Quote:
It remain only a problem : I can't animate the new model... I gave it the wyvern skeleton and animation, but it does not play animations. It stay stopped.
Psatkha could you help me a last time ? :S

I don't know how do animation for NEW models ...

I don't found tutorial for this question yet ... but I still believe in the destiny

Quote:
It remain only a problem : I can't animate the new model... I gave it the wyvern skeleton and animation, but it does not play animations. It stay stopped.
Psatkha could you help me a last time ? :S

I don't know how do animation for NEW models ...

It is not a new model, only the Wyvern one without legs and wings. It has the same skeleton, then the same animations normally... normally It stay still when I run an animation in opening a Character file in the editor.
You succed to animated your De_Latnik for example, because it is a model with a few changements. It is the same for my Wyvern, the only problem is that my model does not move :'(

Quote:I don't found tutorial for this question yet ... but I still believe in the destiny

[Now, I speak about the model insertion in general, not of my model]
For the destiny, are the following conclusions helping ?

When you export the file created (the 15th step in Crazypill's tutorial), this screen is shown a few milliseconds. I took a screenshot :

Yes, you read it : it extracts ANIMATIONS from the .mb file !
Also, read the title of the window :

Quote:Granny [version] is exporting a GR2 file

And GR2 files are the format of skeletons and animations, visible with the Granny Viewer !
Then, we can suppose that the editor is much more powerful we thought... It could export the skeletons and animations contained in the complete .mb file, then convert them in .GR2, which is the file type used by the game for skeletons and animations...
AND we can be sure the developper used Maya to make the animations and skeletons. Only because, in The Art of Might and Magic, we see a picture of the Dark knight animated in an environment that is furiously resembling to the maya one ! Also because it is very easy to make them with Maya.

What I want to say is that, with the editor and all its hidden abilities, I'm sure it is possible to have new animations and skeletons. They should be extracted of the model and converted with the same manner the editor does with geometries.

Another hint is that we see in the editor that we add a (complete) new model with Crazypill's tutorial, not only a new geometry !

So, maybe the editor is able to make itself the GR2 files ? Maybe the editor will extract animations, geometry and skeleton, separate them, then convert them for the 3D engine, so in .mesh for the Geometry, and .gr2 for skeletons and animations...

Could it be right ? I hope my suppositions are correct :S
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____________"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII