Welcome to all for the 51st version of the Gamefront Network Update - Files Section the second part of the weekly news post. This Christmas Files part of the Weekly update includes the latest Files that has been posted on the Network Sites over the past few weeks including many different Modifications, Maps, re-skins, as well as anything from Starships to Trains for Railworks and much more. Lots of Mods, Mini Mods, Maps and models over the past few weeks, so many in fact that this is only part one of the two File section updates due to the amount of weeks covered by this. Alhtough there are a fair few good modifications included that you will hopefully enjoy.

As always we would like to here from you if you see something that you would like to be added to the to this update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, support or otherwise(constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).

Armada: BORG: Incursion - Aftermath
BORG: Incursion - Aftermath
---------------------------
This mod is my own attempt to breath some life into the 12 year old Star Trek Armada 1. Contents can be found as follows:

- Each of the four sides has had a complete set of replacement base ships and stations for it.
- Federation, Romulan and Klingon sides have complete access to stations and ships from the Cardassian/Dominion combine.
- All four sides have a second level of construction advancements. This includes new facilities and updates according to each sides main objective or capability.
- Hero ships are, for the most part, more unique and generally have classes of ship that cannot be regularly built.
- All single player maps have had minor changes to them. Although the missions remain the same there will be differences to the maps themselves. This includes additional units or phsyical changes to the map layout themselves.
- Map editor has been updated to give access to create new maps using may of the new units available (unfortunately, due to limitations of the editor itself access to everything isn't possible at this time).

So as you can see. Alot has been changed and whilst this project has only be announced for a short time, it has been going for some nine months or so.

For further information please refer to the mods main readme file located in the main zip file download. Thanks for downloading this mod.

Included is:
New animations
New model skins
New building names for easier use
Easier access to the Tyranids AI Control Panel
Influence resource beta
Tyranid Mod: Great Devourer Mode
Soulstorm-oriented balance changes

Just remember, if you have 0.45 for Soulstorm UNINSTALL IT FIRST. Failing to uninstall 0.45SS before installing 0.5b1 will cause multiplay issues along with other possible bugs.

Dawn of War: Codex - Part 5
Part 5 of the Codex mod, as before needs Dawn of Skirmish 3.2 to work, and obviously parts 1 to 4..........

New updates include:

Changes, balances AI tweaks to all races, Necrons reworked somewhat in light of the new codex for them, Chaos has tech options by chaos god or undivided and new characters for each, Chaos art files included again for anyone who had problems with the files before, Dark eldar new vehicles, characters and balance changes, Chaos Daemons included in the mod (optionally), Original races re-balances a bit to try and keep them upto speed with some of the newer ones, Chaos Renegades included in the mod (optionally), Fixed the flags issue for various races, Various fixes for bugs that I could find/been told about, sure there are loads more but hey it's WIP

Download: Codex - Part 5
More Dawn of War: FileFront's Dawn of War FilesDoom 3: Advanced Doom 3 v1.0
This mod started out as just adjustments and fixes to enhance my personal gaming experience with Doom 3. Now that I've put some time into it I thought I'd share it with everyone else.

In essence, this mod tastefully tweaks many aspects of the game to create a more challenging and immersive Doom 3 while remaining very, very faithful to the original.

Download: Advanced Doom 3 v1.0
More Doom 3: FileFront's Doom 3 FilesEmpire at War: Corporate Addon Patch 5.0.1.1
This is the newest version of the Corporate Addon 5.0 Patch released by Roguebantha. It fixes the issues identified in the last patch released. Overall the purpose of this patch is to fix the errors occurring with icons, title screens etc. that sometimes appeared in the Corporate Addon mod.

After testing version 5.0.1, (the one I released a few days ago) I noticed that there were some icons still not showing up. That problem has since been rectified. This is the patch to Corporate Addon Version 5.0. Some people have been asking about a messed up title screen, buttons, icons etc. This patch should fix that. I have also added a mod launcher. There were some spelling errors fixed in the .dat files, but I did not know if anything in the scripts needed to be changed. I'm very new to modding . Safe to say that only the .dat file was changed to fix the spelling errors. None of the coding was modified so switch out the .dat files at your own risk. You do not need this patch if you do not have messed up buttons. If fact, don't download this patch unless you do have messed up buttons.. (or would like the included mod shortcut)

Assault Frigate
-added tons of guns, power to shields, and power to enginges

Download: ship upgrades V1
More Empire at War: FileFront's Empire at War FilesJedi Knight 3: Force Mod III Classic Edition v1.5
For those of you unfamiliar with the mod, it is a massive and far reaching project which changes many aspects of gameplay, from saber selection and combat, character classes and some fantastic little features available via the ingame menu, which I will come to later.

All you need to do is look at the saber selection menu and the incredible amount of detail which has gone into it, with melee damage charts for the various types of weapons. Add to that new saber colours and a whole new saber selection interface and it makes for an amazing change, though the complicated looking damage tables will not appeal to everyone. Check out the screenies below for an example. There have also been some changes to the force power menu, with several force powers now having a 'level 4', or turning the force up to 11 you could say. Force jump in particular on power level 4 now allows you to jump huge distances. These level 4 powers obviously cost a large amount of points to purchase however!

As for character selection, as in Movie Battles II there is a wide variety of different characters to choose from ranging across several different classes, such as Jedi, Sith, Mercenary, Droid and more, with models and skins made by top notch modders.

But now Slider is back with the new and improved 2.4 version. Note that this is the server side version! For the client side version, please download here.

But what is JA+? Well, if you don’t know what JA+ is you have probably living under a rock somewhere in the Dune Sea! JA+ is, at 374,727 downloads (as of writing), probably the most downloaded mod of any kind on JKFiles, bar perhaps the JK2 and JKA Official Patches.

As a server side mod, it allows the server admin to highly customise their server and has seen especially effective use for clan servers. I have seen its customisability and power first hand from my own time in a clan many years back. JA+ allows the server admin to give clan members various powers through the two admin ranks of 'Knight' and 'Council', such as the ability to ban or kick players who may be causing trouble, change the map, gametype and the ability to teleport oneself or other players to particular places in the map you are playing on. This was frequently used, as I remember it, on the original Jedi Academy map by Virtue, where the higher ranked clan members could use teleport to take themselves or other players to the secret council rooms that could not be gotten to any other way. Ahh memories! There is also the option in the .cfg files to have a 'message of the day' display when you get on the server, which is often used for announcements, or to display the rules of the server.

Download: JA+ Mod V2.4 Build 7
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: JA+ Plugin v1.4 Build 4
Following up with his latest 2.4 version of his massively successful JA+ server side mod, Slider also brings us the new and improved 1.4 version of his equally famous JA+ Client Side Plugin which enables even more cool features when you are playing on a JA+ server!

This client side plugin offers many new customisation features, the lightsaber blade RGB options being one of my favourites, now you can have a blade of any colour. Silver? You can do that, Black with a white glow? There is an option for that too! The RGB sliders allow you to customise your blade colour to anything you want. There are also attacks and animations, a useful menu which shows what each attack looks like and also what keys to press to use it (like in the singleplayer game) and the option to use 'weapon holsters'.

Another famous feature of the JA+ mod is the model scaling feature, which allows you to actually be Yoda sized when using a Yoda skin, rather than being some kind of freakishly huge Yoda. New in this version are also some cool new shader effects for when you pick up a flag during CTF as well as a number of fixes, a full list of which can be found below!

Download: JA+ Plugin v1.4 Build 4
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight III: SWGalaxy - Jedi Academy Graphics ExpansionFirstly, I should apologise to the makers of this mod for the delays in getting it reviewed. Apart from the huge filesize, which was a problem for the site upload I am the only one working here at the moment (we are unable to hire new staff due to login bugs) and I have so many things to get done!

I have seen graphical improvement mods for a few other games, usually involving higher resolution textures or higher poly models, but here we have something rather special; a huge graphical improvement mod for JKA, which not only has given the games textures a good going over, but adds some really beautiful new shader and bloom effects, helping to make JKA that little bit prettier!

Before I go on though I should mention that I had some complications getting this mod to work. I run Windows 7 (XP was my old friend, Vista was evil and shall burn in hell) and I was getting the “VM_Create on UI Failed” error message in the console that stops the game from starting. On Vista and 7 this can be fixed by running JKA as an administrator and setting it to Win XP service pack 2 in the compatibility tab (right click on shortcut then properties).

However this mod obviously did something which invalidated that. However, after a bit of faffing around and experimenting, I got it to work by going to my gamedata folder and doing the administrator/XP Compatibility thing on the jamp.exe (should also work for jasp.exe) and doing the same for the JAMinimizer.exe which can be found in the same folder. After that I used the mods shortcut on my desktop and it worked fine. Though when you set your display resolution and other things in game, you will need to restart the game properly for it to work.

