Thx, cant wait to get to make some cool looking stuff for TL2. Funny thing is blender is a really simple program, simple as in easy to use, cus its still a complex and fully working 3d program for games, and its free Do some tutorials guys, it isnt as hard as people might belive it to be

It's a cheat actually - I made this in SketchUp. I have actually been able to get it into Blender (thanks to a SU-OGRE IO script by Fabrizio Nunnari and the new OGRE-Blender IO script by Dusho). But learning Blender itself (to make the model usable in Torchlight1) is going reeeaaalllyyy slowly for me

If we can all post our stuff in here then I guess I might as well post something...

Some of you may remember my Royal Armory mod for TL1; naturally, I'm planning on releasing a version of it for TL2. Thing is, TL2 introduces a few new weapon types that weren't in TL1, and thus were not addressed in the existing mod, so that of course means I need to make new royal weapons for five additional categories: the greataxe, greathammer, greatsword, fist weapon, and cannon.

This screenshot contains the work I've done on the first four; I'm ready to call them essentially done, although I might make a few texture tweaks here and there as I continue to examine them. (The cannon, not pictured here, is incomplete but has been modeled and has its UVs 99% done.)

You should check out this journal post I put up on the Torchlight dA group. It has links to useful tutorials for painting torchlight-esque textures. I update it periodically when I find new tutorials to post up.