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Gimmick Pokemon aren't exactly new to Competitive Battling, but Meloetta may be the first case where we have an Event Pokemon that has a handling style all her own. Her signature move, Relic Song, lets her jump between two viable forms, and when backed by Serene Grace gives it a 20% Chance to cause Sleep, making it a viable move on its own. The problem with Meloetta is that she always enters the battlefield in her basic form, so you need to tread lightly or use her as a late game sweeper most likely if you want to stay in her alternate form.

AbilitySerene Grace: Meloetta doesn't get to abuse this ability on the level that Togekiss, Jirachi, and Dunsparce can. She does have a few noteworthy applications though: Relic Song has a 20% Sleep Rate, Thunder has a 60% Paralysis Rate, and she has a whole plethora of moves that reduce Sp.Def as well.

A standard Special Sweeper set, Meloetta's 128 Sp.Atk is incredibly high, and her bulk is greater than several other powerful Psychic Types. Her typing also nets her a nice Ghost Immunity.

Psychic is your go to STAB attack if you want to stay in the Special Sweeper form. It is picked over Psyshock because of the chance of Serene Grace abuse, which with luck can make Blissey run for fear of a surefire 2hko. Focus Blast is highly desirable to deal with Dark Types that normally are hard counters to Meloetta, and for that pink blob.

The last two move slots depend on what you want. Hyper Voice is another STAB move, but it lacks coverage. Thunder can be used on a rain team, and has a nice 60% Paralysis rate. Energy Ball and Grass Knot add more coverage to deal with bulky water types, the former having a Sp.Def down chance, the latter nuking heavy Rock types with much better accuracy than Focus Blast. Shadow Ball catches Ghost Types and other Psychic Types.

This supportive set uses Meloetta as a both a scout and team supporter, but doesn't exactly play into her specialties. Therefore, the set isn't exactly the best one to use with her, but it is an option.

U-turn provides scouting and momentum to Meloetta's team and is usually used after she finishes supporting. Heal Bell is what gives the set the name "Cleric", curing the team's status conditions. Thunder Wave gives very nice paralysis support and could buy Meloetta time it otherwise wouldn't have to do what it needs to do.

Trick, Gravity, Wonder Room, Magic Room, Trick Room, Toxic, and Perish Song all have uses as final moves on this set. Pick which one your team needs the most.

Overall, Defense is Meloetta's weakest link since Pirouette's Base 90 is barely better than Aria's Base 77 and you still have to spend a turn on Relic Song to become Pirouette. Having 128 as Meloetta's primary offensive stat is a wrecking ball, but you have to be wary of whatever stat you choose to lower if you choose a Mixed Attacker setup. Lowering either attack stat is a bad idea for a Mixed Attacker and the balance in Meloetta's defenses between forms is too fickle to mess with. Speed is never a good choice to lower unless your Base Speed is Gyro Ball/Trick Room oriented (and Meloetta's isn't in either form). If you have to lower 1 Stat for another's boost, I'd say lower Sp.Def because they'll always see Aria at least long enough to think "Aria's high Sp.Def means use Physicals."

Charge Beam lets you boost without being crippled by Taunt, but ground-types can stop that, so Calm Mind can be used instead. Psychic hits harder, but Psyshock deals physical damage. Shadow Ball and Focus Blast add coverage while Hyper Voice is extra STAB.

Choice attacker is a choice attacker. Relic Song will power down every other turn. Also, if you sleep something with it, you will be forced to switch due to sleep clause. U-Turn scouts.

Basically, just use Latios. It's way better.

PIROUETTE FORM

Now THIS is scary. You are restricted to three moves because the fourth slot requires Relic Song. Also, You can't run a choice set because of it. However, something that hits about as hard as Terrakion and is super fast? Terrifying!

The main issue is that Meloetta has three-moveslot syndrome for this form. There is no room for dual STAB or a boosting move, so everything comes down to Meloetta's raw stats. Thankfully, those are quite huge. Relic Song lets Meloetta change form, so it's required. Drain Punch is awesome with Life Orb, but Close Combat will pulverize everything that doesn't resist or is immune. Whatever else is handled by either Shadow Claw or Stone Edge.

The fact that Meloetta changes form in battle can be a major hassle, but it can also work in your benefit. Relic Song lets you swap to the stat that you need while possibly shutting down an enemy. Work Up is the boosting move. Close Combat is Physical STAB while Psychic is Special STAB. Work Up or Psychic can be dropped for Shadow Ball if type coverage worries you.

Other options:
While slower, Terrakion has superior type coverage behind STABs.
Fire Punch hits Skarmory and Bronzong and Scizor, but has little use otherwise.

