This thread is for extended private conversations about both rules questions and in-character information that's easier to discuss here than in private tags scattered throughout the main adventure threads.

It's not quite done I still need to do items, spells, and traits. The two traits I'm planning on going with are Theoretical Magician and Focused Mind. Both of these fit the theme and idea behind Flint fairly well, or so I think.

As for (Magic) items I'm not entirely sure what will/won't fit the setting so I went the, what would Charles probably want route. Here's a list for your perusal!

Basically things that improve his mind/understanding of things, allow him to ignore outside forces in his pursuit of knowledge, or add to his combat abilities since he's far more of a thinker than a fighter.