My birthday's coming up and I'm using the money I receive from parents and grandparents to purchase a Vita. There are a couple reasons I've decided to take the plunge. I'll write in detail about it on another blog. This blog however is dedicated to games that would be great on the Vita that haven't been announced and might not ever be announced. Without further ado, these are the top ten games that should be released on the Vita

10. Dead Rising Vita

I don't care if it’s a port or a completely new Dead Rising game, one thing’s for certain... It ought to have a Sandbox mode like Off the Record did. Driving to Florida from Texas for vacation would seem like nothing if I could spend the time wandering a mall or Las Vegas chopping away at zombies. Hitting zombies in the head with a pink, light up toy sword would feel great on the go.

9. SSX Tricky and SSX 3 HD

Being a long time SSX fan, I was a little let down by the recent iteration. I felt it was the worst of both worlds between Tricky and 3. It lacked the openness and freedom found in SSX 3, and it lacked the color and sense of fun of SSX Tricky. Also the tricks suck because instead of being accurate and seeing if you can land one more rotation, you can just do endless spins of a medium size jump. The sense of reward is gone in the trick system. But I digress; with all the HD re-releases of games it would be nice to revisit these games with a boost in graphics. They're perfect portable games because they feature short and fast races. I'm also sure that the Vita could use the back touch pad to let you tweak tricks or something of that nature.

8. Batman Vita

The Batman games on the PS3 and Xbox 360 are fantastic. They truly let you feel like Batman. You have access to plenty of his gadgets, his ability to glide using his cape and best of all, his insane martial arts skills. The long nature of several of the missions might make this game a poor fit for the Vita, but what isn't a poor fit are the challenge rooms. Seriously I'd be perfectly fine if the Vita took all the challenge rooms from the previous 2 games plus about 50 more, threw it on the Vita and called it a day. If you don't know, Challenge Rooms in the Batman games are small challenges, like stealthily eliminate all the enemies in a room without being spotted or dying, or fight waves of enemies. They're bite sized and very satisfying. If the game wanted to give a story mode to that that played into the Vita's strengths, then that would be the cherry on top. This time though, I want all the challenges unlocked from the start. I don't want to tediously collect all the Riddler Trophies.

7. Star Wars Game

There have been a lot of Star Wars games throughout the years, but none have been the one I want the most. I've always wanted a third person shooter/ lightsaber hack n slash, depending on which character you play as and when. If you play as Han, or Chewie, or Luke (pre Empire) then you're shooting. If you play as Luke post-empire, you have a lightsaber. The game would follow the stories of the Original trilogy (the only trilogy) and have you switch between characters depending on what scene the game is recreating at the time. Chewie would be hard to take down and powerful, but slow. Han would be faster and more accurate, etc. It would also let you pilot vehicles. If it’s the asteroid field scene, then you're playing as Han piloting the Falcon. If it’s the first Death Star attack, then it’s Luke in an X-wing. You get the idea. Also to top things off, I'd want a leveling up system. I'm not really a fan of RPG's, but what I do love is RPG elements in action games, such a leveling up characters. It makes a game much more satisfying. I don't care if this isn't for Vita, and just for 360 and PS3. That would still be just fine.

6. Red Dead Redemption port

If there's anything missing from the Vita launch lineup, it's an open world game. Rockstar is already remedying that with some GTA games headed to the system, but I'd gladly trade a GTA game for a solid port of Red Dead Redemption. The gunfights feel better in this game, and the world feels more compelling. One of the top reasons this game beats GTA is that all the mini games like liars dice and poker are optional. Remember in GTA when you'd get called up by your cousin every 10 minutes to go bowling, or go to a bar? That's gone, and in its place is the ability to do things at your leisure. The Vita is almost as good looking as the PS3 and it’s in its first couple months. Keep in mind that the PS3 didn't start looking fantastic until a couple years in. All systems look their worst at launch so I have no doubt that down the line the Vita could deliver experiences indistinguishable from its console brother.

