Trinkets – Day 6: In which victory approaches at high velocity

Well, one day left and I’m about finished – all I need is game balance and maybe a better map generator.

Of course, I can’t actually beat my own game without cheating, so the ‘game balance’ part might be worth putting some time into. (The game is theoretically beatable – I consistently am powerful enough to beat the final boss by the time I reach the sixth level – but I keep being careless and getting myself sniped by dragons sometime on the last few levels.)

On the other hand, I’m generally rather bad at roguelikes, so perhaps that just means it’s about the right difficulty.

Visit my blog for more details about what I’ve been working on, and what’s killing me repeatedly.

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This is the community blog for the Seven-Day Roguelike (7DRL) Challenge. Here you can share your plans, updates on progress (or lack of progress), helpful algorithms, screenshots of your game, and other 7DRL-related content!