Weaknesses: her magic is unstable and unpredictable, and she's already incredibly inexperienced with magic. She has low confidence, and this isn't helped by her habit of putting herself down. She is also ignorant, clumsy, and physically weak.

Occupation:

Gear: an amethyst keychain, turned into a necklace. The amethyst, while Fantasy was forced through the dimensional barriers, absorbed some (a lot of) magic. Now, she unknowingly has a very powerful artifact around her neck. However, the amethyst is from earth, and not meant to contain Equestrian magic, so it slowly leaks into Fantasy, making her more powerful as she wears it. She could not be more clueless to this.

History:

“Fantasy” did not start life as a pony. For a majority of her life, she grew up on Earth, as a human. Her life was average. Extremely so. There was the occasional event, such as a cruise or a trip to the Smithsonian. Other than that, she really only left home for school.

One trip she went on was a visit to Great Britain. She was dragged to more historical and magnificent sites than she had the energy to appreciate, including one of Britain’s many old castles. This was obviously one of the older ones, as the structure was unstable enough to have multiple areas cut off from tourists.

Fantasy, however, wasn't about to comply with that. This wasn't on purpose, exactly. She just happened to fling her amethyst keychain down one of the cut-off staircases that led into a tower. Quite graceful.

As she made her way down the stairs, mentally chastising herself for the fuckup the whole way, she found that the keychain had gone much farther than she thought; it had apparently flown beyond a shattered wooden door, and into a small study room that had very obviously seen better days.

The amethyst keychain had landed near a table that had been flipped into the corner of the room, but something behind the table caught Fantasy’s eye. Something sparkly. Fantasy discovered, hidden behind the table, a bright, big red gem and an even bigger tome. How did these people miss them! The gem looked like a ruby, and was probably as big as her head! The tome was bigger than her torso! Surely someone would've noticed them, she thought, unaware of how truly weak the old structure was.

She decided to take these items out of the room and turn them in to become part of the castle-turned-museum. As soon as she touched the gem, though, it began to glow. It glowed brighter and brighter, until it had turned light pink. It shot a bolt of lightning a foot above Fantasy’s head, creating a portal that sent a huge shockwave through the room, and sucked Fantasy in just before the room lost its remaining structural integrity and caused the tower to fall over.

Later, Fantasy woke up in Canterlot Castle’s infirmary, and reasonably freaked the fuck out when she realized she was in Canterlot Castle’s infirmary… and she was a unicorn. She received medication to help her calm down, though. Later in the day, when she’d woken back up, Celestia explained that she’d been accidentally transported to Equestria via a spell created by Starswirl. The part that had brought Fantasy to Equestria was the enchanted ruby, designed to react to contact from a good-natured being to keep a portal open. Celestia also informed her, though she completely understated it, that the book containing the spell had been damaged; all the magic used to pry an opening in the dimensional barriers had burnt a good portion of the book to the point of illegibility. Despite this, she promised Fantasy she’d do what she could to recover the spell and send her back home.

In the meantime, Celestia let Fantasy stay in one of the castle’s many guest rooms, since she didn’t have anywhere else to go.

Misc: The space between dimensions is full of very unstable dimensional magic, so when Fantasy was pulled through it with minimal magical protection, she and her amethyst absorbed some of the magic. This makes Fantasy's magic rather powerful, but more importantly, very unstable, especially if she wants to perform a difficult spell.

Last edited by veryveryfluttershy on Thu Oct 30, 2014 10:03 pm; edited 7 times in total

So... an arsenal of spells to rival Twilight Sparkle...OK. I'll let you keep everything but the time-stop and paralysis. I think the time-stop is far too powerful an ability, as is the paralysis. The others are acceptable. Delete them and this character is approved.

Name: Clockwork SoulGear: Her prosthetic limbs, both with fighting capabilities.

Your history needs to explain these limbs. also, detail out their fighting capabilities.

Quote :

History: Clockwork Soul was always odd, preferring machines over living ponies. She grew up in a machine shop, literally since her parent's owned the place. She learned quickly and made a working generator at age fourteen, at seventeen her first automaton, A dishwashing monkey, at twenty, a security system for a home, at twenty two a full mechanized pony, with an advanced AI. The last four years she has strived to better her skill, never leaving her new home in Canterlot unless she need to get groceries.

