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Viewscreen cameras order

I'm working on a small, quest-like map right now. The map relies heavily on reading messages from the veiwscreens, which have like 5 or more cameras linked to a single screen. Each wall of text needs to be viewed in the exact order; it seems like it's a hard thing to do.
I tried to create the cameras in the right order, and then did it in the opposite order. None of it helps - the cameras work in random order.
So...how to make the cameras work in the order you want it to?

That's weird, I would have assumed it was the lotag order, not the sprite number order. That is indeed very random. You should probably not worry about the order until everything else in the map is finished, then delete the replace the cameras one more time.

The player spawns and cameras are sorted by the higher sprite ID. The old Build editor randomized the sprite IDs when the maps were saved, so you had very limited control over it. Mapster32 however has the newest sprites with the higher ID, so you get the newer sprites being the first on the list.

I recommend that when you finish the map you replace all the sprites you want to have in a specific order. Remember that copying/deleting sectors can mess with this.

I remember it quite differently. In my Fury161r map I had three cameras. Each time I have saved a map in Build, the order was different. So I have been saving and re-saving until the desired order was achieved. True story.