After a week of people playing Flipget, some minor issues came to light, so I decided to sort them out today. This update includes:
-Wider area for picking up bombs, so it is much easier to pick them up w/out the reticle being exactly on them.
-Pause menu with mouse sensitivity slider.
-Slightly smoother and slower rotations for less jarring platforming.
-Enemy health changes.
-Shrank UI to be less intrusive.
Anyways. Thanks everyone who checked it out, and I hope anyone who reads this will give it a try. It seems to average about 10 minutes of play time.
Click here to go to the game's page

Hey folks. I'm Jordan Sendar.This'll be my second year doing 7dfps, and I've decided to really up my game. I'm working on a project that revolves around Mario Galaxy-esque platforming. That is, you can walk on surfaces in any direction. I hope to be able to add a few cool enemies and bosses, as well as some interesting platforming segments. I may be in over my head, but I definitely have some cool ideas, and hopefully I can get to them.
So far I have the physics working to some degree, and some basic AI.
Here are some gifs of the action:
gravity gif 1gravity gif 2
Hope everyone's doing well. This was kind of a late "Hello, World" post, but yeah, Hello, World.
I'm usually in IRC as RadJor, so feel free to say "heyyyy radjyboyyy", and you can check out my twitter @RadJor64 for more frequent updates.