<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->

<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->

Description

The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.

For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14) L.

It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P-26 Peashooter. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight Ki-10's, I-15's and is comparable to a Fury Mk II. It can fight pretty much anything it faces, but sometimes needs the help of a teammate.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics

Stock

Max Speed(km/h at 3,100 m)

Max altitude(meters)

Turn time(seconds)

Rate of climb(meters/second)

Take-off run(meters)

AB

RB

AB

RB

AB

RB

333

320

9 000

14.4

15.3

5.2

5.2

150

Upgraded

Max Speed(km/h at 3,100 m)

Max altitude(meters)

Turn time(seconds)

Rate of climb(meters/second)

Take-off run(meters)

AB

RB

AB

RB

AB

RB

354

350

9 000

13.8

14.0

16.7

9.6

150

Details

Features

Combat flaps

Take-off flaps

Landing flaps

Air brakes

Arrestor gear

X

X

X

X

X

Limits

Wing-break speed(km/h)

Gear limit(km/h)

Combat flaps(km/h)

Max Static G

+

-

520

~14

~6

Optimal velocities

Ailerons(km/h)

Rudder(km/h)

Elevators(km/h)

Radiator(km/h)

< 200

< 300

< 300

> 190

Compressor (RB/SB)

Setting 1

Optimal altitude

100% Engine power

WEP Engine power

2,600 m

591 hp

787 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Usage in battles

You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP.

Manual Engine Control

MEC elements

Mixer

Pitch

Radiator

Supercharger

Turbocharger

Oil

Water

Type

Controllable

Not controllableNot auto controlled

Not controllableNot auto controlled

ControllableNot auto controlled

Combined

Not controllable1 gear

Not controllable

Modules

Tier

Flight performance

Survivability

Weaponry

I

Fuselage repair

Radiator

Offensive 12 mm

II

Compressor

Airframe

III

Wings repair

Engine

New 12 mm MGs

IV

Engine injection

Cover

When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.

Pros and cons

Pros:

12.7 mm MG's are great for killing pilots and penetrating enemy armour plates

Excellent dive speed

Surprisingly good turning against bigger fighters

Cons:

Turns worse than some biplanes it faces

Has a relatively small ammo pool, firing in short bursts is very recommended

No protection for the pilot

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: