Plaguebearer

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Runic Corruption

Runic Corruption

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

Necrotic Plague

Necrotic Plague

Passive

A powerful disease that deals 96 Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.

Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.

Major Glyphs

Glyph of Vampiric Blood

Blood

Passive

Increases the bonus healing received while your Vampiric Blood is active by an additional 10%, but your Vampiric Blood no longer grants you health.

Glyph of Dancing Rune Weapon

Blood

Passive

Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.

Glyph of Death and Decay

Passive

Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.

Minor Glyphs

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.

Unholy Blight

Unholy Blight

1.5 min cooldown
Instant

Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards, infecting them with Blood Plague and Frost Fever.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Runic Empowerment

Runic Empowerment

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Gorefiend's Grasp

Gorefiend's Grasp

30 yd range

1 min cooldown
Instant

Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.

Breath of Sindragosa

Breath of Sindragosa

2 min cooldown
Instant

Continuously deals 2,968 Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted.

Major Glyphs

Glyph of Swift Death

Passive

The haste effect granted by Soul Reaper now also increases your movement speed by 30% for the duration.

Glyph of Regenerative Magic

Passive

If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.