Trademark dispute with Bethesda forces ‚Praey for the Gods‘ name change

Prey for the Gods was revealed in 2015 as a Shadow of the Colossus-inspired game about a „lone hero sent to the edge of a dying world“ to investigate the cause of an eternal winter that’s gripped the world. Last year, it earned more than $500,000 on Kickstarter, even as developer No Matter Studios did its best to keep a lid on sky-high expectations.

Work has continued apace since then: Topics in the latest newsletter include the ongoing push toward a closed alpha release, changes to the control setup, and a more robust fire system. There is also, thanks to a trademark dispute with Bethesda Softworks, a new name—it’s now called „Praey for the Gods.“

„We could’ve fought this and we did think about it for quite a while. Something like a trademark opposition can be long and depending on how far someone wants to fight it can be very expensive,“ the studio explained. „We didn’t want to spend our precious Kickstarter funds, nor did we want to have to ask for additional funds…