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Hello. After a rather long hiatus, I’m back. With a brand new tutorial. This is a technique that combines a few different methods while throwing in some randomization to generate a lot of useable sounds in a quick and efficient manner. Randomness is something I admittedly don’t use enough but it is a great way of generating ideas that you won’t easily achieve by manually configuring everything.

What I’m looking for here is just a long-ish sample with variations in dynamics and timbre. So you can feed pretty much anything into this sort of process and usually get decent results.

Now it’s time to set up our generation scheme. This will take some explaining and it would be best if you check out the Renoise project or Redux instrument to see how things work in detail.

First, the phrase. This is basically a lot of notes with random sample offsets (0Sxx) and reverse commands (B0) which result in our sample being randomly chopped up and reversed. To randomize sample offsets, first I fill the pattern with 0Sxx commands, then select that column and randomize (Alt-F7) and humanize (Ctrl-H). Unfortunately the same thing doesn’t work for reverses for some reason, so I end up manually entering random values.

The phrase length is 512 lines, as long as it can get. A LPB setting of 1 and a single note for every 2 lines ensure that this is a rather slow sequence of repeated notes. You can go slower or faster, depending on the kind of sounds you are after.

So, this is just chopping the sample and reversing it randomly, like I mentioned above. Let’s move on and add more randomness. First, pitch, which is acquired with just a random LFO here. It’s not so fast so that the note changes don’t occur too abruptly, like in the middle of an ongoing sound. I suppose you can achieve the same result with a randomized stepper device in a more elegant way but I just realized that when I was typing this. So, yeah.

And finally time for a handy trick I’ve recently discovered: Alternating between different envelopes. You can go crazy with this, but a simple and useful option is volume envelopes. To make this work we first need to duplicate our sample. (3 times, for this example.) Then duplicate the random modulation sets we’ve created. (Again 3 times.) And route each sample to a different set.

Next, I create 3 basic volume envelopes (decaying, reversed, rise & fall), one for each mod set. Now, when we go to the keyzones tab, there’s an overlap setting in the bottom right corner. Default mode results in all samples being played simultaneously. If we select “cycle” instead, this causes the sounds being played back one at a time and in a sequential order.

Combined with our phrase and different mod sets, this results in switching between three different volume envelopes continously when we hold a single note. Add in random pitches, AM, sample offsets and reverses and voila! TONS of variation.

Now several of these randomly generated sounds will suck but there will be some good ones. Here are a few that I picked.

We could call it a day here but let’s take things further. And add a second layer of processing. The idea is simple, using modulations (volume, pitch, filters) and effects (reverb, chorus w/e) to make these sounds more interesting. I have a tutorial here that explains this process in detail, so I won’t repeat it again. Just slice the big sample you created, pick the best bits and get dirty.

One thing to note though, pitching these sounds down work really well (even in large amounts), mostly because of the harmonic complexity and high frequencies added by AM. And since it also lowers the speed, some of these will sound rather dark & moody. Give it a try!

Here’s what I got after messing around with effects and modulations:

So there you go. Hope you find this useful and if you have any comments/questions/feedback, let me know in the comments!

HeartBeatHero is a fellow producer who makes some cracking music using Renoise. We’ve been working on a collaboration project for some time and it’s finally complete! Hear it below & if you like it, make sure to download!

Recently, I’ve figured out a very simple and obvious way to do parallel modulations in Renoise. It works great for basses, it works great for synths and it’s very easy to apply effectively. I’m pretty sure others have been using this sort of workflow since forever but having years of “normal” DAW experience hardwired to my brain, it sometimes takes time to realize I can do some things much more simply and effectively inside the Renoise paradigm.

Hi. A few days ago I’ve done a track for Mutant Breaks competition, which is a fun little competition that’s run every year on Renoise forums. There are lots of cool tracks by fellow Renoise users and pretty much every one includes a project file in .xrns format, so head out to the forums and check them out if you are interested. And, here’s my track:

If you would like to see how it’s made download the .xrns project here. Please note that the Renoise project isn’t 100% identical as I had to replace some VST’s with freebies but it’s close for the most part. I’ll make a full native one next year!

Hello everyone. Today, I’ll try to demonstrate how combining two simple approaches can easily create a more refined or sophisticated output. This is something I’ve noticed over time: Trying too hard inside a certain workflow can be counter-productive after some point and sometimes it’s much easier and effective to mix things up a little. The two elements I’m talking about here are the standard sampler options in Renoise and a couple simple CDP processes. So, let’s get started.

Here’s something I’ve done a few months ago. Kind of a crossbreed between drum & bass and it’s halfstep variant. (Refuse to use that hipster word!) Meant to rework it a little bit but never got around to doing it for some reason. So today I figured I should just let it go. It is a free download so grab it if you like it.

Some extra notes for the readers of my blog: All basses done inside Renoise using single cycle waveforms and pretty much all other sounds are CDP. I know I’ve been slacking lately but I just got back from holiday and planning to do some new posts soon!

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I'm Emre, a 34 year old electronic music producer and sound designer from Turkey. I love playing around with breaks, basses and all kinds of weird samples and this is the place where I share my sonic endeavours. If you'd like to hear more, please subscribe or connect via social media buttons above. See you around!