If you purchase the runaway and select her at the start. You only have the runaway to play with. Whereas anyone trying the game out for free and then buying the runaway. Gets the runaway benefits and a free character.
Only half of the runaways abilities are even remotely decent. The main offending abilities are.
Heavy metal. "Pinball."
It is too random and often gets you killed by teleporting you into the group of mobs you wanted to escape from. Please let the mouse dictate a direction for the pinball.
Armouring anthem "Teen spirit"
It does nothing initially for the battlefield, and the runaway cannot kill much in the time it takes before the buff disappears.
Make it an emergency "last stand" kind of ability. Granting her a shield that bursts into aoe damage once a damage threshold has been reached. Giving her a bit of shield based padding before entering a trap field.
All of the power chords.
Dancing blades do not last long on the ground and have very little aoe compared with Stare masters. At the very least increase the duration on the ground so as to make them easier to use. A size increase would be nice too.
Pyrotechnics has no distinct que for when it is fully charged, nor is it very useful up to that point. In addition the chord fizzles out and does nothing if you get stunned or silenced. Horrible for high level fights which demands mobility or utility.
Siren song. Too long cooldown. Single target, and mana intensive. Very short range and little to no time before you have to activate the second and third chord. Only good against solo elite mobs and bosses (Headbang and Push are a lot more useful).
Shred. Too situational (requires a shield up). Very high manacost (for full benefit), and ruins the benefit of the ability required to set it up).
edit: itemization is pretty bad aswell. The weapons and armour available have poor stat distribution for a melee hero that relies on abilities to buff her mediocre health and features such as cleave or pushback do too little.

If you purchase the runaway and select her at the start. You only have the runaway to play with. Whereas anyone trying the game out for free and then buying the runaway. Gets the runaway benefits and a free character.

Only half of the runaways abilities are even remotely decent. The main offending abilities are.

Heavy metal. "Pinball."
It is too random and often gets you killed by teleporting you into the group of mobs you wanted to escape from. Please let the mouse dictate a direction for the pinball.

Armouring anthem "Teen spirit"

It does nothing initially for the battlefield, and the runaway cannot kill much in the time it takes before the buff disappears.

Make it an emergency "last stand" kind of ability. Granting her a shield that bursts into aoe damage once a damage threshold has been reached. Giving her a bit of shield based padding before entering a trap field.

All of the power chords.
Dancing blades do not last long on the ground and have very little aoe compared with Stare masters. At the very least increase the duration on the ground so as to make them easier to use. A size increase would be nice too.

Pyrotechnics has no distinct que for when it is fully charged, nor is it very useful up to that point. In addition the chord fizzles out and does nothing if you get stunned or silenced. Horrible for high level fights which demands mobility or utility.

Siren song. Too long cooldown. Single target, and mana intensive. Very short range and little to no time before you have to activate the second and third chord. Only good against solo elite mobs and bosses (Headbang and Push are a lot more useful).

Shred. Too situational (requires a shield up). Very high manacost (for full benefit), and ruins the benefit of the ability required to set it up).

edit: itemization is pretty bad aswell. The weapons and armour available have poor stat distribution for a melee hero that relies on abilities to buff her mediocre health and features such as cleave or pushback do too little.

last edited: March 08, 2014 11:30
(over 1 year ago)

Sandwisp

Squire

21
Posts

Joined
2014-03-03

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March 08, 2014 12:10 (over 1 year ago)

Those are being argued for a long time now.Please read the forums until you post one.

Those are being argued for a long time now.Please read the forums until you post one.

Darkblue006

Peasant

4
Posts

Joined
2014-03-04

Like

March 10, 2014 07:38 (over 1 year ago)

idk... I've been looking for a good build for Runaway and this basically tells me what I was thinking... at least at lvl 12 it's at a major disadvantage to the other characters at least Mage, the only other one I have...

idk... I've been looking for a good build for Runaway and this basically tells me what I was thinking... at least at lvl 12 it's at a major disadvantage to the other characters at least Mage, the only other one I have...