Magda isn't entirely sure if a machine can benefit from the divine grace of Sarenrae. She calls out "May the dancing flame of Sarenrae restore you and bring you healing," and is pleasently surprised when her goddess heals the paladin. Then she casts her attention on the skirmishing down on the ground and decides to stay put for now.

Minor: sustain moment of gloryMinor: Healing word on Aluric heals 23 HP HW on Aluric (2d6+7+10=23)Standard: Hymn of Resurgence hits Fort 14 on Green Hymn of Resurgence on Green (1d20+5+1=14) target takes a -2 penalty to all defenses
until the end of your next turn. When any ally hits the target before the end of your next turn, the target is knocked prone. Effect: Each ally in the burst gains 5 temp HP or a saving throw.

Hymn of Resurgence is a close blast 5. As such, you can hit everything in P-T/18-22, which nets several more enemies and allies while still hitting Green. I'll assume that's what you'd rather do. Also, Magda's attack bonus is +7 (the +5 on your PDF was from before your magic symbol). Also, I'll give Uriah the temp HP from Hymn of Resurgence instead of the save, since Moment of Glory resist 5 makes the 5 OGD poison ignorable as long as MoG is in effect, plus dwarves have a save bonus against poison effects.

Magda blesses Aluric, then unleashes another powerful prayer. Green and Gray are weakened and look wobbly, while Tan, Red, and Blue resist.

Human Red tries to jab Korrin in the ribs, but her blade clatters harmlessly off his armor.

Human Blue manages to stab Takeo in the shoulder with a bleeding gash, but Magda's prayers dull the pain and promise to protect him some (11-5 MoG resist = 6 damage, which takes the just given 5 temp HP and leaves 1 real point of damage, and 5 OGD (save ends), which will be resisted by MoG).

OOC: By the way, Moment of Glory is ridiculously good, especially in encounters with ongoing damage.

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

Takeo flinches, eyes closed, and waits for the pain he know must come as the human stabs into him. Seconds pass and he only felt a prick. Opening one eye, he looks down in surprise and then up at the human who looks surprised as well, staring at the sword as if it was a strange relic. Feeling a warm tingling on his skin, Takeo recognizes it as Sarenrae's soothing and protection. He looks back at the wagon seat. "Thanks Magda! Sometimes I think you hired me just to keep me safe instead of for me to keep you and the others safe. Nah....that couldn't be." he concludes waving his hand aside as if to sweep away the thought.

Uriah's lightning only manages to shock Tan, but causes him to bleed at least (bloodied).

Eladrin Lavender fires a bolt at Takeo and Aluric that explodes in a blast of force. Aluric resists, but Takeo is buffeted (12-5=7), bloodied, and knocked prone. His orcish blood boils (half-orc resilience is triggered).

Eladrin Pink fires to fiery arrows at Takeo, but only one slightly grazes him (6-5=1 damage).

Eladrin Violet teleports away from SAMAV and fires two fiery arrows at the contraption, but both sail harmlessly past it.

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

OOC: 15 vs REFLEX yellow, 20 vs REFLEX blue, 15 damage each on a hit. 9 extra damage to yellow from stonefist. Gary, Takeo used an action point early on in battle so he's out. If any of the leaders still has healing, I would appreciate it.

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

Korrin's burst of light hits all the enemies soundly, save for a glancing flare that only sightly singes Blue, and several of the enemies begin bleeding. The light lingers to protect his allies. Dragonborn Green, still woozy from Magda's spell, topples over.

Dragonborn Green picks himself up and can't do any more than move next to Uriah.

Dragonborn Yellow makes a tricky maneuver with his flail, attempting to distract Aluric, but the gearsman doesn't fall for it. The dragonborn then nearly trips himself with his flail instead (Natural 1).

Orange Zone - Rune of the Undeniable Dawn, +2 power bonus to defenses for Korrin and his allies. Sustain minor.

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

OOC: Oh, sorry. Then I will stay where I am and I would rather attack Yellow Dragonborn (I was attacking the human due to CA). Should hit AC 26 for 6 damage, in that case. My CoC can still hit everyone that I listed. If you could move Takeo, it could help Aluric stick to more peeps (plus he could use his close burst without hitting an ally or charge).

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

Not having much healing powers left, Magda calls out, "Go for the one with the flail."

OOC: If Takeo hits Yellow, he'll get a little healing.

Minor: sustain moment of gloryMove: noneStandard: Astral Seal hits reflex 19 on Yellow astral seal on Yellow (24h) (1d20+7+1=19) the end of your next turn, the target takes a –2 to all defenses. The next ally
who hits it before the end of your next turn
regains 5 hit points.

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.

Uriah blasts at Green and Tan, hitting Green and causing both to feel susceptible (-2 to saves SNT Uriah due to Power of Tyranny to both). Green swings at Uriah and hits the dwarf, but Magda's spells protect him from the blow (10 damage - 5 MoG = 5 damage, removing the 5 temp HP). Asmodeus then takes care of his servant and Green is knocked back. Moving forward, Uriah's baleful stare causes Green, Tan, and Red to lose spirit (hit those three, and -1 all defenses ENT Uriah in addition to damage).

Eladrin Archer Lavender fires two flaming arrows at Korrin. Both hit, but the impacts are dulled. (First hit 7-5=2 regular damage and 6-2=4 fire damage, second hit for 9-5=4 regular and 2-2=0 fire, 10 total damage. Korrin is bloodied.)

Eladrin Archer Pink also fire two arrows at Korrin. Again, both hit, but are dulled, the first one completely. (First hit 5-5=0 regular damage and 2-2=0 fire damage, the second 10-5=5 regular and 5-2=3 fire. 8 total damage.)

Eladrin Archer Violet switches from her bow to a short sword and slices at SAMAV, denting the metallic creature (10 damage).

TerrainCart - The cart is difficult terrain, and is 5 feet high at seat-level.Horses (H's) - The horses are hitched to the cart.Trees - Do not occupy spaces, do provide cover.Marshy land (brownish area in J-K/13-25 and west of there) - Difficult terrain.Stream - The stream is shallow, only 5 feet deep. It can be moved through as difficult terrain for medium or larger creatures, or an athletics check can be made to swim through or jump over the stream at normal speed.