The resource costs and rewards for many shipyard missions have been adjusted.

A few new items have been added for new manafiend pets which drop from Highmaul rares: , ,

Highmaul Rares

There's a reason to visit Nagrand in the new patch! The three new datamined pets (, , ) are drops from new rares in the non-instanced version of Highmaul. These rares also drop Garrison Resources and the rest of the non-instanced zone is filled with ogres who drop .

is from , is from , and is from .

Garrison Missions

Ship-Bonus

Changes

: A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.Now rewards 2000 XP, up from 1200

: A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.Now rewards 2000 XP, up from 1200

: A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.Now rewards 2000 XP, up from 1200

: A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.Now rewards 2000 XP, up from 1200

: An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.Now rewards 2000 XP, up from 1200

: An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.Now rewards 2000 XP, up from 1200

: Captain Throkash found himself outgunned by a host of Horde ships. If you assist, he will deploy to the north to increase the experience gain of your fleet.Now rewards 2000 XP, up from 1200

: Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet.Now rewards 2000 XP, up from 1200

: Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet.Now rewards 2000 XP, up from 1200

: Captain Throkash found himself outgunned by a host of Horde ships. If you assist, he will deploy to the north to increase the experience gain of your fleet.Now rewards 2000 XP, up from 1200

: A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.Now rewards 2000 XP, up from 1200

: A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.Now rewards 2000 XP, up from 1200

: The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.Now rewards 2000 XP, up from 1200

: The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.Now rewards 2000 XP, up from 1200

Ship-Combat

Changes

: In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 2000

: Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.Now requires 100 Resources, down from 125

: A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up.Now requires 150 Resources, up from 100

: Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 2000

: Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.Now requires 150 Resources, up from 125Now rewards 8000 XP, down from 8500Now rewards , up from

: Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.Now requires 100 Resources, down from 125

: These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it.Now rewards 8000 XP, down from 16500

: With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 2500

: These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.Now requires 100 Resources, up from 75Now rewards 13000 XP, down from 14000

: Vhaka the Vile and her crew once terrorized Draenor's seas, killing and plundering without remorse. Cursed for their evil deeds, they lash out at the living.Now requires 200 Resources, up from 125

: Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor.Now requires 100 Resources, up from 50Now rewards 13000 XP, up from 2150

: Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness.Now requires 150 Resources, up from 100Now rewards , up from

: Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment.Now requires 100 Resources, up from 75Now rewards 13000 XP, up from 6000

: The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No.Now requires 150 Resources, up from 100Now rewards 20000 XP, up from 8000

: A young shark has been abandoned in a storm off the coast of Nagrand. Defend it from the Iron Horde and it will likely follow you home.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4500

: These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them.Now requires 100 Resources, up from 75Now rewards 13000 XP, up from 2850

: Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests.Now requires 150 Resources, up from 50Now rewards 2000 XP, up from 1000Now rewards 2000 , up from 1000

: Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands.

: You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster.Now requires 75 Resources, up from 50Now has 3 Threats, down from 5Now rewards 7000 XP, up from 1500

: This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere.Now requires 75 Resources, up from 50Now rewards 7000 XP, up from 2300

: So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be.Now requires 100 Resources, up from 75Now rewards 13000 XP, down from 13500

: The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two.Now requires 100 Resources, up from 75Now rewards 13000 XP, up from 6000

: Shattered Hand forces just dispatched these vessels, which headed straight into a storm. Their recklessness will work to our advantage.Now requires 150 Resources, up from 100Now rewards 5000 XP, down from 5250Now rewards 5000 , up from 2000

: An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear.Now requires 100 Resources, down from 125Now rewards 8000 XP, down from 14000

: Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 1750Now rewards 2500 , up from 1200

: The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub.Now requires 100 Resources, down from 125Now rewards 8000 XP, down from 14000

: Although his surprise attacks were legend, Giras the Guileful was just as infamous for his gambling addiction. Even now he's said to enjoy wagering on cards or dice.Now requires 200 Resources, up from 125

: Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot.Now requires 100 Resources, up from 75Now rewards 13000 XP, down from 17000

: The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity.Now requires 200 Resources, up from 125

: Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750Now rewards 4000 , up from 1500

: Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.Now requires 200 Resources, up from 125Now rewards 2000 XP, down from 6000

: Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north.Now requires 75 Resources, up from 50Now rewards 7000 XP, up from 2300

: These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale.Now requires 150 Resources, up from 100Now rewards 20000 XP, up from 17000

: Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area.

: Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely.Now requires 150 Resources, up from 100Now rewards 20000 XP, up from 5950

Ship-Legendary

Changes

: Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap!Now requires 150 Resources, up from 125Now rewards 23000 XP, up from 11000

: You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst.Now requires 150 Resources, up from 125Now rewards 8000 XP, up from 6000

: Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals.Now requires 150 Resources, up from 125Now rewards 23000 XP, up from 11000

: You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort...Now requires 150 Resources, up from 125Now rewards 23000 XP, up from 11000

: An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic.Now requires 150 Resources, up from 0Now rewards 5000 XP, up from 4750

: Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship.Now requires 150 Resources, up from 125Now rewards 23000 XP, up from 11000

: Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 2500

: Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

Ship-Oil (Unused)

Changes

: Pick up a shipment of oil from your off-shore oil rig.Now rewards 400 , up from 200

Ship-SiegeA

Changes

: The Alliance have set up a blockade around their garrison. Break through to raid and plunder.Now rewards 3000 XP, down from 9500

: The Alliance have set up a blockade around their garrison. Break through to raid and plunder.Now rewards 3000 XP, down from 9500

: The Alliance have set up a blockade around their garrison. Break through to raid and plunder.Now rewards 3000 XP, down from 9500

: The Alliance have set up a blockade around their garrison. Break through to raid and plunder.Now rewards 3000 XP, down from 9500

: The Alliance have set up a blockade around their garrison. Break through to raid and plunder.Now rewards 3000 XP, down from 9500

Ship-SiegeH

Changes

: The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.Now rewards 3000 XP, down from 9500

: The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.Now rewards 3000 XP, down from 9500

: The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.Now rewards 3000 XP, down from 9500

: The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.Now rewards 3000 XP, down from 9500

: The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.Now rewards 3000 XP, down from 9500

Ship-SiegeIHA

Changes

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

Ship-SiegeIHH

Changes

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.Now rewards 3000 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now rewards 1500 XP, down from 9500

Ship-Training

Changes

: A Horde sub has been spotted spying around our base. Take your new destroyer out and end it.Now rewards 10 XP, down from 1000

: An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it.Now rewards 10 XP, down from 1000

: Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.Now rewards 10 XP, down from 300

: Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.Now rewards 10 XP, down from 300

: The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.Now rewards 1000 XP, up from 900

: The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.Now rewards 1000 XP, up from 900

: We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.Now rewards 1000 XP, up from 900

: We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.Now rewards 1000 XP, up from 900

: The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.Now rewards 1000 XP, up from 900

: The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.Now rewards 1000 XP, up from 900

: We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.Now rewards 1000 XP, up from 900

: We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.Now rewards 1000 XP, up from 900

: Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.Now rewards 10 XP, down from 1000

: Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.Now rewards 10 XP, down from 1000

: Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.Now rewards 1000 XP, up from 900

: Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.Now rewards 1000 XP, up from 900

Ship-Treasure

Changes

: This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500

: These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight.Now requires 150 Resources, up from 100Now rewards , up from

: With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.Now rewards 3000 XP, down from 4300

: Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500

: Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.Now requires 150 Resources, up from 75Now rewards 3000 XP, up from 2000Now rewards , up from

: Stop complaining. You never know: they might not smell that bad.Now rewards 3000 XP, down from 4300

: Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.Now requires 150 Resources, up from 75Now rewards 3000 XP, up from 2000Now rewards , up from

: A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8000Now rewards , up from

: Cowardly Alliance dogs have begun targeting our carriers even when they are far from Shadowmoon waters. Show them what a true threat looks like.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500

: A Horde warrior bound for Frostfire Ridge clumsily dropped a magic necklace overboard. Put him and his vessel out of their misery.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 2000

: The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments.Now requires 150 Resources, up from 50Now rewards 2000 XP, up from 1200Now rewards , up from

: This enemy sub is loaded with gold, so it can't outrun us. Instead, it's been hiding out between a rocky shoal and a whirlpool, hoping to lure us to our doom.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500Now rewards , up from

: Uncharted waters proved deadly to these sailors, who still roam the area as murderous ghosts. That said, they were well paid before their deaths.Now requires 150 Resources, up from 100Now rewards , up from

: Pretend you're getting them from a big brother or sister. But give them a thorough scrubbing before you put them on. Just in case.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace.Now requires 100 Resources, up from 75Now rewards 3000 XP, up from 2000

: These battleships are so overburdened with cargo, their sailors hardly need to swab the decks. Teach them the value of caution, and lighten their load.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry.Now requires 150 Resources, up from 100Now rewards , up from

