It always seemed too good to be true. A virtual reality update to Breath of the Wild that enables you to play the entire game with the Labo VR Goggles? Blimey Charlie! Despite all our nagging doubts, the very fact that Nintendo was putting it out meant it must pass a minimum quality threshold, no? At the very least it wouldn't reduce players to nauseous, woozy wrecks after a few minutes of play, surely?

Unfortunately, it seems that is exactly what it does. We expected to hear caveats and advice from Nintendo – and to be fair we’ve heard the developers state that it’s mainly intended to be used ‘on and off' for scenic spots and checking out our favourite NPCs - but masochists are absolutely free to play the entire game in VR.

In some ways it’s admirably un-Nintendo to simply tag on a blanket mode and send it out into the wild, but it only takes a short while to realise that a small, bespoke VR area might have been the better option after all.

Frankly, Hyrule is very hard to stomach in VR, certainly for any length of time. Anybody thinking of picking up a custom 3D-printed pair of Switch VR goggles and headstrap on Etsy might want to hold off – the pain as the lactic acid builds up in your arms while holding the Switch to your face signals the duration the average gamer will be able to manage Breath of the Wild through VR goggles. As we write this, we’re still feeling a little spaced out following an hour or so of play.

It looks better in screenshots when the pixels aren't two inches from your face.

The motion from the camera is the problem. The gyro in the console enables you to look around but rather than rooting you to the spot, you float around Lakitu-style behind Link. Look skywards and the camera moves in closer to Link, just as it does when you do the same using the right stick; look down and ‘you’ zoom out further. This, in addition to the regular rotational movement, instantly feels strange as your brain struggles to marry the erratic visual data with the information it’s getting from your inner ear.

Anybody with a cursory knowledge of VR will tell you that this disconnect is one of the biggest problems developers face and, frankly, Switch isn’t equipped to deal with it. Standing in one spot is one thing, but while in motion the screen resolution, refresh rate and various other factors become much more important – all of the things which we were worried about from the very first announcement.

It is possible to mitigate some of the effects. Turning motion aiming off in the menu stops the gyro from registering your head movement, meaning you can last longer, but it’s simply delaying the inevitable. In terms of immersion, the field of view offered on Switch is too narrow to improve upon a big ol' TV. Yes, Hyrule has depth but you're looking at it through binoculars, and very pixelated ones at that.

Things feel much better when you’re gliding. Climbing (or warping if you’re clever) to the highest place on your map and leaping into the air, the sense of depth provided by the Goggles is impressive. Looking down may well give you a sense of vertigo – anybody for whom this is their first brush with VR will likely be impressed with that sensation, at least. Until they start developing pain behind the eyeballs and feeling dizzy, that is.

Run away! Run away!...

Any other part of normal gameplay is tough, though. Combat scenarios get messy quickly. Guardian battles aren’t easy at the best of times but with one of the beasts bearing down on you – and while you're struggling to control Link with your hands cramped up around your face – the last thing you want is to be battling wooziness as well.

Who knows – we imagine the homebrew scene will be reverse engineering this mode into the Wii U version for use on emulators and perhaps we’ll see a HTC Vive or Oculus version of this which solves the tech problems inherent to Switch. Zelda in VR seems like an experiment that somehow escaped Nintendo's R&D department. It's a nice gesture, but not something you’ll want to – or will be able to – spend any length of time with.

We’ll keep our fingers crossed for another update. We’d jump at the chance, for example, to unearth a few specially-developed VR shrines more along the lines of the Super Mario Odyssey VR content. As it is, Breath of the Wild through the Labo VR Goggles is a nausea-inducing failure - a noble, curious one, but a failure nonetheless.

Have you tried out Breath of the Wild in VR mode yet? How did you feel afterwards? Share your thoughts below.

Gavin loves a bit of couch co-op, especially when he gets to delegate roles, bark instructions and give much-appreciated performance feedback at the end. He lives in Spain (the plain-y bit where the rain mainly falls) and his love for Banjo-Kazooie borders on the unhealthy.

Noone caught that he said "pick up a custom order Google's and headstrap off of Etsy".So I'm taking it this has nothing to do with Nintendos actual VR headset itself as it mentioned a different source.

