With enhanced team colors, you’ll be able to give your in-game colors a boost. By increasing the color intensity of units, building and some effects, you can customize your experience based on your specific preference.

Updated Unit/Spell Effects: In addition to providing enhanced colors for units and buildings, we’ve also added the option to enable team colors for some unit/spell effects. This includes Time Warp, EMP, Scanner Sweep, and the coloring on the Mothership Core. You can enable this feature by navigating to the Gameplay tab in the options menu. You can then select ‘Enable Additional Team Color Textures’ to apply team colors to these abilities.

Color Intensity Slider: Controlling the coloring on enhanced team colors can be done by adjusting the value on the new ‘Team Color Intensity ‘slider. You can find the slider on the Gameplay tab in the Options menu. Looking for a minor boost? Try setting it to 2 or 3. Want a major boost? Try out 10, or even 11! Yes, it goes to 11.[13]

After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.

If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

General

The Game Attributes dialog now supports changing the list order of attributes and values.

The Game Attributes dialog now shows all possible players within a mod.

The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.

The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)

Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings

Trigger Module

Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.

Data Module

Added tooltips to many enumerations in Actor Data.

BUG FIXES

General

Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.

The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.

Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.

Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.

Player chat messages no longer persist when scrubbing through a replay.

The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.

Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.

Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.

Wings of Liberty Campaign

General

Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.

Battle.net

Clarified the requirements for A.I. Romp achievements.

Fixed an issue that could cause Score Screens to display an incorrect number of units trained.

Suggesting an offline player to a party no longer causes a crash.

The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.

Gameplay and Races

General

Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.

Weather effects have been removed from Polar Night LE.

Terran

Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.

The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.

The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.

The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.

Protoss

Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.

The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.

The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.

Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.

Zerg

Overseer Cocoons are no longer attributed as Massive units.

The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.

The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.

Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.

The Hive’s info panel no longer displays a kill counter.

Graphics

Fixed an issue that could cause shaders to fail to generate in some cases.

Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.