We confirmed that the chilling, first-person psychological adventure game The Town of Light will be released on June 6, 2017 in physical and digital formats!

Featuring numerous improvements and new supporting content for its console debut, The Town of Light is coming to the PlayStation 4, Xbox One and Windows PC.

To celebrate, we’ve released a new live action trailer, The Shadow of Memories – shot in 4K, featuring the heart-rending track ‘I Will Find You’ from Icelandic singer-songwriter Sóley.

Set in the Volterra Psychiatric Asylum – a former mental treatment facility based in Tuscany, Italy – The Town of Light is based on extensive research and inspired by first-hand accounts of the asylum’s patients.

This new release of The Town of Light will offer a host of new puzzles, new story-supporting content, reworked voiceover dialogue, additional interactive elements and a huge graphical and UI overhaul that aims to deliver a more polished and immersive experience for its console debut and enhanced Windows PC release. Played through the fictional eyes of Renée, a 16-year-old girl who suffers from the symptoms of mental illness, players must search for answers to the many questions from her past while exploring and uncovering the place where she spent most of her youth. What happens next is a dark and emotional journey where the lines of interactive entertainment, storytelling and reality blur.

The new trailer was created to show the reality of the Asylum. Whilst Renée is a work of fiction, created by writer Luca Dalcò, the stories, the history, is all real. We hope that by watching the new live trailer, you’ll feel this connection to reality more than ever. This isn’t a jump scare game, this is a story. An adventure through a very difficult subject, one that isn’t talked about in this industry. Games are traditionally a medium used to switch off from the world, to escape. Rarely are games used to tell a real story, to highlight truth and question humanity. This is something Luca and his team from LKA are very passionate about.

Creating the video was a great adventure for the team. Everything was shot in 4K in just two days, using a Sony alpha 6300, with the support of a Yuneec drone. Thanks to the cooperation of the council in Volterra and Pisa, the team were lucky enough to be able to film in the real locations where the game is set. Between the crumbling pavilions of the former psychiatric hospital at Volterra and the museum there (which is ordinarily closed to the public), they were even able to include original objects and clothing from the asylum, which you can see surround the actors within the scenes.

We’ll be sharing more news in the coming weeks leading up to the June 6th release of The Town of Light.

Renèe, main character of “The Town of Light”, writes this diary where she remembers her life before the events described in the game. These pages will let you understand all the hints of the story. The Town of Light will be released the 26th of February on Steam.

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We’ve been chosen as indie game of the week by Famitsu, one of the biggest magazine in Japan. Amazing magazine.

Development!!!

Ok. It’s time. Just Do It!

We are about to begin the last months of development. 3 months, just to be clear.
It’s a lot of work still to do and we have no time left!

We are, exentially, doing 4 things right now:

Last month to change things: If something bother us, or it just doesn’t feel as good as it has to be, we are still in time to modify it. We talk about it and then we decide to keep it, remove it or change it. If we keep doing this over and over the game won’t be release so fast, and we don’t want this

Close Events: we started to close events. We have to take off all the placeholder and replace them with proper objects or characters. Find the right image-effect for the camera or the best sound for a particular moment. Also we are changing every bad written text with proper text according to the story. Lately we are going to translate it for you, and it’s not an easy task with 15k words

Optimizing: We need this in every moment of our development. We have to find bad written code and fix it. Replace models with higher polycount than normal and rearrange them. We want that everyone will be able to play The Town Of Light without hiccups or slowing down. Holy FPS!

Public Relation: Development is of course our main focus, but we know that while the game needs to speak for himself, PR are vital to make sure to let everyone one knows about The Town of Light and our vision. So, we are also planning a lot of updates on the website, show the game at shows around the world, events, youtube video, streaming and everything else needed to tell you all the details about the game and is release.

Consider that we are a very small team working full-time on the project (5-6 at the moment) and you will understand why we have no time left.

We are so excited to join for the first time the biggest european gaming event, where we will unveil a new alpha extended version also with Oculus Rift support.
Find us at the Business Area -Italian Pavillion- Hall 3.2 – Booth A-036

And it’s finally official. The Town of Light is among the selected games at the BitSummit 2015 in Kyoto, the biggest indie event in Asia. Next week we will fly in Japan showing our last build and unveiling new game details! A big thanks to the Indie Megabooth staff!