Classes and Training

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There are currently two NPCs that will allow a Human character to train under them, for a price. The character will gain Stats and/or Skills in the process. The character may only train under the NPC once.

Each class, except for the last one, is a lecture. After each one, they will give you a minor EXP reward.

The final class will be an Assignment, where they will give you a quest. Reward is EXP and Stat boost, and sometimes a skill (only if the character has not learned it yet).

A window will come up asking you to choose to take the class or cancel to make sure you have enough gold for the tuition fee. Also make sure you are ready to take the class beforehand as the class must be completed in a specified amount of Erinn hours.

After you choose to take the class, Ranald will begin the first class.

Dialogue: Basic Combat 1-1

Thank you for taking my class. You don't have to pay the tuition every day. What you paid today covers the entire class. The class normally lasts 3 days, but it may take several more days if you don't keep up.

It's mostly a theory class, but you may get some homework or questions. So stay alert.

For your information, I am strict in the classroom. So don't make a mistake!

Learning skills is not the only thing you can do at the School. You can improve several stats like Intelligence, Strength and Will without bending your back on leveling up, and even gain additional EXP.

You are going to learn the very basics of combat today. If you have experience fighting an animal or monster, you've probably realized your attack doesn't do anything to your enemy when it wakes up after being knocked down.

At that moment, your enemy has an advantage status. It's very dangerous to attack then because the target is positioned lower than the attacker. When the two hit each other at the same time, they end up exchanging counterattacks.

When you attack an opponent that has an advantage status, the enemy will hit you instead or both will hit each other.

That doesn't necessarily mean you just sit and watch the enemy on the ground. You can either prepare and launch your skill or change position. You can use that time to think of strategies that will help you in the battle.

Watch other people engaged in battles closely and try to see how they fight. Well, that's a all for today.

Lesson: Basic Combat 1-2

Name

Lesson: Basic Combat 1-2

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning basic combat. Today is our second class of the 3 hour course.

Class Tuition Fee: Paid in Basic Combat 1-1

Dialogue: Basic Combat 1-2

Let me see... Where were we last time... Hmm... Yes, we learned bout the advantage status in the last class.

Today is about Stamina. If you run out of Stamina, you can't do anything. A sound body is supposed to be filled with Stamina.

Stamina is the yellow bar in the status window. When it is down to zero, you can't do anything. Keep in mind that Stamina is used not just for physical activities but also for reading and other mental activities as well.

You will now see a dark region in the Stamina bar. This is your second day, so you probably know everything you need to know about this, but that shows how hungry you are.

When you get hungry, the maximum Stamina will drop and you can't really move or work as usual. But I haven't seen anyone starving to death. It seems the gauge stops around 50%.

The Resting skill can easily recover the Stamina... Even when walking or running too. You can recover the hunger gauge only when you eat some food. You can buy it from a shop or get some from other players at a nearby campfire.

That'll be it for today. Study how to use Stamina well.

Lesson: Basic Combat 1-3

Name

Lesson: Basic Combat 1-3

NPC

Ranald

Information

A class for learning combat theory.

Instruction

*Briefing: A class for learning basic combat. It's the last class of the 3. There will be an assignment at the end.

Class Tuition Fee: Paid in Basic Combat 1-1

Dialogue: Basic Combat 1-3

Then let's begin the class. I need you to sit up and focus. HP is the basic parameter. What happens when you run out of HP? You lose consciousness. But don't worry. You are not dead yet...

Just like Stamina, the HP bar also has a black region that cannot be recovered by resting. That represents how serious your wound is.

Some enemies may injure you with their attacks. Bats and Mimics especially can cause injuries very easily. You need to be careful when you meet them. So, what if you ignored the wounds and fought on?

That's what happens. You would even lose some EXP. It hurts a lot.

Wounds can be cured by simply using the Resting skill or the First Aid skill. In other words, make sure to take a rest whenever you get wounded.

But resting too much in a dungeon may backfire. What do you think will happen if you just take a quick break after a battle without even checking your HP bar and face another monster right away?

Again, this would happen.

You can't sure your wounds by resting in a dungeon. Probably because of the cold temperature inside. But a campfire will help you recover. Someone who knows how to start a campfire may be good company for you.

Now, like I said, I'm giving you homework. Gather nails that are dangerously protruding from objects around the town. You must have seen many people hitting a variety of objects to get small gems.

Anyone learning how to fight should first think about how to serve others. There's no way you can follow them one by one and stop them from doing stupid things, but you can help them by removing nails from those objects they hit. At least, they won't get hurt by them. Just hit the objects a few times and get the nails from them.

Get me 10 nails and you're done for the day. Cheating is not allowed. Nails from other people don't count. Get them on your own. Now, go!

Basic Combat 1 Mission

How to Get Quest

Day 3 of Basic Combat 1 class

Briefing

Today's assignment is to remove Large Nails from objects so people don't get pricked. Just hit an object a few times and Large Nails will drop from them. Get me 10 Large Nails and then you're done for the day. - Ranald -

Alright! Basic Combat! Let's get on with the second part of the course!

We covered HP and recovery in the last class, didn't we? Then I need to start the second class with foxes.

Check the fox closely. It may sometimes stop and stand still in a flash. Have you hit a fox at that time?

If you have, you must have been knocked out by it. I can imagine... What was it like to be hit by a fox again and again?

The fox used the Defense skill. Before learning about it, just take a good look at what a fox can do. Study how a fox defends itself by tomorrow. That's it for today.

Lesson: Basic Combat 2-2

Name

Lesson: Basic Combat 2-2

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning about the Defense skill. Today is the second class of the 3. You will learn how to use the Defense skill.

Class Tuition Fee: Paid in Basic Combat 2-1

Dialogue: Basic Combat 2-2

Hmm... Where were we... I'm a little lost here...

Hey, don't give me that look. Students are supposed to remember that, not the teacher. How can a teacher remember everything?

Right. I told you to watch a fox defending itself... So, you did you observe them?

Good. Then you can learn how to use the Defense skill today. If you don't know how, I can teach you tomorrow. Don't worry about it. This is the time you should watch, listen, and learn.

