First of all, you may not use Mando Missile (nor any of its parts) for commertial or military purposes nor include it into any other add-on or mod (not even partially) nor redistribute or mirror it without Mandoble's prior permission and agreement (SixUpdater allowed).

NOTE: All the visual systems provided within Mando Missile (HUDs, MCCs, MMCs and TV cameras) are calibrated to appear correctly with the interface size set to "normal". You will find that option in ArmA2 -> Options -> Video Options -> Advanced -> Interface Size.

Read included mma_readmefirst.pdf for install and usage instructions, find here the online version.

Changes in v2.4b102

- Highly improved performance for MMA HUD and TV, these of you having locking on problems in overloaded missions should notice it- MMA TV, MCC, LRR and support console screens selfadjust for any interface size, no more small displays- Added systems for some missing ACE2 units (thanks to Shuravi-rnd)- Added rearming configurations for ACE2 Su34s- Added systems and rearming configs for Duala air units (except UFO)- Added systems and rearming configs for PRACS air units- Added systems for CWR demo air and land units - Nuclear effects performance improved, no more visual problems when detonation happens in large cities- RKLS STormShadow has GPS targeting again- Fixed RAH66 Hellfire setup- Added CWR units MMA setups (thanks to Shuravi-rnd)- Added CCIP for Mi24 bombs as well as x2 Igla rearming config.- Fixed mando_airsupport_code_ca was being called for airborne assault instead of mando_airsupport_code_pa

Changes in v2.4b100

- MMA ILS added automatically to all the airfields and Utes US Keh Sanh- TAB in Navigation mode cycles through MMA ILS destinations- Added 3D on-HUD projected ILS landing paths for most modern planes (see docs)- Nav mode now displays also current waypoint in most modern planes- MMA Fire Key in Nav mode opens the waypoint edit dialog (see docs)- Added a mechanism to add more extra MMA ILS destinations at mission level (see docs)- Added systems for RKSL Merlin- MMA XE Autolaunch addon updated (it was not initializing some ACE2 systems)- MMA No Score addon added, if present MMA score menu action will be hidden- Signatures changed to v2 for all the addons- Improved MCC TV performance- Towing tractor is now a rearming source by default (add them to carriers)- ACE_B61BombLauncher removed from rearming options

Changes in v2.4b99

- Mission designers may set minimum firing ranges for SCUDs.- AH64 monocle's terraing following lines visible only when flying at low alts- AH64 TV has less visual "noise".- New radar control system for Tunguska's commanders.- Setups for Meatball's F18 pilot and gunner as well as MMA rearming options.- ACE2 compatibility issues gone and many missing ACE2 systems added (thanks to Crusader and Shuravi-rnd)- NumK 5 now stops any movement for TV systems.- TV, MCC, LRR and Support console systems adapted for 3 monitors setups- Added some optimizations for Echo/Mando nuclear detonation generated fallouts for MP- mando_no_score global added, if set to any value MMA score menu action will not be present.- Added guidance mode 6 for portable systems: Optical manual guidance, 3 was for wired manual guidance.- Fixed MP issues caused by latest official OA patch, where BIS fired missile might not be detected and so not erased, resulting in a MMA guided missiles + an unguided one.- Some extra systems added, GLT Grippen, Su24 and others, as well as their MMA rearming options.- Patriot systems PAC1 and PAC2 added to be used with real Patriot launchers (models) or simulated.- Most still existing "mando_missiles\" fixed paths changed to use the global for mma path to ease up integration with other third party mods. This global can now be set before mma initialization.- Improvements added to automatic SAMS. Addon makers can now setup firing animations that will be used by the script when firing missiles.- Minor improvements for the SAM site system, stealth planes cannot be locked on, ECM emitting planes are harder to lock on and to keep the lock.

CreditsDefunkt, aside from pretty good ideas, he provided sounds, the outstanding images of the RWRs for east and west planes and fine-tuned all the PAAs present in the pack, he also modified Raptor6 MFD to include "NTSC" effect as well as some nice pp effects for older type cameras. Customized MMA HUDs including HMD and AH64 monocle, as well as Javelin, Metis, Stinger, Strela and Igla portable missiles.

Raptor6, do you like the fantastic background of the TV systems? it is from him.

Deanosbeano and scars who provided some mando turret models usable for the Phalanx gun.

Cyborg11 for the ACE2 setups

Evil Echo and Gigan for nuclear warheads

Special thanksAll these guys among others have been providing ideas and good testing along the life of this project: Alex72, Andrew, Crusader, Cyborg11, GossamerS, Jackass, Jay, Jinx, Kremator, Manzilla, Massimo, Rubberkite, Scars, Stiltman, Shuravi-rnd, Vengeance, ViperMaul and Xeno426.

Comments

#1

Nikoladis - 10 June 2010

Awesome.

But how do I change the keys to fire sidewinders etc. to buttons on my joystick, the change keys menu seem to ignore when I press buttons on joystick? And why can't I change the 'select next target' key?

#2

Mandoble - 10 June 2010

Select next target key is the default used by ArmA, you only need to map keys to your joy buttons, and if your joy doesnt come with a program tool to do that, there are several freeware ones that you can use for any existing joy.

#3

watar - 12 August 2011

Is there anyway to adjust the mouse sensitivity when you're using for example the AH-64D Hellfires? When you zoom in it is very difficult to aim correctly.