It started suddenly and brutally. Chaotic forces on planets throughout the Milky Way attacked in unison, quickly overwhelming the Sailor Guardians of the respective worlds; only those who banned together were able to push back the army of darkness that spread, but wiping out Chaos on one planet did little in the grand scheme of this war. While the leader of the Chaotic Army was seemingly absent, his generals did well to direct forces in his absence, and the Guardians of the Sailor Queens had to organize the Senshi of their sectors in order to stem the flow of evil that marched against them.

The Sailor Queens themselves were pinned down - unable to truly fight as a Sailor Warrior any longer, it was up to them to use their Crystals to push back the miasma of darkness that would otherwise strengthen the forces of Chaos within their borders; so long as they lived, the Senshi within their zones of influence fighting to save the galaxy would have a chance, but the moment they fell, the vacuum of energy left in their wake would weaken their soldiers, and the miasma that filled it would fill them with dread even as it strengthened their enemies against their attacks.

The strongest of all the Sailor Queens - the Queen of Crystal Tokyo - protected the greatest area of stars, her influence covering nearly half the galactic disc; to protect her, barriers were erected around the Solar System, allowing nothing and no one to enter. Her own Sailor Guardians, some of the oldest and most skilled within the Galaxy, set off in all directions to save as many planets as they could, to organize the Senshi they came across, and systematically eradicate Chaos from within their borders. To this end, Sailor Jupiter and King Endymion stayed behind with Neo Queen Serenity, the latter to aid her in her efforts to keep Chaos at bay, the former to organize senshi volunteers and send them where they were most needed, using the complex computer system of Crystal Tokyo to keep track of Chaos's advances.

The war had not been going well. They were scrambled and short-staffed - they got the word out the best they could so senshi on planets who had yet to be affected could elect to help them, but that sudden first attack had killed many of their number, and their worlds were now strongholds for the Chaotic armies; attacking such places and reclaiming them were distant goals; their immediate futures wrapped up in preventing more planets from being taken as opposed to recapturing worlds already lost to them.

Four months in, the leader of the Chaotic Army surfaced, and the wave of Chaos intensified. ***

On his heels, a group of senshi emerged with an explanation for both his absence and theirs, coming back from an adventure that had taken them days, but wherein months had passed outside that system. They brought with them a woman who had defected from the Chaos Army who revealed that the trap that they had fallen into had been set for the Crystal Tokyo senshi of the Solar System, a trap that, had it been successful, would have made the Chaotic takeover of the Milky Way child's play. For ruining that plan, the Chaotic Prince had sent forth seeds of chaos to the planets of those senshi that would dig deep and eventually take over the core of their worlds.

To fight this, the senshi split up, went to those affected worlds, and eradicated the threat; all except one. The seed of chaos took root on one planet - Enyalius - and the senshi of that world was corrupted, her power source turned from Cosmos to Chaos, and she became the first Senshi of this Sailor War to turn sides, overturning the safeguards that had been put in place since Galaxia's Sailor War nearly a millennia ago. She escaped to her homeworld, and senshi of that original team, lead by her lover, Sailor Achelois, followed, set on healing her or killing her, should that prove impossible.

It did, and she died by her partner's hands; as her crystal went to rejoin the Cauldron, it was taken by the Chaos Prince with the intent to use the crystal's power to further his cause. Furious, Sailor Achelois followed him to Sagittarius Zero Star, her friends and allies joining her yet again in this attempt to save the Galaxy and stop the Chaos Leader once and for all. In the end, they won. The Prince was dead, his army without a head. Sailor Achelois saved the Enyalius crystal, and, in attempting to revive her partner, ended up making a deal with The Crone, a powerful, mysterious force for Cosmos, and traded her future for the lives of all of the senshi killed since the start of the Sailor War. Once the deal was struck, Sailor Crystals exploded from the Cauldron like a thousand thousand shooting stars, each returning to where they had died to take up the fight once more, surprising Chaos forces that had thought themselves immune to Senshi attacks in their strongholds.

