.------------------------------------.
| Super Monkey Ball 3D |
| FAQ/Walkthrough by accrovideogames |
| Version 1.01 |
'------------------------------------'
.----------------------------------------------------------------------------.
| TABLE OF CONTENTS |
'----------------------------------------------------------------------------'
To skip directly to the section you want, please use Ctrl+F or Cmd+F and
insert in the search box the code in brackets.
1. Introduction..........................................................[IN1]
2. Getting Started.......................................................[GS2]
2.1 Characters.......................................................[CH2]
3. Monkey Ball...........................................................[MB3]
3.1 Walkthrough......................................................[WT3]
3.2 Medals and Collectibles..........................................[MC3]
4. Monkey Race...........................................................[MR4]
4.1 Tracks Strategy..................................................[TS4]
4.2 Vehicle Attributes...............................................[VA4]
4.3 Secret Characters and Vehicles...................................[CV4]
5. Monkey Fight..........................................................[MF5]
5.1 Game Rules Strategy..............................................[GR5]
5.2 Character Attributes.............................................[CA5]
5.3 Secret Characters................................................[SC5]
6. Frequently Asked Questions............................................[FA6]
7. About this FAQ........................................................[AF7]
7.1 About Me.........................................................[AM7]
7.2 Contact Info.....................................................[CI7]
7.3 Legal............................................................[LE7]
7.4 Credits..........................................................[CR7]
7.5 Version History..................................................[VH7]
.============================================================================.
| INTRODUCTION [IN1] |
'============================================================================'
Welcome to the first available FAQ/Walkthrough on GameFAQs! I am
accrovideogames and I hope that you will find it useful. Super Monkey Ball 3D
was released on March 27th 2011. As with most of the launch titles for the
Nintendo 3DS, the game received mostly negative reviews. However, it's still
quite enjoyable and does add new features never before seen in precedent
games in the series. Unlike most other Super Monkey Ball games, this one is
actually pretty easy and should please to casual gamers. As a hardcore gamer
myself, I was quite disappointed with the difficulty but still enjoyed the
game enough to write a FAQ.
.============================================================================.
| GETTING STARTED [GS2] |
'============================================================================'
Use the following buttons to control the menu screens:
Circle Pad....Make selection
Control Pad...Same as Circle Pad
A Button......Enter selected item
B Button......Cancel/Return to previous screen
You can also select items from the Touch Screen by touching them with the
stylus, and then touching Confirm, or pressing the A Button.
.-----------.
/ MAIN MENU /
'-----------'
Tap the Touch Screen or press the A Button to bring up the Main Menu. Here
you can select from the following:
Single....Play the game alone, or against AI players depending on the game
mode.
Vs Mode...Play against a combination of human and Ai players via wireless
communication.
.--------.
/ SINGLE /
'--------'
Choose one of the following game modes:
Monkey Ball....Choose a monkey and navigate your way to the goal to progress
to the next stage.
Monkey Race....Choose from one of three racing modes and race your way to the
finish line.
Monkey Fight...Battle it out with other monkeys as you win to be the monkey
with the most bananas when the time runs out.
.---------.
/ VS MODE /
'---------'
Monkey Race and Monkey Fight can be played by up to 4 human players. A Vs
Mode game requires one host player and up to three guests - select as follows:
Host a Vs match...Host a multiplayer game; the host chooses the game to play
and other game options and then waits for guests to join.
Press the A Button when you're ready to begin.
Join a Vs match...Select a host and wait for the host to start the game. The
host will start the game when all guests are assembled.
.----------------------------------------------------------------------------.
| CHARACTERS [CH2] |
'----------------------------------------------------------------------------'
.------.
/ AIAI /
'------'
A beloved lover of bananas, he leads a laid-back life while dreaming of the
yellow fruit. He is not afraid of any adventure if bananas are involved.
.--------.
/ MEEMEE /
'--------'
A cutie who always wears a flower in her hair, she is much more practical
than AiAi. She adores AiAi, but feels a little neglected by his obsession
with bananas.
.------.
/ BABY /
'------'
AiAi and MeeMee's baby who traveled back from the future. When he cries
(which is quite rare), only MeeMee can calm him.
.--------.
/ GONGON /
'--------'
Was once a terrible ruffian and rival to AiAi, but now a close friend. He
trains intensely in hopes of becoming the strongest monkey and is incredibly
powerful.
.--------.
/ YANYAN /
'--------'
A young, energetic girl monkey who moved into AiAi's neighborhood. A student
of the most powerful monkey martial art, she knows no fear. But, she is also
shy.
.--------.
/ DOCTOR /
'--------'
A mysterious, elderly monkey with amnesia. Though he can't recall his name,
he is very smart. He constantly invents new tools and items for everyone.
.-----.
/ JAM /
'-----'
An always energetic, all-around athlete with a zest for adventure. Although
he isn't the brightest of sparks, he is always rooting for AiAi and friends.
.-----.
/ JET /
'-----'
A kung fu master monkey fighting his way around the world, he has chosen AiAi
as his archrival. Despite his tough act, he is romantic, and a lover of
bananas.
.--------------.
/ CAPTAIN AIAI /
'--------------'
A pirate captain on an epic journey for the world's bananas. He is a hardy
monkey who rallies his mates in the face of peril. His love for bananas knows
no bounds.
.--------------.
/ WITCH MEEMEE /
'--------------'
A magician in training who has just enrolled in a school of wizardry. She
hopes to one day charm AiAi into noticing her. Her magical wand smells of
flowers.
.------------.
/ AGENT BABY /
'------------'
The top agent of a secret organization. The red flower on his chest is the
source of his power. It helps him walk or run to wherever he is needed.
.---------------------.
/ FRANKENSTEIN GONGON /
'---------------------'
A mechanically modified monkey awoken from deep within an ancient castle. He
is so strong, he has trouble eating bananas. He finds it slightly frustrating.
.----------------.
/ PSYCHIC YANYAN /
'----------------'
An enchanting princess who loves to dance above all. She dreams of going on a
date with AiAi on a flying carpet someday.
.--------------.
/ ROBOT DOCTOR /
'--------------'
A full-metal, all-purpose robot fitted with rollers on its feet. It is
perfect for space exploration, but freezes up from time to time.
.-----------.
/ NINJA JAM /
'-----------'
A ninja master with many disciples. Being a ninja, he must be sneaky and
silent. However, he can't help striking grandiose poses that give him away.
.----------.
/ BONE JET /
'----------'
A direct descendant of monkeys from a primitive era. Others avoid him for his
reckless, all-out nature. But he means no harm, he is really just clumsy.
Note: YanYan, Doctor, Jam and Jet can only be selected in Monkey Race and
Monkey Fight. The remaining last 8 characters have to be unlocked and can
only be selected in Monkey Race and Monkey Fight.
.============================================================================.
| MONKEY BALL [MB3] |
'============================================================================'
Please select from one of the following modes:
Challenge......Play your way through all stages of a selected world aiming
for the highest score.
Practice.......Practice a single stage as many times as you like.
Replay.........View and manage your saved gameplay replays.
High Scores....Select a world to see the top three scores.
Collectibles...A total of 16 unlockable special items can be viewed here.
Credits........Play your way through the credits, collecting bananas and
avoiding letters. This mode is unlocked after clearing seven
worlds.
.-----------.
/ CHALLENGE /
'-----------'
In Challenge mode, select a character, then you will be transported to the
World Map where you can select a world to play through. Information on
characters and worlds will be displayed on the top screen. Please note that
all monkeys have equal abilities in this mode.
Before you begin to play, select a control type between Circle Pad and Motion
Sensor. A summary of the game rules will then be displayed. When you're
ready, press the A Button to proceed to the game.
.-------------------.
/ WORLDS AND STAGES /
'-------------------'
The first time you play, 4 worlds will be available at the World Map. Each
world is made up of 9 stages which are cleared by successfully navigating
your way to the Goal Mark and 1 bonus stage which is cleared by collecting
all bananas or letting the time runs out. On clearing a stage, a breakdown of
your scores will be displayed on the Touch Screen together with a Save Replay
button - tap the on-screen button or press the X Button to save the Replay
data for later viewing.
Clearing all 10 stages completes the world, and you will be given an
opportunity to record your name together with your high score before
returning to the Monkey Ball menu. Clearing certain worlds for the first time
will also open up new worlds, accessible via the World Map.
.----------.
/ CONTROLS /
'----------'
Tilt the game field to navigate your monkey ball towards the goal. Tilt a
little to move slowly, or further to move faster. Tilt in the opposite
direction to slow down. The precise controls will vary depending on the
control type selected:
Circle Pad......Push the Circle Pad to tilt the game field.
Motion Sensor...Tilt the Nintendo 3DS system to tilt the game field.
