That's NOT ordinary DoW mod where you can SPAM. Go lurk at Info Center and FAQ! It is Closer to Codex mod, you start with 2 Troop choices then build LPs (that is actually shown at the hints on the game loadind screen) and expand to 6 Troop choices.

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Last edited by Helbrecht on Wed Jun 23, 2010 12:28 am, edited 1 time in total.

This may not be a bug, but I've noticed that the SMS and Missile pods for the Tau tanks and battlesuits are totally ineffective. It took several dozen hits from a devilfish's twin-linked SMS to kill a single Imperial Guard scout sentinel (AI set to easy) when I set out to test it.

It did about 3-10 damage per hit to the sentinel, I also noticed that it does practically no damage to troops and absolutely no damage to proper tanks.

That's exactly what everyone is saying about most Tau weaponry. Smart Missile Systems would be great if they were AP4 like heavy bolters and got a range increase to something like 30" (in-game 45 units) or 36" (in-game 54 units). Burst Cannons need to be 24" (in-game 36 units), period. Tau Missile Pods also need to have their cooldown and damage changed so they don't fire so slowly, and having them be AP3 like krak missiles would be great.

_________________"...the trouble with everyone thinking you're a hero is that they tend to assume you like being in mortal danger and [they] go out of their way to provide some."

Tau are so difficult cause you want they to rep fluff but you don't want to make it to were all there weapons destroy whatever you have from a mile away. Ahhh balance balance balance how hard you are to obtain.

_________________Cold and fast Soul Drinkers!

Derp Banshees are supposed to beat stuff like Terminators in CC. Herp a derp. - Gorb

There's fluff, and there's "Holy crap, how can I take out all these Orks with 18" burst cannons?". If burst cannons had their range increased to 24" to match bolters and smart missile systems got made AP4 like heavy bolters and a range increase to 30" or 36", then Tau heavy weaponry would deserve its reputation for god-like firepower.

_________________"...the trouble with everyone thinking you're a hero is that they tend to assume you like being in mortal danger and [they] go out of their way to provide some."

1. Vespids. They are not exactly good. If I remember, they have AP 2 weapons in TT which makes them worth the point cost. Yet in Fok, they can't dice up much of anything. I think they're damage is far too low, or their AP needs some big increase.

2. It might just be a bug, but I can't seem to Reinforce units like Broadsides near the landing beacon. I have to get them close to something else, like a barracks.

Upgrade and reinforcement restrictions are done by certain abilities. Vehicles have one set of abilities, and infantry like Broadsides have another. The Landing Beacon only allows vehicle upgrade and reinforcement, and the Tau Barracks only allows infantry upgrade and reinforcement. Since Broadsides use the infantry set of abilities that restricts reinforcement and upgrades, they need to be by a Barracks or LP for upgrade and reinforcement.

_________________"...the trouble with everyone thinking you're a hero is that they tend to assume you like being in mortal danger and [they] go out of their way to provide some."

Vespid Neutron Blasters are AP3 like in TT. However since the Neutron Blasters are only Assault 1 that means they only fire once every three seconds. They can't dice anything since they fire too slow to do anything.

_________________"...the trouble with everyone thinking you're a hero is that they tend to assume you like being in mortal danger and [they] go out of their way to provide some."

hmmm... you appear to be right in the AP, yet this still slices through all but the thickest personel armour. I use them because I do TT, and as long as they hit they seem to kill, but in firestorm they can't win in firefights against stuff they would usually. Even if their shooting is slow, i think they should get some big old damage boost.

Okay, okay. True vespid don't fire very fast, or have good armour, and they are a fast attack after all. so in light of things they arn't exactly strong. But why do they cost so much recusition to get? A Marine is what.. 80-100 rec/Vespids are 75 or 85 rec. Judgeing by how fast they die, it makes them a very poor investment. I don't know the cost of a Marine in table top, but I know vespids are 14 or 16.

a standard tactical marine worth 16 points so it's very close from the vespids

But you cannot say it's a bug because the codex wants that. -> IIRC The team had a big brainstorm months ago in the think tank to see if we can deviate and the final choice of the team has been to wait and see (the codex is a completely imbalance but for this you can always ask GW to make a new one....)

So you are right : vespids = very poor investment ATM but we can do nothing.

_________________"the luck of rulers, is that men don't think" (Hitler) -> What is the worse ? That this stupid guy said this, or that what he said is true ? Think about it.

Vespids actually beat non flamer Sternguard 1v1 consistently in the internal, so they're not bad. Thing is, taking vespids means you take 1 less squad of crisis suits, which are way better than vespids.

_________________-Warp blast it! We ran out of places to hide the bolts!-Not exactly, sir. It's more like we blew him apart, and just made the places to hide the bolts a whole lot smaller and less efficient.

tau commander's frag buster, often has two ranges with only the inner one actually working. and the inner one is a bit too big as the commander has to walk a little to shoot at the rim. plus, he doesn't seem to want to fire it when you tell him 'fire at this squad'.

and as a side note, how far are banshes/harliequins suppost to leap to enter assault? it might have been my computer, but i had some of them leaping like half the screen towards my stealthsuits...

Monat Crisis teams can't have drones join their squad, try it.

how do i get a screenshot, it would really help me explain. im using a dell laptop.

either simply hit the 'Prt Scr' which should be located top right or something not sure for laptops, or if you have Xfire default screenshot shortcut is Scrolllock+S

if you use Prt Scr you wont get like a little sound or something so you wont really know you took it but you did. once you have the screenshots will be in your screenshot folder in your main DC or Soulstorm folder.default path: C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ScreenShots

That doesn't always work. For me even if the game is running it still takes a screenshot of my desktop.

I wonder if it's a side effect of Windows 7...

I have that problem, too. Otherwise, I'd have posted lots of screenies by now... or at least made one of them my desktop background.

_________________-Warp blast it! We ran out of places to hide the bolts!-Not exactly, sir. It's more like we blew him apart, and just made the places to hide the bolts a whole lot smaller and less efficient.

Could you for your final version fix the weapons for the standard XV8 Crisis suits, it is indeed great that you've made the XV89 Crisis suits for your mod with the advanced weapon holders, but they just look wrong on the standard XV8 Crisis suits, I suggest and ask for you to change the weapons to default on the XV8 Crisis suits and make a new plasma rifle model for the XV8 also, this would be closer to how the actual miniatures looks. Now since this isn't something that effect game-play but only the visual beauty of the mod, all I ask is that you fix it for you final version. Thank you.

_________________"It saddens me greatly that we must take arms against the peoples of the galaxy. By their deaths they deny themselves the liberation that is only to be found in total surrender to the Greater Good." Aun'oT'au'Acaya'Va'Denta - Master of the Undying Spirit.