This history has the detail it needs but I'd like something longer. But there's a much more serious issue here: your history claims that she built a fully mechanized pony with an artificial intelligence. Since the nearest thing to this achievement is an ancient fighting automaton with limited independence that required massive magic and rune-scribing, your advanced AI is vastly over the mark. Doing mechanically what was done magically with the Nightmare Knight (ask the administrator Johnny Maker about this) is acceptable, however.

Extra details that aren’t needed but are nice to add: He'll make your life miserable should you make him mad

Distinguishing Features: He is a devout marker-head and always has it's symbol in a necklace that he wears constantly and his left foreleg is cybernetic

Specialty (eg. special spells, unique powers etc): Killing things in the most gruesome way possible, and fixing things

Weaknesses: It is very hard for him to control his urges to make everyone whole

Occupation: Engineer

Gear: He has an internal plasma cutter in his leg and several energy cells for it, he also carries around a Kinesis and Stasis module in the same leg

History: After an incident involving a rotating fan blade and his leg, Fixer had to come up with the money to get a replacement; not hard considering his job as an engineer. After he got the cybernetic replacement he began working aboard the Ishimura for ten years, but he was unable to get aboard on the Ishimura's last voyage before she was mothballed, good thing too as he found out a few weeks later. He was one of the engineers sent in to fix up the ship and the deplorable state she was in did nothing to bring his hopes up of being able to get the ship back into service for a while. Two and a half years after he began work on the Ishimura he was called away from the ship when his mother died, and again his uncanny luck seems to have saved his life yet again; as only a few weeks after he had went away Titan Station was said to be destroyed, with all hooves on board proclaimed dead. After this he had went back to Canterlot to open his own business on fixing other ships, hoping that it would take his mind off the destruction of his favorite ship...

Personality: He is known as being very cool and distant, though when provoked he is very aggressive to anyone nearby

Current Home: Upper floor of his business in Canterlot; The menagerie

Misc: He has a small marker shard embedded in his skull, but the fragment is too badly damaged to be recognizable or even noticable

Distinguishing Features: One of the few changelings to have hair, as afforded by her position as Vice-Commander; though it is so dark a grey it is scarcely distinguishable from the rest of her body.

Specialty: Shapeshifting magic, and strong offensive combat magic.

Weaknesses: While in other, non-magic using forms, her combat spells are unavailable to her, and in magic-using forms the full scope of her ability is still reduced. Though some of her spells can be very strong, they tire her out more easily, and deplete the reserves of both her magical and physical strength.

Occupation: Vice-Commander of the Changeling Hive

Gear: Officer's dark blue armour, but no weapons - changelings are expected to rely on their magic reserves to sustain them through a fight.

History: In her youth, Theria was one of the best changelings in the Hive, in many ways - magical aptitude, intellectual capability, the like. As a result, Queen Chrysalis took a personal interest in her, and sought to elevate her to a rank more fitting for her talents.

Eager for recognition, Theria undauntingly withstood the full array of harrowing trials which were set before her, one by one, to test her mettle. Whether it was a duel of sheer magic power against the toughest of her peers or a simple game of chess, she excelled in almost every field and her talents bloomed.

But one day, Queen Chrysalis presented her with a young pony foal. It was wriggling helplessly in the Queen's magic grip. She commanded Theria to execute the child.

Theria couldn't bring herself to do it. Refusing to carry out her Queen's orders, she ran away from the Hive that very night. Adopting the form of a unicorn mare, she slipped into the one place in the world she was certain the changelings would never chase her to: The very capital of Equestria, Canterlot Castle.

For many years, she lived peacefully in the capital. Whatever changeling magic had managed to manifest itself in her unicorn body secured admission to the local university, and she spent the time studying and pretending to be normal.

Everypony was fooled by her disguise. So much so that, after some time, even she forgot from time to time that she was not normal. She fell in love with one of her classmates, and over time a blooming romance developed.

It was not to last.

Canterlot was soon struck with the first invasion it had seen in the past thousand years, with Queen Chrysalis as the aggressor. Theria tried to escape, but was swiftly captured by the invaders, who, because of years of experience, were able to recognise a changeling in disguise well enough. She was gravely wounded when one of the changeling soldiers attempted to execute her on the spot for desertion. She survived through sheer luck and tenacity; shapeshifting back into her original form at the last moment allowed her tough exoskeleton to absorb enough of the impact from the soldier's sword to keep her alive - but she fell unconscious nonetheless.

