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Mapping Project Background & Introduction

Introduction :

This project was born out of the very early days of deep space exploration, An Age of Pioneers, when the first explorers began traveling far beyond human borders and out to the furthest reaches of the galaxy. Along the way these early pioneers discovered many diverse and interesting points of interest, created maps, and logged data of what they found out there.

Apart from our local region, the galaxy is filled with procedurally generated name after procedurally generated name that don't really inspire the imagination or do justice to some of the wondrous sites out there.

During my journeys beyond the frontier and to the far side of the galaxy in the early days of Elite Dangerous exploration, I created a few names for the places I've seen along the way and labeled them on the various maps I made - mainly as it was easier to use my own labels when describing some place I'd seen rather than the unusually long and uninspiring procedural names the game generates.

I thought other players could do the same and provided they can prove they were there (via a video or screenshot) they get to name that location for the community mapping project maps... as long as they choose a sensible name of course. Its all unofficial obviously, until FD start labeling things themselves when more content is added.

As an example, when I crossed the gap between the Norma arm and outer galactic core I labeled that area on the map, the "Norma Arm Expanse", as its a large 2,500 LY low star density gap between the far fringe of the Norma arm and beginning of the 3kpc arm. Its very distinctive on the galactic map, but has no description. I also passed through a core region nebula that was packed full of young stars that I called the Greae Phio Stellar Forge (after the region its located in). The galactic outer rim was so devoid of stars, nothing but inky blackness outside my window, it was like staring into an abyss... so I labeled it the "Outer Rim Abyss" on the maps I made.

I made a start, and hoped other deep space explorers would add their own flavour to it. When you discover something interesting, a point of interest, or a feature that deserves a far better description than a procedurally generated string, you could add it to the map. We could gradually build up a galactic overview of lots of points of interest that explorers can add to their 'must visit' list'. A sort of almanac... explorers guide to the galaxy.

Erimus Kamzel - 19th Feb. 2015

The guidelines are :

Ideally candidate entries should be something unique, or rare (i.e. a statistical record breaker if submitting a particular star or planet), or something visually interesting, or a place of historical interest (for example the first encounter with an alien species). Entries with an interesting story behind them will be welcome too. For a guide to the current statistical record breakers, checkout Patau82's Universal Cartographics Record Breakers.

No renaming of real life places or FD named places (we're only replacing procedural names).

In the spirit of exploration its best if you have been there personally and haven't just found something simply playing with the map whilst sat in a station somewhere (ideally proof via screenshots or video would be appreciated).

Only choose names that fit within the spirit of the game (i.e. no silly phrases, or POIs named after your commander, or anything too long). Greek & Latin names are often used but for ideas checkout the real life astronomical naming conventions. Or choose something completely different if you prefer, as long as its sensible.

Write a short description of the POI you visited.

Provide the correct procedural in-game name of the location so players who may want to visit it can pinpoint it on the map.

Points of Interest (POIs) come in different categorizations :

Major POI's : Places that are visually stunning and out of the ordinary, places that represent distinctive areas on the map.. i.e. large distinctive nebula, star clusters, high-risk exploration hazards, generally noticeable features.

Minor POI's : These could be of personal interest to the player, but to be considered they really need to have a wider interest to other players too.

POIs of Historical Interest : Examples would be along the lines of first encounters with non-human species, first expedition to Sag-A*, most distant encounter or PvP battle... that sort of thing.

Historical location - a place of particular interest in the history of exploration or the general story or lore. (Examples: Extreme deep space meetings of explorers. The very first visits to very remote areas. The location of Jaques station).

Exploration Hazard - an area or system of particular danger to explorers. (Examples: Extended areas of unscoopable stars. Areas very difficult to traverse. Systems with extremely dangerous entry conditions).

Beacon - a system particularly useful for navigation purposes. (Examples: A very bright system. A system in a distinctive location useful for navigation).

Jumponium-Rich System - a system particularly rich in materials used for FSD injections. (Examples: A system containing every Jumponium material - a "green" system).

Planetary Nebula - any planetary nebula qualifies.

Pulsar - any system described as a pulsar or known to be a real world pulsar.

Black Hole - remarkable black hole or combination of black holes.

Stellar Features - remarkable star or combination of stars. Including remarkable stellar rings.

Planetary Features - remarkable planet or system composition. Including remarkable planetary rings.

(Provide the exact procedural name of the POI you discovered - if its a nebula choose a system within the nebula to act as its reference location)

Description:

(Write a short description of what you found)

Screenshot reference:

(Provide the post # or link of where your screenshot or video of your POI can be found - it is a big help if you provide the image resized or cropped to a with of 640 pixels. If this is not possible for you just submit the image anyways and we will do it for you. But it does save us a lot of time if you have done it yourself)

Regions & Points of Interest

GALACTIC REGIONS

The regional maps have been a work in progress since the mapping project began back in February 3301. Little by little, as explorers and pioneers traversed the depths of space, they submitted data of their travels to the mapping project to help gradually build up a picture of the galaxy, and over time these player-submitted regions were pieced together.

As of July 3302 there are now 57 regions and 9 major galactic arms all mapped out and presented on a high definition map for explorers, chroniclers, and storytellers to use in their journey through the gameworld.

Please note that from the outset this project was community driven and the maps, regions, and points of interest it contains, are not officially sanctioned FD names... although some have become adopted by FD over the past 18 months - most notably Beagle Point, Rendezvous Point, Colonia, and lately Hawking's Gap and the Sagittarrii Conflux.

This information hub is here to promote and give quick-link access to all current and planned major expeditions.

If you have an expedition or exploration-related event in mind that you would like to pitch to the wider community, and you're confident that it will have a growing interest from other players who may want to take part, feel free to send me its details. You will need a forum thread that I can link to, showing your expedition details, planned departure date, a public roster with a minimum of 20 participants, and other relevant info that you think interested explorers may need to know.

All expeditions will be listed in chronological order of their departure date, so if yours is scheduled before or during any of those that appear on the list above, don't worry, it'll be placed in the correct chronological order. Expeditions in the past have often overlapped, and different expeditions appeal to different explorers, so there is no reason to delay scheduling yours until after any of the existing ones are over.

AN INVITE TO FLEETCOMM

Created during the Distant Worlds 3302 Expedition, FleetComm is a Discord Server dedicated to exploration. Over 2,000 explorers now use this service to meet other like-minded players, discuss up coming expeditions, and pitch new ideas for future exploration-related events. The primary mode of communication is text based, but voice channels are readily available as well for those who prefer them.

FleetComm is also the name of a dedicated exploration-based private group in-game. The FleetComm group replaced the traditional Kamzel group in September 2016. If you would like to join the FleetComm PG and/or Discord, links are here :-

The Age of Pioneers

EARLY EXPLORATION IN ELITE DANGEROUS

The Birth of the Mapping Project - The Age of Pioneers (March 3300 - August 3301)

Introduction"I've put together a history of the early days of exploration in Elite Dangerous, dating back to the first beta of March 2014, and up to August 2015. I believe this 18-month era was an age of pioneers, where exploration was in its infancy and players were on the whole oblivious to what was out there, what the optimal set ups were, and how to deal with any hazards the early explorers would soon be experiencing.

I was lucky enough to be there from the very beginning so have witnessed a lot of what went on (if not in person, certainly by being an avid follower and chronicler of the forum posts, logs, and blogs players wrote during this period). I would say that 95% of my time in Elite Dangerous since the premium beta days has been spent exclusively playing as an explorer. So although this post may briefly touch on other aspects of the game, its main focus is all about the early history of exploration in Elite Dangerous.

Most of it is from memory and from the few old posts I've managed to dig out and get info from, so its by no means a fully accurate record. The info I've put together will have quite a bit of my own adventures mentioned as obviously those are the ones I remember the most. There are details of many other players' adventures too, and events that made the headlines during this early period in Elite Dangerous' history. Please feel free to add or correct me on anything important I've missed and I'll edit any info as and when I get it". - CMDR 'Erimus' Kamzel, Aug. 5th 3301.

The Alpha & Beta's : March 3300 - October 3300

The Sidewinder Era

Late Alpha Development - March 3300: The earliest days of the 34th century saw the introduction of new frame shift drive technologies. During this time all new recruits graduating from the pilots federation were issued with a standard Sidewinder space craft. As the newly released FSD technology was largely untested, all navigational databanks throughout occupied space were restricted to just a handful of pre-defined hyperspace linked star systems as the developers ironed out bugs and worked on optimizing these new engines... engines that were hoped would soon open the door for humanity to explore the furthest reaches of the galaxy.

In late March of 3300 news of an explorers consortium emerged, requesting recruits for an expedition that was to be launched within the year. The consortium became known as the First Great Expedition (FGE), and several hundred pilots signed up for the venture.The Premium Beta's - May & June 3300:The birth of community driven news began springing up around this time. The Centauran Herald leading the way. Indeed it was the Herald that was one of the earliest news outlets to break the news of the first organized emergence of an explorers 'guild', the afore mentioned First Great Expedition - with the announcement of their intention to set up a base camp on Mars.

Yet exploration during this short era was pretty much non-existent due to the limited number of reachable destinations. Some intrepid pilots attempted to bypass the restrictions imposed by the lack of NavCom data available and actually tried to traverse the vast distances between stars using supercruise flight only! This proved to be a fruitless endeavor due to technical difficulties sustained during the attempts, forcing pilots to hyperspace back to their point of origin, or be forever lost in the void. Pilot attempts to supercruise between star systems!

Elsewhere during this period, the Eranin blockade and the blockade runners it gave birth to began to entice many frustrated pilots away from their preferred professions and join sides in the growing unrest. Piracy and bounty hunting increased exponentially and the very limited amount of exploration left became pretty much non-existent as the handful of available systems became saturated with more and more new recruits fresh out of the academy.

In May of 3300 the spread of piracy reached epidemic levels when scores of pilots were ambushed during an Asellus Primus trade summit.

In June of 3300 there was an attempted landing on the inhospitable moon, Dustball, in orbit around Maher Prime, in a hope to locate the lost science vessel 'Leavitt-Payne' which was rumored to have crash-landed there a few days previous. The attempt failed due to corrosive atmospheric dust damaging the hull of the rescue ship - forcing it to abandon the effort. Calls on the Federation and Empire to release suppressed atmospheric shielding technology that would once again allow pilots to land on planetary surfaces sadly fell on deaf ears.

Instead, pressure on the powers to release more NavCom data and push back the restrictive bubble grew, and finally in late July of 3300 the interstellar market for the next version of FSD tech and distant NavCom data was opened up.. codenamed Beta 1.The Beta's - July to October 3300: Fifty-five star systems covering 38,000 cubic light years centered around the Boötes constellation, often known as the first 'beta bubble', all of this was now in reach due to the release of the next phase of FSD tech and NavCom data. With this new boundary, exploration finally began to become recognized as a valid profession. Pilots spread out from tension-ridden Eranin and its neighboring systems and began reporting on new trade links between systems further and further afield. Yet within a month of this era, many explorers had grown weary of exploring the bubble for no monetary reward and instead turned to other means in order to make a living - including piracy.

The New Frontier
Despite the larger area open to pilots, exploration in the first few days was often dangerous due to the amount of players being squeezed into still such a low volume of space. Hostile encounters with players and NPCs was often inevitable. Nevertheless, the first tentative roles began to emerge and players soon spread out and mapped the inner borders of the new bubble - yet yearned for the time when the release of yet more NavCom data would burst the bubble once and for all and throw open the entire galaxy. Gradually over the next few weeks the beta bubbles were expanded to encompass steadily larger regions.

Again it was The Centauran Herald that first broke the news of mounting unrest.. mostly growing out of the strict fines meted out for loitering, canister dumping, high taxation laws that the Federation began imposing, and finally the collapse of the interstellar bank that wiped out all pilots federation credit balances.

Finally, in late July of 3300 many frustrated pilots massed outside Aulin Enterprise for what was codenamed the 'Aulin Apocalypse' - a beta blowout that saw hundreds of pilots attacking the Orbis Starport. Footage of the battle is still archived to this day within the Heralds databanks.

Ultimately the Federation withheld the onslaught but many survivors of that fateful weekend still claim that the pressure brought upon the powers 'persuaded' them to release the Gamma Phase of FSD tech and the long awaited NavCom databanks containing all deep space hyperspace routes out of colonized space - removing the restrictive borders of the local region and 'beta bubble', and throwing open a much wider region for new recruits to explore. At the same time many pilots who had invested in research and development into these new techs were rewarded and allocated various prototype space craft... one of which was the newly produced Long Range Cobra Mk III.. a starship primarily dedicated to long range exploration.

A new era of exploration had begun.

The Early Adventurers

The Cobra Mk III Era

The Gamma Phase - November 3300:The early Gamma phase saw pilots exploring the new boundary, and at the far edges of this boundary a few daring pilots managed to find several routes outside the 'pill'. CMDR Azriphail being one of the first to document such endeavors, and months later, in March 3301 he wrote an account of his adventures surrounding his trip outside the limits. Other explorers did likewise and one of the last surviving visual recordings of that era shows where explorers had managed to reach, despite the boundaries imposed.

Finally on November 22nd 3300 the last restrictive boundary was removed, and for the first time the entire galaxy was opened up. A vast exodus of pilots began as the first tentative journeys to nearby astronomical points of interest were made. The Coalsack, The Pleiades, Barnard's Loop... all places relatively close to humanities frontier that became the first hotbed destinations for the earliest travelers as they undertook their first steps out into the galaxy..

Exploration was in its infancy. No one knew what hostiles were out there. No one knew how far a ship could travel without needing maintenance. No one knew anything about the dangers of hyperspacing into a contact binary system, or how to deal with it. It was the ancient wild west revisited... a new frontier was opening up.

A first journey to Sagittarius A* and the New Horizon's Expedition
The first reports of deep space exploration began to filter back into colonized space around late November of 3300. CMDR Zulu Romeo, commanding an explorer-class Cobra Mk III 'Useless Reptile' had made the very first attempt to cross the arduous 27,000 LYs and journey to the Galactic Core. Reaching the supermassive black hole, Sagittarius A* in early December. Whilst simultaneously, CMDR 'Erimus' Kamzel, piloting the 'Shackleton Explorer', had embarked on the New Horizons Expedition - a journey along the Orion Spur, crossing the Vela Molecular Ridge, and out to the Eta Carina Nebula.

Considering the unknowns at the time and coupled with the hostility of ever present NPCs and non-existent route planners, such expeditions were regarded as remarkable feats. Explorers back then had no route planner at all, routes were plotted one star at a time! There were no star filters, and no known strategies for dealing with ship maintenance or environmental hazards (i.e. contact binaries).

Full Release - December 3300: In December 3300 the Gamma Phase came to an end and a massive influx of new Pilots Federation recruits entered the world. At Noon on December 16th 3300, David Braben officially launched Elite Dangerous. With it, the age of the Asp Explorer and ultra deep space exploration began.

The Early Pioneers

The Asp Explorer Era

On the afternoon of December 16th 3300, an Asp Explorer (The Deep Space Surveyor 'Beagle'), and piloted by CMDR Kamzel, left its berth in an outlying frontier system and began its journey to the distant stars on the far side of the galaxy.

Late December 3300 was a time of turmoil for early explorers. Bugs were scuppering many attempts to reach the galactic core regions as it became increasingly known that something bad had gone wrong with the travel mechanics since Zulu's successful Gamma Phase trip to the galactic core. Explorers reaching the outer core regions beyond the Norma Expanse were often disconnected during hyperspace and were unable to get back online afterwards - leaving many pilots unable to continue their journeys for days, and sometimes weeks. A word of warning was issued to explorers leaving home for the depths of space. On the bright side a 100 LY route planner was finally introduced, something that explorers had been calling for during early Gamma.

Thankfully by mid January 3301 most of these hyperspace disconnect issues had been resolved and the early pioneers could once again continue with their endeavors.

On January 5th CMDR Kommodore sets off to visit Sagittarius A* in an Eagle kitted out for long range travel... he wouldn't be heard of again until almost 10 months later.

On January 7th a pilot called R4nger0 left colonized space in his Sidewinder (called Sneaky Pete), with the sole intention to cross the entire galaxy with it.

Around the the same time other expeditions set forth to push deeper into the galaxy and CMDR Rekal and CMDR Big Bad Lynx, both piloting Asp Explorers, began their own individual journeys to the far side.

Throughout late January and February, news of these first few early adventurers and the expeditions they were undertaking was covered extensively in the various newsfeeds back in colonized space, as video diaries and screenshots from the depths of space began inspiring more and more pilots to begin their own adventures out among the stars.

