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Comment by TGFseb15

Might be good against zoo even with that Deathrattle since it will do a good job of stabilizing the board and buying you time. Against control decks it will be a hit or miss. Sometimes it will waste a good Battlecry and sometimes it will bring in a Ragnaros or Ysera for "free".

Comment by Jacobstx

"Death does not scare me!"

*dies*

"No! Nooo!"

Comment by Shadowriver

+1/+1 Mogu'shan Warden but cheaper, those 2 extra mana is payed with is drawback which might end up deadly.

Comment by Andreyz5588

Comment by jaxsonbateman

Hugely overstatted, with an RNG drawback which will almost always be card disadvantage - but sometimes that disadvantage can be neutralized, if the RNG favors you and you're able to take it out without losing any cards (for example, if you have a Chillwind Yeti out and the card the Deathlord gives them is something like a River Crocolisk).

May be viable whenever zoo is too dominant, but in a vacuum it seems too risky to play.

Comment by randomplayer

This card is great against the 4 Horsemen boss in Naxx. His deck doesn't have any minions in it, so the deathrattle doesn't hurt you.

Comment by Xinhuan

Obtaining the Card

This card is obtained by unlocking the Military Quarter of Naxxramas and defeating Baron Rivendare. He is the third and final boss of the wing. Specifically, this card is a reward from the achievement.

Unlocking the Military Quarter first requires you to unlock the Arachnid Quarter and Plague Quarter (you don't need to beat them), as the wings of Naxxramas must be unlocked in order. (Source: Ben Brode)

The golden version of this card can only be obtained by crafting, and only after obtaining the non-golden version of the card.

The non-golden version cannot be disenchanted. The golden version can be disenchanted.

Game Mechanics

If multiple minions die at the same time, any Deathrattles resolve in the order the dying minions were summoned. (Source: Ben Brode)

The minion put into play will not trigger any Battlecry effects because it is not played from the hand. Similarly, any Overload effects on that minion will also not occur.

"Opponent's deck" refers to the remaining cards they have not yet drawn. It does not include any card that is in already in the player's Hand, Battlefield or Graveyard.

If there are no remaining minions in the opponent's deck, the Deathrattle has no effect. (Source: Ben Brode)

If your opponent's board is full (7 minions), the Deathrattle has no effect.

If an enemy Deathlord dies to your spell, and its Deathrattle pulls a Wild Pyromancer out from your deck, it will come into play, witness the spell's completion, and deal 1 damage to all minions.

If an enemy Deathlord dies, and its Deathrattle pulls a Flesheating Ghoul out from your deck, it will come into play, witness the Deathlord's death, and gain 1 Attack. Likewise, if the Deathlord dies along with an attacking friendly Beast, and it pulls a Scavenging Hyena into play, it will gain +2/+1 from the death of your Beast.

Additional Notes

If Deathlord did not have the Deathrattle drawback, it is widely regarded that it would be a minion that costs 5 mana to summon. Since it only costs 3, the opponent will "break even" (on mana costs) if the Deathrattle summons a 2 mana minion for free. The idea is to get a 2 mana Tempo advantage first up until the Deathlord dies (usually having traded at least 2-for-1), and hoping that the advantage will snowball into a victory.

The minion summoned by Deathlord will not be able to use its Battlecry/Choose One/Combo effect. This could have a fairly huge impact on the game if it was a key minion such as Keeper of the Grove since Druids do not usually run additional silences. It can also break combo pieces, such as summoning Leeroy Jenkins out too early.

Wailing Soul (among other available silences) can be used on the following turn to remove the Deathrattle on the Deathlord. However, it will also remove the Taunt, which is usually not desirable.

Normal The Four Horsemen (or any version of the encounter) does not run any minions in their deck. Unfortunately, you cannot use Deathlord against them because the requirement to get Deathlord into your collection is to defeat The Four Horsemen themselves. However, you CAN use Deathlord against Heroic The Four Horsemen after defeating it in Normal.

Normal Patchwerk (or any version of the encounter) also does not run any minions. In fact, Patchwerk is a special boss that does not run a deck at all.

Trivia

The card art uses the same image as Aric Stonejack from the WoW Trading Card Game, War of the Elements expansion set. It depicts a Dwarf Death Knight wearing the Arena Season 9 PvP set. The character Aric Stonejack is not found in any WoW lore.

Comment by yesennes

If a beast attacks and both are destroyed, and a Scavenging Hyena is summoned, the hyena will register the beasts death and be a 4/3

Comment by Shrikesnest

This card seems pretty awful at first; yes, it's an overstatted beef wall, but it dies to lots of removal and the negative deathrattle is a HUGE disadvantage, on paper. The first time any player reads this card text they dream of getting a drawback-less Deathwing out on turn 4. However, this card is better than it seems for several reasons: First of all, most minion-heavy decks run a mana curve such that they have a lot more cheap creatures than expensive ones, which means this is more likely to pull something that costs 3 or less. Second of all, a lot of popular midrange creatures are only good due to their battlecries, which this negates. The silencing or taunt-granting minions that everybody seems to run two copies of are completely neutered by this card. Ultimately, it's still a risky play and might lose you the game out of nowhere, but this card isn't as awful as it seems right off the bat.

Comment by Grubkiller

It's a pretty cool combo in a priest deck with Mind Control Tech. The enemy also get's the card "stolen" out of his deck, since he can't decide, when to use it and maybe also circumvent battlecry.