tag:blogger.com,1999:blog-24074779625466756722014-10-04T21:34:53.338-05:00The Mark StoryMany years ago in high school German class, a gentleman named Adam Schreiber suggested "The Mark Story" as the title for my autobiography. But I guess it works alright for a blog.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2407477962546675672.post-88812352777796060952011-05-04T13:44:00.009-05:002011-05-04T14:08:38.407-05:00A Little Creative Writing<div><span class="Apple-style-span">Holy crap, an update. I wrote this after rolling randomly on this table for a jumping-off point. </span></div><div><span class="Apple-style-span"><br /></span></div><span class="Apple-style-span"><a href="http://3.bp.blogspot.com/-zFhyrZkkX4M/TcGe9KLHGwI/AAAAAAAAAJA/JS-t0k2NLl4/s1600/1304472614902.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 197px;" src="http://3.bp.blogspot.com/-zFhyrZkkX4M/TcGe9KLHGwI/AAAAAAAAAJA/JS-t0k2NLl4/s200/1304472614902.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5602934184965774082" /></a>I rolled 54, which yielded "Forgotten." This has not been edited, although I may give it some attention if it's not terrible.</span><div><span class="Apple-style-span"><br /></span></div><div><p class="MsoNormal"><span class="Apple-style-span"><span class="apple-style-span"><span style="line-height: 115%; ">Day 3401</span></span><span style="line-height: 115%; "><br /><br /><span class="apple-style-span">He awoke. He wound his watch. The ticking was reassuring to him; audible and rhythmic, it gave his days framework. He'd never forgotten to wind it, not once, even when he was delirious with fever. By the light of the dim emergency lights, it read 8:46 AM, a little later than his usual, but well within protocol.</span><br /><br /><span class="apple-style-span">He rose from his cot, faced north, and recited his name and number, the syllables running together. Crossing right foot over left, he held his fist to his forehead, and bowed once quickly. Then, seating himself at the metal table against the wall, he began to pump the foot-pedals until a light static sound could be heard from the small metal box that adorned the table.</span><span class="apple-converted-space"> </span><br /><br /><span class="apple-style-span">He requested new orders, and held the channel open for the 200 required ticks of his watch. He expected no response, and received none.</span><span class="apple-converted-space"> </span><br /><br /><span class="apple-style-span">He ate rations, high-calorie and bland, and took inventory. Rations remained for 2,875 more days, assuming one per day. He estimated he could stretch it to 2 rations every 3 days, but protocol dictated that such measures were to be enacted only in the event that fewer than 30 rations remained, or rations would not last until the projected end of the mission.</span><o:p></o:p></span></span></p> <p class="MsoNormal"><span class="Apple-style-span"><span class="apple-style-span"><span style="line-height: 115%; ">The waste packaging went into the compactor, and the bathing ritual began. The soap was long since used up, but there was no lack of water, which came from a hand pump sunk deep into the aquifer. He knew he stank, but he could no longer smell himself.</span></span><span class="apple-converted-space"><span style="line-height: 115%; "> </span></span></span></p><p class="MsoNormal"><span class="Apple-style-span"><span><span class="Apple-style-span"> </span><span class="apple-style-span" style="line-height: 115%; "><span class="Apple-style-span">Moving to the stair-climbing machine, he began the repetitive motio</span>n, charging up the capacitors and keeping his body from deteriorating at the same time. As he climbed fictional stairs, he watched a stack of green LCD bars climb slowly upward. After they had topped off, he kept going for 48 more steps, knowing that the cells would top off after the bars.</span><br /><br /><span class="apple-style-span" style="line-height: 115%; ">Closing his eyes, he turned on the lights. No new ones were burned out, and the West-side ceiling light took slightly longer than usual to flicker on, but that one had been getting slightly worse for the past month. He could get around in complete darkness here, but lacking simulated night and day, sleep became erratic, and his logs became surlier than usual. Taking the current log book from a drawer, he noted the time, the date, and his activities and observations. He initialed the entry, and opened his footlocker to remove his treasure.</span></span></span></p> <p class="MsoNormal"><span class="Apple-style-span"><span class="apple-style-span"><span style="line-height: 115%; ">She was blonde, tall, and almost entirely nude, her shapely frame splayed out on a bed of silky fabric, one forearm resting over one breast, the other bent over her head. He sighed, whispered her name, and ran a finger along the curve of her two-dimensional spine. Almost. He could almost feel the warmth of her skin. On the good days, he would reach to touch himself.</span></span><span style="line-height: 115%; "><br /><br /><span class="apple-style-span">This wasn't one of the good days. His next breath came in a sob, and before his brain could catch up to his body, he was crouched beside his cot with his sidearm under his chin, safety off. His brain rallied, raising arguments such as his duty, the dishonor in abandoning his post, and his own long-held beliefs that suicide was weakness. His body countered, screaming that it could not feel her touch, had never felt her touch, could not remember what such a touch felt like. The brain spoke calming words, seeking to pacify the wild urges that could not be satisfied. Over a thousand thunderous ticks of his watch later, the body relented, and he eased the safety back onto his sidearm.</span><span class="apple-converted-space"> </span><br /><br /><span class="apple-style-span">He dressed, he drank water, and put his treasure away without looking at it. His brain could not face her gaze, and his body could not stand to know that her gaze would never change.</span><br /><br /><span class="apple-style-span">He made the next entry in his log book, initialed it, and lay down for his afternoon nap.</span><br /><br /><span class="apple-style-span">He awoke to the master alarm. Scrambling to the desk, he pulled out the code book, and ran his finger down the columns, matching the sequence to its translation. As his finger found the sequence, his heart began to thunder.</span><span class="apple-converted-space"> </span><br /><br /><span class="apple-style-span">*First seal breach*</span></span></span></p> <p class="MsoNormal"><span class="Apple-style-span"><span class="apple-style-span"><span style="line-height: 115%; ">He spun the wheel on the safe, missing the combination twice before he wrenched the door open. He removed a small box, and a small flask of liquid. Time was of the essence. This outpost must be purged according to protocol.</span></span><span style="line-height: 115%; "><br /><br /><span class="apple-style-span">The liquor went down easily, but produced goosebumps up and down both of his arms. It had been many years since he'd had any alcohol. He gave one last salute, and flipped the cover off of the box's switch.</span><br /><br /><span class="apple-style-span">His brain asked about suicide, then reminded itself of duty. He knew much, and there was valuable intel in this bunker. Neither could fall into enemy hands. His brain briefly tried to remember specifics related to "enemy," but gave up. He was trusted with a great responsibility, and could not shirk from it.</span><br /><br /><span class="apple-style-span">He sucked in a breath, then another, squeezed his eyes shut, and depressed the switch.</span><br /><br /><span class="apple-style-span">*Tick, Tick, Tick, Tick*</span><br /><br /><span class="apple-style-span">The watch kept working. So did he. Of all the mechanisms to deteriorate, it had to be this one. He threw the detonator away violently. Protocol dictated that he must incinerate his logs, and finish himself with his sidearm, but as he cast his gaze over to the thermite incendiary device in the safe, the argument of responsibility and duty was shoved aside by a powerful, desperate need.He looked down at his sidearm, and set it aside. If the enemy were to capture him, at least before his death, he could see and hear another human. Body and brain agreed that this was the only thing they wanted.</span><br /><br /><span class="apple-style-span">He sat down to wait. Dishonor would be a small price to pay. He tried to envision the person who would tear open the hatch and lay eyes on him. He found he couldn't. He looked at his watch, and watched the seconds tick by.</span><br /><br /><span class="apple-style-span">A squealing sound came from the hatch, and the long-frozen latches groaned, and shifted into motion. His breathing quickened, and he stood to face the only way in or out. The hatch moved, and light lanced in. Daylight. Every part of him screamed with joy. A soft cry of delight escaped his throat, as he heard voices. He did not know the language, but he knew the sounds. Human. His eyes blurry with tears, he stepped toward the light.</span></span></span></p></div>Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com0tag:blogger.com,1999:blog-2407477962546675672.post-35186390851948060202010-02-26T13:55:00.007-06:002010-02-27T16:38:04.317-06:00Number 1 vs Number 2, Part 1: BioshockBioshock 1 was an amazing game, extremely well written, imaginative, immersive, and fun. With the recent release of the sequel, let's take a look at each game, and what they do differently, for better or worse.<br /><br /><span style="font-weight: bold;">The Main Character</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/S4gpg5297OI/AAAAAAAAAGk/uCvTA9I0fY0/s1600-h/bioshock_600x463.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 154px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/S4gpg5297OI/AAAAAAAAAGk/uCvTA9I0fY0/s200/bioshock_600x463.jpg" alt="" id="BLOGGER_PHOTO_ID_5442645794941168866" border="0" /></a>The clear winner in my mind in terms of a main character is Bioshock 2. While number 1 was designed to provide an outsider perspective on the world of Rapture, the sequel takes a route that allows for a sometimes shocking amount of identification and empathy with its main character. Whereas in B1, you arrived at Rapture seemingly by accident, B2 puts you in the massive boots of a Big Daddy, searching relentlessly for his daughter through the ruins of the ill-conceived Rapture. Though both protagonists are silent (except for grunts of pain and effort), it seems much less strange from inside a Big Daddy's helmet. Also, B1 and B2 both took pages from HL2's book, and never, from start to finish, take the camera from the main character's eyes, thus never breaking the immersion with a 3rd person cut-scene.<br /><span style="font-weight: bold;"><br />The World<br /></span>A tie. Rapture is one of my favorite video game locations ever. Each game explores different parts of the same steampunk city, which is staggeringly well designed. Although there is a current of (very) dark humor in both games, walking through this underwater city which is falling/has fallen apart evokes a sense of haunting wonder in me. The environments are beautiful and varied, with the ever-present ocean leaking back into the city. In fact, I could have enjoyed this game just fine if the exploration were the main part of the game, and the combat were entirely absent.<br /><br /><span style="font-weight: bold;">The Gameplay</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Jap5GIb6oaw/S4gpoMLpKHI/AAAAAAAAAG0/AD9uRKmjUbY/s1600-h/custom_1240449416199_Flood_1_01.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_Jap5GIb6oaw/S4gpoMLpKHI/AAAAAAAAAG0/AD9uRKmjUbY/s200/custom_1240449416199_Flood_1_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5442645920118810738" border="0" /></a>The sequel takes it, but not by a whole lot. Though you can argue that the sequel made some pretty big improvements with the combat, they don't seem as important, as the core of the game has changed. While both are FPSRPG's, B1 emphasizes the FPS part, while B2 focuses much more heavily on the RPG portion. Why does this make a difference? Well, because one thing that B2 does thousands of times better than B1 is give you a goal. In B1, most of the game is centered on survival, with a goal finally being issued in the last few hours of play. In B2, you are given a goal right out of the gate. Your daughter has been taken from you, you have been functionally dead for a while, and now that you have been put back together, your daughter is calling to you inside your head, begging you to come find her. Because of this, combat ceases to be the enjoyable romp that it was in the first game, and is instead a frustrating obstacle. You are looking for your daughter, and these crazies are keeping you from her. Instead of finding the best or most creative ways to solve a given encounter, I found myself throwing away valuable ammo, health kits, and EVE hypos, impatiently smashing and blasting my way through anything in my way, not because it was a matter of survival, principle, or anything else, but because they were <span style="font-style: italic;">in my way</span>. Once I reached the ending area, I found myself often just running past enemies, even as they pumped me full of lead, because I did not have the time to deal with them. To clarify, there was no countdown, or actual time limit, but the atmosphere was frantic enough, and my goal almost in sight, that they were unworthy of my attention. Also, pro tip, level the Insect Swarm plasmid , or as I call it, the "Fuck you button", right away.<br /><br /><span style="font-weight: bold;">The Story<br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Jap5GIb6oaw/S4gpk3D-obI/AAAAAAAAAGs/40MSBHQZtgk/s1600-h/bioshock2.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 108px;" src="http://4.bp.blogspot.com/_Jap5GIb6oaw/S4gpk3D-obI/AAAAAAAAAGs/40MSBHQZtgk/s200/bioshock2.jpg" alt="" id="BLOGGER_PHOTO_ID_5442645862909911474" border="0" /></a>Number 1 takes it, if only because there was more of it, and because of the "What a twist!" moment. Number 1 was longer than number 2, and told the story of rapture as a whole. The story is told through the world itself, and through audio diaries of people like Andrew Ryan, the father of Rapture, Fontaine, his opponent, as well as a number of citizens of the doomed city. B2's story is more personal, but shorter and less epic. Actually, you know what? B2 was better. B1 was the setup, and it was great, but B2's story is more immersive, more powerful, more important. If I were to judge the stories on the basis of being historically interesting, then yes, B1's story about a war in a ruined underwater city would take home the trophy, but B2 provides a personal link between story, character, and player, and that is worth more than all the fall from paradise stories in the world.<br /><br /><span style="font-weight: bold;">The Point</span><br />Each game has a moral, and I'm not talking about the "moral choice system" in B1, which asks the daring question, "Are you Jesus, with a love for all living creatures, or Hitler, only with hemorrhoids, so you're ultra-evil?" B1's moral, aside from "Rapture was a bad idea," was the age-old "do the ends justify the means" question. B2's moral was that your decisions not only affect the world around you, but the people around you. Without giving away too much, the kind of person your daughter turned into depended on your actions throughout the game. Whether your daughter turned out ruthless or merciful, good or evil, was dependent on what she learned from you, her father. This is a step above most "moral choice" systems, where your decisions affect the world, and how people see you, but rarely shape another character. I can handle faceless NPC's thinking I'm a dick, but the idea that being a dick could rub off on my daughter does what all these other games have either utterly failed, or mostly failed to do: make me care. Point to B2.<br /><br />To conclude, I was very happily surprised with B2. I questioned the need for a sequel, feeling that B1 was fantastic, and no sequel was necessary. To be fair, a lot of sequels are crap, but B2 is a rare instance of a sequel done right, and indeed, better than the first. The Bioshock team saw that the common thread they were looking for was the city, and telling more stories in Rapture would be ok, as long as they could stand up on their own. It is still a good idea to play B1 before B2, and I highly recommend them both, but B2 is the more memorable of the two for me. I really hope they keep up the good work, as more Bioshock games will surely be on the way. Please don't screw up, guys.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com0tag:blogger.com,1999:blog-2407477962546675672.post-59334404959502227742010-02-05T21:04:00.004-06:002010-02-05T21:12:45.730-06:00I love my friends, part 2Fluffy: 'Retards flock to you, Ubu'<br />Ubu: 'I am their king'<br /><br /><br />FatherBadTouch: So what job are you volunteering for?<br />Towersheep: I am a medic?<br />FatherBadTouch: Something tells me you're a good one.<br />Massive: It's pretty fucking easy. All you have to do is point your medic gun at him.<br />Towersheep: Oh ya, one guy was having a heart attack. I gave him an uber. Problem solved.<br /><br /><br />Ishikawa: Ok Mati, What's the plan that we'll eventually ignore?<br /><br /><br />alderbarren: Me vs. cooking<br />alderbarren: ROUND TWO<br />alderbarren: FITE<br />alderbarren: FIRE FROM MY HANDS<br /><br /><br /><b>On the phone:</b><br />Ubu: Mati?<br />Mati: Ubu! Match in 8 minutes.<br />Ubu: You got somebody else you can use? I literally just got done having vigorous sex, and I'm not exactly at my best.<br />Mati: Haha, yeah, I think so.<br /><b>8 Minutes Later, on vent</b><br /><i>KingUbu has connected</i><br />Ubu: Whats up guys<br />Mati: I though you just got done having vigorous sex?<br />Ubu: I did. Now I'm kicking her out so I can play video games.<br />Fluffy: Ubu, you're my hero.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com0tag:blogger.com,1999:blog-2407477962546675672.post-79219243375596168192010-02-02T19:13:00.004-06:002010-02-02T21:02:17.994-06:00Role-playing in RPG'sOblivion's world was dead to me. From the instant I stepped out of the sewers, holding the emperor's amulet, the world felt like a bad middle-school play, each actor struggling to remember their few lines, walking stiffly around the world in their own monotonous routine, taking sideways glances at the audience for approval. The wilderness was undoubtedly beautiful, but populated by 1 wolf per 20 square feet, strange, overly aggressive solitary animals. The dungeons started out interesting, but pretty soon you realized there were 3 kinds of dungeon with 3 kinds of enemies, and no unique items to be found.<br /><br />Even when the oblivion gates started opening, supposedly flooding the world with daedra, unless you were right in front of an oblivion gate, nothing was different. The elder council seemed unable to raise an army, and worse, nobody seemed to care. The emperor's death was just a topic for small-talk. People went about their business, oblivious to the hell gates riddling the land. Indeed, there was no incentive to enter the gates, and whenever the sky turned red, indicating a gate was nearby, I would change course, knowing that closing the gate would accomplish nothing.