Stay in the loop!

December 8, 2017 Student Spotlight: Matthew Daday

Matthew Daday

Tell us about your experience in the course.

I have been exploring Unity3D and game development for the past couple of years in my free time. Online tutorial videos were definitely helping me learn but when I discovered a Playcrafting course was being offered in Boston I signed up as soon as I could. I liked the classroom environment and having a knowledgeable instructor right there to help out. Creating 4 games in 8 weeks was challenging but doing so exposed us to a decent variety of game types to try and make. I wanted each of the games I created in the course to be unique and stylized. I was pleased with the outcome of the second game created in the course, which was a Flappy Bird game clone that I called “Rocket ‘Splode”.

Tell us about your game.

I decided to take the third game we created in the course, which was a 2D space shooter and develop it further as a 3D game.

Original 2D game below:

The game is a basic shoot ‘em up, but for me, there was nothing simple or basic about it when it came to doing the programming. Like the other games in the course, I had a specific style I was going for and spent a lot of my time getting the look of it right.

2. You’re part of the first manned mission to Mars! You’ll be gone for 5 years and can only bring 3 games to play alone or with your 3 fellow astronauts. What are they?

3. What would be your dream game to build?

I’d like to build a strategy action game that involves giant robots similar to the 1970s cartoon shows Force Five and Tranzor Z that I loved as a kid.

4. What do you love best about the game community in Boston?

I think the game community in Boston is pretty good. The Boston Unity User Group meets monthly and there always seems to be an indie game festival or game jam happening if you keep your eye out for them.