PyMS is a StarCraft modding suite writting using Python 2.5 , meaning it will work for Mac users and Windows users alike (actually it will run on most OS's if it matters). PyMS contains 13 programs to edit various StarCraft files:

I figure I'd post this just incase any of you are having problems. This should only be an issue for outdated .exe files that were created in MPQDraft years ago. Credits to Shadow Stalker for figuring this out.

get into command prompt through administrator then type the following:

It gives me great pleasure to type this thread up. Anyone that's been following this project from the time of its resurrection so long ago will remember that I've always had the ridiculous ambition to create an entire campaign, a campaign the size of original StarCraft, ever since I was a...

I HATE the new update of my ACER laptop, now the screen doesn´t adjust to low resolution, I get a tiny image in my computer.
This started with the Tzar, and now with Starcraft and Pharaoh too?
What can I do for enable to asjust again?
I must comply to the company? I must download the previous...

I'm here to announce that I've started working on a custom campaign using Starcraft Remastered's Map Editor. It's Filler name is currently "Galaxy Battles" (if there' another campaign named with Galaxy Battles in the name please let me know thank you). It tells the story of the Swarrats...

I think I still have my original copy somewhere but it's nice to go through the dozens of pages of lore which seemed more solidly realistic than what we were often presented in the Starcraft 2 campaign.

CC's update broke the AO page, so I made a page for it on Gameproc in the meantime. I also re-uploaded ITAS and HK. The assets from these projects are now fully available for non-profit projects including those outside of Starcraft.

Anything new pumping out the old StarCraft: Brood War engine? I heard that Pr0nogo is producing a new zerg-based campaign for Brood war. I wanted to hear if you guys are making anything new in this side of the community.

What made Legacy of the Confederation so popular and a powerful, driving force for campaign design? What did it have that dwarfed the other campaign and scenario designs? How did it get so popular? was it based on some well written fanfiction? Where did the other units from the campagin come from?

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