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Hey gang! It’s a bit old at this point, but we’ve updated Papa Louie with customizable controls, new character graphics, and a Mochi leaderboard with Facebook score-sharing:
[http://www.kongregate.com/games/FliplineStudios/papa-louie-when-pizzas-attack-kongregate-version](http://www.kongregate.com/games/FliplineStudios/papa-louie-when-pizzas-attack-kongregate-version)

Hi guys,
Just to let you know that i updated my game, [Whack-a-Gob](http://www.kongregate.com/games/CCCP/whack-a-gob)
I managed to correct a nasty bug that froze the game on certain configurations. It’s fully playable now!
NB: I didn’t see anyone beat the game for now, appart from the level designer of our team :D kinda hard i guess ^^

Sorry if this is off-topic but, can anyone who’s used this thread before actually back up its effectiveness? Do people really check this to see if old games have made improvements? I’m finding it a little difficult to believe since I only discovered this thread after becoming a developer and wondering about the “should I re-upload” question.

First off thanks for the feedback for our very first game: Zombie Infestation: Strain 116
Game has been recently updated to add some features recently requested by some players, as well as fix a minor bug.
- More zombies have been added early on in the game.. but not too much.
- The “flickering” light effect which many of you say strains the eyes has been replaced with a steady light source.
- An Auto-Run option will have you running by default, and you have to hold down the SHIFT key to walk.
- We are currrently adding more rooms.

Hey everyone, we (me and my artist) are new to Kongregate and submitted our first game only 3 days ago. We had only picked up ActionScript two days prior to that, learning most of it from the Shootorials. Despite this, we put a lot of effort into making a quality, polished game. It probably would have been more successful if I hadn’t gotten excited with our progress and uploaded it early, but oh well, the feedback was worth it.
Bad first impressions aside, we’ve made a (what I believe to be) tremendous amount of progress with our game, THD Flagship:
- Added music and a planet to the background which shows up after a certain amount of distance has been covered. Also improved the collision detection of the ship and made everything more reasonably sized.
- Implemented a main menu which includes a Help and Credits page along with an Options page containing buttons to toggle Quality (low/medium/high), Music (on/off) and Difficulty (easy/normal/hard).
- Improved the attack styles and movement patterns of the Mini-Boss and final Boss. Also made them much more challenging.
- Separated the single randomized power-up into three definitive power-ups; a health restorer, an attack booster and a shield booster.
- Added a Pause function to allow the player to pause the game at any time. Also added a Quit function which lets them quit at any time while saving their highscore and other statistics.
- Enabled Normal Mode which is much more challenging than Easy Mode and made the final highscore based on what difficulty you played in. Also fixed the issue where a Game Over would award points for enemies destroyed upon death.
- …and numerous other small fixes, tweaks and improvements!
As you can see, we’ve done a lot over the past 3 days and so we would really appreciate you taking the time to try our game! You can find it here at: [http://www.kongregate.com/games/ThaedosLLC/thd-flagship](http://www.kongregate.com/games/ThaedosLLC/thd-flagship)
Thanks in advance!

> *Originally posted by **[IndieFlashArcade](/forums/1/topics/72?page=1#posts-801):***
>
> I made a really minor update to Q-Zoid, by adding thruster sounds, and also some squid graphics on the ‘gun pods’, since the idea is that the squids are controlling them (which is a hard idea to illustrate without squid graphics) heh.
>
> [Play it on Kongregate here.](http://www.kongregate.com/games/IndieFlashArcade/q-zoid)
>
> Press ‘6’ or ‘9’ before you click ‘Play Game’ to warp to a gun pod level :)

I’ve updated [http://www.kongregate.com/games/CuriousGaming/guardian](http://www.kongregate.com/games/CuriousGaming/guardian) with some music loops from 8bitrocket.com. I’ve also made it a bit easier (faster firing rate, enemies shoot less often and move slower).
Constructive critiscism on this game would be good. The rating is pretty low, but the comments are more positive … if you think this game is rubbish, tell me why.

> *Originally posted by **[ThaedosLLC](/forums/1/topics/72?page=5#posts-745589):***
>
> Hey everyone, we (me and my artist) are new to Kongregate and submitted our first game only 3 days ago. We had only picked up ActionScript two days prior to that, learning most of it from the Shootorials. Despite this, we put a lot of effort into making a quality, polished game. It probably would have been more successful if I hadn’t gotten excited with our progress and uploaded it early, but oh well, the feedback was worth it.
>
> Bad first impressions aside, we’ve made a (what I believe to be) tremendous amount of progress with our game, THD Flagship:
> - Added music and a planet to the background which shows up after a certain amount of distance has been covered. Also improved the collision detection of the ship and made everything more reasonably sized.
> - Implemented a main menu which includes a Help and Credits page along with an Options page containing buttons to toggle Quality (low/medium/high), Music (on/off) and Difficulty (easy/normal/hard).
> - Improved the attack styles and movement patterns of the Mini-Boss and final Boss. Also made them much more challenging.
> - Separated the single randomized power-up into three definitive power-ups; a health restorer, an attack booster and a shield booster.
> - Added a Pause function to allow the player to pause the game at any time. Also added a Quit function which lets them quit at any time while saving their highscore and other statistics.
> - Enabled Normal Mode which is much more challenging than Easy Mode and made the final highscore based on what difficulty you played in. Also fixed the issue where a Game Over would award points for enemies destroyed upon death.
> - …and numerous other small fixes, tweaks and improvements!
>
> As you can see, we’ve done a lot over the past 3 days and so we would really appreciate you taking the time to try our game! You can find it here at: [http://www.kongregate.com/games/ThaedosLLC/thd-…](http://www.kongregate.com/games/ThaedosLLC/thd-flagship)
>
> Thanks in advance!
Nice first game! Good job!