Went in with a "Normal" exp setup, 2 war/nin, rng/nin, pld/war, blm/whm, whm/blm... Had no problems on the Boss, used only one anima, and it honestly wasn't needed. Just went in and slashed it to death. No challenge...

Alrighty, so the night before we beat Holla quite successfully. Tonight we were out for Dem... Started out with my LS buds Joshy(WHM/BLM) and Celexa(BLM/WHM). I myself was a WAR/NIN. Shortly thereafter we acquired Jahlives, another WAR/NIN. After some Jeuno shouting we got a RNG/NIN named Liringlas. We debated for a while as to if we will even get a SMN for this and decided to get another RNG. We were set once Soriano(RNG/NIN) joined and now began our journey to Promy-Dem. Outside we noticed the ??? for the gobby and decided to kill it later once we were done. After entering and piddling around a bit Celexa began to feel ill. We made it to the 2nd floor when poor Celexa could take the illness no more and had to log. (Celexa im sorry and hope you get better!)It was here we decided we were going to kill this boss one way or another.

We gathered ourselves on the 3rd floor and made sure to keep it cool if we got aggro because panics would get us nowhere. After a little sneaking and a couple of aggros on part from Soriano ^_^ we came upon a roadblock of some T's and IT's. Soriano then ran... got aggro and we would raise him after only to discover the NM Satiator was mixed in with the bunch. The rest despawned as he slowly dredged his was back. We ran past it over to Soriano and cleared out the lil ones then raised him and waited for the weakness to go away. Popped our knuckles, cracked our necks and killed the MR to finally reach the 4th floor. It was here we got buffed and hauled it all the way to the Spire zone with no loss and complete success.

Outside the Web of Recollections we counted up our anima and figured who would go when. At 50% I was to hit it with a Hysto followed by my 2 hour, along with Jahlives. At 30% Soriano and Liringlas were to 2 hour as well and Joshy would 2 hour if needed for a few extra precious seconds. (The others threw their animas when needed.)

We entered, buffed up and saw the wonderfully ugly Progeneratorsitting there. The 2 RNG's opened up with a volley of Barrage and then us WAR's took turns provoking hate as we casted Utsusemi. Joshy was doing a great job of keeping us alive, and both RNG's were really hitting it well. At 50 I used my Hysteroanima and forgot to 2 hour as Jahlives hacked away at it. Near 30% or so they used the Terroanima so it was running all over and pooping its little guys all over. The RNG's 2 hour'd and blew it away! After a wonderful cutscene we followed up with some fireworks thanks to Soriano and found that the ??? had not left outside. So we killed the Goblin Archaeologist. (Thankfully was weaaaak.) Got 1 Golden Beatcoin which Joshy won with a lot of 992.

So to anyone out there! You dont always have to have the perfect party setup to do everything in FFXI. Good Luck and see you at Promy-Mea! (Dont forget Hi-Potions Warriors!!!)

I beat this one tonight, and it was suprisingly easy. After almost three hours, (I kid not) at least 10 deaths, and a lot of fake recepticles, we arrived at the 4th floor. Unlike Holla, you can run straight from the Memory Stream to the Spire without any real risk of aggro.

On level 3 our RNG had done a hard disconnect without warning us. We were pretty sure we were going to die, as we had but 4 animas with us and were a RNG short. However, with that much time and effort expended on getting so far, we weren't going to leave without giving the Progenerator a good fight.

We went in, I buffed up and used Blink and Stoneskin (both were indispensable to my survival), and attacked. We fought it down to around 75% HP, using 2 animas, and then Dano used Astral Flow. We had hate control issues, so I don't know if all 3 uses connected, but by the time I checked the Progenerator's HP again he was down to probably 20%. I knew we had it. We used the remainder of our animas and beat it to death from there. It was a pretty decisive victory.

Just a few comments for the WHMs out there: use Blink and Stoneskin because if you get hate, he'll kill you in 3-4 hits without them. Bring Ethers. I used Hi-Ethers, though they take a long time to use. Also bring Yagudo Drinks. I had no problem with MP because of these. Sure, you'll drop a few gil, but it's worth it.

beated this thing last night party setup was: WAR/NIN RNG/NIN SMN/NIN SMN/NIN BLM/WHM WHM/SMN <<<(me) the mega boss was so easy :D RNG and WAR just needed to keep hate and have shadows up and then it was healing and nuking for the mages :P we only needed 1 of the SMNs 2hr and then RNGs to finish it of :P

The floors was PoC(Peace Of Cake) until the 3rd when we got a train of 2 ITs! Lol almost died, but we made it! :D.

The Memory things that summoned strays was easy. Nah not EP it was Too Weak. We came to the boss on a time of like 40 mins.

The Boss wasnt hard... But I died cuz the other WAR/NIN forgot to voke. Then WHM died cuz benediction. Our SMN used whole 3 Infernos and the last one finished him off ;) Funny battle exept that I died :D Now "Just" Mea and Holla left :D

I did all 3 Prommy's a while ago so I don't remember the exact setup. I can tell you what was "different" was that we have 2 beastmaster in our party. I almost left when I did my member serach but the 2 beastmasters are my in game friends.

Most likely she said, "Wanna help me do prommy's?"

Me "Ok"

So yes, the BST part shocked me. Anyway off we go. Totally fun and surprisingly easy. Don't know if anyone has taken BST along for this.

I like Dynamis better than I like this place. This place is Dynamis meets Valkurm Dunes. For reals. Like, taking noobs and then putting them into Dynamis. Kind of like that. gar...

Edit: Destroyed this place the other day. Had two Summoners on board. Absolutely owned this. We even had time for the ENM and guess what? We got the rare drop so now we're rich in addition to getting the win. Bring those Summoners and macro the Psych-anima for their two hour.

Edited, Wed Sep 28 15:06:34 2005

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What is in the Empire of Aht Urhgan...? Just treasure..? Something else...? Is the Divine Empress a reborn Altana on earth..? I wonder what is in store for us.

