Table of Contents:
BeeHive 4:2 Now Online
"Talan Memmott" <talan {AT} percepticon.com>
KIllerclub World-Information.org
"Floor" <floor {AT} waag.org>
Become a Scientist! Build your own acoustic jungle!
Nat Muller <Nathalie.Muller {AT} skynet.be>
announcement
linda carroli <lcarroli {AT} pacific.net.au>
Invitation
Kalina Bunevska <kbunevsk {AT} soros.org.mk>
>From Now to Later, Love, Me (announcement)
Richard Rinehart <rinehart {AT} uclink.berkeley.edu>
OMA alpha release party
Pit Schultz <pit {AT} klubradio.de>
Data Sperm
Sean Healy <evolver {AT} loud.org.au>
new ECB website and the new low end Medialounge
Cathy Brickwood <cathy {AT} virtueelplatform.nl>
Is the Internet a Laboratory for Democracy and other articles
ronda {AT} ais.org (Ronda Hauben)
XIII edition of Computer art fest
"Forum" <forum {AT} data.scas.acad.bg>
------------------------------
Date: Mon, 18 Jun 2001 10:02:59 -0700
From: "Talan Memmott" <talan {AT} percepticon.com>
Subject: BeeHive 4:2 Now Online
________________________________________________
BeeHive Hypertext/Hypermedia Literary Journal
Volume 4 : Issue 2 |...| June 2001
________________________________________________
ISSN: 1528-8102
http://beehive.temporalimage.com
________________________________________________
IN THIS ISSUE...
________________
WHAT THE HELL IS THAT?
Induced Growth and Abberant Form in Cinematic Taxa...
by THOMAS ZUMMER
...
http://beehive.temporalimage.com/content_apps42/app_a.html
>>--------<<
NEW DIGITAL EMBLEMS
by WILLIAM POUNDSTONE
...
http://beehive.temporalimage.com/content_apps42/app_b.html
>>--------<<
VOG
by ADRIAN MILES
...
http://beehive.temporalimage.com/content_apps42/app_c.html
>>--------<<
WAR GAMES
by JENNIFER LEY
...
http://beehive.temporalimage.com/content_apps42/app_d.html
>>--------<<
[CON]ARTIST
by RANDY ADAMS
...
http://beehive.temporalimage.com/content_apps42/app_e.html
>>--------<<
ISSUES IN PHENOMENOLOGY
by RYAN WHYTE
...
http://beehive.temporalimage.com/content_apps42/app_f.html
>>--------<<
THE COUNTRY BETWEEN US
by DIANE GRECO
...
http://beehive.temporalimage.com/content_apps42/app_g.html
>>--------<<
MOMENT
by JOE KEENAN
...
http://beehive.temporalimage.com/content_apps42/app_h.html
>>--------<<
SPARROWS AND OTHER POEMS
by DOUG TANOURY
...
http://beehive.temporalimage.com/content_apps42/app_i.html
________________________________________________
BeeHive ArcHive:
http://beehive.temporalimage.com/archive/index.html
ALL THE CONTENT FROM PAST ISSUES OF BEEHIVE
Highlights include:
ON STELARC : ALAN SONDHEIM
http://beehive.temporalimage.com/archive/41arc.html
TOWARD ELECTRACY : GREGORY ULMER / TALAN MEMMOTT [intro by Mark Amerika]
http://beehive.temporalimage.com/archive/34arc.html
NY/SF POETRY COLLECTION : 30 Poets from San Francisco and New York
http://beehive.temporalimage.com/archive/23arc.html
MODERN KELLER : JACQUELINE GOSS
http://beehive.temporalimage.com/archive/33arc.html
HELL'S FATHER : ROWAN WOLF
http://beehive.temporalimage.com/archive/41arc.html
________________________________________________
BeeHive Creative Director: Talan Memmott / beehive {AT} percepticon.com
BeeHive Associate Editor: Alan Sondheim / beehive {AT} percepticon.com
BeeHive Poetry Editor: Ted Warnell / beehivepoetry {AT} percepticon.com
________________________________________________
BeeHive Hypertext/Hypermedia Literary Journal is
produced and published by
PERCEPTICON CORPORATION
SAN FRANCISCO CA USA
http://www.percepticon.com
copyright 1998-2001
________________________________________________
Techinical Note:
Due to Netscape's departure from their own previous propritery DHTML
protocols, some work within BeeHive is not compatible with NETSCAPE 6.0.
