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This is my lastest work, which I finally finished. The basic idea that I had in mind was create a contrasting situation that was funny and unusual between this young black metal dude and his colorful vegetarian meal.

Big thanks for everyone who gave me feedback and helped to improve the image.

Hello internet! I'm starting selling my first printed artwork and if you would like to get one of these prints, you can buy through the links below. Or if you live in Brazil, you can contact and buy directly with me and I'll send to you.

Hi there, I would like to share some very cool characters that I've modeled for a
very cool project. I was invited to do this job by my friends from Napalm Studio,
a very cool studio that was actually my first job on a real studio, a
place where I've learned a lot. So big thanks to André and Thiago for
give me the opportunity to work on this project.

The job was modeling six character for a short animation to a video clip for a local musician here in Porto Alegre, Brazil.

Fun of the last weekend was modeling this guy, it took about 6 hours of working to get on this result. It was sculpted using Multires and Dyntopo, the base colors painted with vertex colors and the rest of the texturing was done in the materials, rendered in Cycles using Pro-Lighting Skies. Based on the on concept art of Tim Von Rueden.

Hi there! I start this model a long time ago and just now I managed to finish it. I think this is a famous character in the Blender community, the concept art and model sheet was developed by David Revoy and shared under the Creative Commons license. So I'll do the same here sharing the blend file and I hope I could help you to learn something new from it.

Hello there! I've been doing alot of freelance work lately and had the opportunity to work on some very cool projects, here is one of them.

This is a very awesome animation project that my friends from Estudio Pe Grande invited me to participate, which consisted in a series of seven very short animations for a local drugstore (Farmacias Associadas). It was very challenger in many ways, my task was modeling the sixteen characters, some assets, and make about nine blend shapes for each character. Here is the credit list with the team of awesome artists who contributed to this project.