I THINK, if you reach the castle at the end, just before the BCNM battle, if you zone back out into the area, your cap will still be off. Just a guess, I've never tried it before. He probably went back to farm the "memories" to either sell or craft with.

actually you receive the cap again, if you zone back into the capped area. I've done it plenty of times to either kite a mob near a dead member, for whm to raise or for member to reraise and run for zone. it does recap ya...-_- be nice if it didn't lol.

Basicaly if you want to continue the missions in FFII, you have to complete the Prommies regardless of your "Job". Although it is very nice to have the time to level numerous "Jobs" some of us really love our 1 main "Job".My character is a Warrior which i've read{No Thanks}for Prommies but I have defeated all 3. The point is to have fun and I did. Thankyou SE for a great Mission. Btw, the only person playing FFII thats not a nooby is the first person who ever logged on.

-------------------------- The only thing necessary for evil to survive is for good people to do nothing!

for anyone interested the memory flux does NOT do anything. this is NOT for the map you get the map from a ??? somewhere in these places. (map sucks dont bother) if you feel like trying to trade it random things by all means do so cuz id like to know what its for. (possibly missions in the future or quest)

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Archfiend MDenham wrote:

Keitaroux wrote:

this should be in Off-Topic fourm. You posted this in wrong fourm. It has nothing to do with FFXIgeneral discussion.

The OOT's official standpoint is that it doesn't belong in the OOT either.

Made a successful run on this with following party: nin/war, blm/nin, 2x rng/nin, smn/whm, and whm/blm. 2 animas used, 2 ppl 2 houred rng and smn. We did not follow the posts here just went in with a good dd pt setup and everyone did their job. slow hits allow you to keep utsus up most of the fight, however i do not reccomend kiting the mob, just stand and fight. Animas are key to the fight, a must for anygroup unless your pt is the Ideal set up. One down, two to go, maybe both on first run too lol. GL.

Well I tried this for hte first time last night. No joy. Here is a little advise from what I learned. We had a fairly well balanced PT RNG/NIN (me), WHM/SMN, WAR/NIN, 2 BLM/WHM, RDM/WHM. not what I would call Ideal for this but not to bad either. Next time here is what I would do. RDM {No thanks.} dont get me wrong I like having a RDM in my PT when I am leveling but here they just lack the needed power. WAR/NIN {No thanks.} Again I would love to have one while leveling but as the main and only tank they cant keep the hate, and this boss hits too often to get Utusemi up after the counter resets. Here is what I want to take on my next run at it

RNG/NIN x2 PLD/WAR BLM/WHM WHM/SMN and fill the final slot with either another PLD or a good DD like another RNG/NIN or SAM/RNG. We did bring alot of Hi-potions and I would again bring more. Have everyone that needs to use them to make a macro.

/item "Hi-potion" <me>

That is all that is needed and it works fine Hi-potions take about 1.5 seconds to activate and I did not get interrupted by the boss when he hit me as I took one. I hope this helps any that have not done this yet on the PT setup as for the tactic when you are in the fight well I am going for the all out tank and kill method like we do with normal mobs since this thing does not have any AOE, although any one that has a ranged main attack like a RNG or BLM I recommend that you still stay back from the fight my daggers did 0 dammage the whole time that I was melee'n but my arrows were hitting for 50+. This fight is not easy by any means this mob has very high defence so being able to stay in the fight is the key here. Good luck to all you that are going to try this in the near future.

W00T!!!! I fired the final shot that killed this pain in the a** last night. This DEM boss (sorry not going to try to spell its name) is a tough ******. Not that the fight was all that hard it was just that I am used to doing over 80 dmg per hit not this 40-50 pathetic hits. Oh well we won, and I made a new friend out of the PT we had thank you Norma (PLD) for helping us achieve this victory. our PT setup was:

2 RNG 2 BLM 1 WHM 1 PLD we used psychoanimas when we were in trouble and that allowed the whm to get the pld's health up. This mob hits hard and fast and near the end it has a really hard attack that does 200+ dmg that is hard to handle no matter how your PT is setup. on this fight we tanked and killed just like a normal fight. It worked out good we had the PLD determine when the 2 hrs would be used by starting hers and then the BLMs nuking hte **** out of it. The mobs health dropped fast then and after the 2hrs wore off I hit it with barrage for about 200 and then my Eagle eye shot took the mob for 380. That was alot better than the first time I hit this mob with my EES I only did around 190 :(. Again thanks to the PT I had last night you guys were great sending me to Lufaise Meadows.

For thoes woundering how to get the map, you first need to obtain the item 'Beryl Memosphere' from a Groger. just take a few people there to farm Animas, your bound to get a few while doing this. Later when your actually going though the area, on the last floor in (J-9) theres a large yellow-ish sphere that has a ??? in it. Trade the Beryl Memosphere to it and you revice the map. Theres a few mobs that tend to hover around the thing to just be careful. have your pt stand back. I died while doing this only because theres a quick little cutsceen that stops you. guy just walked up and had his way with me. >_< have your blm tractor you out, safest thing to do.

theres several of the yellow-ish sphere things around the area, im not sure if the ??? changes location each time or not, this is just where it was for me. next time i go on a dem run ill have to check it again, see if its there or moved. Good Luck ^_^

Yeah, since the December update, these things are cake. My best advice is to bring in only a party of 6. Anything more is unnecessary, and will just lead to death due to disorganization and uneeded aggro of have to sneak 12 people up 4 floors. When you get to the BC, just go in and tank it like any other Incredibly Tough XP mob, thats what my Ls did. Of course, bring those items needed in a BC, hi-pots, ethers, MP regen, HP regen.... etc. Other than that, its easy. My biggest piece of advice is just dont overthink it, go in and kick some ****. Good Luck!

Since there seems to be a lack of information on Promyvion: Dem, I thought it wouldn't hurt to write this up.

To provide an opening summary, the point of the Promyvion missions is to enter the various Promyvions, defeat the Memory Receptacles on each floor to proceed, and ultimately, to conquer the BCNM in the tower at the very end.

