Benchmarks- Batman: Arkham City

Batman: Arkham City uses DirectX11 features added to the Unreal Engine core to enable advanced graphics, such as tesselation and next-gen lighting, to create a detailed environment. The DX11 features make it a relatively demanding GPU test when compared to many other games, and PhysX features add another level of physical detail.

At full settings, the GTX 650 Ti did quite well relative to the GTX 560 Ti, and holds its own at Max settings and high PhysX. In terms of playability it's very close to the 30 FPS threshold, and the minimum framerates match those of the GTX 560 Ti, the predecessor to the GTX 660. Pretty impressive for a tiny card at the mid-$100 price point. The $70 jump to the GTX 660 will give you about 1.62 times the average frame rate and over double minimum framerates for Batman: Arkham City. Don't let the 9800GT score fool you, as it was running in DX10 compatibility mode, so it lacked many of the GPU-intensive rendering technologies, especially tesselation, which make Batman: Arkham City a demanding game.

did you miss something? hell yah! remember how 9800gt is a c2d era card?now compare gtx 650ti to it on an [email protected] and we have something of a GPU upgrade advise here.

I see where you are coming from, but most games today are exceedingly GPU-dependent, and you could possibly make the argument that the upgrade would be even more pronounced because the GPU would make up a greater percentage of the overall "horsepower" assuming the C2D doesn't create a blatant bottleneck. Of course if it did, you're point is very pertinent because the upgrade would require a new chipset.

another thing to keep in mind is that 9800gt is only 512mb and is not a 1080p GPU and therefore should not be tested at higher than 1050p resolutions.that and use quad or c2d OCed cpu to pit it against gtx 650ti for more accurate comparison results.