Special 1: Torture (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.

Special 2: Drain Life (Cooldown 4)
FINAL TEXT: Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be evaded and starts on cooldown.

Unique 1: Gnawing Terror
FINAL TEXT: (ZETA) Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.

Unique 2: Jaws of Life
FINAL TEXT: (ZETA) Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health. The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.

I wish there was a way to improve the IQ of some whales that can't win even after spending to avoid giving them such means of ubeatability and risking to ruin such an awesome game. Oh well, top 10, see you when this becomes f2p, if this becomes f2p.