Titanfall Has Multi-GPU Issues

Titanfall has just been released and it seems there are major issues with the PC version and multi-GPU systems. According to the company, the game does not support multiple GPUs and this issue will be fixed in an upcoming patch. Still, those with more than one GPU can go ahead and take a look at a temp workaround below:

Titanfall 48GB PC Install Explained - 03/12/2014 08:01 AM
For those of you wondering why the PC version of Titanfall has a 48GB install (compared to 16GB on the Xbox One), here is your answer....

Titanfall Season Pass Priced and Detailed - 03/06/2014 08:29 AM
Respawn Entertainment has announced that Titanfall will offer a Season Pass containing all three &quot;planned&quot; content packs for $25 USD. The announcement states purchasing the Season Pass wil...

TitanFall Beta is now open for everybody - 02/17/2014 08:57 AM
So you wanted to play Titanfall but did not get any beta code for it? Well, that's okay as Respawn's Vince Zampella has just announced via Twitter that Titanfall's beta phase will open up to ever...

Titanfall on Xbox One Does Not Run in 1080p - 02/13/2014 09:03 AM
Here's a good reason for PC gaming, Titanfall on Xbox One can't run in 1080p. According to Gamespot, Titanfall beta runs natively at 792p on Xbox One: The Xbox One version of Titanfall, at least i...

#4781947 Posted on: 03/13/2014 09:19 PM
Played beta on PC and Xbone, it was a very........forgettable experience!

So much for the gaming revolution that a DX11 console would provide us primarily PC gamers.

We've been waiting so long for the consoles to catch up and give developers a reason to support our shiny, and oh so expensive PC gaming rigs, we thought the time had finally come and we could finally start to enjoy some true justification for the ridiculous sums we spend on our state of the art gaming hardware... Instead we get....

Oh **** it!

I despair, I'm not sure I can go on anymore, Hi-Spec gaming is dead...

Anyone for Angry Birds or Candy Crush?

pkrexer
Junior Member

Posts: 14
Joined: 2004-09-25

#4782083 Posted on: 03/14/2014 05:09 AM
Ya, this game is a over-hyped piece of garbage. Thankfully I got to try the beta , I was all set to drop $60 on this.

zzzaac
Member

Posts: 39
Joined: 2014-02-28

#4782656 Posted on: 03/15/2014 06:07 AM
While it isn't really COD, it does look like one (and this is from playing it), the Source engine is ageing, heck Half-life 2 looks way better.

Although, to be fair this isn't a game that gives you the time to look at scenery.

Have encountered some bugs, but the main problem with my one is my Internet Provider, not the game.

I also agree it was over hyped no doubt because of Msoft and their Xbox

ceesay
Senior Member

Posts: 339
Joined: 2007-12-29

#4782764 Posted on: 03/15/2014 01:14 PM
its a fun game that's all ...

tsunami231
Senior Member

Posts: 8228
Joined: 2003-05-24

#4782978 Posted on: 03/15/2014 10:24 PM
Titanfall has just been released and it seems there are major issues with the PC version and multi-GPU systems. According to the company, the game does not support multiple GPUs andÂ*this issue will b...

Hmmmm you can paint a turd gold but at the end of the day it's still gonna smell like $hit.

Erol86
Junior Member

Posts: 1
Joined: 2014-04-30

#4809368 Posted on: 04/30/2014 06:43 AMPossible SLI Fix

Hey, not sure if this will help everyone but I was having problems getting horrible tearing and micro-stuttering with my GTX 670 4GB SLi in Titanfall. I've seen many posts on other web sites saying that you can get SLi to work using Nvidia inspector. These are the basic instructions:

There's also a mention of tweaking Ambient Occlusion settings but that just made for some trippy shadow effects so I defaulted those settings.

Now these tweaks did "activate" SLI mode for me, and I was seeing both cards drawing equal amounts of power but I think that Titanfall has inherent issues between the FPS cap as well as v-sync, and I was still getting the same tearing and micro-stuttering. What actually worked for me was forcing Triple Buffering to "ON". Also I run vertical sync tear control set to Adaptive under Nvidia inspector, rather than forcing ON or using the in game setting. After doing this, the game is running like butter. No slowdowns, input lag, tearing or stuttering. It also fixed the micro-stuttering I was getting in Diablo III so hopefully Triple Buffering is the cure-all. Hope this helps...