________________________________________________
------------------------------
Date: Tue, 19 Jun 2001 16:12:00 +0200
From: "Floor" <floor {AT} waag.org>
Subject: KIllerclub World-Information.org
KILLER(application is people)CLUB IN AMSTERDAM
WORLD-INFORMATION.ORG
Presentation by Konrad Becker
http://www.world-information.org
20 JUNE 2001 20.00 O'CLOCK AT THE WAAG SOCIETY-THEATRUM ANATOMICUM
NIEUWMARKT 4 AMSTERDAM
LIVE-STREAMING BY THE WAAG ON http://www.waag.org/killerclub/
On wednesday the 20th of June the Waagsociety is organising a Killerclub.
Konrad Becker-Public Netbase- will give a presentation on the
World-Information.org Project.
World-Information.Org is an ongoing collaborative project of cultural
workers, artists, scientists and technicians, co-ordinated by the Institute
for New Culture Technologies/ Public Netbase Vienna. The project aims:
- - to build a theoretical framework for the arts in the digital domain/ to
support artists that develop, create and present the art of things to come
and thus future cultural heritage
- - to scan the global info-structure and identify key players and their
strategic interests and establish a publicly accessible knowledge base
- - to mediate research results and digital artistic practice to a large
international audience
The presentation will be Live on internet!
LIVE-STREAMING BY THE WAAG ON http://www.waag.org/killerclub/
More information 0031-20-5579898 floor {AT} waag.org
------------------------------
Date: Tue, 19 Jun 2001 19:13:55 +0200
From: Nat Muller <Nathalie.Muller {AT} skynet.be>
Subject: Become a Scientist! Build your own acoustic jungle!
Become a Scientist! Build your own acoustic jungle!
V2_Organisation and Goethe-Institut Inter Nationes present: 'Sensible
akustische Modules'. Under the banner 'Become a scientist! Build your own
acoustic jungle!' three young artists from Cologne Felix Hahn, Miki Yui
and Ralf Schreiber design acoustic modules which subtle sounds are
triggered by light and audio signals.
Hahn, Yui and Schreiber are all three graduates from the Academy of Media
Arts in Cologne.
In three programs (an exhibition, a performance, and a workshop) they focus
on the relationship between humans and their acoustic environment. Their
modules show that our surroundings are not entirely filled with 'noise' and
subtly re-open our ears for the interaction between sound and environment.
Opening
Monday 2nd July 2001, location: Goethe-Institut, Westersingel 9, 3014 GM
Rotterdam, 20.00 till 22.00 hours.
Opening speech by the artists.
Exhibition 'ask 02 & solar sound modules nervous networks'
Tuesday 3rd till Sunday 8th July 2001, location: Goethe-Institut, Tue Thu
10.00 till 19.00 hours, Fri 10.00 till 17.00 hours, Sat Sun 14.00 till
18.00 hours, entrance free.
'ask 02' (acoustic survival kit)': Try on and experience acoustic
waistcoats consisting of embedded electronic components which generate
sound according to light intensity.
'solar sound modules nervous networks': a group of electronic particles
which move and produce sound under the influence of light. Together they
form an organic system, the minimum construction for synthetic life: an
acoustic jungle.
Performance: 'Schwachstromelektriker & Datenrauschen'
Friday 6th July 2001, V2_Organisatie during dot.nu program, 20.00 hours,
entrance fl. 7,50
'Schwachstromelektriker': With solar modules Miki Yui and Ralf Schreiber,
supported by Felix Hahn, create live exciting beats and surprising rhythms.
