Two levels with a square-shaped ground plan, just like the original E2M1 and E2M7. Same texture set through the whole level and some good architecture

Credits:

id

Base:

New levels from scratch

Build time:

Don't know. What matters is the result, not the time it took.

Editor(s) used:

DEU

Bugs:

Yes, in E2M1 in Ultra Violence directly at the start, there are some enemies that become alerted, but they are far away at the other side of the level and cannot see the player. I encountered this phenomenon also in one other level. I've tried different BSP programs, but it doesn't go away. Does anybody know what's wrong here?

These two levels are dated December 1999. They seem much older than that. E2M1 is too close to the real E2M1 for comfort (it looks like an early, undetailed prototype). The action is constant but easy and dull. E2M2 is hell-themed and has harder monsters, although they're trapped and you can just dodge them. The big problem is the age; for 1995 they'd be okay, although uninspired, but in 1999 they are way behind the curve.