@Edoc, I don't remember who helped me, but I seem to remember that I used Live AND Kirk made an updated version of Kino. I also used Kino, but seem to remember that it was slow, but may have worked for a family video I edited.. Kino is built-in to LightHouse. Have you tried it for your project?

I am having two troubles with kino:

1. I cannot get it to actually play the video - it flies though the "scenes" in an instant & I cannot find a way to slow it down to normal speed (really need a slow-motion mode).

2. I'm not getting any audio. Preferences defaults to /dev/dsp which may be incorrect. (Doesn't matter unless #1 is resolved.)

Just got the make sfs backup of it working. So if you add stuff to your server like Plone or joomla..... any thing in the lamp dir it will now make a sfs of it for a user version. Kinda like making a derivative but for an sfs.

One command 'mlampbkup' and it then works almost like the Edit-sfs right click that Tazoc made. It should 85% of the code i used was from that

It sits at 1.3GB total but 900megs of that is mysql
thinking about making 2 ver.
1) apache, php, webmin at 400MB
2) LAMP at 1.3 Gigs

well now all i need is a place to put the bastard ver 0.0.1 is ready.
making ver 0.0.2 with zip options for php kinda forgot that in my build and you need it for things like owncloud etc.

@Edoc, I have the same problem you share on a simple import and play in Kino.

I'll look thru my notes to see what tool I used earlier this year in LH64 to click-stitch family videos for an event I needed.

Dont really remember, but I do think I made notes somewhere.

There is OpenShot and LIve available which are much newer than the old Kino (which does not appear to be actively supported anymore).

It maybe time to retire this old packaging in favor of a newer solution which works on a wider variety of formats.

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There's a new version of Openshot under development right now that will completely blow away the old version. The new functionality it'll have will be amazing, including being able to offload rendering to another machine.
Because Jon's focusing on v2 development, I think work on v1.x is stalled except for minor bug fixes here and there._________________

There's a new version of Openshot under development right now that will completely blow away the old version. The new functionality it'll have will be amazing, including being able to offload rendering to another machine.
Because Jon's focusing on v2 development, I think work on v1.x is stalled except for minor bug fixes here and there.

There's a new version of Openshot under development right now that will completely blow away the old version. The new functionality it'll have will be amazing, including being able to offload rendering to another machine.
Because Jon's focusing on v2 development, I think work on v1.x is stalled except for minor bug fixes here and there.

Is the old version more functional than kino?

Will it work with LH-64-602b?

I am making no progress with kino.

I've never tried to use Kino. I grabbed the slackware package for Openshot v1.4.3 and it woudln't work, so it'll have to be compiled for it to work with LHP._________________

I've never tried to use Kino. I grabbed the slackware package for Openshot v1.4.3 and it woudln't work, so it'll have to be compiled for it to work with LHP.

It's too late & I'm too tired to even think about compiling anything ... not that I've ever been successful doing so with anything else ... guess I'll wait and hope someone else needs it and is smart enough to compile it without breaking something.

I've never tried to use Kino. I grabbed the slackware package for Openshot v1.4.3 and it woudln't work, so it'll have to be compiled for it to work with LHP.

It's too late & I'm too tired to even think about compiling anything ... not that I've ever been successful doing so with anything else ... guess I'll wait and hope someone else needs it and is smart enough to compile it without breaking something.

When v2.0 comes out, I'll be compiling it for LHP. i dont have the time to spend with v1.4.3. Sorry._________________

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It works much better than kino - have to experiment with editing & figure out sound processing tomorrow.

I went through the same thing (bunch of between-the-teeth cavities, etc) right when I started college then again (root canals, etc) about 10 years later.
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Puppy Carolina 1.3 & Lighthouse64-b602 & JL64-603Last edited by edoc on Fri 13 Sep 2013, 00:26; edited 1 time in total

Then I went to install qbittorrent from the PPM. I had it install all the dependencies except QT (since I had already loaded the sfs file.

When I went to run it, it failed. In the terminal I got a message that it was missing libboost (sorry, I didn't make note of the exact message).

The PPM said that boost was already installed. However I went ahead and installed it again and that fixed it.

Maybe just a missing link somewhere that could easily be corrected in the next version??

btw, excellent job on this puplet.

Thank you dancytron. A newer qBittorrent-3.0.10.sfs is available (for testing only) at:
http://www.lhpup.org/testing/L64-602/ When I've finished testing I'll move it to the main LH64 SFS repo.

PPM does assume that the Devx SFS is loaded, so that is why it thought boost was already installed. I don't know how to make PPM wiser in that regard. Easy to detect the Devx, but PPM keeps all built-in pkg database records in one file, which doesn't indicate whether a pkg is in an extra SFS or the main file._________________lhpup.orgLighthouse 64 6.02

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