Fighters Uncaged is a fighting video game for the Xbox 360Kinect system. It was developed by AMA Studios and published by Ubisoft in November 2010. Fighters Uncaged was one of the first twelve games released for the Kinect. The game has the player control Simon, a man who is attempting to win an illegal fighting tournament to help get his father out of trouble with a crime lord. It has one game mode and features many different fighting moves and different settings and opponents. Simon is able to go up in leagues by obtaining certain numbers of points, which in turn unlock more scenarios and opponents. Following its release, Zuffa filed a lawsuit against Ubisoft for the usage of a trademarked term. Fighters Uncaged received poor reviews from critics, with many criticizing the tutorial and visuals, and citing its motion control system as the biggest issue they had with the game, which many considered to be broken.

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Fighters Uncaged is a single-player-only fighting game controlled using the Kinect, a motion sensinginput device. The player controls the protagonist of the game, Simon, through his attempts to win an illegal fighting tournament to help get his father out of trouble with a crime lord.[1] The game features one gamemode called "Fight" which is only accessible after completing the tutorial.[2]Fighters Uncaged is played in an over-the-shoulder perspective, with the opponent being on the opposite side.[2] Simon is able to do a range of different actions, including short and long punches, kicks, blocks, dodges, and headbutts.[1] The player can execute special moves via shouting in the direction of the Kinect, once the corresponding bar is full.[3] Fighting consists of looking for telegraphs in the movements of one's opponents to figure out when to dodge or block attacks, then hitting them while they are vulnerable. In the early stages Fighters Uncaged, it is made less difficult to read the telegraphs of the opponent, but as the player progresses, they become increasingly imperceptible. The moves Simon can complete depend on where the opponent is at the time, and therefore only certain moves will land hits at particular moments.[1]Fighters Uncaged features different leagues, with higher leagues being reached by having a certain number of points. Points are obtained by defeating the opponent, while having a good score. Good scores are attained by accomplishing counter attacks, exploiting the enemies weak spots, and correctly completing combos. If a good score is not secured at the end of the fight, no points are rewarded.[3]

Fighters Uncaged was announced by Ubisoft at Gamescom 2010, three months before its official release.[4][5] There, people were allowed to preview the game.[6][7] The game was developed by AMA Studios and published by Ubisoft exclusively for the Xbox 360Kinect. Because the announcement came suddenly and close to the release date, video game journalists such as Christopher Grant of Engadget and Jamin Smith of VideoGamer were not intrigued.[8][7] Grant was unimpressed by the game's announcement, criticizing the concept and its character designs and noted a misspelling in the preview.[8] The game was originally planned to feature a multiplayer mode,[9] though this was cut later on in development.[1]

The game was released on November 4, 2010, and was one of the twelve games released on day one of the Kinect's launch.[4][10] In December, Ultimate Fighting Championship's parent company Zuffa filed a lawsuit against Ubisoft based on the usage of the phrase "ULTIMATE FIGHTING", a term which Zuffa had trademarked, on the back of the game's box.[11] Zuffa claimed that the "use of the ULTIMATE FIGHTING name and mark is identical or confusingly similar to the use of the UFC marks, including the ULTIMATE FIGHTING name".[12] Zuffa wanted Ubisoft to be prevented from using the term in the future as well as having all uses of it destroyed,[12][13] and sought all of Ubisoft's profits off the game, along with triple the normal fees for trademark violation. Zuffa also wanted Ubisoft to pay for their attorneys, exemplary damages and compensatory damages. Ubisoft did not publicly comment on the issue.[12]

Fighters Uncaged was released to "generally unfavorable" reviews, according to the review aggregator website Metacritic, where it garnered a rating of 32/100, based on 38 critics.[14]

The tutorial was criticized by reviewers for different reasons. Tom Hoggins for The Telegraph described the tutorial as being "mind-numbing".[18] The reviewers for Metro's Game Central wrote that the tutorial was the most notable part of the game, though ultimately nonessential. They wrote that because of its length it may have been an "attempt to protect [the player] from the awful reality of the real game".[17] Ellie Gibson of Eurogamer described it as being "the most boring tutorial sequence in the history of the world".[16] Jamin Smith of VideoGamer.com criticized the tutorial for "insisting on explaining each and every move in the game before forcing you to repeat it three times".[3]

