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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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I was trying to fix it somehow as described in the link above, but the error message was still here, so I gave up.

Nasty.

However, because Ubuntu 14.04 has the original Intel GPU Drivers built-in (just a bit older version), there is no "unknown default OS GPU drivers" problem which could cause some problems, that a good fact, but the bad and nasty fact is, that it is just a driver, and it lack the Intel GPU Control Panel in which, the 3d options and screen ratios, and other settings can be changed. It lead to wine or Ubuntu keeping the 4:3 resolution ratio, what is a good thing on the one side (because everything in the game has proper dimensions), but is a bad thing on the other hand, because stretches 1280x1024 res down causing worse graphic quality.(the game res doesnt't cover with the LCD res). In Windows XP, In Intel GPU Panel I had set ratio to "scaling to full screen" what make 1280x1024 res in the game filling the whole LCD (my LCD is also 1280x1024) what give best graphic quality (the game running in native LCD res). So there are 2 choices:

Maybe the full res can be somehow forced on Ubuntu 14.04 without Intel GPU Control Panel, but it requires expert knowledge, burying in the system and is not friendly for the average player.

Nasty.

And why I did not install Ubuntu 15 which includes the newest Intel GPU drivers? Simply because I wanted to easly install Ubuntu on Windows XP, that I don't need to mess with partitions (and in case I will remove ubuntu in the future), but Ubuntu 15 doesn't allow that anymore (WUBI removed since 15 ) Check this:

I cannot not to mention about some nasty fact that after installing Ubuntu 14.04 with WUBI (from Windows XP) Ubuntu couldn't boot due to "No Bootable Device Found" Error, so I had to fix it like there:

(As much as the another nasty fact that the Ubuntu 14.04 and above has two taskbars on different sides of the screen (top and left) - I don't need 2 taskbars!)

Nasty.

And one of the taskbars is on the top of the screen (the taskbar), and the second one is on the left (the launcher taskbar), and it can not be (without a help of an external program) moved to another side of the screen and is attached to the left side permanently (the launcher taskbar). This is one of the reasons why Linux Mint has been created, which has only 1 taskbar and on the bottom and easly configurable - like in Windows XP/VISTA/7).

This in turn reminds me of yet another nasty fact that in Google Android 2.2 on my old Samsung Galaxy smartphone I also had to install an external program (Wallpaper Wizardii) just to change the stupid wallpaper and make the wallpaper the screen size. Do you believe - a wizard and his magic was needed to change the small (but important) trifle, that should be easly changable from the OS.

What I wanted to say at the end is that the DK2 random crashing issue is like a spike in the ass. It is just nasty. The whole game is just BETA, bugged and broken in many ways. As someone wrote earlier in a post, even the original programmers have tried to fix the random crashing problem but they could not, because they would have to rewrite a lot of code, so they simply gave up on that and abandoned the game. But it is a damn good game! Just a pity that abandoned in BETA status!

Nasty.

Post edited February 07, 2016 by RaiGen245

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A sample crash log (#2) https://bugs.winehq.org/attachment.cgi?id=53567 attached from "3) Ubuntu 14.04 32bit & Wine 1.8 + Retail DK2 1.7 (DKII.exe) + 1024x768": (unfortunatelly I didn't save the crash log on GOG DK2 Hardware Fix Release (DKII-DX.exe) version because, I didn't know I will need that - I didn't know I will post here, but if I get one I will post that)

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As for lower resolutions, some say that the game is more stable, eg. at 800x600, but not for me, for me it makes no difference, I played and the game crashed, but fortunately I had a fresh save, so I run the game again, loaded the save and the game crashed again after a few seconds, so I set to 800x600 and loaded the save again and the game crashed again, so I set 640x480 and it crashed again in the same way as 1024x768. So it seems like it's not about resolution.

I still play the game but since the game crash first time after 2-3h, I need to load a fresh save and I need to prey it wont crash anymore before you finish the map. But in 50% of cases after the first crash, the game will crash more frequently, forcing more frequent loading another saves, making finishing the map a pain. In the worst scenario, I will be unable to finish the map, because any save I load, the game will crash just after a few secondes. The only way to finish the map in this situation is to load some much earlier save, but then I have to replay a half of the map, and in the end the crashes may appear again.

Somewhere someone wrote that he noticed that the game does not crash on smaller maps, I recently played several smaller maps, and I also did not have a single crash, even with the larger battles, and after a long time. Maybe we could track down the maximum map size (a trigger) on which the game does not crash? Anyone who plays and has a crash should provide the name and size of the map, then we will see whether the game no longer crashes on smaller / medium maps?

Post edited June 25, 2016 by RaiGen245

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Still crash on Xubuntu 14.04.4 LTS (64bit) & Wine 1.8.0 + Retail DK2 1.7 (DKII.exe) + 1024x768 + Hardware3d enabled on Intel Core i3-2100 with Integrated Intel GPU HD2000 + 4GB RAM (also a different motherboard and a different HDD), what mean that the game still crashes the same way on a completely different PC and different OS.

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So you decided to spam the crap out of the bug report? You do realize for each comment you make it generates an additional email to everyone who is CC'd. It would have been better to place all the crash logs in their own directory, e.g. ~/crashlogs, include a readme.txt with a description for each crash, compress the directory with rzip or lrzip and add it to the bug report in a single comment.

Post edited June 26, 2016 by Gydion

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Hey Gydion, sorry, you're right, a mistake, I hurried too much and forgot about such possibility. After your post I also cleaned up here. Now that I am writing here, the game still crash on Wine 1.9.12. For all current and future crash logs please visit https://bugs.winehq.org/show_bug.cgi?id=14340.

I completely removed Linux from my PC and switched back to Windows, because I noticed that DK 2 GOG runs reasonable on my Windows 7 (previously I had Windows XP and as I already mentioned earlier there was some more problems on it with DK 2 GOG). I dropped Linux also because it is too hard and too problematic OS. On Windows 7 & DK II GOG & 1280x1024 I noticed the following issues:

1) the only really annoying thing is that sometimes after some time the game stutters, that happens generally after one of the Keepers has been defeated, and sometimes might cause the game to crash. And by 'stutters' I don't mean lags, I mean every X (let's say 10) seconds, the game freezes for a half a second.