Neopets: The Darkest Faerie Walkthrough :

This walkthrough for Neopets: The Darkest Faerie [Playstation 2] has been posted at 27 Jan 2010 by FM2006Addict and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up FM2006Addict and share this with your freinds. And most important we have 5 other walkthroughs for Neopets: The Darkest Faerie, read them all!

Walkthrough - FAQ/Walkthrough

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Neopets: The Darkest Faerie
exclusively avaialble for PS2
Release Date: November 2005
Walkthrough/FAQ
Version 4.3 (Last Updated August 2008)
Copyright (c) 2007-2008 prinisse
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* find your way around TABLE OF CONTENTS *
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[sec1] SECTION 1: IMPORTANT NON-GAME RELATED STUFF
1.1 Introduction
1.2 Version History
1.3 Contact Info
1.4 Legal Stuff/Credits
[sec2] SECTION 2: THE BASICS
2.1 True Story
2.2 Controls
2.3 Characters
2.3a Major Characters
2.3b Minor Characters
2.3c Altador Characters
2.4 Money Making
2.5 Hints & Tips
[sec3] SECTION 3: THE WALKTHROUGH
3.1 Tormund's Story
3.2 Roberta's Story
3.3 Heroes United
3.4 Legends of Altador
3.5 Side Quests
3.5a Act 1
3.5b Act 2
3.5c Act 3
3.5d Act 4
[sec4] SECTION 4: BESTIARY
4.1 Monsters
4.1a Air
4.1b Earth
4.1c Dark
4.1d Fire
4.1e Water
4.1f Light
4.2 Bosses
4.2a Juppie Monster (Act 1)
4.2b Ixi Chieftan (Act 1)
4.2c Gnarfas
4.2d Plauge Serpent
4.2e Werelupe King
4.2f Juppie Monster (Act 3)
4.2g Ixi Chieftan (Act 3)
4.2h Black Knight
4.2i Gelert Assassin
4.2j Undead Draik Skeleton
4.2k Dark Faerie Sisters
4.2l The Darkest Faerie
4.3 Petpets
[sec5] SECTION 5: EXTRAS/MISC
5.1 Items
5.1a Menu Items
5.1b Quest Items
5.1c Motes
5.2 Shops
5.2a Altador
5.2b Bogshot Village
5.2c Brightvale
5.2d Cogham Village
5.2e Drackon Ridge
5.2f Faerieland
5.2g Gord the Merchant
5.2h Illusen's Glade
5.2i Market Town
5.2j Meridell
5.2k Sophie the Swamp Witch
5.3 Equipment
5.3a Tormund's
5.3a Roberta's
5.4 Treasure Maps
5.5 Books
5.5a Magic Related
5.5b Different Volumes
5.5c Informational
5.5d Stories/Other
5.5e Altadorian
[sec6] SECTION 6: FAQ
6.1 In-Game Questions
6.2 Stuck/Bug/Glitches
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* [sec1] SECTION 1: IMPORTANT NON-GAME RELATED STUFF *
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As the title says, all legal junk, updates, and such that seems important go
here, the first thing in the guide to "catch your attention", or just more
space for you to scroll down. All the stuff yeah need to know [:
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* welcome! 1.1 Introduction *
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Hello there and welcome to my first ever guide written and submitted to
GameFAQS! Being my first and only guide, so far, I plan to making this a huge
success (it already is with over 37,000 hits :) I realized that since there
aren't sufficient guides out there dedicated to Neopets: The Darkest Faerie, I
decided to make my own. Besides all that, there is just a whole bunch of time
to waste!
For those of you new to neopets, I suggest checking out the site, neopets.com.
This game is based on the already done plot (although you can still finish it)
on the site, and as mentioned above in the heading, exclusively available for
the PS2. If you have it, great job buying an excellent game, and I hope that my
guide helps you! If you don't, get up and buy it (:
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* the changes made 1.2 Version History *
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4.3 - August 2008
>> Hello all! Just to let you know, the guide will no longer be updated :(
HOWEVER!
The guide will be continued to be updated on
neopets.com/prinsweetsy, and introducing my maps site too!
neopets.com/herjeedmouladen. Keep those pages bookmarked, I'll be updating
from there from now on!
4.2 - January 31, 2007
>> Updated walkthrough up to saving the Rogue Legend (until I find my
PS2, which might be never, the guide will have to stay at this =(
>> Fixed a couple of minor errors in the sidequests and equipment
4.1 - January 15, 2007 (sorry about the long wait!)
>> Updated walkthrough up to saving 3 of the legends in act 4
>> ALOT More books, equipment, shops, items, side quests, etc.
>> NOTE: I have just recently cancelled my Premium service, losing my
email address. If you have sent any email from about 3-4 days ago,
please send to PINKPOODL3@YAHOO.COM
4.0 - January 1, 2007
>> New Year, New Look. More organized basically, easier to navigate,
sections look "cleaner". Also added a bunch of more information on
basically every section.
>> Cleared out old Version History. Ehh I felt like it!
>> This a FAQ/Walkthrough, right? New FAQs section!
>> Added a Books section for fun.
>> Expect the next update by Friday or so (finish up walkthrough, side
quests, books, shops, equipment, etc.)