***Please note that due to the size of this file, we could not upload it to JKFiles directly. Please download it from here! The main download link at the bottom of the page contains a dummy file with the download link only!***
Download: SWGalaxy - Jedi Academy Graphics Expansion
More Jedi Knight III: FileFront's Jedi Knight III FilesRailworks 3: Train Simulator 2012: UKTrainSim Freeware Pack - UK DMUs-EMUs-Trams #1 (1.0.6)
This pack is the UK DMU, EMU and Tram pack containing many multiple units from the several eras of the UK British Rail to modern, including the Class 166, 317, 455, EPB (415/6) as well as several Railcars and retextured versions of the same trains including fictional versions (Southeastern 166s)(all of which are show in the gallery link below). All of which have been well made and kindly contributed to this pack by the authors and have gladly given permission for this site to host the files.

This updated version now includes an Arriva Trains Wales Class 166, a First Transpennie Express 166 as well as a 4 Sub by Richard Scott and two National Express East Anglia class 317s.

Download: UKTrainSim Freeware Pack - UK DMUs-EMUs-Trams #1 (1.0.6)
More Railworks 3: Train Simulator 2012: FileFront's Railworks 3: Train Simulator 2012 FilesRailworks 3: Train Simulator 2012: UKTS Freeware Pack - Great Scenario Challenge #1 ( 1.0.4)
This pack is the UK Scenario Pack for railworks containing a total of 16 different brilliant scenarios created by the UKTS Community using the Freeware pack locomotives and rolling stock for the default routes (so you won't need to buy any DLC for this to work) although you will need to download the train packs from here (http://flightsim.filefront.com/info/UKTSTrain - but you may need to press refresh a couple of times for them to show unfortunately due to the server errors) (all of which are show in the gallery link below). All of which have been well made and kindly contributed to this pack by the authors and have gladly given permission for this site to host the files.

As we have promissed you in our farewell letter, that we'll release all our modding stuff, here's everything, which we were working on for Stargate - Enemy at the Gates.There are almost finished projects, as well as just started ones included. The Wraith Dart for example should be quite playable, but we don't guarantee it, as the last tests were months ago. Maybe there are some last modifications left to get it running. This package is anyway primarily designed for all the modders out there, who are interested in continuing this project. There are no pictures added, we've used for modeling and texturing, as we don't own any copyrights on them. If you need such material, just take a look at some Stargate-wikis for example.

You can now purchase rare ammo times from Nimble (same guy you buy special weapons/suits from).
All traders in the game who sell guns will buy all guns at any quality. You'll get less money for the lower quality weapons.
Changes have been made to bullet sounds, weapon attachments and handling.
You will now find more artifacts and they are a bit easier to find.
Everyone in the game now speaks Russian (text is still in English). This can easily be removed if you prefer the English voices.

See the readme for more!
Download: Lots of Improvements (Weapons, Traders and More!)
More Stalker: FileFront's Stalker FilesStar Wars Battlefront : Sinyan War Mod
This mod, by Ty294, is a full sides mod for the GCW sides in SWBF. Well, full-ish, since the Rebel sides seem to stay largely the same. It's a decent enough sides mod, although I was almost immediately put off upon installation when the readme instructed me to back up the full _LVL_PC folder. That's more than 2 GB - and for a simple sides mod? That seems crazy.

The sides are based on a short blurb included in the readme, and since there's no story wrapper given in the game, they feel like they have no context. I see names given to the sides, but all I see when I get in-game is one set of Rebels fighting a slightly different set of Rebels. This presents a twofold problem - one, it doesn't really feel like Star Wars, but more importantly, and two, it's hard to tell who is who. Because the HUD in SWBF1 is so subdued and not as easily intuitive (at least to me) as SWBF2, I'm basically working on visual cues to tell who I should and should not shoot. Those visual cues are sorely missing here.

Download: Sinyan War Mod
More Star Wars Battlefront : FileFront's Star Wars Battlefront FilesStar Wars Battlefront 2: ARC_Troopa_Nate's 501st Legion Mod
This mod, by ARC_Troopa_Nate, is essentially a small sides mod that changes just the Republic side on a set of stock maps.

It also - and pardon me for the digression, because this author certainly isn't the only offender - has an incredibly pompous title. It always strikes me as unreasonably arrogant when names are included as part of the title, as though I (or the downloader) is more interested in the author of the mod than the content within. There is pretty much no one so good at modding this game that the author's name is more important than what's inside the mod. Sorry, rant over.

Anyway, this mod makes some small weapons changes (most of which are more cosmetic than anything else) and retextures to the Republic side. The weapons changes - eh, they're okay. The award rifle has been made nearly worthless, with its rate of fire reduced to something too slow to use. The sniper's autoturret is similarly not useful, since it drops an unbuilt turret (that floats in the air!), and the sniper has no way to build it, and once built, it can't be used by anyone. Other weapons are more or less the same, except for the Jet Trooper, who now has a rocket launcher (and matching award weapon) instead of his EMP launcher.

Armada 2: Andorian Battle Pack
Neroon: Roughly the size of the Romulan Seres, these small vessels are typically used in groups, as scouts or multi-hitting aggressors. Because of their size and agility, the Neroon type are often used to lay cover fire, whilst the larger and more powerful liners go in for the killing blow.

Atlira: Based off the old Kumari design, the newer Atlira vessels have since been redefined. Equal in length to a Klingon Cha'nas , these custom cruisers are as agile as the Steamrunner and Norway of the Federation, and typically share the same common role as their former allied counterparts.

Miklon: The latest design the Andorian Navy has to offer. Utilized as a front line combat vessel, and the Imperial Guards most powerful weapon. These Warships can hold their own against the might of a Klingon Vor'cha and even a D'Deridex Type Warbird, thanks to their heavy armour, and sleak design.

Download: Andorian Battle PackArmada 2: Vulcan Battle Pack
Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry.

Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vor’cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire.

Tokra: Rivalling the Federation Galaxy in size, the Tok'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird's sheer mass, the Tok'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.

Download: Vulcan Battle PackArmada 2: Zero Hour Romulan Warbird Pack
Melak: The first Romulan vessel to be given the title of Warbird. The Melak was the equivalent of the Federation Ambassador; though some would argue they weren’t as powerful, those recorded incidents usually favoured the Melak over the federation counterpart.

Deridex: Nearly twice the length of a Galaxy-class starship, the D’Deridex Class Warbird is a common site along the Romulan boarder, and a formidable opponent in battle. Able to match, and even overpower a Vor’cha Class Attack Cruiser, or a Galaxy Class Starship with comparative ease.

Norexan: The latest development by the Romulan Star Empire. The Norexan is the third vessel to bear the name ‘Warbird’. Armed with pulse and phase disruptors, along with a cloaking device, makes these starships a unique adversary in any situation. For her size, the Norexan is also quite agile.

Download: Zero Hour Romulan Warbird PackBridge Commander: Escape Pods varied (1.0)
You know, how you wish different era-ed ships, would use different escape pods, Well This Changes some things to use
several era-ed Escape Pods.

The Enterprise era escape pod [NX]
Terran Empire [modern], a Tejas Pod [a spare], A Romulan Pod, a Ferengi Pod,
a Kessok Pod, a TOSpod, a JJPod, a Future one, a TMP one, and some others we think you will like.
-= might be some others at a later date=-

[[[ SO for those NOT using KM there is a needed requirement read the requirements. ]]]

This mod contains a new "Abandon Ship.py" and few other items by Defiant.

Download: Escape Pods varied (1.0)
More Bridge Commander: FileFront's Bridge Commander FilesCall of Duty 2: Americans in Africa
This is my second mod so far. Like my first one it all amounts to just playing around with the character and aitype files. Basically, I just replaced the British troops in Africa with Americans and tweaked the loadout accordingly. Wasn't able to do anything about the bare armed view model though. But, hey, it's the desert. You rolled up your sleeves or something. You might want to play this with with some skin mods that might be more appropriate for the Africa campaign.

There’s not much to say about this file really. I got bored of seeing the one female Soviet character pop up only once in a few levels and then get killed, so I decided to replace one of the Soviet characters with the female character.

That’s pretty much it. I hope you enjoy my very meager “effort.”

Download: Chicks with Guns
More Call of Duty 2: FileFront's Call of Duty 2 FilesCall of Duty 2: HuMans vs Bots!
A totally new co-op based mod. HuMans vs. Bots, a multi-purpose Multiplayer mod that enables you to play with up to 32 players on one server. It also features eight new exclusive weapons and a lot of maps. HuMans vs. Bots is a game mode where you can battle against enemy AI along with your teammates.

