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We could have a site where we write out our stories, I'm sure all of us have at least one plot or storyline in our minds. Then, we could put in our own characters and form our own plot in the setting set up by the author... it could be like a game! a game where we play roles! The only requirement for this to work would be people posting!

All right, this is for a prospective new player, and just a general recap of what all has gone on. Introduction: On June 4th, 1999, the God of the planet Earth met his end. Due to this, the council of the universal lords has gathered to determine who shall take over the reigns of the planet Earth. Meanwhile, on Earth, all judgments of heaven and hell are put on hold. On June 5th, death officially left the planet Earth and the human race attained a level of immortality. However, what of those who died on June 4th, the same day that the G.O.E. died?

That is where the story comes in.

The humans who died on June 4th have awoken in the world of Necros. A world that has existed as Earth's shadow since ancient times. They are here until a decision can be placed on who shall govern Earth and in the meantime they must survive. The humans in this predicament were all briefed on their status as visitors in the world of Necros, and that some of the inhabitants would be less than pleased about the arrival of humans.

After a short briefing, the humans were paired off into groups of varying size. Each group was designated a Necrotian chaperone to accompany the humans and get them familiarized with their planet pro tempore. The group our story revolves around, is comprised thusly.

Desoto McClellan: an amateur writer from Puerto Rico.
Ramona Sparks: a child prodigy from New York.
Damien Caldwell: a less than reputable veterinarian from the US.
Daniel Carter: an ambitious, calculating businessman from New York.
Alexander Drokavich: a bouncer with a unique fighting style, and a native of Russia. Judy Harris: a kind-hearted ambulance driver from Iowa.
George Newburg: a cold, mean spirited, drug addicted 19 year old from Georgia.
Kiyoshi Kimura: an elementary school teacher and pacifist from Japan.

and their group parent: Nick Eckleberg: a demon specializing in speed and illusionary magic.

The group met and had so-so impressions of one another. Desoto looked around to see that his friend, Miguel Lamara, who he had died alongside, was thoroughly enjoying this new world and seemed to relish in the thought of causing trouble here.

After introductions, Nick approached the group and advised them to run. Outside of the building where they had all been summoned (the Dharma corp. civic center located in Crowley, Doppelekereft) there was an angry mob waiting for humans to emerge to lynch the newcomers. After some fast maneuvering, the group escaped and boarded a train, departing for Nick's place of residence, the city of Ecklesax.

Upon arriving in the city of Ecklesax, Nick treated the party to a dinner and told them some of the basics of the world of Necros. For example, the names and identities of the five nations, as well as the one judicial island: (Doppelekereft, Archimede, Lumina, Sheol, Nod, and the island of Vulcan). He then explained what the connection was between Earth and Necros. The two worlds had once been connected, but were severed in Earth's 14th century due to political clashings between Sheol, Lumina, and the vatican. He further explained to them the existence of karma. A number that all living creatures had set upon them ranging between -7 and positive 7, with -7 being fully evil and positive 7 being saintly, as well as the existence of karmatics. Small creatures engineered and sold in Necros to alter karma and send it beyond the natural boundaries, thus allowing for a process known as race splicing. This process would allow anyone with the proper amount of Karma and the proper national balance (an alliance one forges via document with one of the Necrotian nations) to splice themselves into one of the many different races of Necros, acquiring that races abilities, and, given enough time, ingraining them into one's own genetic code.

The party spent that night at Nick's house. The next day, the party studied through Necrotian textbooks and almanacs and learned about magic, as well as how to go about casting it. Nick had disappeared for work, but when he arrived again, he informed the humans that they would be departing from Ecklesax due to a Vulcanite assignment he had been given. He had been titled as one of the historian's for the team that was to write the next edition of the Necrotian almanac. Due to this title, he would have to travel the world and bring the humans in tow. The humans agreed fairly readily, and Nick first requested that they visit one town first.

Arc 1: A Warrior of God
The party arrived briefly in the town of Callista at Nick's request. He intended to bid his girlfriend, Roulette farewell before they departed on any further journeys. While in Callista, George, Desoto, and Nick entered into a fight with several Hosfa youth. Though the fight was ultimately quelled by a Golem bouncer, the party still caught the interest of a snake-man named Cyrano. Cyrano introduced himself to the party as a splicing artisan who was intrigued by the return of humans to Necros. He agreed to splice with the party for free for a short period of time and transformed George into a golem and Daniel into a Cervidexus.

