By 1943 Russia had 2-5 times as many tanks as germany on every front. 2-10 times as many planes. 2-5 times as many artillery pieces, and 2-5 times as many infantry units. Remember Germany had to send 15-20 % against the allies in the west. Norway, france, Homeland Germany, Denmark, and other occupied states, while as Russia had nearly all of its forces Against Germany since Japan was NEVER going to attack russia after it had previous battles against Russia and saw it was hopeless as well as Japan had its hands full against the other Allies. This is just Russia VS. Germany. The allies (UK, Canada, and US) had 10 times as many tanks as Germany and 10 times as many aircraft. Japan was equally screwed. US built over 100 Carriers in WW2. Japan had a total in the 20’s, but never at one time due to battle losses. The US built over 1,300 warships. Japan could never have handled this. No matter what you say the Axis had about a 5% chance to win WW2. this only if Moscow would have gotten taken, but if you read military history you will see that this probably wouldn’t have mattered anyway seeing as how Russia moved its factories back into Siberal in the Ural mountains region. Germany never could have taken Russia due to Russia’s huge size as well as huge manpower advantage, industrial advantage, only one front to deal with, and the fact that their front lines were in Russia meaning tanks and airplanes could drive and fly strait into the battle off the assembly line. While as Germany’s front lines in 1942 were far from Germany’s industry. If the game was ever played to history allies would win 98 percent of the time with two equally skilled players IMO. This is why the game is made to recreate history sort of, while being playable so that both sides have an equal chance of winning.

@keplar:
i didn’t know you could place units in the black sea; i would have done it in my game as germany. i figured w/o turkey taken over that move was illegal. maybe someone more important, krieg, could verify this information.
You can place units in a seazone bordering a IC. Turkey is only important for crossing the Dardenelles from turkey to greece. This is useful so you don’t have to transport units to Africa but can move them from Europe to Africa.

Had have only 2 global games so far… but both have been Allied victories. I have yet to play the Axis as of yet. both times Berlin fell because A. Demark was lightly defended once the Americans and British had fleets. and B. Berlin was lightly defended because all resources Axis resources were in Belgium, Normandy , and the eastern front.
When I play the Axis I think I need to make sure I can counter any land invasion in force rather than straight coastal defend.
I think that a Good Soviet Player will definitely defend through turn 4 when the US is in the war in Europe or at least has a fleet in SZ 109 or SZ 110. I’m not sure that the balance with Japan is all that good since an experienced player can do so much damage with 19 planes in Alpha 2. But since Japan is so far away from the Soviet union and the axis players waited till turn 4 or later to attack the soviet union, my view of balance with the Japanese is tainted.
Seems extremely hard to get the Axis to defeat the allies unless they roll extremley well whereas the Allies can roll badly again and again and still pull it out. This could also be the relationship between IPC’s as the Allies definitely can waste units and rebuild especially the Americans.
I really don’t like the NO’s for America so much. its just too many NO’s for the US that are very difficult for the Axis to hit. Maybe remove the Central /Western/Eastern 5 IPC NO .
Again we’ve only done 2 Global games so far.