Terrain

Entrances

Exits

Water?

Contents

In this track the clock's hands move in each round and also make bloons go in different direction. At the start of the game, the clock would be reading any random time between 1 o'clock to 12 o'clock, with any angle of the minute hands. The bloons will go down through the minute hand, onto the hour hand, circle around and attempt to get back where they came from. At the end of each round, the hour hand changes by one. The Clock seems to resemble Big Ben.

On tight situations, before you buy/upgrade towers- be sure to have an extra cash for road spikes that can pop equivalent to your remaining lives or twice. This isn't too much of a worry if you have the Spikes R Us Tier 3 ability

Dartling guns are useful that they can pop wherever your mouse is.

Spike Factories are bad on this track when the clock on the track is 12 o'clock.

It is better to find out in advance what time the clock would be at when a specific bloon is coming at any round when the player checks the clock (such as 12 o'clock is round 24, it is a green camo bloon or on round 36 there are a lot of pink bloons).

Because the bloons can travel down to the building area, where the hour hand is. This is the only map in the Bloons Tower Defense series where you can put towers on the path that the bloons will follow.