Wednesday, June 6, 2012

Post-Inferno Incursus

The other day I was roaming about the Forge and wandered into RvB's FFA system. I'll poke my head in there sometimes, but its often unoccupied. I was in a trusty Rifter and feeling pretty cocky. I saw an Incursus jump through the gate and knew I had him from the start. I was doing everything right. I was keeping out by the edge of scram range to utilize my falloff versus his, overheating guns. When he got me into armor, I had my overheated small repairer ready to go. There was no way I was losing the fight.

At first I was confused. I had him to low armor at one point and I was sitting pretty. After the fight, the pilot asked me how I was pumping out so much DPS without any damage mods. I'm pretty sure we both thought I had it. So what happened?

Inferno happened. I had forgotten all about the buff to Incursuses (Incursi?), and to Merlins for that matter. The previous bonus to falloff was instead changed to an armor repair bonus, and there was some more general tweaking. I fired up PyFa today to see just how strong the Incursus has become. Results are as follows:

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
[Empty Rig slot]

Hobgoblin II x1

Well that's quite a fit. I was able to pack on a full rack of neutron (most powerful) blasters, the full MWD/scram/web complement, and still had 4 slots in the lows to play with. The small armor repairer is a must-have for the solo/small gang option. After that, it was all about boosting resists and speed. With this little fit, the Incursus has 195 DPS, 57.5 HP/s repair, and goes about 3.3 km/s. On the other hand, that Rifter I lost has 126 DPS, 40.1 HP/s repair, and does about 1 km/s (Afterburner fit, still has room for MWD if desired). No wonder why I lost. That's one heck of a boost for the Incursus.

Needless to say, I'm eagerly awaiting the delivery from Red Frog Freight to Blue HQ in Liekuri. Its nice to see Gallente ships becoming useful again. Incursus, here I come.