Turok 2: Seeds of Evil Walkthrough :

This walkthrough for Turok 2: Seeds of Evil [Nintendo64] has been posted at 22 Mar 2010 by individo and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up individo and share this with your freinds. And most important we have 6 other walkthroughs for Turok 2: Seeds of Evil, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

Turok 2 Seeds of Evil
I wish I could do ASCII art....
Table Of Contents
Intro...........................(I)
Story...........................(II)
Controls........................(III)
Items...........................(IIII)
Weapons.........................(V)
Basics..........................(VI)
Oblivion Portals................(VII)
Talismans.......................(VIII)
Port of Adia....................(VIIII)
River of Souls..................(X)
Death Marshes...................(XI)
Lair of the Blind ones..........(XII)
Hive of the Mantids.............(XIII)
Primagen's Lightship............(XIIII)
Bossses.........................(XV)
Enemies.........................(XVI)
Primagen keys locations.........(XVII)
Codes...........................(XVIII)
Credits.........................(XVIIII)
Contact Information.............(XX)
Legal Stuff.....................(XXI)
==============
Intro (I)
==============
Hello, and welcome to my walkthrough for Turok 2 Seeds of Evil. This
game is one of the more challenging games for the N64. I need help on this
sometimes, so it'll probably take me awhile to finish it. This game has six
levels, but it's longer than some games that have twenty.
=============
Story (II)
=============
**Spoilers For Turok Dinosaur Hunter**
This game takes place after Turok Dinosaur Hunter. After Tael Set threw the
Chronosepter into the volcano, he awakened the Primagen, the main villian in
this game. At the end of each level you must stop the primagen's men from
destroying the energy totems which keep him trapped in his lightship.
================
Controls(III)
================
These are the arcade controls.
Joy stick: Move
A: Switch weapons
B: Switch weapons
Z: Fire Weapon
R: Jump
L: Map
C up/down: Freelook
C Left/right: Strafe
D pad right: Sniper mode
D pad up: Change ammo type
D pad left: Change weapon type
D pad down: Crouch
Start: pause
==============
Items (IIII)
==============
Yellow Health- Raises your health 100 points
Red Health- raises your health to 100
Blue Health- raises your health 10 points
Silver Health- Raises your health 10 points
Satchel Charge- used to destroy objectives
Key- found in every level, used to open up new levels
Red life force- gives you 10 life force points
Yellow Life force- gives you 1 life force point
Eagle feather- Take them to Talisman Chambers to receive a special ability
Primagen key- You have to open up the door in the center of the HUB.
Cave Door Key- Used to unlock caves in the Lair of the Blind Ones
===============
Weapons (V)
===============
Talon
Description: A peice of leather with two razors on the end that makes it look
like a bird's talon, hence the name.
Strength: Weak
Best Against: Small creatures like compies
Worst against everything else
Ammo: None
What it does: Scratches things
-------------------------------------------------
Warblade
Description: A long knife with serated edges
Strength: Strong
Best Against: Small and medium sized creatures
Worst against: Bosses
Ammo: None
What it does: Cuts up things
-------------------------------------------------
Razor Wind
Description: A circular blade with serated edges all the way around
Strength: Strong
Best against: Large and slow-moving enemies
Worst against: The opposite of above
Ammo: None
What it does: You throw it and it'll cut through every enemy in front of you
then come back to you like a boomerang.
-------------------------------------------------
Bow & Arrow
Description: Just your average Bow and Arrow
Strength: Weak
Best Against: When you have no ammo
Worst against: Everything
Ammo: 20 arrows
What it does: Shoots arrows
-------------------------------------------------
TEK Bow
Description: A metal red colored bow. Has a scope
Strength: medium
Best against: Far off enemies
Worst Against: Fast small creatures close to you
Ammo: 20 arrows, 10 TEK arrows
What it does: It has a sniper scope, the TEK arrows flash blue then explode
which does medium damage.
-------------------------------------------------
Pistol
Description: A 9mm pistol
Strength: medium weak
Best Against: Medium sized enemies
Worst Against: Big strong enemies, and bosses
Ammo: 50 bullets
What it does: shoots bullets
-------------------------------------------------
Mag 60
Description: A handgun that looks like a magnum, upgrade to the pistol
Strength: Strong
Best Against: Anything
Worst Against: Small enemies
Ammo: 50 bullets
What it does: Shoots a quick burst of three bullets that can bring down even
the strongest enemies
-------------------------------------------------
Shotgun
Description: A double barrel shotgun
Strength: Strong
Best Against: Medium, and large creatures
Worst Against: nothing
Ammo: 20 shotgun shells, 10 explosive shells
What it does: It shoots a spray of bullets that can take an enemies head off
if you're up close.
-------------------------------------------------
Shredder
Description: A gray alien gun, upgrade to the shotgun
Strength: Strong
Best Against: Everything
Worst Against: nothing
Ammo: 20 shotgun shells, 10 explosive shells
What it does: It shoots a blue laser that bounces off any surface and breaks
up into smaller lasers that also bounce around. This is lethal
in small spaces or hallways.
