Platform: iOS, Android, Mac, Windows

If you are at all a fan of point-and-click puzzle games, stop what you're doing right now and go buy 5Ants's Tiny Thief for your iOS or Android device. Why? Because not only is it one of the most beautifully animated and adorable games to come down the river in a long time, but more importantly, it's fun, clever, and imaginative to boot. As the title suggests, you are a plucky little thief who, along with your sassy ferret sidekick, must steal, trick, and slink your way through six different chapters of adventures. Each chapter comes with its own story, revealed in comic book scenes between levels, and even level represents a puzzle with its own unique objectives to complete.

Tap anywhere onscreen to move, and if you're close enough, certain objects will pop up with an icon above them you can tap to interact. It might be a barrel to hide in for when the guards come your way, or a rope to untie, or a pie to bake, or any number of possibilities. Each stage after the training levels has three items to steal or find that grant you a star apiece... the main object needed to complete the stage, your ferret who hides around the scenery and can be collected when he appears with a tap, and an optional secret item (or two or three or more!) you'll need to experiment with your surroundings to figure out not only how to nab, but what you're nabbing!

It's impossible to be in a bad mood while playing Tiny Thief. It isn't just that the game is gorgeous, with expressive characters and detailed animations. A lot of games are gorgeous. What makes Tiny Thief so special is that it knows you need more than just a pretty face to make a game great, and the level design is no slouch either. It's really impressive how much work and detail has gone into making each one look and feel unique, especially considering how elaborate they get later on. The downside is that while most stages will allow you to go back and forth all over them, performing certain actions in some of them will lock you out of getting items or doing things that needed to be done beforehand, forcing a restart, which is frustrating considering that the patience and stealth required in a few of them can mean they go slowly. But Tiny Thief's strength is in how much fun solving all of those puzzles can be, exploring and setting of chain reactions of events that slip you past guards or otherwise help people. I'd call it the perfect bunch of bite-sized enjoyment, except that implies it's easy to put down, and chances are once you start playing you're not going to want to stop until you finish. Games like Tiny Thief prove mobile titles are capable of great things, and with its professional look and great level design, it deserves a spot of honour in your collection.

NOTE: This game was played and reviewed on the HTC One S. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

After you've hit the shadow creature with the four lights, pick up the CIRCLE SHAPE it drops to the middle of the floor.

Tap the loose brick in the wall to the left of the pedestal to reveal a secret wall cache above the far right switch. Take the BANANA (Star #1, part 3/3) from the cache.

Exit through the door to return to the temple room.

Climb down the ladder to the right of the doorway.

Insert the TRIANGLE, CROSS, and CIRCLE shapes into the matching spaces on the wall beside the ladder. Each shape you place into the wall will activate the statue and scare off one of the pirates.

Go up the ladder and through the open door to reach the bottom level of the temple.

Push the button at the bottom of the skull statue to start the pyramid puzzle.

At the bottom level of the pyramid, you must figure out the pattern in the sets of three tiles, then change the middle tile to follow that patern.

The tiles on the left are all pictures of fruit (an apple, a pineapple, and a banana) and the tiles on the right are all pictures of meat (a chicken leg, a burger, and a sausage).

Change all three middle tiles to a picture of seafood. The middle tile in the left set of three is a fish, the middle set is a crab, and the right set is an octopus.

On the second level of the pyramid you must swap the tiles so that the shape shown in the tile matches the outer shape around the tile (circle tile within the circle outline, square tile within the square outline, etc.).

Simply tap a tile to move it into an empty space. There are multiple ways to solve this puzzle, but one possible way is by selecting these tiles in order:

Once you reach the top level, tap the FERRET (Star #3) when it appears in the black space between the shapes on the second level of the pyramid.

Take the GOLDEN SCARAB (Star #2) at the top of the pyramid.

Go to the exit to complete the level.

Stage 5: A Royal Rescue

Level 5-1: Friendship in Bloom

Keep an eye on the gardener trimming the bush nearby. When his head is down, leave the clay pot you start the level hiding inside.

Quickly grab the BIRD in the tree to the left, then hide in the left clay pot again.

Wait for the gardener to duck his head down again. Jump out of the pot and stand underneath the green garden gnome on the shelf above the gardener's head.

Tap the GREEN GNOME (Star #1, part 1/3) twice to drop it off the shelf and catch it. If you are not standing under the gnome, it will break on the ground and you will have to reset the level to restore it.

Quickly hide in the clay pot to the right of the gardener in the bush before he lifts his head again.

When it's safe to come out again, leave the clay pot and take the HOSE hanging on the wall beside the right gardener who is watering a pot of flowers.

Jump into the green pipe to travel to the middle level of the garden before you're seen by the left gardener.

While the patrolling gardener on this level is facing towards the left, jump out of the left green pipe and run to the right one. Hop inside this pipe to reach the underground tunnel.

Stand under the red and blue garden gnome on the shelf at the right side of the tunnel.

Tap the RED GNOME (Star #1, part 2/3) two times to drop it off the shelf. Just like the other gnome statue, if you aren't standing near enough the gnome when it drops, it will break on the ground.

Go back into the green pipe to return to the middle level of the garden.

Wait for the patrolling gardener to face left again, then quickly run and hide behind the left bush.

Now wait for the gardener to walk to the bush beside the one you're hiding in.

Leave your hiding place as quickly as possible and take the FLOWERS (Star #2, part 1/3) out of the flower pot. Climb up the ivy vine on the wall to escape to the top level of the garden before the guard turns around.

Attach the HOSE to the y-shaped stick to make a slingshot. Fire the BIRD with the slingshot to dispose of the gardener beside the giant carnviorous plant.

Take theFLOWERS (Star#2, part 2/3) from the flower pot on the right ledge of the roof.

Drop the flower pot over the ledge to dispose of the two guards on the ground floor.

Wait for the remaining guard at the middle level of the garden to turn to the right.

Quickly climb down the ivy. Turn the red valve at the far left side of the area two times, once to turn on the fountain and again to turn it off.

Tap the FERRET that appears at the fountain spout, then climb up the ivy to hide before the gardener catches you.

Once it's safe to climb back down, hide behind the bush again.

Wait for the pink clock at the top of the princess's tower to reach 7 o' clock. Tap the clock carving on the wall (that also shows a time of 7:00) to reveal another gnome statue.

As soon as the guard walks past you to go left, hop out of the bush, stand under the PINK GNOME, and tap it twice to drop it into the thief's hands. Afterwards, hide behind the bush or in the green pipe

When it's safe to come out, leave your hiding spot and pick up the pink WATERING CAN on the ground between the two green pipes. Enter the left pipe to return to the ground floor of the garden.

Take the last bunch of FLOWERS (Star #2, part 3/3) from the small flower pot beside the large clay pot with a heart on it.

The princess will drop down a bag of beans onto the ground.

Go through the green pipe to return to the middle level of the garden. When it's safe, leave the pipe and pick up the BEANS, then go back into the left green pipe again.

Plant the BEANS in the large pot with the heart on it. Next, water the beans with the WATERING CAN to grow a giant beanstalk.

Climb up the beanstalk to complete the level.

