If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Zero Kelvin

Gijutsu: Yoroi | Technology: Armor
Rank: S
Type: Offensive/Supplementary/Defensive
Range: Short/Long
Chakra cost: 20 (+20 Every turn)
Damage points: N/A
Description: While the Land of Iron developed and perfected several anti-Ninjutsu devices and generally flourished technologically, the Hidden Villages continued to use terribly outdated technology, focusing their funds and time on developing their abilities with chakra control and Elemental Ninjutsu. While the vast majority of the Shinobi Nations were content with this arrangement, a small group if Ninja, mainly Yukigakure and a few collaborating corporations, sought to better the general effectiveness of their soldiers through the usage of technology. After many years of research, experiments and adjustments, the T-51b Power Armor was finally developed.
The initial form of the T-51b is dozens of metallic rings placed almost everywhere on the users body, thought not hindering his movements in any way as the rings are quite thin and small. The rings are all very light-weight and made from a special metal that is created and compressed by masters of the Earth element, and constantly fed with chakra for many years. This special metal reacts very uniquely to chakra, inflating rapidly outwards while hardening when exposed to it. As long as the wearer is actually channeling chakra through his body with the intention of upholding this armor, the rings will remain inflated and hardened. The durability of the metal is about as strong as titanium diboride and it is capable of absorbing great amounts of kinetic impact. Furthermore, the metal is very resistant to temperature changes, as the suit basically uses the wearers’ body heat and small, one-way vents to regulate the temperature. While extremely expensive and complex, the creators of the T-51b succeeded in controlling the metals’ inflation-process, allowing them to shape an armor of the metal when it reacts to chakra. Of course, the metal alone serves nothing more than a defensive purpose and its inflated form is extremely heavy, creating the need for a system that could aid the wearers’ movements. As such, the wearer will be equipped with more than just the rings in the initial form.
In addition to the rings, the wearer will be equipped with a small, hollow and circular device that is connected to one of the rings and placed on the wearers back. The small device is coated with the chakra-reactive metal on the inside, which inflates, like all the other rings, when the user channels chakra through his body. The difference between the metal rings and the metal coating is that, instead of inflating only outwards and hardening into armor, the coating inflates both inwards and outwards. The outwards inflation opens several perfectly circular holes in the device, but leaves the general structure intact. The inwards inflation crushes some thin containers that contain the wearers’ blood. While the weak containers seem like an obvious fault in the design, they are reinforced by metal on all sides except a small opening, allowing only the chakra-reactive metal to crush them unless the entire device is subjected to great pressure. The blood released from the crushed containers will immediately cover several summoning seals, and because the chakra-reactive metal acts as a conduit for chakra, the seals are all activated simultaneously. Since the inflation process happens simultaneously for all the chakra rings, and therefore also for the coating, the entire summoning and armoring process happens in perfect synchronization with each other.
The summoning seals will call forth a hydraulic frame, a pneumatic frame and a helmet. The perfect design will ensure that the whole inflation and summoning process will happen so that all summoned components settles perfectly with the armor itself, allowing the combined result to function perfectly immediately upon activation. The pressurized gas and liquid that is used to power the pneumatic and hydraulic frame respectively, is placed in the frames themselves. While such a placement would normally expose the machinery to damage, the perfect design ensures that the armor itself protectively covers all vulnerable parts. Both frames are also extremely resistant to electricity-based attacks, ensuring that such disturbances does not compromise the system or the wearer.
The hydraulic frame is used, mainly, to support the users’ movements, enabling him to actually move around in the suit. The massive power of the hydraulic system ensures a speed almost similar to the users’ original speed, but his maneuverability is worsened severely. The hydraulic liquid and the pressure itself are controlled by the user through chakra-receptive points in the armor, allowing the user to distribute the pressure and thereby adjust his speed as he see fit. One great advantage of the hydraulic system is its ability to transfer vast amount of power through a small frame, this allows the user to jump much higher than he normally would and travel with insane speed in a linear motion, though his already limited maneuverability is almost voided if he does that.
The pneumatic frame is used mainly to support finer motions and aid the user on points the crude hydraulic frame does not cover. The pneumatic frame functions as an invaluable assistance in regards to the users balance. It is almost impossible to fall or lose your balance while wearing the T-51b. The arms, legs, elbows and knees of the frame slightly differs from the rest of the frame, in the sense that the pneumatic system aids the users movements much easier and much more refined when it comes to these points. The extra assistance allows the wearer to move his arms and legs freely, without losing speed or flexibility. Furthermore, the pneumatic system aids the wearers’ offensive movements, offering a boost of power by using the pressurized gas as propulsion. The pneumatic frame is, like the hydraulic frame, controlled through chakra-receptive points in the armor.
The helmet that is summoned alongside the two frames are made from the same chakra-reactive metal as the rest of the armor, only that it is made specially to maintain its form. Since the helmet is still chakra-conductive, the chakra flow through the suit of armor is not disturbed anywhere if the entire set is equipped. The helmet consists of a dual layered air-purifying respirator, a wireless radio and tinted eyeslit.
The entire machinery functions on a mixture of chakra, gas and hydraulic fluid. Should the user already be wearing a suit of armor, the rings will simply destroy it from the inside out as they inflate. Finally, the complete chakra-circuit ensures that the wearer has a certain feel as to what happens on the armor, meaning that if he’s hit in the back, even if the damage is minimal and he wouldn’t notice under normal circumstances, the disruption in the chakra-circuit warns him of the attack immediately after it has happened.
-Reduces the users speed by one rank.
-Gives a +5 Damage bonus to all Kenjutsu and Taijutsu attacks.
-The wearer cannot use A-ranked and above Ninjutsu or Genjutsu while the armor is activated.
-Can be used by both Samurai and Shinobi alike.
-The frames lasts for 6 turns, after which the wearer will be unable to use any of the abilities linked to the frames.
-The user can free himself from the suit by using one of the three techniques allowed per turn to activate the armors' emergency breakdown function.
-Created by Zero Kelvin

±± Declined ±± I understand liking to put some background and story in a jutsu but this is just too much Zero. The description of a weapon should contain its look, size and abilities. Not its story. Unless that story is like 5 or 6 lines. not 50. Its too dense and you've hidden key aspects of it inside the giant description. You can add this background to your bios. Resubmitt in a more readable version. And yes, i read it all. The concept needs a bit or working otherwise it will escape the concept of Narutoverse.

Gijutsu: Yoroi | Technology: Armor
Rank: S
Type: Offensive/Supplementary/Defensive
Range: Short/Long
Chakra cost: 20 (+20 Every turn)
Damage points: N/A
Description: The initial form of the T-51b is dozens of metallic rings placed almost everywhere on the users body. The rings are small and thin, and they do not hinder the wearers’ movements. The rings are all very light-weight and made from a special metal that is created and compressed by masters of the Earth element, and constantly fed with chakra for many years. This special metal reacts very uniquely to chakra, inflating rapidly outwards and shaping itself into a suit of armor while hardening when exposed to it. As long as the wearer is actually channeling chakra through his body with the intention of upholding this armor, the rings will remain inflated and hardened. The metal alone serves nothing more than a defensive purpose, and its inflated form is extremely heavy. As such, the wearer will be equipped with more than just the rings in the initial form.
In addition to the rings, the wearer will be equipped with a small, hollow and circular device that is connected to one of the rings and placed on the wearers back. The small device is coated with the chakra-reactive metal on the inside. The coatings' inflation crushes some thin containers that contain the wearers’ blood. While the weak containers seem like an obvious fault in the design, they are reinforced by metal on all sides except a small opening, allowing only the chakra-reactive metal to crush them unless the entire device is subjected to great pressure. The blood released from the crushed containers will immediately cover several summoning seals, and because the chakra-reactive metal acts as a conduit for chakra, the seals are all activated simultaneously.
The summoning seals will call forth a hydraulic frame, a pneumatic frame and a helmet. The perfect design will ensure that the whole armoring and summoning process will happen so that all summoned components settles perfectly with the armor itself, allowing the combined result to function perfectly immediately upon activation. The pressurized gas and liquid that is used to power the pneumatic and hydraulic frame respectively, is placed in the frames themselves. While such a placement would normally expose the machinery to damage, the design ensures that the armor itself protectively covers all vulnerable parts.
The hydraulic frame is used, mainly, to support the users’ movements, enabling him to actually move around in the suit. The massive power of the hydraulic system ensures a speed almost similar to the users’ original speed, but his maneuverability is severely worsened. The hydraulic liquid and the pressure itself are controlled by the user through chakra-receptive points in the armor, allowing the user to distribute the pressure and thereby adjust his speed as he see fit. One great advantage of the hydraulic system is its ability to transfer vast amounts of power through a small frame, this allows the user to jump much higher than he normally would and travel with slightly more speed in a linear motion, though his already limited maneuverability is almost voided if he does so.
The pneumatic frame is used mainly to support finer motions and aid the user on points the crude hydraulic frame does not cover. The pneumatic frame functions as an invaluable assistance in regards to the users balance. The arms, legs, elbows and knees of the frame slightly differs from the rest of the frame, in the sense that the pneumatic system aids the users movements much easier and much more refined when it comes to these points. The extra assistance allows the wearer to move his arms and legs freely, without losing much speed or flexibility. Furthermore, the pneumatic system aids the wearers’ offensive movements, offering a boost of power by using the pressurized gas as propulsion. The pneumatic frame is, like the hydraulic frame, controlled through chakra-receptive points in the armor.
The helmet that is summoned alongside the two frames are made from the same chakra-reactive metal as the rest of the armor, only that it is made specially to maintain its form. Since the helmet is still chakra-conductive, the chakra flow through the suit of armor is not disturbed anywhere if the entire set is equipped. The helmet consists of a dual layered air-purifying respirator, a wireless radio and tinted eyeslits.
The entire machinery functions on a mixture of chakra, gas and hydraulic fluid. Should the user already be wearing a suit of armor, the rings will simply destroy it from the inside out as they inflate. The complete chakra-circuit ensures that the wearer has a certain feel as to what happens on the armor, meaning that if he’s hit in the back, even if the damage is minimal and he wouldn’t notice under normal circumstances, the disruption in the chakra-circuit warns him of the attack immediately after it has happened.
The chakra-reactive metal is about as strong as titanium diboride and it is capable of absorbing great amounts of kinetic impact. Furthermore, the metal is very resistant to temperature changes, as the suit basically uses the wearers’ body heat and small, one-way vents to regulate the temperature. Both frames are also extremely resistant to electricity-based attacks, ensuring that such disturbances does not compromise the system or the wearer. -Can only be activated once per battle.
-Reduces the users speed by one rank. -The wearer must be a Taijutsu Specialist to properly utilize the armor.
-No modes, such as the Eight Internal Gates or Sage Mode, can be utilized while this armor is activated.
-When the armor is deactivated, the user will be very fatigued and his speed will be reduced by two ranks for 2 turns.
-Can be used by Samurai and Shinobi alike.
-The user can free himself from the suit by using one of the three techniques allowed per turn to activate the armors' emergency breakdown function.
-Created by Zero Kelvin
________________________________________________

I added very little, mainly more restrictions, but I did remove a lot; the history and some of the less important aspects, such as the outwards inflation of the metal-coating. I have really tried to simplify it, but this armor is generally very advanced. I know it differs from the standardized Naruto armor, but it's heavily influenced by the Chakra Armors from Yukigakure. I also moved the important aspects to the ending of the armor, seperating the workings from the abilities. Eh, edit... If you see something... Bad? o_O
I hope you'll bear with me and accept the concept. If I have to change the core-mechanics of this technique I might as well make a new one, and quite honestly, I'd bang my head against the wall if I had to re-think and re-make this.

