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*Vague City: People and Places

*Vague City: People and Places*SP City/Stickpage City/Sierra Pines City/Whatever you call it

So! Every so often there's talk of universe building and all that jazz within the wRHG, and a lot of us seem to have a central location, specifically named or otherwise. This isn't so much NOW WE'RE ALL CONNECTED, MWAHAHA, but more, this is what you'd run into in [person's] Vague City. If we can reference the characters sweet, but I'm not trying to imply we needed to. Think of it more as a character dump, but only reoccurring characters outside of the Possibilities tab.

I think(?) this is the best place for it due to wRHG character ties, but we'll play that by ear

If there's another category you think should be added, just let me know!

Spoiler for People:

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Spoiler for Annabelle Lee (Crank):

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Job: Fate’s Motel Owner, inherited from her parents

Appearance: Annabelle stands at 5’4” with bright green eyes and vibrant red hair, typically straight and draped over her shoulder. She likes wearing long, colorful dresses that cover her from neck to ankles. Although she leans from makeup, she does like wearing eye shadow on good days, usually some shade of green. Other days, bags under her eyes can be apparent, with her business barely staying alive she has to do almost all of jobs herself, her only ‘workers’ having a day a week, if that, when she’s feeling burnt out.

Personality: Working with people, a chunk of Annabelle’s job is smiling at strangers, however most of these are insincere. She’s highly suspicious of most people who walk through her doors, given her location and the type of people who are drawn to Fate’s. She feels like she’s doing nothing in her life and craves meaning and adventure, but she lacks the time and funds to runaway. She doesn’t like her job, but her parents’ marriage was a mess, and working was the easiest way to avoid the shouting. She lives in the first room next to the lobby and knows fully well no one in their right mind would buy the place. In the off chance someone made her an offer, her natural suspicious would arise.

About: Annabelle grew up with her parent’s marriage falling apart, and her father’s motel felt like the only place she could avoid it. She was able to convince her parents to take in a stray dog, which she named Beast, and was the bulk of the reason why she came to the house instead of the motel. Her parents were trying to stay together for her, but with house continually feeling tense and toxic, she buried herself in her schoolwork or the motel. Business took a slow descent when her parents drama slowly wormed its way into Fate’s, but when her father was caught having an affair in one of the rooms, they made a huge scene, making both the news and newspapers. The divorce became finalized shortly after she had an affair to get revenge on him. He kept the motel, she kept the house, and Annabelle decided to stay local. When she found out her father was planning to liquidate, she asked to take it over, which he only allowed after a year of no interest from any buyers. She lived there more than home, and became estranged from both parents after they remarried.

Recently, she’s taken interest in a local gladiator and the kidnapping case that surrounds him. She doesn’t strike him as a prince charming or even that good of a person, but he’s still trying to do the right thing and save a little girl. It’s not much, but the help he desperately needs gives her a shred of purpose, just enough for her to cling to.

Spoiler for Alexander Acen Aas (Crank):

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Job: Ace’n the Hole Entertainment/Freddy Xeno: Party Magician

Spoiler for Appearance:

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General Stuff:

Alex stands at 5’10 and is slightly toned as far as his build is concerned. His head leans towards a diamond shape and he has dimples, as well as buzzed black hair with a faint widow’s peak. He’s Caucasian with a healthy tan and a bit of a beard and looks his age at 22. His eyes are naturally light brown, but half the time he just leaves his amethyst contacts in.

On Stage/Air:

When he’s ready to put on a performance, an eggplant purple trench coat nearly dragging along the ground dominates his apparel, left open and revealing a faded gold collared shirt and detachable white tie. It’s typically matched with a white slacks, and black work boots.

While the inside of his jacket matches his eyes, he wears fingerless gloves the same color of his dress shirt. Keeping a consistent scheme, his slanted fedora follows suit as well. The outside is the same color as his coat while the inside and bottom match his eyes. It’s band matches his shirt, but the left side has a long, amethyst feather as well. In addition, he is always clean shaven for his shows and performances.

On the Street/Home

Otherwise, he lets it grow out. Other than that, he dresses for comfort. Just a normal T-shirt and jeans sums him up pretty well, but he might drop down to shorts in the summer or upgrade to a jacket when it gets chilly.

Spoiler for Personality:

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Alex is a confident young lad in the midst of experiencing severe denial regarding his being in the impenetrable friendzone with his attempted girlfriend for the past eight years. When he does things he gives his all, and although he takes his work seriously, he does enjoy having his fair share of fun. He tries to be there for his friends, but during the hard times, often opts with a phone call or text rather than a visit. He has sarcastic tendencies and winds up in trouble fairly often, but is good with kids and likes making people laugh. With the bulk of his work being gigs, he has a good filter when it comes to swearing and bite his silver tongue when he needs to, but unless it’s for work, he’d rather not.

Spoiler for About:

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The son of a prosecutor, Alex grew up under quite a bit of scrutiny, continually being shoved to follow his father’s footsteps in the law, but with all the rules his dad put in place, he prefered breaking them, or at least bending them. One thing he did pick up from his dad, however, was a tendency for learning mysteries. This mostly festered in the form of card tricks, slowly growing into more elaborate illusions and dextrous plays. By high school he was able to put on small shows, but with magic tricks being the type of thing that would get his ass kicked, he picked up a sport, soccer specifically, to break even. From there, some of his teammates introduced him to weed, which in turn caused a shitshow at home. With the threat of being kicked out, Alex grew defiant and sarcastic in his home life and wound up fucking up. Finding pot in his room, his dad kept his word and Alex began living couch to couch.

Trying not to overstay his welcome anywhere, he tried finding a job, which, unfortunately, took form as a moonshine operation. Between card bets and selling booze, he was eventually able to save up enough money to buy a large van to live out of, as well as a gym membership for a place to shower. After graduating he tried going clean, but with just a high school diploma he lacked many options. Fiddling with his cards in a park he was able to draw small crowds, but it wasn’t until he was compared to a party magician that the thought he could make a job out of it. He’s since been living gig to gig.

Spoiler for Death (Ignus Burns):

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Appearance: Being a deity (more like an embodiment actually), Death holds a massive presence when in a room. His actual height is unknown, as he can take on whatever form he wants, but usually appears as a seven and a half foot tall man wrapped up in a billowing black cloak. His hands are almost skeletal, with a thin film of gray skin covering the stark white bones underneath. His scythe is not constantly held in hand, rather materializing in his hand when he calls for it. This weapon of his has a handle carved from an oak tree and stands around eight feet tall, taller than Death, with a five foot long, crescent shaped blade extending from the top. Death has never shown his face, and no one, not even Abbas, has seen under the cloak, as, looking inside said cloak, only reveals a swirling pool of darkness.

Personality: Being the god dedicated to collecting peoples' souls, Death is cold, calculating and above all relentless. He will never stop in his pursuit of a man or woman's soul, even if they're out of his reach, as to say they've attained some way to cheat death and live on. This is, in his eyes, unacceptable and will do anything to claim the offending person's spirit, usually through combat.

Associations: Al-Abbas min Filastin (Sworn Enemy)

Background: Born from the first action of murder committed thousands of years ago, Death has existed since the first man was struck down. The immortal being exists only to collect souls from those who pass from the physical life and bring them into his own possession. Death is the eldest of all his deity brothers and sisters, having reigned over them as their undisputed leader since the dawn of his and their existence.

He currently haunts Al-Abbas min Filastin with visits and visions, trying to cause him grief and to force him to succumb to Death's wish of possessing his soul.

