Archendurn, capitol of the kingdom, is your first portal to adventure on the world of Aernth, a medieval fantasy setting with Celtic overtones, tempered with a dash of gritty realism.
In this 57-page module written by Aaron Smalley, you will find a richly detailed living city, illustrated with color street-maps and floor plans of selected buildings. NPCs from all walks of life from reigning monarch... [click here for more]

Bring your campaign to life with Friends and Rivals: A Character Collection for HARP? a compilation of twenty-four highly individual and comprehensively described characters. Each is revealed in terms of physical description, background, and possessions, both mundane and magical. Where appropriate, further notes detail special aspects of the character, such as spell sphere... [click here for more]

HARP College of Magics
- continue your journey on the new road to High Adventure
The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.College of Magics expands the depth and breadth of HARP... [click here for more]

HARP Loot
- continue your journey on the new road to High Adventure
Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around?... [click here for more]

HARP Martial Law
- the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating... [click here for more]

HARP SF - the roleplaying game of the future has arrived
Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.
HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe... [click here for more]

Take your HARP SF game to the next level of excitement!
HARP SF Xtreme expands the HARP SF system with:
A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers
An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to... [click here for more]

HARP FANTASY - the new road to High Adventure
Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,... [click here for more]

HARP Folkways
- continue your journey on the new road to High Adventure
You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero.
Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining... [click here for more]

The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games:
"The Temple of the Three",... [click here for more]

The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location:
"Rose Petals and Snow Lions", a double-length Shadow World adventure... [click here for more]

The third issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the third issue, we have four adventures and one campaign resource article:
"The Keeper of the Thorn", a Shadow World adventure set on the continent of Jaiman and a followup to the... [click here for more]

The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures:
Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP.
Unusual Heroes - this... [click here for more]

A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting.
A wedding is normally a time for celebration and festivities, but in the village... [click here for more]

Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?
Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and... [click here for more]

AutoHARP Architect is an add-on application to AutoHARP with which you can customize already existing databases for HARP Fantasy and HARP SF or create your own customized database for either system for use in AutoHARP. AutoHARP Architect is currently supported under Windows 7, 8 and 8.1 as well as Ubuntu 12 and higher. Architect currently supports information for HARP Fantasy, Martial Law, College... [click here for more]

AutoHARP Fantasy software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP Fantasy.
The Character Creator has:
Full Wizard for creating new characters. Hybrid race creation included as well as full support for human based characters and clerical based characters. Full support for Adolescence and profession rank selection, cleric base spell lists... [click here for more]

AutoHARP Fantasy: College of Magics is an add-on database (drawing upon the College of Magics supplement) for the AutoHARP Fantasy software.
The database file includes all the new professions, new skills, new spells, new talents and more introduced in College of Magics
The software works under Windows and most Linux distributions. Use the exe file for Windows and the jar files for Windows or Linux... [click here for more]

AutoHARP Fantasy: Follkways is an add-on database (drawing upon the HARP Folkways supplement) for the AutoHARP Fantasy software.
The database file includes all the new professions and races introduced in HARP Folkways
The software works under Windows and most Linux distributions. Use the exe file for Windows and the jar files for Windows or Linux - note the jar files require the Java Runtime Environment.... [click here for more]

AutoHARP Fantasy: Martial Law is an add-on database (drawing upon the Martial Law supplement) for the AutoHARP Fantasy software.
The database file includes new combat rules, combat actions, new skills, weapons, armor, combat styles and martial art styles, new talents and new items. Players can now use Martial Law combat in the Combat Tracker which includes new critical tables and attacks by location.... [click here for more]

AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF.
The Character Creator has:
Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions.
Easy access to character traits, offenses, defenses,... [click here for more]

AutoHARP SF Xtreme is an add-on database (drawing upon the HARP SF Xtreme supplement) for the AutoHARP SF software.
The database file includes Vehicle Combat, Vehicles in general added to the items, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character, providing you with the full suite of options available in HARP SF & HARP SF Xtreme... [click here for more]