(set: $carrying_briefcase to false)
<h3>WALLPAPER</h3>
<img src="http://dreamingmethods.com/wallpaper/twine/images/arrival.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
The hire-car headlights cut through the morning mist as PJ Sanders drives up the eroded muddy track to Dalton Manor. Through the rainy windscreen the house looks exactly the same as he remembers it: a dark slab of blackened Yorkshire stone, blue-tinged through his electronic eyewear.
He kills the engine, takes a weary jet-lagged breath, opens the car door and steps out into the cold moorland air. Staring ahead towards his childhood home, he notices the greenhouse, now delapidated, and his father's old sundial, now moss-covered and slightly leaning to one side.
*Come on Sanders you have a job to do,* he tells himself, despite a gut-wrenching feeling of loss. *Ma's gone, you have to get this place sorted. You have to get your head sorted.*
[[Get the case out of the car boot]]
[[Walk towards the greenhouse]]
[[Go over to the sundial]]
[[Approach the front door of the house]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/arrival.mp3" autoplay>(set: $carrying_briefcase to true)
<img src="http://dreamingmethods.com/wallpaper/twine/images/case.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ walks to the rear of the car, opens the car boot and pulls out the briefcase. His eyewear, as if conscious of the experimental device inside the case, briefly flickers with digital distortion. Taking a breath, PJ slams the boot shut, and looks towards the house.
[[Walk towards the greenhouse]]
[[Go over to the sundial]]
[[Approach the front door of the house]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/open-boot.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/greenhouse.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ walks across the neglected garden to the greenhouse, now more a shell of a structure, its windows cracked and broken. A breeze gently blows the tarpaulin-covered entrance. *Probably better to knock it down* he thinks. *Won't look good on the property photos.*
[[Go over to the sundial]]
[[Step through the tarpaulin into the greenhouse]]
[[Approach the front door of the house]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/footsteps.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/front-door.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
(if: $carrying_briefcase is false)[PJ walks down the garden path towards the front door of the house. Feeling weirdly empty-handed, he realises he's forgotten his briefcase containing the prototype. *Shit. No point going in without that.*
[[Turn around and look back at the car]]
[[Get the case out of the car boot]]
[[Go over to the sundial]]
[[Walk towards the greenhouse]]
]
(if: $carrying_briefcase is true)[PJ walks across the overgrown garden towards the front door. He puts the briefcase down and fishes around in his trouser pockets for the keys. *Alright Sanders. Let's do this.*
[[Unlock the front door]]
[[Go over to the sundial]]
[[Walk towards the greenhouse]]
[[Turn around and look back at the car]]
]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/footsteps.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/sundial.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ makes his way across the garden to his dad's sundial, miraculously still in one piece but looking worse-for-wear. "Let every shadow teach thee wisdom," Ma used to say.
[[Walk towards the greenhouse]]
[[Approach the front door of the house]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/footsteps.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/door-open.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ unlocks the door and pushes it open. *Jesus. It's been a long time.* The house smells old and stale, a cocoon of lost memories.
[[Step inside the house]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/unlock-door.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/back-towards-car.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
Feeling apprehensive, PJ turns around and looks back at the car. He recalls the letter from Jane Richardson-Smith, expressing her concerns over the development of his prototype, and his trip to the UK. *What the hell did Jane Richardson-bloody-Smith know?*
[[Walk towards the greenhouse]]
[[Go over to the sundial]]
(if: $carrying_briefcase is true)[ [[Unlock the front door]]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/voice-over.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/stepped-inside.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ steps inside, feeling like a time-traveller. He squeezes the handle of his briefcase tightly and thinks to himself: *Alright. Let's find that parlour key.*
[[Walk into the livingroom]]
[[Walk into the kitchen]]
[[Check the phone in the hall for answerphone messages]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/footsteps-carpet.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/livingroom.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ walks into the livingroom. Immediately his eyewear triggers a series of floating circular texts ahead of him - a flurry-manifestation of thoughts he'd had earlier about this room during the flight from California, rendered as a reminder, like a holographic scrapbook. He ignores them, lets them hang there in the background, fading away slowly; instead focusing on the piano with a sense of failure and regret. He never did learn to play it properly, like the rest of the family.
[[Walk into the kitchen]]
[[Check the phone in the hall for answerphone messages]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/piano.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/kitchen.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
Clutching the briefcase, PJ walks into the kitchen, his shoes clapping on the tiles. He tries the light switch - no power. *Good job the prototype runs on battery.* The kitchen table and worktop surfaces seem overly clean somehow, like they're made out of glass. The clock on the wall opposite has stopped at 1:45pm.
[[Walk into the livingroom]]
[[Check the phone in the hall for answerphone messages]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/footsteps-tiles.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/answerphone.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
PJ walks down the hallway to the small green telephone on the cabinet. He presses PLAY on the answerphone message button. As soon as his mum's voice becomes audible, he smiles as he remembers the time he helped her to record the message. It took her about twenty goes.
[[Walk into the livingroom]]
[[Walk into the kitchen]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/answerphone.mp3" autoplay><img src="http://dreamingmethods.com/wallpaper/twine/images/inside-greenhouse.jpg" style="width: 100%; border: 2px silver solid;" media="(max-width: 1280px)" />
Pushing himself through the wet tarpaulin, PJ steps into the greenhouse, his breath echoing, shoes crushing broken glass beneath. The remants of a few shrivelled lavender plants leaking out of cracked plantpots. *Can you remember Ma?* he thinks. *Potting lavender with Martha?*
[[Approach the front door of the house]]
[[Go over to the sundial]]
<audio src="http://dreamingmethods.com/wallpaper/twine/audio/cloth.mp3" autoplay>