I have been on and off with TI for some time now, usually in spurts
of 6-8 months on with then couple months off to plot new characters,
ideas and schemes. And every time I come back the game has evolved
even further, not only in terms of code and features but also in terms
of player base, and while 2 years ago I could not recommend it to
someone playing in GMT timezone as he would have very slim picking of
RP partners, now you can have an array of players to pick from at any
time of day and night.

And there is a lot of RP to take place, from being a humble trader,
through a terrifying mage to a feared grand inquisitor whose will can
send people to the dreaded pyre. If you can imagine it and it fits the
theme of medieval witch-hunt (more or less) then you can bring your
creation to live and see how it will find itself in this fascinating
world. And if you want to do something that code doesn't support but
makes sense, staff will be happy to help you bring that dream to life,
which is just fantastic.

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