During an earlier tank meta, armour items had their HP reduced making armour less effective. Now, people build 2 resist items and bruiser because it's genuinely better. The AD don't have much work to kill them, as long as they don't die themselves.
To combat this, tanks start buying 1-2 damage items so they're useful that way. It's pretty much been like that since then and tanks are lower on both hp and armour than the other tank meta. They bring sunfire and randuin's back to 500 hp or something and people might think about it.

:
Bump I have similar issue.
Played 30+ games completely without issues.
Since today the game loads and stays frozen for like 15 seconds.
The first thing I see after the frozen carousel is a random champion about to fight minions.
Rito pls this is a big 1st world problem.
Thanks for any help.

Was the difference a little legend or map you got? I noticed the first time I used the runic map I loaded unusually long, the night one had no issues.
Edit: When I said "no issues" I mean, no EXTRA issues.

Why not have consistant gaps, like hopping on every day knowing that more missions are coming? Rather than having a few unannounced missions come out of nowhere. You play for a few days, complete the missions, and then quit because you think you did the event.
For some reason, ~7 days after I finished the missions, I get more. If I quit previous to that, how would I know?
Apologies for late response.

:
I'm having the exact same problem...happened twice in two different games (back-to-back). Just when I thought I fixed the problem with my client crashing at the 2-minute mark of every game, now I have this

This is a beautiful concept, only thing is that the glowing colour seems identical to Riven's which makes him look less unique, the weapons at least. I like the passives though it's like a balanced version of old Aatrox and the face looks neat.

:
I'll just quote a comment from previous threads on this issue that explain why this happens.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=n4V0dLys,comment-id=0001,timestamp=2018-08-19T16:22:44.716+0000)
>
> There's another example working against you in your Deadly Flourish example that you didn't replicate in your Curtain Call example: "Low Ground to High Ground"
>
> As far as the *mechanics* of the game are concerned, League of Legends is a 2D game. The *graphics* portray it as a 3D game. This creates some visual dependencies - particularly in the case of firing skillshots from low ground (the River) to high ground (the lane or the jungle around the river). Skillshot graphics don't curve upwards and continue their path when they're fired out of the river, they continue straight in the direction they had been fired. As a result, the visual and the hit box are desynced *every* time a spell is fired from river to land (or vice versa).
>
> Fire Curtain Call from the River and you'll likely see similar problems with the hitbox.
>
> ####from this thread https://boards.na.leagueoflegends.com/en/c/gameplay-balance/n4V0dLys-artrequires-hitboxes-to-be-fixed
Your saying how the hook didn't hit cait's model, as far as the game is concerned cait is a 2D circle on the ground that if intersects with thresh Q will be CC'd and then chain visually snap to a set position on the champ model, which is not the champs hitbox.

That thread seems unrelated. Talking about vertical changes on a 2D plane, not hitboxes or anything. EG abilities going up the stairs of base or out of river.
And your response doesn't fully explain it.
Hooks and abilities that extend from a character while remaining attached to the champion throwing (eg, amumu q, sylas e, naut q, tahm q) actually seek out the nearest target at max range. They will create a small circle and attach to it. It's basically 2D aim assist.
Here is a picture I drew in 60 seconds showing what a Tahm Q hitbox actually looks like (same applies to other abilities):
https://i.gyazo.com/82d6acc3d7e734da03d669b33fd9b69a.png
The arrows represent where the detection will start to seek out the priority target. It's slightly exaggerated because the picture I took from google was a tad small and hard to draw on.
Edit: I'm not actually sure it applies to Tahm Q, but 100% applies to Thresh Q and Blitz Q I know for a fact.
Vandiril made a video on it, I just can't find it.

Everybody knows why it happens at this point, it's just a clarity issue on why some champions get this aim-assist and some champions don't. Thresh, Blitz, Nautilus, Amumu, Sylas, when their visuals don't show why and their smart cast indicator does not show this.
Some hitboxes are awful though, Morg Q, Fizz ult, Akali Q (absurdly tight compared to other cones, where the knives land visually), Mao ult, Tahm Q, Aatrox W, Shen E/Q, Liss Q (tight W) just to name a few from my roster. That's like 1/6th of abilities that have hitboxes that feel wrong from their visuals. We get used to it (as I have with Morg) but at face value it's a problem.

