I been thinking of something recently sparked by the dev constantly repeating "we have a year worth of content left from wotg". To me for them to take 2 years (counting the upcoming year) to release all the content of the expansion is unexceptionable . I might expect to much but I expect my subscription should pay for release of "new content" monthly.

I hate to bring up WoW sense it always causes trouble but for WoW they rebalance jobs almost weekly, and release large endgame content (Dynamis/Salvage/ect/ect equivalent) about every 3-4 months through patches.

So my question is what exactly does everyone expect in reguards to the level of commitment to new content ? Do you think SE normal pace is acceptable ?

I have high hopes for FF14, but I am afraid after a year or two when I burn through all the content, there wont be enough real "new content" for me to keep the same level of enjoyment. I really hope SE steps it up and start thinking how they will start releasing solid new content and just not a bunch of tiny tweaks.

I really hope they keep the story content coming, and I hope they have plans to scale up the gameplay as time progresses should it not be sufficiently complex on release.

I mean, one thing XI did really horribly was not make combat progressively more difficult as the years went on (in fact they probably made it easier). But not a lot you can do about that when you make a game that requires so little intrapersonal skill at its foundation. So as much as I hope they keep releasing new content, I'm equally concerned about their contingency for changing the core gameplay mechanics to adapt to the playerbase.

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.

Not replaced, but amended and expanded, is what I mean. It's an inevitable longevity problem with most MMOs. If you don't expand the gameplay, people will get bored with it. If you start off with too much, people will be overwhelmed and turned off.

Imagine that XI isn't already a stupidly simple game, and would be adequately engaging to most people even if it didn't have features like Skillchains, subjobs, and merits. Basically, just add those features later, like pretty much any other content. Not unlike what they actually did with merits, just... more.

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.

I hate to bring up WoW sense it always causes trouble but for WoW they rebalance jobs almost weekly, and release large endgame content (Dynamis/Salvage/ect/ect equivalent) about every 3-4 months through patches.

So my question is what exactly does everyone expect in reguards to the level of commitment to new content ? Do you think SE normal pace is acceptable ?

I have high hopes for FF14, but I am afraid after a year or two when I burn through all the content, there wont be enough real "new content" for me to keep the same level of enjoyment. I really hope SE steps it up and start thinking how they will start releasing solid new content and just not a bunch of tiny tweaks.

The thing about WoW was that all of their endgame content consisted of progression raids or PvP battles/arenas. Very little changes other than the location; so it's relatively easy to release their content on a fast basis.

If XIV has half the depth of XI then I'm sure there will be more than enough content to keep the playerbase busy.

First and foremost, remember, all Blizzard develop for is PC, Square Enix on the other hand have 3 platforms to change. **** Blizzard themselves have already said that Square Enix have balls for supporting 3 platforms with regular updates.

Version updates are obviously alot more limited, WoWs updates can be anywhere up to 700MB in one update. Whereas FFXI has only ever seen 120MB, but usually as low as 90MB.

Interestingly, theoretically there is only a finite amount of content they can ever add to FFXI, whereas, on PCs, storage will probably some day be infinite. This is most apparent in the Xbox 360, the 20GB units only have around a year of updates left in them before they fill up completely. Maybe they're slowing down on purpose to prolong its life?

That said, FFXI's updates do hold alot more content than we first think, every single event added to game is frequented by more then just minority groups. Because the developers always keep in mind, that the event has to be fresh for a long time (admitedly they do this in a sucky way sometimes i.e must have gear making you wanna do it over and over)

Extremely good point ditx that I didnt think of. PS2 did have limited amount of space it was working with so that could explain to a extrent why they updated why they did. Maybe with the ps3 they will change their approach sense their isnt a real space limitation.

I also a agree that quality is most important thing. But for me it seemed like FF11 relied so much on the original released content that they held back on changing anything.

I am afraid the same thing will happen to 14. The community will be very happy with the original content for a few years. And because of that SE will be to afraid to evolve the game into something more.