Post 50: Farlid

Concepts- the model is based from this concept art however the team also wanted some minor changes to it.

The Sculpts

I used a custom scale brush for the skin.

mapping

Retopologizing these model was difficult because of its unconventional shape, however understanding the pipeline was crucial to completing both of these model.

Edits

I modelled the beak of the creature in one part but the planned scene was changed to having its mouth open. As there would be a huge amount of reconstructing to do and I felt the head one of the weaker elements of the model, I designed to make a new head from scratch was a large open mouth