Now it’s time for a look at the backbone of the Tau army with their Troops Section. Featuring Fire Warriors, the varying breeds of Kroot and the Devilfish, have the changes within the core of this army been for the better, or did they need something extra?

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Good video. I like the way you are finding out little lines in the rules that allow for bits of cheese to come into play. For example supporting fire for allies. And other stuff I haven’t picked up on. Really helpful

Haven’t received my Tau codex yet – is the old ‘Chapter Approved’ ruleset for Gue’vesa (Imperial Guard turncoats) still valid, or even updated in the new book? It would be nice to have the IG sympathisers in the main army while having a separate allied attachment. Fluffy, but fun.

It would be kind of redundant with the allies rules, sure they won’t get EMP grenades or pulse rifles, if you just pull troops from codex guard, but I’m sure you could model them with Tau enhancements for special/heavy weapons EG it looks like a rail rifle, but is a count-as autocannon, or it looks like a modified neutron blaster but its a grenade launcher etc.

There is a rumour going round that there will be either rules to that effect in an updated apocalypse or there will be a allies expansion coming that will have the vassal races for the tau, the weird and wonderful units of the mechanicum and inquisition, pirates, rouge traders, exodites etc. I think it would be a great idea for GW to do that, but it probably wont have even half the stuff i just mentioned if they do.

Good video. The kroot comments got me thinking “why would that make sense, both in a gaming and story sense?” The only conclusion I can come up with is that they mention in the flavor text that the Tau secretly want the Kroot to be more like them. Perhaps this is the first step. -1A and -1S would likely be them not fighting in combat as much as they used to, and this is supported by the option for sniper rounds to imply a heavier reliance on ranged weapons. Them having the auto armor save(as crummy as it is) indicates they are being given more tech from the Tau. Then in the story, Kroot are more a mercenary race but in the game they cost 1 point less, this may be a bit of a stretch but that could mean they are willing to work with the Tau for cheaper.

I hadn’t actually considered trying to justify any of it in fluff terms. I like your thinking. Just to chip in, the fluff does mention the tau are improving the kroot tech, that’s why all their guns now shoot pulse rounds, rather than solid slugs.

@gu1ll1man The Tau don’t really want the kroot to be like them, although they would prefer it if they stopped om nom nomming people they’ve fought. They just want them to subscribe to the greater good(which they do) and do their part, which in the kroots case is punching stuff in the face because Tau can’t

(Of course I undertand how Bow want to get it own sliver of thunder from every 40k army release or how it’s easier to build themed weeks on GWs economically geared release system. In the end, it’s not away from me.)

The answer to your question is a bit more technical than maybe you imagined. GW are the only entity in the market to do big single faction releases, making it easy for us to dedicate a week to them, new rule, new models … it makes for a compelling collection of content.

Others tend to release stuff in smaller mixed steps making it difficult to ‘justify’ a big week based on ‘a new release’

In my opinion you guys have been doing a great job of spreading coverage around to a lot of different systems lately. MERCS week, Gargantuans week, most of the latest unboxings have been Warma/hordes and Infinity models and I would be willing to bet when Convergence drops you will probably do a week for them to. Thanks for the quality videos guys.

Although Wyrd release the Malifaux minis in dribs and drabs, they release one book a year just after GenCon which has all the stats for the next year’s releases, new rules, and moves the story along. The next one would make for an excellent “week” of videos

Interesting point regarding supporting fire for allies. However, I’m pretty sure that you could only use that rule to benefit allied units who were Battle Brothers, seeing as Allies of Convenience and Desperate Allies are treated as “enemy units” that can’t be attacked by your primary detachment’s units, or targeted by your primary detachment’s psychic powers.

I don’t have the codex on me at the minute but if I were playing the Tau I would read the wording carefully. If it said that when an enemy unit launches an assault against a friendly unit then I would agree with you. If it didn’t say “friendly unit” then I would I support fire anything.

Actually, you can enter transports if you are Bulky. It simply gives restrictions: Bulky takes up 2 Transport slots, Very Bulky takes up 3 Transport slots and Extremely Bulky takes up 5 Transport slots.