Praise for Unity's API and IDE hackability

May 18, 2016

Ohmaahgaaahhd! I need to get this out of my system. Unity’s C# API is amazing! It really does a couple of things very
pleasantly without being in your face like a idiot. I’m used to integrate with multiple tools such as
Eclipse or Visual Studio to make extensions but it was never as frictionless as it is working with unity.

Most functions and API calls are all living under one namespace aptly named Unity, no more litering your code with a billion import statements.

You dont have to override any methods to implement logic with monobehaviour. Unity magically binds the right methods to the components.

GameObjects are super extendable with the introduction of components that can be accessed by GetComonent<RigidBody>() for instance.

Making extensions to the editor itself is as easy as placing your C# script into an Editor folder and it just works.

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