After leaving Callista, Nick asked the party where they would like to visit. Judy offered the idea of a town with peaceful people. Nick agreed and took the party to D'abo, a city where the citizens were such pacifists, that they had been overrun by gangs from other areas. After making an agreement with the mayor of D'abo, Nick and the humans fought off the gang members in exchange for allowing Nick access to the papers regarding D'abo's history. Much to Judy's dismay, this was not the type of peace that she was looking for.

Next, Desoto offered that they visit a city where they could simply relax and have a peaceful, vacation-like time. After a series of train rides, the party arrived in Gail, a thriving metropolis and one of the largest cities in Doppelekreft. Located on a coastline, Gail was a popular vacation spot for many. Nick bid the party on their way after securing a hotel room while he went to do business. George, now addicted to the high of splicing, changed from a Golem to an Archne, and Judy became a Faerie.

Eventually, Desoto, while on the beach, ran into his old friend Miguel. Miguel, as it turned out, was visiting Gail with his teammates in search of people he wished to join him. He offered a position in his team to Desoto, who refused, due to his mounting distrust of his old friend upon observing his friends more violent nature.

Meanwhile, Judy and Ramona ran into Solandra Chalice, another member of Miguels current party. Solandra had spliced into an alrue, and displayed her powers before Judy and Ramona by having two male beach-goers fight over her. However, unbeknownst to Solandra, Gail was a city of peace not by choice, but by a strict military enforcement of secret police. Solandra, after causing this incident on the beach, was immediately captured by an entire squadron of secret police and brought away to prison.

That evening, the party met up in their hotel room, and were briefly interrupted by the arrival of Miguels party. Which consisted of:
Miguel Lamara: Desotos friend, and now a changeling of the element of thunder.
Doc Martin: A sadistic doctor and a homunculus.
Bruce Campbell: A large man (now an Isra) with the only gun in Necros.
Alex Evans: A young werewolf with a large libido
the currently imprisoned Solandra Chalice

And the group parent: Karen Gondor, a timid mermaid with barely any skills of her own.

After a brief meeting, Miguel and his company left and went about a mission to free Solandra and place the blame on Nicks company of humans. Their plan went off without a hitch, as, due to the full moon, Alex was rather powered up that night and able to cause a large enough distraction to divert the police force away from Miguel and his cohorts.

Desoto and the others awoke to chaos in the streets and their names being plastered as the cause of the chaos. The night before, Bruce Campbell had found some of Desotos person effects and, using his abilities in conjunction with Docs was able to create the illusion that Desoto was in fact one of the major perpetrators of the jailbreak.

Desoto and company made their way to the train station where a skirmish occurred with Miguel and his crew, weakened from a night of outrunning and fighting police. Desoto and the others won and departed for the city of Crowley.

Nick was left feeling rather depressed upon the return to Crowley. He entertained Ramonas wish to explore the Inner Wired, Necros network that was analogous to the internet. The party entered the inner wired and were shortly attacked by a high-level hacker who had a vendetta against humans in Necros. Nick was booted out and the humans were left to fend for themselves. However, as the humans survived the challenges thrown at them by the hacker long enough for Nick to retrieve help from Creviston Dharma, the head CEO of Dharma corp. The CEO quickly put the hacker in his place.

This incident put Nick over the line. Desperate, he sought to return to a place he was familiar with. The party rented a set of crawlers, a type of Necrotian vehicle, and set off for Dudley, formerly known as Eckleclear, Nicks hometown.

Upon arriving in Eckleclear, some of the party went to a nearby church. There, they met a priest who advertised that in the next day, he would be opening a spiritual portal to Earth, allowing the humans to see any loved ones they had left behind and what state they were in.

Also at the church, the humans met Kyriel Baskin, a large, European man who believed firmly that God was still alive, and claimed that he, through divine will, was chosen to bring humans from the now defunct and sin-filled Earth and onto Necros to inhabit the untamed.
The next day, the humans partook in the viewing and saw that Earth without death had become a hellish world where torture and mutilation had become commonplace to survive. After this, the humans resolve strengthened, they would find a way back to Earth and help their loved ones who they had left.

That night, Kyriel called together all of the humans who were staying in Dudley and told them of his plan to lead a holy crusade against Sheol to make room for humans. He reasoned that he had been divinely influenced and predicted a girls suicide which took place moments later, as well as conjured an angel to his side. Baffled, the party left and the next day, left Dudley in pursuit of the psychotic priest.

