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I found my time with Lost Orbit to be enjoyable, and I wish there was more to it outside of the three hour campaign and time trial mode. The fact that I want more speaks highly of Lost Orbit and how it managed to hold my attention all the way through. The levels are well crafted, the voice acting well done, and the environmental art looks fantastic. There's also an enticing level of challenge, especially if you go for the platinum medals or look to climb the world leaderboards. If you like dodge 'em ups then this is one of the best available, and if you're new to the genre it's a great starting point.

Lost Orbit features an endearing story that is wrapped in a wonderful package with great attention to detail. However, even at 40 levels, the game is over too soon and the wonky controls can be problematic for a genre that requires lighting fast timing. It's a good game that tells a narrative that will stick in my heart long after I've forgotten about the gameplay.

If you're looking for a game that will test your reflexes, Lost Orbit is your game. Developer PixelNAUTS has brought together a fine group of programmers, story tellers, and musicians to craft a genuinely enjoyable, challenging, and even uplifting adventure that you'll want to replay in order to perfect each level.

The constant need to speed up, turn, avoid, or utilize level features at break neck speeds all conspire to make your moves instinctual. It's possible to get "in the zone," with this game, where you hit that Zen state where your hands know what to do faster than your brain does.

All in all, Lost Orbit is a winner. At about two to three hours to get through its campaign, it doesn't overstay its welcome, but it can definitely last longer for those who want to go for all the platinum medals. It is only ever as easy or as hard as the player wants it to be, and it does that through smart design rather than by artificial difficulty tweaks. Boiled down to its essence it's a game about dodging obstacles, which isn't exactly an amazing concept. But it takes that concept and runs with it, doing its dodging thing well.

When we first launched Lost Orbit, we didn't expect to be treated to such a mesmerising experience. The game's lack of attacking options forced us to think differently about our approach and in turn, made us fear every obstacle in our path. When the engrossing gameplay is combined with the beautiful visuals and satisfying soundtrack, you get a game that delivers in every single way. While we did suffer from some problems with the controls in the first few levels and the upgrade tree is on the short side, these problems aren't enough to take away from the fantastic experience of playing Lost Orbit.

Its story of unlikely friendship isn't up to par with The Fox and the Hound, just as its attempt at black humour never hits Harold and Maude, but Lost Orbit knows how to give one hell of an adrenaline rush. Speed runners, risk takers, and thrill seekers will all be sorely disappointed to miss out here – but everyone else can pass.

LOST ORBIT can be fun, even majestic when it hits its stride, but a steady lack of creativity shoots it down from reaching its full potential. The story of Harrison is touching and memorable, presented with such conviction and honesty that you might mistake its dialogue for that of an award-winning sci-fi novel.

If you can get past the audio (preferably by simply turning it off), Lost Orbit is fun and occasionally exciting but not particularly original. There are no doubt hundreds of similar games to grind and master every angle, and this one is fine enough but it's not really memorable in a good way. Perhaps one of Null's soliloquies sums it up best: "for a long time I've considered the truth: that it wouldn't matter if I didn't exist."