Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Basic Information

In-Game Description

Large prototype firearms fashioned by the workshop
heretics, the Powder Kegs.

Use of this weapon is equivalent to toting a mounted
cannon, complete with its ridiculous weight, staggering
kick, and lavish use of Quicksilver Bullets, into battle.

Such a monstrosity was doomed from the start, and
indeed its development was cut short. Yet, against
impossibly gigantic foes, it might be just the thing.

Overview

The Cannon is capable of the strongest attacks in Bloodborne, but it consumes 12 Quicksilver Bullets per shot and has high stat requirements. If you are using a high strength character, this weapon is the ultimate perk. It does excellent damage, even from range, and it can be strengthened even further by using Bone Marrow Ash or attacking staggered enemies to deal double damage. This weapon is an absolute boss-killer; if you are struggling with an enemy, this weapon can be your last hope. Remember to make some Blood Bullets before firing each shot!

Availability

Treasure in (Main Story): Forbidden Woods, inside Large Windmill in the upper floor near shortcut

Even though it deals higher amount of damage than Church Cannon it is considered worse choice in all aspects other than for staggering large enemies. Cannon has slower reload time, projectile explodes mid air not upon impact and it costs two more bullets to shoot.

Frame Data

Pistols

Rifles

Cannons

Continuous Fire

► For all pistols, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time for all pistols is 60 frames total.

► The muzzle flash occurs on frame 10, with the bullet firing on frame 12. The Blunderbuss' animation takes 60 frames total, while Ludwig's Rifle and the Piercing Rifle take 65 frames.

► Both cannons have a muzzle flash and fire their projectiles on frame 15. The Cannon animation takes 95 frames total, and the Church Cannon animation takes 75.

► The Flamesprayer and the Rosmarinus begin firing on frame 6. The Gatling Gun begins firing after 18 frames. Firing a single shot from the Flamesprayer or Rosmarinus lasts 20 frames total. Firing a single shot from the Gatling Gun takes 45 frames total.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:

V is Physical damage

W is Blood damage

X is Arcane damage

Y is Fire damage

Z is Bolt damage

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

W is the Strength required

X is the Skill required

Y is the Bloodtinge required

Z is the Arcane required

The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page.