I got Airbuccs on a bundle on Gamersgate and they coughed up a Steam key.

Still have yet to play it. Is it good?

Oh, and I owe you all an explanation as to why Sine Mora is crap.

First, what it does right. The graphics are great. All that spit and polish clearly won it undeservedly good reviews, but if you trust the reviews for that and then turn around and whine when they marked down Guwange and Akai Katana and about every other shump that wasn't Ikaruga, you aren't serious.

The bosses are also pretty cool. Decent variety and phases. Some dumb crap here and there but there's some joy to them.

The downsides to the game? Akira Yamaoka just phoned in the soundtrack. He beat his head on his keyboard a couple of times and called that the soundtrack. Pacing-wise, the levels are atrocious. A good shump never wastes your time and that is one of the few high points of a stagnant genre populated by some of the most insular shut-ins out there; gaps in the action only when absolutely necessary and there is constantly something interesting happening. Not so here. Sine Mora's levels have so much downtime and weak boring enemy segments that it is almost insulting, especially considering how intense the game can get when it gets going.

Jamestown had a brilliant difficulty curve, I still believe, with a smooth enough ramp that I think anyone could be guided to triumph on at least the hard setting where you could finally get to the heart of Mars. Sine Mora has none of that. The story mode is designed rather explicitly for casual players and the difficulty jump to Hard for Arcade mode is absolutely nuts. In Story on Challenging you can treat the enemies like Akira treated his keyboard and still come out on top just because of how much time/health you're given. On Hard it almost plays like a conventional one or two hit death shooter, except your time is ALL of your lives so you go pretty quick to continues.

Power-ups are RANDOM, COMPLETELY. I can see no mechanism by which the game seeks to give you power ups you need. And since your main gun is so weak until it gets powered up, you can be gimped by not getting those powers. These power-ups are extra lives, sub-weapon and time power refills. They are not small things.

By the way, that opening screen-sweep laser pattern on the first boss cannot be dodged unless you've seen it before. It's just a dick move. There are other dick move instakills throughout the game too, and again, this is in a game where you only have ONE life.

Sine Mora uses full analog control as opposed to on-off-slow movement of a traditional shump. This is not a good idea, as neat as it may sound. Sine Mora's boolets come out like a traditional boolet hell shump but the analog movement makes tap-dodging and streaming MUCH more difficult than they need to be, and just using a digital input device has you moving too fast with no slow button.

Scoring-wise, Sine Mora is a joke. Use any of your sub weapons or time powers and your multiplier resets. If you are playing for score, that's half the game just locked out to you. Espgaluda used ITS slowdown power pretty nicely to supplement the score system, as stupidly complicated as it was. See also, random power-ups.

In Arcade, any time power other than Reflect is a joke. You'll not see Reflect in story mode.

Whatever, everything else is nitpicks. The story is playable. There are some pleasant moments here and there. When the game throws you against a badass boss there is some joy to be had, but there is a tremendous library of better shumps that are consistently fun and better designed than Sine Mora on both XBLA and PC. Even for $3 I really think you can do better.

I really wish I had known about the Borderlands 2 keys being sold on newegg for $2 a few months ago. Definitely a great marketing tactic to offer these limited time Golden Keys, makes me want to buy the game just to have the best weapons. :(

I really wish I had known about the Borderlands 2 keys being sold on newegg for $2 a few months ago. Definitely a great marketing tactic to offer these limited time Golden Keys, makes me want to buy the game just to have the best weapons. :(

$2? What?

And the golden keys don't mean you'll have the best weapons. The game is random loot based. All the keys do is open a chest that by default will give you high rarity/power weapons set to your character's current level.

It's a nice bonus, but not necessary in the slightest. Unique weapons and other high rarity weapons that you'll come across naturally can be just as strong or stronger than what the keys give you.

And the golden keys don't mean you'll have the best weapons. The game is random loot based. All the keys do is open a chest that by default will give you high rarity/power weapons set to your character's current level.

It's a nice bonus, but not necessary in the slightest. Unique weapons and other high rarity weapons that you'll come across naturally can be just as strong or stronger than what the keys give you.

Yeah...you missed. Borderlands 2 keys on newegg went for 1.99. They were the amd or nvidia promos

First, what it does right. The graphics are great. All that spit and polish clearly won it undeservedly good reviews, but if you trust the reviews for that and then turn around and whine when they marked down Guwange and Akai Katana and about every other shump that wasn't Ikaruga, you aren't serious.

