Sudeki Walkthrough :

This walkthrough for Sudeki [X-BOX] has been posted at 15 Sep 2010 by nomore-thanme and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up nomore-thanme and share this with your freinds. And most important we have 5 other walkthroughs for Sudeki, read them all!

Walkthrough - FAQ/Walkthrough Final

Page 1

Sudeki
Company: Climax
platform: Xbox
Contributer: Ultima_Sonic (Daniel Munoz)
copyright 2005
version final
Table of Contents
Introduction-----------------------I
Contacts---------------------------II
Game Opening Story-----------------III
Story------------------------------IV
Characters-------------------------V
Tal-----------------------------------V.1
Ailish--------------------------------V.2
Buki----------------------------------V.3
Elco----------------------------------V.4
Controls---------------------------VI
Menus --------------------------------VI.1
In-Game-------------------------------VI.2
Combat--------------------------------VI.3
Walkthrough------------------------VII
Tutorial------------------------------VII.1
Quest 1-------------------------------VII.2
Objective 1----------------------------------VII.2.a
Objective 2----------------------------------VII.2.b
Quest 2-------------------------------VII.3
Objective 1----------------------------------VII.3.a
Boss fight: Aklorian Seige Ogre--------------VII.3.b
Quest 3-------------------------------VII.4
Objective 1----------------------------------VII.4.a
Objective 2----------------------------------VII.4.b
Objective 3----------------------------------VII.4.c
Objective 4----------------------------------VII.4.d
Quest 4-------------------------------VII.5
Objective 1----------------------------------VII.5.a
Objective 2----------------------------------VII.5.b
Boss fight: Ghara Queen of spiders-----------VII.5.c
Quest 5-------------------------------VII.6
Objective 1----------------------------------VII.6.a
Objective 2----------------------------------VII.6.b
Boss fight: Lord Farex Lore------------------VII.6.c
Objective 3----------------------------------VII.6.d
Objective 4----------------------------------VII.6.e
Objective 5----------------------------------VII.6.f
Quest 6-------------------------------VII.7
Objective 1----------------------------------VII.7.a
Objective 2----------------------------------VII.7.b
Objective 3----------------------------------VII.7.c
Boss fight: Krenn CPU------------------------VII.7.d
Objective 4----------------------------------VII.7.e
Quest 7-------------------------------VII.8
Objective 1----------------------------------VII.8.a
Objective 2----------------------------------VII.8.b
Boss fight: Nassaria the Siren---------------VII.8.c
Quest 8-------------------------------VII.9
Objective 1----------------------------------VII.9.a
Objective 2----------------------------------VII.9.b
Quest 9-------------------------------VII.10
Objective 1----------------------------------VII.10.a
Boss fight: Behemoth-------------------------VII.10.b
Objective 2----------------------------------VII.10.c
Objectcve 3----------------------------------VII.10.d
Final Boss: Lord Talos----------------VII.11
Game Ending Story------------------VIII
Side Quests------------------------IX
Totem Quests-----------------------X
Frequently Asked Questions---------XI
Conclusion-------------------------XII
I.Introduction
*******************************************************************************
Hello, and welcome to my very first FAQ. Since I’m just starting to get into
the FAQ writing, you might think of my style is a bit sloppy. But that is why
you are here. Please, feel free to email me or IM me giving me any advice you
would like to. I am open for any suggestion. Sudeki is one of Xbox greatest
role-playing games, along with Star Wars: KOTOR, Fable, and Phantasy Star
online. In this game, you are able to control 4 characters simultaneously.
You must learn to interact with each character and all of their abilities, to
help them restore the balance of their lands.
II.Contacts
*******************************************************************************
Email - super_xero17@yahoo.com
AIM - Gray Daze06
AOL - Shadow Dancer E1
With my contacts, you can get in touch with me if you want to give any advice,
suggestions, or make any corrections of my FAQ
III. Game Opening Story
*******************************************************************************
Of the gods and demigods created from the Void
Tetsu, heir to the realm of Omnium, received a gift with which he toyed
Sudeki and all its subjects would worship him alone
Yet still he long for another god to share his celestial home
So drawn from him, his crystal skin, another child was born
Yet slicing one no good and true, the light from dark was torn
At first the brothers celebrated, and shared their world in faith
But then the dark grew powerful, and love was made to waste
The dark gave swing to the selfish twin, and he banished out his brother
Now weakening, the good twin fled in search of help from others
Of animal men, one wise and fair, his tribe they turned to flee
Why human beings hid their feelings, save the heroic three
Towards separation brought us here, how selfish was my wish
So unity will be our new goal, we fight, the angel hissed
They fought the beast so powerful, and forced him to give in
Then as battle silenced, a rage came over the twin
The world was torn asunder, the subject split in two
Unable to reach the after life, death drifted in the gloom
And then the magic ceased, silence took control
An age 1000 years would pass before this kin would toil
And of the four who bravely fought, their faith was not to end
For time would tell, to save from hell, we would need these friends again
Now is the hour that my brother awaits
IV.Story
*******************************************************************************
******************
*Light and Shadow*
******************
Queen Lusica of Haskilia was born into Illumina’s royal family in much happier
times. But with no father and a mother too ill to care for her, she suffered
in her personal life. And now, she finds her reign troubled by the war that
ravages this once peaceful land.
