Currently playing Banjo Kazooie once again, it's kind of funny how fast I manage to finish levels now in comparison to back when I was a kid.

I understand the mechanics better now then I did back then, as a kid it was a magical experience in which everything had to be taken in completely and now it's more like ploughing through and grabbing what you can.Luckily the feeling is still there

It just took me 19:25 to finish Mumbo's mountain 100% not a speed run or anything hahaha.

Oh yes, I know that struggle. It's due to the short draw distance of the game (and their locations of course). One on a crate near Sharkfood island and one underwater behind some cliff next to the beach.

Oh yes, I know that struggle. It's due to the short draw distance of the game (and their locations of course). One on a crate near Sharkfood island and one underwater behind some cliff next to the beach.

Of course! Thanks

I have to say I only start to realise now how smart the level design is. Clearly I haven't found both honeycombs as I wasn't really exploring but instead just getting alThe jiggy's. The reward for going of the path are the 2 honeycombs!

Bublegloop Swamp 32:18, first level that took over 30 minutes. Had some clumsy moments.

The 10-second timed Jiggy... I fell down 2 times, because the camera was a jerk. Also the Mr. Vile challenge was ACTUALLY challenging without those hipster shoes, loved it. Quickly learned a strategy to get some more points, stealing the jumblies he's heading for.

Oh. Needed some time to find the last 3 notes and final Jinjo, the game is really pushing me to look everywhere now. Both on foot and with the transformation.

Yavga wrote:Currently playing Banjo Kazooie once again, it's kind of funny how fast I manage to finish levels now in comparison to back when I was a kid.

As kids on our first play through it took my sister and I weeks (possibly months) to finish Mumbo's Mountain because we were missing a green Jinjo, a handful of notes, and a Jiggie. Apart from our Gameboys, we'd never had a game console before, so we didn't know the obvious "rule" that when a game teaches you a new move, there is always something to test that move on close by. So when learning the Beak Buster, we didn't realise we were supposed to smash up the huts that were near Mumbo's skull, and the only reason I found out was that one day I saw it on the demo roll that starts playing if you switch the game on but don't press any buttons.

Yavga wrote:Currently playing Banjo Kazooie once again, it's kind of funny how fast I manage to finish levels now in comparison to back when I was a kid.

As kids on our first play through it took my sister and I weeks (possibly months) to finish Mumbo's Mountain because we were missing a green Jinjo, a handful of notes, and a Jiggie. Apart from our Gameboys, we'd never had a game console before, so we didn't know the obvious "rule" that when a game teaches you a new move, there is always something to test that move on close by. So when learning the Beak Buster, we didn't realise we were supposed to smash up the huts that were near Mumbo's skull, and the only reason I found out was that one day I saw it on the demo roll that starts playing if you switch the game on but don't press any buttons.

Hahaha, I can imagine. Funny how our minds worked back then. If I were to make a game sometime in my life I'll be sure to think of a way how to invoke that sense of curiousity in everyone.

Yavga wrote:Currently playing Banjo Kazooie once again, it's kind of funny how fast I manage to finish levels now in comparison to back when I was a kid.

As kids on our first play through it took my sister and I weeks (possibly months) to finish Mumbo's Mountain because we were missing a green Jinjo, a handful of notes, and a Jiggie. Apart from our Gameboys, we'd never had a game console before, so we didn't know the obvious "rule" that when a game teaches you a new move, there is always something to test that move on close by. So when learning the Beak Buster, we didn't realise we were supposed to smash up the huts that were near Mumbo's skull, and the only reason I found out was that one day I saw it on the demo roll that starts playing if you switch the game on but don't press any buttons.

Hahaha, I can imagine. Funny how our minds worked back then. If I were to make a game sometime in my life I'll be sure to think of a way how to invoke that sense of curiousity in everyone.

We explored EVERYWHERE in that level and were completely baffled as to where the extra collectibles could be, because it just didn't occur to us that we should smash up the scenery.

Yeah, when I look back at this level I think Playtonic should try making a desert valley again, differently. Man... I can think of all kinds of cool stuff the can do in a desert workd with new graphical and computing prowess, sandstorms and whirlwinds galore for sure, sandwaterfalls!

You know what... make a desert out of honey stuff! Yeah that sounds like an awesome combination... the palette is there so it should work out somehow!

Back to Freezeezy peak (peak? It's not even a peak) to get that last jiggy!

Man I forgot how frustrating that second race could be, but I beat the bastard in my 5th attempt, glitched right through him! HA! He didn't expect that.

Ah... how could I forget... this level is were it all began, my obsessive compulsive behaviour regarding secrets. The things I can tell you about the pixel structure from the slate of ice blocking that damn key in Wozza's cave. Oh man... In the end it never got to be what it should have been, a year wasted watching at a pixelated chunk of ice. Worth it!

Scrubber wrote:I usually finish Mumbos mountain in about 10 minutes and treasure trove between 15-20 minutes.

You just bought rare replay?

No, doing it through emulation with a controller plugged-in.

Due a slight technical issue in the engine room from Rusty Bucket bay having to do something with me being so smart to decide collecting everything in that room as last and ragequitting up to 3 times because I had to stubbornly think it child's play we'll continue towards Banjo Tooie for the time being!