Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.

“It's not just unique but the amount of gameplay features and scope of the game had me taken aback because even big budget AAA games usually don't include the amount of content present in Salvation Prophecy.”
Gaming Blend

About This Game

Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.

(Minor spoilers, but it's more a setting than a plot so I'm not ruining much)

I remember picking up this game for five dollars, and a friend preordering X-Rebirth for me at about seventy.One was an unpolished mess of a program, an atrocity to gaming filled with every single rookie mistake from all of the ♥♥♥♥♥iest indy developers, and an insult to the entire space sim/adventure genre the other was Salvation Prophecy.(Yes I know X-Rebirth is at least playable now but this was at launch)Salvation Prophecy is kind of like a very very simplified Mount & Blade, IN SPACE!You start as a grunt, and this is what I love about the game, I mean a grunt grunt, you are no one to anybody, you don't have a ship or a sweet gun or even a seperate character model. So when you work your way up to commander of your entire race it feels like you've earned it, and the journey feels so much better.

The game takes a bunch of themes and ideas and actually blends it together quite well, I'm surprised this game was able to be at all fun given the scope of the game and the indie developer.

First off you got your ground battles. These are fun because each faction requires a (semi) different plan of attack.Salvation? Maybe try getting into melee range so you can beat the crap out of them without worrying about their shields.Free Nations? They're the Jack-Of-All trades for this setting, with pretty good speed, melee, and firepower, but nothing to special of their own. Try using your factions unique abilities to get the edge.Drone Unity? Keep your distance and try to pick them off that way. They're slow, so strafe/flank them.Wyr? Target the guys placing the turrets first so you don't get overwhelmed. Use AOE to try damaging them and their turrets as well.Aliens? AH ♥♥♥♥ FIRE EVERYTHING HOLY ♥♥♥♥

Next is your space battles, which offer much less complexity. All ships fire the same missiles and have the same attack patterns, but the general battling is still fun.

Third is bounty hunting, which are space battles, except the targets are all different and have different abilities, and you have to find your mark and take him on alone. Shakes it up a little, and its cool to unleash your inner Space Cowboy (actually this kind of ends like Cowboy Bebop too) but they're the same bounties for all factions, and I don't get that at all.Why does the Drone Unity care about some guy desecrating corpses? Last I checked I'm exterminating the human race, shouldn't I hire this guy instead?

Fourth is when you become leader of your faction, and that's awesome, because it turns into a (albeit simple) strategy game where you can still go in with your troops and fire lasers at robots. You then invade colonies to secure resources, build up your defenses to protect your own from others, destroy billion dollar enemy space stations, and generally try to ruin everyone elses' day.

Fifth is when you investigate spooky wormholes and alien planets, trying to piece the titular Salvation Prophecy together and collecting runes that give you sweet powers during land battles.Ever wanted to summon a space T-Rex to destroy those murder-bots threatening the human race? Well ♥♥♥♥♥♥♥ it, SP is your game.

The time before the end game is where the game both comes alive and screeches to a halt. Just when you've almost either negotiated peace with, or exterminated all other factions, holy ♥♥♥♥ aliens invade! Easily tougher than all the other factions combined, threatening your planets and stations.Did you let each faction have their own system and negotiate peace, so that you would have three friends to help you fight this threat?Did you, like me, exterminate all other races and RULE THE GALAXY? Then congratulations, you have all the resources in the universe to help you fight the alien menace, alone.The game comes alive here at first because you probably haven't finished dealing with all the factions yet, so for a while you're fighting aliens on one side and kill-droids on another, and that's exciting.It screeches to a halt, however, when you've finished everything you need to do and are just waiting for the damn plot to advance and your cartographer to find the final wormhole. Eventually you get bored because there are so many aliens and fighting them takes so long, and the portals respawn so fast it's almost a joke. You just wait for them to destroy another base so you can rebuild it again and cut your lossess.

The plot is alright, although it's more of a setting really, and the setting is interesting, revealed little by little throughout war with other factions.

The game is also really atmospheric, the alien planets have an absolutely existential-horror level of isolation in a hostile environment. Here's a fun game, pan the camera out as far as you can and maybe turn the music off on either the third or final alien world, it's downright spooky I tell you, especially when you're playing as a human. And all the planets in the home galaxy are also unique artistically but really boring. You don't get a sense that that is where people live and work to get resources or anything like that. Same for the stations.

