Retrocomputing

At the beginning of the 90’s, the PC platform was often mocked by its rivals. PCs of that era had become much more powerful than, say, an Amiga 500. But the Amiga offered a flat memory address, while a DOS program could only access memory using cumbersome 64 KiB segments. Read more…

Recently, I acquired an almost complete vintage PC: a mighty 486DX2 66 MHz! I will restore it, complete it with some spares of mine, and install the pinnacle of PC games of the early 90s. And of course document my progression through a series of posts. Let’s begin with a Read more…

My port of Conway’s Game of Life to the Apple II is now complete! The whole code is available on GitHub. Plus, there are four posts on this documenting my progression that could interest those who want to learn more about programming on the Apple II, Coding in C for Read more…

Now that my port of Conway’s Game of Life on Apple II possess a proper HIRES Title Screen, some kind of music would be great! In this post, I will present the sound capabilities of the Apple II then explain how I coded a (simple) music library. This is the Read more…

The Apple II was innovative in many ways. One of its most remarkable feats was that it was the very first home computer supporting color graphics! Think about it! While all its competitor could display 40 columns of ASCII characters, the Apple II could displays graphics with up to 16 Read more…