Comment by Sadres

Be advised that as of January 29, '07 there is a chance of a bugged spawn to occur in which not only the first attack will spawn non-elites, but every time damage is incurred the 3 non-elites will be spawned. It's easy to get overwhelmed in this fashion - be on the look out, or run the risk of being washed away in a veritable sea of spawned non-elites.

Comment by pees

Heres a cheese way to do it:

1) Bring a ranged lvl 70 class that can reach 36-41 yards2) Fly on top of the building and start plugging away at the soulstealers. They will not evade.3) The spawn waves will come out but won't attack you on top of the building.4) Shadowlord Deathwail will now land when the soulstealers are all dead, just wait a few minutes for the spawns to disappear then you can fight him all alone.

Note: I tried this solo but i did not attempt to fully fight him. I attacked him from on top of the building and he did not evade since he does a ranged shadowbolt that only hits for ~1k.

It may be possible to ranged tank him from the roof while taking no physical damage if your group lacks a warrior/druid/pally tank. Though his melee only hit for 900ish on cloth

Comment by toptop

did this alone 70 lvl shadow priest, it took 10 minutes of kiting, 2 mana pots, 2 shadowfiend, all mobs who chanelling crystal can be killed by point where adds will not touch you, last boss spam shadow bolts with 700-1100 damage, you can fear him and kite him. he is also stuneable.Good Luck!

Comment by Sihmm

The process of attunement to the Black Temple begins in Shadowmoon Valley with a very long quest chain that requires trips to the Arcatraz, Serpentshrine Cavern, Mount Hyjal and finally the doorstep of the Black Temple itself. Even if you're not planning on raiding just yet, the chain does offer some nice blue rewards half way through. It starts differently depending on whether you're Aldor (A) or Scryer (S):

Here, you have to venture into the Arcatraz (which requires a Rogue with 350 lockpicking or somebody to open the door who's completed the Arcatraz Key chain, which requires trips to the Mechanar and the Botanica respectively) to the room just before the final boss. Sadly it's impossible to solo-stealth to. Finding Udalo leads to:

Comment by LordJMann

Solo'ed this as an affliction lock, stood up on the ledge to kill the 3 summoners and then just chain feared + drained the boss, very easy.

Comment by janppa

Soloed as aff lock myself too. didnt remembered to clear the house from the mobs, the boss pulled them :P but feared the boss and killed the adds.

Comment by whatitdo

Hey guys, I did this with a group of 3 it was.

Me (ice mage)WarlockShadow Priest (on heals, lol).

We all stood on the roof of the building next to him and shot his friends. When he came the shadow priest healed when needed, we burned him down pretty good.

I tried solo'ing him first with my elemental out but his shadowbolt hit me too hard to nuke him before I died.

Comment by DaAznSaN

As a hunter:

From the roof, kill the three casters around the pole. As stated above, they will not fight back and the melee that spawn will not be able to reach you. When the casters are all dead, wait for Shadowlord Deathwail to land and the rest of the adds to despawn.

Deathwail is susceptible to Freezing Trap, Scatter Shot, and Silencing Shot, all of which are handy abilities for this fight. I also recommend wearing at least two Beast Lord armor pieces for the reduced trap cooldown. Talent points in Clever Traps and Trap Mastery are useful but not necessary (I didn't have them). The fight is pretty independent of gear besides the Beast Lord armor, and even so it'll just require you to take an extra shadow bolt every now and then if you don't have it. You may want to stack a little more HP than normal. Time does not seem to be an issue since I spent about twelve minutes doing the quest, starting from when I fired my first arrow to when Deathwail died; staying alive should be prioritized over doing damage (although doing more damage will reduce the length of the encounter, thus reducing the margin of error).

The general idea is to nuke Deathwail with an Aimed Shot, Multi-Shot, Arcane Shot, and Auto-Shot rotation. When it casts shadowbolt, fire a Silencing Shot to pull it into your Freezing Trap. Run to the other side of the platform and wait for your traps to cooldown. A mod that counts down the duration of your traps is very handy; I recommend Sorren's Timers (found here http://files.wowace.com/). Just as your Freezing Trap is about to expire, charge up another Aimed Shot, etc. combo and pull it into your trap with Silencing Shot. From here, it's repetition.

Some things can and will go wrong. If your trap is resisted, make use of your Scatter Shot to stun him and line of sight (LOS) to avoid his shadow bolts. A good place to exploit LOS is the nook to the right of the building's entrance, as well as the very left corner of the building. This is where the reduced trap cooldown especially comes in handy.

If you trap ends prematurely, do the same thing as if it was resisted.

Because Deathwail will only cast shadow bolts when not silenced, if you fail to pull him far enough to run into your trap with Silencing Shot, use your Scatter Shot and hope that it'll cause him to walk dazedly into your trap. Otherwise, use LOS again.

Be careful when trapping him in melee range. He might land a hit on you before he is affected by the trap, and your character might automatically attack back and break the trap. Make sure you turn your back to him if you plan to trap him within melee range of you. You'll see me do this often.

When he's trapped, that's the perfect time to use bandages.

Here's a video of me doing the fight. I made a lot of mistakes but still managed to complete it easily.

Comment by bob99b

70 fire mage and 70 feral druid (but healing) duo'ed this.

Standing on the building for killing the 3 channelers works. When the boss flies down to fight, Id advise to go down there. For us, we got him down to ~50%hp when he evaded and went to full hp. We went down and just kited him with Frost Nova/Root.

I dont know if they fixed the roof pewpew or whatnot but you need to go down on the same level as the boss.

Comment by masterblaste

One thing I noticed was that even while we were able to kill the soulstealers from on top of the roof, they did not 'look dead' even when they were dead. They stood in the same 'upright casting' position they were in before. The only indication they were dead was that attacking them said "your target is dead".

