I've been looking into the game a bit more, and while I'm still very interested in it, I do have my worries.

The big price tag is a huge gamble, in my opinion. I'm not sure the normal Joe-Schmo gamer really cares how much you're spending on the thing (Movie industry and the game industry are very different since the former gets way more publicity), though I suppose if you're trying to pull in MMO nerds like us and people playing WoW it'll raise an eyebrow.

That aside, it looks like the main drag of the game is that it'll have a huge storyline and fully voiced cutscenes for each class. For an online game, that's damn impressive. Here's my question though...are they doing anything on the MMO side of the game? MMOs are also about people staying, and while people can play each class and try to get the storyline for each one, from the way it's sounding it would have to be really fucking long if they plan on making that money back.

I'm really liking the idea of improving the story of MMOs, my only problem is that in the past, many games have made that experience really annoying by chopping the story into several segments, making huge level gaps between each mission, or both. It sounds like TOR wants to avoid both of these...what do we do once we're done with that stuff, then?

Here's my question though...are they doing anything on the MMO side of the game? MMOs are also about people staying, and while people can play each class and try to get the storyline for each one, from the way it's sounding it would have to be really fucking long if they plan on making that money back.

The impression I get is that the storyline part of the game will replace/expand upon the traditional "quest for experience points" system. In my experience, people hardly ever group for normal quests in every other MMO. I think what SWTOR is doing is just making the usual solo quest grind into more of a single player RPG experience because, like I said, people probably aren't going to group up for things they can solo anyways. I think it's a great idea and it sure beats the "errand boy" feeling you get from WoW or others.

From what I understand, the game will still have the common MMO things, dungeons to group up for, PvP, .....actually if ya break it down, dungeons and PvP are really the only two gameplay aspects that make an MMO an MMO, people either want to group up and kill NPCs or group up and kill each other. As far as things like crafting and player economy, I don't know for sure that SWTOR has these, but I would assume.