AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:

- Training and Solo play - for learning how to play, or casual fun- Coop and PvP Matchmaking - quickly get matched against others- Custom games and rules - when you want total control- Player driven economy - didn't need that drop? Sell it to other players!- Quests with ingame rewards - like Achievements, but better- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army- NOT "pay2win" at all - check our reviews or ask players ingame- Global chat, Factions, parties - integrated directly into the core UI- Crafting system - added due to player demands- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html”

February 28

Our pricing experiment continues! As you may have noticed, we're running a test where all the Kudos prices for things have been dramatically reduced. Do new players enjoy it more when they can more easily unlock units, mechs, and parts? We'll find out I guess! Note that during this test we have disable rebuying and selling these things on the Market. But feel free to take advantage of it and complete your collections--and let your friends know this is a great time to get their collections started.

We felt it would be nice to make a card in honor of Leonard Nimoy after his passing. We call it live long and prosper, as he did. The card will be available for a limited time and then retired.

Plus, and I hope you're sitting down, we have just added Orange Contrails to the Shop--try to contain yourself! Apologies for not offering the full range of colors earlier, we're going through and trying to correct that. There's also Blue if that's your thing, and we added a more common version of the MeMo Pad called simply the Kill Pad, so we can make the MeMo one Ancient.

Nicholas has been hard at work improving various particle effects (on top of making those sweet new contrails and tracers) and Matt has been busy tearing the guts out of the level loading. We've been investing considerable effort getting the game ready to be able to send maps down from the server. Which doesn't sound that interesting until you hear that Dan has been spending more time getting the Editor in shape! Watching Matt and Dan work on this stuff is like two sides of a bridge that are going to meet in the middle. I'm super excited that we're almost there!

To top it all off, a ton of balance changes have been handed down from the AirMech Council. See the details below, but I think we're getting to a good spot reacting to player feedback with the recent patches. Still reading? Be sure to follow us on Twitter, where you might catch a glimpse of the new AirMech in development....

General Updates:

Collectable Live Long and Prosper card in memory of Leonard Nimoy

Kill Pad Pet added to the shop, counts up your kills

MeMo Pad is now Ancient, can only be made by crafting

Orange Contrails added to the Shop

Blue Contrails added to the Shop

right-clicking bot difficulty now cycles the other way

new Hangar background art (work in progress)

missile debris tweaks

tweaks to artillery shell particle effects

updated impact particles for bombs

neutral unit spawns changes on Duel

more work on in game editor/sandbox mode

new destruction effects for some AirMechs (Striker and Helix) when on the ground

February 19

A special treat for you in this patch--the fan-favorite "ZobaMech" game mode has started to be fleshed out into an actual option in AirMech! We'll see where it goes based on feedback, potentially making custom maps and adding features. Currently you are penalized for being in the air (with damage) and everyone spawns at max level and all abilities maxed. Your Fortress will lose damage when someone on your team dies.

The Full Force cards are finally craftable! The MeMo Pad can be made by putting all of them plus some Book Glue in the Nanoforge. It's a very unique pet that required new code--it's actually a kill counter that goes up to 10.

We're continuing to move features into the ingame editor, so if you have access to the Sandbox/Editor mode be sure to give it a try!

General Updates:

more hearts on Heart Exhaust

moved custom game options near the ready button

Red Envelope description updated

add a socket to the bottom right outpost on Spiral

added NavMesh and wireframe buttons to the editor and initial unit placement/creation

make Companion Cube roll like dice pets

Zoba-Mech added as a Custom PvP option

Bug Fixes:

potential crash & desync bug fix

fixed striker sword idle sound loop on destruction

Balance Changes:

artillery deflection range changed to 10 - 26; same for all artillery units

Steam Exclusive Offer

Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

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In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!

Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.

Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.

Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

AirMech it's actually a pretty cool blend between "classic RTS" and "new ARTS". Think of it like a Dota-like game where you have control of your creeps and you can actually produce said units and issue orders to them.Mix a 1v1, 2v2, 3v3 RTS skirmish where you only control your AirMech and produce units but not buildings, with an ARTS where you play objective gaming, capturing key buildings to expand your controlled territory and overrun your enemy until you destroy their stronghold.