Comment by Shortmage

Duoed this as a 70 arcane-fire mage with a 70 priest healer. I made the mistake of going into the small hole on the plateau on the house to use Evocation when he was at about 10%, and he got full mana and hp back, but we were able to kill him anyway.

I tried soloing it first but it was pretty much impossible. Mana shield drained my mana too much and without it I would have been dead even faster.

Comment by Nepenthes

To stop the boss evading:

Evasion happens if you are on the roof AND the boss runs out of mana. So either have enough DPS to kill him before that happens, or get down to ground level before it does.

Just did this with an affliction 'lock and hunter (36+41 yard ranges) and a druid ready to pick up any mobs that teleported. (non did) Was a very easy fight.

Comment by Zebgora

So this fight is really not soloable for a Mage then? I tried to solo this (didn't expect much) First killed the channelers from the roof over the doorway. Then when Deathwail landed, trying to engage in a ranged fight, it was quickly becoming apparent that I would need help with the DPS and healing. His Shadowbolts were doing well over 1k a pop, and I was quickly dying without even barely putting a dent in him. Even if I had a health pot on me what would have been the point?

Comment by Syllvos

I just tried this, and either something was wrong for me, or they changed it. The spawns managed to get up on the roof with me, and ganked me terribly.

Comment by Loreya

Did it tonight, Hunter and Shadowpriest on the roof.

Comment by Akuma

I just tried the methods mentioned to solo this quest, but it seems that the non-elite adds now have ranged attacks which make things a lot harder.

I used my hunter to kill the 3 channelers from the roof top (you can move out of LoS to avoid some of the ranged attacks) then quickly logged my warrior and was able to grind deathwail down to 10% before an unlucky fear meant I got adds from inside the building :(

Comment by Lorhalin

This quest line needs to be completed to be able to finish the Black Temple attunement.

Comment by senexlock

Along with the added ranged dps by adds, Deathwail is now immune to fear.

However this is still extremely easy for a warlock to solo. Kill three channelers and wait for packs despawn. The two close to the building kill from the ledges and the one you cant reach, stand on an invisible column in the corner of the walls, than once they are done wait for ALL packs to despawn than move to Deathwail.

Keep Shadow ward up, and COT. This is important because obviously you take less damage but also it slows the time it takes for him to run out of mana. If you don't kill him before he runs out of mana he will either evade (as mentioned above) or melee you, and you would much rather him throwing off extremely slow shadow bolts instead of reseting or meleeing you.

Also if you use your Felhunter make sure you don't silence him, it will act as the same as him running out of mana.

Comment by Silky

Did it tonight with my healbitch paladin and a feral tank. Figured we'd two-man it for the hell of it. Took an ungodly amount of time, but it was a blast.

Comment by sheepy

Solo'd as a warlock as senexlock said above, except i had to wait after every channeler kill for the adds to despawn or they would bow rape me, then when i got to the boss i didnt even use shadow ward i just dotted shadow bolted life tap life drained when i got low and i was about 30% health ahead of his mana with curse of tongues up the entire time.

Comment by Sleuth

Myself (a 70 Shaman with a heavy elemental build) and a 70 Druid (heavy feral build) did this quest last night with no problems except one single mistake, where the druid accidentally died from the mobs hitting him through the floor because he healed me.

We stood on the building while I took out the two closest channellers with ranged spells, and waited for the adds that spawned (there are two groups for each channeller) to despawn (which took 3-5 mins each).We moved around to the wall that has an 'invisible wall' that blocks line of sight, and I took out the final channeller and once again waited for the adds to despawn after the boss had landed.

When the boss is on his own, we stood on the building and took him down as much as I could with ranged dps (which took him to about 2% before I was out of mana) but jumped down just before HE was out of mana to prevent an evade, then finished him off with melee.

Easy 5-man quest if you have enough +spell damage, and someone to heal you through the boss' shadowbolts.

Comment by gnardal

btw there are coming lots of ranged adds. we went there thought we gonna kill elites and boss will come. wasnt prepared for ranged adds (lots of them). be ready for adds. rest is really easy.

Comment by Indigogirl

just did this the other day with a lock, a pally and a hunter. pally healed me thru damage, so lock didn't get hit by ranged. down in no time

Comment by Klat

Did this a few minutes ago with me (shadow priest) and a resto shaman. We managed to kill the 2 nearest elites easily since they were close enough for my mind flay (24 yards) and we both used our ranged spells including the shaman's lightning bolts and chain lightning to kill the elite real quickly before the ranged adds could overwhelm us. We waited for them to despawn after killing the 1st elite and then proceeded on to the 2nd elite. After killing the 2nd one we again waited for the despawn.

As for the 3rd elite, neither the shaman nor I had the range to kill the furthest elite. So we had to jump down and kill the 3rd elite real quickly before the wave of adds spawned on us. We managed to do so but died in the process as we had no way of running away. The shaman's ankh was already used previously in a raid so we had to run back. I had to run all the way from the Scryer's graveyard and Deathwailer was still there.

Due to him being too far away from my mind flay, I had to fight him on the ground while the shaman stood on top of the roof. We both DPS'ed down Deathwailer and he was casting shadowbolt and death coil on me throughout the whole fight while my VE heals kept me up the whole time as well as earth shield and after a minute of fighting him, we got him down and finished the quest without too much effort.

Note: Deathwailer will not melee you even if you are on the ground. As long as you are not in his melee range and as long as he has mana, he will keep casting shadowbolts on you.

Comment by Ellurion

Start with pet tanking, then get growl off and take agro on yourself, mend pet and then fd. Simple zerg and that's it. :)

"As of 10/06/07, he's now immune to Freezing Trap." - confirmed

gl hf

Edit (almost forgot):

Used snake trap at the start.

