"Currently" we are a GM (myself) and two players. I put that in quotes, because we're actually on a bit of hiatus. Earlier in the month I finished up a home-brewed adventure that incorporated Temple of the Dragon Cult... been meaning to do a little summary of how that part went, but so far I haven't gotten past the first sentence...

I'm amused that the fellow that started this thread hasn't posted anything since 2004, yet the thread keeps on chugging on....

In my group, I'm the DM and I've got seven players. This is our third year playing together, and after this year most of the players graduate college, so we'll probably all migrate elsewhere. We've done two long campaigns, pretty in-depth, running the PCs up into epic levels. Good times.

Oh, and this is my first post here on Goodman boards. Hi!

_________________Jessica Van OortAuthor of "The Snare of the Shadow Sylphs" in DCC #48 The Adventure ContinuesCo-author of Hero's Handbook: Eladrin

Thanks, Harley! Well, it can't be helped about people moving on. I've migrated through a lot of good groups over the years. There's always new people to meet and slay monsters with. Or backstab, or whatever.

Also our group is all women. I hear that's something of an oddity. We had a token boyfriend for a while, but he kept going off to play WOW and eventually dropped out.

_________________Jessica Van OortAuthor of "The Snare of the Shadow Sylphs" in DCC #48 The Adventure ContinuesCo-author of Hero's Handbook: Eladrin

My main group is getting thinner and thinner. The economic situation has made people less available for gaming (taking second jobs, wife taking a job, doing Ot, etc.). My 4E Castle Whiterock campaing is at hold, just when they had found the pasage to the 3rd level, and after having dealt with some issues in town (a certain noble daughter that had been kidnapped...).

So I play a lot less now, and almost no D&D (I still play Dark Heresy, Rifts and Battlestations!).

My group has broken up. Between work, church and a rocky marriage three out of the five members of my group have left. We agreed to take a long break, but I don't feel like we will be getting back togeather. The only group I play with now is an online 3.5 D&D group who meets on Fridays. We have five members as well and it's fun, but not as good as playing in person. There is just something about sitting around the table laughing with friends that you can't quite get online.

_________________"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

I've known new groups to rise from the ashes of disbanded groups -- one person gets the itch and calls another who he thinks still wants to play usually gets the ball rolling.... Hope springs eternal (or Hope Springs, Australia. I forget which it is...).

I think that the "best" group size is 3-4 players. This gives a variety of classes but not so many players that people have to wait too long before their turn.

One-on-one player to GM can be fun, but it can also be frustrating if that player gets stuck for ideas or if he needs an ability that his class doesn't allow. When I do one-on-one I tend to allow more levels and allow mulit-class options.

My current group is typically 6 players (7 sometimes) and I feel like this is kind of large and some players tend to lose focus.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

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