Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Titanium Golem (4/5, Reach due to Herald and Armor, 1W: ~ gains first strike ueot)
(U) Beast of Burden (16/17, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Titanium Golem (4/5, Reach due to Herald and Armor, 1W: ~ gains first strike ueot)
(U) Beast of Burden (21/22, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Titanium Golem (5/6, Reach due to Heraldm ctr, and Armor, 1W: ~ gains first strike ueot) *1 +1/+1 ctr*
(U) Beast of Burden (21/22, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Titanium Golem (5/6, Reach due to Heraldm ctr, and Armor, 1W: ~ gains first strike ueot) *1 +1/+1 ctr*
(U) Beast of Burden (21/22, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(S) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

(U) Titanium Golem (5/6, Reach due to Heraldm ctr, and Armor, 1W: ~ gains first strike ueot) *1 +1/+1 ctr*
(U) Beast of Burden (21/22, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(S) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

Graveyard:
RFG:

BigBlue: 19
Hand: 4
Library: 43
In Play:

(Ench) Shapeshifter's Marrow (At the beginning of each opponent's upkeep, they reveal the top card of their library. If it's a creature place it in their GY and ~ becomes a copy of it w/o this ability. Otherwise replace it on top of their library)

(U) Titanium Golem (5/6, Reach due to Herald, ctr, and Armor, 1W: ~ gains first strike ueot) *1 +1/+1 ctr*
(U) Beast of Burden (23/24, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(S) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

Graveyard:
RFG:

BigBlue: 19
Hand: 4
Library: 43
In Play:

(Ench) Shapeshifter's Marrow (At the beginning of each opponent's upkeep, they reveal the top card of their library. If it's a creature place it in their GY and ~ becomes a copy of it w/o this ability. Otherwise replace it on top of their library)

(U) Titanium Golem (6/7, Reach due to Herald, ctr, and Armor, 1W: ~ gains first strike ueot) *2 +1/+1 ctr*
(U) Beast of Burden (23/24, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(S) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

Graveyard:
RFG:

BigBlue: 19
Hand: 4
Library: 43
In Play:

(Ench) Shapeshifter's Marrow (At the beginning of each opponent's upkeep, they reveal the top card of their library. If it's a creature place it in their GY and ~ becomes a copy of it w/o this ability. Otherwise replace it on top of their library)

(U) Titanium Golem (6/7, Reach due to Herald, ctr, and Armor, 1W: ~ gains first strike ueot) *2 +1/+1 ctr*
(U) Beast of Burden (23/24, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(U) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )
(S) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

Graveyard:
RFG:

BigBlue: 19
Hand: 4
Library: 43
In Play:

(Ench) Shapeshifter's Marrow (At the beginning of each opponent's upkeep, they reveal the top card of their library. If it's a creature place it in their GY and ~ becomes a copy of it w/o this ability. Otherwise replace it on top of their library)

(U) Titanium Golem (6/7, Reach due to Herald, ctr, and Armor, 1W: ~ gains first strike ueot) *2 +1/+1 ctr*
(U) Beast of Burden (23/24, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(U) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )
(S) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

Graveyard:
RFG:

BigBlue: 19
Hand: 4
Library: 42
In Play:

(Ench) Shapeshifter's Marrow (At the beginning of each opponent's upkeep, they reveal the top card of their library. If it's a creature place it in their GY and ~ becomes a copy of it w/o this ability. Otherwise replace it on top of their library)

(U) Titanium Golem (6/7, Reach due to Herald, ctr, and Armor, 1W: ~ gains first strike ueot) *2 +1/+1 ctr*
(U) Beast of Burden (25/26, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)

Leyline of Lightning ( If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player. )
Sword of the Meek ( Equipped creature gets +1/+2. Equip 2
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.)

(U) Dwarven Pony (2/3 due to Meek, 1R, tap: Target Dwarf gains mountainwalk until end of turn.) ~Meeked~
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Lieutenant (1/2, 1R: Target Dwarf gets +1/+0 until end of turn.)
(U) Dwarven Driller (2/2, T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.)
(T) Bomb Squad (1/1, Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. )

Graveyard: Bomb Squad
RFG:

BigBlue: 19
Hand: 4
Library: 42
In Play:

(Ench) Shapeshifter's Marrow (At the beginning of each opponent's upkeep, they reveal the top card of their library. If it's a creature place it in their GY and ~ becomes a copy of it w/o this ability. Otherwise replace it on top of their library)

(U) Titanium Golem (6/7, Reach due to Herald, ctr, and Armor, 1W: ~ gains first strike ueot) *2 +1/+1 ctr*
(U) Beast of Burden (25/26, Reach due to Herald and Armor; ~'s power and toughness are equal to the # of creatures in play)
(U) Brass Herald (3/4, Reach due to itself and Armor, As ~ CIP, choose a creature type [Golem]. When ~ CIP, reveal the top 4 cards of my library. Put all creature cards of the chosen type revealed this way into my hand and the rest at the bottom of my library in any order. Creatures of the chosen type get +1/+1)