She woke up a few days later, in the Hive's intensive care medical unit. Queen Chrysalis had come to see her personally. Theria opened her eyes to a chilling smile and a chilling truth.

Chrysalis explained that the test she had been given, all those years ago, was never meant to be completed. She wanted to see just how far Theria would go in the pursuit of power, and her refusal to cross the line pleased Chrysalis, who was astounded to realise the following day that Theria had fled the Hive. In view of her enduring intelligence and quick-thinking, coupled with her familiarity with the capital of the Equestrian Empire, Chrysalis offered Theria an official reinauguration to the changeling ranks and the lofty position of Vice-Commander of the entire army.

Naturally, Theria was highly suspicious of the whole affair. But believing that Queen Chrysalis deserved a second chance at her trust, she accepted the offer and was welcomed back the following day.

Now, she is in charge of planning and subsequently orchestrating the next grand invasion of Equestria. Doubts still plague her mind, but she knows her duty and will carry it out. Nonetheless, she still has her line that she will never cross, and that is needless brutality and violence.

Personality: Having lived in both Canterlot and the Changeling Hive for some time, she has picked up favourable traits from both. Canterlot gave her refinement, sophistication, and grace, albeit marred with trace amounts of the arrogance of the usual dwellers of the capital. The Hive gave her a spirit of determination, tenacity, and diligence, but also a sense of unimportance and unremarkability that she attempts to hide beneath the said traces of arrogance. As a result, she relies on praise from others to keep her self-esteem afloat.

Distinguishing Features: Lightweight Titanium wings with inbuilt jets for actual flight, glowing green eyes that change colour depending on her mood, is grey in a colourful world and if you listen very, very, very carefully her heart sounds like it's ticking.

Specialty: She can fly quicker and with higher agility than the average Pegasus, faster reactions and generally better physique. Her robotic eyes can see heat signatures, shoot high heat beams of energy and a sight version of a levitation spell. She is tough and durable on account of her metal bones but she is also very smart on account of robotic implants in her brain giving her a better processing power and the fact she was raised by a particularly smart stallion. Motor Heart can rival an adult in terms of intelligence, impressive for a young filly.Her talent is making power sources. Engines, generators, that sort of thing. Basically the Heart of a Machine, she can make it and fit it.

Weaknesses: An EMP or magical equivalent will knock her flat out for a good few hours until she can near literally reboot. If she takes too much damage her internal reactor will explode, something not wanted by anyone. But her biggest weakness is the fact she's a freak and knows it, not even wanted by her original parents, sad that she can never fit in with others her age.

Occupation: None.

Gear: A toolbelt made by her adoptive father, complete with hammerspace pocket and snazzy little crystal and metal keyring also made by her father

History:When Motor was five years old she and her original parents were in a very nasty accident when an out of control storm wrecked their cloud home in Cloudsdale. Separated from her parents in the chaos the little filly was flung about inside the storm, messing up and breaking most of the bones in her body to an unfixable state. Lady luck smiled on her for despite the astronomical probability against it she landed near as makes no difference on the doorstep on arguably the greatest Inventor in all of Equestria and was miraculously still alive, but she was hanging on by a thread that threatened to snap at any moment.Thinking fast the medically trained and ingenious stallion took her in and with a little (Lot of) help from his butler fixed her up over the span of several days. He replaced her ruined skeleton with a metal one as fixing her original would have been like piecing together a two thousand piece jigsaw and with magic that would have been too much energy for the stallion to spend on just that if he wanted to heal her completely. It was much easier to build her a new one, and with time against him he had to go with that option. As he continued to fix her he ended up having to exchanged her failing heart for one of pistons and pumps as he didn't have a spare organic one laying around, giving her new, basic robotic eyes in place of her blind, useless ones and rewiring her battered brain to actually function once more using chips, wires and computer parts. Her damaged muscles and organs were regrown around this new body and sealed within her old skin, which turned grey during the whole process. It was gruesome, bloody and at times mind-numbingly tense as it looked like the filly's life would slip through his hooves but by the end of two blurred together days Motor was finally in a stable, if still slightly battered, condition.But when the stallion went to return the resurrected filly to her mourning parents instead of being happy they rejected her, thinking her to have become an abomination, not theirs any more. They said it would have been better for her to have died in peace then to become some Frankenstein's Monster.