Critics believed that the motion control system in Fighters Uncaged did not work and that the fighting mechanic was poorly made. Mark Walton of GameSpot wrote that he found it to be "immensely frustrating", saying that the controls were "simply broken".[2] Wyatt Fossett for Gamesradar abhorred the system, disparaging Ubisoft and AMA Studios for the poorly optimized game, saying that they "didn’t drop the ball on this title; they weren’t even invited to the sport in which the ball exists". In regards to the motion detection, Fossett wrote that "Every third punch thrown is recognized and every block you attempt is either exaggerated or completely ignored".[15] Smith compared the combat to that of the luck in rock, paper, scissors, noting that "90% of the time" the attack will be avoided or blocked, while for the other 10%, the character "just stands there like a lemon, refusing to acknowledge the command".[3] Jack DeVries thought that when in a fight, the moves become a "series of desperate flails" in an attempt for the game to notice the player's actions.[1]

The visuals were disliked by reviewers, with Smith saying the game was "plagued with bizarre design choices and lacklustre visuals" and attributed this to the rush of the development.[3] Walton wrote that the game was a good example for how to not make fighting games for the Kinect, continuing on to say that the presentation was sub-par.[2] Gibson believed that "everything about this game is incorrect".[16] She said that her enthusiasm for the game diminished with the intro movie, and criticized the "static images of ugly men with stupid names rolling across the screen".[16] DeVries described the game as being rushed, hence the static and unflattering visuals.[1]

1.
Xbox 360
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The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the console in the Xbox series. The Xbox 360 competed with Sonys PlayStation 3 and Nintendos Wii as part of the generation of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12,2005, with detailed launch, the Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the consoles lifetime. In addition to multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including controllers, expanded hard drive storage. The release of additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia. Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America, the earliest versions of the console suffered from a high failure rate, indicated by the so-called Red Ring of Death, necessitating an extension of the devices warranty period. Microsoft released two redesigned models of the console, the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014,84 million Xbox 360 consoles have sold worldwide, making it the sixth-highest-selling video game console in history. The Xbox 360s successor, the Xbox One, was released on November 22,2013, on April 20,2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform. Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, in February 2003, planning for the Xenon software platform began, and was headed by Microsofts Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12,2003, ATI signed on to produce the graphic processing unit for the new console, before the launch of the Xbox 360, several Alpha development kits were spotted using Apples Power Mac G5 hardware. This was because the systems PowerPC970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBMs Xenon processor, the cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3s Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were hiding their work from Sony and Toshiba, jeff Minter created the music visualization program Neon which is included with the Xbox 360. The Xbox 360 was released on November 22,2005, in the United States and Canada, December 2,2005, in Europe and December 10,2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia

2.
Kinect
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Kinect is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360s audience beyond its typical gamer base, a version for Windows was released on February 1,2012. A newer version, Kinect 2.0, was released with the Xbox One platform starting in 2013, Microsoft released the first Beta of the Kinect software development kit for Windows 7 on June 16,2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, Kinect was first announced on June 1,2009 at E32009 under the code name Project Natal. Three demos were shown to showcase Kinect when it was revealed at Microsofts E32009 Media Briefing, Ricochet, Paint Party, a demo based on Burnout Paradise was also shown outside of Microsofts media briefing. The skeletal mapping technology shown at E32009 was capable of simultaneously tracking four people and it was rumored that the launch of Project Natal would be accompanied with the release of a new Xbox 360 console. Microsoft dismissed the reports in public and repeatedly emphasized that Project Natal would be compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to Xbox brand as Xbox Live, Kinect was even referred to as a new Xbox by Microsoft CEO Steve Ballmer at a speech for Executives Club of Chicago. During Kinects development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability, among these games were Beautiful Katamari and Space Invaders Extreme, which were demonstrated at Tokyo Game Show in September 2009. Instead, processing would be handled by one of the cores of Xbox 360s Xenon CPU. According to Alex Kipman, Kinect system consumes about 10-15% of Xbox 360s computing resources, on March 25,2010, Microsoft sent out a save the date flier for an event called the World Premiere Project Natal for Xbox 360 Experience at E32010. The event took place on the evening of Sunday, June 13,2010 at Galen Center and it was announced that the system would officially be called Kinect, a portmanteau of the words kinetic and connect, which describe key aspects of the initiative. Microsoft also announced that the North American launch date for Kinect will be November 4,2010, in addition, on July 20,2010, Microsoft announced a Kinect bundle with a redesigned Xbox 360, to be available with Kinect launch. On June 16,2011, Microsoft announced its release of its SDK for non-commercial use. Previously, all Kinect sensors had been glossy black, on October 31,2011, Microsoft announced launching of the commercial version of Kinect for Windows program with release of SDK to companies. David Dennis, Product Manager at Microsoft, said, There are hundreds of organizations we are working with to help them determine whats possible with the tech. On February 1,2012, Microsoft released the version of Kinect for Windows SDK. The tabloid the New York Post claimed Microsoft had a $500 million budget for advertising the launch of Kinect, on October 19, Microsoft advertised Kinect on The Oprah Winfrey Show by giving free Xbox 360 consoles and Kinect sensors to the people in the audience