Download: HuMans vs Bots!
More Call of Duty 2: FileFront's Call of Duty 2 FilesCall of Duty 2: Wrath of Mommy Russia
What happens when you forget to give Mother Russia a Mother's Day card? A horde of angry Soviet women armed with anachronistic weapons, that's what. World War II is temporarily suspended as all sides try to survive the Wrath of Mommy Russia.

Download: Wild-West Mod
More Call of Duty 2: FileFront's Call of Duty 2 FilesDawn of War: DoW2R- Reincarnate
This like the title says is a mod for Dawn of war 2 Retribution, the mods aim is to capture more of the fluff feeling of Warhammer 40K whilst still maintaining a fun and balanced game. Unlike with the previous version of the mod, this new version keeps Relic's balance in place, with only minor modifications to each unit. Some units however have changed a lot but all in the style of Relic's vanilla gameplay style. So if you love Dawn of War 2 but felt like it could been just that much more "fluffy" this is the mod for you.

Gameplay

As said before the gameplay is very much like vanilla with only a few additions to give it that little something more, a few new units have made it in and a couple of new "Secondary heroes" which act as another commander for your race. There has been lots of attribute tweaking to create as balanced game as it can be, changes which you will most likely have to learn over time. Below I will explain some of the general and race changes that have been made.

Nothing real special, just changes to the basic functional properties of the weapons including firing rate, magazine and max ammo sizes, damage and accuracy changes, and visual recoil reduction on a few guns.

Credit to Kamikazi Fred for the Pistol Burst Fire mod implemented with the changes I made.

***
Doom 3: True Survival updated from v1.1 and up by Dafama2k7
Doom 3: True Survival v1.0 and below originally created by The Rogue Wolf
***
NEW UPDATES by Dafama:
v1.4...:
- Bugs fixed.
- Added at last the Fluffy sounds used by Paul
- Added Empty animation script support for pistol !

Download: D3 Reworked Weapons
More Doom 3: FileFront's Doom 3 FilesDoom 3: Enhanced Shaders D3 (2.8)
- Latest Shaders Pack for D3 & ROE & Q4 by Dafama v2.8 -
This NEW package contains the latest versions of my shaders, now i have added half HDR, thanks to The Real Scene Graph Manager and Sikkpin new shaders ideas and implementations !
Very latest features on shaders...:
v2.8 - Exclusive Doom 3 enhancement, more metallic, very small change, but very noticiable, i just changed one .w for one .x in one line, but change a lot !

Download: Enhanced Shaders D3
More Doom 3: FileFront's Doom 3 FilesEmpire at War: Doug's Starfighter Mod
This is a small, (mainly) starfighter-orientated mod I began while working on V2.0 of 'Doug's FOC Mod.'
Please leave a rating on filefront (And a comment with any CONSTRUCTIVE critiscm or ideas would be much appreciated.)

Download: Doug's Starfighter Mod
More Empire at War: FileFront's Empire at War FilesEmpire at War: Coporate Addon 5.0 PATCH FOR MESSED UP BUTTONS
?This is the patch to Corporate Addon Version 5.0. Some people have been asking about a messed up title screen, buttons, icons etc. This patch should fix that. I have also added a mod launcher. You do not need this patch if you do not have messed up buttons

Download: Coporate Addon 5.0 PATCH FOR MESSED UP BUTTONS
More Empire at War: FileFront's Empire at War FilesEmpire at War: Doubled Companies
Hello Everyone! This is my first mod. I was annoyed by the small land battles you can have. So i decided to do something about it. What this mod does is basicly double all ground companies. So instead of having one AT-AT dropped off by the barge, you'll have 2. 3 Snowspeeders will be doubled to 6. Etc. The companies/Squads will not take additional population. Neither in GC and in a land battle.

Download: Doubled Companies
More Empire at War: FileFront's Empire at War FilesEmpire at War: Return of the Sith (0.5)
This mod brings in the new Sith Empire as a playable faction on gc Equal footing. i tried to give the sith the most evil/ hardcore looking units i could find. its only half completed but i thought id let people know what am doing. If anyone wants to help me on this mod let me know, will be apreciated.

Godric02
Download: Return of the Sith (0.5)
More Empire at War: FileFront's Empire at War FilesEmpire at War: Doug's FOC Mod
This Mod contains all of my changes implemented in V1.0 of My Mod and it's addon; as well as a bug fix from the first release, and several new changes.

Quote:This app is similar to dedicated server apps, made for all versions of Halo PC and Halo CE.
The rpg_beta6_2 controls/commands only work for rpg_beta6_2.
Commands work with chat, console, rcon, and some work with keyboard shortcuts.
For a full list of commands and their description, click on (on the app)"Extras" -> "Dev Commands" or "RPG_Beta6_2 Commands" or "Player Commands"

Includes GUI to edit teleport locations, click on (on the app)"Extras" -> "Teleport Locations". Some locations have been added already for a few maps.

You can view the command description in-game with /help
To list all the commands in-game, use /list_cmds
To list all teleport locations, use /list_locs

This app was made with win32 api, so .NET is not needed.

More server-side awesomeness from Jesus7Freak!
He pretty much has explained better than I ever could. Download, enjoy, and annoy the people on your server!
*evil*

Download: Halo Dev Controls
More Halo: Combat Evolved: FileFront's Halo: Combat Evolved FilesRailworks 3: Train Simulator 2012: UKTS Freeware Pack - Clutter #1 (1.0.0)
This pack is the UK Clutter Pack for railworks containing 87 different items from Various Billboards, platform clutter including various boxes, trolleys and information boards as well as far more clutter. All of these are really useful when it comes to route building in railworks and makes it far more realistic! (all of which are show in the gallery link below). All of which have been well made and kindly contributed to this pack by the authors and have gladly given permission for this site to host the files.

This site is pleased to host the UKTS Freeware Packs, Each pack is part of a community project started by members of the UKTrainSim community. Their aims are simple: Build up a bank of resources for the community by combining skills and working together. Make the packs simple and straight forward to use and available for everyone.

Download: UKTS Freeware Pack - Clutter #1 (1.0.0)
More Railworks 3: Train Simulator 2012: FileFront's Railworks 3: Train Simulator 2012 FilesRailworks 3: Train Simulator 2012: UKTS Freeware Pack - Housing #1
This pack is the UK Clutter Pack for railworks containing 21 different items from Various different scenery including housing, terraced housing, as well as various houses including those with gardens and big tall housing blocks and more! All of these are really useful when it comes to route building in railworks and makes it far more realistic! (all of which are show in the gallery link below). All of which have been well made and kindly contributed to this pack by the authors and have gladly given permission for this site to host the files.

This site is pleased to host the UKTS Freeware Packs, Each pack is part of a community project started by members of the UKTrainSim community. Their aims are simple: Build up a bank of resources for the community by combining skills and working together. Make the packs simple and straight forward to use and available for everyone.

Download: UKTS Freeware Pack - Housing #1
More Railworks 3: Train Simulator 2012: FileFront's Railworks 3: Train Simulator 2012 FilesRailworks 3: Train Simulator 2012: UKTS Freeware Pack - Industrial #1 (1.0.2)
This pack is the UK Industrial Pack for railworks containing 30 different items with Various different scenery including chimneys, big factories, big warehouses, sheds and more industrial buildings! All of these are really useful when it comes to route building in railworks and makes it far more realistic! (all of which are show in the gallery link below). All of which have been well made and kindly contributed to this pack by the authors and have gladly given permission for this site to host the files.

This site is pleased to host the UKTS Freeware Packs, Each pack is part of a community project started by members of the UKTrainSim community. Their aims are simple: Build up a bank of resources for the community by combining skills and working together. Make the packs simple and straight forward to use and available for everyone.

Download: UKTS Freeware Pack - Industrial #1 (1.0.2)
More Railworks 3: Train Simulator 2012: FileFront's Railworks 3: Train Simulator 2012 FilesRailworks 3: Train Simulator 2012: UKTS Freeware Pack - Railway Buildings #1 (1.0.2)
This pack is the UK Railway Buildings Pack for railworks containing 10 different items including Signal Boxes, Station buildings and a shed. All of these are really useful when it comes to route building in railworks and makes it far more realistic! (all of which are show in the gallery link below). All of which have been well made and kindly contributed to this pack by the authors and have gladly given permission for this site to host the files.

This site is pleased to host the UKTS Freeware Packs, Each pack is part of a community project started by members of the UKTrainSim community. Their aims are simple: Build up a bank of resources for the community by combining skills and working together. Make the packs simple and straight forward to use and available for everyone.