What I like about this atmosphere is that you can mute the background music and make your own atmosphere whenever you want. And whatever music you play will fit no matter what, leading to absolutetly ♥♥♥♥ing awesome results.Shooting lasers back and forth between humans and drones and want to jack up the intensity? Pendulum.Flying around hunting space bounties? How about the Cowboy Bebop soundtrack?Want to act like the smooth rogue you are? Shooting down ships and conquering planets like it isn't a problem? Some electric funk or electro swing, This Head That I Hold did it for meDrifting through space and feeling contemplative? Throw on Sad MachineHeading through a wormhole to an alien planet billions of lightyears away and want to awaken your soul and attempt to understand the very essence of the universe? Moonchild.Final boss? Queen or Dragon Force, send that alien to hell with maximum style!Really experiment with this, the enjoyability goes up a hundred fold with some music, and the possibilities are endless.

Problems are that it eventually gets really repetitive, so maybe take a break every once in a while.Second is that it has no sort of quick battle select, which sucks. So in order to do a fun part I liked I'd have to restart the entire game and work back to the part I want to play. And dammit sometimes I just want to get high and shoot some robots with laser guns.Third is that towards the end game you're basically just drifting around for like an hour waiting for the plot to advance.Fourth is that every planet and station feels empty. I don't see anyone just living in the faction, or even what day-to-day life would be like for them, this was especially apparent for the humans. And all the stations are the same inside for each faction, so that's dull, but given the budget I don't really mind.

But it's just a fun fun fun game full of robots, laser-guns and laser swords, aliens, and space battles. Totally worth buying, maybe get it on sale, but I don't think you'd regret it if you payed full price either.

I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space.

Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome.

Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay.

At first I didn't like that galactic events happened realtime, but after putting in a number of hours it's become one of the better features in my opinion. It adds life to the game; if you sit on your hands and do nothing, your faction's holdings will be crushed. I get to really see my contribution in a way no other game I've played is able to show.

Overall I gotta say it's an amazing game. I wish there were more games like it, but as far as I've seen, it is the only of its kind.

Salvation Prophecy is an enjoyable space game that starts out as an action game with slight RPG elements but at some point suddenly becomes a strategy survival (kind of) game.

For the content this game packs, it can be played through fairly quickly (took me about 12 hours, although I mostly neglected bounty hunting that run). Still, however, some parts of the game become repetitive quickly, and it is especially annoying that later in the game you still have to partake in the same kinds of missions you take on in the beginning. The only difference then basically is that you're in control of where these missions take place, but delegating (as you would expect to be able in a commanding position) is not a thing here.

Story-wise the game is very linear and simple, but that's okay. The only irks I have with the storyline are that towards the end it often takes longer than necessary for the next story mission to show up.

TL;DR: All in all, this game is quite enjoyable overall. It's certainly got its share of shortcomings, so I wouldn't recommend it for full price, but at any discount you're getting yourself a solid game woth spending some time with.

Though at first the game looks interesting because of all the progression you can make you will end up maxing everything in 5-6 hours at which point the game starts to lose it charm.

So you start as a soldier who must obey his faction leader's orders. After each successful mission you get rank points and credits and sometimes badges that gives you bonus credits.Missions are 3 kinds. Land attack as a soldier, Space attack/defense on your spaceship. Land attacks are boring,you as a soldier must upgrade your skills and gear while the defender can have turrets,fliers and even mech and in numbers both sides are equal. 20v20 soldiers ... and defender got bonus toys. Space battles are fun for most of the time. 20v20 spaceships and defender got the his base with turrets and a battleship. In both fights attacker got less toys but wins most of the time. Sadly all this gets boring after you do ~20 of each fights.

GAME LACKS DEPTH! Which is the main cause to get boring/repetetive. As Droid I had only 3 weapons to use - blaster,claw and missle launcher. There are skills for your guy but you can max them quite fast. There is no specialization to make the game a bit more interesting. Everything looks the same because of lack of customization. Even when you reach the rank of Faction Commander you still look like everybody else in your faction.

