When
fifteen-year-old nerd and gamer Max Anderson thinks he's sneaking a
preview of an unpublished video game, he doesn't realize that 1) He's
been chosen as a beta, an experimental test player. 2) He’s playing the
ultimate history game, transporting him into the actual past: anywhere
and anytime. And 3) Survival is optional: to return home he must
decipher the game's rules and complete its missions—if he lives long
enough. To fail means to stay in the past—forever.

Now Max is
trapped in medieval Germany, unprepared and clueless. It is 1471 and he
quickly learns that being an outcast may cost him his head. Especially
after rescuing a beautiful peasant girl from a deadly infection and thus
provoking sinister wannabe Duke Ott. Overnight he is dragged into a
hornets' nest of feuding lords who will stop at nothing to bring down
the conjuring stranger in their midst.

Time-traveling
gamer, Max, embarks on a harrowing journey through the Wild West of
1881! After a huge fight with his parents, Max tries to return to his
love and his best friend, Bero, in medieval Germany. Instead he lands in
1881 New Mexico. Struggling to get his bearings and coming to terms
with Dr. Stuler s evil computer game misleading him, he runs into Billy
the Kid. To his amazement Billy isn t at all the ruthless killer history
made him out to be. Trouble brews when a dying Warm Springs Apache
gives Max a huge gold nugget to help his sister, Ela, escape from Fort
Sumner. Shopping for supplies Max attracts the attention of ruthless
bandits. Before Max can ask the Kid s help, he and Ela are forced to
embark on a journey to find his imaginary goldmine. This is book 2 in
the Escape from the Past trilogy."

Book Three:

Escape from the Past: At Witches' End (Escape from the Past #3)by Annette OppenlanderGenre: YA Historical Fiction, Time-Travel, Action/AdventureRelease Date: November 25th 2016Summary from Goodreads:When
Max learns that Karl helped spring him from Schwarzburg’s dungeon
during the first game, he feels obligated to return the favor. Not only
because it’s the right thing to do, but supposedly Max is the one who
rescued Karl from Hanstein in 1473 and helped him return home. With
Karl’s programming help Max reluctantly agrees to enter the game a
third time. At least he can visit his old friends and get cozy with
Juliana while he’s at it. But two years is a long time in the Middle
Ages. Something foul is in the air. Lord Werner is mysteriously absent
and the new guards refuse Max entrance. Even Bero’s mother is terrified
to see him. With no place to stay, Max soon finds himself on the run
from Schwarzburg who hasn’t forgotten Max’s miraculous escape two years
earlier. When
at last Max finagles a way into the castle, Bero is less than pleased
to see him, Lady Clara is near death and Juliana is not meeting his
eyes. Can Max sway his friends, help Karl and stay out of Schwarzburg’s
clutches? And will he ultimately stop Dr. Stuler’s evil computer game?This is the final book in the Escape from the Past trilogy.

About the AuthorAnnette
Oppenlander writes historical fiction for young adults and anyone who
loves stories set in the past. When she isn’t in front of her computer,
she loves indulging her dog, Mocha, and traveling around the U.S. and
Europe to discover amazing histories.

"Nearly every place holds
some kind of secret, something that makes history come alive. When we
scrutinize people and places closely, history is no longer a number, it
turns into a story."