Download: UKTS Freeware Pack - Railway Buildings #1 (1.0.2)
More Railworks 3: Train Simulator 2012: FileFront's Railworks 3: Train Simulator 2012 FilesStalker: No Weapon Sway
A small mod that removes the Weapon Swaying motion when ever you first press the left and right movement keys. This problem only became evident when using iron sight mods, causing you to screw your aim for about a second or so, which in STALKER is game breaking because of how fast combat can be.
Download: No Weapon Sway
More Stalker: FileFront's Stalker FilesStalker: Squishy NPCs for Clear Sky
This makes human NPCs in Clear Sky more vulnerable to damage. For example, NPCs in Shadow of Chernobyl take 1.0 damage if you shoot them in the arm. NPCs in Clear Sky would take 0.3 damage from an identical wound.

No more emptying entire magazines into guys wearing medium-level armor to get them to fall down.
Download: Squishy NPCs for Clear Sky
More Stalker: FileFront's Stalker FilesStar Wars Battlefront 2: Galactic Marines (1)
This is a small mod by MrCloneCreator that makes some small cosmetic changes to the Republic side to match it up with (presumably) the author's preferred look of the clones.

In this case, that preferred look is the galactic marine garb, as seen on Mygeeto in one of those blink-and-you'll-miss-it scenes in Episode III. The author doesn't mention that the mod is online-compatible, although presumably it is, provided that none of the weapon or unit stats are changed.

There's not much to say beyond that. If you're looking for a small visual change to your Republic side, go wild.

Download: Skyrim White Werewolf Texture
More The Elder Scrolls IV: Oblivion: FileFront's The Elder Scrolls IV: Oblivion FilesX3: Terran Conflict: Albion No civs
this mod remove the civilian ships , it helps performance quite a bit. in all the X3 games there where civilian ships but not only did they do nothing but they draind performance ! ok , the universe look more alive with theme but they just fly and kill your processor.

Aliens vs Predator 2: The Golden Punisher (3.0)
Third and final version of The Golden Punisher project. Hope you all like it, if you've used or seen my work before. Criticism is welcomed as long as it's friendly, I'd love to hear peoples suggestions. If I were to re-design this skin a fourth time (which won't happen) what would you like me to include/change?

I take custom skin requests if you like my work.

Contact my xfire: icefox3 - if you have any requests/questions.

Download: The Golden Punisher (3.0)
More Aliens vs Predator 2: FileFront's Aliens vs Predator 2 FilesArmada: D'eshara Class Warbird
Version 2.0 adds the necessary files to include an alpha channel version for Armada 1. Both the models and texture sets are included for you enjoyment. The user will need to create build buttons, wireframes and odf files to properly install this ship. A rough odf file is provided to provide locations of respective hardpoints.

Download: D'eshara Class Warbird
More Armada: FileFront's Armada FilesArmada 2: CH'targh class battlecruiser
The CH'targh class Klingon battlecruiser fills the gap between the K'tinga and the Vor'cha as the primary battlecruiser of the Klingon Empire in the early and mid 24th century.

I designed this ship as a Klingon counterpart of the Federation's Ambassador class, since there are only very few lost era (between TMP and TNG) ships on this site. It uses elements from both the K'tinga and the Vor'cha (two excellent models made by Aad Moerman.) to show that it is an intermediary step in design.

Download: CH'targh class battlecruiserArmada 2: Data Miner
This folder contains the Federation data collector, the ship only appears in one of the federation missions.
Now all the federations ships are replaced.

Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

Download: Data MinerArmada 2: Zero Hour Romulan Starbase
Created originally for (I believe) Borg Incursion, and again used in Art of War, I decided to rework Achilles' version of the Romulan Starbase. I wanted to make it bigger, I wanted it to have more windows, and I wanted it to look more defined.

I started this by stripping each section down individually, I then edited / textured each section and then put the whole thing back together. In addition, I've also used parts of other models (ones that Achilles had worked on for Borg Incursion and Art of War) and connected them to this Starbase to further define it.

Once done, I regrouped everything, applied the completed texture sets, re-created the lightmaps, and exported the model ready for use within Zero Hour; now for use as a stand-alone / replacment Starbase.

Download: Zero Hour Romulan StarbaseArmada 2: Romulan D'eshara Class Warbird
The Romulan D'eshara Class Warbird is a 2007 design from the desk of Galen/Kaden Designs. Hidden behind a cloak of secrecy, this elegant design will instill awe and fear in the hearts and minds of her enemies. As she uncloaks, prepare for a fierce battle and pray your shields are up to the task. Poly count for the model is 5958 and she uses two 1024 x 1024 texture maps.

Download: Romulan D'eshara Class Warbird
More Armada 2: FileFront's Armada 2 FilesBridge Commander: Romulan D'eshara Class Warbird
The Romulan D'eshara Class Warbird is a 2007 design from the desk of Galen/Kaden Designs. Hidden behind a cloak of secrecy, this elegant design will instill awe and fear in the hearts and minds of her enemies. As she uncloaks, prepare for a fierce battle and pray your shields are up to the task. Model is made in Milkshape and the poly count is 5958. She uses two 1024 x 1024 texture maps.

Download: Romulan D'eshara Class Warbird
More Bridge Commander: FileFront's Bridge Commander FilesBridge Commander: IKS Qonos 1
Drelex: Generally thought of as an interceptor, these small Vulcan vessels are typically used as scouts, or to support the larger Sotek. Roughly the size of the Federation Sabre, the Drelex type, whilst not very powerful are fairly quick on their feet, usually able to avoid slow moving weaponry.

Sotek: The flame that drives Vulcan Logic. Almost rivalling a Klingon Vor’cha in size, the Sotek are considerably well armoured for a Vulcan Vessel. In addition to their size, these large red vessels can provide, as well as receive quite a pounding from enemy fire.

Tokra: Rivalling the Federation Galaxy in size, the Tok'ra is a formidable Warship of the Vulcan Navy. Looking in the way of the Romulan Warbird's sheer mass, the Tok'ra is used to justify a stance by the Vulcan independence shortly after the separation from the Federation.

The Solaris class starship was first put into service at the tail end of the dominion war, she serverd in the final few battles with the dominion and is armed to the teeth, with quantumn, phased and tricobalt torpedoes, as well as powerfull phasers, speed, and high shield capabilities due to the new self regenerating powercells, plus the warp core which puts out 75% of the ships total power.

Download: U.S.S. Solaris NCC-3526-B Open Beta
More Bridge Commander: FileFront's Bridge Commander FilesCall of Duty 2: Realistic kar98k by sufian
What happens when you forget to give Mother Russia a Mother's Day card? A horde of angry Soviet women armed with anachronistic weapons, that's what. World War II is temporarily suspended as all sides try to survive the Wrath of Mommy Russia.

You really should have gotten her that card, comrades.

Download: Realistic kar98k by sufian
More Call of Duty 2: FileFront's Call of Duty 2 FilesCall of Duty 4: Golden Black colt
This is second skin made by me.This is HD Blue Tiger Mp-5. This is working on CoD4 ver 1.0 to 1.7. Have fun and make some comments because this is only my second skin.

Download: Golden Black colt
More Call of Duty 4: FileFront's Call of Duty 4 FilesCall of Duty 4: NEW Blue Tiger
This is second skin made by me.This is HD Blue Tiger Mp-5. This is working on CoD4 ver 1.0 to 1.7. Have fun and make some comments because this is only my second skin.

Download: NEW Blue Tiger
More Call of Duty 4: FileFront's Call of Duty 4 FilesDawn of War: Soulstorm: The IG redone skins. -Merc's Deathface Commissar.
I love IG but they look so dull, boring, weak and uncharacteristic so i decided to make them look bettermeanertougher.
All skins are based on my "MERC" mercenary army.
The first to come is Death-face Commissar - now he almost fully team colourable and got power armor.

Download: The IG redone skins. -Merc's Deathface Commissar.
More Dawn of War: Soulstorm: FileFront's Dawn of War: Soulstorm FilesEmpire at War: Gladius and Morrigan Corde
This is a model of the Gladius Transport as seen in the Legacy comics. Also included is a model of Morrigan Corde Morrigan Corde is a bounty hunter with a double life as imperial intelligence agent. She is also Cade Skywalkers mother. She stole the Gladius from a assasin and used it for a while.The Morrigan model is a reskin and slightly modified model of Mara Jade The model comes complete with Landing animation, code and icon. Some additional coding is required to get it ingame

Download: Gladius and Morrigan Corde
More Empire at War: FileFront's Empire at War FilesGrand Theft Auto San Andreas: GOLD SUBARU
Here is a Gold Version of a Subaru Car, although almost literally almost all of the car is gold (i.e. like someone has tipped a gold paint pot over it!, with Gold tinted windows. This car will replace the infernus or any other similar 2 door car of your choice with GTA San Andreas, although while it does look fairly good, I wouldn't say its the best car though ever made, although any person actually driving a gold car in the San Andreas area (in fact most places in the world would probably find that its stolen after about a day!). Although there are no custom handling or scripting included with this car, although you won't need custom colours for a "Gold Car" though

Note - to the Author - No offence but you don't need to put the same line about 60 times in the description, there was no need for that!, it just clogs up the space of the page and wastes our time! Just for two lines that have been repeated about 200 times over all... If you upload any more files please take note to this - Thanks, Danny

But, did you ever wonder as to what he did with his stormtroopers that he used to command. Some say, that they were all slaughtered by the Jedi. Others, have them defecting to the Rebel Alliance. Some say, that they all took an extended leave of absence on Alderaan before it met its grisly destruction.

