Hi, I'm Oliver from the Golden Dragon guild. Long-time lurker at the forum, deciding to post for the first time because of some frustrations I have with the game and especially with the brokenness of the dungeon set-up. I know devs lurk and post here so hopefully they'll read my post and consider what I have to say.

First of all, I do love a lot of the aspects of the game. Been playing since HOMM 2 and M&M6 and I'm glad this game is keeping the JvC legacy alive.

But the dungeon system is currently really really broken making it a source of frustration and annoyance for me and I know a lot others. It highly favors the super high level players and the extreme payers. Top 10 is always dominated by the same players who don't even need the rewards.

I have a suggested fix for the dungeon system that will make it the most fair for everyone and make it way more fun.

Here's some of my ideas. Please at least consider some parts of it.

Each player has only a fixed # of attacks each day. They can't buy more challenge pts. They can attack any player (there is no tier levels) but the prestige they gain is based on the level (not prestige) of the player they're attacking RELATIVE to their own level. So a lvl 100 winning against lvl 110 gets same amount of prestige as a lvl 200 winning against lvl 210.

You gain prestige if your defense was successful. However you DO NOT lose prestige if your defense fails. This will prevent people from picking on low level players over and over again.

High level players will need to attack other high level players to get top score. But they can't complain that it'll be harder for them since they have more chance for successful defense when low level players attack them.

The fixed # of attacks per day means there won't be a crazy rush on the final day. It will also make it fairer for people who live across the different time zones.

The suggestions make a pretty radical change to the current system but I think it the it the most fair for everyone. This makes dungeon more about skill, strategy, and resource management rather than how much $$ a player has shelled out.

The biggest thing is that everyone now regardless of level has an equal chance of getting into top 10.
____________

The dungeon system has always been broken with defenses ridiculously easy to beat. Ever since DC 2.0, it has become much more interesting with new long terms goals to benefit from multiple dungeons bonuses and I believe we are now done facing the same defenses setups every battle, which is a breath of fresh air.
However and sadly, even though I like your suggestion and some of your ideas has already been stressed in the past (notably set a limit of number of attacks you can make a day), VCME doesn't seem to be willing to go that direction. I could be wrong but like, we asked for stronger defenses, they use Kingdom to give us better defenses. In other words, if you want a successful defense NOW, you can spend a lot of money to rush your Kingdom and the rest of us can just wait, with the difference of the top whales becoming very hard to beat for a free or modest player. On the other hand I can understand the perspective and frustration from someone cashing in to no extent and still getting slaughtered by someone sometimes 200 lvls below him given he has a good understanding of game mechanics along a good attacking party. Also while the top 3 doesn't seem achievable to the wider audience any longer top 50 get the creature along the essence, which is basically the old top 3 reward.
As paradoxical as it may seem, I personally find the experience more enjoyable than before, as in a way, the people with much higher level and much better quality creatures in their dungeons have become very strong, as it should be, and people around same level can fight between themselves more fairly, as it should be as well. So the whole system works better than before in my opinion, even though I wished it wouldn't be SO dependent on Kingdom making it seem like a great defense rate is behind a paywall.

I think the current system needs a little more time, it was assumed there would be a temporary gap between spenders and others following Kingdom, I want to see how things will turn out once most have caught up on the shrines and all.
____________

Thanks, I can see a lot of improvements but the pay to win aspect is still very annoying. When you think about it, winning in comes down to having 4 fits and those can only be get by high payers. At the very least, they should add another higher tier. I have no desire to face a guy 200+ levels above me with all 4 dots in his defense
____________

There is already at least a high gold/low gold, high silver/low silver etc, but I'm confident some sort of Platinum tier should come sooner or later. Ofc since I usually fight along the crazies I'll prolly get stuck there. ____________

Like honestly guys, not a single 4 combo dots Sabertooth drop in all our guild and pretty much the same anywhere else I see. Does the game not allow getting a 4d epic anymore through event quests' farming or something? I could understand if the only way to get those along with 4d legends would be either by summons, either by ranking in top three of dungeon challenge. But if any change, please notify us about it, Creature Quest.
____________
"The Erwin is out there as they say once in a while lol" - Verriker
"Poetry is a felt change of consciousness" - Markkur
Use this code in Creature Quest! t2QEc#j7h

Ever since the Templar I've stopped chasing for 4 dots. Eventually if I'm really motivated I farm enough to fully awaken two 3ds but this time I only went one. Drop rate is still too low IMO
____________

I finally think it is time for a guild channel, so I created one. Every Kreegan with an HC account has received an HCM with the link. This is not mandatory and I might not be very active in it myself, but for those who want now it is here.

So far, my only gripe with the game itself is that once you evolve a creature, in terms of it's level, you're back to square 1.

Rip off pokemon to fix the solution.
____________
Lithuanian folklore:
The Good and the Evil grab a few beers and go to watch how the neighbor's house is burning down.
* * *
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

Kipshasz said:So far, my only gripe with the game itself is that once you evolve a creature, in terms of it's level, you're back to square 1.

Rip off pokemon to fix the solution.

