As I understand it it's not from the walls, but rather some sort of bug with RoF interacting with the eyes that devour players.

I would say it's both, considering the frequency of both elements in the fight I would not be surprised. Though I haven't read anything about it being related to a bug with the eyes. Could be. To be fair, I don't have the trinket yet so I haven't really paid much attention to it yet.

I would say it's both, considering the frequency of both elements in the fight I would not be surprised. Though I haven't read anything about it being related to a bug with the eyes. Could be. To be fair, I don't have the trinket yet so I haven't really paid much attention to it yet.

As far as I understand it RPPM is specifically designed such that the amount of chances for a proc to happen doesn't directly impact how often it'll proc.

IE an aff lock having a tick event every .1 second doesn't have a higher uptime than a destro lock hitting every 1 second.

I'm 99% sure it's a bug with wandering eyes. (My semi-educated guess is that it has to do with how the eyes turn around and devour when they take damage. Perhaps the game is counting the devour as a separate event from the player, but that that extra event can still proc RPPM stuff while not counting as the actual players damage, so the RPPM mechanic is being fooled.)

As far as I understand it RPPM is specifically designed such that the amount of chances for a proc to happen doesn't directly impact how often it'll proc.

IE an aff lock having a tick event every .1 second doesn't have a higher uptime than a destro lock hitting every 1 second.

It's intended to, and *almost* does, but while I can't follow it, I read a mathematical analysis showing that more events causing a chance to proc does increase proc rate - JUST BARELY. With enough targets/ticks it's noticeable, but it's not a 600% multiplier.

That said, the increase is small enough that it just can't be responsible for this unless all of the RoF ticks were considered 1 event (which would be a bug AND should show up in other fights more than it does) or, as you say, the RPPM mechanic is being fooled into providing a chance to proc without triggering a new "since last chance to proc" timer (which would also be a bug).

Shrug, very possible. I'm only really play Destro for Durumu since I'm not amazing at Demo and Aff brings nothing to the table for that fight nor do I have the trinket so don't really know the ins and outs of it entirely yet (especially for Destro). I feel like it's something Blizz would have at least mentioned at this point considering Heroics have been out for a fair bit of time now.

I'm 99% sure it's a bug with wandering eyes. (My semi-educated guess is that it has to do with how the eyes turn around and devour when they take damage. Perhaps the game is counting the devour as a separate event from the player, but that that extra event can still proc RPPM stuff while not counting as the actual players damage, so the RPPM mechanic is being fooled.)

This is probably a good guess. If you look at devour, it's damage type is actually dependent on the type of damage it recieves.

i.e. it's possible for devour to be fire damage, shadowflame, chaos, physical, frost, holy, etc. It's possible that fire damage devours based off rain of fire are tied to the player

IMO there must be a bug, there are other fights where I hit as many or more targets (trashs for examples), and it doesn't proc like it does on Durumu. My uptime wasn't as good as yours (around 17%) but the procs do go insane as soon as there are eyes around :

The multiple procs at the same instant in time (22:27:36.870) confirms my theory that it's rolling chance to proc for each hit simultaneously with an equal chance. Otherwise, only the first proc in the RPPM sequence would have a non-0 chance to proc; hitting many targets instantly DOES increase your RPPM because of this.

I'm guessing the main reason Everlasting Afflic is viable for demo with Lei Shens is because Doom is a such a long dot and that Doom crits net you an imp and 50 Demonic Fury? Does this mean Everlasting Afflic sucks for Afflic?

I'm guessing the main reason Everlasting Afflic is viable for demo with Lei Shens is because Doom is a such a long dot and that Doom crits net you an imp and 50 Demonic Fury? Does this mean Everlasting Afflic sucks for Afflic?

It's practically a 20% nerf to all damage done for affliction, compared to a 20% nerf to like 30% of demo's damage done.

It's practically a 20% nerf to all damage done for affliction, compared to a 20% nerf to like 30% of demo's damage done.

It's pretty bad for affliction.

but does the same hold true when using lei shen, 50% longer duraction of 100% crit dots seems like it could be close, dont know how it could be calculated though since the randomness of procs of the rppm trinkets

ive used the glyph on council normal to mess around as afflic with lei shens, can usually only hit 2 of the bosses in the 4 secs, sometimes im really quick and can get 3. just wondering how it would work out single target, havnt tried it yet since im having such good results without the glyph

How often do you get your dots up with Perfect Aim? If we assume 1/2, you're already losing damage. 1/2 would be extremely generous. This is before counting applying stronger dots from other int procs, or haste procs...

EA is bad for affliction.

Edit: I'm dead tired and probably shouldn't be throwing napkin math around, but you get the idea and I'm 99.9% sure no better math supports EA.

Edit2: Rife - yes, it was simming as almost DPS neutral for Demo before the doom/corr nerfs on a single target, and ahead for multiple, because Demo really really likes fury and imps, which means post-nerf, it is indeed ahead, assuming targets survive long enough to make use of the extended time. Assuming UVLS. Without, EA's a DPS loss.

TBH, Lei Shens trinket seems like it would be godly if you have a on-use trinket, unfortunately there are none this tier. So that makes me wonder, for aff, which trinket is best paired with this one?

cha-yes is the best for it. but hydra is a close 2nd

also seems to be fight dependent, on bosses where u do mostly single target dmg uvls+cha-yes , on multidot fights uvls+hydra since the 2 dont work together and hydra has a decent duration on the proc for refreshing supercharged dots on multiple targets.