"As it is, Breath of the Wild through the Labo VR Goggles is a nausea-inducing failure - a noble, curious one, but a failure nonetheless."Wow, Nintendoom already? I'm just gonna put this out there: Not everyone experiences things the same. I've not had any issues with any of the VR games. On the other hand, the 3D feature on 3DS hurt my eyes after 20 minutes. But I didn't go and call the system a failure, and that was supposed to be in 3D.

The problem with nintendo’s Cheap VR approach is if it is someone’s first encounter with VR it could turn them off of VR entirely. VR is amazing when done properly. It’s a shame people may miss out due to a hackish bad experience with Labo VR.

The amount of man hours and tech that went into Oculus and Vive is staggering. The Switch, when you strip away the Nintendo magic, is a mid range tablet from 2014. There was no way this was going to run decent VR

In December 1996 I got a Nintendo 64 and Star Wars: Shadows of the Empire for Christmas. The first day I played the battle of Hoth, spinning around in that damned snow-speeder I remember I got so nauseated I just couldn't play anymore. I worried it meant this whole 3D thing was just not going to work for me. But After a few play sessions my brain adjusted and I've been happily enjoying 3D gaming for over 20 years since. Had a similar experience playing "Alien" in the "Alien vs Predator" games, a creature which literally walks on walls and ceilings and has a constantly changing direction of what is "Up", unrelated to the direction of gravity.

It's a brain thing. I don't yet have the VR goggles but I still want to check it out. This really might be a hard limit on the specs for a VR system but based on my past experience of being temporarily nauseated by new 3D tech/experiences I'm still willing to give it some time for my brain to adjust across a few play sessions before making a final call on whether it can't work.

@ItsOKToBeOK Decent is very subjective. I don’t have or want PSVR, Vive, Oculus. I enjoy the experience that’s in Labo VR as what it is; An easily accessible and very affordable way to enjoy VR. Breath of the Wild’s support from the get go wasn’t meant to be a full fledged way to experience the entire game in VR. Nintendo even pointed that out. You’re absolutely right in that many folks knew this wouldn’t be anywhere near the scale of VR games designed to be played on VR machines. But this article throws that acceptance out the window. That’s what makes it a ridiculously flawed argument.

Why oh why did they decide to keep the 3rd person cam on this? It seems to be the stem of all the problems this is having. Not to mention, I'm playing Link's adventure, so I'd want to see it through his eyes. Not the eyes of a fly that's frantically buzzing around his vicinity.

I'll add that I'm not someone who gets motion sickness very often. I've played VR (only in first person) and it's worked fine for me.

I naturally suffer from motion sickness, but I couldn't make it 5 minutes. I thought maybe it was just me. I actually thought if was kind of cool though but could never play very long. I just walked around, no fights.

I had no issues whatsoever. Can be a smidge disorienting, but all good VR games are. It it doesnt disorient even a little bit, it ain't doin it right. I CRAVE that VR disorientation. It means you're being immersed.

If this made you wanna puke, I'm surprised you manage walking down the sidewalk without barfing.

I wouldn't hold your breath for an update. The VR extras in Odyssey and Zelda were simply designed to sell the Labo kit to Nintendo fans. And their plan succeeded. But I highly doubt that they'd ever intended to flesh it out.

However, if they want to start bringing Virtual Boy games to Switch, with the VR headset compatability, then that'd be a very smart business move. It's the perfect opportunity and timing.

@AlohaPizzaJack It makes sense, right? They don't need to be played with the VR headset. But you just know that people would buy the kit to enjoy them as they were originally intended. £4.99 a game. Come on Nintendo. It's easy money. And we'd go nuts for it since so many of us missed out on this classic piece of kit and its games.

VR veterans will probably be fine with this as they've already earned the "VR legs"--I'm much better with motion in VR now than I was when I first started with VR--but I think it will def make a lot of noobs feel like barfing. The point, however, is that a lot of people can get over this motion sickness if they stick with VR long enough to gain their "VR legs".

