I don't really know how to feel about this changing :/ some of the mobs looks really cool now, like mongrels, bombs and coblyns, they definitly look more aggressive and spriggans are beautyful now. But ladybugs and djiggas are a bit too much, they are almost bigger than a lalafell now... It gives a wierd effect to the overall graphic, it seems like our character is way too small and doesn't fit the environment... Also in same cases you can tell those mobs weren't designed to be at this size, elementals for exemple looked awsome before, they were supposed to be little creatures so they were tiny but they had robust limbs, otherewise you wouldn't be able to see every detail at that size, but now their limbs are awful, they look stubby; same goes for devilets, they've got tiny body and big head, wich looks good on small deformed mobs but wierd at their current size...

I know this is a really small issue and maybe I just have to get used on the new sizes, but in some cases I find it really annoying :/

I don't really know how to feel about this changing :/ some of the mobs looks really cool now, like mongrels, bombs and coblyns, they definitly look more aggressive and spriggans are beautyful now. But ladybugs and djiggas are a bit too much, they are almost bigger than a lalafell now... It gives a wierd effect to the overall graphic, it seems like our character is way too small and doesn't fit the environment... Also in same cases you can tell those mobs weren't designed to be at this size, elementals for exemple looked awsome before, they were supposed to be little creatures so they were tiny but they had robust limbs, otherewise you wouldn't be able to see every detail at that size, but now their limbs are awful, they look stubby; same goes for devilets, they've got tiny body and big head, wich looks good on small deformed mobs but wierd at their current size...

I know this is a really small issue and maybe I just have to get used on the new sizes, but in some cases I find it really annoying :/

Unless you've never played a Final Fantasy game in your life, I can't see how even the smallest mobs being bigger would bother you?

****, from FF1 to FFXIII the only small mobs I can recall ( as in smaller than the characters ) were things like wolves, Cactuars and Tonberry's. Just about everything else was as big as the characters or bigger.

Unless you've never played a Final Fantasy game in your life, I can't see how even the smallest mobs being bigger would bother you?

****, from FF1 to FFXIII the only small mobs I can recall ( as in smaller than the characters ) were things like wolves, Cactuars and Tonberry's. Just about everything else was as big as the characters or bigger.

In fact I'm not complaining, I actually like better most of the mobs at the current size, I'm just saying having them all (or almost all) resized is giving a weird feeling right now, also a few mobs (elementals and devilets in exemple) looked better before. But this is just my personal taste, I'm not saying OMG DEVS PUT EVERYTHING BACK TO NORMAL!! ^^'

Pre-FF7, the static enemy sprites--considerably larger and more detailed than the character sprites--were, I never believed, to scale. Like in FF6, the devil bunny riding the head of lettuce? Not really that big. Or, say, a human foe like Siegfried. Not really that big.

Once the games went 3D, we saw a large number of human-sized enemies or smaller (soldiers, robots, wildlife), as well as large and gargantuan targets, now faithfully rendered proportionately to the size of the protagonists. Greater size was frequently an indicator of toughness, or boss-ness, and that follows from a certain intuition we have about the nature of RPGs.

My gripe in FFXIV is that the necessarily dinky mobs are larger than most players and every taru, even though they are a pushover to defeat (the mobs, not the tarus. OK, also the tarus.) Basically, an argument from past FFs doesn't hold since these aren't 2D sprites that need to be compensated with size due to technical limitations. Elder Mosshorn should tower over me, sure, but every William "Billy" Gote should not.

The upshot is that I have discovered hitherto unforeseen details on several mob models, so there is that.

Some of the monsters look absolutely ridiculous at that size. Imps, for example? Aren't Imps SUPPOSED to be small? For the most part I'm ok with it and it seems like more of a forward move than a backward one, but c'mon SE, exercise a LITTLE discretion. Did they leave anything smaller than a Lalafell?

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.

