GameplayThis is an objective game.Everyone gets a chance to start at the starting position.The starting positions create continuing bonuses.

Also everyone can decide to play the enemy Germans in either the town, or at the airport, since the whole area is heavily fortified with Germans.In the town, and the airport, you will have to fight each other for control of those territories.

1. From your starting position, up to an 8 player game, you must conquer two neutral terts on your way to the Checkpoint. These will bring bonuses to strengthen your attack.

2. From there, you must conquer some neutral terts in the town and there is a group of germans there to fight you off.This also brings bonuses.

3. Then you have to ascend to the castle via the 3 Up Cars which bring no bonuses, but there is also a road to use which does have bonus.

4. At the castle, you must conquer the neutral holders of those terts and gain control of the Funkraum (Radio Room), and Munitionsraum (Ammunition Room). Bonuses are attached here.If you kill all the enemy in the castle, more bonuses.

5. then make your way back down via the down cars, to the town and take the road to the airport to capture the waiting aircraft on the airfield.This will have to be fought over.

6. So as to not allow the Germans at the airport to capture the aircraft and win the game, the airport crew will also be required to battle their way to town and up to the castle to gain control of the Munitionsraum.

So the players all drop on the lower left "airdrop" area. The rest of the circles are neutral? Then we all fight each other up the Car route, through the castle, down the car route, up the road to the airfield, and finally win the airfield to win the game? Is that right?

RjBeals wrote:So the players all drop on the lower left "airdrop" area. The rest of the circles are neutral? Then we all fight each other up the Car route, through the castle, down the car route, up the road to the airfield, and finally win the airfield to win the game? Is that right?

RjBeals...i have coloured the armies in the map above to show which ones start neutral.

Basically you are correct except for the couple of pockets of germans in town and at the airport.

kagetora wrote:doesnt that take away from the conquer the world aspect of the game?

Kagetora...thanks for dropping in for comment....

Yes it is does take away that aspect...but then i don't think that CC is going to remain a totally 100% dedicated to Classic style of gameplay site.
and there will be some who will not like this....but conquer means to take over....it doens't just mean that there should be one type of end to the gameplay.

I'm probably not seeing the big picture but it seems that there's too much to do with dice luck and a lot less with strategy. But as I said, I'm not good at seeing the big pic But I like the idea, it's definitely something new and interesting. Even though I'm a huge fan of the less gimmick maps and I will always love the Classic map then I'm always waiting new and interesting maps to come out and give more and more diversity. And this map would definitely be worth waiting for.

Sven Hassel wrote:what does the idea represent? i mean whats the story behind it?

Sven....i don't want to type the text...but the a.k.a. part of the title (which will be reomved after a while) should tell the story....if you haven't seen the movie get it out on DVD....its very good. the title will also change later

amazzony wrote:I'm probably not seeing the big picture but it seems that there's too much to do with dice luck and a lot less with strategy. But as I said, I'm not good at seeing the big pic But I like the idea, it's definitely something new and interesting. Even though I'm a huge fan of the less gimmick maps and I will always love the Classic map then I'm always waiting new and interesting maps to come out and give more and more diversity. And this map would definitely be worth waiting for.

Amazzony....this will have no gimmicks in it, but i am hoping to develop something of a good strategy attack and conquer with enough variables to allow each game to be different, but to have a final set of objectives.

Last edited by cairnswk on Thu Dec 06, 2007 4:20 pm, edited 1 time in total.