Upcoming Nighthold Trinket Changes and Class Hotfixes

Blizzard is making a number of changes to Nighthold Trinkets, including Convergenza di Destini. For this trinket, the base effectiveness will be increased for Frost and Unholy Death Knights, reduced for Windwalker Monks, and additional tuning for how it works with specific talents. These changes should go live with the start of Mythic Nighthold. There are also a number of class tuning hotfixes planned for the start of Mythic Nighthold as well.

Nighthold Trinkets

Blizzard

In general, we've found that our tuning on trinkets which relied on a direct damage or healing effect (as opposed to their raw stats) have come up a bit short this expansion. To help address that, we're making the following changes:

Vigore di Krosus: Base damage reduced by 25%, but is now always a critical strike.

The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.

Also fixed a bug where the cooldown was incorrectly being reduced if Vigore di Krosus damaged at least 3 targets.

Fiasca d'Anime: The Use effect of this trinket now respects the global cooldown.

The damage of this trinket is now reduced by 30% for Unholy Death Knighs (was reduced by 40%).

Designer Notes: Since Draught of Souls deals Shadow Damage, it's increased by Unholy's Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It's currently a little too low, however, so we're increasing the damage it deals for Unholy.

Designer Notes: Specchio di Aluriel's detonation effect is strong when it activates, but hard to rely on. We're increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.

As for Convergenza di Destini, we're spending a little extra time to make sure our changes here are as comprehensive as possible, so we don't have final numbers yet. However, we can share our overall plan for the changes we intend to make. We intend to reduce its base effectiveness (before talents) for Windwalkers, and increase its base effectiveness for Retribution Paladins and Frost and Unholy Death Knights. Separately, we plan to adjust its effectiveness individually for the following talents:

We're planning to make these changes with the next weekly restarts, alongside the release of Mythic Nighthold. Overall, this should make the trinkets in Nighthold more competitive with other trinkets available elsewhere in the expansion.Does this mean that the CoF changes will be there as well with the reset this week, since you said you wanted a little extra time to ensure they were as comprehensible as possible?

Yes. The exact numbers haven't been completely finalized yet, but the plan is to have that finished in time for weekly resets.

Hmm so DKs were doing too much damage with Draught, but warriors are/were doing more and nothing is changed for them?

I believe you're misreading the change. This is an increase to Fiasca d'Anime damage for Unholy DKs, not a nerf.

Any plans for Nightblooming Frond? It seems to be underperforming on Live servers greatly compared to simulations.

We're looking into Fronda Notturna a bit more.We'll look into Fiasca d'Anime and its effect for Warriors a bit more. Worth noting that the change to have it on the GCD does mean the trinket will be a bit weaker after these hotfixes for most classes (Unholy DK being the exception, due to the damage increase).

Regarding the Unholy damage reduction for Fiasca d'Anime, again, that's only there to counteract the fact that Unholy's Mastery increases Draught's damage. Either way, its damage is going up by ~17% with this hotfix, which is pretty substantial.

Tank trinkets are on our to-do list, but not for this round of trinket tuning. We agree that they need some help.

Here is Blizzard's older post on the trinket buffs from a few days ago:

Blizzard

We've been following the discussion on the recent changes to the Convergenza di Destini trinkets for Retribution Paladins, as well as the surrounding discussions about trinket balance in general, and wanted to give a quick update on what we're planning:

The original value of Convergenza di Destini for Ret was wildly out of line with other trinkets, largely due to its interaction with Crociata. After investigation, however, we believe that the change we made may have overshot the mark. We’ll be making some additional adjustments to Convergenza di Destini, to make sure that it’s still a good trinket for Ret.

We’re also investigating Convergence’s value to other classes, particularly those with talents that replace the cooldowns that Convergence effects (such as Giudizio Oscuro for Unholy Death Knights). Like Crociata, those talents are made significantly more powerful when combined with Convergenza di Destini, so we’ll likely need to make some adjustments when those kinds of talents are selected as well.

We are also planning to improve Nighthold trinkets which have effects that aren’t a stat buff, such as the slam on Might of Krosus. We will post more information about this as soon as we have settled on the appropriate values, and are planning to make the changes with raid resets next week.

Class Hotfixes

Blizzard

Updated the original post with a couple of additions/revisions:

Arcane Mage: Damage increase on most spells went from 5% to 8%

Fire Mage: Damage of most spells increased by 3%

Frost Mage: Tempesta di Comete damage increase went from 24% to 30%, and damage of most spells increased by 4%.

Artifact Trait

Blizzard

So I like the concept of guaranteeing a good roll with AR. However, I don't think the current iteration (single use of AR grants a single two-buff) will ever end up making a difference really.

