The Red Baron: He's known as the "Scourge of the River Styx". In Greek mythology, Styx is the river that separates the world of the living and the dead, which implies he was already a Ghost Pirate when he got the title.

Starter Villain: He's the first truly antagonistic character to come across the Duck family... and thanks to Scrooge's quick thinking, he's dealt with in a matter of minutes, with him solely existing to establish the adventurer's skills to his kin.

Vengeful Ghost: We don't know what Scrooge did to cross him, but he swore revenge and cannot pass on to the afterlife until he gets the head of Scrooge.

Pixiu

A golden dragon sealed in stone, and one of Scrooge's dangerous artifacts.

Advertised Extra: It appears in the Intro, was over-represented in promos, and is on Season 1's poster, which is impressive for a throwaway villain introduced and dealt with in the pilot.

Back from the Dead: Implied. 30 Things With DuckTales has a brief clip of Webby riding him alongside the rest of the cast (although the canon status of those shorts is debatable), and The Other Bin of Scrooge McDuck mentions that Scrooge has "a dragon" in the titular Other Bin - which might be a different dragon, but fans have drawn their conclusions.

Disc-One Final Boss: It seems to be the main antagonist of the pilot, but it doesn't last halfway through the episode and the real villain turns out to be Flintheart Glomgold.

Our Dragons Are Different: It's an Eastern dragon that has an appetite for gold, which makes Scrooge's vault a prime place for a buffet. Interestingly, the name "Pixiu" is actually derived from a completely different gold-eating creature from Chinese mythology.

Red Eyes, Take Warning: One of the few parts of its body that are not golden are a pair of ruby-red eyes, fitting for a menacing monster.

Advertised Extra: Similar to the above two examples, she's shown among the Rogues Gallery in the opening and has a significant role in the pilot as one of Glomgold's henchmen, but apparently Status Quo Is Not God and her firing by betrayal stuck through because she's not seen affiliated with Glomgold or the main cast throughout most of Seasons 1 and 2.

Ain't Too Proud to Beg: When Glomgold betrays all of his minions, she's the one who asks Donald to let them hitch a ride out (even calling him Mr. Duck, after she's treated him like crap up to this point).

Gabby: Mr. Duck! Could we...maybe...bum a ride with you?

Back for the Finale: She has a brief cameo in the Season 1 finale, in the process of being arrested by Mamá Cabrera when Magica DeSpell brings both their shadows to life.

She shows up in the 2nd season finale as one of the people Scrooge gathered to fight against the Moonlanders.

Berserk Button: Do NOT make her miss. Donald almost found this out the hard way.

Canon Foreigner: One of the newly invented original characters for the show.

Dark Action Girl: An assassin for hire and would've killed Launchpad if not for Donald's intervention.

Faux Action Girl: Implied. According to Glomgold, she's the cheapest henchwoman he could find, and it shows as in a direct fight, an unarmed Webby easily defeats her. Although to be fair, Webby's been trained to defend herself by Beakley her whole life, and we also see Webby defeat Ma Beagle in a later episode, and Ma is hinted to be considerably more dangerous.

May not be the case, considering that she's seen using her swords to deflect the laser attacks of the Moonlanders in the 2nd season finale.

HeelFace Turn: She was one of the people who answered Scrooge's call for aid during the Moonvasion implying she either has pulled one of these or Scrooge hired her to fight the invaders.

Humanoid Female Animal: She has more human-like body proportions than any other bird characters, complete with an hourglass figure.

In the Hood: Her outfit consists of a hoodie that better emphasizes her aloofness.

Ironic Name: Her first name is "Gabby," a slang term for someone that "talks a lot." She's the strong silent type.

Knife Nut: Seen carrying a pair of knives. Spends a spare minute using a scimitar to carve a wooden knife.

Meaningful Name: Her last name is McStabberson. Guess what she does for a living?

The Gambler: He runs a casino, his magic manifests in the form of playing cards, and he likes to make bets, which is fitting for a spirit of chance and fortune.

Humanoid Abomination: He poses as a floor-manager and a toad like cartoon animal, but he is in fact a luck vampire, the ancient spirit of chance and fortune, who feeds on the luck of his victims, and is a kind of demon from another realm.

