This may be the last release where I work on statics for a while. Or maybe not. Technically we have a bunch of extra objects that could be made. But I'd rather make the bare essentials and move on so the project doesn't stall on minor details.

Btw we got pretty close to 50 MB last release. We probably need to make the upload limit higher for the next one.

Have you considered hosting the project in Github or similar?
You probably wouldn't need to worry about the upload limit and yet you would be able to keep a history. It would also be particularly useful for the scripts, the packaging, etc.

As for history, scripts... Currently, OpenMW-CS is not ideal for team work. Merging files .omwaddon files while keeping OpenMW-Template.omwgame unmerged requires an extremely hack-ish method and gives some in-orderly results. I think it'll be more practical to keep the work in progress on Redmine.

I can see us moving more over to github once we can properly merge game files.

In hindsight I probably should have just kept it Balrum/Dink Smallwood style and gone with only 1 or 2 generic tree for the entire game. Anyway, a little late for that now. This is going to be the tree update. http://i.imgur.com/3pTzxPN.png

I've been making the stuff so far by myself. The reason behind that is achieving some consistency in how the game looks. If I were to import a small colorful bush from there, it would really stick out amidst the giant bulky dead trees. Of course, I won't rule out that in the future at some new area we'll get a more generic looking style where different assets from different mods and projects would fit together nicer.