Game Theory Resources

- As part of a project I'm doing with Nielsen Online (previously Nielsen BuzzMetrics), I've created a collection of online chatter surrounding Command & Conquer. I haven't signed the NDA yet, but what follows is publicly available anyway.

- I'm not sure exactly where this part goes: it's really part mod, part community gaming (if you allow 'collaborative construction of technological space' as a sec reading of say Big Games and Urban Terror 4.0). Nonetheless, forwards I gather the linkies.

- As one of my dissertation chapters I intend to map out a 'modding' community. Playing a game is but one way to experience it; the surrounding meta-activities are just as socially and culturally relevant.

- This is an ever-expanding collection of summaries, excerpts, and quotes of some of the books that have thusfar been part of my overal project. For better or worse, I'll start by putting up my reading list for my comps.

- I'm working on a project that looks at the gaming properties of (large) media companies. On this page I'll list some of the press releases and other online sources to this end. If you want to read the whole thing though you'll have to subscribe to DFC Intelligence.

Joost is fascinated by games and human behavior. His research explores video games as an entryway to contemporary media culture. After completing a Master's degree in Media studies in Amsterdam, he continued his research in New York. There he was project manager on a landmark investigation of three decades of ownership trends in the American media landscape, the results of which were part of a congressional testimony, a series of articles and a book. In 2010 he received his doctorate from Columbia University for his dissertation titled "Social Gaming and Communicative Exchange." Joost currently teaches at the NYU Game Center.

In addition to his academic pursuits, Joost is also founder and CEO of an online games research firm called SuperData. In early 2010 the company secured multi-year seed funding, and today employs five people. Clients include publishers such as Electronic Arts, SEGA, Wargaming.net and Pokémon as well as all the major Wall street firms.

Joost lives in the East Village with his wife Janelle and son Maximus.