Borderlands 2: Chests Guide

Head's up! This guide may contain spoilers though we've tried to avoid them. Also, many of the chest have pictures where they are opened so you can get an idea of what level gear they contain. This was done on playthrough 1 in most cases.

At the bandit structure just before you get to ===Outhouse #1===. After you've put the fuse in the elevator for the mission "Shielded Favors", ride the elevator up and enter the room at the top. Exit through the backdoor. Directly above you is a chest. Turn around and face the building. On the left side of the building is a cat walk. Walk up it and jump onto the roof. Then walk back towards the backdoor and look over the edge of the roof. There is a place to drop down where the chest is. You can also turn around on the cat walk and jump directly to the chest. Either way you go the jump can be tricky.

Continue onward to the bandit camp/Flynt's ship. Enter the first gate, and before you go through the second gate, look to your left. There should be a small structure with a large skull hanging and a white chest under it.

After the med vendor continue along the path through the crate. If you continue on the path you will walk under a bridge, and encounter another group of enemies. Get to the bridge and walk across. There is a roof slightly below and to the right side of the bridge with a red chest on it.

Continue through the camp and ascend the first set of stairs. Then continue and go up the second set of stairs and take a right, and then another right into the building with all the beds. There is a white chest here.

Kill as many enemies as possible here and eventually, before the ramp leading up to Flynt, a wall should fall over and bandit reinforcements will come out of the storage containers. In this area is an outhouse.

After getting outhouse 4, you head out of this little cove with all the bandits and toilets and so forth, and start heading up the ramp towards Flynt. BUT before you turn around the bend turn backwards. You can jump into the room ABOVE outhouse #4 that you just fought in. Go to the far end and you'll see that if you make several jumps you can get to the other end. There is a white chest along with a cult of the vault symbol!

This is a pretty good area for farming for your lower leveled characters. I suppose this'll be part of my farming guide when I make that, but I figured I'd post this since I decided to run through the area searching for chests. Hope this helps. As far as I know these are all the chests in the area. Let me know if there are any I missed.

Instead of heading toward the bay area where all the boats are harbored, head along the ice shelf on the right and follow it until you get to a large area with bullymongs at the end. You'll have met a new-u on the way there. Make your way up the ice shelf until you get to a small building with a white chest next to it.

Look toward the bay. Off in the distance are several boats leading up to one big one. If you think you have the health and shields to jump down and make it there, do so; tip: dash and jump repeatedly instead of just running through. You'll take less damage. Some of the boats have a low platform you can jump onto to make it onto the boats. Find one of these and hop on. Fight your way through the bandits to get to the large ship. On the left side of the deck is an outhouse.

Go back up the stairs and follow the path you would normally take to go up to the building that Midgemong breaks out of, but instead of turning and going up the stairs, at the end of the area is an outhouse.

Enter the building Midgemong dashed out of. Behind the counter is a trunk containing loot, but also be warned that, the last time I went there, some badass enemies pop out of the door on the right. There is also a weapons vendor here to buy stuff from and possibly sell any excess loot.

After getting white chest 1, look in the direction of where you pick up the adapter for the main story quest (to get the catch-a-ride working). If you climb up some snow just past/behind the camp, there is a very well hidden outhouse. Usually has slightly higher level gear.

Now that you have the catch-a-ride, you jump over the bridge that got bombed as you walked into the area. Usually after you jump this, you go through the icy tunnel caves (Ice Fields or something?). Instead, just go forward towards the pipes and so forth. You can climb your way on top for a white chest!

On your way from Sanctuary to find corporal Reiss (or more accurately, the echo recorder he dropped), you will pass a small encampment built into the cliffs on the right. Go in and waste the enemies and eventually a badass or some enemy will come out of the highest hut. Inside is a white chest!

Next with the main story quest, you will have to find Corporal Reiss in the Marrowfields and kill his 3 attackers. Normally, you'd just leave to go find the power core but instead, just go a little farther past and you can climb your way up to another white chest!

Next, when you actually go to find the power core in the big bandit camp, you may notice a trunk at the top of the camp. You can climb up the left or right stairs to get to it. It's not particularly challenging except that you may need to fight off all the bandits to get to it.