Fleeing pretty sharpish from the enraged couple the stallion took pity on his own creation and decided to raise her as his own. And that was how Motor Heart was born and became the daughter of Ponyville's repair pony Johnny Maker.

He did his best to raise her well, providing her with a fantastic education, skills and upgrades. Each year he would give Motor a new, bigger, better body to mimic growth, using the best mix of Magic and Technology to accomplish it. Not by taking her apart, but by magicly altering the tech in her body and her biology around it while she's in a state of almost suspended animation. Her current body is the Mark lV stage and contains all her latest tech and wings. In a way she evolves, going from a basic life support to full on Cyborg as she progresses along these planned out stages.

But something Johnny could never give her was a social life. Motor loves her dad though, thinking him the greatest in the world. She made him a mug that says so, so it is the truth.

Personality: Playful and intelligent, Motor is the epitome of the Curious Child. She'll stick her nose into anything she doesn't understand with an incredible thirst for knowledge. She'd do anything for answers, from extensive research to reading every book until she got the answer. Her intelligence is great, but her wisdom isn't. She has her Guru moments, but she is still a naive filly deep down in her metal heart.

Current Home: Johnny Maker's home at the edge of the Everfree Forest.

Misc: Watch out for red eyes, because you're about to have an angry Terminator burning your arse to ashes.

Last edited by Johnny Maker on Tue Apr 15, 2014 12:41 pm; edited 3 times in total

Extra details that aren’t needed but are nice to add:Shadow ponies are cursed ponies, they have to true physical form but can train themself to retain an equine or anthropomorphic shape. They are cursed either by being hit directly with a dark magic spell, or coming in contact with an item imbued with dark magic. The shadow conversion starts in the blood, first turning it black then to a gaseous substance. Then the more solid tissues starting with the extremities are converted into shadow form Distinguishing Features: Silhouette wraps her whole body, except for her face in bandages to help "train" herself to retain he equine shape

Specialty (eg. special spells, unique powers etc):Although still able to interact with the physical world, she is not limited by physical restrain. (e.i. she can lift any weight or run a marathon without getting tired) Her life is also extended indefinitely

Weaknesses: When in sunlight she loses almost all energy and has the agony of an intense burning sensation

Occupation: She works in a museum studying and handling different artifacts

Gear: Just gauze bandages...tones of gauze bandages.

History: Silhouette was born a regular, green earth pony with strawberry red hair. Her parents didn't want her to think that only unicorns could achieve greatness in academia so they ingrained the importance of hard work in school. They also put her through a bachelor's of archeology at Baltamare university (home of the baltamare usra bears) She then went to work for The Museum of Natural History in Manehatten, where she studied and cataloged artifacts. Unfortunately, when she was handling a curse blade, theorized to have been owned by Nightmare Moon at one point, she knocked herself. Later she went to the hospital with the early signs of shadow conversion, they then referred to a specialist in counteracting black magic. Unfortunately the conversion was too far progressed to stop it. So as more of her body became converted, she wrapped herself in tight bandages to start training the slightly gaseous mass to keep its most original shape.She had to beg her boss to let her kept her job, much less work at night. Now that the sun causes sheer agony for her, she finds that her social life has absolutely halted. She tried to kill herself once, she found it impossible. Uppon telling her black magic specialist about the failed suicide attempt, she was informed the converstion would not only extend her life indefinitely, but she was also diagnosed with clinical depression. Unfortunately antidepressants wouldn't work on her brain chemistry, sence she technically didn't have a brain or any internal organs at that point

Personality: She is trying to see the bright side in her life although her conversion has left her with a serious case of clinical depression

Current Home: A manhattan apartment, a block away form the museum it which she works

Distinguishing Features: His tall and lanky stature, and his suit akin to that of a bartenders.

Specialty (eg. special spells, unique powers etc): His specialty is his poker playing skills, which revolve around bluffing IE: he is rather good at bluffing, as well as seeing through others bluffs, via certain "tells" that he is adept at seeing. He is also adept at cheating, via him keeping cards up his shirt sleeve.

Weaknesses: Physically, he is quite pathetic, unable to do anything that requires any strength.

Occupation: Poker player.