Spoiler for Jeremiah Seeley “Sandman” Bytheway (Crank):

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Spoiler for Goes By:

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Legal: Jeremiah Seeley Bytheway

Often Uncorrected: Jeremiah Seeley

Alias: Sandman (Military/Crime)

Preferred: Miah/Sandman

From Cassidy Hayden Jones: Stranger/Sandman

From Blair Angelica Bytheway: Dad/dy/Sandy (Public)

Uriah Lance Fletcher: Wraith

Spoiler for Calls:

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Cassidy Hayden Jones: Doll

Blair Angelica Bytheway: Angel/Blair

Uriah Lance Fletcher: Fletcher

Spoiler for It’s not what it looks like:

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Miah is custom built in ways that echo his past. Standing at 5’10”, his body has a slight ‘v’ shape with the definition of a lightweight MMA fighter. He has a round head with a short dark brown buzz cut and beard of equal length, sans neck. His right eye has a brilliant bronze, almost gold, iris with a birthmark just below the center of his eyelid, like it was poked with a brown sharpie, while his left eye is a deep navy blue. When he’s not wearing sleeves, a machine like tattoo dominates his entire right arm, coating it entirely from shoulder and bleeding into his wrist.

Clothing wise, he’s always liked contrast. Unless heat prevents him from wearing it, he’ll wear an unbuttoned monotone dress shirt (typically black or white) like a jacket, draping over a decorative T-shirt, be it anything from tie-dye to a pattern, to a shirt his daughter picked him up from a concert she saw. Without the dress shirt, they’re much closer to plain, although he does have a soft spot Las Vegas souvenir shirts, specifically ones only featuring the ‘Welcome’ sign.

Regardless, he always wears a silver watch on his left wrist and his old dog tags. The tags can vary between being tucked in his shirt or dangling outside. A keen eye may notice that unlike current tags, next of kin is displayed and SSN isn’t, but a keener (and historian) eye could date it to WWII.

Miah has above average strength, speed, stamina and agility. He puts a great deal of work into staying in shape, and while he may not be an Olympian, he’d be about on par with a professional athlete. He has military training with firearms and in hand to hand combat, in addition to experience in underground fights. Miah has a high pain tolerance and is especially adept with his right arm and with kicks, able to dispatch most inexperienced foes with the left behind his back. In addition, he’s scrappy.

Growing up in a rough place, he wouldn’t hesitate to make anything a brutal weapon if the situation called for it, and from his (long) stint of bank jobs, he’s picked up on how not to be seen and has nimble fingers. Picking a lock or swiping a wallet come naturally to him now.

Spoiler for Unnatural:

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Miah keeps a set of brass knuckles on his person at all times in addition to a conceal-carried Colt M1911 .45 pistol. At home, he has an M1 Carbine in the attic. His shoes have steel toes and he wears a bulletproof compression vest under his top(s). He also has a few bobby pins in his pockets.

Spoiler for Supernatural:

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Miah can see and hear lingering spirits. He can also engage with them without requiring any special enchantment.

Spoiler for The Bad:

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Spoiler for Natural:

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Miah is absolute trash with his left hand. Basic motor functions are alright at the best, but activities like throwing, writing, or anything mild precision essentially leaves him one handed.

Spoiler for Unnatural:

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Miah doesn’t exactly go out planning gunfights. He carries a gun, it’s loaded, but he doesn’t have any more than the seven shots on him. Additionally, he’d be hesitant to use, but mostly because open firing would draw a lot of attention to him, police or otherwise. Also, his rifle is at home, so unless you’re fighting there, you won’t see it.

Spoiler for Supernatural:

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Miah can only see the dead with his left eye, and from shoulder down, his left arm can’t touch them.

Spoiler for And the Ugly:

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Spoiler for The Evil Dead:

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Not all ghosts are friendly, with some even hunting those that can see them.

Spoiler for It’s the Inside that Counts:

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Miah operates primarily on challenge, impulse and amusement. If he wants to do something, he does it, legality be damned. Right and wrong are a blurry line to him, he views the material aspect of life as a mere collection of things, which in the scheme of things, ultimately don’t matter. He’s proud of his stuff, but it’s stuff. As a result, other people (that he doesn’t like) overreacting (as he sees it) to the loss or damage of these things can be quite hilarious. For example, when it comes to driving with other cars, he doesn’t break if he has right of way or take the foot off the gas for that matter. As a result, he’s gotten progressively better at both buffing out his car and attaching replacement parts on his own.

As far as his emotions go, he doesn’t reach any extremes, or at least not high extremes. It takes a lot to make him furious, but when he crosses the line, he fucking crosses it. Having killed people in the military, killed a man in self defense outside of it, and then been murdered only to be a ghost for 70 years, has dulled to a sphere the ramifications he feels from it, provided it’s not one of the few close people to him. Call girls and kids being targeted are easy ways to rile him up however, while organized crime ties would make him love to have an excuse to break some bones.

He has sarcastic tendencies and while he’s not one to jump off buildings, is a bit fearless due to see above reasons and his nerves do function, albeit weakly, so he doesn’t go out of his way to hurt himself either. Being morally flexible, people tend not to get close and stay close to him, but when they do, he tries not to lose them, although he doesn’t make much effort to change his ways. He has money, but money just buys stuff, and because bigger houses just yield more chores, hasn’t upgraded his middle class one. Miah also has rampant distrust of technology, and while he did cave and buy a cell phone, it’s a flip, not a smart phone. He owns an old computer he can barely operate and struggles with understanding things such as social media. On the flip side, old slang sometimes slips in his sentences, and while at times he’s aware what he’s saying is dated, you’re all wet if you think that’ll stop him.

One thing that does irk Miah however, is that he can’t take credit for most of what he’s done if he wants to pick his life back up where he left it. His military medals for example all tie back to WWII. (European–African–Middle Eastern Campaign Medal, American Campaign Medal, World War II Victory Medal, Purple Heart, & Distinguished Service Cross) He can’t talk about the bar he used to own either for similar age reasons, and any tales of his bank jobs would sound fake due to the dramatic climb of technology in the 14 years it’s been, and he looks far too young to have raised a child into adulthood.

Spoiler for History:

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Spoiler for He’s existed a while:

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Before child labor laws were a thing, Jeremiah worked at his father’s bar turned speakeasy turned sin-site in Las Vegas during the early days of The Strip. After Pearl Harbor however, he enlisted in the army at the ripe age of 18 and served in battles along Northern Africa and eventually into Sicily. During the Battle of Troina in the invasion of Sicily, Jeremiah, or “Sandman” as he was called, had his left arm blown off at the elbow by artillery.

Narrowly surviving the wound, he was shipped home after the island was captured and returned to the mob’s growing control of Las Vegas. Because his father had expired while he was on tour, he took over the bar upon arrival, but as the syndicate continued to grow, Jeremiah exchanged one war for another, ultimately dying at the hand of Bugsy Siegel.

B4 was burned to the ground and his body was buried in a shallow grave, but his ghost remained in The Strip, constantly watching the syndicate that killed him and making the Flamingo his primary haunt until the casino collapsed on itself. It wasn’t until after Siegel’s assassination and the following bloody power struggle for Vegas that his focus shifted from vengeance and checked in on the friends who worked for him. Discovering his former bouncer had opened a brothel, employing many of the call girls that once felt safe at B4 gave him hope, but further investigation led to his finding of the rampant abuse upon them within the walls. Having been learning how to touch the physical world, a wrath boiled the specter until a broken spine led to the slaughter of three johns, the owner, and four of his controllers. It was his last night in the strip for decades.

