Length:

Width:

Height:

Weight:

Speed:

Power:

Shuriken Gattai Shurikenjin (手裏剣合体シュリケンジン,Shuriken Gattai Shurikenjin, lit. "Throwing Star Combination Throwing Star God") is the main Giant Robo of the Ninningers. It is made up of five OtomoNin (オトモ忍,OtomoNin lit. "Companion Ninjas", derived from "Companion" (お供,Otomo)).

Contents

Overview

Shurikenjin is formed when AkaNinger spins his OtomoNin Shuriken in the Ninja Ichibantou and announces Shuriken Combination (シュリケン合体,Shuriken Gattai). During the formation, Shinobimaru assists the other OtomoNin in combining into a giant exosuit, the pilot seat of which it climbs into as a giant OtomoNin Shuriken: Red forms the head.

Like some other Sentai Mecha, Shurikenjin is able to assume different forms and powers by swapping out its primary components for auxillary components. However, instead of swapping out limbs, Shurikenjin swaps out its control unit with Shinobimaru replacing one of the arms while the auxillary mech takes its place in the pilot seat.

In its default formation with Shinobimaru as its control unit, Shurikenjin is armed with the Drago Sword (ドラゴソード,Dorago Sōdo) formed from Dragomaru's tail and the Drago Shield (ドラゴシールド,Dorago Shīrudo) formed from Dragomaru's wings mounted on its left arm. Its default finisher is the Shurikenjin: Splendid Slash (シュリケンジン・アッパレ斬り,Shurikenjin - Appare Giri)where the Drago Sword charges with an energy and slashes the opponent.

Certain Nin Shurikens were able to grant Shurikenjin special moves. Among them are:

History

The Companion Ninjas were first created as Nin Shuriken by Yoshitaka Igasaki after knowing that his grandchildren would face giant Youkai or other gigantic enemies. He also require helps from various alien races, using alien technology (mainly UFOmaru as its design basis) in the OtomoNin creations, as well as using their likeness into it. Shinobi 5: The Space Ninja UFOmaru!

The Ninningers were provided with the OtomoNin Shurikens when faced with the first enlargedYokai, Kamaitachi. Using them to summon their personal OtomoNin, the five Ninningers worked together to outmanoeuvre their opponent before combining their OtomoNin to form the Shuriken Gattai Shurikenjin for the first time, destroying Kamaitachi with the Splendid Slash. Shinobi 1: We're Ninja!

Combining the OtomoNin immediately against the giant Yokai Kappa, Shurikenjin was forced to deal with the Yokai's power of flight as it attempted to flee. Making a leap in an attempt to intercept Kappa, AkaNinger's Shinobimaru was left in a pinch against the Yokai before being saved by Dragomaru piloted by AoNinger, who took charge as he formed Shurikenjin Drago for the first time, destroying Kappa with the Drago Burst. Shinobi 2: Become the Last Ninja!

Following this, the Ninningers reappeared in the altered Kamen Rider world created by the completed History Modifying Machine during the final battle between the Kamen Riders and Shocker, forming Shurikenjin and engaging the Great Leader of Shocker's Rider Robo which housed it. Seeing that Shurikenjin was outmatched, Yoshitaka arranged for Shift Midnight Shadow to deliver a Tridoron Nin Shuriken to Kamen Rider Drive, which allowed him to temporarily transform his car Rider Machine into an OtomoNin and join with the Ninningers to form Shurikenjin Tridoron, which ultimately destroyed the Rider Robo and History Modifying Machine with the Shurikenjin Tridoron Finish, thus returning the timeline to normal. Super Hero Taisen GP: Kamen Rider 3

Facing another Gashadokuro after being trained by his Sentai Red ninja predecessors, Sasuke/NinjaRed and Yousuke Shiina/HurricaneRed, AkaNinger used the Legend OtomoNin that they had granted him to enhance Shurikenjin's fighting capabilities; first using the Kakuranger Shuriken to duplicate itself then the Hurricaneger Shuriken to give a detatched Shinobimaru an increased in speed before returning and finishing the Gashadokuro off with the Splendid Slash. Shinobi 7: Spring Ninja Festival!

Components

OtomoNin Shinobimaru

OtomoNin Shinobimaru

Number:

1

Pilot:

AkaNinger

Length:

8.1 m

Width:

9.7 m

Height:

21.6 m

Weight:

200 tons

Speed:

500 km/h

Power:

OtomoNin Shinobimaru (オトモ忍シノビマル,Otomo Nin Shinobimaru, lit. "Companion Ninja Ninja Man") is AkaNinger's personal OtomoNin, taking the appearance of a giant robot ninja. When piloting Shinobimaru, AkaNinger perches on the left shoulder. Shinobomaru has a variety of different ninjutsu techniques at its disposal; allowing it to create hidden traps or passages or deploying an invisibility cloth to mask his presence. It is also extremely nimble and fast, allowing it to move and attack at great speeds, run up the side of buildings, and being agile enough to leap-frog over enemies.

