Description

Last updated at 22:10, 3 Feb 2015Uploaded at 6:07, 14 Oct 2013

Regional Stonewall Pieces A Modder Resource Package

While working on various settlement projects I ended up creating quite a few farmrelated pieces that were re-textured with regional stone and wood. I thought forothers who wish to create unique mods, or enhance existing mods, these piecesmay prove useful.

Details========

It always bothered me that vanilla Oblivion used a lot of the same resources for everyregion of the game. The stonewall architecture is a prime example of this. One canfind the exact same style of stone wall in almost every farm and interior of every city,even though each city interior has it's own unique stone and wood materials. The onlyexceptions to this are Bravil and Kvatch which have their own unique textures in thegame files.

So when I began working on Settlements of Cyrodiil I wanted each region to havearchitecture which reflected the materials unique to that part of the world. Included hereis a mostly complete set of stonewall pieces for each of the other 6 areas in the game.The sets contain every piece that I have personally had occasion to use in a mod. I don'tthink there is much that was left out.

Each set is created using regional vanilla stone and wood textures. I did tweak most ofthe stone textures to make them work properly on the stonewall pieces, but they arestill all based 100% off of stock vanilla stone textures. I re-worked the uv maps on every single piece. There is a bug when saving changes to the vanilla stonewall meshes which would cause the texture to separate. This was leaving a weird looking razor straight gap down the top of the mesh. And it happened on every single piece from the vanilla stonewall set. All fixed and tested in game, everything looks as intended.

Contents========

There are folders for each of the previously unrepresented areas...Anvil, Bruma,Cheydinhal, Chorrol, Leyawiin, and Skingrad. I didn't do anything for the IC region.Figured that was a good region for the stock vanilla stuff. Most folders will contain1 each of the following meshes:

Some regions have alternate textures. Anvil has standard and lower class, Bruma hasplain or snow, Cheydinhal has plain or mossy, Skingrad has standard or lower class. I used the vanilla stonewall gate door for Bruma and Chorrol since it looks just finewith those stone materials. Anvil, Cheydinhal, and Skingrad have a new stonewallgate that matches their wood textures. Leyawiin has two since I just couldn't decidewhich I liked better.

Install=======

These are meshes and textures only. You will need to create new items in the CS in order to use these resources. It is assumed the end user already knows how to do that. For those new to modding the basic steps are as follows:

2. Open up the construction set and create new items using the meshes supplied in this package

3. Example - Load CS. Find Stonewall01 in the statics section. Double click to open the dialogue box. Click on the button with the .nif name and point it to one of the new meshes from this package. Rename and click OK. You will be asked if you want to create a new object.....say YES. DO NOT save changes to vanilla objects unless you purposely want to change every instance of that object in your game.

4. Place the new items wherever you want them.

5. Save your new plugin file.

Credits=======

Bethesda - for Oblivion and the CSNifskope and GIMP - for the tools that made this possible.LHammonds - for the readme generator this file was based onme - for textures, and the time it took to assemble all this stuff

Legal Stuff===========

These materials are being distributed as a free to use Modder Resource package. Use in your own projects requires no additional permissions. I do ask that you mention me in your credits as a small courtesy. If you would like to send me a pm so I can checkout your mod, that would be nice also...but is entirely optional.