- This modification creates up to 32 new safehouses in GTA IV, TLAD & TBOGT.
- In all safehouses you can find save points and sometimes wardrobes, helis, TV (beta) or a private party.
- You can enable or disable every safehouse! ("Skorpro New SafeHouses v1.0... .INI")
- After loading GTA you will start at the last saved point!
- You can change every keys in the "Skorpro New SafeHouses v1.0... .INI".
- At the first start you will see a small intro... Don't worry! This intro starts only one time! (Press F1 to quit)

Q: Can I create my own safehouse?A: You can create ONE own safepoint. Press CTRL + SHIFT + F5 (default) and save the game.

Q: Some of the safehouses are cool but some of them are boooring... Can I disable the boring one?A: Yes, open the INI file, search this line "Enable-Disable=" and set "0" to disable a safehouse.

Q: How can I change a standard key i.e. private party key?A: Open INI and go to section [Keys]. Change the value of "Start Party Key" to i.e. "80" ("P"). Open "!KeyList!.txt" for other key codes.

Q: Sometimes some doors are blocked. What can I do?A: Press CTRL + SHIFT + F1 to reopen all doors.

Q: Your intro is awesome. How can I watch it again?A: Thank you Press F1 to start it.

Q: I have another function (trainer) on F1 key and your intro disturbs. What now?A: Change the value of "Intro Key" ([Keys] section in INI) to another one.

Q: Can I change the background music in "private party"?A: Yes. Name your favorite MP3 file to "SkorproParty.mp3" and copy it to game dir.

Q: I don't like the "Private Party". Can I disable it?A: Yes. Open INI and go to "[Extras]" section. Then type "Party Time=0". The default value is 1.

Q: I can see only the original safehouse blip(s) on my radar. Where are the new safehouse blips?A: If you are in close proximity to a new safehouse the blip is on radar. You can change this in INI file. Set "Blip short Range=0" ([Extras] section).

Q: When GTA starts into a new safehouse i.e. Playboy X, the player falls down (through the floor = no collision effect). What now?A: Your PC cannot build up (fast enough) the surrounding area. Open INI and go to "[Extras]" section. Then type "Loading Point Wait=4000" or higher. The default value is 2000.

Q: I want to change the safahouses blip colors to i.e. white...A: Open INI and go to "[Extras]" section. Then type "Blip Color=0". The default value is 14.

Q: I want to change the teleport (green) blip colors to i.e. white...A: Open INI and go to "[Extras]" section. Then type "Teleport Blip Color=0". The default value is 8.

Q: I want to spawn my own helis on the roofs. Can I disable yours?A: Yes. Open INI and go to "[Extras]" section. Then type "Heli Spawn=0". The default value is 1.

Q: The spawned helis are ok but I hate the heli blips...A: Open INI and go to "[Extras]" section. Then type "Heli Blips=0". The default value is 1.

Q: I like the idea to watch TV in my new safehouse but it's a beta only... How can I disable it?A: Open INI and go to "[Extras]" section. Then type "TV Object=0". The default value is 1.

Q: How can I disable the new freighter gangway?A: Open INI and go to "[Extras]" section. Then type "Freighter Steps=0". The default value is 1.

AgentWD40

Very nice, I've been waiting for some time for this! Thanks Skorpro but in order for me to make this mod work, I have to remove ControlMap.dat & save files to start up and not crash, even though it still crashes when I restart gta with the new save files made...

Skorpro

...even though it still crashes when I restart gta with the new save files made...

Ermm... you get a crash with the new savegame?! You don't need to remove any files from the savegame folder. In fact this mod don't make any changes with savegames it only writes "Loadpoints" to INI file. After loading game the mod reads out the loadpoints and spawn the player to the right place and check the "roomkey" Maybe it's my "intro" that disturbs. In this case open INI and set "Intro..." to 1 ([Extras] section).

Please post your result! Thanx

PS: Maybe I understood you wrong. I'm with friends and we're drinking... In this case: SORRY

Hipvspec

What a fabulous mod. But I am getting "access denied" when installing. Can I manually install this mod ? I can copy whole mod manually into ELFC's directory but I will get a "FATAL ERROR" prompting me to reinstall the game when I launch EFLC. (I am running Win8 and UAC is turned off and have admin acess)---I then turned off the read-only setting on EFLC folders but still no luck

Skorpro

Hmm, the script is not loaded but the other asi mods are loaded successfully.

Hi!Briefly speaking:Maybe you have this problem: "Address 0x00000000" (asilog.txt)!Please install Visual C++ 2010 Express (it's for FREE!). All NECESSARY files will be DOWNLOADED and/or UPDATED!Link into README.HTM!No Joke, it's the SIMPLEST way to solve this problem!

Centrino2

Doesn't work. I installed the mod and everything else, but nothing happens on startup.

(First time posting) Same problem here, I removed all mods and scripts and it still does not load. Do all islands need to be unlocked first? (I have beaten this game at least 3 times on Xbox 360, just to let you know). Lines from ASI Loader:

GTA IV version: 1.0.7.0 (with all necessary modding stuff)I'm was and still am really looking forward to this mod, this is what I always wanted out of GTA IV, its a shame its not working for me though.

ShenLong Kazama

Doesn't work. I installed the mod and everything else, but nothing happens on startup.

(First time posting) Same problem here, I removed all mods and scripts and it still does not load. Do all islands need to be unlocked first? (I have beaten this game at least 3 times on Xbox 360, just to let you know). Lines from ASI Loader:

GTA IV version: 1.0.7.0 (with all necessary modding stuff)I'm was and still am really looking forward to this mod, this is what I always wanted out of GTA IV, its a shame its not working for me though.

I've got a savegame and it didn't work. New game didn't work either. Installed updates etc. and still nothing happens.

(Second Time Posting) Well, I do have Microsoft Visual 2010 fully updated, and a few weeks ago I got NET Framework 4.5, all that and it still didn't work. So I got Microsoft Visual 2010 Express... I don't know why it mattered but it worked after I got Express. But, pretty cool mod, now only if we could get interiors. And did the house next to Faustins house change?

jani201

now if you'd only do the same on the new ivsa (or then make the coords changeable ) and make them buyable.... but as i haveng yet seen any buyable houses/properties for iv, ill be happy with just more safehouses also if you could do a car shop mod for places like wang and/or ottos would be cool this is cool stuff anyways

jani201

Great job, next step could be add option to buy the new safehouses as in San Andreas.

thats what i kinda suggested earlier

and skorpro i guess just allowing the coord values to be changed might be enough to have this in IVSA, as IVSA hasn't crashed with the original. it just would show the safehouse in kinda odd places like 1 is near MT. chiliad

QUOTE

now if you'd only do the same on the new ivsa (or then make the coords changeable )

and by this i ment either you change the coords or make them able to be modified

well i was actually off-topicking there, was talking about car shops which this mod isnt about at all but maby you could do a car shop mod where the coords are changeable after/before the buyable houses mod? and yes im aware of the current vehicle buying mods that are done and out there, but i cant change the coords so those are waste of time for me, as i'd like to have one in ivsa