Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

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30. August

We are excited to announce that the second Pre-Order Beta of Insurgency: Sandstorm is now open!

You can jump into the Beta and play right now by pre-ordering the game on Steam at a 10% discount. Owners of the original Insurgency, which now boasts a player population of over five million, will receive an additional 10% loyalty discount, available through the end of the year.

https://www.youtube.com/watch?v=6DheJOeInksPre-Order Beta 2, which is now live, features two new maps compared to the first Beta, for a total of four maps and four modes, including offline coop, from the final version of the game, character customization, dozens of weapons, and hundreds of loadout options (including explosives, armour, and ammo carriers).

Thanks to all the positive feedback Insurgency: Sandstorm received during the first Pre-order Beta earlier this month, the team will be using your feedback to continue to polish and optimize the game up until launch and beyond. We are now happy to let players experience the the intensity of modern combat in this Pre-order Beta phase.

Beta 2 is still a development build of the game and an on-going work in progress. We use betas as an important tool for gathering player feedback, studying system performance, and balancing the game. As such, it is important to stress that this is not a representation of the release version of Insurgency: Sandstorm.

As you can see in the Pre-Order Beta 2 changelog, the team has worked hard on this new version, but you may encounter, bugs, balance and/or performance issues. We encourage all participants to use the and forums to report any issues so that our team can continue working on them for the release.

There are no NDAs or streaming restrictions on this test, and we're greatly looking forward to getting feedback from all across the gaming community as we work on the launch build. Pre-Order Beta 2 will stay open until the release of the game, September 18th.

Insurgency: Sandstorm releases on Windows PC in September 18, with Linux and Mac support coming later, and on PS4 and Xbox One in 2019.

Doors and Supply Crates only tick when they are in an opening or closing transition.

Destroyed prop vehicles will now extinguish their flames after 40 seconds so the fire/smoke particle doesn’t stay forever.

New Features

Doors can now be breached by being kicked down.

Added visual feedback system for Commanders, Observers and teammates to indicate where Fire Support is being called in and what type of Fire Support it is. Colored smoke appears on the target area.

Security

Gunship - Green

Autocannon Strafe - Yellow

Explosive Artillery - Red

Smoke Artillery - Blue

Minigun Support - Purple

Insurgents

Rocket Barrage - Green

Bomber Drones - Yellow

Explosive Mortars - Red

Smoke Mortars - Blue

IED Drone - Purple

Chemical Mortars - Pink

Servers will now kick players who have been idle for 2 minutes and 30 seconds.

Tessellation has been added for improved terrain visuals. The quality/performance of this can be scaled by adjusting the effects quality in your video settings.

New Local Play experience which allows you to play solo with AI teammates. This game mode is based on Checkpoint, but adds objective-based reinforcement wave gaining similar to as in Push.

Lesson system including browsable menu texts which explain game mechanics and video hint pop ups when performing certain actions for the first time in-game. The full collection of Lessons will be added during Pre-order Beta 2.

Add game options for the following:

Always show compass.

Enable and disable contextual key kints for use and vault.

Enable and disable in-game Lesson hint pop ups.

New Content

New maps “Crossing” and “Summit”

New Greased Bolt upgrade option for bolt action rifles under the new “Chamber” upgrade category.

Added Hoodie Camo cosmetic and variations.

Added Leather variations.

New optic rail for AK’s.

New water explosion particles for artillery shells.

Proper third person meshes for C4, IEDs and detonators.

New bus model and textures.

New music for the Loadout menu.

Gameplay Improvements

Player Movement

Reworked character equipment weights which impact top sprint speed and stamina.

Reduced top sprint speed for characters by 5% before weight and stamina based slowdowns are applied.

Removed sprint speed increase for players when they were in a suppressed state.

23. August

Insurgency: Sandstorm is a reborn, improved, and expanded sequel to indie multiplayer FPS hit Insurgency, coming September 18 to PC and 2019 to consoles.

Thanks to all the positive feedback the game received during the first Pre-order Beta last month. The team will be using your feedback to continue to polish and optimize the game up until launch and beyond.

We are now happy to announce Pre-order Beta Test 2 beginning next week. Meanwhile, experience the intensity of modern combat and check out the positive reception from journalists and players during the previous Pre-order Beta with the Gamescom Trailer.

https://www.youtube.com/watch?v=uWzGzNpM66wFrom August 30 through September 18, players who have pre-ordered Insurgency: Sandstorm on Steam will receive exclusive access to Pre-order Beta 2. The team will be focusing their work during Beta 2 on bug fixing and server stability.

The studio will also start working on the extensive post-launch support plan with new content coming after the release of the game. As Pre-order Beta 2 will have no NDA and no streaming restrictions, those curious are invited to watch live gameplay on Twitch, YouTube, Mixer, and Facebook throughout up until the release of the game.

Eager players can pre-order on Steam now for a 10% discount, reducing the price to €26.99 / £23.39 / $26.99. An additional 10% loyalty discount will be given to fans that own the original Insurgency, bringing the pre-order price down to just $24.99. This additional discount will be offered until the end of 2018, and all pre-orders will receive instant access to any ongoing beta tests as well as future ones.

Insurgency: Sandstorm releases on Windows PC in September 18, with Linux and Mac support coming later, and on PS4 and Xbox One in 2019. Pre-order now on Steam to get bonuses, including exclusive access to the Pre-order Beta.

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”75 – IGN

Pre-Order Insurgency: Sandstorm

Über dieses Spiel

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features

Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.

16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.

7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.

5 cooperative game modes where you and your friends team up to complete mission-based objectives.

Free content updates that include weapons, game modes, maps, and new features.

Offline practice mode, playing with bots on all game modes.

Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.

Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.

Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.

Highly immersive particle FX and audio to intensify the game experience.

Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.

Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.

Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.