- Quick strikes will once again have the power to halt Strong Strikes.

- Revamped striking game.

- Quick strikes set up combo's easier and quicker than beginning with strong strikes.

B) Kicks

- Head kicks will have greater effect this time around.

- Leg kick TKO's have been added.

- Leg check kicks have been added and legs can break from checked leg kicks.

- "Takedown Intercept" knees have been added to all fighters.

- Striking Feints have been added

C) Other

- New KO animations

- Harder to KO someone than previous titles.

- Body Shot TKO's have been added.

D) Ground Striking

- Strong Strikes have the ability to interrupt transitions on the ground.

- More options to strike off your back have been added, inlcuding a clinched elbow or hooks

E) Rocked State

- The attacker has the ability to follow a falling rocked-opponent with strikes as he falls to the floor.

- The rocked fighter has the ability to "sway" away from the strikes of his opponent. He also has the ability to counter-grapple (RS/ R3 click)an attacker.

2. Grappling

A) Positions/ Transitions

- More positions have been added, such as cage positions

- Offensively, you can transition from double-underhook clinch to standing back clinch.

B) Clinch

- Defensively, you can punch your way out of a clinch. Navigation also helps. Navigating away helps release the clinch. On the other hand, navigating into your attacker closes distance and interferes with your attackers brutal strikes.

- As quoted from Kotaku, whom have had hands-on time: "UFC Undisputed 3's submission system looks vaguely like the one introduced by EA Sports' attempt at an MMA game, with submission holds spawning a mini-game played on an octagonal graphic interface. That submission game is a cat and mouse-style chase, with the dominant fighter attempting to chase down the submissive fighter. They're represented on the edges of that octagon with a small dot for the submissive one, a larger, but ever-shrinking line for the dominant one. Catch the dot with your line and your opponent will tap out."

- The "shine" is gone for submissions

4. Cage Mechanics

- Defensively, you can wall walk off the cage.

- New cage positions have been included, such as the SEATED cage position w/ variants (open guard seated & half-guard seated)

5. Fight settings

A.) Simulation Mode

III. Other

- No open weight fights. Some fighters will be included in other weight classes, but not all fighters.

- Added "Competition Spec": this apparently gives the ability to turn off all random effects during a fight (Flash K.O's, Doctor Stoppage, etc.)

- "FINISH THE FIGHT" has been added. Apparently, you have the ability to continue to strike once your opponent has been K.O'd. It is an optional ability.

- STAT breakdown (damage analysis) after EVERY fight.

- Harder AI with the addition of a new, harder difficulty known as the "Ultimate" mode. AI will use feint attacks and transitions

- Featherweight and Bantamweight have been added.

- Over 150 fighters

- Fighter entrances are added.

- Two gameplay control options, traditional and simplified.

- Stat decay removed in Career Mode.

- No Super CAF's(create-a-fighter).

- Fighters WILL not have the ability to pass out or not tap.

- Between rounds, recovery of damaged body parts has been increased to promote a longer, more competitive fight.

- Corner man audio has been confirmed. During the fight, you'll be able to hear your corner shout out instructions.

- Mirror matches are confirmed. This allows players to choose the same fighter in a fight.

- Cornerman are more accurate and precise with their advice/ feedback towards their fighter.