Shaman have been crying/begging to be able to tank since vanilla, that one's a no brainer - can't see how people are saying they don't know what the shaman one should be. It would guarantee all my monies if they gave us one tbh.

Shaman have been crying/begging to be able to tank since vanilla, that one's a no brainer - can't see how people are saying they don't know what the shaman one should be. It would guarantee all my monies if they gave us one tbh.

Earthbender <3

Maybe give us a reason to use some agi staves that are floating about. They could make all AP convert to spell power, and could be a ranged/spell based tank spec perhaps?

Or could just be a badass earth based melee tank.

By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.

Some sort of Caster Pally, I suppose. Like Jtree said about a Shockadin spec. Templar seems pretty interesting, advancing in holy magic, yet at the cost of abandoning traditions for new ways to fight demons and undead, and even other evils in the world.

Holy lightning? Fudge yeah! "Crazy" cultist paladin!

By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.

If Blizzard introduces 4th spec IMHO, they need to introduce PVP Specs that cannot PVE effectively (in dungeons however it can), but are armed with escapes, sneakyness, cooldowns, burst to make a superb PVP spec
Also, I think it is important to keep pure classes, pure, so IMHO NO healer hunter/mage/lock, nor tank rogue/lock.

Death Knight - Really, no Idea

Druid - ಠ__ಠ

Hunter - Marksman becomes completely petless, and is transformed in a Pure Physical Ranged DPS
4th Spec, SPELLBOW Ranged Magical DPS
A petless DPS Spec that revolves around comboing magical shots together to get extra effects. Deals only arcane damage.
COULD use Int bows or just convert agility into spellpower.

Mage - SPELLBREAKER, A *MELEE* PVP damage class that revolves around interrupts, magical wards and shields and reflected spells to revel in PVP combat. uses int gear and a weapon in one hand and a shield in the other, has an edge against casters.

Monk - SKYDANCER (the name comes from Jtree, I really liked it), a ranged martial artist that deals damage by projecting palms and invoking spirit fire to sear and batter enemies, its style includes a dance that spawns fire feathers for every second it channels consuming chi per second, and then launching them at the same time to the enemy for great bursts of damage, deals a mix of physical and magic damage and uses spellpower and int gear, like any caster.

Priest - *THIS ONE HAS A LOT OF CHANGES IN MY MIND*
Discipline becomes a Ranged DPS spec that deals holy damage and some healing (much less than the actual healing as it is a DPS spec now) rotation revolves around bonus damage while another spell is in effect, think glyph of smite.

4th spec. DUSKWARDER, A Healer class that shields allies from damage while also healing their wounds, can also redirect damage or extend the duration and power of the shield by comboing spells. (it is just a shadow themed discipline spec.)

Rogue - STALKER, As with the Spellbreaker this class is meant for PVP, and revolves around sneakyness, resetting, openings, poisons and evasion spells to bring down oponents in PVP, this class is not meant to PVE eficiently.

Shaman - EARTH WARDER, a Tank spec that causes tremors to taunt enemies and can redirect damage in whole areas to himself or totems, in order to protect others, Uses strength gear, and one hand and shield

Warlock - Demonology now has no metamorphosis, IMHO a dumb idea for a demonology warlock, now much more emphasis on summoning shittons of demons to deal damage.

4th spec. DEMON HUNTER, a Melee dual wielding DPS spec that revolves around a mechanic similar to crit *Demon Strike* that deals shadow damage but also saves a portion of de damage and unleashes it in a heavy hitting abilities while in metamorphosis, you should see high crits as with destro. uses int gear.

Warrior - *This idea is a little incomplete* FENCER or DUELIST, a class meant for PVP (like stalker and spellbreaker) that in contrast to spellbreaker revolves around parrying and evading damage from melee atackers to bring down its foe with quick one handed strikes, has an edge against melee atackers. This class can only use one handed weapons and no shield or relic.