@carlos82 Well, technically speaking, everything in VR is experience in first person, but you can still play first person games and third person games and everything in between. The later usually just has it so you become like a virtual fly on the wall or floating virtual camera basically. It is impressive though how many things you can do in VR that aren't the obvious first person seeing the game as though you're standing directly in it, which is what most people immediately imagine when someone mentions VR.

Nintendo master 3d gaming without the need for glasses and while good a little wobbly at times. That was soon fixed with the new 3ds and 3dxl.
And just when it was perfect Nintendo looks as though they are dumping it.

And now they give us cardboard VR. Stick with it until you get it right Nintendo and then dump it as well.

Let's hope the new mini handheld has 3d. If not I hope Sony or another company see the potential in 3d gaming and grab the Batton.

3D isn't for everyone, I have family members who can't watch 3D movies, but I can handle them just fine. In fact, last night I tried BOTW using the 3D mode on my TV just to see (as I don't own Labo) and I was perfectly fine.

@impurekind some of my favourite VR games are the likes of Astro Bot, Tetris Effect and there's a racing game I forget the name of where you stand in the middle of the track and control the cars as they drive round you. All of this talk is making me think I should have a day on my PSVR tomorrow

@DonSerrot 3D in VR works for everyone that sees 3D in real life. This is unlike 3DS/3D TVs/3D glasses where plenty of people that can see 3D just fine naturally can't see it using that tech - because those only add depths cues, whereas VR replicates the way our eyes naturally see.

@AlohaPizzaJack couldnt agree more. I played for a few hours last night myself after it hit and I didnt experience any of the over dramatic problems that nintendolife appears to have had. I've never experienced motion sickness or nausea from related things of that nature in my whole life to be fair. And I didnt experience it when playing last night. I understand not everyone can be as blessed and obviously alot of people in this world have medical conditions and over sensitive stomachs that cause these problems so they experience it. But I also truly believe it's a mental thing as well. People that keep that thought in their mind that they'll get motion sickness or nausea from playing this....most likely experienced it alot more than the people who didnt think it would happen. Such as myself. The other problems from it are things EVERYONE KNEW BEFORE IT EVER LAUNCHED. Like the screen being 720p. The game running at 30fps. Lol I mean, people are crying about things they already knew before it ever launched. I've had an absolute blast playing it personally and it's sad that we love in a world of such easy influence that people will read this or see Alex video on youtube and avoid it who, had they heard it was fun, probably would have genuine fun with it. We live in a critical world and people dont even give things a real chance. Zeldas VR is alot of fun. And without the motion aiming on, which you can turn off, I think alot of people out there will have fun with it. It did feel very immersive to me. Swimming up to and under Hylia bridge was awesome. It gave you the feel you were so tiny in this world bc it was so enormous. And contrary to what people want to believe, was ALOT more realistic than most people will tell you. I reccomend people play it for themselves and I bet the majority opinion will show I'm not so crazy on this.

Fundamentally disagree with the article. Granted, I cannot speak for the author's own experience, but I could play this for hours. To me it plays just like normal, just gives me a more immersive experience while doing so. I've had no problem with combat.

Fwiw, I've been playing while sat at a desk, elbows on the desk while holding the VR unit at the joy-cons. I have motion controls ON.

Fwiw2, I have PSVR, but have only played about 2 hours on it, and never felt nauseous either. This whole 'VR legs' thing may apply to some, but it's not an issue for all.

@AlohaPizzaJack I strongly reccomend swimming up under Hylia bridge and getting on a surface you can look up to it close like. It makes you feel so tiny and like your really in this world. Or going to the temple of time and walking up to it from a distance and as you get close it looks just.....enormous lol the VR works very well and makes you really feel as if your in hyrule by making you feel so tiny next to all these large structures. The 3d works incredible. And I'm SURE I'm not the only one who feels that way. Just one of the only ones to say it when so many people are blindly disagreeing without having played it bc they listened to people who have overly sensitive stomach conditions when playing 3d or vr. I angled the camera to be right up under the horses hooves while I was riding full speed last night they hyrule and it really gave me the feeling epona was stomping my face in lmfaoooo

Jesus this feels tone-deaf to the Nth degree. I didn’t realize the majority of the gaming public have never been to a 3D movie, flown in a plane or, I don’t know, driven a car. I guess no one here likes roller-coasters, skiing, snowboarding or has ever been interested in skydiving or bungee jumping. Or perhaps you all work below the 5th floor of an office building? Take a f***ing Dramamine.

