A universal system, whose version 1.1 is released under the
WotC Open Gaming License. There is an extended commercial
version (released in print or for download) with 10 extra
pages and added artwork. The rules are similar to the
Fuzion system. Action resolution is
by stat + skill + 3d6 vs difficulty. Character creation is
limited point-based.
92 pages free rules (PDF or RTF), plus ~60 pages supplements
and variants (RTF format).

A preview release of an RPG set in Tolkien's Middle Earth.
The PDF is password protected, requiring a password given over
email by the creator. Character creation is limited point-based,
and resolution is 2d10 + skill. Heroic results can come from use
of the Ambar trait.
300 pages (PDF)

The preview version of a fantasy RPG set on an original
fantasy world -- the continent Algerian on the planet
of Azorath, inhabited by humans, elves, dwarves, and gnomes.
It uses the "InertiaX System" which emphasizes flexibility and
speed of resolution for combat. Action resolution is a stepped
dice pool (1d4, 2d4, and on up to 4d20, 5d20).
23 pages (PDF).

This is the complete and up-to-date version of the full
commercial RPG, made available for free in PDF form by
Atlas Games. It is set in a mythic version of medieval
Europe, and the PCs are magicians who gather in secret
covenants to learn their Art. It includes a highly in-depth
magic system widely regarded as a classic of design.
272 pages rules and background (PDF).

A dark science fantasy RPG set in a place known only as "The City",
the preview version of a print RPG to be published in 2003.
It has advanced technology but also is plagued by the remnants of
a magical cataclysm known as "The Shift". It uses a percentile
skill-based system (roll under stat/skill on 1d100). Character
creation is limited point-based (attribute points and skill points),
with various origins and occupations offering suggested skills.
There are no ads/disads.
62 pages (PDF).

A hard science-fiction spacefaring RPG -- the abbreviated version
of the published game available on CD-ROM. Action resolution uses
the concept of "Failure Dice". You can choose to roll any number of
d10's. That number is added to your skill, but any die which is
that number or less is a failure which subtracts 2 from your
total. Thus, more dice allows better results but is riskier.
Character creation is open point-based.
56 pages quick-start guide (PDF), plus several additions
including two 28-page alien species guides.

This is a free version of the commercial Basic Roleplaying system
from Chaosium. It includes introductory character creation and
resolution systems, along with seven introductory mini-adventures.
48 pages rules (PDF).

No longer a free RPG, but a cheap $2 download for the playtest
version of a diceless system where the player spends task points
to succeed, paying the difference between his skill and the
difficulty.
16 pages (PDF).

A preview version of a commercial romantic fantasy RPG.
The rules are based on third edition D&D / "D20", with
major modifications including hit-point-less damage.
The full version also includes a hero point system (Conviction
Points), but it is not in this preview. This includes a
brief adventure and sample characters.
20 pages (PDF).

The playtest version of a game for two players about modern dating,
now available in commercial form. It is GMless with narrative
rules where each player takes turns setting up a scene and then
rolling for the result on the level of attraction.
~7 pages rules (HTML).

The preview version of a GMless superhero game. Instead,
there are mechanics for narration of conflicts. There are a
set of conflicts represented by index cards, each with two d6s
(of different colors) on them.
10 pages rules (PDF).

A quickstart version of the commercial RPG from Troll Lord Games
that emulates early Dungeons & Dragons using a variant of
the WotC OGL rules. The rules include character creation rules
with four classes (fighter, rogue, wizard, and cleric) and
three races (human, dwarf, and elf), combat rules, and a
3-page mini-adventure. There are no advancement rules, but
the rules otherwise cover through level 4.
25 page preview rules (PDF)

A short introduction to the commercial C&S system. It adapts
concepts from the full game but with simplified rules. Action
resolution is by roll under (attribute plus skill minus
difficulty) on 1d20. Character creation is random-roll
attributes, picking a social class and vocation.
4 pages rules (PDF).

A demo version of the published modern conspiracy RPG by Eden
Studios. PC's are agents of Aegis, a secret organization at work
within the U.S. government fighting alien and supernatural
menaces. It uses a simple system with 5 levels of skill and
difficulty. If your stat is greater than the difficulty, success
is automatic. If it is equal, you must roll 7 or less on 2d6.
If it is one less, you must roll 4 or less.
16 pages (PDF).

