A long running series of JRPGs published by Atlus, almost all featuring unrelated stories and characters, but sharing common themes, chief among them being interaction with demons through fighting, diplomacy, control, and cooperation.

I just want Nocturne 2 with modern mechanics (such as no random encounters) but with Nocturne's amazing Press Turn system. I've always been okay with Persona's combat system, but Nocturne's is so much better. Strange Journey was no Nocturne since it didn't even have the Press Turn system.

edit: Also why does Atlus always spread their games on both handhelds? Can't we have games on both the Vita and 3DS instead of having Persona 3 Portable on the PSP and Devil Survivor on the DS?

This isn't taking anything away from P5. They loooove them balls (Persona money). I bet they have two persona teams, one just for coming up with new Persona marketing ideas "How about a set of Yosuke branded ceramic kitchen knives?"

Might as well wait for the next Playstation at this point. I'm glad that I have another game to buy for my 3DS someday! That somewhat kind of makes up for no Vita and Golden (actually, this is a new game, so maybe it's better).

@ckeats said:

What ever happend to that Persona for 3DS? I bet we'll never see that.

Yeah, I always thought they had specifically announced it would be a new Persona game. We didn't even see yet another port of a game. I guess plans changed.

@Vegetable_Side_Dish: Yeah, not only is the 3DS the smart platform to go with because of its popularity in Japan, but also because the PS2 assets won't look out of place compared to if they were used on something like the Vita.

Man, if SMT starts to outnumber Persona I am going to be...even more sarcastic. PRIORITIES, ATLUS, PRIORITIES (Also if anyone hasn't requested the Shin Megami Tensei 3DS page to be renamed to Shin Megami Tensei IV, I can't because I am posting from a ghetto Japanese computer that I might punch through the screen if I hit the kana button one more time)

I this is a Nocturne-styled SMT I really hope that they don't actually just reuse the PS2 assets again. I love Atlus, but I got pretty tired of the same old demon models by the end of the PS2 era. Not that I expect completely redesigned demons, since they are modeled after classic Kaneko designs, but there are definitely ways to make them fresh again.

Plus if they reused that lazy Amaterasu model from Nocturne again I'm going to be pissed.

Man, if SMT starts to outnumber Persona I am going to be...even more sarcastic. PRIORITIES, ATLUS, PRIORITIES (Also if anyone hasn't requested the Shin Megami Tensei 3DS page to be renamed to Shin Megami Tensei IV, I can't because I am posting from a ghetto Japanese computer that I might punch through the screen if I hit the kana button one more time)

Considering SMT has been around far longer than Persona the fact that it's not already outnumbering Persona is pretty strange.

After waiting years and years after Nocturne for SJ, this announcement almost seems too soon. I mean, don't get me wrong, I'm excited as all get out, but I guess I'll need to see some screens and new Kaneko art to be 100% froth.

As long as it is balls hard like Nocturne but doesn't have the incredibly dumb demon negotiation system, I will be on board. Oh wait. It will totally have the demon negotiation system. Because that's a SMT "thing". If we want to talk about one of the reasons why I haven't finished Nocturne yet, that is one of them. The other is that it's really hard and that kind of difficulty grinds on one after a while.

As long as it is balls hard like Nocturne but doesn't have the incredibly dumb demon negotiation system, I will be on board. Oh wait. It will totally have the demon negotiation system. Because that's a SMT "thing". If we want to talk about one of the reasons why I haven't finished Nocturne yet, that is one of them. The other is that it's really hard and that kind of difficulty grinds on one after a while.

really? It was dumb but past the first like... 5-6 hours? I didn't really care about demon negotiation THAT much. I used it, sure, but, that's not a really good reason to not play that game.

it's difficult and grindy at spots? yes, but the demon negotiation is not that annoying.

@Animasta: I just feel like it has no real purpose from a raw mechanical angle, kinda just throwing money and items at enemies and then hoping that they'll join you. Yeah, my distaste for it is more principle than practice, but it is pointless and should be discarded or made meaningful again.

Also, I should probably mention that Skyrim came out. That was another reason I stopped playing.

@Animasta: I just feel like it has no real purpose from a raw mechanical angle, kinda just throwing money and items at enemies and then hoping that they'll join you. Yeah, my distaste for it is more principle than practice, but it is pointless and should be discarded or made meaningful again.

Also, I should probably mention that Skyrim came out. That was another reason I stopped playing.

well if you wanted to play a worse game there are plenty out there...

go back to it; where'd you leave off? There's definitely a point where it drags' if you're doing the Amala stuff or I remember Yoyogi park being super annoying.