Comment by bosmonster

Solo'd as an Affliction warlock (41/0/20).

Killed first 2 elites in range from the roof. Nuked the 3rd one down on the ground fast, but got killed by the adds. Used soulstone and flew back on the roof and waited for adds to despawn. Nuked down Deathwail from the roof. All he did is a few shadowbolts, but nothing a drain life couldnt handle.

Comment by weezel

Soloed as a 70 Shadowpriest. Stood above the door to nuke down the first two channelers, avoiding the ranged bow attacks from the adds. relocated to the opposite wall behind the furthest channeler and killed that. Moved back to the roof and waited for the remaining adds to despawn. Then proceeded to unload onto the 70 Elite guy. took a while, but he dies easily. He deathcoils at low HP, so healed myself up and finished him off. Nice and easy.

Comment by DarkRyder

To get the third soulstealer (the one furthest from the building), fly over the corner of the wall behind him. It has a sloped invisible wall covering it and you can land on the far side (nearest the outer corner). Start near the bottom and slowly walk up until the invisible wall no longer breaks line-of-sight for your spells. Standing here, I was able to get the soulstealer down to about 10% before any of the retainers (archers) saw me, and even then it was only one. After killing him, take a step back (be careful not to fall off the wall!) to break line-of-sight again and wait for your combat flag to expire. Then just fly up above the doorway and nuke the shadowlord.

Also, sometimes one of the soulstealers will "bug out" while you are attacking him -- he no longer takes damage, but doesn't evade or heal, and debuffs on him no longer expire. The only solution I know of when this happens is to wait for the event to reset.

Comment by nighthag

I just tried this: the adds came out and fired arrows into me...i died.

Comment by Lunie

Solo'd this quest as a protection warrior, took about 30 minnutes. But hell, it was the most funny thing I did in a while! Just pull the ranged adds around a corner, be sure they stay in melee. Then move to the chanellers and "dps" them down, watch out for the fires, be sure you have trinkets/equipment that improves your block rating and value. Also, I found the figurine of the colossus work very well here, it heals a godly amount with all those orcs on you.

Once the elite chanellers are down, move to the right side of the entrance of the nearby building to avoid pulling the "boss". Dps the orcs you got left down, eat up/bandage and get ready for the boss. I pulled him around that same corner to avoid getting respawns on me. Now for that fight, do *not* let any kind of shadow bolt hit you, they do rather heavy damage (around 1k). Be sure you always have rage for spell reflect, and only use it to reflect the "Shadow Bolt". He also does a "Shadow Bolt Volley", which you need to shield bash, or concussive blow. Rince and repeat, and he will be down after about 5 minutes.

That's about it, remember to use your cooldowns, trinkets, potions etc, and you won't need a group for this quest.

(I wore mostly epics from Kara, so I do not recommend trying this with worse gear)

Lacane, Moonglade EU

Comment by Kitako

On 17th October 2007 this tactic works no more.

I landed on the ledge, started to shoot one of the elite, and 6 orcs spawned. They were ranged, shooting me with bows for around 300 damage each shot, making it impossible to safely solo the elites.

Comment by Bully

I just solod this as a lvl 70 balance druid (with about 930 dmg). It took me about 20-30 minutes, but it's doable and fairly easy too. Just make sure you make use of LOS. 2 elites are easily killed from the roof. The spawns are killable, but you can also wait for despawn. If you choose to kill them, lifebloom > their damage. Just nuke the hell of of them.

Once you got the 2 elites, fly to the other side and kill the last one from the other ledge. You should be able to get out of combat after killing him so you can fly to the roof again while the boss lands. If there are still spawns, wait for them to despawn or kill them like mentioned above. Deathwail is fairly easy. Like mentioned above his shadowbolts only do 1k dmg every now and then. Nothing a rolling lifebloom can't fix. First I put my treants on him then I just nuke him down (I did use one innervate and one pot during the fight to be sure).

Comment by Isilien

Soloing this is a major pain because I can't seem to break line of sight on the last of the 3 channelers if I stand on the pile of rocks. This gets me killed and then by the time I get back, rez, mount, fly up to the tower, summon pet, buff up, drink/eat, the boss has despawned.

Comment by Vomit

You can solo this as warlock using the same tactics from solo heroic slave pens.

Get to max distance, dps him hard, get out of range for fears and when he is close to low mana, take him to the stairs around the corner. There you can move up and down the ramp bugging his path, dotting him and using drain life.

Careful of the green Eyes floating around.

Comment by JonesT

Did it with prot warrior and shadow priest. We died couple times but basically the three elites don't respawn very quickly so if the adds kill you just run back and wait for them to despawn. You can actually kill two of the elites from the roof, like it's been stated but the last one is too far out and you'll die by the time you kill it. Anyway, we killed the three and ran back to tank and spank the boss dude. GL.

Comment by hashymika

Did this with a two man group (feral druid and frost mage). Basically the same tactic as above except we wiped. However the adds despawn quicker than Deathwail so we could get back to our bodies, fly back on roof and still finish it.

Comment by cannyar

tried this several times solo. get him down to 10% health and he jumps back up to 50% instantly. i think blizz fixed this one.

Comment by frenzy20

Did it today using the ranged trick with 2 shamans, it still works. You just have to stay alive through his casts and don't make him evade(by line of sight or running out of mana).

Comment by Diver

Easy when duo'd from the roof. A good way to avoid the evade bug is to trade agro from one to the other rather than LOS and use a bandage while your partner continues to dps. I did this hunter + mage. Hunter had initial agro and fd'd when he was low on hp. By that time the elite was already at 15% and the mage had more than enough hp to last without needing to switch agro back.

