Master Control Terminal - Cost: $N/A
The Achilles Heel of all structures, attacking it is the quickest way to destroy a building. On the other hand, it is also the most effective spot to repair from.

Advanced Guard Tower/Obelisk of Light - Cost: $N/A
The AGT is GDI's only means of defence against enemy attacks, it sports four machine guns and twin rocket launchers to quickly take anything out.
The Obelisk is the main defence for Nod, it's long charging time gives attackers time to take cover, but few vehicles can withstand more than one direct hit from one.
Nod also have the Turret for short range defence.

Weapons Factory/Airstrip - Cost: $N/A
These structures allow you to construct vehicles. Vehicles are built in the Weapons Factory, and flown in to the Airstrip.

Tiberium Refinery - Cost: $N/A
This structure provides you with most of your credits. With every load from the Harvester, each team member receives a portion of the profits from refining the Tiberium.
Also, the Silo creates a trickle of cash by further refining the Tiberium.
Destroying it will stop the enemy from producing new infantry and vehicles.

Tiberium Silo - Cost: $N/A
This structure stores extra Tiberium that the Refinery can't.
It also refines the Tiberium further, providing a trickle of credits.

Power Plant - Cost: $N/A
This structure powers bases. If it destroyed, the cost of producing infantry and vehicles doubles and defences cease to function (except the Nod Turret).

Advanced Power Plant - Cost: $N/A
This structure powers bases. If it destroyed, the cost of producing infantry and vehicles doubles and defences cease to function (except the Nod Turret).
The difference between this and the regular Power Plant is that it produces twice the power and is twice as big.

Com. Centre - Cost: $N/A
This structure contains GPS computers and radars as well as communication systems.
Disabling it will inhibit Nod's ability to call in reinforcements.

No Image

Construction Yard - Cost: $N/A
This structure gives teams the ability to construct buildings, although it plays no function in Renegade.