3.
Gamescom
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Gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. It is organised by the BIU and it is used by many video game developers to show off their upcoming games and game-related hardware. Gamescom is the worlds largest gaming event, with 345,000 visitors, Gamescom 2009 was held from 19 August to 23 August. 245,000 people attended that years visit, firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. Sony announced that the European Video Store would launch in November 2009, sony also announced that the PlayStation Portable would get smaller games in the form of minis and that comics would also be available to download in December 2009. A free game registration promotion was announced for the PSP Go, Microsoft Game Studios announced Fable III, along with a release date of 2010. Also, Microsoft announced their intention to release Fable II on the Xbox Live Marketplace in five episodes, while most press conferences were not available for live streaming, Electronic Arts was streaming its press conference on EA. com. Sony Computer Entertainment Europe also showcased its press conference on its online community-based service PlayStation Home shortly afterwards, sony also made its press conference available for download on the PlayStation Store. Various gaming websites offered live-blogging of the press conferences. Gamescom 2010 was held from 18 August to 22 August,254,000 people attended that years visit. These games will be exclusive to the PlayStation 3, all 4 One has a set release date as late 2011, while Resistance 3 did not have a release date. Gamescom 2011 was held from 17 August to 21 August,275,000 people attended that years visit. Gamescom 2012 was held from 15 August to 19 August,275,000 people attended that years visit. Gamescom 2013 was held from 21 August to 25 August,340,000 people attended that years visit. 335,000 people attended that years visit, the Counter-Strike, Global Offensive Major ESL One Cologne 2014 was held at Gamescom Gamescom 2015 was held from 5 August to 9 August. 345,000 people attended that years visit, Gamescom 2016 was held from 17 August to 21 August. 345,000 people attended that years visit, Gamescom 2017 will be held from 22 August to 26 August. The Game Developers Conference Europe, a European spinoff of the Game Developers Conference, is annually in conjunction with the Gamescom

4.
Ultimate Fighting Championship
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The Ultimate Fighting Championship is an American mixed martial arts promotion company, a subsidiary of the parent company William Morris Endeavor, based in Las Vegas, Nevada. It is the largest MMA promoter in the world and features most of the fighters in the sport. Based in the United States, the UFC produces events worldwide that showcase ten weight divisions, the UFC has held over 300 events to date. Dana White serves as the president of the UFC, the first Ultimate Fighting Championship event was held on November 12,1993 at the McNichols Sports Arena in Denver, Colorado. In 2016, it was sold to William Morris Endeavor for $4 billion, MMA journalists and fans have criticized the UFC for putting on too many shows and thus diluting the quality of their product. Art Davie proposed to John Milius and Rorion Gracie an eight-man single-elimination tournament called War of the Worlds, Milius, a noted film director and screenwriter, as well as a Gracie student, agreed to act as the events creative director. Davie drafted the plan and twenty-eight investors contributed the initial capital to start WOW Promotions with the intent to develop the tournament into a television franchise. In 1993, WOW Promotions sought a partner and approached pay-per-view producers TVKO, SET. SEG contacted video and film art director Jason Cusson to design the trademarked Octagon, Cusson remained the Production Designer through UFC27. SEG devised the name for the show as The Ultimate Fighting Championship, WOW Promotions and SEG produced the first event, later called UFC1, at McNichols Sports Arena in Denver, Colorado on November 12,1993. Art Davie functioned as the booker and matchmaker. The show proposed to find an answer for sports fans questions such as, as with most martial arts at the time, fighters typically had skills in just one discipline and had little experience against opponents with different skills. The show proved successful with 86,592 television subscribers on pay-per-view. Its disputed whether the intended for the event to become a precursor to a series of future events. That show was supposed to be a one-off, eventual UFC president Dana White said. It did so well on pay-per-view they decided to do another, never in a million years did these guys think they were creating a sport. Art Davie, in his 2014 book Is This Legal, an account of the creation of the first UFC event, disputes the perception that the UFC was seen by WOW Promotions and SEG as a one-off, since SEG offered a five-year joint development deal to WOW. He says, Clearly, both Campbell and Meyrowitz shared my unwavering belief that War of the Worlds would be a series of fighting tournaments—a franchise