Events described above:

Pre-Sailor War; Chaos gaining strongholds:Sailor War:

*** Elsewhere:

Other sectors were not so prepared for this war; while Neo Queen Serenity had a large team of senshi attached to her court and nearly one thousand years in power, other sectors were not so well established. One of these sectors was ruled by Queen Zhi, possessor of the Tapestry Crystal; only in power for one hundred years, her sector was not nearly so well organized as Serenity's, the infrastructure still well within its infancy. When the war started and she spent her time powering her barriers and supplying the Cosmotic pressure to combat the Chaotic miasma, her senshi were at a loss - their volunteers were falling, the experienced senshi within their sector stretched thin; together, they decided to start conscripting senshi rather than only using volunteers.

It was one such group of conscripts that, after Zhi and her court had been overwhelmed, managed to save the Tapestry Crystal and destroy the Chaos General that had been in power in their sector. When the fallen senshi returned, their presence and safekeeping of the Tapestry Crystal and Zhi's daughter made the difference between recovery and complete annihilation. Their Stories:

The War had turned in their favor, but the process to eradicate Chaotic forces from previously peaceful planets was neither quick nor easy.

***Today***

Two months have passed since the Rebirth of the Stars, the event named for the sight of the Sailor Crystals returning home, and while Senshi were still locked in battle, a secret meeting was called between Senshi Leaders to discuss tactics and receive reports and to organize forces for their final push. Senshi volunteers gathered at this meeting as well rather than going home; with Sailor Jupiter awaiting reports from this conclave to decide where best to send them, those in attendance believed that this central meeting point would serve them best in getting to where they were most needed.

They met on a world near the center of the galaxy within Neo Queen Serenity's territory, the light of the Imperium Silver Crystal keeping the Chaotic miasma at bay. The world is a small terrestrial, its home civilization similar to Earth's circa 2000AD, and the Senshi are meeting in a small city in an upscale hotel with a convention center, the nondescript place decided upon to lessen the likelihood that they would be found out or spied upon. To the people of the city, they were simply important foreign, and somewhat eccentric, dignitaries. The request is made of all "guests" to remain within the hotel property; while the world is aware of the existence of aliens, having so many at one spot may prove to be... disconcerting.

The meeting began and participants quickly separated, choosing different informational sessions to attend, furthering their own training and giving them tips and tricks to take back with them when they returned to their home sector* to teach other senshi on their various missions - the more information shared, the better.

1A: Lots of technical talk; heavy in theory for creating palaces that orbited worlds and embedding resonating crystals within the structure of that palace. The crystals are powered by the senshi energies of the world the castle circled, directed by super computers run by the Sailor Crystal Guardian of that planet; for major changes and real-time communication, the actual Senshi had to be present; however, the castle can be run by the Crystal Guardian alone. The protective field generated by the planet sweeps out and encases the area within the castle's orbit; the technology could be used to cover the area within the the orbit of that planet, as was the case in the Solar System, if multiple planets with powerful senshi worked together to cover the arc of the farthest planet's orbit they were nearest to.

Pros: Nearly impenetrable so long as the senshi is alive and the castle not destroyed

Cons: Palace construction can take a long time; finding gems that resonate with that planet's energy can take time. If a senshi has not opened their fullest potential and transformed with her planetary Crystal Power, she would have to stay to operate her castle in lieu of her hitherto-unmet Crystal Guardian.

Possible 'O.O' moment for newbies: all? lol; That their transformation could improve over time. That they have a guardian for their sailor crystal that can act independently of them once unleashed.

1B: Theory and practice; harnessing emotions and attaching said emotions to the attacks themselves to trigger the attacks without need of yelling out their name. Practice transforming on the run (literally), but as they were nearly always transformed nowadays, it progressed to aiming attacks at targets and paying attention to the energy signature of the attack. How it made them feel beneath their emotions, and memorizing that energy signature to call it back faster and faster.

