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Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

Originally Posted by blackjack217

*even if the rules allow it you cannot have a contingent true resurrection.
*yes that covers all other revival spells

Seems fine to me. Are you aware that Contingency only activates once? you're just buying a True Resurrection in advance and paying extra XP and gold to have it auto-activate instead of hiring a 17th level cleric to follow you around.

Originally Posted by jamieth

...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

Originally Posted by Cormag81

* no matter how good I am at optimizing I can not play as either ezio auditore or altiar
* can not then proced to form a secret underground organization for the sole purpose of training enough followers to take over the world

*coughs innocently*

You might want to add a comment about the leadership feat.. cause otherwise, I can, I have and I will do it again! :p

* I may no longer play as a neutrino.
* Other sub-atomic particles are right out.

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

*May not create an Unarmed Swordsage specializing in Desert Wind in 3.5
*May not make a Monk of the Four Winds in Pathfinder
*On the off chance that I'm able to create anything with similar abilities, under no circumstances may I yell "Falcon Punch!"
*You know what? You say Falcon Anything, you're getting polymorphed into a newt, and you will not get better!

Avatar by The_Architect.

Originally Posted by Flickerdart

Fortunately, a Monk 1/Warblade 19 uses Iron Heart Surge to end the Monk character class, and the day is saved.

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

* Not allowed to attach old magic swords to a spinning wheel of any kind.
* Especially if said spinning wheel is on the front of the wagon we push down the dungeon corridors.
* My treant artificer cannot use leaves or branches from his own body as components for anything.
* Casting cone of cold inside a force cage does not create a refrigerator.
* My bard cannot be named Slowhand, Clapton, or Eric.
* Oiling the barbarian's muscles does not increase his charisma.
* I may not grease the rogue without permission.
* Even if it would increase his escape artist checks.
* I may not grease the elf girl for any reason.

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

*The Cleric may not cast Bless Water on the mist to help expedite consecrating an area.

*Nor may he cast Bless Water just to make the mist Holy Water and get the terrain advantage of doing such.

*Especially in any game making heavy use of Undead or anything else harmed by Holy Water.

*Doing so in Raven Loft is Right out.

(Actually happened a couple of weeks ago at my in person table. DM literally dinged his head face down on the table, at which point we decided to use different and more manageable tactics to cut him a break instead of breaking the game.

He is a fairly new DM, and I don't think he really appreciates the power a T1 character can bring to bare, but he is learning very fast. )

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

Originally Posted by Metahuman1

*The Cleric may not cast Bless Water on the mist to help expedite consecrating an area.

*Nor may he cast Bless Water just to make the mist Holy Water and get the terrain advantage of doing such.

*Especially in any game making heavy use of Undead or anything else harmed by Holy Water.

*Doing so in Raven Loft is Right out.

(Actually happened a couple of weeks ago at my in person table. DM literally dinged his head face down on the table, at which point we decided to use different and more manageable tactics to cut him a break instead of breaking the game.

He is a fairly new DM, and I don't think he really appreciates the power a T1 character can bring to bare, but he is learning very fast. )

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

Originally Posted by Metahuman1

*The Cleric may not cast Bless Water on the mist to help expedite consecrating an area.

*Nor may he cast Bless Water just to make the mist Holy Water and get the terrain advantage of doing such.

*Especially in any game making heavy use of Undead or anything else harmed by Holy Water.

*Doing so in Raven Loft is Right out.

(Actually happened a couple of weeks ago at my in person table. DM literally dinged his head face down on the table, at which point we decided to use different and more manageable tactics to cut him a break instead of breaking the game.

He is a fairly new DM, and I don't think he really appreciates the power a T1 character can bring to bare, but he is learning very fast. )

You need to play with my DM, he'd totally let it fly. (Granted the next time we see mist we most likely shouldn't assume it's normal...)

* Cone of Cold will NOT freeze the mist into a small glacier and trap any creature that was in it.

* Chain lightning will not conduct electricity through the mist and electrocute everything caught in it.

* Water Walk will not let me bypass the area by walking over the mist.

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

*despite the fact that sending is impossible to block I may not use it to harass the BBEG in the middle of the night.
*or any other time of day for that matter
*despite the fact that in no place in the description does it say the receiver knows the identity of the sender the king will figure out you were the one who caused him to flub the yearly address.
*Sending only allows non magical words. It is most certainly not a vehicle to deliver a sequence of 25 spells of the power word line.

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

Originally Posted by Flame of Anor

* Even in a nautical adventure, I may not play a Higgs Bo's'n.

I played in a game where a guy played a rogue/Lord of Silence(3rd party) named Higgs Boson. He had something like +70 to hide, and due to his class abilities could not be heard at all for the better part of the day. Throw in Darkstalker and a friendly, if morally bankrupt artificer PC, and he was absolutely undetectable to all but the most powerful spells(Discern Location etc) and the most esoteric senses(Lifesight, mindsight), and if the game had gone on any longer, he would have avoided those, too. Throw in Mostquito Bite, and an enemy would completely ignore him as he was stabbing their throat out. And, because just being undetectable is never enough, he could also sprint across continents, case dungeons in under a round, and with adequate preparation time, one-shot pretty much anything level-appropriate, if the term could really be said to have applied to that party. All at level 8.

Re: Things I May No Longer Do While Playing III: I May Not Iron Heart Surge Rule Zero

*Even if my club does charisma damage, not to call it the ugly stick.
*Ommipotent pork swords only exist in my mind and the dungeons of dreadmor.
*Wands are magical implements of great power, not dildos.
*Even if that's all a wand of jump is useful for.
*Not to use enlarge person to bellyflop on people.
*Same with iron body, wildshape, and form-of-the-X.
*The lost armlet of whatshisface was not behind the sofa the whole time.
*Not to drag a cannon around to snipe dragons with.
* Feather fall as a spell-like ability is not an excuse to launch the party out of catapults instead of walking.
*If a siege weapon cannot fit into the door of a dungeon, I cannot have it.
*If I use it to blow a hole large enough for it to fit, I still can't keep it.
* It is incredibly crass to use reduce object on a pair of cannons so I can wield them like handguns.
* Cannot use a bag of holding to survive being launched out of a siege weapon.
*Cannot use ant haul, bull's strength, enlarge animal, and a team of donkeys to haul around a pile of loot the size of a small hill.
*This does not mean I can do the same with a pile of loot the size of a large hill.
*If I can survive indefinitely inside the stomach of a creature or construct that has swallowed me whole, not to hide inside there and snipe from inside it.
*If I use a rope trick and Magnificent mansion to build a house inside of one, I will be attacked by dire tapeworms as thick as treetruncks.
*Cannot use an undead variation and cut portholes and channels into it so I can fire out of it.
*My first response to finding a forest, cave, or enemy encampment is not "Set it on fire."
*This cannot be my second response after a paltry effort to do otherwise.
* The D.M is still figuring out how I set the forest on acid, the cave on ice, and the encampment on sonic, but it is assumed I am also banned from doing that.
*Cannot divert a river to clear out the location in question.
*Cannot create a river with a decanter of endless water in the general direction of the encampment.
*I AM allowed to use an avalanche, provided I do so in an area where there is actually snow.
* Cannot abuse stone-to-mud to bury all my enemies in thousands of tonnes of the stuff.
*Not to abuse the ridiculous wealth-by level of high-powered characters to just buy the place from under them.
*No, you cannot use a lyre of tunnelling to undermine them.
*JUST FIGHT THEM ALREADY!
*Cure wounds or no, I still have to say sorry.
*My character cannot have the stated goal of sleeping with each and every kind of compatible creature on the planet.