The idea here is to revised my old Temple. Its a real old mod done by me and I found it needed a sort of 2.0 version.

Ofcourse just making a temple and dump it somewhere isn't that nice. So I had the idea to enlarge Korriban, just a bit, so it would all fit together better.

The plan:

- Add a canyon.
- Add ruined part of an old Sith city
- Add temple and its interiour
- Add possible a Palace and its interiour.

In all these areas, there will be some baddies to fight and some goodies to find. No real large quest thing, just some good old exploring!

The progress so far? The canyon is almost finished in the texture department, from there its going to get a walkmesh and some export mania happens: with hopefully a good looking area in the game.

Here are a few renders of various stages of the model:

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ACTIVE PROJET: Aliens.

You can read more about this in J7's thread, but I might dump some modelling shots in here aswell.

Pending PROJET: Aqualaris.

This baby has been in production for almost a year. It all started with some crazy chatting with GloveMaster, before we knew it we had some nice ideas and agreed to work it out.

Its a large thing, as its a new planet, with a large quest! The planet itself is like Taris meets Manaan, underwater city fun, though without the Selkath.

Its run by big Arkanian medicale firms and they're doing stuff that can't see the day light and it just so happens it all goes wrong when you're there.

If it evers gets finished this puppy will be made out of 8 to 9 new module models. So far about 3 of them are in game.

Not only are there new module models, but a ton of new placeables I just created for this setting. Of course most of the stuff is still just ideas in a notepad, but I'll do my best and keep working on this, its just not my highest priorty right now.

Some screenshots of an area dubbed the Residential Zone aka shopping, drinking cantina and a Pazaak den!

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Pending PROJET: Scrapyard Games.

Yeah, this oldy still hasn't been released, thanks to real life!
Glovemaster was my main compadré on this project to, saddly, "EVIL" college has taken his time away.

So its again on a hold, untill I learn some better scripting I might get this out on my own. Most things are finished on this mod.

Well that wraps it up, on what've been doing.
Stay tuned for more news!

Oh, linky to my Photobucket, if you want to see more shots and renders:CLICK ME

Wow Q, those modules look great! Good to see you back and modding again.

Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.

You do beautiful work. The Korriban shots are really impressive. That red and black armor in the last screenshot is spiffy. Oh Heck, it all looks good. I like that window with the water behind it, too.

That Korriban looks great! I played the Temple Mod, but didn't really enjoy the lack of plot or the half-done landscape. This one looks really good!
Is Aquilaris re-used or did you create it? It looks re-used (thats a compliment if you made it).

Also, looking at your photobucket pics, I noticed a lot:
-You have a LOT of screenies.
-You were working on a bunch of projects at one time.
-You used to be working on a custom module that included a custom model of Revan and 2 Tuk'atas? That looked really good; what happened to it?
-I did not know you worked on BOS:SR, but that stuff did look really good.
-You were working on a good-looking module of Mustafar, I think. What happened to that as well?

If you ditched them because of lack of plot, I could help you some with that =)

Q..your valley is awesome..great minds must think alike. I always thought Korriban was a little lacking. I'm working on reskin of 902Mal to be a valley floor where you enter behind the EH and find a secret sith academy(traya acad reskin)...I'm using 506ond, queens palace, for the inside of the acad reskinned of course..

Great work Quanon! Love it when a great modder makes a WIP . Now I've got another thread to drool over.
Which game is the Korriban Expansion for? I can see that Aqualaris is for K2, but I'm i'n the dark on Korriban...
Anyway, great work!

The last two pictures in the Korriban section remind me of the entrance to the temple where Harrison Ford retreived the Holy Grail (briefly) in Indiana Jones and the Last Crusade.

Héhéhé, well, the temple, I think its a roman thing, in the movie was based on this real place, somewhere in the middle east... IIRC.

Anyway, since I started to think about the canyon and how to fill it with good looking things, that Indie theme kinda popped up in my head

Quote:

Originally Posted by none223

That Korriban looks great! I played the Temple Mod, but didn't really enjoy the lack of plot or the half-done landscape. This one looks really good!
Is Aquilaris re-used or did you create it? It looks re-used (thats a compliment if you made it).

Aqualaris is all made from scratch mate, nothing re-used, that was infact the challenge. Do a big mod without re-using anything from the games.

Quote:

Originally Posted by none223

Also, looking at your photobucket pics, I noticed a lot:
-You have a LOT of screenies.
-You were working on a bunch of projects at one time.
-You used to be working on a custom module that included a custom model of Revan and 2 Tuk'atas? That looked really good; what happened to it?
-I did not know you worked on BOS:SR, but that stuff did look really good.
-You were working on a good-looking module of Mustafar, I think. What happened to that as well?
If you ditched them because of lack of plot, I could help you some with that =)

- The Residential Zone of Aqualaris has been tweaked endlessly and a lot of re-exports. So a lot of shots was needed to show the differance to GM and of course just for fun.

- Well... Korriban is very recent, I think about 2 weeks now. Aqualaris is somewhere from last year December. Scrapyard Games I won't talk about

- Revan and 2 tukata's was in memory for SithRevan, a very good modder and friend of us, who took his own life... its, well, very sad... So far I've no idea if its actually that morale to release a mod, even if it is in his honour, I just have doubt.

- Ah, BoS: SR, did 4 models for that: Mandalores Bridge, The hidden temple in that large cave, centrale room and a large cliff path thing at the end of the mod.

