Assuming the captains quarters are a client site interface back into the game I would rather see instead of 1 (or 4 racial) set piece modelled interior, rather a building tool kit of various modules that players can assemble for their own space.

Also don't forget many pilots in this game are so wealthy in terms of ISK that would easily exceed the GOP of many nations, even minmatar characters. Where is the opulence?

"We worship Strength because it is through strength that all other values are made possible"

Originally by:BomberlocksCCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.

I quote, "When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have."

Posted - 2011.02.18 00:52:00 -
[304]
Well, all this sounds very good except for one thing. You make references to the new character creator and how great it is. I think it sucks! It's limited and incomplete and allows less creativity than the old character creator. It reminds me of a beta version that hasn't been fully thought out yet but got released anyway. I hope you're not going to do this with Incarna. Overall EVE has been a very good game but I hope you're not going to loose sight of the main focus for more "bells and whistles". I'd like to see more personal customization of ships, and an EXPANDED character creator with far more choices for hair, clothing, and accessories and Tattoos, etc. than we have now. I also think P.I. sucks too. Don't get me started on how bad that is, another half ass addition that looks and performs like another beta version. So far, I'm not impressed at all. It's looking more and more fail to me.

Posted - 2011.02.18 00:53:00 -
[305]Edited by: Tres Farmer on 18/02/2011 00:54:31Finally.. I think 3 years after I first heard of it and what kept me playing AND paying for Eve. Lol.Gratz there CCP. You made me warm and fuzzy inside.

Originally by:DevBlog*snip*CaptainÆs Quarters will offer interactions in the 3D space like slouching on your sofa and clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror and adjusting your fittings through a holo-model of your ship. There are a couple of very slick, completely new features weÆre also bringing in but weÆll talk about those in greater detail in future dev blogs.*snap*

Any Dev care to comment if it's possible to link information from outside the station (ships movement especially) to this new 3D rendering engine within the new Incarna nodes?I hope you guys have this on the drawing board.. cause I want the ability to see what's going on at the undocking ramp from within the station.

Originally by:Orb LatiAlso don't forget many pilots in this game are so wealthy in terms of ISK that would easily exceed the GOP of many nations, even minmatar characters. Where is the opulence?

You have private quarters, fully fitted for your convenience, connecting right to your private hangar... If that isn't opulence in an environment where families tend to live in cubicles, judging from the chronicles...

Posted - 2011.02.18 00:54:00 -
[307]
CCP has learned next to nothing from our forums posts all the years.

1st) Make the game itself common around the world.

2nd) Make it playable for everyone.

Meaning that all spaces (low, hi, 0.0) should be reachable for everyone without being forced to be in a corp./alliance, and having also fun even when one has decided not to play this game as an evil-greefer-scum-pilot.

The Interface is nothing worth EvE being in competition with future on-line games, when EvE tends to be boring in its 7th year of existence.

Yes this new 3d UI will probably make it more impressive on the first glance, but the game play itself is dying.

EvE itself is an old zombie body. getting bigger, inflated by foul-gazes of mental farts of CCP's developers, but absolutely contrary to the player base's needs (see upwards 1st and 2nd rule).

Posted - 2011.02.18 01:01:00 -
[309]Edited by: Jaigar on 18/02/2011 01:04:25EVE has a problem that is different from most MMOs: they have so much they want to add and do and are awaiting the technology and time to do it. Look at the avatar based games out there right now. How many of them can list off projects for their game for years to come? EVE has an almost limitless number of ways to expand and will probably outlast all of them.

I'm glad to see some more immersive content. And the new balcony feature, it will probably be similar to how it works now; I imagine you will load up the hangar with your character in the foreground overlooking the ship, and the UI will still be available to quickly swap modules, talk to agents, etc.

And CCP said a while back that they will not add a /dance emote. So I'm not so worried about space dollies.

EDIT:There was a live dev blog a couple weeks ago where they talked about improvements they plan to add to the character creator. CCP Soundwave was there talking about how much he can't wait to add chest hair to his character and whatnot. They are working on adding the facial tattoos back in, and the masks/hoods will probably follow.

