05.20.17

The party will travel the six days to Elturel, to meet Ontharr Frume, and have the opportunity to impress him. Each party member will give the story of something interesting that happened to them on one day of the journey.

Once the party arrives at Elturel, there's many paths to go down. Ontharr has a number of trials and travails, and there's plenty of gambling and other draws. The party has a day or two to hang around, should they want to.

Ontharr's trials:

Archery Competition

The Archer has three shots to hit as high a score as possible. 20+ is bullseye, 16-19 first ring, 12-15 second ring, 8-11 third ring

Two consecutive bullseyes splits the arrow, imressing the crowd

Three rounds, but the winner of each round gets a point of inspiration of the next round

Winner receives a Sniper's Bow, which Gives an additional 10 ft to normal range and 50 ft to disadvantaged range

Drinking Contest

Consitution checks for each point, contested by Ontharr's lieutenants, Jack and Diane, they drink at Eel and Flagon Tavern

Jack and Diane both have +4 to Con

Each drinker begins with 5 points of sobriety, Diane has 4

Overall loser of each round loses one point of adjustment to Con

Winner Receives Strong Wineskin. Wine stored at least 3 days in the skin imparts 1d4-1 HP gain, and +1 to charisma, but -3 to perception for 12 hours afterwards. The skin holds 3 doses per fill, but cannot be refilled unless empty

Cards Game

Can only be won by using the gambler's deck, and then a fistfight breaks out if the players detect the cheating deck.

Betting occurs round by round, money is lost and won.

Player and I will negotiate the terms of rolls based on RP

Winner receives Gambler's Reputation. Gambler's across the Sword Coast will hear of your prowess and be willing to help you find games, and share knowledge.

Forehead Poker

Only with someone with a deck of cards

Simple Indian Poker, first to win 3 rounds

Winner receives Excessive Insight. Once per long rest, automatically pass a test for background information