In mouse_handler_base.cpp around line 118:(SDL_GetMouseState(&mx,&my) & SDL_BUTTON_LEFT) != 0SDL_GetMouseState() returns the state of ALL buttons, it's a bit mask. SDL_BUTTON_LEFT is the button ID.I'm sure this should be (SDL_GetMouseState(&mx,&my) & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0because SDL_BUTTON() turns button ID into a respective bit in a bit status field.

It only works for SDL_BUTTON_LEFT because SDL_BUTTON(SDL_BUTTON_LEFT) == 1 and SDL_BUTTON_LEFT == 1.

Did right-button dragging ever work? Looks like there was supposed to be left-button and right-button dragging, but now right click invokes a context menu immediately.Was it supposed to drag a map? I would be pretty happy to use a map dragging functionality in a touch UI.

I am not sure what the bug here is. Whta exact behavuour woudl you expect if people right-drag things? I also have never seen right-dragging in other applications eigher.

Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.