Using 3D computer simulations for training surgeons is not new. Using e-learning for improving students
knowledge acquisition is not new. What we propose is to use
3D computer simulations in such a versatile way that those
simulations could act as learning objects designed directly by
those who own the experience we want to be transmitted.
In order to achieve this goal, it is necessary to create a model
in charge of communications between the learning objects and
the simulation. This model ensures that, on the one hand, the
simulation offers an interface to the learning process stable
enough not to be affected by every small change. On the
other hand, the model also ensures that the simulation offers
an interface complete enough for adopting any change in the
learning process.
The key to solve this contradiction is to take the behavior of
the simulation objects out of their control leaving in them just
their very basic behavior. This paper presents the problem and
the design proposed to solve it in a more detailed way

Datos:

IEEE First International Conference on Serious Games and Applications for Health (SEGAH 2011), Noviembre, 2011, Braga, Portugal