LESS THAN LETHAL WEAPONS

ARC GUNS

These weapons fire bolts of electromagnetic energy at a target
causing painful sensory overload and violent muscle spasms. The most common
form of arc gun looks like snub nosed pistols with a smooth metal hemisphere
at the end. Other versions include a four pronged or three-way triangular ending.

Only EMP shielded armour can protect you from this damage, all
other armour is half AP against it. Any damage caused is for stun purposes only.
Head hits cause half of the damage to become real while shots at point blank
cause real killing damage!

Any cyberware hit by this beam must make an EMP shielding roll,
or suffer additional effects. Targets hit by the beam must make a stun roll
less twice the number of damage boxes they took. If they fails, they are stunned
for one round per failure point. A critical failure (a ten!) means they are
stunned for one minute per failure box.

Arc Guns

T

S

Sr

Mr

Lr

Sb

Mb

Lb

R

Dam

Am

Rof

Cp

Cost

GSI Stunner

L

S

5

10

20

+1

0

-2

A

3D6*

0

2

20

450

Sabre Thunder

M

S

7

15

30

+1

0

-2

V

4D6*

0

1

15

525

Mirage Pacifier

M

S

7

15

30

+1

0

-2

A

4D6*

0

1

15

500

* Stun Damage although Head Shots take half damage as killing damage.
Point blank shots are always killing damage!

TASERS

Tasers fire bolts of high voltage electricity which stuns their
target. Unless your armour has EMP protection your armour is only half AP against
the damage. They are very useful for pacifying an opponent by nonlethal means
and are often carried by police. When skin contact is achieved, the victim must
make a endurance roll of difficulty 25. If they fail they are stunned for D6
minutes plus 1 per failure point. Tasers use power packs.

Tasers

T

S

Sr

Mr

Lr

Sb

Mb

Lb

R

Dam

Am

Rof

Cp

Cost

GSI Lightning

M

S

2

5

10

+1

-2

-3

A

5D6*

0

1

12

185

Blacklight Thor

M

S

2

5

10

+1

-2

-3

V

5D6*

0

1

10

175

* Stun Damage

STUN RIFLES

These newly developed weapons use rapid ultra-sound pulses that can be targetted
to cause intense pain and shock in an individual. While civils rights groups
and the UN ponder over stun rifles, many security services use them during riots
and as less-than-lethal assault weapons. Stun rifles are often seen in cities
as they don't trash the architecture and stray shots don't kill innocent bystandards
(well, mostly).

Any damage caused by a stun rifle is "stun only" (natch) but at close
ranges (5m or less), half of the damage becomes real. Soft armour has no effect
against the sonic waves and even hard armours (like carapace or cyberplating)
is halved. Rioters should be aware of potiential glass damage from broken windows.

Stun Rifles

T

S

Sr

Mr

Lr

Sb

Mb

Lb

R

Dam

Am

Rof

Cp

Cost

GSI Crowd-Easer

M

S

5

15

30

+1

-1

-2

A

5D6*

0

1

12

185

Blacklight SR-60T

M

S

5

15

30

+2

+0

-3

V

6D6*

0

1

10

175

* Stun damge at ranges above 5m and above.
Below this range, half damage is real, the rest is stun.
Point blank head and torso shots mean real damage!