Along the road, the humans fought several of Kyriels demented followers, and after a day of travel, the party arrived in Crowley. They sought to prove that Kyriel was not in fact divine, for if he truly had divine influence, then he was immune to Necrotian law, and could start a holy crusade and gather troops as he pleased. The humans discovered however, that the biographical information on Kyriel had been stolen by Miguel, and so, the party set about finding the person who Miguel was targeting to join his party next, Henry Topaz, an aerospace engineer in the care of Monica Pucianna.

The party departed for Pucianna and found that Monica was more than willing to hand over the naïve Henry to Nick and the others. Miguel, who had been attacking Monica over the past few nights in pursuit of Henry, met with the party and exchanged the file on Kyriel for the engineer. In the file, Desoto found a detailed description of Miguels anarchistic goals and how he sought to use both Bruces guns and Henrys planes to revolutionize warfare in Necros.

The files proved the humans correct, Kyriel was not divine, instead, he had spliced into a very advanced faerie, and manipulated the eyes of others through corpumancy into believing the angels they had seen. The party sent in this new evidence to Vulcan and trained for the next week to prepare on their own to perhaps put a stop ot the madman.
After the week passed, the party gathered, and, aided by a fleet of Vulcan ships, managed to obliterate Kyriels forces.

Arc 1B: Necrotians:
Elsewhere, running in a parallel timeline, a team of enforcers from Vulcan have been assigned to retrieve the mysterious Items from the Holders inhabiting various islands around Necros, collectively known as the Holder Archipelago. The team is currently trapped in a pocket dimension created by the Holder of Death.

Wow this is long... I guess got a little over-enthusiastic... whoops XD

Name:
Rena Jackson (Her mother wanted to name her Renaissance but couldnt spell it properly)
Other Personality: Lilith (No last name)

Age: 11 (and 3/4 which is PRACTICALLY 12 if you think about it!)

Sex: Female

Nationality: New Orleans, Louisiana United States

Occupation: Though she is a self-proclaimed professional street-rat and pickpocket, she also helps out her fortune-telling fraud of a mother; she helps Old Lady Pat from down the street do chores, and does odd jobs of questionable legality for some of the local crime-lords due to her mothers unfortunate addiction to heroine and the large amount of money she owes to the loan sharks (the jobs are nothing too serious petty theft, the passing on of messages, house searches/breaking and entry and such since no one would suspect a small girl of her age to be a threat yeah, okay, maybe some of thats a bit serious)

Abilities: picking pockets, opening/figuring out just about any lock as well as fighting with knives (her uncle had been teaching her since she was a wee little thing, though he  unfortunately  died in a drive-by before he could teach her everything he knew. Luckily shes taught herself rather well since then), acting in general, hiding, running (she had to run from the cops quite a bit), can easily think of a story/lie to get herself out of, or help her in just about any situation, THE PUPPY-DOG POUT (nuff said), street smarts (shes also quick to learn things, but hasnt had much actual book learning)

Karma: Rena: -1 Lilith: -7

Personality: This girl is one screwed up little kid. Shes got DID (Disassociative Identity Disorder) until recently known as MPD or Multiple Personality Disorder.

Rena (usual dominant personality) is a bright, nice girl, if a bit of a prankster. She almost always knows how to get out of trouble, and to people who dont know her well she comes across as a sweet little angel who couldnt do anything wrong. Although she can often be VERY hyper she also knows when to be serious. Despite her youth shes been through a lot, so in some instances she is very aged, while in others she is still like a little kid. She is HORRIBLE at remembering names of just about anything and will come up with nicknames (sometimes they make no sense or seem unrelated).

Lilith (usual recessive personality) came into being due to trauma in Renas past, which she cant remember no matter how hard she tries. Lilith is a heartless, violent, and VERY angry person. She is a brutal killer, and has become fairly good at the practice over the 2 years of her existence. Whenever Rena loses control of her anger or is overwhelmed by fear, Lilith comes out. At the same time, when Rena falls asleep of loses consciousness, Lilith can come out freely as well. Both are aware of each other, however this is only due to the fact that they have been presented with proof of the others existence, as they have been to (and faked there way out of by pretending to be cured) the local childrens mental institution twice already and counting.