Press the X Button during gameplay or tap the button at the bottom of the
Touch Screen to pause the game and display an overview of the Stage. Use the
Circle Pad to rotate the view and better grasp what waits ahead.
.------------.
/ GAME RULES /
'------------'
1. You begin the game with three monkeys (tries).
2. The time limit per stage is 60 seconds.
3. Running out of time, or falling off the course will cost you 1 monkey. If
you have any monkeys remaining, you will restart from the beginning of the
current stage. This rule doesn't apply to bonus stages.
4. Collect thirty bananas to earn an extra monkey. Bananas are found in
singles and bunches of ten.
.--------------------.
/ GAME OVER/CONTINUE /
'--------------------'
If you fail and have no monkeys remaining, you will be given the opportunity
to end the game and return to the Title Screen, or Continue from the
beginning of the last played stage. You can select Continue as many times as
you like, but your score for the world will be reset to zero and you will
lose all your bananas.
.------------.
/ PAUSE MENU /
'------------'
Press START during gameplay to display the Pause Menu as follows:
Continue......Return to the game.
How to Play...Check the gameplay instructions and continue.
Give Up.......Restart the current stage, losing a monkey in the process.
Quit Game.....Quit the game in progress and return to the Mode Select Screen.
.----------------------------------------------------------------------------.
| WALKTHROUGH [WT3] |
'----------------------------------------------------------------------------'
This walkthrough only applies to Circle Pad controls. Playing with the Motion
Sensor may make some stages easier or harder depending on two factors. First,
controlling your monkey ball is much harder with the Motion Sensor than the
Circle Pad. Second, with Motion Sensor selected, some stages will have more
walls to balance the difficulty.
It's also possible to finish stages differently than the methods I give you.
The strategies listed show how stages are meant to be completed. It's
possible to go out of the way and beat some stages in ways not meant to be
and get really high scores in the process.
.------------------------.
/ WORLD 1 MONKEY ISLAND /
'------------------------'
Difficulty....01/10
Bananas.......153
Collectible...Jungle Banana
A mystical forest where ancient ruins sleep. Let your banana-happy adventure
begin!
STAGE 01 SUPER SIMPLE
Difficulty....01/10
Bananas.......04
STAGE 02 TURN RIGHT
Difficulty....01/10
Bananas.......06
STAGE 03 TURN LEFT
Difficulty....01/10
Bananas.......07
STAGE 04 GRAND CURVE
Difficulty....01/10
Bananas.......22
STAGE 05 SHELL (BONUS)
Difficulty....01/10
Bananas.......50
Even though it's extremely easy, you should take care not to move too fast so
the ball doesn't go off track.
STAGE 06 MINI SPOT
Difficulty....01/10
Bananas.......07
STAGE 07 BANANA ROUTE
Difficulty....01/10
Bananas.......11
STAGE 08 RICE TERRACE
Difficulty....01/10
Bananas.......14
Collectible...Jungle Banana
The Jungle Banana is in plain sight and is extremely easy to grab. However, if
you move too fast, you may end up passing by and unable to backtrack to it.
STAGE 09 HIKING
Difficulty....01/10
Bananas.......15
STAGE 10 ZIGZAG
Difficulty....01/10
Bananas.......17
.---------------------------.
/ WORLD 2 ALADDIN'S CASTLE /
'---------------------------'
Difficulty....02/10
Bananas.......160
Collectible...Arabian Banana
Explore a mystifying Arabian palace! Flying carpets and a genie in a lamp
await your arrival!
STAGE 01 GARDEN
Difficulty....02/10
Bananas.......10
STAGE 02 APPROACH
Difficulty....02/10
Bananas.......11
There's a new obstacle presented in this stage: the bumper. Avoid hitting
them or you'll be bumped aside.
STAGE 03 ZERO G
Difficulty....02/10
Bananas.......13
You may have trouble with one or two bananas. Make sure to go fast enough in
order to reach the bananas on the slopes, especially the last one.
STAGE 04 LARGE SQUARE
Difficulty....02/10
Bananas.......11
Collectible...Arabian Banana
The Arabian Banana is the easiest collectible to get. There are two bumpers
near the end of the stage that may trouble you. Start slowing down when you
see the first one.
STAGE 05 MAGIC LAMP (BONUS)
Difficulty....01/10
Bananas.......50
Be careful when reaching the 15th banana as it is right in front of a hole.
STAGE 06 SQUARE WHEEL
Difficulty....02/10
Bananas.......09
There's a new obstacle presented in this stage: the bump. Bumps are little
protuberances on the road that make your ride bumpy when rolling over them.
The bumps in this stage shouldn't cause you any problem however.
STAGE 07 NINE CIRCLES
Difficulty....02/10
Bananas.......10
One banana is on a higher level than the road you are on. To grab it, you
must move fast enough to jump over the ledge but not too fast to go flying
into the hole. Except for when you want to collect that banana, you should
move slowly on this stage in order to avoid the bumpers.
STAGE 08 MINI SLIDER
Difficulty....02/10
Bananas.......13
STAGE 09 LEAF
Difficulty....02/10
Bananas.......20
STAGE 10 ARABIAN HILLS
Difficulty....02/10
Bananas.......13
.-------------------------.
/ WORLD 3 SWEET FOUNTAIN /
'-------------------------'
Difficulty....03/10
Bananas.......160
Collectible...Sticky Banana
A mouth-watering place made of cookies, cakes, and fruits! It's always filled
with sweet fragrances!
STAGE 01 CHOCOLATE BAR
Difficulty....02/10
Bananas.......11
If you do it slowly, this stage shouldn't cause any problem.
STAGE 02 MILKY BUTTERFLY
Difficulty....02/10
Bananas.......09
There's some kind of obstacle halfway through the stage that need to be
rolled over. You need to move fast in order to do so. Also be careful of the
bumper near the end.
STAGE 03 SWITCH BRIDGE
Difficulty....03/10
Bananas.......11
There's a new feature presented in this stage: the switch. The two switches
in this stage each lower a bridge that allows you to continue. Be cautious
because this stage has some pretty narrow paths with no wall.
STAGE 04 SMOOTH WHIP
Difficulty....02/10
Bananas.......12
This level isn't too difficult but is longer than previous stages.
STAGE 05 BANANA LOVE (BONUS)
Difficulty....02/10
Bananas.......50
Although a bit more tricky than previous bonus stages, it's still pretty easy.
STAGE 06 CAKE DIVE
Difficulty....02/10
Bananas.......17
There's a new obstacle presented in this stage: dirt. Dirt roads drastically
slow you down. If you're collecting all the bananas, hold forward as soon as
the stage begins so that you move in a straight line. This will make you roll
down the slide at very high speed and allow you to reach the higher ledge
where hard to reach bananas are waiting.
STAGE 07 KNIFE & FORK
Difficulty....03/10
Bananas.......14
Collectible...Sticky Banana
The Sticky Banana is in plain sight and shouldn't cause you any trouble.
STAGE 08 FLOWER
Difficulty....02/10
Bananas.......10
There's a tricky bumper placed right before the goal.
STAGE 09 BUMPING SAUCER
Difficulty....03/10
Bananas.......06
There are a lot of bumpers in this stage and some of them are placed right in
the middle of narrow paths. Take extra care not to hit them.
STAGE 10 SAFE SUGAR
Difficulty....03/10
Bananas.......10
This stage's real difficulty is that it is long. If you're going for the
bananas, take the path forward when reaching a fork. The path on the left is
a shortcut with no banana.
.------------------------.
/ WORLD 4 BANANIGHTMARE /
'------------------------'
Difficulty....04/10
Bananas.......160
Collectible...Haunted Banana
Scary ghosts float through the air. Maybe they're after the bananas!
STAGE 01 JITTERBUG
Difficulty....03/10
Bananas.......08
STAGE 02 LONELY DRAIN
Difficulty....02/10
Bananas.......10
Collectible...Haunted Banana
The Haunted Banana is easy to miss. It's on the left slope of the last corner.
STAGE 03 DARK FOREST
Difficulty....03/10
Bananas.......12
Some bumpers in this stage are tricky, so take it slowly.
STAGE 04 POISON BUBBLE
Difficulty....03/10
Bananas.......15
STAGE 05 LANTERN (BONUS)
Difficulty....02/10
Bananas.......50
This is the first bonus stage to not have a linear path.
STAGE 06 VAMPIRE
Difficulty....04/10
Bananas.......13
This stage has a lot of bumpers and nearly all of them are trickily placed.
Be extra cautious.
STAGE 07 CROSS FIELD
Difficulty....03/10
Bananas.......21
You may not make it in time to the goal with all bananas. It's okay if you
lose a monkey and need to restart, you won't have to collect the bananas you
already grabbed again.
