Malazek wrote:OOC: I apologize if my last post (or this one) sounds at all discombobulated; NyQuil kicked in halfway through typing it (you know, the "Nighttime sniffling sneezing coughing wake up on the kitchen floor medicine.

Malazek wrote:The party is still a good 50 feet from the orcs, when the EoG starts bellowing: "Ho thar, trav'llers. This here's Mardogc's road, an' t'day we're a-c'llectin' a toll; paid in gold 'r blood, don' matter. So git out yer purses, ladies."

macksgarageusa wrote:Straegis eyes up the competition and steps forward "Strange you'd say that friend, cuz today we're collectin the tolls, and we don't accept no gold! Don't believe us? Ask your brothers back there, they paid... handsomely! Straegis unsheathes his sword and grins devilishly at the orc before he continues, "Now, you've committed no foul yet, so keep on about your business and we'll consider their payment enough to let you pass."

The Orcs are visibly shaken and step back a little."Naw, naw. We thought you was someone else. Of course, YOU can pass. Our apologies, our apologies."

Straegis wrote:Straegis eyes up the competition and steps forward "Strange you'd say that friend, cuz today we're collectin the tolls, and we don't accept no gold! Don't believe us? Ask your brothers back there, they paid... handsomely! Straegis unsheathes his sword and grins devilishly at the orc before he continues, "Now, you've committed no foul yet, so keep on about your business and we'll consider their payment enough to let you pass."

The Orcs seem aware of his presence, but are not looking directly at him. So, perhaps they noticed him at some point, but have since lost sight of him? Or maybe they know he's "out there" for some other reason. Either way, they don't seem to know exactly where he's at.

OOC: Isn't Davin travelling with the group, now that their in disguise? I realize he still could've slipped into the shadows once he heard voices ... but I was under the impression he was travelling with the others now. Is he not? I just want to make sure we're all the same page.

Malazek wrote:OOC: Isn't Davin travelling with the group, now that their in disguise? I realize he still could've slipped into the shadows once he heard voices ... but I was under the impression he was travelling with the others now. Is he not? I just want to make sure we're all the same page.

Nope, still Stealthing (27) just beyond the edge of the light. The only time I wasn't was when we were traveling through the bazaar. Considering Kersh's group's actions, Davin believes that would be more "Drowy", anyway.

Malazek wrote:OOC: Isn't Davin travelling with the group, now that their in disguise? I realize he still could've slipped into the shadows once he heard voices ... but I was under the impression he was travelling with the others now. Is he not? I just want to make sure we're all the same page.

Nope, still Stealthing (27) just beyond the edge of the light. The only time I wasn't was when we were traveling through the bazaar. Considering Kersh's group's actions, Davin believes that would be more "Drowy", anyway.

OOC: Okay, I wish I had realized that. The party's disguise rolls would have been a tad different. For one, I wouldn't have needed to roll one for Davin. For another, I wouldn't have given the party a +2 bonus for having those Drow swords.

Malazek wrote:OOC: Hmm. I assume the party is pressing on then? Straegis did say "so keep on about your business and we'll consider their payment enough;" so I guess you are. I was waiting to see if Mordax was serious about "pay us tha' toll fer' speakin' sae freely" and "Hand o'er yer' weapons an' bedrolls." But I think it's time to move things along ...._____ _____ _____ _____ _____

Cautiously, the party moves past the cowed orcs, who press against the wall trying not to get too close scary ol' Mordax. Racing ahead of the party, Davin peers down the side tunnel where the two orcish runners went, but see nothing of import; just a pitch-dark tunnel winding off into the distance. If there's anything down there, it's far enough to be around the corner.

And the heroes are on their way, yet again.

A half mile or so later, a bloodcurdling roar echoes through the halls, seeming from somewhere behind the party. After a quick glance at the map seems to indicate that the party is deep within the territory of the Bloodshot Eye. Determined to reach their destination, the party picks up the pace (but not enough to appear rushed. Wouldn't want to compromise the disguises).

They keep this pace for nearly a mile, at which point they begin to hear coarse rumble of distant orcish voices closing in behind them. Davin turns to the back of the group with his keen vision, and sees two tiny pin-pricks of red light approaching. The lights are small enough and far enough that the rest of the party can't really see them; Davin surmises them to be flaming arrows, maybe half a mile back.