±± Declined ±± I discussed this with izanami also. This is simply unacceptable as it stands. Its filled with a long description that has tons of empty sentences and descriptions that are simply useless and that make understanding it a nightmare. Simplify this....A LOT! You can't expect us to approve an armor that no member will understand or read through.

New submission(s):

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Oraan Nguyen

Shōtotsu (Collision)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 20 - 30 - 40
Damage: 40 - 60 - 80
Description: The user wields two black swords, one 3 foot long sword and a 2 foot short sword. When separated, each sword operates at a B Rank Level Damage. The hilt of each sword is capable of interlocking at the pommel and becoming an A Ranked Damage Double Bladed Sword. User can then take the weapon one step further and send a massive amount of Chakra into the Double Bladed Sword, and turn it into an S Ranked (Damage)Chakra Bow with string made of pure, highly concentrated chakra that runs through the Fuller of the blade and out through the tips of each blade. The User can shoot pure highly concentrated chakra out of the bow of A Rank. The String of the Bow is durable enough to take 3 strikes from an S Ranked Weapon before it would break.
Note: Going from Any Form to the Bow Form counts as One move in the user's turn to include shooting pure chakra.
Note: Going from Bow to any other form does not count as a move.
Note: Going from Two Swords to Double Bladed Sword does not count as a move.
Note: Can only Shoot One Arrow per turn.

The Hilt of one of the blades is made to go into the other. The user then turns it 360 degree so that they click and wont come apart unless the user clicks a button on the hilt.

±± Declined ±± A weapon has rank because of the techniques it has not because of the damage it can do as a weapon. The damage it can do as a weapon is determined by how you use it (Kenjutsu in case of swords for example...). A chakra bow already exists.

Hyouton: Hakaishi (Ice Release: Black Ice - Demonic Ice Tombstone)
Type: Defense
Range: Short
Rank: A
Chakra: 30
Damage: 0
Description: the user will cover his shadow with a coating of Black Ice. The user will then pretend to be falling backwards with his arms across his chest while channeling Ice chakra into his body and fall right onto his shadow and into it. The user can then stay there in the ice as his shadow, but cannot move or use jutsu while doing so. The user can come out of the shadow when he wishes, but will be laying on his back when he appears, almost looking as if he was rising from the darkness of his shadow. The user going into his Ice "shadow" is not unlike Ice Release: Demonic Ice Mirrors. The user is still aware of what is going on above. The user can also use this technique as a way of "Hiding like a mole" when standing on an ice/snow surface only
Note: Can only be used 3 times per battle
Note: Can only be used on a snow surface after having been snowing for 3 or more turns.

±± Declined ±± Once you merge with the ice there is no shadow...You were above making a shadow, you create black ice in the ground and then you fall into it...so basically you are inside a black spot in the ground visible to all... O_o To do what shows in the video it has nothing to do with what you describe

Hyouton: Hakaishi (Ice Release: Black Ice - Demonic Ice Tombstone)
Type: Defense
Range: Short
Rank: A
Chakra: 30
Damage: 0Description: the user will cover his shadow with a coating of Black Ice. The user will then pretend to be falling arms across his chest while channeling Ice chakra into his body and fall right onto his the coating of black Ice where his shadow used to be and into it. The user can then stay there in the ice coating that replaced his shadow, but cannot move or use jutsu while doing so. The user can come out of the Ice coating when he wishes appearing almost looking as if he was rising from the darkness of his shadow. The user going into his Ice "shadow" replica is not unlike Ice Release: Demonic Ice Mirrors. The user is still aware of what is going on above and can sense anything above or below ground. The user can also use this technique as a way of "Hiding like a mole" when standing on an ice/snow surface only.
Note: Can only be used 3 times per battle
Note: Can only be used on a snow surface after having been snowing for 3 or more turns.
Note: User cannot use Ice Techniques above A Rank Next turn.
Note: User must wait 2 turns after each use to use again.
Note: While inside the ice the user is still clearly trackable by both Dojutsu users and Sensor ninjas.

±± Approved ±± Added a restriction

Hyouton: Okina Kuro no Jutsu: (Ice Release: Greater Black Ice Technique)
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra: 30
Damage: 60Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
Note: User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
Note: Requires Mastery of Ice to use.
Note: Tools/Objects can only use 3x per battle
Note: Ice Bridge can only be formed 1x per battle
Note: Bridge lasts for 2 turns.
Note: Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Scaze-

Its the 30th of January,so im guessing my Ban is up.
Please Takeaway or Add anything you think is Inappropriate or Appropriate for Approval

(Tsuin Boukyaku) The Twin Oblivion
Rank:S
Type:Weapon
Chakra:5
Damage:40
Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shined with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword/Naginata.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its strengths and weaknesses.Blades are Unbreakable.

~Making the chain rigid counts as a move.Lengthning doesn't.Must state that chains are being manipulated.
~Arrows shot from the bow state cannot go past mid range.
~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
~20 chakra cost for each of its abilities.
~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows

±± Declined ±± I declined back a set of twin swords connected by a chain that could be transformed into a bow. so "similar technique already exists" as the user is still working on it. Also, you lack range. The damage should be N/A.

Dropping

Originally Posted by -Scaze-

[CENTER]My Custom Weapon

Boukyaku (The Oblivion)
Rank:S
Type:weapon
Chakra cost:0/40
Damage:40
Description:It is a sword said to be forged long ago by the student of the very man who made the seven swordsman of the mist's swords, on the day that his teacher died he forged this sword in blinded rage and sorrow.It is said that this sword has many dormant abilities.The swords blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches and a shallow groove runs along the middle of the flat of the blade on both sides.The sword was forged from a special alloy mined in the depths of a dormant volcano this alloy allows the user's fire chakra to be poured into the sword.The sword can also be repaired by pouring normal chakra into the sword which counts as a move,the sword also has

~All nature chakra's can be used with the sword however the sword prefers fire chakra
~The sword can only be infused with one nature chakra at a time
~The sword is not indestructible but is slightly stronger than your average sword due to its size and denseity
~It takes one turn for the sword to finish repairing
~While fire chakra is channeled into the sword the sword gains extra abilities giving the user:
~+5 to all kenjustu and fire justu
~Sword can only be infused with a nature chakra for five turns afterwards the sword requires a two turn cooldown before it can be infused again
~No water justu above B rank can be used while holding this sword.
~Can only be wielded by white flash and people he deems worthy

(Tsuin Boukyaku) The Twin Oblivion
Rank:S
Type:Weapon
Chakra:5Damage:N/ARange:Short(ish)
Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shined with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword/Naginata.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its properties, strengths and weaknesses.Blades are Unbreakable.

~Making the chain rigid counts as a move.Lengthning doesn't.Must state that chains are being manipulated.
~Arrows shot from the bow state cannot go past mid range.
~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
~20 chakra cost for each of its abilities.
~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows

±± Declined ±± As i said, a similar twin sword connected by chains is being submitted by another member. You didn't change anything about that.

Originally Posted by -Scaze-

Please Add or Take away anything you think is Appropriate or Inapproppriate

(Yari no Ame) Spear's of Rain
Rank:S
Chakra:40
Damage:80
Range:Short-long
Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
~Can only be used 1x per match
~Can only be used by -Scaze-
~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.~No fire jutsu above A rank can be used for the rest of the turn.

~All Declined~ You are hereby banned from this thread up until the 30th of January. I've warned many members about this: submitting sets of taijutsu with the actual taijutsu description, multiple summons included in one big jutsu, the contract to a summon; they all count as techniques. Hence, your Taijutsu description counts in your submission, making it 4 this week.

Resubmitting.

(Yari no Ame) Spear's of Rain
Rank:S
Chakra:40
Damage:80
Range:Short-long
Typeffensive.
Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
~Can only be used 3x per match
~Can only be used by -Scaze- and those who he allows
~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.

±± Declined ±± Work on simplifying the description. Its a mess. Also, note one thing: you create needles...metal needles? and coat them with fire? If so, then its two techniques. Also, name your techniques correctly. Is this a Katon jutsu? If so then i needs to be Katon: bla bla bla (Fire Release: bla bla bla). you get the drift. Spears of rain makes it seem like a Rain Release technique...

Name: (Raiton:Senbon Oonami) Lightning Style:Needle Surge
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Typeffensive
Description: The user builds up a large amount of raiton chakra in their mouth, compressing it into a extremely thin and small needle. The user then spews out the chakra needle with pinpoint accuracy, materializing it into a small needle of lightning as they do so, that flys towards their opponent at extremely high areodynamic speeds, the needle can pierce through defenses easily, and often aims to simply tear a small hole through a oncoming enemy jutsu rather than clashing with it,there is a second effect however, by the user preforming the tiger handseal at any time,but prefrably just as the needle pierces the opponent, the needle will discharge a large amount of lightning, causing for a large eletrical explosion to take place.
~Second effect can only be used once per turn.
~No forbidden rank wind jutsu while for the rest of that turn.
~Can only be used by -Scaze- and those who he allows.

