Think it might have been an idea to leave an element of Russian armour in the scenario to give the panzers something to worry about as there untouchable now ? One of if not the best AI maps I've played looking forward to the next instalment

Managed to take the railway station and the flag to the east. Noticed that the Katjusha tends to bombard Soviet positions, first the railway station, then the objective east of it before I had taken them. Very comfortable service!

Greetings from Portugal. Im a huge fan of BA and BA2, and been following your work in Scenary design and new campaigns ( great job you all, thanks ). Im having trouble in downloading the Stalingrad file in BA2 ( PC ). After 10 seconds the game just freezes and crash. Is there any other link/alternative to try ? Thanks

Notes:
- The additional reinforcements are NOT carryover.
- The last battles are probably not balanced! They are probably very hard, or even too hard! Feedbacks about are strongly welcome.
- At least two more battles are planned for the next version.

Last edited by Amaris on Mon Jan 23, 2017 6:56 am, edited 1 time in total.

“Take care, my friend; watch your six, and do one more roll… just for me.”

Slogged my through the Map 2 in the new carryover campaign - managed to take all the VP's but then got absolutely creamed in Map 3 despite destroying 12 T34's (how many are there in there in there?). Can't see any chance of making it to final Map 4. So many Russians - how the heck can you take them all out AND retake every VP, with flamethrowers and sappers waiting for you at every stage? Would have to bring forward nearly every earlier unit and have massive luck. Perhaps Map 3 also needs some heavier scheduled reinforcements (bunch of Stug 3's?) plus engineers and lots of heavy equipment?

Map 3 does give you a sense of the futility of the German effort - expending unit after unit to make scrappy inch by inch progress, then annihilation when hit by waves of seemingly endless Soviet counterattacks. Lugging about my precious 75mm to repel tank attacks reminded me of the movie Stalingrad. Seeing the last member of my remaining scout unit almost make it through to a VP only to be greeted by a flamethrower, T34 and sapper unit was the last straw...

By Tractor factory Pt 2 (after taking all VP's in Part 1 and then having to win them back in Part 2!) I only had 160 points to select the two AT guns so couldn't afford anything else so no extra Stugs or AV's. (maybe ramp this to 500? + add more options - engineers, MG's, Pz IV's?).

Been meaning to provide feedback, Amaris after finally making it through the entire series so far. Most out of whack is the last few levels before Gumrak - I counted ~50 T34's (!) and endless hordes of troops. However, it IS just beatable on basic difficulty with lots of carry-over resources and careful deployment and protection of heavy weapons. It really is a great series of encounters, and even Gumrak can be beaten with the right placement and enough carryovers. If you wanted to provide something meaty that requires serious effort over multiple replays, this is your campaign. And you can then bump up the difficulty to replay at harder levels.