1. Are the Unit ranks hard-coded?
Normal, Veteran, Heroic, and whatever the last one is.
Can you add more Unit ranks?
Can you change the names? [probaby stupid question, should just delve in the .str file. -herpderp-

What are the max limits in Generals zero hour as far as..

Polies [Forgot about this one, couldn't find it. -_-;;; Someone should make a general "Information" Topic about common information, common limits, etc.]

Generals and ZH use a really low poly count, but I'm not entirely sure if there's an actual limit. I do know that higher poly counts can cause severe usability problems for players. Mostly in the form of being ungodly slow._________________NZ.org | NZ Gaming | RP
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I never tried adding more values, nor do i know where the rest of the code for it is.

Unit names can be changed: in each unit's code there's a line with a variable name, this variable name points at a unit name in the str or csf file.
In unit code:
DisplayName = OBJECT:ColonelBurton

In str file:
OBJECT:ColonelBurton
"Burton"
End

In csf file(Generals(ZH) native string file) it's not readable, one needs a special editor for that.

Poly limits, always fun to discuss...
Polys per model is wrong, i'd suggest measuring polys per size on the screen, that way you're immediately keeping an eye out for numbers on screen.
There is a sortof really high object poly limit of 10000+ or so, but i'm not sure about that.
Generals on my laptop (2.1 Ghz cpu 256mb video card?!) could haldle an army of over 80 800 polied battlemaster sized tanks simultaniously moving on screen with barely(if any) lag, so i think a vehicle limit of 1000-2000 polys is defenately doable, considering my laptop probably being worse than most pc's these days.

Upgrades
dunno if there's a max number of upgrades, could defenately exist, but not sure how many. I know i couldn't add more than one upgrade in the ZH "new tech mod", but i could have just failed somehow.
Upgrades on units are less limited, at least when every upgrade does something different, one could for instance add ten more drones for the usa vehicles without problem. Making more than 2 unit weapon upgrades gets more difficult however.QUICK_EDIT

More important then the mere poly count is how many single meshes you have (subobjects like turret and props) If you keep that to 1-2 you can very well create MBTs with 3000 polygons._________________QUICK_EDIT

After modding SoaSE which has a few limits like..
Max amount of total meshes. Max amount of total weapon banks, Max amount of sounds and so forth, just want to make sure I don't hit any limits. 128 sounds like a small number for max upgrades though... I may be over-thinking that... but to me it seems small.QUICK_EDIT

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