In this 3ds Max and Marvelous Designer tutorial we’ll explore how to create an interior scene from complete scratch.

We’ll model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We’ll also unwrap as many models as we can when it comes to texturing and materials.

Finally, we’ll finish this 3ds Max and Marvelous Designer tutorial by setting up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we’ll be rendering and texturing our scene.