Collaboration & Web 2.0

Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.

Eastern Iowa Community Colleges (EICC) was recently awarded a $784,218 grant through 2020 from the National Science Foundation (NSF) for a project focused on developing a virtual reality (VR) educational curriculum for water management.

If you want to get people to collaborate more, stop emphasizing virtual meetings and find ways to get them together in physical ways. That's what Massachusetts Institute of Technology found in a recent study among its researcher population.

The University of Nebraska system has expanded its membership in the Unizin Consortium, with the University of Nebraska at Kearney, University of Nebraska at Omaha and University of Nebraska Medical Center joining Unizin founding member University of Nebraska-Lincoln in the nonprofit consortium.

With more than 1.3 million positions in computer and mathematical occupations expected to be open by 2022, the Kentucky Department of Education, Amazon Web Services, Project Lead the Way and others are taking action to build a pipeline of talent for a cloud-enabled future workforce.

The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.