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FrostyFeet

December 6, 2017 at 7:52 pm

Idea, You play a couple buffs, the one mana +2 squid-face and one copy of the lifesteal and poison granting spells. Then you play it in control rouge using the card that tutors it and the card that adds a destroyed weapon to your hand. Then your win condition is the death knight because you can play it then play it again shuffling in an extra copy so you can eventually fill your deck with it.

Cavern Shinyfinder and this go hand in hand. Mulligan for Shinyfinder and weapon buffs, and you have a stupid weapon off the jump. Shadowstep and Shadowcast him and you’ll never not have this weapon. I think this could actually work..

I strongly consider that this card will work perfectly with roll the bones and weapon upgrade cards/minions, along side with some good deathrattle cards coming out of KOFT expan.. Looking forward to tryout some crazy decks.

I get why ppl think there’s potential for this card but imo it’s overhyped. Mainly since a weapon can only Attack once a turn and the lifesteal effect does not apply in blade flurry. Also it’s quite inconsistent in terms of drawing it not to mention that it takes awhile and other draws for it to be impactful and worthwhile to build a deck around it. A lot of potential, hopefully they release more cards that make this card worthwhile but for now, nothing game changing

Cause the minion has poisonous and it’s own effect is dealing the damage (the minion does damage. The text on blade flurry could be re-written or understood as “deal X damage to all enemy minions where X is the attack of your weapon, destroy your weapon” your weapon itself doesn’t do any damage, just the spell. In order for blade flurry to work with poisonous or something, it would have to be worded something like “your weapon does damage equal to it’s attack to all enemy minions. destroy your weapon.” or something like that where it explicitly states that the weapon does the damage, in which case I don’t think spell power would work or affect the damage done.

I feel this is pretty fair of an assesment. I love rogue, not the tempo style rogue, but the rogue where you manipulate the game and board to win by playing smart and opportunistic. or through fun combos doing powerful things.

This card gets better with more buff cards to the rogue weapon. there are not really that many cards that buff the rogues weapon damage. there are only 4 weapon damage buffs in the game available to rogue. (5 ish but i dont think the 5th counts).

deadly poison, southsea squidface, naga corsair, and captain greenskin. (5 is kinda spiteful smith but i dont think that counts as an enchantment that is passed onto the card).

that means optimally, you could without duplicating cards or other special things. the best you could make Kingsbane. if you got all those cards off on it. is 12 damage. +4deadly +4squidface +2corsair +1greenskin.

if there were more cards to buff this card it would get reallllyyyyy good. if they had a new tinkers sharpsword oil added to the game, this card gets REDICULOUSLY GOOD

You know at first glance and first thoughts this card seemed like it would probably be garbage or too slow. Especially due to there being no win condition with it. Then I got to thinking hang on there just might be a win condition in fatiguing your opponent with it. You could still use Gadgetzan Auctioneer and Cold Bloods to do it too. Imagine a deck that can draw your deck consistently, remove any threat and fatigue your opponent. I think we just may have entered into that world with rogue. With having cheap spells to draw deck with Auctioneer and new secret spells to keep you alive/protected and new cards providing extra value(those free spiders). Rogues have enough removal including vanishes, vile spines, and may have blade flurries added back into the mix. On top of poisoning your blade and adding lifesteal to it. You will be able to burn your opponents deck while creating a very powerful weapon that heals you and removes threats consistently. Valeera and (spiders) will allow you to prolong your own fatiguing time frame. All the while having access to a card that provides infinite value during the fatigue stage of the game! (Kingsbane). Meaning once you get to your last card you will theoretically be able to keep redrawing a weapon that removes anything while healing you. I think this card will greatly enhancement to a currently fairly weak archetype of this class (mill rogue) and will be EXTREMELY POWERFUL! Can’t wait to try it out!

Well if you copy if with cobold is cool… but u can copy it with valeera the hollow EACH time u play it u can play it 2 times and toss into deck extra copy
That seems super powerfull in the late game with mill deck
and ye lets go there how about add to mix grave shambler?

First since “It keeps any enchantments” is its own sentence on the card does that mean it keeps enchantments when it gets returned to you hand by doomerang?

Second since it doesn’t actually get destroyed and just returns to your deck will rummaging kobold give you another copy or would his battlecry do nothing because this weapon never really was destroyed?

