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By today's standards GBA games look stretched and pixelated as hell on a big screen. Emulators have filters which help fix this. AFAIK there is no such thing as a graphics pack you can download that increases the resolution of tilesets and makes the games look nice and detailed when displayed on a high resolution screen.

Some people have fiddled with tile replacements but it is a lot more work than 3d so not many do; swinging a sword in 3d is some coordinates for the game to run through and is unchanged when you staple on a fancy texture and maybe press subsurf or employ some other fancy 3d modification you can do), swinging a sword in 2d might involve upwards of 20 different tiles needing to be painstakingly redrawn, and that is just a sword swing (not moving, a staff, a bow, a dagger, an axe, sleeping, eating....). The closest you will get for the GBA is some of the things the hard of sight people use to export various images and whatever to specialised readers, and they were not terribly far advanced last time I checked in on things as most were more concerned with outputting text to a normal text program. Some of the limited systems with far fewer options for the hardware have something. Generally though it is filters or get a lower res screen if it bothers you, if they are stretched it is because you set the wrong settings, or maybe you need to sort the pixel aspect ratio.