still waiting for them to give us back carrion swarm, I'm not sure about the rest of you but it was a great utility spell during pve gameplay. I used it a ton and am not sure why they don't want warlocks to have a simple knockback when they gave it to hunters through a glyph.

Blizzard wanted all classes to get roughly the same number of CC abilities (and they didn't GIVE hunters OUR knockback, because that glyph has existed for a long while now), and specifically to reduce the overall number of CC through the entire game as part of game-wide campaign of PVP disarmament... so while i miss Carrion Swarm it's probably never ever ever gonna come back...

- - - Updated - - -

Originally Posted by Taninsam

While I enjoy RNG and meta dancing, sometimes I'd like more predictability and control, and that's why I would've had enjoyed the option to run petless demo with a fixed increased regen.

yes yes yes
we ALL want to have our cake and eat it too
but that's just not how the world works

yes yes yes
we ALL want to have our cake and eat it too
but that's just not how the world works

Passive Fury generation in combat just isn't going to happen, it'd be absurd on the many, many fights with downtime. Most you could hope for would be an increase from Shadow Bolt, Soul Fire, Imps, to make sure any benefit remained single target only.

Blizzard wanted all classes to get roughly the same number of CC abilities (and they didn't GIVE hunters OUR knockback, because that glyph has existed for a long while now), and specifically to reduce the overall number of CC through the entire game as part of game-wide campaign of PVP disarmament... so while i miss Carrion Swarm it's probably never ever ever gonna come back...

- - - Updated - - -

yeah it did exist for awhile back in wrath, then it was removed then added back again in MoP. Also blizzard gives every class their abilities so how did they specifically not give hunters that glyph?Anyways I'd be glad just to have carrion swarm back as a cosmetic spell through a glyph like rain of frogs or something. because although it is a useful ability I personally like it for class flavor.

Grimoire of Synergy is not an exclusive buff for the pet or the caster at any given time both can be active. It also only appears to be a buff for our permanent pets so nothing imps can proc or gain a benefit from. Imps should still be scaling from mastery tho like they were in earlier builds.

Leave the Fury generation the same and nerf damage a little. At least then there will be a noticeable difference between ToC and Shadow Bolt making ToC feel stronger by comparison as it will be hitting harder.

I think a 2.25 sec cast time Shadow Bolt would be a good enough feel, along with a 3 sec base cast time Soul Fire (the Molten Core perk should be a Soul Fire perk imo). I like the idea of Demonology being a slower pace, brute force caster spec, just not as slow as it is now. Caster form feels so stiff.

- - - Updated - - -

Originally Posted by Jessicka

That the CB perk is stupid, pointless and lacking imagination? Yeah.

Definitely should have been baseline all along. You get the feeling that some of the perks are actually being used as opportunities to correct obvious mistakes (like shouldn't Hand of Gul'dan have had an 8 yd range from the beginning?).

I think you guys are expecting a little more out of perks than they're intending to deliver. If there were no perks, what the perks do would simply be baked into the spells by default, and we would get nothing as we level. They're literally tuning changes that you get randomly, delayed over the ten levels, because that way you get stuff as you level, instead of just getting nothing.

To reiterate: If the perk system didn't exist, you would get all of their effects anyway, but have nothing special happen when you level up. I understand if you don't care, but "leveling not feeling special" is a ridiculously common complaint.

Grimoire of Synergy is not an exclusive buff for the pet or the caster at any given time both can be active. It also only appears to be a buff for our permanent pets so nothing imps can proc or gain a benefit from. Imps should still be scaling from mastery tho like they were in earlier builds.

To add onto this; seems to proc at an alright rate (seems to be pretty reliably proccing ~2.5 times/minute - at least with Imp+Demon Training) but not sure if the RNG-ness of it is going to hurt more than it will help, especially considering it looks like they can overlap so you actually end up with less time with the proc overall as opposed to a static CD on the proc.

yes yes yes
we ALL want to have our cake and eat it too
but that's just not how the world works

I was just sharing an idea that's very plausible and logical; try to read things better next time.

Originally Posted by Jessicka

Passive Fury generation in combat just isn't going to happen, it'd be absurd on the many, many fights with downtime. Most you could hope for would be an increase from Shadow Bolt, Soul Fire, Imps, to make sure any benefit remained single target only.

I wasn't thinking about a constant regen (i.e. doing nothing and still getting fury). What I meant by "fixed increased regen" was obtaining more fury from our core abilities. That could have made gosac more competitive with the other talents, without it being over or underpowered with the correct tuning.

I think you guys are expecting a little more out of perks than they're intending to deliver. If there were no perks, what the perks do would simply be baked into the spells by default, and we would get nothing as we level. They're literally tuning changes that you get randomly, delayed over the ten levels, because that way you get stuff as you level, instead of just getting nothing.

To reiterate: If the perk system didn't exist, you would get all of their effects anyway, but have nothing special happen when you level up. I understand if you don't care, but "leveling not feeling special" is a ridiculously common complaint.

Some are compensatory for changes in baseline mechanics like snapshotting, like Doom, Corruption, Nightfall, and yeah those would get baked in. But most don't really have an impact; they just seem to exist as a counterbalances to eachother to ensure rotational changes don't happen. I get that people complain that leveling doesn't feel rewarding, I just don't feel like this is a particularly rewarding system, especially if you receive late on those that ought to be baked in precisely because they're compensating for something you had the night before the server reset.

- - - Updated - - -

Originally Posted by Count Zero

That would still "feel" better, imo

It's been fine at 2.5s for 9 years, most of that we had to talent to bring it down to that. You cut it down, and the next thing you know everyones up in arms because Haste scales to badly or you have so much haste that you're GCD capping your main filler, or Soul Fire doesn't feel different enough from Shadowbolt so what's the point...

I think in data mined stuff I saw a change to the molten core perk- anyone know more about this?

Found it :Improved Molten Core Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%. (Now 10%.)
Probably to do with how they stacked and made MC ridiculously fast to cast. but boooo