Hey Wrath, when would you like to play? I am on west coast time, but I can arrange most weeknights with a bit of warning (I work in a lab, so my hours are long but I have a high degree of control over them). I am also up really late, if that's your thing. Let me know when you can play, and I'll see what I can do

Hey Wrath, when would you like to play? I am on west coast time, but I can arrange most weeknights with a bit of warning (I work in a lab, so my hours are long but I have a high degree of control over them). I am also up really late, if that's your thing. Let me know when you can play, and I'll see what I can do

Hello,

I can play anytime today/tonight, but after that in Cancun, Mexico until Monday.

Hey Wrath, when would you like to play? I am on west coast time, but I can arrange most weeknights with a bit of warning (I work in a lab, so my hours are long but I have a high degree of control over them). I am also up really late, if that's your thing. Let me know when you can play, and I'll see what I can do

Hello,

I can play anytime today/tonight, but after that in Cancun, Mexico until Monday.

FYI - I live in EDT, but will accommodate the 3 hour difference.

Cancun - nice . Tonight works for me - how does 7 pm eastern time sound? Give me a couple mins on either side just in case something comes up at the office, but it should be fine. We can get the game in before your trip.

P.S. If you don't see this in time, I should be logged into steam, so ping me - I ought to be able to do tonight after 7 (eastern) as well. My steam tag is akirilus.

Hey Wrath, when would you like to play? I am on west coast time, but I can arrange most weeknights with a bit of warning (I work in a lab, so my hours are long but I have a high degree of control over them). I am also up really late, if that's your thing. Let me know when you can play, and I'll see what I can do

Hello,

I can play anytime today/tonight, but after that in Cancun, Mexico until Monday.

FYI - I live in EDT, but will accommodate the 3 hour difference.

Cancun - nice . Tonight works for me - how does 7 pm eastern time sound? Give me a couple mins on either side just in case something comes up at the office, but it should be fine. We can get the game in before your trip.

P.S. If you don't see this in time, I should be logged into steam, so ping me - I ought to be able to do tonight after 7 (eastern) as well. My steam tag is akirilus.

I saw it, confirmed I'll be on ~7 pm EDT, and I sent you a friend request on Steam ~Thanks Hellheart for sending me his profile page. (wrath1128)

Week 6 gets off to a fast start, as Shadows of Oblivion defeat To Infinity And Beyond 3-0.

The Shadows entered the match a 240 point underdog, with the prospect of facing a level 2 Bloothirster, so the gameplan was to induce Harkon, receive if possible, and go on a stabbing spree to attempt to minimize the damage (in the first half, at least).

After receiving the kickoff, the Shaodws focused on securing the ball and minimizing hits taken, while maximizing stabbing opportunities. The blocking got off to a fast start when the very first block came up skull - fortunately a re-roll helped turn it into a push, setting up a series of 2d blocks to follow along. Oh yeah - stab-stab = fail-fail. Wrath very kindly lined up his Leader cultist on the LoS for me to stab, but Harkon did not strike true (the second stab was aimed at the thirster, but failed just as well). The thirster inaugurated the match on his first action by fracturing the skull of the Loner line-elf standing next to him - it still REALLY sucks to be a fill-in for the Shadows (every loner I've had since game 2 has either gotten killed or crippled). The apothecaries were told to sit this one out, as, in the words of the assistant coach, "that one's not our problem". The rest of the half saw the ball advanced up the pitch, Harkon ran around stabbing wherever he could, and the rest of the Shadows operated in groups to push and shove at clusters of opponents. While Harkon did not live up to his consummate killer potential, he did KO a Herald, and became the favored target of the Thirster, tying him up until eventually getting KOed. By that time, however, Shadows had KOed a couple opponents themselves, gave a cultist Broken Ribs (Khorne apothecaries were told more blood is needed for the blood god, so they stayed on the sidelines), and had entered stall mode. Infinity tried a couple blitzes to disrupt the scoring effort, but they ultimately just led to the blitzing players getting crowd surfed. Fortunately for them, it was a home crowd, so they got away with a friendly punch to the gut and were ready to re-join the festivities on the next drive. Turn 8 saw a td finally go on the scoreboard, and then the obligatory kickoff gave both teams the opportunity to recover KOed players. Infnity got 2 out of 4 back (both Heralds were so mesmerized with the dancing daemonette, they "stayed down"), and Harkon woke up as well. There was no riot and no one turn score - but the kick landed out of bounds and was given to the Bloodthirster, much to the delight of the fans. The half ended 1-0.

