Reza is a fiery assassin who melts enemy heroes by stringing together a series of devastating abilities. His Firestarter perk adds even more damage to basic attacks while Troublemaker allows him to finish off fleeing foes or escape near-death situations.

Reza is unlockable with ICE only for the first seven days. Afterward, you will be able to unlock him with ICE or Glory.

Reza smashes the ground, creating a fiery shockwave in front of him. Scorcher deals damage to anything it passes through and collides with the first enemy hero or large minion hit.

Troublemaker (B)

Reza dashes to the target location, dealing damage to enemies he passes through. Reza's next basic attack deals bonus crystal damage. This ability has two charges.

Netherform Detonator (Ultimate)

Reza vanishes, then reappears at the target location in an empowered demon form. Upon reappearing, he unleashes a blazing explosion, damaging enemies and consuming Firestarter within the target radius. Reza then applies Firestarter to all enemies nearby.

WALLPAPERS

'Valkyrie' Grace (Epic)

Valkyries ride to collect the finest warriors for feasting and war in the Netherworld. The eldest of these, Grace, has selected a berserker for her army... but will the berserker go willingly? Read on to learn more about 'Valkyrie' Grace!

AVAILABILITY

Beginning August 11 at 12PM PDT, 'Valkyrie' Grace will be available in a special Rare Mystery Chest that can be purchased for 199 ICE. The chances of unlocking her skin are 1/8.

WALLPAPERS

'Dire' Fortress (Rare)

The Old World was cared for by druids until the northmen brought war. As a last compromise, the land was given to the northmen except for the temple, guarded by Fortress' pack. Read on to get a glimpse of the war-torn alpha, his family, and Corb, his magic green war doll.

AVAILABILITY

'Dire' Fortress will available for direct purchase on 8/9 for 900 ICE.

WALLPAPERS

'Butterfly' Celeste (Rare)

Legend says that lovers who cannot be together become butterflies in the afterlife. These star-crossed beauties need a celestial mage to protect them. Read on to discover more about 'Butterfly' Celeste!

AVAILABILITY

'Butterfly' Celeste will available for direct purchase on 8/9 for 900 ICE.

WALLPAPERS

We made talents glory-based because we wanted it to be a progression system for everyone, but based on the feedback we've received, players are hitting a brick wall on progress, especially those of you playing free. We want everyone to make meaningful progress and to enjoy collecting upgrades so we modified talents' economic model by drastically lowering the cost of leveling them up. Our hope is these juicy new price points make talents more accessible.

CLAIM YOUR GLORY REFUND

If you got Talents before Update 2.7, we're refunding you 100% of the difference between the old cost and the new, much-lower Glory cost. You'll be notified of this deposit via pop-up message once you log in for the first time after Update 2.7 is live.

Blitz Changes

Blitz

Blitz continues to evolve as we observe how people play and consider player feedback. This update, we focused on pushing players out of the lane and back into the jungle by making turrets harder to kill. We also beefed up the sentries to prevent a sneaky sentry camp strat that was creating a frustrating experience for players.

Middle Sentry is no longer visible without vision

25 second respawn time added to the sentries

Turret health increased

User Interface Updates

Quests

Added Grace hero quests

Removed "Play Casual" quests

Hero-specific quests are now refresh after 12 hours, not 18

Tap-And-Hold Scoreboard

Prefer to take a quick glance at the Scoreboard without the taps and distraction of pulling up - then closing - the screen? Now, you can toggle on a tap-and-hold for the Scoreboard so that it only appears for as long as your finger is on the Scoreboard button.

Tap-and-Hold Scoreboard added

Turn on this feature by checking the box in the Scoreboard screen itself. (After selecting this once, the game will remember your preference.)

Hero Select (Blitz, Casual And Non-Draft Ranked)

Now hides heroes you don't own, so that it's easier to contemplate and select your hero for each match.

