The Minifig Liberation Army (Jifel) moves all of its troops behind the small building near the UCD's starting point. Their tank moves into position alongside them...

...within range of the UCD's combat buggy...

Despite a critical success in its armor roll, the buggy couldn't stand up to the miniguns' punishing 6D6 damage roll. It will be missed.

The Black Hat Men (Silvadream) moves to the right and advances through the alleyway between two buildings. The horses take the lead, followed by the troops. One bazooka trooper and the two horses are in range of Santa's Little Helpers...

... and miss. Well, the horse riders hit, but their damage rolls were low (a 2 and a 3) and no one was killed.

Santa hops on Rudolph's back behind the rider and hitches a ride into enemy territory.

Rudolph fires at Silvadream's horses with his nose laser, but fails to do any damage. Santa hops off and aims his bazooka at the nearest rider...

This game seems to be a lucky one for horses. Like the UCD's buggy, both horses had critical successes on their armor rolls, and neither was killed by the blast.

My troops all move into the building's lowest level. Except for the sniper, who wouldn't fit. My turn ends.

The Urban Combat Division (Razgriz) moves two troopers and their hero up to attack the Black Hat Men. Only the Hero, with his longer-range weapon, is in range. The other two troops are still trying to figure out what to do after the tank got in the way of their original plan to attack Jifel's infantry.

The Hero's Death Gun blows a huge hole in the Black Hat ranks, killing 3 riflemen and a sniper. The two soldiers back at base decide to join up with the Hero and his guards to provide cover fire.