Amarr COSMOS

Contents

This page is intended to serve as a walkthrough for Amarr COSMOS missions. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Due to the recent removal of agent quality, however, agents are now much easier to access. Standings can also be increased by performing normal storyline missions, handing in tags to data centers, or doing Caldari COSMOS missions and datacenters.

Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a decently-tanked battlecruiser for combat and a Magnate for courier and one scanning mission. With three Expanded Cargohold IIs, the Magnate can haul over 600m3, which is the most you'll be asked to carry. A combat frigate for ratting the belts may also be useful.

This page refers to several guides:

h3b.info, written in German but generally understandable using Google Translate.

Starting off: 0.0 Standing

Datacenters: Graduation Certificate (Courier) / 3xCopper tags / 20xBronze tags
Graduation Certificates are a set of 1-jump courier missions, one per datacenter, that will give a small boost in faction standings. The certificates lead to a normal L1Q0 agent in Lossa who can be ignored.

Some COSMOS agents will talk to you at this point, but require items from later missions. Be careful!

Completing the Sisters of Eve epic arc with the Amarr Commander assisting will give a big (8.4% with Social 4) faction standing increase.

Career Agents

For each of the career agents, the last mission for each agent will give a significant faction standings jump. They can be run in each of the starter systems of each faction.

Agent: Thakor Udokas - "Museum Arcana" beacon, Zimse
Missions: 1 archaeology mission.
A slightly unusual agent, Thakor's mission is required to enter the rest of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an Analyzer 1 is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.
This mission gives 3.5% Amarr Empire standings before social skills and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.

The Plot Thickens: 3.0 Standing

At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before.

Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad
Missions: 5 missions: Two courier (500-600m3) and three L3 combat
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.
The final mission gives 3.88% Amarr Empire standings.

Agent: Ormon Parsik - "The Bonfire" breacon, Munory
Missions: 5 missions: Three L3 combat, two courier (40-100m3)
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.
The final mission gives 3.95% Amarr Empire standings.

The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.
All three of these missions require a well tanked BC or BS. Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.
Additional Detail can be found at this link

The next agents have a tightly linked storyline, so you'll need to do these in order.

Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas
Missions: 4 missions: Three L3 combat and one courier (200m3)
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.

Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.

As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.

The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.

There'll be Blood: 5.0 Standing

Datacenters: 20x Crystal/Platinum/Diamond tags

At this point, some agents will give you L4 combat missions, so be careful.

Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri
Missions: Four L3 combat
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.
Final mission gives 1.42% Amarr Empire standings.

Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona
Missions: 5 missions: Two L3 combat, one courier, two L4 combat
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.
The final mission gives 9.0% Amarr Empire standings.

The next two agents form a long storyline together, so you'll need to do Zach before Ammargal

Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.

Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!
Final mission gives 9% Amarr Empire standings.

This Drake was used for the L3 combat missions, and didn't have any trouble. If you don't have the skills to use it, then downgrading modules to T1 and/or swapping shield extenders for rechargers (for easier fitting) should definitely be viable.

This Magnate was used for hauling, as well as the scanning and initial archaeology missions. For the rest of the archaology missions, though, there will be plenty of enemies attacking, so use the Drake (or other battlecruiser) and swap the target painter for an analyzer. The Magnate isn't really necessary, but it makes the hauling a bit faster than using the Drake or an industrial.