Author Notes:

Looking back at this episode, particularly the last panel... That is not a friendly Rainbow Dash when she orders the gang to show Canterlot how to party Ponyville style. That is a Rainbow Dash that knows exactly what she's setting into motion.

33 Comments:

There are times when knowing you are the socialite in a group of murder-hobos can come in handy. Getting your party to be a distraction so you can get at something/someone important as if you're an unrelated passerby is usually a good starting plan.

D&D campaign. I was playing an elf cleric of Heronius and another PC was a human cleric of Hextor. We got along like Hydrogen Peroxide on Silver, but grudgingly worked together for a common goal of not letting this upstart cult of Tiamat eliminate both our faiths.

The party fighter Max (who we swore was some wino the team must have found) got stuck in a brothel and we needed to rescue him. The rest of the party was sleeping in after too much partying, so it was just us two clerics to rescue the fighter. We approach the brothel and scry'd it, learning there were Tiamat cultists inside.

Cue some Pulp Fiction music.

We walk in together with holy symbols drawn, crashing their drunken blood-ritual party (using the fighter as a sacrifice). The cult draws weapons. We summon some celestial and demonic animals and proceed to kick their pasty behinds into Revelations. Pulp fiction music is STILL playing. XD

After that we found a mutual respect for each other, that good and evil can't exist without each other, so as long as we took a balanced approach to things, we worked decently together.

It wasn't exactly a party, but more of a public spectacle. A self-proclaimed living saint was giving a speech on the steps of the local cathedral. My Tech Priest and his psyker Arbitrator ally had uncovered some hints that the trio of living saints present on that planet were in fact psyker heretics using their powers to fake miracles, so we decided to crash the speech.

My ally had a silenced sniper rifle that he'd picked up some time earlier, but all I had was an auto rifle. I used my tech know-how (and the nifty bonuses provided by my Utility Mechadendrite) to whip up a home-made silencer out of some refuse (an empty bottle, some stuffing, and a bit of tape can make quite a nice, if fragile and limited-use, silencer).

We set up and, just as the living saint had been introduced by the local prelate (archbishop?), we popped him with a flurry of shots from two different directions, killing him instantly. We then disassembled our weapons, hid them under our clothing (AdMech robes are great for this task), and proceeded to flee with the rest of the audience.

Most of the parties we have attended in our RPG careers have been legit, with invitations and such. I know we've disrupted many a party, or rescued one that someone else was disrupting, and we've certainly used parties to accomplish tasks (up to and including public and entirely legal assassination-by-duel), but I can't really recall ever crashing a proper party.

Well as a DM, there will be one of those situations this week with a circus campaign I've been running. The party includes a gnome wizard (who insists on being called a magician), his adopted human daughter the cleric (who thinks she's a disney princess), A bard-barian dual-wielding clubs like drumsticks (Luke Tiberius Potter, AKA Johny Venture, but his mom called him neo), a zen archer, an orc witch as the bearded lady, a strip-dancer fighter with very revealing piecemeal armor, and a few other new people.

They're traveling with a prince who's making his way around the country humiliating his siblings and he's made it clear that he likes the stripper but also has a crush on the cleric. The cleric is going to get a private invitation from him to go to a ball thrown by one of his siblings, while the others will be able to attend and perform on his behalf. I expect much shenanigans and will tell the result later this week...

So, I believe I mentioned this story already, but it's hilarious so I'll repeat myself.

I played a minotaur in a 4E game, and we had decided to crash the BBEG's sacrifice. The dwarf of our gang wanted to burst in and announce our arrival (he was a bard), so he asked the two fighters of the group (myself and one other) to throw him at the door.

The door held fast, then opened comically after he slid to the floor. Our party peeks in on the sacrifice Scooby-Doo style, and literally the first words out of my Minotaur's mouth when he see's the child sacrifice are "You gonna eat that?"

Haha! Reminds me of this exchange with the PCs escaped an R&D facility in Shadowrun:

DM: "The ambulance has been crushed so badly that the engine block is in the driver's seat."Henry: "Eek, I hope the driver wasn't in the seat when that happened."DM: "There's something on the steering-wheel not unlike roast beef that would say otherwise."Hugo: "Hmm... you know guys, we haven't eaten all day..."

