Thanks for the comments guys, so I have been working on the basemesh-retopology and also managed to make a tail basemesh in max.

Here is the tail wip

I have split the model up in various parts aka body, arms, legs, head, headplate and tail so I can get more resolution in the detail phase. I also did some transpose master editing to the overall shape of the model so it will hopefully fit in the composition of the scene.

Here is a render of the composition as it looks now with both models in there

In looking at some reference it seems the feet should be arched instead of flat. I'm not sure if your intended model is supposed to have flat feet (maybe it does), but I think it would help in making the overall figure more imposing also.

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