Yeah those two mobs are good - though I think it does not have to be restricted by the animation. Using hole in the ground maptiles anything could pop-up in there. I have a reference loosely based on Monty Python and the Holy Grail in mind atm or Sam & Max's Wak-a-Rat.

Also there will be an homage to Doom 2 - not gonna spoil this one.

I managed a half decent animation for the merry-go-around. It will will be one big boss with its "heart" in the middle and the various rides being its extremities, which you have to kill first - or something along those lines anyway.

Also, I created an avatar for a drowning person using hybrids of a beggar sprite and a waterfall sprite. That will be for the pirate themed stuff, e.g. walking the plank.

I will work on the map for the next week at least while my family is on a trip . However, I need help with monster designs, especially stats. Or I can just place some random hardcoded monsters and call it a day. But I think some unique monster designs are more fun and offer new possibilities.

If you think you can help me please contact via pm or post below.

Here is an example of what unique creatures are possible with a bit of hacking. The Bloody Snowman: The image quality sure is ugly.

Of course that does not mean I will finish this map, but maybe we get there in time.

Those are nice.Unless Max adds any new creatures sprites I have to take what is already in game and hack those monster codes to combine any monster with another monster or an item. Here are more examples of hacked monster avatars that are possible with the current game data.

What I need is:HP, Intel, Mana, ArmorClass, THAC0, Damage Dice, Damage Sides (xdy), MR, Speed, Sight, Moral, Treassure, XPSpells, Special Attacks (both do not have to be hardcoded, if you have ideas for new stuff I can try and implement those with LUA)

i want to, my creativity is working. I just haven't came up with anything yet.

I'll be working on this as well as the tedious task of working on the tiles too, getting rid of a lot of the extra black that's not needed and just cleaning up. it annoys me. but by doing that, i'm getting up close and personal with all of the creatures and shiz. so maybe i'll have a better idea. haha

I decided to take the simple route. Instead of creating new monsters with new stats etc. I am using stock mobs and use different avatars if needed and maybe change spells. That way it is easier to implement heroic/epic versions of the map. I have the feeling the way I did epic/heroic mobs in ToLS is broken in some rare cases.

While I am still not able to figure out how to make a good "house of horrors" with maped and lua, other parts of the map evolve into something ... well different - I would even dare to say I boldly go where no man has gone before with maped... for the better or worse that has to be seen.It is flawed and it is totally out of tone with the rest of the map - well my mood, style and preference changed the last couple of years since I started the map, so what do you expect XDI am sorry it takes so long and still won't be finished anytime soon, though I started to simplify things or started to drop ideas. From time to time new ideas rise from my chaotic, which I just have to implement into the map.