Database corruption repaired

At around 20:00 today I noticed that the PlayerINI database had become corrupted. As a result, part of the PlayerINIs had become unaccessible, which would cause the game to get stuck after logging in.

I've fixed this by re-creating the database from a recent backup. Some of the recent changes might have been lost.

If you have somehow lost a significant part of PlayerINI data (I don't expect this has happened for anyone, but just in case) and would like to get it back, please contact me. I might be able to restore some more PlayerINIs by combining data from old backups.

Replies (9)

Hi, I can't enter in MYSTERYTALE Online a Multiplayer Game that was made with this Source. The creator said to come here if I have any problems with the account. And I'm having. (If this isn't the right topic, please notify me.) Every time I try to log in it says I need to log in with an account. But I'm Logging with my account! So I try to register and the Register Button Just doesn't work! Is it because of the game, or it's my account glitched? Some Players can Play normally. I did a right decision on contacting you guys, or I need to contact the Creator of the game? Thank you.

Hey random GMServer question. I know this is unrelated to this post, however I couldn't think of another way to contact you. Would it cause any problems to instead of just having a login screen, have a custom object that makes you type a string, and then "gms_login_set_username" the string typed? (Essentially, custom usernames for short sessions.) Would that cause issues if it sets a username that is already an account? Because I don't plan on using online saves, and quick online matches would likely be done, so just being able to set any username would be convenient.

Yeah, there is no perfect option for that (until the rewrite eventually arrives) right now. It will refuse to log you in with a name that has a registered account, so you'll have to come up with some scheme to adjust the name until the server accepts it.

Hello,
I have a question, it is normal that when compiling to test my application after 1 minute or so in opening since it shows "Run_Start" in the compilation console?, the application window does not open until it says "Conected" in the compilation console.
I hope for your reply.

This is appearantly happening to some people, but I have no idea why. If you could use the debugger, place a breakpoint in gms_connect and figure out which line is taking so long that'd help me to fix it.

Hello,
I lost all my progress in UT: Don't forget. I was level 55. I checked in today and I was reset to level 1, but I still had all my puzzle pieces, and I am still on the leaderboards for enemies killed. My username is RedFire115. Is this the reason I lost my progress? If so, may I get it back somehow?
Thank you for your time.