The Hole Story: A History of Skee-Ball

In the early 1900s, the thing Joseph Fourestier Simpson desired most was to create something people respected. A career hustler—real estate agent, cash register salesman, and railroad clerk were just a few of the many jobs he held—Simpson longed to invent something he could patent that would have lasting appeal.

A handful of his inventions made minor waves: He perfected an egg crate that could protect shells during bumpy transportation routes, and created a new kind of trunk clasp that kept luggage tightly shut. None of it made him rich, but one invention in particular would at least gain him some national recognition. It was a ramp that could be set up in arcades and amusement parks, a kind of modified form of bowling that allowed players to lob a wooden ball over a bump and into a hole with a pre-assigned point value. He dubbed it Skee-Ball after the skee (ski) hills—and especially the ski jumps—that were then becoming popular in American culture.

Simpson filed for a patent in 1907 and received it in 1908. Later, he would see his Skee-Ball become a popular and pervasive attraction along the Atlantic City Boardwalk, in Philadelphia, and across the country. But Simpson wouldn’t see any profit from it. In fact, he'd suffer financial ruin. Even worse, history would become muddled to the point where most people wouldn’t even realize it was Simpson who had invented it.

Up until recently, it was common for accounts of Skee-Ball’s history to name Princeton University alumnus J. Dickinson Este as the man behind the game. As the story goes, Este was motivated to find an inventive birthday gift for his son in 1909 and decided to craft an alley for a small, handheld ball using lumber he had obtained from his father’s successful wood business, and Skee-Ball was born.

The problem? Virtually none of it appears to be true. According to Thaddeus Cooper and Kevin Kreitman, co-authors of the recently-released Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball, Este was the beneficiary of Simpson’s innovation, but not the innovator. The authors cite their five years of research into the game’s origins and a key discovery at New Jersey's Vineland Historical and Antiquarian Society, where, among other papers, Simpson’s 1908 patent for the machine resides.

“The history has become really muddled, at least on the internet,” Cooper tells Mental Floss. “Este, for one thing, didn’t have a son in 1909. He had twin daughters, much later on.”

Accounts seem to have conflated two different events: Simpson’s invention and Este’s later acquisition of the Skee-Ball business. After Simpson noticed the amusements industry taking off, he invented and patented the device; he and his partners, John Harper and William Nice, started marketing it to potential operators. None of the men were marketers, however, and they were never quite able to adopt the kind of salesmanship nor the resources needed to make Skee-Ball a household term. “It was your typical start-up problem,” Kreitman says. “They had the idea but not the money.”

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Simpson’s pockets ran dry; by 1911, he had even lost his house and was staying with friends. Este, who had been playing and enjoying the game in Philadelphia, rented some space near Princeton and installed a handful of alleys. When he saw that students were tripping over themselves to play, he decided to make a substantial investment—about $30,000 to $50,000 in today’s dollars—in the game. By 1914, he owned all rights and began an aggressive marketing effort using his wealthy family’s connections in the Pennsylvania news media.

“It was aggressive,” Cooper says. “You’d see ads with actual photographs, which was rare for amusement ads at the time. The copy would say something like, ‘Everybody is playing. Where have you been?’”

The hard sell worked. Soon, outlets like The New York Times were taking notice of the Skee-Ball craze spreading from the east coast. Co-ed tournaments sprung up; in Atlantic City, people seemed to be enjoying it a little too much, with the city clamping down on “noisy amusements” operating on Sundays.

Still, Skee-Ball was becoming a hit, thanks in part to a key design change prompted during the Depression. Originally built with a 32- to 36-foot-long ramp, the machines were cleaved in half so operators could fit the alleys into smaller, more affordable venues (10 feet is now the standard length). Not having to launch the ball such a long distance helped attract more kids to the game, who—along with adults—were plunking down an endless stream of nickels so they could get their nine balls and attempt to sink them. Prizes or tickets redeemable for prizes would be awarded to winners.

By this point, Este had exited the amusements business, selling his interest to his partners. By 1935, Skee-Ball was under the Wurlitzer umbrella. The jukebox maker had realized that Simpson’s device was outperforming their music libraries in several locations.

“They thought they would make a killing,” Kreitman tells Mental Floss. “They ramped up production and produced 5000 machines in 1937 alone.”

What Wurlitzer didn’t quite realize was that the machines made in the decades prior were so durable that they rarely needed replacing. “It took them about seven years to sell their stock,” Kreitman says.

Ownership changed again in 1945, when the Philadelphia Toboggan Company purchased Skee-Ball, and didn’t pass to other hands until 1985, when a businessman named Joe Sladek purchased it. Each owner has pursued Skee-Ball as a result of its considerable longevity and appeal, even though some local administrations have occasionally taken issue with the devices and their loose flirtation with gambling.

“I know at some point in Chicago some cops came in and chopped Skee-Ball machines apart with axes, then tossed them out the back door,” Cooper says.

Remarkably, Skee-Ball has remained largely unchanged for the past 110 years. Cooper says that Simpson’s early concept designs strongly resemble today's machines. It’s still a very analog experience: Pitch the ball, and hope you hit a high-scoring target.

In 2016, Skee-Ball changed hands once more, this time to the Bay-Tek company. It’s estimated that more than 125,000 machines are in operation today, with many locations organizing loose tournaments. Brewskee-Ball has made a name for itself as a leading competition league. Players can—and usually do—drink while playing, with winners receiving a cream-colored jacket and trophy as proof of their Skee-Ball prowess. Like roller derby participants, they favor colorful player names like Brewbacca and Monica LewinSkee and play during “skeesons.” (Back in March, Brewbacca was the focus of an ABC News digital feature.)

