But yeah, it's a glitch that's part of the animations/hitbox update a few weeks ago. It's only happened to me twice now (out of a hundred or so games) so it's somewhat rare -- but it shouldn't happen at all!

The thing is, I have a sneaking suspicion that stuff like this has always happened, but people didn't notice because the models weren't super-glued to the hitboxes.

Remember all those times when you know, and I mean KNOW you've hit a guy and got 0 hits, not when you just rage and you secretly know you made a bad play, mis-aimed, or were still moving.

Well, i'm starting to suspect that it was due to the hitboxes just fucking off into a wall, or floor, or doing surrender-pushups or something (i.e. all these clips we are getting of models doing now), so you were shooting at a model that essentially had no hitboxes. Now that the model is inextricably linked to the hitboxes, we are starting to see all the stupid shit that's always been going on.

e.g. peekers advantage now actually consisting of you dying before a model even appears.

Or the old crouch-bug where you could be seen and shoot people but not hit because your hitboxes never went above whatever you were crouched behind - After this change, there was a period of time where exactly the same thing happened, but with the added bonus that you couldn't even be seen, because your model lined up with the hitboxes. Until Valve fixed the crouch-animation speed (which was always a known issue for the hitboxes).

-EDIT- Just to expand a little further...

For me, its starting to sound like the true position of the player is where the 'camera' is (where you see and shoot from). Previously, this was locked to the model and not the hitboxes (specifically slightly to the left hand side of the forehead was its exact position I think). Now, its starting to sound like the models have been pinned to the hitboxes, but the camera is still ahead of the hitboxes.

I could be completely wrong, but that's what all these reports and examples seem to indicate. That what the opposing players see's and where they can shoot from is a position which is slightly ahead of their player model/hitboxes, resulting in you being shot before actually seeing anyone or being unable to shoot them in certain situations.

In fact, there were examples of this before the change, remember the bug where your model looked normal and you could be shot, but your view was stuck way up in the air so you could see over everything? That sounds like the camera going walkabout by itself too to me.

I think so, I mean, its completely just a hypothesis, I've not done any real testing and don't want people to think that's what I'm claiming.

But a lot of the stuff that used to happen with the wonky hit reg, and hitboxes not being where they should be, floating camera view in the sky etc, seems to point at this being a possibility. I've expanded my first post to explain a little deeper what i mean, especially with regards to camera position/opposing players views.

If this happens at a major, how will the victim be able to prove himself? If the glitch happens in-game, it might not happen on GOTV so there would be no way to verify it happened to them unless they screen capture all the PCs.

It actually took me a while to notice that the AK on the ground was part of the character model. I'd thought he just dropped it in a cool looking way to create a distraction or something lol. That's pretty fucked.

The player model was normal (not invisible or zombie/prone) but gun model had wonky position values that made it rendered on the ground about 3 feet away from the terrorist that was standing in the doorway. You can see his feet in the doorway to the left just before the gun starts shooting and he comes out of the doorway after he makes the kill.

I had this just earlier today on Mirage! I was a terrorist and went to peek window with my awp when I saw another awp floating below the window, facing cat. I pushed out to examine and there was a CT holding nothing aiming into underpass. When I killed him the awp fell from the sky.

Non CS player here, can someone please explain how a game as monumentally huge as CS can fuck up this badly? I've been seeing a lot of posts about character models in CS doing funky things lately on /r/all, an absolutely crucial factor in any multiplayer shooter, let alone a competitive sport one. Like is this a result of them trying to make it more accurate or something?

Valve have already proven that if you get a beta client for a game, it'll be optional until they fix the market bugs, completely ignoring the actual gameplay bugs in the process, then entirely remove the relatively-stable and complete client for it despite the fact that it's wholly unfit for purpose and is basically a pre-alpha.

To be honest, these glitches are extremely rare, but with the millions of people who play and many of the occurrences being posted online, they seem more common than they are. It should probably be fixed soon.

Have seen guns end up like that on chance, but its unusual enough to send a clear signal that something might be fishy. Had you known, the glitch would have been more to your advantage than the other way around

/r/GlobalOffensive is a home for the Counter-Strike: Global Offensive community and a hub for the discussion and sharing of content relevant to CS:GO.
Counter-Strike: Global Offensive is a game created by Valve Corporation and released on August 21st, 2012 as a successor to previous games in the series dating back to 1999. The latest installment to the Counter-Strike franchise maintains a healthy, ever-intensifying competitive scene alongside a growing casual playerbase.