The wonderful thing about design concepts and patterns is that they can be reused. Whenever you hit on a core idea, it can be expanded to many different applications.

Recently, Apple has introduced Force Touch or haptic feedback into their products.

On the iPhone, as you press harder, you get a slight buzz on your finger and then a contextual menu pops open for a given app. As well as a feature called “peek and pop” that allows, on a harder press, the app to render a bubble with a contextual preview.

On the Mac, when you “click” something, the trackpad feels as if you are pushing it down, but it’s not moving. The click sound is coming from the speakers. It is tricking your brain into thinking that there was a click.

Over the last year, I have made it a goal to continue to refine my design process. Iterating on design includes the process and tools as well as the art that you are creating. As a user experience and user interface designer, I have be able to work efficiently. These are the tools that I use on a day-to-day basis:

Sketch

I’ve used many programs over the years: Photoshop, Illustrator, Fireworks, etc. None really hit a sweet spot for me in terms of creating mockups, prototypes, and user interface elements. Once Adobe announced the decision to kill off Fireworks, I made the switch to Sketch. I have loved every moment of it.