STAGE 08 LABYRINTH
Difficulty....04/10
Bananas.......07
If you're stuck in the low path at the beginning, try moving fast to get
free. Take note that there's a bumper nearby though. When reaching the end,
roll around the spiral in a linear path, don't take the shortcuts on the
right unless you don't care about the bananas.
STAGE 09 GO HOME
Difficulty....04/10
Bananas.......07
You will need to roll fast if you want to make it to the goal in time and/or
collect all the bananas.
STAGE 10 KILLER SLIDE
Difficulty....04/10
Bananas.......17
There's a new feature presented in this stage: moving platforms. This stage
is bit long so don't waste too much time.
.---------------------------.
/ WORLD 5 DRAGON'S JOURNEY /
'---------------------------'
(To unlock this World, you must complete Worlds 1 to 4)
Difficulty....05/10
Bananas.......175
Collectible...Red Hot Banana
It's decorated with gigantic dragons and fancy lanterns. Maybe it's a
festival tonight!
STAGE 01 DRAGON COIL
Difficulty....04/10
Bananas.......09
STAGE 02 EXPANDER
Difficulty....04/10
Bananas.......11
For once, the bumps on the road may cause you problems. If you go too fast
when rolling over them, they may send you flying into a hole. If you're
collecting all the bananas, you should start moving faster after hitting the
second switch or the expanding bridge will go too far and you won't be able
to grab some bananas. If you do make it too late, you can still wait there
and the bridge will eventually retract and allow you to reach the higher
ledge.
STAGE 03 ACTION STAR
Difficulty....04/10
Bananas.......18
There's a new obstacle presented in this stage: the super bumper. This new
kind of bumper is much stronger than regular ones and will send you flying at
sonic speed if you touch one. If you don't care about collecting bananas,
there's absolutely no need to hit the switches. Once you reach the part after
the third switch, you must simply fall down if you didn't it the switch;
otherwise, slowly move forward and let the ball drop down the slopes and grab
the bananas by itself. Make sure however to take control as soon as you hit
the floor below or you will hit the super bumper. The latter can actually be
put to good use for speed runners who want to hit it and speed to the goal.
This trick can be tricky because you need to hit the super bumper at a
perpendicular angle.
STAGE 04 THUNDER GATE
Difficulty....04/10
Bananas.......14
Be careful not to fall into the lower ledges when reaching the two narrow
bridge-like paths or you will waste valuable time backtracking.
STAGE 05 THE DRAGON (BONUS)
Difficulty....04/10
Bananas.......50
Despite being linear, the irregular path make this bonus stage the first one
to actually pose a challenge. You must constantly and carefully try to stay
in the middle of the path.
STAGE 06 PINWHEEL
Difficulty....04/10
Bananas.......16
It can be a bit hard to collect all the bananas and arrive in time to the
goal. The two pinwheels each have 4 bananas on them so there's no need to
keep wasting time looking for more.
STAGE 07 DESERT
Difficulty....03/10
Bananas.......19
Don't go in the middle of the dirt area, go around it instead. If you're
collecting bananas, there are 1 banana before reaching the dirt area, 3 if
you go left around it and the remaining 15 are all to the right. Take either
route and backtrack to grab the bananas on the other one.
STAGE 08 DEEP MARKET
Difficulty....03/10
Bananas.......10
It can be difficult to reach the goal in time with all bananas. There are 2
bananas on the left path after the fork and 5 on the right one.
STAGE 09 FIRE MOUNTAIN
Difficulty....05/10
Bananas.......19
If you want all the bananas, go right and drop down into the lower path to
grab the bananas sitting there then backtrack to take the other route around.
When you see a slope, climb it to reach the higher ledge and continue to the
right. The second slope to climb can be a real pain because there are bumpers
impeding your movement. If you don't want the bananas, follow my directions
but go right when its says left and vice versa. It's also possible to take a
shortcut where the zigzagging lower path is but you have to roll really fast
in order to reach the other side.
STAGE 10 GREAT WALL
Difficulty....04/10
Bananas.......09
Collectible...Red Hot Banana
It's extremely hard to grab the Red Hot Banana and make it in time to the
goal because you must drop down in order to get it and thus forcing you to
redo most of the stage. A trick to go faster when reaching the dirt is to go
on the edge around it.
.-------------------.
/ WORLD 6 SKYPOLIS /
'-------------------'
(To unlock this World, you must complete Worlds 1 to 4)
Difficulty....06/10
Bananas.......206
Collectible...Holy Banana
A huge temple floating in the clouds! A monkey goddess wouldn't look out of
place here.
STAGE 01 TWIN LOOPS
Difficulty....05/10
Bananas.......15
STAGE 02 BRAIN
Difficulty....04/10
Bananas.......19
Make sure to take the right path at the beginning if you want to grab all the
bananas.
STAGE 03 THUNDER
Difficulty....06/10
Bananas.......14
Although it's possible to do so without, you may want to hit one of the
bumpers in order to climb the slope at the end. Be careful not to hit the
super bumper instead.
STAGE 04 BREAKTHROUGH
Difficulty....04/10
Bananas.......15
Collectible...Holy Banana
Although the stage isn't too difficult itself, getting the Holy Banana is
very hard and I suggest to attempt it in Practice mode. To grab it, you must
start rolling really fast after the slope and hit one of the bumps to make
you jump on the higher ledge where the collectible is waiting.
STAGE 05 AIAI (BONUS)
Difficulty....01/10
Bananas.......50
This bonus stage is ridiculously easy to be part of this world and shouldn't
cause you any problem.
STAGE 06 BANANA DROP
Difficulty....05/10
Bananas.......13
When reaching the part where you need to drop down, roll fast enough to reach
the banana sitting at the top of the first slope. There's also a second
banana on the second slope where there isn't dirt. Be careful because the
third slope has a bumper on it, go right when dropping from the second slope
in order to avoid it.
STAGE 07 MYSTERY CIRCLE
Difficulty....05/10
Bananas.......26
Wait until you hit the switch in the middle of the circle maze before taking
the bananas. After pressing that switch, the ledges will lower and you will be
able to go over them. Be careful when grabbing the banana bunches because
there's a super bumper right behind them that will send you flying right into
the goal. This can be useful for speed runners though. For the shortest path
possible to the middle of the circle maze, take the route behind you when the
stage begins because it doesn't have any dirt to impede your movement. After
hitting the mandatory switch, go left or right and continue until you reach
the opposite side of where the switch was. There will be an opening for you
to enter the circle maze. When inside, go left or right and continue to the
opposite side again and enter yet another opening. This time however, go left
because the opening is right there. Once you're in the middle of the circle
maze with dirt all over, go right to find a small opening that will allow you
to hit the switch.
STAGE 08 HOP STEP KEEP
Difficulty....06/10
Bananas.......08
The only hard part is at the end. You need to roll into big bumps without
falling into the lower path. You can do it fast or slowly, all you need to do
is stay in the middle.
STAGE 09 GO ROUND
Difficulty....06/10
Bananas.......16
Avoid taking the paths with dirt in order to complete the stage faster. After
hitting the third and last switch, the platform will move back and forth to
allow access to two different paths. One is a dead end with bananas and the
other is the goal.
STAGE 10 SLIT CHANGER
Difficulty....06/10
Bananas.......30
It's extremely hard to grab all bananas and reach the goal in time. You may
have to lose one or two lives before succeeding. Do not take the middle lower
path at the beginning because there's a bumper waiting at the end of it.
.------------------------.
/ WORLD 7 SPACE FACTORY /
'------------------------'
(To unlock this World, you must complete Worlds 1 to 4)
Difficulty....07/10
Bananas.......205
Collectible...Space Banana
Massive robots and mechanical arms are hard at work, creating robots that
seem oddly familiar.
STAGE 01 GUTTER CIRCUIT
Difficulty....06/10
Bananas.......26
If you want all bananas, take the path forward when reaching a fork. You will
still need to backtrack a little and get the bananas that were on the left
path. There's a banana bunch right in the middle of four bumpers, be extra
careful when reaching that part. There are holes on the second and third low
paths. Slow down when reaching the last banana because the hole beside it
makes the path extremely narrow.
STAGE 02 COSMIC WAVE
Difficulty....06/10
Bananas.......14
Be careful when rolling down the slope covered in bumps because there's a
bumper waiting for you in the middle.
STAGE 03 SUPER SLIDER
Difficulty....06/10
Bananas.......15
Collectible...Space Banana
Try not to go too fast or you might fall down into the hole. However, you do
want to go fast if you want to grab the banana bunch sitting at the top of a
steep slope. It's also possible to take advantage of the bumper on the
opposite side in order to reach the banana bunch. The Space Banana is
extremely hard to get and should only be attempted in Practice mode. It's
located outside the half-pipe at the corner before the banana bunch. You need
to move fast enough to get out of the half-pipe and grab it while flying in
the air. It's really hard to aim and may take several tries to perform the
task. It's possible to fall back into the half-pipe below and finish the
stage, but it's impossible to get the collectible and all the bananas with
only one life.
