Casting

Effect

Range personal or close (25 ft. + 5 ft./2 levels)Target you or one willing creature or one object (total weight up to 100 lbs./level)Duration 1 min./level (D)Saving Throw none; Spell Resistance no

Description

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.

Mythic Levitate

SourceMythic Adventures pg. 99Instead of affecting one creature, you can affect a number of targets up to your caster level, but the total weight supported can be no more than 100 pounds per caster level. You can spend a move action to mentally direct all targets, but you must move all of them identically.

Augmented (8th): If you expend 10 uses of mythic power, you permanently levitate a 5-foot cube of rock, which you can move 20 feet vertically or horizontally as a move action.

If you have created multiple cubes and they are physically touching each other, you can direct them all as a single move action (as if they were one object), even if some of them are out of range. Each levitating cube can support approximately 1,000 pounds of weight, allowing you to use it as a portion of the foundation for a bridge, floating castle, or similar construction project.