I was hoping to see in the game option to gather a squad of 3-4 droids from my faction and go hunt bounty targets but nope,you are all by yourself.

Unstable Wormholes were nice but when I got to check 4th one I simply stopped playing because just the end part of the mission is different : check the wurmhole,dream about the planet and the animals on it, wait for cartographer to upgrade your ship and check the planet.

I thought when I reach the rank of Faction Commander the game will be a bit more interesting... Was I wrong... As FC you can build stations,colonies and order attack, no attacks, an attack because you need to take part in the attack. You can't order several attacks and pick one to join in,you cant send troops to support stations/colony that will be attacked and to order an attack you have to be on station from which you gonna launch the attack.

Overall I can't really recommend the game unless you feel like doing the same thing over and over again. The game doesnt make you feel important with the lack of customization.It just makes you one of the mass.

The ThoughtI try, trust me, I try to love this game, but the repetitive nature of it but my fun at a stop. The fact that the game was developed by only one guy merit my money and the 6 hours I got out of it I did not regret, BUT I would not recommend this game for the general mass, I think you really need to know with what you messing with. If the budget where there and a team would have work on it it could have been a masterpiece but for now is just a great game made by a single person.

I really want to like Salvation Prophecy. It has an amazing concept, a really good storyline with two distinct endings, and plenty of great lore. However, I can't like it. The beginning of the game? Awful. It's mostly grindy, you feel very not powerful, and the like. The middle? Amazingly fun, complex tactical simulation. The ending? Tedious, and even more grindy than the beginning. Without spoiling anything, you can spend the entire game carefully building up an entire empire only to watch it be tore down, with little you can do. Some of the most fun I've had in recent gaming history has been in the middle section of this game, but I honestly don't feel like I can recommend it.

In addition to my other hesitations, the game is very glitchy. There are also missions exclusive to sections of the game, with know way of knowing in advance which missions will vanish. I had to replay the campign just to get some achievements that I missed because I didn't realize the missions would be inaccessible later. The graphics are also wanting, with absolutely no customization available -- and it definitely feels like it's missing.

Overall, Salvation Prophecy is an amazing attempt. I feel like if it had been given the funding it needed, it could have become an amazing game, similar in caliber to the other space epics but distinct, bringing its own unique perspective on the space sim. But it wasn't. It felt far too much like an indie game that desperately wanted to become something mainstream, it just needed the funding.

Got this game in the gem auction. Pretty epic game, despite some of the bad references. It reminds me of Star Wars Battlefront 2, but then in an open world. I was planning on doing a perfect game on this one, but after finishing the game in 16 hours I didn't feel like doing all the same all over again, but with a different faction.Graphics are ok, storyline is cool, the different factions are ok I guess. I would give this game a 7/10. But that's mostly because there is no multiplayer and that would have been epic. I recommend you to play this game if you can get it for under 5 bucks. No way you should pay twenty, or eigtheen, or whatever steam asks for it.Merry Christmas.

Thoroughly enjoying this game, despite some small flaws. The graphics are sub-par and the difficulty spike in the first space battles is extreme, but the gameplay is enjoyable and I don't think it deserves as many of the negative reviews as it has. If it's on sale, I highly recommend buying this game, though I personally wouldn't pay over $10USD for it.

Welcome to Star Trek Online minus the ability to dodge. It will drive you nuts but not nuts enough to not buy the game.

As stated, this game is essentially STO. You are able to walk around your station (and other planets) and participate in raids or a take over of a planet. You are also able to take part in major fleet missions involving destroying another rivals space station. This game is very controller friendly and make navigating through wormholes and warp jumps easy. This game does a good job allowing you to control exactly where you go - however some may find wormholes and the warp jumps annoying. Armor, stim packs, and even weapons for your character become modifiable. You are also able to choose between 4 races.

I got this game as a gift and would likely only buy on sale. I would rather play Star Trek Online though as I feel it has more depth to it. This game tries but that little extra freedom of being able to walk around your own ship or wherever is not there.

