Ornamental Decoration - EnchantmentWhen an opponent plays a creature spell, Ornamental Decoration becomes an Equipment artifact with "Equip " and "Equipped creature gets +4/+4". If it does, you may attach it to a creature you control.Every tapestry dreams of becoming a war banner.

Resplendent Destiny - SorceryTake an extra turn after this one. Until the end of that turn, you can't lose the game and other players can't win the game.Heel-Face Turn - If you control a scheme, you can abandon your schemes and exile your scheme deck instead of paying Resplendent Destiny's mana cost. (You are still an archenemy)

Multiswitch - SorceryChoose two target creatures any number of times (without repeating targets). For each pair of creatures chosen, exchange control of them."This has been the worst trade deal in the history of trade deals, maybe ever." -Donald Trump

Thought Collector - Creature - Rat RogueWhen ~ enters the battlefield, you may discard a card. If you do, look at target opponent's hand and choose a nonland card from it. That player discards that card.1/1

Weaponized Smog - SorceryCreatures gets -X/-X until end of turn, where X is equal to the number of nonbasic lands you control.The second half of the military-industrial complex is just as deadly as the first one.

Vicious MockerySorceryDestroy target creature. Its controller discards a card. Return Vicious Mockery to its owner's hand unless an opponent has no cards in their hand."Your life may go to waste, but don't worry... it wasn't worth much to begin with."

InevitabilitySorceryThis spell can't be countered.Each player loses half of their life, then discards half of the cards in their hand, then sacrifices half of the creatures they control, then sacrifices half of the lands they control. Round up each time. Exile Inevitability with one time counter on it.Suspend 7 -

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else. Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.

Necromancer's Decacharm - SorceryChoose ten. You may choose the same mode more than once.- Target player discards a card.- Target creature gets -1/-1 until end of turn.- Create a tapped 2/2 black Zombie creature token.

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