It just gives boosters more of an advantage and people who join worlds late a disadvantage. I think lvl 5 structures should be either 12 hours or 24 ticks. Everything else should stay the same.

As boosters will still be getting the structures before non boosters this balances nothing, you could even make it so lvl 5 structures can't be built until after tick 100 or something like that, to prevent any alliances from having nukes and gates too early, of course they will just get bigger armies.

One other thing that was left out from the post was the "Squad details" it allows you to see some good info about allied squads in flight. There's not much extra than what you can see by hovering the mouse over it. But it's alot easier to read when there's 20+ squads or many are being sent at different eta's.

Thanks. Admins.

I agree, I think the stucture update should probably take effect at the beginning of an era. It's a good update. And I was lucky I built the teleporter 2 ticks before they changed it.... there probably are many who weren't as lucky.

One other thing that was left out from the post was the "Squad details" it allows you to see some good info about allied squads in flight. There's not much extra than what you can see by hovering the mouse over it. But it's alot easier to read when there's 20+ squads or many are being sent at different eta's.

This squad details thingy was probably the only useful update here. BTW I didnt know how it looked when you sent like say 100 squads? Have you tried it?

This does not give non boosters an advantage. in a world that just started im not boosting reds or blues and it will take 4 more hours to be build before i get range units and my shield is gonna go out in 2 ticks. and i need range units to start my army. well this is a 2 tick world so i guess it only helps non boosters in 1 tick worlds?

This does not give non boosters an advantage. in a world that just started im not boosting reds or blues and it will take 4 more hours to be build before i get range units and my shield is gonna go out in 2 ticks. and i need range units to start my army. well this is a 2 tick world so i guess it only helps non boosters in 1 tick worlds?

it doesnt help non boosters at all i dnt see why anyone could ever think it helps them at all. this update has changed very little i still get gates tick 1 thanks to the delay as long as i boost emergecy. so if anyone can explain how anything has changed plz tell me

While I still don't like the longer build times, I would like to point out that we've encountered some bugs in the system since the update, which I assume are normal at this phase. The most prominent of which is being able to select your ally's squads like it was your own, but not launch them.

This is an upcoming feature, it accidentally got pushed forward in the release before it was finished .

More details will come out about the specifics of it once the coding is finished but it's a "Babysit" feature, one that we long ago considered adding in and have decided recently to go ahead with coding it.

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