1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

i don't see the threatbar anymore, even though i have it enabled. instead, the XP bar is stuck on my screen when i don't want it on there

usually, i have my threatbar on the bottom of my UI, under my spells. now it's just a blank blue bar. i think its for the XP bar but how can i make that disappear for level 85s and have my threatbar appear in combat? i liked when the XP bar was clamped under the actual unit frame when leveling

At the maximum level this bar shows reputation, in the following updatе I'll add feature of its disable.
While you can remove this :
Interface\AddOns\oUF_Skaarj\layout.lua 929:

i don't see the threatbar anymore, even though i have it enabled. instead, the XP bar is stuck on my screen when i don't want it on there

usually, i have my threatbar on the bottom of my UI, under my spells. now it's just a blank blue bar. i think its for the XP bar but how can i make that disappear for level 85s and have my threatbar appear in combat? i liked when the XP bar was clamped under the actual unit frame when leveling

Find this code at the bottom of the layout.lua file and change accordingly. For example, if you want the raid frames to run from left to right and stack upwards, you'd make it 'point', "LEFT" and 'columnAnchorPoint', "BOTTOM". If you reverse the direction of the frames, you might also have to change the 'xoffset' and 'yoffset' values to suit.

There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end

I will fix it in the following update.

Ok, but I noticed before getting off last night that party bars have the same problem (and maybe more). I added another condition for party bars, I'm sure you know what that entails. Might want to check anything else.

There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end

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