The earliest main works in the 'verse were/are H-games (a.k.a. eroge, marked as such), but many of the related works are not. And, after TYPE-MOON began achieving mainstream success with the 2006 Fate/stay night anime, they began trending away from erotic works to cater to a wider audience, with several works either re-released or slated to be re-released in Bleached Underpants form. (Given the h-scenes were gratuitous and largely unneeded for the overall plot, even old-school fans largely see this as a positive.)

Also called Angel Notes; it's a short story featuring an apocalyptic future where The Ultimate Ones invade the planet and destroy the remains of humanity after the death of Gaia. Also notable for providing the foundation for some concepts in the 'verse, namely that "Gaia" is a living being and that each planet has an "Ultimate One".

Protagonist Shiki Ryougi wakes up from a coma and finds that although she retains her memories, she cannot identify with them as her own. As she struggles through her own life like a stranger, strange events (such as suicides and murders) begin to happen around town.

Three novels, divided into seven chapters and an epilogue. A series of seven animated feature-length films aired in theaters from late 2007 to 2009. The DVD editions for all movies are available as of December 2009, and the Blu-Ray editions (incidentally with English subtitles) were released in February 2011, together with an OVA of the epilogue.

Mirai Fukuin: recalled out summer, a bonus chapter released ten years after the original series. An animated adaptation was also released.

Being one of the first works written, this is the one work officially claimed to take place in an Alternate Universe from the rest (due to major discrepancies, such as Shiki's eyes and Touko's goal). Most of the characters here can be considered the 'blueprints' for those in the rest of the 'verse. Every character from the other works are still present in KnK's universe (with the exception of anyone True Ancestor-related) and vice-versa, but they are slightly different, given the conflicting aspects of each universe having possibly changed their circumstances—excluding Zelretch, who can pop into any given universe at a whim. Shiki is included as a Character in Melty Blood: Actress Again after getting pulled across dimensions, thus indicating that Kara no Kyoukai and Melty Blood, at least, are Alternate Continuities. Meanwhile, Fate/Grand Order features Shiki as a limited-time character, and justifies why she's there without resorting to "alternate dimensions," implying that Kara no Kyoukai has a place among the Fate timelines (a notion reinforced by later revelations about the multiverse).

Originally an unpublished novel; it details the past of Aoko Aozaki (the minor but important character in Tsukihime) and her mentor, Alice Kuonji. They meet Shizuki Soujuurou, a man unfamiliar with city life. A Visual Novel adaptation was released (after a very long wait) on April 12, 2012. It is also TYPE-MOON's first all-ages visual novel.

Tsukihime, an eroge visual novel. Features The 'Verse's other Shiki, Shiki Tohno, going back to his old family mansion after he was kicked out at eight years old. He suffered a childhood accident which granted his eyes strange abilities, and his own past is rather muddled, as well. Has a manga and an anime adaption, complete with Bleached Underpantsnote The anime and manga adaptations of Tsukihime are the only Nasuverse adaptations to retain the love scene between the story's couple -in this case between Shiki and Arcuied- instead just toning it down to non-pornographic levels.

Tsukihime PLUS+DISC, a visual novel. A "fun disc" with a new short story (introducing two new characters, and finally revealing protagonist Tohno Shiki's face) and several other shorts discussing the 'verse. Also, sequel promotion.

Kagetsu Tohya, an eroge visual novel. Yet another "fun disc" sequel that doesn't specifically take place in any one particular ending of the original game. In any case, about 90% of it is a (very messed up) dream.

Melty Blood, a fighting game. Relatively story-heavy for its genre. Has several sequels, itself, some of them expanding the story considerably, mostly the update Melty Blood Re-Act. Supposedly takes place after an unreleased story route in Tsukihime.

Tsukihime 2 / the dark six, currently a running joke. A brief trailer is in Kagetsu Tohya, and there have been many short stories that expanded the characters (especially Tohno Shiki) far beyond their original roles.

