“Prophets Return Breakdown” animation

This is the Breakdown of my “Prophets Return” animation that was rendered in Redshift, Vray, and Arnold (each has its strengths) inside of Maya, and finally Composited with Nuke. Most all of the foreground objects were modeled in ZBrush and Mudbox, textured in Mari, rendered with Redshift, then animated within Maya. Water was created with Houdini, then exported to Maya using Vray proxies. The background castle and mid-ground rocks were modeled and rendered in Vray then projected onto simplified geometry within Nuke. My thanks to all of the teachers at Gnomon.

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