Legendary Artifacts and Items

The following objects are included in this section due to either the objects themselves or their past or present owners, or their makers, being known in Amalur apart from their living owners, or outside of the lore afforded by unique items. If any readers have a more sensible standard by which to judge an artifact as being "legendary" or knowledge of items besides or expounding upon the below, please modify the list accordingly.

The Mystic Hammer was a weapon used by Eagonn, in the earliest days of the sociopolitical entity that would eventually become known as the Warsworn, to assail any Niskaru presence that the hero found on Amalur. It is implied that the hammer may have been used to force the Niskaru Lord Khamazandu into imprisonment, given the geographic closeness of where the player eventually uncovers the hammer to the Niskaru Lord's jail. The hammer forms an integral part of the Warsworn faction's canonical history and storyline, and the player receives it partway through the same.

The Piercing Light is a spear of legend that is the prize which the famous, or infamous, General Tilera retreated to the Cradle of Summer in search of, in the hopes that its power would be able to beat back the Tuatha at the siege of Mel Senshir. The Piercing Light's powers are something of an enigma, as the weapon is both widely known through legend, but very little detail of its abilities is explicitly known, aside from the scant recollections of its past holders. The player manages to recover the weapon for Tilera at the ruins of Urul-Tusk. As it is a spear, the player cannot wield the Piercing Light.

The Selkie Veil is a piece of mage's armor wrought by the renowned Fae trickster mage Amman the Clever. The Veil is an item of some mystery, and its abilities and attributes are not fully understood even by those who seek it - in the scope of the game, a pair of Alfar named Finna and Arbos. One characteristic of note is that the Veil is said to allow its wearer to shapeshift in some manner, similarly to the northern European myths of selkies. The vast majority of the Veil's lore is explored in the quest Crisis of Faith. Depending on the player's choices, they may or may not receive the Veil at the quest's end, though it can be claimed by the player on any given playthrough.

The blades known by the names "Shine and Shadow" together are a legendary artifact, though perhaps one of the most minimalistic legends, by the criteria above. The daggers are relics left behind by the cryptic Erathi, and are important enough to the community of Adessa that an expedition was sent into Ettinmere solely to ensure their acquisition, which, ironically, failed to secure the artifacts. The player encounters them during the quest of the same name.

The knives carried by the renowned Traveler, Spinning Tom, are more owned by a legend than legend themselves. Spinning Tom is a figure that may rest a little on both sides of the thin line dividing fact and folklore in the world of Amalur. He is mentioned by some of the Travelers the player encounters on their journeys, and is one of the few names mentioned in the multi-volume pseudo-epic "The Adventure." The player may encounter his favored weapons whilst searching the myriad nooks and crannies they stumble upon.