Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!

Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!

Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!

Macros the size of Texas! Up to 1024 characters in length!

Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!

Many other of the favorite desired bar addon features and then some!

And, importantly, MASQUE support!

Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:

Commands:
Type /ion alone to display a list of available commands, which are:

menu: Toggle the main menu

storage: Open the button storage area

create: Create a blank bar

delete: Delete the currently selected bar

config: Toggle configuration mode for all bars

add: Adds buttons to the currently selected bar (add or add #)

remove: Removes buttons from the currently selected bar (remove or remove #)

edit: Toggle edit mode for all buttons

bind: Toggle binding mode for all buttons

scale: Scale a bar to the desired size.

snapto: Toggle SnapTo for current bar

autohide: Toggle AutoHide for current bar

shape: Change current bar's shape

name: Change current bar's name

strata: Change current bar's frame strata

alpha: Change current bar's alpha (transparency)

alphaup: Set current bar's conditions to 'alpha up'

arcstart: Set current bar's starting arc location (in degrees)

arclen: Set current bar's arc length (in degrees)

columns: Set the number of columns for the current bar

padh: Set current bar's horizontal padding

padv: Set current bar's vertical padding

padhv: Adjust both horizontal and vertical padding of the current bar incrementally

showgrid: Toggle the current bar's showgrid flag

x: Change current bar's horizontal axis position

y: Change current bar's vertical axis position

state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states

statelist: Print a list of valid states

load: Load a profile

lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.

Fantastic mod , i used trinity 2 before but this is extra special, cheers

small point though, hunter aspects buttons. When you select an aspect the icon changes so you can tell its active which is perfect but when you zone it resets to the off state and i keep clicking it think i have no aspect on, which then removes the aspect. Minor niggle but hopefully very easy to fix

Originally posted by Luck7 So i have looked in the faq this time and also read the posts. Stil cant find what i need to know. how can i bind a bar to work on a party member?

Enter bar edit more, where you can set the bar target you can edit that text and enter anything you want.

Remember that if you are using macro buttons, macros take their targeting from the macro code, not from external sources. Buttons set to type "action" will, however, use that bar target as their target.

So during normal play Macaroon is perfect, but when I'm in a raid scenario all of a sudden Macaroon is climbing like 600k UI memory a second during combat! (I watched it in Titan panel, the individual mod mem usage breakdown) This causes some hitching as everything tries to catch up and it's very confusing. Perhaps you can make heads and tales of it? I can't think why all this stuff is interconnected?

Thanks!

Also - I noticed the Trinity Cast Bar does not remove the default in game cast bar. Did I miss an option somewhere? And can we get a resizeable bar?

1) I am working on performance issues. See my wall of text for a more complete answer. Using memory is not an issue, it is creating garbage that is. Performance tweaks are in the works.

2) The default Blizz cast bar is completely unregistered by MacaroonCB. I do know from past experience that some addons will re-enable it. AG unitframes was one of them

Originally posted by Hammamelis First off just want you to know I have been using Trinity for a long time and love your work with these mods. They are great and I appreciate the time and effort it took you to create these.

I have two questions on how to configure Macaroon. 1. When i select bind edit i still cannot bind spells from my spell book. What do I need to do here to bind them directly? 2. When using the class bars (druid shape changes for example) I am having difficulty with the bindings when i switch stances. My key bindings in bear form stay the same on a particular button position when i change to cat form. It does give me the option of rebinding the cat form button, but the bear form binding displays still (although a window pops up showing both bindings after I reset it for the cat form). In trinity, the bear form binding switched to the cat form binding smoothly.

Again great job with these mods and sorry for not finding it if you have already addressed these elsewhere.

H

1) There is a bind button in the spell book. Currently all the binding modes are independent of each other.

