The following is a document written by the above author with regard to the Inconnu. Within it, he tried to incorporate whatever he found within the WOD books on the subject. If anything herein runs counter to WOD canon, it's because he didn't see the source or found other sources with conflicting information (this especially applies to Hunedoara).

Introduction

A few weeks before his untimely departure at the hand of a deranged holy man, I
was speaking with Ryan Copeland, Baali of the Southeast Cabal. Midnight was
rapidly approaching, and we had spent most of the evening discussing various
matters relating to vampiric history and traditions. The subject had moved to
Mithrasism, the mystery Roman religion based around a Ventrue Elder who later
became Prince of London.

"He's been missing since the Blitz, but I wouldn't write him off entirely,"
Ryan was saying. "After all, he was a member of the Inconnu before they were
the Inconnu."

"But why would a member of the Inconnu be allowed to become Prince?" My
attention had begun to wander, and I was trying to keep awake.

"Well, he split from the group when their mission changed just after the Anarch
Revolt. I take it you haven't heard that much about it?"

"No one seems to want to talk about them. I've read the 'Vlad Tepes' document
where the Inconnu are only Elders hiding from their childer and each other
--"

"Ah yes. You know, some believe that your friend Sarkov might have been
responsible for that. A source of useful information, but rather inaccurate on
that point."

I almost asked about Sarkov, but decided to continue. "And there are some
Kindred I've talked to who say that the Inconnu are actually the guiding forces
behind the Jyhad and the servants of the Antediluvians."

"The rumors our younger ones start! Well, I can hardly
leave you ignorant on such an important point of our history..."
Since that night, I've cross-referenced what Ryan told me
with what little else is known about the Inconnu. For the most
part, it seems to go along with what little I have been able to
find out about them, but I leave it to the reader to judge the information
given. (And since he was a Baali, any tidbits you could pass on would be
appreciated.)

Origins

The Inconnu, as they were called later, were originally a coalition of Ventrue,
Lasombra, and Malkavians, and a few True Brujah, who controlled various
factions among the Romans. Though spending a good deal of their time
squabbling with one another, they were able to present an united front for long
enough to maintain their position of power. With the secret aid of these
generals and statesmen with their millennia of experience, Rome was able to
obtain unquestioned dominance of the Mediterranean. One of the most important
acts undertaken by the Inconnu was the destruction of the Brujah center of
Carthage following the Third Punic War. Though it was hinted within the
Inconnu that the Brujah had dabbled with infernal matters and Carthage had to
be destroyed to be purified, the logic behind it was probably more economic
than anything else. Whatever the cause, the city's destruction led to
centuries of strife between the Brujah and the Inconnu nonetheless. After the
Punic Wars, the Toreadors began to move to Rome in force, and many of them
joined the Inconnu.

It was not until the first century AD that the Inconnu began to have true
dissension within its ranks. The exact events are lost to history, but some
time after the reign of Caesar Augustus the Toreador, along with a few
Malkavian allies, wrested control of the Empire from the Ventrue. The
coalition who gained power lasted for quite some time, and was able to perform
such coups as conquering the Tzimisce-controlled region of Dacia to the north.
The long-term conflict which resulted from this would eventually lead to the
fall of the Roman empire to Alaric and other barbarians led by the Ventrue and
the Tzimisce. After Rome's destruction, the Ventrue reformed the group, but
the Toreador held a grudge against their returning lords and deserted
them.

During the Dark Ages, the former Roman backers fell back, trying to engineer
another centralized imperial government such as they had enjoyed in Italy.
They backed various individuals, including the French Merovingian line, but it
was in the Roman Catholic Church that they found the closest parallel to their
former glory. Their aims were often frustrated, however, as various
manipulators worked behind the scenes on plans that often conflicted with those
of others. So confusing did the newer Kindred find this, and so little was
known of these secret powers, that the term "Ignoti," meaning "The Unknown"
(but also implying "Ignoble"), first came to describe them. Those within the
group, however, often referred to themselves as "The Order." It has been said
elsewhere that the shock of Saulot's diablerization was the force that drove
the Inconnu together. This is only partly true. Saulot's death did come as a
great blow to the order, and the group did become more centralized after his
death. This was mainly the result of anti-Tremere sentiment among the group,
however. Efforts were made to damage the Tremere's standing, but the Inconnu
were hampered by Clan Tzimisce's decision to exclude them from their homeland
where the battle was raging, as well as a faction within their own group that
held that Saulot's death was in fact planned by the Healer and therefore should
not be avenged. For the most part, though, the Inconnu were too busy within
their home provinces to cause the Tremere much trouble at the time.

