The Order: 1886 - PlayStation 4https://www.gameinformer.com/games/the_order_1886/b/playstation4/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Uncompromising Cinematic Visionhttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/19/game-informer-review-the-order-1886.aspxThu, 19 Feb 2015 13:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7313298Matt Miller0<p><img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2015/readyatdawn/theorder/bridge610.jpg" alt="" /></p>
<p>One of the things I love about speculative fiction is diving headlong into a new world and figuring out the details as the story unfolds. The Order: 1886 is a triumph of world building, ripe to be explored by players who enjoy that sensation of confusion and discovery as the pieces of the fiction fall into place. Ready At Dawn&rsquo;s first original IP is also a masterpiece of cinematic immersion. Environments feel gritty and authentic, characters exhibit genuine emotions, and every scene looks like it could be a still cut from a thoughtfully crafted film. The technical and artistic talent on display is astounding, but it comes at a price. The clear desire to embrace the cinematic experience comes at the cost of player agency; The Order: 1886 often places you in the passenger seat instead of letting you steer.&nbsp;</p>
<p>The Knights of the Round Table have survived the centuries, using a mystical and vaguely sinister tonic to unnaturally extend their lives. In the rare instance that one knight dies, a new soldier steps up to take his predecessor&rsquo;s name. Standing in opposition to these near-immortal warriors are the half-breeds &ndash; warped creatures torn from the pages of gothic novels. The long-lived knights of the Order have finally gained a foothold in the war through the advent of industrial technology, and now they serve a British Empire at the height of its power.&nbsp;</p>
<p>The story is structured around introducing the setting, but deliberate pacing and mature, complicated characters keep things interesting. The main characters carry the weight of too many years, and through smart dialogue and gradual exposition, we get a sense of the toll that endless fighting has taken; don&rsquo;t expect pithy jokes or other attempts to lighten the mood. The Order&rsquo;s melding of established genres is seamless. London is oppressive and grim, but the zeppelins floating through the sky and sparking weapons on our heroes&rsquo; backs remind us that this history is slightly off from the 19th century we know.&nbsp;</p>
<p>Production values set a high bar for new-gen consoles. Cool gray colors dominate, lending an antique flair to the immaculately detailed environments. Soft lighting and barely perceptible particles make each location memorable. Conversations exhibit remarkable character animation work, accentuated by excellent voice acting and naturally flowing dialogue at home in the Victorian vernacular. Old photos and scratchy phonograph recordings contribute authenticity, but these minor extras rarely add meaningful context to the story. A landscape view of the action is another nod to film technique, but I can&rsquo;t say I&rsquo;m a fan of the way it limits the player&rsquo;s view of the action to a narrow bar.</p>
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<p>While the visual technology on display is stellar, The Order&rsquo;s gameplay is in many ways a callback to earlier generations. A linear story carries the player forward, heavy on cinematic sequences and slowly paced periods of exploration. Quick time events crop up frequently, forcing timed button presses to resolve melee encounters and other crises. A simple lock-picking minigame blocks door access. Boxes must be pushed into place to open up a spot to climb. In short, The Order rarely grasps for innovation in its action, and the slower pace of many chapters puts a big focus on enjoying the setting, and a lower priority on interaction.&nbsp;</p>
<p>Combat is the centerpiece of gameplay, but even the battles feel familiar. I couldn&rsquo;t shake the feeling I was playing through a long- established template for third-person shooting mechanics. Thankfully, a varied collection of weapons adds excitement; potent shotguns and machine pistols sit alongside more exotic offerings that fire off bursts of lightning or clouds of explosive thermite. Each of these cool devices has advantages and drawbacks, and I enjoyed experimenting with all of them. Aiming feels a little rigid, perhaps in a nod to the old-fashioned style of the guns, but the stiff response ultimately detracts from otherwise solid shooting.</p>
<p>Even if the fighting is a little derivative, the hightly scripted action scenes remain tense and rewarding. Enemies are aggressive, flanking or pinning you behind a crate as it is steadily degraded by bullets. Moving between hiding places is smooth, and the occasional melee feels brutal and satisfying. Even a brief stealth sequence holds up well, though having failures send you back to a checkpoint is jarring. Needing to equip grenades rather than having a dedicated throw button gives them less utility, so it&rsquo;s easy to forget about them.&nbsp;</p>