@gcunit exactly. Same here man. Alot of people are the same way as us their just not the ones writing these articles lol go look at comment sections on youtube and you'll see. I dont get motion sickness but just from a gameplay perspective alone, I think it's best to turn the head tracking off and play that way and to me, I actually felt much more submerged and it felt very much so VR and 3d in the best sense. Cant wait to clock out from work in a couple hours and play the hell out of it some more lol

@DartBuzzer I wasn't talking about the ability to see in 3D, I was talking about the ability to handle seeing things in 3D. Some people get sick while looking at 3D effects because their bodies can't handle the disconnect from what the eyes are experiencing. Even if they can see things in 3D in real life, that's a completely different sensation to VR.

I believe the Switch revision we end up getting while being more powerful to offer better resolution and more fluid framerate where applicable, it might also offer the glasses free 3D that the 3DS had to offer for when the Switch is in handheld mode. If you turn on the 3D it would take the extra power that would be used to boost the framerate or resolution and instead allow you to view the game at essentially the same quality as you did on the original Switch but also in glasses-free 3D. IF this is the case, this might explain why a streoscopic 3D version of Breath of the Wild was available so soon after the Labo VR kit. Some titles like Breath of the Wild could receive patches that enable 3D, and then new titles could have the new feature built in from day one like a 3DS game would.

For those of you who saw my article on the news article about this feature's announcement - I told you so. Doing in in third person was a terrible choice, and doing it with the joycons attached to the headset was even worse.

As someone that has been using VR for the past 5 to 6 years I don’t get nauseous or feel sick after playing Zelda. I own many VR games and experiences. People saying Vr is for first person has Never played any VR games before. If you feel sick put a fan on urself on low there are many ways to get around the sickness. Chronos not the oculus rift and even Astro bot on ps VR are perfect examples of be 3rd person games hell same with luckys tale.

@DonSerrot There is no difference. 3D in VR works the same as it does in reality. If people have problems with the 3D specifically, it's because there's some trippy visuals or something similar going on.

You wouldn't put someone in TheWaveVR as their first VR experience for example. But something like Moss will always be fine.

This article is written with 'we' and 'us', but how many have contributed to this article. I don't buy it that everyone at NL feels this is a failure, cos it's just not, and it seems like a disservice to tarnish the LaboVR initiative with such a negative spin.

@JasonLee99 here let me help correct your misunderstanding, read my earlier comments, I touched on people who truly have a medical condition such as your own. And I strongly suggest consulting with your personal physician to get your diagnosis and begin the treatment to live a normal life again. They do indeed make medications that help what you suffer from and if you truly suffer from it, why subject your self to something that has a warning for people such as your self to avoid? Huh. Crazy right?When I made that comment it was in regard to people who already have such a large problem with nintendos vr for other reasons. I already covered the real medical problem people in an earliercomment. There. The more you know right?

Well, let's be honest with ourselves here: Nintendo was never really successful with the concept of virtual reality to begin with. Heck, it's been 24 years since their last "attempt" at VR, with was an even worse failure.

At least the Labo VR shows some promise. But if Nintendo can find some way to incorporate the Oculus Rift or HTC Vive into their system, be it the Switch or a future console, they could really have something going.

Tried zelda for an hour. It’s actually really good. I did take off motion head tracking after 15 minutes but playing about with the settings I just use the right stick as normal camera movement.
it’s actually playable. It’s kind of like playing on the 3ds with 3d on everything pops out.
Was fun. Quite a nice bonus

How interesting. I'm usually extremely susceptible to motion sickness, especially in VR, but I didn't have a lot of trouble with BotW in VR. I mean, I wouldn't be able to play it for an hour, but it definitely wasn't an immediate upheaval of my insides.

