Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /home/freeware/public_html/index.php on line 99Freeware Database - Retro Remakes

Counterclockwise is a perfect demonstration of the quality of entries submitted to the Retro Remakes competition this year. Essentially Tron in 3D, this remake puts you in a ship that leaves a trail during flight. Your basic objective is to destroy enemy chasers, either by shooting at them or using the EMPs supplied.

Ammunition is limited, but it's possible to replenish them by collecting power-ups or executing tricks. These special moves can be practiced in a special trick trainer section. A multi-player is currently being developed, although the online high score table has already been implemented in the current version.

Uncle's remake of 3D Starstrike is essentially a rail shooter first released on the Sinclair ZX Spectrum over two decades ago, which in turn was inspired by Star Wars arcade cabinets put out by Atari to cash in on the popularity of the franchise.

The first level involves shooting at enemy ships and the plasma bolts that they will fire at you, while the second requires some fancy dodging skills as you strive to avoid collision with turrets and towers attempting to gun you down. In stage three, you'll need to navigate around catwalks and destroy the two purple pipes at the end of the trench to enter the reactor. Blow up all six reactors pods in the final area to destroy the Battlestar and start all over again, albeit with a higher difficulty.

rhacp is a brilliant variation of Snake by Crostar, a regular 3Punge competition participant and also the creator of Round and Round. This particular effort uses 3D models, but retains much of the gameplay elements from the original.

The objective of the game is basically to swallow other enemies which resemble shorter versions of your creature. If any of them touches other parts of your snake's body besides the head, mines will begin to appear from the end of it's tail. Touching these mines causes the current game to end instantly.

The number of enemies to eliminate in order to progress is shown at the upper left side of the screen. Collecting all round objects will make every mine in the vicinity disappear, clearing your way when the area is getting a little too crowded.

Only the arrow keys are used to control movement. Press the Z key to start from any level. Continues are unlimited.

Iji is an action platformer which took Daniel Remar four years to make, where players assume control of the titular character as she learns how to cope with waking up to find her world taken over by an alien race. Guided by her brother who speaks through the research complex's loudspeaker system, she has to find a way to convince an alien leader to retreat and save humankind from total annihilation.

Iji's skills can be upgraded by acquiring nanofields left behind by the aliens, then spent on cyborg stations to increase any of her seven basic stats. You can only acquire a maximum of five nano points per sector, and one nano point is awarded whenever your nano gauge reaches its limit.

Progress is saved automatically after the completion of each Sector, but not before boss fights. This is also one of the very few games which offers multiple storyline paths in relation to how much the player resorts to violence when dealing with the adversities they face. There are ten sectors to play through in total, not inclusive of the secret levels which can only be unlocked once certain requirements have been fulfilled.

rRootage is an abstract scrolling shooter game created by Kenta Cho, with Mac, Linux, and PSP ports also available. The game features four modes, each one based on a different shooter.

Normal Mode: This mode is similar to most standard shooter games. The player has three bombs that cause the enemy's bullets to dissolve. The ship also slows down while firing its beam.

PSY Mode: Based on the game Psyvariar, this mode is probably the oddest of all four of them. First off, the player gets powered by scratching enemy projectiles, the player moves at a slower speed while firing and when the player's powerbar is full, the player's ship becomes invincible for a short amount of time. The player can also spin the ship which causes the area around the ship where bullets are scratched to increase, but the ship slows down.

IKA Mode: Based on the game Ikaruga, this mode allows the player to switch between white and black. When your ship turns white, similarly-colored projectiles reflect at the enemy, and vice versa with black. This mode tends to be the easiest of the four because you only have to dodge half the enemy's bullets at any given time, and also because the half that you don't have to dodge end up doing extra damage when you collide with them.

GW Mode: Based on the game Giga Wing, this mode gives the player a shield that reflects shots fired by the enemy and protects the player, but it has a lengthy charge time.

The game has the player fight a large boss. The boss changes form each stage, and there are five stages for each of forty levels per game mode. Stages cannot be played separately, but any level in any mode may be played without playing the lower-sequenced levels.

The objective of Clockwiser is basically to rotate blocks belonging to the section on the left so that they match the ones shown on the right. This can only be done by drawing rectangles and moving them along it's edges, with the pull of gravity in effect at all times.

Special blocks will be introduced at a steady pace, and there are just enough configurable options to please both geniuses and beginners. An unlimited undo feature has been included, plus the doodle city is a blast to play around with.

Mogura 2 is an excellent horizontal shooter created by Krobon Station, featuring two characters with different abilities and weapons. Both gets a standard shield which can be activated using the X key. Hold the Z key to shoot, and tap the C key to initiate a special attack. Press the left control key to change the way your weapon operates.

A tutorial can be accessed from the main menu by selecting the third option. The second offers a difficulty setting. After picking a character, you can choose to either start from the first level or continue from the last stage attempted.

Installation can be a bit of a hassle but the effort is worth it. Rename the largest executable and cca file to the same name, then repeat for the smallest file. For example mogura2.exe, mogura2.cca, config.exe and config.cca.

In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.

Made in under a week for the Experimental Gameplay's art game theme, Every Day the Same Dream is a short game that can be completed in under fifteen minutes or less.

Mars TD is an excellent tower defense game created by Taro, developer of the unfairly difficult platformer Super Ear Man Bros. The objective here is to build turrets around the map and protect your base from the incoming alien invasion, because every enemy that reaches the base will steal some gold from your resources. You will lose if you run out of gold at the end of a wave, although players are allowed to continue up to three times from the level they last attempted.

Three options are available to you whenever you click on a friendly unit on the map. Selecting the first choice upgrades the turret by one level, up to a maximum of five. The cost of upgrading a unit depends on how much experience points it requires before the level counter is automatically increased by one.

The second option is used to switch the location of two turrets. No cost is incurred if this action is taken in-between waves, but the amount of gold required to switch units during battles will be indicated inside the selection box. Turrets and walls can be sold by choosing the third button.

You're definitely missing out on something special if you let the lack of English text for menus and descriptions prevent you from playing one of the best tower defense games out there.