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Tiny War Of The Worlds

You are a world in the big universe.
You've got a very simple goal, rule the universe!
Kill other worlds and gain Galactic Points. With these Galactic Points you can upgrade your world and become even stronger!

WASD to move
Mouse to aim & shoot

*Updated version 1.1: Tweaked a little the health regeneration as requested :-)

Ratings

Comments

I quite like this, the idea is pretty simple but enjoyable too. Without the ability to upgrade it would have been a bit dull, but with upgrades and the points it gave a good motivator to keep playing.

Main issue I had with it was the way enemies spawn though - too often they would spawn in clumps or suddenly appear in front of you. I ended up going directly to the edge and moving along the sides, killing things as they appeared.

If this were polished up, maybe with some more strategy + depth (imagine allied planets which you need to protect or ships and trading etc.) I think it could make a really good standalone game.

The concept and tank upgrading is great, but I couldn't get very far in the game, enemy planets stop appearing after I kill the first one for some reason (that or the spawning time is just very slow), or if two spawn right in the beginning they blast me to dust before I can do anything.

Dude .. this is incredible. Great job. Lots of fun to play, and very hard! Needs a little more balance between upgrades and enemies (a little less random would be better). I know you didn't have a huge amount of time to make the game, but you did much much better than I did (and I had the whole weekend!). Keep up the great work.

I felt like the game's spawning algorithm could use some work. It seemed like there were long periods where I wouldn't run into an enemy at all, then hit 3 of them at once. You really don't have a chance against those odds.

The music was really good, but it was a bit too nice when paired with the rudimentary graphics. It felt a little out of place.

The upgrades were a nice touch, but again, when you run into a clump of 3 planet enemies, not much will save you.

Very challenging and fun ! The upgrade system is well banlanced. The problem is yo ucan shoot some planets from distance without trigger their "hunt" behaviour. There's also some random spawning in screen, that make the game a bit unstable. If you want to implement random attacks even if the player is not moving, spawn out of the screen and raise the range of detection of your attacking planet, it will look more like a real attack.