B.J. Keetonhttps://www.bjkeeton.com
Wordpress Developer, Freelance Writer, and Editor (based in the Shoals, Alabama)Mon, 15 Jan 2018 20:18:39 +0000en-UShourly1https://wordpress.org/?v=4.9.4http://creativecommons.org/licenses/by-nc-nd/3.0/http://creativecommons.org/images/public/somerights20.gifSome Rights Reserved36638423http://creativecommons.org/licenses/by-nc-nd/3.0/ProfessorBeejhttps://feedburner.google.comWhy You Should Try DOTA 2 (and Other MOBA Games)http://feedproxy.google.com/~r/ProfessorBeej/~3/ew-QF9xXjYQ/
https://www.bjkeeton.com/why-you-should-try-dota-2/#commentsFri, 06 Jan 2017 14:26:44 +0000http://www.professorbeej.com/?p=4570The rise of the MOBA genre has been meteoric indeed. Earlier this month, data provided by XFire showed that League of Legends had become the most played PC game in the world, with over 1.3 billion hours played and surpassing even the mighty World of Warcraft. For many of us though, the MOBA genre remains […]

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The rise of the MOBA genre has been meteoric indeed. Earlier this month, data provided by XFire showed that League of Legends had become the most played PC game in the world, with over 1.3 billion hours played and surpassing even the mighty World of Warcraft.

For many of us though, the MOBA genre remains a mystery. There is no doubt that it is popular, but many of us just haven’t had the chance to engage with it. Where did this phenomenon begin? What’s the hype all about? And, perhaps most importantly, why start playing now?

The Mod that Started a Genre

The first commonly-accepted example of a MOBA was Aeon of Strife, a custom map for StarCraft. In the map, each player controls a hero that levels up during the course of the battle.

This concept was further refined in the form of Defense of the Ancients (DotA), a custom mod for Warcraft III: Reign of Chaos. The objective was to destroy the other team’s ancient, located in their base. Still using an RTS-style interface, each player took on the powers of a particular hero. These were based on units from Warcraft III, but the player controlled no other units–just the hero. Automated NPCs called “creeps” traveled on predestined paths toward the enemy base, and there was no base management since these “creeps” spawned automatically at set intervals. Defeating enemy computer-controlled units as well as enemy players granted XP and gold, allowing heroes to level up and purchase powerful items. The unique composition of each team and the tactical decisions made during the course of the match would determine the outcome.

The mod was intensely popular and spawned several spin-offs. One of the hallmarks of the mod from the very beginning was the emphasis placed on game balance and on keeping the game competitive. This aspect of the mod’s design would carry over to its successors and is part of what made the genre so popular.

The Genre Emerges

Demigod was the first commercially-produced standalone title in the MOBA genre when it was released in 2009, but a troubled release including bugs and server problems meant that it received mixed reception from both critics and users. In addition, while it was definitely a member of the genre, it was evident that it was trying to appear aesthetically and thematically different from DotA. It also lacked some of the highlights of DotA, like a large and varied character selection.

The first standalone game that was both a title in the genre and a spiritual successor to DotA is undoubtedly League of Legends. While Riot Games, the developer and publisher of the game, tried to redefine the genre’s name (opting to call it a MOBA, or Multiplayer Online Battle Arena) to move it away from its DotA heritage, the experience was undoubtedly based in the original mod.

Riot Games also managed to make the game a resounding financial success by appealing to their players’ competitive nature. Some heroes were free to play, but others required that you purchase them from the store in order to play them. Some heroes would have limited free periods, so you could see the hero in action before you purchased it. Though you could technically play League of Legends and spend nothing to do so, not many people did. Riot showed the world that the model worked and that the genre held great profit-making potential.

On the other hand, Riot’s monetization of hero selection was criticized by some players. The dedication to balance and a competitive environment that began with DotA was harder to maintain, since a player would need to spend money to get additional hero choices. In addition, some players claimed that new heroes tended to initially be (or to seem) slightly more powerful than older ones. Some theorized this was an attempt to encourage players to purchase the new hero to gain a power advantage.

Still, you can’t argue with results. The impact of League of Legends’ emergence had been felt, and other companies would answer.

The Next Wave

The next major title to be released in the genre was Heroes of Newerth, from S2 Games. The game featured a steeper learning curve and was less forgiving than League of Legends, and in some ways this was more in line with the original DotA mod. Active abilities were used less on creeps and more for harassment. Mana conservation was more important. Like the original DotA, there was no way to recall to your base outside of specific items.

The game did gain significant converts and showed that multiple games in the genre could co-exist if they were mechanically different enough. Though both games were undoubtedly based on DotA, they each had a niche: HoN was trying to cater to the more competitive, original DotA audience while LoL had expanded the genre and pushed it to the forefront.

Heroes of Newerth did eventually convert to a free to play model, as well–however, unlike League of Legends, the purchasable items are now mostly cosmetic and S2 has announced that in the future no restrictions will be placed on hero selection (besides early access to the hero).

