‘The massive size of the open world, really. I’ve been there, I’m building it, and…it’s good. It’s a lot of content really, we advertised the game to have 100+ hours of gameplay, whomever finishes the game in 100 hours will get a medal because it’s gonna be a speedrun, there’s a lot of content!’
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Everyone like me seemed quite impressed with the game. We were asked to leave a little note for the developer, a nice touch I thought. I signed it with a simple ‘stunning’. I’m looking forward to seeing more of the game before it’s February release.

The Witcher 3: Wild Hunt has a huge gorgeous open world that is overflowing with life. Combat looks like a lot of fun and there are some memorable characters. Could it be the best RPG on the PS4? It’s looking like it so far!

Please keep in mind that the game is still in production phase. Certain things are still being worked on. The final version of the game will look better than what can be seen in the latest screenshots – no matter the platform. As you probably know, when publishing screenshots, some of them can be subjectively less appealing than others (depending on one’s opinion), that’s perfectly normal. The most important thing here is that the game will come out looking gorgeous when we are done working on it. There will be no downgrade.

“We worked so damn hard over the past three years to bring you this game. From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places – we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more. The Witcher 3: Wild Hunt has gone GOLD and will soon be yours!”

The Witcher 3 is at least 3.7 times bigger than GTA: San Andreas (36 km2), 1.5 times bigger than GTA 5 (81 km2), 3.3 times bigger than Red Dead Redemption (41), 3 times bigger than Far Cry 4 (46 km2) and 3.5 times bigger than Skyrim (39 km2). In short, the final map will be absolutely massive in scale.

In the interview, the developer revealed to the site that a new, large patch with over 600 changes brings improvements to the game's graphics and graphical options is in the works and will be out within five to seven days of this publication. It will come with patch notes.

Additionally, the studio intends to patch the game to allow the editing of .ini files on the PC to push the graphical settings well beyond the maximum offered by the game's in-game settings. It will be possible to tweak grass and vegetation density, post-processing effects like sharpening, as well as draw distances. This patch will be separate from the aforementioned update as the developers are considering a few other tricks they would like to implement.

“We’ve been releasing free DLCs since launch, and today’s release of New Game +, the 16th and last of them, marks a special moment for us and, I hope, for all Wild Hunt fans as well. They can now restart their adventure and see how the story turns out if they make different choices than on their first play-through. I’d like to extend my thanks to all the gamers who played our game and gave these DLCs a try. Nothing makes a developer happier than seeing gamers have fun with what they created,” Iwi?ski adds, noting that “I would really like to see such initiatives become an industry standard rather than an exception to the general rule, and I hope that The Witcher 3: Wild Hunt has set a good example.”

Hearts of Stone will take Geralt on an all-new 10-hour adventure into the wilds of No Man’s Land and the nooks and alleys of Oxenfurt, where he’ll try to complete a contract from the mysterious Man of Glass. Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.

Blood and Wine, a 20-hour tale that will introduce the all-new in-game region of Toussaint, will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.