An FAQ/Walkthrough for...
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Copyright 2003, Perfect Light
All rights reserved
Version 0.1
Today's Topic: F-Zero GX
Only For /|\
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| | | \ / | | | N I N T E N D O
| | | | | | | GAME CUBE
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THIS GUIDE IS DEDICATED TO CAPTAIN FALCON, MY FAVORITE RACER AND ALL-OUT
INCREDIBLE BOUNTY HUNTER!
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==| _ |\ \/ /========================================================
|___ | > < T A B L E O F C O N T E N T S
==|_____|/_/\_\========================================================
I) Introduction
II) Newsroom
III) Controls
IV) Pilots and Machines
V) Plates and Terrain
VI) The Game Screen
VII) Grand Prix Walkthrough
VIII) Story Mode Walkthrough
IX) Acknowledgments
X) Disclaimer
XI) A Fond Farewell!
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|___ | > < I) I N T R O D U C T I O N
==|_____|/_/\_\========================================================
As a huge fan of F-Zero X for the Nintendo 64, I was not surprised when
I instantly pounced for this game when it came out. Renting it was not
enough, I just had to have it, so this game is going to be mine! I
intend to fill the following pages with information on winning the races
jammed into the super-fast racer known as F-Zero GX, the GameCube
version of the game. Also, you can take your memory card to the arcade
and play that version, F-Zero AX. Anyhow, enough of my gab, and let's
get into the guide itself! Yeah, baby!
-Perfect Light
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|___ | > < II) N E W S R O O M
==|_____|/_/\_\========================================================
First Version - Version 0.1
Completed: 9/1/03
This version is very basic. It has all the necessary requirements, all
pilot listings and their machines, along with stats, and I've done two
Cups of the Grand Prix. I have not yet started Story Mode, so that
section has yet to be completed, and I will add section for best times
to be sent to me in upcoming versions. Also, I am thinking of adding a
custom vehicles section once I unlock a sufficient amount of parts. Just
hang in there, guys! In the meantime, GO GO GO!
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|___ | > < III) C O N T R O L S
==|_____|/_/\_\========================================================
Here is my controller for your viweing pleasure!
L Shoulder---;;L;; ;;R;;---R Shoulder Button
Button / \ / -Z- \------Z Trigger
\ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; /
; ,;;;;;;; NINTENDO ;;;;;;, ;
/ _____ ; GAMECUBE ; -X- -\---------X Button
/ / ;;;; \ ; ; /-----\|\
Control---/--/-; oo ; \ ; ; \ A /Y-\-------Y Button
Stick ; \ ;;;; / ; ; __ \_|_/ | ;
Start---;----\____/---;-----O ; /B \ |-----;-------A Button
|\ ;;;;;;;;;;;;;;;;\__/--------/|------B Button
| `.;;----; ;;;; ;;;; ;----;;.' |
| ; \ / ___ ; |
D-Pad---|----------/--_|_ \ / / C \-\-----------|------C Stick
| ; \ | / \ \___/ / ; |
| | \______/ \______/ | |
| | | |
\ | | /
\_____/ \_____/
This section contains an in-depth look at all aspects of your machine's
controls, whether it be necessary or not. If you know all about the
controls, skip down, but if you want some tips and pointers, read on!
Control Stick: Steer
The Control Stick is used when your machine is moving. When you move it
left and right, you can steer your craft to the left and right,
respectively. The more you tilt the stick, the harder the machine will
turn. Also, when moving at insanely fast speeds, you can use the Control
Stick to manipulate the nose tilt of your machine in your favor. When
you drive, tilt the Stick back to point the nose up. This can be useful
for slowing down to avoid falling off the track. If you point the Stick
up, your nose will point down. USe this when moving incredibly fast to
keep your machine from flying off the track.
In the air, use the Control Stick to manipulate how fast you go and how
far you fly. By pointing the Stick down, your machine will point up
(make sure this change is only slight), thereby increasing lift and
flying time, and allowing you to glide for long periods of time. If you
push the Stick forward, you can angle the nose slightly downwards, and
increase your speed, while decreasing your flying time. I'd say angling
down is the best way to go when flying through the air, and then
straighten out just before you hit the track to avoid bouncing off it
while being tilted forwards.
