Atualizações do Albion Online

Lancelot

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Galahad Update / Version 1.0.318 / REV 78414 / 13 March 2017

Director's Notes

Galahad is here - a major milestone towards the release of Albion Online on July 17, 2017.

The release of Galahad is accompanied with a reset of the game databases (wipe) - a necessary step to test all the exciting changes introduced with Galahad and to give us detailed data about the game's performance in preparation for launch.

The team worked very hard on Galahad, and on behalf of all of us, I wish you a lot of fun playing it!

We are now turning our attention to getting the game ready for launch. For us, this means improving the beginner experience, finishing the UI rework and improving the inventory & rights management situation of Guilds.

It also means going through all the data collected during this last test phase, fixing bugs and improving balancing and performance wherever we can. If you want to support us in this task, we invite you to leave feedback in the feedback forum and report any bugs you find using the /bug command ingame.

Best of luck for all your endeavours in this last phase of Albion Beta Testing!

Robin Henkys - Game Director

Legendary Founders are able to explore Galahad on March 13 (12:00 UTC), Epic Founders on March 14 (12:00 UTC) and Veteran Founders on March 15 (12:00 UTC).

NEW FEATURES AND CONTENT

NEW WORLD: OUTLANDS

The new Outlands are designed around different hubs (high-end, mid and low), encouraging guilds of the same strength to settle close to each other.

NEW WORLD: ROYAL CONTINENT

The two Royal Isles have been replaced with one big Royal Continent. The Royal Continent is shaped like a pie chart, with each slice being a biome with its own city. At the center, where all biomes meet and deep in the red zones, lies the central city Caerleon.

WORLD MAP AND UNDERGROUND PASSAGES

The visuals have been greatly improved and the new world map also has various zoom settings so it is easier to read relevant information. On top of that, the world of Albion now features landmarks such as mountains and ravines that will make it impossible to travel certain routes. Unless you find a underground passage!

BIOME CITIES

Now each city has their own unique layout and look, reflecting their surrounding biome. Aside from five biome cities, there is also a unique center city in the middle of the Royal Continent.

EXPEDITIONS

Expeditions are relatively short PvE missions that are perfect when you have no time to venture in the open world!
Talk to the Expedition Master in your local city, pick the size (solo/group) and Tier of your choice and start your adventure!

GUARDIANS

Guardians are massive world bosses that protect Tier 6 resource hotspots. Each biome has its own unique guardian, from a snow-white Mammoth to a colossal Rock Giant.

MOB CAMPS AND RANDOM CAMPS

Mob camps are no longer accompanied by large dungeons. Instead, they have smaller and more straightforward dungeons with a boss at the end. Large dungeons have been reworked to become less linear and can be found in the open world, without a mob camp to protect it.
When exploring the open world, you can also run into random camps. These are small groups of mobs that come in different rarities and difficulties.

HOME BASES

Home bases are maps entirely dedicated to a specific faction. These regions are the ultimate PvE grind spot, offering content for single players, small groups and even raid parties.

ALTARS

Throughout the world you might run into ruins of what used to be mighty altars. They are now haunted by Spectres, vicious spirits that carry valuable essences.

ENCHANTING

Runes, Souls and Relics can now be used to add enchantment levels to equipment, which increases item power.

GATHERER GEAR

Gatherers can now unlock gatherer gear through the Destiny Board. Each resource has its own set of equipment, consisting out of armor, helmet, shoes and a backpack (cape slot). Each item is available from Tier 4 to Tier 8 and completely unique per resource type.

DESTINY BOARD CHANGES

The Destiny Board has undergone several changes:

A new PvE track has been added, which unlock expeditions and bonus damage against mobs.

Starting from Tier 4, Mastery Levels per node go up until level 100.

Learning Points can now only be used after fulfilling the fame threshold.

Spells can now be unlocked through the Destiny Board.

NEW USER INTERFACE DESIGN

The User Interface has been revamped and redesigned!
Not only has it gotten a sleek new look, giving Albion Online the modern look it deserves, but it has been optimized to work better on all platforms.

We will continue to add features and improvements to the User Interface throughout the Beta.