[ Items to Bring Along ]

1. Potions

Everyone, including mages, should have Potions and/or Hi-Potions. I personally brought along a couple Hi-Potions, but numerous Potions, since those can be used instantly. Though I did not have to use them all, you never know when things may go wrong, but I'm sure many mages have died while waiting for their MP to regenerate.

For those who are unfamiliar with them, Potions regenerate Hit Points (HP).

2. Ethers

All mages should have some Ethers, if not Hi-Ethers. Drinks can only do so much. If you're in a pinch, and you need that MP, that's it right there: You need that MP. Alternatively, you can bring along Mulsum, which gives you less MP, but which also works instantly. I personally had two Ethers and did not have to use them.

For those who are unfamiliar with them, Ethers regenerate Mana/Magic Points (MP).

3. Regen/Refresh Items (e.g. Drinks)

For the sake of the Promyvions, I brought along Yagudo Drinks, and I highly recommend them to any mage who is going to Promyvion. Naturally, if you can't afford a whole bunch of them -- I took seven -- try to at least buy some MP regenerating juices. For melee, you can bring along HP regenerating items if you want to, but you won't want to use them in the middle of the BCNM battle. Having HP regen isn't nearly as useful as having a Potion or a Hi-Potion in that inventory slot instead. Still, if you have room to spare, and want to bring some, by all means; just make sure you have the essentials taken care of first.

4. Anima

See the next section for an explanation of anima and their value.

[ Anima & Traveling to the Goal ]

If you haven't farmed for anima before, know that you should. They can make or break the battle against the boss of any Promyvion, and although they're 2,000G a pop, they're still worth it. Why? Here's a few reasons: The drop itself is free, and relatively common -- if you're used to coffer key drop rates, you'll love this in comparison -- and you'd have invested much more money into Potions, Hi-Potions, Ethers, Yagudo Drinks, and more that you could potentially lose with nothing gained.

In short, consider anima to be Promyvion insurance: It won't guarantee that you'll be completely satisfied in case of an accident, but you'll have some coverage, at least.

Go with a PT to your Promyvion of choice, kill mobs, and get Recollections (e.g. Recollection of Guilt). Bring these to Harith in the Grand Duke's Palace in Ru'Lude Gardens of Jeuno (the small building next to where Maat is standing). {Trade} him the Recollection and 2,000G. It will be instantly made into an anima for you, which you can use on the enemy like any other item. (You do not {Trade} it to the enemy!)

Read the following item descriptions to gain an understanding of what they do, and where their respective Recollections drop:

Now, on to your journey to the ENM! Most likely, you won't have a map. Don't be worried about that. The Promyvions are vaguely maze-like, but there are no walls, so you can see across a gap and get your bearings. Furthermore, you'll need someone with Wide Scan, and I'll get into another reason for that shortly; the first is because they can find the Memory Receptacles. Those are your goals.

[ Warp (Memory Receptacle) Locations ]

On fighting the Memory Receptacles: Make sure that everyone stays away from them! Your tanks can {Provoke} them, but unless they can somehow manage good DMG against them, it's better to keep them far away. The Memory Receptacles' AOE attack will send you flying out of melee range anyway, and it will build up to a lot of DMG over time. The best strategy is to have a SMN's Avatar (suggestion: Ramuh), a BLM's nukes, and a RNG's Ranged Attacks doing the dirty work. Let the melee kill the Strays, and the RNG if absolutely necessary. Keep defensive buffs up, too.

The first gate I entered was not far from the entranceway at all. My party ran in a straight line, and got right to it. Our Wide Scan user, a RNG, found it easily.

The second gate I entered was at (D-8).

The third gate was at (G-13), but on the third floor, you may run into a fake Memory Receptacle. This is another reason why having someone with Wide Scan is essential. Without it, you may run around Promyvion for hours, risking life and limb, only to find a Memory Receptacle that winds up being fake in the end.

On the final floor, you won't have to fight a Memory Receptacle, and your best plan is to run for the zone while avoiding aggro. That's right, there's a zone! Considering, if you do get aggro, get ready to haul. If you don't make it, don't drag your party members into your death; let your WHM {Raise} you when it's safe to do so. If you don't think your EXP is expendable, you should not be doing Promyvions.

Using POS reports as checkpoints, here's a rough idea on how to get to the big tower (zone): 1. Run to (K-5). 2. Run from here to (J-6). 3. Run straight from there to (I-7), and take a right at the corner. 4. (1-8), which is right around the corner, is your destination. Really, as long as you know you're going to (I-8), you're golden.

The boss you'll be fighting is notorious for the small clones of itself -- henceforth referred to as "babies" -- which it spawns. If you think you can get away with it, they're so small of a concern that you can actually ignore them and defeat the boss regardless. Some people will suggest that you don't pay attention to the babies. My party did.

In our situation, the RNG handled the babies. They would use Ranged Attacks on them until they were defeated, and afterward, they would concentrate on the ENM again. If you have a SMN, {Thunderspark} from Ramuh is useful against the babies as well. Your BLM's -ga spells are not as useful as they are in other applications, but your mileage may vary.

To note, our PT consisted of a WHM/BLM (myself), two WAR/NIN, one RNG/NIN, one BLM/WHM, and one SMN/WHM.

Summarized strategy: Buff at beginning (Protectra, Shellra, Blink, Stoneskin, Utsusemi). Heal MP to full. SMN uses {Astral Flow} at beginning if available, and lets Ramuh own the Progenerator while the WAR/NINs hold it still. Make sure all hits connect! Whether the SMN had {Astral Flow} or not, you would proceed with the WAR/NINs holding it as still as possible. RNG, BLM, WHM and SMN keep their distance, in case they get aggro. (Why, considering that there's no AOEs? Simple: This ENM hits HARD.) Start using animas when it's about half-dead or in case of an emergency. Endure and win.

Now, you may be thinking: What kind of a strategy is that? It's simple, straight-forward, and it's what you have to do. This ENM's strength is its physical attacks. You must outlive it while steadily dealing DMG, and keeping yourself (and possibly others) alive.

