Also a shout out to
@Astroking112
. he's been linking the SoV reviews to the books. Old reviews can be a great resource to players as they often give insights into a units best role (shark, cheerleader), timing (opening unit, end game) and synergy.

Balance- Rendar Fy offers a nice punch and flexibility for his price, but the restrictions in his utility keep him from being as good as the Syvarris's and Kaemon Awa's of the world.Playability- Rendar Fy gives Mariedian armies some more flexiblity in both army building and gameplay but can also slot in to other armies that want a punchy ranged hero.Creativity- Rendar Fy reuses an existing power not previously seen on a hero and adds a new either/or power; one of my favorite kinds.Theme- His color theme and utility make him a good thematic fit with the Mariedians, a faction built around flexibility.Accessibility- The figure used is Human Soldier of Fortune from the Star Wars - Clone Wars line. I found 67 between abprices.com, miniaturemarket, and coolstuffinc so I stopped looking. There are bound to be plenty more on eBay and handfuls on other sites. His availability has remained steadily good over the years since I first picked the figure.

Hm. The potential for two 5-ranged attacks of 4, or one 8-range attack of 4 seems a bit much for 85 points. Especially with movement synergies from M-43s to soften the "may not move this turn" restriction. Could you speak to how easily either of those come into play?

That was my thought as well when I first designed him. The hit to his threat range turns out to be a bigger deal than it looks like at first. Those two ranged attacks of 4 are at a threat range of 5, which is pretty limiting. You can use the M-43s to move him, but those are turns you're not attacking with him. If you're playing defensively your opponent can maneuver outside that threat range in the meantime. If you're playing offensively then that's an extra turn that he spends sitting within striking distance BEFORE he's made a strike of his own. Of course, it's hard to deny him an attack altogether since he can still make one attack from range 8 OR give both bonuses up to use his full (normal, base stat) threat range.