Month: March 2017

Followers of the blog may be interested in the cfp below. Just as interesting is the news that this is part of a what sounds like a really exciting new series coming from Bloomsbury Academic.

We are soliciting chapter proposals for a volume tentatively entitled The Casino Games and Classic Card Games Reader: Communities, Cultures, and Play. This volume would be the first in a new series under consideration at Bloomsbury Academic entitled Play Beyond the Computer.read more

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure.read more

Manchester Metropolitan University is looking forward to hosting its third annual Games Degree Showcase, an opportunity for third-year students to show off the projects that they have been working on, and for industry representatives and members of the public to come and have a look (and even a play). read more

Serious games which exceed pure entertainment goals and are designed for education purposes are becoming more and more popular to “convey ideas and values” (Frasca 2007). Learning in this way is based on experiences, turning a passive consumer into an active player, who seeks and engages with information voluntarily (Ouariachi et al. 2017).read more

The Games Research Network (GRN) conducts research into games and gaming. Our focus is on both digital and analogue platforms, and the intersection between the two.

Our blog also includes details about relevant external events and seminars on the topics of games and gaming and we invite organisers to contact us with details of forthcoming events.