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* have a question? 1.3 Contact Info *
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Have a question, querry, concern, or problem with the walkthrough? Or, maybe
some missing information? More importantly, a suggestion for the guide?? Never
worry, with one of the listed emails you will have an answer!
You should first email PINKPOODL3@YAHOO.COM --
If you do not get a response within 2 weeks proceed to...
PRINISSE@yahoo.com (my other email)
If I still do not respond, feel free to neomail me on neopets.com with the
username princisee.
If your email is NOT related to this walkthrough or the game, then it will
automatically be deleted. For example, if your subject is something like "HELP"
or "Im stuck" then how would I know exactly what you're intending to say? So,
please, for yours and my sake, please make an appropriate subject!
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* and for the lawyerbots... 1.4 Legal Stuff/Credits *
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Here we go...have a dictionary, thesaurus, or a pillow ready.
This walkthrough/faq is copyrighted by me, prinisse. This means you can not
copy, redistribute, republish in any form for commercial use. This also means
that this can be used by yourself for private, non-commercial use. Any means of
public or commercial use is against my terms, as well as any sites listed below
(and gamefaqs.com, of course). Violating these terms will cause me to take
action, and just to put it plan and simple, I'm not going to be nice about it.
If you do wish to somehow copy/use a portion of this guide on your site (and
sites only!) please contact me, as long as you COPYRIGHT my name on every page
that contains information from this guide.
Well, even I cannot sound so professional and legal, so just to sum it all up..
DO NOT COPY WITHOUT MY CONSENT.
The following sites can use my FAQ on their pages, or they just have some nice
info related to the game (:
>> neopets.com
>> gamefaqs.com
>> neoseeker.com
>> playstation.com
>> honestgamers.com
I'd like to give credit to...
-Neopets, for starting all this
-Sony for "hosting" the game
-Idol Minds for developing the game
-Myself, for buying the game
-A number of random people that contributed to this guide
-The Offical Neopets Magazine Issue #12 for a few pieces of info
-The listed sites that host my guide
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* [sec2] SECTION 2: THE BASICS *
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Everyone starts somewhere, whether you're a newbie lost or an old pro needing
to brush up on their Neopian knowledge. In this section, I will explain the
basics on the game, and a little bit of "this and that" you need to know before
playing.
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* what's behind it all 2.1 True Story *
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(copied from Neopets: The Official Magazine, Issue 12)
Long ago, a beautiful and prosperous city called Altador graced the Neopian
landscape. Within its walls, scholars studied the ways of the world and created
marvelous inventions. One of the reasons for the kingdom's prosperity was that
it was ruled by a group of honourable leaders, known as the Five Legends. By
equally combining their efforts, they wisely led the peaceful people of
Altador.
As time wore on though, the Faerie retained the immortal youth and beauty of
her kind, while the other Neopets continued to age. Though the other rulers
could hardly be considered elderly, the Faerie began to believe that, because
of her immortality, she should be the sole ruler of the land. Without
consideration for how her actions would destroy the balance of power of Altador
she began to plot...
Jerdana, an Aisha sorceress and one of the noble protectors of the great city
of Altador, discovered the Faerie's darkest plan. As punishment for her
treachery, the Faerie was banished from the empire of Altador. Enranged by the
thought of being subject to the laws of mere Neopets, the Faerie stewed in her
anger, allowing her hatred to grow and fester like a wound. When she returned
for revenge, she was no longer the Faerie who had once helped rule Altador...
she was now the Darkest Faerie.
Her attack on Altador was merciless and cruel. The Four Legends with whom she'd
once served were unprepared, and as a result, were imprisoned. Faced with no
other way of avoiding the destruction of Altador, the powerful Jerdana cast a
mighty spell that encased the entire city in a bubble of slowed time. Now that
Altador was safely out of the reach of her dark powers, the Darkest Faerie
became further enraged, but her anger was short-lived.
Upon hearing of the disaster that had befallen Altador, Fyora the Faerie Queen
set out to stop the menace of the Darkest Faerie. Fyora used her rod, one of
the most powerful artifacts in all Neopia, to contain the deranged faerie's
malice. The might of the Faerie Queen, combined with the power of her magical
rod, was more than even the Darkest Faerie could withstand, imprisoning her as
a stone statue. The Darkest Faerie's stone form fell from the sky and landed in
the ocean near the Kingdom of Maraqua. Sunk into the cold, dark depths of the
sea, the Darkest Faerie was forgotten.
1,000 years later, though, the spell that held her began to weaken. The amulet
around her neck began to dim. The decaying chain broke, and the necklace slowly
slid down, landing in the sand. The eyes of statue glowed red. Her wings
suddenly unfurled, and the stone skin that encased her exploded. For centuries
she had planned her revenge...on Altador, Faerieland, and all of Neopia. She
would lay it all to waste, then reign over its ruins.
Altador still remained trapped in the time bubble, though. Enraged that she
could still not unleash her wrath on the kingdom, the Darkest Faerie turned her
attention to a nearby kingdom. Deciding that Meridell would be an excellent
place to build an army, she created a magical cloud around the castle and began
spreading her corruption over nearby lands. At last, after a thousand years of
waiting, the Darkest Faerie's chance for revenge had finally arrived.