★ A few days after Jorlin's initial test flight, newsfeeds receive the flight-recorder footage of another Asp Explorer's maiden voyage, this one visiting several outlying beta frontier border systems, including the once incredible Wunjo 1 Furnace.

November 3300

★ CMDR 'Erimus' Kamzel completes the New Horizons expedition and retires his Long Range Cobra (Shackleton Explorer), at Aulin Enterprise.

★ The FGE begin steadily pushing the envelope on what could be accomplished with group exploration. Without the help of route planners or wing mechanics - the first tentative attempts at group exploration begins with a series of expeditions out to nearby nebulae. On the first day of Gamma a flotilla of FGE exploration vessels head out to the Pleiades and begin surveying the nebula.

★ CMDR 'Erimus' Kamzel embarks on the Distant Suns expedition to the far side of the galaxy.

★ A FGE expedition to the Coalsack begins - approximately 30 research vessels make the trip to this frontier border nebula and conduct surveys of the surrounding star systems.

January 3301

★ CMDR Kommodore sets off on a journey to visit Sag-A* in an Eagle rigged out for long distance exploration... the first recorded attempt to reach the galactic core in such a vessel. Later that year, in late September 3301, Kommodore successfully returns to colonized space and is awarded over 123 million credits from Universal Cartographics for the data he amassed. His mission is thought to be one of the longest running on record, at 9 months.

★ CMDR R4nger0 begins his epic quest to cross the galaxy in a Sidewinder. Update : 4th Feb. 3302 - R4's quest comes to an end when his Sidewinder (Sneaky Pete) finally returns home after crossing to the the far side of the galaxy and back - successfully returning home 13 months after the journey began.

★ The FGE Nebulae Research voyage sets off to explore the Pleiades, Hind, and California Nebulae, and concludes the following month with trips out to the Eskimo, Helix, and LBN 623 Nebulae.

★ CMDR Big Bad Lynx sets off to cross the galaxy in an Asp Explorer.

★ CMDR Zieman embarks on a survey mission to the Orionis constellation and begins an extensive study of over 200 star systems with Orionis designations, before concluding the mission with a further study of the Orion Nebula cluster.

★ CMDR 'Erimus' Kamzel reaches the far side of the galaxy after successfully crossing the outer rim Abyss in an Asp Explorer - circa Jan. 18th 3301. The first recorded crossing of the galaxy was reported and published a few days after the explorer reached 'Beagle Point' (CEECKIA ZQ-L C24-0), a star system over 65,000 LYs from home. A GalNet report of the endeavor causes some controversy at the time as it is stated that the DSS Beagle had returned from the far galactic rim, when in reality it had been badly damaged after hyperspacing into a red giant binary pair, exited in the corona of one of the stars, and thus remained crippled out on the galactic rim for several more weeks before the journey home began.

★ CMDR Rekal returns home from his trip to the far side of the galactic core.

★ The EDC-Explorers Four Corners Mission is launched form the Atlantis star system. The mission, made up 12 commanders flying in three separate groups, set out to explore the 'four corners of the galaxy' - one of the earliest recorded wing coordinated expeditions.

★ CMDR Glynie begins compiling a list of all known Earth-Like Worlds so far discovered. His work is later passed on to CMDR Marx who continues cataloging data on ELWs submitted from the exploration community.

★ The 1,000 LY Route Planner and Star Filter is introduced. Payouts from Universal Cartographics is significantly improved - finally bringing exploration income into line with other professions. The star filter paves the way for easier location and surveying of scientific points of interest - namely neutron stars and blackholes.

March 3301

The Anaconda Era

★ Possibly due to the larger and richer rewards from exploration, a new wave of deep space exploration begins with many richer explorers now turning to the large Anaconda class star ship as their ship of choice. These larger vessels, capable of over 40 LYs jump range, make long distance travel much quicker and allow pilots to reach certain systems that the earlier exploration vessels couldn't jump to.

★ CMDR DrNoesis leaves inhabited space to explore the largely uncharted New Outer Arm. Conducting an intense survey of those regions it is reported later that year (September) that the commander had reached a point parallel along the arm to the core, around 25% of the way around the whole galaxy.

★ The first Exploration Community Goal (Lambda Andromedae) successfully concludes and leads to the construction of the most distant bases from Sol at Sothis and Ceos, and other outposts in between.

★ 43,000 LYs from Sol, CMDR R4nger0 in his Sidewinder reaches the near edge of the Scutum-Centaurus Arm, there a rendezvous with CMDR 'Erimus' Kamzel (who is returning home from the far side) occurs and the two explorers make a joint survey of the rendezvous system before parting ways. The meeting is recorded and beamed back to colonized space where GalNet picks it up and reports the event via various newsfeeds.

★ The Wings feature is introduced and many explorers begin teaming up. Solo exploration remains popular though due to the unreliability of the early wings mechanic.

★ The first recorded survey mission to the distant Hyponia sector is released.

April 3301

★ The Thargoid Flap : Rumors of a mystery out beyond the Formidine Rift causes a stir throughout the exploration community. Many pilots flock to this relatively nearby region, some 10,000 - 15,000 LYs from Sol, beyond the Perseus Arm, but to no avail. So far nothing untoward has been located. CMDR 'Erimus' Kamzel produces a video log of his own investigation into the Rift and the possible connection to the Unknown Artifacts that appeared throughout colonized space in the spring and early summer of 3301.

★ CMDR Allitnil concludes his epic 14,000 star system journey, and in doing so is recorded as being the first pilot to cross the far galactic Abyss in a Cobra Mk III.

★ CMDR Katejina embarks on an epic quest to circumnavigate the galaxy as well as explore the core regions.

★ The Buckyball Run A* event begins. Pilots from across colonized space, including many dedicated explorers, begin the competition to reach Sagittarius A* in as short a time as possible.

★ CMDR Tylar's five week tour of planetary nebulae concludes.

★ CMDR SvennoJ reaches CEECKIA PE-E D13-0, a system 65,365 LYs from Sol - setting a new distance record for a 41 LY Anaconda.

★ CMDR R4nger0 becomes the first explorer to pilot a Sidewinder class starship to the far side of the galaxy - reaching a distance of 58,000 LYs from Sol. However the ship could not cross the outer rim Abyss due to its limited FSD range.

★ CMDR Mossfoot travels to Sagittarius A* and records footage of his journey. Eventually he produces a video series of the trip and edits ancient classical musical scores with the footage - producing the 'movements of exploration' piece that is played in theaters throughout colonized space. Along with an earlier piece named Starsoul, one of the first classic 'Art of Exploration' series is born.

★ CMDR Allitnil embarks on an expedition to measure the extent of the reachable galaxy.

★ CMDR Anuranium travels to Sagittarius A* in an attempt to hunt down and destroy the 'SagA Sniper' who was attacking unarmed explorers visiting the supermassive black hole. When confronted with Anuranium's fully armed starship, the sniper promptly set his own ship to self destruct in an act of cowardice and was never heard of again as its smouldering wreckage disappeared beyond the event horizon of the black hole.

★ CMDR Dognosh starts version 2 of the log of all submitted Commanders' exploration trips.

★ CMDR Picker returns from an epic 151 day voyage around the galaxy, visiting over 6,600 systems and traveling approximately 180,000 LYs in the process.

★ CMDR Turambar concludes his 200,000 LYs galactic journey and becomes one of the first explorers to circumnavigate the galaxy via the outer arms route.

★ CMDR CaptainKremmen embarks on a journey coreward and sends back a pictorial log of his travels.

★ The Fuel rats are formed - a voluntary collection of pilots dedicated to rescuing explorers (and other travelers) who have inadvertently ran out of fuel far from home.

★ CMDR's Stulli, Barefoot Bandit and Allitnil rendezvous close to Beagle Point on the far side of the galaxy, some 65,000 LYs from Sol, and in doing so set a record for the most distant encounter so far recorded.

★ CMDR Kancro Vantas publishes the most definitive guide to date of the vast galactic core neutron fields. The neutron survey becomes a great source of information for science-based exploration missions to the core regions.

★ The Quest to find Raxxla begins, with many pilots collating data and clues on the whereabouts of this mysterious world.

★ CMDR Allitnil concludes his mission to measure the extent of the reachable galaxy and submits some of his findings to the Universal Cartographics Galactic database.

★ CMDR Derthek travels to (and surveys) the star system Drooteou PW-I A36-4, which is cited as being the physically located antithesis of Sol on the opposite side of the galaxy. The system turned out to consist of an unremarkable red dwarf orbited by several dead worlds and one moon, and is now known as 'Derthek's Folly'.

★ The Fuel Rats receive a distress call from a deep-space explorer named CMDR Monchiko, who stranded 18,000 LYs from Sol out in the Sagittarius spiral arm. The closest 'Rat' being over 16,000 LYs away. CMDR Alex Traut, CMDR Aitken, and CMDR b0rg9, all out exploring in different areas, answered the call as far away as 18,136 LYs, and in 12 hours of marathon jumping saved the stranded pilot and his months of SagA* exploration data - thus making history as the most distant and successfully completed rescue attempt ever recorded.

August 3301

★ The First Great Expedition invites the exploration community to embark on a mission to jointly explore and chart the Sagittarius-Carina spiral arm of the galaxy. The mission is later changed to an open-ended community project that continues to this day.

Ceeckia ZQ-L C24-0 was an unremarkable star system out on the the fringe of the galactic rim, 65,279 Light Years from Sol. Just one star system among 400 billion.

In December 3300, an Asp Explorer departed frontier borders and headed out into the galaxy. Its mission was to test the endurance, wear and tear, and range of the recently released explorer-class starship, document all its discoveries along the way, and look for sentient life within the Galactic Aphelion regions, specifically around the Praei Sector.

The ship, designated Deep Space Surveyor 'Beagle', was stripped down to its bare bones to squeeze as much jump range out of it as possible. Mainly D-Class modules were fitted along with an A-class FSD and C6 Fuel Scoop, overall maximum jump range was around 35 light years - which was considered high-end before the Jumponium and Engineering era. No heatsink was fitted as at the time the dangers of hyperspacing into close binary pairs was unknown and would only become apparent several weeks later. The early prototype NavCom of the day would only plot at maximum of 100 light years at a time, and even that often malfunctioned. There were many unknowns about deep space exploration during this early period in the games' history, foreknowledge we take for granted today on how exploration works, what the do's and don'ts are... all of this was in its infancy.

On December 16th 3300 the Distant Suns expedition began with the first tentative steps out in to the galaxy, taking in a visit to the Coalsack and HR 4747. After a brief visit to these frontier neighbors, the DSS Beagle crossed the Sagittarius Gap and visited the Lagoon Nebula. A few days later the starship passed through the NGC 6357 nebula and explored some of the Pismis Star Cluster embedded within.

Three days after departure, Beagle had crossed the Norma Expanse, entered the outer galactic core, and discovered the Grea Phio Stellar Forge. A vid-log transmission of the Forge was transmitted back to human space and made its way into certain publications at the time.

Due to technical difficulties of the prototype NavCom and early route plotter, headway through the galactic core toward Sagittarius A* was slow going, with large detours around 'broken sectors' to navigate a major problem at the time. Finally on January 9th 3301, the Beagle reached Sagittarius A* and became the second known starship to do so, following CMDR Zulu Romeo's trip there a few weeks earlier.

After 4 days of exploring Sag-A* and its nearby systems, the DSS Beagle began the first ever known trip beyond the supermassive black hole, and headed across the far core regions.

On January 16th the galactic core had been successfully navigated with the Beagle emerging on the far side of the Perseus Stem. Route plotting across the uncharted Galactic Aphelion regions now began and two days later the Beagle reached the mysterious Praei sector within the Aphelion but was unable to enter due to constant NavLoc failure. It took several hours for the ship to skirt around this permit locked sector, during which the ship suffered major hull damage when becoming wedged in the inferno after hyperspacing into a red giant binary pair. The starship was stripped of 30% hull in seconds, and with no heat sink fitted, it was a close call.

After exhausting its AFMU making repairs, and finally plotting a route out across the Scutum-Centaurus arm around the Praei Sector, the Beagle headed out to the far galactic rim.

By mid-January 3301, the starship had reached the edge of the galactic arm and attempted to cross a foreboding inter-am gap that looked so devoid of stars it felt like staring into an Abyss. Indeed, the DSS Beagle had reached one of the most difficult to cross regions in the known galaxy - a region that subsequently became known as the Abyss. At this point the unreliable 100 LY route plotter began to fail, and manual plotting - one system at a time - became the only way to make headway.

Beagle's first attempt at crossing the inhospitable region ended in failure as approximately 500 Lights Years into the void no more systems in the ships' range could be located. At this point Beagle was forced to turn back and carefully retrace its route back into the denser sectors of the Scutum-Centaurus arm.

A few days later Beagle had traveled approximately 8,000 light years along the outer edge of the Scutum arm, looking for a denser ridge of stars across the Abyss through which to make a second attempt. Eventually that ridge was located, and within 24 hours DSS Beagle had made the first known crossing of the Abyss and had entered the fading edge of the far outer arm.

Through 8,000 light years of ever more diffusely spread star systems that became known as the Solitude Void, the Beagle edged its way out to the Ceeckia sector in attempt to locate the most distant star that technology of the day would allow.

Finally Ceeckia ZQ-LC24-0 was in sight, and after a few hours of looking for more distant systems, this proved to be the end of the line for the DSS Beagle and the Distant Suns expedition. A vidoelog was beamed back to civilized space which was picked up by Federation listening posts along the frontier, and relayed on to several news networks. GalNet news articles and a live news bulletin announced the successful conclusion of the Distant Suns Expedition.

The wealth of videoblogs and discovery data the DSS Beagle gathered along the way became the early POI submissions and thus foundation of the Galactic Mapping Project.

The History of Beagle Point : Part 2 - The 65,000 LY Rendezvous.

Over the following months, Ceeckia ZQ-LC24-0 earned the nickname 'Beagle Point', and the system became a popular place to visit for explorers who had subsequently made it out to the far rim conducting their own survey missions of the region.

In June 3301 CMDRs Barefoot Bandit, Stulli and Allitnil held a historic gathering at over 65,000 LYs from Sol, and just several light years from Beagle Point.

The History of Beagle Point : Part 3 - Distant Worlds 3302.

One year after the DSS Beagle's galactic crossing, the Distant Worlds Expedition was launched. The mission goal was to roughly retrace the Beagle's route, and also map out the first galactic highway across the galaxy.

Over 1,200 pilots from all corners of human space banded together and attempted the largest ever fleet expedition so far. The 3 month expedition began at Pallaeni on January 14th 3302. Along the way the expedition conducted extensive exploration and prospecting of many major POI's that had been catalogued within the Galactic Mapping Project.

Beagle Point became the focal point and the final expedition basecamp, Darwin's Legacy, was situated on Planet 2 of the system. By early April 3302 over 500 of the initial 1,200 pilots has successfully made it to this once unremarkable star system at the edge of known space.

The History of Beagle Point : Part 4 - The Mystery of Jaques Starport.

In recognition of the Distant Worlds fleets successful conclusion to their expedition, Jaques the Cyborg and owner of the galaxies only roaming Orbis Starport, announced his attention to hyperjump the starport to Beagle Point. In late May of 3302 thousands of pilots had rallied to Jaques cause and had delivered over 1 million tonnes of Hydrogen fuel to the starport - the fuel needed to attempt the jump. A few days later Jaques plotted the route, initiated the hyperjump, but unfortunately due to navigational failures the initial jump failed.

Rumors of a NavCom failure have hinted that the Orbis Starport made it to Beagle Point but impacted on the surface of one of its worlds, where it remains undiscovered to this day. In early June 3302 the last remnants of the Distant Worlds fleet still at Beagle Point conducted a search of Darwin's Legacy, covering approximately 20,000 square kilometers of the terrain around the basecamp, but no trace of the starport was found at the time.

Update : In late June 3302 Jaques was discovered by CMDR Cly who noticed an anomaly on the galactic map at the procedural system of EOL PROU RS-T D3-94, some 22,000 LYs from Sol and situated on the western edge of the galactic core. Further investigation proved it to be the system in which Jaques ended up - over 46,000 Light Years short of its intended destination, Beagle Point.

"After my two month long (and occasionally interrupted) grand tour of the Outback, here are the results of my surveying. This is, as near as I can tell, a complete list of inhabited star systems situated outside the Bubble. There are 17 systems in total. I looked all over the forum and as far as I know, no-one else has compiled all this information in one easy-to-find place. If it's not complete, please let me know and I will update the list - and yes, I know I haven't added the new station in Maia yet. The systems are listed in alphanumeric order.

