i'm trying to make a interactive robotic arm, and i have the arm made and it is completely rigged, but i can't figure out how to control INDIVIDUAL bones in the game engine(i'm using logic bricks, i don't know how to code python). the bones are all part of the same armature, and i don't know how to rigg it the same way using multiple armatures, so i would like to keep it all the same armature.