Hi guys, I'm trying to do a tiny spaceship game, but the problem is I want to sleep an enemy, but with the method sleep(int milliseconds) from Thread, it sleeps the "AWT-EventQueue-0" Thread :(doh): (I do implement the MouseListener and MouseMotionListener Interfaces for move the spaceship). So, how can I sleep the enemy Thread instead the EventQueue?

Thanks and sorry for my bad english.

12-31-2011, 04:15 AM

pbrockway2

Re: Problem 'sleeping' Threads

This is a duplicate thread - as in thread in the forum, I mean. I'll close and move jammas615's post.