What truly brought the Inconnu into their present form and purpose was the
Anarch Revolt, along with the diablerization of Cappadocius. The Elders who
survived saw that their attempts to gain more power for themselves had in the
end resulted in chaos and destruction. Diablerie, which had been a rare
occurrence previously, suddenly became an omnipresent threat. The group had
become more and more disenchanted with pursuit of material matters, and more
interested in higher truths. Even the more pragmatic considered a withdrawal
from the Jyhad wise, if only as a way to preserve their own existences.

The rise of Augustus Giovanni was also a matter of great concern. They, like
the Tremere, attempted to destroy the clan of the Founder they killed. The
Tremere, however, set out to do this by discrediting and demonizing their foes
in a propoganda campaign that lasted centuries. The Giovanni had not gained
the same connections within the Kindred community, so were instead forced to
hunt down the Cappadocians themselves. To do so, they made use of a special
ritual that allowed them to detect Kindred of the Clan from a great distance.
[DH -- I asked Ryan whether this was the same as the Tremere ritual that found
Saulot. He told me that the Tremere magic, which was more tied to nature,
could only detect the massive amounts of energy around the Antediluvians, while
the Giovanni's was more tied to the life and death cycle and could more easily
pick out "anomalies" (vampires).] It was this innovation that led them to
perform the ritual at Hunedoara Castle which shielded it from all intrusion.
The newly-formed Council of Twelve sent the word out through the world about
the sect's new policies. Many of its former members, among them Mithras,
Prince of London, were unwilling to give up their temporal power and
involvement in Kindred affairs, but at the same time the new message had appeal
to some in the Brujah and Toreador communities. Over time, more of the
Ancients who had grown tired of the Jyhad were won over, until the Inconnu
reached the strength that it now possesses.

Joining

No one can join the Inconnu by asking; when the time comes, the Inconnu will
contact the individual and extend an invitation. To be accepted, a candidate
must have a true desire to exempt himself or herself from the Jyhad, as well as
the wisdom and the power to make the separation and to avoid further
manipulation by one's fellows.

The closeness of the vampire to Caine is one of the major qualifications for
the order. The applicant must be sixth generation or higher to join. If
diablerie was used to gain the rank, the members will consider the number of
years ago the act was committed and the motivation behind it; a few "youthful
indiscretions" might be tolerated, while a more recent act will probably not
be. (Performing diablerie just to gain entrance to the Inconnu is considered
particularly bad form.) Though age is an important factor (the potential
member must be at least three hundred years old); closeness to Caine is
paramount.

These rules, however, are relaxed for those who have attained Golconda. Such
Kindred are considered to have the requisite maturity and potential, and indeed
are regarded with deep respect by other Inconnu. Usually a quester will come
into contact with a member of the Inconnu during their search, and the
organization will keep tabs on them afterward. All who complete their Suspire
successfully are invited to join. (Ryan later told me that exceptions have
been made for those who reach Golconda through the Path of Power and the Inner
Voice (see SHTTS 64-65), though the individual is always evaluated beforehand.)
Those who fail in their quest, however, will never receive an
invitation.

There is one other possible group that can enter the Inconnu -- those who have
chosen at the apex of their Suspire to become human rather than reach Golconda.
According to legend, such individuals have been allowed into the Inconnu when
they have appeared, but currently there are no known human members of the
group. [DH -- There probably never were any such members, Ryan asserted.
Golconda, to his understanding, was an acceptance of one's nature, and anyone
who wanted to become human at the end of the quest had failed already. Still,
it could be asked how much a Baali knows of Golconda anyway.]

