{{Q|I'm saying the [[Ballas]] have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.|[[Frank Tenpenny]].}}

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{{Q|I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl.|[[Frank Tenpenny]]}}

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'''Gray Imports''' is a mission in [[Grand Theft Auto: San Andreas]] given to the [[protagonist]] [[Carl Johnson]] by the [[C.R.A.S.H.]] team from the [[Jim's Sticky Ring]] donut shop in the [[Market]] district of [[Los Santos]], [[State of San Andreas|San Andreas]].

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'''Gray Imports''' is a mission in [[Grand Theft Auto: San Andreas]] given to the [[protagonist]] [[Carl Johnson]] by the [[C.R.A.S.H.]] team from the [[Jim's Sticky Ring]] donut shop in the [[Market]] district of [[Los Santos (3D Universe)|Los Santos]], [[State of San Andreas|San Andreas]].

==Mission==

==Mission==

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Carl goes to [[Ocean Docks|Ocean Docks,]] where the[[Ballas]] and [[Russian Mafia|Russians]] are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with [[MP5]]s and [[Pistol]]s, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a [[Banshee]]. Carl chases him on a [[PCJ-600]] and kills him.

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Carl goes to [[Ocean Docks|Ocean Docks,]] where the[[Ballas (3D Universe)|Ballas ]] and [[Russian Mafia|Russians]] are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with [[MP5]]s and [[Pistol]]s, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the [[Andre|dealer]], who runs outside, past many more Russians, and heads for a [[Banshee]]. Carl chases him on a [[PCJ-600]] and kills him.

==Mission objectives==

==Mission objectives==

In order to complete the mission the player must:

In order to complete the mission the player must:

Line 31:

Line 31:

==Tips and Tricks==

==Tips and Tricks==

*There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.

*There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.

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*It is possible to kill the dealer before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus causinghim to notflee, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the officefrom a distance. Grenades have the same effect but aiming is harder.

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*It is possible to kill the [[Andre|dealer]] before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus avoidingachase, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the office from a distance. Grenades have the same effect but aiming is harder.

*It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.

*It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.

*Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.

*Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.

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*If you cannot prevent the dealer from reaching the Banshee, simply ignore/run through all the people firing at you and hop on the provided PCJ-600. If you stop and try to shoot all of them, the dealer may escape and you will fail the mission.

* During the mission, a Russian goon calls Carl Johnson "Amerikasky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the degoratory word is "Amerikashka".

* During the mission, a Russian goon calls Carl Johnson "Amerikasky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the degoratory word is "Amerikashka".

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* If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.

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* If the player kills the [[Andre|dealer]] before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.

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* The dealer's Banshee is explosion-proof before he enters it to escape.

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* The dealer's Banshee is explosion-proof after he enters it to escape.

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* TheRussian Dealer's name is Andre, as seen in the internalgame files (andre.dff and andre.txd). Andre is not a Russian name, showing that the dealer's model was originally intended to play another role. His model also appears in [[The Introduction]],drivingacarinfrontof[[Luigi'sSex Club 7]] in [[Liberty City]], before CJ throws him off the vehicle and drives away.

"I'm saying the Ballas have brains, Carl, they watch the news. I'm saying they're making friends, cutting deals, and tooling up for more than half-assed drive-bys. Lots of cheap guns coming into America since the fall of the wall, Carl."

Contents

Carl goes to Ocean Docks, where the Ballas and Russians are having a deal. He needs to get in the office where the deal is taking place, so he fights through the Russians, all armed with MP5s and Pistols, outside the factory, enters the warehouse by destroying the keypad, and fights through more Russians and Ballas on the way to the office. He finds the office, where two Ballas and the dealer are waiting for him. He kills the Ballas and follows the dealer, who runs outside, past many more Russians, and heads for a Banshee. Carl chases him on a PCJ-600 and kills him.

During this mission the player can turn his/her car Fireproof/Explosion Proof by going into the red marker while still in the car. Note that if a vehicle with special abilities (FP/EP are exceptions) is driven into the marker, it will lose it's qualities and pick up the new ones.

There are many explosive barrels scattered around the factory, and the Russians are often close to them. Shooting one barrel can often take out multiple enemies, but can eventually also hurt the player.

It is possible to kill the dealer before he reaches the Banshee. One method is by ignoring the Ballas in the office and Russians outside the office and targeting only the dealer. It is even possible to kill him without entering the office, and thus avoiding a chase, by standing very close to the wall by the doorway and shooting him from there. Another method is by obtaining a Rocket Launcher and blasting inside the office from a distance. Grenades have the same effect but aiming is harder.

It should also be noted that the dealer is one of the few NPCs that can take several dozen bullets before going down.

Once the player arrives to the meet, their vehicle will become fire and explosion proof, allowing the player to ram the explosive barrels without dying.

If you cannot prevent the dealer from reaching the Banshee, simply ignore/run through all the people firing at you and hop on the provided PCJ-600. If you stop and try to shoot all of them, the dealer may escape and you will fail the mission.

During the mission, a Russian goon calls Carl Johnson "Amerikasky", but this is incorrect. In Russian, "American" and "American man" are different words, so the right variant would be "Amerikanets". Also, the degoratory word is "Amerikashka".

If the player kills the dealer before he reaches the Banshee and is still far away from it, all the guards shooting at them will disappear.

The dealer's Banshee is explosion-proof after he enters it to escape.

Also killing the dealer outside the Banshee will give you the opportunity to collect $3,000 from him.

If the player shoots the hooks holding bunch of crates above the workers inside the warehouse, the crates will fall on them, killing them.