"Dead of Winter" is a 1st-level adventure which can easily be adjusted to any levelIt is designed as a side quest for Dungeons & Dragons 5th Edition(but could be converted to other editions with very little effort).
As the adventurers are traveling a lengthy road between destinations, a bitter winter storm... [click here for more]

Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more]

The creeping fog scenario is one of my favourite adventure hooks for Curse of Strahd becuase of it's simplicity - however, some people might find it hard to place it in a setting. This is a one page adventure hook that expands on the "Creeping fog" scenario a little more, giving the players and yourself a good footing to get the adventure started. ... [click here for more]

These warriors are tied to darkness, using their ties to the Shadowfell to enhance their own power.
This was originally a prestiege class for my homebrew setting for 3e. It has now been converted to a full class for 5e. I do hope you enjoy it. Any and all feedback is welcome and appreciated.
Includes:
Two grey paths -
1) Champion of Twilight: A warrior that uses the darkness to their advantage.... [click here for more]

RETURN TO THE MISTS WITH THE RAVENLOFT GAZETTEER
This atlas updates and brings forward to 5th edition some of the Domains of Dread from past editions.
Come one, come all, and enjoy the contorted delights of the Carnival, a pocket dimension of freaks and fanatics that moves through the Domains of Dread.
A fully statted out array of colourful carnival folk with peculiar agendas
Statistics... [click here for more]

Complete set of rules for 5th ed ravenloft campaings, includes fear, horor and madness. Altered spells, class features and other adjustments to play a horror apropiate campaing. Most of the rules increase difficulty and encourages roleplaying. ... [click here for more]

This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there...
This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This... [click here for more]

Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of... [click here for more]

To celebrate the spoopy season, the Spiritualist class will remain Pay What You Want until November!
Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them... [click here for more]

You were mortal, once, a lifetime ago. You cannot even remember.
By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul.
Now, perhaps after... [click here for more]