Dota 2 Arrives

Dota 2, produced by Valve Corporation in association with IceFrog (one of DotA’s creators), shows promise as the next entry in the MOBA genre. As with so many of their games (see: Counter-Strike, Team Fortress 2, Portal), Valve hired the talent and worked with them to make sure they got the game that they wanted. They also went with Dota 2 as opposed to “DotA 2”, as they believe that Dota has become its own concept.

And what a game it is!

Valve’s well-known talent for polish takes the MOBA experience to a whole new level. The spectating system is easy to use and allows you to learn the game by watching others play. There is a full in-game encyclopedia of all heroes and items available. It is clear to me that Valve has designed this game to be playable and user-friendly from the moment the floodgates are opened and it becomes publicly available. High-profile tournaments are held and advertised within the client itself, on the main page. The main page itself is beautiful and easy to navigate and the UI generally is just a thing of beauty. And, as a kicker, all the heroes are free.

That’s right, all of them. The purchasable items in the Store are cosmetic or fun items. Think of it much like the inventory system in TF2, except that the items have no additional effects. Valve has continued their crate metagame, wherein you can pay for a key in the Store to unbox a crate containing a random item that you may sometimes receive after a game. There are also extremely entertaining Announcer Packs, which change the default announcer’s voice to a different one. Again though, these are entirely optional.

I’ll get this out of the way right now: Dota 2, as a game, is less forgiving than League of Legends. The difficulty and technicality of the gameplay is much more in line with the original DotA than with LoL. There are critical moments in the game like during early-game gank attempts, or during mid- to late-game team fights that you’ll have trouble identifying at first. If this is your first MOBA, you will probably suck badly in your first few games.

I know I did, and I still do.

There is some learning to do if you’re new to the genre. Initially, you’ll probably struggle with some of the following: risk management, which items to purchase, how much punishment you can take, and what the other heroes around you are capable of.

That may sound like a lot, and it is, but these things come with experience, so you shouldn’t be discouraged if you aren’t an instant professional. What I recommend is finding a group of friendly people to help you along. Unfortunately, these types of games aren’t known for friendly, welcoming teammates when queuing for random games.

If you don’t have friends to play with, look for a regular group or just watch some games for a while. If you want to get used to a particular hero, you can play a practice game against bots. The bot AI in this game is actually pretty decent, too.

Having said that, if you can push past the initial frustration, there is incredibly deep gameplay waiting for you on the other side. Communication, coordination, and proper use of abilities are crucial to success. Again, I confess to be terrible at the game still, but I am starting to see the little strategies and tactics that can make a difference. The detail-oriented gamer in me squeals with glee when I see these in action.

I really think Valve’s model and their beautiful, user-friendly client are the future of this genre. World Cyber Games thinks so too, replacing League of Legends with Dota 2 in this year’s tournament. The game is amazing, and for all the reasons listed above, you should check it out.

How do you feel about MOBA games, or League of Legends or Dota 2 specifically? Let me know in the comments!

No, I’m not announcing my first adult film (Horizontally Awesome, get it?). I’m talking about why I enjoy Guild Wars 2 more than almost any MMO in the last few years: because it deals with horizontal progression, rather than vertical. I can play the game to play the game, not to treat it like a second–and maybe third–job.

When Guild Wars 2 dropped its first world event a while back, I logged on for the first time in months. I enjoyed what I had played of GW2 around launch as I PvPed some, leveled some, and generally figured out how the game works, but nothing ever really snagged me. None of the classes I played really felt like the one, nor did anything about the game make me feel like I just had to log on and play.

But during The Lost Shores event, I tried the Guardian class and fell in love. I have a gigantic sword, can AoE tank just about anything with it, and swap to a staff or scepter to immediately throw out support spells for my allies. When I say I was in love, I was in love.

So as I played further, I understood what ArenaNet was talking about horizontal progression and why it matters in games. You see, games like World of Warcraft and Star Wars: The Old Republic are based on vertical progression. That is, once you hit the level cap, you can only experience the rest of the game’s content by making your now-level-capped character more powerful by acquiring new pieces of equipment. You’re standing in one place, and growing taller. Vertical. Right? Right.

Guild Wars 2, however, throws that idea of progression out the window. Mostly. While there is a slight bit of vertical progression in the game, most of it is horizontal. You can hit the level cap, but all that level cap really does, is give you access to more areas of the game. When you go into lower-level areas, you are deleveled to where the content is still a challenge. A level 80 in a level 13 zone would be around level 13 in terms of actual power.

That means that, as a player, you are playing this game to play this game. Once you get to the level cap, the game itself doesn’t change like in traditional MMOs. There is no “endgame” because the endgame is just the game itself. The level cap basically just grants you full-access to it. You work for 80 levels for the right to do whatever you want to do.

It’s not a sandbox, but it’s pretty close to it. Guild Wars 2 is a game based on exploration and new ideas and making sure that the players get to partake in those ideas. Content is not arbitrarily gated from players.

