Friday, 27 November 2015

As promised here are some answers to questions asked via the feedback form, along with some extra information...

Will player name changes be supported in DiggyVerse 2.0?

Yes! Being based on 1.7.10 name changes will be fully supported.

Will player ranks be changing?

No, we have no plans to change ranks. Players will also keep their current ranks

Will all the worlds on the server need to be reset?

When I built Game World, Vault World etc I deliberately only used blocks from either my own mods or Vanilla Minecraft, so these worlds will not need to be reset. That said I have started work on a new, and much improved, Spawn World.

However, due to changes in mods and additional world generation both player worlds (the main world and Veteran World) will have to be reset. You won't loose everything though, nearer the time I will post details of what blocks/items can be kept if stored in Vault world!

Will player data be reset?

The way player data is stored changed a lot in Minecraft 1.7 and so will be reset. However, in game money balances will be transferred and all players will get a free nickname change as well as keeping any additional commands bought through the Upgrade Store at spawn. We're also working on a way of compensating players based on time and effort put into existing builds (free materials etc).

Will any advertising be done before the upgrade?

After talking to a few players about this I've decided to hold off on advertising until the upgrade is completed, mainly as the player worlds will be resetting. I have noticed quite a few new players joining over the last couple of weeks though and obviously players still have plenty of time to explore the modpack, build up money, progress through the ranks, etc, before the upgrade.

When will live testing start and can players help?

As with DiggyVerse 1.0 all testing during the alpha stage will be done by myself, DigginChickin, DiggityDuck & Diggybrine. Tatankore will once again be assisting in texture design and mod feature testing. Beta testing (expected to start in the new year) will initially only be open to staff, with a small number of selected players being invited to help once we believe that most bugs are ironed out and further world resets will be unnecessary.

Will there be a long downtime (days/weeks) for the switch?

This is a tricky one to answer at the moment, it really depends on how much work is involved and how smoothly things go, it's unlikely that the server would be down for more than 48 hours, and it could take as little as 2 hours. Changes to the network configuration will mean that players outside the UK/EU are likely experience a slightly longer downtime though.

Will player referral bonuses be returning?

As some people will remember this was very buggy for 1.6.4, I will definitely be trying this again with 1.7.10 and hopefully the bugs will have been fixed. Basically, I can't promise it will return but I'll definitely try and get it working!

Well that covers everything I've been asked so far, if you have any more questions though please do include them on the feedback form or drop me an email!

Wednesday, 25 November 2015

Added crafting tweaks to fix Chisel issue reported by nevs010; glowstone dropped by Chisel blocks can now be used to re-craft glowstone blocks and books dropped by Chisel blocks can now be used to re-craft bookshelves.

DiggysMobs (no version change):

Improved Mushling sounds.

As always you can find full details in the Changelog on Technic Platform.

Saturday, 21 November 2015

Thanks to everyone that has already completed the DiggyVerse 2.0 feedback form!

If you haven't completed it yet but would like to it's not too late, you can find the form here.

Here's some examples of what I've been working on based on your feedback so far:

Based on the DiggyVerse 1.x feedback;

More custom mobs, especially passive ones.

So far I've already completed 7 additional mobs, all based on custom models! Of these, 3 have variants with different textures etc, 5 are passive and 2 are aggressive (well, 1 is only aggressive if you get too close!).

A simple way to trap and transport animals.

It took a lot of work but I've come up with a way of doing this which keeps it simple and works for every passive mob I've tried it on (including ones from other mods), I finally finished this feature a few days ago.

More custom features for The End.

I'm still working on this but so far I've added 2 new blocks to the End world generation, one of which is used for a surface feature. What are they and what are they used for? Well you'll have to wait and see!

An alternative way of obtaining wither skulls.

I finished work on this last week, they're a little risky to obtain if you're going solo but I didn't want to make it too easy! Again I don't want to give too much away yet so watch this space.

Based on the DiggyVerse 2.x feedback so far;

Obviously I don't want to give too much away at this early stage but to give you an idea of how your feedback has influenced things so far...

Currently 2 additional mods are being included based on your suggestions.

Based on a feature request 1 mod has been removed, instead I've added similar features to my Diggys Stuff mod... but with some major enhancements!

I've added a couple of new world generation features for the Nether to my Diggys Stuff mod.

I've started work on 2 new mobs based on suggestions, 1 passive and 1 aggressive.

I'm working on adding a couple Tekkit Classic inspired functional blocks, with a twist, which a couple of players mentioned they really missed and I agree would be great to have.

Sorry it's gone a bit quiet on here again, I've been very busy coding away and creating the hundreds of new textures needed for DiggyVerse 2.0. I'll be posting more information soon and answering some questions asked via the feedback form so keep checking back!

Friday, 6 November 2015

We really would appreciate it if you could take just a few minutes to complete it, as always all your feedback will be read and considered.

It's likely that at least one more questionnaire will be posted before the launch of DiggyVerse 2.0. However... this one is your chance to give us your opinions before some of the big decisions are made and things begin being finalized, so don't miss your chance to inspire big changes!

Sunday, 1 November 2015

I've closed the current DiggyVerse Player FeedBack form, many thanks to all those who responded over the last year as the modpack developed!

I'll be opening a new feedback form soon to collect your feedback on the upcoming 1.7.10 update, but first I want to go over what I've already collected as most of the feedback will still be relevant.

Ideas from the feedback that I'm already working on include:

More custom mobs, especially passive ones.

A simple way to trap and transport animals.

More custom features for The End.

An alternative way of obtaining wither skulls.

I'm also working on a few ideas of my own and, of course, trying out different combinations of Magic related mods.

As well as the new feedback form, which should appear in a few days, I will also be posting polls to let you all have a say in the direction of DiggyVerse 2.0 so remember to keep checking back if you'd like to have your say!