Virtual Programming has released a new Massive Assault patch. The patch includes the following fixes:

• Networking code updated to latest PC code. Fixes many problems with network play. • Totally new rendering engine. Fixed many problems with first conversion model. • Texture reduction preference now works properly. Fixes many users with slow game response issues. • Optimized rendering engine to speed it up. Was doing a large number of unecessary calculations. Vast speed improvement. • Audio now played through OpenAL. Fixes stability issues, is faster, and supports some specialized hardware.