Comment by yodadoe

Just a note: the spawns appear to be endless. We thought we'd kill the adds for the third channeler before finishing him off, so we'd have time to get out of range and mana-up for the boss fight. But they didn't stop coming. So if your group is doing the third guy with melee, like we did, try to finish off the last channeler when you're almost finished killing off a wave of adds. Then they'll be almost dead for the boss fight.

FWIW, this was very easy with Feral Druid tank, Fury Warrior DPS and Resto Shammy who are not Kara-ready. We almost managed it without the Warrior, but not quite. I can say that taking out the first two from on top of the building is still ridiculously easy, even for two not-so-great ranged fighters. They get an arrow in there periodically and throw a bomb or two, but that's it.

The boss is a big fat wuss... I switched to cat form, and I was the tank! He's got lots of health, but hits for nothing.

Comment by Ramazon

Soloed as a holy paladin. That was one hell of a fight but managed somehow. First, I equipped my biggest two hander and nuked the channeling orc with all I had there -> rocket launcher, holy shock, judgment spam, hammer of wrath below 20% totally ignoring the orcs that spawned, healing when needed (conc aura up). After that I've jumped off the ledge to the south direction (using a bubble or prot blessing might prove usefull to avoid few hits and dazes) untill I've reached a Black Temple wall, usually the mob train reseted by then, sometimes 2x fel orc slayers came but that's not a big challenge, even at low mana. At this point I had 9 or 12 fel orc archer spawns on the terrace. They despawn after some time but I attempted to make a "kill run". Kill as much archers as possible before new waves spawn and do\id the same jump-of-the-ledge trick. Ate&drank at mine safe BT-wall sanctuary and flought back again.There should was none or 3 fel orcs then. That was alright to kill another channeler.

Rinse & repeat till I got them all. I did not count time but channelers respawn seems long enough for me to not panic. Try avoiding dying tho. Get yourself some mana pots (I've used 4 for this quest).

After Deathwail pops out and I got back refreshed from my safe spot I've pulled him around for some time till I found a nice spot on the south-eastern part of the building terrace. There is a small hole that you can enter. What for? When he used fear I didn't move at all. Now just usuall wisdom judgement, holy favor + holy lights, BoP + rocket launcher, bubble + bandage. Use all the tricks you have. I also popped healing power potion and draenic wisdom potion.Remember to heal up around 60-50% with HL. One nasty combo with you at low health and fear might get you wiped. And the battle lasts around ~20 minutes if not even more.Used Karazhan quality gear there. 41/20/0 spec.

Comment by Orden

Solo'd pretty much completely as a frost mage. I first just frostbolted the 2 near the house down without getting all that much hits, I waited for them to ignore me and flew to the back wall and frostbolted the back one down, at this point there suddenly came some shaman and got aggro of about all of them.. so I wouldn't exactly know what would have happened else, but heh I'm sure he'd have died anyhow though I might have died to. :)

Anyway, Deathwail landed, I just put up a ice barrier, icy veins + elemental and shot him from the roof (the elemental does NOT attack on his own on your command, you'll have to wait to get hit... don't ask me why)His shadowbolts only hit for ~900-1k, spamming ice barrier works perfectly and you can also use ice block to get him on your elemental, to get a quick bandage in, I also used a Mad Alchemist's Potion just for safety but I ended up at 50% HP/Mana so it shouldn't be neccesary.I'm mostly ZA/badge/Karazhan geared though after the fight I realized using PvP gear to max our you're stamina might be smarted =)

Comment by mythology

Solo'd as a fairly well geared Feral Druid ~ T4 / mostly badge stuff.

I died a lot soloing it, trying different tactics, but follow below closely and you won't die at all.

The adds are the main problem, but they will NOT follow you of the top terrace if you jump down. The best place to jump down is beside the stairs that lead up to the terrace, there is a fairly big space to one side - jump down here if possible, but anywhere off the terrace will do. If you jump in cat, you won't take damage wherever you jump off. So to do this:

1. Equip a combo of bear + cat gear2. Cast Regrowth, followed by Rejuvenation3. Hit cat form, Stealth and get full energy4. Ravage one of the elite warlocks, and try and get mangle, 5 combo and finishing move on it by the time 6 adds have appeared. The bleed effects are likely to work best if you have mangle up5. When 6 adds have appeared, go bear (or you will take to much damage and die) and try and finish the warlock off, then jump down6. Heal, wait for despawn and go again

Emphasis should be on getting off the terrace alive, if you didn't quite kill them you can finish them off (if quick) from the roof (for 2 at least) quite safely even with quite crap spell damage, or heal up and finish in melee. Alternatively just go back and have another go and eventually will get lucky with enough crits to down them.

I didn't die on the boss at all. For the boss make sure you have full mana and again HOT yourself before going in. I would say use dps gear in bear form, or possibly even go cat.

The only thing that hurts is his shadow bolt. If you tank him near the entrance to the building you can get out of LOS using the little holes on either side of the door, which will stop it. You can also interupt it with Bash. Use BASH and re-hot yourself while he is stunned and you should have no problems. If you go cat use maim a lot and you will probably find it very easy. I have shadow gear of over 100 which I didn't use (it was in the bank), if I had then I probably could have done this without even having to heal myself at all!

Comment by Raskull

Quite easy to duo as a frost mage/paladin. Just dps the adds from the roof/sides.. get ooc and kill remaining adds if need be, then kill the boss from the roof or sides.

