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Tekken 7 In Early Development

Although some say Street Fighter IV overshadowed Tekken 6, many fans of the latter franchise will agree that the sixth installment was yet another fantastic battling experience.

And of course, you can't keep such a popular, long-running series down. Tekken director Katsuhiro Harada recently spoke at a conference called, "The Legend of Tekken," and talked about the challenges and ideals that a project manager must have in order to lead a team of 100 designers to the promised land. Harada has been spearheading the legendary fighting franchise for over 15 years now, so if anyone is aware of a new title... And yes, according to Eurogamer, he did indeed confirm that Tekken 7 is currently in development, although admittedly they're just starting out. It'll be interesting to see how they approach this new entry; the competition suddenly got a lot stiffer this generation, as even some 2D fighters have turned heads ('cough' BlazBlue 'cough'). Also, who knows how this genre will continue to change in the advancing years of the industry? Maybe it's time to introduce some RPG elements; i.e., experience gained for new abilities, stat increases, etc.

At any rate, at least we know another Tekken is coming at some point, which is more than enough to satisfy the fans. Right?

Comments (44 posts)

It's wierd you mention that Ben, I'll agree, I've actually played more SFIV, however, I think Tekken 6 is actually the far better game (having recently picked it back up). Very strange indeed how that worked out. Tho, the SF series predates Tekken, so it's kind of natural I guess.

But yeah, I really liked Tekken 6. Story mode was no joke. New characters are all top notch and have a ton to add to the game as a whole (They're not just thrown in half-assed). The depth of the existing characters has increased nicely (moves, styles, etc...). All in all, a great game.

In fact, I'm more interested in Tekken 7 than I am the next Snore-Fighter. (C'mon...that has to have been the slowest street fighter game, in the history of SF games). Don't get me wrong though, love SF...just kinda annoyed with the meager handful of characters they 'graced' us with.

From what I've heard, SCIV was supposedly the last entry of the series. I recall reading it as "The final chapter in the battle between the spirit sword Soul Calibur and the cursed sword Soul Edge" from XBL. Even the stories of each character seemed be concluded, especially Astaroths'. But with Broken Destiny released over a year later, you'll just never know.

Interestingly, even though the mentioning of the game being called 'the final chapter' could be found in the XBL description, it's not found on the PSN description.

I believe that the exact quote regarding future iterations of SC was that it would depend on fan reactions to SCIV.

I'm thinking that the XBL game you're referring to is an older arcade version being released to XBL (and hopefully PSN at some point).

The thing is that each and every Soul Calibur has painted itself as the ultimate. Virtually every battle it the ultimate battle of good and bad, of the lightness and darkness or of Soul Calibur vs Soul Edge. That kind of hyperbole is kind of the game's thing. You know?

Either way, if there is room for a Tekken and Street Fighter sequel, then there is more than enough room for a beautiful sword based fighting game with jiggle physics.

I see your point with the hyperbole, but I wasn't referring to the XBLA Soulcalibur. The descriptions of both versions of SCIV were practically identical (with the exception of the vader/yoda references). If you compare them, it seems like the 'last chapter' quote was virtually omitted from the one of the PSN description. To me it doesn't imply that SCV would be a PS3 exclusive, if it's coming, but I don't see why there would be any differences.

And as I mentioned before, the story of each character seemed to have been concluded. Some characters were said to have 'disappeared from history' while others achieved a long-term goal they were reaching for (including in regard to soulcalibur and soul edge).Last edited by sonic1899 on 5/27/2010 11:02:37 PM

I liked Tekken 6 quite alot, althoughadmit, i have to i dont play it very often. I do admit i found playing through the new Tekken Force mode fun. but it became very frustrating with new characters like Alisa and Lars, i used to really enjoy Tekken for the storym while it was subtle the characters used to have a strong presence, just look at the introduction to Tekken 2 and you'll see what i mean. Since Tekken 3 they have not had a good new cast member for the game, which is a same.

One thing about T6 i have yet to play it online, which i am sure i would actually enjoy if i could do it.

I haven't played online either. But, I gotta say Alisa and Lars are freekin AWESOME characters. Alisa is absolutely a nightmare to fight against the computer, but when you get them in your hands to play...mmmmm.

I really like Lars though, he's a very solid member of the extended Mishima family. Once you get his style down, that boy's devastating.

Actually, Tag was a momentary blip along with Tekken 4 (although, 4 wasn't really terrible, my biggest issue was the lack of characters). Tekken 5 Dark Resurrection however, is without a doubt the hands down successor to Tekken 2. Absolutely a FANTASTIC next installment.

And with Tekken 6, they just expanded on what worked with 5. Seriously, if you were a fan of 2, I strongly urge you to check out 6. But, I do agree, Tag was disappointing.

a lot of tourney players consider Tekken Tag one of the better tekken games. For those who haven't played Tekken Dark Resurrection and Tekken 6 missed out on some of the best games in the series if you're in it just for the fighting.

Story mode blows in my opinion on T6 but when i judge fighting games i don't take story into account

Tekken 6 might as well have gone exclusive, you cannot play fighting games on that 360 controller, that d-pad is a piece of pure crap. I have always preferred Tekken though, I thought 5 was pretty fun, 6 is great but it could have been better. I cannot put Tekken down my friends always want to loose in a match!

