Saw the link for Zigfrak in the blog and checked out the demo. Parts of it were pretty good, others... down right confusing resulting in multiple deaths before I noticed a new icon, and there was was one 'boss battle' where I died forty times and had all of my ammo and weapons used up or destroyed (pretty freaking uncool.)

Is it worth registering or am I going to get more of that BS? [Seriously, if I knew my whole stock of surplus was going to be wiped out and I was going to get hit with dozens and dozens of death penalties I would have banked what I could first.]
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TAZ

I'm working on the review now, and I'm honestly having a great time with it. The interface is a bit obtuse, but it didn't take me too long to get the hang of it. I also suggested it in my 2012 holiday buying guide.

I think what it comes down to is this silly reason: I keep wanting to play it like the game I want it to be but not the game it is.

For me, it came alive in a long, hard, and very strategic multiplayer campaign. Working with friends for a few weeks, planning and executing strategies, and gradually taking over the galaxy was amazingly deep and fun. I can see that not being quite so evident in single-player.

I'm working on the review now, and I'm honestly having a great time with it. The interface is a bit obtuse, but it didn't take me too long to get the hang of it. I also suggested it in my 2012 holiday buying guide. ;)

Play through until you hit the 'boss' if you can, that's the acid test for me.
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TAZ

Excellent interview. I do hope some modification possible (even if the engine code is required). I actually want to license that engine for I have some ideas for a series of space games
(and once again, I have many unfinished design docs to prove this).