Monday, April 23, 2007

There's a new post on the XNA Team Blog: Dave Mitchell comments on the following:

XNA Creators Club membership extension (4 months "on the house"),

Community resources, assets, premium content, etc.,

The update to XNA Game Studio Express 1.0,

The brand new "Club Packaging" format, and

Dream-Build-Play compo.

From Dave's post: "... As a gesture of thanks to our incredible community and especially those who have jumped on board the XNA Creators Club train earlier than others, we’ve extended each and every active XNA Creators Club membership that was active on March 5th by an additional 4 months ...".

From Joe's post: "... As we finish up the refresh release to XNA Game Studio Express, we are looking at the next major version and some decisions that need to be made. I wanted to get some impressions from people around a particular topic that I am currently looking at.

As many of you know, Visual Studio is releasing a new version at the end of this year (codenamed Orcas). One of the major features we are planning to add in the next major version of XNA Game Studio Express is the ability to create games in all SKUs of Visual Studio (Express, Standard, Pro, etc). With Orcas coming, the next obvious question is which release of Visual Studio should/can we support ...".

Head onto Benjamin Nitschke's blog to see some photos from this year's "Quo Vadis" Conference in Berlin, where Benny's showed off some of the XNA-based games he made (like the formerly called "XNA Racer" and GDC's "Dungeon Quest").

From Benny's post: "... There was not much interaction with the audience because most people had no questions, but I talked my way through it and I heard some positive feedback about XNA later ...".