The system descriptions are partly based on established Elite lore, partly on Galnet and other "official" ED news sources, and partly on my own bizarre imagination. As with all fan-based lore, it is open to re-interpretation, cancellation and revokation at any time". - CMDR Sapyx (November 3301).

CMDR Sapyx has kindly given permission to include his Gazetteer within the Galactic Mapping Project.

[This system is something of an anomaly, being created to show off aspects of the game for a tech show demonstration in 2014. I suppose one could write up a "lore" reason for its existence. I had something like the following in mind.]

Eccentric holovid director Jeb Danishman was a stickler for detail. When nitpickers pointed out that the "far flung Seronetta system" featured in his 3181 blockbuster "Distant Suns" trilogy was actually and obviously the Altair system, he took it personally. So for his next planned trilogy, "The Farthest Stars", he decided to spare no expense and set out to build his very own star system, out in deep space, to use as a film set. Universal Cartographics was of tremendous help, pointing out that the best star system that fitted his criteria (remote, uninhabited Earth-like planet with a unique and distinctive star-system layout) was 17 Draconis, with an Earth-like in orbit around a gas giant in a triple-sun system.

Filming began in 3187, after a five-month-long voyage using old-style hyperdrives. Of course, the actors and crew needed a real-live space station to cater to their whims in between takes, as well as a space station to use as a scenic backdrop, so one was hastily built and shipped out. Filming took seven years, during which time the system also played host to tourist liners full of holovid fans hoping for a glimpse of their favourite stars. Unfortunately, "The Farthest Stars" failed to live up to the hype and made a substantial loss, ruining Danishman's reputation in the process. The film set was abandoned with Federation-backed administrators taking control, providing a skeleton crew to look after the occasional tourist cruiser that still made it out this far.

Over a hundred years later, the situation has changed very little. Visitors to 17 Draconis should be aware that, although Paradiso Outpost looks like a fully functional Orbis-class space station from the outside, it's still mostly an empty movie prop on the inside. As the planet below is still largely uninhabited, there is nothing to actually buy here and, while the automated goods transshipment facility will happily take commodities off your hands, the extreme lack of demand for anything at all means any regular trade goods brought out here will likely make a significant loss when sold. The "shipyard" is also devoid of any actual parts and modules for sale, though the damage-repair facility and ship repainting dock (both extensively used by Danishman during filming) are still fully operational.

The first stop on the "Fehu Spur", a couple of widely-spaced Imperial worlds founded far out from the main front of Imperial colonization, in the opposite direction from Achenar to Federation space. Founded in secret during the last major conflict with the Federation, their existence is now public knowledge, though they are still seen by certain members of the Imperial ruling class as an emergency redoubt, in the unlikely event of the Empire suffering a severe military defeat within its home space. As it stands, the two systems of the Fehu Spur make perfect stopping bases for explorers setting off in (or coming home from) the general direction of Galactic Down. The next stop out and terminus of the Spur is the Fehu system.

This is the fourth of seven stops along the "Sothis Spur", a string of colonies very recently established By Sirius Corporation. Situated roughly halfway between Te Kaha and Sothis, it is a "natural"s stopping-off point for anyone wishing to visit Sothis by the most direct route. As with most of the Sothis Spur worlds the station is an Orbis-class and is still "under construction" at time of writing.

There are four planets in this system with oxygen atmospheres, though only the innermost was within the habitable zone of the star. Terraforming of the first planet was begun over fifty years ago by a consortium of independent factions that promised colonists a frontier lifestyle far away from interference by any of the major galactic powers. The terraforming is now complete; situated just outside the "bubble" of Inhabited Space, this system - which is yet to be granted a common name, even though the colonists vehemently disagree about how the catalogue designation should be pronounced - is now home to a flourishing agricultural planet but, due to the lack of neighbours to trade their agricultural produce with at the moment, the system remains a quiet backwater. It may be a helpful Last Stop for explorers bound for "The Negs", or the Rimward-Down-and-Spinward direction.

From Earth and from most of the worlds first colonized by Mankind, the white supergiant star Canopus is one of the brightest stars in the night sky, a shining beacon that attracted adventurers and colonists in the very early days of exploration - especially once minable resources were found on the few barren planets in the system. The only starport orbits a world at a considerable distance from the FSD arrival point, so travellers heading off in the general direction of the Magellanic Clouds and are seeking a quick stopover may be better advised to avoid this star system in favour of neighbouring Exphiay.

Long a haunt for pirates and privateers, the controlling factions of Canopus and Exphiay have recently been at loggerheads. Currently, the ruling faction of Canopus is a Federation-aligned faction originally based out of Exphiay - which is ironic as the criminal gang ousted from Canopus now controls the Exphiay system. Explorers hoping to use one of these two stars as an emergency repair facility are well advised to spend the few seconds it takes to check the starmap and ensure which (if either) system is not in anarchy.

The second-last stop on the Sothis Spur, and within an easy single jump of Sothis itself. This unusual proximity of two frontier worlds means that Ceos and Sothis usually have a more turbulent political situation than other Spur worlds. For example, it was recently (and briefly) taken over by a Communist faction.

Slightly further away from Sol than the nearby Canopus system, Exphiay was originally founded by a small splinter group from there. The proximity and the lack of any other neighbours means that local facitons are constantly meddling in the affairs of their neighbour.

In many respects, Exphiay is a more accessable system than nearby Canopus, in that the stations are much closer to the arrival point and that there are two stations to choose from, giving twice the likelihood that there will be a "safe" spaceport for a poorly armed or badly damaged explorer. Both stations are currently under the control of a criminal gang from Canopus, but this may change again in the future.

The terminus of the Fehu Spur, Fehu has all the comforts of civilization that a long-established colony world brings, while at the same time being "way out there" on the furthest fringe of Human space. The name of the space station around the agricultural world indicates a desire by the local governor to promote Fehu as a "get away from it all" tourist destination. Wealthy tourists are advised that, although the station is very upmarket in appearance, the facilities are nowhere near as luxurious as can be found on more central Imperial tourist planets. It is, however, an ideal "last stop" for anyone heading off exploring in the general direction of Galactic Down; Fehu is about halfway between Sol and the edge of the easily navigable galactic disc.

In the 2900s, a wave of "twentieth century mania" swept the galaxy, seeing a fashionable revival of hundreds of millenia-old entertainment franchises such as books, television and movies. The legacy of this can still be seen in numerous systems, such as George Lucas Station in the Leesti system. But one of the most interesting legacies, from an anthropological point of view, has to be the remote colony of HIP 74290.

At the height of the craze in the 2950s, several dozen "themed" colony ships were launched, each one carrying diehard fans of a certain film or book franchise, with the aim of founding self-sufficient colonies in deep space that imitated their beloved fictional civilizations as closely as possible. The only one that seems to have flourished is the one launched towards HIP 74290, which was themed around the "Discworld" novels written by fantasy-humour novelist Terry Prachett. Assumed lost along with all the others, the galaxy was pleasantly surprised when contact was re-established with the eccentric lost colony in 3274.

Many doctoral theses have been written on the reasons why the "Discworld" colony not only survived but thrived, while the colony ships launched by the likes of the Klingons, Jedi, Elves, Timelords and the fans of "Gilligan's Island" all either failed or disappeared without trace. But in the HIP 74290 system, the colonists have done their best to re-create the Discworld universe, even though the terraforming of their chosen homeworld is still far from complete. There are three factions that vie for control here: the Ankh Guards (Democrats), One Vote One Value (dictatorship) and the criminal gang known as The Guild.

The system is also a practical alternative to Quince at being the "Last Stop" before heading off towards the Galactic Core.

The second stop on the Sothis Spur, and unusual in that it is not a terraforming base, but rather a mining colony. Travellers are advised that facilities here are still extremely spartan; there is no shipyard, repair facilities nor munitions supply, for example. There isn't even a functioning Bulletin Board. The situation in this system is nevertheless positive, with Sirius Corp spending millions of credits on expanding the facilities here and encouraging miners to travel out here to begin to develop the system as a viable trading stop enroute to Sothis. Please note that the only starport in the system is an Outpost, so larger ships are not yet catered for.

This system contains one of those rarities, a highly developed heavy industrial economy in deep space. Founded by a cartel of speculative investors not long after the invention of the Frame Shift Drive, the anticipated boom on colonization of neighbouring stars never materialized. With no market for their goods, the economy never really took off and the system has since fallen into Anarchy; well-armed long-range merchant ships with a spacious cargo hold are advised that many pieces of heavy machinery can often be obtained here far cheaper than they can in the more densely populated regions.

As may be assumed from the name, this planet was founded in very recent times by a faction based in the Yembo system. It's been less than a year since the mobile phase of the starport Unity arrived in orbit in the system formerly known as HIP 101110. This was the first system in which the efforts of independent pilots in expanding the frontier of human space was formally asked for and formally recognized, with the names of the top four contributors to the Unity Project emblazoned on the starmap entry for the system. It was the model for the later, successful Sirius Corp colonization efforts in the Sothis Spur.

[Quince is another galactic anomaly. In the FE2/FFE map, Quince was a central Imperial system, located not far from Facece and Achenar. It's lock-stock-and-barrel relocation to way out here in deep space is something that requires an explanation in Lore. Here is my attempt.]

A hundred years ago, Quince was a loyal, prosperous Imperial system, deep in Imperial space. Their sun was a red giant star but no-one really considered this to be a problem until, as eventually happens to all such stars, it became unstable and imploded into a white dwarf. Imperial astrometricians were, of course, forewarned decades in advance that this catastrophe was going to happen, so in 3266 they made the recommendation to evacuate the entire star system. The question arose as to where to relocate the people and, just as importantly, the indigenous lifeforms of the jungle planet New America that were widely seen as important to the colony's cultural identity. The Imperial Senate ratified the expensive evacuation project, in recognition of the centuries of service Quincet soldiers had happily provided for the defence and expansion of the Empire.

An uncolonized red giant star was located and it had a suitable planet with nearly identical surface conditions to New America; it also happened to have a continent recently stripped of native life by a recent asteroid impact. It was very, very far away from the rest of Imperial space, but the colonists believed the near-perfect match to their soon-to-become-extinct home system was worth that sacrifice. "Old Quince" was evacuated in plenty of time, well before the conflagration which happened in 3291. The white dwarf star in Imperial space formerly known as Quince has, in accordance with the wishes of the people of Quince and the charter of Universal Cartographics, been deleted from the galactic stellar database.

Until the recent colonization of the worlds of the Sothis Spur, Quince (nobody ever calls it "New Quince"; doing so is considered extremely rude and most Quincets remain very sensitive to being insulted) was the furthest Human colony from Sol and remains by far the most remote outpost of the Empire. In the years since the evacuation, the people of Quince have become fervent pacifists, knowing full well that the resupply route to the rest of Imperial space is not only very long, but passes right through the heart of both the Alliance and the Federation.

Quince is widely seen by many explorers of all political persuasions as being an excellent "Last Stop" before making the run towards the Galactic Core.

This small mining colony, stop 5 on the Sothis Spur route, offers the chance for pilots flying smaller ships to make a small profit on the side while enroute out to Sothis, producing some minerals that are in demand in the nearby Terraforming systems. Please note the error on the Galactic starmap: the map classifies it as another Terraforming system, when in fact the system is Extraction only. There are no terraformable planets in the system.

Sothis is perhaps the most famous of the Outback systems and in the months since it was founded has become something of a pilgrimage site for explorers, tourists and the opportunistic. There are several reasons for this. At 494 LY from Sol, it's currently the most remote human settlement (although more remote ones are being planned as this is written). It is a logical Last Stop for explorers bound Spinward. The fact that Universal Cartographics still considers the system "Unexplored" - and will therefore pay commanders for scanning data for it - adds to the allure as there are a large number of high-value exploration targets in the system, including a binary pair of Earth-like worlds. The proximity to Ceos means there's always a chance to make money by meddling in the local politics - the system has swapped hands several times since Sirius Corp founded it less than a year ago, with a pro-Federation faction currently in control.

Perhaps the most interesting, and certainly one of the most lucrative, properties of the Sothis system is the recent discovery of an unusual allotropic form of gold that can be synthesised from regular gold only on exposure to underwater volcanic vents in this system. This "crystalline gold" is a Rare Good; it is highly sought after and valued everywhere else in Human space.

Takurua, the third stop along the Sothis Spur, would be entirely unremarkable were it not for a curious social experiment introduced into the system on the orders of Pranav Antal, whereby they (briefly) took economic control of the system. You'll have to ask the Simguru's ardent followers if they thought the effort was worthwhile and/or if they intend to resume Control anytime soon, but for followers of other Powers, it was just another demonstration of the eccentric nature of that Power. The Control System status of Takurua has since been abandoned, with the system reverting to its previous, unassuming state.

Only just "outside" the Bubble of inhabited systems, Te Kaha was founded by Sirius Corp at the same time as the other Sothis Spur worlds. The ultimate goal, one assumes, is to see these terraformed worlds become the nuclei of further expansion and development into nearby systems along the Spur.

The Archives

THE ARCHIVES - OLD MAPS AND DATA (PRE-EDSM ERA)

The Orion Spur Local Region

Map 01 - Click to reveal map data...

A

The Aucocks Pocket
POI Type: Region (Exploration Hazard - Medium)
Band of Brown Dwarf and T-Tauri sectors on the near edge of the Sagittarius Gap, approx. 2,000 - 2,500 LYs from Sol. The Aucocks Pocket is the first navigational hazard explorers encounter when traveling coreward. Commanders are advised to plot a route at least 100 LYs above the galactic plane when approaching the Sagittarius Gap as this is usually sufficient to avoid the Aucocks Pocket.

B

Barnard's Loop
(inc. The Horsehead Nebula, The Orion Nebula, The Witch Head Nebula, The Flame Nebula, The Hind Nebula, The Eskimo Nebula, The Spirograph Nebula (IC 418), and the Orion Dark Region)
Game map search ref. : BARNARD'S LOOP
POI Type: Visual
A region of visually stunning nebulae, all within a few hundred light years radius of each other. Barnard's Loop is the most prominent in this region and acts as a navigational aid to travelers as far afield as the Sagittarius Gap far rim. Deep Space explorers returning from the depths of the galactic core regions know home is ever closer once the tiny but welcoming distant red haze of Barnard's Loop becomes visible through their canopy window.
Wiki Link : Barnard's Loop

The Coalsack & Chameleon Nebulae
Game map search ref : COALSACK
POI Type: Visual
Two frontier border 'dark' nebulae situated a mere 600 LYs from Sol. Neither reflect visible light and the Chameleon is devoid of stars. Due to their close proximity to Frontier borders, both nebulae are often cited as one of the first places to visit for new explorers fresh out of the pilots federation academy.
Wiki Link : The Coalsack

The Cygnus Corridor
Game map search ref. : V1357 CYGNI
POI Type: Region (of Scientific Interest)
A region rich in O,B,A stars and associated neutron stars and black holes, situated along the Orion Spur between the far edge of the Sadr region and the near rim of the Perseus Gap.

The Eta Carina Nebula
Game map search ref. : ETA CARINA
POI Type: Visual
A very large nebula situated approx. 9,000 LYs from Sol along the Orion Spur and across the Vela Molecular Ridge. One of the earliest explored nebula's during the early "gamma-phase" of testing current FSD technology.
Video Ref. New Horizons Part 7 - Eta Carina
Wiki Link : Carina Nebula

Eta Carinae
Game map search ref. : Eta Carinae
POI Type: Scientific
Binary star system. The primary is a peculiar B-star similar to a luminous blue variable that initially had around 150 solar masses and has since lost at least 30. Because of its mass and the stage of its life, it is expected to explode as a supernova or hypernova in the astronomically near future. This is currently the only star known to produce ultraviolet laser emission. The secondary star is hot and also highly luminous, of spectral class O, around 30 times as massive as Sol.
Wiki Link : Eta Carinae
Screenshot Ref. Link : Eta Carinae

The Heart & Soul Nebulae
Game map search ref. : HEART SECTOR
POI Type: Visual
Two prominent nebula, approx. 7,800 LYs from Sol and situated on the far fringe of the Perseus arm and right on the very near edge of the Formidine Rift. Approaching from the opposite side, these two nebula act as a beacon of light and colour to intrepid explorers returning from across the Rift.
Wiki Link : Heart Nebula
Wiki Link : Soul Nebula (Westerhout 5)

The Jewel Box
Game map search ref. : CX Crucis
POI Type: Visual & Scientific
An open cluster in the constellation Crux, originally discovered by Nicolas Louis de Lacaille during 1751–1752. This famous cluster was later named the Jewel Box by Sir John Herschel when he described its telescopic appearance as "a casket of variously coloured precious stones."
Wiki Link : The Jewel Box
Screenshot Ref. Link : The Jewel Box

NGC 2244
(inc. The Rosette Micro Field & Open Cluster)
Game map search ref : NGC 2244 CDZ 157
POI Type: Scientific
A 75LY diameter open cluster of ABO stars. It touches the Rosette Nebula rimwise. Many of these systems have Neutron Stars within them, the vast majority of which are at approx. 100,000 LS apart, making scientific research in the region a tedious venture. In very close proximity to the 'southeast' of the cluster can be found a field of K-class stars (The Orange Giant Fields); They do not form any part of the cluster, but within a 1000 LY radius their density is relatively high. Average distance between giants is approx. 100 LYs, but sometimes they form micro clusters of 3-4 elements just 30 LYs apart.
(Screenshot Ref. Post #201-203 & Post #230).

