Dalibor is a semi-canon Dragonriders of Pern site. No knowledge of the series or site is required to join; players of all experience levels are welcome here. Founded in 2008 on Proboards and moved to Jcink in 2013, Dalibor has been running for eight years.

News

Summer, 18th Turn, 11th Pass

Upcoming Flights:Green Jasmith

Upcoming Hatchings:Red Cyanide

Slightly chilly spring days slowly but surely grow warmer as spring gives way to summer. Already the season is proving to be an unseasonably warm one, thankfully breezes have been common giving some relief. Dalibor's denizens can be found frequenting the Weyr's lake more often than in the season before, soaking up all of Rukbat's warm rays while they last.

Though not as common as the springtime there are lingering showers that come and go; thunderstorms are suddenly more common than they were in spring. Word is spreading that Fort Weyr has had an interesting outcome at their most recent hatching: An Orange broke shell and Impressed a genderneutral Candidate.

Dalibor was created by Bre, continued by Cathaline, and is now owned and operated by Ruin. Most of the information, rules, and graphics were made, compiled, or written by staff with credit given to those whose resources they used. Stock thanks to credited parties. All characters and posts are copyrighted to the members of the game. No material from this site should be copied in any way, shape, or form without utter express permission from the members and staff. All references to worlds and characters based on Anne McCaffrey's 'Dragonrider of Pern' series are copyright Anne McCaffrey 1967-2017, all rights reserved. The Dragonriders of Pern is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with general permission for non-commercial purposes without monetary gain.

RecordsThe records board contains lists of current wing and pride assignments, pets, dragons, current and past Weyrlings, current and past Wherlings, current candidates, Hatchings, Flights, and runs as well as the census and other threads containing current statistics. Please use it for reference.Subforums: General,
Pets,
Dragon,
Wher,
Request Update to RecordsForum Led by: Historian

MarketDalibor has its own virtual currency called marks; players earn marks from posting and participating in activities. Certain items can be bought from the store, such as pets, and claimed in the staff-run main stall. Other players are welcome to set up their own shops and stalls in this board to sell graphics, animations, pixels, poems, or other goods or services of their choosing.Subforums: Reward Lists and Claim,
Member MarketsForum Led by: Historian

ChatterIf a thread doesn't appear to belong in any other board, it most likely goes here. Everything from introductions to discussion of Pern canon to birthday wishes can be placed within this board. Anything is allowed so long as it is appropriate and follows the rules. This board is guest-friendly.Subforums: Gameroom

Say GoodbyeIf you are going to be without internet access or time for more than two days, post a leave of absence telling us what's happening. If you have to leave the board permanently or for an extremely extended period of time for any reason, please post and detail what you want to happen to your characters.

AdvertiseThis board is guest-friendly, but please read the advertising rules before posting. Any advertisement is accepted so long as it is appropriate, formatted properly, and contains an unbroken link. Advertising is only allowed in this board.Subforums: Affliates,
Link BackForum Led by: Advertiser

Character RegistrationCharacter forms, availability information, and adoptable characters can be found here. New characters should be posted in this board for review; the staff will either accept them or explain the edits required for them to be accepted. Our unofficial face claim can also be found here.Subforums: WIP ClosetForum Led by: Historian

Adoptables and WantedsWithin this forum you can find lists of currently available pre-created and formerly played Characters available for adoption. As well as NPCs who have never been fully fleshed out or played just waiting for someone to come along and give them life. Similarly this is where Players can come to request characters they would like to see put into play such as family or old flames.Subforums: Pre-Played Adoptables,
NPC Adoptables,
The Wanteds Board

Plots & PlansAre you looking for destruction or drama? Romance or retribution? Post here! Specific plot advertisements and general thread requests both belong in this board. Plots that have a direct effect on the site as a whole need to be cleared with the staff; please also alert the staff to anything involving character death. A guide to our tag system is also here.

Weyr BowlThe Weyr that is Dalibor sits on an island north of the Western Continent. Its bowl is carved out of the mountain that dominates the island, carved by the river that flows through the Weyr. The bowl's walls are sheer and smooth, starting high and steep at the north and fading away to nothing at the south where the river runs out to the Weyr's small, protected harbor. Shaped like a teardrop, the bowl is wide and open, one's vision blocked only by a handful of buildings: the candidate and weyrling barracks, the kennels, and the stable.

