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This week we're finally back with the third of the Discovery Scanner series, this time focusing on the creation of the 'cracking' audio design and implementation of the mother-lode asteroids.
Join Ross Stack as he takes you on a behind-the-scenes look at how some of the incredible sounds in Elite Dangerous come to life.

Oh, I'm actually not sure I want to watch this. I mean, the audio in this game is AWESOME, and I absolutely love it.

But if I watch this stream and he tells me the audio of the explosion is just a Dyson hoover being switched on followed by two wooden clogs being clapped together, then forever more that's all I'm going to think of when listening to the game.

Foley artists lead interesting lives, having to know how to make all manner of sounds from strange combination of items. For example, in the auld Amiga game Alien Breed, the splat-sound of standard bullets hitting the aliens were made by throwing a half-rotten cabbage against a wall. The more you know...

Foley artists lead interesting lives, having to know how to make all manner of sounds from strange combination of items. For example, in the auld Amiga game Alien Breed, the splat-sound of standard bullets hitting the aliens were made by throwing a half-rotten cabbage against a wall. The more you know...

Oh, I'm actually not sure I want to watch this. I mean, the audio in this game is AWESOME, and I absolutely love it.

But if I watch this stream and he tells me the audio of the explosion is just a Dyson hoover being switched on followed by two wooden clogs being clapped together, then forever more that's all I'm going to think of when listening to the game.