The game has an amazing soundtrack, the music complements the fast paced gameplay. Each AirMech has a diferent playstyle based on their unique abilities both in ground form and air form, and those can be enhanced based of the Pilot of your choice, who by his or her own, has their own stats to push even further the abilities of your AirMech, your loadout choice or compensate for it's flaws.

It's an amazing strategy game with a little twist of "I take action by my own and make things happen". Godammit, it's even Free to Play and by the time of this review weights less than 400mb. It's definitely worth a shot.

Filled with action and fun, this multiplayer game filled with high-flying combat and thrill-filled shooting makes this free-to-play title so marvelous.The action-packed ranking matches makes this game better over time, as more players means more people to play with. The chat and lobbying also enhance the experience.Overall, I suggest you check out this game. It is pretty awesome.

Great free game! It's not pay-to-win like most free games, it has a competitive community, and the community is great. The developers are active, as well. The game is constantly changing from patch to patch, which keeps things interesting because you can keep on developing new strategies while they change up old ones.

Its fun, its free, and not pay to win. These are what it takes for a free to play game to get a positive review from me, and this game easily passes that test.

A little about the game:

Think MOBA like, only you choose what creeps you spawn, what those creeps do, and where to place those creeps. Sure you're a giant flying transformer (air and ground modes for every mech) but placing units tactically will win you the game. There is a great deal of strategy involved.

Additionally, there is a GREAT tutorial that goes over everything.

All in all, a refreshing new look on MOBAs in a market flooded with LoL and DOTA clones.

And extremely fun game that combines PvP with a tower offense and defense-like combat system where you control units from your mech that has the ability to transition from air, to ground form. Transitioning lets you target different enemies. With a variety of different mechs and units, and a player market, the fun never spoils.

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment. A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.firepower, mech speed or building units. AirMech is simple but action packed game play.i like AirMechs. a game with lot of fun! still early access!

Sorry for my bad english. This is my review account, because the low playtime.Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.Your help is greatly appreciated :)

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

Played the game for about 2 years. there have been a ton of improvements done to the game over that time. The reviews that say this game is Pay to Win is laughable at best, and lazy in it's truth. The game is kudos based (given for playing the game, win or lose) All units (even the big cool ones...), parts, most pilots and items are able to be purchased with Kudos. The premium currency is diamonds, which are only for cosmetics. period. Thats it. And there are even survey's to get free diamonds without spending a dime.

The gameplay has undergone several revises since its Alpha inception. The Matchmaking has been redone to help people in lower populated areas find games. The matchmaking servers rememeber your "lag" or lack of connectivity to specific servers, and removes them from your server list if they get to be unplayable. There are multiple modes to play, solo, coop, pvp, survival, challenge. You can replay this game a lot. And while there are some wait times, they pale in comparison to games like League of Legends, with 1 hour queue times for a game.

The game that is free to play allows the basic gameplay without "VIP" access. Basically, allows you all the things VIP gets, with the exception of diamonds. And even then VIP is only $5 to get if you choose it. The basic gameplay doesnt hold back any content, without VIP however, and you can still experience a very good game.

All in all, the game is worth it in my opinion. It has been around for 2+ years, just got a contract with Ubisoft to release the Xbox version of it, and is growing. Worth the time if you like RTS/MOBA style games.

"Early Access" review, as such it is subject to change as the game progresses.

Edit- 12/20/2014-------The frame rate drops mentioned below have been resolved with a recent update. However ping restrictions remain, even for private co-op games. The popup displayed below has also been removed.-------

I love AirMech and hate that I cannot recomend it.

AirMech is an interesting mix of MOBA and RTS elements with cool mechs and interchangeable pilots that add different stat bonuses.

You have Creeps that scurry across the map similar to a MOBA, but you capture outposts and use those to build units to either defend or attack, similar to an RTS.

There is a solo mode, co-op, and pvp. My experience is primarily in solo mode due to the exact reasons I cannot recomend this game.

Solo mode itself is limited to 60 minutes a day unless you upgrade your account to Silver VIP, purchasing Gold VIP or Prime will accomplish this as well.

