The affected creature remains where it is and does not attack or flee. It is not helpless and defends itself normally if attacked. Any threat breaks the spell on the threatened creatures. “herbs on a steak – that’ll calm ‘em down”

Candy 1 Wicca 1

TransformationLevel: 1Comp: V, M, C1 (pinch of sugar), F1 (rose quartz crystal wand, at least 3 cm long)Casting Time: castingRange: touchTarget: size-4 solid object or creatureDuration: 1 minutes/rankOther: may affect larger targets: Size-3 = 1 shift harder. Size-2 = 3 shifts harder. Size-1 = 6 shifts harder
Description: Candy 1 asks the caster to sprinkle the target with the sugar, touch the target with a wand, and say “Fac cibos” to activate the casting. The sugar crystals twinkle out of existence and the target appears unaffected. However, if the target is tasted and/or consumed by an animal or humanoid, the target will seem sweet and edible. (Note that this is a favorite spell of witch mothers with young children...)

Darken 4 Wicca 4

SummoningLevel: 4Comp: C1 (pinch of powdered soot), F4 (fleck of polished jet attached to a raven's hollow legion)Casting Time: castingRange: emanates from the casterTarget: cone4 (16 spaces)Duration: 1 round/rankDescription: The Caster puts one end of the bone into his/her mouth, holds the pinch of soot before the end of the bone, and blows. The soot swiftly expands into a cone-shaped cloud out from the Caster, darkening every space that is completely within the cone. These spaces are now considered dimly lit, causing a partial shift penalty to all combat, perception, and skill rolls requiring sight (ex. tinkering with mechanical apparatuses, rewiring a circuit, painting a picture, etc.). This spell is dispersible by any magical breeze or gust or strong wind over 10 Km/hour.

Darken 5 Wicca 5

SummoningLevel: 5Comp: C1 (pinch of powdered soot), F2 (fleck of polished jet attached to a raven's hollow legion)Casting Time: castingRange: emanates from the casterTarget: cone6 (36 spaces)Duration: 1 minute/rankDescription: The Caster puts one end of the bone into his/her mouth, holds the pinch of soot before the end of the bone, and blows. The soot swiftly expands into a cone-shaped cloud out from the Caster, darkening every space that is completely within the cone. These spaces are now considered dimly lit, causing a partial shift penalty to all combat, perception, and skill rolls requiring sight (ex. tinkering with mechanical apparatuses, rewiring a circuit, painting a picture, etc.). This spell is dispersible by any magical breeze or gust or strong wind over 10 Km/hour.

If the target has been affected, in order of progression by Fright 2, Fright 3, and Fright 4 and they are still in effect, then the target become immobilized and held in fear in addition to all other effects for the duration of the spell.

Glue 4 Wicca 4

UniversalLevel: 4Components: V, M, C2 (drop of animal glue)Casting Time: castingRange: touchTarget: size1 object (see special note below)Duration: 1 round/rankOther: noneDescription: While casting Glue 4, the Caster drops the glue onto the target and touches it, glue side down, to another object or surface. The target immediately sticks strongly to the object or surface for the duration of the spell. Str TN100 can sever the attachment before the end of the spell. Note that the target may be stuck to clothing that is worn by a living creature or humanoid – as long as it is not attached directly to fur, skin, or hair. This bond can withstand 10000 N, or roughly 1000 Kg mass. Special note: this includes one space of one immovable objects, such as wall, door, or floor. Forcefully removing exposed flesh from a glued object, before the expiration of the spell, causes 7d6 damage.

Hairdo 2 Wicca 2

TransformationLevel: 2Comp: V, M, F1 (hairbrush)Casting Time: castingRange: personalTarget: CasterDuration: 1 minute/rankOther: noneDescription: The Caster squeezes the brush between thumb and forefinger and says, “Mutantur pili __________, ” in which the blank is filled in with whatever type of hair style the Caster is able to produce from Dmst (see chart below), in the Caster's preferred language.

This casting can change the target’s hair color or extend length, however, it may make hair look shorter or give an appearance of baldness for the duration.

Lookalike Wicca 4

Charm (Manipulation)Comp: V, M, C2 (pea-sized piece of moonstone and the wing of a bark-colored moth), F2 (dried chameleon's tail)Casting Time: castingRange: mediumTarget: size1 human or humanoidDuration: 1 round/rankOther: noneDescription: The Caster squeezes the chameleon's tail against the moonstone and wing, and then takes on the face remembered (Memory TN100). The Caster then appears to be the desired person, as long as they are not under close scrutiny (Perception TN 100), and not being viewed with visual aides, and as long as they remain at least 5 spaces distant.

This casting does not affect clothing, accessories, or hair.

Those people who are of close acquaintance may see flaws in the guise (Mem TN100).

