The AMD Game Blog an article on how AMD's graphics technology is being used in the Tomb Raider reboot to fix one the depiction of one of the most unrealistic physical characteristics of Lara Croft... her hair. They unveil "TressFX Hair," saying: "Croft is an iconic character with an equally iconic ponytail. Re-imagining Lara (and her haircut) for the 2013 release of Tomb Raider wasn’t just an opportunity to modernize the character, it was an opportunity to substantially advance in-game realism by tackling the long-standing challenge of unrealistic hair. Through painstaking collaboration between software developers at AMD and Crystal Dynamics, Tomb Raider proudly features the world’s first real-time hair rendering technology in a playable game: TressFX Hair."

I think she looks great. And there are 10 million types of aa, you have to be completely anal to want more. That said, this isn't the first time amd tried to go off on their own. They were using tesselation tech long ago in the unreal 2k4 days that worked, but no one cared to support it.

Unfortunately this will prolly fall the same way.. unless its supported on both cards, no one is gonna care enough.