- Why can't you grab onto the MGZ-style pulleys in Stardust Speedway when you roll?
- Getting hit by the platforms with spikes on the end of them make you get thrown back at a different velocity than usual (like you're affected by the platform's velocity too).
- Why do you not slide on the waterslides in Hydrocity?
- The hands in Hydrocity can grab you even while you're on the ceiling.
- Why do the bumpers in the special stage affect you while you're in the air?

How in the world is it not? It plays absolutely nothing like Sonic. It has more in common with the driving stages in Ghostbusters on the Sega Master System than a platformer like Sonic the Hedgehog.

DigitalDuck, on 15 August 2017 - 11:58 PM, said:

In the Hydrocity boss, you're still avoiding hazards while attacking the boss. It's a much smaller shift.

Cooljerk, on Yesterday, 01:40 AM, said:

Or take a quiz in Earthworm Jim.

In the second game only, and EW2's continuous genre shifts is why I prefer the first one (which still shifts between platforming and racing, but continues the "avoid hazards while attacking enemies/the boss" theme throughout.

Cooljerk, on Yesterday, 01:40 AM, said:

I mean, games like Mario Galaxy certainly would never turn into a racing game -- complete with vertical flight stick-style controls -- for a course or two.

TL;DR - just because other games do it, doesn't mean it wasn't bad there too; and it can work if the basic dynamics of the game remain in spite of the mechanics changing, but that's not the case in the CPZ2 boss.