WELCOME TO MERCNET Get the latest scoop on the hottest region in the Sphere. Our GUIDE TO THE CHAOS MARCH is featured this month as a primer for all interested employers and units. This is a must-read file for all out-of-work mercs!
The latest de-classified breakthroughs in battlefield technology are being discussed live in the MERCNET FORUM. Get first-person reports... [click here for more]

Wars Past. Wars Present.
In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at... [click here for more]

KING OF THE BATTLEFIELD
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the... [click here for more]

A High Price to Pay!
For years, the bitter rivalry between the warriors of the Wolf Clan and the Jade Falcons simmered. Then in June of 3057, growing political tensions among the fearsome invaders erupted in a bloody war of attrition. From the mountains of Colmar to the icy wasteland of Morges, the armies of these ancient enemies clashed in a dramatic duel to the death.
The Falcon and... [click here for more]

TWILIGHT OF THE CLANS (PDF) [FAS1710p]
Print Price (1998): $12.00 File Size: 16.3 MB
THE STAR LEAGUE STRIKES BACK!
The brace warriors of Task Force Serpent secretly made the thousand-light-year journey to the Smoke Jaguar home world of Huntress to eliminate the last of the Clan's holdings. What they find there will test the limits of their skills, their endurance and their loyalty.
Twilight... [click here for more]

This expanded game compiles the HardNova 2 core book, both Enhancement Packs, Miniseries Alpha: The Vanguard, Aliens: The Ruthdii, and more in one book, offering the same content as the softcover."...the game mechanics are straightforward and easy to grasp, and the game plays smoothly.""Have a game up and running in a few hours."... [click here for more]

Blood Will Out!
Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in... [click here for more]

Planes, Drones and Automobiles
Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking... [click here for more]

Shadows of the Underworld You've got a choice — fight back or get out of the way! Shadows of the Underworld is a collection of five Shadowrun adventures, set against the chaos of the United Canadian and American States Presidential election of 2057. The runners get entangled with everything from political agents to fanatical cults, from a gun fight on the top of New York... [click here for more]

From a world where inflicting pain is the greatest pleasure known come creatures of nightmare, agents of destruction whose only common trait is a love of bloodshed. Now the Race Warriors of Dzis have assembled all known data about these monsters to give Storm Knights at least a fighting chance for life. Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons wait within these pages.... [click here for more]

You know the situation: the High Lordshave the world by the throat, and only you and your band of Storm Knightshave any chance of stopping their plans. You're up to the challenge, armed and ready for the fight – but you can't win the Possibility Warsunless you get to the battles.... [click here for more]

They have come from beyond our cosm.But do they bring Earth's salvation ... or its ultimate doom?
The Possibility Wars spread across the face of Earth in the Near Now, twisting and transforming our reality into that of someplace else.
Now the message sent by the lighting of the Signal Fire has been answered by beings from beyond... [click here for more]

Hollywood has always been a tough town.Now it’s hell.
So are Compton and Burbank. Not to mention Forest Lawn Cemetery.
Tharkoldu descend on Los Angeles for vengeance on Kanawa Corporation. Their High Lord Jezrael and the Demon Prince Serret of the Blades ris much to strike at Earth again. They bring technomagic and occultech to Los Angeles. Creatures mixed from magic and... [click here for more]

The sourcebooks for Torg: Roleplaying the Possibility Wars are many and varied. They span every genre from prehistoric adventure settings to a medieval fantasy realm to cybertech action and super-technology. But, until now, the most important setting of all has been neglected: Core Earth.
That’s right; it’s the place you’ve lived your entire life – but it has... [click here for more]