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About Chill Ninja

Yepp. It's definitely a balance thing - I don't think everyone can be pleased. Must be tough being a developer.
Do all players move at the exact same speed, or does it depend on their class or any weight limits ?
For example, in Apex Legends, you have different heroes with different body weight so in theory they should move at different speeds, and while playing with a heavier hero, you the player can tell your character is moving slower but to everybody else watching them, all players move at the same speed, so that it balances out any speed based advantage/disadvantage. Certainly makes it less realistic, but it works because of the type/genre of game.

(Speaking about Warzone), slower movement would probably make it easier for Snipers and I feel like that's not needed - they've already got drones. I've not played enough to know but is there a limit to how many people can be snipers ? Because if not, that's likely to be 'spammed'.
I've found it quite hard to track enemies in ADS because they move so fast, but with the TTK being so low, it makes sense and provides a challenge. Plus having only played over the weekend I guess there's still some learning I have to do to get better at the game.

PC specs:
i5 3570 stock 3.6 GHz,
GTX 1060 3 GB @ 2 GHz (mild OC),
16 GB DDR3 RAM 1600 MHz,
Win 7 x64, Monitor at 60 Hz, resolution at 1920x1080
Playing on a desktop HDD (7200 RPM)
Read a couple of helpful pinned posts on the Steam Community Discussions and using a mix of Low and High settings to get : Avg FPS - 59.2 Min FPS - 26.5 1% Low FPS - 27.8 0.1% Low FPS - 3.2
Ran the bench from MSI Afterburner for around 20 mins. Server Ping was under 150 ms.
Quite decent performance mostly. There are some issues though with stutters and freezes, specially when squad spawns on me (which I think is not just my issue)
I have done quite a few tweaking that is recommended both here in the forums and on Steam, like using High Performance Power Settings for Windows, testing with closing Anti-Virus, GeForce Experience, GFX Overlay, MSI Afterburner and other unnecessary programs.
Overall I think it's mostly playable with the occasional death due to millisecond stutter which isn't fun but the title is in Early Access so we should provide more feedback to the developers and hope more people play so they can develop the game and make it better.
Best of luck to the devs !