Minion Abilities

Battlecries are special abilities which take effect when Minions enter play. There are a number of different Battlecries unique to certain Minions.

Charge

Charge allows a Minion to attack the turn it comes into play.

Choose One

You get to choose between two different effects once put into play. (Druid)

Combo

This effect occurs if you play any card before it during the same turn. (Rogue)

Deathrattle

This effect occurs once the minion is killed.

Divine Shield

It protects a minion for one hit no matter how much damage is dealt it. Once hit the shield is removed.

Enrage

This ability is activated once the minion takes damage.

Freeze

This ability causes a minion to be unable to attack for one turn.

Overload

This ability causes you to be unable to use a certain amount of mana during the next turn. (Warlock)

Poision

Any damage caused by a minion with poison will kill the damaged minion by the end of the turn.

Silence

This ability removes all the abilities a minion has.

Stealth

This ability prevents a minion from being the target of a spell or attack. Stealth is removed once the minion attacks.

Spell Damage

This ability increases the spell damage of Spell Cards. This does not affect Hero Powers.

Taunt

Taunt is an agro ability. When a Minion with Taunt is on the battlefield, enemy characters may not attack other Characters or Heroes. The Taunting Minion or Minions must be destroyed first. Although, spells may bypass this Taunt.