Thanks, Bynw! This game looks interesting. I have a few questions about character creation that I need clarification on before I can come up with a character. You wrote in the Character Creation thread:

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Characters are defined by a few choices to be made by the players in this game.

Step 1 - Determine if your character is a Human or a Deryni.Step 2 - Pick 3 Traits.

And also....

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Step 1 - Choose RaceChoose your race. In this game we only have 2 races to choose from (at least right now. If you want more we can add more.)

HumanHumans are everywhere and out number the Deryni. Although it is hard to tell the difference by appearance alone. Humans cannot choose any of the (Deryni) only Traits.

A Human has6 Hit Points1 Additional Trait

DeryniDeryni look just like Humans. However, they all have hereditary psionic/magical ability.

A Deryni has6 Hit PointsPsionics Trait is automatic

OK, so just to make sure I am reading this correctly, does everyone start out with 3 traits of their choice (although Humans can only pick from the non-Deryni traits, but Deryni can pick any traits from the list), but Humans can pick a fourth trait, while Deryni don't get that option because Psionics is their automatic fourth trait? Or is it that Deryni only get three starting traits period (in other words, Psionics + two other traits), while Humans, maybe to even out the playing field a little bit, get a fourth trait as compensation for not having any Deryni gifts? Knowing the answer to that might help me determine which traits to give my character, since my selections might be different if I will have four traits overall vs. if I only get 3 traits overall.

Also, if I am reading the traits list right, it looks like you've got Truth-Reading as a learned trait that only certain Deryni (perhaps with special training?) can do, as opposed to an innate Deryni trait that any Deryni can do (at least once out of early childhood and fully grown into their powers). Is that just to keep the Deryni PCs from having too much of an advantage over the human characters for game mechanics purposes? (I ask since in the books Truth-Reading is about the most rudimentary expression of Deryni power out there, and even completely untrained Deryni and/or Haldanes generally seem to have access to that one, if nothing else.)

OK, so just to make sure I am reading this correctly, does everyone start out with 3 traits of their choice (although Humans can only pick from the non-Deryni traits, but Deryni can pick any traits from the list), but Humans can pick a fourth trait, while Deryni don't get that option because Psionics is their automatic fourth trait?

This is the correct one. Everyone does get 3 traits of their choice. Human's get a 4th trait of their choice while Deryni have the 4th trait of Psionics.

Also, if I am reading the traits list right, it looks like you've got Truth-Reading as a learned trait that only certain Deryni (perhaps with special training?) can do, as opposed to an innate Deryni trait that any Deryni can do (at least once out of early childhood and fully grown into their powers). Is that just to keep the Deryni PCs from having too much of an advantage over the human characters for game mechanics purposes? (I ask since in the books Truth-Reading is about the most rudimentary expression of Deryni power out there, and even completely untrained Deryni and/or Haldanes generally seem to have access to that one, if nothing else.)

I debated that and still kinda debating that. But it is a game balance thing too to prevent Deryni characters from having everything under the base Deryni trait.

Which Deryni time period are we playing in, or is this a different world that is just similar to the Eleven Kingdoms? Or a different kingdom within the Eleven Kingdoms? Knowing the setting and the likely challenges that might arise from it would be helpful for character creation. (Any chance I might run into Duncan McLain? Just kidding.... Actually, on second thought, not kidding. Running into beloved characters as occasional NPCs would be awesome! )