nah not exactly true tbh i mean let me just lay out the facts despite the whole 2 points thing we've yet to have a truly balanced game for so long now
pvp resilence didnt fix it
pvp power didnt fix it
pvp templates didnt fix it
pvp talents which only work in pvp didnt fix it
and now you got big memers like holinka and lore running this shitshow come on man we all need to wake up.

I mean to be fair, true "balance" is pretty impossible to achieve without even more homogonization and pruning because it's an MMO and diff classes will always be different and therefore one must be better than the other. I'd rather have a fun game than "balanced" one. Noobs and the lower end also care more about that, if it's fun to play people will like playing it. WoD felt kind of balanced in some ways but also wasn't very fun, which made lots of ppl wanf fo quit playing. Also my personal opinion is that even though overall Legion feels more fun to play than WoD the incentives to PvP are low. Why would a noob want to even step into pvp (noobs are very important) especially if they are a dragonslayer or something? The artifact rewards from PvP are pretty awful when compared to doing literally anything else like WQs, Mythics or just raiding, and if they wamt to grind their weapons there's no reason for them to waste free tome PvPing. RBGs do give pretty good AP howeever it is so hard to step into RBGs and at least my experience on NA is even if you are qing a super low MMR group at like 1500 you can still q into 2k teams (cause participation) which are going to be 100x better than yours and therefore you don't get much AP anyways making it not worth it if you suck.

Only way we get higher participation and cutoff numbers is if low end actually has a reason to PVP and without a soloq for RBGs they're way too innaccessable. Personally I think if they made 2v2/3v3 give like the same amount of AP as an RBG or something (however they need to put something in place so that people don't just decide to tank rating to 0 for free AP, maybe make AP scale based on rating/mmr). You can have it so that somehow noobs playing still get decent AP and better and higher rated players would have the AP gains scale especially to make up for the fact that their ques will be longer as well as game length at higher rating. Basically if PvP had best AP rewards arena participation would go up dramatically since rn I think the game is more dead at the low end than the high end (high end hurting ofc but I still feel like I actually get good amount of ques).

But if we're not being technical we've still had seasons where there has been a WoW version of balance i.e lots of comps you can play and still do well which was basically the end of wotlk/cata/mop etc.

Even if the damage was good I can't understand how you would like to play such a braindead specilization even for legion terms

Pmuch this. I mean there's obviously situations too where even SV is dumb but I mean for the most part at least with SV I still feel like I can be "better" than another hunter. But with BM it's like... wtf can you do to be better than someone else. Like even with fabios beastcleave winning Blizzcon, I'm sure they and anyone else knows that the person playing the hunter did not matter at all, in fact it's very likely you could have had even just a 2k hunter in place of him in those games and as long as he listened to Boetar/Swapxy he would win Bcon since the spec essentially just makes you a self play.

I guess now you have traps so there's that, but still... even if you prefer being a ranged hunter I feel like there's 0 satisfaction in that spec.

I don't really think the system is the worst for gladiator and below honestly, as those players are less established so being on an unpopulated faction while lf partners can make things more difficult so w.e I see some benefits of the system for the lower end of the ladder.

However at the top end it causes huge issues because obviously good players will have established teams/partners already. Being able to go on the opposite faction with your same team mates, potentially better racials for your compositon than the populated faction, and get your title at a lower rating is dumb though. You can have a medium glad level team almost guarantee themselves to achieve r1 on the opposite faction.

Personally I think the simple solution is to make the "rank 1" title be just a flat rank (similar to things like challenger in league or grand master in OW etc). Make r1 title just the top 100 regardless of faction and call it a day. Super transparent as that's also the front page of the ladder. Also this way the people that want a racial advantage on opposite factions still have to actually push higher for rating to achieve their title. Having glad being easier on another faction, w.e not the worst thing in the world. But for the most "prestigious" title just make it so this system does not effect it.

People posting here trying to defend that "disc is fine"...... Hilarious.

Also, when looking at Joxi or Gekz, the only priests on NA in the top 200, if people think they are just queueing up willy nilly and not dodging/sniping teams... you're delusional.

Uhh well joxi and I qued up pmuch willy nilly even into bad ques and I think I've streamed every single game I've played with him this season. Not saying disc is amazing atm (we always do better as jungle with rsham over disc), but just that joxi and gekz both pmuch just yolo que in my experience.

Introduction: I've put in a really large amount of time into the spec so far, and I've tested pretty much everything I can. From many wargames vs top teams, I'm very confident that as far as 3v3 goes my talent choices and playstyle are the most optimal ones.

Please note that this is again for level 110, and 3v3 oriented. It is not a guide for pre-patch, or dueling or anything else. This is explicitly for competitive arenas, so while builds might be different in pre-patch or duels, they're not what the focus of this guide is.

Damage: Keep up lacerate, WoTM, Explosive Trap on CD. Dump 3+ mongoose bites when healer is in a trap.

Bursting: 2 ways

Use fury of the eagle when you're using aspect of the eagle, especially when at 4+ mongoose stacks (fury of the eagle increases duration of mongoose fury as well as doing damage based on it's stacks) - so with AoTE up gives you a chance for you to get more mongoose bites while it's channeling, or if you feel lucky you'll get 6+ then Fury. Next time Fury is back on CD 3+ mongooses>snake hunter>3x mongoose>Fury. You can rotate it like this off CD if you want. OR

Be a huge mongo and AoTE>3+ Mongoose>Snake Hunter>3x mongoose>Fury of the eagle>More mongoose bites Potentially. This kills your opportunity for the consistent potential burst windows of #1, but it's also a guaranteed kill if you've held onto your burst CDs and forced defensives with just clean CC chains, letting your partners burst, and just doing burst with explosive traps and 3x mongooses to force stuff.

All of those options are just based on who you get the most uptime on. Uptime is extremely important for you as a Survival hunter due to mongoose bite stacking. However, sometimes you'll have to kill less than optimal kill targets and that's ok - this is more of a general rule. I.e if it's a DH warrior melee cleave and you have a rogue on your team it's best to go for the DH since the stuns will make them easier for you to kill. Just keep up scorpid sting on both the melee, and try to mainly get kills with explosive traps - Mongoose bites will mostly get dodged unless you do all your damage dumps in stuns (obviously dump mongoose bites in stuns).

Try not to burst when you'll potentially have to run away because of how mongoose dumping works (obvious). Don't start bursting when you can get CC'd, try to be patient and wait for yourself to be DRd/their whole team is Cross CC'd.

I think it's good that it has a delay. Every defensive CD doesn't need to be fire and forget - disperse having this tradeoff is fine. It requires you to actually understand incoming damage from an enemy so you're not always just wasting gcds spamming damage etc.