Half of my hair is missing.

I thought it was just the standard hair that came with Genesis but, it happens to the hair files I purchased also. When I load the hair to either Genesis or V4, half of the top is transparent. This is very annoying. No problem with conforming, it's just missing at the top. Can someone please tell me how to get around this? Any help is appreciated.

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I thought it was just the standard hair that came with Genesis but, it happens to the hair files I purchased also. When I load the hair to either Genesis or V4, half of the top is transparent. This is very annoying. No problem with conforming, it's just missing at the top. Can someone please tell me how to get around this? Any help is appreciated.

Is it transparent in the render, or just in the viewport? If in the viewport (in DAZStudio, not sure this happens in Poser, and you didn't say what software you're using) that's a common glitch that can happen to overlapping transparency maps (like in most hair), but it should render fine. If it's in the render then I don't know, sorry.

Thanks KickAir 8P, Szark. I am using Daz Studio 4.5 using Genesis and V4 in the view port only (before any rendering). I can't be the only one who is experiencing this. Most of the crown of the hair is like the opacity is 25% and you can see straight through to the scalp. The rest of the (flowing) hair is ok. Very frustrating. I need to be able to fix this. Can't have a half head of hair. :(

Thanks KickAir 8P. I am using Daz Studio 4.5 in the view port only (before any rendering). I can't be the only one who is experiencing this. Most of the crown of the hair is like the opacity is 25% and you can see straight through to the scalp. The rest of the (flowing) hair is ok. Very frustrating. I need to be able to fix this. Can't have a half head of hair. :(

That sounds like you haven't tried a test render yet -- if you haven't, then do one. Is the problem happening in the render? If not, you're just gonna have to put up with it looking weird in the viewport, because (IIRC) it's something DAZStudio gets from OpenGL and DAZ can't fix it.

If it's happening in the render also then look at Szark's post: is the hair's "Fit To" parameter set to your figure? Is the hair intended for your figure? In this case that's Genesis, which means that if you're using V4 or M4 (or any previous generations') hair it needs to be converted -- even if you're using Genesis hair, a lot of them come with fits for Mil4 figures, and it can be easy to use one of those accidentally.

If it's none of those then I'm out of ideas, sorry. Go to the "Help" menu option, click on "About DAZ Studio", note down the entire version number, and post it here -- somebody else may be able to help. Oh, and JimmyC_2009's right, tell us what some of the hairs are that you've tried and had this problem with, even if the answer's "all of them".

I'll have to do a test render and see what happens. Hoping it's just a pre-render glitch. I'm new at this so, haven't rendered anything yet. No issues with auto fit when loading the hair, perfect there and made sure to match the hair with the compatible character. I'm at work now so may not get the names of the hair correct - Fervera hair and the Romana hair.

Duplicate thread merged and merged thread moved to New Users Help and Discussions. If you think a thread is in the wrong place please ask the mods to move it, don't simply start a new thread which will lead to people wasting their time covering ground already covered in the previous thread.

As has been said, you need to render to see if there's an issue you need help with or if it's just the limitation of the DS preview.

Well, did my first render and that did the trick (sigh of relief). One less growing pain for this newbie.
But, still a little taken back by the fact that the hair is partially missing while setting the models up. I
figure there might be a way around that but I guess I could live with it. So, if anyone knows how to
get around that, please let me know.

The only way around that is opening the hair materials in the surface tab and deleting all trans maps while posing, setting up the scene and to re-apply just before rendering.

But I don't see any reason for that, I can hardly imagine a situation where this OpenGL issue might cause a problem.

You may check if there is a newer version of your graphic card driver, but as far as I can remember (which goes back to DS 0.8 I think (Does anyone know when that was?)) it has always been that way, be it with an ATI or Nvidia card.

And you may find even more strange looking hairs when you place two "hairy" characters one behind the other! ^_-

The Purple Bikini the fix has been there all along. I forget what arcane web tut I found this but the bikini can be ignored!

When using the v4 power loader (DAZ3) a dialog window comes up with Basic and Advanced Tabs
Click Advanced Tabs
inside that is another set of tabs
Click Presets
notice ittybitty checkbox in upper left corner-click it where it says Load Presets
There should be three choices with circles in front
Mapless
All Natural with Bikini (the default)
All Natural No Gens
I click the 3rd and Accept
You will see the Loader loading up V4 morphs + etc and to your dismay you will see behind the status window that purple bikini
Fear Not! After all the loading is done
Voila She Appears Sans Bikini!

Sorry I don't know how to do the screen capture for this.

I've noticed sometimes I can see through the eyeballs too. I think one can select a different a "different drawstyle for the selected port" with one of the big round buttons near the View selector box. One of those styles may be more familiar for you while working in with the model before rendering.

Thanks Akhbour, but I'm not going to go through all of that. The hair looks great after rendering so, I can't complain. Just hard to adjust / morph the hair BEFORE rendering since it is invisible on the top, sides and back of the crown. So, I'll live with it until someone can tell me how to see all the hair in the view port prior to rendering.

Thanks Akhbour, but I'm not going to go through all of that. The hair looks great after rendering so, I can't complain. Just hard to adjust / morph the hair BEFORE rendering since it is invisible on the top, sides and back of the crown. So, I'll live with it until someone can tell me how to see all the hair in the view port prior to rendering.

Temporarily remove the transparency maps...go to each surface and swap them with the corresponding diffusion map.

Pose/shape...then switch them back.

You can even switch them all out, then save a materials preset for the switched hair, then reload the 'original' material before rendering b That way you won't have to switch them every time you use that hair.