Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

Ministry of War

Amarr Empire

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.

I think the strong boosters should still be controlled substances at the least. I do not understand why CCP would remove one of the only mechanics of smuggling in the game.

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.

This already wasn't much of a concern, because it takes a few minutes and a character slot (and not even that now with Alphas) to buy a PLEX in Jita and then private contract it to your alt, at which point you can activate the PLEX remotely. It has been this way for *years*.

The only people who need to pay something other than Jita prices for PLEX are people who aren't aware of this.

The only people moving PLEX around are the few taking advantage of these few ignorant players (which probably won't change too much, let's be honest), RMTers intentionally losing PLEX to transfer ISK, and idiots.

The only way this actually destroys your gameplay is if the vast majority of the playerbase suddenly starts reading available information, which seems unlikely.

You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations...I pay yearly subscriptions for the immersion...With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.

Well, Mr Immersion, when you transfer money between accounts and people in real life do you carry it in a suitcase full of used bills, or use electronic means to transport it? I don't recall the Somalian pirates ever targeting ships carrying wallets - at least not full ones.

I do remember American transport planes losing literally tonnes of US bills in Iraq. Like several Hercules' loads of $100 bills, but that's the exception, not the rule. Also: Americans. Also: RL politics restrictions in here. Google it.

Denying people carrying PLEX seems to only hurt RMTers, and help newbies to me. Do you RMT Mr Immersion?

Since the release of the PLEX Changes blog a few days back, we've been monitoring feedback, looking at suggestions from the community, and discussing internally what the best course of action is as we move forward with the changes that are coming to PLEX.

Today we have a follow up blog from Team Size Matters for you guys, with a little additional information and a some key changes to how we intend to roll this out.

Once again, thanks for the candid (and sometimes colorful) feedback and discussion over the course of the last few days. We're always open to listening to the concerns and suggestions of our pilots, and looking at ways we can continue to improve the EVE Universe with your help.

You still have not allayed the concerns of many players with regards to the PLEX Vault. Giving pilots the ability to immediately transport PLEX through the galaxy renders the PLEX trade completely moot. PLEX price depends on what region it is sold for because of the risk involved in moving PLEX. Now the trade will be abused by characters who will transport PLEX instantaneously to be sold at other stations. The market will go flat.

Please do not make PLEX a special Item. If you need to protect new players, give them a warning if they try to undock with PLEX. This protects new players without destroying player-driven markets. This as bad if not worse than the update that killed the booster smuggling aspect of the game. Please do not destroy existing organic game-play. Dumbing down the game will probably help retain new players, but it will dismantle the things that made Eve great to begin with- an organic player-driven universe.

Recent changes have be concerned. I pay yearly subscriptions for the immersion. The arbitrary legality of boosters and the introduction of The Vault (aka hyper-spatial commodity teleporter) chips away at that immersion. With all the babying these updates are trying to accomplish, it is starting to feel more like a game than a wild space simulator.

This already wasn't much of a concern, because it takes a few minutes and a character slot (and not even that now with Alphas) to buy a PLEX in Jita and then private contract it to your alt, at which point you can activate the PLEX remotely. It has been this way for *years*.

I'm not talking about activating PLEX or even purchasing PLEX for the purpose of activating. I'm talking about players who purchase PLEX w/real money to pump isk into their wallets. They will fill a buy order in their current system if they don't mind the loss of 20-30m when it means they don't have to travel all the way to Jita to get the best price. Of course they could just activate the PLEX on their alt and sell at Jita then transfer the isk. The fact that there is no way to transfer PLEX instantly creates a market where players either make that mistake, or when players pop someone moving PLEX and just want to liquidate in their current region no hassles. PLEX must remain exclusively a tangible movable object for purposes of buy orders. The margins between buys and sells, as well as regional disparity, will cease to exist if the Vault is introduced.