Note about textures and crafting--------------------------------This mod is fully functional but does not currently have a crafting recipe ordetailed textures. The textures are templates for you to add detail to.The airboat is available in the creative inventory or by using the /giveme chatcommand.

Usage-----Third-person camera mode is recommended when travelling for a better view.The airboat can be placed on any node, including liquids. It can land on, andwill float in, a liquid.

This mod uses nodeboxes to create the vehicle instead of a 'model', which makes creating vehicles much easier.This is done using the 'wielditem visual' for the entity and setting 'textures' to the name of the nodebox node that is defined at the end of the init.lua file:

Very cute zeppelin! But...I wonder...is it large enough to actually carry a player? A player with those thousands of tons of cobble...er..sorry. Forgot I asked :-) *climbing into ariboat and flying away*

The gondola is actually 'just' big enough to for a sitting player, with a little squeezing.It's possible to add transparent areas (windows) to the gondola and alter the player attachment point so that the player is seen in the gondola. However the player scale may be altered when it is attached so this needs compensating for. I might work on this.

Also, between 0.4.16/0.4.17 and 5.0.0 dev there is a change to player position so the player attahment point needs changing according to MT version. So for now i decided to hide the player inside unseen such that MT version doesn't matter. Maybe i'll add a setting to cope with both versions.

The idea for this mod came from a need for a way to get to the floatlands in mgv7.I chose an airship because they match the somewhat 'steampunk' character of MTGame, but also because they are slow (minimises glitches) and the slowness adds a desirable limitation to balance the ability to fly. I didn't want it to be so high-performance that players end up using it all the time instead of other vehicles or walking.

this mod is a good idea but it still has the same issues as with boats / carts:* when you detach in the air you will fall down to death from fall damage* when you detach in the air the boat will stay floating in the air - on the public servers will pollute the map with floating entities what nobody can pick up* when logout/login while attached in the air - next time you login you will be detached from the airboat and fall to death by fall damage

Updated the textures, still very simple templates but no longer quite so boring. New screenshot in first post.

SaKeL,

I considered placing the player on the top of the envelope on detach. But depending on where the airboat is that could place the player inside solid nodes. So seems best to detach inside the vehicle. Detaching is exiting the vehicle so something to not do when flying.

I considered having the airboat float down if there is no driver, but that means driverless airboats continue to be processed instead of being skipped as stationary. It would also prevent parking the airboat in nice 'floaty' positions.However i will continue to consider this, maybe.

Detaching from a vehicle when leaving a world is unavoidable in the MTEngine, so again is something to be careful about. Jumping out of airships is dangerous :)