Possessed

Contents

Labels

Marker

Activation

The trooper suffered a successful Attack using an Attack Hacking Program, Special Skill or weapon capable of causing this state.

Effects

Troopers in this state cannot activate or receive Orders from their player's Order Pool.

While they are Possessed, troopers cease to generate Orders in subsequent Active Turns after they enter this state.

While they are Possessed, troopers are considered to be enemies by the rest of their owner's troopers.

However, Possessed troopers are considered to be friendly by the troopers of the player that caused this game state.

Possessed troopers may be activated and receive Orders from the Order Pool of the player who caused them to enter the Possessed state. The Possessed trooper can only receive Orders from the Order Pool of the same Combat Group as the trooper who caused the possession.

Possessed troopers do not generate Orders for the Order Pool of the player who caused them to enter the Possessed state.

When the Possessed trooper is activated by the player who induced the possession, he must use the Possessed Trooperprofile instead of his own.

This state does not affect Automatic Special Skills or Automatic Equipment.

Players cannot count Possessed troopers as survivors for Victory Point purposes at the end of the game.

POSSESSED TROOPER

MOV

CC

BS

PH

WIP

ARM

BTS

STR

S

4-4

13

12

*

11

*

*

*

*

Note - Use the trooper's original values.

Cancellation

This game state is automatically cancelled if the owning player spends 1 Command Token in a Player Turn that follows the turn in which the state was caused, but after the Order count Phase (Please see FAQ 1.4, which changes it to before the Order count).

The Possessed state is automatically cancelled if the owning player succeeds in performing the Exorcism Hacking Program on the troop in this game state.

FAQ

N3 Frequently Asked Question

FAQ Version: 1.1

Q: Since a possessed TAG is considered to be an enemy, can you declare an Overlord attack to take control of a TAG in Possesed state? What happens then?

A: Yes. Then you would control the TAG but in Possessed state (applying the corresponding Troop Profile). If the Possessed state of a trooper is cancelled, the trooper will return to the control of the owning player, regardless of who currently controls it.