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1. Introduction

In this tutorial, we'll learn what non-blocking data structures are and why they are an important alternative to lock-based concurrent data structures.

First, we'll go over some terms like obstruction-free, lock-free, and wait-free.

Second, we'll look at the basic building blocks of non-blocking algorithms like CAS (compare-and-swap).

Third, we'll look at the implementation of a lock-free queue in Java, and finally, we'll outline an approach on how to achieve wait-freedom.

2. Lock Versus Starvation

First, let's look at the difference between a blocked and a starving thread.

In the above picture, Thread 2 acquires a lock on the data structure. When Thread 1 attempts to acquire a lock as well, it needs to wait until Thread 2 releases the lock; it won't proceed before it can get the lock. If we suspend Thread 2 while it holds the lock, Thread 1 will have to wait forever.

The next picture illustrates thread starvation:

Here, Thread 2 accesses the data structure but does not acquire a lock. Thread 1 attempts to access the data structure at the same time, detects the concurrent access, and returns immediately, informing the thread that it could not complete (red) the operation. Thread 1 will then try again until it succeeds to complete the operation (green).

The advantage of this approach is that we don't need a lock. However, what can happen is that if Thread 2 (or other threads) access the data structure with high frequency, then Thread 1 needs a large number of attempts until it finally succeeds. We call this starvation.

Later on we'll see how the compare-and-swap operation achieves non-blocking access.

3. Types of Non-Blocking Data Structures

We can distinguish between three levels of non-blocking data structures.

3.1. Obstruction-Free

Obstruction-freedom is the weakest form of a non-blocking data structure. Here, we only require that a thread is guaranteed to proceed if all other threads are suspended.

More precisely, a thread won't continue to starve if all other threads are suspended. This is different from using locks in that sense, that if the thread was waiting for a lock and a thread that holds the lock is suspended, the waiting thread would wait forever.

3.2. Lock-Free

A data structure provides lock-freedom if, at any time, at least one thread can proceed. All other threads may be starving. The difference to obstruction-freedom is that there is at least one non-starving thread even if no threads are suspended.

3.3. Wait-Free

A data structure is wait-free if it's lock-free and every thread is guaranteed to proceed after a finite number of steps, that is, threads will not starve for an “unreasonably large” number of steps.

3.4. Summary

Let's summarize these definitions in graphical representation:

The first part of the image shows obstruction-freedom as Thread 1 (top thread) can proceed (green arrow) as soon we suspend the other threads (at the bottom in yellow).

The middle part shows lock-freedom. At least Thread 1 can progress while others may be starving (red arrow).

The last part shows wait-freedom. Here, we guarantee that Thread 1 can continue (green arrow) after a certain period of starvation (red arrows).

4. Non-Blocking Primitives

In this section, we'll look at three basic operations that help us to build lock-free operations on data structures.

4.1. Compare and Swap

One of the basic operations used to avoid locking is the compare-and-swap (CAS) operation.

The idea of compare-and-swap is, that a variable is only updated if it still has the same value as at the time we had fetched the value of the variable from the main memory. CAS is an atomic operation, which means that fetch and update together are one single operation:

Here, both threads fetch the value 3 from the main memory. Thread 2 succeeds (green) and updates the variable to 8. As the first CAS by thread 1 expects the value to be still 3, the CAS fails (red). Therefore, Thread 1 fetches the value again, and the second CAS succeeds.

The important thing here is that CAS does not acquire a lock on the data structure but returns true if the update was successful, otherwise it returns false.

We attempt to update our value until the CAS operation succeeds, that is, returns true.

However, it's possible that a thread gets stuck in starvation. That can happen if other threads perform a CAS on the same variable at the same time, so the operation will never succeed for a particular thread (or will take an unreasonable amount of time to succeed). Still, if the compare-and-swap fails, we know that another thread has succeeded, thus we also ensure global progress, as required for lock-freedom.

It's important to note that the hardware should support compare-and-swap, to make it a truly atomic operation without the use of locking.

Furthermore, compare-and-swap does not prevent the A-B-A problem. We'll look at that in the following section.

4.2. Load-Link/Store-Conditional

An alternative to compare-and-swap is load-link/store-conditional. Let's first revisit compare-and-swap. As we've seen before, CAS only updates the value if the value in the main memory is still the value we expect it to be.

However, CAS also succeeds if the value had changed, and, in the meantime, has changed back to its previous value.

The below image illustrates this situation:

Both, thread 1 and Thread 2 read the value of the variable, which is 3. Then Thread 2 performs a CAS, which succeeds in setting the variable to 8. Then again, Thread 2 performs a CAS to set the variable back to 3, which succeeds as well. Finally, Thread 1 performs a CAS, expecting the value 3, and succeeds as well, even though the value of our variable was modified twice in between.