New Card Boxes

Card buying used to be an odd process that involved multiple boxes to choose from and a jumble of cards inside. We worked to create a clear and enjoyable way for players to get good cards.

Moving forward, we're consolidating card purchasing to one box to eliminate confusion over which box to open. Here's how it works:

Unlock 4 random cards

1 Rare or better card guaranteed

Price: 399 Glory

Hero Balance

"We addressed one of Baron's major pain points: Invisible CC immunity after one second of landing. - Nivmett"

Rocket Launcher

- Basic attack weapon damage down from 130% to 120%

Jump Jets

- Removed 1 second of ignoring all debuffs after landing

"Blackfeather no longer spends thousands of gold on flowers for his rose trail. Instead, he's focusing on slowing enemies with On Point. - Nivmett"

Tension Bow"Similar to Poisoned Shiv, Tension Bow had become essential in almost every weapon build. We returned it to its original pre-buff strength. - Nivmett"

- Armor Pierce down from 12% to 10%

Talents Balance

Your feedback told us that Talents did not feel impactful enough, and if you don't feel the difference, why would you bother upgrading? Your input has led to a massive overhaul of the Talents pool. The goal of this initiative is to make sure that talents and upgrades are always worth using. Check out the changes below:

GIFT OF LIFE

Fortified health base increased from 40% to 75%

Fortified health scaling increased from 2% to 7.5%

AVENGING WRATH

Charge time base decreased from 130% to 95%

Charge time scaling increased from -3% to -5%

Damage to burning targets scaling increased from 2% to 4%

HEALING VERSE

Heal ratio base increased from 15% to 35%

Heal ratio scaling increased from 2% to 7.5%

Damage base increased from 70% to 75%

Cooldown base decreased from 60% to 50%

CORE OVERCLOCK

Attack speed per stack base increased from 25% to 35%

Passive weapon power scaling increased from 1% to 1.5%

PRIME TIME

Fortified health per stack scaling increased from 1% to 2.5%

Cooldown base decreased from 140% to 100%

Cooldown scaling increased from -2% to -3%

Duration base decreased from 4 seconds to 3 seconds

ACCELERATION

Movement speed base decreased from 3 to 1.5

Movement speed scaling increased from 0 to 0.5

Barrier base increased from 120% to 125%

Barrier scaling increased from 5% to 7.5%

Cooldown scaling increased from -1% to -7.5%

VANGUARDIAN

Barrier scaling increased from 2% to 7.5%

Damage base decreased from 125% to 100%

Damage scaling decreased from 4% to 2.5%

Cooldown base decreased from 130% to 95%

Cooldown scaling increased from -1% to -1.5%

HEAVY HITTER

Damage base increased from 125% to 155%

Damage scaling increased from 5% to 15%

Cooldown scaling increased from -2% to -3%

Bonus range base decreased from 3 to 1

KNOCKOUT PUNCH

Damage base decreased from 70% to 50%

Damage scaling increased from 5% to 10%

Cooldown base decreased from 125% to 70%

Cooldown scaling increased from -5% to -10%

BAD BAD MOJO

Damage base increased from 76% to 90%

Damage scaling increased from 1% to 2.5%

Cooldown base increased from 70% to 80%

Cooldown scaling increased from -1% to -1.5%

THE REAPER

Heal base increased from 40% to 45%

Heal scaling increased from 3% to 4%

Passive attack speed scaling increased from 1% to 3%

ARMY OF SOULS

Damage base decreased from 160% to 120%

Damage scaling increased from 10% to 15%

Cooldown base decreased from 90% to 80%

Cooldown scaling increased from -1% to -7.5%

TURBO JETS

Damage base increased from 60% to 70%

Damage scaling increased from 1% to 2%

Cooldown base decreased from 120% to 110%

Cooldown scaling decreased from -1% to -2%

ENDLESS MORTARS

Damage base decreased from 50% to 35%

