In all seriousness, I'd love to see a simple mod that tweaks the shotguns:
12 Gauge: increase RoF by .5 seconds.
Double Barrel: Ditto for the 12 Gauge, and perhaps add a couple of extra pellets to rival the damage of the Rocket Launcher: basically, enough to one-shot minor Biomechs.

I tried it, and admittedly, wasn't incredibly fond of the changes. I'm actually quite fond of how the remaining weapons in Sam3 are balanced, it's only the shotguns which I believe require some adjustments.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.Unless when I use this nice blue color I totally didn't steal from Blizzard.

Can anyone make a mod where the double shotgun's sound is replaced with the bigger explosion that happens at 0:23 in this video?

Actually, when we're at it, why not lower that explosion sound, add a bit more reverb and use that deepened explosion sound replace the sound that rockets, devastator shells, C4 and cannonballs make when they explode. You see, current explosions sound are a bit weak.