It’s
Bug Fix Month once again as we enter the final month of Combat Arms
Fusion: Restore, but that’s not all that we’ve got for the October
update.Pull your team out of the fire and save the day with the all new Party Respawn Token, take a gander at the enhanced Weapon Renewal Kits, the new and improved Black and Gray HiSec Cases, and welcome the return of 5-Shot! We’ve also got a new MYST crate, a frightening new Forged weapon, a limited-time return of the Permanent Autumn G36E Valkyrie and
a whole slew of new weapons and Customizable guns for you! Read on for
everything Stage 3: Fusion has in store for Combat Arms!

Bug Fix Month

As
part of Stage 3: Restore, we’ve taken a crack at fixing some of the
problems that Combat Arms has been experiencing as of late. Take a look
at the list of fixes we’ve pounded out in the last month!

Major Changes/Fixes

·Elite Moderator Voting Revamped!

oAbstain Votes now become half of a "Good” vote, down from a
full "Good” vote. An Abstain vote is when a player does not vote on an Elite
Moderator kick.

oIf more than 30% of players vote "Bad” on an Elite
Moderator kick, that kick is flagged as a Bad kick. This is down from 50%.
Elite Moderators who perform Bad kicks are unable to kick for the next 3
minutes.

oWhen players are prompted to vote on an Elite Moderator’s
kick, a message is displayed informing them that voting "Bad” may result in the
Elite Moderator to be blocked from kicking for 3 minutes.

·During Fireteam matches, the health of the rest of the
players on your team will be visible on the right side of the screen.

·In-game messages can now be up to 120 characters in length,
up from 60 characters.

·The event timer in-game will no longer keep track of
milliseconds to address a performance bug present while it is on screen. This
timer appears when a bomb is planted, during some sections of Fireteam matches,
and when the headquarters is secured in Seize and Secure.

·Destroying the traps in the Courtyard Ambush of Desert
Thunder now automatically opens one of the lower gates.

·The Default Maps for the various Game Modes have been
changed: Give some overlooked maps a shot!

Weapon Changes/Fixes:

·DSR-1 Tactical now properly has a bolt-action animation.

·Deployable items, such as AP Mines and First Aid Kits, no
longer erroneously trigger when placed near a killed player who has not yet
respawned.

·The Alien Gun no longer incorrectly supports Modifications.

·The Saiga 20K CAMO MARK II can no longer be sold back for
GP.

·First Aid Kits now always regenerate the same amount of
health, regardless of where the player was last shot.

·Increased the firing rate on the SR25 Sandfire to match the
weapon’s description.

·Double-Barrel shotguns will no longer appear to fire two
shells if the alternate fire (double-shot) is used while only 1 shell is
loaded.

·The MP5 RAS LE, Dragunov Black LE, and M4A1 CQBR LE now
have the same Customization Slots as their non-LE versions.

·Corrected the third person model of the M-200 Ghillie.

·Players under the effect of the Satellite Scanner are no
longer immune to the Flash Grenade’s effect.

·When a player leaves a match, any Gas or Incendiary
grenades and clouds they have created immediately dissipate.

·Corrected some GP items that were unable to be gifted.

·Max’s vest has been corrected and matches the stats listed
in the shop. It now loses AP at a normal rate and takes 5% more damage than
Medium Vest.

·Max’s Respawn Shield pulse is now displayed over her whole
body.

UI and HUD Changes/Fixes:

·The Respawn Shield visual effect (a glowing pulse on the
character’s head/body) now properly lasts for the full duration of the Respawn
Shield. Excluding One Man Army, once the character stops pulsing, they will
start being able to take damage.

·EXP/GP Passes now properly update their remaining usage
after each match.

·When a player switches Regions via joining a friend’s game
through the Messenger, the UI will no longer list them as being in the wrong
Region when switching servers at a later time.

·The Messenger now lists the player’s full name.

·Removing a player from the Friends List will now
immediately prevent that player from sending messages over the Messenger.

·Players who are idle for the last few minutes of a match,
but not long enough to be idle-kicked in-game, are no longer kicked out of the
game room upon the match’s end.