Google the QRP (Quake restoration project), download the .pk3 file and rename it to .zip, open it up and copy the textures there and paste them into a new folder named 'textures' inside your id1 folder, you can also copy the ammo pickup textures and such out of its folder as well, however this engine doesn't support gun, enemy or world model textures unfortunately, otherwise it looks super nice!

Google the QRP (Quake restoration project), download the .pk3 file and rename it to .zip, open it up and copy the textures there and paste them into a new folder named 'textures' inside your id1 folder, you can also copy the ammo pickup textures and such out of its folder as well, however this engine doesn't support gun, enemy or world model textures unfortunately, otherwise it looks super nice!

Just gave it a quick test run, and it worked well! Didn't feel motion sick hurtling around with ESDF, though the lack of a crosshair or laser sights took a bit of adjustment considering that my gun was still slaved to my viewpoint, quite unlike if you'd played ArmA with a TrackIR.

This takes me back to my first VR experience, actually - going to one of those LAN gaming centers in the late '90s and playing Quake, except this one time, I got a Forte VFX1 on my head and a Cyberpuck in my hand. I was just thrilled that this thing was actually tracking my head movements, and pretty well at that!

Joeshmoe44 : Unzip the contents in the "quakespasm-rift" foler into the directory where your base directory is -> quake.exe/quakeGL. Then run :"quakespasm-sdl2"

Thanks for the help Tokyo_Funk, but you might have to break it down a bit more for my small brain to comprehend.

I don't have a "quake.exe" file, nor do I have a sub-folder called "quakeGL".

I already have a folder with "quakespasm-sdl2.exe" in, which is my "quakespasm-0.92.0_win64" folder. I can open this to play Quake on my monitor without any issues.

The "Quakespasm-Rift-2.1" folder has sub-folders called; Linux, MacOSX, Misc, Quake and Windows. As well as a few other text files. Should I simply be able to copy and paste these into the same folder as "quakespasm-sdl2.exe"?