... Don't fall asleep! Do you think your laid-back attitude can help you learn the Defense skill? If you want to become a fearful warrior, you should learn how to respect your master first.

Then let's begin the class. Keep the right posture throughout the class!

When is the best time to use the Defense skill? It's when either you or your enemy is being knocked out and blown away. That's when you should use it.

If you're hit and knocked out, you can defend yourself from the next attack as your enemy waits for you to get up. If it was your enemy being knocked down, you can defend yourself from the enemy as it arises to hit you back.

Here's something important. If your enemy noticed you're defending yourself, you should abort the skill immediately. What if your enemy strikes down on your head with a skill like Smash while you're counting on your Defense skill alone to protect you?

Again, this is what happens. Clean and neat, huh?

I guess that was enough for the day. Don't forget what you learned today.

Lesson: Basic Combat 2-3

Name

Lesson: Basic Combat 2-3

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning about the Defense skill. It's the last class of the 3. There will be an assignment at the end.

Class Tuition Fee: Paid in Basic Combat 2-1

Dialogue: Basic Combat 2-3

Hmm... Is it already our last class? I'll explain today to you why the Defense skill is so important.

You've probably seen a stat called Defense Rate. It's particularly difficult to upgrade this stat.

Clothes can add only 1 or 2 defense points at the best. What you can do is to train yourself hard enough to improve your critical defense.

You may not agree that the Defense Rate is so critical in the beginning, but it will become more and more important for your survival.

Here's the assignment for the class. Go to Alby Dungeon and defeat 5 spiders. Dismissed!

Basic Combat 2 Mission

How to Get Quest

Day 3 of Basic Combat 2 class

Briefing

Today's assignment is to hunt monsters. Remember the importance of defense, then go to Alby Dungeon and knock down 5 White Spiders. - Ranald -

Oh... You've got some guts... Good! No pain, no gain! The more you sweat off today, the more achievements you can make tomorrow!

This class is all about the Smash skill. Do not be worried if you know nothing about it. You will learn how to use the skill at the end of the session. Learning it in advance wouldn't hurt anyone, though.

Smash is a very powerful skill. A single blow can knock down an enemy with significant damage. Definitely one of the best skills for a surprise attack. When the enemy is disoriented, that's when you hit them with the Smash skill!

But there's one thing you must remember. Normal attacks always beat this skill.

OK, I guess that was enough for today.

Lesson: Basic Combat 3-2

Name

Lesson: Basic Combat 3-2

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning comprehensive elementary combat. This is the second class of the 5, and you will learn about the Smash skill.

Class Tuition Fee: Paid in Basic Combat 3-1

Dialogue: Basic Combat 3-2

Today's class is about the relationship between Defense and Smash.

Hey, don't just skim through the text! It was you who signed up for the class, remember? Who do you think I am explaining all these things to? You think you are smart enough now? Is that why you're just flipping through the pages?

Do you want to be a warrior or not? It's all about having the right attitude. Now I need you to stand straight and listen carefully! All right, let's start over. Today's class is about the relationship between Defense and Smash.

What would you do if your enemy is using the Defense skill? Will you sit and wait? If your enemy is using it, then you are supposed to get ready to Smash it.

Like I said, normal attacks beat the Smash skill, but Smash ignores the Defense skill. When you use Smash, you first grab the enemy and then strike it with a powerful blow. The moment you grab it, your enemy's Defense skill will be canceled.

The question is, how can I know when the enemy is using Defense? That's when you need to use your senses. Just remember this. When an enemy uses Defense, it can't run. Then it won't be really hard to see if your enemy is using it.

All right! Class dismissed.

Lesson: Basic Combat 3-3

Name

Lesson: Basic Combat 3-3

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning comprehensive elementary combat. This is the third class of the 5, and you will learn about the warrior party combination.

Class Tuition Fee: Paid in Basic Combat 3-1

Dialogue: Basic Combat 3-3

Today's class is about party play... Wow, you've come far! You've been doing very well. Keep it up to the last minute!

Have you heard of a warrior-warrior party? This type of party can be quite strong, although it's true any party can be strong as long as they have good teamwork.

One of them first strikes the enemy with a normal attack. If you were in the middle of a triple hit, stop at the second one. And the other hits the enemy with the Smash skill. This Smash will succeed 100%.

But there's one thing you should keep in mind. Smash is a powerful skill. But counterattacks and even normal attacks will beat it. If you think there's little chance of success, you'd better not use the skill at all.

That's a wrap...

Lesson: Basic Combat 3-4

Name

Lesson: Basic Combat 3-4

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning comprehensive elementary combat. This is the fourth class of the 5. We will now focus on the warrior and archer party combination.

Class Tuition Fee: Paid in Basic Combat 3-1

Dialogue: Basic Combat 3-4

In this class, you'll learn how to work with an archer.

A bow! A bow can make party play much easier. When a warrior is allied with only warriors, there's always pressure to make the first normal strike work. The enemy may hit back when you're trying to attack it with a normal blow.

But a bow can make your battle tactics totally different. Attack an enemy from a distance with a bow, then the enemy will not be able to move or run for a while. So it becomes just a sitting duck for a 100% successful smash! Isn't it brilliant? That's what we call warrior's ecstasy!

Once you succeed in knocking down the enemy, the archer in your party can keep it from charging the warrior and you can just repeat the same tactics over and over.

A warrior and an archer, what an ideal pair. Well, that's all for today..

Lesson: Basic Combat 3-5

Name

Lesson: Basic Combat 3-5

NPC

Ranald

Information

A class for learning combat theory.

Instruction

Briefing: A class for learning comprehensive elementary combat. This is the last class of the 5. There is an assignment waiting at the end of the class.

Class Tuition Fee: Paid in Basic Combat 3-1

Dialogue: Basic Combat 3-5

OK, today is your last day. You've done very well so far. Take a look at the Quest Scroll I gave you.

Just do what it says. Take advantage of everything you've learned and make it to the end of Alby Dungeon and come back in one piece.

You don't seem too enthused... Either do it or not. It's totally up to you. If you think you can't do it, then you can give it up.

But if you're the same student with guts I saw before, this task should be a piece of cake, right? I'll wait for you here.

Basic Combat 3-5 Dungeon.png

Here's our last class. Since you have the final assignment, I'll tell you how to fight in a dungeon.

