If you have any additional information or corrections, please email them to us. Thanks to Realms of Despair for the original version of this family tree and to Mr. Derek Snider. In addition to this family tree, AxL has recently started keeping a list of the oldest still-running DikuMuds around.

History of DikuMUD

According to Diku co-creator, Sebastian Hammer:

"The game originated at the Department of Computer Science at the
University of Copenhagen (in Danish: Datalogisk Institut ved K|benhavns
Universitet; or, amongst friends: DIKU) The foundations of the code were
laid out in March of 1990. Our background (Mud-wise) wasprimarily
Abermud LpMud was just emerging at the time), and our object was to make
a better AberMud. We wanted to make it fast, compact andCPU-efficient.
We wanted to allow more than the 18 (or so) players-at-a-time that
AberMuds permitted in those days, and we wanted a bigger world, so that
players could truly get lost in there (back then, 500 room AberMuds seem
ed the norm). Also, we wanted to make it more interesting for players to
cooperate, rather than just run madly around in search of beasts to kill."