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:: 05/19/13 ::
Version 1.1f release:
*Fixed bugs, especially choosing "Cancel" while holding a pokémon in boxes that may delete the pokémon, fixed over 20 moves that didn't work before, berries that raise happiness that didn't work before and incorrectly damage of critical hit after an ATK/SATK bonus.

:: 08/25/12 ::
Small adjustments in the topic
Version 1.1d release:
*Fixed bugs, especially the inability to get the pokémon Houndour and Houndoom, error using the move Pay Day and error when a storage box is filled.

:: 07/15/12 ::
Small adjustments in the topic
Version 1.1c release:
*Fixed bugs, especially the display of certain speech windows, not gain happiness when gain a level and the Magby and Elekid wild hold items probability.

:: 06/09/12 ::
Version 1.1b release:
*Fixed bugs, especially one NPC that can crash the game and changing any option before gets the pokédex that crash the game.

:: 06/06/12 ::
Video done by Leonslasher added.
Version 1.1 release, the first international version:
*Generation 5 moves added (but not the effects)
*6 characters added
*Berry Orchard added
*Unova Crown effect added
*DayCare Sight effect redone with scene
*You can see the compatible pokémon in TMs store
*The pokémon eggs graphics now differ according to their Egg Groups
*On battles at the Colosseum and the Double Colosseum is possible to change the order of your pokémon between battles
*Difficult on hook pokémon while fishing depends on the rod used
*Shopping Pokémon shows the pokémon by clicking on the commands
*Researcher at the Research and Development Center tells where to find some pokémon that you haven't caught
*Dozens of small change like: some few wild pokémon like Snorlax change to Munchlax, reflection height while fishing, bag picture while using an item, evolution animation, formula of money that rivals gives, SE when learn a move or gain a level, ability to use the orange hand in boxes, game map graphic, lava animation, cry the second form of Shaymin, among other.

:: 03/18/12 ::
Version 1.0c release:
*Fixed bugs, especially one that prevents you from walking in one of the areas.

:: 03/10/12 ::
Small adjustments in the topic
3 userbars made by me added
Release of version 1.0b:
*Fixed bugs, especially the inability to get the pokémon Pineco, Forretress and Phione, the display of certain speech windows, not gain happiness when gain a level and Herdier evolving in the wrong level.

:: 09/17/11 ::
Userbar made by Ryugo added

:: 23/07/11 ::
Game released externally
Version 1.0 release:
*Full game

This is a game with the main pokémon RPG mechanics for the Game Boy/Nintendo DS, but with a different approach on Pokémon Island. There is a new concept of linearity for the franchise because almost nothing is essential to move forward, but still there are many challenges.

II- Features

National Dex with 649 pokémon from generation 5 open from the start! All are available and if you don't delete pokémon then you can have as many copies as you want for each pokémon specie. From Bulbasaur to Genesect.

No GYMs or E4! Instead of them there is the Colosseum.

8 Characters to choose.

Moves until generation 5 with some modifications in the last two generations. There is the Physical/Special division.

Abilities until generation 3.

A large majority of the items until generation 4 present and functional.

Graphics from generation 3 (except battle sprites).

No HMs! Moves like Surf, Fly and Teleport don't work outside battle, but there are items with similar effects.

Only one screen.

There is no real time clock system.

III- Epilogue

Previously the Pokémon Island was a island only of pokémon. There were very few people, most researchers like the notable professor Oak who studied the pokémon on island. However, three years ago has been proven the existence of pokémon Mew on the island.

Because this was a very rare pokémon, this attracted a crowd with many trainers who sought Mew, so the island was filled with trainers.

Many of them were very skilled and famous, others came in this island to challenge them, the island soon became a great meeting point for battles which led to the creation of many tournaments which also brought many viewers.

Many things happened in the last three years, has created a great battle place : The Colosseum and the trainers were classified according the victories there. Those who won many tournaments and had a high rank gain various kinds of exclusive treatment like better items, pok´rmon, locations, services, etc...