Re: ♦ Custom Jutsu Submission ♦

(Approval)[Karasu Geigei : Chuubo Onkyou] - Crow Arts : Paralyzing Whoop
Rank: A
Range: Short - Long
Type: Supplementary
Chakra: 30
Damage: 60
Description: After summoning several crows or if there already summoned crows [ more than 10 ] the user orders all the crows to make a very loud whoop filling all the battlefield with whoop sound paralyzing the opponent due to the whoop sound.
- Can only be used 3 times per battle
- Must sign the crows contract
- Can only be taught by -Kamishiro-
- The user becomes paralyzed for one turn

---------------------------------------------------------------------------------[Karasu Geigei : Kawa Karasu No Jutsu ] - Crow Arts : Hiding in a Crow Technique
Rank: C
Range: Short
Type: Supplementary
Chakra: 15
Damage: N/A
Description: The user summon a very big crow or if there is already big crow in the field Like Black , Blaze or any other big crow and then whenever the user gets attacked or in any bad situation he hides into the crow's stomach.The crow is capable to fly in the sky while the user in it's stomach and due to that the crow is made of chakra his stomach has a special barrier that obstructs chakra protecting the user from any sensor.
- Can only be used 3 times per battle
- The user cannot use any technique while he is inside the crow however the crow if he has a special ability to use techniques[ like blaze with fire techniques for example] the crow is able to use it's ability and nothing happens to the user
- The crow must throw the user from his stomach after 3 turns
- Can only be taught by -Kamishiro-
- The crow can't avoid techniques he must defend with his crow against his opponent's techniques.

±± Declined ±± Do not resubmit

---------------------------------------------------------------------------------[Karasu Geigei : Karasu Engi No Jutsu ] Crow Arts : Crow Amplification Technique
Rank: C
Range: Short
Type: Supplementary
Chakra: 15
Damage: N/A
Description: This technique allows the crow whenever anything attacks it to divide into two crows every crow have the half size of the original crow.
- Can only be used 3 times per battle
- Must sign the crows contract
- Can only be taught by -Kamishiro-
- The two halves are able to use the same ability as the original crow however they can only use half of it meaning that if i used that technique with a crow and let's say it's Blaze the both halves will be able to use up to B rank fire techniques as Blaze is able to use S rank fire techniques and below.

±± Declined ±± Do not resubmit. Rip off of pains technique. Don't do that again please

Re: ♦ Custom Jutsu Submission ♦

(Jūho 45 Hiza Pāmusu) – Gentle Step 45 Knee Palming
Rank: S
Type: Defense/Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: As the enemy attacks the Gentle Fist Master, he has thought up many ways in order to fight an enemy who had boosted his strength and in a mode. It has to make physical contact. As we know, members of the hyuuga bloodline learned how to evade these kind a situations, but the basics will be explained. As the opponent is about to make a roundhouse kick in to the lower ribcage of the Hyuuga Master, the master will bring up his knee onto a level/position where the opponent's knee or leg (lower leg or thighs) or foot will meet, and once it is about to meet but it hasn't yet, the hyuuga master will exert a serious amount of chakra burst from his knee (from the chakra points of the user's knee) reducing 2/3 of the strength of the enemy's technique (the exerted chakra has a disturbing ability, as disturbing any chakra/energy circulation within the intented area which is about to make a physical contact with the Hyuuga Master) and clearing a path for the next hit. Once it has made contact, the hyuuga user will eject his chakra from his knee, onto a chakra point (where there has been made physical contact into the opponent's chakra points) and ejects a serious amount of chakra onto the weakest part of the joint/tendon, which is the injured part (this injury happens at the 2/3 reduction part) and the chakra will greatly severe his tendons and joins as the first hit had cleared a path in order to perform this. As these tendons and joins had been severely weakened, this will cause the opponent's strength of the kick to reduce drastically. As this process has been done, the hyuuga master will use the remaining force of the opponent's force in his kick against him, as in a way of as the hyuuga master drives his knee forward, the momentum of the knee and the momentum of the opponent's leg adds up, which breaks the opponents leg upon impact. the hyuuga master will be able to do this, since the hyuuga has been mastering chakra points and the most weakest points of every part of the body in his entire years. It is the same process at places like the elbow and the shoulder, where you'll bring your elbow/shoulder onto a level, in order to evade any kicks or punches made to the upper level of your body. The 30 chakra is what the hyuuga master is been using up throughout this process.
Notes:
~The enemy can't be more then 1 rank above you.
~This can be done with the knees, elbows, and with shoulders where is a strong support of both muscle and bones, in order to be able to break the severed part of the opponent.
~Only Hyuuga bloodline and be Taijutsu Specialist, and must be Gentle Fist Master.
~Can be taught by Dr. House
~Can be done 4x

±± Declined ±± The description is a mess to begin with. Also, this is, for lack of better word, pointless for a Gentle Fist Master. Everything you describe can be done with canon techniques and description or in free form alone. Work out better what you actually want from this.

(Jūho 64 tsuki ) – Gentle 64 Pokes
Rank: S
Type: Defense/Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The hyuuga master had battled a lot of fighters, but had a tough time with battling guys who used armors which isn't solid like Earth. He had learned to have a constant swirling chakra exertion around both of his fingers, in order to evade any kind a damage that the enemies armor might have. This technique will work best on a non-solid armor (solid armors are like steel/earth) For an example, as the enemy has brought up a fire armor onto themselves, as the hyuuga approaches him, the hyuuga master will keep a swirling chakra exerted from the top of his finger, which will protect his fingers(meaning the chakra which is exerted from the tip of the finger will disturb/nullify the intended point/area where the hyuuga member will strike) or fist from any kind of burning, or whatever may expose it. Like I said, this technique works best if it isn't used against solid armors like steel or earth, or any solid based armor. As the hyuuga has gone through this defense, the hyuuga master then eject his chakra 64 times, causing disruption, as tendon/join/muscle cell injuries within the enemie's chakra system/body. The chakra swirling around the user's finger, thus reaching onto his fist, will keep away any danger from the enemy's armor like burning/cutting, or any kind a effects. Tip of the fingers contain the most powerful chakra, as where it is exerted, thus as it advances/swirls towards the arms, it decreases. If the user is poking through a not solid forbidden armor, he will take -30 damage, thus making this technique unusable for the rest of the battle.
Note:
~The technique works best, if it isn't used against solid.
~Can be taught by Dr. House
~Doujutsu may see the swirling chakra around the fingers
~Can be used 4x

±± Declined ±± Good idea but, it lacks restrictions. Also, don't forget, raw chakra (like the one used for gentle fist) is always weaker (one rank) than elemental chakra. Also, when you say armor, you mean techniques that cover your enemies body right? Like Nagashi? you might want to explain that better, as armor is basically talking about weapons. Also, even if you made this into a forbidden rank it would be only able to affect s-rank elemental jutsu. Don't forget also, that this only allows you to protect your fingers (7-10cms) and most techniques like the ones you wish to counter are much thicker than that.

(Hakuro Tenbu) – Heavens Dance of Masters
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: Similar to (Hakuro Tenbu) – Heavens Dance of Hazy White, the user exerts chakra from all around their body, (chakra coating and flowing around it), the whole body will turn into blinding white, which will blind the opponent. As the whole body is exposed to this chakra, as whenever the user or his opponent makes a physical contact, it will create a large explosion that will damage and knocks back the opponent. There are risks to using these techniques. Places like the elbow, knee, arm, fists, palm, top of finger, leg, feet, thighs, shoulder will cost -20 damage to the user. If there will be physical contact on any vital places like the back (around the spine), head, chest-stomach, head will cause -50 damage. It is Long range only for the blinding effect, but the Gentle Fist in itself is short ranged, as it can only explode upon the user's wish.
Note:
~This is a very risky technique, and only may Sannin or up may use it, and masters of Gentle Fist
~Can be used 4x
~The user may use it to only blind the opponent, and not to make any physical contact, to evade the damages.
~Can be taught by Dr. House
~The explosion only happens on physical contact, and if the user wishes when it had made a physical contact.

Note:
~Not to be rude or anything, but I have put some effort into these unlike into some of my other cjs >_> If there's something wrong ,I'm sure we could figure something out.

Re: ♦ Custom Jutsu Submission ♦

New weeks submission:(Yoton: Yōdo Seikei Kyōfu no Jutsu) - lava Release: Molten Earth Terror Forming Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will make the Monkey - Snake - Ram - Tiger - Dragon hand seals and then release their chakra into the ground. The earth surface for up to 20 meters will start to split as lava veins melt the surface creating a large multitude of lava cracks that start to destroy the terrain. This technique is capable of altering the terrain to the users advantage as the lava released from the cracks begins to melt away any form of cover or small rockery. Larger peices of earth such as platous or mounds will form cracks just the same but will become scared and disfigured as lava spills over them. This technique is essentially capable of affecting and altering a large piece of land in a matter of moments.
Note: This technique can only be used 3 times per match and must wait 2 turns before use.
Note: No S rank Earth, Fire or Lava Techniques or above following turn

±± Approved ±± Made it mid range though. Lava is already hard to counter on its own so if this were to affect all of the battle field, then it wouldn't be by any means an A-rank.

(Yoton: Funsui-ryū) - Lava Release: Fountain Flow Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will manipulate their chakra and then create a opening in the ground where lava will then rise up spurting out like a fountain and flowing in a single line. The technique in close proximity also splurts out small balls of lava that can strike any nearby enemy.

±± Approved ±± Note however, that right before lava spurts, the ground would be hot and would show some signs of what is about to happen.

(Yoton: Kasairyū Nagashi) - Lava Release: Pyroclastic Density Current
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will make the Horse - Snake - Ram - Dragon hand seals and then release from their mouth a large amount of vaporized melted rock that then flows outwards across the terrrain expanding in size covering a spread of 15 meters and 10 meters high as it rapidly spreads with quick speed. The Deadly wave of ash and molten rock incinerates the terrain as it passes leaving it burnt to ash.
Note: Can only be used 2 times per match
Note: Cannot perform B rank or above lava release techniques the following turn.
Note: No Earth or Fire techniques above A-Rank for the same and following turn.

