I am in the process of making a 2D Physics Puzzle games with lots a levels, basically the Objective is A meets B kinda.

There would be 2 objects A and B on the level and you have a Gun from which you can Fire different kinds of balls. Like a Heavy Ball which doesn't bounce that much, A Ball which bounces a lot and floats on water. A ball which is always floating upwards like a balloon or something .. and using these you have to do some random stuff to make Objects A and B touch each other.

So that said wanted to know what you people think about the game any ideas or features that you guys would like to see implemented in the game ?

and also what kind of Graphics Theme would suit the game like we had Crayons for Crayons physics etc ?

Your 'a meets b' explanation really explains your game perfectly. Typically with nothing to show, explanations can be a bit hazy, but it comes across perfectly. So I'd suggest you take that as far as possible; call it "a to b" and put an 'A' and 'B' on each ball.

Those Facebook pages are very outdated. The REST API was deprecated a year ago, use the GRAPH API now. Just get your game to run in an applet and use the iframe method.I found the JS and PHP lib easier to work with than the Java ones.The widest you can make the applet is 760px, height is unlimited.Hope that helps.

Your 'a meets b' explanation really explains your game perfectly. Typically with nothing to show, explanations can be a bit hazy, but it comes across perfectly. So I'd suggest you take that as far as possible; call it "a to b" and put an 'A' and 'B' on each ball.

Is that sarcastic ?? I am sorry, I am still at a very very initial stage of development wont have anything to show for around 2 weeks

Those Facebook pages are very outdated. The REST API was deprecated a year ago, use the GRAPH API now. Just get your game to run in an applet and use the iframe method.I found the JS and PHP lib easier to work with than the Java ones.The widest you can make the applet is 760px, height is unlimited.Hope that helps.

Your 'a meets b' explanation really explains your game perfectly. Typically with nothing to show, explanations can be a bit hazy, but it comes across perfectly. So I'd suggest you take that as far as possible; call it "a to b" and put an 'A' and 'B' on each ball.

Is that sarcastic ?? I am sorry, I am still at a very very initial stage of development wont have anything to show for around 2 weeks

No, it was a serious suggestion.

I've seen plenty of game ideas threads online, and usually the core ideas are not very well explained. Again with the explanation you gave I understood it perfectly.

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