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'Armed Assault' - 4 New Screens

Armed Assault features a new engine with a fresh modern setting and focuses on freedom of action and immersive complex environments, blended with a unique touch of total simulation, based on a technology used to train real soldiers around the world, including U.S. Marine Corps, U.S. Army and Australian Defense Forces.

ArmA features a new engine with a fresh modern setting and focuses on freedom of action and immersive complex environments, blended with a unique touch of total simulation, based on a technology used to train real soldiers around the world, including U.S. Marine Corps, U.S. Army and Australian Defense Forces.

In ArmA, players will be able to seamlessly explore massive environments (over 200 sq. kilometres) and combat intelligent enemies that try to out think and outmaneuver you. In ArmA it is important to preserve the lives of yourself and your squad members in the heat of a modern armed conflict. Jump into any of a large selection of available vehicles, including armored vehicles and aircraft.

Bohemia Interactive are delighted to announce that Viktor Bocan, the lead mission designer of Operation Flashpoint and the Resistance expansion has rejoined the team to oversee the ArmA project: "When I was asked to participate in finishing the ArmA project I had absolutely no idea how far it had progressed in the past few months. Now it's not just an "extension" or something; the game has become a real successor to Operation Flashpoint in terms of scale, detail and possibilities". says Viktor Bocan.

Development of Armed Assault (ArmA) is progressing rapidly and Bohemia Interactive is currently looking for a publisher. Armed Assault is now planned to be released in H1 2006.

Bohemia Interactive are delighted to take this opportunity to reveal some more of the exciting features and enhancements that will be found in ArmA and release new screenshots showing ingame footage.

Engine/Graphics

DX9 Engine incorporating many of the latest features, including High Dynamic Range rendering

Reworked lifelike animations.

Fully streaming game engine allowing extremely large environments loaded with various special effects.

Environments

Environments are richly detailed and varied.

New huge sized battlefield (landmass exceeds that of all islands from Flashpoint & Resistance combined)

New densely populated battlefield (approximately twice the number of objects on all previous islands combined).