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Bachelor of Arts in Animation

Course Descriptions

Click on the course title for more details.

ANIM 100

Fundamentals of Animation

Animation Core

3

Analysis of samples of other filmmakers' works and targeted exercises will give students deeper understanding of visual storytelling. Course goals include: proficiency in planning and executing incremental motion to give life to a story; refinement of drafting skills to depict acting, posing, gestures, staging, composition, framing, and the physics, choreography and psychology of motion.

ANIM 103

Introduction to Digital Art

Animation Core

3

Creation of digital art as needed for animation using Adobe Photoshop and Premiere through the medium of digital photography and its application to individual expression. Requirements include an approved laptop with Photoshop & Premiere and access to a digital camera.

ANIM 112

Fundamentals of 2-D Computer-Based Animation

Animation Core

3

Students explore webbased animation techniques using Toon-Boom and other webrelated software packages.

Observational skills and drawing techniques to enhance technical abilities and creative responses to materials and subject matter. In-depth investigation of line, perspective, space, atmosphere, erasure, and other key components of animation in a wide range of drawing media. Weekly group critiques and sketchbook assignments are integrated.

ANIM 203

3-D Animation

Animation Core

3

A study of 3D animation principles using Autodesk's Maya. Students are required to have an approved laptop with Autodesk's Maya software.

Prerequisites: ANIM 100, ANIM 103, ANIM 115

ANIM 210

Writing for Animation

Animation Core

3

Study of the unique opportunities and challenges found in writing for animation in a variety of formats: the short subject, half-hour program, and feature length film, with an emphasis on integrating visual elements such as sketches and storyboards into the writing process from the very beginning in order to maximize creative discovery.

ANIM 213

Character Design, Rigging, and Animation

Animation Core

3

Students gain the skills required to rig and animate characters in Maya. A fully planned, animated, rendered, and edited 10-second animation is required. Students are required to have an approved laptop with Autodesk Maya software, Adobe Photoshop, Premiere and After Effects.

Prerequisites: ANIM 203

ANIM 218

Advanced 2-D Computer Animation Techniques

Animation Core

3

Explores in-depth techniques for creating quality 2-D animation. Students create their own characters, storyboards and final animation of a short piece utilizing Toon Boom Studio software.

Prerequisites: ANIM 112

ANIM 220

3-D Design Methods

Animation Core

3

Three-dimensional phenomena in fine art and design. Cultivates the ability to think, perceive, visualize, design and build in three dimensions using traditional methods and a broad skill set of fabrication techniques.

Prerequisites: ANIM 121

ANIM 222

The Art of the Storyboard

Animation Core

1

Study techniques to develop professional storyboards for animation and film. Addresses styles of storyboards and their specific target audiences for utility and value.

Prerequisites: ANIM 121

ANIM 344

History of Animation 1: 1906 to 1950

Animation Core

3

A critical look at the development of animation styles, both American and international. Students view animation and analyze the social, technological, financial, and political factors that helped shape the development of this art form from its beginnings to 1950.

ANIM 345

History of Animation 2: 1950 to present

Animation Core

3

A critical look at the styles of animation, both the American and international and how television, computers and the internet have affected the art form.

ANIM 400

Portfolio Preparation

Animation Core

3

Designed to help students build a compelling, well-rounded artistic portfolio to best represent their work to potential clients. Students evaluate and develop presentations of their own artistic work and address deficiencies in their portfolios. Both hard-copy and digital portfolios will be covered.

ANIM 413

Graphics for Television

Animation Core

3

Students learn graphics needed for television news, sports, promotion, and advertising. The course examines the needs of each area, issues of typography, and how to design for the Chyron Duet and other systems currently used in postproduction and live production.

Prerequisites: ANIM 112, ANIM 115, ANIM 203

ANIM 450

Digital Special Effects for Film and Television

Animation Core

3

The process by which digital special effects are applied to film and video productions, using advanced 3D computer-generated techniques.

Prerequisites: ANIM 314 or Permission of Instructor.

ANIM 496

Culminating Project

Animation Core

3

Under the supervision of the instructor, students work independently to develop a 5-minute animation project, meeting weekly to discuss their progress. Permission of advisor and instructor.

Prerequisites: ANIM 310

ANIM 121

2-D Design Methods

Animation Core, Cinema-TV Core

3

Concept and creation of two-dimensional imagery. Practice in basic principles of design, color and visual organization in traditional, digital and lens-based media. Explores the context of imagery in the larger culture and the future of art and design.

Prerequisites: ANIM 120

ANIM 310

The Business of Animation

Animation Core, Cinema-TV Core

3

Explores the roles of the various people and positions involved in the production of animation. Pitching, budgeting, and business plans are studied. Each student submits a budget and business plan for a project. Students also present a pitch for their final project.

Prerequisites: ANIM 112, ANIM 203, ANIM 213, ANIM 218

CTVU 102

Cinema-Television Equipment Workshop

Animation Core, Cinema-TV Core

1

Required for those who plan to check out equipment for media projects. In an intensive time frame video cameras, grip/electric, sound basics, set operations, laptop proficiency, and the film cameras are studied.

Students work on the crew of a cinema-television production, animation project, or advanced degree class project within the School of Communication and the Arts. Students may work on up to three productions, obtaining one credit per production with approval of the faculty executive producer overseeing each project.

ANIM 489

Workshop

Animation Elective

1 to 3

Special topics courses offered at instructor's discretion.

ANIM 490

Independent Study

Animation Elective

1 to 3

The independent study affords the student an opportunity for specialized research or project in the field of animation. An independent study cannot be offered for a course that is already designated and listed. Students must submit a written proposal stating the reason for and parameters of the project, as well as a comprehensive schedule for its completion within the semester format.

Prerequisites: Senior standing and permission of advisor

ANIM 495

Internship

Animation Elective

1-6

Culminating experience in which the student applies learned skills, demonstrating competency under the guidance of a specialist in the field.

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