Gear: His suit, where he keeps his playing cards, and his weapon of choice; a full deck of custom made, razor edged playing cards, which he throws at attackers, like one would throw a shuriken, with his magic

History: Ante's childhood was incredibly average. He grew up in an average home in Manehatten, had two parents that cared for him, and went to a regular school. Ante, however, always wanted more. Especially when it came to money. One day, his father presented him with an old poker set; cards, chips, and all. His father intended to play friendly games with him, but Ante saw an opportunity to make money. So, every time his father offered to play a game, he would always convince him to play with actual money as the stakes. He, however, never won, as he always tried to play straight, without bluffing, or anything. One day, he got tired of losing, so he brought his poker set to school, in secret. Once school was over, he got several of his friends to play a game with him, out where no one could find them. This game, he decided to switch it up, and almost always bluff. He beat them all, rather badly. That day, he brought the set back home, and challenged his dad to a game, intending to try the same strategy as before. That game, he begun to take notice certain, subtle, twitches and actions that his father would do whenever he bluffed. He had seen them before, not only when playing with him, but during everyday life; he simply never took notice of them. With the knowledge of the "tells", as well as his own bluffing prowess, he wiped the floor with his father. The rest of his childhood was filled with him taking money from those he convinced to play. Eventually, in a attempt to guarantee his wins, he begun to hide cards up his sleeve for whenever he needed them. As it turned out, he was rather good at hiding his cheating ways; able to put the cards into his hand, even with others keeping a close eye on him. When he eventually moved out of his parents house, the first thing he did was formally learn about sleight of hoof techniques, in order to be able to cheat when playing with professionals. Afterwards, he begun to go around Manehatten, playing poker whenever he could.

Personality: He is often very calm, and collected; hardly ever showing any signs of emotions, even when being threatened. He is also quite smug and condescending. However, whenever he is revealed as a cheater, or whenever he feels genuinely threatened, he shows his true colors as a bit of a coward, who's not above stepping on others if it benefits his own benefit. He isn't, however, completely selfish; he can show compassion to those whom he feels need it, and he tries to take care of those who he calls his friends.

Name: Neon AngelRace: PegasiAge: 20Alignment:Neutral-ishMane: A translucent white Coat: A translucent whiteCutie mark:Like her body and the element she works with Neon, her cutie mark is only visible at night. Specialists haven't made heads or tails of it. Extra details that aren’t needed but are nice to add: She has "Brittle Bones" Syndrom, owns a glow-stick making company, she's... Off. The only topic she really can connect with is on Neon, outside of that it's like her mind develops her body's... Issue.Distinguishing Features: Her body is all to much like a glow-stick as in it is easy to tell when she breaks something as she starts glowing where she cracks. (Explained further in Gear)Specialty (eg. special spells, unique powers etc): Neon Engineering, or in other words the handling of Neon and knowing how to make it a product.Weaknesses:Applied pressure, Rough Physical contact, too much movement at a over-exerting pace.Occupation: Owner of a glow-stick and partial Neon Sign Making Co. (Heaven's Golden Glow)Gear: Several braces on her lower and upper legs (like unneeded splints to help her hold more pressure before her bones snap) she has seventeen on her wings each they connect into a splint when she breaks a wing, where as her wings turn crimson (not from blood, it's a spell doctors put on her so people can tell when something in her wing is broken, same with every other bone in her body.)History: Neon grew up in what is and was a mental facility in Cloudsdale. Her parents had when she was young found out she lacked the needed skills to be a part of Pegasus society. Not seeing a point in cruelly abandoning her, they decided to lock up their shame rather than try to help. As a result her only friends were a glow-stick and a delusional griffon who had been put there on account of their mental instability from war. She spent her days with Sabith, the griffon, playing chess and checkers, or having tea parties where they drank neon (actually was herbal tea) her and her glow-stick as she recited facts about neon constantly, like it was a art work waiting for it to be tamed. At age 10 Sabith decided to take her and "save" her from the "enemies" during one of his episodes. She climbed on his back and he broke them free from the hospital. Taking her to the only safe place his deluded mind could remember as safe, the old science expiramentation facility right across Griff-Equas borders. There she was left by Sabith for three weeks as he strayed the "enemies", learning from old griffon scientists who believed that each element had a purpose to help fuel life. Here she learned that Neon had more than one meaning and she discovered that the subject of her obsession was believed to be what created neurological processing the name a Accronym for what it trully was, Never, Ending. Order of. Neurons. They told her that she was one of few that trully understood it's mortal shape and could feel it's god-like form, this was fueled from a life-time of paranoia over science and craziness from old age. But it was all it took for Neon to be completely taken into the element she loved forever. She was found after Sabith was shaken from his episode, on a small farm in ponyville, he never approached her while unsupervised after that time. At age 18, after being released from the facility by a unknown source, she went and started to work at a local neon paint company where she spent her time making fake glow-sticks. After a while she quit and started a real, honest to goodness, neon glowstick company it quickly climbed to the top of Neon manufacturers. Since then every six months a anonymous business takes half profits for that month.Personality: Shy, once she gets to know you she comes out of this world strange. Being a bit slow outside of the topic of Neon considering her lack of proper education. Being tested early in life she was found out to be a level beyond social reception, she never was taught nor needed to be taught how to tell what she felt. The three things she did need were sad, pained, and calm. Impassive to others almost always.Current Home: The upstairs of her shop.Misc: Despite having to bring Neon into almost any social situation, she is shy due to her size being that of a mid aged teen. (Stack half of Scootaloo (sideways) onto of a Crouching Sweetie belle and you have her.)