Shinobimaru forms the control unit in Shurikenjin's default combination and if needed can temporarily separate from the formation to surprise attack the opponent. When other mechas take over its position in Shurikenjin's cockpit, Shinobimaru can optionally become the new formation's left or right arm.

Length:

Width:

Height:

Weight:

Speed:

Power:

OtomoNin Dragomaru (オトモ忍ドラゴマル,Otomo Nin Doragomaru, lit. "Companion Ninja Drago Man") is AoNinger's European dragon-themed OtomoNin which can both fly and breathe flames in its ​Drago Fire attack. When piloting Dragomaru, AoNinger mounts himself just behind its head. Dragomaru also has its own finisher attack, the Drago Tornado (ドラゴトルネード,Dorago Torunēdo), where he flies around the target to creating a blue energy tornado which eliminates them, as seen on Giant Youkai Gashadokuro.

When forming Shurikenjin, Dragomaru becomes either (mostly left) of Shurikenjin's arms, with its tail becomimg the Drago Sword and his wings combining into the Drago Shield. When forming Shurikenjin Drago, switches places with Shinobimaru, becoming the new control unit while its tail and wings attach to Shurikenjin.

Kite-riding Dragomaru

In its first appearance, Dragomaru was shown riding a giant blue kite in place of his wings before flying off on its own. This is a nod to the idea that ninjas that used kites as aerial transportation. The kite riding position was shown again in Shinobi 11, where AoNinger used his magic to help Dragomaru escaped from Rodeomaru's lasso before reverting back to its original position.

Length:

Width:

Height:

Weight:

Speed:

Power:

OtomoNin Dumpmaru (オトモ忍ダンプマル,Otomo Nin Danpumaru, lit. "Companion Ninja Dump Man") is KiNinger's personal dump truck-themed OtomoNin. When piloting it, KiNinger usually positioned himself above the cabin on the rim of the bucket. Dumpmaru is equipped with a pair of manipulator arms at the read end of its bucket which it uses to toss its Dump Makibishi caltrops at its opponent's feet to make them stumble. It can also carry a payload of boulders in its bucket which its manipulators can throw at the opponent or perform a team attack with KiNinger where it spins around with KiNinger holding on to one of its manipulators before tossing KiNinger into the opponent. For defensive method, Dumpmaru can initiate Dump Tatami Shield (ダンプ畳返し,Danpu Tatami Kaeshi), where it lifts up a corner of the ground that turns into a piece of tatami floor before returning to normal.

When forming Shurikenjin or Shurikenjin Drago, Dumpmaru splits into 2 parts: the front part become either of Shurikenjin's arms while the rest part become the torso for Shurikenjin & the truck bed become the control unit for either Shinobimaru or Dragomaru. When an auxiliary mecha takes Shinobimaru's place in other Shurikenjin formations, the Dumpmaru arm will be swapped with Shinobimaru, with said right arm being stored on Shurikenjin's back. However, if Shinobimaru is occupied with his own problem, said extra arm would take his place.

Length:

Width:

Height:

Weight:

Speed:

Power:

OtomoNin Wanmaru (オトモ忍ワンマル,Otomo Nin Wanmaru, lit. "Companion Ninja Bark Man") is ShiroNinger's ninken (忍犬,ninken lit. "Ninja dog")-themed OtomoNin. When piloting it, ShiroNinger perches on the dog's back. Wanmaru can attack with the kunai that it holds in its mouth and can also emit high-frequency howls as shown in the battle against Youkai Yamabiko. Unlike the other Otomo Nin which emerge from hiding places when summoned, Wanmaru when summoned emerges from Byunmaru's back portion.

During the Shurikenjin formation, Wanmaru becomes the left sin by inserting into the empty slot of Byunmaru.

Wanmaru's name contains "wan" (ワン,"wan"), the Japanese onomatopoeia of a dog's bark.

Length:

Width:

Height:

Weight:

Speed:

Power:

OtomoNin Byunmaru (オトモ忍ビュンマル,OtomoNin Byunmaru lit. "Companion Ninja Byun Man") is MomoNinger's magnetic levitation train-themed OtomoNin. When piloting it, MomoNinger positioned herself above the cockpit. Byunmaru attacks by manifesting the Byun Shurikens from her visor and launching them at the enemy. She can also travel upside down in order to bypass obstacles. It also carries ShiroNinger's Wanmaru into battle which it deploys from its anterior section.