Jerkass Genie: The House of Lucky Fortune is full of splendor, excitement, and adventure but it's all there to get customers to keep spending and gambling, and so keep them trapped in the casino for all eternity.

One-Winged Angel: After revealing himself to be a "luck vampire", he assumes a gigantic, jade-colored form with razor-sharp teeth, towering over the ducks.

Punny Name: Subverted. His full name, Toad Liu Hai, sounds like it should be a pun on 'totally something' but the 'oohai' comes out gibberish. His name is really a reference to a figure from Chinese myth/folklore and the fact that he's a toad.

However, "Liu Hai" does coincidentally sound like "low/high," fitting with his gambling theme.

Despite the fact that she seems to genuinely love him, Goldie ends up backstabbing Scrooge twice; once in a flashback when she left him frozen in ice, and once again in the present day when she reveals that she's working with Glomgold. Then she ends up backstabbing Glomgold to take all the liquid gold for herself.

She also backstabbed Louie twice to get over $300 million in gift bags despite working together to win them in the first place.

Even Evil Has Loved Ones: She may grift, con, and cheat Scrooge at every possible opportunity she can, but does love him in her own In Love with the Mark way, and is for the most part reciprocated by Scrooge. She also seems to have developed a bond with Louie, becoming something of a surrogate Cool Aunt and Evil Mentor when it comes to get-rich-quick schemes. She'll end up playing him like Scrooge, but also keeps a photo of him in her wallet right next to Scrooge's.

Even Evil Has Standards: Unlike Glomgold and Scrooge's other enemies, Goldie - while readily tricking Scrooge and leaving him in dangerous situations - would never want him dead or seriously harmed. If she thinks he can't survive something, then she will step in and save him, as shown when she saves him from the falling rock fissures, and then from one of Glomgold's Death Traps. That said, her admittedly justified but extremely high faith in his abilities is such that she has left him in some quite dangerous circumstances. She is also appalled when Doofus uses Louie as a piñata for Boyd to whack.

Evil Counterpart: To Scrooge, although in her case it's more of being amoral that downright evil. The key difference is that Scrooge, tightwad that he is, is an honest duck. Goldie can't be trusted and will break any deal so she can keep the prize for herself.

Evil Mentor: She agrees to teach Louie the more sneaky and unscrupulous treasure-hunting methods Scrooge frowns on, if only because of how much it'll tick him off. Of course, being who she is, Louie gets in over his head under her tutelage, and he falls victim to her Chronic Backstabbing Disorder. They do have a good repartee with each other, though, with Goldie saving Louie's photo next to Scrooge's.

Femme Fatale: A kid-friendly version. She quickly switches between flirting with Scrooge to screwing him over several times.

Friendly Enemy: Despite their past animosity, Goldie has nothing but charm for Scrooge. Only ever getting upset when Scrooge is being difficult.

Jerk with a Heart of Gold: She's an overall selfish person who is always scheming so that she and she alone gets whatever treasure she's after. That said though she is never cruel or spiteful and would never actually let someone be harmed during her scheme, extremely inconvenienced sure, but not harmed.

Consummate Professional: Gives off this vibe. His only interest throughout the episode is to take Project Ta-Dah, and his annoyance stems from Mark Beaks' inability to take him seriously. When he learns that Beaks basically hired him to be a patsy, he decides that Beaks must die for the insult to his professional pride. After being driven back by Dewey and Huey, he opts to cut his losses and leaves.

Disney Villain Death: Subverted. Following his fight with Dewey on top of the Waddle office tower, he opens the suitcase, loses his balance due to a lot of cash exploding in his face, and falls off the tower, but he's saved by one of the high-impact trampolines below. At this point he just gives up and leaves.

Even Evil Has Standards: Walk into a tech company, beat up the security, kidnap the company head, and steal their top-secret project for a boss he's never met for reasons he's never told? Not a problem. Being a pawn to pull off a multi-million dollar con by way of serving as a convenient excuse to never release a product that didn't exist in the first place? Yeah, he's not happy about that.