Becoming a nomad, he wandered the desert, venturing everywhere from big cities to wastelands before finally meeting the medium Cassidy Jones. She was the first living person he met who could see and talk to him, and the pair were quick to hit it off. They exchanged life stories for hours until news made its way into the conversation, including the Great Brinks Bank Robbery. Bank robbers having been romanticised figures during both Miah and Cassidy’s childhood, the felony soon dominated the conversation. Legends such as John Dillinger were discussed and before they knew it, an off handed joke sprung from hypothetical to working plan.

The first was to see if they could, the next was to chase the high, but in only a few months, it turned into routine. It still provided them with goals, excuse to travel, and a sense of time, so they maintained the tradition. One bank every other week. The rest of the time between stake outs they saw the local sights or mingled with the locals. Cassidy through socializing, but Miah found somewhere to haunt. Even though they found their personal entertainment in different ways, they still had the biggest laughs when they lined up. It wasn’t unusual for her to bring a one night stand to where he was staying, just to watch him test the limits of what it took to scare them off. Most didn’t last long, if the first broken glass didn’t get them, sourceless footsteps wore them down until the next shattered them.

It was all fun and games however, until Miah had a visitor he didn’t plan to scare away. In 2003, he was sprawled out on a couch getting some rest when glass breaking took his attention. Expecting to get his first laugh of the day, his heart broke seeing a crying fourteen year old crawl through the window, cradling what looked like a broken arm. Tears left her eyes bloodshot and her throat was bruised, but as she rose to her feet and limped the rest of the way to the couch, he doubted that was the extent of her injuries. He kept an eye on her for the better part of the day, having moved from the cushions to uncomfortable pacing through the house, but the girl looked to be in a constant state of terror, panicked eyes dancing between the windows and the doors.

It was over a day before her father found her, softly telling her to come home as she became petrified, shivering as her body failed to move. Unaware how to proceed, Miah just watched as she was taken from the couch, gently at first, but a pull suddenly turned into a vicious tug when she resisted. Shrieking, the girl begged for help as she was dragged to the car, and with memories of Vegas flashing in his mind, Miah followed.

After confirming that the girl’s choice to run away wasn’t an overreaction, he wrote on her wall that she’d be safe at the foreclosed house, and when she left, he made sure that her parents wouldn’t find her again, on fear of death. It wasn’t until after the girl dragged a suitcase into her new home, calling for whoever helped her, that he realized just how god-awful his idea was. More than a touch embarrassed, he turned to Cassidy for help, who, after a significant amount of convincing, agreed to lend her hand despite her better judgment in every individual category of the issue. She bought the house and had it furnished for Miah, as well as another a few blocks away for herself.

The bank robbers were upfront about their situation, specifically Miah’s being dead and Cassidy’s intention to leave after a couple years, but Blair accepted it. Until the girl was old enough to drive, Jones helped with the bunk of ‘adult required’ activities. Everything from parent teacher conferences to grocery shopping she handled, but she also made it a point to visit once a week to help Blair and Bytheway with more than just notes. Miah on the other hand, tried his best to take on the role of a stay at home parent. Housekeeping and homework all fell on his lap, and as Blair began talking to him more, he made it a point to have paper and pencil in every room. Over time, he grew on her, initially being viewed as a guardian angel, but eventually as he ghost-dad, and eventually just ‘Dad’, while he watched her grow from a timid, abused child into a confident young woman with a fascination with death.

Her curiosity drove her into the medical field, but while she was chasing coroner work, advancements in science and medicine made her curious if she could repay Miah for giving her a life by returning his. Keeping in loose touch with Cassidy after her departure, Blair implored her help, and with assistance of a few more friends, was able to make an empty shell of sorts for Miah with a mixture of heists, 3D printing, and black market buying. It was predominantly based on old pictures before he passed away, but Cassidy was willing to concede to mismatched irises in exchange for a beauty mark under the eye he was shot through in life, as well as a steampunk-gear tattoo sleeve along the arm he’d left behind in Sicily.

With his life resumed at the age of his death, suddenly appearing younger than his then 28 year old daughter has made their relationship in public complicated, but it was still a large step up from her insistence that her dad was a ghost throughout her childhood.

For the past six months, he’s been trying to discover what life is for him now.

Jett is not a normal person. He has a passive ability he has no control over. This ability being a control over luck means that thing will usually end up going in his favor. But this is only when there is a chance. Say you were play russian roulette. He would put the half loaded gun to his head and it would go click. But say the gun was fully loaded. He would pull the trigger and bang brains splattered everywhere. But that takes out everything else. You have to input everything around him. Say the house you are in and is very old. Then a board might fall and divert the gun as he is pulling the trigger. But this also means that if something is one hundred percent certain then he can’t stop it. Say he is going to be thrown across a warehouse. Probability would say that for him to be thrown across a football field long warehouse he would be thrown pretty hard and probably die on impact. Then input what the warehouse is containing. Say someone at some time stored a plush bed in it. Then say he might land on said plush bed. It is all down to chance right? Though this power doesn’t always take the best outcome. He might get his fingers crushed if the board fell on the gun. Maybe the bed has firmed up during its stay. This ability will stop him from dying but not from getting hurt. And it has a backlash effect. Luck can’t be created it has to be taken from somewhere. If he was playing russian roulette who was he playing with? Maybe when the board turned the gun it shot the other guy. Maybe the force of throwing Jett across the warehouse broke the guy's arm.

Spoiler for Internet stunt man:

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Jett is an internet sensation by using his passive power to do the craziest deadly stunts without dying. He records these and posts them on the internet and earns a living that way. This means people tend to flock to him expecting something interesting to happen.

His most popular video is the video where he jumped off a skyscraper onto a net 6 feet by three feet.

Spoiler for Appearance:

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Jett wears a black hoodie with flames on it. This hoodie is infamous for catching fire in his videos but always coming out okay.(if you touch it some area are charred stiff). He usually wears red sweatpants and shades.

Spoiler for Weaknesses:

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1 As stated above his power doesn’t stop all injury from coming to him.

2 He has a hypersensitivity to light. Remove his sunglasses and he is blinded. But can see pretty well in the dark.

3 His power is always pulling him into the worst places(Aka battles).

Spoiler for Jorga Zaedhiis (Cassandra):

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Jorga Zaedhiis is a very short, 1-foot tall alien with tentacles on his head. He’s mainly blue in color, and has black stripes on his head tentacles and his hands are also fully black. He has no feet, and gets around with two tentacles surprisingly quickly, as if he’s gliding instead of walking.

Skills: Jorga has two special throwing blades that always teleport back to him when he wishes. Whenever he needs them, he’d spawn them. Whenever he doesn’t, they would simply disappear. His throws are almost always 100% accurate. The blades can slice through nearly any material, and any wound they make takes a very long time to heal naturally.

Additionally, if Jorga leaves one blade in one location, he can teleport to that blade as long as he has the remaining one with him.

Spoiler for Levi Magnus Strider (IgnusBurns):

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Appearance: Levi is above average in height, around five foot eleven, with a lanky and well developed physique. He has a mop of unkempt and shaggy blonde hair that hangs just past his forehead. A pair of thick framed glasses go over his sky blue eyes and a splash of freckles goes across his nose. Besides that, he wears a tight-fitting, cyan colored long-sleeve shirt with a pair of brown jeans and black combat boots. He hangs his two kunai from his belt loops.

