With your den or pack, participate in a flag ceremony, and learn how to properly care for and fold the flag.

Participate in a community service project with your pack, den, or family.

With your parent or guardian’s permission, talk to a military veteran, law enforcement officer, member of the fire department, or someone else approved by your Den Leader. Talk about his or her service to the community or country. After you have visited with the individual, write a short thank-you note.

Learn about the changes in your community, and create a project to show your den how the community has changed.

Select one issue in your community, and present to your den your ideas for a solution to the problem.

Work with your den to develop a den duty chart, and perform these tasks for one month.

Participate in an event such as a parade or assembly celebrating military veterans.

Discuss with your parent, guardian, den leader, or other caring adult what it means to do your duty to God. Tell how you do your duty to God in your daily life.

Earn the religious emblem of your faith that is appropriate for your age, if you have not already done so.

Offer a prayer, meditation, or reflection with your family, den, or pack.

Read a story about people or groups of people who came to America to enjoy religious freedom.

Learn and sing a song that could be sung in reverence before or after meals or one that gives encouragement, reminds you how to show reverence, or demonstrates your duty to God.

Visit a religious monument or site where people might show reverence. Create a visual display of your visit with your den or your family, and show how it made you feel reverent or helped you better understand your duty to God.

Show you are prepared to hike safely in any outdoor setting by putting together the Cub Scout Six Essentials to take along on your hike.

Tell what the buddy system is and why we always use it in Cub Scouts. Describe what you should do if you get separated from your group while hiking.

Choose the appropriate clothing to wear on your hike based on the expected weather.

Before hiking, recite the Outdoor Code and the Leave No Trace Principles for Kids with your leader. (This may be combined with Requirement 3 of The Call of the Wild Adventure.) After hiking, discuss how you showed respect for wildlife.

Go on a 1-mile hike with your den or family. Find two interesting things that you’ve never seen before and discuss with your den or family.

Name two birds, two insects, and/or two other animals that live in your area. Explain how you identified them.

Draw a map of an area near where you live using common map symbols. Show which direction is north on your map

Play catch with someone in your den or family who is standing 5 steps away from you. Play until you can throw and catch successfully at this distance. Take a step back and see if you can improve your throwing and catching skills.

Practice balancing as you walk forward, backward, and sideways.

Practice flexibility and balance by doing a front roll, a back roll, and a frog stand.

Play a sport or game with your den or family, and show good sportsmanship.

Do at least two of the following: frog leap, inchworm walk, kangaroo hop, or crab walk.

Demonstrate what it means to eat a balanced diet by helping to plan a healthy menu for a meal for your den or family. Make a shopping list of the food used to prepare the meal.

Conduct two of the following investigations to see how air affects different objects:

A. Make a paper airplane and fly it five times. Try to make it fly farther by altering its shape. Fly it at least five more times to see if your changes were effective.

B. Make a balloon-powered sled or a balloon powered boat. Test your sled or boat with larger and smaller balloons.

C. Bounce a basketball that doesn’t have enough air in it. Then bounce it when it has the right amount of air in it. Do each one 10 times. Describe how the ball bounces differently when the amount of air changes.

D. Roll a tire or ball that doesn’t have enough air in it, and then roll it again with the right amount of air. Describe differences in how they move.

Complete two of the following:

A. With other members of your den, go outside and record the sounds you hear. Identify which of these sounds is the result of moving air.

B. Create a musical wind instrument, and play it as part of a den band.

C. With an adult, conduct an investigation on how speed can affect sound.

D. Make a kite using household materials. With your den or family, explain the rules for safely flying kites. Fly your kite.

E. With your family, den, or pack, participate in a kite derby, space derby, or rain gutter regatta. Explain how air helps the vehicle move.

A. With the members of your den or family, make a game with simple materials that requires math to keep score.

B. Play a game of “Go Fish for 10s.”

C. Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.

D. Make a rekenrek with two rows, and show your den leader or other adult how you would represent the numbers 4, 6, 9, and 14.

E. Make a rain gauge or some other measuring device, and use it.

Complete one of the following:

A. With other members of your den or family, identify three different types of shapes that you see in nature.

B. With other members of your den or family, identify two shapes you can see in the construction of bridges.

C. Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.

Complete one of the following:

A. With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:

i. Draw a graph showing the number of items of each color.

ii. Determine what the most common color is.

iii. Compare your results to those of the other Scouts.

iv. Predict how many items of each color you will find in one more package.

v. Decide if your prediction was close.

B. With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.

C. Have each member of your den shoot a basketball. Count the number of shots it takes for each scout to sink five baskets. Make a graph that shows how successful your den was. Your graph should show each group that needed 5, 6-10, 11-15, 16-20, and more than 20 tries to sink their shots.

Complete one of the following:

A. Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code.

B. Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.

B. Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.

A. Identify what a compass rose is and where it is on the map.

B. Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.

Go on a scavenger hunt using a compass, and locate an object with a compass.

A. Create and fly three different types of paper airplanes. Before launching them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction.

B. Make a paper airplane catapult. Before launching a plane, record how far you believe it will travel and explain what information you used to make this prediction. After you make your prediction, launch the plane and measure how far it flies.

Make two different model boats and sail them. Choose different shapes for your boats.

Talk with your family or den about what it means to be physically fit. Share ideas of what you can do to stay in shape.

With your family or den, talk about why it is important to stretch before and after exercising. Demonstrate proper warm-up movements and stretches before and after each activity you do that involves action.

Select at least two physical fitness skills and practice them daily for two weeks. See if you can improve during that time.

With your family or your den, talk about what it means to be a member of a team. Working together, make a list of team sports, and talk about how the team works together to be successful. Choose one and play for 30 minutes.

With your den, develop an obstacle course that involves five different movements. Run the course two times and see if your time improves.

With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.

Visit a sporting event with your family or your den. Look for ways the team works together. Share your visit with your den.

Explain the safety rules that you need to follow before participating in swimming or boating.

Visit a local pool or public swimming area with your family or Wolf den. With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.

The text of these requirements may be locked. In that case, they can only be edited by an administrator.Please note any errors found in the above requirements on this article's Talk Page.

Help with the Wolf Electives

The Wolf Electives help page contains information helpful to Cub Scouts working on some of the above electives. Additional helpful information not available elsewhere on this site should be added to that page and linked appropriately.

Arrow Points

Arrow Points are for boys who hold the Wolf and Bear Cub Scout Ranks. Once the rank badge has been earned, Cub Scouts may complete elective requirements to earn Arrow Points. After completing the first ten electives, a gold arrow point is awarded. Each further 10 electives will earn a silver arrow point. They are attached below the left pocket of the blue Cub Scout uniform.