I played Gone Home over the weekend. That game is just about perfect, for what it is: a short and sweet adventure game with a heavy focus on environmental storytelling.

On the one hand, I think the gaming press has been overselling Gone Home. It's such an unassuming, little game that it feels weird that it's being touted as "a must play" or "important". On the other hand, I'm incredibly glad I played it, and I probably wouldn't have if the praise hadn't been so over the top. It takes a lot to catch someone's attention in this industry that is way over saturated with blockbusters.

Then again, maybe that's what makes this game important. It is in no way a blockbuster.