Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have particular items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player.

Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped.

Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.

More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:

Looting extra items

Looting level

No items

1 item

2 items

3 items

Looting I

1⁄2

1⁄2

--

--

Looting II

1⁄4

1⁄2

1⁄4

--

Looting III

1⁄6

1⁄3

1⁄3

1⁄6

Stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 11⁄12 with Looting III.

Rare drops normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.

Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). The exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III).

Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.

Shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.

When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins, jack o'lanterns, and vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items that are guaranteed to drop:

All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.

Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.

Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs move toward any nearby players.

Meat is cooked if killed while on fire.Shearing drops 5 Brown Mushroom, converting it to a normal cow, a process that cannot be reverted.Gives Milk when pressing use with an empty bucket.Gives Mushroom Stew when pressing use with an empty bowl on it.if brown mooshroom fed with flower, then it produces suspicious stew when milked with bowl, but only once.

Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it's the first time.Active portal in End fountain:generate 4 Torch at end fountain1 Dragon Eggif it's the first time.

Crossbow may be enchanted.An omnious banner is always dropped by the pillager when killed, but only if a raid captain.Looting enchantment increase chance of dropping crossbow by 12% per level. In Bedrock Edition pillager spawn from raids can drops:

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment.
Iron equipment from raider drops are always badly damaged.
Looting increases amount of emerald or chance for drop equipment.
Emerald is both a regular raider drop and an additional raider drop.
Emerald from additional drop only if enchanted book or iron equipment fails.

All including raider drops‌[Bedrock Edition only], but not for ominous banner

Only drops loot if killed by the player.Iron axe may be enchanted.An omnious banner is always dropped by the vindicator when killed, but only if a raid captain.In Bedrock Edition vindicator spawn from raids can drops:

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment.
Iron equipment from raider drops are always badly damaged.
Looting increases amount of emerald or chance for drop equipment.
Emerald is both a regular raider drop and an additional drop.
Emerald from additional drop only if enchanted book or iron equipment fails.Vindicator can drop 2 iron axe, which from natural equipment and from additional raider drop.

All including from raider drops‌[Bedrock Edition only], but not for ominous banner

On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion.

Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool or armor piece, it will be badly damaged.[1]

There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.

When broken using shears, the original block is dropped along with the normal drops.Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.An apple is dropped with 0.5% chance.

When a Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish do not spawn.

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