Comments for Diepix Arena

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Let me re justify myself there...The game is absolutely amazing! i just feel there should be more upgrades (different bullets different ship) customization options and maybe even enemy customization. different levels and maybe perks (like you get a certain amount of achievements and you unlock something cool like double guns or friendlies) so as of right now, i will give it a 3/5 cant wait to see if you make another one!

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wow, stats as background, they bounce off edges, spawn zone warning and it autopauses on mouseout! that's a lot of yay compared to the nay that is redundant tooltips. That's much like Portal of 2D topdown flash games.

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Realy like the game and music, but sometimes it feels as its way to easy. and its realy short. mabey add some chapters? or more levels? and give the game a story line. unless its supossed to be a sandbox game. 4/5

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after punishing the game on normal, here is what i want:
1) Larger play area
2) automate the upgrades so I can focus on playing
3) Make every unit shoot, so it becomes much more difficult to survive to the next level up
4) More bouncing enemies, less following enemies. Bouncing enemies make dodging more difficult. Having a good mix is best, so you have to run from chasers and still watch out for bouncers.
5) can I have a boss that actually presents some measure of challenge? All I had to do was move in a circle while shooting constantly at him. I didn't even have to be there, really. It was impossible for him to hit me. This is why stationary bosses that use massive attacks are more challenging that chasers.

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First time I played it I couldn't figure out how I'm supposed to have enough time to upgrade in between waves. Would have been nice if the game told you beforehand that you only need to mouse over the upgrade menu to pause the action.

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That was a lot of fun. It was short, but that's not that bad. I love the upgrade and powerup system (Is it even possible to be fully upgraded by the end of the game?) and the pause function, while disjarring at times was effective in retaining mouse sensitivity.

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Following friendlies, possibly a few customizations, more intricate upgrades, and possibly different ships and weapons and such. Not much to ask for. 4.5/5 without all of that. :D

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I'm pretty sure a score ending in a 2, can't happen. Since every single person has their score end in 5 or 0. Not only that, but without getting hit, and hitting the enemies in the correct order for maximum score, should still only put you at about 17,000,000. xdboys cheated.

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Just played through level 1, and I found something that really bugs me. When an object hits a wall, it does not bounce back in the exact same vector that it came from. it instead will bounce away from where it came. I am pretty sure you can find some simple lines of code on any game developer blog that will let you make the enemies in this game act more realistically.

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