Earlier this week, our James Murff spent some time talking about the great mod that is Doom and Doom 2′s “Brutal Doom.”

Inspired, James, Mitch and Zach tore into Brutal Doom to give it a go in this episode of Mod Men, and you can check out their gory exploits littered with digital bird-flipping (yes, you can taunt demons in Brutal Doom) embedded below. The mod adds a number of new features to the existing Doom and Doom 2 — like taunts, increased gore, locational damage (making your headshots count!) and even a jump button. Astonishing, I know.

In this episode of Mod Men, the guys check out the “Synergies” mod for Torchlight 2, a total conversion mod that adds a ton of new stuff to the game.

With James at the helm, this episode shows off lots of the new features in the mod, which adds three new classes to the title’s four base classes, as well as new areas, enemies, and more stuff. In fact, here’s the complete rundown:

The “Aliens” mod for Killing Floor includes three levels — Hadleys’ Hallway, an interior hallway modeled after the film’s Hadley’s Hope location; Atmosphere Processor, where the alien hive is located in Aliens; and Moon, a map borrowed from Killing Floor’s Twisted Christmas. The guys take on xenomorphs in their big soldier form, as well as in the facehugger iteration as well.

This week, the guys of Mod Men are taking on the newly updated Half-Life 2 mod, NEOTOKYO. The first-person shooter mod is influenced by anime such as Akira and Ghost in the Shell.

The result is a gritty near-future setting, mixing some noir conventions with lots of neon and some spiffy high technology. This session has the guys playing “Capture the Ghost” in multiplayer, which is like capture the flag in most other games, but with a few extra benefits conveyed by grabbing and carrying the ghost.

Yeah, we know — it’s not Christmas anymore. And yet, the Game Front Video Team insists on continuing to exploit your Christmas spirits in Mod Men videos.

In the latest video, the guys are taking on the “Last Stand Christmas” map for Call of Duty: World at War. The goal is to get all the way to a map’s zombie-guarded Christmas tree, activate the power, and bask in the pretty lights before inevitably being killed horrifically. Can they make it as they run through the map one at a time?

The holidays might be over, but that doesn’t mean there aren’t a lot of holiday-themed monsters to kill in a lunar base in Killing Floor. And that’s just what Mitch, Zac and James are going to do in today’s episode of Mod Men.

Killing Floor is a team FPS in which surviving waves of enemies is key, and in Twisted Christmas, those enemies include zombies Santas and elves, mutant gingerbread men and snowmen wielding rocket launchers. And the whole map is in space, which means low-gravity escapes as players bound leap through the air to avoid death — but still manage to fail horrifically.

In the newest installment of Mod Men, the boys take a look at Haunt: The Real Slender Game. Not exactly a mod, it’s basically a reimagining of Slender: The Eight Pages, with an all new story. Like all Slender games, it’s appropriately scary, and our man James even thinks it’s better than the original. It’s definitely creepier than any Slender game I’ve seen yet. (And that’s saying something. Seriously, I literally fell out of my chair when I was playing Slender: Source).

In the latest episode of Mod Men, the guys take on the Source-based zombie mod No More Room in Hell. The mod draws a lot of inspiration from George A. Romero’s Dead movies, including Dawn of the Dead (that’s where the name comes from) and Day of the Dead.

The guys try their hands in the wave-based defense mode of the game, in which their goal is to barricade a house and hold off waves of invading zombies. Among the cool things about the mod, however, is that zombies are really tough to kill — though the game might seem like it carries similarities to Left 4 Dead, it’s actually a different kind of experience. Oh, and if the zombies kill you, you become one.

Download the mod here and check out the episode below. You can also read our extensive interview with members of the No More Room in Hell team, about the trials and tribulations that went into making the mod — it has been in various stages of development since 2004.

Mitch does not like scary games, and that’s why James wanted to make sure he’d have to play “Grey” in the latest episode of Mod Men.

The Half-Life 2 mod is the focus of the latest Mod Men episode, and because James won the bet in the first episode of James vs. Games, Mitch has to play Grey.

As Mitch mentions, if you’re going to force a guy who doesn’t like horror games to play a horror game, you’re going to have to deal with his “noises” and “squinty face.” Unfortunately for Mitch, he has to deal with Zac and James and their willingness to try to freak him out. Check out the video, embedded below.

In the latest episode of Mod Men, the Game Front video team continues their excursion into the unforgiving world of DayZ. James and Zac try to hunt down Mitch’s whereabouts, but run into an issue… other players.

Check it out:

I couldn’t believe how James heartlessly murdered that poor, defenseless survivor that was begging for mercy. Oh well — it’s a dog-eat-dog world. Or… a zombie-eat-brain world. Or something. Life’s a b*tch, and then you die. And become a zombie.