Runescarred Berserker
Hit die: d10
Requirement:
Bab+7
Skills: craft 5, intimidate 5,
Feats iron will
Special: must be able to rage at least 1 per day
Class skills: craft, intimidate, listen, survival
Skill points at each level 4 +int modifier
Class features:
Weapon and armor proficiency: a RB gains no proficiency in any weapon or armor
Scribe runescar: at 1st level a runescarred berserker learns how to carve a runescar into his own skin. A runescar is a means to storing a spell, much like a scroll.. The berserker knows only a limited amount of spells to imbue scars with which to imbue rune-scars with , selected from the rune scar spell list below. To learn a rune scar spell a RB must have a wisdom score of of at least 10 + the spell level. A RB can only cast spells by crafting them as runescars and has no other spellcasting capability and can not use spell completeiong or spell trigger magic items based on spells from the list.
Scribing a rune scar takes one hour, the expenditure of materials equal to to 5gp x spell level x caster level, and the xp equal to 1/25 the gp spent. The character may set the caster level anywhere from min class level necessary for her to knowthe rune to her own RB class level. She may scribe a rune scar onto her own body. The act of scribing a rune scar is painful and deals 1d6 points of damage per spell level at the end of the scribing time.( the berserker is free to heal the damage by any normal means afterwar—the runescar remains until activated)
runescarred beserker can bear no more than 7 rune scarsat any one time( 2 on the chest, 2 on the upper arms, 2 on back of the hands, and one on the face). Runescars are dormant until activated and can not be dispelled ( although they can be suppressed)
Runescars are considered divine spells although a beserker does notacively prepare or cast them, The save dc if necessary, is 10 + spell level + the beserker’s wis dom score. To activate a runescar , the character must take a standar action and touch the rune. All runescar spells affect only the Runescarred berserker and or an item in her possession , even if the spell scribed could normally bebestowed on another subject.
After activation the runescars magic isdischarged, and the rune fades to nothing but a faint outline. Typically a RB’ skin is crisscrossed with dozens of old, discharged runescars.
Spawn of the frost: inured to the bitter cold of rashemen’s winters, a RB gains cold resistance +5

Extra rage: A RB gains additional daily uses of the barbarian rage ability. At 2nd level, she gains 1 additional rage per day, at 5th level, she gains a 2nd additional rage , and at 9th level, she gains a 3rd additional rage. For example a barb 8/RB 5 can rage3 times from her barbarian levels and twice from her RB levels for a total of 5rages per day.
Ritual scarring: Through frequent disfiguration of her skin, a runecarred beserker gains a +1 natural ac at 3rd level. This increases to +2 at 6th level and +3 at 9th level.
Damage reduction: Starting at 4th level, a RB gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the beserker takes each time she is dealt damage from a weapon or natural attack. At 7th level and 10th lvls this damage reduction increases to +2 and +3 points. This ability does not stack with any other class feature.
Greater rage: starting at 8th level , a RB rage bonus becomes +6 str and +6 con, and a +3 morale bonus on will saves. Her ac penalty remains -2