07Nov03 (Monthenor): This is a pretty dense comic for only four
panels. We start off with an Aqua Teen
reference, of course. Then we have the concept of Satan building a robot,
an idea played for laughs in this
week's Angel. The robot itself is styled like an Orbital Frame from Zone of the
Enders. And it's dialogue isn't a horrible typo by me, that's how
they talk in the game. Every other line just...isn't...right. Who wouldn't
want a cute little Ra-bot?

Zone of the Enders was a mighty fine game, by the way. Getting
past the stupid dialogue, there's great fun in dashing around in all three
dimensions and slicing the hell out of enemy mechs. It's the closest I've
ever come to the frantic mecha duels on TV. Also, that pod on the
front? That's where the pilot sits. You may make your "cockpit" jokes
now.

On Easy difficulty I powered through the whole game in about
four and a half hours, which is just about right. They don't pad the
missions with lots of boring walking around. Once you take control, dozens
of robots start flying at you from every which way. It was like playing
a poor man's Shinobi,
where you just start flying and pound the dash/sword buttons, praying that
the enemies will align themselves to their doom. Also, there are
billions of lasers and missiles and puffs of smoke that are obscuring
the view, so button mashing is sometimes the only way to progress. The
last boss in particular has literally hundreds of tiny metal
hexagons rotating around a power reactor and himself, just because he
can.

The plot? Bah...standard stuff, you find an Egyptian-styled
super mech and must stop Phobos from blowing up you/Mars/the solar
system. I'm not kidding.