Now we've got the core set out, should we start thinking about an expansion set an other future actions?

I'd value your input on the following items:

1. What would be a good name for the expansion set?
2. Should we focus on the Enchantment/Development idea (from Desttinghim)
3. Should we create new pre-constructed decks,
4. Or add complementary cards (extra mill, extra discard, more orcs, more soldiers, more nature/elves)
5. Are there any suggestions for new deck-themes (we've got some merfolk artwork)
6. Where should Santi work on next (artwork)
7. Should we support translations for the current set?
8. Should we boost our online/social media presence?

1. What would be a good name for the expansion set?
2. Should we focus on the Enchantment/Development idea (from Desttinghim)
3. Should we create new pre-constructed decks,
4. Or add complementary cards (extra mill, extra discard, more orcs, more soldiers, more nature/elves)
5. Are there any suggestions for new deck-themes (we've got some merfolk artwork)
6. Where should Santi work on next (artwork)
7. Should we support translations for the current set?
8. Should we boost our online/social media presence?

1. I think we should hold off on names until we have a better idea of what we want to include.
2. I suppose I should get started on that '^_^ A focus on allowing different play-styles with the minimum number of new cards might be good. Each color has about one play-style (and just enough cards for a single deck) at the moment, which limits how creative people can get with new decks.
3-4. I think we have enough pre-constructed decks at the moment. Supplementary cards to allow people to design their own unique decks would be better, in my opinion.
5. Not from me, no
6. I don't have an idea for this one
7. This will be up to others, as I speak only one language. It sounds like we have plenty of players in countries where English is not the dominant language, so this might be a good idea.
8. Yes! Though, uh... I'm no good at this. We should find someone who is at least on the popular social media channels to do this.

My thought is that we should focus on providing more ways to build decks, and add cards to support play-styles. If one card can support mutliple play-styles, even better.We should determine what play-styles we want in each color (some of these may overlap), and design cards to fit into these.

Furthermore, in the expansion set I'd like 5 new cities, one for each faction, some more events, some more magic spells and some more enchantments and just a couple of new creatures (maybe in the merfolk theme)

I would scale back on the levels on development cards. One, possibly two per development card. Okay, looking closer, that is what you are doing on most. I think development is more of a subtype of enchantment (or even a new card type) than a keyword. We could still use the enchantment template for cards. The main difference that the target is a city, instead of a creature. This is an important difference I think. I like your ideas here, but they could use some refining.

Fountain of Youth - The idea of regaining defense points, is good. I think a single level of 2 or so that adds 1 or 2 defense points would be simpler and more useful. Something like this:

I think development is more of a subtype of enchantment (or even a new card type)

A new card type would be best (game wise), but then we'll need to update the rules on when it can be played.
And, cards that target enchantments (e.g. destroy target enchantment, wouldn't work on developement cards)

An other option is to use the city-template itself. Then we could also have a value for the development's strength (e.g. +2). That would increase the city's strength by two permanently.

A single development would then:
1. Strengthen the city
2. Enhance the abilities of the city