As someone with almost zero 3d experience (but some programs downloaded), I was able to make a simple (and terrible) 3d model from scratch in sketchup, use blender to convert the dae into an obj, and then got it into your viewer in just a few short minutes and it worked!!!! Super exciting!!! I'd love to be able to use this to insert 3d models for special effects in 2d games.

@Fillergames: For mobile devices the wheel won't do much, so I opted to use the scale button.

All new models (hello, untitled an house) complain about missing there .mtl counterparts. As those files do have a reference to the mtl it should be found on the computer where you uploaded it. Mostly they reside in the same folder. If you just downloaded an obj from the internet then you might have a harder time to look for the .mtl

I'm not sure what you are asking?!Do you wonder how the extension will support textures for MD5?Or how the md5mesh supports it?

I'm not an expert on MD5. It is just trial and error usuage of what I've found.

This is what I noticed:In the md5mesh file there are these mesh { } parts. The first line inside it has a shader component.That usually is a png , tga or png file reference.For the HellKnight example this part is of interest:

I've managed to do some exports but not all. For instance the Bob blender file that were online (don't recall exactly what location I've found it) did not work with the steps. At least I'm not comfortable enough in Blender to know what steps I need to alter to make the export work.

I was glad I could make a little animation involving a cube to work but it took way more time than I was expecting.

You might have more experience with Blender to follow the steps on that link ?!?!

Last week I’ve worked on a 3D Mesh Generator. I want to make a game with this Away3D library instead of ‘just’ some ported examples.

Unfortunately I can’t remember where I saw the idea to create a 3D Object where all the walls are connecting. This way a grid/maze can be done very cheaply. If you want to do the same with cubes it will take far more memory/collision detection etc…

So I’ve made an editor where you can make a maze. You can even procedural generate some of it and later adjust.

Generating paths was not so difficult but to transform the maze to vectors was a challenge.

I'm not sure how the editor works, though. I edited my maze and clicked "Generate 3D", but didn't see a change. I assume I need to recompute the vectors, (since the blue outline didn't change), but I'm not sure how.