I have a feeling this has less to do with making things look more intimidating and more to do with making things easier to target / especially in a party setting. (which is a point I think has already been made but glazed over)

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.

Most of JP users including me, as I saw on Lodestone and Twitter, shared the same feeling with you: The current size is just ridiculous.

Truly some tiny mobs like ladybugs are hard to target at previously, buy it doesn't need to enlarge them to the current size. Not to mention the complains about dodos, says Lalafel can now ride on dodos instead of chocobos...

I hope Yoshi-P will consider to reduce some mob size in the following patch(es).

i absolutely agree that certain mobs are excessively large. in my mind ladybugs, sqirrels, rats, fleas (djiggas) etc, should stay on the smaller side. i did feel i was fighting puny mobs everywhere i went however i dont feel ladybugs, sqirrels, rats, fleas (djiggas) etc. should be mobs you need to fight after like level 5, and im being honest. i was against them using the vast majority of mobs i came across since beta since they arent mobs that look like they pose any threat. if they had made smaller mobs into random critters that can be one shotted for the **** of it then cool, but not as mobs im supposed to exterminate because they supposedly posed a threat to society. i dont need flaming wizards of doom mobs at R10 but i also shouldnt have to kill cutesy tutesy lady bugs at R36 >.>

I kind of don't understand the argument about mobs not being intimidating enough - or not being the kinds of things people want to fight. In FFXI I fought bunnies, worms, crabs, caterpillars, birds, little plant people, and so on into the upper echelons of leveling. No matter the model of the creature, if it's a higher level than you it's going to eat your face if you poke it. To me, that's intimidating enough lol.

Did they leave a mob type alone if it wasn't huge like xbox already? If not, then I ask: What exactly could this mean in the 'future tasks' row:

Quote:

–NEW– Ongoing adjustments to enemy size

If every monster's size has been increased, what I get from this is that they are going to keep adjusting the monsters further (now based on player feedback) and scale monsters that are too large to something a bit smaller and over-all try to find the sweet spot for most monsters where they don't look excessively large but still intimidating enough.

So, indeed, it is good that we make our voices heard but there is no reason to throw a hissfit about it. I think I am going to make a thread on the official forums where we can discuss this in a civilized manner, so that SE can act accordingly. The largest adjustment is already done, now only polishing remains. That goes a long way.

____________________________

SE:

Quote:

We really want to compete against World of Warcraft and for example the new Star Wars MMO.

Did they leave a mob type alone if it wasn't huge like xbox already? If not, then I ask: What exactly could this mean in the 'future tasks' row:

Quote:

–NEW– Ongoing adjustments to enemy size

If every monster's size has been increased, what I get from this is that they are going to keep adjusting the monsters further (now based on player feedback) and scale monsters that are too large to something a bit smaller and over-all try to find the sweet spot for most monsters where they don't look excessively large but still intimidating enough.

So, indeed, it is good that we make our voices heard but there is no reason to throw a hissfit about it. I think I am going to make a thread on the official forums where we can discuss this in a civilized manner, so that SE can act accordingly. The largest adjustment is already done, now only polishing remains. That goes a long way.

Did they leave a mob type alone if it wasn't huge like xbox already? If not, then I ask: What exactly could this mean in the 'future tasks' row:

Quote:

–NEW– Ongoing adjustments to enemy size

If every monster's size has been increased, what I get from this is that they are going to keep adjusting the monsters further (now based on player feedback) and scale monsters that are too large to something a bit smaller and over-all try to find the sweet spot for most monsters where they don't look excessively large but still intimidating enough.

So, indeed, it is good that we make our voices heard but there is no reason to throw a hissfit about it. I think I am going to make a thread on the official forums where we can discuss this in a civilized manner, so that SE can act accordingly. The largest adjustment is already done, now only polishing remains. That goes a long way.

