Tag Archives: Blender3D

I am sure that I could spend many more hours tweaking this, but since I don’t have to, I will just call it done. Below is my last render for the Saab which I placed in an environment I made … Continue reading →

The details never seem to end, but I’m closing in on the final product. Now for some rims and wheels. OK, they don’t have much traction without treads, but they look good. Added the HVAC panel (if you zoom in … Continue reading →

A few more details on the Saab project. Added the winshield and a glass material which significantly slows down rendering. The practice on the front lights made the rear light group a little easier. A couple more details, including vanity … Continue reading →

Not much new today. My biggest difficulty has been the front corner of the car. As you can see, a lot of lines get concentrated here, and getting a smooth compound curve is a trial. I left the corner for … Continue reading →

In today’s episode we have added the hood. Origianally, I tried to model it as a piece with the body, but could not get the gap between it and the fender working right. And some power-adjusted, leather seats. I need … Continue reading →

As you can see, there are many mini-projects within the general “model a car” project. I realize that I have no rhyme or reason to the order in which I model the sub-parts. I just jump to what catches my … Continue reading →

Continuing with my Blender project. I do not plan to write a lot in these posts, but just make a few notes. Onward: Now I’ve got the front door panel. Scrapped the first panel, now also with a texture. And … Continue reading →

As I mentioned earlier, I am playing around with Blender, a 3D modeling program, to model my Saab. It was just an impulse to keep my skills up in Blender, and I thought I would posts progress updates here. Realize … Continue reading →

Since the early 90’s I have been playing around with a program called POV-Ray, a program in which I can make three dimensional geometry and it creates a two-dimensional image. Additionally, a series of images can be made and compiled into … Continue reading →