Change Details

**System Information**
Windows 10, Quadro 4000
**Blender Version**
Broken: 5ccd60e0e7ceb2e4c8028de54400c3c5b3692f87
Worked: before commit: c86b5fa820d181c2beabdf4147ac17cb6ff8149b
**Short description of error**
Since the aforementioned commit, any change of View Transform or Look is entirely ignored by Workbench and LookDev mode, which to me makes no sense at all. I've created this bug report to check if everyone is fine with this change. Also Exposure and Gamma settings are ignored by LookDev. Knowing the artists on my team, I'm sure they do tweak these settings while creating shaders, to see how materials react on light condition changes. Also, we're using an external OCIO configuration instead of the one shipped with Blender (we use the original Filmic GIT repo and made some own modifications there). With this commit, LookDev becomes rather limited to us.
I appreciate the separation of Eevee and LookDev a lot, since I can easily check what happens if I don't use scene lights, and try out other environments. But if I cannot use the same View Transform as with Eevee Render Mode, I have to do a lot of tweaks either again, or not use LookDev at all to be on the safe side.
Even in Workbench mode I'm not entirely sure if this change is a welcome one, but I guess we could live with it. Haven't checked if this change goes through down to OpenGL renderings too. If so, the colors of my masks (which I generate using Random Color mode with flat shading) become mangled - they really need to be exported as sRGB EOTF.
{F5406851}
**Exact steps for others to reproduce the error**
Start Blender using Factory settings, Go to LookDev mode, and change View Transform, Look, Exposure or Gamma - nothing changes. Only Display Device is considered. Note that at the moment you have to rotate your 3D View to see CM changes updating.

**System Information**
Windows 10, Quadro 4000
**Blender Version**
Broken: c86b5fa820d181c2beabdf4147ac17cb6ff8149b
Worked: before mentioned commit
**Short description of error**
Since the aforementioned commit, any change of View Transform or Look is entirely ignored by Workbench and LookDev mode, which to me makes no sense at all. I've created this bug report to check if everyone is fine with this change. Also Exposure and Gamma settings are ignored by LookDev. Knowing the artists on my team, I'm sure they do tweak these settings while creating shaders, to see how materials react on light condition changes. Also, we're using an external OCIO configuration instead of the one shipped with Blender (we use the original Filmic GIT repo and made some own modifications there). With this commit, LookDev becomes rather limited to us.
I appreciate the separation of Eevee and LookDev a lot, since I can easily check what happens if I don't use scene lights, and try out other environments. But if I cannot use the same View Transform as with Eevee Render Mode, I have to do a lot of tweaks either again, or not use LookDev at all to be on the safe side.
Even in Workbench mode I'm not entirely sure if this change is a welcome one, but I guess we could live with it. Haven't checked if this change goes through down to OpenGL renderings too. If so, the colors of my masks (which I generate using Random Color mode with flat shading) become mangled - they really need to be exported as sRGB EOTF.
{F5406851}
**Exact steps for others to reproduce the error**
Start Blender using Factory settings, Go to LookDev mode, and change View Transform, Look, Exposure or Gamma - nothing changes. Only Display Device is considered. Note that at the moment you have to rotate your 3D View to see CM changes updating.

**System Information**
Windows 10, Quadro 4000
**Blender Version**
Broken: 5ccd60e0e7ceb2e4c8028de54400c3c5b3692f87c86b5fa820d181c2beabdf4147ac17cb6ff8149b
Worked: before commit: c86b5fa820d181c2beabdf4147ac17cb6ff8149bmentioned commit
**Short description of error**
Since the aforementioned commit, any change of View Transform or Look is entirely ignored by Workbench and LookDev mode, which to me makes no sense at all. I've created this bug report to check if everyone is fine with this change. Also Exposure and Gamma settings are ignored by LookDev. Knowing the artists on my team, I'm sure they do tweak these settings while creating shaders, to see how materials react on light condition changes. Also, we're using an external OCIO configuration instead of the one shipped with Blender (we use the original Filmic GIT repo and made some own modifications there). With this commit, LookDev becomes rather limited to us.
I appreciate the separation of Eevee and LookDev a lot, since I can easily check what happens if I don't use scene lights, and try out other environments. But if I cannot use the same View Transform as with Eevee Render Mode, I have to do a lot of tweaks either again, or not use LookDev at all to be on the safe side.
Even in Workbench mode I'm not entirely sure if this change is a welcome one, but I guess we could live with it. Haven't checked if this change goes through down to OpenGL renderings too. If so, the colors of my masks (which I generate using Random Color mode with flat shading) become mangled - they really need to be exported as sRGB EOTF.
{F5406851}
**Exact steps for others to reproduce the error**
Start Blender using Factory settings, Go to LookDev mode, and change View Transform, Look, Exposure or Gamma - nothing changes. Only Display Device is considered. Note that at the moment you have to rotate your 3D View to see CM changes updating.