Deathrattles entail that the minion/weapon gets “destroyed” in order that the weapon proc, so yes, Rummaging Kobold can return Kingsbane. It’s the same idea with Malorne and Anub’Arak; N’zoth summons them both (if I’m not mistaken).

Yeah it keeps its enchantments if bounced by doomerang and you can also get it back with the kobold. However the weapon you get back with the kobold will lose all buffs (so from that point onwards you’ll have 2 weapons going through your deck with different stats).

Taking a second look at this card. Yes the potenal for this card to be really strong is good but its only if you can pull it off turn one or two and get it buffed. Past that its just a one mana 1/3 weapon thats a legendary so you only get one so you might not see it. Now with enough draw and other control cards in the right deck this can become very strong and you will be able to see it multiple times to harass your opponent with, but unless you got the right deck to try to draw this or return a copy of it with Rummaging Kobald if you happen to have played this weapon first. Other then that it could be a tough fight but then again where is hte fun of playing the same old boring decks that everyone else does.

The curve with this card
Turn 1: this
Turn 2: double deadly poison, attack for 5
Turn 3: do whatever, attack for 5
Turn 4: attack for 5, play rummaging kobold and the one that searches a weapon
Turn 5: If at this point you have board control, then equip the 5/3 and give it lifesteal. If not, equip the 1/3 from rummaging and give it poisonous. Attack, attack, attack, hero, search, equip equip…

You can sprinkle the rogue legendary in there to get the rummaging and the searcher back

I absolutely love the aesthetic behind the card. Basically the Sword of Griffyndor in Hearthstone. Also the name just spells out “Rogue’s Friend”. And that card art… I love it.

This mechanic is cool… REALLY cool. Deadly Poison 2x (or even Thistle Tea or Mimic Pod into Deadly Poison, or play 2x with Valeera), Leeching Poison, and Envenom Weapon. Could Blade Flurry see a return now that we have a somewhat-reliable big weapon that will provide BIG AoE board clear and doesn’t have that big of a downside for destruction? Hmm… Possibly… 4-mana still absolutely sucks, but getting a Flamestrike out of it as well as shuffling a 1-mana buffed-up weapon into your deck… Sounds pretty good.

How does this work with Mimic Pod or Thistle Tea if you draw Kingsbane from that? Does it retain buffs for the copy? I reckon it does, but I feel if anyone has experimented with Keleseth > Mimic Pod or Thistle Tea, it should work the same. Also it probably WON’T retain buffs to Valeera DK copy because of how the card works, so rip.

Also something funny you could do is in Mill Rogue, if you have Valeera DK up, Just play 2x Kingsbane, shuffle one to your deck and one on the field. Draw another, play 2. Now 2 get shuffled (because one on field got destroyed), and you can just keep going. Not as good of an infinite loop as, say, Jade Idols or Dead Man’s Hand, but it’s in an archetype that already somewhat works, so idk. OR you get lucky (or you stimulate this chain of events to occur…), upgrade your weapon, then either you hope you get lucky or you mill yourself down to no cards, break your weapon and play either Mimic Pod or Thistle Tea. *If the mechanic works as I imagine*, you get TWO upgraded weapons. From there you just play one after the other, lifestealing and either killing a big dude through Envenom Weapon or smashing your opponent’s face in while staying one card above fatigue.

I love this card. It makes the worse cards from previous expansions (and nerfs *cough*BladeFlurry*cough*) into actually good cards. It alone could revive Mill Rogue with a second win-con, AND could stir up more archetypes in either Weapon Rogue as a whole or a deck dedicated to control and self-Mill, getting the full huge-weapon chain after milling all the way.

After Theorycrafting (and creating a deck that revolves around the card *cough-cough*), I figured that you don’t need to copy if you retain Valeera Hero Power; heck you can use Mimic Pod on other things and still attack with buffed weapon each turn! I’m kinda slow x3

Yeah, I was kinda going off the assumption that you’ll be DK Valeera during the Fatigue-stage, but yes, that’s true if you either don’t run DK or you don’t want to play her yet to save the stealth and armor. I noted that in my theorycrafted deck a while ago, but yes, I missed that in my comment. Good catch! 😀

This card seems great, but there’s a problem with it, two actually. For one, your shuffling a card into your deck, which will essentially mess up the flow of your deck especially if you have to play alot of weapon buffing spells. And the other problem is that rogue still doesn’t have any great ways of healing health besides a few neutral minions. Unless one of these “enchantments” makes you immune during your turn, this will not see play, and i doubt blizzard would make something like that with shadowblade in the game.

