Metagross @ LeftoversAbility: Clear BodyEv's: 252HP, 252Attack, 4DefenceNature: Brave-Hammer Arm-Gyro Ball-Zen Headbutt-ThunderPunchHammer Arm is to lower the speed for GyroBall to do more Damage. ThunderPunch is for Jellicent who walls this set with out it. But im not sure weather to have FirePunch instead of ThunderPunch.

Jellicent @ LeftoversAbility: Cursed BodyEv's: 252HP, 252Sp.Defence, 4DefenceNature: Calm-Recover-Will-O-Wisp-Surf-TauntThis one is my Sp.Wall and is to spread around burn. I have Surf instead of Scald because i have Will-O-Wisp anyway and Surf is more powerful. Taunt is for other walls which will generally be slower, to stop them statousing me.

Archeops @ Choice ScarfAbility: Defiant, I thinkEv's:100Attack, 252Speed, 158Sp.AttackNature: Rash-Earthquake-StoneEdge-U-Turn-Hidden Power[Ice]This is for taking out dragon's like Salamence and Dragonite in OU even after one DD they can't out speed him and then he can OHKO with HP Ice. Epic helped with this set i just changed the Ev's a little.

Dragonite @ LeftoversAbility: Multi ScaleEv's: 252HP, 200Defence, 52Sp.DefenceNature: Calm-Thunder Wave-Fire Blast-Dragon Pulse-RoostThis is to Paralize there sweepers it can take most hits from anything. Maybe one unboosted Ice Beam it could take, I put on Fire Blast for Ferrothorns and Dragon Pulse for a stab move.

Mandibuzz @ LeftoversAbility: OverCoatEv's: 252HP, 128Defence, 128Sp.DefenceNature: Calm-Nasty Plot-Air Slash-Hidden Power[Fighting]-RoostThis is just so i have a little more offensive in my team even though its kind of defencive. but this is in my team because its my fav poke. And AirSlash and Hp fighting i don't think anything resists them together.

Reuniclus @ LifeOrbAbility: Magic GuardEv's: 252HP, 252Sp.Attack, 4DefenceNature: Modest-Recover-Psychic-FocusBlast-ShadowballThis is my seconds fav poke so thats why im also using this one, I know 2 of my Pokes that accutually attack are really slow but i don't care that much, Archeops is fast enough with a scarf so yeah

I got really bored of Ru the battles are so boring, I do like some of the pokes in there though.

I made a few changes that I think would be good for your team. When doing this, I loaded the team on PO and made changes accordingly. The team battled at total off 38 times. (sorrry, no time for any more) Changes made in bold)-

Meteor mash has higher base power than gyro ball because of gyro ball's relatively low base power in many of the slower leads. Hammer Arm is good, SR is because none of your teammates have entry hazzard support. Bullet punch is a must for picking of frail leads.

Aakekosu has week-kneed as a trait instead of defiant, which is honestly an awful ability. When at 50% life, the attack and special attack stats are halfed. Therefore, a choice scarf set would mean this would be switching in and out, something that this really can't afford to do. Rash isn't a good option because even two HP ices cannot 2hko Gliscor with no special attack investment. Naive allows a speed tie with gengar and friends, and is better that naughty. Acrobat is a great move, and this is Aakotsu's most used set for a reason.

Instead of a defensive set, I recommend a bulky sweeper set. Your team has no toxic spikes and many defensive pokemon, so a one bulky stallbreaker could shut the team down. Dragonite also has a much greater attack than special attack stat, and can function much better with this set.

Choice scarf Hydregion replaced the vulture. I found that Mandibuzz really didn't have the bulk to set up multiple times, and was easilly walled by special walls, such as chansey. It doesn't have that much power, either. The speed stat was especially disappointing, as with a not-so-great speed stat and no boosted stats, this had trouble taking even unboosted hits and was 2hko'd by anything with reasonable STAB. Hydrregion suits its purpose well, and also, Mandibuzz shared a common weakness with electric, which none of your team members ressisted or was immune to.

This seemed to suit Reuniclus much better because of the frequent Scizors, Excas, and Tyranitars I met along the way. They couldn't do much damage burned, and with the primary counter gone, Gloppy was free to boost its special defense with calm mind and sweep with psycho shock (for all those blisseys out there.)

Overall - The typings I have now could change a little, as there is still a general weakness to ice and electric. Also, I've found that none of your team members truly like boosting sweepers, or skarm.