We are looking for more people so if you want to help, please contact anyone from the core team about it.

helloer will probably announce detailed plans for what's coming. I can just say now, that the Steam release is still number 1 priority.

Thank you Gregor for your time and patience. Everyone, please be nice. Not only to Shoozza but to everyone involved in the development. Remember that Soldat is a non-profit endeavour and everyone does it in their spare time. So, gratitude is a more proper attitude. Thank you for your cooperation .

helloer will probably announce detailed plans for what's coming. I can just say now, that the Steam release is still number 1 priority.

Yeah, cool, you literally do the same stupid thing but without Shoozza... How seriously bad you are in marketing and developing to not see that releasing game in this stage without proper preparation of it is shoot in the foot.

Steam release is one-chance event and best if not only chance for Soldat to get to wider user base, with proper advertising you can use that one sentence "Now on Steam!" to bait for old and new players. But if you release game as it is now, with just minor changes to fit it to steam platform you get month of hype and then game will where it was. Steam is filled with games and even some known brand/names have hard time to gather and keep players and you thing that just by releasing it now you get anything because its "Soldat"? Those old players that you want "bring back to game" will quit after few days when they realize that game is still in the same stage as it was before.

Remember that Soldat is a non-profit endeavour and everyone does it in their spare time. So, gratitude is a more proper attitude. Thank you for your cooperation .

So stop treating it as a weekend toy project and make a proper game from it, make money from it. There is so many ways to do it, even with keeping game free-to-play that we could write books about it for months. No one from current player would complain about it, hell most of people for past years where ready to support game development by donations.

As for being "gratitude", gratitude for what exactly? Even blind person would see what was happening for past years and how development team failed to prepare game for new times and maintain player base. All we had was nursing old players that didnt want any changes.

As Players who stick with Soldat for years, still playing it, we have right to say what we think, and if its non-profit or not, it doesnt matter. Game is carried and kept alive by players. Without them game like Soldat would be just empty forgotten project that was made by some block who also forgot about it.

But then someone linked me the urbandictionary's top definition of Creative Lead and it all made sense.

Quote

TOP DEFINITIONCreative LeadIs the pointless, self-made title for a person who claims to be the "creative director" over an entire event or a project. There are six (6) requirements for someone to be a Creative Lead:

1) They must give themselves the title of "Creative Lead" or even "Creative Director." 2) They must have no earthly idea about what they are doing. 3) They must have no concept of what good art, graphic design, videography, photography and web design looks like. 4) They must think that they are "the bomb" at art, graphic design, videography, photography and web design. 5) They must suck at all aspects of art, graphic design, videography, photography and web design. 6) They must be all talk and no show; not doing any work themselves, claiming to inspire others "creatively" and apply "creative" direction. If all six (6) requirements have been met, then the person in question is in fact, a Creative Lead. The cool thing about dealing with a Creative Lead is that they do no actual work, but they think they still think that they are awesome. So its really cool working with them. You'll have a great time."Hey guys, Sarah here. I'll be the Creative Lead for this project, so you can pretty much just look to me for all of your creative direction and I'll tell you what needs to be done. Don't do anything without going through me first. I know exactly what needs to be done and I'll tell you how to do it. If you don't go through me, then this won't have the Creative Direction that it so desperately needs"

"What does Daniel even do as Creative Lead?"

"Oh thats really awesome, Craig, that you're our Creative Lead and all. Who came up with that title?"

"Jo does such a great job as our Creative Lead. I never have to worry about the quality of this project at all!"

"Sam said that he's the Creative Lead for this school-sponsered event. What the hell does that even mean?"

I just hope the new devs know the importance of this "one-chance event" (Akinaro's words) and focus on the important stuff.There's no reason to criticize Shoozza's work anymore, but we've seen so much waste of time and work along these years. Please, do something different.

Steam release is one-chance event and best if not only chance for Soldat to get to wider user base..

This is very true. One chance. The stress is on. I believe it can be done. Good luck to the new team, and as has been reiterated - let's stay positive.

This game has amazing potential and many of us remember many amazing servers, maps of all kinds, and all the kinds of players that inhabited them. Perhaps the Steam release should be delayed until a clear plan is laid out with a clear timeline. Make the timeline public and knock off each goal as you get close to release. Best example I can think of is how a lot of cryptocurrencies do it on their sites. Post a quarterly timeline with sets of goals and go from there.

Soldat could have a resurgence in popularity on Steam, but it has a lot of competition. Still I emphasize potential, because Soldat was strong before Steam was a thing.

I may have limited time, but I am willing to contribute updated graphics.

Whatever progress you guys make won't be forgotten, each development step is much better than standing still. Keeping my fingers crossed this change will breathe some new life into the whole development process, hopefully helloer wont get frustraded with the amount of work ahead of him

Im all the way behind Helloer. He have nice balance of being a dick and being a nice dick

As far as he will share with us about even small things, ideas and make schedule/todo public It will bring hope to lots of people. Soldat is not AAA game, it have probably 100 users now, so keeping community informed that even small things happen is "must have". Boring stuff or not, it show us that there is progress. There is no point of doing some hidden big releases: keep it simple, keep it open.

It seriously dont cost much time to post literally one-two sentences once per week, you dont need separate topic, just make one, close it, and post there anything when there is something going on. Also dont piss on community, we are also dicks but for most of time we make fun of stuff that devs/MM do, it not our fault that its hilarious soap opera -_- Dont be afraid to ask for suggestions or small stuff, just like with maps and graphic, all what you need is post specific task to do, explanation/examples and just see if someone can do it. Its not most fastest thing especially now when there is not much people, but its better to ask if it would not be made by team anyway. If few people do it, choose best and move on.

But Honestly I would rather give him few months to work on well thought project that rush stupid steam release just to pleasure MM... Because this is fact, this steam release is rushed and have no sense at all.

Happy to see you're still moving. As someone who barely finds time to just have a look into these forums, I can say that I highly appreciate everyone who invests time and effort to keep my all-time favourite computer game alive. Thank you so much and good luck succeeding with this important mission!