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Mobile 3D Game Development: From Start to Market teaches how to develop
3D-games for JAVA-enabled mobile phones by guiding programmers through the
process of developing three complete games based around three different game
genres (racing, first-person shooter, and role playing). In the process of
developing each game, the entire game production process is covered with an
emphasis on the practical application of art production and programming
techniques. For each game, all of the necessary steps needed to realistically
implement a production-quality game for that genre are covered, and within
each chapter concepts are presented using a mixture of general theory with
immediate application to the task of building the game being covered.

The primary focus of the book is on the development of J2ME 3D games
and the integration of 3D art assets. The 3D modeling techniques, guidelines,
and limitations of the Mobile 3D environment are explained, and audio, AI, and
Networking are discussed and implemented. Common mistakes encountered by
beginner developers are explained and techniques for overcoming these mistakes
are presented. Game art creation is presented within the context of completing
the games presented in the book. After completing the book, developers will
develop the skills they need to create their own games and 3D models.

4)Intro to 3D J2ME using
retained modeIntroduction to game art creation Entering the realm of
3D with retained mode renderingProgramming a 3D retained application that
displays the car created in the previous step.Uses of retained
modePrototyping your game

7)Project 1: First-Person Shooter (FPS)Game design
questions to consider in making a first person shooterArt production for
an FPSUnique programming concerns for FPS

8)Project 2: Racing
GameGame Design Basics of a mobile racing gameGame design questions to
consider in making a racing gameArt production for a mobile racing
game?Unique programming concerns for racing gamePutting it
together

9)Project 3: Multi-player Role playing gameGame design
questions to consider in making a role-playing gameArt production for role
playing gameUnique programming concerns for role playing
game