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Stabhorn의 댓글

It's time for some revenge on the dailies! First we get to kill the Golden Lotus! Then the Klaaxi! And finally we get to beat up the August Celestials on Timeless Isle!

Demonhunter987의 댓글

Gonna miss the big guy, This fight is for the best for all of them better to move on in peace then linger in anger.

izaul의 댓글

Interesting fight mechanic 황금 연꽃의 결속력 My best guess is that it's going to be a reverse council fight

urakantu의 댓글

i would never imagine we could get epics from golden lotus without daily / rep farming :)

Ehoa의 댓글

Like the 미미론 encounter back in Ulduar in Wrath of the Lich King, if all three bosses do not reach 1 health within the same short amount of time (15 seconds to be exact) they will restore 30% health thanks to 황금 연꽃의 결속력.

ssjheero의 댓글

Fallen Protectors (10-man Normal)

This fight needs 2 tanks, 2-3 healers, and a balanced mix of DPS for 10-man. As usual, ranged will have an easier time in this fight.

There are three enemies: Rook (warrior/monk), He (rogue), and Sun (caster). You win the battle when all three hit 1 health at the same time. They each have a separate health pool. If any one of them hits 1, and the others can't hit 1 in time, they all heal 20% of their health. This means, don't burn one of them down and go to the others, you got to uniformly take them down.

They each consist of a normal phase, and an add phase when they hit 66% and 33% health. During the normal phase, Rook has a cleave and slam that stuns. Don't face him towards other players, and healers be aware that the tank is stunned during this, so he can't block/dodge/parry/death strike. Be prepared to heal the unmitigated damage. He also throws bad brew at your guys or jumps to a place and whirlwind kicks, but just run out of those quickly. He (Softfoot) is a rogue, so He has Shadowstep (very annoying to position him), two types of poisons which can drop puddles of poison on the ground, and most importantly, Gouge. Gouge is the standard rogue ability that stuns if you are facing the target. The tank needs to turn away when he starts casting gouge, or he will be stunned. If He stuns the tank, He will run around hitting DPS and healers. Don't let that happen. Sun will cast three main spells: Sha Sear, which forces you to spread your team around, Shadow Word: Bane, which must be cleansed off ASAP to prevent it from bouncing, and Calamity, which'll do a flat 30% damage to everyone in the raid. Overall, nothing too tough yet.

When any of them hits 66% or 33%, they go into their add phase, which must be handled ASAP in order to get back to the easier normal phase. On Normal, when the boss summons his add, he goes inactive, freeing a tank to tank an add. The other bosses are still active, so they still do their normal abilities like Sha Sear and Gouge.

Desperate Measuers Phases:

Rook - Rook summons 3 types of adds, Misery, Sorrow, and Gloom. The tank of Rook must pick up Misery and again face him away, because he does a slam cleave, which in addition spawns death zones with the slam. Sorrow casts a huge meteor that forces all non-tanks to stack together. Gloom casts a spell that forces you to spread out. Since Gloom and Sun both want you to spread, Sorrow is the only thing forcing you guys to stack. Take him out ASAP so you can stay spread like normal in order. After Sorrow, burn the Gloom, then the Misery. After killing all adds, phase returns to normal.

He - He's add phase is pretty much Football. (American football, not futbol.) A player gets the pigskin (Mark of Anguish), and he will be rushed to be tackled by the defensive lineman (the Embodied Anguish). Now, the Anguish itself doesn't hurt all that much, but its melee attacks stack a debuff that increases shadow damage taken. This means that as the Anguish hits the same character over and over, the damage from the Mark of Anguish becomes really, really heavy. This forces the guy with the mark to pass it to another player (it's an extra action button to pass, like Ultraxion or Ji-Kun's flight). In order to make this easy, you can just pass it to the tank at the start, who will take the Anguish and have all the DPS burn that thing down in order to prevent tank death from the heavy DoT. Tank better have a cooldown for this.