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* familiarize yourself 2.2 Controls *
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Menu Controls
>> Start/Pause Game/Access Pause Menu Select Button
>> Highlight Menu Item Left analog stick or directional buttons
>> Select Menu Item X button
>> Previous Menu Triangle button
Movement
>> Move Left analog stick
>> Camera Rotate/Pan/Tilt Right Analog Stick
>> Jump X button
>> Run R1 (Hold)
>> Sneak Hold the Square button
>> Strafe L2 (Hold)
Combat
>> Attack O button
>> Block with Shield L1 (Hold)
>> Jump Attack X,O
>> Combo Attack o,o,o count 1-2-3 when pressing
>> Rapid Attack o -Press repeatedly
>> Spin Attack Rotate left analog in a full circle then press O
>> Dash Attack Left analog stick down away from enemy, then up and o
>> Power-Up Attack Hold the o button and wait for the flash on the
weapon before releasing (Uses up the power of the mote if assigned)
>> Aimed Attack R2 (Use to fire while looking around with the
right analog stick)
Other Actions
>> Use Activated Item Triangle button
>> Talk/Feed/Use Square Button
>> Switch Heroes L1+R1 (Both heroes have to be consious or active)
>> Show Map Info Left directional button
>> View Quest Log Right directional button
>> Quick Inventory Up directional button
>> Mote Inventory Down directional button
>> Show HUD L3 (press the left analog stick)
>> Orient Camera Behind Hero R3 (press the right analog stick)
>> Fire RopeGun R2 (Can only fire at valid RopeGun points, and
ONLY when you recieve from Tor's Dad)
Quick Inventory
>> Select Item Any directional button
>> Use Item X button
>> Activate Item Square Button
>> Close Quick Inventory Triangle Button
Mote Inventory
>> Select Mote Any directional Button
>> Assign Mote to Weapon o button
>> Assign mote to Armor X button
>> Assign Mote to Shield Square button
>> Close Mote Inventory Triangle button
Inventory
>> Display inventory Start button
>> Select/Highlight Inventory Item Left analog stick or any
directional button
>> Cycle Inventory Menu L1 and R1
>> Use Inventory Item X button
>> Activate Inventory Item o button
>> Exit Inventory Triangle button
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* who are you? 2.3 Characters *
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A brief description of characters included in the game. (Some descriptions were
taken from the game's instruction booklet, and Neopets: The Official Magazine,
Issue 12).
Read on to your risk! Some descriptions include plot spoilers.
.-----------------------.
| 2.3a Major Characters |
'-----------------------'
>> Tormund, The Lupe Knight
A young Lupe farmer from Meridell, Tormund dreams of someday becoming a heroic
knight. When disaster strikes and darkness falls upon his homeland, he is
suddenly presented with the opportunity to prove his worth as a champion by
saving Neopia!
>> Roberta, The Acara Sorceress
Roberta is the niece of King Hagan. Though this young Acara has been groomed to
take her place a diplomat in Brightvale's royal court, her true wish is to be a
sorceress. The chance to use her powerful magic skills comes when she teams up
with Tormund to take on the Darkest Faerie.
>> The Darkest Faerie
1,000 years ago, the Darkest Faerie grew too greedy and attempted to make
Altador submit to her rule. Although she was stopped by Queen Fyora, this
Mistress of Nightmares has now awoken, more powerful than ever and bent on
vengeance. She will stop at nothing to cover Neopia in darkness.
>> King Skarl
Rough around the edges, King Skarl is the king who would choose brons over
brains, having a superior army to protect Meridell. He rules over the Kingdom
of Meridell with much pride, despite the fact it falls to the Darkest Faerie's
rule.
>> King Hagan
All around knowledge-loving skeith, King Hagan is the king that would choose
brains over brons. It is shown in the game that brains had triumphed over brons
but this is only because of distance. He rules over the Kingdom of Brightvale,
and unlike Skarl, is well liked by his people.
>> Illusen, The Earth Faerie
This powerful Earth Faerie has made her home in the Lightwater Forest, coming
to Meridell's aid in many a time. She has a long time rivalry with the Werelupe
King, and is a great help in your quest.
>> Queen Fyora
Ruler of all the Faeries for as long as anyone can remember, she resides in
Faerieland, watching Neopia down below under her benevolent watch and care. An
old threat has returned, though, and this time Queen Fyora's powers may not be
enough...
.-----------------------.
| 2.3b Minor Characters |
'-----------------------'
>> Solarin
The Royal White Uni which King Hagan had entrusted into the upmost safety of
Roberta, and if it wasn't for him, Roberta and Tor would've never met.
>> Gelert Assassin (AKA The Assassin)
Hired by the Darkest Faerie to deal with Tor and Roberta, he does not really
appreciate the fact that she sent him after children. But before he proceeds
to carry out his task, he proves to be a nuisance for our two heroes.
>> Sophie the Swamp Witch
Found in Werelupe Woods, the Werelupes leave her alone for fear of her creepy
powers. Although a villain in her TCG card, she is actually a big help in
assissting our heroes to defeat the Werelupe King.
