Attributes are a core mechanic in WildStar that measures a character's development in one of six core regions, with each class and build focusing on different attributes. By increasing your character’s attributes, you increase your character’s offense, defense, and utility. Attributes increase slightly every time a character gains a level up, and are also affected by gear, buffs, and other in-game factors.

In ‘’WildStar’’, attributes are broken down into two types: Primary, and Secondary. Primary Attributes are at the core of character improvement, and nearly every item that a player picks up will improve at least one Primary Attribute. Secondary Attributes are more specific than Primary Attributes, and are influenced by Primary Attributes.

Although every class uses the same six Primary Attributes, the stats influence each class differently, as represented by the tables below.

Strikethrough Chance- This reduces the chance foes have to Deflect your attacks. This Value assumes combat against an equal-level Challenger rank foes and is calculated from your Strikethrough Rating.

Strikethrough rating is your chance to not have your attacks be deflected, AKA miss. Strikethrough is the Hit Rating of WildStar, making it one of the most valuable stats for DPSers. Around 6-8% is what a level 50 character will need to not miss against a mob their level.

Critical Hit Chance- This is your chance to Critically Hit a foe or Critically Heal an ally. This Value assumes combat against an equal-level Challenger rank foes and is calculated from your Critical Hit Chance and your Critical Hit Rating.

Critical Hit Chance is likelihood you're going to critically hit on an attack or heal, doubling your output, modified by your Critical Hit Severity. Critical Hit Chance is very valuable for nearly all DPS classes, as well as most healers.

Critical Hit Severity- This is the percent of bonus healing or damage caused by a Critical Hit. This Value assumes combat against an equal-level Challenger rank foes and is calculated from your Critical Severity Rating.

Critical Hit Severity determines how large your crits are. Though this stat is less valuable than Critical Hit Chance and Strikethrough Chance, Critical Hit Severity is what will give you those huge crit numbers.

Armor Pierce- All damage you deal ignores this percent of a foe’s Armor.

Armor Pierce allows your attacks to ignore the mitigation of your enemies, making them more effective against tankier foes.

Shield Pierce- All damage you deal ignores this percent of a foe’s Shield.

Shield Regen Rate- This is the percentage of your Maximum Shield Capacity that will be restored each Shield Regeneration Interval.

How much of your total shield regenerates when your shields reboot in combat.

Shield Reboot Time- This is the number of seconds that must elapse before your shield will begin to regenerate. Taking damage will reset the Shield Reboot Time.

How quickly your shields regenerate after being destroyed in combat.

Physical Resistance- All incoming Physical damage is reduced by this amount. This mitigation percentage assumes combat against an equal-level foe and is based on your Armor Value and your Physical Resistance Rating.

Your ability to resist attacks that deal Physical Damage, such as a Warrior's attacks.

Technology Resistance- All incoming Technology damage is reduced by this amount. This mitigation percentage assumes combat against an equal-level foe and is based on your Armor Value and your Technology Resistance Rating.

Your ability to resist attacks that deal Technology Damage, such as a Medic's attacks.

Magic Resistance- All incoming Technology damage is reduced by this amount. This mitigation percentage assumes combat against an equal-level foe and is based on your Armor Value and your Magic Resistance Rating.

Your ability to resist attacks that deal Magical Damage, such as an Esper's attacks.