: This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor?Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: The Iron Horde swooped in when they identified a rogue submarine closing in on their stronghold. Unfortunately for them, it was just a riverbeast.Now requires 150 Resources, up from 100

: This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: This vessel is taking a cargo full of leather armor to Alliance fighters in Zeth'Kur. Leather shouldn't be wasted on them. Isn't lace more their thing?Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500

: If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots.Now rewards 3000 XP, down from 4300

: The Earthen Ring kindly requests that all plundered mail armor be divided equally among those who wear it. Otherwise, the elements might become displeased.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus.Now rewards 3000 XP, down from 4300

: These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them.Now rewards 3000 XP, down from 4300

: Take out that enemy supply ship, but act quickly if anyone goes overboard. The orcs don't call it Frostbite Deep for nothing.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500

: A shipment of tailored goods from Shadowmoon Valley is headed for our enemies in Stormshield. Intercept it, and share in the spoils.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: Hellscream's forces have recently grown scarce along the Orunai Coast. Now the Horde dares to use it as drop-off point for cargo.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul.Now requires 150 Resources, up from 50Now rewards 2000 XP, up from 1200Now rewards , up from

: Yes, it's constantly snowing here, but it also has volcanic activity. No, it's never a comfortable temperature. Look, you're not going ashore anyway.Now requires 150 Resources, up from 125Now rewards 5000 XP, down from 8500

: Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours.Now requires 150 Resources, up from 75Now rewards 3000 XP, up from 2000Now rewards , up from

: The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.Now requires 150 Resources, up from 125Now rewards 3000 XP, down from 6000Now rewards , up from

: An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south.Now requires 75 Resources, up from 50Now rewards 2000 XP, up from 1000

: The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes.Now requires 150 Resources, up from 100Now rewards 5000 XP, up from 4750

: On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make.Now requires 150 Resources, up from 100Now rewards , up from

: Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here.Now requires 150 Resources, up from 125Now rewards 3000 XP, down from 8500Now rewards , up from

: The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company.Now rewards 3000 XP, down from 4300

: Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene.Now requires 150 Resources, up from 75Now rewards 3000 XP, up from 2000Now rewards , up from

Classes

: Blast the target with a frigid wind, dealing (115.56%100% of Attack power) Frost damage to that foe, and 115.56%100% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost FeverA disease that deals Frost damage every 3 sec for 30 sec.

: A brutal attack that deals 258%215% Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.

: Shield Barrier's effect is increased by 200%100% when used during Last Stand.Your Shield Charge also causes you to Enrage.

Secondary Skills

New

: Allows you to ride flying mounts in Draenor.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: Blasts the target with energy, inflicting Arcane damage.

: Launches magical missiles at an enemy, inflicting Arcane damage.

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Charges in a targeted direction, grabbing all enemies within her path. Targets are silenced and pacified while moving.Being struck by Blitz inflicts 95000 to 105000 Fire damage and an additional 7500 Fire damage every half-second for 15 sec. This effect stacks.

: Sets an explosive charge at a target's feet, inflicting 95000 to 105000114000 to 126000 Fire damage to targets within 5 yards after a short duration.

: Sets an explosive charge at a target's feet, inflicting 95000 to 105000114000 to 126000 Fire damage to targets within 5 yards after a short duration.

: The Gravity Well collapses, inflicting 370000 to 430000185000 to 215000 Shadow damage to all players within 60 yards. This damage is reduced the further the target is from the Gravity Well.

: Kormrok ignites the ground beneath the target's feet and stuns them. After 10 sec. the ground explodes, inflicting 243750 to 256250 Fire damage to all players within 40 yards.30 yards.The victim is afflicted with Fel Touch.Fel TouchUnlimited rangeInstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 50%.

: Conjures a volley of flame, inflicting 26125 to 2887521850 to 24150 Fire damage to enemies within 50 yards.

: Conjures a volley of flame, inflicting 26125 to 2887521850 to 24150 Fire damage to enemies within 50 yards.

: The caster focuses Fiery energy on a random player. Every 312 sec. the victim is the focus of an explosion for 360000 Fire damage divided evenly amongst all players within 5 yards.

: The Ancient Harbinger unleashes a shadow mending, healing its master instantly for 2% of its maximum health and an additional 1% every 3 sec. for 9 sec.

: Emits a shadow mending, healing allies instantly for 2% of their maximum health and an additional 2% every 2 sec. for 10 sec.

: Hurls a massive boulder into the distance, dealing Fire damage to enemies within 6 yards of the explosion.