I however, think that they all formed a galactic clown travelling act, but that's neither here nor there.
Well, in either case, Kyle kept a hold of one of their suits of "armour (term used very, very loosely )" and got it branded with the Rebel Alliance insignia.

Kyle replacement mods come and go often around here. Some of the textures are blurry, and the model looks "meh", but that's LucasArts fault. Would've been nice if this mod could've used Hapslashs' stormtrooper model, but what we have here is not that bad, once you get going with it. There aren’t any variations of it, so if you use it in MP, in either team, it'll still have the same colours.

Download: Kyle's Stormtrooper Armor
More Jedi Knight 2: FileFront's Jedi Knight 2 FilesJedi Knight 3: Cobra Commander
I didn't watch a lot of cartoons during the late 80's, mainly because I was born in 1986 so I had missed out on a lot of things. Transformers was MY cartoon, aswell as Racoons, but that's besides the point. I have at least some knowledge of the G.I. Joe mythology, just enough to know that all the "good guys" aren't all named Joe. But I digress. Here is the main bad guy, Cobra Commander, or it is at least very close to him, based on what pictures I have seen. All I really know about him, is that he has a worse sore throat than Darth Vader! It's essentially another Boba Fett reskin. I have seen a lot of those, but at least it's reskinned to be a character from a different media property, and not to be just another Mandalorian.

Download: Cobra Commander
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Hawke
Let me start off by saying that I know nothing about the Dragon Age universe. I've seen Felicia Day's web series (Dragon Age Redemption), but that's about it. Although, I am not completely unfamiliar with Bioware's work (Mass Effect, oh how I love thee!) But just because I don't know anything about Dragon Age, doesn't mean that I can't appreciate a character model based on a character from it.

This, is Hawke (not Ethan Hawke, incase there are any fan girls out there), and he looks amazing (not Ethan Hawke, this model, anyway). He plays like any other character model out there, but also comes with the most awesome, impractical weapon ever! I would've liked to have been able to take this guy into the single player portion of the game, but I can understand why it was not included.

Download: Hawke
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Kyle Katarn's Alternate Dimension Part I: Jan's Dead, Dead, Dead, Dead
NOTE: Rather than submit a video file for download the author requested that I embed the Youtube trailer into the review, therefore the file you can download is just a .txt file which contains Youtube link!

I am not entirely sure what I have just watched, my brain is still processing the insanity, but I gathered that this is the story of how (in an alternate universe) after Jan's death, Kyle goes on a drunken rampage after drinking some Charlie Sheen. Yes, that sentence made perfect sense, now lets move on!

This has to be one of the more hilarious JKA videos I have seen in a while, with some great comic timing and excellent work on cutting and stitching the voiceovers! Ok, so compared to the stuff people have been able to do with Garry's Mod in HL2, JKA is fairly limited as far as being able to direct an animate characters is concerned, but the author has still done some fine work. The use of music and sound effects to alter the voiceovers also helps add some spice to make up for JKA's lack of easily customisable character animations. Just take a look at 0:40 (“I'm back!”) 1:45 (I didn’t realise you could turn to the dark side that quickly!). And for those of you who are wondering if Rosh is going to pop up in all of this, wait for 4:25.

Download: Kyle Katarn's Alternate Dimension Part I: Jan's Dead, Dead, Dead, Dead
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Quinlan-Vos Pack
I have to admit that the Clone Wars era Comics by Dark Horse have never really piqued my interest, to be honest I think the whole Republic/Clone Wars has been pretty well covered and I personally prefer the Legacy, Invasion and Knights of the Old Republic era comics as those are eras that are less well covered, especially in graphic media like comics. Still I might get the Republic/Clone Wars and affiliated series' sometime, as there does look like there are some cool stories in there. If I remember correctly some Rakatan ruins also make a brief appearance at some point, which is a nice tie in with KotOR. Quinlan Vos is one of the more famous and popular characters from this era, apparently he made a fleeting appearance in Episode 1 and was meant to make an appearance in Episode 3 before being cut out.

Savatron brings us a pretty varied pack of skins dedicated to Quinlan Vos. There are short haired Padawan versions, a Jedi Knight version with some cool looking armour, Vos as a Jedi Master with his dreadlocks. Added to that there are different variants with and without robes and team skins to boot! Impressive, most impressive.

Download: Quinlan-Vos Pack
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesKnights of the Old Republic: Revan's Jedi Robes (3.0)
Hiya gang, after a rather abysmal absence from the site for the past few months, reviews are now hopefully back for good in the land of KotORFiles!

To kick us off, ZimmMaster has returned with an update to his Revan's Jedi Robe mod for the original Knights of the Old Republic. This mod basically takes the original skin and adds a sort if brown tint to it, the intention being that it makes the robe look more like that of a member of the Jedi Order.

Sounds simple, yes? Truthfully, it is, though that doesn't by any means make this a bad looking skin. The robe does indeed look a lot more Jedi-like and will i'm sure be a very welcome addition to your own personal Override folder!

Here are a pack of five re-textures for the Class 325 mail train by RSC, which of course you will need. This Pack includes (with all versions 3rd Rail, Pantograph High and Pantograph Low):

* DHL
* DB Schenker
* Fedex
* Network Rail
* UPS

Download: 5 x Class 325 Retextures (DBS, DHL, Fedex, UPS and NR) (1.01)
More Railworks 3: Train Simulator 2012: FileFront's Railworks 3: Train Simulator 2012 FilesSins of a Solar Empire: 3v3 replay Diplomacy 1.34 (1.34)
Hi this is a 3v3 replay fairly quick game no waiting about to see action. I'm fairly new to multi so I apologise about my bad play beforehand ie I didnt cop missile attack by Marza I was panicking. Looking for tips on what I should have done I tried to steal anti with disciples but didnt seem to work. It was a bit of a fluke that I held him off.

Just a bit of a change to the usual so here i present to you a playable borg starbase! Even though starbases arn't ment to move this has been made so it could and also the author has added a slow warp to it. Its power setting are low but with all the phasers it deals a lot of damage and also has shields

Download: playable borg starbase
More Star Trek: Legacy: FileFront's Star Trek: Legacy FilesStalker: Desert Fox's H&K G3 FIX
This mini-mod adds the H&K G3 to the game. It can be found in a stash in the Army Warehouses, the coordinates for the stash can be found off mercs (there's a little story behind the weapon).

Note: THIS CAN ONLY BE USED WITH STALKER COMPLETE 2009 AND THE REALISTIC WEAPONS ADD-ON OR THE STALKER RE-ANIMATION PROJECT!

Age of Empires 3: Heavy Battle 2
This is a scenario map.
There are some interesting stuff like...
1 Healing army
2 Chats
3 Destroying a temple
4 Snowmap
5 Playing against 2 pc players
6 Working alone, later you 'll get Mr. le Vendeur.
7 Getting Great Bombard - if Mr. le Vendeur says how to get it.

Age of Empires 3: Nederland
This a scenario for fun. You play as Willem van Oranje and must conquer Holland. The full version is coming up and also an english version is on our plans.

Download: Nederland
More Age of Empires 3: FileFront's Age of Empires 3 FilesBattlefield 1942: Makin Atoll (Final)
Makin atoll is back. Coop map. I made some touch-ups on my first version and i came up to this.
Hope you like it.

Fight as a German Soldier in an advance recon division 500 meters ahead of the German Frontlines in Stalingrad. Sent in to find a weakness in the Russian lines and to breakthrough to the ferry terminal which is supplying the city with enemy reinforcements.

Download: MOUT
More Call of Duty 4: FileFront's Call of Duty 4 FilesCompany of Heroes: Archelous River (6) (1.03a)
The popular 4-players MP map "Archelous River" was transformed into a high-performance multiplayer map for 6 players. 2 Fuel sectors (one on each starting side) was removed and 2 new player positions were added. To get enough space for them, some entity and territory sectors were moved.