<p>While The Order: 1886 is a fun adventure with lots of intriguing reveals about the nature of its world, it&rsquo;s also clear that Ready At Dawn intends for this to be the first game of a grander story. Players should brace themselves for a lot of unresolved character arcs and unanswered questions. This is an origin story, but a fascinating one. 1886 goes against the current tide of open-world wandering and emergent sequences, and banks on the idea that players can enjoy a straightforward and relatively brief cinematic adventure &ndash; if it&rsquo;s well told and original. I hope Ready At Dawn is right; I&rsquo;d love to see what happens in 1887.&nbsp;</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7313298" width="1" height="1">PlayStation 4The order: 1886ready at dawnSony Computer Entertainment AmericaShooterReview264Behind The Scenes Video Goes In-Depth With The Knights Of The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/17/the-knights-of-the-order-1886.aspxTue, 17 Feb 2015 15:47:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7314021Matthew Kato71https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=7314021https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/17/the-knights-of-the-order-1886.aspx#comments<p><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/overflow/theorder18862.17610.jpg" border="0" alt="" /></p>
<p>The latest behind-the-scenes video for The Order: 1886 explores the game&#39;s characters and the actors that voice them. In the video the developers at Ready at Dawn talk about the characters, the relationships between them, the voice actors that bring them to life, and the technology that wraps it all up .</p>
<p>For more in this video series, check out this previous video covering <a href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/05/the-sub-conscious-realism-of-the-order-1886.aspx">the game&#39;s graphics</a>. The Order: 1886 comes out for PlayStation 4 on Friday, February 20.</p>
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<p>For more on the title, check out <a href="http://www.gameinformer.com/p/theorder.aspx">our cover story</a> from November 2013.</p>
<p>&nbsp;</p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" border="0" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7314021" width="1" height="1">sonyPreviewPlayStation 4The order: 1886ready at dawnSony Computer Entertainment AmericaShooterThe Sub-Conscious Realism Of The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/05/the-sub-conscious-realism-of-the-order-1886.aspxThu, 05 Feb 2015 15:34:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7292908Matthew Kato52https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=7292908https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/05/the-sub-conscious-realism-of-the-order-1886.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/overflow/theorder3.5610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>In this latest behind-the-scenes development video, The Order: 1886 creator Ready at Dawn talks about the various elements that go into making the title look and feel as real as possible.</p>
<p>From non-traditional lighting (at least by video game standards) to cloth rendering, the developers are trying to do what it takes &ndash; big and small &ndash; so that the game looks and feels like the real thing.</p>
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<p>For more on the game, check out <a href="http://www.gameinformer.com/b/features/archive/2015/01/28/everything-we-know-about-the-order-1886.aspx">Everything We Know</a> about it, as well as the <a href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/01/21/latest-the-order-1886-trailer-digs-into-the-story.aspx">latest story trailer</a>.</p>
<p>The Order: 1886 comes out for the PlayStation 4 on February 20.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7292908" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnSony Computer Entertainment AmericaLatest The Order: 1886 Trailer Digs Into The Storyhttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/01/21/latest-the-order-1886-trailer-digs-into-the-story.aspxWed, 21 Jan 2015 16:54:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7264702Jeff Cork50https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=7264702https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/01/21/latest-the-order-1886-trailer-digs-into-the-story.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/overflow/theorder0121-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Ready at Dawn says its upcoming game The Order: 1886 has gone gold, and is ready for its February 20 release date. The studio has released a new story trailer to keep us all busy while we wait.</p>
<p>The clip provides a bit of insight on the battle between rebels, weird beasts, and Knights. It also highlights the combat, in which Galahad and the other Knights take advantage of an arsenal of experimental weapons. They may be anachronistic, but why nitpick when they do such an excellent job of making enemy heads vanish?</p>
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<p>For more on The Order: 1866, check out <a title="Kim and Reiner&#39;s impressions" href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/12/07/breaking-down-the-new-demo-of-the-order-1886.aspx">Kim and Reiner&#39;s impressions</a> from their hands-on time with the game. And for an even deeper dive, visit our hub page by clicking on the banner below.</p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" border="0" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7264702" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnthe order1886Watch The Order: 1886's Holiday Trailer, Featuring Silent Nighthttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/12/26/watch-the-order-1886-holiday-trailer-featuring-silent-night.aspxFri, 26 Dec 2014 18:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7210707Kimberley Wallace36https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=7210707https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/12/26/watch-the-order-1886-holiday-trailer-featuring-silent-night.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/overflow/theordernewtrailer1226.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>For the holidays, Ready at Dawn released a new trailer for The Order: 1886, featuring the song, &quot;Silent Night.&quot; </p>
