Atleast that's what I'm getting with this "big" equipment/consumables update with no bug fixes in sight... lol

I do find it curious how they find the time to make more graphical improvements. Which is another thing that again people didn't ask for. It's almost like they're forced to include that there to appease a certain individual/group because they like sparkly objects/effects...

Anyway going to be interesting to see what 2.0.5 will offer. Thx WG.

Also - Just so this wasn't obvious this "big" patch does not include any gameplay content additions to 2.0. You know... like more modes, clan utilization content...? How long did this update take? 6 months?...

Greetings and salutations fellow pilots, this is Akirishin. In this video I take a short look at Update 2.0.5 and share some preliminary thoughts about it. I hope you find it helpful.

Good catch on the consumables issue. I think I just glanced at this and missed that some do not work upon respawn.

I agree the complexity increased dramatically.

\rant

In a time when games are going simple (think Fortnite) WG/Persha went entirely in the other direction. Putting developers in control of content is a big mistake and this "upgrade" is a prime example of why developers who do not actually play their own game are their own worst enemy.

Good Lord, they could've concentrated on developing new airframe skins that could be had for gold or tokens to generate more revenue. As it is, this "upgrade" is totally misdirected and completely ignores all player feedback over the past few years. How this studio continues on with the parent company is a total mystery to me. To me, I don't see anything in this release that will attract new players. The added complexity is in total disregard to the current direction in online gaming. My kid plays Fortnite and while I don't expect that type of constant new content in this game, I do expect some. This is just a labyrinth of options to trick out planes that adds no new real content and almost nothing to the enjoyment of the game. They could've spent these development hours tricking out airplane skins for tokens and gold and probably come away with a happier customer base. Just look at how many people do their own custom skins and publish them.

New content, game modes, clan activities, challenges, that's what is going to bring in new players. This is just a convoluted, overly complex game tweak for a chosen few. I will most likely fly stock because I get no joy from an exponential increase in module complexity.

Good catch on the consumables issue. I think I just glanced at this and missed that some do not work upon respawn.

I agree the complexity increased dramatically.

\rant

In a time when games are going simple (think Fortnite) WG/Persha went entirely in the other direction. Putting developers in control of content is a big mistake and this "upgrade" is a prime example of why developers who do not actually play their own game are their own worst enemy.

Good Lord, they could've concentrated on developing new airframe skins that could be had for gold or tokens to generate more revenue. As it is, this "upgrade" is totally misdirected and completely ignores all player feedback over the past few years. How this studio continues on with the parent company is a total mistery to me. To me, I don't see anything in this release that will attract new players. The added complexity is in total disregard to the current direction in online gaming. My kid plays Fortnite and while I don't expect that type of constant new content in this game, I do expect some. This is just a labyrinth of options to trick out planes that adds no new real content and almost nothing to the enjoyment of the game. They could've spent these development hours tricking out airplane skins for tokens and gold and probably come away with a happier customer base. Just look at how many people do their own custom skins and publish them.

New content, game modes, clan activities, challenges, that's what is going to bring in new players. This is just a convoluted, overly complex game tweak for a chosen few. I will most likely fly stock because I get no joy from an exponential increase in module complexity.

Atleast that's what I'm getting with this "big" equipment/consumables update with no bug fixes in sight... lol

I do find it curious how they find the time to make more graphical improvements. Which is another thing that again people didn't ask for. It's almost like they're forced to include that there to appease a certain individual/group because they like sparkly objects/effects...

Anyway going to be interesting to see what 2.0.5 will offer. Thx WG.

Also - Just so this wasn't obvious this "big" patch does not include any gameplay content additions to 2.0. You know... like more modes, clan utilization content...? How long did this update take? 6 months?...

Atleast replays made a comeback. It only took 8 months!

Graphics is one of the things that Persha does best...why aren't they just in charge of that across all three, is a mystery...

Next up: Return Birthdays...

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

1. The balance might become so crazy that we will see a A6M Zero with armor of IL-2, and some other super planes. Or RB-17 with super gunners and armor.

2. There needs to be two more equipment modules - module to increase fps and module to lower ping.

they'd probably sell the FPS and ping modules for 5,000 gold each, 11,000 for both in a bundle with a bonus day of premium. Then they would decide its OP due to people playing better and remove it from the shop to only be brought back during special events.

I would have much preferred more content and bug fixes... Like an Italian Tech Tree, or more Japanese planes... Where is the J2M, N1K2, French planes like D-520 ? more Bombers He-111 ? etc...

How bout game not closing on exit with out ending task, on and off again chat and voice chat etc..

All this update will do is deter new players with its complexity, make it more grindy, add a pile more bugs, and make for less variety one a super plane combo is found and every one has to play that or or get wiped out...

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.

Certainly some interesting trade-offs which will make me think about what Equipment to take but some of them are quite annoying and I might just wind up skipping Equipment altogether in certain slots.

Means my keeper planes/premiums will be getting some extra performance, but also will make the sealclubbing issue worse.

Agree with others who question the complexity.

In a game with a really simplified flight-model & where plane stats got 'normalised' to simplify, adding a huge chunk of complexity like this seems deeply counter-intuitive.

If adding complexity doing it in Equipment seems like not the best place, I think I'd rather have plane stats try to more properly match historical attributes & make the flight model a bit less arcadey.

Putting extra complexity in I'd have rather expected only a 2-tier level of complexity: Basic equipment and Elite equipment or something like that would fit more with the WG standards, not this huge overlapping multi-level matrix with RNG rolls & negatives to weigh/balance out.

I'd like to get more of an idea what sort of rate the Materials will be received at.

Like you get something per kill or a % per kill, a % per battle?

Will there be a limit to how many you can get per battle? ie will you get 4* more stuff for a 20 kill battle than a 5 kill battle or will it run into a limit/scaling so even a bad battle gets some, a really great battle doesn't get that much more?