Personality: Levi is upbeat, fun-loving, and a bit of a dork. He keeps a happy-go-lucky attitude everywhere except battle, where he becomes much more focused and serious. Other than that, he does maintain a key component of his psyche, a love of fun. Even when he's fighting Levi tries to have fun with it.

Background: Levi was born nearly 240 years in the future, precisely in 2253, where the world was separated into two main groups, the Precursors and the Spartans. The Precursors were highly advanced, while the Spartans had remained the same as the modern day world. With the rising of certain individuals in the Spartan communities called the "Metas", the Precursors grew worried that their inferiors would grow stronger than they, and enacted their fail safe, that is, a nuclear strike on the entirety of the Western Hemisphere, which then wiped out most of the Spartan population. Levi survived, and in vengeance, crossed the Atlantic Ocean and stole some of the Precursor's technology. Finding that it was a time traveling device, he went back to stop them, meeting Riley along the way.

He currently lives under Al-Abbas min Filastin's Sword Training Dojo with Riley.

Spoiler for Mathias Goodmin (FalconX):

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Name:
Mathias Goodmin

Aliases:
Math, LBE-23a

Age:
35

Gender:
Male

Race:
Human, 50% Latino, 50% British.

Profession:
Mechanical Engineer/Information Broker

Appearance:
Mathias stands at six foot one and has brown eyes, brown square glasses, and a dark brown goatee. He is bald and is a bit on the tan side. Mathias would typically wear slim fit dark jeans and a short-sleeve striped button-up to work, and would usually wear this kind of clothing anywhere else.

Personality:
Mathias is a religious man that goes to church every day with his family, and stays firm in his belief, even though there are gladiators that claim to be "sons of gods, angels who serve multiple gods," etc, that would go against his belief system. He is very extroverted, and a very easygoing friendly guy all around. After becoming a husband, father, and a friend of Percy, he has learned a lot of lessons that turned him from a picky, careless, and cocky rich kid into a kind, loving, and encouraging person. Now, he is quick to forgive and a bit slow to anger, and has good control over his emotions, and never let's them control his actions. Being incredibly intelligent, Mathias always thinks before he does something, and is also good with his budgeting and is very organized.

About:
Mathias grew up in a very rich home as an only child and was very spoiled. Because of this, he grew up to have an "I'm better then you" kind of attitude, and had no care if he wasted food or screwed around with things that some people couldn't afford to have. He was very smart however, and managed to skip fifth grade all together, and took Algebra 01 in seventh grade. He made honor roll and never had anything less than a B in all if his classes.

He wasn't a favorite person in school, but when he went to Stickpage University, one of the best schools in the area, he met Percy Farukon, who managed I befriend him, and change his life. Percy taught him to be humble and caring towards others. He also met Joshua Higgins who helped influence him too. As they grew older, the three became best of friends, and still find time to hang out with each other.

Mathias was also a part of a clan with Percy and his cousin, and served as the clan engineer and the information broker. However, when the leader died from murder and the group started fighting over accusations, Mathias had cut off all ties with the group. However, Percy has been telling Mathias that he'd like to reunite the group and bring in some new recruits.

After this gladiator drama, Mathias had met Vanessa White, whom he eventually married and had one child with her, Emma Goodmin. Now, Mathias works as a mechanical engineer, but also has worked in electrical engineering. His job allows him to work with weapons that eventually get shipped to stores that sell items for gladiators. He works full time, and always comes home to meet his wife and one-year old daughter.

Rich is very heavy and has a knack for figuring out how things work, be it biological or mechanical, or both. His clothes are a makeshift jumpsuit, enforced with Kevlar. They all zip and lock together. His arms and eyes are mechanical and he has a mechanical endoskeleton, making sure the heavy arms don't disfigure him over time and that his body can keep up with the strength of the arms.

The arms are strong, containing multiple tools in use for construction, though they have intimidating appearances. Inaccessible with his shirt on, each arm contains a pneumatic nail/rivet gun (stylised with fake revolving barrels), two large blades, one very sharp, small wrist blade, a chainsaw and a small flamethrower. His eyes allow him to take low res pictures that can be sent to his phone, have a small zoom capability (2x) and allow him to play a few very simple games, like Pac Man.

Spoiler for About:

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Rich was a man who fell down into nothing, then rose himself back up twice as high. Sadly, this left long-term effects, such as a half-mechanical body and most of his flesh being covered in scars, mostly burns. He wears his jumpsuit-like clothing so he could integrate into society and look normal, save for white gloves and a bit of light facial make-up. He showers blindfolded, as even glimpses of his body throws him into PTSD panic attacks.

He gets by just fine with others, and he loves to create. They say magic is just technology we don't understand just yet, and he's close to that. With his skills, he decided to live in a place where everyone is different, where he spends his time crafting unique weapons and armours for the folks. A strange blacksmith for a strange land.

Spoiler for Riley Adam Sanders (IgnusBurns):

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Appearance: Riley has a neatly trimmed head of sandy-colored hair with a streak of grey. He is tall, around six foot three, with a muscular body and wide shoulders. His eyes are a warm coffee color, and are constantly squinted when outside, as he has sensitive eyesight. He wears a long-sleeve grey shirt and black sweats, along with a large button up beige coat that falls to just past his knees. He has tanned skin, with large scars running up and down his left arm, fingers, spine, neck and legs. He hasn't shaved for quite a while, and as such has an inch long beard that rims his mouth. His right arm, having been critically damaged in a recent fight, has been stripped of its "skin", leaving it in its most bare form, the carbon titanium bones being kept under a glove or inside his jacket, respectively.

Personality: An upstanding guy overall. Riley is a bit cynical having now realized what he'd been doing in his former job at the CIA. Killing innocents particularly didn't bode well with his conscience and seemingly changed his psyche for the worst. But with the advice from two of his associates, Riley has regained some of his thought processes with a hint of added sarcasm and pessimism. Riley knows when to cut his losses and is extremely conservative, refusing to do something drastic unless given a different choice. He's polite to everyone he meets unless they don't get off on the right foot with him, in which case he's icy cold and unforgiving.

Background: Riley was born into a family with an unknown number of siblings. It has been confirmed through government records he is the eldest son and child among his brothers/sisters. It is not clear if he had a good relationship with his family, but he does not show any signs of bitterness towards the situation, hinting that he did in fact enjoy his family's company. He passed with flying colors in high school and earned a Masters Degree in Electrical Engineering by 24 years of age. He took up gunnery during this time, and after leaving college was approached by the CIA with a job opportunity. Having just been engaged to his fiance and needing a place to work, Riley accepted and became a CIA field operative, acting out assignments under the direction of his CO, Captain Gray.

Through an unseen set of circumstances, the Operative found his right arm and eye blown to hell and in need of a replacement. Gray told him again, having previously informed him before, of the Black Project "Endo-Solder" which would be able to now replace his arm and eye. Riley accepted, needing to continue his work, and was upgraded with a synthetic limb and eye, giving him an uncanny advantage on the field of battle. He is currently living with Levi and Abbas underneath the latter's dojo in Vague City (Los Angeles)

Spoiler for Places:

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Spoiler for Cloudfell City (RichardLongflop):

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Spoiler for Images:

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Cloudfell City was named so because around a century ago, it descended from the sky from a cloak of clouds. It appears that a civilisation was once there. One third of the island held crumbling cities that seemed to be built for creatures larger than man. The other two thirds of the island were walled off, a more natural-looking area with landmarks here and there. This area feels like a nature preserve, but as you explore, it feels more like a holding cell. Something the civilised were trying to keep in.

