Intramural Basketball 5 on 5 Rules

Teams consist of 8 to 12 players, but may begin with four. A team must have four players
on the court at all times. However, three will be allowed if a player is either injured
or has fouled out of the game.

When a team forfeits, the opposing team must have at least four players checked in
at the scorers table to get the win

Substitutes must report to the scorer before entering the game. Subs may enter when
the official acknowledges them. Penalty: Technical Foul.

Teams must wear the same color jerseys with numbers.

Players must wear non-marking rubber-soled athletic shoes

Casts or any other item judged to be dangerous by the supervisor or official may not
be worn during the game.

Spectators are not permitted in a team’s bench area

GAME TIME

There will be two 20 minute halves of continuous running time. Clock only stops for
time outs or official time outs (injuries, retrieving ball). Clock doesn’t stop for
violations EXCEPT for the last two minutes of the each half, in which the clock will
be stopped for all dead ball situations.

If a time out is called during free throws, the clock will start after the ball is
touched after the throw-in on a made basket or when the ball is touched in bounds
on a missed basket. The clock continues to run on technical fouls unless a time out
has been called.

There’s a 3 minute intermission between halves

If overtime is necessary, a 5 minute period will be played to determine the winner.
Clock only stops during last two minutes. There will be a one minute break between
overtime periods

If a team is leading by 20 points or more in the final two minutes of the game, the
mercy rule will be put into effect and the game will be over. Also, if a team is leading
by 30 at halftime or any point thereafter the game will be ended by mercy rule.

TIME OUTS

Each team will receive three one minute time outs per game. After each time out, the
official should record the number of the player who called the time-out.

Time outs may only be called by the team with possession of the ball or during a dead
ball situation. Only players that are in the game or the coach may call a time out.
After a time out the ball will be in bounded closest to the spot where the ball was
when the timeout was called

Time outs in excess of the number allowed will result in a technical foul

One (30 second) time out per overtime period is allowed. Regulation time outs do not
carry into overtime

VIOLATIONS

BACKCOURT: Teams may not be in continuous control of a ball in their backcourt for
10 seconds. Once the ball has been established across the half-court line, it is a
violation back over into the back-court. Penalty: Turnover

THREE SECONDS: An offensive player cannot be inside of or in contact with the free
throw lane (the key) for more than three seconds while the ball is in the team’s front
court. Penalty: Turnover.

FIVE SECONDS: If a player is closely guarded in the front-court and holds the ball
for more than five seconds, or dribbles the ball for more than five seconds then a
violation will be called. Penalty: Turnover Closely guarded is defined as with-in
arm distance.

KICKING: It is a violation to intentionally strike the ball with any part of the leg
or foot; accidentally striking the ball with the foot or leg is not a violation

ELBOWING: Swinging of the elbows while in possession of the ball without pivoting
either foot will result in a turnover.

THROW-IN VIOLATIONS

The thrower shall not leave the designated throw-in spot until the ball has crossed
the plane of the boundary. Penalty: Turnover

The thrower must pass the ball into the court within five seconds of the start of
a throw-in. Penalty: Turnover

The thrower may not step on or over the sideline

The opponent of the thrower cannot reach through the throw-in boundary and foul the
thrower. Penalty: Intentional Foul

The opponent of the thrower cannot reach through the throw-in boundary plane and touch
or dislodge the ball. Penalty: Technical Foul

The opponent of the thrower cannot cross the end line or its imaginary plane. This
is a delay of game. The team should be warned on the first offense and then penalized
with a technical foul on each subsequent offense

FOULS

A player shall be allowed five personal fouls per game. On the fifth personal, that
player will be removed from the game. A personal foul is a player foul that involves
illegal contact with an opponent while the ball is live, which hinders an opponent
from performing normal defensive and offensive movements

A double foul is a situation in which two opponents commit personal fouls against
each other at approximately the same time. In the case of a double foul, fouls are
recorded, no free throws are awarded, and possession is awarded based on the alternating
possession arrow

An intentional foul is a personal or technical foul designed to stop or keep the clock
from starting, to neutralize an opponent’s obvious advantageous position, and contact
away from the ball or when not playing the ball

A flagrant foul may be a personal or technical foul of a violent or savage nature
or a technical non-contact foul, which displays unacceptable conduct. If a flagrant
foul occurs the player is ejected from the game and suspended from the next game.

When a player control (charging) foul is committed, no points can be scored

A technical foul is a foul by a non-player, a non-contact foul by a player; an intentional
or flagrant contact foul while the ball is dead

Two technical fouls against a player or coach result in immediate ejection from the
game, the third technical against the same player or coach result in ejection the
league.

Hanging on the rim other than the prevent injury will result in a technical foul

A technical foul on a spectator or coach is charged to the team captain. Any two players
or coaches ejected from a game will result in an automatic forfeiture of the game
by the offending team. A technical foul will also be recorded

A team leading by 20 points or more during the second half cannot use full court pressure.
Penalty: Warning on the first offense and a technical foul on the second offense

Illegal check-ins result in loss of possession.

