Setup: Semi-Open:JK9++ without serial killerDeadline: 23:00 GMT (+00:00). Days = 48 hours. Nights = 24 hours.No replacements. If you can't be bothered to log onto TL, post 3 times and lob in a vote within 48 hours then don't sign up.Lynch mechanics: Plurality. In the event of a tie, the person who reached the highest number of votes first is lynched.Votes: Mandatory - Vote thread here (TBC). Use ##No-Lynch. Self vote, unvote and deadline votes are not counted.Kill mechanics: Town can no-lynch. Mafia can no-kill (default to no-kill if nothing submitted)Activity Requirement:

Day Cycle - Minimum

Requirement: 3 game-relevant posts of quality (subject to host discretion and is typically in the realm of: vote, insight or game progressive)

Abilities: Each night, you may target a player in the game and learn if they targeted anyone (if at all).Submit: Your night action via the QT link: <...> using <b>##Investigate:</b> playerReturns: (Night action taken | No night action taken) or "null" if action cannot resolve.Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities:Once at night, you may target a player in the game and learn if they targeted anyone (if at all).Submit Your night action via the QT link: <...> using <b>##Investigate:</b> playerReturns: (Night action taken | No night action taken) or "null" if action cannot resolve.Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities: Each night, you may protect a player in the game from one KP.You cannot save yourself.You cannot target the same player in consecutive nights.Submit: Your night action via the QT link: <...> using <b>##Protect:</b> playerWin condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities: Each night, you may "jailkeep" a player in the game, which will simultaneously protect them from one nightkill and also roleblock them.You cannot jail yourself.The target is NOT notified.In a scum RB vs Jailkeeper duel, the scum RB always wins.Submit: Your night action via the QT link: <...> using <b>##Protect</b> playerWin condition:You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities: Each night, you can choose to Hide behind a player in the game, which will protect you in the event you'd ordinarily be targeted for a nightkill.If you Hide behind a player who is to be nightkilled, you'll die along with them.If you Hide behind a Mafia member, you'll also die.The target is not notified.Submit: Your night action via the QT link: <...> using <b>##Hide</b> playerWin condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities: Once at night, you may leave town, which will make you immune from nightkills as well as investigations.Submit: Your night action via the QT link: <...> using <b>##Hide</b> playerWin condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities: If you are lynched, you may vengekill any player in the game at the end of the respective night cycle. You do not have to kill.Submit: Your night action via the QT link: <...> using <b>##Kill</b> playerWin condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities: Each night, you may target a player in the game to deliver 1 KP.The target is not notified. You are refunded your bullet if action cannot resolve.Submit: Your night action via the QT link <...> using <b>##Kill</b> playerWin condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities:Each night, you may investigate a player in the game and learn if they are a role.The target is not notified.Submit: Your night action via the QT link: <...> using <b>##Investigate:</b> playerReturns: (Vanilla | Role) or "null" if action cannot resolve.Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities:Each night, you may target a player in the game to investigate. You will be told if they have a gun or not.Role Cops, Gunsmiths, Mafia members, Vigilantes and Vengefuls all possess guns.The target is not notified.Submit: Your night action via the QT link: <...> using <b>##Investigate:</b> playerReturns: (Gun | No Gun) or "null" if action cannot resolve.Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.

Abilities:Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].Night kill: Each night phase, one mafia KP is carried by a specific player and can be blocked. You may hold the shotSubmit: Your night action via the QT link <...> using <b>##Kill</b> playerWin condition: You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Abilities:Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].Night kill: Each night phase, one mafia KP is carried by a specific player and can be blocked. You may hold the shotBus Drive: Once at night, you may switch two players. Any actions that was meant to affect one player, will now affect the other, and vice versa.Submit: Your night action via the QT link <...> using <b>##Kill</b> player or <b>##Bus</b> playerWin condition:You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Abilities:Factional communication: During the night phase you may talk with your partners here [QuickTopic link].Night kill: Each night phase, one mafia KP is carried by a specific player and can be blocked. You may hold the shotJOAT Powers: Roleblock, Strongman, NinjaRoleblock: Once at night, you can roleblock a player.Strongman: Once at night, if you perform the night kill, it will be converted into a Strongman kill which will bypass Doctors/Jailkeepers protection.Ninja: Once at night, if you perform the factional kill, it will be converted into a Ninja kill, which will return "Null" if Tracked.Power will be refunded if action cannot resolve.Submit: Your night action via the QT link <...> using <b>##Kill</b> player or <b>##RB</b> player or <b>##Strongman</b> player or <b>##Ninja</b> playerWin condition:You win when the Mafia obtain a majority or nothing can prevent this from occurring.