Level 5-2: A Royal Perfume

Solve the sliding tile puzzle in the picture frame above the entrance.

Simply tap a tile to move it into an adjacent empty space. Arrange the tiles to complete the portrait of the princess.

Once the puzzle is solved, the small portrait of the queen beside the puzzle will swing open to reveal a hidden compartment.

Tap the pink DIARY (Star #1, part 1/4) in the compartment to drop it near the entrance door, then tap it again to pick it up off the ground.

Climb down the pink rope (which will also pull the rope to call for the servant) then quickly hide inside either vase beside the bed.

Wait for the maid to exit the room. Pick up the jug of LEMONADE she leaves on the table by the queen.

Next, pull the yellow rope to call the chef. Hide before he enters the room in the vases or by climbing up the ladder to the upper platform.

When he exits the room, take the piece of CAKE (Star #1, part 2/4) the chef leaves on the table.

Now pull the orange rope to call the jester into the room. Climb up the ladder and stand at the right side of the platform before he arrives.

As soon as the jester starts to juggle by the queen, quickly pour the LEMONADE on him to make him drop his juggling balls.

Go back down the ladder and pull the yellow rope for the chef again. Hide up the ladder or inside a vase.

This time, the chef will slip on one of the jester's juggling balls and hit the queen, who will call for the guard. Wait for the guard to start bouncing on the bed before you leave your hiding place.

Now that the door's been left open you can enter the pink side room on the left and take the CROWN (Star #1, part 3/4) from the frog on the windowsill.

Take the PERFUME (Star #2) on the footstool between the cake and the door.

Go through the doorway to enter the bathroom upstairs.

Tap the valve at the right side of the bathtub to run the water.

Open the bathroom mirror above the sink to find the heart-shaped box of CHOCOLATES (Star #1, part 4/4).

Tap the FERRET (Star #3) when it floats to the top of the overflowing bathtub.

Go to the exit to complete the level.

Level 5-3: A Cursed Hat

Climb down the ladder and enter the box on the left to go to the platforms at the right side of the room.

Open the book on the bookstand. Tap the book to cast the first spell, which summons an egg.

Tap the window above the bookstand twice (once to open it and once to close it). The gust of wind while the window is open will turn the spellbook to a new page. Tap the book to summon an ice cream cone.

Open and close the window again to turn the page. Tap the book to summon a bag of flour.

Once more, open and close the window to turn the page to a new spell. Tap the book to summon a GINGERBREAD MAN (Star #1, part 1/3).

Climb down the ladder to the lower platform. Tap the mirror to turn it downwards - this part is important so don't forget it!

Drink the green potion from the vial on the table to turn invisible.

Quickly climb up the ladder and go into the box to return to the left platforms. Go up the ladder and enter the wardrobe at the left side of the upper platform to travel to the ground floor.

Walk to the right side of the room - the wizard won't see you while you're invisible - and take the PEPPER from the plant.

Move to the left of the wizard before the potion wears off.

Watch the star-patterned curtain beside the wardrobe. When the curtain sways, open it to find the FERRET (Star #3).

Locate the three orbs around the room: one is above the wardrobe on the upper left platform, another is above the invisibility potion at the lower right platform, and the third is above and to the right of the curtain.

These orbs constantly change color from orange to blue to purple. Tap any orb to select whatever color it currently is, which will make the orb glow and stop the color from changing.

Stop all of the orbs at the same color (it doesn't matter which, so long as they're all orange, or all blue, or all purple) to summon a MIRROR (Star #1, part 2/3) which falls to the ground beside the wizard.

Drink the strength potion on the table to the left of the wizard to make the thief buff.

Before the potion wears off, quickly go into the wardrobe to travel to the upper left platform. Climb down the ladder and enter the heart box to travel to the upper right platform.

Tap the cage to bend it open with your new magical strength and take the CRYSTAL.

Return to the lower left platform through the heart box, then place the CRYSTAL into the staff mechanism.

Climb up the ladder and feed the PEPPER to the caged lizard to set off a chain reaction that zaps the wizard and frees the CAT (Star #2).

Feed the lizard a second PEPPER to shoot off a planet from the mobile hanging above the ground floor.

Go through the wardrobe and pick up the PLANET (Star #1, part 3/3) on the floor beside the cat.

Go to the exit to complete the level.

Level 5-4: A Dark Threat

Take the two gold KEYS hanging on the wall. Give one KEY to the princess, which she'll put into the left keyhole.

Insert the other KEY into the right keyhole to lower the bridge.

Wait for the guard to go into the dragon skull and turn away, then climb up the ladder to the platform.

Take the SWORD from the weapon display rack on the wall and use four times it to cut the rope the second guard is hanging from.

The first three times you use the SWORD, the guard will throw three gold COINS out to you. Pick up the first two COINS that land on the platform; the third coin will fall into the water.

Wait again for the guard in the skull to face the right. Quickly go down the ladder and use the SWORD to chop the stick holding the skull open.

Climb on top of the skull, go up the rope, and then tap the right arrow sign to move to the next scene.

Take the SILVER KEY hanging under the far right shield.

Turn the shields on the wall so that the chess piece on each shield is turned upright.

The far left King shield should point up, the middle left Rook shield should point to the left, the center Pawn shield should point down, the middle right Knight shield should point to the right, and the far right Bishop shield should point up.

If the shields are arranged correctly, the middle shield will lift to reveal a KNIGHT STATUE (Star #1, part 1/3).

Tap the left arrow sign to return to the previous scene.

Slide down the rope and down the dragon skull, then climb up the ladder.

Use the SILVER KEY to unlock the door, then go through it to reach the small side room.

Pull the lever at the bottom of the left wall to drain the moat.

Go back downstairs and walk to the right side of the lowered drawbridge. Tap the arrow icon above the ladder to climb down it.

Climb down the rope and pick up the third gold COIN on the ground.

Tap the arrow sign to move right to the next area. Go down the ladder then tap the left arrow sign to reach the dragon egg.

Tap the FERRET (Star #3) when it pokes its head out of the broken egg shell. Tap the right arrow sign to go back to the previous scene.

From there, go down the ladder and tap the lower right arrow sign to find a dead end with a pile of skulls and bones.

Take the GREEN KEY hanging at the far right side of the tunnel, then tap the left arrow sign to return to the previous room.

Climb up both ladders and then tap the right arrow sign. Go down the two ladders on the left to reach the treasure chest room.

Open the chest with the GREEN KEY to release the rat inside.

Go back up the two left ladders, then climb down the two right ladders. Tap the right arrow sign to enter a room with three patterned vases.

Break all three of the vases to find a CRYSTAL (Star #1, part 2/3) in the last vase.

Tap the upper left arrow sign to go back to the previous room, then tap the upper left arrow sign in this area as well to find the dragon's cave.

Pull the blade out of the crying dragon's foot to make friends with the dragon.

Take the TREASURE (Star #1, part 3/3) on the ground behind the dragon.

Enter the tunnel to the left of the dragon to return to the drawbridge in the castle where you started the level.

Go up the dragon skull, climb up the rope, and tap the right arrow sign to move to the right side of the castle.

Climb down the ladder and go left to the armor vending machine.