It won’t work, because gl trying to draw this card atleast 2 times to make it work not to mention you have to build a deck around it. If a card needs a deck build around it and is not a win condition is usually bad.

w8 u think miracle wich fills alot spell slots with wapon bufs? just drow ur entire deck bufing it up and each turn after its last card just equip it smash somethink with it and dagger up so it goes back to deck

Remember what they said about Rogue quest? “wont see any play” “Way to hard to pull off” “insert russian comment here”
Its a 1 mana 1/3 weapon , just putting envenom weapon on this is extremly good its then a 4 mana 1/3 weapon that kill ANY minion (that doesnt have divine shield) perfect controll for rogue.
Lets just go with the meme of playing 2 squidfaces 2 Deadly poisons and Lifeleech poison on it equats to a 9/3 weapon with lifesteal that DOESNT LOSE THOSE BUFFS.
I mean already 2 Deadly poisons are amazing, 5/3 weapon that just shuffles itself ?
This is not an aggro card for that it is way to slow i admit that but who really wants the meta to shift from aggro and tempo ? I think everyone that isnt completely braindead does and this weapon can make Controll rogue viable for once. its even a good card in Miracle rogue since you have a shit ton of draw with your weapon buff spells.

Keleseth works for the whole deck while with this the whole deck has to work for this to be useful.
Even if you draw it on turn 1 you need bufffs.A lot of buffs.
Slow decks without heal , infinite value combo , otk combo belong below tier 2.
In all of these deck suggestions theres no win condition.

Where does the 5 damage lifesteal poison comes from.
You take for granted that every time you play this it you will have the other 3 carss it requires to become a 5 dmg.
It wont happen.Fill your rogue with cards that do nothing and you lose on 5.
I dont think mill has room for x2 2atk buff x2 lifeseal x2 poison and this card.

The Fatty

December 3, 2017 at 3:11 pm

You dont need 2x of everything. 2x deadly poison is just FINE if youre running auctioneer, and you only need 1 leeching poison and envenom (the latter of which is honestly a meta call and probably unnecessary). The point is that between mills coldlights and Auctioneer, you have enough draw to consistently get through your deck, which should let you land the 3 – 4 relevant buffs on Kingsbane. You dont NEED to have the relevant buffs each time you play this. You just need them at SOME point in the game. Then you never take fatigue damage.

Im sorry but at what point did Rogue had a problem with fatigue.? I see a lot of comments saying you never fatigue.
Miracle rogue is a deck that could draw 10 more cards than the opponent and still couldn’t win.
What makes you think a weapon will change that.Who cares if you fatigue or not.
You will lose because you will be left with only a weapon.Rogue cards do not offer huge value.
It’s like the control hunter they are trying to push,it’s not gonna happen.

And as long as you’re playing squidface, you can play naga Corsair, another pirate. Play 2 of each of those and leeching poison, and you’ve got an 11/3 weapon with lifesteal that shuffles itself back and you can draw it again with the same stats. You can also play greenskin, and get it to a 12/4. A 12/4! If you hadn’t won by that point you’ve certainly won now.

Dane hearthstone will definitely have fun with this in wild using shadowcaster and Brann combos to make a huge kingsbane

And there is another consideration nobody has said. This card counters your hero power. The benefit of a 1/3 weapon in turn one is worthless if you can get the 1/2 pressing the button. All Rouge weapons have been historically bad cause this, they block your Hero Power

It would be bad if the weapon costs 2 mana. With this you have another 1-drop you can use. At turn 2 you have a free hero power and you could use one of the new secrets. Or you just upgrade it and play another 1-drop.
Also pretty good with Valeera the Hollow because you have always a weapon without the hero power. At this point the weapon should be at least a 5/3

This card is way too overrated. The fact is, when it dies, it puts it into your DECK, not your hand. So compare this with Elise the Trailblazer, which is a 5 mana 5/5 that shuffles essentially a “2 mana add 5 cards to your hand”, which doesn’t see any play. So a 1 mana 1/3 weapon is about the same power level as a 5 mana 5/5 (compares unfavourably with light’s justice), and you’re forced to run garbage like vampiric poison to make it good??? doesn’t seem worth it at all. Sure with 2 deadly poisons it reshuffles as a 1 mana 5/3 weapon but that’s about as good as 2 mana add 5 cards to your hand and that doesn’t require any support, and elise doesn’t see any play either so i doubt that this rogue weapon will.