You already RTB prior to the pull and if you get a decent set of buffs, you're not going to reroll it just because you get a free two-fer. This ability needs to be a bit stronger or more flexible. It should allow for ALL rolls during AR to be two-buffs, or guarantee a single three-buff (I'd personally prefer a free 3-buff as this would feel extremely significant and beneficial).

As it is now, it's going to be extremely marginal in everyday play and will frequently just not get used. If you're mid-fight and AR comes up, you just aren't rolling away from what you have because of the proc. Good concept for consistency but this isn't as juicy as it sounds if you really think about how rarely you'd end up benefiting from it. It basically just adds a soft floor for the DPS, not any kind of top-end gain.

It should be a DPS gain even for players who are optimizing well, because you will lose fewer Combo Points to rerolling Roulette Assassina (and thereby gain Trapassamento damage).

We will monitor the tuning as always, but it seems likely that a guaranteed triple buff would be a lot stronger than it initially appears. If you know that a particular roll is going to be a triple, then you can make sure to set up a 54 second duration on it. And given the frequency of Scarica d'Adrenalina, that would be a very high uptime on a guaranteed triple buff. Puntata Alta uptime would go way up due to this, which adds many Scarica d'Adrenalinaes to the rotation on average. That positive feedback loop on Outlaw is rather powerful, and we have to watch for it when setting up this trait, but will continue to keep an eye on how it's borne out when testing begins.

Does it do anything for slice n dice.If not, it makes the talent obsolete, you don't want a golden trait to be useless.

The plan is to buff Fendenti Furiosi somehow. As with existing traits, as the 7.2 traits progress along we will look at how they have to interact with replacement talents.

Commento di Simicek87

Commento di iettlopp

Commento di Funtase

So, this trinket will be nerfed for all windwalkers, plus if you choose serenity as a talent it will be nerfed even more?Is this true?

Commento di Muzgu

on 2017-01-23T16:49:39-06:00

yea its true, they keep crusade for rets while removed pillar of frost from frost DK's. GG blizz

Commento di Cinderbolt

on 2017-01-23T17:08:19-06:00

Of course they still aren't going to do anything about Pharamere's Forbidden Grimoire having a minimum range to even be able to use it. Really useful when you have to stack right under the crotch of half the bosses.

Commento di Rusarules

on 2017-01-23T17:28:54-06:00

I take dps trinkets as trinkets, truthfully, as a Guardian druid. I don't have the legendary one and the ones they keep releasing suck.

Commento di paraskebas

on 2017-01-23T17:32:35-06:00

From a dk point of view its really dissapointing that the dk specs seem to underperform again in 7.1.5 in comparisson to other melee specs. Why is it such a big deal if the Drough of Souls trinket gives an edge to unholy? or convergence giving an edge to frost with extended sindra durations or really short dark arbiter cooldowns to unholy? While gargoyle only deals 3% of an unholys total damage (doesnt feel like a cd nowdays), unholys resource wasting problem due to rng not solved at all and ret havoc fury and assasination are outdpsing us by a lot only based on their core specialization mechanics. Its not a trinket that puts a spec out of control. Its a trinket and the way its synergizing with the spec itself. So if other specs seem to shine so easily in comparisson to dks (talking about +20% of dk dps) then pls let the dks grab some extra bonuses from their trinkets to close the gab just a little bit.

Commento di Interest

on 2017-01-23T18:08:21-06:00

That's a lot of buffs, but tbh a lot of the problem with NH trinkets (and their underperformance factor) could also be attributed to stat stick trinkets like Unstable Arcanocrystal, which is still strong after secondary/primary refactoring.

Commento di sinangelus

on 2017-01-23T18:28:31-06:00

Yep, all the NH tank trinkets have either extremely limiting caps on them in the world where bosses can do millions of damage in short period of time, making those trinkets completely irrelevant, or the others that don't have super restrictive caps have extremely punishing drawbacks you'd have to play around.

I have a hard time finding all around good, helpful, reliable trinket except my versa stat stick from Odyn and Inscription-made DMC. On bosses where DMC isn't helpful (like star augur) I'm at loss what trinket I'm supposed to use. Wish I had an arcanocrystal, but alas, it never dropped for my main.

Commento di Agentkillerlee

on 2017-01-23T18:28:33-06:00

Nice to see a fire mage buff for once.

Commento di Kulrulk

on 2017-01-23T22:17:55-06:00

Is Erratic Metronome getting buffed? 875 version only gives 668 haste per application. does not refresh the time. 12procs per min

A decent stat stick will give it a run for its money overall for some classes.