5. Just Cause Vita

Yeah that's right. I rated Just Cause 2 higher than Red Dead Redemption. I don't see you doing anything about it. Red Dead does many things better, like story, characters, physics and gunplay, but in terms of sheer fun, Just Cause 2 has it beat. In a list I did about a month ago on Hub Pages, I did an article about the Top 7 Open World Games and I ranked Just Cause 2 as number 2 and Red Dead as number 1. After revisiting Just Cause 2, I have to say that I made a mistake. The open world is so fun to mess around in and explore. Even just clearing settlements is fun to me. I've clocked in over 30 hours into the game and I'm not even close to clearing every settlement which I fully intend to do. This game has great graphics and a sense of fun that few other games have. I'd love to take this experience on the go.

4. Sonics Ultimate Genesis Collection 2

I have Sonics Ultimate Genesis Collection on PS3 and a similar game just titled Sega Genesis Collection on PSP. While it's great to have Sonic 1 and 2 on the go, I was a bit disappointed by the lack of games on the PSP in comparison. The PS3 version has 49 games and the PSP version only has 33. Some of the notable games missing are Sonic the Hedgehog 3, sonic and knuckles, Sonic Spinball, Shining Force 1 and 2, and all of the Streets of Rage games. I don't know if this were due to the limitations of the PSP or what, but either way its disappointing. The Vita wouldn't have those limitations and I for one want to take it a step further. Some of the games I'd have on the list would be Road Rash 1-3, Earthworm Jim 1 and 2, Cool Spot (I know those weren't Genesis exclusives), Gunstar Heroes, Mercs, Marble Madness, Ms. Pacman, Contra Hard Corps, Inspector X, NBA Jam, TMNT HyperStone Heist, Rocketknight Adventures, Castlevania Bloodlines, Mortal Kombat 1 and 2, Splatterhouse 1,2 and 3, and probably more. The Genesis has a lot of classics just waiting to be tapped into.

3. Timesplitters Vita

This is the only First Person Shooter on my list. While I like the genre well enough, the genre hit its peak with Timesplitters 2 and 3 and unfortunately have not come anywhere close since. This is perfect for the Vita. The Vita is the only portable console that can do shooters justice. As for this game; it had everything you could want from a shooter; Fat paced arcade shooting, bots that aren't your standard affairs, but rather monkeys and robots and even snowmen on magic carpets. The campaign is incredible as it allows you to travel through time to different eras and use the weapons from each time period. In multiplayer mode you can mix and match any weapon from any time period you've come across. You can even create your own maps if you want. Me and my brother have had a lot of laughs playing capture the flag in a map that is not only severely unbalanced for capture the flag, but is designed to be a cheap death trap. Basically the entire map was a series of stairs to a top floor where the flag is, and then a slide down to the bottom where you had to put the flag. That's all. I'd just wait at the bottom of the slide and collect. While sitting on the couch and headshooting my brother won't be recreated on the Vita version, every other aspect could and should be. From the bots, the awesome campaign and all around pure fun, we need this game. I'd be totally fine if it's just HD versions of Timesplitters 2 and 3. Heck at this point, I'd settle for non HD versions that shine in glimmering standard definition. The graphics don't matter, the gameplay does and Timesplitters delivers in spades.

2. Max Payne 1 and 2 HD

I'm a total Max Payne junkie (in the same way Max Payne is a painkiller junkie), but even I wouldn't go anywhere near the iPhone version because I wouldn't want to see one of my favorite games ruined by touch controls. Third Person shooters need actual buttons and the fact that the Vita has plenty of buttons, plus dual analog sticks make this imaginary port a winner. Especially intriguing is the second game. While I prefer the first games story and campaign, the second game had an unlockable mode that put you in an arena of sorts based on missions in the game and had infinitely spawning enemies. The point was to see how long you could survive. This is perfect for the pick up and plays aspect of a portable console. I'd buy this without a doubt if it came out. Here's hoping Max Payne 3 doesn't suck. It looks like a great shooter, but it doesn't look like Max Payne, but that's a discussion for a whole other blog (hint, hint).