Fate/stay night, a technically-eroge visual novel (though certain routes downplay the eroticism heavily, which has caused a long-lasting debate about whether it should truly be labeled an "eroge"). Shirou Emiya, Mage-in-self-training, stumbles into the "Holy Grail War". Has two manga adaptations with the first based on the Fate route and the second based on the Heaven's Feel route, an anime adaptation and movie by Studio DEEN, another anime adaptation and movie trilogy by ufotable, and a PlayStation 2 port which is also on PS Vita, iOS, and Android all with the aforementioned bleached underpants. Also has a spinoff, Today's Menu for Emiya Family, a slice-of-life cooking manga with a net-anime adaptation by ufotable.

Garden of Avalon, a Light Novel focusing on Saber's backstory which was bundled with the Unlimited Blade Works BD-box and eventually adapted into a Drama CD.

Fate/hollow ataraxia: A sequel/fan-disc Visual Novel that was released in 2005. A more lighthearted story set six months after the conclusion of Heaven's Feel V, it focuses on a magus called Bazett Fraga McRemitz, who finds herself trapped in a strange "Groundhog Day" Loop with a mysterious Servant called "Avenger". This would be the final Type-Moon-badged work to possess explicit eroticism in its narrative, which was itself removed for the 2014 Vita version.

Today's Menu for Emiya Family: An ONA anime that centers on all the Fate/Stay Night masters and servants as they live their daily lives and showcase local cuisine.

Fate/Apocrypha: A light novel by Yuichiro Higashide that centers on a version of Heaven's Feel with fourteen Servants sorted into two teams of seven. An Alternate Universe that diverges during the Third War. The project was originally pitched as an MMORPG, but it never took off. An anime adaptation by A-1 Pictures aired July 2017.

Fate/Prototype: A twelve-minute OVA included in the final volume of Carnival Phantasm. It is based on the first draft of Fate/stay night written by Kinoko Nasu in his high-school days, when it was conceived as a traditional novel instead of a Visual Novel. Currently has a series of PrequelLight Novels, Fate/Prototype: Fragments of Pale Silver and Blue by Hikaru Sakurai, with further spinoff novella, Fate/Labyrinth, also written by Sakurai, in print as well.

Fate/strange fake: A proposed novella by Ryohgo Narita that focuses on a knock-off version of Heaven's Feel taking place in Nevada, ten years after Fate/hollow ataraxia. According to the release, it was a cancelled project meant to introduce the setting of a potential role-playing game, but considering it was published on April Fools' Day in 2008, the question of whether it was ever a serious project remains unanswered. Certain elements have been reused in other works, leaving its canonicity up in the air. It was eventually greenlit as an official full Light Novel series with a manga adaptation.

Fate/tiger colosseum, a PSP exclusive 3D brawler, which serves as both a sequel and parody of the original games. Taiga Fujimura initiates a war for the Tiger Grail and the Masters and Servants compete for it once more. Followed by a stand-alone expansion pack, Fate/tiger colosseum UPPER, which added more playable characters from hollow ataraxia and zero, as well as Arcueid, Kohaku (both in Magical Girl form), and Neco-Arc, making it the first real Crossover between Fate and Tsukihime.

Fate/unlimited codes, a fighting game. Follows the general plot of Fate/stay night but proceeds into a different direction; "What if this character were the protagonist?". Also includes Luviagelita Edelfelt from Fate/hollow ataraxia, a surprise entry of Lancer from Fate/Zero, and Saber Alter from the Heaven's Feel route, as well as a "new" entry of "Saber Lily", an apparently "Bright" version of Saber to round off the trifecta.

Fate/EXTRA, an alternate universe setting with a new Holy Grail War, released for the PSP in July 2010. It was localized by Aksys and brought over to the West in 2011. Set in a giant Artificial Reality on the Moon. Differs from the rest of the series in that the player can choose their character's gender and Servant (from Saber, Caster, or Archer).

Has a sequel in the form of Fate/EXTRA CCC, which was never localized. It focuses on an alternate version of Sakura who has kidnapped the player character, their Servant, and several other characters to the Far Side of the Moon, with the story mainly revolving around the cast's exploration of the mysterious Sakura Labyrinth, trying to get back to the Near Side. In addition to the original three playable Servants, Gilgamesh is a new fourth playable Servant.