1C: A quick study in psychology with tips and techniques to turn bad situations around within a group setting and providing a metaphorical carrot to keep things moving smoothly; emphasis was paid to situations they had been facing recently, including defeat, depression, death of a teammate, and situations wherein the people they worked with did not want to be there or did not value the mission. Light roleplay was involved, with characters taking up different roles in given situations and swapping out who would take on the leadership role and get the "team" moving again.

2A: Small, spherical devices were handed out to all participants that, when activated, would erect a particle barrier that would keep anything from entering or exiting. The panel was spent showing basically how the device works, how to use the device - whether placed, thrown, or triggered from a distance. Warnings were given about setting the "ghost" time for the barrier - the time it took for the barrier to materialize and "solidify", as much as pure energy would solidify - and the "battery life" of the device, as well as how difficult it could be to go about "recharging" it on various worlds.

Pros: versatile - can be used for offense (as a bomb), defense (as an impenetrable shell), and capture (of enemies)

Cons: nothing can get through until it is taken down - including air. Battery life can keep it activated for five minutes at a time. Has no connection to senshi - can be captured and used against them, must be recovered.

Sailor Bastet and Sailor Alshain gain an "Energy Barrier" ball.

2B: Practice in organizing well-balanced groups to be most effective when choosing from a large pool; practice with giving out duties, lists given for potential "small scale" duties for less-experienced senshi when shadowing an experienced teammate is out of the question; practice with organizing "thrown together" groups of volunteers that happened upon the same site at the same time. Practice with quickly learning about a senshi's abilities and connecting them to goal-specific tasks. Activities included practice within the room itself; randomly assigning groups and goals (defend a city, capture a city, find the enemy, etc.) and had participants figure things out with those who were actually there.

2C: General rundown of how to evaluate whether a planet's defenses would be adequate to protect them from the Chaos invading their worlds, considering technology and preparedness. Tips for approaching the active military on those worlds - cautions against engagement when the world is not united under one government and so would have multiple political structures in play if the Chaos attack is large-scaled and not contained within one region. Information on what to tell military leaders, hints to give soldiers for fighting against Chaotic manifestations. Ways to communicate with power structures put in place and the nearest senshi outpost - if it existed - should their fight prove too much. Organizing small scale militias when there weren't enough senshi in the region.

3A: What to look for when using scanners on chaotic enemies and generals; energy signals that can indicate whether an enemy can shapeshift, whether it can grow or shrink in size, whether it can control the minds of those around it, whether it can fly, whether it was stronger or faster or had higher defense than normal. Small scanners were handed out to participants who did not have any scanner technology, warned, however, that the scanner can be used by anybody, not just senshi.

Shadow gains a set of energy-sensor goggles.

3B: Rundown of basic "fortresses" Chaos typically put in place and where their weaknesses fell. A lot of analyzing recorded fortresses and planning how the participants would work their way in to take it over or destroy it; their plans were compared against the recorded plans that had succeeded, and discussions were had on where teams went wrong or what they could have done differently to be more effective or efficient.

3C: Another quick study in psychology for keeping spirits up when bad things happened; this panel differed from the Motivation panel in that the focus was on supporting teammates' morale rather than figuring out how to keep everyone moving.

4A: Similar to Motivation panel, but emphasis put on how to become the leader of your group when no leader is appointed. Emphasis placed on how to direct your team's attention to things you believe are important, how to listen to teammates and incorporate ideas to give ownership, and what to say and how to say "this is what I think we should do, and this is why you should do it."

4B: A course more on nature and how to survive the elements more than anything. What to look for in finding a safe place to rest, what to initially avoid in new environments, common nature-traps; the panel could be compared to "scouts in weird places: how to stay alive before you fight that battle." The Defensive Maneuvers portion was also skewed to using an environment to your advantage, but digressed into basic movement patterns to keep an eye in more directions, and then devolved from there into guerrilla warfare tactics.

