Realistic Habitability 1.5.* Mod

by Stellaris mods ·
Published August 12, 2017
· Updated August 12, 2017

Realistic Habitability 1.5.* Mod

This planet habitation mod is based on the assumption that water (to some degree) is essential for all life. Unlike other planet mods, this preserves all vanilla planets, but allows for effective colonization along a more linear curve from “warmest” to “coldest”. In other words, this works exactly like current vanilla gameplay, but also allows you to colonize two additional planet types at a base of 40% habitability (compared to Vanilla’s 20%) depending on your chosen primary planet type.

Tropical (warmer) get Savannah & Arid at 40% habitation.
Ocean (temperature neutral) get Savannah & Alpine at 40% habitation.
Continental (colder) get Tundra & Alpine at 40% habitation.
NOTE: Since this mod makes Ocean planets fall dead-center on the temperature scale, it does make Ocean worlds slightly more attractive for all species (but remember, only 40% habitable for 2/3 of them). However, if using the above logic regarding water being essential for life, this does make a lot of sense. Also, as much as I don’t care for Paradox’s wonky 9 planet archtype system, I’m loathe to take too far a departure from vanilla gameplay.

Compatibility:
Can be toggled on/off for saved games.

This will conflict with any other mod which alters 00_habitability_traits.txt

Credits:MagnusEffect

623 views

What is Stellaris mods?

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.