Maybe someone has observed this before, but BYOND feature requests are kind of like that old story about "Stone Soup." Except it's the villagers who are standing around making suggestions, and the poor wandering chef has to pull the items out of his own pack. :)

Maybe someone has observed this before, but BYOND feature requests are kind of like that old story about "Stone Soup." Except it's the villagers who are standing around making suggestions, and the poor wandering chef has to pull the items out of his own pack. :)

Hah!

The icon stuff is probably easy to add, so it is quite tempting.

The main problem is that if we put, say, the rotation in, people are going to immediately want to have similar graphical features, such as the palette adjustment routines, shape & line drawing, and so on. Each of these equally easy to implement, but together they amount to a quite a few ingredients in the 'ol soup!

The main problem is that if we put, say, the rotation in, people are going to immediately want to have similar graphical features, such as the palette adjustment routines, shape & line drawing, and so on. Each of these equally easy to implement, but together they amount to a quite a few ingredients in the 'ol soup!

I'm happy just to know whether it's on a future list. If it is I might hold off on providing multiple directions for a bunch of turf icons and the UI to allow guides to specify the direction.

Thinking about it more, rather than a RotateIcon() function, I think it would be an extra icon attribute, similar to icon_state.