Heh... okay... so pretty much installing this is eventually guaranteeing an actually big fiery ball type apocalypse in your game? Theoretically... once you've got a zombie... and it starts rampagin... and your zombie horde multiplies to the point where they outnumber your live/normal "human" sims... you might eventually end up with all zombies. No way to cure zombification?

Can zombies be killed dead by other "normal" means such as fire, electrocution, drowning, flies, satellite, disease, fright, cowplant, or scissors? I assume that zombies are immune to death by hunger or old age.

I was unsure bout disease... but disease seems to be pretty much near impossible to get anyways. I would just like to know how I should have my live/normal "human" sims defend themselves from the zombie apocalypse that is approaching. I will have to test out those rifles and see if they work on zombies... heh.

Can zombies be killed dead by other "normal" means such as fire, electrocution, drowning, flies, satellite, disease, fright, cowplant, or scissors? I assume that zombies are immune to death by hunger or old age.

I'm not sure if zombies age or not, but I'm pretty sure they can die by any other means that would kill a normal sim. I know the short time I had a zombie living with a sim (Goopy, who's now a zombie townie), he had to eat.

Zombies can die of anything but old age, and in fact their motives are treated the same as any other sim of the same personality. (Save, of course, the added time to get to motive-restoration items.)

I'm curious what pre-zombification data is retained after the fact, as an anti-zombie potion would be a nice addition to the gypsy's bag. More to the point, I wonder just how feasible such a thing would be to add.

Eating brans is very good for zombies. When a zombie eats someone's brains, it refreshes basically all of his motives except hygiene. The interaction is similarly advertised as such, which makes zombies very keen on eating your brains! Furthermore, a zombie gains +1 body everytime it eats someone's brains, making it that much more formidable. It ain't called "Zombie Apocalypse" for nothing. Your neighborhood will literally become potentially very survival-horror as the weak will quickly succumb to the zombie hordes.

Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.

Can you cancel out of the interaction? Are there ways to fend off zombie attack should one come lurchin around on say a comm lot?Speakin of comm lots, are all sims fair game? Even playables that you aren't currently playing?

Also... are these traditional zombies that will always lurch and limp and lull... or can zombies strengthened by eatin brains gain body and speed? It would be neat to have enraged speedy zombies, like those in 28 Days Later... those zombies RUN!

Can you cancel out of the interaction? Are there ways to fend off zombie attack should one come lurchin around on say a comm lot?

Yes, and yes. Your sim can defeat zombies simply by standard boot-to-head combat, with all the rules of the Fight Club in place. In fact, your sims will likely gain a great deal of combat experience this way, like any proper adventurer.

Speakin of comm lots, are all sims fair game? Even playables that you aren't currently playing?

Yes. Being a zombie won't instakill sims like randomly becoming a vampire will. Plus this *IS* an apocalypse, so if your neighborhood blows up, it's your own damn fault for instigating a zombie apocalypse. This hack will not be included in the Director's Cut for obvious reasons.

Also... are these traditional zombies that will always lurch and limp and lull... or can zombies strengthened by eatin brains gain body and speed? It would be neat to have enraged speedy zombies, like those in 28 Days Later... those zombies RUN!

Zombie motion is not a part of this hack. Zombies will move however you have modified or not modified them to move. You can decide for yourself, I'm sure there's a zombies-walk-normal hack somewhere.

Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.

Zombie motion is not a part of this hack. Zombies will move however you have modified or not modified them to move. You can decide for yourself, I'm sure there's a zombies-walk-normal hack somewhere.

Hrm... well I was wondering tho... would it be possible to make it so that when zombies start their attack... that those with higher body skills and brain eatin experience (do they get a new memory each time they eat the brain of a different sim?) become stronger and faster... and therefore they can run after their/to their victims... as opposed to lumbering across a lot. Sort of in the same way that your hacks make it so sims always run even if they are lazy sims. I thought one of your hacks does that... like with macrotastics or whatever. Did I imagine that? I was pretty sure that I have some lazy ass sims who... if I personally direct them to "go here" they will lumber over there lazily. But if macrotastics directs them to do something, they run all over the friggin place. I didn't think the hack(s) changed what options they had or how they behave under normal circumstances... but just always used the run animation instead. I think twojeffs' Smart Beds has a run to bed option too... regardless of sim personality.

Anyhew... maybe I should start a separate neighborhood with a whole Resident Evil type zombie apocalypse theme. I hope I can toy around with this sometime this week. Hehe. If anyone starts a zombie apocalypse in their 'hood, I would love to read the stories.

Hrm... well I was wondering tho... would it be possible to make it so that when zombies start their attack... that those with higher body skills and brain eatin experience (do they get a new memory each time they eat the brain of a different sim?) become stronger and faster... and therefore they can run after their/to their victims... as opposed to lumbering across a lot. Sort of in the same way that your hacks make it so sims always run even if they are lazy sims.

Nope. Macrotastics observes the correct rules and does not allow sims to run without the appropriate prerequisites. Plus zombie locomotion overrides running anyway.

Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.

Are zombies immune to disease?This would be absolutely perfect if zombies would spread the plague, so that even if you defeat them in hand to hand combat, you still might get sick and die (even though it's almost impossible to die from disease).

No, zombies aren't immune to anything but aging. They have the same motive decay as a normal sim, which is why it will be very interesting to watch what happens when they see other sims as food!

I plan to cull the zombie hordes eventually by locking them in the plague shack (for the sake of scientific study), or setting them on fire. Right now, I have only a few very neat, very nice, but extremely athletic zombies. (NB: Even with max Active personality and Body skill points, macrotastics cannot make them run.) My playables are equipped to fight them off, but the townie pool is looking awfully ripe...

My question is, how could this cause a BFBVFS? Not that such a little thing as that could keep me away from this. I mean, the character files are there for every sim created in the game, alive or dead, so what difference could zombification make? Too many memories from immortality?

Well duh. Of course you can always find cheaty ways to change things. That's not the point. I would prefer a non cheaty way. At least with an interaction or a potion or what not, things come with some kind of cost, penalty, or consequence. I only use hacked objects like the InSim or ffslotdebugger if I'm trying to fix, debug, or test something. I don't use these items for everyday gameplay.

I mean, the character files are there for every sim created in the game, alive or dead, so what difference could zombification make? Too many memories from immortality?

Well... that's what I was thinkin... also... if the zombie population pretty much overtakes your entire 'hood and leaves with you with only few "live" sims. Then the only way to get more "live" or normal sims would be thru births or CAS, further increasing the size of your 'hood. And if you get sick of your zombies and kill 'em off completely... you're just addin to the character file count. But I suppose that would've grown anyways, eventually. Depends on how long you can stand teh apocalypse I guess. I suppose you could always find ways to revert zombies back to normal. I'm curious how long it would take for zombies to overrun a 'hood.