Comment by Pantar

As a Shadow Preist you can Solo this.We can't reach from the top roof; but just below that there is an area where ye can stand. if you go to the lef to right off the edge of the top and just desecedn you will land on it.from here stay at max range, select the nearest one to you and mark Line of sight up so as you can just about cast on him; you should be abel to cast spells on him but no one can attack you. do this for the first two cloesest.for the third futher away guy; bascially you run out and dps him as fast as possible; then you will be killed. run back fly back to your los edge and you should be abel to take out the main boss from there- he will cast shadow bolts at you just keep shielding and make sure you have +70 resist up. bring 1 mana pot and use your sf.

bit annoying you have to die; but alot easier than getting a 5 man team toghether.

Comment by faithandfury

There were a few changes made to this event in the last patch. It is still soloable (by a SPriest anyways) but very very difficult and time consuming I am in ZA/T5 gear and I wiped a good 10-15 times trying to figure this out. The Archers arn't as easy to de-aggro as before and hit much harder and faster, also the re-spawn timer has been shortened and the warlocks will now evade after about every 30% but you can stop the health regen if you can land a direct damage spell on them fast enough. Needed lots of pots and a dozen bandages. Other than what is listed you can still use the same tactics.

Comment by Exertim

This is still soloable as a Holy Paladin. Toggle Concentration aura, judge Crusader on one of the channelers, and then pop Avenging Wrath and go to town with Holy Shock / Judgement / Consecrate spam. Make SURE you are above 70% HP at all times - the add's ranged attacks really add up and can drop you before you know what happened. When you kill one of the channelers, use Ramazon's strategy and run off to the safe spot to reset aggro. Rinse and repeat until all the channelers are dead. The boss himself is cakewalk - I fought him near the entrance of the building and just los'ed his shadowbolts as needed.

Comment by Kseniya

How many adds are supposed to spawn per each elite? We tried this and had literally 50 adds at one point - insanity! Is this a bug?

Comment by Contra

This is easily soloable by Boomkins. Just heal, dot and run out of LOS then repeat for the locks, Then straight dps on the boss. You have to be on top of the ledge of the building though.

Comment by circatm2001

soloed as 70 lock, took out all the channelers ( died on the third one from the adds ). ran back and engaged the boss from the roof after the adds disappeared. I used shadow ward whenever cd was up, one 2496 hs and a mana pot. he killed me at the same time as i killed him so i ran back and looted. fairly well geared destruction sacrifice spec used buff food, cos and shadowbolt spam, oil would have been overkill

Comment by Stringplucker

Just soloed this as a resto druid. Killed the first 2 elite casters from on top of the building thing... the last one I had to just get on one of the structures on the edge of the platform. Just used Insect Swarm and Moonfire on the elites while keeping myself healed with a 3-stack of lifebloom while the adds shot at me.

After the 3 elites were dead and the boss spawned, I had to gtfo of there because the adds didn't despawn and kept shooting me. I just jumped off of each platform until I was out of combat... almost ran into Doomwalker in the process. @_@

After I left combat, I flew back up to the top, landed on the building on the top platform, and then started on the boss. Basically, I just kept insect swarm and moonfire up on him while he spammed shadow bolts at me, using a lifebloom here and there to heal myself back to full. After he ran out of mana, I had to jump down... can't remember why I had to jump down though... I think he started evading or something... anyway, he was out of mana so he was meleeing me. Needless to say, I had to keep a full 3-stack of Lifebloom up while I was in caster form, because he hit fairly hard with melee attacks. I kept up the Insect Swarm and Moonfire just like before, along with the 3-stack of lifebloom, with one difference: Whenever I was at full health, I'd throw up a rejuv, pop into bear form, and apply a 5-stack of Lacerate and a Demoralizing Roar. Whenever I got low on health, I'd pop in caster form, Heal myself back up to full, throw up an Insect Swarm and a Moonfire, pop back into bear form, 5-stack of Lacerate and Demoralizing Roar, etc. The fears and deathcoils were merely an inconvenience. Rinse and repeat.

By the way, he didn't death coil or fear while I was running him OOM on top of the building.

Comment by QuiSiLoR

I did this today on my Druid Alt, Little Kara gear most Q blues, with a Paladin Tank in Blues and a S2 Rogue.

Paladin took the adds 12-15 per Lock. While Myself and the Rogue killed the Warlock. We then killed Adds. Repeated till all Locks were dead.

It wasnt easy and yer the adds are insane if u try taking all 3 out in a row 12 adds per lock for us so.

Comment by lostandnotfound

aff lock. pre kara geared. went on the roof. got the 2 elites down with dots. they got to about 30% and i left combat. dotted em up b4 they rehealed. made sure i was out of the way so the adds couldnt shoot me. ss'd and took the last elite. after i rezzed from ss. got on roof and waited for the adds to despawn then i started on the last guy. he has about 83k health and kept healing on me and getting his mana back at 10%. after 3 annoying heals i dropped down from the building at 10%. he healed again then feared me and killed me. EPIC FAILURE. how do u stop the healing? BTW never once evaded.

Comment by alwayslost

Just tried the top of the building strategy this morning. Maybe it was bugged but while I could hit the soulstealers with ranged spells the spells did not do any damage and they did not react. The adds did come, and bow shot at me, doing light damage. Nothing I did from the roof or the walls had any effect on the soulstealers.

So either it was bugged or this tactic has been "fixed".

Comment by k13gomez

Soloed as a Destruction Warlock. I killed the 3 Soulchannelers being mindful of the spawns and using LOS from the Rocks or the roof of the House. To kill Deathwail I just nuked him down. Used Shadowguard to absorb some of his shadowbolts and used one Super Healing Potion when my health dropped below 60%.

Comment by regecks

Killing the unreachable warlockCicero's suggestion above works perfectly, you can stand in line of sight of the furthest warlock, but mobs will not aggro you due to the sort of invisible wall there (needs flyer to get up I think). I actually died after attempting this guy in a different spot, and managed to run back and kill him, other warlocks did not respawn.Here's a screenshot of the "evade" spot, facing the building.After killing him, wait for adds to despawn, and take the boss.

