Dragon Ball Z 2: Freeza, the Planet Destroyer
FAQ by the Nesshelper
Version 1.1
Table of Contents
1. My introduction
2. History of the FAQ
3. Walkthrough
4. Enemy stats
5. Other stuff
1. My introduction
Hello, I'm Nesshelper, the author of Battle of the New Super Smash Brothers
at http://www.best.com/~donh/BOTNSSB/. I'm doing an FAQ on Dragon Ball Z 2:
Freeza, the Planet Destroyer, because, first off, it's the NES game that's
been requested for an FAQ more than any other NES game. Secondly, I want to
increase my popularity a little, which I use BOTNSSB for.
2. History of the FAQ
Version 0.2 (March 18, 2000) - Should be Version 1.0. I just forgot to
change the version number. I used the same format as my DBZ2: Gekitouden
FAQ to write this. Anyway, Walkthrough covers basically the whole game.
Version 1.1 (March 25, 2000) - 2 sections added, and they are this and
Enemy Stats. Enemy stats isn't near done yet; I only added the stats of the
3 guys Gohan and his friends meet on their way to Namek (if they don't go
to the "Fake Namek") and Freeza. I also added the BP of Kuwi and Freeza's
1st form.
3. Walkthrough
Okay, Move one space per turn and try to get into as many battles as you
can, as you'll see why when you reach Namek. During
each battle, use Bulma to your advantage, because she can make one fighter
recover 1/4 of his life and ki per turn. Try not
to let somebody reach 0 HPs, because you can use all of your people each
turn and their entire power would be useful right
now. Chao-Zu can freeze opponents, Tien and Kuririn can blind their
opponent(s), Yamcha can do more damage than Chao-Zu, and
Gohan can do more damage than everybody but Tien. You can revive somebody,
but you have to use your healer 2 or 4 times,
twice for Dende (he's twice as effective as Bulma but still affects only
one fighter per turn) and 4 times for Bulma, or
wait a while and let him come back to life and then he automatically
attacks during the round he "revives himself," allowing
you to get 6 attacks in one round (7 with Vegeta or Yajirobe, 8 with both
of them). Anyway, when you get to the Mirror Ship,
if you know the story or you can't read Japanese and you are playing this
game untranslated, take the right choice. The
"fake Namek" is in the game. You have to move several spaces past the
Mirror Ship (I think it's 6, but it could be 7, and
then I'd be wrong), then move left to reach it. There, if you decide to
land on it, you have to beat up some bad guys.
Killing the strongest guy (I think it's the one on the very left) first
might be a good idea. Once you kill these jerks,
slowly move to Namek again. When you reach Namek, you will have to race a
group of Freeza's henchmen that includes Kuwi,
along with Vegeta. Beat up Kuwi and his 3 henchmen for a Dragon Ball
(that's what my suggestion at the beginning of this
walkthough is about, and I recommend beating up the henchmen first), then
head for the Namek village. When you get there,
you will go to Goku. Again, move one space per turn and try to get into as
many battles as you can. You can still use Bulma,
and she's still able to heal Goku for 1/4 of his life and Ki per turn. When
you get to the training space, you have to train
Goku. What you try to do is beat the dealer's cards with yours without
going over 15. (I think; that's what
VegitaBOD@aol.com said in his DBZ3: Attack of the Androids FAQ about the
rules of a mini-game in that game similar to this
mini- game.) You lose 20 HPs each time you lose (not permanently, so don't
worry). When you beat 3 training sessions, you
will go back to Gohan and his friends. Now you have to race Dodoria with 3
of Freeza's henchmen, and Vegeta. Trash Dodoria
and his minions for another DB (I recommend beating up the henchmen first),
then rush to the village, and you'll go back to
Goku. It's the same thing again, but this time, each time you lose to the
dealer, you lose 30 HPs. After the end of the
training sessions, you go back to Gohan and his teammates. You're racing
Vegeta and a group consisting of Zarbon and 3 of
Freeza's other minions. This time, head for the village immediately, and
Dende and Bulma switch places for healer, then you
go back to Goku. Not far from where you start in this part is Planet
Freeza. For some extra experience, land on the planet,
then beat up the bad guys. Other than that, the routine for this part is
the same as the previous parts, except losing to
the dealer costs you 100 HPs. When you're done with the training, you go to
Kuririn, who's traveling on his own. Enter a
battle with Zarbon. Beat up the henchmen first, and use Dende to keep
Kuririn healthy. If Kuririn is powerful enough, he can
trash Zarbon's 2nd form without any severe problems. With Zarbon dead, you
will get another DB. Head to Guru's, where Guru
will give you another DB. Now you switch to Piccolo, who's training on King
Kai's planet. You can't use either healer at
all. You have to play the side games of DBZ: Attack of the Saiyans to
complete Piccolo's training, which happens when
Piccolo reaches Level 30. Now you go back to the fivesome, who's together
again. Your healer is now Bulma. Now would be a
perfect time to train your fighters. Try to get them to Level 39, because
when you arrive at Guru's, Guru will make each of
them gain a level up, and the maximum level is 40. Soon afterwards, the
Ginyu Force arrives and steals all of your DB's.
