In the late ’70s and ’80s, the arrival of personal computers like the Commodore 64 gave rise to the first generation of kids fluent in computation. They learned to program in Basic, to write software that they swapped excitedly with their peers. It was a playful renaissance that eerily parallels the embrace of Minecraft by today’s youth - Inside the Minecraft Generation.
posted by Artw
on Apr 17, 2016 -
30 comments

“At CodinGame, we believe that everyone should be able to discover the pleasure of coding. We are programmers at heart, and we know that code is a powerful tool to innovate and create. It's a matter of passion, but above all, it's fun. So we've imagined a platform which merges programming and video games.” [more inside]
posted by ob1quixote
on Jan 30, 2016 -
33 comments

Fenlason dubbed his clone Hack for two reasons: "One definition was 'a quick [computer] hack because I don't have access to Rogue'. The other was 'hack-n-slash', a reference to one of the styles of playing Dungeons and Dragons."
- A chapter long excerpt from David Craddock's Dungeon Hacks, a new book on the history of the Roguelike RPG.
posted by Artw
on Aug 16, 2015 -
19 comments

It was common practice in the 8/16 bit era for Japanese programmers to use pseudonyms or abbreviations in the game's credits, so you might not have given too much thought to the name NASIR popping up in the credits for Rad Racer, Final Fantasy II or Secret of Mana. In fact, NASIR was just the first name of programmer Nasir Gebelli, an Iranian-American who first made his name programming ambitious games like Horizon V in the Apple II era. [more inside]
posted by selfnoise
on Mar 23, 2015 -
10 comments

Wish you could make games but have no idea how you'd get started? Have you never coded a day in your life and feel overwhelmed trying to teach yourself? Can't draw anything beyond stick figures? Overwhelmed and don't know what questions to even ask? You're in luck! Sortingh.at is a tool that will give you personalized resources to help you get started making your first game, custom tailored to what you're actually making. (h/t)
posted by Room 641-A
on Feb 2, 2015 -
15 comments

...when Jesus appears in your texture maps.Ok, this is old news (been there since 1996), but from my own game programmer point of view, this site is hilarious, in a bittersweet way.
It's been down for a while, only available through the wayback machine, but recently got online again.
It might even be informative for all nerdy mefis, since latest news prove games programming stay as a modern slavery icon.
Might be NSFW if you're working on 'in trouble' game project.
posted by denpo
on Nov 30, 2004 -
11 comments

Call it the 0.5k. Like a certain widely-heralded Web design contest, the Minigame competition pits clever programmers against each other to see who can do the most with the least. But instead of Web pages, these competitors create games for obsolete 8-bit computers (Atari, Commodore, etc.) in two weight classes: 2K and 512 bytes (!).
posted by jjg
on Oct 18, 2001 -
5 comments

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