First Look At Redesigned ‘Tetris’, Set To Debut In Fall 2018

Tetris, the 1980s video game you couldn’t stop playing, will be making its way to PlayStation 4—though it’ll be even trippier than you remember it.

Japanese video game designer Tetsuya Mizuguchi—renowned for producing the Rez and Lumines games—has revamped the classic by doubling down on its “Tetris effect,” an actual phenomenon describing what happens when you spend too much time playing the game: you start seeing its graphics everywhere.

Aptly namedTetris Effect, the new game aims to capture the hypnotic effects of its predecessor—and then multiplying them—with mesmerizing artwork, music, animated backgrounds, and redesigned blocks.

Mitzuguchi described in a PlayStation blog post that it will feature 30-plus stages, each with its own fantastical theme. “They’re all meant to make you feel something—to convey a mood, or even provoke an emotional response.”

Of course, the core essence of Tetris still lives in there. “When it comes down to it, the core of ‘Tetris Effect’ is still Tetris,” he assured. “One of the most popular puzzle games of all time—but like you’ve ever seen it, or heard it, or felt it before.”