Now then, to those "reasons" I hinted towards earlier. Carbon has designed AirMech without any form of lag compensation. Before the ping limit was added, if you joined a game with more than 150 ping you would cause screen freezes for everyone in the match.

Higher ping would cause dramatically worse freezes. For years, Carbon has said they are working on it and looking for a solution... Well, they found their solution. Carbon has added a rather low ping limit which limits high ping players strictly to solo play, you can not even have a private match with friends.

Carbon devs do not see this as an issue and act as if they do not care. I have been told that no games compensate for ping above 200 and that I should find another game after asking them about issues with ping, long before there was a limit.

As a Prime player, being told to find a different game by a lead dev after asking a question was off putting but I continued to play because I love the game.

Now in addition to all of the above, there are massive FPS drops that can only be fixed by changing video settings and this fix is only temporary, the drops will start again the next time the game is launched. Even the lobby is affected now, but that goes away once chat is hidden.

I have to lower my antialiasing to 0 and then bring it back up to 4 to stop the drops. Originally the devs blamed it on a bug with certain unit skeletons, and it has not been fixed. This began when Carbon started preparing AirMech for its Xbox 360 release and changed every UI in the game. Mind you my computer is above recomended requirements.

After all that has happened, my love for the game is wearing thin. I find myself not logging in to have fun but out of habbit to collect daily rewards. I can no longer play with my friends because Carbon has deemed the internet in my area unworthy.

Still not believing that people can come up with so many MOBA-inspired games and manage to do different things.

AirMech is a game that puts you in the role of a pilot controlling one of the most powerful war machines ever created - AirMechs, combat robots capable of transforming into fighter jets. Sounds familiar? Not surprised. But this time around, there is only very little of these, so you are instead of fighting the enemy head-on ordered to lead a sizable army in such a way you'll manage to destroy the enemy fortress while keeping the one you own alive, capturing outposts along the way to get more and more advantages.

Nothing too original there, as you may see. What truly matters is the combat system and equipment system - because that's the REAL fun here.

The combat system seems basic at first, but gets more complex later. Your AirMech is the equivalent of a typical MOBA hero - Has a main attack, runs around, gets XP and upgrades to get abilities. However, it's not only that, but also a RTS general unit and a fighter jet. Pressing space at any time will, if you have enough energy, jump you into fighter mode. That way you can't attack ground units (exception to the Warthog's praised ability) and can't be attacked by them if AA isn't their base ability, but can attack AirMechs in their jet mode. And vice versa, of course. The air mode also allows you to pick up friendly units, either from the ground or from any of your outposts if you build them yourselves, and drop them elsewhere. You can even give orders to them that way - except for most infantry units. These guys are just too dumb.

But that isn't all. In your typical MOBA, you also have creeps, right? Well no worries, these guys are here as well. The thing is: They aren't the main non-player combat force; Your own troops are.

Each player has eight slots for units he/she uses on the battlefield. There's quite a range of them, from infantry and tanks to APC's, AA tanks and Buildings. Each unit is highly different from others, which changes its role on the field, be it the capability to direct other troops, drop infantry on death, repair or even suicide in order to explode. I highly recommend taking a look at that store - a proper unit setup can do quite a lot. Alongside with that, there are buildings to be used as well - usually increasing either your unit capacity or giving you money to buy these units with over time. And turrets, don't forget about turrets.

Every building can then be placed on a socket, which is exactly what it sounds like - a socket. In some cases, it only provides bonuses to have your building on a socket, in other cases it's a requirement to place them there. Units, on the other side, have the ability to interact with outpost, where infantry can get up on them and capture them while machinery can be placed on doorsteps in order to block off entrances. You can also pick things up and repair and rearm them above outposts as well as you can repair and rearm your own AirMech there. Last but not least, outposts provide another exit point for your production queue.

Now, maps in this game are very little of, but their quality is undoubtable. They provide both linear advances and chokepoints and flanking possibilities, coupled with the placement of neutral units all over the place. I still managed to find a couple faults in the designation of spawn areas, though, but these are small things.