4C: A quick crash-course in how to evaluate a team to determine who to heal first in an emergency or a fight, and techniques for not feeling guilty (or techniques to comfort your healer for feeling guilty) when literally putting the life of one teammate above others. Basic strategy was healer first, then the leader or tactician, then the head defender, then the strongest attacker, and finally anybody and everybody else. Soft talk about how healing is more difficult than it appears, how while healers may not be on the front line of the attack, they are on the front lines for emotional and mental turmoil. When things go wrong, when people die, the healer is often blamed first, by herself and her teammates; the nonhealers in the panel were politely asked to stand up for their healer if this happened, and the healers were reminded that if they did their best, no one could blame them.

But then... Two hours after the start of dinner, as the first day of the conclave came to a close, a small sampling of the senshi gathered started to fall asleep.

Some of these seemed natural - some were already in their rooms, or were hanging out with friends in the lounge, seeming to doze off after a long, information-packed day.

Others... were less so. Girls falling into their desserts, dead asleep; some drifted off mid-conversation, mid drink, mid joke, mid laugh; some fell asleep while dancing, while walking, while swimming.

Though caught, rescued, or gently laughed good-naturedly over... none of them would wake up.

Quote :

Setting

This takes place within the Dreamworld; what it is and where it is will be a mystery to the characters that fell into it; some will remember having fallen asleep, others may have fallen asleep too quickly to have realized it.

More information will be revealed when they come-to...

What is a Hardcore Event?

Hardcore Events wrote:

Hardcore EventsHardcore events are a sampling of all the Roleplaying Section has to offer: profile approvals, live-chat sessions, dungeon crawler game elements, and a one-month time limit to complete the story or get a bad ending.

Duration:One monthexactly, unless a problem arises with the host, in which case the event will be extended for the number of days the host was absent. If the storyline is not resolved within a month's time, the mission fails.

General Rules: All roleplay rules and gc rules applyActivity Rule: Participants are required to post within 24-48 hours or will be removed from the event (their characters will either be lost or replaced).Random Events may be introduced into the story if all players are active within the OOC chat or on the boards; Random Events are storyline plot events in which players will have a limited time to respond before consequences are enacted; each will come with a caveat in that if you cannot respond within the given time-frame, you may request another player's character take your character with them (if movement is required).Consistency Rule: All players are held to the understanding that they will pay attention to the story flow, taking note of roleplay elements (situational - who's talking to who, where people are located, etc) and event elements (their HP, MP, the placement of others on the map, etc.). If a player derails the event with inconsistencies, consequences will occur.

Additional Elements:Real Time RP - some Hardcore Events will have real-time rp sessions to start, end, or move the story along. Participants are required to have a skype account for these live-chat events if they don't want their character NPC'd through those instances.Dungeon Crawler - some Hardcore Events will have dungeon-crawler game elements to them, wherein players will need to distribute attribute points to reflect their characters strengths, weaknesses, and special abilities, and will need to prescribe MP requirements to attacks. During these events, they will be at the mercy of random number generators (digital Dungeons and Dragons style die) for attacks and defense rolls to minimize godmodding and/or powerplaying.Certain Events officially happen within the Galaxy Cauldron's Crystal Tokyo Timeline and so can be added to character's histories, instead of just their Storyline Information sections. Participating in these events, whether playing an original character or a canon character, can have consequences within this timeline we're creating together - characters can become famous, can make enemies and allies, and can, through storyline events, grow and develop as characters and let that development follow them through the overarching plot. The current Otaku-inclusive event train is as follows:

Note, therefore, that choices have consequences in these games. Characters can die in these events if their HP goes less than 0 (in some circumstances), and therefore will not be allowed back into the chain after that event, and players who set stories in their character's 'future' may stipulate that a 'dead' character not participate because in their character's canon, that character is dead. This does not happen often.