'Datenrauschen': is a program for live mixing of sound files, which can be
loaded from the local hard drive or filtered off the Internet.
Datenrauschen filters audio and subsequently integrates it into an ongoing
sound collage. (concept/ design: Felix Hahn, programming Holger Reckter)
Workshops Build your own solar bot and chaotic sound module
Tuesday 3rd July and Wednesday 4th July 2001, location: V2_Organisatie,
14.00 till 18.00 hours, entrance fl. 10,-
The artists Yui, Schreiber and Hahn teach the participants how they can
solder their own solar bot and solar sound module. Seats limited, booking
advised, contact Nat Muller via email nat {AT} v2.nl or phone (010) 206 72 72.
The events are part of the Wiretap 7 series. More info: www.v2.nl/wiretap
or www.khm.de/ask
Producers: V2_Organisatie, Eendrachtsstraat 10, 3012 XL Rotterdam and
Goethe-Institut, Westersingel 9, 3014 GM Rotterdam.
------------------------------
Date: Wed, 20 Jun 2001 10:44:36 +1000
From: linda carroli <lcarroli {AT} pacific.net.au>
Subject: announcement
Ideas at the Powerhouse
Four days of ideas, innovation and invention
August 16-19
Brisbane, Australia
With over 40 speakers and over 45 sessions across four days, the full
program of Ideas at the Powerhouse is now available online and in print.
Throughout August 16-19, ideas, innovation and invention will be presented
from the fields of science, justice, politics, architecture, the arts,
society, technology, business, health and from you.
Leading national, international and local thinkers, commentators and
practitioners will present challenging ideas at the event. With panels,
debates, speakers, exhibitions and demonstrations, the entire Ideas at the
Powerhouse program is open to all. As well, most sessions are free. Here is
your chance to immerse yourself in ideas and generate some new ones. Check
out the free Ideas Bazaar, a marketplace of ideas with soapbox speakers,
displays and information booths. Bring the kids to the Powerhouse Park for
a wild program of free Kids Ideas' activities.
If you can't wait until August, then get online. Ideas Online is your
chance to test the digital waters. Providing web-based activities,
opportunities to participate in discussions and contribute to the main
event, Ideas Online is interactive and open to everyone. Submit your ideas
or your kids' ideas, ask a question, suggest a link, get involved. Of
contribute to the six online discussion groups currently simmering. Themed
'body', 'diversity', 'connections', 'movement', 'globe' and 'light', the
discussions are your opportunity to float your own ideas, meet the speakers
and address some burning issues. The final two discussions,
'transformation' and 'span' open on August 1.
Sound interesting? Then register your interest online to be provided with
regular newsletters, program updates, information on free activities, news
on discussions, and early opportunities to book for major sessions and
speakers.
Ideas at the Powerhouse website is at http://www.ideasatthepowerhouse.com.au
------------------------------
Date: Wed, 20 Jun 2001 15:05:51 +0200
From: Kalina Bunevska <kbunevsk {AT} soros.org.mk>
Subject: Invitation
The Contemporary Art Center - Skopje, Macedonia
cordially invite you to attend the opening of the exhibition
"BETWEEN my thoughts, my people"
Irena Paskali
Wednesday, 20.06.2001, 8 PM
CIX gallery
------------------------------
Date: Tue, 19 Jun 2001 18:36:48 -0700
From: Richard Rinehart <rinehart {AT} uclink.berkeley.edu>
Subject: From Now to Later, Love, Me (announcement)
- --============_-1219119932==_ma============
Content-Type: text/plain; charset="iso-8859-1" ; format="flowed"
Content-Transfer-Encoding: quoted-printable
=46rom Now to Later, Love, Me
[Postcards to the Future]
Traditional postcards communicate a succinct idea or sentiment from
one point in space to another point, "Wish you were here", "I'll be
back soon", "This place is beautiful", "Please send money". The
Postcard format is emphatically about the communication between 2
places; location shots are the mainstay and the content of the
message is necessarily brief and often colored with location and
dislocation.