There are several gamemodes right now - 2v2, 3v3, Coop 2v2/3v3, CTF-style gamemode and Survival. But the devs are not done yet - planned SP campaign is not a bad idea. However, there are some server problems here and there - the 2v2 and 3v3 multiplayers have a lack of servers. Devs solved the problem by enabling only one at a time, which might come as bit unconvenient, but I guess it's okay as the game is still technically in Early acces.

But more amazing features are waiting for you outside of battling - the game has a decent community system with rankings, levels, clans, chat badges and even in-game player market much similar to the one Steam has, except you pay only in Diamonds - a premium currency. As well as that there are drops you can find after matches - special versions of units with some basic changes - some sacrifice armor to get speed, others get more health but lower speed etc. All this can be sold on the market so you can get more diamonds yourslef - which you can then use to buy something else even outside the market, regardless of whether you ever bought anything for the game. Also, there are private trades available - so you can always give something you don't need or use to friends. Found that feature very convenient.

The other currency is Kudos - all the important stuff can be bought for that. However, you will not be able to buy cosmetics or ultimate units - a version of certain 'meta' units and buildings with very little downsides and extreme upsides. Or ultimate pilots - same deal there.

Another thing is the equipment system. Players can have several loadouts, each with a different AirMech class, unit composition, pilot, special parts and improvements and cosmetics, upon which you can count stuff like team color, pets, flails and even AirMech skins. There are only few of the AirMech types, but each is very unique and features a different set of abilties as well as a different set of available equipment parts. The parts use a level system - you have a certain part capacity you can use to give your AirMech more specializated capabilities, which increases as you level up. Of course, the more drastic the effect of the part is, the more drastic is the part capacity and price going to be. Pilots are then another way to specialize your AirMech - they, however, affect more than just your AirMech.

In conclusion, here's another F2P game worth giving a shot. It's not going to be any kind of revolutionary craziness, but it's rock solid and won't let you down on what it promises to bring.

Like Dota in the future? this game for youLike Be transformer? this game for youLike great battles? this game for youLike put your army in anywhere you want? this game for youLike Flying? This game for youLike Free games? this game for you

When I first started playing AirMech one weird thing was it opened in a window instead of full screen.. and then I saw the graphics and I wondered why a game in this day and age would be so pixelated and resembling old game graphics when this game is still early access. Even in the lobby chat the words were blocky and straining to the eyes. BUT.. then I found the settings and switched to full screen with 1080p resolution and everything looked smooth and normal as it should be. I actually went through the starting tutorial with pixelated graphics but it seems the default settings need to be changed right away for a normal viewing experience.

So each match you play (Solo, Co-Op, PvP) you choose a Mech to be your on field commander that can build units, collect and drop them on the map, research upgrades for your mech (each has different abilities) and fight the enemy in the air or transform and fight on land. The objective is to capture the outposts with creeps so you can gain territory and build more offensive and defensive units and in the end, destroy the enemy fortress with your units. I can't say the idea is original since I've played a game with a mode like this since the 1st generation Playstation days. However the different Mechs and playstyles is interesting and you need to be fast to control the situation.

For each Mech you also need a pilot character which has different bonuses but also negatives for your setup. For example a higher defense bonus might give you a cost to Air Speed (Mech flying speed). These bonuses and negatives apply through the items you can equip to your Mech as well. You can play and earn favor to buy units, pilots, items from the shop. Some items are only purchasable with gems in which you can get by some quests you complete, dice rolls that other players can offer on chat to win gems with highest and lowest number.. or paying for it. After each match it shows you how much more you could've earned in favor and experience if you were a VIP member, which might get annoying. Some diamonds from quests you couldn't unlock unless you're a VIP member.

When there's lag in a Co-op/PvP match it could get annoying as it's very noticeable. Your Mech stops.. then moves... then might stop... then move. But the experience will of course vary depending on location, ping, connection, etc. It's fun and satisfying when you're fighting the enemy Mech in the air and watching them explode when you finish them off. I'm not sure if solo play is really time limited or just means you'll stop gaining XP and Favor after a certain amount of solo play unless you have VIP. It's an interesting game to play at first but there might be some repetition and grinding involved. Nice to try out but sticking around depends on the player. I haven't really been playing though..

