Thank You for dl my mod! :D
This updated version of this mod has some more zombies
than the first one, and this time some of them carries
a wrench, a flashlight, a dufflebag and even pda-s,
but the main news is that some carries weapons,
which drop to ground whenever they die and can be
picked up by you, quite handy :O
Some also drops other things, such as medkits,
barrels (hmmm), grenades and 1 or 2 of them drops
a backpack, but im not saying which zombies drops
whgat items, youll have to find that out for yourself :)
I tried to vary the health as well as the team settings
so it wont get too "static", and i also have made it
so zombies with helmets can take a LOT of hits to
head without dying, youll have to aim lower for those zombies,
whereas zombies without helmets are very vulnerable
for headshots, dont shoot at ALL the zombies cuss
1 or 2 is on your team ...
Unlike the first version theres no scripts involved
and no weapon changes and no particles,
so its playable on every patch since theres no
script alterations or dll stuff :)
This small mod will be incorporated with my new mod
im doing atm, project name "11sec LE",
LE stands for "Life Exptencancy",
meaning that it will be a VERY hard mod to play with,
lot less carrying capacities for all ammo,
harder and faster demons which should make life tougher
for the Doomguy, his arsenal will be a lil more powerful to make
up for the lack of carrying capacity, and im trying to lower the
demons ability to spot the player when hes hiding in shadows
or behind objects, and im also trying to make the machinegun into
a silenced version meaning doomguy can sneak a lot in the
dark, pickin out targets (hopefully with an updated version of the
Night vision mod, that would be perfect!) but anyhow,
thats not this mod, thats to be released later on :)
Maybe maybe with permission from the maker of FMJ mod
so i can replace the default shotgun with the Benelli pump =)
Also working on a soundmod, and a few other things ..

**Installation**
Very straightforward, drop the "ZZZcannonfodder_v2.pk4" into the
Base directory inside your Doom folder and youre set :D
Or, change the .pk4 extension into "zip" (ie from "ZZZcannonfodder_v2.pk4"
to "ZZZcannonfodder_v2.zip" and then rightclick on it and unzip it,
then either move those folders into the doom folder (pref with a name
you specify, "whatevernameisgood-mod"), or make whatever changes you think
would enhance my mod (altho that shouldnt be needed cuss my mod is pwntastic
as it is ^^) and then re-zip it and change back the extension into .pk4 :)

**Legal notices**
Feel free to use these "new" zombies and-or this mod in whole or
in parts, but do give me credit for it, Ive spent countless
hours mixing-matching these dudes, thats all i ask :-)

Happeh fraggin :p
Ice Trey

ice_trey_cannonfoddermod_v2 (1.1) - User Comments

The following comments are owned by the user that posted them. Doom 3 Files is not responsible for their content.

Thank You =) Im trying to "create" as many as possible, i managed to make the default brown maint overall into something that looks like an orange prison uni haha ^^ My generic zombie def file is now over 100 kb, default its like 40

Ice trey please return to doom 3 modding I am looking forward to v 3 doom 4 is not yet out do me and DAFAMA are gonna try and bring back doom 3 file front alive, please lets all make new mods something people,haven't seen before!! I'm new to modding and have already made a very good mod with tons if new weapons! Please email me at vpn_decryption@hotmail.com

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