I guess they figured "if it ain't broke...." because by the look of the trailer, even alot of the creatures are the same, and the gameplay look pretty similar too- I just hope the graphics are impressive.

Hehe, how far off you could be. They are changing SO much, I'm personally getting to the point where I'll make a human sacrifice for the game. The Zerg are getting a MAJOR overhall, most impressive is a new unit (sorry, can't remember the name of it for the life of me; infester or something) is able to move while burrowed, and infest ANY Terran building. God, give me it now!

I don't like the idea of the Power Units like the Terran Thor, and Protoss Mothership. It resembles command & conquer to much (same lead designer). Other then that I can't wait for starcrack 2. Those mutated cannon ball zergs look sick.

I don't like the idea of the Power Units like the Terran Thor, and Protoss Mothership. It resembles command & conquer to much (same lead designer). Other then that I can't wait for starcrack 2. Those mutated cannon ball zergs look sick.

I don't really think so as there is quite a difference between the two. To start, Starcraft already had "Power units" if you will in the original (and of course the expansion), Battle Cruiser? Ultralisk? Hell, even nukes? I'm sorry, there where already units that could devastate a base and make you say "oh fu-". It's no difference then the new units that they are introducing, actually, to be quite frank, they are just powerful units, but still easy to take down with the right strategy, just like any other unit.

And as for the "mutated cannon balls", it's actually an ability zerglings now have. They are able to transform themselves into those things and blow the crap out of stuff. God, Zerg rush has a whole new meaning now.

Speaking of new abilities, apparently Zealots now have a rush ability, which allows them to have a burst of speed to catch up to retreating units. Also, anyone who has played Terran knows the joy of using supply depots to make a wall. Well, they [at blizzard] thought of us finally, Supply Depots can now be lowered into the ground so units can run over it, so we are no longer stuck inside our base! YAY!

Also, anyone who has played Terran knows the joy of using supply depots to make a wall. Well, they [at blizzard] thought of us finally, Supply Depots can now be lowered into the ground so units can run over it, so we are no longer stuck inside our base! YAY!

I rarely played terran but with protoss I took a liking to making massive walls of photon cannons then putting a couple rows of cloaked&upgraded carriers above them. <_< >_>

From the gameplay vids I have seen so far (as I have said before) the units and such look bulky, bloated, ugly and on the cartoony side. I seem to be the only person that I know of who thinks this however.
I hold a similar position on the graphics of games such as UT3 as well.