The Bloggers of Catan

Catanism, the blog for serious Catan fans. This blog is where Klaus Teuber and the rest of the “Bloggers of Catan” write about new game developments and provide lots of in-depth information about each title.

If someone had asked me this question roughly half a year ago, I would have answered: Of course it has to be as good as possible. A computer opponent can never be a substitute for a human player in a Catan game on a real game board, so it should at least be able to play well.
What’s missing in a game against computer opponents are emotions: …

When I started developing “The Settlers of Catan” in the early nineties, I was inspired by the Vikings.
The story of the men and women of early medieval Scandinavia had already captivated me as a child. Maybe those high-quality plastic Viking figures manufactured by the company Hausser were to blame for it; I received them as a gift when I was 10 or 11 years old. …

Early in my childhood, I was extremely fascinated by discovery stories.
Since I began designing board games, I felt the desire to experience the elements of discovery and development (settlement) in a game. I began to explore these themes with increasing intensity.
Finally, in the early Nineties I started out with the development of my first prototype. …

I am a huge Asterix fan, so you can imagine that 10 years ago, I was very proud when Ravensburger Verlag published one of my games under the title "Asterix und die Römer" (Asterix and the Romans). And of course, the objective of the game was to beat up as many Roman soldiers as possible - did you expect anything else? …