Not rlly defending warrs. Currently they are at a retarded state. (for the full package they bring)
But there is a lot of shit going under the radar which aren't even looked at. Everything is being focussed on warriors and they keep putting nerf on nerf on nerf into it. As if they haven't learned from s11.

Def stance. Sure 25% passive is too op. Mkay you are right. Forced to battle stance. K we trade survival to deal more dmg.Shockwave. Indeed way to short cd. Even worse together with Warbringer. Stunning like a mongoloid is a part of the rogue package.
Oh Nvm. We have lollerlocks who have a ranged shockwave on a 30 sec cd. Which is basicly a excuse to launch their Oh so hard to cast Chaos bolt.

The package of warrior is it's mob---- Wait Nvm. Ferals, Monks and even Rets with spammable root dispel. And lol even rogues next patch.
Back to being nerfed DKs. Stripped of our class utility. Less mobility, survival and control then the rest.
Luckly we have our damage! Jk Buffed dks outdpssing with spreading aoe aids.

I woulden't want to see any class nerfed into the ground. And if they actually do. I am also not a kiddy that goes to the class forums to make little NYA NYA baby posts like some of these ppl do. SHAME ON THEE!

- Nerf to Defensive Stance ==> somewhat nulled by the fact you have two healers
- Rage cost to Overpower ==> you have time to "just" pool rage
- Slam buff ==> "more damage" (going from 190% to 220%)
- Opportunity Strikes ==> "more damage" (going from 55% to 75%)
- Two new glyphs:
- Glyph of Incite: Using Demoralizing Shout (typo, probably Thunderclap?) makes your next 3 Heroic Strike or Cleave abilities free. Major Glyph.
- Glyph of Overpower: While Die by the Sword is active, using Overpower increases its duration by 1 per use. Major Glyph. (now that you can stack Taste for Blood to 5 stacks = 5 stacks of Overpower, this is pretty good for survivability)

- Nerf to Defensive Stance ==> somewhat nulled by the fact you have two healers
- Rage cost to Overpower ==> you have time to "just" pool rage
- Slam buff ==> "more damage" (going from 190% to 220%)
- Opportunity Strikes ==> "more damage" (going from 55% to 75%)
- Two new glyphs:
- Glyph of Incite: Using Demoralizing Shout (typo, probably Thunderclap?) makes your next 3 Heroic Strike or Cleave abilities free. Major Glyph.
- Glyph of Overpower: While Die by the Sword is active, using Overpower increases its duration by 1 per use. Major Glyph. (now that you can stack Taste for Blood to 5 stacks = 5 stacks of Overpower, this is pretty good for survivability)

DAMAGE DAMAGE DAMAGE

That is actually a good point although the mastery change was reverted to 55% and the haste to 50% down from 100% if you didn't know vexxius btw.

So for cata/mop warriors have been lets say viable then after the first season of these 2 xpacs warriors turn to un viable or nowhere near what they were in the first season of that expac. In wrath only warrior I saw was like fury warrior until S6 when bladestorm got buffed and all I saw was WLD or TSG.

#1. Clearly some people have never played a warrior and don't realise that rage is rather hard to get in any stance if you are not constantly attacking something (i.e., CCed or kited)

#2. Just because you switched to BattleStance, doesn't mean you get +100 rage and can start wrecking, it still takes time to ramp damage up.

#3. There is nothing wrong with Stance-Dance per se. Hey, we used to that in the old days, when only certain abilities were on certain stances. But, all the other classes were harder to play with too (maybe except Ret.).

It's like I nerf Hunters back to times when there was a blind-zone, and say: hey can't you just use that melee weapon you stole off the warrior in BWL and RAPTOR STRIKE ME LOL?

They should just remove the Cooldown on stances, making it only on the GCD, no risk of going battle stance and dying randomly in 3 seconds unless you get stunned and can't switch back.

I honestly don't understand why there is a cooldown in general on them

I think maybe because of the pve abuse from last xpac? Not entirely sure though, that is the only reason I can see tbh.

(if you didn't know most pvers would spec stance mastery so you kept 75 rage, and would just macro zerker stance into ms, cs, and it would give them maximum damage by doing nothing. Only have battle stance macros to rend and overpower)

So for cata/mop warriors have been lets say viable then after the first season of these 2 xpacs warriors turn to un viable or nowhere near what they were in the first season of that expac. In wrath only warrior I saw was like fury warrior until S6 when bladestorm got buffed and all I saw was WLD or TSG.

or just play warriors as we are supposed to be played aka battle stance while not focused, and defensive stance when you got someone training your white ass.. ive been in battlestance way more then D Stance this season and worked out fine for me so far.