Roger that. I hope they will support it, though I don't know if Torque can offer an expansive and painless modding platform.

Being a fan of neuromancer, indie games and tactical combat, FS is pure enjoyment for me. But being a graphic artist (I am also into game development) the lack of details makes me crave something more, and I am sure there are many more like me out there. It is only a matter of time before somebody copies the FS concept and puts it in a contemporary setting rather than cyberpunk and gain the edge over FS.

Supporting modding in the form of textures and models would also appeal to more people. I am sure many would want to create their apartment, school, mall, or whatever and duke it out with friends in there. Right now we can only create recognition with shapes, not with direct visuals such as textures.

I realize that the focus on the game is on tactics, but adding some nice graphics, dramatic particle effects and textured environments would only make it sweeter.
I am sure the dev team have a lot of guys lined up for graphics work, but I thought I would state that if they are interested I would love to help produce content in the form of textures for implementation in the game.

Miskatonic wrote:
Supporting modding in the form of textures and models would also appeal to more people. I am sure many would want to create their apartment, school, mall, or whatever and duke it out with friends in there. Right now we can only create recognition with shapes, not with direct visuals such as textures.

I realize that the focus on the game is on tactics, but adding some nice graphics, dramatic particle effects and textured environments would only make it sweeter.

Yes, I explained that I length in my feedback (link in signature).

Here's what mode7's contracted graphic artist replied me on IRC this month about this matter:

IRC wrote:
02:18:43: <icebrain> Chemeleon seriously is there anything about the map appearance that I can modify ?
02:19:17: <Chemeleon> its quite plain and reptitive atm, but obviously thats the goal, so I'd say if it plays fine, i is fine

Almost nothing has changed graphically concerning the game itself since the first beta over a year ago, as you can see from the oldest youtube videos.

It is interesting that the graphic artist says the art is perfect as long as the game-play is good. The two things are completely divorced from each other, and it is the designer's role to make sure the core mechanics are as good as possible, while it is the graphic artist's role to make sure the graphics are as good as possible.

Good game-play should not be used to justify poor graphics.
And good graphics should not be used to justify poor game-play.

Not to bash the graphic artist, after all he follows orders from above. Either way it would be great if modding support for graphics was included since there is obviously a demand.

As a vote for the current textures: I like the minimalistic look which allows to focus on the main aspect of the game: tactics. What if you would have some good looking textures but don't see the enemy on the ground anymore? I think this would be a lot more fustrating.