Since the Launch of Wartile back in February, we have continued to work on Wartile with the intention to improve specific areas of the game and today we are finally ready to release a significant update to Wartile.

The free update, which has been in the works under the codename “True Viking Edition” improves WARTILE in countless ways, most importantly redefining the whole story of the game. The complete story was rewritten and is now supported by cutscenes and a famous narrator George Blagden, known for playing Athelstan in the award-winning TV Show Vikings.

Key gameplay features have also been reworked to make the game more accessible and with the intention to apply a deeper tactical aspect to the game.

Campaign

New story

We are excited to introduce a whole new story for Wartile now narrated by George Blagden who did an awesome job of bringing the new story alive.

Game Play Changes

Movement overhaul

We changed the movement system to provide a more consistent experience. If your figurine is on a movement cooldown, you can queue its move, and it will move once the cooldown is done. Besides, figurines can now move through friendly figurines. This ensures a much more smooth experience both during and out of combat.

New Encounter system

Our new encounter system is a new interesting way of presenting enemies on the battle board. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board.

Figurine Ability Warning system

Abilities are now visually shown in the UI with an icon and a “casting time” when used.

Abilities can have “casting time” allowing to react and break the casting time

Casting time has been added to the majority of enemy abilities (to give counterplay options)

We are back, and excited to announce that the major update that we have been working on for months now is almost ready to be released.

With this new update, we have made some significant changes that improve not only the tactical aspect of the game but also affect the overall game experience.

Before announcing the official release of the update, we would like to invite those of you interested, to try out the new build and provide us with your feedback. Your opinion is essential for us in evaluating the design and direction of Wartile.

To provide your feedback, we have created two new pinned threads in the Steam Community Forum named Bug reporting PrePatch 1.1 and a Feedback on PrePatch 1.1

If you prefer not to use the Steam forum you are welcome to mail your feedback to us at contact@Wartile.com however this prevent other players to see your feedback and share their experience.

If you want to be an early mover and try out the update and you can find the Beta build in the Wartile – properties Betas.

As we have rewritten the whole story in Wartile, we highly recommend to play the Beta as New Game, but if you want to save your current progress you need to make a copy of your current DefaultSaveSlot, you can find a tutorial on how to do so further down.

How to find the Beta

In your library find right-click wartile and select properties from the drop down menu

In Wartile – Properties select “Betas.” In the window “Select the beta you would like to opt into:” choose “Beta.” Now your Library should start to update to the new build, and once the update has is installed, you should be ready to go.

How to backup your DefaultSaveSlot

If you want to try out a New Game but don’t want to lose your current save game you can find your DefaultSaveSlot here:

Rename it to something else; then the game will create a new DefaultSaveSlot when you start a New Game.

If you want to swap back to your old Save Game, rename the Saved Game file that you want to play, back to DefaultSaveSlot, and it will load when you press resume game.

Maybe keep a safety copy just in case: we cannot guarantee that everything works perfectly fine just yet.

Troublesome yes we know we are working on the possibility to choose among several Save Games.

Please keep in mind that during the next week well will be tweaking the Beta build based on your feedback and our observations with the build; however, we do not expect there to be any significant changes.

Patch Notes 1.1:

A new story

We are excited to introduce a whole new story for Wartile now narrated by an voice actor who did an awesome job of bringing the now story alive.

Game Play Changes

New Encounter system

Our new encounter system is a new interesting way of presenting enemies on the battle board. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board.

Figurine Ability Warning system

Abilities are now visually shown in the UI with an icon and a “casting time” when used.

Abilities can have “casting time” allowing to react and break the casting time

Casting time has been added to the majority of enemy abilities (to give counterplay options)

Hi Everyone

After years of developing, iterating, testing, changing, listening and polishing we are finally ready to push Wartile out of the nest and see if it can fly by itself. Wartile on Steam

Sometimes it has felt like an impossible and endless endeavor to reach the quality level that we aimed for, but luckily we have made most of this journey together with our community and early access players who have contributed with valuable feedback, inspiring and helping us to keep on going and focus on the right features.

With today’s release, we are delighted with the result and hope everyone can now immerse themselves in WARTILE’s rich, Norse mythology-inspired narrative and awaken their inner Viking!

Hopefully, this is just the beginning of something bigger as we would love to see the Wartile universe expanded with new fantastic stories, themes and realms.

Oh, and we have made a rather significant update aimed to make Wartile a bigger, better and sharper experience but to keep this announcement short and precise we will stay with the headlines.

More Story!

