At the moment I'm sorting out PC classes, factions and generic dialogue (Cyrodiil lore and stuff - I'll post some up later). When I'm finished I'll upload it all in a single esp for someone to add to PC_Data.

SamirA wrote:

Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.

This file contains factions, classes and races for P:C. The esp needs to be added to PC_Data. Some of the factions are wip, but they aren't such high priority at the moment. I'll finish them off later. At the moment the colovians and nibenese use vanilla body parts - we''ll have to create a patch that changes them to use the imperial better bodies parts (unless we make our own).

So how'll we handle this? I was thinking I will send my file over to SamirA once I'm done with my work on Stirk. Then he would be going to replace those interior chimneys and send it to you, TDF. You would then have to merge it with all the interiors that yet have to be made/finished, though I'm sure you can handle it. That sound any good?

Yep, that sounds good. Until I get the Stirk file to work on I'll put the NPCs just in a test cell and then merge them into the Stirk file. Btw, I forgot to put some scripts in the file I uploaded above. I'll upload the correct version later today.

I'm going away for about ten days, and I don't know whether or not I'll have internet access, so I've uploaded all the work I've done so far on the file. It's not that much, to be honest.

I'm about halfway through copying generic vanilla greetings into Greeting 7 so they're above the "omg ur the Nerevarine, ur so cool" greetings. That means that those greetings won't show up in Cyrodiil.

Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.TDF: Which game is that(I assume its a game and not real life)The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

All NPCs that had PC_Colovian (no PC_Nibenese in this file) as Race have been turned into Imperials.

All dialogue entries that relied on the PC_Colovian or PC_Nibenese race (there was only one respectively) have been changed to rely on the regular imperial race.

All of the PC_Colovian-npcs that were given certain faces by TDF have been made to match in appearance.

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There was something that seemed erroneos about TDFs file: All of the npcs have the nolore variable set on them from the start in order to omit a lot of MW-specific dialogue, still the topic-entries under Cyrodiil-lore and in many other places relied on the nolore variable not to be set on the npc. TDF already had an own nolore-variable for P:C named PC_NoLore for P:C-specific nolore behaviour that he even used in a couple of places where you would usually use nolore in vanilla. I think he established the variable later on and didn't get around to update all previous dialogue entries to use PC_NoLore instead.

Now all dialogue entries and greetings that relied on nolore not being set have been changed to utilize PC_NoLore not being set on the npc instead. I'm 99.9907% sure that that is correct and what TDF wanted to to anyway.

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The topics that have been worked on by TDF are these:

Cyrodiil lore - contains 64 dialogue entries on Cyrodiil-lore (7 placeholder entries yet). The topic itself does not seem to get unlocked anywhere yet.Abecean Sea - Dialogue entries given by savants, scouts, fishers and sailorsBackground - There are a few entries in here. But they are still missing for most of the npcsmy trade - contains my trade entries for all PC_ClassesStirk - Generic dialogue entries on StirkGreeting 7 - Many many many generic/common greetings in here TDF prepared for us. Beyond that more specific generic greetings for inhabitants of Stirk.

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The previous file had some of the stirk interior cells included with it and two of the npcs (two khajiits) had been placed already. I removed the cells again, as they will go through a last review by Scamp again. It shouldn't be too hard to place them again when Stirk is ready for populating.

I have given Sophia Tragia some clothing in accordance with her description to test dialogue ingame with her. Can be changed or left as is.

Had a quick look through Cyrodiil lore - can't say that it reads well. Most of it seems like placeholder dialogue, very basic information and repetitive structures (a lot of topics start with "Let me tell you about..."). Some answers should be parsed for Nibenese/Colovian opinions, maybe. Things like current events, the economy, the racial and cultural divisions in Cyrodiil, etc. have been fleshed out a lot recently, and I'm wondering how we can best integrate new information.

I should be able to insert missing topic entries from TDFs above documents and other new entries. I have looked into dialogue and quests a couple of times in the past, so I have an overall idea of how things work.

P:C dialogue should use the PC_nolore to rather than vanilla nolore. All Cyroddil NPCs should have vanilla nolore as part of their script to stop them getting lots of the vanilla dialogue.

As for the Cyrodiil lore topic, if I remember correctly, most of the entries are copied directly from vanilla Morrowind lore and have their content edited to reflect Cyrodiil. The style ("Let me tell you about...") is unchanged.

Don't feel obliged to keep the same dialogue, faces, etc. If you can make a change for the better, then by all means do so.

@ScampYes, this contains just dialogue and NPCs. I believe I loaded it alongside the v2.5 file (which contained the exterior and some interiors).

SamirA wrote:

Tarius wrote:This is entirely a matter of the Bethstapo that will burst in, yell STOP RIGHT THERE, CRIMINAL SCUM, and C&D us to death if we violate copyright.