Scheduled Maintenance March 27th, 6 AM PT

All servers will come down for scheduled maintenance beginning at 6:00 AM PT (2 PM CET). Players may note the following changes. The notes in italic parentheses are additional information from your Community Manager and may not be representative of the intent of it's preceding patch note.

Members Only Double Experience Weekends!
As a thank you to our loyal members starting this week, double XP weekends once a month starting now! Thanks again, we couldn’t make this game without you guys!

Straight Pull Bolts:
We’re still implementing your feedback from their time on Test. We know you are anxious to get them in game and we hope to have them out soon, but we also want them to be awesome.

Updates:

Missions Phase 1

Two types of Missions, which are automatically created by the system:

Attack missions are always created at any capturable enemy facility.

Defend missions will be created if there is significant enemy presence at a vulnerable friendly facility or a friendly facility is being contested. They will not end until that enemy presence has been removed and the facility is fully resecured. (The guy who keeps accidentally TKing you with C4 is not technically an enemy).

Mission Assignment

Missions are automatically created and assigned based on proximity to capturable/contested facilities. Players wishing a different mission can go to the region of choice and the appropriate mission will be automatically assigned.

The closest mission to the player’s region by lattice-links is the primary selection logic, then action scoring if there is more than one. (If you didn't understand this, it's ok. It just means we are always going to point you in a direction that may get you killed.)

Players in vehicles (especially aircraft) will experience delays in mission assignment as a convenience to avoid rapid re-assignment spam while travelling around a continent. (Your Outfit leader however may continue to yell conflicting orders more quickly.)

Squads & Missions

Players in a squad always inherit their squad leader’s mission. No action by the squad leader is necessary for this behavior.

The rules for squad leader mission assignment are the same as players not in a squad.

Mission Rewards

Players in a squad that are in the area of their squad’s mission will receive a 15% experience bonus for staying together and participating in the squad’s mission. (Once again TKing the guy in the squad for improper C4 use does not get a bonus.)

There is currently no reward for completing a mission for this phase of the system. (Completion is it's own reward. Right? Right?!?)

UI Changes

The Mission information panel is now above the Minimap in the HUD. This panel contains the target mission, distance, and direction.

If the player is in the target facility area the direction and distance indicator is replaced by capture point status and progress.

If the player’s target mission is on another continent the direction and distance is replaced by the continent name. (While it might be funny to just randomly point you in a direction and call it Amerish, this probably makes more sense.

The Mission Waypoint will always direct players to the currently assigned facility mission.

The Mission Waypoint will be hidden while the player is in the facility area of the target facility mission.

Why is the killer Abilities and Suit certification still not on the death screen? They was one of the things, that can really help you understand why you lose the fight — do you have lvl 4 NWA and you killer LVL5, or did he use Resist Shield, and you NMG, or you just have bad aim.

Still no sensible bugfixes to the Vanguard/Reaver cosmetic items after months and months and months... God you guys from QA are so bad in my eyes :\
I'm really starting to get annoyed as ****, we pay you money and we report bugs, we wait and we keep you updated if it's fixed or not when you say so in previous patch notes, yet we're still stuck on this and we keep on going. Like how can it take so much time to fix a FREAKING camo bug?

It took you 5 months to fix the Vanguard shield bug, which was like 1/3 of the whole game's lifespan, now it's the same for it's cosmetics items, Give us an explanation or there'll only be more and more rage.

“Straight Pull Bolts:
We’re still implementing your feedback from their time on Test. We know you are anxious to get them in game and we hope to have them out soon, but we also want them to be awesome.”

Seriously? What is there to test, it works, period. That's it. Today I am going to make video about it and give you perfect illustration that IT is not overpowered over other weapons and YES this should have been implemented in launch of this game and not 1.5 years from launch, especially holding it back over month, from when it was first implemented in PTS.

BUT as I make video about it, I must insist that it needs to be watched by DEVs (or whoever is overwatching SPB), so this nonsense of holding it back for months, could end.

Dedicated pilot here. The input lag was severe enough to make me stop playing and cancel my membership.. Haven't played for 2 weeks now. I still enjoyed the game alot, even after ~2700 hours I've already put into it, I still was not bored. But it was simply unplayable at this point.

Going to check things out again after this update, hopefully it fixes the problem. Maybe I will come back for a spin then . Well, that is atleast until Star Citizen DF module release