Portfolio Categories: iOS Android

Second Chances

This project was developed for Australian Indigenous Mentoring Experience (AIME) made possible by the collaboration of Google with us as part of the Google Impact Challenge.

The goal of the project is to inspire young minds to pursue pathways in Science, Maths, Engineering, Technology and innovation aka STEM.

The process of development was accelerated by an Australia wide and a week long special programme created by AIME and Mode. This culminated with the kids pitching a game idea to a judging panel including Good Game’s Stephanie ‘Hex’ Bendixsen, Mode Games’ Shane McCartney, Google’s Leticia Lentini, and Western Sydney Year 9 AIME student, Jandamarra Smith. From this event a winner was announced and the development of Second Chances was set into motion.

Second Chances is set in a fantastical but relatable world where medieval meets Hip Hop. Marlee the game’s main character is new at the school, meeting new friends and enemies. But Marlee has a troubled past and AIME High is her last chance to get things right. Underneath Marlee’s tough exterior she the power within to be a great leader.

But things are not easy, the school is facing annihilation from a monstrous mindless creature the ‘Digestor’. Embark on a journey to save the school one grade at a time, help create an amazing team to win nail biting matches against your opponents to win a soccer sports tournament. Have you got what it takes to save Aime High from being eaten?

“You can learn a lot through games, so playing isn’t a bad thing. For example, if you play Minecraft you can learn about the earth and minerals, just like for geography class. You learn from playing that game”.

Christian from Coolum Beach, QLDWinner of the game design challenge @ AIME- Team Name CLEJ

A game about hip hop, education and kicking amazing goals!

We worked with AIME to help deliver this project, which involved everything from producing rap songs, to workshopping game ideas with kids r as part of the game design process, to the nitty gritty of releasing a game for mobile platforms.

The game featured on many prominent news sites, such as gaming and national news sources Kotaku and ABC News. A segment was also created on ABC Spawn Point to promote the game and document the process with Stephanie ‘Hex’ Bendixsen – who had been a part of the game judging process – presenting the show.Mode developed the game for iOS and Android and released it in October of 2017. It includes a super fun soccer game, with an interactive story mechanic, which together have proven to helps kids become motivated and engaged in STEM content within a fun school setting. This is designed to translate this virtual experience to help kids engage and participate with these subjects in the real-world classroom environment.

Creating Educational games kids want to play

Unlike most games, this game was developed using the ideas of over 2,000 young indigenous youth (11-14 year olds) in Australia. The resulting product, in conjunction with AIME, was the creation of the game Second Chances. We worked in a collaborative and flexible process with the CEO of AIME, Jack Manning-Bancroft. Jack helped Mode to gain the best insight into what it’s like to be part of AIME, this is so we could translate these messages and experiences into a unique game experience. Jack even exists as a guiding character in the game. The game is centered around the main character Marlee who is the captain of the team. Marlee mentors her team-mates to get past her own problems and their individual differences. In turn, they can become a better team, ready to confront the monster. Working together to change their world.

Promotional Images

Screenshots

Character Concept Art Development

Environment Concept Art Development

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Speed Of Bolt

Run with Usain Bolt

We developed a simple but very addictive HTML5 game to promote the Optus services with our friends at Amobee. The campaign features the fastest man in the world Usain Bolt promoted on Snap Chat and Facebook. The game allows you to run at the speed of bolt on all mobile and desktop platforms. The player’s goal is to maintain your speed by collecting speed and building this up to unleash Bolt Speed for maximum points.

A fast social advertising game within a budget

We developed this simple game idea with the restrictions of a thin brief, a short time frame/budget for one of the worlds largest Media Agencies Amobee. The client wanted a game that focused on speed, even the game had to load fast, Mode provided not only the game development services but also the hosting services to ensure the games performance exceeded expectations. During the campaign the game had up to 20K unique plays per day to a total of 500K+ during the entire campaign localised to target market of Australia.

Screenshots

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iD Gum Artcade

Kinda an art gallery, kinda an arcade

The iD ArtCade is where pack holders can play 18 mind-blowingly awesome games and view works of art by emerging artists. New games and artwork are unlocked weekly, but users can scan their packs to unlock them sooner.

We worked with Rehab, London as a production partner by taking proposed game designs and doing the code development, sound and music engineering, character animation and artwork interface pieces for the mini-games. Artwork direction was done by Jack Teagle from Nobrow fame, Rob Flowers and many more. While we developed the games, Rehab and Chunk Games worked on other aspects of the application build in the rather short time frame. The project has won several awards including both an FWA site and mobile application of the day.

Award winning game design

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ABC Artmaker and Playtime

Bringing Australias most loved IPs to the world

We were contracted to help the ABC localise the award winning ABC PlayTime app for the Chinese market. Our work involved updating artwork, strings, small functional updates, performance improvements, file size optimisations and updating many voice sfx. Our work helped the ABC develop their app ready for sale in new territories specifically for the iOS app store.

Optimisation and localisation

The ABC wanted to get their award winning project into new Markets, they chose Mode for the job. We helped the ABC to enter one of the biggest gaming markets in the world China with localisation updates and services.

Screenshots

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Super Pals Battle Arena

Button Smashing Fun

We ported the popular web game Super Adventure Pals to mobile, in a new version of the arcade beat ’em up called Battle Arena. In this game you can fight with a selection of fighters, competing in various game modes within a tournament. The game has been successful with more than 800K downloads (about 5-10K users per day) totaling more than 1.3M game plays worldwide. The game features many in-app purchase systems to help monetise and give a return to the client. These include systems such as remove ads, unlimited play and interstitial ads. Get in the battling arena now and start competing!

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Rocket Pets

Blasting off through a galaxy not so far, far away.

These flying fur balls are on a thrilling quest for coins. Explore the beautiful planets as you try to travel as far as possible in this action platform game. Customize your wonderful pets as you see fit, upgrade their gear and beat your previous records in Rocket Pets!

Developed in collaboration with our friends at Massive Monster and available now for iOS and Android.

Moving a popular web game to mobile

We worked with our friends at Massive Monster UK to bring their popular web game (reviewed by DanTDM with 2M views) to mobile. We re-designed mechanics and monetisation strategies to bring the hit web game to new platforms.

Screenshots

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Tweets

Thanks to all who applied for the recent roles that we advertised, keep in touch regarding future positions with us!

A big thanks to those who have applied for recent roles @ Mode. The good news is we have another short term contract https://t.co/4Ulq0jHLcN

We are hiring! If you're an amazing junior 3d artist this may be the dream role for you in the games industry https://t.co/YvdH6tcU0u

What We Do

Mode Games is a production studio who develops Australia's most loved, played and successful game apps. We develop games of any size and requirement from concept to completion for mobile, desktop, web, console, augmented reality, virtual reality and live event games. We offer our services to suit your budget and time frame. Mode HQ is within the heart of Sydney's vibrant CBD Area. We work with world biggest clients such as Disney, Google, ABC, Nickelodeon and many local and international award winning Advertising Agencies. Feel free to contact us for chat at sales@mode-games.com. We look forward to working with you.