This is the `nutshell' version of the commercial CORPS universal
RPG by BTRC. It is available in 7 languages (English, French,
German, Finnish, Italian, Polish, and Portuguese). The system is
skill-based emphasizing a minimum of die-rolling. The difficulty
you succeed at is essentially skill + 1d10 / 2 (round down).
Character creation is limited point-based.
4 pages rules PDF format (for each language) plus two post-apocalypse
supplements: 9 pages and 6 pages PDF format.

A playtest document of an action/adventure retro sci-fi game
in the vein of the old Flash Gordon and Buck Rogers serials.
The player characters are members of the elite Danger Patrol —
super-powered crime fighters who protect Rocket City from
various threats. Character creation includes picking a Style
(Alien, Atomic, Ghost, Intrepid, Mystic, Psychic, Robot, or
Two-Fisted) and a Role (Agent, Commando, Daredevil, Detective,
Explorer, Flyboy, Warrior, or Professor). Resolution is by
a dice pool system using a mix of dice (1d4 to 1d12), where
every 4+ is a success and every 1-3 is a danger.
35 pages playtest rules (PDF).

A fantasy genre game, the "Freeware Lite" version of a
not-yet-published commercial game. Action resolution is skill +
1d10 vs difficulty. Character creation is open point-bought.
The lite rules are generic fantasy, but there is a shared
world ("Yaddrin") under development.
25 pages rules (PDF).

A German-language post-apocalyptic RPG, a free download with
identical content to the commercially published book. It uses
a system based on 2d10 roll-under-skill.
380 pages rules and background (PDF).

A free introductory version of the commercial fantasy RPG
from Green Ronin Publishing by Jeff Tidball, based on the
video game from BioWare. It includes condensed rules,
an introductory adventure, and five pregenerated player
characters.
35 pages rules (PDF).

A fantasy-horror role-playing game, the first draft of a planned
commercial game. It is set in the modern world with PCs who can
psychically enter the "Dreamscape". Character creation is
random-roll attributes and point-bought skills for real-world
attributes, and point-bought dreamscape stats -- where your total
points is inversely proportional to your real-world stat total
(people weak in the real world have stronger dream selves to
compensate). There are four attributes (Appeal, Mind, Action,
and Body) and four corresponding classes of dreamscape self
(Chargemaster, Dreamshaper, Dreamwarrior, and Gadgeteer).
Action resolution is attribute + skill + 1d10 vs difficulty.
20 pages RTF.

A free version of the published
Dreamwalker
RPG (a 33 page free version vs the 152 page full version).
You play a psychic in the employ of a government project,
entering the dreams of others to rid troubled minds of the Taeniid
infestation. It uses a percentile skill-based system. The free
sample includes basic rules, a sample adventure and sample
characters, but no character generation rules.
33 pages (MSWord).

A short introductory version of the newly published fantasy RPG
based on the novels by Jack Vance. Character creation is free
point-based. Resolution is by simple 1d6 (1=worst to 6=best),
where you get a number of re-rolls based on your "ability pool"
(which refreshes every 2 to 8 hours).
32 pages PDF.

The preview version of a published small-press RPG. This is a
introductory fantasy version of the universal rules, and includes
a short magic system and bestiary. Resolution is by rolling
under attribute+skill on 2d8. Character creation is limited
point-bought.
21 pages PDF.

The free demo version of a published RPG. Epoch is
a fantasy RPG using a percentile skill-based system.
Character creation is random-roll race, social class, and
attributes -- plus skill points which also be used to modify
rolls.
~37 pages MSWord format.

The preview/playtest rules for a superhero RPG system with no set
skills and variable scaling (the GM sets "Q-units" of
difficulty/damage/etc.). It uses a dice pool system for
rolling successes.
~24 pages HTML.

The free introductory kit to the commercial fantasy game Exalted.
This includes 13 pages of background to the setting as well as
basic character creation, resolution rules, and three
half-page adventure seeds.
28 pages rules (PDF).

The preview version of a commercial fantasy RPG. Action resolution
is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers
for combat. Character creation is random-roll attributes,
choice of class, and point-bought skills (d12 skill points).
Advancement is level-based. The preview version includes a limited
magic system and selection of monsters.
52 pages preview rules (PDF).

A universal system loosely based on a merging of the HERO
system (from Hero Games) and the Interlock system (from R
Talsorian Games). It is identical to the commercially available
rules in Champions: The New Millenium and other games.
The free core rules have no background, but there are two
commercial downloadable fantasy-genre systems using Fuzion
("Shards of the Stone" and "WildBlades").
50 pages core rules (PDF).

