Verno wrote on Sep 6, 2012, 11:36:That's not a reason it will come to market and in the timeframe given.

Yes, it certainly is a reason for it to come to market in the timeframe given because the people behind Ouya were prepared to come to market with much less money in that same timeframe. Getting so much more money than they needed for their original plans may delay the product if they change the scope of their plans, but if the plans for the product don't change, the additional money most certainly does help push things to market more easily if the money is spent on additional people and resources.

You can keep blaming people but Ouya set the expectations as has been explained several times.

As I explained, Ouya didn't set expectations unreasonably high. It was people like you who misinterpreted what the product actually would be that are expecting too much, i.e. a real proprietary game console versus a cheap Android PC-on-a-stick type device with an associated Android marketplace website which will supplement Google Play and other popular Android storefronts.

I still see their timeframe and cost structure as very tight and pointing to other hardware doesn't alleviate that.

My pointing to other shipping hardware proves that it can be done in the timeframe so long as the scope of the product isn't changed from the original idea/designs. If it is an Android pc-on-a-stick in a cheap plastic cube case with a $20 gamepad, it should be ready in time. If the Ouya principals decide to take their nine million dollars and come up with something fancier or more original, then it may not.

I never said it was insurmountable, I said it's a sticking concern because again, that's just trusting in these things to happen on their own. I'm not convinced Android STB adoption in general is on enough of a rise to get developers (many already iffy on Android vs iOS development) to do it.

What you continue to fail to grasp is that developers don't need to do anything to make their games support a gamepad if Ouya includes a translation shim like PC Android emulators such as Bluestacks do. Dedicated gamepad support in every game would be best, but it isn't necessary. Plus the Ouya controller is supposed to have touch support of some kind and will no doubt have a gyroscope too since there are cheap Android controllers/remotes for less than $30 that already have that. That will also make it compatible with existing game controls.

They've got their work cut out for them, 6 months and ticking.

All of that doesn't have to be all done in six months. Basic Google Play and other Android store support would be sufficient for a start with a list of supported/tested compatible titles.

I'd love to see it succeed but I'm dubious for several legitimate reasons.

As I have explained your reasons aren't legitimate because they are overblown concerns rooted in unrealistic expectations. In addition success is a relative term. There is no way the initial product and service is going to live up to the hype because people are expecting too much, e.g. an XBOX and XBOX Live for $99. I think Ouya will be successful relative to other cheap Android pc-on-a-stick's since it has a sizable potential target market (gaming enthusiasts) in the same way that the Raspberry PI is a success with the hardware hacker crowd.