I didn't bother to take the time to read all the replies to this, so I'm pretty sure someone already said it. But eh.

Why not take all the effort that's supposedly being poured into walking in stations (cause that's so important to our internet spaceship game) and focus it on fixing the major problems so that the core aspects of the game (flying SPACESHIPS) aren't so crappy in some situations? Like massive fleetfight lag? Or fixing of some ships that have virtually no purpose/can't properly fulfill the role they're meant for? Or maybe adding sleeper-like AI to all pirate npc's everywhere so ratting and missioning become more, dare I say it, immersive and interesting?

Anyway, it depresses me to see resources devoted to walking in stations with glaring problems still left in the game. Fix my spaceships. Give me more spaceships to play with. Give players the ability to design skins and have them uploaded to the client for everyone to enjoy. Pleaaaaaaase!

Posted - 2011.02.18 01:13:00 -
[311]
Fl- I mean, uh, WALK Safe.--As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires.

Originally by:BomberlocksCCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.

I quote, "When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have."

Reading is pretty insane if you try it.

I did read that, but I want confirmation. CCP has a terrible track record when it comes to things like this. Station docking and undocking is already very slow and I am worried that this will make it even slower. I'm not a carebear and don't particularly care for CCP's incarnation of Second Life in space.

I didn't bother to take the time to read all the replies to this, so I'm pretty sure someone already said it. But eh.

Why not take all the effort that's supposedly being poured into walking in stations (cause that's so important to our internet spaceship game) and focus it on fixing the major problems so that the core aspects of the game (flying SPACESHIPS) aren't so crappy in some situations? Like massive fleetfight lag? Or fixing of some ships that have virtually no purpose/can't properly fulfill the role they're meant for? Or maybe adding sleeper-like AI to all pirate npc's everywhere so ratting and missioning become more, dare I say it, immersive and interesting?

Anyway, it depresses me to see resources devoted to walking in stations with glaring problems still left in the game. Fix my spaceships. Give me more spaceships to play with. Give players the ability to design skins and have them uploaded to the client for everyone to enjoy. Pleaaaaaaase!

tl;dr Grumble grumble grumble this is dumb grumble.

I second this opinion! Captain quaters look nice, but totally stupid idea. Waste of resources.

CCP FIX THE DAMN ISSUE WITH PINNED WINDOWS!!!!!!

that should totally be done before this captain quaters crap. I mean what.. my tiny ass frigate or shuttle going to have this huge space to walk around in? Or I am going to look up at my 500m long ship? What will I see? A big kinda ugly wall thing since it's so fu**** masive compared to my size?Or will my ship shrink when I leave it? ... I can't see any benefit coming from this other then pleasing the idiots who like pretty things and ****ing off people who actually enjoy gameplay.

And fix this stupid autoscroll thing going on with the message board. I can never read what I'm typing as it always auto focus' at the top....

Posted - 2011.02.18 01:30:00 -
[315]
I was just thinking the other day, while spinning my ship in station, that it was time to upgrade our post-dock environment. Glad to hear CCP is on the same page.This sounds awesome!

Posted - 2011.02.18 01:31:00 -
[317]
We want a reason to be in station. Like PVP. The station environment should be an extension of the EVE universe, not a cute add-on feature.----------------------------------

1. Seeing your toon acculy come out of your pod as in the original version teaser trailer should be in Incarna, Just poping out of your ship onto the balcony would be unrealistic. We need to "Feel" as if leaving your ship and pod brings a sort of relief.

2. Spaces in the station sould be IMMENSE as the true scale of how huge these places would be in RL would be truly Staggaring, thus it sould take a good amount of time to get from top to bottom or one side of the station to the other, Afterall there are suposed to be hundereds of thousands of people living in these stations. This should be reflected in the indoor spaces of stations. not just the Balcony where even a frigate is going to be Huge in comparison to your avitar.