Understandably embittered, Lusica has turned her anger toward the invading
Aklorians and thrown her considerable powers into defending her kingdom.
Four friends have joined together to aid their queen. Though destined to
encounter ancient gods, primordial wonders, and marvelous inventions, foes and
betrayal haunt their every step. A keen eye could prove vital, exposing
essential clues. And as the companions make their way through darkness and
light, they’ll discover that those two extremes have more in common than they
once imagined...
V.Characters
*******************************************************************************
These 4 player characters (PCs) hold the future of their world in their hands--
even if they don’t realize it.
**********
*V.1. Tal*
**********
While his father abandoned the family in favor of army life, the ongoing war
claimed the lives of Tal’s mother and younger brother. A war-torn youth
scarred by his father’s betrayal and the passing of those most dear to him
left Tal with a burning desire to prove his mettle as a soldier and to earn
the respect of his father. So upon graduating from military college, joined
the Elite Illumina Guard, under the command of non other than his estranged
father, General Arlo.
SPECIAL ABILITY
Tal’s special ability is strength. He’s a tough customer who puts his muscles
to good use moving obstacles that block his path.
*************
*V.2. Ailish*
*************
Though magic is common in Haskilia, few wield it with such skill as Princess
Ailish. The powers that manifested in her when she was very young have grown
ever stronger during her 19 years. And while she’s been happy enough at
Illumina Castle with her mother, Queen Lusic-not mention having handsome Tal
training in the courtyard-the spread war soon will test both h er magical
abilities and her dedication to her homeland.
SPECIAL ABILITY
Ailish’s special ability is magical sight. She can see things on the is handy
when things are looking dark. She can also make object appear and disappear
while in First-Person view.
***********
*V.3. Buki*
***********
An exotic mix of human and animal, Buki’s senses and instincts are far sharper
than any human’s. but because of those ver differences, she, like most of her
race, is somewhat mistrustful of humans. Nevertheless, her position as an
ambassador has brought her to Illumina Castle, where her shrew and clever
nature serves her well.
SPECIAL ABILITY
Buki’s special ability is her climbing claws. She can scale walls and clamber
sideways with ease to get to places others can’t even dream of reaching.
***********
*V.4. Elco*
***********
Everyone agrees that Elco displays wisdom beyond his 24 years, and unfortunate
accident left him with only one arm but created in him a formidable will.
While still young, he discovered that certain large crystals possessed great
magical power, and with the determination and precision of a born scientist,
Elco began working to harness that power. Currently he is creating a “peace
shield” to protect Illumina from invasion.
SPECIAL ABILITY
Elco’s special ability is his rocket pack, He can fly over crevasses with
ease, jetting to places no one else can. Just be sure he’s got enough rocket
fuel.
VI.Controls
*******************************************************************************
*************
*VI.1. Menus*
*************
LEFT THUMBSTICK = Scroll through options
D-pad = Scroll through options
A = Perform election
B = Cancel election/Return to previous menu
X = View more info on current selection
Y = not used
BLACK = not used
WHITE = not used
LEFT TRIGGER = not used
RIGHT TRIGGER = not used
RIGHT THUMBSTICK = not used
START = Perform Selection
BACK = Cancel Selection/Return to previous menu
***************
*VI.2. In-Game*
***************
LEFT THUMBSTICK = Move haracter
D-pad = Use quickshot item
A = Talk to another character/Check an item
B = not used
X = not used
Y = Display quick menu
BLACK = Switch characters
WHITE = Switch characters
LEFT TRIGGER = Toggle between 1st and 3rd person views
RIGHT TRIGGER = Snap camera behind character
RIGHT THUMBSTICK = Rotate Camera
Zoom closer/farther to character
Toggle between 1st and 3rd person views (click)
START = Display main menu
BACK = not used
**************
*VI.3. Combat*
**************
LEFT THUMBSTICK = Move character
Roll/Backflip (RIGHT TRIGGER + LEFT THUMBSTICK)
Strafe (1st person: Left/Right)
Move forward/backward (1st person: Up/Down)
D-pad = Use quickshot item
A = Vertical attack (melee)
Fire a shot (ranged)
B = Clear multiple enemies (360 degree arc attack)
X = Horizontal attack (melee)
Cycle through weapons (ranged)
Y = Display quick menu
BLACK = Switch characters
WHITE = Switch characters
LEFT TRIGGER = not used
RIGHT TRIGGER = Raises shield (melee)
Snaps camera behind character
Roll/Backflip (RIGHT TRIGGER + LEFT THUMBSTICK)
Fire a shot (ranged)
RIGHT THUMBSTICK = Rotate camera (3rd person)
Zoom closer/farther to character (3rd person)
Aim at enemy (1st person)
START = Pause game
BACK = not used
VII.Walkthrough
*******************************************************************************
*****************
*VII.1. Tutorial*
*****************
When you first have control of Tal, you will be inside a small arena with 2
guards. This is the combat tutorial. You can use X or A to attack. Then, you
will told to press RIGHT TRIGGER to block with your shield. Last, you will be
told that you can create a variety of combos by timing when to press X and A
in certain sequences. Whenever you feel like you are ready to proceed, simply
press BACK button.
