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Divine Light can kill Pale Masters in public

So I was in a group with a lowlevel Paladin, me being a level 19 Wizard in lich form, when he suddenly was like "lemme try something"
He proceeded to use Divine Light, mind you, we were not in tavern brawl, not in a quest, we were in public, and this is the Result:
(Combat): _____'s divine light hit you for 180 points of light damage.
He did so twice and I was killed. I left the group to try and reproduce it, turns out you can kill any random Pale Master in undead form that is passing by. I don't think this is working as intended, because it can make really angry. Imagine being a lowlevel wizard in vampire form, not much HP yet and some Pally or Cleric suddenly goes "Let's troll that guy" and BOOM you are dead. Nothing you did, nothing you could predict, nothing you could prevent.
I already reported the bug, but from what I've heard the bug support is rather slow with catching up, so I decided to post it here as well. Why don't I stay alive in public? Because the undead form stays through entering and leaving quests, and activating it once and saving the 100 SP for in side a quest is rather nice.

Hope this reaches the devs, because I am really annoyed after that guy kept doing it several times, just for troll. After I asked him to, he stopped though, but the issue remains

P.S. please don't use it to kill ppl in public, play a fvs and use judgement, that is nasty enough for your fellow undead friends.

I second what happened there... it happened to my PM a few days ago too.

Curiously however, it seems not limited to Divine Light; in a quest I was in team today when a Pally used Turn Undead to kill a group of skellies in a quest we are doing. One of the team members was in Vamp form and he died. At first we didn't think much of it, but it turned out, Turn Undead affects the PM and kills him. We actually "tested" (means here joked around killing each other with it) multiple times to confirm that it does.

Hope that helps (some dev and not a troll) to figure what is going on wrong withe game logic.

Already stopped 2 vile undead from wandering freely among the streets of the Reach. Finally we lawful good paladins can take battle to the streets against the abominations who litter our fair city. No undead will walk here as long as warriors of the silver flame stand strong.

On a side note until they let me play an evil assassin or PM and makes content to cater to both spectrums of the alignment I will not tolerate so called good undead when on my own good characters. Followers of good dieties DO NOT TOLERATE UNDEAD EVER!

The Dev team seem to kick a lot of "own goals".
A loot discrepancy with VON1 and you hotfix it ASAP.

A clearly obvious game affecting bug that affects thousands of players in a very negative way and it will be in next patch....which will be? 1 day/week/month?
In the meantime, watch the griefers have a field day with your customer base.

No what would be fun would be for this to be SOP. As it should be. Its not griefing for paladins to be killing undead on sight. Its the most D&D thing I have seen in this game in years. Expecting people who want to take on the persona of a paladin to tolerate those who persue the path of darkness is WRONG

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