Feature Highlight: Cloth Physics in Unity 2017.3

In 2017.3 a number of improvements were made to the Cloth Physics system such as Brush Based Constraint Painting and Self-Collision Properties. We’d like to make sure that you’re aware of all the new possibilities. This post also gives you a general overview of how Cloth Physics work.

In the video below, we’ve set up an example scene to show you how to get basic Cloth Physics working and some of the constraints you may face. You’ll see how to get started with adding the Cloth component to a mesh, how to restrict parts of a mesh from collision physics calculations as well as a few ways to fine-tune the settings of the Cloth component to get the desired material behaviour you’re after.

9 Комментарии

Would be nice if you add a plane or box collider for cloth (right now it’s just sphere or capsule). I got a character whose cloak is using cloth. When they die and fall to the ground, their cloak just passes through the ground. I workaround that by disabling cloth simulation as they die. Not as realistic though. Hope you guys fix this.