If I move commander to Stug IIIG, will moved Hetzer commander retain 6th sense (possibly dormant 'till retrained to 100%)?

Skills and perks will work at the level they were trained to before you moved him to the StuG but you won't gain any additional skills/perks xp until the main qualification is back to 100%.

jeffz2018, on 05 February 2018 - 10:31 PM, said:

If I move him back to Hetzer, will he still have 6th sense and training 100% as before?

His sixth sense will still be there but if you've retrained him for the StuG, putting him back in the Hetzer will be treated as untrained crew, i.e. the main qualification will drop to 80%, assuming it's at 100% for the StuG.

Sixth sense. Something people, mainly meds & lights depend on. The main advantage of being a med or light over a TD & heavy, is a science fictional skill to know when the enemy can see you. But also defend aggressively proximity detection. By claiming, not having it would be unrealistic!

is a science fictional skill to know when the enemy can see you. But also defend aggressively proximity detection. By claiming, not having it would be unrealistic!

In real life it is called intuition, born of experience, of knowing things like ambush points in the landscape or by studying a map. It has as little to do with science fiction as telling an angler they can't possibly know where the fish are because they can't be seen under the water.

Sixth sense. Something people, mainly meds & lights depend on. The main advantage of being a med or light over a TD & heavy, is a science fictional skill to know when the enemy can see you. But also defend aggressively proximity detection. By claiming, not having it would be unrealistic!