Commissar variants?

Hi:

Just curious, as I am thinking way down the road of building a custom IG regiment that lives in the desert. Is it not kosher to make/customize a Commissar to fit with the army's theme? Seems all anyone ever uses are the "Generalissimo" models. Is there a fluff/rules reason for this, or is it possible to build/modify something to make one that fits in with the crowd? I've seen variant standard bearers, officers, vets, pretty much everything EXCEPT Commissars. What gives?

Mickey: "You're just making this up as you go along!"
The Doctor: "Yuuuup. But I do it brilliantly!"

Eh I say the hat is the only thing that you "must have" on a Commissar. Other then that makes him more apart of the group, but just as a tip you may want to keep his uniform to a minimum. Maybe put on a few medals but not to flashy, also you need to keep the air of ego/confidence.

If you do things right people wont be sure if you have done anything at all.

this FW set comes with a nifty peaked head, cut off the tallarn's head, insert cadians head, tara! (you'll have loads of extra gear now, so you can give some tallarn cadian helmets and such, making for a more diverse force)

if you are going forgeworld you could also get this kit: tallarn equipment, that way you can add some more details, or perhaps customize a new desert force by combining cadian GW plastics with the FW cadian upgrade and the tallarn equipment sprue.

this FW set comes with a nifty peaked head, cut off the tallarn's head, insert cadians head, tara! (you'll have loads of extra gear now, so you can give some tallarn cadian helmets and such, making for a more diverse force)

Oooh, that's a good idea. First peaked cap head I've seen all by itself like that. Would a head like that on another body be doable in, say, a grand tournament or something as a commissar? Not that I go to any, but I like to make it fit the rules.

Originally Posted by HeZu

if you are going forgeworld you could also get this kit: tallarn equipment, that way you can add some more details, or perhaps customize a new desert force by combining cadian GW plastics with the FW cadian upgrade and the tallarn equipment sprue.

Yeah, I've seen that kit, but I don't know if I'll be buying it. The plan, as you've guessed, is to fill out my infantry platoons with one box of Cadians and one box of Catachans. The tentative plan for now is to have 10 Cadians built "normally," with a "desert camo" paint scheme. The next 10 will be the same, except I plan to scrape off the Cadian helmets and use greenstuff to make turbans. Finally, I'll scrape/file down the Catachans' arms and heads, and use greenstuff to make Tallarn-esque models, then I'll mix 'em all together, to show more diversity.

How does that sound? Will the group suffer from the lack of uniformity or benefit?

Mickey: "You're just making this up as you go along!"
The Doctor: "Yuuuup. But I do it brilliantly!"

Yeah, I've seen that kit, but I don't know if I'll be buying it. The plan, as you've guessed, is to fill out my infantry platoons with one box of Cadians and one box of Catachans. The tentative plan for now is to have 10 Cadians built "normally," with a "desert camo" paint scheme. The next 10 will be the same, except I plan to scrape off the Cadian helmets and use greenstuff to make turbans. Finally, I'll scrape/file down the Catachans' arms and heads, and use greenstuff to make Tallarn-esque models, then I'll mix 'em all together, to show more diversity.

How does that sound? Will the group suffer from the lack of uniformity or benefit?

mh, i suggest you randomize it all, so making a few helmeted heads with catachan arms, a few normal marines with catachan heads. Make it so every trooper is modified in someway... that way it'll look more even and less like you just put your army and the army of your little brother on the table at the same time .