All credit goes to www.ign.com. Made in anticipation of Halo Reach. Remember to thumb it up!

ENE
SPIN?
I MARINE
TRAINING MANUAL
t SECTION 1: 1 )
As a generic Space Marine you can only hold two
weapons at a time and only one of each type of
weapon. For example, you can hold a pistol and a
rocket launcher or a shotgun and a sniper rifle.
Want to trade your crappy pistol to make room for
two rocket launchers? Too bad. You' d think since
you can carry 200 rounds of ammo at 3 medpacks
youd be able to fit another weapon.
Unfortunately you don' t get paid to think,
you get paid to take bullets to the face.
Tip OF THE LINE Tip OF THE LINE
t an
Vaduz! tsunami m I _ -
In the future humans have mastered space travel
but still rely on alkaline batteries and incandescent
bulbs for portable light. your standard issue
flashlight to lose its charge every 25 seconds.
I SECTION 2: 1 EQUIPMENT '
Equipment will be provided for you on the are day,
You are not permitted to alter your armored suit
at all - but look forward to it being altered by battle
damage, meteor scars, the teeth of a space dinosaur,
and drop ship pilot negligence.
GENERIC SPACE SUIT MODEL #
canal unbhct generator
this is a fauna
that were Rail
trying to Spur out
the use of
armor pining
missing Carrottop
hour. radians:
pull
SECTION 3: 1 THE ENEMY '
t When fighting alone you might encounter some
incredibly stupid allies, bat they can be ignored.
The either appear " a small dinosaur or
an armored human, usually with red eyes. Regardless
of their appearance, shoot everything that moves.
KILL KILL
It. in
KILL KILL
When fighting with a group, be prepared to get
shot in the back multiple times by your allies.
P. SECTION l) TACTICS "hamm '
There are two ranks in the : Noob and
Hardcore. There is no difference between the two.
Please consult the chart below for how your
success will your daily Life.
LOSE
WIN
ms; battles
When addressing fellow marines of any rank it is
p common to insult their race, gender,
sexuality, play style, name, and genealogy.
SECTION 5: 1 VICTORY '
la the likelihood that you completely crush the
i enemy, always be prepared for the arrival ofa
third faction. All intel points to a new threat
resembling sentient Imogen or ropey snot
monsters. They will likely be much less fun to fight.
Vine: s I may one
Get ready for more combat, because not like the
real wars on Earth, every good space battle has a
predictable sequel. They almost always include
jet packs.
Ftpers S) than main _
WON 5: 1 VICTORY D
In the likelihood that you completely crush the
enemy, always be prepared for the arrival ofa
third . All aintel points to a new threat
resembling sentient boogers or ropey snot
monsters. They will likely be much less fun to iight,
mart r t sin, idiots
Get ready for more combat, because just like the
real wars on Earth, every good space battle has a
predicatable almost always include
jet packs.
SECTION an new '
When near death all space marines are taught to
jump, are their gun, throw I grenade, and punch
the air at the same time. It shows that even in the
most perilous situation, you really have no idea
what you' re doing.
Lucky for you we are able to your
being even after the most horrendous death. This
2 should encourage you to light with reckless
abandon. To get used to the concept, try cooking
a grenade down your pants and ghost riding your
Ta space whip into the multiple sunset.
manta