December 1941. Pearl Harbor has just been attacked, and the entire Malayan peninsula is under threat of Japanese invasion. Destruction of Force Z is a tactical, solitaire air/naval game of the campaign which saw the destruction Prince of Wales and Repulse by Japanese bombers. As the British, can you direct Force Z and defend Singapore, sti

The 2nd edition includes all new artwork for the map, counters, reference sheets, cards, and new rules, units, and scenarios. The use of cards for Random Events and Soviet Cities (for Soviet AI Target Assignment) instead of chit-pull is also new for this edition.Red Menace is a solitaire wargame pitting the strategic nuclear and defensive... [click here for more]

The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #55 was published in October of 2018. Table of contents:
Features:HarpoonScenario: Convoy to Yemen, including annexes... [click here for more]

Fear God & Dread Noughtis the Admiralty Trilogy Group’s tactical game covering war at sea from 1906 - 1925. Players can use ships, aircraft, and submarines to fight historical battles or experiment with “almost happened” or “what if” scenarios. While comprehensive, the rules are easy to follow for both experienced gamers and those new to naval gaming. They cover... [click here for more]

The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey.
This second edition of the Annexes has corrected... [click here for more]

The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #54 was published in April of 2018. Table of contents:
North Korea’s Armed Forces ... Just in Case
Annex A - North Korean Ships... [click here for more]

The Fear God & Dread Nought, 2nd edition Player’s Handbook is a collection of the charts and tables that appear in the FG&DN 2nd edition rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets and data annexes.
... [click here for more]

High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.
This second edition... [click here for more]

Air Combat 1960 - 2000Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #53 was published in October of 2017. Table of contents:
Nick Jellicoe visits the Washington Navy Yard
FG&DN Scenario:... [click here for more]

Advanced Solo Campaign
The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets for each period, and much... [click here for more]

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #52 was published in April of 2017. Table of contents:
CaS Scenario: Tactical Problem IV
The Philippine Buildup
Coincidence... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of... [click here for more]

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more]

Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #51 was published in October of 2016. Table of contents:
Features
Mission Critical: Changes to missile critical hits in... [click here for more]

My previous ruleset Dreadnoughts At Dawn reproduced large capital ship engagements in or around the 1st world war. It did not deal with aircraft or submarines, and focussed on the larger capital ships.
Carrier Strike at Dawn has a number of different "Mission types", opne of which is large surface ship combat in daylight, there are changes from WW1 but not that many.
The most important and innovative... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more]

2013 Origins Award Nominee for Best Miniatures Rules The Battlefield: Miniature Modern Warfare puts the modern tactical first and third person shooter experience on the tabletop. Utilizing the Overdrive™ activation mechanic and a proprietary terrain and cover system, the game captures the rhythm and flow of ultramodern shooter engagements. You’ll soon... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #50 was published in April of 2016. Table of contents:
FeaturesDoB Scenario: Teutonic Twilight
If You’ve Played... [click here for more]

This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular... [click here for more]

This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight... [click here for more]

Battle over Britain: Tactical Air combat Game, RAF vs Luftwaffee, 1940, 2nd ed. is a 40-page, full color book containing a two-player (with solitaire option) strategy card game of World War II air combat, based on single plane-vs-plane dogfights. Battle over Britain allows you to simulate dogfights occurring in the English skies during the Battle of Britain in 1940, with each player... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #49 was published in October of 2015. Table of contents:
Features
The Double-Digit threat: The S-300/400/500 SAM Series... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here
A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved... [click here for more]

Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more]

Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse.
As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship.... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #48 was published in April of 2015. Table of contents:
Features
Press Release from the Admiralty Trilogy Group
Leighton... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of... [click here for more]

Air Strike - Modern Air Combat for the Whole Family
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler.
Take to the skies in modern jets of all types, launching missiles and trying to evade them!
Suitable for 2 - 10 players. Games last from 5 - 10 minutes.
Air Strike has a basic... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more]

More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike LegionMain Rulebook, Module 1: The Genome Gambit, Module 2: The ClockworkArmies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game... [click here for more]

Command a combined arms ground force from any future you wish to imagine! Strike Legion combines simple game mechanics with a unique, integrated electronic warfare system and a respectable amount of unit detail and variation - and all without sacrificing playability.
Written in a progressive learning format with accompanying scenarios, players can easily and quickly command a company, battalion,... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Watch how to play here
A player uses a flight of four aircraft represented by two counters. Aircraft counters move by means of curved... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #47 was published in October of 2014. Table of contents:
Harpoon Scenario: Senkaku Crisis
Offshore Oil Rig Damage
Origins... [click here for more]

Airbattle RAG is the journal of Air Combat in the Jet Age!Airbattle RAG 4 is for everyone who enjoys the challenging world of jet dogfighting with Birds of Prey Air Combat in the Jet Age! New Aircraft and Weapons! Sixteen new aircraft duel in the skies with Birds of Prey, starting with two swept-wing stars of the Indo-Pakistan Wars and moving... [click here for more]

This is a reprint of the Falklands supplement published in 2005 for the FIRST EDITION of Air War C21. It has been reprinted due to a number of requests for copies of this long out of print title. The intention is to update this supplement during 2018 to reflect the latest edition of the rules. But for now, users of the latest edition can use the content here as a guide. And, as such, its "pay what... [click here for more]

Target Locked On! is a set of miniature wargame rules designed to play air combat engagements from the cold war, modern day or near future with jet aircraft. The rules are designed to be simple, fast and most importantly fun to play.
... [click here for more]

Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out... [click here for more]

Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition... [click here for more]

Issue Contents: War in the Mega-City by Joseph Miranda The (Aborted) Spanish A-Bomb Program by Javier Romero Russia's Polar Pivot by Gil Villahermosa China's Ongoing Military & Command Restructuring by Carl O. Schuster The Coming Pacific War: Predictions from the 1930s & Today By Jim Bloom Issue GameWar in the MegaCity is a simulation of a fight for a city in... [click here for more]