Digital Realities

Virtual Reality, Augmented Reality and Mixed Reality are changing the world

The creation of virtual environments, that viewer can immerse into, move, experience and feel is not only of interest of the gaming and entertainment sector. Virtual, Augmented and Mixed Reality have also big potentials of use. Virtual Reality has for example offers several opportunities in the field of education, since there are no limits of creativity in the virtual classroom. There are also promising fields of application regarding technical simulation, architecture and mechanics.

The simulation of an individualised environment that enables an interaction with the viewer, creates complete new possibilites to support real-world work steps and processes. For example complex construction steps can be tested and examined in order to improve the approach.

Digital Realities are going to offer innovative developments in the future. Regarding the user interaction, not only the head and motion control will be improved but also the language control and the control movement of hands.

The differences between the 3 concepts of Digital Realities:

Virtual Reality

Virtual Reality enables the immersion in a virtual environment and makes it possible to the viewer to interact with it. The Virtual Reality can be designed by 360° recording or by a computer generated environment.

Augmented Reality

Augmented Reality means the overlap of the real world with virtual content in order to provide additional information to the viewer.

Mixed Reality

Just like Augmented Reality, Mixed Reality enables the fade-in of additional virtual contents. But in contrast to the Augmented Reality there is no coexistence of physical and virtual objects and their interaction in the Mixed Reality.

The AWSi researchs the use potentials and application fields of Digital Realities and put them into practice.

MIXED REALITY

The augmentation of reality with virtual content, that can be interacted with, combines the potentials of Virtual and Augmented Reality and opens the way to diverse applications in different fields. The AWSi researchs possible business models that can be result of these possibilietes and develops concepts to simplify and optimize processes by using Mixed Reality. As an example, the use of Mixed Reality to inspect and maintain industrial plants enables a more efficient planning and controlling of inspection processes.

AUGMENTED REALITY

Augmented and Virtual Reality are going to change the future of education. The possibility to immerse virtual worlds in order to acquire knowledge secures higher attention and creates an unforgettable experience. Even abstract learning content can be conveyed directly by using animations and interactions. Addressing three senses at the same time – seeing, hearing, feeling – is similar to the real-world and therefore supporting the learning process. In a practical application, courses can be recorded and augmented with virtual learning content in order to visualize them and to test them virtually.

Furthermore there are diverse application possibilites for daily situations such as Smart Mobility and Smart Parking.

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We designed a 360° 3D camera:

RECORDING

During the recording multiple videos are recorded by a three-dimensional rig. The rig is a camera construction, which arranges several independently cameras in a way that enables a 360 degree view. In the following the frames are assembled to a 360 degree panorama.

STITCHING

After that the recorded videos are temporal synchronized and cut. A special software creates a connected 360 degree video, which is afterwards manually reworked by arranging the recordings correctly. Control points linking the single recordings ensure a realistic depiction.

AUGMENTATION

The following augmentation implements three-dimensional objects and special effects, which show for example additional information or offer an added value by giving the possibility to interact with objects. They especially allow a three-dimensional visualization of scenarios which have been described only verbal before or which haven’t been able to experience in its entirety such as views of the universe or planetary constellations.

PLAYBACK

The final 360 degree video is displayed through a Head-Mounted Display (HMD) which enables a realistic simulation of the reality through head movements and transforms the viewer into another world.