There's definitely cult pockets of Win phone users. One example would be teens not wanting their parents to be too familiar with their phone. I see my friend's kids and their friends using them like power users. Almost like the way pc users were back in the early 90s! Have you seen the app store lately? Some very strange and interesting apps that can't be found on the other app stores. They're definitely the underdog, but they do have devoted users for sure.

Steele Johnson wrote on Oct 5, 2014, 19:08:I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.

Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol

When you're 22 years old and look at this post from 10 years ago, you'll have the mother of all facepalms.

Oh I remember the days that you had to retry 20 times until you discovered the well hidden trick to win the battle. But that was 10+ years ago (like you said). These days, games are generally designed so that the flow is little more non stop. But hey, if you like die/restart, die/restart type games, I could send you a nice list of them that will keep you busy through all you that disposable free time that you have.

Steele Johnson wrote on Oct 5, 2014, 19:08:I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

What are you talking about? Tons of people wanted to see a single-player survival horror game set in the Alien universe. As for the save system, that's a design choice, not a console limitation. There are plenty of console games with quicksave. Isolation is a survival horror game. It relies on tension. Quicksave destroys tension because it removes any sense of risk or consequence. If you're making a survival horror game and you have quick save, you've already failed.

Did you even read the reviews? Trying to get through a single checkpoint 20 odd times isn't exactly a high tension survival game, it's just frustrating the player. But if that's the kind of game you're defending, then be my guest... go buy it, and have fun getting frustrated. lol

I knew this game was going to suck. They should have made it more of a survival co-op game and less single-player crappy save point console game. Why do game designers insist on releasing games like this that no one wants? I mean, how many games do you have to see fail before you go in a different direction?

Quboid wrote on Aug 6, 2014, 10:33:I switched by my own free will, it's the best version of Windows.

Finally, someone that understands.

Yesterday went to watch a movie at a friends house. His Windows8 laptop decided that his HDMI port had a hardware error. We spent the night troubleshooting only to discover some kind of hidden Win8 update killed it. Managed to fix the problem later on with some oldskul hacking (and fighting the UI and system at every corner) but I never had this shit happen with Windows 7, or even XP.

Yeah, and my car broke down yesterday and it needed to get fixed. I'll never buy a car again!

NKD wrote on Jul 17, 2014, 18:38:How dare a company fire people! You should have your job until you don't want it anymore or are deemed incompetent! These evil fucks and their changing staffing needs.

Lol! I agree with the sarcasm. I love how the Blue's posters, particularly the same ones who have been bashing MS for years now, are against this. Sure, it sucks losing your job, but seriously, you've got to get rid of the dead wood at some point. It's clear that Microsoft's old business model doesn't work anymore. Technology has shifted and they have no choice but to adapt. There's no question that a lot of jobs will be lost. We're also on the brink of a video game market crash, so this most likely won't be the end of the firings... for other companies as well.

Ozmodan wrote on Jun 27, 2014, 12:19:Reading the responses to the ARS article you would think none of these people had ever played a hard core game. Eve is hard core, Wildstar is just another themepark that is a shade more difficult than average.

Personally, I had enough cartoons in Wow. That turned me off right away to start with.

One could argue that a stylish theme is on the same level as a realistic theme that doesn't look very real (like almost all realistic themed games). I generally like stylish over mannequin looking models with dead eyes. But I think technology is stilling being pushed to have very realistic characters in game. Until then, you choose stylish/cartoon or dead looking string puppets.

Steam is becoming the Apple app store where 99% of the apps are shit and the other 1% are hidden by the crappy 99%. So now they can claim that their store has the most games and that's all that matters (quantity > quality).