While hunting for a group of dwarves my party accidentally bumped into a drow search party for an escaped prisoner.

They attacked first. We swear.

Although the most exciting thing to happen in the battle was my Warlock trying to beat the monk senseless afterward because he'd decided to stand on her face when she'd been knocked prone, and left a bootprint on her face.

Heh, partycrashing is something of a hobby for me and my current tablemates. It got to the point that nearabout the first question we ask when we get to a town or an estate is "Are there any celebrations around."
It helps that it is a sort of metagame between us and our GM - She puts more thought into means to prevent part-crashing than into dungeons.
My personal favorite was when we had to go to an ancient wizard's tower (that had entrance in one plane, each floor on another and it was absolutely filled with various golems and elementals just so we could retrieve the only copy of an ancient poem in original, since it was used as a password to enter the demiplane where a party we were crashing was located.
Good times...

We were in a city, trying to find a way to get into goblin lands. We were going to try passing ourselves off as traders, but there was some bureaucracy we'd have to go through first. So we make our way to the place, go inside, ask the receptionist where we can go to fill out the necessary paperwork. Eventually we got fed up with being told that it was impossible, so we threw them through a wall. We kill a couple of guards outside a conference room, then burst right in to a meeting of the local trader's guild, or something like that. We started making demands, they refused, our overgrown duergar explained why that was stupid. Then the guard showed up and we had to split.

Bah. Not one single one of my groups has gotten to crash a party yet. That should be an integral part of every adventurer's career! (Although my finished game did have a large post-game party session.)

We're building up to it... One of the terms in a contract with some other demons is to put an as-yet unidentified substance into a flower contest's victory banquet, and she tells us it'll cause chaos, havoc, et cetera. I'm looking forward to it.
Especially since it can end the flower festival arc we've dragged out to 12 sessions. Poor GM...

I don't know about crashing a party, but our party's rogue once threw a party as a cover for a job he had to pull. I won't go into details but a slightly demented halfling we ran into stole some of our stuff.

The rogue was uber pissed of about this. The stuff wasn't worth that much but it was the principal of the thing. So he goes to the local thieves guild to ask if they can keep an eye out for the halfling. They agree but at a price. They had recently gotten a job from a noblemen, another noblemen had stolen a painting from him and he wanted it stolen back.

Or rogue had a cover as noblemen, so he used it to throw a party at a local ritzi club, to which the entire party was invited. The party works perfectly, all the nobles in town show up. Then the rogue quietly slips out to sneak into the noble's house and get the painting while the noble's at the party.

Of course, the rogue didn't count on the house having guards, so the rogue had to set the house on fire as a distraction to escape. Between that and the rogue getting hit with a 2,000 GP bill from the caterers, the party decided it was about time to move on with our travels.

Guys, something weird just happened to my group. We got a new player, and he's a murder hobo. We have no idea what to do. Help.

For clarification, we don't want him gone. He's a cool guy and we are happy to have him. The problem is we have no idea how to entertain a murder hobo, all we know are the horror stories of it falling apart or backfiring. We want him to have fun and enjoy the game, but we have no idea how. Help!

If he's a kick-butt minotaur, point him at all the obstacles in your path. If he's a ninja, give him Assassins Creed style objectives to fulfil that help your party. If he's the chaotic type, you may have to give your villains some organized events like weddings or ribbon-cutting ceremonies or whatnot for him to destroy.

If he's the power-hungry loot vaccuum, hit him with a rolled-up newspaper occasionally.

He's a paladin who wants to smite stuff, and isn't interested in the massive RP segments my players self produce. The player stands around bored a lot, and when invited in tries to run the scene to a quick stop so we can get to the next fight. In a socio-political war campaign.

Alternately, ask him what god he serves, and give him some religious observances that a paladin can't really refuse to participate in. If he smashes up his own religion, he can then lose paladinhood and become a plain old fighter instead. Then he can't do half his awesome stuff (or minmax for the same stuff, anyway).

Then you can put him in the gladiatorial arena and make bets on his performance (using similarly min-maxed opponents), while simultaneously chatting up the local nobles to actually advance the plot.