Here are is the list of combos you can perform:
A,A,A-Lighting Thrust
X,X,X-Sidewinder Slash
A,X,A-Aurora Scythe
X,A,X-Typhoon Cutter
A,X,X-Crusader's Charge
X,A,A-Whirlwind Smash
X,X,A,(A,A,A)-Tornado Spin
A,A,X,(X,X,X)-Blade Mirage
*************************************
*VII.2. Quest 1: Muster at the gates*
*************************************
*********************************************
*VII.2.a. Objective 1: Collect map from Kamo*
*********************************************
Levels: Tal-lvl 1
Now you will be inside of the Illumina castle. Walk forward and Wesley Dow
will encounter you. He will tell you that you will need a map of the outside
world. You will be able to get one for free at Kamo’s shop. Wesley Dow will
ask you if you either want to follow him to the shop, or if you just want to
find your way there. If you choose to find your way, then just run along the
left wall, toward the set of stairs you see, past through them, and to the far
left corner, you will see a door with antelopes above it. You can get 100 by
opening the treasure chest the left of the door. Then go in. Now you are
inside of Kamo’s emporium. Talk to the person who is dressed in purple. That
is Kamo. He is a human like duck with an attitude. Luckily you will get a map
for free off of him. Once you have the map, you can either go back to the
courtyard, or stick around and shop. He has other helpful items that will help
you out in your quest. If you choose to save, go back to the area where you
started from (part where you met Wesley Dow) Look toward the southern wall for
the inn with a book floating in front if it. Here is where you can save. We
will call these “save points”.
*************************************************************
*VII.2.b. Objective 2: Meet General Arlo at the castle gates*
*************************************************************
Levels: Tal-lvl 1
From this point, run along the right wall looking for a giant castle door to
your right. You will see one with a lock, go past it, onto the second one, and
through it. From Kamo’s emporium, run along the left wall, until you reach the
giant castle door. If you are interested in a wolf totem, head up the stairs
you see the left, and press the green flashing button you see at the top. Once
you do, will have 10 seconds to get back to the 1st floor, and into the room
that opens up. Once you get in, you will earn 10 exp points. Open the chest,
and get the wolf totem. Go step in through the giant door with the black lock
on it, and onto the next area. Now continue toward the castle’s drawing bridge.
Once you have passed the draw bridge, look to the left for a save spot. If you
are interested in some goodies, continue through the harbor until you see a
barrel to the left. Break it and you will get the Gnat Stinger. Then, head
southeast, before you get the stairs, break a box and get the Reptufallo
Hide. To the right will be another Box with another Reptufallo Hide. Now head
down the stairs. Once you get off the stairs, turn left, break the box, and
get another Reptufallo Hide. Go back up the stairs and on through the castle
doors to your left. Go down the hall. If you are interested in 10 florins, go
in the left entrance and break the barrel. Continue down the hall way, to the
large room at the end. Break the box on the right side of the entrance to get
the Dilodactyl Hide. Continuing further east, under a torch, will be a barrel
with 10 florins. Now head down the southern hallway, and into the door.
********************************************
*VII.3. Quest 2: Clear Illumina countryside*
********************************************
**************************************************************************
*VII.3.a. Objective 1: Clear enemies between Illumina and New Brightwater*
**************************************************************************
Levels: Tal-lvl 1
After the cut scene, you will have 2 companions with you. Run along through
King’s Road. Soon enough, there will be another cut scene where the sky
darkens. After it, you will enter a battle. First there will be 2 enemies.
Shortly after that, 3 more will appear. Now you deal with 5. Kill these 5, and
another 3 will appear further up the path. Kill them, and proceed forward to
another wave of 3. Kill them, and the battle ends. Now go into the door with
the red arrow pointing at it. Head down the stairs, and you will encounter
another wave of 8. Only this time, your friends aren’t there to help, so you’re
on your own now, buddy. Be careful of the one’s shooting at you with their
magic. After killing them, you can go to the right side of the house to get
100 florins in a barrel. Then continue down the brown path heading south. Look
for a save point to your right. Further up the path, you will reach a fork.
Take the left. The right just leads you to a dead end. When you reach the giant
block that stands in your way, grab it with A, and pull it back 2 spaces. Then
push the one in front 1 space, and continue. You will reach a gate. Open it and
continue. You will encounter a wave of 7. Once you kill them, continue on the
path, pass the bridge, make a left, and save. Get the open area and you will
encounter the Aklorian Grotesque. He is extremely strong. He can kill you with
an easy 2 hits. He will also summon about 5 of his little minions, which they
can become awfully pesky. Its is best to kill them first. During this battle,
never stand in one place!!! Once it is just you and the Aklorian Grotesque,
run toward him, and then away. He will attempt to strike you, but his reflexes
are slow. So most likely he will miss. Now he is vulnerable. Come from behind
and attack him. Repeat this process until he if finished. Continue up the path
to the south. Pass a bridge, around the stack of coffins, then past 2 soldiers.
