[ToME 2.3.3 Character Sheet]
Name : Kumaja XII Age 42 STR! 18/***
Sex : Male Height 115 INT! 18/160
Race : Beorning Weight 217 WIS! 18/120
Class : Rogue Social Class 36 DEX! 18/150
Body : Player CON! 18/170
God : Manwe Sulimo CHR: 16
+ To Melee Hit 62 Level 34 Hit Points -12/ 611
+ To Melee Damage 65 Experience 522764 Spell Points 134/ 134
+ To Ranged Hit 74 Max Exp 522764 Sanity 379/ 379
+ To Ranged Damage 25 Exp to Adv. 612500 Piety 5352
AC 0+17 Gold 170789 Speed Fast (+9)
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Bad Blows/Round: 9
Bows/Throw : Legendary[20]Searching : Bad Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 612-1152
Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet
Tactic: berserker
Explor: normal
(Character Background)
Your father was Beorn. You are the adopted child of a
Serf. You are the black sheep of the family. You have
dark brown eyes, straight brown hair, and an average
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 12 (600')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 20 (1000')
Your body was a Player.
You were disguised as a Bear.
You have defeated 2713 enemies.
You saved Bree from a dreadful Nazgul.
You saved 12 princesses.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 50th Quelle of the 2890th year of the third age.
Your adventure lasted 64 days.
Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can sense what is beyond walls.
You feel righteous.
You feel heroic.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You are lucky.
You reflect arrows and bolts.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
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Add Str : ....4.......
Add Int : ..1..3......
Add Wis : .....3......
Add Dex : ....4.......
Add Chr : ..1..3......
Add Infra : ..1.........
Add Speed : ...7.......+
Slay Anim.: ..........+.
Slay Evil : ..........+.
Slay Troll: ..........+.
Slay Giant: ..........+.
Elec Brand: ..........+.
Sust Str : ..+.........
Sust Int : ............
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : .....+......
Mul life : ............
Sens Fire : ............
Reflect : ....+.......
Free Act : ............
Hold Life : ............
Res Acid : ............
Res Elec : ............
Res Fire : ............
Res Cold : ............
Res Pois : ............
Res Fear : ............
Res Light : ............
Res Dark : ..+.........
Res Blind : .....+......
Res Conf : ..+.+.......
Res Sound : .+..........
Res Shard : ....+.......
Res Neth : ............
Res Nexus : ....+.......
Res Chaos : ....+.......
Res Disen : ............
Levitate : ...........+
Xtra Might: .+..........
Skills (points left: 6)
- Combat 12.550 [0.700]
- Weaponmastery 03.500 [0.700]
- Sword-mastery 01.000 [0.300]
. Critical-hits 01.000 [0.500]
. Archery 20.200 [0.500]
. Bearform-combat 38.000 [1.000]
- Sneakiness 10.500 [2.000]
. Stealth 29.000 [1.500]
. Disarming 00.400 [2.000]
. Backstab 01.000 [1.000]
. Stealing 01.000 [2.000]
. Dodging 37.000 [2.000]
- Magic 03.695 [0.700]
. Magic-Device 23.450 [1.550]
. Conveyance 00.000 [0.500]
. Divination 09.000 [0.500]
. Temporal 00.000 [0.500]
- Spirituality 21.800 [0.700]
. Prayer 12.500 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Trapping
[Fates]
You may find a Staff of Nothing on level 1.
You may meet a Mangy-looking leper on level 1.
You may find a Scroll of Aggravate Monster on level 18.
You are fated to find a Ring of Cold Resistance on level 44.
You are fated to find The Long Sword 'Durandil' on level 7.
You are fated to find an Iron Spike on level 1.
You may meet a Blubbering idiot on level 11.
[Character Equipment]
a) (nothing)
d) a Light Crossbow of Extra Might (x4) (+12,+25) {RSound !*}
It provides resistance to sound. It fires missiles with extra might.