As requested by nearly everyone, we have been adding a deeper world story and narrative, and while it’s still heavily focused on the world and its gods and mysteries, it also aims to enforce the overall progression of the game.

Reputation

Your Warband now earns reputation points that can be measured against the different battle boards tiers, helping you to identify their difficulty. It serves to guide and should not be considered a rule.

Unique Items

Lots of unique weapons and magical items have been added to the world, and they are all for your taking. From the Campaign board, all the spoils and loot from each battle board can be viewed before venturing further.

Renaming Figurines

Curry Days Forever or Mashee the meticulous, whatever matches your fantasy hero character. You now have the ability to rename your figurines to your own liking!

Overall polish of the UI

A general, all-around update of the UI has now made it much better and more beautiful. We know that the UI has not been the strength of the game and we hope these improvements will help.

Fixed tons of bugs

Hundreds more than there are Draug in Lost Norse or Evil spirits at Alfablot, and they just seem to rise in an endless stream to hunt us. But thanks to the QA team at DECK13, we are victorious. Should you, however, meet one, please report it to us in the steam forum 🙂

Left is only to wish everyone good luck on their dangerous journey into a world ruled by selfish men and restless gods in your quest to reveal the secrets of Midgard and beyond.

We are still around and very keen on hearing your feedback and ideas, so please don’t hesitate to use the forum.

Hi Everyone

Before reading on we would recommend you all to scroll down to the “Behind the scene of Wartile- Setting up the music” paragraph and set the music to run in the background as you read on. It just makes our Announcement sound much cooler.

We are thrilled to finally be able to release the Adventure Pack 0.7 that brings two new Battle Boards, a fully enhanced Campaign menu and a few new Battle Cards into the mix.

One of the new Battle boards will take you to Jotunheim the land of giants. In the quest to unravel the secrets of the gods you learn about Mimir’s well of Wisdom, from where Odin sacrificed an eye for a sip of its water to gain incomprehensible Wisdom.

The second Battle Board we have added are leading down into the deep caves below Jotunheim, where the Frost Giants and the Jotun Wargs protect their territories against intruders.

Merchant menu overhaul

We’ve received a lot of feedback on two parts of the game we needed to address. First that inability to properly compare items and the lack of ability to compare items in the merchant with items equipped with figurines.

The merchant now allows you to browse owned items and compare owned items

The merchant now allows sorting your inventory according to items in the shop (by selecting the item)

The merchant now handles both selling and buying, as opposed to the Customization screen handling selling of items.

Note that we are still monitoring feedback on the merchant and aim to make more improvements to the functionality and visual layout.

Campaign Menu improvements

Added a contextual “hint” for each menu to help players understand the menus

Various menu art updates and menu polish

Added highlights to help players notify them which menus new things have unlocked in.

Added tooltips to many parts of the menu that was previously unexplained

The stat card has received an art overhaul (pending more changes later).

The stat card now shows the unit name instead of unit type.

The ability cards in the tavern should now have more readable text. Hovering over ability cards will now make them larger to help readability.

Other Improvements

Added a new introduction screen when starting a new game

Added a Credits menu

Various improvements to sound/music in the game

Various new sound/music in the game

Improvements to certain figurine bones/animations

Loading screen improvements.

The deck builder no longer shows duplicate cards. This should help clarify that you can only have 1 of each card in your deck.

Improved animation feedback in the deck builder to help explain what is going on

Behind the scene of Wartile- Setting up the music

Our Sound designer shared a while back a small video of how he was building and testing the music setup in Wartile using the unreal engine.

“ I have taken apart my originally 16 seconds slow paced action music and added randomization to it. All to make it sound interesting, evolving and dynamic instead of being just a repetitive annoying static loop. Those 16 seconds of music easily turned into more than 4 minutes in this video. Longer than each action event will ever last in the game.”

The google questionnaire

Some of you might know that we ask for feedback through a questionnaire from the exit menu. This time we have made a more thorough questionnaire to help us get a better overview of your thoughts about certain features, figurines or battle boards in Wartile. It will take about 7-10 minutes and your input is a great help for us to understand the game experience from your perspective better.

Before signing out, we wanted to share this amazing concept art of the Ice Giant roaming the realm of Jotunheim. That was all from the developer office in Copenhagen; we hope that you will enjoy the update.

Since our last update, we have received a massive amount of feedback both through the steam discussions but also from our Google Questionaire and are trying to keep up with all the suggestions on how we can make Wartile a better game.

20% discount on Wartile
As you might have noticed, we are running a 20% discount on the Steam Autumn sale until the 28th November.

