Monday, December 23, 2013

Virtual
Gaia Games is proud to introduce Shoy
Schot! nui, an electronic card game. The game will release Sunday, December
29th, 2013 to all PC user for free!

Shoy Schot! is an additive,
console-based, strategic card game created in C#. Starting out as a simple minigame
about flipping cards and gaining ownership over the game board it soon blossomed
into a full fledged card game with a mega ton of customization options and gameplay
modes. And now, with Shoy Schot! nui,
it has finally reached its ultimate form!

Shoy Schot! nui retains all the features
of the previous release (Shoy Schot! Stand-Alone
Edition Version 2.0.1.9) which included (but not limited to): 5 main Rule
Sets to play in their own Free Play modes; an Arcade-like mode called Unlimited
Deck Mode; a Best Of… Mode to play consecutive matches; a robust Tournament
Mode for serious play; 22 Accomplishments to earn; Stats pages that kept over
80 stats; a Personal Rank Card to share and compare with other Shoy Schot! players; 8 profiles for same
computer, different persons use; and Virtual
Gaia Games Matching!, a completely separate matching minigame.

New
features to Shoy Schot! nui include
(but not limited to): a Custom Rule Set Maker,
where players can build their own custom Rule Sets; Endless Tower, which is a survival mode; a Score Attack Mode; Arcade
Challenges where players can try to conquer all 40 challenges; a single
player tournament mode called Arcade
Battle Campaign, a Tutorial Mode,
where players can learn the basics of the game in a new, more interactive way;
a new mini-game called Clementine; 26
more Accomplishments to earn; more Stats; and slew of secrets and tweaks.

Shoy Schot! nui also marks Virtual Gaia
Games’ final game made in this text-based style. Shoy Schot! nui is our swan song to this type of design. While
being made in this engine, Shoy Schot! has
never been a graphical powerhouse, but we think anyone who has played it in the
past has had a lot of fun and we believe Shoy
Schot! nui will continue this feat threefold!!

Sunday, December 22, 2013

I
am proud to announce that Shoy Schot! nui, Virtual Gaia’s much delayed
Electronic Card Game, is done and has entered into Final Testing!! I’m even
more proud to announce the Release Date of the game: December 29th,
2013. That’s right, Shoy Schot! nui will go live next Sunday for the economical
price of FREE!!

The
next thing I want to cover is: What exactly Shoy Schot! nui? I think I’ve alluded
to it in the past, but I’ve never formally announced it. After a long (very
long) development and many additions that weren’t included in the original
scope of the project, Shoy Schot! nui is no longer third version of Shoy Schot!
Stand-Alone Edition (SS! SAE) but its own entity. Think of it more like the
evolution of SS! SAE, just like SS! SAE was the evolution of the original minigame
version of Shoy Schot!

So,
what does that mean? Just that the game grew big enough to warrant a
separation. It feels different, it’s noticeable bigger and slicker. That said,
Save Data from any previous version of Shoy Schot! is 100% compatible with Shoy
Schot! nui. Also, it will retain SS! SAE version numbering and still be
released as Version 3.0.0.0.

A
more formal Press Release will be issued a little later that will include more
information and a full features list, but until then here is a short list of
new features including in the upcoming Shoy Schot! nui:

All Shoy Schot! Stand-Alone Edition v2
Features

6 New Game Modes

Custom Rule Set

Endless Tower

Score Attack

40 Arcade Challenges

Arcade Battle Campaign

Tutorial Mode

26 New Accomplishments to Earn (48 in All!!)

Improved, Smarter AI

Improved Match Interface

A New Mini-Game Added: Clementine

The Ability to Create 8 Separate Profiles with each keeping track of their Own Stats, Game Settings, and Accomplishments!!

A Slew of Secret to Discover and More!!

Again,
Shoy Schot! nui will release next Sunday, December 29th! While Shoy Schot! may not be a graphical powerhouse by any means, it's a load of fun! So... Get excited! Tell a friend! The last game of 2013 is Coming Soon!

Thursday, October 3, 2013

Today Players will be able to experience a nice sample of what Shoy Schot! nui has to offer in this DEMO VERSION of the game!

The Demo Version of the game will allow Players to play in World Tour, Endless Tower [Standard Mode], Score Attack, Arcade Challenges (Level One), Tournament Mode, half of Tutorial Mode, and the Alpha State version of Clementine. Everything else will be closed off including, but not limited to: Loading and Saving the game, Custom Rule Sets, Stat Pages, Profiles, and other features.

I hope you all enjoy the Demo! Look forward to the FULL RELEASE in December! And if you haven't seen our Official Facebook Group: Click Here.

Friday, July 12, 2013

I am
proud to announce Shoy Schot! nui [Shoy
Schot! Stand-Alone Edition Version 3.0.0.0 nui], the third and final major release of Shoy Schot! Stand-Alone Edition (SS! SAE).

Shoy Schot! is an additive,
console-based strategic card game created in C#. Starting out as a simple mini
game about flipping cards and gaining ownership over the game board it soon blossomed
into a full fledged card game with a mega ton of customization options and gameplay
modes. And with Shoy Schot! nui, it
has finally reached its ultimate form!