1. Skate Vita

Skate is a series so dependent on the dual analog sticks that i think it would be impossible to port the game even to the PC. With the Vita being nearly PS3 level of powerful and having the control scheme needed to play the game, we could have a real winner on our hands. This is one game on the list where I wouldn't be satisfied with a simple port. Yes I'd still pick the game up if it was just a port of Skate 1, 2 or 3, but what I really want is Skate 4 on the Vita. It's a game where objectives are bite sized, but the world and things to skate on are huge. This allows you to play it for as long as you want. That's the perfect portable game. The game would be a powerhouse and possibly a system seller for the Vita. I know there's a pretty strong fan base for Skate and I'm sure many would fork over the cash to play this on the go.

» Comments: 33

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You can't use the term individuality to justify bad writing. Lets go to Script writing 101. It's a concept called show don't tell. Rockstar breaks this rule all over Red Dead. In fact every single thing we know about John Marstons past and worst of all, his character, is through pure exposition. This is one of the worst rules you can break in writing. Movies, as crappy as many are, don't stoop to even that level. I'm not saying I don't want a good guy in a game, but I also want a strongly written character. Your character is not strong enough as a character if he needs to constantly tell practically every person he helps out his motives, his past, his regrets, his future plans, etc. Its okay to have some exposition, in fact its mandatory to fill in some of the pieces, but Red Dead Redemption relies pretty much solely on exposition to carry the story. Its not just Red Dead. In fact my biggest gripe with gaming story telling is the overuse of exposition and lack of feeling or impact in scenes. I get that developers have to write a story that's longer than a movie so its challenging, but this is my point. Games, like you say are a different medium, yet developers treat it like a movie. They should tell stories in ways unlike movies, but instead they rely on movie script writing techniques only implemented far- far worse. An example of story done uniquely to video games is the downloadable game Journey. It's about 4 hours long, which is two hours longer than a movie. It tells a simple story of making your way across a desert landscape to a mountain in the distance. It does this without a single line of dialouge, or a single cutscene. What you find out about this world and your journey, you find out only by experiencing it first hand. See that show don't tell idea rears its head again. Gaming is a medium of being shown things. You experience things, rather than simply viewing passive events, yet most games in their storytelling don't use this to its advantage, but rather play out like a made for TV movie. Music doesn't try to be like movies, art doesn't try to be like movies, yet video games are trying to emulate movies to no success. This conversation has inspired me to write a blog on this very subject. You'll probably see a few points repeated on the blog.

I hold games to the same standard as cinema and art. It's just a different kind of art. Good is good and average is average, regardless. Same standard, different style.

I like Unforgiven, but using that as an example of what Red Dead Redemption should be is the same as saying Lord of the Rings is an example of what The Legend of Zelda could be. Imitation is the finest form of flattery, but individuality is the finest form of personality. I'd rather have a game that dares to be its own than one that strives to be something it's not.

I hope that the vita games will work on the go instead of trying to be like console games, but the vita game that I would love to see is a new ratchet and clank game, and also a new ip that is exclusive to the vita

Most people would complain about that comment, but I feel those people are hypocrites. For instance the people that would complain about such a comment would be totally fine with a comment that says, this list is great. If a list can be great, then the opposite can be true and a list can be rubbish. I respect your right to call my list rubbish all day long.

I played as a good guy first. Not that it would matter because whether you play as a good guy or go around slaughtering towns of people, he still gives his half baked morality speeches. Look at the Unforgiven for a man with a shady past who wants to be good, but has to do shady things. He doesn't run his mouth off or try to justify himself. Gamers hold games to a lower standard because they want to believe that games are at the same level as movies when they're not.

Really? Because last I checked, there's a ton of new titles that AREN'T ports for it. Sure, there are some, but the Vita hasn't been plagued with ports like the 3DS was. I'm not saying either has more ports on it than the other, but the 3DS launch window had a LOT of ports in it compared to the Vita.

What I read in your comment is "I played as a villain." Good guy Marston, to me, leaves something to be desired. He never says quite enough to qualify as a good man, but he never seems to have done enough to qualify as a man looking for, ahem, "redemption."

Been playing Crimson Gem Saga (psp) on my Vita. First time playing and loving it. Amazing graphics compared to my old PSP. How about a list of PSP essential games list for the Vita like Metal Gear Solid Peace Walker, Final Fantasy Dissidia, and Mega Man Maverick Hunter X.