Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.

Spoiler:

Scale Increase

The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates

Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.

Spoiler:

-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.

Background

With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:

So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.

Credit Explained

Spoiler:

Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures

Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017

V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds

V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!
I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)

Spoiler:

Also the Finished Inazuma is now included

[CENTER]V5.5 Metal Sonic revamp and Knux polish.
SRB2Kart?

Spoiler:

So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today.

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.
Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.

Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

A ring model is included, and there used to be a blurb about it being too resource intensive/not Saturn-like anyway in the forum post as well as a bit describing how to enable it. It's in the object folder, so if you copy the line from one of the other objects and replace the code with RING instead of say, POSS, you get the ring to show up.

On another note about rings, little bit of an odd request but for the people who don't care about framerate or basically aren't running SRB2 on a toaster, could you make some match related models, perhaps not the panels but the rest of the ammo rings for example?

Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.

Spoiler:

Scale Increase

The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates

Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.

Spoiler:

-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.

Would it be possible to have a seperate MD2 for Super Sonic? I love playing with a Super Sonic character WAD (it's more-or-less a reskinned FSonic but turns you Hyper upon transforming.) The problem is that there isn't a way to use Super Sonic's model and animations instead of Regular Sonic, if you could do that, that'd be greatly appreciated!