If it is ~856, then the fpc starts kicking in after about 40-45 draws.

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guardianAdvanced Master Poster

Joined: Nov 05, 2002
Posts: 334

Posted:
Mon Nov 06, 2006 7:40 am

well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates

guardian

_________________im guardian who the f... are you !.

ManagerrArchMaster Poster

Joined: Jul 12, 2002
Posts: 4078
Location: Omaha

Posted:
Mon Nov 06, 2006 5:10 pm

Quote:

well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates

There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.

You can always get duplicates even when you buy 20.

MaximillianGrandmaster Poster

Joined: Jun 24, 2002
Posts: 964
Location: Kelowna, BC CAN

Posted:
Mon Nov 06, 2006 5:44 pm

Managerr wrote:

Quote:

well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates

There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.

You can always get duplicates even when you buy 20.

800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?

_________________Maximillian, DJI

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KellumboGrandmaster Poster

Joined: Mar 30, 2003
Posts: 849
Location: Saginaw, Michigan

Posted:
Mon Nov 06, 2006 5:49 pm

Managerr wrote:

Quote:

well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates

There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.

You can always get duplicates even when you buy 20.

So, what do you consider to be the "Holy Grail" of team ru sheets? The double 21 sheet? Just curious.

-DK

ManagerrArchMaster Poster

Joined: Jul 12, 2002
Posts: 4078
Location: Omaha

Posted:
Mon Nov 06, 2006 5:50 pm

Quote:

So, what do you consider to be the "Holy Grail" of team ru sheets? The double 21 sheet? Just curious.

Yes, the one with 2 Double-21's and 4 runnable warriors on it.

_Indimar_Advanced Master Poster

Joined: Jun 15, 2006
Posts: 300
Location: SLO County

Posted:
Mon Nov 06, 2006 6:49 pm

Pulled a good one today.

14-11-12-4-4-14-11

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GreekGuyGrandmaster Poster

Joined: Aug 05, 2002
Posts: 737
Location: Tennessee Yeehaw!!!!

Posted:
Mon Nov 06, 2006 7:00 pm

Thats the perfect example of a ru that should be eliminated. That is a waste of money to DA and get that back. That type is why people spend $5 on a new team rather than money in the DA. And for those of us that do run in the regular arena too...some seem to think tourney managers only fight in tournies..we also run in arenas too, this type of rollup gets real old after 2 months pass and thats all you get. The ru pool just needs to fixed for all.
Corey/TGG

800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?

Lotsa factorials involved in that calculation.

Now I'm not gonna be able to let that one go until I figure it out!

Oh well, time to dig out the discrete math text...

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WoodyGrandmaster Poster

Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell

Posted:
Mon Nov 06, 2006 8:18 pm

pipthetroll wrote:

Your assumptions are wrong.
1.Nowhere near 50% are even decent. 15-20% of the DA replacements will not be able to achieve 15 wit or wil after adding.
2.The DA pool isnt a pool, its random. There are hundreds of thousands of possible replacements, if not millions. Effectively, your chances of getting the same replacement are very slim.

Strangely enough, if you define "good" as the best 15-20%, and you increase the number of "good" rollups, it will cause an even greater disparity between the lucky and unlucky (i.e. the variance of the draw increases).

Probability just isn't fair.

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WoodyGrandmaster Poster

Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell

Posted:
Mon Nov 06, 2006 8:38 pm

guardian wrote:

well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates

800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?

Lotsa factorials involved in that calculation.

Now I'm not gonna be able to let that one go until I figure it out!

Oh well, time to dig out the discrete math text...

If it was 7 stats from 3-21 with no 70 point limit, it would be 18^7. That would be just the possible combinations of them, not their probbility of occuring.With the limit it becomes complex enough that I'll wait for woody to figure it out. I'd guess its over a million.

Possible # of team sheets would be (woody's answer)^5, quite a few more than 856.

MaximillianGrandmaster Poster

Joined: Jun 24, 2002
Posts: 964
Location: Kelowna, BC CAN

Posted:
Mon Nov 06, 2006 9:55 pm

pipthetroll wrote:

Woody wrote:

Maximillian wrote:

800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?

Lotsa factorials involved in that calculation.

Now I'm not gonna be able to let that one go until I figure it out!

Oh well, time to dig out the discrete math text...

If it was 7 stats from 3-21 with no 70 point limit, it would be 18^7. That would be just the possible combinations of them, not their probbility of occuring.With the limit it becomes complex enough that I'll wait for woody to figure it out. I'd guess its over a million.

Possible # of team sheets would be (woody's answer)^5, quite a few more than 856.