Breakpoint flips the script of the spec ops fantasy

GHOST RECON is back with a new open-world game.
Ghost Recon Wildlands: Breakpoint flips the world of the original game on its head and throws you and your squad of special operations buddies not into a battle with drug lords, but into a battle for survival.
Ubisoft Ghost Recon Wildlands: Breakpoint will see you fight for your life in vicious hand-to-hand combat
The setting behind enemy lines sets up that battle and “brings the immersion back” to the series, according to senior developer Sébastien Le Prestre, talking to Sun Online as the game was revealed.
You’ll need to deal with semi-permanent injuries — a sprained ankle will slow you down, a splinted arm will mess with your aim — as you use all your character’s special operations training just to survive.
The game also has some spec ops support of its own, with former US Army Special Forces Sergeant Emil Daubon on the writing staff.
HIGH TECH HELL
Sent to the Pacific Island HQ of an Elon Musk style billionaire with shady motives and slick PR after something goes wrong with his ‘benevolent’ drone programme, things go rapidly awry and you need to fix them. With bullets.
The developers have created a fantasy spec ops playground island, complete with sandy beaches, volcanoes, deserts and even fjords.
You’ll have to manage the terrain when planning your next move, and can even use it to your advantage – you can even use mud as basic but effective camouflage system.
Despite being set on a Pacific island, there’s a huge array of environments
Updates for the first game are still coming out, and community developer Laura Cordrey revealed to Sun Online that many new features in Breakpoint have been driven by the community’s demands.
These include everything from tiny details like now being able to tuck your trousers into your boots in customisation menus to major gameplay additions like being able to breach fences and hide bodies when trying to be stealthy.
You and up to three pals can run, drive and fly around the island, dodging patrols a of rogue spec-ops soldiers and trying to defeat a literally faceless army.
You can also play the game by yourself, and unlike in the previous game you really will be on your own.
ALL ON YOUR OWN
Gone are the AI-controlled squadmates, and in their place you’ve got high-tech toys that will let you do all the missions as a lone wolf.
Fighting around everything from fancy houses to solar collectors and a GoldenEye-style secret satellite dish, you’ve got a range of accurate-looking modern weapons and high-tech gadgets at your disposal.
High-tech interiors will offer an interesting challenge
These range from tiny drones of your own to heavily-armed all-terrain vehicles.
Some of the objectives will be pretty large, too, allowing your squad to split up and approach it from multiple directions before co-ordinating an all-out assault.
You’ll be able to play as one of multiple classes, and be able to play on your own or with up to three friends in co-op.
You might even be able to co-ordinate your actions silently with a communications system that goes beyond voice, like the ping system found in Apex Legends, to really help group play along – but details of this system are being kept under wraps for now.
The enemies are just as heavily armed and highly trained as you are
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Players can customise their character’s look and skills, with the same character set-ups working whether you’re killing faceless mercenaries in the story mode or other players in the 4v4 competitive mode that will be playable at launch.
After launch there is going to be a ‘raid’ mission launched as part of a new chapter in the story that will see you teaming up with even more players to take down an even bigger objective.
Le Prestre revealed there is a years’ worth of content already planned for the game after launch, with more likely to follow after that.

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