3. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scripts folder. If you don't have the file, just make a new text document with the following line in it (save it as QBShips.txt in your Klingon Academy\Scripts folder):

4. Copy and paste these lines into your Phasrtex.dat in your main Klingon Academy directory. If you don't have the file, just make a new text document with the following lines in it (save it as Phasrtex.dat):

5. A QB2 mission is also included in this file. To run it and learn how to use the armour (you'll need it!), just add the following line to your qb2.txt file located inyour Klingon Academy/Scripts folder:

Endgame Shuttle Test

If you don't have the file, then you don't have QB2 installed on your game. You need QB2 in order to run the script. You can download QB2 at the following location:

If you don't want the mission, just delete the "Endgame Shuttle Test.qb2" file from your Klingon Academy/Scripts folder.

You're done .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Special thanx to:

John Addison - For releasing the Shield Utility Processor, making it possible to make custom shields easier.

Bobby - Beta Testing the Black Pearl.

Captain Hayes - For making the original Voyager model. I've tried to get ahold of him, without luck. So hopefully he doesn't mind my release. I did make some modifications to the model. (Endgame Voyager)

Captain Picard - For making the Transphasic Torps GFX I used on the Endgame Shuttle and Endgame Voyager.

Genix - For the textures used on the unarmoured Voyager and also some ship ideas (textures originally by Rick Knox). Also the textures used on the USS Apollo, Dauntless and the USS Nova. Also the GFX on the Dauntless.

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scripts folder. If you don't have the file, just make a new text document with the following line in it (save it as QBShips.txt in your Klingon Academy\Scripts folder):

F Apollo CA = FCA USS Apollo

That's it, your done!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Special thanks to:

KA Development Team - For making this awesome game, you guys rock.

Genix - For the textures used on the Apollo.

Moogle - For making the original Apollo model.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you have any questions or problems with this mod, please email me at [email="raven@ravens-lair.org"]raven@ravens-lair.org[/email] or post a message to Darth Raven at http://www.klingonacademy.com .

As seen on Pirates of the Carribean. She's not a god ship, but with 38 canon, shepacks a pretty big punch.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

INSTALL INSTRUCTIONS

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scriptsfolder. If you don't have the file, just make a new text document with the following line in it(save it as QBShips.txt):

By the way, the ship looks best with the ambiant light turned down to the forth notch.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

INSTALL INSTRUCTIONS:

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scripts folder. If you don't have the file, just make a new text document with the following line in it (save it as QBShips.txt in your Klingon Academy\Scripts folder):

F USS Dauntless = USS Dauntless

That's it, your done!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Special thanks to:

KA Development Team - For making this awesome game, you guys rock.

Kosh - For making the original Dauntless model. I've tried to get ahold of him, without luck. So hopefully he doesn't mind my release. I did make some modifications to the model.

Activate your "ECM" system to deploy armour. Deactivate that "ECM" system to retract the armour (vos 6-3).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

INSTALL INSTRUCTIONS

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scriptsfolder. If you don't have the file, just make a new text document with the following line in it (save it as QBShips.txt):

F EGS Endgame Shuttle = Endgame Shuttle

3. A QB2 mission is also included in this file. To run it and learn how to use the armour (you'll need it!), just add the following line to your qb2.txt file located inyour Klingon Academy/Scripts folder:

Endgame Shuttle Test

If you don't have the file, then you don't have QB2 installed on your game. You need QB2 in order to run the script. You can download QB2 at the following location:

Activate your "ECM" system to deploy armour. Deactivate the "ECM" system to retract the armour (vos 6-3).

By the way, the ship looks best with the ambient light turned down to the second notch.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

INSTALL INSTRUCTIONS:

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scripts folder. If you don't have the file, just make a new text document with the following line in it (save it as QBShips.txt in your Klingon Academy\Scripts folder):

F Endgame Intrepid Class = Endgame USS Voyager

That's it, your done!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Technical Data:

Ship is made up of 237 lightwave Objects (the model).

6003 Total Points.

7104 Total Polygons.

Defensive abilities are extremely high with the Armour activated. Offensive is also fairly high as well.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Special thanks to:

KA Development Team - For making this awesome game, you guys rock.

Captain Hayes - For making the original Voyager model. I've tried to get ahold of him, without luck. So hopefully he doesn't mind my release. I did make some modifications to the model.

Genix - For the textures used on the unarmoured Voyager and also some ship ideas (textures originally by Rick Knox).

Captain Picard - For making the Transphasic Torps GFX I used on this ship.

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste this line into your QBShips.txt file located in your Klingon Academy/Scripts folder. If you don't have the file, just make a new text document with the following line in it (save it as QBShips.txt in your Klingon Academy\Scripts folder):

This ship was released only for the Next Generation Academy (NGA) version of KA. I got the files all together for a regular KA install.

I've also added Skin Shields and the ability to have your shields up while cloaked and made the macros. All the models and most of the shp file was done by the NGA team, The Disruptor GFX was supplied by Terran_Defense.

1. First, extract all the files to your main Klingon Academy directory (Overwrite if asked):

C:\Program Files\14 Degrees East\Klingon Academy\

2. Copy and paste these lines into your QBShips.txt file located in your Klingon Academy/Scripts folder. If you don't have the file, just make a new text document with the following lines in it (save it as QBShips.txt):

3. Copy and paste these lines into your Phasrtex.dat in your main Klingon Academy directory. If you don't have the file, just make a new text document with the following lines in it (save it as Phasrtex.dat):

I got tired of ships that couldn't hold their own... so I made one that could. This ship is alot stronger than the rest, faster, it can cloak, and fire while cloaked. If you want a unfair game, use this ship. btw, the weapons on this ship reload extremely fast This mod is perfect for the customizable mission scripts by RedHotChiliDog, you can get the Scripts in English or German at http://www.klingonacademy.com or straight from RedHotChiliDog at http://solo14.abac.com/bmoler/

Please note: This ship is EXTREMELY powerful, it can take out the Klingon Regency BB in a couple of seconds without taking very much damage. Using this mod is really unfair to who ever you fight against (which is a good thing I think:) )

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

INSTALLATION:

Just unzip the .rar file to your main KA directory (the one with your ka.exe file in it).

You'll find 3 other zip files in your textures directory:xdhaarmour.zip - which has Ablative Armour textures for the XDHAxdhaborg.zip - which has Borg textures for the XDHAdefiantoldtextures.zip - which is in both of the files above, it has the XDHA textures in it.