I wanted to present Ea'ae as a world rich in depth and character with the feeling of lived traditions and a wealth of diverse cultures, each flavored by the perceptions, understanding, and interpretations of the magical world in which they developed, where the horizon holds as much mystery as the ground beneath the main characters' feet. At the same time, I also wanted Ea'ae and its myriad peoples to be understandable and relatable, for there to be some common ground in its mysteries with those in our own world, our individual and collective imaginations, and our shared stories.

Ea'ae teems with races found nowhere else including the likes of the H'era and their unique magical heritage; the Seura, invoked by the Maer’Din; the Indural and their linkage to the land; the Karadüm guardians of the sacred; the Jira S’al Alann, the 'People of the Imagining'; the Aeryn D’al, ancient lords of the forest; and the Yerens with their ineffable worldsong. At the same time, readers will find races that are more familiar like Elves, Gnomes, Dwarves, Dragons, and Orcs.

Within the more familiar races, I tried to give singular qualities that express innate characteristics not found anywhere else. Thus, stalwart Dwarves have their Bor'Banna, Kazzak, Karaduen, and other ways more unique still. Ethereal Elves experience the world through the Fria al'Othra, have their Iyela to tend their lore and groves, and transcendent Anuvaerya. Dragons are more than fell beasts, bringing fire to life through the Dragon's Gate, gaining insights through shared consciousness. Gnomes have their Paratechnology, Abstracts, Fragments, NUMEN, and Constructs.

So, while there is much unique in Ea'ae, there is also much that is more common. And, within the common, there is much that is unique. There is, I hope, a balance that readers will enjoy and expand within your worlds, those boundless wells of ideation living in your mind.