production blog

prealpha 0.03.64 gameplay footage – “baffled .. and tired” ;)

It has been an awful long time since i posted an update, which could be either a sign of no or a lot of progress ;) in our case it’s fortunately the latter… we (almost) finalized the first set, animated a few characters/animation cycles, hooked up dialogs and interactions, and even home brew a finite statemachine based AI to add more dynamic life to the set. It’s slowly but steadily shaping up to a real game ;) who’d ever believed that?

actual gameplay of the prototype (recorded on a dated i7 with a modern (at the time of writing ;) ) GTX 780)