Do you agree with me?

Yes

No

For awhile now I have noticed that no matter how many games you play, you will nearly always find that someone on your team or the enemy team quits in Tower Defense. I find this extremely unfair due to the fact that team is then crippled because they are generating less coins per second then the other team. My solution is simply giving the coins per second of the said quitting player to one random player on the team (or splitting it amongst all of the players on the team). So for instance someone who didn't contribute anything to the team aside from boost his/her own cps to 25 and then leave would basically have been a waste, but if you were to give that cps to someone (or everyone) it evens the playing field. So I hope you consider this, I understand that coding it may be a little difficult, but if you could somehow do it, I and everyone else that has this trouble would appreciate it so much!

This is a good idea, but I think a multiplier would be better. Since there is almost always five players and not six, I think the multiplier should be like this.
6 players: 0%
5: 0%
4: 50%
3: 100%
2: 300%
1: 600%

This is a good idea, but I think a multiplier would be better. Since there is almost always five players and not six, I think the multiplier should be like this.
6 players: 0%
5: 0%
4: 50%
3: 100%
2: 300%
1: 600%

@toropov correct me if I'm wrong but I do believe that there is already a system that gives you an advantage if you have less players on your team, like mobs they enemy sends have less health or something

@toropov correct me if I'm wrong but I do believe that there is already a system that gives you an advantage if you have less players on your team, like mobs they enemy sends have less health or something

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I seem to get more money selling my former teammates towers when there's less people, you may very well be right.