Symbol: A stylized nail over a dot, together forming an exclamation point.

Occupation: Beacon first year, volunteer carpenter

Appearance: Jacob is 6'3" and 155 lbs, placing him relatively on the low end of weights for his respectable height. He wears his stylish brown hair in a pompadour which makes him look even taller than he actually is, albeit only slightly. His eyes are a tranquil blue and his skin a white gently darkened from years of working on and off in the sun.

Casually, Jacob is known to wear black dress shoes and pants with a tight belt and high black socks. He favors a black turtleneck with navy blue blazer over top neatly ironed to perfection. When showing up to training or a mission, Jacob wears more practical shoes and loose sweat pants, with a gray tank top and a headband with alternating dark red and blue stripes in a diagonal pattern.

History: Born to a middle-class family in Vale, Jacob has never known luxury but never not lived comfortably either. As an only child, he could generally get whatever he needed to be happy from his parents, which usually manifested as books and board games. He would often read and play chess by himself, which helped to foster his active imagination early on.

It wasn't until enrolling in Signal at 13 that Jacob really had to start having to engage with other people, and it was rough at first with him being rather childish for his age group. However, as Jacob started getting used to life at Signal, he started developing his trademark pattern of behavior that capitalized on his outward immaturity. It turned out that in addition to helping him feel comfortable, making himself highly punchable ironically made sparring matches and the like significantly easier.

When Jacob turned 15, a village on the outskirts of Vale city was ravaged by Grimm, leaving the buildings and citizens in shambles. This motivated a volunteer relief effort operating out of Vale, which Jacob soon joined with the understanding that he would only be able to work during breaks from school. After completing some training on safety and techniques, they put him to work rebuilding the town under the watch of a trained professional.

On a break the next year, Jacob went back to the village to continue his work there. While much had been done, a number of buildings were still worn down and the organization was understaffed and undersupplied to help them efficiently. As a result, what labor they had was rather questionably spread out and overworked, contrary to their established protocol. Though Jacob wanted to object, his mentor instructed him not to.

Everything went fine until towards the end of their workday, when Jacob started losing his focus and becoming lazy. As a result of his negligence, a weak doorway collapsed upon his mentor, pinning him to the ground. Unable to find help, Jacob desperately tried to lift the boards himself. Peculiarly, seconds after he started touching them they became much lighter, and he soon realized the boards were moving independent of his hands, reforming the doorway which had just collapsed. Stunned, all Jacob could do was help his mentor up and lead him away from the doorway before it collapsed again. It was only later that Jacob realized that this was his semblance.

Though the incident hurt his reputation, Jacob's mentor was eventually able to convince the organization that they shouldn't have been so careless with their safety guidelines in the first place, and Jacob was allowed to stay on the team. To this day, he still helps out with the slow but steady process of rebuilding the village, although he has less time to do so with his relatively more intensive studies at Beacon.

Personality: Jacob is an eccentric goofball by nature. Loud and cocky, he tends to elevate the status of himself and his team, telling tales of their skills and exploits with plenty of dramatized flair. However, this could all be viewed as a ruse. Under the surface, he is calm, cunning, and strikingly intelligent, knowing full well what he's doing at any given time. While his over-the-top behavior may drive plenty of people away, Jacob knows that he can easily develop strong friendships with the people he wants to and be happy to forget about the people he does not.

Jacob values loyalty to an extreme degree, putting his friends and teammates in front of all else in all he does. He would easily put his life on the line to protect them and gets very angry if they are insulted or attacked, sometimes losing his cool and failing to think rationally.

Despite seeming like an outrageous rebel, Jacob actually has a stubborn obsession with sticking to tradition. He can accept innovation only if it does not dramatically alter the status quo, and tends to prefer shoddy designs with character to pragmatic but aesthetically and sentimentally vacant ones. To those that would call him old-fashioned, he can only roll his eyes and possibly punch their face in depending on how smug they are about it.

