Stalker

Unlike other Protoss, the Dark Templar refused to surrender their individuality to the collective psionic bond of the Khala. They were exiled from Aiur and eventually resettled on the distant planet of Shakuras. By focusing on their inner psionic strength and drawing power from the Void, the Dark Templar have become highly skilled in masking their presence. Combining this technique with the Protoss Dragoon walker model, the Dark Templar created Stalkers: machines controlled by the shadow essences of Dark Templar warriors. Stalkers are armed with Particle Disruptors and, with proper augmentation, can instantly teleport between locations. As a result, Stalkers can strike unexpectedly, catch fleeing enemies, or escape from unfavorable encounters.

Teleports the Stalker to a nearby target location. Ability can only be used once every 7 seconds.

Hotkey: B

Requires: Blink

Cooldown: 10

3D Model

Basic information

Race:

Protoss

Life:

80

Shield:

80

Regeneration: 2.000

Armor:

1
(4)

Movement:

Fast

Acceleration: 1000Turn Rate: 999.844

Cargo Size:

2

Attributes:

Armored -
Mechanical

Production

Producer:

Gateway

Hotkey:

S

Requires:

Cybernetics Core

Cost:

125
50

Supply:

2

Build time:

42

Combat

Upgrades:

Protoss Ground Weapons Level 1

Upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 100 100

Build time: 160

Protoss Ground Weapons Level 2

Further upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 150 150

Build time: 190

Protoss Ground Weapons Level 3

Maximizes the damage dealt by Protoss ground units.

Hotkey: G

Cost: 200 200

Build time: 220

Protoss Ground Armor Level 1

Upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 100 100

Build time: 160

Protoss Ground Armor Level 2

Further upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 150 150

Build time: 190

Protoss Ground Armor Level 3

Maximizes the armor of Protoss ground units.

Hotkey: A

Cost: 200 200

Build time: 220

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Blink

Allows Stalkers to teleport to a nearby target location.

Hotkey: B

Cost: 150 150

Build time: 170

Weapon:

Particle Disrupters

Target: Any

Range:
6

Speed:
Normal

Type: Normal (Ranged)

Damage: 10 (13)

Bonus: Armored +4 (4)

Ability:

Blink

Teleports the Stalker to a nearby target location. Ability can only be used once every 10 seconds.

Hotkey: B

Requires: Blink

Cooldown: 10

3D Model

Basic information

Race:

Protoss

Life:

80

Shield:

80

Regeneration: 2.000

Armor:

1
(4)

Movement:

Fast

Acceleration: 1000Turn Rate: 999.844

Cargo Size:

2

Attributes:

Armored -
Mechanical

Production

Producer:

Gateway

Hotkey:

S

Requires:

Cybernetics Core

Cost:

125
50

Supply:

2

Build time:

42

Combat

Upgrades:

Protoss Ground Weapons Level 1

Upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 100 100

Build time: 160

Protoss Ground Weapons Level 2

Further upgrades the damage dealt by Protoss ground units.

Hotkey: G

Cost: 150 150

Build time: 190

Protoss Ground Weapons Level 3

Maximizes the damage dealt by Protoss ground units.

Hotkey: G

Cost: 200 200

Build time: 220

Protoss Ground Armor Level 1

Upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 100 100

Build time: 160

Protoss Ground Armor Level 2

Further upgrades the armor of Protoss ground units.

Hotkey: A

Cost: 150 150

Build time: 190

Protoss Ground Armor Level 3

Maximizes the armor of Protoss ground units.

Hotkey: A

Cost: 200 200

Build time: 220

Protoss Shields Level 1

Upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 150 150

Build time: 160

Protoss Shields Level 2

Further upgrades the shields of all Protoss units and structures.

Hotkey: S

Cost: 225 225

Build time: 190

Protoss Shields Level 3

Maximizes the shields of all Protoss units and structures.

Hotkey: S

Cost: 300 300

Build time: 220

Blink

Allows Stalkers to teleport to a nearby target location.

Hotkey: B

Cost: 150 150

Build time: 140

Weapon:

Particle Disrupters

Target: Any

Range:
6

Speed:
Normal

Type: Normal (Ranged)

Damage: 10 (13)

Bonus: Armored +4 (4)

Ability:

Blink

Teleports the Stalker to a nearby target location. Ability can only be used once every 10 seconds.

Hotkey: B

Requires: Blink

Cooldown: 10

DATA MATRIX

VOID DISPLACER

SHADOW ESSENCE

PARTICLE DISRUPTERS

ENTRY 1/3

When enabled, the displacer grants Stalkers the ability to fade and materialize instantly at a different location, affording them an unprecedented degree of mobility—perfect for quick strikes against the enemy. Each “Blink” generates a flux that taxes the Stalker’s systems; it must go through a brief recharge period before initiating another displacement.

Nerazim warriors can choose to undergo a ritual which fuses their shadow essence to nimble machines known as Stalkers, granting them a preternatural degree of control over their new bodies. Unlike their Khalai counterparts—Dragoons and Immortals—the Stalker does not contain the severely injured body of a Protoss warrior. Instead, their armored plates and mechanical systems are home to the powerful presence of Dark Templar who sacrificed their former lives to protect their brethren from the shadows.

These weapons draw upon the power of the Dark Templar’s training and technology to fire lethal blasts of entropic Void energy. Each shot destabilizes matter at a fundamental level, and ultimately tears it apart by disintegrating its atomic composition. The Particle Disrupters are especially effective against materials with high hardness indexes—like chitinous carapaces or heavy armor plating.

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General Strategy

Armored unit that can attack air and ground targets.

Very effective against armored units.

Once they get the Blink ability, they become highly mobile and are capable of bypassing cliffs and other terrain obstacles.