Glad to see u too.
These attempts to imagine what each pixel means take about half of modelling time
I'll post more pics later to let forum members say some critics about this model, while this time I will do another stuff, the scorpion body, I guess.
Update:

just curious, is it a good time to refactor pie format? and will a new model format be based on "alpha" wzm format?
Also, should I post here my little wishes and have a chance that they will be committed to master?

To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though). The whole old model looks weird to me though, also the darkened right side, is that supposed to be the same as the left side but shadowed?

cybersphinx wrote:To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though)

It's the high poly model that we use to bake the small details into the normal map to save polygons budget. Here I show that I've completed the detailed model and ready to bake it into texture. But waiting for some crits to do changes to model before the baking process. Scratches and other stuff I will add later to diffuse texture of low-poly model that will be used in game.

The whole old model looks weird to me though

The all models of wz are weird, spent a lot of time to look at these "pixels" and imagine what devs were think about in process of creating such content. That was hard to repeat all of these crazy colored details.

also the darkened right side, is that supposed to be the same as the left side but shadowed?

Looks cool.
The "pipes on top of the hull" interpretation is visually quite nice, although one might of course ask what they are supposed to be.
Anyway, I think the rule of cool applies here
One suggestion from me would be to try and integrate some similar parts and the same colour scheme for both bodies, just to give the impression that they are made in the same factory.