-------------------------------------------------
Harpoon Gun
Description: A long crossbow looking weapon with a spear at the end
Strength: medium
Best Against: underwater creatures
Worst Against: land creatures
Ammo: 10 harpoons
What it does: It acts as a bow and arrow underwater
-------------------------------------------------
Torpedo Launcher
Description: A wide weapon with two popellers on the back
Strength: medium
Best Against: underwater creatures
Worst Against: opposite
Ammo: 10 torpedoes
What it does: It makes you swim faster and shoots damging torpedoes
-------------------------------------------------
Tranquilizer Gun
Description: A sniper rifle looking gun
Strength: none
Best Against: When you have no ammo, or want to put something to sleep
Worst Against: everything
Ammo: 30 darts
What it does: Puts enemies to sleep for about a minute
-------------------------------------------------
Charge Dart Rifle
Description: A yellowish gun with a square end
Strength: none
Best Against: same as tranq. gun, can kill robot enemies
Worst Against: everything else
Ammo: 30 darts charge it and it'll take more ammo
What it does: Electricutes enemies stunning them for a while. The longer you
charge it, the longer the enemy will be stunned.
-------------------------------------------------
Plasma Rifle
Description: A sniper rifle alien gun
Strength: strong
Best Against: Far off enemies
Worst Against: close enemies
Ammo: 150 (5 per shot)
What it does: Shoots a green laser, has a sniper scope
-------------------------------------------------
Firestorm Cannon
Description: A mini gun with five rotating cannons on the end
Strength: Very Strong
Best Against: Evrything
Worst Against: nothing
Ammo: 150 plasma rounds
What it does: Rapidly shoots plasma rounds that will rip apart enemies in
seconds.
-------------------------------------------------
Flame Thrower
Description: A flame thrower with a constantly burning pilot light on the end
Strength: medium
Best Against: insect creatures
Worst Against: strong enemies
Ammo: 50 fuel gallons
What it does: sets things on fire
-------------------------------------------------
Sunfire pods
Description: A round stone with a bunch of orange and yellow cracks around it
Strength: none
Best Against: kills blind ones instantly
Worst Against: everything else
Ammo: 8 pods
What it does: Stuns enemies by blinding them and kills blind ones
-------------------------------------------------
Grenade Launcher
Description: A regular grenade launcher
Strength: strong
Best Against: big enemies
Worst Against: opposite
Ammo: 10 nades
What it does: Shoots a bouncy grenade that explodes upon impact with an enemy.
If it doesn't hit an enemy it will bounce around dangerously and
could kill you if you don't aim it right.
-------------------------------------------------
Proximity Fragramation Mine (PFM) layer
Description: A large gun with a slot with mines on the right side
Strength: very weak
Best Against: nothing
Worst Against: everything worst weapon in the game
Ammo: 10 mines
What it does: Lays extremly weak mines that rocket up and explode barely
damaging the enemy.
-------------------------------------------------
Scorpion Missile Launcher
Description: A large missile launcher with four turrets on the end
Strength: very strong
Best Against: Tough enemies
Worst Against: nothing
Ammo: 12 rockets
What it does: Locks on to an enemy, then you can shoot four rockets that will
kill just about anything in one shot.
-------------------------------------------------
Cerebral Bore
Description: A brown circular weapon with a bunch of bores in a circular slot
Strength: Very strong
Best Against: everything
Worst Against: Purr Linn
Ammo: 12 bores
What it does: It locks on and when fired, a bore will travel to the unlucky
enemy's head and start drilling spewing blood everywhere. Then
the bore will explode, taking the enemies head with it.
-------------------------------------------------
Nuke
Description: A HUGE weapon with a few rotating parts on the front
Strength: Very very very very very strong
Best Against: Everything
Worst Against: nothing
Ammo: 6 nukes
What it does: After you have charged it, release the trigger button to shoot
out a big ball of energy. A few seconds afterward it will
explode turning the screen white for several seconds. Any enemy
anywhere near the blast will freeze and explode.
===============
Basics (VI)
===============
Always use cover when your health is low. Especialy when a few enemies are
firing at you from a long way off.
If you don't want to be overwhelmed by enemies because you don't have any
ammo always try to conserve ammo. The number one weapon for this is the
warblade.
Try not to miss anything before you move on to the next area. It really sucks
when you have to go back to the beggining of the level because you missed a
key or objective.
When your in a firefight try to take out the more dangerous enemies first.
Warclubs before Endtrails etc.
In most of the levels, it's almost inevitable that you'll get lost so use
your map often as it can be very helpful.
Always go for headshots. The TEK bow will kill any enemy in one shot to the
head.
Sometimes you can make enemies get in fights. If they accidently shoot each
other they'll start fighting. Keep in mind they have to be a different species
to fight. It's very entertaining sometimes.
Near energy totems, boss fights, and at some points in the levels you will
find respawning health and ammo. It makes a distinctive noise noise that
you'll know when you here it. It gives you health until you reach 100 and ammo
until you're filled to the brim on everything.
===========================
Oblivion Portals (VII)
===========================
In each of the levels is an oblivion portal, which must be opened by a switch.