Sun - Her add phase is the easiest. She summons a bubble that everyone runs in, and a bunch of ambient damage to the whole raid goes on. Everyone, tanks included, runs into the bubble (be careful about dropping the slams and the poison pools), and the healers heal the hell out of everybody. She summons two adds, both of which will summon swarms of adds. Whenever the swarmers die, the damage is reflected back to the spawners, therefore, the be efficient at ending this phase, simply murder all of the spawned adds, which'll basically double your damage to the spawners and end the phase once enough are killed.

So that's all of the pieces separately. To put them all together, basically hit one guy until you reach his add phase at 66%, finish that phase, then switch to the next and do his 66% phase. Cycle through them to get their 66% phases, then cycle again to hit their 33% phase. This lets them take damage uniformly, and also makes it so the He tank will have cooldowns up for the Mark of Anguish phases. After you get them all down below 33%, it's the normal phase until you bring them all down to 1 health. Pop cooldowns and burn them all down very carefully in order to have them hit 1 health at the same time.

Ghouls의 댓글

This is pretty morbid. Even for WoW.

mcglonec의 댓글

While I'm sure this encounter is designed to be a two-tank encounter, my guild was able to get through it by single-tanking. We were struggling with a couple aspects: 구체화된 슬픔 wasn't going down quickly enough (so 지옥불 일격 was causing problems) and we were taking too long to get to He's Desperate Measures - we'd end up with so many stacks of 목조르기 that healing was getting to be a challenge.

Just for kicks, we opted to try going with 1 tank, 3 healers, and 6 DPS and knocked it over the first time we tried.

It is a bit of a challenge for the tank to manage both the stun from Rook (복수의 공격) and the "spin around" mechanic from He (후려치기), but there was only one instance during our entire encounter in which the tank was stunned by Rook and was unable to spin around for He.

While I don't believe this is how the encounter was "designed", if your DPS is struggling to get through things in time, it may be an option.

Supermutant의 댓글

You... Rook knows you....In the mountains?

sitecow09의 댓글

Rook (2-handed weapon monk), He (combat rogue), and Sun (holy priest) are the three you battle directly in this fight, but if you look up, you can see the corpses of the other Golden Lotus forces that will be animated by the sha during the fight.Rook Stonetoe summons Embodied Misery in the body of Anji Autumnlight the arms warrior, Embodied Gloom in the body of Kun Autumnlight the enhancement shaman, and Embodied Sorrow in the body of Ren Firetounge, the fire mage.He Softfoot summons his inept brother that we always had to save in the Golden Stair: the assassination rouge Lao Softfoot, his body used as the Embodied Anguish. Finally, Sun Tenderheart summons the bodies of Che Wildwalker and Leven Dawnblade to serve as the embodiments of Desperation and Despair during her Dark Meditation attack.

yzq85의 댓글

For LFR:

Tanks: Decide who will take Rook and who will take He. At adds phase (66% and 33% of boss health), pick up the adds your boss spawns.

Tanking Rook: Face him away from the raid. During his add phase, while picking up the adds, know that Misery spawns fire (Defiled Ground).

Tanking He: Turn away from him when he tries to Gouge you. Watch out for poison on the ground. During add phase, yell to raid for whoever has the Mark of Anguish to pass it to you AND NOT THE TANK ON ROOK.

Healers: Dispell Sun's debuff (Shadow Word: Bane).

DPS: Guys, you're the key to the fight. Down each boss in sequence, and during add phase, make sure the adds die ASAP. Don't DPS on a boss. Once all bosses are down to 33% (no more adds phase), burn the 3 bosses as evenly as possible. Might want to save your Hero/equivalent spell for the last 5-10% so that all 3 die at the same time.

Ryawy의 댓글

All of the Pandaren adds appear to be other ex-Golden Lotus quest givers. It's a nice touch, subtle, better than just throwing in randomly designed NPCs.

Araitik의 댓글

Menjina의 댓글

Demon Hunter - Vengeance (708)

- Hit something, doesn't matter who.- You will get stunned or rooted a lot. No problem.- Kill.

ZombieEris의 댓글

110 Elly Shammy 801ilvl10nTook me about ten mins, interrupting what i could as i could.used my loom cc breaker (still able to be used in these raids)there are lot of roots and stuns, so use the cc breaker *Inherited Insignia of the Alliance/Horde*) Heal as needed, spamed chain lighting + my art weap to make it insta cast+damage increase, Bam and done. When I do higher difficulties, I'll update.