Many new pokémon were discovered on the island, others were released by other trainers, and some even went to stores. Most were discovered by explorers living in places never visited before. Some places are created to increase the diversity of pokémon that grew more and more.

And this is the story of this place, Pokémon Island.

IV-The city

This is the city of Pokémon Island and where you reside. See below for the very important places, several require certain rank.
Some were made using the Poccil systems with minor modifications as the Pokémon Storage that I only done small changes for access directly the "Move Pokémon" and the Move Tutor that I only adjusted the moves learned depending on the pokémon form. Others were made by me as the Colosseum and Pokémon Shop. Virtually every use events interspersed with scripts.

-Colosseum

Main challenge of the game, here is where the action happens without ado. Just choose a rank for faces five rounds of trainers. When you win you earn the prize money and other ranks will be available with trainers better than the last, and always providing a challenge to satisfy even the best players. As you proceed with your rank, many services become available as the places in Teleport Station, buy more things in various shops, Pokémon Day-Care, etc ...

-Teleport Station

Around here you can access all sites with wild pokémon on the island like the beach and the plains. At each location there are two portals, one where you entered and other hidden, if you can get to the hidden you receive an award. Along the way, besides wild pokémon there are items scattered and trainers seeking battles that will be obstacles in your journey. Any trainer can be challenged for a rematch. Despite visiting these places bring a number of advantages in the adventure that is not essential and you can even complete the game without using the station.

-Research and Development Center

This is the famous Professor Oak's lab where he evaluates the your Pokédex performance. This is where you can choose your starter from the nine available, the ones from regions of Johto, Sinnoh and Unova. Besides being the place where you can get the starter have a machine that can resurrect pokémon fossilized consuming certain items. There is also a researcher who tells you where to find some pokémon that you didn't catch.

-Pokémon Center

Like all pokémon game, here you fully recover your team without paying anything.

-Pokémon Market

Traditional shop, but with hundreds of items for sale. However for many it is necessary a specific rank. While choosing the TMs you can see which pokémon in your party can learn them. Choosing the right TM now is much more practical. Some examples of items sold: Great Ball, Repel, Super Potion, Iron, X Speed, Power Belt, Choice Band, King's Rock Leftovers, TM182, Water Stone, Shiny Stone, Link Stone, Moon Shard, etc...

-Rarity Shop

In this store there is only one item in the inventory of each type, this is because the goods traded are very rare and expensive items, leaving the player to decide if they are worth the amount invested. Some examples of items sold: Town Map, Blue Flute, Catch Charm, Mega Mirror, Unova Crown, Bicycle, Launch, Lucky Egg, Master Ball, etc...

-Pokémon Shop

The Pokémon commerce in Pokémon Island is a widespread activity. The species are separated by a region that supposedly belong to, but many are only available for high rank trainers. Many pokémon can only be obtained here, so keep your eye!

-Local Trade Station

Here you can trade certain species of Pokémon by others, many not found on the island. There is a large list of over 40 trade proposals.

-Pokémon Fitness

In the Pokémon Island there is a new and fun way for gaining exp: Minigames! There 6 different minigames, each focusing the pokémon attributes. All have a high score system, try to get better scores than the leader!

-Game Corner

Tired of only battle? So have fun with Game Corner games: Slot, Voltorb Flip and Roulette. There interesting prizes like Old Gateau and Rare Candy, all by exchanging coins.

-Pokétetra Salon

Here you can play a Triple Triad modification with your pokémon, each one with their own attributes and types.

-Move Tutor

For a Heart Scale you pokémon can relearn certain moves. You can also delete a move.

-Berry Orchard

Since there is no system internal clock so you can get berries here. For a small fee you make a subscription that allows you to receive five berries in this place from time to time. There is promotion when renew the subscription. Some berries are rarer than others.

-Battle School

Here you can find information about how several thing works at battles.

-Arena

On your adventure you don't encounter only one or two rivals, but even five, and, except for the principal are all chosen randomly when you start the game. Like most of the adventure, here is optional and you can fight as many times as you like versus each one.

