Something i wanted todo for a long time, but many failed attempts mainly due to cutting textures and levels out of the wad file to get it small enough to boot on a stock machine to no avail.

Now finally with the availability of more Fast-RAM expansion boards for the CD32 its time to release it in an uncut form, fully bootable on a CD32 console, that has 8MB of free Fast-RAM*

*Depending on your setup, it may require disabling of any IDE partitions if a HDD is attached as this will free up any Fast-RAM. (hold down both mice buttons on the reset of the CD32, disable all partitions and select 'boot' it should now load, this will reset back after a hard reboot of the console)

This version uses Doom Attack 0.8 (with Akiko C2P support for a nice speedup for CD32 users, sure i wont pretend its a miracle for CD32 owners, you will need to play in low-res mode and have the window about the size in the screenshot, even then it still struggles, but i feel if we had this back in 1994/5 we would have been happy with the port, so take it as it is and you will find something to enjoy running it on your CD32, pretty cool for a 14mhz machine!

Hi , thanks for this nice release, Who Saïd That
The cd32 couldn’t do this ! Akiko do the job , anyway i have tried to put cue file with audio track but nothing works, this game had midi files , i converted to wav, i think it’s in the game setting code Things must be changed.Did audio track slow down the cpu ?
and is it possible to activate the fire gun on leyboard ?
cheers.
jean

Hi , thanks for this nice release, Who Saïd That
The cd32 couldn’t do this ! Akiko do the job , anyway i have tried to put cue file with audio track but nothing works, this game had midi files , i converted to wav, i think it’s in the game setting code Things must be changed.Did audio track slow down the cpu ?
and is it possible to activate the fire gun on leyboard ?
cheers.
jean

I turned music off in the stattup-sequence as it slowed the game down even more, so its not possible to add music in that way.

Not sure about keyboard commands i guess if the joypad is activated it defaults all controls to it.

Thanks for this, it plays certainly great for 14mhz. Everything was about Doom in '93-'94, this would've been amazing to have back then.

There are 2 problems I see though, one is saving the game which it can't due to the CD and also you can't type a name with the pad. This can be solved by running straight from WB though.
Other is.. how do I change weapons with the pad? I also miss a 'run' button (shift originally).

Thanks for this, it plays certainly great for 14mhz. Everything was about Doom in '93-'94, this would've been amazing to have back then.

There are 2 problems I see though, one is saving the game which it can't due to the CD and also you can't type a name with the pad. This can be solved by running straight from WB though.
Other is.. how do I change weapons with the pad? I also miss a 'run' button (shift originally).

Yes its not perfect by any means, the author missed putting change weapons on the CD32 pad, so unless you have a keyboard its stuck im afraid.

for you Amigajay, a quick comparison of this game on the TF328 with & without music, the speed still ok ! (mod ad-on) with the doom attack AIO pack
can't wait for the TF330, it will be awesome ......[ Show youtube player ]

for you Amigajay, a quick comparison of this game on the TF328 with & without music, the speed still ok ! (mod ad-on) with the doom attack AIO pack
can't wait for the TF330, it will be awesome ......[ Show youtube player ]

Yeah I'm also looking forward to playing this it on the TF330.

It'd need full joypad support though (run/change weapons) - and if running from CD some trick to make it save to hdd.

Then weapons can be cycled using the yellow button on the CD32 joypad.
What I couldn't figure out is how to remap the green button. It now displays the last message e.g. "you got the shotgun!" which is pretty much useless. It'd be great to map it to e.g. show/hide the map (which is Tab on the keyboard). 0=red, 1=shoulders to strafe (strange, why 1?), 2=yellow, 3=blue, 4=who knows? - not green. Also, there's no joyb option for toggling the map, so I guess this isn't doable unless someone can modify the code..

Saving: save game once using a keyboard (perhaps under winuae), then you can overwrite it with the joypad.

thanks wairnair, i will give a try , with joypad (CD32 original) it's playable, if have tf328, with doom attack AIO gui interface, you can easyly change the control ! and music, i will try the midi music but i think this format will slow down the speed.