I have a character I'm trying to rig that has a large beard that I have rigged. At the same time, because it's a separate mesh from the head, I need to wrap it to the head mesh so that when I move parts of the face it follows along.

I thought that this had worked until I moved the head, and saw that the beard mesh has double translates on it.

Does anyone know how I can work around this? Is there possibly an equivalent to a wrap deformer that I can use instead?

have you tried removing it from the heriarchy so that it sits outside of the rig, as that would more than likely correct for the double transforms. This may however lead to other issues, but those issues may be easier to correct for than the double transform.

Originally Posted by Darksuit:have you tried removing it from the heriarchy so that it sits outside of the rig, as that would more than likely correct for the double transforms. This may however lead to other issues, but those issues may be easier to correct for than the double transform.

Yeah the geometry exists in a different hierarchy to the rest of the rig, so that shouldn't be influencing it. I think it just comes down to the fact that there are two deformers influencing the geometry at once.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com