Sure, I have to earn the right to see the new areas, but once I’ve earned that–by playing the game and having fun where I can–I get to do what I want. I don’t have to have a combat rating or gearscore. My gigantic sword doesn’t have to have a purple name to prove I’m shiny enough to enter into the Big Bad Castle of Baron Toocool Fornoobs. If I want to go there, I can. If I don’t, I’ll do something else.

In a horizontally awesome game, I can do that. There is a lot of hate out there because there is nothing keeping players around, no gear treadmill or carrot-on-a-stick forcing players to log on, and folks say GW2 will die because of it.

I don’t know what the game will look like in 2 years, nor do I care. I know that right now, it’s about having fun and letting MMO gamers–for the first time in my decade and a half in the genre–decide when and how that happens. On their terms. Not the developers’.

And if that wasn’t enough, check out the upcoming Christmas event, Wintersday, and tell me you don’t want to take part. I dare you.

Products I Trust

Note from BJ: Treehouse is literally the reason I was able to quit my job and start freelancing. It is totally worth your time.

]]>https://www.bjkeeton.com/horizontally-awesome/feed/24716https://www.bjkeeton.com/horizontally-awesome/[Guest Post] – 10 Of The Most Moving Moments In Gaming Historyhttp://feedproxy.google.com/~r/ProfessorBeej/~3/1A81EFdo0yc/
https://www.bjkeeton.com/10-gaming-moving-moments/#commentsWed, 31 Oct 2012 02:03:14 +0000http://www.professorbeej.com/?p=4653Author Alfie Davenport works in the technology department at Ladbrokes Games. Please direct any crying, wailing, and/or gnashing of teeth caused by this list in his direction. When your mother/beloved/work colleagues look at you quizzically next time you say you got choked up by a video game, point them in the direction of this article. In […]

]]>Author Alfie Davenport works in the technology department at Ladbrokes Games. Please direct any crying, wailing, and/or gnashing of teeth caused by this list in his direction.

When your mother/beloved/work colleagues look at you quizzically next time you say you got choked up by a video game, point them in the direction of this article. In this top ten, they will see that video games are just as cinematic as a tearjerker film.

SPOILER ALERT!

10. The Walking Dead, Episode 3

This episodic, downloadable game has choice-based gameplay. The part where you have to choose to kill the zombie-infected kid Duck, or let his father do it will have you in tears. Heartbreaking.

9. Dead Island

OK, so the trailer had nothing to do with the actual story arc of the game, but it was still hard-hitting. It’s a camcorder film showing an idyllic family holiday which is ruined by zombies. Shudder.

8. Resistance 2

A really poignant moment comes in the form of a fleeting discovery when the team are looking round the war-torn Twin Falls in Idaho. There is a bedroom where a couple have obviously given up hope and committed suicide. It’s reminiscent of a scene from the much acclaimed film 28 Days Later. Bleak.

7. LA Noire

Rockstar’s LA Noire had one of the most jarring endings to a video game ever. No happy or conclusive finale here, just a profound sense of injustice and the loss of our main character, Phelps. After uncovering the truth about corruption, you watch those same corrupt officers make a ëheartfelt’ speech at his funeral. Thought-provoking.

6. Shadow of the Colossus

Anyone who remembers Neverending Story and the moment Atreyu’s horse Artex gets swallowed up by the quicksand will appreciate the lump-in-throat moment in Colossus. Hero Wander’s horse Agro sacrifices herself as she realises she won’t make a jump en route to the final Colossus. She saves Wander and falls to her death. Weepy.

5. Final Fantasy X

After endless hours of gameplay and the development of the love between Tidus and Yuna, the end is all the more moving. Without trying to convey the complex storyline, basically Tidus has to go at the end and fades away beside Yuna with an emotional soundtrack and you really feel the sense of loss. Beautiful.

4. Metal Gear Solid 4

The part where main character Naomi Hunter dies while Otacon, who is in love with her, watches on through a computer screen, is just heartbreaking. She feels responsible for her past mistakes and commits suicide by switching off the machines that have been preventing her terminal cancer from spreading. Dark.

3. Mass Effect 3: Mordin’s Sacrifice

The third offering from the Mass Effect series sees likeable alien scientist Mordin deciding to take responsibility in creating the Genophage weapon and sacrificing himself in order to destroy it. Accompanied by soaring music and explosions, he battles his way through to the computer, humming Gilbert and Sullivan to keep up his spirits. Sob.

2. Red Dead Redemption

Having completed the game, main character John Marston goes back home to get to know his son, only to face one last stand which he has no hope of winning. He packs his family off to safety (I’ll catch up. Keep riding and don’t look back.) and faces the attackers alone. It’s his wife’s horribly realistic sobbing that gets ya! Gulp.

1. Call of Duty: Modern Warfare 2

At the end, General Shepherd shoots you whilst you play an incapacitated, blurry-eyed Roach and then he kills arguably the coolest character ever ñ Ghost. It’s a slow, painful death where you get thrown into your grave with Ghost. Then they pour gasoline on you and Shepherd completes his betrayal by nonchalantly lighting it with his cigar. Just horrible.

