locust64: Brian and Chris, How linear are you thinking this game will be? And how to you think the re-play value will be? -Also, if the game is deep and long enough (and i have faith it will be) Have you considered a strategy guide?

In open-world tradition, we'd like the player character and party composition along with your choices and path through the environment cause a lot of ripples and consequences - that's what makes a gameplay experience.

Strat guide - I believe that fans (and places like Game Banshee) do a much quicker job of delivering all the facts in an easily-searchable internet format. Most strat guides feel out of date within days (ex: Ausir's Vault for Fallout is more comprehensive than anything I can imagine, and it can update rapidly with new info that strat guides have a delay on).

...and a bit on Obsidian's potential Kickstarter from the full format:

ZedCodex: Avellone! What game would you like to make with your own kickstarter project? There were talks about a "spiritual successor" to PS:T?

ChrisAvellone: That'd be my top one, yes. I have a spiritual successor idea in mind from a mini-Planescape campaign I did long ago that I'd love to turn into a game.