Sketching the user experience

Sketching the user experience. Learning the basic of UX design and understand a new design workflow for the responsive age with a more design-to-prototype approach. Understanding the value of design prototype at different levels & stage of the design process to test and validate the user experience.

Transcript of "Sketching the user experience "

2.
My name is Antonio De PasqualeIm a Senior Interaction Designer at frog MilanA little about meIm specialized in digital interfaces & user experienceIm passioned about the "aesthetics" of movementIm from Sicily and I love the sea.@myinteraction

7.
A differentdesign approach1Perfection is achieved, notwhen there is nothing more to add,but when there is nothing left to take away.ANTOINE DE SAINT EXUPÉRY

8.
What is the User Experience?Introduction A different design approachSketching the user experienceUser Experience encompasses all aspects of theend-users interaction with the company, itsservices, and its products.

10.
Waterfall model doesn’t make that much sensein the responsive age.That model worked 3/4 years ago when we livedin a different context with different devicesIts overIntroduction A different design approachSketching the user experience

15.
A different design workflowThings are changing.We need to evolve the processIntroduction A different design approachSketching the user experienceWireframe VisualDevelopUser testPrototypeSketchReviewResearch Concept

16.
Research ConceptA different design workflowThings are changing.We need to evolve the processIntroduction A different design approachSketching the user experienceWireframe VisualDevelopUser testPrototypeSketchReview

46.
Levels of fidelity1It’s the little details that are vital.Little things make big things happen.COACH JOHN WOODEN

47.
Levels of fidelitySketching the user experienceIts a User centered design methodology for designing,communicating ad evaluating user interfaces but also for gettingfeedback as soon as possible and validating the interaction modelWhat is Rapid prototyping?Design prototype

48.
Sketching the user experienceRelease Early, Release OftenAlways test, to verify all the different aspects of your designwith different levels of fidelity according to the stage of the projectLevels of fidelityDesign prototype

49.
Sketching the user experienceFail Early, Fail OftenIts not important to close everything for testing our design concept.Every stage is a possible entry point to verify, discuss, iterate, design.Levels of fidelityDesign prototype

50.
High fidelityLow fidelityUser testConceptevaluationSketching the user experienceThere is no such thing as high or low fidelity,only appropriate fidelity that allows you to achievethe goals youve set for doing a prototypePrototype archetype Vs Fidelity Hand Sketch Linked pdfInteracCve Wireframe Video simulaConSemi funcConal prototypeFull funcConal prototypeLevels of fidelityDesign prototype

51.
The right tool2Give me a lever andI can move the world.ARCHIMEDE DI SIRACUSA

52.
FunctionalExperienceTechnologistDesignerWhat is the perfect tool?It depends.Depends on what you have to test, what is your audience, the stageof the project and also your personal skills?Sketching the user experienceThe right toolDesign prototype

53.
Short cycleLong &progressiveA prototype life cycleThe life of a prototype is directly connected to the problem it has to solveDesignEvaluateCommunicateIterateMore cycles, more refinements: better results!The right toolDesign prototypeSketching the user experience

54.
What is relevant isCommunicateThats our jobThe right toolDesign prototypeSketching the user experience

55.
FunctionalExperienceHTML/CodeAdobe edgeFireworksAGer eﬀectsKeynotePaper prototype Proto UIInteracNve pdfThe right tool is the one that helps youin communicate your conceptWe need to explain complex problems & big project in a simple wayand test if theyre clear and meaningful to people.There is no perfect toolThe right toolDesign prototypeSketching the user experience

56.
Make it real3What would life be if we had nocourage to attempt anything?VINCENT VAN GOGH

58.
Further readingSketching the user experienceSketching the user experienceSketching User Experiences: Getting the DesignRight and the Right DesignBill Buxton2007Designing interactionsBill Moggridge2007