Moves

Abilities

Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle.

Level-up Moves

Lv.

Move

Type

Class

Pow.

PP

Acc.

Effect

1

Bite

60

25

100%

Has a 30% chance to make the target flinch.

1

Roar

--

20

100%

Immediately ends wild battles. Forces trainers to switch Pokemon.

6

Ember

40

25

100%

Has a 10% chance to burn the target.

9

Leer

--

30

100%

Lowers the target's Defense by one stage.

14

Odor Sleuth

--

40

--

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17

Helping Hand

--

20

--

Ally's next move inflicts half more damage.

20

Flame Wheel

60

25

100%

Has a 10% chance to burn the target. Lets frozen Pokemon thaw themselves.

25

Reversal

1

15

100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

28

Fire Fang

65

15

95%

Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.

31

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

34

Flamethrower

95

15

100%

Has a 10% chance to burn the target.

39

Agility

--

30

--

Raises the user's Speed by two stages.

42

Crunch

80

15

100%

Has a 20% chance to lower the target's Defense by one stage.

45

Heat Wave

100

10

90%

Has a 10% chance to burn the target.

48

Flare Blitz

120

15

100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM5

Roar

--

20

100%

Immediately ends wild battles. Forces trainers to switch Pokemon.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM23

Iron Tail

100

15

75%

Has a 30% chance to lower the target's Defense by one stage.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM35

Flamethrower

95

15

100%

Has a 10% chance to burn the target.

TM38

Fire Blast

120

5

85%

Has a 10% chance to burn the target.

TM40

Aerial Ace

60

20

--

Never misses.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM43

Secret Power

70

20

100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM50

Overheat

140

5

90%

Lowers the user's Special Attack by two stages after inflicting damage.

TM58

Endure

--

10

--

Prevents the user's HP from lowering below 1 this turn.

TM61

Will-o-wisp

--

15

75%

Burns the target.

TM78

Captivate

--

20

100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

TM82

Sleep Talk

--

10

--

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

TM83

Natural Gift

1

15

100%

Power and type depend on the held berry.

TM87

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM90

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

HM6

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Body Slam

85

15

100%

Has a 30% chance to paralyze the target.

Howl

--

40

--

Raises the user's Attack by one stage.

Heat Wave

100

10

90%

Has a 10% chance to burn the target.

Crunch

80

15

100%

Has a 20% chance to lower the target's Defense by one stage.

Morning Sun

--

5

--

Heals the user by half its max HP. Affected by weather.

Safeguard

--

25

--

Protects the user's field from major status ailments and confusion for five turns.

Fire Spin

35

15

85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Double-edge

120

15

100%

User receives 1/3 the damage inflicted in recoil.

Thrash

120

10

100%

Hits every turn for 2-3 turns, then confuses the user.

Flare Blitz

120

15

100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

55

220 - 314

220 - 314

220 - 314

Attack

70

130 - 215

145 - 239

159 - 262

Defense

45

85 - 170

95 - 189

104 - 207

Sp. Attack

70

130 - 215

145 - 239

159 - 262

Sp. Defense

50

94 - 179

105 - 199

115 - 218

Speed

60

112 - 197

125 - 219

137 - 240

TOTAL

350

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

91

1,250,000

190

70

Attack: 1 point

Damage Taken

1x

1x

1x

1x

2x

2x

0.5x

1x

0.5x

0.5x

2x

0.5x

1x

1x

0.5x

1x

1x

0.5x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

FireRed

LeafGreen

Gold

Silver

Crystal

Red

Blue

Yellow

Flavortext

Black 2

Extremely loyal to its Trainer, it will bark at those who approach the Trainer unexpectedly and run them out of town.

White 2

Black

White

Diamond

A Pokemon with a loyal nature. It will remain motionless until it is given an order by its Trainer.

Pearl

Platinum

HeartGold

It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.

SoulSilver

Extremely loyal, it will fearlessly bark at any opponent to protect its own Trainer from harm.

Ruby

GROWLITHE has a superb sense of smell. Once it smells anything, this Pokemon won't forget the scent, no matter what.It uses its advanced olfactory sense to determine the emotions of other living things.

Sapphire

Emerald

FireRed

Very friendly and faithful to people. It will try to repel enemies by barking and biting.

LeafGreen

It is very protective of its territory. It will bark and bite to repel intruders from its space.

Gold

It has a brave and trustworthy nature. It fear­lessly stands up to bigger and stronger foes.

Silver

Extremely loyal, it will fearlessly bark at any oppo­nent to protect its own trainer from harm.

Crystal

It controls a big territory. If it detects an unknownsmell, it roars loudly to force out the intruder.

Red

Very protective of its territory. It will bark andbite to repel intruders from its space.

Blue

Yellow

A Pokemon with a friendly nature. However, it willbark fiercely at anything invading its territory.