:
> [{quoted}](name=Pi Xel Moloto V,realm=NA,application-id=GgNYATV4,discussion-id=v7soN3wJ,comment-id=0000,timestamp=2019-03-13T21:32:09.079+0000)
>
> I agree, he went from the best sustain/auto-based champion (imo, only matched by Olaf) to a spell-based AD mage.
>
> The visuals are completely different, he went from a slim, imp-like demon to large and with a wide sword. The new sword barely seems alive, in fact, if I wasn't into lore I'd have no idea the sword is magical. His visuals are not the best, but I could get over that. However, his gameplay is too different.
>
> I bought Justicar Aatrox because I love lifesteal splitpushers so much. He was reworked ~6 months later and I played him &lt;10 times since. He's not even remotely close to what he was. I think his W was a big identifying factor for his gameplay, and his new Q made his playstyle too clunky. Imagine if Master Yi was reworked to make his Q a skillshot and his ult a dash. It's so different it's not even right, and I'd feel sorry for all Master Yi mains.
>
> I honestly wish I had a refund left, Justicar Aatrox was such a waste so quick. I can't do anything Aatrox used to do. Akali Rework is a good example of adding skill without completely changing gameplay to the point where her kit is unrecognizable from her old self. Some times, I just want to do Aatrox things but there's no champion that'll do it. My rageblade-ravenous boi remains in the void of deletion, and no other champion fulfills what he was.
>
> On top of that, they added demolish so many, many champions can do what he did without even needing to 1v3. Just walk up, auto the turret, and skidaddle.
you should have 1 refund btw, they added 1 refund per season now, maxing out at 3, But you can only refund something that has been obtained in the last 30 items you got (whether that be champions, wards, emotes, etc)

After reworking blood well and making him a problem, yes. Only because they gave him absurd numbers, his kit was still bad for pro play. He got all of his damage buffed, his Q had the unstoppable buff added, his ult attack range increased. They didn't do anything to his kit for pro play, they just made his win rate go insane while keeping the underlying simplicity issue for pro play and kept the sustain problem.
They created the "balancing issues" themselves. They made him unkillable in lane but still not a healthy pick. They basically turned him in to the jungle version of Zoe because of their balance team just being a sack of monkeys for 2 patches because they said "fuck it, he's being reworked in a month anyways". He was not good in pro play the rest of his time aside from when he was released. So basically years of not being seen in pro play -> overbuff him -> seen in pro play for 2 weeks -> rework.

And how he used to dominate top in pro-play, the last thing they want is to overbuff.
If this buff doesn't do it, wait 2 more patches. He's still not bad in his current state anyway, which is why it's such a short buff.
Also, what he's complaining about is damage and hp, since he's ranged it's fine. He can kite. Also, CDR is is a DPS and CC buff which is good.

I look at this account, I see the match history. This person has never one-tricked in their life, suddenly after barely playing for 3 weeks (letalone months, they rarely play multiple games, and played under 50 games in 2018) suddenly, they hop on Vayne/Jinx, spam it for 19 games with absurd KDAs.
Nah. This doesn't look like the same person, if it is, they definitely changed for 1 day somehow.
If you look at my match history, you'll see I have absurd Skarner top lane games, but you'd also notice I consistently spam a champion for 10-20 games in a row. Did it with Ornn, Skarner, Nami, and Tahm Kench recently. That person, RARELY played a champ 2 games in a row. rarely played in 2018/2019 suddenly play a shitload in 2 days with an extremely high win rate.
I'm no marine biologist, but I think that behaviour is pretty fishy. If it's not scripting, it's a bought account.

:
Good rework overall made him have more counter play and takes a lot more skill and it increased his playrate by a lot even after the nerfs meaning a more players are staying with him.
Now the current state is not great losing the 2nd q hurt him since a lot of power was in his ability to hit q and losing his healing on minions a lot hurt him a good bit but his q does a lot of damage and his healing is still good riot should probably put more power in his w since all it does right now is set up for q and a lot of champions can just ignore it.