Wartile Original Soundtrack
We would also highlight the great work that our Music Composer and Sound Designer Simon Holm List [tiktaktones.com] Simon Holm List have made with the Wartile Original Soundtrack that can be acquired as a DLC to Wartile.

Now let’s take a look at what’s cooking.

The Campaign menu
Art update to the UI used to navigate between scenes in the Campaign Map
Each scene in the Campaign map now has names.
Improved UI setup and functionality on all menus used in the various scenes on the campaign map

The Merchant
We had lots of request from our community regarding the usability of the merchant, and we have made a thorough rework of how it works. Now it will be possible to compare stats on items with equipment already owned. All buying and selling are handled by the merchant from now on.

The Jotunheim Battle board
Jotunheim is one of the nine realms mention in Norse mythology as the home of the giants and will set the scene of one of the new battle boards in the campaign.

Niflheim and Mimir’s well of Wisdom
As you adventure deeper into the ice caves of Jotunheim, will see Niflheim in your quest for a drop of water from Mimir’s well of Wisdom. This is the setting for another battle board that we are working on.

Rewards Overhaul
We’re also working on a rewards overhaul that aims to bring the battle board difficulties into the game progression in a proper manner. The goal is to add cards/equipment to unlock at every difficulty and add better feedback that helps define when to enter the difficulties. These changes are the first step in that direction.

Progression overall is currently not changed

All rewards now unlock on completing a map on a certain difficulty instead of when completing secondary-objectives

Secondary objectives now only affects unlocking higher difficulties and the score

A reputation system will help the player evaluate how hard a battle board tier is, compared to his/her progression.

So when will we release?

Question from Boris always Boris

“So … are you going to release the game anytime soon?
“next month” back in September is October(ish), now it is fast approaching December(ish).”

We know that we said that the final release of Wartile should have happened around these months. Sadly, we have to announce today that we will need a bit more time.We had to decide if we wanted to rush toward the planned release or spend a bit more time polishing and tweaking the game to reach a quality level we can be proud of and that match your expectations.

Our awesome Fan Localization team have been busy translating Wartile into their native languages. Here is a list of languages that we currently are supporting and constantly updating thanks to their awesome contribution.

Danish

German

French

Spanish

Japanese

portuguese

Polish

Russian

Again thanks a lot to our Fan localization team for bringing Wartile out to a broader audience.

That was everything, for now, we are looking forward release our next major update and hope it will be anytime soon.

Please note that until the 20th of June we are running a 15 % Discount on Wartile to celebrate our major update.

We are very excited to finally release our first content update for Wartile. It has taken us a bit longer than we anticipated, but we believe it’s a solid update, and one which will add more content while also improving the overall quality of the game.

The highlight of this content update is The Rescue battle board that introduces a new stealth oriented gameplay experience requiring you to plan and execute some swift attacks to avoid triggering an alarm thus compromising your mission. To accomplish this a correct figurine lineup and well assembled card deck will make a big difference on the battlefield.

We hope that this update will be well received and can ensure you that the next update is in full production. Please spend a few moments to give us your feedback about the game and the update here in the steam community or through the Detailed Feedback link when exiting the game.

The update also contains many other enhancements and improvements based on all the community feedback we have been receiving, please refer to the patch notes below for the full overview.

I hope you are ready to loot and plunder the spoils of the world, at least the world of Wartile. As a team we are extremely proud to have reached this huge milestone and are happy to be able to share it with all you guys.

Since our last update we have been focusing on getting as many new features into the game as possible, before the Early Access, while also focusing on stability and accessibility. We have not succeeded 100% in all areas, but we will be spending some energy in the upcoming weeks, to improve the accessibility and communication in the game.

Lets take a look at some of the new features.

The Campaign board
We have made a big art overhaul on the Campaign board, granting each section (figurine customization, figurine collection, card deck and the new Tavern, its own little box, with a fitting background. It’s a great improvement but still far from done.

Unlock-able difficulty stages
Each battle board now unlock up two new difficulty levels. These difficulty levels should offer the player a steep change in difficulty and I most cases better stats and equipment is needed to complete the higher levels.

The Norse Tavern
In the tavern, you can now view all the unlocked figurines during your play and if you have the gold to pay them and the fame to impress them you can hire them to your collection of Vikings. Changes to the item setup in the customization section.

Relics / Way points
The relics placed around the maps can now be used to save your progress on the map. If dying later on board, you can choose to load your progress from that way point instead of restarting the whole mission.

