There is a glitch on the first underground level of the bunker at A2 (this is hilarious). Let me explain.

I entered the computer room where the 'tub' is in one corner. I wanted to see if anything was in the tub. I approached it looking down and LO and BEHOLD I was IN the tub (went THROUGH the side)! Now I CAN'T GET OUT! No combination of keystrokes and stances get me out. The wall is too high, so it seems the glitch is only one way.

My character will have to die for me to be able to use the server I'm on normally again.

Oh well.

Please correct this glitch (maybe by making the tub walls lower so you can use the V key to get over the edges.

DayZ: Namalsk

by
Sumrak

Description:
DayZ: Namalsk is always fully dependent on the newest update for Namalsk Crisis modification (it is not possible to run it under older versions). This addition is and will be one pbo file ns_dayz.pbo, which will be updated when it will be necessary (feedback, bug fixing,..).

DayZ: Namalsk is for Arma 2: Combined Operations and you can install it into your Namalsk Crisis modfolder (\@NC\Addons\ on default). For the successful compatibility with DayZ mod, you need to know, which version is currently supported by DayZ: Namalsk. After that, you can simply launch Arma II: Combined Operations with Namalsk Crisis and DayZ.

Do not try to play anything, when you launch DayZ with Namalsk Crisis, it is really just for one thing => playing DayZ. If you will try to play anything else, it will be bugged. From the other hand, if you will install this DayZ: Namalsk pbo into your @NC (Namalsk Crisis modfolder), you don't have to worry about playing Namalsk Crisis itself, this addon don't have any real impact on the usual Namalsk Crisis gameplay or its features.

To search for the servers, use filter, where you can type 'Namalsk'. Most of these servers will probably require the newest beta pach for Arma II OA, so for download of these beta patches, go to the http://www.arma2.com/beta-patch.php.

Highlights:

Added support for the unique objects, placed on Namalsk (over 1500 lootspots on the 90 unique models)

Extended lootspot support also for the original Arma II buildings and ojbects

Improved fight with the mother nature - new and edited factors, which affects your body's temperature, and also lowered chances for getting food and water

Increased activity (count) of the infected at the certain locations / objects

New clothes (inspired by this uniform), which does have a real impact on your body's temperature

New and edited loot tables

Spawn of the helicrash events disabled, helicrash loot is available in smaller amount on the static places on the map with edited loot table

Spawn of the debris, wrecks and dead bodies is turned off

New types of the infected characters (better fitting to the situation on Namalsk)

Multiplayer DayZ mission connected with the newest version of AII laboratory module

35 different spawn points for bicycles, cars, boats or helicopter (spawn points does not corresponds with the actual count of the spawned vehicles in the mission)

All the needed changes are done outside of the DayZ modification, so DayZ: Namalsk requires the official version of DayZ modification

Installation / Usage:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

DayZ supported version:
Version 1.7.6.1

For players:
DayZ: Namalsk is always fully dependent on the newest update for Namalsk Crisis modification (it is not possible to run it under older versions). This addition is and will be one pbo file ns_dayz.pbo, which will be updated when it will be necessary (feedback, bug fixing,..).

DayZ: Namalsk is for Arma 2: Combined Operations and you can install it into your Namalsk Crisis modfolder (\@NC\Addons\ on default). For the successful compatibility with DayZ mod, you need to know, which version is currently supported by DayZ: Namalsk. After that, you can simply launch Arma II: Combined Operations with Namalsk Crisis and DayZ.

Do not try to play anything, when you launch DayZ with Namalsk Crisis, it is really just for one thing => playing DayZ. If you will try to play anything else, it will be bugged. From the other hand, if you will install this DayZ: Namalsk pbo into your @NC (Namalsk Crisis modfolder), you don't have to worry about playing Namalsk Crisis itself, this addon don't have any real impact on the usual Namalsk Crisis gameplay or its features.