Edited for clarification of size and difficulty

Pinkpaw의 댓글

Soloed on mythic today, DH Havoc 894

LoKHor의 댓글

Very difficult on Mythic as a DPS without reasonable gear at level 110. I suspect once I get my monk to at least 890 I'll have a better shot at burning them down. The mix of stuns and being rooted in place makes the whole fight quite a challenge, if not impossible.

Wowzir의 댓글

After defeating 잿빛너울 and looting his treasure chest, you will need to go up the staircase behind him and stand on the lighted platform.

At that point, you should get an Extra Action Button for Mighty Stomp. Click the button to open the way to 루크 스톤토 and the other Fallen Protectors.

;)

Exerxes의 댓글

Solo'd Mythic with 110 Orc Fury Warrior at new ilvl 171.

I wasn't aware that you had to get them all down to 1% health at the same time. I targeted each one at a time taking them down to just under 10% each. I made use of Whirlwind to get in some aoe throughout the fight but not much. Then when they were all down under 10% I near broke my keyboard slamming that Whirlwind key. Job done. Next.

Aubkabob의 댓글

Alas, we are too mighty.

As an iLvl 366 BM hunter, I'm not super geared by any means - but experienced the mobs disappearing and the fight resetting near the end of the fight. Three times.

I then just sloooowly dpsed them and it worked out fine.

Soladian의 댓글

if you came here like i did to figure out why this guy won't die it seems today's reset broke this fight. He Softfoot is the only one that seems unaffected, Rook and Sun enter their add phase but after killing the first add will never progress the phase and neither will re-enter the fight.

가이드

연관된 페이지들

Overview
– Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously.At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.

Damage Dealers
– Each Protector channels [Bond of the Golden Lotus] at 1% health remaining, and will recover unless all three are defeated at once.Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase.During Rook's Desperate Measures, interrupt Embodied Gloom's [Corruption Shock].

Tanks
– If tanking Rook Stonetoe, position him carefully so that his [Vengeful Strikes] do not damage the raid.If tanking He Softfoot, turn your back when he performs [Gouge] to avoid being incapacitated.

황금 연꽃의 결속력
– Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum health upon completion.Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds.

Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish.Once this spirit is defeated, He Softfoot resumes fighting players.

고뇌의 징표
– Mark of Anguish periodically inflicts Shadow damage every second and roots the target. The Marked player gains the ability to transfer the Mark to another friendly player within 40 yards.Embodied Anguish's gaze moves to a random target upon killing his current target.

암흑 약점
– When Embodied Anguish strikes targets, he applies Shadow Weakness, increasing damage taken by Mark of Anguish. Additionally, passing the Mark of Anguish applies one Shadow Weakness to all players. This effect stacks.

후려치기
– He Softfoot attempts to gouge the eyes of his target, incapacitating them for 8 sec and fixating on a random target until Taunted. If the target is facing away, Gouge will instead knock them away a short distance.

Master Poisoner

He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.

!16In Mythic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.

!14,15,17In Non-Mythic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.

맹독
– He Softfoot coats his weapon in a Noxious Poison, causing successful melee attacks to create pools of poison on the ground, inflicting 193 Nature damage every second. These pools may be jumped over.This effect is removed when He Softfoot begins his Desperate Measures.

Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation.Once both spirits are defeated, Sun Tenderheart resumes fighting players.

Manifest Emotions
– Embodied Despair and Embodied Desperation focus their negative emotions, creating Sha manifestations which attack players. Any damage taken by these manifested emotions will also be suffered by the creature that spawned them.

샤 불태우기
– Causes an explosion of Shadow magic around the target, inflicting increasing Shadow damage every second to all enemies within 5 yards around the target.

어둠의 권능: 파멸
– Expels a word of misery upon multiple targets, inflicting 227 Shadow damage every 3 sec for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times.

재앙
– Calls forth a great Calamity, striking all players for 30% of their maximum health as Shadow damage. This also removes Shadow Word: Bane from all targets.

!16In Mythic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures.

!14,15,17In Non-Mythic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.