Archived:Terrence Rutter

The owner of this character, JediWaterBender, has left and this character will no longer be active.

Terrence RutterChild of Tyche
Son of Luck(This Character Belongs to JediWaterBender)

"This User is Officially Inactive"

The user who owns this character is currently very busy with life and is unable to be as active here as they would like to be. Because of this, randomly rp'ing on their page may result in a very long wait before they respond. Also, if the user has reached six months with no activity, then his/her characters will be marked as "user left".

Vital Statistics

Gender

Male

Species

Demigod

Family

Jason Rutter (Father)

Status

Alive

Eye Colour

Blue

Hair Colour

Brown

Height

5 feet, 10 inches

Other

Affiliation

Camp Half-Blood

Weapons

Wit, demigod powers, and a CB sword

Home

Tyche's Cabin

Friends/Allies

Cherry

Enemies

-

History

Jason Rutter was a magician that had fallen upon hard times. His acts never seemed to go right and his audiences were becoming bored. That is, until the day he got a new assistant. When she was around everything seemed to work perfectly and the audience loved her for her beauty. Jason and his assistant fell in love and dated for several months. One day she didn’t show up for the show. He had to continue by himself but things didn’t do right, just as it had been before his beloved assistant had come into his life. A few months later, baby Terrence arrived at his doorstep along with a letter saying that his assistant was the goddess Tyche and instructed him to take care of their baby. He did, and ended up using Terrence in a lot of his acts. Terrence carried a little of his mother’s luck and the show’s began to get better as his powers grew the older he got. Eventually, he began to figure out that his father wanted him in the show for his luck and not because he was his son. Devastated he ran away, where after a few months of living on his own, he encountered a Cyclops.He could somehow always be one step ahead of the Cylcops and managed to narrowly get away using one of his father’s magic tricks. Running away from the Cyclops, he ran into a satyr who convinced him to come with it to Camp Half-Blood. Once there, he was claimed by Tyche.

Personality

He can be witty and sly and is a known troublemaker that's good at not getting caught. He finds it hard to trust or open up to people when you first meet him and can be a bit of a loner at times.

Powers

Contents

Offensive

Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.

Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.

Defensive

Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.

Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.

Passive

Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.

Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.

Supplementary

Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.

Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.

During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.

Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.

3 Months After Character is Made

Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.

6 Months After Character is Made

Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.

9 Months After Character is Made

Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.

Traits

Children of Tyche are generally very lucky in all that they do.

Children of Tyche are typically adept at playing games of chance.

Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.