No matter how the person becomes a member, they will be met in private by two
or three Inconnu who will extend an invitation. If refused, the Inconnu will
continue to evaluate them and may once again extend membership within a century
or two. If they agree, they are accepted as a member. To truly become a
member in good standing, however, they must travel to Hunedoara Castle and take
a solemn oath before the Council of Twelve to give up all role in the Jyhad and
leave behind all other sect or clan loyalties, as well as any boons owed or
given to vampires outside the organization. The clan leaders will break any
Blood Bonds placed upon the individual, then place a magical mark upon them
that will provide them with immunity from the fear and forgetfulness which
Hunedoara Castle causes.

Benefits

Though exemption from the Jyhad in itself might be seen as benefit enough, the
association of Elder Cainites within the order is also an important factor.
Though no member of the Order is bound to come to the assistance of another
save under the direct order of the Council of Twelve (which is very rarely
given), friendship between members of the Inconnu is often strong enough that
informal pacts of mutual protection come into being. In addition, those in the
Order are more than willing to trade each other information, or even tutor
others in disciplines, if given sufficient incentive.

One other convenient aspect of the Inconnu is its remission of its member's
prestation. All bonds made before joining to anyone outside the Inconnu are
considered null and void, and anyone called upon to fulfill them may claim
exemption with little, if any, loss of Status. The Order does tend to avoid
potential members who have a good number of debts, however.

Responsibilities

There are very few rules by which a member of the Inconnu is expected to abide,
and even fewer that are enforced. Members of the Order must remain apart from
the Jyhad; this is the most important of all of the group's rules. Even
contact with one's non-Inconnu childer should be kept brief and impartial. The
Inconnu is also dedicated to the preservation of the vampiric species. This
does not mean, however, that an Inconnu member cannot destroy vampires in
self-defense -- or truly, for any other reason. The Council is likely to give
the individual the benefit of the doubt in these cases, so long as no
Jyhad-based motivation can be found. Killing another Inconnu, however, is
treated with the highest degree of severity, the offender usually being hunted
down and killed.

Leaving the Inconnu

A person can leave the Order by either requesting dismissal or being expelled
by the Council of Twelve. For the most part, however, the Inconnu interferes
little in its members' lives, so a Cainite can remain aloof for centuries and
still be considered a member. The only possible reasons for expulsion are
continued interference in outside affairs, or if the Council judges that the
Kindred's continued presence would irreparably damage the organization or its
members.

Organization

Council of Twelve

The Council consists of Cret, the Monitor of the Tremere, along with eleven of
the most experienced Kindred within the Order. Councilors remain in their
position until their deaths or resignations. New members are not elected, but
chosen from a list drawn up by the Council. Age is an important factor, but
the councilors also look for a person who will complement their own abilities.
Such a position is rarely sought; many members have turned down invitations to
join the Council to pursue their own goals.

The Council's duties, at the present time, include collecting and correlating
Monitor reports, dispensing justice, and aiding the Tremere Monitor in his
duties. The Council could serve in a great number of capacities if needed, but
prefers to keep its present, somewhat weak role. They realize that the
Council's greatest power is its ability to rally the strong-willed and
recalcitrant Elders, and that any attempt to centralize the group's authority
would alienate many powerful members.

Monitors

One position often volunteered for is that of Monitor of a given city, state,
or region containing fifty or more Kindred. Those outside the Inconnu often
think of such a person as a nearly-omnipotent individual whose spies are
everywhere. This is true, in a few cases, but the style of each Monitor varies
widely, with many taking little or no interest in their areas. It is possible,
in fact, for the territories of two Monitors to overlap considerably. For the
most part, these people keep their presence secret, though a few announce
themselves openly or even re-enter Kindred society under an assumed identity.
The latter are themselves closely observed by the Council to watch for
"lapses."

The duty of the Monitors is simple: report any unusual activity to the Council.
This is generally taken to mean the appearance of new bloodlines, major
supernatural incursions, and drastic power shifts within the Kindred community,
but the exact definition of "unusual activity" is largely left up to the
Monitor in question. Failure to notice or report a major occurrence, however,
may result in some unpleasantness from the Council.