Gems are a bit scarce in the early game but as you progress they're not a problem any longer. What I still happen to be out of stock at times even now though are the sigils, only available on Knight difficulty maps (and tokens chests but these are way too random to be reliable).
____________

Bah!!! Those new changes are only good for Stickers and other payers... More upgrades for VIP?? Probably expensive Shields and Enchants that make stickers dungeons even more overpowered...

And watch the greater essence from the tower dissapear or turn into a color based useless essence with update... so the only way to get essences it by paying, as no way anyone but stickers and payers can get near the top 10 to get worthless color based essence..

I hope im wrong, but im not often wrong...

EDIT: Yes, I was right. You only get those enchants if you do impossible quests, which I can't because I can't even defeat a single (read a single) enemy in Emperor Difficulty.

https://www.facebook.com/CreatureQuestGame/videos/1571023816287282/

Stickers members can now freely buy those shields and never loose prestige again, making it even harder for the common folks to win from them. And they are probably OVER-CROWDED with the best enchants from the first hour too. Those bizarre extra VIP stuff is just too much.

Rakshasa92 said:Bah!!! Those new changes are only good for Stickers and other payers... More upgrades for VIP?? Probably expensive Shields and Enchants that make stickers dungeons even more overpowered...

And watch the greater essence from the tower dissapear or turn into a color based useless essence with update... so the only way to get essences it by paying, as no way anyone but stickers and payers can get near the top 10 to get worthless color based essence..

I hope im wrong, but im not often wrong...

EDIT: Yes, I was right. You only get those enchants if you do impossible quests, which I can't because I can't even defeat a single (read a single) enemy in Emperor Difficulty.

https://www.facebook.com/CreatureQuestGame/videos/1571023816287282/

Stickers members can now freely buy those shields and never loose prestige again, making it even harder for the common folks to win from them. And they are probably OVER-CROWDED with the best enchants from the first hour too. Those bizarre extra VIP stuff is just too much.

Go get the bronze enchants! They only cost very small amount of Kingdom resources, no new materials required, not even gold!

The silver enchants though, IMO, is too expensive for me, so I have no headaches about searching those enchant materials

BTW, is there changes at the prestige gain/loss calculation in challenges?
I defeated someone with lower prestige, but gained 112 prestige
I got beaten by someone with lower prestige, yet I only lost 91 prestige

UPDATE: at 2795 prestige, just defeated Blade of 3000+ prestige, yet I only gained 92

I'm not sure I like the new updates. While the expert quest (more variety and challenges) and shield buffs are welcome, a lot of the others very clearly benefit the payers. Crown events rewards guilds where there a lot of payers (my guild doesn't). The new enchants work similarly to kingdom in the sense that they are huge resources suck that will benefit most those who pay for diamonds. The worst one I feel are the new VIP levels which reward payers with 4DOT TOADS and 4DOT GREEN FACE STONES! You will be seeing a LOT of those in wave 1 in dungeons now. Like everyone from the pay for play guilds like $stickers$ will have them. Where's the skill in that?
____________

Oliver_GD said:I'm not sure I like the new updates. While the expert quest (more variety and challenges) and shield buffs are welcome, a lot of the others very clearly benefit the payers. Crown events rewards guilds where there a lot of payers (my guild doesn't). The new enchants work similarly to kingdom in the sense that they are huge resources suck that will benefit most those who pay for diamonds. The worst one I feel are the new VIP levels which reward payers with 4DOT TOADS and 4DOT GREEN FACE STONES! You will be seeing a LOT of those in wave 1 in dungeons now. Like everyone from the pay for play guilds like $stickers$ will have them. Where's the skill in that?

All those annoying sticker members already have 3 four dot stone faces and toads...

The worst thing is that they gain energy even faster, so they are like that ZDF person onto level 500 in no time now.

Also nobody is gonna pay 90 diamonds for such a shield, only stickers afford that. And maybe the people that pay in Kreegans...

Quote:Go get the bronze enchants! They only cost very small amount of Kingdom resources, no new materials required, not even gold!

Uhm, my bronze enchants are no match for Stickers (and other payers) Gold and Platina enchants... So no use really.

ScottKnight said:
BTW, is there changes at the prestige gain/loss calculation in challenges?
I defeated someone with lower prestige, but gained 112 prestige
I got beaten by someone with lower prestige, yet I only lost 91 prestige

UPDATE: at 2795 prestige, just defeated Blade of 3000+ prestige, yet I only gained 92

There is currently a bug in the challenge system where it is doing the calculation backwards...I am sure they will be taking the current challenge down at some point today to fix it. I would also expect the current points to be wiped away and everybody to be rewarded with extra challenge points or something to make up for it.
____________

Out of curiosity, who does everyone consider the good players on the game? I'm not talking about players from Stickers who win a lot because they obviously paid for their creatures to get all 4 dots. I'm genuinely curious if there is a player you admire who has good setup who didn't spend a lot of money. I consider Galaad and someone like Priest of Baa to be good players since they have creative dungeons and it didn't look like they spent a ton.

I actually have spent $0 in the game so I was quite proud I finally made top 50 for the knight event. (Thanks to markMasters for attacking me at last minute and giving me a defense win or I wouldn't have made it )
____________