Fuse

Don't Fight This Battle Alone

For over a decade, Insomniac has proven itself to be one of the industry’s leaders when it comes to creating unique weaponry. Across numerous Ratchet & Clank and Resistance titles, the star of the show has typically been the varied tools of destruction. This trend continues in Fuse, a solid new IP with several annoyances sprinkled throughout.

If you’re interested in playing Fuse, you should absolutely make playing with friends a priority (either online or via its split screen mode). Much of the appeal comes from the ridiculous combination of four super-powered weapons. Jacob shoots flaming crossbow bolts that explode into scalding mercury, Naya tears enemies apart with a gun that creates black holes, Izzy crystallizes enemies with her rifle, and Dalton tosses enemy ammo back at them with his powerful Mag Shield.

When four humans are taking on waves of enemies, it’s often hilariously chaotic. Black holes create chain reactions, bodies melt away, and so many helicopters crash. Frequent moments of crazy action are fun for a while, but it eventually becomes routine. Destroying the same small variety of standard grunts, shielded enemies, helicopters, and larger mech enemies (all controlled by the game’s mediocre AI) can only stay novel for so long.

Playing by yourself, it’s a soulless experience. Utilizing the leap mechanic, you’re able to inhabit any character you want at any time. This doesn’t alleviate the problem of having three brain-dead AI partners standing alongside you, however. Without having a few friends on the couch or laughing with you over a headset, the shootouts seem muted.

Amplifying the level of destruction is the upgrade system, which looks more promising than it is. This tiered series of combat enhancements seems cool at first, with bonuses that power your grenades with the volatile Fuse element, unlock powerful Fusion abilities that grant infinite ammo, and add homing tendrils to your grenade blasts. I was excited to see the different skill trees offered to each character, but was disappointed to learn that they’re all very similar. Giving each character a unique Fusion ability at the end of the tree would be a nice reward, but they’re all saddled with the same bonus.

At roughly seven hours long, it seems like a game that should be ripe for replayability. There are four different characters to level up, and plenty of collectibles to go back and find. Unfortunately, you can’t skip cutscenes, even if you’ve seen them plenty of times. I’d be much more inclined to jump into a quick mission with some friends if I knew I didn’t have to watch the same scenes over and over again.

If you’ve beaten the game and want to level your characters without rewatching these cutscenes, the Horde-like Echelon mode is the perfect arena. With several maps that feature huge waves of enemies, it’s a great way to hop in and blast baddies without being saddled with the mediocre story. However, it doesn’t add any innovation to the basic Horde mode formula; it’s main use is just grinding levels.

I left Fuse with several frustrations sticking in my head. I was bothered by the cutscene situation, the basic AI (both friendly and enemy), a couple of glitches that forced restarts, and the dramatic change in fun factor when playing solo. That said, I can’t deny that I spent a lot of time laughing while playing with three others. If chaotic, over-the-top shootouts are your thing, there’s plenty to like in Fuse amongst the frustrations. Just be sure to bring some friends along for the ride.

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User Reviews:

Fuse has had a tortured development cycle. Beginning as Overstrike 9, it presented a campy shooter with lighthearted overtones. Developer Insomniac Games then opted to take its first multiplatform release in a new direction, one with a grim new take on things, changing the name from Overstrike 9 to Fuse...

Even with the 8.25 ratting I'm still up in the air with this game it looks like it will have some good points in the game, game play could be juat a little better its hard for games like this to really make a splash in the shooter/adventure world but who knows Fuse could be wicked awesome.

I want to state first off that, while I did not enjoy Fuse nearly as much as Dan and Reiner seemed to have during their playthrough together, I did not loathe or hate it nearly as much as some of my cohorts have, so I therefore lie somewhere in the middle between the two parties. Fuse is yet another...

I really enjoyed Fuse. Me and my friend played through its campaign and enjoyed its story. Its story is a little generic but it definitely had its laughs thanks mostly to its protagonist Dalton who reminds me of Snow from Lockout (2012 Film). The game has you starting off like any regular third person...

I just got done with this 5 hour game after picking it up from a midnight release. This is one of the most generic, forgettable third person shooters of this generation. Not a single ounce of creativity or fun comes from this game. The story is laughably forgettable, with characters whose names you won't...