About the Team:
CrackPot games is a small indie games studio with team members from all over the world. Focusing on epic based technologies such as the UDK (Unreal Development Kit). Using a variety of tools UDK Editor, Blender, 3DMax, Gimp, Illustrator, MyPaint, Photoshop, CrazyBump

We are not looking to make the next Halo with high end cut scenes or the next Fable RPG style game with a huge story and asset creation list. We want to focus on small multiplayers games, that can be prototyped very quickly and get into production as soon as possible.

Although at some stage in the future we would like to profit from making games, we are very realistic about our goals and the truth is no one knows we exists yet let alone wants to buy our games. So the goal right now is to focus on creating some free to play games and get our name out there.

The aim of the first project is really to source serious amateur game developers, who can work together on more projects in the future.

About the Game:
Project Arena is a Cyberpunk multiplayer third person shooter set in the near future.
Things such as money, military power or political influence are no longer important, the only thing that is worth anything is DATA. Whether it be personal data, financial data or research data, whoever possesses it is in control and people are willing to kill just to possess it.

Although nothing has been finalized yet, we are actively prototyping some ideas already. One of these ideas is the game mode Cyber Bomb. The general idea behind this game mode is the collection of data packets/resources that spawn randomly around the map. It is up to both teams to work together in order to secure and return these data packets/resources back to there base.

As more resource are collected the team moves up in tiers, allowing new weapons and gadgets to be unlocked. The final tier of which unlocks the EMP bomb, this must be planted in the enemy base/HQ. If this bomb is not disarmed in time it will exploded and the game is over.

Regardless of the game mode, all maps include a variety of game play features such as control points, gun turrets and all kinds of environmental hazards which can be secured and controlled, keeping the players on their toes.

What we are looking for:
We are looking for a bunch of people who are willing to regularly come online, hang out on Skype and create/play games together. There is no reason we cant have team meetings whilst playing Count Strike or League of Legends Haha :-D.

Although we already have a few people on the team we are in need of a few more. The most urgent of positions currently available are:

Animators:
The animation of human character models
The animation of weapons
The animation of environment props

Texture Artist:
Textures for various player models
Textures for various environment props
Textures for building and floors
Textures for various Decals

Flash Designer:
You will be working very closely with the coders on the team to produce ScaleFX compatible flash moves, that will be used for the in game menu system.

Concept artists:
Two concept artists are needed

One for environmental concept art (Building, scenery, general world layout)

Another concept artist is needed for the design of new props that will be spread around the map. Computer screens, tables, chars, trash can, railings, etc...

Note this is a very import role and you will be expected to help give the project more direction and spark new ideas about how the game as whole should look and feel.

Note we already have tasks lined up that can be started on today. So if you serious about getting on board with a project and willing to spends a few hours a day, at lest a couple of times a week get in touch.

hey. this sounds like a great project, i like the reasoning behind it aswell as the forwards on the actual game in mind.
i am "willing to regularly come online, hang out on Skype and create/play games together."
sorry i'm not an animator, but i'd like to hear from you still; learn some more about the project and see where that goes.
good luck with this