Well that is becaurse Elise is to slow. Its normal use is in priest and warrior where they Can heal and control the board. Warrior Can gide her behind taunt to negate the fact she slow and with priest Will a shadow vision just give you the 2 mana spell right info your hand ready for use. Simply told, you compare the cards to Much here. This new weapon is Way better than Elise if it is in the right deck ofcourse.

Well that is becaurse Elise is to slow. Its normal use is in priest and warrior where they Can heal and control the board. Warrior Can hide her behind taunt to negate the fact she is slow and with priest Will a shadow vision just give you the 2 mana spell right into your hand ready for use. Simply told, you compare the cards to Much here. This new weapon is Way better than Elise if it is in the right deck ofcourse.

I love that this is a one drop. that makes it much better then it would be as a 2 or 3 mana card. the fact that one turn two you can make this had 3 or if your luck 5 power is really good. Then give it Lifesteal and eventually poisonous if even better. Then all the other creatures that benifit from it like Bloodsail Raider, Dread Corsair, and even Naga Corsair help it out. then again this is also hoping htat we can play it out turn one. Past that it might be hard to keep your self alive but as long as you save Deadly Poison and Leeching Poison you should be fine to paly this out even later if need be. Jjust make sure you dont throw this at something or you lose all the buffs. Hell even with DK this seems funny becasue you can just keep droping them forever and fill up your deck for a mill deck.

This card won’t create any new deck. Deadly poison, envenom weapon and lifesteal haven’t been used so far because they’re subpar or overcosted. What makes you think the addition of 1 copy of this weapon will change anything? It’s like a nornal 1-3 weapon (unplayable without effect) until you draw it again. So many buff cards for 1 card that you might not even draw or redraw. lol
Keleseth rogue and miracle rogue are still better

You are The hype killer hahahahaha. I also think is to inconsistent, maybe if it wast legendary and you can run two.. A deck based in a single copy card thar has to be in opening hand AND to be redrawn to be usefull seems inconsistent for competitive play

Seems terrible really.1 mana 1/3 is garbage. Compare it with 1 mana 1/1 and 1/3 weapon Nzoths Mate.So stats are garbage.
What about deathrattle ?
If you losing the deathrattle becomes “you just lost a turn re-drawing this”
So its actually a card usefull only if you win.Even then only if you ve buffed it at least 3 attack.
But even at 1 mana 4/3 buffed does it even matter if are at 6+ mana ? nope
Magma Rager tier card 0/5

Yes this works for Spellstone. It’s a deathrattle card. Spellstone does not say minion card it says Deathrattle card. So as long as the card has deathrattle when its in your hand and you cast the card it will count. Also the fact that any buffs this gets stay on it seems great.

Lets review this card.
Getting a 1 Mana 1/3 weapon is great. It totally cost effective. Gives lot of value in early game. You can buff it with everything, 2x deadly poison+1 x leeching poison.
So it’s a 5/3 with lifesteal that is like the Paladin DK weapon.
Delays fatigue too every 4th turn.

Good on turn 1, good late in the game, keeps you from milling. Just one buff on this makes it amazing for 1 mana. Imagin a 3/3 poison, lifesteal weapon for 1 mana. Which by the way triggers Luckydo Buckaneer to be a 6 mana 9/9.

Is there any way to get rid of this card? You would have to burn it.

If fatiguing you can equip and hero power to always have a card in your deck.

Doomerang technically doesn’t destroy the weapon, so it returns to hand and NO copy gets shuffled into your deck. But Peter Whalen confirmed it would keep its stats if you use Doomerang (https://mobile.twitter.com/czhihong/status/936866347690049538), so all is good. You also get damage, plus possible lifesteal, plus possible poisonous to kill with Doomerang, so Doomerang is a legitimate card with this weapon 😀