I'm pretty busy as well this time, but if anyone plans to start with 346:Profiler - WowheadIt's a bit arbitrary with all factions exalted and Archaeology staff - but arguably it's the best you can get with farming and buying.

1. My math and sims show, that Glyph of Corruption should be superior to Glyph of UA:

They both save the same amount of time at 0 haste: 0.2sec/15sec for Glyph of UA ; 1sec/25ticks = 1sec/75sec = 0.2sec/15sec for Glyph of Corruption
The time gain of Glyph of UA starts to diminish with the first point of haste, decreases even faster above 30%haste down to exactly zero benifit at 50%haste.
On the other hand the saved time of Glyph of Corruption remains constant till 50%haste.

2. Since i really really want to spec SB:SoC i wondered where to take that point from. Results were:
25144 33.4% Warlock_AffDrain_T11_372_GoC
25130 33.3% Warlock_AffDrain_T11_372_1/2Pandemic
25106 33.3% Warlock_AffDrain_T11_372_1/2Nightfall

I spent some time on the Warlock_Destruction_Blue_346 profile. The overall DPS increased from 20070 to 21013 through gear changes and swapping inscription for tailoring. Thanks to the poster above for the tailoring idea. Increased DPS by over 100 compared to inscription.

I am looking at tweaking the Destro and Demo gear profiles, but if anyone else is working on these, I would like to point out that the current profiles are only 330 haste rating from gaining an additional tick of Immolate. If there was a way to tweak the setups to reach 2639 haste rating, then doing so should be quite beneficial.

There, the gear sets for the Blue profiles are now optimized on a per-spec basis, and I renamed them PreRaid as I included crafted gear and rep rewards. The only thing I haven't looked carefully at yet is trinkets, partly because there are a lot we don't have confirmed ICDs on.

I updated all affliction profiles to use the corruption glyph. I did not change any professions, as tailoring is a DPS loss compared to inscription - the problem was that the profiles were missing the 50 int cloak enchant.

Hey ! I've been looking around for like an hour but i can't manage to find the reason why my results with the BiS profile in simC are not the same as the one Zakalwe gets. All the stas are the same but each DPET is still slightly lower and that gives an overall DPS which below by more or less 500. Any hint on my problem or maybe this is intended ?

I don't think you should take travel time into account when talking about Cremation refreshes as cooldown will start before the spell actually hits, so for all refreshes after the first one (which shouldn't be a problem aswell, as You'll probably start the fight with cod>immo>cor>hog>...) it's actually cooldown+cast time.
Still, the window is obviously too narrow and we're all hoping Blizzard notices it someday - going by SimulationCraft Demonology really needs it fixed to stay competitive.

Edit:
To clear up the confusion: I wasn't refering to simcraft at all, my post was targeted at the one above mine made by Jmickey (probably should've quoted it) which was edited later due to my post, and a bit of correction that came with it. Sorry!

I don't think you should take travel time into account when talking about Cremation refreshes as cooldown will start before the spell actually hits, so for all refreshes after the first one (which shouldn't be a problem aswell, as You'll probably start the fight with cod>immo>cor>hog>...) it's actually cooldown+cast time. Still, the window is obviously too narrow and we're all hoping Blizzard notices it someday - going by SimulationCraft Demonology really needs it fixed to stay competitive.

It would only be reasonable to discount travel-time if you cast the HoGd precisely when its cooldown expires, which the sim never will because it doesn't wait: the sim will always be doing something every time it can, which means that the cooldown will expire while it's in the middle of casting, or waiting for the GCD. It would also only be reasonable to discount travel time in this manner if it were always the same.

I've done some (brief) testing with Zakalwe to try and determine the travel-time of HoGd (running on the assumption that the refresh of Immolate occurs at the same time as the damage is applied), but it wasn't constant and to me looked susiciously like about double my latency. One important thing to come out of those tests was that the travel time was unaffected by distance from the target (as one would expect given that the meteor falls from the sky above the target).

It's possible that HoGd actually doesn't have a "travel-time" as such and it is simply an effect of client-server communication time along with a short, fixed-length animation travel-time that makes it appear to have one.

In any case, with such a short window to refresh Immolate, lag, "travel time" or being in the middle of a long-ish cast can all make it very easy to fail, and I'd also certainly hope that they fix the issue in some fashion.

The way the demo action list is set up right now, the actor often chooses to cast a new immolate instead of HoG even when HoG would have landed just in time to refresh immolate. It does so in the cases where imp soul fire is about to fall off, because otherwise the haste buff would fall off mid-HoG-cast, and immo would be refreshed with lower haste.

I've just updated the T11 profiles - I got them past the 2639 haste point, which definitely shows in the destro numbers, but they're still all using the same gear. In fact, the current gear profile is probably pretty optimal for destro, so affliction may catch up once we tweak the gear individually per profile. EDIT: Scratch that, I can't seem to squeeze any more DPS out of any of the profiles at this point. Feel free to prove me wrong

I've just updated the T11 profiles - I got them past the 2639 haste point, which definitely shows in the destro numbers, but they're still all using the same gear. In fact, the current gear profile is probably pretty optimal for destro, so affliction may catch up once we tweak the gear individually per profile.

So, why is 2639 haste supposedly an extra immolate point?

According to the ratings thread that is 20.608% haste, which after ISF and 5% is 45.6% haste. Even if you ignore ISF it isn't a point.

You need 10, 30, 50, and 70% haste to gain extra ticks of immolate.. Obviously we are above 10% naked so the other three points are the only necessary.

I apologize for having to ask, but is there any attempt to model the clipping on channeled spells (drain life)? My logic is that shadow bolts can use the cast que, but drain life damage ticks are interrupted by restarting the channel (and it's very hard to time that perfectly).

This leads me to believe that the shadow bolt affliction simulation will perform better under real world conditions, and I'm curious if there is any way to model this.