Re: ♦ Custom Jutsu Submission ♦

(Doton: Rokku Kēji-Nai no Kanaria)- Earth Release: Canary in the Rock Cage
Type: Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform three hand seals, and then concentrate their doton chakra into the sky high above the opponent. A medium-sized bulb shape piece of rock will drop down at high speeds towards the opponent. Halfway down, the user will stop the falling of the rock, perform a single hand seal, and erupt a large amount of earth bars from the bottom of the bulb. The bars will shoot down in an arc into the ground in the shape of a cage. The ends of the bars that pierce into the ground are pointed, so they are able to penetrate the earth. Once underground, bars will connect into a single point in the middle, restricting the opponent from going underground to escape. The cage will cover the entire range that the opponent is currently in.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: No doton the same turn as this technique; No doton above A-rank the following turn

±± Declined ±± similar technique already exists

(Bakuton: Kibaku Nendo Shōmetsu Misairu)- Explosion Release: Explosive Clay Annihilation Missile
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will place a single hand into their side pouch filled with explosive clay, and begin to mold and shape it. The user will then release a miniature missile from one of their palms, and expand it after release. The full sized missile is approximately 5ft tall and composed of explosive clay. After performing a single hand seal, the user will launch the missile. The missile is launched by a large amount of microscopic bombs on the bottom of the missile, acting as a fuel source. When the bombs detonate, the large amount of explosions lift the missile off of the ground, and then the user directs it toward the opponent. With a single hand seal, the user is able to detonate the explosive clay missile. The blast radius goes out to short range around the missile.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: No Clay techniques on the current and following turn

±± Declined ±± missile = technology. keep it within the concept of Deidara.

(Han'i o Tokutei Suru)- Locating Scope
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will infuse their eye scope with chakra, allowing the scope to freely automatically track any object after establishing eye contact with the object. Using the scope's already advanced tracking ability, this allows the user to locate an object after it moves positions. The scope will automatically track an object without the user having to expend the energy to follow it. The scope is not capable of seeing through any sight hindering techniques such as smoke or mist, and retains the abilities of the basic eye scope worn by Deidara. If contact with the opponent is lost, the scope will remain looking until the target is relocated. In this situation, the scope loses all of its abilities until sight is reestablished.
*Note: Can only be used by Selendrile
*Note: Must be placed in the user's biography; Only usable by a Deidara biography
*Note: Lasts until the user deactivates the technique, but cannot be re-activated again

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by The Pervy Sage

(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this my placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.

Note: Doujutsu can see through this technique.

Declined, requires some form of restriction on its useage also remove the ability to apply to thrown projectiles it should be a seperate jutsu as the camoflauge concealment is applied to oneself and this is a partial form of it. I will accept that whilst maintaining contact with a weapon you can minimilize to that weapon being concealed but not when you release your hold

(Kaen Rai Reiki) - Blazing Lightning Aura
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind jutsu in the same turn.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.

Looks:

Declined how can this do 60 damage it its merely acts like a enhancement provide appropriate level of damage

(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.

Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.
Note: Doujutsu can see through this technique.
Note: Can only make invisible something up to the size of the user.Note: Useable 4 times.

(Kaen Rai Reiki) - Blazing Lightning Aura
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
Note: Can't be used while in Sage mode (or similar) or with EIGs.

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)

Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Nagato..

Katon: Taifū Kasai no Uzu | Fire Release: Typhoon Fire/ Wind VortexRank: Forbidden
Type:Attack/Defense
Range: Short-Mid
Chakra: 90
Damage: 100 (-20 to self)
Description: The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Fire Style: Rasengan’ in the other. By combining them, he will create a tornado combo of wind and fire that can be used to attack or defend.

Note: Can only be used 3 times per battle
Note: No wind of fire techniques S rank or above for one turn.
Note: Need to wait two turns before usign again due to drainage of chakra.
Note: Must be of at least Kage ranked to perform.
Note: Can only be taught by Nagato..

Summoning jutsu: Taka | Kuchiyose no Jutsu: TakaType: Summoning
Rank: S
Range: Short/Long
Chakra cost:40
Damage: 80
Description: After performing the necessary handseals the user will take his blood and summon Taka. Taka is a large Hiero Falcon, he is the size of Peins bird. He has large wings and is very Ariel dynamic. Taka is white with blue dots on him, the dots are very small in which he takes pride in his appearance. He can use water element up to the users rank. As it travels through the air it's wings release strong gusts of wind that are capable to cause opponents to lose stability or become disorientated with being pushed around. When aerial is able to fly at high speeds as all heiro falcons do with the agility to move at the speeds of Rock lee without weights when on the ground it would be about the same with his weights on. He has a very sharp beak and claws that he uses to attack with taijutsu. He is quite stubborn and only listens to those who hold the Hiero falcon contract. He is also able to carry 3 people on his back.

Note: Must sign the Hiero Falcon contract
Note: Gusts of wind are B ranked.
Note: Water techniques and/ or gusts of wind count as moves per turn.
Note: No other Hiero falcon be present while he is summoned.
Note: Can only be taught by Nagato..

±± Declined ±± When submitting custom summons, its required to post a link to your summoning contract or to the proof you are a signer of the contract (contract summoning thread)

-.-" Hope this is adequate.

Summoning jutsu: Taka | Kuchiyose no Jutsu: TakaType: Summoning
Rank: S
Range: Short/Long
Chakra cost:40
Damage: 80
Description: After performing the necessary handseals the user will take his blood and summon Taka. Taka is a large Hiero Falcon, he is the size of Peins bird. He has large wings and is very Ariel dynamic. Taka is white with blue dots on him, the dots are very small in which he takes pride in his appearance. He can use water element up to S-Rank. As it travels through the air it's wings release strong gusts of wind that are capable to cause opponents to lose stability or become disorientated with being pushed around. When aerial is able to fly at high speeds as all heiro falcons do with the agility to move at the speeds of Rock lee without weights when on the ground he moves much slower. He has a very sharp beak and claws that he uses to attack with taijutsu. He is quite stubborn and only listens to those who hold the Hiero falcon contract. He is also able to carry 3 people on his back.

Note: Must sign the Hiero Falcon contract
Note: Gusts of wind are B ranked and mid-ranged.
Note: Water techniques and/ or gusts of wind count as moves per turn.
Note: No other Hiero falcon be present while he is summoned.
Note: Can only be taught by Nagato..
Note: Can only be summoned once
Note: Can only stay in play for 4 turns.

I know Ive talked to both Scorps and Zen about this. I have received the okay from Alucard to resubmit this technique because he dropped it. Zen, you said that it could possibly be approved, and Scorps you told me it was super OPd etc. So Im gonna restrict it by giving targets more than enough time to defend. If this is within reach of being approved please feel free to edit

(Ameton: Ame Sousou) - Rain Release: Rain BurialRank: A
Type: Attack
Range: Short-Med
Chakra Cost: 30
Damage Points: 60
Description: After performing the Tiger handseal, the user will focus his chakra into the rain falling down unto the battlefield, causing the rain to slowly converge on the opponent. The rain will form a thin layer of water on the opponents body and begins to tighten all around at once in attempts at drowning the opponent and restricting swift movements in the constant downpour of rain. After about 10 seconds the user will be able to simply clench his fist and make the water crush the opponent.

Note: Once per battle
Note: Must be raining
Note: No Rain techniques for 2 turns
Note: No Water or Wind above A-rank in the next turn
Note: Can only be taught by Nagato..

±± Approved ±± editted

Suiton: Tsunami Rekuiemu | Water Release: Tsunami RequiemRank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to self)
Description: The user will channel his water chakra into the ground and his fists, and then punch the ground with his dominant hand forcefully creating a small crater while water erupts several meters in the sky 360 degrees around the user rushing outwards like a pulse taking the form of a miniature tsunami with the user as its epicenter. The upwards thrust of violent water destroys the ground as it advances to long range leveling trees and anything in its path etc & leaving the terrain of the battlefield left appearing as the middle of the ocean.

Note: Once Per Battle
Note: Must have mastered Water
Note: Rendered to A ranked water and below for remainder of match
Note: Must be of at least Kage Ranked
Note: Can only be taught by Nagato..

±± Declined ±± OP and not nearly enough restrictions. And i do believe a very similar technique exists.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Demosthenes

(Ekusukaribā) Excalibur
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one, causing chakra to constantly be entering one another's bodies, bringing about an immunity to Genjutsu up to B-rank. This augmented harmonious chakra flow also brings about an increase in the duration of B-rank techniques based on augmenting the flow of chakra for as long as the two are fused. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
Note: When summoned by others, he remains on the field for four turns.
Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

Human form appearance:

±± Declined ±± I think you don't understand genjutsu or in a btter sense, exactly how genjutsu works. By synchronizing your chakra flows as one you don't become immune to genjutsu. Genjutsu is triggered by the disturbance set upon a chakra flow. So, if you both have synchronized your chakras, you will simply be both put under a genjutsu. Also, if you want immunity to genjutsu b-rank and bellow i won't allow this summon to be on the field more than 4 turns and it needs to be summoned. If it is to be your personal summon and be with you at all times then you need to tone this ability down. Explain the second part better. Duration? how come?

(Ekusukaribā) Excalibur
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
Note: When summoned by others, he remains on the field for four turns.
Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

Human form appearance:

I know this ability may not seem too entirely useful, as there aren't too many techniques out there that meet the specifications to be affected by this ability, but I have an idea for a technique to be used with this ability that I may submit, should Excalibur be approved.

±± Pending ±± PM me with this idea. I have to know what it is before i accept your summon since the ability you added can be used for many oped things.

