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Topic: LU updated. (Read 2067 times)

Ø 06/08/2014 - 23:50 (0.1.0.16)General - All players now have an ID assigned to them known as the LUIDGeneral - Rewritten the ban list systemScripting - New ban functions (server): BanPlayer( player[, BANTYPE_CONST] ); BanLUID( luid ); UnbanLUID( luid ); UnbanName( name );Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUIDGeneral - Server owners now have the option to upload an .rtf MOTD to their website (server.conf: server_rule motd http://motd-here.com)General - Right clicking a server in the browser now enables you to show the MOTD (can be ignored)General - Attempt to re-add XP support in the client - this WILL BE discontinued at a later date as Microsoft no longer supports XP and so it is recommended to update your operating systemGeneral - Fixed bugs and typos in the browserGeneral - Fixed the slow-mo bug for those of you on PCs that aren't from this decade

Ø 09/11/2013 - 14:25 (0.1.0.14)Fixed the server checking for updates every 84000 milliseconds (Changed to 12 hours)Reset health and weapons on reconnectFixed a crash related to vehicle alpha channelsFixed a buffer overflowFixed the spawnscreen spamming spawned packets on reconnectMade the crashed packet send as soon as the exception handler displaysCleaned up a lot of memory on disconnect (helps fix reconnect bugs)Fixed sirens and locked states of vehicles being incorrectly set on initial connect and reconnectFixed dying if /reconnecting while in a vehicleFixed a crash in the client when removing radar markersFixed a crash when starting/stopping bad timersFixed a crash relating to not enough memory for audio objectsFixed editboxes stealing focus from other GUI objectsFixed the password being displayed in editboxes when clicking off and back on to editboxesFixed a crash with the BF injection when repairing a vehicle out of streaming range of other players then other players trying to enter itFixed some bugs with handling dataChanged the invalid nick character to ?Fixed being able to load client scripts when you shouldn't be (now shouts about checksum mismatch)Fixed BF Injection crash (again)

Ø 07/11/2013 - 23:55 (0.1.0.13)Fixed a bug where clients could load their own client scriptsAdded PARTREASON_CRASHED to scriptsFixed not being able to hurt yourself if friendly fire was activeMade UAC verify lu.dll even if it is turned off on the server

Ø 25/12/2011 - 03:35 (0.1.0.12)Increased the amount of key binds allowed in a clientAdded a packet for when the player crashes. Includes an ID passed to scriptsAdded missing characters to the GUIAdded sorting to the browserFixed a timer crashFixed a server crash with client side elementsAdded ReloadScripts to SquirrelChanged markers for players so that an arrow can be placed over any playerAdded blips (and blips with arrows) to vehicles as a script optionFixed being unable to join passworded servers via the jumplist on windows 7Fixed a crash in the client (and display driver) when a large message was typed with the chatback offFixed logging not working on linux serversIncreased the radar blip limit from 127 (originally 32) to 254Fixed a rare crash where a player would be entering a vehicle as it got streamed outFixed IsNum not recognising minus numbersFixed objects being able to get blown up and fall through the map

Ø 12/09/2011 - 21:30 (0.1.0.11) o Fixed crashing when entering a BF Injection o Fixed a random crash in the anti-cheat o Fixed client scripts not working for some users o Fixed getting stuck in blue hell o Fixed being stuck in a train on reconnect o Fixed vehicles spawning when standing on boxes and other similar objects o Fixed large file downloads freezing the client

Ø 07/09/2011 - 01:00 (0.1.0.10)o Fixed a crash from too many collisionso Fixed sliding when walking on objectso Fixed cash decreasing by $1000 when dyingo Fixed a small memory leak in the browsero The anti-cheat has been updated to protect against Health and Armour cheatso Fixed a bug with vehicles if a script created them on first loado Fixed a problem with servers not updating their internal master server listo Fixed being able to spam error reportso Changed the updater to use the setup file to reduce problemso Added forcing Port and IP to the server argumentso Fixed weather changing to be more like single playero Added trains o Added the ability to change the font of GUI buttonso Fixed the ban listo Fixed crashing on exit when using Xfireo Fixed a bug with custom sounds where more than 12 could crash the cliento Added Windows 7 Jumplists to the browsero Added History to the browsero Fixed timers crashing the server on Linuxo Started working on synced vehicle damage, currently only half implementedo Fixed setting the sphere position not moving it on screen

Logged

I have a mod that I started back in 2008, which is on & off, it's called Liberty City Secrets, I hope one day I find time to finish it

0.1.0.17 is now out. We're going to have to be patient and wait for a changelog topic.

Does the changelog include the module API broken? My anticheat can't be loaded bcs this.

Fairly sure the module stuff hasn't been touched for the last 2 years so i have no idea why it's not loading. Might have a look at it sometime tonight (or i'll task adtec to do it *cough*).As for a changelog, one of us will knock one together when we finish playing GTAV

0.1.0.17 is now out. We're going to have to be patient and wait for a changelog topic.

Does the changelog include the module API broken? My anticheat can't be loaded bcs this.

Fairly sure the module stuff hasn't been touched for the last 2 years so i have no idea why it's not loading. Might have a look at it sometime tonight (or i'll task adtec to do it *cough*).As for a changelog, one of us will knock one together when we finish playing GTAV