Yes he has more counterplay, but why change his playstyle from AA to caster? His playrate was increasing after blood well rework anyway. The problem was that he wasn't seen in pro play at all. They reworked him for that and basically all Aatrox mains got fucked.
Imagine if they made Master Yi Q a skillshot-dash, his W only work in combat, and his E a skillshot. Since it's a full visual-gameplay rework, his playrate goes up, counterplay goes up, players rejoice, Master Yi mains are pissed and never play Yi again because they changed his core gameplay completely on its head.
His identity is gone, players who want that niche are left empty handed.
Where's my heavy sustain, reviving, duelist who's based on AA damage? Nobody left unless you play Olaf ADC with Zilean support?

They definitely did all the wrong things. When I think of old Aatrox, I think of his blood well, his revive, and his absurd 3 hit sustain. What did they do? They made his Q a 3-hit semi-ranged ability and they made it his only ability. His new W is borderline useless. His E is definitely garbage after the nerf. His passive I honestly forget exists.
His new ult is fine.
The problem is that it attracts 2 ENTIRELY different sides of the playerbase. On one hand, old Aatrox was the sustain, 1 AOE knockup champ. Attracted players who liked Nocturne, Olaf, Udyr, Master Yi, etc...
The rework is a spell-based AD caster that attracts Riven players, mid laners, and people who like one-shotting rather than splitpushing and 1v3ing.
It's a horrid difference, and possibly the worst rework. His sustain is gone, his dash is gone, his bloodwell doesn't even matter, his E was unimportant before and was what needed to be reworked. The rework should have been an entirely different Darkin, rather than Aatrox.
What I think they should have done:
What he really needed was more sacrifice, like baiting a Vlad W, he loses IIRC 20% of his max HP. The slow was nice but he didn't need that ability at all. This could have been a dash, but that would be overpowered on old Aatrox. So I'd say something like a Darius W on his E that costs a decent amount of HP to cast (10%). Or, they could leave his old E alone, and make it so his W 3rd proc only worked on champions, but you could stack it up on minions. Then change it to be every 4 or 5 autos.
His new ultimate works, which now leaves his passive open to be anything. Unfortunately, they basically made his passive into Riven's passive. What they should do is some sort of MS. He had enough damage, sustain, sacrifice, and squish. He doesn't need tank and doesn't need a dash or anything. So what they could do is something weird like MS that scales with lifesteal, cc. He could auto, and if he healed for 10 he'd gain 10 ms for 0.5 seconds. If he healed for 100 he'd gain 100 ms for 0.5 seconds. That's a simple scaling passive that adds skill in some aspects, removes skill in others. Should be counted before grevious wounds, so you can still stack sustain against grevious wounds.
His passive could also be CC. Since I'm unsure they want to double down on him being an auto-attack champion, they could make his passive based on abilities. Something something cc I'm not going to think of a reasonable passive on the spot that comes with cc.

Dude, there's so many descriptions with missing information.
Klepto (drop rates), Unsealed Spellbook (doesn't mention that it automatically swaps your spell back after), Font of Life (doesn't specify if you get healing from attacking your own marked target, or just allies that aren't you, doesn't specify turrets, minions, clones), etc...but also champion abilities.
I'd like to go through them all and compile a list one day (week), but that takes a load of time.

I agree, he went from the best sustain/auto-based champion (imo, only matched by Olaf) to a spell-based AD mage.
The visuals are completely different, he went from a slim, imp-like demon to large and with a wide sword. The new sword barely seems alive, in fact, if I wasn't into lore I'd have no idea the sword is magical. His visuals are not the best, but I could get over that. However, his gameplay is too different.
I bought Justicar Aatrox because I love lifesteal splitpushers so much. He was reworked ~6 months later and I played him &lt;10 times since. He's not even remotely close to what he was. I think his W was a big identifying factor for his gameplay, and his new Q made his playstyle too clunky. Imagine if Master Yi was reworked to make his Q a skillshot and his ult a dash. It's so different it's not even right, and I'd feel sorry for all Master Yi mains.
I honestly wish I had a refund left, Justicar Aatrox was such a waste so quick. I can't do anything Aatrox used to do. Akali Rework is a good example of adding skill without completely changing gameplay to the point where her kit is unrecognizable from her old self. Some times, I just want to do Aatrox things but there's no champion that'll do it. My rageblade-ravenous boi remains in the void of deletion, and no other champion fulfills what he was.
On top of that, they added demolish so many, many champions can do what he did without even needing to 1v3. Just walk up, auto the turret, and skidaddle.