>> Hubert
Tor's hard-working father that assigns our hero on a very important delivery,
which in turn lead the road to greatness!
>>Patricia
Tor's mother. Little is known about her, but she keeps her very own Juppie
Patch and is apparently too lazy to fetch her own bucket of water! (:
>> Lucy
Tor's little sister, she is surprisingly very sweet and looks up to her older
brother. If it wasn't for her, Tor probably would've never started on his road
to heroism.
>> Heermeedjet and Meerouladen
Yes, our favorite Meerca Thieves are back at it again, stealing packages and
knowing secret locations and roads and such. Bartering a trade with these
brothers will land you a treasure you would never imagine. (The best
characters ever!)
>> Seradar
The Royal Sorcerer of Brightvale. He is the advisor to the throne-loyal and
honoroable to a fault. He has sensed great magical potential in the King's
niece, Roberta, and has been secretly tutoring her in the mystical arts.
.----------------------------.
| 2.3c Altadorian Characters |
'----------------------------'
>> King Altador
Obviously the King of Altador, since that is his name. He helps our young
heroes along the way in their quest to stop the Darkest Faerie. His true
identity is the Old Knight who had given Tor advice once so many times. Known
as the Knight.
>> Jerdana
Once a ruler of Altador, her name was first brought into Neopia in the first
TCG deck. However, it was first known as Talador. She allowed Fyora to use her
powerful orb to keep the Darkest Faerie within it for an eternity. She is seen
as the Old Aisha who had given Roberta the amulet, and to the DF, only a slight
memory. Known as the Sorceress.
>> Gordos
AKA Gord the Merchant, he is seen on roads between the two kingdoms selling his
goods. Known as the Treasurer.
>> Fauna
Here we meet Faun the head maid servant lady in Meridell Castle, who is none
mistakly very gentle hearted. This shows in your squire chore, when she says
calls Miamice little darlings. Known as the Protector.
>> Torakar
It seems Neopets has been planning this for quite sometime now; Torakar AKA
Grarrl Gladiator (TCG) had also first shown up in Neopia in 2003, 4 years ago.
If you haven't guessed by now, he is your Master-At-Arms Torak. Known as the
Gladiator.
>> Kelland
This is the old techo you first come upon in Act 1, or Kell the Beggar. Since
Tor's and Roberta's amulets are "siblings", Kelland and Jerdana must've been
some kind of close aqcuintances, as the two amulets to ward off powerful Dark
magic. Known as the Thief.
>> Florin
"Cleverly" disguised as Florindil, he is found in Illusen's Glade Negg Shop.
Just like all other "disguised" Altadorians, they all hide when dark clouds
come over the area they were in, explaining why his shop was no longer open
when the dark clouds first appeared.
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* being wealthy is healthy 2.4 Money Making *
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It's never a good thing to be broke in this game; if you do become, however,
you won't be able to buy your new equipment to keep up with the enemies in that
area! Try out these ways to earn some NP. (Sorry, no NeoMillionaires in this
game, unless you have ALOT of time on your hands)
>> Meridell
-Meridell Arena
Defeat the challenger to receive a reward. You cannot use any items,
except for motes.
1) Rogue: Wooden Shield
2) Ixi Henchman: 500 NP
3) Sludgy: 750 NP
4) Skeleton Fighter: 1,000 NP
5) Werelupe Elite: 2,000 NP
-Wheel of Chance
Spin the wheel to earn the grand prize of 170 NP! Time your stops. I
find it much easier to stop the wheel after the first spin.
>> Brightvale
-Ye Olde Obstacle Course
Each try costs 50 NP, and the reward increases with every "level"
completed, but the time allowed decreases. The first time you try out
here, get the 4 leaf clover, and place the box right next to the wall
for easier access in future levels.
1st trial) Reward: 500 NP, 3 min. time
2nd trial) Reward: 1,000 NP, 1 min. and 30 sec. time
3rd trial) Reward: 2,000 NP, 45 seconds time
-Wheel of Knowledge
The somewhat more difficult version of Wheel of Chance? Start out with
25 NP, and watch it grow to 325 NP!
>> Altador
-Coliseum (Arena District)
Just like the Meridell Arena, defeat the challengers to recieve the
monetary reward. The catch? They come in groups of 6 per challenge.
1) Saving Torakar: 500 NP
2) 3 Dark Ixi Archers and 3 Spearmen: 750 NP
3) 4 Drackonacks, 2 Huge Drackonacks: 1,000 NP
4) 3 Skeleton Fighters, 3 Skeleton Wizards: 1,500 NP
5) 2 Werelupe Bone Throwers, 2 Elites, and 2 Bashers: 2,000 NP
-Wheel of Prosperity
The fastest of the wheels, but with the greatest rewards. Wager 100 NP
and turn it into 700 NP!
>> Other methods
-Always open up any treasure chests you can find on your adventures
-Dig up any treasure maps you might have
-Complete the side quests (Refer to the Side Quests section)
-Cut up the regular grass and golden grass
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* i need some help! 2.5 Hints & Tips *
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Just a little bit of this and that to get you going on how to become a regular
at the game.