Re: ♦ Custom Jutsu Submission ♦

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage: N/A (40)
Description: The concept of this style is supported by the laws of momentum, though supported with chakra in order to mold it's molecular structure in such shape, that it will allow energy and momentum of collisions to be conserved (negleting loss of energy by sound and heat). The user will channel chakra through his sword, giving two results: A coat of chakra that will work as the "bounce" mechanism, and the other small increments between the molecules of the sword, making the sword a little bigger and the mass a little lighter (as it will have a larger volume). By combining both enhancements together, the user is able to produce much more efficient and dangerous slashes. The secret behind the technique is the recoil of the exchange of clashes between the user's sword and the enemy's. The sword, being lighter, will gain more velocity from each slash in order to balance out the momentum gain and lost, thus making each strike accelerate even faster. The more the enemy defends against a slash, the slashes will hold much more force and speed. The user will also channel chakra through the arm (s) in which he is using the sword in order to prevent the wasting of the fiber muscle produced by the intense speed of this strikes. Restrictions: ~Usable by Samurai and Shinobi.
~Once this technique is activated, the technique is able to sustain itself unless the user stops administrating chakra into the sword or the user releases the chakra somehow (such as a wave for example).
~This technique is only an enhament, though is able to defend against other sword enhancements of similar rank and below. User cannot defend against ninjutsu with this technique.
~Though elastic collisions occur when hitting a hard surface such an opponent's sword, the infused chakra will be able to cut through a person's flesh.
~Only lasts 3 turns after activating.
~Can only be taught by Gin-San and Xanthe.

Ferocity Arts: Ejection Wave Torrent |Zan'nin' Kaoi no Geijutsu: Kaoi Nami Torento
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: Explained in description
Description: The user after activating the Dashing Recoil Enhancement will create a series of random slashes (maximum eight), releasing chakra waves containing the enhancement at fast speeds. The enhancement of the waves makes grants them with highly bounce-able properties, though it will eradicate any sign of cutting power from them. When a wave comes in contact with a solid object an elastic collision will occur, conserving the momentum and energy of the wave. Every wave will initially contain a proportional amount of damage depending on the amount of wave released and the rank (If eight waves are released, each one of them will be able to inflict 10 damage points). The trick of the technique comes in play in the next matter: the waves will continue to bounce randomly over the place, though if the user hits one wave with the sword enhanced, the user will be able to redirect the wave toward the opponent at double the speed and also with double the damage points (as extra force will be added). If a wave hits the opponent, it will not cut them, but hit them bluntly (the force of the hit will be dependable of the momentum gained and waves released).
-Can only be used twice per battle.
-The waves once released can only stay in the battlefield for three turns. After the third turn the waves will dissolve in the air.
-After the technique is done, the user needs to wait two turns before using it again.
-The jutsu can be used by samurai and shinnobi alike.
-Can only be taught by Gin-San

±± Declined ±± The concept is amazing however think about it for a second and imagine this in battle. Describing for 3 turns were the waves are bouncing off of, were they are traveling and better yet, imagine how your enemy would be able to defend against it. Try making it a single turn move and limit the bouncings.

------------------

Samurai Sabre Fragmentary Armament | Samurai Guntou Fuzen Busuou
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage: N/A
Description: After several years of training, the samurai were able to unlock partially the secrets involving the Samurai Sabre Technique (SST), and were able to deduce a way to work on the technique on it's maximum. In order for this technique to work properly, the user must have his sword or any utensil with already channeled SST. The trick of the technique involves the chakra used on the SST. By using the constantly transmitted chakra, the user will transmit a certain amount of chakra through out his body in order to create a slightly-tick coat of samurai sabre armor in a specific area of the body, such as the hand, chest, etc, though the coat will not be able to cover the totality of the body. The maximum area that can be protected is approximately an open hand (a 7.5 centimeter radius of a circle, though the circle will take the shape of the body like a stamp for example). The technique is able to defend against kenjutsu, taijutsu and concentrated ninjutsu (elemental also applies) of the same rank and lower (Though it depends in the technique is being defended against, as this technique can only protect a small specific area).
-Can only be used three times per battle.
-The use of the technique will deactivate Samurai Sabre Technique.
-Can only be used by samurai.
-Can only be taught by Gin-San.

±± Approved ±±

-----------------------------

Wire Arts: Aranae's Stratagem Net | Waia Gigei: Kumo's Kenbou Netto
Rank: A
Type: Supplementary/Attack
Range: Short-Mid-Long
Chakra Cost: 30 (-5 each turn)
Damage Points: N/A (Thrown directly at the opponent 40)
Description: The user will throw a torrent kunai/knives at random directions simultaneously, spreading the kunai/knives in all ranges that the user wishes (within consideration). Every kunai/knives will have wire connected to their end (a single wire can contain a kunai/knives in each end), making it look like a complex spider web. When the kunai get stuck in a surface, the wire will become extremely tight. The user can continue to pour chakra into the wires in order to make them resistant to non-enhanced cuts. The main purpose of this technique is not to attack the opponent with the knives, but to set up the spider web for the predator, in this case, the user. By channeling chakra through his feet in order to enlighten his movement, the opponent is able to move from wire to wire at great speed in a random though strategic manner in order to confuse the opponent. The user is able to move at will from each wire to wire, attacking in quick succession. The wires aren't sticky, so the opponent cannot be entrapped on them, though if tensed enough, it can cut the opponent.
-When the kunai are first thrown, the wires are undetectable until they have become tense.
-The user can set up flash grenades, explosive tags or inclusive wires on the webs in order to create greater pressure in the opponent (Though it will be easier for the opponent to locate the position of wires).
-In order to recover the amount of nets in the battlefield, the user is able to throw more, though this will count as another jutsu.
-The user can replenish the settings only three times per battle.
-Though the user is able to move as many times in the wire in order to attack the opponent, the user can only use this maneuver three times in order to escape danger (within consideration).
-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
-The speed of the user in the webs depends on the user's rank
-This technique can be used by samurai and ninja
-Can only be taught by Gin-San

Image (required to show in post):

I really wanted to work in the net one. If you want to edit some parts in order to make it approvable please do so, I just like the settings of this cj. ^^

±± Declined ±± The idea is excelent but it needs bit more work. Lets start by one thing: you throw the kunais and then you jump on the net....to one end of the wires is held bu the kunais and were they are stuck...but what about the other end? Magically floating in the air? Also, this web...it spread on the floor? a few inches above? clarify that a bit. some resctritions are off. Using this to dodge attacks? only once its set up. Also, undetectable? not really. Its just wires so they would be visible. barely, but visible. Great idea ^^

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Kirabi

Bijutsu| Chakra Oshi - [Tailed Beast Skill| Chakra Pressure]Rank: A
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60 (+20 to Tailed Beast techs)
Description: Using the bijuu's powerful chakra the jinchuuriki creates massive amounts of chakra pressure deflecting attacks away from them, pushing the opponent away or strengthening Tailed Beast Skills. Since the bijuu is made of mostly chakra, the techniques can happen from any point of the bijuu or Jinchuuriki. The technique even has the ability to uplift massive amounts of Earth or Water, giving the illusion of Elemental Based techniques but in actuallity is simply the manipulation of the powerful chakra to affect the terrain.
[Able to Repel Only One Technique up to A-rank per use]
[Usable 4 times]
-On hold. That's S rank-

-Approved-

Bijutsu| Chakra Jaguchi - [Tailed Beast Skill| Chakra Tap]Rank: A
Type: Supplementary
Range: -
Chakra: 30
Damage: (+15 to techniques, +5levels to speed)
Description: The user taps into their bijuu's chakra reserves and uses that chakra instead of their own. Since the bijuu's chakra is stronger then the Jinchuuriki's the user is granted a boost in speed, power and strength. This can be better visualized as the state Naruto went into when the Nine-Tails Chakra was first released in the fight with Haku.
[Usable Once]
[Last 3 Turns]

-On hold. Judging by Naruto this should be of Forbidden rank Make it at least a S rank and then mention the limits and the side effects it has-

Bijutsu| Chakra Oshi - [Tailed Beast Skill| Chakra Pressure]Rank: S
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80 (+20 to Tailed Beast techs)
Description: Using the bijuu's powerful chakra the jinchuuriki creates massive amounts of chakra pressure deflecting attacks away from them, pushing the opponent away or strengthening Tailed Beast Skills. Since the bijuu is made of mostly chakra, the techniques can happen from any point of the bijuu or Jinchuuriki. The technique even has the ability to uplift massive amounts of Earth or Water, giving the illusion of Elemental Based techniques but in actuallity is simply the manipulation of the powerful chakra to affect the terrain.
[Able to Repel Only One Technique up to S-rank per use]
[Usable 4 times]
[May be Used without transforming]

Bijutsu| Chakra Jaguchi - [Tailed Beast Skill| Chakra Tap]Rank: Forbidden
Type: Supplementary
Range: -
Chakra: 50
Damage: (+35 to techniques, +15levels to speed -10 damage to user)
Description: The user taps into their bijuu's chakra reserves and uses that chakra instead of their own. Since the bijuu's chakra is stronger then the Jinchuuriki's the user is granted a boost in speed, power and strength. This can be better visualized as the state Naruto went into when the Nine-Tails Chakra was first released in the fight with Haku.
[Usable Once]
[Last 3 Turns]
[User cannot access Bijuu Mode for the rest of battle]

Fuuinjutsu| Bekutoru Purēto - [Sealing Technique| Vector Plate]Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: When used, an arrow appears upon a predefined location that will send anything on it in the direction that the arrow is pointing; propelling herself towards the enemy to engage in close combat, propelling an attacker away from her, and quite possibly moving inanimate objects like chairs, tables, etc., turning them into deadly projectiles. Medusa is extremely adept in it's usage, being able to place a series of vector plates to either quickly move around an opponent and attack their blind spot, or to surround an opponent, restricting their movements to a limited area, the arrows placement isn't limited to a solid surface, allowing them to be placed even in mid-air.
(Only 3 may be placed at a time)
(Usable 3 Times Per Battle)
[note: Zen allowed me to resubmit it as a fuuinjutsu]

±± All Declined ±± When resubmitting bold the changes you've made. And link the technique you are resubmitting. It was done for the first 2...not for the 3rd.

