Chubby Hamster

With its cute animation, wacky yet suspenseful music, amusing sound effects, and its bizarre characters, Chubby Hamster is a fantastic adventure all on its own. Help the poor hapless hamster escape before he meets unspeakable doom. Unspeakable, I say!

40 Comments

GrinnyP, I stayed up past midnight just to play your Weekday Escape! Thanks ... this was a really cute and fun little game. I finished it without even despairing that the official GrinnyP walkthrough wasn't posted yet!

This might seem like a shallow complaint, but my biggest disappointment with this game is that the chubby hamster is not at all cute. Otherwise, this was a fun little way to spend a few late-night minutes :)

If the cursor change, indicating that you *can* du something there, and the hamster just walks over, turn it's back and (eeh, really?, well, OK, the live ones do...) and then giggles in a mean way, it means that there's something else you have to do before your hamster can use whatever it just "aroma tagged".

Sigh. I too was disappointed in this one. I'm not quite sure what the point of an inventory is when you can't actually click and use the items; it seems to be more just a way of keeping track of where you've clicked previously, given that (despite some pretense toward the concept of combining items) the game is basically just about selecting hotspots in the right order.

I also found some of the puzzles illogical.

Why did shaking the table generate a nut and an aspirin? Weren't we just up on top of that table? Did we see those items up there, and if so, why couldn't we grab them then? Were these shaken free from some interdimensional puzzle item space? And is that where my screwdrivers keep disappearing to?

It also didn't help that some hotspots remained live after the object in them was gone.

But probably the most irritating thing is that there's no real control over the motion of the hamster. There's a lot of running back and forth between screens here, and ol' Hammy doesn't move that fast. Moreover, he feels this need to go and stand in the middle of the room whenever he enters a new area, and he won't accept an instruction to leave the room until he does that. If you're sending me back five or six screens to go pick up the item that you wouldn't let me grab when I went by it before, despite the fact that you

let me create a piece of fake cheese out of a rubber eraser and some yellow ink (yellow ink?!) with no reason whatsoever,

then for goodness's sake let me send the li'l blighter right along his way without stopping for his little territorial ritual.

The thing is though that I seem to have tried every possible hot spot I can find there:

the blue cloth and the bowl of knitting yarn

and nothing seems to happen, besides the hamster or what giving me an angry bark (BTW... hamsters... barking? A novel idea...). I'm probably missing a third hot spot - though I think i have checked just about every pixel :) - but that's something I often get: think that I checked everything but still didn't :D

more like crabby hamster!
"this is the twenty seventh time you made me climb up onto this armchair and for what?! I'm not picking this up until I'm inspired to do something with it!... What? Oh, the stapler? of course I brought it with me. Never know when you're gonna need one of these babies. Haha! wheeee!"
Whatever Trevor

I'd be the first to say that any good old tasty P&C needs its share of illogical puzzles. But this one goes too far. Puzzles are so illogical that this game would be undoable without the hotspots and the designers basically taking inventory management away from the player.

I'd like to throw my $0.02 in here and say: the biggest problem with this game is the level of inconsistency.

I can handle all sorts of crazy rules/logic without *too* much difficulty, so long as those crazy rules are applied consistently.

For example, someone complained about the amount of running back/forth that was done. That was tedious, but I'll say this: When I clicked an arrow pointing up, I went up. When I clicked an arrow pointing down, I went down. Same for left and right.

Except for the one (

toilet

) room. There, to go back up, I had to click an arrow pointing left.

Likewise, if I was going to pick up an object (as opposed to manipulate it or combine it with something else in my inventory), I could pretty much do that at any time.

Except for the

blue cloth on the chair

. Even though picking it up merely put it into my inventory, I could not pick it up until I had done something unrelated

This one just was't a good one, sorry to say that. Ad not because I got stuck - that's something escape game lovers got used to long ago :) But it's just... a badly planned game that's not really an escape game, as seceral people here pointed out. It has no real logic, doesn't inspire or motivate you to think at all, merely look for hot spots with the cursor...

Okay, now I realize that no one holds a gun to my head and makes me play all these games, so I'll first take full responsibility for sitting through this entire game.
While playing this game I felt that I just kept hoping for something non-linear to come up that might be something close to a semblance of a puzzle. Rather, I was left somewhat nonplussed when all of a sudden the end "occurred" - I say occured for two reasons: 1. There were still a few hotspots that apparently were just added for flavor...(?) and 2. The whole thing felt kind of preliminary to a real game, like nothing really happened and I didn't do anything special to make that nothing happen.
Maybe my feeling of letdown stems from what others have already pointed out - namely, that this is more aptly a point n click adventure than it is a bona fide escape game.
Don't get me wrong, I can get behind a frivolous game with little to no difficulty, but to be honest, I kind of secretly count the hours till the next great escape game comes out Wednesday morning and I feel like a balloon that slowly deflated, forgotten in the corner of the closet when it would have been much more fun to just be popped.

I didn't like this game at all. It required almost no work, just basically seeing what I could click on without being growled at. The only thinking I did was, "I wonder if I can pick up that one item yet. Oh hey, I can!"

It could've been vastly improved if the player did the actual assembling of objects, like in Tesshi-e's games. A bigger inventory (so you don't have to backtrack five screens just to pick up one object) and a clue as to what you're supposed to do with the items would've also helped a lot.

And a lesser complaint: it took that hamster way too long to do stuff, especially move from room to room. The curtain animations between scenes were totally unnecessary and just served as an annoyance.

that walkthrough was no help for the most part. a few things were wrong,as i tried to do certain things and all the hamster did was growl at me. hmmm. can someone,including Grinny,try another walkthrough? thanks.

Does this game remind anyone of the Rat game from 3wish? That one was much cuter and more logical, but it was still pretty hard. The rat made garbled noises at you if you didn't click on something you're supposed to.

to find a game as awesome as this one on the best gaming site ever, newgrounds, is a shame to all of mankind. but, it got me free medals, and the walkthrough that angel prepared was a spirit-lifter.

i guess it did get a little complicated at one point, which is why i came here in the first place. JayisGames is the site i always go to for decent walkthroughs, probably because of the neat organization of the spoiler tabs.

anyway, the game was terrible. the concept could easily have been used for a much better game, but it was wasted on this piece of crap. and the cute little dance at the end really crushed my soul, btw

it had the format of alice is dead, which was a pretty good series until the ending, which was the equivalent of crap. I never liked those formats, but it did not lower my score for the game. it was pretty low to begin with, but the formatting is only my opinion. im sure the cute little dance at the end burnt everyones eyes, and that lowered my score A LOT.

well, pretty crappy game overall but it had its good times. a decent 6/10

ps.

the ability to grab the rope was not expected. Using it with the pin was even less obvious.

thanks angel for pointing that out. never wouldve gotten out without your help.

[Edited for content. Please don't use language like that here, or you may just find your comment changed from a turd into a puff ball. ;) -Jay]

Agree with the general tone. Art is very good, but gameplay is too tedious, especially all that tiresome backtracking just because the inventory has only 4 spots.

I like P&Cs, but this one needs more attention to the player's experience. If there is going to be backtracking, make it count with multi-room puzzles, and add navigation helps (like a clickable map, having to track and click several arrows and make navigation last several seconds gets old very soon).

Could you please refrain from using words like "retarded" and "gay" here? The reason I like this site is because people here are usually nice enough not to use offensive words like that. Those words and the way you used them are hurtful and inappropriate.

k nerdypants. ill keep that in mind.
im not a mean person just because i use words like gay and retarded. try and keep THAT in mind. but, i respect ur request and ill refrain from using those words here

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