<p>The Order: 1886 is due out February 20, so it&#39;s nice to see some more footage before launch.</p>
<p>The trailer may have &quot;Silent Night&quot; playing, but what&#39;s going on in it is anything but. While it starts quiet, you soon see brutal punches, intense gunfire, and&nbsp;<span>werewolves viciously attacking.</span></p>
<p>See for yourself in the trailer below.</p>
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<p>For more on The Order: 1886, you can check out <a title="our impressions" href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/12/07/breaking-down-the-new-demo-of-the-order-1886.aspx">our impressions</a> from the PlayStation Experience expo.&nbsp;</p>
<p><i>What do you think so far?</i></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7210707" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnthe order 1886ps4playstation 4Breaking Down The New Demo Of The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/12/07/breaking-down-the-new-demo-of-the-order-1886.aspxSun, 07 Dec 2014 21:45:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7170424Kimberley Wallace38https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=7170424https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/12/07/breaking-down-the-new-demo-of-the-order-1886.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2015/the-order/theorder610127.jpg" alt="" /></p>
<p>Ready at Dawn&rsquo;s The Order: 1886 is only a few months away from release, hitting on February 20. The game captures Ready at Dawn&rsquo;s vision of Victorian Era London where man uses advanced technology to battle evil. A new trailer recently debuted at the Game Awards and we got to play an extended version here at The PlayStation Experience in Las Vegas. From kitchen wars to rappelling down the side of an airship, The Order: 1886 is a hard game to pin down, but it&rsquo;s intriguing for that reason. Andrew Reiner and I share our thoughts on our hands-on demo. &nbsp;</p>
<p><strong>Kim:</strong> We haven&rsquo;t seen much of The Order: 1886 yet, which is surprising since it&rsquo;s coming out in February. I&rsquo;m always wondering what the game is actually going to entail. Do you feel like the demo gave you a better idea of what&rsquo;s in store?&nbsp;</p>
<p><strong>Reiner:</strong> I do. I played 45 minutes of it, and walked away both surprised and pleased by it. You are right, they haven&rsquo;t shown much up until this point. I feared they were hiding something, but I now think this may be a case of Ready at Dawn being overly protective of it, and not wanting to give out story spoilers.</p>
<p><strong>Kim:</strong> I&rsquo;ll admit I was pleasantly surprised. The gunplay felt tight and I enjoyed getting around the chaos, finding cover, and stealing guns from enemies. I also didn&rsquo;t mind the QTEs, as they didn&rsquo;t feel overdone or out of place. I know people have been concerned that this will be too QTE-driven, but it seemed pretty balanced. Also, the demo we played had two different areas of the airship. One felt like a very standard battle venue, but as you go into the airship, you really get a different feel the game. One part lets you see the London vista, which looks fantastic. In another, I was fumbling around a kitchen blasting down rebels. &nbsp;I&rsquo;m really excited to see what else the world offers. What&rsquo;d you think of the gunplay and locales?</p>
<p><strong>&nbsp;Reiner:</strong> I don&rsquo;t think Anglophiles are going to get much of a historical takeaway from this experience; it looks more steampunk and fantasy than a historic piece. That said, the inner workings of the airship were impressively detailed, giving off a nice sense of scale, and of the unique technologies people use in this version of London. I especially liked the lockpick, a vibrating device that shakes the lock bolts free. The airship&rsquo;s escape pods (which are just mini-hot air balloons) are also quite clever.</p>
<p>The gunplay felt good, and the demo gave us a nice look at both cover-based shooting and sniping. I do have to question the A.I. at this point. Many of the enemies I dropped didn&rsquo;t seem to fear for their lives, and stood in the same locations as their fallen comrades. The sniping reminded me a little bit of the Hitman series. In one sequence, Galahad is on the second story, overlooking a lobby filled with passengers and military figures. He&rsquo;s in hushed communication with his fellow Knights, trying to figure out of if there are any rebel threats in the crowd. The player is tasked in this moment to locate soldiers without patches on their right arms. You have to wait for them to turn around, and if their sleeves are barren of the military insignia, press a button to identify them. Once the targets are confirmed, Galahad is asked to drop them. This silenced sniping moment doesn&rsquo;t exactly go as planned, and gives way to an exciting assault sequence.</p>
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<p><strong>Kim: </strong>Yeah, I enjoyed the frantic pacing of it all. It kept the intensity up well and areas didn&rsquo;t feel like &ldquo;dead weight.&rdquo; Even in times when the pace dropped a bit, it was to stock on up on weapons or to engage in a QTE minigame, where you had to push both R3 and L3 at the right time to hold in the lock. I&rsquo;m most curious about the advanced technology in the game and how that may relate to weapons. Right now, my guns seemed pretty basic with sniper and assault rifles. Also, this is probably a long shot, but I hope this game lets me control an airship. I think the hardest thing for me is how you define The Order: 1886. It seems all over the place. We&rsquo;ve seen creepy werewolves as enemies; this demo was more grounded in real life with rebels out to assassinate a government leader. How the heck does all this merge together? As you said previously, I definitely get a steampunk vibe from the game more than anything else. I just can&rsquo;t define the game yet and I&rsquo;m not sure that&rsquo;s entirely a good thing.&nbsp;</p>
