[Swordsmanship] Best 1 handed pvp swords weapon?

I'm working on crafting and imbuing a pvp suit for my pally. I just returned to UO a few months ago, so it's been years since I did any pvp (around the release of Age of Shadows). I know a lot has changed, and there are some new weapons.

I know the radiant scimitar varieties are great for pvm. Was just wondering what a good one-handed pvp sword is, so I can go ahead and start on the imbuing process for one. If it helps..

I'm over gm imbuing on one of my crafter's, and working towards LG with him, so I'll be able to make some pretty good stuff. My main question is what style of one-handed swords weapon you'd recommend.. but any opinions on magic qualities are more than welcome

Stratics Veteran

When looking for your PvP weapon, you want specials which do one of four things.
1. Stop them from healing. This could be bleed, infectious strike or mortal strike. Note: mortal strike can be countered by apples and infectious strike will be countered by cure potions.

2. Stop them from running away. This special is either paralyze blow or nerve strike (if you have bushido, you can use it). Note: a trapped box can counter paralyze blows.

3. Do a lot of burst damage. The best one here is armor ignore, but you get good bursts from nerve strike and crushing blow as well. Think about using a two handed weapon (ornate axe) for the burst damage.

4. Interrupting spells. This goes back to infectious strike, bleed and hit fireball.

When looking for your PvP weapon, you want specials which do one of four things.
1. Stop them from healing. This could be bleed, infectious strike or mortal strike. Note: mortal strike can be countered by apples and infectious strike will be countered by cure potions.

2. Stop them from running away. This special is either paralyze blow or nerve strike (if you have bushido, you can use it). Note: a trapped box can counter paralyze blows.

3. Do a lot of burst damage. The best one here is armor ignore, but you get good bursts from nerve strike and crushing blow as well. Think about using a two handed weapon (ornate axe) for the burst damage.

4. Interrupting spells. This goes back to infectious strike, bleed and hit fireball.

And a final note: I don't carry a dismount weapon, but you should (my swordsman is strictly RP-PvP, so nobody I fight is mounted. My archer or my ninja are my Fel-fighters).

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Ah, so are Bokuto paralyzes not broken by trap boxes?

Also, what advantage is there to using dismount weapons as opposed to bolas... just the fact that you're not disarmed? I tend to find myself running around slowly like an idiot, trying to get to the mounted players to dismount them.

Excellent, this is helping a lot, thanks. Also, as far as armor.. I know DCI is capped at 45%. Stratics says Reflect Physical Damage is capped at 105%. Is this correct.. and is it only the physical "element" of damage, or is it damage from any weapon? What about bows?

Excellent, this is helping a lot, thanks. Also, as far as armor.. I know DCI is capped at 45%. Stratics says Reflect Physical Damage is capped at 105%. Is this correct.. and is it only the physical "element" of damage, or is it damage from any weapon? What about bows?

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RPD reflects the item property % of the *physical* damage back, on every hit. Untested the effect over 100%. Untested against bows, but it *should* work.

Note: Direct damage does not count as physical damage, so AI, and Critical strikes aren't reflected.

As for the cap? Can't say, it might be a soft cap. 7 items with RPD *15%= 105%
... which doesn't account for items with over 15% RPD.

Stratics Veteran

When looking for your PvP weapon, you want specials which do one of four things.
1. Stop them from healing. This could be bleed, infectious strike or mortal strike. Note: mortal strike can be countered by apples and infectious strike will be countered by cure potions.

2. Stop them from running away. This special is either paralyze blow or nerve strike (if you have bushido, you can use it). Note: a trapped box can counter paralyze blows.

3. Do a lot of burst damage. The best one here is armor ignore, but you get good bursts from nerve strike and crushing blow as well. Think about using a two handed weapon (ornate axe) for the burst damage.

4. Interrupting spells. This goes back to infectious strike, bleed and hit fireball.

And a final note: I don't carry a dismount weapon, but you should (my swordsman is strictly RP-PvP, so nobody I fight is mounted. My archer or my ninja are my Fel-fighters).

Click to expand...

Great Post!

Though for the dismount weapon, i suggest carrying a bardiche. Its specials are paralyze and dismount. If you time it right u can para the target, dismount yourself then dismount them. Quite easy to do with a UOAssist macro.

Though for the dismount weapon, i suggest carrying a bardiche. Its specials are paralyze and dismount. If you time it right u can para the target, dismount yourself then dismount them. Quite easy to do with a UOAssist macro.

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What about the reverse? Can you dismount them, para them, then remount yourself?

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