@Joel
It is possible, yes. But I would have to compile all the e-mail into a mailing list. I'll do that soon.

@deepshade
The quad mesh algorithm is quite complex and deals with a lot of math. But, of course, I'm always trying to refine it and I would like to reduce that pop-iness.
The latest version is already better than the first one and I will continue to improve it.

The ID would not fix this :-(
The algorithm is searching for closest faces and points. And, when there is movement, the closest face/point changes. It is quite hard to make it stable when there is movement involved.
But, like I said, I'm trying to improve it :-)

Originally Posted by rui_mac:The ID would not fix this :-(
The algorithm is searching for closest faces and points. And, when there is movement, the closest face/point changes. It is quite hard to make it stable when there is movement involved.
But, like I said, I'm trying to improve it :-)

Rui Batista

hi rui

sounds like a great plugin - i am looking at adding it to RK but was wondering if it does work with NET? or does it essentially need to be baked beforehand which negates the need for forkroot on the NET Clients?

I believe it works fine with a multi-license server.
Someone tried it and it told me that it was working fine. But, if I recall correctly, it only tried on its node, without trying to install it on other nodes.
Honestly I'm not completely sure because I have to way to test that here at home :-(

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com