Mask Object 1 Wicca 1

Metamagic Level: 1Comp: V, M, C1 (dust), F1 (jar of flecks of gemstones clear quartz, amethyst, lapis lazuli, aquamarine, emerald, citrine, carnelian, and garnet)Casting Time: ritual (2 hour)Range: touchTarget: size0 or smaller objectDuration: 8 hoursOther: noneDescription: Mask Object 1 is a two hour ritual that unerringly hides the target from magical location spells. Spells and powers searching for a scry-blocked target automatically fail. If magical, it has no aura for the duration of the spell; however, the target can be searched and found physically.

Nightlight 1 Wicca 1

CharmLevel: 1Comp: V, M, C3 (one or more live fireflies, pea-sized lump of congealed nectar, ground ant bodies and mashed slugs), F3 (flecks of sunstone thrown into small translucent/transparent jar; caster must be adjacent to foliage and outdoors)Casting Time: pensiveRange: closeTarget: one firefly within range, lighting up one space with dim lightDuration: 1 round/10 rankOther: noneDescription: To activate Nightlight, the caster must be in range of one firefly, and the caster must outdoors near foliage. The caster places the pea-sized lump into or onto the item that the firefly will occupy, lifts the object, and sings a simple three-note scale (Music TN25). On success, the firefly lured by the Caster will converge upon the jar and dwell there for the duration of the spell, lighting the one space. At the end of the spell, the fireflies fly away.

Nightlight 3 Wicca 3

CharmLevel: 3Comp: V, M, C3 (one or more live fireflies, pea-sized lump of congealed nectar, ground ant bodieds and mashed slugs), F3 (flecks of sunstone thrown into small translucent/transparent jar; caster must be adjacent to foliage and outdoors)Casting Time: castingRange: closeTarget: one or more fireflies within range, depending on Soul resource spent (1 firefly: 1 Soul spent)Duration: 1 round/rankOther: The number of fireflies lured to the jar determines the range of light and additional Soul spent:

1 Soul point per firefly.

1 brightly-lit space radius per firefly summoned.

Caster may not lure more than 6 fireflies.

Description: To activate Nightlight, the caster must be in range of one or more fireflies, and the caster must outdoors near foliage. The caster places the pea-sized lump into or onto the item that the firefly will occupy, lifts the object, and sings a simple three-note scale (Music TN25). On success, the number of fireflies lured by the Caster will converge upon the holding object and dwell there for the duration of the spell, lighting the area around them as listed above. At the end of the spell, the fireflies fly away.

Nightlight 5 Wicca 5

CharmLevel: 5Comp: V, MCasting Time: castingRange: closeTarget: one or more fireflies within range, depending on Soul resource spent (1 firefly: 1 Soul spent)Duration: 1 round/rankOther: The number of fireflies lured to the jar determines the range of light and additional Soul spent:

1 Soul point per firefly.

1 brightly-lit space radius per firefly summoned.

Caster may not lure more than 6 fireflies.

Description: To activate Nightlight, the caster must be in range of one or more fireflies, and the caster must outdoors near foliage. The caster places the pea-sized lump into or onto the item that the firefly will occupy, lifts the object, and sings a simple three-note scale (Music TN25). On success, the number of fireflies lured by the Caster will converge upon the holding object and dwell there for the duration of the spell, lighting the area around them as listed above. At the end of the spell, the fireflies fly away.

Parley Homines Wicca 3

UniversalComp: C1 (fleck of lapis lazuli and pea-sized lump of charcoal folded into a small piece of parchment, vellum, or other type of “paper”), F3 (gold chain collar-type necklace with turquoise pendant that rests at the base of the neck or directly over the throat/vocal chords)Casting Time: CastingRange: touchTarget: willing size1 human or humanoidDuration: 1 round/10 rankOther: noneDescription: While wearing the emerald collar necklace, the caster holds the packet of charcoal and lapis lazuli in one hand. As the Caster touches the target, the packet vanishes; the target’s Native Tongue is temporarily changed to be that of the Caster’s. The other languages known remain unaffected.

Suave 5 (Charm Humanoid 5) Wicca 5

Charm [Manipulation] [Mind Affecting] [Language-dependent] [Sonic] [Humanoid]Level: 5Components: V, M, F1 (black item of apparel), C1 (breath mint)Casting Time: pensiveRange: touchTarget: size0 humanoidDuration: 1 round/10 rankOther: noneDescription: Charm Humanoid 5 makes a humanoid creature regard the caster as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by the caster or the caster’s allies, however, it cannot be affected by this spell. The spell does not enable the caster to control the charmed Humanoid as if it were an automaton, but it perceives the caster’s words and actions in the most favorable way. The caster can try to give the subject orders, but the caster must win an opposed Influence check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by the caster or the caster’s apparent allies that threatens the charmed Humanoid breaks the spell. The caster must speak the Humanoid’s language to communicate the caster’s commands, or else be good at pantomiming (Thespianism).

The affected person remains where they are and does not attack or flee. The target of the spell is not helpless and can defend itself normally if threatened. Any threat (physical, verbal, or other) breaks the spell on the threatened humanoid.

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