When you crosse the gate, a wave of 9 enemies await you. Then, go on through
another gate and continue. When you reach Brightwater beach, If you talk to
Birdo Walters, he will tell you that there is a secret in the shack. But this
must be done with Ailish. So ignore this for right now. Head south to the
beach, and you will encounter 8 enemies. Kill about 5, and 3 more will appear
along an Aklorian Grotesque. Once you have defeated everybody, a green chest
appears that contains a Mojo. It is best to equip it at once. Now go around
and collect every item possible in that area before moving on. Then head up
the stairs to the west, follow the path to the left, and to your will be a
save point. It is important that you save right now because you will encounter
your first boss fight. As you continue south, passed the gate, the Aklorian
Seige Ogre appears. And he does not look friendly
******************************************
*VII.3.b. Boss fight: Aklorian Seige Ogre*
******************************************
Levels: Tal-lvl 3
Running around him won’t do much, because he will continue to follow you, and
you will get nowhere. I found that the 1st round is somewhat easy. Similar
with you did for the first fight with the Aklorian Grotesque, just run into
him, and quickly run back, heading toward behind him. Once he swings his club,
strike with a combo. Simply to this twice with the correct combo, and he should
be finished by the 2nd process. Word of advice, try not to linger too much when
attacking with a combo. The ogre can easily turn around after his attack, and
strike again. After the cut scene where he breaks his shield, round 2 starts.
This time, the technique used to fight him is pretty much the same . You may
want to watch out for his farting attack. It will poison you, taking away 25
hp for very 2-3 seconds that passes.
*************************************************
*VII.4. Quest 3: Find and escort Princess Ailish*
*************************************************
***********************************************
*VII.4.a. Objective 1: Head to New Brightwater*
***********************************************
levels: Tal-lvl 4
Now, you have the Shadow armor, which has a second slot for an upgrade, the
spirit strike Sword of Ashuran, and the Jagged-Edge Scroll. When you have
control of Tal again, you can go and break the barrels to acquire a healing
ointment and an emerald panacea. Now head west into the mine. Once you are out
of the mine, you can make a left turn after running up the small hill, and a
run into Jurgen, who is a merchant. You can trade anything you do not need to
him, or you can also buy anything that interests you. Now continue southwest
on the path, and follow it as it runs into New Brightwater Village. Once you
get there, Kirklin will start talking to you. If you ask him, he tells you
that you can find Princess Ailish at Densi’s house. After you run down the
hill, there will be a cut scene, that will explain to you some history of New
Brightwater Village. After its over, without moving the camera, you will see a
fountain to the left, and a big green and orange house on the right. That
house is where you have to go. After you have entered it, Yemi, Ailish’s
sister, will tell you that Ailish ran off to the light house. After stepping
outside the door, head west. There will be a red arrow facing right. That is
the way you have to go. Just head up a number of stairs, and you will find
Ailish.
********************************************************
*VII.4.b. Objective 2: Escort Ailish to Illumina castle*
********************************************************
Levels: Tal-lvl 4, Ailish-lvl 3
Now, you can head into the light house, and collect 150 florins. Before leaving
New Brightwater Village, you can save using the save point by the fountain that
you saw earlier before. There is also a blacksmith where you can upgrade your
weapons and armor. Also, in front of the save point, there is a house with a
large brick chimney next to it. That is the inn. So incase if you want to
recover your HP and SP, go in, and pay 25 florins. Head back to where you
fought the Aklorian Seige Ogre. Here, you can practice combat skills in 1st
person view. Pull RIGHT TRIGGER or A to fire with Ailish’s royal staff. Press X
to switch weapons. Destroy the pots. Next, active a skill strike by pressing Y
and choosing it with A. Now, press LEFT TRIGGER to switch to first person view,
and then A to reveal the hidden object. This is called “dispel”. Looky here!
It’s an orb of Vigor. Last, dispel the entrance since its blocked. Use the
save point to save. You will also notice the eagle head carved in the small
altar. This is the altar of Olivitess the Eagle. Here is where you bring the
eagle totems after collecting them. At the beach, about 5 Venom Gnats and 6
Aquaticlaws await you. The Gnats are very easy to kill, just one hit. The
Aquaticlaws take about a combo. Now head into the shack as Ailish. Look at the
most eastern wall to see it sparkle. You must dispel it. Do that, and get an
eagle totem. Go back outside and continue west. Before you enter the arena,
you will be told that you can change you non-controlled characters’ actions.
Press Y, look for A.I. Settings, choose what character’s action you want
changed, and choose to make them either attack, defend, or retreat. Now step
into the arena. You will face 3 Scarecrows and 6 Venom Gnats. After stepping
through the gate, head left into the cemetery. At the end, use Ailish to dispel
the statue, which happens to be Ailish’s Grandmother’s tomb. Collect the orb,
which increases SP by 20. Get back on the path and continue northwest. Go
around the stack of coffins, past the wooden bridge, and into the arena where
you fought the Aklorian Grotesque.
Here, you will encounter Scarecrows and Venom Gnats. Take the western path,
over the bridge, and into the other arena. Since you are playing with Tal, you
may want to push the little hut that is northern from the save point. Later on
when you play as Buki, you will be able to climb up and collect what is up
there. In the next arena, you will encounter again, a group of Venom Gnats and
a Scarecrow. When finished, head through the gate to the north. As you run up
the path, you will see to your right, a well with sparkles. Now we use Ailish.