The intermission gave the "KOed" heralds a chance to flirt with the daemonette, and she was apparently receptive, because at the start of the second half they both stayed on the sidelines. The game resumed, and the crowd was treated to watching Harkon repeatedly stab and miss (he did not succeed once for he rest of the game). The Thirster was his usual violent self, scoring a KO and a bunch of stuns, while only going WA once - he didn't cause any more permanent damage, though. On offense, Infinity met with a wide variety of random mishaps - failed catch, failed gfi, 1d block coming up skull re-rolled into a skull, inaccurate pass, fumbled pass - and as a result were dispossessed twice. The Shadows had no such failings, and were able to convert a 3-2 pass into one defensive TD and a runaway lineman into a second one. The second TD was a bit dicey, as Infinity actually managed to briefly get the ball back, before fumbling a long bomb attempt. But a 1d block (by a blitzer against no block) produced BD, which was good enough to clear the tackle zone, and then the lineman made a 2-2 pickup-gfi to make the game 3-0 at the buzzer.

Good game Wrath. Overall a lot of KOs, but only 2 injuries, split evenly. The one Wrath took hurts him a bit more, as it is an MNG to a cultist with block. Loners still shudder at the prospect of subbing for the Shadows, but keep coming nonetheless.

The Early Risers won out 2-0 over the Mutagenic Ores in a fairly one sided, dice wise, game.

The ores received and tried and failed to pick up the ball with a 15spp bull centaur after crushing the LOS and MNGing a ghoul who was standing back. The Early Risers were able to storm into the backfield with the limited sideline coverage and tag everything around the ball with some TZ's on the ball itself. A few turns were spent fighting for it until a wight went HAM and was able to grab it and run down the field alone and blitz his own way to the endzone on turn 4. Upon re-setting up, with alot of key players missing due to the sweltering heat, the game for the Risers was stall out the rest of the half and with the help of their league appointed value balancing wizard they were able to do just that.

The risers received and were able to tie up the LOS and provide a decent screen for a turn 11 score with a slight man advantage due to random injuries and unlucky sweltering heat rolls for the Ores. A systematic inability to put down whoever was holding the ball doomed the Ores from the get go and the blitz that happened on the next kickoff didn't help at all. We knocked eachother around for the rest of the half, neither of us had a full team and we were both trying to score so we had people in score position so the middle of the board was kinda sparse. Game ended with a failed dodge on a skeleton. I had one MNG and i think he did too. The risers were excited to end the dead ghoul streak, it was gonna be impossible to keep up with replacing one every game for much longer.

My team was on the ropes, or at least felt that way, from the start. It was one of those games where I had to do risky actions with lots of dicerolls, dodges and 1D blocks all over the place, and they were working out for me. And it really was like the ball was a magical shield, the only time he ever managed to get a ball carrier down was turn 14 when it didn't matter anymore.

The first half saw the Daemons receiving. They formed a cage around the ball and slowly pushed up into the elves half. However, a crazy risky blitz, dodge, throw combo saw the ball snatched from the Daemons grasp and flown downfield to score.

The second drive saw a blitz event that allowed the Daemons to position themselves well for a quick touchdown to even out the score.

For the final drive, some Elven fumbling and the sacrificed of a whole barn to Nuffle saw a beastman able to blitz, pickup and double GFIed a touchdown to end the first half 2-1.

The second half was a long drawn out scrum that lasted the entire half and ultimately saw the elves score on turn 15 to tie the game.

Dastardly- Sorry for the slow response, was away from my computer. I'm on and available now (8:40). I sent you a friend invite on steam. I'll stay on until my gf gets here this evening. If we end up missing each other tonight, let me know your next availability and I'll try to make it work.

The Greendale Seven defeat the Bjorks in a game where both teams wore their kid gloves. The first 5 turns passed without any injuries worse than a stun. By the end of the first half, there was 1 KO and 1 BH for each team.

The Greendale Seven received the kickoff, ran the ball to the border of the endzone, and scored on turn 2. The first Bjork pass attempt ended up on the ground and led to a second TD for Greendale. The second Bjork failed pass ended the half.

The second half started with a pitch invasion and ended with a fourth and final failed pass by the Bjorks.

Without scoring any significant injuries, the Orcs were unable to contain the Skaven gutter runners, leading to a 3-0 final score.

The Greendale Seven defeat the Bjorks in a game where both teams wore their kid gloves. The first 5 turns passed without any injuries worse than a stun. By the end of the first half, there was 1 KO and 1 BH for each team.

