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Update 21 Treasure Preview - Haunted Halls (+ TH landscape items)

Since what has been dropping in the Haunted Halls chests on Lamannia is an early prototype, I thought I would share what is actually planned for Haunted Halls treasure. As mentioned a bit back, the quest offers six “classic” items, inspired by treasure in the original module. Each item can be upgraded once, using Zhentarim tokens. The tokens drop in modest rates in the “core” version of the quest and fair rates in the extended version. They also drop at different rates between Normal, Hard, and Elite.

These items will have no or very small drop rates from the core and extended “main bosses” - you’ll primarily win them from the challenging optionals found beyond them:

And as a bonus, we have a few named items planned specifically for the Thunderholme landscape. I'll be sharing more about the "dwarven forge" system which some have you have seen the crafting station for on the Lamannia server, and about the named Raid items next week. These items are neither of those - they are found in the chests of bosses found in the halls of Thunderholme itself.
Deathwyrm Cloak Cloak
Passive: speed up negative level removal
Force absorption 10%
Deadly X
green augment slot
Flask of Gloaming Returning Throwing Flask
All effects are AoE:
Negative energy damage per hit (10d6)
10% chance to add neg level

Is the puppeteer really awesome? Because what's so great about deathblock and ghostly and a couple of stat bonuses on a level 28 item?

Also, does the upgrade replace the exceptional bonuses? Or add the two insightful bonuses and keep the exceptional bonuses? Because the latter is good, the former (replacing exceptional with insightful) is bad.

Originally Posted by Teh_Troll

We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013

Originally Posted by Eth

When you stop caring about xp/min this game becomes really fun. Trust me.

Originally Posted by TedSandyman

Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

This also looks pretty decent... maybe another augment slot, yellow or colorless?

Last edited by Thrudh; 02-06-2014 at 10:25 PM.

Originally Posted by Teh_Troll

We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013

Originally Posted by Eth

When you stop caring about xp/min this game becomes really fun. Trust me.

Originally Posted by TedSandyman

Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

Whoops, that should both have been the same bonus type. Exceptional, I think.

I'll post some details on the shadow summon tomorrow. Left that info at the office!

Oh, if it's the first item in the game to grant +2 exceptional, you WILL get people to grind for it... (Edit: Although, maybe not for CON and DEX)

I highly recommend you add different named items with +2 exceptional for every stat... Make them very rare, and you will keep the powergamers busy for a few months. Get some +2 exc STR, WIS, INT, CHA items out there, and the elite crowd will grind for them.

Originally Posted by Teh_Troll

We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013

Originally Posted by Eth

When you stop caring about xp/min this game becomes really fun. Trust me.

Originally Posted by TedSandyman

Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

All I can say in underwhelming, not a single item I would use even to grind out an etr if it was lvl 20 gear, no way any of this justifies a min lvl 28 or will inspire me to run new quests, good thing Elderscrolls releases soonish.

I am not a fan of the Magestar which is like the jeweled cloak really which was a year ago and level 25 so bump that up perhaps add 3 slots to it such as colorless, yellow, and green that way someone could slot those for a swap to this item and if you come up cool augments like say absorption augments could be a fun swap. The cloak is pretty lame for one the deadly should be 11 or 12 I think and bump up the negative level removal. The ghostly/deathblock necklace is pretty lame - I would say +3 insight dex and +3 insight con would be interesting and then you add minor displacement to the item like on the ring of shadows. Spell caster players should chime in on the orb as I think if the exceptional power and lore was high enough and stacked with other lores and powers a shiradi wizard would want the item just not sure it is high enough.

Since what has been dropping in the Haunted Halls chests on Lamannia is an early prototype, I thought I would share what is actually planned for Haunted Halls treasure. As mentioned a bit back, the quest offers six “classic” items, inspired by treasure in the original module. Each item can be upgraded once, using Zhentarim tokens. The tokens drop in modest rates in the “core” version of the quest and fair rates in the extended version. They also drop at different rates between Normal, Hard, and Elite.