Countering:
Paralysis is your friend. Neither form likes paralysis. Otherwise, a good Mach Punch from Conkeldurr will do the job after entry hazard damage is factored in. Sableye and Spiritomb wall Meloetta 100% if Meloetta does not have Shadow Ball or Shadow Claw, which is more common on mixed attackers. Physical Meloetta is handled by simply switching in any Ghost type because Relic Song will fail and shut down Meloetta completely. Physical Meloetta also has the problem of being forced to rely only on her raw stats because Relic Song takes up a move slot, leaving her with only three usable moves. Also, locking Meloetta into Relic Song with Trick+Choice Item or Encore. One last thing you can do is phaze this thing. Physical Meloetta hates being phazed.
I didn't mention much about Special Meloetta. The reason is because Special Meloetta really isn't much of anything special. It's just Gardevoir on steroids and a normal typing. Chansey or Blissey can handle Special Meloetta as long as Meloetta does not have Psyshock.
The main thing to remember is that Meloetta is something that can swing momentum in your favor, but will have trouble maintaining it.

I don't think we should write a POTW about a pokemon which was just released, meloetta is such a versible pokemon it can do almost every role it wants with the new B2W2 moves it can now act like a cleric and a decwent tank whch don't afraid of status it can act as annoyer with Zen headbutt added to her arsenal.

Your typical SubCM set, subtitute and calm mind create a defense hard to break though thanks to the decent speed of meloetta she can set up subs and with her amazing special defense she can wall most special attacks easily with those HP inversment blissey is not a problem she can't break though the Sub with seismic toss, and with ghost immunity night shade is not a problem, psychic is her strongest STAB move while shadow ball and focus miss depend on who you want to hit Focus miss fails to hit other psychics types the most notable is reuniculus while shadow ball fails to hit steel types specially scizor who is everywhere and dark types like tyranitar.

Perish song is a valuable move specially on opposing calm minders like reuniculus or other set up sweepers, heal bell supports the whole team, Psychic is STAB and most walls need some kind of offensive move cause of taunt and just so if you don't need to tank you have something to attack with, focus balst and shadow ball is for coverage depending on the user, thunmder is for rain teams with serene grace it have a whooping 60% chance to paralyze, U-turn scouts and can help with perish song.

Meloetta is sure one of the best mixed attackers it the only pokemon captable of switching type and stats mid battle (I am aware that castform and kakleon switch type but not stats) Relic song is an amazing move not only it gives meloetta other stats and typiing but have (thanks to serene grace) 20% chance to induce the gen 5 broken sleep, close combat is a really good STAB it is the strongest meloetta move coming from a base 128 attack in piruette form it is almost as strong as terrakions' but meloetta have more than it drain punch is for survivality it still keeps some defenses so it it useable,psychic is a strong special STAB, SHadow claw is for coverage on some ghosts specially jellicent who will try to burn you and wall you you can use shadow Ball instead but then better use zen headbutt to not being walled by ghosts,flying types and poinson types in piruette form.

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

Pirouette forme sweeper.Relic Song to change into Pirouette form(Normal/Fighting).Close combat for power,Brick Break if you don't like your defenses lowered.U-turn to switch pokemon and do damage,break sashes,sturdy pokemon.Shadow Claw for perfect coverage against all pokemon,Stone edge is if you really don't like Flying types.Life orb for more damage,Leftovers for more survival.

Aria forme sweeper.Hyper voice and Psychic for STAB,Shadow Ball and Focus Blast give perfect coverage,HP(Fire) for a harder hit on Skarmory,Ferrothron and Scizor.Choice items are actually useful in this set because you don't need to use Relic Song to change forme.

I love these sets.annoy the foe by tricking a choice scarf over to the foe. Thunder wave cripples sweepers. The last moves are upto you. U turn is to scout, so might want to be run an a hasty nature. Psychic is stab. So is hyper voice. Thunderbolt cripples with paralysis too. (Also useful for skarmory)
Now the evs. 252 speed is obvious. The latter aren't. They depend on your taste. Hp for bulk and sp def for special wall. S att is to attact strong. The other 4 should go into a suitable one(not the same as the previous one)
Pun name: the hex factor.

@durant eater
I see where you are going with this. I believe so.
Tornadus does no matter how many speed evs it has. Or if it has a beneficial nature
Spd boosting nature tornadus-t with 252 spd and choice scarf has 562.5 speed. Melloeta same stats has 390.ok?

@durant eater
I see where you are going with this. I believe so.
Tornadus does no matter how many speed evs it has. Or if it has a beneficial nature
Spd boosting nature tornadus-t with 252 spd and choice scarf has 562.5 speed. Melloeta same stats has 390.ok?

Yes, and in rain it can kill her with STAB Hurricane at her low sp defense.

Dream Address: 5900 5616 6099The icons are clickable btw. I know I don't use them much but still.

Not doing the doubles form for this one. Reason because it isn;t out for VGC yet, so I wouldn't be able to write a legit analysis. If I do end up using it, I'll send BH my thoughts. As such, lemme get Keldeo out of the way from 2 weeks ago

Not doing the doubles form for this one. Reason because it isn;t out for VGC yet, so I wouldn't be able to write a legit analysis. If I do end up using it, I'll send BH my thoughts. As such, lemme get Keldeo out of the way from 2 weeks ago

Wait, if you can do that, could you might update some of the previous POTWs with the new moves and such?