NGC 2374 Open Cluster
Game map search ref. : NGC 2374 Sector BA-A e0
POI Type: Scientific
NGC 2374 is somewhat unusual as it is quite old in galactic terms. There are hardly any massive hot stars left so visual identification and 'OB filtering' via the GalMap proves difficult. It seems to be dispersed quite widely but the Sector is definitely smaller than a FSS (Federation Standard Sector). There are at least two stars from the archaic 'Bonner Durchmusterung' (BD): BD-12 1843 and 1847. There's also a star from the Henry Draper Catalogue nearby: HD 55854.
(Screenshot Ref. Post #507).

NGC 2384 Open Cluster
Game map search ref. : CPD-20 2376
POI Type: Scientific
NGC 2384 is an Open Cluster some 500 LY distant from NGC 2367. It lies well below the Galactic Plane and contains about a dozen massive hot stars of types O, B and some A.
(Screenshot Ref. Post #503).

NGC 7822
Game map search ref. : NGC 7822
POI Type: Visual
A highly distinctive nebula with a string a luminous 'O' class stars embedded with in it, some of which are orbited by black holes – making the cluster a hotbed of scientific study.
Wiki Link : NGC 7822

O

The Omega Nebula
Game map search ref. : OMEGA NEBULA
POI Type: Visual
A small nebula situated within the Sagittarius arm, close to the much more visually stunning Lagoon Nebula, approx. 5,500 LYs from Sol.
Wiki Link : Omega Nebula

The Orio-Persean Gap
POI Type: Region (Exploration Hazard - Negligible)
Major feature covering multiple sectors between the far fringe of the Orion Spur arm and near fringe of the Perseus arm.

Owl's Garden
Game map search ref. : BLO EURL AA-A HO
POI Type: Region (Exploration Hazard - Negligible)
Region within the central Sagittarius arm where an explorer became disoriented due to fatigue and transmitted the following cryptic message back to his home base of Zende; "..late at night after scanning for some hours, when the eyes get tired and the nebula of good wine befogs the mind, the letters began to move and reorder themselves. When home sickness let me zoom to Zende and my view turned back to the little peak that denoted my position, a faint gray writing appeared above the Sagittarius Arm. Like the words "Achenar" or "Sol" give the daring explorer the warmth of a domestic hearth fire, these words denoted the foreign mysteries I was chasing: Owls Garden"

P

The Perseus Hollow
POI Type: Region (Exploration Hazard - Low to Moderate)
Region on the near edge of the Perseus arm that poses low to moderate hazards due to the variance in star density. Starships incapable of jumping more than of 25 LYs may find difficulty in traversing the Hollow.
(Screenshot Ref. Post #251).

The Pleiades
Game map search ref : PLEIADES
POI Type: Visual
Probably one of the most well known star clusters, and one of the most visited due to its close proximity to Frontier borders, a mere 500 LYs from Sol.
Wiki Link : The Pleiades

The Ploea Theia High River
Game map search ref : NGC 2353 SECTOR IW-V C2-0
POI Type: Region (of Scientific Interest)
A region of super rich water worlds, where all stars are scoopable, and bridges a low density area across the Orio-Pesean gap between the Seagull Nebula and the Rosette Nebula.
(Screenshot Ref. Post #184).

The PW2010 Super Cluster
Game map search ref: PW2010 210
POI Type: Visual
Close to Omega Nebula this large cluster consists of many A and B class stars, with several accompanying black holes and neutron stars embedded within it.

R

Regor Sector
Game map search ref. : REGOR
POI Type: Region (Unknown)
Mysterious unreachable sector, just outside frontier borders. No starships have so far successfully traversed through the Regor sector. The Regor borders where extensively mapped by The First Great Expedition surveying wing in April 3301.

Sol
Game map search ref. : SOL
POI Type: Historical & Visual
The birthplace of humanity and the place where all galactic co-ordinates are centered around (0.0.0). The Sol systems acts as the galactic meridian.
Wiki Link : Elite & Humanities Time Line (semi-fictional)

Thor's Eye
Game map search reference: THOR'S EYE
POI Type: Scientific
Black Hole system situated approx. 250 LYs 'south' of the Lagoon Nebula. Thor's Eye is situated in the middle of an open cluster named NGC 6530 composed mainly by B stars and few A. There's an A white-blue supergiant (HD 164865) and many B that have neutron stars or black holes in the system.
(Screenshot Ref. Post #7 and additional info in Post #349).

Trifid Nebula
Game map search ref. : Trifid Nebula
POI Type: Visual
Situated approx. 5,000 LYs from Sol, just beyond the more prominent Lagoon Nebula, this object is an unusual combination of an open cluster of stars; an emission nebula (the lower, red portion), a reflection nebula (the upper, blue portion) and a dark nebula (the apparent 'gaps' within the emission nebula that cause the trifurcated appearance; these are also designated Barnard 85)
Wiki Link : Trifid Nebula

Trifid of the North
Game map search reference: TRIFID OF THE NORTH
POI Type: Visual
A narrow star cluster, approx. 2,500 LYs from Sol, that has the small unremarkable Trifid of the North nebula embedded within. In mid-3301 this region was speculated as being a possible origin of the UA (Unidentified Artifact).
(Screenshot Ref. Post #7).
Wiki Link : NGC 1579

V945 Scorpii Open Star Cluster
Game map search ref. : V945 SCORPII
POI Type: Visual
Very bright cluster of blue stars on the near fringe of the Sagittarius Arm.
Video Ref. New Horizons Part 9 - The V945 Cluster

The Vela Molecular Ridge
POI Type: Region (Exploration Hazard - Negligible to Low)
A region of space spanning the 'eastern' regions of the Orion Spur. The Ridge consists of small to medium sized pockets of brown dwarf sectors, the largest being the Orion Spur Badlands.
Video Ref. New Horizons Part 4 - Reaching the Vela Molecular Ridge

VY Canis Majoris
Game map search ref. : VY CANIS MAJORIS
POI Type: Visual & Statistical
The largest known star currently discovered, and just a mere 1,800 LYs from Sol. VY Canis Majoris was one of the first destinations for pioneer explorers during the early "gamma-phase" of testing current FSD technology.
Video Ref. VY Canis Majoris - The Largest Known Star
Wiki Link : VY Canis Majoris

W

The Wetlands
Game map search ref: BYUA THAE VH-I C23-7 to SYRALOA ER-C C13-20
POI Type: Region of Statistical & Scientific interest
Expanding for approx. 4,000 LYs, this area is relatively more aquatic than the close by badlands; containing a high concentration of water worlds.
(Screenshot Ref. Post #272).

The Wregoe Plane
POI Type: Region (of Exploration & Travel)
The Wregoe Plane stretches for at least 1,000 LYs from Sol toward the Seagull Nebula east and the Coalsack Nebula north. In the Wregoe Plane almost every star is scoopable. M-F-G-K class stars are extremely frequent making travel within its borders easy for ships of all jump ranges and fuel scoop capabilities.
(Screenshot & detailed Ref. Post #160).

Map Ref. Point #2Y Canum Venaticorum
Game map search ref. : Y Canum Venaticorum
POI Type: Scientific and possible Tourism candidate
Only 1,000 LYs from civilization, however directly above the galactic plane, this is one of the largest known Carbon stars, with a solar radius of 215,000 and 3,000 solar masses. It is truly spectacular, however because of the low star density in this region it can only be reached by ships that have very large jump ranges.
(Screenshot Ref. Post #286).

Map Ref. Point #3Fisher's Folly
Game map search ref : HIP 109167
POI Type: Possible Tourism Candidate
An Earth-like world orbiting between two stars of a quadruple star system, and close enough to frontier borders as to make it a possible tourism candidate due to the potential binary sunsets it may experience.
(Screenshot Ref. Post #348).

Map Ref. Point #5Pandora's Bracelet
Game map search ref : HIP 42160
POI Type: Visual
A small system consisting only of a string of nothing but worlds, their hues like jewels on velvet. Every one of them valuable. Fully half of the system is terraforming candidates. Life abounds in multiple places.
(Screenshot Ref. Post #348).

Map Ref. Point #8Coldfriend
Game map search ref : BLEIA EOHN YZ-K B14-6
POI Type: Visual & Statistical
A three-star system featuring a single class IV gas giant in extreme close orbit. The orbiting giant, despite its proximity to its parent star, has a surface temperature of only 819K - making it one of the coldest planets of its type currently known.
(Screenshot Ref. Post #132).

Map Ref. Point #11Upsilon Carinae
Game map search ref. : Upsilon Carinae
POI Type: Visual & Minor Exploration Hazard
Two A I Supergiants, with the primary star orbiting the secondary star at a mere 2,300 Light Seconds, which can put explorers dangerously 'sandwiched' between them if approached from the galactic 'east' or 'southeast'. The system is located approx. 1,350 LY trailing from Sol, below the galactic plane.
(Screenshot Ref. Post #284).

Map Ref. Point #14Loneworld
Game map search ref. : PLOI THUA KS-J C22-0
POI Type: Statistical
A system with but a single planet - a lone Earth Like World with only two unremarkable main sequence stars as company.
(Screenshot Ref. Post #7).

Map Ref. Point #17Onigiri & Ringo
Game map search ref : Flyooe Eohn DK-I c12-0
POI Type: Visual
This system is about half way between human space and the Crab Nebula and immediately catches the eye with its three watery innermost planets. Of these, the second planet is Earth-like and both the others are terraformable water worlds. There is life of another kind further out, though, as the sixth planet is an Ammonia World.
(Screenshot Ref. Post #336).

Map Ref. Point #18Dark Waters
Game map search ref : NGC 2353 SECTOR IW-V C2-0
POI Type: Visual & Possible Tourism Candidate
A terraformable water world that orbits an L dwarf and has an Ammonia atmosphere. Due to its dark, almost black, mysterious oceans this world could be a possible tourism candidate once planetary landing NavComs and atmospheric shielding modules are introduced to the open market.
(Screenshot Ref. Post #182).

Map Ref. Point #22Calm & Storm
Game map search ref : Bleia Eork CN-H d11-18
POI Type: Visual
There are two outdoor worlds in this system: the Earth-like 9th planet and the Ammonia World 11th planet. The Ammonia World is unusual in that it has no atmosphere at all and also sports a ring system and has a moon of its own. The Earth-like world had a huge storm system at the time of discovery, so future colonists will need to be careful what crops they grow here (indigenous species will probably be best!).
(Screenshot Ref. Post #336).

Map Ref. Point #23Penny & Farthing
Game map search ref : Blae Eork VB-W c18-1
POI Type: Visual
The third and fourth planets are a binary pair of Ammonia Worlds. Like identical twins, they may look very similar but there are differences: the atmospheric composition is the main difference, with planet 3 being high in nitrogen but low in carbon dioxide whilst planet 4 has a very high proportion of carbon dioxide in its atmosphere but is low in nitrogen. The presence of this greenhouse gas is likely responsible for most of the 36K difference in surface temperature even though surface pressure is fairly similar.
(Screenshot Ref. Post #336).

Map Ref. Point #25 (Shared)Distant Cousin
Game map search ref : Trailua Tn-B C6
POI Type: Possible Tourism Candidate
With four inner rocky worlds, four giants, and even a smaller world in its outer reaches, this system looks like a cousin of our Solar System. But instead of an Earth, it has a terraformable Water World.
(Screenshot Ref. Post #272).

Map Ref. Point #26Dancing Djinn
Game map search ref. : Droju Go-C c15-5 B
POI Type: Visual
A system containing a binary pair in close embrace. At a distance of only 5 LS they complete their orbit in just 8 hours. The larger of the pair is four times as heavy (0.82 solar masses) as the smaller (0.2 solar masses).
Screenshot Ref. Link : Dancing Djinn
Video Link : (A close encounter with the pair can be seen here between 7:33 and 7:53)

Map Ref. Point #27Delos
Game map search ref. : Droju UA-D D13-9 5
POI Type: Visual
The system contains a rather cold Earth-Like World with silicate geysers, a Water World with life and a High-Metal terraform candidate. The remaining stellar bodies are five High-Metal planets. The system is located in the constellation Sagittarius (the archer) and has a spectacular view of the nearby Thor's Eye cluster - forming an arrow pointing at the Lagoon Nebula. It is named after the birthplace of the mythological archers Apollo and Artemis.
Screenshot Ref. Link : Delos

Map Ref. Point : NGC 3293The Spiderweb
Game map search ref. : CPD-57 3520
POI Type: Visual
Part of the NGC 3293 Cluster, the third star in this particular system is an M-class ringed star. The outer parts of the rings extends 48 LS from the star, and are invisible from some angles - causing a possible supercruise hazard if traveling through the system at high speed. When back-lit by the light of the main blue star the rings are barely visible, and appear as thin strands of a web.
Screenshot Ref. Link : The Spiderweb

The Anvil
Game map search ref. : EESHORKS AA-A H15
POI Type: Visual
Situated 17,000 LYs from Sol, The Anvil sits just 500 LYs off the Grea Phio Stellar Forge. Not as large as it neighboring nebula, Eeshorks nevertheless is a very visually striking point of interest due to its vivid coloration - with swathes of green, orange, and dark brown gases abound.
(Screenshot Ref. Post #7).

The Gallipolis
Game map search ref. : GREAE PHOEA AA-A (South) to SHROGAAE AA-A H78 (North).
POI Type: Region (consisting of many varied nebula)
The Gallipolis region stretches for several thousand light years, from the far fringe of the 3KPC Arm, to the southern part of the Galactic Neutron Fields. It is a region that is saturated with countless stellar remnant eject clouds, planetary nebulae, and several larger nebulae (in total, estimated to be approaching 500 distinct POIs), making it a place where visual beauty against the backdrop of the outer core regions is abundant in almost every direction. The region gets its name from an old North American town, Gallipolis, which was settled in 1790 by French aristocrats known as the "French Five Hundred".

Hollow Veil Nebula
Also known as 'Skrik' (The Screaming Nebula)
Game map search ref. : BLAE HYPUE VL-H B26-0
POI Type: Visual
Situated on the 'southern' edge of the Norma Expanse, this medium sized red and pink nebula has a distinct 'hollow' region several LYs across embedded within it where the gas and dust thin out to produce this unique feature. When approaching from a certain orientation, explorers have also reported that the nebula resembles an ancient Earth painting by the artist Edvard Munch called 'Skrik' - 'The Scream', and thus the nebula is often referred to as The Screaming Nebula ('Skrik' meaning Scream in the artists native Norwegian language).
(Screenshot Ref. Post #7 and Post #472).

The Lighthouse
Game map search ref: Praea Aec YA-F d11-37
POI Type: Beacon (Distance Marker)
Sitting in the heart of the region, these powerful and young triplets act as a navigational aid for travelers crossing the galactic arm as they remain visible from light years away.
(Screenshot Ref. Post #274).

M

Michell's Legacy
Game map search ref. : BOEWNST AA-A H33
POI Type: Scientific
A system containing 6 black holes. One of the highest concentrations of system-specific black holes currently discovered, it is named in honour of John Michell who first postulated the existence of black holes back in the 18th century.
(Screenshot Ref. Post #282).
Wiki Link : John Michell

New Botany Bay (also known as The Speamoea IV)
Game map search ref. : SPEAMOEA WU-E D12-543
POI Type: Visual & Statistical
A system containing a staggering 4 Earth-Like Worlds! - currently the highest concentration of ELWs in a single system so far discovered. The primary hyperspace exit point in a neutron star, but at 23,000 LS distance there is a M-class world blessed with 4 orbiting ELW's; 'Eora', 'Bidjigal', 'Gweagal', and 'Kameygal'.
Screenshot Link : 4 Earths - A New Record

The Norma Expanse
POI Type: Region (Exploration Hazard - Low)
Major feature covering multiple sectors between the far fringe of the Norma arm and near fringe of the 3kpc arm.