Story Cards & Objectives
Most story parts have been changed and we will introduce the main objectives with the main theme “Spoils of the world”. At a later stage, we plan to make unique story strings (objectives) that will lead you through different battle boards, in a effort to complete it.

Also to mention some other updates.

New viking skins for the new tribes that will be introduced shortly

The armory had a big art upgrade, and changes to its setup.

Added a new tactical Card, The Bear Trap.

Added new animations to the figurines

AI units can now also use special abilities.

Major optimization pass on the Lost Norse battle board

Introduced the Unique items, such as the Skull of Norse.

And a great deal of other stuff…

We hope that you will enjoy all the new content at we hope you enjoy it.

It’s with great pleasure and excitement that we finally can announce Wartile Early Access launch date on Steam to March 17th. With now 3 years of development the team are proud and happy. that we have come such a long way and now fell confident to launch Wartile on Early Access.

Feedback from the community have been a huge help for us in locating and prioritize our battles in the game design, but also in how to design features to come. We would like to share some of the feedback with you. In the 0.4.4 update many players felt frustrated by the combat mechanics and the cooldown system locking down figurines. With the 0.4.4.2 This was changed and navigation of the figurines during combat got much more fluent and the reception was very positive.

On Difficulty we raised the bar significantly throughout all Battle Boards and that shows on the feedback. Still the majority welcomed the change as a step in the right direction, with a few who voiced their fear of it getting to hard too enjoy the story.

Knowing that most of you guys love a real challenge and realizing that life as a Viking was no dance on roses, we are currently implementing difficulty levels on each battle board that will unlock when you have completed all objectives on the board. This new level contain more trained enemies and additional encounters, but will also offer you the chance to unlock some unique equipment. The new Board difficulty levels will not break it for those who are just looking for a great experience, but don’t want to die trying.

From our latest Closed Alpha round we asked our players where they would like to see the next improvements.

For the next update we will introduce many new features to Wartile, as the pie chart above states, there is a desire for more playable content, deeper combat and customization. To highlight what we are working on here is a short summary, we will be going into details when we are just about the release the updates, as we work very iterative on each feature. Just now we are working on adding a Shop where you will be able to spend all the loot you earn. The first thing you will be able to buy is figurine classes, that you can bring with you into battle. Second we are introducing Enemy abilities adding more depth to the combat. Something that was highly requested by the Community. We have started adding Board difficulty levels that can be unlocked by completing all objectives, something that greatly will increase the single player content with a challenging experience and new rewards. We are also bringing in new Warrior and Spearman versions with their own abilities and different stats. We are also updating the whole story in a effort to add more local lore and story to each battle board. We hope that these new features will be well received.

As always, If you have questions, comments or feedback, you are welcome to visit the Steam Community Hub for a more direct dialog with us or the Community.

For the next newsletter update we will focus a bit on each Figurine class and how combining their attributes and abilities in the battle matters.

Everyday that passes, Wartile grows in content, features, polish and community. Seeing the growing interest in this project is a tremendous motivation for keep going, improving adding and optimizing everything we have built up so far and we can’t wait to share it all with you. We still have a lot of work to do on Wartile, but we think its almost time to share the game with those of you who want to be an active part of its development.

First a big thanks to all of you of you who have been part of the Closed Alpha and provided us with detailed feedback and exit ratings. It helps us to better understand your game experience and prioritize our attention on features that matters to you.

With the next major update, we focus on the multiplayer experience, introducing a better quick match system and friend invites. So, if you want to give your friends an honest beating make sure they sign up to the Closed Alpha and make sure to tell us about your (hopefully) winning experience afterwards.

Since our last newsletter we have created a lot of new content and tweaked many features. Here is just to mention a few.

Two new Battle boards set in an isolated dystopic swamp

Figurines can now level up, unlocking stats and new ability cards

Deeper caves have been added to the Hillside Battle board

Changes to all encounters on all Battle boards to increase difficulty

Possible to navigate with keyboard

Added new godly and tactical cards

New figurine ability cards

Please notice that most updates wont go live before our next update in a weeks time!

If you have questions, comments or feedback, you are welcome to visit the Steam Community Hub for a more direct dialog with us or the Community. The Steam group already have 1.677 members, and we try to answer any questions as fast as possible.

We are also happy to announce that we have received founding from Zaxis ApS. This allow us to further develop and polish Wartile before going early access on Steam. Zaxis ApS is also behind Zaxis games who are producing Fimbul The Jotun Child, another really cool Viking game.

This was all for now, we are looking forward to bring you more news about our next big update in a weeks time, until then .. have fun everyone and we hope to see you in-game.