While some machines dating back to the 1940s are still in operation in a few locations, Cooper says he and Kreitman have yet to come across any of the original models from either Simpson or Este.

Simpson died in 1930, living long enough to see Skee-Ball become a popular pastime but unable to reap the financial rewards he had worked so hard to try and achieve.

“He was 57 when he invented it,” Kreitman says. “He saw the success, but never saw the financial benefits.”

23 Notoriously Unrhymable Words (That Actually Have Rhymes)

You’ll no doubt have heard the old fact that nothing rhymes with orange. But in fact, the English surname Gorringe—as in Henry Honeychurch Gorringe, captain of the USS Gettysburg—rhymes with orange. And so does Blorenge, the name of a hill in south Wales. But even if proper nouns like surnames and place names are excluded, that still leaves sporange, an obscure name for the sporangium, which is the part of a plant that produces its spores. So although it might all depend on your accent, on how obscure a word you’re willing to accept, and on precisely where the stress falls in the word (because sporange can either rhyme with orange or be pronounced “spuh-ranj”), it seems there actually is a rhyme for orange.

In fact, despite often finding their way onto lists of notoriously unrhymable words, all of the words listed here do have rhymes in English—just so long as bizarre dialect words and obscure scientific jargon are allowed.

1.Acrid rhymes with epacrid (in some pronunciations), a name for any plant of the genus Epacris, most of which are found in Australia.

2. Angst partially rhymes with both phalanxed, meaning “arranged in rows,” and thanksed, an old word meaning “given thanks to.”

3. Beige is pronounced so that it sounds more like the first syllable of Asia than it does similarly spelled words like age, gauge, stage, and rage. But that doesn’t mean it’s devoid of a rhyme; there’s also greige, the name for the dull color of undyed fabric.

4.Bulb rhymes with culb, an obscure 17th century word for a retort or a barbed reply.

5. Chaos rhymes with naos, a name for the innermost part of a Greek temple, and speos, an Egyptian tomb built into a cave.

6.Circle rhymes with hurkle, an old dialect word meaning “to pull your arms and legs in towards your body,” as well as both heterocercal and homocercal, two zoological terms describing the tails of fish that are either asymmetrical or symmetrical, respectively.

7. Circus has a homophone, cercus, which is the name of a bodily appendage found on certain insects, and so rhymes with cysticercus, another name for a tapeworm larva. If that’s too obscure, why not try rhyming it with murcous—a 17th century word meaning “lacking a thumb.”

8.Concierge is a direct borrowing from French, so the number of English words it can rhyme with is already limited. But there is demi-vierge, another French loanword used as an old-fashioned name for a unchaste young woman—or, as Merriam-Webster explains, “a girl … who engages in lewd or suggestive speech and usually promiscuous petting but retains her virginity.” It literally means “half-virgin.”

9.Dunce rhymes with punce, a dialect word for flattened, pounded meat, or for a sudden hard kick, among other definitions.

10.False rhymes with valse, which is an alternative name for a waltz, according to the Oxford English Dictionary.

11.Film rhymes with pilm, an old southern English word for dust or fine powder.

12.Filth rhymes with both spilth, which is the quantity lost when a drink is spilled (or the spilling itself), and tilth, meaning hard work or labor.

13.Gouge rhymes with scrouge, which means “to crowd or crush together.” In 19th century college slang, a scrouge was also a long, dull, or arduous lesson or piece of work.

14.Gulf rhymes with both sulf, which is another name for toadflax plants, and culf, an old southwest English word for the loose feathers that come out of pillows and cushions.

15.Music rhymes with both ageusic and dysgeusia, both of which are medical words describing a total lack of or minor malfunction in a person’s sense of taste, respectively.

16. Purple rhymes with hirple, meaning “to limp” or “walk awkwardly,” and curple, an old Scots word for a leather strap that goes beneath the tail of a horse to secure its saddle (it also more broadly means "buttocks").

17.Replenish rhymes with both displenish, which means “to remove furniture,” and Rhenish, meaning “relating to the river Rhine.”

18. Rhythm rhymes with the English place name Lytham as well as smitham, an old word for fine malt dust or powdered lead ore.

19.Silver, after purple and orange, is the third of three English colors supposedly without rhymes. But there is chilver, an old dialect word for a ewe lamb.

20.Wasp rhymes with both cosp, a hasp for fastening a door or gate, and knosp, an architectural ornament resembling the bud of a tree.

21. Width rhymes with sidth, an English dialect word variously used for the length, depth, or breadth of something—or literally the length of one side.

22. Window rhymes with tamarindo, a Spanish-American drink made of boiled and sweetened tamarind fruit.

23. Women rhymes with both timon, an old word for the rudder of a ship, and dimmen, meaning “to grow dim” or “to set like the sun.” Woman, however, has no rhyme at all. (Apparently.)

Trivial Pursuit Is Releasing a Stranger Things-Inspired 1980s Edition

Spend your time waiting for Stranger Thingsseason 3 by playing some trivia inspired by the Netflix series. As Hypebeast reports, Stranger Things has inspired a new edition of Trivial Pursuit that comes with a retro spin in the spirit the show.

The new piece of Stranger Things-branded merchandise is a throwback to the 1980s, the decade Trivial Pursuit first gained popularity. The box has illustrations of the characters, including Will, Mike, and Eleven, in the style of a classic movie poster.

Inside is the colorful playing board players are familiar with, but with a twist: Land on one of the special portal spaces and you'll have to flip a panel that sends the game into the Upside Down. There, players can lose wedges for every answer they get wrong.

Stranger Things Trivial Pursuit costs $20 and is now available for preorder on Amazon. It's one of two new Stranger Things tabletop games set for release on May 1: The second is a Dungeons and Dragonsstarter set.