Mannusiha

Written by Ryven Cedrylle.

MANNUSIHAThe ascetics hid the infant until they could finish creating the first mannusiha, which drove the ogres from the town forever. Since then, the Priestess has kept mannusiha as her trusted companions and protectors. ”

- Codex Yyangoni, Book XIII

Level 7 Large Wrecker [beast/construct]

Initiative +9 Fear aura: 36 HP or less (dazed, no escalation die)

HP: 216AC: 24 PD: 19 MD: 21

M: Swipe – +12 vs AC 18 damage. This attack can be made once as a quick action or twice in a single standard action, targeting one creature twice or two creatures each once.

C: Roar – +10 vs MD, targets all nearby enemies, 10 damage and the target chooses to either forfeit its move action or be subject to the mannusiha’s Fear aura on its next turn. Special: Roll a d6 at the start of the mannusiha’s turn; this attack only occurs when the d6 roll is greater than the escalation die and does not require an action.

Four Faces of Truth: The mannusiha does not make saving throws. Instead, at the beginning of each turn, regardless of other condition, the mannusiha may change its visage. Each visage is immune to (and thus ends) different conditions, but also has a vulnerability: Humanesque Male – immune to all but weakened, vulnerable cold Humanesque Female – immune to all but dazed, vulnerable fire Ram – immune to all but hampered, vulnerable lightning Hawk – immune to all but stunned, vulnerable poison

False Duality: The mannusiha’s Swipe and Bite attacks deal damage of the type to which it is vulnerable. Attacks of the ‘opposite’ element do no additional damage.

Two Torsos (optional upgrade); The mannusiha possesses two bodies controlled by a single head. Each can make a separate Tail Whip attack in the same action, but only one Bite total.