To show some sample code, I have also written a very simple game for my talk. The source code is on GitHub and you get the game from Google Play. If you’re interested in this subject and you want to discuss with me, then feel free to post a comment or to contact me on Google Plus or GitHub.

After I explained the functionality of the Google Play Game Services in the last post, I’d like to show how to combine libGDX and GPGS. I will demonstrate this on the three supported platforms of Secludedness (Android, Desktop and Browser) and show the problems and difficulties which I’m so far encountered.

In this post I want to give you a brief insight into Google Play Game Services (GPGS). GPGS was announced on the Google I/O 2013. It consists of different services, which provide features like leaderboards, real-time multiplayer, achievements and cloud save for cross-platform games. The APIs are available for Android, iOS and Web through the Play Games services SDK. Some features require an authentication of the player, which is done via G+ login. To us this service a new game must be created in the Google Play Developer Console so that the supported platforms with their credentials could be added.

In my second post I’d like to talk about the two topics gameplay and design of Secludedness. The main focus of the project is the development with libgdx and Google Play Game Services. Therefore, the question arises if gameplay and design are important enough to spend some time. I think so, because I want a game whose gameplay is (a little) more complex than TicTacToe and its design is more appealing than classic Pong (that’s not that hard). It’s really nice, if you can accomplish in your students project more than a technology demo. I hope at the end of the semester Secludedness will be a game worth playing.

A module of my Master’s program is to conduct a scientific or application-oriented project. After some consideration I decided to develop a cross-platform game with libGDX and Google Play Game Services. The game is called Secludedness and the the source code can be found on github. With this post I want to give you a brief insight into the project. In the coming weeks I will post new information and go into more details. So please stay tuned!