1) No combat details2) No class progression details beyond it being personal story arcs at first/for awhile (implication is AoC Tortage)3) NPC henchmen are in. You can socialize with them in various forms including furry stuff romance.4) Graphics are way early but not inspiring. Example 1. Example 2.5) No idea on schedule.6) No idea on beta.

I don't know what a "story-based MMO" entails, but that doesn't sound very fun.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot

Not even worth speculating or talking about at this stage. Really. Think of all the shit that other MMOs promise at that initial press release to be part of the game at launch. Hero classes? (WoW) Dogs of War to balance RvR? (WAR) etfuckingcetera.

Expect one part KOTOR and two parts WoW with less polish than the latter and a minimum 6-month-release pushback. Wake me this time next year. Or in 2010.

I wouldn't bet on that. They know it was idiotic of SWG to ship without space, and I rember a job posting in the other thread about them looking for people who have worked on space sims. It was one of the earliest clues this was going to be Star Wars.

I want to be excited, but I'll be damned if I can summon any interest. Maybe when they have something playable, and it doesn't turn out to be another boring grindfest full of amateur hour cock-ups at every turn.

Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

The Sith Order only instituted the "Rule of Two" in the aftermath of the Seventh Battle of Ruusan, when Darth Bane betrayed and annhilated the existing Brotherhood of Darkness, about 3000 years after the KOTOR era and 1000 before the movie era. Prior to this, the Sith had numbers roughly equal to the Jedi. While the Jedi have always basically been the same, the Sith have gone through a number of die-offs and resurgences, with the title "Darth" dropping in and out of use and the structure changing drastically more than once.

Now you know, and knowing is half the battle. This message brought to you by the f13 resident Star Wars dork.

"You're just a dick who quotes himself in his sig." -- Schild"Yeah, it's pretty awesome." -- Me

Not even worth speculating or talking about at this stage. Really. Think of all the shit that other MMOs promise at that initial press release to be part of the game at launch. Hero classes? (WoW) Dogs of War to balance RvR? (WAR) etfuckingcetera.

Have they even reached that stage in development where they overreach and overpromise ground breaking features yet? Cause I don't see it based on the announcements so far. While it's fun to snicker when OMG GREAT STUFF gets scaled back or cut entirely until the game is eventually released as a dessicated clone of a 10 year old game this announcement seems kind of conservative and meh-worthy.

The Sith Order only instituted the "Rule of Two" in the aftermath of the Seventh Battle of Ruusan, when Darth Bane betrayed and annhilated the existing Brotherhood of Darkness, about 3000 years after the KOTOR era and 1000 before the movie era. Prior to this, the Sith had numbers roughly equal to the Jedi. While the Jedi have always basically been the same, the Sith have gone through a number of die-offs and resurgences, with the title "Darth" dropping in and out of use and the structure changing drastically more than once.

Now you know, and knowing is half the battle. This message brought to you by the f13 resident Star Wars dork.