The key is to control your HP and Stamina.

First is Life. Just using the Resting skill alone cannot recover your HP in dungeons. You must rest near a campfire. I think I told you that before. Do you still remember?

Do not let yourself be injured or surrounded by monsters. You should avoid a situation like that at all costs. You need to be much more careful in a dungeon than when you fight in the field outside.

Potions could be helpful, but they won't cure your wounds. In other words, when you're in a dungeon, your safety comes before defeating your opponent.

Next is Stamina. It's not really different. The best way to recover your Stamina is by food. But it's not easy to get something to eat in a dungeon unless you pack it for yourself. That means you need to save your Stamina as much as possible.

Get rid of any unnecessary motions, and be efficient in every move you make. Don't forget.

And last, there are some books about dungeons and explorations. Read them. They can only help you.

All right, this is the end of Basic Combat. You've been a good student. Don't stop training. Become a great warrior.

When you're done with your homework, make sure you come back and let me know. I'll be all ears for your whining if you make it through Alby Dungeon, hahaha.

Basic Combat 3 Mission

How to Get Quest

Day 5 of Basic Combat 3 class

Briefing

Today's assignment is to hunt dungeon monsters. Drop an item on Alby Dungeon alter and defeat the boss. You can go alone or with friends. - Ranald -

As Lassar's classes are cheaper than buying the spellbook for the spells, and they reward Intelligence, it is recommended that beginner magicians choose this method to attain their spells. Elves and Giantscan take these classes. You can take Lassar's classes once per character at any time in the game even if you know all three spells already (discounts apply see first class of each chapter).

Below is a guide on each class divided into Chapters (at the start of each new chapter a tuition fee is required). Below the guide for every class is a hidden dialogue. Please note that the dialogue is exactly what Lassar will say in each class. These dialogues are spoilers and can be referred to later if needed.

Basic Sorcery Chapter One

Lesson: Basic Sorcery 1-1

Name

Lesson: Basic Sorcery 1-1

NPC

Lassar

Information

The Basics of Magic and Understanding of Mana

Instruction

Briefing: The first thing you learn about and use in the three classes in Basic Sorcery Chapter One is Mana, which is the most fundamental element in magic.

A window will come up asking you to choose to take the class or cancel to make sure you have enough gold for the tuition fee. Also make sure you are ready to take the class beforehand as the class must be completed in a specified amount of Erinn hours.

After you choose to take the class, Lassar will begin the first class.

During the first class you will be prompted with four choices regarding why you want to practice magic: "Because it looks cool", "To help others", "Because Lassar is pretty", and "Because I have money to spend."

It doesn't matter which one you choose. Lassar will still continue the class after commenting on your reason.

Finish the first class and wait until the next Erinn Day to start the second class.

Dialogue: Basic Sorcery 1-1

Now let's begin

As I said, the tuition you paid today would cover this whole chapter. Let's see... You could probably complete this chapter in three days including today.

Since today is the first day, I will briefly discuss what we'll be learning, instead of proceeding with the lesson. It is about magic and Mana, the fundamental power of magic.

Why do you want to learn magic?

Because it looks cool.

Haha. You are so funny. But magic is not for showing off.

Although..., it does look cool, too.

To help others

Because Lassar is pretty.

Hee hee. You know beauty when you see it, don't you? Yes, I am gorgeous, if I may say so myself.

But, you should concentrate on the lesson, not only on the teacher.

Because I have money to spend.

You do? Well, aren't you lucky? You and your extra money. Hmph.

Very well. Even though you may not be able to spell out everything that you feel, you probably have something in mind. Please keep that attitude as you study magic.

Let me explain the definition of magic first. Magic is all the technical activities which change the surrounding environment by using supplementary means based on Mana.

Spelling it out this way may be confusing to you. Hehehehe..

Simply put, it is understanding the order before a phenomenon and to change the phenomenon created by this order. As with everything else in the world... The only difference with magic is that it requires Mana and other incidental factors.

Does that help? Now, then, let me explain Mana, arguably the most important factor in magic. Please pay attention.

First, look to the left bottom side of the menu bar on your interface. See the three bar graphs? As you know, red means HP, and yellow at the bottom means Stamina.

And... the second blue bar is the Mana gauge. It shows the amount of Mana you have.

Mana is the energy of the source of existence which human beings possess. It is also the power through which people can communicate with all things in the world. Without Mana, it is impossible to cast magic.

This is different from Erg, the source of energy which comes from Palala, the shining sun.

Erg is also a form of energy but, it is just one form of Mana, not Mana itself.

While Mana can be transformed into Erg, Erg cannot be transformed into Mana. That is the irreversible rule of Mana.

You seem lost... Let's move on.

Now, is Mana for only a select few? Not necessarily. Everyone possesses Mana but the amount and efficiency varies from person to person.

Some have a large amount of Mana, but spend their whole life without using it, while others have little Mana but use it effectively and cast great magic.

Of course, you can increase your capacity for Mana and familiarize yourself with using magic by training yourself.

That is, while it is important to increase the amount of Mana, keep in mind that it is even more important to use it efficiently and effectively.

And, there is one more thing you should remember. As I said before, Mana is not limitless.

If you use Mana until the Mana gauge reaches zero, you will not be able to use magic until you recover Mana.

Then, how can you recover Mana? It is very simple. Just wait until nightfall.

It is because of Eweca, the moon of Erinn. Smart students would have understood that right away... Mana can only be recovered at night when Eweca rises.

Hmm... I've talked too long. Let's call it a day. Come again tomorrow and we will proceed with the rest of the lesson.

And... Let's see... Hmm. You came without any preparation. Today is fine but, from now on, you should bring a notebook.

Swordsmen learn through their bodies but that is not the case for wizards.

A wizard should get in the habit of recording. You should always be prepared to write down the changes you feel and the achievements you make if you are to improve your magic beyond a certain level.

If you do not review what you've learned in the class and forget, it would be very tough to improve your magic beyond average. So, you should be prepared to jot down notes even if you don't want to.

As you might have surmised from your enrollment already, it takes a lot of patience to learn magic. Consistent attendance is key.

Then, we'll finish here.