2) Are you wanting different bindings for say the first button in both bear and cat? Want to make sure I understand

@nima.m - I am not sure what is going on with this one key in particular, or the others mentioned. The only thing I can think of is that the Blizzard binding API is somehow unable to process that key. If anyone wants to point me to something that can emulate non-English keyboards on an English keyboard machine without having to add the language to Windows, that would be great

@H0PE - Thanks for the info. I may remember this, but if you could make a bug report to remind me to check it out, that would be great

@sp000n - The profile system is still in development, its current state is just for conveince to load characters up, nothing fancy yet.

@seebs - Thanks for the reports, if you would make a bug report out of then it sould be much appreciated

@Troox - Not yet. I am aware of the issue people are having with the fonts. As far as the tooltip, I will check it out...but I don't recall setting the scale for it anywhere.

@JAM8588, Dreadan - There is some weirdness people are reporting about the minimap button using Macaroon by itself. I am looking into it.

@NavyFC - Working on it!

@saltorio - no you haven't! say it again! now!

@Shareel - Simply "MacaroonButton#". You can get the # from binding mode.

@phyltr - It's like this - you ever watch Monk? Well, I am not like that...except for posts! I have a compulsion to answer!

@budjb - In the works. Posting it in the features thread is a good way to remind me that someone is looking for it now

@Chräcker - go Chräcker!

@Demascus - Actually there are some performance issues I am working on. You are the first to report anything though. One thing you must make sure is that you do not have script profiling on anywhere (like from PerformaceFu). I have noticed that just having script profiling on with Macaroon causes some siginifcant FPS issues. Like with Trinity, I will put Macaroon together so it works first, then tweak permormance. It should be noted that macro buttons require a bit of processing, which is why at some point Blizzard moved the macro interpreter out of lua and into the wow executable itself. C++ is much faster than lua.

So during normal play Macaroon is perfect, but when I'm in a raid scenario all of a sudden Macaroon is climbing like 600k UI memory a second during combat! (I watched it in Titan panel, the individual mod mem usage breakdown) This causes some hitching as everything tries to catch up and it's very confusing. Perhaps you can make heads and tales of it? I can't think why all this stuff is interconnected?

Thanks!

Also - I noticed the Trinity Cast Bar does not remove the default in game cast bar. Did I miss an option somewhere? And can we get a resizeable bar?

First off just want you to know I have been using Trinity for a long time and love your work with these mods. They are great and I appreciate the time and effort it took you to create these.

I have two questions on how to configure Macaroon. 1. When i select bind edit i still cannot bind spells from my spell book. What do I need to do here to bind them directly? 2. When using the class bars (druid shape changes for example) I am having difficulty with the bindings when i switch stances. My key bindings in bear form stay the same on a particular button position when i change to cat form. It does give me the option of rebinding the cat form button, but the bear form binding displays still (although a window pops up showing both bindings after I reset it for the cat form). In trinity, the bear form binding switched to the cat form binding smoothly.

Again great job with these mods and sorry for not finding it if you have already addressed these elsewhere.

Originally posted by JAM8588 Macaroon is having a conflict with one of my other mods, I think. I don't want to list them all as it would be too long. If I load only Macaroon it's fine. Add the others and I get past the character screen and WoW hangs. I've tried adding them individually to find the culprit but it works fine then. Wiping my WTF folder works as well.

Are there any common conflicts out there or other mod behaviors that would trigger this?

Loved Trinity and I like the improvements in Macaroon.

[Edit] Found it! MinimapButtonframe is the culprit. It didn't play well with the Trinity button either, but it didn't keep WoW from loading.

It's something between Macaroon, MinimapButtonframe, and Fubar. If you have all three on it will lock on loading.

Just wondering if anyone else is having Frame Rate issues with Macaroon on Live. Been working great on Beta for me. I'd generally get around 60-70 FPS in raids, now I'm rocking bottoming with 5 FPS, if that. If there's anything I can do to fix this that would be great, but at the moment it's almost hard to do anything while in a raid. =/