Later on, you'll have to get to Frostburn Canyon as part of the main story. But if you just walk past it (and kill some Bullymongs), you'll find another white chest. It is perhaps worth noting that this is above (looking down on) white chest #2!

Between the entrance to Frostburn Canyon and chest #6, you can jump across the chasm into the icy tunnels you drove through earlier. There is a teeny tiny bandit camp, and if you kill them, you can have their white chest. SCORE. (It is perhaps worth noting that if you go behind their camp a little further, you could jump down to white chest #4.)

The last two are in the Dry Docks which you can technically avoid unless you're doing that one side quest with winter hats and claptrap whining or something. Anyway, this one you will go up some stairs somewhere on the left side and climb around and whatevz, you'll figure it out. :P

Okay, the map on this are always confused the heck out of me. So. I'll try to use a lot of pictures. But honestly, this area sucks, you'll have to hunt around if you want them! (Or go watch a Youtube video and just check here to see if they missed any.)

Okay as you spawn in the area you'll pass some vending machines. For the main story you'd normally go right...but for our first chest, you're going to go left (which puts you going uphill at some bandits). Waste the bandits and keep going and you'll find this kind of frozen lake area. Go past that and you'll find "Frozen Ant Lake" or some shit like that. I think there is some quest here involving a Spycho later in the game? Anyway, turn to your left and you'll see some giant stair apparatus type....thing. There is a chest underneath.

Go up the stairs you found white chest #1 underneath. You'll see an electrified hut with red chest #1 coming up in a second. To get this red chest, you'll need to shut off a fuse box and we'll find white chest #2 along the way. So basically, as you're looking at the hut turn to the right and find the little bridge thing and our chest is pretty obvious!

So we just saw that electrified hut coming up those stairs from chest 1, right? Well, just past White Chest #2 is a fuse box on the side of a building. Flip the switch or shoot it or whatever and go back for the red chest inside of that now NOT electrified hut. :)

So as you came up the stairs and faced the hut with red chest 1...just keep going. You'll find a bunch of bandit camps wrapping around the left. Fight your way through and you'll find a red chest sitting on the edge, just above the vending machines where you came in!

Okay so going back to when we spawn in by the vending machines...this time instead of going left, head right like you would for the main story. There's obviously that GIANT bandit camp. Maybe sometimes you just fight the entrance and go to the cave to follow the Bloodshot signs? Not today son! Fight all the way to the back for a couple chests. One is on top of building (you can find a ladder inside to get to it.)

Alright so you killed those bandits in that camp. Now to the cave, where you need to go for the main story. As you come in you'll pass a New-U station (auto save). Right next to this is a very easy to miss tunnel leading to a vault symbol and white chest 5! You can see white chest chest 3 in the distance, as this is actually just above the last bandit camp.

My mind was blown when I found this sucker (read: youtube video showed it to me). Can't believe I'd never noticed this despite walking right under it. Anyway, as you come out all of the caves following the story quest (just after you have to kill those scripted two badass psychos...), you'll see some pipes overhead. There is a chest up there!

The entrance to Southpaw Steam and Power has a chest. The safest way to get it starts from just outside the entrance. Instead of walking inside, climb up some boxes to a big ladder. Climb the ladder and you'll be on a walkway on top of the rim of the encampment. Walk around and pretty soon you'll see the white chest below!

All the remaining chests are in Split Skull Bay where that mail deliver quest takes place. If you park your car on the left (as you face outside the map), there is a white chest above you. You COULD walk around and get to it via some stairs, but why not be SO PRO and climb the rocks and ledge to get it before you encounter any bandits?

After the fourth assassin, take the one-way shortcut back to the beginning. If you don't know where that is, look for a gate with a green/red switch by it. Activate the switch to open the gate and at the end of the corridor is a red chest that can not be missed.

The chests are so spread out here. It's a big area. Also, the open chest pictures show everything at level 31 so I'm guessing that these chests actually scale quite a bit with your level since you pass through this area so much in the main story quest. When you first come in, I'd bet they're closer to level 11-14 ish.

