Squeezer

The Squeezer is a main weapon in Splatoon 2. It is a shooter-type weapon where pulling the trigger once will squirt out a single long range, low spread, high-power ink shot, and holding the button leads to successive short range, high spread, lower-powered shots. The long ranged shots have slightly longer range than the Splattershot Pro while the short ranged shots have range similar to the Splattershot.

Data

The ink consumption of 2.5% allows players to fire 40 shots before needing to refill the ink supply.

Holding for 12 frames in burst fire mode will cause the weapon to shift to continuous fire mode.

When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.

When firing from squid form, the first bullet takes 8 frames to come out.

When firing while moving, the player's movement speed is set to 0.72 units per frame.

After firing, there is a 20 frame cooldown before the ink tank starts refilling.

Bullets have a radius of 2 units.

Burst fire mode (pressing ZR)

When firing continuously, it has a fire rate of 8 frames between bullets.

If a bullet is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.

Shots cannot ever deviate from the inner reticle while on the ground.

Shots cannot ever deviate from the inner reticle while in the air. The outer reticle does not expand after jumping.

Bullets initially travel at a rate of 32 units per frame for 4 frames, having an effective range of 128 units.

After that, the bullet's velocity is set to 29.695 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.

Paint droplets occur every 150 units.

The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.

There are a total of 8 different droplet patterns that can be created while firing this weapon.

Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 12.5 units.

These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.

Droplets that occur when they travel past 200 units of the player have a radius of 15 units.

All other paint droplets have a radius of 11.8 units.

Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

If no paint droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Continuous fire mode (holding ZR)

When firing continuously, it has a fire rate of 7 frames between bullets.

If a bullet is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.

The angle its shots can deviate while on the ground is 8 degrees.

The angle its shots can deviate while in the air is 13 degrees.

The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.

The Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.

This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.

When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.

When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)

Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.

After that, the bullet's velocity is set to 23.032 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.

Paint droplets occur every 65 units.

The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.

There are a total of 5 different droplet patterns that can be created while firing this weapon.

Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.

These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.

Droplets that occur when they travel past 200 units of the player have a radius of 16 units.

All other paint droplets have a radius of 11.8 units.

Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

▲ Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 30%. Damage dealt while holding down ZR to shoot remains unchanged.

Gallery

Promo image.

Promo image.

An Inkling holding the Squeezer.

Firing the Squeezer.

Demonstration

Quotes

Trivia

The Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.