For years now I have been practicing improving the looks of characters, objects and backgrounds.I have collected great programs for doing this.Contact me if you need work done.It helps if you give me as much detail of what is wanted ahead of time. Especially the style, and sending me base images to improve, if you can.Contact Dan Buske dbuskeirc2@gmail.com

Logged

What if your blessings come through raindropsWhat if your healing comes through tears...

Hey all, my schedule is finally clearing up and I can take on some more AGS and indie stuff!

I'm primarily a digital artist who can do illustrations and pixel art. I'm also a pretty proficient animator! You might remember some of my work from the game in development on these very forums, "Kate and Shelly Stick Together!"

My name is Alexandre Scire and I'm a music composer based in France. It's for proposing you my services of music composer in case you're looking for an original music for your project!

I've already composed several soundtracks (many for AGSers!), which certain are available on Steam, and my best experience is an OST for a WARHAMMER 40,000's game entitled "Sanctus Reach", licensed by Games Workshop.

I invite you to listen to my works on Bandcamp or Youtube, with musics for videogames, short-films, electro-acoustic and concert stage.

I'm a musician, and I'd like to make music for narrative games. (I was at AdventureX this year, and that got me thinking about my game making.)

Besides wanting to make the soundtrack for a game, I am also interested in playing on someone else's soundtrack. So if you're making music, and think that your music could use some wind instruments, let me know. (I can play several instruments decently. I teach the following instruments professionally: bassoon, trumpet, horn, trombone, tuba, clarinet and saxophones in different sizes.)

Samples can be found on SoundCloud, or you can take a look at the game I made a few years back. You'll notice that I'm not a skilled sound engineer (meaning that my recordings are not as good as I'd like them to be), but I am slowly improving.

Finally, here are a few additional tracks, that I haven't uploaded to SoundCloud, because none of these are original music. Most of them are a couple of years old, and none of them are really polished, but listening to this should help give you an idea of who I am:

Skatan (The Magpie) - A tune by Erik Rydvall. I play all instruments in this recording.

I am looking for the paid work as a coder in an interesting game project, either AGS or any modern game engine (preferably something like Unity).I am currently unemployed but may not be available for a full day involvement because of some real life issues (hopefully the situation will improve after a while). I may do task-based job as well (e.g. if you do not need my continious participation but only certain features coded for your game).Because of my current situation I cannot accept "revenue share" kind of payment unless the project is really short, but I'd rather be paid periodically (e.g. once a month/few months) or per-task. The payment I am looking for is roughly based on $800-900 per full month of work as a reference, but we may negotiate something different (as a note, that's an average salary in my country which may seem low if you are from USA or western europe).

You may contact me either using PM on this forum or email ikm_spb@yahoo.com.

I spent roughly 12 years writing programs on office jobs and even more doing some stuff in a free time. My main languages were C++ and C#, but I also had a chance to use Javascript and Python. Worked with databases (used PostgreSQL and MsSQL) and have some knowledge about audio and video programming.Although I was primarily involved in regular desktop applications there were also several gaming and near-gaming projects:* One of my first jobs was porting mobile games from Java to C++-based platform and optimising these for low-end devices.* Coding game logic and enemy AI for fan-based "2.5D" shooters (may be found here: http://www.koraxheritage.com/); latter included pathfinding and trivial decision making in various game modes.* For the above project I also coded custom scripting language for creating dialogs with NPCs (there's this specification: http://www.koraxheritage.com/korax-heritage-scattered-evil/krpg-conversation-script/).* Participated in development of a military vehicle simulation which used Ogre3D engine (this was where I first learnt how to work with 3D graphics and client-server program architecture).* Recently made this arcade racing game with 2D vehicle physics (https://www.adventuregamestudio.co.uk/site/games/game/2216/).* In the last 1.5 years I was working consecutively on two 3D projects where we created AI-controlled only sports game simulation for the betting site:** First project was a volleyball game made on Babylon.js web engine and coded in TypeScript;** Second was a basketball game made on CryEngine and coded in a mix of C# and C++.Linking these two may be problematic since they are normally only available through that betting site (and second one is not yet in actual use as far as I know), but I'll try to upload some videos to demonstrate how that looks like.* Was working on further improving now open-source AGS game engine for around 6.5 years (https://github.com/adventuregamestudio/).

I'm an artist an animatorI would like to offer my services as an artist (and also as a programmer if need be)Specifically, I would love to work in:

Background Art

Character Art and Animation

GUI Art and Design

I have a background in a Comp. Cs and can help out with some coding.I usually work with Python but i'm comfortable with most Obj. oriented languages (Java and C#) as well as most scripting languages for other Game SDK, (GODOT, AGS, etc)