Nature's Wonders Sneak Peek Thread

There are 2 ways, it depends on the type of snake. They can unhinge their jaw, swallow the thing whole. They can't digest fur feathers or claws so they regurgitate that after the rest is digested. The other way is with their venom, the victim is bit and injected with the powerful venom, this will start to break down the tissues inside of it. Then the snake is able to suck up the liquid remains and enough a meal.

I thought the Rainbow Whiptail was a challenging lizard to create, but the texture for what I thought was a "simple" white and black lizard with a Gila Monster type patterning was not so easy (he says three bloodshot eyes days later).

The giant tegu is giant... measuring about 36 inches (92 cm) at maturity and can get up to 55 inches (140 cm).

Now, that I have the lizard textures in place, it a matter of tuning them, adding some bump/normal maps where needed and creating the materials. I'm guessing this lizard set will surface in the store in early January.

Tegus have unusually high intelligence and can also be house-broken. Like other reptiles, tegus go into brumation (a form of hibernation) in autumn when the temperature drops. They exhibit a high level of activity during their wakeful period of the year.

Salvator merianae has recently been shown to be one of the few partially warm-blooded lizards, having a temperature up to 10 °C (18 °F) higher than the ambient temperature at night time.

Rendered in Iray with no post work. Models include Stonemason's "Through the Woods" and my Nature's Wonders Lizards and Lizards of the World v4

Also the updates for Vultures v1, Vultures v2 and Condors are out. If you already own these, redownload them. If you bought them at the other place and haven't registered them at Hivewire3D, follow the instructions to transfer your products. If you don't have them (why is that? lol)... here's a way to solve that issue with the Scavengers Bundle.

Here's my Rainbow Whiptail from Lizards of the World v4 along with the Yell0w-footed Tortoise in an Iray render. I used Stonemason's "Through the Woods" for the environment. While I love that set, if I did the render again I probably would have replaced the ground texture with one of my "habitat" ground textures that holds up better to close focus. My habitat sets are specifically made to hold up better to macro shots.