For the past week and a half I've been making a UA adventure set in the Dalelands. I had CotAB back in the day on the atari st. It was the only gold box game available for it and I absolutely loved it. I used Ray Dyer's CotAB so that I could use the maps. I've also added one of my own so far but plan on doing a lot more later in the game.

You should try to find a way to get your mod over to the UA File Archive (http://frua.rosedragon.org/index.htm). The reason is that most of our community's players check the "What's New at the File Archive" page to find new releases to play, more than will check this board.

Thanks, I might do that. I was going to wait until it's finished before I released it properly. I was just hoping for some feedback and I like the idea of people playing an adventure that I made and didn't want to wait.

Thanks, I might do that. I was going to wait until it's finished before I released it properly. I was just hoping for some feedback and I like the idea of people playing an adventure that I made and didn't want to wait.

Oops, I didn't realize it was still in playtesting.

Yes, you were right, it is better to wait until it's ready for a full release before sending it to the Archive.

Set in the Dalelands of the forgotten realms and heavily inspired by CotAB. It's fairly linear although there are side bits and the decisions you make have a very large impact on how the story goes, or determine whetheryou get the choice of how the story goes. I've used expanded areas straight from CotAB, made some reference to its events and characters and made it humorous in places. Hopefully it should by a lot of fun to play.

Comments, bugs that I might have missed, suggestions, criticisms and especially reviews very welcome.

One thing I thought of today is that it might be extremely difficult in at least one place if you don't have a paladin in the party. I don't think that's too much of a problem after starting a game in CoK where it says in the manual that you basically have to have a knight, and a cleric is always essential anyway.

One. It's about a group of complete adventuring novices who are thrown together by some unknown influence and they really don't have the attitude of your typical adventurer types, which is the source of some amusing dialog.

OK, I downloaded and started out on this adventure. Nice to see the references to the Dalelands and familiar locations like Hap. Having Celestrion along is a helpful addition to the party. Not sure if I trust him yet, but I guess we'll see.

That is some first encounter with a swarm of goblins. I neglected to rest and memorize spells, so had to go back and re-fight that one.

The encounter with the kobolds was fun. The use of reinforcements gave the battle a feel of tactical placement of troops. We drove the little buggers to surrender, although our cleric was brought down to 1 hp.

One stylistic point I'll mention. I know it can be tricky how to deliver dialogue in the Gold Box engine. I see you are using quotes, but there were a few times different characters spoke one after another in the same text box. What do you think about spreading out each quote over the 5 text boxes allowed in a text statement? It might make dialogue flow easier, and also would you consider highlighting? Again, this is just an issue of presentation and how you want the delivered conversations to read.

I'm in the village, sold off all the shields we collected. Going to poke around some more and see what I can find, before meeting the village leader.

Logged

"The curse is time, and the tragedy that we have not enough of it."~Charlotte, the Village ElderHearkenwold

I did use new text boxes most of the time when someone else speaks but I didn't make it a rule.

The vast majority of text is speech because that's the way I like to story tell so I didn't want to use that highlighted colour too much, it's not very nice. I think I only ever used highlighted text for signs like CotAB does.

I opened up the overland a bit just before I uploaded the file to mediafire and I forgot to check whether the it made it possible to bypass the overland events and it does for one of them. It also make it possible to go off the right path by moving diagonally and I spotted a wall texture error in another dungeon so Dorateen and the other person (DE?) who downloaded it before I made this post, you might want to download this fix http://www.mediafire.com/download/zs25cth8cj968gi/CoD.zip and copy the files over.

I only altered two dungeons but included all eight to make sure the right ones are in there. I've updated the original mediafire file now.

Btw, I didn't put the spoiler warning in because I don't want spoilers in the thread. I did it so we can discuss the module freely.