Anyway war sucks. Just bring us your food instead of missiles :P ~ DJ Omnimaga (11.10.2016 20:21:48)if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._ ~ c4ooo (14.11.2016 22:44:07)If they pull a Harambe on me tell my family I love them ~ u/Pwntear37d (AssangeWatch /r/)make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)God invented the pc, satan the smartphone I guess ~ p4nix (16.02.2017 22:51:49)

Scaling down to ~800 triangles shouldn't be too difficult. The mesh has not been optimized for the target hardware/engine yet anyways.

I guess the next step is to rig the mesh, but I wonder how animations will work. There's not enough processing power for full-blown bone weighting, there's not enough memory for vertex animation and slicing up the mesh into individual objects for each bone is just plain ugly.

I could also try to texture the mesh, but I have never done that before and knowing me it will take a truly ridiculous amount of time, so I'd rather not.