Not a directory: ../pixeltower-android/assets/gfxException in thread "LWJGL Application" java.lang.NullPointerException at com.thegreystudios.pixeltower.screen.SplashScreen.present(SplashScreen.java:86) at com.thegreystudios.pixeltower.Game.render(Game.java:38) at com.thegreystudios.pixeltower.PixelTower.render(PixelTower.java:26) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:163) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)

Sorry you're having troubles

What kind of gfx card you got in there? The game needs shader support, so if it's a really old card / some intel onboard it might struggle with this. The point the code fails is when it tries to get a handle on the gl context. Should this be handled better in code? Yes absolutely

Sorry, I haven't had much time yet so far to polish up the desktop version.. It was just quickly packed up so that more people can have a look at the game. I'll hope to clean things up a bit more very soon.

It's an onboard video card in my linux machine I installed in on my Acer A500 tablet, it works great on it. My 5yo son likes it. A few questions though: When the people move, the appear to be "animated" so they aren't 1x3 pixel sprites are they? What does it mean when it says "slow down"? Did I manage to get a power up, or is it telling me I'm going too fast?

It's an onboard video card in my linux machine I installed in on my Acer A500 tablet, it works great on it. My 5yo son likes it. A few questions though: When the people move, the appear to be "animated" so they aren't 1x3 pixel sprites are they? What does it mean when it says "slow down"? Did I manage to get a power up, or is it telling me I'm going too fast?

Hey,

Thanks so much for checking it out!

The little people are actually only 3 pixels, but the bottom "leg" pixel is changing colours slightly which might give it the appearance of actually being animated.

All the power ups are colour coded. So if you get a coloured block it means you get a power up. The purple one is the "Slow Down" which means the crane slows down and doesn't move as fast.

Just got this for my Droid X running CyanogenMod, and it's great. Like everyone else has said, great style, sound and keeps you interested! It's great to see something using libgdx, I want to be using that myself very soon

There is an annoying problem though. When you double click the mouse during play, the game ends and goes straight back the the menu. really sucks when in the heat of the game because of a mis double-click.

happens to me most of the time. and you lose your highscore screen..

I would also like a Up and Down scrolling of my tower during the highscore and why not an export to JPG

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