We are happy to announce the first release candidate of the 1.6 version of LuxRender.This release features tremendous improvements to the new LuxCore render engine which is still missing some of the features of classic LuxRender but has gained numerous unique features to help artists creativity.You can get a visual outlook of the new features in the wiki: shadow catcher objects, sky ground color, new image pipeline, much better nodes support in Blender, automatic blender materials conversion to name a few.The Blender integration is not the only one to have seen huge improvements, the 3DSMax plugin has also been reworked and is now much better integrated, follow the development in the 3DSMax forum.

Note: LuxBlend is not yet compatible with Blender 2.77 due to the switch to python 3.5, you need to use a previous version of Blender or compile luxrays by yourself with python 3.5 dependencies

Please note that LuxBlend is not yet compatible with Blender 2.77 due to the switch to python 3.5, you need to use a previous version of Blender or compile luxrays by yourself with python 3.5 dependencies.

Please note that LuxBlend is not yet compatible with Blender 2.77 due to the switch to python 3.5, you need to use a previous version of Blender or compile luxrays by yourself with python 3.5 dependencies.

Jeanphi

I wonder why this is, py3.5 does not change any lux relevant part.My Linux and OSX builds run fine with Blender 2.77 when done with python 3.4 !Is this only true for windows ?

Anyway, i already changed my boost to be compiled with py 3.5

Jens

Last edited by jensverwiebe on Tue Mar 22, 2016 6:58 am, edited 1 time in total.

Hey guys, the issue with OpenCL on GPU producing black renders when textures are used is gone, thanks!Meanwhile I have a new bug to report: object motion blur with OpenCL doesn't take into account shatter settings, meaning the amount of blur doesn't change, but switching to CPU makes it work.