Yeah... guess your right. I liked Guild Wars. My only problem with it really was the way you gained skills. I always wanted a bigger and more rich GW. And I think this will be interesting to see how it develops.

... how you can play SWG as your first real online game and withstand the whole "getting backstabed" part only to come here again to preach DNL as "ZEH BOMB" only to be backstabed again only to come back to preach Warhammer as the next big thing only to get dissapointed beyond belief only to come back and play Aion as "the best that's out now" to come back once AGAIN sitting here all excited about Guild Wars 2...

What is it with theese games that you just cannot get over with... I'm so bored with not having a real MMORPG to play that anything feels shallow -.- I almost fell for WoW for a while but I'm not gonna sink that low just yet.

OP:
Hmh. This is a bit awkward. I hope this will work out nice but it SOUNDS like it will be a bit lame and that you don't have much choise in making a unique build like in GW1.
I also agree on Foomerangs observation about "when blizzard does it it's bad cus it's cool to hate blizzard".
This sure was a big (-) to me on the game. If it will be a real issue is yet to be determined before you play the game but I sure want my OWN set of skills like in GW1 where the number of different builds was almost endless

My top 8(in no specific order) reasons Modern Warfare ain't really such a good game in it's whole.

1: No dedicated servers. This is a really obvious point. You can't make much difference in what you want to play and with whom. Which is boring as hell.

2: Kill cam. Its not just the kill cam, the game in its whole is all about knowing exactly where everything is all the time which is stupid. Don't use silencer, get spotted. Dont use ninja, get spotted by heartbeat sensors. Dont use cold blooded, get spotted by constant UAV's.

3: Too open maps. This was never an issue before but MOST of the maps in MW2 are too open and it doesnt matter where you stand you can still be attacked from 5 different angles at least. This leaves room for little to no possibilities to cover something yourself.

4: Ironsights. Some jackass thought it would be funny nowadays to JUMP into ironsights for each and every kill you are about to get. Scream all the realism you like but it really aint. The way we see the guns while running around casually is so that it's up against the players shoulder. When you ironsight, unlike reality you dont really have such narrow vision and it really bothers me it would have to be necessary at all. Remember the good old FPS times where you NEVER had to use iron sights to kill something? Yea, cus it's better that way!

5: Awful weapons. Yea there are weapons that are plain awful and I say it's lame they cant balance them out properly. MW1 I always found some use for some weapons no matter which one and they had differences enough. Now many weapons are weak copies of other.

6: Nobody is built like that. This is one of the most stupid things in the game. When you sit behind cover and have full vision of the surroundings and have no problems shooting over the cover, people will probably just see HALF your head popping up from behind the cover.. I mean wth, you shoot with your eyes or something?

7: Secondary's are busted. My #1 point really. It's retarded how secondary weapons are so overpowered. MW1 you chose your pistol as your secondary. Now we have shotguns, automatic pistols (which are AS good as most SMG's and hell, even LAUNCHERS). This is soo stupid, we see snipers running around with dual shotguns for crying out loud. I bet all of you hate the old western shotguns that are extremely unbalanced aswell? Those with incredible range and almost always one shot kills.

8: Respawning. It's always so random and messed up in this game. People spawn behind or even INSIDE you on small maps. I can't with the wildest of imagination understand how they failed so bad on this point.

If I were to sit here pressing simply "1" for one hour, and hit level cap by doing so, I would call it a grind. Because the entertainment value was so low and the repetetive factor was so high.

So, grind, no matter if it takes a month or a year, still depends on what you actually do and how much fun it is. Agree?

Well then by that logic, grind is subjective. So the game might not have any grind to some and then to others it does.

My preference to describing grind in a grind game is that you log in, go to a spot and kill mobs for hours. Come back and repeat.

And while one can do that in Aion if one so chooses there are many quests that one can do, same types of quests in wow or lotro, that give decent rewards and decent xp rewards at that.

I am aware that players feel that there aren't a lot of quests but from my experience it seems that they are expecting to go to one area, finish up that hub, and be sent to the next area, etc.

However, in Aion I can finish quests in one area and come back in a few levels and find some more quests.

Now whether or not the quests are decent that is up to the player. I find most of Aion's quests to be very generic. Still, there are some really nice quests that players most likely didn't even read the quest text.

The statue who has stood in a temple area for so long but who has lost its head and laments the change of the decades yet has no choice but to stand guard...

