The Swedish tanks with very sloped armor depend on the updated overmatch mechanics. Until that’s implemented saying anything about the armor is fucking useless. I you’re smart you don’t waste your time with these tanks until then.﻿

Thank the whiners for shitting on the the new ricochet dynamics and making highly sloped thin armour useless. Let’s hope WG finds some kind of compromise, ricochet 2.0? Foch speaks to reality where these tanks should fire and fuck off, just like the Swedes designed the actual tanks. IMO the maps need to be designed to allow this, currently it doesn’t appear the case, so we are stuck with this imperfect meta.﻿

Hahaha ? Don’t fuck with Foch… Foch really knows how to bitch throughout the videos – keep em up! Allways get a good laugh on your commentary. He’s so right, this game is broken in so many ways and WG only care about players real money!﻿

Another tank getting fucked by soft stats. The ‘aiming time’ stats is to 30% fully aimed so with TERRIBLE moving and turning dispersion, that 2.2s aimtime gets even worse as it still has a long way to go.﻿

This is probably a dumb question; but the white ring between your view range (green ring) and the max distance you can see an enemy (yellow ring); it’s the max spotting distance you can reach isn’t it?﻿