The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at wikihuman.org

Licence: Private use and testing only (see our terms and conditions) if you wish to use this model for a commercial project please get in touch with us info@3dscanstore.com

Default Infinite, 3D Head Scan and Sculpt

3D Default Infinite, 3D Head Scan and Sculpt

Infinite-Realities® released the Infinite head scan back in 2010. Under the creative commons license. It was the first head scan of it’s type to be released publicly. It’s since been downloaded over 100,000 times and used in 100’s of on-line publications, published in research papers, used in demos, used in real-time experiments and simulations. It’s also since been integrated into Epic’s UE4 engine, as well as used in Crytek in house engine for testing purposes.

Infinite-Realities Director Lee Perry-Smith created a 3D scan of his head. Morgan McGuire and Guedis Cardenas at Williams College converted the displacement file from .tif to 16-bit .png and created created a low resolution version of the bump map. We set up the .mtl file’s texture maps, painted the bump map so that it is seamless at the back of the head, and adjusted the default glossy highlight to better simulate a 3D head.