PLAYERUNKNOWN’s Charity Challenge Cup #3 Poland

Rules

PLAYERUNKNOWN’s Charity Challenge Cup #3 Poland

These are the rules for the PLAYERUNKNOWN’s Charity Challenge Cup #3 Poland. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

Only a team which participated in a match can complain about the results in any way. All rules are subject to change without notification.

1. Game Format

1.1. Player Eligibility

All players participating in PlayerUnknown's Battlegrounds (henceforth PUBG) competitions must enter their PUBG game ID. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. This account is the one visible inside the game when playing. In order to participate in tournaments & ladders by ESL, you must meet the following requirements:

You must have an active PUBG account in good standing and link it to your profile.

Nobody is allowed to sign up for more than one region of the PUBG Gamescom 2018 qualifiers.

You must have a valid VISA (or equivalent permission) to enter Germany for the duration of Gamescom if your nationality requires it

If you do not not meet these requirements, you will be deemed ineligible.

Sign-ups will be closed for all qualifiers 30 minutes before they start. If you have not signed up before this time you will be unable to participate. You will also be required to check-in to the qualifier itself starting 30 minutes before the tournament. The first 400 players to check-in to their respective regional qualifier will get to participate, unless the qualifier has unlimited participation numbers.

Any players taking part in the PUBG Gamescom 2018 qualifiers will be required to show a valid Visa or visa waiver (for relevant countries) for entering Germany by the end of July, if their country requires such documentation. Any failure to provide entrance documents to Germany before that date will cause the player to lose their qualifier position to the next one in line.

1.2. Team and Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a name has been wrongly seized, please file a support ticket with proof of ownership of the name.

Only registered players are allowed to play. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the ESL Global Rules) Players and teams must compete under their officially registered PUBG team names and Nicknames during all official matches.

1.3. Game version

All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

1.4. Technical Issues

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players a replay of the map may be called via the tournament's support channels on Discord.

1.5. Participation

The first 400 players to do their check-ins for each region qualifier get to participate, unless the amount is unrestricted. Slots will be available on a first-come, first-served basis beginning from the check-in process start 30 minutes before the start of the tournament.

Each lobby will consist of 100 players (or less during first round if sign-up limit is not reached). During the online stage of the qualifier there will be 4 lobbies during the first round and 1 lobby during the second round. If the check ins are unlimited this system will be increased by factors of 4, first to 8 then 16 lobbies etc. All rounds are Best of 2 (BO2) during the online stage.

The last lobby consisting of 64 players during Gamescom will be played offline at the event in Cologne, Germany. All information relating to the offline final will be sent separately to the qualified players.

1.6. Disqualification

To keep tournaments as efficient as possible, ESL reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block the tournament from starting.

Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during this event.

Intentionally changing your character's angle to look through a texture or object is prohibited.

You are not allowed to set two actions to the same key in key bindings.

The intentional use of any bugs, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

2. PUBG Cup Rules

2.1. PUBG Tournament Format

2.1.1. Common Match Settings

Server region: EU

Team: Solo 1P

Player​ ​Camera Restriction: First Person only on

Map​ ​Option: Sunny

2.2. Map Pick

All games are to be played on the Erangel "Sunny" map setting. Teams do not pick or ban maps or weather types.

2.3. Custom Match Settings

2.3.1. Server

Server Region: EU

Player Number restriction: 100

Team: Solo 1P

Zombie mode: Off

DBNO Revive: On

DBNO​ ​revive Casting​ ​time: 10s

DBNO​ ​HP Decreasing​ ​rate: 1x

Player​ ​Camera Restriction: First Person only on

Map​ ​Option: Sunny

Playzone Progress: 1x

Red zone: Disabled

Care​ ​Package Frequency: 1x

Convert dead player to observer: Off

Public spectating: Off

Killer spectating: Off

Display EndCircle Location: Off

End Circle Location Rate: 0%

End Circle Location Town: 1x

End Circle Location Field: 1x

End Circle Location Mountain: 1x

2.3.2. Vehicles

Car​ ​/ Motorbike: 1x

Boat: 1x

2.3.3. Weapons

Sniper Rifles: 1x

DMRs: 1x

Assault Rifles: 1,5x

Hunting Rifles: 1x

LMGs: 1x

SMGs: 1x

Shotguns: 1x

Handguns: 1x

Throwables: 1x

Melee: 1x

Crossbow: 1x

Flaregun: 0x

2.3.4. Attachment

Scope Attachments: 1x

Magazine Attachments: 1x

Muzzle Attachments: 1x

Stock,​ ​Foregrip Attachments: 1x

2.3.5. Consumables

Med​ ​kit : 1x

First​ ​aid: 1x

Bandage: 1x

Pain​ ​killer: 1x

Energy​ ​drink: 1x

Jerry​ ​can: 1x

2.3.6. Equip

Bag​ ​Lv1: 1x

Bag​ ​Lv2: 1x

Bag​ ​Lv3: 1x

Helmet​ ​Lv1: 1x

Helmet​ ​Lv2: 1x

Helmet​ ​Lv3: 0x

Armor​ ​Lv1: 1x

Armor​ ​Lv2: 1x

Armor​ ​Lv3: 1x

2.3.7. ETC

Costumes: 1x

Ammunitions: 1x

2.4. Ranking points

Each kill is worth 10 points. Placement points are visible in the table below:

