I’ve been going to the texture tab and clicking on the little mansion_text and changing the source of the image to the folder that contains the texture… which seems to work for the diffuse. But i’m unsure how to apply the other textures for normals, AO, etc.

are there any instructions on the best steps to import from Sketchfab into Blender.

What I think is happening - is when i download a model from sketchfab it usually comes with a source and a textures folder. When I import the fbx or obj into blender it seems to have links to the texture files but the link is broken. I can rejoin that link but it doesn’t seem to work in cycles render. The object look ok in the material 3D view - but they look like weird see through glass in the rendered 3D view (if using cycles render engine)