Now You're Let's Playing with Power

I Dabble in Design

Lewcart.com

Applethorpe Orchards

Access 4000

Contact Me

Axis

Melbourne Global Game Jam submission 2015.

Axis was a game I made with Mitchell Manganaro and David Karevski during the 2015 Global Game Jam in Melbourne. It is a 2 player game, where both of you are stuck inside, and on opposite sides of a rubix cube. Using hidden triggers and sticky platforms players must work together to get back to each other.

Got a PC and a controller? Why don’t you download it and give it whirl.

Date: January 2015

Now You're Let's Playing with Power

Wizard Jam 2016 Game

This game was made in 2 weeks as a part of the Idle Thumbs Community game jam, Wizard Jam. Made for the HTC Vive, You play as a valiant Let's Player attempting to make his way through a series of classic Dintendo ("The Big D") games remade for virtual reality. Each mini game is, essentially, a mini first person shooter with aesthetic nods and gameplay references to classic Nintendo games. Your guide in this world is the handy JOB the JOBOT, who guides you from level to level with a bedside manner that can only be described as GLaDOS-esque. Will the AI's wit be a match for you, the Let's Player, and your engaging and definitely not scripted content?

Unfortunately, we didn't get enough time to write and record the Let's Players side of things, so for now you'll just have to enjoy 4 mini-games. Very much playable, but a little rough around the edges.

Bibliotheca

VR Game In Development

'Bibliotheca' is a VR puzzle game. Based off the concepts from Axis, The game places the player within a room where the floors and walls are split into separate panels. Triggers on the floor cause intersections of floor and walls to rotate, changing the layout and orientation of part of the room. The player must navigate their way to an exit point to successfully complete the puzzle.

The game isn't out yet, but if you want to stay informed follow me on Twitter for updates!

The Leap Motion Controller: a view on sign language

Published Conference Paper

This paper presents an early exploration of the suitability of the Leap Motion controller for Australian Sign Language (Auslan) recognition. Testing showed that the controller is able to provide accurate tracking of hands and fingers, and to track movement. This detection loses accuracy when the hand moves into a position that obstructs the controller's ability to view, such as when the hand rotates and is perpendicular to the controller. The detection also fails when individual elements of the hands are brought together, such as finger to finger. In both of these circumstances, the controller is unable to read or track the hand. There is potential for the use of this technology for recognising Auslan, however further development of the Leap Motion API is required.

Designing Games for Presence in Consumer Virtual Reality

Published Conference Paper

With virtual reality technologies entering the consumer market this year, it is the task of those producing content for the virtual reality platform to ensure that users have an experience that lives up to expectations. Virtual reality comes with its own strengths and weaknesses, and these must be taken into account when designing applications to produce the best possible experience for interaction. This paper employs a qualitative case study to examine participants in sessions with a virtual reality game prototype utilizing the Oculus Rift. The game prototype was designed to investigate problem areas of virtual reality. Data was then analyzed through thematic analysis, and a preliminary set of game design heuristics specific to virtual reality were created. These heuristics are written so that virtual reality game designers can easily apply them.

The Potential of Emerging Technology for Social Change

Conference Panel

The purpose of this panel is to explore the potential for emerging technology to engender social change. Technology is transformative, and has already seen innovative application in business and industry, and of course in relation to society and social networking. We will discuss the current state of 'emerging technology', and several perspectives of considerations with emerging technologies and society. We will describe some current applications of emerging technology in a range of fields, in order to identify the potential for emerging technology to support social change. Our goal is to open discussions about opportunities for emerging technology, and practical applications or approaches to how these opportunities can be exploited.

Lewcart.com

I couldn't help but design my own website. The current version utilizes my hair as both the colour scheme and logo. I intend to keep the website up to date should my hair colour change again.

Applethorpe Orchards

Produce Box Design Concept.

I was contracted to design a box for a company's new line. They were looking for a design that emphasised the premium product.

Access 4000

Initial App Design

As a team member of the IDEA Lab, I worked with Dr. Leigh Ellen Potter to generate some initial designs for Access 4000. The App, being developed by The App Factory, aimed to make accessibility information easy to obtain for those seeking it around brisbane. To better understand our audience, Dr. Potter and I conducted focus groups and used the information we gathered to inform the design.