Blizzard Dev Notes, Patch 5.0.5 Hotfixes

Earlier this week, the Blizzard Community Team shared notes from weekly developer meetings to fansites! While this is a partial transcript as not all questions and answers can be shared with the public, there's a ton of useful information covering a wide breadth of topics and it's a neat to see what's discussed at dev meetings. We've summarized the highlights below, and be sure to check out (removed) the complete Q&A over at Wowjuju, as well as their extremely-useful (removed). Classes

Dungeons & Raids공포의 심장 The Raid Finder version of 가랄론 is now tuned more appropriately for Raid Finder groups. His health has been significantly reduced, and Furious Swipe now deals significantly less damage.

바람군주 멜자라크's health has been reduced slightly in the 10 player normal mode version of this encounter.

The Sha of Fear's Ominous Cackle will no longer sometimes send players to the same platform twice in a row.

댓글

Iceveiled의 댓글

on 2012-11-08T12:52:56-06:00

I don't understand why they just won't give hunters more stable slots. It doesn't ruin gameplay balance in anyway and it seems like this could easily be done with a few tweeks to the code. Seems like they are just being stubborn to be stubborn at this point.

ElhonnaDS의 댓글

on 2012-11-08T12:56:46-06:00

I think that if they didn't want a "catch them all" mentality, then they shouldn't have introduced rare spawns. Certainly not as many as they did, anyway.

perianath의 댓글

on 2012-11-08T13:34:27-06:00

Buff on Divine Aegis AND Rapture <3. hope it goes live, I had stopped playing disc since the mop launch.

Interest의 댓글

on 2012-11-08T18:24:21-06:00

I'm disappointed by the pet storage thing.

I think that if they didn't want a "catch them all" mentality, then they shouldn't have introduced rare spawns. Certainly not as many as they did, anyway.

Mostly because of this.

Wirxaw의 댓글

on 2012-11-08T21:20:11-06:00

I wonder what is their reasoning for tranfer gold cap. It was 50k for 2 expansions already(not sure in TBC, but pretty sure it was so in WotLK). If it has something to do with inflation or any kind of monetary abuse - sure, 50k was quite a lot in WotLK(from human perspective), fair wealth in Cata - and is just some cash now in MoP. With rich people having millions of gold and botters - dozen of millions, whereas others can easily operate within 100k range - I don't see the trouble of raising it at least to 100k. Unless it will ruin the code of somehow be "heavy" to transfer.

Interest의 댓글

on 2012-11-08T23:13:17-06:00

I wonder what is their reasoning for tranfer gold cap. It was 50k for 2 expansions already(not sure in TBC, but pretty sure it was so in WotLK). If it has something to do with inflation or any kind of monetary abuse - sure, 50k was quite a lot in WotLK(from human perspective), fair wealth in Cata - and is just some cash now in MoP. With rich people having millions of gold and botters - dozen of millions, whereas others can easily operate within 100k range - I don't see the trouble of raising it at least to 100k. Unless it will ruin the code of somehow be "heavy" to transfer.

I think it's probably something to do with allowing too much gold to transfer at once due to gold sellers. But then there are other ways (item transfers, pet journal transfers)

Jazzism의 댓글

on 2012-11-09T08:26:41-06:00

BRK (Big Red Kitty - ALL hunters MUST know of him) made the best suggestion for this. Give hutners a zoo and make it like a void storage for our pets. We can go check them out whenever but not part of the accessable stables and active 5 pets. Since most spirit beasts are cats and rare spawns are typically cats more or less. Hunters can go be crazy cat ladies all they like.

Jazzism의 댓글

on 2012-11-09T08:30:38-06:00

I have a problem I reported for pet battles. The nocturnal darkness spell that makes the weather night and counts as pets becoming blinded then the brilliant Kaliri nocturnal strike that has a higher chance to miss but guaranteed to hit if the other pet is blinded.

