Before coming to Duke, I worked as an Academic Technology Specialist and Manager at Stanford University. I have a PhD from the University of Rochester in English, where I studied 19th century British literature and culture, sensationalism, and women's authorship. I also have a Certificate from the Susan B. Anthony Institute for Research on Women and Gender. I got my start in DH with the Camelot Project in the Robbins Library.

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Psychasthenia 2 is an interactive artwork that explores the culture of psychological diagnosis and treatment within the context of a highly mediated consumer culture that often produces the ills it purports to treat.

The project is a navigable 3D interactive space built with the game engine Unity.