Here is a comprehensive list of all the units in BK, along with their prices. Reward units or doctrine-specific replacements are marked with OR. Special thanks to Eldrak1911 for providing some of the pictures.

At each level, the Recce also gets some sort of "critical" reduction. I'm not sure what this means but I think it means critical hits like damaged engine or immobilized happen less. I also know that a vet 3 recce can survive a panzershreck hit, while a vet 0 recce dies in a single hit. So this must also affect that.

In general, most infantry units in the game have the exact same veterancy bonuses as the sniper (vet for US/CW/PE/WH sniper is the same) EXCEPT that they don't get a faster fire rate. All else is the same. Even the anti-tank squads have this, so even at vet 5, a bazooka team cannot penetrate more armor.

- Units that can throw grenades or explosives also get increased range for them at vet 2 usually.- Volksgrenadiers get increased panzerfaust range at vet 3, and a sprint that breaks suppression at vet 4. - Artillery gets the same bonuses at each vet level as normal infantry, except at each level they also get -10% scatter, so their shells are more accurate. For example, a vet 4 priest is extremely accurate and its shells will almost always land exactly where they are aimed at.

Veterancy also stacks the percentages, so if a freshly built squad at vet 0 has an accuracy of .5, then at vet 5 their accuracy is .638. If at vet 0, a unit has received accuracy of 1, then at vet 5 it will be .687.

Ok, I finalized the organization and added in those changes, but there are still some missing units. But look at all those halftracks! That just goes to show how many useless halftracks there are for Wehrmacht and Blitzkrieg. And for the British, there are so many useless light vehicles too. I'd say maybe half of these units only get used once in every 10 games. Some of them might never be used, like the ammo transport trucks.

Wake wrote:Ok, I finalized the organization and added in those changes, but there are still some missing units. But look at all those halftracks! That just goes to show how many useless halftracks there are for Wehrmacht and Blitzkrieg. And for the British, there are so many useless light vehicles too. I'd say maybe half of these units only get used once in every 10 games. Some of them might never be used, like the ammo transport trucks.

Well, i see only from CW 75 mm arty halftrack, Tetrarch just to get the glider and thats it so far. Staghound etc actually never.From US mostly Greyhound and Mortar HT. Normal HT just for at squad inside and rush enemie lines. Sometimes an M20 which i use frequently.From PE usually scout vehicle and vehicle with 28 mm "Panzerbüchse" and vehicles with 20 mm canons. And the mortar HT.WE usually Puma with 20 mm kwk (and my favorit vehicle in game), mortar HT, the rocket launchers and from def the HT with 20 mm.

Ammo trucks sometimes with US to supply recrewed paks. Also i dont give HVAP to all tanks (mostly for tds only) early on but sometimes later when i hav enough ammo. As axis only with SE to reduce arty barrage cost.

I think those with 20 mm are the most used and my favorits. They combine firepower against HT´s and other vehicles but are also deadly to inf. Speed and armor are also well and the Puma often stands a bazooka hit. I would consider them as the best, at least those with wheels. Love them for the speed. They are also cheaper than most others, esspecially in fuel.

I added some cool pictures, but I think I am just going to make a big image for the entire thing. This could help new players get into the game, or be a reference for what to do with BK Mod II in CoH 2.

Ya, Tiger E (without a MG on top) cost just 875. USA 76mm is 300, but 57 mm is 250, which is very strange because german pak 40 is 330 and 57mm 230, cheaper than USA but surely more deadly with that rocket upgrade. The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains . Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.

Yummy wrote:Ya, Tiger E (without a MG on top) cost just 875. USA 76mm is 300, but 57 mm is 250, which is very strange because german pak 40 is 330 and 57mm 230, cheaper than USA but surely more deadly with that rocket upgrade. The real price of E8 doesn't really matter, I don't think there is someone that use it without mass production upgrade. So 1 tiger = 3 easy eights in fuel and Oliver still complains . Also I think defensive WM vehicles demand price adjustment, since some halftrucks are more expensive than tanks.

So the cost are simply randomly set without any consideration of their performence. This way units that got balanced with their normal cost casuing suddenly disbalance when affected by mass prod upgrade. Thats why i dont like it as long as they are simply set and thats why i compare basic build cost of all units because i think they are more balanced on their basic cost.

In last patch for example the fuel cost of 76 dropped from 60 to 55 but the mass prdouction cost are unchanged at 45 fuel for some reason.

Yummy has a point, it literally never occurred to me that the Easy Eight had a price before the mass production upgrade. By the time you even build everything and research the stuff needed to build an Easy Eight, the 3 CP needed to get the cheaper tanks upgrade is almost always there.

