Kargath Bladefist is the first and easiest boss in Highmaul. This is a Mythic strategy guide explaining the abilities, how to deal with the boss, raid setup and roles and class specific tips by various Method players as well!

When the cast is finished, the closest 5 players will be tossed at the arena's stands. These players can now fight the crowd.

Fire PillarsIt's easy to notice the 4 Fire pillars on the ground. Those pillars will pop up at times during the fight, knock back anyone who is standing close to them, and fill the nearby area with Flame Jet. This deals damage if you stand there.

Also in Mythic difficulty, every 5 seconds each activated Fire pillar will cast Flame Gout on random players. This can be avoided if you move before it lands.

Tiger PitsThere are 4 tiger pits on the ground. Falling into them will cause your instant death.

Be careful not to get knocked by either the emerging Fire pillars of the knockback before Kargath casts Chain Hurl.

Ravenous Bloodmaw, the last Mythic mechanic, will come out of those tiger pits. They will fixate on random players debuffing them with On the Hunt and instantly killing them if they reach their target.

You can stop On the Hunt by moving the tigers next to an active Fire Pillar. That will disorient them for some seconds and also fill the Roar of the Crowd bar.

Execution

First of all, it's very important to assign 5 players that will be tossed at the arena stands and deal with the adds. One tank, one healer and three dps must be assigned and make sure they are closest targets to the boss when the cast of Chain Hurl is over. DPS with heavy AoE is preferred.

After being tossed, you land in the middle of the arena stands. Pick one side each time, pull as many of the mobs as possible, and AoE them down.

In Mythic difficulty, it is very important to maximize the duration that Berserker Rush is being cast. Longer Kargath casting means more Roar of the Crowd Bar being filled up so more damage is being dealt by the raid.

One of the further targets will be picked, so think carefully who you want those players to be.

You can extend the kite by using a speed buff on the person kiting or using immune abilities like Ice Block or Blessing of Protection (Paladins with come handy for this case).

A rogue sprinting and then using Evasion is a good way to kite him for the full 20 seconds.

It is pretty simple to always be able to kite him for the full duration of the 20 seconds.

Also remember not to use threat reset abilities like Feign Death or vanish if you are getting Beserker Rushed because Kargath will change target while continui causing unpredicatable deaths.

Raid Setup and Roles

Assign a team of 5 players for the Chain Hurl. AoE dpsers are advised for this task. Alternating the tank going to the arena stands will result in less chance of a tank dying due to Impale. The tank with open wounds should be getting in the Chain Hurl.

Comments

Comment by Jhelrok

on 2015-01-01T12:41:21-06:00

great guide :)

Comment by lolsoda

on 2015-01-01T12:47:40-06:00

Great guide! :D

Comment by Teroblaze

on 2015-01-02T05:20:47-06:00

Mage tip by Teroblaze :1)pick Alter Time, Cold Snap, Blazing Speed talents and Glyph of Rapid Displacement2)focus boss frame3)when Berserker Rush time in near Blink behind Flame Pillar4)if boss casting rush on you use Alter Time and blink through the fire when use Blazing Speed and run as Forest Gamp as fast as you can, when boss is almost reach you - use Ice Block and wait for Alter Time ending - when AT ends you will return behind flame pillar.5) profit!6)repeat if y have no AT cc and boss targets you again.also i made i picture :D

Comment by Wirxaw

on 2015-01-02T06:45:24-06:00

@Teroblaze A really good idea, but I kinda don't get your positioning. From what I understood of your post, you could stand next to the pillar(not behind it), then, as the boss starts to chase you - cast AT and use all your translocation mechanics to as far away from pillar as possible during these 10 seconds, including possible IB, if AT works when IB is up. When 10 seconds are over, you are back next to the pillar, with the boss supposedly away. If you have nearby pillar up and blink off CD - you can try to drag him to another pillar. Otherwise just go behind the pillar you've AT-ed back to, and the boss will hit it on his way back.

I don't quite understand why do you have to stand behind the pillar for AT, and then blink "through" it, because not only is it a waste of translocation CDs, but also a threat to prematurely end Rush. If AT is supposed to bring you back to the pillar, and the boss is supposed to be dragged as far away as possible... why not move behind the pillar after AT, since the boss won't cover the 10-second kite distance in 2 seconds.

Comment by Wirxaw

on 2015-01-02T06:56:27-06:00

Also suggestions by Metraton for BDK tanking:

Let your OT start the fight and get first stack of Impale, then taunt for second, take it and go up. Thanks to your CDs and AoE - you are ideally suited for fighting on the stands, so you will always go up, and taunt for Impale when you are down. This way you will always swap at one stack.Technically the tank who pulls can also get 2 stacks and then go up(meaning it will be you), but why add pressure to healers?When you are going up, see which side has the most further away Bomber\\Bileslinger. Once you are up, drop DnD\\Defile somewhere on the opposite side, cast a single BB and rush to the side with most distant important mob. Grip it, Outbreak, Remorseless Winter, possible taunt\\DC for any other Bomber around, then immediately rush back. Ideally the targets will be slowed\\stunned already by RW, so your deeps will have no problems taking them out. Death's Embrace through, while your deeps are clearing up, then manually apply diseases to the first grunt and start gathering mobs on the opposite side. Pop VB\\DRW\\DP to keep yourself up while others are catching up. Done.Alternatively, if dps are cereally good, you can use DRW on the side with most distant(and therefore most crowded)mobs to improve your burst and prevent unnecessary damage from loss of aggro. However, warn them that if they run to the opposite side with **** like Starfall, while you are clearing the primary side - you aren't paying their repair bills.