Insert the three gold COINS into the coinslot to power the machine.

Tap the machine to put on a suit of armor.

Move to the right towards the evil knight and the king.

A question mark will appear above the evil knight's head as a warning a couple seconds before he turns around.

When you see it, quickly hop onto the nearest display stand to hide from him. After he faces away from you, get off the pedestal and quickly move to the next one.

Approach the knight and hide on the stand 3 times until you reach the red button at the right side of the room. Press the button to lower the giant flail and rescue the king.

Take the SHIELD (Star #2) from the king.

Go to the exit to complete the level.

Level 5-5: Castle Under Siege

Use the rope to swing on top of the tower. Walk to the left side of the roof and jump onto the top of the metal dragon head. Move to the left side of the dragon head and drop down to the small platform below it.

Pull the lever to activate the dragon's fire breath. Tap the FERRET (Star #3) that appears in the open window at the top of the tower.

The green guard in the side room will quickly come running. As soon as he enters dragon from the small bridge at its middle, climb down the arrows on the right wall to evade him.

Run to the ladder and climb it to the upper room before the guard returns.

Take the KEY hanging at the left side of the room.

Open the door and go up the stairs to the upper right room.

Use the KEY to unlock the wardrobe and change into the dragon costume.

Go down the ladder and through the door on the right to reach the bottom floor.

Approach the two fighting knights to chase them off, then take the KNIFE stuck in the barrel at the end of the hall.

Tap the lever at the very bottom of the dragon mechanism to activate the battering ram.

Hit the door with the battering ram three times to break it down.

Climb up the short ladder at the bottom of the dragon machine. Pull the lever to drive the machine away.

Pick up the HORN (Star #1, part 1/3) that falls to the ground.

Go through the door to return to the middle level of the castle.

Tap the large flame burning above the door and to the right of the stairway three times to put it out.

Once the fire is gone, collect the golden GOBLET (Star #1, part 2/3) revealed in the wall.

Return to the wardrobe in the upper right room by climbing the ladder and then the stairs. Enter the wardrobe to change into the princess costume.

Climb up the arrows stuck in the wall to the left of the wardrobe to reach the roof of the castle.

Go down the ladder, hop across the gap in the platforms, then climb up the rope. From there, you can push the barrels to knock out the evil knights.

Slide back down the rope to swing onto the left side of the rooftop. Tap the green knight to receive a silver ARROW (Star #1, part 3/3).

Go down the arrows to return to the castle. Climb down the ladder and tap the right arrow sign to move to the next scene.

Tap the rope tied to the chandelier to try to cut it with the KNIFE. When the guards show up, the thief will rescue the KING (Star #2).

Go to the exit to complete the level.

Stage 6: Rattling Bones

Level 6-1: R.O.B.O.T.

Tap the right lever to select the right robot hand (it's the robot's left hand, but on your right).

Pull the left lever to lift the robotic hand up. Press the button to activate the hand, which will flick the guard off the platform.

Go up the two ladders on the left to the other lever and button.

First pull the lever to move the giant magnet to the right. Press the button to activate the magnet, which will pull the WRENCH out of the toolbox.

Pull the lever again to move the magnet back to the left, then push the button to deactivate the magnet and drop the WRENCH onto the lower platform.

Climb down the ladder and pick up the WRENCH while the guard heads up to the toolbox, then climb back up the ladder again.

Tap the lever to move the magnet right once more. Push the button to turn on the magnet, which will capture the guard in his suit of armor.

Pull the lever to move the magnet and guard to the left and tap the button to drop the guard on to the hook.

Take the gold KEY from the guard's belt.

Go up the two ladders and move left towards the brain tank. Use the KEY to unlock the case and take the BRAIN.

Climb down the top ladder, then insert the BRAIN into the empty space at the right side of the robot's head.

Go down the two short ladders to reach the robot's sparking arm joint.

Use the WRENCH on the bolts to repair the arm.

Push over the barrel to incapacitate the second guard. Go down to the ground floor, then climb up the orange ladder and pick up the GAMEBOY (Star #1, part 1/3) the guard dropped onto the platform.

Go down the orange ladder to return to the two levers and the red button.

Activate the right lever to select the left hand, the one you recently repaired.

Pull the left lever to lift the hand up which creates a bridge between the two platforms.

At the bottom of the area you'll see four dark squares which you can tap to light up.

If the correct light is tapped, it will glow green. If the incorrect one is tapped, they will all turn red and the lights will reset.

Tap all four lights in the correct order to turn them all green:

First tap the far left light, then tap the far right light. Next tap the middle right light, and lastly tap the middle left light.

If the puzzle is solved correctly, a tiny robot will appear and jump down to the ground.

Tap the robot three times to chase it onto the platform at the giant robot's feet.

Go up the ladder and tap the small robot again to chase it onto the platform underneath the hanging guard.

Go down the short orange ladder and up the tall grey ladder, then tap the ROBOT (Star #1, part 2/3) one last time to capture it.

Climb up the left ladder then climb down the middle ladder. Go across the robot's hand to reach the right platform.

Take the canister of OIL, then go up the three ladders to reach the top of the robot.

Pour the OIL into the fuel funnel at the right side of the robot's head.

Go down the ladder and enter the robot through the opened door to start operating it.

Tap the FERRET (Star #3) when you see it running at the bottom of the robot's feet.

Shortly after, the ROBOT (Star #2) will trip, fall, and crash down.

Pick up the FLOPPY DISK (Star #1, part 3/3) on the ground at the left side of the destroyed robot.

Go to the exit to complete the level.

Level 6-2: Sword of Power

Take the wanted poster on the wall to make it into a paper plane that will alert the princess. She'll shout to the evil knights to create a distraction for you.

Climb up the vines on the left to reach the upper level without alerting the guards.

Take the ROPE from the clothesline hanging from the staff of the flag. Next, take the leg of MEAT cooking above the camp fire.

Go down the ivy, then climb down the short vines to the lower level.

Tap the green crystal on the ground in front of the cave. Tap all the pairs of eyes that appear in the cave to chase away the bats.

Once all the bats are gone, you can pick up the CRYSTAL (Star #1, part 1/3).

Tap the new pair of open eyes that appear in the cave to find the FERRET (Star #3).

Stand on top of the platform above the bubbling lava spout. Tap the platform to lift it with a surge of lava, then walk left to the tent.

Search inside the tent to find a HELMET (Star #1, part 2/3).

Tap the platform above the small volcano to raise it again. Once it drops, walk right and climb up the ivy.

Go to the dead tree at the edge of the cliff. Tie the ROPE to the tree and slide down to arrive at the next scene.

Tap the 10 fireflies floating around the cave to create a bridge to the right cliff.

Go across the glowing bridge and take the PLANT (Star #1, part 3/3) from the ground.

Walk to the egg inside the cave. Tap the egg twice to crack the egg and free the dragon.

Feed the dragon the MEAT you stole from the camp. It's still hungry, so you'll have to come back later.

Climb up the rope to return to the previous scene.

Wait for the patrolling guard to walk towards the left, then quickly go up the right vines and climb up into the tree before the guard turns back around.

Go to the upper left branch of the tree and take the APPLES.