As Shurikenjin, Byunmaru forms the legs and hips.

Byunmaru's name contains "Byun" (ビュン,"Byun"), the Japanese onomatopoeia of "going fast".

Alternate Combinations

Empty Shurikenjin

Shuriken Gattai Shurikenjin

Combined From:

Length:

N/A m

Width:

N/A m

Height:

N/A m

Weight:

N/A tons

Speed:

N/A

Power:

N/A

This version of Shurikenjin appears when Shinobimaru ejects the seat of Dumpmaru to either attack or switch out with Dragomaru or an auxiliary OtomoNin. This was later shown again when Shinobimaru, AkaNinger, AoNinger and MomoNinger exit Shurikenjin to save Kinji and Rodeomaru from Youkai Futakuchi-onna, thus leaving Shurikenjin unpiloted until KiNinger and ShiroNinger summon Paonmaru and UFOmaru. It was also shown when Shinobimaru ejected out of Shurikenjin so AkaNinger Chozetsu can attack a Youkai after Shurikenjin ejected out of Lion Ha-Ojo.

Leaving Shurkenjin in its empty mode is always a risky maneuver as the lack of a control unit leaves it unable to either move or attack.

Length:

Width:

Height:

Weight:

Speed:

Power:

Shurikenjin Drago (シュリケンジンドラゴ,Shurikenjin Dorago, lit. "Throwing Star God Drago") is an alternate combination of the five OtomoNin using Dragomaru as the control unit. To initiate the combination, AoNinger gives the Shuriken Combination (シュリケン合体,Shuriken Gattai) command and spins his OtomoNin Shuriken in his Ninja Ichibantou. Shinobimaru and Dragomaru then switch places with Dragomaru mounting in the pilot seat and Shinobimaru becoming the left arm while Dragomaru's wings and tail attach to the the main body and a giant Otomin Nin Shuriken: Blue forms its head.

Shurikenjin Drago specializes in aerial pursuit and combat. It can shoot energy bullets from its mouth, whip opponents with its tail, and can use its razor sharp wings to slash all over an opponent's body by flying around them. Its finisher is the Shurikenjin: Drago Burst (シュリケンジン・ドラゴバースト,Shurikenjin - Dorago Bāsuto), where it fires a stream of energy from its mouth powerful enough to split the ground as it obliterates whatever is standing in its path.

Width:

Height:

Weight:

Speed:

Power:

Shurikenjin Paon (シュリケンジンパオーン,Shurikenjin Paōn, lit. "Throwing Star God Paon") is the alternate form of Shurikenjin formed when Paonmaru takes over Shinobimaru's place in the cockpit while Shinobimaru becomes the right hand and the giant OtomoNin Shuriken - Paon replaces the Shinobimaru one as the head. This is performed when AkaNinger spins his OtomoNin Shuriken - Paon in the Ninja Ichibantou and the Shuriken Paon Combination (シュリケンパオン合体,Shuriken Paon Gattai) is announced. As elephants are renowned for their strength, Shurikenjin Paon specializes in power-type attacks.

Shurikenjin Paon is armed with twin Paon Axes (パオンアックス,Paon Akkusu) formed by Paonmaru's rear feet (machine gun cannons in its Humanoid Form) to hack at the giant Youkai and can fire the Paon Jet (パオンジェッ,Paon Jetto) for close quarters combat. In Shinobi 6: Tengu's Spirit Away, it was able to counter Giant Youkai Tengu's nose attack , which previously the normal Shurikenjin couldn't, by grabbing that same nose with its trunk and crushing it to bits.

Shurikenjin Paon's finisher is Shurikenjin: Paon Boomerang (シュリケンジン・パオーンブーメラン,Shurikenjin - Paōn Būmeran). In this finisher, the Ninningers inside Shurikenjin Paon's cockpit performs a double slash with their Ninja Ichibantous, allowing Shurikenjin Paon to throw its twin Paon Axes at the giant Youkai, creating a X-slash before returning to the hands of Shurikenjin Paon like boomerangs.

Length:

Width:

Height:

Weight:

Speed:

Power:

Shurikenjin UFO (シュリケンジンUFO,Shurikenjin Yūfō, lit. "Throwing Star God UFO") is an alternate form of Shurikenjin formed when UFOmaru takes over Shinobimaru's place with the OtomoNin placed into the formation's right hand, while the giant OtomoNin Shuriken: UFO is placed on the head in place of the Shinobimaru one. This is performed when AkaNinger spins his OtomoNin Shuriken: UFO in the Ninja Ichibantou and the "Shuriken UFO Combination" (シュリケンUFO合体,Shuriken Yūfō Gattai) is announced.