A Button: Accelerate
This button should need no explanation, but if you want the machine to
move, you'll have to keep this button pressed the whole time. Use this
in conjunction with the Control Stick to drive your machine.
B Button: Air Brake
If you find yourself moving too fast, release the accelerator and jam on
the air brakes. You can slow down by simply letting go of A, but by
hitting B, you will come to an almost immediate stop.
Y Button: Boost
Only used during the second and third laps, the boost is used to give
your machine a temporary and incredible burst of speed. It is most
useful on those long straightaways where a boost is effecient enough to
send you ahead of the competition and not right into a wall. This extra
speed comes at a cost, however. Every time you use a boost, part of your
Energy is drained. Once that bar is gone, the next hit will take you
out.
X Button/Z Trigger: Spin
When you are competing against rival cars, sometimes you'd like to take
one out of the race. Press X or Z to start your machine into a spin.
However, because of the amount of speed you lose, only so this if you
are sure you'll make a directi hit. Use this to knock fellow machines
off the track. Start spinning and then swerve into your target as hard
as you can to hopefully force them to retire.
R Shoulder Button/L Shoulder Button: Veer
Use these buttons to veer to the right or left, respectively. You can
use them to make sharp turns or ram fellow racers off the track or into
a wall to drain both your and your target's Energy bars, hopefully
finishing them off before you finish yourself off. However, veering is
most commonly used to make tight turns without slowing down as much as
you would be forced to normally.
Control Pad Up/Down: Change Camera
Use the +Control Pad to change the angle of the camera.
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|___ | > < IV) P I L O T S A N D M A C H I N E S
==|_____|/_/\_\========================================================
These guys are all listed in alphabetical order (according to first
names or only names) for easy referece. :D Although this section may
have been boring and monotonous for me, it is certainly not intended to
be for you. I made this section as a quick and easy reference for all
those loyal F-Zero GX fans out there that want to choose the best
machine.
01 - Antonio Guster 02 - Baba 03 - Beastman
Sex: Male Sex: Male Sex: Male
Age: 36 Age: 19 Age: 30
Machine: Green Panther Machine: Iron Tiger Machine: Hyper Speeder
Body: A Body: B Body: C
Boost: B Boost: D Boost: C
Grip: D Grip: A Grip: A
Weight: 4541 lbs Weight: 3924 lbs Weight: 3218
04 - Billy 05 - Bio Rex 06 - Black Shadow
Sex: Male Sex: Unknown Sex: Male
Age: 7 Age: 9 Age: Unknown
Machine: Mad Wolf Machine: Big Fang Machine: Black Bull
Body: B Body: B Body: A
Boost: B Boost: D Boost: E
Grip: C Grip: A Grip: A
Weight: 3285 lbs Weight: 3350 lbs Weight: 5158 lbs
07 - Blood Falcon 08 - Captain Falcon 09 - Draq
Sex: Male Sex: Male Sex: Male
Age: 37 Age: 37 Age: 137
Machine: Blood Hawk Machine: Blue Falcon Machine: Mighty Typhoon
Body: B Body: B Body: C
Boost: A Boost: C Boost: A
Grip: E Grip: B Grip: D
Weight: 2579 Weight: 2777 lbs Weight: 2094 lbs
10 - Dr. Clash 11 - Dr. Stewart 12 - Gomar and Shioh
Sex: Male Sex: Male Sexes: Male
Age: 55 Age: 42 Ages: Unknown
Machine: Crazy Bear Machine: Golden Fox Machine: Twin Noritta
Body: A Body: D Body: E
Boost: B Boost: A Boost: A
Grip: E Grip: D Grip: C
Weight: 4894 lbs Weight: 3130 lbs Weight: 1719 lbs
13 - Jack Levin 14 - James McCloud 15 - Jody Summer
