Why and not or ? Apart from that, I think it's a bit on the strong side: very few flying creatures can survive 8 combat damage, so either you use a hard removal (red gets basically shafted) or you have to let a lot of flying creatures die. Six counters make that ability more a buff than a penalty unless the opponent has very specific cards like Bitterblossom or a flying creature that is either massive or has indestructible/regeneration/damage prevention. A starting point could be lowering the counter cap to, say, four? Maybe someone else has more definite suggestions.

It needs to resurrect itself, and instead of being in it's , and has the same converted mana cost of 6. I am having problems trying to get some evocative way to mirror the original card's versatility but ultimate weakness of being slow to get out.

My annual resurgence in interest in making cards is back. Looking for help on the black mechanic I'm working on, Pact

Pact - You may cast this card from your graveyard or hand for its pact cost instead of its mana cost.

Example Card Creature - DemonPact Lose 5 lifeIf you made a pact with ~ , when ~ enters the battlefield each player discards a card.1/1

I'm hoping to make sure the mechanic works, as there are likely things specified that I am unaware of to cast from graveyard, but referenced the Flashback mechanic as a guide. I'm also looking to find a better way to specify the cost that triggers the conditional action. I referenced Kicker but it seems a bit strange to have "kicked" as a term to emulate on this mechanic.

There is actually nothing at all weird about casting cards from the graveyard (or anywhere else). So long as the card explicitly says you can do that (Gravecrawler) or has an ability that specifies the same thing (Flashback, Aftermath), there's no other niceties to worry about.

Two minor templating things: (1) Costs are things you pay, so "Pact Pay 5 life" would be the proper wording there; (2) the wording of the trigger is actually fine, but secondary ("if") trigger conditions go between a primary ("when"/"whenever"/"at") trigger condition and the effect. So

Quote:

When ~ enters the battlefield, if you made a pact with ~ [less flavorful alternative: "if its pact cost was paid"], each player discards a card.

One gameplay note: do you want people to be able to cast this repeatedly from out of their graveyard? Right now every time it dies, they can just immediately recast it. If you want to avoid that, add a new ability:

Quote:

If ~ would die, exile it instead.

or just throw that into the definition of Pact.

_________________

"Ability words are flavor text for Melvins."

"Remember, dear friends: when we announce something and you imagine it, the odds that we made exactly that thing are zero."---Kelly Digges

There is actually nothing at all weird about casting cards from the graveyard (or anywhere else). So long as the card explicitly says you can do that (Gravecrawler) or has an ability that specifies the same thing (Flashback, Aftermath), there's no other niceties to worry about.

Two minor templating things: (1) Costs are things you pay, so "Pact Pay 5 life" would be the proper wording there; (2) the wording of the trigger is actually fine, but secondary ("if") trigger conditions go between a primary ("when"/"whenever"/"at") trigger condition and the effect. So

Quote:

When ~ enters the battlefield, if you made a pact with ~ [less flavorful alternative: "if its pact cost was paid"], each player discards a card.

One gameplay note: do you want people to be able to cast this repeatedly from out of their graveyard? Right now every time it dies, they can just immediately recast it. If you want to avoid that, add a new ability:

Quote:

If ~ would die, exile it instead.

or just throw that into the definition of Pact.

Cool. Thank you for the templating feedback. Yes the intent is to have things be playable repeatedly for now though not all things being as easy as dropping 5 life though.

Trap Soul — Enchantment (U)When Trap Soul enters the battlefield, put a repository counter on target creature. Then, exile target creature until there are no repository counters on the battlefield.Your brother's soul is trapped within the body of another.

I need help with the wording. I want the creature to still come back if Trap Soul dies before the creature does.

Trap Soul — Enchantment (U)When Trap Soul enters the battlefield, put a repository counter on target creature. Then, exile target creature until there are no repository counters on the battlefield.Your brother's soul is trapped within the body of another.

I need help with the wording. I want the creature to still come back if Trap Soul dies before the creature does.

this might work better as an aura

_________________

I am the sun-filledgod of love. Or at least an optimisticunder-secretary.

Trap Soul — Enchantment (U)When Trap Soul enters the battlefield, put a repository counter on target creature. Then, exile target creature until there are no repository counters on the battlefield.Your brother's soul is trapped within the body of another.

I need help with the wording. I want the creature to still come back if Trap Soul dies before the creature does.

Quote:

When ~ enters the battlefield, choose two target creatures. Put a repository counter on one of the creatures. Exile the other creature until the first creature leaves the battlefield.

The counter is not strictly necessary, but I liked it as a memory aid. Regardless, because the effect doesn't reference Trap Soul in its ending condition, it will reverse only and exactly when the referenced creature leaves the battlefield whether Trap Soul is there or not.

_________________

"Ability words are flavor text for Melvins."

"Remember, dear friends: when we announce something and you imagine it, the odds that we made exactly that thing are zero."---Kelly Digges

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