On Character Knock-Out:

How to be Knocked-Out in an HC Event:-Be attacked for more damage than you have health for any HP level higher than 3 HP. See below for 3 HP or less.--Additional: if your character is knocked out, they lose their transformation. It takes 5 MP to transform again. -Note: There are items in the Fate Exchange (the Crone's Blessing; the Crone's Nod) that can be used (either instantly or after battle) by the character or another party member to revive a character from being Knocked Out; otherwise characters will be relying on the Revive magical ability from another ally. -Time IRL will not revive a KO character. The only time a KO character will be revived with waiting would be if over 6 hours of in-game time has passed or it is the end of the Event and the Crone is involved. --I do not intend to change the time rule so long as player characters have the ability to reverse KO for a cost, as it brings another level of character interaction into play; the option to revive or not to revive (yeah, it is their character playing god) is an interesting consideration for character development, as are the consequences that are the reactions of other characters involved – not only the unconscious person, but other team members. The potential bonding or conflict caused by such decisions is welcome in an otherwise primarily characters-versus-environment setting.

On Character Death:

How to die in an HC Event:-Be attacked when you have less than 3 HP for greater than 3 points of damage. If you had 4 or more HP and were struck by an attack for 5+ DMG, you will be reduced to zero and knocked out; If you have 3 or less HP and are struck by an attack of 4+, your character can die. If you are KO and are struck with an additional attack, your character can die.--Additional: if your character is knocked out, they lose their transformation. It takes 5 MP to transform again. -Note: There is an item in the Fate Exchange for 100 points (the Crone's Stamp) that, when faced with the death-dealing blow, will teleport your character back to their home planet at the very last second, sparing them from death but ejecting them from the event.

What happens when your character dies in an HC Event:When killed in the KO state, characters will die immediately if attacked while knocked out. If they have under 3 HP when attacked and killed, they can post a death post as their character is conscious and can react to their own death.

In the event of a character death in a HC event, the character cannot be involved in any future HC Event because in this timeline, they are dead. Similarly, if other characters who adhere to this universe set a roleplay after that HC event, time-wise, they can stipulate that 'dead' characters do not play as they have accepted that character's death into their history. This isn't a set-in-stone, no-exceptions rule that must be followed - it is optional for the storyline creator, but players of dead characters should not take offense to that character being excluded as the death was adopted into other characters' storylines and players are expected to adhere to character profile information in all non-AU storylines.

Why include Character Death as an option in Hardcore Events?Character death is never a near certainty unless a character actively puts themselves into that situation. It either takes a lot of terrible choices or a lot of bad luck for a character to be Knocked Out, let alone die, as the characters are to be functioning as a team and, if relationships are fostered, willing to protect each other and help each other out.

The chance of dying stresses the need of teamwork within the group, of forging relationship with between characters who would rush to a character’s aide or leap forward to protect them when put in a position wherein death is possible; as death would not come suddenly (though being knocked unconscious may), there will always be a possibility for a character’s friend or ally to step forward to save them before it's too late.

As to why a player would risk a character they have put much time and effort into in a game wherein their character would die, I would return why not? No risk, no reward – no guts, no glory. With the statement above about how hard it actually is to get KO’d (let alone die), putting that on the table just ups the anti during battle sequences.

And beyond that, what is the risk? If a player would rather not have their character play in these events where the character could die and the consequence would be that that character could no longer play in those events, you’re already “killing” your character without letting them go out with a bang or affect the lives of their teammates in their passing – they would simply fade away from the story, as opposed to living and fighting alongside them, making friends and deepening relationships, perhaps to eventually die dramatically and be remembered by these characters for events to come. If you’re going to go out, go out with a bang, rather than a whimper.

Specifics for this HC Event:

These events will be considered primarily Advanced. You should strive to follow the 100-word post count requirements of an Advanced board (attempting proper grammar, spelling, and punctuation are necessary), and your character profile needs to be approved as Advanced for this event. Players may ignore the 100-word post rule only during battle sequences, to keep the battle flowing quickly in regards to play time. When tallying posts during this event, your post will be counted as either relaxed or advanced based on word count, rather than on profile category. As profiles are required, posts are tallied in the full fashion, rather than the usual 1/2 count for non-profile-required events.