-Pokémon Day-Care

For a small fee you can leave your pokémon for gain experience in this place. Up to two pokémon can remain on this place at the same time and when leaving certain pokémon together they can had an egg. Here the eggs are different colors depending on the pokémon egg group that is within each one. Also, the item DayCare Sight allows you, anywhere know how your pokémon are in Pokémon Day-Care. It's like the DPP Day-Care Checker, only in one screen.

-Pokémon Storage

This game is where you have access to the box where are the pokémon that aren't the six from your party. Problems with space ends because here there are 80 boxes and each can have 30 pokémon, meaning you can store in this space by 2400 pokémon! You can store all species 3 times and still have room! I wanna see someone fill it!

-Double Colosseum

Colosseum parallel to the traditional, but with double battles. Very useful for trainers who prefer battles using two pokémon at a time. It has its own rank system with letters to not be confused with the traditional rank that uses numbers. There are other differences as the prizes are in the form of items.

V- Other systems

In addition to the places detailed above there are many other things that I added in the game, especially the Unova pokémon that were added through a package that I created, also noted for generations 3, 4 and 5 trainers presents including generation 4/5 TMs and Move Tutors resulting in over 150 TMs.
There are also various systems common to games like Pokémon Pokédex Status screen, Name Rater, bag items, Trainer Card, etc.. that comes with the of Starter Kit Pokémon Essentials that I don't list them here, even some with minor interface modifications as the Trainers Card and Pokédex and other adaptations to the game like Pickup list and hidden items (ItemFinder). There are also many secret systems that are only available later in the game, they will not be described here. Besides all this I will list below some of my own systems.

-Characters selection

Instead of being limited to two characters (a boy and a girl), here you can choose from several what you more like.

-New berries system

Besides Berry Orchard you may also obtain several of them in this random berries encounter system that I created in the forest. It uses a system similar to Berry Orchard.

-Expanded Options

A lot of things can be customizable in this game. As the common settings on series as the text speed, frame, the Starter Kit common ones like the font, screen size, and several that I put personally like HP bars speed, run automatically, border, text and HP box color, status screen color, pokédex color, battle background, music (wild pokémon battle, bike and surf) and language. You can customize the controls too.

-Mega Mirror

With this item you can change the look (only) of the compatible pokémon with the Mega Forms ones, working like skins that you can change as you wish.

-Link Stone

In this game I would to strictly follow the pokémon evolutionary systems, but how to do with pokémon that only evolve traded holding an item if the game is single player only and has no trade? For this I created an item called Link Stone which is the equivalent of a trade, so you can train your Geodude, Clamperl or Karrablast without problems that they can reach to the last stage.

-Unova Crown

The pokémon from generation 5, with respect to the other, are TOO slow to evolve. The Klink, for example, evolves into an intermediate form only at level 38, level that most pokémon already reached the last stage of evolution. Consider also that Klink is a pokémon that can be caught early in the game. Unbalanced, no? To solve this problem I came up with the Unova Crown, hold item which reduces the all Unova pokémon required level of evolution in 1, 5, 10 or even 15! The best is that it doesn't disappear after being used, then only one have the power for use in an entire team.

-Minor Systems

There are several minor systems as: Catch Charm, when you have this item, some rare and weak pokémon like Eevee and Magby became easier to catch; Repl Charm, when you have this item the repels duration are doubled; Create berry juice, pay $50 and any berry for create a Berry Juice; Apricorn Ball Seller, there is a seller that everytime sell a different Apricorn Ball for a different price; Trade shards for a Luxury Ball, you can trade any combination of 20 color shard for a luxury ball; Elevator Sytem; etc...

VI- General notes

I was tired of gyms scheme based on types of portable games, even admiring the GYM Leader figure, so here I wanted to create an unique approach to a pokémon game trying to make the game unique.

