Author
Topic: A JRPG About BOOBS!

There is a new game coming out called Omega Labyrinth Z. Aside from the main character having BOOBS THAT GROW ALL THE WAY UP TO A Z-CUP(!), the really interesting thing about this game is that it's being developed by Matrix Software. This is a company who has made exactly 4 games (that matter). Alundra, Torneko: The Last Hope, Alundra 2, and Dual Hearts. That first game, Alundra, is one of the greatest games ever made. It's not an RPG, though. Perhaps the other three games are pretty good as well, but I can't expect any of them to hold a candle to Alundra. Their last game, Dual Hearts came out SIXTEEN years ago. I'm very excited that Matrix Software is coming back after all this time with a major console game. I hope it's fun.

Any of you guys hear about this game or play any of Matrix's old games?

There is a new game coming out called Omega Labyrinth Z. Aside from the main character having BOOBS THAT GROW ALL THE WAY UP TO A Z-CUP(!), the really interesting thing about this game is that it's being developed by Matrix Software. This is a company who has made exactly 4 games (that matter). Alundra, Torneko: The Last Hope, Alundra 2, and Dual Hearts. That first game, Alundra, is one of the greatest games ever made. It's not an RPG, though. Perhaps the other three games are pretty good as well, but I can't expect any of them to hold a candle to Alundra. Their last game, Dual Hearts came out SIXTEEN years ago. I'm very excited that Matrix Software is coming back after all this time with a major console game. I hope it's fun.

Any of you guys hear about this game or play any of Matrix's old games?

I've played some of their more recent games like the DS port of Final Fantasy 3 (whom some will recognize as that version of an FF game that's better ignored over the original NES/Famicom version) as well as hearing about their work on FF4, as well noted DS game Avalon Code (a game who's gimmick is that you record people, things, tools, monsters, magic and ideas into this book and use them to fight your way across the game and ultimately to rebuild the world; but in practice, falls incredibly short of even achieving basic gameplay mechanics (like the book being treated like an inventory menu, except that its horribly unorganized, chock full of clutter and an unsorted mess that you have to dive into every time you need something from it), and the plot is absolutely nothing to write home about either; choosing to squander absolutely everything about the conceit of the game).

So I hate to tell you this, but this game is exactly as vapid shovelware trash appealing only to the lowest common denominator as the cover and basic concept implies.

Oh, another cheesecake fanservicey dungeon crawler? I feel like those are becoming more and more ubiquitous these days, and none of them are really that good. Matrix struck gold with Alundra, but everything else in their catalog has been meh at best. And I'm seeing this new title as a washed-up one-hit-wonder grasping for straws. I know Matrix also collaborated with other companies on several projects, like that DS RPG Nostalgia that they did with Red Company. I was unimpressed: http://www.rpgfan.com/reviews/nostalgia/index.html.

« Last Edit: May 15, 2018, 05:52:07 PM by Dincrest »

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You can brag about your 5000+ friends on social media all you want, but riddle me this: how many of them would help you move?

At the very least, every Tales Of game is required to designate at least one member of the party as "the boobs", as I like to call them. Luckily, whoever that is usually has a completely different personality to the others in the series.

At the very least, every Tales Of game is required to designate at least one member of the party as "the boobs", as I like to call them. Luckily, whoever that is usually has a completely different personality to the others in the series.

At the very least, every Tales Of game is required to designate at least one member of the party as "the boobs", as I like to call them. Luckily, whoever that is usually has a completely different personality to the others in the series.

Would that be Velvet in Tales of Berseria? She was the bustiest of all the ladies in the game.

As fond of my memories of that game, watching the stream has reminded me that the game has its technical issues as well. The game, by today's standards isn't anywhere as playable as it was for its time. One thing watching that stream does, though is make me miss Working Designs during their heyday. Say what you will about Victor Ireland; but when it came to the games they localized, every effort was a labor of love.

Matrix Software has created games other than those listed, and their quality to me tends to be hit-or-miss, so I can't say I'm excited for their latest title. By the way, I don't think Working Designs' translations are all that great, to be honest. In the original Lunar games and their remakes, for instance, they say "Mel founded Meribia" instead of just "Mel governs Meribia" like he does in the original Japanese version of the titles, which contradicts the spinoff manga that says Meribia is over a century or so old. There's also dialogue like "The world will once again be mine on a delicious half-shell." Sorry, but if movies had dialogue like that, they'd get torn apart by critics. The Lunar 2 remake also had really shitty, unnatural battle dialogue. I also didn't care much for the fact that they left the Japanese voicework in the Arc the Lad games intact, which sounded more like gibberish than actual Japanese.

Matrix Software has created games other than those listed, and their quality to me tends to be hit-or-miss, so I can't say I'm excited for their latest title. By the way, I don't think Working Designs' translations are all that great, to be honest. In the original Lunar games and their remakes, for instance, they say "Mel founded Meribia" instead of just "Mel governs Meribia" like he does in the original Japanese version of the titles, which contradicts the spinoff manga that says Meribia is over a century or so old. There's also dialogue like "The world will once again be mine on a delicious half-shell." Sorry, but if movies had dialogue like that, they'd get torn apart by critics. The Lunar 2 remake also had really shitty, unnatural battle dialogue. I also didn't care much for the fact that they left the Japanese voicework in the Arc the Lad games intact, which sounded more like gibberish than actual Japanese.

WD also had the tendency to hack their games to make them generally less playable because nothing screams 'difficulty' than archaic horseshit like limited saves, inflated HP totals/stats, the removal of items (or in Lunar 1's case, the addition of a key item that both takes up one of your extremely limited inventory slots and is tossable for an easy dead man walking scenario).