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Description

--------------------------------------------------------Important Notes:--------------------------------------------------------Various merchants stock these spells. Phinis Gestor at the College stocks the most powerful, but you must be a high enough level to see them. If you're still not seeing them, make sure "More Summonables" is loaded last in the data list.This mod is fully compatible with Dawnguard but does not require it.To download, click "Subscribe" and start your game.--------------------------------------------------------About the Mod--------------------------------------------------------I found vanilla conjuration a bit disappointing because there were so few summons, and they weren't particularly interesting. So I decided to liven things up by making it possible to conjure 98 new summonables, including virtually all creatures, automatons, all ranks of dremora, draugr, vampires and falmer, and robotic dwemer soldiers. Almost all of them are pictured here.

I've done my best to balance these well. It is fairly costly to buy the entire collection, and the mana cost for them is fairly steep. Balance seems comparable to vanilla spells for now, but any feedback on balance improvements is very much welcome.

Dual-summoning still extends the duration of every one of these, and they can all be dismissed using bound weaponry. Each spell is available as a tome from vendors that normally stock them - so some vendors and court wizards for lower-medium difficulty, and Phinis Gestor at the College of Winterhold for the harder stuff. They all level with the player, so if you like a particular summon, it should remain useful to some degree for the rest of the game.

NPC variants of the spells have also been added to the NPC conjuration spell list. Any NPCs which used summons in vanilla should now be able to use these. Sadly, the developers only gave a very small number of NPCs this ability, but I'm working on this. Expect to see a fair bit more variety in NPC's summons in future.

I frequently update this, so subscribe and check back often if you're interested.--------------------------------------------------------Planned:--------------------------------------------------------ForswornDragonsMore ThrallsMore HumanoidsMore widespread use of Conjuration by NPCs--------------------------------------------------------Most Recent Update--------------------------------------------------------v0.098G - 14-08-16

I love the idea, but I agree that vanilla prices should not be changed and that the new spell prices should stay around the vanilla range as well. Also, is there a possibility for an MCM menu that toggles available spell tomes? Not all of these summons seem very lore-friendly.

this mod adds the prices of vanilla conjuration spells off the charts(vanilla wolf =264)modded version=462(vanilla flame atronach=272to310)modded version=653.WHAT THE HECK. im not saying I hate the mod,im just asking if you could please lower the prices of vanilla game spells