A lesser-known fact is that the Inconnu also maintains Monitors for the various
clans whose duty is to study their history, politics, rumors, and so forth.
For the most part, these Monitors are mostly scholarly members of the clan in
question. For the Tremere, the Setites, and the Giovanni, the situation is
much different. Cret, the charismatic Ventrue who sits on the Council of
Twelve, has taken up a post of Monitor of the Tremere, and he is often aided in
his duties by other Councilors. The Monitors of the Giovanni and the Setites
are less-valued though nonetheless important posts. The Council has debated
whether the irregularities displayed by the Samedi bloodline warrant the
appointing of their own Monitor, though the matter has remained
inconclusive.

[DH -- Ryan claimed that no Monitor of the Baali existed, but I think that this
had more to do with his own failure to spot any such individual than anything
else.]

Factions

The Inconnu, like any organization, has often been split among its members. It
differs from other associations, however, in that it is so diverse and
decentralized that such differences cause no schisms, merely opportunities for
lively debate and discussion. These factions come and go, depending on their
pertinence to the situations at hand.
There are two groups, however, that have survived the centuries and who still
pursue their separate agendas into the present age. The first are often
grouped under the label "The Seekers." This faction sees the pursuit of
Golconda as the highest task to which a Kindred may aspire. Those who have
already attained Golconda, or who do not spend all their time in pursuit of
that state, take it upon themselves to find those not in the Inconnu who seek
it and help them upon their way. For the Seekers, the true fulfillment of the
Kindred species will come when each member learns to accept his or her true
nature.

On the other side of the question are the "Purifiers." Despite its title's
sinister overtones, the members of this group are quite benign in their
pursuits. Usually more rational in methods than their competitors, they
believe that through science and magic, the Kindred can overcome their
limitations while maintaining their unique natures.

Centuries ago, the two factions were relatively equal in number. Since the Age
of Enlightenment, the Purifiers have grown in number, and in fact most of the
Councilors now rank among them. Suppression is not in the nature of the
Inconnu, however, so it is unlikely that any action will be taken against the
Seekers.

Members

Only the Council of Twelve knows the complete list of members of the Order. If
a clan member wants to be put in touch with another member, it is customary to
ask the Council, though other members might also direct them to the person
desired.

Ahrimanes, Baali, Blood Brothers, Daughters of Cacophony, Giovanni,
Samedi, Tremere: No members of any of these exist within the
Inconnu.

Assamites: Only a few Assamites have joined, and none of these
is under fifteen centuries old. All are heretics despised by the clan.

Brujah: The memory of Carthage is still strong for many in
this clan, but many of those Sired after the city's defeat have chosen to join
the sect nonetheless, drawn by its emphasis on freedom.

Cappadocians: It is believed that the Giovanni destroyed all
the Cappadocians. However, if any of these do survive, the Inconnu might be
the best place for them to hide.

Followers of Set: Two or three renegades who have (supposedly)
given up the ways of their founder have been inducted -- though not without
some reservations.

Gangrel: With their love of the wilderness and aloofness from
Kindred society, the Gangrel are closest to the Inconnu spirit, and appear in
greater numbers than any other clan.

Gargoyles: It is possible that the first gargoyle has been
inducted into the Inconnu, but if so no lower-level members have seen him for
many years.

Kiasyd: Only a few of this reclusive bloodline have joined the
Inconnu.

Lasombra: Following the destruction of their clan founder,
many Lasombra felt the need to re-evaluate their priorities. Many of the "Old
Guard" Lasombra joined the Inconnu, and a good number of these still follow the
Path of Heaven.

Malkavian: The Malkavians fit into the Inconnu with the same
ease (?) that they do within the Camarilla or the Sabbat.

Nagaraja: Few of these Kindred meet the generation requirement
for the Inconnu, so only one or two at most have joined.

Nosferatu: Both Nosferatu and Nictuku are welcomed within the
Inconnu, though they are expected to give up their feuding upon
induction.

Old Clan Tzimisce: Just as with their Lasombra brethren, the
Anarch Revolt caused many of these individuals to re-examine their priorities.
Many of them have joined the organization, unsatisfied with living with their
masters under the Oradea League. (For those using the "Old Clan Tzimisce"
Internet posts, a good deal of these are fifth-generation House members who
were passed over when succession was given to another of the founders'
Childer.)

Salubri: All Salubri who succeed in their quests for Golconda
are allowed into the group, though their stay there is usually cut short when
their Childer diablerize them. If the GM rules that any higher-generation
Salubri still exist, they will most likely belong (and will be regarded with
some awe by most of the rank-and-file).

Toreador: Not as many Toreador have returned to the Inconnu as
that group might have liked, but more and more of this Clan are finding Kindred
politics to be a distraction to their art and see joining the group as the only
way to gain true freedom. Predictably, few Poseurs have joined the
group.

True Brujah: A good number of this bloodline who are
unaffiliated with the Black Hand are instead members of the Inconnu. Such
members have, of course, given up on their feud with the childer of Troile --
or so they say.

Tzimisce: Very few of these have joined the Inconnu, as their
presence is lobbied against by the Old Clan, and few would meet the
requirements posed by the sect at any rate. At least one Tzimisce member, Vlad
Tepes, is known.

Ventrue: It is difficult for most Ventrue to give up the idea
of acquiring power over others, but a surprising number have nonetheless become
members.

Paths

The Inconnu includes a wide variety of paths, with Humanity and the Via Bestiae
(see V:TDA) being especially popular. Also common are the Paths of Harmony,
Honorable Accord, Scorched Heart, and (in more recent years) Self-Focus. They
tend to frown upon the Path of Caine and its forerunner, the Via Sanguinus,
since they condone diablerie. Those known to be of the Paths of Typhon or Evil
Revelations are never asked to join, as they would have a disruptive influence
on the rest of the organization.

Locations

[Notes on Hunedoara Castle

DH -- Though the description of Hunedoara Castle in the
World of Darkness book is accurate for the most part, a few notes
regarding its history should be made.

First of all, Vlad's raid on the Turkish garrison at
Hunedoara never happened -- at least, not at Hunedoara. The
incident described occurred at Giurgiu, halfway across the
country and on the Turkish border.

Secondly, the timeline in the article seems flawed, as the
diablerization of Saulot occurs at the sme time as the Anarch
Revolt. For the purposes of this article, I've taken the time
closer to Vlad the Impaler and used Cappadocius' diablerization
as the reason for the group's final change in policy.]

The Catacombs

Before the Council cast its spell over Hunedoara Castle, the Inconnu usually
had met within the catacombs beneath the old Roman cities, such as Paris and
Constantinople. (The organization was forced to desert its former haunts
beneath Venice due to flooding and the presence of the Giovanni, though the
Monitor of the Giovanni is said to keep his residence in one of the remaining
tunnels.) The Roman catacombs still remain the most popular place for meetings
due to the low Kindred population and a cordial agreement with the local
Nosferatu.

Geneva

As stated in the WOD book, Geneva serves as an unofficial meeting place for
those Inconnu unwilling or unable to make the trek to Hunedoara. The Prince of
Switzerland, Guilliame, provides hospitality for all of the Order who come
here. The Kindred have access to a great deal of information from here, but
even more valuable is the opportunity to associate with fellow members in a
more congenial atmosphere than that of Hunedoara or the Catacombs.

All is not perfect in Switzerland, however. Guilliame has declared the areas
outside Geneva and Zurich off-limits to Kindred; those few who have ignored his
warning have never returned. Recently, rumors have surfaced that Guilliame
will soon be overthrown as Prince, though few who know of the Elder's strength
and alliance put much credence in them. The possibility that the threat might
be backed from within the Inconnu itself, however, is a disturbing one.

Shalkamense

The hidden archives of the Inconnu, they are accessible only through the magic
of the Council. Shalkamense (or "Shalkamain") is a great library that exists
somewhere beneath the ocean within a magical field. Other Cainites have spoken
of Shalkamense as the resting-place of Caine; the Inconnu smile and agree, as
every piece of wisdom recorded by Caine, Seth, or the Antediluvians may
supposedly be found there -- if only one knows where to look within the
labyrinthine collection. Most of the books are quite old, dating even back to
the First and Second Cities, though sometimes quite recent volumes have
appeared wedged between more ancient texts. It is likely that the complete
text of the Book of Nod lies within -- for those with the fortitude to comb the
whole library for its fragments.