These items will have no or very small drop rates from the core and extended “main bosses” - you’ll primarily win them from the challenging optionals found beyond them:

And as a bonus, we have a few named items planned specifically for the Thunderholme landscape. I'll be sharing more about the "dwarven forge" system which some have you have seen the crafting station for on the Lamannia server, and about the named Raid items next week. These items are neither of those - they are found in the chests of bosses found in the halls of Thunderholme itself.
Deathwyrm Cloak Cloak
Passive: speed up negative level removal
Force absorption 10%
Deadly X
green augment slot
Flask of Gloaming Returning Throwing Flask
All effects are AoE:
Negative energy damage per hit (10d6)
10% chance to add neg level

Your feedback heartily welcome. I'll try to respond when I can & be generally useful.

Alright after looking over the whole dilly, there's a bit I'd like to say/ask about each item which you have presented here.

Magestar: I'm supposing that the absorption here will be the same as with the Jeweled Cloak where it's one taken away per spell, and not one tick taken away per spell level as with the Pale Lavender Ioun Stone, correct? If this is true, than how does the ML 25 jeweled cloak, which gives us 25 charges and 10/rest compare to this ML 28 trinket, which gives 5 charges and 5/rest? If you ask me, there certainly needs to be some sort of increase in charges here to make it worth using as compared to the other several spell absorption items.

Necklace of Mystic Eidolons: Absolutely love the unique affect! But why are you changing the exceptional +1 bonuses to insightful +2 bonuses? We have plenty of insightful +2 and +3 items out there already, so wouldn't it make more sense to make these the very first exceptional +2 items instead since they are at cap level?

Lantern Ring: It's great, but let's be honest, at level 28 even 6d6 damage isn't going to make all that much of a difference. Wouldn't you think by cap level there should definitely be a significant boost to damage given, such as 8d6, or even 10d6?

Deathwyrm Cloak: Love the passive! Yet a couple of the affects don't make terribly much sense. With the ML 28 Consuming Darkness we receive Seeker XII, so why couldn't we receive the same from this ml 28 item as well? As for the Force Absorption of 10%, why is it that we can achieve electrical absorption of 33% on an ml 23 Ring of the Djinn, and yet only a 10% sonic absorption from this cloak at ml 28?

Really enjoy the rest of the set, and thanks for considering what I've said in advance!

I am not a fan of the Magestar which is like the jeweled cloak really which was a year ago and level 25 so bump that up perhaps add 3 slots to it such as colorless, yellow, and green that way someone could slot those for a swap to this item and if you come up cool augments like say absorption augments could be a fun swap. The cloak is pretty lame for one the deadly should be 11 or 12 I think and bump up the negative level removal. The ghostly/deathblock necklace is pretty lame - I would say +3 insight dex and +3 insight con would be interesting and then you add minor displacement to the item like on the ring of shadows. Spell caster players should chime in on the orb as I think if the exceptional power and lore was high enough and stacked with other lores and powers a shiradi wizard would want the item just not sure it is high enough.

Its still not better than having another crafted caster stick from the possible new raids.

Also, to DocOc: Will the base items have a higher chance of dropping on epic elite as compared to epic normal? (not the tokens)

Teth - Revenants

Babysittin Francine so he dont die 24/7. I used to be good at this game.

It's not just that. . . with ETR the dynamics of the game have changes.

devs . . . just a little hint . . . NOBODY STAYS AT CAP ANYMORE.

What good is level 28 loot when the best practice is to never be at level 28?

It's like this loot is a tree falling in the forest and nobody will care, so will it make a sound?

I know a lot of people that just want to stay at level 28 many of whom are on break currently because DDO has no end game to speak of. ETR is so boring as is true reincarnation at this point. Give the end gamers some stuff to run and some loot to get please.

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