Half-elf
* Half-elf Warrior racial legacy: Boundless Mastery
The hp, mana, and moves granted by Boundless Mastery have been increased, but the legacy only works when fighting higher level opponents.

* Half-elf Warrior racial legacy: Sojourner (replaces Lucky Strike)
Half-elves, often shunned by both human and elven societies, are prone to wandering from place to place for safety and survival. Many of these sojourns lead to the acquisition of new skills. The following choices are available for half-elf warriors at creation.

hunter - The path of the hunter allows limited camouflage in wooded areas.
hermit - The path of the hermit allows limited use of scrolls.
marauder - The path of the marauder allows rogue-like dirt kick and fleeing ability.

Half-elves who existed in Serin before this update can request any of the three paths by writing a note to Immortal on or before August 20, 2018.

* Halfling Warrior racial legacy: Serendipity
Halfling warriors have a tendency to find themselves in lucky positions during combat, allowing them to use their high dexterity to land a hobble attempt that would otherwise miss while using an exotic weapon. They have also been known to snatch a weapon that has been disarmed by their opponent out of the air before it hits the ground.

* Halfling Warrior racial legacy: Lucky Strike (formerly a half-elf warrior legacy)
Often underestimated in open combat, halfling warriors can turn their opponents hubris against them using the 'Lucky Strike' legacy. When the halfling is fighting against a superior foe, this legacy allows him to improve his damage from concentrated attacks (HELP CONCENTRATION) against any foe who holds a level advantage against him. The legacy has no effect on non-concentrated attacks, or while fighting foes who are of the halfling's level or lower.

* Halfling Thief racial legacy: Master of Mischief
Halfling thieves are natural mischief-makers and are more adept at sneak, steal, pry, and blackjack than other races.

* Pixie's vulnerability to iron has been reduced and is now more in line with the gnome bash vuln

Quasit
* Quasit is now size tiny (was small)

* Quasit now resists one element as follows:

* Quasits that have reached Serin have escaped the reach of their abyssal masters, but continue to bear the mark of those who enslaved them. Some quasits consider this brand a source of shame, while others wear it with pride. Regardless of the quasit's feelings on the matter, each mark retains some amount of power and gives the wearer some resistance to one element.

Just want to say thanks for all the hard work. This patch really mixes things up I think. While The others certainly contributed, I definitely saw the progress you made on the patch recently for a big push. So thanks!

That's awesome, I was thinking about how it didn't really make sense for halflings to have such low int, I always viewed them about as intelligent as humans... Definitely more so than storm giants/minotaurs lol

Hey guys, I've sent out a newsletter to help promote the game/patch. If you do not wish to receive newsletters, please just click unsubscribe in the email link and move on. At the very least, it'll be good feedback to see whether its worth keep making the effort. I am not sure if it is annoying or not. P.S. I am manually unsubscribing any email that bounces, so if you don't receive one, that might be a problem.

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