After dispelling, climb down the ladder to collect an eagle totem and 25 EXP.
Climb back up and continue west on the path. After passing the blocks that you
moved earlier before, you will see a round-a-bout. To the right is the altar
of Kariston the Wolf. You must collect the Wolf Totems and bring them here.
Step into the arena where your accomplices were killed. Now you can enter the
big house to the far west. Inside, get 150 florins from the chest on the left.
Go in through the door. Now you’re in the kitchen. Go left into the living
room. Open the chest and get the Huklin’s fate, though I didn’t equip this
weapon. But it can poison enemies. Time to go back outside, and into King’s
Road, which is to the east after going outside. In King’s Road, you will
encounter 4 enemies, showing it as if it was a cut scene. After killing them,
you will be told that it is the best time to use the Spirit Strike. So run to
the other group of enemies, press Y, and select Sword of Ashuran. Now another
group of about 10 will appear. But not to worry, these are much easier to take
out by using combos. Now be careful, a large group with 2 Aklorain Grotesques
will appear. This time, I prefer to use the skill strikes, since there are too
many enemies in the way to use the hit-and-run behind technique. When you’re
finished, the sky will brighten up again, and you will be free to enter the
castle. Make your way through this long hallway, and outside into the harbor.
Outside, use the save point, onto Illumina, and enter a cut scene. Now, you
will start in Tal’s house. Open the chest and collect florins and go outside.
**********************************************
*VII.4.c. Objective 3: Report to General Arlo*
**********************************************
Levels: Tal-lvl 7
From here, head to the western exit. Go in through the door, and what do you
know? Quest complete!
*******************************************************
*VII.4.d. Objective 4: Report to the queen’s courtroom*
*******************************************************
Levels: Tal-lvl 7
Now, you will have to go east. Right now, it is best to stop at the blacksmith,
if you haven’t done so just yet. He can be found toward the left wall. My
advice is to enchant the Shadow Armor with an anti venom (which is pretty
expensive for right now) and the Mojo with a Razor Edge and a Bat Fang. Now
lets go to the courtroom, which is the entrance is just above the group of
stairs. Inside the palace corridors, you can either take the left or right way.
It wouldn’t really matter, since it is just one large circle. The door you are
looking for will be to the far northern side of the corridor.
*****************************************************
*VII.5. Quest 4: Collect the crystal from Shadani-Mo*
*****************************************************
************************************************
*VII.5.a. Objective 1: Head south to Shadani-Mo*
************************************************
Levels: Ailish-lvl 6
Now we play as Ailish (she’s being a bad girl!). Follow the palace corridors to
the exit on the south. Before proceeding, go to the inn, rest if necessary, and
save. From here, go east and take the 2nd giant wooden door to the right
(which is the same one you took as Tal earlier in the game). Continue straight
to the long hallway, and out through the exit that leads to King’s Road. In
King’s Road, you will encounter a number of Venom Gnats, they are the easiest
enemies in the game and Ailish’s attacks are ranged. So you should have no
problem taking on them. Once you are finsihed, head to the far end, and go in
through the door. In Nolan Farm, Scarecrows and Venom Gnats will appear. Just
be careful with the Scarecrows’ spinning attack. Then again, Ailish’s ranged
attacks are much more dominant. Be sure to save before proceeding. After
defeating the Scarecrows and Venom Gnats in the next arena, the path to the
south, which was closed before, will now be opened. Continue through there. You
will pass through a field of sheep. If you are interested, you can play the
game of rounding up the sheep, and collect a price. Continue following the path
to the east, which will cure around a tent. After going through the gates, you
will be in a canyon looking area. Soon enough, you will encounter a new set of
enemies, Woluves and Pack Masters. Pack Masters have the ability to quicken
their allies, so aim for them first. They are the red colored wolves. If you
happen to kill the Pack Master first, the Woluves will now become slow.
Continue the journey by going west. When you come the road sign that points
left and right, take the right way first. You will come down to the Altar of
Mo the Cat. After going down the stairs to the left, a pack of Woluves will
attack. After the battle, head up that path that looks like some broken down,
old tree. When reaching the top, to the left will be wall that you can dispel,
and you can enter to meet with Mandrik. At the very top will be a save point.
After saving, turn completely around, and take that opening you see. Now we
are back to where we fought the first group of Woluves. Lets go back to where
we saw the 2 signs pointing in different directions. Now take the left
direction. After taking out the group of Woluves, another group will appear,
and Ailish will seem to be in trouble. Now its Tetsu to the rescue! He will
give you the spirit strike Pure Land and the Witch armor. Now you can upgrade
it even more. After the cut scene, head east and follow the path. It won’t be
long now until you reach Shadani-Mo. You will notice that in front of the
entrance will be a save point. When you enter Shadani-Mo, there is a path you
can follow. At the first fork, you will have to take the right path (You will
notice that there is a blacksmith at the very middle. So use the 2nd slot that
Ailish’s new armor has. You will definitely need a Hex Proof. So go and trade
any unnecessary items to help you get the florins that are required for this
enchantment. Kamo’s shop can be found right when you exit Shadani-Mo. It will
be straight ahead. Anti Venom will be very helpful too). At the 2nd fork, take
the left and you will see an entrance to the right, which leads to Temple Mo.
