Detailed concept Information: R'Rhanna fights with twin axes and her claws, jumping enemies to kill as quickly as possible. She puts her faith in her strength and agility, looking down on those who need steel or magic to keep them safe. She knows it is effective and even wise to walk encased in heavy armour of magic, but in her eyes a person's worth is not in what they have but in what they do. She is a skilled hunter and stalker, quick to strike and kill, but she is patient enough to wait for the right time to move decisively.

Detailed History and Background: 9 years ago, when her father lost his last and only fight, fled those who would kill her, as it was custom, to prevent her from becoming a threat to the new alpha male. She was hunted for a while, but managed to evade or those who would threaten her life. Ever since she has been fighting for causes, lending her immense strength to those who were in the right.

On that note - I will be reducing the general power of a sorc to that of a wizard (bodily concept) I had toughened sorcs up to account for having less magic. divine classes will stay the same as they were already balanced around this thought. warmage will stay the same as they are limited to only combat-oriented magic.

In this system, Magic mechanically is exactly the same for everyone. Flavor and stat used to cast is all that changes.

Wisdom based casters - Call upon an outside source to gain powers. This could be from a god, from nature, from an ideal, etc. Magic typically requires a focus (holy symbol, branch of a special tree, etc.)

Charisma based casters - Have innate power that they can wield through will and personality. This is internal (demonic heritage, psionic powers, innately magic, etc.). This magic often requires some level of effort (hand symbols, incantations) but may change from user to user as everyone learns different ways to manipulate their powers.

Casting magic falls into 3 categories.

Minor Casters - Classes that have little magic or people who have chosen to use a mental stat for magic.
Very limited access to magic
Hand full of spells (2-4)
Use magic to enhance core class powers, not a class focused on using magic
Bards, Druids

Medium Casters - Classes that have limited magic abilities but may cast quite often and know a variety of spells
Access to magic is usually limited by concept
Large access to spells, but usually on set themes
Uses magic as part of core class concept
Clerics and Battlemages: Both have access to magic, but almost entirely based around combat magic
Creators: Limited by only being allowed to have certain magic items prepped

Major Casters - Classes that have few limits on their access to magic
Access is only limited by power level
Can cast multiple spells from multiple concepts
Magic is core class concept
Wizards, Sorcerers and Faithful

Theo - The game will start off in a social setting, but the dungeon crawl will be the majority of it. The game is about character concept more than power levels. As everyone is assumed to be roughly as dangerous as everyone else, it means that a witty rogue with no magic, is probably wittier than a witty rogue with magic and that the witty rogue with magic has to use magic to keep up with the witty rogue with no magic.

Dal Rend is the unusual type of character who can walk right up to you and you still never see it coming. He can dodge and deflect like no other. He has been known to absorb some elements (nature or magical) into himself which can replenish energy and "overcharge" him. His major ability though Is, due to his bloodline tap, flushing energy into himself. Depending on what he chooses, he can give himself inhuman strength, speed, agility, and toughness. Also he can close his wounds with this ability. Using the ability drains him after, depending on how much he had to use it.

History/description: he stands around 5'11" and is well built... He has chin length brown wavy hair with a small, groomed beard.

By Unorthodoxed I mean that he wasn't born or raised into being a monk. He is an orphan and has been in search of his bloodline since he can remember. In his search, he found a man who claimed he could help him "uncover" his bloodline. In doing so the man showed him how to tap into his soul. It unlocked or awakened his bloodline and some of their power. He then chose to learn from the man until his death. So Dal Rend set off to find the locations that his memories and visions had revealed

Side Note: he always tends to end up in bad situations. He also tends to unintentionally make enemies as well as friends. He almost ALWAYS has a bounty on his head. He just happens to be really good (or really lucky) at getting out of those super sticky situations.

Switching from Creator to Warrior. On the site it says, "Warrior is incredibly resistant to damage and is likely to have some power to shapeshift in minor ways. Warriors are capable of incredible feats of survival and seem to barely recognize taking damage."

Maybe I'll sacrifice the shapeshift ability with being able to shape metal, woods and leathers into useful items, weapons and armor.

Panda - If you just want to be a black smith or craftsman, any class can.

Warriors are an amalgum of rangers/barbarians/etc. This could be a thoughful forest hunter to a wildman that takes on the aspect of the wolf.

Theo - sorcs no longer have limited spell casting. They know a bunch of spells for this play test. I may limit it later.

Dal - Keep in mind you are playing a level 6 character, you are impressive, but in no way inhuman. You also have a lot going on with this character as he seems to be super awesome at basically everything. He can dodge and deflect like no other, has super human strength and speed, has self healing. Can you take it down a few notches?

Monk cha might make more sense as the cha might explain how he improves his own power. Generally, the power level is just way too high.