Is this plugin still working and updated for Unity3D? I tried it a few days back but got nothing (nothing appears). Can somebody confirm this is still working with 2017.x before I spend to much time trying for nothing ?

Thanks a bunch.

]]>https://forum.71squared.com/topic/84/how-to-export-to-unity3dhttps://forum.71squared.com/topic/84/how-to-export-to-unity3dWed, 27 Dec 2017 09:13:54 GMTI registered the software on my consultant customers computer and on my home iMac. Now I tried to register it on my laptop but I cannot do it. My consultancy contract ends in a couple of weeks and I would like to remove the registration before I leave so I can install it on my laptop instead. How can I do this?
]]>https://forum.71squared.com/topic/167/how-to-deauthorise-a-computer-and-move-to-anotherhttps://forum.71squared.com/topic/167/how-to-deauthorise-a-computer-and-move-to-anotherMon, 16 Oct 2017 07:59:32 GMTBump on this from my side as well, since this is a very important feature.

]]>https://forum.71squared.com/topic/236/export-format-for-ios-nativehttps://forum.71squared.com/topic/236/export-format-for-ios-nativeThu, 29 Jun 2017 08:00:18 GMTIt turns out that this problem occurs if I change the variance on end R, G, or B. But I don't think that should change the end Alpha. I believe this is a bug.

Thanks,

/ross

]]>https://forum.71squared.com/topic/204/alpha-end-not-workinghttps://forum.71squared.com/topic/204/alpha-end-not-workingFri, 19 May 2017 18:45:49 GMTThanks for the feedback. Sprite sheets are not supported at the moment but this is at the top of our features for the next version. Currently most of the platforms that Particle Designer exports for don't support a single system with multiple emitters. For this reason you can export a stage file from PD which allows you to read in details of where multiple emitters should be placed to work together. Admittedly this is a file that would need to be read manually and then used to manually place the emitters together.

We are reviewing the different particle systems in frameworks at the moment and reaching out to see if the framework owners/maintainers would be willing to make changes to the particle systems to better support this ability.

With the ability to export to a sprite sheet, this would mean that no extra support is needed and therefore the timeline approach in PD would allow for some cool effects to then be exported to a sprite sheet. This is also on the list

We are prototyping ideas and changes at the moment for the next version. I don't have a time frame just yet but we want it to be ASAP.

Hope that helps and thanks again for the feedback.

Regards

Mike

]]>https://forum.71squared.com/topic/127/2d-sprite-sheet-animation-supporthttps://forum.71squared.com/topic/127/2d-sprite-sheet-animation-supportWed, 20 Apr 2016 08:14:23 GMTHi guys, is it possible use ParticleDesigner with AndroidFramwork?
I need particle effects in regular Android application developed with AndroidFramework, not with game frameworks, like Cocos. Is there way export particles from ParticleDesigner to AndroidFramework?
]]>https://forum.71squared.com/topic/457/using-of-particledesigner-with-androidframeworkhttps://forum.71squared.com/topic/457/using-of-particledesigner-with-androidframeworkFri, 19 Jan 2018 12:52:06 GMTI just bought and registered particle designer, and I want to create water lapping on the shore and/ or against a boat. I'm not really sure where to start. Does anyone have any ideas? Here are links to the 2 background images we had illustrated. water lapping at shorewater lapping at boat
]]>https://forum.71squared.com/topic/429/how-to-create-water-lapping-on-the-shorehttps://forum.71squared.com/topic/429/how-to-create-water-lapping-on-the-shoreMon, 27 Nov 2017 22:01:11 GMTI've been looking for an alternate to Particle Illusion and this was recommended to me. I've downloaded the demo but I can't test out the export features. I'm trying to find out if I can export a particle as each frame is a separate png file. I'd also like to know if I can export a particle as an mp4 or mov to be used in After Effects. Thanks for any feedback.
]]>https://forum.71squared.com/topic/301/exporting-options-for-photoshop-videohttps://forum.71squared.com/topic/301/exporting-options-for-photoshop-videoFri, 08 Sep 2017 16:06:35 GMTGood Day,

I was wondering if you have any plans to add more complex attributes to your emitter/particle systems whereby I would be able to control particle behavior over a given time period, I really enjoy your app but in order to use it more effectively I would need to be able to control these attributes from within the app

Is it possible to merge two Particle Systems?
Or copy the Emitter from one Particle System and paste it into another so that they play together?

I modified two Shared Emitters that I would like to export as one particle; 'overlaying' the two effects to play simultaneously.
Is that possible?

Thanks

D

]]>https://forum.71squared.com/topic/129/merging-emitters-from-2-particle-systemshttps://forum.71squared.com/topic/129/merging-emitters-from-2-particle-systemsMon, 18 Apr 2016 01:04:47 GMT1.) I just upgraded to MAC O/S 10.11.2. I still have ParticleDesigner 1.37 and want to upgrade to 2.0
I never got an email about new version and how to upgrade.

2.) As ParticleDesigner 2.0 still does not support Apple SWIFT 2.0, can you still export as *.png images? ETA on SWIFT 2 support?