But making this list has shown a lot of pricing discrepancies, things that don't make sense. I'll list some.

50mm PaK 38 is ridiculously underpriced, considering that for just 30 MP more than the light 37mm Pak 36, you get an AT gun that can easily penetrate basic shermans, and when you put that upgrade on it, when in range, it can 1-shot a super pershing. Consider that the next AT gun is a 75mm PaK 40 that can reliably deal with all allied armor. Then compare that to the 440 MP 17 pounder, which seems overpriced.

All allied light tanks and many of the axis halftracks seem overpriced. Stuff like the Chaffee costing more than a sherman or a 20mm halftrack costing more than a 20mm Gepard tank.

SAS Commando Jeep is underpriced at 260 MP/5 Fuel for a unit that quickly suppresses most axis infantry and is quite effective at killing them.

Commando Boys AT costs 220 MP and is better than the normal boys AT team, but the normal boys cost 270 MP.

Commando PIAT team costs 400 MP which seems way overpriced considering that the standard PIAT team costs 320 MP.

PaK 40 Puma costs 390 MP/45 Fuel, which is ridiculous, as it's a reward unit that replaces the 330 MP pak 40. That's almost the same price of a hetzer or jagdpanzer.

[quote="Yummy"]Oliver, what are you talking about . Everyone builds E8 for 52 fuel, why do you compare the original cost at all?[/quote]

because units are balanced with basic cost. E8 is better than basic 76 sherman but that way cost less than 76 sherman in another doc. The units are more balanced by their original costs while the mass production cost are simply randomly put and thus causing some imbalance between units. Many compain about too cheap e8 killing tanks but if a doc would have a tiger mass production everything would be ok.

And cost adjustments for units areent easy because of that. Decreasing/increasing cost of any unit to balance it for a doc with mass production makes a unit unworth for other docs. Famous sample is the 76 sherman. For some its a 335/45 tank killing 900/155 tanks but for other docs just partly worth do build due to higher cost and high vulnerability.

I consider mass production upgrades for some docs as balance for lacking other stuff. Armor doc has only tanks and need to handle everything with them, meaning also running into paks.

Inf doc has only inf and takes very heavy losses against tanks but having no own heavy tanks.TH doc has more or less only those th´s. Powerfull for sure but the doc needs inf against enemie inf.BK is weird with its mass production upgrade as this doc can thus spam medium but also expensive quality. Here it would make more sense if this doc would be all about medium tanks with inf support and occassinally a Panther.

@Wake: The sdkfz 234 with 75 mm is very powerfull. It seem to have better pen stats than the original pak 40 and much better as hetzer. Often killing jumbos easily and sometimes standing alone against 3 shermans. And with its speed its more dangerous as a Hetzer in my opinion. This comes so fast, knocks out a HT or tank and quickly drives away. Its often used and deadly and cost are ok in my opinion.

Last edited by Warhawks97 on 02 Jan 2015, 21:06, edited 2 times in total.

The stuart III is very small but whats the difference between M5 and M3? Because the US M5 cost more. Also the daimler armored car has a better gun (after upgrade) and very nice speed but it cost less. The stuarts are really overpriced currently.

I think every single light vehicle in the game needs to get their prices re-worked, ESPECIALLY the british and wehrmacht def doc ones. They're pretty much all useless. Def doc is the worst, they took the halftrack and seemingly put anything they could in the back of it. Half of the units are terrible, and the other half are crazy expensive. Others are just pointless, like the chaffee or the Wehrmacht 37mm AT halftrack.

Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.

Wake wrote:I think every single light vehicle in the game needs to get their prices re-worked, ESPECIALLY the british and wehrmacht def doc ones. They're pretty much all useless. Def doc is the worst, they took the halftrack and seemingly put anything they could in the back of it. Half of the units are terrible, and the other half are crazy expensive. Others are just pointless, like the chaffee or the Wehrmacht 37mm AT halftrack.

Stuart M3 is very small, it dies to pretty much any AT weapon, even MG42 with AP rounds.Stuart M5 is bigger, and I think does the same damage with its own weapons, but MG AP rounds will do nothing against it and it usually can bounce Pak 36 shots.

The def doc has more vehicles as any other axis faction which is strange. The 28 mm HT can pen pretty much everything and can build pak 40 and pak 43. The one with 75 mm kwk37 uses the same gun as stubby tank IV´s just it two-three shots most allied tanks which the stubby tank IV cant even pen. The HE rounds are ineffective such as those of sdkfz 234/1 Puma with 50 mm canon and the HE shots of stuart tank. The WE 37 mm HT is in BK doc and has nice rof and very powerfull HE rounds but activation cost each time 75 ammo which is crazy. Cost are ok with 280/30 or 35.