This Event is Roleplay Section Multifaceted: There will be elements from all sections of our roleplay boards within it; it will last for exactly one month (Event), requires a profile approval (Profiles), posts can be counted towards the month's challenge or contest (Challege), and will involve Dungeon Crawler Elements (Games) as well as live-events over Skype (Live-Chat RPs). More on the Game elements later. Being such, participating actively in this event can really pull in the RP points ^^

An Activity Rule is in effect. By signing up below, you agree to follow all GC and RP Rules alongside the following activity rule: At least one post is required every 48 hours. Failure to post at least once within those 48 hours will result in your character disappearing mysteriously, to be recovered by the remaining heroes at the end of the roleplay. (They won't die, but I won't let their unresponsiveness slow down the game). If you have an unexpected (but announced) LOA during this event that lasts less than 3 days, your character will be carried with the team. If the LOA lasts more than 3 days, the normal disappearance protocol will go into effect. Additional Note: characters have up to 48 hours to reply to a post directed to them; if a player is taking a while to respond, their character is not to be negatively affected - no powerplaying will be allowed, and this includes having a character remark or notice that the other has not responded, as that manipulates a character's personality traits (refusing to recognize someone is a negative quality and only that character's player may determine how long they took to respond to a question).

Random Events may occur.

Discord use is highly recommended. For the game elements in this roleplay, a quick question/answer method is best and Discord is the preferred chat system. Discord is free and doesn't require personal information to use. Once the event gets underway I create a Discord channel to be used as the OOC thread for the event; add me to your contacts with your GC name and I'll add you to the channel. There will be a forum-based OOC board for this event (once sign-ups are closed, this board becomes the OOC), so while it is highly recommended, if you are uncomfortable with using Discord information will still be handed out through this board if necessary. My Discord username is kyralih#9205

Characters attending the Conclave:

Quote :

Characters at the Conclave

Original Timeline wrote:

It's been two months since the events at the Galaxy Cauldron; your character could have been anywhere doing anything (and we'd like to know via summary in your first post! XD) If you would like to have stuck with another character in the interim and attend this conclave with them, work it out with them OOCly (discord or this thread is fine!)

Non-senshi characters Achelois may elect to attend as a "third party".

It's been two months since the Conscripted senshi defeated General Zhao; once Queen Zhi reformed and thanked them, they have been accepted as special emissaries for their deeds, and released officially from their conscripted status. Those that chose to go home did so and were no longer bothered, but those who wished to remain started to learn from the best in their sector. These few traveled with Sailor Jin and Sailor Shui to the conclave as representatives of Zhi's sector, free to make their own decisions about their future.

Senshi from Neo-Queen Serenity's Court are claimable only by players who have previously played them in a prior HC Event; this helps keep the timeline smooth; Note: these senshi are pseudo-NPC's and are not held to the Activity Rule.

New Senshi characters are allowed to join this RP with a few conditions:

The senshi must have an approved Advanced profile

The senshi cannot be from Earth or the Solar System.

The senshi must be named after their planet or the star of their system; senshi named after concepts, seasons, with two names, etc. (aka Sailor Flower, Sailor Time, Sailor Spring, Sailor Winter Evening) will be requested to make a name change to participate in these events. ((suggestions will be offered if requested))

The senshi must exist in this timeline - ~1000 years into Crystal Tokyo and the Neo Silver Millennium (Crystal Millennium); no time travelers.

At this point, there are practically no "new senshi"; there are young senshi (please no awakenings before age 13), there are novice senshi, but any "new" senshi has, at this point, either been serving actively for up to 6 months, or was murdered, died, and came back to life 2 months ago in the exact spot that she died; if she's alive now, she's seen some stuff. At this point they should know their powers and their limits.

Note: For this specific HC Event, there should not be much by the way of fighting, so figuring out character sheets and stats is not necessary before the game begins.

New Senshi characters are allowed to join this RP with a few conditions:

The senshi must have an approved Advanced profile. Profiles may be adopted from our Otaku Adoption Center, but they must be modified so that they are advanced and follow all of the guidelines in this list. If you need help or clarification, discord DM me.

