Dolltown Cellars

After the short mini-game, you will be in a new area. Use the slide to get to the next area. A few Insidious Ruin and a Bitch Baby will attack you at the bottom, defeat them quickly. Walk up the staircase and look on the wall for a snout. Pepper the snout and a compartment will open. Use your shrink ability to grab the memory inside the doll head. The memory is entitled, "An Executor's Duty."

Smash the wall next to the stairs to reveal a pressure pad. Drop a Clockwork Bomb on the pressure pad to lower the spikes in the next room. You can see the exit to the right of the pressure pad on the other side of the glass. Walk up the stairs, drop back down to the floor where the spikes were, and exit out through the door on the left.

The next room has a few contraptions that smash the floor with spikes every few seconds. Time the contraptions and run underneath them. A few Insidious Ruin will run out of these glassed areas towards you. Take them out quickly, then run through the glass maze. You will need to use your shrink ability to get through the small hole after the second smasher.

The next room has a few more Insidious Ruin around. Take them out quickly and go downstairs. Use your Shrink Sense to find a hidden keyhole behind a skull. Inside the keyhole is a bottle.

Head back upstairs and smash open a breakable wall. Inside the wall is another pressure pad. Drop a Clockwork Bomb on the pressure pad to lift another smasher around the corner through the hall on the right. The only way to get through is to shrink and walk under the smashers.

Use your Hobby Horse on the different colored ground to open up a passage. Jump down into the new room and kill the Insidious Ruin. Two more smashers will be in between you and the next room. The smasher on the left leads to a gold tooth, the smasher on the right leads to the next room. They will smash once, then lower half way. Use your shrink ability to walk under the smasher without getting smashed the second time it comes down, or you could use your dodge ability to fly through.

The next room has two pressure pads next to a path with an inactive smasher. Place a Clockwork Bomb on the pressure pad on the right, this will lift the smasher. Press the pressure pad on left quickly, then run through the path. The pressure pad will lift two doors at the end of the path, but the doors will slowly lower back down. Quickly run through both doors into a small glass room with a lever. Pull the lever to open all glass doors with stars on them.

Now that all the doors with stars on them are open, you can walk back to the last room. The last room has a newly opened short path on the wall behind you. Inside is a bottle and a few teeth. Next, walk through the other open star door. Use your shrink sense on the left side to locate a few invisible platforms extending across the gap.

The platforms and bridges in this area lead to a platform that acts like the scale platforms from the last chapter. Drop a Clockwork Bomb on the platform and run back to the starting point. Walk to the right and jump up on the lifted platform to reach the next area.

This next area has another pair of scale-like platforms. Jump to the platform on the right and drop a Clockwork Bomb. Use the steam vents to get back to the starting point and up to the platform on the left. It will help you reach the next level. Look on the wall to the left for a memory entitled, "Bunch of Toadies."

To get to the next area, you'll have to use a Clockwork Bomb on both platforms. Drop a Clockwork Bomb on the platform to the right first, then jump back up to the second platform on the left. Before jumping off of the platform, detonate the bomb and drop another where you stand. Jump onto the next level and look right. Use your Shrink Sense to locate a hidden platform extending from the wooden platform. Jump off that platform over to the newly raised scale-like platform. This will lead to the next area.

This section has a ton of invisible platforms and bridges, use your Shrink Sense to find them. All the platforms and bridges lead to teeth, but only the platforms that extend to the right wall leads to a red light. Shoot the red light with your Pepper Grinder to open up the next path. Jump from platform to platform over the spikes.

Move forward to the newest room. Drop a Clockwork Bomb on the pressure pad to lower a group of spikes on the platform up ahead and raise a red light. Run onto the platform and look through the door for a clear shot at the red light. Pepper the light to bring up another platform to jump to before the spikes pop back up. Jump from that platform to the next section.

Use the steam vent to lift yourself up a level. This next level has another pressure pad which retracts spikes and brings up a red light. Before using the pressure pad, use your Shrink Sense to locate a few hidden platforms. The platforms lead up to baby heads with teeth inside. You can also blast a hole on the wall to the right of the platforms. More teeth are inside.

Drop a Clockwork Bomb on the pressure pad. Run to the red platform with the retracted spikes to shoot the red light, for the billionth time. The red light will open up a door underneath the platform you're standing on. It leads back out to an area you've already been, but this time the star door has opened. Drop a Clockwork Bomb on the platform in the area to retract all spikes in the next area. Quickly run through the platforms until you reach the steam vent.

Jump from the steam vent to the wooden platform. Use your Shrink Sense to see a few invisible platforms extending outward. Jump on the platforms to reach the next area. The area is filled with Slithering Ruin. Defeat them all and open up all the baby doll head walls. You can smash them open with the Hobby Horse or blow them open with the Clockwork Bomb or Teapot Cannon. The two walls on the right hold teeth. The wall on the left has a bottle.

Enter the next room. Inside are a few Insidious Ruin and a Dollgirl. Take them out anyway you want, the Teapot Cannon works pretty well. After you defeat them, the Ruin Barriers will harden, allowing you to break them open. Break open the barrier over a keyhole in the back. Inside the keyhole is a forked path. The path straight ahead takes you to a memory entitled, "Defining a Leach." The path on the right takes you to a Radula Room. This challenge room tells you to kill or be killed, another battle challenge. Defeat Card Guards, Ice Snarks, and Armored Card Guards to win this round.

Enter the next area beyond the Ruin Barrier. Walk into the path to the right at the end of the glass floor. The path has a lever and a memory past the lever. The memory is entitled, "Guilty and Innocent." Pull the lever to rearrange a few doors.

Head back to the starting point before the glass floor. Use your shrink ability to enter a keyhole on the wall. Enter the keyhole and walk underneath the glass floor. You can find a bottle in the middle of a few spiked areas. Do not touch any of the spikes or you will die. Wait for them to move in the right place before you head out.

Walk behind the moving spike board and around the spike floor. There are moving wooden platforms over a spiked floor ahead. Walk on the boards until you reach a keyhole. Inside the keyhole is a pressure pad. Drop a Clockwork Bomb on the pressure pad to bring up a red light. Exit out of the hole and jump back on the wooden boards. Shoot the red light with your Pepper Grinder to open a door in the wall. Enter the door and shoot another red light inside. The red light will open up another door, which leads to a lever. Pull the lever to open up the door above the glass floor. Enter the door and jump on the mushroom to transport to the next area.

This next area starts off with a short slide. Slide down to reach the next big area. The area is big, but it's not as complex as it seems. There are two scale-like platforms again. Drop a Clockwork Bomb on the platform on the left to raise the platform on the right. Jump into the steam vents to the right to reach the second platform. You may need to stay in one of the steam vents until it raises you high enough. A lever will be up top which opens a new path behind the glass.

To reach the other side of the glass, you have to use the scale-like platforms again, but this time in reverse. Drop a Clockwork Bomb on the nearest platform, then use the steam vents to the second platform. Use it to reach the other side of the glass.

The next section has more steam vents and scale-like platforms. Before using the scale platform, jump down onto the bridge on the bottom. Use your Shrink Sense at the end to see an invisible bridge. Cross the bridge and look to the right for a snout. Pepper the snout to bring up a platform with a bottle on it.

Walk back to the scale-like platform. Drop a Clockwork Bomb on the platform and use the steam vent to reach the wooden platform across the gap. Walk around the path until you reach the next raised platform. Use your Shrink Sense to see an invisible bridge to the right. Walk up the bridge and jump from the bridge, to the platform, to the next level.