3. If you make it possible to walk around inside your ship, this should NOT be possible while in space, That contradicts the whole POD concept all together, Instead, make this possible while docked as maybe you oversee the loading and unloading of cargo, weapons being fit to your ship , or other simalar things, IE make repair shops and fitting services accual places in a station you have to go to and talk with an npc to set up a work order or something , then watch the acual actions of the repair crew or fitting crew carry out thier work. Ofcourse if you choose not to leave your ship and keep it old school , leave the same funtionality as current in the game for those not intrested in using this feature.

4. Pos "Living modules" Sanhsa, bloods, all the Npc mission content have places they are living in at thier poses, why not give us the same and Tie in the ability to "dry dock" your ship in an SMA and board a transport that takes you from inside the SMA to the Living areas at a POS.

5. Add office spaces and living quarters to things like Customs Offices and IHUBs for even more immersion.

I am currently running eve in eyefinity across 3 22 in HD lcds, sometime in late April I am Planning to run eyefinity with 3 HDMI PROJECTORS on a 20 FT screenspace I am setting up in my ManCave, Yes this is a bit of overkill but just think of how amazing all of this will look once it is all said and done, and yes I am holding out for incarna to do this 8) so PLEASE CCP make this worth my madness!!!!!

Posted - 2011.02.18 01:54:00 -
[323]
Any chance of getting some sort of habitat module for POS's that allows you to have a CQ in space? There used to be one on the drawing board list when there was one :-)

Just thinking of Wormhole dwellers and super cap pilots, but would be just cool to have :-)

-CJ

Originally by:Nogap toosmalland your understanding of probability is on par with a radish.

I've been waiting for more information on Incarna. I've watched the CCP videos a few times through and it's quite exciting. Actually, the new direction for EVE was what I, as a beta tester many moons ago, was hoping would happen. That's actually why I'm back as a player again.

Quote:CaptainÆs Quarters will offer interactions in the 3D space like slouching on your sofa and clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror and adjusting your fittings through a holo-model of your ship.

Why oh why would I want a more cumbersome and complex way to do things I allready have HUD buttons for??? What can the real purpose of this be???

Quote: There are a couple of very slick, completely new features weÆre also bringing in but weÆll talk about those in greater detail in future dev blogs.

Hmmm... /me wonders can the pose balls be far behind? Finally something to do with those Exotic Dancers??? Will Eve go the way of Second Life??

Quote:3D buttons arenÆt an impressive technological feat, yet the interactions in the CaptainÆs Quarters allow us overcome some old, persistent problems newbies currently have with the complexity of the EVE UI and goal setting.

Quote:CaptainÆs Quarters allow us to highlight, hint at and expose existing EVE content and gameplay in a very intuitive way without forcibly dragging them along with lengthy tutorials.

Aah.!!! Now we see the REAL reason behind this foolishness. It's all about making EVEmore accessible for the STUPID!!! I can't wait for the next EVE to come out and make this ever-devolving-toward-the-least-common-denominator game seem like the World of Warcraft it seems Hellbent on becoming.

Posted - 2011.02.18 02:22:00 -
[329]Edited by: Raid''En on 18/02/2011 02:22:15so... after all these years we will have in some months a room with nothing to do ?hum... okay it's nice but what is the use ?

sure people will play a bit on the 1st days, but after... no one will care until real content is here.and for your tests for the next level i doubt it would be much usefull if it's what happen.

so i hope you'll add a little something at least.give use minigames for example, some basic things that exist by dozen on the net, but that if we can have on eve, we will play on eve.

Posted - 2011.02.18 02:22:00 -
[330]Edited by: Dsynon on 18/02/2011 02:23:44So to the sounds of it SpaceMonkey's Alliance won't be able to "Physically" Steal Couches till the Winter Expansion.Oh Well we will continue to role play it as listed on the web site SMAnews.netBut at least there looks to be Couches. Which is most important! as seen in this photo:http://www.smanews.net/resources/bobanddoug.jpeg

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