Aerroh, what's your research and findings on crit? Rather, the cap of it. So far, you seem to state that it is % based as opposed to rating. How gentle is this cap/curve that we are looking at? I am having a debate right now on whether it is worth slotting in another Crit mod even though it pushes me past the 30% when I can get on the very edge of it and raise aim at the same time.

Oh, sorry if my language was a bit hard to interpret. I base everything off of rating, I just throw in percents to make viewing easier. The curve is pretty lenient up until about 45%-47% it looks like, but that doesn't mean we're going to go above 35%. Its still preferable to be ~35% due to the 2pc, so your setup seems to be more efficient.

Well, let me give you the argument so far:
Looking at my BiS for 1.4 so far, I have that single Nimble 27A in there. It gives 72 aim, 13 crit and high endurance which we don't care about. You can see where it leaves you at unbuffed: 29.99% crit, 972.0 - 1225 damage, 2217.1 Aim. The debate is whether the extra boost in Aim is worth the high endurance, as the other party believes that it is worth going into the diminishing returns over soft cap since he believes all high endurance mods to be bad for dps. Plugging in the numbers, having that extra Nimble 27 mod brings the stats to: 30.94% crit, 968-1221.5 damage and 2199.6 Aim. That is a 3.5 drop in damage, 3.9 drop when full buffed for .95% crit over the 30% crit mark.

This essentially revolves all around how harsh the crit curve is after diminishing returns; is it worth the drop in damage/aim when you straddle the 30% mark?

His crit cap argument: "The "soft cap" people have picked is not a cap at all, critical diminishing returns is on a pretty gentle curve. 250 rating or so is a good number as power (which you usually trade for to get crit) does become better very quickly. But do not be afraid of going over by a bit. "Soft caps" are a misconception, in the case of most classes 250 is more like a minimum amount."

Argument is essentially over the worth of crit over the 30% mark and whether to go past "soft cap" or not. His argument essentially being high endurance mods are bad and should never be used while mine is that it can be used, just in this very small situation.

Argument is essentially over the worth of crit over the 30% mark and whether to go past "soft cap" or not. His argument essentially being high endurance mods are bad and should never be used while mine is that it can be used, just in this very small situation.

Well yours isn't so much as 'high endurance' but optimizing the use of stats. So dropping a secondary stat on a mod while picking up your main stat- then replacing the secondary stat as an augment thus yielding more mainstat and secondary stat makes more sense.

Reply: "Its a curve 235 rating in game gives you 8.95% for an average of 26.25 rating per % and 404 gives you 13.63 for an average of 29.53 rating per %. that is only 11% worse at an amount well past the point that power is better then crit. If you could trade anything other then power for Crit you would it is still a very powerful stat.

what are your dps juggers pulling, starting to gear up my guardian and can pull 1300-1400 in mostly columni gear atm just wondering what they do in BiS gear as i prefer playing that atm compared to my Sorc, PT or Op.