I would just like to say that I cannot believe that anyone took the time to score 770 on my Steel Pigeon Projector. I re-engineered it to record the highest score so far, and clear the scoreboard every day, but really. 770? Even if all of those were double-scoring red pigeons, that's 335 of them to be shot down.

shakes her head in amazement

Still. I certainly mean no criticism. If it is seen as entertaining enough, then by all means shoot as many as you desire... they feel nothing, it is not cruel.

I had thought that I would wait until I had actually completed something new related to the power generation system before I made another post but, with typical dilletantism, I have done very little on that front, preferring instead to:

(a) build a scanning device to detect the "Magic Money!" items, which have been spoiling the pristine look of much of the grid, or, more realistically, adding three more ugly, shiny, spinning, exploitative prims to the environment.

As mentioned, I constructed a windmill that draws power from the movement of the wind, and was considering also building a solar panel, but then I thought: what sources of renewable energy are exclusive to Second Life? Why limit oneself to those existing in the Other World? I therefore created the latest generator, one that taps energy from the movement of frames. After all, frames mostly do nothing, there is plenty of excess power there for the taking.

As is so often the case, the butterfly nature of my mind has led to me completely forgetting to continue work on any of my past projects, and I have, instead, been working on something completely different today - a power distribution system.

I have to say that, while the update to version 1.9 has been delayed for three hours, which will likely cause my fingernails to become practically non-existent, looking at the video by Ben Linden regarding camera controls - a sizeable Quicktime file - gives me hope that I will be able to tailor the view inside of the lighthouse to make it perfectly possible to view the interior, rather than the visitor's camera bouncing through stone walls in an unfortunate

Recently I have been spending most of my time in Caledon, where one can be assured of good and polite conversation and fine design. I do occasionally pop back to the mainland when I wish to design something that explodes, but not too often these days.