<br /><br />But once, it seemed important. I went into a gate that lay directly outside the walls of one of the few cities in the game. Rather than a solitary trek to the top of the biggest tower, as is the usual procedure, there was a small group of men inside, wearing silver armor, fighting the daedra inside. My character, a female dark elf archer, helped them out with the clanfear they were fighting. After the immediate danger was dead, I asked them what the hell they were doing in there. It turns out, the leader of the group, the Knights of the Thorn, was the son of Count Indarys, the Count of the city.<br /><br />The Knights of the Thorn were a laughing stock. Their lodge was decrepit, and its ranks were filled with the useless sons of the gentry. Indarys was a braggart, with nothing to back it up. He was worthless, and his 2 comrades were only slightly less so. Babysitting these three was a nightmare. My normal was of progressing though this dungeon was by sneak attacks and arrows from the shadows. Indarys made this quite impossible. Any time he saw an enemy, he'd shout a challenge and charge his worthless ass into the fray. I barely kept the three knights alive, on the way up to the top of the tower, where the sigil stone was located.<br /><br />The top of the tower was the final hurdle, holding several dremora guards, some clanfear, and a daedroth. The Knights of the Thorn charged, and I loosed nearly every arrow I had. When the battle music faded, I realized we were two men short. Walking the battlefield, I found one Knight standing, and two dead. One of them was Indarys.<br /><br />I reached for my quickload key, but stopped. I realized that for this tiny window of time, this was war, and I felt legitimate sorrow for the man's death. Sure, he was a blowhard, and sure, the Knights of the Thorn were a laughing stock, but he had acted to protect a city that thought poorly of him, and he died with honor. He was the NPC that felt most alive, and now he was dead.<br /><br />I took the signet ring from his body, and then, along with the last remaining Knight, closed the gate. I felt compelled to break the news to the Count that his son was dead. I expected to fail the quest, or for the Count to be angry at me, but he received the ring gravely, and thanked me for trying to help his son. He promised that he would restore the Knights of the Thorn to glory, and they would forever be remembered for the service they did to the city.<br /><br />I left the city reluctantly, knowing that I had caught a small glimpse of what the game might have been.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com0tag:blogger.com,1999:blog-2407477962546675672.post-77412424095105286552009-12-01T19:24:00.002-06:002009-12-01T22:41:34.322-06:00Dear FPS's: Please don't do these things<span style="font-weight: bold;">1. Unlockables</span><br /><br />If I wanted to play an RPG, I'd play an RPG. The draw of multiplayer FPS's is the level playing field. The only difference between a new player and an experienced player is skill. Having to grind in an FPS to unlock the best weapons ruins the fun.<br /><br />Biggest offender: Battlefield 2142. In this game, there are 4 classes, but they all start out with a gun, a pistol, and a knife. You have to unlock grenades, you have to unlock class features like med packs, defibrilators, you have to unlock the better weapons, and you have to do this with points. What's more, it doesn't happen even remotely quickly. Here's why it's worse. If you're starting out in this game, you're competing against people who not only have played the game a lot, but have all the best unlocks, making the gap between you and them even wider. <br /><br />Moderate offender: Team Fortress 2. This isn't as much of a problem in TF2, because the default weapons are useful. The unlocks usually have some defecit to balance out their advantages. For example, Natascha, the unlockable minigun, has a 25% slowing effect on whatever it hits, but it does 50% less damage. Here's the problem. The two ways to get the weapons are to either grind achievements (which never, EVER come up in regular play), or just wait for them to be randomly found. This promotes a different kind of grinding, however. People either elect to sit in an Idle server, or use an idle program (which valve frowned upon, and invalidated all unlocks gotten by that method), rather than just enjoying the game.<br /><br />Lesser offender: Battlefield 2. This game had 7 classes, but unlike its sequal, all the specials of each class are unlocked right out of the gate. The only unlocks are a different primary weapon for each class. The unlocked guns aren't much different from the defaults, however, and not having the unlocked weapons isn't really a defecit. Each class can still perform its duty, regardless of weapon.<br /><br /><span style="font-weight: bold;">2. No spectator mode while dead</span><br /><br />If I die, I do not want to spend the 15 or 20 seconds before the next spawn staring at the sky, ground, or a black screen. If I'm not alive, I want to be looking at other people who are alive. If I am not bored, realism is an appropriate sacrifice.<br /><br />Worst offenders: The Battlefield series. I know you're looking at the sky because there is a chance you may be revived, but it is no less disorienting to be thrown back into the action from a spectator's view than from a view of the sky.<br /><br /><span style="font-weight: bold;">3. Shitty lobby systems</span><br /><br />Lobbys aren't a bad idea. They give you time to get a game set up, and you can start the game when all your friends are in. Furthermore, matchmaking for pubs on some games is a great idea, and properly implemented, works very well. But a lack of options can make this system maddening. <br /><br />Worst offender: Call of Duty Modern Warfare 2. This game is banking on multiplayer, as the single player campaign is 6 hours long at most. So thanks, InfinityWard, for removing dedicated servers and making all multiplayer work on a lobby system. The wonderful thing about dedicated servers is there are infinite options. People who own the servers choose the settings that fit the server's playstyle, and also can administrate the servers to get rid of hackers and douchebags. Now that's all gone. This also means pings will inevitably be higher and more eratic. Worse, players surrender control of their gaming experience. <br /><br />Moderate to Lesser offender: Left4Dead and Left4Dead2. Lobbys are a good idea for pubs and friend-only games here. The problem is, you can't control which server you play on, so you may end up on a strangely modded server, or a server with different than usual settings. If you want to connect to a specific server, you have to mess around with configuration files and the console, which is a lot of hoops to jump through to play the damn game on your own server. My friends and I usually end up hosting locally and waiting 3 minutes for the pings to calm down.<br /><br /><span style="font-weight: bold;">4. Regenerating health</span><br /><br />I'd love it if a game would come up with a good system for dealing with getting wounded. I don't know why we can't use health packs anymore. Sure, picking up a box with a red cross on it and having it instantly restore your health is not very realistic, but neither is crouching in a corner and sucking your thumb until your vision clears. It breaks flow.<br /><br />Worst offender: Any curent-gen game.<br /><br /><br />So there's a list of four things that annoy me. I'm off.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com4tag:blogger.com,1999:blog-2407477962546675672.post-497306792559081922009-11-14T13:29:00.004-06:002009-11-16T22:50:40.481-06:00Atheism and the InternetLet me preface this article by giving you the point of view from which it is written. I am 22 years old, and I am a Christian. If asked for a denomination, I'd cite my background as a Presbyterian and a Covenant, but say that I am non-denominational at the moment. I believe in God, and that he is still around. I believe in Evolution, as I do not think we have brains that we are not supposed to use. I believe that a good deal of the Bible is a metaphor, and taking it as literal historical fact will only lead to trouble. I believe in Jesus, and I believe that our responsibility as Christians is to try to be more like Christ. I dislike religious extremists, and I don't think "God told me to" is an excuse to commit atrocities. I have friends of quite a few different religions, including atheists, and I don't think that being a Christian says I can't be friends with them.<br /><br />Alright, there's where I'm coming from. Here is today's rant.<br /><br />There are a lot of very vocal atheists on the internet. I don't know that they're the majority, but they sure are loud. The atheism board on reddit has over 64,000 subscribers, and you'll run into vocal atheists no matter which parts of the internet you frequent, be they news sites, online games, forums and imageboards, etc. I'm not planning to start a theological debate here, but I would like to point out a few observations I have made in regards to the attitudes of some internet atheists.<br /><br />Many atheists associate atheism with intelligence, as though only smart people can be atheists, or all atheists are smart. They speak as though being an atheist puts them in a select group of smart people who haven't been taken in by "The God Delusion." Often, they'll make sweeping statements about society as a whole, like "It's 2009 and we still have 'In God We Trust' on our money. Society has a long way to go."<br /><br />Intelligence and Atheism are not mutually inclusive. Really, it's true. Stupid people can be found in any cross-section of individuals, regardless of creed.