This form, which adapts UFOmaru's speed and mobility abilities, grants Shurikenjin a massive flight boost coupled with the ability to chase down and battle giant-sized Youkai that are capable of extra-atmospheric or even zero-gravity combat, patching up Shurikenjin Drago's limitation of flying only within the Earth's upper atmosphere

Shurikenjin UFO is armed with the UFOmaru Launcher (UFOマルランチャー,Yūfōmaru Ranchā), which typically is used as a short trident lance during normal combat to injure the enlarged Youkai before launching the finisher. As seen in the Ninninger vs. Drive special, the UFOmaru Launcher can be used as a normal gun .

Shurikenjin UFO's finisher is Shurikenjin: UFO Big Bang (シュリケンジン・UFOビッグバン,Shurikenjin - Yūfō Biggu Ban), where the robot charges up the UFOmaru Launcher to fire three guided Nin Shurikens which strikes the target in all directions to defeat the Giant Youkai, forming the Ninningers' insignia in the process.

Shurikenjin Tridoron

Shurikenjin Tridoron

Combined From:

Length:

TBA m

Width:

TBA m

Height:

TBA m

Weight:

TBA tons

Speed:

TBA

Power:

TBA

Shurikenjin Tridoron (シュリケンジントライドロン,Shurikenjin Toraidoron, lit. "Throwing Star God Tridoron") is the alternate form of Shurikenjin formed when it combines with Kamen Rider Drive's Tridoron after it is converted into an OtomoNin by the Tridoron Shuriken. This Shurikenjin form is exclusive to the alternate Ninninger in the timeline formed by Great Leader using Kamen Rider 3

Much like the original Shurikenjin, Shurikenjin Tridoron's main arsenal are the Drago Sword (ドラゴソード,Dorago Sōdo) and the Drago Shield (ドラゴシールド,Dorago Shīrudo).

Width:

Height:

Weight:

Speed:

Power:

Shurikenjin Surfer (シュリケンジンサーファー,Shurikenjin Sāfā, lt. "Throwing Star God Surfer") is an alternate form of Shurikenjin formed when Surfermaru takes over Shinobimaru's place with the OtomoNin placed into the formation's right hand, while the giant OtomoNin Shuriken: Surfer is placed on the head in place of the Shinobimaru one. This is performed when AkaNinger spins his OtomoNin Shuriken: Surfer in the Ninja Ichibantou and the "Shuriken Surfer Combination" (シュリケンサーファー合体,Shuriken Sāfā Gattai) is announced.

In this formation, Shurikenjin retains the Drago Sword (ドラゴソード,Dorago Sōdo) as a side weapon while given a surf board that Surfermaru rides. The mecha is capable of manipulating tidal waves to increase its advantage in surfing on the ocean. The surfboard is also capable of acting as a skateboard when battling on land.

Its finisher attack is Shurikenjin: Surfer Waveriding Strike (シュリケンジン・サーファー波乗り斬り,Shurikenjin - Sāfā Naminori Giri), where Shurikenjin Surfer surfs into the enemy and slashing it with Drago Sword.

Length:

Width:

Height:

Shurikenjin Dino (シュリケンジンダイノ,Shurikenjin Daino) is an alternate form of Shurikenjin formed when Dinomaru takes over Shinobimaru's place with the OtomoNin placed into the formation's right hand, while the giant OtomoNin Shuriken: Dino is placed on the head in place of the Shinobimaru one. This is performed when AkaNinger spins his OtomoNin Shuriken: Dino in the Ninja Ichibantou and the "Shuriken Dino Combination" is announced.

Shurikenjin Dino is armed with the Dino Drill (ダイノドリル,Daino Doriru) and the Dino Hammer (ダイノハンマー,Daino Hanmā).

Shurikenjin Paon-UFO-Surfer

Shurikenjin Paon-UFO-Surfer

Combined From:

Shurikenjin Paon-UFO-Surfer (シュリケンジンパオーン UFO サーファー,Shurikenjin Paōn Yūfō Sāfā) is an alternate form of Shurikenjin formed when it is armed with one of Paonmaru’s Paon Axes (パオンアックス,Paon Akkusu) and the UFOmaru Launcher (UFOマルランチャー,Yūfōmaru Ranchā), while riding on Surfermaru’s surfboard.

