5 Things You Didn’t Know about Crypt of the Necrodancer

Crypt of the Necrodancer is an excellent example of how indie video games can afford to be much more experimental in nature than the rest of their counterparts. Sometimes, such experimentation leads to disaster, but in other cases, it can result in something new and exciting. Based on its positive reception, it seems clear that Crypt of the Necrodancer can be considered one of the latter.

Here are five things that you may or may not have known about Crypt of the Necrodancer:

Combines a Roguelike with a Rhythm Game

There are two main components to Crypt of the Necrodancer. First, it is a roguelike, meaning that it is a kind of RPG that uses a tile-based map, a turn-based system, and the procedural generation of its levels to simulate dungeon crawls. Second, it is a rhythm game, meaning that the player is successful when they can match the movements of their character to the music that is being played. Unsurprisingly, this is not a common combination, which is one of the reasons that Crypt of the Necrodancer stands out so much.

Can Be Played with a Dance Pad

So far, Crypt of the Necrodancer has been released for both the PS4 and the Xbox One in addition to OS X, Microsoft Windows, and others, so it should come as no surprise to learn that it can be played by using either a keyboard or a traditional game controller. However, it is interesting to note that the game is also compatible with a dance pad, which might be recognizable to some people as a flat controller that is divided up into nine squares for the player to enter inputs via dancing.

Can Use Custom Music

Crypt of the Necrodancer has an original soundtrack written by Danny Baranowsky, who is an electronic music composer who specializes in writing for both indie movies and indie video games. However, people might be interested to know that the game supports the use of custom music, meaning that they can upload the tunes of their choice for use as they play, thus making the experience that much more pleasant for them.

The Monsters Have Predetermined Patterns

The monsters encountered by the player have predetermined patterns. This is important because this means that it is possible for the player to memorize them, thus making it that much easier for them to beat the most challenging enemies. With that said, just because the monsters have predetermined patterns, there is no guarantee that beating them will be a simple and straightforward matter.

The Name Is Rather Literal

Given the name of the game, it should come as no surprise to learn that Crypt of the Necrodancer is set in a crypt owned by something called the Necrodancer. However, there is more to the Necrodancer than it seems on initial inspection. In fact, an excellent argument can be made that it is not even the main antagonist of the game, seeing as how it did not start out as the Necrodancer but rather became so because of an external effect.

About The Author

Nat B

Nat is the Founder and Editor in Chief of Uncoached Corporation and all its properties. His primary roles are managing editorial, business development, content development, online acquisitions, and operations.
Uncoached began in 2007 with one site and a goal of creating content that was clear, concise, worth reading, entertaining, and useful. Since then the portfolio has grown to 8 properties covering a wide array of verticals including business, personal finance, real estate, architecture, television, movies, entertainment, video games, lifestyle, pets, and more.
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