I want more creatures in line with the Buffalo and the big critters from the plains in FFXIII. And bring on a real Behemoth. :)

What I would prefer, though, is that a type of monster could have different sizes scaling with difficulty, not locked with just one. A Star Marmot in front of Uldah can be small. The Thistletails can be slightly larger. The higher level Arbors can be yet even larger.

What I would prefer, though, is that a type of monster could have different sizes scaling with difficulty, not locked with just one. A Star Marmot in front of Uldah can be small. The Thistletails can be slightly larger. The higher level Arbors can be yet even larger.

Kinda like it was in XI, different regions with different levels had different sizes. Maybe this will happen when we get new areas.

i believe they where made bigger for PS3 connected to TV's, makes sense if you tried it i couldn't even see wtf a marmot was on my tv it looked like a black blob with a tail. granted some mobs didn't need the size increase Game Dodos/cockatrice, gnats and aldgoats to name a few

now it looks like sh*t on my PC panel, everything is too big i cant see around them i don't like that.

cactuar, bombs, and elements can be added to that list

That makes no sense. I play at Full HD on my PC, chances are you'll play full HD on a PS3. Scale will be the exact same (same resolution).

With a high texture resolution yes, however the PS3 will sit somewhere between low an standard for all settings. as such a blowing texture up will give it greater detail at lower resolutions. the PS3 will have the advantage however when it comes to Shadows and Ambient Lighting.

also LCD panels for TV's And PC LCD Panels do not work in the same way, the end result is the same but the means to achieve it differ greatly between the two. TV panels have a tendency to blow up lower resolution to the correct aspect, while PC panels have a tendency to shrink and stretch to the correct aspect. this means smaller lower resolution texture's will look worse on a TV panel than a PC one

The thing to complain about shouldn't be the size of the squirrel, dodo or ladybug. It should be the fact that we are only fighting squirrels, dodos or ladybugs. I don't care if you call it "Cantankerous Crane" at level 70, I'm still fighting the same **** dodo that I was outside of Uldah at rank 10. That being said, I actually like the scaled up mobs, you get to see some more of the detail the original team put into designing the enemies.

Guys I have a feeling..... that future mobs will make these look smaller by comparison. Remember when they said/hinted that Eorzea was soon to be "no longer peaceful"?

Although I havent logged in since pre-patch due to my moving, I have never wanted to play this game so badly again for the plethora of changes. Especially like the local leve being able to synth again instead of repeating entire process.

FFXIV just got a little bit more FFish to me. Keep up the good work Yoshi P.

All the mobs are over-done now. I really dislike it, and it doesnt make any sense. Everything is very realistic and suddenly you see a gigantic beetle or a rat, whats the logic of that and how does make this game better?

Just as an I-told-you-so, I expressed concerns very early (before the alpha) that most of the mobs they were releasing too closely resembled actual animals, and it threatened to damage the fantasy-feel of the world. Obviously not a major concern (especially in light of all the other things that turned out to be wrong with the game), but it seems like I wasn't alone with that sentiment afterall.

I think this was called for on some level, but they went plenty overboard with it.

By the way, really curious to see pics of more mobs after the update. I'm not playing so the absurdity is left to my imagination.

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.

Well we have ppl saying its less realistic to have huge mobs and they dont like some or all then ppl saying its better keep em how they are. I say its better and more realistic. Before u go all crazy on me remember ur playing a FANTASY game and also how is it realistic to hit a small ladybug (or what ever be the case) with a huge axe and have it not die? u should be able to stepp on it and have it die (sorry lalafell u may have trouble with that lol) besides in past final fantasys i loved fighting huge monsters...it made the fight feel urmm less blah, more extreme i just think they should fix how some huge monsters can clip through the terrain (for those who saw that huge frog vid u know what i mean)

to me the increase in size is sophmoric at best. i felt the targeting was hard on the small mobs, but with the enemy only targeting now the size increase was not needed. it was just another of those baby fixes to please the minority of players. forget that the majority of players want something fun to do just make the mobs bigger for the people that are 20 and below to enjoy.