Heal 200% of his magical attack to the crew with the lowest HP (by percentage). Cast protection (a scarecrow) on the crew, so he/she is immune to upcoming damage for 1 turn. 20% of the damage dealt to this crew will be rebounded to the source of the damage, damage % will be increased based on crew's Physique.

Heals your side by 20% of the Units max HP. Adds a protect buff for 2 turns which reduces Magical Damage taken by 25%. The heal percentage increases with wisdom, the Magical Damage reduced is increased with physique.

Inflicts 500% Physical Damage to a single target, bonus physical damage based on strength. Reduce target's fury by 50. Chance to do his fury skill again (like Kuro). Chance is increased based on agility.