Detailed Description

The QPointF class defines a point in the plane using floating point precision.

A point is specified by a x coordinate and an y coordinate which can be accessed using the x() and y() functions. The coordinates of the point are specified using floating point numbers for accuracy. The isNull() function returns true if both x and y are set to 0.0. The coordinates can be set (or altered) using the setX() and setY() functions, or alternatively the rx() and ry() functions which return references to the coordinates (allowing direct manipulation).

A QPointF object can also be used as a vector: Addition and subtraction are defined as for vectors (each component is added separately). A QPointF object can also be divided or multiplied by an int or a qreal.

In addition, the QPointF class provides a constructor converting a QPoint object into a QPointF object, and a corresponding toPoint() function which returns a QPoint copy of this point. Finally, QPointF objects can be streamed as well as compared.