The sequel to Retro City Rampage goes 16-bit.

Titled Shakedown Hawaii, the new game takes place about 30 years after the events of the original. The Player has come out of early retirement to rebuild his corporate empire that has long been neglected. Not only is he equipped with an arsenal of supercharged weapons that are perfect for putting a destructible environment through its paces, but his aesthetic is beefed up as well — we’re talking 16-bit style as rendered by Henk Nieborg, baby.

There isn’t much more to tell at this point in time, except that it’s coming to the PlayStation 4 and PlayStation Vita, with “Nintendo” and Steam releases also planned. Regarding the lack of specifics there, Provinciano said on Facebook:

I haven’t gone into detail of specific platforms yet, other than to say that the current platforms in the trajectory are all ones that the engine is already ported to, is already compliant with platform requirements for (which can take a month per platform to implement) and have already been through console certification. These facts mean that it should be smooth sailing to release a new game on these platforms within a realistic time table. Choosing to release on a new platform with zero paperwork done, zero porting done and zero requirements implemented would be much less predictable. I can’t possibly be any more transparent than that. Don’t read into it any further than that, or assume any sort of fanboy war is at play.

The game will be playable in some form at the PlayStation Experience in San Francisco from December 6th to December 7th. For now, check out the trailer and screenshots, and if you’re not familiar with the predecessor, then check out my review of Retro City Rampage DX on Nintendo 3DS.

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David Oxford is a freelance writer of many varied interests. If you’re interested in hiring him, please drop him a line at david.oxford (at) nyteworks.net.