As they walk, Straegis tries out the techniques Mordax describes to him "Like this?" He thinks to himself that he looks kinda like an oaf when he stands that way, but he realizes the attacks do seem more powerful. Just then his practice is cut short by the bloodcurdling roar. Straegis performs a quick headcount and grabs the map, realizing the potential for danger, he searches the map for the best place to make a stand. He shows the map to Vangg and also asks Tulgaarnuk what he knows of this area. "Help me find the nearest defensible area and lets spend a few minutes blocking it off to narrow down the hall, like last time. That will give us the opportunity to knock out as many enemies as we can before they get into melee range. If we get them to funnel through a small enough area we can then take em down 1 or 2 at a time."

O.O.C. [i] Wasn't sure which skill would best fit trying to search the map, thought it might be a combination of both, edit if necessary.

OOC: I agree. It would be a combination of both. Certianly, reading the map and understanding these corridors would be Dungeoneeing; but determining the best defensive action might be history (by recalling the tactics of historical battles, and deciding which of those tactics would be best used in this situation & environment).

Straegis II wrote:He shows the map to Vangg and also asks Tulgaarnuk what he knows of this area. "Help me find the nearest defensible area and lets spend a few minutes blocking it off to narrow down the hall, like last time. That will give us the opportunity to knock out as many enemies as we can before they get into melee range. If we get them to funnel through a small enough area we can then take em down 1 or 2 at a time."

Vangg and Straegis are able to figure out approcximately where the heroes are on the map; but the merchant's drawing is not very detailed. Nonetheless, they are pretty sure the party is deep into Orc territory; any of these side passages could be the home of hundreds of orcs.

After a few minutes of searching, Straegis finds a spot with several potential positions for his plan; now it's just a matter of picking the place to dig in and hold your ground.

OOC: Smaller passages and doors do not appear on your map; only the major routes do.

The Witch-King wrote:"This is a ready place tae make a last stand, me boyos" says the grizzled soldier. Quickly Mordax outlines his plan."We barricade a' redoubt, closin' off both sides o' tha' corridor. Tha' lads tha' can attack fraem afar pepper 'em as they close, an' when they get in near we fall back tae tha' room an' squeeze 'em in tae tha' doorway."

Malazek wrote:After finding a narrow local, as Straegis requested, the party listens as Mordax throws in some last minute additions to the plan; block both directions, and fall back into the smaller room (an even more extreme "funnel" than Straegis could have hope for). So, the party gets to work rearranging rhe debris and creating a sort of barricade in each direction. With Kersh's help, the work goes by much faster than anticipated, and the barricades are quickly piled higher than you originally thought there was time for.

In the meanwhile, Davin checks the doors for any recent signs of passage, and discovers them ALL to be very activate routes. So, at Verity's suggestion, the closest one is blocked off.

The Witch-King wrote:OOC: Actually, the bottom baricade should be positioned in row K, not P. Sorry for the confusion. Mordax will stand in I6, to fill any gaps, while he suggests that Straegis stand in I5 to direct the action.

The Witch-King wrote:OOC: Actually, the bottom baricade should be positioned in row K, not P. Sorry for the confusion. Mordax will stand in I6, to fill any gaps, while he suggests that Straegis stand in I5 to direct the action.

Yours was in P, so that's where I drew it. I'll go ahead and move it, now. (But that map took me close to an hour).

Here's the new map. I blocked a second door with the hay bails, now that they won't be compromising the wall.

Vangg helps by moving some of the debris, and using his knowledge of construction (dungeoneering) to bolster the walls. The defenses aren't really as solid as he'd like, but considering what you have to work with, this is better than expected._____ _____ _____ _____ _____

OOC: FYI. Climbing over the wall is a DC 15. Movement while climbing is at half speed. You grant combat advantage while doing so. If you take damage while climbing, you must make another check or fall (increase the DC by 5 if that damage makes you bloodied). If you fall, you get a chance to "catch hold" and stop your fall; the DC for that is 20 plus the damage you took.

In the meantime, the wall grants cover to anyone behind the wall. When the orcs get close enough, they might also get this bonus; but not now._____ _____ _____ _____ _____

Swifthand wrote:Davin will aid (cannot fail a Thievery aid roll) the Trapmaster and offer some naptha and blackpowder for his traps. Then Davin suggests we put our lights in set spots, to light our whole defensive area, but also allow Davin to take advantage of the darkness.O.O.C. - What way on the map is are the orcs approaching from? Could you add the lighted area to the map?

Swifthand wrote:O.O.C. - What way on the map is are the orcs approaching from? Could you add the lighted area to the map?

The Orcs are approaching from the bottom of the map.* I can add the lit areas once I know where the lights are (If you guys are setting the lights out, then their placement is up to you; if hound and alex will still be holding them, then I will center the lights on them).

*Same with Nikuhumba's map (fyi). I created this map to correspond with that one. So, north is up.