POSTAL 2 Complete Version 1413 Released!

December, Friday the 13th was a lucky day for POSTAL fans across the world when RWS release the 1412 patch of awesomeness to update our ten year old flagship game, totally for free!

Well, as you guys liked it so much, we thought, "what the hell, have some more, also totally for free!" RWS is the development house that just keeps giving. Now with 95% less bugs than 1412 patch thanks to our expanded and dedicated team of QA testers from the http://facepunch.com/ forms. Thanks guys!

Now the bulk of the game's features have been updated, our next priority is to get all these things to Linux and Mac on Steam, and also to the DRM free platforms such as GoG.com.

These are the highlights of the new update, not including smaller fixes and new Easter Egg features:

New Features and improvements

Steam Cloud has been activated for all platforms.

The amount of vocal variety has been massively increased, including race-specific dialog. 5 new voice classes in total! Also adds more situational dialog for NPC's such as seeing cats, and being on fire. There are even a few more Dude lines now too.

Added a few new variations to character pawns (example: pot bellies, shorter females, etc)

As well as doors, the game now remembers which windows and bottles have been smashed when going though load zones and returning to a previous area.

MP5's are more damaging, semi-auto mode more accurate

Firing mode for Glock and MP5 are now displayed on the hud

Dynamite has a larger radius and more damage

Can now instakill bystanders with a bali to the back to make the weapon more useful (Tougher enemies like cops are not susceptible to this trick)

Shovel Alt-Fire has a chance to sever limbs in much the same way the regular fire has a chance of decapitating.

Speed Run ranking separated from regular ranking in stats

Stats now display a flag if you speedrun a game without quitting

Display current difficulty on stats screen.

Gasoline trails light on fire easier, and also if an NPC or player run over a trail while they are on file it will ignite it.

Fix for collision on the explodable cars, you can no longer walk though the hood etc.

Massive context sensitive performance fixes some areas when going on a rampage and blowing up cars.

Fix for alpha of the in game map to remove the black border

Fix for the game restarting on an earlier day when passing though load zones when too many doors are smashed

Wanted level will now correctly decreases in Liebermode

Resolved an issue that could cause NPC's to go running into walls

Fix for non-ragdolled bodies blocking the player with cylinder collision.

Fix for achievement menu on low resolutions

Cheats reset to 'off' when starting a new game

Fix for being able to gib Phraud Hogslop's head and him still living

Fix for a rare bug where the petition wouldn't get signed, even if the NPC agreed to sign it

Fix for cow head buzzing not going away sometimes when changing weapons.

Fix for cashiers holding heavy bags

Fix for cops repeating same lines when the dude-dressed-as-cop is attacking bystanders

Fix for a bug where you could force the elevator in MilitaryBase3 to get stuck

Fix for pawns not displaying facial expressions properly

Fix for ammo oddity with weapons that share ammo

Fix for bystanders moonwalking when hit with Bali, anthrax, or WMD

Fix for cops attacking each other while you're in disguise

Fix for Some cases of incorrect stat recording

Fix for Some 'dude kill' false positives to make getting a Jesus run fairer

Fix for a bug where the Fog Slider preferences would not update properly when Infinite Visibility was turned off

Fix for a bug causing the Machete to disappear from the Dude's hands forever when thrown

Fix for a bug causing pickups and cats to respawn when going back to a previously-visited level

Added mipmaps to almost every texture that was missing them, such as the sledge hammer.

Fix for a bug which caused some NPC's to go into a default T shape when dying while in the air

Fix for an issue where spawned-in police would arrest the Dude while in uniform. Now they just run up to him and investigate the area instead.

Fix for a bug causing the Enhanced Game to not be properly unlocked, leading to a situation where one could start an Enhanced Game but end up in the regular game instead

Fix for a crash while killing Gary Colemans in the Publisher's Office

Destroying a boarded-up door now destroys the boards as well

Fix for a bug where you could mess up a movie by pausing

Massive improvements to Steam implementation, should get rid of those "unable to connect to Steam" errors

Fix for some zombies floating in midair with no legs

Fix for some zombie kills not counting at Vince's House.

Fix for black bars covering the credits in the POSTAL 2 ending

Fix for certain NPC's receiving the wrong accessories

Changes to Achievements

The "CAN YOU DIG IT?!" achievement can now be earned even if you fire a weapon that is not the Shovel, so long as you don't kill with it. Makes it much easier to get this achievement. However, you must now kill at least 30 people with the shovel to qualify, instead of just 5.

The "40 Year Old Virgin" achievement can no longer be obtained in the Enhanced Game. Additionally, using catnip no longer slows down the speed-run timer.

One last important notice...Saved games from 1412 should be fully compatible with 1413. However, if you experience crashes, we recommend you start with a fresh save, and delete any problematic saves by right-clicking them in the load or save game menu.

And finally... Why the hell are you still reading this? Go play the fucking game already!

The updated Postal games are still not available through GOG.com, is there any word out there anywhere that they're still going to release them on GOG, or has it been completely abandoned and GOG.com customers left as second rate customers? It's been 10 months and no word either way, rather discouraging.