The preview version of a humorous fantasy RPG about animated
stuffed animals. It uses a simple system with three attributes
(Strength, Reflex, Intelligence) and freeform skills. Action
resolution uses roll under attribute + skill + modifiers on 1d20.
PCs have Story Points (combined hero points and experience), and
the GM has corresponding Irony Points.
13 pages core rules (PDF).

A free introductory version of the printed game. It is
a superhero games set in the era of World War II. PC's are
"Talents" with paranormal abilities who aid in the Allied
war effort. It uses a dice-pool system where you roll d10's
equal to stat + skill and look for matches (i.e. dice with the
same number).
36 pages (PDF).

A variant of the original Basic Roleplaying system, similar
to Call of Cthulhu, based on an adaptation of the RuneQuest
rules released under the Wizards of the Coast Open Gaming License.
The book is also available in print.
58 pages rules (PDF).

The preview version of the HARP (High Adventure Role Playing)
system from Iron Crown Enterprises. This is a generic fantasy
game. It includes simplified character creation rules, with
four classes: one Cleric type, Fighter, Mage, and Rogue.
Action resolution is stat plus a percentile roll to determine
level of success (with anything over 100 being success).
98 pages (PDF).

The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).

A Finnish-language "space noir" game set in far future 500 years
after a great disaster decimated and divided humanity. This is
the free version of a published game, using simplified
d6-based rules instead of the d10-based rules presented in
the commercial Heimot RPG corebook.
30 pages rules and background (PDF).

A preview of the commercial RPG Hellas: Worlds of Sun & Stone,
a space opera game in a setting inspired by Greek myth. It uses
a variant of the "Omni System" from Morrigan Press. Resolution
uses skill or attribute minus difficulty + 1d20, interpreting the
results on a universal degree of success table. There is also a
hero point system to change rolls.
22 pages rules and sample adventure (PDF).

The preview version of a universal, modular game system.
It uses a dice pool system: roll a number of d10s equal to
attribute, where each roll less than skill is 1 'step'.
Difficulty is expressed as the number of steps required to
succeed. Character creation is limited point-based
(attribute points and skill points). There are six attributes
(rated 0 to 6): Fitness, Awareness, Creativity, Reasoning,
Influence, and Luck. There are also 39 skills (rated 2 to 8).
11 pages core rules (PDF).

A universal system emphasizing cinematic style and dramatic action.
Character creation is point-based, including allocating 8 points
between 2 and 4 broad proficiencies (like Pirate or Nobleman),
along with defining Motivations in each of 5 categories
(Beliefs, Desires, Issues, Influences, and Dispositions);
and allocating 8 points between the two attributes (Body and Soul).
Resolution is by rolling d10s equal to proficiency and taking
the highest die, plus advantage or signature play versus
opponent's roll.
70 pages core rules (PDF).

The quickstart rules for the commercial "Heroes of Oz" game, set
in L. Frank Baum's Oz setting. It uses a variant of the Fudge/FATE
rules, using Story Points that players can use to modify rolls
or edit the game world - although it does not have Aspects.
24 pages (PDF).

The free core rules of the system used by other Hinterwelt Enterprises
RPGs such as Roma Imperious and Nebuleon. Character creation has
random-roll attributes, character class, and point-bought skills.
Resolution is 1d20 + bonuses versus defense for combat, or
roll under percentile for skills.
66 pages core rules (PDF and RTF).

A universal system, the "rules-medium" version of JAGS.
It has a version released under the GNU Free Documentation
License, and also has a print version available. It uses
roll under attribute or skill on 4d6 (dropping 6s). It
uses open point-based character creation, with 3 primary
attributes and 9 secondary. Skills have a 4-level
expertise rating (Beginner, Average, Expert, Master)
which determines usage as well as a number to roll under
(0 to 20).
65 pages basic rules (PDF).

A variant of the original Dungeons & Dragons game,
mimicking the original basic game circa 1980 based on the third
edition rules released under the Wizards of the Coast
Open Gaming License. The book is also available in print.
138 pages rules (PDF).

An HTML conversion of the commercial game rules, available
for downloading on the web. It is a swashbuckling fantasy game,
set in a fantasy world with centaurs and such but with an
approximation of the culture of 17th century France a la "The
Three Musketeers". It includes only character creation rules,
however.
~25 pages HTML.

The preview/playtest version of an upcoming fantasy game,
which includes only bare rules. Action resolution is stat +
1d6 vs difficulty + 1d6. Character creation is open point
based, spending 100 or more points on attributes (5 physical,
4 mental), cheats (the hero points), exceptions, and skills.
38 pages rules (PDF).

A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
immortal humans similar to those of Highlander, in the near
future (a "Techno-Gothic" world).
~225 pages HTML.

A simple fantasy role-playing game similar to Steve Jackson's
"The Fantasy Trip". Character creation is point-based, splitting
7 points among three attributes (Strength, Dexterity, and Intelligence),
and binary skills (1 point each). Action resolution is roll under
stat on 3d6 (or Nd6 in some cases, with N varying with difficulty).
12 pages rules (PDF).

The preview of an upcoming storytelling fantasy game. It has
broad attributes (Force, Insight, and Determination) and moral
qualities rated in phases of the moon (new to full). It recommends
modified d10s with phases of the moon pasted on them. It emphasizes
cooperative authorship and narration.
12 pages rules (PDF) plus scenarios.

The free version of a commercial fantasy RPG, set on the world of
Lociam - populated by elves, dwarves, giants, and animal-peoples as
well as humans. The free version lacks many optional rules as well
as character creation rules. The rules are based on percentile skills
for most activities, and binary skills for knowledges. Experience is
gained on individual skills based on use.
Light version rules 102 pages (PDF).

A free preview of an upcoming anime scifi game. It uses a dice pool
system, rolling a number of dice equal to attribute, where every
roll that is equal or lower than skill is one success. Any die that
comes up "1" counts as a success and is rerolled. Any roll with
8 or more successes lets the player define a "cut scene" and take
and extra action. Players also take turns defining personal scenes
(either social, field ops, or repair) to improve stats. The
quickstart has four pregenerated characters but no character
creation rules.
24 pages rules (PDF).

A humorous anime-inspired RPG set in MSF Highschool, a training
ground for teenage superheroes, including both alien and magical
races. This is the preview with all the basic rules and character
creation, but missing most of the advantages, disadvantages,
races, facets, spells, animals, items, and the GM section.
The rules are playable, but a bit limited in this version.
90 pages (PDF).

A generic fantasy system, the simpler version of the longer commercial
RPG Omnifray. Character creation uses a mix of random-roll and
point-buy. Resolution uses 1d12 + attribute versus opponent's roll,
or a double roll which does two such rolls simultaneously and compare
both rolls individually.
210 pages rules (PDF).

This is the core mechanical system for a commercial modern dark
fantasy/horror RPG, closely based on White Wolf's World of
Darkness games, but released under an open gaming license.
It uses a dice pool system, rolling d10s equal to attribute plus
skill, where every result from 7 to 9 is one success, and every
result of 10 is two successes.
116 pages rules (RTF).

A game set in a fantasy version of the American Old West, using
a variant of the Microlite20 system.
It includes Humans, Half'ins, Ferals, and Hill Folk as races -
along with Lawman, Scout, Gunslinger, Ruffian, Scoundrel,
Gadgeteer, Mentalist, Preacher, and Shaman as classes.
22 pages playtest rules (PDF).

The "Prose Descriptive Qualities" system is the core system that
is used in several commercial games including Truth & Justice,
Dead Inside, and Zorcerer of Zo. The free system barely covers
character creation as point-based, and mostly only explains
resolution and conflicts. Resolution uses 2d6 + quality rating
versus difficulty.
13 pages PDF.

A free simple universal system, the same system used for the
commercial RPG "Power Grrrl" and others. It is intended as a
fast cinematic system. Character creation is open point-based --
20 points among six attributes and "specials" associated with
attributes. Action resolution is stat + 2d6 versus Difficulty.
20 pages rules (PDF).

A diceless RPG in a surreal genre where sanity can't be trusted.
It uses a tarot deck for resolution in the genre of shifting
reality for the PC's. The full version was published by
Chameleon Eclectic but is now out of print.
~4 pages rules (text-only).

The free version of the commercial science fiction game, with
a system similar to GURPS. Character creation is open
point-based, including a selected profession and race, fifteen
attributes, skills, talents, advantages, and disadvantages.
Action resolution is roll under skill plus modifiers on 3d6.
The free version includes combat and psionics rules, but no
background and only brief stats on equipment.
32 pages rules (PDF).