Though what exactly the library contains would take thousands of years to
determine, all those who have remained there for any length of time will agree
on one fact -- something else is there. Usually it manifests itself only as a
shuffling noise a few rooms away or a chill that passes through a room, but
when items in the collection are threatened more violent occurences have been
noted. Many of the Inconnu whisper that Caine himself lives there in the
library. Others, who have found references to Shalkamense in connection with a
place called "Zemargad," point to Rabbinical lore and state that it is Lilith
herself whose presence is felt.

The Taint

Ever since the disappearance of Hunedoara Castle from the historical record,
the taint of diabolism has lain at the heart of the Order. At the present
time, only a few of the Council have given in completely to the path which they
have begun upon. Most of them regard what they have done with self-loathing,
but see no way to escape.

Within the rest of the Order, the percentage of diabolists is higher than it is
in other organizations, due to the loose controls placed on the members and the
lack of an "internal affairs" group such as the Sabbat Inquisition. Still, due
to the emphasis on spiritual enlightenment within the Order, those who choose
the Path of Evil Revelations are still quite rare.

Recently, the Council of Twelve has become concerned with the magic practiced
on new initiates of the Order. They remain split on whether the magical mark
enabling the wearer to enter Hunedoara should still be given to new initiates.
Nothing out of the ordinary has been observed with relation to these markings,
but some remain worried that this has allowed the demons to obtain an even
greater hold on the organization.

Bahoumet

It was Bahoumet to whom Cret turned for assistance when he and the Council made
Hunedoara disappear from the world. In return for a mass human sacrifice,
Bahoumet promised to cast a great spell around the castle to keep it isolated
for all time. One year later, however, the creature returned, telling Cret and
his fellows that it could only maintain the ward for one year at a time. Since
then, the Council has been bound to perform the rite of Bahoumet
annually.

Bahoumet can (and has) appeared as a red-skinned monster, a talking head of
stone, a youth in a white robe, an inky blackness,a great scaled sea-monster,
and many other guises. Often, witnesses to the same sighting will describe
entirely different forms. Cret believes that if Bahoumet's true form could be
discovered, it would help the Inconnu to gain the upper hand in the pact with
him. It is unlikely that this will ever come to pass.

Surprisingly enough for a demon, Bahoumet has taken little interest in the
Inconnu other than the annual sacrifices, and has not been seen for over half a
century. Some have said that this proves that Bahoumet has a more ambivalent
nature than had been suspected, while others hold that the spirit is waiting
for the right moment to strike and bring the entire order down.

Members

Bartholemew, Kiasyd (6th) (SHTTS)

Cassius -- Lord of the Catacombs of Rome and one of the oldest
Inconnu still living. When his Clan was battling the Giovanni during the
1500's, he learned a great deal of that Clan, and only doubts regarding his
objectivity prevented him from being named their Monitor. He is currently
hidden near Hong Kong, waiting for the return of the Eastern Kindred
there. (WOD1)

Cret -- A Ventrue who claims to have been Embraced in the
Second City. He was known as a mighty wizard, almost as powerful as Lamech,
and was considered to be legendary by all but a few until his arrival at
Hunedoara. (WOD1)

Dondinni (6th) -- Monitor of Genoa. Considered to be an
expert on new bloodlines. (PG)

Elijah (5th Gangrel)

Guilliame -- Prince of Switzerland who has reached Golconda.
His country is a favored gathering place for those members who want to meet one
another but find Hunedoara to be inaccessible or unpleasant. He has never sat
on the Council, and serves as a sort of ideological "opposition" within the
group. (WOD1)

Mahatma -- Monitor of Istanbul (PG)
Nefer-meri-Isis (4th Ventrue) -- Monitor of the Setites.
Considered to be somewhat over-zealous by her fellow clanmates. (PG)

Rebekah -- Monitor of Chicago

Vlad Tepes (6th Tzimsice) -- While the infamous Prince
provided the Inconnu's leadership with much aid during its inception, he
refused to join them, seeing in the Camarilla his first hopes for the survival
of the vampire species. Later, he joined the Sabbat, but found them lacking in
principle as well. In 1848, after much debate within the Inconnu, they
inducted the Wallachian as a member. Currently he spends much of his time at
Hunedoara Castle, though his new quest for Golconda will likely take up much
more of his time. The Council of Twelve watches him closely, hoping for an
expiation of their own sins. (COTI, WOD1)

Stereotypes

Assamites: The warriors of the Kindred have indeed fallen far!
At least there is one reason we can be thankful for the Tremere.

