The eagle-eyed foundrygoer will notice a couple of the changes that have been made to the Foundry Structure this evening. The most notable changes are as follows:

The 'Main Foundry' has been moved into alignment with the 'Drafting Room' and 'Final Forge'.

'Not Maps (Mostly)' has been renamed to 'Foundry Tips & Discussions'

Within 'Foundry Discussion', there are two new subforums - one specifically for guides/tutorials, and one which will be used for official foundry competitions

These changes have been made to bring some continuity across CC forums, and to provide the right framework for some of the things that the Foundry Team has in store for the future. Here's how the Foundry looks now:

I'm open to constructive criticism, but please realize I've tried to fit the current gameplay so it matches the theme of "Change is a foot". Therefore any drastic changes to gameplay that don't take the theme into account won't be considered for this map.

The eagle-eyed foundrygoer will notice a couple of the changes that have been made to the Foundry Structure this evening. The most notable changes are as follows:

The 'Main Foundry' has been moved into alignment with the 'Drafting Room' and 'Final Forge'.

'Not Maps (Mostly)' has been renamed to 'Foundry Tips & Discussions'

Within 'Foundry Discussion', there are two new subforums - one specifically for guides/tutorials, and one which will be used for official foundry competitions

These changes have been made to bring some continuity across CC forums, and to provide the right framework for some of the things that the Foundry Team has in store for the future. Here's how the Foundry looks now:

I applaud the effort to bring everything into line with other CC forums, but to my way of thinking, everything has been moved down a layer now and there is another click you have to make to get to something. More data begin transferred...more time to wait.... Hmmm. I'm not really convinced by this.It's a shame that we cannot have 4 tabs at the top of this Main Foundry forum like there is in the Contorl panel, and when you activate one tab it displays the page for each forum. That way we could have some of the deeper forums brought up closer to the top.Were it possible, suggestions for top tabs might be:| Tools & Tips | Ideas | Drafts | Gameplay | Graphics | XML | Quenched | Beta | Gallery | Dead Projects | Discussion |

With this layout, maps could be also be moved between Graphics and Gameplay forums to be more specific about where they are in the stamping process.

Perhaps it could even be a layout like there is in the main site menu system. Anyway, suggestion good or bad, that is it.

I don't really like what you did to the main foundry. It used to be that when you would go into the foundry you would see a bunch of maps being made and even if you usually only go into the drafting room to look at your own map, you might see a title that interests you and go and check it out, but now you have to go into the sub-forum, so only people looking for things in the main foundry will see it.That made not much sense but my point is it was better the old way.

The structural change is merely the first step along the road towards a bigger goal!

There's still some more things we're working on behind the scenes with a view to making the mapmaking process more expedient. Once there are a couple more things in place, then the new structure should make more sense... the ultimate goal is to get the good quality maps into the main foundry, and to bring more commentators and feedback into the central workshop

The other thing that I'm hoping to bring on a bit is the tutorials and guides element... I've done a quick sweep of the Foundry Discussion forum today, and picked out the most obvious topics that contained some form of tutorial/guide/advice. Out of the 14 pages I scanned through, there were only 25(ish) threads that fell under the umbrella to be moved into the new subforum (and even then I'm not sure they should all be in there). I'd love to see more useful tutorials/guides appear - and that's another part of the grand plan.

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

sully800 wrote:Here's the first draft that Benn has been helping me to develop.

To do:

Increase number of territories

Make attack routes clearer

Does the font need to be changed?

I'm open to constructive criticism, but please realize I've tried to fit the current gameplay so it matches the theme of "Change is a foot". Therefore any drastic changes to gameplay that don't take the theme into account won't be considered for this map.

as Cairns points out, there are indeed more layers - subforums within subforums. But as the place continues to grow we need additional organization and specialization, so the time for this has come. Nice work.

i liked being able to go into the main foundry, map development or whatever it was called, and map ideas with 3 clicks of my scroll wheel... now i have to click open a window, then click something else to get to map ideas... its taking too long for me to bash someone's dumb map idea...