Damage scaling increased from 2% to 3.5%

Charges base increased from 4 to 8

Energy cost base decreased from 30% to 20%

TRION CANNON

Attack range base decreased from 1.1 to 0.5

Cooldown override base decreased from 5 to 1.5

Charge time scaling increased from -1% to -7.5%

Damage base increased from 40% to 60%

Damage scaling increased from 5% to 7.5%

HUMMINGBIRD HEART

Passive weapon power base decreased from 6% to 5%

Passive attack speed base increased from 15% to 20%

Passive attack speed scaling increased from 1% to 2%

POINT GUARD

Barrier base increased from 110% to 125%

Barrier scaling increased from 2% to 5%

Radius base decreased from 12 to 9

ELUSIVENESS

Damage base decreased from 60% to 40%

Damage scaling decreased from 8% to 5%

Focus cost decreased from 60% to 40%

Charge time base decreased from 90% to 70%

Charge time scaling increased from -5% to -7.5%

ADVANCING GUARD

Weapon power per stack base increased from 3% to 5%

Crystal power per stack base increased from 3% to 5%

Duration base increased from 30 seconds to 40 seconds

QUICK PURSUIT

Merciless Pursuit reduction per hit base increased from 6% to 10%

Merciless Pursuit reduction per hit scaling increased from 1% to 1.5%

Blast Tremor reduction per hit base increased from 2% to 5%

SHOCKWAVE

Damage base decreased from 45% to 40%

Damage scaling increased from 5% to 7.5%

Cooldown base decreased from 60% to 50%

Cooldown scaling increased from -5% to -7.5%

YOUNG STAR

Impact damage base decreased from 60% to 30%

Damage per second base increased from 30% to 70%

Damage per second scaling increased from 2% to 2.5%

Bonus duration base decreased from 8 seconds to 4 seconds

CORE LEAF CLOVER

Damage base decreased from 40% to 25%

Damage scaling increased from 2% to 2.5%

Cooldown base decreased from 160% to 125%

Cooldown scaling increased from -1% to -4%

GALAXY COLLAPSE

Impact damage base decreased from 85% to 70%

Supernova damage base increased from 90% to 100%

Supernova damage scaling increased from 1% to 10%

SWARMING LIGHT

Charge time base decreased from 95% to 90%

Charge time scaling increased from -1% to -2%

Damage base decreased from 110% to 100%

Damage scaling increased from 2% to 2.5%

BINDING DUST

Bonus movement speed base decreased from 1.8 to 1.5

Bonus movement speed scaling increased from 0.05 to 0.15

Damage base increased from 75% to 90%

Damage scaling increased from 1% to 5%

FAIRY HEALING

Passive crystal power scaling increased from 3% to 5%

Max health regeneration base increased from 4% to 5%

Max health regeneration scaling increased from 0% to 1.5%

LONGTOOTH

Passive weapon power base decreased from 6% to 1%

Passive attack speed base increased from 15% to 20%

Bonus range base increased from 2.5 to 3.5

CRITICAL WOUNDS

Critical chance per wolf decreased from 30% to 15%

Passive critical damage base increased from 20% to 25%

Passive critical damage scaling increased from 2% to 2.5%

Cooldown base decreased from 120% to 100%

Cooldown scaling increased from -2% to -4%

FLANK ATTACK

A and B Cooldowns base increased from 130% to 180%

A and B Cooldowns scaling increased from -1% to -10%

Bleed damage base increased from 55% to 80%

Bleed damage scaling increased from 3% to 7.5%

VIOLENT AFTERBURN

Damage base decreased from 80% to 70%

Damage scaling increased from 1% to 2%

Cooldown base decreased from 120% to 95%

Cooldown scaling increased from -1% to -1.5%

STUNNING BLOODSONG

Damage base decreased from 70% to 40%

Damage scaling increased from 1% to 5%

Cooldown base decreased from 95% to 75%

Cooldown scaling increased from -1% to -2.5%

Stun duration decreased from 1.25 seconds to 0.75 seconds

TWISTED PURSUIT

Damage base increased from 60% to 90%

Damage scaling increased from 2% to 7.5%

