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I don't have a problem with a series being "milked" as long as they continue to deliver a quality product. I didn't like ODST at all and I found Reach to be a bit underwhelming (I was even hoping for a bit more from the campaign mode) and had all of Bungie's staff been involved with Halo 4, only then would I have a problem with it. I think Bungie as a collective staff just didn't have their heart into it anymore, but I don't blame em'. I'm sure they were becoming burnt out on the endless Halo sequels and side stories. But anyway, 343 Industries is made up of both former Bungie employees and entirely new employees. I can only be under the assumption that those from Bungie who decided to stay on this project, still had some heart left for this franchise. And from early speculation, I hear H4 will be running on the Unreal Engine 2, which makes me very happy.

I'll be keeping an open-mind for this, especially if the rumors of a higher tier graphics engine is true.

Do you mean UE3? Anyways I thought Reach was the 2nd best right next to CE (aside from the shortness of the campaign). I wasn't expecting much from ODST so I was actually surprised by how much I enjoyed it.

Do you mean UE3? Anyways I thought Reach was the 2nd best right next to CE (aside from the shortness of the campaign). I wasn't expecting much from ODST so I was actually surprised by how much I enjoyed it.

Halo Reach...is an interesting animal. The game play mechanics for Multiplayer and campaign IMHO were the best of any Halo game ever. Everything just felt right, and flowed together beautifully. Gameplay had a bunch of fun new modes, and the revamped enemies were a tough and challenging blast to fight.

Though it quite rightly deserves to be remembered as the WORST Halo game made by Bungie narrative wise. I think I'd rank it something like...

Halo CE>Halo 3>Halo ODST>Halo 2>>>Halo Reach

The Reach campaign was just clunky narratively. It felt less like a campaign and more a series of random unconnected missions that you got dropped into without context. This made it feel like you were just wandering about randomly shooting things, with the game not providing the player with any seemingly strong goal until the last two levels of the game, when you're given a new objective without any warning or hint.

Halo Reach...is an interesting animal. The game play mechanics for Multiplayer and campaign IMHO were the best of any Halo game ever. Everything just felt right, and flowed together beautifully. Gameplay had a bunch of fun new modes, and the revamped enemies were a tough and challenging blast to fight.

Though it quite rightly deserves to be remembered as the WORST Halo game made by Bungie narrative wise. I think I'd rank it something like...

Halo CE>Halo 3>Halo ODST>Halo 2>>>Halo Reach

The Reach campaign was just clunky narratively. It felt less like a campaign and more a series of random unconnected missions that you got dropped into without context. This made it feel like you were just wandering about randomly shooting things, with the game not providing the player with any seemingly strong goal until the last two levels of the game, when you're given a new objective without any warning or hint.

This, I don't play Halo for the story but still they could've at least given more context to the missions and character to your allies, I don't see why they can't just work with the writer of The Fall of Reach to create the story for the game. The Fall of Reach really gives character to master chief and everyone but for some reason the games don't.

@Roger Rambo:
yes.... I think so
the first part were John "MC" wakes up

Why H3 so low? I thought it was a nice conclusion to the first two games, but I guess it all boils down to personal preference. I just think everything about H3 is still better than ODST and Reach (I think we can all agree that Wars is the black eye to the franchise).

I'm really hoping it will be on the Unreal Engine, even if that does switch up the gameplay. I've been waiting for a Halo game to have some outstanding graphics and to me, it looks like 343 Industries are aiming just for that. I'm not saying the graphics of the previous games were bad or anything, but for a franchise as renowned as Halo, I just think it's about time they take full advantage of the great engines out there. Anyway, in the CE video 343 Industries made, they said in August there will be some more Halo 4 info released, so hopefully we get this all clarified by then.

Do you mean UE3? Anyways I thought Reach was the 2nd best right next to CE (aside from the shortness of the campaign). I wasn't expecting much from ODST so I was actually surprised by how much I enjoyed it.

Unreal Engine 3, you say? I heard that it will be using for the MechWarrior (Reboot) game developing by Piranha Games.

Speaking of Halo 4, will be mainly about the Forerunners in its storyline? Or should I say, the legacy of the Forerunners.

But hey, the rest of the Halo games were awesome, which are 2, 3, ODST and Reach. Let's hope that 343 Industries would retain the Bungie's workhorse awesomeness.