[ White Mage Specific Notes ]

Considering that I went as a WHM, here's my little notes section.

1. Concentrate on MP+ gear, not MND+. This is usually expected of WHMs regardless of race and situation, but you will need it here. These battles are rather long, and you will need to {Cure} a lot. This enemy's physical attacks and specials will nearly rend your PT members lifeless (knocking them down from full HP to sub-100 HP in one strike). {Cure} IIIs will happen. You'll need the MP to make them happen.

2. Eat items that expire quickly and help with MP regen while traveling to the boss, like cookies. Bring along a pie for the final ENM battle. You will not need so much MP while fighting Memory Receptacles or general mobs, so go ahead and eat cookies -- I personally chose Ginger Cookies -- while making your way through Promyvion. This will help you /heal to full faster, and your PT will get to the end quicker. When you're about to go into the ENM battle, however, pop a pie and /heal to full again. I used a Rolanberry Pie.

3. Keep Blink and Stoneskin up, but not at the sacrifice of your fellow PT members. Cast it after you've just defeated a Memory Receptacle, when there's a tangle of mobs in your path that you're waiting on, or while others are /healing and you have a healthy amount of MP over them. Only cast it in battle if your tanks have {Regen}, your MP is in good shape, and, basically, your immediate Curing attention is not needed. Do not cast them during the ENM battle, only before. They should not wear off during the battle unless you take a very long time or are getting the stuffing beaten out of you (which, hopefully, won't happen much; I drew aggro twice, and was only hit once, even though I had to toss out {Cure} IIs and IIIs. Simply be careful). If they do wear off in the ENM battle, you should grin and bear it. Everyone else in your PT needs your healing power. Just be careful about how you distribute it.

4. Regularly pop MP regen drinks during the ENM battle, but don't waste them beforehand. Self-explanatory. I only had to /heal once during the ENM battle, and the BLM/WHM took up Curing while I did so. Those Yagudo Drinks are expensive, but you'll be spending even more Gil if your PT is defeated repeatedly. Pop 'em like candy.

5. Do not waste MP on {Banish}. In {Promyvion - Mea}, the regular mobs were, on average, weak to {Banish}. I had a lot of fun nuking and healing simultaneously (within reason, of course, my primary focus being my PT's health). In Dem, that's not the case. Additionally, and regardless of what Promyvion you're in at the time, don't bother casting {Banish} on the ENM.

Aside from the WHM basics, like keeping {Regen} up on the tanks and melee, that about covers what I did specifically for Promyvion.

[ Closing Notes ]

Party Members of Pandemonium: Salya, Vauclaran, Silmaure, Robynbanks, Wicked, and myself, Kohan.

I hope this helped someone. Our PT did not know what to do and could not find a good guide, and we only proceeded thanks to the words of our fellow Pandemoniacs and one PT member who did it once prior. Good luck to you.

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[Kohan - MNK of Pandemonium] [Shells - TheShadows, Delevel]

BM: Y'know, I think my favorite thing about being a hero of destiny is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in your way. Thief: Here, here! RM: That IS a nice perk. Fighter: So's the free swords! ... I will name them Stabby and Slashy.

I saw someone shouting in Jeuno for a WHM and decided to whip out mine and give it a go. It was a full alliance... of French people.

It was me and 17 French people lol

Besides trouble with links due to our size and some truly stupid people (my guess is half the alliance was either an idiot, badly equipped, or both, but that goes for most of my fellow adventurers...), we got there with few deaths, one of them mine.

Then we entered the BCNM and pwned that **** Empty like there was no tomorrow. So easy I can't believe I failed it before.

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I hold my Honor and Loyalty as my best qualities. BST 70 and climbing... albeit slowly Mentor and supporter of all in danger or need. Alchemy [61] Cooking [48]

Hey there! I give up. I have looked, and I just cant find the info I am looking for. How oh how do I get INTO Promyvion? What I mean is, if I am standing at the shattered telepoint, how do I activate it to get into here?

If you complete both of those, when you click on the Shattered Telepoint, you will get a message asking if you wish to Investigate Further? If you say yes, it will tell you the next zone is level capped at 30, then asks if you have finished making your preparations.

Good luck!

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Your mother is so fat the escape velocity at her surface exceeds 3 x 10^8 m/s

i did this bout a week ago with a 2 ls buddies one of which was a smn dcd so we spent bout 2 hrs gettin a replacement. we had a drg,sam,smn,rng,bmage n wmage for our party.(cant remember theyrs subs sorry). we made it through pretty easy to the boss with only one death which was our smn,who never doin this before, didnt have lvl 30 gear so we had a naked mithra smn. all in all we beat the progenerator with no trouble at all. the sam(me) n drg had war subs n kept voking when one of us was gettin banged up. smn 2 hrd at the start n used ramuh which did 400-500dmg. at half rng sam n bmage used theyre 2hr along with a psychoanima. it was a quik n easy fight, i dont think anyone even got in the yellow health. easyest of the promys by far. well thats just my story of goin there hopefully it can help someone out if need be.

After failing on Holla 3 times in a row, (1st on 3rd floor, 2nd on 4th floor, and 3rd on the boss) I decided to do Dem since I heard it was really easy.

Party Setup: WAR/THF <me> WAR/NIN RNG/NIN DRG/WAR (yes we had a DRG and we won, he was the also the only one with animas.) SMN/WHM SMN/WHM

We got to the boss without any problem (only 1 fake recepticle ^^;)(well the DRG was new at promyvions and used a pychoanima on a MR ><)

We got to the boss, rested up in the spire, and went in. The 2 SMNs used Astral Flow right away and started to pound on the boss. When the boss got to around 25% HP, me and the other WAR activated Mighty Strikes. The boss was dead shortly after that.

We beat the record by 1 second ^^. The old record was 3minutes and 49 seconds, and we beat it in 3 minutes and 48seconds ^^.

The WAR was transported to Lufaise while me and just about everyone else except for 1 SMN who already beat the promyvions was sent to the highlands.

lol! I've read some prety awfull posts on this page... ppl need to calm down about prymivions. They aren't hard if ppl calm down, do their job, and follow the leader...