In this project, art students at the University of California
Berkeley created personal multimedia postcards to the future. These
postcards link two points in time, rather than two points in space,
conveying some aspect of each artist's life - their frustrations,
social context, ambitions, or whimsy - from now to later. These
time-based multimedia postcards are also succinct (all 2 minutes or
less, 250x300 pixels) requiring clear, focussed, or intentionally
simplistic, even cartoonish, authorship that does not elaborate an
idea, but rather compresses it for delivery across the time-field (or
the Internet; whichever is slower). The messages are similarly
colored by the format, conveying themes of location in or traversal
of time.
We invite you to visit, browse the postcards, and send one to a
friend as an e-card now=8A.or later.
http://art.berkeley.edu/art/gallery/art160/index.html
- --
Richard Rinehart
- ---------------
Digital Media Director, Berkeley Art Museum/Pacific Film Archive
www.bampfa.berkeley.edu
- ---------------
Instructor, Department of Art Practice
art.berkeley.edu
- ---------------
University of California, Berkeley
- --============_-1219119932==_ma============
------------------------------
Date: Thu, 21 Jun 2001 02:39:33 +0200
From: Pit Schultz <pit {AT} klubradio.de>
Subject: OMA alpha release party
<shoutout>
You're kindly invited to join the
Open Meta Archive
Alpha Release Party today.
(It's GPL'ed!)
<date>
TODAY, June 21, 2100 - 21 h GMT+2
<location>
bootlab, ziegelstr. 23, 10117 berlin
<intro>
the "open radio archive network group" (orang.orang.org)
and the "open video archive" (ova.zkm.de) are now
extended with a new layer: OMA, the "open meta archive"
released under the GPL, is a context management system
to categorize and publish rich media documents including
text, photo, audio and video in realmedia, quicktime and
mp3. it includes SQL support, xml export, newsgroups,
and, of course, automatic generation of static html pages.
<web>
http://meta.orang.org/
<sourcecode>
http://sourceforge.net/projects/oma/
<livestream (starting ~20 h)>
http://ova.zkm.de/perl/ova-simstream?user=klubradio
<irc>
click 'chat' on http://orang.orang.org
or point your client to
/server orang.orang.org
/join #orang
<abstrakt>
"You don't have to know everything, you just have to know the reference."
This is only possible, if there is an appropriate system in the
archiving process. For various media the requirements for indexing is
different. This leads to different indexing structures for each
medium. OMA harmonizes the so differenciated media entries to the
database by connecting these different archiving systems on a meta
level.
Putting information into an archive, is to serve someone' s needs to
access these informations. By providing an all-in-one surface to
different media, OMA provides a solution to create new archived
contexts from existing server-based mono- or few-media archives and
publish them.
<more details>
The Open Meta Archive, OMA, is a multimedial content management system
on the basis of specific detailed information to different media like
video, audio, image and text within the database system. The Open Meta
Archive is combining these seperate medial modules on a meta level.
The main components of OMA are:
* descriptive database entries for the media files according to their
specific attributes
* category system, based on a definable tree structure
* defining a location for the meta-gathered medial information in the
tree structure
* the meta items can be copied, moved or linked within the tree
* media upload and descriptive database entries through web browser
* access relative to user (editor)
* automatised database entries through XML input
* structured document output with XML/HTML-based templates
* fulltext and keyword retrieval, as well as hierarchic navigation
* distribution of data to joint, but independently administrated OMA
systems
cu!
Thomax Kaulmann, Data Artist
Frank Kunkel, Project Coordination
------------------------------
Date: Tue, 19 Jun 2001 14:55:49 +1000
From: Sean Healy <evolver {AT} loud.org.au>
Subject: Data Sperm
Have put some more articles up at:
http://www.octapod.org.au/s/articles.html
Including
Data Sperm - Exploring Artificial Life with Melbourne artist Jon
McCormack - 3d, Jun 01, which I've put below as well.....
Girl Play - I/v with Van of DMC comix, & her sassy nineMSN threatened
webzine - 3D, Jun 01.
Cindii I/v -Sydney's answer to Daft Punk - 3D, 01.
Pixel Graf - beatboxing, 3d Graf & vr homeboy, Luke Illett - 3D - 01.
Phone(y) Home(y) - mish mash of fone related stuff, 3D 01.
Dial -A-Pizza-Media - Ramblings is all, 3D, 01.
Vinyl Video - use your turntable and the TV at the same time with this!
3d,00.
cheers!
s
Data Sperm
Nervously a 3D Woody Allen paces outside a polygon Sperm Bank. Polly is
indeed gone, the nurse of his fantasies already gone home with his
analyst. Virt.nature would soothe, but is hard to find in
Virt.Manhattan. Mr.Allen clicks to Virt.Melb, coincidentally the locale
of one Jon McCormack, who since 86 has been creating Electronic Gardens
of Artificial Life, Self Generating Ecosystems, and acoustic and virtual
environments that respond to weather conditions and audience responses.
Jean Poole did the virt.handsake thing, and got this to keep:
How did you get involved with computer animation?
I started out studying mathematics, but I never really liked it until I
discovered you could look at all those funny symbols in graphical form.
You could actually see abstract symbols and relationships made visible /
material through graphics technology. The next year I went to film
school at Swinburne where they had computers that made animations. It
was a revelation. Suddenly I knew what I wanted to do, and since then
Iíve been using computers for creative applications to explore the
aesthetics of processes.
Where has animation gone since you've been playing with it?
Itís become much easier since I started (in the mid 1980ís). A lot of
software people had to write in the early days is now incorporated into
animation systems, but fundamentally they all work in the same way.
However I find most of the modern animation packages very disappointing,
because they operate under a very limited aesthetic, essentially trying
to mimic reality, rather than looking at an expanded representation of
what computers might offer.
What attracts you to artificial life and ecosystems?
I suppose itís the way they can often have these kind of emergent
properties, with the whole being greater than the sum of the parts. I
like the way they can surprise you and behave in ways that you never
planned or expected. Iím also attracted to adopting the "metaphor" of
process-based systems, particularly living systems, since they are such
a rich source of creativity.
How far has work in this area advanced?
Calling something "artificial life" is easy, but just because you call
it life doesnít mean that its really alive in any sensible sense. Many
layers of complexity exist in the natural world that are ignored in
a-life simulations, because computers canít handle all that intricacy.
Itís surprised me how few biologists want to get involved in core a-life
research. Maybe b-life is already too much of a challenge. We are a long
way off from even matching the real complexity of a single cell in any
a-life simulations, so there is still a long way to go yet.
What are the major A-Iife debates at the moment?
Could any computer simulation ever genuinely be called "alive" (strong
Alife) or only ever be a simulation (weak A-life)? I tend to think the
latter. Another major debate (that extends to cognitive science and AI)
is the internal representation of concepts and the embodiment of
meaning, although not all A-life models specifically reference this
problem.
Douglas Adams said weíll grow artificial intelligence rather than design
it - what do you think?
Itís easy to get carried away with the notion of "growing" and
"evolving" almost anything, but this approach may only be suitable for a
limited set of problems. The problem of "intelligence" is very complex
and varied, and a number of milestone results in AI have been achieved
without using evolutionary algorithms. Nonetheless, ideas like growing
intelligence come from the fact that our own intelligence is in some
sense grown; i.e. that we evolved from "less intelligent" species over
millions of years and also that our own learning
processes have much to do with our physicality in the world (most
computers have very little in the way of physical experience).
What's the relationship between technology and your creative process?
My main interests lie in how interactive, process-based models allow us
to interpret and understand the world in new ways. Certainly recent
technological advances in, for example, real-time 3D graphics, have
advanced the possibilities for investigating these ideas.
