Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse.

Revenants have vampiric powers and extended life, as well as a form of the Beast all their own. Crafted by blending ghouls with dark magic, Revenants have become something else.

From the moment a quirky medical examiner falls in love with Jane Doe, he is drawn into the hidden supernatural world behind her murder: a World of Darkness.
This novel set in the new World of Darkness was previously serialized on the White Wolf website, and is now collected together for the first time!About the Author:
JOSHUA ALAN DOETSCH once built a flesh golem... [click here for more]

Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans?
Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,... [click here for more]

Renaissance Deluxe is a set of role-playing rules for the age of sail and piracy; of black powder weaponry and religious wars; of discovery, colonisation, and the rise of merchant capitalism. Using the D100-based system first introduced in Clockwork & Chivalry 2nd Edition, it provides all you need for historical/alternate/fantasy gaming in a world of flintlocks and steel. It features... [click here for more]

Within the Ring of Fire® is a deep immersive Dark Fantasy roleplaying game designed to allow players to explore passions and politics as members of strongholds, ambitious mercantile guilds, rigid theocracies, blasphemous covens, exploratory expeditions, and more. The game’s mechanics are designed to produce a cinematic narrative style with fluid fast-paced play. 77... [click here for more]

The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and... [click here for more]

ENNIE AWARD NOMINEE FOR BEST SETTING!
This is a tale of sorrow and woe, waiting only for you to tell it. The Dreadful Secrets of Candlewick Manor sees doleful foundlings with murky pasts in a great, dreary orphanage filled with dangerous truths. Players together face the monstrous dangers of their new home and uncover their own forgotten secrets. Can you learn the truth of your own sad history?... [click here for more]

Monstrous Heroes Fight for Redemption...
Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The survivors of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.
"I love it. Great graphics, great art, great writing,... [click here for more]

Within the Ring of Fire® is a deep immersive Dark Fantasy roleplaying game designed to allow players to explore passions and politics as members of strongholds, ambitious mercantile guilds, rigid theocracies, blasphemous covens, exploratory expeditions, and more. The game’s mechanics are designed to produce a cinematic narrative style with fluid fast-paced play. The... [click here for more]

Ancient Temple InteriorDramaScape Fantasy Volume 10This Product is a full color floorplan 48 x 20 inch, of an Ancient Temple Interior.It comes with Square, Hex and No Ovelays and includes the VTT (Virtual Table Top Images for online play).The... [click here for more]

INVESTIGATE strange occurances and supernatural sightings.
HUNT irredeemably evil things that torment humanity.
DESTROY malicious forces of the unexplained.
EVIL STALKS YOU IN THE DARK OF NIGHTKNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGERThere is a palapable sense of foreboding... [click here for more]

An Age of Terrifying Mysteries
It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable... [click here for more]

The PDF edition of Ghosts of Albion is 50% Off this month!
“There are things in this world that do not belong here - evil things. Supernatural creatures that are neither myth nor legend. They are, in fact, quite real. These Enemies of Humanity would like to claim the world for themselves. Yet, in every corner of the globe, there are those who stand in their way - mystical guardians who protect... [click here for more]

Shadows over Vathak World Map
Presented here is a 12x18 small poster map detailing the lands of Vathak for the Shadows over Vathak setting. The map details all major cities, provinces, and geological features. ... [click here for more]

Lore of the Clans
My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant... [click here for more]

The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,... [click here for more]

Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done. You may think you’re safe there, it sure feels safe. But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond. Don’t fool yourself.
— Naomi Walker, Ugalla
A Night... [click here for more]

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,... [click here for more]

A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.
Highlights of this volume:
A survey of Transylvania's history and geography;
an overview of the beliefs, practices, crafts,... [click here for more]

Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia... [click here for more]

The World Turns. The Empire Falls. The Pontus Rises. Welcome to the Clockwork.The Clockwork: DominionRoleplaying Game Core RulebookClockwork: Dominion is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take... [click here for more]

Wait... did you hear that? What was that sound?
The GameMaster's Apprentice: Horror Deck is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs, aimed at providing horrific inspiration for anything from a slasher-flick to a Lovecraftian investigation!
You can view the cards' complete instructions... [click here for more]

The blood moon rises above the haunted lands of Krevborna! Once a country of picturesque villages, deep forests, and sublime mountain ranges, Krevborna is now a land of Gothic ruins preyed upon by fiends, ravening beasts, and the unquiet dead. Shadows triumphantly lengthen across Krevborna; the great powers of darkness work to usher in the dread dominion of an everlasting empire of... [click here for more]

FOR COIN & BLOOD is an old school fantasy roleplaying game with a twist...
...a twist of the knife!
Embracing the literary genre known as "grimdark", and inspired by stories of mercenaries, sellswords and blackguards, FOR COIN & BLOOD keeps you on your toes, as you tell stories about the terrible things that happen to people, when they head out in search of coin, passion, and revenge...... [click here for more]

