Let’s Talk About Call of Duty: World War II

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“Call of Duty: World War II” is the newest game of the Call of Duty series. It was released just last year on November 3, 2017. It hasn’t been out for more than two months and it has already received glowing reviews. Although it is praised for its amazing graphics and astonishing sounds, many people favored this game over some of the previous ones because it went back to its original “boots on the ground” gameplay, while previous games such as “Call of Duty: Advanced Warfare” and “Call of Duty: Infinite Warfare”took on a more futuristic standpoint that a lot of people weren’t a fan of. Fans appreciate that the franchise went back to its roots: the historic war setting that it became famous for.

Being a player of previous Call of Duty games, one of the first things I noticed is that the franchise changed the Multiplayer class system. For those who aren’t familiar with Call of Duty games, the class system, called Create-A-Class, is where you can pick what perks, attachments, and guns your soldier has. In this game, it was replaced with Divisions and it limits the way the player makes their custom classes. This took some getting used to since I was so used to having all this freedom in the palm of my hands. To my relief, though, the game gives me just enough wiggle room to create divisions that I am satisfied with.

Multiplayer has many game modes within itself, including War, where you and your teammates have to complete certain objectives. The only downside to this, though, is that there are only three War mode-specific map and only ten regular maps, and even those are disliked by many. Most of them are small, repetitive, and require a lot of close-range fighting and therefore are not very Sniper-friendly (my inner Sniper is crying). I, as well as many others, hope that more maps will be added in the future. On the bright side, the franchise decided to add a firing range to the multiplayer aspect of the game which I found incredibly helpful to practice and try out new guns.

The Campaign’s (Story Mode) graphics are more amazing than ever, but I guess that’s what you’d expect from a game that was released just a couple of months ago. When I play or watch the Campaign on YouTube it sometimes feels like I’ve been immersed in a movie of some sort. However, the gameplay doesn’t give you much freedom to make your own decisions or choose your own path (also known as “butterfly effects”). In fact, many people who have completed the game mode describe the story mode as “linear.” Nevertheless, the franchise still succeeded to create amazing graphics and lovable characters even if it did lack player freedom and character development.

Another mode in “Call of Duty: World War II” is Nazi Zombies, and it’s as terrifying as it sounds. I was way too scared to play a game mode like this, so to solve this problem I interviewed my brother, Anthony Glover, to get his input on the game. “[The zombies] look pretty scary…[and] there are a variety of zombies…You have some that run, some that have a flamethrower… you also have a zombie that has a sword for an arm…[and] it’s like a tank; it’s hard to kill it and it’ll run after you if you attack it, so you have to be careful with it.” Despite the mysteries and clues that the mode contains, he said that the mode was boring to him compared to other zombie modes he has played in the previous Call of Duty games, but he is still looking forward to new maps and updates. “They’re coming out with a new map soon, and its supposed to foggy so you won’t see the zombies until they’re up in your grill.”

Anthony also stated that “[“Call of Duty: World War II“] is more realistic in its present time because I don’t see anybody flying around on jetpacks yet.” As cool as that would be, he’s right, and many fans of the Call of Duty franchise would agree.

Holiday Thompson and Akilah Thompson engage in a battle of Kill Confirmed.