FREE THROWS

A player will receive the one-and-one bonus after the offending team has accumulated
7 fouls each half. This rules applies to all fouls expect shooting, player control,
technical, intentional, or flagrant. On the tenth foul and thereafter a team will
get two shoots

When a charging foul is committed, the basket will not count and free throws will
not be awarded

Players will be allowed to shoot two free throws and possession of the ball for all
technical, intentional, or flagrant fouls

Players will be allowed two free throws when fouled in the act of shooting. If the
basket is made, then it counts and the player is allowed one free throw shot

FREE THROW VIOLATIONS

Players who wish to occupy the marked lane spaces must do so quickly, and must alternate
lane spaces if their opponents wish to occupy the space nearest them. Individuals
may enter the lane when the ball hits the rim

Any player other than the free thrower, who does not occupy a marked lane space, must
be behind the free throw line extended and behind the three point line. These players
may not enter this area until the ball has touched the rim

The free thrower must not touch the free throw line. The player cannot fake a try
and must release the ball within ten seconds

In an one-on-one situation this will result in a turnover

If this occurs on the first attempt of a two shot foul, the first shot is void and
the second will be given out

If this occurs on the second attempt of a two shot foul it will result in a turnover

Failure to cause the ball to touch the rim will result in a dead ball

In an one-on-one situation this will result in a turnover

If this occurs on the first attempt of a two shot foul, the first shot is void and
the second will be given out

If this occurs on the second attempt of a two shot foul it will result in a turnover

REFEREES

The referees or the authority on the court and will be respected as such. Any non-compliance
will result in a technical foul and reported to the supervisor.

The referees have the right to eject a player or coach as they see fit.

RESPECT THE CALL THAT IS MADE!! DO NOT ARGUE!!

Do not go to the scorekeeper and argue about points that are on the board or a shot
that was made.

YOU PLAY THE REFEREES WILL DO THEIR JOBS!!

SPORTSMANSHIP

PHILOSOPHY

Sportsmanship is individuals or teams doing unto others as they would have others
do unto them. Sportsmanship is individuals containing an understanding and appreciation
of the rules developed for sport. Players enjoying the recreational experience and
encouraging others to participate regardless of skill level will help enhance the
integrity of the program. All participants will take responsibility for his/her own
actions regardless of the repercussions, which involves not blaming others for mistakes
made or making excuses for wrong doings. Sportsmanship is recognizing and acknowledging
character and honor among team members and opponents while practicing such characteristics
themselves. Participants will respect officials, supervisors, and opponents during,
before, and after a contest. Finally, sportsmanship will portray an overall respect
and passion for the sport and recreation.

SPORTSMANSHIP MISSION

Ferrum College and the Intramural Sports program are dedicated to promote and enforce
positive sportsmanship among all Ferrum College participants. Through each contest
participants must portray fair play, respect for opponents, and intramural staff,
as well as, graciousness in winning or losing. In order to encourage proper conduct
during games, officials, supervisors, and administrative personnel will make decisions
to warn, penalize and/or eject players, coaches, teams, and/or spectators for poor
sportsmanship. The decisions made by these individuals are final and will be reviewed
by the Coordinator of Intramural Sports. In the instance teams challenge their rating,
only the captain will meet with the Coordinator of Intramural Sports to discuss the
issue. All captains are responsible for the conduct of their teams during an intramural
contest. The sportsmanship rating can be affected by actions occurring before or after
a contest.

SPORTSMANSHIP CRITERIA AND RATINGS

Based on this philosophy the following system will be used to evaluate a team’s sportsmanship
during each contest in which they participate:

Teams will receive a rating each week that will create an average at the end of the
season. Teams in Level I must have an average of 3.0 at the end of their fourth week
to continue play. Teams in Level II and Level III must have an average of 3.0 to be
eligible for playoffs.

Example:

Game 1: 3.0

Game 2: 3.0

Game 3: 2.5

Game 4: 3.0

Total 11.5

Average Conversion: 11.5 / 4 = 2.875. This team would not be eligible for continued
play or playoffs.

Teams are responsible for their actions and spectators they bring to the event.

Teams state positive comments of encouragement towards teammates and opponents.

Teams accept a loss and congratulate the opponent on their success.

Teams receive multiple ejections or the game is forfeited by intramural staff.

SPORTSMANSHIP SANCTIONS

The intramural program contains the right to address all issues that pertain to sportsmanship
issues. Players that are ejected from an event will receive an automatic one game
suspension and will have to meet with the Coordinator of Intramural Sports. The captain
of the team will have to attend this meeting to discuss the sportsmanship issue and
the rating system. The intramural program also reserves the right to contact Judicial
Affairs to resolve extreme disciplinary situations. All situations will be handling
individually and sanctions may vary.