As the story goes, the Warriors of Light had defeated Chaos and restored peace and harmony to the land of Melmond. However, could the essence of Chaos ever really be defeated? Not on yours, or anyone else's, lives. As the Warriors of light struck their final blows against Chaos, and he was dragged into the Gate of Light, he sent his essence into the four warriors, living on through them and their lineage.

For many a year, peace reigned over the land and, for a time, everyone was happy. Villages prospered, poverty was abolished, and racism forgotten. Things were truly looking up...

Until the Dragons emerged.

For as far back as anyone could remember, Dragons had been a mythical race, said to have aided the legendary Light Warriors in their quest to rid the world of evil. These Dragons were nothing like those spoken of in the lore of old. These Dragons were vile creatures, bent on the destruction of the world. Heralded by the resurrection of Tiamat, who brought with her a dark cloud that shrouded the world in darkness, the Black, Blue, Green, Red and White Dragons, did just that. In the matter of one day, these monstrous beings turned generations of peace and prosperity into rubble. Every town was either destroyed, or badly damaged by the dragons. Deciding that it would be for the best, and that there would be safety in numbers, every person that could fled to Cornelia. Getting there however, was a tremendous threat to ones life. For along with the resurrection of Tiamat, a creature known only the Leviathan had also emerged into the world of the living. The seas raged with his anger and caused ships to capsize. It would also hunt out unfortunate ships to be his next meal, so it was thus decreed that boat travel was far too dangerous.

Though, these events did not go unnoticed.

As the world was being ravaged by the great Chromatic Dragons, Bahamut and the Metallic Dragons stepped in and attempted to put a stop to all of this mindless bloodshed. Dragon against Dragon, their battle waged for a great period of time. However, in the end, the Metallic Dragons were defeated and forced to retreat. Badly injured, and with their pride shattered, they fled back to the Dragon caves, east of Onrac.

Having defeated their greatest adversaries, the Chromatic Dragons were truly the new rulers of Melmond. As such, they quickly divided up the world and built their lairs to rule from, under the guidance of Queen Tiamat.

The Black Dragon made his lair in the Marsh Cave.

The Blue Dragon made her lair in Mirage Tower.

The Green Dragon made his lair in the Waterfall Cave.

The Red Dragon made his lair in Gurgu Volcano.

The White Dragon made her lair in the Ice Cavern.

and Tiamat once again resided within her Floating Castle.

However bleak the people's situation looked, they still had hope in a prophecy. Once again told by Lukahn, it is said that once again four noble souls will rise up against the wickedness of the Dragons that oppress the land, and it's people.

A long time passed... The people waited, and it seemed as though Lukahns prophecy was merely foretold to give the people false hope. But at last, four young souls did emerge from the lands of Melmond, each a descendent of the fabled Light Warriors of old. Now brimming with the hope bestowed upon them by the new heroes of Melmond, the people welcome them into the town of Cornelia. There, King Cornelia XII, Lukahn's descendant, as well as Cid's descendant begin to discuss their mission against all odds.

And so their journey begins.

The available classes are those from the first game. That is to say, there are Warrior, Thief, Monk, Red Mage, White Mage, and Black Mage to pick from. Also, I'm going to limit the age range from any to between 17 and 18. Characters must be human. Here is a link to all the maps in the game.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Name: "rat" (he is self named and not very imaginative)Age: 18Class: thiefHeight: 5'8"Weight: thinHair color: light grayEye color: greenBirthplace: MelmondAlignment: lawful goodAppearance: he is a short thin man who always wearing a cloak. Hidden under the hood is a blank gray mask three lines drawn on each side that resemble whiskers. he is rather pale and has gray hair both evidence of his life of hiding in the shadowsEquipment: cloak with hood (also known as cloth armor), mask, knifeStrengths: stealth and pickpocketingWeaknesses: he is not very strong and has no magic abilityHistory: he grew up on the streets, living every day off what little food he could steal. Even though he was a thief he still had a code of honour which was one, never steal more then you needed and two never kill unless you have to. he took to wearing a mask under his hood whenever he went in to town to hide his face from the guards, who have a hate on for him. (probably cause he keeps stealing there sweet rolls). When the time came to go to the king he left with his mask in his sack ready to take on the world, and maybe take a cut of it for himself.

Named Most likely to tell his/her grand kids about Mayhem.

working on an RP

a friend of mine just got his own web site here (Still under construction)

nokvok wrote:If you tell me how the magic works, I probably will make a character for this.

White magic has priority over all other actions that take place in combat, and black magic always goes after the first enemy action. Also, I'll be determining when you will learning new spells and either i'll be using charges or just mp (I'll take a group vote)

mandros wrote:hows this for a bio

Name: "rat" (he is self named and not very imaginative)Age: 18History: he grew up on the streets, living every day off what little food he could steal. Even though he was a thief he still had a code of honour which was one, never steal more then you needed and two never kill unless you have to. he took to wearing a mask under his hood whenever he went in to town to hide his face from the guards, who have a hate on for him. (probably cause he keeps stealing there sweet rolls). When the time came to go to the king he left with his mask in his sack ready to take on the world, and maybe take a cut of it for himself.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Dreaju wrote:I'm working on modifying Sev's backstory, and I'm thinking of making him a white magic user. Or should it stay black magic?

Well, We've got a thief and a black belt (presumably). Both have pretty low defence, but the black belt has wonderful attack, and the thief will be dodging like crazy, and can strike quickly. Personally, I think every team should have a white mage, but that's just me. Black Mage is great to have when encountering multiple enemies, as they can target them all with a single spell.

Also, should I just go back to the old thread, give it this title, and edit the story to the first post of this thread? I know it's confusing, but that might work better. Just food for thought.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

DeLain is peculiar, even among the often insane red mages; he is a pacifist (or so he claims). He carries no weapons with edges, preferring tools with uses outside of combat, mainly staves and hammers. He completely eschews direct application of the eight elements as ways of doing harm. If Black magic destroys, and White magic creates, then "Green magic" is a tool of change, so deLain reasons. Faster, slower; stronger, weaker; bigger, smaller. Better. Worse. This is the path of the Green Mage. However, that a creature could die from the poison magic he inflicts or be slain by a warrior he enhances is an idea lost on deLain and his "pacifist vow". After all, he did nothing to destroy, only change.

Last edited by ChroniclerC on Tue Jan 31, 2012 11:23 pm, edited 1 time in total.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Just wanted to make sure the concept was kosher first, since I may be asking for spells either that aren't in the first game, or that Red Mages don't normally get in the first game (like Regen or Poison and other low-level buffs/debuffs or RUSE and FEAR for general purpose illusions).

The list of all magic spells in FF1. If you would like, this goes for the rest of the group as well, you may replace spells with other spells of the same level from different final fantasy games. Within reason of course.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

I started this game in real life last saturday with my role play group, that's what I mentioned in the other thread. However, I can always get one more player and run a two/three player game with myself included if you so wish, since you're like the only one still interested.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.

Brawl Taunts: The first rule of Fur Fagotry... You DON'T recoverJesse GoA: Jim was busy doing his 'I landed upright and you suckers didn't' dance.catldr24: And if that was too mature, D) Shut up. Rest of the argument.