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Chaos Rain

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Fade

Subject: Chaos Rain April 10th 2010, 1:11 pm

Name:Chaos Rain.

Description & Effect:The spell starts off as a red orb inside Fade's hand,The orb is a chaos red and pulsing the orb floats up through any surface and into the sky,The clouds themself turn a dark red right before powerful lasers fall from the sky.There is a total of 5 lasers and each blast is enough to put a crater into the ground of 5 meters long.The spell is actually controlled by Fade and the blasts go where he guides them.Small damage.

AP Cost:40 AP

Class:Offense.

Element:Well I didn't see a area for a chaos element so I would say darkness.

Range:Um this could be used close range and far but close up and he would damage himself from the impact so mostly Range but can be used up close.

Duration:The spell will last up for 3 posts unless Fade calls them down quicker which will require a 1 post of concentration then the call down...so 3 either way.

No pic (Sorry couldn't find one)

Last edited by Fade on April 11th 2010, 1:17 pm; edited 3 times in total

Kuja

Character InformationGil: 500Home World: GaiaMaximum AP: 2000

Subject: Re: Chaos Rain April 10th 2010, 2:35 pm

How much damage, small damage, medium damage, heavy damage what say you?

For 40 Mp you getting ten medium damage lasers......uhhh yaaa.......not enough AP going into that for the damage. ten mediums is like 5 heavy damage spells and those things tend to cost around 60 each.......so either lower the number or lasers or lower the damage...

*30 AP is normally the amount of Ap used for a fira, blizzara, Thundara, Watera, and the like which all are common medium damage spells.*

Sorry not going to work due to the large damage you could deal out, simply put you could heavily damage or knock out a person who is at 2 or 300 post with this spell as 5 medium damage is pretty painful. When you pay more AP for a later spell I will be glad to let you have a spell like this, but with the current amount you have sorry no dice.

If your really want to have the spell deal out damage that stacks up it would have to be small damage for each beam.

10

10

10

10

10

50 Ap but due to how you are having to watch out about blasting yourself, and any allies you might have *friendly fire tends to be a good trade off for using smaller amounts of AP* I would approve it for small damage.