Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:

Fixed black lines on desert level

Fixed Mac sky red/blue swap

Fixed shadowmap bugs

Fixed Mac orange detail textures

Fixed Mac rigging

New default graphic settings

Improved texture detail reduction

Updated Mac FreeImage

More auto-updater progress

Removed translucent console image and stuck cursor when loading

Improved specular highlight with diffuse lighting

Box select works in all directions

Fixed missing rabbot arm bug

Misc bug fixes

Testing some detail textures

Thanks as always for all the support! See you guys in IRC and the forums.