How did I miss this? It's looks really interesting with that vibrant art! I'll make sure to showcase this on my channel once available! />

Oh, cool! Nice running into you. I've watched some videos on your channel before, actually. Didn't you preview Time Twisted before it was out? I might send you my game to mess around with beforehand too.

In the middle of updating some old zones to match up to the quality of the later zones. Right now, my focus is Forest Freeway. Before, it mainly just used regular old Wood Zone tiles, like below:

Old:

But now I'm in the process of updating those old unfinished tiles to give them a little more depth and polish. I'm also adding some new tiles for a little more variety (something Wood Zone really lacked).

New:

These are the kinds of things I'm doing instead of just releasing the game already.

These are the kinds of things I'm doing instead of just releasing the game already.

That's the right thing to do, make the best of it before anyone has the chance to try it. Releasing the game with unfinished art and update it later, when everything else would be finished, would be quite a weird "demo" release.

FINALLY! You have no idea how much it bugged me that people would use Wood Zone in hacks and stuff, and they never bothered to fix the unfinished graphics with shading or anything. Nobody ever mentioned it, and I thought I was the only one who it was driving insane!

Hey there, guys. Forum scrub here. I've had the pleasure of working on the soundtrack for this game, and I thought I'd share some of what I currently have. These are all just a small section of what's to come in the tracks, and they are all also unfinished and subject to change.

Another level overhaul, this time it's the first zone, Panic Hill. (Now called Panic Precipice)

Old:

New:

Back in 2010 or 2011 or whatever, I thought an updated Green Hill would be cool for a first stage. Now it seems like a pretty boring idea. So, I made the stage look like it originally did waaaay back in the day, only not near as shitty.

(Although it does follow the Game Gear Green Hill in that the second act takes place in water filled caverns underground. But I tried to make it at least look unique.)

Played it. Nabad so far! But I did have some things I want to bring up that would make your game better.

-The air bubble generator generates the bubbles waaaaay too far low. Instead you should be generating them at the center of the object, and have them animate expanding. During said animation they can be unable to be interacted with, which fits better with how they work in the actual Genesis/Mega Drive games.
-Moon running is a thing. This is an issue that plagued early versions of Sonic Worlds. You have it half-fixed (player will start braking after a second if you keep holding "forward" via a control lock) but you should also adjust the player's animation direction as well during the lock.
-Enemies, aside from the basic green ground-based enemy, give no points when killed. I think you forgot to implement that for them.
-The first horizontal red spring in Act 3 of Panic Precipice does not work.
-You should consider adding a few rings around the checkpoint before the boss. Sonic 3K does this by putting three rings above the Star Post. That makes things feel less cheap if you die and have to try again.
-Oh also, when you die to the boss:

ERROR in
action number 1
of Other Event: Room End
for object objTeleporter:
Trying to delete non-existing sound.

-Having shooting enemies use the "enemy destroyed" sound to shoot is baffling. There's a perfectly good shooting sound in the Sonic 3K sound set to use instead!