Does any one know ne good training games that me and my friend could do to train??? not matching games because we r very different levels but something we could both enjoy as we don't always feel like climbing routes

Called "Pyramid" and I came up with it for ky climbing team back in 98.

1. Pick a bouldering wall with a generous amount of holds then pick an ending jug.

2. Start with 10 holds. You have to use 10 holds before you get to the end jug. Feet don't count.. Neither does the end jug..

3. After you do it in 1o then do it in 9,8,7,6,5 etc...

4. This works great till you get down to 2 or less hold then it gets tricky..

5. At 2 holds you can start at a standup or a Jump start. Feet still Don't count as Holds.. Neither does the end jug.

6. At 1 hold you basically try to jump start to a big hold then campus to the Finish Jug. No Feet holds are allowed, except smearing on the wall if the texture is good enough.

7. If you can finish the "Pyramid" then you are on too easy a wall and need to move to a harder one..

8. If you are doing the "Pyramid" with friends then you can keep going till someone misses the holds more than three times.. At this point you are moving lower down the Pyramid while they are remaining at their level. After 3 misses they are phased out till only the senders remain..

There are multiple strategies depending on your ability and the difficulty of the wall.

I think I got it all but If you have Questions I can hash out the details for you.

Have fun and hopefully this can help you train when you hate the problems or are just tired of the routes...

He picks my route, I pick his route, no takes, you have to keep going on a route until you fall. then you can jug up the line and rest for 30 seconds. second fall. rest is 15 seconds 3rd fall rest is 10 seconds 4th fall, you go back down and owe 10 push ups, payable on sight or 15 push up paid at end of session.

Game has a few caveats. you can swap your route for a harder route provided you've not red pointed it. At start of game each player states the highest grade they've redpointed that week, 1 letter grade higher is that persons max grade.

I like it because it forces you to climb routes that you might otherwise have backed off from.

These are all good creative ideas. Last week at the gym two guys I know pulled out a looped piece of cord, stuck their hands though it and were bouldering horizontally with it between them. Not only is this fun, but I suppose it could also improve your technique because if one person falls so does the other.

This is a variation on the "quiet feet" exercise that many people do on their own. For this one you work as a pair. It works best on a long traversing route (say around a 360deg boulder).

Tie a small jingle bell in the middle of a string (say 4-5' long). Tie the ends of the string to either the ankle or waist of each climber. Then the two climbers get on the wall and traverse together making sure to make each of their own moves without any sound, but also keeping the bell from making any sound.

Another cool thing we like to do is get a laser pointer while bouldering and designate the hand and/or foot holds that the climer has to use. We also use the laser if someone gets stuck on a climb so we don't have to describe a hold and they don't have to identify it. Handy!

Like others, I also play the route game where you and a friend make routes for each other. We are only told our start hold(s), which hands we can use, and our finish hold. Use whatever feet you want. Personally, I love this game because it can be easily scaled to the level of the climber. Also, it helps train the climber in problem solving. They have to figure out how to place their feet/orient their body in order to reach their next hold.