This is one of the systems to generate ability scores for RPG-characters. In this method every player has a certain number of points to allocate to the specific numerical values that represent a character's physical, psychical, social and other characteristics that describe the character in game mechanics. In some variants each score starts with a value of zero, in other variants points are added to a set base number, Often the costs for a certain score are not linear; i.e. the higher the value is driven, the more points must be spent per increment.

This method guarantees an even playing field for all players and allows them to generate a specific set of abilities suitable for their character and planned character development. It works best when each character class a system offers has half or less key abilities from the whole set of abilities where it needs higher than average scores.