The senshi cannot be from Earth, the Solar System, the Silver Sector (within 50,000 lightyears of Earth (first set of events)) or the Tapestry Sector (within 30,000 lightyears of Zhi (second set of events)). Available Sectors (named after the Queen's crystal) and the Queen's court senshi in attendance at this conclave:---Sacbeob Sector, ruled by Queen Kukulkan; representative Sailor Quetzal---Tuppi Sumati Sector, ruled by Queen Tiamat; representative Sailor Enlil---Tsetse Sector, ruled by Queen Bumba; representative Sailor Shango---Kanmare Sector, ruled by Queen Kunapipi; representative Sailor Wuluwaid---Bogatyr Sector, ruled by Queen Mikula; representative Sailor Perun*When making your profile, your senshi will know the name of their sector, it's general location (see me), their Queen (whether they met her before or not), and will at least be of acquaintance with their Queen's Representative; if you would like to use this representative in your character's backstory, see me for her general personality trait.

map:

The senshi must be named after their planet or the star of their system; senshi named after concepts, seasons, with two names, etc. (aka Sailor Flower, Sailor Time, Sailor Spring, Sailor Winter Evening) will be requested to make a name change to participate in these events. ((suggestions will be offered if requested))

The senshi must exist in this timeline - ~1000 years into Crystal Tokyo and the Neo Silver Millennium (Crystal Millennium); no time travelers.

At this point, there are practically no "new senshi"; there are young senshi (please no awakenings before age 13), there are novice senshi, but any "new" senshi has, at this point, either been serving actively for up to 6 months in outright full-scale bloody-and-until-weeks-ago-losing war-with-chaos conditions, or was murdered, died, and came back to life 2 months ago in the exact spot that she died; if she's alive now, she's seen some stuff. At this point they should know their powers and their limits.---No more than 5 abilities per senshi. Younger senshi should have fewer abilities. Future abilities may be included in the profile but may not be able to be used within the event.

They must have attended the Conclave outlined in the Continuation event; while the player might not have participated, their character had to have been there; when signing up / creating your profile, choose from the panels listed in the rundown above to state what conferences your senshi attended (or sat out of) so we can figure out which other characters they would have made acquaintance of throughout the day. In your RP Sample for this new character, make a "final post" like snippet from the Continuation event; have them reflect on what they did that day and end it with them falling asleep.

Note: For this specific HC Event, all profiles must be approved by October 14 to give ample time to get HC stats and abilities settled before the event begins.

Event Begins October 21.

Character Profiles must be approved by October 14 (first by Pluto, then by me to check for my event specifications outlined above)

Character Sheets, Stats, and Abilities must be worked through with me and in place before October 21. Anything left incomplete by that point will result in not being able to play in the event.

If you have any questions about this event (any part, anything)ask it here, in our Discord RP Activity Chat (tag me if it's a question specifically for me (or discord direct message me) so it won't be lost in the mess!), or via site PM and I'll respond as quickly as possible.

TO SIGN UP:

Reply with your character and a link to their profile.

State whether it is approved Advanced or in the process of becoming so. When making edits, keep the guidelines above in mind.

Once approved advanced, post again so I know it is ready for my review for HC Event purposes; please note, any changes requests to make it HC Event ready will be permanent changes to the profile rather than storyline-specific; see me with questions.

Once approved by me, start a discord DM with me so we can start hashing out your character sheet.

___________________________

Super Awesome Space Museum//Kyra's RP's

Last edited by Sailor Uranus on 20th October 2017, 10:29 pm; edited 2 times in total

Sailor Xibalba is awaiting review, but I hope to use her in the Dreamworld event.

Approved!

Both of your characters are from the Sacbeob sector; you may want to address if they are more than passing acquaintances! I've added Vulkan's sprite to the list for her chosen classes; I'll be doing the same for Xibalba when those choices are made ((please edit them into your profile, history sector, as a side note/ etc)) and when I can sprite her (for now she'll be an X).

For their abilities please start a discord chat with me that includes the following:

Name of the attackEffects (on enemies or on them)Perceived power level (requirement vs effect)Restrictions (i.e., needs a staff, needs to be touching something, etc.)