Yeah, definitely play it. I hope you have high tolerance for difficult RPGs because this game doesn’t joke around until mid-game, and it gets serious again. Also, the battle system won’t hold your hand, so you need to grasp the concepts first and when you master it, you’ll feel a sense of accomplishment.

Just don’t expect a heavy story out of it..

shion16

difficult………..my favourite word for a game (absurdly hard is another story xD)

but now im tons of times more interested!!
after i finish valkyria chronicles ,ROF is gonna be my 2nd RPG >=)

[The Hunter] Doomrider

Oh man, you’ll love the last dungeon. Badass dialogue left and right, it is great! The story may be low key, but it’s pretty cool (maybe underdeveloped?) and the chemistry between the characters is really funny (yeah, the game actually IS funny).

It also features an awesome soundtrack (if you hate Sakuraba’s battle music style, then you’ll probably hate it), great graphics and… Yeah, play it!

Dude like how do you not have this game? Reanbell makes this an instant buy! Even I had to get it, as well as the other main dude guy is just simply awesome! And you can change the characters clothes too! Not only that Motoi Sakuraba did some of the music, I love it!

Testsubject909

When outside of battle, you can control the camera when you do jumps to traverse the dungeons. So pair her up with a skirt you feel confidant about and feel free to…

What? Sex sells, maybe it’ll help push him to buy a game he already wants to buy further….

Ahh how much I miss playing Resonance of Fate. I’m at chapter 13 and I stopped playing for a reason. I tried to get back to playing it today but I can’t get myself to play it for some reason even though I still remember what was going on up to the point I stopped.

The manga looks interesting and I would’ve “scanlated” it only if it wasn’t for translator who suddenly disappear. *sigh

Kohei Tanaka (a.k.a., Mr. One Piece) did amazing things with the soundtrack. Sakuraba (who’s usually the most generic composer on earth) may have done the battle themes, but even he can’t detract from the wonderfulness that is Resonance of Fate. This is the first game he’s worked on in a long while where the music isn’t completely interchangeable with something from the Tales series.

Actually, I agree. :O I thought the whole added instruments when you tri attack thing was very very cool. Though, some of the battle themes were more forgettable than others.

[The Hunter] Doomrider

See, we didn’t have to go out of our way to find someone who dislikes Sakuraba’s style!

It’s all a matter of taste, opinion and preference, I know, but stuff like “In the frame” (that bass is godly), “Battle to pay the debt”, “Armed and dangerous”, “The show must go on”, “Red hot choi polis” (half of the fun in Neverland was being able to hear this one while doing the battles and again, the bass! Goddamn), “Shoot it out”, etc. really made battle fun for me.

It was this perfect combination of gameplay, sound, beautiful battle animations and in-battle dialogue that really put me in the shoes of the characters. Now that I think about it, it’s pretty masterful stuff.

And I continue to laugh at anyone who complains about how difficult it is to get into this game. Spend ten minutes with the tutorial, and after that, the controls will feel so oddly familiar and natural that you’ll wonder how you ever thought of it as difficult to begin with.

Seriously… It’s that bizarrely deliciously good.

But yeah. I’ll continue to laugh in mighty superiority and old school gaming pride at all these pampered gamers who complain that a game is too hard to understand and rage-quits out of their own ineptitude while simultaneously complaining that the game is too hard, unfair, unwieldy or whatever excuse they can find to not blame their own skill.

Yusaku_Matsuda70s

Resonance of Fate is extremely difficult at times, but never unfair. In fact, because it was so fair–I knew exactly what went wrong, how I could fix it each time I died, etc–that I was able to blame nothing besides my own ineptitude and continue with renewed determination after each string of failures in battle.

EDIT: However, I wouldn’t mind it if there was no more Resonance of Fate games, as long as Tri-Ace continues to make more JRPGs.

The game isnt actually difficult. I found that it provides a rewarding experience and is never one in which someone would feel at despair at the difficulty. With concentration and determination, wining each battle feels like a truly rewarding experience. In this age of games that seem to allow much ease, it is a nice reprieve against the easy games that gamers are brought up with these days.

Ren

I don’t want to be a jerk, but this coming from you is quite a shock.

I feel so sad when I see this game on the shelves and I remember I have no hope of getting a PS3 to play it.

I’d actually join Tsunayoshi on this one. Never used a guide to help me for my battles. I’m okay with strategies, moreso with turn based strategies and this oddly fit into that category.

Made good use of my resources and just kinda dominated everything along the way. My guns also became such odd combinations of lenses and barrels that… well I’d personally believe it’d never fire under real life conditions.

But yeah, only one battle really made me tear my hair out and made me look at a walkthrough. That bastard who dodges everything you shoot at him from the front…

@Testsubject909 It’s not that we feel the need to use guides for any battle. Quite the opposite actually. It’s just that it was only a couple of months ago where Tsunayoshi had said that he needed guides for even some of the easier RPGs that I know of. I actually got into a long debate with him over the use of guides on how that there’s a sense of enjoyment that’s missing when you do use guides, and he kept on to counter-arguing that it’s still there and admitted that it was tough for him to wean off guides. So to hear him say that he didn’t need a guide for this game is quite shocking.

Yusaku_Matsuda70s

It is indeed very rewarding. Of course, I meant difficult as in deep and challenging, requiring strategy beyond the battles of most other JRPGs. Which I wouldn’t have any other way.

The worst thing that happens in battle isn’t dying, it’s mismanagement of bezels leading to shaky chicken mode.

After playing Persona 3 Portable without a guide, I felt that I truly could tackle games without a guide. I had to simply just believe in what people said and to go out on a limb and try a game without a guide to figure out how the games experience would be without any sort of assistance. After Persona I discovered that I was also purposely putting myself on lower difficulty settings as well and that in other games, when I tried normal and higher difficulties that the games were still fun or perhaps more fun, since I could spend more time on opponents and use better strategies.

I do not think that I will be resorting to the use of a guide or even playing on the lowest difficulty setting anymore.

Hmmm… So you willing to try Kingdom Hearts again then? How about Ys: The Oath in Felghana? Or perhaps even Donkey Kong Country Returns? Note although this may sound a bit antagonizing, I’m seriously asking you these questions.

Yeah, I intend to go back through Kingdom Hearts Birth By Sleep, and even ZHP: Unlosing Ranger vs Darkdeath Evilman (been at like just 30 minutes in :( ) and Donkey Kong Country Returns (been dying to try it and the challenging experience should be enthralling too). Ys series I probably wont be trying, I think, unless I clear my backlog fast. I think for BBS, I just need to be more focused and pay attention to in game instructions and work on doing things other than just button mashing when I get flustered, lol. I have a thing for button mashing when I get flustered which probably made the experiences I had with games more frustrating since button mashing always led me to failure and feelings of despair.

The battle system was so skill based that by the end of the game it was basically a chore to go through battles. It was the same thing every time. I thought the game was the most fun around halfway into it, where you didn’t know the trick to kill every single enemy in the game and you had a good grasp of how to win the battles.

lost_anon

This is the best RPG I played in 2010. No, the best in a long time.

Please tri-Ace, give us some type of sequel. Anything that expands on this great world you created. Really hope there will be some sort of English translation so I can read this.

I remember how I almost quit the first day. It was hard learning the battle system. But I did not want to give up. checked out on youtube some videos. Now I got it down. It’s such a breeze once you get the hang of the battle system. except when I get cocky and get a game over. But just tweak your strategy, and bam you win. HAHAHA! I laugh also now at those who say it was to difficult to continue. Hope they make another game like this one.

Bring it, my brain is ready! XD

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