A third game in this series on the PS4, Vita, PC, and notably the first work to be on a Nintendo console, Fate/Extella: The Umbral Star, an action game ala Dynasty Warriors with its roster of playable Servants expanded from 4 to 17. This game was localized by XSEED and came out on January 2017. The story revolves around the player character being mysteriously split up into three seperate people, paired with the original playable Saber, Caster, and a new Saber, Altera. These three Servants each lead a faction of Servants and go to war for domination over the Moon. Though it is officially the third game in this series, it is technically not a sequel to any of the Extra or CCC endings, instead using a new original route as the basis for its backstory. It also expanded on the universe's Alternate Timeline mechanics with far-reaching implications for every other work.

The fourth game in this series, Fate/Extella Link, was announced on August 2017. Still retaining the musou gameplay of last game with sixteen playable Servants returning, it takes place after Extella's Golden Ending and focuses on a new Saber, Charlemagne. It's described to be more of a side story than sequel, with the sequel to Extella being written separately from Link.

Fate/Grand Order, the "Fate Online Project Reboot" RPG on iOS and Android based off of the scrapped Fate/Apocrypha online game written by Higashide, Sakurai, and Nasu. An English version handled by Aniplex was announced April 2017 and came out the same year in June. Detailing the struggles of the Chaldea Humanity Preservation Organization as it attempts to correct temporal anomalies caused by a wayward member and later as it attempts to protect human history and human life against the Seven Great Evils of Humanity, the Beasts, it began as a relatively simple project but its stunning success has led to it taking a prominent position in the wider Nasuverse, hosting several key reveals about the wider setting. It received an animated adaptation of its prologue arc on December 31st, 2016. It has received several manga series, with two official adaptations, several manga anthologies, and Riyo's Learning With Manga! Fate/Grand Order gag series, that one being the most popular. It also has an arcade game, VR spinoff, and stage play adaptation of the game's sixth chapter.

A Light Novel series by Makoto Sanda, starring Waver Velvet and his assistant, Gray, going around the world solving mysteries before the events of the Fifth Holy Grail War. Features significant Character Overlap with each novel featuring a version of a certain character in the Fate/stay night timeline. Received a manga adaptation on October 2017.

A series of light novels written by Meteor Hoshizora that details the adventures of Homura Hinooka, a new first class Investigator with the title of "Magician", as she and the members of her school's Explorations Club explore a vast, uncharted planet known as Imaginary Earth. The series has three volumes split into two parts each, with Parts 1 detailing Homura's school life, and with Parts 2 detailing her adventures on Imaginary Earth. May or may not have anything to do with the Nasuverse.

An official TYPE-MOON crossover manga adapted into anime in Summer 2011. It's a crossover between Fate/stay night and Tsukihime, focusing more on random and hyper crossover madness rather than a serious crossover between the series.

This series strays far from most other TYPE-MOON franchises in that instead of revolving around magic, mages, and the supernatural, it revolves around terrorism and biological weaponry. It's the only TYPE-MOON franchise featuring characters who fight using guns, as opposed to the usual bladed weapons.

Although this series was created by TYPE-MOON co-founders Kinoko Nasu and Takashi Takeuchi, it is possibly not part of the Nasuverse proper due to its status as a Spin-Off to an unrelated Visual Novel titled 428: Shibuya Scramble.

Tsuki No Sango

A short story by Nasu written for Maaya Sakamoto's Full Moon Recital and later adapted in a manga by Sasaki Shonen, of the Tsukihime manga fame. It follows a girl whose grandmother claims to come from the Moon. It is passed in a world where people started colonies in the Moon, but soon lost interest, resulting in them giving up on living.

Girls Work

Notable for not being done by Kinoko Nasu and Takashi Takeuchi, despite being a TYPE-MOON production. The story reportedly is about supernatural happenings in Shinjuku. The title was announced in 2008 as a Visual Novel, and then in December 2010 it was reported that it would be released as an anime instead. Since then, nothing has been heard about it.

The Nasuverse is mostly unified in its rules on Functional Magic and related topics (like non-human species). Though crossovers are rare, they do happen, even if in incredibly roundabout ways.

Then again, as already stated, it isn't internally consistent because large portions of the source material are mutually exclusive, and some parts of it are obviously not canon to begin with (self-parodies, etc.); the canon universe is more about characters and the interaction between them, and less about the actual plot(s) taking place. Doujinshi authors take full advantage of this, and the amount of fan material available is staggering. Many works might not even be truly set in the same 'verse.