Well it's still missing and a lot. Should have been included ass a fix.

matheus314의 댓글

on 2012-11-09T13:06:12-06:00

Still no fix for the Mind Control ability of the Vizier?

unklebobb의 댓글

on 2012-11-09T20:33:03-06:00

Get rid of CRZ or make an option for it

Aimli의 댓글

on 2012-11-13T22:03:32-06:00

I don't understand why they just won't give hunters more stable slots. It doesn't ruin gameplay balance in anyway and it seems like this could easily be done with a few tweeks to the code. Seems like they are just being stubborn to be stubborn at this point.

You say they are being stubborn for the sake of being stubborn, do you realise that there are reasons beyond gameplay that they keep this limit? It isn't just the code to do this, what about the amount of space each pet takes in the database? I have no idea what increasing 25 to 50 pets does, but pet type, skin, name, talents, etc does to their databases but if you get 1,000,000 hunters taming 50 pets that is not a trivial amount of data. And to those that just say throw more hardware at it don't understand scalable systems very well.

Or they could just want people to make a meaningful choice, like dual-spec isn't going to be tri-spec any time soon. Make your decisions and deal with the consequences.

Serris의 댓글

on 2012-11-13T23:06:46-06:00

Why do people want more Justice Points if there's no use for them? Am I missing something? The couple of blues you can buy with JP aren't even Heroic Dungeon lvl. What happened to the 4.0 model where you could buy Heroic Dungeon gear equivalents to fill out missing slots? Now you have to grind Heroics until the desired item drops and then win the roll against the tank and heal who "need it for their offspec". Just slap the LFR loot system onto Dungeon Finder, sigh.

Interest의 댓글

on 2012-11-14T00:17:25-06:00

Get rid of CRZ or make an option for it

This has been suggested numerous times. It might take awhile but chances are they'll be implementing this eventually in some form*

Entropyutd의 댓글

on 2012-11-14T01:35:06-06:00

Get rid of CRZ or make an option for it

This has been suggested numerous times. It might take awhile but chances are they'll be implementing this eventually.

Why exactly would they do that?It has only been suggested by ore farmers who can't accept the competition for nodes, generally from other aspects CRZ has been a positive albeit buggy idea thus far.

The key argument from these people is that their economies are destabilizing, which basically means their personal profits have dropped. (lets be honest here, nobody listing a stack of ore at 300g+ is worried about any economy but their own)Now I'd be all for the off switch providing triggering it created a zero herb and node spawn condition.

I don't see it happening, in some cases you'd be more or less asking Blizzard to create personal servers for people just to satisfy a few greedy farmers.

Interest의 댓글

on 2012-11-14T01:46:22-06:00

Get rid of CRZ or make an option for it

This has been suggested numerous times. It might take awhile but chances are they'll be implementing this eventually.

Why exactly would they do that?It has only been suggested by ore farmers who can't accept the competition for nodes, generally from other aspects CRZ has been a positive albeit buggy idea thus far.

The key argument from these people is that their economies are destabilizing, which basically means their personal profits have dropped. (lets be honest here, nobody listing a stack of ore at 300g+ is worried about any economy but their own)Now I'd be all for the off switch providing triggering it created a zero herb and node spawn condition.

I don't see it happening, in some cases you'd be more or less asking Blizzard to create personal servers for people just to satisfy a few greedy farmers.

Oh they tend to do stuff like that. Besides, by saying this, I may be able to cut down on players complaining about it all the time. =D

Really though, to be fair, there are some instances (besides lol farmers) where CRZ can be a bit of an issue. For instance, while world pvp may be enjoyable, having the weight of numerous PvP realm as opposed to the one you rolled on may be more intense than intended. There are other small issues like this related to CRZ, which I hope they will also address. If they do, then I would consider this implementation to be a greatly positive on.

On the note of farming, clever players could probably abuse the CRZ system by having players invite them to other cross realm zones to actually enhance their ability to farm. This is especially so with Pandaria, since each set of zones is locked to its own realm, like before CRZ came out (ex. people farm rare spawns using this method, netting as many as 10+ kills in a manner of minutes). This means that while at first thought, there are a lack of nodes on each set of given cross realm zones, there are a larger quantity of potential nodes available =).