This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.

UPDATE NOVEMBER 2017: Still OK with this month's patch (for Cats & Dogs) which apparently messed up the arms on many custom clothing meshes/body meshes. This item is still working as normal.

In my recent set of cute robot sims, the 'S.A.M.' series, a comment from member wiseguy2004 asking about the possibility of a child-sized version of S.A.M. got me thinking that it might be fun to have a few child-sized robots. So I made a set of kids' costumes in the form of robot sims I've previously uploaded here. They are for children only and are categorised for all standard clothing categories currently found in CAS.

Below are a Plumbot costume in seven recolours, a male and female Servo costume in the default and vampire head recolours its adult version came in, and S.A.M. in the nine recolours its adult version came in.

To use them, the Plumbot and Servo are found in Fullbody outfits in CAS, in which both the head and body are combined in one mesh. The S.A.M. outfits are in two parts: one in Hats for the head, and one in Fullbody outfits for the Null Body mesh to cancel out the body. I know it's a bit of a stretch to believe that a sim can cram its whole body into a costume the size of a head, but we have to suspend disbelief in this case! The costumes are disabled for Random, so you hopefully shouldn't get townie robot kids spawning around town.

Below, a dad Servo chats with his two kids and their little Plumbot and alien friends:

The bot family does Science together in the family lab accompanied by their Mad Scientist master on the computer:

Below, S.A.M. challenges Servette Jr to a game of chess.

And as soon as I took that screenshot, Dad Servo stepped outside and was immediately abducted by an alien spaceship, therefore putting an end to my picture-taking session...

Minor issue: In making the Plumbot costume, I wanted to get the poly count down as much as possible without totally messing up the mesh, because the original TS3 Plumbot meshes were surprisingly high-poly and I didn't want a simple kids' costume to be overly high. But in the process, the hands have come out looking a little ropey looks-wise and animation-wise. However, this isn't noticeable in-game unless you really look closely at them, so hopefully you'll find it a bearable trade-off to what would have otherwise been an approximately 12,000+ poly combined head and body mesh.

Thanks for looking, hope you'll find this useful for either a bit of innocent family fun, or for use as evil tiny robots who have come to take over the world - your choice!