Hi,for my battle system im using a Cubemap to fake a full 3D world.Im using 6 textures, 4 for sides and 2 for ground and sky.Now i would like to use GL_QUADS to display my 2D battlers.The problem now is: My Battlers arent display =/Heres the code/setting im using:settings:

Yes, in ortho mode they was displayed, before in 3D Mode also, but now its not possible anymore and i dont get it why i cant display them anymore =/OK! now my system is displaying the Quad, i made a mistake with Z, i used + instead of - and i forgot to use: cubemap.disable();Thx, can be closed

The upper part i didnt change.I juz realized that i used .1 to 10 for range.So i changed the Z Coor of my Battler to -6f and there he was :3In the next step i saw that my battler has a polygon, but no texture.I searched for the reason and i saw the line: cubemap.enable();so i completet it @ the end of my background rendering by: cubemap.disable();Here are my modifications:

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