Lesson: Basic Sorcery 1-2

Name

Lesson: Basic Sorcery 1-2

NPC

Lassar

Information

Understanding Elementals

Instruction

Briefing: In the second of the three classes in Basic Sorcery Chapter One, you learn how to distinguish magic by its domain and learn about the Elementals.

A window will come up asking you to choose to take the class or cancel and will be marked as "Already paid." after the first class. Make sure you are ready to take the class beforehand as the class must be completed in a specified amount of Erinn hours.

After you choose to take the class, Lassar will begin the second class.

During the second class, you will be prompted with eleven choices (four questions) regarding the previous class and how you are doing with following the lessons so far.

The correct answers for the first three questions are as follows: "Mana", "Blue" and "Wait until night."; The last question simply asks if you are following the classes okay.

Regardless of which you choose, Lassar will continue the class after commenting on your choice.

Finish the second class and wait until the next Erinn Day to start the third class.

Dialogue: Basic Sorcery 1-2

Let's see... First, let's see how much you remember from what I taught you yesterday, shall we?

The magic which transforms the environment by responding to the rule of the universe - the most important thing in this magic is in handling what?

Mana

Yes. You paid attention during class.

But you know anyone could have gotten that, right? *Laugh*

Male

... Correct! We have something in common!

NOT! Please pay attention during class.

Female

Hmm, Hmm... You seem preoccupied with something.

Are you studying magic to get your lover back or something?

Next question... Of the three graphs at the bottom of the interface on the right, which color represents Mana?

Red

Haha. That's my favorite color, but red doesn't represent Mana.

Red is for HP. You must have been way too nervous. Blue is the color for Mana.

Blue

Correct! But don't be too proud of yourself. Even the Endelyon's dog knows that.

Yellow

Umm... wrong. Yellow represents Stamina. You should know this...

Are you color blind, by any chance? Yellow-blue color blind? Then my apologies. I picked the wrong question.

Mana graph is the middle one. If you learn magic with this in mind, you shouldn't have trouble learning it.

But if you are not color blind and picked this wrong answer, that is simply disappointing.

One more quick question. What would be helpful in recovering Mana?

Drink MP Potion.

Hmm. I suppose I didn't mention this... You can recover Mana to a certain point by drinking MP Potion.

But you should be careful. Too much reliance on potions would eventually destroy your capability to control your body and Mana.

Wait until night.

Yes, correct.

As I explained before, Mana can be recovered by the power of Eweca. That's why you should wait until Eweca rises.

Ask Manari

Who is Manari? Now, that was a random answer...

Well, I guess this is enough review. Let's start today's class.

Today, I am going to talk about Elementals.

As the main components comprising the world, I mentioned Mana and Erg yesterday. Mana and Erg are very important components, but the order of the universe cannot be established just with these two.

No less important than those two are the elements comprising the world. The elements, created in accordance with the rule of the physical world, actually play an important role in enriching the universe.

In theory, the power of Mana affects all the elements. This is also the will of Aton Cimeni, the ultimate God who created the world.

There are various kinds of elements and they are so vast that the relevent theories alone would fill dozens of books.

The Four Element Theory, the Five Element Theory, the Multi-layer Element Theory, Element Fusion Theory... Many scholars maintained numerous theories and many of them have been proven to be true.

...But this class is not about element theories but about magic. Wizards should understand elements as a part of magic.

Now, how do we do this? How can we understand elements as a part of magic? What is central here is the magic affinity of elements.

Among various elements comprising the world, three elements in particular have the strongest magic affinity. They are Lightning, Fire and Ice.

In Sorcery, we call these Lightning, Fire and Ice Elementals.

Since these three elements have especially strong magic affinity, keep in mind that we are only dealing with these three when we talk about elements in magic.

One interesting thing is that magic based on these elementals have unique relations with each other.

And while Lightning elemental magic and Ice elemental magic have complementary relations,

they conflict with each other sometimes and have a synergy at other times.

Umm... you look confused. It is understandable.

When it comes to Lightning and Ice magic, rather than explain them in great detail, you can simply pick them up as you actually learn them, so don't worry too much.

For now, it is enough to be aware of the relationship of the three.

Now, what kind of forms would these elementals appear?

You can picture thunder or a ball of lightning for Lightning, a ball of fire or flame of Fire and snow or a mass of ice for Ice.

But this is not always the case. When you use powerful Mana and treat it with advanced magic, you can turn elementals into crystals.

If you have further interest in elementals, it would be helpful to read 'Understanding Elementals' written by Leslie. It might not be so easy to find a copy, though...

But, if you happen to get one, you should definitely read it. It will be of great help.

Because I'm talking a lot about elementals, you might get the impression that all magic works within the large frame of elementals. But that is actually not true.

Many kinds of magic have nothing to do with elementals.

The kind of magic that does not belong to the elemental domains is called Non-elemental Magic. You look confused without any examples. Hmm. Healing is a classic example.

Healing magic is a classic Non-elemental magic.

If you want to learn Healing magic, 'Healing: Basics of Magic' written by Flann would be helpful. If you are interested, it would be nice to study it on the side.

Now, let me summarize for you.

First, magic is divided into Elemental and Non-elemental magic.

Second, Elemental magic is further divided into Lightning, Fire and Ice. Each elemental has unique characteristics and relations.

Well, then, shall we learn how to cast Elemental magic?

Wait... Is it time to finish already? We will continue next time.

So, how are you doing? Are you following OK?

Yes.

Heeheehee... But you seem disgruntled. You should show some respect to your teacher. We are having a class after all....

No. A waste of tuition.

Sorry to hear that. But there is no refund. I would recommend giving up on the magic class.

But you've already started - why don't you give it a chance?

Hmm. Perhaps you lost interest because of the heavy focus on the theory so far. Please, be patient. You cannot learn magic overnight. Basic Sorcery course will be finished by the next class. Actually, we are preparing for practice.

And if you are hoping to actually use magic, the next class will be very exciting for you. Please show up to the end.

Bye.

Lesson: Basic Sorcery 1-3

Name

Lesson: Basic Sorcery 1-3

NPC

Lassar

Information

Icebolt Magic Practice

Instruction

Briefing: The last thing you learn in the three classes of Basic Sorcery Chapter One is how to cast Icebolt magic.

