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Tisch Game Center Unveils the Latest in Game Design at “No Quarter” Exhibition

May 3, 2013
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The Game Center at NYU Tisch School of the Arts will unveil four new games from game designers Bennett Foddy, Sophie Houlden, Matthew LoPresti, Nik Mikros, and Josh DeBonis at the fourth annual No Quarter Exhibition on Friday, May 3 at 7 p.m.

“No Quarter’s mission is to showcase innovative games designed by game creators from all over the world,” said Frank Lantz, chair of the NYU Game Center. “This reflects the department’s interest in encouraging experimental work while providing attention and support for talented game designers.”

For the past several years, “No Quarter” has served as a launching point for new work from established and emerging independent game developers, commissioned by the Game Center in order to encourage the creation of games for a social, gallery setting. Participants are invited to play the games, as well as speak directly with the game designers. Previous commissions have included games such as Mark Essen’s Nidhogg (IGF Nuovo Award Winner); Robin Arnott’s Deep Sea (SXSW Propeller Award Winner); Margaret Robertson’s Drunk Dungeon; Terry Cavanagh’s At a Distance; Noah Sasso’s Barabariball; and Ramiro Corbetta’s Hokra.

In addition to games, the Game Center has partnered with the video game culture shop, Attract Mode, to commission five artists to create illustrations based on some of the most notable games to have come out of the exhibition. Each of these pieces will be on display during the premiere of the show, and prints will be available for purchase, with all profits from these sales going directly to the illustrators.

The exhibition will be held on the 9th Floor of the Tisch School of the Arts, located at 721 Broadway. It is free and open to the public. To RSVP, please visit http://bit.ly/17JrtqI.

About the Game Center at NYU Tisch
The Game Center offers a 2-year Masters of Fine Arts (MFA) degree program that explores the design and development of games as a creative practice. The curriculum is centered on the creation of games and includes game design, criticism, programming, and visual design. For more information, visit http://gamecenter.nyu.edu.
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