Breaking this rule will lead to punishment. If you are submitting a CJ that you can't use you are basically wasting our time and making the thread slower and more cramped for those who actually fulfill the requirements. For the CJ thread to be as fast and accurate as possible everyone has to help by doing their part.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Cobalt-

Name: (Kuchiyose No Jutsu:Gull Gen'ei Shishou)Summoning Technique:Gull Illusion Master
Rank:S
Typeffense/Defense
Range:Short
Chakra:40
Damage:80
Description:After preforming the summoning ritual the user summons Ayumu the Gull Genjutsu master.He is a highly skilled and intelligent summoning and over the years spent in the Gull Citadels he has gained to ability to use Genjutsu (basic genjutsu only).He has mastered the illusionary arts and is able to preform them without any hand seals.He is somewhat grumpy but will always help the user in need.He is one of the Three Great Brothers,and of the three he is the oldest.They were called the Three Great Brothers since they had proven themselves worthy in the "Great Flame Wars" in which the Gulls fought the Crows.Since he has great knowledge over Genjutsu he has designed a genjutsu which is almost unbreakable.Once per battle,Ayumu can put the opponent into a genjutsu where the opponent is injected images of the "Great Flame Wars" which cause him to become paralyzed and feel immense pain.The genjutsu can only be broken by inflicting a large amount of pain to oneself (cutting off the palm of a hand,stabbing oneself in the gut,biting off the tounge completely and similar).He is big enough to carry 2 persons on his back but he lacks speed due to his age.He is also immune to C-rank and below genjutsu
Notence summoned,Ayumu stays on the field 3 turns and can only be summoned once per battle.
Note:His ability can only be used once per battle.The opponent stays paralyzed for one turn and eye contact has to be made with Ayumu in order for the genjutsu to work.
Note:No genjutsu above S rank can be used by the user while Ayumu is on the field.
Note:Every move he uses counts as a move of the user.
Note:Can only be used by Cobalt and whom he allows.
Note:The user cannot use S-rank and above techniques for the following turn after Ayumu is summoned.
Note:Must have signed the Gull contract.

-Declined. I am not comfortable with a bird casting genjutsu and you aren't even saying how he's doing that exactly-.

Name: (Kuchiyose No Jutsu:Gull Ninjutsu Shishou)SummoningTechnique:Gull Ninja Arts Master
Rank:S
Typeffense/Defense
Range:Short
Chakra:40
Damage:80
Description:After preforming the necessary hand seals the user summons Takumi,the Ninjutsu master from the Gull Citadel.Just like Ayumu he has spent many years in the Citadel learning the art of Ninjutsu thus he became highly skilled at it.He master all Ninjutsu techniques (basic ninjutsu) and is able to preform the techniques without hand seals.He is the middle brother from the Great Three Brothers.Even though he isn't intelligent as Ayumu or strong as Katashi,he has shown great skill in Ninjutsu.He can carry 2 persons on his back and has average flight speed.Once per battle,Takumi can use a special Ninjutsu which allows him to help his summoner(s) by increasing the speed and efficiency of the summoners ninjutsu techniques (no elemental techniques).He preforms this by sending his great chakra reserves into the user.Once he sends these chakra reserves into the user he will disappear from the field due to exhaustion.He is younger than Ayumu and less grumpier than him but he dislikes slackers and lazy summoners.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract.
Notence summoned,Takumi stays on the field 3 turns and can only be summoned once.
Note:His ability can only be used once per battle.Once it is activated the ability lasts 3 turns,and after that the user is unable to use A rank and above Ninjutsu for the following 3 turns.
Note:While Takumi is on the field the user is unable to preform A rank and above Ninjutsu.
Note:Every move he preforms counts as a move of the user.
Note:The user cannot use S-rank and above techniques for the following turn after Takumi is summoned.

-Declined. Makes no sense. Have the bird use some techniques instead of increasing the speed of the summoner-

Name: (Kuchiyose No Jutsu:Gull Taijutsu Shishou)Summoning Technique:Gull Hand To Hand Combat Master
Rank:S
Typeffensive/Defensive
Range:Short
Chakra:40
Damage:80
Description:After preforming the necessary hand seals the user summons Katashi,the youngest of the Great Three Brothers.It was his actions that brought the victory to the Gulls in the "Great Flame Wars" between them and the Crows.Unlike his older brothers,Katashi isn't the smartest Gull,he relies on his physical strength which allowed him to become a master at Taijutsu (basic taijutsu only).Due to his physical capabilities he is able to preform even the hardest of Taijutsu techniques with great ease.He is the friendliest of the three brothers,and unlike the other two he is very lazy and easy minded.He is big enough to carry 2 persons on his back and due to his small size he can fly at above average speeds.
Note:Can only be used an taught by -Cobalt-.
Note:Must have signed the Gull contract.
Note:Can only be summoned once per battle,and once summoned he stays on the field for 3 turns.
Note:Every move he uses counts as a move of the user.
Note:No taijutsu techniques above A rank can be preformed while he is on the field.
Note:The user cannot use S-rank and above techniques for the following turn,after Katashi is summoned.

-Declined. How can a bird use ALL Taijutsu? Limit and restrict to plausible techniques-

Please edit whatever you see fit to make the techniques fit for approval ^^

Name: (Kuchiyose No Jutsu:Gull Gen'ei Shishou)Summoning Technique:Gull Illusion Master
Rank:S
Typeffense/Defense
Range:Short
Chakra:40
Damage:80
Description:After preforming the necesaart hand seals the user summons Ayumu,the Genjutsu master from the Gull Citadel.His intelligence has guided him into learning the art of Genjutsu.He has spent most of his life in the Citadel and over his years he has shown an affinity to Genjutsu.He has spent many years studying the art of illusion and has proven to be very worthy in battle.In the „Great Flame Wars“, in which the Gulls fought the Crows,Ayumu triumphed alongside his brothers and thus they were known as the Great Three Brothers.He is the oldest of those three thus being the most experienced and wisest Gull.He often gives council to his King and Queen and is considered the first advisor of the Gull Kingdom.He has the ability to use all Genjutsu techniques but must perform hand seals(regular Genjutsu only).He also gained the ability to be immune to B-rank and below Genjutsu.Once per battle he can put the opponent into an S-ranked Genjutsu in which the opponent will see a gull flying directly into him,firstly making it look like the user summoned it.Though simple the genjutsu is so powerful,it is very difficult to break out of it.The opponent can inflict pain to himself but it has to be immense (cutting of ones hand,stabbing one self in the gut or biting of ones tounge).He is very grumpy due to his age and not very quick.He is big enough to carry 3 persons.His feathers are formed in a manner to resemble fingers,allowing him to perform hand seals.
Notence summoned,Ayumu stays on the field 4 turns and can only be summoned once per battle.
Note:His ability can only be used once per battle.Note:No genjutsu above C rank can be used by the user while Ayumu is on the field.
Note:Every move he uses counts as a move of the user.
Note:Can only be used and taught by –Cobalt-.
Note:Must have signed the Gull contract.

±± Declined ±± I'm ok with him using all genjutsu up to S-Rank the user knows except those he logically can't use. I'm ok with that S-Rank genjutsu he can cast once per battle but range in this genjutsu? Also, take the part about the huge amount of pain and etc etc. Its not up to you or your genjutsu. Genjutsu is released through pain but needing to hack your hand off is simply too much and i won't accept that. Take that part out completely.

I've changed the description almost completely but I bolded the important parts regarding his abilities.I'm sorry if I missed something.

Name: (Kuchiyose No Jutsu:Gull Ninjutsu Shishou)SummoningTechnique:Gull Ninja Arts Master
Rank:S
Typeffense/Defense
Range:Short
Chakra:40
Damage:80
Description:After preforming the necessary hand seals the user summons Takumi,the Ninjutsu master from the Gull Citadel.Just like Ayumu he has spent many years in the Citadel learning the art of Ninjutsu thus he became highly skilled at it.He has mastered all Ninjutsu techniques (basic ninjutsu) and is able to preform the techniques with hand seals.He is the middle brother from the Great Three Brothers.Even though he isn't intelligent as Ayumu or strong as Katashi,he has proven great skill in Ninjutsu.He can carry two persons on his back but he isn't extremely quick due to his age.Once per battle,Takumi can use his ability to enhance the users ninjutsu techniques thus increasing their range,size,power and damage (elemental and non-elemental techniques).He preforms this by sending his great chakra reserves into the user.He is younger than Ayumu and less grumpier than him but he dislikes slackers and lazy summoners.His feathers are shaped in a manner to resemble fingers,allowing him to use hand seals.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract.
Notence summoned,Takumi stays on the field 5 turns and can only be summoned once.Note:His ability can only be used once per battle.Once it is activated the ability lasts 3 turns,and after that the user is unable Ninjutsu above B-rank for the rest of the battle (only if Takumi's power is used).
Note:While Takumi is on the field the user is unable to preform B-rank and above Ninjutsu (Non-elemental).
Note:Every move he preforms counts as a move of the user.

±± Declined ±± How long does this empowering of your techniques last? to what degree? I won't accept it without you clearly stating the amount of empowering it will give you.

Changed his ability and bolded it.Also I've restricted the users abilities while he is summoned.

Name: (Kuchiyose No Jutsu:Gull Taijutsu Shishou)Summoning Technique:Gull Body Technique Master
Rank:S
Typeffensive/Defensive
Range:Short
Chakra:40
Damage:80
Description:After preforming the necessary hand seals the user summons Katashi,the youngest of the Great Three Brothers.It was his actions that brought the victory to the Gulls in the "Great Flame Wars" between them and the Crows.Unlike his older brothers Katashi isn't the smartest Gull,he relies on his physical strength which allowed him to become a master at Taijutsu (he mastered the basic one only).Over the years spent in the Gull Citadel he has shown affinity to Taijutsu but the fact that he is a gull has made it hard for him to do it.The elder Gull's taught him a complex form of the Transformation technique which allows him to turn himself into a human and stay in that form for as long as he wishes.After learning the Transformation he slipped himself into human society learning of their customs and traditions.He has learned the art of Taijutsu in Konoha from Might Guy himself.Thus he has gained the ability to use Taijutsu techniques up to the forbidden ranks (only regular Taijutsu,excluding the Forbidden ones).He is the youngest of the Great Three Brothers and still in his prime years thus he is very fast and strong.When in his gull from he can carry 2 persons.He is friendly and passionate about fighting similar to Might Guy.
Note:Can only be used an taught by -Cobalt-.
Note:Must have signed the Gull contract.Note:Can only be summoned 2 times per battle,and once summoned he stays on the field for 4 turns.
Note:Every move he uses counts as a move of the user.
Note:No taijutsu techs above B rank can be preformed by the user while he is on the field.

I've elaborated how he is able to use Taijutsu and bolded it.I also bolded a note.I've reduced for how long he can stay on the battlefield and increased the amount of times he can be summoned.

±± Declined ±± Once per battle, non gates taijutsu (i want you to make that clear...). also why the hell would he restrict your use of taijutsu? no need for that.

