Dev Links: Knight Time

"In today’s Developer Links: Procedural generation, meaning in video games, and the downside of Kickstarter.
5 Tips For Using Procedurally Generated Content In Your Game (Gamasutra)
“OK, so procedural generation doesn’t always work so swimmingly, and there are plenty of mediocre games that have tried and failed to incorporate randomly-placed content. But taking the “less is more” approach, as Eufloria dev Rudolf Kremers recently called it, is a great way for indie studios to free up time to focus on other areas of development — if done successfully.”' - Erik Johnson
(Indie, PC)