I know how to make textures though so the offer still stands.....i might make some anyways because sometimes i get bored.....
Im thinking of creating a different variety of energy storage textures, and maybe even metal storages.

Matman, do you know what makes an invisibility texture an invisibility texture?
It would be cool to make a texture saying "Fb232 was here", flashing on an off (enough to make a person have a siezure), and have it unseen in-game. ehehehehe
taking a page from pcs_ellocos book.

hehehehehe

-elloco
yeah, that works.

on an off-topic note-
in one of boblebubs Ta2 threads, i lol'd at your posts replying when he said that he was better at coding than you. (if he was he should make a mod. Even I have made a mod 'albeit a crappy mod' )

When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

Making a free data set for TA3D is one of the objectives of the project (and it's far from being done). You may want to have a look at http://trac.ta3d.org/browser/trunk/src/ta3d/mods/ta3d, the TODO file should give you an idea of the task (even though it might not be totally up to date).

Regarding textures, TA3D supports OTA GAFs as well as a TA3D specific extension to OTA GAFs to support 32bits textures and folders with a GAF-like tree structure (so you can easily edit your sprites and use the file format that best suits your needs as long as it's supported by TA3D).

Thats awesome zuzuf!
i might not use the Gaf Format, as 256-color bitmaps tend to corrupt a lot of colors. (Explosions and certain brights, yellows, oranges, etc..)
But if push comes to shove i got gafbuilderpro.....
I want to fix that damned coastline first though.......

When you cannot trust your government to lead the nation to better times is when you know the ship is sinking