I'Ve won 7 Promyvion yet, and failed 10. 8 of my failures are from back in the days they were hard...

When I form my parties, I always get: 1 WHM 1 TANK 1 SMN 3 DD ------------------------------------------------- 1 WHM (no need to comment this I think ! ^^) ------------------------------------------------- 1 TANK I personnally greatly prefer PLD, for all Promyvion. Makes me feel a lot safer. if the Paladin has some Hi-Potions and def food, he will never get even close to die, and will keep hate like no blink tank could ever keep hate ! ^^ ------------------------------------------------- 1 SMN Astral Flow from 50% hp = kick in the empty's nuts ! ------------------------------------------------- 3 DD Now, this is the interresting part... we could deal with anything at these spots... even a thf if the 2 others are strong enough... What I usually look for: -- SAM : (at 30, their damage almost equals RNG, have more HP, more DEF, and their 2 hour is also stronger then Eagle Eye Shot.) -- SMN : (more Astral Flows = faster boss fight !) -- RNG : (usual D with barage and eagle eye shot) -- MNK : (their regular damage is great, Hundred Fists owns) -- BST : (Jug pets are very usefull on floors and can help on boss, while the BST himself can provide either additionnal damage or additionnal curing...) -- BLM : (duh ! Constant strong Damage, espescially if they learn to recognize mob's weakness) -- WAR : (I like a lot less... constant damage is getting lower, lack of accuracy, mighty strikes miss too much.......) -- DRK : (same as WAR, but 2 hour is simply useless, even if it hit harder then WAR, it's still not so good) -- THF and RDM; the ones that don't have much to do in a promyvion... (-_-); --

We did quite well. Due to my Beetle Earrings+1 and my Spike Necklace, I had 5 points higher attack as BST than the SAM (all from my armor, but it's all good). I was also keeping up perfectly with the DRK, doing 2-3 points less or 2-3 points more damage overall. Not the normal setup, but it worked very very well, proving that as long as the players ar smart and well-equipped, this can be a success story.

We had no idea where to go on the last level (none of us had ever gotten to the end of Dem), so we ended up going a bit slowly and just trying to avoid aggro while we hoped to see the zone-line. Unfurtunately, we got aggroed by a couple Weepers, which we beat. Then a Seether owned us like we were his personal property.

I see from this map that it looks like you simply stick to the Western turns on the fourth level, so please remember that when you have to do he Border Patrol Run, as one of our members put it.

But, I am quite proud of how well we did, as were the rest of us. Also, my BST was owning as usual (I even got a compliment about it from my WHM - who was afraid to say it since it might start an argument). Only person to beat me in damage was the DRK, so here's a toast to anyone who decided to act like punks and tell others that we are "worthless." I own you all, often and with great pleasure ^^.

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I hold my Honor and Loyalty as my best qualities. BST 70 and climbing... albeit slowly Mentor and supporter of all in danger or need. Alchemy [61] Cooking [48]

I will do my best to keep calm while saying this. I also greatly apologize for the length. I am on Cerberus server, so if you are upset with me, feel free to /tell me :)

BST is as good or better than DRK here. You want my proof? I just logged out from a failed Promy (people had to do other things and respawn was taking too long, you know how it is) with a DRK, and I was BST. I outdamaged him. Easily.

My overall delay with pet was probably about 325 (best guess the way my pets hit and the weapon I had) and I was dealing a lot less than the DRK, personally. Thing is my pet was dealing more than anyone except the DRK (melee, so not counting our awesome BLM ^^), so in combination, we were outdamaging the DRK by about 15-20% regularly. And for some reason my pets and I were hitting criticals like crazy and often at the same time, while the DRK wasn't hitting a helluva lot at the times I was checking. When doing a critical at the same time, we were doing 100%+ more damage than the DRK. I know all this because when people say BST suck, I can prove it with analysis and logic. That's why I tend to rant. It's easy to make bold, random, almost obscenely uninformed comments in a paragraph rather than think, analyze, deduce, and present.

Truthfully, my equips might have had something to do with it, but I wasn't wearing anything special except Beetle Earrings+1, and everyone and their mother wears those.

I also had a WAR sub so that so that I could voke strays off the avatars and pets and assist the PLD, which helped the damage dealing of course. Hey, guess what? At that level my defense was only lower than the PLD by the margin of a Protect 2 and a couple points. BSTs have defense above all others except WAR and PLD, the tank classes. Which means in an utter mess or emergency, a BST/WAR can and will be your saviour. Although if your team needs a saviour that badly, they probably suck or need to go somewhere else ^^

Simpy put, I was owning. And that's the way BST is: underated and EXTREMELY useful. Hey guess what? We can party just like you people, too! Amazing, isn't it? Sure, sometimes we take a hit to XP, but we've done it before and most of us honestly don't care. Plus, a BST/WAR taking first voke so a THF can SATA off a PLD is better than anything else, due to our high defense and "Killer" traits, which can intimidate a mob. We also happen to be fantastic pullers, using pets so we don't take damage, or just bows so we can pay more attention to where the mob chases us instead of our pets. And, once again, I mention our high defense Some people would actually have a DRG pull, which is laughable. I love DRGs, but having them take first voke or pull is dangerous, as their naturally low defense makes them, you know, get beat down hardcore. Plus, we're one of the few jobs that isn't gimped by the need for a specific sub when we party. NIN seems be be loved, since with two axes we are a force to be reckoned with and can blink while trying to distract a link for a while.

So, yes, BST is useful here as a damage dealer. Much like SAM, MNK, and DRK, etc. The point of these missions is to have some fun, no matter what. And having jobs better suited to the area helps as well (I still wish we had a RNG in our LS that was online and willing to go lol).

And just because a BST or two did something bad to you doesn't mean the rest are just like them. We are just like any other jobs, we have our a$$hats, but most of us are good folk trying to play the game (which is hard when after you enter a zone everyone tells you to fck off and leave >_<). Saying we should blist all BST cuz you met a couple a-holes is like saying we should blist all BLMs the next time one of them trains gobs on newbs and warps. Well, should we blist BLMs, or are we gonna be civil human beings for once?

