I hope that applets are accepted and that the .html size is not counted towards the applet size. And the game doesn't have a standalone mode; is that required? (so in essence it runs only as an applet)

So yeah, the applet is quite math intensive. I'm horrified to think how fast it would run without a JIT. Nothing much can be done about that, sans finding out new algorithms.

There are currently about 6 levels in that preview and no "game ending". It's still a work in progress, mind you.

And yeah, maybe "drag" was the wrong word, but it was the best I could think up that didn't take much space in the screen (and it gets the user to click and drag the mouse). The idea is to control the air flow. So when you click & drag the mouse, you are actually generating wind currents which the fog travels through.

Gonna keep at it.. Thanks for the feedback (and thanks onyx for the jnlp tip)!

And yeah, maybe "drag" was the wrong word, but it was the best I could think up that didn't take much space in the screen (and it gets the user to click and drag the mouse). The idea is to control the air flow. So when you click & drag the mouse, you are actually generating wind currents which the fog travels through.

I do this, but it still doesn't work. I can drag my mouse, but the fog often simply doesn't start to flow, or change it's flow direction.

I do this, but it still doesn't work. I can drag my mouse, but the fog often simply doesn't start to flow, or change it's flow direction.

You have to realize that there's suction or wind from other objects on the playing field. Getting the gas to do what you want can be very difficult. That's the challenge. I personally think he did a great job.

Yeah, but it should at least do something ... doesn't matter to me, if it starts to move in the opposite direction. But it doesn't start to move at all!! It seems more to me like if the MouseDragEvent doesn't get transfered to the Listener or something.

I had absolutely no problems on my Windows box. The smallest drag had a slight effect, the biggest drag had a huge effect. Everyone seemed to count. I got through all the levels, sometimes having to try a couple extra times. The game was beautifully smooth and felt like at least 20fps. I didn't see any stuttering or anything, it was simply a great game.

Im running windows and at level 3, dragging any gas seems futile! First and second are pretty easy tho.

Maybe the problem is that the wind factor from the yellow fan isn't taking into account the time spent between two frames ? I.e its applying 20 forces units per frame, when it should be 20 * timePerFrame...

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