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Topic: Game engine (Read 28278 times)

since there was too much silence lately (at least about development), i decided to give you all a brief insight on what we are doing in the background.we have aggreed, that we will start everything from scratch, so we won't use any of the old code of the alpha version (well maybe for reference, but this is unlikely).development hasn't started yet though, we are discussing technologies and game engines.we looked at many-many of them, and after a few weeks of research, two contestans remain:unity3d and irrlichtboth of them have their pros and cons. - irllicht is totally free, it's totally cross-platform (linux also), but development is much slower.- unity3d has a free version, but the pro version costs money, can't run natively in linux, but development is much faster. also we can relatively easily build our finished game for other platforms (iOS, XBOX360, PS3).

so basically what we are doing now is trying some things in both of these engines to see what will be the right track. we don't want to rush things, as this decision will define years of development (hopefully), so we want to make sure we made the right choice.although i'm quite sure the decision will be made in the next few weeks at the latest.

we will be back soon with more info! stay tuned (like those V8s in the SR series)!

lastly take a look at this brief video, this shows our first attempt on using unity3d (so you can see we are not just sitting on our a**es here .the car model and physics are from a unity3d tutorial, the garage is a few boxes threwn together, and the city was made by a city-generating engine.

Trust I'm very prominent about keeping SR3 as it should be with every vein in my body, I certainly wouldn't let the game write it's self with out me being drug kicking and screaming. There is quite a bit of history and pre planning that people don't know about like the fact that sr3 is actually 12 years old and used to be 2d and had multiplayer options.

No, 3rd and first person from the screenshots i have. We don't have a screen shots gallery up yet.Enjoy...http://imgur.com/a/EAOC5#0

Once we get our shit together, I think with proper planning and "marketing" as i call it we can show people what a great long lasting project this is and what supportive fan base it has to help recruit new developers to help get things in gear.

BTW, about the newspaper: What if it *occasionally* had a funny message, in line with the trope "Someone Else's Problem"? (if you have no idea what a trope is, check out TVTropes and allow it to ruin your life)