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View Poll Results: Would you be upset if the Full Version was not fully compatible with saves from the 2014 Version?

1) Expand the ruins of alph map so I can put the gate in the right spot, and redo the design a little to make it look right instead of just "Oh hey, we moved the gate waaaaay over randomly!" or
2) Leave the map the same, but move the location of the North gate on the route to the Left, so that it is in the same place, if a couple blocks too high.

And cool, thanks. Once I have it ready for testing I will try to remember to PM you about it.

1) Expand the ruins of alph map so I can put the gate in the right spot, and redo the design a little to make it look right instead of just "Oh hey, we moved the gate waaaaay over randomly!" or
2) Leave the map the same, but move the location of the North gate on the route to the Left, so that it is in the same place, if a couple blocks too high.

Yeah, that's something. Or you could eliminate the north gate and that would be all.

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And cool, thanks. Once I have it ready for testing I will try to remember to PM you about it.

What do you mean exactly by remake version 2? I'm assuming you mean just fix the bugs in this version and not release any new features, which isn't what I want to do.

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Originally Posted by Dr.James

Fantastic! I will be waiting.

Hopefully it won't be too long. Just depends on how things go (in the process of applying for a new job, so I'll have to see how that goes to know how much free time I'll have to work on it of course).

A new bug: I went to the League and Kris appeared. She wanted a battle... Only that she was somewhat far:

That's it for today. Good night!

Went ahead and fixed it right now while I was thinking about it. Thanks again!

EDIT: I also went in and fixed the scientist sprite bug, as well as the "Rocket walking across trees" bug.
EDIT2: I also figured out what was wrong with the bird scripts. I forgot to add "closetext" and "loadmovesprites" commands after the "verbosegiveitem" command. Instead, the 2012 version just gave the item, hid the event, and ended the script. Simple fix, and so that bug will be gone in the coming update.

Since its been a few days since I posted here, I thought I would bump this to show off some of the coming update. I'll put it in spoiler tags, since it is a large pic and shows whole maps (but no events, so it isn't a huge spoiler). It just gives you an idea for how much South Isle is expanding into a legit area, now that it will play a role in the actual story of the game instead of being purely a side-quest area (although the side-quest for the Legendary Birds is still there, of course). Also, the Legend Festival event will be less hidden in the coming update (since a lot of people apparently missed the battle with Flannery that activated it).

The new map looks really cool and I like the new blocks you've been making as well (though I can't tell which ones were already in the previous release).

By the way, have you tried changing the ladder block on the mountains to "open" / "half-open" block where you can walk upwards and make a new ground block which contains the ladder part ? I think it might look a bit better that way.

The new map looks really cool and I like the new blocks you've been making as well (though I can't tell which ones were already in the previous release).

Thanks! Glad you like it

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Originally Posted by miksy91

By the way, have you tried changing the ladder block on the mountains to "open" / "half-open" block where you can walk upwards and make a new ground block which contains the ladder part ? I think it might look a bit better that way.

Are you saying have the small islands have a little tile of "beach" to land on instead of landing directly on the steps?

South Isle is looking good! Its cool how you made the forest without gates, like Ruby. And those new things you said you're adding sound neat! I was hoping I could play as Kris when you said there was a boy/girl option, but I'm sure the new girl is cool too.

Also, on the ruins of alph thing you guys talked about, I vote for making the map bigger instead of trying to move the gate around on the route.

Thanks, glad you like it! I thought about making Kris the female player, but I decided to go with a new girl player instead (I made a new front sprite to go with the backsprite I was already using for the "disguised as a girl" event I was originally going to add. I can't remember if I've posted her here or not though, I know I have on Facebook. I'll go ahead and attach a screen anyway though showing her actual sprite since I've already shown some with her overworld.

Are you saying have the small islands have a little tile of "beach" to land on instead of landing directly on the steps?

Actually, I tried to say the "stairs tile" might look better if it was located on the ground in the upper part of the map (on the right side of that house) instead of how it's now part of the mountain block.

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Originally Posted by Mateo

Thanks, glad you like it! I thought about making Kris the female player, but I decided to go with a new girl player instead (I made a new front sprite to go with the backsprite I was already using for the "disguised as a girl" event I was originally going to add. I can't remember if I've posted her here or not though, I know I have on Facebook. I'll go ahead and attach a screen anyway though showing her actual sprite since I've already shown some with her overworld.

The default names might still change though.

I liked the discussion scene you know. That should have stayed.

Oh well, being able to pick girl is pretty nice too. By the way, would it be too random if you still had to disguise yourself to the opposite gender? Erika might be interesting in only battling male opponents if you were playing as girl or something. I think that'd be cool.

Actually, I tried to say the "stairs tile" might look better if it was located on the ground in the upper part of the map (on the right side of that house) instead of how it's now part of the mountain block.

Ah! Okay. That makes a lot more sense now. I'll see what I can do about that to make it look better.

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Originally Posted by Miksy91

I liked the discussion scene you know. That should have stayed.

Oh well, being able to pick girl is pretty nice too. By the way, would it be too random if you still had to disguise yourself to the opposite gender? Erika might be interesting in only battling male opponents if you were playing as girl or something. I think that'd be cool.

Anyway, a good-looking girl sprite you've got there too.

I'll just have to see how it goes with the disguise part. I'd probably have to tweak the system again to make it work accurately, but I don't think it would make sense to have both genders have to be disguised to fight Erika. If I could come up with another place to make the girl dress as a guy I might add the Erika one back in with it. Or I could add one where you have to be disguised as Team Rocket or as a Pokemon or something weird like that.

I don't think it will be a priority with Pokemon Christmas, but I won't let the idea go to waste, and I already have it in my notes to include something like that in Spirits and Legends if I don't put it back in here.

Hard to say, honestly. I don't have much of any real work done on it right now, but I have a lot of notes written down about things such as storyline, features, etc. I've been waiting until I finish this hack before I really get started on that one, though.

I figured if I tried to work on both of them at the same time, they would probably both end up buggy at best, and unfinished at worst because I tried to take on too much at once. So once I finish this one, there will probably be a thread for that one soon after.

So I was thinking about this today, and I started wondering: If there is a chance to be a boy or a girl now, does the one that you don't pick show up anywhere? I mean I know they aren't like your rival because that is Kris's job, but just wondering if the other one will be a part of the story too

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