Start situation: Characters have rested after their mission in africa, and follow news about recent fusion of two mega corporations, Kenta cyber dynamics and Chimera biotechnics. Conversation in the office's lounge gets heated, and Agnes, Tony and a third employee get out on the street for a cigarette.

Shaper & Maker roleplaying game session logs contain lots of photos about custom miniatures & terrains, info about those, some times game rules and of course, story itself. This is about Savage Worlds campaign that started a few sessions ago.

I've been very busy lately, and even now I haven't been able to read Beasts of the Dominions completely, even if I got it... at least three months ago I believe? But I've read most of it and thought of giving a reviewish of it. To be honest, when reading the book's description when it kicked off at IndieGoGo I wasn't fully convinced if it would have enough substance to the cost. But I've learned to trust the quality of stuff written by Umberto Pignatelli and jumped in, and I'm happy I did so.

Savage worlds is a great system that translates action descriptions easily into mechanics, but sometimes you just need a bit help when thinking what you want to do, or a cheat to see how to do it. For this purpose, I give you Savage Tactics, a sheet resembling Combat Survival guide, but from a different point of view - concentrating on character strengths.

My cyberpunk campaign finally started! The start wasn't as well as I hoped, as only two of the six players could make it to the session. Nevertheless, the session was fun and lethalness of the system was well seen. The system wasn't as fast as I has hoped, although I think it will get faster as I and the players will get more into it and the gaming mentality.

I've been posting session logs for my cyberpunk campaign for quite a while but so far I haven't had any structural element to tie them together - this post introduces the player characters and ties the posts together.

This writing was made to demonstrate how Savage Worlds Mass Combat rules can be used to simulate conflict between two capital starships. In this example, a Rebel Mon Calamari cruiser comes out of hyperspace, along with an YT-1300 freighter (Millenium Falcon -model) and a troop transport. They are about to drive away or destroy the Imperial Star Destroyer blockading the planet.

These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.

This tool is meant for inspiration in character creation, both pc's and npc's. You easily choose the 'safe' options' unless you are presented suggestions, which may get your imagination running and give birth to a refreshingly different character. So if you want inspiration for a new character