Enforced a delay when casting the transformation spells. Players are no longer able to instantly transform / revert repeatedly.

You are now able to die and completely run out of stamina while in aspect form. If stamina runs out, you need to wait for it to replenish as otherwise you will not be able to perform any attacks. I have decided to remove this feature as it was choking the game with the use of the OnUpdate event.

Added a new book called 'Tome of Knowledge'. This book is only useful for players who no longer wish to repeat the whole quest. This is vital for existing users of the mod as they will need a clean save to update. The book can be added via console by typing: help 'Tome of Knowledge' and using player.additem <item code>. Upon reading, it will trigger a script which will start each of the quests and complete them automatically. The whole process should take about 5 seconds to finish but since the objectives are being entered on your journal, they appear on the screen slower than the time it takes for the script to complete all the quests. Once the script is done, you will receive all the powers.

Created a way for weapons and spells to be re-equipped when reverting back to original form. Backpacks from Frostfall should now also be removed and re-equipped. Shields, bows, crossbows, and two-handed weapons should also be fully compatible. The limitation here is that one-handed weapons equipped on the left hand do not get re-equipped. I do not understand why this is the case so if anybody knows how this works then please tell me and I will fix it. Also, the backpack from Frostfall will not show the axe, etc when it gets re-equipped. Players would need to equip the axe or something to that effect in order to refresh it. This is something that I cannot fix even further. Torches are also not supported.

Added a slider option on MCM for modifying the stat multiplier used for calculating the bonuses. The higher the value, the higher the bonus received by the aspects. Default multiplier is 1.

Added a slider option on MCM for setting the maximum allowable number of tree spirits summonable. A value of 15 means that on 100 Alteration or higher, Nature's Call will summon 15 tree spirits. Default value is 8.

Regrowth updated. Heals health with amount equal to 10% of player's max health and 30% Alteration. 20% of this amount is restored to Stamina.

It is now only possible to summon up to 6 tree spirits at any given time.

The tree spirits now have life link. The tree spirits get healed by 1% of the player's current health everytime they get hit.In this process, the player takes damage to health and stamina equal to 1% of current health and 1% of current stamina respectively.

When a tree spirit is killed by an enemy, a bolt of light will shoot out from its body paralyzing its killer.

The tree spirits will now follow you instead of just standing in place.

Changed sound effect of Nature's Call.

Minimum level to start the questline is changed from 20 to 10.

Fixed typographical error in Falmer Sigils book.

Messages were implemented instead of using Debug.Notification for the mod to be translator friendly.

Aspects now have their own armor rating and will only use 10% of the current armor rating the player has. If the player has 500 armor rating before transforming, then 50 will be added to the aspects armor rating upon transforming.

Dynamic aspect bonuses implemented. Aspects increase their stats depending on the level and skill of the player. This is explained in detail under the Transformation Bonuses section on the Skyrim Nexus[skyrim.nexusmods.com] page.