suggestion: In the next update of the Map (If you even make one), use the programm "pakrat" to implement the Bee-Mod Stuff (you don't need the instances, but the models, materials and scripts of the energy pellet), so you can use the Bee-Mod stuff in your Map and everyone can play your map, even without Beemod installed, because the map doesn't check the Portal 2 Folder for the stuff, it simply looks inside the BSP where you have packed it^^ Thats the way the most mappers pack customs Items or textures or whatever in, i'm suer it works i've used it by myself in my map "Energyball returns"

Anyway I'm also a big supporter of the Bee-Mod, its a really great expansion for the normal PTI, Valve should simply implement it with an update to every Portal 2

what exactly makes the BEEMOD stupid? the possibilities it gives you for more complex puzzles? the price (it's free)? the "hard" installation routine (yeah, it could take half a minute to install)? calling the BEEMOD stupid is like saying: no thanks, I don't need extra power for my car for free! LOL