NOD is an RPG magazine with matieral compatible with most d20-based game systems, but with official stats for Blood & Treasure. NOD 27 features:
* Gloriana's Blessed Isle, Part 2 - The continuation of the Ulflandia hex crawl that started in NOD 26
* d20 Mecha I: The Classes - The first part of a three part article on adapting d20-based... [click here for more]

NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part... [click here for more]

The second issue of NOD in 2016 features the second half of the Trollheim hex crawl, and then delves into modern and sci-fi supplements for Grit & Vigor, including Tony Tucker's Luchador class, the final part of Luke DeGraw's d20 Mecha rules, the fabulous Lovecraftian Hyperspace setting by Aaron Siddall and a quick and easy rpg that pits... [click here for more]

NOD's 30th issue introduces its first hex crawl written for the Bloody Basic system and set in the world of Namera. In the "Undiscovered Country", adventurers will explore a strange land created by the uber-powerful celestials. Tangle with klaxons and morlocks and seek the celestial's powerful matrix!
You might also enjoy a Grit & Vigor... [click here for more]

NOD magazine begins its fabulous eighth year with a full hex crawl covering the crumbling empire of Nomo, a Romanesque city that has lost its emperor. As the empire slowly falls, opportunity for adventures abound. The hex crawl includes three mini-dungeons and hundreds of places to visit.
Other features include:
Two old school classes, the Centurion and Dervish,... [click here for more]

NOD 32 features a new hex crawl that is right next door to the Nomo crawl from last issue. Nomo was a falling empire, but in Kisthenes the whole world might be going straight to Hell ... or Chaos. The nomads have conquered the great city of Ishkabibel and are now using its wealth and power not only to conquer the rest of Kisthenes, but to bring Tiamat (yeah, that Tiamat) into the material... [click here for more]

NOD 33 revists the Cush hex crawl from waaaay back in NOD 16, detailing the land called the Carnelian Coast, to the east of Cush. Three city-states dominate this land, and since two of them are about to be united by a royal wedding, the third is out to stop that wedding.
Other articles include:
Deities and demigods from Africa - an update of an old article,... [click here for more]

NOD 34 features a lively romp through a land inspired by the history, folklore and mythology of Persia. Adventurers can save the Hyrcanian throne or seize it by finding a collection of imperial relics hidden by Ahuramazda to punish the wrongdoing of the current emperor.
Other articles include:
Deities and Demigods from IranGiant... [click here for more]