What are your favourite pieces of software and why?
I guess with all modesty aside Iíd say my own software is what I like
using the best. Software is the implementation of ideas in a technology
that is "perpendicular" to the brain. The two complement each other very
well, if the software is implemented in the right way.
How has using technology shaped your art & thinking (good & bad)?
It has benefits and difficulties. I am very conscious of the "digital
aesthetic" that limits most technological works, and that computers
arenít designed as "art machines", and carry a lot of cultural
limitations from the disiplines where they were born (e.g.
military/industrial, science, engineering, "American Ideology" and so
on).
What will you say to your waking software daughter?
I have enough trouble relating to my human one at the moment.
jeanpoole {AT} disinfo.net
(& www.octapod.org.au is where this article be alive and kickiní )
Sidebars:
Jonís Life Online:
www.csse.monash.edu.au/~jonmc/main.html
Cheq tha electronic artworks, installations, videos, and wads of reading
on generative modelling for electronic media, electronic sound
synthesis, and music composition, organic modelling techniques for
computer graphics and philosophical and cultural issues concerning
Artificial Life and Artificial Nature. Good resource page too, with
x-hibition, software, music and other links.
Jonís Favourite Website:
www.shibumi.org/eoti.htm
Jeanís clue: eoti = End of the Internet.
Create your own Herbivore
www.technosphere.org.uk
And then see how it survives this 3d environment, complete with email
updates from your creature. My Datasperm, poor child, was killed by the
predator ĎJawsí, after much hunting for food and surviving other
attacks.
------------------------------
Date: Wed, 20 Jun 2001 16:59:14 +0200
From: Cathy Brickwood <cathy {AT} virtueelplatform.nl>
Subject: new ECB website and the new low end Medialounge
This is a multi-part message in MIME format.
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boundary="------------C52476FA18E2822CCDAD499A"
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21 June sees the launch of the new website of the European Cultural
Backbone (ECB) as well as the new Medialounge, the online database of
European new media culture.
Check out the website:
www.e-c-b.net
The European Cultural Backbone (ECB) is a coalition of mediacultural
institutions and individuals working together to creatively use and
develop participatory media for social change. The new ECB website has
two key functions: communication and information tool for ECB members
and a 'point of presence' about the ECB.
...and the Medialounge:
www.medialounge.net
This is the new, low end version based on the Hybrid Media Lounge (which
still exists and can be accessed via the new medialounge or at
http://preview.medialounge.net/index_HML.html).
Please go ahead and add yourself or your organisation to the
Medialounge, or update your existing information. And feel free to
contribute articles, events info and other snippets to the ECB news
pages.
Cathy Brickwood
Virtueel Platform
- --------------C52476FA18E2822CCDAD499A
------------------------------
Date: Wed, 20 Jun 2001 17:02:51 -0400 (EDT)
From: ronda {AT} ais.org (Ronda Hauben)
Subject: Is the Internet a Laboratory for Democracy and other articles
Amateur Computerist Spring 2001 Volume 10 No 2
Table of Contents
[1] Editorial
[2] Is the Internet a Laboratory for Democracy?
[3] Ford Model E Program
[4] Battle over Computer Classes
[5] State of the Net in Hungary
[6] A Loss for Netizens
[7] Moment of Silence for Michael Muuss
[8] Usenet Archives: Culture Clash
[9] John Locke and the Internet
[10] MsgGroup Mailing List
- -----------------------------------------------------------------------
The ascii version of Vol 10 No 2 is online at
http://www.ais.org/~jrh/acn/text/ACn10-2.txt
Older issues and individual articles are available at:
http://www.ais.org/~jrh/acn/http://www.ais.org/~jrh/acn/text/acn10-2.articles/
Or you can subscribe to be notified when a new issue appears by
writing to ronda {AT} ais.org
Ronda
ronda {AT} ais.org
------------------------------
Date: Tue, 19 Jun 2001 11:07:10 +0200
From: "Forum" <forum {AT} data.scas.acad.bg>
Subject: XIII edition of Computer art fest
Call for applications
Dear friends,
We are very happy to inform you that we will organize this year the
XIII edition of the international forum for computer arts COMPUTER
SPACE '2001. This event will take place as usual in the National
Palace of Culture in Sofia from 10 to 13 October 2001. The computer
art forum includes exhibitions, seminars, conferences, concerts and
shows in the sphere of almost all computer arts: computer graphics,
animation, computer and electronic music, multimedia and WWW arts.
