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This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM

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This weekend, I was able to sit down with two awesome guests, +Erik Tenkar and +Timothy Brannan to record yet another episode of the Roll for Initiative podcast. This week's show I decided to mix it up a bit with a small format change just for this show. We talked about a few (hot button) topics we constantly see around the community.

I do feel the show had that "newsy" and "the best damn sports show period!" feel to it as we chatted about the topics at hand. The show is set to drop live this Wednesday, of course if you are a Patreon supporter, you'll have already heard this show, much like every show, early. Topics we talked about: Dungeon Mastering?- Is charging for seats in a local game (none conventions) fair or just greedy?- charging to teach newbies how to play and be a DM?

Patreon/Kickstarters?- playing a simple AD during a podcast is enough, but asking and throwing in plugs more then once is that over doing it?- Are Kickstarters hurting the hobby or he…

The Face Mask of HorrorBy The Evil GM, Pulled from his Notebooks of Doom!

This mask is made up from strips of burnt flesh, sewn together by silver strains of wire. The flesh appears to feel and look as if its still alive and squirming around.

When worn, this mask will put the fear of their god into them, as they must make a save vs fear with a heavy minus to stand their ground. The mask's magical properties, allows the view to see their worst nightmares each time they look at it. To stop the visions and fear, they must make a save each combat round, run or knock the mask off the face of the wearer. Knocking off the mask requires that a successful saving throw is made and then a called hit has to be made. The Longer the character wears the mask, the closer he slowly becomes insane and keeps the mask on all the time. The first time worn, it will work with no side effects and seem grand! After the 4th use, the Dungeon Master will have to make a secret saving throw vs spells for the chara…

Ring of Sinking Depression by the Evil GM, pulled from his notebooks of doom! Price:3,000 gp Type: Ring Weight - Description: This ring is simple in appearance, plain silver with small skull in front. It is easily identified by any level Magic User as a ring that will add a bonus to the wearer's prime stat. When the user puts the ring on, they will feel no change, but when their mood changes (for the worse) the ring's powers will kick in, granting them its magical bonus (see chart below). Simply, the more depressed and sad the character acts and portrays as a true emotion, the higher the bonus. The twist of this ring, is the longer the character uses the power of the ring the harder it becomes for the character to come out of their state. This factor would not be identifiable by a Magic User at all. A character that portrays and stays in the despair state for more then a few days, risks the chance of developing an insanity from the Dungeon Master's Guide... DM's Choice, Of Cours…

This looks and appears to be a ring of healing granting the user the ability to heal himself 3 to 5 times a day, healing anywhere from 4 points to 24 points in a shot.

This item when identified will appear to be a ring of healing with the properties listed above, unless detected by a high level Magic User (15 and up). The real fun begins when the character puts the ring on, the ring reveals its TRUE self. The ring will work in stages as it slowly turns the character into an undead zombie.

Stage 1 - The character notices is that it will not come off at all and that he now has the ability to inflict wounds on others, instead of heal (as stated above, just inflict now).

Stage 2 - (after second usage of inflict) The character will notice he will gain healing from the infliction of wounds of equal value, if the character needs no healing, nothing will happen. The characters skin will slowly turn a pale color, and co…

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What's this Blog about?Nothing is as it seems in my games, so feel free to show up in my game with your books and TRY to rules lawyer me, it will only result in another character soul taken. Remember you are the Dungeon Master and ANYTHING can be done as long as you can dream it up because you rule the game, not the other way around! IF the book doesn't list it, doesn't mean its not possible, think folks, you are the DM, do as you please, its your world! Over 1000+ character souls taken as of this date!