Veni, Vidi, Scripsi

Tag Archives: 6RCQ-V

Last Saturday the Imperium began moving forces north, out of Delve, and into Cloud Ring, stopping at the Keepstar in 6RCQ-V that was the base of operations for the was last summer.

We were told this was a temporary location, that our final staging point would be announced later. Certainly Cloud Ring was too far away from Tribute to be an effective spot from which to launch operations. Not that we didn’t run some into Tribute all the same from there. The Initiative owns some ihubs in Pure Blind so there are some Ansiblex jump gates to get subcaps around. But for capital ships it just wasn’t an ideal spot.

I previously speculated about where we might end up basing for our assault on Tribute, thinking that Hakonen, where we based previously, might be an option. It covers the south of the region and is easily resupplied from Jita.

However, that was not the plan. Instead GSOL dropped a Keepstar for us in KQK1-2 in Pure Blind. The Keepstar survived its initial vulnerability window. We just had to be sure it successfully anchored and came online.

With that in mind, the call went out for another mass form up for capitals and subcaps alike.

As the pings went out and the form up began, there were three subcap fleets called, all of which filled up almost immediately. I had my main and my alt in two different fleets in order to move the only two ships I had on the deployment on to our new home. I felt that this was as much a move op as anything. It seemed unlikely that the locals would rise up against this show of force… recall how this went when we deployed the 6RCQ-V Keepstar.

When the capital fleets were called… six of them… space began to open up in the subcap fleets as capital pilots swapped over and just put their subcaps in their ship hangars to carry along with them.

As with the move op on Saturday, everybody was in the same voice coms channel, meaning that some coms discipline had to be enforced. And, as with the move op, the capitals jumped out first, then the subcaps. The Eagle fleet, which I was in, moved out last, though it quickly caught up with then passed the slower Baltec battleship fleet, where my alt was.

Not that anybody was going fast. Two full fleets moving through relatively lightly populated space, plus capital jump, meant we were dragging our own bubble of time dilation with us through every constellation, spiking it with every gate jump.

We met up with the capitals on a Fortizar in low sec where we had to pick out the titan that was going to bridge us from the ball of titans surrounding the structure.

Pick a titan, any titan

This started in the usual ass backwards way with somebody telling us to “Get on the titan!” on voice coms without actually telling us which titan. Saying, “The only one in the fleet!” wasn’t all that helpful if you had brackets turned off, and with this many ships on grid you pretty much had to have brackets turned off to get anything more than slide show level performance out of your video display.

Eventually people got their acts together and had the respective titans x-up in fleet so people could watchlist them and keep at range. Finding the right titan from the group within 2km of you is a much easier task.

This time the Eagles went first, and we were bridged to a Fortizar in Pure Blind where we were chivvied onto first one titan then another and told to be ready to bridge.

Landing on the second Fortizar

In hindsight we were being made ready to jump in to defend the Keepstar which, at that point, was already in its repair phase. However, we were not called to jump in and so sat on our titan as we watched the rest of the force jump in around us.

Titans making a big splash as they arrive

This time the various fleets jumped in to cynos that were a bit more spread out, so we ended up being sorted out into visibly distinct groups.

Fleets around the fort

The titans were still a big blob, but you can see the fax fleet off on the far side along with the relatively tiny capitals and subcaps.

There we waited until Asher announced over coms that the Keepstar in KQK1-2 was now online. Then, slowly, fleet by fleet, we jumped or bridged to our new home. Again, the Eagle fleet went last, just behind the fax fleet.

Off we go at last

Once there we were able to stand down and dock up in the new Keepstar, the 47th Keepstar owned by the Imperium. The fuel costs alone must be a pain.

Our base in Pure Blind

It is named the Taqostar, which I am told was a Sadus suggestion.

Move ops to the new base will likely continue through the weekend.

Of course, you might ask what was the advantage of staging in KQK1-2 in Pure Blind.

That is a lot of the region, enough for us to set to work on as we blow up ihubs, destroy any structures not yet taken down, and basically reset the region back to its starting state.

In the great circle of time, I have actually hung around long enough that I was in the operations that took these systems from NCDot back in 2012 and then again when we lost them all in 2016. And now, here we are again.

The peace of the north, where the Imperium agreed to withdraw forces back to Delve and not bother the north of null sec for a month and GotG for a full six months, came into effect on Saturday. And with that began the first big move operation. It was planned for 18:00 UTC, 11:00am for me, on that Saturday.

The first call to form up came at seven minutes before the hour in a ping and I was ready for it.

The whole operation had been announced almost a week in advance, so I had plenty of time to prepare. As usual during a deployment, I managed to acquire a range of subcaps in my hangar. Actually, in both of my hangars, the one in the Keepstar in 6RCQ-V and the one in the station in ROIR-Y in Pure Blind, where Reavers had been based for almost a year.

