Mass Effect 2 Walkthrough & Strategy Guide

Urdnot Throne: Finally, you'll get to the only outstanding part of the map you've yet explored, the Urdnot Throne. Sitting on the throne is the leader of this clan, a huge Krogan named Wreav. You can speak with him at length about any number of issues, including that of your old Krogan friend named Wrex, from the first Mass Effect. You'll find a green-colored Krogan next to Wreav. He's from a rival clan, one that's signed into a temporary armistice with the Urdnot. When you begin to broach the subject of the captured Salarian you're here to find, Wreav won't know much about it, though he knows someone who may be willing to speak with you. He implores you to go speak with the Chief Scout, who you actually spoke with earlier. He's near the defense turrets on the western edge of the map, north of Ratch's Wares.

When you speak with the Chief Scout this time around, you'll be able to explore a whole new limb of the conversation tree with him. This one is in regard to getting through to the surface, so that we can pursue the doctor's Salarian friend. He'll agree to help you out, and ultimately gives you a truck to (automatically) drive on the surface towards the location of the Blood Pack mercenaries that are holding him. The Blood Pack is holed up in an old, abandoned hospital on the war-torn surface. You'll get there easily enough (and like we already said, automatically), and once you arrive, you'll regain control of your party.

Work your way away from the vehicle you used to access this location, and head straight through the door (there's a weapons cabinet adjacent to the door that you can use to change out your payload at any time, if you so choose). Once through the door, you can move forward and begin heading leftward. Things seem pretty quiet for a while, but suddenly, you'll be attacked by a couple of creatures you've never seen before. Named Klixen, these fast-moving red beasts can take quite a beating, and when they finally do succumb to your attacks, they'll die in a glorious explosion that can damage anything around it -- a sort of going-away present, as it were. So, try to kill these guys rapidly, and from afar if possible. Exploring the rest of this area won't do you much good, however, because as unfortunate as it is, there's nothing else to find here of value.

Move forward through this area and seek out a pathway ahead and to your right. When you begin to push through this area, you'll be attacked by more Klixen, as well as the more traditional beasts of the Krogan, the dog-like enemies known as Varren. Klixen should, again, be slain from afar, but Varren can be killed up-close and personal, with melee attacks if you'd like. As you push further into this next area, you'll also be assaulted by a couple of Blood Pack Vorchas, but they can be easily killed as you press towards their position. Ahead of them and to the left is a ramp leading upward, which you should now take. Believe it or not, there's still nothing around you that you should be searching for. No incidental items, or anything else. At least, not yet.

As soon as you're up the ramp, run forward to the nearest piece of cover, and get ready for a bit of a fight. There are a plethora of Vorcha, Varren and Krogan enemies up here, and they all are going to inevitably want a piece of you. Your best bet is to thin their ranks from the initial piece of cover, and then move forward slowly. Make sure that when you come out from behind cover, your weapon-of-choice is fully reloaded. Reloading when an angry Varren is running at you is likely going to favor your enemy and not you, so try to avoid such situations. As you push forward down this road, around debris of all kinds, keep an eye out for enemy reinforcements. Keep an equally keen eye out for ammunition as well, since you'll no doubt be needing it. You should encounter a medical kit en route as well, so pillage its contents as you move forward.