Warlock tips for killing the bossWhile the boss has >500 or so mana, this guy is incredibly easy. On my S2 Sl/SL warlock I followed this routine:

Keep all dots including Immolate up (Curse of Tongues if your gear sucks)

Spam Searing Pain until you reach about half health

Drain Life back to full health

Siphon Life your pet if it looks like it's going to die.

The reason I suggestion you spam Searing Pain is because he becomes difficult to tank once he runs out of mana (he goes melee), which WILL happen if you don't nuke hard.

Comment by sstan

Comment by Kiliana

Dropped all 3 channellers with little problem as a Resto Druid with 2100 healing. Biggest issue was the channellers resetting if I stood out of LoS for too long. As a HoT based healer I was able to tank 1-3 archers at a time while keeping myself up.

I couldn't kill Deathwail fast enough though and had to have a Rogue assist me.

Comment by tidus4eva

Solo'ed it as a 70 Enhancement Shaman with decent (BT/Hyjal) gear on 27th Aug, 2008.

Just dropped in and killed 1 warlock as fast as I possibly could then jumped down off the ledge and waited until the spawned hunters despawned and repeated that 2 more times (And died once, however I simply Anhk'ed)

On Deathwail I just waited for the hunters from the last warlock to despawn and immediately engaged him with full health and mana, dropped an Earth elemental totem and let it gain some threat before doing damage to him, making sure to keep the earth ele at full health. Quite simple if you can get used to it :D

Comment by Aiqo

Soloed today as T5/T6 geared resto shaman. Took out one lock but afterwards I thought there was no point as the adds were too many to start on the second lock. But to my surprise after a while they all despawned and I took the second lock. On the third lock I couldn't reach him from the roof so I let fire elemental take the attention of the adds and nuked lock down, when boss landed i got feared into more adds and died. But I ressed, walked back and found the boss was still there. So I just waited again until the remaining adds had despawned and then grinded the boss down. Was no poblem at all, tremor totem and earth shield wins the day.

Comment by Hauraki

this quest is essentially 2 stages:

1. kill the 3 elite casters, without getting killed by the adds. this can be easily done by any ranged class, albeit best to be done by a hunter because of FD. you can shoot from roof or the wall on the south west corner - which has a los bug that the adds won't even shoot you. you will find yourself standing on air when you get to the right spot. i logged off my hunter after this step.

2. kill Deathwail, after adds despawn. this can be done easily by any class that can take some hits and do some heals (aka druid/pally/shammy). you could play around the entrance to avoid shadow bolts, but you could be feared into the room so up to you. my pre-kara druid (with 2 piece S4) just took the hit after a few dodges, barkskin heal after a fear for 3 times. he hits really weak on a bear with 24k ac, and the fight took 5 minutes or so, no need for pots. the 2 min pvp trinket can be handy.

Deathwail immune to bash, charge btw.

Comment by Zephsace

Duo'd this with a Deep Fire Mage friend of mine as a combat swords rogue. She stood on the roof and killed the two Soulstealers that were closest, using the crystals to avoid the ranged attack from the spawned adds. She then flew to the corner near the last Soulstealer. You have to carefully land there for there seems to be an invisible wall. I watched her scoot forwards until the last mob was in line of sight. The last set of spawn of mobs cannot attack you there. Once the last Soulstealer was dead, we waited on top of the roof for the adds to despawn.

For the fight, it was simple. I had Mind-numbing poison on my offhand so I could quickly Shiv it onto the boss. I also had Dampen Magic on me so that if I did eat a Shadow Bolt, I wouldn't hurt too much. I opened with Cheap Shot and piled on the combo points. Once I had 5 points up, I Kidney Shotted and my Mage friend started with 5 Scorches then a barrage of Fireballs. Kick and Kidney Shot will keep his spells to a minimum. I got hit with a Death Coil and lost hate, but by that time, he was low on life and a crit Fireball finished him. Loot and /cheer.

Comment by Mmaster

Did it as T6 Moonkin. For the first 2 channelers I stood on the roof and DPS'd them down. I would hurricane the adds and heal up. For the final channeler I stood on the corner of the edge, spawned treants for adds to attack, DPS'd channeler down and hurricane the adds.

As for the fight with the main guy, he spawned along with some adds. Popped up Starfall, went Hurricane to dish out some damage, Typhooned, then healed up. With the adds gone it's just a matter of DPSing him down and healing the damage he does to you.

Comment by DSKKorp

Alas, it is possible to solo this as a mage (well, at least as an arcane mage)

The three channeling dudes are easy, just follow the strategy everyone else used.

Wait for the adds to despawn, and kill Shadowlord Deathwail from the "invisible wall" spot, from one of the above posts. All you have to worry about on Shadowlord Deathwail is to keep slow up on him at all times and max out your dps. All I needed was one mana gem charge, one health pot, and evocation (with slow on, he only interrupts once).

Comment by yatesl

As a hunter, I didn't even kill the three elites. I just stood on top of the tower (52,59), and just shot him as he circled until he dropped dead.

Took about 10 minutes, but he doesn't aggro, dismount, or attack - just flies round, getting shot.

Comment by yatesl

As a hunter, I didn't even kill the three elites. I just stood on top of the tower (52,59), and just shot him as he circled until he dropped dead.

Took about 10 minutes, but he doesn't aggro, dismount, or attack - just flies round, getting shot.Last edited by

Comment by PilsnerDk

Easily solo'd this as a lvl 70 ret paladin in a straight-up fight. Patch 3.0 made the difference.

