LYCAY (Let Your Code plAY)Ilia Malinovsky’s "LYCAY - Let Your Code plAY" generates music from software source code. It can be used by programmers to “hear” their code while they are developing it.
What LYCAY is not:
LYCAY is not data sonification (it makes music from algorithms – i.e. processes - not just static data). It is also not livecoding [1], as Malinovsky himself points out. [read more]
[ view project | view feature ]Reject Me“Reject me” in the form of a preliminary idea was submitted the first but was approved among the latest. The jury has had a long and heated debate with some members objecting against the project, while the other ones were defending the idea.
The Special Guests’ project addresses the heart of the work society, where on the one hand the amount of available jobs gets reduced through rationalisation [read more]
[ view project | view feature ]Go-Logo"Go Logo" by Eric Londaits is the winning idea of Solaas's contest . It was implemented in an incredibly short time period: a little more than two weeks. "Go Logo" makes its audience even more aware of logos’ omnipresence and aesthetics: one of the logos generated by "Go Logo" when it was presented in Dortmund turned out to be an almost exact copy of the [read more]
[ view project | view feature ]Outsource me!"Outsource me!" by Leonardo Solaas presents a competition within the competition of Readme 100. This ironic subversion is repeated on various levels of the project: it subverts the usual outsourcing relationships, as well as subverting the idea of the delegation of "technical" work by the "creative" artist to an “uncreative” programmer (or any "hands-on" person). [read more]
[ view project | view feature ]The Invisible Hand MachineIn their essay Renate Wieser and Julian Rohrhuber look for the "invisible hand" - the self-organisation of individuals which, as Adam Smith argues, reaches a state of balance through self-interest and competition. This rather abstract approach re-exploring one of the sources of contemporary neo-liberal thought is illustrated through with accompanying software, involving a rather ironic use of the [read more]
[ view project | view feature ]aPpRoPiRaTe!Sven Koenig’s work matches Misuse of Technology category best. He reveals what developers of existing video compression tools do their best to hide. Usually a compressed video looks almost the same as the original one, but its structure is very different. Just dig a bit deeper into it, and instead of a firm file construction you will see a shaky structure that immediately falls apart, but [read more]
[ view project | view feature ]Towards a Permanently Temporary Software Art FactoryJavier Candeira is issuing a call to arms, leaping into the role of evangelist for the packaging and distribution of free software art wish great energy. He offers three primary goals for this project. First, to allow and promote code sharing between artists and therefore increase their productivity. Second, to facilitate software art distribution of easily installed packages. [read more]
[ view project | view feature ]System Stories and Model WorldsIn his article „System Stories and Model Worlds: A Critical Approach To Generative Art“ Mitchell Whitelaw (Canberra/AUS) proposes to bridge what has been detected by various authors, the unproductive gap between „software formalism“ and „software culturalism“. While formalism tends to be visually abstract, and thus corresponds to the field of generative art, the culturalist approach, on the other [read more]
[ view project | view feature ]Spam, the economy of desireNow we have all welcomed email into our lives en mass, we find our inboxes swamped with unwelcome spam, tempting our worst instincts with every kind of sleaze, urging in ever more obscure ways that we buy counterfeit watches, printer toner and erection pills. We should welcome Alessandro Ludovico's paper "Spam, the economy of desire" then, and face the fear and pain of spam together.
[read more]
[ view project | view feature ]Map-o-matix
There have been quite many collective mapping and psychogeographic tools developing in the past years; and some interesting issues here seem to be the following:
1. Usability. Will or not the people tools are addressed to be using them? Do the tools fulfill the users’ requirements? How to include all possible types of tags that correspond to various and sometimes very individual [read more]
[ view project | view feature ]CosmolaliaChristophe Bruno's paper is a description of an artistic project. It is itself an artistic work performed by an ex-physicist and ex-mathematician who developed quite a few well-received art projects very soon after he left his scientific career. Bruno also has a strong interest in language, one of the most mysterious of human's capacities (products?), and in culture as it is fused with markets. [read more]
[ view project | view feature ]INTERCALFeatured by Amy Alexander.
INTERCAL is a programming language that, through parody, criticizes other programming languages. It reminds us that programming languages, like the software developed with them, are not neutral nor transparent.
INTERCAL is designed to be as messy and obscure as possible, using an almost incomprehensible system of variables and operators. [read more]
[ view project | view feature ]dot_matrix_synthFeatured by Alessandro Ludovico.
Long before the orchestrations of the [The User] band and their symphony for dot matrix printers, in 1970 some engineers were able to extract melodies from a noisy printer. It was the IBM 1403 printer, from which were obtained 'covers' of famous classic tunes studying which characters the machine were needed to let it play a certain note and how many times to [read more]
[ view project | view feature ]Google TalkFeatured by Søren Pold.
Google's search database is one of the wonders of mankind, though one seldom has the opportunity to appreciate this. Google Talk is one of several software art works that sculpture Google in imaginative ways. Manipulating search engines seems to be a constantly developing genre of software art that goes back to Etoy's "Digital Hijack" in 1996. [read more]
[ view project | view feature ]HAMLET.3.1Featured by Annina Rüst
Hamlet.3.1 by n3krozoft mord is a very simple and direct software art project for computers running the Apple Macintosh operating system (9 and earlier). No instructive-descriptive text is needed to run HAMLET.3.1. Because the software project's main strenght is directness, the following will spoil it for those who have not yet downloaded and doubleclicked HAMLET.3.1: [read more]
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