The Greendale Seven received the kickoff, ran the ball to the border of the endzone, and scored on turn 2. The first Bjork pass attempt ended up on the ground and led to a second TD for Greendale. The second Bjork failed pass ended the half.

The second half started with a pitch invasion and ended with a fourth and final failed pass by the Bjorks.

Without scoring any significant injuries, the Orcs were unable to contain the Skaven gutter runners, leading to a 3-0 final score.

Yeah - the 3rd TD was fortunately stopped by a failed double-GFI, stunning the ball-carrier and letting me get close enough to fail the pickup.

It was sad - I cleared, I think, more than half of the skavens from the field, but couldn't move the ball to the endzone. Orc ball-handling fell apart completely, but that's what I get for taking Block with Bijork. Some skaven dodges failed early on, but TD #2 was a dodge, dodge into 2 TZs and pickup against 2 TZs. Crit6, Crit6, Crit6. I stunned the hella out of them skaven, and I almost killed Jeff the Liar, but the Apo managed to convince him that death was just another lie. The dice weren't against me entirely - I had some good GFI blitzes to knock down dodging gutter runners, but overall, I needed better injury rolls if I was going to succeed. A gutter runner on the ground next to the ball, even marked, still poses a significant TD threat.

The rat ogre dodge and the -2D blocks were frustrating, though - my strategies were getting destroyed by the dice.

Undertakers of Doom win again after a losing streak 2-0 against Shadows of Oblivion.

1st half was mediocre. I got pushes and few pows. Akirilus got stuns,almost kill/BHs both of my werewovles, and dodged everywhere. Sadly for him, all his pass rolls failed on the 1st half. Dice got compensated and neither of us got to get near the score at all. I got to KO 2 folks of the DEs but without my wolves things are difficult.

2nd half began differently. DEs received. The ball went off field and Akirilus made a semi-cage and sent some DEs into my backzone. There was a struggle in the cage, where the necros surrounded it with other DES scattered around and marked. A double skull marked a turnover and dice would be bad from here and after for the DEs. I blocked him and the ball dropped, and in one of those a zombie I chose to block, without me watching had its path going over the ball. HAd to reroll, but he picked it up and then blocked. Pheew. Bal went down, Akirilus attempted to get the ball with a -1 TZ, he did, and then tried to dodge away but failed. I took advantage and a wolf scored.

Nnext kickoff, a ball went off field, and Akirilus made another cage, while sending other DEs to my back zone. I positioned badly trying to hit his ball carrier and ran out of time KOing one of my wolves in the process. Akirilus went through a hole that was made, attempted a pass, and then FAIL! That moment was key, as the dice would only worse. In one turn I killed, injured and KOed three players. DEs got isolated and I scored the 2-0 in the last turn.

I got Guard now, a big relief for my team. And the MVP went to a zombie. Sad times.

Akirilus went through a hole that was made, attempted a pass, and then FAIL! That moment was key, as the dice would only worse.

GG rekard. My only complaint for this game, albeit a big one, was that while passing with Dark Elves is certainly trickier than with other elves, the dice were absolutely atrocious! I attempted 5 passes this game, all were all either Quick or Short - no negative modifiers for range, no negatives for tackle zones or weather. I FUMBLED ALL 5 OF THEM, even after re-rolling.

Pass: 0/5 -> -80.00 chance (as per BBM). That about sums up the match for me. Two of those passes would have led to uncontested TDs (no other rolls needed to walk into the endzone), two others would have put me in a great position to score (but rekard would have had a chance to roll some uphill dice to try disrupting it), and one was really just a desperate attempt to get the ball away after I went down 5 players.

Oh, and of course, another lineman died - as has become habit now (this is the 5th death, compared to 4 BH and 7 SI/MNG injuries I've sustained). What's a BH?

I took out one of his Wights early, and he threw 24 1D blocks...which is more than half of the total blocks he threw. A lot of those blocks were throwaway end-of-turn blocks, but those were the only ones that ended up failing. Those 1D blocks helped compensate for the skill disparity that gave me a huge bashing advantage on paper.

I made a mistake that opened up his score in the 1st half, but this game ended up being decided because Murrdox made his rolls in critical situations and I couldn't do the same.

My weekend's open and I should be on Steam most of the time. Ping me when you're ready to go.

Didn't see you while I was around (I really only looked for you on Monday - was occupied with yardwork & such the rest of the weekend). I'm really better off with something on the schedule, otherwise I'm not guaranteed to be floating at the PC.

I think Thursday's open, or since you're ?Pacific? maybe late on Friday.