Thanks, I personally think the molotov turned out better though. But it's easy, you'll need this: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop Once you have that Filter<NvidiaTools<NormalMapFilter. You need an 2 (sometimes as with this one more for blood) images, one for the skin and one for the map. Save the one for skin after/while making it. Then goto Filter<NvidiaTools<NormalMapFilter. You only have to pick an option or two. I stick with Average RGB and Set to 1.0 on height map. Then OK, should then change it to the height map (purple-ish color pics with outline of image) then save that for the map. Use Texture editor here for import/export of DDS files from .YTD:
http://gtaforums.com/topic/795186-wipv-texture-toolkit/ Remember to make BACKUPS :) Or keep a Clean install of GTA backed up on an external or something like I do.

And if someone doesn't like it; I'd be curious on what aspect so I could improve. Just being like "I don't like it" isn't helpful whatsoever if you expect people to improve ;) But I agree this one didn't turn out as well, maybe after a few revisions. :P