"While you were out and about gathering magical knowledge, you came across something rather disturbing - a blood-stained, ripped page from another Thaumaturge’s Thaumonomicon. From your understanding, it gives an ideal for a darker side of magic...

The darkness intrigues you, even though it ensues a dangerous path. But what have you got to lose? The thought of an adventure into the unknown excites you!

The page is still rendered unclear, you could only make out bits and pieces... But one day, you will decipher this page and have a newfound mastery...one day!"

- Thaumonomicon: A disturbing find

Tainted Magic is an addon to Thaumcraft 4 which focuses on the dark side of Thaumcraft. Tainted Magic adds lots of useful items and gear for both early and endgame Thaumaturges. This addon also brings something others do not... a great endgame set of gear and foci, which sets new goals for even the most experienced Thaumaturges.

The main goal of Tainted Magic is to put use to the warp you gain, as well as to make it worthwhile to visit The Tainted Lands.

Suggestion: A torch that blocks mob spawns within the same radius as a normal torch produces light but does not produce light and instead gives Night Vision to people within that radius?

This would be good for Ore Berry Bush rooms and if you wanted to make a pitch black base as well. I was saving this idea for my own Thaumcraft Addon (I have not released anything or said anything about it until now) but the sooner it can be done the better since I've been very busy and your mod is about the same kind of mod as what mine is going to be.

I looked at your mod in a creative world, and I don't think it's my kind of mod, sorry. It has a few perks (I love the Eldritch focus), but some things about the mod like the new wand caps and rod just put me off. The amount of monologue passages at the end of entries was pretty high too, which is fine when done sparingly. Finally, as an actual issue, in one of the entries (don't have it installed anymore to check), you misspelt "shall" as "shall".

Suggestion: A torch that blocks mob spawns within the same radius as a normal torch produces light but does not produce light and instead gives Night Vision to people within that radius?

This would be good for Ore Berry Bush rooms and if you wanted to make a pitch black base as well. I was saving this idea for my own Thaumcraft Addon (I have not released anything or said anything about it until now) but the sooner it can be done the better since I've been very busy and your mod is about the same kind of mod as what mine is going to be.

As a side note, Love the mod; Good job.

Ill think about it, I think it would go with the mod because it would be a shadow torch or something.

I looked at your mod in a creative world, and I don't think it's my kind of mod, sorry. It has a few perks (I love the Eldritch focus), but some things about the mod like the new wand caps and rod just put me off. The amount of monologue passages at the end of entries was pretty high too, which is fine when done sparingly. Finally, as an actual issue, in one of the entries (don't have it installed anymore to check), you misspelt "shall" as "shall".

Thanks for the input. I will try to lower the amount of monologue passages, just the whole thing is going to - in the future lead up to a sort of storyline. (thats why there can be monologue stuff at the end of entries) but just wondering, how do the wand caps and rods put you off?

Thanks for the input. I will try to lower the amount of monologue passages, just the whole thing is going to - in the future lead up to a sort of storyline. (thats why there can be monologue stuff at the end of entries) but just wondering, how do the wand caps and rods put you off?

I'm honestly not too sure. I wish I could come up with a more constructive reason then that.