Support for arbitrary resolutions: This allows you to launch games at any resolution you want – you are not bound to resolutions that are supported by the headset anymore. Can be used to enhance image quality and, more importantly, in many cases can mitigate FOV issues by choosing 4:3/5:4 resolutions. Works with every game, even unsupported ones.

Internal Resolution Scaling: Similar to the above feature, vorpX 0.9 let’s you scale the internal resolution of some games like native apps do. Those mostly use higher resolutions internally to make up for the lens distortion. This will be DX9 only and restricted to a handful of games for now. More to come.

Super smooth Virtual Cinema Mode: Virtual Cinema Mode and EdgePeek are now fully decoupled from the game rendering for the best possible performance and next to unnoticable latency.

HUD-Scaling now also available in Z-Buffer 3D: For games that have HUD scaling in Geometry 3D, you will now be able to also use it if you switch to Z3D, which wasn’t possible before.