There are a bunch of tough enemies inside. After you've defeated all of them,
you'll be able to collect a peice of the nuke
=====================
Talismans (VIII)
=====================
In each level is a portal that looks exactly like an oblivion portal. If you
take a sacred eagle feather inside the spirit will give you a talisman
which gives you a special power, which you need to get the primagen keys.
Leap of faith found: River of Souls
Breath of life found: Death Marshes
Heart of fire found: Lair of the blind ones
Whispers found: Hive of the Mantids
Eye of truth found: Primagen's Lightship
=====================
=====WALKTHROUGH=====
=====================
=====================
Port of Adia (VIIII)
=====================
Objectives - Rescue 4 children
- Activate 3 distress beacons
- Locate the energy totem, and defend it at all costs
Enemies: Endtrail
Raptoid
Compy
Raptor
When you start, jump in the water. In each of the alcoves is a red life force.
Also inside of the two ships are some more life force. Go up the path,
ignore the machinery on the wall in the alcove, this is your first distress
beacon. Fire an arrow at the barrel against the wall, and go inside. Go up the
ladder, and through the tunnel to find your first power cell. Take it back to
the distress beacon. Go back to the previous area, and go to the area with
water surrounding a platform. Don't go inside the warp just yet, jump to the
ladder on the wall to find the pistol, now go through the warp.
Go up the ladder to find some more life force, then go up the path. You'll now
encounter your first enemy: a raptoid kill him and grab the key on the
pedestal. Continue, and two more raptoids will jump out from the corner
attempting to scare the hell out of you. Blow up the barrel, and crawl through
the hole. Go into the next area. Grab the pistol bullets and put one in the
Endtrails head, who is shooting at you from the above catwalk. Jump in the
water and go through the tunnel filled with life force. Jump up on the rocks
to the above area and flip the switch to let a raptoid out, kill him and go
up the ladder. When you reach the top head right, flip the switch in the
alcove and keep going. Grab the flashlight and go through the passage. Kill
the Endtrail and go through the door on the opposite side of the room. Go up
to the top level of the room via the blue health filled path. Flip the switch
to open the cage and let a Raptoid out. Go down to the child, and run into
her to free her. " Thank you Turok" your welcome you little bi- errrrm never
mind. Go back into the room with the water in the middle. Go through the newly
opened door and through the warp.
Go foward and kill the two Endtrails. Go up the path to the right, make sure
you have your talon equiped and run around the corner and kill the annoying
compies. Flip the switch and go through the newly opened door. Go up the path
until you reach a door that openes by itself, kill the endtrail, climb up the
ladder and activate the switch. Go up the path and kill the raptor. Climb up
the ladder and activate the switch. Drop down and kill another raptor and
go through the newly opened door. Kill the Raptoid and collect the life force
on the way up. When you reach the end, look slightly to the left and you'll
see a yellow health, time your jump right and get it.
Now go back to the path you were on a few minutes ago and follow it. At the
end you'll meet a raptoid, raptor, and an endtrail. After they're dead jump on
top of the stone and onto the ladder. At the top you'll find some silver
healths, go through the door. Now go through the passageway until you
reach a large misty area. On top of the ladder to your right is a health and
ammo place. Here health and ammo constantly spawn until you're full on
everything. These are located throughout the game so be on the lookout for
them. Take out the Raptoid that runs toward you and move along to the next
area. Kill the raptoid. To your right is a pile of crates, and at the top is
another distress beacon. Kill the Endtrail and shoot the barrel on the wall
to find a power cell, take it to the distress beacon on top of the crates. Now
head through the door the Endtrail was blocking to find a warp.
Go foward, and an Endtrail will walk by so kill him. Go to the next area. A
raptoid will come from from the water to your left. Go to the left side of the
area to find a ramp shoot the Endtrail at the top. On the left side behind
some crates is the last distress beacon. Activate the switch, and two doors
will open, one of them has an Endtrail, and the other has a power cell. Take
the power cell to the distress beacon. (objective complete) Activate the other
switch to release a raptor, kill him and go up the path he came from. Destroy
the barrels to get some pistol ammo and continue up the path. Kill the
raptoids and the Endtrail and go across the bridge that will automaticly
lower. Collect the shotgun and use it to blow the endtrail's head off. Go into
the room to find your first save point, but before you do activate the switch
on the left side of where you entered. Inside of the save point you will be
given three options: save, have your health refilled, or have your ammo
refilled. You can only have your health or ammo refilled once per level.
Flip the switch if you haven't already, then jump off the right side of the
bridge. Kill the Endtrail and Raptoid, then go into the tunnel. Kill the
Raptoid, and another one will drop down, and attack you. Climb the ladder and
flip the switch. Hop through the tunnel. Run into the front of the cage to
make two endtrails come out. After they're dead flip the switch to open the
cage. Jump back out to the previous area, and go through the warp. Kill the
raptoid, and grab the key. Take the explosive shells, and go through the door
that just opened. Kill the endtrail and go through the warp. Go inside the
buildings to find some life force and pistol ammo. Go to the northernmost
path. Follow the path to your first warp portal, kill the endtrail, and
activate the strange looking switch on the wall. Go inside the portal and Adon
will tell you about the Talismans. Go up the path and kill the raptoids and
continue up the path, but before you do go behind the buildings, and activate
the switch. Go inside and collect the TEK bow. Go up the path. When you
see the edge with some blue healths (it will be on the left side) on it jump
down and flip the switch. Behind the waterfall is an endtrail guarding a key.
