Hyper Ultra Astronautics is an intense local multiplayer space arena shoot'em up with co-op and competitive game modes for 1-16 players. Run the game on almost any Windows or Linux PC, ideally connected to a big screen. Play using keyboard, mouse, gamepads or join the match using your mobile phone as controller.

Hyper Ultra Astronautics is now officially ready and version 1.0.0 is available for download in Itch.io:

The suggested price is 5 EUR/USD, but you are free to pay whatever you think the game is worth.

Following major features made it to this version:

Competitive and co-op game modes for intense party/couch gameplay.

Single player survival game mode.

Semi-realistic ship movement based physics on simulated thrusters.

Wide selection of weapons including various teleportation and beam based weapons.

Support for a lot of controllers: keyboard, gamepads, mouse, mobile apps.

Online high scores for solo and co-op survival game modes.

It has been a long road, like with most of my games. The development started with a prototype in late 2015 and the game has been in open alpha/beta testing for three years. I can't say that I have actively worked on the project all that time, there have been a lot of pauses, both short and long. After all these years it feels good to finish another game project!

One of the distractions from actual development was a bar-top arcade cabinet that I built for the game:

I'm really happy with the result. It does get cramped with three grown men shouting and playing, but it turned out that this game is a perfect fit for arcades.

Although Hyper Ultra Astronautics has now been deemed ready, I will still be fixing bugs and probably even add some new features to it later on.

Here is some footage of the survival game mode in action:

Here's one known bug in the current version. It's kind of ironic that this is the result of setting the number of power-ups to "none":

And before anyone asks if the game is on Steam, the answer is no. At least for now. I thought about releasing on Steam too, but at this point it doesn't seem worth it. As far as I know, Steam does not support any kind of pay-what-you-want pricing, so I would have to set a fixed price on Steam while the game can be downloaded for free on Itch.io.

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