A Flame in the Night

Game Description

Enter the Luminous Company: a paramilitary private army founded by a group of Italian billionaires under the premise of wanting to make a difference in the world. The company has been operating since the early 1980s and has held contracts with everyone from the Republic of Congo to the Serbians to the U.S. military itself.

What sets Luminous Company apart from other PMCs is its benefactors' odd fascination with ancient ruins and the occult. Just as often as fighting off guerrillas for pay, Luminous Company has been known to deploy its soldiers to the Antarctic to protect teams drilling into the ice. Other times, Luminous platoons are sent to chase off drug smugglers in Columbia using Mayan pyramids as safe houses.

Recently, Luminous has hired out a crack squad to Dr. Miranda Steele, a young professor of archeology from the University of the Sciences Philadelphia. She claims to be in need of escort through a hot zone in Iraq, right in the middle of a struggle going on between Coalition and insurgent forces. Steele believes she may have uncovered ruins with ties to ancient Babylon, and has convinced the benefactors that her research is important enough to be dropped into the middle of a war zone for.Beneath the deserts of Iraq, among the ruins of the ancient Babylonian
civilization, lie secrets. The ancient servants of a dead god stir
again. Forgotten magic waits to be claimed. Evil spirits yearn for souls
to consume. At the heart of it all is a terrible hunger...

A squad of soldiers escorting an archaeologist is thrown into the maw
of these ancient secrets, and its men must fend for themselves against an ancient horror beyond their understanding. But survival is not enough, for deep in the ruins of Ur the very tools of their salvation could cost them their souls.