I am looking to fill Lost Heaven with snipers, but so far no luck. I went into the freeride extreme mission and copied the script of the snipers there (the mission where you have to kill 3 of them to get the manta prototype), and inserted a model (Kasar.i3d [Salvatore]), but all that happens when I go into the game was Salvatore running towards me from across the street with nothing in his hands. He just wants to fight me. After killing him and searching his corpse, it says nothing found. So I am looking for advice on creating a script where the sniper will stay put, have the weapon drawn, and fire upon seeing me. This is the script I am using now:

dim_act 2
dim_frm 2

findactor 0,"Tommy"
findactor 1,"Protosniper"

findframe 0,"Tommy"
findframe 1,"Protosniper"

human_addweapon 1, 14, 5, 30
human_activateweapon 1, 14

frm_seton 1,0
act_setstate 1,inactive

enemy_vidim 0
enemy_action_fire 0

This is from a police officer in the Rooftops mission. I just wanted to see if Salvatore would at least start shooting at me, but again no luck as he only charges at me with no weapons on him.

Hey, thanks for the help. I added the script in over my existing and it worked! I also went back into the one I had got before and deleted these lines:

frm_seton 1,0
act_setstate 1,inactive

and that also worked to serve as a sniper as he actually stayed in place. But now what I'm wondering is this:

human_setproperty 1, 115, Speed

What is the "Speed" for? Not long ago I was playing the Alive Mod and when you tapped the letter "S" on the keyboard, Tommy's feet burst into flames and could run extremely fast. Would I need to do something with Speed to accomplish this?