Yes, I understand that SoN already contains an element of hidden info by way of the Influence mechanic. The main reason I'm doing this though is that I'll be playing the SoN campaign primarily with a group of people who are not typically gamers, and I think they'd appreciate the feel of an unfolding story more than a min/maxing tactical combat game.

I've already made a start by converting the introduction quest, which you can see here:

As you can see, I've also made a couple of changes to the story, just to give it a bit more flavour and make the story a little more coherent.

I was planning on converting the campaign on a quest-by-quest basis as my hero players decided which quest to attempt next, but if there's enough interest from the denizens of BGG I may just re-write them all and release them as a file.

Just to note, if I did do this, I would not be also publishing the maps, so you would still need SoN to play.

Thanks all. We're actually half-way through our campaign now, and the re-writes are going very well. Only one quest ended up being a bit lopsided, but the win rate is currently standing at three quests to the heroes, two to the Overlord. We're just about to play the interlude Traitors Among Us (which I'm majorly re-writing)...