Driving to the Disc

The chapter will begin with you driving the Regalia, following the mysterious Ardyn to the Disc. As Ardyn so kindly puts it, you cannot lose sight of him and his car, or else the game will end, which is further ingrained into your mind by the red warning on the right side of the screen. It should be fairly easy to keep him in front of you at all times, including whenever he turns. Eventually, you’ll reach Coernix Station - Cauthess, where Ardyn will decide to take a break from the sudden road trip. Take him up on his offer to rest and assign the experience you’ve gathered to this point.

Objective

Reward

For following Ardyn to the Coernix Station - Cauthess outpost

EXP 500

Note: At this point in the game you’ll get the Beast Whistle item, which will allow you to summon enemies while you explore (R2/RT to toggle the items/whistles menu, pick the "Summon Enemies" option to use this whistle). It’s not terribly reliable, and you shouldn’t expect anything rare or out of its usual habitat. In fact, expect plenty of Voretooths and Sabertusks at this point in the game, depending on where you blow the whistle.

When you wake up in the morning head over to a group of people listening to Luna speak over the radio. Endure the tepid speech she gives, then interact with one of the men to "Listen", which trigger a scene of Luna using her healing powers. After the scene you’ll have to put up with some banter. What’s the point of all this? Well, it clears a side quest marker off your map, for what that’s worth.

Your goal now is to talk to Ardyn, but note that if you do, you won’t get a chance to explore again until after you finish this chapter. If you’ve done all the side quests listed previously you should be more than ready to move on. If not, considering making use of this freedom while you have the chance, especially if you had any difficulty clearing the last dungeon.

When you’ve finished tying up any loose ends, speak with Ardyn and agree to set out on your journey to the Disc again. Once again, you’ll need to keep up with Ardyn, or else the game will end. As before, it is very easy to keep an eye on him, so you shouldn’t have any trouble. Along the way you’ll be treated to a bit of much-needed lore about the Disc, and more than a bit of obvious foreshadowing. Once you reach the front gate of the Disc, the quest "Onward to the Disc" will end.