The Unwrap UVW, using Select Face, I selected the large surface of polygons and then I made a Planar Map. I joined edges useing Soft Selection, moving & scaling Vertices. Then unwrapped the whole mesh flat and exported it to Photoshop using (Texporter), in resolution 4000x4000.

I used a tablet - Wacom to paint textures. In Photoshop I blended several different materials, which gave me the final appearance of the skin. Bump map is the same texture as Diffuse Color plus hand painted texture.

I added bones and necessary HI solver on elbows and knees.

The Woman

I took some pictures of my girlfriend as reference material.

First I took upon modelling the woman's head. Using the same technique as I used in the Minotaur.