The middle part of Castle Dragonstar, enterable from the yard through the giant gates. This interior should consist of a large fort-wall-using hall, lots of equipment storage, soldier quarters. It should also have an entrance to the palace (Sky_iRe_Ds1a) and the dungeon (Sky_iRe_Ds2)

Whoever claims this should coordinate with those building Sky_iRe_Ds1a and Sky_iRe_Ds2

I have some ideas for this. First off, mixing the interior and exterior set might be a bad idea. Instead use the fort pieces creatively and use beams and planks for the rest. Secondly I think this interior, as a base, is too big. And lastly I think that a dirt texture might be a better fit for the floor.

This is looking most excellent. Just what I imagined when building the exterior.

Comments and ideas:
- The armory could do with a bit more Nordic gear, i.e. wooden shields instead of steel shields, more axes, more variation in armor (ringmail, iron, fur etc.)
- T_Rga_SetReach_X_FortStairs should be moved a bit on the y-axis, currently they're bleeding
- You could add a well in the stairwell (hah!), and use some of the empty storage space for water barrels and halfbarrels. Would be quite useful if you're under siege. Also Furn_Com_Kegstand, possibly upsized.
- Downsized logs would also make sense, for repairs and firewood