Yeah, I agree, I have stayed out of this thread for a while to calm down.

My major gripe was that although time was spent on this game and the developer thinks that is worth money, then surely the time spent on the original by Namco (and all the money spent on marketing) is worth paying for too?

Hence I feel it should be properly licensed. If the developers asked, and got a response of 'do what you like, we don't care' then that's fine by me.

I don`t think that NAMCO will hand out any licenses to a group of bedroom coders.

neither do i. nor would they give permission to use their intellectual property unlicensed (anyway, imagine the cost of such a license), which is why all the authors of games that beg borrow and steal ideas do what they do.

LMAO. Touche. Shame they are all sh*t though and none let you play as the ghost or have 4 player support or lasers or secrets or bonus rounds etc etc etc etc. Still, nice to compare ours to If you must insist people should play boring old pacman just point them to Mame. Oh, and 4 player network play ? Coming soon Online highscores. Kids mode, Ace mode. Secret levels, more bonus rounds, and more bonuses are planned.

I'm curious PJ, have you played our demo ?

Actually Minion and Kryten both hang out at another forum i visit regularly, so no offence to those guys. They have both made competent pacman clones, but compared to ours i do find them boring. In fact, i've never been much of a fan of pacman. 2 clones i can think of that i have liked are Mad Mix on the Speccy and Mean Arenas on the Amiga. Never did much like the original arcade version.

I just tell it like i think it. I have faith in our product being THE pocmon game to own. We made it because we wanted to, we knew there was competition out there already (we played many of them) and we endeavoured to make ours the best. Working from the basis that Deluxe Pacman was extremely popular we used it, upgraded it and expanded it. Once we add the remaining things we've planned i think it will be the best available.

If i don't have faith in our product there'd be no point making it.

But hey, you're right and everyone that has bought it so far or ever loved the Amiga version is totally wrong

I havent tried pocman yet, but deluxe packman on amiga was was a fine game and the only non commercial/retail packman i could play for any lengh of time. I prefured the music in an old coverdisk(think it was amigaaction with sink or swim demo) version though compared to last release

Just a quick note to anyone interested. v1.02 demo and full versions are now out.

Upon installing the demo i now see that the data is duplicated in the usermusic folder. This is a bug in the installer script and doesn't actually mean there are 2 versions of all those files in the download. This will likely be fixed this evening AND released if we get one of the other planned new bits done.

v1.03 beta Released 14.01.07
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Added - Save points at levels 25, 50 and 75
Added - Version number added to "about" screen
Added - Usermusic folder plus small text file now created on install
Added - Arrows on HOF screens
Added - New icons for text files and internet links
Added - Total levels played counter now counts "other" level types
Added - Replaced some level tile graphics
Added - Some new vocals
Added - PgUp and PgDn now alter sfx volume ingame
Added - END key now mutes all game sound ingame
Added - Endgame hints system
Added - Transparency to tilesets and nice backdrops to levels
Added - New 3 way option for backdrops. Off, Static or Moving
Fixed - Small bug on stars when using zoom mode
Fixed - Score shown when killing a ghost with Laser or Gun
Fixed - Number of digits for level number in hall of fame
Fixed - In team mode the bonus for each ghost when blue is now correct
Fixed - If a level doesn't have fruits or bonuses then those sounds won't play
Fixed - Quitting game with a shield on leaves shield sound playing over titles
Fixed - Zoom text bug (PTK bug found and worked around)
Fixed - Now should stop all sounds on game exit
Fixed - Some texts missing due to it being drawn in the wrong colour
Fixed - Ghosts not flashing from blue to normal colour (hopefully)
Fixed - Mouse placement on first "how to play" screen
Fixed - 1 million bonus at end of level
Fixed - Some people got stuck on the HOF screen
Fixed - Bonus round counter counting down when paused
Fixed - Music now pauses when using escape ingame to pause
Fixed - Screenshot folder now created in game folder and files saved as jpg
Fixed - Dead players got bonus round in team games
Fixed - Data folder was duplicated in install script
Fixed - Level counter disappearing
Fixed - Ghosts cannot go home when blue
Fixed - Ghosts don't leave home if killed in home
Fixed - Properly removed laser from demo and fixed random bonus selection
Fixed - Correct speeds for all players in multiplayer modes
Fixed - Flare colours on green and purple ghosts going home
Fixed - Level 36 in easy and normal modes
Changed - Scoring on bonus rounds adjusted so they are worth playing
Changed - Edited a few tiles, adjusted colours on some
Changed - Some levels adjusted slightly for better layout
Changed - Ability to use usermusic removed from demo
Changed - Max Speedup value, rate of increase and rate of decrease
Changed - Max slowdown value, rate of decrease and rate of increase
Changed - Size of font used for level number
Changed - Order of bonus rounds. Harder ones placed later

v1.04 beta COMING SOON
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Added - 10 New secret levels. Can you find them
Added - Profile system !!
Added - And more !!
Fixed - Scoreboard now DOES show the correct level number
Fixed - Fruits missing from level 95

Hey hey... Wow, this is an oldie. Just read through this thread as i'm trying to find another... Got kinda heated in here didn't it. lol.

No, the game isn't updated now, the website is old. There comes a time when sales start to wither, the game had tons of updates and we got it pretty much as far as we could and support just has to end. We have done many other games since. We could maybe look at getting it on the mac appstore or drop the price right down to $1.99 or something and keep flogging it, but really we've moved on...