Since the penalty is barely noticeable I think the gain would be equally barely noticeable if any...

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Good question. Seems testable... level flight, note speed, then drop all ordnance and see if speed changes.

This needs to be done with more care than is obvious because it takes awhile to reach stable, max speed. On the whole such drag is negligible here. I suggest best to drop concern about it.

With real aircraft the launchers and racks do have a noticible drag penalty after ordnance release. Mostly form drag with some induced drag as the weight causes a very minor increase in angle of attack at a given speed and g load. The drag is enough on some real fighters that provision is made to jettison the launchers when in dire straits. I did it once in 15 years.

His question, to clarify it for you, since you don't quite comprehend... is as follows.

After you have used a full load of ordnance... do you still suffer the airspeed penalties until the reload has completed.

Now most of us know WG well enough to assume that the answer is yes... the game isn't programmed to notice the difference between full load vs half load vs empty load.

If you happen to know differently, now that the OP's question has been spelled out for you, I invite you to provide correct information regarding the matter.

I apologize I may not have been clear enough, please allow me to explain.Yes. When you apply bombs or rockets in the hangar you will see the hit to the stats on your plane while in your hangar. This does not change when you are in game after dropping bombs or using rockets. The stat change is constant until the are unequipped from the aircraft.

I apologize I may not have been clear enough, please allow me to explain.Yes. When you apply bombs or rockets in the hangar you will see the hit to the stats on your plane while in your hangar. This does not change when you are in game after dropping bombs or using rockets. The stat change is constant until the are unequipped from the aircraft.

I apologize I may not have been clear enough, please allow me to explain.Yes. When you apply bombs or rockets in the hangar you will see the hit to the stats on your plane while in your hangar. This does not change when you are in game after dropping bombs or using rockets. The stat change is constant until the are unequipped from the aircraft.

IMHO I would like to see this return to the previous flight model when performance was updated in real time... not having it update in game removes a key strategic aspect of flying planes with ordnances.

IMHO I would like to see this return to the previous flight model when performance was updated in real time... not having it update in game removes a key strategic aspect of flying planes with ordinances.

In the old version with no respawns going in for ground attack early/dumping ordnance for better aerial performance gives a bit of extra depth.

In the new version with respawns & aiming for a more simple gameplay having a fixed impact life easier for us non-sim people.

Trivializing a basic concept such as load out for flight dynamics is a mistake. Being non-sim person has nothing to do with it. In CoD, or CSGO, the weapon in your hand slows your running and jump height.... sheathing it gives you your natural advantage of top speed and/or jumping... why should flight be any different? In fact, it's a small piece of reality that with out it, turns the game into a cartoon, and frightfully remedial.

This is not a "sim" - not even close - neither was 1.9 or previous versions. There is no realistic inertia model; altitude compression is bascially non-existent and oversimplified; critical speeds do not result in damaged aircraft; no true damage model or flight control suppression upon damage; no weather model; ammo is unlimited; aim is randomized and not true to sight; no navigation model; you don't even take off or land... no JTAC assignments for ground attacks; no IFF for air to air -- if you want to see a basic sim, check out DCS world.... this game has never been a "sim"; but at that, it should not be the 1995 version of X-wing fighter, either.

Small characteristics of load out are necessary to bring a small modicum of realism to the strategy of dog fighting, even for this arcade game.

I think it's simply forcing players to make choices when setting up a plane. Choice in upgrades, crew slill, and setup can all align to provide an advantage if you play your cards right. Part of the meta game, not laziness at all

I think it's simply forcing players to make choices when setting up a plane. Choice in upgrades, crew slill, and setup can all align to provide an advantage if you play your cards right. Part of the meta game, not laziness at all

There is a certain strategic element that is lost for multi-role fighters that is lost when they lose their dynamic after dropping ordnance... they are called "multi-role" for a reason.