This is a great idea, so this means we can use any scope on any weapon? And are the custom weapons in the NATO Weapon Boxes and so on? It would be nice to be able to get these weapons on missions that don't support mods...

To be clear there are no new custom weapons in this mod. I only provide:
1. A core component which would be required by all modders adopting this system.
2. A few sample config addons that show how configs can be written for this system. They enable all the listed third-party mods for which I made these "bonus" configs to work together without conflicts, without altering their original functionality in any way.

For some reason, whenever I use ADSG mods in the campaign it will not let me load a save game, it just crashes back to the main menu. Not sure why but it's been happening for awhile, which sucks because I love these mods. Any ideas?

I'm not sure if it is a bug or not but this mod adds a duplicate of all default A3 optics on most of the A3 weapons when going through the Virtual Arsenal. I.E. two of each ACO sight, two holosights, two RCO's, etc. I disabled all my weapon mods except for this one.

After 0.10 update, HLC's AK12 and all AR15 guns as well as DMweapons' M4, M4A1, M16A4 can't attach suppressors anymore. But if i use the old version, CUP's guns have no scopes to show in the arsenal.... WTF???? anyway if i use the new version i can't even use dsl gear selection to call the suppressors out but when i use old version i can still get a scope for CUP's gun by using DSL gear selection... any ideas about fixing that?

After 0.10 update, HLC's AK12 and all AR15 guns as well as DMweapons' M4, M4A1, M16A4 can't attach suppressors anymore. But if i use the old version, CUP's guns have no scopes to show in the arsenal.... WTF???? anyway if i use the new version i can't even use dsl gear selection to call the suppressors out but when i use old version i can still get a scope for CUP's gun by using DSL gear selection... any ideas about fixing that?

ASDG Joint Rails

by
Robalo

Description:
ASDG Joint Rails is a config addon which defines weapon rails using the new attachment config system available since patch 1.04 came out (31 Oct 2013).
The rails are attached by default to all vanilla weapons. The goal is to provide a common system which can be used by weapon and attachment mod makers in order to prevent mod conflicts.

The rails are attached by default to all vanilla weapons. The goal is to provide a common system which can be used by weapon and attachment mod makers in order to prevent mod conflicts.

Note: to activate any of these configs in game you have to copy them from @ASDG_JR\opt to @ASDG_JR\addons.

Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:

Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

v0.14
- updated arsenal function with dev branch insignia fix
- updated arsenal function to use a backported (works with 1.38) and fixed (properly recognize compatible items defined in a class) version of the upcoming bis_fnc_compatibleItems function
- asdg_jointrails_fnc_getCompatibleAttachments will be deprecated in favor of bis_fnc_compatibleItems
- added new slot: asdg_UnderSlot to be used with upcoming UNDERBARREL proxy

v0.10
- Added modified arsenal function to get compatible attachments detected properly; changes only the routine that detects compatible attachments for a given weapon, making use of the asdg_jointrails_fnc_getCompatibleAttachments function
- Fixes and performance optimization for asdg_jointrails_fnc_getCompatibleAttachments function
- Emptied default compatibleItems arrays under CowsSlot and PointerSlot, to get rid of duplicates and incompatible attachments
- Removed opt configs, will update and release them separately

v0.7
- Added new base class: asdg_OpticRail1913_short. It will take all the optics from asdg_OpticRail1913 except those which require a long rail to attach, like the DMS. It is used by default on the Tavor and the Zafir. Thanks to Alwarren for the suggestion!
- Updated config for RH M4/M16 pack
- Removed config for FHQ Accessories (not needed anymore since the latest version added support for ASDG JR)
- Added config for TMR (enables attaching bipod for Rahim rifle)

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