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I suspect this will just be a case of 'see what happens' as it's a unique scenario, however, these characters are part of the standard char set for the fonts in use, so I can't see it being a problem...

Ahh yes, this is because Fusion is rendering both events in the same frame (or tick). If your game is running at 60fps, it will render the event sheet at 60 times per second. So if you deactivate in...

This is certainly something I'm keen to eradicate for Fusion 3. It's just unfortunately been built up that way with the ever-expanding years of the core product, but I agree, terminology does need to...

Oh you'll be absolutely fine. Even in the very early stages of the Android Exporter (2011/2012) I made a Sokoban engine that purely uses fastloop movement (with some intense graphics) and it worked a...

If you are coming over from Unity and have some experience with that kind of environment, I would seriously go down the one-frame concept (if this is do-able), by using Fusion 2.5 to create your own...

Interesting. I got a few videos to pump out today but this evening, I'll test it out. It's been a while since I needed to use Binary extraction, although IIRC, Yves implemented the basic exporter way...

Binary Data works by storing the binary in the compiled executable and you then tell Fusion to extract the file temporarily, you can then reference it using its filename you imported it with, this is...

You could achieve this simply by using images (ceiling and floor) with a stretched perspective, and the background just as standard. Altering the coeffs of the ceiling and floor layer to be the same...

Hmmm, unless you can find a downloadable engine to link up as an extension, or through an SDK, you may be able to find an online API where you can grab the image in Fusion, upload it to a server and...