For this one I thought of a creature who hid in a cave because he was corrupted by Belial and didn't want to become his puppet. Unfortunately the hero stumbles upon him, and starts attacking believing he is his enemy. The battle rages, the monster's fight is on two levels: confront our hero and try to resist to Belial's influence.

In section B we have 3 melodies "fighting" each other: The solo cello is the voice of the monster, the horns play the hero's theme (cfr Main Character month) and the violas harmonize the cello leading to Belial's theme (cfr prelude + horror months). The section concludes with the cello going in its highest register, a last cry to be heard from the monster, before he ultimately falls under Belial's control.

In the third section the battle gets frantic again reaching its climax, until the hero finally overcomes his opponent. It all resolves to silence, the monster is dead.

Here we go! I had my electric guitar repaired, and had a bass at hand (I have no idea what I'm doing with the bass...), so I wanted to try out something a bit more growly than I usually make. The last part of the tune utilizes the chord progression from my dungeon theme.

As for the related boss encounter: this follows the previous dungeon theme - at the end of a maze of a tomb, there is a huge underground cavern/hall. Most of the cavern is flooded with mercury, and the boss we are after has something to do with this. Theres three stages to the encounter: first theres tons of minions which need to be dispatched of, after which the pool of mercury starts 'boiling'. From the pool emerges dozens of quicksilver tendrils, trying to bash and grab at the heroes. After avoiding those, a clawed monstrosity climbs from under the surface.

The phases loop, except the big baddie stays in melee after the initial entry at first phase 3.

Pasted in from my track description: In terms of context, and without being specific, I imagined that this theme would go with fighting against a type enemy that knows the art of battle back to front and around again. What's worse? They have the experience to show for it. This battle is more than a simple case of who can hit each other the hardest and live. No, this enemy is not in fact a primitive beast relying on instinct. They will think of every trick in their arsenal to outsmart you. That is their key to victory.

TL;DR: Pick top 3, name honorable mention if you want. Comments appreciated, but not mandatory.

Each voter chooses top 3 entries. The most favored pick gets 3 points, second 2, and third 1. The voter gets 1 points for voting.

The participant with highest TOTAL is assigned a score of 10, followed up by 8, 7, 6 ... 1 (never less than 1). The participant with most honorable mentions gets an extra 1 point when final scoring is given. If the TOTAL, or Honorable Mentions result in a tie, both participants are assigned with the same values as if they won the position alone.

Time to throw my votes in here, always happy to see good entries! Voting was even harder than usual this time.

Tremendouz: Ominous and thunderous, very cool! I can see this perfectly fit your setting. Love the countermelody at 1:39 too.

Shrinx: Welcome back! I really see a huge monster here, in a kind of 3d rpg, very cool vibe. There is a low note that sounds a bit weird to me towards the end, but not enough to ruin the track

LordMev: Metal lends very well for a boss theme, I like how the song works.

hlesperance: As much as I'm enjoying this piece, I couldn't picture it on a boss fight. It sounds more like a prologue to me, or in any case a track to go together with someone telling a story. Nonetheless, the structure of it is really nice, and it is as always full of cool ideas.

Floflo: James Hetfield would be proud, energetic and driving, go around and shoot everything.

SharpRainMusic: You're in the suburbs, a pointy-haired DJ comes there and say that he can play better music than you. You lose it and you start a techno fight to show who's the boss. Nice choice of synths and good production, this sounds very cool.

Avaruussaha: A bit rougher around the edges than your usual, but the piece is very cool. Variegate, dynamic and with a lot of character, definitely a great compositional work.

Mairiba: Definitely gives the feel of a mindful and smart opponent, sort of mafia-ish game, I picture the guy to be a classy oriental hitman for some reason. It is very Mairiba too.

Ahah guys those entries... Loved to listen to all those, sometimes really different, takes on what a boss battle could be!Also sorry for not giving everyone's feedbacks, but all the songs were good imo, they all had something interesting

@Tremendouz - Feels like you have to keep moving, fighting smaller enemies, then around 1:04 the main boss makes his move.

@Shrinx - First off, really well written. My only complaints are that it seems to lack intensity, especially after just listening to Tremendouz's song; that might come down to sound design and instrument samples, though. Also the chimes don't sound as ominous as you may have intended, at least to my ears, too melodic. But I love the section from 1:09 - 1:31. My song has a similar section near the end where it sounds hopeful that the battle is turning in favor of the protaganist, but yours manages to sound hopeful and uneasy, still doubtful that you will win.

@Lordmev - Welcome Mev, great production work. The guitar backing from 0:30 - 0:58 is cool. Those vocals are deliciously unsettling. Awesome picture too, a self-portrait?

@floflo79 - Badass. More cohesive and complete sounding than some of your previous entries.

@sharprainmusic - As a song, not much to say other than I like it. As a boss/fight theme, I can only think of this

Danilo_Ciaffi - Very cinematic. Great use of character themes to tell a story.