*Notearmors with leg meshes will be needed to see legs in 1st person view. If default views are preferred, remove the corresponding .kf files in Data/meshes/characters/_1stperson

Version History

1.0

- Redone all 1st person animations. Problem with mesh clipping should be fixed.- All handtohand animations are now replaced.

0.2

- All stances are more squared, eliminating problem with shouldermesh distortion.

- Animations tweaked, no more sliding feet and position jumping. - Added new animation for block attack-> flying left elbow- Tweaked strong back fist animation to be more dynamic. - Tweaked timing on left hook to be a little faster.- Tweaked forward jumping distance for flying spinning back kick.- 1st person animations are now not installed by default.

0.1

first release. Added these animations:

Right and left hooksstationary power attack -> hard crossforward power attack -> advancing side kickblocking block attack -> strong back fist. stationary power skill -> strong back fist.forward power attack skill -> advancing spining back kick