Computer Space is the biggest and most popular computer art event in
Bulgaria and Balkans. Artists and companies show their best
achievements and discuss on the future of computer and electronic
arts. In the last editions a number of famous companies and
organizations took part -Academy for Media and Art (Cologne), ART+COM
(Berlin), IRCAM (Paris), Bildo Academy (Berlin), Institute for
Electroacoustic of Vienna University, art department of Sydney
University, AGAVE - France as well as many others.
This year there will be awarded art works in following categories:
1.Computer graphics & Digital photography
2. Computer animation &Digital video
3. Off-line & on-line multimedia
4. Electronic and computer music
5. Experimental advertising (not broadcasting advertising)
6. Bulgarian site '2001
HIGHLIGHTS
International symposium "Unisex culture"
This year focus point will be situated in "Unisex Culture". There will
be discussion of the aspects: how modern technologies influence our
identity, how they significantly change the traditional established
mechanisms and stereotypes in the society and how they bring to
unification of the every day life of the different sexes. Another
focus point in this year program is the presentations of
Mediterranean's computer art achievements.
MAIN EVENTS in the program:
- - Official opening of the XIII-th edition of "Computer space" forum
and awarding the nominated. (Up to 5 art works of each category will
be awarded. The first prize winners are going to be awarded also with
gold-plated statues)
- - Winner`s seminar
- - "Unisex culture" seminar
- - "The freedom of self-expression" seminar
- - "Virtual identity"seminar
- - Concerts of electronic and computer music
- - Web seminar
APPLICATION RULES:
The application package includes:
1. Filled and signed ENTRY FORM
2. Abstract/Description of the project (up to 1/2 page)
3. Demo of the artwork (on video, audio tape, CD, www address or
printed visual material) 4. Brief CV of the author(s) (up to 1/2 page)
5. Photo of the author(s) or picture from the artwork
There is no participating fee. You could apply by sending the
application package to the SCAS`s post address (Please, mark on the
letter cover that the package is for non-commercial purposes.) or by
on-line registration on the www.scas.acad.bg
The organizers of COMPUTER SPACE 2001 have rights to use your entry
in the printed materials of the Forum, video and audio tapes, as well
as other media presenting COMPUTER SPACE 2001 for the purposes of the
Forum presentation. All artistic rights remain with you.
The submitted works should demonstrate the use of computer in arts
and design. The Organizing committee will discuss all entries on the
criteria of creativity, composition and conceptual design.
FOR MORE INFORMATION, please, visit www.scas.acad.bg
Deadline for receiving the applications: 20.09.2001. Authors are
welcome to send their proposals and to contact organizers well ahead
of the deadline.
Computer Space forum is organized by:
SCAS and Computer Art Center in partnership with
ABC Design & Communication
National Palace of Culture - "Reklama - Expo"
Ministry of Education and Science - National Student House
MobilTel Ltd.
Evrika Foundation
French Institut - Sofia
Heamimont Foundation
Soros Center for Arts
Medi {AT} terra (Greece)
and others.
Best regards:
Rosen Petkov - Chairman of the Organizing Committee
____________________________________
XIII edition of Computer Space '2001
10, Narodno sabranie sq.
Sofia 1000
Bulgaria
phone/fax: +359 2 9870293
fax: +359 2 9877477
e-mail: forum {AT} scas.acad.bg
http://www.scas.acad.bg
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