Usually the accumulation of ships means flying my main and my alt together in multiple move ops and maybe finding somebody with a bit of space in the ship maintenance bay of their capital ship to carry a couple of bombers or such.

This time however, one of the ships I managed to accumulate was a Naglfar dreadnought, a prize from the race that Ranger Gamma ran back in late December. It was supposed to be a suicide dread, something expendable to drop on a valuable target like a titan I only managed to use it one, during the first Keepstar battle at X47L-Q, and it survived so I had it to move back.

That turned out to be a bit of a boon.

With almost a week’s notice I was able to pack my ships into the Naglfar and jump it from ROIR-Y to the Keepstar at 6RCQ-V. There I was able to stuff almost all of my remaining ships into the the ship maintenance bay along with the assorted modules and other stuff that ends up rattling around the corners of your station hangar when you stay in any one place for more than a week or two. So much nanite repair paste mocking me because I forget to overheat most of the time.

The only ships that did not fit were a couple of travel interceptors, which are easy enough to jump clone to and fly out, and a Megathron battleship for the Baltec doctrine that I think I flew exactly once. (But that was one more time than the Ferox I had there as well.)

The Megathron was problematic. A Battleship is big and takes up a lot of space in a ship maintenance bay, so I was reluctant to try to foist it off on another cap pilot. But tech I battleships insure nicely and I wouldn’t miss it if it was gone, so I decided to just fly it home on its own. I figure, best case, I might scatter a small gate camp and get a kill, while the worst case would be to lose it, collect the insurance, and not have to worry about it anymore.

Megathron in Cloud Ring

So on Wednesday night I undocked it and headed towards Delve. I knew the risks. The coalition had pinged multiple times “Don’t move yourself!” But I was going to go for it. I already knew the route home. Many trips over the years through the area hes left me with the lay of space. You get into Fountain, you take the jump bridge to the mid-point of the region, you take the gate that cover the mid-region gap, you take the jump bridge to the gate to Delve, and in Delve you take a jump bridge to where you want to be.

Megathron on its way

The trip went off without incident. It was even relatively quick. With the revisions to jump fatigue I only had to wait for a timer to cool down a bit before hitting the next jump bridge.

My small op was done. The big op was coming. I was on and ready to go before the first ping came.

The first ping was for four capital fleets, divided up by type, and an overflow fleet. Those quickly filled up and a second overflow fleet was called. Then two subcap fleets were called. If I recall right there was also an overflow fleet for subcaps eventually, and then a final fleet for people who could fly Apostles to help get the strategic force auxiliary reserves home. I got my alt in for that, so had two accounts running for the move op.

If I had know that was going to be a thing I could have shoved the Megathron in the Apostle to carry it home. Oh well, it was done already.

Move ops can be long and exasperating affairs, as demonstrated by the classic Endie “trail of tears” graphic memorializing an all day move to Delve from the north.

The Trail of Tears move op

That was back when capitals were rare and the pilots alleged to be the elite. Now almost any scrub who rats in Delve has at least one capital ship and many of them have supers or titans.

And now, on a Saturday morning I was going to move to Delve with more than 1,800 other capital ships and a couple of fleets of subcaps, all of us sharing the same voice coms channel. (For those interested, there were about 1,400 actual people in the voice coms channel for the ~2,000 ships being moved, so less than a 2:1 ratio of accounts to people.)

There was a non-zero chance of this becoming a nightmare.

Instead, it all ran surprisingly smoothly. People used all the advance notice we had to get ready, so a fleet of capital ships jumped to the first cyno just a little bit after 18:00. The dreadnought fleet went at 18:17, while the Apostle fleet, the last to go, was cleared to jump at 18:25, landing on a Fortizar.

About 1,800 capitals tethered

Our first jump was a few gates shy of critical gate to Fountain, but we had jump fatigue to burn off, so we were sent by fleet forward to the last system in Cloud Ring, then gated again by fleets in order to keep time dilation from going crazy. We held up together on a Fortizar in B-DBYQ, the last system in Cloud Ring, and the jumping off point for the Fountain War five years back.

Aligned in B-DBYQ

Again we were sent through the gate by fleets. That put is in J5A-IX at the top of Fountain, where we regrouped on the Keepstar there, docking up.

At 19:34 we got the call to undock and, in a moment of hubris, the command was given for all fleets to jump. That cranks up the tidi to 10% and ended with some disconnects, but for the most part it was just slow. We got through, landing on the Keepstar in C-N4OD to dock up.

By 19:50, once people got through and things settled down, we were again called by fleets to undock and take the gate to KVN-36, the place where we were ambushed on another move op back in 2015. It ended up looking like a stream of titans being fired from the Keepstar.