You bought it from the Black Market.
e) The Ring of Dentaran (+13,+12) (+1 to infravision) {!*}
It increases your intelligence,
charisma and infravision by 1. It sustains your strength. It
provides resistance to dark and confusion. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Jewelry Shop.
f) a Ring of Speed (+7) {!*}
It increases your speed by 7.
You stole it from the Black Market.
k) The Amulet of Nenwe (+4) {reflect}
It increases your strength and
dexterity by 4. It provides resistance to shards, nexus and chaos.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3) {!*}
It grants you the power of magic map
if it is being worn. It provides light (radius 2) forever. It can
be used to store a spell. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) (nothing)
o) (nothing)
s) (nothing)
z) (nothing)
{) 12 Bolts of Huros (1d5) (+15,+10) {E,DEEv}
It does extra damage from electricity.
It is especially deadly against trolls. It is especially deadly
against giants. It is a great bane of demons. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) a Fireproof Tome of Translocation {!*}
It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof Tome of Knowledge {!*}
It cannot be harmed by fire.
You stole it from the Black Market.
c) a Fireproof Holy Tome of Manwe Sulimo {!*}
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) The Tome of Bears {!*}
It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) Raal's Voodoo Doll of Revenge {heal 700}
It can be activated for heal 700 hit
points every 100 turns.
You bought it from the Magic shop.
f) The Tome of Collected Weird Magic {cure insanity}
It can be activated for cure
insanity every 200 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
g) The Bottomless Bottle {restore}
It
can be activated for restore stats and life levels every 200 turns.
You bought it from the Magic shop.
h) The Cunning Plan of Zog {summon pet}
It can be activated for summon pet
every 101 turns.
You found it in the remains of a Snaga on level 19 of Orc Cave.
i) a Potion of Cure Critical Wounds
j) 7 Potions of Healing {!*}
k) 4 Potions of *Healing* {!*}
l) a Potion of Resistance
m) 4 Scrolls of *Identify* {!k}
n) 21 Scrolls of Satisfy Hunger {!k}
o) a Silver Rod of Capacity of Recall (200/200) {!*}
It can
hold more mana.
You bought it from the Black Market.
p) a Mithril Rod of Illumination (160/160) {@z1 !k!v!d!s}
q) 3 Wands of Manathrust[1|15] (41 charges) {!k}
r) The Filthy Rag of the Wight [1,+10] (+6 to searching)
It increases your intelligence,
searching and spell power by 6. It provides resistance to blindness
and confusion. It renders you especially vulnerable to fire. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!*}
It can be wielded two-handed. It increases
your strength, constitution and stealth by 3. It is especially deadly
against orcs. It is especially deadly against trolls. It strikes at
demons with holy wrath. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and blindness.
It allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of non-living things. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
t) a Magical Gnomish Shovel of Digging (+4) {@w1 !*}
It
grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 4. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
u) 11 Seeker Bolts of Acid (4d5) (+4,+10) {90% off}
It does extra damage from acid. It
cannot be harmed by acid.
You made it yourself.
v) 21 Rounded Pebbles (exploding) (1d2) (+6,+3)
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) a Potion of Cure Insanity
c) 13 Potions of Cure Critical Wounds {!*}
d) 5 Potions of Healing {!*}
e) a Potion of *Healing* {!*}
f) 6 Potions of Enlightenment {!*}
g) 3 Potions of Curing
h) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You bought it from the Black Market.
i) an Adamantite Rod of the Istari of Nothing (400/400) {!*}
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You bought it from the Black Market.
j) an Indestructible Ring of See Invisible {!*}
It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) 2 Rings of Dexterity (+4) {!*}
It increases your dexterity by 4.
You bought it from the Jewelry Shop.
l) a Ring of Slaying (+14,+10) {!*}
You stole it from the Jewelry Shop.
m) a Ring of Invisibility
n) an Amulet of Slow Digestion {!k}
It slows your metabolism.
