Heh, thank you. I was hoping to draw a character sprite that could wander around the level on its own. I do also need to add a height coordinate for objects - they currently snap straight down to the floor.

The frame rate is the same as the previous demo, and yes at 15MHz. Performance still slows down in certain areas where the renderer has to walk through many BSP tree nodes.

Oh, seems like I have paid more attention to 6 MHz screen shots and got surprised.

The maps are just amusing to see on a calculator, that slowdown does not bother me. ^^ I have also played and enjoyed COD MW with graphical glitches and slow downs on certain parts of maps so it is completely acceptable to watch such 3D in a calculator for me and I bet many others.

Necro Post: Ben, I saw a SS of this on Omnimaga..And I must say, this is amazing! I have always loved your projects, they are well planned and thought out. I hope you are still progressing on this, although I guess I should check your site

It is good that you are able to stay busy with work, it just means you have a job . I hope you do find time in the future, I know I am not the only one impressed by this..A actual 3d game on a z80, that is big my friend!

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