Gameplay and replay of GRID

Codemasters releases two gameplay videos and a replay of GRID, and it's a bit of a letdown. The superb graphics of the last video has been bartered against a "Colin McRae Dirt goes downtown" outfit, and the driving doesn't look really solid yet - see the nasty drifts in the Yokohama file. Disappointing.
Update: Yokohama replay added.

hmm.. yeah, that didn't really knock my socks off. The Jamra gameplay looked alright. Showed abit of floaty physics. The replay however was not at all cool - What's up with those wierd camera shakes? That just look cheap.

pity, I had high hopes for this one. Seems my expectations have to be revised.

lol compare the jamra gameplay with forza 2, and forza 2 looks like 10 years old or something :p

I think Jamra Gameplay looked good. Maybe the graphical design are too similiar to Dirt, but it's maybe just the lighting on that track or something like that. I agree that Yokahama drifting was a bit of a letdown... but I think this game will be cool when it arrives :)

Hm, the Jarama-race looks good to me, but not really flubbergasting. But thta drifting-thing... nargh. Why did they even implement that sh... ? Really no need for that, but that's my opinion. All in one this game is not for me...

I think the actual drifting around the corners look fine.. It was the wierd driving between on the straights that looked odd to me....

After watching the highres version of the Jamra race, I do think it looks good graphically. Maybe not as great as we were led to believe, but still better than most racers out there. And to me it seems that the AI drivers this time actually could be alot of fun? At least they don't drive around the track as perls on a string.

Is the bumper cam set too low? I think it is. Why not include a camera that is set around the drivers eyes, but just doesn't draw the car. Why do you have to be litterally inches above the road when you choose not to see your own car? I Never understood that...

They still have the "invisible pole through the car" handling model which they used in DIRT. How dissapointing, especially as the graphics engine seems pretty polished.

I'll comment about the awful sound as well, (although I expect its just because its an early build). The engine noise of both cars sounds the same. Both sound rubbish. I've never heard a car sound like that, and I'm a born petrolhead.

Looks like any other next gen racer right now, but man in the Jarama replay vid the in car shots are shaking a helleva lot, it's like they're in rally cars or sommin. I mean the cars aren't exactly hurtling down the track on an unpaved road o_O

Posted by lildragonLooks like any other next gen racer right now, but man in the Jarama replay vid the in car shots are shaking a helleva lot, it's like they're in rally cars or sommin. I mean the cars aren't exactly hurtling down the track on an unpaved road o_O

Naa, it looks way worse than Flatout UC, PGR3 and 4, and of course GT5P.

The core problem is the apparent physics / handling.

Anyways, unless this one goes through a massive rethink I'm passing for sure.

It seems that no matter what game it is, there's a majority of people on here stating how horrible it looks. Shit talkers.

Na, as for the actual game (which people seem to neglect), I've seen that kind of handling on the cars since the very first McCrae game on the PSX. That's really pathetic when you think about it. As for the visuals, they are as good as any, although the color of the lighting seems a bit garish. (Maybe not a good as PGR4, which is the standard IMO, and not GT5P as some seem to think)

Wow, it looks okay i guess, not better or worse than ProStreet etc.
The drifting physics suck, as in all street racing games, but they are WAY better than any NFS game's drifting physics ever has been lol.
I guess that just says how much NFS sucks, but yea :P

It still amazes me that Code"masters" still use the same old 1990's Z-axis car physics... Basically its rotating around a center point, nothing else.
Correct me if im wrong, but Richard Burns Rally in 2004 was the first game to use what revolutionized the racing genre and enabled games like Forza and Grand Turismo to evolve to stimulation state.

Which is 4-point wheel physics, where each wheel has its own axis of rotation and suspension. But every colin game since has STILL used the same old Z-axis shit, hell even NFS went over to 4-point wheel physics eventually.

Its like american cars really, state of the art engines (the graphics) mounted on a medieval chassi with suspension that is nearly identical in setup (no joke, look it up) to the suspension used on covered wagons back in the civil war... (the physics)
What can you expect?

Well I've just watched the Jarama videos and I think GRID looks awesome - the sense of speed is terrific and the graphics look great with none of the tearing that plagued Colin McRae DiRT on the 360. Fantastic damage modelling and dirt effects too. Definitely interested in buying this game now I've seen ACTUAL game footage as I wasn't convinced by the trailer.

I think this game looks great so I don't know what the graphic complains are for. The driving... they already said u will be able to turn off assists and make it drive for sim like... but I guess demo will tell.. I don't mind the arcade feel, i loved Dirt so I am looking forward to this.