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Developing at Gelid Games is a personal process for people who genuinely love games. We set out to make Wheels of Destruction a hardcore old school arena shooter in the same vein Quake and Doom, something we were successful in. We knew we wanted to expand upon Wheels of Destruction and let it evolve with its players, and what better way to do that than release some awesome downloadable content, improve the game greatly, and ultimately create something substantial and worthy. Best of all, we made it free.

Wheels of Destruction originally had five different maps. It was enough for the start, as each map had a very distinct configuration and size, but we expected our players to want more. Hence, our first DLC, “Moscovian Mayhem,” contains a new map of post-apocalyptic Moscow, where the players show their skills among the ruins of the Kremlin.