Some of def doc vehicles could be swapped to Terror doc. Currently the 75 mm and 28 mm fill pretty much the same role. Then this flakpanzer without turret and sdkfz 251/17 with 20 mm canon have similiar build cost and effectivness against vehicles and inf so why has this doc vehicles doubled and trippled filling all the same roles.... its kinda pointless there and Terror has just 3 HT´s in general. Here for example the one with 75 mm could be moved to terror and the 251/17 to PE doc as reward for Opel blitz as they are similiar units just one is armored and the other is not.

And The stuarts i just dont know..... to fight of and hunt enemie vehicles they are just tooooo slow and greyhound and 57 mm HT are much better for that job as they are faster and better armed. And if stuarts get into range they still need 2-3 shots to kill an HT. The HE rounds are weak and expensive. The Tank dies to 57 mm, 28 mm and sometimes 37 mm pak and the speed is as low or even lower as those of an damn sherman. So really, whats their point in BK. For their weak armament, low speed and bad anti inf capabilties the 340 mp are just a lot. As kind of "counterpart" can be seen the 234/1 puma with 50 mm canon. It cost 30 MP more but the gun can oneshot most vehicles and doing nice damage to shermans with good pen chance. Excellent to hunt scotts, HT´s, recces, AA tanks and to finish tanks. It has a very nice speed also and good armor (30 mm compared to 50 of stuart).

The axis 251 with 75 mm could be moved to terror, reduced cost but pen stats rather to those of stubby Tank IV´s as the gun is the same.

So if the stuart is not supposed to hunt vehicles nor to offer good firepower so their only role can be as early-mid game tank that becomes effective in numbers or? If so then the cost are too high.

The chaffe..... expensive but has nice stun shots and ambush. It oneshots vehicles and can pen Tank IV´s. I am not sure what they should cost.

I pay attention, that all PE docs has mobile/statonary AA - Opel Blitz for all and stationary 20/88 Flaks & Wirbelwind for Luftdoc in addition. Therefore all PE docs can oppose some AA against US/CW air raids. Good.But what is about WH AA defend:Def has stationary 20/88 Flaks & mobile Sdkfz. 251/17 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;Blitz has 37-mm Ostwind;Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)So that Sdkfz. 251/17 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr? What do you think?P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans?

udp. I correct typo - WH Defdoc has Sdkfz.251/17, not 21.

Last edited by XAHTEP39 on 14 May 2015, 18:32, edited 3 times in total.

XAHTEP39 wrote:I pay attention, that all PE docs has mobile/statonary AA - Opel Blitz for all and stationary 20/88 Flaks & Wirbelwind for Luftdoc in addition. Therefore all PE docs can oppose some AA against US/CW air raids. Good.But what is about WH AA defend:Def has stationary 20/88 Flaks & mobile Sdkfz. 251/21 with 20-mm Flak38 and Flakpanzer 38 (t) with 20-mm Flak38 and 37-mm Mobelwagen;Blitz has 37-mm Ostwind;Terr ... didn`t have any AA unit (Sdkfz 234/1 in station position and tanks turrets MGs is not seriosly)So that Sdkfz. 251/21 and Flakpanzer 38 (t) is very equivalent characteristics and cost in generally, maybe it should to replace Flakpanzer 38(t) to WH terr? What do you think?P.S. And any plans for 1) AA Sd. Kfz.251/21 with 3*Mg-151/15, such as in CoH1-EF and 2) 20-mm Flak38, which moves such as Paks with some (e.c 3) crewmans?

The Sdkfz 234/1 isnt that bad as AA since last patches. In my last game it shot down 2 airplanes in a row. The Opel Blitz isnt better as the 234/1 and isnt build often unlike the 234/1. So I think SE and TH have weakest AA so far. Also Terror is very versatile (arty, off map arty, good tanks, inf) so i think the AA capabilities doesnt look that bad.

I once suggested to move the def docs sdkfz 251/21 with 20 mm to PE as reward for Opel Blitz (coz Opel Blitz isnt really usefull in late game as it is too fragile then).

That WE and US Transporter would have permanent gunner is a good idea. The PE Transporter in return would receive a cost reduction from 300 to 270 mp (it cost less fuel than those of other factions iirc).

- 101st Medic squad is at 150 mp instead of 180.- The paradroped Mortar is a 80mm one, not a 81, and is at 350mp + 25 ammunition- The paradroped Cal .30 HMG is at 300mp + 20 ammunition- The Hellcat is available to airborne Doctrine (Perhaps a bug ?)