VR takes time for most people to adjust to when you experience motion sickness. A few hours with VR isn't long enough to form opinions on it. Even people who normally don't experience motion sickness can experience it in VR.

Yeah, I was a little let down by Zelda in VR to be honest, but wasn't really expecting to be blown away, due to the systems capabilities. The Mario Odyssey stuff however, was great fun. Because it was only a quarter of an hours worth of content, it was just the right amount to be enjoyable.

First, I not sure I really understand the point of this seeing as it doesn't even look like VR how I would picture it.

Second, I just wish Nintendo would focus on what's working rather than this half ass effort. If your not gonna seriously implement the feature in your games (and I'll eat my words if they have more extensive plans in the future), don't even bother.

I read the article and reacted poorly, but didn’t watch the video at first. After hearing Alex’s whole experience I do feel bad for him, and those afflicted. It’s important to remember there’s a human behind the typing.

@AlohaPizzaJack 3d on the 3ds hurt my eyes too after like 20 mins or so, but the -new- version i got used to and ended up doing 1 to 2 hours at least. For most people, I think you can build up against this kind of thing.

I’ve been Team Nintendo since the SNES and Gameboy so I’ll try anything they have to offer. But there was a thing back then known as the Nintendo Seal of Quality - the games may not always have been the best looking but the gameplay could rarely be faulted.

I had no problems with the 3DS, I’ve got all the Labo sets & was so excited for VR ... the kits are great, gameplay is there but we knew the graphics were never going to match even mid range VR.

Having tried out Oculus and Vive without any motion sickness, I could never understand what people meant by this ... I lasted about 20 seconds in Zelda VR playing standing up and I felt so giddy it was unreal!

I’ll try it with the motion turned off for me & my kids to see if it’s any different (and Oddessy also needs a test run), but Nintendo lost a die hard fan today with that experience.

This article is very misleading. Just because the author got sick doesn't mean everyone will. It didn't cause me any motion sickness, but I have plenty of experience with VR.

I tried it last night and thought it was pretty fun. It would have been better from a first person perspective, in my opinion. I haven't tried the Mario Odyssey content yet.

Both the Zelda and Mario VR content are meant to be fun little extras and an incentive to buy Labo VR. I hope Nintendo's experiment leads to full VR support in the next system. The current Switch doesn't have a high enough resolution for serious VR support. I'm still very impressed by what they achieved.

@Mince exactly he is saying don't get the cheap ones. Just because he says switch doesn't mean he is talking about Nintendos actual brand.
Noone expected them to be the greatest thing. Hell even Sony's or octulus are even crap vr. Any VR for home use will make people sick period and it is no different than the switch.
But the fact remains he called out cheap knockoffs. You don't call out a cheap knockoffs when your talking about a name brand product. If the name brand is bad why would anyy knockoffs be any better?
It's bad wording and comparisons period.

I tried Skyrim VR last year and was literally sick for a couple days. So my analysis was that I am too sensitive to play it, not that it is a colossal failure. Interestingly enough, I was okay playing BotW VR.

This is not how you should jump into VR. Skyrim isn't great either. These big AAA titles are the ones people are drawn to, but you need to play the games made from the ground up for VR. You should be playing on a powerful PC with 90fps, and a comfortable headset. Ease into it with proper comfort settings like blinders on. Turn a fan on yourself. I've never had someone I put into VR get sick. This is going to turn SO many people off VR for good and it's a darn shame.

@sr_388 Like many, Skyrim was the first game I tried on VR, thinking it was the "system seller" so to speak. I almost returned my headset that day. I hit the ground. Then I tried out some full room scale games and they were mind blowing. After a bit I found action games with standard movement that were built properly for VR, and I could handle those fine. I've put 150 hours into this indie multiplayer mech game called Vox Machinae and I'm amazed as I jump jet around without any issue from day one, while Skyrim still makes me want to vomit without teleportation.

That’s too bad. I played it for ~2 hours and had no such problems, and I’m usually pretty damn prone to motion sickness. Thought it was really fun in spite of the screen-door effect and blurring at certain points.

Nevertheless, no one, including Nintendo, expect this to be top-notch VR. I think Labo VR as a whole is probably just a heat-check for Nintendo to gauge fan reception to the idea of VR in general.

