Beyond the novelty factor, I think that, with the right implementation, this could actually be something very useful to people with a disability of sorts - especially to those with motor-skills issues.
It could possibly put many things in reach of those, that cannot afford to spend huge amounts of money on specialised equipment as they may be required to do now.. and maybe have some fun in the process too

Except for maybe 3d apps where it might be easier to navigate using 3d gestures, I don't see the point. What is easier, pushing a mouse or flailing around with your hands? I have my mice set to at least 4000 dpi so I can navigate across 2 screens while moving my mouse a couple of inches with my arm resting comfortably on my desk or sofa. Why would I want to have arm in the air every minute I'm on a computer? Explain that to me.

I mean MAYBE if it can detect millmeter sized movements and interpret them correctly AND I don't have to have my entire arm up, IDK, I might think about it in that case. But even then, I doubt the software is going to be either perfect or that precise.

sounds pretty good imo, glad to see the pc is being supported with such things. only other thing that i wonder is, how many titles will actually make it to the pc for the controller.

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so far i've seen NO mention of games. this is for facial recognition and OS/media control.

from what i've heard, windows next will incorporate this as default, so laptops will have kinect compatible webcams for facial login, movement/voice based controls, etc. voice controls is a ton easier with a standardized mic.

relax. I bet we are going to play next year some nice games similar of ones on wii

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i dont think we will, until windows next rolls out. without a console to push it out, no ones going to code games for kinect on PC (unless they make an official 360 emulator, and let you play those games on PC)