Weyr LakeAt the north end of the bowl, a waterfall falls from high atop of the cliffs, sending up spray as it crashes down into the pool that has formed at its base. The pool is a near perfect circle, narrowing to a stream between two short hills that are crested by a bridge. That stream then turns into the Weyr's large lake, a body of water that is a teardrop facing against the teardrop that is the bowl. Though it fills most of the Weyr's floor space, the lake is not overly deep, even at its center, but it is full of fish and pillies. The lake turns into a river before meeting with Dalibor's feeding grounds, continuing the powerful stream that fuels the Weyr's mighty waterfall.

Kitchen & Dining HallThe bustling, expansive kitchen is the underbelly of the Weyr with its many warm hearths and often abundant enticing scents. On busy days, the dining hall is entirely overlooked, often just a lonely little cavern when everybody chooses to eat in the kitchen or elsewhere. However, it marks the place for feasts and revelries on special occasions, and the few scuffs marks on the floor mark a mixture of both very happy and very sad memories. This is the lifeblood and center of the Weyr, playing the part of its heart and soul.

Lower CavernsWork rooms, storage caves, guest quarters, and rooms for the weybrats and people of the Weyr, the lower caverns lie below the riders and their weyrs. The caves play host to crafters, weyrfolk, and guests of the Weyr. They are the people with no dragon, or no wher, besides those chosen to stand to Impress one. Dark inside the corridors with few windows, it is reminiscent of one of the northern holds. The infirmary is located near the kitchen and the quarters for any healers staying at the Weyr. Harpers also get their own space.Subforums: Infirmary

WeyrsLocated high up on the walls of the bowl and generally accessed by openings at the front, the personal weyrs play home to the dragonriders of Dalibor. From the large ones for Weyrwomen with the records room nestled amongst them by the hatching sands to the smaller weyrs nearer the entrance path where the fighters typically live, they come in all sizes and all different forms. There is no consistent factor to them besides the fact they contain a cave with a couch for dragons and a room for their riders.Subforums: Bulletinboard

Weyrlings' BarrackLeft of the lake, this large, one-story building made of metal and stone is where young dragons and their riders grow up and begin their training. Divided into two corridors, one for the girls and one for the boys, there is enough space for several large hatchings of weyrlings. Each room is designed with plenty of space (most greens and some blues would be able to fit inside) for either a pair of smaller dragonets or one larger dragonet, and their riders. They are simply furnished with string beds, cots, and chests.Subforums: Bulletinboard

Wherhandler QuartersOccupying most of the space in the lower caverns not actually filled by lower cavern caves, the quarters for the wherhandlers mixes small, enclosed rooms with long, dark corridors. Much of the space back away from from the bowl is dedicated to giving space to work with the whers. The larger caves that have been carved out offer training courts and lounges for the pairs that typically prefer the dark and quiet. The winding tunnels offer plenty of space to run and patrol.Subforums: Bulletinboard

Wherlings' BarrackUnlike the other barracks, the wherlings' barrack takes up another section of the lower caverns, by the wherhandler quarters. Running along one long hallway that branches at one end into the wher caverns and the bowl at the other, small rooms dot the walls in alcoves. If there are many wherlings, roommates might be required, but generally everyone gets their own room. A bowl in the floor offers a place for a wher to sleep while humans get a cot and chest.Subforums: Bulletinboard

Candidates' BarrackRight of the lake, this building is divided into two sections in order to keep male and female candidates somewhat separate. Wher candidates are located near the back while dragon candidates tend to fill up most of the space. Each small room has a bunkbed in it and a couple of chests for the belongings of the two occupants. The location of the barrack is extremely close to the ground entrance to the hatching sands to make the run short come hatching time.Subforums: Bulletinboard

Hatching SandsThe largest cavern in the entire Weyr holds the hatching sands where eggs are laid to harden. Most of the floor is dominated by the expansive hot sands that are kept in by a small lip of stones. There’s enough room to hold the clutches of a couple of Queens. Most of the rest of the floor is covered by a set of benches surrounded by a wall that serve as the spectators' stands. Higher up on the wall are tiered ledges for dragons and riders.

