PTR Patch 4.1 Notes Updated (2/28)

The first batch of major updates to the PTR Patch 4.1 patch notes has been posted, including some Warlock changes (finally!) as well as some Warrior. In addition, this update also brings adjustments to the battlegrounds flag-carrying debuffs and an obnoxious nerf to Druid's Lifebloom. Looks like more of those beloved PVP changes that end up screwing over players in PVE... oh well.

Update! Apparently Blizzard snuck a few more changes in within the past half-hour, I've added these as well to the full update below so check 'em out! Also, I take back my complaining about the Lifebloom change because with this latest update, they've added a very strange restoration Druid change:

General

Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

PVP

After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.

Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.

After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.