<p><strong>Reiner:</strong> I like the tone they are going for. It&rsquo;s not as ridiculous as something like Van Helsing, but still provides plenty of intrigue and possibilities that are out of the ordinary. The tension always seems to be ratcheted up, even when the Knights are just standing around and talking.</p>
<p><strong>Kim:</strong> I also should mention that the game still looks stunning, even when you&rsquo;re not in a cutscene. The best part is my curiosity about this world and how I can&rsquo;t entirely pin it down. The attention to detail is noticeable, especially on the enemies and their attire, specifically with hats and scarves. It feels out of the Victorian Era, but also has its own flavor. How do you feel about the graphics and overall look?</p>
<p><strong>Reiner:</strong> I was impressed by the level of detail in it, not just for the character models and world, but the little touches, such as the animations that accompany small actions like door opening, and Galahad taking cover. It reminds me of Naughty Dog&rsquo;s Uncharted games. Yes, I know this is a hell of a comparison to make, but I think it works here. The demo we played was cinematic and linear, often breaking away from the action to deliver story content. I still have no idea what this story is, but the I rather much enjoyed the dialogue shared between the Knights, and the urgency behind their actions.</p>
<p><strong>Kim: </strong>Exactly. We still know very little about the story and how other sequences will play out. I came away from the demo feeling more positive than I was expecting. I&rsquo;m just hoping it all comes together nicely.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7170424" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnthe order 1886ps4playstation experienceThe Lycans Are Designed To Be Believably Terrifyinghttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/06/26/the-order-1886-s-lycans-are-designed-to-be-believably-terrifying.aspxThu, 26 Jun 2014 20:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6875317Mike Futter46https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=6875317https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/06/26/the-order-1886-s-lycans-are-designed-to-be-believably-terrifying.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2015/the-order/TheOrderLycansBtS-610.jpg" alt="" /></p>
<p>In a new video from The Order: 1886 developer Ready at Dawn, we get a look behind the scenes of the title&rsquo;s antagonists. We&rsquo;ve seen much about the The Order and its members (you can read up in our&nbsp;<a href="http://www.gameinformer.com/p/theorder.aspx">coverage hub from the November 2013 issue</a>), but now we find out more about the design and technology behind the Lycans.</p>
<p>Werewolves in The Order: 1886 are the combination of calculating human intelligence and terrifying bestial physique. Their size, strength, and endurance makes them formidable foes (as we saw in <a href="http://www.gameinformer.com/b/news/archive/2014/06/09/galahad-faces-off-against-a-new-beast-in-the-order-1886-demo.aspx">the E3 trailer</a>).</p>
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<p>There&rsquo;s more going on beneath the rippling, mutating flesh, though. The transformation and the anatomy has to feel authentic, all the way down to a Lycan&rsquo;s big toe becoming a dew claw during the conversion process.</p>
<p>Hair, musculature, and bone structure have all been tuned to avoid a cartoonish look and appear as realistic as possible. The Order: 1886 is due out on February 20, 2015. You can read up on our impressions&nbsp;<a href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/05/27/a-stunning-look-at-the-order-1886-for-ps4.aspx">here</a>.</p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6875317" width="1" height="1">PreviewActionPlayStation 4The order: 1886ready at dawnSetting Rebels Ablaze In The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/06/10/setting-rebels-ablaze-in-the-order-1886.aspxWed, 11 Jun 2014 00:52:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6846770Tim Turi20https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=6846770https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/06/10/setting-rebels-ablaze-in-the-order-1886.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/theorder-543-610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Game Informer is no stranger to The Order: 1886, considering
we blew the lid open on the game with our <a href="http://www.gameinformer.com/b/news/archive/2013/10/08/november-2013-the-order-1886-5830.aspx">exclusive cover story content</a>. Amidst
all that great info about the PS4 shooter, we never got our hands on it. During
E3 2014, we finally had a chance to play through a section set in the grimy,
enemy-infested streets of London.</p>
<p>The action picks up as Galahad and his agents of The Order move
through a ghetto of London. Rebels begin attacking from the balconies and
windows above, forcing the team into cover. Locking into cover is as simple as
hitting a button. Holding down the left trigger to aim lets you pop out and
take shots. It&#39;s a very familiar mechanic for fans of third-person shooters.