-When exploring the land, always look for sources of health and magic restorive
items, even if they are not mentioned in the guide (ie. grass, mushrooms,
skeletons, bushes, pots)
-Petpets will always be useful to you. Check the Petpets section to learn more.
-Always buy Treasure Maps. Most of the time, the treasure is always worth your
money.
-Do the side quests. They can result in extra NP, equipment, items, etc
-Talk to everyone you see. Some info may come in handy, and others for just
plain old fun...that's what a RPG video game is about.
-If you're running low on money, try your luck at the wheels, compete in areas,
do side quests, and cut up grass. My main income in the game was from digging
up treasure chests, which is way I included the section on where to buy them.
-Never buy food items from stores. Stock up your juppies, because the more you
have, the less you'll have to rely on Ergyfruits and Peachpas.
-Save often. You never know when your game will crash, and trust me, its better
to be on the safe side. You might also want to save your game on a different
memory card if you fear your sibling will mess it all up for you. And also,
because of the dreaded infamous "Boss Coward" glitch.
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* [sec3] SECTION 3: THE WALKTHROUGH *
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Ah, the real juicy part of the whole walkthrough/faq! The cream of the crop, or
the whole point of this guide! From the very beginning, to the very end, this
whole section covers it. This, however, does not include the side quests and
such.
After toggling your options on the opening screen (setting the vibration on
always gives you that whole in-game feeling), select New Game to finally
proceed to Act 1!
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* i've heard many a tale about you, tor 3.1 Tormund's Story *
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A short scene shows you and your sister roleplaying as Lord Darigan and a
Meridell knight. Unfortunately, while trying to brag about the SANE possibility
of you, lowly farm boy, being a knight, you accidentally free the Whinnies from
their corral. Your first quest ever! Hooray. It's never a bad thing to practice.
And YES, herding Whinnies does come useful in the future. The on screen tutorial
shows you some basic controls. Follow them, and you're on to our road to
greatness! Heroes all start somewhere, you know, big or small.
Lucy: "Tor! You better get those Whinnies back in the corral or Mum's going to
be mad!"
TUTORIAL: Use the left analog stick to move around. Use the right analog stick
to look about. You can hold down the R1 Button to run faster.
>> Herding Whinnies
If you press the Right Directional Button, which brings up your Quest Page
(the treasure chest), your very quest will be to'Herd the three Winnies back
into their corral.' Being fickle as they are, they tend to run away from you,
but eventually they go back into the corral. Just chase them around a bit by
walking behind them and they should go into the corral. Round up the rest and
after you are done, your mum calls you for some help.
TUTORIAL: Press the left directional button to see a map of the area and find
your way around.
>> Drawing Water
[Items Obtained: Empty Bucket
Bucket of Water]
Opening the quest page reveals your mother wants a word with you in the garden.
Walk on over and she says for you to get some water for her plants. You'll
need the bucket, which is found on your house's porch.
Tor: "Push the START Button to see what you're carrying".
After you get the empty bucket, you're going to have to go fill it up. Go up
to the barn and on the left side is the water pump. Pressing the square button
will automatically fill it up. But lucky for you, the pump breaks down..with
smoke? Anyway, you got your water, so head back to mum.
Oh yes I should tell you that everytime you complete a quest that annoying
little treasure chest will light up until you open the quest page. Trust me,
it starts to get to you after you've replayed the game a million times like
me!
>> Fixing the Water Pump
[Items Obtained: Pliers]
Giving the water to Mum, she heard the explosion and tells you to tell your
father to fix it for good! (You don't want to let him sleep out in the barn
right?) Your dad is in the barn, so talk to him. The pliers are on top of the
barn (great storage place, eh?) Head over to the box and read the tutorial!
TUTORIAL: Push and pull things by pressing the square button next to them.
Slide this box under the ladder to reach it.
Climb up the ladder, and follow the wood beams to the upper part of the barn.
TUTORIAL: You can jump across gaps by pressing the X button.
Walk over to the weather vane, and on the right side of it is the pliers.
Although it is never a smart idea to jump from a rooftop, go ahead and jump
down to give the pliers to your dad. He'll fix them and mention he has a
"special" job for you. Go into your house, and talk to him. Surely you know
the way to your own house...right?
>> A Job From Dad?
[Items Obtained: Hubert's Chest Key
Wooden Sword
Package to Meridell]
A scene occurs saying your father wants you to deliver a package to Meridell!
He also mentions that the road is long, and not a safe one, either. Tor's dad
gives you the key to the chest up-stairs, and inside is none other then the
wonderful practice temporary wooden sword! Remember, it is NOT a toy.
Tor: "A sword! Well, a wooden one...Press the O Button to swing your sword.
But be careful! Lots of things inside the house are fragile."
Whatever Tor! It's our first ever sword and we can go crazy if we want!
(:Head downstairs and look closely at the fireplace. Walk up to it, and you
get a Fire Mote! Motes are very useful items.
Tor: "It's not burning me. In fact, I think it's smiling at me! I guess I'll
keep it!"
Taken directly from the INSTRUCTIONAL MANUAL: So what is a Mote?