You could walk back to the Keepstar on those titans

There we aligned to the Keepstar, then were sent by fleets to dock up, the Apostles going last to avoid bumping.

Apostles aligned and waiting

That put us in the southern half of the region. We were told that for the next jump, which would bring us to the Delve gate in Y-2ANO, our arrival on the Keepstar would be recorded for use as a propaganda video, so we were all going to jump at once again, but this time we were not to dock up because that wouldn’t look as cool as all the ships arriving and just hanging on the citadel.

Again, lots of time dilation due to all of us going at once, but most people got through okay. Traffic control was up for a lot of people and was even giving positions in the queue to jump.

412th position in the queue

My dreadnought went through, but the jump by the Apostle was cancelled by the delay. I set it to jump again and it went through fine on the second go.

A batch of caps arriving in Y-2

I will be interested to see what the footage of us coming in looked like.

After that we all aligned to the ZXB-VC and waited for cynos to get in place in 1DQ1-A. Another chain of titans was then fired at the gate.

Once through we were cleared to jump to the Keepstar in 1DQ1-A. The cyno in the Apostle fleet disconnected, but by 20:41 the cyno was up again and I was docked in the Keepstar contracting the Apostle back to the person who handed them out.

Back at the Delve Keepstar

So from the time of the first ping at 17:53 to my being done and able to log off was just about three hours, which is amazing for a move op of this size and complexity. Pilots new and old managed to make it down.

I think we’ve gotten a bit better as a coalition, but also the leadership has gotten better at keeping these sorts of operations moving. For one thing, there were markers called at various points, that if you hadn’t reached a certain objective you were too far behind and told to log off and wait for the next move op. The whole move op didn’t stop people one person disconnected or didn’t follow instructions.

Of course, citadels have made this sort of thing easier as well. At every jump or gate there was a citadel waiting for us, usually a Keepstar, letting us tether up or dock.

And so it goes. I am back in Delve for the first time since November of last year. When I go back to put together all the posts for this deployment, this ought to be the final one.

Over the past weekend The Mittani said we would be mobilizing and come Monday INN announced that the target was the northwest end of null sec. Pandemic Legion had been moving its capital fleets down to the southeast of New Eden to assail TEST, Brave, and the rest of the Legacy Coalition.

That move left a vacuum up north, a serious reduction in the number of capital ships the locals could bring to bear on any invader. The Imperium plans to move in and fill that vacuum. Pandemic Legion and NCDot are seen as the biggest threat to the Imperium, so with PL away and just NCDot and the Guardians of the Galaxy coalition left to watch their homeland, an opportunity was seen.

Of course, Reavers and a few other SIGs and squads have been up north since at least November of last year hunting the locals and trying to bring them out to fight. We’ve seen change over that time, with Pandemic Horde moving from Fade to Geminate, Mordus Angels collapsing in Pure Blind, and most recently, the resurrected Circle of Two taking up the space in Fade. The locals have occasionally put some effort into trying to suppress our operations.

Our station wrapped in bubbles at one point

But more often than not they avoid us, leave our structures alone unless we’re on a break for a couple of weeks, and only form up for final timers on their structures or when we’ve got another Rorqual tackled. I am sure there is a not unreasonable idea that if we get bored we’ll go away. But Reavers live to shoot structures and do things that seem boring, knowing that it can all lead to a fight if we persist.

Anyway, once Imperium forces were on the move from Delve northward the first objective was to setup a deployment base. So a Keepstar citadel was dropped in the system 6RC8-V in the Cloud Ring region.

The first staging in the war

The Gallente Militia alliance Federation Uprising owns the territorial control unit there, so they get their name on the map, but The Initiative owns the infrastructure hub, and since they are part of the Imperium any structure we drop there takes just 24 hours to come online. (It can take days if you drop them in hostile systems.)

The location is right on the boarder with Fade, where Circle of Two lives. If we were allowed to plant a Keepstar there, that would put them under a hostile capital and supercap umbrella. We could drop forces on CO2 which they would be hard pressed to resist.

It became vital that the locals kill the Keepstar as it came online. That is the point of vulnerability. After it is online and can be armed it becomes much more difficult to take out. So a big battle was brewing.

Fortunately for me this was all set to happen in the evening my time, which is the middle of the night EVE Online time.

I was already up in the north so planned to go with the SIGs and squads deployed there. I did, however, fly an alt over to 6RCQ-V and put him on grid with the Keepstar just to make sure I could keep an eye on what was happening there.

And that turned out to be a good thing. While fleet after fleet was getting called up and ready to move from Delve and Fountain to the fight, we undocked to take care of other business.

Undocking our Ishtars

While all eyes were on the Keepstar our fleet ran out and dealt with smaller structures. We covered a Raitaru on grid with the hostile Keepstar in DW-T21, CO2’s capital. It was in its final timer and we were there to make sure it got through that so the hostiles would have to start over reinforcing it.