After that go back on the previous path, and you will eventually reach a save
portal.
Go through the warp. Grab the TEK bow, and blow up the barrel to find
respawning health, and ammo. Kill the Endtrail and hop up onto the rocks he
was on. Climb the rocks and the ladder to find a switch. A new door will now
open so go inside. Take the flashlight, and hop down. Now you have to activate
a series of switches and kill some raptoids to reach another child. When you
get to the room with the child, two endtrails will come in. After they're dead
flip the switch to open the cage. Go to the large area with waterfalls
everywhere. The one in the northwest corner has two switches on either side,
flip them and go inside to a new area. Go inside of the building, and activate
the switch. Go up the path with some life force in front of it to a new area.
Go inside this building to find some silver healths and a switch. Go back
outside and go up the ramp that has a now opened door at the top. Kill the
Endtrail and take the life force. The next door will open and another Endtrail
will run out. Follow the path to a warp
When you enter this area jump over to the right on top of the building. There
is a little alcove with a switch nearby. Collect the life force, and a wall
will explode with a raptoid in it for the bozilionth time. Go into the door
you opened and activate both switches. Activate the switch on top of the
crates at the end of the room to open a tunnel behind the crates. Go inside
the tunnel. This area isn't as confusing as it looks. Just hit all of the
switches until you make your way to the top, and rescue the stupid child.
(objective complete) Jump to the bottom and go through the warp. Follow
the path until you reach an area with a key on the roof of a house. Go
around back to find a dark room with a switch. Go through the door across
from where you entered this area to find an Endtrail guarding the switch. Now
the ladder to the top of the house will be lowered. Collect the key, and go
inside of the room that was blown open by an explosion, to find a switch. Now
go through the warp. Kill the two Endtrails, and activate the switch atop the
crates then follow the newly opened path to a save point.
Go up the path till you reach a catwalk. This area is full of Endtrails, and
it is very easy..........to fall. There is a yellow health midway through so
that helps. After you're finnaly out of the catwalk area jump down, and climb
the ladder on the ** Left** side, and activate the switch. Go out, and go to
the newly unlocked area to find an endtrail guarding a key. Go up the ladder
on the other side now, and follow the path to a new area. Kill the stupid
lizards of slight annoyance and climb the ladder to your left to find a
switch. Go up the other ladder and follow the path to the next area. How many
times have I said that? Now go to the next area. The end of the level is at
the end of this path but now climb the nearby ladder. Go up to the mansion
looking house and climb the ramp on both sides and flip both switches. At
the back of either room climb the ladder to get to the top floor and the last
key. Go down to the front of the mansion and go into the doors at the bottom,
and flip the switches.
Go across the bridge to the other door. Follow the path to the first oblivion
portal. Jump off the edge to the below catwalk to find the switch. Enjoy the
awesome cutscene before the fight. Go back to the previous path in front of
the mansion to find the exit portal. Now you must defend the energy totem from
a bunch of endtrails! Make sure you have full shotgun ammo and this should be
pretty easy. (level complete)
=======================
River of Souls (X)
=======================
Objectives - Kill the three sisters of despair
- Destroy two soul gates
- Locate the energy totem, and defend it at all costs
Enemies: Endtrail
Raptoid
Sisters of despair
Undead
Lord of the dead
Go foward, and run into the dino in the stable to mount him. Now go up the
path. All you have to do is fight your way though a ton of raptoids, and
endtrails. To get past the gates you'll have to destroy a turret which is
usually far, and high from you. Be on the lookout for destroyable walls, as
some of them hold red healths. At the end of this hellhole is a save point.
After you've saved go through the warp. Take out your TEK bow, and snipe the
far off Endtrail. Run out, and blast the endtrail on the ledge to the left.
See those two switch like things on the wall? Shoot them to raise the bridge.
At the end of the bridge destroy the barrel, and climb the ladder inside. Look
across to where you shot the endtrail. Blow up the barrel over there to open
up the way. Up there you'll find the mighty warblade! Go through the tunnel to
the next area. Go up the ladder to find some life force, then jump down, and
kill the compies, and the raptor. Follow the path to the next area. Kill some
more compies, and another raptor. You should see another switch, shoot it to
lower the bridge. Both of the paths lead to a warp, just watch out for
Raptoids.
Now they will taunt you by putting a key in plain sight, but where you can't
reach it. Jump down, and go right. Follow this path to a key. There are alot
of raptoids, and Endtrails in this area. From in front of the key jump down,
and go right. Kill the raptoids, and go up the path that has a trail of yellow
life force in front. Shoot the endtrails to make the bridge lower, then go
inside. Go right, kill the endtrails, and destroy the barrel that was next to
one of the endtrails. Go beside the ramp, and destroy the barrel. Follow this
path to find a red health. Jump down, and continue up the path. Destroy the
barrel, and activate the switch. Continue, go through the door with the blue
health in the middle. Follow this passage to find another wall switch shoot
it, and go across the bridge that's right across from the switch you activatd.