Rage Breaking Point: He gets very impatient with Mark Beaks over the course of "The Infernal Internship of Mark Beaks", due to the fact Mark completely fails to take the hostage situation seriously. And when he finds out that "Project Ta-Dah!" was a scam, and that Beaks was the one who hired him to be a patsy, he gets so angry at the deception that he decides to just murder Beaks.

"I do not like being lied to!"

Shout-Out: His name is a shout out to Malcolm Graves from League Of Legends. Also shares some superficial similarities note He's physically more powerful than his boss, and attempts to murder said boss when he is betrayed.

Mummy: He died thousands of years ago, but his mummy is sitting on a throne, commanding his people. The mummy comes alive at the end of the episode.

Nepharious Pharaoh: He is an evil, oppressive pharaoh who enslaves his people, at least in his Puppet identity via Sabef. The other version of him we see is as a crazed mummy, and given the elaborate and baroque arrangements to ensure that the Pharoah not be crossed, he must have been very bad news indeed for the Ancient Egyptians to first seal him inside, and then ensure that a Hidden Elf Village guard the hidden tomb for all eternity.

Pest Controller: According to his followers, he has green scarab beetles spying for him. At the end of the episode, a beetle crawls to his ear and whispers something in it, implying that the rumor is true.

Sealed Evil in a Can: The tomb of Toth-Ra has a prophecy insisting that nobody should cross the pharoah, with a disc marking it out. The disc is actually the sigil right before Toth-Ra's pedestal, and bringing the Mummy over it, revives it automatically.

Shadow Archetype: He serves as one to Scrooge McDuck. He's a powerfully wealthy man who lives in a vault filled with treasure inside a building with his own symbols marking it. Where Scrooge employs people who freely choose to work for him and travel with him, Toth-Ra enslaves his denizens and Scrooge ultimately realizes that some people see as treasure what they value most, accepting a humble burrito from the Living Mummies he liberated in gratitude even if he doesn't personally value it a great deal.

Easily Forgiven: Despite his role as Toth-Ra's enforcer and puppeteer Sabaf's in line for a burrito with the rest of his people.

Expy: Of Sarkus, the villain of the episode "Sphinx for the Memories" from the original series. Although Sabaf is a falcon and Sarkus is a pig, both of them are villainous leaders of an Egyptian cult that somehow survived to modern times.

Affably Evil: They are a friendly pair, but their main goal is to trick people into going for a swim with them so they can drown them. And they are very, very persistent, to the point it becomes a Running Gag throughout the episode.

Mercy Kill: They try to invoke this when its revealed the mists of the realm will turn the mortal ducks to stone, claiming the ducks will be better off letting the kelpies drown them. No one takes them up on the offer, of course.

Nice Hat: Briar and Bramble are never seen without their tam o' shanter hats.

Offscreen Teleportation: They constantly pop out from nowhere to try luring Scrooge and company to the water (so they could drown everyone) and even manage to follow everyone to the "real" world to give them a golden trophy for completing the mythical golf course. (And to make a final attempt at drowning everyone.)

Obliviously Evil: It's questionable if they even really understand why trying to drown people is bad, given how friendly they are otherwise. In their words it is simply what they generally do.

Running Gag: They keep dropping by to invite everyone to join them in the water (so they can drown them).

Spotting the Thread: They pull a very convincing act to pass themselves as ponies, but their wet manes was all that Webby needed to correctly identify them as Kelpies.

Theme Naming: Their names both begin with B, and they're also both named after plants that are commonly found in Scotland.

Voice Changeling: They (or at least Briar) are capable of mimicking the voices of others.

Doofus Drake

Voiced By: John Gemberling

The richest child in Duckburg, Doofus lives a life of privilege and wealth thanks to his grandmother's fortune. Unfortunately, that ended up corrupting him.

Adaptational Villainy: In the original DuckTales, Doofus lived up to his name as a bumbling but still well meaning duck. Here, his wealth made him possessive and entitled.

Adaptational Wealth: The original Doofus was not particularly wealthy. In this show, he inherited a massive wealth from his deceased grandmother, becoming the "richest child in Duckburg", which turned him into a Spoiled Brat.

