Combat Rogue DPS Gear and Best in Slot (WoD 6.2)

This page is a gearing up guide for Combat Rogues. It is updated
for World of Warcraft WoD 6.2. It first presents the best in slot items
before listing, slot by slot, all the items, with a level higher than 575,
that you can acquire in the game. We also explain how you will be competing
for loot with other classes.

The other pages of our Combat Rogue guide can be accessed
from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by
FieryDemise,
a prominent Rogue theorycrafter and the author of
Rogue Chat (a theorycrafting
blog for Rogues), and by Vigilate, a
Combat Rogue who currently raids in Vodka.
You can watch her on Twitch and
follow her on Twitter.

Giving a complete BiS list makes little sense, because of
random Warforged upgrades and tertiary stats (such as sockets).
Since reforging is gone, you should simply look for items that
match your stat priority.

The only slot where you have a real choice to make is for trinkets. Below
you will find a comparison of all the raiding trinkets available in the game.
This comparison was made with Simulation
Craft, using the Tier 18 Mythic profiles with 10,000 iterations (we will
run the simulations with 100,000 iterations very shortly). Trinket values
may change with gear (item level, stats, etc.), so the list below is mainly
here to give you a rough idea. As Tier 18 Action Lists for Simulation Craft
improve, we will keep these rankings updated.

For single-target situations, here is how the various combinations rank (at equal item level):

Slow Main-hand / Slow Off-hand;

Fast Main-hand / Slow Off-hand = Slow Main-hand / Fast Off-hand;

Fast Main-hand / Fast Off-hand.

For multiple-target situations where you can use Blade Flurry, here is how the various combinations rank (at equal item level):

Fast Main-hand / Slow Off-hand;

Fast Main-hand / Fast Off-hand;

Slow Main-hand / Slow Off-hand;

Slow Main-hand / Fast Off-hand.

Note that you can swap weapons during fights to adapt to different
phases, but the cost of doing so is not trivial (due to swing timer
reset and RPPM behaviours). So, you should only do so during periods of downtime
or when you will be using the swapped weapon for a long time (at least 15 seconds).
For more data on this, please refer to FieryDemise's post on
Ravenholdt.