Yea, in 5.3. I'm saying that, on live, I'm not convinced it's worth bringing 522s to arena- not only do you give up power, but you give up giant chunks of resil- both of which are part of the 2 and 4 piece. Obviously in 5.3 LFR = Normal = Heroic, and you get your normal amount of resil, but still lack the power and larger energy pool.

To be honest, seperating the set bonuses works fine really. Stops gear being broken outside of it's natural home, and gives incentive to get the primary gear of activity - you'll be fine in pve gear in pvp, but you'll get bonuses for using the right gear and vice versa.

You are WAY overstating your energy income here (by about 42% to be more specific, which haste will compensate for, but I doubt you have 42% haste from gear--that's over 17k haste), if I am right in assuming the +10 and +8 are baseline regen and energetic recovery. They still stay at 10/sec and 8/2sec even with the reduced GCD.

You are WAY overstating your energy income here (by about 42% to be more specific, which haste will compensate for, but I doubt you have 42% haste from gear--that's over 17k haste), if I am right in assuming the +10 and +8 are baseline regen and energetic recovery. They still stay at 10/sec and 8/2sec even with the reduced GCD.

You're right, i put in those regen numbers for a 1sec GCD and totally forgot to adjust it. My bad, I'll fix it in a sec.

All that it's going to change is the required starting energy though.. it won't make the damage any less.

Right, fixed it now. Dancing max damage actually does require a full energy bar afterall and you'll be completely dry when it ends.
Honestly I knew it was too good to be true, thanks for the catch.

Probably because basing everything on a 3-minutes CD isn't really viable now that most setups have immunities, or at least very powerful defensive spells (e.g. life swap, etc.). As some have already stated, you loose a ton of pvp power, and your evis are really low compared to what they would have been with full PvP gear. But it works very well at low rating, and in outdoor / BG / 2s.

And yeah, people notice that when it hit them. Get tons of insulting whispers every time. :'(

(Check my stream if you want to see it in action btw, I spend most of my time doing conquest cap boost with 4p 535, link is below.)

Probably because basing everything on a 3-minutes CD isn't really viable now that most setups have immunities, or at least very powerful defensive spells (e.g. life swap, etc.). As some have already stated, you loose a ton of pvp power, and your evis are really low compared to what they would have been with full PvP gear. But it works very well at low rating, and in outdoor / BG / 2s.

And yeah, people notice that when it hit them. Get tons of insulting whispers every time. :'(

(Check my stream if you want to see it in action btw, I spend most of my time doing conquest cap boost with 4p 535, link is below.)

PvP power's value is diminished significantly in 5.3, you will hardly notice the difference. Also, if you solely use it for kill oppertunities (which you can, because the cooldown is the longest we got anyway) then it WILL kill. Aside from that, there are classes that can dispell immunities.

Still don't get why people buy "boosts" for cap though, just join and instaleave a queue pop and you can faceroll at 800 mmr :/

Yeah. It will kill. But outside of that very, very small window, you're sitting here with useless PvE gear, which means that you're dealing less than you would with malev gear, and you're taking TONS of damage due to having only 4k5 resi.

Again, it is viable in 2s or outdoor, but not in games that last more than an opening burst.

As for the cap boosts, probably because 1500 golds is worth not having to wait for ages to lower mmr and still face absurdly geared opponents, plus people buying it are generally still wearing greens and pve blues.

Yeah. It will kill. But outside of that very, very small window, you're sitting here with useless PvE gear, which means that you're dealing less than you would with malev gear, and you're taking TONS of damage due to having only 4k5 resi.

You won't get it will you?

You won't be losing ANY resilience in 5.3. And the loss of a little power is just worth it.

496 vs. other 496 gear. I don't think (I could've missed it) there was any assumption people would be using heroic tier in order to get the ilevel bonus - the conversation's really been directly about pvp power vs. 4-set PvE bonus, which is exactly what matters. If people were talking ilevel advantage in 5.3, that's a bit silly.

Originally Posted by Holo

Ilvl is going to be locked to 496 in 5.3 anyway. There is no reason to bring any higher than LFR because it will have exactly the same stats.