A window will come up asking you to choose to take the class or cancel make sure you have enough gold for the tuition fee before choosing to take the class and also make sure you are ready to take the class before hand as the class must be completed in a specified amount of Erinn hours.

During the first class you will be prompted will seven choices (two questions) regarding the previous class.

The correct answers for the two questions are as follows: "Elemental" and "Poison".

Regardless of which you choose Lassar will continue the class after commenting on your choice.

Finish the third class and wait until the next Erinn Day to start the next chapter.

Now, first, you should know what kind of spell Icebolt is. Icebolt is an attack magic which shoots sharp ice fragments to the target at a rapid speed.

In other words, it is very dangerous. So, you shouldn't use this magic on just anyone.

You should know the principles, too. The principles behind Icebolt is very simple.

First, collect the surrounding moisture with the power of Mana. Second, lower the temperature with the power of Mana. Third, create sharp ice fragments by controlling Mana. Fourth, shoot them to the target by using the force of repulsion.

Easy,huh?

Of these four steps, how sharp the ice pieces are and how much repulsion it takes to shoot them to the target -

Balancing each of these two factors is the key to Icebolt magic.

Ha ha. Simple, isn't it? It should look easy.

But understanding with your head is one thing and connecting your body and will, and eventually being assimilated to the order of the universe, is quite another.

Keep this in mind when you practice later.

That is all I can explain to you. If you want more detail about how Icebolt magic was created,

And, if you have any questions or want more details about magic, please enroll in Basic Sorcery Chapter Two.

Please keep practicing the magic I taught you today.

Bye.

Oh! Come to think of it, I didn't review what we learned yesterday.

It's kind of late, but they have to be reviewed. Let me just ask some quick questions for review. Do you remember what you learned in the previous class, not what you've just learned?

Elemental

Alright. You remember. But learning magic takes more than just memory. Don't let it go to your head.

Icebolt

Haha. You must have misunderstood me. That is what you've just learned.

All you can think about is Icebolt right now, isn't it?

Firebolt

Wow! You are a fast learner! Great!

...But don't tell me you've already learned Firebolt.

Now, which one of the following does not belong to the Elementals?

Lightning

Lightning belongs to the Elementals. If you picture a ball of lightning, it should be much easier to understand. Don't forget next time.

Lightning, Fire and Ice belong to the Elementals but Poison does not.

Fire

Fire belongs to the Elementals. If you picture a flame, it should be much easier to understand. Don't forget next time.

Lightning, Fire and Ice belong to the Elementals but Poison does not.

Ice

Poison

Correct. Poison means toxic substances. Poison simply means something created by a combination of different elements, and their state. It's far from the Elementals though.

You seem to have studied a fair bit. Or was it a lucky guess? Haha.

Okay, today's class is over. Congratulations on your work so far.

Do just as you learned today, and you, as a beginning wizard, will be able to adequately understand and use Icebolt wherever you may go.

Haha. Congratulations on completing Chapter 1 of Basic Sorcery.

Basic Sorcery Chapter Two

Lesson: Basic Sorcery 2-1

Name

Lesson: Basic Sorcery 2-1

NPC

Lassar

Information

How to Cast Icebolt Consecutively

Instruction

Briefing: In the first lesson of the three classes in Basic Sorcery Chapter Two, designed to improve the understanding of Ice elemental magic, you learn how to cast Icebolt magic consecutively and what to watch out for.

Class Tuition Fee: 4000G without knowledge of Firebolt; 1000G with knowledge of Firebolt.

A window will come up asking you to choose to take the class or cancel and will be marked as "Already paid." after the first class make sure you are ready to take the class before hand as the class must be completed in a specified amount of Erinn hours.

During the third class you will be prompted will three choices (one question) regarding the current class.

The correct answer for the question is as follows: "All are the same."

Regardless of which you choose Lassar will continue the class after commenting on your choice.

Finish the first class and wait until the next Erinn Day to start the second class.

Dialogue: Basic Sorcery 2-1

How did you like getting trained in magic? Are you able to freely use Icebolt that I've taught you?

Huh? You want to learn other magic first? Hmm. You may if you really want to.

But, for now, it would probably be better for you to do as I say... You should learn to walk first before running, right?

When you learn something new, you should study and practice it diligently and eventually master it.

If you learn several things at the same time without fully embracing each of them, you are bound to lose interest in everything.

At the end of the day, you will end up not being able to learn anything more without excelling at anything.

Yes. In other words, you would lack AP, your personal capability. So, you will find it difficult to raise your rank and learn something new.

You already know the Icebolt spell but, you need more training, [your name].

For now, trust your teacher and study and practice diligently what I teach you. It's never too late to learn something new after that.

Now, let's begin the lesson. We'll learn how to cast the Icebolt spell consecutively. Even if you have practiced it already, please listen carefully.

You probably heard about it in the previous class. Charging the same spell multiple times to increase its power and then casting it is called consecutive casting.

When you cast Icebolt consecutively, you can create several balls of ice, allowing you to make consecutive attacks. Please note that there are five balls of ice in the picture.

Huh? You knew it all? Ha ha. You are always in a hurry. Then, let me ask you this.

When you shoot balls of ice as a result of consecutive-casting, which ball of ice will cause the biggest damage?

The first shot.

Wrong! Wrong answer! All of the Icebolts in consecutive-casting cause the same amount of damage. If you had practiced Icebolt more, you might have gotten it right.

It seems to me that, instead of being trained in magic step by step, you are in a rush to use various spells. You'd better focus more on the training.

All are the same.

Yes. Correct! They are all the same. You trained yourself a fair bit, didn't you? haha.

I want to give you something as a reward but I have nothing suitable right now. Hehehehe.

The last shot.

Wrong. All of the Icebolts in consecutive-casting cause the same amount of damage. If you had practiced Icebolt more, you might have gotten it right.

It seems to me that, instead of being trained in magic step by step, you are in a rush to use various spells. You'd better focus more on the training.

Then, let's continue the lesson. Consecutive-casting helps in magic training in that it is a way to directly control the amount of Mana. The same goes for other magic.