<br /><br />Somehow, the words "Christian" and "Creationist" became synonymous to internet atheists. Again, the two are not mutually inclusive. I got as annoyed as any atheist when I heard about the Creation Museum in Kentucky. Teaching the Bible's creation story as literal truth is doing children a disservice. Teaching that one man and one woman were literally created fully formed, and populated the entire planet without inbreeding is silly. Evolution is widely accepted as scientific fact, and many Christians accept it as true as well.<br /><br />Some internet atheists are the rudest and most offensive people I've come into contact with. On a few memorable occasions, when they found out I was a Christian, they immediately reached several conclusions (I am stupid and/or weak, I was tricked into believing from an early age, I am a Creationist, I am a hypocrite) and launched an attack on my beliefs. Now, I don't mind having my beliefs questioned. I did quite a bit of that myself, and if my beliefs didn't stand up to questioning, I wouldn't still have them. I do mind having my beliefs attacked, unprovoked, and being put on the defensive in an argument that I didn't start, or want to have in the first place.<br /><br />For the constant cries of "don't force your religion on me," some of these internet atheists are sure obnoxious about forcing their beliefs on others. They raise a fuss about "Under God" in the pledge, about "In God We Trust", about "God Bless America". Christianity, Islam, and the rest of the world's religions, do not have a monopoly on ignorant, extremist points of view. Several atheists I have spoken to are of the opinion that religion as a whole, and the concept of a supreme being, are harmful to humanity, claiming that religion is nothing but a tool of social repression and control. <br /><br />Essentially, almost all that ends up being posted on internet atheist hangouts are rage-inducing news stories about extremists, pedophiles, fundamentalists, things that make organized religion look bad. The comments on said stories and the other posts comprise one big, pointless circle-jerk of self-congratulating lines, boiling down to "Look how stupid, hypocritical, and backwards religious people are." They blame religion for the Westboro Baptist Church, for ignorance, for the pedophiles in the Catholic Church, for the Dark Ages, for hate crimes, but the problem isn't religion. The truth is, those things frustrate Christians just as much as atheists, moreso in fact. Every rational Christian out there is frustrated, embarrassed, and angry, not just because of the event itself, but because of the damage it does to the world's view of Christianity. For every atrocity, there are thousands upon thousands of good people trying to make the world a little nicer. But hey, that's not news.<br /><br />Anyway, to wrap all of this up, I'd like to see a bit less aggression from the atheists of the internet. This article isn't going to change anything, but it's been on my mind lately, so there it is. Thanks for reading.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com18tag:blogger.com,1999:blog-2407477962546675672.post-87785770650525031872009-10-18T13:51:00.004-05:002009-10-18T14:30:32.232-05:00This Month in Movies<span style="font-weight: bold;">Surrogates</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/Sttsi1_eYpI/AAAAAAAAAFc/R1kAcc9Dvzw/s1600-h/surrogates.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 134px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/Sttsi1_eYpI/AAAAAAAAAFc/R1kAcc9Dvzw/s200/surrogates.jpg" alt="" id="BLOGGER_PHOTO_ID_5394024324570964626" border="0" /></a>So a few weeks ago, I went downtown to hang out with my Ukrainian buddy and his girlfriend to celebrate our mutual employment. We ended up going to see Surrogates, and here are my thoughts on it.<br /><br />Here's the premise. Mankind has perfected robotic technology, and 99% of the planet now live their lives through robots called Surrogates. Plugged into an interface and sitting in a chair, they control their robotic self as they do all their daily tasks. Crime rates have plummeted, and Violent crime is nearly non-existent. Until, that is, the son of the inventor of surrogate technology is killed by feedback from his surrogate being killed, which is supposedly impossible. Bruce Willis plays an FBI agent investigating the case.<br /><br />My biggest impression of this movie was wasted potential. There were flashes of true brilliance here, that a bit more polish could have brought out. There were a lot of really great things that the movie touched on, that, had they done a bit more with them, could have really made an impact. For example, at the beginning, there's a scene where the afore mentioned son of the surrogate inventor goes to a club. Obviously, it's populated only by surrogates, and the whole scene suggests the dissociation between these robots and the people behind them. Not only can the person behind the machine be anybody, but they treat the surrogates quite recklessly. There is absolutely nothing remaining of the whole “body is a temple” idea.<br /><br />Unfortunately, this idea is essentially abandoned, or treated as less than important. One of the things I would have liked to see a bit more of was uncanny behavior. A few actors really had that down, behaving subtly off, and producing a sense of disquiet, or wrong-ness, but for the most part, this was also neglected, which was really too bad.<br /><br />Anyway, It wasn't bad, but I can't wholeheartedly recommend it. Might be worth a rental or a download.<br /><br />One movie, however, I can recommend with every fiber of my being, and that is...<br /><br /><span style="font-weight: bold;">Zombieland</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Jap5GIb6oaw/SttsamfAbBI/AAAAAAAAAFU/fjXW5aHuuto/s1600-h/zombieland-harrelson.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 143px;" src="http://4.bp.blogspot.com/_Jap5GIb6oaw/SttsamfAbBI/AAAAAAAAAFU/fjXW5aHuuto/s200/zombieland-harrelson.jpg" alt="" id="BLOGGER_PHOTO_ID_5394024182969297938" border="0" /></a>Zombieland is the most fun I've had at the movies in years. In fact, its hard to remember any movie I've seen recently which had the pure entertainment value that Zombieland offers.<br /><br />Here's a quick rundown of the "plot." Without dawdling, we are plunged into a zombie-infested world with a wonderfully creative introductory sequence in which Columbus, our main protagonist, explains his rules for zombie survival. Shortly, we are introduced to Tallahassee, another survivor, although he doesn't so much survive as thrive. A line that comes close to summing up his character is "Momma always said 'Everyone's good at something.' Who'd have thought my something would be killing zombies?" Our two other main characters are Wichita and Little Rock, two con-artist sisters, heading for California.<br /><br />I've heard this described as a video-game movie not based on a game, and Left4Dead: The Movie. Both are not too far from the truth. Zombieland's audience is clearly the gamer generation, as is apparent from the tone of the film.<br /><br />Zombieland approaches zombie-killing with a sense of determined glee, as if to say, "you and I both know zombie-killing is awesome, but just in case anyone is in doubt, watch this!" The movie is, without a doubt, a comedy, and yet it never falls into the trap of becoming campy. It's violent and gory, but never dependent on violence for shock value, or slapstick.<br /><br />Thankfully, since we're a ways into the zombie apocalypse, we don't have to deal with the bane of my existence: stupid people. Why? They're all dead! Woohoo! Our 4 main characters are interesting, and together carry a sense of charm that allows the audience to easily connect to at least one of them. Know how in most zombie films, there's an idiot you hope is the first to get eaten? Not here.<br /><br />Above all, the movie knows what kind of movie it wants to be, which is pure fun and entertainment, and it does that so well, I am almost mad at it. I laughed and clapped throughout the entirety of the movie, and I was physically incapable of stopping smiling after I left the theater. It's funny, scary, heartwarming, and awesome.<br /><br />See this movie. Do it.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com0tag:blogger.com,1999:blog-2407477962546675672.post-11532334665172584062009-10-07T10:35:00.001-05:002009-10-07T10:36:33.094-05:00I love my friendsMegaera24: well, to put the icing on the cake<br />[bd]tehMati: there's cake?<br />Megaera24: it's cake of PAIN<br />Megaera24: and SUFFERING<br />Megaera24: iced with agony and frustration <br /><br /><br />Mati: NO! Just because the prefix exists, doesn't mean that you can just SLAP IT ON any word and...<br />Fluffy: YES IT DOES! MY LOGIC IS UN INFALLIBLE! <br /><br /><br />Ubu: I have left you for another, Mati. Together, our love will destroy POINT C...<br /><br /><br />Fluffy's mom "Your name is Fluffy? You're not really a fluffy."<br />Fluffy "It's FLUFFY: DESTROYER OF WORLDS, MOM!"<br />Fluffy's mom "Oh, well that's more like it" <br /><br /><br />tehMati: fuck<br />tehMati: we've got a mouse<br />Ario: at least its not a huge king rat<br />Ario: with a crown on his head<br />Ario: those dudes are trouble <br /><br /><br />Ishikawa: I'm like a goldfish. A cunning gold fish.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com1tag:blogger.com,1999:blog-2407477962546675672.post-4099497569830026742009-09-28T13:58:00.003-05:002009-09-28T14:01:51.945-05:00Some Thoughts on Harry Potter # 7Let me preface this review by saying that I enjoyed all the books, and enjoyed the ride. That being said, here's what I thought about the 7th volume of Harry Potter, which I finally got around to reading (yeah, slowpoke.jpg, I know). There are spoilers here. <br /><br />The book was quite a bit longer than it needed to be, mostly because the main characters have no initiative whatsoever. None. They literally spent months sitting in tents in the woods. Instead of looking for horcruxes, they talk about where they might be. How amazingly useless. Instead of trying to gather some information, or doing some research, they sit in tents and waste amazing amounts of time. The plot always has to come and find them, never the other way around. In fact, the reason it was so easy for Dumbledore to keep running things after his death, was the main characters never do anything unless they're beaten into it by the plot-bat.