It's the zm_vox.csv. after saving and compiling I receive rhat error for every single sound listed in the .csv. I don't know if it's the editor or some other issueDouble Post Merge: December 05, 2016, 01:17:49 pmTo specify this is a bo3 aluas. I know this isn't fully functional with bo3, but this seemed simple enough

It's the zm_vox.csv. after saving and compiling I receive rhat error for every single sound listed in the .csv. I don't know if it's the editor or some other issueDouble Post Merge: December 05, 2016, 01:17:49 pmTo specify this is a bo3 aluas. I know this isn't fully functional with bo3, but this seemed simple enough

I would venture a guess that it's not going to work with BO3. I don't have time to update it and not enough people seemed to use this program to justify me upkeeping it unfortunately.

How this utilite using for CoDWaW? Can you write a simple manual for CoD5?

I tried to use this utilite. I used as example a sound2d.I added in path to the file but when I starting in map is not sound.and even in zone_source been added: sound,mymap,mymap,all_spWhat could be a problem? Because i selected the sound and this not play.this is sound I was trying to do for effect. (Dust FX)Effect type which turns on and off by trigger.

The application doesn't even work. As soon as I make a brand new Alias with the app, it then makes up some error as to not let me do anything. And then it wont even save or anything.

I suggest starting with a working soundalias file and adding new entries. If you didn't notice from the first post the program was not developed very far and some features are experimental or untested. The most time was spent on editing existing alias files and even that has bugs.

I hoped that people could at least use the tool to read existing files and figure out what the values are supposed to do.