rolloLG

Posted 20 June 2013 - 01:04 PM

The aim is to fix many sound issues in this game: too low/too loud sounds, restore some ambient sounds, give voice and fixes for creatures like Giants, dogs, etc. Please, report if you find other sounds to be fixed that may sound (or not) too high/low or missing....

Small history (just the more important features, since all fixed sounds are more than 200...):

Dialog Topics:- corrected the distance for hummings and coughs- (mute) dog barking fixed and distant sound enabled- distant echos of elks and wolves (I really like it! )- more audible cow moos, also in the distance

FAQ:Q: Is SMPC sounds compatible with Sounds of Skyrim and other sound-altering mods?A: Yes and no, depending on the sounds patched they have in common and by their loading order. I suggest to use TES5Edit to troubleshoot these kind of conflicts. No risks for game stability anyway.

nurmi90

Posted 20 June 2013 - 04:00 PM

Upgrade will disable the old and enable the new one, its just shortcut for clicking disable and enable yourself.
Install normally leave the earlier version enabled, only case you want to do this is with minor fixes or additional things, like those sound fixes.

Gweneal

Posted 20 June 2013 - 06:20 PM

I have been using BOSS and both Unofficial Skyrim Patch + USKP. I come across the BOSS warning in the logs as well, but I never had problems before. Hopefully BOSS will update this info in a near future, it is not fair for any modder who spends his time to develop this very useful mod and see his work misjudged by a tool that has not been updated for too long, I guess.

As long as you keep it up to date with the Unofficial Skyrim Patch, I see no reason to stop using it. Thank you.

rolloLG

Posted 21 June 2013 - 08:07 AM

It's in the Description page the suggested loading order. Ignore BOSS assumptions. Why people assume BOSS is THE TRUTH? It's not an advanced conflict detection tool. If you really want to check mods conflicts you shouldn't use BOSS, but TES5Edit and check them all together...
About the problem of broken get-up animations on bar stools, yes, I've discovered that with all DLC enabled (DG, HF, DB) the game introduces a serious random issue in some animations in the game. Moving it down solves the strange problem.
This fixes also the problem with people sinking into bar stools and sitting in mid-air, as user brammcnasty reported.
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