PokeMMO is an effort to create an online Pokemon experience. It has added many features with more to come, including the options for you to trade with other players, chat with them, battle against other players, and more. Currently, it is in an alpha testing state, with some features not implemented and some features not working properly. In the development progress, the single-player portion of the game (It uses fire red as a base with other regions planned) appears to end at a certain point(You can't get past the first Snorlax yet, apparently), but the game does get updated frequently (with tons of new features planned) and is really fun to play.

My design and creation of games professor always restated time and time again that for Nintendo to make a buttload of money all they would need to do is make this exact thing. We all know they wouldn't ever but I wouldn't be surprised if the developers do get told to stop.

They might or might not get a C&D. There have been some Pokemon MMO's that have gotten notice from Nintendo to shut down everything, however those ones are usually the ones blatantly ripping everything off.

There's one pretty popular Pokemon MMO I played called Pokemon World Online and another which was like Dawn of Darkness. These two were much more polished then this game as far as I can tell. They should still be around, too.

Started playing this a few days ago, it's in alpha so the bugs and glitches are understandable.
It's a lot of fun though, too bad I'm at the point where I can't advance any further because you can't get the flute to wake up the snorlaxes.

I was playing for hours last night (and getting bitchslapped by Brock and Gary somehow), but the people playing were actually pretty nice, one guy let me borrow his squirtle for Brock and another guy evolved my Kadabra via trade and gave him hyper beam.

Implementation of Poisonpowder / Poison Gas / Belly Drum / Aerial Ace / Shadow Punch / Magical Leaf / Shock Wave / Faint Attack / Swift / Night Shade / Seismic Toss / Self Destruct / Explosion / Poison Fang / Blaze Kick / Refresh / Hyper Beam / Blast Burn / Hydro Cannon / Frenzy Plant / Struggle / Take Down / Submission.
Animation added for Selfdestruct & Thundershock.
The chat window no longer displays >100 messages. Reduces CPU / memory usage.
Fixed broadcasting EVs after leveling.
Fixed a bug where preturn effects like Burn would not earn you EXP if it caused your opponent to faint.
Fixed a bug where the client would ask you to swap in a pokemon if the enemy's party had fainted.
Out of Battle move learning.
Sound is now defaulted to On.
Fixed a render issue which would cause jerkiness at low FPS.
Fixed a bug where you could learn the same move more than once.
Fixed a bug where evolved pokemon would not attempt to learn moves the same turn they were evolved in.
Fixed a crash with certain player inputs.
Possible fix for a crash when players switch pokemon in-battle.
Fixed a rare crash with the right click menu.
Fixing the issue where it would lock up client on pokemon swap while in battle with trainers sometimes.
Fixed rare crash due to lack of movement synchronization
Fixed so it doesn't show message of stat changes if pokemon did faint with damage effect.
Nameplates should be centered above character now.
Implemented scripting for the 3rd gym.
Fixed bug with music playing for 10 seconds after you have closed the game.
Fixed a bug where the right number of pokéballs were not displayed when fighting other trainers.

Seriously, if they bring the battle graphics up to scratch, put all the Pokemon worlds in, along with all the pokemon from every game, and then make it so your able to pick your start town and eventually go to all the worlds by boat or plane or whatever, that'd be sick. Here's some more ideas too.

Maybe after completing all the elite fours (comprised of players from the respective nations) you then go toe to toe with the server's hardest bastards who represent a gym of their choice where you go battle them in person - and then get personally given a role of your choice via admin intervention, be it player gym leader, elite four replacement, guy who sits in random cave in the middle of nowhere, radio station guy, guy who owns some kinda company with a headquarters somewhere, evil villain with a notorious lair on top of a mountain.

Player events and tournaments would be sick as fuck too, especially if they put effort into making the battle stages look impressive, changed them up regularly and unique and the tournament grounds accessible. Perhaps the larger towns could have a kinda large 'drive in theatre' aspect with a huge screen where players can sit and watch the tournament fights that are taking place.

The main tournaments would just be daily arranged matches contributing to 'battle seasons' and qualifications (for bigger tournaments) between decent players and be organized into level groups i.e. Under 20, Under 50, Under 100 (No XP would be given for playing in these matches) - Playing in broadcast matches would increase a players 'fame' rating and earn titles, winning matches would contribute towards a season Wins:Losses ranking.