Due to the sheer amount of rules and terminologies involved within the Nasuverse, there is now an analysis page as a guide to wade through them, also serving as a dissection of the setting through tropes. Please feel free to contribute. Also now has a memes page.

Tropes that apply to the Nasuverse in general

All There in the Manual: If a detail isn't explicitly described in the work itself, it's probably explained in one of the several dozen material books which contain profiles of characters and explanations on how mechanics and concepts work in this universe. Furthermore, Nasu has his own blog which he occasionally posts on to clarify any confusing details.

Antagonist Title: "Type-Moon" is the title of Crimson Moon, progenitor of all vampires and the Ultimate One of the moon. While Crimson Moon himself has never appeared in person (save for a couple visions in Kagetsu Tohya where Shiki learns about Arcueid's real role as his vessel - and even then he's just manifesting through her), he is a very important Greater-Scope Villain because of how his vampires shape the Nasuverse's works (especially those in the Tsukihime family).

Generational Magic Decline: This has happened to humanity as a whole when it comes to magic, with modern Magi only a shadow of what they used to be in The Time of Myths, which explains part of why the Servant characters capable of using magic in the Fate series are so much stronger than the modern humans. The goal of Magi in general is to try and recapture the True Magic that their ancestors had a much easier time accessing. The individual games also have specific examples of this:

The Matou/Makiri family from Fate/stay night was once one of the preeminent families in the Mage's Association and one of the three families who started the Holy Grail War, but ever since leaving their homeland of Russia and settling in Fuyuki they've been growing gradually weaker until their latest heir, Shinji, has no magic circuits at all. No one's entirely sure why this has happened but the Matous claim it has something to do with Fuyuki's energy being incompatible with theirs. There's a vague implication it might be related to family patriarch Zouken and his methods of staying alive.

The Nanaya family in Tsukihime used inbreeding to try and prevent this due to their power as an "anything killer" and served the Demon Hunting Organization for generations until they were slaughtered prior to the start of the story.

The Asakami Clan of the Demon Hunters Organization was a clan of powerful telekinetics, but had been undergoing this as a result of too much interbreeding, with the main house eventually dying out and only minor branches remaining. Fujino Asagami was the strongest member in generations but had her powers sealed as a child, only to have them come roaring back at an inopportune time.

The Aozaki clan was undergoing this prior to the birth of Touko, who was born with an astounding number of magic circuits considering her parents had none. Later on her sister Aoko proved to be a prodigy capable of using the True Magic even though her number of circuits was average at best. When Aoko was chosen to be the family head over her sister the fallout was enormous.

Magic A Is Magic A: One of the cornerstones of why these works are so beloved. Nasu, and his trusted circle of writers, take great pains to make sure that the supernatural elements are consistent between works at least 99% of the time. This means that, if you're paying attention, it's often a bit possible to guess what might happen next, simply because that's the logical way for things to progress given previous experience from other works. New concepts are introduced from time to time, but it's all still consistent with what appeared previously and it can lead to some amazing reveals that make a ton of sense in hindsight.

The Magic Goes Away: A major point across all works as it is explicitly stated that the Age of Gods has ended to make way for the Age of Man as humanity and science expands across the globe with science slowly removing magic implicitly associated in concepts like the human body as medical science has definitively proven that there is nothing inherently magical about the body, resulting in much frustration for magi as they have to result to increasingly scarcer resources to accomplish their goal of reaching the Root and fervently hiding their methods to ensure that it doesn't lose whatever mystery it holds.

There are actually technically three Ages of Gods, all of which eventually declined and contributed to humanity's rising power; the first ended in 14000 BC when an alien entity known as Sefar landed upon the planet and proceeded to curb stomp the gods which began their overall fading into irrelevance, the second ended in 2600 BC when Gilgamesh rebelled against the Mesopotamian pantheon to free humanity from their control, banishing them to a more passive existence along with King Solomon's death accelerating the decline of mystery, and an unknown event in 700 BC ending the gods for good. However the Age of Man really starts with 0 CE as that marks when humanity asserted dominion over Earth.

It literally all goes away in the Fate/Extra sub-series as a ritual in the 1970s causes all mana in the world to disappear.

