CHANGE ACTIVE PS3ID:
Spoof IDPS in LV2 memory. Choose from a list of Target ID’s or Use EID5 which will spoof your original CEX IDPS allowing you to connect to PSN if your PS3 is
running REBUG 4.65.x REX EDITION in DEX mode.

Edit the environment variable to connect to the network of your choice.
Examples:
“np” : retail network.
“sp-int” : developers network.
“prod-qa” : production quality assurance network.
Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etc…)

•Game Type (Debugger):

Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
“Disc Boot Game” : use application like a game disc.
“HDD Boot Game” : use application like a HDD boot game.
“Patch” : use application installed as a game patch.
“PARAM.SFO” : use the param.sfo directly from the application.

•Game Output Resolution (Debugger):

Set the game output resolution of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
“480 (4:3)”
“480 (16:9)”
“576 (4:3)”
“576 (16:9)”
“720
“960 x 1080
“1280 x 1080
“1440 x 1080
“1600 x 1080
“1920 x 1080

Set the activation of BGM playback when an application is started from the debugger (usually, this information is read from PARAM.SFO).
“Off” : deactivate the BGM Player.
“On” : activate the BGM Player.

•GameContentUtil Boot Path (Debugger):

Change the game content boot path when an application is started from the debugger.
“For Development” : return the real path where the application is started.
“For Release” : return the path from “GameContentUtil dirName (Debugger)” setting

•GameContentUtil dirName (Debugger):

Change the game content directory when an application is started from the debugger in release mode.

•GameContentUtil Boot Path (/app_home/PS3_GAME/):

Change the game content boot path when an application is started from /app_home/PS3_GAME/.
“For Development” : return the real path where the application is started.
“For Release” : return the path from the PARAM.SFO settings.

Fake the license area of the console (“SCEE” for Europe, “SCEA” for America, etc…) to “Other”.
“Off” : the Fake Other Region setting is deactivated.
“On” : the license area is set to “Other”.
Note : Setting on that option is not saved after a console reboot.

•HDCP:

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across High-Definition Multimedia Interface (HDMI) connection. (en.wikipedia.org/wiki/HDCP)
“Off” : the HDCP protection is deactivated.
“On” : the HDCP protection is activated

•Display HDD Free Space:

Display the hard drive free space on the menu screen while an application is running

Set the amount of free space on the HDD in MB when the “Fake Free Space” function is activated.

•Fake Save Data Owner:

Allows use of save data from other users and displays a warning message at every load/save during the game. Once a save data has been saved with this features activated, that save couldn’t be read with this function deactivated.
“Off” : deactivate the Fake Save Data Owner function.
“On” : activate the Fake Save Data Owner function.

•Format System Cache:

Format the system cache area.
“Yes” : format the system cache.
“No” : cancel the system cache format.

•Release Check Mode:

Check if /app_home is used in the application.
“Development Mode” : the application can used /app_home.
“Release Mode” : the application can’t use /app_home.

When the BD Emulator function is activated, the transfer rate can be choose between two options.
“HDD Native” : maximum transfer rate.
“Equiv. to BD Drive” : same transfer rate than the BD Drive.

•Network Settings for Debug:

Choose different network settings for the debugging than the settings used in usual settings.
“Single Settings” : use the same network settings for debugging than settings used in [Settings] > [Network Settings].
“Dual Settings” : use two different network settings.

•Connection Status List for Debug:

Show the network information for the debugging.

•Connection Settings for Debug (Dual Settings):

Choose network settings for the debugging.
Note : the “Network Settings for Debug” function have to be set on “Dual Settings”.

When a video is uploaded on YouTube with the video upload function, the uploaded video is set to private.
“Off” : the Video Upload Debug function is deactivated.
“On” : the Video Upload Debug function is activated.

•Wake On LAN:

Wake-on-LAN is an Ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. The message is usually sent by a program executed on another computer on the same local area network. (en.wikipedia.org/wiki/Wake-on-LAN)
“Off” : deactivate the Wake On Lan function.
“On” : activate the Wake On Lan function, the console can be turned on by a network message.

This function checks how applications react while the XMB™ in game is used. If the resources debits are not enough, a message will be display in the notification window.
“Off” : the Dummy XMB™ (in game) Debug function is deactivated.
“On” : the Dummy XMB™ (in game) Debug function is activated.

•Dummy BGM Player Debug:

This function checks how applications react while the BGM Player is used. If the resources debits are not enough, a message will be display in the notification window.
“Off” : the Dummy BGM Player Debug function is deactivated.
“On” : the Dummy BGM Player) Debug function is activated.

•GameUpdate Impose Test:

The application will find a fake patch in order to test how the application will react when a patch is found.
“Off” : deactivate the GameUpdate Impose Test function.
“On” : activate the GameUpdate Impose Test function.

Set the prefix name of the Ad-hoc SSID’s. The default value is set for PSP devices.

