Societal information

Native species

Government

Major imports

Major exports

Affiliation

"Several weeks ago, my sources on Pembric II hinted that one of Sarne's operatives, a saboteur and assassin who operates under the alias Klendost Petrivoor, makes frequent visits to this undeveloped planet. This sounded like the Wraith, so I visited Sebiris myself."

A hot, terrestrial world, Sebiris was home to the Sebiri, a species of primitive humanoids who lived in small tribal villages. The atmosphere was breathable, and the gravity was 1.2 of standard. A day on Sebiris lasted twenty-two standard hours, while a year lasted 277 local days. Abundant plant life was present on the planet, including herbs that could be used to counteract a poison found on the world that was fatal to most humanoids. Dangerous animal predators were also present on Sebiris. Thick jungle terrain covered the planet and Sebiris had no major cities or spaceports due to the primitive nature of the inhabitants. However, a hexagonal structure with a domed crest was located in the planet's equatorial region. The structure had not been built by the Sebiri, who told tales of beings called "those who came before" who had constructed it without the use of tools. Visitors to the world often traded low technology goods to the natives, including luxury and exotic foods, spices, fabrics, tools, and weapons.[5]

At some point in Sebiris' history, an advanced species—who would be referred to as "those who came before" by the Sebiri—arrived at the planet as they were colonizing worlds and spreading themselves throughout the region. They performed miracles through the use of small charms and devices that glowed when activated. The Sebiri believed that they had created the jungle that covered their homeworld, and had constructed a large hexagonal structure without the use of any tools. The building was constructed out of a single piece of stone native to the planet's southernmost continent, meaning that it had been moved some 2,000 kilometers from its previous location. Over the years, the structure was abandoned, and it was recovered by the jungle, covered in vines and foliage.[5]

The Sebiri, Sebiris' native species

The native Sebiri established a tribal culture, based around villages led by a headman. They were aware of other races in the galaxy, and off-worlders visited the planet to occasionally trade with the Sebiri. By the time of the Galactic Civil War, a Sebiri village had been established half a kilometer from the hexagonal structure. The inhabitants viewed the structure, which now resembled a mound due to the growth collected on it, as sacred ground as it had been constructed by "those who came before" and allowed no off-worlder near the site. Any attempt visitors made to approach the ruin was met with violence.[5]

The Wraith was being tracked by MajorBreslin Drake of the New Republic Intelligence Service, who was pursing a personal vendetta against the Imperial agent after he had severely compromised an intelligence-gathering and collation network known as the "Archive system." During his investigation, Drake learned that a man named Petrivoor visited Sebiris and that he was an agent working for Sarne. Since Petrivoor's known skill sets matched with that of the Wraith, Drake decided to investigate. He visited the same village that the Wraith had, and discovered the hexagonal structure. When he asked the village's headman to provide him with a guide to investigate the ruins, the headman flatly refused and advised Drake to stay as far away as possible. Drake, however, decided to investigate anyway and was subsequently caught trying to sneak out of the village. The village's hunters turned hostile and started to throw spears at Drake which were deflected by his blast vest. Drake then managed to scare the Sebiri off with shots from his blaster pistol before fleeing the planet.[5]

In 8 ABY, the New Republic CR90 corvetteFarStar arrived at the planet in search of an antidote to the poison native to the world. Their commanding officer, CaptainKaiya Adrimetrum, had been struck with a dart coated in the toxin, and was in a coma. Drake was now part of the ship's crew, as was the Wraith, who was posing as a bouncer named "Drenn." Drake and the Wraith had been working together for several months at the ThrusterBurn Tapcafe on Pembric II, each unaware of the other's true identity. Drake had suggested Sebiris as a possible destination for acquiring an antidote to the poison as its effects tallied with the Wraith's known use of the toxin, and shared his information on the Imperial agent with the crew, tipping the Wraith off to Drake's true identity. A large, well-armed mission group was dispatched to the surface on Drake's advice as he was concerned by both the presence of dangerous wildlife in the jungle, and the possibility that the outcome of his last visit had changed the Sebiri's attitude towards off-worlders. Drake's fears were unfounded, and they met with headman of the village that he had visited previously. The team was escorted to the Sebiri village where the headman recounted the tales of "those who came before" and revealed that an antidote to the poison did exist, but that the herbs grew near their sacred ground. Initially, the headman resisted all efforts the delegation made to acquire an escort to the ruins, but after an appropriate number of gifts were presented to the headman, he agreed to personally lead them to the site with twelve of his hunters.[5]

This section of the article assumes completion of a roleplaying game adventure seed or suggestion.

Arriving at the site, the headman gathered the required herbs and passed them to one of the New Republic delegates. The headman then referred to Drenn—who had volunteered for the mission—as "Petrivoor" within earshot of Drake. The Wraith, realizing he had been found out, drew his blaster rifle and opened fire on the hexagonal mound, enraging the Sebiri. The Wraith shot one of the hunters then fled into the jungle, pursued by several Sebiri, while the rest turned on the New Republic team. The delegation was able to extradite themselves from the situation, returning to the FarStar where they were able to cure Captain Adrimetrum, bringing her out of her coma.[5]

Assumption ends here.

The crew of the FarStar were unable to stop the Wraith from escaping the planet, as he used the freighter that he had hidden on the world during a previous visit to escape. While convalescing in the FarStar's sick bay, Adrimetrum mused that the stories the Sebiri told of "those who came before" and the devices they used sounded similar to the exotic technology of which Moff Sarne was in possession. Sarne had used the devices during his escape from his capital on Kal'Shebbol during the New Republic's liberation of the planet, and Adrimetrum wondered if Sarne was using technology left behind by a previous species that had inhabited the region several centuries earlier.[5]

Sebiris was the homeworld of the Sebiri, a humanoid race with scaly skin. A tribal culture, they lived in primitive wattle-and-daub huts organized into villages led by a headman. Although primitive, they were aware of life on other planets, and were generally friendly towards off-worlders—especially those that brought them gifts—and looked forward to their visits.[5]

"While visiting the locals, I noticed what appeared to be a large, vine-and-mud choked hill, roughly a half of kilometer from the village I'm visiting. The hill had an oddly regular shape, however, as if the vines were draped over some kind of man-made structure rather the result of geological upheaval."

In Sebiris' equatorial region, a village was established that was visited several times by the Wraith, Breslin Drake, and a mission group from the corvette FarStar. Half a kilometer from the village was a hexagonal structure with a domed crest built by an advanced race. Constructed out of a single piece of stone, the exterior was covered in intricate carvings while the interior was smooth with no evidence of its origins.[5]

In the adventure, the players have several ways of resolving the confrontation between the crew of the FarStar and the Sebiri. If they choose to fight, then after killing or stunning five of the Sebiri hunters the rest will retreat, allowing the crew to escape. They have the option of simply running from the fight, but it is noted that due to the thick jungle foliage, they will be at a huge disadvantage against the Sebiri. The natives suffer no movement penalties while moving through the undergrowth, unlike the player characters, who will find their movement speeds cut in half. Finally, the players may attempt to broker a truce after the Wraith flees. If successful, the headman demands more gifts, and then banishes the characters from the planet forever. It is also noted that if this option is taken, then the headman refuses to hand over the antidote, and the characters will have to take it by force. However, earlier in the narrative, the headman is stated to have already passed the necessary herbs to a member of the landing party. As the adventure ends with Captain Adrimetrum's successful recovery from the herbal remedy, this article assumes that the characters obtained the cure, but makes no assumptions as to how this was achieved.