Once the guard is turned away from you, leave the tree and return to the dragon in the lower scene.

Feed the dragon the APPLES to start a short cut scene. After the cutscene is over, pick up the SWORD from the ground.

Go to the exit to complete the level.

Level 6-3: Skeleton Army

Tap the diamond the demonic statue is holding to brush off the dust, then pick up the clean DIAMOND (Star #1, part 1/4) from the ground.

Watch the sky closely. When the silhouette of a flying witch appears, tap her to drop her BROOM (Star #1, part 2/4) to the floor.

Quickly tap all five of the sleeping owls to make them sing in unison. Pick up the FEATHER (Star#1, part 3/4) that floats down from the sky.

Take the SHOVEL stuck in the ground beside the crate.

Tap the right arrow sign to move to the next scene.

Get inside one of the empty coffins to ride it up to the wizard. The wizard will cast a spell that turns you into a ghost, allowing you to see other spirits.

Dig up the dirt to the left of the slide with the SHOVEL to find a BALL.

Tap the left arrow sign to return to the previous scene.

Go to the ghost dog, then throw the BALL to the dog to reunite it with its owner. Pick up the SKELETON ARM the dog drops to the ground.

Use the SKELETON ARM on the nest in the tree branch to the left of the tomb to find a KEY.

Unlock the tomb door with the KEY and then enter the crypt.

Take the silver SHIELD from the statue.

Tap the dirt at the right side of the crypt six times to reveal a secret tunnel.

Go up the ladder and take the SKULL at the end of the tunnel.

Exit the crypt, then tap the right arrow sign to go to the other scene.

Tap the FERRET when it pokes its head out at the right side of the giant tree trunk.

Go inside an open coffin again, this time armed with the silver SHIELD.

The SHIELD will reflect the wizard's spell and knock the corrupted CRYSTAL (Star #2) from the hat on his head. Afterwards, the thief will automatically ride a coffin to the exit.

Level 6-4: Golden Tickets

Jump inside one of the ferris wheel cars that arrive at the left side of the platform.

If you're too slow to get into one, you can hide inside the space in the wall to evade the guard who is also riding in one of the cars.

Wait for the car to reach the top of the ferris wheel, then take the COIN hanging from the ceiling.

Leave the car when it arrives at the toy claw machine on the left platform.

Insert the COIN into the machine. Wait for the claw to move above the toy at the bottom of the machine, then tap it to capture the toy.

Take the octupus toy from the dispenser to wear it as a disguise.

Get back into one of the ferris wheel cars and ride it down to the bottom, then exit it to reach the middle level of the carnival. From there, go down the ladder to the dock by the water.

Tap the clock beside the wheel of fortune to set the alarm. Tap the wheel to make the skeleton spin it.

When the alarm goes off, quickly tap the wheel to move it while the skeleton isn't paying attention. He will reward you with your first PRIZE TICKET.

Go up the ladder and enter the tunnel at the far left side of the area to go to the mine scene.

Take a stick of DYNAMITE from the crate under the mine car track.

Climb up the ladder and enter the mine car to start the minigame. The skeleton on the left side of the track will jump out of the way of the car and drop his hammer on the ground by the dynamite.

In this section, you must tap the screen to make the mine car jump. Time your jumps carefully to hop over gaps in the rails and to avoid obstacles.

Look at the top of the cave ceiling at the start of the ride and quickly tap the FERRET as soon as it appears.

If you crash, you'll be returned to the entrance of the tunnel where you can hop in the cart to try again.

After the ride is done, pick up the DOLL (Star #1, part 1/3) at the end of the track, then hop off the left side of the rails.

Attach the DYNAMITE to the large red crystal. Push the detonator device, then take the MAGNETIC GEM from the center of the exploded crystal.

Hop into the yellow tube to return to the entrance of the tunnel.

Take another stick of DYNAMITE from the crate and pick up the HAMMER on the ground.

Tap the right arrow sign to return to the carnival.

Use the HAMMER from the mines on the test of strength carnival game to receive a second PRIZE TICKET.

Get into one of the ferris wheel cars and ride it to the toy claw machine on the left platform again, then disembark.

Put the stick of DYNAMITE into the toy dispenser, then pick up the pile of GOLD COINS that the machine spits onto the ground.

Ride one of the ferris wheel cars back to the ground.

Give your stacks of GOLD COINS to the little boy in the skeleton costume to receive his jarred FROG.

Go to the skeleton by the carnival game with the stack of cans. Replace the ball on the counter with the MAGNET GEM to throw the gem and win the game. The skeleton will award you with the third PRIZE TICKET and then close his booth.

Tap the dusty cobwebs above and to the right of the closed booth (just below the right side of the string of flags) two times to reveal a skeleton fish in a fishbowl. Tap the FISHBOWL (Star #1, part 3/3) and pick it up from the ground.

Climb down the ladder and walk left to the prize ticket vendor. Give the vendor your 3 PRIZE TICKETS. He'll lower the draw bridge to the boat for you.

Cross the bridge and enter the BOAT (Star #2) to complete the level.

Level 6-5: Eye of the Tentacle

Climb down the ladder to go into the water. Swim to the right side of the scene to find a golden OCTOPUS (Star #1, part 1/3). Climb back up the ladder to return to the starting point.

Quickly run past the left tentacle. Jump on top of the tentacle after it smashes into the ground to ride it to the lower left cliff.

Try to climb up the ladder. The first time you go up, another tentacle will smash into the side of the cliff and get stuck in the rock.

Go up the ladder now before the tentacle pulls out of the cliff.

Next, try to climb up the rocks at the side of the next cliff three times. Each time, another tentacle will knock you down and break away some of the cliff.

On the third attempt, it will knock down the box of tools and drop the WRENCH beside the left barrel. Go back down to pick it up from the ground.

Wait for the spotlight from the giant octopus to move from the left barrel to the middle barrel.

Run to the middle barrel (by the time you reach it, the light should have moved to the right barrel) and hide inside it as quickly as you can.

Wait again for the light to move to the left barrel, then jump out of the middle barrel and run to the ladder.

Climb up the ladder onto the right platform. Use the WRENCH to remove the right bolt at the side of the octopus's head.

Sneak back down the ladder and across the bridge to the boat at the beginning of the level again. Use the barrels to hide from the spotlight.

Alternatively, you can let yourself be caught and knocked into the water, then just climb up the short ladder on the left.

Lure the far left tentacle and then dodge it to make it smash into the ground. Jump on top of the tentacle to ride it back up to the lower cliff.

Go up the ladder to get the tentacle stuck in the cliff again. Climb all the way up the ladder this time, then hop off the right side of the cliff to reach the left wooden platform.

Jump to the middle platform. Use the WRENCH to remove the bolt at the left side of the octopus's head and deactivate the spotlight.

Tap the skeleton in the cage to lower the yo-yo to the princess, who will throw it down beside the bottom of the far right ladder.

Jump back to the left platform, then walk across the tentacle to the cliff. Climb up the rock wall to reach the top of the cliff.

Tap the little black dots on the ground to collect the JAR OF BUGS (Star #1, part 2/3).

Tap the skeleton in the cage again to make it drop his RUBIK'S CUBE (Star #1, part 3/3).

