Tactics Ogre(PSP) Official Thread:

Because I don't like digging for threads that have been dead for months. I decided to round up all the media and info released so far.

I know what you're thinking:

"It's just a remake, what's the big deal."

Well shut your fat face and listen, 'cause this isn't just a remake of a classic. It's THE remake.

The development team recreated this game with the thought "what if we made Tactics Ogre during the current generation?".

All of the content of the original with:

Lots of both major and optional narrative content that was cut from the original game. The first of which is new character Ravness Loxaerion◊.

After completing the game the player will unlock the W.O.R.L.D system, which allows one to go back to earlier events in the story that they've already experienced(with their current levels, equipment, and army intact) and see the outcome of different story choices without having to make a bunch of new save files.

Updated combat(in fact it's been updated so hard you could call it a completely different game, save for the basic systems in place):

Non-magic based Classes now have actual skills, making it easier to differentiate, say, a Warrior(which, as the most basic unit, has a bunch of general skills) from a Knight(has purely defensive skills and properties).

New classes(such as the Rogue) are being added.

Non-human units now have their own sets of classes, making them marginally more useful.

Thanks to the new natural Recovery Time of each different class replacing the speed stat it's much harder to make a unit that can run across a battlefield and destroy everything before everyone else even knows what's going on.

Permanent death still exists but has been nerfed in two different ways.

Once a units health reaches 0 said unit with have a counter appear over their head that starts at 3. If the timer counts down completely before said unit is revived or before the battle is over the unit will be incapacitated and unusable for the rest of battle.

A unit can still be used after battle if they have been incapacitated. But if it happens 3 times they die forever.

A new game mechanic called C.H.A.R.I.O.T, which allows players to rewind a battle by their last 50 turns. This mechanic was made specifically to help ease in less experienced players.

An re-translation by Alexander O. Smith(AKA the greatest Japanese game translator/localizer of all time).

The free post-game DLC from the Japanese version has been integrated as part of the full game for the English release, meaning you don't have to download anything.

The game retains the same sprite based graphics but with newly added special effects, a beautiful new user interface, and 3D maps that can shift between the normal isometric view and a top-down chessboard view.

Yes! Finally! Ogre Battle was a part of my childhood! Huge armies clashing against eachother on the great plains of battle! Heroes and villains in a fight to the finish! Mystical creatures battling it out and sewing chaos among the frontlines! Strategy and...

There was very little actual gameplay in that so-called gameplay trailer...

The trailer was ripped from gametrailers.com, who have a tendency to call anything with even a tiny gameplay clip in it a gameplay trailer. The official name for the trailer from SE is just "Fate" or something like that.

This one is almost entirely gameplay from early parts of the Japanese version, starts off with a bit of narration:

Loved this game when I was a kid, largely because any game whose prologue hinged on whether or not you torched a city and thus were either branded a traitor or a psychopath depending on what you did meant that I was in for some real heavy shit.

Shame the game had some real weird difficulty though; mages were crap because you could only carry roughly 3 spells, and if your guys were like one or two levels lower than the enemy you'd take triple damage, and had to spend hours training. Hope they balanced that in the remake.

I hope it is still challenging. I was disappointed with the two handheld FF Tactics titles because of their dumb AI and reduced difficulity compared to the original. (Along with that stupid law system, of course)

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