Contents

Lore

Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow member of Bandle City's Special Forces. Teemo is a pint-sized foe that many have come to fear and whose small size belies his fearsome resolve.

"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend."

Abilities

Innate: If Teemo stands still for 1.5 seconds without being damaged, he becomes Invisible.

If Teemo does not take damage for 1.5 seconds while in brush, he will stealth. This effect can occur while moving. Teemo can move around in brush without breaking his stealth.

Upon breaking Camouflage by attacking or moving (out of brush). Teemo gains the Element of Surprise, granting Attack Speed for 3 seconds.

Attack Speed: 20 / 40 / 60 / 80% at levels 1/5/10/15

Blinding Dart

[Q]

Cost: 70 / 75 / 80 / 85 / 90 Mana

Cooldown: 8 seconds

Range: 680

Active: Deals magic damage and blinds the target.

Magic Damage: 80 / 125 / 170 / 215 / 260 (+80%)

Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

Move Quick

[W]

Cost: 40 Mana

Cooldown: 17 seconds

Passive: Teemo's Movement Speed is increased unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

Passive Movement Speed: 10 / 14 / 18 / 22 / 26%

Toxic Shot

[E]

Passive: Teemo's basic attacks poison their target, dealing magic damage upon impact and magic damage each second for 4 seconds.

Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+30%)

Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+10%)

Noxious Trap

[R]

Cost: 75 Mana

Recharge: 30 / 25 / 20 seconds

Range: 400 / 650 / 900

Active: Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed, reveals them and deals magic damage over 4 seconds. Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce further before planting.

Teemo forages for a mushroom periodically, but he is only big enough to carry 3 at once.

v8.925 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

These champions, while also affected by the Doran's Ring, don't tend to build any of the mana items we're touching this patch. So, we're only adjusting their mana regen, but leaving their base mana and mana growth untouched.

Alright. We know people are going to come into this section thinking ‘Why buff Teemo?’, but let’s be honest with ourselves. While Teemo’s always been a serviceable laner, the Swift Scout has been on the weaker side of the spectrum folong while. The root causes are many, but we’re targeting two: Teemo’s awkward mana usage, and his inability powerto set up the mushroom fields he’s known for.

Getting into specifics, Teemo players find themselves opting into sometimes ranking up Move Quick not because it’s particularly good, but so the costs of his other spells don’t go through the roof. Similarly, a Teemo that’s behind is pressured against laying traps due to their high cost and cooldown, making them lackluster when the enemy team’s already gaining control of the map. Releasing the mana pressures across Teemo’s kit allows him to spend more time thinking critically about when and where to use his abilities.

Another champion that's been struggling in 2016, Teemo's woes have not gone unnoticed. The prevalence of Farsight Totem has hurt his ability to play hide-and-seek with Camouflage, while losing out on the bonus attack damage from the old masteries means he's having a harder time in lane. Tuning these while adding a bit of range to Noxious Trap go a long way toward improving his strategic ability to scout - as well as feed into his natural prey of fighters and juggernauts.

While the below changes might look like a buff and a nerf to Camouflage, the double stealth mechanic wasn't necessary (as you will now be entering stealth the moment you walk in instead of needing to stop), so you take about the same time to stealth but can also stealth while running. Now that's sneaky.

General

BASE ATTACK DAMAGE :[47.54]⇒ 49.54

Passive - Camouflage

Cloaking Yordle Teemo can now stealth while moving in brush (combat still resets the delay)

Heads Up! Due to a mistake behind the scenes, only the tooltip for Noxious Trap’s cooldown was changed, not the actual value. As-is, only the arm time change will be in 5.20. We’ll have the CD fix in for the next patch. Sorry!

We’ll leave the Teemo jokes at the door; we recognize the scout’s not performing well after our last round of changes, so we’re stepping in to aid his swift recovery. The big idea for 5.15 was to broaden Teemo’s traps applications (trapplications?), allowing him the option to convert advantages from a solo lane to teamfights, but we drained too much power in the process. Administering a booster-shot to Noxious Trap’s arm-time and ammo count helps Teemo’s reliability across all phases of the game, no matter how you choose to terrorize your enemies.

R - Noxious Trap

ARM TIME :[1.5 seconds]⇒ 1 second

COOLDOWN :[35/31/27 seconds per charge]⇒ 34/28/22 seconds per charge

v5.16R slow no longer decays, but enemies poisoned by traps are revealed.

We're still evaluating exactly how 5.15's update to our lord and savior is panning out, but we were already able to identify some places for improvement. It's been cool to see players utilize Noxious Trap's range flexibly for both teamfighting and minefields, but it's clear that Teemo’s traps have lost a lot of peeling power. Given that traps are now half their original duration, we think that there is room to return this safety so that even though Teemo's nest of ‘shrooms is smaller, each one is still an effective tool to be used for planning escape routes.

Passive - Camouflage

FIND THE TEEMO : Fixed a bug where displacing Teemo while in brush wouldn’t reveal him

R - Noxious Trap

THAT DIDN'T LAST LONG[Reduction]⇒ Noxious Trap’s slow no longer decays

VENOMOUS VISION Enemies poisoned by Noxious Trap are revealed for its duration

=v5.15Teemo’s trickier in brush, and his passive's attack speed now scales with level. R's traps last a shorter amount of time and take longer to arm, but can now be cast from further away and bounce on pre-existing traps.

We've finally done it. After years of slumber, the dark lord of League of Legends has returned. Despite his notoriety, Teemo's actually been on the less attractive side of viability for quite some time. Often seen as a niche 'anti-melee' top-laner or as an AP-focused map-control mage in the mid-lane, Teemo's always been around but never as powerful as the cries of his victims would have you believe.

No matter how you like to play your Swift Scout, we're focusing on delivering more to Teemo players looking to express their skill in more ways his teammates can appreciate. Teeto's applications in a 5v5 setting have always been questionable; the nature of his power is largely loaded into whether or not his opponents manage to step on a mushroom - something that became even more binary if your team wasn’t willing to utilize your minefields. Adding a couple of neat tricks to Camouflage and accessibility for tossing Noxious Traps while draining some of their more ambient sources of power - like duration - should empower Bandle City's Boogeyman to take a more proactive role in crushing the hopes and dreams of his enemies with a smile (bouncing Cottontail Teemo's eggs is seriously really cute).

"With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"

"For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"

Previously, Blinds would check your status when you began your attack. This meant that sometimes attacks that looked like they should have missed would land right on target. With this fix, you should feel a lot better about your tossing poisonous darts into the eyes of enemy marksmen."

Q - Blinding Dart

THAT'S GOTTA STING : Blind 'miss' window changed from on-attack declaration to on-attack launch (For reference, 'attack launch' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions)

“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”

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