The latest version of this amazing painting/sculpting app is relleased. Among new feature, you will find fantastic retopology/projection tools, a support for different UV smoothing type, a better support of PSD layer blending, a better material previewing, and many fixes.

Impressive stuff.
The developer must be on steroids judging by the pace he sets.

While perhaps not (yet) quite as feature laden and powerful as zBrush and Mudbox, it does appear to do a number of things better. Not in the least the impressive speed at which cross platform support came to fruition. Something Pixologic seems to struggle with and AutoDesk simply disregards.

Originally Posted by azozel:Really? what are you smoking? The new mudbox demo at siggraph blows this away.

There really is no comparison here. To me it is like comparing ms paint to photoshop cs3.

I agree, you cant get that kind of high polygon density with 3DC compare to ZB3/MBx 2009, but in the area of painting its smooth as butter. Once 3.0 hits the sculpting side of things should be more comparable to the big boys!

Originally Posted by Nemoid:awesome app and it's growing fast as a rocket. I've seen from the forum the programmer implementing new features quite into a daily basis and im not joking.

looking forward to volumetric sculpting features in 3.0, too.

Voxel sculpting coming in about a week or 2 in the form of 3.0 alpha. Rocket indeed. IMO sculpting isn't one of the strong points of 3D-Coat but 3.0 will address this issue! its very good for detailing(normal maps), painting. Painting in 3D Coat has been a pure joy since it works great on my low end GeForce 7600 GS!(you can't get that kind of performance from Modo painting tools).

Andrew also plans on releaseing a 64-bit version for 3.0 and he also has plans on support CUDA, so if you have a CUDA enable Nvidia card you should get about 10X performance increase when running 3.0. This is quite unique, ZB3/MBx 2009 doesnt support CUDA.

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