im more upset about all the frickin trolls screaming its a wow clone, and yet keep playingif you dont like the game, you dont HAVE to play it

and it you do play, then stfu about what game its similar too

and no its mot a wow "clone" it takes parts that wow did okay, makes them better (aoe looting ftw!)

rift takes parts from almost every MMO and integrates them.

we had an interesting convo on the server the other night before the beta shut down and came to the conclusion that everything stems from pong

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPSAmirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego. Flex:I don't make mistakes. I execute carefully planned strategic group wipes.Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.Sagara:You see, you need to *spread* the bun before you insert the hot dog.

Tenaka wrote:Have to be honest I saw the "discussions" going on but ignored it all and just got on with the game (along with selective chat configuring I guess).

But Bldavis does have a point, Pong did do it better and first.

well my point in the convo was that every single mmoRPG and every RPG can claim its roots back to D&D

it was a side point that video games themselves came from pong

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPSAmirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego. Flex:I don't make mistakes. I execute carefully planned strategic group wipes.Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.Sagara:You see, you need to *spread* the bun before you insert the hot dog.

yea pretty much the spam. doesn't let you try out the game, you ask "well how are the quests lines?" and someone will say "its just like wow, its a wow clone" and the constant wow clone spam gets on your nerves.

I've been having fun as well. I'm a level 18 whatever human is called in Rift Warrior using the Champion/Riftblade souls (still haven't unlocked a third one :/) and my character is kicking some ass. My one complaint is about the questing: there doesn't seem to be much of a storyline after the opening levels and the quests seem kinda bland.

I think if leveling through battling rifts and invasions is fast (and fun) enough and if the dungeons are numerous and fun it might be able to offset the quests.

Awesome game so far> As far as folks saying WoW clone, when have you ever seen a Rift open up or a join public party button in WoW. I think there is plenty of differences to enjoy the game for what it is. I went Mage with Warlock and Necromancer souls.

Here is my basic overview of the Beta for the weekend that I played. I must be jaded I am not as misty eyed or impressed as others in this thread not because Rift is a bad game, it actually seems quite polished. But nothing is really different from what I have played before. Now on the one hand this is a strength because it allows people that have played World of Warcraft to easily shift from that game into this one and other MMOs that follow similar keybindings, layouts, and systems. On the other it will lend itself to constant “clone” discussion which I won’t really comment beyond a short blurb.

It is a natural human tendency to compare things to what we know. For most MMO gamers World of Warcraft is a known quantity and so players who hate it will hold this game as everything it is not and those players who think Rift sucks will do the opposite. It’s not overly clever in either case and I can see why it could turn people but given the audience it is expected.

Now as far as the game is concerned I made it to 11 on my highest character, I enjoyed the character models but there is a very noticeable sameness in quest rewards at the start for the Guardians and the Defiant, meaning that the quest rewards were almost exactly the same in appearance for either side. Not a huge deal but I would have expected that they tried to make each side distinct from the start given the setup that these two forces are at war. I felt that the initial story for both sides was well done but overall questing was just that, quest texts to go kill X or bring Y to person B. The crafting system does not break any new ground as far as I can tell, beyond having different names. In fact I could say that Cataclysm has much better quest flow and quest technology then what I saw in Rift.

As for the Rifts themselves I like the idea, I always thought the Public Quest tool in WAR was a good idea too and having participated in some I could find them fun if there was enough people around to do them. I am not sure if this content scaled based on the number of players or not, I did find that at level 11 that I kept running into Rifts with level 19 enemies that pretty much one shot me. I later found I had easily stumbled into a higher level of the zone, no biggy just very odd.

Overall I think Rift is very polished, I just have yet to really see anything beyond the public quest system and the interesting mix and match class system that is overly compelling. I enjoyed the Reaver/Marshall/Paladin build I had going. I do think the game gives you way too many abilities to realistically use and the Macro system was woefully under-documented. In short it seems fun, but breaks almost no new ground, a far cry from its claim of being a next generation game.

Been having a blast in the betas, open beta starts this Tuesday the 15th(no codes needed). Vanifae's info is pretty well spot on imo, although from what I've been seeing on the official boards and in notes that this will be kind of midway between WoW and WAR.

I got to 20 but aspects I haven't seen posted:

Crafting: Works pretty much the same as WoW's professions but in all the production tradeskills I've picked up I've also been able to break down the same type of items I can make (weaponsmith- weapons, tailor- armor, runemaker- weapons and armor) much like enchanters can in WoW. I liked this because if a certain item isn't selling well I can just break it down to mats.

Rift seems to have a more world PvP slant than WoW. No arenas, no RvR lakes (like WAR) but they have made it so that the wardstones that signal rift enemies attacking are attackable by the opposing faction, so that players can dominate quest hubs on PvP servers. I want to say they are making NPCs on PvP servers give PvP quests for the open world as well.

Right now there are parsers available but no add-ons per se- lots of arguing for and against them on the official boards at the moment.

LFG: The LFG for warfronts (battlegrounds) are crossserver, but is limited to your own server for dungeons atm (again, lots of arguing back and forth regarding it).

Best aspects: I love the class/soul system- being able to have (I want to say 4) specs that you can switch on the fly is really nice, and that there are only four major classes (Rogue, Cleric, Warrior, and Mage) makes it so alting like crazy isn't really necessary, but the variety of souls available in each class makes it so you may want to. I also like what they've done with the rift events- a big problem I had with WAR's PQs was there were rarely people around to do them. In Rift, the difficulty of the mobs is dependent upon the local population- none I've been around last beta were soloable by me, but ymmv- I could easily trio all stages of Rifts when few people were out.

They do have armor dyes available on NPC merchants and there is dev discussion on having an outfit tab like LoTRO after launch.