•Disc Auto-Start at System Startup:

Start the disc automatically when the system is turned on.
“Off” : deactivate the Disc Auto-Start at System Startup function.
“On” : activate the Disc Auto-Start at System Startup function.
Note : [System Settings] > [Disc Auto-Start] have to be turned on too.

This will update REBUG’s version spoof files to 4.41 to and allow connection to PSN.

UPDATER WILL PERFORM THE FOLLOWING TASKS

Update the current version spoof files to 4.41 with PSN access

INSTALL

1: Install Rebug_Update_Package.pkg file from XMB
2: Run Rebug Update Package from the [Games] menu
3: Follow the on screen prompts
4: PS3 will reboot if needed when finished

NOTE: Once the PS3 has rebooted you can delete Rebug Update Package from your XMB as it is not needed.

NOTE: Please do not email us about game compatibility. Some may just require a simple PARAM.SFO edit to get past the latest game update, others may not work at all because the game NEEDS the newer files.

Package Manager is a replacement for the standard Install Package Files option under Game in the XMB. It allows for the install and deletion of .pkg files from dev_hdd0/packages, dev_usb/packages and the standard Install Package Files locations. In addition to this, your downloaded PSN content ‘bubbles’ will appear under this option instead of cluttering your Game menu with uninstalled content.

USAGE:
Navigate to Game in your XMB and click on Package Manager (It will be where Install Package Files usually is). You will find three options.

NOTE: The Install All Packages is only available by pressing the TRIANGLE button when the Standard Package Location option is highlighted because the PS3 will only install ALL packages from the root of a storage device as of the moment.

DELETING FILES:
1: Highlight the file you would like to delete and press TRIANGLE. The sidebar should appear.
2: Press CROSS on either Unlink or Unlink(Folder) (Both do the same thing for now).

REBUG TOOLBOX

Rebug Toolbox is application designed to complete the full function of REBUG REX EDITION firmwares. Besides from performing the CEX/DEX EID0 and LV2 Kernel Swapping it is also an FTP server and is packed with a bunch of other useful tools.

What is Cobra 7.XX?
Cobra 6.0 and lower was CobraUSB and needed a USB dongle to use its unique features,. This was the first product by the Cobra Team who is now behind the CobraODE. After the Cobra Team launched the first ODE device, Community News Writer STLcardsWS inquired about the future of the CobraUSB device as it seemed to be shelved (unofficially at the time). STLcardsWS according to the Cobra Team Representative Magneto asked if the device could be made open source for the community, since the team had all but moved onto ODE products. That is when Team Cobra gave in and threw a bone to the PS3 Homebrew Community. Shortly, after that time is when we seen the first official source code release of CobraUSB (link of this story). While this proved to be a huge advancement in the PS3 development community it however was a rough release as it contained all the USB security source code also. While developer’s like u$er was able to use parts and makes sense of some of the functions (which helped create PRX Loader, the first plugin system for the PS3)., most developer struggled with the source as it had alot of unnecessary parts included to protect the USB device when the Cobra Devs wanted to keep this system closed sourced. .

Several weeks later, the Lead CobraUSB developer (who was not aware of the first release when it happened) released the first Dongle-Less Cobra CFW using Rogero’s 4.46 CFW as a base. The developer also updated Cobra 6.0 to Cobra 7.0 with new features and cleaned the source removing all the security garbage (link to this story). Thus making it a complete release with full instructions and details for scene developers. Since that time we have seen its evolve and added to many CFW’s. Below you can view some of the features that are built into Cobra System with some additional explanations.

How to Enable Cobra Features:

By default Cobra 7.03 is disabled, to enable the Cobra Features simply access the REBUG Toolbox.

Copy plugin_name.sprx to you internal ps3 hdd (ex: /dev_hdd0/).
Create or Edit boot_plugins.txt in the root of the hdd (/dev_hd00/boot_plugins.txt) and add a line for the new plugin. Assuming you placed the sprx also in the root of the disk, add: /dev_hdd0/plugin_name.sprx). Add a new line for each plugin.
Then Reboot PS3 Console!

Cobra 7.03 PS2 Features (4.65 Cobra)
PlayStation 2 on NON-BC Consoles
Software (SW) Emulation:Support for PS2 ISOs in non BC consoles was removed in Cobra 4.30 (usb), due tops2_softemu missing. It has been re-enabled now by hacking of ps2_netemu. You can use it in the same way as before, just load an ISO and launch from disc icon, Cobra core takes care of rest. No need for encrypted isos, isos patched with limg sectors, etc. Just your normal PS2 isos dumped from discs. However, there is no support for optical discs in ps2_netemu.Note 1: Don’t forget to set the memory cards in XMB, in the old memory card utility for PS/PS2, as ps2_netemu won’t let you assign them in game.Note 2: Please use PS2 ISO / Classic Launcher (non-BC only for wireless sync issue) method to fix the issue with wireless pad sync issue. RAP activation via reactPSN is required
PlayStation 2 on BC Consoles
Hardware (HW) Emulation:
PS3 Models: CECHA, CECHB, CECHC and CECHE Backwards Compatible (BC) Consoles will still use their respetive emulators(ps2_emu, ps2_gxemu), which have much better compatibility and also support optical discs, original or backup.

