8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);

9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);

10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;

11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;

14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;

15. Behavior of planes’ detached parts on high speed was corrected;

Multiplayer

16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: \data\MP_InvisibleAirplanes.log, zip it and send it to us, please!

17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);

18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);

19. The “endless clock” issue was fixed in MP;

20. The forever grey START button issue in MP was resolved as well;

21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;

22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;

23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.

24. The issue with audio events buffer in MP was been fixed;

25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;

26. Cancelling a friend highlight in Multiplayer was fixed;

27. The sound and smoke trails of trains were fixed in Multiplayer;

28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);

29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;

30. The bug with AI planes detached parts was fixed in Multiplayer;

Misc

31. Game crashes related to bullet config files were fixed;

32. Game crashes related to ground vehicles moving in columns were fixed;

33. The “endless clock” issue was fixed in QM;

34. The bug which caused Quick Mission to start with random planes was fixed;

35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;

36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;

37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.

46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;

47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;

49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;

50. Working with separate components of a same map was fixed and should now be available in the Editor;

51. The Editor should now be working correctly with .mp3 sample in Animation Operator;

52. App freezing when deleting objects was fixed in the Editor;

53. All known issues that caused the Editor to crash were fixed;

54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.

MAJOR NOTE:

A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!

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"16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!"

If you fly MP, please heed the above if you run across this... it doesn't happen often, so the more people actively attempting to collect data the better.

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'Sitting duck' doesn't even begin to describe it. It might as well be made of pure tin foil. I took down three in a row with one burst each and didn't even use half my ammo in the Yak-1 on my first attempt. I'm also surprised at just how big a target it is and easy to hit despite its slow speed.

It's propably accurate, but it means that Ju 52s used in MP will need massive protection or they'll be shot out of the sky in a matter of seconds.

Also: For some reason the model struck me as somewhat underwhelming. I don't know what it is, but it just appears very bland and box-like. I'm propably being unfair but I guess I was just expecting more visible details and it's a little bit disappointing that the passenger cabin/cargo hold just appears completely empty.

Still, the Ju 52 is a nice and necessary addition that will certainly be fun to shoot down/trying to protect.

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'Sitting duck' doesn't even begin to describe it. It might as well be made of pure tin foil. I took down three in a row with one burst each and didn't even use half my ammo in the Yak-1 on my first attempt. I'm also surprised at just how big a target it is and easy to hit despite its slow speed.

It's propably accurate, but it means that Ju 52s used in MP will need massive protection or they'll be shot out of the sky in a matter of seconds.

Also: For some reason the model struck me as somewhat underwhelming. I don't know what it is, but it just appears very bland and box-like. I'm propably being unfair but I guess I was just expecting more visible details and it's a little bit disappointing that the passenger cabin/cargo hold just appears completely empty.

Still, the Ju 52 is a nice and necessary addition that will certainly be fun to shoot down/trying to protect.

On 'Palm Sunday massacre' it took ten minutes for 59 JU-52's to be downed I guess they were not particularly sturdy

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I hope one of our talented Mission makers will quickly put together a good escort/attack Ju-52 SP mission today using the maximum number or potential this sim is capable of.It would be great to see a sizable fornmation of Tante Ju's!

Is the Ju-52 going to be viwable in the object viewer? Its a long download so i am asking in advance to seeing for myself....

(Is there a how-to convert to Steam...It works well with CloD & I see no reason why not to do it here as well.)

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Converting key to Steam makes use of in game chat and some other features so easy now. Thank you for listening your customers (and thank you all that asked for it also, since I did not ).

Ah, if only you would work same magic with ROF now so we can add and merge our accounts to steam one (I own both, combine have 170% of the game, but neither has full 100% on it's own, just seemed silly to buy everything again even tho I doubled a lot of it).