Hello, my name is Kamil Wójcik, I’m one of the developers of S-COPTER.
As we are getting closer to publishing the game, I wanted to somehow sum up our time developing it. I thought I’d share some of our experiences, maybe someone can learn from it and we’ll be able to look at it later as well.

It took us 5 years to develop this game, though based on my calculations working on it full-time would take around two thirds of a year. We had our ups and downs, some of us took it harder than others, but things are looking much brighter now. S-COPTER is like a family member to us, it’s a child we brought up. There were times when we might have hated it, and times when we couldn’t get to spend enough time with it, but we have always and still do love it.

It’s been a while since we’ve posted our last video from S-COPTER. It shouldn’t be like this, so it’s time to change it – we are proudly presenting our new teaser made with great help from our friend Krzysztof Kowal. Enjoy!

Thanks to Polish Agency for Enterprise Development we will be able to promote our fist big game – S-COPTER: Trials of Quick Fingers and Logic – at this year’s Gamescom! We are very excited about this and in order to celebrate this, we’ve prepared something special for you. During Gamescom check out main Polish stand to get unique S-COPTER badge. But you must hurry, there will only be a limited amount of them!

We know, that we haven’t updated anything in a while, but we can assure you, that with every day we are closer to releasing our game (currently we have new and improved Versus mode thanks to our awesome lead programmer Kamil).…

But enough about that – we wanted to wish you all a Merry Christmas filled with warm and cheerful atmosphere! And we hope, that the new year will be even greater for you than this one!