This golem has a humanoid body made from delicious gingerbread. A gingerbread golem wears no clothing except for gumdrop buttons, icing features or any other form of edible decoration.

A gingerbread golem cannot speak or make any vocal noise. It walks and moves with a slow, clumsy gait. It weighs around 500 pounds.

A gingerbread golem can also be eaten as food. Eating a piece of a gingerbread golem heals 1d6 damage per serving. After 1d6 days after the golem is destroyed, the gingerbread will become stale and only heal 1d4 damage.

Berserk (Ex): When a gingerbread golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a gingerbread golem goes berserk, no known method can reestablish control.

Immunity to Magic (Ex): A gingerbread golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.

Any magical attack against a gingerbread golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a gingerbread golem hit by the breath weapon of a black dragon heals 7 points of damage if the attack would have dealt 22 points of damage. A gingerbread golem gets no saving throw against magical attacks that deal acid damage.

Haste (Su): After it has engaged in at least 1 round of combat, a gingerbread golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.