Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

The Toronto-based Vector Festival is “dedicated to showcasing digital games and creative media practices,” and its curators are seeking submissions of work to be featured in its fourth edition this summer.