Your contribution can help make Libre Graphics Meeting 2011 (LGM) a success! All funds donated by the community to the LGM 2011 Pledgie campaign go directly towards providing travel reimbursement to the developers of free graphics applications like GIMP, Inkscape, Scribus, Open Font Library, and MyPaint, and to the artists that use these apps to create their work.

Libre Graphics Meeting is an invaluable meeting ground for developers and end users because it brings them together face to face. Underwriting travel costs is essential to LGM’s success, as many open source developers and independent artists and designers cannot count on employer-provided travel. LGM has been free of charge since the very beginning — but as the open source community continues to expand, the economy getting tougher, attendance keeps increasing, and the need for LGM support is greater than ever.

Your support is vital for the continued success of LGM, whether you are a developer, an attendee, or simply a fan of free graphics software. Click here to make a donation: http://pledgie.com/campaigns/14610

No matter what the size of your individual donation, you can also help us spread the word: add the LGM Pledge button to your site, and blog about the event to raise awareness.

For larger organizations and companies, we have platinum, gold, silver, bronze and copper levels of sponsorship which give you attention and eyeballs on your company and products for supporting this amazing group of thought leaders in creative and design industries: http://libregraphicsmeeting.org/2011/sponsors.

Submit a Presentation!

LGM’s strength comes from the presenters who talk about their work and inspire others by sharing their experiences, techniques, and best practices. Whether you are a developer, an artist, or an enthusiast, you can be a part of this year’s event by sharing your story and your work.

Topics of interest include: open design, development of creative applications, color standards and color management, designer and developer collaboration, web services, workflow, exchange between Open Source Software and artists, power-user techniques, graphics business best practices, and research findings.

We already have great submissions like Hackaplot: a project for collaborative art and cool hardware revival, Libre Graphics Global Documentation Project , Krita: Professional Digital Painting, Laidout and Strange Interfaces, Better and faster image resizing and resampling, A manhole to West Africa: hackers, artists and page layout professionals using free softwares, Crafting an Open Font Stack, EBook Design With Open Source, Efficient Creative Web Workflows – An Investigation, Fabricating a Libre Graphics Future, Future Tools, Generative Typesetting with Context, Hypermedia and the Annihilation of Time and Space, Inkscape for Beginners, Using Blender for Patent Absurdity, Making Avatars: Unleashing the Power of Inkscape and Open Clip Art Library to Create and Share, Publishing documentation with Publican, PiTiVi and the state of GStreamer video editing, Open Mind, Literally: Utilizing and Teaching Free Culture As A Life Path, OSP: Adventures in distributed design, MyPaint – the past, the present and the future, Make free art now! Creativity with free software: FooCorp, GNU FM and the Free Software Foundation, Libre Graphics magazine: A year of fantastic and more to come from you!
Register Now!

You may now register for LGM2011 by visiting http://libregraphicsmeeting.org/2011. We have four full days of main events, night events, parties, a big dinner, and more. Even before LGM we have some pre-events for those whom arrive early. But, we need to know you are coming. The main event is completely free thanks to our community fundraising campaign and sponsors.

In addition to the speakers’ schedule, LGM 2011 hosts a juried exhibition of art and design produced with free software. Submissions are due by the end of April; a jury selects fifteen pieces to be printed and exhibited at StudioXX during LGM, and a further eight will be included in the next issue of Libre Graphics Magazine. Details for how to submit your work are here: http://www.libregraphicsmeeting.org/2011/exhibition

Give Your Feedback!

All throughout LGM 2011, you will have the opportunity to join in birds-of-a-feather (BOF) sessions, panel discussions, and hands-on workshops led by the libre graphics community. Come share your feedback, ask questions, and help make libre graphics much improved.

A special bonus opportunity in LGM 2011 is the chance to participate in a usability lab session coordinated by ICGQ, Inc. Saturday, May 14, the ICGQ graphic art industry members will sit down with the LGM developers and artists to do an in-depth analysis of the open source graphics suite, with an eye towards helping new users learn the environment.

Pre-LGM Activities!

Always wanted to create a sewing pattern from a python script? Work with developers and artists around the same table? Visit a color lab? From Friday evening 6 May onwards we organize workshops, excursions and other activities for early arrivals. The perfect warm up for LGM! Watch out for latest announcements at http://www.libregraphicsmeeting.org/2011/pre-lgm

Programmers and artists from around the world are headed to Montreal for the 6th annual Libre Graphics Meeting in May. The Libre Graphics Meeting is an annual gathering for the users and developers of free and open source creative software: artistic tools that are free for anyone to use and modify. LGM gives software developers, artists, musicians, designers and other creative professionals the opportunity to collaborate, share their work and learn from each other.

The Libre Graphics Meeting exists to unite and accelerate the efforts behind Free, Libre and Open Source creative software. Organised by volunteers from the international Libre Graphics Community since 2006, this annual meeting is the premiere conference for developers, users and supporters of projects such as GIMP, Inkscape, Blender, Krita, Scribus, Hugin, the Open Clipart Library, and the Open Font Library. At LGM, teams gather to work on interoperability, shared standards, and new ideas. Work at prior LGMs has pushed the state of the art in important areas such as color management, cross-application sharing of assets, and common formats.

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