But, practicing magic through consecutive-casting takes that much more Mana. So, it's not easy.

That means the less Mana the spell consumes in consecutive-casting, the easier it will be to practice it.

Hehehe... Someone who studied hard like you, [your name], may have noticed it right away.

The Elementals in the domain of ice spend less Mana as you use consecutive-casting more.

That's why I taught you Icebolt first. It lessens the burden for beginning wizards who find it difficult to control the amount of Mana to use.

How was that? Did you know that too?

Why don't I give you this, too? The more the consecutive-casting is practiced the less additional Mana is required. That is the so-called the 'Law of Marginal Mana Decrease'.

If spells like Icebolt which can be cast by using Mana alone are ruled by the law of marginal Mana decrease, they would be a perfect fit to practice controlling Mana.

Now, do you see why I recommended Icebolt first? It is easy to learn, quick to cast and convenient to do consecutive-casting. There is no better choice in starting to learn magic than this.

Of course, the amount of damage by each iceball created by consecutive-casting does not increase as consecutive-casting is practiced. But, right now, learning how to use Mana more effectively is much more important than learning about the damage.

Now, let me summarize for you what I taught you today.

Some spells can be cast consecutively but, in the case of Ice Elemental spells, the spell is affected by the Law of Marginal Mana Decrease.

When you cast Icebolt consecutively, the damage caused by each ice piece doesn't increase, but you can shoot sharp ice pieces consecutively.

Let's call it a day here. Don't be late tomorrow.

And one more thing - don't rush into it. I'd like to see you learn step-by-step. Ha ha.

Lesson: Basic Sorcery 2-2

Name

Lesson: Basic Sorcery 2-2

NPC

Lassar

Information

Strategic Use of Icebolt Magic

Instruction

Briefing: In the second lesson of the three classes in Basic Sorcery chapter two, you learn how to employ Icebolt spells effectively in real combat situations.

A window will come up asking you to choose to take the class or cancel and will be marked as "Already paid." After the first class, make sure you are ready to take the class beforehand as the class must be completed in a specified amount of Erinn hours.

After you choose to take the class, Lassar will begin the second class.

During the second class, you will not be prompted to make any choices unlike the previous classes.

Finish the second class and wait until the next Erinn Day to start the third class.

Dialogue: Basic Sorcery 2-2

Yes. I have been waiting for you, [your name]. How is your magic training going? I enjoy teaching you as well, [your name]. I hope you do a good job in this chapter, too.

Let's see... I taught you how to cast Icebolt consecutively yesterday, right?

There is one thing I forgot to mention in the previous class. It is about the limitation on consecutive-casting.

Have you ever thought that, if you could continue consecutive-casting, eventually a spell with unlimited destructive power could be produced? Hahaha.

This scenario doesn't seem impossible in theory, but no matter how great the wizard is, five times is actually the limit to consecutive-casting.

Take note of this. The limit is five times. Even if you cast the spell more than five times in a row, it will not be applied to the effects of consecutive-casting. It will only waste precious Mana so be careful.

Now, let's start the class.

Today's topic is how you can use Icebolt magic efficiently.

You might remember from the last class session that, when you cast Icebolt magic consecutively, the damage caused by each iceball does not increase. Instead,

the number of iceballs you can shoot consecutively increases.

Then, what can we do to use these iceballs more effectively? Let's think about that for a minute.

Once you face physical or magical attacks, sometimes you cannot move at all due to the shock. Have you ever experienced it before?

If you have, it would be much easier for you to grasp the clues as to how to use the Icebolt spell effectively.

Since Icebolt is a magical long range attack, you can hit the target from a distance. That's obvious, though...

What's more important for Icebolt is that you can hit the target consecutively at a rapid pace.

That means, When you load five iceballs for consecutive casting and shoot at the target in a timely manner, the target will be hopelessly defeated.

It is also possible to launch an unexpected attack on the enemy who is fighting, thus immobilizing him. Even Windmill cannot reverse this attack.

If you are a member of a party, you could support other fighters in a close quarter by using this skill, right?

This kind of swiftness is a unique advantage of Icebolt which other weapons cannot imitate.

But, there is something you must be careful about when using Icebolt.

When you cast Icebolt and create an iceball, the iceball ready to be fired orbits around you in a circle.

If you get attacked at this moment and fall down, the iceballs you've created thus far by using Icebolt will disappear altogether.

To make the iceballs continue to float while maintaining the temperature requires a high level of concentration. But, when your concentration is disrupted, those iceballs would be gone.

Therefore, you must be careful of external attacks when casting Icebolt consecutively.

In other words, a moment of carelessness could result in losing hard-earned Mana. You must keep this in mind.

Now, let's review what we learned today.

First, the limit on consecutive magic casting is five times. If you cast the spell beyond that, you will only waste Mana.

Second, when Icebolt is cast, under the Law of Marginal Mana Decrease, only the number of iceballs you can shoot increases but the damage caused by each iceball doesn't increase.

And finally, when you are ready to shoot iceballs, if you are attacked and knocked down, all of the iceballs will disappear.

So, to use this Icebolt magic effectively,

...it is important to shoot at the target with these iceballs at the right moment, giving the enemy no time to counterattack.

That is the summary of the class. Can you remember all that?

Haha. You still seem to want to learn other spells. Actually, I taught you everything I know about Icebolt magic.

Whether you will use this magic well and effectively totally depends on you.

Well, it is too late to teach something new. I will teach you new magic that has the opposite traits from Icebolt tomorrow. But, don't neglect to practice Icebolt, ok?

Then, let's call it a day here. You are more than halfway through this chapter already. Push on just a little farther.

Lesson: Basic Sorcery 2-3

Name

Lesson: Basic Sorcery 2-3

NPC

Lassar

Information

Applications to Other Elemental Magic

Instruction

Briefing: In the last lesson of the three classes in Basic Sorcery Chapter Two, you learn Elemental magic of other domains by utilizing the already-learned Icebolt spell.

Class Tuition Fee: Paid in Basic Sorcery Chapter 2 Class 1

Dialogue: Basic Sorcery 2-3

Now, let's take a look at the new magic first and then start the class.

Check the Skill window and press the 'Learn' button, You should be able to confirm the Firebolt magic.

