September 30, 2015

September 6, 2015

The very last couple images I worked on at Zenimax for the Elder Scrolls Online. The wide shot illustration finished up on my very last day! These were by far the largest images I've ever worked on a very fitting send off for me as a concept artist at my very first company. After 6 years of working on this game its nice to look back on and these two images will be memorable for many reasons.

These images are for the announcement of the first of many DLCs for Elder Scrolls Online: Imperial City. check it out here elderscrollsonline.com

I first started with some black and white value studies just to find the major shape language and basic composition. I am not worrying about details at this stage just brainstorming.

Once I've explored a variety of value studies I picked my favorites and added some color as well as a little bit more details to flesh out the idea and story. If the painting is built off a strong thumbnail then I won't be worried about how it will turn out after hours of polish.

I decided to move on with "A" and began to work out the design of the building and props in 3D. With this I can accurately arrange my design in 3D without sweating scale, perspective and overall consistency.

Now I polish the painting and flesh out the idea with photo textures and brushwork. Here in this stage I remain loyal to that original thumbnail and with the 3D block mesh create a more accurate depiction.