Haste. Wither (This deals damage to creatures in the form of -1/-1 counters.)

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Hellspark Elemental [WPN] (Arena)

Number: DCI-25

Rarity: P

Power: 3

Toughness: 1

Type: Creature

Subtype: Elemental

Mana cost: 1R

Color: Red

Artist: Nils Hamm

Card text:

Trample, hasteAt end of turn, sacrifice Hellspark Elemental.Unearth {1}{R}({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

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Keldon Champion (PD2)

Number: 16

Rarity: U

Power: 3

Toughness: 2

Type: Creature

Subtype: Human Barbarian

Mana cost: 2RR

Color: Red

Artist: Mark Tedin

Card text:

Haste. Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player.

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Keldon Marauders (PD2)

Number: 17

Rarity: C

Power: 3

Toughness: 3

Type: Creature

Subtype: Human Warrior

Mana cost: 1R

Color: Red

Artist: Alex Horley-Orlandelli

Card text:

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.

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Mogg War Marshal (EVG)

Number: 45

Rarity: C

Power: 1

Toughness: 1

Type: Creature

Subtype: Goblin Warrior

Mana cost: 1R

Color: Red

Artist: Wayne England

Card text:

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.

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Spark Elemental (PD2)

Number: 24

Rarity: U

Power: 3

Toughness: 1

Type: Creature

Subtype: Elemental

Mana cost: R

Color: Red

Artist: John Avon

Card text:

Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.

Section: Other spells (19 cards)

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Brimstone Volley (ISD)

Number: 132

Rarity: C

Type: Instant

Mana cost: 2R

Color: Red

Artist: Eytan Zana

Card text:

Brimstone Volley deals 3 damage to target creature or player. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

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Lightning Bolt (PD2)

Number: 18

Rarity: C

Type: Instant

Mana cost: R

Color: Red

Artist: Christopher Moeller

Card text:

Lightning Bolt deals 3 damage to target creature or player.

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Red Sun's Zenith (MBS)

Number: 74

Rarity: R

Type: Sorcery

Mana cost: XR

Color: Red

Artist: Swerlin Velinov

Card text:

Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

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Searing Blaze (DDI)

Number: 67

Rarity: C

Type: Instant

Mana cost: RR

Color: Red

Card text:

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.Landfall â€” If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.