Firebolt is magic that creates flames and shoots them at the target, doing fire damage.

To use this magic with ease, you have to remember what I taught you in the previous class.

On that note, let's review what you learned. Let's see if you still remember what I taught you yesterday.

How many times is the limit for consecutive casting?

4

Hmm. Have you even tried consecutive-casting? Five times is the limit.

That was an easy question. That's disappointing, [your name].

5

6

108

What?? Wrong! Five times is the limit. Hmm. If there are any changes, you might be taken to magic scholars to be dissected as a specimen.

Watch your back.

What is the most important thing in using the Icebolt magic effectively?

Timing

Sense

Ha ha. Having some sense would be good. But I didn't mention sense during the previous class.

How can you give such an absent-minded answer in front of a beautiful lady like me? The answer is T.I.M.I.N.G.! Don't forget.

Mana

Robe

What a disappointing answer... A robe does make a wizard look cool, but it has nothing to do with the Icebolt magic. You should focus more on timing.

The strength of Icebolt which no other spell possesses is in the timing.

Hehehehe...It seems to be going into one ear and out the other because of your anticipation for new magic. Oddly disappointing.

If you cannot get a good grasp on this, you will have a hard time understanding in the next class.

You should remember that there is a time for learning, and always do your best at every moment.

Now, I would like to explain the Firebolt magic. Please pay attention.

First of all, let's briefly talk about fire. Fire means heat and light which an object emits as it gets hot.

To make fire, the object to be burned and a high temperature to burn it are necessary. Without these two conditions met, it is impossible to make a fire.

But, the story is different when using the power of Mana. Even without the object to burn, you can still make a fire by changing Mana and making it the center of heat.

Firebolt is magic that shoots the fireball, reacted by using the power of Mana, to the target.

Other than the fact that you shoot fire instead of ice, it is almost the same as Icebolt.

The enemy hit by the fireball would instantly feel the bodily combustion.

Not only for the physical damage, but for the fear of experiencing his or her body set on fire, it is clearly a threatening magic...

Instead, since the Firebolt magic consumes more Mana compared to Icebolt magic, you should not overuse it unless you are in an emergency situation.

Now, let's learn how to cast Firebolt magic in earnest.

The first step in learning the Firebolt magic is to create fireballs by using the power of Mana only.

The most important part is to concentrate heat on a certain point by using Mana.

As you learn how to quickly adjust the process of absorbing heat by using the power of Mana, as with Icebolt, you should be able to easily pick it up.

When you feel the concentrated Mana burning, try to create repulsive force in fireballs toward the target by using some of the Mana.

Now, the fireball will fly towards the target. But the speed will not be that fast.

Because a lot of energy is being concentrated to maintain the temperature of the fireball, even with repulsive force, it is difficult to pick up the speed as fast as Icebolt does.

Well, that is all I can tell you. The rest, you should learn on your own through training and practicing.

If you feel there is something missing in using the skill and want more information about the history and development process of Firebolt magic,

It is a bestseller that sold many copies. If you read it, it will be of great help. For the trainees' convenience, I sell the copies at wholesale price here. If you need one, just tell me.

Well, now we've completed Basic Sorcery Chapter Two. I hope that, through the magic I taught you today, you will be able to better use Icebolt magic which you learned in Chapter One and be more proficient at using Mana.

If you want to dig deeper on how to use the Firebolt magic, it would be good to enroll for Basic Sorcery Chapter Three.

Then, let's call it a day. Thank you for listening. This chapter is over, but please practice more.

Basic Sorcery Chapter Three

Lesson: Basic Sorcery 3-1

Name

Lesson: Basic Sorcery 3-1

NPC

Lassar

Information

How to Cast Firebolt Consecutively

Instruction

Briefing: They say that this chapter is fairly tough since it includes an assignment. In the first lesson of the three classes in Basic Sorcery Chapter Three, designed to improve the understanding of Fire elemental magic, you learn how to cast Firebolt consecutively and what to watch out for.

As you know, Basic Sorcery Chapter Three is about the application of Firebolt Magic. I believe that, when you complete this course you will no longer be a wannabe wizard, but a real bonafide wizard.

After taking this class and practicing hard, I hope you will become a wizard who better understands the order of the universe.

Especially, at the end of this chapter, you will have a tough assignment. So, you will have a difficult time if you don't practice hard. Ha ha.

Then, let's start today's class.

The third section of the Basic Sorcery is about the ways in which you can accumulate the Firebolt magic to make it stronger. I mentioned it before when I was teaching you the Icebolt magic.

I'm talking about consecutive-casting. Yes, today's class is about consecutive-casting of Firebolt.

Now, a question here as always:

I explained that there is an important law associated with Mana when casting the Icebolt magic consecutively. Do you remember what it was?

The Law of Marginal Mana Decrease

The Law of Marginal Mana Increase

The Law of Marginal Mana Conservation

Ha ha. You seem confused. Sorry, but incorrect.

When casting Ice Elemental magic consecutively, the amount of Mana required for each stage decreases gradually. So, decrease is the right answer.

You probably confused it with the Law of Marginal Damage Conservation.

What I'm going to talk about today is a little different from the law of Marginal Mana Decrease.

Do you remember I said that the limit on consecutive-casting is up to five times?

If you practiced it, you might know that's the case for Firebolt as well.

When you cast the Icebolt spell consecutively, the number of iceballs orbiting around you in a circle increases...

But when you cast the Firebolt spell consecutively, due to fire attracting fire, the fireballs orbiting around you get bigger.

The bigger the fireball is, the greater the damage will be.

Ha ha. It seems like you know it all.

But, do you know how much the damage will grow every time you cast this magic?

Probably not. Even for good recorders, it would be difficult to observe this kind of detail and practice it.

In the case of Firebolt, every time you cast it consecutively, the damage caused by the fireball increases.

The increment of the damage grows as well at each stage. This is the so-called Law of Marginal Damage Increase.

The law commonly applies to Fire elemental magic.

But, the amount of Mana required at each level of the consecutive casting isn't any different.

It means that Firebolt cast consecutively can make a stronger attack than Icebolt at the same level.

But, if you cast Firebolt the same way you do Icebolt, you would run out of Mana and get into trouble.

