As suspected, they bit of more than they could chew, but at least they're not planning on abandoning the project. I hope they can achieve the quality they're aiming for. And soon too. The longer you wait the higher that quality bar gets.

The way Carlos speaks in the interview makes it seem like the game will be coming any day now. I'm not going to get my hopes up any more than they have been the past three years, but I wouldn't be surprised (based on the way he chooses to use past tense instead of present tense when discussing the development) if the game comes out this summer, or even this month.

For now, however, I'm going to go back to forgetting about it and occasionally checking back in this thread for news updates.

A Source engine demo, i.e. "record demoname" in the console, aka an in-game recording of the playthrough and then played back later with Source Recorder tools to free fly the camera around where the player is not, hence the "Gordon is in the red hut" thing.

Also, those grunts are obviously still using Combine soldier animations.

A Source engine demo, i.e. "record demoname" in the console, aka an in-game recording of the playthrough and then played back later with Source Recorder tools to free fly the camera around where the player is not, hence the "Gordon is in the red hut" thing.

Also, those grunts are obviously still using Combine soldier animations.

They tried with their own skeletons and animations, but Valve's proved better IIRC