Mirage - Post-launch Status Update

Mirage has now been officially launched for exactly one week! We hope you all are having as much fun experimenting with our insane combat system and plumbing the depths of its strange fantasy world as we had building it all.

We’re planning to do some fun community stuff soon to celebrate the launch, and should have some news in the near future about a significant content update patch, as well as what we’re looking to do to improve player population.

We’re celebrating launch this Friday with a “Play with the Devs” night starting at 5:30pm ET / 2:30pm PST. Please join us then!

What’s being done to improve server population?

We are currently working with Steam on what is essentially a “relaunch” event for Mirage - there will be updates on this within a week’s time, at the very latest.

We’re aware of lower-than-expected player numbers and we are working on solutions to help improve the player experience. Currently we are seeing that players jumping on during off-peak hours can find it hard to find well-populated servers.

Launch day saw technical issues that unfortunately led to a poor start for Mirage’s launch week player population. We know that since then, concurrent player count has suffered and has occasionally been an obstacle to experiencing Mirage as it’s meant to be played. In the short term we want to encourage the community and players to continue to enjoy the game and leave a review on the Mirage Steam store page in advance of our “relaunch” event.

Who made Mirage?

In our focus to get the game launched, we didn’t yet take the chance to properly say THANKS to the Mirage community, from our development team.

Our team of 27 (not all pictured) worked their asses off for the last 3 years on Mirage. At the start of the project, our team was just 17 people.

(p.s. If you’d like to send a personal note to the team, feel free to Tweet @TornBanner or send an email to contact[at]tornbanner[dot]com. We read every word.)

Whether you pre-ordered Mirage, picked it up on launch day or have wishlisted it and plan to buy it another day - we’d like to extend a sincere thank-you for supporting independent game development.

We also need to thank our loyal Alpha testers who have been a huge part of Mirage’s development process. We’ve had a dedicated group of testers involved in Mirage’s development since May of 2016, barely two months after the game was first announced. Since then we’ve met equally awesome Beta testers who have helped move the game along to fruition.

What’s coming post-launch?

Any game we release, we want to put 100% of our efforts into. We’re committed to supporting Mirage post-launch; on the immediate horizon, expect a significant content update this summer. We’re also hard at work on addressing some launch day known issues.

Patch 2 planned for approximately mid June, with more fixes planned as well as new language localization

Content Update 1 is planned for late July, feat. brand new character abilities and new maps alongside Patch 3

Where can I leave my thoughts about Mirage?

We believe that player feedback is crucial for our studio. As we continue post-launch support on Mirage, and eventually move onto our next studio project, we’re more keen than ever to hear from our players - past and present.

We believe that player feedback is crucial for our studio. As we continue post-launch support on Mirage, and eventually move onto our next studio project, we’re more keen than ever to hear from our players - past and present.

Please leave us your feedback here in the forums. ]

The very idea you plaster a picture of the developers seemingly to play further on
players views who felt they had been ripped off is laughable. Are you actually saying
out of all those people nobody said wait a sec, this is a tepid idea at best and won’t
actually appeal to anybody or it’s not a good idea ?

You constantly lie and mislead the community while pandering to non Euro times.
ie planning events that don’t actually start in the uk until after 11pm… Why not go
that extra mile and actually consider that before shunning the euro players with such
awkward timezones. You could have started this even at 2pm your time thus making
it an even Euro players could have taken part in without having to sit up until 3 am
like vampires just on the off chance they get to meet a developer who doesn’t give
a shit.

At least your not on one of these types of video thew.
That would be the nail in the box on this.
I might add I even know what your next project exactly but lips sealed tight.https://www.youtube.com/watch?v=XwWKgqCSMjU