Goku and Vegeta both arrive to help. I've played through this game twice,
and Vegeta was at 900,000 here both times, which
is his maximum Battle Power in this game. Anyway, chase these 5 morons.
Guldo can freeze somebody in his tracks, while
Captain Ginyu can swap bodies with your fighters. When the Ginyu Force is
"in the next dimension," you soon battle Freeza as
Nail. Give Nail your best defense card. When the round is over, make Dende
fly as far toward Goku and his friends as you can
make him. If Nail isn't down yet, you go back to the battle. At the end of
the round, make Dende fly as far toward Goku and
his friends as you can make him again. If Nail is down, after Dende moves,
Freeza tries to beat Dende to the Z squad. Keep
flying fast so that Freeza would say "No! You can't.....I won't let you!"
and then Dende or you would say "Try and stop
me!" When you get near the Z Squad, stuff such as Piccolo getting
resurrected happens, then you enter a battle for survival
against Freeza. After each round, you go to Piccolo. When you move Piccolo
once, you go back to the battle with Freeza. Move
Piccolo to Nail (you have no other choice if you want to get Piccolo to
Freeza) and Nail will give Piccolo his power, making
Piccolo gain 4 levels. At the end of the round just after Piccolo enters
the battle, you run away. You can use the spaceship
to train. If you're ready, go ahead and touch Freeza. If everybody's levels
are maxed, the 1st form shouldn't cause many
problems at all. (Chao- Zu's maximum of 740,000 beats 1st Form Freeza's
530,000.) The 2nd form can cause problems, since
it's more powerful than what a scouter can register, which is 999,999
(Goku's maximum). However, you can still drop this
form of Freeza. Freeza Form 3, who knows he can't win any Stylishness or
Beauty contests, is even worse, but you can survive
his onslaught with the help of Dende. Freeza form 4 is the Heckraiser,
since he kills Dende and is more powerful than his
3rd form. Goku's Super Spirit Bomb (which costs 500 Ki) is extremely useful
as well as Super Skill and Sun Flare. If you can
win this tough fight, then you will get the ending.
4. Enemy stats
Lonme:
HP: 80
BP: 1100
Experience: 50
Found at: Trip one to Namek
Nabana:
HP: 90
BP: 1100
Experience: 50
Found at: Trip one to Namek
Rawberry:
HP: 100
BP: 1200
Experience: 50
Found at: Trip one to Namek
Bosses:
Kuwi:
BP: 18000
Special: Has 3 henchmen and a Dragon Ball with him.
Dodoria:
Special: Has 3 henchmen and a Dragon Ball with him.
Zarbon's 1st form:
Special: Has 3 henchmen and a Dragon Ball with him, transforms into
Zarbon's 2nd form when out of HPs.
Zarbon's 2nd form:
Special: Has any henchmen Zarbon's 1st form didn't lose and a Dragon Ball
with him.
Guldo:
Special: Has 3 henchmen and a Dragon Ball or 2 with him, can use "Time
Stop", which freezes somebody temporarily.
Recoome:
Special: Has 3 henchmen and a Dragon Ball or 2 with him.
Burter:
Special: Has 3 henchmen and a Dragon Ball or 2 with him.
Jeice:
Special: Has 3 henchmen and a Dragon Ball or 2 with him.
Captain Ginyu:
BP: 120,000
Special: Has 3 henchmen and a Dragon Ball or 2 with him, can swap bodies
with one of your fighters, and usually does it when low on HP.
Freeza's 1st form, 1st time:
HP: Infinite
BP: 530,000
Experience: None
Special: Can't win this fight, but surviving longer makes your chances of
getting Dende to the Z squad higher.
Freeza's 1st form, 2nd time:
HP: Infinite
BP: 530,000
Experience: None
Special: Automatically run away from this fight after the 1st round after
Piccolo arrives.
Freeza's 1st form, 3rd time:
BP: 530,000
Special: Transforms into Freeza's 2nd form when out of HPs.
Freeza's 2nd form:
BP: Over 999,999
Special: Transforms into Freeza's 3rd form when out of HPs.
Freeza's 3rd form:
BP: Over 999,999
Special: Transforms into Freeza's 4th form when out of HPs.
Freeza's 4th form:
HP: 1600
BP: Over 999,999
Experience: 50,000
Special: "Steals" Dende Item before the fight starts, whomever wins
determines what ending you get.
5. Other stuff
Credits:
~Me, the Nesshelper, because I did most of this
Legal stuff: This FAQ should be available at the following places:
~http://www.best.com/~donh/BOTNSSB/
~http://www.gamefaqs.com
You may not plagerise off of this FAQ. However, you may paraphrase off of
it, and if you copy anything in this FAQ, give me
credit. You may not use this FAQ to make money, though.
-- Don HARLOW
http://www.webcom.com/~donh/don/don.html
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