5.
AOL
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AOL Inc. is an American multinational mass media corporation based in New York, a subsidiary of Verizon Communications. AOL was one of the pioneers of the Internet in the mid-1990s. It originally provided a service to millions of Americans, as well as providing a web portal, e-mail, instant messaging. At the height of its popularity, it purchased the media conglomerate Time Warner in the largest merger in U. S. history, AOL rapidly declined thereafter, partly due to the decline of dial-up to broadband. AOL was eventually spun off from Time Warner in 2009, with Tim Armstrong appointed the new CEO, under his leadership, the company invested in media brands and advertising technologies. On June 23,2015, AOL was acquired by Verizon Communications for $4.4 billion, in the following months, AOL also made a deal with Microsoft and acquired several tech properties, including Millennial Media and Kanvas to bolster their mobile ad-tech capabilities. AOL began in 1983, as a venture called Control Video Corporation. Its sole product was a service called GameLine for the Atari 2600 video game console. Subscribers bought a modem from the company for US$49.95, GameLine permitted subscribers to temporarily download games and keep track of high scores, at a cost of US$1 per game. The telephone disconnected and the game would remain in GameLines Master Module and playable until the user turned off the console or downloaded another game. In January 1983, Steve Case was hired as a consultant for Control Video on the recommendation of his brother. In May 1983, Jim Kimsey became a consultant for Control Video. Kimsey was brought in by his West Point friend Frank Caufield, in early 1985, von Meister left the company. The technical team consisted of Marc Seriff, Tom Ralston, Ray Heinrich, Steve Trus, Ken Huntsman, Janet Hunter, Dave Brown, Craig Dykstra, Doug Coward, in 1987, Case was promoted again to executive vice-president. Kimsey soon began to groom Case to take over the role of CEO, Kimsey changed the companys strategy, and in 1985, launched a dedicated online service for Commodore 64 and 128 computers, originally called Quantum Link. The Quantum Link software was based on software licensed from PlayNet, the service was different from other online services as it used the computing power of the Commodore 64 and the Apple II rather than just a dumb terminal. It passed tokens back and forth and provided a fixed price service tailored for home users, in May 1988, Quantum and Apple launched AppleLink Personal Edition for Apple II and Macintosh computers. In August 1988, Quantum launched PC Link, a service for IBM-compatible PCs developed in a joint venture with the Tandy Corporation, after the company parted ways with Apple in October 1989, Quantum changed the services name to America Online