Dream Address: 5900 5616 6099The icons are clickable btw. I know I don't use them much but still.

On topic, Other Options:
Ice Punch- good for Landorus, Gliscor, Tornadus, Dragonite and Salamence but that's it
Thunder Punch- Gyarados coverage, not much else
Heal Bell- Meloetta isn't the best supporter but eliminating status for your team is always nice
Trick- Again not the best but works
Fire Punch- Maybe for Skarmory but I don't know
Zen Headbutt- Meloetta-P's only Physical STAB, not good coverage( well for Conkeldurr and such) but with Serene Grace it gets its flinch rate increased, which can help.

P.S. Meloetta is my favorite Legendary

Dream Address: 5900 5616 6099The icons are clickable btw. I know I don't use them much but still.

Meloetta in Aria Forme is basically a Mewtwo with the same weaknesses as a Girafarig. Decent HP and Speed, and high Special Attack and Special Defense. The moveset is a hard hitter, with Psychic and Hyper Voice for high powered STAB moves and good coverage, while Shadow Ball takes care of Ghosts (although their ghost moves can't hurt Meloetta) and Focus Blast for Steels and Dark Types. Keep in mind that all moves (except Hyper Voice) has added effects that Serene Grace can help activate.

Other Options:
Thunderbolt can take care of Skarmory and others who can hold up to Focus Blast
Grass Knot and Energy Ball is an options, but those moves should be left put on your Grass types
Psychoshock if fighting Blissey or Chansey for some reason, just to take advantage of pokemon with low defense but high special defense.
Their is Charge Beam, but honestly a Calm Mind set would do better.
Calm Mind substituted for a move of your choice, and take away the Scarf and/or Specs.

It's bad enough that it has to use Relic Song and waste a turn to change Forme, but the horrible part is that it can't take advantage of the Choice Items, because it has to switch up moves in order to take advantage of Physical moves. Pirouette offers the powerful physical side of Meloetta, but becomes threatened when fighting against another Pirouette Forme Meloetta or even an Aria Forme. Relic Song must be used at first to change Forme. You can also use the move again if you know you are about to take a Psychic Move, as Aria can take a Psychic just fine. Close Combat is Pirouette's most powerful STAB move and get's good coverage. Shadow Claw for Psychics and Ghosts who troll you on the switch in, and has a better chance of getting crits. with Serene Grace. But U-Turn is good if stuck in sticky situations, and for super effective hits on Psychics. Stone Edge for flying type coverage, but if you don't like the 80 accuracy, take STAB Return for good damage.

Other Options:
Acrobatics with flying gem for fighting types, meh.
Brick Break to break Screens, with the sacrifice of power
Hone Claws paired with Stone Edge, but with Relic Song as well, you only have space for one more move, so not the best choice
Black 2 White 2 move tutors will allow you to take advantage of moves like Zen Headbutt, Ice Punch and Drain Punch.

This is just a troll moveset that I though up of. About to get hit by a Dark Move in Aria Forme? If you're fast enough, use Relic Song to go into Pirouette Forme and take the hit. In Pirouette Form and about to get hit by a Psychic-type move? Use Relic song again and take that Psychic-type move in Aria Forme like a boss! When in either Forme, take advantage of your STAB moves like Psychic in Aria or Close Combat in Pirouette. The last slot is a filler slot, optional to put a physical or special move in there like Hyper Voice or Return.

Last edited by 2406Blackbird; 15th July 2012 at 11:37 PM.
Reason: New Idea

This thing looked unpredictable from the start. The move tutors in B2W2 made it even more so. In it's Psychic forme (I still haven't gotten the forme names straight), it seems like an average Psychic; high special stats and low physical stats. However, it's fighting forme seems more ideal for OU without being outclassed by Alakazam and Espeon. In it, it trades special attack and some defenses for Attack and Speed. While running a mixed set with Relic Song to change formes is hard to counter with a wall dedicated to one defense stat, Meloetta misses out on a lot of potential power, but that shouldn't discourage you from using it. It's element of surprise makes up for this.

AbilitySerene Grace: Good, just not that good on Meloetta. Most of it's moves only have a 20 percent chance to begin with, so it only gives those moves 20 percent chances. It still is especially useful for Relic Song, who's secondary effect is to put the target to sleep.

This set makes use of Meloetta's ability to change its stat in battle. RelicSong has a respectable 107.5 BP after STAB. Psychic is powerful in Psychic forme. CC is the most powerful move Meloetta has in Fighting forme. These three moves get perfect neutral coverage together, bar Spiritomb and Sableye.

Counters
Spiritomb, though rare, sounds like the best counter to me. It is immune to Meloetta's STAB, blocks it from changing formes, and can trap it with pursuit,