Is that supposed to be minus speed? That can't be done. Equipment can only add stats.The Chaos Blade seems a bit too counterproductive. The person using it would have to be relying on a great deal of lucky revivals, and those take so long anyways that the fight could very well be over before it gets the chance to revive. Realistically, it would only get ten turns at most, and a number of its early turns would be wasted.

Somebody will make it eventually, when we have some solid agreements on what to do about it, but I don't think anyone has stepped up to the plate yet. It is clearly something a majority of the community wants to see done.

You guys don't have to include every single item. This patch would be far better with less of everything. Also, don't just tack on random shit. Always Zombie might be an interesting idea for an item, but put in a simple balancing feature and move along. You don't need mountains of effects. That will only piss in the balance pool. Keep it simple.

Btw, if the minus speed on an item is impossible, it could have Always: SlowKnight swords are heavy, it's not so strange after all

I like this idea. I think that if you add in the knight swords without any negative buffs it would be way to overpowered. Maybe reduce the overall WP as well so that equipping them doesnt always make it worth it. I would also keep them forced 2-hand like in 1.3 but thats just me.

Ranged weapons aren't given Two Swords because it gets glitchy, however, I really like the idea of making Gastrafitis Two-Hand-able (no forced Two Hands + High WP, that just too cheap). 7 WP, maybe 8 WP. However, I'm not sure if Two Hands is still banned or not.

Shields

I'll leave what the evasion baseline should be alone for now and just get to the suggestions/inconplete concepts.

Initial dead sounds like too much of a negative. Other than that, it sounds awesome.

Also, if there's no innate Two Swords, and classes that can use melee weapons can't use ranged weapons, you could do two swords on a weapon type. Like crossbows. If only archer can use bows, then they can have a crossbow with 2 Hands that's weaker than the rest with no positive effects, nor negative so it balances out. Gastrafitis could be that said crossbow. I don't think anything other than Squire and Archer use crossbows, and Squire can just be reworked so that's not the case.

Equipping a ranged weapon in the first hand and then a non-ranged weapon in the second hand makes both weapons attack at the first one's range. Allowing a unit to have a combination of Two Hands, ranged weapons, and melee weapons all at the same time is a very bad idea.

Unless I'm mistaken about the effects it has, but I really doubt I am.

Initial dead sounds like too much of a negative. Other than that, it sounds awesome.

This are just starting points. They should to be expanded upon. You are right, though, but, what would make initial: Dead worth it?

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Also, if there's no innate Two Swords, and classes that can use melee weapons can't use ranged weapons, you could do two swords on a weapon type. Like crossbows. If only archer can use bows, then they can have a crossbow with 2 Hands that's weaker than the rest with no positive effects, nor negative so it balances out. Gastrafitis could be that said crossbow. I don't think anything other than Squire and Archer use crossbows, and Squire can just be reworked so that's not the case.

True, but simply make Gastrafitis Two Hands instead of Two Swords is a lot less intrusive then having to modify the Squire.

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Equipping a ranged weapon in the first hand and then a non-ranged weapon in the second hand makes both weapons attack at the first one's range. Allowing a unit to have a combination of Two Hands, ranged weapons, and melee weapons all at the same time is a very bad idea.

Unless I'm mistaken about the effects it has, but I really doubt I am.