Much of the Firebolt magic is similar to the Icebolt magic. But, if you are not careful, you won't be able to use it as you might have originally intended.

Now, let's summarize the class. It is very simple.

First, consecutive-casting of the Firebolt magic is similar to that of the Icebolt magic. But, it doesn't create several fireballs as with the Icebolt magic. Instead, the size of the fireball increases.

Second, while the Law of Marginal Mana Decrease applies to the Icebolt spell, the Law of Marginal Damage increase applies to the Firebolt spell.

This is simple stuff. But you remember it since the consecutive-casting of the Icebolt and the Firebolt spell is different in these two ways.

In the next class, I'm going to explain how to use the Firebolt magic effectively.

Please come to the next class. The more you focus on the class, [your name], the better you will understand magic. So, don't be anxious if your performance doesn't improve quickly.

From now on, attending magic classes alone will not be enough to maintain your magic performance.

If you don't review what you learned that day, you might end up forgetting everything later. So, you should review what you learned through practice after class.

Well, that's all for today.

Lesson: Basic Sorcery 3-2

Name

Lesson: Basic Sorcery 3-2

NPC

Lassar

Information

Strategic Use of Firebolt Magic

Instruction

Briefing: In the second lesson of the three classes in Basic Sorcery Chapter Three, you learn how to employ Firebolt spells effectively in real combat situations.

Class Tuition Fee: Paid in Basic Sorcery 3-1

Dialogue: Basic Sorcery 3-2

Now, let's begin. As I said yesterday, today's class is about using the Firebolt magic effectively.

You could say that this is Firebolt in practice. Ha ha.

Have you tried to cast Firebolt to shoot a fireball at the target and see what happens?

Hee hee. If you saw it burning. It means you did not practice hard.

If you saw the target thrown far away every time it was hit, that means you practiced hard.

The difference is the essence of today's class.

First, let's take a look at the Icebolt magic. Icebolt is a spell you can cast consecutively. If you attack a target consecutively with it, the target collapses by the third iceball.

And, if you attack with a perfect timing, your enemy will not be given the chance to attack. I said up to this point.

By contrast, Firebolt will allow you to attack only once regardless of how many times it is cast. And, this one time attack can make the enemy collapse.

Then, what kind of attack would be effective with Firebolt?

Let's image a combat scene.

Since it takes time to cast a spell, if you hit the target after casting it only once, the target would start retaliating right away.

You shouldn't try to attack it again with a spell, because even before you could finish casting, the target would probably attack you and knock you down.

In other words, what is important is to hit the target from a distance and incapacitate it before the target approaches you or retaliates.

For this, consecutive-casting of the Firebolt spell is a good option.

As I explained in the previous class, the Law of Marginal Damage Increase applies to the Firebolt magic and you can move freely after readying the spell.

But, still, there is one thing you should be very careful about.

It is the case of being attacked with fireballs orbiting around you in a circle after you cast the spell.

Since maintaining the fireball requires a high level of concentration, if you are attacked and knocked down, you may lose part of the magical energy you prepared.

Do you remember I said that, if you are attacked when you are ready to use the Icebolt magic, you lose all the iceballs you created? It's the same principle.

Fortunately, however, if you are attacked and knocked down when you are ready to cast the spell after readying it with consecutive-casting,

you don't lose all of the fireballs. Instead, its size only decreases. To be more specific, the power of the fireball drops to the level of the previous casting.

Ha ha. Don't you think strategic use of magic is pretty profound? It is an established academic field of study, so if you are interested, it would be good to study in this field later.

Time's up, already. Studying with you, [your name], is always so pleasant that time just flies by. Ha ha.

The next class is already the last class of Chapter Three. You will have a tough assignment in the next class. If you do a good job, you will be richly rewarded.

I can't emphasize enough for you to practice hard even after the classes.

Well, then, work hard in your magic training.

Lesson: Basic Sorcery 3-3

Name

Lesson: Basic Sorcery 3-3

NPC

Lassar

Information

Using Icebolt and Firebolt in Combat

Instruction

Briefing: In the last lesson of the three classes in Basic Sorcery Chapter Three, you learn how to overcome the weaknesses of Firebolt and train in the casting of additional magic by doing assignments.

Class Tuition Fee: Paid in Basic Sorcery 3-1

Dialogue: Basic Sorcery 3-3

This is the last class already...

I recall the day when you, [your name], first came to me to learn magic. Heeheehee... It seems like only yesterday. Time flies, doesn't it?

Now, let's start the class. You need to be extra focused since this is the last class of chapter three. There is an assignment after the class, too.

Now, please pay attention. You will learn two things today.

First, the delay time of magic. Second, how to secure the distance from the target with the help of allies.

Let me first explain about delay time of magic. As I said before, any magic requires time for casting.

But, if you are attacked while casting a spell, what would happen? Have you ever been in this kind of situation?

If you are attacked while casting a spell, the Mana you have used so far becomes useless and the casting also fails.

Even if you are not knocked down from the attack, the attack itself can make these things happen. So, you need to be extra careful.

Now, then, you must be as careful as you can not to be attacked while you are casting a spell. Unfortunately, however, it is easier said than done.

As you probably know from experience, making the time to cast while maintaining a certain distance from the enemy is nearly impossible.

You probably know that you cannot move while casting a spell because you are concentrating, right?

When this happens, the best way to maintain the distance from the target is by getting some help from your friends.

It is simple and easy to secure the distance from the target with the help of friends.

If you have a melee-type ally, you can stand at a distance from him while your friend stands between the target and you, guarding you physically.

Long range attack types... That is, when you have a party consisting of archers or wizards, you can make magic attacks on the target that is attacking your friend.

Well, that's all for today. If you have a good understanding of the characteristics of Icebolt and Firebolt, today's class will be a big help.

Let me briefly explain the assignment and finish this class. I will send details to you via the owl.

The assignment is to enter Alby Dungeon and to defeat the Giant Spider. If you cannot do this alone, you can go there with others by forming a party.

Don't be too scared. You are already a good wizard. Plus, there is no deadline for this assignment. So, you have plenty of time to do it.

You can start the assignment as soon as the owl delivers it. Check it immediately after receiving the assignment.