“Pause is given as people wonder if, just maybe, Legacy is a hint that Dragon Age is not trying to be Call of Duty, or Devil May Cry or whatever other franchise people have prognosticated in dire tones and with furious shaking of head will be the future of DA,” said Laidlaw. “And that’s a great development; and one that I think required us to both put up and shut up. Saying we were listening would always be less effective than releasing something that demonstrates it.”

Laidlaw also said not all fans will like changes made – again, something writer David Gaider has said – but as long as the end product delivers, the developers have done their job.

“I’m sure we can all agree to disagree, so long as the end product is more choice-driven, offers more ‘twiddle’ to the player’s experience in terms of equipment, offers satisfying, constructed encounters and a deep story,” he said.

“DAII clearly didn’t deliver on all fronts for you guys. For some it did, but I’m truly, deeply cognizant of the parts that are weak, and while we’re not going to agree on everything, there’s a game out there that’s better than both Origins and DAII, and I’ll be damned if the talented folks of the DA team can’t find it.”