Key

The Magic/Miracle Power of the catalyst/talisman. This value scales with the user's Intelligence/Faith stat. The value displayed in the table is taken with maximum stats and varies with lower stats.

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

W is Physical Damage

X is Magical Damage

Y is Fire Damage

Z is Lightning Damage

Durability:

The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.

Weight:

The weight of the weapon. Note that carrying over 50% of a character's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.

Stats Needed:

The requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

W is the Strength required.

X is the Dexterity required.

Y is the Intelligence required.

Z is the Faith required.

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the spell damage.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus characters receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).