Has actually been a feature of the setting almost from the start - the Second Magic is based around travel to, and manipulation of, parallel worlds - and was mentioned as early as background material for Tsukihime and was plot-relevant as early as the original Fate/stay night (wherein Rin, with Shirou's help, creates a replica of Zeltrech's Second Magic-powered Gem Sword and uses it to match the power of her plugged-into-infinite-mana rampaging sister), but with Grand Order especially, it's become a somewhat important concept. The Throne of Heroes technically sits outside of the "time axis", so even though some of the Fate continuities are different, it's still possible for the GO protagonist to summon pretty much all previous Servants. Moreover, GO's singularities are basically pocket timelines themselves, that if unrepaired could do serious damage to reality. Part of the thrust of the Shinjuku singularity is using the meta-physics of this in a creative application of villainy.

For the curious, the current multiversal breakdown is as follows:

First, it must be understood that Fate worlds (the Fate series) and Tsukihime worlds (Tsukihime and its expansions) are diametrically opposed to each other in a sense, mostly because the mechanics that make the summoning of Heroic Spirits, which affirm human history and humanity, possible, can't exist in worlds where Dead Apostles, the antithesis and killers of humanity, proliferate. Another difference is that the organization dubbed the Twenty-Seven Dead Apostle Ancestors by the Holy Church doesn't exist in Fate worlds; some individual members like Primate Murder, Zeltrech, and ORT might still exist (and be weaker in Primate Murder's case), but others can be long dead like Roa and Gransurg Blackmore. However, there are worlds that "aren't really either" type of world that do have elements of both for currently unknown reasons.note It is worth noting that comparatively early on in the history of Type-Moon releases, from F/SN's first release up until about the time of EXTRA, the general understanding was that Fate and Tsukihime actually existed in one sole "Nasuverse", hence the term, and this seems to have even been the original intent; however, especially by the time of Fate/Grand Order, some questions had really started piling up and Nasu clarified the situation detailed here.

Mahou Tsukai no Yoru and Tsukihime exist in the same parallel world, although in some ways this is rather academic, because outside of Aoko showing up in Tsukihime's prologue, the casts of both stories don't interact and the plots aren't linked.

Kara no Kyoukai was the first proper alternate universe, because it was written before Nasu and Takeuchi considered that Type-Moon could be a going concern, and thus wasn't constructed to necessarily fit easily into the primary Nasuverse. It actually wouldn't have that much trouble doing so, in retrospect, and, indeed, KnK and Tsukihime were originally considered both to be happening in a single world. Afterward, due to slight differences in the ages of certain people and differences in the makeup of certain families, they could be thought of as subtly parallel worlds so it officially is treated as an AU.

Fate/stay night (along with hollow ataraxia) and Fate/Zero) are thought to be in continuity with each other, but, as implied in the preface of the first volume of Zero and confirmed in the magazine TYPE-MOON Ace Vol. 10, they are slightly parallel worlds, where something like the events of Zero happened in stay night, but perhaps not precisely as described (though the broad details match up easily enough). It is worth noting that this continuity can branch a little bit, depending on player choices in F/SN; the animated adaptations of F/SN showcase each of the major routes, and the Zero animated adaptation is much more obviously in direct continuity with the Unlimited Blade Works and Heaven's Feel adaptations (all being from the same studio).

Fate/EXTRA and its sequels are another continuity, taking place within the datascape of the Moon Cell (a supercomputer of mysterious origin on the moon) in the year 2030. Something's happened in this continuity to drain the world of all its prana, leaving magi only able to work their arts in datascapes like the Moon Cell.

Fate/Apocrypha is a branch off of stay night, diverging during the Third Grail War in the 1930s. Instead of the Grail War as recorded, the Greater Grail is instead taken from Fuyuki, and instead of Avenger Angra Mainyu, the Extra-type Servant the Einzberns summoned to try and cheat the system was Ruler Shirou Tokisada Amakusa.

Fate/Prototype is a separate continuity from all of the above, having been originally conceived before even Kara no Kyoukai; its Grail War works significantly differently from the one in stay night. Various elements of it, however, have slowly been introduced into the main continuities.