In a nutshell: Motes are small glowing balls of pure magic. Motes come in
all sorts of shapes and sizes, and some are more powerful than others. These
little specks are the basis for all magic working and spellcraft. To learn
more, just scroll on down to the Motes Section (:
You don't need to equip it now, so just keep it for a while. Talk to your
father to recieve the package. You are now well on the way to becoming a squire
but we need to find some treasure. (Yes, for all you pirates at heart).
Patricia: "Keep a lookout for bandits! If you meet one, just give them what
they want and get away." Hmm a bit of foreshadowing huh...
After your parents bid you good luck and all, go down the left lane from your
home. On the forked path, go right and through the corn fields. You can cut
some down for spare NP, but just continue until you get to the green part.
There are some harmless Flower Monsters here, so defeat them for fun. There is
some golden grass here, and whenever there's golden grass, that means lots of
money! However, it's only 44 NP, but it's better then nothing. Head back to the
forked path, and this time, go on the other path. The garden of your mum's has
some juppie plants, so go ahead and chop them up. Juppie plants are found
everywhere, so get used to identifying them. Sometimes they won't have any, and
sometimes they'll have a load of 'em. Continue up the path into another corn
field. On the end there is a shed with a treasure. 103 NP, and counting.
Back to the road to your house, go straight and there is another corn field with
another treasure! Head down the hole, and open the treasure chest (the actual
content varies) Jump up the ledges, sidle on the little ledge, and climb up the
vines. Behind the tree when you climb out is a Leaf Mote! Yay, we're done
collecting items, so let's finally set out for Meridell!
>> Deliver the Package
[Items Obtained: Special Amulet]
Go straight from the path leading to your house, through the gate.
TUTORIAL: You can save your progress at the glowing Save Points. Now that
you've done your chores, it would be a good time to save.
Continue down the path and a scene will occur, were bandits are trying to rob a
poor old begger...(Kell. Sounds ODD familiar!) why would you rob a beggar?
That's pretty sad, so go in and save the old man! Attack only one, since
there's no point in getting all of them.
Tor: "To attack an opponent press the O Button. The more times you press the
more you attack. Different speeds may do different attacks." You'd think it
would be the tutorial saying this, instead of Tormund telling himself what
buttons to press.
The beggar thanks you, and in return gives you a special amulet. What's the
purpose? We will find out its true purpose much, much later. He also gives
you a Light Mote, very useful since a lot of monsters are dark. Equip it now,
and fight off the thieves. Be wary of fighting with thieves, since some of
their attacks open your pockets and you lose your NP until you get them back.
Kell the Beggar: "Have you noticed these magical motes before? They appear
in many places our lands - some in watery places, some on high rock perches,
some in the very vapours of the air! By equipping one to your sword...Even a
humble peasant's weapon becomes infused with a potent elemental power when
you equip a mote! Try it!"
TUTORIAL: To equip a mote, open your inventory by pressing the START button.
Your inventory has three tabs. The first is for foods and potions. These items
will help your health or your magic. By pressing the R1 button or the L1
Button you can change tabs of your inventory. Press the R1 Button to open the
middle tab. These are your motes. Select the mote with the directional buttons
and equip it to your sword by pressing the O Button. The last tab is for
special items. Your package is in this inventory. Guard it well! Press the
START Button to open your inventory!
Welcome to the Farm Road, a road...with farms! There are a few side quests to
complete, so make sure you are ready. By the way, let me tell you the different
kinds of quests. Open up your quest log, and when you recieve new quests, such
as the ones you are about to do now, they will be marked with a medal. A gold
medal symobolizes a must do quest, a silver medal indicates a completely
optional side-quest, and a bronze medal is a treasure map, marked with its
location. You'll come to find that every farm has a different side quest.
Scroll down to the Side-Quest Section to see what you can do.
After you're all done with that, continue down the path. After what may seem a
long time, you'll come across a Gelert Prince, who holds another side quest.
Continue on the small road to his left, and you should come to a lillypad in
the water. Don't jump off it, because you'll end up back on land. Only jump
from lillypad to lillypad, and from it to land. You'll come to a clover patch,
run around it a bit, and a 4-leaf clover will pop up. Go back to the road, and
over to the broken bridge. Cross the zipline, go down, and jump on the under
part of the bridge. Before climbing the ladder, go to the right of it and climb
up the vines to claim the Fog Mote. Climb up the ladder, and walk off the
bridge. Continue down to the forked path.
Welcome to the Village of Meridell! Home to King Skarl and all of his knights
and peasants and other stuff, which I personally think is the best land because
of it's 'theme' and all. Upon your arrival,two speeding meercas bump into you
making you drop your package! Well, there's no surprise, because they are none
other then Heermeedjet and Meerouladen. Shoot, you're not going to let them get
away, right? Well you better go get them! Chase the meerca until he stops in a
dark alleyway. Oh, yeah the perfect place. Strangely enough, it reminds me of
the Thieves District. Anywho, a mysterious knight comes to your rescue, saving
you and your package. All this for a package and you don't even know what its
contents are. The Old knight inspires Tor to become a knight even more. There
are loads of new side quests available after this.
Make a left and a shady kacheek will sell you treasure maps. Get every one of
them, as they come in use later on. Make sure you have 500 NP left, as you have
to buy a sword! Continue on down the road, to the the Recruitment Centre and
speak to the techo. He thinks you want to be a squire? Well, Tor really cannot
hold back, so you now have a new quest!
