Koupit Magical Diary

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"Interesting visual novel with some RPG elements. Experience the school life of the witch Mary Sue - a female Harry Potter. C&C with high replay value!"

Recenze

"It really feels like it could be the start of something big; through conversations with people and lessons during class, you get peeks at something that could expand into a remarkably big and well developed fantasy universe, and it seems we've only just dipped our toe into it." - Jay Is Games

"Weird barely begins to cover it. Magical Diary is an indie, Japanese style adventure (though not actually from Japan) that’s a little bit visual novel, a little bit RPG, and a whole heck of a lot of Harry Potter. Luckily, it’s also really good fun." - Rock Paper Shotgun

Informace o hře

You have been invited to attend a magical school. Here you can make new friends, learn dozens of spells, face exams in the school dungeons, run for class office, and try to find a date for the May Day Ball. But be careful! You might end up in detention, be lured into a secret society, be forced to marry your professor, or even be expelled!

Key Features

Design your own character

Pursue friendship or romance with male and female characters

All puzzles have multiple solutions

Over seventy spells to learn

Unlock secret plotlines and events

Highly replayable – make different decisions for a completely new story

OK, so even if you aren't into Harry Potter Fanfics, and even if you're a guy, there's something to enjoy in this game. (You know, so long as you're a guy who is fine with playing a female character trying to get a date in a very LGBT-friendly setting.)

The character creator is fun, if a bit limited. The sheer fact that it has a character creator at all is a big advantage this game has, and I have no idea why it's not a more popular idea. Most accessories, however, have to be purchased in-game, and have stats associated with them, so if you wanted to wear glasses, you can, but they cost money, and if you wore some stupid-looking giant star glasses, you might get more of the stats you want... Cat paws look dumb, but they give massive boosts to (nature-related) Green magic, so it's sometimes that old World of Warcraft "killer clownsuit" choice between aesthetics and effectiveness.

Choices are very diverse, although some aspects of your past aren't up for your choosing. Most of the time, however, your choices amount to which classes you go to, and which stats you therefore train, with the occasional tests that demand specific skills.

The dungeons are perhaps the best part of the game, and are presented in a Wizardry-style, but where your spells are tested as a puzzle. Each school of magic gives different methods of solving a given puzzle, so practically any choice of magic schools will be correct if you just have enough of it to get a diverse enough set of spells.

That said, there are some dissapointments. It feels like the dungeon sections could have been expanded so much more, and the game would have been better for it. The spells you collect are like puzzle pieces begging for some clever puzzle they can unlock, and the first few dungeons you go through feel like a warm-up for some truly challenging puzzle to come... and then the game says that you completed them all, and yay for your happy ending. I felt a bit robbed of a chance to have some big climactic moments where that huge book full of spells could save the day, and instead just got a final exam where they checked the size of my book and said, yeah, you passed.

Accidentally married a teacher and later got to tell him he acts like a sulky teenager. Then we kissed and became pen pals. Also was a star student, class treasurer, and voted most likely to steal underwear. All in all, a successful school year.