Did you take the TF logo from the hud thing on FPSbanana? It looks like it is based on the picture.
Remember that TF2 textures are simple brush strokes, and nothing else. Some weapons use wear and tear around their edges. That's the only thing that defies their detail.

3rd August 2011
Last edited by Supacasey; 3rd August 2011 at 08:00AM.
Post #978

Did you take the TF logo from the hud thing on FPSbanana? It looks like it is based on the picture.
Remember that TF2 textures are simple brush strokes, and nothing else. Some weapons use wear and tear around their edges. That's the only thing that defies their detail.

Alright, guys, good news! Not only will I be able to compile it for the Huntsman, but I will be able to compile it with custom animations! The model and texture part of it, is completely done except for a new AO, so all I have to do is get Blaholzten to apply the AO in the VTF, then get a list of bones and stuff to rig the Ballista, and then animate it, and then I can submit/release! Also, a thing I noticed ingame is that the reload animation isn't very detail, so all I'll have to do is make Sniper load an arrow, which is different from what I thought I'd have to do.

Alright, guys, good news! Not only will I be able to compile it for the Huntsman, but I will be able to compile it with custom animations! The model and texture part of it, is completely done except for a new AO, so all I have to do is get Blaholzten to apply the AO in the VTF, then get a list of bones and stuff to rig the Ballista, and then animate it, and then I can submit/release! Also, a thing I noticed ingame is that the reload animation isn't very detail, so all I'll have to do is make Sniper load an arrow, which is different from what I thought I'd have to do.

dude how do you animate that shit like woah

Edited:

I must know, simply for my Pomson. Haven't heard from Sparkwire ever since I asked him to animate it so I'm gonna do it myself

I have a couple things to note. The bottle model itself is great, its the texture that makes it strange.
The label and and glass require alot more work and the gold foil doesn't look good at all in TF2's world. Perhaps a more flat and brushstroked foil would work. The cap is also in the same situation with the golden foil, it doesn't look to good in a TF2 world. For the glass and label, I suggest basing it off the scrumpy bottle for the demoman.

Are you assuming Recurracy is an actual human and not a machine designed by the Dutch in order to make models for TF2?

Also, Recurracy, get the fuck on Steam.

Well then his CPU left on an amazing adventure to go find how to animate but will ultimately learn important life lessons along the way while getting up to shenanigans with an annoying yet lovable sidekick and what the fuck am I even saying.

I wanted the Summer shades to be paintable from day one, I hope they don't stay yellow forever like the earbuds stay white.

Also, did anyone remember that sore eyes still that didn't have pupils, and was paintable? I can't find the video of it on Youtube. I REALLY want that as a style in TF2. Could make Pyro so much more mysterious and frightening.

I wanted the Summer shades to be paintable from day one, I hope they don't stay yellow forever like the earbuds stay white.

Also, did anyone remember that sore eyes still that didn't have pupils, and was paintable? I can't find the video of it on Youtube. I REALLY want that as a style in TF2. Could make Pyro so much more mysterious and frightening.

And it would make this look possible:

I'm pretty sure someone made glowing red eyes for pyro without a pupil. Let me find a picture of it.