Thankfully from the short bit of the game I played, the tried and true shooter
core controls reliably.</p>
<p>Where The Order strays from the pack is in the weaponry. I
fell in love with the Thermite Rifle during our visit to developer Ready at
Dawn, but it&#39;s even better than I imagined. The primary fire blasts highly
flammable metal foil into the air, which gradually floats down and envelops
enemies. The alternate fire shoots a super-heated flare, which if aimed at the
metallic cloud causes it to erupt in fire. Foes caught in this blaze fall
quickly. Peppering rebels with the innocuous foil and pulling the trigger to
ignite the inferno is a satisfying feeling, which didn&#39;t grow stale in my brief
10-minute gameplay session.</p>
<p>The Order: 1886 demo didn&#39;t offer us any new info about the
story, but it did prove that Ready at Dawn is capable of delivering
third-person gunplay that feels great. The Order: 1886 has a solid shooter
foundation, and I&#39;m eager to see how the other inventive weaponry and
werewolf-esque enemies change the flow of combat. For a better look at the lycanthropic foes, check out the media gallery below.</p>
<p>
</p>
<p><span><i>Learn more about The Order: 1886 by clicking on the banner below to enter our content-filled hub.</i></span></p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" style="max-width:610px;" border="0" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6846770" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnplaystationBehind The Scenes Video Looks At Fusing History And Mythologyhttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/06/07/behind-the-scenes-video-looks-at-fusing-history-and-mythology.aspxSat, 07 Jun 2014 20:27:01 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6838091Kyle Hilliard23https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=6838091https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/06/07/behind-the-scenes-video-looks-at-fusing-history-and-mythology.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/theorder1886/behindthescenes/theorderhistory_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>A new behind the scenes video from developer Ready At Dawn details the line the studio rides between history and myth for The Order: 1886.</p>
<p>You will learn the thought process that went into the game&#39;s fantastical elements versus its grounded elements, and see a little bit of in-engine footage from the game. The video also goes in-depth on the game&#39;s fabric and costumer design, which is surprisingly fascinating.</p>
<p>The Order: 1886 is coming exclusively to PlayStation 4 early next year. We&#39;re hoping to see more from the game at E3 next week.</p>
<p>(Please visit the site to view this media)</p>
<p>For more on The Order: 1886, click the banner below.
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<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" style="max-width:610px;" border="0" alt="" /></a></p>
<p><i>[Source: <a target="_blank" href="https://www.facebook.com/photo.php?v=796331033712575">The Order: 1886 on Facebook</a>, via <a target="_blank" href="http://www.neogaf.com/forum/showthread.php?t=832753">NeoGAF</a>]</i></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6838091" width="1" height="1">Ready at Dawn studiosPreviewActionPlayStation 4The order: 1886the order1886radgod of warA Stunning Look At The Order: 1886 For PS4https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/05/27/a-stunning-look-at-the-order-1886-for-ps4.aspxTue, 27 May 2014 13:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6811449Matthew Kato34https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=6811449https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/05/27/a-stunning-look-at-the-order-1886-for-ps4.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/order5.27prev610.jpg" alt="" /></p>
<p dir="ltr">We didn&#39;t see any new content for The Order &ndash; which is regrettable &ndash; but that&#39;s not the main thing that I took away from the short demo I played of the game. The expectations of quality from a first-party title are always higher simply because, of any other developer, they are theoretically in a better position to make use of the system. In the case of this title and its developer, Ready at Dawn, that advantage is clear in its graphics and blending of gameplay with impressive cinematics.</p>
<p dir="ltr">I played a segment in the first third of the game where Igraine is pinned down in some warehouses by the Rebels of Whitechapel. A wounded constable, who is not a knight of The Order, is lying unconscious in the street. Playing as Galahad, I arrive, take some cover, and take out the Thermite Rifle. The Thermite Rifle is most effective when you use its primary and secondary fire functions together. The primary (R2) shoots rounds made of an aluminum iron oxide compound, but they don&#39;t do a lot of damage. The best way to make them count is by using the secondary fire (R1) to send out an ignition flare. This sets off the dust clouds created by the impact of the compound, burning anyone in the vicinity.</p>
<p dir="ltr">Using the Thermite Rifle, I take care of some rebels taking cover in the windows and balconies on the opposite side of the street. When the coast is clear and after a short cutscene, Igraine and I move forward to pull the constable to safety. Before we can do so, however, more rebels start firing on our position. This not only changes the gameplay camera to a more a tighter, almost over-the-shoulder view, but it also gives a glimpse of the effectiveness of The Order&#39;s transitions from cinematics into gameplay.</p>
<p dir="ltr">Apart from a slight pause between the two, there were a couple of times in the demo when it was almost imperceptible when a cutscene ended and when gameplay began. That&#39;s not to imply, however, that the cutscenes themselves were stiff or uncreative. Quite the opposite, in fact. The game uses little touches like camera shake to help draw in the player. Similarly, the voice actors do a good job breathing life into their characters.</p>
