Thursday, July 14, 2016

Knight of Tittivila

Knight of Tittivila (Paladin variant)

This is for my hacked version of 5e--it's a non spell-casting paladin and is a bit less powerful overall than the 5e default--but also more straightforward and with less mechanical fiddly bits. You can make paladins of any number of gods by switching out the Tittivila-specific bits.

Knights of Tittivila--goddess of flesh and change--are found among many human and nonhuman races, including the Saurians of Nyctopolis.

Lay on Hands: Heal 5 pts total per day or cure disease or mundane curses by trading in 5 pts. +1 per level

Prof bonus +2

2

Mounted combat (+2 to attack from a horse or other mount)

Smite: Once/day. Add damage to a strike against any creature that is explicitly blasphemous to Tittivila or which has grievously harmed your friends. The damage is +d6 plus d6 extra per (true) friend harmed by the creature. Max d6s=Paladin level, up to a max of 10. If the paladin knowingly "games" this ability Tittivila won't grant it.

Prof bonus +2

3

Add 2 ability score points anywhere

Prof bonus +2

4

Advantage vs disease. No disease can kill you.

Advantage to hit vs creatures that are not flesh (undead, constructs etc).

Prof bonus +2

5

Add two ability score points anywhere.

Once per day you can turn undead. Save DC: 8+prof mod+Wis mod.

Prof bonus +3

6

Extra atk per round.

Once/day as an automatic action deliver a baleful mutation to any enemy willingly touching you..

Prof bonus +3

7

Any ally within 15' gains same advantages to saves as you.

Half damage from necrotic sources.

Advantage vs paralysis or holding etc.

Prof bonus +3

8

You can call out a creature with an oath--you may only attack that creature until it is dead after doing so, but you will do an extra d10 of damage on a successful strike. If it escapes, you must pursue it alone until it is dead and may attack no other unless it explicitly bars the way. Breaking the oath makes you a fighter of -2 levels.

Prof bonus +3

9

Add two ability score points anywhere

Advantage vs fear

Prof bonus +4

10

Advantage vs Charm or mind control

Advantage vs Divine magic

Cause save vs Fear ( DC: 8+prof mod+Wis mod.) in creatures of 5hd or less that are antithetical to Tittivila

Prof bonus +4

11

Immune to baleful transformations of your body.

Your mount is semi-intelligent and cannot be slain off-screen. It gains d4 hp each time you level up.