Do you recommend using anything to protect you from vac? or would using this alone be just as safe??

All of war3sdude's hacks are undetected (I think).
This is external so the is only like a small chance that this will be bannable. But he included a source so you can make that chance smaller. Lots smaller.

And unless you are willing to pay for a private disabler it is pointless. Chaos is detected.

"All of war3sdude's hacks are undetected (I think).
This is external so the is only like a small chance that this will be bannable. But he included a source so you can make that chance smaller. Lots smaller."

Do you mean editing a config file to only get certain things? Or compiling the code over? Sorry, pretty new to this, and paranoid

Its good

A lot of repeated comments and concerns from past posts. This is only an update to the 184 version. It is external, so it is highly unexpected to be detected by VAC. It appears that IW changed where the hack looks for its data with the patch and the 184 version only needed to be tweaked to this. I am glad for War3zdude92 to put in the effort to update this as soon as he did, as well as all those who have worked on this.

On to a REAL question... War3z.. have you any clue how to change the color of the boxes based on visibility of the enemy?

A lot of repeated comments and concerns from past posts. This is only an update to the 184 version. It is external, so it is highly unexpected to be detected by VAC. It appears that IW changed where the hack looks for its data with the patch and the 184 version only needed to be tweaked to this. I am glad for War3zdude92 to put in the effort to update this as soon as he did, as well as all those who have worked on this.

On to a REAL question... War3z.. have you any clue how to change the color of the boxes based on visibility of the enemy?

Thanks

you can change them in c++ i changed the menu color. and enemy color can be chnaged too. it color codes like this: #FFFFFFFF

you can change them in c++ i changed the menu color. and enemy color can be chnaged too. it color codes like this: #FFFFFFFF

but that wasent realy the question:P i saw it after.

I'm not talking enemy color all the time... that one is easy.. I want to make it so that only when they are visible, not behind a wall, the outline changes color to let you know.. I seen this in other ESPs and wanted to emulate it in this one. I need a comprehensive guide to the memory addys.