The Outer White Dwarf - Neutron Ring
Game map search ref. : Spans a 15,000 LY radius of the galactic core (unmarked on map)
POI Type: Region (of Scientific Interest)
A ring of white dwarves and neutron stars that circles the entire galaxy at around a 15,000 LYs radius from Sag A*. It is located approx. 1,000 LYs above the elliptical. The density of non sequence stars within the ring is inferior to the Greater Galactic Neutron Fields but nevertheless it is estimated that its structure contains around a 50/50 distribution of White Dwarfs and Neutron Stars - making it a prime candidate for further scientific study.
(Screenshot Ref. Post #369).

Map Ref. Point #1Daughter's Reach
Game map search ref. : ELLAIRB UL-N C7-33
POI Type: Possible Tourism Candidate
Situated approx. 1,000 LYs 'southwest' of the Bleae Aewsy Nebula, this system has a non-terraformable Water World with ammonia type atmosphere, and the very planet itself has a Water World Moon that is terraformable, thus the name.
(Screenshot Ref. Post #367).

Map Ref. Point #4'Terra Incredible'
Game map search ref. : EOK PRUAE NS-U F2-1097
POI Type: Rare Discovery
Close to the Neutron Nebula this rather unique black hole system contains not only a neutron star and white dwarf, but also a water world (orbiting the white dwarf).
(Screenshot Ref. Post #351).

Map Ref. Point #5Astro-V
Game map search ref. : WHAMBEIA MU-M D8-1107
POI Type: Rare Discovery (Prior to Horizons)
An Ammonia World without an atmosphere - making it a possible candidate for scientific research into such worlds.
(Screenshot Ref. Ammonia world with no atmosphere).

Map Ref. Point #6Aquitania
Game map search ref. : Gria Hypue UG-S D5-779
POI Type: Visual & Possible Tourism Candidate
At 13,400 LYs from Sol, this system, discovered during one of the longest duration expeditions on record (at 10 months), contains four worlds with liquid water, one of which is an Earth-Like world.
(Screenshot Ref. Explorer Eagle).

Map Ref. Point #7 (Shared)R-Maile's DZ 050316
Game map search ref. : PRIELUIA RD-P C20-0 B 1
POI Type: Visual & Statistical
An unusually large airless world situated close to the NGC 6357 Nebula. This world weighs in at 19.4 Earth masses, yet has a surface gravity of just 2.13G, indicating that it is of quite a low density. R-Maile's DZ 050316 was discovered during the Distant Worlds Expedition of 3302 by CMDR Alan Smiles, and was named in honour of his friend, Rick Maile (CMDR Tumor), a fellow pilot and wingman who passed away during expedition.
(Screenshot Ref. Post #7).

Map Ref. Point #7 (Shared)Prieluia's Furnace
Game map search ref. : PRIELUIA GH-B C27-16
POI Type: Visual
This unusually orientated gas giant is situated just 45 LS from its parent star. The world orbits its star with its 'polar' region almost face on. Thus the ring system that orbits the world is constantly bathed in sunlight and gives off the appearance of a white hot furnace when approaching from behind the planet.
(Screenshot Ref. Post #7).

Map Ref. Point #8Red Prophecy
Game map search ref. : WHAMBOI KT-F D12-2262
POI Type: Visual & Scientific
This system contains a Red Giant (Red Prophecy) as primary star, and orbiting at 0.83 AU there is an airless High Metal Content World with an airless moon. Several other similar type worlds orbit the Red Giant, making it an interesting location for both SRV tourism and prospecting. Capping off a this interesting system is an Earth-Like World that orbits the secondary star. Any lifeforms on this world are doomed to extinction before they can hope to become a civilization due to Red Prohphecy's evolution to probable supernova.
(Screenshot Ref. Post #524).

Map Ref. Point #9Atlas II
Game map search ref. : DRYUAE SCREIA QU-F D11-430
POI Type: Visual
A red giant star system situated at the edge of the outer galactic core and sitting 1,700 LYs above the galactic plane. Its vantage point gives visitors a breathtaking glimpse of the expansive galactic core regions below and stretching out across 10,000 LYs to the distant Far 3kpc Arm.

Upper 2nd Quadrant

Map 10 - Click to reveal map...

Map 10 - Click to reveal map data...

P

The Perseus Gap
POI Type: Region (Exploration Hazard - Low)
Inter-arm gap between the Orion-Cygnus arm and the Perseus Arm. Crossing the gap poses no threat to short jump-range vessels due to the amount of refuelable stars strewn throughout the region.

Map Ref. Point #1'Twin's Tears'
Game map search ref. : IOWHOWNS DM-D D12-1
POI Type: Visual & Rare Discovery
A quadruple water world system situated on the far edge of the New Outer arm in the Upper 2nd Quadrant. The system is a binary, with both stars having a pair of water worlds each in orbit around them.
(Screenshot Ref. Post #356).

Upper 3rd Quadrant

Map 02 - Click to reveal map...

Map 02 - Click to reveal map data...

G

The Gloomgown Association
Game map search ref. : PHREIA PHOE KN-S E4-14
POI Type: Region (of Scientific Interest)
Lying deep within the Perseus Arm, this stretch of space is rich in B and A type stars, with the occasional O type among them. There are also groups of T-Tauri stars present. The whole complex is some 1,500 by 200 LY wide and lies well below the galactic plane. The area seems to be the remains of a molecular cloud with active star formation still going on, although with insufficient substance to produce (super)massive stars. In the past this was different, however, as several Neutron Stars and even a couple of Black Holes bear witness that the association must have been more massive in its early days.
(Screenshot Ref. Post #486).

The Hyon Cluster
Game map search ref. : HYUEDAU UY-S E3-5
POI Type: Visual & Scientific
The Hyon Cluster seems to be the core of a group of B-type stars that have just entered the Main Sequence (hence VZ, V being Main Sequence and Z standing for Zero). Overall stellar age seems to be between 50 and 75 million years. Quite a few of these young, hot stars have their own orbiting T-Tauri stars and also quite a few 'Hot Jupiter' Gas Giants.
(Screenshot Ref. Post #448).

The Orion Spur Shallows
POI Type: Region (Exploration Hazard - Low to Moderate)
A vast lower than average star density region covering multiple sectors skirting the far edge of the Orion Spur. The star density within the Shallows is thought to thin out further toward the 3rd Quadrant / Lower 4th Quadrant borders, so traveling through that region may become more difficult the further one goes.
(Screenshot Ref. Post #207).

The Orion Spur Traverse (also known as the Pilgrim's Path)
Game map search ref. : Hellsreach to the Vela Ultima Complex (SMOJU EL-P E5-0 to FLYUE DRYIAE GH-U E3-4)
POI Type: Region (of Exploration & Travel)
The traverse was the route taken by the AGS Intrepid during an early exploratory mission to that region (Jun. 3301 - Nov. 3301). It marks a travel route across the Orion Spur shallows and out to the far reaches of the 'eastern' Perseus Arm.
(Screenshot Ref. Link : The Pilgrim's Path).

The Vela Ultima Complex
Game map search ref. : FLYUE DRYIAE GH-U E3-4 to PREOU THUA FG-Y G3
POI Type: Region (of Scientific Interest)
Vela Ultima Complex is a vast area of star formation sitting in the Vela Constellation deep in the Perseus Arm. It's clearly distinguishable on the Galaxy Map by its red coloration, being the result of illuminated Hydrogen gas. The area is rich in young and moderately old stars, which seem to be especially abundant with Gas Giants of all kinds.
(Screenshot Ref. Post #448).

Minor POI's :

Map Ref. Point #1Hellsreach
Game map search ref. : SMOJU EL-P E5-0
POI Type: Visual & Scientific
The solar system is just 36 million years old, yet it boasts no less than nine 'magma'-type planetary bodies as well as 3 inline-orbiting T-Tauri stars, presumably with early AB spectral lines. Some of the magma planets show conditions that would hint at liquid metallic composites being abundant on the surface in form of 'metal oceans', although visual scans do not currently support this claim. Further investigation would be appropriate.
(Screenshot Ref. Post #338).

Map Ref. Point #2 (Shared)The Seven Sapphires Cluster
Game map search ref. : SMOJO LM-W F1-0
POI Type: Scientific
A small cluster of seven B0 VZ* stars with nearly identical age. Thought to be an Open Cluster evolving from the same - now extinct - dust cloud. The Cluster is located circa two thirds of the distance from Eta Carina Nebula towards NGC 3199, approx. 13,800 LYs from Sol.
(Screenshot Ref. Post #325).

Map Ref. Point #3Reverberation
Game map search ref. : Prue Eohn EN-H d11-55
POI Type: Scientific
The star system's central body is a Neutron Star (which is actually quite cool). Orbiting at some 3,000 LS we find an M type star. This star are seven major terrestrial planets, of which a total of six are suitable for terraforming. We have four High Metals and even two Water Worlds with indigenous carbon-water-based lifeforms. This system would make an excellent spot for a scientific outpost and further colonization attempts and it could act as a Gateway to the Vela Molecular Complex, lying directly at its threshold.
(Screenshot Ref. Post #450).

Map Ref. Point #4The Dancing Dwarfs
Game map search ref. : GLUDGOU EL-P E5-18 and E5-19
POI Type: Scientific
The Dancing Dwarfs are one binary and one trinary system with B type stars (and one F). What is remarkable is that three of these B types are indeed type VI stars, so-called "Hot Subdwarfs". Contrary to other subdwarfs of types A,F,G,... these celestials are thought to be the result of Red Giants that ejected their outer hydrogen layers before helium fusion kicked in, thus stripping them of a substantial amount of their fuel. The remains are dense helium cores where helium is fused into carbon for the next 100 million years or so. Since there are no planetary nebulae present one would think the intense solar winds of the Dwarfs blew the gas away long ago.
(Screenshot Ref. Post #487).

The Bovomit Badlands
POI Type: Region (Exploration Hazard - Medium)
A place of mystery and intrigue. No ship has been able to cross the badlands and into the Bovomit region due to constant FSD lock-on failures. Its borders were tentatively mapped by several lone-wolf explorers during a period of interest in this region (April & May 3301).
Video Ref. The Uninvited

Bovomit Sector
Game map search ref. : BOVOMIT
POI Type: Region (Unknown)
Mysterious unreachable sector situated beyond the Formidine Rift, and on the far edge of the New Outer arm. No starships have so far successfully traversed through the Bovomit sector but its bordering systems were secretly mapped by the Daedalus Mission in March and April 3301 during a search for the Unidentified Artifact's origin. Details of this regions location was subsequently leaked by the mysterious Dark Wheel (forum) faction in June 3301.

E

'Explorer's End'
Game map search ref. : PHAE PHLAI AA-A H0
POI Type: Visual & Exploration Hazard (Extreme)
Situated between the Bovomit Badlands the far edge of the Formidine Rift, this system can pose an extreme hazard to any starships hyperspacing to it. Its primary star is a harmless AE/BE Herbig Protostar, but the danger lies in a Blue Giant companion in extreme proximity and two orbiting black holes. Starships approaching from the wrong vector can easily become wedged in the inferno between the primary and secondary stars, or exit hyperspace very close to one of the black holes. Explorers beware.
(Screenshot Ref. Post #241).

F

The Far Bridge
Game map search ref. : Pria Eup TD-T d3-8 (Perseus Arm) to Preou Thio TX-U D2-12 (Outer Arm)
POI Type: Beacon (Navigational Waypoint)
A region of high star density between the Perseus Arm and the Outer Arm, approximately 8,000-10,000 LYs east of the Formidine Bridge. This bridge of stars allows for easy crossing of the Formidine Rift by ships with a jump-range of 25 LYs or higher. It's length of approximately 3,400 LYs makes it interesting for those travelers who decide to go corewards from the Rim.
(Screenshot Ref. Post #505).

The Formidine Bridge
Game map search ref. : Plooe Thoi BW-J b36-0 to Eafosys SD-E b26-0
POI Type: Beacon (Navigational Waypoint)
Situated towards the more 'westerly' regions of what is thought to be the Formidine Rift, this route acts as a relatively safe navigational crossing point from the Perseus Arm, across the Rift, to the near edge of the New Outer Arm.
(Screenshot Ref. Post #267).

The Formidine Rift
POI Type: Historical & Exploration Hazard (ranging from extreme navigational danger toward its south-eastern sectors, to low navigational danger towards its north-western sectors)
Inter-arm void stretching across multiple sectors between the far fringe of the Perseus arm and near fringe of the New Outer Arm. Here be ghosts.

H

The Heisenberg Crossing
Game map search ref. : MYOIDEAU RF-N C20-1 to HYPOAE AESCS YE-R D4-2
POI Type: Beacon (Navigational Waypoint)
The Heisenberg Crossing is a navigational passage across the Poseidal Wall, deep in what is speculated to be the Formidine Rift. First discovered and mapped by CMDR Heisenberg in April 3302, it offers travellers a convenient route across one of the most difficult parts of the Rift, it cuts directly across the Poseidal Wall (once thought to be an impassable region).
(Linked Ref. Post #649).

Point Decision
Game map search ref. : AICODS KD-K D8-3
POI Type: Historical
A place of historical significance as the outermost point an early pioneer could reach on the way out to the near galactic rim; and as such, the point where a decision was made to go either spinward or wydershins on that attempt to circumnavigate the galaxy.
(Screenshot Ref. Post #120).

The Poseidal Wall
Game map search ref. : PHOI AESCS KL-N C20-0
POI Type: Region (Exploration Hazard - High)
A region within the Formidine Rift so devoid of stars that continuing to cross at that point becomes increasingly difficult in starships whose range does not exceed at least 30 Lys.

R

Reorte-Riedquat Line
Game map search ref. : "Take a line from Reorte to Riedquat to the edge of the arm and … keep going"
POI Type: Legend
Legendary line that stretches from human space all the way out to the far galactic rim, crossing the inter-arm gap between the Perseus arm and the New Outer arm - the region that is speculated to be the Formidine Rift.

S

Sidgoir Region
Game map search ref. : SIDGOIR
POI Type: Region (Unknown)
A region situated within the New Outer arm, several thousand light years 'northwest' of Bovomit. on the far edge of the New Outer Arm, and beyond the Formidine Rift. No ship has been able to traverse through the region due to constant FSD lock-on failures, however the Daedalus Mission of April 3301 scouted its southern borders during a search for the Unidentified Artifact's origin.

The Syroifoe Oasis
Game map search ref. : SYROIFOE CL-Y G1
POI Type: Beacon (Distance Marker)
Situated on the far edge of the Formidine Rift, this system is an oasis of light and fuel in a sea of brown dwarfs. The Syroifoe Oasis was first reached during a mission to explore the mysterious regions beyond the Formidine Rift (April 3301).
(Screenshot Ref. Post #116).
Video Ref. Beyond the Formidine Rift

Map Ref. Point #1Oceanus Coelis
(inc. the Oceanic Earth-Like world; Atlantis Stellaris)
Game map search ref. : MYOIDEE YK-P D5-6
POI Type: Visual & Possible Future Tourism
Perseus fringe star system that contains an Earth-Like World. Due to its location, on the outer edge of the Perseus arm but within commute range of human colonized space, this could be a possible future Tourism candidate. Worlds on the outer edge of the galactic rim have unique skybox perspectives; an ocean of stars on one side, and the relatively empty black void of intergalactic space on the other.
(Screenshot Ref. Post #62).

Map Ref. Point #2The Alluring Siren
Game map search ref. : PHAE AEB BK-I D9-22
POI Type: Visual
A double water world system situated between the near edge of the New Outer Arm and the far side of the Formidine Rift. One of the planets within this system is a pure ringed water world with no landmass and no atmosphere. A jewel of light in a desolate region.
(Screenshot Ref. Post #116).

Map Ref. Point #3Maia's Jewell
Game map search ref. : SCHEE HYPA KN-S E4-0
POI Type: Visual & Scientific
Situated almost halfway across the south-eastern edge of the Formidine Rift, this system has a young Herbig AE/BE protostar spinning at a speed of once every 18 seconds. In addition there are a pair of T-Tauri stars orbiting each other on a barycenter that are also orbiting the parent. The system also contains nine class 1 gas giants.
(Screenshot Ref. Post #119).

