I have a question about decompiling the Source models. After you've decompiled them, what changes did you have to make to the qc file to make them work properly again when you recompile it? For example, I tried decompiling the Source Barney and made a few changes and then recompiled it. However, when I test it ingame, the mouth controller doesn't work, he no longer walks or runs, and when he shoots, he aims upward as it seems the blending between the two fire animations is not working. There may be even more problems I haven't yet identified, and that's why I ask since it seems you've got everything working.

There's also the issue of of qc events not playing sound files when they're supposed to, but I think I've figured out how to fix that on my own from what I've read earilier.

I have a question about decompiling the Source models. After you've decompiled them, what changes did you have to make to the qc file to make them work properly again when you recompile it? For example, I tried decompiling the Source Barney and made a few changes and then recompiled it. However, when I test it ingame, the mouth controller doesn't work, he no longer walks or runs, and when he shoots, he aims upward as it seems the blending between the two fire animations is not working. There may be even more problems I haven't yet identified, and that's why I ask since it seems you've got everything working.

There's also the issue of of qc events not playing sound files when they're supposed to, but I think I've figured out how to fix that on my own from what I've read earilier.

I don't intend to release anything; I'm just messing around with some features, so I wouldn't you to release your work for no reason at all.

However, what would be helpful, instead of giving us the working qc file, would be to actually tell us what necessary changes you had to make to the qc file after decompiling it, so we can learn what needs to be done to make the model work after decompiling it rather than having all the work done for us.

First I am using heigt2normal to create a default normal map for my texture then I took %25 from Nvidia's Normal Map Generator, %25 from ATI's Normal Map Generator. In the last step, I am painting whole Normal map texture with purple brush.