Patch: The PSP hasn't exactly been drowning in must-play exclusive games, but Square Enix has been one of the few publishers to really get behind the system with incredible fan-service titles. Most recently, the Final Fantasy VII saga was extended considerably with the release of Core Crisis: Final Fantasy VII – and now Final Fantasy fans have yet another reason to get excited with Dissidia Final Fantasy.

The premise is simple enough (if Final Fantasy titles could ever be described as simple): an action-RPG of pure good-versus-evil mentality. The twist? The game ropes in classic Final Fantasy characters from the last thirteen games in the series and sets them against each other in one of the PSP's most graphically impressive and refined releases thus far. I'm excited – and I'm sure I'm not alone on this one.

Cam: There's definitely room for more arena fighting games (hey Capcom – make another Power Stone game already!) and what better cast could there be than all the classic Final Fantasy characters? It's fan service in its purest form, and best of all, the fighting mechanics seem pretty good and you're able to level up characters, learning new attacks and kitting them out with new armour/equipment.

Patch: Imitation: it's the sincerest form of flattery. That said, Epic's Shadow Complex, an Xbox Live Arcade title par excellence, riffs on Metroid something severe - so much so that I kind of hope that someone at Nintendo is collecting royalties, because Shadow Complex really does owe most of its structure and integrity to Samus' adventures. Of course, for you or I, it doesn't matter: Shadow Complex is a tightly designed and clever side-scrolling action platformer that is perfectly paced and genuinely replayable – as IGN US' Hil Goldstein will attest. (Five play throughs? Really?)

Cam: I hear ya. I mean, I'm all for innovative new mechanics and ideas, but it's also cool to see classic game designs resurrected for a new generation. Shadow Complex is shaping up to be a blast, while Darksiders, with its Zelda-inspired structure, is also a whole lot of fun. Now, how about someone makes Wizball for this generation. Anyone?

Cam: While the game may still be based around resource collection and the archetypal Terran, Protoss and Zerg races, so much has changed that StarCraft II is essentially a whole new game. It's going to be fantastic too, with incredible depth to the mechanics, which will make for truly compelling multiplayer, backed by a completely revamped Battle.net. We're huge fans of the visual design too – from the Protoss' Colossus, with its spindly spider-like legs and laser beams, to the Terran Reapers with their jetpacks and ability to quickly navigate tricky terrain, through to the Zerg Baneling, the rolling suicide bombers of the game. The only remaining question mark surrounds the single player Terran campaign, but more will undoubtedly be revealed soon. With the multiplayer side of things about to enter closed beta, StarCraft II is finally getting close - the entire population of South Korea is going to have a collect fangasm.

Patch: ZERG RUSH KEKEKEKEKEKEKE! Right, well – I'm sceptical that this is going to land in 2009, but by the gods, South Korea's economy is going to take a dive for about a month when it does get released. And when that happens, you can bet I'll be eating cheap Kimbab and laughing all the way to the bank.

Cam: My name is Inigo Montoya. You killed my father, prepare to die. Wait, no, that's not right. My name is Ezio Auditore di Firenze. You killed my father, prepare to die. That's better. Oh yeah, and my bestest bud is Leonardo da Vinci. You know, that guy from the Dan Brown book – Angels & Demons. He's quite a dapper hand when it comes to inventions. He came up with the idea for the pumpkin stagecoach and Condorman's wingsuit – both of which you'll be able to use in the game, and I've got a few nifty tricks of my own, like twin blades concealed in my shirtsleeves, smoke bombs and – oh yeah – I can totally steal the weapon from your hands and kill you with it. I could probably reach into your chest and pull out your still beating heart and show it to you before you die too. But I've never tried. So yeah, me and Leo hang out in Venice, partying like it's 1499. I'm a whole lot more fun to chill with than ol' Altair, cos I'm all about keeping things fresh baby.

Patch: Pumpkin ...stagecoach? Dan Brown? Hmmm. Anyway—Ubisoft's taking this series in the right direction; it seems like the gameplay has been stretched and varied enough to address players' concerns about variety. Plus, the Italian setting just looks incredible. It's the kind of sandbox that begs to be explored and experimented within.

Patch: Dear Tim, can you please make your way out to Australia already? I know Double Fine's finally struck gold with this one – why not count a few eggs before they hatch and book a ticket to Sydney? Naturally, we'll put you up in the palatial IGN suites in glorious Surry Hills; you can spend your days talking about Dio and Maiden and your time on the road with Alice Cooper and Rob Zombie as their onboard comedic genius and master of ceremonies*, while by night, we'll kind of follow you around and just stare at you and make you feel uncomfortable when we start giggling inappropriately for no particular reason before slinking back into the shadows like Gollum. Okay?

*may not have actually happened.

Cam: Sounds good. I mean, we already call him 'our precious', so we might as well make our Gollum and the ring-like obsession with Mr Schafer official. Oh, and if you could bring Jack Black with you that would be cool too.