Need For Speed Payback Huge June Update Is Now Live, Three New Cars, Quick Races And Fixes

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Need For Speed Payback Huge June Update Is Now Live, Three New Cars, Quick Races And Fixes

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The latest update from Ghost Games has arrived on all platforms for Need For Speed Payback. This new update brings three new cars, AllDrive: Quick Races and chat wheel, various changes to cap levels and a lot of in-game fixes.

This June update for Need For Speed Payback comes with a lot of fixes such as fixing the infinite loading screen when the player entered the store. Collisions have been improved in Need For Speed Payback to bring real-life experience to the game. Game crashes have also been fixed, the list is huge which you see in detail below.

Fixed an impressive error that made players fall under the map during progressive download install and crashed the game.

Players can now rest easy knowing that they won’t fall through anything southeast of the “Look Good Feel Good” Speed Trap, near the billboard.

Game mode now shows correctly in the header when the player is in AllDrive.

Fixed a Bait Crates error that kept events from ending after the player reached the escape point.

The game now tracks jump distance correctly, even when the player is using a 512kbps bandwidth connection, which use to record a longer jump distance. Nice try, folks.

Routing now works even when the player drives the wrong direction in Bait Crates.

Fixed an error that kept all but one of the Bait Crates from spawning cops. It was literally too easy.

The intended route for a Bait Crate event now shows on the map all the time, even after the start of the event, because this isn’t a quiz.

Repaired the in-game GPS so it always shows the fastest route to the escape point, even if the player veers off the intended route.

Fixed an error that caused players to lose Part Tokens after restarting the game.

Traffic cars no longer disappear from the world after the player completes Speedcross events on generic.

Cars can no longer miss the last checkpoint of the “Braxton Madness” Speedcross event by jumping over it at high speed.

The distance from the player to the finish line is now displayed correctly between the Sky Pillar and the indicator in the top right corner in AllDrive: Hangouts.

The Underglow color on the “Vanity Items” menu screen now takes the hint and actually goes away after you remove it.

Completing jumps no longer rewards you with an intermittent popping noise that lasts more than three minutes.

Transitioning from a previous casual Speedlist server to a new casual Speedlist puts you right into the action, instead of dropping you in a strange parallel universe where you can’t see other players or checkpoints (but they can see you).

Exorcised cars that started their engines and raised their suspension on their own when the player opened Snapshot Pro.

Applied a bit of graphic design magic to Air Suspension and Horn vanity items so that black font doesn’t make them unreadable.

Cars can’t climb over the border separating the green space and the road south of “Sunset Street” Speed Trap anymore. No more Spidercar.

A pedestrian was spotted floating near the garage on the first floor of a building. He hasn’t been seen since.

Entering a perfectly normal-looking corner of an alley near the “Jump In! No Time To Explain!” jump no longer resets the game.

One day we’ll have floating cars, but until that day comes we’ve removed them from the “Stargazer’s Ascent” Drift Trial finish line.

Players no longer get level 15 or higher parts from the narrative events in “Chapter 2” when completing them with Eddie’s car. Nice try!

A new group leader is now automatically selected after the initial group leader leaves a multiplayer party.

It used to be difficult for players to collect the poker chip near the “Razor’s Edge” Sprint Race with the McLaren P1 due to . . . the height of the car. We smoothed that out.

Players driving the 2016 Koenigsegg Regera had the same problem collecting the poker chip from the mansion north of the airfield for the same reason. No longer.