@AlohaPizzaJack - fan as in the experience Nintendo wanted us to have with Zelda VR or the VR kit as a whole. There’s not much ‘free’ content that I can think of they’ve given that hasn’t been good, or am I wrong? Yes it’s ‘free’ but I paid for Switch, Zelda & Labo kit, otherwise I wouldn’t have been able to try it. I could have lived without the freeness in this instance.

I’m still sticking with my Switch don’t worry about that. I’ll try it again seated with motion controls off & see if I get a better reaction.

I’m all for innovation no matter if it’s paid or free, I just don’t want to feel worse after the experience.

@FaroreAbhorsenAvP was brutal, lol. I had to stick to Marine cos playing as Alien 🤮. Other games that leave me reeling are the Jedi Knight series, Half Life and Doom. Love em all but can’t play for more than 20 mins 😩

@For7una7o Hate to break it to you, but that’s true with any VR headset; it’s just a very unnatural way to view and experience a game world and the tech still isn’t quite ready to appease everyone. People’s bodies and minds react differently to the weirdness of having a very hot screen locked in inches from their face. I have a Rift, and I still can get damn nauseous playing something like Skyrim, partly I think because it was never intended to be played in VR (same as Breath of the Wild).

Games completely created from the ground up in for VR usually fair alot better, but still... we’re a long way from this tech maturing into the mainstream.

@frogopus@DartBuzzer Yeah I have PSVR and I enjoy plenty on it. I am a little more prone to VR sickness but I can play certain games. And like I said BotW is surprisingly playable for me.I was merely arguing against calling it a failure simply because the game made the author sick. That's simply what happens to some people, especially if they're not used to VR.

@HexagonSun I don’t see how it’s misleading if he’s only telling the truth about his experience with it. That’s the job of a reviewer; especially one writing anout VR. You gave to wtite from perspective.

@SockJones Thankyou, it’s so true. I feel bad for him too, because I know what he went through. VR tech is not at all ready for the general public to just expect a smooth sailing experience; there are so many factors at play and conflict between the: machine running it; the screen displaying it and the human taking in the feedback cues of it all. It can get messy so bad, so fast, and yes it can affect the player well after the session.

I shudder to think what it was like for playtesters during the prototype phases of these headsets.

I rather enjoyed playing Zelda in VR. I just laid down and balanced the Goggles on my face (more comfrotable than it sounds) and took the joy-con off the console. I played for like 45 minutes and it was great!

I played on rented Oculus a year ago for oven an hour and had no problems with sickness, until I tried racing game (project cars, I think it was). Now, botw looks amazing in labo vr, how even I can't stomach it for more than 3 minutes. Not sure if I can work it out or not. So I really do like this experience, although I expected to be able to use it more

@dartmonkey I haven't tried it out myself, but your article seems a bit too subjective to me.
Everyone knows that every person reacts differently to VR. The same situation - especially one where the technology is lacking - can be sickness-inducing for one person and completely fine for the other.

Ignoring the latter - and it's actually more like a spectrum of possible experiences - gives the article a very one-sided perspective.
I for example never experienced any issues like that in VR, not even on the wildest games that made others nauseous, like a rollercoaster-like game on the technically lacklustre Oculus DK1. I'm fairly certain I could stomach BotW in VR without any problems as well.
But I would never go and claim that my experience applies to everyone like you did in your article.
So calling Labo VR a 'nausea-inducing failure' without taking all the possible perspectives into account is really poorly executed journalism.

@nessisonett I assume you're either joking or Astro Bot is literally the only VR game you ever played. 😆
There are tons of better VR games out there... especially on proper VR platforms like Oculus and Steam.

Played my 3DS a massive amount of time, and this feels a bit like playing a 3DS port of BotW. Only that some of the text and information on screen was unreadable, and the displayed graphics are only low resolution because the output is low resolution, not because of low resolution textures or low polygon models.It's far from ideal, but it's still fun. A higher resolution Switch model would be welcome now, though, as long as it's not a larger system.