Map Ref. Point #4Oob
Game map search ref. : OOB AIRG WO-J B50-1 2
POI Type: Visual
This Gas Giant with water based life seems to be pock-marked with high-intensity but very localized storm systems, some of which (on initial investigation) seem to radiate light. Further study of this phenomena may well be worth the undertaking of a long range science expedition out to the Oob system.
(Screenshot Ref. Post #7).

Map Ref. Point #5New Vista
Game map search ref. : GLUFOA HE-P B19-0 2 A
POI Type: Visual & Possible Tourism Candidate
One of a tidally locked twin system, both twins being ringed metallic worlds in close proximity to each other, and also close to their parent star. The proximity of the two worlds with their the ring systems illuminated by the nearby star could make them both possible early planetary surface tourism candidates since neither have an atmosphere.
(Screenshot Ref. Post #7).

Map Ref. Point #6'Opposites'
Game map search ref. : SMAIDOU ZE-A G0
POI Type: Scientific
One of the very few systems in the far outer rim of the New Outer Arm that hosts a black hole as its primary hyperspace arrival point. This system also contains two freshly born T-Tauri-Stars. Life and death are close together here. An opportunity to refuel is provided by a nearby A-type-sequence star.
(Screenshot Ref. Post #477).

The Outer Arm Vacuus

Map 13 - Click to reveal map...

Map 13 - Click to reveal map data...

C

The Crab Pulsar
Game map search ref. : CRAB PULSAR
POI Type: Visual & Scientific
Situated on the far edge of the Perseus arm and 700 LYs below the galactic plane, this prominent pulsar with its beautiful blue/green ejecta cloud was one of very few pulsars to be identified optically. Since the introduction of new FSD technology it has become a hotbed of scientific study, and also tourism due to its colourful dust clouds.
(Screenshot Ref. Post #7).
Wiki Link : The Crab Pulsar

D

Daedalus Crossing
Game map search ref. : Dryao Ain VQ-L C21-0 to Gongae KL-Y C3-0
POI Type: Travel Route
This post-Jumponium travel route was discovered in Dec. 3301 by CMDR Marx commanding the starship 'Black Ship Daedalus'. Beginning at the edge of the Perseus Arm, this route stretches out into the Outer Arm Vacuus, through the NGC 1893 Star Cluster, and beyond. The route saves travelers trying to reach the fading Outer Arm a 20,000 LY detour through the Formidine Rift, and is thus considered to be one of the most important travel routes so far discovered.
(Screenshot Ref. Post #563).

NGC 1893
Game map search ref. : NGC 1893
POI Type: Visual
This is an open cluster of class B stars. As such it is nothing especially remarkable except that it sits within the sparsely populated rift within the Outer Arm Vacuus, thus making them really stand out against the sparsely populated backdrop. The cluster is just beyond the reach of current FSD technology.
(Screenshot Ref. Post #265).

NGC 2286
Game map search ref. : NGC 2286 SECTOR WD-T D3-1
POI Type: Scientific
A relatively large open cluster situated on the far edge of the Perseus arm, approx. 9,500 LYs from Sol. Unlike its neighboring sectors, stars are often sparse in this region, which could make navigation challenging for ships with jump ranges below 25 LYs. The sector was rumored to contain systems that caused FSD lock-on failures, but a recent expedition in Nov. 3301 found no such stars.
(Screenshot Ref. Post #521).

O

The Outer Arm Vacuus
POI Type: Region (Exploration Hazard - Extreme)
A region at the tail-end of the new outer arm so devoid of stars that only starships with very large jump ranges can successfully traverse. The further 'east' one travels, the more thinly spread the stars become, eventually fading away into an emptiness of the intergalactic void.

The Tauri Cluster
Game map search ref. : PHEIA EUQ CA-A DO
POI Type: Visual & Navigational Hazard (Medium)
This relatively dense cluster of T-Tauri and Brown Dwarf stars, less than 200 LYs 'southeast' of the southern meridian marker, is a distinctive patch of stars in an otherwise barren region of the New Outer Arm.
(Screenshot Ref. Post #7).

Minor POI's :

Map Ref. Point #1Sunny Side Down (Planetary Nebula)
Game map search ref. : CYOIDAI GH-U E3-3
POI Type: Historical
The location in which a Cobra Mk III exploration vessel, the 'Sunny Side Up', carrying 4 months worth of data was lost due to a catastrophic overheating malfunction whilst surveying the local planetary nebula. At the time (May 3301), this particular incident was wildly regarded as the the longest surveying expedition that failed to return. Approximately one month later a salvage mission lead by a replacement vessel, 'Silence Unbounded', reached the scene of the incident but was unable to locate any recoverable wreckage.
(Screenshot Ref. 4 months (The 'Sunny Side Up' Incident).

Map Ref. Point #2Terra Madre
Game map search ref. : HYPIAE AIP KX-I C23-1
POI Type: Tourism & Possible Colonization Candidate
At just over 7,000 LYs from Sol, this system contains every habitat that humanity can terraform and colonize, including a very rare terraformable Rocky Moon. The system also contains an Earth-Like World, adding to its incredible scientific value. Possibly the ideal location for a future outpost in the Perseus Arm.
(Screenshot Ref. Post #457).

Map Ref. Point #3Diamond and Zirconia
Game map search ref. : SPAIDAU VT-Z D13-4 7 & 8
POI Type: Visual
Diamond, the 8th planet from the star, is a hot and humid Earth-Like World. Its binary pair, Zirconia (7), looks deceptively similar to Diamond - however, due to a relatively high amount of water in its atmosphere (13.5%), its average surface temperature is 379 K, nearly 80 K higher than that of its pair. As such, while Diamond could be a candidate for colonization, Zirconia would be have to be a candidate for terraforming first.
(Screenshot Ref. Post #521).

Lower 3rd Quadrant

Map 14 - Click to reveal map...

Map 14 - Click to reveal map data...

E

Exteriores Australis
POI Type: Region (Exploration Hazard - Moderate to Extreme)
A relatively dense grouping of systems on the outer edge of the New Outer Arm and separated from it by a barely passable region. It extends from about 11,000 LYs to 12,500 LYs on the X co-ordinate and around -16,000 LYs on the Z co-ordinate. As such it contains the most southerly systems in the navigable galaxy.

H

The Hyperion Cluster
Game map search ref. : Hypio Phoea IN-S e4-3
POI Type: Scientific
The Hyperion Cluster is a density of the more massive B type stars on the brink of the Perseus Fade. It's a very lively place with many T-Tauri stars orbiting their primaries. The Cluster also acts as navigational beacon due to its prominence in the region.
(Screenshot Ref. Post #502).

P

The Perseus Fade
POI Type: Region (Exploration Hazard - Moderate)
Region on the edge of the Perseus arm in which the star density drops drastically, but for few hundred light years remains navigable. Beyond the Fade is a void and rimward there are outer clouds of stars that are currently unreachable.
(Screenshot Ref. Post #238).

S

Shackleton's Star
Game map search ref. : Lyed KX-A C27-0
POI Type: Beacon (Distance Marker)
Situated on the edge of Exteriores Australis, this is currently believed to be the most southerly reachable system in the galaxy, 16,521 LY south of Sol. It is named in honour of Ernest Shackleton one of old Earth's greatest Antarctic explorers.
(Screenshot Ref. Post #265).

The Skull and Crossbones Nebula
POI Type: Visual
A small nebula situated 15,000 LYs from Sol in the Perseus Fade. There are few black holes in its vicinity and water worlds orbiting gas giants, a high metal planet with water world moon, and an abundance of water giants associated with the nebula.
(Screenshot Ref. Post #251)
Wiki Link : NGC 2467

Minor POI's :

Map Ref. Point #1Distant
Game map search ref. : Angosk DL-P D5-0
POI Type: Unique due to positional relevance.
At 45,058 LY from Sagittarius A* this is one of the furthest reachable systems from the galactic core
(Screenshot Ref. Post #265).

The Bleia Permit Zone (Bleia Regions)
Game map search ref. : Bleia1 to Bleia5
POI Type: Region (Unknown)
Embedded within the vast Perseus Stem and first discovered in late December 3300 during the first few expeditions to the far side of the galaxy, the Bleia permit zone is split into several distinct regions. It was subsequently investigated further during the 'Four Corners' expedition of April 3301 and its borders tentatively mapped by members of that expedition.
Link: The Bleia Permit Zone

'Blue Lilies Nebula'
Game map search ref. : DUMBAA XJ-R E4-5596
POI Type: Visual
The name of this small nebula centred on a neutron star has a double meaning: it partly represents the appearance of the nebula, resembling a pair of blue lilies, and partly gives notice to two nearby Earth-like Worlds, one of which is in the closest system to this. DUMBAA PS-R C18-2660 6 is just 1.28LY from the nebula and has a sky with spectacular blue and green colours. DUMBAA PS-R C18-1220 B1 is 13.5LY away and sees the nebula as a blue flower in a sky and white with the many stars of the Galactic Core - and the B3 planet is an Ammonia World, so other forms of life can also share in the view. Within the nebula itself the sky is an eerie green colour.
(Screenshot Ref. Post #373).

Dimidium Iter Nebula and the 'Black Fields'
Game map search ref. : EORL BRU AL-P E5-1475 (Dimidium Iter)
POI Type: Scientific
This large neutron field contains a high density of black hole systems and supergiants, making it a hotbed of scientific study. At its heart it contains a planetary nebula ("Dimidium Iter").
(Screenshot Ref. Post #566).

POI Type: Regions (of Scientific Interest).
In March 3301 the first reports of a vast region containing an immensely high density of Neutron stars reached colonized space via deep space explorers returning from the Galactic Core regions. Subsequently the Greater Galactic Neutron Fields have become a hotbed of activity for explorers, and the scientific community (who pay handsomely for any data brought back to Universal Cartographics).
In June 3301 CMDR Kancro Vantas conducted an in-depth survey of the neutron fields and published a Definitive Guide on their whereabouts and their physical distribution throughout the core regions.

The Inner Rim Nebula
Game map search ref. : SCHEAU BLAO NS-U F2-1773
POI Type: Visual & Scientific
Situated on the inner edge of the galactic core and 1,200 LYs below the galactic plane, this large pinkish nebula is pock-marked with black hole star systems - making it not only a place of visual beauty, but also of scientific interest too.
(Screenshot Ref. Post #7).

M

The Magnus Nebula
Game map search ref. : HYPUAE BRIAE YQ-Z C28-339
POI Type: Visual
At 36,000 LYs from Sol, this is possibly one of the largest nebulae so far discovered on the far side of the galactic core. Magnus contains several thousand star systems and is situated just 750 LYs outside the mysterious borders of the Bleia Permit Zone.

N

Nyuena Open Cluster
Game map search ref. : NYUENA RO-Z D184
POI Type: Historical
First visited by Zulu Romeo during the first expedition to Sag-A* (Dec. 3300).
Video Ref. 'The Top of the Galaxy'. Also see Post #16.

P

Perseus Stem
POI Type: Region (Travel Route to Aphelion Region)
An enormous expanse of stars approx. 10,000 LYs long and 4,000 LYs across, on the far side of the galactic core. The region is where the Perseus spiral arm emerges from the far edge of the galactic bar.

Rose Nebula
Game map search ref. : EORLD BYOE YA-W E2-4084
POI Type: Visual
Galactic core planetary nebula. The ejecta cloud makes this planetary nebula somewhat unique in this region due to its red and green dust cloud giving off an eerie glow on all worlds that sit within it.

S

Sagittarius A*
Game map search ref. : SAGITTARIUS A*
POI Type: Visual & Statistical
The supermassive black hole at the centre of the galaxy. Since the earliest days of modern FSD technology made it possible to travel the depths of space (starting in November 3300 AD), Sag-A* has since been visited by hundreds of explorers who often see it as the first 'distant' point of interest destination once the novelty of exploring our local regions wears thin.
Wiki Link : Sagittarius A*
Travel Link I: Sagittarius A* ["supermassive" spoilers]).
Travel Link II: A scenic route the the galactic core).

The Scaulo-Systimbu Stellar Graveyard
Game map search ref. : SCAULO IL-Y D6 115
POI Type: Region (of Scientific Interest)
This is part of the neutron fields below the plane of the galaxy on the far side of the core. In this particular place, black holes outnumber neutron stars by approx. 10:1. The graveyard crosses over the boundary of Scaulo and Systimbu sectors and is packed full of the collapsed remains of long dead stars.
(Screenshot Ref. Post #240).

Map Ref. Point #2 (Shared)The Byoomao Blue Nebula
Game map search ref. : Byoomao HB-X E1-232
POI Type: Visual
A single system nebula, nearly 25,000 LYs from Sol, that shows on the map from a few hundred LYs away and in the skybox about 100 LY out. There are two Y class stars orbiting a Neutron Star, one of which has an orbiting ring system.
(Screenshot Ref. Post #290).

Map Ref. Point #6'Six Rings for Six Stars'
Game map search ref. : MYRIESLY RY-S E3-5414
POI Type: Visual
This system houses 6 T Tauri stars, each with its own ring, providing a series of stunning views set against many bright stars in the central part of the Galactic Core. One of the smaller planets also has an interesting ring system, with its angle of inclination almost exactly perpendicular to its orbit, so that the rings are face-on to the central star.
(Screenshot Ref. Post #373).

Map Ref. Point #7'Trinus' Blue
Game map search ref. : DRYIO BLUE LJ-X D2-629
POI Type: Visual
A triple water world system, approx. 29,000 LYs from Sol and 1,400 LYs below the galactic plane. Two of the outer water worlds contain an atmosphere consisting mainly of carbon dioxide - a possible indication that little vegetation exists above what little landmass both worlds contain. The other world has an ammonia-rich atmosphere and gigantic polar caps with no visible land mass at all.
(Screenshot Ref. Post #7).

Map Ref. Point #8Junon
Game map search ref. : BYOOMEAE DN-B D13-1719
POI Type: Scientific
This Neutron Star system has a secondary L Red Dwarf that hosts 2 Earth-Like Worlds, both of which seem to orbit outside the scientifically excepted 'Goldilocks Zone'. The scientific community would need to investigate this system in more depth to understand what factors allow such ELWs to exists under these circumstances.
(Screenshot Ref. Post #532).

Map Ref. Point Sagittarius A*Altum Sagittarii "Prime"
Game map search ref. : QUEMEOU YE-A E0
POI Type: Visual
Situated 2,870.45 LYS above Sagittarius A*, this system is one of the highest reachable stars directly above the galactic centre. The view from the vantage point it offers is stunning as the vast galactic core below you stretches out across a 10,000 LY, 360 degree radius.
(Screenshot Ref. Post #7).

Galactic Aphelion Regions

Map 06 - Click here to reveal map...

Map 06 - Click here to reveal map data...

B

The Bleak Lands
POI Type: Region
Stretching across 20,000 LYs of the Aphelion region, the Bleak Lands are an enormous expanse of sectors that contain very little in the form of nebulae and star clusters. It is a conundrum that has baffled astronomers since the early days of ultra deep space exploration as to why this part of the galaxy is in stark contrast to the beauty and content we enjoy throughout the Orion Spur region.

Derthek's Folly (also known as 'Counter Point')
Game map search ref. : Drooteou PW-I A36-4
POI Type: Historical
Point at which an intrepid explorer reached in a venture to locate a solar system on the far side of the galaxy that is the physically located antithesis of Sol. The system discovered turned out to be an unremarkable brown dwarf system with seven dead worlds, and one moon.
(Ref. Link : Drooteou PW-I A36-4)

G

The Greeroi Veil
Game map search ref. : GREEROI AA-A H3
POI Type: Visual
A small and mostly diffuse nebula situated on the far outer edge of Perseus Stem, 38,300 LYs from Sol, and some 1,000 LYs above the galactic plane - making it awkward to reach in starships with less than 30 LY jump ranges.
(Screenshot Ref. Post #7).

Les Enfants Terribles
Game map search ref. : HYPUMAEA PN-T E3-2
POI Type: Exploration Hazard (High)
The primary star of this system is a Herbig Ae/Be that orbits one of the largest T-Tauri's so far discovered. The T-Tauri is twice as large as Sol, and has a surface temperature of 11,400K. Since the Herbig has more mass your NavCom will always calculate your hyperspace exit within its vicinity, and depending on your angle of approach you can end up in the T-Tauri corona due to its extreme proximity to the primary (5 LS). Travelers beware.
(Screenshot & Video Ref. Post #508).

