Give it to February and I'm sure it's regular price will drop down to around $50. I have yet to hear a single good thing about it. Granted I only know one person who got it, but that in and of itself says a lot.

So my nephew got Majoras Mask 3D for Christmas. This was the game his father couldn't play way back when originally released and he was much older than my nephew is now. The father couldn't even get him to the stage where he was no longer a deku scrub. I had to sit next to him and point where to go and what to do.

Problem is this kid has no patience to actually read anything, he just skips all text and dialogue boxes. I have no idea how he's going to complete the rest of this game without me sitting next to him. It made me wish I had kept the gamecube zelda disc so he could play on the big Tv without me straining to look at the 3DS screen from a weird angle.

This week's issue of Famitsu features a lot of content from developer interviews. Included in those interviews is information on what games devs liked the most in 2018. 120 different Japanese devs were polled, and the results of that poll can be found below.

I'm still curious to know what additional features the Switch version will have. I can't imagine there would be any additional story, as what they put in this game is already an extremely thorough experience. I hope it will incorporate some of the 3DS's features like the old school 16 bit styled overworld maps, but I suspect it'll just be something along the lines of "armor and weapons from Legend of Zelda and Metroid" crap again.

So I just beat Resident Evil 7. It's a bit strange. Overall it is a good game. Almost "great", but I'd label it under "good". What makes it strange is that in terms of executing "redefining Resident Evil by taking it back to its roots" the same way that say Breath of the Wild did with Zelda, Capcom hit it out of the park. The game really does feel and look like Resident Evil. It's weird, playing the game I don't feel like I'm playing a horror FPS, but a first person survival horror game. The setting is perfect, and the antagonists are great. Unfortunately, the game design just isn't there. I mean, again the game design is "good", but it's not far and beyond exceptional. Which is odd, because typically if a developer is able to execute something as tricky as "redefine a game series and bring it back to its roots" they also tend to have everything else tuned to perfection.