It has great game play and cool customization, but limited amounts of weapons for the classes and not very many play online. The game play is what they are using in that new game called The Division, which you should look up.

Division looks sweet. I feel like they are really making groundbreaking games that seemingly come to life both in game and makes it feel more and more like a real world experience. Especially with the introduction of tablets.

I liked the first one, except for the P-90 looking thing. Don't get me wrong. Its a sexy little girl, who's all naughty and ****. Designed to fire faster in three round bursts than on full auto. Mmm, mmm, give papa some o dat.

But, I'm kinda sick of seeing it. Where's my main hoochie, the FAMAS at? And not when they butchered my girl in Blackops and BF3. The real deal gentlemen. Better yet, why don't we see *airquotes* "Modern future shooters" *end airquotes* with the devs doing some explorations into gunchitecture (like architecture, but with guns)? Ten seconds on that old pimpmygun and anyone can come up with something more interesting than guns with bits and bobs on them. Give me something sexy damnit!

I was disappointed too.
Well being an assassin, he should be wielding a state-of-the-art silenced pistol, easy to hide. Perhaps a beretta 9-Two, that sort of thing. A sniper rifle would be a must, perhaps a DSR-1, silenced as well. now that would be a well equipped assassin.

Actually, a good sub-machinegun, suppressed, can make quick work of a crowded room of targets. I would ONLY accept a suppressed if the silencer/suppressor was integrated into the gun itself, instead of a tacky tube thing. Like Halo: ODST did.

the FN P 90 fires a **** round, and is so under powered, that it is to the point where if you want to take someone down, you have to hose them with bullets. The Famas is a joke, always has been, always will be, and it has to fire on three round burst as French engineers can't figure out howto into fire selection, and if it tries to go full auto, it goes full retard, becomes extremely inaccurate, jams like a ************, and breaks down after a few years of use. A smart assassin would use a carbine, a SMG, or the AS VAL.

The reason game devs don't often develop new guns is because there is a vast amount of pre existing ones, in the world already. It would be stupid for them to re invent the wheel.

A pistol is a pistol, the only real difference between two is the caliber, so there really cannot be a state of the are pistol. And if anything, it would not be a B92, they are fine, but I'm not a fan of the one I was issued in training.

And a DSR-1 would not be a good DMR as it is chambered in 7.62x51, and is not meant to engage targets past 600m. A much superior choice would be a Accuracy Internation AW, chambered in .338 Lapua , as it can engage targets well past 1500m.

And built in supressors are not always the greatest idea as they are often heavy, cumbersome, and awkward to use, and keep trained on a target. Attachable suppressors allow their user to attach and detach it at will, and switch between hot and cold loads at will. And when dealing with a crowded room of targets, you would use anything but an SMG, as you would have to fire too many rounds to down your targets, a short barreled rifle would be of better use as you would be able to fire fewer rounds, while taking your target down faster, be able to clear the room faster, and be able to use a more powerful cartridge.

a pistol is a pistol, the only difference is the caliber.
maybe so, but some pistols perform better than others. a beretta M9 performs way better than a glock 17 chambered in .40S&W, because the glock explodes.

Exactly a DMR is not meant to engage the enemy at such long distances. It is designed for supporting fire within 100-600m. And yes the .338 is one of the best calibers out there right now. no matter what the .50 BMG fanboys say.

But still, If I am a trained assassin, sent in to kill high priority targets, it is best to follow the rules that governs the Marine's sniper corp, and be well out of the range of my enemy, and with 338. Lapua, if I am being pinned down by a enemy marksman, I can put distance between me and him, and have only him suffer as I am leaving his range.

But if you are a solo operative a DMR like an M14 is a versatile weapon that can switch between distance sniping and intermediate range combat in case your cover is blown. Plus the bayonet makes a good steak knife.

i love my 92. you have to think that a trained assassin is an expert marksman. meaning he can put one bullet right wher he need to when he needs to. this means any caliber would do the trick. a well maintained civilian B92 is an amazing weapon. any issued ones arent going to be well maintained if what i saw while my unit was cleaning weapons is any proof. (they like leaving clp on the weapon) your descriptions seem more like a general combat as opposed to an assassin.

I HATED that game (or the one before it). Played the demo for it, and just, all my rage at the enemy AI. Plus it felt clunky to me, and was way to ****** dark. Unless retribution is a sequel that improved upon what I played...I'll be staying away from it.