The longer I look at that handthe more it looks like en elephant or a weird junk of pixels, but then I see the hand again I wasn't sure if I should add these veins to the eye or not, but since that red color was left over I added it

Thanks to everyone who participated in the contest for the iconbar of the template, namely Bulbapuck, CaesarCub, cat, Danvzare, Gurok, Jim Reed, selmiak and TGames. In a tough race CaesarCub won with this entry:

Maybe we could talk about what we liked most about them both. Like the briefcase from selmiak's as well as the border. And the options icon from Caesar Cub's.It's just an idea. Feel free to ignore it if you think it's stupid.

IDK if mentioned already, I've noticed some iconbars contain "C:\>", a reference to DOS command prompt. I wonder if Unix users will like these .

Hahaha. Well, when I did the first iconbar I put the C:\> and the disks because I was thinking retro, and all the older games were for DOS, but after a chat I thought it was a good idea to replace them with more modern icons (after all, kids these days don't know what C:\> is and they have never seen a floppy disk).That is the reasoning behind doing a backpack instead of a briefcase. I don't see many people using briefcases now a days, maybe a box or a bag like the one cat made are better suited. A pouch just seemed too medieval.

I like CaesarCub's icon bar, it has such a nice retro vibe that totally fits AGS and can be used for a wide range of games.My icon bar, on the other hand, simulates a modern Windows tile view and is probably most useful for Sci-Fi games, but nothing retro. Still, I'm glad that so many people like it [...]If you want to use any of my icons to improve other template versions, please just go ahead!

So CC's winning entry shall define the colorscheme of the rest of this template (Skinned sierra). It is the one we defined in this very thread, which is a nice touch I think.

Do we need a contest or do we jam on CC's already made Icons and expand it and make it fit the yellowish palette? Or do we just make CC do all the missing icons and then lock him back in the closet until there are more pixeljobs available?

Also feel free to further discuss combining various entries from the gIconbar contest and preferably post a picture of what you mean already

Personally I think it could be improved a bit, the hand could be simplified, and the save and load icons could be given a bit more detail. But you get the idea.I mostly prefer CaesarCub's entry, but there's a few things here and there from selmiak's and cat's entries that I think would really spice things up. I really want to know what combinations other people have in their heads. Who knows, maybe I chose a particular icon that no one likes.

Those mouse icons are made using the first iconbar, so I should make an updated version. And while there are more mouse icons in the Template, I don't think they are being used at all, that's why I did not make new versions of those.

While I like Selmiak's hand icon a lot, we should try to see how it works without all the shading, since the shape and depth is generated with that.The inventory icon should also be reworked into the style (this one is easier), though I still think a box or something more like cat's bag should be more contemporary.My idea of the active inventory icon was to leave it empty, so the item could occupy as much space as possible.With the load and save icons, I went for a folder on my second version, because people now a days have no idea what a floppy disk is. This is the same reason I reworked the C:\> into a power button.

When I have some free time I'll see about making some variations and update the cursors.

Not too keen on this. I find Selmiak's hand hard to read (it looks like some weird flipper to me, or maybe some kind of shell), and the extreme perspective really doesn't match the other icons (particularly given the flat-on suitcase), I prefer folders to floppies, and the negative-space thing on the arrows worked in cat's treatment because it was strictly monochrome – I don't think it works at all in color.

Like I said in the voting thread, the inventory icon is difficult because there's no good general-purpose "container" symbol, but I agree with CaesarCub that cat's "shopping bag" is probably the best. It's easy to read (unlike the backpack and even the suitcase) and it's fairly clear what it represents.

I think #5 is the best, though it could still use a bit more tweaking (particularly to make the handles stand out more clearly). The problem with #7 is that if you don't already know that it's a box so that you can interpret the geometry, it can be completely mystifying. And the suitcase just feels awfully anachronistic to me, particularly with those protectors on the corners: I literally don't think I've ever seen those outside of old movies.

That said, given that most game makers will design their own UI, it's not really such big a deal.

I added the ?! to the talk to icon. looks more crowded now.changed the inventory icon, I like the suitcase.Then I flipped the hand. I'm righthanded, looks more natural to me with the thumb on this side.Also I changed the outline color of the toprow set, this seems easier on the eyes to me.

any opinions on that latest iteration?Shall we start with a new menu screen?With a contest or just in this thread?

I like it. The colours are a little too washed out for my tastes, and I'm still somewhat more fond of a floppy disc. But I think the former is simply because I need to let it grow on me, and the latter is just personal preference. So just ignore that.

As for what should happen next.I uh... don't know. It might be a good idea to start a new thread though.

I like the flipped hand. Still don't like the suitcase. To really judge the colors I'd have to see it in a game.

My bad, I'm left handed XD

As for what happens next, I guess we should start making the new template. Maybe fork/create a new one on github, and put the new parts we have.Check what things are missing and if the code should be updated or cleaned up a little.

I remember someone offered to recolor the new Roger so he looked less like the Sierra Roger, if that is done, we could add that, and see what is missing.

Personally I think it would be nice to make new fonts and custom sliders as well.I for one think it would be a good idea to add a GUI for the Quit menu, because the first thing I have gotten stuck with when I first started with AGS was not knowing where the Quit menu was so I could personalise it.