Brujah: The Punic Wars were a youthful indiscretion on our
part, but we must not forget the reasons behind what we did. Treat them fairly
but firmly.

Followers of Set: Are they still the tools of their founder?
No matter. Avoid them or kill them.

Gangrel: They are our younger brothers, and should be treated
as such.

Giovanni: They remain as isolated from us as possible --
though this is more likely a way to cover up their own plots.

Lasombra: A noble though declining people, their association
with the anarchs and Sabbat has been an unfortunate choice.

Malkavian: Listen to everything they say, but believe little
of it.

Nosferatu: One of the wisest clans. Their internal strife is
distressing; if we were forced to choose sides, it would be against the
Nictuku. If we were forced.

Toreador: Their artistic vision has been tainted by their rise
to power within the Camarilla.

Tremere: Saulot must have had a good reason -- or so some of
my brothers say. At any rate, they bear careful watching.

Tzimisce: These rabble have forgotten who they are; though
their fury against their Elders was warranted, their actions were not.

Ventrue: Too many of them define themselves by wealth and
rank, instead of by their true natures.

Baali: A few of us have been lost to them. When you act
against them, strike quickly and forcefully.

Gargoyles: Proof of the lengths to which the Tremere will go.
Simple creatures, yet respectable.

Kiasyd: Strange yet trustworthy.

Old Clan Tzimisce: For the most part, they have maintained
their traditions. It is unfortunate that they will probably not survive much
longer.

Salubri: Treat them as the Gangrel, but take even more care.
They are to be held in the utmost respect.

Samedi: Could it be? Watch them closely.

True Brujah: Holders of great wisdom, but their wrath against
their own kind is pointless.

Antediluvians: As symbols of clan unity, they are invaluable.
As actual beings, they are a great danger. We may be forced to face them in
the end. Fortunately, many of us know them from older times.

Anarchs: They have the ideals, but not the discipline.

Camarilla: They have the discipline, but not the
ideals.

Sabbat: Children. Some of us have taken to hunting them in
revenge for their little Wild Hunts, though this is on an unstructured
basis.

Black Hand (Eastern): A group of mystics who might have taught
to and been taught by Saulot himself. They show little inclination toward an
alliance with us, but perhaps they may be persuaded.

Black Hand (Western): We have known of them for centuries, but
still do not understand their motives -- aside from their desire to destroy
Clan Tzimisce. And where is their headquarters?

(The Inconnu have had experience with both the Eastern and
Western Black Hand, but have yet to realize that the two have
re-united.)

Eastern Kindred: They are an unknown quality, and as such must
be treated with the utmost caution. It would probably best if we were able to
reach them before our younger ones do.

Blood Bond: The chains of the Antediluvians, they are
nonetheless a tool for the wise.

Kindred: We are the most powerful beings on this planet, but
we must be careful nonetheless.

Kine: Just as great a threat as our own kind, but if we can
hide from the Kindred, we should not find them difficult.

Mages: The less you deal with them, the better. Tell them as
little as possible, but always assume they know everything.

Lupines: Some of us are able to deal with them through
rituals, others with careful words and promises. If you anger them,
vanish.

Wraiths: A largely-neglected species -- if we can call them
that. We will have to study them more if we are ever to understand the
Giovanni.

Mummies: Wild cards. Though useful, they are not to be
trusted.

The "False" Inconnu

There are many Methuselahs who, for various reasons, have chosen not to join
the Inconnu. They do share many of the same traits as the members of that
organization, though -- living apart from Kindred society, wandering through
the wilderness, and so forth. Many of the younger Kindred refer to these
individuals as "Inconnu." For the most part, these ancients do little to
correct them, preferring the respect and security the term gives them. The
Inconnu, for its part, does nothing to discourage this practice; it makes the
sect seem even stronger, and shrouds it in even more mystery.

This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.

This page was originally authored by Daniel Harms.
It is maintained in it's current form by Patrick Halverson.