Loose Threads

Rose Garden

Rose Garden mK I (retired)
12 Landmine attack with a base 3 Block value ward; has a Warning system attached [2 complexity]; doesn’t trigger on Mortals [2 complexity]; lasts a month [4 complexity]
Affects the whole lawn from front to back, triggering on breach as normal and reacts with violent growing of the grass, thorny weeds, and other specially placed seeds.
Has a manual trigger to clear the lawn as well as an automated trigger as the soil is breached by supernatural means/agents
Warning System: a seed sprouts from under the silver ring Nicholas always has on
Total Complexity: 23
Prep Time: 2 Scenes

Rose Garden mk II (applied)
27 Landmine attack [27 complexity] with a base 5 Block [5 complexity] value ward; has a Warning system attached [2 complexity]; doesn’t trigger on Mortals [2 complexity]; lasts a month [4 complexity]; automatic reset 3 times [12 complexity]
Affects the whole lawn from front to back, triggering on breach as normal and reacts with violent growing of the grass, thorny weeds, and other specially placed seeds that shred and burrow into physical and spiritual flesh.
Has a manual trigger to clear the lawn as well as an automated trigger as the soil is breached by supernatural means/agents
Warning System: a seed sprouts from under the silver ring Nicholas always has on
Total Complexity: 52
Prep Time: 6 Scenes