Go behind Ellie's Garage. Follow the path all the way to the end and you'll find an area where the bandits and spiderants are fighting. The third building at the top of the hill has a Dahl chest leaning next to it.

Next few chests are in the buzzard area where you do the volleyball top gun type tquest. From the church and white chest 2, you can jump down to the catch-a-ride. Spawn a new vehicle and head to the stone ramp that gets you into the Buzzard area. These directions assume you land on the right side, not the left. In the first open area INSIDE the buzzard camp, there is a white chest up some stairs.

Continue forward into the next open area with the volleyball net. Look out for a sign on top of a beam saying "death" and having two arrows pointing up. The next building on the right has a ladder that leads to another Dahl Chest on top.

If you jump down from the red chest toward the catch a ride, you'll notice a little shack (McNally's shack) down in a valley below. (It's just outside the Hoduck speedway.) There is a white chest on the back side of the shack.

Take your runner again and go to the Hodunk Raceway. (You may need to have started the Clan War quest to get in. I forget. If it IS blocked off, you might be able to ramp in there early? Not sure. Anyway, when you're in follow the track until you get to the giant bridge. There is a little watch station with the guy you have to kill in the clan war quest? Anywhere, there's a white chest there.

Take your runner and head all the way west towards the Lynchwood and Highlands transition points. Along the way is an area called Moonshiner's Shack. There is a Dahl Chest here out in the open, that seems unguarded until you open it, at which point bandits will come out of the houses and attack. Just run in quickly, take everything, and run to make it quick.

Caravan chest! You probably already know about this one as the guy ANNOUNCES it loudly, but the wiki page is below for more info, which may help you find it. Of note is the fact that once this moving chest leaves the area, it won't be back until you reenter the dust! Also it usually spawns near the Eridium Blight entrance I believe.

The first two outhouses and red chest are only available if you have taken the teenage mutant ninja turtle quest thing. Basically you go from the spawn room with the vendors, through the next room, and in the NEXT room you have to drop down to the sewer to enter the TMNT area which is closed unless you pick up the quest. This first outhouse is basically in the first room after the save point/New-U station and is impossible to miss.

Okay say you don't have the ninja turtle area or don't want to go there. Let's start all over. The third room or so (the giant one with three turbines on the left) has a hard to miss outhouse on the right side just before you exit.

Just after you fight past Mad Mike, you'll see an electrified room on your right with a red chest. To get in, you'll need to blow the fuse. It can be seen through some grating on the left. You can actually hit it from here with an explosive weapon (torgue, rocket launcher, etc.) I believe, otherwise, just keep going through and just before you find the big flooded room, there will be a small room to the left with a badass...this is where the fuse is. (Or just follow the wire, duh.)

Continuing on, you'll find the jail area. You should notice a red chest locked in cell 4 (C4). As you face Roland's cell, you'll see a ladder. Climb it. You'll can easily follow the catwalks to white chest 1. If you crawl across the triple red pipes, you'll find a hidden control room for the jail cells. Flip the switch for C4 (and others if you like). Red means open. Hop back down and open go into C4 for the last chest of the indoor area!

After you go past the vendors and the first area of enemies, you'll find yourself facing a golden Marcus statue. Underneath is the trunk. You'll need to climb up some cars and wreckage and jump across. (Or just nade jump up if you know how.)

The last two chests are in the Warden boss area. The trunk is impossible to miss dead ahead. The outhouse is slightly harder. Climb past where Warden was up to the giant Marcus sacrifice pit. To the left, if you jump past the bus is the outhouse.

The first guide I'll be doing that's a bit difficult to make a guide for because of its massiveness and general convolution of the areas. There are a small amount of chests spread around through the map so I wouldn't recommend it for farming, but when you visit, it doesn't hurt to know where the chests are, does it? I'll be using a lot of compass directions in this guide, so make sure you know North, South, East, and West, okay?

Starting from the normal Fast Travel Station (not the Farmhouse if you have that unlocked) head out into the field and past Varkid Ranch to the Varkid Ranch observatory. You will see a ladder Climb it, and at the top is a white chest. While you are up here, look to the right of the white chest to see one of the Vault Symbols on the ground.

