I've been thinking about doing a 64k like this for a LONG time. The first part seems a bit off, as the rendering can't really decide wether to be photo realistic or not - but it's just like it should be for 2nd part ofcourse.

The rendering is superb and I think the camera work is much improved on previous productions, just needs some work on the narration and pacing to make that formula complete. The music was ok and fit well but not very exciting! Congrats on a much more well rounded prod!

1. Atmosphere
2. Convincing vegetation is seen far too rarely in demos considering the fact that it can be generated with rather non-complex algorithms
3. Manages to break the realism well (even though I'd have liked it to go somewhat farther with the breaking)

And yes, complex vegetation rendering in combination with simple sine wave movements with clipping issues give an odd impression. Also, the awkward placing of the wind mills. Please fix those problems in the final version. :)

Deserved to win. Not entirely polished but still looks very good for the most part. The music is well made to fit into the visuals, and not just randomly composed gibberish as with a lot of productions. The direction overall is great as well, loved the transformation.

Damn! I'm really annoyed with the clipping issue on the grass. That is a 5 min fix. Since the music and synth wasn't finished until the party I had to do all the sync and camera movement at the party. So I blame sleeping for only 2 hours in total from friday at 12:00 to sunday at 18:00. And there were a couple of much higher prio bugs that was a real pain to get rid of (we meet again round off-error by /Qifist. BIG mesh glitches that one). I didn't want to repeat Assembly 2009 where we missed the deadline due to similar bugs. So I just handed it in when every major bug was fixed.

But a final version will come up soon. With bug fixes, and some more improvements. I just have to recover a bit from the party :)

Technically impressive, but the real stand-out is the design and what i would call "art direction" of it all. Beautiful colours, tons of details (the specks of dust or whatever they are that fly through the air really make a difference), good camera. Stunningly beautiful intro.

Yes, the clipping is a big issue. I noticed it at the party, and its the only real flaw i could name. Please, PLEASE make a final version! So many times people announce final versions but never actually make them, but if ever any prod really deserved a final version, this is it.

I always knew strawberries had lamps in them! :) Some very nice ideas and soothing audio. However object intersecion is gross. Right at the first frame I saw it (stem through leaf) struck me and the waving grass is really gross ;) Shifts it into piggy-position, but not enough ;)

+Best greets to Aardbei (strawberry) ever
+Love the detail
-The water, visible around the mountain with the windmills
-The mushrooms transform a bit less impressive than the rest
-The particle-streams seems a bit 'thight', it is hard to explain but it looks a bit like a brush is paining in the scene, instead of wonders of nature like the rest

Just forget everything I said. It is just because the rest is so nicely designed, it kinda makes you wonder how it would be if it was all perfect.
Congrats with an awesome realease, one of my personal highlites of the entire party. Bonus for making it run on my machine as well.

My two main problems with this prod is a) It's quite boring, and b) The rendering looks very unnatural and artificial (even before the machine takes over), and the same thing with the music. But a lot of stuff, so thumbs up for the amounts of work :-)

Deserved win - and some really great looking scenes. However I would personally have left out a couple of scenes.
I really hoped that those mechanical thing introduced a complete twist to the story (ie. destroying everything or similar), but I guess 64k is a limit ;)
Oh, and those strawberries are of course MEGA awesome!

Extremely awesome demo, except for one thing: The grass is visibly clipping through the windmill which sticks out like a sore thumb and ruins the overall experience for me. You should really fix that somehow in the final.

Looks (ofcourse) even better in realtime and high res, but there are some serious artifacts on my new 7870. I have a hard time saying what it really is, as it's only on parts of the screen in some scenes, and I can't see anything special about those parts on the video. http://imageshack.us/g/28/gaiamachina201204202245.jpg/

I would like to point out that as-usual, this was a last minute release, and cryptic was mainlining coffee to the point where the stack of cups fell over and he nearly wrote off velo's laptop. I found them leaning against it :-) meanwhile, I was pretty much done early, so I hit the beer when the quiz started, and was doing great until about 10 pints later, where velo came running out saying "there's a bug in the synth". It wasn't saving midi controller events :-) so that bug got fixed by me with one eye open. It was a simple bug, but it took me about an hour, and that was just logging in :-)

So the clipping - cryptic missed it due to lack of sleep. Final is coming.. I need to finish porting synth to linux, and meanwhile cryptic has poured coffee on his laptop. doh.

One of the most impressive 64K ever, right up there with the demo "elevated". With the horse power of modern PC, it's actually amazing how much juice you can get out of 64K of code these days. I have a 2500K @ 4.7Ghz and a GTX 660 @ 1.27Ghz and this demo still lag at 15FPS on some occasions!!

Please note:
We have seen one case with some minor graphical issues due to texture compression when using texture quality low or mid running under wine. So if you experience any graphical glitches and/or have enough GPU memory, use texture quality high.

The final version makes a huge difference. I now love it! I really like the atmosphere and the flow, although it could have been nice with a climax. Also, your meshes are excellent. It's one of the best 64k intros of the last few years.

So much to like about this. Strong artistic vision and story telling, so much more than just a random collection of scenes. Technically there is some really cool stuff with the texture and object generation, scene creation and animation all in 64k. I just love this, one of the best 64k ever.