Mar 18, Psychology & Psychiatry Playing a science-based mobile gaming app for 25 minutes can reduce anxiety in stressed individuals, according to research published in Clinical Psychological Science, a journal of the Association for Psychological Science. The study suggests that gamifying a scientifically-supported intervention could offer measurable mental health and behavioral benefits for people with relatively high levels of . Millions of people suffering from psychological distress fail to seek or receive . A key factor here is that many evidence-based treatments are burdensome—time consuming, expensive, difficult to access, and perceived as stigmatizing, says lead researcher Tracy Dennis of Hunter College. Given this concerning disparity between need and accessibility of services, it is crucial for psychological researchers to develop alternative treatment delivery systems that are mo...

Mar 18, Psychology & Psychiatry Playing a science-based mobile gaming app for 25 minutes can reduce anxiety in stressed individuals, according to research published in Clinical Psychological Science, a journal of the Association for Psychological Science. The study suggests that gamifying a scientifically-supported intervention could offer measurable mental health and behavioral benefits for people with relatively high levels of . Millions of people suffering from psychological distress fail to seek or receive . A key factor here is that many evidence-based treatments are burdensome—time consuming, expensive, difficult to access, and perceived as stigmatizing, says lead researcher Tracy Dennis of Hunter College. Given this concerning disparity between need and accessibility of services, it is crucial for psychological researchers to develop alternative treatment delivery systems that are mo...

Mar 18, Psychology & Psychiatry Playing a science-based mobile gaming app for 25 minutes can reduce anxiety in stressed individuals, according to research published in Clinical Psychological Science, a journal of the Association for Psychological Science. The study suggests that gamifying a scientifically-supported intervention could offer measurable mental health and behavioral benefits for people with relatively high levels of . Millions of people suffering from psychological distress fail to seek or receive . A key factor here is that many evidence-based treatments are burdensome—time consuming, expensive, difficult to access, and perceived as stigmatizing, says lead researcher Tracy Dennis of Hunter College. Given this concerning disparity between need and accessibility of services, it is crucial for psychological researchers to develop alternative treatment delivery systems that are mo...