Did we miss a moment? What is your most memorable gaming moment that moved you?

]]>https://www.bjkeeton.com/10-gaming-moving-moments/feed/24653https://www.bjkeeton.com/10-gaming-moving-moments/“Verdigris” – A Tale from Nimbushttp://feedproxy.google.com/~r/ProfessorBeej/~3/O-8f4SsW41M/
https://www.bjkeeton.com/verdigris-a-tale-from-nimbus/#commentsTue, 11 Sep 2012 22:03:26 +0000http://www.professorbeej.com/?p=4634“Tales from Nimbus” is an ongoing series of shorts that expands the world of Nimbus in ways the novel’s main narrative cannot. “Verdigris” Even though the sun was up, Altza felt that he could sleep a bit longer. But Elden hadn’t stopped nudging him, so he had given in. Outside, however, the day was gloomy. […]

]]>“Tales from Nimbus” is an ongoing series of shorts that expands the world of Nimbus in ways the novel’s main narrative cannot.

“Verdigris”

Even though the sun was up, Altza felt that he could sleep a bit longer. But Elden hadn’t stopped nudging him, so he had given in. Outside, however, the day was gloomy. Lately, things were always gloomy, but there was something about today that left a particularly twisted feeling in Altza’s chest.

“It’s not that bad,” Elden said. He nodded at the others, all making their way toward the statue at the center of the acropolis. “One quick bow, and we get to start our day. Things could be worse.”

Upon seeing the statue up close, the twisted feeling in Altza’s chest moved down into his stomach. He could still remember when the idea of a statue erected in the Interloper’s honor would have seemed like a joke. He might have even laughed at the thought. But not anymore.

“Come to pay your respects?” asked Ira, who appeared on their left. She wasn’t smiling, but it was hard for Altza not to hear the sardonic tone in her voice. “I didn’t think Altza bowed for anyone.”

“I don’t,” Altza said. He looked around. The acropolis was crowded, but he couldn’t see Malrok. Leave it to the Interloper to be absent from his own induction ceremony. Not that it mattered; the entire event was a sham anyway, completely arranged by the Interloper himself.

Elden kissed Ira lightly on the cheek. “It’s good to see you again.”

“I bet it is,” Ira said, and her smile widened.

A large group of guards arrived at the statue, all of them looking tough and humorless. Altza glanced around, but he still couldn’t see Malrok anywhere. Maybe I’ll get lucky, he thought. Maybe the treacherous bastard will stay at home.

“I hear about fourteen workers died while building that sculpture for him,” Ira told them, nodding toward the statue. “But he wouldn’t let them stop, not until it was perfect.”

“That’s appalling,” Elden said. His jaw was set. “We should have won the war.”

“You should tell that to the Uprisers,” Altza said. He was still focused on the guards that were circled around the statue. “They look like a cheery bunch.”

“You’ve got to admit,” Ira said. “It’s not a bad statue.”

Altza had always liked Ira, but right now he found her revolting. “Are you serious?” he asked, his eyes still on the statue. “I hope I live to see the bronze turn green. It won’t look so shiny then.”

“You should tell that to the Uprisers,” Elden said.

“Or better yet,” said Ira, “tell that to the Interloper.”

“Damn the Interloper,” Altza said, “and damn his statue!”

There were a few gasps from around the acropolis, and everyone’s eyes seemed to fall on Altza. That twisted feeling in his stomach got tighter.

Then, Altza saw him—carried on a litter which had just reached the statue. Malrok.

If the look on the Interloper’s face was any indication, he had heard exactly what Altza had said.

Several guards came over and dragged Altza to the statue. The crowd parted for them.

“Do you not like my statue?” Malrok asked. He twirled a thin finger through the air. “I believe you also said something about me?”

Altza tried not to make eye contact. He was certain he was about to die, but he didn’t want to look like a coward in front of everyone. He would be brave. To the bitter end.

“Are you aware that I forbade anyone from calling me the Interloper ever again?” Malrok asked. His teeth glinted in the sunlight. “That is a crime punishable by death.”

Altza looked back at the statue. “I’ll live to see that thing lose its luster. And I’ll be here when it’s torn down.”

“You think you sound so brave,” Malrok said, his hand reaching for something in the litter. “But to everyone else, you simply sound like a fool.”

“Stop!” Elden called from the crowd. For once, Altza saw that his brother looked scared. “He doesn’t know what he’s saying! He’s just a child!” He looked at Altza and frowned. “You don’t always have to play the hero, Altza.”

“Yes, I do. And I know exactly what I’m saying,” Altza said, turning to look directly at Malrok. “You can call yourself a king, but you’ll always just be an interloper. A liar. A thief.”

The earth shook.

The skies parted, and the sun became so bright that Altza was temporarily blinded. When he regained a bit of his eyesight, he saw that everyone was running in a frenzy.