R

Rendezvous Point
Game map search ref. : EACTAINDS GN-W C1-6
POI Type: Historical
Point at which two deep space explorers met in Feb. 3301 (CMDR 'Erimus' Kamzel & CMDR R4nger0). The occasion marked the first extreme range distant encounter ever recorded (43,000 LYs from Sol). Due to its historical significance and coverage by GalNet news networks back in human space at the time, Rendezvous Point has subsequently become an explorers 'must see' location on the far side of the galaxy. The system has now been fully surveyed by many different deep space explorers since that first historic meeting.
(Video Ref. A Distant Rendezvous).
(Screenshot Ref. Rendezvous Point)
(Updated Screenshot Ref. : Rendezvous Point - 5th Feb. 3302)

Map Ref. Point : Derthek's FollyShadow Earth
Game map search ref. : Smootoae VE-R d4-134
POI Type: Visual & Statistical
An Earth Like World that is currently the closest one discovered to the physical antithesis of Sol on the far side of the galaxy.
(Screenshot Ref. Post #359).

Map Ref. Point #1Oupailks Furnace
Game map search ref. : OUPAILKS BB-M C8-5 1
POI Type: Visual (Planetary Surface)
A 1.12G High Metal Content World orbiting its parent star at a mere 8 LS away. Surface temperature on the daylight side of this world can reach up to 1,534K.

The Abyssal Plain

Map 20 - Click here to reveal map...

Map 20 - Click here to reveal map data...

A

The Abyssal Plain
POI Type: Region (Exploration Hazard - Unknown)
A vast but relatively thin sheet of unscoopable stars stretching along the outer galactic arm, beginning where the tail-end of the Scutum-Centaurus arm becomes the New Outer arm.

The Steam Horse Nebula
Game map search ref. : AIPHAISTY AA-A H3
POI Type: Visual
A large reddish-orange nebula situated approx. 38,500 LYs from Sol close to the beginning of the Perseus arm. The nebula is devoid of young O or B stars, with only a few A and F type stars. Stars of type G, K, M are present, suggesting that the nebula could be quite old compared to those that still contain much younger stars. The Steam Horse Nebula was one of the very first Upper 1st Quadrant points of interest visited and recorded for the Galactic Mapping Project (August 3301).
(Screenshot Ref. Post #399).

Minor POI's :

No Data

The New Outer Arm

Map 21 - Click here to reveal map...

Map 21 - Click here to reveal map data...

O

The Osprey Stellar Remnant
Game map search ref. : EOS BRAI KR-W E1-4
POI Type: Visual
This system is in the very center of a small nebula or stellar plume, formed from the stellar ejecta blasted out by a dying star which collapsed upon itself to form the neutron star at this remnants core. The name is derived from the systems galactic catalog name, Eos Brai (ee - os, bray).
(Screenshot Ref. Post #440).

Minor POI's :

No Data

Lower 1st Quadrant

Map 09 - Click here to reveal map...

Map 09 - Click here to reveal map data...

C

Cavus
POI Type: Region (Exploration Hazard - Low)
One of the widest inter-arm points between the Orion-Cygnus arm and the Perseus Arm. Crossing the gap poses no threat to short jump-range vessels due to the amount of refuelable stars strewn throughout the region.

F

The Festival Grounds
A collection of numerous large nebulae resembling an ancient fireworks display from Earth history. There are many other major nebulae in this region (mostly below the Galactic Plane) but the largest grouping of nebulae lies approx. 3,000 LYs from end to end and includes 8 major nebulae ranging in size from 130*160*200 LYs to 40*60*50 LYs (and also includes one minor nebula centered on a neutron star). These are all within about 1,100 LYs of each other, whilst the other groups of nebulae visible throughout this region have 3 or 4 members and are further away. The presence of so many significant nebulae makes this region one of the most spectacular in the Milky Way and warrants further scientific study due to the variety on offer.

The eight major nebulae in The Festival Grounds are :

'Bonfire Nebula'

Game map search ref. : OEPHAIF AA-A H23
POI Type: Visual
Like any good bonfire at a festival, this huge nebula can be seen from a very long distance away and provides a spectacular backdrop and a beacon to navigate in the region. Its interior is densely packed with stars and home to a sky full of red and orange colours, with the bright Galactic Core obscured from sight.
(Screenshot Ref. Post #372).

'Green Lantern Nebula'

Game map search ref. : OEPHAIF AA-A H5
POI Type: Visual
The green colouration of this nebula, the largest in the region, is very distinctive. From other angles it also displays orange and red colours. The interior contains many low-mass stars but also a single bright O star.
(Screenshot Ref. Post #372).

'Wind Chime Nebula'

Game map search ref. : EEPHAILLS AA-A H62
POI Type: Visual
Hanging below the Galactic Plane and about 1100LY from the nearest member of the group, this nebula rewards those who visit it with a stunning view of pink and blue colours. There are some bright stars in between it and the other nebulae.
(Screenshot Ref. Post #372).

'Fortune Teller Nebula'

Game map search ref. : BYA AIL AA-A H65
POI Type: Visual
Like the tent of a fortune teller, this nebula is dark but colourful. It is brighter on the inside, with shades of blue, red and orange decorating the night sky of its many worlds.
(Screenshot Ref. Post #372).

'Golden Chalice Nebula'

Game map search ref. : OEPHAIF AA-A H100
POI Type: Visual
One side of this nebula is dark and the other has red-green colours that look golden from the right angle, hence the name. To one side of this nebula can be found a dense patch of brown and red dwarf stars but there are enough scoopable stars for it not to present any real hazard.
(Screenshot Ref. Post #372).

'Candy Floss Nebula'

Game map search ref. : DRYAEA FLEE AA-A H10
POI Type: Visual
Small but sweet, this colourful nebula delights with its shades of pink and its appearance merits the name. It is home to a nice soft-centred surprise - the Earth-like world DRYAEA FLEE RR-K C9-64 10, 'Caramel'.
(Screenshot Ref. Post #372).

'Clown Nebula'

Game map search ref. : DRYAEA FLEE AA-A H89
POI Type: Visual
Although resembling the Candy Floss Nebula in appearance, the Clown Nebula is more than twice as high and wide in each dimension. It lies exactly in the Galactic Plane at one end of The Festival Grounds and several other nebulae are visible about 1,500 LYs away.
(Screenshot Ref. Post #372).

'Thunderclap Nebula'

Game map search ref. : DRYAEA FLEE DK-A E108 NEB
POI Type: Visual
Located in between the Golden Chalice and Candy Floss nebulae, this small nebula houses a neutron star and its companion F star. The result of a supernova explosion 270 million years ago, the neutron star is devoid of planets - any it may have had in the past did not survive the explosion.
(Screenshot Ref. Post #372).

Froadik Region
Game map search ref. : FROADIK ZD-U B34-1
POI Type: Region (Unknown)
A region within the Cavus that no ship has been able to traverse due to constant FSD lock-on failures. A secretive exploration of Froadik borders was conducted during the Daedalus Wing deep space survey mission (March 3301). Details of this regions location were then subsequently leaked by the mysterious Dark Wheel faction in June 3301.
(Screenshot Ref. Post #7).

G

'Gatehouse' Nebula
Game map search ref. : EODGOSLY AA-A H38
POI Type: Visual
Positioned directly above an easy crossing point to the Orion-Cygnus Arm from the core regions and 650LY above the Galactic Plane, this large nebula (80*110*80LY) both marks the crossing point and provides a good view of the approach to the core and the spiral arms beyond. Whether it is watching more the approach from the core or protecting it from foes approaching from the spiral arms is anyone's guess! It is not devoid of life itself, housing an Ammonia World that requires some determination to reach, being more than half a million LS from the jump-in point (EODGOSLY TL-S C5-3 C5). There is also an Earth-like World just outside the nebula, its 'Sentry' in a sense (EODGOSLY BY-O C7-0 C3).
(Screenshot Ref. Post #373).

H

Hyponia
Game map search ref. : HYPONIA
POI Type: Region (Unknown)
A vast region of space spanning the width of the Perseus arm. Although its borders were successfully surveyed during the Daedalus Wing deep space survey mission (March 3301), no ship has been able to enter Hyponia due to the failure of current FSD and NavCom technology to plot a safe route into Hyponia sectors.
Video Ref. Mission to Hyponia

I

The Iowhaidst Badlands
POI Type: Region (Exploration Hazard - Low)
Small region of compact Red Dwarf and T-Tauri sectors on the fringe of the Orion-Cygnus arm, between the Perseus Gap and Hyponia. Due to its relative small size in area, these badlands pose little risk to travelers.

S

"Süßes Fräulein" (Stellar Forge)
Game map search ref. : FROALN KY-Y D1-29
POI Type: Visual & Scientific
A huge sector with a very high-number of white, blue-white and blue stars accompanied by uncountable T-Tauri-Stars making it quite a sight for any explorer approaching the Core from the 1st Quadrant regions. The sector is full of habitable worlds and in it's upper regions contains many non-sequence-stars. Due to the high value of such stars a survey can prove a lucrative undertaking once the data is sold at Universal Cartographics. Beautiful nebulae can be found within this sector, too.
(Screenshot Ref. Post #538).

Z

The Zejoo Nebula
Game map search reference: ZEJOO IY-F D12-4
POI Type: Visual
A medium sized nebula situated on the near edge of the Perseus Gap, close to the Froadik Fallows.
(Screenshot Ref. Post #7).

Minor POI's :

No Data

The Far Galactic Rim

Map 19 - Click here to reveal map data...

A

The Abyss
POI Type: Region (Exploration Hazard - Extreme)
Major feature covering at least 11,000 light years wide, and 2,000 light years across. Located between the far fringe of the Scutum-Centaurus arm and the most distant star systems of the galactic outer rim, 65,000 LYs from Sol, the Abyss is a vast region so devoid of jumpable stars as to make it extremely difficult to cross with current FSD maximum ranges.
(Video Ref. Distant Suns Part 12 - 65,000 LYs from home).

Asterous - The 'Northern' Meridian
Game map search ref. : IORADY JO-Z D13-0
POI Type: Beacon (Distance Marker and 'Zero' Meridian Line Reference)
65,400 LYs 'north' of Sol, along the 0 meridian, this system acts as a navigational distance marker, 80,400 LYs distance from the southern marker. It is thought to be the most 'northerly' reachable star from Sol.
(Screenshot Ref. Post #7).

B

Beagle Crossing
POI Type: Historical & Navigational Waypoint
Beagle Crossing is a region on the far rim of the Scutum-Centaurus arm where an Asp Explorer made the first successful crossing of the Abyss (January 3301). Today it acts as a guide for explorers attempting to traverse the Abyss in starships with approx. 34 LY FSD ranges.

Beagle Point
Game map search ref. : CEECKIA ZQ-L C24-0
POI Type: Historical
Beagle Point, one of the most distant star systems currently surveyed at 65,279 LYs from Sol, marked the end of the line for the 'Distant Suns' extreme-range survey mission during the very early days of deep space exploration (Dec. 3300 - Jan. 3301), and the first recorded galactic crossing (culminating on 18th Jan. 3301). Subsequently it has become a system that has been visited by explorers conducting their own survey missions of the galactic outer rim regions.

In late June 3301, a group of three intrepid explorers met just a few light years from Beagle Point and in doing so became the most distant deep space rendezvous so far recorded (65,278 LYs from Sol).

The Beagle Point star system is home to the final Distant Worlds basecamp, #23 : Darwin's Legacy. Also within the system are three other community-named worlds; Randles Rest - named in memory of a deceased friend of CMDR Patrecleus of the Distant Worlds 3302 Expedition, Maile's Landing - named in memory of CMDR Tumor, who passed away during the same expedition, and Tara - CMDR Tumor's wife.

Cheia Pocket Badlands
Game map search ref. : CHEIA EORK RC-P A5-0
POI Type: Region (Exploration Hazard - Low)
A small pocket of unscoopable star systems approx. halfway across the eastern edge of the Abyss. The Cheia Pocket covers an area of around 300 square LYs, making it an easily avoidable region, although it could cause issues for travelers who happen to pass through the pocket and are low on fuel at the time as this particular pocket seems to be part of a much larger grouping of badland sectors that stretch coreward across the Abyss.
(Screenshot Ref. Post #7).

L

Lone Star
Game map search ref. : CHUA EOP ZC-T C20-0
POI Type: Historical
The furthest known point that a Sidewinder has reached. The ships' 11-week journey across the galaxy began in Jan. 3301 and was concluded in March 3301 when it reached the southern edge of the Abyss, 58,770 LYs from Sol, and was unable to go any further due to its limited FSD range.
(Link Ref. Across the galaxy in a Sidewinder)

P

Podar
Game map search ref. : MYEIA THAA ZE-R D4-0
POI Type: Visual & Rare Discovery
This system is unique in several respects. Firstly, it contains a ringed Earth-Like World (P.o.d.a.r), secondly this world is blessed with 3 satellite moons, and thirdly its situated on the far edge of the Abyss, making it a possible oasis of life in an otherwise desolate region. Discovered in mid-3301, it is one of only a few ELWs so far located in the Galactic Outer Rim regions.
(Screenshot Ref. Post #490).

Praei Sector
POI Type: Region (Unknown)
Mysterious region of space that no starship can enter. All attempts at a hyperspace lock on to systems within the six Praei sectors have failed.
The Praei3 borders were charted during a deep space expedition (Dec. 3300 - Feb. 3301).
(Video Ref. Distant Suns Epilogue ).

R

The Roncevaux Crossing
Game map search ref. : QAUTHEIA BA-A E0
POI Type: Navigational Waypoint
Point at which a 25.8 LY range Cobra Mk III (The Roncevaux) successfully crossed the eastern edge of the Abyss into the outer galactic arm regions.
Travelers attempting to reach the most distant suns using shorter ranged craft than an Asp are advised to begin their journey across the Abyss at QAUTHEIA BA-A E0 and plot a route to EICTACH VJ-L B14-0 on the near fringe of the outer arm.

S

Solitude (Region) - Also known as the Solitude Void
Game map search ref. : Interarm void situated to the 'southeast' of CEECKIA KU-M D8-1
POI Type: Region (Exploration Hazard - High to Extreme)
Very low density void towards the eastern edge of the Abyss. Solitude was thusly described by the first commander to traverse through the region (January 3301) - "...a place of complete remoteness due to its sheer distance from humanity (on the opposite side of the galaxy). There is no place like it throughout the entire galaxy. Out here on the galactic rim there is nothing but inky blackness outside my cockpit window giving me a real sense of remoteness. The central Milky Way looks so distant, just a band of distant bright stars with little colour or structure some 35,000 LYs away, with the Frontier and homeworlds yet another 30,000 LYs beyond that! Outwards looking there are a handful of stars still further out but they're beyond the jump range of my long-ranged Asp.. and then nothing but the intergalactic void.." - CMDR 'Erimus' Kamzel, Jan. 18th 3301.

The Sublustris Beacon
Game map search ref. : CHEAE EURL AA-A E0
POI Type: Beacon (Distance Marker)
Situated on the far edge of the 'southeastern' part of the Abyss, this system acts as a 61,000 LY distance marker and a navigational waypoint for starships heading out to the galactic rim from the Roncevaux Crossing. It is almost exactly 10,000 LYs to Beagle Point from this beacon star system.

The Svenno Crossing
Game map search ref. : EOWRAIRKS NC-D D12-0
POI Type: Navigational Waypoint
Point at which a 41 LY range Anaconda successfully crossed the southern edge of the Abyss into the outer galactic arm regions.
Travelers attempting to reach the most distant suns using larger ranged craft than an Asp are advised to begin their journey across the Abyss at EOWRAIRKS NC-D D12-0 and plot a route to IORASP AQ-G D10-1 on the near fringe of the outer rim regions.

T

The Tyros Ridge
Game map search ref. : TYROESLY AA-A E1
POI Type: Region (Travel Route into Outer Rim Regions)
A wide and relatively dense patch of stars that stretch across the interarm gap between the Scutum-Centaurus arm and the outer reaches of the fading Carina-Sagittarius arm. The ridge acts as a crossing point for travelers passing through that remote region and wanting to reach the far galactic rim.