A 'season' could be a period of 4 weeks, with each weekend holding specialist matches between the holders of the highest Wins: Losses for the week in each category, winning these would trickle down into semi-finals and conclude with a season finale on a suitably impressive unique and awesome looking purpose-built arena, and some level of hype would be built up for these matches.

Alongside the standard seasons, build a much more impressive and awesome stadium where infrequent events and face-offs take place, perhaps a 'world cup/olympics' style playoff once every few months where players representing their start nation or perhaps town/city of residence can enter qualification matches, work there way through a league table and then face off in various categories to try and bring back the trophy for their city, along with a whole host of personal effects awarded.

Another type of event/tournament could be 5 v 5s with a captains draft system determining who battles who, with each team picking who they will battle based on perceived strengths/ focus/ type advantages etc. These would be solo battles ofc (because dual battles and all that bullshit sucked balls tbh) and once again, broadcast.

Prizes would be titles, medals, furnishings, fame, bragging rights and what have you.

A property ownership mechanic where you can set up and customize a sweet house in the cities (the ones usually occupied by useless NPCs, which saves them making all the bullshit dialogue) - obviously there would be a limited number of these, and they'd probably be on a rental basis.

As for the customizing, it'd be like that one pokemon game where you could have a cave and there was loads of sets of items, some were common, others were rare, like the plush dolls and this would work the same way - perhaps going and battling hard bastards, competing in tournaments and events, and completing gyms gets you a ton of neat shit, perhaps some unique items like trophy's to kit your sweet pad out with.

Day/Night cycle (varying between regions, so Hoenn could be day time whilst Kanto is night time) and localized weather, just because.

Remove all the bullshit storyline and team rocket bollocks as scripted NPC sequences, it all sucked. Think about reintegrating it as player-controlled corporations/ villains, obviously with admins there to make it cooler, block up towns and alter the world (for example if some dick and his well paid cronies put a bomb in some cave, and no one does anything about it, bam, mountain becomes reduced to a valley). Oh and definitely sinister and epic looking headquarters perched on top of mountains.

Legendary pokemon & shinies - perhaps some of these are reserved for tournament/ event winners, and others could be unique (as in, only one, or very few exist) and granted for being sweet.

the housing could just be an "apartment" based thing, you go into a building and then it opens a list of player homes that are locked/unlocked to pubbies, and you can upgrade your home with useless shit you find/paying lodsemone

the housing could just be an "apartment" based thing, you go into a building and then it opens a list of player homes that are locked/unlocked to pubbies, and you can upgrade your home with useless shit you find/paying lodsemone

Didn't desu say he wasn't going to change the ROM at all because of copyright issues?

Plop the ROM inside the /roms folder and then run the client, then make a character and have fun.

it's like FireRed but other people are around

Edited:

the housing could just be an "apartment" based thing, you go into a building and then it opens a list of player homes that are locked/unlocked to pubbies, and you can upgrade your home with useless shit you find/paying lodsemone

Yeah that's a sweet idea.

Apartments in Goldenrod or w/e.

I had an idea adding to someone's suggestion for removing the story as well and posted it on their forums:

Replace the story with admin/player-organized stuff for once people have completed all the worlds, garnered some reputation and battled the elitest-of-four.

Ie, admin forms some kind of 'team rocket' corporation, admins help him with organizing this, sort him out with some kind of elusive, hard to reach and suitably epic headquarters to specification (ie, on a mountain/ in a cave/ underwater/ on an island) and then he could say like 'oh next week I want to disrupt the activities in *town name* for three days, or until some people come along and put an end to it. Then him and the players in his corporation go and camp out in this town, closing the gym down and causing hijinks until good enough players show up and wipe them out.

Would be good for player reputation, maybe some unique rewards in the shape of rare Pokemon or items could be thrown into the mix for people who show up and take part in the event.

Where you go with that is very open and has a lot of potential, maybe a really powerful corp wants to put a bomb on a dam and flood a place and the players have a limited time with which to intervene. Obviously, if they failed to defeat the corporation the bomb would blow up, the dam would be destroyed, towns would be flooded, and permanent consequences would result.