Super Mario Odyssey – Moon Kingdom Power Moon Locations

The moon is eventually paid a visit by the Tostarenan tourist who can be set on his way from Sand Kingdom after Bowser is defeated. After finishing the story and clearing any outstanding emergencies in each kingdom, visit the tourist and cabbie in the order Sand, Metro, Cascade, Luncheon, Moon, Mushroom, and Sand again to receive Power Moons along the way.

Peach in the Moon Kingdom

Mario and Cappy might be ready to relax after their adventure is over, but Peach and Tiara aren’t. They go exploring all the kingdoms themselves, and finding them in each region is good for a Power Moon and a choice photo opportunity. After you visit Peach and Tiara at every terrestrial location, they check out the moon, on purpose this time. Find them at a dizzying height, enjoying the view from just under the Wedding Hall’s resounding bell.

Found with Moon Kingdom Art

Hint Art in the Moon Kingdom is found in the Wedding Hall, after defeating Bowser. The art depicts a red industrial area partially overgrown with lush vegetation, a scarecrow on one side and adorable Poochy burying something on the other. If this looks an awful lot like Wooded Kingdom, that’s because it’s Wooded Kingdom. Find a similar cubby containing a scarecrow on one end and nothing on the other, and ground pound the empty side to garner a hidden Power Moon.

Moons from the Moon Rock

Mysterious Flying Object

Inspect behind the Wedding Hall by the sheer edge, around where the lone Frog hangs out, in the northeast corner. A rainbow glitter can be seen, and the source can be traced to a tiny little UFO that lands skittishly on the edge. No matter how quickly you advance upon the UFO, it flits away before Mario can get his hands (or cap) on it. But move carefully to the UFO’s landing spot, then look around in first-person view, panning Mario’s gaze back and forth around the area. The curious UFO reappears nearby, almost like a Boo ghost sneaking up on Mario facing the other way. Position Mario properly while looking around, and he scores a Power Moon from the UFO!

Hidden on the Side of the Cliff

This Power Moon is hidden directly above the sneaky Sphynx, directly below the upper exit from the Underground Moon Cavern. Warp to Ever-After Hill and run to the cavern’s mouth here and look over the side to find it. Hop off the side and drift down into the floating Power Moon to collect it.

Jumping High as a Frog

This Power Moon is located high above the platform involved with Power Moon #08. This is east of the trace-walking Koopa and the Moonsnakes on the surface, and the Power Moon is far too high for Mario to reach on his own.

The solution is to capture the Frog hanging out behind the Wedding Hall. Hop back over here using the Frog’s tremendous jumps, then jump straight up from the center of the platform here to pull in the Power Moon.

Moon Kingdom Timer Challenge 2

A scarecrow can initiate a Timer Challenge just south of the land bridge leading to the Ringing-Bells Plateau warp flag. Fit Cappy onto the Scarecrow to reveal the Power Moon on a small platform to the left of the land bridge. Take a running long jump forward over the Moonsnake here to arrive near the platform quickly. Take a careful jump across from the bridge to the platform, then another up onto the Power Moon blocks.

Walking on the Moon: Again!

After Power Moon #21 is acquired and the Moon Rock is opened, this contest is available. Talk to the Koopa trace-walking fan in the Moonsnake plains to try it out. Again, you have to walk the same circle that’s displayed, and the guide arrows fade out before you have time to complete the path. This time, the arrows fade out much faster. The target score to gain the moon is 90 points.

Moon Kingdom Master Cup

Unlock the Moon Rock and complete the first freerunning challenge to unlock this one. The same Koopa by the Wedding Hall in the north gets Mario set up against the usual Koopa racers, plus a notorious gold racer.

As before, roll and long jump when the coast is clear, and stay steady elsewhere. Cross the first major gap on the left, across the skinny bridge.

From the rabbit hill below to the high plain holding the finish, it’s possible to jump all the way up without using back and forth wall jumps. This requires a max-height triple jump off the top of the hill, topped with a dive jump for even more height, drifting toward the ledge all the while. Wall slide near the top, wall jump away from the wall, then cap toss and tackle in the direction of the goal. Gain enough height at each stage and you’ll make it all the way up from the bottom, shaving off a huge amount of time.

Taking Notes: In Low Gravity

Walk west of the Odyssey, drop down to the 8-bit pipe off the edge, and hop in to explore the large 8-bit chamber on the side of the wall. At the very top of the chamber, where some hidden Regional Coins are located, a song note can now be found. Pick it up to begin a note-collecting Timer Challenge. Fall from up here and run and jump quickly around the Fuzzies, collecting all the notes before time is up to reveal another Power Moon in here.

Enter the 8-bit pipe here to warp inside of the 2D landscape. Circular globes in this 8-bit pipe act as little celestial bodies when Mario moves close enough, pulling him in with their gravity. Controlling Mario depends on his current orientation, which takes some getting used to while running circles around tiny planets.

From the first area, head to the small moving planet in the top-right. Ride it to the top of its path, then dash and jump upward toward the coins above. Get high enough and Mario’s center of gravity flips and he falls upward to the next portion. From here, use more moving planets to navigate up and to the right, counter-clockwise over the lava, homing in on the Power Moon and exit pipe at the center.

Edge of the Galaxy

When going for Center of the Galaxy, divert near the top and jump toward a little ledge standing before a sea of lava. Just above, the hint of another planet can be seen. From the highest ground, jump upward to get pulled in to an orbiting pair of planets tucked away up here, spinning around a Power Moon at their barycenter. Collect the Power Moon by leaping between the planets, before jumping back downward toward the exit.

Navigating Giant Swings

Head to the tall crag with the shaved-off top in the southwest, and start climbing. The summit can be achieved by wall jumping between facing walls on the way up. At the top, a Moon Pipe leads to an especially tricky challenge room.

Huge blue pegs swing back and forth in here, in between small permanent platforms and some Astro-Lanceur enemies (who can also be used as bounce platforms thanks to ground pounding off their octopus domes). A Power Moon along with the exit pipe are located at the far side. A blue peg swinging up from under Mario while he falls can catch him and carry him up to the top of the peg’s path. A blue peg swinging down and away from Mario drops him to his doom unless you take evasive maneuvers, jumping off the peg to another foothold, or quickly running up to the top of the peg, where Mario can still find a foothold while it swings the other way. Blue pegs mounted high in the air over platforms Mario needs to jump past can be nuisances to avoid, but also a means to gain higher ground.

The most challenging platforming stretch is at the end. Three blue pegs swing over space before an Astro-Lanceur serving as bouncer for the exit pipe! You have just enough time on each blue peg in the horizontal position to jump to the next one. Bounce right off the top of the floating octopus and collect the Power Moon behind it before exiting.

A Swing on Top of a Swing

In the swing challenge room found from a Moon Pipe, look upward to see where a swinging blue peg is located above another one. This presents an interesting upward platforming challenge. Get underneath the lower blue platform, then jump straight up into it as it swings back down, picking Mario up along the way. Run up its length to the hinge, and be ready to repeat the process on the fly as the blue peg above swings down in turn. After successfully transitioning to the upper blue peg on its upswing, it’s just a short hike to collect the Power Moon up here.