903 Practical Considerations When Planning for Virtual and Augmented Reality

8:30 AM - 9:30 AM Thursday, March 29

Management and Strategy

Salon 5

AR and VR present unique challenges in the eLearning space, and
because these technologies are so new, many people (both instructors and
learners) do not have extensive experience with them. From spatial planning to
emotional needs, there is a wide range of factors to consider.

This session will cover what makes AR and VR unique from
laptop-based eLearning, and what you’ll need as you plan out your first AR and
VR trials. You’ll explore topics including which learning needs are well suited
to both AR and VR; understanding how people emotionally perceive virtual worlds
and environments; considerations for planning your AR and VR spaces; and how to
guide people new to these technologies through them effectively, with live demonstrations
during the session.

In this session,
you will learn:

Where AR and VR shine in learning
contexts

How to effectively teach someone new
to AR and VR how to use them

How to think “learner-first” in your
planning and execution

What to consider when planning your
first AR and VR trials

Audience:

Novice designers, developers, and managers.

Technology
discussed in this session:

Microsoft HoloLens (for AR) and HTC Vive (for VR).

Duncan Larkin

Digital Learning Innovation Manager

McKinsey & Company

Duncan Larkin is the head of the digital learning innovation team at McKinsey & Company. He is a passionate advocate for simple, elegant, and transformative solutions that push the boundaries of innovation and put the learner first. Duncan is a graduate of the US Military Academy at West Point and the author of two books.

John Sangimino

Senior Learning Solutions Expert

McKinsey & Company

John Sangimino is a senior learning solutions expert with McKinsey’s Learning
Design and Development Center of Excellence. He has more than 20 years of
experience designing and developing immersive learning solutions for clients,
including responsive model-based simulations. John works with McKinsey
practices to develop learning strategies and implement learning solutions,
including virtual and augmented reality.