<p dir="ltr">Once our entire party reaches the safety of a nearby warehouse, Percival reaches for vail at the end of his necklace. In it is Blackwater &ndash; the mysterious liquid which allows the knights to live much longer than the average person, and which gives them healing powers. Percival takes a swig to instantaneously heal a gash on his neck. Unfortunately the wounded constable, who cannot benefit from the substance, is dead.</p>
<p>We make our way out the back of the warehouse into more alleys where we&#39;re ambushed again by more rebels. The ensuring gameplay is your standard find-cover-and-shoot sequence highlighted by our ability to slow down time momentarily to zoom in and take some more precise shots. After making our way to the end of the alley, our demo ends. It wasn&#39;t the longest or freshest demo we&#39;ve ever played, but it did give us confidence that The Order could be the kind of first-party title that makes the console sing.</p>
<p>For more on the game, check out some of the stories from our cover story hub.</p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6811449" width="1" height="1">PreviewActionPlayStation 4The order: 1886ready at dawnThe Order:1886Sony Santa Monicae32014Ready At Dawn Readies A History Lesson In Funhttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/02/18/ready-at-dawn-readies-a-history-lesson-in-fun.aspxTue, 18 Feb 2014 18:30:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6593127Ben Reeves71https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=6593127https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/02/18/ready-at-dawn-readies-a-history-lesson-in-fun.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony/ready-at-dawn/theorder/demo610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Science fiction authors often play around with history in ways that would make a college professor cry. Case in point, Ready at Dawn&rsquo;s upcoming action shooter The Order: 1886. While the game is firmly set within the Victorian era, the developer has cleverly woven real historical details together with Arthurian legends and technological achievements that did not exist until decades after the year in which the game takes place. We recently detailed The Order&rsquo;s development in our November cover story, but during a recent Sony press event, got a follow up look at the game in action. </p>
<p>Our demo begins as the knights of The Order investigate a disturbance within the Whitechapel district. Ready at Dawn&rsquo;s depiction of Whitechapel is deeply rooted in the grimy, smoke-filled slums of London&rsquo;s eastern district. However, the knights enter a version of the city where floating dirigibles hang solemnly in the sky and elevated trains add new texture to London&rsquo;s Victorian skyline. The knights that have been battling a race of half-breed monsters for centuries, and this unholy war has pushed human technology to evolve faster than normal. </p>
<p>Our demo centers around a seasoned knight that has taken the mantle of Sir Galahad &ndash; one of the most capable knights of the round table. Using a monocular, Galahad surveys Whitechapel from the roof of a building. He glimpses a flash of lightning coming from one alley of the district. A group of locals have started to rebel against the city&rsquo;s social elite. The Knights are tasked with putting down this uprising, so after calling for backup over a wireless radio, Galahad and his rookie companion Lafayette, head towards the sound of gunfire. </p>
<p>The Order: 1886 has a unique visual style, but this is due to the game&rsquo;s cinematic camera as much as it is Ready at Dawn&rsquo;s gorgeous graphics. The camera moves in tight around the characters as they climb over the ruble of an abandoned house, and even simulates the movements of a handy-cam that follows Galahad as he runs and jumps from the roof of one building into the second story of a tenement with a caved-in ceiling. </p>
<p>(Please visit the site to view this media)</p>
<p>The two knights creep up behind the rebels and open fire, quickly mowing through a row of distracted insurgents. As Galahad presses his attack, he jumps over a balcony and onto a small wooden structure, but the wood gives way under his feet, and the knight collapse on top of one of the rebel leaders. This initiates a stylish quick time event where Galahad fights to gain hold of a knife that he eventually uses to silence his opponent. Unlike traditional quick time events, however, these sequences are full of branching paths. If players miss a button prompt they won&rsquo;t fail the sequence immediately. Instead, the action will explore a different path than that of a player who hits all the prompts correctly. </p>
<p>After this timed button sequence, Galahad&rsquo;s backup arrives. Unfortunately, the knights have made a startling discovery. The group finds a stash of The Order&rsquo;s specially designed weapons inside a rebel stronghold. This is particularly odd since The Order isn&rsquo;t aware of any recent weapon cache losses. How are the rebels getting their hands on these high-tech munitions? </p>
<p>Unfortunately, we&rsquo;ll have to wait until Sony is ready to show off more of The Order to find out who&rsquo;s supplying the rebels with these weapons, because our brief demo came to an abrupt close. We would have liked to have gotten a longer look at this third person shooter&#39;s traditional firefights, but The Order is easily one of the best looking games we&rsquo;ve seen in a while. History buffs might cry over this depiction of Victorian England, but the only reason we want to tear up is because we still don&rsquo;t know when we&rsquo;ll be able to get our hands on this exciting project. </p>
<p>For more on The Order: 1886 check out our <a target="_blank" href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/10/15/meet-the-knights-of-the-order-1886.aspx">breakdown of the Knights of The Order</a>. </p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" border="0" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6593127" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnthe order[Update] The Order 1886 Trailer Shows Off In-Engine Knightshttps://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/02/18/the-order-1886-trailer-shows-off-eternal-knights-in_2D00_engine.aspxTue, 18 Feb 2014 13:35:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6592166Mike Futter68https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=6592166https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2014/02/18/the-order-1886-trailer-shows-off-eternal-knights-in_2D00_engine.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2014/the-order/TheOrderFebTrailer-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Sony has released a new trailer for upcoming PlayStation 4 exclusive The Order 1886. While most of it is cinematic, there is a short bit of in-engine footage near the end.</p>
<p>(Please visit the site to view this media)</p>
<p>The Order (or, as we know them, the Knights of the Round Table) fights supernatural creatures, protecting London from evil. This new trailer is a refresher on the premise and a nice reminder that this title is on its way and looking good. For more, you can check out our coverage hub for our <a href="http://www.gameinformer.com/p/theorder.aspx">November 2012 issue</a>.</p>
<p><strong>Update: </strong>Sony&#39;s PlayStation Access channel has video of The Order: 1886 Gameplay. You can check that out embedded below.</p>
<p>(Please visit the site to view this media)</p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" border="0" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6592166" width="1" height="1">sonyPreviewActionPlayStation 4The order: 1886ready at dawnMeet The Knights Of The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/10/15/meet-the-knights-of-the-order-1886.aspxTue, 15 Oct 2013 19:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:5337116Tim Turi76https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=5337116https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/10/15/meet-the-knights-of-the-order-1886.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/theorder1886/onlinefeatures/knights/Knights610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>We revealed in our <a href="http://www.gameinformer.com/b/news/archive/2013/10/08/november-2013-the-order-1886-5830.aspx">cover story on The Order: 1886</a> that developer Ready At Dawn is fusing Arthurian lore with an alternate view of 1886 London. The group we call the Knights of the Round Table is referred to in this new game as The Order &ndash; a force of dedicated individuals founded by King Arthur centuries ago to confront horrifying half-breed creatures. In the year 1886, Sir Galahad is one of the most respected knights in The Order, but he needs all the help he can get fighting the rebels and other threats lurking among London. These are three of Galahad&rsquo;s most trusted allies in his battles throughout much of the game.</p>
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<p><strong>Name: Isabeau D&rsquo;Argyll<br />
Alias: Lady Igraine</strong></p>
<p>If you&rsquo;ve read tales about King Arthur, you may remember his mother was named Lady Igraine. In The Order: 1886, Lady Igraine is a youthful-looking warrior named Isabeau D&rsquo;Argyll. She and Galahad have a close but guarded relationship which started with her as his knight in training. Over the years the two become fond of one another, though their allegiance to The Order forbids them from ever acting on any underlying feelings. Isabeau&rsquo;s character extends beyond her relationship with Galahad, however. She is strong-willed, skilled in combat, and fiercely loyal to The Order. &ldquo;Isabeau is every bit the knight that Galahad is,&rdquo; says Ru Weerasuriya, creative director on The Order: 1886. &ldquo;There&rsquo;s this kind of rivalry between them.&rdquo;</p>
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<p><strong>Name: Sebastian Malory<br />
Alias: Sir Percival</strong></p>
<p>In Ready At Dawn&rsquo;s story, the title of Sir Percival belongs to a man named Sebastian Malory. Enthusiasts of Arthurian lore may recall that Sir Thomas Malory is the 15th century author of the original Le Morte d&rsquo;Arthur. In The Order, the gray-bearded Malory is the most seasoned warrior in Galahad&rsquo;s squad. Malory acts as a trustworthy mentor to Galahad and personifies The Order&rsquo;s noble agenda to protect the people of London. Malory and Galahad share joint tempered loyalty to The Order, and are close friends because of it.</p>
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<p><strong>Name: Marquis de Lafayette<br />
Alias: Pending</strong></p>
<p>Lafayette is The Order&rsquo;s newest knight-in-training, but he&rsquo;s no green recruit. The famed Marquis de Lafayette is an actual historic figure who made his name fighting in both the French and American Revolutions. The Order contacts Lafayette and opens his eyes to the larger scale conflict the organization was formed to fight. His strategic expertise and knowledge of the battlefield makes him an invaluable addition to Galahad&rsquo;s squad, even if he hasn&rsquo;t earned his knightly name yet. This apprentice has a brash, whimsical sense of humor that lightens the squad&rsquo;s oftentimes grim demeanor.</p>
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<p><i>Check back later this month for a deeper look into the final knight in the squad and the main character of The Order &ndash; Sir Galahad.</i></p>
<p><a href="http://www.gameinformer.com/p/theorder.aspx"><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/sony2013/readyatdawn/983798/1113_TheOrder1886_610_Ad_v1.jpg" border="0" style="max-width:610px;" alt="" /></a></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=5337116" width="1" height="1">sonyActionPlayStation 4The order: 1886ready at dawnthe orderFeatureNine Questions With Ready At Dawn about The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/06/13/9-questions-with-ready-at-dawn-about-the-order-1886.aspxThu, 13 Jun 2013 07:07:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2987010Joe Juba52https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=2987010https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/06/13/9-questions-with-ready-at-dawn-about-the-order-1886.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/sony2013/theorder1886/orderinterview610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>One of the biggest game announcements of Sony&#39;s E3 press conference was The Order: 1886, a new IP for PlayStation 4 from Ready at Dawn. The studio has a sterling reputation when it comes to dealing with other properties (like God of War and Daxter on PSP), but The Order is a chance for Ready at Dawn to break out of the handheld mold. We spoke with creative director Ru Weerasuriya about scope, premise, and even the future of The Order. </p>
