Some games are designed by committee. Others are built on the shoulders of giants, leveraging decades of evolution and experimentation. And others, we assume, are roughly thrown together in five minutes on a Friday afternoon to capitalise on a film license. But every once in a while, a game is constructed around a single breathtakingly simple idea; a "what if?" moment of laser-sharp focus and clarity that defines the entire gameplay experience.

Runespell: Overture is one such title. After all, us gamers love RPGs. We love Solitaire. And we love Poker. "So what if," wondered Mystic Box, "we combined them?"

As luck would have it, the result is a game that isn't entirely recognisable as any of the above - but is entirely exceptional in its own right.

Runespell Overture stakes its RPG claim from the very outset. Players assume the role of a mysterious changeling thrown into a fantasy version of Saxon Britain, hellbent on an epic tale of self-discovery and revenge throughout an enormous game world. Allies and NPCs will help and hinder you throughout your journey. Numerous subquests provide many hours of value and valuable resources. Yes, Runespell: Overture is very much an RPG... until you reach for your sword only to be confronted with a deck of cards instead.