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Batman: Arkham Origins’ game director has shed light on why developer WB Games Montreal opted to skip a PlayStation 4 and Xbox One version of the upcoming superhero prequel.

Speaking with GamingBolt, Michael McIntyre revealed that a next-generation version of The Dark Knight’s latest action-adventure title wasn’t considered as the studio wanted to ensure its team wasn’t divided between console generations.

“Making the game for current-gen consoles was primarily about keeping the team focused and making the most of their expertise. Our team has extensive experience with current-gen systems, and dividing their focus between two generations of console was something that didn’t make sense to us. We were a new team and a new studio trying to make our mark on a beloved franchise and we wanted all our attention focused on making the game great as opposed to making it available on new platforms. That being said, the game will still be available on many platforms (PS3, Xbox 360, PCand Wii U) when it launches on October 25th,” said McIntyre.

Batman: Arkham Origins takes place on Christmas Eve and sees the Caped Crusader hunted by eight deadly assassins. However, despite being a prequel to the critically-acclaimed Arkham Asylum and Arkham City, Bats still has access to a plethora of returning and all-new gadgets with which to combat his enemies.