Rate me down, insult me, blist me, contradict my theories which were proven no less than an hour ago, but you will prove nothing except your lack of ability to think openly and debate with respect.

Thank you to those who have listened, and I hope to have brought some light into the awesomeness of BST, and their usefulness as damage dealers, stray vokers, and emergency members in your Promyvion adventures. Good luck everyone, and I hope you bring a RNG lol

#Brallon,
Posted:Dec 19 2004 at 3:37 PM, Rating: Sub-Default, (Expand Post) Methinks the only reason you outdamaged the DRK is because he was an idiot who didn't equip himself properly. On top of that, your pets probably wouldn't help much in the boss battle, if you can get any at all (I haven't seen any random mobs in the boss battles I've been in overall, and I haven't heard of any for this one either, so that means no pet in the boss battle; correct me if I'm wrong on that point, but I don't think I am from what I've read, which is that the boss battles are nothing but NMs, which a BST can't control). If someone with the STR of a WHM is outdamaging the DRK (with or without a pet), there is something seriously wrong. Might be why the mission was a failure. That's why equipment is a MUST. That's probably how you had such great defense as well, seeing as your VIT ranks with a WHM.

Dude, have you ever played FFXI? Have you EVER even seen a BST? VIT the same as a WHM? STR the same as a WHM? Im not a stat buff, I just have fun, but I'm pretty sure your off.

Frankly, I would normally just laugh myself to sleep at your flat out ignorance, but the Colts game doesn't start for a little while, so I figure I got enough time to rebuke your massive n00bness.

Point 1: BST don't make you lose XP, that TAKE a hit. It has been proven a million times. Ask anyone who has partied with me in Garlaige (both low and high level areas), The Kazham jungles, Valkurm Dunes, or Qufim. Only if you Charm a pet that is T, VT, or IT does the party take a hit, but a BSTs specialty is charming an Even or Decent.

Point 2: The DRK was fine on equips. In fact he was doing fantastic - I was really impressed at his damage. The reason I beat him was a COMBINATION of me and my pet. I was doing a little less than half his damage, and my pet was doing about 59% (calculated average - wow I'm a geek), so together we were doing more overall. Okay, so I exaggerated a little on my original post, but I was still outdoing him, but I suspect it was luck. I have partied with DRKs before, and only they could outdo me - a BST and a DRK on a team is a fantastic combination of outright power. I'm not counting THF using SATA, though, just the second-by-second hitting.

Point 3: A BST is never meant to be a frontline attention-getter, more of a speedy hitter who is good in an emergency and has a certain flexibility. Therefore, a BST/WHM or /RDM, while being lower on the power scale, will be great to have. After level 54 or so, a /mage is pretty useless in a pt, but having a class that can take care of themselves saves the WHM or RDM healer from worrying about someone else. Our usefulness is proven, and it is being proven moreso by the growing popularity of our class and the growing respect people are having for us.

Point 3: This was so funny, I literally laughed out loud, prompting my brothers to wanna see what the h*ll was so funny; I'm talking about that little thing you said about BST being useless since there are no pets around the NM. I mean, seriously, have you EVER played FFXI? We have those jug thingies... you know (actually you seem not only to not know but to not care), the ones that allow us to Call Beast and have a pet for a while. Oh sure, the damage and defense of most jug pets is laughable, but with nothing else around, we gotta manage somehow. My Tigers and CourierCarries were doing well against the memory receptacles and other mobs, though, so it wasn't all bad.

Point 4: BST don't get Leave until level 35, so before that we simply use natural pets that are easy to re-charm when we lose it, or Jugs. Jugs are weaker, but we don't lose control and can use a pet that has an advantage over a mob. I distinctly remember partying in Qufim Island and winning over a skeptical team when my PET outdamaged everyone... except the DRK, but you can't have your cake and eat it too sometimes =P

Point 5: I told you we didn't fail, we just had to leave. When your in a six person team and one has to go, let alone one of your mages, you can't really keep going. It doesn't help that we waited at least 30 minutes for a respawm of a receptacle and started getting a little ****** since we were short on time after waiting HOURS for people who didn't show (I'm lookin' at you, Peleus ^^) In fact I gave the WAR 72k so he could buy tanking gear, but that was secretly so I could prove that BST are useful here. And I did, so the investment was well worth it.

Point 6: The finale. No offense, but you seem to be a grudge-holder. A couple BST did you wrong, and now you join the cult of haters. Big deal, a couple people screwed you over. I've been screwed over a million times and I have yet to start caring. I am still the first person to heal someone in danger, protect a zone-line, or guide someone on a quest if I'm able to. Why? Because I've seen others do wrong and I refuse to be like that. I'm a Mentor, so I hold myself responsible for helping people who need it So just because I chose a job for its uniqueness all the actions of me or my honorable brethren should just be ignored? Next time someone asks me for help, should they refuse my assistance because I might be a BST?

Once again, I'm sorry for the length, but I don't just throw out random statements - I prove them. If you want to start a flame war, do it with someone else and somewhere else, cuz I have said enough. Thank you to anyone who decided t read this long post, and double the thanks to anyone who decided to play a BST, invite one, or simply stop spreadin' hate because of this.

Edited, Sun Dec 19 22:01:34 2004

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I hold my Honor and Loyalty as my best qualities. BST 70 and climbing... albeit slowly Mentor and supporter of all in danger or need. Alchemy [61] Cooking [48]

Okay, sorry, but how can you say (in your post way down) that you need to deal damage as fast as possible, but then say not to bring DRK, MNK, or SAM? They are the 3rd, 4th, and 5th best damage dealers respectively, and they can do Dynamis well enough, and Dynamis is MUCH harder.

SAM at 30 can easily keep up with the RNG, ESPECIALLY if he subs RNG (for better ranged attacks) or THF (for Sneak Attack). The same can be said about MNK/NIN or MNK/THF. DRK, of course, is a no brainer, although I would require massive ACC+ equipment on them, only the best of course.

