COMMUNICATION

something said or done to inform another that his statement or action has been noted, understood and received.

affinity:

the feeling of affection, love or liking for someone or something.

apparency:

what appears to be, as distinct from what actually is.

´(prime):

a symbol written above and to the right of a name, letter, figure, etc., and used to distinguish it from another of the same kind. For example, Joe and Joe´ are the same name (and person) but the prime symbol represents Joe (prime) in different circumstances, conditions or actions.

arduous:

hard to accomplish; requiring strong effort.

augmented:

made (something already developed) greater, as in size, extent or quantity.

axioms:

statements of natural laws on the order of those of the physical sciences.

button:

an item, word, phrase, subject or area that causes response or reaction in an individual.

canned:

prerecorded in a standardized form for general and repetitive use, thought of as patterned and unoriginal. For example, many weekly radio and television shows are recorded in advance for later broadcast, utilizing prerecorded laughter, clapping and other predictable, repetitive elements.

communication lag:

the length of time intervening between the asking of a question and the reply to that specific question by the person asked.

comprehensive:

including everything, so as to be complete.

confront:

to face and experience those things that are.

cup final:

the last and decisive game, match or round in a series, as in sports, that determines the winner of a cup (an ornamental cup-shaped vessel or other similar object traditionally given as a prize in sporting events).

curb:

control; restrain.

cycle-of-action:

the sequence that an action goes through, wherein the action is started, is continued for as long as is required and then is completed as planned.

disarrange:

unsettle or disturb the order or proper arrangement of; throw out of order.

dissecting:

examining part by part with attention to small details; analyzing.

disservice:

an action that causes harm or difficulty; the opposite of service, which is work done for somebody else to help them or as a favor.

divertive:

literally, causing a change in the route or path of something. Used figuratively to mean taking somebody’s mind off something and drawing attention to something else.

drill:

a method of learning or training whereby a person does a procedure over and over again in order to perfect that skill.

duplication:

the act of reproducing something exactly.

gradient:

a gradual approach to something taken step by step, level by level, each step or level being, of itself, easily attainable—so that finally, complicated and difficult activities can be achieved with relative ease. The term gradient also applies to each of the steps taken in such an approach.

how’s tricks?:

a friendly inquiry about a person meaning, How are things? How are you getting on?

humanities:

branches of learning concerned with human thought and relations, as distinguished from the sciences; especially literature, philosophy, history, etc. (Originally, the humanities referred to education that would enable a person to freely think and judge for himself, as opposed to a narrow study of technical skills.)

mimicry:

imitating the actions of another.

modernistic:

done in a way that breaks with classical or traditional forms.

phenomena:

things that appear or are perceived or observed; individual facts, occurrences or changes as perceived by any of the senses or by the mind: applied chiefly to a fact or occurrence, the cause or explanation of which is under observation or being scientifically described.

plateau:

level of attainment or achievement.

present time:

the time which is now and which becomes the past almost as rapidly as it is observed. It is a term loosely applied to the environment existing in now.

primal:

being first, original. Primal impulses would be some form of communication originated first by someone or something else.

´(prime):

a symbol written above and to the right of a name, letter, figure, etc., and used to distinguish it from another of the same kind. For example, Joe and Joe´ are the same name (and person) but the prime symbol represents Joe (prime) in different circumstances, conditions or actions.

prone:

inclined to be affected by something; likely to experience something.

province:

sphere or field of activity or authority.

Q and A:

short for Question and Answer. It means to not get an answer to one’s question, to fail to complete something or to deviate from an intended course of action. Example: Question: “Do birds fly?” Answer: “I don’t like birds.” Question: “Why not?” Answer: “Because they’re dirty.” The original question has not been answered and has been dropped and the person who asked the question has deviated—this is Q and A. The person who deviates could be said to have “Q and Aed.”

reality:

that which appears to be. Reality is fundamentally agreement; the degree of agreement reached by people. What we agree to be real is real.

rectify:

to make, put or set right; remedy; correct.

requisite:

that which is required or necessary.

saving grace:

a quality or characteristic that makes up for other generally negative characteristics; redeeming feature.

Scientology:

Scientology is a practical religion dealing with the study of knowledge, which through application of its technology can bring about desirable changes in the conditions of life. It was developed over a third of a century by L. Ron Hubbard. The term Scientology is taken from the Latin word scio (knowing, in the fullest meaning of the word) and the Greek word logos (study of). Scientology is further defined as the study and handling of the spirit in relationship to itself, universes and other life.

technology:

the methods of application of an art or science as opposed to mere knowledge of the science or art itself. In Scientology, the term technology refers to the methods of application of Scientology principles to improve the functions of the mind and rehabilitate the potentials of the spirit, developed by L. Ron Hubbard.

terminal:

anything that can receive, relay or send a communication. This term comes from the field of electronics where a terminal is one of two fixed points between which a flow of energy travels. An example of this is a car battery which has two connecting posts (terminals) where energy flows from one post to the other. In Scientology, two people communicating are called terminals because communication flows between them.

Training Routines (TRs):

training drills that enable a person to improve his level of communication skill. By doing these drills any person’s ability to communicate with others can be vastly improved.

tromped (on):

walked on with heavy steps. Used figuratively.

veers:

changes or alters from one course of action or subject to another.

win:

the accomplishment of any desired improvement. Examples of wins would be a person increasing his ability to communicate, experiencing an increased feeling of well-being or gaining more certainty about some area of his life. In Training Routines, when a student has reached the point where he can do a drill and his skill and ability to do it is stable, it is called a major stable win—a significant, lasting gain.