Cooldown base decreased from 90% to 70%

Cooldown scaling increased from -1% to-7.5%

SEAL OF RETRIBUTION

Bonus damage base increased from 120% to 125%

Bonus damage scaling increased from 1% to 4%

Passive crystal power base decreased from 20% to 15%

Passive crystal power scaling decreased from 3% to 2.5%

DOUBLE BENEDICTION

Damage reduction scaling increased from 2% to 3%

Charge time base reduced from 95% to 80%

Charge time scaling increased from -1% to -3.5%

UNITED FRONT

Healing base increased from 50% to 75%

Healing scaling increased from 10% to 15%

Cooldown base decreased from 90% to 80%

Cooldown scaling increased from -5% to -7.5%

RAMPAGE

Damage base increased from 90% to 100%

Damage scaling increased from 2% to 2.5%

RECONSTITUTION

Lifesteal scaling increased from 1% to 2.5%

Cooldown base increased from 90% to 95%

Cooldown scaling increased from -1% to -2.5%

BIG APPETITE

Bonus duration base decreased from 3 seconds to 0.5 second

Bonus duration scaling decreased from 0.5 seconds to 0.25 seconds

Cooldown base reduced from 80% to 50%

Cooldown scaling increased from -1% to -5%

SPEED LOADER

Damage base increased from 75% to 90%

Damage scaling increased from 1% to 2.5%

Energy cost base increased from 40% to 50%

SKEDADDLING

Bonus duration base decreased from 3 seconds to 1 second

Cooldown base decreased from 65% to 60%

Cooldown scaling increased from -1% to -2.5%

THREE OF A KIND

Damage base increased from 50% to 60%

Cooldown base decreased from 70% to 60%

Cooldown scaling increased from -1% to -5%

PATH OF THE SEEKER

Passive weapon power base increased from 1% to 5%

Passive weapon power scaling increased from 0.5% to 1.5%

Passive crystal power base increased from 1% to 5%

Passive crystal power scaling increased from 0.5% to 1.5%

CHA-CHA-CHAKRAM

Angle base decreased from 45 to 25

Damage base increased from 60% to 80%

Damage scaling increased from 3% to 5%

Cooldown base decreased from 150% to 110%

Cooldown scaling increased from -1% to -2.5%

SHIMMER HEAL

Max health heal base increased from 20% to 40%

Max health heal scaling increased from 5% to 7.5%

Cooldown base decreased from 80% to 60%

Cooldown scaling increased from -1% to -7.5%

ROCKET LEAPFROG

Cooldown base decreased from 145% to 90%

Cooldown scaling decreased from -3% to -2%

Energy cost base decreased from 100% to 50%

Passive armor scaling increased from 2% to 2.5%

BACKUP BUTTON

Charge time base decreased from 80% to 70%

Charge time scaling increased from -0% to -2.5%

Damage base increased from 70% to 75%

Damage scaling increased from 3% to 5%

THUNDERING STEPS

Bonus movement speed base decreased from 2 to 1.5

Bonus movement speed scaling increased from 0 to 0.5

Passive weapon power base decreased from 10% to 7.5%

Passive weapon power scaling increased from 1% to 2.5%

GLIMMER VOLLEY

Damage base increased from 60% to 70%

Damage scaling increased from 1% to 2%

ACTIVE RELOAD

Cooldown base increased from 80% to 95%

Cooldown scaling increased from -1% to -2%

Damage base increased from 60% to 70%

Damage scaling increased from 2% to 5%

Energy cost for A and B decreased from 100% to 40%

PIERCING SHOT

Damage scaling increased from 7.5% to 10%

Cooldown scaling increased from -5% to -7.5%

FRENZIED

Ability damage base decreased from 70% to 60%

Ability damage scaling increased from 1% to 2%

Pouncy Fun cooldown reduction per hit base increased from 8% to 10%

Twirly Death cooldown reduction per hit base increased from 10% to 15%

Quality Of Life & Performance Improvements

Modified chat configurations to improve stability and added in significantly more chat instrumentation so that we can better identify, track, isolate and resolve any ongoing or future chat issues.

