Hi again, thanks for reading this week’s newsletter! I’m back with another roundup of the week’s best VR links for you after being offline last week.

As always, please get in touch if you have a link I should add to next week’s email. Also, I’m actively investing in VR, and so would love to hear from you if you’re working on something I should check out.

The first virtual reality film to feature President Obama is, not surprisingly, a love letter to some of America’s greatest treasures: its National Parks. Together with Oculus, National Geographic and the VR studio Felix & Paul, the President filmed Through the Ages, a VR experience meant to celebrate the centennial of the National Park Service.

The University of Advancing Technology in Tempe, Arizona is announcing that it will be resurrecting a degree program that has been buried for decades. This program will allow students the option to major in virtual reality and begin careers working in one of the world’s most exciting new technologies.

While at Gamescom I spotted a strange machine in the corner of one of the business centers. It was Sanlab’s SimPro 3, a hydraulic platform with controls of several real-world construction vehicles including… a forklift.

The story in Obduction is fresh, innovative, and gripping with enough twists and surprises to make it feel less like a game and more like a terrific episode of the Twilight Zone. The in-game performances are all wonderfully delivered and presented in a truly intriguing way that I won’t be spoiling for you here.

Debuting early next month at Call of Duty XP 2016, the official fan celebration hosted by Activision, attendees will have a chance to see what’s being called an “exclusive” Call of Duty VR experience running on PlayStation VR.

The VR world is only as cool as the things in that world, but if a user can’t realistically feel those things, what’s the point? Enter Dexta Robotics’ Dexmo, the haptic, force-feedback exoskeleton gloves that have the potential to make the virtual feel physical.

According to a new survey from the Virtual Reality Developers Conference (the same people who put on the popular Game Developers Conference each year), more than 48 percent of VR developers are building VR content for HTC compared to 43 percent for Oculus and less than 30 percent for Google Cardboard.

After seeing that large sale on Steam a few weekends ago for 20 VR games I was curious to see how gamers were engaging with VR games available on the Steam platform, and what kind of revenue we can estimate from Steam. The following is an attempt to make sense of player engagement data on Steam, estimate software sales per Vive, and tease out some other observations we can gather from SteamSpy.

In what’s seen as the first mainstream test of VR products, Best Buy began rolling out demonstrations for Facebook Inc.’s Oculus Rift headsets in May and will have them in 500 stores for the holiday-shopping season.

If Movidius has its way, experiencing virtual reality the “right” way in the future won’t require owning an expensive desktop PC. Heck, it won’t even require a phone, but that reality is still a few years out.