Go through there, but you will be told that in order for you to pass, you will
need a permission from Carrick Lore. So from here, take a right at the exit
and follow the path. Continue straight at the 4-way intersection and make a
right at the fork. Go up the set of stairs you see, and straight into that
tent. Talk to Carrick and he will give you a hunting spear, then open the chest
in there to collect 100 florins.
************************************************
*VII.5.b. Objective 2: Clear Temple Mo (part 1)*
************************************************
Levels: Ailish-lvl 9
Now it is time to head back to Temple Mo. Step outside and head down the
stairs. Take the path to the left and just stick to the left wall as you head
west back to the temple. Follow the path up to the entrance and you will enter
a cut scene. In front of the entrance will be a save point. Now lets enter the
temple. You will be running down a path that will make sort of an oddly shaped
“U” turn, heading underground (If you look at it on the map, it will look like
an “8”). Enter the door and you will fight a wave of 4 spiders. In case if you
get Slow Status Effect, your armor does not have the Hex Proof enchantment, use
a sapphire panacea. It should cure you and give you immunity for the rest of
the battle. If you are in the same situation with Poison Status Effect, use the
emerald panacea. After killing them, 2 more will appear. Then another 2. After
the battle is over, switch to Ailish and dispel the block that is on the most
northern side of the circle you are standing on. Now switch to Tal and push
straight toward the blue square on the floor. It should light a blue flame,
this tells you that it is in correct spot (I feel sorry for those few who are
colored blind). To its left, you will see a red square, and to the right will
be a green square. Lets to go the right and pull the red block 1 space back.
Now get on its right side, and push it 3 spaces forward (You should be moving
west). Then push it north 1 space and it should light a red flame. With the
green block, pull it back 1 space, push it to the east 3 spaces, and then north
1 space on the green square. Once all of the blocks are in place, the flames
will shine white and a door will now be accessible. Go in through it onto
another hallway. Here you will be able to save. Continue following the path.
When you reach the room with the fountain, step into the water and your HP will
be recovered. Too bad it doesn’t recover SP. You will see some sparkles that
Ailish can dispel, so do it right now while you have her. You will see a gold
crystal. This is used to fuel up Elco’s rocket pack and fly across the pit to
open the chest. Nothing much to do here. So just get out and turn left. Passed
the doors, you will encounter more spiders. Take then out and head up the stars
that lie around the wall of the room. Once you reach the top, Ailish is going
to have to dispel that door to the right. Here is another part where color
blindness gives a total disadvantage. In this room you will have to collect
the proper colored incense and added it to the flame that is in the center of
the larger room. If you look, you will see 2 green flames lighted around a
gate, and 2 purple flames lighted around another gate (That’s right. If you
didn’t like mixing colors back in elementary school, you are going to have to
do it now). At first, the flame in the middle will be white, so lets get rid
of the green flames first. Go into the room where you can pick up the incense
and get the yellow incense. Come back, and add it to the white flame. It should
now burn a yellow color. Next go and pick up blue incense, and add it to the
mix. The gate with the green flame should open. Go up the stairs, open the next
gate, and prepare for a battle. Then, open the chest in the middle of this
room, and collect the eagle totem. Now get out. Time to open the other gate.
Collect blue and red incense, and add them in the flame. After the gate opens,
go through and prepare for the shift of characters.
************************************************
*VII.5.b. Objective 2: Clear Temple Mo (part 2)*
************************************************
Levels: Buki-lvl 7, Elco-lvl 7
Now its up to Buki and Elco. You will be in a large circular room. Since the
camera will be facing Buki, go right (Buki’s left). Climb up the wall to the
left and collect the orb of might. Climb back down and continue to run in the
same direction as before until you reach yet another wall to climb. Pull down
the switch. The door you saw to the left while heading over here will now open.
Go in through it and follow the path. Go through the door onto a small room and
enter a battle. Then, go in through the door on the opposite wall from the one
you came in through. Now you will be in another hallway that you will
eventually have to get to the end. After stepping through the door at the end
of this hallway, more spiders will appear. Time for Elco to take part in this
job. On both sides of this room, there will be 2 gold crystals (The same type
you saw earlier before if you dispelled the wall in the fountain room). Lets
start on the western side. Have Elco stand next to the crystal and a purple
gauge at the bottom left will fill up. This gauge represents how much fuel
Elco’s rocket pack has. To fly, you must press and hold A and use LEFT
THUMBSTICK to steer. You must fly through that big white ring at the side of
the statue. Don’t worry if you fall. Behind the statue will be a set of ladders
you can climb go get back up. Once you have flown through the ring, continue
flying toward behind the statue and you will see another gold crystal. Land
next to it. Refuel your rocket pack and fly through the ring in the eastern
side of the room. This should cause the eastern door to unlock leading to
another hallway. At the “T” intersection, make a left and collect an orb of
might. Now turn around and head the other direction. Finally a save point!
Passed the doors, Arconites will appear. This battle may be a bit frustrating
because some of them teleport as you are attacking and others use this special
attack that wipes out enemies around them. Another bad thing, they all attack
in groups, so your combo may easily be interrupted. I advice to use skills.
