Chapter 2: Against All Odds

Follow the Path and drop down the ledge. There are a few enemies ahead that can be plucked off at long range. Around the corner, opposite from the building with the arches, there’s a barrier that has some explosives strapped to it that you can destroy by shooting. Just beyond, there’s a Servo Skull(1/5).

Head into the building with the arches. Inside you’ll find a Bolter, your first limited-ammo weapon. It should prove handy against the gunners that bust in shortly after.

Head through the way where the Orks busted in. Up ahead, there’s a large two-tiered area where you can do some long-range shooting at the guys above.

Up ahead, you’ll meet back up with Leandros, who is under attack. Get behind some cover (there is no proper cover system, but it’s still a helpful strategy) and shoot at the Orks on the ledges above. Eventually reinforcements will pour out on the ground floor, at which point it’s wise to switch to melee and do some executions to recover any health you may have lost.

After you walk outside, keep your eyes peeled for the second Servo Skull (2/5) up ahead. It’s out in the open, near a wall. Continue forward to the next battlefield. The Orks here are occupied by the guardsmen and thus not as aggressive in targeting you, so hang back and use one of your guns (there’s ammo nearby as well).

You can continue unimpeded for a stretch without enemies until you’re finally reunited with the Seargant. In the middle of this area, you can grab the trademark Chainsword, and practice on a wave of Orks. It does the job nicely.

The trenches are up ahead, past where the Orks came from. It’s best to rely on your firearms here, since most enemies are up along the sides and have a high ground advantage. There’s a passage with some ammo off to the left at one point.

You’ll eventually come to a more open area. Pop the explosives to clear out most of the gunners. Now swarms of enemies come down. Back up and get the gunners first, and then start hacking and slashing. The gretchins are just popcorn, but the others are big enough to perform executions on, which you’ll need to do to keep your health up.

After most of the enemies are clear, an Elite opponent shows up to make your life harder. Hack at him and then dodge away, firing a few rounds at him in between. Once he’s softened up, try to stun him and execute him. Now you can trek into the bunker to meet up with Lt. Milas.

Grab the Fury unlock from the weapon locker and then follow the Lieutenant nearby. After a while, some vehicles will pop up from underground. Clean up the mess, and then get the Servo Skill (3/5) from the bunker nearby.

After some light resistance, you’ll come across a mounted turret. Grab it quickly, it will be difficult once the enemies get near. Do your best to keep them at bay, but don’t be afraid to put down the gun and hack it up if they get behind you. Travel further into the ruins and grab the Stalker Bolter. Just beyond this is a cut scene where you will part company with Mira.

You’re going to get a chance to try out that new toy up ahead. The outdoor area is surrounded on all sides by high walls with gunners that need to be sniped out. It’s more or less practice with the weapon. Follow the mission marker inside.

Inside, near a box of grenades, you’ll find another Servo Skull (4/5). Head back outside, past the parked drill vehicle, and into the bunker for the chapter’s final Servo Skull (5/5).

Resistance is light up ahead until you’re swarmed by Orks near the way back in. Just sprinkle some executions in and it’s no real problem. Hit the button to open the door. Inside, get the Jump Pack from the locker.

Hop over the wall to get to the next area. Stay on the upper level and focus on the guys firing rockets up there, and leave the grunts to your men below. Once they’re clear, you can aid your squad and fire some rounds down at the Orks below. When the way is clear, hit the green button on the door to open it.

Repeat this same basic strategy for the next couple areas, leaving the masses to your squad and aggressively going after the gunners on the level above. When you head into the cave, you’ll shed the jump pack.

Follow the cave until you reach the Gun Fortress. This concludes Chapter 2.