<br /><br />Voldemort and Snape were both right when they said there was nothing special about Harry. He sucks at magic, and even in the face of actual necessity, he doesn't try to improve. None of their time in that infernal tent was spent trying to learn new things, just rehashing old information. He's pretty damn useless.<br /><br />Harry has some damn useful friends, though. The supporting cast are the ones I actually want to know about. Their stories would be really interesting. I want to know what Bill and Arthur Weasley have been doing. Tell me about Neville and Ginny, tell me more about the rest of the Order. They are the ones that take initiative, they are the ones who move the plot, who fight the battles.<br /><br />And seriously, did I miss something, or why do our dear three dense drop-outs have to wear the necklace, instead of just keeping it in the bag? Must we really rip off Lord of the Rings that much? If we know that it makes us irritable, don't wear the damn thing. Seriously.<br /><br />The whole captured by the death-eaters event felt very contrived. It made me think of running an RPG, when the GM thinks “Well crap, they're getting nowhere on their own. Time to bring out the rail-road tracks!” I really enjoyed the break-ins at the Ministry and Gringots, because our dear main characters were actually doing something. And hey, an exit on a dragon is stylish. <br /><br />I was a little perplexed by the casual use of the unforgiveable curses. They were not arbitrarily unforgiveable. Total control over someone, magical torture, and instant murder are horrific things. In a non-magical setting, the imperius curse is the equivalent of holding someone’s children hostage, and forcing them to do your bidding. What, suddenly because there’s no law against it, it’s ok to use it liberally to get your way?<br /><br />The ending, however, was awesomesauce. That is how a showdown should go. Again, I more admire the supporting cast than the main characters. Neville, the Weasleys, Lupin and Tonks, and the Hogwarts teachers are properly badass. <br /><br />But here’s a question? Why is the killing curse outlawed? Surely, killing is what should be outlawed not the curse itself. Shooting, stabbing, or cursing, the person is still dead. This is something of a gun control question, but here it’s slightly different. Anyone with a wand can perform the killing curse. Making it unforgiveable just ensures that criminals are the ones who will use it. It’s like giving someone a gun and saying “if you shoot anyone with it, that’s a life sentence, but its less evil to club them to death with it.” And if it’s arbitrarily ok to use the imperius curse now, we may as well pull out all the stops. These things only popped into my mind while I was thinking a bit more in depth about them. I didn’t consider the hypocrisy until I started writing this. <br /><br />They may as well rename this book “Just as Planned.” For my appreciation for the supporting cast, I do not like Dumbledore, or what Rowling did with him. I don’t mind having him die, but I do mind him still running the show. He’s arrogant and presumptuous, acting as though he believes he’s the only one with a brain in his head. Unfortunately, he is right, but it’s mostly his own fault. Rather than teach people to be self-sufficient, and to think for themselves, he teaches them that they are incapable of acting without him. Then, he moves them around like pieces on a chessboard. <br /><br />All that being said, however, I enjoyed it as a whole, despite my complaints. It was a pleasure to see the characters grow up, and the whole thing was well put-together. Good stuff, I suppose.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com1tag:blogger.com,1999:blog-2407477962546675672.post-52610503101531890632009-09-24T17:15:00.008-05:002009-09-24T21:19:52.539-05:00Favorite Games 5-1<span style="font-weight: bold;">5. Vampire The Masquerade: Bloodlines</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/SrvwV6dwJDI/AAAAAAAAAEc/gXxoFWYYpn4/s1600-h/bloodlines4l.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 160px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/SrvwV6dwJDI/AAAAAAAAAEc/gXxoFWYYpn4/s200/bloodlines4l.jpg" alt="" id="BLOGGER_PHOTO_ID_5385162038713525298" border="0" /></a>This game is an underrated gem. When it came out, it was quite buggy, and had issues with some computer hardware. My buddy Gene, who originally showed me this game, was playing it on what at the time was a graphics card that resembled the monolith from 2001, and yet he could hardly break 20fps. The game also was released right around the same time Half-Life 2 was released, and it got very little press.<br /><br />This game is a prime example of a western rpg title at its finest. Under the hood, the game uses White Wolf's world of darkness system, and the game is set in the same kind of world. This game also has one of my favorite portrayals of vampires. Although they are as varied and as humans in terms of personality, they all have one thing in common: the beast inside that demands blood. And while it may have been ok to chow down all the time a few hundred years ago, now humans have things like napalm, and shotguns, and so forth. Enter the Camarilla, a government which claims every vampire as a member whether they want to be or not, with strict penalties for anyone who violates "The Masquerade."<br /><br />The best thing about this game...well, one of the best things about this game is the voice acting and the character design. Jack, Nines, Jeanette and Therese, they're all some of the most memorable video game characters ever. They move, they gesture, their faces change with their emotions, and when Jack howls with laughter, you believe it. The strange thing is, since the characters are so memorable, it makes the world more alive. The world seems more open than a lot of modern "open world" games. Play this. You can get it off steam pretty cheap.<br /><br /><span style="font-weight: bold;">4. F.E.A.R.</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/SrwPe8IpPDI/AAAAAAAAAEk/0w_pgVdozMM/s1600-h/fear_7.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/SrwPe8IpPDI/AAAAAAAAAEk/0w_pgVdozMM/s200/fear_7.jpg" alt="" id="BLOGGER_PHOTO_ID_5385196278641146930" border="0" /></a>I never was a fan of most horror movies, mostly because in most of them, everyone is so terribly, terribly stupid. I like to be scared a little bit, though. I'm also an action movie junkie. I love gunfights, and explosions, and manly things like that. F.E.A.R. (First Encounter Assault Recon) is a quite enjoyable mix of action and horror. There's a creepy little girl who psychically murders people, there's a crazy psychic guy commanding a battalion of super soldiers who likes to eat people, and there's you, who's job it is to go right into the middle of it all.<br /><br />When you're not scaling the walls in fright, the firefights are spectacular. The enemy A.I. is actually good. The soldiers will move to flank you, and don't miss a whole lot. The encounters are well put together, and while the environments get a bit stale at times, the combat happens in enough different ways to keep you interested. The horror sections are very well done, with classic bleeding walls, excellent sound design, flickering lights, etc. The game does look a bit dated, though, so for a pretty new look, check out F.E.A.R. 2. It's pretty much the same, gameplaywise.<br /><br /><span style="font-weight: bold;">3. Resident Evil 4</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/Srwa_dWHOQI/AAAAAAAAAEs/9cTs2zAnr1k/s1600-h/ResidentEvil4_SS03.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/Srwa_dWHOQI/AAAAAAAAAEs/9cTs2zAnr1k/s200/ResidentEvil4_SS03.jpg" alt="" id="BLOGGER_PHOTO_ID_5385208931939727618" border="0" /></a>I literally cannot count the number of playthroughs this game got in our dorm at college. We picked it up for the gamecube about halfway through Freshman year, and played it through so many times, I'm surprised the disc hasn't worn away to nothing. Not only did this game show off the graphical potential of the gamecube, it was pretty much perfect. I've never played the other Resident Evil games, as they came out in an era where I did not own a console, but oh man, is this game awesome.<br /><br />You play as Leon S. Kennedy, a survivor of the Raccoon City incident, and you carve a bloody swath through a bunch of tentacle-monster-infested Spanish peasants, the attached evil cult that's kidnapped the President's daughter, and some giant tentacled monsters. I literally do not have any criticisms for this game. A lot of people whine that it made a mockery of the survival-horror genre, but they can go die in a fire. This game is frantic, frightening, and most of all, fun. Get this game. If possible, for the Wii. The controls are actually really good.<br /><br /><span style="font-weight: bold;">2. Anything by Valve</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/Srwc-EKA6MI/AAAAAAAAAE0/wPrJL89ykZA/s1600-h/valve-nexon-logo.