Sex: Male Sex: Male Sex: Female
Age: 19 Age: 32 Age: 25
Machine: Astro Robin Machine: Little Wyvern Machine: White Cat
Body: B Body: E Body: C
Boost: D Boost: B Boost: C
Grip: A Grip: B Grip: A
Weight: 2314 lbs Weight: 3064 lbs Weight: 2535 lbs
16 - John Tanaka 17 - Kate Alen 18 - Leon
Sex: Male Sex: Female Sex: Male
Age: 31 Age: 30 Age: 16
Machine: Wonder Wasp Machine: Super Pirahana Machine: Space Angler
Body: D Body: B Body: C
Boost: A Boost: C Boost: C
Grip: D Grip: B Grip: A
Weight: 1984 lbs Weight: 2226 lbs Weight: 2006 lbs
19 - Michael Chain 20 - Mighty Gazelle 21 - Mr. EAD
Sex: Male Sex: Male Sex: Unknown
Age: 39 Age: 37 Age: Unknown
Machine: Wild Boar Machine: Red Gazelle Machine: Great Star
Body: A Body: E Body: E
Boost: C Boost: A Boost: A
Grip: C Grip: C Grip: D
Weight: 4652 lbs Weight: 2932 lbs Weight: 4122 lbs
22 - Mrs. Arrow 23 - Octoman 24 - Pico
Sex: Female Sex: Male Sex: Male
Age: 27 Age: Unknown Age: 124
Machine: Queen Meteor Machine: Deep Claw Machine: Wild Goose
Body: E Body: B Body: A
Boost: B Boost: B Boost: B
Grip: B Grip: C Grip: C
Weight: 2513 lbs Weight: 2182 lbs Weight: 3571 lbs
25 - Roger Buster 26 - Samurai Goroh 27 - Silver Neelsen
Sex: Male Sex: Male Sex: Male
Age: 41 Age: 45 Age: 98
Machine: Mighty Machine: Fire Stingray Machine: Night Thunder
Hurricane Body: A Body: B
Body: E Boost: D Boost: A
Boost: B Grip: B Grip: E
Grip: B Weight: 4320 lbs Weight: 3373 lbs
Weight: 3924 lbs
28 - Super Arrow 29 - The Skull 30 - Zoda
Sex: Male Sex: Male Sex: Male
Age: 35 Age: 241 Age: Unknown
Machine: King Meteor Machine: Sonic Phantom Machine: Death Anchor
Body: E Body: C Body: E
Boost: B Boost: A Boost: A
Grip: B Grip: D Grip: C
Weight: 1896 lbs Weight: 2226 lbs Weight: 3571 lbs
Wasn't that fun? ;) Now you've got your quick and easy-to-use driver
reference.
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|___ | > < V) P L A T E S A N D T E R R A I N
==|_____|/_/\_\========================================================
Scattered around each and every track and different types of plates and
terrain. This section is dedicated to listing them all!
Zipper: The most commonly used plate, this acts as a boost, much like
the one your machine is equipped with, and it gives you a temporary but
useful burst of speed without draining Energy. These are mostly seen in
straightaways and on large hills. They are yellow, by the way.
Pit Area: When your Energy meter needs filling, drive over the pink Pit
Area to replenish your Energy. They are usually long and narrow so stay
in the glow when you need Energy!
Jump Plate: Glowing, green plates with arrows on them will pop you
straight up into the air. If you use it wrong, you could fly off the
track to your doom, but if you use them right, you can shave off
precious seconds from that time.
Slip Zone: Blocks of ice will send you sliding out of control if you
don't know how to control yourself on them. The trick is to never
oversteer on these patches, or you'll go completely out of control.
You'll probably want to avoid these when you're a novice and maybe even
an intermediate driver.
Dirt Zone: Pebbles that litter the track bump you around and
consequently slow you down when you drive over them. Make sure to avoid
these as well.
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|___ | > < VI) T H E G A M E S C R E E N
==|_____|/_/\_\========================================================
Just like in my Godzilla:DAMM guide, I shall not disappoint my loving
fans of their wonderful game screen, coming from my ultimate ASCII
powers! ;) Here is the game screen for F-Zero GX...
