Hi everyone! Sorry to be late, but I had to move apartments this week. I am declaring today as my start date!

My game is about fishing creatures from black pools built into marble. The pools are opened by a hand when it touches your heart, filling it with variously sized aquatic things. Your goal is to rapidly fish out a heavy haul of them within the time limit.

The game is loosely based on fishing in Harvest Moon. I'm hoping to create a similar experience of walking around, fishing from different places, and reeling with one button.

Last edited by OhSqueezy on Tue Jun 25, 2013 7:27 am, edited 5 times in total.

Today I mostly struggled with technical stuff. I was drawing too many water layers without doing anything to lighten the CPU's load. I tried a few new approaches and decided for the sake of saving time to stop hacking around in Pygame and pre-render the pools with Imagemagick.

I'd like to submit this before the end of the jam even though you only walk around and sit by the pools in the game. I changed the name again for some reason, this time to Mane Dravele. Part of the reason is the name Black/Dark Stew doesn't add much to the stuff already in the game.

[EDIT: new link below!]

Last edited by OhSqueezy on Thu Jun 13, 2013 3:41 pm, edited 2 times in total.

Here is a new version with fishing. The longer you leave your line in, the better the chances are of getting a creature when you take in the line. There are 15 creatures to catch. This is the final version for a while, not counting minor bugs or adjustments.

KeysF11 - FullscreenArrows or D-pad - MoveX or A - Sit/StandZ or B - Run