if you ask me, first person games are considered very immersive. at least, we know we often get lost inside the game and couldn’t care less about what’s the happening around us. however, to President of SCE Worldwide Studios, Shu Yoshida, FPS is good but could be made better if virtually reality is in the mix, and hence, the birth of the Project Morpheus Head Mounted Display. obviously, that’s not going to be final product name and also, the head mounted display is still in its prototype phrase after some three years of work on it. showcased at the Game Developers Conference at Moscone Center, San Francisco, the Project Morpheus Head Mounted Display is destined for use with Playstation 4 and would set it well apart from major rival Xbox One and possibly goes head-to-head with PC’s Oculus Rift.

as far as the prototype is concerned, it has a 1080p resolution display with 90-degree field of view, and touts an astounding refresh rate of 1000 Hz. built-in accelerometer and gyroscope, along with Playstation Camera are used to accurately track head orientation and movement, thereby achieving real-time reaction in the virtual world. the device is naturally, designed to allow for full 360-degree movement with other hindrance or whatsoever, and works with DUALSHOCK 4 and Playstation Move for a straightforward, plug-and-play VR experience. finally, the Prototype is also incorporated with new 3D audio technology that recreates stereoscopic sounds in all directions and changes, in real-time, according to your head’s orientation. according to Shu, the Project Morpheus “will serve as the first development kit for PS4 developers” who are as enthusiastic about this new medium as they (SCE) are.