Minor POI's :

Closest Map Ref. Point : Beagle PointThe 'Treehouse'
Game map search ref. : Iorant FR-C c26-0
POI Type: Rare discovery due to distance
A difficult to reach point that juts out into the beyond, 65.339.95 LY from Sol. It is at the end of a "trunk" and a "branch" which requires an Anaconda configured for making long jumps to reach. The branch itself requires a 40.73 LY jump necessitating a partially depleted fuel tank. The Treehouse is thought to be the most distant star system currently surveyed and is situated on the far edge of the galactic outer rim, close to Beagle Point.
(Screenshot Ref. Post #359).

Map Ref. Point #1Solitude
Game map search ref. : CEECKIA KU-M D8-1
POI Type: Rare (due to distance)
One of the most distant Earth-Like worlds from Sol. Located over 64,900 LYs away, on the galactic outer rim, Solitude is thought to be the first of several Earth-Like worlds discovered on the far galactic rim.

Game Map Ref. #2ATT's World
Game map search ref. : CEECKIA QA-L D9-0
POI Type: Rare (due to distance)
One of the most distant Earth-Like worlds from Sol. Located over 65,060 LYs away, on the galactic outer rim, ATT's World is thought to be the most distant Earth-Like world from Sol so far discovered.

Closest Map Ref. Point : Beagle PointCeeckia PE-E D13-0
Game map search ref. : CEECKIA PE-E D13-0
POI Type: Statistical
At 65,365 LYs, this system is the most 'northerly' reachable system from Sol. First visited by CMDR SvennoJ in April 3301, only a 41 LY Anaconda can reach it.

Closest Map Ref. Point : Beagle PointMyeia Thaa JI-B D13-0
Game map search ref. : Myeia Thaa JI-B D13-0
POI Type: Statistical
At 65,373 LYs from Sol, this is one of the most distant reachable star systems with current FSD technology. First visited by CMDR Alltinil in mid-3301, only a 41 LY Anaconda can reach it.

Map Ref. Point #4Permadesco Zoi
Game map search ref. : PUWHOI ZO-I D9-4
POI Type: Visual
Triple water world system in the heart of the eastern edge of the Solitude region, approx. 62,600 LYs from Sol on the outer galactic rim. Two of the worlds have Nitrogen atmospheres whilst the third consist of a Carbon Dioxide atmosphere, possibly indicating that there is little vegetation on the limited landmass that exists above the surface of its vast oceans.
(Screenshot Ref. Post #7).

Map Ref. Point #5Permadesco Freckie
Game map search ref. : FRECKIE FG-Y D10
POI Type: Visual
Triple water world system within the Solitude region and less than 3,000 LYs from Permadesco Zoi. The closest water world to the primary star in this system is terraformable, and the system also contains a terraformable High Metal Content world. All planets have atmospheres with a heavy carbon dioxide presence.
(Screenshot Ref. Post #468).

Silentium

Map 18 - Click here to reveal map...

Map 18 - Click here to reveal map data...

C

Centauri Shores
Game map search ref. : PRIA CHREA IW-N D6-19
POI Type: Historic
At 51,600 LYs from Sol, Centauri Shores is thought to be one of the first two 'Silentium' systems surveyed in any great detail (Oct. 3301). The system has a ringed Earth-Like World, an unusually large Ammonia world shrouded in a dense white atmosphere, and a Water Giant. A combination making it a system that can sustain all known major lifeforms.
(Screenshot Ref. Post #462).

S

The Silentium Centauri Badlands
Game map search ref. : PROO BYOE LC-T A44-0
POI Type: Region (Exploration Hazard - High)
Experienced explorers are aware that almost everywhere in the galaxy there is a layer of unscoopable star systems at -30/-170 LYs from the galactic plane. But since these layers of unscoopables keep their density even in the lowest density areas, they become prominent. The gap between the Scutum Centaurus arm and the Carina-Sagittarius arm in the lower Silentium Region is one of the lowest density areas currently known, and this makes travel routes very convoluted. There is a slim layer above the badlands where scoopable frequency is good, and star density adequate as to actually use these particular badlands to help traverse this gap. Here you can traverse with almost any jump range, but all travelers are advised to keep an eye on their fuel gauge!
(Screenshot Ref. Post #462).

Silentium Shores
Game map search ref. : HYPHIELIE QH-K C22-0
POI Type: Historic
Silentium Shores is thought to be the second of the first two 'Silentium' systems surveyed in any great detail (Oct. 3301). This system contains an Earth-Like World, two Water Worlds, and a High Metal Content terraformable. It is also home to an Ammonia World. The region between Centauri Shores and Silentium Shores is reported to have an unusually high concentration of Ammonia type worlds, with thirteen being found during the first tentative survey of this remote region.
(Screenshot Ref. Post #462).

Monolith of the Seven (Neutron Cluster)
Game map search ref. : as follows

JOORAI NI-K D8-8 A

JOORAI NI-K D8-115 A

JOORAI NI-K D8-163 A

JOORAI NI-K D8-9 A

JOORAI LX-L D7-164 A

JOORAI LX-L D7-254 A

JOORAI LX-L D7-223 A

POI Type: Scientific
This mini cluster of seven neutron stars is separated by approx. 50 LYs. They raise from the ecliptic for a 150 LY span, and from a 'northern' viewpoint give the appearance of a monolith - hence the name. Some of the neutron stars are reported to have interesting planets orbiting them, including an Ammonia world and a Terraformable world.
(Screenshot Ref. Post #441).

S

The Scutum Outer Beacon
Game map search ref. : PREOU FREE AA-A H0
POI Type: Beacon (Distance Marker)
This system, approx. 45,700 LYs from Sol, has a huge cold and red Wolf Rayet star, a red Ae/Be protostar, and a hot and young O main sequence star. A Venus-like planet is squeezed in the orbit of these stars. Aside of the oddity of this system, it acts as a beacon to the outer part of the Scutum Centaurus arm for travelers that want to cross toward the Carina Sagittarius arm in a zone where it's feasible for any jumprange.
(Screenshot Ref. Post #446).

Awjila
Game map search ref : AISHAINT RY-H D10-47
POI Type: Region (of Colonization Interest)
Awjila is a small patch of the Aishaint sector that makes up part of the larger Watkuweis region. Tentative surveys here have shown an unusual amount of life-bearing worlds (Water Worlds and even ELW's) all within a few hundred light year radius of each other.
(Screenshot Ref. Post #7).

D

The Dryo Gap
POI Type: Region (Low Exploration Hazard)
4th Quadrant interarm gap between the upper part of the Sagittarius arm and the Norma arm.

E

Eock Bluae Nebula
(inc. 'Douglas World' embedded within)
Game map search ref : Eock Bluae AA-A H36
POI Type: Visual
A prominent and large nebula situated towards the 'western' edge of Scutum-Centaurus arm. One of the first major 4th Quadrant nebula's discovered. One of the systems (Eock Bluae TW-V C2-0) within the nebula contains a beautiful Earth-Like world (nicknamed 'Douglas World') that due to its stunning nebulous backdrop, may one day become a very distant tourism candidate once atmospheric shielding allows planet-side exploration.
(Screenshot Ref. Post #312).

'Eye of Horror' Planetary Nebula
Game map search ref : FLIMBUAE CA-A E2
POI Type: Visual and Exploration Hazard (High)
Embedded within a blue planetary nebula, this K-class star is orbited by a close proximity black hole. Explorers visiting this system need to be wary of their hyperspace orientation on approach due to the possibility of exiting between the primary star and its deadly companion.
(Screenshot Ref. Post #312).

F

The 'Flying Flea' Nebula
Game map search ref : Flyai Flyuae AA-A H20
POI Type: Visual
A small-medium sized nebula in the heart of the Scutum-Centaurus arm (4th Quadrant region). It is home to approx. 105 stellar systems, including an Earth-Like World and Water Giant (TEGNAE HT-Z D13-6).
(Detailed Survey Data and Screenshot Ref. Post #363).

P

The Perimeter Nebula
Game map search ref : HYPIO PRAO AA-A H16
POI Type: Visual & Navigational Beacon
This nebula, situated at the very border of the Near 3KPC Arm and outer core regions, some 27,000 LYs from Sol and 8,000 LYs from Sag-A*, is located in a transition zone between high star density sectors and low star density sectors. The Nebula itself does not sport particular systems of interest, and neither any non-sequence stars, laying 500 LYs above the Eastern Lower Neutron Field.
(Screenshot Ref. Post #428).

T

Torment
Game map search ref. : EEMBAIST AA-A H0
POI Type: Region (Navigational Hazard - Medium)
This region is the gap between the Norma and the Sagittarius arms, south of the Dryo Gap. Exiting from the core area, the relative low density of stars makes routes convoluted, and the complex core systems give place to an endless series of M class stars. Traversing this area from the core, or from anywhere else, tests the endurance of the pilots that want to go further.
(Screenshot Ref. Post #433).

Map Ref. Point #1The Eembaist Torment
Game map search ref. : EEMBAIST AA-A H0
POI Type: Visual
This lone Wolf Rayet star, some 33,800 LYs from Sol, is undergoing the torment of consuming the last stages of its life, it is a testimony of the explorers struggles to traverse this area.
(Screenshot Ref. Post #433).

Map Ref. Point #2The Assairshch Torment
Game map search ref. : ASSAIRSHCH EG-Y G4
POI Type: Scientific
This is a main Black Hole system, and very distant from the Neutron Fields, almost on the ecliptic. The system also sports an Ae/Be and a B class main sequence star, so it has Childhood, Adulthood, and Death all in the same system.
(Screenshot Ref. Post #438).

Map Ref. Point #3The Weqea Torment
Game map search ref. : WEQEA AA-A G0
POI Type: Scientific
This is a very complex system with dozens of bodies. The Main star is an extremely fast-spinning Ae/Be, orange/reddish in colour, indicating that it could be an older Ae/Be Protostar.
(Screenshot Ref. Post #438).

Map Ref. Point #4The Byeethe Torment
Game map search ref. : BYEETHE AA-A F2
POI Type: Scientific
The Galactic Map and visual contact confirm this main star is a White-Blue Supergiant, but the System Map description gives an incorrect statement of radius and class (describing as a regular B type). This is not the most astonishing feature of this system though. There is an unusually large T-Tauri with 1.9 Solar Radii. It is very similar to an A class in colour and radius.
(Screenshot Ref. Post #438).

The Dryman Ridge
POI Type: Region (Exploration Hazard - Low)
Region on the far edge of the Norma arm between the Dryman sector and the near rim of the Carina-Sagittarius arm.

Dryman Sector
Game map search ref. : DRYMAN
POI Type: Region (Unknown)
Mysterious unreachable sector, on the edge of the Norma arm (Lower 4th Quadrant). No starships have so far successfully traversed through the Dryman sector although its southern and western borders were scouted for the mapping project in early September 3301.

Map Ref. Point #1Speculo System
Game map search ref. : PHROOE FLYUAE QE-Y D1-44
POI Type: Visual
4th Quadrant star system that contains two almost identical tidally locked water worlds, both in appearance and physical composition and size. They are a mirror image of each other. The system also contains a very distant water-based life-bearing gas giant, over 350,000 LS away from the hyperspace exit point. The giant contains free-floating radioplankton just below its atmospheric surface.
(Screenshot Ref. Post #7).

The 4th Quadrant Tenebris

Map 15 - Click here to reveal map...

Map 15 - Click here to reveal map data...

T

Tenebris
Game map search ref. : 'Northeast' of the King Midas star system (PREA AICK MO-Z D13-2 AB 9)
POI Type: Region (Unknown Exploration Hazard)
Situated toward the far edge of the lower 4th Quadrant, Tenebris (meaning Darkness) is an extremely large low star density void stretching across to the very tail end of the Perseus arm. Little is known about this region due to its remoteness and the unknown navigational hazards associated with crossing the void.

V

Void's Brink
Game map search ref. : Chanoa QK-C d14-0
POI Type: Visual & Scientific
This remote system contains an Earth-Like World. It sits at the most northern point of the Perseus Arm tip, where the arm fades into the intergalactic void. The location of this world warrants the construction of a scientific colony with optical and radio observatories due to the clear and unobstructed view it has of the distant Magellanic Clouds. The FGE/IGER consortium have expressed an interest in undertaking such a venture.
(Screenshot Ref. Post #547).

Minor POI's :

Map Ref. Point #1King Midas
Game map search ref. : PREA AICK MO-Z D13-2 AB 9
POI Type: Visual
A truly remarkable Ammonia giant some 6400 LS from its parent star. This high density planet is huge, with a gigantic ring system (itself weighing in at nearly a trillion metric tons) and the planet itself looks like it is made of solid gold (its density is actually similar to that of gold!).
(Screenshot Ref. Post #400).

Map Ref. Point #2Zoe
Game map search ref. : SYROIFAE CZ-S c3-1 6
Game Map Ref. #2
POI Type: Visual & Statistical
This Ammonia world, with 0.4936 Earth masses, a radius of 6,265 KM, a surface temperature of 188K, surface pressure of 74.27 atmospheres, and an atmosphere consisting of 96.4% Nitrogen and 3.6% Argon, orbits her Type-K parent star at a distance of slightly over 1AU. Scans indicate single cellular level life on Zoe, with no signs of anything more advanced.
(Screenshot Ref. Post #427).

I love this idea. And your names are awesome - respectful of the greatness and vastness you're exploring.

I have personal names for a few of the things I've found. Such as I call
COL 359 SECTOR ZZB B3 1-1
"The Ocean Of Rocks"
Because it has a rather huge rocky ring that I spent an hour trapped in, trying to get out.

I guess my point is that some regions definitely should be named but some star systems, like Rendezvous Point could have individual names because of events that happened there. Which makes me wonder who named "The Great Annihilator" or "Lost My Beer" (that massive black hole..)

That's what I was hoping for too. Even if its personal to you, add it to the map. There are 400 billion systems - so plenty of room for players to make their marks!

How do you envision doing this? If you do it manually, you may want to throttle it so that we don't have explorer CMDRs naming things after their dog, or whatever (unless the dog fell into a black hole or something name-worthy)(*)

In my opinion, it would be a good idea if someone determined the name-worthiness of a name. Perhaps it would be good to require a storty to be attached to it. Like your "Outer Rim Abyss"

A name overlay for regions and individual objects wouldn't be too hard to implement. It's just a 3D search tree. Sorry, I'm being a doofus. Back in 1987 I spent a few months coding on a K-D Tree implementation that nearly broke my brain.

(* and now I am remembering the hysterical story by ... um, someone. About the OFFOG and "destroyed by gravitational stress" ... )

This is a great idea. I am actually just passing near a stretch of Badlands on my way out to visit the Crab Nebula (for personal reasons) I'll let you know where it is, if it's wide enough to cause troubles. How wide/big would you envisage that being?

Once I've done that then I had already planned on heading out to the New Outer Arm, so hopefully I can bring back some stories from out there...

How do you envision doing this? If you do it manually, you may want to throttle it so that we don't have explorer CMDRs naming things after their dog, or whatever (unless the dog fell into a black hole or something name-worthy)

In my opinion, it would be a good idea if someone determined the name-worthiness of a name. Perhaps it would be good to require a storty to be attached to it. Like your "Outer Rim Abyss"

A name overlay for regions and individual objects wouldn't be too hard to implement. It's just a 3D search tree. Sorry, I'm being a doofus. Back in 1987 I spent a few months coding on a K-D Tree implementation that nearly broke my brain.

I think it could be categorized.

Ranging from minor points of interest... like something that is personal to a player (like your experience in that asteroid belt), to major descriptive features and write ups of interesting POIs. Provided your naming is sensible, you write a reason why its important to you, and provide a screenshot. Minor entries could be simply labelled on the map with a number. Then players can look at an index and see what that number refers to and see if it interests them.

Obviously we cant fit thousands of labels on the maps so only significant features or places of interest beyond the personal stories level should actually be named on the maps (unless it has some wider impact - like the first Thargoid encounter or the first Alien relic found by a player.. most distant PvP battle etc).. everything else could be simple reference numbers with an accompanying index?

If it gets too complicated or becomes an information overload then I'm not sure how it could work.

I guess we'll have to see how much interest there is and how good the data/description/screenshots are and possibly vote on what should be added to the main maps.

But there is no reason why there can't be localized maps created by individuals, say a few 1000 LY square, with labels and descriptions on those too of what that individual did/discovered there. Akin to minor maps.

In theory with a galaxy this size there could literally be hundreds of maps created by players. I think if nothing else, this idea could at least centralize them into one place so future explorers can bring up a map of the region they're traveling to and look through some historically recorded info on what happened there, who went there, and what they saw/recorded, and finally have some descriptive names of what they're likely to see.... and not just procedural strings of text and numbers.