Offering is more of a risk than Slaughter but it can also offer a greater reward. Between the additional gold, experience, and buffs that are earned from killing empowered monsters, heroes can quickly level up, buy items, and wreak havoc on the enemies in lane.

Offering is more of a risk than Slaughter but it can also offer a greater reward. Between the additional gold, experience, and buffs that are earned from killing empowered monsters, heroes can quickly level up, buy items, and wreak havoc on the enemies in lane.

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* Between Offering and [[Hunter's Spear]], many heroes are viable in SoaDA's jungle that wouldn't be otherwise. Experiment with unconventional picks like [[Lassidar]], [[Torrace]], or [[Ziri]].

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* Between Offering and [[Hunter's Spear]], many heroes are viable in SoaDA's jungle that wouldn't be otherwise. Experiment with unconventional picks like [[Lassidar]], [[Torrace]], or [[Xeros]].

* Knowing which buff to earn and when is key to making optimal use of Offering. The [[Dagger Tusk]] buff can help keep vision on the jungle during quests. The [[Wood Imp]] buff provides tanks with free [[Armor]] for a limited time. The [[Veric]] buff can help basic attack focused heroes deal additional damage. Finally, the [[Leaf Stinger]] buff makes multi-target abilities especially devastating.

* Knowing which buff to earn and when is key to making optimal use of Offering. The [[Dagger Tusk]] buff can help keep vision on the jungle during quests. The [[Wood Imp]] buff provides tanks with free [[Armor]] for a limited time. The [[Veric]] buff can help basic attack focused heroes deal additional damage. Finally, the [[Leaf Stinger]] buff makes multi-target abilities especially devastating.

* The Increased Gold upgrade will provide 100-200 additional gold in a typical match. Carefully weigh how much you need this income, as you will be sacrificing 5-10 minutes of buff time.

* The Increased Gold upgrade will provide 100-200 additional gold in a typical match. Carefully weigh how much you need this income, as you will be sacrificing 5-10 minutes of buff time.

Tips

Offering is more of a risk than Slaughter but it can also offer a greater reward. Between the additional gold, experience, and buffs that are earned from killing empowered monsters, heroes can quickly level up, buy items, and wreak havoc on the enemies in lane.

Between Offering and Hunter's Spear, many heroes are viable in SoaDA's jungle that wouldn't be otherwise. Experiment with unconventional picks like Lassidar, Torrace, or Xeros.

Knowing which buff to earn and when is key to making optimal use of Offering. The Dagger Tusk buff can help keep vision on the jungle during quests. The Wood Imp buff provides tanks with free Armor for a limited time. The Veric buff can help basic attack focused heroes deal additional damage. Finally, the Leaf Stinger buff makes multi-target abilities especially devastating.

The Increased Gold upgrade will provide 100-200 additional gold in a typical match. Carefully weigh how much you need this income, as you will be sacrificing 5-10 minutes of buff time.