You stole it from the Magic shop.
o) an Indestructible Amulet of the Serpents [+3] (+5) {!*}
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity by 5. It provides resistance to poison. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Jewelry Shop.
p) 2 Amulets of Trickery (+3) {!*}
It increases your dexterity,
stealth, infravision and speed by 3. It sustains your dexterity. It
provides resistance to poison and nexus.
You stole it from the Jewelry Shop.
q) an Amulet of Weaponmastery (+5,+5) [+3] (+2) {!*}
It increases your strength and
constitution by 2. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to disenchantment.
You stole it from the Jewelry Shop.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2
. It is especially deadly against natural creatures. It provides
resistance to disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
[Home Inventory - Gondolin ]
a) a Moonstone Rod of the Istari of Nothing (150/150) {!*}
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You bought it from the Black Market.
b) a Rod Tip of Disarming (50 Mana to cast)
c) a Rod Tip of Acid Balls (60 Mana to cast)
d) an Automatic Catapult Trap Set (+8,+12) [+7]
It can rearm itself. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) an Arrow Trap Set for Undead (+21,+19) [+8] (+3) {!*}
f) an Automatic Arrow Trap Set (+14,+22) [+10] {!k}
It can rearm itself. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
g) a Fully Automatic Device Trap Set [+8]
It rearms itself. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
h) The Ring 'Hodor' (+5) {SeeInvis}
It increases your charisma by 5.
It sustains your constitution. It provides resistance to light, dark
and blindness. It allows you to see invisible monsters. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 29 of The Sandworm lair.
i) an Indestructible Amulet of Telepathy
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated
for magic missile (2d6) every 2 turns if it is being worn. It provides
light (radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your
intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to chaos. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
o) a Vampiric Katana of *Slay Orc* (3d4) (+5,+9)(20%) (+1)
It can be wielded
two-handed. It increases your dexterity by 1. It increases your hit
points by 20%. It drains life from your foes. It is especially
deadly against orcs. It sustains your dexterity. It provides
resistance to life draining. It allows you to sense the presence of
orcs.
You found it lying in a vault on level 28 of The Sandworm lair.
p) The Arrow of Einost (1d4) (+23,+13)
It does
extra damage from acid, electricity and frost. It poisons your foes.
It is especially deadly against dragons. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
q) 26 Rounded Pebbles of Golfin (1d2) (+9,+9) {90% off}
It
does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is a great
bane of demons. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
r) 27 Rounded Pebbles of Amminath (1d2) (+13,+7) {90% off}
It does extra damage from acid, electricity and
fire. It poisons your foes. It is especially deadly against dragons.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
s) 29 Iron Shots of Acid (1d4) (+7,+10) {90% off}
It does extra damage from acid. It cannot be
harmed by acid.
You made it yourself.
t) a Mage Staff of Power (1d4) (-9,-10) (+9)
It can be wielded two-handed. It can be used to
store a spell. It increases your spell power by 9.
You found it lying in a vault on level 30 of The Sandworm lair.
[Home Inventory - Minas Anor ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
b) a Moonstone Rod of the Istari of Nothing (150/150)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
c) an Indestructible Ring of Free Action {!k}
It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
d) a Ring of Slaying (+8,+11) {!k}
You stole it from the Black Market.
e) a Short Bow of Extra Shots (x2) (+8,+7)
It fires missiles excessively fast.
It was given to you as a reward.
f) 21 Arrows of Anglos (1d4) (+13,+11) {CP,DROrDeEv}
It does extra damage from frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It strikes at demons with holy wrath. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
g) 22 Arrows of Hebrost (1d4) (+15,+9) {AFP,DrOr}
It does extra damage from acid and fire. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
h) 26 Rounded Pebbles 'Erest' (1d2) (+11,+11) {C,DRDEUn}
It does extra damage from frost. It is a great
bane of dragons. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.