This is where you can find
previous old news bullets after they are removed from the news page.

1/6/02 Geoza has been updated in
accordance with the Geoza streamlined
rules. We'll be
testing and updating links, purging out of date material, and adding new
and updated content. Keep visiting, and thanks to all of the
inquiries and comments over the last year!

12/25/00 A draft outline of a
streamlined version of the ARIA rules, for Geoza, has been added,
along with a modified skill list.
These rules are similar to the ICON system from Last Unicorn Games, but
retain the 1-10 skill range from the ARIA rules. This should reduce
the amount of tinkering that has to be done with the Reality or
Interactive History sections of ARIA.

7/3/00 Preliminary notes on a new Namujan Kongol, the Iolmarkazha,
have been added to the Omnis section.

5/1/00 Details on the Colejio
te Sortilejio (College of Sorcery) and the Tunicos
Asules (Blue Robes) in Merochas
have been added to the Omnis
section. A brief discussion on Perceptions
of Mana has been added to the Mana
section, and another brief discussion of Rune styles has been added to the
summary page of the Runes
origin. A general discussion of magic's role in Geozan society has
been added here.
Additionally, listings of distaff (maternal) branches of the Casas
Crantas have been added to the Casas
listings in the Merochas
section, and a similar listing of important Merochasan civic officials has
been added here.

3/19/00 New material on Poyazun, a major
Namujan trading center and newly independent city, has
been added to the World section. Some new notes on Namej have been added in
concert with this new material.

10/10/99 An initial draft of a new narrative
environment has been added: Namej is a sedentary tribal warrior culture that controls a rich source
of mystical power. Namej lies between the Karatasan Empire and the Yezruki
steppes.
More details on Namujan culture will be added in the future, as well as profiles of
several neighboring cultures.

10/4/99 Comments on various societal attitudes
toward Spirit Magic have
been added to the summary. Similar comments for the other Origins will follow.

9/26/99 The rules for magical research and
optimization have been updated with some new material (see the research sections of Mana and Sorcery), and more additions
and clarifications for Omnessence
cost guidelines have been added.

7/3/99 A larger
world map of Geoza has been added for those with larger screens or a desire to see
more detail.

6/27/99 Deific Origins have been added to the Reality section, including a general
discussion of deities and religion in Geoza, and pantheon and deity lists. A "generic" deific Origin
summary and profile has been added. Specific deity summaries, with profiles and
descriptions of religious doctrine and organizations, will be added, beginning with the
Jalani Pantheon. Other future additions will include a discussion of the process of
sanctification (deific enchanting) and an historical overview of religion in Geoza.

6/6/99 The Merochas Narrative
Environment now has an updated and improved profile, and additional Heritage Template information is
available. Merochas will be the first country emphasized, but look for additional
material on other areas in the future. Note that the city of Merochas now
has its own distinct profile, with some additional information not found in the general
Merochas profile. More will be added.

1/28/99 Material on Alchemy has been added,
including a more detailed profile of Alchemy according to the ARIA Reality system.
More material on Alchemy will follow, including lists of Alchemical substances and their
uses. Magicology
profiles of Alchemyand
Runes have also been added, as well as more detailed notes on
the types of Mana manifestations
which may be encountered by mages (in the Mana Profile section, under Availability).

1/24/99 A section on Magical Development
("Magicology")has been added. This section is loosely based on the work
initially done by Dave Sherohman for ARIA, but has been adapted to Geoza.

12/27/98 Basic rules for Enchanting objects have been
added to the Mana section.

12/26/98 Metamagic has been added to
the Magic section. Metamagic
includes using one Origin to help or hinder the use of another Origin. The first
sections to be posted, Wizardry,
Thaumaturgy, and Conjuration, discuss some
ways that Mana, Sorcery, and Spirit can be used to help each other out, including sample
paradigms.

12/25/98 Examples of using Mana, Sorcery, and Spirit in a game situation
have been added. Combining a narrative account with examples of the game mechanics
involved, the examples will not only help illustrate the uses of Mana, Sorcery, and
Spirit, but also some of the ways in which the ARIA system works. Each example uses
the same situation to illustrate the differences between the Origins.

12/21/98 The section on Psychics is finally complete
(for now), as extensive material on Psychokinetics
has been added. The Geoza Psychics system offers a convenient low-to-moderate power
mystical system for an ARIA world which doesn't involve delving into the ARIA Reality
system.

12/20/98 By popular demand, additional material has
been added to the Geoza Psychic system! A complete description of the Psychomorphic Discipline has been
added - this includes detailed rules for psychic attacks and various methods of messing
with people's heads (always a favorite at parties). The Regeneration discipline has also been
detailed, describing how psychics can heal themselves, as well as the Teleportation and Telekinetics Disciplines.

12/13/98 Summaries of Rune Magic and Alchemy have been added to the
System | Reality | Magic | Misc section. A summary of Persona Creation has been added to the
System section.

12/12/98 More
material has been added. Additional sections giving a brief overview of the ARIA Reality System and the ARIA Combat System have been
added for those who aren't familiar with ARIA.