**IMPORTANT INFORMATION**
COBRA MODE

COBRA mode / webMAN currently disabled by default, if you want to use Cobra 7.03 features, please enable Cobra mode via REBUG TOOLBOX 2.02.02. Previous Cobra CFW users may experience issues with some games due to improved cobra payload that has updated permission patch, in this case. ***Remove old game data and re-install the game, possibly save game data as well if you run into weird issues. Previous Cobra payload still had its old patches that were used for USB Dongle and mmCM, but not anymore, and this fixes the issue with all non-working games with Cobra. non-Cobra users will not have this problem since their data were not corrupted by old cobra payload.
PS2 ISO / Classic Launcher
(non-BC only for wireless sync issue)

With Cobra core, You can play PS2 ISO rips on NON-Backward compatible PS3, however, there has been an annoying wireless sync issue while playing ps2 games, so we designed this work around to fix the issue with wireless pad sync by following method.

Couple things are required

– multiMAN for PS2 ISO to Classic conversion, not needed if you use PC method

– RAP activation for PS2 Launcher, [Link available for download on the bottom]

PS2 2P0001-PS2U10000_00-0000111122223333.zip

– PS2 Launcher or PS2 Classic Place holder [they both do the same function]

6. Create a flag file named “classic_ps2″ via mmOS [file manager from multiMAN] or, go to XMB and use webMAN “MOD”‘s toggle; press SELECT+L2+/\
7. Run the game from npdrm legit/placeholder(depending on the option you chose) and maintain one stable sync, this is important to write proper sync data in registry.
8. You can safely close the game, and start mounting PS2 ISO via webMAN

(*Back up registry via TOOLBOX is recommended in case of potential sync issue problem occurs, if the sync issue happens in the future, you can restore your sync data via registry restoration)
QA SUPPORT

QA is supported in all REBUG FIRMWARE. It is good practice to enable QA for a smoother experience on any CFW not just REBUG.

OTHEROS++ SUPPORT

OtherOS++ is supported by all REBUG REX EDITIONS and will detect your existing OtherOS HDD partition.

However none of the REBUG REX EDITIONS have emer_init.self patched (create smaller GameOS partition). We are working on a solution to this from GameOS.

In the meantime if you do want to create an OtherOS partition you have two options:

1: Use a 3.55 firmware that already has emer_init.self patched to the size you want.
2: Patch REBUG 3.55.x REX EDITION in PS3MFW Builder

If you choose option 2 we highly recommend that you ONLY patch emer_init.self. Also the resulting PUP will only be able to be installed on 3.55 firmware as the spkg_hdr will be mismatched.
HOW TO Install & Uninstall REBUG

INSTALL:
From XMB install REBUG 4.21.x AND HIGHER over any 3.55 OFW/CFW/MFW or the same or lower firmware version CFW with spkg sig check patched or any firmware version CFW with spkg sig check patched and QA enabled.

UNINSTALL:
From XMB REBUG 4.21.x AND HIGHER can be uninstalled with the same or higher firmware version OFW/CFW/MFW or with REBUG 3.55.x REX EDITION on a QA enabled PS3 or with the ‘999’ DOWNGRADER if QA was NOT enabled.
Known Bug(s)

*PS2 Pad Sync is currently fixed with PS2 Launcher work around, however small amount of users may have sync issues,

In this case, PS2 ISO compatibility is disabled, due to usage of the original PS2 emu files without Cobra payload.

*TMAPI is supported on both Cobra / non-Cobra mode, however, ProDG is not fully functional while on Cobra mode,

Game modding is supported while on Cobra mode, but for debugging purpose, disabling Cobra is recommended for stability.

Enjoy

~Codename: REBUG Team.

Codename: REBUG New Team Members:
** Joonie ** ** Habib ** ** Abkarino **- Without them this version of Rebug would never exist. These are some very talented developers so please show them the same respect you have shown us over the years.

Codename: REBUG would like to thank:
graf_chokolo (as always) and The Three Musketeers for the work they have done in the past and (hopefully) future.

Big thanks to:
naehrwert - For scetool (its elf compression played a big part in 4.21.1)
deank - Helping us get the Rebug Toolbox up and running, and Webman
aldostools m@tsumot0, haxxxen – Webman MOD 1.41.05

Kw – Cobra payload coding, EvilNAT- help with LV1/LV2 reversing

Our BIGGEST thanks:
flatz - Helping with the OtherOS testing and well… You know what you did..