** UPDATE** After capturing video, I fixed the Key room with that pointless door unlock I used to unlock the boss room on a different screen by creating an invisible key door in the key room. Now you walk into little square room in the key screen to grab key which unlocks invisible door, thus unlocking boss room on different screen.

Haven't wanted to expand too much on the world lay out of my game, but I have been working on some additional assets, changing all default assets objects to my own designs, and been learning to use paths. Enjoying testing the engine out. Haven't really run into any bugs with 3.1.3. I did find that if setting monster with item drops, i.e. coins that player can pick up, I have to assign a unique screens number to each screen that has enemies that drop item pick ups, or killing those enemies on one screen would causes certain enemies not to spawn. After assigning unique screen numbers, I did not experience missing enemies. Anyways, here's a few new screen shots of new and updated assets.