Step-change improvement in Match Accept stability

Made animations more efficient.

Reduced network traffic.

Reduced memory usage.

Latency Improvements

Through the use of new local servers, we're improving latency in hotspots all over the world. These infrastructure improvements are now positively impacting 34% of players globally. Here are some of the highlights:

Southeast Asia has experienced a 35% decrease in the number of lag spikes.

In Australia, lag spikes were reduced by 15%.

In Indonesia, we reduced average ping by 11% and improved ping consistency by 62% (meaning far fewer wild fluctuations in ping), with lag spikes reduced by 13%.

In the Philippines, we reduced average ping by 6% and improved consistency by 32%, with lag spikes reduced by 24%.

In India, we improved consistency by 20% and reduced lag spikes by 8%.

In Cambodia, we reduced average ping by 19% and improved consistency by 32%, with lag spikes reduced by 55%.

In Thailand, we reduced average ping by 8% and improved consistency by 35%, with lag spikes reduced by 23%.

In Korea, we dropped the average ping by 15% from 72 milliseconds to 61ms, and we reduced ping fluctuations by 48%, with lag spikes reduced by 10%.

In North America, we reduced lag spikes by 10%.

In Europe, we reduced lag spikes by 4%.

The bottom line is the tech improvements we've been testing are working, so we'll leverage these learnings to continue to improve ping and stability for players everywhere. -PlayoffBeard

Bug Fixes

Fixed an issue that caused Samuel's Malice & Verdict to not do damage and not show the particle effect (but was showing the animation and going on cooldown).

Fixed a bug where Grumpjaw was able to instantaneously attack twice after activating Hangry.

Fixed a bug that caused Gwen's Skedaddle to not block Grumpjaw's Grumpy skill.

Fixed a bug where stealthed enemy heroes could be detected erroneously.

Fixed a bug where Petal would occasionally lose her munions permanently.

Recalling now stops Skye's forward barrage and also breaks the lock from Suri Strike.

Fixed a bug that allowed Skye to quickly return to battle by regenerating with Suri Strike.

Rapidly moving back and forth while locked on as Skye no longer occasionally causes her position to get out of sync with the server.

Fixed a typo on Skye's Target Lock so it properly indicates her extra 10% bonus damage when locked on.

Fixed an issue that caused Idris to be locked onto the ground if stunned just before using his Shimmer Strike.

Stopped Grace from latching onto recalling enemies.

Modified the Recall sound to be on the same cooldown as any other spammable sound so that it can only be heard the first time it is used rather than every time someone uses it.

Fixed a visual issue that caused Reflex Block's particle effects to last longer than it should (no change to the Reflex Block length or how it works).

Fixed an issue that could cause the wrong trophies to show when looking at other guilds.

Fixed a bug that could cause the UI in guilds to go all wonky (technical term) when promoting/demoting/removing members.

Fixed an issue that allowed Team leaders to start queue for next match even if other members were still looking at end-game results screen.

Talents Bug Fixes

Fixed a bug that caused Rona's MOAR Rage talent to provide double the weapon power bonuses.

Fixed a bug where Grumpjaw's Rampage talent was doing damage to things he walked over after using his Grumpy skill instead of during his Grumpy skill's charge.

Fixed an issue that could in rare instances cause a player's talent to change mid-match.

Fixed a text discrepancy on Kestrel's Active Reload talent. It should now properly show base numbers of Damage 70% and Energy 40%.

Fixed Phinn's Phaster Talent text to more accurately reflect what it does.