will be dropped by one level. Their level was also decreased for consistency. For example, an epic level 1 Goblin Barrel spawns level 5 common Goblins and an epic level 1 Witch spawns level 5 common Skeletons. This will be the rule of thumb from now on for epic cards that spawn common troops.

Mortar: Lifetime decreased to 40 seconds

The total damage done by the Mortar was way, way too high! It was even higher than the X-Bow.

XP required getting from level 8 to 9 increased by 25%

Our aim is that the common cards and the King’s Tower should upgrade at roughly the same speed. Players were getting to XP level 9 much faster than they were upgrading their common cards to the same level. As a result, Crown Towers were too strong for some of the cards they were facing.

One new replay is published to TV Royale every hour

By releasing one replay, now it can treat each published replay more equally. In addition, new replays to Royale TV will be published more often!