Also - have Bone Shield up for every Impale and try to use Rune Tap at the last split second while he is casting it. It will give you about 40-50% of Impale duration with 40% reduced damage, which means almost no damage taken(even on Mythic), so healers can always catch up or slack if necessary.

Comment by unstoopified

on 2015-01-02T07:05:10-06:00

Worst guide IMO(video), not only is English difficult... but one of the narrators volume is too low:/ Might as well just have techno music playing. What is really helpful is linking addons/aura strings and ability proc's the boss does, like Fatboss does.

Comment by TosuroWoW

on 2015-01-02T07:30:50-06:00

One would think there would be guides for all the other bosses already :o

Comment by Krylancello

on 2015-01-02T08:32:21-06:00

Why is glyph of the solstice beneficial for balance druids?

Comment by Menardis

on 2015-01-02T08:37:23-06:00

Hunters can Deterrence to prolong the Roar of the Crowd buff if Kargath chases them. NEVER USE FEIGN DEATH. You will insta gib someone.

I would also recommend using the Crouching Tiger, Hidden Chim talent as usual for PvE as well as the glyph of Disengage, it will help you kite Kargath more effectively and confirmed by myself; you can be knocked around all you like if you're confident enough to use the ability to avoid falling into the tiger pits by disengaging before you fall inside the pit even if you're knocked towards one. This helps to avoid the stacking damage and free up kiting space.

Comment by Menardis

on 2015-01-02T08:39:14-06:00

One would think there would be guides for all the other bosses already :o

They're probably gating it so people have a reason to check the site for updates and so guilds can have reasonable attempts on mythic progress without a guide walking them through. We've still got to wait until February for the next raid so there's no real rush to release every boss fight guide.

Comment by Teroblaze

on 2015-01-02T10:47:34-06:00

@Teroblaze A really good idea, but I kinda don't get your positioning. From what I understood of your post, you could stand next to the pillar(not behind it), then, as the boss starts to chase you - cast AT and use all your translocation mechanics to as far away from pillar as possible during these 10 seconds, including possible IB, if AT works when IB is up. When 10 seconds are over, you are back next to the pillar, with the boss supposedly away. If you have nearby pillar up and blink off CD - you can try to drag him to another pillar. Otherwise just go behind the pillar you've AT-ed back to, and the boss will hit it on his way back.

I don't quite understand why do you have to stand behind the pillar for AT, and then blink "through" it, because not only is it a waste of translocation CDs, but also a threat to prematurely end Rush. If AT is supposed to bring you back to the pillar, and the boss is supposed to be dragged as far away as possible... why not move behind the pillar after AT, since the boss won't cover the 10-second kite distance in 2 seconds.

You must be behind the pillar before he starts cast rush!look at picture in my post.In position (1) you use AT and then blink away from pillar and use speed to maximize the distance between pos 1 and 2Then in pos 2 you using IB and just waiting untill AB is over and returns to pos 1 (that is behind the pillar)and boss run to fire.

Comment by Everwake

on 2015-01-02T15:31:18-06:00

We got our first kill last night! We put a warlock portal up in the corner and used that for help during rush. As a mage, I lured him between the pillars to the portal, took portal, then lured him along the wall until I knew I could Ice Block through the remaining duration. This way, we wouldn't have to waste a pillar on him, as we needed them for those darn cats.

Comment by amementomori

on 2015-01-03T23:04:27-06:00

Mage tip by Teroblaze :1)pick Alter Time, Cold Snap, Blazing Speed talents and Glyph of Rapid Displacement2)focus boss frame3)when Berserker Rush time in near Blink behind Flame Pillar4)if boss casting rush on you use Alter Time and blink through the fire when use Blazing Speed and run as Forest Gamp as fast as you can, when boss is almost reach you - use Ice Block and wait for Alter Time ending - when AT ends you will return behind flame pillar.5) profit!6)repeat if y have no AT cc and boss targets you again.also i made i picture :D

You better tell your melees if you're going to turn the boss around.

Comment by Teroblaze

on 2015-01-04T06:32:56-06:00

Mage tip by Teroblaze :1)pick Alter Time, Cold Snap, Blazing Speed talents and Glyph of Rapid Displacement2)focus boss frame3)when Berserker Rush time in near Blink behind Flame Pillar4)if boss casting rush on you use Alter Time and blink through the fire when use Blazing Speed and run as Forest Gamp as fast as you can, when boss is almost reach you - use Ice Block and wait for Alter Time ending - when AT ends you will return behind flame pillar.5) profit!6)repeat if y have no AT cc and boss targets you again.also i made i picture :D

You better tell your melees if you're going to turn the boss around.

This turn will be less then 30°

Comment by Dubban

on 2015-01-04T14:38:16-06:00

Tip for Brewmasters!

When you go into the stands, place your statue as far as you can on the side opposite where you are going when thrown up top. As you pull the mobs on the side w/o your statue into a big group, the other side will already be gathered in a nice group for AoE. You can either place a new statue at your feet which will cause the other side to come running to you, or just head over there after clearing the side you are dealing with.

Comment by csirmihun

on 2015-01-06T04:43:34-06:00

With a decent geared team, you can handle berserker rush as in heroic. The fight will be longer, but less chance to screw it up.

Comment by pouljin

on 2015-01-06T10:46:44-06:00

Great guide, but how do you see anything with all that floating combat text and UI clutter?

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