Blue Ichor To Possibly Lose The Resource Regen

Hey y'all -I'd like to make some balance changes to Ichors on TT. I have a few ideas, but before i pull any triggers i want to hear from the community what you particularly like about them.I know this question is kinda vague, but i'd like to understand what you guys want ichors to do, and if you find them at all interesting.I'll hold off from posting my thoughts for a bit and give y'all some time to discuss.

My general thinking is that Ichors, while kind of imba atm, are important distinctions from Summoner's Rift. (opinion: i think by definition, all 'alternate maps' items should be treated as a cool lever that can be used to help identify the map they're on - feel me?)

We could easily 'nerf' them by just removing them and replacing them with Elixirs, but it's a clear thread through my lurking that TT players like their map being 'SR Kinda' and not just SR Lite.

I'll be pretty up-front and say i'm interested in removing the Resource Regen from Blue Ichor altogether. Structure DMG (while probably OP) is at least interesting to me in that it calls for a specific action once you take it - Resource Regen is like 'I wanna fight...maybe? Maybe i just want to stall forever.' When the map already has a global chalice aura, it gets difficult for me to justify Ziggs Potion as an item.

tl;dr -gauging if TT players enjoy the secondary 'map-only' effects ichors give or if they just want reg. elixirs-looking to replace blue ichor's effect with something more defining/actionable, and hopefully more balanceable than stallfest ZiggsPot-bonus round: if players feel RagePot is too unsatisfying, Structure DMG could become something else

that's kind of where my head's at atm - this is purely ideation phase, so don't worry - not the end of the world! would like to get Ichor changes relatively soon into an upcoming patch tho, so speak up if y'all got thoughts!