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My initial feeling was: "silly anime mage knight" (to me that's a good thing). You traverse a map full of enemies to kill, different terrain types have different movement cost.

I like the dilemma of wanting to outfit your characters with as many units as possible vs. only being able to move huge forces at great recourse cost.

The fate deck is where the silly anime (again, I consider that a good thing) aspect comes to play:I had one of my characters move close to an enemy character to take him out having to cut through lots of enemy forces on the way. The said enemy character's special ability is that you can't win the game as long as he is in play, so I was desperate to win him. I draw the Fate card: "Love at first sight". He became my ally, but sadly they didn't live that long due to some terrible dice rolling.

There is huge amounts of dice chucking. So, if you don't like your character to die because of a series of terrible rolls it's not your game.

I quit the game due to time constraints and rule uncertainties (I was eager to play and didn't read the rules as carefully as I'm used to).