Phoenix Online Studios and Infamous Quest recently posted a launch trailer and other details about the adventure/RPG hybrid Quest for Infamy. Scheduled to launch on July 10, the game features a humorous story with a blend of turn-based combat and puzzle solving adventure elements. Players choose from three unique classes and set forth to explore a world filled with fantasy adventures.

Return to the glory days of role-playing and adventure in Quest for Infamy, a humor-filled fantasy epic styled in the vein of classic PC RPGs, where you play the charming villain. Blending turn-based combat and spell-casting with puzzle solving and adventure, players can choose from three character classes—brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures—in one of the largest retro role-playing experiences ever. Adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and lie, cheat and steal their way to infamy.

Anomaly Defenders from 11 Bit Studios is available now for purchase and download at Mac Game Store. The last installment in the "tower offense" series changes the perspective, this time putting players in the role of the aliens who must defend against a human counterattack.

Anomaly Defenders is the closing installment of the Anomaly series. The original incarnation of the Tower Offense sub-genre had players controlling humans fighting alien invaders. Now, the tables have turned. The human counterattack is underway and the alien homeworld is under threat. Defend the planet from the human scum in the final battle of the series.

Anomaly Defenders is a fast-paced Tower Defense game where attacking human troops can damage and destroy your defenses. You have to react and counterattack enemies on the battlefield at all times. Each time you start a campaign, the unique tech-tree technologies can be tailored to your needs. Killing humans is easier due to 8 upgradable towers and special functions: repair your towers, make them go berserk, sacrifice them in explosions that are harmful to nasty humans, and use other tricks. This is the final battle against the humans. For the Hive, Commander!

Obsidian Entertainment has announced it will be offering beta access to Kickstarter backers of Pillars of Eternity, the upcoming fantasy RPG, on August 18. Inspired by classic RPGs like Baldur's Gate, and featuring the isometric view point and turn-based-with-pause combat system made popular by such titles, Pillars of Eternity will give players the chance to enjoy a high fantasy setting populated with interesting characters and challenges to overcome.

Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back.

Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

RPG Codex recently posted a new interview with Kai Fiebig, producer for Daedalic's Blackguards tactical RPG as well as the upcoming sequel Blackguards 2. Set in the universe of The Dark Eye, Blackguards put players in the role of a convicted murderer leading a team of outcasts and criminals who were the world's last hope of survival.

The press release talks about "faction-based" gameplay and the need to conquer lands and defend them. It sounds like a big change from the first game. Could you elaborate on how that is going to work, exactly? Is Blackguards 2 going to be more open-ended, or do you prefer to continue focusing on tactical turn-based battles at the expense of non-linearity?

Yes, in Blackguards 2 the goal is to conquer a small province in the south of Aventuria. We are not operating on a military scale with huge armies, though; more like clans or war bands. The main goal is to capture the capital of the province. How many and what kind of fortifications, cities or other strategic points the player conquers before attacking the capital is all up to them. Every conquered point on the map gives the player certain bonuses, so it's a good idea to choose a route that grants bonuses matching the personal play-style and preferred tactics. Once the walls of the capital have been breached, there are multiple endings with different outcomes for each of the heroes, depending on player's choices.