Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)

Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems

Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *

Added AIRaceCompoundSwitch parameter to series files – if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set to 0 or not present AI will continue on the same default compound) **

Made softest compound default for F-Extreme. F-Reiza, F-Ultimate

DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL + M switches between the states)

Replaced tacho texture in native HUD

Revised & expanded default championship calendars for several series

Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules

Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas

Fixed bug that could cause AI to slow down too much in cool down lap after checkered flag

Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side

Fixed AI fuel slightly over fueling in qualifying (now AI does 3-4 lap runs and takes just enough fuel in between for the next run)