The fact that the fuel income is very low if one team does not controle ony island prevents matches to become endless because the isolated players got enough fuel to build some very hard resistance. A general lag or majority of resources is not present. Also, 2 new reinforcement routes were added to give the new players a realistic map entry position for call-in abillities. Those players who liked the classic 2v2 version of the map probably will have much fun with this 3v3 version of it.

Download: Archelous River (6) (1.03a)
More Company of Heroes: FileFront's Company of Heroes FilesCompany of Heroes: Fort Kugelbake
This is intended to be a German defensive map. Much like my first and only other submission to date, "River of Tears", this has pre-established German 88's, nebelwerfers, adn Quad AA's. I designed it loosely on pictures I found of a real German fort from WWII.

I find it best to play with 2 German's versus three allies. Personally, I think it's most enjyoable to play with the Eastern Front or Blitzkrief mods.

Map description: A moderate urban environment, with a small outlying area accessible only to infantry (unless you have access to the British Tetrarch tank...).
Miscellaneous: No mortar bunkers, heavy weapon emplacements or scattered squad weapons.
Resources: See Tactical map image.
Victory Points: 5 (see Victory Point map image).

Note: I like a lot of detail in my creations, and this map was made, initially, for my own amusement. It runs fine on my rig: Windows 7 64 bit, 6 GB DDR2, GeForce 8800 GT 1GB video, Core 2 Quad 2.4 GHz cpu. Let me know it you have any issues, and I will look into solutions.

Download: Strackensberg
More Company of Heroes: FileFront's Company of Heroes FilesCompany of Heroes: World War 1
This is a World War 1 trench warfare map, that i was experimenting on. This map can hold 4 players and is eqauly balanced on both side and a no mans land in the middle. their is a vast amount of man power and a medium amount of Munitions and Fuel point highs on both side of no mans land, Trenchs are on both sides of the map. -The only known issue is that the trenches are to slim to let pershings and King Tiger though, all other Armor should have no issue.

Download: World War 1
More Company of Heroes: FileFront's Company of Heroes FilesDawn of War: Lomrark
Lomrark, a large map with plenty of routes to traverse the battlefield.
Each base has a minimum of 3 strategic points plus 1 slag deposit. Cover is limited to craters and side routes. Relics are placed as evenly as possible to even the odds.
Epic 3v3 battles. Strategic FFA's.

Download: PurpleCodeine Mappack
More Dawn of War: FileFront's Dawn of War FilesDay of Defeat: Source: dod_para_s_3.bsp
This is a small map taking place on a snow covered battlefield. There are 3 flag capture points (all single caps). Two flags are in towers and the third is on the ground.

There are lots of special effects including: Moving panzer tank to use for cover. Exploding barrels. Fog, snow, wind and haze. You will find this map visually effective and not a basic dod source map at all. There are two bunkers, vehicles and trees. Some of the trees can be used to shoot from. This map works best with a server that has the parachute enabled. Enjoy and look out for more maps very soon from me [adct]Glassjaw, currently an admin at INX Gaming.

Download: Stage 1
More Doom 3: FileFront's Doom 3 FilesDoom III: Stage 2
This is my map - Stage 2.
This is the training map where you need to use your skills to pass all rooms.
Also there are 2 tracks for competition between two players.

Download: Stage 2
More Doom III: FileFront's Doom III FilesElite Force 2: USS Atlantis - Retexture (1.0_r1) (1.0_r1)
This is a refinement of my retexture for the Atlantis map. The changes are a bit subtle so you probably wont notice them all. Let me know what you think!

Download: USS Atlantis - Retexture (1.0_r1) (1.0_r1)
More Elite Force 2: FileFront's Elite Force 2 FilesEmpire at War: 1 planet for each faction gc (galactic conquest)
this is my first galactic conquest ever. i have used much time on editing and i am finally finish. this is a galactic conquest where the rebels start whit 1 planet/hoth and the empire whit 1 planet/coruscant it dosen't matter who u play the game whit becouse if u play the game as empire the number of planets and units would be the same as if u play as rebels that means that if u play as empire the rebels got 1 planet and u got 1 planet to and the pirates got many planets and if u play as rebels u got 1 planet and the empire got 1 planet and the pirates got many. the galactic conquest i have edited is the (empire at war) gc so just look after the empire at war gc. so good game and my the force be whit you all

Download: 1 planet for each faction gc (galactic conquest)
More Empire at War: FileFront's Empire at War FilesEmpire at War: 1 Panet for Each Faction GC
This is a basic mod for the original Empire at War game that introduces a GC map that only gives the Empire and Rebellion one planet to begin with. Most of the other planets are controlled by the Pirate faction providing an added level of difficulty.

This is a gc map i have worked on in long time is for standard eaw not foc. The empire and rebellion start whit 1 planet each allmost all others is controlled by the pirates. The rebels starts on hoth and the empire on corucsant. This is a hard gc becouse there are really many pirate forces but i still recom u to play on hard or normal or else the chance for your enemy get a planet is 25%. but i hope u enjoy it and good luck all

Today I bring you a Rugosa map based on the planet from the first Clone Wars series episode 1. It is a coral-y planet with almost no water and is covered in strange rock formations. I hope you find the planet as intriguing as I do.
As soon as you download be sure to comment and give me feedback!

Today I bring you a Vjun map based on the JK3 version of the planet. It is an arid world covered in rocky valleys and rock formations and is constantly raining. Acid.
To install, place the .ted in your Custom Maps folder.If you do not have one make one in your "Data" folder.
As soon as you download be sure to comment and give me feedback!

DefaultQ had some new ideas so v2 has some changes compared to original version:
- It's faster to get the RPG
- Unable to jump around on the outter walls
- There's a new corridor installed in
- The outside area has been removed for better performance
- No clan logos

This is a fort on the sea, which was captured by the rebels. This map is a war map with rpg. there aren't any secret rooms or such things, no slam (mine) either. Player can drop the physic objects out from the playable area.

Based on a Aliens Versus Predator 2 multiplayer map also called "Outpost_4" by Bill Vandervoort.

After my first Leadworks_v2 map was finished, it was time for a seccond map.
I picked another multiplayer map from the game Aliens versus Predator 2 to work on.
This seccond map was called Outpost 4, on of my favourite maps in AVP2.

Lerning from my mistakes i made in the Leadworks map, progress went alot faster this time.
Also i included alot of custom textures i had to make from scratch, and a 3d skybox

In this version I fixed the following:
-Increased # of zombies that are active to speed up the waves.
-Increased # of zombies in some waves.
-Added the Zombine
-Added an ar2 rifle.
-Disabled bullet damage to friendly combines.

Outpost Defense 01

The first map (a demo actually) to a three map series. This map is a defensive invasion style map. You are part of a combine squad, isolated in a ravenholm outpost. You have been cut off from overwatch and your primary objective is to repel the incoming zombie waves. You have combine technology at your disposal along with a few combine soldiers. Fight side by side and hold out.

It's not a bad PC port! It's only the fact that it was ported to a cr*ptacular OS that lets it down! (Although, a Xbox 360 HD remake, similar to Halo: CEA (Combat Evolved Anniversary) wouldn't go unappreciated Microsoft. *NUDGE, NUDGE* *WINK, WINK*!

So before I went off on that little tangent, I was explaining that we don't get a lot of Halo 2 PC files around here. tarikja sought to rectify that situation, and I hope to see a lot more Halo 2 PC additions from him soon. Now technically, I wasn't able to get this working, although I think that may be down to my machine being on the brink of exploding. Always happens around christmas time. I'm used to it.

Download: Metropolis - modded
More Halo 2: FileFront's Halo 2 FilesJedi Knight 2: JJ Hooka Master Temple
Dawn approaches with clouded sky, heavy fog. This map consists of three large areas connected by tunnels. The starting area is a garden on a beach, surrounded by mountains. The tunnel entrance leads through the mountains to the remaining areas. One, near the mountain top, which Contains a garden and pavilion. The other, a mountain plateau with a temple housing a very large sculpture of a hookah.

What can I say about this map? No really. What words can sum up how amazing this map is? I can't think of anything suitable, so instead, I am going to try and string together my own thoughts about it. I love it! If it were a woman, I'd have no chance at going out with it, but I'd still try! It's everything you could imagine that a secluded temple would be. It's calm, peaceful, and hidden away from the troubles of the rest of the world. Be careful though as the underground passage way is quite large, and very easy to get lost in. A bit like an unintentional map.

So, as you can see, this lack of help is what can totally ruin a perfectly planned submission for a holiday. What shoulda gone out on Oct. 31st or 30th has now made it out at the 22nd of November XD better late than never I guess. Anywho, behold, and be shocked and amazed at Darth Arth's submission....y'done? Good, let's move on.

