Well done Martin, any chance you'll be putting a copy in File Sharing. Some (maybe many) of us have no idea about this kind of texture building although find looking at the network and inside it's dialogues teaches a lot...just my experience....

Logged

something borrowed,something Blue.Ring out the Old.Bring in the NewBobby Stahr, Paracosmologist

Well done Martin, any chance you'll be putting a copy in File Sharing. Some (maybe many) of us have no idea about this kind of texture building although find looking at the network and inside it's dialogues teaches a lot...just my experience....

I think I will! after some tweaking:) Though my node networks are pretty messy.

Well done Martin, any chance you'll be putting a copy in File Sharing. Some (maybe many) of us have no idea about this kind of texture building although find looking at the network and inside it's dialogues teaches a lot...just my experience....

I think I will! after some tweaking:) Though my node networks are pretty messy.

keeps my mind busy trying to grok em...mine, tho more simplistic, are every bit as messy and altho I'm a Bobby I play a Martin..LOL

Well done Martin, any chance you'll be putting a copy in File Sharing. Some (maybe many) of us have no idea about this kind of texture building although find looking at the network and inside it's dialogues teaches a lot...just my experience....

I think I will! after some tweaking:) Though my node networks are pretty messy.

keeps my mind busy trying to grok em...mine, tho more simplistic, are every bit as messy and altho I'm a Bobby I play a Martin..LOL

I have an electric guitar. But I'm not really playing it. Been difficult to learn playing because I'm left handed- and it's a left handed guitar.And drawing and modelling is taking most of my time.Both as a job and a hobby.

I've quickly put together a castle ruin from my modular meshes made last month. The brick texture in action.

Lovely, works a treat don't it. IIRC Ogre also made a very nice 'formal' style red brick procedural and I'm not sure if he shared it but I recall seeing it in a thread.re: guitar...I was recently given a Masarati of a guitar that I'm trying to tame ( A Gibson B B King "Lucille" model) and that's leaching considerable computer time so I set up really long renders and let it run while I play. Retired so I've no worries about 'work' interrupting my vices...

Lovely, works a treat don't it. IIRC Ogre also made a very nice 'formal' style red brick procedural and I'm not sure if he shared it but I recall seeing it in a thread.re: guitar...I was recently given a Masarati of a guitar that I'm trying to tame ( A Gibson B B King "Lucille" model) and that's leaching considerable computer time so I set up really long renders and let it run while I play. Retired so I've no worries about 'work' interrupting my vices...

Oh nice:) I'm just 30 so I have lot's of things to do heheI usually render at night, or during the day I paint in photoshop or practice on paper.Also studying a language so pretty busy days.

Nice, that's one wickedly weird ruin you've made....you could likely sell that to Poser/DAZ folks as it looks to have a large number of scene areas in it from the different renders you've user it in. They're always looking for new render area props...just needs conversion to a .pp2 file.

Logged

something borrowed,something Blue.Ring out the Old.Bring in the NewBobby Stahr, Paracosmologist

Nice, that's one wickedly weird ruin you've made....you could likely sell that to Poser/DAZ folks as it looks to have a large number of scene areas in it from the different renders you've user it in. They're always looking for new render area props...just needs conversion to a .pp2 file.

It's not properly optimised yet. It's around 12 million polygons...Though the different parts are optimised, but putting together a whole ruin made it a pretty high poly mesh.

Nice, that's one wickedly weird ruin you've made....you could likely sell that to Poser/DAZ folks as it looks to have a large number of scene areas in it from the different renders you've user it in. They're always looking for new render area props...just needs conversion to a .pp2 file.

It's not properly optimised yet. It's around 12 million polygons...Though the different parts are optimised, but putting together a whole ruin made it a pretty high poly mesh.

I dig...but both those programs do displacement now so some creative dessication to a lower polycount would solve some problems and add more surface options within those apps...

Logged

something borrowed,something Blue.Ring out the Old.Bring in the NewBobby Stahr, Paracosmologist