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Two small questions about using the DX8 samples:
1. How do you modify any of the samples to start up in FullScreen mode instead of in a window?
CMyD3DApplication::CMyD3DApplication()
{
m_strWindowTitle = _T("DX8 Test");
m_bUseDepthBuffer = TRUE;
m_bWindowed = FALSE;
m_dwCreationWidth = 640;
m_dwCreationHeight = 480;
m_bShowCursorWhenFullscreen = FALSE;
}
This doesn''t seem to do the trick.
2. Why does the default (auto) zbuffer default to 16bit? All of the edges are jagged as hell compared to DirectX7 D3DX.
Thanks to anyone answering this,
Mark