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Alliance Campaign Rules

Alliance Campaign Rules: 1. Each season of alliance campaign consists of 3 weeks: 1 week of Fighting and 2 weeks of Voting /Rebuilding.

2. During voting/ rebuilding weeks, the alliance members get to vote and decide if the alliance will join the war week of next season.

a. Each player’s default status is set as "War". During the voting weeks players have to change their status to "peace" if they want the alliance to not enter the next alliance campaign.

b. The voting result is determined at the end of voting weeks. An Alliance will take part in the campaign if at least 50% of all the members voted for "war”. If not, the Alliance does not take part in the War Week.

3 During the war week, all participating alliances become hostile to each other and the function for member adding/removal will be temporarily disabled in their alliance management. In the battles between members of fighting alliances, the defender will be forced to deploy all his troops except scout and truck.

4. Players receive an honor score in PVP battles, regardless of whether they were victorious or vanquished. During the war week, all participating alliances will receive a 150% bonus on Honor battles against other participating alliance members.

5. When War Week begins, the Alliance score of all participating Alliances is reset to 10,000.
The personal score of members of the participating alliances is reset according to the following rule:

a. If they participate for the first time in the Alliance campaign, personal score will be reset to 10,000 score.

b. If they have participated before, regardless of future participation, the score are reset to 10,000 + (the personal score from the previous season - 10,000) / 2

For example: Player A has 10,000 personal score from the end of last season. So next season, Player A will start with 10,000 + (10,000 - 10,000) / 2 = 5,000 personal score. Player B had 20,000 personal score at the end the last season. Thus he begins a new season with 10,000 + (20,000 - 10,000) / 2 = 10,000 personal score. Player C had 2,000 personal score at the end of last season. Now he starts the new season with 10,000 + (2,000 - 10,000) / 2 = 1,000 personal score.

6. Rules for calculating scores:

Personnel Scores

a. Players do not gain anything towards their personal score during the voting weeks.

b. Players do not gain anything towards their personal score unless attacking or defending against players that are participating in the Alliance campaign.

c. During the war week, players either gain or lose their personal score, depending on the outcome of the battle. For example, if the winner gets 1,000 points, the loser will lose 1,000 points.

d. Players do not gain any score if their reputation difference is over 20 times
Example: Player1 Reputation: 3.850.184 | Player2 Reputation: 156.249.826 3.850.184 * 20 = 77.003.680, which is less than 156.249.826, so no score is given from that battle.

Note: During the united offensive, only leader of the United offensive able to gain personnel score.

Alliance scores:

a. Players do not gain anything towards their Alliance score during the voting weeks.

b. Players do not gain alliance score unless attacking or defending players those are in the Alliance campaign.

c. Players must have 5000 personnel scores in order to gain or lose alliance scores. If both sides have more than 5,000 personal score before the battle begins, their Alliances gain or lose the same amount of points as the players does in personal points.

For example, the winner will receive 1,000 personal points and 1,000 points for his Alliance, while the defeated will lose 1,000 personal points as well as his Alliance. If either of the players has less than 5000 personal score before the battle, no Alliance points will be gained for either Alliance.

7. The number of personal score and the Alliance score cannot be negative. In other words, a player cannot have less than 0 points.

Note: During the United offensive, the leader of the united offensive must have at least 5000 personnel score to gain alliance score from winning battle.

8. At the end of war week, the leaders of the Alliances in places 1- 3 will receive Golden Diamond Chest, Silver Diamond Chest and Bronze Diamond Chest respectively.

9. All participating members of the alliance in places 1-3 members can collect their rewards from Elite mission tab.

How to vote:
If you want to take part in the vote for participation in the Alliance campaign, you must open the Alliance management window in the Communication Centre. A new button will be visible: Alliance vote.

Clicking on this window will open a window where you can choose between War and Peace. Clicking on War will cast your vote in favor of participating in the battling week and clicking on Peace will allow you to vote against joining in the campaign. You can also see the votes of other members of your Alliance here. At the end of the battling week, the vote will be counted. If 50% or more members of an Alliance are in favor of “War”, that Alliance will enter the Alliance campaign, but if the vote in favor of “Peace” is higher than 50%, the Alliance will not take part in the campaign.

If you would like to know which Alliances are participating in the Alliance campaign, you just have to have a look at the Alliance points in the rankings. You will see icons indicating the Alliance status - The dove represents “Peace” and the cross guns are for “War”.

This post has been edited 1 times, last edit by "The Guardian" (24 octobre 2017, 10:08)