Not able to stop the audio sound by using stop()

Pallavi Pawar

Pallavi Pawar

said
about 4 years ago

Kindly find my code snippet

var World = {

loaded: false,

rotating: false,

init: function initFn() {

/* Disable all sensors in "IR-only" Worlds to save performance. If the property is set to true, any geo-related components (such as GeoObjects and ActionRanges) are active. If the property is set to false, any geo-related components will not be visible on the screen, and triggers will not fire.*/