well, I never had any nextgen consoles, and none of my computers were good enough to play the Bioshock games (except for this one), but I'll definitely play them now that I've seen what the gameplay is all about

Would probably be a good game if you could take the world seriously, it's just really hard to do it. You go from one extreme to another waaaay to fast and too often. 10 min of gameplay for the debate class, 10 for the jocks, 10 for the drama club then mix them up for the greater good. Racism is bad, brutal slaughter, "oh how could you kill those people", back to brutal slaughter, step behind a register alerts police, slaughter everything in sight a bit later and nothing happens.

As for the first Bioshock, unique atmosphere? Game set in underwater city where you never ever swim or dive. Where after the initial couple hallways you go to the "thematic" areas that are 100% pure rip off of ship decks from SS2. Where the "awesome" gene modded enemies all look and sound as disfigured drunk hobos?

The beginning of BioShock is great because of the discovery/learning phase as well as the fact that you have some survival elements built in - you have limited resources and enemies early on are fairly deadly. Problem is that it then enters shooter mode quickly after and gameplay turns into a joke because you are now rolling in supplies. If the game had gone on from Medical Pavilion and kept the focus on limited resources and scrounging, like System Shock 2, I could have easily forgiven the contrived and stupid story and shoddy shooting mechanics, because then you'd at least have some tension and suspense in there.

not at all seeing as how bioshock was a spiritual successor to SS2! i think bioshock was superior in so many ways. combat was improved by leaps and bounds, they got rid of the horrid levelling systems for combat and the fucking stupid inventory system. i can't even remember SS2's story cept for OMG SHODAN WAS BAD GUY!!!!1!!1!1 plus bioshock was pretty as fuck and if you deny that then you're handicapped.

The insane amount of hipsters this game is drawing in like a magnet I can't even remember the last time I saw such thing. Wait, I actually can: Bioshock 1.

Turns out Levine is a very smart guy after all: he got his niche with atomic surgical precision, these people just can't help but give all their monies to him. A few hours ago I was talking to a friend that got really mad with me when he noticed I wasn't giving that much importance to Bioinf, while I could barely hear his voice with Levine's cock in his mouth.

Yeah, people who prefer to analyze video games and expect a higher level of cognitive thinking to be
required to play them are the worst. We should all just sit back and turn our brains off and call
slightly above-average FPSes with retarded, convoluted amateur-level writing "games as art."

Retro gaming is great because back then gaming was totally different, it wasn't the mass market thing it is now. People played games, sure, but they weren't marketed for everyone and their grandma and selling 1 million copies wasn't considered a failure at all. The corporate atmosphere wasn't there yet so a lot of masterpieces were made.

it basically puts the game's difficulty into system shock's difficulty. I haven't played infinite yet,
but if it's true, don't play if don't you wanna throw the controller against the wall lol, system
shock was fucking hard

Nah, it's not like the original at all. The worlds are each others' anti-thesis, the stories are opposites: one being about a populace trying to cast out religion and government, the other embracing them. The combat is completely different. Bioshock's was more methodical and thought out, being able to be tweaked and experimented with. Infinite's is much more fast-paced and doesn't let you have the same free-reign over combat you did in the original. You choose your two guns, your two Vigors and you don't really have time to mess around with all the gadgets and whatnot because it's meant to be a much faster-paced battle. Unlike the original which had so many more options. Because Infinite can't embrace any horror aspects like Bioshock could, it has to focus on the action, where the original could focus on deeper situations, puzzles and missions.

bioshock 2 was a huge letdown after the first one, it was way too silly the multiplayer was tacked on and boring and like kris said the whole big daddy thing was a giant gimmick. like it was fun but shouldve just been a side game or somethin

Bioshock 2 had improved gameplay mechanics, but because it was the same city as B1, its design really didn't hold the same affect as the first. And the story in 2 was laughable at best compared to the first game.

a man enters a lighthouse, gets transported to a fantastical city ruled by an extremist leader being opposed by a faction who believe the exact opposite. the man develops powers through changing genes (i assume that's what Vigors are) and stops the bad guy with the occasional twists and turns, more so with Infinite. if you're gonna go that in-depth with gameplay, then yeah they're pretty different but plot points are pretty damn similar.

Not yet, I'm about to go play some more now. I've only just started getting the hang of how I like handling combat, balancing my Vigors and weapons of choice. Taking my time with this, I'm doing lots of back tracking and scouring areas for stuff. You can't believe how annoying it is getting to a door/safe that needs 5 lockpicks and you only have 2, so you have to look around everywhere for more lockpicks before proceeding, just to find out there was nothing special behind that door/safe anyway

No, demi, this one isn't like the original. The first relied on its close-quarters areas and tense atmospheres, this one relies
on big, varied arenas with emphasis on heavy, fast-paced combat.

And I'm playing on hard, just fought my first handyman. He killed me once because I cornered myself in a building, but I
got him soon after. Just gotta shoot at the heart and lay down some electric traps and he's done for. Oh, and always keep
running.

Yeah there was this awesome combat sequence right after I got back from the Hall of Heroes and the chick and I had to wait for the tram thingy, then we got ambushed and the entire fight was just people railing along on sky-hooks. It's hilarious flying past a guy and bashing him off.

If you're not satisfied with this, then you may as well stop modern gaming as a whole. Not gonna lie, all games I've bought in the last three years have bored me to tears. This is the only game that has gotten me back into gaming. Dark Souls had me going for a while, but it wasn't enough to hold me until the release of Bioshock Infinite.

