This is a bugfix release which also contains editor and engine side improvements like coin counter per every block, fixed-size screenshots (custom fixed size can be declared in the application settings, in the view tab), and added greeting dialog which will ask a user which interface is preferred for convenience. Classic GUI style now has a toolbar which is similar to the toolbar which was in the legacy editor!

Next works will hard, and would take a time because it's huge reorganizing is planned. Please don't worry, If you will find some minor or crashing bugs, feel free report me to let me emergency release a patch for it. Good Luck ;-)

Editor changelog 0.3.1.12

Added draggable splitter in the events toolbox

Added ability to define fixed size for exportable section piece

Fixed crash, caused by very small pictures (1 px height)

Added preview counter of coins in the blocks

Added direction arrows for warp points of pipe type

Fixed in-bounds of section detection used by flood-fill algorithm

Added ability to override grid size with custom

Added ability to delete all elements of specified ID

Fixed toolboxes visibility management

Fixed bug in default grid snapping value applying

Added a vanilla-like toolbar which will be shown when SMBX-Like GUI will be requested

Get characters information from lvl_characters.ini instead of main.ini!

Fixed missed "modified" mark on elements deleting

Fixed the focus stealing in the "don't show properties box" mode

Better nearest section detection calculation by position bookmarks

Fixed some missed "file modified" triggers

Fixed confused events history tracking

Added a scroll area into "Warps and Doors" toolbox

Engine 0.2.6-patch-1

Fixed some NPC-AI API properties

Added GIF recorder (working everywhere, by F11 key press)

Fixed rendering of lua-rendered stuff hidden by message boxes

Added support of Z-Index for image and text rendering from lua code

Config pack selection dialog has been reorganized into a scene (that allows using a joystick in it, making screenshots from it and even recording GIFs from it!). It's one of the steps to reducing Qt usage on the engine side. Target is using QCoreApplication only to reduce the size of engine's static build.

Font manager has been improved and fixed

Special pause menu for the level testing mode with ability to restart the level!