In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.

OLENDER Robert has created new animations for the Compsognathus, Emissarys Raptor model has been tweaked and now is ready for rigging and then animation, and some of there modeling/skinning and UI texture tasks have been completed.
KIRSCH Nicolas has handled the Ai coding for our NPCs and also worked on getting the Gallimimus model, ragdoll, animations & code to work like we want them too.
DESNOS Julien has made progress with his maps. No media will be unveiled, it is our choice to guarantee some surprises.

We are also glad to announce that a new member has joined us. ROWNEY Joel (a.k.a BaRaDa) and he's working on the Nedry model as you can see in this news post.

And a lot of "paperwork", we could call it organization optimization, has been done.
We really don't have the time to say much more right now but hope it's enough for those who wanted a little peak into the progress of the project.

Happy gaming in the meantime, and don't forget, we need you'r help, a programmer specifically, just check the recruitement picture/link at the right of top banner.