Aura and Semblance: Jacob's aura color is Blue

His semblance allows him to return any object to a state he has previously seen it in, or can determine it has been in (such as reverting a birdhouse to wood and nails). To do this, he must visualize the desired state of the object and touch a part of it. In doing so, all of the parts within a five meter radius of the part he touched will change. If any needed part is outside of this range, then the state will be built but incomplete. After reforming an object, its history is effectively rewound; Any state between now and the previous time it was in that state becomes inaccessible to this semblance.

The toll for using this ability varies based on the magnitude of the changes made and how long ago the state in question was reality. For simplicity, it can be assumed he holds about twelve hours of rewind per long rest, but this can certainly change if being used on larger or smaller objects.

This ability is blocked by aura that is not his own. This means that it cannot be used to heal another huntsman's injuries, nor can it stop any semblance that manipulates matter or projects aura. It is also impossible to use this semblance to replenish aura, of himself or anyone else.

Combat Behavior: Jacob carries his loud mouth with him into combat, taunting and insulting his foes to draw attention. In particular, he likes to isolate foes and throw them off their game with his trash-talking. If he can't lure opponents away, he'll try to break something to create cover and isolate them that way. In a one-on-one fight or against opponents that can't keep their cool, Jacob excels with his powerful strikes and lack of inhibition. Knowing that his semblance can fix any damages, he's not afraid to smash things up in a fight.

Unfortunately, Jacob's battle plan is only strong as long as he keeps his cool. If he panics or gets angry, his form breaks, he loses the ability to predict his opponent, and his fighting style can even become self-destructive.

WEAPON

Name: Journeyman

Primary Form: A large morning star mace with a flat head and retractable spikes.

Secondary Form: The head of the mace folds out as the spikes retract, becoming the stock of a pump-action shotgun. The short barrel of this telescopes out from the handle of the mace, where in its place a hole opens up that can be used to load up to two shells of kinetic dust. This shotgun is powerful enough that if Jacob is not adequately braced for it the recoil can cause aura damage on use. When switching back, any shells, used or not, are immediately ejected for safety.

Dust Functions: At the press of a button, the spikes of the mace can be retracted for a few seconds, during which they will be coated with fire and kinetic dust. Jacob's next attack after doing this will produce an explosion at the point of impact. This carries three charges.

History: Inspired by hammers and mallets he had used before, Jacob set about answering the question: What would it take to make this tool destroy rather than create? As it turned out, there was a simple answer: Make it bigger! The first construction of this weapon was just that: A large hammer. However, over time Jacob adapted it more and more to feel comfortable in his hands while retaining and even increasing its destructive power. By the time he reached the current model of the weapon, he was so used to the feel of it that he decided to name it the "Journeyman."

Patchouli Breschi- First year at Shade. Don't let her penetrate you.Diamante Solar- Third Year at Beacon. Feel the Light of the Holy Noodle!Dannum Sohrab- Professor of practical combat skills at Shade. Or at least that's his excuse to blow things up.Crystal Evermore- Aura professor at Beacon Academy.

Well, the semblance is a utility in everyday life, but in combat it essentially gives him an excuse to be extremely destructive and not care, because even if it's someone else's property he can just fix it after the fight. It also means he can repair cover his team is using should it get damaged in a fight, and it could theoretically synergize with teammates depending on who he gets grouped with (e.g. reloading a projectile weapon by being close to his ally and the spot where the shot landed).

When I say "self destructive" in combat behavior I basically mean failing to be cautious and have a good stance when attacking. Some of his attacks, namely his fire dust attack and shotgun recoil, are hard on a body his size unless he takes measures to protect himself. If he's acting irrationally and not employing these safety measures, he can really hurt himself.

Patchouli Breschi- First year at Shade. Don't let her penetrate you.Diamante Solar- Third Year at Beacon. Feel the Light of the Holy Noodle!Dannum Sohrab- Professor of practical combat skills at Shade. Or at least that's his excuse to blow things up.Crystal Evermore- Aura professor at Beacon Academy.