Legacy was originally written as a fork of an early DOSDoom version introducing mouse-look, jumping, a console, 32 player deathmatch, skins and a native win32 mode. The console in its entirety was taken from Quake 1.01, a leaked version of Quake about one to two years before it was GPLed. Fabrice developed a glide front-end, one of the first hardware-accelerated renderers. Hurdler was originally introduced to develop GL support, however as time went by, Hurdler increasingly maintained the project. Fabrice has now moved on to pastures new, with Boris making an occasional appearance.