: Hurls a massive boulder into the distance, dealing Fire damage to enemies within 6 yards of the explosion.

: Launches a massive rocket into the distance, dealing Fire damage to enemies within 6 yards of the explosion.

: The caster ignites the ground beneath the target's feet, rooting them in place. After 10 sec. the ground explodes, inflicting 175500 to 184500122850 to 129150 Fire damage to all players within 40 yards.

: Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 8 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.

: The caster focuses Primal Energies across 2 targets. Every 5 sec. the victims burst with 124875 to 14512574925 to 87075 Nature damage to all players within 5 yards.

: The caster focuses on a random enemy, periodically inflicting 6000051000 Shadow damage and creating a pool of Residual Shadows beneath the victim.

: Standing in the pool of Residual Shadows causes the victim to suffer 6750054000 Shadow damage per second.

: The caster creates several fissures of Fel energy. Any existing fissures immediately transform into Fel Crystals. Players can absorb the energies of the fissures by standing in them; but the last active fissure will transform into a Fel Crystal when the second to last fissure is absorbed.When the fissures form, all enemies suffer 115625 to 134375 Fire damage.83250 to 96750 Fire damage.

: Scorches an enemy for Fire damage.

: The Shockwave inflicts 166500 to 193500108225 to 125775 Shadow damage to all who are caught in its path.

: The caster smashes the ground, creating a shockwave that inflicts 166500 to 193500116550 to 135450 Physical damage to all players within 100 yards.

: Fires an Unstable Orb at targets, burning all targets within 8 yards for 1275012600 Fire damage every second for 15 sec. This effect stacks.

: Fires an Unstable Orb at targets, burning all targets within 8 yards for 1275012600 Fire damage every second for 15 sec. This effect stacks.

Uncategorized

New

: You have the attention of the Night Haunter. It's probably best to not get his attention too many times.

: You have the attention of the Night Haunter. It's probably best to not get his attention too many times.

: You have accepted a temporary contract to fight for the Horde in their battleground campaign.Upon entering a battleground, you will appear as a member of the Horde and fight along side them.

: You have accepted a temporary contract to fight for the Alliance in their battleground campaign.Upon entering a battleground, you will appear as a member of the Alliance and fight along side them.

: Teleports the caster to Stormshield.

: Teleports the caster to Warspear.

Changes

: You have a chance when being hit to increase your dodge chance by 10% for 6 sec. (Approximately 0.851.70 procs per minute)

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Fires an overheated Artillery shell at a target, inflicting 450000405000 Fire damage to all targets, decreasing in damage based on distance from the impact point, up to 40 yards. Overall damage is decreased by 55% while flying.

: Your Arcane Shots and Multi-Shots have a 31%29% chance to reset the cooldown of Black Arrow.

: Inflicts 48750 to 51250 Fire damage every 1 sec.

: Sets an explosive charge at a target's feet, inflicting 95000 to 105000114000 to 126000 Fire damage to targets within 5 yards after a short duration.

: Sets an explosive charge at a target's feet, inflicting 95000 to 105000114000 to 126000 Fire damage to targets within 5 yards after a short duration.

: Sets an explosive charge at a target's feet, inflicting 95000 to 105000114000 to 126000 Fire damage to targets within 5 yards after a short duration.

: Create a soulbound item appropriate for a �@�5�� ?@

: Create a soulbound item appropriate for your loot specialization.

: Create a soulbound item appropriate for your loot specialization.

: Your Vanish now awards 5 Combo Points when used and increases all damage done by 10%30% for 10 sec.

: Your Soul Fire increases the damage done by your Demons by 3%4% for 15 sec. This effect can stack up to 5 times.

: Shield Barrier's effect is increased by 200%100% when used during Last Stand.Your Shield Charge also causes you to Enrage.

: Yrel shatters a spire of desecration, creating orbs of light that persist for 3035 sec. Each orb will grant all players within 15 yards the Light of the Naaru for 2530 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.

: Yrel shatters a spire of desecration, creating orbs of light that persist for 3035 sec. Each orb will grant all players within 15 yards the Light of the Naaru for 2530 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.

: The ground beneath the victim explodes, inflicting 175500 to 184500122850 to 129150 Fire damage to all enemies within 40 yards.

: You have a chance when taking damage to reduce all damage taken by 12% for 6 sec. (Approximately 0.851.25 procs per minute)

: Your disease ticks have a 31%12% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 8 yards, split evenly.

: Your disease ticks have a 31%12% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 8 yards, split evenly.

