Shelob's Lair skipped. Drew 1 Life token and 3 die roll enemies, had to roll a die for the 4th Foe, rolled 2 more, had to spend cards (luckily the 2 new Foes had symbols that Frodo had). Firestorm and Fire Brand used.

Main line rushing worked nicely. Took a few licks on the corruption due to missing Life tokens, but can't argue with results. Rushing meant less Trigger tiles (though in Mordor had to resolve all but 4 of 20).

Had a couple of points where I wondered if I should stall for a turn or two. In Isengard, chose to finish the main Activity line instead of waiting for the Gandalf the White event. As no Foes were showing, managed to skip Helm's Deep right away, Shelob's Lair took bit more effort (not to mention luck). In Mordor, there were 7 Foes showing and Sam's turn, he still had 2 die rolls coming up (space 60 and Mount Doom). Again, decided to plow ahead, luckily didn't roll any more Foes (Sam had poor cards for killing Foes).