Monte Cook Games has a license to create original content for their in-house tabletop system dubbed the Cypher System Creator program. This option augments their offerings by allowing crowd-sourced adventures and supplements. Are you looking for a solid set of Cypher System adventures?

Then letís decipher Radulf St. Germainís Samurai of Kaiju Island, a 28-page adventure for the Cypher System. ďA stand-alone Cypher adventure on a mystical island off the coast of feudal Japan.Ē The adventure includes locations, NPCs, monsters, pre-generated PCs, and maps. This is a sandbox setting masquerading as an adventure. The party can work through a variety of elements that could be grown into an organic campaign. On this dimension-traveling island, youíre tasked to rescue a general that was trapped on the island three-and-a-half decades ago. The island is populated with several unique villages (zombie village, kenku village, tigerman village, etc), run by NPCs detailed in the back of the book, and pre-gens incase this adventure is run at a convention.

Are there opportunities to expand on this story? Yes. [Major spoilers follow.] The general that youíre sent to rescue has been lost for thirty-five years, and the warlock he was fighting has never been seen off of the island. Thereís no reason that the warlock could not be masquerading as the general in order to get off of his own madhouse island. Itís not in the adventure, but if you donít mind the clichť, this could turn the one-shot into the focal point, or mcguffin (an island that can jump dimensions), of a campaign.

SoKI does not lack for art, however, itís all concentrated on the cover and in the seven maps at the end. The art style of the maps, while stylized, help develop the feel of the setting even as the images ground the locations described throughout the adventure. The Kenku Tree Village map gives the basic design of the giant tree that the islandís kenku inhabit and a cross-section of the chiefís hut in the trees.

Letís decipher a bonus adventure, Josh Heathís Cat's Meow: A One Page Adventure for the Cypher System, a 4-page (donít let the title throw you) product for the Cypher System. This is an interesting product because youíre getting two items in a quick document. A fun, quirky fantasy adventure, and a new player descriptor (race/heritage), the Chatoulim. The adventure, while rudimentary, offers a coherent story and a tour of the world of cats that might exist in your setting. It also presents a unique reward at the conclusion. If you have a game to GM tonight and no idea what to do, this adventure is a good option.

For a short production, thereís a lot of production value to be found. The cover is professional-grade art, the layout is outstanding, even the font choices are well considered. Add to that, Catís Meow is available for other systems like, D&D 5e and 3.5e, Pathfinder, 13th Age, and Savage Worlds, so if you think this idea is cool, you have a number of system options for it.

Where these two adventures, SoKI and Catís Meow, work best is that one can be placed within the other. Both being fantasy settings, both involving feline-humanoids, they can be blended together to help lay the foundation for your campaign.

Reviews

Sure you may have seen all the films and watched the shows and maybe even played the games, but has any of that prepared you for the time when the undead come for your brains? No worry friend, Renegade Game Studio and Hunters Entertainment have you covered.

Iím not much of a RIFTS player, but I love the lore, fluff, storyówhatever one chooses to call itósurrounding RIFTS. Sometimes, Iíll incorporate some material from the RIFTS World Books into my D & D campaign. Thatís precisely what Iíve done recently with a homebrew Castlevania game Iím working on. Iíve used some material from this book for the upcoming campaign.

You chased a thief into a swamp, trekked through trackless forests and bogs, and fought your way out of an ambush set by orx. Just another day as wandering adventurers in Zweihšnder the grim and perilous RPG.

On Saturday, September 22nd, Failbetter Games launched Skyfarer, a tabletop RPG tie-in to Sunless Skies, their steampunk literary RPG video game. Available exclusively through TabletopGaming.co.uk, this promotional tool hypes the video game franchise by bringing it to the world of tabletop. The day it dropped, one of the members of my gamer group - a fan of the PC version - downloaded it, read it, and learned the rules, so we put aside our regular game and slung dice in the world of Sunless Skies on launch day. What follows is a recounting of that game.