In the pokémon main series RPG have a high level of customization, diversity and complexity of mechanics, namely, there are hundreds and hundreds of pokémon and moves to pick and fight, not to mention it all Abilities and items, so wanted to create a game with the focus to make good use of all of this while maintaining a constant challenge and without having to stop for the cliché of "save the world from apocalypse once again during the search for be the best." One advantage is that you don't spend hours and hours watching the story while want to explore the caves and build your team. It is very little required text in the game and it's practically at the beginning, but don't think the game has a few lines! There is much talk in the city!

I also intended to further increase the freedom that an RPG already allows creating an environment where almost nothing is essential, everything depends on the player. It is an interesting approach because in exploration I wanted to emphasize the journey, not the destination.

The game takes inspiration from the original RBY in the legendary "seek to be the very best" and "catch all". At some points I used its simplicity concept and from other pioneers games such as the first Final Fantasies and Zelda, what matters is the fun.

This game was made to please everyone, expert and first-timers. The Colosseum scheme helps a lot this, experienced can go right to challenge various ranks without having to go to many places while for beginners will be very necessary to explore and so prepare your pokémon for the challenges, but will be necessary a lot of strategy to reach in end.

From the beginning I could have used the generation 4 graphics, but I not used for 3 reasons:

I had VERY more generation 3 graphics than generation 4 ones, at least at the time.

2-The game has great influence of the initial Kanto journey, so I wanted to leave the graphics and thereby to maintain the FrLg climate.

3-I prefer generation 3 graphics than generation 4 ones.

No many custom graphics were used because the official ones fulfill their roles well.

This game format has its advantages and disadvantages, but it fulfills its purpose: to be different.

As the possibilities number is very high in this game is propitious to start a new game, but with a different team. The game can only have one save at a time, however you can make as many copies of the game folder you want (or your HD can hold) to have multiple saves!

The game has 649 pokémon and was done with them all in mind, but if you just like the old pokémon then just use them! You can build a team with only the first 151 pokémon only on the beach.

In the music I selected several songs from various pokémon games to compose the soundtrack, especially the battles that the soundtrack is about 5 times more varied than the official games. The soundtrack is also composed songs and remixes of other series.

There is no internal clock in the game, in the FrLg style. I understand that see some places with day or night can be interesting, but in this game type I doesn't think that is nice to have to wait some time to appear a certain pokémon or item, it will get many players changing the game clock to cheat this system. I chose to create a game that you can play everything at once if that is your wish.

There is no HMs because most players hate them as limiting the pokémon move number that you use to walk in the game. There are players who end up wasting two spaces on party to carry pokémon that are only intended to use these moves. The moves that were HMs can be found in TMs.

Here the anime doesn't exist, this mean no Ash and co. I have nothing against people who like Anime, but, like in the official games, I choice to don't put anything from Anime in this game.

Everything described so far isn't enough for me, I still have in mind to always improve the game releasing future versions (but not guarantee anything and this may take years) that in addition to balancing and bug fixes will also have extra content like extra minigames, improvements in graphics, more items, options, etc.. And you can import your save!

As you have noticed, the generation 4 and 5 moves with more complex effects have been modified, I intend to fix this in future versions. More important are the Abilities that this game has only until the generation 3 pokémon and many ended up with none Ability. I also wish putting generation 6 data (pokémon, moves, Abilities, items and Fairy type).

VII- Screens

-Version 1.0 - 33 Screens

Spoiler:

-Version 1.1 - 9 Screens

Spoiler:

-Version 1.2 - 13 Screens

Spoiler:

VIII- Videos

-lilmissf AJ (english v1.1)

Spoiler:

-TheGamersTree (english v1.1)

Spoiler:

-ucaption (english v1.1)

Spoiler:

-DooMAGE (português v1.1)

Spoiler:

-ONoobGamer (português v1.1)

Spoiler:

-Gamer Updates (português v1.2)

Spoiler:

-EpicPlaysBrasil (português v1.1)

Spoiler:

-Ibiss Blaze (español v1.1)

Spoiler:

-DovahProd (français v1.1)

Spoiler:

-17TheTube (italiano v1.1)

Spoiler:

-Myhl Prezentuje (polski v1.1)

Spoiler:

IX- Userbars

Did you like the game and want to help to divulge? Just use an Userbar!