When the battle is over, open the chest on the eastern wall and collect the
Shalizeh. I think its best to equip it now, since it has more strength. Plus,
it also has more enchantment slots, which we can fill later. Go in through the
door to the north. In this room, if you look to the left, you will see a statue
that is blocking the way. You can go around it by using Buki and climbing the
wall. Climb the second wall over the pit and step on one of those circles with
the paw imprinted on them. It should light up. Now switch to Elco. Go in the
opposite direction Buki went and refuel your rocket pack. Fly over the pit. You
can continue flying the entire way, since you will have to fly over another pit
before reaching Buki. Also, it gets this part done much faster. Step into the
2nd circle and go through the door.
************************************************
*VII.5.b. Objective 2: Clear Temple Mo (part 3)*
************************************************
Levels: Tal-lvl 9, Ailish-lvl 10
Time to play as Tal and Ailish again. Go through the door they start off in
front of. In this room, as you move closer to the center, Arconites will
appear. Take them out using skills. When you are finished, go to the eastern
part of this room. If you look to the north and south, you will see the
sparkles that say you must use Ailish. Dispel the norther block and have Tal
pull it 3 spaces to the south. Now push it or pull it 1 space to the west. The
floor should light up. Now onto the next block. Once dispelled, pull it 3
spaces to the north then 1 space to the west. The door closest to you should
open. Go through it. After leaving the hall way, you will be in the same room
Buki and Elco were in right before the 2nd character shift. Only this time, you
are at the bottom level. Go left, heading toward the lower part of this room.
At the very bottom, in the center will be a large square shaped floor, with 6
different blocks, and 4 of them have a blue sphere on it. Lets start at the
north-eastern vertex of the large square. Pull that block east 1 space and
then south 3 spaces. Lets leave it here for right now. Right next to the spot
where this block used to be, is another block. Pull this one east 2 spaces and
the south 1 space. The floor should light up, telling you that it is in the
correct spot. Now lets go back to the first block you moved. Push it 6 spaces
west and 2 space north, and that’s it for this one. One more left to go. You’ll
see that it is right behind you. But don’t move it just yet. Instead, get on
the southern side of the block that is right next to it (which this one should
not have a sphere on it) and pull it south 3 spaces, which is the maximum it
can go. From right here, go behind the block that is to your right, and pull it
back 1 space. It seems this block you just pulled was standing on the spot
where the block you are about to move is supposed to go. Get on the northern
side of the last block with the blue sphere on it and push it all the way you
can. It should be 3 spaces. Then push it east 1 space, and there you go. The
giant dragon statue will spit fire at a large spider web that was blocking an
entrance. Time to go all the way back up. When you go in to the hallway that
was blocked by the spider web, you will see a save point (It was about time!).
Continue through the hallway, and you will encounter Buki and Elco.
*********************************************
*VII.5.c. Boss fight: Ghara Queen of spiders*
*********************************************
Levels: Buki-lvl 8
At the start of this fight, quickly run left and stand next to that wooden
obstacle with spider webs all over it. Watch Ghara, and wait until she lifts
her head high. This means that she is getting ready to charge straight at you.
When you see her do this, quickly get out of the way. She will ram herself
straight into the wooden obstacle and will get stuck to it for a moment. Here
is where you attack. Combos or skills work just as well. But I prefer to use
the A, X, A combo. When you see her pull herself back to normal again, start
running again to the next obstacle. Once she gets a hold of herself again, she
will launch an attack that will strike in a 360 degree arc. After the attack,
she will run back to the center of the room. Continue this process. After you
get her health down to 50%, she will start using a new attack. This time, when
she runs back to the center of the room, she will spit out a poison that can
slow you. This attack goes in 3 different directions. So be careful. Since we
haven’t had a chance to give Buki any enchangments, I advice to use a sapphire
panacea at the very beginning of this battle.
************************************
*VII.6. Quest 5: Return to Illumina*
************************************
**************************************************************
*VII.6.a. Objective 1: Find a way out of The Realm of Shadows*
**************************************************************
Levels: Tal-lvl 9, Ailish-lvl 10, Buki-lvl 10, Elco-lvl 8
Great. Now we are in this freaky place. You will start off in the middle of a
group of portals. Face north, and you will see a path you can follow. At the
top, you will pass under a weird looking arc, with 4 blue spheres on it.
Continue until you reach a bridge with a bunch of head floating around it. Be
careful, these heads can take away SP. After crossing the bridge, you will
encounter a save point. To both your right and left will be a gate that leads
to a battle arena. Be careful, these guys can poison you just by coming in
close contact with them. So most likely, you may have to use an emerald
panacea to those who may not have an Anti Venom enchantment. When you kill
each enemy, you will notice that they leave behind a red colored orb, or a
“spirit orb”. Collect these as you go. Later on, the more you have, the more
they will pay off. Go on through the gate at the most southern part of this
arena. You will be running uphill, on a path that’s shaped like a giant “S”.