Walk over to the vault symbol and look right into the window. You will see an electrical fuse box. Shoot it, and then jump down the west end of the building. Turn around and enter the building (this was previously electrified...it looks kind of a like a cave in the rockface and has a yellow sign above it), making your way up fighting some bandits and at the very top is a red chest.

Head West and through the snowy area to the spiral ramp you take to go to Sir Reginald Von Bartlesby. Instead of starting to go right and up the ramp, go forward and jump off the cliff. Gearbox hid another chest down a cliff. It's almost off the map area so the towers will threaten to shoot you. (You can also get to this by following the train tracks). The chest is not visible in the area overview but you just drop down to that flat rockface by the water and its in the corner.

Turn around and head to the buzzard pad next to the one you were at. Turn around and jump to the roof with the boxes on it. Jump to it, jump on the boxes and then up the roof. Jump to the roof on your left and there is an outhouse. This is on the very tip-top of the Buzzard Academy. You should be able to look up and see the outhouse from some places so if that helps, use it to figure out which building.

Head north over to the Ripoff Station where you robbed the train after the mining mission. On the second level on the station is a white chest. (It's like...the terminal location where you'd board the train. If it were a real train.)

Head all the way over to the mining/digging site at the far east of the map. Fight the bandits on ground level if you wish, but jump onto the shipping container and make your way up the conveyor belt to where Prospector Zeke is. Kill him and his guys or ignore him and take the loot from the white chest in the area.

Jump down and head south to an area called Meltwater Crossing, where you get Flesh Stick for Tiny Tina's tea party. Behind one of the buildings is a bit of cliff you can jump to. Jump on it and turn around, jump to the roof. White chest.

This area has two chests. One is an hyperion locker that can be reached from the second open area. Simply turn right when you enter it, it is located near a wagon up above the area. The other is by the fast travel station right before you fight the boss. You'd have to be REALLY oblivious not to have seen this one so I'm not going to post pics or anything :P

This section is NOT complete. I think I skipped all the chests that require you to do side quests (Cold Shoulder, Note for Self Person, Swallowed Whole, etc.). All the ones you can do as you pass through on the main story quest I believe ARE included.

This chest is really hard to miss. From the entrance to where you leave for the main story to The Highlands Outwash, it's a pretty straight open path. Follow this path and you'll see a white chest on a concrete overhang just below all the crystallisks on the icy floor below.

Coming from the main entrance in Three Horns Valley again, you'll find that you can enter a building on the left. Fight your way through and climb a ladder to the second floor. Behind some boxes is the next white chest.

On your way to wc2, you hopefully noticed the electrified room with a large red Dahl chest, yeah? Well, to get to it, as always follow the wire. Sadly, this wire is a jerk and ends in three different fuseboxes, any of which could be the right one depending on the random number generator (I believe). Find which one it is and shoot it/switch it to get in.

If you go to the very end with the crystallisks, instead of going left to the highlands, go to the right to the stalker area where you do the Swallowed Whole quest. The middle branch has a white chest at the bottom.

After you pass the stalker area, you will see a building in front of you (that you normally jump down near and walk around). But on TOP is a locker! You can do a totally rad nade jump across or you can do some mountain climbing in back (way less cool) to get up.

After you wound the three loaders outside the docks, head inside. On your left you'll see a room with a chest blocked with lasers. The fuse box is above/behind it. You COULD walk all the way around, but its easier to just shoot the barrel up there (or rocket launcher or whatever to kill it).

This one is well hidden! Exit the building and continue all the way to the next area with the entrance to the Creature Slaughter Dome/Natural Selection Annex. Don't enter the building, turn right and climb the stone arc onto the overpass. Head right until you reach the end then jump to the mushroom to your right and then to the cliff. This is one of Mordecai's secret stashes and has a Hyperion Chest in it.

Just past this, follow the river to a waterfall. YOU CAN GO BEHIND THE WATERFALL. Classic video game shit peoplez. (The map looks like you're in the area above where you fight a ton of loaders and a badass stalker and super badass loader, but that's just because you're IN the waterfall).