*To run on Microsoft® Windows® 7 or 8 just put one of these on the compatibility.

XI- Download

The current version is 1.2f and you can import your save if you have a previous version. To do this you simply save in the Pokémon Center and set to the lowest game screen size at options (if the 1.1j or earlier), copy the file from the game folder "Game.rxdata" from the previous version to the new. Those who already have the older version should upgrade? Judge the advantages described in history and decide whether it is worth the download.
Download for only ONE of the urls, both are the same game but with another host and compression format (if your computer doesn't open rar picks the zip).
It is not necessary an emulator because it is a game and NOT a Hack Rom. Also RTP is not required, just download, unzip and play.

I also got the same file when I downloaded off of either link. The Portuguese link is 1.0c and the 1.1 Link is 1.0b. If you could fix this it would be most appreciated, this looks rather impressive. And I would enjoy getting to test out a completely fan game made in RXMP as I am now undertaking a project my self.

I also have a question pertaining to one of your Script/Functions, when you respond could you let me know if I should PM you about it or inquire on here.

I was just wondering where you started editing in your "Link Stone" I find that rather interesting, I was debating on doing something similar to that or changing it so "trade" Pokemon evolve at specific levels. So I was wondering what part of the script I would have to edit first, if you could answer that it would be most appreciated.

P.S. Yay downloads up I will be sure to try this, I have wanted to try out a completely custom idea to see how another person handled level/area design.

I was just wondering where you started editing in your "Link Stone" I find that rather interesting, I was debating on doing something similar to that or changing it so "trade" Pokemon evolve at specific levels. So I was wondering what part of the script I would have to edit first, if you could answer that it would be most appreciated.

P.S. Yay downloads up I will be sure to try this, I have wanted to try out a completely custom idea to see how another person handled level/area design.

I've dled the game and I'll play it pretty soon but I have one suggestion(Not to sure how possible it is for you to do this) But you should have trade codes and battle codes like Pokemon Raptor. I think it'll make the game even more fun if you can trade with people and battle their teams. I think it'll fit perfectly in this game.

Changing any option before picking the pokédex cause the game to crash, I will release a fix soon.

About the viruses, it is because it try to load some of own files and this activity some antivirus software interpret as virus, but don't worry, this won't have a virus. To solve this, only put this game as exception in your antivirus.

In the beginning city, there is a guy in the sand patch (?) towards the middle/right of the city that causes a stack error. Also, if you cancel your characters name and try to change it, Portuguese text comes up. Otherwise, it looks pretty good so far, I'm looking forward to trying it more.

I've dled the game and I'll play it pretty soon but I have one suggestion(Not to sure how possible it is for you to do this) But you should have trade codes and battle codes like Pokemon Raptor. I think it'll make the game even more fun if you can trade with people and battle their teams. I think it'll fit perfectly in this game.

About the trades I prefer to make this game offline (but I can change my mind, so don't stop requesting)
About gives a code for battles versus a trainer team, this idea is very interesting! Very good sugestion!

Quote originally posted by blazerj13:

ok, thx i got the game working. also, the starter glitch is real, i got an extra but i didint find it fair so i reset the game.

edit: oh and the games good and all, love the idea, but grammer needs some fixing and unova pokemon dont have abilities. i bought a zorua and it has no ability. all and all tho, still a good game!

Like I cited in topic, the game doen't have generations 4 and 5 Abilities (yet), but some Unova pokémon that have the gen 1/2/3 ability, like Purrloin with Limber, have these abilities.
Who wants to sugest grammars corretions feels free.
The legendary pokémon are hidden. Find and see!

Played the game for 90 mins, and so far its a really nice. I found a few Bugs and there are also a few suggestions that came to me while I was playing. Thanks!