We also reinforced a CO2 Astrahus on that grid, giving the locals something to form up and defend later.

Hitting the Astrahus

We then started in on a CO2 Sotiyo, which was gunned, hoping to reinforce that as well.

The view from the Sotiyo, our fleet boost visible in the distance

The Sotiyo was going to take a while however, and before we got even half way done there we were called off to help support the main fight by setting up to block hostile reinforcements. We managed to knock-off a Gila and a few bombers while doing that. We never actually went into the 6RCQ-V system.

That was probably a good thing, because in 6RCQ-V things were happening. As the timer counted down on the Keepstar a cyno went up and the Imperium supercap fleet began to land on the structure.

Titans visible on the Keepstar

And then another cyno went up and a second group started landing.

Some more titans arriving

And then a third cyno went up and then a fourth as super capitals arrayed themselves in and around the Keepstar.

And even more titans start landing

There ended up being a lot of titans on the field, possibly as many as I have seen on the field since B-R5RB.

So many titans

What is hard to see is the super carries mixed in with those fleets. They are big ships when compared to subcaps, but they seem so small when mixed in with titans.

Meanwhile the locals were forming up as well, with CO2 dropping a Muninn fleet into the system.

Muninns landing near the gate

Likewise Darkness and other GOTG groups formed up an Ishtar fleet and was circling the gate to Fade as they waited for the timer to count down.

Ishtars with the Keepstar in the distance

More and more people kept piling into the system, but things were not too bad… and then the shooting started.

My alt got knocked offline a few times during the fight, but things were not as bad as during the 9-4RP2 fight, the so-called “million dollar battle” where getting back in was pretty much impossible. If your client died… and I could see my client grabbing more and more RAM until it expired… need a 64-bit client… you could get back in with a bit of patience.

But this fight wasn’t as hyped as the 9-4RP2 battle was, and we were well shy of the 6,142 players in system that earned that fight a Guinness record. The peak I saw when my alt was in system was just past 3,800.

3,813 and 10% tidi

The fight itself involved the hostiles using Gilas and Ishtars and some long range fit dreadnoughts to stop the timer and start chipping down Keepstar. They were successful for a while, getting enough damage on the citadel to stop the timer with 10 minutes of online repair to go and they did break it down to 85% of its hit points.

But the weight in numbers was against them. While they got out in front of things, the titans and super carriers had been joined by a dreads and subcaps who chipped away, cutting back the attackers until the repair timer started up again and the outcome became inevitable.

Titans firing on attackers

Once the timer started up again the prospects for the attackers dimmed and they began to extract.

The Kirkland Protein Star about to go online

Tidi was still bad though, but my main was on the other side of the gate in Fade trying to catch some hostiles coming and going.

Asher, whose ongoing Kirkland Protein Bar meme helped name the Keepstar (though the name changed a couple of times), was not there to the Reavers. He is now the Sky Marshall, the overall commander and coordinator of fleets and in charge of strategy. I am glad he has an opportunity to move all the pieces on the map. There are not many games where you can drive the actions of literally thousands of other players. But I do worry a bit as the position tends to burn out those who sit in the Sky Marshall chair during a war. I would miss him if he left the game.

Zed Starshine was leading us for the evening. He has led us on some ops before. He got us out to our targets, then to block the comings and goings of the locals, and then the hell out of the way when the hostiles packed up to head home en masse. Our little fleet wasn’t going to stem that tide, we’d just be a snack for them on the way. So we got home early and never had to face any tidi.

The Keepstar went online.

With a big flash

The capitals and super caps didn’t have to head home. They were home. They could dock up and be ready for ongoing ops against CO2 and GOTG.

The fight itself saw more than a thousand ships blow up.

Most violent system on DOTLAN

Most of those ships belonged to those attacking the Keepstar, as the battle report indicates.

Battle Report Header

[Corrected that battle report as I had CO2 on the wrong side initially.]

The ISK count wasn’t that big however, barely a titan’s worth of ships destroyed. TEST and Brave, who are now allied with us against PL and NCDot, sent forces north to join in and cover the Keepstar coming online.

But once that Keepstar was online the situation in the north changed. 6RCQ-V is close enough to CO2’s capital and Keepstar in DW-T2I that the super fleet can just take the gate into E9KD-N and then jump straight there. And you can bet that their Keepstar, and all of their structures, are clearly in our sights. If they stand there will be more fights.

Rumor has it however that they might pack up shop and head to Venal. There are still NPC stations there, places that cannot be destroyed. That is, however, just a rumor at this point, as is the rumor that Slyce might join them.

But if they hang around there will be more titans on grid and more battles over structures in the weeks to come. Maybe even another node killing, 6,000 player, “million dollar” battle.