Pass through the large outdoor with all the skags and rakks. Eventually, 4 engineer type nerds will break through the door. Kill them and enter the room to proceed with the story. You'll find a New-U spawn point and a locker. Impossible to miss.

Also, behind the greeting-robot's desk, is a switch. Click it to reveal hidden cache of weapons, and slag experiment notes on Echo recorder for a different quest, behind the wall in hidden compartment.

From the fast travel station, head towards the arena where you fight Dukino's Mom and go up the elevator (not down and into the arena). Walk forward until you find a building on your left, with a New-U Station. There is a ladder here on the New-U side which if you take up will take you to an Outhouse.

Go back and head up the ramp on your left towards Mad Dog and the station where you set off the explosives in the timed mission. Go up said ramp and just walk forward. Around the corner is an outhouse tucked into the corner. Pretty good hiding spot.

Head towards the building with the stairs that take you up to the place where you detonate the explosives. Instead of heading up the stairs, on your right under the building is a trunk that is in pretty clear vision if you're looking for it.

Backtrack a little until you're down the ramp again. Turn right and just head forward until you reach "the end" of the area. Jump on the stone face and jump down, to your left is an outhouse hidden against the edge of the cliff just at the edge of the playable space.

Backtrack all the way to the bandit town, (the first bandit town, the area you walk out into at the start off) and in the north part of the town is a building with an outhouse on it. These are very vague directions, I know, but hopefully when screenshots come around that will help out. There aren't really many landmarks to use here.

Head into the second bandit town, the town that you battle the Sheriff in. Watch your left for a car, once you reach the car, head around the corner, and, while you're here, there is a bus station-like structure with a fuse box. Destroy it. Turn right and climb the ladder and on your immediate right is an outhouse.

Make your way to the elevator, but also note on your left is a weapons vendor you might not want to miss, and on your right inside of the car is one of Axton's logs. Take the elevator up and on your immediate right is an outhouse that is difficult to miss.

When you first visit Thousand Cuts, you can't get past No Man's Land because of Hyperion's large red competitor deterrence field (aka Death Wall). I'll give the chests past the death wall in a later section. I've tried to put these chest in an order so that you pick up as many chests as possible before the initiation fight with the Slabs to make it a little easier, although some may be slightly easier to find on the way back if you want to wait.

You'll need to go to the entrance to Terramorphous' lair to find this. There are two paths you can take the entrance. Go to the left and jump down (faster) or go to the right and follow the bright arrow down the normal stair path (slower but easier to find). This tends to have slightly higher level gear in it.

Near the first mortar beacon on the right is a pretty arrow (if you face toward the entrance anyway)! Follow the arrow up the stairs! There is an easy to miss staircase down to this outhouse on the left.

By Shooty McFace guy or whatever just outside of the Slab King's place, you can follow a path down to an elevator. The elevator leads up to an electrified white chest. So before you go up there, send the elevator up and shoot the fuse box that was hiding below it. Then call the elevator back down, ride it up and get the chest!

This is the chest you find up by the Slab King after the long initiation fight. You CAN wait until the end of the fight and use the stairs. Or you could do some fancy (easy) jumps to get there ASAP. Basically go in straight ahead and find the comp on the back. Jump on railing, jump on monitor, jump on the white thing on the wall, jump on the stripey pipe, then jump up to the slab king and the chest!

Climb up to the entrance to the Slab King's area. But instead of going inside, you'll go to the far end and climb a wire all the way to the top of the bridge. Walk all the way across the highest part of the bridge and when you get to the far corner, jump across to a red chest.

Go past the tower, past the sandy construction site, just pass where you blow up the dam in the side mission. In a pit you'll find an elevator across from a red chest sealed in blue lasers. From across the pit (or by riding the elevator if you like being slow), shoot the fuse box to open the cell.

So I know this is lame, but I couldn't find this chest but I saw it on YouTube. :-/ At the opposite end of the map from where you start is a long outstretch with a crane. I believe it becomes available with the Home Movies quest? Maybe?