_____________________________________________________________________
| [ ] _________________ |
| | | [ Placement ] 1/3 |_________________| |
| | Rank | [ Number ] Lap Energy |
| | | [ Shown ] Time |
| | | [ Here ] [ Total Time ] |
| | | /30 [ Here ] |
| | Pics | Lap Time |
| | | [ Lap Time Here ] |
| | | |
| | | |
| | | |
| | Shown | |
| | | |
| | | |
| | | [ ] |
| | Over | [ Track ] |
| | | [ ] |
| | | [ Map ] |
| | | [ ] |
| | Here | [ ] |
| | | [ Here ] |
| [ ] [ ] |
| |
| [ Kills ] [ Speed ] km/h |
|_____________________________________________________________________|
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|___ | > < VII) G R A N D P R I X W A L K T H R O U G H
==|_____|/_/\_\========================================================
Before we jump into the Cups, I have to go over some of the rules of the
races. First of all, for each place you get in a race, you get a number
of points. At the end of the five courses, whoever has the most points
wins the Cup. Here is a chart showing the number of points for each
placement.
+---------------------------------------------------------------------+
| Place | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---------------------------------------------------------------------|
| Points |100|93 |87 |81 |76 |71 |66 |62 |58 | 54 | 50 | 47 | 44 | 41 |
+---------------------------------------------------------------------+
| Place | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
|---------------------------------------------------------------------|
| Points | 38 | 35 | 33 | 31 | 29 | 27 | 25 | 23 | 22 | 21 | 20 | 19 |
|---------------------------------------------------------------------|
| Place | 27 | 28 | 29 | 30 | |
|---------------------------------------------------------------------|
| Points | 18 | 17 | 16 | 15 | |
+---------------------------------------------------------------------+
Also, there is no boosting in the first lap. Why? Because the cars are
so freaking packed together that it wouldn't help much anyway. But once
the second lap begins, you can start using your booster! While using
boosts, make sure you drive over Pit Areas to replenish your Energy.
You have a limited number of times you can replay a race before you lose
the Cup completely. This is measured by the number of spare machines
you've got. Once you run out, the Cup is lost to you.
Oh, you can use the D-Pad for more precise Balance settings, instead of
using the Control Stick. Here are my common Balance settings:
Center: Just leave it.
Halfway to Max Speed: Put the arrow halfway from fully on Max Speed.
Max Speed full: Go all the way to Max Speed!
/\_ _ _ _ _ _ _
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| |
=| |===========================
| | THE RUBY CUP
=| |===========================
|_|
_______________________
/ MUTE CITY: TWIST ROAD |
-----------------------------------------------------------------------
Difficulty: 1/5
Zippers: 4
Balance: Center
Strategy: From the very start of the race, you'll have to make a sharp
right, so head that way. Continue on, get ahead of the comepition in any
way you can (ramming works) and then veer right, hit the Zipper in the
middle of the track, and zoom right again. You'll come to a
straightaway, so hit the Zipper in the middle and go through the Pit
Area on the left or right if you need it. When you take the large curve
left, follow it, then you go right again. Now, you'll start to drive
upside-down, but no worries. Hit the Zipper that lies just after the
track flips, and then hit the Zipper when you flip back up. Now, on the
second lap, zoom around the corner, head right again, hit the Zipper,
and then turn onto the straightaway. Boost into the Zipper and then jump
into the Pit. Boost straight through it, zip around to the left, then
right, and you'll do the flip thing again. Zip all through this
straightaway until you reach the third lap, and finish this in the same
fashion. Take out other machines along the way at your leisure.
