First of all, use Delphy's Sims3Pack Multi-Extracter to convert your sims3pack files into package files.

Using S3PE

- Open S3PE

- Go to "File/Open..." and select the file of the hair you're willing to retexture. It HAS to be a .package file!

- Make sure the boxes "Names" and "Tags" at the bottom are checked.

- Find the "_IMG" tagged files.

- All you have to do is find the Diffuse. It's gray and has an alpha channel. Is the texture itself.

- Select one "_IMG" file and press "View DDS" button at the bottom. A window will pop-up. Uncheck "Alpha" to see the texture. Now close the "ViewDDS" window.

- Once you found it, right-Click on the "_IMG" tag, go to "Export/To File..." and write a descriptive name (like OriginalDiffuse or ODiffuse) with the .dds extension at the end.

- Now open the saved Diffuse with your graphic editor and change everything you want. Also create the Control and Specular textures. (Control making tutorial here)

Using Postal
- Open Postal
- Go to "File/Open..." and select the file of the hair you're willing to retexture. It HAS to be a .package file!
- Select "Workspace/Show NMap References"
- Find the "dds Image" files. All you have to do is find the Diffuse. It's gray and has an alpha channel. Is the texture itself.
- Go to "Hex View" tab, click "Export" and save with a descriptive name (like OriginalDiffuse or ODiffuse) with the .dds extension at the end.

- Now open the saved Diffuse with your graphic editor and change everything you want. Also create the Control and Specular textures. (Control making tutorial here)

Second Step "Replacing the textures":

Using S3PE

- Go to the S3PE window (if closed, open it up again) and find the "_IMG" files

- Identify the Diffuse, Control and Specular textures (and Halo and Bump Map, if you want to change them at all)

- Right-Click on the file you want to replace. Go to "Replace" and select your new texture.

- Do the same with all the other textures you are willing to replace.

- Save with a different name with "Save As..."

- Check it in CAS and in-game.

Using Postal

- Go to the Postal window (if closed, open it up again) and find the "ddsImages" files

- Identify the Diffuse, Control and Specular textures (and Halo and Bump Map, if you want to change them at all)

- Go to "Hex View" tab, click "Import" and select the corresponding file.
- Do the same with all the other textures you are willing to replace.
- "File/Save As..." with a different name.
- Check it in CAS and in-game.

Third Step "Compressorizing":

- Once you have finished the retexture (with all the ages/genders you want) open the CompressorizerRedux.

- Click on "Add Files to List" and select the folder where your files are.

- Select and remove the original files if they're still in that folder, so the Compressorizer won't compress those.

- Check that "Mode" is on "Normal", now press "GO!"

- Once the Compressorizer has finished it work, close it.

- Check your files in-game again, make sure everything's alright.

- It's done! =D

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Did the creator exclude the mesh from their retexture? Follow these steps.

This steps should be done instead of the first one listed before!

Extra Step "Replacing with others retextures":

Using S3PE
- Open S3PE

- Go to "File/Open..." and select the file of the hair already retextured. It HAS to be a .package file!

- Make sure the boxes "Names" and "Tags" at the bottom are checked.

- Find the "_IMG" tagged files.

- Select one and press "View DDS" button at the bottom. A window will pop-up. Uncheck "Alpha" to see the texture. Now close the "ViewDDS" window.

- Do right-click on the "_IMG" tag of the file you have just viewed, go to "Export/To File..." and write a descriptive name (Diffuse for the gray texture with an alpha channel, Control for the highlights/shine, and Specular for the texture that is darker than the Diffuse, it probably doesn't have an alpha channel) with the .dds extension at the end. Repeat this with the rest of the textures ("_IMG" tags)

- Now, go to "File/Open..." and select the file of the hair you're willing to replace. It HAS to be a .package file!

- All you have to do now are the Second and Third steps listed before.

Using Postal
- Open Postal
- Go to "File/Open..." and select the file of the hair you're willing to retexture. It HAS to be a .package file!

- Select "Workspace/Show NMap References"

- Find the "dds Image" files. Click one and you'll see the texture.
- Go to "Hex View" tab, click "Export" and write a descriptive name (Diffuse for the gray texture with an alpha channel, Control for the highlights/shine, and Specular for the texture that is darker than the Diffuse, it probably doesn't have an alpha channel) with the .dds extension at the end. Repeat this with the rest of the textures ("dds Image")
- Now, go to "File/Open..." and select the file of the hair you're willing to replace. It HAS to be a .package file!
- All you have to do now are the Second and Third steps listed before.

I hope this helps! Please tell me if you have any doubt about this tutorial! ^-^

NOTE: With this tutorial, you are including the mesh with your retextures. Mesh-Not-Included retexturing method would be explained later if asked.

Hi! I know I said I wasn't going to retexture any NewSea hair but... they're so pretty to miss them! Anyway, you have to know that the meshes are NOT included, so you need the original or else this retexture won't show up in your game.

~ This retexture works for all ages.

~ Hair mesh polycount: 11.9000+ polys (high)

~ This hair comes in two versions: EA's highlights and Adjust-Shine Highlights. You can only have one version!

Hi! This hair by ButterflySims2 is uber cute! The only thing I changed is the bangs to make them straght instead of diagonal. And I couldn't resist making this for all ages, even hating age conversions! :P

- This hair works for femals of all ages.

- Two versions available: EA's highlights and Adjust-Shine highlights (you can have both at the same time)

- The polycount is high. Around 12000+ polys for HQ and around 7000+ polys for LQ.

- Adult and child versons are stand-alone. Toddler version needs Child version to be installed, or else it won't show up properly. (EA's highlights Toddler version needs EA's highlights Child version to show up, Adjust-Shine highlights Toddler version needs Adjust-Shine highlights Child version to show up)

I had to delete the adjust-shine requests thread, it was getting out of control with all those stupid trolls. I'm sorry if you really wanted those hairs, but I decided to wait until the trolls leave. I will make a new thread later, but not for now.

And to the XM Sims/Peggy troll: your comments will be marked as spam and I won't respond to them. If XM/Peggy have a problem with my site and with what I do, tell will contact to me with real references, and not behind an anonymous comment. They don't need any defendor, so simply cut it down.I have already e-mailed XM Sims to discuss about their policies, if I can keep or not the hairs I've retextured before Flora changed her policy, and you don't have to worry about this because it's our business, not yours.Peggy doesn't worry about this site or any other with retextures of her hairs. This happens since she started creating, so if she cared, she could have stopped this long ago. Don't feel sorry, she's still earning money.

This said, I repeat: any other comment refering to other creators policies being disrespected/ignored/whatever will be marked as spam. Yeah, whinewhinecrycry. This is my site and I make the rules. Get over it.The only people with permission to complain about "thefts" are the original creators, not bored trolls.

I hope you find a real life, dear trolls! ^-^

EDIT: Flora responded my mail. She didn't seem to be angry with me and she told me about aWT's method for excluding the mesh in future retextures. So you, little troll that had impersonated XM Sims, you failed my dear :)