I put this one last because its a pain in the ass. It can spawn on one of three rooftops, so you may need to check all three. But it IS a red chest, so maybe its worth it :P

First possible location is basically the 2nd building from spawn on the roof. Jump on a hedge up to the location.
Second possible location is on the next roof a little farther to the left, above the Living Legend Plaza.
Third location is on a roof sort of near the long dock. Go to the map's southwest vending machine. Look North and you're looking at your destination building. Climb the stairs at the left side of this view and run up one of the two buttresses.

After you kill the badass constructor, a gate will open at the top of the stairs. Go up these stairs and instead of going straight to the entrance to Bunker, turn right to find an area with two lockers and a red chest. People tend not to miss this much but make sure you don't run right past it!

At the top of the stairs jump onto the roof to the left (when going up) and there is another red chest there.

Red chest #2
Right before red chest #1, after you kill the bad ass constructor, go about half way up the stairs and jump on the roof top to your left with the power generators, the chest is in the middle, between the generators.

From right here, jump onto the fence and jump to the ring below. Of course, watch where you jump. Turn around and there is a room below the waterfall with the chest in it. This becomes unlocked when the bunker dies.

From the room below, exit right on the outer ring, going back towards the Fast Travel Station. Look to the left at the first outcropping (the little hangie viney things off the side of teh ring). Jump out and at the end is a Hyperion Chest covered in vines.

After the fight in Control Core Angel, you'll be teleported to "Marcus Munitions Storeroom"....which is actually still on the Control Core Angel map. It's not worth posting pics but make sure you open all THREE red chests and the ONE white chest. (Along with all the random safes and ammo crap.)

Head towards pump station #2 (the one underground), close to the pump station, there is a ramp that leads to the top of the pipeline, go up the ramp and hang a left towards the pipeline junction, the chest is dead ahead, on top of the pipeline, against the junction.

Head northeast to the broken pipeline and follow it up to the transition point to the Badlands. Look around for a hole in the ground and go down it. Follow the pipe to the end and you will find a Red Chest.

Just north of the fast travel station, between the fast travel station and pump station #3, you'll see a building that the pipeline connects to. Climb the supports that go up to the roof between the building and the pump station. The red chest is on top of the building. Grenade jumping to the roof after you have climbed the supports makes getting to the chest a lot easier but isn't necessary.

Exit into Fyrestone by turning around and taking a left through the slag puddle. Take a right and you will notice a makeshift wall with arrows on it pointing up and left. This tells you where to jump to get up to the cliff. Follow the directions and jump to the cliff. Here you will find the hidden claptrap from the first game that you weren't intended to get to, now dead, with a Red Chest beside it. Poor claptrap.

This is the chest you need to open for the achievement, the first chest in Borderlands 1. Head over to Saturn and get onto the Gas Station by going behind it and climbing the rail, to the low roof and then to the roof. Against a dumpster is the Red Chest.

Head back towards the highway and keep watching the right for a tower with a fuse box. Either just shoot it and jump down or jump to it and melee it, or whatever, just destroy it. (this is the intended way, not shooting from the gas station) Jump down and head to Dr. Zed's. The forcefield should be down and you can take the Red Chest here.

I figured I'd do a guide for this area since it's fairly linear and should be easy to provide directions for and it leads up to the Warrior which is a popular place for farming, so knowing where the chests are here would help those who farm the Warrior.

Cross the next bridge and notice the cliff face to your right. Walk along it until you see an electrical fuse box on the back of one of the pillars. Shoot/melee it and then go back to the electrical gate that you saw at the beginning. Behind it is a now-free-for-the-taking Hyperion Locker.

Right near the end, when you reach that large area with the Super Badass Constructor, don't go down the stairs towards it but head to the right and around the perimeter of the area. You'll reach a Hyperion Locker next to two ammo crates.

Also credit to MJ the Chemist - that's me! I know this is kind of self-aggrandizing but I want a virtual pat on the back to myself for working my ass off. I added a LOT of new/better pictures, tried to discuss the relative levels of the chests, made all the path pictures with the red arrows trying to give you a better idea of where everthing was. Anyway, cheers, hope it helps!

And also credit to Trocky101(TheSpy80085) for original pictures from Ice Cars' post.

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