The Bebilith cannot be evaded.
Before the encounter, succeed at a Dexterity or Acrobatics check 12, or the difficulty to defeat the Bebilith is increased by 2.
If undefeated, discard one random armor from your hand. If you do not have an armor to discard, you are dealt 2 combat damage that cannot be reduced. Reshuffle the Bebilith into a random open location. A community created card built... [click here for more]

Display this card to evade a monster other than a villain.
Display this card to move to a location with the Rebel trait.
Display this card to play an ally with the Rebel trait from your discard pile.
At the end of the turn if this card is displayed, recharge it.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

The Behir is immune to the Electricity trait.
When you take damage, roll a 1d4 for each card discard; on a result of 1, bury it instead.
A community created card built with the DriveThruCards card creator.
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The Behir is immune to the Electricity trait.
Before the encounter, each character at this location must attempt a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 1d2 Electricity damage; those who fail are dealt 1d4 Electricity damage.
If undefeated, all damage dealt by the Behir is buried instead of discarded. A community created card built with the DriveThruCards card... [click here for more]

Before the encounter, each character at this location must succeed at a Dexterity or Acrobatics check 14, or they may not play spells or items with the Magic trait; then each character at this location rolls 1d3:
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1. Succeed at Constitution or Fortitude check 12, or bury your hand. If it is your turn, end your turn.
2. You are dealt 1d6+2 Combat damage.
3.... [click here for more]

Belessima is immune to the Poison trait.
Before you act, succeed an Intelligence or Charisma 11 check or subtract 1 from each die rolled in your combat check. If undefeated, each other character takes 1 Force damage.
If defeated, you may imeediately attempt to close your location.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

If Bellax is adjace to a Hero, he attacks that Hero with an Eye Ray and then moves to the closest square not adjacent to a Hero.
If Bellax is within 3 tiles of a Hero, it attacks the Hero with the most HP remaining within range with the Eye Ray.
Otherwise, Bellax moves 1 tile toward the closest Hero.
A community created card built with the DriveThruCards card creator.
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If Bellax is adjacent to a Hero, attack that Hero with an Eye Ray and then move to the closest square not adjacent to a Hero.
If Bellax is within 3 tiles of a Hero, attack the Hero with the most HP remaining within range with the Eye Ray.
Otherwise, Bellax moves 1 tile toward the closest Hero.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Each character must make make an Acrobatics check. If the sum of all the Acrobatics checks is higher then the result of a 6d6 roll, this barrier is defeated.
If it is undefeated, each character takes 1 Poison damage then 1 Acid damage.
If defeated, immediately close your location.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Belmedra is immune to the Electricity and Poison traits.
Before you act, each other character at your location, must take a Combat 34 check.
Any character that fails the check cannot play cards or use powers until the end of the turn.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Once a mighty Jarl of his great hall in the frozen North. Betrayed by his most trusted House Karl, his people were destroyed by his Brothers tribal warriors. Left for dead, he escaped into the dark mountains after his brother for revenge. He only asks to be bested in battle but unwilling to be beaten seeking deaths sweet embrace to be reunited with his family and ancestors in the great golden Halls... [click here for more]

If you check to defeat Berkanin Ardoc has the Attack or Ranged traits, add 3 to your check to defeat.
If undefeated, shuffle a random barrier into each open location.
A community created card built with the DriveThruCards card creator.
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Before the encounter Berserker deals 1d4 damage to you that may not be reduced. Bury all of the cards instead of discarding them.
If undefeated, choose another random open location. Berserker deals 1d4-1 damage to a random character at that location, if any. Then shuffle Berserker into that location deck. A community created card built with the DriveThruCards card creator.
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When you encounter a monster, and if you defeat it, you may banish this card to encounter the top card of your location; if it is a non-villain monster, banish it. If it is a boon place it on the bottom of the location deck.
Discard this card to add 1d6 with the Melee and Fire traits to your combat check. A community created card built with the DriveThruCards card creator.
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If you fail to acquire this card, bury a weapon or armor from your hand or discard pile or you are dealt 1d4 combat damage.
Recharge this card to add 1d8 to a combat check by a character at your location.
Discard this card to explore your location. During this exploration, if you encounter a non-villain monster, you may add 1d10 to the check to defeat it. A community created card built... [click here for more]

