NAME

SYNOPSIS

DESCRIPTION

The providence code displays an eye, shrouded in glory, set upon the
base of a pyramid.

OPTIONS

providence accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-install
Install a private colormap for the window.
-eye Draw an eye/$.
-visualvisual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
-wireframe
Render in wireframe (with hidden line removal) instead of as
textured solids.
-fps Display a running tally of how many frames per second are being
rendered. In conjunction with -delay0, this can be a useful
benchmark of your GL performance.

ENVIRONMENT

DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.