STAGE 04 BANANA CAIRO
Difficulty....05/10
Bananas.......25
This stage can be a little tough to get all the bananas and reach the goal in
time. For those who don't care about bananas, the dirt path on the left
before the banana bunch is actually a shortcut.
STAGE 05 GALAXY (BONUS)
Difficulty....03/10
Bananas.......50
The easiest way to complete this bonus stage is to follow the linear path
without going over the ledges.
STAGE 06 DANGEROUS BOARD
Difficulty....06/10
Bananas.......17
There's a new feature presented in this stage: tilting platforms. It's not
necessary to take the paths with the tilting platforms, especially if you
want to grab all bananas. Otherwise, it's faster but harder to take this
route.
STAGE 07 BUMPER HOUSE
Difficulty....07/10
Bananas.......20
There's a new obstacle presented in this stage: moving bumpers. There are two
pink floors that act as some sort of conveyor belt for bumpers. Wait until
the moving bumpers pass by you before going to the other side as fast as
possible. The second set of moving bumpers can be a bit tricky, especially if
you're trying to get the banana on the other side. You can either quickly do
a 180 degree turn or go to the other side. If you choose the latter because
you want that banana, you don't need to worry about the moving bumpers as
long as you aren't touching the pink floor. It can be tricky to go around the
stationary bumper blocking the banana without falling into the hole. Once you
grab it, wait for the right moment to go through the pink floor again and
finish the stage as normal.
STAGE 08 SLOPE MANIA
Difficulty....06/10
Bananas.......13
There's a new feature presented in this stage: large tilting platforms.
Unlike the smaller ones which served as some kind of bridge two stages ago,
the large version is actually part of the floor. Except for two trickily
placed bumpers at the end, this stage is easy.
STAGE 09 AERO PIPE
Difficulty....07/10
Bananas.......15
The whole stage consists of one long half-pipe. You have to be fast in order
to reach the goal in time but slow enough to not fall into the hole. Green
sections are harder and should be tackled slowly, not only do they have lower
slopes but some parts are covered in bumps. You should also slow down when
reaching the second blue section because there's a sharp turn that will make
you fly into the hole if you go too fast.
STAGE 10 TIME LAG
Difficulty....06/10
Bananas.......10
Don't go too fast on the spiral part, there are many bumps and two bumpers
that may pose a threat.
.----------------------.
/ WORLD 8 MYSTIC DOME /
'----------------------'
(To unlock this World, you must complete Worlds 4 to 7)
Difficulty....09/10
Bananas.......198
Collectible...Giga Banana
A towering ruin deep in the jungle. Inside, computers remain eerily active.
What could they be doing?
STAGE 01 NEEDLE
Difficulty....06/10
Bananas.......17
STAGE 02 BIGFOOT
Difficulty....07/10
Bananas.......20
It's harder to get to the goal in time than circumventing obstacles. The only
real challenge is climbing some steep slopes. You have to be careful not to
fall off and waste time.
STAGE 03 REMEMBER ZIPANG
Difficulty....07/10
Bananas.......24
When reaching a fork, take the path forward if you're collecting bananas or
the shortcut to the left. You'll still need to backtrack in order to grab the
banana bunch standing in the middle of that shortcut if you picked the longer
path for the bananas. Slow down when reaching the end, the slopes are covered
in bumps and going too fast will make you fall.
STAGE 04 BODY TO BODY
Difficulty....07/10
Bananas.......11
Collectible...Giga Banana
The Giga Banana is in plain sight but you have to drop down in order to grab
it. Doing so forces you to redo part of the stage. It's extremely hard to
complete the stage and collect the Giga Banana in one go. There's no need to
rush unless you want to attempt that challenge.
STAGE 05 SMART BALL (BONUS)
Difficulty....10/10
Bananas.......50
The hardest stage in the whole game is this bonus stage. Although you don't
need to complete it to proceed, it is necessary for the Medals. I made a
Youtube video that shows you how to get a perfect.
http://www.youtube.com/watch?v=N9QHX9UuKWU
STAGE 06 SHOOTING STAR
Difficulty....07/10
Bananas.......20
This stage isn't really hard unless you want to grab all the bananas. There's
a hole right in the middle of the floor at the beginning that you may want to
note. You need to take last slope, or tip of the star, fast in order to go
over it and reach a hidden platform with bananas. You will need to redo most
of the stage again after grabbing them though.
STAGE 07 HUSH FLOOR
Difficulty....07/10
Bananas.......12
Be careful of the hole behind the first banana, it can be hard to see. You
must go around it by heading right. There are two forks in this stage and you
can take any path without having to backtrack for bananas. Be extra careful
when nearing the goal because there's a hole right in front of it. Circumvent
it from the left or right.
STAGE 08 COBRA
Difficulty....08/10
Bananas.......12
There are holes everywhere in this stage so go slowly. You really don't need
to rush here.
STAGE 09 STRANGE ROAD
Difficulty....08/10
Bananas.......15
This stage consists of a linear path that looks like a reversed half-pipe. It
can be hard to stay on top without falling. The trick is to always keep
moving without slowing down, but there's no need to go really fast.
STAGE 10 KEEP YOUR LINE
Difficulty....09/10
Bananas.......17
The last stage is also the hardest if you don't count this world's bonus
stage. The best strategy here is to move really fast because there are two
slopes that need to be moved on in order to circumvent the hole in the middle
of the path. Once you reach some kind of half-pipe followed by a hole, use
the half-pipe to boost you up to the upper ledge on the right. Be careful
because there's a bumper waiting for you right after that. In order to avoid
it, slow down as soon as you leave the half-pipe. The rest of the stage is
easier.
.----------------------------------------------------------------------------.
| MEDALS AND COLLECTIBLES [MC3] |
'----------------------------------------------------------------------------'
Medals and Collectibles are achievements you can earn in Challenge mode.
Medals are earned when completing a world in a specific way. As for
Collectibles, there are two types, the first one being in the form of special
bananas hidden in each world. You will need to look at the walkthrough for
details on how to get them. The second type of Collectibles are hidden tasks
that you must perform. Luckily for you, I will post exactly what you need to
do in order to earn them.
.--------.
/ MEDALS /
'--------'
Circle Medal...Complete a world and its bonus stage with the Circle Pad.
Motion Medal...Complete a world and its bonus stage with the Motion Sensor.
Banana Medal...Complete a world with all bananas without using a Continue.
.--------------.
/ COLLECTIBLES /
'--------------'
Jungle Banana......Found in World 1-8.
Arabian Banana.....Found in World 2-4.
Sticky Banana......Found in World 3-7.
Haunted Banana.....Found in World 4-2.
Red Hot Banana.....Found in World 5-10.
Holy Banana........Found in World 6-4.
Space Banana.......Found in World 7-3.
Giga Banana........Found in World 8-4.
Buzzer Beater......Complete a stage with 00:00 time remaining.
Timekeeper.........Complete a world in which each stages were completed with
the same amount of seconds remaining on the timer
(decimals don't count).
Banana-phile.......Earn Banana Medals for Worlds 1 to 7.
Banana-phobe.......Complete a stage without collecting a single banana.
Cliffhanger........Complete a stage after wasting approximatively 25 seconds
hanging close to an edge.
Untouchable........Complete a world without making a single shocking crash
against a wall.
World Challenger...Play Worlds 1 to 7.
World Master.......Earn Circle and Motion Medals for Worlds 1 to 7.
.============================================================================.
| MONKEY RACE [MR4] |
'============================================================================'
Race against AI players in Single player, or a combination of AI and human
players via wireless communication and be the first to complete 3 laps.
Please select from one of the following modes:
Grand Prix...Race through a series of 3 tracks earning points for placement.
Compete for the best overall score.
Quick Race...Choose a single track and compete for 1st place.
Time Trial...A single player race against time.
Records......See the best times for each track.
.---------.
/ PLAYERS /
'---------'
With the exception of Time Trial, all games are played with 8 racers. In
Single mode, you will choose your character and vehicle, and race against 7
AI opponents. In Vs Mode, the host and up to three guests each select their
character and vehicle, the remaining player slots will be filled by AI
controlled racers.
Vehicle selection will have an effect on speed and controllability. See the
top screen for vehicle attributes.
.-------------------.
/ SERIES AND TRACKS /
'-------------------'
There are three series to choose from with three tracks in each. In Grand
Prix Mode, select a series to play all three tracks in succession. In Quick
Race and Time Trial, select a series and then a track to play.
In Vs Mode, series and track settings are made by the host.
.----------.