To search for the servers, use filter, where you can type 'Namalsk'. Most of these servers will probably require the newest beta pach for Arma II OA, you can download the latest beta patch from here:
- Arma 2: Operation Arrowhead Beta patch

Instructions and download links for the server owners:
For instructions and information how to install this on your server please visit this page:
- DayZ: Namalsk > For server owners

Credits & Thanks:
DayZ: Namalsk requires and also contains parts ofDayZ mod, which is developed by Dean "Rocket" Hall. I would like to thank to him for creating such awesome modification! Then I would like to thank my brother (Eawes) for huge help during creation of DayZ: Namalsk. Then I would like to thank pre-release testers and DayZ: Namalsk propagators JTS and Aeious "BlackOuT" Killhound and of course, guys from Bliss server pack, Shiva and Ayan, who are helping a lot with the server side, those are the ones who made it possible to have so many server in the release day!

Changelog:
v0.741
Client-side
- Changed: Needed files were updated for DayZMod 1.7.6.1
- Changed: G36K -> G36K_camo and G36a -> G36A_camo in loot tables to support multiple sights feature, which are only available in OA variants (*_camo), thanks to Dr.Zed for this suggestion!
- Changed: Minor changes / additions to the loot tables of Namalsk to reflect DayZMod's changes (Added machete, changed crossbow, added new types of food, trash, FoodMRE & FoodNutmix to some military loot tables (rare occurence))
- Fixed: Loot table loading, no-sniper or no-er7 schemes should once again work now

Server-side
- Added: New parameter in mission init.sqf, which can affect times between each EVR (more info in the mission file > init.sqf)

v0.73
Client-side
- Added: Few bloodsucker and infected spawn points
- Added: Bloodsuckers have now a chance to drop 1 blood pack (thanks to guys from DayZ nyx.cz for this suggestion!)
- Added: Custom zombie spawn point for c130j wreck
- Changed: Less (more rare) bloodsuckers (please note, that you can configure this value using server side configuration, again in init.sqf in the mission file)
- Changed: Some animals now give you more meat (was lowered before) to compensate the overall bigger blood losses
- Changed: EVR/Blowout main sequence now triggers combat mode (EVR/Blowout also contains new preparation phase, refer for more info to release texts or here)
- Changed: White ghillie suit now adds more to the temperature than the woodland ghillie suit

v0.72
- New loot classes are mainly used currently for weapon removing from loot tables, that means, magazines could still spawn for not available weapons (excluding ER7 magazines), this is not an error, this is just the way it is currently done. This server defined loot class mode is still in wip state, there will be more classes over time and even the current ones can be improved. I would recommend to use custom BE publicvariablevar.txt which will be able to catch not available weapons in different loot class schemas. Differences against the default loot class (CfgBuildingLootNamalsk)
- CfgBuildingLootNamalskNOER7 - not available nsw_er7s (weapon), nsw_er7a (weapon), nsw_er7mm (mag)
- CfgBuildingLootNamalskNOSniper - not available nsw_er7s (weapon), nsw_er7a (weapon), nsw_er7mm (mag), M24 (weapon), SVD_CAMO (weapon), DMR (weapon), M107_DZ (weapon), BAF_AS50_scoped (weapon), KSVK_DZN (weapon)

Server-side
- Added: New function 'heliCrash_dzn', which spawns HeliCrashNamalsk loot (permaloot) on the predefined locations on Namalsk (Land_mi8_crashed and Land_wreck_c130j_ep1 objects)
- Added: New server settings allows you to configure DayZ: Namalsk server, for more information, take a look into 'init.sqf' in the mission file or to update decription
- Changed: Needed sqf files to support DayZ 1.7.4.4
- Changed: 'server_playerLogin.sqf' to support new skins

few highlights of the new temp script changes:
- Make sure you move enough
- Do not try to swim
- Buildings are good, but you are not 100% cover at nights (half efect of the negative night factor while in buildings)
- Heatpacks are now better
- Wearing ghillie suit will help you a bit, but it does not have effect like warm clothes have

Server-side changes
- Added: Care package event - server spawns small package of the medical supplies with higher chance for getting antibiotics
- Added: DayZ: Namalsk version check, server now knows about the used version of DayZ: Namalsk and it sends this version to all clients for comparing

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