Putting up a first ship for download is always a brave step. Here is some constructive criticism.

Aesthetics:
- Overall composition would place this ship in the flying brick category. Don’t worry, most of us start out that way
- Armor and glass shapes have very low to no details.
- There is very little to no material changes used. Most of it just consist of advanced hull
- There is no clear division in ship sections. What sections are dedicated to what purpose?
- The cockpit area overs a spectacular view of space.
- Bleu highlight can add a lot to a ship. The implementation could use some improvements however.

Systems:
- This ship has only one weapon system. The first shot better kill your target or you are toast. With multiple targets this gets even worse.
- The power system is not able to handle all the power requirements.
- A lot of wasted space for far too large a system for a ship this size.
- No turrets are implemented. AMS defence would be a must
- The advanced hull makes this a though little ship but it also makes it very slow.
- No chambers are used within this build.

Purpose/Role:
- This ship is advertised as a combat and role play build. The roleplay part lags behind unfortunately.
- The interior space lacks detail and elements that tells players what the purpose of a room is.
- There is a lack of variety in room division.

The above points are things you can think about or disregard as you wish.

Overall it is a good first attempt but it’s clear that this is a beginner build. Don’t be discouraged and keep on building. You will learn form others and from yourself.

Very nice job! I really appreciate how you made nearly every room unique, even the ones that could have been easily done the same with symmetry mode. Feels like a real space castle, especially with that throne room.

The trains can be a little finicky to use, but they get the job done and I've never seen something like that before. Maybe a few improvements could be done logic-wise for them, since the doors seem to open and close a few times before they leave. Also it would be nice if they could be called to a station with a button, like with your elevators, so you don't have to wait as long for them to arrive. Once they do leave, though, they are extremely fun to ride.

Thanks for the review, i think i know which rooms you are talking about. Especially those unique apartments are a pain to build individually. :)
I can see your point with the trains but they are a bit of a nightmare with the rail-physics. Especially on multiplayer, that's why we tried to keep them as simple as possible. I'll have another look at the doors but they seemed fine when we tested them.

Heya!
Meant to comment on your creations sooner, but- well, you know how things are.
Point: your designs are consistent and a most welcome breath of fresh air! They are very much unlike anything else on here, and- they have that 'right' quality about them, a certain "credibility factor"? Best parallel I can come up with is the ships of The Expanse contra the Enterprise.

Tl;dr
What you're doing is awesome and I can't wait to see your future designs. Keep up the good work & have fun! o7

Erm.. well. It has potential, but the exterior needs a ton of work, not to mention the interior. Try smoothing out the edges, work on wedging it, add detail, etc. Also try working on the interior, currently it is simply composed of empty square rooms. Again, it has a lot of potential but needs a ton of work.

uhh, its not working. tried to transfer a ship to station and when it finished, it just wouldn't spawn in. id press spawn and nothing would happen. don't know if its due to this being old or anything. (also tried BPCM to fix it). do you know if theres a limit on size or if its just bugged?