/ CONTROLS /
'----------'
Circle Pad....Steer left and right
Control Pad...Same as Circle Pad
A Button......Throttle
B Button......Brake/Reverse
R Button......Spin & Dash
L Button......Use item
.-------------------.
/ ADVANCED CONTROLS /
'-------------------'
Slipstream....Approach the rear of another player to get a speed boost from
their slipstream. For a short amount of time, it will be easier
to speed up and overtake!
Drift.........Hit the brakes (B Button) while taking a corner to enter drift
and slide a little. This helps you take sharper corners at
higher speeds. Release the brakes to stop sliding and return to
normal.
Spin & Dash...When turning at high speed, press and hold the R Button to
charge power. When power is charged, the aura will turn orange
then red. Release the button for a sudden burst of speed!
Waiting for the aura to turn red instead of orange will give
you a stronger boost. A strategy used by experts is to spin &
dash to make sharp turns instead of steering or drifting
normally.
Turbo Start...As soon as the countdown reaches "1", hold down the A Button to
get a boost when the race starts.
.------------.
/ PAUSE MENU /
'------------'
Press START during gameplay to display the Pause Menu as follows:
Continue......Return to the game.
How to Play...Check the gameplay instructions and controls.
Retry.........Start the race again from the beginning (not available in Grand
Prix).
Quit Game.....Quit the game in progress and return to the Mode Select screen.
.-------.
/ ITEMS /
'-------'
Drive through an item gate to collect an item. Press the L Button to use the
item. The user cannot be harmed by its own items except the Banana Peel.
Depending on your position in the race, you have varying chances to get each
items. The more you are behind, the more chance you have of getting better
items. If you're leading, you will usually get less useful items.
Coconut Bomb........Throw it in front of you. Every opponents hit by its
blast will slip.
Banana Peel.........Place it behind you. Whoever hits it will slip.
Ice Cube............Shoot it in front of you. Three chunks are shot at once,
they will ricochet upon hitting a wall and disappear
after a while. Players hit by one will be frozen and
unable to move for a few seconds.
Gravity Shot........Throw it in front of you. It has homing capabilities and
can also ricochet. A player hit by it will have their
movements stopped for a few seconds. It will disappear if
it takes too much time to find its target.
3D Glasses..........Opponents will have their vision obscured for a few
seconds.
Disco Ball..........Every opponents leading in front of you will be unable to
move for a few seconds.
Power Boost.........Gives you a boost of speed that lasts for several seconds.
Super Bumper........Prevents speed loss after hitting walls or obstacles. Its
effect lasts for several seconds.
Typhoon.............Will repel items and shots and also knock out opponents
when hit. Most hazardous roads like sand won't slow you
down while in effect. It lasts for several seconds.
Super Monkey Ball...Makes you invincible for several seconds. You move at
maximum speed and can't control your vehicle during its
effect and every opponent hit by you will slip.
.---------.
/ RANKING /
'---------'
Each time you finish a track in Grand Prix, you get points determined by the
position you finished in. The player with the highest total points after
finishing all three tracks is the grand winner. Ranking is as follows:
1st Place...50 Points
2nd Place...45 Points
3rd Place...40 Points
4th Place...35 Points
5th Place...30 Points
6th Place...20 Points
7th Place...10 Points
8th Place...00 Point
.----------------------------------------------------------------------------.
| TRACKS STRATEGY [TS4] |
'----------------------------------------------------------------------------'
.-------------.
/ MONKEY PARK /
'-------------'
Difficulty...2/5
Length.......3.3 Miles
An amusement park with all kinds of fun and exciting rides. Keep your eyes on
where you're going!
TRACK 1
Difficulty...1/5
Length.......1.0 Mile
This first track is really easy. It's worth mentioning that pink floors on
the edges of the road slow you down. You will notice a rectangular shape on
the road map, there are two water puddles there. You can easily corner them
by staying in the middle of the road while turning. Near the end of the
track are areas on the floor covered with multicolored circles. Running over
them will drastically impede your movements and speed. There are also slopes
with boost panels in the middle of these areas. Unless you're power boosting,
it's not a good idea to use them. By the way, the Typhoon won't protect you
from this kind of floor.
TRACK 2
Difficulty...1/5
Length.......1.1 Miles
Use the slopes with boost panels in order to jump over the hazardous floors.
Shortly after this, there will be two rotating circles on the floor with cups
on them. You should run over the first one from the left and the second one
from the right to take advantage of the clockwise and counterclockwise
rotations. The last set of obstacles consists of two giant palm trees with
some sorts of sliced coconuts going up and down rapidly. The best route to
take is to follow the white lines on the road and go right of the first
coconut shell and tree, then go right of the second tree.
TRACK 3
Difficulty...2/5
Length.......1.2 Miles
One really annoying area is the one with the circus tents. Avoid climbing the
roof slopes too much or you might find yourself going backwards and/or
crashing into a wall. The best route to take is right then left. You may want
to pay attention for a waterfall after passing by a water fountain. You will
need to take a turn with a stream passing through the road. You can't avoid
it but you can perform a spin & dash or use a Typhoon, a Power Boost or a
Super Monkey Ball in order to not sustain a speed loss.
.------------.
/ MT. TYRANO /
'------------'
Difficulty...3/5
Length.......4.1 Miles
A track built on a rugged mountain. Watch out for the narrow winding paths!
TRACK 1
Difficulty...2/5
Length.......1.1 Miles
Not long after starting the race, there will be fossils on the ground. You
will lose speed if you run over them. There's a quicksand area with three
floor levels. You should stay on the upper level at all time. There's no way
to avoid losing speed here unless you have a Typhoon, a Power Boost or a
Super Monkey Ball. You can't spin & dash when you're on the sand unless you
are power boosting.
TRACK 2
Difficulty...3/5
Length.......1.4 Miles
After passing through a series of rocky gates, there will be a fork. The
right path is easier despite having no walls. There's an oasis area on this
track where you should avoid water and grass if you don't want to lose speed.
Right after this oasis area, you will come across a mountain. There's a hard
to see shortcut on the right. You should brake before taking a sharp corner
or you will fall down the cliff. If you don't take the shortcut, you will be
climbing the mountain. The falling boulders are easy to avoid but the three
sharp turns along the road may pose a problem. It's possible to take a
shortcut right after the second corner by continuing onto the rocky mountain
and skipping the third section of the route. You will need to spin & dash or
use a Typhoon or Power Boost to achieve this.
TRACK 3
Difficulty...3/5
Length.......1.6 Miles
At the beginning of the track is a stream. You can either take the normal
route or take a shortcut on the left by going against the stream. You
obviously need a Typhoon, a Power Boost or a Super Monkey Ball to do so. Stay
close to the right wall and do go in the middle of that pond. Once you're
back on the road, you may cut through the new pond ahead if your item is
still in effect. If you take the normal route instead, stay on the road at
all time and don't wander in the middle of the pond. Shortly after this you
will find a fork. The left path has water and two item gates while the right
one has nothing. You will then see a waterfall, it's actually a good idea to
go straight at it and run over the resulting stream since it will make you go
faster. However, you shouldn't stay on it for too long or you will be sent
straight down the cliff. One really annoying section consists of a dinosaur's
spinal column that you must use as a bridge. If you fall off, you will be
respawned at the beginning of the spinal column. It's very important to avoid
other players or you will be knocked down bridge. It's a very good idea to
use a Super Monkey Ball here if you have one. After that, you will find
yourself two large rocky walls. Pay close attention here to notice sand on
the left, it's important to avoid it when taking the turn. There are two
quicksands right before the finish line. In order to circumvent them, you
must go left of the first then right of the second one. It's also possible to
stay left all the way through if you're power boosting or have a Typhoon, but
you will still need to go fast with the latter.
.---------.
/ SKY-WAY /
'---------'
Difficulty...5/5
Length.......5.4 Miles
A highway above a bustling city. It's still under construction, so proceed
with caution!
TRACK 1
Difficulty...3/5
Length.......1.8 Miles
Traffic cones indicate that there's a hazard behind so make sure to avoid
them. There are three shortcuts on this track. The first one is soon after
you start. Right after going through a guide sign, you should notice two
poles with red lights on them and barricades between them. Go through these
barricades to fall on a lower road. Stay on the left side of that road and
every subsequent ones until you drop back on the highway. The second shortcut
can be seen where there's a skyscraper with some kind of tunnel in it. You
will notice yet another set of poles and barricades to pass through. Slow
down and go left as you reach the end of the tunnel so that you don't fall
into the hole instead of the road below. Be careful when falling back onto
the highway because there are two oil puddles here that will make you slip if
you run over them. You need to pass in between them in order to proceed
safely. Shortly after, you will reach a fork. The path on the left is the
third shortcut but there's a slight chance that it won't help you at all. The
reason why is because a train sometimes passes there, blocking the path for
several seconds. If you're lucky, you can see the train passing before having
to decide which path to take, take this opportunity for a guaranteed safe
passage. The end of the track consists of a long spiral road heading up. You
shouldn't need to drift here if your steering is good enough, but experts may
want to risk spamming spin & dash techniques to quickly ride up. Be careful
when taking the boost panels or you might crash into the wall.