The difficulty to defeat this barrier is increased by the number of open locations.
If undefeated take no damage but place this card next to your character. Your hand size is reduced to 3. At the start of your turn you may attempt the check to defeat, no other character may play cards during this check.
If defeated, shuffle this card into a random occupied location.
A community created card... [click here for more]

Reveal to add 2 to any "Before You Act" check against a Monster.
Bury to add 1d4 to your combat check against a Monster. A community created card built with the DriveThruCards card creator.
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Before you act, reveal your hand and bury an ally.
If undefeated, take 1d4 combat damage. A community created card built with the DriveThruCards card creator.
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After you begin Through the Void, whenever you banish a bane with an adventure deck number of 1, remove it from the game; whenever you banish a boon with an adventure deck number of 1, you may remove it from the game.
Characters may only add one Epic card to their decks between scenarios (except Loot). A community created card built with the DriveThruCards card creator.
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Cannot be evaded.
If this encounter occurred as a result of an exploration due to you playing an Ally, banish that ally. If a character at your location plays an ally during this encounter, banish the ally.
Before you act, each character at your location takes 1d4+2 Poison damage.
A community created card built with the DriveThruCards card creator.
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Jones has watched the town of Skunkton from afar his entire life, wishing to be a part of the regular world. His number one desire? To be a part of a team. His favorite sport? Well, that's easy... football!
Jones is easily liked and has an incredible throwing arm. He is always up for a new adventure, and never leaves a friend in need.
Now, if he could only find his way back home... A... [click here for more]

Play this card on another location.
You may play cards and use powers in this location and your current location.
At the end of the turn if you do not have the Occult skill, bury the 1d4+3 cards from the top of your draw deck and banish this card; otherwise you may attempt an Occult 14 to recharge this card instead.
A community created card built with the DriveThruCards card creator.... [click here for more]

Discard this card to reduce the difficulty to defeat a non-villain monster by 3. If the check to defeat is failed, banish this card instead.
After you play this card, if you do not have the Divine skill, banish this card; otherwise, succeed at a Divine 9 check to recharge this card instead of discarding it.
A community created card built with the DriveThruCards card creator.
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Recharge this card to use your Survival skill on a non-combat Charisma or Diplomacy check.
Discard this card to explore your location; you may use your Survival skill on any non-combat Charisma or Diplomacy check during the encounter. A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Each character must summon and encounter a Lemure henchman.
If any character fails to defeat a Lemure henchman, this barrier is undefeated.
If defeated, immediately close your location.
A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Bisby's Skull is immune to the Mental and Poison traits.
If undefeated, take no damage, instead roll 4d4 and discard a card from the top of your draw deck for each result of 1 rolled.
A community created card built with the DriveThruCards card creator.
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Recharge this card to add 1d6 to your non-combat Wisdom or Survival check.
Discard this card to explore your location. A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

The Black Death Skeleton is immune to the Mental, Poison, and Cold traits.
If your check to defeat the Black Death Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Black Death Skeleton is increased by 3.
If you defeat the Black Death Skeleton, take 1 poison damage. If undefeated take 1d4 poison damage and end your turn.
A community created card built... [click here for more]

Before you act, each character at your location takes 1d4 Acid damage.
The difficulty to defeat is increased by the current adventure deck number, if any.
The Black Dragon is immune to the Acid trait.
All damage is Acid damage.
A community created card built with the DriveThruCards card creator.
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Reveal this card to add 1d6 with the Acid and Poison trait to a Combat or Melee check.
Recharge this card to gain the Melee (Dex+2) skill until end of turn.
Discard this card to explore again. A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Reveal this card to add 1d4 with the Acid trait to a Combat or Melee check.
Recharge this card to gain the Melee (Dex+1) skill until end of turn.
Discard this card to explore again A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

Recharge this card to add 1d6 to your non-combat Constitution or Fortitude check.
Discard this card to explore your location. A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/pathfinder... [click here for more]

The difficulty to defeat is increased by the adventure deck number of the current scenario.
If your check to defeat Black Guard Cavalry does not have the Ranged, Spear, or Polearm trait, the difficulty to defeat is increased by 3, and before the encounter, you are dealt 1d3 Combat damage.
If undefeated, you are moved to a random location. Reset your hand and end your turn. A community created... [click here for more]