The next magical hit to strike the target inflicts +100% damage. This condition then dissipates. (2)

Travel Supplies

1/1

3

Heals 250 HP/MP when party can rest out of battle

Travel Supplies

1/1

3

Heals 250 HP/MP when party can rest out of battle

Scorpion Mine

1

0

[Q]Mark a target with a Scorpion Mine(4), anytime someone hits the target they can spend the status for +50% damage

Party Perks

Adaptable

Different targets must be selected for each start of battle bonus.
Tactical Advantage - At the start of each battle after initiative is rolled, select one target and make them 10D faster.
Sudden Strike - At the start of each battle after initiative is rolled, select one target and increase the potency of their first action by +20%.
Hidden - At the start of each battle after initiative is rolled, select one target and lower the damage of the first attack to hit them by -20%.
Lucky - At the start of each battle after initiative is rolled, select one target and grant them 1LP.
Wellspring - At the start of each battle after initiative is rolled, select one target and grant them 60TMP.
Quick Draw - The party gains a number of (before acting) quick ability anyone can use, equal to the number of spare weapons you have, that lets them change out their equipped weapon before taking an action. These quick abilities do not refresh every battle, only when resupplying.

Sneak

Ambush - Once per expedition at the beginning of the battle, force enemies into the worst possible row configuration.
Assassinate - Once per expedition, at the beginning of the battle, select one monster. It takes +100% damage (2) from the first attack it suffers.
Preemptive Strike - Once per expedition, at the beginning of the battle, increase the initiative roll of every ally by 10.
Blitzkrieg - Once per expedition, activate this effect at the beginning of a battle. When activated, every party member gains a single LP that can only be used to speed up a CT or delay in that battle.

Connections

High Quality Goods - Three times per expedition, anyone in the party can use a "Before Acting" quick action to double the potency of the item used.
Superior Armor - Your Defend action gains a bonus, depending on the armor you're wearing. When wearing Mail you recover 4 x VIT HP. When wearing Suits your next attack deals 4 x LCK extra damage. When wearing Robes you recover 4 x STM MP.
Specialized Weapons. Every member of the party selects a second weapon, though it isn't equipped or placed in the inventory. Once per expedition at the start of a battle, every member of the party acts as if their weapon has the property of their selected weapon, in addition to its normal weapon properties. When you resupply, you can change the selected weapon. (Sometimes gaining the property of a weapon on a weapon of a different size category changed the effect slightly. Tomes grant +30% on medium weapons and +40% on heavy. Staves give 30MP for light weapons, and 50 MP for heavy. Flails get -4D with light weapons, and -6D with heavy. Dagger bonus damage is +40% on medium weapons, and +30% with heavy. Gloves let you add +3D to increase the power by 1, and +7D to increase the power by 2, regardless of size. And Hammers let you roll two damage dice instead of one.)
Long Range Radio - Can contact any large organization in friendly territorry. In Rissan has no setup time, outside requires at minimum 40 minutes of time dedication.

"Puppy Paws (G-Mastery, S-Mastery)"

"That's it, i'll show you how cool I can be." Once per battle the party can invoke Puppy Paws to enhance an ability ((you still need to buy this Perk though))

Rainbow Proshell - Amal's Protect also protects against magic
Mutgeist - Once per expedition, when Anton summons Astrageist it invert to damage at will and redirect one attack to itself completely (does not consumes the usage of Puppy Paws for other abilities)
P-Thunder - Harriet's Thunder deals half the damage dealt to the target to it's row
G-Curtain - Once per battle, when using Compressed Curtain negate all damage taken smaller than 20% of your max HP (does not consumes the usage of Puppy Paws for other abilities)
Another Lover - Serenity's Someone Loves Me also generates a third time card at -50% damage

Unstoppable

If you use an Emergency Shot, these bonuses still apply to an ally that was KOd.
First Aid - Everyone not KOd at the end of a battle recovers 5 x VIT HP.
Relax - Everyone not KOd at the end of a battle recovers 5 x STM MP.