When you reach the top, you will see a giant gate. But first, take the path to
the left to collect an orb of might and a ghost orb, which will come in handy
later. Now go through the giant gate you saw earlier before. Inside of them,
will be another battle arena. This battle was really tough and took me pretty
long in finishing, because it feels that there is just no end to the waves of
enemies coming. When the battle is over, head east, and almost at the end, will
be a gate to your left you can go through. When you are running up the path,
you will see a save point, and a door to your right. I would rather save after
you have gone through the door. When you step into the door, there will be a
ladder to the right wall, which you can climb. Up on the 2nd floor, you will
meet Hexam.
************************************************
*VII.6.b. Objective 2: Confront Lord Farex Lore*
************************************************
Levels: Tal-lvl 10, Ailish-lvl 10, Buki-lvl 10, Elco-lvl 9
After the cut scene with Hexam, you will appear back outside in front of his
house. Now you can save if you haven’t done so. You can also go back to Hexam
and rest. When you run down the path, and pass the small gate, turn left and
go through the bigger gate. Now, you will have to cross another bridge with
floating heads. But this time, there is nothing to worry about, that is though,
if you obtained the ghost orb from before. The ghost orb not only prevents your
HP or SP from being depleted, but it also replenishes them when you are hit by
the heads. The bad thing about it, is that every time you step off the bridge,
it disappears. Once you get to the other side, you will be able to save again
and collect another ghost orb. Run up the stairs and in through the giant door.
This room is really freaky. There are heads floating around you, which they
may not do anything, other heads are implanted on spikes, and there is also a
voice that tries to warn you. I assume its Lord Farex Lore speaking. But don’t
let anything frighten you. Continue heading forward down the stairs and bridge.
Past the gates, you will encounter Lord Farex Lore.
**************************************
*VII.6.c. Boss fight: Lord Farex Lore*
**************************************
Levels: Tal-lvl 13, Ailish-lvl 13, Buki-lvl 13, Elco-lvl 13
This fight can be pretty difficult and long. It starts off as Farex Lore
summoning 3 of his minions. But do not let them stand in your way. Let your
companions take care of them. Your main target is Farex Lore. What you should
do if you are using a melee fighter, is stand in front of him, and maintain
RIGHT TRIGGER held. The moment he strikes you, push left or right to quickly
roll out of the way and start attacking him with a combo. But don’t linger too
much. Then, run back and wait for him to come back to you again. If you run to
him after finishing your combo, he will attack you by rotating his mace in a
circle. Another good strategy is to attack with a few hits. Then press RIGHT
TRIGGER and push back on the LEFT THUMBSTICK. Once you have somersaulted out
of the way, go back and hit him again with another few hits or better yet, a
skill. If you are using a ranged fighter, just maintain Farex Lore on your
sight, always continue to shoot, and do not stay in one place. Always move
around.
*******************************************************
*VII.6.d. Objective 3: Retrieve the Navigational Stone*
*******************************************************
Levels: Tal-lvl 14, Ailish-lvl 14, Buki-lvl 14, Elco-lvl 14
WHEW! I’m sure glad this fight is over with! Go past the gate to the east. You
will see a wall that you can climb with Buki. But first, open the chest to the
right to get the Debilitator. After climbing up the wall, you will have to
climb down another wall. Once you get down, run along the wall that lies
toward Buki’s left and you will encounter a chest. Open it and get an orb of
might. Now go back to the wall where you climbed down and take the path the
goes north. A bunch of rocks will rumble, but there is nothing to worry about.
When you reach the end, Tetsu will give Buki the Mist Tiger, and the spirit
strike Fire and Ice. Buki will also retrieve the Navigation Stone. Time to go
back to the portal site. I am sure you can find your way back. If you need to,
go to Hexam and rest. Be sure to have a ghost orb with you at all times. Also,
don't forget to pick up the spirit orbs, because now is the time to use them.
Right before you get to the portal site, you will encounter somebody who wasn't
there before. His name is Pitt The Ferryman. He will give you special rewards
for the amount of spirit orbs you hand to him. Here are the rewards you get
depending on the total number of orbs you have given up:
25 spirit orbs-Jakome (Buki weapon)
50 spirit orbs-Batholith (Ailish weapon)
75 spirit orbs-Chronotron (Elco weapon)
100 spirit orbs-Preystalker (Tal weapon)
Once you have completed this mini quest, he will give you florins for the
spirit orbs, and other items. At the portal site, a cut scene will trigger. In
it, the characters will use the portal that will take them to New Brightwater.
Now you will have to head the house that is on the right hand side of the
pier's entrance. On the west side of the house, you will find a man with a
boat. He will tell you that you must find the oars if wish to use it. So from
here, head straight to where the blacksmith is. On the right will be a spot
that you can climb down with Buki. Down there, you can find the oars. Now take
them back so you can head on home.
*******************************************
*VII.6.e. Objective 4: Install the crystal*
*******************************************
Levels: Tal-lvl 14, Ailish-lvl 14, Buki-lvl 14, Elco-lvl 14
Now we are back at Tiffion Harbor. Go up to the castle hallway's front door
and head northwest across the drawbridge. Once inside the Southern Courtyard,
head up the steps in front of you, into the Palace Corridors. At the fork, make
a left and then a right at the first, and only door, you see. There will be a
man dressed in green clothing. Talk to him.