Realizing that their opponents are making some progress, Betty helps her comrades using her steadfast magic great bow, focusing solely on the Blue Zombie and swinging it up and releasing two shots that hammer into its evil form. "Take that!" her normally quiet voice rises above the agony that has permeated the room. She flicks her eyes, full of pity, to the unconscious Elinar, and her anger simmers all the more.

Betty, seeing Elinar lying helpless, decides the best way to help the rogue is by killing the zombie whose aura the elf is in. She fires her bow twice and easily does so. The creature falls to the ground, lifeless.

Srivath moves forward and tries to put himself between the fallen elf and the skeletons. He urges Elinar to continue fighting, then attempts to spur him on further. His initial attack misses, and he tries once more. His second attack fares better.

Move action - Move to L4.

Minor action - Ardent Surge on Elinar, healing Surge Value + 2 (roll) + 1 (healer's brooch), and granting +1 to all defenses until the end of Srivath's next turn.

Dual Soul (Race): Make saves vs. dazed and dominated at the start of your turn instead of the end.

Mantle of Clarity (Class): Srivath and allies within 5 squares of him gain a +4 bonus to defenses against OA's, and +2 to Insight and Perception.

Powers (Power Points 4/4)

-Distracting Strike

-Energizing Strike

-Focusing Strike

-Ardent Alacrity

-Ardent Surge x2

-Bastion of Mental Clarity

-Dimensional Swap

-Oath of Enmity

-Second Wind

-Enlightening Pulse

-Implanted Suggestion

Items

-Bloodthirst Bracers (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma modifier (+5) (save ends).

-Healer's Brooch +1: When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.

-Impostor's Finemail +2 (At-Will): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor's enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.

-Vengeful Greatspear +1 (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with this weapon against the attacker until the end of your next turn.

Zhadr charges the skeletons, screaming curses and oaths and throwing spells. He blasts away, looking almost at home, ignoring the lingering burns.Move to L31d20+1=4 Against ongoing damage.
Acid claw: 1d10+13=23 Cha vs. Fort for 2d10+7=17 acid damage on pink skeleton. Yellow also takes 6 damage and pink will take another 6 on the start of its turn.
Action point!Chromatic orb: 1d20+17=33 Cha vs. Ref for 3d10+7=22 damage also on pink.1d6=5 So it deals cold damage and is immobilized, save ends.

&nbspZhadr

Male Dragonborn Sorcerer 5

Passive Perception: 12, Passive Insight: 12

AC:17, Fort:17, Reflex:14, Will:20 - Speed:6

HP:52/52, Bloodied:26, Surge Value:13, Surges left:6/6

Action Points: 1

Resist/Pierce 5 Acid, Resist 10 Force; +1 attack while bloodied

+1 attack after hitting enemy with at-will; +2 AC after first bloodied

Srivath heals the fallen rogue, then attacks one of the remaining skeletons. His first attack misses, but undeterred, he strikes again, hitting and granting Elinar a little more badly needed health. Zhadr also moves into the fray, spells flying madly. His chromatic orb fells one of the skeletons, but he is unable to shake off his ongoing damage.

OOC: Sorry about the long delay while I was out of town. On a separate note, I will be DMing a campaign set in the Forgotten Realms. If any of you would like to play, there is a planning thread going now. It will start mid-spring.

OOC: Sorry about the long delay while I was out of town. On a separate note, I will be DMing a campaign set in the Forgotten Realms. If any of you would like to play, there is a planning thread going now. It will start mid-spring.

OOC: The zombie that knocked him unconscious also immobilized him for a turn.

OOC: I had a look at the post when blue zombie attacked and immobilized Elinar. Your description reads that Elinar is immobilized until the end of the zombie's next turn, which has gone and passed by now. I think Elinar should not be immobilized anymore.

OOC: Stand up, and charge to N3 (not the closest square I can hit him from but it sort of is...if that is not good, then I will charge to M4). Hit AC 27 for 11 damage and shift to. If I was at N3, I would like to shift to P3 if possible (not sure if there is a wall or if the map ends). If I was at M4, shift to K4.

Elinar, back from the almost dead, charges into the fray, slicing the skeleton and bloodying it, before scurrying back out of the way. Enraged, the skeleton swipes a claw at Johan, but misses. Embris then causes it more damage.

Ready to end the battle, Betty draws her Magic Greatbow and takes careful aim at the Yellow Skeleton, sure to use her Elven Accuracy in case she should fail. She aims and draws in one brutal motion, ready to help the creature meet his demise.

Srivath closes his eyes and focuses his energies on soothing the group's wounds.

Srivath uses one Ardent Surges on himself to heal to full, and has another for someone to heal at Surge plus 7 HP at the cost of a surge. I rolled twice, but the first good roll was enough to top me off, so someone else can have the second. I'm at 4/8 surges.

Anyone else can use Ardent Surge during the break to heal surge + 1d6 + 1 per surge spent.

Srivath Vedeya

Male Kalashtar Ardent 5

Passive Perception: 18, Passive Insight: 23, Senses: Telepathy 5

AC: 21, Fort: 14, Reflex: 13, Will: 18 - Speed: 5

HP: 45/45, Bloodied: 22, Surge Value: 11, Surges left: 4/8

Action Points: 1

Resists: None.

Dual Soul (Race): Make saves vs. dazed and dominated at the start of your turn instead of the end.

Mantle of Clarity (Class): Srivath and allies within 5 squares of him gain a +4 bonus to defenses against OA's, and +2 to Insight and Perception.

Powers (Power Points 4/4)

-Distracting Strike

-Energizing Strike

-Focusing Strike

-Ardent Alacrity

-Ardent Surge x2

-Bastion of Mental Clarity

-Dimensional Swap

-Oath of Enmity

-Second Wind

-Enlightening Pulse

-Implanted Suggestion

Items

-Bloodthirst Bracers (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma modifier (+5) (save ends).

-Healer's Brooch +1: When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.

-Impostor's Finemail +2 (At-Will): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor's enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.

-Vengeful Greatspear +1 (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with this weapon against the attacker until the end of your next turn.

Elinar heals up with the help of Srivath then gets ready to scout ahead.

OOC: Elinar uses two surges to get back to full, using the extra onw Gary rolled and the one below. I think I am at 3/8 surges. Elinar would also like to scout ahead when people are ready. Stealth Check of 21.