In the southern part of the island, the area with the desolate towns and villages, Cloudfell City was created. From the outside, it appears to be a giant circular wall with a highway running through it. Inside, the highway can be seen running through a large wall that separates the city into two halves.

One half is lively, full of tourists and people with special abilities, tools and characteristics. Fights are held here, people aiming to get stronger for this reason or that, a very animated part of the city. This half is known as the Battle Side, and holds arenas, hotels, restaurants and all sorts of tourist attractions.

The other half is the relaxed area, where such special people from around the world settle down in a place where they can feel normal. When everyone is super, nobody is, and to many that feels like exactly what they need. To not be shunned, to just fit in. This half is known as the Home Side. Here there are apartments, houses, parks, stores and a few recreational facilities like a firing range or just a place where people can let off steam with their powers.

Spoiler for Entering the City:

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When you enter the City, if you are someone with unique abilities, tools or what have you (Called Emps, short for 'Empowered') then you are processed. During this you input your normal information, and a team of people are set to assess your abilities and strengths. After going through the process, and being granted citizenship, each person gets their own unique ID card, giving general basic info like date of birth, name, ID number, as well as rank. There are multiple ranks: Citizen, Gladiator in training, Gladiator, and OP levels 1 through 4.

Citizen: This goes for someone regardless of their power. If they don’t choose to be a Gladiator, they’re allowed a normal life. This is mostly for those who want to feel normal around other empowered people, or are family members/loved ones of empowered people. Shown as a black “C” with a white holograph.

Gladiator in training: If you apply for Gladiator and aren’t considered powerful enough, you are given this rank and six months’ notice before your next audition. This time is used so they can better themselves and make themselves stronger, until they are Gladiator-level. Shown as a red “T” with a red holograph.

Gladiator: If you are a Gladiator, you are allowed to fight other Gladiators. Be it organised or upon whim. There are specially designated parts of the city where battles can happen, and the island beyond the walls are free reign outside of the villages. (It depends per village, really.) Shown as a green “G” with a green holograph.

OP levels 1-4: Gladiators that are proven too powerful are given OP level 1, 2, 3 or 4. These people can still fight, but they have to notify the opponent of their OP level, and aren’t allowed to fight regular Gladiators unless it’s prearranged. OP people are allowed special jobs, such as City Police, Gladiator Wranglers and City Maintenance. They are kept on constant watch. There are currently no OP level 4 people. Shown as an orange OP1/OP2/OP3/OP4 with a yellow holograph.

Fate’s Motel is the latest of several names of the Lee operated motel, changed to cash in following the success of Psycho in an attempt to cash in from thrill seekers, but the cost of changing the sign, advertising and branding has deterred the owners from making further modification. With the decline of it’s reputation following the drama of the previous owners, there’s immense struggle to attract any kind of stable/respectable business. People come because it’s cheap, nothing about the motel stands out otherwise. If people want to have an affair, it tends to be where it happens, which has led to an increase in prostitution in its immediate area. This caused reputable business to decline, which made the owner financially unable to turn away workers with their johns, which led to an increase in illicit activity, turning it into a predominantly cash business with most of the visitors not wanting their names known.

The lobby has recently painted white walls (with no art on display) and a pristine hardwood floor. The only thing breathing life into it is the chandelier hanging from the ceiling, but it has about a dozen of its dangling glass shards missing from it. At the far end, a wooden desk sits with just a silver bell, monitor and cheap office chair behind it.

Rooms are about 400 square feet. The white walls are bland of any design or art, and the carpet is a simple beige. As far as furniture is concerned all there is is a bed, an old fashioned box TV across from it, as well as the wooden cabinet it rests on. The drawers only contain dust, but there’s also a small closet. Beside the closet, there’s a bathroom. Nothing special: toilet, shower, towels, tiled floor. There are three total floors, each with six rooms and a seventh door for the staircase, with the only exception being the ground floor which only has room for two due to the space the lobby takes up. The basement is used for storage and contains the laundry room.

The motel has its own parking lot, often barren with only a car or two, and is constructed with reddish bricks of slightly varying shades. There’s a large neon sign outlining ‘Fate’s Motel’ that glows blue in dark.

Owner/Staff: Annabelle Lee

Residents: Annabelle Lee; Serif Winters

Cost: Cheap

Spoiler for God's Academy For Swordsman (IgnusBurns):

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An independently run Sword-Training Dojo whose exact location is unknown in the world (Presumed in the US), this small building is owned and operated by Al-Abbas min Filastin. Abbas had bought the property when it first became available, and, over the centuries living there, has built multiple sub-levels underneath the building, giving its ground level a deceptively simple feeling.

The first floor being a dojo, God's Academy has a wooden floor covered square inch for square inch in azure colored mats, soft enough that your feet squish in but just solid enough that you don't feel like you're standing on a marshmallow. The walls are a stark white, constantly kept in pristine condition, with a vaulted ceiling that keeps the roof about eleven and a half feet from the ground. Racks of wooden training swords are on display against the back wall, along with a set of antique katanas hanging on said wall.

The left wall has a set of benches for parents to watch if any come, and above these seats hang several framed photos of the middle east. Tucked into the back right corner of the room is a small office, around seventy square feet, with a desk, one bookshelf, and a large portrait of Abbas standing on a sand dune.

However, behind this picture is a hand scanner integrated into the wall, completely hiding it from the naked eye, only Abbas, and those he deems trustworthy, know how to work it. When properly activated, an elevator via the brick wall opening becomes accessible and takes the user down to one of four sub-levels.

Each basement floor is around five hundred square feet (25 wide by 20 long and 9 feet to the ceiling), making them roomy but not massive. The first sub-floor (B1) is a living area, complete with three beds, a pair of couches and a large, sixty inch flat screen TV complete with every modern gaming system along with loads of titles. (And a GameCube, Abbas loves his GameCube...)

The second sub-floor (B2) is a kitchen area, including a large refrigerator, a dishwasher, a sink, and a small round table accompanied by four chairs. Cupboards cover the wall above the counter top and sink and are filled with food and dishes.

The third sub-floor (B3) is primarily a rest area, containing three more beds and a larger than average bed that serves as Abbas' when he stays there for extended periods of time. A full bathroom is pocketed into the last quarter of the room, providing a shower, bath, and toilet when nature calls.

The fourth sub-floor (B4) is much bigger than the other three previous floors, being around one thousand square feet, (100 feet by 100 and 20 feet to the ceiling) it is significantly deeper underground than the other floors as well. This room was formerly Abbas' private weapon collection but, because he is now providing a living space to Riley and Levi, lets them keep their weapons their as well. Every single wall has a rack of weapons that slides out from the concrete, sort of The Dark Knight vault style. All types and all shapes of weapons can be found on these. They appear every five feet along each wall.

Besides the weapon vault, which is entirely concrete, each sub-floor has a hardwood floor and cobblestone walls.

The JazzBerry Café is a building on Redwood Street in Vague City. The place is growing in popularity due to the large variety of sweets and beverages, the relaxing atmosphere the place has, and the concerts. They host concerts every now and then, usually for jazz and blues musicians. On any regular day, there will be musicians there performing music to contribute to the relaxing atmosphere of the café.

