Sacred 3s former dev that revealed all the juicy new information about this latest Sacred game was no other than Sascha Wagentrotz, who has provided proof of his identity. As Sascha said, he was a Junior Game Designer at Keen Games and wanted to rename the game to something different than Sacred 3. Sascha claimed tha

Sacred 2 was huge game. It took me hours, if not days to get my mount. It had exciting moments that I never expected (helping the rock band and getting a legendary weapon in form of a guitar) and so so so much more. We dont need to hate you or punish you. You did what they asked you to do.
But, saying "developer of sacred 3" in your resume will do it's own._________________-~ Trolling your forums since 1999 ~-

Joined: 05 Mar 2010Posts: 2452Location: The bright side of the dark side

Posted: Wed Aug 20, 2014 9:01 am Post subject:

We should be used to the fact that companies lie about their products to sell more, so that's - sadly - not unusual at all.

But, it does not matter what they called it.
It was highly repetitive and hence, boring.
Almost void of RPG elements, just a dumb hack&slash game.
It should not even have been released.
The damage is done, so let's just forget this franchise and take note that junior designers should not lead any project.

He should have left the project instead of giving his name to it.
That's his mistake.
I don't expect much from junior employees and entrusting a junior with designing a game is the company's mistake. Juniors should go through a few hoopla-hoops with seniors before they take on their own projects.