Mark's Storm Surge is not the one you have. Unfortunately, they re-used the name.

Storm Surge
The first time you are reduced to 0 or fewer hit points each day, you can spend a healing surge (no action required), or if you don’t have any more healing surges, gain your Constitution score in hit points. You can then push all creatures within 5 squares of you a number of squares equal to your Constitution modifier and then knock them prone.

There is, however, a feat called "Improved Monk Unarmed Strike". I will assume you meant that one.

And the answer is... yes, but are you sure you want to? It increases the damage die of your unarmed strike from d8 to d10, but you rarely use just a pure unarmed strike attack. Your at-wills, encounters, and dailies have their own damage dice which do not depend on the unarmed strike attack. This would only help out with opportunity attacks.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.

thanks to Student of Battle, Sterling's got 1 use of Inspiring Word/day. cool. bangin'.
thanks to Fight On, Sterling's got one additional use of Inspiring Word as an encounter power. also rockin'.

am i correct in thinking that Sterling can use Inspiring Word at any rate 1ce/encounter + 1ce as a daily?
(seems logical when i write it out like this, but i just wanted to check before we're in the middle of a battle and it might matter)

One day in Sigil, there were signs that things weren't quite alright. Adran was missing. The Cranium Rats were abandoning the city. And then, suddenly, fiends from the lower realms assaulted the city. This should have been something that the Lady of Pain put an end to within seconds, but she never showed.

The Reapers fought off the fiends next to their bar/church/home but then something terrible came through a portal: the dreaded tarrasque. The Reapers fought this beast as well, but when slain the tarrasque seeks to sink back into the core of the world. But there was no world in Sigil. The next best thing was the planar wheel, a vast distance below Sigil.

The tarrasque tried to sink into that, but the floor and bedrock of Sigil resisted it. Sigil cannot be broken. The tarrasque cannot be denied. And so, irresistible force met unmovable object, as two D&D absolutes collided.

Maybe it was because the Lady of Pain was missing, but the tarrasque won. It crushed its way through Sigil and tumbled down below. Even more fiends flew in through the giant hole made by its carcass, who had been waiting for this moment.

It was soon revealed by the Plot Keeper that Asmodeus had unified all evil behind him. He had kidnapped Adran earlier and siphoned away his Reaper ability to absorb divine power. The forces of evil had now captured Sigil as well, and used it as a staging area to assault the multiverse.

The remaining Reapers would have none of that: the gods are not playthings for Asmodeus to absorb! They are playthings for Gizibbemuthor to absorb!

They rampaged their way through Sigil, freeing allies, capturing resources, and banishing the avatars of demon lords and devil princes. And in the end they succeeded in freeing the Lady of Pain herself, who closed off the hole and eliminated the last remaining fiends within the city.

And that was the end of the session.

For the epilogue, the Reapers would have assaulted Asmodeus himself, free Adran, and in the nick of time Harradagh would sacrifice his life to let Gizibbemuthor become fully real, spawned from and replacing his own self.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.