We want to make an Plugin based multiplayer Game, where anyone who wants can do it&#180;s own Object, Buildings, etc. A multiplayer realtime Game, where you control some Human like Creature and handle with Objects and Buildings.In 2D. The Multiplayer system uses an gzip-compressed self made Message system. including an ping every x minutes. The program uses as configfile an xml-file none validating. The Plugins like Buildings, Items, Living Object, etc. will be sub classes of an special class for each thing. The Server will keep of an list of user, which can automatic created or not. The password will be saved as SHA-1 Hash.

All "No" responses must be accompanied by an explanation to give the project owner an opportunity to respond and make changes.

In the first versions there is no 3D world planned so it the server neednt to be very good. I have an friend who has an server. The game will only contain some core objects(Building, Items, Creatures, etc.). Then if someone wants an objects he programms it, and share it with other players.

I'm voting "no" because I've had many such proposals cross my desk in the last few years and despite being much, much more detailed and thought-out none of them ever got anywhere because it's far too huge a thing to go anywhere with.

the skill in game design is deciding what not to do; deciding what to do is easy, but means you'll never actually produce anything worthwhile.

Sorry, the post was a cut&paste job, but I would still like to seea) A somewhat complete GDDb) A started TDD.

I don't think having uncompleted games on Java.net helps the community (which is what I believe the java.net cvs is for). Writing the GDD & TDD will help you gain an idea of the scale of the project you are suggesting, and show that you are dedicated enough to complete the project.

I played the game clonk, after i found it. It should be like that.But: Objects in Java, game in Java, later in 3dI can write an GDD but not in English cause my English is not good enough.what exactly is in the TDD? whats a part of it?is it like passwords will be hashed with SHA-1?@Athomas Goldberg I updated the desc or nedd i to post it here

I apologize for the dealy. With GDC and follow-up travelling, I have been away from the forums for thte last two weeks. I have updated the description, though I think the concerns mentioned above will need to be more fully addressed.

It will work st. like that:1)so. will start the server and do some serverconfigs(level, items, plans(for buildings, items, ...), startbuildings, terrain(where to play), ...2)Player will start there client and logon to the server3)the Gamemaster(who is sitting behind the server) will start the game4)the Players will dig for Rock, Gold, ... and build mines or whatever to reach the goal, which can be Sell all Gold, kill all Monstersbetter description?

Sorry, the post was a cut&paste job, but I would still like to seea) A somewhat complete GDDb) A started TDD.

I don't think having uncompleted games on Java.net helps the community (which is what I believe the java.net cvs is for). Writing the GDD & TDD will help you gain an idea of the scale of the project you are suggesting, and show that you are dedicated enough to complete the project.

Mike (evil)

I fully agree what mlk is saying. However before asking someone to do a design doc we should tell them first (eventualy with an example) what will be accepted as a design doc.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org