Ax-Crazy: He isn't just spoiled rotten, he's batshit crazy and out of his mind.

Even Evil Has Loved Ones: Despite being a Spoiled Brat that has enslaved his own parents, Doofus used to be very close to his late grandma; he'll snap at the mere thought of anyone damaging her portrait.

Evil Counterpart: To Louie. While Louie might be greedy and money obsessed, his time spent with a family gave him an appreciation for things other than material possessions, and a deeper respect for others the stunted Doofus lacks.

Fat Bastard: He's just as overweight as in the original show, but rotten to the core.

Foil: To Louie. Doofus is just as rich and spoiled as Louie wants to be - and is pretty much what Louie would become if he didn't love his family.

Hair-Trigger Temper: What makes Doofus so dangerous is that the slightest offence sends him into a foaming-at-the-mouth rampage.

In Name Only: Apart from his name and appearance, he has very little to do with the original Doofus Drake from DuckTales (1987), being a spoiled rich kid rather than a kindhearted but bumbling Junior Woodchuck.

Laser-Guided Karma: In "Happy Birthday, Doofus Drake!", he finally gets what he deserves when his fortune is split with Boyd and he loses his control over his parents, who promptly ground him.

Lonely Rich Kid: Doofus is the wealthiest child in Duckburg, inheriting a massive fortune from his deceased grandmother. He's also completely friendless, treating his own parents as servants, and his idea of befriending Louie is turning him into a slave.

Noodle Implements: How he planned to torture Louie with the umbrella and bag of walnuts is probably better left unsaid.

The Sociopath: Definitely. Doofus Drake is an unfeeling psychopath who will resort to unsavory methods of making people do what he wants, even if said methods involve torture.

Adaptational Attractiveness: He's much less rugged-looking than the original incarnation, and looks a bit more conventionally handsome.

Adaptational Wimp: While still a clever and potentially dangerous sky pirate, Karnage is also played mainly for laughs. In his introductory episode Dewey easily gets his crew to mutiny over how Karnage treats them and the heroes easily see through his attempt at disguise. He only regains control because Dewey loses control of the crew himself.

Bad Boss: He threatens his crew and when one of them questions the importance of his musical numbers, he throws him off the plane. However, he later claims he's so hard on them for their performances because he knows they can improve and do better, and that he'd have killed them by now if he didn't think they had it in them.

Beware the Silly Ones: He is ridiculously hammy and narcissistic, and performs musical numbers and dances - but he can also act extremely ruthless, even to his own men.

Jerkass Has a Point: He hogs the spotlight from his crew because they get so into their musical numbers that they forget to actually pirate (letting hostages escape and even forgetting to fly the plane).

Not-So-Harmless Villain: As hammy and bombastic as he is, he pushes one of his pirates out of his ship for speaking up to him. Later, he attempts to murder the heroes with his sword.

Paper-Thin Disguise: His botanist disguise consists of a white cloak he cut out from his parachute, and a caterpillar under his nose as a fake mustache. Scrooge and the triplets immediately see through it, although it fools Launchpad and one of the pirates.

Refuge in Audacity: He very directly tells his victims that he's going to rob them - in a pre-choreographed musical number that is so distracting and confusing that his victims can't think of defending themselves.

Rogues-Gallery Transplant: He was a villain who first appeared in TaleSpin and was never a DuckTales villain given the separate shows (and, arguably, universes, though a few Crossovers had already led to the Duckburg cast encountering Cape Suzette characters). The rebooted Don Karnage on the other hand is an enemy of the main cast, especially Dewey, with not a mention of his "regular" archnemeses from Cape Suzette (though the city itself was mentioned in the pilot episode, showing that, Baloo or no Baloo, it does exist in this universe).

Crazy Jealous Guy: A non-romantic example towards Scrooge. He was desperate to maintain his friendship with Scrooge no matter the morality of the situation, and Scrooge inadvertently caused his transformation by stranding him in the past.

Jim Starling was the actor who originally played Darkwing Duck. Years of trying to coast off of his residual fame from the role, combined by him being replaced in a Darker and Edgier reboot and the series of events that follow, end up causing him to snap and become Negaduck.

