Battle healer glyph nerf. Glyph still worth it?

I almost always use glyph of battle healer. My raids tend to be a bit melee heavy so when a fight has me near melee a ton, I use battle healer. There are few fights like ji-kun where I may opt out of it, but feel less likely to due to it helping the other tank. With this 10% nerf, would a glyph for a damage boost be better now?

I almost always use glyph of battle healer. My raids tend to be a bit melee heavy so when a fight has me near melee a ton, I use battle healer. There are few fights like ji-kun where I may opt out of it, but feel less likely to due to it helping the other tank. With this 10% nerf, would a glyph for a damage boost be better now?

Battle healer is only ~20% of our healing done, the nerf isn't going to cut down on the healing that much. I still think its a good glyph, our other choices aren't that good and only a small dps increase.

Still not seeing another glyph I'd replace it with. Also not seeing a need for this nerf -- Battle Healer generates a lot of overhealing on live, and Brewmasters have the "tank passively heals the party/raid" niche covered with higher throughput from ox statue without any need to devote a glyph slot. That's not being nerfed.

I think you need to look at it a different way. Protection Paladins are capable of alot of damage especially with the way most of them are gearing. As they acquire more gear with more haste for example they will be attacking faster, and dealing more damage. This glyph is being 'nerfed' as I'm assuming foresight for the increase in damage paladins will be doing. Figure BH will still be doing as much healing as it does now, at the end of the tier.

Also not seeing a need for this nerf -- Battle Healer generates a lot of overhealing on live, and Brewmasters have the "tank passively heals the party/raid" niche covered with higher throughput from ox statue without any need to devote a glyph slot. That's not being nerfed.

It was nerfed. We need to do twice the damage pre-nerf to proc the shields. And that threshold increases as our vengeance increases. So no, it's not OP - although I agree with you that shields are better than overhealing.

Battle Healer nerf was put in place because as we get higher and higher haste, the healing will start to become too much.

ye prot paladins basically just uses ret gear and goes for max deeps, so your damage will just fly up as gear comes, instead of dodge/parry etc, so the glyph needs to be adjusted for this gear increase.

ye prot paladins basically just uses ret gear and goes for max deeps, so your damage will just fly up as gear comes, instead of dodge/parry etc, so the glyph needs to be adjusted for this gear increase.

Well blizzard destroyed tanking gear with the active mitigation and scaling, only way you can see avoidance coming back into play is if you have something like 400 rating giving a % not 1000. Or they can just remove parry/dodge items, no1 uses them anymore.
Basicly active mitigation was a great idea, realized by 10IQ developers .

As long as SoI is still the go to seal, I don't think prot will ever stop using Battle Healer. So few glyphs that are actually good (Focused shield, Alabaster Shield, Divine protection, battle healer) that it just seems pretty unlikely that it'll ever be swapped out.

I dont see much of the problem, it only affects healing to other players- with the valor point upgrades coming back next patch aswell I would say we will probably do around the same amount as we currently do, it just wont go any higher this patch.

Lets face it, if it went much higher that live there would be a real problem (coming from a pala tank)

Battle Insight's ACTUAL healing is quite low-to-moderate, compared to its OVERhealing. This will be remedied a bit in 5.3 with the changes to smart heals preferring players instead of pets/minions (man I love seeing BH topping off those voodoo gnomes!), but the fact remains that most of the healing from BH is excess anyway. Additionally, with the insane scaling we're getting on melee abilities and damage, this is a drop in the bucket. Hell, Holy Prism already heals about as much as Battle Insight if used properly/at the right times.

Our BIG healing on the meters comes from SOI and Sacred Shield. If this "nerf" gets the QQ-community off of the collective protpal nuts, I'll be pleased, as our actual healing remains intact.

This is about as much QQ as the disc priests had when they nerfed Atonement from 100% to 80% (now back to 90%). Sky is not falling, but let the "QQ prot heals too much!"-folks think it is!

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Weapons go higher in ilvl. Glyph gets nerfed. Will still put out the same HPS as I see it. Just a change to make people "happy" like the Grand Crusader "nerf" which didn't really do that much in the way of changing stat priorities. Eventually people will accept the way paladin tanking is, and it will become the norm.

Battle Insight's ACTUAL healing is quite low-to-moderate, compared to its OVERhealing. This will be remedied a bit in 5.3 with the changes to smart heals preferring players instead of pets/minions (man I love seeing BH topping off those voodoo gnomes!), but the fact remains that most of the healing from BH is excess anyway. Additionally, with the insane scaling we're getting on melee abilities and damage, this is a drop in the bucket. Hell, Holy Prism already heals about as much as Battle Insight if used properly/at the right times.

Our BIG healing on the meters comes from SOI and Sacred Shield. If this "nerf" gets the QQ-community off of the collective protpal nuts, I'll be pleased, as our actual healing remains intact.

This is about as much QQ as the disc priests had when they nerfed Atonement from 100% to 80% (now back to 90%). Sky is not falling, but let the "QQ prot heals too much!"-folks think it is!

I find my holy prism heals for about 2.5x the amount of battlehealer tbh. Theres an awful lot of bosses where the burst of holy prism can produce fantastic numbers. I do agree though, battlehealer is the glyph that people fixate on even though its 20% of a prots healing generally.