Re: ♦ Custom Jutsu Submission ♦

Resubmitting

Originally Posted by Uchiha Jinchuuriki

(Ranton: Kamehameha | かめはめ波)-Storm Release: Turtle Devastation Wave
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: A storm release user begins to gather an enormous amount of ranton chakra into the palms of their hands. The user then brings his hand together and holds them back behind themselves, preparing the attack. When the attack is condensed with enough ranton chakra, the user will spring there hands toward the opponent and let loose a single focus beam of ranton chakra. The beam flies incredibly fast, due to the beams of electricity that flow like water being a property of ranton, and the chakra being forcefully pushed out towards the opponent. The beam leaves devastating damage and is definitely a kill shot if it makes direct contact.
-Can only be taught by myself, Uchiha Jinchuuriki
-Due to the large amount of ranton chakra used, the user cannot use ranton, raiton, or suiton jutsu the next turn
-Can only be used 3 times per battle
Declined.. kill shot.. really?

(Kuchiyose: Kyo Shou) Summoning: Lord Shou
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Storm Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears metal talon claws over his actual talons on his legs, and the talon claws are made from a special metal that can be infused with chakra increasing the damage dealt from taijutsu talon scratches by +10. He is also very big an sturdy, being able to take on any C-rank techniques and not disperse, barely being disturbed. Shou posses Storm Release, expelling the chakra from his mouth, and he can use Storm Release techniques up to S rank, although if he goes to S-rank he cannot use and Ranton the next turn, so he typically sticks to A-rank attacks. Shou has navy blue and grey wings, resembling a storm, and stands at 3/4 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.

-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-Can use S-rank Ranton only once per battle but it requires no Ranton from Shou next turn. No such penalty with A-ranks
Declined explain how bird uses taijutsu? curious i am.

Storm Release: Turtle Devastation Wave
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: A storm release user begins to gather an enormous amount of ranton chakra into the palms of their hands. The user then brings his hand together and holds them back behind themselves, preparing the attack as it radiates a blue aura due to the large amount of storm chakra. When the attack is condensed with enough ranton chakra, the user will spring there hands toward the opponent and let loose a single focus beam of ranton chakra. The beam flies incredibly fast, due to the beams of electricity that flow like water being a property of ranton, and the chakra being forcefully pushed out towards the opponent.
-Can only be taught by Uchiha Jinchuuriki
-Due to the large amount of ranton chakra used, the user cannot use ranton, raiton, or suiton jutsu the next turn
-Can only be used 3 times per battle
(Took out kill shot part, added blue aura of storm to it)

(Kuchiyose: Kyo Shou) Summoning: Lord Shou
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Storm Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears a light metal armor over his wings, and the armor can protect him against elemental attacks up to B rank before it breaks. Shou posses Storm Release, expelling the chakra from his mouth, and he can use Storm Release techniques up to S rank, although if he goes to S-rank he cannot use and Ranton the next turn, so he typically sticks to A-rank attacks. Shou has navy blue and grey wings, resembling a storm, and stands at 1/2 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.

-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-Can use S-rank Ranton only once per battle but it requires no Ranton from Shou next turn. No such penalty with A-ranks
-Armor protects up to B rank elemental attacks

(changed talon claws to armor for simplicity)

±± Both Declined ±± When resbumitting you are required to bold the changes you've made.

Raiton: Kuroineko no Jutsu (Lightning Release: Black Cat Technique)
Rank: S
Type: Attack/Defensive
Range: Short-Long
Chakra: 30
Damage: 60
Description: Darui concentrates black lightning to his right hand and pushes it out forwards, releasing it all in one burst. He uses chakra manipulation to form the face of a cat out of black lightning that travels towards his target. Due to the amount of chakra, the cat head is very large, and it obscures his vision of the target. Also, due to the scope of the attack it will overwhelm most other attacks making it a defensive jutsu as well.
-Can only be taught by Uchiha Jinchuuriki
-No Raiton techs the next turn
-Can only be used 3 times per battle

±± Declined ±± How is this different from the existing black lightning technique? and similar custom exists.

-The lightning is vulnerable to wind, and can easily be destroyed by a A-rank or above
-If the user has lightning as their specialty they can perform the jutsu using only two hand seals
-Last for one turn
-Can only be used twice per match
-Can only be taught|used by Toshiro

I didn't bold anything since I basically reworded the whole technique, added some new things changed some old.

±± Declined ±± This is wrongly named if its a raiton technique. Also, its too powerful the way it is. Try toning it down not in restrictions but in the abilities itself.

-Being paralyzed last for ten seconds
-Can only be used twice per match
-Can only be taught|used by Toshiro
-User can't use other Lightning techniques in the same turn.

±± Approved ±± edited. Couldn't dodge it? not going to happen.

(Doton: Deido Hakaisha) Mud DestroyerType:SupplementaryRank:B-RankRange:Short-Long RangeChakra Cost:30Damage Points:n/aDescription:The Mud Destroyer is a unique tech that turns mud the user comes into contact with back into solid rock. The technique is performed by placing a body part(Hands|Legs|Fingers|Etc.) onto the surface of the mud, and releasing their earth chakra into it. The earth chakra goes throughout the mud turning all of it back into solid earth. This technique is very useful if the users body part gets stuck into a mud, and cannot move anymore.

-Can only be used three times per battle
-May only be taught/used by Toshiro

±± Declined ±± Similar techniques already exist.

Kuchiyose no jutsu:Aokakesu:RaijinType: SummoningRank:S-RankRange:Short - LongChakra Cost:40Damage Points:N/ADescription:The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god.
Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below.
when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body.
The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact

- Can only be summoned once per battle
- Stays on the field for 4 turns
-Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times
-The absorbing ability doesn't increase that power of the jutsu he casts.
-All jutsu performed by him and his ability count towards the users move count.
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by black uchiha

The Great Dragon Collection is a collection of puppets in dragon from. This collection consist of 4 cardinal dragons (Thundra, Flame, Breeze, and Typhoon), the Dragon Knight puppet armor, and the rampage dragon (Dragoon)

(Ranpeijidoragon: Doragūn) The Rampage Dragon: Dragoon
Type: Weapon/Puppet
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Sasori being of puppet body, and unable to have a blood contract with animals, has built a 50ft puppet to combat the large summoning. This puppet has been fashioned to be a part of the Great Dragon collection, and formed Dragoon The Rampage Dragon. Dragoon is a basic puppet made with all the puppet weaponry. It is covered in spikes one of which (in the arm) can be used as a sword, there is an eye in the middle of its chest that the user has to be inside in order to control it, due to its size it can’t be controlled from the outside like normal puppet also due to its size it can only be destroyed by an attack of at least S rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s, his wings can be used as a chakra shield (A-rank), when covering him many slots open reviling many tags that have chakra imbedded inside and read chakra in kanji. Dragoon can shoot out the equivalent to S-rank katon, fire (from mouth), and S-rank suiton, water (from hands) thanks to large gas/ignition switch and water tanks stored within him. Dragoon can also shoot the reloadable claws, from fingers (A-rank).
-Can only be summoned once per battle
-Puppet becomes unusable after 5 turns
-Can only use Fire 3 times per battle
-Can only use Water 3 time per battle
-Shield can only be used once per battle
-Fire/water/claws count towards the 3 moves
-Can't fly
-Can use claws for its life duration
-Can’t control any other puppet while in use
-No other puppets can be summoned for 4 turns afterwards
-No puppet techniques (strings…etc) for 4 turns afterwards
-No S-rank techniques for 2 turns afterwards
-Can only be used by Sasori bio
-Can only be taught/given by Black Uchiha

±± Declined ±± Severely overpowered. This would basically make you immune to anything A-Rank and below while inside it. Tone it down.

(Ningyō no yoroi: Doragon'naito) Puppet Armor: Dragon Knight
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Dragon Knight puppet of the Great Dragon collection. It is a fully functional puppet equipped with a trident, but it’s main function is to house the user in its tough armor. The size of this puppet is the same as a knight's suit of armor(7ft tall). DK cannot be broken by normal weapons, Dk can only be destroyed by an attack of at least S rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. The outside is made of metal and the inside is lined with an insulator to defuse lightning techs. The hands have slight holes in the fingertips so the user can control other puppets from within. After Dragon Knight’s use(5 turns) the armor becomes unusable and falls off the user but the wings can later be merged into a smaller (5ft) bladed puppet(C-rank last until destroyed) called Blade (can also be used before DK’s end).
-Can only be summoned once per battle
-Can only be destroyed by a S-rank attack
-Puppet becomes unusable after 5 turns-DK Puppet can't fly but Blade can
-Once Blade is used the Dragon Knight becomes unusable
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha

±± Declined ±± You actually made it even more powerful and resistance to attacks. O_o Too much. At best it can take a B-Rank attack...At best. Also, Kakuzu had that destructive power because of Doton: Domu jutsu not because of strength. As with the first puppet i won't approve anything that powerful. Don't make it more powerful at each submission. Also, the puppet can fly...but not with you on it. I'll allow you one dragon puppet that can fly with you. Not all.

