Here the final ranking system stuff - Obviously each side will have its respective rank insignia and as for civies or any other non playable merc faction or other wise the normal 1 stripe and 3 stripes old Ra2 insignia will take place it is though it is slightly changed.

Also, Each insignia shows the traits the units are given each one represents an aggregate of 2-3 traits for example:

There are also enormous cases of rank skips in which if the units is at rank 1 then he/she/it is granted 2-3 traits and if it jumps/Skips to Rank 3 these traits will multiplied at the number of jumps including the rank that it arrives at in which it will be multiplied by 2 in which a unit may have 4-5 traits for example:

Again as last time the very last 3 insignia's shows that the unit either have defensive Weapons (Top Last rank) or offensive Weapons (Bottom Last rank) or more defensive and offensive traits (Staff Sarge Type insignia) .

As for from rank 1 to 4 are only trait based ( note to be confused that the final 3 insignia's are not stand alone ranks as they are rank-5 but it depends on what a units end with what).

Moreover:

Tier 1 units will most likely NOT skip any ranks ( in which it start with no ranks and end at Rank 2) but will have other variants which are available mid or late game that will make it "Continue" ranking by building it as rank 3 making it more likely to end on Rank 5

Tier 2 units will skip 1 rank 1 time.

Tier 3 units will skip 1 rank 2 times.

To conclude, ranks is to show how strong your unit is.

Ranks-PerSide.png

Description:

Filesize:

1.59 KB

Viewed:

7438 Time(s)

_________________Call me "Victor" if you find it anoying to type my account name .QUICK_EDIT

One way to let player to understand units is via campaigns. That's what original ra2/yr did, in each campaign, new units are introduced.

Not really. Some, yes, but not all were introduced properly.
I think RA3 had done one thing good: unit introductions. Both in campaign (again, not all of 'em) and tutorial via 'unit profile' or whatever they were called.

I think a custom map where all units are on it should be made. Selecting them would bring up a small description via MapAction 11.
That's just my idea. It's better than introducing just some of them in the campaign._________________One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods

m7 wrote:

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

@tak02: map action 11 eh ? Thanks this will help. In that case each side will have its own map with its attached units of each country._________________Call me "Victor" if you find it anoying to type my account name .QUICK_EDIT

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

Bu7loos, you should fix the HVA for that AH-1J, add two more frames for the Main Rotor and make sure they are animated by a 45° and 135° Angle by the Y Axis, if it would be ingame, and you set the game speed to 6, it wouldn't be like a Rotor... Do this only for 2 Bladed Choppers QUICK_EDIT

TS has it enabled by default too and with the exact same value.
The main brightness of RA2 voxel comes from the more detailed Normals, where TS has only 32 while RA has 256.
That's why TS voxels are more uniformly lit, since the Normals lack the detail for very fine lighting directions. Which in turn reduces the strong contrast between lit and shadowed areas._________________SHP Artist of Twisted Insurrection: Nod buildings

That's why TS voxels are more uniformly lit, since the Normals lack the detail for very fine lighting directions. Which in turn reduces the strong contrast between lit and shadowed areas.

That makes no sense. RA2's normal lighting has nothing to do with it having more normals. RA2 has the same 36 normals as TS, and the other 220 normals are added in-between these 36 normals to make the normals sphere much more detailed.

The stark lighting comes from engine changes and the rubbish default VPL. Observe the difference between a modified (left) and unmodified (right) RA2 VPLs:
_________________QUICK_EDIT

That's why TS voxels are more uniformly lit, since the Normals lack the detail for very fine lighting directions. Which in turn reduces the strong contrast between lit and shadowed areas.

That makes no sense. RA2's normal lighting has nothing to do with it having more normals. RA2 has the same 36 normals as TS, and the other 220 normals are added in-between these 36 normals to make the normals sphere much more detailed.

The stark lighting comes from engine changes and the rubbish default VPL. Observe the difference between a modified (left) and unmodified (right) RA2 VPLs:

how to change VPL_________________Please, read the signature rules of the forum.QUICK_EDIT

Here's what I do: all my most recent work is on a USB, with recent backups on both PCs and a bigger USB.

Also, splendid work as always Victor.

Out of curiosity, how would one of your recent but horrible voxels look like?_________________One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods

m7 wrote:

I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.

One of the United States Teen series aircraft which was introduced in the mid 1970's. It is given the role of pure air-defense unlike the Japanese variant it is slower and carries a higher ammo to fuel ratio.

An aircraft which was produced by the Mitsubishi Heavy Industries under- licences from McDonnell Douglas, a total of 223 aircraft's were produced for the Japanese air force. unlike its US variants its is slightly more faster but carries has a lower Ammo to Fuel Ratio.

Another Aircraft Variant of the F-15 which was made by the United States which specializes in Ground Attack. It was selected by Republic of Korea Air force in early 2000 to be their Attacker and Maritime defense Aircraft, unlike the Israeli variant which bests it at ground attack the Korean variant is better when it comes to naval warfare in which it can attack submerged threats if detected by destroyers.

Purchased in 1994 by the State of Israeli's Government to be its long range strategic bomber. Unlike the Korean F-15EK it specifically Specializes at neutralizing ground threats although it can attack naval threats but the Korean variant bests it at that.

It is because their Weaponry Equipment, Although I understand which are allied with which but as an ALT history I made them to be as such._________________Call me "Victor" if you find it anoying to type my account name .QUICK_EDIT

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forumYou cannot attach files in this forumYou can download files in this forum