Citadels is based on Arthurian legend, but where's King Arthur?

This first in a "making of" series of videos takes its sweet time. In fact, it's pretty much a tutorial of the first 15 minutes of every real-time strategy game you've ever played. Citadels is based on the Knights of the Round Table--featuring King Arthur and resident bad guy Mordred--but you don't get to see any of those men/myths/legends yet. Instead, you'll see Founder of Games Distillery Juergen Reusswig walk you through basic placement of things like your town hall, woodcutter shacks, farms, mines, and homes. Not to get you too excited, but peasant workers are involved.

All in all, it looks like a solid (if dull) foundation to a serviceable RTS. The next video, part 2, will go into defensive and offensive structures, which means war never changes, but also makes me wonder why Reusswig is building his initial structures so far apart. It'll be ridiculous to fence and moat his town in. Then again, maybe Reusswig made this game and has foreknowledge of Mordred's dirty bombs that pack a scary area of effect.

Citadels relates a spellbinding story from a time of kings, noble knights, and impenetrable castles, offering medieval battles with extraordinary characters and numerous tactical possibilities. In order to survive enemy onslaughts, players must construct mighty castles and fortify them with moats, walls of spears, and defensive units. But, building a powerful army requires the extraction and production of resources, making the delicate balance between economy and battle a critical decision in every engagement. Key Features * Experience medieval England at the time of King Arthur and the Knights of the Round Table with detailed graphics and painstakingly designed environments - and rewrite history in the process! * Good or evil? Decide for yourself whether you will fight on the side of King Arthur or Mordred and his allies from the Northlands. * Construct impregnable fortresses and fortify them with units, moats, and spear walls. Your strategy will determine your success or failure. * A castle alone does not ensure victory! The right combination of defensive structures and units, as well as resource extraction and production are decisive for the outcome of a siege. * Fight medieval battles with an army of all kinds of units and siege weapons. When assembling your army, you will have access to archers, crossbowmen, swordsmen, mounted units, ladder carriers, catapults, trebuchets, ballistae, and siege towers. * Realistic projectile ballistics enables a tactical advantage for higher positions, and falling objects and rubble cause damage. * By fulfilling certain tasks, you can acquire legendary characters that will give you a bonus for your missions.