CKWong.P at gmail.com a =E9crit :
> Obviously, you need to provide the function RotationMatrix[ angle,
> axisVector ] for the algorithm to work.
>
> On the other hand, matrices for rotations about the Cartesian axes,
> i.e., RotX,RotY, & RotZ, can be written done directly. Why not do so?
>
>
Hi,
Thank you for your reply.
I am not interested in a simple rotation matrix around an axis, but in
finding the angles corresponding to a 3D rotation matrix.
I compute VectN which is the vector normal to my surface, and I am
interested in getting the rotation parameters that bring VectY to VectN.
Regards,
Mathieu