Release Notes

Another Farseer Physics Engine Update.

SMALL BREAKING CHANGE (easy to fix up)

Added a FrictionType property to PhysicsSimulator. You can now choose between FrictionType.Minimum and FrictionType.Average. The first will cause the fiction between 2 bodies to be the min of the two, the second will use the average. In previous versions only minimum was used. Now the engine defaults to use average. If you want the engine to work the way it has been, simply set this property to minimum.

Added BioSlayers fix to SelectiveSweep.

Changed the Arbiter to take a PhysicsSimulator rather than a bunch of fields. All the fields were in the PhysicsSimulator.