Internet of Things – services based on sensors that are connected to the internet to provide on demand and instant customer service. Students and educators use their mobile smart phones to gather information from various outlets within the school.

Apps – by 2014 over 70 billion mobile applications – services are moved from a centralise container of content & media to a broker of services between app stores and clients. Education publishers and service providers publish via app stores for world to access and students download apps to their tablets

Next Generation Analytics – movement from singular off line data analytics to in-line connected data analytics. This is a move from providing information to the environments to test simulations for predictions. Virtual Game based Learning (via organisations such as Quest Atlantis) providedata rich environments for students to experiment in.