Dream Halls Discussion

1 week ago

yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist

nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission

like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress

generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb

essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.

2 weeks ago

butthurt_qrow - I was testing other stuff in place of Teferi's Puzzle Box and I have found that I miss that card a lot, so it will definitely be getting added back into the list. Also Whip of Erebos is a neat bit of sustain that I hadn't thought of before, so thank you I will see if I can include it.

goblinguiderevealpls - Memory Jar is incredibly strong, I'm honestly not quite sure why it has taken me so long to look for ways to get it into the list. I probably forget it exists any time I go to edit things. As for Notion Thief, I think it is extremely strong for lists looking to combo off very hard with things like Mind Over Matter + Temple Bell
, but I am trying to keep this list more semi-competitive because of the audience I am playing with most of the time. This means I am probably running less combo potential. This leads to the next couple of cards, Dream Halls and Mind Over Matter. Dream Halls may make the list, but I will probably refrain from running Mind Over Matter for the time being simply because while I want the deck to be able to win, I don't want to have every game run the same, ending with me going infinite. Necropotence is probably a card I will find the space for as well. Phyrexian Arena and Geth's Grimoire are also cards on my radar that will find space, I'm almost positive. Commit / Memory is another card I have been looking at, and I guess I never got around to putting it in the maybeboard while I figured out what I was going to cut for it. I like Deadly Tempest a lot, didn't even know that card existed. Finally, regarding the Pact of Negation suggestion from Delta-117, yes, I know the card is great, but I also am not sure that I want to spend that large of a chunk of my budget for upgrades to this deck on it just yet. Long term, yes the card gets in here, currently, it's probably going to need to sit on the bench.

memory jar can easily be copied to exile the first jars hand of cards, all while discarding them to the wheel engines you're also missing, Dream Halls and Mind Over Matter its also a cheap, easily casted wheel

notion thief may negate the draw damage, but after a single wheel youve drawn more cards than a consecrated sphinx and can damnation into wheeling out

you also run a bit too many creatures for the amount of board wipes you run, and the upkeep ones are rather slow and easily dealt with

you also need a lot more draw engines as backup in case you cant wheel to loot more cards

Necropotence no reason you shouldn't run this if you have Anvil of Bogardan, it negates the downside and allows you to draw enough cards to win as soon as turn 4 if you cast anvil turn 2 and potence 3 exiling 1-39 cards

overall id suggest running much less creatures and cut the walkers, as the planeswalkers are very low impact and you have very few ways to block them getting stomped, ive even ran megajace and dack and found them less than useful, i only run Tezzeret the Seeker for the artifact ramp/tutor, but he isn't budget friendly of course :(

3 weeks ago

rkjunior: Dream Halls lets me chain wheels, mostly. Cast half my hand by discarding the other half, cast a wheel, repeat until I get to a combo. It's also one of the best ways to cast my commander without paying that obnoxious 6 mana.

And Jace Beleren's just too...low-impact for this deck. An extra card per turn is nice, but I don't want to give cards to opponents when possible, and his -1 has limited utility.

Firestorm is a very good idea to terminate the combo; I'm not sure why I excluded it. I must find a slot, thank you!!

I've considered effects like Tears of Rage, and it's a great budget replacement for Shared Animosity. For the moment, though, I'm not sure I have space for it :(

I am...no longer on a budget for this deck, lol (evidenced by my inclusion of freaking Timetwister haha). Mana Drain, while good disruption if needed, is actually here as a ramp card more than a counterspell. If I can counter a 3-drop on T2, I can cast The Locust God T3!

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