Ambitions:
Rena: to be a high-class lady
Lilith: to be alone

Likes:
Rena: Candy, random (sometimes useful) knick-knacks, sewing (oddly enough, though she isnt amazing at it), cute things (her definition isnt always average, since she was known to think Cerberus was cute when she was about 5 years old she called him Sir Boris), jewellery, pawn-shops and thrift stores (convenient little places)
Lilith: Being alone, killing things/animals/people, and torture

Appearance: She has blond short, layered, straight hair that she recently began wearing in pigtails merely because its fun to bounce up and down since they bounce too. Shes incredibly pale, has pointed ears, slitted grey eyes, and she is skinny as a rail as Old Lady Pat used to say before she died

Uh, where were we? Ah yes, appearance, anyway, she usually wears an oversized black make-shift tail coat which she made from an old trench coat she found at the thrift store for a bargain deal, a pair of old worn combat boots 2 and a half sizes too big which her uncle gave her saying that she would grow into them (that was 4 ½ sizes ago), she has varying pairs of patched up knee-high socks which basically cover her entire legs (she uses rubber-bands to hold them up), different pairs of guys cargo shorts which are long enough to be pants (she has to hold up with a belt), and multiple shirts depending on what she finds that she likes (the most recent being a kimono top with a long sleeve shirt underneath due to the cold weather). She keeps most of her spare clothing in her green canvas messenger bag, along with anything shes picked up recently, and her tools of trade, and she can always be seen wearing various pieces of jewelery that shes acquired through various means. Both her jacket as well as her shorts/pants have had many pockets added to them and she puts all sorts of stuff in them knives included.

Background: Rena was born in a hospital in New Orleans. Unfortunately (or so her mother always complained about) Renas father skipped out and was never seen again. Thus Rena ended up being raised by her uncle who was known for not being very legal, and her mother. Due to the stress of raising Rena, a inadequate income from her fortune-telling job, Renas father leaving, and eventually a huge dept to the local loan sharks, Renas mother began doing drugs, leaving a 7 year old Rena to get money in any way possible. She began picking pockets. As Rena grew older, the loans rose and Renas mothers addiction grew she ended up doing small things for the local crime-lords. As she got better at the jobs they gave her harder ones and around the time she was 8 her uncle died. After that her she continued to get better at the jobs until one-day disaster struck. The next thing she remembers is waking up in a psychiatric ward and then having the psychiatrists explain her mental condition to her. Apparently it had been going on during the time that she couldnt remember. She played good patient and they eventually let her out only to have her return again, only this time because she had killed someone. Of course Rena didnt remember a thing about it, but she later learned that the person who had died was someone who had worked for the same crime-lord she had. This time they were less inclined to let her out, but eventually she convinced them. Unfortunately, not even a month later she was killed in a simple car accident due to a drunken tourist.
Later on when everyone was being briefed about Necros she wandered off to the bathroom and saw the angry mobs through the windows on her way. She headed down to the first floor and escaped through one of the bathroom windows on the far side of the building. She quickly realised that staying in the cities was not the best of plans so she headed to the forest, stowing away in vehicles whenever she can. Unfortunately for her shes never really had to stay in the woods before.

Race: Esper

National Balance: Doppelekereft

Weapons: Knives and other small hand-to-hand weapons

Armour: She totally just goes out fighting in her street clothes

Class:

Spells: None

Skills: telepathy; can sense living or magically controlled things up to 50 meters away; able to sense and hone in on particular magical or living creatures (able to find it as long as she knows in general what she is looking for)

she's not trying to pass off as a member of the New York city council... I think most would agree that a 10 year old member of the New York city council/girl genius was in breach of your character challenge to make a serious character.

personality: Hes adventurous, impatient, and acts on impulse. He tries to see the good in everyone, which makes him a little naïve. He enjoys messing with people because he doesnt expect to be taken seriously. Lundy is sometimes childish and doesnt really have a sense of danger until something bad happens.

dislikes: staying in the same place too long, mundane tasks, seafood, scorpions

romances: none

appearance: brown, messy wind-blown hair. Slightly tanned and has light brown eyes. About 58, athletic but thin. He usually wears a green jacket over his t-shirts, and loose faded jeans. On his feet are old grey, worn out tennis shoes.

background: Lundy was born and raised in the small town of Nome, Alaska. He learned his survival skills from his father as well as carpentry. He has a sister one year younger than him who he loves a lot. They both dream about traveling the world. Lundy went out for a walk in the woods where he was mistakenly shot by a hunter.

Posted Acacia's profile. I'm making the trip through Archimede literally take a month and a half at the very least so that you guys might try and come up with a strategy to try and beat this guy.. There are ways of doing it, ones that don't even involve Desoto and Nick, or any of my characters for that matter.... I will not help in the final fight against him due to some recent remarks I have heard criticizing my way of 'leading' the way through a fight. You are on your own against him.

P.S. If you should find yourself constantly disliking this RPG, then you are free to leave. I do not want players who will only have a miserable time playing. it's a role playing GAME.