Klauser wrote:
Based on BANE's recommendation earlier this year, I've recently been playing around with PHost. I'm very impressed - and a little awed - by the amount of flexibility in PHost. You have the options to change so many parameters that it's real easy to imbalance the game.

But PHost has already given me a few ideas ...

If you need help with all the PHost settings, just let me know. I have pushed the limits of most settings with the UnNatural series and I think we have a nice playable stable scenario now.

excaliburca wrote:So as it looks like the Klingons have it, when are we going to see a Klingon Civil War?

Based on discussions with Bitmask and Cannibal, I cracked open my developer notes from KCivWar and am seriously looking at modifying it for PHost. I had some unexpected luck - I located my archive folder from 2005 with the mastered game before running host - which will make the project MUCH easier.

I'm currently reviewing the data and deciding what changes I want to make to keep the original scenario flavor while still adding some shiny PHost toys for the players.

One of the things I like most about PHost is it's default settings are to emulate THost. If I do release a PHost version of the Klingon Civil War, it will be based on the data files used to master the original - so that means it will be close to THost. In PHost terms, it will be primarily a "Compatable Configuration" as opposed to an "Incompatable Configuration".

Now that I have all the guts of the scenario spread out all over my desk, I hope to do a "patch" version of the Thost Klingon Civil War. SInce it was released in 2005, I have learned how to modify the WPVCR.DLL file for Winplan Combats - so I will be building that as well.

excaliburca wrote:So would a scenario have players using the same ship list and abilities or would you be seeing variations with different factions (or houses I would assume in this case)?

Definitely variations. A good example is Player 3 - The House of Duras. Like all players, they have a Klingon-centric ship build list, but they also have several Romulan ships in their shiplist, and also has the Romulan Race Abilities.

Klauser wrote: I located my archive folder from 2005 with the mastered game before running host - which will make the project MUCH easier.

I'm currently reviewing the data and deciding what changes I want to make to keep the original scenario flavor while still adding some shiny PHost toys for the players.

Thats a good bit of luck finding that after 6 years. Im lucky to find stuff I was using last week, and only checking both computers. Hopefully it will make for a relativly easy patch to be made for P-Host.

excaliburca wrote:So would a scenario have players using the same ship list and abilities or would you be seeing variations with different factions (or houses I would assume in this case)?

It would be pointless to play if everybody had the same Fascist abilities. The ground attack advantage would cancel each other's out. And I could see a game where everybody can plunder would degenerate into a morass of stagnation where no objectives could be met. Definitly a good choice K.

Started work on the Klingon Civil War WPVCR.DLL file today (for Winplan Combats). Since I will be using the same shiplist for both THost and PHost versions of the scenario, this file will work for both hosting options.

Speaking of which, right now I am leaning towards doing a single update release that will have both THost and PHost versions of the scenario. The provisional name will be KCivWar 2.1.

Getting back to the point of this thread - I do have a question. How many players out there are interested in playing in a PHost version of KCivWar? The reason I ask is that a THost version could be ready to play in very short order. If there's enough interest in a PHost version, it will take some time to get it ready for play.

Not trying to make it more of a burden for ya. But I think P-Host would make for a better game.

Klauser wrote:Started work on the Klingon Civil War WPVCR.DLL file today (for Winplan Combats). Since I will be using the same shiplist for both THost and PHost versions of the scenario, this file will work for both hosting options.

Speaking of which, right now I am leaning towards doing a single update release that will have both THost and PHost versions of the scenario. The provisional name will be KCivWar 2.1.

Getting back to the point of this thread - I do have a question. How many players out there are interested in playing in a PHost version of KCivWar? The reason I ask is that a THost version could be ready to play in very short order. If there's enough interest in a PHost version, it will take some time to get it ready for play.