Thanks for listening to Rolling for Change. We have some great new content coming for you in the next few months. In this episode of Rolling for Change, Brian and Woody discuss how conflict plays a role in our game experiences and how we respond to that conflict. This will likely be one of many discussions about conflict, but its a start. Please let us know any areas of conflict you would like us to address in the future. Contact us gamers@rollingforchange.com or at our twitter feed @rollforchange.

Coming home after Pax Unplugged was not a let down. I felt my soul battery recharge while we were there. So by the time I got to sit down with Josue and Brian again, I was still giddy and excited about our experience. So this is the episode in which we, your humble hosts geek out about Pax Unplugged. About 3/4 of the way through, you will notice the absence of Josue...he had to go so we carried on.

Anyway, enjoy this episode and let us know your thoughts, especially if you also came from Pax Unplugged with an experience to share.

Back in November Brian, Josue and myself were able to present at the inaugural Pax Unplugged. We went to talk about the podcast and our vision for developing awareness of the way gaming is impacting us. We did not expect to have such an amazing audience or to discover stories of how games have impacted others. I believe what we are offering here in this episode is very special because the people that spoke to us from the audience were just amazing people, presenting their stories and allowing themselves to be vulnerable with us. I called it a church service because it really started to feel as if they were all coming to the pulpit to testify. It was a truly amazing experience for each of us and I am very happy to present it to you here.

We have had some hiccups, but we are still dedicated to getting this information out and to keeping the podcast running. We will have another one for you very soon.

This is our second episode from Pax unplugged and this one is about smacktalking and metagaming. This one was a lot of fun to work on and I think you guys will enjoy the ride as well. We also talk about Twilight Imperium a lot, so be prepared for that.

We have more episodes coming up for you soon, including our live podcast at Pax Unplugged.

We are always looking for feedback, and ideas about the show. Particularly we want to know what topics you would like for us to discuss. We are also looking for people with gaming stories and interviewees- so please reach out to us. You can do this by mailing gamers@rollingforchange.com

In this first podcast from Pax Unplugged 2017, I spent some time walking around the convention and talking with game designers that caught my attention. One of the many goals of our podcast is to expose the games that bring us so much happiness, or in this case will be in the near future. As this is my first such walk around, please forgive the sound issues. I was pleased with how well the interviews stood out against the loud background of people at the convention. I was not pleased with the pops and sometimes unevenness in the sound. Despite that, I feel these interviews are worth your attention and I hope they will bring you a little bit of the flavor of the con.

In the next episode, Josue, Brian and myself are together live for the first time. We will be discussing a bit about Pax Unplugged and then we will get into talk about smack talk, and meta gaming. Stay tuned.

Due to circumstances beyond my control, I flew solo this episode. So things are a little shorter than the usual show, but I wanted to develop some consistency in the podcasting so I went on anyway. In this episode I discuss a couple of games and a couple of newsworthy topics. I bumble my way through a little, but the information may be worth while to you and I will provide show notes as soon as possible so that you can check out the items I am discussing.

Don't forget to stop by and see us at Pax Unplugged. Its a panel, but if you want to come by and say hello we would love to meet you. If you want to spend some time with us in a game, just write us gamers@rollingforchange.com

Until next time, you know where your dice are, so keep on rolling for change!

That was a long time between episodes. Nevertheless, we have a new episode for you finally. This time around we are talking to Peter Petrusha, the maker of the Dreamchaser RPG. I think you guys are going to really enjoy the potential that this game offers. We also discuss Shoptalk, a therapuetic game for helping kids who are dealing with cancer.Â

I know, I know, its been years since we last uploaded a new show. I apologize but I feel as if this one was worth the wait. We have an interview here with fellow gamer and therapist Autumn Hahn. I found Autumn on the BGG group talking about therapy and board games. That was all I needed to know that I wanted to know more about her and her practice. In this episode we discuss the role of gaming in therapy, trauma interventions, and Autumn's board game designs. I think you will enjoy the show, and we all appreciate your taking time out to listen to us.

This is a short survey about the Geek Therapy Network and Rolling for Change.

Now, this episode is an interview with Ward Batty. Ward is the creator of 3 great Atlanta conventions that provide our little community here in Georgia with an epic level of gaming. He is here with us today to talk about his interest in games, the world of conventioning, and the community that we as gamers exist within. I am excited to host this interview and I hope you will all enjoy it as well.