To implement that feature, we need to do following things:Copy recovery routine(ID:2010 and 2040) from Fighter.pacEdit up b section

Basically, when you perform some attack, the system automatically quits current script and arbitrarily goes to other scripts. Thanks to your post, I noticed that Pikachu could use up b properly though it needs another input after up b. It is worth looking into and after I find something, I will tell you how to make Mario use up b properly.

also is it possible to make a AI to use Taunt if a Mode is actived?like if the CPU flashing yellow and thats a sign on the mode is actived (like SSJ mode for vegeta PSA) or if the PSA got moveset changer on PSA as a taunt the AI will use that taunt sometimes and the AI know how to use the new moves ?

and is it possible to change Olimar´s AI since i heard that one was hard code so even if got someone over olimar like a .rel portit will keep using N-B all time

CPU's taunt is controlled by the system and cannot be controlled by scripts by default.Also, to know variables used in PSA, we have to make codes to get the information.But yes, you could make Goku use Kamehameha using this program if it doesn't require complicated input.

Damn it'd be nice to figure this out once I finish SM64 Moveset, or one of my other WIP severally modified movesets, like Dream Luigi over Bowser or Mario & Luigi over Ice Climbers. Plus we can finally make it so CPUs don't constantly use the Mario Tornado to try and load Fludd when they're on the other side of the map. XD

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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote: Friedslick6you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually. But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Exploreryou're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: GregYou do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

This is a section which deals with the situation after using up B.I added this line:Button BWith this line, Mario holds B button while using up B.I tested this code and confirmed Mario used second up B.

Thanks so much! Still studying the tutorials. I want to learn how this works to help the brawl minus team. When I need help understanding it, I will ask.Post Merge: September 16, 2013, 12:40:40 AMDoes Mario know that he can reverse directions? That he can go left and then go right with the second upb? Does he also know that if he overshoots the ledge that he doesn't need to use it twice?