Certainly at present like the idea almost ridiculous sounding the Star Citizen looking to an online could lead, as currently is not available really much that has a corresponding potential for addiction.
We are talking less about the current status of the game, which you could argue here with compulsive buying of ships, but is just as likely to appear on the final game at some point.

Much like other MMO games, such as World of Warcraft, is Star Citizen can prove to be a very time intensive game. When you consider how much time some organizations already invest in this game, in which they develop their own organizations and stand up for others in which you translate the whole English texts and make videos to be so very far overlook what in future everything may be possible if the game is the first real outside.

Okay except it is a flop and no one wants to play it, but that's another topic.

The fact is the following namely, Star Citizen is a possible realistic and immersive game are to a relative dead of his own character, including funeral and heirs. Given that to get stronger than in other games on the co-operation with other players will have to rely, as some (currently almost most) vessels can be effectively controlled only with the support of other players. Sure you can make use of NPCs, but who wants that.

All this provides an incredibly large social component in a fictional reality of the otherwise relatively remote past, yet very realistic environment. So the character (in some ways) has even eat, drink, sleep and acquires over time a reputation all through the decisions and actions of the player. All these things can lead to the player to your character develop a relationship or even more by your character on other characters to other players.

All this is in principle nothing wrong and even World of Warcraft has shown that may arise good friendships and even marriages from such an environment. This is not Star Citizen special and works well in many other areas, not just in MMOs.

A danger is the whole only when one feels obliged to act in accordance with all of these bonds. To be about the willingness at times to online where you (without proper framework conditions) might not be online normally.
Is it because you would be simplistic in his football rather, jogging or swimming would go. etc.

This can also happen without which one is addicted online course. As I said, the hardcore gamers sacrifice voluntarily many hours of the day to start your own posited to achieve goals. Again, this is not objectionable, at least not in our generation gamers.

But there is a difference whether one does so voluntarily, or if you are doing this because you feel the compulsion to do it.
Should this still be incomprehensible to some, then apologizes my unfortunate statement and please use the time and informs you about this matter. It is interesting and important and none of the path just a general denigration of MMOs or online games, killer games on the level of the previous campaigns of some media. Online searches exist and should not be trivialized.