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 152px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/Srwc-EKA6MI/AAAAAAAAAE0/wPrJL89ykZA/s200/valve-nexon-logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5385211107021482178" border="0" /></a>If I wasn't allowed to make a blanket statement like this, this list would have a lot less variety. These guys have yet to make a less than stellar game. Half-life, HL2, Portal, all fantastic. This company is doing it right. I could go on forever on how much I love these games, but other people have already done it, and anyone who says any different is a fool.<br /><br />These guys really know how to make games. Not just how to make a game, these guys know how to make an epic experience. Valve, do not change a thing. Except your slow release schedule. But I'm willing to endure that as long as you keep up the good work.<br /><br /><span style="font-weight: bold;">1. The Elder Scrolls III: Morrowind</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Jap5GIb6oaw/SrweVdkYh6I/AAAAAAAAAE8/JhQENexCV-8/s1600-h/image.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 170px; height: 200px;" src="http://4.bp.blogspot.com/_Jap5GIb6oaw/SrweVdkYh6I/AAAAAAAAAE8/JhQENexCV-8/s200/image.jpg" alt="" id="BLOGGER_PHOTO_ID_5385212608491587490" border="0" /></a>I made it pretty clear in one of my earlier posts how much I love this game. I've never been able to be as completely immersed and invested in a video game as I am in this game. Seriously, play it. Do it. Now.<br /><br />If you have trouble with the dated look, download <a href="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&amp;id=2735">Better Heads</a>, <a href="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&amp;id=213">Better Bodies</a>, and get <a href="http://www.tesnexus.com/downloads/file.php?id=5535">Morrowind Graphics Extender</a>. Seriously, It's the best game I've played, and to this day, I often find myself with a desire to wander Vvardenfell.<br /><br />There you go. Top 10 list done.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com0tag:blogger.com,1999:blog-2407477962546675672.post-12159934995767898702009-09-04T16:32:00.008-05:002009-09-11T11:50:19.936-05:00Favorite Games 10-6I said I might do one of these, and right now, I can't think of anything else to write, so here you go. Disclaimer: These are single-player games. This is not intended to be a list of the best games ever, it is a list of the ones that are most memorable and enjoyable to me.<br /><br /><span style="font-weight: bold;">10. The SSI Gold Box Series</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Jap5GIb6oaw/SqGJIp2eqVI/AAAAAAAAAD0/W-PoXlghyCo/s1600-h/poolofradiancebox_1092713720-000.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 132px; height: 200px;" src="http://4.bp.blogspot.com/_Jap5GIb6oaw/SqGJIp2eqVI/AAAAAAAAAD0/W-PoXlghyCo/s200/poolofradiancebox_1092713720-000.jpg" alt="" id="BLOGGER_PHOTO_ID_5377730211823397202" border="0" /></a>Let's start at the beginning, back when my family had just gotten our first computer. It was a Packard Bell computer, with about 2 megs of ram, and about 125 megs of hard disk space. It ran Windows 3.1, and mostly existed for my dad's work, and the adult Sunday school lessons he taught. I loved everything about it. I loved Gorillas, the BASIC game similar to scorched earth. But this game was my first PC title, even though it was given to my dad one Christmas.<br /><br />I mostly refer to Pool of Radiance, the first game in the series. The game was about a group of adventurers (you) who arrive in a town called Phlan. The town is a small settlement on the outskirts of a ruined city, and the start of your adventure is clearing out the ruined areas of the city. The game is still worth a look, even if you don't get a nostalgia trip out of it. It's a great AD&amp;D sim, if nothing else. Hell, when I started it, I had no idea what 1d20 or THAC0 meant. To be fair, I'm still hazy on THAC0.<br /><br /><span style="font-weight: bold;">9. Heroes of Might and Magic</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/Sqg3ZqbguRI/AAAAAAAAAD8/mPViujz4MtE/s1600-h/herochron_screen004.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/Sqg3ZqbguRI/AAAAAAAAAD8/mPViujz4MtE/s200/herochron_screen004.jpg" alt="" id="BLOGGER_PHOTO_ID_5379610668919994642" border="0" /></a>In particular, numbers 2 and 3. My friend Rich and I would play these games for hours. The general Idea of the game is you are a hero in command of an army. You capture various cities, and recruit troops for your army, and then go take over the rest of the world. HoMM is one of those "just one more turn" games, after which you look at the clock, and 3 hours have gone by.<br /><br />Number one was good, but I missed it the first time around. Number two was awesome. Number 3 was the best. I like to pretend that they never made a HoMM 4. HoMM 5 was pretty, but just not as awesome as 3. That may be the Nostalgia Goggles talking, though.<br /><br />In number 2, the map of choice was easily The Great War, a massive 6-player slugfest. Rich and I played that in Hotseat mode for hours on end. It's one of those childhood memories that I look back on quite fondly.<br /><br /><span style="font-weight: bold;">8. Battlezone II</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/Sqg5lcXFOuI/AAAAAAAAAEE/4RPlxsuG1_k/s1600-h/8403_full.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/Sqg5lcXFOuI/AAAAAAAAAEE/4RPlxsuG1_k/s200/8403_full.jpg" alt="" id="BLOGGER_PHOTO_ID_5379613070325005026" border="0" /></a>This was the first game I got for our "new" Pentium II 450 mhz computer. It was at the same time, my first real FPS and RTS (I played things in a strange order). I often point to this game as a great example of genre-stretching. Back then, I often described this game as "Command and Conquer, except you get to drive." You play a soldier in the International Space Defense Force, fighting a conflict with the Scions, an alien race.<br /><br />While the plot is certainly passable, it was the gameplay that really gave me the warm fuzzies. The game seamlessly blends FPS and RTS. You command the construction of buildings and units, all while piloting a vehicle of your choice in order to combat the scion forces. Brb, reinstalling.<br /><br /><span style="font-weight: bold;">7. Star Fox 64</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Jap5GIb6oaw/Sqg8Gxbk-zI/AAAAAAAAAEM/DEPYN3qB_Io/s1600-h/star-fox-64.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_Jap5GIb6oaw/Sqg8Gxbk-zI/AAAAAAAAAEM/DEPYN3qB_Io/s200/star-fox-64.jpg" alt="" id="BLOGGER_PHOTO_ID_5379615841939946290" border="0" /></a>Admittedly, there arent very many console games on my list, mostly because I didn't own a lot of consoles, and especially not in the eras they came out in. I got my first NES in a rummage sale for 3 dollars, and my N64 when it cost 25 bucks. But that's where friend's houses come in to the picture. Andy, Rich, and Drew, you know who you are if you actually click on links I send you, were more fortunate than I in the console department. Rich's N64 in particular saw a lot of use, between various 007 games, and spectator Ocarina of Time, and this game.<br /><br />I loved this game, and it's still very playable today, thanks to its arcade-style gameplay. You can burn through the campaign in no time if you know what you're doing, but for some reason, it's always fun. There are multiple pathways you can take, adding to the replay value. For all the games that are serious business, this one has a kind of classic charm that is irresistible.<br /><br /><span style="font-weight: bold;">6. Chrono Trigger</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Jap5GIb6oaw/Sqpe6xQobPI/AAAAAAAAAEU/5-0MRusGFEM/s1600-h/chrono.png"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 174px;" src="http://4.bp.blogspot.com/_Jap5GIb6oaw/Sqpe6xQobPI/AAAAAAAAAEU/5-0MRusGFEM/s200/chrono.png" alt="" id="BLOGGER_PHOTO_ID_5380217068595997938" border="0" /></a>I debated for a while between this game and Final Fantasy VI, but finally landed on this one. While FFVI is my favorite Final Fantasy game, this game trumps it fairly easily. It's the best JRPG I've ever seen, which is a bit worrisome, because it came out in 1995.<br /><br />Where to begin? The story follows Crono, who is technically the protagonist, and 6 other unique characters, on a journey across the world and through several time periods, in order to stop a great evil, Lavos, from destroying the world. The game features multiple endings, and actions taken in the past will affect the future.<br /><br />The battle system is something I continue to hold up as innovative and awesome. Gone are the random encounters with monsters when traversing the world map. You can see, and potentially avoid every encounter, meaning when all you want to do is go from point A to point B, you won't be interrupted by a random encounter. Environments are clever, the time travel and connections between the eras are well presented, and the whole game is pure awesome in a genre that has since lost its way.<br /><br />Anyway, there's 10-6. 5-1 coming eventually.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com1tag:blogger.com,1999:blog-2407477962546675672.post-86027550490253975472009-08-28T12:51:00.006-05:002009-08-28T16:18:54.294-05:00Not-so-open worlds, and the Uncanny ValleyIf I were to make a top 10 list of my favorite video games (which I may do in the future), <span style="font-style: italic;">The Elder Scrolls III: Morrowind</span> would easily have the top slot. The sheer amount of time I put into the game guarantees its position, but the game is nothing if not deserving.<br /><br />A friend of mine described Morrowind as a "single-player MMORPG," and this is not entirely inaccurate. In fact, the game shares many similarities with MMO's, from the unrefined combat system, to the massive set of skills, to the quest-oriented gameplay, to the natural barriers. In fact, the biggest difference is the lack of other idiots. Pic related.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/SpgcqrdC7zI/AAAAAAAAAC4/usgy2n9oWSE/s1600-h/1225174351208.