The fog thinned, which made it difficult for him to breathe, but Altza also noticed some strange creatures moving through the acropolis. They walked upright, their arms and legs covered in strangely colored clothing. They had thick hides, and some of them had hair like animals.

]]>https://www.bjkeeton.com/verdigris-a-tale-from-nimbus/feed/14634https://www.bjkeeton.com/verdigris-a-tale-from-nimbus/My Story “Working Retail” Published Today by BuzzyMag!http://feedproxy.google.com/~r/ProfessorBeej/~3/NEsYUfsQYEE/
https://www.bjkeeton.com/my-story-working-retail-published-today-by-buzzymag/#commentsFri, 10 Aug 2012 14:57:10 +0000http://www.professorbeej.com/?p=4624Well, today’s a good day, folks. A very good day. My first professional short story hit the shelves (virtually, at least) over at Buzzymag.com. I thought you folks might like to give it a gander. “Working Retail” is a horror-comedy story, and I think that I’ve handled the whole zombie apocalypse thing in a pretty […]

And just in case that isn’t enough, here’s a quick teaser so you can see all the inherent awesomeness in the story:

“Working Retail” by B.J. Keeton

I felt a tap on my shoulder and heard a grunt. I stood up from straightening the endcap of blank DVDs, and put on my best smile. If I had learned nothing else from nearly four years of working at MediaTown, it was that I never sold a single laptop, flat-screen TV, or Elton John boxed-set if I didn’t greet everyone who wanted my attention with a smile.

Sometimes it was all I could do to make the smile touch my eyes, but it still counted as a smile. That day, I was in a pretty good mood. I was getting paid at the end of my shift, and for the first time in my life, I was going to be able to pay something off. Two somethings, actually. I had made some stupid decisions since I had graduated college, the worst of which involved living off a high-interest credit card and buying a new car a month after graduating. In my defense, I had been promised a cushy programming job at a tech firm in the fall, and I thought as long as I could live through the summer, I’d be okay. But that was the summer of the outbreak, and while I–and my accrued debt–lived through the summer, the firm didn’t. On top of regular living expenses–rent, utilities, gas, and so on–those decisions made money a little tight in my neck of the woods.

But that week’s paycheck was going to make the final payment on the credit card, which was going to finally get me off my signature “Dollar Menu and Bologna Diet.” I would still have enough money to throw at getting the car paid off, too.

So it wasn’t even a fake smile I put on when I had to stop stacking DVD-Rs.

“Hi there!” I said as I pushed myself from the floor. “What can I do for–Holy Mother of God!”

Good right? Make sure you head on over to BuzzyMag to read the complete story.

]]>https://www.bjkeeton.com/my-story-working-retail-published-today-by-buzzymag/feed/24624https://www.bjkeeton.com/my-story-working-retail-published-today-by-buzzymag/[Guest Post] – Best Board Game Adaptations for iPadhttp://feedproxy.google.com/~r/ProfessorBeej/~3/oYOzvYRlXTs/
https://www.bjkeeton.com/guest-post-best-board-game-adaptations-for-ipad/#commentsTue, 07 Aug 2012 13:15:52 +0000http://www.professorbeej.com/?p=4587Evan Fischer is a contributing writer for Download Free Games, where you can find games like Gold Miner Special Edition, Puzzle Games and countless others. Remember the good old days, when all it took to amuse you was a night of fun provided by the game closet? Popular board games were used not only for diversion, but to […]

Remember the good old days, when all it took to amuse you was a night of fun provided by the game closet? Popular board games were used not only for diversion, but to teach kids valuable life skills. For example, Monopoly imparted concepts like earning, spending, and saving (i.e. counting) money, as well as the progression of purchasing and upgrading property in order to charge more for rent. And Life gave you a window into the adult world, from getting a job and buying a house to having a carful of kids.

In short, most board games offered an education in addition to hours of entertainment.

But technology has definitely gone beyond what can be offered by a simple piece of cardboard with a printout pasted to it. These days most relevant gaming occurs on consoles like the PS3 and Xbox 360, computers, and of course, mobile devices like cell phones and tablets. Luckily, some of your favorite childhood board games have been adapted for use on the iPad.

Scrabble.There are plenty of rip-offs running around out there that you can try (Words with Friends, Bananagrams, etc.), but you can’t beat the original game that gives you a limited selection of letters and then forces you to make real words out of them. This is pretty much the same deal as the board game you’re used to, except that you can now play it on the go (without the mess of physical travel versions) and your friends don’t have to be in proximity to engage in wordplay with you.

Monopoly.While you’ll have to settle for playing with virtual versions of your beloved avatars, you’ll still get the game you remember with a few added features. Aside from the stellar HD graphics (courtesy of the new retina display), you’ll enjoy three modes of gameplay, including a solo version that you can play against the computer (it’s a lot more fun than playing the traditional board game by yourself), as well as two options to play with friends (either remotely or in “tabletop” mode that allows you to play with up to four people).

