You have three lives and for each live you have a couple of Health Points… So, it should not be that difficult….

Please enjoy

History

In 2006 I was working on some projects, which required certain abilities you often see in tile engines. And, next to the fact, that I thought that programming would be really cool in ActionScript, I decided to go for it and programmed an event driven tile engine. After that, the tile engine was reused in couple of other projects and more and more refined.

As the spring of 2007 came, I really wanted to try and see, whether this tile engine would be enough to actually program a game with it. And one or two weeks later I had this small, but playable small demo game finished. Actually one the most difficult parts of it, was the control. Even at this stage, the control is quite bad, sorry about that.

Also, moving on moving platforms and certain other subtle details, were kind of fun to figure out. I guess I will make a blog out of this…