Go down to the ground level, then climb down the left ladder and swim to the middle of the water to retrieve it.

Climb back up the left ladder to return to the dock.

Move to the barrel on the bridge, being careful not to get too close to the far right tentacle.

Wait for the giant octopus to be distracted by the shouting evil knight, then quickly run right to the ladder.

Once you've made it to safety, pick up the YO-YO from the ground.

Walk a little to the left and wait for the octopus to capture you. Use the YO-YO on its eye to hypnotize it. The evil knight will zap the octopus with the laser to wake it back up

Tap the FERRET (Star #3) when it appears at the left side of the octopus's head.

The ferret will move the laser gun, so the next time the evil knight activates the laser he will zap himself, allowing the thief to rescue the PRINCESS (Star #2) and complete the level.

After you've hit the shadow creature with the four lights, pick up the CIRCLE SHAPE it drops to the middle of the floor.

Tap the loose brick in the wall to the left of the pedestal to reveal a secret wall cache above the far right switch. Take the BANANA (Star #1, part 3/3) from the cache.

Exit through the door to return to the temple room.

Climb down the ladder to the right of the doorway.

Insert the TRIANGLE, CROSS, and CIRCLE shapes into the matching spaces on the wall beside the ladder. Each shape you place into the wall will activate the statue and scare off one of the pirates.

Go up the ladder and through the open door to reach the bottom level of the temple.

Push the button at the bottom of the skull statue to start the pyramid puzzle.

At the bottom level of the pyramid, you must figure out the pattern in the sets of three tiles, then change the middle tile to follow that patern.

The tiles on the left are all pictures of fruit (an apple, a pineapple, and a banana) and the tiles on the right are all pictures of meat (a chicken leg, a burger, and a sausage).

Change all three middle tiles to a picture of seafood. The middle tile in the left set of three is a fish, the middle set is a crab, and the right set is an octopus.

On the second level of the pyramid you must swap the tiles so that the shape shown in the tile matches the outer shape around the tile (circle tile within the circle outline, square tile within the square outline, etc.).

Simply tap a tile to move it into an empty space. There are multiple ways to solve this puzzle, but one possible way is by selecting these tiles in order:

Once you reach the top level, tap the FERRET (Star #3) when it appears in the black space between the shapes on the second level of the pyramid.

Take the GOLDEN SCARAB (Star #2) at the top of the pyramid.

Go to the exit to complete the level.

Stage 5: A Royal Rescue

Level 5-1: Friendship in Bloom

Keep an eye on the gardener trimming the bush nearby. When his head is down, leave the clay pot you start the level hiding inside.

Quickly grab the BIRD in the tree to the left, then hide in the left clay pot again.

Wait for the gardener to duck his head down again. Jump out of the pot and stand underneath the green garden gnome on the shelf above the gardener's head.

Tap the GREEN GNOME (Star #1, part 1/3) twice to drop it off the shelf and catch it. If you are not standing under the gnome, it will break on the ground and you will have to reset the level to restore it.

Quickly hide in the clay pot to the right of the gardener in the bush before he lifts his head again.

When it's safe to come out again, leave the clay pot and take the HOSE hanging on the wall beside the right gardener who is watering a pot of flowers.

Jump into the green pipe to travel to the middle level of the garden before you're seen by the left gardener.

While the patrolling gardener on this level is facing towards the left, jump out of the left green pipe and run to the right one. Hop inside this pipe to reach the underground tunnel.

Stand under the red and blue garden gnome on the shelf at the right side of the tunnel.

Tap the RED GNOME (Star #1, part 2/3) two times to drop it off the shelf. Just like the other gnome statue, if you aren't standing near enough the gnome when it drops, it will break on the ground.

Go back into the green pipe to return to the middle level of the garden.

Wait for the patrolling gardener to face left again, then quickly run and hide behind the left bush.

Now wait for the gardener to walk to the bush beside the one you're hiding in.

Leave your hiding place as quickly as possible and take the FLOWERS (Star #2, part 1/3) out of the flower pot. Climb up the ivy vine on the wall to escape to the top level of the garden before the guard turns around.

Attach the HOSE to the y-shaped stick to make a slingshot. Fire the BIRD with the slingshot to dispose of the gardener beside the giant carnviorous plant.

Take theFLOWERS (Star#2, part 2/3) from the flower pot on the right ledge of the roof.

Drop the flower pot over the ledge to dispose of the two guards on the ground floor.

Wait for the remaining guard at the middle level of the garden to turn to the right.

Quickly climb down the ivy. Turn the red valve at the far left side of the area two times, once to turn on the fountain and again to turn it off.

Tap the FERRET that appears at the fountain spout, then climb up the ivy to hide before the gardener catches you.

Once it's safe to climb back down, hide behind the bush again.

Wait for the pink clock at the top of the princess's tower to reach 7 o' clock. Tap the clock carving on the wall (that also shows a time of 7:00) to reveal another gnome statue.

As soon as the guard walks past you to go left, hop out of the bush, stand under the PINK GNOME, and tap it twice to drop it into the thief's hands. Afterwards, hide behind the bush or in the green pipe

When it's safe to come out, leave your hiding spot and pick up the pink WATERING CAN on the ground between the two green pipes. Enter the left pipe to return to the ground floor of the garden.

Take the last bunch of FLOWERS (Star #2, part 3/3) from the small flower pot beside the large clay pot with a heart on it.

The princess will drop down a bag of beans onto the ground.

Go through the green pipe to return to the middle level of the garden. When it's safe, leave the pipe and pick up the BEANS, then go back into the left green pipe again.

Plant the BEANS in the large pot with the heart on it. Next, water the beans with the WATERING CAN to grow a giant beanstalk.

Climb up the beanstalk to complete the level.

Level 5-2: A Royal Perfume

Solve the sliding tile puzzle in the picture frame above the entrance.

Simply tap a tile to move it into an adjacent empty space. Arrange the tiles to complete the portrait of the princess.

Once the puzzle is solved, the small portrait of the queen beside the puzzle will swing open to reveal a hidden compartment.

Tap the pink DIARY (Star #1, part 1/4) in the compartment to drop it near the entrance door, then tap it again to pick it up off the ground.

Climb down the pink rope (which will also pull the rope to call for the servant) then quickly hide inside either vase beside the bed.

Wait for the maid to exit the room. Pick up the jug of LEMONADE she leaves on the table by the queen.

Next, pull the yellow rope to call the chef. Hide before he enters the room in the vases or by climbing up the ladder to the upper platform.

When he exits the room, take the piece of CAKE (Star #1, part 2/4) the chef leaves on the table.

Now pull the orange rope to call the jester into the room. Climb up the ladder and stand at the right side of the platform before he arrives.

As soon as the jester starts to juggle by the queen, quickly pour the LEMONADE on him to make him drop his juggling balls.

Go back down the ladder and pull the yellow rope for the chef again. Hide up the ladder or inside a vase.

This time, the chef will slip on one of the jester's juggling balls and hit the queen, who will call for the guard. Wait for the guard to start bouncing on the bed before you leave your hiding place.

