Traps are normally triggered by characters moving into specific locations but they can be more sophisticated. Magic that detects when a certain race of creature enters an area or a high-tech computer that activates the self-destruct system unless a codeword is said are both possible. Game Leaders are encouraged to use their imagination but also to remember a trap is a challenge and a challenge is there to entertain the players. Traps which are impossible to anticipate or defeat have limited entertainment value. ​

Traps are normally triggered by characters moving into specific locations but they can be more sophisticated. Magic that detects when a certain race of creature enters an area or a high-tech computer that activates the self-destruct system unless a codeword is said are both possible. Game Leaders are encouraged to use their imagination but also to remember a trap is a challenge and a challenge is there to entertain the players. Traps which are impossible to anticipate or defeat have limited entertainment value. ​