This week, the Ubisoft Rocksmith team celebrates the anniversaries of both Rocksmith and Rocksmith 2014. It’s been five years since the release of the original game (it was originally console-only), and about three years since the 2013 release of the sequel. The original release was a genuine success for a new idea with new technology. They […]

Misha Burnett writes a bit about what, in his mind, represents the “Pulp Revival Aesthetic.” I’ve read a bit about this from various corners over the last year. In part, I was trying to educate myself a bit after hearing some of the bickering in SF literary circles. And the fun part was that in exploring it, […]