Adaptation Deviation: He's neither a literal manifestation of one's evil nor an evil doppelganger from a negative parallel universe (like the two versions from the original Darkwing Duck cartoon), he's an aged actor replaced in his only role who went insane after a desperate attempt to take it back... and became even more insane when his brain was fried.

Adaptational Heroism: While a narcissistic jerk at first, he doesn't start out as a super villain, and in fact performs one heroic action (pushing Launchpad and Drake out of the way of an exploding piece of machinery) before becoming Negaduck.

Adaptation Name Change: While not mentioned, the original incarnation of Negaduck likely had the same name as Drake Mallard by the virtue of being his Alternate Self, while this incarnation is not an alternate Drake Mallard and is instead named Jim Starling.

Adaptation Origin Connection: He ends up becoming the reason Drake became a superhero, whereas Negaduck only had involvement in one of Drake Mallard's (dubiously real) origin stories, but didn't personally spur him into action.

Age Lift: This incarnation of Negaduck is a lot older than Drake, while in the original Darkwing series, they are both the same age, by virtue of the former being the latter's alternate counterpart.

Arch-Enemy: He quickly pegs his replacement in the feature film as this, even before he becomes Negaduck.

Badass Boast: When playing Darkwing, he introduces himself with one of his "I am the terror that flaps in the night" monologues.

Badass Normal: He doesn't have any superpowers, but he can clearly hold his own in a fight, both in and out of character.

Berserk Button: Doesn't like anybody taking the Darkwing Duck role away from him.

Canon Character All Along: An odd version of this, in that he's a different canon character than he appears as. For his first few appearances, you just take it for granted that he's this universe's version of Darkwing Duck. Then "The Duck Knight Returns!" happens, and now he's this universe's version of Negaduck.

Cool Bike: Rides one of these in his role as Darkwing, which he calls the Ratcatcher.

The Cowl: What he played on television. His real personality is anything but.

Decomposite Character: Jim Starling is essentially the original Darkwings ego personified, with few of his other redeeming traits, likely because he apparently had no Launchpad or Gosalyn to keep him grounded.

Dented Iron: Launchpad mentions that due to his insistence on doing his own stunts, Jim Starling took a serious pounding over the course of the show's run.

Divergent Character Evolution: Apart from the color of their clothing, Darkwing Duck and Negaduck both had the same build in their home series. In this incarnation, however, Drake Mallard is younger (in his late twenties or early thirties) and skinnier, while Negaduck's physical appearance and broader build is very identical to the original Darkwing and Negaduck, making the two more physically distinct.

Don't Think, Feel: According to Launchpad, one of his catchphrases is "A hero thinks with his gut or not at all."

Evil Costume Switch: After he ends up in the sewers with his brain fried, the purple dye in his costume bleeds out, making it the familiar red and yellow of Negaduck's costume.

Evil Counterpart: He and Drake are both actors who are Made of Iron with aspects of the original Darkwing split and is what Drake would be like if he does not have a Launchpad or Gosalyn to keep him grounded

Evil Old Folks: Negaduck, as Jim Starling, was the childhood hero of Drake Mallard, the current Darkwing Duck.

Evil Sounds Deep: He gains the familiar deep, growling voice of Negaduck at the end, when he has completely lost his grip on reality.

FaceHeel Turn: His efforts to reclaim the role of Darkwing Duck push him dangerously close to this territory. The loss of his legendary role, the battle against his replacement, and then being caught in the destruction of the stage in said battle leads to his mind getting warped so badly, he becomes a villain to the new Darkwing Duck, Negaduck.

Foil: To Drake Mallard, by being a mean actor playing a heroic figure in contrast to Drake being a Nice Guy playing an Anti-Hero and both end up in opposite paths.

Foreshadowing: If the unresolved ending of his show's run regarding an evil doppelganger of Darkwing, his turn towards needless violence, the ringed-eyes of madness and the telltale tone his voice began to take didn't give away who he was to become, the moment he brandished a red-handled chainsaw was the final nail in the coffin.