Prisma Illya is another branch off of Fate, specifically diverging before and during the Fourth Grail War - Illya was born later, and both Kerry and Iri discover earlier what's going on with the Fuyuki Grail, and work together to destroy it, freeing Illya from her destiny as a Grail vessel. Or so they hope.

Fate/strange fake is another branch off of stay night, but a weird example in that not only is it a future possibility occurring shortly after the Fifth Holy Grail War, it also inexplicably has the characteristics of both Fate Worlds and Tsukihime Worlds at the same time. It's also a bit notable on a meta level for having begun life as an April Fool's gag before Nasu decided to greenlight it into being a real thing.

Fate/Grand Order is an interesting example in that, while it was conceived as another minor spinoff continuity (the spinoff point being who won the Fuyuki Grail War of 2004 and some of the details about how and why it was fought), the fact that it's the most successful thing Type-Moon's ever made by literally multiple orders of magnitude means that it has taken an extremely prominent place in the wider zeitgeist and public eye, and can in many ways be considered the second "main" continuity at this point. Elements from many of the other continuities are being integrated into it for greater exposure.

The El-Melloi II Case Files are interesting in that they seem designed to be able to slot into several of the above continuities without too much trouble, though are most obviously angled toward the original Fate continuity.

Notes and Tsuki no Sango are possible Bad Futures to all of the above, with the only certainty about them being that Tsuki no Sango cannot be the future of either Tsukihime (the events of which have never taken place) or EXTRA (magecraft still "lingers").

As noted above, DDD and Fire Girl could possibly be within the "main" Tsukihime or Fate continuities, but it isn't too clear and it's generally irrelevant for their purposes and narratives anyway.

Series Mascot: Saber is Type-Moon's most famous character and also stands as its most marketable. Shiki Ryougi, Arceuid Brunestud, and (to a much lesser extent) Aoko Aozaki serve as Type-Moon's other mascots, due to their status as the heroines of their own respective works. Rin Tohsaka from Fate/stay night has also enjoyed this status, especially after the success of the Unlimited Blade Works anime.

In Tsukihime, the twins Kohaku and Hisui are "Synchronizers" who carry large amounts of Mana that can be transferred to others, which has the side effect of suppressing the "inversion impulse" in those with demon ancestors. For most of the story they use this ability by allowing others to drink their blood, but if Shiki becomes close enough to one of the twins he can have sex with them for this purpose. In the Back Story, this transfer was carried out against their will.

In Fate/stay night, Shirou must have sex in order to transfer some of his Magic Circuits to Saber (in the Fate route) or to receive part of Rin's Magic Crest (in the Unlimited Blade Works route). Most other Masters don't need to do the sex, Shirou's just not so adept at giving energy. Bleached Underpants adaptations replaced these with the infamously bizarre "mana dragon" and "mana dolphin" scenes respectively. In the True End of Heaven's FeelShirou's mind is placed in an artificial body which requires regular mana infusions from Sakura to sustain itself - though, Rin's comments aside, in this case they don't really find it that much of a burden.

Who Wants to Live Forever?: A recurring theme as Nasu really wants to hammer home the point that immortality isn't something to be taken for granted.

In Tsukihime, both Roa and Nrnvqsr have had their minds degraded over time because of the methods used to sustain their immortality.

In Fate/Extra Last Encore, there are only small remnants of humanity left as civilization reaches its impending end and several characters are shown to have resorted to horrific methods to cling on to life.

In Fate/stay Night, Archer is stuck in a miserable loop of being retrieved from the Throne of Heroes for both the fifth Holy Grail War and his Counter Guardian duties, wishing to end it all by killing his past self and creating a paradox to cancel out his existence. That said, it's not the immortality itself that he hates, but the fact that he spends it killing people instead of saving them like he originally wanted.

In Fate/Grand Order, Scathach is incredibly bored with existence because she can't find anything strong enough to fight her and wants to be able to feel the thrill of fighting something again without the guarantee of her immortality saving her from death, though whether she's weary of her long life itself is up for debate. In addition, the Big Bad's scheme of incinerating humanity to remold them into immortal beings is repudiated at several points by Mash because her fleeting life is what makes it worthwhile, simply living on forever wouldn't give her the satisfactory experiences she's had.

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