Watch the scene here. Your pal Donald will use his magic to turn you all into aquatic-like creatures. You get turned into a mermaid (or whatever you'd like to call it), Donald gets turned into a deformed squid, and Goofy becomes a turtoise. Anyways when you reach Atlantica you'll encounter Ariel and Flounder. You'll fight off some Heartless in your new underwater bodies. Then be taught how to control them properly. Its a little rouhg at first, but you'll get the hang of it. Anyways the nearby shell holds a save point. Hit it to open it and save. I suggest putting Ariel in your team, as she is the most experience underwater fighter you have.

Now follow the Tridents painted on the walls to make your way to Triton's castle. Head through the next area, the Undersea Valley, fighting and casting the spells that match the color of the shells to open them. Follow the Tridents down into a trench then into the next area. Make your way through this area, the Calm Depths, and again follow the Tridents. In the Undersea Cave area you can either go straight up or fight, I say just fight for the EXP. This is the Undersea Gorge, anyways head through the hole the Tridents point to and you'll be in the area leading up to Triton's Castle. Scan the bottom sides for treasure. Enter the castle to appear before Triton's throne. After a scene, drop down to the shell below and hit it to reveal a save point.

Now head back to the Undersea Gorge and clear out the enemies, ride the dolphin a bit then head to the side of the gorge with a rock blocking what looks like a cave, push it aside to reveal Ariel's Grotto. Inside open all of the chests. After doins so, go ahead and leave the Grotto. Head to the Undersea Valley and you should encounter a Dolphin in this area. Clear out the enemies then ride the dolphin until you reach the sunken ship. Raid this area for treasure then enter the large ship. Search it until you find the Crystal Trident. Leave the ship and if you want the EXP take out the Shark, it has high HP so be careful. After that look for the broken off front end of the ship to the left of the boulder with the symbol on it. You'll see something behind, but Sora won't say much. Now head to the left and enter the hole leading to the Undersea Gorge. When you get there, hit the glowing pedestal to unleash a geyser. This will shoot you up to the Cave. Now head back to Ariel's Grotto and place the Crystal Trident into the indent in the wall. After a nice little scene head to Triton's Throne.

After the scenes here and once you save head back to the Sunken Ship, enter the area near a ship that Sora gets the ? at. Sebastian will open it for you and you're now in the Den of Tides. When you reach a fork in the road take the right path to reach a save point and a Mega-Ether. Prepare at here for the upcoming boss battle, equip Thunder, Fire and Blizzard on your spell shortcuts and have plenty of ethers. Now head back to the fork and take the left path to the boss fight.

Ursula:Hp: Ursula: 450Eels: 60Exp: Ursula: 1,000Eels: 150Strategy: If you don't know what you're doing this fight is horrendously difficult, if you do...it's incredibly simple. Ursula's weakness is connected to the color of her cauldron. The color of her cauldron corresponds with her weakness. If it is red use a Fire spell, if blue use a Blizzard spell and if yellow use a Lightning spell. If you do manage to hit the cauldron properly (You have to be high up and far enough away) Ursula will be damaged and both her and the Eelswill be knocked out, have your entire party go all out on her at this moment. Before she wakes up you can beat her down to less then half her full health. Repeat this until he is down for the count, oh and have the other two members of your party keep the Eels away from you while you concentrate on Ursula's cauldron. If you are running low on MP and you don't want to waste an ether beat on Flotsam and Jetsam for some MP balls.

After the battle you acquire the shared ability Mermaid Kick. Now, from the sunken ship area, head into the Calm Depths. Using Mermaid Kick (equip it) head across the hall swimming against the currents to the hole on the other side. Now put Aero in your magic shortcut and head into the "???" area for another boss.

Queen Ursula:Hp: 900Exp: 1,500Strategy: Using the power of the Triton Ursula grows to gargantuan proportions. To survive have Aero and Cure on your magic shortcuts. You should have Aero cast on you at all times, and if you don't be ready to cure quite often. When Ursula starts to inhale start Mermaid kicking, this attack can do some massive damage if she gets a chance to bite you. Ddodge her energy bubble attack and if she says something and raises the Triton..RUN! She is about to summon a field of downward energy blasts that can hit up to three times and can finish you even if you do have Aero cast on you. To defeat Ursula attack the side or back of her head and when she prepares to attack run quickly and far away with the Mermaid kick. If you are careful this fight will ake a while but you'll win.

For winning the battle, Thunder is upgraded to Thundara and you get Ansem's Report 3. Sora will then seal the Keyhole in Ariel's Grotto. You then receive the Crabclaw keychain.

Head on back to Traverse Town if you need to re-stock on items. If not, go ahead and head toward the 6 star battle area.

(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.