The interior has redwood flooring and dim lights. There is also a bell over the glass door that sounds the entrance of a customer. There are tables, booths, and seats available at the bar located at the back of the joint to the left of the stage, which is also at the back wall. It is a common place to go to if you have business to discuss with someone or just to have a friendly snack. Most of the customers there however, usually stand out, since the spot is common for gladiators, but that fact actually helps the café since it attracts fans of the RHG.

The café serves many different beverages, from fruit punch to tequila (alcoholic beverages are served at the bar, for rather obvious reasons) a wide variety of coffee and tea are available, decaf, espresso, frappuccino, green teas, black teas, white teas, iced teas, oolong, and even yellow tea (yes, that’s a thing). Though, even more items can be ordered as a part of their secret menu like their Shirley Temple and their Peach Mango Milkshake Madness. They also serve sandwiches, croissants, muffins, cinnamon buns, cake pops, and other sweets. The café has a back room for employees that has a TV, free food, and even a menu listing all of the secret menu items. This room also leads to the storage room.

The owner of the café, Joshua Higgins, is a loud, prideful German man in his mid thirties who always had a dream of opening a café in the big city. His dream came true when he and his friends helped him get on his feet. Without his friends, the café would have never gotten this far.

Owner: Joshua Higgins

Frequent Customers: Percy Farukon, Mathias Goodmin

Spoiler for Jorga’s Odds and Ends – We Have Everything! (Cassandra):

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Jorga owns a shop called “Jorga’s Odds and Ends – We Have Everything!”. The shop is found on the very edge of Vague City.

Jorga is proud of his shop and keeps it well-stocked (who doesn’t love a place that refills its shelves automatically?). Interestingly, the shop floors are not accessible by stairway or elevator, but by standing on a glowing letter found on the floor. With the exception of the first floor, all floors have a ‘U’ letter (taking you to the floor above yours), and a ‘D’ letter to bring you down. The first floor has only one letter, a D. To activate it, you tap one foot on the letter.

The Us and Ds are special. A being unfamiliar with English letters will see whatever local symbol they have for ‘up’ or ‘down’, in place of these two.

Here is a list of its known floors:

First Floor: Dedicated to trinkets and souvenirs from all worlds and dimensions throughout the known and unknown universe.

Second Floor: Tired of the strange things people call edible on this world? Sick of fast food that claims to be the next best thing? Look no further. This floor has it all.

Third Floor: Need a tool you had back on your world but can’t find on this one? You’ll get it here.

Fourth Floor: Want a vehicle? Make a selection from the screen and Jorga will spawn it in a private area aboveground for you.

Fifth Floor: Clothing that fits anything and anyone for any occasion.

Sixth Floor: Get any material you want, for any purpose you need.

Seventh Floor: Home to all types of pets, this floor is the largest level for a reason. If you’re looking for a cute traveling companion, an intimidating guardian, or just something that looks awesome…get it here. The pets won’t attack Jorga under any circumstance. If they are mistreated, they’ll return to him and you’ll never get them back.

Ninth Floor: Any weapon for any situation. This section boasts everything from swords to guns, from bows to grenades.

Tenth Floor: Home to the mystifying “Everything You Could Want” portal. In the extremely rare case that Jorga does not have the item you’re looking for, you could request that it could be brought through the portal. Customers are encouraged not to go through the portal as they will be permanently dismembered by the Forces of Unrealism. However, they might be saved from such a fate if Jorga tells the portal to reassemble the individual and return it unharmed. This does not happen often though, because sometimes people have still tried to go through even after multiple warnings. In that case, Jorga will decide they deserved the consequence and do nothing about it.

The portal is 18 feet tall and 18 feet wide and has a circular shape. It is a dark, navy blue color with white pinpoints of light scattered about inside it. The edges of the circle are made of a prismatic smoke. This smoke almost seems to flicker like fire.

Spoiler for Labyrinth (Azarel CS.777):

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The Labyrinth is a high class neighbourhood located at the East side of SP City. It has fancy houses, pools and hi-tech parks, it has a river at its East side, and has an underground secret bunker in case anything bad happens. The bunker is made from hard Chromium and is more like an underground neighbourhood than a bunker. It has a literate cliffhanger facing toward the river giving a nice view.

Spoiler for First floor:

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Each of the houses consist of a large garage enough to fit two cars and a motorcycle, it has a door from the garage leading to dining room. The guest room has two tables, a small table for drinks and a large table for food, and ten or more seats. However, if you go to the left, instead of forward, you will find a lounging area with three sofa's, two single sofa's, and a sofa for two people, there is a LG E6 OLED 4K Ultra HD TV, if you are sitting on the sofa and you look behind, there is the kitchen, seperated by a large food cabinet, and a door. Inside the kitchen there is a stove, a microwave, a sink and a dishdryer. And at the living room, if you walk past the TV, there will be a large fish pool. If you are at the dining room, and you are at the very end (Opposite to the garage door), and walk forward a little, there will be a door on your left leading toward a room. Inside the room, there is three doors, all leading to bedrooms. The bedrooms are preety much like normal bedrooms, and each room have their own bathroom in it. But if you walk on a little bit more instead of exploring the bedroom, there will be a door that leads to the terrace, and the terrace is ike any other normal terrace.

Spoiler for Second floor:

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If you want to go to the second floor, there will be stairs at the dining room, at the second floor there are two more bedrooms, an office, and a mini library, it doesn't seem much until you go into the library, the library has endless bookshelves, and infinite books (#Exaggeration). And of course, all of the rooms have windows. The choise of paint for the houses are light blue and white and the flooring is white marble, but the bathrooms are fully black, and the library's floor is a red and yellow carpet, and the walls are red.

The reason it is called The Labyrinth is because the neighbourhood's shape is like a maze/labyrinth, you can easily get lost if you're not carefull, but there are some signs to help you find your way back. The Labyrinth has a big stage at the very center, some bands like to go there and perform for free. The stage usually opens at night, usually at 20:00 at normal days, and 18:30 at weekends.

The Labyrinth is built at the year 2000 by Terenti Eduard Ignasius, a rich, polite and cheerful man now at his mid fourtys and has two sons and a daughter to help him run the place.

Spoiler for Megaplex Mall (Urako):

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The Megalex mall is an independently run shopping mall that occupies several city blocks near the heart of the city though it’s most common entrance is near exit 12 of the Eastway Blueview expressway. The exact owner’s identity is a mystery considering it would have taken centuries to raise the money necessary to create such a place. However it is run and maintained by a small force hired by the unknown individual as well as numerous shopkeepers given space in the area.

This behemoth of a mall is one of the largest if not the largest malls in the world. The main “skeleton” of the mall consists of a 6x6 grid pattern where each “line” is comprised of large open halls. The outside ring of squares is a single story, the one inside that is three stories, the one inside that is five stories, and the center of the mall is technically five stories but has a series of elevators that go up to a rotating restaurant that is thirty stories in the air. The four inner squares also web inward in hexagonal patterns which are also five stories. Underneath the entire mall is two sublevels of basements. One for parking and one for an incoming subway that stops at the mall. Below that is a network of transportation of incoming inventory also railway based. Suffice to say, all logic dictates that this mall should not exist.

Beyond most of the stores are backdoors to them all connecting to an even more impressive network. The network consists of numerous narrower white hallways and cargo elevators. It seems redundant to most but the main reason is to get large quantities of inventory in fast through the use of elevators that connect to the aforementioned transportation network underneath the basement levels. Aside from that, there are a few small detainment areas for emergencies until law enforcement arrives and several first aid stations located in these.

