However closely you choose to follow the ravages of war, in the turn-based strategy genre Ravenmark reigns supreme. Boasting AI that can outflank you at 10 paces, and 15 varied campaign missions with the promise of more to come, at two quid it's a steal; with multiplayer, it'd be obscene.

Yes, it's maybe just a little on the shallow side, and it has this annoying stash of red power-ups that you have to avoid because they leave you decidedly worse off for a while, oh, and it features boss battles, too. We honestly don't mind too much, though, because of the non-stop rocket action.

This iOS version, alas, is akin to the original's early iterations. You're only offered the sandbox creation mode, in which you potter about a vast landscape, placing blocks to build stuff. Recreate your own house; make a fairytale castle; spell out 'help, I'm bored' – the choice is yours. And that's basically it.

Where Skateboard was great, Snowboard is better. The graphics are sharper, the controls are tighter and the levels are more interesting, with more varied hazards. We initially had a snowy sense of déjà vu, but it disappeared, along with most of a day, as we strove to beat our high scores. Still, here's hoping Ratty's next outing is a little more innovative.

Really, the game only catches on fire under scrutiny's magnifying glass when it comes to patrol path deletion, which occasionally lacks responsiveness. It's frustrating, but hardly a deal-breaker in an otherwise great game.

Still, this is a solid title, with plenty of potential. In short bursts it's a lot of fun, and it can be genuinely tense when you're out of ammo and fleeing through a decaying prison while zombies go after your blood.

If you didn't like the original, this won't convert you – and we hope Chair doesn't soon roll out the next in an infinite number of Infinity Blade games merely with new Titans and metal hats. But if you enjoyed battling the God King, Infinity Blade II's a no-brainer purchase.

Super Crossfire eases you in gently - perhaps too gently, because most of the first 'chapter' of waves is a dull walkover. But subsequent chapters are more demanding, requiring quick thinking and rapid strategic adjustments. Additionally, the ferocious Dark mode and one of the finest power-up mechanisms we've seen ensures this game is one of the very best retro-oriented shoot 'em ups on the system.

But the delightful visuals, atmospheric sounds, excellent voice work and enthusiasm with which the whole thing has been put together manages to sweep away any of the ingrained cynicism toward movie tie-ins, and you're left satisfied and charmed by it.

Sky Gamblers: Rise Of GloryThe infuriating thing about Sky Gamblers – Rise of Glory is that just as you're swearing blind that the controls are completely impossible and that there's no way on earth that you'll ever be comfortable with them, you find that the controls have clicked and you're mostly enjoying yourself.