Recent posts by Zepplid on Kongregate

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Here is the New Year’s Newsletter, and the most recent to be featured.

Also, a new Strategy of the Month contest is being discussed, so keep a sharp eye out for word on that.

Really depends on what time period the game’s in. If it’s early waves, Spec Ops are the best because they easily mow the Germans down without them reacting. The Gunner isn’t too good then, but later on (around wave 40-50 or so) he can become your main infantry killer. Also, as said above, Snipers are probably best when you’re near defeat, because (if they’re an NCO, which they should be) they stay invisible and pick off the Germans one by one, allowing you to survive a few extra waves.

After playing this I still think BeGone’s the best of all of them, just because of how smooth and simple it runs. The updates are few and far between (although new weapons are in the making) and the armory’s rather small but it’s still good.

It really all boils down to price. If you have the cash (45 cash, by the way), then get assassin. But if you have 24k coins and 25 cash, get SAW. Other than that they’re pretty equal, but I prefer SAW.

-We definately need a ‘training mode’, which would be a place to test out weapons and whatnot. This has been mentioned before, though.

-7,8, and 9 would be a nice addition. I think a few new game modes (though inspired by CoD) would do the game some good, as well as attract new members. Speaking of which, combining the America A and B servers into just America A would be nice. I mean, why have 390 in one room and 30 in the other?

- Gun attatchments would also be nice, but not overpriced like Items are. Stuff like he said: extended magazines for more ammo, silencers to not show up on the radar (which is also a good idea), grenade launchers (to launch in-game grenades, with the same damage as that grenade would normally do), red dot scope for better chance of a critical hit, and so forth.

- More sales. I’m not saying they have to be major, 50% off everything sales, but maybe every week or so a small 20% sale on a certain gun type, like submachine guns? And maybe every two weeks that 199 coin Item sale (because that’s what Items should be anyway).

- A bit more balance. Sniper rifles shouldn’t fire as fast as a submachine gun does; they are, in fact, sniper rifles, meaning that they fire a few, precise shots at high damage and at a low fire rate. Rocket Launchers should have a longer reload time as well, because loading 10 rockets in one doesn’t take five seconds. Both Snipers and Rockets were intended to be support weapons, not charging weapons.

- Melee weapons. Again, suggested before, but I really think these would do wonders for the game, because standing on top of someone and trying to shoot them can get pretty annoying. Additions could be knives, katanas, claymores, ballistic knives, etc.

- However, Mr. Slayer3201, I highly disagree with number 1: there should be absolutely no zombie mode in TDP4. If there were then all of the players would get their exp that way instead of battling each other, thus defeating the purpose.

As stated, the SAW is good for multi-kills because of its 85 ammo capacity, and its does slightly more damage. It’s much cheaper than the Assassin is in terms of cash (25), but it costs nearly three times as much in coins (24k). Overall, easier to buy without kreds.

The Assassin, however, does only ten less maximum damage, and it has more accuracy with a higher fire rate. While it’s not a good ‘multi-kill’ weapon, it’s good vs. players with a lot of hp.

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