Mission 1:-It didn't load the next mission, I got a 'Cannot find next mission' error.

Mission 2:-I got to the Grathax's prison and then... nothing. Door wouldn't open, I couldn't find a switch. Poked around in StarEdit to see what I was supposed to do: Your orders to Vail are for Player 6, while he's still under Player 5's control.

Mission 3:-I advise changing the victory condition to 'destroy all buildings'. I had to search the map for a single burrowed Zergling to finish. Slightly annoying.

-My first reaction on seeing Mr. Unknown drop in was 'ZOMG! It's The Oracle!". An interesting character though, and definatly not The Oracle. I am curious about the details of his origins and The Overmind's issues with him.

Mission 1:-It didn't load the next mission, I got a 'Cannot find next mission' error.

Think I fixed it. It was set to load mission2.scm, but mission2 became a scx later on. Thanks!

Thalraxal wrote:Mission 2:-I got to the Grathax's prison and then... nothing. Door wouldn't open, I couldn't find a switch. Poked around in StarEdit to see what I was supposed to do: Your orders to Vail are for Player 6, while he's still under Player 5's control.

This screwup is the result of many attempts to get Vail to walk right. I think I got it now (at least it worked last time for me).

Thalraxal wrote:Mission 3:-I advise changing the victory condition to 'destroy all buildings'. I had to search the map for a single burrowed Zergling to finish. Slightly annoying.

Did that. Had that initially, but then I wanted to make it more difficult since the mission really wasn't that hard. Oh well. Not the way to do it, I guess.

Thalraxal wrote:-My first reaction on seeing Mr. Unknown drop in was 'ZOMG! It's The Oracle!". An interesting character though, and definatly not The Oracle. I am curious about the details of his origins and The Overmind's issues with him.

Oh. Yeah, I was wondering for a second if people would think I'd be ripping off. I wasn't intending to create a second Oracle. I'll reveal more information about this character later. Iif people desire to know that is.

That was good! I hope that you will continue it, though...it really seems like the story has been cut. I'm curious about that...well, oracle-guy. I haven't found any bug that hasn't been listed already.

Revan wrote:That was good! I hope that you will continue it, though...it really seems like the story has been cut. I'm curious about that...well, oracle-guy. I haven't found any bug that hasn't been listed already.

Thanks! Yeah, the story _was_ cut due the fact that I didn't want this mini-campaign to be bigger than four maps (had to tie it up with a fifth), and because this mini-campaign was meant to be some sort of precursor, to 'set the stage' for things to come.

The bugs *should* be fixed by now. Lemme know if there's still something wrong. =)

It's very rare to see a distributed work with polish. Polish is a neat thing, let me explain.

It is fairly easy, with experience, to get a campaign to the 85% level in terms of presentation quality (layout, terrain, triggers working, sound quality) but pushing it up that extra 10-15% to the A/A+ level is very hard. I think you did it with this and you should feel proud of that.

**I believe it was more my problem than the map but I could not get Grathax down the stairs after I rescued it.

You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!

Thanks, man. Really appreciate it. I must say that it took me while to get this thing the way I wanted it (but god knows there's so many things I'd have done differently now...) and I am happy to receive this big a compliment from someone with a lot of experience crafting high quality material.

** The mission you're referring to you contains a lot of bugs like that. I play-tested it a few times, and I know it doesn't run smoothly but it...just runs... Grathax _should_ be able to walk down the stairs, I think. The whole 'prison upstairs' thing is something I'd leave out if I was making that map now.

Last edited by Legion on Mon Mar 17, 2008 1:56 pm, edited 1 time in total.

So, the contest ends in a few days. I just wanted to mention that I enjoyed making this little thing, and from what I've seen, there's a lot of great things still coming in the next few days. I'm really excited about some things, and I have a pretty clear idea about who I think should win. I think that ultimately, the fact that some many people are still producing quality material for this 10 year old game counts.

As for me, I'm working on a continuance of the Dark Swarm campaign, which will obviously not be part of the competition and will be released when it's done.

I appreciate the help and feedback I got from people on this board (as the King of Bugs, I really RELY on testers). Thanks to Lavarinth for this Starcraft revival, and thanks to Starcraft's unimaginably large fanbase for tagging along.

Well I havent played the whole campaign yet, but I did get a far part into it, and the best part I enjoyed besides the sweet gameplay, and story you had, but the voices they were really top notched. Great job!

Just finished playing. Liked it, especially the voicing. The campaign did feel quite refreshing (e.g. the end of the 1st Mission and the arrival of Ghosts - a very nice touch), but I found some parts of the storyline slightly odd: I always thought the Zerg are the most cruel beings out there, which is why the phrase "friends" in the epilogue sounded a bit out of place (as well as the assumption that the Cerebrate could care for his minions). And also it seemed weird that instead of simply killing the Cerebrate the Overmind would leave him behind.

In the 4th Mission at the end of the second Data Disc transmission there is a typo: "I wish he we hadn't tried to open that door at all..."