Tag Archives: miniatures

Hey guys, so I am in the middle of several projects at this time but I wanted to show you a couple that I am doing specifically for the club.

First we have some Age of Sigmar models getting prepared for the school club that runs before ours on Friday afternoons.

First I’m going to start with the Chaos forces as I am a known worshiper of the Chaos Gods. These are lovely models and am looking forward to getting these guys on my painting table.

Next we have something special that I’m not sure people have had a chance to play. A while ago we were lucky enough to receive a couple of starter kits from Mantic games for the Mars Attacks! tabletop game and they have been in the school cupboard for a while but I thought I would bring them home and get them painted up in case anyone wanted to give it a go. In the starter kits we got several playmats and loads of terrain pieces. I have put together a couple of playmats of my own from some cork boards which are the same size as the ones that we were given. This is one of the mats I have in progress with some of the models we have.

This is going to be a fun little project and I will be posting some more photos of it over the next few weeks.

So another great night on Friday! We had loads of people down and other games being played.

So let’s get into it.

So first we will head to a controversial battle between the forces of USA and the British army. Must be a training exercise.

Looks like this American tank has a tasty morsel in it’s sights. To good an opportunity to miss.

The Americans slowly make their move forwards, forcing the British on to the defensive.

Unfortunately, the power of the USA is too much for the British and are wiped out to a man. No wonder they are considered the greatest power on the planet.

Next we continue a few miles away where things can only be considered as a major “friendly fire” incident, as the USA face off against the USA.

We start things off with Scott’s army in a line formation and George’s army in a more scattered formation, both of them with their tanks in the open ready to do some serious damage.

As the marines make their way forward George quickly move his tank to the centre of the board. During this time the foot soldiers make mincemeat of each other.

Scott’s tank get lucky and escapes incoming fire from George’s and heads out to assist his dwindling allies. By the end not much is left on the table, but the only victor is the true enemy from the East.

Me head many years into the future where the warfare has advanced but there is equally as much death. With Daniel’s UCM forces preparing for a defensive fight, while Roger’s Shiltari launch an invasion force to wipe out any resistance.

Time for some futuristic skirmish action. DOOM!!!

Ollie and I have once again joined forces to survive and escape this hellhole station and it’s evil task master Dan Kirk (the anti-christ of DOOM).

As soon as we head out from our starting point we are instantly attacked by the invaders. With my upgrade cards I can quickly cut through any enemy that I come across while Ollie can back me up with his range and damage advancing upgrades.

We head towards the next section of the station and come across a Mancubus but thankfully due to our combined strength we rip through the bastard.

Things look all clear for now as we head through the next door…

…AMBUSH!!! The ultimate evil has laid a trap and has cut me off from Ollie! But luckily with my trusty chainsaw and Ollie making it through the door allows us to make short work of the Imp and Zombie that are sent to kill us.

We make quick work of any invaders we come across till we find the portal that leads to the final section of the station. Ollie is attacked by one if his mortal enemies, a Demon, but is lucky enough to avoid its attack and we regroup to finish them off, gather supplies and head through the portal…

… To pure HELL! We come across multiple enemies in the form of three Imps, two Mancubus and worst off all a Cyberdemon. I was unlucky enough to have my chainsaw broken in a previous fight and was knocked back through the portal by the Cyberdemon. Ollie is left to defend for himself. He takes out the remaining Imp’s and holds his ground against the Cyberdemon as I make my way through the portal, Ollie passes me his chainsaw and we chop the Cyberdemon to pieces then make quick work of the Mancubus.

This leaves us alone in the final section to get our barrings and take some time to regroup and recuperate. We prepare for the next invasion.

So it seemed to be a great night with some great games played. As always this makes me look forward to next week even more.

So I have been able to get my first proper game of Halo: Fleet Battles.

Thanks to @mterminatorw for inviting me to his place and playing.

So as this was my first chance to play the full game after practicing just the Battlegroup phase it was a great experience to use everything in my Fleet.

So let’s get started.

So this is the setup that we started with, no small encounter, we went straight to the defence of Reach. Michael was playing the defending UNSC fleet while I was launching a first wave attack against Reach with the Covenant. We both had around 1000p (give or take a few points).

Things quickly started to escalate when I lead my main force into the asteroid fields and the UNSC was quick to react and meet me up close and personal.

The UNSC battlegroup got the first damages on mine with its first volley (those MAC cannons can pack a serious punch when combined together). Not to mention all of the bombers that are hanging around my Battlecruiser.

i soon retaliate by destroying one of the Paris class elements and reducing the incoming firepower from this battlegroup.

Not only do the UNSC bombers succeed in damaging and hitting a vulnerable system on my Corvettes but now he has launched boarding parties. Time to let the Elites have some fun.

While the action continues on the other side of the asteroid field my bombers are able to some serious damage against this Paris class element causing 2 damage tokens and a vulnerable token in just one attack run. This leaves it easy prey to my battlegroup that is descending down on them fast.