Now that the door's been left open you can enter the pink side room on the left and take the CROWN (Star #1, part 3/4) from the frog on the windowsill.

Take the PERFUME (Star #2) on the footstool between the cake and the door.

Go through the doorway to enter the bathroom upstairs.

Tap the valve at the right side of the bathtub to run the water.

Open the bathroom mirror above the sink to find the heart-shaped box of CHOCOLATES (Star #1, part 4/4).

Tap the FERRET (Star #3) when it floats to the top of the overflowing bathtub.

Go to the exit to complete the level.

Level 5-3: A Cursed Hat

Climb down the ladder and enter the box on the left to go to the platforms at the right side of the room.

Open the book on the bookstand. Tap the book to cast the first spell, which summons an egg.

Tap the window above the bookstand twice (once to open it and once to close it). The gust of wind while the window is open will turn the spellbook to a new page. Tap the book to summon an ice cream cone.

Open and close the window again to turn the page. Tap the book to summon a bag of flour.

Once more, open and close the window to turn the page to a new spell. Tap the book to summon a GINGERBREAD MAN (Star #1, part 1/3).

Climb down the ladder to the lower platform. Tap the mirror to turn it downwards - this part is important so don't forget it!

Drink the green potion from the vial on the table to turn invisible.

Quickly climb up the ladder and go into the box to return to the left platforms. Go up the ladder and enter the wardrobe at the left side of the upper platform to travel to the ground floor.

Walk to the right side of the room - the wizard won't see you while you're invisible - and take the PEPPER from the plant.

Move to the left of the wizard before the potion wears off.

Watch the star-patterned curtain beside the wardrobe. When the curtain sways, open it to find the FERRET (Star #3).

Locate the three orbs around the room: one is above the wardrobe on the upper left platform, another is above the invisibility potion at the lower right platform, and the third is above and to the right of the curtain.

These orbs constantly change color from orange to blue to purple. Tap any orb to select whatever color it currently is, which will make the orb glow and stop the color from changing.

Stop all of the orbs at the same color (it doesn't matter which, so long as they're all orange, or all blue, or all purple) to summon a MIRROR (Star #1, part 2/3) which falls to the ground beside the wizard.

Drink the strength potion on the table to the left of the wizard to make the thief buff.

Before the potion wears off, quickly go into the wardrobe to travel to the upper left platform. Climb down the ladder and enter the heart box to travel to the upper right platform.

Tap the cage to bend it open with your new magical strength and take the CRYSTAL.

Return to the lower left platform through the heart box, then place the CRYSTAL into the staff mechanism.

Climb up the ladder and feed the PEPPER to the caged lizard to set off a chain reaction that zaps the wizard and frees the CAT (Star #2).

Feed the lizard a second PEPPER to shoot off a planet from the mobile hanging above the ground floor.

Go through the wardrobe and pick up the PLANET (Star #1, part 3/3) on the floor beside the cat.

Go to the exit to complete the level.

Level 5-4: A Dark Threat

Take the two gold KEYS hanging on the wall. Give one KEY to the princess, which she'll put into the left keyhole.

Insert the other KEY into the right keyhole to lower the bridge.

Wait for the guard to go into the dragon skull and turn away, then climb up the ladder to the platform.

Take the SWORD from the weapon display rack on the wall and use four times it to cut the rope the second guard is hanging from.

The first three times you use the SWORD, the guard will throw three gold COINS out to you. Pick up the first two COINS that land on the platform; the third coin will fall into the water.

Wait again for the guard in the skull to face the right. Quickly go down the ladder and use the SWORD to chop the stick holding the skull open.

Climb on top of the skull, go up the rope, and then tap the right arrow sign to move to the next scene.

Take the SILVER KEY hanging under the far right shield.

Turn the shields on the wall so that the chess piece on each shield is turned upright.

The far left King shield should point up, the middle left Rook shield should point to the left, the center Pawn shield should point down, the middle right Knight shield should point to the right, and the far right Bishop shield should point up.

If the shields are arranged correctly, the middle shield will lift to reveal a KNIGHT STATUE (Star #1, part 1/3).

Tap the left arrow sign to return to the previous scene.

Slide down the rope and down the dragon skull, then climb up the ladder.

Use the SILVER KEY to unlock the door, then go through it to reach the small side room.

Pull the lever at the bottom of the left wall to drain the moat.

Go back downstairs and walk to the right side of the lowered drawbridge. Tap the arrow icon above the ladder to climb down it.

Climb down the rope and pick up the third gold COIN on the ground.

Tap the arrow sign to move right to the next area. Go down the ladder then tap the left arrow sign to reach the dragon egg.

Tap the FERRET (Star #3) when it pokes its head out of the broken egg shell. Tap the right arrow sign to go back to the previous scene.

From there, go down the ladder and tap the lower right arrow sign to find a dead end with a pile of skulls and bones.

Take the GREEN KEY hanging at the far right side of the tunnel, then tap the left arrow sign to return to the previous room.

Climb up both ladders and then tap the right arrow sign. Go down the two ladders on the left to reach the treasure chest room.

Open the chest with the GREEN KEY to release the rat inside.

Go back up the two left ladders, then climb down the two right ladders. Tap the right arrow sign to enter a room with three patterned vases.

Break all three of the vases to find a CRYSTAL (Star #1, part 2/3) in the last vase.

Tap the upper left arrow sign to go back to the previous room, then tap the upper left arrow sign in this area as well to find the dragon's cave.

Pull the blade out of the crying dragon's foot to make friends with the dragon.

Take the TREASURE (Star #1, part 3/3) on the ground behind the dragon.

Enter the tunnel to the left of the dragon to return to the drawbridge in the castle where you started the level.

Go up the dragon skull, climb up the rope, and tap the right arrow sign to move to the right side of the castle.

Climb down the ladder and go left to the armor vending machine.

Insert the three gold COINS into the coinslot to power the machine.

Tap the machine to put on a suit of armor.

Move to the right towards the evil knight and the king.

A question mark will appear above the evil knight's head as a warning a couple seconds before he turns around.

When you see it, quickly hop onto the nearest display stand to hide from him. After he faces away from you, get off the pedestal and quickly move to the next one.

Approach the knight and hide on the stand 3 times until you reach the red button at the right side of the room. Press the button to lower the giant flail and rescue the king.

Take the SHIELD (Star #2) from the king.

Go to the exit to complete the level.

Level 5-5: Castle Under Siege

Use the rope to swing on top of the tower. Walk to the left side of the roof and jump onto the top of the metal dragon head. Move to the left side of the dragon head and drop down to the small platform below it.

Pull the lever to activate the dragon's fire breath. Tap the FERRET (Star #3) that appears in the open window at the top of the tower.

The green guard in the side room will quickly come running. As soon as he enters dragon from the small bridge at its middle, climb down the arrows on the right wall to evade him.

Run to the ladder and climb it to the upper room before the guard returns.

Take the KEY hanging at the left side of the room.

Open the door and go up the stairs to the upper right room.

Use the KEY to unlock the wardrobe and change into the dragon costume.

Go down the ladder and through the door on the right to reach the bottom floor.

Approach the two fighting knights to chase them off, then take the KNIFE stuck in the barrel at the end of the hall.

