The Storm Ash clan ventures into the horribly quiet Lankor Mhy temple in pursuit of the villainous Chaos creatures and sorcerers. However, these foes have made a terrible miscalculation in confronting such a scumbag Storm Bull. Light refreshments and discussion of 13th Age vs. D&D 4th Edition follow.

Guest GM Rob Heinsoo is here to tell a new story. In the wake of the Storm Ash clan's destruction, chief-by-default Yorsar (Ironicus) and funeral director Vahrhei (Violet) head for the Lankor Mhy temple of scribes in Red Stead. They are spurred on by the troll farmer Loy (Gharbad)'s news of another possible survivor: Yorsar's cousin, competitor to the chieftaincy. They are joined by a duck (Nate).

Special guest and half of 13th Age's creative core Rob Heinsoo joins Ironicus, Nate, Gharbad, and beloved guest Violet to discuss the history of Glorantha, the setting for the new playbook 13th Age in Glorantha. Originally a world without a game, Greg Stafford extensively sourced mythology to create a vibrant world. Ever since, all sorts of games have taken up Glorantha's banner.