The playtest version of a simple GMless system for playing out
a cinematic adventure divided into four acts. The players each
have a character and take turns introducing threats into the
script. A player whose PC is confronted rolls d6s equal to
attribute (rated 1 to 3), plus relevant background or connection
traits. Each 4+ is a success, and the number is compared to the
opposition rolling d6s equal to difficulty plus the current
momentum based on the act.
13 pages rules (PDF).

The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.
~50 pages (PDF).

A preview for the published fantasy RPG. It is set on an
original world, Weyrth, which is briefly described in the
quickstart rules. It focusses on a realistic, turn-less
combat system. It uses a dice pool system where you roll a
number of d10's against a target number, counting number
of successes.
41 pages (PDF).

The preview version of the commercial "Savage Worlds" system from
Pinnacle Entertainment. It uses a step-die system where stats are
measured from d4 to d12. Action resolution uses an open-ended
die roll plus modifiers, where 4 or greater is successful.
The test drive rules include character creation with abbreviated
edges and hindrances, along with combat and advancement rules
plus brief sample magic.
Test drive rules 16 pages (PDF).

The preview version of a fairy-tale RPG, with simple mechanics
based on a roll of 2d6 + attribute + modifiers. Character creation
is limited point-based. The rules emphasize abstract mechanics
for narrative conflict.
50 pages (PDF).

Preview of a universal system using d6 dice-pool resolution, where
every result over the target number (TN) is one success, and every
six rolled is five successes. Character generation is not included,
but four sample fantasy characters and a sample scenario are included.
22 pages quickstart rules (PDF).

The original 1993 edition of the commercial game, "SLA Industries" --
a science fantasy RPG of futuristic urban horror, set in a
distant future (the "World of Progress") where an amoral arms
corporation ("SLA Industries") has taken over the universe,
headed by a power being named "Slayer". PC's work as agents for
the company, based on the world-city "Mort". There are 7 races,
including users of "The Ebb" -- a magical power that permeates
the universe. The system uses 2d10+skill+modifiers to determine
success (11+ is a success, 21+ is a notable success). Character
creation uses race (1 of 7) and career (1 of 9) templates
followed by point allocation.
304 pages rules and background (PDF).

A storytelling GMLess mini-RPG which is played for 60 minutes at
a time, the free preview for a very cheap game (a 31-page PDF
file). Each player takes a character in a soap opera, with
five words as traits. There is no GM, but instead there are
rules for entering a Scene, adding sentences, and so forth by
spending Plot Tokens.
~12 pages (HTML).

A preview of the commercial game, that includes general resolution
and combat rules, plus sample characters and an introductory
adventure -- but no character creation. It uses an additive
dice pool system -- i.e. roll a number of d6s equal to your
ability rating and add them together.
36 pages (PDF).

A modern magic game, the "Apprentice" version of published RPG
rules. It uses a minimalist system, using highest-roll dice pool
with only simple attributes (no skills).
16 pages "apprentice" rules (PDF).

The "quickstart" rules for a fantasy game envisioned by Larry
Elmore, set in his fantasy world Loerem. Magic is based on
the elements (Air,Earth,Fire,Water plus evil "Void" magic).
The system is Attribute die(d4 thru d10) plus Skill die versus
difficulty.
28 pages PDF format, including sample adventure and characters.

This is the preview version for a modern espionage game using the
"D20" system from 3rd edition D&D. This includes six new base
classes, along with complete rules summary for skills, feats,
combat, and chases.
32 pages (PDF).

The full English-language text of the published game, an adaptation
of the Finnish Star Trek parody film of the same name. The PCs
are members of the P-republic, an advanced society of "radical
godless commie feminist liberal pinkos". It uses a simple
system where you roll 2d6 and try to get higher than your Inability
score -- which is one of Stupidity, Obliviousness, Clumsiness,
Repulsiveness, and Weakness. There are four classes: Incompetent
Idiot, Annoying Nerd, Psychotic Loud-Mouth, and Frustrated Grouch.
Your class grants you from 0 to 2 special talents.
30 pages rules (PDF).

An abridged rulebook of the published parody superhero RPG,
playing "third-rate heroes" with less than spectacular powers
like "Induce Vietnam Flashbacks". The basic game mechanic is
either toss a coin (you call it, you succeed) or
rock-paper-scissors. Damage has 5 levels, but you can gain them
back by playing "Truth or Dare". Extra material includes
23 new powers, 4 new adventures, and 11 new characters.
~8 pages preview rules (HTML) plus ~24 pages expansions (HTML).