Go right from the warp to find a save point. Go up the ramp, and you'll meet
your first disapeering Endtrail, kill him, and the other endtrail, and climb
up the ladder to get to a new area. Kill the raptors around here, and go up
the large ramp, and turn left. Follow this path to find an Endtrail guarding a
switch. Now you've opened up the path to the oblivion portal. Follow the
spider-filled path, and flip the switch in the dark room.
The cages next to the little houses some raptors were in have been lifted.
Crawl inside of them to find gate keys. Take them to the pegasus statues to
open the large gate. Kill the endtrails, and activate the switch on the left
side. Go inside, kill the endtrail, and activate the portal switch. Go back
to the oblivion portal, and go get that peice of nuke. It's a good idea to
save after you've beaten the oblivion portal, cause you wont be seeing another
save portal for a long time. Go back to the area where you activated the
oblivion portal. Dive into the water and flip the switch at the end of the
tunnel. Swim back out, and go through the newly unlocked door to find a warp.
Kill the endtrails, and go right. Flip the switch, and go through the once
locked door. Follow the passage to the next area. Kill the man eating lizards,
and go through the passage. Ignore the path to your right for now. Follow this
path for a looooooooong time and you'll reach the mag. 60. Now go to the path
I told you to ignore earlier flip the switch to reach a new area. Go back to
the area with the endtrails and the water in the middle. On the left side of
the room is a barrel blow it up and follow this path. Shoot the switch and
keep a going. You'll be back in the previous area go to the door with the
symbol over it to find your first soul gate. Go back out and go though the
door on the right to find a warp.
Go up the path and kill the raptor. Jump on the rail alongside the entrance
ramp on the right side. Follow the path to a switch. Kill the raptoids and
head through. Go down the very looooong endtrail infested trench to an area
with some fountains kill the endtrails and shoot the switches on the wall. The
pillar in the middle will raise revealing a warp. Follow the trail of life
force to find an endtrail guarding a fountain go down in the water. When you
get to the chance go left. Kill the endtrail and go up the ramp. Grab the
yellow health, the doors will shut and spiders will start endlessly flooding
into the room ahhhhhhhhhhhh! Shoot the target to open the door. To your right
is an open door that wasn't there before. Kill the endtrail and follow the
path and go right. Dive into the water and eventually you'll reach a warp.
Grab the flahlight so you will have the power of sight for a little while.
Kill all of the dead guys to make the gate open. Now you'll be in a much
larger area. Kill all of the lords of the dead to make the sister of despair
come out. After she's dead(er) go back to the warp. Go back to the underwater
area I told you to go left. Now you should go right. Hop out of the water and
push in all of the switches on the sides of the pillar in the middle. Kill the
raptoids and climb the ladder.
Take this path to another warp. Drop down to the below area and kill the
raptor. Follow the path to the next area. Kill all of the endtrails around
here and move on to the next. Now kill another room full of endtrails and blow
up the barrel against the wall. Go right to the ledge, grab the TEK bow, and
shoot the target across from you. Jump down there and go through the opening
that was blocked by the bars. Go right and right again to find a switch.
Follow the trail of life force and go right to find a warp. Kill all of the
lords of the dead to make the sister of despair come out. After she's dead go
back to the warp. Go to the room where you blew up the barrel to get to the
sister of despair and continue up the path. Follow the trail of life force
then go left and dive into the pool in the top left corner. Follow this way
until you reach a key. To the left and right of the platform you can jump down
to find enough red life force to hear I am Turok! at least once. Go left out
of the pool room and run past the locked door to find a switch unlocking the
door. Kill the annoyances and head up the path. Drop off the ledge at the head
of the pool to find the tranquilizer rifle. Go past the warp portal machine
and over the bridge. Kill the endtrails and go around the corner to find the
warp portal switch. Go up the path and turn left. Once you're on the middle of
the bridge look right to find a savepoint.(FINNALY!)
Go back on the bridge, except this time keep going and jump down the hole at
the end. Kill the endtrails to open the doors, behind one of them is a sacred
eagle feather. Take it to the warp portal to get the leap of faith talisman.
Go back to the previous area and go through the warp at the top of the hill.
Kill the lords of the dead to open up the buildings. Go inside and flip the
switches to open the gate. Do the same thing as the previous area here to open
the gate. Flip the switches on the walls on the far side to open up the last
two buildings. Go inside both of them to find keys. Take them to the two key
holes to raise the bridge. Go inside to find the last sister of despair.
