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The Future State of Capability Building in Organizations: Inspirations

CC-licenced photo by Flickr user kevindooley

I have been involved in organizing a workshop on capability building in organizations hosted on my employer‘s premises (to be held on October 20th). We have tried to get together an interesting group of professionals who will think about the future state of capability building and how to get there. All participants have done a little bit of pre-work by using a single page to answer the following question:

What/who inspires you in your vision/ideas for the future state of capability building in organizations?

Humanistic design
We don’t understand ourselves well enough. If we did, the world would not be populated with bad design (and everything might look like Disney World). The principles that we use for designing our learning interventions are not derived from a deep understanding of the humand mind and its behavioural tendencies, instead it is often based on simplistic and unscientific methodologies. How can we change this? First, everybody should read Christopher Alexander’s A Pattern Language. Next, we can look at Hans Monderman (accessible through the book Traffic) to understand the influence of our surroundings on our behaviour. Then we have to try and understand ourselves better by reading Medina’s Brain Rules (or check out the excellent site) and books on evolutionary psychology (maybe start with Pinker’s How the Mind Works). Finally we must never underestimate what we are capable of. Mitra’s Hole in the Wall experiment is a great reminder of this fact.

Learning theory
The mental model that 99% of the people in this world have for how people learn is still informed by an implied behaviourist learning theory. I like contrasting this with George Siemens’ connectivism and Papert’s constructionism (I love this definition). These theories are actually put into practice (the proof of the pudding is in the eating): Siemens and Stephen Downes (prime sense-maker and a must-read in the educational technology world) have been running multiple massive online distributed courses with fascinating results, whereas Papert’s thinking has inspired the work on Sugarlabs (a spinoff of the One Laptop per Child project).

Working smarterJay Cross knows how to adapt his personal business models on the basis of what technology can deliver. I love his concept of the unbook and think the way that the Internet Time Alliance is set up should enable him to have a sustainable portfolio lifestyle (see The Age of Unreason by the visionary Charles Handy). The people in the Internet Time Alliance keep amplifying each other and keep on tightening their thinking on Informal Learning, now mainly through their work on The Working Smarter Fieldbook.

Games for learning
We are starting to use games to change our lives. “Game mechanics” are showing up in Silicon Valley startups and will enter mainstream soon too. World Without Oil made me understand that playing a game can truly be a transformational experience and Metal Gear Solid showed me that you can be more engaged with a game than with any other medium. If you are interested to know more I would start by reading Jesse Schell’s wonderful The Art of Game Design, I would keep following Nintendo to be amazed by their creative take on the world and I would follow the work that Jane McConigal is doing.

Published

After having read all of the pre-work I came up with the following ten ten themes/clusters: Theory U/Fifth discipline/Systems thinking, Cognitive Edge, Mentoring/coaching/conversations/dialogue/performance consulting, (Self)-Motivation -> cognitive tendencies, Storytelling, Serious games/simulations, Informal learning/pull/disaggregated, Change theories, Community and Open/democratic.