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 252px; height: 187px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/SpgcqrdC7zI/AAAAAAAAAC4/usgy2n9oWSE/s200/1225174351208.jpg" alt="" id="BLOGGER_PHOTO_ID_5375077674811322162" border="0" /></a><br />Few other games boast the scale and pure ambition that Morrowind represents. The world is alien, with strange creatures, buildings that are grown, not built, and giant insects used as transportation. The world had its own history and legends, if you cared to know them, and more than enough to do if you didn't. There were 3 joinable great houses, 8 joinable Imperial guilds, 3 joinable Morrowind guilds, 3 vampire factions, and a massive array of side-quests. If you wanted to do the main quest, you could, and if you didn't, no big deal.<br /><br />The reason Morrowind trumps modern open-world games, is that it is truly, truly <span style="font-style: italic;">open</span>. No other game allows the same measure of freedom. Exploration is encouraged and rewarded. You can open any door if you have the skill to do so. You can levitate over obstacles, if you have the spells or potions. You can go anywhere, and the only limiting factor is if you can survive it. You are even free to mess up and make the main quest impossible.<br /><br />Ok, enough of me praising Morrowind, let's tear into some other games, namely <span style="font-style: italic;">The Elder Scrolls IV: Oblivion</span> and <span style="font-style: italic;">Fallout 3</span>.<br /><br />Now, I'm mostly a PC gamer. I'll use consoles on occasion, but for the most part, my favorite games and my favorite kinds of games work best on the PC. PC aficionados often refer to Oblivion and Fallout 3 as being "dumbed down for the console idiots." I'm guilty of having said this. However, it's not true. May I remind everyone that Morrowind was released for the Xbox and PC, and although the interface was better on the PC, the game was the same. Oblivion and Fallout 3 were not "dumbed down for the console idiots," they were just dumbed down for idiots.<br /><br />I won't attempt to identify the source of this unfortunate phenomenon, but I will point out some of its effects. The decline of adventure/puzzle games like Myst, the addition of compasses or arrows pointing to your next objective, the addition of journals and hand-holding in-game tutorials, these are just a few symptoms of this strange blight on modern gaming. And along with them comes the shredding of my beloved freedom.<br /><br />It's story time. I was exploring (well, graverobbing) in the Ashlands, when I found a tomb with a 100pt. locked door. I marked the location, and ran back to Ald-ruhn and got an Open Lock 100 points spell made at the mage's guild. I had a 3% chance to succeed in casting this, because my Alteration skill was so low. Then I recalled to the tomb. After trying about 20 times, I succeeded in opening the lock, and inside, I nearly died to a clanfear and daedroth. There were some dead bodies, and another 100pt. door. Inside the door were a few more daedra, and finally, behind the last door, I found a dead guy with a note on him.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Jap5GIb6oaw/SphJlp6xQKI/AAAAAAAAADQ/FeaXbv0JC9g/s1600-h/MW-npc-Tyronius.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 180px;" src="http://2.bp.blogspot.com/_Jap5GIb6oaw/SphJlp6xQKI/AAAAAAAAADQ/FeaXbv0JC9g/s200/MW-npc-Tyronius.jpg" alt="" id="BLOGGER_PHOTO_ID_5375127066523025570" border="0" /></a><br />The note was to the dead man's brother, and it detailed the last hours of the man's life. The man, named Tyronius, had been a smuggler, who had been double-crossed by a necromancer, who decided he would like the payment he'd given them back. The 3 bodies I found earlier had been Tyronius' friends, and all had died to the undead creatures the necromancer called Goris had sent. The note ended with a plea for vengeance. I took the key from his lifeless body, and headed for Tel Mora, the city mentioned in the note.<br /><br />After a few Silt Strider rides, I arrived in Tel Mora. I searched 3 tombs before I found the one my key fit. I drew my axe and went inside. There I found Goris the Maggot King, and Luven, one of Tyronius' dead friends, now raised and standing alongside Goris. The fight was brief and brutal. Goris began summoning bonewalkers, which I ignored. Striding past them, I smote him down with three hits from my axe. Then I turned and put Luven out of his misery. I took my prize, the Bow of Shadows from its resting place, and stepped outside, feeling accomplished.<br /><br />It's important to note that Morrowind has a journal, which logs quest information so you can refer to it if you forget where you're going. Not once during this story was my journal updated with any information, and yet, it was something I felt needed to be done. When it was over, I felt that I had avenged Tyronius' death, even though I had not known him in life.<br /><br />Here's the problem. I have no stories like that for Oblivion. I could rage for hours over the smaller skill set, fewer factions, etc, but the biggest problem is, in Oblivion, simple exploration is meaningless. It's nothing but grinding, pure and simple. There are no unique items, no mysteries to unravel, no lore to learn. In Oblivion, bandits are nameless bandits, necromancers are nameless necromancers, and vampires are nameless vampires. There is never a feeling that there might be a story here.<br /><br />Ok, on to the Uncanny Valley. If you're not familiar with the term, it was introduced in 1970 by a Japanese roboticist Masahiro Mori, who hypothisized that as a robot becomes closer and closer to the likeness of a human, an almost human appearance causes a reaction of revulsion from an observer. Have a graph, lifted from Wikipedia.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/Spgxm-Q3CwI/AAAAAAAAADI/GCXiL2CZjIc/s1600-h/461px-Mori_Uncanny_Valley.svg.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 250px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/Spgxm-Q3CwI/AAAAAAAAADI/GCXiL2CZjIc/s320/461px-Mori_Uncanny_Valley.svg.png" alt="" id="BLOGGER_PHOTO_ID_5375100700885191426" border="0" /></a>Morrowind's NPC's had a few things they could say when you were near them, but all of their dialogue was in text-form. You could ask them who they were, about rumors, or local services. You could ask their opinions on factions, or other people of note. For those who can't read anything longer than the back of a cereal box, this was tedious. For the people who matter, it was great.<br /><br />When I heard that Oblivion was going to be fully voiced, and that some high-profile voice actors had been hired, I thought it was fantastic. Surely this would make the world more vibrant and alive. Conversations between NPC's also sounds great on paper. Supposedly, you were supposed to pick up quest information by listening to people converse.<br /><br />In practice, however, neither of these things work. At all. It seems that Bethesda hired one voice actor per race, and each character responds exactly the same way to any given question, so that a beggar and a noble have the same thing to say, in the same voice, about the same topic. Furthermore, the characters don't...move. They stand stiffly upright, look you dead in the eye, and refuse to gesticulate any sort of emotion. It's creepy. Here's an example. The first video is one I just made, of a beggar in the Imperial city. The second is from a game called <span style="font-style: italic;">Vampire the Masquerade: Bloodlines</span>, released almost 2 years before Oblivion. The difference is astounding.<br /><br /><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/ej75N1rkeIo&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ej75N1rkeIo&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></embed></object><br /><br /><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/xy9SAEI1kEc&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/xy9SAEI1kEc&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></embed></object><br /><br />On to Fallout 3. It was an improvement in many ways. I enjoyed it immensely, and still do. The weird thing is, It uses the same engine as Oblivion, and suffers from many of the same problems. Animations are unnatural, the pathing is terrible, and the nameless raiders and mercs still evoke no emotion.<br /><br />What Bethesda managed to do is put some of the fun back into exploring. Finding out that the raiders in Springvale school were trying to tunnel into vault 101, or that one of the vault's experiments was trying to make artists and musicians into killers, actually makes you want to look around, to just wander the wastelands.<br /><br />But the biggest thing that made exploring fun was the connection the player feels to the world, and this was something completely absent in Oblivion. The connection is apparent as soon as the player exits the vault where he grew up, and can see a destroyed world, with the spire of the Washington monument in the distance. But it's not just a destroyed world, it's <span style="font-style: italic;">your</span> destroyed world. The sight of the Washington monument, this instantly recognizable landmark, instantly establishes a bond with the ravaged landscape.<br /><br />But of course, both of them suffer from "Oh, sorry, even though you have maxed out your lockpick skill, you can't go in here because this is a magical quest door!" syndrome. Oh well.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com1tag:blogger.com,1999:blog-2407477962546675672.post-91821754910328974432009-08-24T07:28:00.001-05:002009-08-24T15:33:14.838-05:00Summer Reading (and Listening, and Watching)Hi any and all, welcome to The Mark Story. Many years ago, in high school German class, a fine gentleman by the name of Adam Schreiber suggested that title for my autobiography. It will work for a blog, though.