Traditional art and sketching

Peruse our Sketching from the Imagination series, start your own sketch journal, or try your hand at clay sculpting! If you’re a complete beginner looking for a new hobby, or even an experienced artist looking for inspiration and workflow insights, our traditional art and sketching resources have plenty to offer!

3D digital art

Covering a wide variety of software and approaches, our books, magazines, and eBooks are there to offer you the support and motivation you need. Whether you want to sculpt a monster in ZBrush or create a stylized character in 3ds Max, take a look at our range to start your next project!

Magazines

GRAPHITE is a quarterly publication featuring inspirational artwork, interviews and tutorials on drawing, sketching and illustration. Issue 10 is the final issue in the series, and features a cover and interview by painter Chris Hong; an interview with ink artist Alexander Landerman; tutorials for drawing animals, monsters, characters, urban sketches, and epic sci-fi scenes by talented artists including Wayne Haag, Jana Heidersdorf, Julio Reyna, Virginia Greene, Sarah J. Mason, and Qianjiao Ma; and much more. GRAPHITE’s focus on traditional media, elegant presentation, and in-depth resources make it a timelessly valuable addition to any art lover’s shelf.

Inside issue 07, designers including Steph Laberis and Haley Justice offer valuable lessons, such as how to make impactful changes to your designs through the use of shape language, and transforming animals into memorable and successful characters. Eduardo Vieira composes a quartet of distinctive characters with an intrinsic connection – heavy-metal music! Combatting stereotypes is tackled by Anthony Wheeler, and Jens A. Larsen Aas has advice on strengthening characters through simple stylistic effects. Discover informative insights into the entertainment industry as Dani Diez, Elsa Chang, and Dirk van Dulmen discuss their creative practices. Meanwhile, Isadora Zeferino and Sheena Dempsey lead us through the fascinating world of the children’s book industry. Finally, cover illustrator Cécile Carre shares the skills that have propelled her from qualified engineer to accomplished character designer.

Issue 06 features a range of exciting artists and character designers to awaken your creativity! Self-taught artist Amanda MacFarlane discusses her engaging designs, Floriane Marchix chats to us about visual development on animated feature films, and James A. Costillo talks about the skills needed to become a successful Art Director. In this issue’s tutorials, comic artist Ivan Shavrin explains how to distinguish conflicting characters in a scene, Hollie Mengert creates a trio of characters featuring both contrast and cohesion, and Tata Che shows how a character can develop and adapt throughout a life span. Also in this issue you can find professional design tips from artists including Julia Christians, Luis Gadea, and Victoria Kosheleva. Plus, our incredible cover artist, Lois van Baarle (Loish), discusses her life and work as a freelance artist and shows the progress of creating this spectacular cover artwork!

Inside issue 05 is a host of extraordinary character designers including Kun Vic and Paul Schoeni, who share the secrets of their successful careers. John Loren illuminates the subject of lighting, while Dung Ho leads a fast and effective warm-up exercise. Tutorials packed with practical ways to improve your character design include Guilherme Franco’s guide to depicting fury with impact, James A. Castillo’s engaging circus troupe, and Alexandra Frantseva’s multi-genre ninja-warrier concept. Ester Conceicao deals with anthropomorphism, while Kévin Roualland reveals how to develop an authentic fantasy character. Plus, Beatrice Blue’s enchanting cover design is broken down to show how she tells a story within a single scene!

GRAPHITE is a quarterly publication featuring inspirational artwork, interviews and tutorials on drawing, sketching and illustration. Issue 08 features a cover by industry veteran Allen Williams, and insightful tutorials on creating fantasy and sci-fi concepts, illustrating in pastel and pencil, and drawing from life, by talented artists including Nikolay Georgiev, Anand Radhakrishnan, Ulksy, Ashly Lovett, and more. GRAPHITE’s focus on traditional media, elegant presentation, and in-depth resources make it a timelessly valuable addition to any art lover’s shelf.

Issue 03 of Total magazine focuses on the theme of characters, including tutorials from Randy Bishop, Denis Zilber, and Brun Croes to help you hone your character design skills. So, get stuck in and see what characters we can help you create in the issue!

Welcome to total magazine issue two! This month’s focus is squarely on anatomy, with a mix of traditional, 2D, and 3D tutorials to get stuck into. So polish those tools, crack your fingers, and refine that muscle definition or nail that pose!

In the very first issue you will be treated to an introduction to the 3dtotal team, and an insight into some of the projects we are working on at the moment. Additionally you can enjoy some of our sci-fi themed articles and tutorials which we hope will help take your own work to the next step.

Sadly 2dartist is coming to an end but the final issue is full of brilliant features! Read interviews with Ismail Inceoglu, and Maximilian Degan, peek in the sketchbook of Waiji Choo and get quick tips on sketching by Sylwia Bomba. Illustrator Nataša Ilinčić also showcases her folklore inspired works.

Character Design Quarterly (CDQ) is an exciting new print magazine for illustrators, artists, animators and character art enthusiasts. Releasing four times a year, the magazine will offer inspirational and educational articles, tutorials and interviews from top industry professionals specifically geared to helping artists hone their character design skills. This unique, engaging magazine will provide a regular stream of insider knowledge and illuminating advice from experienced professionals and freelancers to help artists of all skill levels improve their workflow and designs.

GRAPHITE is a quarterly publication featuring inspirational artwork, interviews and tutorials on drawing, sketching and illustration. Issue 03 features a cover and interview by Even Mehl Amundsen, and tutorials by talented artists including Daniel Landerman, José Gomez and Iris Compiet, covering watercolour painting, creature sketching, character design, sci-fi and fantasy art and more. GRAPHITE’s focus on traditional media, elegant presentation, and in-depth resources make it a timelessly valuable addition to any art lover’s shelf.