TRACK 2
Difficulty...4/5
Length.......1.5 Miles
Soon after you start, you will reach a dead end with traffic cones with a
sign behind them telling you to go right. Make sure to follow that direction
after passing by the pole with the red light. There's an extremely hard but
useful shortcut to take on the left. If you want to risk taking it, I suggest
you slow down and take extra care not to fall off because the path is very
narrow. If you don't take it, you will come across two rotating steel ropes.
You can get around them from the left or right but it's easier from the left.
There's another shortcut right before the second steel rope, turn left to
take it. No matter which of the three routes you take, you will end up in a
wide area with heaps of sand and steel pipes. There will be sand on the floor
after the third sand heap. You should head right of this heap and go between
the two steel pipe heaps behind in order to circumvent the sand on the floor.
Keep going left, staying close to the sand, and take the path at the left of
the next sand heap in order to avoid the large water puddles. The rest of the
track should be easy, just make sure to avoid the traffic cones because they
indicate a hazard behind them.
TRACK 3
Difficulty...5/5
Length.......2.1 Miles
The longest and hardest track in the game. Experts may even consider
sacrificing speed for better handling. The major pain here is to not fall
off-track. Most corners are sharp and there aren't many walls to protect you
from falling. After a painful series of sharp turns, you will come across a
fork. Although you may want to take the left path, you can't really decide
which one to take because barricades alternatively block one path or the
other, forcing you to take the one that isn't currently blocked. If you take
the left path, you will encounter a rotating steel rope. To avoid it, stay
close to the edge on the left. You will soon reach a gigantic half-pipe with
many boost panels and two oil puddles, you obviously want to use the first
and avoid the latter. The second oil puddle can be tricky to circumvent, the
easiest way to avoid it is staying on the left slope. Be careful not to climb
the slopes too much or you might find yourself going backwards. Try keeping
yourself parallel to the middle of the half-pipe in order to avoid this
problem.
.----------------------------------------------------------------------------.
| VEHICLE ATTRIBUTES [VA4] |
'----------------------------------------------------------------------------'
Speed determines the vehicle's top speed. Acceleration determines how much
time it takes to reach the vehicle's top speed. Steering determines how
responsive the steering wheel is, the higher it is, the easier it will be to
make sharp turns. Drift is like Steering but only applies to when you are
holding the B Button while taking a turn. Turbo determines how strong the
boost is when performing a spin & dash with the R Button, running over a
boost panel, using a Power Boost item or doing a Turbo Start.
Beginners may prefer handling (Steering and Drift) while experts only swear
by Speed and Acceleration. Turbo is usually not that important but is often a
good bonus.
.-----------.
/ BANANA SP /
'-----------'
Speed..........06/10
Acceleration...06/10
Steering.......06/10
Drift..........05/10
Turbo..........05/10
This is an all-round vehicle, it doesn't have any downsides but doesn't have
good ones either. This is an excellent vehicle for intermediate players.
.---------------.
/ FLOWER ENGINE /
'---------------'
Speed..........04/10
Acceleration...07/10
Steering.......07/10
Drift..........03/10
Turbo..........04/10
Not as good as the Banana SP, it may have slightly better steering and
acceleration but the lack of speed and drift makes it useless for the most
part.
.-----------.
/ MINI KART /
'-----------'
Speed..........01/10
Acceleration...04/10
Steering.......09/10
Drift..........10/10
Turbo..........07/10
Only good for beginners. This kart has very good handling but lacks speed.
You won't be breaking records with it.
.---------------.
/ G CATERPILLAR /
'---------------'
Speed..........07/10
Acceleration...01/10
Steering.......06/10
Drift..........06/10
Turbo..........03/10
Not a very good vehicle, its acceleration is way too low. Beginners may still
find it useful but the Great Skull does a better job except for one less
point in Steering.
.---------.
/ SKIPPER /
'---------'
Speed..........03/10
Acceleration...08/10
Steering.......03/10
Drift..........04/10
Turbo..........08/10
This vehicle has some weird stat combinations. It's only good for turbos and
acceleration. It has very poor handling and cannot go really fast. Skip the
Skipper altogether.
.-----------.
/ MR. MAGIC /
'-----------'
Speed..........10/10
Acceleration...10/10
Steering.......02/10
Drift..........01/10
Turbo..........01/10
This vehicle is the speed demon and is perfect for experts. You don't need
good steering when you know how to exploit the spin & dash during sharp turns.
.--------------.
/ MUSCLE MOTOR /
'--------------'
Speed..........08/10
Acceleration...03/10
Steering.......07/10
Drift..........02/10
Turbo..........03/10
Despite its excellent steering, it can be hard to tackle really sharp turns
due to its low drift. The low acceleration doesn't help either if you hit the
wall while trying to take a sharp corner. Don't use this one.
.--------.
/ DRAGON /
'--------'
Speed..........05/10
Acceleration...06/10
Steering.......06/10
Drift..........09/10
Turbo..........04/10
Combined with decent steering, this vehicle is the best drifter. Unless you
are a master drifter, the Banana SP is a better choice.
.-------------.
/ GREAT SKULL /
'-------------'
Speed..........07/10
Acceleration...04/10
Steering.......05/10
Drift..........06/10
Turbo..........04/10
This vehicle is a variation of the Banana SP. It has better top speed and
drift but its overall stats are a little under par.
.--------------.
/ MAGIC ENGINE /
'--------------'
Speed..........02/10
Acceleration...06/10
Steering.......07/10
Drift..........04/10
Turbo..........07/10
This useless vehicle is a downgrade to the Flower Engine. The only thing it
does better is drifting but the difference is small.
.--------------.
/ MINI SHOOTER /
'--------------'
Speed..........03/10
Acceleration...03/10
Steering.......08/10
Drift..........08/10
Turbo..........08/10
This vehicle is very similar to the Mini Kart, it's a little bit faster but
is not nearly as good in handling. It's a good transition between the Mini
Kart and the Banana SP.
.-------.
/ FRNKN /
'-------'
Speed..........09/10
Acceleration...06/10
Steering.......03/10
Drift..........01/10
Turbo..........02/10
This vehicle is a weaker but easier to handle version of Mr. Magic. Less
experienced players who are finding the other vehicle too hard to handle may
prefer using this one instead.
.-------------.
/ CARPET RIDE /
'-------------'
Speed..........04/10
Acceleration...09/10
Steering.......05/10
Drift..........04/10
Turbo..........05/10
A somewhat improved version of the Skipper with less turbo. It's still
garbage though.
.----------.
/ ROBOTRON /
'----------'
Speed..........02/10
Acceleration...03/10
Steering.......06/10
Drift..........06/10
Turbo..........09/10
It may have more turbo but the Mini Kart does a better job than this vehicle.
.--------.
/ KATANA /
'--------'
Speed..........06/10
Acceleration...03/10
Steering.......07/10
Drift..........07/10
Turbo..........05/10
The Katana is a major improvement to the Muscle Motor and is an excellent
transition between the Mini Shooter and the Banana SP.
.------------.
/ SUPER TOPS /
'------------'
Speed..........08/10
Acceleration...04/10
Steering.......03/10
Drift..........05/10
Turbo..........10/10
Turbo lovers will love this vehicle. It has great speed and low steering, but
the spin & dash, which is greatly enhanced by the Turbo stat, can always be
an alternative for turning. It can be hard to maneuver this vehicle but its
speed can even surpass Mr. Magic's when boosting.
.----------------------------------------------------------------------------.
| SECRET CHARACTERS AND VEHICLES [CV4] |
'----------------------------------------------------------------------------'
Characters are unlocked in Grand Prix while Vehicles are unlocked in Time
Trial with only one exception. It's impossible to unlock more than one
character at a time. If you met the requirements for unlocking more than one
character, you will only unlock the one with the highest requirement.
.------------.
/ CHARACTERS /
'------------'
Captain AiAi..........Finish Monkey Park in 1st Place.
Witch MeeMee..........Finish Monkey Park in 2nd Place.
Bone Jet..............Finish Mt. Tyrano in 1st Place.
Princess YanYan.......Finish Mt. Tyrano in 2nd Place.
Frankenstein GonGon...Finish Mt. Tyrano in 3rd Place.
Ninja Jam.............Finish Sky-Way in 1st Place.
Agent Baby............Finish Sky-Way in 2nd Place.
Robot Doctor..........Finish Sky-Way in 3rd Place.
.----------.
/ VEHICLES /
'----------'
Mr. Magic.............Spend 20 Play Coins.
