So....Is there anyone here that have gotten this plugin to work properly? Properly as in you can configure it with gpuBladeSoftGui.exe
I have tried both the GTK runtime that edgbla uses and the one from SourceForge but no dice, always errors errors errors whenever I click configure in ePSXe.

However despite the lack of configuration the plugin at least works in a sense that you can use it and play games but I really would like to be able to configure it.

This is what the error look like:

EDIT:

I finally got it to work but the method to do it was a bit awkward....

Then I went to the bin folder of the Gramps installation and copied everything from it to the GTK+ 3-Runtime\bin folder under Program Files and re-added the SYSTEM PATH of C:\Program Files\GTK+ 3-Runtime\bin under Control Panel -> System and Security -> System -> Advanced system settings -> Advanced -> Environment Variables

The method was a bit hackish but I can now configure the plugin properly...

After extensively testing this plug-in on FFVII, FFVIII, FF Tactics, and Breath of Fire 3 and 4 I cannot find any valid reason to use this over Pete's software or OpenGL 2.0 plugin. Most of that list of features is greyed out even manual editing setting file does nothing. These are the issues I have found...

1) Poor GUI - Using obscure GDK .dlls is one thing, but many functions and calls to write a simple cfg.ini don't properly edit. Greyed out options encompass 2/3rds of the interface. The ones that aren't greyed out don't work are completely uselesss, just a check box.

3) Z-Buffer - (arguable the second reason) to use this over Pete's plug-ins just does not do anything... as in it's just a check box. For this feature I tested over a dozen games and no texture check was found or seen. To add I noticed in games like Xenogears this driver was more jittery and texture coordinates bounce around more on screen.

4) In Breath of Fire 3 this plug in did not properly render alpha values on some spell effects.

5) Savestates fail on ePSXe and PCSX-R about 20% of the time. Not entirely sure it's 100% the plugins fault on this one however, when I use OpenGL plugin that problem does not exist.

6) Tessellation doesn't work.

Bottom line he has a bunch of text boxes, with pretty check marks. But in most cases the options literally do nothing. Recommend skipping this, until some of these features can be implemented.