(objective complete) Go back to the warp. Go down to the bottom of the area
and through the door. Follow the path and turn right. Kill the endtrail to
make the door open but ignore that way, for now turn left. Kill the endtrails
and get the key and flip the switch. Now go back to the door I told you to
ignore to find the last soulgate. (objective complete). Go to the area where
you turn left to go on a bridge, but instead of turning keep going till you
reach a ledge. Look down and you'll see an area with some life force jump
down and flip the switch. Jump into the water that's right beside you to find
a newly opened cave. Go up there to find the exit warp. This energy totem is
exactly the same as the first time. (level complete)
==========================
Death Marshes (XI)
==========================
Objectives - rescue five prisoners
- destroy three ammunition storage facilities
- locate the energy totem and defend it at all costs
Enemies: Endtrail
Raptoid
Warclub gunner
Juggernaut
Warclub
Swamp Wasp
Swamp worm
Raptors
Go foward over the bridge and up the path. Grab the shotgun and use it on the
warclub that flies through the bridge. Jump down and hop on the platforms kill
the raptoid and go across the bridge. If you want you can go left to find some
health, ammo, and a gunner. At the end of the bridge go right to find the mag.
60 if you haven't already, or go left to proceed. Kill the gunner and jump
across the collapsed bridge. Use the TEK arrows to destroy the wasp hive and
the wasps then jump across to find some life force and respawning health &
ammo. Now jump across and continue down the path. Kill the warclub and head up
the path. Jump across the logs quickly so you don't drown in the poisoness
water. Go left through the bushes to find a key. Continue up the path killing
enemies as you go until you reach an area with buildings and a warp, but don't
go through the warp just yet. Go across the bridge near the warp to find an
endtrail guarding a prisoner. Shoot the lock on the door to open it and touch
the prisoner to free him. Go into the mud behind the warp and you should see
some red life force leading into an alcove. Inside is a satchel charge, go
back onto the bridge where you got to the prisoner cage, and turn right. You
should see some rocks. Jump onto them and climb the ladder. Kill the warclub,
shoot the locks, and go through the warp inside. Go left when you get the
chance and touch the largest crate to set the charge. Hurry and run back to
the warp or you'll get blown up too. You can go back in to find a full health.
Go through the warp I told you not to go through earlier.
Hop across the logs, collect the ammo, and kill the warclub. Go onto the stone
path and turn left when you can. Follow this path to a savepoint, but don't
save just yet. Go up this path and follow the life force to a key. Keep
following the path until you reach a ledge with a gun floating in midair. This
is the shredder! Now you can go save. Go back on the stone path except this
time keep going and you'll meet your first Juggernaut. Go through the hole in
the wall he created to find a warp. Go up this path killing enemies, and
another Juggernaut will bust through a wall at you. Continue and you'll see
some life force going around a corner, follow it to find another save point.
Don't get used to the savepoints being this close together. Remember the tower
with the gunner at the top. Go down the path and two warclubs will bust out at
you, kill them and continue to find a warp but don't go through yet. Go around
the corner to the right to find two gunners guarding a warp portal switch. Go
back to the tower I told you to remember and climb up. Jump over to the
building and collect the goodies. Go across the log and jump down to find an
oblivion portal after you're done here you might want to save again, now go
through the warp. Go foward, kill the warclubs, and climb the ladder. Jump
over to the wall and jump down to find a satchel charge and some health. Go
back to the warp and turn left to find another ladder. Go across the log to
find another ammo facility. Go left and foward to find the crate you need to
put the charge on. 2 down 3 to go
Go up the path till you meet another juggernaut, kill him and hop on the
ladder to the left. Kill the gunner and jump to the below area. Go through the
door to find a juggernaut guarding a warp. Kill the gunners and jugs as you go
down this path. Go right following the trail of life force to find the plasma
rifle. Another juggernaut will bust through the wall so kill him and go
through the door next to the hole to find a path with a juggernaut, save, and
a warp. Kill the gunner and warclub, then head up the path. You will now be on
an enemy infested path. In order you'll face: 3 raptoids, 2 gunners, 3
warclubs, and one Juggernaut. At the end of the bridge turn right till you see
a yellow life force. Jump over the edge to find a prisoner and the grenade
launcher. Go back to the bridge and kill the two jugs to lower the gate.
Inside you'll find a warp. Go right and through the hole to find two more
prisoners. Kill the enemies and jump across the poisoness water to the ladder.
Remember the pile of rocks you can climb up here. Go right to find the last
prisoner. (objective complete) Go up the path to find a warp, but don't go in
yet. Climb up the ladder and follow the path. Eventually you'll see a satchel
charge on top of a cage but don't get it yet instead go up the life force
filled path to find a warp portal switch, then go get the eagle feather you
should've already seen. Jump to the path right in front of the feather to find
a talisman chamber. Now you'll have the breath of life talisman. Now you can
go get the satchel charge, then go through the warp I told you to ignore.
Kill the Juggernaut and climb up the ladder. Go over the bridge on the left to
find the last ammo facility. turn right to find the crate. Now go through the
warp. Go through the gate and grab the key to make raptors flood into the
room. Kill them to make the gate open. Go inside and kill all of the
Juggernauts to open the way to the exit portal. This is the toughest energy
totem in the game. Gunners and jugs are everywhere and take awhile to kill.
Try to be fulll on shredder and explosive rounds before the battle.
