It's Friday and there isn't nearly enough SolForge talk going on today as there should be. So, with Valentine's Day coming up, I have a silly conversation starter for you all!

If you could combine any two SolForge cards into one, which would you pick? Would it be Grimgaunt the Weak, destroying creatures and buffing up in the process? Brimstone Earthshaker, who eats structures and pings creatures on the go? Echosmith, blocking lanes and leveling up your deck in one fell swoop? What's your match made in Solis?

The Forge Watch Invitational Top 16 is Sept. 27th at 9:00am Pacific Daylight Time.Here is the latest FAQ with information on the Invitational.

SeomanReborn

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February 8, 20137:05 pm

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TechnoStag (Alloying/Uterra Creature)

Rank 1 (3/5): Gain 5 Life. Discard and level a card in your hand.

Rank 2 (8/10): Gain 10 Life. Discard and level a card in your hand.

Rank 3 (15/15): Gain 15 Life. Discard and level a card in your hand.

There were children cryin' and color flyin' all around the Chosen Ones.

All in a dream, all...in a dream...

CerebralPaladin

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February 8, 20137:11 pm

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For sheer ability to switch the state of the board, it's hard to beat the Magma Wisp:

Uterra/Tempys

Rank 1: 5/1; place another Magma Wisp in an adjacent lane and do 2 damage to target creature

Rank 2: 8/3; place another Magma Wisp in an adjacent lane and do 4 damage to target creature

Rank 3: 10/5; place a Magma Wisp in all unoccupied lanes and do 6 damage to target creature

Then of course there's Chrogias Dragon:

Rank 1: -5/1, Defender (each turn when it would attack, it deals 5 damage to you)

Rank 2: 0/10, Move 1

Rank 3: 50/50, do 5 damage to everything in play and opposing player, Regenerate 5, Move 2, Breakthrough, and a pony.

Dragon

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February 8, 20137:44 pm

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Fiendish General
Rank 1 (2/7): Adjacent creatures get +2 power.
Rank 2 (4/11): Adjacent creatures get +4 power. When Fiendish General is destroyed, put a Level 1 Fiendish General into this Lane.
Rank 3 (6/15): Adjacent creatures get +6 power. When Fiendish General is destroyed, put a Level 2 Fiendish General into this Lane.

Lv1: At the start of each turn, deal 2 damage to creatures an opponent controls in this lane. Creatures in this space get +1/+1
Lv2: At the start of each turn, deal 4 damage to creatures an opponent controls in this lane. Creatures in this space get +4/+4
Lv3: At the start of each turn, deal 6 damage to creatures an opponent controls in this lane. Creatures in this space get +7/+7

Lv1: 0/6 When you play this, put a copy of it into an adjacent lane. Defender.
Lv2: 10/10 When you play this, put a copy of it into an adjacent lane. Move 1.
Lv3: 20/20 When you play this, put a copy into each empty lane and deal 5 damage to each opposing creature and player. Move 2.

Edit: Ninja edit on Cavern General to Alloyin Hydra.

grim2103

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February 9, 20133:07 am

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Lightning Storm:

Lv1: (4/2) Fast, When this enters the battlefield, deal 4 damage to target creature or player.

Lv2: (9/4) Fast, When this enters the battlefield, deal 8 damage to target creature or player.

Lv3: (14/6) Fast, When this enters the battlefield, deal 12 damage to target creature or player.

Technosmith and scout drone could make a great card for leveling. Earthshaker could benefit from deepbranch prowler's breakthrough or lightning wyrm's fastness to make it harder for enemies to protect their structures. In fact fast and move make a pretty good combination anyway. Zimus 3 could combine with mimicwisp to create an impenetrable wall and if the game turns into a stalemate due to both players doing that you could just use a Volcanic Zimus to put the opponent on an unstoppable countdown to death.

When it comes to a card that is completely broken at every level though, this gets my vote:

Alloyin Wisp

Lv1: (6/8) When you play this put a copy into an adjacent lane. Adjacent creatures get +2/+0.

Lv2: (8/13) When you play this put a copy into an adjacent lane. Adjacent creatures get +4/+0.

Lv3: (10/18) When you play this put a copy into each empty lane. Adjacent creatures get +6/+0.

tjc569

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February 9, 20136:58 pm

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Well, this thread as already taught me two things

1.) Technostag needs to be a real card like 10 minutes ago. i dont care what it actually does but the Alloyin need to steal a stag and assimilate (guess that word works) it. And now I have an image of Technosmith saying resistance is futile stuck in my head.

2.) I would play with any card in my deck that had the effect, "get a pony" even if the pony was a 1/1 token. Just saying, that would be a humorous card.

As for the fusion card, I would love to see a cross between darkshaper and life shaper, but I can't think of a good name for it…