Last edited by The Notebook on Thu Apr 24, 2014 4:05 am; edited 6 times in total

Name: Scorpio Ares (pronounced like Heiress)Race: Earth PonyAge: Undefined as she can only be out for a single month. But on this month she can not die as she is basically a solid bodied spiritAlignment: NeutralMane&Tail: A rough, thin and long braid ending I a barbed tip about as sharp as the edge of a newly sharpened knife. Her tail is almost twice her body length and braided in the same way as her hair ending in a double-edged tip that is also like the hair.Coat: Much like a Zebra, but where the black would be it is instead multiple shades of dark and light brown.Cutie mark: Think of the symbol of Aries (star sign) and then at the bottom it curves to a point like Scorpio.Extra details that aren’t needed but are nice to add: She only comes about when Aries and Scorpio are the both the the same amount of time away from being in the sky. And stays so for a months time.Distinguishing Features: Her ram horns, which can change to different lengths (about 7 ft. at most so 2 & 1/3 yards) and horn type. (Ex: Ram to Elk)Specialty (eg. special spells, unique powers etc):Her barbed mane and tail hold two types of poison. Her tail deludes the bodies sensory. Making her target somewhat less protected with each strike (however after 5 of these injections it no longer effects the body.) her mane braid however is much more potent. It is strong enough to put 24 full grown male ponies into a temporary five day full body paralysis. The downside to this poison is it can only be used twice every fourteen days, and the body stung builds a immunity to every poison or venom that may enter the body. Past her physical assets are the Gravity fields she envented using Scorpio's cunning and Aries' magical ingenuity. Able to control objects density as well as the weight of Gravity (including on herself) she can at maximum cripple a flying Pegasi but it's not heavy enough to make ground movement impossible or even close to it (Say a Pegasi is 50 pounds full grown and can travel at fast speeds it would be 2.5 times that weight however the magic, due to her wanting a fair natured fight, basically only triggers when something try's to leave the ground for higher than five feet.) (Explained more in history section.)Weaknesses: Ranged combat or fights. HOWEVER do not try to fly as she is very capable of using magics long since forgotten as well. Occupation: Traveling Fighter.Gear: Diamond-hard mane and tail bands that are enchanted and connected to her skeleton. The bands act like muscles to the tail and mane which allows them to be moved at will.and a body dress that makes her almost a figurehead for modest mares that can be called seductresses.History: She was once a mortal mare. Like any other back in her ancient times, magic was a possiblity by all races, leaving no differences between races. As a filly she grew up being told, "You are no more than a bride and as such you will be taught." This was mainly because of how often she got into fights despite being the daughter of a very wealthy merchant who was all too eager to strike a deal to earn more wealth through his daughter. She however at the age of seventeen ran away after being engaged to a old Earth Pony King. Traveling for days in the mountains she saw nothing more than a goat and a scorpion almost as large as a cat. Despite so she greeted the two other species with a respect they had never received from a stranger. That was the day she met Aries and Scorpio who taught her many spells never learned by ponies. Spells that the other Sages had long since thrown away from sheer disgust. Body mutation to that of a desired form, anti-flying gravity, anti-projectile gravity, using blood as armor, and the chance to become a pony Phoenix. 7891 years have gone since those events and many others occurred Personality: Humble enough, she hates dishonest work and ponies. Current Home: Any where under the stars or in natureMisc: She doesn't cope well with current technology.

