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GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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Venom

gog galaxy team

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The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers) Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES == - Galaxy cannot be launched by other users on the same computer

== CHANGELOG == 1.2.27 Beta (October 24, 2017) Changes and Improvements: - A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud - Improved security in communication between Galaxy Overlay and it's UI Bugfixes: - MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes) - [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga) - Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request - Game update will no longer result in broken installation, when new version doesn't have previously installed language - GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions - Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.29 (November 14, 2017) Changes and Improvements: - Galaxy will no longer consider partial cloud saves sync (only pull) as complete - Tweaked desktop notification animations - Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets) Bugfixes: - Unity games will no longer hang on Nvidia graphics cards with Overlay turned on - Fixed several issues which caused game images in the sidebar to not appear - Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer) - Faster shutdown during a game update - Overlay and game time tracking will properly work with games that uses launchers - [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs - Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017) - Testing cloudstorage configuration

1.2.31 (07 December, 2017) Changes and Improvements: - Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen) - Decreased minimum resolution threshold required for overlay to work - Game time is saved when closing Galaxy while a game is running Bugfixes: - [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings - [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored" - FPS counter will be properly showing up when using AMD graphics cards - Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game) - Fixed bug that caused problem with updating games because their files were marked as read only - Game time tracking information will no longer be lost if you were disconnected when shutting down a game - Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards - Screenshots will work properly in DirectX8 games (eg. Zwei) - Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex) - Fixed rendering issue in OpenGL games (eg. Owlboy) - Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017) Changes and Improvements: - Galaxy backend will try to determine best servers for Galaxy Updates Bugfixes: - Fix for GOG Galaxy starting very slowly - Galaxy will not crash when was unable to read user preferences file during initialization - Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity - Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.35 Beta (January 17, 2018) Changes and Improvements: - Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance - Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded Bugfixes: - [MacOS] Fixed a bug with user avatar not being visible after installation - [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018) Changes and Improvements: - Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance - Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded Bugfixes: - Fixed a bug in GOG Galaxy SDK, which could cause games to crash - [MacOS] Fixed a bug with user avatar not being visible after installation - [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018) Changes and Improvements: - After quitting a game, GOG Galaxy will check if game updates are available - Added indication on gameview that a game's beta channel is no longer available - General improvements to download mechanism Bugfixes: - [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details - Fixed Galaxy self-update on MacOS with multiple system accounts - Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt - Fixed issue where some DOSBox games would be broken by Galaxy updates

Post edited February 05, 2018 by Liosan

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Not that this is a particularly novel question, but uh... any plans for a Steam Big Picture equivalent in Galaxy. It's not even that I want to use it on my TV -- I just think it'd be cool to have a full-screen, visually arresting way to browse my games library. Maybe some moody music to go with it.

Post edited January 31, 2018 by Chacranajxy

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Chacranajxy: Not that this is a particularly novel question, but uh... any plans for a Steam Big Picture equivalent in Galaxy. It's not even that I want to use it on my TV -- I just think it'd be cool to have a full-screen, visually arresting way to browse my games library. Maybe some moody music to go with it.

I imagine something like that will come at some point, though I also imagine a lot of other stuff is taking a higher priority right now. The chance of GOG actually talking to us about their plans is slim to none.

Once again we have gone back to literally zero information from GOG... now it's nothing more than "we have released update xyz" and the occasional response to a problem.

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Chacranajxy: Not that this is a particularly novel question, but uh... any plans for a Steam Big Picture equivalent in Galaxy. It's not even that I want to use it on my TV -- I just think it'd be cool to have a full-screen, visually arresting way to browse my games library. Maybe some moody music to go with it.

BKGaming: I imagine something like that will come at some point, though I also imagine a lot of other stuff is taking a higher priority right now. The chance of GOG actually talking to us about their plans is slim to none.

Once again we have gone back to literally zero information from GOG... now it's nothing more than "we have released update xyz" and the occasional response to a problem.

Yeah, figured. Just wasn't sure if it's something GOG's brought up in any official capacity in the past. Totally agree that it's a relatively low priority; just curious where things were.!

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Chacranajxy: Just wasn't sure if it's something GOG's brought up in any official capacity in the past.

Not that I am aware of, and if they had I'm pretty sure I would have seen it. :P

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Been asking for the better part of 2 years now and just seem to get "Aye, it's a cache thing.. we know about it.. " as if my original question was "Hey look at this cool thing, isn't it neat?" and not "Your $hit is broke, would you care to fix it?"