Tap the lever at the very bottom of the dragon mechanism to activate the battering ram.

Hit the door with the battering ram three times to break it down.

Climb up the short ladder at the bottom of the dragon machine. Pull the lever to drive the machine away.

Pick up the HORN (Star #1, part 1/3) that falls to the ground.

Go through the door to return to the middle level of the castle.

Tap the large flame burning above the door and to the right of the stairway three times to put it out.

Once the fire is gone, collect the golden GOBLET (Star #1, part 2/3) revealed in the wall.

Return to the wardrobe in the upper right room by climbing the ladder and then the stairs. Enter the wardrobe to change into the princess costume.

Climb up the arrows stuck in the wall to the left of the wardrobe to reach the roof of the castle.

Go down the ladder, hop across the gap in the platforms, then climb up the rope. From there, you can push the barrels to knock out the evil knights.

Slide back down the rope to swing onto the left side of the rooftop. Tap the green knight to receive a silver ARROW (Star #1, part 3/3).

Go down the arrows to return to the castle. Climb down the ladder and tap the right arrow sign to move to the next scene.

Tap the rope tied to the chandelier to try to cut it with the KNIFE. When the guards show up, the thief will rescue the KING (Star #2).

Go to the exit to complete the level.

Stage 6: Rattling Bones

Level 6-1: R.O.B.O.T.

Tap the right lever to select the right robot hand (it's the robot's left hand, but on your right).

Pull the left lever to lift the robotic hand up. Press the button to activate the hand, which will flick the guard off the platform.

Go up the two ladders on the left to the other lever and button.

First pull the lever to move the giant magnet to the right. Press the button to activate the magnet, which will pull the WRENCH out of the toolbox.

Pull the lever again to move the magnet back to the left, then push the button to deactivate the magnet and drop the WRENCH onto the lower platform.

Climb down the ladder and pick up the WRENCH while the guard heads up to the toolbox, then climb back up the ladder again.

Tap the lever to move the magnet right once more. Push the button to turn on the magnet, which will capture the guard in his suit of armor.

Pull the lever to move the magnet and guard to the left and tap the button to drop the guard on to the hook.

Take the gold KEY from the guard's belt.

Go up the two ladders and move left towards the brain tank. Use the KEY to unlock the case and take the BRAIN.

Climb down the top ladder, then insert the BRAIN into the empty space at the right side of the robot's head.

Go down the two short ladders to reach the robot's sparking arm joint.

Use the WRENCH on the bolts to repair the arm.

Push over the barrel to incapacitate the second guard. Go down to the ground floor, then climb up the orange ladder and pick up the GAMEBOY (Star #1, part 1/3) the guard dropped onto the platform.

Go down the orange ladder to return to the two levers and the red button.

Activate the right lever to select the left hand, the one you recently repaired.

Pull the left lever to lift the hand up which creates a bridge between the two platforms.

At the bottom of the area you'll see four dark squares which you can tap to light up.

If the correct light is tapped, it will glow green. If the incorrect one is tapped, they will all turn red and the lights will reset.

Tap all four lights in the correct order to turn them all green:

First tap the far left light, then tap the far right light. Next tap the middle right light, and lastly tap the middle left light.

If the puzzle is solved correctly, a tiny robot will appear and jump down to the ground.

Tap the robot three times to chase it onto the platform at the giant robot's feet.

Go up the ladder and tap the small robot again to chase it onto the platform underneath the hanging guard.

Go down the short orange ladder and up the tall grey ladder, then tap the ROBOT (Star #1, part 2/3) one last time to capture it.

Climb up the left ladder then climb down the middle ladder. Go across the robot's hand to reach the right platform.

Take the canister of OIL, then go up the three ladders to reach the top of the robot.

Pour the OIL into the fuel funnel at the right side of the robot's head.

Go down the ladder and enter the robot through the opened door to start operating it.

Tap the FERRET (Star #3) when you see it running at the bottom of the robot's feet.

Shortly after, the ROBOT (Star #2) will trip, fall, and crash down.

Pick up the FLOPPY DISK (Star #1, part 3/3) on the ground at the left side of the destroyed robot.

Go to the exit to complete the level.

Level 6-2: Sword of Power

Take the wanted poster on the wall to make it into a paper plane that will alert the princess. She'll shout to the evil knights to create a distraction for you.

Climb up the vines on the left to reach the upper level without alerting the guards.

Take the ROPE from the clothesline hanging from the staff of the flag. Next, take the leg of MEAT cooking above the camp fire.

Go down the ivy, then climb down the short vines to the lower level.

Tap the green crystal on the ground in front of the cave. Tap all the pairs of eyes that appear in the cave to chase away the bats.

Once all the bats are gone, you can pick up the CRYSTAL (Star #1, part 1/3).

Tap the new pair of open eyes that appear in the cave to find the FERRET (Star #3).

Stand on top of the platform above the bubbling lava spout. Tap the platform to lift it with a surge of lava, then walk left to the tent.

Search inside the tent to find a HELMET (Star #1, part 2/3).

Tap the platform above the small volcano to raise it again. Once it drops, walk right and climb up the ivy.

Go to the dead tree at the edge of the cliff. Tie the ROPE to the tree and slide down to arrive at the next scene.

Tap the 10 fireflies floating around the cave to create a bridge to the right cliff.

Go across the glowing bridge and take the PLANT (Star #1, part 3/3) from the ground.

Walk to the egg inside the cave. Tap the egg twice to crack the egg and free the dragon.

Feed the dragon the MEAT you stole from the camp. It's still hungry, so you'll have to come back later.

Climb up the rope to return to the previous scene.

Wait for the patrolling guard to walk towards the left, then quickly go up the right vines and climb up into the tree before the guard turns back around.

Go to the upper left branch of the tree and take the APPLES.

Once the guard is turned away from you, leave the tree and return to the dragon in the lower scene.

Feed the dragon the APPLES to start a short cut scene. After the cutscene is over, pick up the SWORD from the ground.

Go to the exit to complete the level.

Level 6-3: Skeleton Army

Tap the diamond the demonic statue is holding to brush off the dust, then pick up the clean DIAMOND (Star #1, part 1/4) from the ground.

Watch the sky closely. When the silhouette of a flying witch appears, tap her to drop her BROOM (Star #1, part 2/4) to the floor.

Quickly tap all five of the sleeping owls to make them sing in unison. Pick up the FEATHER (Star#1, part 3/4) that floats down from the sky.

Take the SHOVEL stuck in the ground beside the crate.

Tap the right arrow sign to move to the next scene.

Get inside one of the empty coffins to ride it up to the wizard. The wizard will cast a spell that turns you into a ghost, allowing you to see other spirits.

Dig up the dirt to the left of the slide with the SHOVEL to find a BALL.

Tap the left arrow sign to return to the previous scene.

Go to the ghost dog, then throw the BALL to the dog to reunite it with its owner. Pick up the SKELETON ARM the dog drops to the ground.

Use the SKELETON ARM on the nest in the tree branch to the left of the tomb to find a KEY.

Unlock the tomb door with the KEY and then enter the crypt.

Take the silver SHIELD from the statue.

