MOOD is a visual development studio based in Denmark, Copenhagen co-founded by Rasmus Berggreen. The studio is known for the talent it houses, with the likes of Jan Ditlev, Titus Lunter, and Suzanne Helmigh. The team at MOOD strive...

Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games, so there’s a good chance we’ll be seeing his ideas come to life in the near future. Of course, this...

Christopher Schiefer is a young Concept Artist, currently living in Chemnitz, Germany. Surprisingly, Christopher first discovered digital whilst he was working his old job way back in 2012. “I was working as a Graphics Programmer and a Technical Artist...

We are currently experimenting with Radio Vox Groovy—our very own Internet radio. The programme is only available in the Slovak language, and it’s going to have to stay that way until we find more native English speakers who can read our articles aloud. However, we are very confident about launching an English version of these shows soon.

For the time being, please enjoy the wide variety of musical genres we play on our station. With 70’s rock, game soundtracks and underground music—RVG is bound to have something you like the sound of.

Lastly, if you understand the Slovak language, and have an interest in contemporary art, you should definitely come along and join in on the ongoing beta-testing.

In 3302, the Elite: Dangerous community undertook its first major expedition—Distant Worlds. Together with the help of a great many volunteers, CMDR Erimus and CMDR Dr. Kaii were able to synchronize over a thousand ships and launch a voyage that would change the game’s community forever.

Now, in 3305, a follow-up called Distant Worlds II is being planned. Set to launch on the 13th of January, this expedition boasts over 5,000 sign-ups and requires far greater fleet logistics than its predecessor. The 20 week outbound trip to Beagle Point will take thousands of commanders 65,000ly away from Sol in hopes of, among other things, constructing a Starport in Sagittarius A*. With the sheer number of commanders and Frontier’s official support, there’s no reason to believe that DW2 won’t be the game’s most memorable journey to date.

Of course, the grand-scale of the DW2 team’s plans is garnering the attention of various media outlets, including ours, which is why we’re excited to bring you Vox Groovy’s exclusive interview with CMDR Dr. Kaii, who is in charge of PR as well as being a project leader.

If you, too, are interested in uncovering the mysteries of the universe, why not sign up and make the trip to Sag A* yourself? But hey, if you’re still not convinced, stay tuned for the interview. CMDR Dr. Kaii’s vision may just be enough to change your mind!

E3 is one of the biggest events in the games industry, so we’re sure you’ve all seen the Ghost of Tsushima gameplay reveal when it was first shown. It’s a visually striking action-adventure game set in 12th century Japan—putting you in the shoes of one of the few samurai who survived the Mongol Empire’s invasion of the island of Tsushima. The players have to “become the ghost” in order to fight for the freedom of the island’s people.

The art department over at Sucker Punch Productions did a fantastic job, so RVG got in touch with Romain Jouandeau, a French concept artist who’s currently working on key-art for Tsushima. Prior to his move to Seattle, Romain worked on an unannounced project with Warner Bros Games. He then decided that he wants to move over to the US so he reached out to Sucker Punch and got a job there! Those who frequent ArtStation will also remember the high-end environment concepts he produced for Detroit: Become Human (2018).

We know it goes without saying, but given his work history, it’s no surprise that he’s often given the opportunity to work on the key-art for AAA games. Romain has a background in fine-art so there’s no over-reliance on digital tools, it’s all hard-earned technical knowledge.

This is an amazingly talented artist, and if you want to know more about what it’s like to be an up-and-coming concept artist in the games industry, then be sure to check back for when we publish our exclusive interview with him.