Good:- Graphics and design looks beautiful, really lives up to the screenies.- Love the camera animation when we land on the planets.- Ditto the robot at the gas station.- Exploring the planets is a lot of fun.

Not so good:- Took me a while to work out that I had to use 'E' key on the main menu, thought it was broken at first.- It's rather easy to kill your spaceship, maybe give it a bit of a buff?- Default controls (at least for spaceship) are awkward, though I believe these will eventually be customisable so not such a big issue.- I flicked the switch to open the door but the game crashed when I tried to get in so couldn't check out indoors gameplay (Alienware MX17, Nvidia GTX 675M, windowed mode, using bundled JRE).

Overall this has loads of promise - very nice design and graphics, interesting and different gameplay, keep it up

This game is really shaping, but you may want to give a more in depth tutorial. It is a bit confusing when you get on land, and you miss reading the tutorial. There should be a more hands-on approach to tutorials. Took me forever to try to land ON the gas station, not just walk into it from the planet.

The overworld space-level is amazing, and flows well into the actual platformer! The enemies variety is great, and the art is amazing.

We're alive. There is an explanation about the lack of updates: we're working on the future crowdfunding campaign (artworks & a trailer that shows all the new and supercool features).

That's the design/music work. About coding work, we're including some new features and improving the overall game to support even more features (like conversations, the main character's special habilities, and a lot of supersecret stuff )

Here you have an artwork, hope you like it! and thank you for your support and patience!

@wessles You may be right... but red is the coolest color About tutorials you're right, you're not the only one that think it. We've to improve them. Thanks for your feedback

@VIrtueeL Thanks for traying the game. We're making a lot of changes and improvements on the game so I think that in a near future you can enjoy it with better controls (and with a more comprehensive and complete tutorial).

Hi all! This is our last update on Java-Gaming Just read on to know why.

It's been a while since last update. We have two major updates:

- We're working on our KickStarter campaign: we're making sketches, artworks, the trailer, talking about rewards, goals,...We hope we will launch the KickStarter campaign on one or two months but, you know, it's a lot of work if we want a successfulcampaign.

- We're moving from Java/LibGDX to Unity: We almost have the first pre-alpha ported to Unity. Why Unity? Because we can export the game to more platforms, and the developing process tasks, such as adding assets, creating physics bodies, build planets,... are faster. Testing and adjusting parameters in Java/LibGDX is a slow task too (in comparison with Unity, of course). Another important reason is the level designing and building, we don't need an specific editor, just an Unity extension. This is the reason why this is our last update on Java-Gaming, but you can follow us on Twitter, indieDB and TIGSource

While the designers are working in all the art stuff for KickStarter, the coders are adding new cool features (planet jumping, ropes, dash, new enemies, conversation system, ...).

Here you have some of the new stuff:

Mechanized enemy:

Ghoyold (your co-worker):

Your personal AI:

Explosive spiderbot!:

Hope you like it!

Farewell!

@SHC Stay tuned for the launch of the new prealpha made in Unity. I think that it'll work on your Mac.

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