Its a good game,i played 8 hours in a row,and didnt became tired of playing it,but i got a better sistem,and didnt downloaded the game again haha:

Positive:-fun to play-4 factions,each one with their own beliefs and stats-diplomacy forward other factions-bounty hunting in space-ranks-become a badass space vigilante with reputation-protect the planets of your faction and conquer the enemys planets for resources-great background history-great soundtracks-puzzles-motherfuc**ng powers-you can help allies in space battles if you encounter them

negative:-the gameplay gets a little repetitive some times-if you like badass graphics and etc,to play a game,dont buy salvation,the graphics are tolerable,but not fantastic-your teammates ai is dumb(i aways get solo on a planet invasion because all my platoon got wiped out for being yolo)-the neutral lifeform of some planets dont represent a chalenge-no weapon customization,you can only upgrade them(damage,ammo size etc)-all the npcs are the same as you(humans are all the same,mechs all the same,and etc)-i only get this 2 times,but the game suddenly crash in a space battle-the game is fuc**ng additive to play,removing your notion of time

well, i give this game an 8.5/10 and i definitely recommend salvation,its an awesome game,if you like space games of course.

For the current sales price of $2.99 it is a great purchase. The core gameplay is solid. Initial impressions for gameplay are: Ground combat is similar in control and objective to Star Wars Battlefront, but without the class system. Ship sections feel like Freespace with the jump sections feeling like the corridor runs in Star Fox. The leveling system and upgrade system feel somewhat like Meltdown's in that they are focused in providing linear progression in key areas. They aren't full of fluff like a traditional level-up system is. The game design feels focused and while not inspired, it does bring new life to old tried and true systems with new art and new narrative. I am running the game with an integrated HD graphics card and it runs pretty smoothly. I am running the game on a Lenovo G510.

Perfect for its price. Alot of potential for an indie title and it delivers fairly well. Clunky 3rd person camera is my only complaint but its a small problem. I love the freedom and mechanics, harkening me back to the battlefront days.

If I had to compare it to something, I'd say it's a lot like Mount & Blade in space. You are usually running/flying around with a group of AI allies fighting another army of AI enemies. The storyline is strange and pretty forgettable, but redeemed by the enjoyable gameplay. Both the infantry and space pilot gameplay types work well.

7/10 - Decent indie game with decent gameplay, personally I wish it was a bit more of a sandbox and less story-driven at the end, but I enjoyed it nonetheless. Definitely worth the $20, but don't expect it to be up to the quality of a well-established company, this game was made on a low budget which is noticeable, but still relatively well made.

This game is possibly one of the most overlooked jewels among indie titles on tiny budgets.

I totally recommend it for purchase if you are in space rpg + space fighter combo games. Totally worth supporting developer, this one was created on a very thin budget and it shows - Salvation Prophecy is a jewel, but rough around the edges.

Gameplay:- simplistic in every area- little choice of items, most useless- difficult to understand why are you promoted to faction leader so soon- otherwise unbalanced (AI and Aliens)- land combat AI sucks (worst part of the game actually)- shallow story line, some ridiculous moments especially with runes- arcade minigames in warp tunnels and wormholes

+ story is presented in interesting manner and despite being quite simple is properly explained and transparent, you can tell the reason for the ongoing war+ missions. Mass fighter jumping in and out of combat is just the most amazing thing this game has (I say this as FreeSpace veteran)+ simplified arcade combat - not necessary a good thing but at least it is made in proper way (does not annoy)+ side missions, hilarious pirate descriptions+ multiple aspects (well, not that many) of faction to manage+ ending better than Mass Effect 3, despite very ♥♥♥♥♥♥ final boss battle(considering mission length this battle is actually a good thing)+ overal feeling and atmosphere is a combined shadow of Homeworld, FreeSpace and Mass Effect titles. It is quite simply good.

Conclusion:Love and care is visible in each and every part of the title. It is properly done, relativelly bug free, not badly imbalanced jewel that makes it obvious - developers really wanted to deliver but were short on funds. These are the pople who seem to know what they are doing and where they are heading, just didn't head the means to make the journey.

You will not be disappointed if you get this game on sale, even tho it is short you will enjoy this.

And perhaps showing your support will prompt people responsible for Salvation Prophecy to create a sequel.

This is a great game to play casually. Space and planetside missions. It has some nice features but it isn't top notch. Get this when it's on sale, it ain't worth full price but it's great for say 5 dollar/euro.