I've feel like the developers for both Nioh and For Honor have the same problem- that is to say two fanbase on opposite ends.

In For Honor it's between people who feels that assassin class characters have all the advantage, and people who thinks that defensive play is unbeatable at high levels.

In Nioh, you got people who thinks the game is too difficult and people who thinks the game is too easy. And later you're going to have the PvP crowd as well so that's another nightmare to balance.

EDIT: Of course, the solution is difficulty mode. But I can imagine people being too proud to reduce difficulty and we'll still the same same complaints of "Cheap, broken, impossible, unbeatable enemies!"

Yeah I remember having lot of trouble playing the beta and only got to a second shrine I think. With the full game I cruised through the whole level very easily outside of the boss. Same with the levels in alpha. Also the Spirit Stone Slumbers level was filled with enemies and was really nuts compared to what we got.

After seeing the butchery that occurred in the Death Lilies mission, I really don't get why they didn't just turn down the damage numbers across the board instead of draining the level of enemies entirely if the difficulty was the issue.

Was in response to the nerf posts by the way, not still ranting from the last page haha.

EDIT: Of course, the solution is difficulty mode. But I can imagine people being too proud to reduce difficulty and we'll still the same same complaints of "Cheap, broken, impossible, unbeatable enemies!"

Depends on how you introduce difficulty. Just making enemies hit harder and take a ton of hits is not a good way to increase difficulty. Souls games largely handle difficulty with enemy placement and hard to predict enemy moves. NG+ modes largely just compensate your weapon level and stats.

I think Nioh has enough enemies that can take lots of hits to take down but most enemies have a very limited moveset that doesn't cover a lot of bases as you can usually just dodge behind them.

After seeing the butchery that occurred in the Death Lilies mission, I really don't get why they didn't just turn down the damage numbers across the board instead of draining the level of enemies entirely if the difficulty was the issue.

Was in response to the nerf posts by the way, not still ranting from the last page haha.

Seems like many of the missing elements were spread between Normal, Twilight, NG+, Twilight NG+, and Torii.

If you sign up to be a visitor then don't leave when you find out the player is not at the boss the second you show up.

Yeah, unlike souls, I for some reason don't have any expectation of where I am gonna be summoned, I guess is because the levels are isolated, so it makes more sense in my head that someone also wants to summon for a level instead of just a boss.

That reminds me though, when I was playing Bloodborne and got summoned at the Nightmare of Mensis right before the boss, but the player was nowhere near, I searched for them and the finally found them, accompanied them until they summoned a third player, who was, I assume, also near to the boss, which we weren't close to. We made our way over there, but shortly hear the player dying, I think they just felt through the elevator lol

Not the same league of quality but the Lone Wolf & Cub series sure is entertaining and great. Referring to the films here, never read the comics.

The comics are surprisingly good. Most of it is ridiculous violence and nudity for the sake of nudity but there's occasional great storytelling there. The chapter about the elderly assassins sent to kill Ogami Itto was a fantastic, self-contained short story.

Depends on how you introduce difficulty. Just making enemies hit harder and take a ton of hits is not a good way to increase difficulty. Souls games largely handle difficulty with enemy placement and hard to predict enemy moves. NG+ modes largely just compensate your weapon level and stats.

I think Nioh has enough enemies that can take lots of hits to take down but most enemies have a very limited moveset that doesn't cover a lot of bases as you can usually just dodge behind them.

That was the case for Souls as well, most enemies can be circumvented by dodging through their attacks and hitting them in the back. Souls have a lot of 'variety' but most of those don't actually have difficult moves.

So anyway back to Nioh, Youkai are easy to make interesting since you can get them to do whatever and make them crazy looking. So for human enemies I think the way to go is to make them progressively more like the player characters. For example: