Azer

Written by Martin K.

Azer are dwarven clans who ventured too deep below ground and came back transformed. They claim that they had to infuse their bodies with essence from the elemental plane of fire to burn off the madness caused by the poison coming from below. Whether that is true or not, the flames have not just transformed their bodies, but also their minds. The fires have burned away most of their sanity, and they enter battle with a fierce rage that only gets worse as combat rages on.

Veteran troops of the Dwarf King who have experience fighting their Azer brethren know that most fights against Azer are either a quick victory or a hasty retreat. As the combat rages on, the flames in their hearts light up and they become more dangerous.

Most Azer clans have a fragile alliance with the Red Dragon. Slightly more sane members of their race can be found working the smithies of Drakkenhall.

2nd level versions

Azer Berserker

Normal 2nd level Wrecker Humanoid

Initiative: +10

Flaming axes +7 vs. AC (2 attacks)—5 + escalation die damage

Lava blood: When the Azer is hit by an enemy he is engaged with, he deals the escalation die in fire damage to the attacker.

Resist fire 12+

AC 16 PD 17 MD 12 HP 40

Azer Firegazer

Normal 2nd level Leader Humanoid

Initiative: +10

C: Mesmerizing Flames +8 vs. MD (1 nearby or far away enemy)—5 + escalation die fire damageNatural 16+: The target is dazed until the end of its next turn

Raise the heat: Free action when Azer Firegazer is reduced to zero hp. Increase the escalation die by one.