Enh wish list

Cursed totems. When a totem is destroyed by an enemy player they will be feared for 3 sec. This would be similar to classes who get an auto fear when you dispell one of their dots. Some classes have spells that if dispelled they cause the dispeller to be feared. However, not all classes can dispell. Since Totems are now almost exactly like spells but, every class can dispell (destroy) them. Why not add a mechanic that causes totem dispellers (killers) to be feared for a few sec. This would make totem killing no longer a mindless activity. I am not sure how this would work for grounding totem. However, I do not think that an auto fear from grounding totem would be OP.

Ghost wolf and healing storm glyph baked in.

Capacitor totem, when destroyed by an enemy play stuns the player for 5 sec. This would give the enemy a chance to jump on the grenade and save their team from getting stunned.
2X Purge restored to enh and ele.

Totems usable while silenced. I am still not sure why this was considered OP.

Spirit walk changed to Windwalk and be like Warcraft 3 (I think it was turn invisible with a speed buff and get a crit buff on the 1st attack made out of stealth). It would be a great gap closer. Honestly, even the developers must think that this one would be really cool to see in pvp.

I'm not sure about the "cursed totems" or windwalk ideas, but I like the others. Especially Ghost Wolf glyph being baked in, at least for Enhance. The fact that we have to glyph that (usually it is benched for other, more critical glyphs) and lost Earthen Power AND lost the freedom portion of Spirit Walk in MoP really hurt Enhance's mobility in PvP.

Getting the Blademaster's Windwalk from WC3 would be undoubtedly fun, but I'm not sure it's necessary or even a good choice. I'd rather just have Spirit Walk also act as a freedom again (something they removed without ever acknowledging it).

Spirit walk changed to Windwalk and be like Warcraft 3 (I think it was turn invisible with a speed buff and get a crit buff on the 1st attack made out of stealth). It would be a great gap closer. Honestly, even the developers must think that this one would be really cool to see in pvp.

Enhancement is a spec I adore and wish I had the chance to play it more, both in PvP and in PvE.... and while I wish it had some more unique abilities to make it more appealing to the eye on both scenes. Even I think that this is a tad outrageous, the one thing Enhance has is crazy burst and if you were to say... Ascend during "windwalk" and pop out with a promised crit on your target followed by the standard barrage... I just don't see that scaling well.

I do however, agree with Thunderbleem and would adore to see Spirit Walk act as freedom once again. I benched my Shaman for some time and that was one of the first things that I noticed and annoyed me when I returned to it some time later.

Also agree with the Ghost Wolf mechanic but I feel it should be something that all three specs should have baked in, but I would say Enhance needs it the most for better gap closers.

Don't like the idea of Cursed Totems as in some situations I feel this would grant totem immunity for the Shaman, which while that sounds great for the shaman, it may not sound great as an overall mechanic.

Ok, maybe windwalk would be over the top. I still think that it would be really fun! Also, I think that if they are going to treat totems as spells there is should be some kind of penalty when a player chooses to kill them off so it is not such a mindless activity. It is not an immunity, just a punishment for killing the totem and I am not talking about a full duration cc just a short one.

1. Daggers changed to swords for enhancement.
2. Being able to stack maelstrom procs above 5.
3. Changes to the fire nova mechanics. Unlink it from lava lash. Have fire nova apply a dot on the target if no dot is on the target.

And you complain about shamans picking a weapon for practical reasons (optical only for resto/ele)?
Enh can use daggers and 2handers, but doesn't. Where's the hurt in giving them swords? If you're that butthurt about lore, transmog it to an axe or mace (something fists dont allow btw).
Also it is the logical way to take out of pure game balance reasons. Both windwalkers and rogues can use all 4 slow 1handers. Swords are a subject of spec discrimination in regards to loot. Lastly, there's tons of swords matching shamans perfectly.

Originally Posted by Angoth

I'm sorry that Blizzard won't just gift wrap awesome in a cup and let you drink your fill.