Comment by Chimpy2

As a 70 Moonkin I followed the advice of one of the above posts and dotted and ranged spell attacked Deathwail from the top of the tower. He comes in and out of range as he flies around. Took several minutes but when he died I just had to fly down and pick up the quest item.

Comment by Blackboy0

Akama says: The Heart of Fury... I witnessed its power long ago, when Velen wielded it. I feel the same power coursing through it right now!Akama says: With this crystal's power, my Deathsworn and I... we'd be unstoppable! We could destroy Illidan! We could... replace him as lords of Outland!Akama says: But that is not part of the vision I was granted... that is not... how my people will be freed.Akama says: Please, <name>. You must take the Heart of Fury somewhere safe... you must take it to A'dal!

It seems like somebody has a thirst for some power.

Comment by sumi15sim

The Elite u have to kill flies in the air if ur a caster and have a flying mount you can fly up on a "pillar" or something like that, and you can kill him with ur spells without he attacking back :) that's what I did it works

Comment by DoctorLore

Solo'd as an 80 PvE specced ArcMage. It was quite easy, although I had to use invisibility to get out of combat and heal up. If you have glyph of evocation, you will have no trouble with this.

Comment by Sazukai

Was this quest changed in Cataclysm or something? I have the quest, and can see Shadowlord Deathwail circling above. I can even attack him, but unfortunately cannot kill him due to being a Warrior (level 85). However, the Shadowmoon Soulstealer's are not there and channeling... I can see the Heart of Fury just, uh, sitting there on its pedestal, but yeah... No warlocks to make the Shadowlord Descend. Anyone got ideas or facts to share regarding this?

Comment by counsel

2. Then stood on the raised corner just behind the 3rd, farther caster. Use los/evade to avoid the (total of 12) retainers that spawn.

3. Boss lands. Meanwhile, killed some retainers but in the end I just waited it out so that they all despawn.

4. Kill the boss. Mirror images will tank the boss to 50%. Used counterspell during his shadow bolts, and blink if he gets too close. Mage shield just in case.

Comment by adrienne50

72 beast master hunter solo. I killed all three mages, but died a lot. When you're on the roof, you can kill the mage on the closest right. But the other two will heal when they get down to almost no points, and the mobs do a lot of arrow damage. I tried standing on the outcroppings of rock and the wall on the south side, thinking that at least I could use my pet that way, since you can walk up there. But pet refused to budge. Only killing the guards on the stairs and then kiting the mob troops out three at a time worked. But boy do they respawn fast.

The one good thing is that the mages do not respawn. So I could live up, get on my horse, go and get my armor fixed, get some coffee between each one. When I had killed all three, the mobs disappeared after a time around the boss. But, he's tough and made me run down the stairs into a guard, which was too bad because by then I was low in hp from his dark fire. I hit feign death and a glitch made it appear not to work, so I ran forward to try a shadowmeld, and suddenly I had used up both to no avail. Sigh. No interrupts worked on him. I'd suggest attacking the boss with your back to the southwest corner wall to avoid running into surprise respawns. Kitty and I probably could have won without other mobs involved.

There were a LOT of errors and glitches. In addition to those mentioned above, second death my body was un-findable and I had to resurrect. At one point after I finished the second mage, I could not eat anything even though I had killed everything but the last mage. Then I figured out it was because the still-flying boss had been lobbing fireballs from the sky - even though this had happened before without a problem, he still thought we were in combat. I waited on the stairs for him to give up, but then soldier mobs respawned and ran me down. All nine at one time. Now how is that fair.

Comment by kerrymayall

Just to fill people in who are interested in Warcraft lore. The Heart of Fury is one of several crystals that the Prophet Velen had in his possession at the time the Draenei and Orcs co-existed peacefully on Draenor (Outland).

The crystal came into the possession of Durotan, Chieftain of the Frostwolf Clan - and Thralls father - shortly after Kil' Jaeden deceived the shaman Ner'zhul (yes, the first Lich King) by implying the Draenei were a major threat to the Orcs. Kil' Jaeden, of course, along with Archimonde and Velen used to govern over the Eredar before their transformation by Sargeras into the Burning Legion. Only Velen rejected Sargeras' advances, forcing him to flee with a few who followed him (what would become the Draenei, or exiled) and Kil' Jaeden swore vengeance on the Draenei from that day.

In any case, after a few skirmishes between the Orcs and the Draenei, Velen hoped to speak directly to Ner'zhul as to why the Orcs had become hostilie; Durotan was sent out to speak to him during which time the crystal came into Durotan's possession and Velen was briefly made prisoner. It should be noted that Durotan and his friend, Ogrimm Doomhammer met Velen as children and were the first and only Orc's to be allowed inside a major Draenei settlement.

Of course, shortly after all this happened, Ner'zhul became aware of Kil'Jaeden's deception, Gul'dan replaced him as leader and the Shadow Council (warlocks) and Horde were setup with an 'elected' Warchief at it's head. Durotan did have possesion of the Heart of Fury during the first major attack on a Draenei city although I'm unsure how it came to be where it is today.

Comment by MoarHeroisms

Soloed as a protection paladin this week without using evasion techniques. Three adds spawned every 30+ seconds, making it a challenging dps race. The adds prefer to shoot from a distance, dealing around 350 damage per hit. Lure them around a corner to bring them to melee range; after they're dead, switch to the channeler until more adds aggro. I used Seal of Insight on adds, then Seal of Truth on the channelers for extra damage. I was able to tank nine adds at once using a defense CD.

After all three channelers die, Shadowlord Deathwail flies down to attack, allowing 5-10 seconds for health/mana recovery. Adds continued to spawn until I moved the boss around the lip of the building's doorway, where I had no interference. Deathwail continuously casts Shadow Bolt unless interrupted, and his melee damage is moderate but manageable. At low health, he dismounted from his drake, then I popped a defense CD and finished them off. This fight should be soloable by any tank or high-survivability melee dps.