There will be 5 and 10 man content, and 20 man raids.

Downsides: so far just beta testers that want the game to be exactly like WoW- flying mounts, arenas, cross-server LFD, add-ons for everything but it's a typical beta community atm and of course everyone is trying to push their own agendas on the boards

TL;DR: The game has a lot of potential, has an amazing amount of polish for beta- it's nothing new by any means but it's fine at least if you're burned out on your current game or are waiting for the next big game.

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPSAmirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego. Flex:I don't make mistakes. I execute carefully planned strategic group wipes.Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.Sagara:You see, you need to *spread* the bun before you insert the hot dog.

Goddammit, I want to see if they fixed the Shaman and Druid trees already to make them less horrible. I'd sorely love to be able to play a hulk smash cleric if possible, but from my experience in the last beta I'll probably end up as a Rogue. RS/BD tanking is fun, as is Assassin DPS and Bard support.

Haven't been able to play, but reading off the wiki, I think I'm likely to try a necro/plant(chlorowhatsit)/dom mage. Not sure where I'm going with that, but they seem like interesting souls, and the combination should be intriguing

Skye1013 wrote:Haven't been able to play, but reading off the wiki, I think I'm likely to try a necro/plant(chlorowhatsit)/dom mage. Not sure where I'm going with that, but they seem like interesting souls, and the combination should be intriguing

Totally your call, but I advise warlock for pretty much any mage build. Being able to lifetap for mana is completely worth it. As far as Dom, I tried it in beta 6 but you have to spec pretty deep in it for the good stuff. YMMV especially at cap vs. lvl 20.

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPSAmirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego. Flex:I don't make mistakes. I execute carefully planned strategic group wipes.Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.Sagara:You see, you need to *spread* the bun before you insert the hot dog.

Skye1013 wrote:Haven't been able to play, but reading off the wiki, I think I'm likely to try a necro/plant(chlorowhatsit)/dom mage. Not sure where I'm going with that, but they seem like interesting souls, and the combination should be intriguing

Totally your call, but I advise warlock for pretty much any mage build. Being able to lifetap for mana is completely worth it. As far as Dom, I tried it in beta 6 but you have to spec pretty deep in it for the good stuff. YMMV especially at cap vs. lvl 20.

One thing to consider is that your third spec is likely to be the least delved into as you get points. I can't remember the total amount of points you get to spend in Soul Trees, but the ZAM and other calculators seem to think you can only go to 66 points. Top tier tree abilities will cost you 31pts to get, and it seems that many tends to do not go much beyond the 31, but it completely depends on your spec.

My advice on the third soul is to find something that has an impactful damage or class buff benefit within the first two branches in so that it's within reach for your final spec.

So I'm gonna start playing this blind. My current thinking is a paladin/warlord/champion (based on the class descriptions on the website) to give myself some flexibility in soloing while still keeping an instantly desirable role for groups. If I can switch points around whenever, I'd alternate between a paladin/warlord secondary and champion/warlord secondary. I might keep paladin as a secondary, depending on how it plays. Either way, the site has it as both paladins and warlords buffing the group, and champs being kind of pure DPS. So a DPS/self-buffer or a self/group-buffing tank.

I'd like to have some kind of self-heals though, they especially come in handy when soloing. I hope paladins get that.

- I'm not Jesus, but I can turn water into Kool-Aid.- A Sergeant in motion outranks an officer who doesn't know what the hell is going on.- A demolitions specialist at a flat run outranks everybody.

Fivelives wrote:So I'm gonna start playing this blind. My current thinking is a paladin/warlord/champion (based on the class descriptions on the website) to give myself some flexibility in soloing while still keeping an instantly desirable role for groups. If I can switch points around whenever, I'd alternate between a paladin/warlord secondary and champion/warlord secondary. I might keep paladin as a secondary, depending on how it plays. Either way, the site has it as both paladins and warlords buffing the group, and champs being kind of pure DPS. So a DPS/self-buffer or a self/group-buffing tank.

I'd like to have some kind of self-heals though, they especially come in handy when soloing. I hope paladins get that.

Higher up in the tree, you can spec so some of your abilities have the chance to proc self heals I believe.

Fivelives wrote:So I'm gonna start playing this blind. My current thinking is a paladin/warlord/champion (based on the class descriptions on the website) to give myself some flexibility in soloing while still keeping an instantly desirable role for groups. If I can switch points around whenever, I'd alternate between a paladin/warlord secondary and champion/warlord secondary. I might keep paladin as a secondary, depending on how it plays. Either way, the site has it as both paladins and warlords buffing the group, and champs being kind of pure DPS. So a DPS/self-buffer or a self/group-buffing tank.

I'd like to have some kind of self-heals though, they especially come in handy when soloing. I hope paladins get that.

For tanking, I'll probably go Paladin/Reaver/VoidKnight. You can't really get too far in Warlord to make it worth getting unless you choose is as your secondary spec, but Reaver is so good for threat, I can't pass it up. One of the very early abilities you get is essentially ranged Pestilence, and makes AOE Tanking simple.

Warlord is going to be the secondary in that plan. I haven't been reading anything about the game, and have actively told my friends to stop spoiling it for me - I want to compare What It Says On The Tin with what the actual gameplay is like. So far, everything I know about it comes from their website, and that people say it's relatively polished already.

- I'm not Jesus, but I can turn water into Kool-Aid.- A Sergeant in motion outranks an officer who doesn't know what the hell is going on.- A demolitions specialist at a flat run outranks everybody.

Simply by picking Warlord as a soul (without investing a single point in it), you get a permanent aura that reduces enemies' chance to hit by 5%. That's effectively 5% avoidance just for choosing a soul. I find that pretty godly for a 3rd soul