The interior of mall is bright whenever it is open thanks to skylights that go through the elevated roof of the place as well as numerous lights provide a cheery atmosphere. Most of the walls are white-ish tan and the floor way is made of smooth grey tiles. You will also find numerous homages to the gladiator system including a fountain at many of the larger intersections many of which include statues of the more honored and famed fighters, usually the more heroic ones thanks to their public image, leading some to speculate time travel may have been involved in this places’ funding.

Megaplex mall boasts of all sorts of shops so long as they are legal (on the surface at least). Despite the building’s size most of the shops are crammed in with few major stores as exceptions. However shopping centers are not the only attractions that the place has. Megaplex mall boasts three movie centers, a very large aquarium, six different food courts including one multicultural one, and an indoor minigolf course.

Megaplex mall has it’s downsides however. The mall is an enormous source of incoming due to the sheer size of the place so companies and secret organizations all over the city are unofficially competing for the controlling portion of the place though this is somehow kept in check by the unknown owner. Also due to the nature of many groups looking to have the mall and because of the mall’s structure, some black markets have cropped up during after hours and because of this proper security measures haven’t been put in place for a long time.

Owner/Staff: Unknown/Numerous people working to protect the place.

Spoiler for Posses:

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Spoiler for Gladiator Containment Team 3 (Oster):

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One of the several special squads on the WRF roster tasked with stopping gladiators or other beings too powerful for regular enforcers to handle. They can be called individually to take care of smaller matters but only called as a team should the need arise. Currently this team has the lowest member count at three but currently, there are no plans nor suitable candidates to reinforce this squad. Members or whole teams can be sent around the world to help other branches but they are mainly based around Sierra Pines.

Tallest of the team coming in at around 5'10. She has short, unevenly cut hair that just covers the back of her neck; her locks randomly switch between two colors, either silvery white or jet-black, making it look like a half-assed dye job. Piercing sunrise orange eyes and a yellow hexagon hair clip complete her identifying facial features. She usually dons a regular WRF uniform in an irregular fashion. The spotless white, dark green trim, long sleeved vest remains undone, while the dress shirt underneath has a few buttons undone from the top giving a small glimpse into her cleavage. Always with a pair of blade resistant Kevlar gauntlets, a pair of combat pants in the same color scheme as the vest and steel-toed and soled shoes finishes the ensemble.

Spoiler for Personality:

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Misha's personality is very child-like, honest often brutally so with her straight forward statements and optimistic and confident, though honestly somewhat gullible. She is a very outgoing woman who loves to get her body moving and blood pumping, leading to a thrill-seeking attitude with a low sense of fear and danger. As an effect of this, she is very impatient and often acts first before thinking. She of below average intellect and is great with children, she treats any activity that involves physical exertion with the utmost seriousness and the opposite for intellectual tasks. Honestly speaking is quite the slob. Has a special bond with her squad mates often calling Kira, "Big Sis," and Izza, "Little Sis". Loves sweet thing but adores strawberries. Dislike seeing her sisters cry or angry, and tries to comfort or confront them, in a way acting as the other two's breaks and limiters,

Spoiler for Abilities:

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Her mutations have left her several boons namely, immense strength letting her go toe to toe with strength based gladiators. Moderate cellular regeneration that allows her to regenerate even limbs in a matter of hours, blade and piercing resistant skin as well as bones as hard as steel, an absurdly high level of pain tolerance, all of these come together turning her into a veritable tank in the shape of a woman on top of the fact that to permanently kill her either her brain or heart must be destroyed, everything else just regenerate eventually.

To top this off she has an extremely adept combat instinct that she honed from the day she threw her first punch, this allows her to go toe to toe with martial arts masters despite fighting near completely on instinct. Though this kind of automatic reaction might get exploited from time to time.

Spoiler for History:

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Growing up in Sierra Pines' less savory districts was a tough task, one that Misha rose to tackle head on. Despite getting kicked out of school because of her low grades and regularity in picking fights with other trouble makers, she kept a righteous heart and never picked on anyone who couldn't fight back. This led her to become a vigilante as she got older.

Due to her skill in combat and natural hardiness she made a name for herself within the underground up until one job where she was set up, the info only stating a third of the actual number of enemies. Despite her best efforts she was overwhelmed and beat within an inch of her life, taken to a chemical disposal plant where they dumped several barrels worth of an unmarked concoction on her and left her for dead.

The next morning she was rushed to SP General Hospital when the employees found her. Scans found out that she had mutated at a cellular level during her chemical soak, giving her the mutation stated above. Another mutation was that her cells could now replicate with one hundred percent accuracy essentially completely stopping her from aging and scarring. This leads her to her massive appetite needed to keep her body functioning. The only irreparable damage was her memories a majority of which simply vanished. When the WRF caught wind of this news they moved quickly and taking advantage of Misha's amnesiac state took her in and turned her into one of their more capable commandos.

Izza comes in at around 5'5. Her uniform is much like Misha's except she wears everything to standard, covering herself and her meager chest up quite nicely. Though the bottom half comprises of a dark-colored pencil skirt and pantyhose. She has pale straw-colored hair that reached to mid-thigh, framing her fair doll-like face are two long braids on either side reaching well past her shoulders tied with small white bows. Her eyes have a unique color somewhere between pink, purple and blue. Her soft features, tremendous singing talent combined with her slim figure has made her into something of a poster girl for the WRF in Sierra Pines.

Spoiler for The New Kings (Paradox Syndicate Admin):

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The New Kings are a group much dedicated to helping themselves, and not much else. They are very interested in fights that break out, especially if the fights are between "people of interest" such as wRHG participants. They are, however, also interested in the plots going on behind the scenes. They LOVE throwing spanners in other people's works, but they do occasionally help out a group, either because they think it'd be amusing, or because they will owe the NK one/the NK owes them one and is paying it back.
It is open to join, as long as you can actually impress one or two of the members.

Current members are as follows:
Hand: will NOT be posted on this thread
Incarne: will be posted on this thread
Magistrate: will be posted on this thread
Architect: will NOT be posted on thisthread.

Their current base is:

Spoiler for The War Room:

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An average studio flat. Has a room with four futons in it that serves as a bedroom, a bathroom, and a living room/kitchen. Everything is standard, and decently modern, although there is an unnecessary amount of gold(the color) used in the decor. However, on the back of the bedroom, there is a wallpaper of a stylized gold crown. If a certain string of statements is said(by the members), the door will recognize them, and open. Inside is a room that has no right to be there-from the outside of the flat block, it isn't. However, if the block was damaged, it would be affected.
Luckily, the War Room, as it is known by the New Kings, is a veritable fortress. It is a wide hall, filled with defensible spots for a team of New Kings to lie in wait. However, as well as serving as a bunker that could tank incredible amounts of demolition, it is also their meetings room. If things get serious, they will meet there to discuss strategy. Currently, there is a small, round, light wooden table with a few stacks of papers haphazardly strewn across the surface. These papers are either plans or information for plans, and could be quite useful for the people holding them. The implications of this would be quite serious, but the New Kings are mostly interesting in messing around and rustling others jimmies rather than ACTUALLY getting serious.

Spoiler for Tevso Daesos (Cassandra):

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Tevso Daesos

"We See"

The name ‘Daesos’ refers to a group of monks living in the forests of Vague City. They don’t stay in one place, preferring to move to whatever location is the most fruitful for hunting and gathering. Aside from the latter activities, they spend most of their time praying, reading books, and singing (their harmonies are astonishingly good). In terms of attire, theirs is quite lackluster; usually consisting of animal furs and clothing woven from plant fibers.