___________________________
/ CASINO PALACE: SPLIT OVAL |
-----------------------------------------------------------------------
Difficulty: 1/5
Zippers: 15
Balance: Max Speed full
Strategy: This place is for speed demons, so I suggest putting the
balance all the way up at Max Speed, since acceleration won't be a
problem with all these Zippers around. Anyway, when you start, follow
the track around and you'll run into about nine Zippers, so just make
sure you hit each one on Lap 1. After that, the track splits in two
directions. Take the right path on your first go-round, and hit the four
Zippers on that side. When you come out of here, hit the Zipper and
you'll fly through a corkscrew. Swerve left and you're in for an
extremely long straightaway to the start line. On the second lap, hit
all nine Zippers like the first, but when you reach the conjunction, go
left this time and boost like mad through the Pit Area. Through the
corkscrew, hit both Zippers past the conjunction, and then through the
straightaway. Complete Lap 3 in the same fashion as Lap 2.
___________________________
/ SAND OCEAN: SURFACE SLIDE |
-----------------------------------------------------------------------
Difficulty: 2/5
Zippers: 2
Balance: Center
Strategy: This is getting a bit tougher, but not by much. From the
start, hit the Zipper and shoot around the corner using L and the
Control Stick. You'll hit another Zipper and rocket off a ledge. Make
sure you land ON THE TRACK or you'll use up a machine plus lose the
race! Head down the narrow stretch, through the Pit Area if you need to,
and then around the corner. Move across the stretch and you'll come to
an S-bend, so move up that, down the straight path, around the circle-
turn, and another long curve. The last part is a straightaway, so once
you get to Lap 2, boost more often than the first time, but try not to
fall off.
_______________________
/ LIGHTNING: LOOP CROSS |
-----------------------------------------------------------------------
Difficulty: 2/5
Zippers: 4
Balance: Max Speed full
Strategy: Just after the very beginning, you'll run into a loop-de-loop,
and then a corkscrew up, and then a banking turn onto upside-down
driving. Make sure to hit either the Zippers or Pit Areas in this area
(whichever you feel necessary) and then you'll move onto a straightaway.
You'll then take a left turn, and move straight for a long time. Then, a
half-loop comes up, you right yourself, and you move straight for a long
time, turn right, and then hit the starting line. On the second and
third laps, just boost through the straightaways for an easy win.
______________________
/ AEROPOLIS: MULTIPLEX |
-----------------------------------------------------------------------
Difficulty: 2/4
Zippers: 14
Jump Plates: 1
Balance: Halfway to Max Speed
Strategy: This track now had Jump Plates! You can use this to cut off a
large chunk of the track. Anyway, from the start, hit the Zipper and
continue on the straight path. You soon run into a Jump Plate (green
arrows pointing up) but you can't use it till the second lap. So,
continue on, around the bends, and then veer left. Go around the 90
degree angle turns and hit ever Zipper. You'll soon come to a drop-off
so make sure to land on the track. If you miss, try to land on the track
underneath it to save yourself. Anyway, go through the Pit Area if you
need to, otherwise hit the Zipper and rocket around the curves. Head
right around the bend and then through the 90 degree angle turns. Hit
the Zipper and cruise around the corner to a straightaway. Hit the
Zipper, rocket upside-down, and then you'll move back right-side up.
Now, go around the tight turn, hit the Zipper and the Pit Area, then
you'll run into the start line. On the second and third laps, boost
before you hit the Jump Plate (just after the starting line) to bounce
up to the track above and shave off lots of time.
/\_ _ _ _ _ _ _
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |
=| |===========================
| | THE SAPPHIRE CUP
=| |===========================
|_|
_________________________
/ BIG BLUE: DRIFT HIGHWAY |
-----------------------------------------------------------------------
Difficulty: 2/5
Zippers: 5
Balance: Center
Strategy: From the very start, you'll have to veer right, and then left
again. Hit the Zipper as you go onto the straightaway, then around
another turn. Hit the Zipper and shoot off the ledge and land on the
lower level. Make sure you odn't run into the metal beams as you fly
towards the ground or you'll be sriously damaged. When you land, veer
right, then left, then right again, and then you'll hit a left turn. Go
through the three Zippers or the Pit Area (whichever you need more) and
then you'll run into the starting line. Complete the second and third
laps in the same fashion, but use boots when you feel necessary (like in
mid-air after the drop-off) for some extra speed, or in the long
straightaway with the starting line on it.