6.
Input device
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In computing, an input device is a peripheral used to provide data and control signals to an information processing system such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, digital cameras, with direct input, the input space coincides with the display space, i. e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pens involve direct input, examples involving indirect input include the mouse and trackball. Whether the positional information is absolute or relative Direct input is almost necessarily absolute, a keyboard is a human interface device which is represented as a layout of buttons. Each button, or key, can be used to input a linguistic character to a computer. They act as the text entry interface for most users. Traditional keyboards use spring-based buttons, though newer variations employ virtual keys and it is typewriter like device composed of a matrix of switches. Examples of types of keyboards include, Keyer Keyboard Lighted Program Function Keyboard Pointing devices are the most commonly used input devices today, a pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mouse and touchpads, this is achieved by detecting movement across a physical surface. Analog devices, such as 3D mice, joysticks, or pointing sticks, movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to navigate a computers graphical user interface. Examples of types of pointing devices include, mouse touchpad pointing stick touchscreen trackball Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are used in ways that dont involve pointing to a location in space. These kinds of devices are used in virtual reality systems. Input devices, such as buttons and joysticks, can be combined on a physical device that could be thought of as a composite device. Many gaming devices have controllers like this, technically mice are composite devices, as they both track movement and provide buttons for clicking, but composite devices are generally considered to have more than two different forms of input. The information can be stored in a multitude of formats depending on the users requirement, examples of types of audio input devices include, Microphones MIDI keyboard or other digital musical instrument See Punched card input/output. See Punched tape Gesture recognition Digital pen Magnetic ink character recognition Sip-and-puff#Computer input device Peripheral Display device Output device N. P. Milner, a review of human performance and preferences with different input devices to computer systems. In Proceedings of the Fourth Conference of the British Computer Society on People and computers IV, D. M. Jones, cambridge University Press, New York, NY, USA, 341-362

7.
The Daily Telegraph
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It was founded by Arthur B. Sleigh in 1855 as The Daily Telegraph and Courier, the papers motto, Was, is, and will be, appears in the editorial pages and has featured in every edition of the newspaper since April 19,1858. The paper had a circulation of 460,054 in December 2016 and its sister paper, The Sunday Telegraph, which started in 1961, had a circulation of 359,287 as of December 2016. The Daily Telegraph has the largest circulation for a newspaper in the UK. The two sister newspapers are run separately, with different editorial staff, but there is cross-usage of stories, articles published in either may be published on the Telegraph Media Groups www. telegraph. co. uk website, under the title of The Telegraph. However, critics, including an editor, accuse it of being unduly influenced by advertisers. The Daily Telegraph and Courier was founded by Colonel Arthur B, Sleigh in June 1855 to air a personal grievance against the future commander-in-chief of the British Army, Prince George, Duke of Cambridge. Joseph Moses Levy, the owner of The Sunday Times, agreed to print the newspaper, the paper cost 2d and was four pages long. Nevertheless, the first edition stressed the quality and independence of its articles and journalists, however, the paper was not a success, and Sleigh was unable to pay Levy the printing bill. Levy took over the newspaper, his aim being to produce a newspaper than his main competitors in London. The same principle should apply to all other events—to fashion, to new inventions, in 1876, Jules Verne published his novel Michael Strogoff, whose plot takes place during a fictional uprising and war in Siberia. In 1937, the newspaper absorbed The Morning Post, which espoused a conservative position. Originally William Ewart Berry, 1st Viscount Camrose, bought The Morning Post with the intention of publishing it alongside The Daily Telegraph, for some years the paper was retitled The Daily Telegraph and Morning Post before it reverted to just The Daily Telegraph. As an result, Gordon Lennox was monitored by MI5, in 1939, The Telegraph published Clare Hollingworths scoop that Germany was to invade Poland. In November 1940, with Fleet Street subjected to almost daily bombing raids by the Luftwaffe, The Telegraph started printing in Manchester at Kemsley House, Manchester quite often printed the entire run of The Telegraph when its Fleet Street offices were under threat. The name Kemsley House was changed to Thomson House in 1959, in 1986 printing of Northern editions of the Daily and Sunday Telegraph moved to Trafford Park and in 2008 to Newsprinters at Knowsley, Liverpool. During the Second World War, The Daily Telegraph covertly helped in the recruitment of code-breakers for Bletchley Park, the ability to solve The Telegraphs crossword in under 12 minutes was considered to be a recruitment test. The competition itself was won by F. H. W. Hawes of Dagenham who finished the crossword in less than eight minutes, both the Camrose and Burnham families remained involved in management until Conrad Black took control in 1986

