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Design differently

Usability

Multi-aspect Fusion data

When you create a Fusion 360 design, the item now contains multiple aspects that include the geometry creation workspaces and two new
workspaces for Animation/Explosions and CAM. This replaces the old workflow where you needed multiple items for geometry and CAM. You no longer need to
switch between tabs to move between CAM and Modeling.

When you switch workspaces the model and tool paths are always up to date with respect to changes.

A360 Web viewer provides access to each aspect using navigation along the left side of the viewer.

Improved move command to add access to the Set Pivot tool from the command dialog.

Timeline replay

Improved error messages for multiple errors in rebuild.

The compute progress indicator lists name of features that take a disproportionally long time to compute.

Timeline playback will show hidden items temporarily as each step is played. Displaying hidden items makes it easier to understand sketch
and construction geometry.

Timeline, browser, and canvas

Component Color Swatch displays components in different colors with corresponding colors in the timeline and the browser. The color hints
help identify the features and operations associated to components.

Component Color Cycle in the Inspect pull down uses the same colors as Component Color Swatch.

Improved grid settings allow the override of the grid spacing and definition of custom increments.

New grid snap behavior for move, align and other tools. Allows snapping to the grid for quick and easy precise positioning.

Form

Animation and Exploded Views

Animations and assembly instruction authoring tools have been added to allow the creation of 3D exploded views and animations. These help
tell the story of how products are used, assembled or maintained.

Visibility tools capture changes in visibility components in time and can be edited to fade out parts over time for emphasis.

Trails can be displayed to show where the component moved from.

Storyboards

Story boards organize the multiple explosions or animations. Story boards can be created so that each new story board begins from the end
state of the previous or clean using the models default visibility and position. This allows quick creation of serial storyboards or parallel
storyboards.

Story boards can be copied and pasted to create quick derivative works.

Story boards can be reversed allowing an assembly animation storyboard to be quickly copied, pasted, then reversed resulting in a
disassembly animation.

Each story board has a scratch area at the beginning of the timeline. This allows edits that do not get recorded as events in the timeline.

Story board events can be moved, deleted, and lengthened or shortened dynamically simply by editing the position and length of events in
the timeline.

Camera recording

Camera moves can be recorded while authoring a storyboard.

Camera recording can be turned on or off as needed.

Camera events are tracked in the timeline as events.

Annotations

Annotations create pins associated to 3D geometry in time and can have text information associated to them.

Selecting a pin will display the annotation information.

Annotation events are tracked in the timeline as events.

Component Properties

Components can be hidden and are tracked in the timeline as events.

Components can have unique appearance properties in each storyboard.

Playback

When playing storyboards you can play one story board or all.

Full screen playback creates a clean screen simplified experience making presenting storyboards easier to focus on the 3D graphics.

Render Workspace

Commonly edited properties have been added to the Appearances editing UI. This includes roughness and translucency.

Duplicate materials are easier to identify and remove.

Function

Animation and Exploded Views

Animations and assembly instruction authoring tools have been added to allow the creation of 3D exploded views and animations. These help
tell the story of how products are used, assembled or maintained.

Visibility tools capture changes in visibility components in time and can be edited to fade out parts over time for emphasis.

Trails can be displayed to show where the component moved from.

Storyboards

Story boards organize the multiple explosions or animations. Story boards can be created so that each new story board begins from the end
state of the previous or clean using the models default visibility and position. This allows quick creation of serial storyboards or parallel
storyboards.

Story boards can be copied and pasted to create quick derivative works.

Story boards can be reversed allowing an assembly animation storyboard to be quickly copied, pasted, then reversed resulting in a
disassembly animation.

Each story board has a scratch area at the beginning of the timeline. This allows edits that do not get recorded as events in the timeline.

Story board events can be moved, deleted, and lengthened or shortened dynamically simply by editing the position and length of events in
the timeline.

Camera recording

Camera moves can be recorded while authoring a storyboard.

Camera recording can be turned on or off as needed.

Camera events are tracked in the timeline as events.

Annotations

Annotations create pins associated to 3D geometry in time and can have text information associated to them.

Selecting a pin will display the annotation information.

Annotation events are tracked in the timeline as events.

Component Properties

Components can be hidden and are tracked in the timeline as events.

Full screen playback creates a clean screen simplified experience making presenting storyboards easier to focus on the 3D graphics.

Playback

When playing storyboards you can play one story board or all.

Full screen playback creates a clean screen simplified experience making presenting storyboards easier to focus on the 3D graphics.

Render Workspace

Commonly edited properties have been added to the Appearances editing UI. This includes roughness and translucency.

Tags

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