This is called the A-B-A problem. This behavior might not be a problem depending on the use-case, of course. However, it might not be desired for others. Java provides an implementation of load-link/store-conditional with the AtomicStampedReference class.

4.3. Fetch and Add

Another alternative is fetch-and-add. This operation increments the variable in the main memory by a given value. Again, the important point is that the operation happens atomically, which means no other thread can interfere.

Java provides an implementation of fetch-and-add in its atomic classes. Examples are AtomicInteger.incrementAndGet(), which increments the value and returns the new value; and AtomicInteger.getAndIncrement(), which returns the old value and then increments the value.

5. Accessing a Linked Queue from Multiple Threads

To better understand the problem of two (or more) threads accessing a queue simultaneously, let's look at a linked queue and two threads trying to add an element concurrently.

The queue we'll look at is a doubly-linked FIFO queue where we add new elements after the last element (L) and the variable tail points to that last element:

To add a new element, the threads need to perform three steps: 1) create the new elements (N and M), with the pointer to the next element set to null; 2) have the reference to the previous element point to L and the reference to the next element of L point to N (M, respectively). 3) Have tail point to N (M, respectively):

What can go wrong if the two threads perform these steps simultaneously? If the steps in the above picture execute in the order ABCD or ACBD, L, as well as tail, will point to M. N will remain disconnected from the queue.

If the steps execute in the order ACDB, tail will point to N, while L will point to M, which will cause an inconsistency in the queue:

Of course, one way to solve this problem is to have one thread acquire a lock on the queue. The solution we'll look at in the following chapter will solve the problem with the help of a lock-free operation by using the CAS operation we've seen earlier.

6. A Non-Blocking Queue in Java

Let's look at a basic lock-free queue in Java. First, let's look at the class members and the constructor:

The important part is the declaration of the head and tail references as AtomicReferences, which ensures that any update on these references is an atomic operation. This data type in Java implements the necessary compare-and-swap operation.

Here, the important part is to declare the references to the previous and next node as volatile. This ensures that we update these references always in the main memory (thus are directly visible to all threads). The same for the actual node value.

6.1. Lock-Free add

Our lock-free add operation will make sure that we add the new element at the tail and won't be disconnected from the queue, even if multiple threads want to add a new element concurrently:

The essential part to pay attention to is the highlighted line. We attempt to add the new node to the queue until the CAS operation succeeds to update the tail, which must still be the same tail to which we appended the new node.

6.2. Lock-Free get

Similar to the add-operation, the lock-free get-operation will make sure that we return the last element and move the tail to the current position:

Again, the essential part to pay attention to is the highlighted line. The CAS operation ensures that we move the current head only if no other node has been removed in the meantime.

Java already provides an implementation of a non-blocking queue, the ConcurrentLinkedQueue. It's an implementation of the lock-free queue from M. Michael and L. Scott described in this paper. An interesting side-note here is that the Java documentation states that it's a wait-free queue, where it's actually lock-free. The Java 8 documentation correctly calls the implementation lock-free.

7. Wait-Free Queues

As we've seen, the above implementation is lock-free, however, not wait-free. The while loops in both the add and get method can potentially loop for a long time (or, though unlikely, forever) if there are many threads accessing our queue.

How can we achieve wait-freedom? The implementation of wait-free algorithms, in general, is quite tricky. We refer the interested reader to this paper, which describes a wait-free queue in detail. In this article, let's look at the basic idea of how we can approach a wait-free implementation of a queue.

A wait-free queue requires that every thread makes guaranteed progress (after a finite number of steps). In other words, the while loops in our add and get methods must succeed after a certain number of steps.

In order to achieve that, we assign a helper thread to every thread. If that helper thread succeeds to add an element to the queue, it will help the other thread to insert its element before inserting another element.

As the helper thread has a helper itself, and, down the whole list of threads, every thread has a helper, we can guarantee that a thread succeeds the insertion latest after every thread has done one insertion. The following figure illustrates the idea:

Of course, things become more complicated when we can add or remove threads dynamically.

8. Conclusion

In this article, we saw the fundamentals of non-blocking data structures. We explained the different levels and basic operations like compare-and-swap.

Then, we looked at a basic implementation of a lock-free queue in Java. Finally, we outlined the idea of how to achieve wait-freedom.

The full source code for all examples in this article is available over on GitHub.

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I just announced the new Learn Spring course, focused on the fundamentals of Spring 5 and Spring Boot 2: