NPC Enemies

In PvE, mission players are fighting AI controlled Blackwood soldiers.There are several distinct types of enemies that can be encountered.Certain enemies will never appear in easy missions and the enemies in more difficult missions will have more hit points and armor.

A stationary machine gun with considerable firepower which may also have a protective shield for the gunner. These emplacements can be manned by most Blackwood troopers and even once the gunner is killed can be reactivated by another trooper. Machine guns with a shield are vulnerable to flanking. If flanking is problematic – grenades or sniper fire are viable options. It can only be used by Assaults and CQBs, and Spec-Ops in some missions.

They appear on Survival Missions and on some Africa PvE missions. Alphas, Betas and Omegas take 200% increased damage from most Anti-Cyborg weapons and Bolt-action sniper rifles, 50% from Gold weapons, and 20% from Cyber Slayer weapons, these bonuses stack. All other cyborgs are unaffected by those weapons. All cyborgs have their head damage multiplier doubled (5x instead at Pro difficulty for Alpha, Beta, Omega and Screamer), not including the Enigma and the Crusher. Cyborgs' melee damage does not ignore armor points.