Nin Shuriken

OtomoNin Shuriken: Red (オトモ忍シュリケン・アカ,Otomo Nin Shuriken - Aka) - Summons the OtomoNin Shinobimaru. Also completes the helmet for Shurikenjin. This Shuriken, along with the other color-marked OtomoNin Shuriken, are marked with the kanji for "machine" (機,Ki).

OtomoNin Shuriken: Blue

OtomoNin Shuriken: Blue (オトモ忍シュリケン・アオ,Otomo Nin Shuriken - Ao) - Summons the OtomoNin Dragomaru. Also completes the helmet for Shurikenjin Drago. This Shuriken, along with the other color-marked OtomoNin Shuriken, are marked with the kanji for "machine" (機,Ki).

OtomoNin Shuriken: Yellow

OtomoNin Shuriken: Yellow (オトモ忍シュリケン・キ,Otomo Nin Shuriken - Ki) - Summons the OtomoNin Dumpmaru. This Shuriken, along with the other color-marked OtomoNin Shuriken, are marked with the kanji for "machine" (機,Ki).

OtomoNin Shuriken: White

OtomoNin Shuriken: White (オトモ忍シュリケン・シロ,Otomo Nin Shuriken - Shiro) - Summons the OtomoNin Wanmaru. This Shuriken, along with the other color-marked OtomoNin Shuriken, are marked with the kanji for "machine" (機,Ki).

OtomoNin Shuriken: Pink

OtomoNin Shuriken: Pink (オトモ忍シュリケン・モモ,Otomo Nin Shuriken - Momo) - Summons the OtomoNin Byunmaru. This Shuriken, along with the other color-marked OtomoNin Shuriken, are marked with the kanji for "machine" (機,Ki).

Combination Nin Shuriken

Combination Nin Shuriken (合体忍シュリケン,Gattai Nin Shuriken) - An especially powerful Nin Shuriken that utilizes the powers of all the core Ninningers into one attack. The enormous power of this Shuriken is on the basis of its creation from not one, but four purified Sealing Shuriken using AkaNinger's boosted Nintality through his acceptance of team power from AoNinger's own Ninja Ichibantou in his final rematch with Raizo Gabi. This golden Shuriken marked with the kanji for "combine" (合,Gō).

King Shuriken Fusion (キングシュリケン合体,Kingu Shuriken Gattai) - This technique is used specifically during giant battles to combine the core Ninningers' Shurikenjin and StarNinger's BisonKing into King Shurikenjin.

Shuriken Sentai Ninninger: Game de Wasshoi!!

Notes

Producer Naomi Takebe revealed that the individual mecha are inspired by typical Sentai Mecha classes. This concept came from Hiroshi Wakita, special effects director since 1990’s Fiveman, who had grown bored of having consistency in mecha and suggested putting various mecha classes together in the same series. [1]

She also hoped that the multiple components of the robot would be in line with the tenets of Cool Japan: the humanoid robot represents budō, the dog emphasizes "kawaii", the truck and train represent Japanese technology while the dragon, which is a European dragon, shows the influence on Japanese culture from abroad.

The robo takes inspiration from 25 years worth of Sentai mecha know-how.

Ohranger: Mode changes based on an interchangeable section (helmets for Ohranger Robo, OtomoNin Shurikens for Shurikenjin).

Timeranger: Main robot possessing two types of purpose-built combinations (TimeRobo has Alpha Mode for sword moves and Beta Mode for ranged shooting, while Shurikenjin is used for ground and sword battles with Shurikenjin Drago for aerial and ranged combat).

Hurricaneger: Ninja theme and having the mecha hide in plain sight (camouflaged as civilian structures for Senpuujin, hiding inside structures for Shurikenjin).

Abaranger: The mask of Shurikenjin Dino is near identical to those of the rangers from Abaranger. Also like the main mecha of the series, AbarenOh, the main weapon is a drill made from the tyrannosaurus tail.

Shinkenger: Both have an item spun in their respective sabers and it is used for finishers, as well as being part of auxiliary Mecha, but not part of the main components of the first mecha formed.

Gokaiger: Change of chestplate whenever a different mode is active. For Shurikenjin, this "chestplate" is actually the OtomoNin that grants Shurikenjin its required combination. Also the mecha utilization of past Sentai powers for special attacks.

ToQger: The ability to combine with a Kamen Rider's vehicle in a similar manner to how a Sentai mecha would.

The general design of the mecha seems to take elements from both Muteki Shogun from Kakuranger, mainly in the upper body and Gosei Great from Goseiger in the lower legs and the sword comes from the dragon mech.

While the core OtomoNin were supposedly made with the Ninningers' in mind, KiNinger shows confusion when receiving the Dumpmaru in his first time.