I'm a 3d artist with over 9 years of experience. My main skills are both low and high poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4. Today I create 3D assets for the Unity Asset Store and UE4 Marketplace, and sometimes work on interactive apps.

Quality is the most important thing in my approach to design. I'm trying to make the absolute best art for other game developers to use. Both visual and quality levels increase with every new project I do. My happiness comes from create something new and progressive and using all modern techniques in the 3D and game industry.