Mortis

The DisciplineMortis is rooted in the control and manipulation of death. More specifically, Mortis is a form of blood magic dealing with corpses and their conditions after death. The Cappadocianclan are the only kindred to possess the natural affinities for this Discipline. It is said to have been given to the clan Elders by Cappadocius himself.

Cappadocians believe that when a person dies the soul leaves the body, but an echo of the soul remains. This echo, along with the flesh of the dead, can be manipulated in many ways. Mortis, like the Tremere Discipline, Thaumaturgy is separated into different paths and contains rituals. However, this is only true of the Dark Ages version; in the first edition (Vampire: The Dark Ages), Mortis was a more traditionally-styled Discipline.

The Lamiabloodline of Cappadocians have their own proprietary path of Mortis called the Path of Four Humours, while the recently-EmbracedGiovanni family has brought their own paths, Nigrimancy and the Path of Haunting.

Contents

Wither - Allows the kindred to cripple an opponent's limb whether they are undead or mortal. The muscles shrivel up, the bones get brittle, the skin peels, etc.

Corrupt the Undead Flesh - This ability causes the victim to be stricken with a horrible plague. Mortal victims of this ability are highly contagious and easily spread the disease to other mortals and to Vampires if their blood is taken. Kindred have a harder time spreading the disease but are affected by the weakness it causes all the same.

Dissolve the Flesh - An expansion upon the level one ability, this ability allows the kindred to turn vampiric flesh to ash.

Whispers to the Soul - Releases a wisp of bilious humour into the ear of a victim to whisper nightmares to him as he sleeps or fearful imaginings when he is awake

Kiss of the Dark Mother - Concoct a toxic substitute for saliva that makes a bite even more deadly

Dark Humours - Secret a tainted version of one of the four bodily humors that serve different functions depending on the humor invoked Phlegmatic: Induces Lethargy in a Victim. Melancholy: Induces visions of death. Sanguine: Induces excessive bleeding in a Victim. Bilious: Becomes a deadly Toxin.

Clutching the Shroud - Draw closer to death, toughening the unliving body, granting knowledge of coming death in nearby mortals and bestowing the ability to see the dead

Black Breath - Expel a miasmic black cloud that chokes everyone around with malaise and depression