Shoy Schot! nui retains all the features
of the previous release (SS! SAE
v2.0.1.9) which included (but limited to): 5 main Rule Sets to play in
their own Free Play modes; An Arcade-like mode called Unlimited Deck Mode; Best
Of… Mode, where players can play best of X matches; a robust Tournament Mode
for serious play; 22 Accomplishments; Stats pages that kept over 80 stats;
Personal Rank Card to share and compare with other players; 8 profiles for same
computer use; and Virtual Gaia Games
Matching!, a completely separate matching mini-game.

New
features to Shoy Schot! nuiinclude (but
not limited to): Custom Rule Set Mode, where players can build their own custom
Rule Sets; Endless Tower, which is a survival mode-type gameplay mode; A Score
Attack Mode; Arcade Challenges where players can try to conquer all 40
challenges; A Tutorial Mode, where players can learn the basics of the card
game in new, more interactive way; a new mini-game called Clementine; 22 more Accomplishments; more stats; and slew of secrets
and tweaks.

In the
year since Shoy Schot! was first
released as hidden mini-game in my text-based, horror-adventure game, Still Here After Wednesday Night; it has
seen 13 updates, two of which were major updates in terms of improving
efficiency and adding new content, but this is by far its biggest update—going
as far as rewriting and overhauling large sections of the code and spending
more man-hour working on it than any previous release at over 70 days in
counting. Previous major release took around 30 days to complete (give or take
a week and a day), minor releases taking about a week or two.

Again,
this will be the Final Version of Shoy Schot! What that means is that once Shoy Schot! nui is released, there will
be no more features added to the game periodically like with Version 2’s
tenure. However, I will continue to support Shoy
Schot! nui and release new updates for bug and error fixes, but that is
all. Shoy Schot! nui will also be Virtual Gaia’s final game made in this
way—without real sound and graphics. The next game project I do will be on a
new engine and utilize sound and 3 dimensions!

It's been exactly one year since I created and released Shoy Schot! as a hidden mini-game to my text-based, horror-adventure game Still Here After Wednesday Night! I have to say that Shoy Schot! is perhaps my favorite of all the project I've created over the years and it's one of the only ones that has actually continued to evolve well past its initial release. It's come a long way from its pre-Stand-Alone Edition release to the Stand-Alone Edition Version 2.0.1.9 release. So, here's to my little game about flipping cards.

Thursday, May 23, 2013

Today I performed a stress test on Shoy Schot! after it repeatedly crashed on me when testing Endless Tower Mode. You can watch the video of a small piece of the test below. Other than that, I've more committedly been working on Shoy Schot! nui and yesterday I revamped the way the Unlimited Deck Builder creates its deck and makes the Players' hand. I've previously done this for the Standard Deck Builder (Builder used for all modes except the Unlimited Deck Mode), Match Setup, and the Menu System (previously, the most inefficient system in the game). In a nutshell, it means: less code, easier to make changes and add in new content, and more efficient. None of these change were in Version 2.0.1.9 as the code change after I finished that release months ago (it had a delayed release).

I also, finish the Unity3D tutorial I was working on. The video is below.

Disclaimer: Most of the assets in the Unity3D project where pre-built--with the bulk of the level being already laid out.

Shoy Schot! nui Stress Test

Addendum to video:
After being played at extremely high speed for 600-800 matches straight the game finally crashed. That means the Player and I have nothing to worry about. The stress test was successful and fun.

Friday, April 19, 2013

If you would like to participate in the Shoy Schot! nui (Version 3) Beta please follow the links below. I'm still not sure if Version 3 will ever see the light of day--whether in this form or a 3D one; but I've been tinkering with the code and I made this pretty new logo, so what the hell.

Thursday, April 11, 2013

These video demo of the Unity3D project I've been working on off and on and the new text-based card game, Clementine, I started making a few days ago.

If anyone wants to be a beta-tester for Clementine let me know. If will be much appreciated.

Disclaimer: Most of the assets in the Unity3D project where pre-built--with the bulk of the level being already laid out. Clementine is not a stand-alone release, but a new mini game bundled in a new version of Shoy Schot!, a version that probably won't see a release.

Thursday, February 21, 2013

Graphics!!! I found a great site (https://www.design3.com/) for Unity and other tutorials and started one on terrain. I been really curious about that feature since I saw a great video on it a week ago. Terrain is a really powerful feature in Unity. Here are some screen of the demo terrain I've been working today. Nothing special, just learning the ropes. Hit the jump for more pictures.

UPDATE 1 (2/22/13): Added more pictures of later progress, though most of the newly added stuff I deleted. I'm following the tutorial and don't want to go ahead and save stuff they will go into later.

Saturday, February 9, 2013

Virtual Gaia Network is going on hiatus for awhile, while I catch up on school. Best Quotes of the Week will be up this Sunday, but won't return until the hiatus is over. Elevator Music's next Update will not go up this month. I'm sorry, guys, but I am really stretched thin right now. It's doesn't mean all that stuff is done or that a post won't find its way to the site, but I really need to focus on school right now. Also, there are a few other things I want to try and learn, but can't do them while I'm doing 50 other miscellaneous things. Anyway, hopefully it won't be long. Bye for now.