Posts tagged “Daedalic Entertainment”

I was nervous, sitting down to play A Year Of Rain. I don’t have a lot of experience with real-time strategy games, and even though technical director Nick Prühs had explained some of the accessibility features, it still looked intimidating. Plus, as a co-op and a competitive game, it has twice the number of people available to embarrass myself in front of. As I dug…

For me, cyberpunk fiction has two tropes which shape pretty much everything about its stories. Firstly, the protagonist is always on some kind of fake quest, trying to discover something about their world; they then instead end up discovering their own values, history, past; their very self. Secondly, robots, AIs, cybernetic hybrids etc are almost always revealed to have some fundamental humanity that none of…

The Pillars of the Earth is a historical novel (the real kind, with pages and everything) dense with intrigue, murder and revenge centered around a fictional 12th century English town's plans to erect a cathedral. Adapted to digital, interactive format in a style not entirely unlike Telltale's choose-your-own-adventures by experienced point-and-clicker creators Daedalic, by all accounts, this is something I would have deeply enjoyed, having eagerly consumed…

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Commandos was hard. It looked like an RTS but it wasn’t like Red Alert. That confused me. Your small band of soldiers need to be in the right place, at the right time, or else the plan would go to hell. Levels were puzzles that required…

Ken Follett's The Pillars of the Earth [official site] is a book which passed me by, even though I've devoured historical novels which must have been sitting mere inches away on the shelves of the library. The action of the story orbits the building of a cathedral in the town of Kingsbridge in 12th century England. My experience of the story comes solely from Daedelic's…

Having spent the entirety of its existence assuming The Pillars of the Earth [official site] was probably Pillars of Eternity I have found out today that a) it isn't and b) it's a point and click about CATHEDRAL CONSTRUCTION IN 12th CENTURY ENGLAND! Oh, also c) it's out now and there's a launch trailer to watch...

Splendid space exploration game The Long Journey Home [official site] has got a new 'Story Mode' with dialled-down difficulty after player feedback suggested the game was just too damned hard for some. Developers Daedalic say that the new mode adds more resources, makes your planet-exploring Lander craft more resilient, and improves targeting in combat.

It's not all that long, the journey, but it is very busy. About six hours might do the trick, but you're likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [official site] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make…

The Long Journey Home [official site] is a game about being lost in space and being somewhat insignificant against a backdrop of elder species who aren’t quite sure what to make of these squishy bipedal nomads called humans. It’s tempting to describe the game by breaking down the list of ingredients that appear to have gone into its preparation. There’s a dollop of FTL, a…

The Pillars of the Earth [official site] is doing a lot of difficult things and based on a brief play session earlier this week, I reckon it might be doing most of them very well indeed. I wasn’t quite sure what to expect, having never been a fan of Daedalic’s previous point-and-click output, but I came away impressed by both the tone and the design…

As Alice O'Connor awoke one morning from a troubled dream, she found herself changed in her bed into some monstrous kind of video game blogger. Oh bugger. After making Shakespeare's Hamlet weird in Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement, Denis 'mif2000' Galanin set his surreal sights on more-modern classics. The Franz Kafka Videogame [official site] will arrive on April…

Hello, God talking. At least, within a certain small sphere. Like a few of Team RPS, I've been writing for games as well as writing about them recently, most prominently as the writer of Daedalic Studio West's The Long Journey Home [official site] - a space exploration RPG with roguelike elements (but not the crap ones). You know. A SERPGWRENCO. We're now at the stage…

Psst. Psst! Over here, in the shadows. If you've been missing the top-down, squad-based stealth-o-action of games like Desperados and Commandos, have a gander at Shadow Tactics: Blades of the Shogun [official site]. It's similar to that sort of real-time tactical game but set in Edo-period Japan, with classes like a ninja and marksman up to no good. It's due in a few weeks and…

Silence [official site], Daedalic's sequel to their adventure game The Whispered World, has arrived. Gosh, what a looker! Look at ↑ that! I couldn't tell you about its puzzling and I couldn't tell you if it's any good -- for that you'll likely want to play the demo yourself -- but I can tell you it's jolly pretty. More prettiness follows in the launch trailer:

I was immediately intrigued by It Matters Games' Caravan [official site], a simulator that took me back immediately to the days of puttering about in my elementary school computer lab. I fought valiantly for Kid Pix and The Oregon Trail encased in their felt floppy sleeves, and when I won The Oregon Trail that basically cinched the rest of the day for me. Caravan, so…

Holy Potatoes! We’re in Space?! [official site] is a game and not a question. "Holy potatoes!" probably isn't something anyone would exclaim, not even about some extremely delicious poutine. It is, however, the newly-announced sequel to Holy Potatoes! A Weapon Shop?!, a cute weapon sim where you manage your own humble little weapon shop.

Somewhere along the way I lost track of Silence: The Whispered World 2, probably because its makers somehow decided that simply Silence [official site] would be a better name. Nnnope, that's a name which sounds like a Slender Man fangame so it'll barely register as I keep scrolling down my inbox. But! Silence is indeed the sequel to the adventure game our John once called…

The horrible Deponia series will not go away. Even after concluding its trilogy with a fairly final ending, somehow the repulsive Rufus is back once more in Deponia Doomsday [official site] to insult, demean and spoil your time. I bet you can't guess wot I think:

Ken "Don't Call Me Fallout" Follett is a bestselling author, perhaps best known for the Kingsbridge series, the third and final part of which is scheduled to release in 2017. Daedalic are working on a "game-adaption" of the first book in the series, The Pillars of the Earth [official site], which chronicles the development of Gothic architecture in the 12th century. If that sounds dry…

Valhalla Hills [official site] - the Nordic-themed, Viking-populating god-game that currently resides on Steam Early Access - has received a bumper update that looks to have righted the few reservations Marsh had with the game when he prematurely evaluated it at the tail end of last month.