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Hello! Welcome back to episode thirty-four of our monthly podcast about games and game audio. This month, we talk No Man's Sky, new mic purchases, the final Joker trailer, the new SoundDevices Mixpre-6 II, Steal Like an Artist by Austin Kleon, and much, much more.

Hello! Welcome back to episode thirty-three of our monthly podcast about games and game audio. This month, we talk about our new library, Lo-Fi Sci-Fi, Barney's new Neumann's, the new Richard King library from Pro Sound Effects, Far Cry 5, and we answer a bunch of wonderful questions about workflow and process - thanks to Nikolaj de Haan for those!

Hello! Welcome back to episode thirty-two of our monthly podcast about games and game audio. This month, we talk E3 2019, Godzilla, Keanu Reeves, Star Wars Jedi: Fallen Order, Tetris Effect, and we dive into the depths of Reddit, and visit /r/GameAudio/, for some juicy topics.

Hello! Welcome back to episode thirty-one of our monthly podcast about games and game audio. This month, we have a chat about showreels, and how to best approach showreels as a sound designer in the games industry. We go over some basic info and talk a bit about our experience making reels over the years. We also talk about Avengers: Endgame, Shazam!, Death Stranding, Raising Kratos, Divinity: Original Sin II, Austin Wintory's GDC 2019 talk The 'Banner Saga' Franchise: Making Indie Sound AAA and many more fun things.

This month, we're really excited to be sponsored by our friends at Pro Sound Effects! They have sent us over a copy of 'Bass Machine', a new library from their Sonomar Collection. We have a chat about the library in the episode, and we've also made a couple of videos for you to hear more of the library, here and here. You can also get a fantastic $50 off the library, when using the code 'SOUNDBYTES' at the checkout! Thanks PSE!

Hello! Welcome back to episode thirty of our monthly podcast about games and game audio. This month, we sat down with Josie Brechner and had a chat about music, GDC, freelancing and getting started in the crazy world of game audio! Josie is a sound designer and composer, based out of New York, and has worked on games such as Blossom Tales: The Sleeping King, Extreme Meatpunks Forever, and more. We were very inspired by talking to Josie, and we hope you enjoy the conversation we had!

Hello! Welcome back to episode twenty-nine of our monthly podcast about games and game audio. We were at GDC this month, and we took the opportunity during the week to sit down with our friend, Alex Previty, for an interview. Alex is an audio designer at Insomniac Games, and recently worked on their 2018 title, 'Spider-Man' for the PS4. We talked about Alex's background in games, about his entry into the world of sound design, and about some of his work on Spider-Man. A huge thanks to Alex for taking some time out of a very busy week to chat with us, it was a very interesting and inspiring interview!

Hello! Welcome back to episode twenty-eight of our monthly podcast about games and game audio. This month, Barney sat down with his two friends and colleagues, Josh Bell and Francesco Del Pia, to discuss life at Cloud Imperium Games, making sounds for spaceships and spacesuits, and generally working with a big team on a big project. We also talked about finding work in the games industry as a sound designer, how to deal with moving to a new city and a new country to join a company, and how to get past the impostor syndrome that comes with starting a career in sound. A huge thanks to Josh and Fran for taking the time to chat, we had a great discussion and we hope it is helpful information, especially for newcomers to the industry.

Hello! Welcome back to episode twenty-seven of our monthly podcast about games and game audio. We're already a month deep into 2019, and so far the year has brought us snow, and the much awaited first demo for Anthem. We discuss said demo in this episode, as well as the Haunting of Hill House, Altered Carbon, and Derek's latest build project, based on the Nob Control. We also decided to tackle the topic of - things we wish we knew when we were getting into the industry - 5 things that we each felt is useful information for the up-and-coming game sound designer.

Hello! Welcome back to episode twenty-six of our monthly podcast about games and game audio. It's 2019! The year has really flown by. We're starting the year off right, with another of our rambling episodes. This month, we talk Spiderverse, Aquaman, the recent hibernation of Designing Sound, Derek's new Roland R-07, the importance of taking a break, the BOOM X DICE Battlefield 5 Urban Explosion library, and Derek tells us about the cool TeamAudio streams he's been on recently.

Hello! Welcome back to episode twenty-five of our monthly podcast about games and game audio. This month, we were honoured to be joined by the fantastic Isabella Ness, a sound designer working for Clean Cuts & Cerebral Lounge out of Washington D.C. We chatted to Isabella about her background and education, her beginnings in the sound design world, some of her previous work (including the recent Spyro Reignited Trilogy) and a bit about her workflow, setup and choices of equipment. We had a lot of fun recording this episode, and we were very inspired by chatting with Isabella - we hope you enjoy the conversation!

You can follow Isabella on Twitter here: @_decibella and check out her work on her personal site, here.