The basic version of a superhero RPG published as a browsable
website with character sheets as spreadsheets for Excel or
Open Office. It uses a combat-focused resolution system, where
actions usually have fixed result from spending energy points.
A roll of 1d20 is used to determine criticals for an action -
a 20 is a critical hit (200% of standard result) while a 1 is
a critical failure (50% of standard result). Character creation
is limited point-based, spending 100 points among the four primary
attributes (Health, Energy, Attack, and Defense), 25 points among
the five secondary attributes, and 6 "slots" among power,
equipment, skills, pets, and property.
~60 pages online HTML browsing only.

An English-language including an introductory scenario
for the Swedish-language commercial game, whose title translates
as "Winter of Brimstone", based on the fantasy novel series by
Erik Granström.
21 pages quickstart rules, 28 pages adventure, 8 pages characters (PDF).

A diceless system, but with quantified skill where variations
result from spending luck points. This is the free 16-page
preview of a 98 page commercial download. The freeware rules
include a brief 1-page magic system and a medieval fantasy
equipment list.
16 pages freeware rules (PDF).

The free preview version of a commercial adaptation of the D20
System for the Traveller science fiction setting. It uses the
D20 license and thus does not include complete rules for character
creation and advancement. It presents a single class (Merchant)
along with skills, feats, various rules for combat, technology,
travel, and alien worlds.
65 pages rules (PDF).

A fantasy genre system set on an original world, the continent of
Onsuulan colonized by the Thenarian people for the past five
centuries -- with the parallel worlds of Faerie and the Spirit
World alongside the material. Resolution is by adding your
attribute score (from 1 to 30) and the result of your attribute
rank dice (d5, d10, or d10+d5), along with a bonus equal to
aptitude if the character knows the skill. Character creation
is open point-based.
198 pages Player's Handbook, playtest edition (PDF).

This is a preview version of the Traveller20 game, which is
an adaptation of the original Traveller RPG (from Far Future
Enterprises) to the "D20" system from D&D third edition.
The lite rules include complete listings for all skills and
feats. However, it refers to the D&D Players handbook
for basic combat rules, which it modifies extensively. It also
includes only the Merchant class, as opposed to 16 classes in
the non-free game.
64 pages (PDF).

A free introductory version of the commercial sci-fi RPG Trinity,
where the players characters are superheroes - called Psions - in
in the 22nd century who defend the Earth from twisted "Aberrants".
It uses a version of the Storyteller dice pool system.
28 pages rules and background (PDF).

A brief preview of the True20 rules from Green Ronin, with a
sample adventure adapted from their D&D adventure,
"Death In Freeport". There are no character creation rules,
but four sample characters are included with the adventure.
6 pages quickstart rules (PDF) plus 32 pages adventure (PDF).

A simple story-oriented RPG about behavior in war -- the demo
version of a commercial independent game. There are five
attributes: Savvy, Sense, Guts, Meat, and Responsibility.
Action resolution is roll under attribute on 1d20. An important
concept is rolling on Responsibility to avoid a Lapse where the
character does something reprehensible. Also, a player can
affect the story of other PCs by spending Gift Points. Character
creation is limited point-based.
25 pages rules (PDF).

A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
warlocks in a near future world. The system uses a simple roll
under (attribute+skill+mods) on 1d10. It also includes
conversions for the Fudge and
Fuzion systems.
~100 pages backgrounds, rules, and GM's guide (HTML).

A preview of an upcoming universal system, using player-defined
descriptive traits rated from 1 to 9 dice, divided into three
categories (Body, Mind, and Soul). It uses pools of d6s, where
every 4 or 5 is one success, and every 6 is two successes -- rolled
in a contest with opposing difficulty dice.
121 pages draft rules (pDF).

An action-movie / martial arts RPG, the free version of the
full Wushu RPG. This uses a simple dice pool system (roll d6's
equal to trait and take highest) along with the "Principle of
Narrative Truth". There are added wrinkles for combat, splitting
your dice into Yin and Yang (i.e. defense and offense).
Character creation is simple point-based, spreading 5-8 points
among roughly 3 player-defined traits, and choosing a weakness.
10 pages rules (RTF).