Trivial Pursuit: Master Edition. If you’re all about trivia, then this mobile version of this classic recall game should be right up your alley. However, it comes with extras that allow you to pick your mode (classic lets you play with others with pursuit mode allows you solo fun), you can utilize the tabletop version if all the players are in proximity, and you can even up the difficulty level, set time limits, and track your stats.

The Game of Life. I have to admit that I didn’t like this game as a kid (what 10-year-old wants to think about getting a job and having kids?), but the electronic version of the game seems a lot more fun. You can now zoom in and interact with the game board (thanks to HD graphics), customize your character, and play with up to six people. And you won’t be tempted to flick your car (kids and all) off the game board halfway through.

RISK. Some of us are content to play whatever free games happen to be available on the iTunes store (no matter how crappy they are). Others are hell-bent on world domination. RISK is a game for the latter group. You can go solo, play with those in your immediate vicinity, or get your friends in remote locations to log on and challenge you. Then all you have to do is conquer the world!

What mobile board games are you playing?

]]>https://www.bjkeeton.com/guest-post-best-board-game-adaptations-for-ipad/feed/14587https://www.bjkeeton.com/guest-post-best-board-game-adaptations-for-ipad/[Guest Post] – Top 5 Ultimate Batman Villains of All Timehttp://feedproxy.google.com/~r/ProfessorBeej/~3/EF4ElvHT2AQ/
Thu, 02 Aug 2012 14:03:32 +0000http://www.professorbeej.com/?p=4557There are literally hundreds of villains in the DC universe and Batman has tangled with his fair share while protecting Gotham City from the dregs of humanity. But of course, some are more dangerous than others (poor Ventriloquist…stuck committing crimes through a Tommy-gun toting dummy named Scarface). Here are just a few of the most […]

]]>There are literally hundreds of villains in the DC universe and Batman has tangled with his fair share while protecting Gotham City from the dregs of humanity. But of course, some are more dangerous than others (poor Ventriloquist…stuck committing crimes through a Tommy-gun toting dummy named Scarface). Here are just a few of the most memorable villains to go up against the Dark Knight and truly earn his ire.

Catwoman

The hero usually gets the girl, but this nimble minx certainly makes him fight for it. A staunch feminist at best and a man-hater at worst, this villain has a love-hate relationship with the one bat that can best her, and she fluctuates between wanting to play house with him and tear his eyes out. Eventually she always seems to lean towards the latter (thank goodness for those of us that love a good villain!). But whether she’s catapulting over his head (pun intended) or giving in to the temptation to smooch him, this black cat seems to bring the Dark Knight nothing but bad luck when she crosses his path.

The Joker

Few villains in the Batman universe have more reason to hate the caped crusader than the gangster he dropped in a vat of chemicals, especially since the experience turned the Joker’s visage white, his hair green, and his mind to mush. The result is a crazy criminal mastermind hell-bent on destroying Batman and the city he protects in the most cruel and inventive ways possible – so long as they’re fun. He and his posse of and purple-clad miscreants terrorize Gotham City with both a snappy fashion sense and a sense of humor.

Ra’s al Ghul

His name translates to “the demon’s head”, and this is a fitting descriptor for Bruce Wayne’s one-time teacher. Okay, so he was actually only a mentor in the movies (in the comic world he tried to enlist Wayne as a sort of heir in his genocidal plans, which Wayne refused). But it’s no surprise that the two would be enemies; al Ghul is apparently over 500 years old (thanks to the discovery of a life-giving spring) and determined to use his many well-honed skills to eliminate the majority of the human race in order to restore balance to the world.

Two-Face

This unpredictable scoundrel makes Batman’s life hell, at least when the coin flip tells him to. As the former district attorney, Harvey Dent tipped the scales of justice. But as half-crazed Two-Face (so named because one half of his face is horribly scarred by acid) he lets Lady Liberty decide; his misprinted dollar coin has her face on both sides (with one side is scratched). This dichotomy makes Two-Face one of the most difficult villains for Batman to fight since he never knows what’s coming.

Scarecrow

This psychologist-turned-super villain is nothing if not a gas, and he uses his fear-inducing chemical cloud (along with a creepy scarecrow mask) to frighten his marks into submission (whether they are helpless patients or cape-wearing heroes). You could play Zombie Games 365 days a year and never come across villains this devious or devoted to their craft, and he certainly packs a psychological punch when poking around in Batman’s fractured psyche.

Evan Fischer is a freelance writer and part-time student at California Lutheran University in Thousand Oaks, California.

]]>4557https://www.bjkeeton.com/guest-post-top-5-ultimate-batman-villains-of-all-time/Religion in Guild Wars 2: The Sylvarihttp://feedproxy.google.com/~r/ProfessorBeej/~3/VICN5z_TFUY/
Wed, 01 Aug 2012 13:21:38 +0000http://www.professorbeej.com/?p=4546If you are an MMO player like me, you are probably excitedly awaiting the release of Guild Wars 2 at the end of August. If you are an armchair philosopher like me, then you are probably very intrigued by the concepts behind a couple of the races and their relationships with religion. The obvious being […]

If you are an MMO player like me, you are probably excitedly awaiting the release of Guild Wars 2 at the end of August. If you are an armchair philosopher like me, then you are probably very intrigued by the concepts behind a couple of the races and their relationships with religion. The obvious being the Charr, a race that gave up religion completely so they could host an industrial revolution. They knowingly rid their soceity of religion because they recognized it was being used to oppress their people.

