Author
Topic: CUBES ?? (Read 1511 times)

Recently in a discussion elsewhere, "Pants!" pointed out that one of my arguments was a"Time Cube" not to be attempted as "refutable".

The "cube" in this case being:

"Anything you say in responding to anything I said, proves what I saidand refutes anything you say."

The only way to "defeat" the cube in this case, being not to play the game!And this is generally true of those tricky "cube" games you see in game theory,though not always.

Many times what you are facing in these situations is insidiously simple: It is a feedback loop, designed to segregate you either from the aid ofother players in the game, or from yourself in being confident of the moves youplay in the game.

Now these games are kind of cool and fun to play, but the thing I don't like about themis that they can really rather "frag" your brain sometimes...

A more "friendly" version of such games, or maybe just a better way to look at it,that also oddly applies to "real life" in general, is the consideration of how one would defeat a labyrinth whose attributes were unknown to you.

So with that in mind here is a game to perhaps consider:

THE GAME

RULE 1: YOU HAVE TO PLAY THE GAME.RULE 2: THE RULES OF THE GAME CAN CHANGE AT ANY TIME.RULE 3: WHEN THE GAME IS OVER, SEE RULE 1.

PLAY: Knowing what you do about the game at this time, what is the NAME of the game!

So in many ways this helps you to "train" yourself to do a few thingsvery well:

FOCUS on what you know and have available to you as assets to handle any situation currently in play at the moment. As suchyou become a very KEEN OBSERVER of all that is around you, so you tendnot to miss things that might prove as an asset to you, as the rules of the gameshift in time and space.

Pretty clear that this is all about ADAPTABILITY too... The most adaptableto rapid change tend to do better than others....

It also "keeps you real" in relation to how other players in the game arerelating to you, and allows you to build an "intuition" which is actually tantamountto a deductive processing of reason, in "trusting" or "not trusting" the other playersyou may be dealing with given the current state of the game.

And so when those "cubey thingies" or any new game comes along, you should find yourself playing whatever the game is in the most efficient manner possibleand with the smallest possible learning curve due to increased factors of adaptability...