Arguments

Attributes

amxdtype [int]

Sets the type of device that will be created when the project is exported to a Max for Live device.

Possible values:

0 = 'None'
1 = 'Audio'
2 = 'MIDI'
3 = 'Instrument'

autolocalize [int]

If enabled, files added to a Project will always be copied to the Project's folder before being included in the Project.

autoorganize [int]

If enabled, files in the Project's folder are automatically sorted into appropriate subfolders based on the file's category (e.g. "Patchers", "Code", "Media", etc.).

browsertext [symbol] (default: )

Sets the annotation name for the project. If set, the project can be searched for in the File Browser using this name.

devpath [symbol] (default: .)

Allows you to choose a project-specific folder for development of AMXD based projects. When set, all device files for the project will be saved to and referenced from this location. When disabled, the project uses the global folder ~/Documents/Max 8/Max for Live Devices.

devpathtype [int] (default: 0)

If enabled, allows you to specify the path type for the folder specified in the Development Path setting.

Possible values:

0 = 'disabled'
1 = 'relative to device'
2 = 'absolute'

hideprojectwindow [int]

If enabled (and only if the Project contains patchers which are marked "Open on Project Load"), the Project window will not be visible after the Project opens.

readonly [int]

If enabled, the exported Max for Live device will be read only.

showdependencies [int]

If enabled, implicit dependencies are displayed in the Project window.

sortmode [int]

If set to "Manual", project items can be arranged manually. If set to "Ascending", project items will automatically be arranged from A-Z. If set to "Descending", project items will automatically be arranged from Z-A.

Possible values:

0 = 'Manual'
1 = 'Ascending'
2 = 'Descending'

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.