Dragon................Finish Monkey Park: Track 1 in under 2:05.
Magic Engine..........Finish Monkey Park: Track 2 in under 2:20.
Great Skull...........Finish Monkey Park: Track 3 in under 2:55.
G Caterpillar.........Finish Mt. Tyrano: Track 1 in under 2:55.
Carpet Ride...........Finish Mt. Tyrano: Track 2 in under 3:35.
Super Tops............Finish Mt. Tyrano: Track 3 in under 3:50.
Robotron..............Finish Sky-Way: Track 1 in under 4:05.
Mini Shooter..........Finish Sky-Way: Track 2 in under 3:50.
Katana................Finish Sky-Way: Track 3 in under 4:35.
.============================================================================.
| MONKEY FIGHT [MF5] |
'============================================================================'
Fight other monkeys to collect and hold the most bananas. Fight against AI
players in Single player, or a combination of AI and human players via
wireless communication in Vs Mode. Select from the following modes:
Quick Match...Choose a single Match and other game settings and compete for
first place.
Series........Choose a rule set to begin a series of 3 matches to play
through, earning points for placement; compete for the best
overall score. Rule sets are detailed as follows:
Basic.........The monkey with the most bananas at the end is the winner.
Countdown.....Start with 100 bananas. Fight to keep them away from your
rivals!
Hidden........There's no telling how many bananas your rivals are holding.
Watch what they're doing and guess how they rank!
Super Fight...Everyone has their attack power cranked way up! Send your
rivals flying!
Bomb Rush.....All the ship-launched barrels become bombs!
Mashup........The rules change every stage! Who knows what will happen?
.---------------------.
/ CHARACTER SELECTION /
'---------------------'
All games are played with 4 monkeys. In Single mode, you will choose your
character, and play against 3 AI opponents. In Vs Mode, the host selects his
character first, followed by up to three guests; any remaining player slots
will be filled by AI players.
In Quick Match, you also choose the characters for AI players.
Gameplay abilities vary depending on the character you choose.
.---------------------.
/ REGULATION SETTINGS /
'---------------------'
Additional settings are available in Quick Match games as follows:
Time....Set a gameplay time limit from 90, 120, 150 or 180 seconds.
Rules...Choose a rule set to play by.
.------------------.
/ PLAYING THE GAME /
'------------------'
Gather bananas and attack rivals to make them drop theirs, all while avoiding
holes and obstacles. The player with the most bananas when time runs out wins
the Match.
If you fall off a stage or are blown away, you will be returned to the game
field in a barrel and lose half of your bananas. Its arrival will either
fresh banana supplies or an explosive blast. Your rivals must choose whether
to head for the barrel or run away fast!
.----------.
/ CONTROLS /
'----------'
Circle Pad....Move left and right across the game field
A Button......Attack
X Button......Heavy Attack
Y Button......Grab opponent
B Button......Jump (tap again for a midair jump) or climb down from a
platform while holding the Circle Pad down
L Button......Dash (with Circle Pad left or right)
R Button......Guard
L+R Buttons...Banana Barrier (uses 10 bananas)
Control Pad...Taunt
.-------------------.
/ ADVANCED CONTROLS /
'-------------------'
Combo...........Press the A Button repeatedly for a combo attack! You can
also hold the Circle Pad left, right, up or down to perform
different attacks. Try out many different combinations! The
number of attacks possible vary from monkey to monkey.
Blast Attacks...Hold the the R and X Buttons to charge and unleash a powerful
Blast Attack. Note that you will be vulnerable while the
attack charges. Stronger attacks cause opponents to drop more
bananas.
Grab & Shake....Press the Y Button to grab an opponent, and then push the A
Button repeatedly. If you shake your opponent stronger than
he/she can struggle, your opponent will drop lots of bananas!
Special Moves...Smash the golden barrel to get access to your special move.
Tap the glowing barrel icon on the Touch Screen or press the
L and R Buttons to let it go!
.------------.
/ PAUSE MENU /
'------------'
Press START during gameplay to display the Pause Menu as follows:
Continue......Return to the game.
How to Play...Check the gameplay instructions and controls.
Quit Game.....Quit the game in progress and return to the Mode Select screen.
.---------.
/ RANKING /
'---------'
Each time you finish a stage in a Series, you get points determined by the
position you ranked. The player with the highest total points after finishing
all three stages is the grand winner. Ranking is as follows:
1st Place...10 Points
2nd Place...06 Points
3rd Place...02 Points
4th Place...00 Point
.----------------------------------------------------------------------------.
| GAME RULES STRATEGY [GR5] |
'----------------------------------------------------------------------------'
.-------.
/ BASIC /
'-------'
Your top priority here is to hurry up and grab all the banana bunches you
see. Concentrate your attacks on the leading monkey. If you're in the lead,
you may want to play more defensively by avoiding combat and collecting all
the bananas you see. Monkeys with high Power and Speed are useful here.
.-----------.
/ COUNTDOWN /
'-----------'
Your top priority is to avoid falling into holes because they will make you
lose a lot of bananas. A good strategy is to bring a high Speed character and
play defensively. Avoid unnecessary combat and let the other monkeys fight
each other and lose bananas. You may still want to attack leading players and
steal their bananas.
.--------.
/ HIDDEN /
'--------'
The strategy for Basic also works here but with one exception: you can't tell
who is leading. Concentrate on collecting banana bunches and attacking your
opponents indiscriminately.
.-------------.
/ SUPER FIGHT /
'-------------'
Power is useless here, only Speed will give you the upper edge. Only physical
blast attacks should be used as they are guaranteed to send your rivals
flying out of bounds. You don't even need to charge them up.
.-----------.
/ BOMB RUSH /
'-----------'
You may need to use a monkey with high enough Speed if you want to have a
better chance of avoiding bomb blasts. Keep your eyes on the background and
look out for incoming barrels.
.--------.
/ MASHUP /
'--------'
Rule sets are randomly picked at the beginning of each stage. Adapt your
strategy for every situation and hope for the best.
.----------------------------------------------------------------------------.
| CHARACTER ATTRIBUTES [CA5] |
'----------------------------------------------------------------------------'
Power determines how powerful a monkey's attacks are. The higher it is, the
more recoil the opponent will receive and the more bananas he will drop.
Speed determines how fast the character can move while on the ground and how
fast the monkey's attacks are. Being faster means you can grab bananas and
run away from opponents more easily and also perform better combos. Jump
determines how many jumps you can perform before having to fall on the ground
to recharge. Power is usually the most useful attribute, followed by Speed
then Jump.
Characters with high Power should use heavy and blast attacks most of the
time while high Speed characters should emphasize on their quick regular
attacks.
.------.
/ AIAI /
'------'
Power............4/5
Speed............3/5
Jump.............2/5
Special Attack...Comet Punch
An all-round close range fighter. He has good power and speed but lacks long
range attacks. His special attack is the worst due to its very low range.
.--------.
/ MEEMEE /
'--------'
Power............3/5
Speed............4/5
Jump.............2/5
Special Attack...Pink Volcano
She's not as strong as AiAi but she can attack more quickly. Her special
attack hits all rivals around her. She lacks long-range attacks.
.------.
/ BABY /
'------'
Power............2/5
Speed............4/5
Jump.............4/5
Special Attack...Sonic Wave
A very weak but fast character. Some of his heavy attacks can hit pretty far.
Sonic Wave consists of a large circle around the user that hits anyone
touching it.
.--------.
/ GONGON /
'--------'
Power............5/5
Speed............1/5
Jump.............2/5
Special Attack...Green Cyclone
A slow but powerful monkey, he's the strongest of all fighters along with
Frankenstein GonGon. His blast attack creates a tiny cyclone which disappears
after a few seconds. Any rivals who touch it while it's sitting there will
get hurt. When using his special attack, GonGon turns into a cyclone and
starts to move forward, hitting all opponents on his path.
.--------.
/ YANYAN /
'--------'
Power............1/5
Speed............5/5
Jump.............3/5
Special Attack...Whirl Hammer
Along with Princess YanYan, she is the weakest character. Her combo attacks
are excellent and that's exactly what you should do when using her. She can
destroy the golden barrel rather quickly. The Whirl Hammer is among the best
special attacks and can easily hit every opponents on the screen. It's highly
recommended to use it in the middle of the stage.
.--------.
/ DOCTOR /
'--------'
Power............4/5
Speed............3/5
Jump.............2/5
Special Attack...Magnetic Banana
He shares AiAi's stats but looks more like a stronger and slower version of
YanYan. His special attack is the same as Baby's Sonic Wave.
.-----.
