Memos

Working long hours can really disrupt a healthy home vs. workplace relationship: It can create a work/life imbalance, you might say. (There, got that out of the way early.)

The software industry as a whole, and the video game industry in particular, have a culture of “Crunch Time”. For video game publishers, teams working on big games can often find themselves pulling 70-80 hour weeks for months or more at a time. In the lower-key areas of the industry, however, it can still be the norm to pull 50-60 hour weeks, especially around dreaded deadlines.

Work/Life Imbalance Podcast

Welcome to the Work/Life Imbalance Podcast! We are a comedy podcast focused on work-life issues and office shenanigans. We discuss things we find interesting and give terrible advice to questions from listeners and forums on the internet. Come have a listen!