- Two teams fight for balls in order to score at the opponents hoop.
- Grab ball and get it into the enemys hoop to score. (There are several balls available which can be picked up by any player on any team).
- You can still hit players while having a ball!
- When a ball carrier dies the ball drops and it can be picked up within the next seconds.
- One round lasts 240 seconds and the team with the most points at the end of the round wins it. If both teams have even scores a Golden Dunk will decide the round.
- Capture your teams Command Post (if there are any on the map) to be able to walk through offzone.

Description:
2 team of 3 players (striker and defender)
3 Life points for the Rocketmen and 2 LP for the Railgunner
1 Railgun per pickup team at the turn by turn in the order defined during the warmup.
Items to pick on the map (arrow, nucleus and additional rockets)
The Railgunner can only play with a railgun ( no right to take items )
Armor hubs to restore armor points instantly
2 goals
Mousewheel support

Aim :
One of the goals must be taken by the attacking team and keep it until the end of the timer, or, the team must eliminate all the defenders.
The defenders must eliminate all the strikers before they can capture a goal or capture again a goal taken by the strikers.

Description:
2 team of 4 players (1 attacker 3 defender)
3 Life points for the attackers and 1 LP for the defenders
The attacker can kill defenders or capture the goal for his team to win a point.
He can tag the opponent attacker by hitting him.
The defender can kill the opponent attacker or defend the pole to win a point.
He can kill an opponent defender but he will respawn.

All normal Elite rules apply such as 45 sec to pole cap.

Aim :
The first team to reach the map limit points with a break advantage wins.

Server:
I don't own myself a server. It would be nice to see some coming up!

Recommended number of players:
Depending of map size from 8 up to 20(maybe even 30)

Description:
- Team vs. Team
- Captured poles of your team allow you respawns from there
- You cant spawn if your team has no captured poles
- You can reclaim poles from the other team after neutralizing them
- Your team has respawn tickets that decrease with every respawn
- You can choose one out of four classes everytime you spawn
- Class(Weapon): Soldier(Standard), Healer(Arrow), Bomber(Nucleus), Sniper(Laser)

Goal:
- Reduce the enemy respawn tickets to zero
- Capture all poles so the enemy can't respawn
- If one of the above is achieved and there are no more players from the other are on the field your team wins

Description:
-you can score for your team, if you go to the enemy's pole
-if somebody has scored, it takes some time for the pole to regenerate and until somebody can score again
-the team, which reaches the score limit first, wins a round
-when the time has run out, the team with the highest score wins the round

- The goal of this mode is to be the last man standing until next respawn wave.
- Players are spawning at the end of the countdown.
- Player who will reach points limit wins the map.
- You are playing with rockets, but you can earn other weapons by standing on special block.
- Spawn time is increasing after every respawn wave. (+5 sec.)
- Use your EXP and Skill Points to buy upgrades like more armors, more stamina etc.(Optional feature)