<br /><br />Right then. Summer reading.<br /><br />1. <span style="font-style: italic;">World War Z</span> by Max Brooks<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKfVCYUJbI/AAAAAAAAABs/YFhUVdRfYZ8/s1600-h/World_War_Z_book_cover.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 172px; height: 256px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKfVCYUJbI/AAAAAAAAABs/YFhUVdRfYZ8/s200/World_War_Z_book_cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5373532489171346866" border="0" /></a>Most recently and most highly recommended is <span style="font-style: italic;">World War Z</span>. I've never seen zombies approached in such a well-thought out, literate, and fascinating manner.<br /><br />The book is narrated by a UN inspector, charged to write a report on the Zombie Wars. After having his report mercilessly cut down to the cold, hard facts, he protests to his boss, arguing that the human elements of the story are the most important. His boss responds, "Write a book."<br /><br />The book is told through interviews, although the narrator has hardly any lines. Interviews with a Chinese doctor in the earliest identification of the zombie virus, a US soldier about the military's first and unsuccessful stand against the zombies at Yonkers, a refugee from India during the Great Panic, are just a few of the stories told in this book.<br /><br />Read it, it's excellent. There's an audio-book, and the production is good, but it's abridged.<br /><br />2. <span style="font-style: italic;">Fevre Dream</span> by George R. R. Martin<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/SpKf_faRKvI/AAAAAAAAAB8/GZP6Oazzn64/s1600-h/FevreDream.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 176px; height: 266px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/SpKf_faRKvI/AAAAAAAAAB8/GZP6Oazzn64/s200/FevreDream.jpg" alt="" id="BLOGGER_PHOTO_ID_5373533218518674162" border="0" /></a>While I'm not a big fan of Martin's <span style="font-style: italic;">Song of Ice and Fire</span> books, this book scratched an itch for me. What itch, you ask? I'm glad you asked. Warning: Incoming Rant.<br /><br /><span style="font-style: italic;">Twilight</span> is a blight on American culture. I haven't read the books or seen the movie, but I've seen their impact. As a result of <span style="font-style: italic;">Twilight</span>, the image of the vampire has been wimpified. Yeah, I can make up words. If I remember correctly, vampires are supposed to be creatures of darkness and violence. Vampire stories should be bloody and frightening, not sparkly versions of the latest teen drama.<br /><br />That's where this book comes in. It's about vampires, humans, and a steam boat. It's bloody, full of suspense, and a fantastic story of friendship. It's a great antidote to the poison that is <span style="font-style: italic;">Twilight</span>, and worth a read.<br /><br />3. <span style="font-style: italic;">The Dresden Files</span> by Jim Butcher<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKgPZjLcwI/AAAAAAAAACE/KnFOtRyaRCs/s1600-h/storm+front.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 158px; height: 253px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKgPZjLcwI/AAAAAAAAACE/KnFOtRyaRCs/s200/storm+front.jpg" alt="" id="BLOGGER_PHOTO_ID_5373533491823342338" border="0" /></a>Beginning with <span style="font-style: italic;">Storm Front</span>, <span style="font-style: italic;">The Dresden Files</span> tell the story of Harry Dresden, Chicago's only professional Wizard. Thus far there are 11 books in the series, and I've only read 4 of them. Those 4 have been fantastic, and I look forward to the rest of them.<br /><span style="font-style: italic;"><br /></span>The first, <span style="font-style: italic;">Storm Front</span>, begins with a mysterious, gruesome, and obviously magic-related death. Dresden is hired by the police as a consultant. The second, <span style="font-style: italic;">Fool Moon</span>, is about werewolves. The third, <span style="font-style: italic;">Grave Peril</span>, is about ghosts and vampires. The fourth, <span style="font-style: italic;">Summer Knight</span>, is about Fairies. These are gross simplifications. Read them, they're very enjoyable.<br /><br />Perhaps I'll write more on these later. They're a lot of books, and I haven't read them all, but I most definitely want to. Give them a shot, I doubt you'll be disappointed.<br /><br />Right then, on to Music.<br /><br />1. <span style="font-style: italic;">The Killers</span> - Day &amp; Age<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Jap5GIb6oaw/SpKhC4OLxwI/AAAAAAAAACM/pUZg9uqnTlU/s1600-h/killers-day_and_age-cover.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 200px;" src="http://3.bp.blogspot.com/_Jap5GIb6oaw/SpKhC4OLxwI/AAAAAAAAACM/pUZg9uqnTlU/s200/killers-day_and_age-cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5373534376230110978" border="0" /></a>Not a bad album, but I could listen to <span style="font-style: italic;">Spaceman</span> on loop for a very long time.<br /><br /><span style="font-style: italic;">The Killers</span> haven't always been a band I'd recommend. They've had the odd good song here and there, but the majority of their previous music just isn't all that great in my humble opinion. Well, that's not entirely accurate. It's more accurate to say I haven't liked their previous singles. I dislike the entire concept of singles. It annoys me that a band will work hard on an album, and the radio will play one song from it.<br /><br />One of the things I miss was a few years ago when a local radio station, Q101, went "on shuffle." They played a very wide range of Alternative, and it was rare that you'd hear the same song repeat itself during a day. Unfortunately, that's no longer the case. Oh well.<br /><br />2. <span style="font-style: italic;">Mahler</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKU26DhuPI/AAAAAAAAABc/9YaFbXTXfnM/s1600-h/Gustav_Mahler_1909.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 142px; height: 200px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKU26DhuPI/AAAAAAAAABc/9YaFbXTXfnM/s200/Gustav_Mahler_1909.jpg" alt="" id="BLOGGER_PHOTO_ID_5373520976424319218" border="0" /></a>Gustav Mahler is my Dad's favorite composer, and he's my favorite too. He wrote 9 completed symphonies, and there is not a one of them that does not stand the test of time and repeated listens.<br /><br />A few years ago, a friend and I went to see Symphony no. 2 in C minor, also known as the<span style="font-style: italic;"><span style="font-weight: bold;"> </span>Resurrection</span>, performed by the Chicago Symphony Orchestra. Before this point, while I was fine with symphonic music in theory, in reality, I didn't have the patience or the desire to sit still for an extended period of time and just listen. It was Mahler that ended up changing that.<br /><br />If there's one word I would use to describe Symphony no. 2, it would be "glorious," or maybe "majestic." I remember turning to my friend after the show and saying, "If I went deaf now, that'd be ok."<br /><br />I recently listened to Symphony no. 9, which is quite different than no. 2. My father describes it as "a peaceful death." I don't know if I would have come up with that on my own, but you never know. The sense of longing at the end is nearly overpowering. Good stuff.<br /><br /><br />There's more music that I've listened to, but nothing that really sticks out right now. On to movies and stuff. Well, one show, really. I watched quite a few movies this summer, but they all pale in comparison to...<br /><br /><br /><i><b>Tengen Toppa Gurren Lagann<br /><br /></b></i><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKYzgOOEVI/AAAAAAAAABk/uOearRw1VZw/s1600-h/1247235126594.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 130px;" src="http://1.bp.blogspot.com/_Jap5GIb6oaw/SpKYzgOOEVI/AAAAAAAAABk/uOearRw1VZw/s200/1247235126594.jpg" alt="" id="BLOGGER_PHOTO_ID_5373525315996750162" border="0" /></a><br />Gurren Lagann is, without exaggeration, one of the best things I have seen in years. I don't know how I missed this when it was coming out, but I've been kicking myself for not finding it sooner. Words that describe it include awesome, manly, epic, and many others.<br /><br />It's far from your typical giant robot anime. Yes, there are giant robots, and yes, giant robots are cool, but the show isn't about robots. The show is about people reaching for the impossible. Living their entire lives underground, they reach for the surface. Finding the surface an inhospitable place filled with giant robots driven by beast-men bent on their extermination, they don't just reach for safety or a hiding place, they reach for a world where they don't need to hide, smashing through obstacles with pure willpower.<br /><br />The thing that makes Gurren Lagann so enjoyable is its charm. This is a hard thing to define, but I'll try. All of the characters are likable, even when they logically should not be. If I put a name to it, I'd call it "Isaac and Miria syndrome," after the two characters in <span style="font-style: italic;">Baccano!</span> who by all rights should be terribly annoying, but end up being one of the most fun and memorable duo's I can remember. The characters are all over the top, all with exaggerated quirks and what should be almost obnoxious personalities, but they all have a sort of charm to them that manages to resonate with the viewer. Combine this with very stylized artwork, the joy of battle, and the raw ambition of the show, and you have an end product that I don't mind calling my favorite show of all time.Matihttp://www.blogger.com/profile/05394582345741717229noreply@blogger.com2