How PS4 Share Play 60-minute limit will work

We imagine that many of you are still in the process of wondering how Sony’s new PS4 Share Play feature will work exactly, once it is introduced with the forthcoming PS4 update 2.0 this Fall.

For a brief recap, Sony initially unveiled Share Play at GamesCom, revealing that users will have the option of joining a friend’s game without needing to own a copy of the game in question.

Users will also be able to request help from a friend if having difficulty on a particular level, by ‘virtually’ passing them the controller and temporarily granting the user access to your console.

Now, we can bring you some additional details on how Share Play on PS4 will work. It has been confirmed from Sony interviews taken at GamesCom, that Share Play will actually have a time duration.

This duration has been locked to 60 minutes per session. However, we understand that there will be no limit on how many sessions you can have – so it will likely be a case of restarting sessions with friends constantly.

It isn’t ideal if you are in the middle of a co-op adventure together obviously, but the whole concept so far does appear to sound ‘too good to be true’, so there has to be some kind of limitations on Sony’s part.

Otherwise, PS4 users would just be able to play games for free if a friend owns a copy, thus preventing them from wanting to buy the games themselves and costing Sony money in the long run.

We have a feeling that this 60 minutes lock, could allude to 60 minutes a day or even 60 minutes per game. We don’t know for sure as Sony are not willing to disclose the full details yet – either way, we still think it’s going to be a game changer for the system on a whole, being the first feature of its kind and a feature that currently Nintendo nor Microsoft can offer.

What are your thoughts on Share Play so far? Are you surprised to hear that there will be a 60 minute duration attached to the feature? – Let us know your best theories on how Sony could make it work in both their benefit so they don’t lose out on sales and as a benefit to gamers.