Hello everyone! I was curious as I am sure many of you have been about how much resilience I would gain by upgrading to full Season 11 gear in Patch 4.3. Rather than continue to wonder I decided to do the math and figure it out. Now I am here to share my findings with all of you in what has become the second in a series of guides about resilience. Please enjoy it and if you have any comments, questions, feedback, or error corrections please post them, I will do my best to respond to everything. You can view the first guide of the series titled "How Resilience Scales in 4.2.2" here: http://www.arenajunk...nce-scales-422/

Let me start with a disclaimer: All information on season 11 gear and epic gems is based on data from the current PTR version and is subject to change. Now that we have that out of the way lets dive right in. In patch 4.3 you will have two ways to increase your resilience, by upgrading to the new season 11 gear, and by upgrading your rare gems to the new epic gems. Upgrading from any given season 10 gear set to the equivalent season 11 gear set will net you about 722 additional resilience. It doesn't matter if you are going from the 371 honor set to the 390 honor set, or if you are going from the 384 conquest set to the 403 conquest set, you will gain about 722 resilience either way. The amount of resilience you will gain from upgrading your gems depends on how many resilience gems you currently have. In 4.3 the +40 resil rare gem will have a +50 resil epic upgrade, and the +20 resil hybrids will have +25 resil epic upgrades. Based on current info the epic gems will only be available from raiding, so if you are strictly a PVP player don't count on getting your hands on them quickly unless you have a TON of gold to throw around.

Now before we jump into the graphs let me give you a brief rundown of what is going on in them. Different weapon configurations give slightly different amounts of resilience, however the differences are relatively insignificant when looking at total resilience. To make this first graph simpler and easier to read I have averaged all the different weapon configurations together. If you are interested in more precise data for your specific weapon configuration please skip ahead to sections 3 & 4.

In this first graph you will see three different lines, a Baseline, a Normal line, and a Max line. The Baseline represents the total resilience from JUST gear and the 2-piece set bonus. The Normal line represents the Baseline plus the chest, shoulder, and helm resil enchants as well as +70 resil from socket bonuses (some classes get 60 some get 80 I just picked a midpoint). The Max line represents what is approximately the maximum achievable resilience with a given gear set, it is the Normal line plus Blacksmithing, Jewelcrafting, a relic slot, and ALL resilience gems (S10 sets assume rare gems, S11 assume epic). The second graph should be fairly straightforward, it is just a look at the maximum possible resilience from rare and epic gems based on professions and ranged item vs relic (relics have a socket, ranged items don't).

Section 2 - General Graphs

Section 3 - Specific Configuration Information

As I stated earlier, different weapon configurations have slightly different resilience values, generally speaking using a two-hander gives you the most, and dual-wielding one-handers gives you the least. Having a ranged item vs a relic also changes things because ranged items use weapon ilvl's while relics use armor ilvl's.

In the next graph you will find the data for the increases in resilience over the different gear sets based on weapon configuration. Please note this data only includes the gear and the +400 resil 2pc bonus, NOTHING ELSE!

Section 4 - Specific Configuration Graph

Section 5 - Closing Thoughts and Remarks

I want to stress again that all of this is based on data from the current version of the PTR, I don't believe it will change between now and release but you never know. Season 11 looks to be rewarding players with a pretty substantial gain in resilience, even players that don't gem for it will be rocking around 5k resil once they have full S11 conquest gear which is more than is even possible to get at the moment. Resil maxed players will have around 5700 resil which will put them at around 50% damage reduction (200% effective health!!). I truly pity the fresh 85's that are trying to kill players with that much resil. However it remains to be seen if player damage will scale faster or slower than effective health with this new gear. It is quite possible that even with 5k resil it will feel like we are dying faster against equally geared opponents, only time will tell.

I hope you have enjoyed this guide, if you have any comments, feedback, questions, or error corrections please post them, I will do my best to respond to everything. Once again you can check out part one of the guide series here: http://www.arenajunk...nce-scales-422/

Very nice. Keep in mind that if players have access to PvE trinkets they will use them, as they're itemized a lot better than any PvP trinket, so the baseline might be 400~ lower..

Oh I totally get that, I use a few PVE items on my mage. I just went with a full set to provide a consistent and easy to understand means of comparison. If I started throwing in lines for having 1 PVE trinket, or two PVE trinkets, or a PVE weapon etc things would get complicated and messy quick. Still if there is enough interest in it I will make another graph specifically for it.

Oh I totally get that, I use a few PVE items on my mage. I just went with a full set to provide a consistent and easy to understand means of comparison. If I started throwing in lines for having 1 PVE trinket, or two PVE trinkets, or a PVE weapon etc things would get complicated and messy quick. Still if there is enough interest in it I will make another graph specifically for it.

I'd just get rid of the baseline total and replace it with full enchants / bonuses + PvE trinket.