Patch Notes for 6/28

Tomorrow (Wednesday, 6/28) we'll be deploying another patch, this time a smaller update going live at 8am ET. We'll be taking servers down for the deploy, and plan to have them back up around 11am ET. We'll provide an update once servers are restored on our launcher MOTD.

Here are the fixes for tomorrow's patch:

Tech

Fixed a performance issue that could occur when using Clutch’s active ability

Resolved a crash that could occur when using the Tri-bolt

Fixed a synchronization issue that could occur if a player stood on the head of another player

Implemented slideMove collision physics (wallclipping) to smooth out collisions that occur when a player clips the edge of a wall or ceiling shortly after performing a jump. (Added in the 6/27 update)

UI

Minor updates for Clutch menu text

Fixed an issue where Corrupted Keep and Blood Run would be shown as the Default Map on the Scoreboard on non-Duel modes

Weapons

Tri-bolt now receives the appropriate amount of ammo from each pickup

Armor absorption rate for Railgun and Nailgun weapons is now set to 66% (former value: 75% for these weapons)

Sacrifice

Fixed an issue where a dead body could capture an Obelisk while lying in the capture zone

Spectator

Made improvements to the Free Camera by removing Space and Crouch buttons, which hindered player movement

Fixed an issue where the spectator was able to view the Intro/Outro podium in Blood Covenant

Outlines are now red and white.

Custom Game

Fixed an issue where players could unload from a match and have a different champion selected

These are the known issues that we're tracking with this update:

Rockets may sometimes penetrate Clutch’s shield.

Spectator settings differed from players and no editable keybinds are accessible.

Players can gain or lose score after the end of match victory or defeat has been declared.

Sacrifice souls can become temporarily stuck in walls for several seconds.

Bright white lights have been seen flashing on Nyx’s customization screen.

great job guys. you told us what the patch will fix and told us of the known issue that are tracking. this is want people been asking for and you guys have clearly stepped it up to try and give the players more info

bethesda, you need to address the problem in public games. Long queues, people quitting games, no voting to correct teams, no auto switch. You can do as many minor tweaks as you want, which is great, but if you don't somehow address that issue like with a server browser, then the game will for sure die.

Hey guys,
Tomorrow (Wednesday, 6/28) we'll be deploying another patch, this time a smaller update going live at 8am ET. We'll be taking servers down for the deploy, and plan to have them back up around 11am ET. We'll provide an update once servers are restored on our launcher MOTD.
Here are the fixes for tomorrow's patch:

Tech

Fixed a performance issue that could occur when using Clutch’s active ability

Resolved a crash that could occur when using the Tri-bolt

Fixed a synchronization issue that could occur if a player stood on the head of another player

UI

Minor updates for Clutch menu text

Fixed an issue where Corrupted Keep and Blood Run would be shown as the Default Map on the Scoreboard on non-Duel modes

Weapons

Tri-bolt now receives the appropriate amount of ammo from each pickup

Armor absorption rate now set to 66%

Sacrifice

Fixed an issue where a dead body could capture an Obelisk while lying in the capture zone

Spectator

Made improvements to the Free Camera by removing Space and Crouch buttons, which hindered player movement

Fixed an issue where the spectator was able to view the Intro/Outro podium in Blood Covenant

Outlines are now red and white.

Custom Game

Fixed an issue where players could unload from a match and have a different champion selected

These are the known issues that we're tracking with this update:

Rockets may sometimes penetrate Clutch’s shield.

Spectator settings differed from players and no editable keybinds are accessible.

Players can gain or lose score after the end of match victory or defeat has been declared.

Sacrifice souls can become temporarily stuck in walls for several seconds.

Bright white lights have been seen flashing on Nyx’s customization screen.

‘Rocket Launcher God’ and ‘Nailgun God’ medals do not award XP.

Players are not awarded the ‘Dominating’ medal

Alright, are we moving into nightly build territory or this is a one-off deal?

Please guys, observe the Rocket Launcher. You must really fix this weapon. Some hits aren't even registered because there is a delay in rocket splash damage hit registration! You should make that #1 priority, because this is in my opinion unplayable. For instance, you can hit someone straight on its feet, while he is moving quickly. However due to the latency in splash damage registration he won't be hit at all.

Yesterday 3 rockets exploded next to a Scalerbearer and did around 2-6 damage each Oo

Me too I often had this issue where my rockets would do 2-6 splash damage only even though I always have more rocket accuracy than others, with on average 40-50% and it has always been my best weapon so it made no sense that I would lend so many shots doing close to nothing at all.

I would have liked to know what was the previous absorption rate of the armor before. I can't wait though to try the rest, the change logs of the 27/28 patch is very promising and finally the devs are being communicative with us, love it!

VERY IMPORTANT: Allow a "Vote to shuffle teams" during the warm-up and also a button to "Switch to the outnumbered team" as it is VERY frustrating when some idiots ragequit because the teams are (Level 50,40,37,25 vs 3,12,20,15) and then it gets even worse as the bad team gets outnumbered and you can't even do anything about it which is no fun for anybody in the server for the 10 next minutes. I even had to fight once 1vs4! These things are super basic and would already prevent a lot of new players from uninstalling the game, trust me on this.

GUYS issues you are tracking... how about all servers still being N/A for some people??? Can you at least enable me to play please? I would only need Frankfurt thanks. Just. Please. Let. Me. Play. The. Game.

Hey guys,
Tomorrow (Wednesday, 6/28) we'll be deploying another patch, this time a smaller update going live at 8am ET. We'll be taking servers down for the deploy, and plan to have them back up around 11am ET. We'll provide an update once servers are restored on our launcher MOTD.
Here are the fixes for tomorrow's patch:

Tech

Fixed a performance issue that could occur when using Clutch’s active ability

Resolved a crash that could occur when using the Tri-bolt

Fixed a synchronization issue that could occur if a player stood on the head of another player

UI

Minor updates for Clutch menu text

Fixed an issue where Corrupted Keep and Blood Run would be shown as the Default Map on the Scoreboard on non-Duel modes

Weapons

Tri-bolt now receives the appropriate amount of ammo from each pickup

Armor absorption rate now set to 66%

Sacrifice

Fixed an issue where a dead body could capture an Obelisk while lying in the capture zone

Spectator

Made improvements to the Free Camera by removing Space and Crouch buttons, which hindered player movement

Fixed an issue where the spectator was able to view the Intro/Outro podium in Blood Covenant

Outlines are now red and white.

Custom Game

Fixed an issue where players could unload from a match and have a different champion selected

These are the known issues that we're tracking with this update:

Rockets may sometimes penetrate Clutch’s shield.

Spectator settings differed from players and no editable keybinds are accessible.

Players can gain or lose score after the end of match victory or defeat has been declared.

Sacrifice souls can become temporarily stuck in walls for several seconds.

Bright white lights have been seen flashing on Nyx’s customization screen.

‘Rocket Launcher God’ and ‘Nailgun God’ medals do not award XP.

Players are not awarded the ‘Dominating’ medal

armor nerf? are you [censored] kidding me? now item is [censored] useless