Rob

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Been asking for the better part of 2 years now and just seem to get "Aye, it's a cache thing.. we know about it.. " as if my original question was "Hey look at this cool thing, isn't it neat?" and not "Your $hit is broke, would you care to fix it?"

Rob

I haven't had this issue in a long time... maybe your cache is corrupt? You could regenerate it by closing Galaxy and going to ProgramData -> GOG.com -> Galaxy -> webcache and moving that folder (you could also just delete it but I would just move it temporarily and see if it works) then start Galaxy.

Post edited February 02, 2018 by BKGaming

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So I downloaded a few large games at another location (using Galaxy) because I wanted to use a faster ISP w/ unlimited data... with the goal of copying them to my desktop (from my laptop) and importing them in Galaxy.

Well I did that with most of them, which worked fine except The Witcher 3 wants to be an issue. At first Galaxy failed to find it using "scan and import", so I instead imported the folder... which worked fine. But now the Galaxy doesn't show the DLC as installed (even though the DLC is already included in the files).

Now if I try to re-install the DLC in the hope of Galaxy finding the already downloaded files it fails to do so and instead tries to download the entire DLC again (11 GB worth).

I thought the goal here was to save me data. To say that I'm pretty pissed right now is an understatement.

Post edited February 02, 2018 by BKGaming

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Since you're mentioning DLC I assume it's the base TW3 version not the GOTY? We'll investigate the issue.

Post edited February 02, 2018 by Venom

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Venom: Since you're mentioning DLC I assume it's the base TW3 version not the GOTY? We'll investigate the issue.

Yes I would have grabbed the GOTY edition but achievement are separate so I didn't what to miss out on one's I have already unlocked.

Post edited February 02, 2018 by BKGaming

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Venom: Since you're mentioning DLC I assume it's the base TW3 version not the GOTY? We'll investigate the issue.

BKGaming: Yes I would have grabbed the GOTY edition but achievement are separate so I didn't what to miss out on one's I have already unlocked.

Did you download the offline installers and install the games on the destination machine, or did you install games via Galaxy on source machine and just move the files to the destination machine?

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BKGaming: Yes I would have grabbed the GOTY edition but achievement are separate so I didn't what to miss out on one's I have already unlocked.

Venom: Did you download the offline installers and install the games on the destination machine, or did you install games via Galaxy on source machine and just move the files to the destination machine?

Galaxy and I just moved them.

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Venom: Did you download the offline installers and install the games on the destination machine, or did you install games via Galaxy on source machine and just move the files to the destination machine?

BKGaming: Galaxy and I just moved them.

If you want to download games on one machine and install on another offline installers would be the best way to go. You can of course use Galaxy on both machines. But just moving the game files will skip the actual game installation process, that adds registry entries, installs additional dependencies and files in folders outside of the game folder. That might be the cause of your issues. We'll look into it regardless.

Post edited February 02, 2018 by Venom

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Venom: If you want to download games on one machine and install on another offline installers would be the best way to go. You can of course use Galaxy on both machines. But just moving the game files will skip the actual game installation process, that adds registry entries, installs additional dependencies and files in folders outside of the game folder. That might be the cause of your issues. We'll look into it regardless.

Isn't that was import then verify / repair is for? That created all the relavent registry entries, etc... it just can't dected the DLC files are already downloaded.

I've imported the TW3 in the past and it has detected the DLC just fine. I don't know why but it seems sometimes import wokrs fine and only downloads a very small portion other times it want's to download large sections of files it already has.

Post edited February 02, 2018 by BKGaming

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Venom: If you want to download games on one machine and install on another offline installers would be the best way to go. You can of course use Galaxy on both machines. But just moving the game files will skip the actual game installation process, that adds registry entries, installs additional dependencies and files in folders outside of the game folder. That might be the cause of your issues. We'll look into it regardless.

Thanks for the help Venom but I found the problem. Thank you.

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The changes we've been keeping on Beta channel are now available to everyone, which, most notably, means lower CPU and memory usage thanks to upgrade of CEF!

It also adds couple bugfixes. More information you can find in the changelog.

hexaae: Unfortunately new CEF = issues with NVidia drivers for some GPUs: Galaxy's UI is now rendered with HW video acceleration resulting in purple/green corrupt gfx for many users. Blame CEF HW acceleration incompatibility or Nvidia, but this bug has not been fixed yet and is now affecting not only Chrome UI, GeForce Experience UI, but also Galaxy UI now :( Example (GeForce Experience image): https://ibb.co/gjEX2m (but it's the same with Chrome and GOG Galaxy, using new CEF)