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Topic: Unreal Engine 4.22 released (Read 622 times)

- New: Real-Time Ray Tracing and Path Tracing (Early Access) With this release, we're excited to announce early access support for Ray Tracing and Path Tracing using Windows 10 RS5 update that takes full advantage of the DirectX 12 and DirectX Raytracing (DXR) with NVIDIA RTX series cards.

- New: High-Level Rendering Refactor In this release, we have completely rewritten mesh drawing in Unreal Engine to have better drawing performance and support for Real-Time Ray Tracing. In the future, we'll continue to move additional rendering work to the GPU.

- New: C++ Iteration Time Improvements We've licensed Molecular Matters' Live++ for all developers to use on their Unreal Engine projects, and we've integrated it as the new Live Coding feature. With Live coding, you can make C++ code changes in your development environment and compile and patch it into a running editor or standalone game within seconds.