Now, I’m not saying this is a metaphor for all religion, in fact, the humans of Guild Wars 2 seem to be doing just fine with their belief structure. Regardless, the Charr are actually neither here nor there–I actually want to focus on a different race, altogether. The Sylvari.

The Sylvari are particularly interesting to me, because according to Guild Wars 2, the race is only 25 years old. An entire race of people, and they have only been around for 25 years. How fascinating is that? Naturally, one has to wonder what effect that might have on their views of the world, especially regarding religion.

To Dream a Little Dream

According to Guild Wars 2 lore, the Sylvari exist in the Dream before they are “born.” Though, they are not actually born; they are sort of hatched from a seed pod. But within the Dream, they have a consciousness that does not seem to know it is not alive. At least, not alive as we would traditionally see it. It is as though they are able to experience life through a kind of simulated existence inside the Pale Tree, the massive tree that sprouts the Sylvari.

This concept should be immediately familiar to any student of religion, as it seems to almost be based on a facet of Latter-Day Saint (Mormon) belief. Members of the Church of Jesus Christ of Latter-Day Saints believe the soul of a human exists with God before it is selected to be born. It makes me wonder if this particular tenet was not an inspiration for the Sylvari.

But I digress. I’m here to discuss the implications of religion on the Sylvari in-game, not the effect of real-world religion on the game.

Pod People

So imagine this: you just sprouted from a seed pod–fully grown, mind you–and you are seeing the world for the first time. You are realizing that the existance you thought you knew in the Dream is not the actual world around you. Not to say the Dream is not real–it is–it’s just not everything you thought it was.

What would you instantly think, being “born” fully aware? Would you believe in a god? Would you think the Pale Tree that sprouted you is a god? Or is the world just what it appears to be?

The Guild Wars 2 Wiki states that the Sylvari are agnostic toward to concept of the human religion in the game, which is a polytheistic (more than one deity) belief structure. It states the Sylvari would prefer to see the actions of these gods before they put any faith in them.

Could this desire be because of how they are brought into the world? They spend so much time in the Dream, now they awaken and realize everything wasn’t as it seems, so now they view things with a skeptical eye. But that would imply the Sylvari held some sort of cynical view of the Pale Tree, that it was “lying” to them all that time. No, instead it seems they view the Pale Tree as a respected parent, and less a god.

So what about you? Try to put yourself in the position, if you can, of a newborn Sylvari.

How do you think you would view the world if you were born/hatched/harvested to find out everything you thought you knew was only the tip of the metaphysical iceberg? How would you handle being thrust into a world where your entire civilization has only existed, when compared to others you interact with, for the blink of an eye?

With all that in mind, the Sylvari aren’t alone in having a unique take on religion. As we look deeper into Guild Wars 2, we’ll be able to discuss not only interesting parallels between in-game belief systems and the real-world, but unique interactions between the religions in the game. How does the Nords’ polytheism differ from the humans’? Do the Charr and the Asurans share any common beliefs? And more importantly, what does any of that mean to you? Will any of this affect the way you play the game?

]]>I’ve seen three new comic movies this year: TheAvengers,TheAmazingSpider-man,and TheDarkKnightRises. They were all incredibly different experiences–Spidey was fast and fun, Batman was gritty and epic, and Whedon’s superteam was witty and heartfelt.

The one thing they all had in common, though, was each new movie made me miss reading comics a little more each time. Until I just couldn’t stand it any more.

So I’ve spent the better part of the last week sorting and organizing my old comics collection, and I’ve narrowed down my reading to two specific categories: Marvel’sUltimateUniverse and DC’sNew52.

The two universes share a common foundation: a fundamental reboot of continuity and intertextual narratives.

Having narrowed down which comics universes I was going to be working through, I figure there’s nowhere better to start than with each company’s signature superteam titles: TheUltimates and JusticeLeague.

ApplesandOranges?

While TheUltimates was not the first Marvel Ultimate title–it was the third, two years behind UltimateSpider-man and UltimateX-Men–it has become a kind of flagship comic for the universe since its inception in 2002. The titular superteam has been through four limited-run series and innumerable tie-ins and crossovers.

The New 52 JusticeLeague, on the other hand, has just under a dozen issues, no major tie-ins or crossovers, and hasn’t even hit the one-year mark of its launch. It’s still an embryo by comics standards.

That said, it’s not fair to compare the current state of TheUltimates to the New 52 JusticeLeague. So I’m going to talk about their debut story arcs, both of which coincidentally run right at six issues.

TenYearsAgo…

Marvel was floundering. They were on the verge of going under and would do anything to revitalize themselves. They sold movie rights to their properties willy-nilly, and they used the Ultimate line of comics to prove that you could tell great superhero stories in a modern context with relatable, human characters.