Outer Village and DocksA winding road runs down Dalibor's Bowl, splitting the Weyrwall into two towering cliffs as it curls through thick vegetation towards the ocean. Cropping up among the trees and bleeding out onto the vegetation rich soil are Crafter's Cottages and a small village of seasonal workers, visitors, and Fisherfolk. The road splits into many small avenues which eventually end unfinished awaiting further construction. Where the winding road ends a dock springs constructed from rock and stone jutting out into the sea. It can harbor quite a few large vessels though usually houses only fishing boats and tithe barges.

Northern Dalibor IslandDalibor sits like the knot of a bowtie splitting the island upon which it rests in half. This is the Northern and smaller side of her shores. It extends some leagues North by Northeast out into the sea. There is much vegetation, and many hidden caves within the boundaries of the thick growth ringed by white sand. The far beach is marked by an enormous boulder, a relic of this island's past volcano.

Western Dalibor IslandThe largest half of Dalibor's bowtie, the curling hook of this area's peninsula begins as a crescent bay outside of Dalibor's walls, guarding her docks. From there it extends a day's journey on foot to the ocean. Lost within its thick vegetation are caves, wild whers, and sometimes unknown or undiscovered wonders. The far more dangerous side of Dalibor's island, travel here is often discouraged if you are alone.

Western HoldLocated on the bay that comes off the strait, near its southern end, Western Hold was the first hold on the Western Continent and the only firmly established one. They play host to a major Harperhall and a major Fisherhall. Located both on top of and inside the cliffs, the hold mainly utilizes the bay as a harbor and they fish for the edible fish that are abundant in the nearby waters. The terrain is heavily wooded around them, better for collecting timber then any sort of farming.

Crescent HoldThough the main part of Crescent Hold is largely complete, this is the later of the two holds on the Western Continent and not as established. Still, it holds its own and lays claim to having a major Dolphinhall and a major Minerhall. The dolphins prove useful in the surprisingly warm waters of Crescent Bay where the hold is located. The miners make use of few mines on the continent. Farmland is beginning to yield near the hold and the fishing is good.

Open SkiesThe open skies of Pern, from the clear blue expanse above the Southern Continent, to the brisk crisp winds of the Northern Continent, to the bitter unexplored airs above the Western Continent, and even the windy, spirally storms above the seas. This is where mating dragons take flight with suitors in their wakes, where wings rise up to defend Pern, and where a dragon can take a lazy afternoon glide. The skies of anywhere offer endless possibilities.

Western ContinentThough the smallest one of Pern’s three continents, the Western Continent is largely unexplored once you move off the beaches. The lowlands are largely temperate rainforests or drier woods with ancient growth. Moving up into the higher lands, the continent becomes filled with low mountains amongst stretches of plateaus with dry, windy plains. Though both the southern and northern beaches are very hospitable, the strait that splits the continent is lined with rocky cliffs.

Western Ring IslandsAll of the ring islands are largely unrecorded. The eastern ones play host to the holdless. The western ones extend down in a slight arc from the bottom end of the Western Continent. Though the northern ones tend to be larger and mountainous, the smaller southern and middle islands tend to be very warm and tropical. Still, the waters near the beaches can be treacherous with unexplored hazards and the islands are veiled with mystery. Few bother to go to them.

1

0

--In: ----By:

The Rest of PernPern is a vast and colorful world, and the residents of Dalibor come from every corner of the globe. The Northern Continent displays a variety of climates. From the cold northern air of High Reaches and Telgar, to the temperate nature of Fort, the prairies and deserts of Keroon and Igen, and the tropical paradise of Ista and Southern Boll, the people of the Northern Continent are as diverse as its landscapes. The Southern Continent is lush with thick, green jungles and picturesque beaches, kept safe by the dragons in the sky and the Thread-eating grubs in the ground.

OOC ArchiveThreads that are no longer active from OOC boards are moved here by staff. They are visible to anyone who wishes to access them. Upon request with good reason to staff or to the site as a whole, they may be returned to their original board.Subforums: Characters,
Announcements and Major EventsForum Led by: Historian

IC ArchivesThreads that are no longer active from our IC boards are moved here by staff. They are visible to anyone who wishes to access them. Upon request with good reason to staff or to the site as a whole, they may be returned to their original board.Subforums: Hatchings, Clutchings and Flights,
Major PlotsForum Led by: Historian