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I think the Lightning should attack ONLY the building because technically it's OVER the building, and not the wall. It should work like the Ambush card and bypass the wall...

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the first game was so simple but it was very fun to have a tower over twice the size of your foes and to then see it get cut in half ths game has great updates but its just not the same i think its the graphics that realy take that simple feel from this game and the option of maybe a 50 card deck would be nivce 75 is a little too big a minimum its just too much but the updates realy are nice and make the game flow well.

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Clicking on card info and then back on the card, and then back on done is way too time consuming just to see what it does. Also, the castles need to grow to full height. Also, the icons at the top are kinda hard to see what they do at first glance. Maybe stack vertical or something? It's hard in it's current form to quickly glance up and get a lot of information quickly.

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I really enjoyed the first game. It was simple and yet extremely fun. This game started out great till i played hard campaign. The sacrifice cards are simply way too cheap. They completely ruïne the game and the fun of it. It's so hard to build them up in the first place since you only can get +5 from each and maybe +1 from school. They use 3 sacrifice and the game is over. Your crippled and can't do anything. It's also extremely annoying to have just 1 of each making this game very frustrating. Remove sacrifice and increase curse cost and this would be a great game like the first one.

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BOTD doesn't work, and the "How do I do that?" link that is supposed to give you instructions about taking screenshots only directs you to the support page and FAQ, where there is nothing about how to take screenshots. Good going, Kong.

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I liked the old one better, where the resources were easier to see. This interface is prettier, but harder to use. I agree that when your multiplayer opponent quits, it should count as a win for you.

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Does the idea of this game revolve around me resetting every game because the two first cards the computer throws happen to be the "Babylon"-card and the "Dragon"-card or some stupid shit like that?

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too luck dependent. it was fine on the last one, but this one seems to have some balance issues in the campaign mode. i know some may say: "you just suck at it," but honestly, try survive it when they curse you the first turn or two, or attack you with a dragon or trojan horse the first couple of turns. also, the icons for the resources and manpower was so confusing at first, i had to stare at it for a few seconds to know what I'm actually looking at.
certainly a lot better graphics, but still, i liked the first one better. even the card selection was better :(

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Frustrating when your opponent up and leaves just as you about to win. No, I don't want to "tie"... I beat you, deal with it. Please, please, please!... m0rkeulv: next time, make it so a leaving-the-game counts as a win for the opponent. You don't even need to give the guy who leaves a loss... just give the person who stayed a "win", k?

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Excellent game. I haven't unlocked any more cards yet, I look forward to "tweaking my deck." Also, a small criticism: it would be nice to stack the things that make resources BEHIND the resources themselves. And to also have your opponent's stats in the same order as yours for quick reference. I'm sure I'll get used to it but it is my only niggle so far. Still 5/5! Good work :)

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Glitch!
It happened three times in a row. First time, i lost, game stuck, did not advance to you lose screen. Second and third time i beat the computer and it did not say i won, just stayed in the game with computer's castle gone.

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Sacrifice cards don't ruin the game.
With the huge imbalance in starting resources, there are cards that can win the game for the computer on the first turn. But after that, you can win. The computer always uses a balanced deck, but you don't have to. Focus on building for example (guards to use up your weapon resources). Now the computer has a bunch of useless "sacrifice recruit" and "destroy crystals" cards clogging up their deck. You don't waste cards, and you can get your tower to 100 before your opponent finds the cards to tear it back down. The same should work for an attack deck.
You'll only lose if you try to do everything. The computer can do everything better than you.

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BLEEP I finally almost beat hard (the last mission) and it has to freeze on me!!! the com wouldn't move, i had basically won, grrrrr, otherwise, great game. I love it.

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Added graphic frills for the price of a clear interface, obscure "special" cards and a campaign that doesn't work (and aparently gives no bonus here). Usually, for a sequel i'd expect an something new or an upgrade, not a downgrade.

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For "add crystals", what would make it useful is if you had to spend, say, three bricks and three weapons to get 10 crystals. For the other "add [resource]" cards, what was helpful about them was that you could shuffle resources from one type to another.
Of course, the player is free to not put "add crystals" into his or her deck. But you know now what my idea is if you want a card people will actually use, possibly.

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great game, but the only real upgrades are sound, graphics and Muti-player (not that those are easy). I was really hoping for more cards than the 6 extras, which prove not so great at the end because you cant get enough resources to cast them. All and all an excellent game, I'll give it 4/5 the first one got 5/5 but I expected more from 2.0. :)

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Another wonderful pick for BOtD, badge doesn't work. This is getting to be a trend now. Maybe someone should look into what the person deciding BOtD is doing during work hours because it's not looking into good picks for BOtD.