The bosses are also pretty cool. Decent variety and phases. Some dumb crap here and there but there's some joy to them.

The downsides to the game? Akira Yamaoka just phoned in the soundtrack. He beat his head on his keyboard a couple of times and called that the soundtrack. Pacing-wise, the levels are atrocious. A good shump never wastes your time and that is one of the few high points of a stagnant genre populated by some of the most insular shut-ins out there; gaps in the action only when absolutely necessary and there is constantly something interesting happening. Not so here. Sine Mora's levels have so much downtime and weak boring enemy segments that it is almost insulting, especially considering how intense the game can get when it gets going.

Jamestown had a brilliant difficulty curve, I still believe, with a smooth enough ramp that I think anyone could be guided to triumph on at least the hard setting where you could finally get to the heart of Mars. Sine Mora has none of that. The story mode is designed rather explicitly for casual players and the difficulty jump to Hard for Arcade mode is absolutely nuts. In Story on Challenging you can treat the enemies like Akira treated his keyboard and still come out on top just because of how much time/health you're given. On Hard it almost plays like a conventional one or two hit death shooter, except your time is ALL of your lives so you go pretty quick to continues.

Power-ups are RANDOM, COMPLETELY. I can see no mechanism by which the game seeks to give you power ups you need. And since your main gun is so weak until it gets powered up, you can be gimped by not getting those powers. These power-ups are extra lives, sub-weapon and time power refills. They are not small things.

By the way, that opening screen-sweep laser pattern on the first boss cannot be dodged unless you've seen it before. It's just a dick move. There are other dick move instakills throughout the game too, and again, this is in a game where you only have ONE life.

Sine Mora uses full analog control as opposed to on-off-slow movement of a traditional shump. This is not a good idea, as neat as it may sound. Sine Mora's boolets come out like a traditional boolet hell shump but the analog movement makes tap-dodging and streaming MUCH more difficult than they need to be, and just using a digital input device has you moving too fast with no slow button.

Scoring-wise, Sine Mora is a joke. Use any of your sub weapons or time powers and your multiplier resets. If you are playing for score, that's half the game just locked out to you. Espgaluda used ITS slowdown power pretty nicely to supplement the score system, as stupidly complicated as it was. See also, random power-ups.

In Arcade, any time power other than Reflect is a joke. You'll not see Reflect in story mode.

Whatever, everything else is nitpicks. The story is playable. There are some pleasant moments here and there. When the game throws you against a badass boss there is some joy to be had, but there is a tremendous library of better shumps that are consistently fun and better designed than Sine Mora on both XBLA and PC. Even for $3 I really think you can do better.

Just remember 8 Megabits = 1 MegaByte. I top out at around 2.4MBps (megabytes) which is 19.2Mbps (megabits). Right around what my home connection's max bandwidth is. Steam likes to show download speeds in MB (megabytes) and Internet connections are usually sold/measured in mb (megabits).

You don't realize how much you love Steam until you have to deal with bad things.

So I have a non Steam version of Far Cry 3 purchased from the UBI shop. So they send me a downloader kinda similar to Amazon but not because it's crap. So the thing finally downloads, and then it has to extract 13 files, then I have to install the game which takes over 10 mins. Next I have to register the game with uPlay because apparently they don't have a system to do this beforehand. So I think I am good, but no, I have to download a fucking 270 MB patch on top of the 20 minutes it took to install the game, and the 9 gigs of downloading. Why could they just give me the latest .exe in the download manager .

Yeah, that is just horrible. There is no excuse to it taking that many steps to play my game. Hell even Origin is better. Also I am grumpy because I wont be able to play my game tonight because of UBI's bad systems. Oh well.

Uplay is frelling horrible. I had to install it and sign up when I tried Driver: SF, for no apparent reason. It tried to take over everything, offering me functionality I had no use for. Wow, a store! Look, you can have friends on Uplay! And it runs all the time? Terrific!

I know UBISofts DRM has been discussed to death, but this was my first experience with it. I don't even care about DRM usually, I was just frustrated as a paying customer to have to use such an invasive and clunky program.

This is a huge day for us. As a small, fully-independent developer, being able to sell our game through Steam to a wide audience of gamers is a significant event for our business. Thanks so much to everybody who voted for us!

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I didn't have a problem with Binary Domain, but this problem with triggers working the camera sometimes happens with the older Assassin's Creed games also. There's some kind of config file that you put into a folder that fixes it for AC.

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