Mafia is an educated guessing game of epic proportions. The objective of the game is to lynch or kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking. If the mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the mafia.

The game is typically very active, so the thread may grow large quickly. However, it is essential to read the thread to play the game. If you do not have the time or patience to read the whole thread, do not play.

Rules:

Cheating:Cheating includes (but is not limited to):

Posting after death. You may have one polite goodbye post; but it may not contain any potentially game-changing information.

Ruining the game by doing something like hand out your mafia's member list to the town.

Logging on to someone else's account to get their role or looking over someone's shoulder to get their role.

Comparing role PM times to determine roles.

Posting screenshots of your inbox.

Posting any PM you receive from a host.

Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.

Signing up more than once using smurf accounts.

Betting items outside of the game in exchange for in-game benefits.

Sharing accounts with other players. Only you may post on your account.

Posting the link to any QTs you have.

If you feel that any action you are considering may be against the spirit of the game, it is best to contact a host and ensure it is allowed before proceeding.

Posting:

Host Color:The color blue is reserved for the hosts of the game to make our posts easy to notice. Please do not use it.

Question Color:The color green is reserved for questions by players for the hosts. Use it to ask the game hosts questions about the rules. Please do us a favor and read the rules before you ask anything.

Smurfs:Smurfs must PM the host because TL doesn't allow multiple accounts otherwise. If the host is unaware of smurfs, you (and/or your smurf) can be banned for having multiple accounts

Spam:Spam is not tolerated, nor is any off-topic material. Do not discuss Proleague(RIP) here. Do not talk about Starcraft II here.Play Mafia here.

Editing:Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. This is the one part of the site where it is okay to be double posting, even triple-posting. "Editing" includes indirect editing like linking an image, then editing the image. Editing your profile or signature are allowed, but if you edit them for any game-related reasons (ie, breadcrumbing, sending messages, etc) this will be considered out-of-thread posting and will be punished.

Inappropriate posts and use of the report post link:If you want to post something insulting or inappropriate and know the TL mods would have a problem with it elsewhere, don't post it here. If you do, a host will warn you or modkill you and request that you be banned from future games. The hosts have the final say on what is inappropriate. If you do not like how someone is talking to you, please PM a host, Flamewheel, or Mig before involving the TL moderation staff or using the report post link. If you are unsatisfied with how the situation is resolved, then you can appeal to the TL staff normally.

Ban discussions:Please wait until this game is over to talk about modkills and bans resulting from this game.

Play to win.This means you play your best to help your team win while you are alive and in the game. However, this does not mean that you should try to win by being a jerk to the other players so they all want to quit playing.

This also means that you cannot leave the game without a good reason without a ban. These situations will be dealt with on a case by case basis. PM your host if you need to leave the game.

Out of thread communication:

It is common for players whose roles permit out of thread communication (e.g. mafia, masons) to use a medium outside of TL such as QuickTopics or IRC to communicate during the game. Other players may not attempt to infiltrate such communication channels. Players who have not explicitly been given permission to communicate outside the thread are not allowed to do so.

Signups:

Signup for the game by posting /in in the thread.

You are responsible for being aware when the game starts.

Game-specific rules:

Modkills:This game follows the TL Mafia Ban List. If you are modkilled, your punishment will go beyond being eliminated from this game. Please refer to it for questions about your punishment. If you want to use this game to sit out your ban, post in the Ban List.

If you break any rules, you will receive one warning PM on your first offense. There will be no second warning.

Clues:The role PMs and day/night posts are purely flavor text. There are no clues.

PMs:PMs and out of thread communication are not allowed in this game, unless your role explicitly allows them.