/ JAM /
'-----'
Power............3/5
Speed............4/5
Jump.............2/5
Special Attack...Mad Jam Dash
This clumsy monkey is the worst character in the game. He has the bad habit
of striking a pose or tripping after dashing or attacking. He does have an
interesting special attack though. After striking a pose that will send
flying any rivals right beside you, you will actually gain control of him
play tag with your opponents. Touching them while you're running will knock
them off-screen. This effect lasts for several seconds.
.-----.
/ JET /
'-----'
Power............3/5
Speed............3/5
Jump.............3/5
Special Attack...Kung Fu Laser
This all-round character is pretty good. His special attack hits everyone in
a forward path.
.--------------.
/ CAPTAIN AIAI /
'--------------'
Power............4/5
Speed............3/5
Jump.............2/5
Special Attack...Bombardment
A long-range version of AiAi. Bombardment makes the ship rapidly fires its
cannons all over the stage. The pattern is random but you can still tell
where the barrels will blast by looking at the background.
.--------------.
/ WITCH MEEMEE /
'--------------'
Power............3/5
Speed............4/5
Jump.............2/5
Special Attack...Double Volcano
She's almost the exact same as MeeMee. Her special attack doesn't go as far
as MeeMee's but can hit rivals directly above you.
.------------.
/ AGENT BABY /
'------------'
Power............2/5
Speed............4/5
Jump.............4/5
Special Attack...UFO Beam
An improved version of Baby, almost all of his attacks are the same but his
UFO Beam has a wider range than Baby's Sonic Wave.
.---------------------.
/ FRANKENSTEIN GONGON /
'---------------------'
Power............5/5
Speed............1/5
Jump.............2/5
Special Attack...Barbell of Thunder
He's the same as GonGon except for one thing: his special attack. It creates
a vertical thunder bolt that hits everyone above and under the user.
.-----------------.
/ PRINCESS YANYAN /
'-----------------'
Power............1/5
Speed............5/5
Jump.............3/5
Special Attack...Spirit Hammer
She resembles YanYan a lot. The main difference is her special attack.
Hammers will randomly pop out of nowhere and hit the ground below. It's
impossible to tell where the hammer will hit so just hope for the best. Its
unpredictable pattern makes the Spirit Hammer one of the best special attacks.
.--------------.
/ ROBOT DOCTOR /
'--------------'
Power............4/5
Speed............3/5
Jump.............5/5
Special Attack...Space Laser
Despite having the highest Jump stat and thus being the only character able
to do 5 consecutive jumps, his midair jumps are very weak and don't go high
at all. Some of his attacks are better than Doctor's. His special attack's
pattern is random and impossible to dodge when you happen to be where it
decided to it. It consists of lasers hitting in all directions.
.-----------.
/ NINJA JAM /
'-----------'
Power............4/5
Speed............5/5
Jump.............3/5
Special Attack...Pyrotechnics
Although an improvement over Jam because of his high stats, he still has the
same problems. He can now throw shurikens and his special attack consists of
a long-range fire breath. He also suffers from the same jumping problems as
Robot Doctor.
.----------.
/ BONE JET /
'----------'
Power............3/5
Speed............4/5
Jump.............2/5
Special Attack...Primeval Might
A faster version of Jet with long-range attacks. His special attack consists
of a series of bones thrown forward at varying angles. It can also hit rivals
located on a lower platform.
.----------------------------------------------------------------------------.
| SECRET CHARACTERS [SC5] |
'----------------------------------------------------------------------------'
With the exception of two, Characters are unlocked by winning Series.
Captain AiAi..........Spend 20 Play Coins.
Witch MeeMee..........Win the Basic Series.
Agent Baby............Win the Countdown Series.
Frankenstein GonGon...Win the Hidden Series.
Princess YanYan.......Win the Super Fight Series.
Robot Doctor..........Win the Bomb Rush Series
Ninja Jam.............Win the Mashup Series.
Bone Jet..............Win all 3 Stages in Quick Match.
.============================================================================.
| FREQUENTLY ASKED QUESTIONS [FA6] |
'============================================================================'
Q1. What are Play Coins?
A1. They are the coins you get when walking with your Nintendo 3DS in sleep
mode.
Q2. How do you get the Cliffhanger collectible?
A2. You need to stay approximatively 25 seconds close to an edge without
falling and moving. Your monkey must be making sounds out of panic and
agitating his/her limbs. When you're done, you must successfully complete
the stage.
Q3. Why didn't I get the Circle/Motion Medal after completing a world?
A3. Because you also need to get all the bananas in the bonus stage.
Q4. Do you get anything for earning all three Medals for World 8?
A4. Sadly, no.
Q5. What's the purpose of the Credits game?
A5. It's only there for fun, you don't get anything for collecting many
bananas and avoiding letters.
Q6. What is the best vehicle in Monkey Race?
A6. This really depends on your skills and preferences, but beginners will
find the Mini Kart to be the easiest to use while intermediate players
may prefer the Banana SP. Experts will find the Mr. Magic to be the best
of the bunch despite being the hardest to master.
Q7. Who is the best character in Monkey Fight?
A7. This really depends on the situation and your preferences, but GonGon,
YanYan and Jet, as well as their counterpart, are very good choices.
Q8. Why didn't I get a critical hit after using a blast attack in Super Fight?
A8. Because it wasn't a physical blast attack. Characters who don't have one
are GonGon, Captain AiAi and Frankenstein GonGon.
Q9. Can you delete your save file and high scores?
A9. No, you can't. SEGA was dumb enough to not include this option.
.============================================================================.
| ABOUT THIS FAQ [AF7] |
'============================================================================'
This FAQ was written and completed in four days. I didn't finish the game yet
when I first started writing.
.----------------------------------------------------------------------------.
| ABOUT ME [AM7] |
'----------------------------------------------------------------------------'
I hope that you've been enjoying reading my first FAQ ever! My name's Simon
(AKA accrovideogames) and I was born on April 2nd 1990. I'm French speaking
but I'm also very fluent in English as you can see. I hate it when people
pronounce my name in English instead of French. The "Si" is pronounced "See"
but there is sadly no equivalent sound in English for "Mon". Look for an
audio pronunciation online. I've been a member of GameFAQs, which is my
favorite website, since February 7th 2005, but it has been my homepage since
late 2001. I don't have any regular message boards and usually post messages
in boards about games I'm currently playing, looking forward to play or
simply have something in mind about the game that I want to talk about.
By the way, "accro" is a French word meaning "addicted to". In other words,
I really love video games. However, the term "addiction" is only a metaphor,
playing video games is just my favorite activity. It doesn't restrain me from
leading a normal life. I like most genres of games, from casual games
suitable for children to violent survival horror games. I usually don't like
licensed sports game, for example anything from EA Sports and 2K Sports.
Other hobbies I like are watching television, reading and writing.
.----------------------------------------------------------------------------.
| CONTACT INFO [CI7] |
'----------------------------------------------------------------------------'
If you have any questions unanswered in this FAQ. Feel free to send me a
private message on GameFAQs. This obviously only apply to registered members
on that website. I am not posting my e-mail address for reasons concerning
spam. Even if I did give it, you would be better off sending me a private
message instead because GameFAQs in my homepage so you'll most likely receive
a faster reply that way. If you don't have a registered account, you can
easily make one for free. If you're not allowed to register an account
because you are under 13 years old, either ask a parent or an older friend to
send your question to me. If you happen to be someone I blocked for being a
jerk with me, then I can't help you.
I don't recommend sending me a private message on my Youtube account because
I rarely check my inbox there.
I won't answer questions about stuff clearly answered in this FAQ. I will
also ignore any message that aren't written in coherent French or English.
If you have trouble spelling, use a spell checker. I will also ignore and
block any user who is rude and plain mean.
I will also gladly accept reports about mistakes I made, spelling errors
included. You may even get your name in the credits. Below is the link for
sending a new private message. Make sure to send it to accrovideogames.
http://www.gamefaqs.com/pm/new
.----------------------------------------------------------------------------.
| LEGAL [LE7] |
'----------------------------------------------------------------------------'
This FAQ is copyrighted 2011 accrovideogames and should only appear on
GameFAQs. No other sites are allowed to host this document. Legal action will
be taken against perpetrators. This document is for personal use only and
cannot be distributed in any form.
.----------------------------------------------------------------------------.
| CREDITS [CR7] |
'----------------------------------------------------------------------------'
Almost everything was written by me, accrovideogames. The Youtube video
showing how to get all bananas in the last bonus stage is also by me. Some
sections in this FAQ are taken directly from the instruction booklet. I also
edited these sections by adding or removing contents in order to improve it.
Some descriptions are also found in-game.
.----------------------------------------------------------------------------.
| VERSION HISTORY [VH7] |
'----------------------------------------------------------------------------'
The date format used is MM/DD/YYYY.
Version 1.00 - 09/24/2011 - Publication
.--------------------------------.
| Copyright 2011 accrovideogames |
'--------------------------------'