it was as if someone hadignited a fire in my brain. This seemed to be just abouteverything I could have hoped for in a

World of Darkness

game, since the Storytelling system isn't quitemy cup of tea; it just doesn't have the combat focusthat I enjoy in an RPG.However, as time progressed and the further I thoughtabout what I wanted vs. what was in

MCWoD

,

I realizedthat there was quite a bit of disparity. I didn't wantlevels or classes. I didn't want Hit Points. I really didn't want Attacks of Opportunity. What I did want was a system that was still reasonably combat-intensiveyet did away with a lot of the D&D-esque role-playing tropes.

could do just about everything I wanted – with some minor modifications so that the magicsystem from

MCWoD

could be easily integrated.Hopefully my efforts here will enable you to jumpthrough fewer hoops that I have had to to make a morecombat oriented

World of Darkness

game a reality.

What This Is Nothat This Is Not

Your first clue that this isn't a word-for-wordreproduction of anything should be the length, but incase that isn't clear enough I will say this: thisdocument isn't meant to be used by itself. You willrequire copies of the following:

This is not an attempt to infringe on the copyrights of either White Wolf Publishing orPinnacleEntertainment Group. This is not an officially licensed product nor has it any affiliation with either company. All books are available wherever fine role-playing games are sold, or online at their respective publisher.

Generaleneral

Conversiononversion

Notesotes

While working any of the conversions from the D20based

MCWoD

, I've found the following approximations to be reasonably on target:



The attributes correspond as follows:

○

Strength = Strength

○

Dexterity = Agility

○

Constitution = Vigor

○

Intelligence = Smarts

○

Wisdom = Spirit

○

Charisma = Charisma; in this case, any bonuses to D20 Cha would result in ½ saidbonus to Savage Worlds Charisma



Every increase of +2 to a given D20 attributeshould correspond to a die increase in

Savage Worlds

; for example, a bonus of +4 wouldresult in 2 die increases



Saving throws convert as Trait Tests using:

○

Fortitude = Vigor

○

Reflex = Agility

○

Will = Spirit



Feats/abilities that reference level convert toRanks as follows:

○

Levels 1-5 = Novice

○

Levels 6-10 = Seasoned

○

Levels 11-15 = Veteran

○

Levels 16-20 = Heroic



Damage from

MCWoD

(bite attacks and such)translates directly over to

Savage Worlds



For Defense bonuses from various Abilities,halve them and apply the resulting number as apenalty to the opponent's combat Trait Test; forexample, a Vampire with two levels in“Celerity” would invoke a -4 penalty to hisattacker's Shooting or Fighting rolls



Penalties or bonuses should be scaled to matchthe 1/2/4

Savage Worlds

standard



Each character type has access to a “Bonus”ability every 10 XP; this ability is on top of any Advances they would normally get, and isdetermined by character type

Characterharacter

Creationreation

For any of the character types, they may purchasespecial abilities as Edges per the normal charactercreation rules.

The equivalent of the “Scholar” Edgeapplicable to any two non-combat skills, notjust Knowledge Skills



Bonus ability: Awakened gain the equivalent of an additional Advance every 10 XP

or

theequivalent of the “Scholar” Edge as previous;additionally, Awakened may begin to take theLegendary “Professional” Edges at Veteran(the other prerequisites still apply, just theRank requirement is changed)

DEMONS

Demon characters begin play with:



An additional die in two attributes of choice, which can be changed daily (in play); becauseof this flexibility, these bonus die are appliedafter character creation is complete and do notcount toward calculating future Skill increases



12 Skill Points instead of the starting 15



“Hardy” Monstrous Ability, and do not sufferfrom Bleed Out



A natural form which provides a “Horrific Appearance” equivalent to a -4 Charismamodifier; “normal” humans that see a Demon'snatural form must make a Fear check at a -2



“Shapechanging” and “Darkvision” per

MCWoD



As effective constructs, Demons do not benefitfrom the Healing Skill nor Natural Healing