It's got an interesting and unique in-depth story that you have to piece together yourself from information found indirectly in-game, the combat is some of the best in games of its style, the challenge is rewarding with its trial and error style, rather than being flat-out punishing (cough cough Ninja Gaiden cough cough), the game has hundreds of different play styles and the game's sense of free-roam lets you choose your own path from the get-go, providing players to set their own limitations, difficulties and challenges. It's really quite an extraordinary game, but I just got sick of it because after I beat it once, I replayed the intro level like 100 times in an attempt to start again, but always stopped and yeah.

"Yeah there was this awesome combat sequence right after I got back from the Hall of Heroes and the chick and I had to wait for the tram thingy, then we got ambushed and the entire fight was just people railing along on sky-hooks. It's hilarious flying past a guy and bashing him off."

Played the game for 5 hours today, loving it so much. Never played the original but I preordered so I should have a code to download it. Love finding out the backstory of all the characters with the voice recordings

yeah those voice recordings are some of the best parts of my game experience. I also love those videos that you can watch from time to time, as well as the fact that you never have cut-scenes in the game, you're always seeing everything from Booker's perspective.

I only use the RPG at like one point in the game and that point has constant re-spawning ammo anyway. I didn't upgrade my vigors at all on my first playthrough, so I may spend the extra cash on vigors. Or I might be dying too much to have any extra csh.

dude, just lay down shit loads of traps, target the gunships with songbird, when people jump off the ships, slow down on the skyhook and pick them off with a carbine or sniper

if they get too close to the reactor, get down there with a shotgun or handcannon and some vigors and take them all out. When the patriots come, goes straight behind them and just fire straight at their backs. The patriots don't turn around to fight you, so it makes them easy to kill quickly

Fighting Lady Comstock was by far the hardest part of the game. I played on hard and only failed the defending of Comstock's ship once. I also lost all my ammo and good weapons on lady comstock, then proceeded into the mansion without realising going in with one handcannon bullet was a bad decision. Do you know how hard that shit is when you have to fight all those faceless things off with nothing but a pistol with no upgrades I found in there?

nah nothing in the game is even half as hard as the last bit, doesn't help that the guns i have are the machine gun and a shotty with no ammo so i have to use the RPG and whatever the vox have (repeater i think). im on hard as well

it's not that hard. if you don't willy nilly upgrade (you honestly do not need to upgrade much besides carbine and one other weapon of choice as far as weapons, and then just upgrade possession fully) you'll have more than enough money to both cater to your playstyle and afford to die at critical junctures. I'm over halfway through the game and I haven't got sent back to the menu once, but of course I'm using broken tactics so

possession is the best thing in the game once you get the cost down. with 7 salt upgrades I think I could use it 8 times? If I had realized that earlier I would have never upgraded shield and just upgraded salts and spammed it. it makes waves of enemies literally nothing in like 10 seconds, with no damage taken. Super easy final battle mode

I only used undertow in the later areas when shit got tough and I wanted to save ammo so I just shot everyone over the edge. It's especially handy on Comstock's ship when they all come in from the sides it's like "lol bye" and shoot them off the ship.

I just used bucking bronco and electricity most of the time and switched it up at certain times

it also can take over anything in the game. albeit you'll need to fight the unique enemies without it since you can't damage enemies, but by themselves none of them are remotely challenging. just be good at abusing rails and you're fucking golden.

yeah I like never used crows or possession. For handymen I just laid down electro traps and they fucked them up. Not to mention like half the handymen I fought found ways to kills themselves whilst I was running away. seriously like two of them just dropped dead midfight

finally finished. ending is really something and definitely lived up to expectations after everyone else was saying it was incredible, started a 1999 playthrough the amount of foreshadowing at the beginning is ridiculous

started the original bioshock, didn't realise that this games is half surival horror. the bit where you pick up the shotgun and the room goes black and the foggy room with the dentist made me jump like crazy

whenever people talk about 90s RPGs and think they're super elite, they have just played infinity engine games, baldur's gate and planescape are good the rest is just copies of those 2 games. fallout and its sequel are great games, (as are 3 and NV as well) but you can't call yourself elite for playing those games. have you even played chrono's trigger?

holy shit you're such a faggot, you think that any rpg after 2000 is elder scrolls or fallout. have you even played souls games, witcher games, bastion, torchlight 1 & 2 all relatively recent RPGs that are better than might and magic 3 (which is a mediocre game at best)

and then you call yourself some sort of RPG expert and then dismiss half the genre, grow up you and play some games made after you were born, nobody cares about some sort or RPG cred you think you have on RPG codex

do you really want developers to release the same sort of games for 20 years, as much as people complain about devs like bioware selling out, people would complain just as much if baldur's gate 7 still on infinity was coming out next week

when did i ever say they were better, morrowind is my favourite RPG of all time and that's not a modern game (but it came out in 2002 so i guess you can't play it) what pisses me off is kids like you who are so closed minded that they won't even give modern games a chance because of shit suspossedly elite people have told you. I'm not gonna lie to you and say that there are more good modern RPGs because there aren't, but there are a good amount of quality RPGs that you (and your elitist friends) are missing out on because of sheer stubborness, have you even played half the modern games you hate on??

i'm not arguing that there was alot more originality in games in the 90s, obviously stuff COD and AC coming out every year with little changes is bad for creativity in the industry, but there are plenty of indie devs releasing cool games and kickstarter is helping that as well

the most annoying thing is how some IPs futures and bonuses for Devs is tied to metacritic scores, and also publishers have ridiculous expectations. Square Enix are calling Tomb Raider a failure in terms of sales, despite the fact it had the biggest opening weekend of the year so far

Yessir. I'm at the final battle now, and it is even harder than Lady Comstock was before I went back and upgraded the Charge. I think there are 4 zeppelins yopu have to destroy, and I haven't even destroyed one with more than 1/3 flagship health left.