Power LevelStrength: 3Intelligence: 7Energy Projection: 4 or 7 (Poison is part of her energyFighting Ability: 5Durability: Varies on how much stamina they have left so around 5 and dropping over time.Speed: 2

Extra details that aren’t needed but are nice to add: He runs a bit of a short temper, though he has managed to control it somewhat over the years

Distinguishing Features: His bones sound like broken glass when they break, his eyes dimly glow with a white light, and his teeth also have this same luminescence, and his horn has a trench of glowing white crystal spiralling up. When he’s pissed his eyes glow a bright red and the strip on his horn charges his spells based on his rage

Specialty (eg. special spells, unique powers etc): Crystals of all shapes and sizes and HAZMAT extraction

Weaknesses: His crystalline bones are very easily pulverized by sonic waves, though his organic tissues provide some rudimentary protection against such an excruciating end, and the only thing keeping the crystals from outgrowing him is a small device at the base of his skull, which controls a very specific field of magic designed to artificially stop crystals from growing bigger than the set size, however this device can be shorted out with a stiff prod from a taser (or equivalent electrical and/or magical charge) to the neck, and they only last for a few weeks but their field is stable enough he has enough time to replace the device should such an instance occur, about ten seconds before the field dissipates, and he can feel the crystal fighting against the field when the device needs replacing

Occupation: geologist

Gear: The device at the base of his skull has an easy-access port (though it is hidden by his mane) so he can replace it when the need arises, and he almost always has at least five of these devices in a small bag on his leg. He has a couple pounds of mercury fulminate stored securely in his saddlebags should he need a blasting charge that can be set off without too much trouble.

History: Following up on a lead from his employer, Bones had found what the griffon said to find; a small hole in the middle of the Saddle Arabian desert, blocked off by a cave-in. Taking several grams out, he sprinkled some into the nooks and crannies of the brittle sandstone, before compacting a small amount and throwing it against the cave-in, causing enough damage to blow through the rubble and kicking up a storm of dust. Going down into the newly-cleared entrance, he found one of the biggest discoveries of his life; a cave packed to the brim with all sorts of unknown crystals, some glowing blue, some red, quite a lot was green, but there was a very small amount of this purple crystal that attracted him greatly; either because there was not much of it compared to the other colors, or that it seemed to influenced him, but it didn’t matter. He carefully maneuvered through the cave, making sure that his hooves were coated in magic so that he ‘stood’ a few centimeters from the ground to keep them from touching anything harmful, and managed to secure a few samples in some containers enchanted to keep the specimens from being contaminated by anything inside the jars; that means the specimens were floating inside like they were submerged in honey. He carefully made his way to the entrance but something hit him in the back of the head; knocking him out and causing him to drop the samples of crystal.

When he came to he was chained to the wall, inside the cave, watching the crystals slowly but visibly encapsulate the chains keeping him there. Off to the side he saw some sort of symbol etched into the red crystal, the lines burnt black; it showed a giant black hand, similar to a minotaur’s but much more skeletal and with four fingers instead of three, with the jagged letters beneath spelling HE LIVES ON THROUGH OUR FAITH. Not knowing or caring who ‘he’ is, he tried to get free from the chains until he saw the purple crystal; it was snaking through the other crystals, growing where it consumed the other colors, going much faster than the others and emitting some odd purple mist that seemed to eat away the others, replacing those crystals with more of itself as it spread like wildfire, choking out the other colors until the purple crystal simply stopped at the last bits.

His thoughts were going a thousand miles a minute, but the first and foremost question was why the crystal stopped spreading, that was swiftly answered when the chains snapped and the crystals began moving of their own volition, carrying him via the chains to the biggest point in the cave, spread-eagled and facing the ceiling. Several dozen long, slender crystals began surrounding him as they grew to be over him, turned 90 degrees and began growing at different rates until each was positioned over his body in random, but symmetrical places. Where one was on his left would be the mirrored on the right, and it continued across his entirety. He watched helplessly as they started moving downwards, first came the feeling of them piercing his skin followed by the tortured screams as they dug all the way to the bone, but the ones headed for his face stopped momentarily, letting him take it all out before going down again. He felt four more punch through him underneath and almost as soon as they did he felt exhausted, soon succombing to some sort of tranquilizer a little bit later…

