So been playing Guided Fate Paradox and I hate wish 4. It is the first one without a break in the middle. So I go through ten floors straight to get to a fight where the goal is to keep an NPC alive. Unfortunately he is freaking weak. Also there is a freaking paralysis causing monster. So yeah, I am not looking forward to trudging through 10 floors for another chance at that. >.>

*toss Fairy Ocarina from best friend Saria into field like it t'was a pebble in one's shoe*

That was a running problem with the earlier Zelda games. "Wait! Whadda'ya mean that I've got to dump this lovely Shovel for this measly Flute? What if one of those suspicious looking patches of grass is concealing an entrance to a hidden dungeon? How would I be able to uncover it without the aid of a Shovel?".

That said, you could always turn one of your Bottles into another Fairy Ocarina.

Although given how many female characters try wooing him at one point or another over the course of that game (and how he winds up turning them all down to go look for a fairy in MM), its not surprising he was all "Bitch, please. I ain't got nah need fo dis dumpy Occo-Rina.".

Eternal Sonata - Given up for today after six failed attempts to defeat Fugue. What a fair fight, where he can run behind a party member to OHKO them without a chance of blocking, and then gets two turns in a row so he can do it all over again.

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My Blog -It's about gaming stuff. You can read it if you want. No pressure. I mean, there's a link there you just have to click on, but... y'know... whatever.Current Post: Grand Re-re-r-e-re-opening!

I was going to buy Xilia for $10, but thought better of it. Why bother? I'll never get to it anyway. And if I DID make time for a long rpg, I would go with Xenoblade.So I ended up buying Rain for $3.75. I'm really intrigued by it, and just couldn't pass it up.Need to finish up 999 first, though.

I was going to buy Xilia for $10, but thought better of it. Why bother? I'll never get to it anyway. And if I DID make time for a long rpg, I would go with Xenoblade.So I ended up buying Rain for $3.75. I'm really intrigued by it, and just couldn't pass it up.Need to finish up 999 first, though.

I'm a Tales whore and I fully endorse this decision.... please don't make that my title there though, just "trying" to be funny.

I really want to play rain, but I'm being super careful of what I charge. Lemme know if that one is good.

Eternal Sonata - Given up for today after six failed attempts to defeat Fugue. What a fair fight, where he can run behind a party member to OHKO them without a chance of blocking, and then gets two turns in a row so he can do it all over again.

That fight can be unforgiving if it's your first time playing. Who's your team and are you playing aggressively or defensively? I always found getting in his face and learning his attack patterns to defend was my best chance on fighting him. If I recall, my team was Polka, Beat and Salsa when I fought him during my playthrough in fall/winter couple of months back. I would not recommend this team unless you can guard most of his attacks. This team only came up because I was doing rotations (I always do rotations when I play a game I've beaten) and I was under leveled (i avoided most battles--also not recommenced).

As for myself in gaming: Playing through Arkham City. Incredibly fun game so far! I believe I'm heading towards the end of the game, so I believe it's time for me to begin all sidequests. :)

I'm actually doing really good. I'm so far making it through this whole month without buying a single game, and I plan to keep that deal. Next month though, ugh. Lightning Returns, Bravely Default and Professor Layton. I'm even holding fast and waiting to get the new DKC.

Also, gave Fugue one more try and finally beat him by using almost an entire item set to keep my team's health up. Forgot all about Harmony Chains, but I remember them making healing a lot easier and after unlocking them I remember the game getting a bit easier.

EDIT: Oh yeah, and I love playing this game a second time and knowing the ending. Everything makes a lot more sense.

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So Aksys stealth-launched the first Muramasa Rebirth DLC today. At least I never heard anything about their release plans until suddenly there it was. Anyway, I picked it up and it's pretty cool. The new character plays very differently, adding some much-needed variety to the game. Though it's still unmistakably Muramasa. The story seems pretty interesting too, possibly more up my alley than the main game. Though I am getting a little sick of traveling around the same maps yet again, though at least it looks like there will be less backtracking this time around.

So Aksys stealth-launched the first Muramasa Rebirth DLC today. At least I never heard anything about their release plans until suddenly there it was. Anyway, I picked it up and it's pretty cool. The new character plays very differently, adding some much-needed variety to the game. Though it's still unmistakably Muramasa. The story seems pretty interesting too, possibly more up my alley than the main game. Though I am getting a little sick of traveling around the same maps yet again, though at least it looks like there will be less backtracking this time around.

Given how Vanillaware really takes on a big task with all the hand-drawn art.... I guess it's hard to make a LOT of variety without bringing up costs and development (rather, drawing) time.

But so far, it seems repetitiveness is one of that company's greatest shortcomings. Odin Sphere, repetitive.Dragon's Crown, endless play, but lots of same-y maps and character strategyGrim Grimoire, short.

I'm actually doing really good. I'm so far making it through this whole month without buying a single game, and I plan to keep that deal. Next month though, ugh. Lightning Returns, Bravely Default and Professor Layton. I'm even holding fast and waiting to get the new DKC.

Also, gave Fugue one more try and finally beat him by using almost an entire item set to keep my team's health up. Forgot all about Harmony Chains, but I remember them making healing a lot easier and after unlocking them I remember the game getting a bit easier.

EDIT: Oh yeah, and I love playing this game a second time and knowing the ending. Everything makes a lot more sense.

I have to say, as far as anime-styled graphics go, this one attempt from Tri-Crescendo looks better than all of the Tales games on the PS3. That one dungeon in ES, the mine, is absolutely breathtaking. The mood and atmosphere in general is really something as well (even the freaking sewers look amazing)

There are a bunch of issues that made Eternal Sonata not that fun for me to play, but generally the aesthetic is indeed quite good and so is the core battle system. Other issues drain some fun out of the latter though, like low enemy variety, low exp gain, limited access to the combo system and weird positioning that ends up wasting your time. Grinding in this game is the antithesis of fun.

Anyway, I decided to start playing Castlevania: Symphony of the Night. Cool stuff, but not at core my kind of game. No complaints really, I've just been used to more handholding games, though I hate to admit it and some OCD tendencies are pestering me to find all secrets. Oh well, as long as I can get through it once that's enough. It shouldn't take too long.