If you are talking about decoy, it is most likely they just re targeted from the stealth drop.

Also did they ever fix the bug where you would auto attack while using decoy? Breaking stealth instantly.

I am not talking about decoy, I used that PVE like twice was having more fun with other skills lol, I used the ability where I rolled away and spawned a clone a lot though which usually resulted in them trying to kill the clone instead of me. And in PVP when fighting mesmers it would 100% remove them as mine, and my pets target and put us on a random clone (I know it was random because several times both me and my pet were in different clones)

Actually, now that I think about it I dont think I even HAD decoy in pve...

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

Its automatically turned on by default. It will continuously spam the attack you highlighted which by default is your 1 key, which is easier for most players just to leave instead of constantly spamming the 1 button.

I shouldn't be forced to turn it off and spam the 1 key over and over again when a stealth move shouldn't even turn on your auto attack which breaks stealth in the first place.

Stealth move that enables you to stealth, but doesn't disable your ability to end stealth when you so choose, by attacking targets at will, which you have enabled to automatically do when in range of a target.

Or, disable auto-attack, don't break stealth, don't accidentally pull side mobs when you're already having a difficult time trying to manage pulls. It shouldn't be Decoy that gets you to turn it off, you should have it off already. The fact that you keep it turned on is no fault to the skill.

Stealth move that enables you to stealth, but doesn't disable your ability to end stealth when you so choose, by attacking targets at will, which you have enabled to automatically do when in range of a target.

Or, disable auto-attack, don't break stealth, don't accidentally pull side mobs when you're already having a difficult time trying to manage pulls. It shouldn't be Decoy that gets you to turn it off, you should have it off already. The fact that you keep it turned on is no fault to the skill.

In Zito defense (as much as i hate auto attack but that's MY personal opinion), it doesn't trigger when you're just in the VICINITY of a target, or if you're targeting, it only goes off after you use any offensive skill first. The fact that it is triggering his auto attack when he decoys has GOT to be a bug.

Why is it a bug you ask? Because 1) the prestige doesn't do that 2) blinding tuft/feathers doesn't do that 3) no thief stealth does that.

etc etc.

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

Stealth move that enables you to stealth, but doesn't disable your ability to end stealth when you so choose, by attacking targets at will, which you have enabled to automatically do when in range of a target.

Or, disable auto-attack, don't break stealth, don't accidentally pull side mobs when you're already having a difficult time trying to manage pulls. It shouldn't be Decoy that gets you to turn it off, you should have it off already. The fact that you keep it turned on is no fault to the skill.

Because everyone is going to be at ranged using decoy? Because in PvP the only time you would use decoy is when you are at ranged? Reason why I dropped this piece of crap from my builds is because every time I'm in melee range and I pop it for an escape it always makes me turn auto attack on and hits the target, making it redundant. I shouldn't have to turn off my auto attack to make 1 skill work nor should the rest of the community that leaves it on which isn't a small amount I could imagine.

Because everyone is going to be at ranged using decoy? Because in PvP the only time you would use decoy is when you are at ranged? Reason why I dropped this piece of crap from my builds is because every time I'm in melee range and I pop it for an escape it always makes me turn auto attack on and hits the target, making it redundant. I shouldn't have to turn off my auto attack to make 1 skill work nor should the rest of the community that leaves it on which isn't a small amount I could imagine.

Oh it's faaaaaaaaaaaaar from a small amount, I turn it off asap because i have the thought process in games with auto attacks that if i click the auto attack button faster i'll somehow attack faster xD. Did you submit it as a bug to Anet? because if so i can see it being fixed, it can hardly be -that- hard to fix (this coming from someone who has no idea how developing works xD)

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

There's a lot of problems and complaints that could be rectified if the game had a proper tutorial.

I don't like tutorials tbh. I like GW2 style of just being dumped into the world and playing what you feel. If you wanna learn about crafting, go find a crafting trainer and talk to him, and then you can jump into crafting.

I avoided PvE both BWE's. I had no freaken idea there was cooking till I saw the trainer, and guess what I learned about . I like the feeling of exploration, cards all on the table thing.

I don't like tutorials tbh. I like GW2 style of just being dumped into the world and playing what you feel. If you wanna learn about crafting, go find a crafting trainer and talk to him, and then you can jump into crafting.

I avoided PvE both BWE's. I had no freaken idea there was cooking till I saw the trainer, and guess what I learned about . I like the feeling of exploration, cards all on the table thing.

Depends on how the "tutorial" is done. I'm sure the Mega Man series has been mentioned before. :P

Remember that one of the strongest criticisms of WoW is that they don't actually teach players how to be good raiders, and so you end up with a bunch of bads in your group, or else a bunch of players who religiously follow an external web site (hello EJ!)

I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.