Night is falling. The Mists are rising. Embrace the Darkenss.
Enter the dark and macabre world of Ravenloft. But beware - once you begin to walk among the mists and shadows, you can never leave.
Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the... [click here for more]

“Men make different sounds when they die. The sound of a man dying of a gut wound is different than a man burning alive or dying of plague. The sound a man makes when being eaten alive, you won’t soon forget.”
In 1355, the Black Plague killed sixty-percent of Europe’s population. Then, the dead rose and devoured those who were left.
The Black Plague has... [click here for more]

Set aside those “Domains of Despair” for a World of Adventure!
Ancient secrets and epic adversaries lie buried in a land of nightmares, mists and supersition. Frightened innkeepers bolt their doors for fear of the stranger at the threshold. Stoic villagers stand helpless against horrors beyond belief.
It is up to you to turn back the tide of darkness. And it all starts here!
Transylvanian... [click here for more]

This Time, the Murder Hobo isn't You!
Have you ever wondered exactly why the 'soon to be' victims in Slasher movies do the stupid things they do? Well now you can find out, with Dead Teenager RPG, where you play the victims. Grab a few friends, 2 decks of playing cards, and blow 1.5 - 2 hours of your life trying to survive a horror film of you own making.
Hinder... [click here for more]

A fanatic priest searches for the woman who's face has haunted his dreams. Hoping she will be the foundation a new church to his dead god may be built upon. Will she be his salvation or the darkness that finally eclipses his dying light?
Beckoned to fulfill her destiny, and enticed by lust, Affinea answers the call of a mysterious song. Outside the friendly confines of home she discovers how brutal... [click here for more]

Contained within Zeadeama Kelra Akala Jalfda Qual Lelethay Santhia's book of forbidden lore, you will find: Statistics and descriptions for Angels, Daemons, Demons, Ephemerals, Ghosts, Lacunas, and Trolls as well as Advantages that will allow you to create scions of any of them as Catalysts. Also included within these pages are rules for creating a member of one of the five Esoteric Paths of the Occult:... [click here for more]

Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real.
For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest... [click here for more]

Courtyard Ruins DramaScape Fantasy Volume 14This Product is a 32 x 30 inch, full color floorplan of a Courtyard Ruin.It comes with Square, Hex and No Ovelays and includes the VTT files for online use.The Print on Demand version has the Courtyard Ruins Square... [click here for more]

The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers.
The Grimoire expands the Dark... [click here for more]

Ghastly Affair is the Gothic Game of Romantic Horror, set in the fevered age of Marie-Antoinette, the Marquis de Sade, and Napoleon. It's a world of haunted castles, desperate love, and wicked Libertines, where High Society is filled with human monsters as terrifying as any werewolf! The rules of Ghastly Affair utilize the familiar terms and concepts of Old-School role playing... [click here for more]

The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful. As such, I provide this corollary to my original... [click here for more]

The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror!Inside you will find:
An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively.
Over 100 creatures... [click here for more]

It's just a bad dream - a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped... [click here for more]

Close Call is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. It should also be... [click here for more]

What Lies Beyond... is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As such,... [click here for more]

Late at night, the storm howls and sheets of rain fall. The High Road is supposed to be safe and well-traveled, but this stormy night there has been no one else on the road and no place to stop for shelter. A gruesome scene on a rain-slicked bridge leads to a nighttime race to grant a restless soul peace.
Teeth of the Storm is a gothic horror adventure for the Pathfinder Roleplaying Game that can... [click here for more]

For GMs in need! When you need a PC right now, “The Emergency Character Collection” comes to your rescue—whether you had a PC perish mid-adventure, a friend drop in for your game, or just want a stable of fully-statted NPCs.
“The Emergency Character Collection” includes thirteen detailed characters, each ready to play with printable character sheets for levels 1, 3,... [click here for more]

"This is a game that you must get fully immersed in."
Aaron T. Huss, President at Mystical Throne Entertainment, Roleplayers Chronicle
"A read through Shattered Moon generates the “play this now” urge."
Andrew Girdwood, GeekNative.com
The moon shattered, and with it your old life; now it's time to make a new one in a wild world.
The purging and enslavement of... [click here for more]

Eidolon is a 366 page full colour book. It is entirely dedicated to bringing the campaign setting to life, and the rules are made available for free through a link you will receive upon purchase. The rules are meant to be a living document, meaning that there will be no more editions and erattas, but rules will be updated as players break and make the game. There are no rules within this book, but... [click here for more]

Ride the beanstalk and crawl into the sprawling halls of Castle Gargantua. There awaits the most legendary of giants and the fiercest creatures known to man. Delve further than ever for the great doors of Castle Gargantua have swung open once again, and what lies ahead isn't for the faint-hearted.The biggest dungeon ever published by the OSR. A campaign, a massive generator, and a grotesque... [click here for more]

Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night!
For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system.
Pierce the veil betwixt... [click here for more]

Step out of the light and into the shadows, into a realm where the powers of darkness hold sway!
Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to defeat... [click here for more]

Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning... [click here for more]