I am not all that of a great player, but I have been playing CoD since WaW came out, so I have some skill. I use the Wii Remote. It seems that I lose 9/10 run up encounters. That is, encounters where each player basically appears to confront one another at the same time. I know there are lag issues and the like, but wouldn't it make sense that things would even out for me anyway. That is, I would get lag advantage half the time, thus I would not be losing 9/10 50/50 encounters. This was never an issue with WaW. It was an issue with BOII, and now Ghosts. I have fiddled with the control settings plenty.

Fast movement speed and weapons with a quick time-to-kill are your best friend. MSBS combined with focus and quick-draw is probably the best combination in the game. Be aggressive; don't let them turn the corner first because they will see you and fire on you on their end before you see them.

It's all kind of a crap situation to be in. Hopefully the player count will go up after Christmas and we'll have less latency issues. The game can be kind of painful to play as it sits.

If it takes Player A 3/10th's of a second to get information to the host and it takes the host 2/10th's of a second to get information to Player B then either player can get a half second advantage on the other when turning a corner. But you knew all this.

Lag is the most frustrating of problems right now and creates an environment where many gun fights seem unwinnable when you don't have the advantage.

I have no grievance against dual analog. Lag is a significant problem, no amout of being good at the game will make up for it in all cases. I don't know what else I can say.

If lag did not exist the killcams would line up nearly perfectly and there would be no situation where you'd be pumping bullets into someone else waiting patiently to either hear your bullets respond with hits or die instantaneously

It actually plays it how it is and shows you shooting into thin air, because that's how you saw it at the time, with the enemy in one place, while he has actually moved to another. What the kill cam also shows is wiimotes shooting all over the pace with lots of recoil and DA's being dead on target with little to zero recoil. Don't listen to Nintendon't, he'll say anything to get a rise out of you or defend his precious controller and connection because he doesn't want you to think he has it easier than the majority of other players. He likes calling people weak players, its what he's been doing for years..

The hilariously ironic thing is that Ghosts has pretty much made the "DA assist is OP" argument completely null and void and made all the complainers look like a bunch of ass clowns trying to find excuses for their lack of skill.

All throughout BO2, almost every Wiimoter claimed that DA was an aimbot that artificially boosted skill, fast forward to Ghosts with much much much weaker AA yet good players like me and Fissure are still running this game with an iron fist. What say you, Wiimoters?

The ONLY thing that truly boosts skill is connection. Ive seen players who were complete rags in previous cods, are now gods. And vice versa. There`s kiddies out there who live in texas and have 13 kdrs, and they think there steven seagal, when in reality they just see people before they get seen themselves - its almost like a built in invisibilty cloak

Have you tried practicing? Ghost's map design/gameplay really requires you to switch up your playstyle to maintain your stats. Plus IW's focus on casual play/skill equalization makes it easier for bad players to do well compared to Treyarch's games too. The majority of everybody on my fl is struggling to match their BO2 stats.

My stats are similar to my BO2 stats. Except, rather than a 2.6 K/D, like i did in BO2, I have a 2.2-2.3 K.D. You REALLY need to slow down in Ghosts. You run around like a headless chicken you'll be chopped to pieces. Before I even hopped on multiplayer, I played Squads for a hour in every map to get used to them. It really helped me transition to this game. Gunfights where I usually shoot first I win, unless my aim goes awry. Try using a different controller scheme i.e Gamepad/Pro Controller. Or just slow down, stick to a area (like a building, not a corner) and play really defensive, but not so much as to seem campy. If that doesn't seem to work, check your connection.

This is what I hate about the game. I'm forced to slow down where I could run around and have fun but could still keep a 4.6 K/D where in Ghosts I only have a 2.6 K/D. Not that I care about K/D in the first place but the game is just so frustrating if I try to have "fun"

I always played slow but I am not a camper. I run around and circle the map, never going into the middle, picking people of till someone manages to kill me. So I was pretty much right at home in Ghosts. But yeah, I've played with against you in Ground War, and you're a darn aggressive player..i understand why you don't like this game. This game punishes that kind of rusher severly...

Ditto. I like to run and gun...slowing down is way outside my comfort zone. Granted there are 2, maybe 3, maps that you can run/gun, but still. I don't mind slowing down a bit, but this is too slow and on Hardcore, you run 2 feet in any direction and there's a scared little camper waiting for you.

Do remember, that the information of you hitting the target has to travel to the host. If, hypothetically, you and the enemy player fire at each other at the exact same time, the one who will get the kill will be the one who's information got to the host first. Im not saying this is whats happening to you, but it could be.

It's lag more than you not having enough skill as others say. There is also that knife mechanic that will spin people 180 degrees to stab you (hope they fix that). There are times where I will run into someone and they are 5 feet passed me with their gun in the complete opposite direction and I die somehow. On their screen, I was probably sitting 2 feet in front of them with my thumb up my arse. There are times like last night when it would be a clear view and bullets appear, but no enemy. A split second after I die, blip! Then they appear. There was no hill or obstruction. Happens around corners...where their bullets seem to curve around corners and appear before they do. There are times where I will see a guy, ADS and fire but they somehow turned around and ADS'd a LMG to shoot me. Um...that's technically impossible.

All of that is lag. They are simply seeing you on their screen a half second before you see them. It's the main reason why people don't play or stop playing this game. Many like to pretend lag doesn't exist. It rationalizes how good they are doing ("I've got skills and I learned the game so I'm better than you - you just suck. Lag doesn't exist/give you a disadvantage."). But there's enough anecdotal evidence to counter that. Hopefully, dedicated servers will help this.

I would like to see latency in the 100 to 200ms range (this would be unexceptable to many PC FPSers, who would prefer closer to 60ms). What we're experiencing now is closer to 500 to 600ms (over one half second).

You eventually get the impression that nothing you're seeing is real-time.

By feel. When you fire a bullet at someone and then have to wait to here the hit sound. When you "rubberband" (duck behind cover and then get sucked back out for the killcam). It's not a science. It will likely get better. BO2 got better.

Dude, this is why I quit ghosts period. From 1.80-2.00 objective player in other cods, positive pretty much every game, in ghosts im consistently going 3-30, and I lose EVERY gunfight where I dont shoot the guy in the back. I simply cant compete on any level. Ive always said the ads speed is quicker with DA compared to mote.As a UK gamer, who uses wiimote im at a severe disadvantge ALL the time as I always ADS, add that to the UK lag, and you can see how im going 3-30.

Havent played cod in a month, tried BO2 last night, bear in mind I was using no perks and no attachments, and I was going 21-3 most TDMs. There was a few laggy moments, but in the main its waaaaay better connection, and just generally a much better gaming experience from my own personal viewpoint. Slipped ghosts in , I was 0-12 after about 90 secs Its that bad I wouldnt even sell it, as I wouldnt want anyone else to go through what I have. Its simply awful

Same problem for me also and my NAT is open. What this game desperately need is either a ping status display or network connection display. These types of displays were in the older COD games; I cannot understand why one is not pictured in COD Ghosts.