From the sounds of it, you seem quite biased against these three great jobs. I do, however, agree with you about BST being useless here. They don't do very well in any real team situation, and their overall power is pretty low regardless of their sub (they've got similar STR and VIT of a WHM even, and you can verify that yourself, I just looked it up). I wouldn't say blacklist them all and what not, but I certainly wouldn't take them here. (Although I do hate BST for my own reasons. One started releasing pets on my friend's party in Crawler's Nest because they refused to leave so he could hunt there, and another got all the worms in Korroloka Tunnel killed trying to kill a spider, and he still died himself of course. So no repect for BST here.)

Anyway, the point is, don't dismiss three of the best jobs out there. RNG, NIN, and SMN are not the be all end all of everything. That's quite noobish, honestly.

I entered the Promyvions to farm Recollections for the Promyvion I'm doing with my LS in a few days, and when I typed [/sea] I found that there was a BLM63 that showed up on the list inside Promyvion - Dem. There must be an uncapped area of this, I'm guessing it's past the doors that I saw while climbing. Anyone know more about this?

I THINK, if you reach the castle at the end, just before the BCNM battle, if you zone back out into the area, your cap will still be off. Just a guess, I've never tried it before. He probably went back to farm the "memories" to either sell or craft with.

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Server:Sylph BLM 75, RDM 75, SAM 42 WHM 37, DRK 37, WAR 34

Cooking: 100 Alchemy:60 Woodworking:51 Goldsmithing: 58 Fishing: 42

Quote:

you need to have the lean build of a woman the legs of a giant and the height of a dwarf (term not meant to offend)to get into the front seat

we didnt really do much strategy. the only reason i think we won, and considering the gimped war/drg,

was that me (the rdm),and the pally were both in all shade gear, and the blm was also well equipped.

good gear makes up for a lot. the pally intimidated the mob 8 times with his gear.

also 2 of us had psychoanima, although we didnt need two to win. that thing is great - papralyzes mob for 30 sec.

as a rdm, the way i used him was a melee/healer i used all attack equipment (+17 attack). i used the correct enspell that corresponded for the mob. i managed to outdamage the pally. also i used most of my mp as healing and didnt use any enfeebs.

we won quite easily even though we didnt have the "ideal" setup,and set the record actuaally.

dont know if this had more to do with being done right after update though ;)

lesson i took form it: dont put so much stock in "ideal pt" most important thing is good gear. check that first. i had better pt fight before and not win. we had summoners, rangers, blm, war/nin etc.

Right on. This man has the right idea. Very few jobs are actually worthless here (in fact, BST is probably the only one, really); if the people involved know what they're doing, it can be done easily enough. I have no intention of levelling up specific classes just to do this quesy with jerks.

As far as I'm concerned, anyone who demands that ideal party setup is a noob that I don't wanna party with anyway.

As said in the post I'm replying to, equipment and skill make ALL the difference. The ideal party crap is a crock of BS (especially when it leaves out three great DD jobs like DRK, MNK, and SAM).

Hey ! for those of you guys who tryied them, you may have noticed that Chains of Promathia missions aren't really easy... and since you need to reach ppl with apropriate jobs and that HAVE the CoP expension........ and that are not complete loosers... then Organising a CoP raid can be peticularly painfull...

about 1 month ago, I created CoPalliance to make it more simple...

Anyone who is not a looser and have CoP( :P ) is welcome...

For now, we are trying to concentrate on getting as much ppl as possible to chapter2; 2-3 of us are ther yet...

We have over all, over 40 members, even if most of them are very rarelly putting the perl on; they put it in Mog-house and forget aobut it ><

We need as much active members as possible (less active ones are also welcome)

I've created a Forum for our LS (again, too much ppl are too lazy to even register or visit it... >< But me and some members actually do... I've even posted faqs on it...

I also give perl sack to every members since we need as much memgers as possible.

and btw; this is not meant to be a "primary linkshell"; only a secondary one that you equip when you want to do CoP raids... and stuff related to it...

If you are interrested to join, and you are on Diabolos server and have Expension pack Chains of Promathia, please contact: Johny (me) ( chapter 2) Sidien ( chapter 2) Hicks ( chapter 2) Afrancis Nitecrawler Lema Theloneranger Michaelw Dracs .... those are the one I can remember ^^

It took me hours to get to the top of this **** place considering i had to start this alliance with just another person. Anyways i finally get to the top right at the last room before the fight. I enter the final BCNM type room for the fight and my **** FF program freezes in the middle of the cutscene. Happens to me everytime i try to do a Promyvion now. Woot what great fun. ><

went in here for the first time today with about 2 in a half pts allianced. we made it too the third floor (right before final boss floor) and had a aggro and 3 links killed our smn and one of our whms. '.' we were kinda freaked after that but after every1 was raised and healed up we kiled final memory recapticle,now this is when everything went wrong there were about 5 strays left and we were dieng we made a mad rush for the memory stream i made it and so did 4 others. one of them warped out and it was just us 4 left we start running around looking for spire of dem we go wrong way they all die. im all thats left i find spire of dem i go in i rest up and go into web of reccolection. progenator was hitting me for about 90-100 dmg (im 35war btw) and i die in about 5 hits. oh well this was fun and im looking forward to doing it again, we should all buy reraose scrolls with CP it would really help

I cant believe we pulled this off: rng/nin, 2 war/mnks (thats rite), like a sam or something, and a blm and a whm. 12 person alliance made for less aggro. Once we made it to Progenerator, we tried going in full force... bad idea... we escaped and zoned back and regrouped. Ended up going in again and tried it WITHOUT HAVING MELEE ATTACK... worked great. Just had war/mnks tank with voke, dodge and defender as needed and run around the room in a BIG circle. Attacking by melee spawns the little guys so big no no on that one (at least in our situation, not sure bout 2 war/NIN... i didnt have much luck with ONE war/nin previously, but it was pretty close). Used Hysteroanima last 3rd of hp, then went in with 2 hour after our whm went down (two party members ended up dead). By the way, whole pt gets cutscenes regardless of death, its just that someone has to kill Progenerator whos in yer party. Sorry this is so badly written im at work and fitting this in between bulls**t tasks. Good luck and dont give up, this was my fourth try and FINALLY got it. Warning tho: this was a close one, obviously.

the only problem is that... it's in Japanese... so... guess like I do... hehe

btw, this link's map also show the pop point for the Map chest/point...

