jitter patch works only after editing one specific object (adding a space-char)

can anybody tell me how to make this patch run without having to edit the specified object ( it is enough to get into edit mode and add a space character at the end) every time the patch is loaded? it is actually necessary to do so everytime I make changes at other jitter gl-objects as well.

I am running OS X 10.6.2 / MaxMSP 5.1.3

(for the curious: it plays with alpha layer textures on jit.ql.videoplanes):

– Pasted Max Patch, click to expand. –

Copy all of the following text. Then, in Max, select New From Clipboard.

you have to set @depth_enable 0 on both video planes.
then you need to handle the ordering of draw calls yourself.
an easy way is to use the @layer attribute.
set @layer 1 on the bottom videoplane (the bfg one), and @layer 2 on the top videoplane (the gradient).