______________________
/ PORT TOWN: AERO DIVE |
-----------------------------------------------------------------------
Difficulty: 3/5
Zippers: 11
Balance: Halfway to Max Speed
Strategy: Just after the first Zipper you'll run into a set of stairs.
Bounce down them and try to stay in the very middle to avoid flying off
the track. Zip around the track to the right, down another stair, hit
the Zipper, and veer to the right. Hit the third Zipper so far, around
the corners, and another stair. Now, you'll run into three Zippers and
then a drop-off. In the air, make sure you angle down, and then pull
back at the last second. Bump down the stairs and stay in the middle.
Zip around the corner using the R shoulder button, and then go down
three large stairs. Hit two more Zippers, and then either go through the
Pit Area or the two Zippers or a combination of the two until you come
to the start line. Complete the second and third laps in the same
fashion but integrate boots into it wherever you see fit.
__________________________
/ GREEN PLANT: MOBIUS RING |
-----------------------------------------------------------------------
Difficulty: 1/5
Zippers: 2
Balance: Max Speed full
Strategy: This track doesn't even deserve a 1 in difficulty. It's
basically just an oval track with a few twists and turns. From the
beginning, hit the Zipper and zoom around the veering turns. Hit the
second Zipper, go through the corkscrew, and then around the corner.
You'll soon hit another turn and then run into a sunken Pit Area. To
reach it, you'll have to drop down into the sunken area. After this is
an area full of mines. If you want to take out some racers, ram them
into the mines to kill them instantly. If you run into one, you'll take
massive damage. On the second and third laps, just boost on the
straightaway.
______________________
/ PORT TOWN: LONG PIPE |
-----------------------------------------------------------------------
Difficulty: 4/5
Zippers: 15
Balance: Max Speed full
Strategy: This is one of my fav courses, even though it is so hard. The
course itself takes out lots of cars along the way, as it takes place
inside a pipe riddled with traps. In the first section, it's mostly
weaves and Zippers (seven to be exact). After that, you'll run into
three fans with spinning blades, so move past them without hitting the
blades or you'll come to a stop and bounce backwards. The third part has
bumpy areas, and the last part has poles sticking from the pipe that you
must weave through. In some places of the track, you can move up the
wall and even on the ceiling! Anyway, near the end, the tube opens,
you'll arrive in the Pit Area, and pass the starting line. In the second
and third laps, just boost when you think you'll live through it.
________________________
/ MUTE CITY: SERIAL GAPS |
-----------------------------------------------------------------------
Difficulty: 3/5
Zippers: 5
Jump Plates: 2
Balance: Center
Strategy: This track is very windy (it curves a lot) so you'll need some
great grip to live through it. From the start, veer to the left, hit the
Ziper, and then go around the right turn. If you've lost some Energy to
other machines, go through the Pit Area for Health, or hit the Zipper if
you think you're okay. Now you'll come into a tunnel, and when you get
near the end of it, you'll encounter a minefield. Avoid them or ram
other machines into them and then swerve right. Jump down the gap and
then turn left, then jump down another gap. There are two Jump Plates
ahead you can use to bypas some track by jumping to the right. After
going down another gap, swerve with R around the 90 degree turn and then
you'll come to a long drop. Now, if you hit the Zipper on the ledge, you
can rocket to a higher route that will allow you to bypass the slower
route below. On the higher route, hit the Zipper at the end to bypass
more track, and on the lower, hit the Zipper and zoom around the curves.
There's a short Pit Area ahead, followed by a long straightaway to the
end. The second and third lap should be completed similarly, but use
boosts just before the end of the laps.
/\_ _ _ _ _ _ _
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |
=| |===========================
| | THE EMERALD CUP
=| |===========================
|_|
Coming soon...
/\_ _ _ _ _ _ _
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| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |_|_|_|_|_|_|_|
| |
=| |===========================
| | THE DIAMOND CUP
=| |===========================
|_|
Coming soon...
_____ _ _
==| _ |\ \/ /========================================================
|___ | > < VIII) S T O R Y M O D E W A L K T H R O U G H
==|_____|/_/\_\========================================================
Coming soon...