Comment by zaheer12a

Solo'd this at level 85 as a Demonology Warlock. However, I killed him too fast. When he gets low on health a message will appear:"Shadowlord Deathwail retrieves the Heart of Fury." You need to wait until this message appears before killing him or you won't get the quest item and will have to kill him again (takes 1 minute for those channelers to respawn)

Comment by spiritwolf7

I guess I'm dumb but I don't understand this quest. I have gone to the terrace and I see Deathwail flying around but I don't see these "soulstealers" or "Summoners" or anyone channeling. Just 2 Shadowmoon Chosen and 2 Shadowmoon Darkweavers inside the building, nothing on the platform, and Deathwail flying around. The only other enemy around is on the next terrace down from where the building is. Am I missing something?

Comment by RavenMond

I too am having difficulty with this one. Deathwail is there, but no soulstealers. I have no idea how to do this. Any help, please?

Comment by Siphious

Hey Guys,

I had the same problem when I arrived to the quest location where I was unable to see any channelers. When I tried to pull the named down he would not come down.

I joined group with a friend from another server, which made me portal to his server. Quest was not bugged there and I was able to complete it.

Good Luck guys.

Comment by soledad

I ran into the same issue on my 68 DK and I had to ask a friend to come over to kill him (it goes quite fast on a level 90 with range attacks).

Then I could loot the item.

Good luck!

Comment by oxyblue80

I also had the problem of not seeing the 3 chanellers and the guy circling up above. as a combat rogue i was able to fly up near to him and just use killing spree to drop him and I was able to loot the item.

Comment by chrysophase

Never saw the channelers. As a lvl 90 hunter, I removed half my gear and took the boss out while standing near the pedestal and was able to loot the heart. Earlier, I killed him while standing on one of the nearby hills but was unable to loot.

Comment by imowight

Soloed today as a lvl 73 BM Hunter. Flew up to the top of the building and stood on the ledge with the tunnel through it. From here ran back and forth and was able to reach Deathwail as he flew around. Have to keep Serpent Sting or another DoT when he leaves range so that he continues to receive damage (otherwise he self-heals). Otherwise just arcaned him until he flopped to the ground below. No add-ons, no spawns, no mess. (Didn't even take damage!)

Comment by radicarl

You cannot do this quest if you are a Warlock working on the Fel Flame quest lines because the area will be phased as being empty, even if you abandon the quest.

Comment by Illantha

If you're doing this as a warlock during your green fire quest chain, you can also camp in the cliffs @ 71, 33 and shoot down Deathwail from there since it's flagged as Shadowmoon Valley and outside of the phasing area. Just target him when he flies close by, kill him, and if he doesn't land in the right phasing, pull another mob up into the cliffs to loot to make use of aoe looting or fly down to his corpse and loot before it switches phases.

Comment by PinkSamurai

It was so easy to solo as a lvl 75 DK ilvl132. I started on the south eastern ledge near the elite orcs channeling. I tried to kill the nearest one to me and discovered that

Important: the Elite Orcs Channeling to the Heart do not get agroed , they do not fight back at all.

So I was able to jump down and fight the waves of non elites and I actually used those elites to heal myself using Death Strike on them whenever the others died. The fight with Shadowlord Deathwail lasted not more than 2 minutes. The most annoying at this level was the Fear, but I used Death strike and Lichborne whenever they were available.

Comment by Vlad

If you feel lost and unsure where you are in the chain, use the following copy-paste scripts:

The Aldor/run local y={568,571,574,575,622,628,705,706,707,708,944,946,947,948,949,985,958,957,959}print"The Aldor:"for i,q in ipairs(y)do q="10"..q print(i,"\124cffffff00\124Hquest:"..q.."\124h\124h\124r",IsQuestFlaggedCompleted(q)and YES or NO)end

The Scryers/run local y={683,684,685,686,622,628,705,706,707,708,944,946,947,948,949,985,958,957,959}print"The Scryers:"for i,q in ipairs(y)do q="10"..q print(i,"\124cffffff00\124Hquest:"..q.."\124h\124h\124r",IsQuestFlaggedCompleted(q)and YES or NO)end

Simply copy the script and paste in chat. You'll find a lot of text saying Yes/No for each quest in the chain, chronologically. Find the quest that isn't completed and look that up on Wowhead to proceed.

Comment by Aurleis1

1. The Ata'mal Terrace - Jump into the water and swim the water passageway to coords 57.5, 47.8, run along the traverse the above-water passageway to the ramp located at 57.4, 49.7, and go up that ramp aboveground. • Fly northeast to coords 71.9, 34.9.• Defeat the three Shadowmoon Soulstealer that are surrounding a red crystal. Once killed, Shadowlord Deathwail will fly in on a netherdrake.• Kill him, once he lands and loot the Heart of Fury from the corpse of Shadowlord Deathwail.• Fly southwest to coords 57.2, 49.6.• Go down the stairs that lead underground, and travel straight down the sewer-like tunnel in front of you. Hang a right at coords 57.4, 47.8, and jump in the water. Swim the water passage, and turn in the quest to Akama at coords 58.1, 48.2.

Description

It has been known to us that the fel orcs, under Illidan's command, have guarded an Ata'mal crystal known as the Heart of Fury at the Ata'mal Terrace. They cloud its presence with dark magic, to keep it from the Sha'tar.

Fight your way to the Ata'mal Terrace outside the Black Temple and turn your eyes to the sky. Shadowlord Deathwail will circle the terrace, beyond your reach. You will have to slay him and his warlocks before you can obtain the crystal.