Author
Topic: Adventuring: What does it take? (Read 1176 times)

Hello, I am new to the game. I have been wondering, have there been any adventuring parties that have lasted for any amount of time? If so, what made them successful? Also, would there be anyone interested in joining an adventuring group if one started?

They are presently kind of glitchy, but there are a few new dungeons and different party rules.

If you can get me the exact text, Koliup, that'd be great. From my understanding of the code, this is probably juts an error in the language files rather than the code itself (which should only prevent you from going alone).

There's a bunch of "monsters" I want to add, and a new card as well. They're all designed, just not implemented yet, but I'm still working on the tool to actually add new things (which will handle adding ALL the things, rather than just a few).

They are presently kind of glitchy, but there are a few new dungeons and different party rules.

If you can get me the exact text, Koliup, that'd be great. From my understanding of the code, this is probably juts an error in the language files rather than the code itself (which should only prevent you from going alone).

So one of my characters entered a dungeon alone to get the appropriate text and whatnot (image has been modified to protect identities). See the following link/image:(link is http://imgur.com/a/craIs in case the forum image stuff is broken)Curiously, after my character left the dungeon he was mortally wounded. As in I pressed "leave," and he was immediately hurt. While I can appreciate punishing people for wandering into a dungeon's foyer alone, mortal wounding seems a bit much.

I have my doubts about the wisdom of entering a dungeon with 2 men if we'll be kicked out and mortally wounded for not having 3 men. So I'd rather see the information/text or issue/bug fixed than rope someone else into the dungeon pain with me.