(Ranpeijidoragon: Doragūn) The Rampage Dragon: Dragoon
Type: Weapon/Puppet
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Sasori being of puppet body, and unable to have a blood contract with animals, has built a 50ft puppet to combat the large summoning. This puppet has been fashioned to be a part of the Great Dragon collection, and formed Dragoon The Rampage Dragon. Dragoon is a basic puppet made with all the puppet weaponry. It is covered in spikes one of which (in the arm) can be used as a sword, there is an eye in the middle of its chest that the user has to be inside in order to control it, due to its size it can’t be controlled from the outside like normal puppet also due to its size it is strong enough to withstand one A-rank attack. his wings can be used as a chakra shield (A-rank), when covering him many slots open reviling many tags that have chakra imbedded inside and read chakra in kanji. Dragoon can shoot out projectiles or streams the equivalent to S-rank katon, fire (from mouth), and S-rank suiton, water (from hands) thanks to large gas/ignition switch and water tanks stored within him. Dragoon can also shoot the reloadable claws, from fingers (A-rank).
-Can only be summoned once per battle
-Puppet becomes unusable after 5 turns
-Can only use Fire 3 times per battle
-Can only use Water 3 time per battle
-His water and fire attacks are weaker than similar ranked Elemental attacks
-Shield can only be used once per battle
-Fire/water/claws count towards the 3 moves
-Can't fly
-Can use claws for its life duration
-Can’t control any other puppet while in use
-No other puppets can be summoned for 4 turns afterwards
-No puppet techniques (strings…etc) for 4 turns afterwards
-No S-rank or above techniques for 2 turns afterwards
-Can only be used by Sasori bio
-Can only be taught/given by Black Uchiha

±± Approved ±±

(Ningyō no yoroi: Doragon'naito) Puppet Armor: Dragon Knight
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user summons the Dragon Knight puppet of the Great Dragon collection. It is a fully functional puppet equipped with a trident, but it’s main function is to house the user in its tough armor. The size of this puppet is the same as a knight's suit of armor(7ft tall). DK cannot be broken by normal weapons, Dk is strong enough to withstand up to B-rank attacks. The outside is made of metal and the inside is lined with an insulator to defuse lightning techs up to A-Rank. The hands have slight holes in the fingertips so the user can control other puppets from within. After Dragon Knight’s use(5 turns) the armor becomes unusable and falls off the user but the wings can later be merged into a smaller (5ft) bladed puppet(C-rank last until destroyed) called Blade (can also be used before DK’s end).
-Can only be summoned once per battle
-Puppet becomes unusable after 5 turns
-DK Puppet can't fly but Blade can
-Once Blade is used the Dragon Knight becomes unusable
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha

±± Approved ±±

Originally Posted by black uchiha

(Seiyō no doragon: Burīzu) Dragon of the West: Breeze
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Breeze a dragon of the Great Dragon collection. Breeze is 10ft tall, and light blue colored. It has shuriken for scales, from head to tail, that can be shot at the opponent (C-rank). Breeze is a pressurized puppet (like an aerosol can) filled with air, in such, produces A-rank wind, capable of being shot from Breeze’s mouth (3 times) in a blast or stream or sent through its wings. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot Wind 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Wind attacks count as one of the 3 moves
-Can only control 1 other puppet while in use
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha

±± Declined ±± Range of the wind blasts? Are the wind blasts sharp? dull? How many times can you shoot the shuriken? Range?again, wings...can it fly?

(Seiyō no doragon: Burīzu) Dragon of the West: Breeze
Type: Weapon/Puppet
Rank: S
Range: Short-Long (for attacks)
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Breeze a dragon of the Great Dragon collection. Breeze is 10ft tall, and light blue colored. It has shuriken for scales, from head to tail, that can be shot at the opponent (C-rank). Breeze is a pressurized puppet (like an aerosol can) filled with air, in such, produces intense wind blasts/jets that are equivalent to A-rank fuuton attacks, capable of being shot from Breeze’s mouth (3 times) in a blast (dull and concussive) or stream (sharp) or slicing jets of sharp wind (1 in each wing) sent through its wings. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot Wind 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Wind attacks count as one of the 3 moves but are weaker than similar rank elemental wind attacks-Can only use C-rank attack once per battle
-Puppet can fly but not with the user
-Can only control 1 other puppet while in use
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Sasuke Sarutobi

(Hetto-neko Kuchiyose no Jutsu: Beta) – Civet Summoning Technique: Beta
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Beta is a relatively young, caramel Civet about the same size as Gamakichi who exhibits bright yellow markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for lightning (Beta is capable of using lightning jutsus up to the user's rank). He wields a wide range of weapons such as chokutōs, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his lightning chakra. Despite his affinity for lightning, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
Note: Can only be summoned twice.
Note: Remains on the field for only four turns.
Note: Must wait two turns to summon again.
Note: Must have signed the Civet Contract.
Note: Can only be taught/used by Sasuke Sarutobi.

General Description: A civet is a medium-sized carnivorous animal adapted to living in grasslands, woodlands, savannas, sub-deserts, forest edges, and mountains. Civets are cunning-looking animals quite intelligent among the carnivora, with studies indicating that their social intelligence is on par with some primate species. They are capable of producing a musk highly valued as a fragrance and stabilizing agent for perfume. Both male and female civets produce the strong-smelling secretion, which is produced by the civet's perineal glands. Their fur varies from yellowish to dark brown to gold-ish to beige-white, depending on the species.

(Hetto-neko Kuchiyose no Jutsu: Beta) – Civet Summoning Technique: Beta
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Beta is a relatively young, caramel Civet about the same size as Gamakichi who exhibits bright yellow markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for lightning (Beta is capable of using lightning jutsus up to A-rank). He wields a wide range of weapons such as chokutōs, fans, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his lightning chakra. Despite his affinity for lightning, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
Note: Can only be summoned twice.
Note: Remains on the field for only four turns.
Note: Must wait two turns to summon again.
Note: Must have signed the Civet Contract.
Note: Can only be taught/used by Sasuke Sarutobi.
Note: His jutsu count towards the users move count.

±± Approved ±± A-Rank summon can only use up to A-Rank lightning.

(Suiton: Kenkagoshi Koinu) – Water Release: Belligerent Puppy
Rank: D
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: A rather basic water jutsu and without a doubt one of the easiest to perform. The user concentrates chakra into the water they are standing on (i.e. the user must have contact with the water and can concentrate the chakra through any part of their body) and a small puppy will instantly appear anywhere the user wishes. The puppy has quite sharp teeth and claws whose damage can be compared to that of a simple punch or stab/slash with a kunai (depending on what the puppy does). This jutsu is also quite silent and does not make any vibrations when performed, due to its simplicity.
Note: Requires a water source.
Note: Only 1 puppy can be created per use.
Note: Can only be taught/used by Sasuke Sarutobi.

±± Approved ±±

(Hetto-neko no Jutsu: Kyouhakuteki Otakebi) - Civet Style: Threatening Roar
Rank: B-A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra cost: 25-30 (+15 per usage)
Damage points: 40-60
Description: The user breathes in some air and concentrates a large amount of chakra into their throat and mouth, releasing a roar that is highly infused with chakra at the target. The resulting roar releases a large blast of pure, non-elemental chakra at the target which may be used to deflect projectiles or blow the target away. The chakra-infused roar requires a very large amount of chakra to use (an additional 15 per usage) and may vary in damage and size depending on the amount of chakra used and by who it is performed by. Due to the large amount of chakra required for this technique, the force/damage produced is capable of withstanding/repelling ninjutsu techniques of the same rank and below. Only at least B-rank Civet summons can perform this jutsu.
Note: Only Civets can perform this jutsu.
Note: Only at least B-rank Civet Summons can use this jutsu.
Note: Can only use A-rank version 3 times per battle.
Note: If A-rank version is used, must wait at least 1 turn to use again.
Note: Only regular non-elemental chakra can be used, elemental chakra can not be used.
Note: Must have mastered ninjutsu.
Note: Must have mastered Basic 5 elemental ninjutsu.
Note: Must have signed the Civet Contract.
Note: Can only be taught/used by Sasuke Sarutobi.

Re: ♦ Custom Jutsu Submission ♦

(Ichi Inchi Panchi Gikou) One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. When performed with added chakra this has the power to break ribs and send the opponent flying. A master of this technique can make a total of 3 strikes before the opponent is sent back. One strike carries the force and impact of a punch from Tsunade.

Notes:
- Must know Jeet Kun Do.
- Must be of Sannin Rank
- Each punch counts as one of the users moves per turn.

(Kunai Shikyo Genkaku) Kunai Death Illusion
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: If the opponent throws a kunai at you, you essentially make 2 handseals placing the opponent under genjutsu and throw a kunai back, deflecting the kunai the opponent threw. However the opponent is set in a genjutsu as soon as the two seals were done. The genjutsu is that he sees you throw a kunai back, but his hits yours at a certain angle that makes him think it knocked yours away and killed you. Because he sees that happening in the genjutsu.

- Can only be used twice per match
- Must skip 2 turns before using
- Must be used in mid range only to allow enough time for the two handseals.

Not sure what else to add to the restrictions of this, so feel free to add what you want as I very rarely ever use gen lol. Also feel free to change rank as well.

±± Declined ±± Clever, but this is in no way an A-Rank gen. Resubmit with lower rank. Also, for how long will the enemy by fooled into thinking you got hit? Because, remember that a good ninja will always see that a simple kunai, unless thrown to the head will not kill you.

(Jeet Kun Do Gigei: Sasuke fuukaku Taijutsu) Jeet KunDo Arts: Sasuke Style Taijutsu
Type: Attack/Supplementary/Defense
Rank: A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: This style reflects sasukes style of fighting. Due to Orochimaru's training, Sasuke's already impressive speed saw a huge leap, allowing him to move huge distances in the blink of an eye as if by teleportation. Likewise he was able to evade attacks from extremely fast shinobi such as Killer B's Lariat, and A's Elbow, though he credited the evasion to his Sharingan reading the linear moves. He also greatly increased his speed at making hand seals, being able to do many in a blur and launch an enormous amount of weapons just as quickly, as seen during his fight with Itachi. His speed increase is not due to his sharingan because it has been said in the anime and manga that sharingan doesn't make you faster, you have to be able to keep up with the speed you can predict. That being said, this is not a sharingan style of fighting, sharingan is separate from this style of fighting tho it does help improve this style as far as reaction time/reflexes go as it would to regular Taijutsu. After Orochimaru's training, Sasuke seemed more calm during fights, he used swift relaxed movements which makes him perfect for Jeet kun Do's fighting style as it requires you to be calm, keeping water like movement when fighting. Jeet Kun Do is not about strength or power, it requires the user to be fluid, like water. Most opponents are more tense (naruto for example) while sasuke is calm. The opponent applies excessive force and through jeet jun do, the user controls that force through fluid motion. Relaxing the whole body so it can react instantly without resistance, with little thought. Through Sasuke's abilities this can show off Jeet Kun Do's abilities. This style will grant the ability to concentrate on Sasuke's imperfections, while building Advanced Jeet Kun Do taijutsu techniques based around Sasuke's actual fighting style that improves his fighting.

Notes:

- The user must know Jeet Kun Do.
- This style and the techniques created from it can only be used with sasuke bio's.

I figured this would be a lot easier than just placing Jeet Kun Do on a sasuke bio as I want to focus on his style of fighting as well to improve him over all. I love meh sasuke bio and have had it for 11 months so I want to improve it as I've done nothing with it =/