_____ _ _
==| _ |\ \/ /========================================================
|___ | > < IX) A C K N O W L E D G M E N T S
==|_____|/_/\_\========================================================
* Thanx to Amusement Visions for making this great game.
* Thanx to Nintendo and, of course, Sega, for publishing the game.
* Thanx to my GameCube, for without it, I could not have played F-Zero
GX.
* Thanx for Blockbuster, for helping me get my hands on a rental copy
and inspiring me to write a guide on this fantastic game.
* Thanx to my dog, Madison, and my new puppy, Max. I don't know why, but
they sure are cute!
* Thanx to me, for writing this guide!
_____ _ _
==| _ |\ \/ /========================================================
|___ | > < X) D I S C L A I M E R
==|_____|/_/\_\========================================================
Copyright (c) 2003 by Perfect Light
All rights reserved
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You're smart, intelligent people, so just be smart.
Also, certain e-mails I won't accept. If you scream and shout at me,
writing something like: You (insert explicitive here), you said you can
kill (insert enemy here) in (insert #) shots and it took me (insert
another #) you little (insert various explicitives here)!!! You're not
cute, no one's laughing, and you're obviously not very mature. And I
don't have anything to say to you if you talk to me like that. However,
if you have anything DECENT to contribute, feel free to drop me a line
at Jetstorm777@aol.com anytime!
If I do give you permission to put this up on your site, don't abuse the
previlage. You're not allowed to put advertising baners up, or anything
else. Just leave it as it is. You may spell-check or add things, put
please please please DO NOT take ANYTHING out, and this Disclaimer must
remain intact.
You may not sell this FAQ, or in any other way shape or form make money
off this FAQ at all. I believe that part is clear. Next!
If you see anything wrong in this FAQ, no matter how minute, e-mail me
to correct it. I like being corrected, but DO NOT be nasty, or I'll just
delete your message after having a few laughs about how dumb you are.
REMEMBER: IF YOU SEND ME AN E-MAIL WITH POOR GRAMMAR, YOU WILL *NOT* GET
A RESPONSE FROM NOW ON! I'm sick of reading: "I need help but I'm not
sure and by the way your guide is cool sweet and lke it do you know how
to help me?" No, that's not going to cut it. I want neat, properly
written letters so that I can actually READ and UNDERSTAND it! NO MORE
GIBBERISH! Also, please put "F-Zero GX Guide" in the title to help me. I
get too many guide questions from my other guides to try to organize
what question is for what game.
_____ _ _
==| _ |\ \/ /========================================================
|___ | > < XI) A F O N D F A R E W E L L !
==|_____|/_/\_\========================================================
Wow, what a game! It seemed to me like we blew through this guide just
as fast as the game flows. But, it must come to an end, people. And I
want to say I have had so much fun guiding you through the whole of F-
Zero GX and making sure you come out on top! From the bottom of my
heart, I give you the deepest thanks for reading and enjoying the guide
I have written. Thanks for joining me!
I give you the Kirby salute: (>-.-)>
This is Perfect Light, signing off!
This document was written by and is a property of, Perfect Light ;)
Thanx for reading my F-Zero GX Guide, from:
____ _____ ____ _____ _____ _____ ________
| __ \ | ___| | __ \ | ___| | ___| / __ \ |__ __|
||__|| | |___ ||__|| | |___ | |___ | | \_| | |
| ___/ | ___| | _ / | ___| | ___| | | _ | |
| | | |___ | |\ \ | | | |___ | |__/ | | |
|_| |_____| |_| \_\ |_| |_____| \_____/ |__|
_ ________ _____ __ __ ________
| | |__ __| / ____| | | | | |__ __|
| | | | | | ___ | |__| | | |
| | | | | | |_ | | __ | | |
| |____ __| |__ | |___| | | | | | | |
|______| |________| \______| |__| |__| |__|
"If it were any faster, you'd miss it when you blinked." ~Nintendo Power
~ End Of Document ~