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In the ancient era, a colossal meteorite fell to Eos. According to legend, it broke apart upon being caught by the AstralTitan, who is still said to be holding the remains in the Disc of Cauthess. In modern times known as the Meteor of the Six, its blue flaming spire lights up the landscape. The stone arcs and craters that have become lakes and ponds that characterize Duscae are remnants of the meteorite impact.

Costlemark Tower.

Some Solheimian ruins are found in Duscae, notably the Costlemark Tower. After Solheim's fall and the ascendance of the Founder King to establish the kingdom of Lucis, Duscae became part of the nation, but remains sparsely populated and rural.

In M.E. 725Niflheim breached the Lucian regions of Leide, Duscae, and Cleigne, where they established new bases. Lucis dispatched soldiers to challenge the empire, but its forces defeated.[1] The war became known as the Great War.

In M.E. 756, the Kingsglaive engage the empire in the outlands of Lucis. The sun sets and the empire deploys a Diamond Weapon upon them, but retreats after demonstrating its superiority to the Lucian forces.

The most notable landmark in the area is the Disc of Cauthess. On their way to Cleigne to meet Iris Amicitia in Lestallum, the party has a chance to stop at the Disc but find it occupied by Niflheim forces. Once in Lestallum Noctis begins to experience headache-inducing visions of the Archaean said to dwell in the Disc, and Chancellor Ardyn Izunia helps him get access to the area. Noctis discovers Lunafreya is rousing the Astrals to help him forge covenants with them, and although Niflheim tries to kill Titan, Noctis makes a pact with the Astral before being taken to safety by Ardyn.

Thunderstorm in Duscae.

The party had to abandon their car, the Regalia, at the Cauthess and it is taken by Niflheim forces to an imperial camp in Duscae. Duscae is shrouded in a perpetual rainstorm as the Astral Ramuh is calling for Noctis to forge a covenant with him. Niflheim blockades Duscae to rein Noctis in, but he and his friends infiltrate the local imperial base and recover the Regalia.

Daurell Caverns is an optional dungeon. The recommended level as per the quest there is 28, but the player may want to wait until they are above level 40, as the Necromancers that spawn there are tough. There is a fishing spot inside the cavern.

Saxham Outpost is an abandoned town in Duscae. Seventeen years ago it was raided by bussemand that killed many of the adults and kidnapped the children. The town and its farm have been abandoned since.

Costlemark Tower is an optional dungeon located in the Fallgrove. The dungeon's entrance is magically sealed and will only open at night. Costlemark Tower is a labyrinth of underground ruins. Although remains of large structures remain above-ground, they are all but gone in present day, and what is left is the underground portion. Costlemark was once part of the ancient civilization of Solheim, but now lies in ruin along with its arcane technology.

Ten of the stone arches around Duscae were made climbable in patch 1.06 (the player can use a chocobo or Regalia Type-D); the arches near Daurell Caverns cannot be climbed. Each arch has a treasure on top:

The overall impression for Duscae started as a desolate wasteland, but environmental concept called for coexisting ecosystems, and thus Duscae features wetlands and vegetation.[2]

Duscae region became larger than the developers anticipated. In the original estimates the size of the entire Final Fantasy XV world was potentially even 20 times that of the Duscae region, but when playing through the ever-growing Duscae region, director Hajime Tabata pondered that if the entire world is 20 times the size of that it would take forever to play the game.[3]