Thing start to get really close in the centre of the asteroid field as Plasma lances and MAC cannons are starting to go off a short range causing some major damage and loss to both fleets.

This is where things start to get really interesting. UNSC troopers have been able to board one of my Corvette elements and are causing some serious damage on board and soon make there way to my core where some well placed chargers send it into overload.

The resulting CRITICAL CORE BREACH is powerful enough to take out one of the other Paris class elements and deal damages to the final Paris class element and the supported Marathon class element. Not to mention wiping out any wings in the local area.

As the remaining ships launch their final desperate salvos and boarders it looks like it could be anyone’s game.

And this is where we come to possibly the best play in the game. A group of Spartans have been able to board my centre Battlecruiser and have snuck a HAVOK tactical nuke on board hoping to rid the sector of the alien menace. They quickly fight past the remaining Elite and grunt defenders and make their way to the centre of the ship and plant the bomb. They fight desperately to return to the waiting Pelican. Can they make it in time…

The answer is…

NO!

With the HAVOK’s timer reaching zero it vaporizes every living thing in the local area. Leaving nothing but dust and echoes.

This was the final and most successful attack in the game, wiping out every last ship from local space. Leaving Reach secure till the next wave of Covenant arrive and hopefully giving the rest of the UNSC defence to gather and prepare.

But whats this?!? It seems like one lonely bomber wing has survived to tell the tale. This guy was lucky enough to have survived the HAVOK nuke but he has quite a trip to make his way back to Reach.

This scene reminds me of something but I can’t remember what…

Well as this was my first game I got great satisfaction from the result. We had a great game with some fun moments and look forward to the UNSCs revenge against the Covenant menace.

I hope you enjoyed this battle report and I look forward to doing more in the near future.

Alright guys! So we had another amazing night of gaming last night with loads of different games going on at the same time. As usual many photos to follow. Please enjoy.

First off we were lucky enough to have an introduction to Dropzone Commander for anyone who fancied it. Thanks to @James_Alex_B from @HawkWargames for coming down and showing this off as well as being kind enough to donate a rulebook plus plenty of the terrain used in the game for anyone who wants to play in the future.

Before everything kicked off of the night we had a tense game of Guildball between @NationofLee Fisherman and Luke’s Morticians, as is usually the case Shark is able to make it to the goal and score without much hassle.

For the first time we got some people playing Age of Sigmar at the club. It looks to me that the Tombkings force has their work cut out for them against those Sigmarites but they quickly get the upperhand when some fresh troops are resurrected to bring more pain.

Now we come to a very interesting game of Malifaux, a three-way battle. Seems like some Arcanists and Neverborn are having a bit of a scrap, at which time the Guild makes an ambush to bring these criminals to justice. Unfortunately, the Guild underestimated how many enemies they would be facing a take a nasty beating. They were able to make several arrests before retreating. Better to survive and fight another day.

Next we come to the intro table to the new game from @spartangames and 343 Industries Halo Fleet Battles. I was able to build and paint everything and read the rulebook in two days in preparation, and I was exhausted by the end of it but was happy to show it off to the club. Had some interest from a couple of players and hoping to show it off to others soon.

It seems like the Dropzone bug really bit last night as we had a full game going on at the back of the room. Seems like some big ships and even a gigantic walking tank are about to make a mess of each other.

Finally we had another epic battle from the world of Bolt Action. Something tells me that tank is going to make someone day really, really bad.

Thanks to the photograph skills of regular club member O Doză we can present to you a gallery of a random selection of 2d6 miniatures owned by the members of the 2d6 Lodge club. Many thanks to O Doză for bringing down his mini photography studio for the night!

OK, I realise that there are more than 2d6 miniatures below, but I meant miniatures from the 2d6 Lodge members, not roll 2d6 and that is how many miniatures you get to see! 😉

If you’ve got pictures of your minis that you use at the club you want to have uploaded to this blog, do get in touch!

Rainbow Warrior Space Marine, painted more than 25 years ago!

Elf Mage

Topless Orc Lady Assassin!

Lady Paladin with manga eyes. Miniature from Hasslefree Miniatures

A Demonette named Gen on a Chaos Altar. Figure and altar from Hasslefree Miniatures.

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!

Converted Elf for use in Dreadball

Judwan Dreadball Player from the brush of BT

The lovely Dreadball Ref, again from the talented brush of BT

Buzzcut, from the talented brush of BT

Dreadball Alpha Simian Conversion. Or is it a Jokaero? 🙂

A member of the “World’s Edge Widows” Bloodbowl Team from our Season 2 BB League.

A member of the “World’s Edge Widows” Bloodbowl Team from our Season 2 BB League.

A member of the “World’s Edge Widows” Bloodbowl Team from our Season 2 BB League.