(level complete)
=================================
Lair of the Blind ones (XII)
=================================
Objectives: -Seal three thermal vents
-locate the energy totem and defend it at all costs
Enemies: Endtrails
Raptoids
Leapers
Blind Ones
Small Spiders by the thousands
Giant Spiders
Goblins
NOTE: When you are jumping down the holes that lead to new areas, you will
usually see a warp. Use it and it will take you back up to the previous
area.
WARNING: This level is a living hell and will make you want to bang your head
on the wall and/or cuss a lot. If you are not a patient person, stop
playing this now while there is still time! END WARNING
Go foward and turn right when you reach a bottomless pit. There is also a full
health in the area where you warped in. Kill the leapers and jump down the
hole. Look behind the waterfalls throughout this area until you find a tunnel
behind one of them. Go down the path and jump down the hole. Get used to that
as you will be doing it a lot. Turn left following the trail of golden life
force. When you reach a seemingly dead end the rock will slide away. Kill the
endtrail and jump down into the water. Swim to the bottom to find the harpoon
gun. Go into the cave on the right side and ignore the tunnel on the left for
now. Keep going to find a warp portal switch. Now return to the tunnel and
swim on through. Look to your right to find a path and follow it. Make your
way across the bridges and kill all of the endtrails that you run in to. Climb
up the pegs on the pillar and continue up the path. Keep going through the
countless tunnels and up walls until you reach a warp portal machine, this is
a talisman chamber Go back the way you came and jump into the water that a
path went over previously. Kill the endtrail and grab the health and shredder
ammo and then climb up the wall. Also shoot the switch next to the pegs on the
wall.
Ignore the warp and keep following the path until you find a hole to jump down
to the next area. Ignore the tunnel that has a blue health in it and take the
only exit. The door will lock and a giant spider will attack you. After he is
dead,the exit will open, it has a blue health in front of it. Kill the enemies
and activate the switch to open up the two tunnels with some life force in
front of them. Follow them to the end and shoot the switch at the end of each
of them which is above the dead end. After you have flipped both switches, go
back to the main room to find that the gate has been lifted, so swim through.
Kill the blind one and collect the Charge Dart rifle and the key. Go back to
the main room and place the key in the slot and go through the newly-opened
passage. Blow up the barrel to make the pillar fall so you can get across. Now
rocks will start falling from the sky. Quickly make your way across the LONG
series of paths until you are in a safe area.
When you are in the very large room with a bottomless pit in the middle, go to
the thin path to the right killing the small spiders. Keep going ignoring the
first tunnel. At the end you will meet a Giant spider who is guarding a flame
thrower. Go through the tunnel that I told you to ignore to find a key. Once
you take the key however a bunch of gooblins will flood the room. After they
are all dead a passage will open. Stand in front of the gate for a few seconds
and it will open up so go through to the next area. Go across the bridge and
kill the blind one and keep going through the gate. Kill the enemies and blow
the barrel to make the pillar fall and cross the bridge to the next area to
find a save point. Now turn the game off unless you have a few hours to spare.
(seriously) When you come out of the save poin, take out your plasma rifle and
take out both of the blind ones up on the walkways and the one in front of the
locked passage. Go up to the door and shoot the switch to the right and go
through the tunnel. Now cross a few more bridges, hitting some switches and
fall down the hole at the end. Now jump across the platforms until you get to
a tunnel.
If you fall, jump down a few waterfalls until you reach a lake and there is a
warp at the bottom that will take you back to the top. Jump down onto the
ledge, kill the leapers, and jump on the platform to collect an eagle feather.
If you wish you can backtrack ALL the way back to the talisman chamber, or you
could just wait until you beat the level and then come back and get it. Now
fall back down into the lake. Swim around until you see a trail of yellow
life force leading into a wall. Above it, out of the water you will see a
switch. Shoot it, and the wall will slide away and two leapers will swim out.
Swim through the tunnel. Follow the long patyh and you will eventually reach
a large room. Try to go through the exit with yhe TEK bow and three Giant
Spiders will come in. Kill them to open the way to the next area. Go through
these corridors until you see an opening to your right. Jump out over to a
platform that holds a cave door key. Climb up the pegs to get back up and
continue the way you were going. Kill the blind one and the gate will open,
continue on some more. Keep going across some more bridges, killing blind ones
and you will find a satchel charge. When you reach the next bridge look to the
left and you will see a blind one in an alcove. Kill him and climb up the pegs
below the alcove and jump down another hole at the end.
Ignore the warp and turn right to find a key slot. Insert the cave key and the
door will open revealing a vent chamber. Go up the path to the right and place
the charge and then run out and go through the warp I told you to ignore. One
down, two to go. Go forward the stone will move out of the way, revealing the
area before the hole. Turn right and you'll be in the area where you killed
the Blind One. Fall down into the water and make your way all the way back to
the area where you jumped onto the pegs and continue through the
passageways, you'll find a hole, drop down. Hop down in the pool of water and
prepare to get frustrated. Wander around aimlessly through the tunnels,
hitting switches and unlocking gates until you have a satchel charge, the
torpedo launcher and two cave door keys. There are also a couple of warps
around here. One of them leads to a vent chamber and another leads to the next
area. After you have sealed the thermal vent, go through the other warp to
proceed. If you start getting low on air, there are a bunch of air pockets
scattered around and some health.