> [{quoted}](name=ChaosReyn,realm=NA,application-id=LqLKtMpN,discussion-id=ZWBn4ZLt,comment-id=000000000000,timestamp=2019-03-13T20:13:03.601+0000)
>
> If those placements were the only ones that were fully finished, it'll put you in B1. The other placements were not finished yet, and don't really count, I think.
I finished both either way. I had like 40 games this season.

> [{quoted}](name=ChaosReyn,realm=NA,application-id=LqLKtMpN,discussion-id=ZWBn4ZLt,comment-id=0000,timestamp=2019-03-13T20:04:57.493+0000)
>
> How many placements?
>
> I know if you didn't finish all of your placements for the rank in question, it skewed the results.
I finished placements for off role and main role. Off role was Bronze 1, something LP for top lane. Main role started in Bronze 4 in placements and landed in Bronze 1. Never played a game of bot/mid/jungle in positional ranking unless I was sucked into a ranked match by an invite unintentionally.

I have a relatively garbage computer (actually, probably considered equal to a business laptop in the form of a box) and haven't gotten this yet, but I've seen other people get it consistently. Looks annoying as hell though.

Is this the problem that streamer had? I remember seeing a clip of a dude who was sitting in the loading screen waiting, then out of nowhere the "DEFEAT" screen popped up because his team hit the remake button. Sat there for 3 extra minutes after 100% and received LP penalties.
I wonder if this is related to the issue with people getting stuck at 100% but not technically connecting the way you describe. I get something similar, but without in-game sounds.

Yes, I was autoing a Malphite, winning, something happened and I stopped autoing while clicking on him. I stood there for like 5 seconds trying to get his last hundred hp and died instead. I should grab the replay.
Update: Replay file has been corrupted. Maybe I gotta file a bug report for that, but idk if that's a me problem or game problem. There's a video on Youtube showing this problem that does better than what I'd record.

Idk dude I look at a bunch of games and see a mid Sylus go even, a Poppy lose slightly, a fed Zed, an even Nasus (against a 1/9 Olaf, I think it's safe to say he won), an 11/2 Renekton and 9/1 Viktor in the same game, a 10/7 Anivia, a 23/11 Kat with a 10/8 Yasuo, a 15/5 Kat with a 2/3 Trynd.
Slight exaggeration, like 70-80% of the games I clicked had an even/positive top/mid on your team. Going even usually means they allowed themselves to get carried well. I'd say you need to pay attention more or stop whining about your team on the boards like so many people do.

Play draft with other things to get good at. I started playing ranked immediately after finding out I was decent at Karma in this meta, it only took me a few games to get used to rotating her abilities again, and I had a better win rate than my 350k mastery Bard.
Something to do is to learn what matchups are good, if you're picking before their top laner, Wukong. If after, pull a champion out of a hat that sounds decent. Heimerdinger, Fiora, I don't fucking know, as long as it doesn't sound horrible (picking a Darius into a Teemo or some shit). You're too worried about your rank, let it sit while you play draft a few days brother. Even drop to gold 3 while learning if you know you can get back with Wukong.

"yet those same people" is where you're making assumptions.
Also, we can assume this post is biased based on your name.
Just so you know, Rengar ulting notifies everybody from a large distance away, he still exists while invisible, can be seen by control wards, and can be CC. There is counterplay to each.

Haha you gotta see this garbage. I only use 1 item set on all champions.
I actually just get a general idea of my build and use this item set to get to any item in 1-2 clicks. No jungle items because I don't play jungle.
https://i.gyazo.com/56ef2622034a9f5fb4a91eb98cdfc050.png
https://i.gyazo.com/82765697a1205d81b3d585e8a5da9a03.png
https://i.gyazo.com/0b067a87c7231db037728e51b49ee447.png
It's more muscle memory to get faster at getting the item I want. I don't put actual builds because I feel like having more situational builds is generally better for every game. If I were to make actual item sets, I feel like I would forget certain items far too often.

Yes, and for my ranked games I can only see 29 wins...nothing else displayed. Doesn't tell me losses and doesn't tell me anything for my top lane ranked. Still have to use 3rd party apps and websites for basic stats.
Also, yeah old client showing total games played was such a simple stat to have on your profile. I wish it were there. Now players can't even play with a Rioter for their 1000th win because it's displayed in such a weird place you can't consistently check after a game.