: Hurl a staggering blast of wind at an enemy, dealing 400%480% Physical damage with you main hand and 400%480% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec.

: Hurl a staggering blast of wind at an enemy, dealing 400%480% Physical damage with you main hand and 400%480% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec.

: Hurl a staggering blast of wind at an enemy, dealing 400%480% Physical damage with you main hand and 400%480% Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec.

: After using Avenging Wrath, your damage is increased by 6%5% every 1 sec for 10 sec.

댓글

Infamushium의 댓글

So does that mean the achievement needed to flying is no longer needed?

MadAltoholic의 댓글

on 2015-07-15T21:42:33-05:00

Frost DK's main spells getting nerfed? Why?

Jerek의 댓글

on 2015-07-15T21:48:56-05:00

So does that mean the achievement needed to flying is no longer needed?

No, it seems that the item is how you enable your reward after completing the achievement.

candybones의 댓글

on 2015-07-15T21:51:32-05:00

No, you still need the achievement. It becomes active when this patch goes live.

Infamushium의 댓글

on 2015-07-15T21:52:28-05:00

So does that mean the achievement needed to flying is no longer needed?

No, it seems that the item is how you enable your reward after completing the achievement.

Well that's good then. I was going to say...waste of time otherwise.

SupaYoda의 댓글

on 2015-07-15T21:54:50-05:00

So does that mean the achievement needed to flying is no longer needed?

No, it seems that the item is how you enable your reward after completing the achievement.

I'm going to go one further and say it's likely one of those PTR-only items, at least for now, so that players can quickly get the achievement and test out flying. Going forward, I can see this or something like it being used once future expansions are released to allow flight for those not sticking around in old content.

Heartseer의 댓글

on 2015-07-15T22:01:42-05:00

Is there ever a patch when Paladins don't get nerfed?

elvesrus의 댓글

on 2015-07-15T22:03:03-05:00

June 26th hotfixes

Frost Strike now deals 16.67% less damage. This brings the ability's damage back to pre-Patch 6.2.0 levels.Obliterate now deals 16.67% less damage. This brings the ability's damage back to pre-Patch 6.2.0 levels. Howling Blast now deals 16.67% less damage. The ability still deals slightly more damage than before Patch 6.2.0.

All line up with the numbers up there, so I'd put my money on most of the changes throughout being tooltip updates

Goovey의 댓글

on 2015-07-15T22:14:24-05:00

So does that mean the achievement needed to flying is no longer needed?

No, it seems that the item is how you enable your reward after completing the achievement.

I think the book that teaches Draenor flying is just used on the PTR for testing purposes. So testers don't have to have Draenor Pathfinding to test flying. I'd assume the book with not make it to live at all.

sltrhouse의 댓글

on 2015-07-15T22:20:04-05:00

If these changes stay, I'm gonna just roll unholy again, they dont seem to get hit as hard with buffs and nerfs.

Mightylorddk의 댓글

on 2015-07-15T22:26:52-05:00

Its Air-Selfie time :3

Pallipwns의 댓글

on 2015-07-15T22:27:36-05:00

because they just buffed them in 6.2 so logically they should nerf them in 6.2.1

MMOSimca의 댓글

on 2015-07-15T22:36:02-05:00

All of the mission changes are already alive in-game, so they're not part of 6.2.1.

Jimbrooks의 댓글

on 2015-07-15T22:42:36-05:00

Sub rogue and Enh shammy buffs.Frost DK and Hpally nerfs.

okay.

beilog의 댓글

on 2015-07-15T22:49:47-05:00

nerf dks more please , we didnt have enough of it .......*sarcasm on*

beilog의 댓글

on 2015-07-15T22:51:22-05:00

thats what they want us to thing...

beilog의 댓글

on 2015-07-15T22:52:43-05:00

we too op mate *sarcasm* hahahhhahahaha *cynical laugh*

pokcmvmxckm의 댓글

on 2015-07-15T22:54:19-05:00

Yuck! Ew! No! I'm NOT fighting for the alliance! Screw that noise! For the horde and death to the alliance!

neoslayyer의 댓글

on 2015-07-15T23:09:32-05:00

SV hunters screwed again, Unreal, why not just take the spec out Blizz because you surly are not reading the logs where SV is bottom of the barrel, Tanks R beating them, and its just sad when you do not listen to the MANY tweets about this from the hunter community.

Typical I guess, and one more reason to let that token rot away in the mail box.

Draconax의 댓글

on 2015-07-15T23:22:25-05:00

I'm guessing its specifically for testing on the PTR in case you don't have the achieve already.