I'm not sure exactly WHAT to do to make this different, but still fitting in the Mario universe. I suppose I could try to make levels more interesting with the new ASM out there. That Wing Cap I saw recently would be useful for a sky level. This criticism has made me think a bit, but has also killed my motivation a bit. These traditional hacks are indeed something I'm perhaps too used to doing.

Don't worry, going outside of the comfort zone can be challenging, but usually worth it

Uhhh, as far as worlds go.. first of all, it doesn't really matter if it's in the mario "universe". But, if you wanna keep everything "canon" here's a list:

Also Kyanite I agree wih your post, I guess I was saying that because I know that gamma v prefers easier levels and not to expect anything difficult, but easy does not equal boring

However, I know I said not to talk about design before, but I do feel like I should retract that statement a little bit. Have you ever played the Hack series by Golden Yoshi? Every level feels unique. Not all of your levels need to be gimmicky of course, but each level in your hacks have very little personality. But you can easily fix that. I mean, levels can be unique using aesthetics alone!

I think alot of people perfer the normal traditional games. While these extra hard hacks may be fun for some, I seriously doubt half of them who download them actually finish them. Besides look how many people download a normal difficultly compared to the more difficult ones. What many don't relize is many people don't admit a game is hard, but instead silently quit and look for another. You should make the hack so it's fun for you to play/make. It is after all one of the main drives for a hacker. If you don't want it to difficult then don't, there will plenty of hard difficultly hacks to pop up from elsewhere.

As Kyanite said, you can change your artstyle and make a hack using the specific one. You can make your hack feel like Mario but make the artstyle either not that cartoony or it 8-bit. You can also make your hack more like JUMP, but not this hard. Every clever trick should be explained first and some people who have a lot of SMW hacks won't get bored with your hacks anyway. If you prefer hacks that feel pretty much like a Mario game, you can either decide on my first argument or put more ASM ideas that still feel like Mario. Wallcatch, changed physics and shell-collectible coins are a good start for something new, but you can do something else to make your audience more hyped for your next works.

Anyways good level! Although you can already see in the video that the sleeping Goomba is glitched after shooting when not awake.

Why does everyone compare to jump, it plays nothing like any nintendo game and its 1-1 looks like a world 9 difficulty. I never played it because it doesn't look appealing to me. It's nothing against its authors either I relize the amount of work,thought,time put into it. I guess I just don't understand the craze abusing glitches etc..
If the difficulty changes to a harder category then those simpler players are left no choice but to silently quit when it gets to hard.

Thanks, guys. I'm now just one level away from completing Flora Fields. Here's that penultimate level

FLORA FIELDS 4

A veggie? Yep, this level's a bit of an SMB2 shout-out.

If you see a tuft of grass, press X/Y over it. If you're not small, you also have to hold down to get these things to activate.

Not every tuft of grass contains a veggie. You never quite know what you'll get until you pick it. Sometimes, you may get a shell, which is useful for taking out enemies, as well as hitting out-of-reach blocks and collecting out-of-reach coins.

Even A-Coins can be pulled from the ground. There was one in here, but I already collected it.

I like the idea of using veggies and that they contain different things.

However maybe you want to adjust the palettes of the green hills in the FG here? Their brightness / saturation is too outstanding imo and should be toned down a bit to fit the rest of this pleasantly looking level better.