HeelFace Door-Slam: When Drake reminds him that Launchpad's his biggest fan, Jim looks into his reflection in a certain iconic red chainsawbefore dropping it, racing forward to save Launchpad and Drake both when the latter puts himself in harm's way first. Unfortunately, this genuine act of self-sacrificing heroism is undone when his near-death experience seems to break what little rationality and goodwill left he'd mustered up for it, becoming instead the new incarnation of Darkwing's most violent and dangerous nemesis.

Hero's Evil Predecessor: The original actor to portray Darkwing, he does not live up to the character's heroic ideal and eventually becomes Negaduck.

Heroic Sacrifice: Pushes Launchpad and his replacement away from a generator before it explodes. Slightly subverted in that he survives, but it's the last heroic act he performs before becoming Negaduck.

Hypocrite: In his warped state of mind, he deludes himself into believing that Drake Mallard put Launchpad in danger to humiliate him and steal the spotlight, something that he himself was planning on doing to Drake.

It's All About Me: Massively, even before he starts going too far. Noticeably, while Launchpad is against the Darkwing reboot because it misses the inspiring message of the original, Jim doesnt give a hoot about any of that and only has a problem when he finds out hes been replaced as Darkwing Duck.

Jerkass: Jim has all the ego of the 1990s Darkwing, but few, if any, of the redeemable traits.

Large Ham: Both Jim, the actor, and his character Darkwing Duck, has a big presence and a flair for the dramatic. Becomes an example of Evil Is Hammy once he turns into Negaduck.

Made of Iron: Part of the reason Launchpad admires both Darkwing the character and Jim Starling his actor. Despite the pounding, Starling nevertheless continued to do his own stunts, giving the show a more realistic tone due to the lack of reliance on special effects.

My God, What Have I Done?: When Drake reminds Jim that Launchpad is his biggest fan (during Launchpad's Rousing Speech), Jim lowers the chainsaw he was about to attack Drake with and looks at himself in the blade's reflection.

Named by the Adaptation: Unlike other versions, this Negaduck has a civilian name, Jim Starling, though this goes more towards Adaptation Name Change with the original incarnation being an alternate Drake Mallard.

Never My Fault: Jim deludes himself by believing Drake intended to put Launchpad in danger so he could reap the glory and upstage him, even though Jim went mad with his hunger for recognition, destroyed the set and ruined the movie.

Nice Character, Mean Actor: Jim Starling played a hero on TV, but in real life he's rude to his fans and a gigantic egomaniac. When he heard that a Darkwing Duck film was being made with a different actor in the lead role, he goes insane and attempts to kill Drake Mallard, the actor who replaced him. Then after the set blows up, he becomes this universe's Negaduck.

Non-Standard Character Design: His eyes frequently change throughout his debut episode from the Pie-Eyed look customary to most of the cast to lime-green irises within a light-blue pupil, which become a constant feature after he becomes Negaduck.

Psychological Projection: Seems to think that Drake is just as much of a selfish gloryhound as him, who tried to steal the limelight from him. This was basically exactly what he was planning to do to Drake.

Redemption Equals Death: In spirit, at least. At first it seems as if Launchpad's Rousing Speech, combined with Drake's "Well, yeah, he's your biggest fan," is enough to snap Jim out of his jealous rage. He even dives in to heroically save Launchpad and Drake from the exploding electrical generator. Unfortunately, he gets caught in the explosion himself, the trauma of which is enough to send him right back to the edge and then throw him off completely, causing him to become Negaduck.

Sanity Slippage: "The Duck Knight Returns" focuses on his descent from merely a narcissistic actor to the villainous Negaduck.

Villainous Breakdown: It was already bad enough when Jim finds out he is left out of the Darkwing Duck movie, but the final straw comes when Boorswan demands to cut when Jim unwittingly puts the set on fire.

Vocal Evolution: In his first appearance, he sounds much like Darkwing Duck does in his home series, sounding fairly conventionally heroic. In "The Duck Knight Returns", his voice is much more normal, but gradually becomes a low, psychopathic growl — reminiscent of his voice actor's take on Dr Robotnik — which is pronounced upon his transformation into Negaduck.

Walking Spoiler: Definitely. Saying anything about his character other than his name and former occupation will likely spoil his identity.

