Errrr....... forgot they had that. No, I don't think a cavalry unit with a bonus against buildings is a good idea, unless it's a dedicated anti building unit. I was more thinking good against cavalry and giants.

Currently residing at the local ninja academy. I'm still watching though.

Warden basically means guard of prisons, in Warcraft 3 there was an elf warden hero who looked after the prison that held illidian, and when illidian escaped from jail, the warden hero basically searched the whole world to find her prisoner, does keeping the meaning of warden accurate in the entire story, I don't think an elf warden is a good name for cavalry unit

There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Sunrise Samurai wrote:Errrr....... forgot they had that. No, I don't think a cavalry unit with a bonus against buildings is a good idea, unless it's a dedicated anti building unit. I was more thinking good against cavalry and giants.

They have bonuses against 95-99% of units and buildings in the game.
Giants, cavalry, Infantries, Troll headhunters (i don't think that they are "giants"), archers...

If excluding bonuses to buildings (as they i think must be removed still) current sentinel has 50% bonus to cavalries and 100% bonus to giants. I think same bonuses can be applied to mounted version but instead of 50% to cavalries 50% bonus to infantry units and maybe 25% to cavalry.

This way is a more mobile damage dealer with more HP that can easily dispose of infantry units and can still deal a lot of damage to giants

I raised its attack to 20 (23 with techs and 24 with ent warrior aura) and it will be able to deal a lot of damage to any kind of unit. To keep the damage more or less on par with the sentinel (that is more a counter unit) i lowered the bonuses
I lowered the armor by 50% cause it will have a smaller shield but raised its hp by 50%
I removed the strengthen since it was meant to act for the sentinel as a defensive maneuver (Someone might recall that it should have lowered speed for that turn) but it will be compensated by both higher hp (higher healing with lembas wich is a % heal) and increased attack (+4 instead of +3)
Movement is what will make it a great unit on the battlefield (with high movement and damage you can easily hit where you need to).

Honestly I was looking for an elite lancer. Something to counter elite cavalry on their terms with similar speed, stats, and a bonus against them without a weakness to them. In exchange, it doesn't have a bonus against infantry like a normal mounted unit. Compare to AoS lancer. I only included giants because I was basing it off sentinel.

Elves are currently pretty weak to elite cavalry that can shrug off arrows and race circles around sentinels until a chance comes to one shot them. An elite lance cavalry would be a strong answer to them, but reasonably removed for the cost by any decent anti cavalry unit.