- Mustafar look-alike is a very old crazy idea, it involved Stargate into Star Wars, but I never got far... And in the end I wasn't pleased with it. So its scrapped.

Quote:

Originally Posted by Mono_Giganto

@Q: Nice screens, I especially like the Korriban areas, they're very well done.

Thank you, the canyon is just one area. And there are only shots shown of that, because, well, thats all I made so far.

Quote:

Originally Posted by darth-me

Great work Quanon! Love it when a great modder makes a WIP . Now I've got another thread to drool over.
Which game is the Korriban Expansion for? I can see that Aqualaris is for K2, but I'm i'n the dark on Korriban...
Anyway, great work!

Aqua is TSL.
Korriban Expanded, is for K1. Though I'll release it later for TSL aswell.
I just need to find some other ways how you can get there. The overall little hook I planned to link my areas fits better with K1, as the Sith are active there. Looking for ancient ruins.

Quote:

Originally Posted by newbiemodder

Q..your valley is awesome..great minds must think alike. I always thought Korriban was a little lacking. I'm working on reskin of 902Mal to be a valley floor where you enter behind the EH and find a secret sith academy(traya acad reskin)...I'm using 506ond, queens palace, for the inside of the acad reskinned of course..

Nice to hear, but so far, like I said above, Korriban Expanded is for K1.

Thanks for the great responses everybody; critics may be given aswell, though I can't promise if I'll follow them

Heyy, since Aquilaris is a custom module, couldn't you put it in both K1 and TSL? I only have K1, but would it be possible to put it in both games?
I know that some of the NPCs would look different, but it seems like the basic concept would be the same.....

In what way, if I may ask. Is it all the sand ?
Or something else, I'm curious

Quote:

Originally Posted by Marius Fett

You finally made your WIP thread then, eh Q?
You've been saying you're going to for long enough.
@Everyone else: those Aqualaris areas look even better when you're actually ingame.

Tssss, don't spoil it for everyone you!

And yeah I finanly came clean

Quote:

Originally Posted by none223

Heyy, since Aquilaris is a custom module, couldn't you put it in both K1 and TSL? I only have K1, but would it be possible to put it in both games?
I know that some of the NPCs would look different, but it seems like the basic concept would be the same.....

Well, TSL was chosen, because it offered more scripting power... or so GM made me believe. It also had to do I thought I could make this the BoS:SR mod for TSL, but.... that's perhaps taken it to far

I can't promise you anything. As Aqualaris is well, more at the back now. I'm not certain how fast I'll shift back to that.

Now I do have a minor news/ update thing.
My PC has now been rendering for 2 days to get a small movie ready.
A fly through the canyon model. Its not that long but rendering takes time.
A lot of time.

Of course I could "waste' that time on getting the model in the game, but I just love doing these things. Plus I had to help around the house, these last 2 days, so I couldn't sit behind my PC anyway.

Anyway 2 sections of the little movie are ready, got about 3 to 4 more to do.
It takes like +- 4 minutes to render 1 frame. And I have 600 frames.

is the Aqualaris project based off Bioshock in any way? and the modules also remind me of Mass Effect.

did i mention these are amazingly amazing?

Héhhéhé, I did play a lot of Mass Effect and I did like the sleek look of certain things in that game. I also wanted to go for this white look, like you have in princess Leieas ship at the start of EP IV.

Never played Bioshock, but GM was a huge fan, so things might have snuck in that way

Your WIPs look magnificent Quanon, it's amazing how far KotOR modding has been able to grow in spite all the limited resources. You guys do tremendous work!

Also thanks for still doing things for K1; I detest TSL, so I am so grateful to all the modders who continue to mod the original game with such quality content as BoS and now your amazing looking expansion of Korriban.

Héhéhé, thanks for that, my planet looks mighty differant though. But, hey, my mod takes place in the old republic, a long time before Anakin and the rest

Quote:

Originally Posted by Slstoev

Quanon it looks like korriban looks as if it's tatooine because the look of the buildings,their color,all the sand and it looks a little too cheery to be korriban .

Well Korriban and Tatooine are both desert planets, but Korriban is very red/orange. Tatooine, IIRC has only very open, dunes in the game.
And has more brown tones.

Now this is out door, and its less open then you think
Though the temple interiour will be darker, though don't expect it to look like the tombs.

The temple is not a grave, it was used by the Sith for all kinds of rituals.
I'm trying to show more of the old Sith as a civilazation, not just the place where the bury there dead lords.

Anyway perhaps I better get some ingame shots

Quote:

Originally Posted by Arconon

Your WIPs look magnificent Quanon, it's amazing how far KotOR modding has been able to grow in spite all the limited resources. You guys do tremendous work!
Also thanks for still doing things for K1; I detest TSL, so I am so grateful to all the modders who continue to mod the original game with such quality content as BoS and now your amazing looking expansion of Korriban.
I eagerly await to see where you take the expansion

Thanks for the support!

Kotor modding has taken a few bounds forward. Waiting on another one: lightmaps. That'll really finish the looks of our new made area models.
We're stuck with a very generale lighting and you can't really do very nice stuff with that.

Oh, I think I might have that little flythrough movie ready soon!
Tonight or perhaps tomorrow.

EDIT: Bad luck folks, me and dad where working on the attic. Replacing old insulation, when we hit an electric wire, a nice flash effect and we where in the dark.

So my render was interrupted by that accident, was already 7 hours into it, just needed to do 11 frames, but alas!

Anyway, I'll concentrate on the walkmesh tonight and then look when to finish that last long render.