We're Still Relevant, Dammit!: In-universe, Starling is shown to resent how the younger generation doesn't care much about him, and that the events he shows up to only attract the same old crowd of nerdy thirty-somethings; when Dewey, a new face, asks for his autograph, he's overjoyed that "the kids still [love] me", and groans when he realizes it's for Launchpad, "the fainter". As such, he embraces Boorswan's darker, more cynical version of the character at first, not caring about anything other than getting himself back in the spotlight, and finally is warped so radically that he turns into Negaduck — the complete anathema of what Darkwing stands for.

Wham Shot: At the end of "The Duck Knight Returns!", his entire transformation into Negaduck.

Would Hurt a Child: If his rant ("I'll film this finale if it kills me and everyone on this roof!") is anything to go by, it looks like Dewey won't be spared from his wrath.

"Tootsie"

An aggressive young Triceratops that accidentally ended up in the present due to Louie's time-travelling shenanigans. Huey names her "Tootsie" as an attempt to placate her when she menaces him.

Adaptational Badass: She is bigger and more ferocious than in the original, befitting the reputation of Triceratops as an aggressive rhinoceros-like dinosaur.

Adaptational Villainy: This incarnation of Tootsie has none of the friendliness of the original and is a savage wild animal.

Age Lift: While still presumably an adolescent (as her horns are too short for a fully grown Triceratops), she is clearly older than her previous counterpart.

Anti-Villain: Her role seems to be that of a dangerous dinosaur under panic from ending up in an unfamiliar environment and surrounded by equally unfamiliar creatures (one of which rides on her).

Black Bead Eyes: Instead of the Cartoony Eyes of the original, this incarnation has wholly-black eyes, due to the show's rule that normal animals look realistic in contrast with the Funny Animal characters.

Domesticated Dinosaurs: Averted. She's not Bubba's pet this time around, due to both being from different time periods. Bubba manages to ride on her like on a bull, but he never successfully tames her.

Fish out of Temporal Water: Goes violent after getting unexpectedly plucked from her home in the Cretaceous period and into modern times.

Foreshadowing: Her appearance is foreshadowed by Bubba's drawing on Scrooge's whiteboard which showcases his witness on Louie and Launchpad using the Time Tub (and unwittingly bringing someone back with them). Said drawing shows a Triceratops beside them.

It Can Think: Despite behaving like your typical mindlessly-predatory zombie, the Bombie shows awareness of his surroundings. Particularly when he pauses in response to Owlson's "ENOUGH!", angrily roaring at Scrooge for bragging that he (the Bombie) is too scared to fight him, and allowing Louie and Scrooge to shine his shoes as an act of humility and showing appreciation at their result.

No-Sell: Bombie is literally impossible to stop in his hunt for the richest duck in the world. Giant rocks or satellites dropping on him are just minor inconveniences he quickly shakes off. The only thing that can stop him is humility.

Not Using the "Z" Word: Although his original name was "Bombie the Zombie", and he's obviously a Revenant Zombie, he's only ever referred to as "the Bombie", as if that was the name of his monster type.

Pragmatic Adaptation: His concept is simplified to being a curse on those holding the title of richest duck in the world, rather than his original origins from "Voodoo Hoodoo". His design has also been changed into a pale bulldog instead of resembling a racist caricature of a black man to avoid offensive connotations.

Purpose-Driven Immortality: He is an immortal undead being focused on a single goal: killing the world's richest person. Once Louie and Scrooge demonstrate humility, the Bombie stops chasing them and peacefully walks away.

Reimagining the Artifact: In the original comics, Bombie was a Voodoo Zombie released on Scrooge by a witch doctor he cheated and got his village destroyed. Because that wouldn't fly today, here Scrooge gets the curse by becoming the richest duck in the world and learning that whoever owns the title also owns the curse as well.

Revenant Zombie: While he's never actually called a zombie, he otherwise fits the trope in his single-minded quest to kill the world's richest person.

Tragic Monster: Bombie is forced to hunt down whoever the richest duck in the world is, and is never given a moment's rest. One of Louies first acts of humility is to acknowledge that this whole situation is hard on Bombie too.

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