<p><b>Beyond what we&#39;ve seen in <a href="http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/06/11/a-grim-alternate-history-of-london-in-the-order-1886.aspx">the trailer</a>, what can you tell us about the premise?</b></p>
<p>The premise itself, beyond just the setting and the world, is that it is an alternate history...The game is going to have a lot of things in there that exist in our real world. What we wanted to do was give people something they could connect to. When you invent everything, people have a hard time connecting. They say, &quot;I have questions about this,&quot; and &quot;I have questions about that.&quot; What we wanted was for them to have questions about the things that are different. The things that are twisted.&nbsp;</p>
<p><b>Is this an occupied version of London?</b></p>
<p>You could call it that. Imagine our history going on a certain way for centuries, but at one point, an event happens that splits off our history from the history we&#39;re presenting. We don&#39;t want to take it off into a sci-fi, steampunk, crazy kind of thing; it really is about the small changes that have happened to build this world.</p>
<p><b>There&#39;s a character named Galahad in the trailer, and it begins with a Malory quote from Le Morte d&#39;Arthur. Is &quot;The Order&quot; the Knights of the Round Table?</b></p>
<p>That&#39;s a good question, actually. I don&#39;t think that was part of our talking points, but yes, you can make your own conclusions about that. There is definitely connections there. There is some of the lore that has existed -- the original lore is Welsh lore, before it was a Christian thing. We harken back to the very early legend of Arthur and took some cues from that to add to our IP as well.</p>
<p><b>What kind of game is it?</b></p>
<p>It&#39;s a third-person action/adventure. That&#39;s one of those things that we pride ourselves on having done in the past and wanting to do in the future. Our expertise is there, and we definitely wanted it to be more of a storytelling medium for us in this game.</p>
<p>(Please visit the site to view this media)</p>
<p><b>What does the titular Order do?</b></p>
<p>It has kept watch, the balance in this war between man and these ancient foes. The Order has kept man safe.</p>
<p><b>So this isn&#39;t a human-versus-human kind of conflict? It&#39;s human versus...some other?</b></p>
<p>Yes, &quot;the other.&quot; That will be be revealed sometime soon, but I can&#39;t tell you right now. We purposely wanted to hint at it, because we wanted gamers to ask questions about who they are and why they&#39;re there.</p>
<p><b>You said that the trailer is in-engine. Just to clarify: those visuals aren&#39;t the target for actual gameplay, right?</b></p>
<p>No, this is not gameplay, but it is the way you&#39;re going to see, for example, cinematics happen. Everything you see in the game and the way the game is going to flow will look the way the game looks right now.</p>
<p><b>Is there one pivotal historical moment that results in the real and alternate histories diverging?</b></p>
<p>Beyond the very genesis of the IP, which actually happens very long ago -- probably more than a millenium before this game -- this is a window into the IP. The big moment is really the industrial revolution. We&#39;ve twisted that industrial revolution in a different way than what it did for us in real history. Human society was an agricultural society that turned into an industrial society. What we did with our industrial revolution is that it&#39;s man&#39;s way of fighting this war. It comes about because they realize they&#39;re going to lose. It&#39;s their survival. It&#39;s where the tides turn and humans take their destiny into their own hands.</p>
<p><b>You refer to The Order as an IP. Assuming the game is a success, do you have more plans for the world?</b></p>
<p>The goal was that I wanted to build an IP that transcends just this media. The point would be that there are other stories to be told -- past stories, future stories. Hopefully, in the future, we&#39;ll be to tackle a lot of these.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=2987010" width="1" height="1">PreviewActionPlayStation 4The order: 1886A Grim Alternate History Of London In The Order: 1886https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/06/11/a-grim-alternate-history-of-london-in-the-order-1886.aspxTue, 11 Jun 2013 18:31:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2975011Matthew Kato41https://www.gameinformer.com/games/the_order_1886/b/playstation4/rsscomments.aspx?WeblogPostID=2975011https://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2013/06/11/a-grim-alternate-history-of-london-in-the-order-1886.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/sony2013/theorder1886/order6.11610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>One of the more intriguing upcoming PlayStation 4 games debuted last night at Sony&#39;s presser was Ready at Dawn&#39;s The Order: 1886.</p>
<p>The teaser trailer and screens for the game show an alternate history where stalwart forces fight against a formidable evil.</p>
<p>The PlayStation 4 game does not yet have a release date. We&#39;ll make sure we keep tabs on it as new info comes to light.</p>
<p>(Please visit the site to view this media)</p>
<p><i>Visit our&nbsp;<a href="http://www.gameinformer.com/b/news/archive/2013/06/07/your-e3-2013-news-headquarters.aspx" title="E3 News Headquarters">E3 News Headquarters</a>&nbsp;for all the stories from the show.</i></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=2975011" width="1" height="1">sonyReady at Dawn studiosPreviewActionPlayStation 4The order: 1886e3 2013