Say ive got the geometry already there, to set up the texture streaming after this is not impossible for full unique worlds.

My little project includes this->

brute force project all the polys of the world onto the screen, calculate mip of texture needed using 2d coordinates and check general in screenness of poly then load its texture on a thread and draw it right away.

Polys that stay in view's texture stay in memory as a cyclic list of textures is applied to polys.

then I draw each visible poly in a separate batch, a wallah - it works. I just need editing tools and its an amazing thing to put together.

Should be exciting.

rouncer
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2009-09-02T17:25:59Z —
#2

the picture here is of some cubes all with unique data, the window thats open its the file directory containing the raw files that are streamed off the disk per frame onto the video card, theres one file for each cube face in this example, its a bit of a memory shuffle but its possible.

things i have to add now is mip calculation, so it doesnt stream in the whole texture at once.

but this is basicly finished! i could start adding tools now! especially the box modelling and painting, should make for a beautiful game level...

NOTE: theres not really enough there to push the system yet, but as it is its running fine at the moment.

thankyou.

rouncer
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2009-09-02T17:32:39Z —
#3

MY MMO IS COMING! nah, not yet anyway Hate to see me model the entire game universe, thats impossible!

alphadog
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2009-09-03T15:59:32Z —
#4

Dude, you really should do your status update/progress notice/brain fart/rant kind of stuff on Twitter or something...