So the map is pretty tame for a halloween map. It's just a very quiet little neighborhood, with the only evidence of Halloween's influence is the presence of Jack-O-Lanterns and the suggestive music. None of the houses have any interiors, so your battleground is limited to the outside, it seems. The streets are big and desolate, and there's a graveyard with some really huge tombstones lodged in the ground.

I really should dive into it again soon.
Anyway, what has been provided for you today, is the ability to play a select few of the more memorable levels from JKO's single player mode, as if they were multiplayer.

It was originally intended to be 5 maps, but Artus Prime doesn't seem to want to work at all. The only thing I found inconvenient about this, is that they are not selectable in the Free For All list like other maps would be. You need to enter them into the console to be able to play them.

The Force power cubes on Yavin Streets now act as teleports. Be careful not to fall down the elevator shafts, because you won't be able to get back up.

Download: jk2maps for multiplayer
More Jedi Knight 2: FileFront's Jedi Knight 2 FilesJedi Knight 3: DooM.pk3
Quite possibly the most masculine gaming franchise ever, even more so than Duke Nukem. Now, only having played Doom 64 on N64, I can't tell you how accurate this map is to Doom 3, because I honestly don't know. It's essentially a large base on Mars. Almost every room is exploreable, though useable is another matter. There are a lot of control panels around that don't do anything, but at least they all look like they have a function. I didn't see any issues when playing around on this map. Some music wouldn't go unapreciated though. (I also noticed a lack of the BFG 9000. But then again, walking around with a gun with power equal to a tactical nuke wouldn't be fair.)

Download: DooM.pk3
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Dark Forces 2 CTF Map Pack
It's rare that a file comes along that really gets my attention, and this one certainly does. One thing I can say about this map is that it feels just like playing Jedi Knight and basically gets everything right; textures, sounds, atmosphere, you name it, it's got it. I'm not sure how much I could go into short of you playing it and deciding for yourself, and I highly recommend you do if you're a fan of the original Dark Forces games.

Our first map, Arena of Darkness and Light, is a CTF map that should provide you with a reasonable amount of entertainment, and as I said before the author did a great job on the textures, you even get the original elevator buttons and forcefields. But enough about textures, the map itself is particularly great in that it makes for a great CTF match and gives you a feeling of nostalgia.

Firstly, there is the announcement that the 23rd James Bond is still being made, then we find out it's called "Skyfall". Then comes the announcement of a HD version of last year’s Wii letdown, GoldenEye 007, being released on Xbox 360 and PS3, staring Daniel Craig, meaning a lack of Pierce Brosnan (Brosnan single handedly made GoldenEye awesome!). Oh don't be fooled. GoldenEye 007 Reloaded was a complete shambles too, but at least Activision we're willing to try to bring the classic N64 game to us in some way, even though it had to be in the form of a shell of its former self. Don't worry though, as this mod is based on the excellent N64 original.

I got a real sense of nostalgia when playing on this map, mostly because, my N64 isn't able to run any games anymore, which means a lack of GoldenEye 007. Kind of smells like burnt toast when trying to run a game on the old girl now. GoldenEye 007 N64 was not only famous for making FPS's on consoles successful, but also for its outstanding multiplayer mode. "Complex" was always my favourite map, but "Caverns" was a very close second also. And without ripping textures from the original game, this mod has turned out to be a rather good looking recreation of it.

Download: GoldenEye Caverns
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Hangout (Beta)
I created this map because it has been a life long dream of mine to become a level designer. As of the way the business is looking I would either want to design for Lucasarts, OR Bioware not just because of ToR but because of all the futuristic stuff they have done, including KotOR, and Mass Effect.

I'm not sure if Nozy remembers me, but I used to go under a different alias, I had him added on MSN, and I chatted with him about the map he was working on (Mos Eisley Backstreets - I believe). He once showed me a picture of the map editor, and I was shocked that all of that ''blob'' of lines is what creates the 3d map. (I was 12). I then asked if he could teach me to map. He ended up sending me a long file saying the basics. I gave it a once over, and decided I wasn’t able to do it. Then I joined a clan called CoL, they have disbanded but they had a mapper who inspired me to re-open Nozy's file and focus on learning mapping. So with all the trial and error maps I have made I feel it is time to get my name at least out the door.

I am one of those people who listens to what the players have to say. Since I have no other maps released, I turned to my clan < {DJE} > to help me out with ideas and other various things. So you could say this is a clan map with a good number of clan signs throughout the map, but don’t let that constrict the use of this map to only our clan. If you think it looks good then by all means give it a download.

Download: Hangout (Beta)
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Korribound
It Is a shame that the author lost a lot of what he was working on, if this small duel map is anything to go by, the large project he was working on would have been great! Computer / hard drive failures are something that I am constantly paranoid about, so I always make sure to back up all my important files onto a CD or DVD, or maybe a USB stick as well. Better safe than sorry!

For a second map, this is pretty impressive! While the Korriban theme is something that is done fairly often, this map has some nice detailing, both architectural and texture wise, that sets it apart from the crowd. I think the music also is a very fitting choice, though rather than using just a snippet of the track (from Episode 3 I think) from Youtube, it probably would have been better just to buy it and use the whole thing, as the track is a little short!

Download: Korribound
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Labyrinth Maze
Want to get lost? Well then this is the map for you! No trickery, no fake walls or booby traps, just a good old fashioned maze! There isn’t really much to look at in terms of architecture here, things have been kept simple and practical. Of course you will get lost and that will probably be frustrating after a few times, but look out for the pictures displayed on dead ends, they're freaking hilarious and will make your exploration a bit more fun! Though unfortunately there isn’t any Minotaur...

Personally I found it a bit lonely wandering around on my own here, so I would suggest playing this map with friends or with your clan mates so you can help each other out and have some fun on the way!

Download: Labyrinth Maze
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: (MKBK) Mon Calamari Duel Base
Ahh, the ocean, it's always fun when you have a secret base somewhere under the North Atlantic, which I'm still paying the mortgage on, but that's another story =p

Mon Calamari Duel Base is basically an underwater tank with great visuals and a confined space for all your dueling needs. Something that sticks out immediately is that the map uses little but expresses so much, it gives you a kind of tranquil feeling. I especially enjoy the style in which the author created this, in that it's dark and mysterious, but it's also really nice to look at and gives a feeling of isolation and privacy. The only thing I might suggest for a future update is aquatic creatures

I never know how to review these properly, as they cater to an extremely specific persons tastes.

Oh sure, I've reviewed Halo clan maps, but Jedi Knight clan maps are in a whole different league of their own.
I guess I'll start off with functionality, and straight away, there is an error. The hunkmegs error appears as soon as you try to load it, and while that is easy to overcome, it doesn't distract from the visual issues, of which there are a few, such as missing textures, and map edges that just appear out of nowhere depending on which angle you view them.

Download at your own discretion and decide for yourself.

Download: mcbeachv72
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Space FFA
Ahh, the ocean, it's always fun when you have a secret base somewhere under the North Atlantic, which I'm still paying the mortgage on, but that's another story =p

Mon Calamari Duel Base is basically an underwater tank with great visuals and a confined space for all your dueling needs. Something that sticks out immediately is that the map uses little but expresses so much, it gives you a kind of tranquil feeling. I especially enjoy the style in which the author created this, in that it's dark and mysterious, but it's also really nice to look at and gives a feeling of isolation and privacy. The only thing I might suggest for a future update is aquatic creatures

Download: Space FFA
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Temple of the Snakes
Indiana Jones: "Snakes! Why'd it have to be snakes?" I'm sorry. I couldn't help myself. That was all that I could think about when I first saw the name of this map. Don't hate me for being a 20 something fanboy! So, what we have here is a real treat for you today. They say that "good things come in small packages". Well, that is exactly the case with this map. It's a small temple, out in the middle of a jungle somewhere (let's say Yavin). It has a really nice atmosphere to it. You literally feel like you have just woken up in the jungle after some kind of aerial vehicle crash (JKA or LOST fans, make of that, what you will! ). Now, there are a few missing textures here and there, but that doesn't distract from the overall coolness of this map, and for a first attempt, it's really rather well done.

Bot support would've been a nice addition, but given the size, I can understand why it was not a part of the overall package. I really hope to see more from ZARBOMBA. I think, the JKA community just gained another top level modder!

Download: Temple of the Snakes
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesJedi Knight 3: Troll's Den Station
I love this map. I don’t quite know what it is, but something about this map just really grabs me. Maybe it is because I like the idea of locations like space stations, where so many different species build there own little enclaves and there are lots of nooks and crannies to hide a way in and so many different layers to explore. I really think this map has captured that spirit.