RED points = the point that u will pop out when u reach that lv of floor. YELLOW points = the point to warp out or warp back to the level u came from... (level 2 to level 1 or lv.3 to lv.2) GREEN points = MR pop point BLUE points = Map chest pop point

I go as DRK/WAR and well, haven't really seen how that works in the BC. You people keep forgetting, DRK can do A LOT of Damage at lv 30, its just no one wants to try it. And, if they want a war/nin, then i guess I wont ever get past these Promyvions. My Nin is 1, and i have sold all my Ninjustu scrolls from the quests, and already have enough crap to buy for my DRK.

Granted, I wasn't in the most organized partial alliance in the world, but we won this the other day. I had fought the dem boss 3 times before on 2 runs and pretty much failed horribly and don't mention the mea runs where we didn't even MAKE it to the boss T.T

We went in with two full parties, mine was rng/???, rng/nin, war/nin, whm/blm, blm/whm, and my RL friend.... a nin/rng. I don't know what the other party had per say, but i think it was a rng, rdm, smn, thf, war/nin, and something...

Well, first floor, we make it through unscathed.. Second floor, little tougher, couple fake orbs, but we made it to the third. THIRD floor however first orb was fake, second orb, 2 ppl died and didn't make it, the other pts rdm and my pts rng, so we went back. After a little glitch where the rng "claimed" that he was still standing and couldn't see the tractor message, in which he fixed by alt-tabbing and coming back, we fought the orb again which had respawned. Well, wouldn't you know 3 ppl died this time... the rdm on the other team was one of them again, and she gave up and hp'd. When we asked her why she hp'd she said, " I didn't I swear!". Ok, so now we're a little peeved, so we go back, raise the 2 war/nins that were taken out T.T and the orb didn't respawn this time, so we sought out another, found it and rested up. Well, we thought we were in luck, a JP alliance stopped by and started attacking strays and the orb, we figured they would help us take out strays so we started attacking orb/strays as well. So... when the orb was dead, we send the thf in first with perfect dodge on (knew he was good for something ^^;) and the jp alliance just runs in while we were pulling the strays.... now, the thf is running around with like, 6 strays on him we can't do much about killing them so we bolt for the portal, and the thf tries to hold out till the end of perfect dodge. needless to say everyone made it through but him. Now, we were ******* ****** more at the japanese cause they didn't help us, but moreso at ourselves for failing again, so my pt says, " ***** you other pt, we're not going back for your thf." Sorry, we were getting impatient.. it was 3a.m. for god sakes... So... the remaining four members of the other team found subtle ways to deathport and my pt continued to the spire, following the jps and letting them all get the aggro ^^;

Anyway, so the Spire of Dem, where we met the lovely boss that killed me thrice before, almost deleveled my 37 blm, whom i leveled up to 38 so i wouldn't. But this time, i had a plan. I would use my Blackmagedness to HEAL instead of nuke, not to mention i brought a Psychoanima on this run, i was **** lucky to get the recollection of fear on my first run but didn't know what it was at first. I brought with me 2 yagudo drinks too, i don't know what everyone else brought ,but that doesn't matter.

So we start the battle, the war/nin runs in and vokes, i do nothing but cure until it spawns the first offspring, of course rangers and nin are "nuking" war is voking and whm is healing. but when the offspring spawns(75%HP), i leave healing to the whm and nuke the **** out of the first offspring. IT dies after 2 stone II's and a water II, i drink a yag drink. at 50% hp on the main boss, it spawns 2 more babies. This is where it got fun ^^. Used the psychoanima, and the boss just seems to forget how to attack! I scream"GOGOGOGOGOGOGOOGOG" and the war and 2 rngs both use 2 hrs and i spam firega. The main boss is down to just a sliver of health and the babies are just smoltering carcasses on the ground. we just meleed it till death. I didn't use my 2 hr or other yag drink was so happy! ^^

Hi all just a quick post to let you know that an alliance is NOT needed for any of these missions at all and in most cases makes them much harder because you are worrying about 18 ppl getting throught the ports as opposed to 6 I have completed all the 30 cap prom missions and Holla x 2 with 1 PT each time some jobs are definately more suited to the BC than others but if you want to go as a single PT and avoid aggro from all the strays I am going to give you a very big tip and one very useful piece of info. The tip is for a pt of 6 ppl attempting this alone is to have at least one SMN in the PT this is not purely bcs their 2 hour is godly in the BC its more practical than that. The best thing i found that helped my PT more than anything was to have the SMN cast Ramuh just as the MR (Memory Receptacle) is dead/dying Ramuh for all those that havent played SMN has an AOE attack that timed right will claim every Stray at the MR and use Ramuh as a whipping boy letting your PT walk to freely port in saftey. These missions can be a true drain on time and patience my other tip is now you know an alliance is NOT needed do this with friends your temper will not fray as much and your experience in these **** holes will be sweeter for it. on the 4th floor any mob without some crazy link a semi decent PT can destroy without breaking a sweat or resting MP afterwards so careful treading is recommended as a 1 PT group.

A note to the wise I will not knock any jobs as being bad/stupid/waste of space ETC but is sheer Fact that some jobs really cant function to their best in the BCs so pick carefully and have fun.

Really hope this helps some of you guys/gals that are worried about ending up in an alliance that for the best part of 4-5 hours that does nothing but argue and get you killed.

I would love to read other peoples opinions on my post good or bad, but it does work folks just patience is key to winning this thing. Good luck I look forward to reading your replies.

See you in Lufais Meadows

Stocky, Sylph.

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"If you have a question and i have the answer I am only a tell away ^^"