8.
Engadget
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Engadget is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. Engadget currently operates a total of ten written in English. Engadget has in the past ranked among the top five in the Technorati top 100 and was noted in Time for being one of the best blogs of 2010 and it has been operated by AOL since October 2005. Engadget was founded by former Gizmodo technology weblog editor and co-founder, Peter Rojas, Engadget was the largest blog in Weblogs, Inc. a blog network with over 75 weblogs including Autoblog and Joystiq which formerly included Hack-A-Day. Weblogs Inc. was purchased by AOL in 2005, Engadgets editor-in-chief, Ryan Block, announced on July 22,2008, that he would be stepping down as editor-in-chief in late August, leaving the role to Joshua Topolsky. On March 12,2011, Topolsky announced that he was leaving Engadget to start The Verge, appointing Tim Stevens — profiled by Fortune on May 31, on February 13,2013, AOL acquired gdgt, a device review website that was created by Rojas and Block. Overnight on July 15,2013, Tim Stevens stepped down as the editor-in-chief, in November 2013, a major redesign was launched that merged gdgts features into Engadget, such as database of devices and aggregated reviews. The changes aimed to turn Engadget into a more consumer electronics resource, similarly to CNET and Consumer Reports. As of April 2014, Michael Gorman was tapped as the Editor-In-Chief alongside Christopher Trout as Executive Editor, Engadget operates a number of blogs spanning seven different languages including English, Chinese, Japanese, Spanish, Polish, Korean and German. The English edition of Engadget operates four blogs which, like the international editions, have assimilated into a single site with a sub-domain prefix. These include Engadget Classic, Engadget Mobile, Engadget HD and Engadget Alt, as of late 2013, these editions exist but have been wrapped into Engadget Classic. In March 2014, a UK edition of Engadget also launched to target the developing European tech market, launched in March 2004, Engadget is updated multiple times a day with articles on gadgets and consumer electronics. These writers include Jason Calacanis, Paul Boutin, Phillip Torrone, Joshua Fruhlinger, Marc Perton, darren Murph, has worked on the site as Managing Editor and Editor-at-Large. He has written over 17,212 posts as of October 5,2010, industry analyst Ross Rubin has contributed a weekly column called Switched On since October 2004. Engadget uses the Blogsmith CMS to publish its content, the Engadget podcast was launched in October 2004 and was originally hosted by Phillip Torrone and Len Pryor. Torrone was the host for the first 22 episodes of the podcast at which point Eric Rice took over, the podcast was hosted by Editor-in-chief Joshua Topolsky along with editors Paul Miller and Nilay Patel with occasional special guests until their 2011 departure. The podcast was produced by Trent Wolbe under Topolskys editorship and continued to be under Tim Stevens until December 2012, the topic of discussion for the podcast is technology-related and closely linked to events that have happened during the week in the world of technology. The show generally lasts an hour or more, the show is normally weekly, however, the frequency can change, especially during special events

9.
Eurogamer
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Eurogamer is a website and YouTube channel focused on video game news, reviews and other features. It is operated by Gamer Network Ltd. with headquarters in Brighton, East Sussex, the site primarily caters to a UK/Ireland audience, Gamer Network operates other sites using the Eurogamer brand that caters to other European countries. Most of its reviews are of European or PAL releases of the games, eurogamers current editor is Oli Welsh, who took over the role from Tom Bramwell in September 2014. The editor prior to Bramwell was Kristan Reed. biz editor Rob Fahey, Eurogamer founder Rupert Loman was interviewed in February 2007 by MCV magazine. He was also featured in the Sunday Telegraph on 19 August 2007, at the Games Media Awards, Eurogamer won the categories of Best Games Website – News, and Best Games Website – Reviews & Features in 2007. Deputy Editor Tom Bramwell won Best Writer in Specialist Digital Media, News editor Wesley Yin-Poole won Best News Writer in 2014. Rupert Loman was winner of Entrepreneur of the Year 2003 at the Sussex Business Awards and he was also selected as one of 30 Young Guns by Growing Business magazine in October 2008. At the Leipzig Games Convention in August 2006, Eurogamer launched their first non-English language site of the franchise, in April 2011, Eurogamer Netherlands and Eurogamer Belgium merged to form Eurogamer Benelux. Eurogamer Romania closed down in 2011, in November 2012, Eurogamer launched their first non-European site, Brasilgamer, and 2012–2013 also saw the launch of USgamer, Gamer Networks US flagship multi-format games website. Eurogamer has a site, GamesIndustry. biz, which reports on the global video games industry. In May 2008 the site launched the GamesIndustry. biz Network for industry professionals, Eurogamer has hosted the Digital Foundry channel since 2007. Digital Foundry evaluates video game hardware and software from a technical level, often comparing performances of the same game across different platforms