*bold*Added ingame helptext*bold*
Added starter strategies for building the plant on page 4 of the ingame manual
Made the game slightly easier
Anthills don’t start spawning ants untill the plant has spawned
Made it so you have to click on the level info before it changes to the target cursor to spawn the meteorhttp://www.kongregate.com/games/chrisperone/the-plant

more updated than i intended, which was to just merging it in with the rest of my generic code base :)

Still the same game but I killed the zooming as that seems something of a killer for flash performance. So now it has a bit more bitmap caching going on. On the plus side you get an in game radar and a retrolicious title screen.

I have received a lot of great feedback about my game Cubical I have since published 3 revisions to the game. Here’s a list of changes:

Version 1.1.0:

The falling polycube now casts shadows onto the stack, in addition to the grid.

Using the + and – keys, the player can adjust the transparency of the stack.

Version 1.2.0:

Previously, if the player tried to rotate the falling polycube from a position where it would go out of bounds, the game denied the rotation. Now, the game will adjust the position of the polycube to allow the rotation while keeping the polycube in bounds.

Version 1.3.0:

Using the < and > keys, the player can now spin the stack for a better angle.

Added another page to the Instructions dialog documenting the advanced keyboard controls.

Decreased the speed of levels 19 and 20.

Fixed minor bug where the bonus stays in the display while the stack is revealed after completing layers.

Fixed minor bug where a the shadow from the falling polycube was still cast on cubes in the stack while the stack is revealed after completing layers.

Just updated Papa’s Pizzeria with some bug fixes (pause button killing the waiting time, ‘erase save data’ button being screwy), and also nerfed the tips so Star Customers will pay out higher tips when they’re bronze/silver/gold.

Updated Fold. Fixed the double-click bug on the game over screen. Tweaked Hexagon of Doom so player shouldn’t fall through the corners anymore. Optimised a few things so general speed should be improved. Still haven’t fixed the bug where teenagers leave death threats in the comment section.

▪ Coin durations are now based on frames, instead of time. This should help with slower computers.
▪ Ads have been removed from the Kongregate version, due to arrangements between Kong and XGen.
▪ Attempted a fix for the “invisible line” bug that causes the cursor to get stuck after certain spells.
▪ Attempted a fix for a bug that causes huts to have invisible links with villagers.

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