Use the key to lift open the gate and head through. Hit the switch and go
through the endless passageways until you reach a thin ledge. Follow it to the
bottom area where there are a few lava pools. Go into the alcove to find a
switch, guarded by a giant spider. Kill the spider and flip the switch and a
passage will slide open and a fireborn will run out. Kill him and go through
the tunnel he ran out of. In this room you will meet a couple of more
fireborns. To proceed you will need to jump across the platforms. This is
much easier if you went back and collected the heart of fire talisman. When
you reach the large area, carefully pick off the bow-wielding blind one and go
up to where he was and blow up the barrels. You will find some ammo and
health, as well as a warp portal switch. Climb up the pegs on a different
part of the ledge to get to the next area. Kill the blind one and head into
the warp portal and get another Nuke peice. After you come out, jump off the
cliff behind the warp portal. No, you won't die, you will be back in the
previous area.
You should see some red life force leading to a platfrom on a pole. There are
also some more poles with more platforms. When you jump on, it will rotate up
to the next platform. Be very patient or you will kill yourself. Follow some
more tunnels and passages until you reach a hole and jump down.
=============================
Hive of the Mantids (XIII)
=============================
Under construction
============================
Primagen's Lightship (XIIII)
============================
Under construction
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Bosses (XV)
=================
All of this game's bosses are pretty tough and huge. The bosses are only
in the last three levels which is bad because they're the toughest.
Legend:
Name
Description
Found
Attacks
Stategy
Name: Goldeneye
Description: A giant eye in the ceiling with tentacles all around
Found: The hellhole that is the lair of the blind ones
Attacks: wacking you with tentacles, spewing acid at you, sending out leaches
to attack you.
When you start, jump down to the platform to start the battle. Kill all of the
leeches to make the tentecles come out. Shoot the tentecles while constantly
moving to avoid their hits. Their hits don't take that much health away, so
don't worry to much. If your health does get low, health and ammo are
constantly spawning around the arena. After the tentacles are dead you must
fight some more leeches. Kill them to start the next phase. Your targets are
now the strange objects around the eye who are spewing acid at you. Use
explosive shredder shells to quickly take care of them. Now another tentacle
will pop out of the wall AHH! Kill it to make another one come out repeat
until they're all dead. The target is now his eye Bwahaha shoot it with
anything to make it start raining blood.
Name: Queen Mantid
Description: A huge spider with two blasters
Found: Hive of the Mantids
Attacks: Blasting you, spewing poison at you, punching you
This boss is very tough so be ready to lose two to three lives here. Her first
weakpoint is her forearms so shoot them. The hard part about this is it's
insanely hard to hit them. Kill all of the mites that appear to be on steroids
to start the next phase. You need to be constantly on the move in this phase
as her new attack can seriously damage you. The target his her abdomen. Use
the rocks and pillars as shields and try to make your way behind her. Kill
some more mites then get ready for the last phase. the target is now the
blasters. Get in close and use the flamethrower to quickly do it. Now she's
lying on the floor and the target is her head. Muhahahaha. Shoot it with a
couple of shredder rounds to end this.
Name: Mother
Description: A huge, fat, zombie, thingy that hangs from the ceiling by her
arms.
Found: Primagens lightship
Attacks: Wacking you with tentacles, sending out worms to attack you, firing
a ray at you
This is the toughest boss yet. The target at first is her arms which she hits
you with. Be constantly on the move as each hit takes off ten health. She
sends strange looking worm creatures to attack you as well. Now she has grown
new arms, which are attached to the ceiling, which she uses to catupult
herself into the air and try to smash you. The target is her arms again but
now they are VERY hard to hit. Now she grows legs and an abdomen like the
queen mantid and starts walking around. Her new attack is firing a bluish ray
that takes off 20 health! ouchies. Now the target is her head. Put a bunch of
explosive shredder rounds into it and the battle will be over.
Name: Primagen
Description: A huge alien with tentacles all over his back
Found: Center of the hub after you have all of the primagen keys
Attacks: shooting you with fireballs, punching you, fireball shockwaves,
bluish ray, scaring you with his voice
This is a very very tough battle, unless you have nine lives. If you have the
nuke use it to bdestroy all of the fliers that are zipping around and
attacking you. The nuke doesn't work on the primagen though. His first
weakpoint is the tentacles on his back just above his head. Whenever one of
the tentacles is almost destroyed he will attempt to regenerate. To disrypt
this continusly shoot him in the head. The next target is the large claw
looking tentacle that's sticking out away from him. Use a powereful weapon
like the firestorm cannon on it. Again try to keep him from regenerating. he
also has a couple of new attacks: Throwing fireballs at you and shooting a
laser that does nothing at first, but after he hits you with it three times it
takes a whopping thirty points away. Now on to the last phase. The target isn
now his head. Use explosive shells or what you have left to finish him off.