Continuing the series of free 'tasters' for the Mistborn Adventure Game, here are two major characters from the novels on which the game is based, completely written up with game statistics and background details. Risky, as lovers of the stories likely have their own ideas - but for the enterprising GM who would like some of the characters from the novels featuring in their game, very useful. Anyone who has not read the novels yet should avoid this, thought, there are major plot 'spoilers' in the background text.

The first character portrayed is Vin. Her powers are at their height, with many of her defining exploits now in her past. After a full-page portrait, the first part of the write-up details her past up to the point chosen for the exemplar character. Next come her full game statistics, then a section on 'Playing Vin' which will help any GM to make her come to life as a powerful, potentially deadly, NPC - even as an ally, characters are advised to be careful, and she could make a formidable foe if they were to get on her wrong side... and rather helpfully, there are sections on how she'd behave as ally or enemy to make things easy for you. And there's more... this is followed by notes and stats if you'd prefer to use her earlier in the story, as a young and inexperienced member of a crew, with little to hint of what she will become... could be interesting, and a route for drawing your own characters into pivotal events later on, when that unassuming Skaa girl they knew on the streets blossoms into her power!

The other character featured here is Sazed. Again, the main write-up is at the same time in the plotline as Vin's, when he was an advisor and friend to her. The background explains how he got to that stage, while the notes on playing him bring out his tendency to be a voice of reason, a source of quiet and thoughtful advice. It's quite hard to make an enemy of him. The second build depicts him earlier in life, when he was going through an interesting time.

If you intend on weaving the novels' plotline through your game, rather than just using the setting to tell your own stories, these could be useful NPCs. Even if not, characters who become themselves pivotal figures might meet them, or they can serve for ideas about how really powerful characters might develop. Plenty of scope here!