Friday, June 24, 2016

As you likely know, Mighty No. 9’s development has been controversial and tumultuous. The Kickstarter campaign was a success and fan enthusiasm was high. This was short lived, however, as delays, mixed messaging and awful trailers followed. And now, amidst further controversy, regarding some comments allegedly made by developers of this game, Mighty No. 9 has been released. And it's......you know.

The layout of the game is straightforward: There are eight levels, each of which is presided over by one of the “Mighty Numbers” (Robot Masters)- bosses whose abilities you (Beck) can absorb after defeating them. Do this and by the end you're putting together an ever growing list of skills in order to get through constantly evolving, tougher challenges. It's a tried and true formula for a reason: It works and it pushes, challenges and yet empowers the player.

Wednesday, September 15, 2010

Here is definitive proof that Dead Rising Case Zero is indeed intended to act as a demo (as previously discussed HERE and in more detail, HERE). It was a replacement for the traditional free demo model and Capcom would like to use this going forward:

IGN: Case Zero came out just a few days back. Do you think releasing a paid-for prologue is a better idea than a free demo?

unless Capcom changes their mind and releases Case Zero for free (fat chance!!), I am NOT getting it, and I suggest to any Dead Rising fans reading this that they leave it be as well, and send Capcom a message:

We will not pay for demos, assholes!
Yes, Dead Rising Case Zero is a demo. It's a demo and it's a damn ripoff!

This sentiment was based on, as I explain, the information released at the time (2 hours of gameplay, $20), my natural sceptical nature, Capcom's track record, and some video evidence for the gametime and price, as well as a developer and journalist both calling it a demo (all in the blog).