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The current climate with throws makes it unfair if you'll have to waste a precious second just to sheathe the weapon after blocking a throw.

It'll have to be optional, and activated by holding the sheathe button(instead of tapping, which'll sheathe it instantly), and it could exist as a "cool" feature like the walk but, in my opinion, it'd be alot cooler if it was slower and with a sliding sound as it slowly sheathes into the holster.

4 x

Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection

The current climate with throws makes it unfair if you'll have to waste a precious second just to sheathe the weapon after blocking a throw.

It'll have to be optional, and activated by holding the sheathe button(instead of tapping, which'll sheathe it instantly), and it could exist as a "cool" feature like the walk but, in my opinion, it'd be alot cooler if it was slower and with a sliding sound as it slowly sheathes into the holster.

but it add more reality in the game..that not is much real, the normal the weapons disappears and appears in your back

Well it's a nice thing the gif above ^ (won't quote it tho). It could be placed in the game if devs wish, but optional isn't a thing, waiting some seconds to sheathe too. But the animation could exist and could be cancelled if character moves or do anything else, no need to anything else.

maybe add like a bow and arrow or crossbow
maybe add like mode where u can attack people using ur weapons so if i was out of ammo guns useless i can just hit like F for example and im in attack mode then i use A + S and you will hit them with the weapon

A mechanic where if you block an incoming thrown weapon, you can throw it right back to the sender by double-tapping the block button, this will not require aim, and will throw it directly back at the sender, even while mid-air.

My reason to see this implemented is because, getting hit or even blocking a thrown weapon can still set you up for a grab, this mechanic will make it that you can still counter this exploit and to see a cool new mechanic be implemented

2 x

Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection

A mechanic where if you block an incoming thrown weapon, you can throw it right back to the sender by double-tapping the block button, this will not require aim, and will throw it directly back at the sender, even while mid-air.

My reason to see this implemented is because, getting hit or even blocking a thrown weapon can still set you up for a grab, this mechanic will make it that you can still counter this exploit and to see a cool new mechanic be implemented

sure the idea is cool, but it would nonetheless, completely kill the throw, which i would love btw.

Also i just came upon an idea that would really be useful: Ques. If a server is full, instead of waiting in ignorance or spamming enter, it would place you in a que if you tried to join. Who tries to join first ends up at the start of the line and etc. And if possible, would notify you when a spot is empty.

I think it would be nice to be able to add more categories to the maps when hosting instead of just versus downloaded and versus official, there should be a way for the user to create its own set of maps. For example, the host may want to only host capture the flag maps, so he should be able to use possibly a folder called CTF maps and make it so that only those maps are available to play. Someone please correct me if this is already possible.

I think it would be nice to be able to add more categories to the maps when hosting instead of just versus downloaded and versus official, there should be a way for the user to create its own set of maps. For example, the host may want to only host capture the flag maps, so he should be able to use possibly a folder called CTF maps and make it so that only those maps are available to play. Someone please correct me if this is already possible.

Perhaps they should add this awesome animation, it does look nice. Just make it so that the animation can be canceled with any punch, block, kick, or whatever shouldn’t be interrupted. I actually did think of this animation but I never said anything because I was new to the forums, anyways nice job geting that animation to display like that.