Wednesday, April 11, 2018

To be a good fighter pilot, there is one prime requisite - think fast, and act faster.
-Major John T. Godfrey, USAAF

The Starfire Cr.32 Biplane was typical of the fighters utilized by the Loamhedge Renegades: compact, robust, highly maneuverable- and heavily armed. They were resilient and forgiving for new pilots, but could still be deadly in the hands of an ace.

Saturday, April 7, 2018

In a life and death struggle, we cannot afford to leave our destinies in the hands of failures.

-Clement Atlee

The hideous bio-mechanoids of the Wizard advance. The large central figure is a Javelin-Class Heavy Combat Servitor.

In the closing days of the conflict between the Wizard and the Defenders of the Starlight Forest, battles were often small but exceedingly lethal. Advanced combat bio-units clashed with elite Loamhedge warriors and a motley flotilla of aircraft.

I have discovered that a screw-shaped device such as this, if it is well made from starched linen, will rise in the air if turned quickly.

-Leonardo da Vinci

In the closing days of the war between the inhabitants of the Loamhedge Forest and the Wizard, the conflict devolved into a series of running battles. These deadly skirmishes were fought primarily by advanced combat servitors and the Loamhedge Patrol. Since the Wizard had established many lines of defense along the ground, air combat grew to take on a larger role. The artifice of the Loamhedge Forest was often primitive, but was deployed with a strategic eye toward effectiveness. The Air Screw was a highly effective transport, easily able to duck beneath the canopy of the Starlight Forest. Although unarmed, it proved a tenacious opponent for the Wizard.

Men were going to die in the air as they had for centuries on the ground and on the seas, by killing each other. The conquest of the air was truly accomplished.

-Au Temps des Carabines, by René Chambe

Age of Sigmar and Warhammer 40,000 do a good job of streamlining rules and providing for ground movement. In smaller skirmish games, however, their rules for flying models are a little dull. They are appropriate for smaller flying creatures and possibly helicopters, but are not effective for models designed to move like airplanes. Taking some "inspiration" from games like X-Wing and Star Trek Attack Wing, rules more appropriate for high-speed aerial combat were created.