One bed naturally generates in an igloo. In the Java and Console Editions, the bed is red. In the Bedrock Edition, it will be white if generated in ice plains, light blue if generated in frozen or not river and brown if generated in a cold taiga.

Beds take up two blocks of space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot will be placed on the block selected and will face away from the player. Like certain other blocks, beds cannot be placed on non-solid blocks. The bed will remain in place if its supporting blocks are removed.[until 1.13]

Beds placed in the Nether and the End will explode when the player presses use while looking at the bed, and set fire to surrounding blocks. The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6).

Beds are used by pressing the use item button while looking at the bed.

In order for a player to sleep, it must be nighttime – between 12541 and 23458 ticks inclusive, to be exact. The start of this period is indicated by stars appearing in the sky. During a thunderstorm, beds can also be used regardless of time. Attempting to use a bed at any other time will result in the message You can only sleep at night.

The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message You may not rest now, the bed is too far away will be displayed. In Bedrock Edition, the message Bed is too far away will be displayed.

The player cannot sleep if a "monster" is within 8 blocks of the bed horizontally (along each axis) and 5 blocks vertically. If a monster is nearby, even through a wall, the message You may not rest now, there are monsters nearby will be displayed and the player will not be able to sleep (even in creative[Java and Legacy Console editions only]) until the monsters leave or are killed. Most hostile mobs, with the exception of some, as well as some neutral mobs, will prevent players from sleeping. The table below shows if the mob prevents or does not prevent the player from sleeping.

The player also cannot sleep in a bed occupied by another player, which will result in the message, This bed is occupied. The player cannot sleep while on fire or poisoned either.

If all sleeping requirements are met and the player enters a bed, the player will be positioned in the bed. The player will be seen above the sheets, and the screen will slowly fade to black. In the Bedrock Edition the sleeping animation will slowly lower the player into bed. If all players in a world are asleep, after 5 seconds (100 ticks) it will be turned to daytime.

During this time, the chat window is focused, and the player can leave the bed by clicking the Leave Bed button.

Sleeping changes the time of day to sunrise and resets the weather to clear weather. It does not speed up processes which take place over time such as the growth of crops or smelting. If /gamerule doDaylightCycle is false, the player will instead wake up in the night.

To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case.

If the bed is destroyed while the player is in it, by for example an explosion or by another player, it will cause the player to wake up prematurely, and the night will not pass.

Once a player has entered a bed, their spawn point is set to the location of that bed.

The bed is in no way tied to a player's spawn point - the game only checks for the presence of a bed at a player's spawn point when the respawn button is clicked from the death screen. The bed may be destroyed, replaced, reoriented, etc. and will still serve as a spawn point for players so long as it exists when the player tries to respawn. If a player's bed is destroyed, or if the area around the bed is made unsuitable for respawning, a message is displayed saying Your home bed was missing or obstructed, and the player will respawn at the world spawn point.

For a bed to be usable as a spawn point, the player must be able to stand next to the bed at the same level as it. There must be a solid block at the same 'floor' level as the bed, with 2 transparent blocks of space (for example, air) for the player to stand in, in one of the ten blocks that surround the bed. It doesn't matter if the bed itself has blocks above it.

Falling onto a bed will bounce the player with 66% strength – the bouncing-up velocity will be 66% of the impact velocity. The player will also take only 50% of normal fall damage.

If the player is falling, but presses use on the bed before hitting the ground, the fall damage will be delayed until the player wakes up. This will only be the case if the sleeping requirements are met.

Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if Leave Bed is clicked and the function is limited to multiplayer.

The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" will now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" will also appear when you're riding a mob.

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