It's common for players to end up switching up or even forgetting information in a table top game. There's a big reason that most DMs and veteran players will encourage you to take notes, lest you try to perform a action that, while good in theory, works far less in practice.

Tell a story where you ended up messing up an action or a attack, simply because you didn't realize or read a element that gave you a disadvantage.

I remember a recent instance in Pathfinder in which I tried to Fascinate a group of Duergar guards after failing a stealth check (I was the only one in the party who failed it, despite being a halfling bard). I missed the part of the fascinate text stating I could only fascinate one creature at my level... And he made his save. So here my halfling bard is, trying to distract the Duergar guard with an ode (being a poetry bard)... And failing miserably. This quickly lead to the old standby of running away, thus splitting the party.

One of my teammates in our Hell's Rebels group made a Brawler as her character. Unfortunately, the first time she tried to use the Brawler's ability to temporarily gain combat feats, though, she tried to use Precise Strike, which is a teamwork feat that nobody else had active.

One of my earlier games, we were fighting undead. Draugrs skeletons and a particularly nasty lich.

Well it just so happened that I had a small shipment of oil flasks, so I made impromptu molotovs and went to town. worked well on the draugrs, turked the normal one tap to the shin an they're dead skeletons into "takes five turns of crits to kill" blazing skeletons....

In a Shadowrun game, I once attempted to use the Gas Grenade item with one of the pre-generated addatives: Nausea Gas (I called it Puke-Juice)... A fun idea in theory, but in practise the Nausea Gas took three rounds to kick in, with bonus saves to stave off the effect (And in Shadowrun, combat usually doesn't last more than three turns)... And then the entire effect could be resisted regardless. Rules-as-written really screwed me there, so I saved the remainder for use in inappropriate situations instead.

Puke-juicing an enemy runner van may be petty, but it was also pretty amusing at the time.

Ugh, I had something worse happen. I'd been playing games for a few years by this point and running this character for at least two or three sessions (maybe a bit more), when I had a total brain fart and misread my DX score of 15 as my IQ (which was 11) in a GURPS 3e campaign. It was just for a single Perception check, but my character saw something he shouldn't have because of it.

The GM was furious about it but seemed to get over it reasonably quickly. I am not sure if he even docked my CP that game. Probably helps that I am the one who told him, plus his own brain fart about the damage rules means a few sessions prior he had told me this character died... only for me to catch that error the next day (so my character lived!). Given that I had five levels of Acute Vision for said character, I may even have seen whatever it was I saw for making my roll so well, anyway. ;)

This story is not mine, but is something I read somewhere... A mage is forced to fight a goblin in a "cave" if I remember it well, that have black walls and that the DM already told smelled very bad. The mage throw a fire ball, even after the DM asked if it was sure. After that the DM told him that there was sulfur and thanks to the fire ball his character was dead.

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