Would Mono-games Be Better Than Multi-games?

Date: 04-28-2008

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KeyWord: freelancer, wow, aoc, warhammer

Summary:Modern MMORPGs are huge beasts that allow for a large variety of gameplay modes. You can PvE solo, in small groups, or in raid groups. Or you can PvP solo, in pseudo-solo automated groups, in small arena teams, or in huge guild versus guild battles.

Modern MMORPGs are huge beasts that allow for a large variety of gameplay
modes. You can PvE solo, in small groups, or in raid groups. Or you can PvP
solo, in pseudo-solo automated groups, in small arena teams, or in huge guild
versus guild battles. The advantage of offering so many different ways to play
are obvious, players can choose what to do depending on their mood and how much
time they have available. But on the other hand the various game modes cause
problems for each other. Especially class balance seems to be difficult: some
classes are good soloing but not so desirable in a group, others are the other
way round. Class abilities get nerfed to achieve balance in PvP, although that
ability might have been perfectly balanced for PvE, and is now underpowered.
Abilities and item stats like aggro management end up being useless in solo and
PvP play. Gear progression from PvE doesn#DY#t mix very well with PvP, which is
supposed to be more skill-based. Meanwhile making all these huge games becomes
increasingly expensive. So why not make games that only have one of these
parts?

When Age of
Conan and Warhammer Online were announced, it appeared as if these games
were mainly about PvP. But either that was just a marketing trick to
differentiate these games from WoW, whose PvP isn#DY#t its strongest point, or the
developers changed their minds: From all what I hear both AoC and WAR will have
extensive PvE parts. And I wonder why that has to be that way. Why not make a
pure PvP game, without levels and gear progression, where the classes are
perfectly balanced for PvP without having to take PvE into account? Why not make
pure PvE games, like Everquest was? Why not make a game that is all about raids,
where there are no levels, and nobody is forced to solo 70 levels just so that
he can join his friends in a raid? And why not make a game where you only solo
until the level cap, without tacking a raid game onto the end?

I#DY#m not saying that any of these mono-games, focused on only one of the
aspects of MMORPGs, would sell as well as World of Warcraft. But it would certainly be easier to make a
good mono-game than making a game with many parts, all of which have to be good.
Mono-games would be cheaper to make, and even with a smaller subscription base
could be perfectly profitable and viable.