Yeah, i think you need to reset the whole engine if you want to change some rendering options bloom for example , but i think you can solve this by using params in materials and components and blueprints, like the post-process volumes or skyboxes BP, right r nRegards Zach

I think it 's true that in the mind of the indie game developers, Unreal sounds more complicated than Unity, but in the quality aspect, it 's unbeatable knowing that most of the features are working out of the box, like AAA camera and char movements, blueprints, c linking, HD ...