This map strongly reminds me of Omega from Mass Effect 2, and after hearing the music playing in the club, which I am absolutely sure is the same music playing in the Afterlife club on Omega, I am wondering whether that is where the author got his inspiration! As you would expect from such a locale, the map is nice and grubby with rusting metal worn carpets and garishly coloured ads festooning the buildings. There is an apartment complex, a market, a med center and the aforementioned club, with features a stage with strobe lights and red lightning, which is either intended to 'energise' the dancers or electrocute them if they are just terrible dancers. These coloured lights and the electric bolts can be individually turned off from panels on the wall though, as can the music which can be turned off behind the bar, if you are after something more sedate!

Cleverly, the spawn points are actually in the 'cloning centers' à la Star Wars Galaxies, which means that when you die you respawn in the cloning machines, a very clever alternative to having the spawn points just spread out everywhere, though the downside is that it makes this map unsuitable for an FFA, but then again that is not what it is designed for!

Download: Troll's Den Station
More Jedi Knight 3: FileFront's Jedi Knight 3 FilesStar Wars Battlefront : Duulan: Vengance (1.0)
"Duulan: Canyon Village," by Ty294, is a large open-field map in an environment that is essentially a cross between Naboo and Kashyyyk (Islands).

I'm not a huge fan of big, open maps like this, but for what it is, it's a nice design. The problems inherent with big open maps are all there - lots of running around required - but the CPs are spaced out pretty evenly, so at least it's a consistent experience. While the author made an effort to vary up the terrain by including props (mostly clustered around the CP areas) and rolling hills, it would be nice to see a little more in the way of scattered props in the big open field - if not for cover, than at least for variety.

I did notice a couple of minor issues - there appeared to be at least one explosion texture that didn't have a proper alpha, as I could see the edges of the texture (it's very obvious where the borders of the texture cards are). Also, lots of the terrain wasn't very smooth or realistic - some of the jagged edges of the terrain feel very unnatural, especially in a setting where hills would normally be very rounded-off. Finally, the CP in the center repurposes some Hoth tunnels, and they're not quite lined up correctly - it's easy to see where props start and end. This should be fixed.

Download: Duulan: Vengance (1.0)
More Star Wars Battlefront : FileFront's Star Wars Battlefront FilesStar Wars Battlefront 2: Designated_Days_All_Battle_Crisis_2.0
This map, by Icemember, is an update to his earlier map of the same name: All Battle Crisis. This is listed as a 2.0 version, but the changes made to this are really quite minor - some model updates were mentioned (although they weren't anything really obvious), and some changes were mentioned relating to balance and planning, which are hard to discern.

All in all, it plays pretty much like the last version of the map, and it carries with it the same pluses and minuses. It's always nice to see a map like this where the author makes such a concerted effort to add in new models and vehicles, and in that regard the map is significantly above average. However, just as mentioned in the previous review, playing through the map is an exercise in patience - not a lot of progress is made and it feels like you die often. While a stalemate-type scenario may be accurate for this kind of setting, it isn't really fun.

I also noticed some of the same localization/HUD icon issues as last time, as well as some planning hiccups (AI running into buildings/props).

Download: Designated_Days_All_Battle_Crisis_2.0
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 FilesStar Wars Battlefront 2: Mountain Maddness
Mountain Maddness [sic] by Dakota_From_SWBF2 is a map that falls into a category of "types of map I'm never going to like." So take whatever I have to say below with a grain of salt, knowing that I as a person do not like this kind of map and it may color my opinion somewhat.

In any case, this is one of those maps that decides to make everything [too] big. Like big, open maps and lots of running around? This is even bigger, open-er, and more running-around-y. Like having an explosion sort've push you a little? This map decides that if an explosion doesn't make you fly up into the air, it's not an explosion worth having.

All this is wrapped in a map that feels like it needs a lot of polish, because it doesn't have a really strong identity. The author has tried some fun things, like making the weather/sky change each time you load it, but the map itself has that "test map" feel, where there's a lot of stock Yavin texture and a hodgepodge of assets that haven't been made to fit together.

It's pretty much what you would expect. Troopers armed with only grenades with no splash damage (we'll call them "snowballs") run around a snowy field in a TDM-type setup. As a work-in-progress, it's reasonably well-done for being in an early state, but there are things that should be addressed as the author moves on.

The first thing is the music - I like it, but right now it seems to be using sound stream regions. This isn't really what sound stream regions are supposed to be used for, and it creates a strange cutting-in-and-out effect when you run around the map. What you probably should want to do is use ambient sound streams, which are designed to run streaming music behind the map.

There are also AI pathing issues, in that there's probably no planning set up for the AI at all. That's not terrible if this is only to be a test map, but if this is supposed to be the map the mod is eventually finished on, then mix it up a little - right now, the AI run to the enemy CP and stay there.

Download: Snowball Fight (Beta)
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 FilesStar Wars Battlefront 2: RAS Prosecutor: Hangars (1.0)
This map, by AQT (along with DarthD.U.C.K. and ANDEWEGET), is an unsurprisingly good one. In AQT's previous maps, the maps were competently-constructed ones whose real value lay in the scripted objective mode. Unlike previous maps by this author, the objective mode in this map is a much lighter one - it isn't as complicated and serves more as icing on the rest of the map.

The map itself is a ~95% scratch-modeled-and-textured map, which is always a lot of fun to see, because it's always new. The texture work is pretty solid here, although it feels very hand-painted, which isn't all the way in line with a lot of the textures we see on Battlefront models. However, the map is very well done and nothing feels out-of-place.

You'll also notice some smaller, slighter tweaks made on this map, like a new set of powerup meshes. It's not a huge thing, but it underscores the attention to detail that really makes this map stand head and shoulders above many that have been released recently.

Download: RAS Prosecutor: Hangars (1.0)
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 FilesStar Wars Battlefront 2: Tatooine Dusk of War (1.1)
"Tatooine: Dusk of War," by Executer94, is not what it appeared to be - at least to me. I originally thought that it was simply a ho-hum remake of Mos Eisley with some changes to the skydome and additional props. Thankfully, it is not that.

What this map is is a standard Tatooine map (as one would assume from the title) with new sides and some additional battlefield features. The map itself is very much based on a Mos-Eisley-type map, although it integrates some other assets (e.g. Rhen Var) well. It is also creative with its use of some things, like shields that block fire and not infantry (a la spaceship shields) and some movement through vertical space (for elevated CPs).

There are some issues as well, though. I noticed Z-fighting in a handful of places, which is always pretty ugly to see. The rear Republic CP had a strange capture region, as I could stand directly on top of the CP itself and not capture the post. The hero for the Republic is silly overpowered, especially in comparison to the CIS hero (Grievous). The author mentions in the readme that there are two consoles that control air support for each side, but it wasn't clearly indicated in-game what these were (the life-support consoles? I certainly couldn't control anything with these). More clarification would be good here.

Download: Tatooine Dusk of War (1.1)
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 FilesUnreal Tournament 2004: Dm-DesertWarExtreme_2K4.ut2
This is an update off my earlier map DM-Desertwar-Final. Better made and proper scaled with 20 zones and the use of many anti portals make this map a whole lot better. I have put also a mutator witch is made by Miracle Matter. This mutator changes the ONS painter into a nuclear one. It combines very good by the gameplay of this map. Map is suitable for an intense fight with 4 or more players. It is also tested onnline, gould not find mayor bugs. Another feature of the map are the several 'secret' teleport entrances to the ONS minelayer and several other powerups. This map is fun for sniping or invasion gameplay. There are more vehicles in this map as in desertwar-final.The many new static meshes were made by me, except the chairs and tanks, they come from the spin-off game 'Red Orchestra'.

When game starts you chose from 6 different cats.You need to build base, harvest cheese and lumber, hunt all enemy mouse and kill them. When all mouse are dead you win the game. If you get killed you can revive in your main building for cost of some gold and lumber.You lose if all players from your team are dead.

Jerry's team:

You start game like 1 mouse, you need to make base quickly and surround it with barricades so cat cant reach you. Then you need to harvest cheese and lumber, make strong army and kill all cats.Remember cat can revive, so it is the best to destroy cat's main building. If you get killed your friends can save you by attacking cage where you will be captured.Cage is always located in center of map.

Download: Tom and Jerry 2011
More Warcraft III: FileFront's Warcraft III FilesWarcraft III: To the Bitter End (1.0.01)
For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem's corrupt Empire.

But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.

A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps.

Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one.

Download: To the Bitter End (1.0.01)
More Warcraft III: FileFront's Warcraft III FilesWarcraft III: Zombie Infection Virus (ZIV)
The humans have to find a good place and make a big base.The zombies are very hungry and nobody will stop them to eat your brain!The humans have to work as team,if they want to save their brains.

About map:
This is team game, all players must work together if they wont to win!

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