My best friend has Tekken 6 for the 360 and he hates the dpad with a passion. I tried playing with it as well and it's unbearable. Although I do think the 360 controller is more comfortable than the ps3 controller, the dpad is atrocious.Last edited by Miggy on 5/27/2010 2:29:18 PM

Just as SEGA need to constantly make Virtua Fighter games to keep their arcade business afloat, likewise Namco also need to constantly make Tekken games to keeps as Tekken is the life blood e.g. money for Namco.

"Also, who knows how this genre will continue to change in the advancing years of the industry? Maybe it's time to introduce some RPG elements; i.e., experience gained for new abilities, stat increases, etc."

For starters, fighting games are meant for the arcade scence being so neither SEGA or Namco would do a drastic thing to alienate arcade operators and players. With that said, keep that crap out of Tekken and VF.

"Tekken 6 was a total let down for me"

Tekken 6 was never a letdown, unless you're talking about the sh**ty console conversions which are nothing like what is in the arcades. Essentially Tekken 6 for the PS3 and 360 were botched ports.

Except that the Arcade version of Tekken 6 runs on arcade machines that are very slightly altered PS3 system boards. So the game release for the PS3 is not really that different to what was in the arcades. The 360 version though is a different story.

Only thing botched in the home versions last i check was the resolution. It does look better in the arcades than at home but thats about it, loading is a pain too. Besides that, what exactly did they botch?

Since Tekken 3, I've been a huge tekken fan, but I think 6 killed it for me. The fighting system is top notch, however that horrendous "Tekken Force"-like story mode and the lousy online code has left a bad taste in my mouth for tekken.

I forced myself to play through that tekken force mode in order to unlock all the characters in the arena...and having to suffer through that made me hate life for a little while (and tekken for even longer).

Hopefully Tekken 7 will leave out the tekken force garbage and focus more on perfecting the network code.

Hmm even tho I love Soul Calibur 4 more than Tekken 6 I do like Tekken 6's smooth combo. In term of graphic...I like Soul Calibur 4 better tho...great stages too. So hopefully Tekken 7 is improvement of both.

I would be very upset if character building elements (exp-buffs, increasing stats, etc etc) are introduced into the core fighting mechanic of Tekken. Ideally, (and most dedicated fighting fans would agree as it has been a subject of controversy amongst the dedicated for years) balancing the abilities of a roster of characters is highly important.

i think its a horrible idea to introduce such things, especially things like gaining new abilities with experience points.

It ruins the balance of the game and quite frankly i think its sad that Namco keeps catering to a more casual crowd with horrible modes like Tekken force mode. Its ok if you wanna add that stuff to the game for them but don't make it so those of us who are in it for the fighting have to play the other modes to unlock cash to upgrade outfits. Thats dumb

Well this is good news ^_^ with Tekken 7 on the way maybe some other fighters might step out of the darkness like SoulCalibur 5 maybe? I mean it was one of the first amazing looking fighters for the next gen consoles and it has almost completely fizzled out, namco/bandai has been busy lately but they need to bring SC back from the shadows. Oh and for you other fighting fans lets not forget we have more 2d fighters coming our way in the form of KOF and BlazBlue ^_^

"Only thing botched in the home versions last i check was the resolution. It does look better in the arcades than at home but thats about it, loading is a pain too. Besides that, what exactly did they botch?"

You're right on the fact that the arcade PCB that ran Tekken 6 was similar to the PS3, yet you forget one thing...both SEGA and Namco are known to modify their console-based arcade hardware by adding more RAM and clocking the CPU beyond the console.

I have a little bit of knowledge about this, but I'm still somewhat uncertain. The arcade version of T6 runs at native 720p, yet with no anti-aliasing, or motion-blur.

Whereas, the PS3 version runs at a native pixel resolution around 525p with either motion blur or anti-aliasing, but never both.

The 360 version, on the other hand, runs at a native pixel resolution slightly above 720p (then scaled back to actual 720p) when motion-blur is disabled and then, like the PS3, way down to 525p when motion-blur is enabled. I haven't done actual running comparisons, but the Digital Foundry has determined that the PS3's 525p+AA option offers the best looking image when motion-blur is disabled.

I do expect T7 to look a good step better than T6. Harrada made it a point that in the early design stages of T6 the PS3 based hardware wasn't pinned down and much was developed on a synthetic spec.

im really not a big fighting game fan, but i really enjoyed the story mode in tekken 5.just please for the love of god remove the 10 videos before each mission, what is this metal gear solid 4???

id be interesting to see them add in a konquest mode kind of like what mortal kombat deception had that was allot of fun, probably even the best part of the game!!!Last edited by ___________ on 5/28/2010 2:44:56 AM

They should come out with a Tekken vs. Soul Calibur. That'll be a great game or Mortal Kombat vs. Street Fighter. Tekken 6 is the best fighting game out. I like to play online though. It gets boring playing the computer after a while. I heard there's a new mortal kombat coming out soon in 2011. The new MK will take the cake.