I say that this game is an immense amount of fun. It's totally unique in the realm of RTS where the strategist also participates in the fight. I've played 170 hrs so far....

I think this game uses good ideas for additional strategy in the loadout decison process.But while having to consider balancing benfits and burdens when making choices of weapons or upgrades adds to the game, I think that the developers attempt to balance upgrades with negtive affects is too sucessful.

It seems that there is nearly as much to lose in the upgrades as there is to gain. It almost negates reasons to upgrade.

There are a couple of bugs that I have noticed. The first is a strange yellow arrow that suddenly appears surrounding one of the pads at a controlled base. This causes your spawing units to not appear at the top tof the base but at the pad. Since there is no documentation regarding what could be a feature, I assume that it is something in the program reserved for future plans. Once it appears this seriously disrupts gameplay and there is no way to get rid of it except to quit and restart. Similarly, a persistent green 'patrol route' guide sometimes appears on it's own near a base and stays there for the duration of the match, annoying and distracting but harmless.

The second bug is a sudden and rapid drop in framerate. I have a machine and graphics card far above what this game requires, by multiples. Yet sometimes after playing for a while, the framerate drops severely and the game is rendered unplayable until you restart. That's no exageration, we are talking 2-3 fps

Neither issue is frequent, only occasional. I expect they will be worked out in time.

Regardless; With the starter pack, this is a bargain and then some. And while it might be DOTA like, this kicks DOTA's butt for sheer intensity.

This game handles free-to-play very well, and it is certainly not a pay-to-win game, basically the only thing you can get with cash in this game is cosmetic items, and honestly, I find myself buying a lot of these to deck out my airmechs and make them look cool, but another great thing about this game's economy is the pricing, you can get about 3 new airmechs for 5$ depending on how expensive they are.

On to the gameplay, there are a wide variety of units to choose from which I think makes this game pretty interesting, I love unlocking new units and playing around with them. There are also a wide variety of airmechs, pilots and parts, each with their own advantages and disadvantages, and there is a very large amount of customization in this game, which I love.

I spend a lot of time playing this game now, and it's quite addicting, if you get this game, I would highly reccomend getting the starter kit for 10$ to get the full experience, but you should play the game a bit for yourself first to see if you yourself really like this game, because this game also does not push you into buying the premium version (Silver VIP), for example, when you have premium, you get diamonds (Cash currency) for getting cetain achievments, but if you get Silver VIP, any diamonds from achievments you would have obtained before you got Silver VIP will be stockpiled up, and you can collect all of them after getting Silver VIP. Probably one of the best parts about the starter kit is that you get enough diamonds to buy practically anything you want which is great.

Overall this is a very fun and interesting strategy game, and I would highly reccomend playing it.

After reading through this, I've realized that it almost sounds like I was payed to write this review, but I wasn't, it's just that good, Carbon Games is a great company, thank you very much for making this great game, and not being stingy with the pricing either!

Fast paced real time strategy game. A mixed genre of Dota and AoE type games, maybe? I don't know, but I loved it. Yeah, the matchmaking needs to get better. The community is not that big, so you get to play people that are too strong. With the new updates, there are problems with the servers... I almost gave it a NOT RECOMMENDED, but the game is good. It is not a pay to win. Of course you get certain advantages if you pay for the prime account, but it is a one time deal, and all of the stuff you buy with money are for looks. The items that give you advantages can be bought with game currency, wich is not hard at all to get, only takes a little time. I unlocked pretty much everything I wanted playing a couple of weeks. Of course, if you want nice Skins and BS you will have to pay. Just like paying for Guns in CS GO... again, AWESOME

Changed:Now I don't recommend the game, because for some time I have not been able to connect to any servers. I am from South America, and it sucks. At least if they had LAN conection or something, but it is a shame that more people won't know this game. I don't believe it will hurt them economically if they launch a LAN version. BS. More people will know the game, and more people will support it if they knew it. The Devs are probably not as smart.

Me and 3 other of my other friends play this game all the time i would totally recommed this game. its very casual and serious at the same time great mix of the two. devs really worked hard, great experience 8/10