Colonist/Native Elections
Players score points by getting votes from happy natives
and happy colonists. Each colonist clan gets to place one
vote per turn. The game ends when enough votes are won.
Points are cumulative from turn to turn.

Ship Tonnage
Players score points from the amount of tonnage
that are in the player's fleet.
Players get 10 points per ton of ship hull.
Points are cumulative from turn to turn.

Elections and Ship Tonnage
Players score points by getting votes from happy natives
and happy colonists. Each colonist clan gets to place one
vote per turn. Every 100 natives get one vote also.
Players also score points from the amount of tonnage
that are in the player's fleet.
Players get 10 points per ton of ship hull.
The game ends when enough points are scored.

The Tantalus Machine
Burried deep in the heart of a quit planet is a super
weapon that is powerful enough to kill all life within
10,000 light years.
It takes X turns to set up a computer system on the
surface that is able to activate the weapon.
Players get one point for each turn that they control
the planet. The first player with X points turns on the
machine and is then able to kill enemy races at will.

Moly the Spice of Life
He who controls the molybdenum controls the Echo Cluster.
The pan-galactic leadership has ruled that which ever race can
mine and store the most molybdenum will be given control of
the Echo Cluster.
One point is scored for every kiloton of molybdenum onboard
any spacecraft.
Points are cumulative from turn to turn.

Ashes of the Old Empire
The Old Empire is weak and it's colonies are low on fuel after a long,
tyrannical rule of the universe. I rag-tag group of worlds have banded
together in a last desperate move to overthrow the Old Empire.
They have made an agreement that the first race to capture the Old
Empire's homeworld will become the leader of the New Republic.
The Old Empire is far from dead, they have just exploded a
proto-matter bomb in a nearby dead planet that converted all the
iron in the planet's core to neutronium! They now control a vast
reserve of fuel.
The first race to overthrow the Old Empires homeworld wins.
The Old Empire wins if it takes control of all enemy homeworlds.

Invasion
The goal is simple, capture and control enemy homeworlds.
One point is scored for every enemy homeworld under control.
Points are cumulative from turn to turn.