Metal Gear Solid 5: Ground Zeroes takes the patented Kojima formula and polishes it until it shines – leaving it with a slick, frictionless surface, punctuated by jagged spikes of shock content. Brenna’s not sure how to feel.

Metal Gear Solid 5: Ground Zeroes doesn’t shy away from “things that could be considered sensitive”, according to Hideo Kojima, because the development team wants to “go to the limit” to convey its message. Just like the characters in Breaking Bad.

Metal Gear Solid: Ground Zeroes has an interesting piece of PlayStation 4 exclusive content – a mission in which you play as Solid Snake, from MGS, MGS 2 and MGS 4, as opposed to Big Boss, the Snake seen in Ground Zeroes and The Phantom Pain.

It’s a Metal Gear Solid 5: The Phantom Pain bonanza today, as Konami has released five new direct-feed videos showing off the specially-constructed Tokyo Game Show 2013 demo as well as the game’s opening.

Metal Gear Solid 5: Ground Zeroes takes the patented Kojima formula and polishes it until it shines – leaving it with a slick, frictionless surface, punctuated by jagged spikes of shock content. Brenna’s not sure how to feel.

Metal Gear Solid 5: Ground Zeroes doesn’t shy away from “things that could be considered sensitive”, according to Hideo Kojima, because the development team wants to “go to the limit” to convey its message. Just like the characters in Breaking Bad.

Metal Gear Solid: Ground Zeroes has an interesting piece of PlayStation 4 exclusive content – a mission in which you play as Solid Snake, from MGS, MGS 2 and MGS 4, as opposed to Big Boss, the Snake seen in Ground Zeroes and The Phantom Pain.

It’s a Metal Gear Solid 5: The Phantom Pain bonanza today, as Konami has released five new direct-feed videos showing off the specially-constructed Tokyo Game Show 2013 demo as well as the game’s opening.

In a Japanese-language interview, Hideo Kojima said seeing the competition at E3 has pushed him to work even harder on Metal Gear Solid 5, which he describes as much more of a realistic stealth simulator than previous entries in the series.

An actor is going to appear in Metal Gear Solid 5 as “the one you thought I would be from the start”, apparently. If this were any other game, I’d probably bury this story in so much salt just looking at it would close your arteries.

Here’s an interesting little blip; Kojima Productions has hired Jordan Amaro, formerly of the IGDA, 2K Czech and Crytek UK, as a designer on Metal Gear Solid 5: The Phantom Pain. The young developer has credits as a level mission designer on an unannounced 2K Czech game – presumably Mafia 3 – and as a […]