Startled by something, he woke up much later in the day to find the cave almost devoid of any light but from a new, almost miniscule batch of white crystal, though it made no move towards him. He made sure to keep a bit of distance between him and the crystal, not sure if it’ll do something if he got any closer, and uprooted the entire crystal, putting it into the biggest available jar he had and quickly made his way home. When he got home, he began rooting through his entire collection for anything related to the hand or the burn mark on the crystals; what he found was neither pretty nor good. The faction was called The Black Hand, and they consistently and constantly experimented on unwitting victims, however all of their subjects had been killed from the experiments at various stages, the last of which had the subject become a cluster of randomly-colored crystals as they consumed him from the inside out. He had to find a way to control the growth of these crystals and find it fast; as the last stage began seventy-two hours after the subject awakened, and it took him a day just to get home. He tried everything he had: caffeine, sonic waves (bad idea), terahertz-level soundwaves (much worse), even some of the growth suppressants that were said to work with 100% efficiency, but he could still feel the crystal trying to grow out of his skin. Eventually he found someone who specializes in growing crystals and how to limit their growth, and for trading a small amount of this crystal, managed to get some of her growth inhibitors, which had done the trick. Quickly though, he found himself much more easily agitated than normal, and much more frustrated at little things

Personality: Originally calm and collected, he is now quickly agitated and frustrated; though he is able to control his anger to a point, expect him to start trying to punch through a soft target (ex. a punching bag or a sandbag) when given the option

Current Home: Small apartment in Canterlot

Misc: The crystals work similarly to Tiberium, but they are not the same thing, Tiberium only comes in green, blue, and red colors, while this crystal can be an all manner of colors; depending on it's location, mineral diet, and proximity to a Leyline. As for why there's an all manner of colors in one spot, samples of these crystals were collected from around the world and put down there for safe keeping. Oh, and he did not absorb several tons of crystal; though some of the colors are denser than others, the total volume of the crystals would be about the same as a 747, the small white crystal had absorbed all the energy it could from the other crystals; causing those crystals to turn into partially solidified dust, which had crumbled after he left the cave, this is why I said it was devoid of any light. For him, if you're wondering; yes, his bones are replaced with the white crystal, that's the sign that the crystal has absorbed a lot of energy, I made it so that the crystal was affected by his emotions; with the crystal releasing more energy into the spells the more emotionally strained he is, with the crystals releasing energy with anger, while the crystals absorbed energy from sadness; i.e. break him and he'll be terribly outmatched, piss him off and you'll find yourself being a new smear on the walls

History: Born in a rich family where the father was a royal engineer and mother was a chef in the royal kitchen. Unusually for a female child, she took more interest in father's works. Her father usually allowed her to stick around his workshop and help him when he was working. Later on, during teenage years, she applied for part-time job on one of the Royal airships as a chef and engineer's assistant. The captain of that airship was rather "asshole-ish" to her, always making fun of her for not being a real mare, but when she outdid the airship's main engineer, the captain got embarrassed and angry over her so he fired her. She then continued working in her father's workshop until she reached adultery. A few months after her 18th birthday, an advanced pirate airship attacked Canterlot, but was still badly damaged, it's captain and most of the crew was killed during the fight with the Royal Guard, but the ship managed to stay in the air. Captains of the Royal Guard then gave the badly-damaged airship to Sky Cog's father and ordered him to patch it up, fix it and renovate it, since it would be a great addition to the Royal Forces. Sky Cog didn't receive a birthday gift that year. She spent the rest of the year repairing the airship with her father, who later, on her 19th birthday, asked princess Luna if he can keep the now completely-renovated and fixed airship for himself. Princess approved and Sky Cog received the best gift she could possibly ask for: her very own Airship, equipped with cannons and fully capable of combat. During the years of practicing flying it, her father also taught her how to fight with swords and got her very expensive twin sabres. Later on, with the help of her father, she made the airship almost fully-automated, needing very small number of crewmembers.She named that airship Crystal Viper.

Personality: Usually cheerful, likes hanging out in taverns during free time, have fun drinking and fooling around with stallions (SFW way, ofcourse). Likes cute things, she feels the best if she's behind the steering wheel of her airship. Helps out Royals when needed and tries to make her family proud.Current Home: Her house next to her former home in Canterlot.Misc:

Last edited by DragonXneoN on Sun Jun 01, 2014 10:46 am; edited 2 times in total