So in 2002, TheUltimates launched. It was written by Mark Millar and focused on what it would be like to put together the world’s first superhero team (in a world where superheroes were just going public, mind you).

Sound familiar? It should. If you’ve seen any of Marvel’s Phase One movies, up to and including TheAvengers, they pretty much lift Fury’s assembling of the Avengers from how his comic-self put together The Ultimates.

But here’s the thing: TheUltimates isn’t about superheroes. Not really.

You barely see the superheroes themselves. Because the story isn’t about the action and the spectacle. Sure, they fight a rampaging Hulk, and there are some fantastic action shots of Captain America dropping a tank onto Smashy McSmasherson’s head, but that’s pretty much contained to about one issue. The other five are about the people it all happened to.

Ten years ago, Millar did the same thing to TheUltimates that Whedon did to TheAvengers: he took something larger than life and made it personal. He told a good story.

TenYearsLater…

So with TheUltimates being my decade-old touchstone for how to tell a good superhero story, I downloaded some Android comics apps for my Galaxy Note and snagged the first few issues of JusticeLeague.

Issue 1 was okay. The art was pretty (Jim Lee), and the writing was solid enough (Geoff Johns). It had Batman being all gruff and no-nonsense as he met up with Green Lantern for the very first time. Not Bruce Wayne and Hal Jordan–Batman and Green Lantern.

They bicker, Hal makes a few jokes, and eventually they uncover that there’s something up with these “Mother Boxes” that are appearing all over the world, so they seek out Superman. Again, not Clark Kent–Superman.

Which makes sense because these guys don’t know each other yet. The next few issues are other heroes finding the Mother Boxes and being teleported together and forced to fight alongside one another as Darkseid pops out of a boom tube.

Long story, short: day is saved, heroes get a medal, and the New 52 Justice League is founded.

And by the end of it all, the reader knows absolutely jack-squat about those people. They know Green Lantern likes to play bad cop, that the Flash is a cop, and that Cyborg has daddy issues. But as far as emotional connections, resonance, or even a reason to give a damn?

It ain’t there.

The New 52 JusticeLeague is all spectacle. It’s fun, sure, but there’s no real story there. There was no reason to care about Darkseid destroying the earth. There was no real fear for the characters because I didn’t know them.

And after seeing TheDarkKnightRises and watching TheManofSteel teasers, I can’t help but feel that the New 52 did the exact opposite of Millar: they took stories that are grounded in the personal (Bruce’s parents’ deaths, Clark’s relationship with Ma and Pa Kent, Hal’s arrogance, and Diana’s isolation) and made it all larger than life.

Which is a shame.

LessonLearned?

Maybe it’s too early to tell what’s going to happen with the New 52. But after reading JusticeLeagueand a few other titles, I can’t help but feel that DC dropped the ball. Not that I want DC to have an Ultimate-style universe like Marvel, but with over 12 years of seeing why fans respond so well to Marvel properties and the Ultimate line itself, I’d think that DC might try to emulate that themselves.

Instead, New 52 feels like more of the same from DC. They’re trying to make their new lineup more accessible, which continuity-wise, I guess it is. (Though, I bet we can give it 5 years and there’ll be another reboot or Crisis of some kind.)

I think, though, that someone at DC missed the part of the memo saying that being accessible doesn’t have to equate to being simple.

]]>https://www.bjkeeton.com/new-52-justice-league-vs-the-ultimates/feed/24518https://www.bjkeeton.com/new-52-justice-league-vs-the-ultimates/“Nimbus: A Steampunk Novel (Part Two)” – Now Available on Amazon Kindle!http://feedproxy.google.com/~r/ProfessorBeej/~3/_R047GRHq_A/
https://www.bjkeeton.com/nimbus-a-steampunk-novel-part-two/#commentsFri, 27 Jul 2012 13:50:00 +0000http://www.professorbeej.com/?p=4506Nimbus: A Steampunk Novel (Part Two) is available on Amazon Kindle for just $2.99.

]]>You folks asked for it, so here it is! I am happy to announce the launch of Nimbus: A Steampunk Novel (Part Two)for Amazon Kindle. We know folks have been clamoring for more steampunky goodness, and I’m glad to say that Part Two delivers just that–more airships, more demon possession, more intrigue, and more stuff gettin’ blowed up real good. There are even automatons now. It’s awesome.

Available for Amazon Kindle for just $2.99

Nimbus is a serialized novel in four parts, but that doesn’t mean it’s short. Nimbus is a full-length, standalone fantasy novel, and each installment of Nimbus is a novella-length part of the larger story. Part One is 37,000 words, and Part Two stands at 44,000 words.

so it’s a good idea to read the installments in order. You can read Part One for freehere on the blog, so if you’re just coming to Nimbus, that’s okay. There’s no cost to entry. And if you’re cringing at the idea of steampunk, that’s okay, too. We wrote Nimbusas steampunk for people who don’t know they like steampunk.