They can also be recognized by their symbol, a simplistic eye shape with three lines ‘dripping’ beneath the lower lid. The symbol comes in many colors (white being the most common), and the center line is longer than the others. The pupil is another line that runs down the center of the eye shape; connecting to the center line. The Daesos do not flaunt this sign openly, rather, it is often found as a single marking on their backs, sleeves, or shoulders. They never mark their skin.

The monks seem to have dedicated their lives to serving something they call the “Great One” (probably a deity), and it is his eye that is portrayed in their symbols. They claim that this Great One has created the universe and everything in it, and live a very humble life; basing it on the following laws:

1. Thou shalt not have any other gods before the Great One
2. Thou shalt not make idols
3. Thou shalt not take the Great One’s name in vain
4. Thou shalt keep the Sabbath day holy
5. Thou shalt honor your father and mother
6. Thou shalt not kill
7. Thou shalt not commit adultery
8. Thou shalt not steal
9. Thou shalt not speak falsely against thy neighbor
10. Thou shalt not covet

They say the laws have been written by the Great One himself.

Purpose

The monks of Tevso Daesos, aside from maintaining personal faith, are also interested in saving people from the “Nether”. This place is supposedly where all evil beings go after death, and where they would live in torment for eternity. The good beings seem to go to Heaven, a place of everlasting life, joy, and light. The monks are quite convinced that both Heaven and the Nether exist and seem subtly interested in helping others improve their lives…and so be fit for Heaven when the time comes. They do this not by force, but by conversation, example, and (rarely) inexplicable signs. This entire process to go from the path of confusion, doubt, and/or evil, to the path of Heaven, hope and light is called Tevikzyl or, the “Way”.

Though they do get disappointed when wicked people refuse to change their ways, they often just pray earnestly for those people until they die. Then they leave everything in the Great One’s hands. Also, they appear to get most of their wisdom from an ancient book called Zerfesazyl (zer-fae-sah-zill), which literally means ‘holy’. Though the majority of the elder monks know the text by heart, the younger ones use copies to hone their knowledge. The copies usually contain 1,834 pages, not including the table of contents and other significant reflection-based text. Though that may not sound like much, keep in mind that every copy is hand-written, and every page is filled on both front and back with text. Interestingly, the Zerfesazyl text bears a striking resemblance to the words found in the standard Roman Catholic bibles (that is, the ones with the extra books, Tobit, Judith, Wisdom, Sirach, Baruch, 1 Maccabees, 2 Maccabees, additions to Esther, Jeremiah, Daniel, and other texts etc.).

How do they write all these copies? Well, all monks have somehow acquired the skill to turn their index fingernail into a pointed claw. The claw expends seemingly indefinite amounts of ink. Before you ask…the nail is much too frail to be used as a weapon, and no monk would ever use it for such a purpose anyways.

Protection

So, do the Daesos monks receive divine favor? The answer, which may be surprising…is yes. There have been a number of miraculous events that have occurred to protect the monks over the years, ranging from small (just enough food to sustain themselves every year) to great (an army sent to eradicate them continuously got lost in the woods; eventually they gave up and left). Even individual members of the Daesos group have had many inexplicable, yet wonderful things that have happened to them in their lives. These incidents prompted them to join Daesos, while others strengthened the beliefs of current members. The situations range from seeing a loved one returned to life, the conversion of an great evil to the Way…the list goes on.

Though rare, there have also been reports that winged beings made of light have been seen with each of the monks. These reports have (unsurprisingly), been confirmed as true. Indeed, most find it inexplicably difficult to harm any Daesos monk, for any reason at all.

Enemies

No group is without enemies, and Daesos is no exception. Evil people calling themselves ‘Soul Seekers’ have recently been committing heinous acts, and then leaving the Daesos symbol by the crime scenes. Though there have been plenty of WRF agents meeting with the Daesos group in the woods, investigating, they find no evidence to link them with the ‘Soul Seekers’. Still, the twisted group continues its vile practices, and the members of Tevso Daesos continue to pray for them, in spite of all that they’re doing.

Spoiler for Suburban Descriptions:

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Originally Posted by GenericAnon

Hey Crank.

I've just gone through all the active profiles of everyone and synthesised all places and names into one document (or as many as I can possibly grasp).

I would've posted this in People and Places, but I can't post in any threads except my own yet.

The link below contains descriptions of all places I've written down. Feel free to throw this out if it doesn't match the world's workings.

I'm trying to express the following sentiment(I love this and would add to it, but I need a character's license) without sounding like a salty bitch. Anyone got pointers?

For what? A character? I'd love to help, my first suggestion would be to check out the guidelines (graciously provided by Lord Azure) and start from there to make a balanced character who's fun to write as well.

An independently run Sword-Training Dojo whose exact location is unknown in the world (Presumed in the US), this small building is owned and operated by Al-Abbas min Filastin. Abbas had bought the property when it first became available, and, over the centuries living there, has built multiple sub-levels underneath the building, giving its ground level a deceptively simple feeling.

The first floor being a dojo, God's Academy has a wooden floor covered square inch for square inch in azure colored mats, soft enough that your feet squish in but just solid enough that you don't feel like you're standing on a marshmallow. The walls are a stark white, constantly kept in pristine condition, with a vaulted ceiling that keeps the roof about eleven and a half feet from the ground. Racks of wooden training swords are on display against the back wall, along with a set of antique katanas hanging on said wall.

The left wall has a set of benches for parents to watch if any come, and above these seats hang several framed photos of the middle east. Tucked into the back right corner of the room is a small office, around seventy square feet, with a desk, one bookshelf, and a large portrait of Abbas standing on a sand dune.

However, behind this picture is a hand scanner integrated into the wall, completely hiding it from the naked eye, only Abbas, and those he deems trustworthy, know how to work it. When properly activated, an elevator via the brick wall opening becomes accessible and takes the user down to one of four sub-levels.

Each basement floor is around five hundred square feet (25 wide by 20 long and 9 feet to the ceiling), making them roomy but not massive. The first sub-floor (B1) is a living area, complete with three beds, a pair of couches and a large, sixty inch flat screen TV complete with every modern gaming system along with loads of titles. (And a GameCube, Abbas loves his GameCube...)

The second sub-floor (B2) is a kitchen area, including a large refrigerator, a dishwasher, a sink, and a small round table accompanied by four chairs. Cupboards cover the wall above the counter top and sink and are filled with food and dishes.

The third sub-floor (B3) is primarily a rest area, containing three more beds and a larger than average bed that serves as Abbas' when he stays there for extended periods of time. A full bathroom is pocketed into the last quarter of the room, providing a shower, bath, and toilet when nature calls.

The fourth sub-floor (B4) is much bigger than the other three previous floors, being around one thousand square feet, (100 feet by 100 and 20 feet to the ceiling) it is significantly deeper underground than the other floors as well. This room was formerly Abbas' private weapon collection but, because he is now providing a living space to Riley and Levi, lets them keep their weapons their as well. Every single wall has a rack of weapons that slides out from the concrete, sort of The Dark Knight vault style. All types and all shapes of weapons can be found on these. They appear every five feet along each wall.

Besides the weapon vault, which is entirely concrete, each sub-floor has a hardwood floor and cobblestone walls.