Cosmosƒ is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process. Having a recursive audio structure running in a hierarchy of multiple time scales, Cosmosƒ has the potential to form sonic creations that cannot be handled by traditional synthesis methods.

Cosmosƒ distributes sonic events of certain density with their onset time and duration parameter calculated by stochastic/deterministic functions. Thanks to its self similar structure and feedback loop, it distributes them with certain interdependency offering potential emergent behavior. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales. The output of the system is fed back again to the input, as the micro-event sample data. The micro level characteristics of the sonic material influence the macro level properties. This recursive system uses its own output and creates a multi layered development in the sonic structure.