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Well, my 15 minutes of fame have come and gone. The reception I've received to my fangame "Arms2d" has been nothing short of amazing.

Now that things have settled back down, I think it's a great time to take a look back at the inspiring reception of "Arms2d".

If you haven't already, you can check out my Arms2d Motivation post. In that post I detail the ideas and motivation behind the inception and creation of Arms2d. It will hopefully give you a good idea of the mindset I had when releasing the game.

So when I first released the game, what happened?
After the initial announcement blog post, I share the game on Reddit in two separate places, r/Arms and r/NintendoSwitch. (Basically the same way I shared Splatoon2d). After making the two posts I anxiously sat and waited for comments. It a while, but eventually the comments came in, and a lot of them were positive! So I spent the rest of the day replying to comments and trying to help out anyone with a pro…

So, what is Arms2d?
Arms2d is a 2d fan demake of Nintendo's upcoming game, Arms (my fan game is not endorsed in any way by Nintendo) While Nintendo's game is a complex over-the-shoulder fighting game, my simple fan project is a free-for-all Super Smash Bros. style beat-em-up.

What does Arms have that Arms2d doesn't have?Arms2d has one set of gloves - Arms has a bunch of different gloves that takes the strategy of the game to a whole new levelArms2d only has one stage - Arms has many unique stagesArms2d only has one game mode - Arms has quite a few really interesting game modesArms2d doesn't have online multiplayer - Arms has online multiplayer with some really awesome featuresArms2d has some simple pixel ar…

I've always enjoyed making fan games. In fact, one of my very first fully featured games was a DS homebrew project entitled "Link's Crossbow Training DS". And just a short while back I developed the fan game "Splatoon2D". As someone who doesn't have the skills to do impressive fan art or musical remixes, the best way for me to express my excitement and admiration for a game is to do what I know how to do: make a game.

So I hope that this little fan creation I develop gets you excited for the real thing. And I hope you have some fun as you get even more hyped for the game.

The premise of Arms is pretty simple, you battle with colorful and unique characters all with one very interesting similarity - they all have long extendable…

So, It's been a while since my last blog post. So here's a quick recap of what I've been doing since then.

I created a neat little experimental project. I was hoping to try and turn it into an actual game, but it never got past the experimental phase:
I got to see a tornado up close:
I also made a game for a college project. I wasn't able to use Gamemaker, so it's not as good of a game as it could have been. I'm happy with the result though, you can download the game by clicking here: http://gamejolt.com/games/papercut/142267/download/build/324763

After the spring college semester ended, I played with shaders to try and create some more neat visual effects:
And then I got back to working on what I was calling "My Western Game"
I continued to work on the game, sharing updates and screenshots on both twitter and instagram.

And then on September 24th I was able to show off my game at Tulsa Game XPO. It was a great way to get feedback on what I had …

So, I got distracted while working on my main western game. I made this small game. Right now it's just a very simple maze game. I'd really like your opinions on how the game looks. So if you like it, let me know, if it hurts your eyes or looks stupid, let me know.

This game has some soft flashing lights, so if you're sensitive to that stuff, just check the screenshots (I'll add an option to turn that off later)

USE THE ARROW KEYS TO MOVE,
PRESS X TO MARK YOUR PREVIOUS PATH
USE SPACEBAR TO SWITCH BETWEEN WINDOWED AND FULLSCREEN

Merry Christmas and Happy New Year! I've got a couple minutes, so I figured I'd write a quick post to give you an idea of what's been going on, and what will be going on throughout the rest of the year.

My college classes and assignment over the last semester have taken a lot of energy from me. I'm not claiming that I don't have the time to work on my games due to college, but since I'm taking a lot of computer related classes, by the time I'm done with my college work, the last thing I want to do is work in front of a computer for several more hours. With that said though, I will try to do a much better job of working on my games and providing updates here on the blog and on my twitter account and facebook page throughout this next semester.

With regards to my western game (currently titled "Wild Western") I'm working on implementing the non-playable characters and how they move around the world. I was initially going to plan out their every …

Since a lot of people seemed to like the original Splatoon2d I made a while back, I've decided to update it. It includes some more maps, more game modes, 1 extra weapon and the ability to play as an octoling.

If you didn't know, Splatoon2d is a top-down de-make of Nintendo's game "Splatoon".

What is this exactly?
Splatoon2D is a mere shell of what Nintendo's Splatoon is. Splatter ink
everywhere to win. You can swim in your own ink. Hit the other person
with ink and they have to respawn.