Tap the dirt at the right side of the crypt six times to reveal a secret tunnel.

Go up the ladder and take the SKULL at the end of the tunnel.

Exit the crypt, then tap the right arrow sign to go to the other scene.

Tap the FERRET when it pokes its head out at the right side of the giant tree trunk.

Go inside an open coffin again, this time armed with the silver SHIELD.

The SHIELD will reflect the wizard's spell and knock the corrupted CRYSTAL (Star #2) from the hat on his head. Afterwards, the thief will automatically ride a coffin to the exit.

Level 6-4: Golden Tickets

Jump inside one of the ferris wheel cars that arrive at the left side of the platform.

If you're too slow to get into one, you can hide inside the space in the wall to evade the guard who is also riding in one of the cars.

Wait for the car to reach the top of the ferris wheel, then take the COIN hanging from the ceiling.

Leave the car when it arrives at the toy claw machine on the left platform.

Insert the COIN into the machine. Wait for the claw to move above the toy at the bottom of the machine, then tap it to capture the toy.

Take the octupus toy from the dispenser to wear it as a disguise.

Get back into one of the ferris wheel cars and ride it down to the bottom, then exit it to reach the middle level of the carnival. From there, go down the ladder to the dock by the water.

Tap the clock beside the wheel of fortune to set the alarm. Tap the wheel to make the skeleton spin it.

When the alarm goes off, quickly tap the wheel to move it while the skeleton isn't paying attention. He will reward you with your first PRIZE TICKET.

Go up the ladder and enter the tunnel at the far left side of the area to go to the mine scene.

Take a stick of DYNAMITE from the crate under the mine car track.

Climb up the ladder and enter the mine car to start the minigame. The skeleton on the left side of the track will jump out of the way of the car and drop his hammer on the ground by the dynamite.

In this section, you must tap the screen to make the mine car jump. Time your jumps carefully to hop over gaps in the rails and to avoid obstacles.

Look at the top of the cave ceiling at the start of the ride and quickly tap the FERRET as soon as it appears.

If you crash, you'll be returned to the entrance of the tunnel where you can hop in the cart to try again.

After the ride is done, pick up the DOLL (Star #1, part 1/3) at the end of the track, then hop off the left side of the rails.

Attach the DYNAMITE to the large red crystal. Push the detonator device, then take the MAGNETIC GEM from the center of the exploded crystal.

Hop into the yellow tube to return to the entrance of the tunnel.

Take another stick of DYNAMITE from the crate and pick up the HAMMER on the ground.

Tap the right arrow sign to return to the carnival.

Use the HAMMER from the mines on the test of strength carnival game to receive a second PRIZE TICKET.

Get into one of the ferris wheel cars and ride it to the toy claw machine on the left platform again, then disembark.

Put the stick of DYNAMITE into the toy dispenser, then pick up the pile of GOLD COINS that the machine spits onto the ground.

Ride one of the ferris wheel cars back to the ground.

Give your stacks of GOLD COINS to the little boy in the skeleton costume to receive his jarred FROG.

Go to the skeleton by the carnival game with the stack of cans. Replace the ball on the counter with the MAGNET GEM to throw the gem and win the game. The skeleton will award you with the third PRIZE TICKET and then close his booth.

Tap the dusty cobwebs above and to the right of the closed booth (just below the right side of the string of flags) two times to reveal a skeleton fish in a fishbowl. Tap the FISHBOWL (Star #1, part 3/3) and pick it up from the ground.

Climb down the ladder and walk left to the prize ticket vendor. Give the vendor your 3 PRIZE TICKETS. He'll lower the draw bridge to the boat for you.

Cross the bridge and enter the BOAT (Star #2) to complete the level.

Level 6-5: Eye of the Tentacle

Climb down the ladder to go into the water. Swim to the right side of the scene to find a golden OCTOPUS (Star #1, part 1/3). Climb back up the ladder to return to the starting point.

Quickly run past the left tentacle. Jump on top of the tentacle after it smashes into the ground to ride it to the lower left cliff.

Try to climb up the ladder. The first time you go up, another tentacle will smash into the side of the cliff and get stuck in the rock.

Go up the ladder now before the tentacle pulls out of the cliff.

Next, try to climb up the rocks at the side of the next cliff three times. Each time, another tentacle will knock you down and break away some of the cliff.

On the third attempt, it will knock down the box of tools and drop the WRENCH beside the left barrel. Go back down to pick it up from the ground.

Wait for the spotlight from the giant octopus to move from the left barrel to the middle barrel.

Run to the middle barrel (by the time you reach it, the light should have moved to the right barrel) and hide inside it as quickly as you can.

Wait again for the light to move to the left barrel, then jump out of the middle barrel and run to the ladder.

Climb up the ladder onto the right platform. Use the WRENCH to remove the right bolt at the side of the octopus's head.

Sneak back down the ladder and across the bridge to the boat at the beginning of the level again. Use the barrels to hide from the spotlight.

Alternatively, you can let yourself be caught and knocked into the water, then just climb up the short ladder on the left.

Lure the far left tentacle and then dodge it to make it smash into the ground. Jump on top of the tentacle to ride it back up to the lower cliff.

Go up the ladder to get the tentacle stuck in the cliff again. Climb all the way up the ladder this time, then hop off the right side of the cliff to reach the left wooden platform.

Jump to the middle platform. Use the WRENCH to remove the bolt at the left side of the octopus's head and deactivate the spotlight.

Tap the skeleton in the cage to lower the yo-yo to the princess, who will throw it down beside the bottom of the far right ladder.

Jump back to the left platform, then walk across the tentacle to the cliff. Climb up the rock wall to reach the top of the cliff.

Tap the little black dots on the ground to collect the JAR OF BUGS (Star #1, part 2/3).

Tap the skeleton in the cage again to make it drop his RUBIK'S CUBE (Star #1, part 3/3).

Go down to the ground level, then climb down the left ladder and swim to the middle of the water to retrieve it.

Climb back up the left ladder to return to the dock.

Move to the barrel on the bridge, being careful not to get too close to the far right tentacle.

Wait for the giant octopus to be distracted by the shouting evil knight, then quickly run right to the ladder.

Once you've made it to safety, pick up the YO-YO from the ground.

Walk a little to the left and wait for the octopus to capture you. Use the YO-YO on its eye to hypnotize it. The evil knight will zap the octopus with the laser to wake it back up

Tap the FERRET (Star #3) when it appears at the left side of the octopus's head.

The ferret will move the laser gun, so the next time the evil knight activates the laser he will zap himself, allowing the thief to rescue the PRINCESS (Star #2) and complete the level.

After climbing down the ladder into the tower, you will see a horse statue on a shelf.Make sure you stand on the right side of the shelf, directly against the lit torch, and click the shelf.The shelf will tilt and you will automatically catch the horse. If you're not standing in the right place it will break, so make sure you're standing in the right spot before clicking the shelf!

After climbing down ladder into tower, climb down to the middle level (same level as the hourglass and lever for opening and closing the door). On the left of the level there is a brown horse on a shelf. Stand just to the right of the end of the shelf then tap on it. The shelf will tilt and the horse will fall. If you're not standing under the shelf to catch it, it will fall and break.

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