Thanks for those of you who commented. (Also sorry it took me... a while to reply.)

I've been tinkering around with the idea of releasing those textures over the past few months, but I haven't come to a decision yet. Instead, to quell your desires, I have finished the Sunry Murder Recording Enhancement and have release threads both on Deadly Stream (pending) and in TUCE.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

And, I've gone ahead and released most of the Ebon Hawk textures, you'll find a thread in the TUCE. There's a few that I didn't release (they're still in the works/I didn't like how they looked) but I'll release them along with the next version.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Hey, well, in the TUCE (and soon Deadly Stream) there's a thread up where I released the stuff from the gaffi stick I showed off... a year and 3 days ago. Mostly I did this because I remember I had this mod and that it had been finished ever since... a year and 3 days ago. Anyway, head on over to the TUCE.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

All right, so a long time ago a user by the name of Captain Hair set out to retexture/remodel most, if not all, of the weapons in the KotOR games. Unfortunately, he never finished this task but he did leave us with one thing - the models and textures for his remake of the basic blaster pistol. So, with his pre-given permission and the model in-hand, I went about to remake all the blasters in KotOR 1 using his model and textures (if you look through his WIP you'll see he was planning on doing much more fancy reskins of the blasters, whereas I did some more basic stuff to get them to best match their vanilla icons. Also, the closer shots are from the opposite angle and facing away from the light source, so the texture's will appear darker than they are).

Basic Blaster Pistol (g_w_blstrpstl001)

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Mandalorian Blaster Pistol (g_w_blstrpstl002)

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Arkanian Blaster Pistol (g_w_blstrpstl003)

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Zabrak Blaster Pistol (g_w_blstrpstl004)

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Bendak's Blaster (g_w_blstrpstl005)

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That's all the blaster pistols for KotOR 1 (Carth's is essentially the Mandalorian blaster in the vanilla, though I might do something special for that). KotOR 2 has a couple more blasters so I'll be releasing pictures of those soon, then hopefully releasing everything, both KotOR 1 and KotOR 2 blasters, by the 1st of June.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

. So, with his pre-given permission and the model in-hand, I went about to remake all the blasters in KotOR 1 using his model and textures (if you look through his WIP you'll see he was planning on doing much more fancy reskins of the blasters, whereas I did some more basic stuff to get them to best match their vanilla icons.)

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Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

I'm in love with bendaks blaster! They all look really nice. My advice change the color a little on the zabrak icon a little it dosent full look like the blaster to me. Other then that great work!

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Originally Posted by JCarter426

Wow, again these are fantastic! Looking forward to the rest.

Thanks.

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Originally Posted by Sith Holocron

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Why thank you.

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Originally Posted by Vindikorr

Oh Yeah! They look amazing. I want, NOW.

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Originally Posted by Red Hessian

Ho-ly crap! These look awesome! Can't wait for the release!

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Originally Posted by CptPriceless

I am in awe

Thanks all you guys.

All righty, KotOR 2 uses the same icons/textures as KotOR 1 for most of the blasters so I won't show those. However, I will tell you what blasters in KotOR 2 relate to the blasters in KotOR 1, as well as show you two blasters which use completely new icons/textures in KotOR 2.

The Mandalorian Blaster in KotOR 2 has an... odd texture. The greenish body with blue scope and trigger seems a bit strange to me, but that's the way the icon is so there you have it. Also, after taking the screenshots I noticed the white stripe on the Zabrak Blaster was a bit too dark so I went back into the texture and made it a bit brighter (I didn't feel it to be worth grabbing another screenshot of).

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

I've released another little something I've been working on - a mod similar to my blaster pistol enhancement. Using Toasty Fresh's models and base textures, I created weapon textures that looked as similar as they can to the original game's icons. Release thread here.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.