The woman who you meet who you then find out has been long dead, an evil thing who still pines for the object of her affection

The scarecrow who misses his mistress and feels abandoned, who was never given a head (I wonder if this is a theme or just the sick preference for one of the writers). You then find his mistress who herself has become and undead thing, stuck in her area. She remembers her old servant but doesn't have any power to help him. She asks you if you would go to the graveyard and find one of the open graves. In it there is a skeleton and perhaps her old servant might make use of its head as it is no longer needed.

But when you return it to the scarecrow with fond encouragement from his former mistress he then realizes that the head allows him to more clearly think and remember so many horrible things and wonders if it was better to be left in the dark instead of getting enlightenment.

there are stories beng told, only players seem more interested in the xp rewards and moving on.

By all means, the quests in this game are very entertaining and fun to me. Also, as you say there are many crazy and fun quests like the scarecrow you mentioned.

What kills much of the joy though is that many quests are group based and still doesn't give that much EXP so finding a group to do them can be really difficult even though it should not compared to how easy it is to group up in other games.

I think expanding the EXP gain on quests will solve most such problems since I doubt the majorities really wants to just kill mobs most of the time. I could slay 1000 mobs in a row but I don't feel the need to do so unless a quest tells me that I shall do so and that I get a nice juicy EXP bonus once and a while

OP:
But Aion really needs to cut alot of the time needed to reach max level.

As of now quests are a joke (I know it's adressed for a fix though) and the only option you will have in the end is mindlessly killing mobs. I have done nothing but questing up to level 31, but at this point it's really slow to continue due to most quests being group oriented and finding a group to do quests is hard because not many wants to do them due to lack of XP gain.

Which is sad because the quests and story in this game really are nice (the campaign).

I'm hoping the XP patch will make this more versile so I can continue to play the game with the same joy as I have been able to up to this point.

I'm also hoping that PvP will grant you levels in reasonable times in the future. Because as of now you won't notice the XP bar moving anything even after timeless amounts in the Abyss.

I just said what it meant did I not. If you can make your own town IE SWG, it's a sandbox game. If there are no set linear paths of gameplay and you are free to roam and adventure in your own fashion, it's a sandbox game. If you have no set faction to rely on and can choose your own at any given time, it's a sandbox game. To hell what people have done with the expression today, but yeah I stand my ground.

How in the world did you make what I did into "only kids play WoW" material?

Why do you post meaningless fanboy-style messages then? And what "sandbox" was supposed to mean? Make clearer statements and people will understand you better.

Hah... I think describing myself to you will do little to nothing will it. And francly I don't give a damn so I won't. Take it for what it is, what I say or what I do, and make of it what you think.

And how do you not get what sandbox means? It's games where you "sandbox" = change the world in drastic ways or make your own towns or whatnot. It's a common therm used in MMORPG connections, maby you should read up more

Yeah, we all know that World of Warcraft is usually called WoW and it was released in 2004. Other than that, what exactly was your point? More of the same ancient "only kids play WoW" fantasies? They've only become boooring (yeah, in Bart Simpson's way of pronouncing this word) over the years, my dear little Aion fanboy, nothing else.

First of all, im not a Aion fanboy.

Second of all, you are a strange fellow are you not. What my point was? To reply to this stupid thread in an equal fashion of course. How in the world did you make what I did into "only kids play WoW" material? Do you even read stuff on this site or jump to offend people right away perhaps?

WoW is possibly the most boring MMO I've ever played. Nothing about it is interesting or compelling. The ONE good thing about playing WoW is that it made me appreciate Sandboxing again. I THOUGHT I was bored with Sandboxing. But a couple of hours with WoW and now Sandboxing seems like as wondrous and fascinating as it did three years ago.

I really give WoW low marks for the complete absence of creativity. I never would have believed that an MMO released in 2004 would merely recycle ALL the most boring elements of previous MMOs without trying to do one single thing that is different or creative. But WoW only offered up the same familiar class types, same familiar combat mechanics, same boring kill and fetch quests, same pointless PvP - all of which was getting old and stale.

I can honestly say that I have never been so relieved to un-install a game in my entire life.

It really was an extremely stupid decision to raise level cap to 50 from 45. I would like to hear ONE good reason from the makers for that decision, only ONE!

...

other than the possibility of them getting more money since people needs more game time to reach the level cap. Only now massive amounts of people will leave beacause they get bored trying to get there in the first place