Posts Tagged ‘texture baking’

This plugin “bakes” a texture from one object to another, allowing you to transfer texture data between two models with the same geometry but different texture coordinates–without having to re-paint the texture bitmap! This is useful if you start to paint a texture, and change your mind later about the UV map; or for games when you can’t change the layout of the map for technical reasons, but would like different UVs for convenience during painting. It’s also good for fitting text onto a warped surface or other projections that would be difficult or impossible to paint by hand.

Independent Developer

Hi, I'm Lisa and I make arcade games. In the games industry, the first
question everyone always asks is "are you an artist or an engineer?" Consider me an engineer who likes to color. :) I love code. I love art. And I especially love code that makes art.