a persuasive data visualization that maps a player’s daily foot step count to the growth & activity of an animated virtual character, a fish in a fish tank. the "Fish’n’Steps" application links the size of a fish as the step count, while success in reaching a participant’s daily goal affects its facial expression (e.g. happy, angry or sad). baby fish appear once the upper appearance level is reached.

some fish tanks also include other players’ fish, to create an environment of both cooperation & competition. in a 14-week study with 19 participants, the game served as a catalyst for promoting exercise & for improving game players’ attitudes towards physical activity.

thank you :).
Many of our participants actually developed a sort of emotional attachment to their fish during this process. They started talking about the behavior of their fish, about its size and mood - their own level of physical activity got externalized and created a comfortable space to talk with others in an office environment about weight management.

Greeting. Happiness lies in the joy of achievement and the thrill of creative effort.
I am from Maldives and now teach English, please tell me right I wrote the following sentence: "These two techniques bring other parts of your brain into the process not just your hand eye coordination."

That is a wonderful way to implement the use of games to achieve a particular goal. I guess many of the green initiatives that we take to save our environment need to be monitored with tools like these. Since the tool uses specimens from nature, it would make more sense to use these to monitor our progress. We maintain a global sustainability website called the Climatarians directory, in which we list sites that feature such unique innovations.