Placement

Points

#1

500

#2

400

#3

350

#4

310

#5

275

#6

250

#7

230

#8

215

#9

200

#10

190

#11

180

#12

170

#13

160

#14

150

#15

140

#16

135

#17

130

#18

125

#19

120

#20

115

#21

110

#22

105

#23

100

#24

95

#25

90

#26

85

#27

81

#28

77

#29

74

#30

71

#31

69

#32

68

#33

67

#34

66

#35

65

#36

64

#37

63

#38

62

#39

61

#40

60

#41

59

#42

58

#43

57

#44

56

#45

55

#46

54

#47

53

#48

52

#49

51

#50

50

#51

49

#52

48

#53

47

#54

46

#55

45

#56

44

#57

43

#58

42

#59

41

#60

40

#61

39

#62

38

#63

37

#64

36

#65

35

#66

34

#67

33

#68

32

#69

31

#70

30

#71

29

#72

28

#73

27

#74

26

#75

25

#66

24

#77

23

#78

22

#79

21

#80

20

#81

19

#82

18

#83

17

#84

16

#85

15

#86

14

#87

13

#88

12

#89

11

#90

10

#91

9

#92

8

#93

7

#94

6

#95

5

#96

4

#97

3

#98

2

#99

1

#100

0

2.5. Circle settings

This tournament will use modified circle settings. Please find the details below:

Circle Number

Delay

Wait

Move

DPS

Shrink

Spread

Land Ratio

1

120

300

300

0,4

0,35

0,5

0

2

0

130

130

0,6

0,57

0,56

0

3

0

90

140

1

0,57

0,56

0

4

0

80

140

3

0,6

0,56

1

5

0

70

110

5

0,6

0,56

0

6

0

70

100

7

0,65

0,56

0

7

0

70

80

10

0,6

0,56

0

8

0

60

60

15

0,5

0,56

1

9

0

30

90

20

0,001

10

0

3. Details

3.1. Game preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.

3.2. Substitute Players

No substitute players are allowed. All participants must play using their own accounts.

3.3. No show

If a participant cannot play at the scheduled start time, they will be unable to earn points from that round. A participant can join for the second map of the round even if they missed the first one.

3.4. Disconnects

In the case that a player disconnects during a match, they can try to reconnect to the server. Servers will not be remade due to singular disconnects.

3.5. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match.

3.6. Tiebreaker

In case of a tie in the results the first tiebreaker will be average placement of the players during the latest round. In case they still tie the second tiebreaker will be amount of kills. If still tied the winner will be chosen randomly.

3.7. Protests

If a match was incorrectly reported into our system, you have 10 minutes to protest the report on our official support channels. Match protests must include media evidence clearly showing the results of the match/series. Player are responsible for providing proof of match results in case of disputes.

3.8. Re-host

A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.

3.9. Observers

Observers are organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamers).

3.10. Results

All results will be input by ESL personnel. If anything is unclear, participants should have screenshots available to verify the result and file a protest.

4. Communication & Support

4.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

4.2. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

4.3. Casting and Streaming

Casting an ESL match is only permitted with an ESL admin agreement. Personal streaming is always allowed, for any other purposes to get an agreement please write a Support ticket.

4.4. Personal Streaming

Personal Streaming is always allowed if ESL TV is not casting the same match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead to a disqualification of the team or ban of the participant streaming content during the tournament. Any such streaming by ESL TV will always be announced before match start.

5. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation

Number of penalty points

General

No show1

Team: 3; Player: 2

Reject compulsory challenge

Normal: 1 Intense (top 10): 2

Abort match

Player / Team: 2

Use of ineligible player

Inactive barrage

Player / Team: 3

Barraged

Player / Team: 6

Unregistered player

Player / Team: 3

Missing Premium (where required)

Player / Team: 3

Missing Trusted (where required)

Player / Team: 3

Ringer/Faker

Player / Team: 6

Playing with wrong gameaccount

Player / Team: 3

Playing without a registered gameaccount

Player / Team: 3

Unsportsmanlike behaviour

Multiple/Fake accounts

Warning / 1-4 penalty points

Deception

Player / Team: 1 - 4

Fake result

Player / Team: 4

Fake match media

Player / Team: 6

Fake match

Player / Team: 6

Cheating

Player: 12 / Team: 6

1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

12. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation

Number of penalty points

General

No show1

Team: 3; Player: 2

Reject compulsory challenge

Normal: 1 Intense (top 10): 2

Abort match

Player / Team: 2

Use of ineligible player

Inactive barrage

Player / Team: 3

Barraged

Player / Team: 6

Unregistered player

Player / Team: 3

Missing Premium (where required)

Player / Team: 3

Missing Trusted (where required)

Player / Team: 3

Ringer/Faker

Player / Team: 6

Playing with wrong gameaccount

Player / Team: 3

Playing without a registered gameaccount

Player / Team: 3

Unsportsmanlike behaviour

Multiple/Fake accounts

Warning / 1-4 penalty points

Deception

Player / Team: 1 - 4

Fake result

Player / Team: 4

Fake match media

Player / Team: 6

Fake match

Player / Team: 6

Cheating

Player: 12 / Team: 6

1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

Copyright

All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means
or stored in a database or retrieval system, except for personal use, without the
written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle
Entertainment GmbH assumes no liability for any error or omission. We reserve the right
to change content and files on our website at any time without prior notice or
notification.