[ #Film #VFX ] Logan is a comic book movie unlike any other. Although it continues the tale of Marvel's most grizzled hero - the lacon...

[ #Film #VFX ]

Logan is a comic book movie unlike any other. Although it continues the tale of Marvel's most grizzled hero - the laconic lone wolf Wolverine - its approach is altogether of a different ilk than the movies that came before.

Previz by Halon

HALON has been a key creative partner for the first two Wolverine films. They've reunited with their favorite mutant for the final film: Logan. The team worked with director James Mangold for previs, stuntvis and postvis. They were there for Oculus set scouting, and utilized game engine renders to turn round several key sequences in this epic trilogy conclusion.

CGI Character, VFX and Environment from Image Engine

With Image Engine Team, this presented a unique challenge for the team, who came on board early in the 20th Century Fox production to deliver close to 300 Shots. As a primary vendor, the sequences created by Image Engine were extremely demanding - not only did the artists need to create mutant powers and adamantium claws but also unfalteringly life like digi-doubles of the film’s core protagonists.

The action was considerably more graphic than in the past, in some instances, shockingly so. “On the earlier films, we worked within PG-13 guidelines, but Logan’s R-rating was confirmed from the start,” Jones explains. “That introduced another dynamic to play with. We could work with less restraint regarding things like blood and claw penetration.”

VFX, Compositing and Matte Painting from Rising Sun Pictures

For reprising its role on the Wolverine, Rising Sun Pictures joined Director James Mangold's team for Logan, working under Production VFX Supervisor Chas Jarrett and Co-Producer Kurt Williams, RSP contribute some 230 shots to the dark, visceral tale, with the work ranging from animating the title character's trademark claws to producing finely-detailed matte paintings of locations in Mexico, Texas and elsewhere.