Language-Bugs

Spoiler:

I dont know why, but for some reason my Text is smashed together (Example: "Thisisanexampleofhowthetextissmashedtogether!")
Happens to talks with trainers, battle-texts, signs, item-descriptions and the Pokedex. If I start a new game with a freshly unpacked verion of the game, everything is fine again, meaning the error is in the "save"-file
I suspect it happened when I was playing around in the options menu and switched the language back and forth.
EDIT:The "Bug" isnt really a bug. This only happens if you pick the DP Font, making me assume that the DP-Font doesnt have a " " (space). Switched the Font and now everything is back to normal.

Pokemonshop: Elevator says "Nenhum" instead of "Back"

Generic Bugs

Spoiler:

HP-Speed is always the same, no matter which speed you selected (always instanteous)

After successfully catching a pokemon, the Ball disappears instead of staying on the ground like in the official games

If you increase the screensize, the Fadeanimation that plays when you start a battle does not scale with the screensize, instead they're just juxtaposed

If you encounter a Trainer-Pair (like Twins) that are supposed to engage you in a double-fight, nothing happens. You have to talk to them to trigger the battle, they do not react "on sight" like other trainers do.

Suggestions

Spoiler:

Pokemon-Center: Is it possible to make talking to the Nurse automatically heal your pokemon, instead of being asked everytime? It might be traditional, but its not like we ever talk to the nurse for another reason...

Pokemon Colliseum: After each round it should ask if I want to change the order, instead of forcing me to pick the same pokemons/order again and again

Wilderness: Some Maps have Grass, why not have a very high encounter chance when you walk inside the grass?

EDIT: The DP-Font is buggy. It doesnt have a space sign (" ") which causes all the words to be mashed together. Do not pick the DP-Font!

Played the game for 90 mins, and so far its a really nice. I found a few Bugs and there are also a few suggestions that came to me while I was playing. Thanks!

Language-Bugs

Spoiler:

I dont know why, but for some reason my Text is smashed together (Example: "Thisisanexampleofhowthetextissmashedtogether!")
Happens to talks with trainers, battle-texts, signs, item-descriptions and the Pokedex. If I start a new game with a freshly unpacked verion of the game, everything is fine again, meaning the error is in the "save"-file
I suspect it happened when I was playing around in the options menu and switched the language back and forth.
EDIT:The "Bug" isnt really a bug. This only happens if you pick the DP Font, making me assume that the DP-Font doesnt have a " " (space). Switched the Font and now everything is back to normal.

Pokemonshop: Elevator says "Nenhum" instead of "Back"

Generic Bugs

Spoiler:

HP-Speed is always the same, no matter which speed you selected (always instanteous)

After successfully catching a pokemon, the Ball disappears instead of staying on the ground like in the official games

If you increase the screensize, the Fadeanimation that plays when you start a battle does not scale with the screensize, instead they're just juxtaposed

If you encounter a Trainer-Pair (like Twins) that are supposed to engage you in a double-fight, nothing happens. You have to talk to them to trigger the battle, they do not react "on sight" like other trainers do.

Suggestions

Spoiler:

Pokemon-Center: Is it possible to make talking to the Nurse automatically heal your pokemon, instead of being asked everytime? It might be traditional, but its not like we ever talk to the nurse for another reason...

Pokemon Colliseum: After each round it should ask if I want to change the order, instead of forcing me to pick the same pokemons/order again and again

Wilderness: Some Maps have Grass, why not have a very high encounter chance when you walk inside the grass?

EDIT: The DP-Font is buggy. It doesnt have a space sign (" ") which causes all the words to be mashed together. Do not pick the DP-Font!

I know almost nothing on making remixes, none music was done by me, I only find these on web.

On side note: Some musics where cutted off from final release because when I import to RPG Maker they gain annoying effects.

Request:

One of battle songs that I like a lot is the Stadium Battle Theme (attached), but the midi that I find have the last 45 seconds without song! If someone can fix it I will put on the next time that I upload a version with bugs correction.

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