>> Need a Shield
There are two ways: you can buy a shield for 400 NP, or win one from the arena.
I would take the arena, but that's just me. Buying a Squire Sword is a huge
advantage right now, so buy right now for 500 NP. You should have enough if
you haven't went on a shopping spree. Go back to the arena to finally
get the shield. Once you have your shield, head back to the Recruitment
Center for the next phase of becoming a squire. (You can continue and fight in
the arena for extra change. The next challenger is an Ixi Spearman, aligned
Earth) There is a save altar in the middle of Meridell, so use it often if you
think you are going to die all of a sudden (which you shouldn't).
>> Need a Sponsor
So you need someone to sponsor you. (No, you can't sponsor yourself) Since you
do not know any knights, we'll ask Master Torak who sometimes takes in strays.
He's in the Meridell Tavern. It's on a culdasac, so follow the road to the
Blacksmith, and go all the way past it. For my sake, use your map. Once there,
talk to the sitting blue grarrl. Eh, he broke his sword, but someone has to
sign those papers. Go over to the drawbridge guards, standing guard outside
Meridell Castle.
Oooh, you have to go find those pieces. Go right from here, and there are
pieces of wood called scaffolding. (Ever watched a movie with people cleaning
the windows or painting on those little wooden things?) Climb up those and
across the rope to retrieve all the pieces. Once you are done, go back to the
Recruitment Centre for the hilt (the handle) of the sword.
Go through the little walkway on the rightside and talk to the thief. He said
he'll give you the hilt for either 100 NP or your sword. Trust me on this one,
try to give him the sword. The guard will take it as him stealing the sword
from you, so he gives it back to you. See? You just saved 100 NP. =) OK, you
can't just show up with a pieces of broken sword, so head over to the Smith to
have it re-forged. Now that you have that done, deliver it to Master Torak, and
BOOM! You got your papers signed!
>> Becoming a Squire
Now you got your papers, head back to the Officer! Oh, but wait. You need your
letter of consent, signed by your parents. Well, just hope they'll be willing
to have you become a squire!
>> Need Parent's Permission
Head out of Meridell Village the way you came first came in, and head all the
way back to the now fixed bridge. The mysterious old knight is there again to
talk to you about being responsible to prove to your parents that you are
capable of gaining their trust. After talking to him, continue down the road,
through Farm Roads, and back to Ellis Family Farm.
Upon your arrival, your parents say that your little sister Lucy has wandered
off in hopes of beginning her own adventure. And where to? The so called
haunted Shadowglen Woods. Not a very good place to start your adventure.
After you're done speaking to your parents, head all the way past Farm Road,
and back at Meridell Outskirts. This time, take the left path all the way up
until you reach a tunnel. After emerging from the tunnel, you will be in
Shadowglen Woods. I would save my game at the save altar to be on the safe side
Continue down the path to complete a side quest. (HINT: Cut down mushrooms
for juppies and coins)
>> Find Your Sister!
Continue on this dirt path until you come to a bridge made up of trees. Jump
across them, and from where you landed, head up the path. Defeat the Spore
Monster or Gunner, and walk across the river. If you look close enough, there
will be a small little cave enclosed with tree branches. Smash them away, and
in the mini island is a plant contains a starry negg, increasing your magic
meter! Open the magic treasure chest with a dark mote. Exit the mini cave, and
cross the rope. Defeat all the monsters in this area, but do not cross any
other ropes. Continue up the ramp to the right, and defeat the monsters in this
area. Go all the way left to a large clearing. Somewhere there should be a
12-leaf clover. Take it, and make your way to a little cave enclosed with tree
branches (use your map to help you find your way). You should find a Nova mote,
aligned with all magic =). Go back to your original place, and if you look
around you should see some climbable vines on top of some elevated land. Defeat
the monster here, and climb the vines. From where you stand, head left on the
road and smash away the branches. In this cave are Ergyfruit plants; once done,
return outside and head straight. Follow the path, up the stairs, and collect
some juppies from the plants. Quickly cross the fallen log and take out the
monsters. Cross the rope, and go on. There should be some golden grass. Defeat
any monsters, and collect a 4-leaf clover. Under the waterfall and near the
edge of the cliff are 2 motes. Press forward to the save altar. Now comes the
fun part =)
Go through the cave and walk forward. A short scene occurs where sister is
shown being trapped by a Juppie Monster! Quick, you must save her! To learn how
to defeat this boss, please scroll down to the Bosses Section, if you please =]
Once defeated, you are reunited with your sister, so go through the tunnel and
you'll find yourself in you farm. Cut down the bush here for a Red Negg,
increasing your maximum health! Return back to your house to ask your parents
to sign the form.
A scene will occur where you sister shows how brave you were. Luckily for you,
that was just the thing to prove to your parents you were brave and responsible
enough. They sign the letter, and you're on your way! Return to the Meridell
Army Recruitment Centre to recieve your armor!
