Now that is good! I like that! Not as enthused about the second picture though. Never liked that ruffly kind of clothing.

Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.TDF: Which game is that(I assume its a game and not real life)The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

Now that is good! I like that! Not as enthused about the second picture though. Never liked that ruffly kind of clothing.

That's actually meant to be sewned textures, if you are talking about the pseudo-altmeri coat.

Also, had the idea that red scarves can also symbolize spirituality, valor and victory when worn by warriors and soldiers.Great champions of old are thus always depicted with a scarf, to symbolize their numinousity and honour.

Now that is good! I like that! Not as enthused about the second picture though. Never liked that ruffly kind of clothing.

That's actually meant to be sewned textures, if you are talking about the pseudo-altmeri coat.

Also, had the idea that red scarves can also symbolize spirituality, valor and victory when worn by warriors and soldiers.Great champions of old are thus always depicted with a scarf, to symbolize their numinousity and honour.

Yes yes and yes. I especially love that priest of the sun-runner, that's exactly the kind of thing I mean about blending these different influences into a coherent and distinctive style.

carrying wakizashis and katanas and other easily recognizable elven fare cause filthy ayelid influence prevails in rust villages but players are more familiar with dunmer. also reman and future immortal snakemen. literal cultural influences from the future

carrying wakizashis and katanas and other easily recognizable elven fare cause filthy ayelid influence prevails in rust villages but players are more familiar with dunmer. also reman and future immortal snakemen. literal cultural influences from the future

Well, I am sure that rather loose fitting clothing is also acceptable. In fact I would bet that unless the person is out in the field working(or etc), they probably would wear some sort of basic loose fitting shirt. Especially so in the cities. The thing is that while not working, they would want to look a bit more acceptable.

Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.TDF: Which game is that(I assume its a game and not real life)The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

not that any kind of cultural dress standard has been hinted at as 'acceptable' in cyroddil, excluding the pge which describes cyrod city nibs as dressing in layers. which is cool, but that should be a misery reserved for the merchant and priest nobility. also a nice way to seperatethe social classes so im not sure why you wouldn't want to do it, plus body tattoos. paddy field workers and and fishermen should for sure go topless, being out in the jungle all day

Seeing the enormous importance of silk for the Nibenese, it's a given that the higher classes dress in an outrageous amount of layers. Sweating like a horse is a secondary concern. Body tattoos would be a complete mess to implement with the current game engine, unless if we want to make a horde of race copies (with assorted dialogue en scripting issues).

Unless... I just thought of this, not sure if it's been tried before: we could make clothing items that mimic tattoos: copies of base Imperial/Nibenese body parts (chest, arm, etc.) with edited tattoo textures. I'm not completely sure, but I think that items without a name become invisible and unlootable in inventories (if not, they can be scripted to disappear after death). Perfect for our topless Niben peasantry.

Nope, items without a name default to the object ID (speaking as somebody who's way too lazy to properly name items when I'm testing them )

One thought that had occurred to me was that since we've decided to move forward with the BB dependency, we could maybe attach a BB body mesh to a kilt or simple undergarment (something like the diaper-looking things the vanilla bodies wore) with an alpha channel on it, and that way be able to add different tattoos attached to the groin slot. Granted, the illusion would be broken as soon as you looted the body, but it's better than a kick in the pants and like Infragris said maybe we could script them to be unlootable.