iComp writes: "Antique Code Show The summer of 1995, I remember it well. I was but a slip of lad at the time, slightly console obsessed perhaps, but about to embark on a period of PC gaming that would put me at the forefront of cutting-edge videogame technology, nearly bankrupting my parents as I went.

It was my birthday and I’d just finished hooking up my brand new Pentium 60 – oh yes indeed; take that, 486 – and was looking forward to a day spent on my new purchases: Star Wars: Dark Forces, Ecstatica and, ever late to the party, the game having released in 1994, SimCity 2000.

Looking back, I’m still unsure as to how I convinced my dad of the ‘educational’ benefits of my ninja rig. Perhaps he’d long since given up hope of having a child who was captain of the school football team? But regardless, here I was, only a boot disk away from gaming nirvana.

As a veteran of SimCity, I was confident of donning my mayoral crown once more ahead of creating yet another model town. What I hadn’t reckoned on were the changes – every one an improvement – which would mean re-learning the art of city design all over again."

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