>> Becoming a Squire
After recieving your armor, head for the castle. Once inside, speak to Master
Torak. Your official training will start tomorrow, so get some sleep. Save your
game. Take the left corridor, then turn right, left again, and your bed is the
last one on the right. You will witness a short scene were you see the Darkest
Faerie emerging from the sea. Aah!
>> Squire Chores
After talking to Grayson, head out the door close to your bed. Go through the
archway to your left, and you should spot Master Torak from a distance. Speak
to him, and let the training begin!
>> Weapon Training
This training is very important if 1) you have never played before, or 2) you
have trouble defeating opponents. Listen to Master Torak's battle tips, and
you'll learn how to chain attacks. Or as I did it, count 1-2-3 for every time
you attacked. Although I never really got the hang of this, it is very, VERY
important that you master this attack.
>> Chores
Head back to the front of the castle. Go straight, or if you're facing the way
you came in, take the right corridor. Open the left door, and follow the carpet
on the left side. The last room on your right is where you will find Faun.
>> Catch the Miamice
Catching them is very simple. When they are not facing you, sneak up from be-
hind, pushing down the square button, and pressing it again. Drop them in the
cage close to the door. Once you are done catching all 5, exit through th door
on you right. Head on the left path, all the way back to the training grounds.
Save your game if you wish to.
>> More Weapon Training
To me, this is easier then last time. Rotate your left analog stick then
strike all 3 dummies at once. After that, head back into the castle for your
next chore.
>> Clog Duty
Head back to the hallway, and when you intersect with the corridor, head right
Take the right door, and speak to the draik in the adjoining room. Go through
the door on your left. Smash up any barrels for juppies, and open the hatch to
the sewers. Enter the hole, and equip the proper mote for the enemies. Scour
the area here for items and motes, and press forward.
Go to the room in the rightward direction, collect the motes, and head back to
your original starting point. Head straight, and keep going straight. Go
through the tunnel, jump down, and climb up the ladder. Destroy the clog, and
continue forward to the treasure chest. Open it, and search the area for a
lever. The path is pretty straight forward, so continue until you come to your
next clog. Destroy it, and use, the lever to open ip the metal grate. Jump down
and go straight, left, defeat the monsters here and jump down again to defeat
more monsters. Destroy the clog to your right. Climb the ladder, go straight,
climb another ladder, and destroy the clog. Defeat the slorg, and collect your
mote. Use the lever, take the left tunnel, and go left again to destroy the
last clog. Once done, exit the sewer. Head back outside to the training area.
>> Mote Training
Attach the fire mote to your sword, and attack the dummy. Charge up and attack
the dummy again. Once done with that, head back inside the castle for your next
chore. Head up any set of stairs in the front of the castle, and speak to the
neopet standing in the middle of everything.
>> Crokabek Nests
Yes, we all hate those overgrown crows, and well, if you want to be promoted to
a knight, this is a good opportunity to have your name be heard. Anyways, head
downstairds, and back to the courtyard through any exit.
From here, I will tell you how to get to all locations counter-clockwise
starting from the farthest right (use your map). In a fenced area there will be
a turtum. Hit it, jump on its shell, and wait for it to launch you up to the
rooftops. Destroy the Crokabek and its nest on the other side of the rooftop.
Over at the next location, climb the scaffolding and destroy the nest. To reach
the next location, you have to climb the vines next to the door. The next place
is where you had your previous training. Jump from roof to roof to reach the
nest. The place where Grayson is has a ladder. Distract the Crokabek, and then
climb the ladder to destroy the last nest. Head back to the castle to tell
Lazlo, and then back to Torak.
>> Advanced Mote Training
Equip the fire mote to your shield, stand in the charred spot, and deflect the
fireballs that will come at you. Once done, head into the castle and get some
sleep. Upon your awake, Grayson will announce that Master Torak calls you. Head
to the main hall and speak to him.
>> Mission to Cogham
Apparently, you've been chosen to aid a rescue mission in a village called
Cogham. Anyways, in the Dining Hall, look for the green grarrl. He's not going
to fight with you because he's offended, so you're going to have to head off to
Cogham by yourself. The regular old squire would never do this, but since you
are the hero and all...exit the castle, and leave Meridell through the southern
exit near the Recruitment Centre.
Make your way through the winding path, and take the left one. You should come
across a mote shop. Continue down the road. It would be wise to open up any
treasure chests that are in the area. Once done with all that, cross the bridge
and get ready for battle!
>> Ixi Raiders
Work your way around the village defeating the Ixi Raiders. They are all earth
aligned, so use an air mote. Once done, climb up the steppes and defeat the 2
ones next to the mayor's house. Some guards will run off to tell the chief what
happened. Well, kinda sucks, because the mayor wants you to drive them away
COMPLETELY. So, head past him into the cave. The path from here is pretty much
straight-forward, so continue on until you get to the steppes with the 1st
archer. Climb up the ladder to your right to get a mote. Keep going until you
get to your next ladder for the next treasure.
Go down the steppes, and watch out that you don't fall into the river. After
crossing a bridge next to a waterfall, you will come across a hidden mine(HINT:
Look for the golden grass to reach this place) Loot the area of its numerous
treasures, and destroy the gems and barrels for some extra NP.
Back outside, continue your way through the steppes. Save your game, then