@Antraxx777 I switched my TV to 3D mode and it converted the two images into a 3D image that I could view with my glasses. It worked ok. It wasn't as impressive as I hoped. The image just ended up being in a smaller circle and it wasn't as fun to play as when playing full-screen.

Personally I can’t play games in VR, my husband bought the kit for PlayStation and bought me Skyrim but I just can’t use it, the movement makes me dizzy and nauseous almost instantly. He doesn’t feel quite so bad but can only play things for so long.

I think some people are able to tolerate it more than others but I know that a game like Zelda would make me feel ill rapidly.

@electrogeist just wondering why you want it to die. Those games I mentioned are pretty great and I liked better than anything Nintendo did in 2018 and 2019 so far. There’s room for VR and normal games.

@electrogeist You. We've talked about this before. You told me that you have never used VR before and have no intention to do so. So in other words, you're lying to everyone here and being a nuisance.

You are what we call a fake gamer. Someone who pretends to like the hobby and likes to spread anti-consumer practices around. In another thread, you also said that lootboxes should be in Nintendo games.

I have a custom headstrap, playing with the joycons removed from the Switch, and I can tell you that I had fun. Its neat, it doesn’t look the greatest, but its fun to mess around for just a little while. You do want to play in short bursts, and not expect to get too deep into it. If that disheartens any of you, just remember that the actual starter kit is really fun. The cardboard gun works incredibly well, the main game is really fun, and I wanna have time to really get into the VR garage mode and make some nonsense to play. Playing Mario and Zelda in VR are just nice touches. While it did motivate me to buy the kit, I’m glad I took time to enjoy the actual VR cartridge during the week prior.

@Ayye-antWell, i get atleast where you come from, but once you tried VR for yourself and see an proper implemented / developed Third-Person Game you can see, that it works for that as well, you might change your mind (i atleast did).

@Matthew010 Lets be honest though. Wishing away VR's existence means you condemn all the future people that would be helped by it, or otherwise have their lives saved by the technology. It's already improving and saving lives, so only the lowest of the low would want to wish it away.

@nessisonett I dunno, Wipeout and REZ are pretty awesome as well. I came away most impressed with Ace Comba though.The fact that you have your helmet HUD layered on top of your jet's 'ADS' (whatever it's really called) on top of your actual cockpit, which is your window to the world around you ... it just works rather swimmingly imho and creates an impressive sensation of place and speed.On the other hand, I can indulge Astrobot for signifcantly longer stretches of time than AC.

Still, I dunno, it's not a matter of perspective per se, but what you do with it. Generally speaking, I still feel that 1st person lends itself really well to VR, esp. if you have a fixed point of reference, like the cockpit in AC but also Wipeout.

@Ralek85 Yeah, certain games work brilliantly in first-person definitely. I saw a video of Metroid Prime being played through the Vive and it looked great with all the visor effects such as the rain hitting the screen. I just wouldn’t want people writing off third-person games when the ‘diorama’ style of play works so well.

@JaxonH The problem is the horrible low resolution. It strains the eyes and gives you a headache and for some resulting in a good puke.

There is a reason why the "real" VR headseats are pushing for ever higher resolution/pixel density in their headseats.

The clearer and sharper the picture, the better the VR experience.

Labo VR with Zelda BotW is everything but. It's one of the worst VR experiences imaginable. It's like those early VR experiences from back in the early 90's at those large PC conventions. They also made you nauseous and gave you a splitting headache due to the horrible blurriness.
That's why VR back then never took off. The screen technology and computing power wasn't there yet.

Luckily I don't get sick from VR, but Zelda with Labo VR gave me serious eye strain and close to a headache within 5 minutes. First and last time I try Zelda VR. It's downright terrible.

I never claimed it was “good VR”. But it’s ridiculous to say it “It made me wanna puke”. Nonsense. It’s not immersive enough to do that. You can literally pull the thing away from your face at a split second notice.

It’s just hyperbole Clickbait. I have it and I tried it and in no way does it make you feel ill. It’s not a shining example of VR but it works pretty dang well and I was impressed for what it was. I don’t expect it to impress anyone but to say it made them sick is ridiculous