Save 40% when you get the entire Tyranny of Dragons Adventures League series.

The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting.This Player's Pack includes:

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this threat!

For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain wiht his gift is unknowen, but can't be good for the citizens of Phlan.

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.

For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?

Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves?

The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of supplies. It’s up to adventurers to strike out and reopen this vital route.

The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws.

Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands.

A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald Claws.

Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?

Target audience is definitely GM's with busy lives and game stores who want to provide modules for GMs to run in DDAL.

Randy SJuly 31, 2017 5:15 am UTC

Is this the same material in the Hoard of the Dragon Queen book? If so, does it also include the material from Rise of Tiamat?

Jasmine LFebruary 25, 2018 9:21 pm UTC

It's a separate set of one-shot adventures.

James BApril 07, 2017 8:01 pm UTC

PURCHASER

Does this pack contain PDFs of the magic item certificates for these modules? If not, is that something that may be added in the future?

Tim LApril 05, 2017 4:27 pm UTC

1-01 Defiance in Phlan 4/5 Good basic introduction to AL and 5e rules/mechanics. Nice that every faction gets a moment to shine. Not at lot of content, but we all have to start somewhere.
1-02 Secrets of Sokol Keep 5/5 Introduced several recurring NPCs for future expeditions, had some warm-up combat, concluded in massive fight. A tried and true formula that several expeditions later followed .
1-03 Shadows over the Moonsea 5/5 Honestly-who doesn’t love pirates? Elisande show up for the first time! Sweet magic item too.
1-04 Dues for the Dead 4/5 The Welcomers getting stuck was amazing. Roreth made an excellent villain as well.
1-05 Courting of Fire 5/5 Not only is this a fun module on its own, but this is the first one that begins to connect with other DDEX modules. Referencing seemingly background favour NPCs from 1-02, and setting up an unknown enemy for a future DDEX was pure gold. So well done and planned.
1-06 Scroll Thief 5/5 So well written. The factions (and others)...See more all having their own agenda and references to the previous expedition(s) is really getting to build a cohesive world instead of just stand alone one-shots with no bearing on each other. But yet still good outside of the DDEX season 1 context, it holds up on its own as well.
1-07 Drums in the Marsh 4/5 This was my first TPK (and the only expedition to TPK) and if I recall, the first DDEX to come out after a 3 month mid-season break. I like the increase in difficulty as the season progresses, even though it doesn’t really connect with what come before it. Rather the start of a newer storyline.
1-08 Tales Trees Tell 4/5 When I ran this for some reason we went from having 3 or 4 people playing up to 11 or 12 people fighting over spots, so I foolishly attempted to run this one twice simultaneously. Would not recommend trying that, it was a train wreck. Nice that Jenny the Hag actually strikes fear in players, as a hag ought to.
1-09 Outlaws of the Iron Route 5/5 Having multiple enemy groups fighting against each other and against the PC lead to the players allying with one group against the other group, and helping each other defend against the invading force at the end. So fun.
1-10 Under Emerald Claws Part I: Tyranny in Phlan 5/5 Well that escalated quickly. I guess the training wheel from Tier 1 are off now.
1-11 Dark Pyramid of the Sorcerer’s Isel 4/5 One of the few I’ve re-ran several times, really great adventure with some complex dungeon design and an enemy that can legit mess you up. Sadly I have yet to successfully render a AL character illegal in this way.
1-12 Raiders of the Twilight Marsh 4/5 I had fun with this one. The characters ignored the concept of time and suffered the consequence of letting the Throstrulgrael return before entering the Hall of the Black Bull. It was not a pretty sight.
1-13 Under Emerald Claws Part II: Pool of Radiance Resurgent 4/5 Liked the retro references to previous Pool of Radiance, other than that standard fight a bunch of guys hack and slash fun.
1-14 Escape from Phlan 4/5 Sadly, no one was insane enough to attack the Dragon. Still an excellent conclusion to Season 1.

Ken SApril 05, 2017 12:52 am UTC

PURCHASER

Lol, did a review on this product meant for Shadows over the Moonsea, doesn't make any sense. Can't find out how to delete my review.

Matt HOctober 31, 2016 7:37 am UTC

PURCHASER

I would like to know if the tyranny of dragons bundle comes with fantasy grounds version?

Robert RJanuary 16, 2017 11:48 pm UTC

PURCHASER

Yes, it comes with fantasy grounds mods for five of the adventures. I think it just includes everything from each individual item, including the fantasy grounds mods. I haven't tried them yet, btw.

Matt HJuly 29, 2017 10:31 pm UTC

PURCHASER

Thanks Robert

james SSeptember 19, 2016 4:26 pm UTC

Does the tyranny of dragons bundle also include the virtual tabletop versions for Fantasy Grounds?

Robert RJanuary 16, 2017 11:49 pm UTC

PURCHASER

Yes, see above.

Xalorous EAugust 05, 2017 6:47 pm UTC

Only for 5 adventures. That's key. I was interested in the bundle to run the entire series in FG, but not if I have to manually enter 9/14 of the adventures.

SPOILERS Pros: Most everyone that I DM with or play with knows about this module. It starts off very simply with players being roped into an investigation that they need to conduct on an island out of town. One of the things I've always loved [...]

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