Microsoft Hololens

As the Audio Lead for LXP Studio at Microsoft, I was part of the team that created the very first experiences for Hololens, Microsoft's mixed-reality headset. I was responsible for defining the studio's creative audio vision, and rapid prototyping of sonic experiences on this new platform. At the height of our ideation process, I collaborated on the creation of 60 experiential prototypes over the span of 3 months. While much of my work was in technical feasibility assessments through early stage concepts, the echoes of my contributions are experienced in the shipping version of Hololens and the mixed-reality applications that followed.