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The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

This spell causes a path to lead somebody somewhere it normally wouldn't. You still have to travel the whole distance! You need to pay for enough distance to connect the two points, and for the distance between where the path normally leads and where you had it lead instead. In order to benefit from this spell, a person needs to step onto the path at either the entrance or the exit. They may then walk down the path and step off at the exit, ending up wherever you put that exit.