TimeSplitters: Future Perfect Walkthrough :

This walkthrough for TimeSplitters: Future Perfect [Playstation 2] has been posted at 13 Jan 2010 by Jack Sparrow and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up Jack Sparrow and share this with your freinds. And most important we have 4 other walkthroughs for TimeSplitters: Future Perfect, read them all!

Walkthrough - FAQ/Walkthrough Final

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July 2006: copyright protected
Timesplitters 3: Future Perfect ON PS2
FAQ Walkthrough by Percy boi: Percy Boi and all FAQ'S, reviews, database and
codes on Copyright protected by Josh Pearce
percyboi@hotmail.co.uk (please note, if you add me to your chat room I will
delete you immediately, so don’t bother!)
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Timesplitters 3: Future Perfect: FAQ/ Walkthrough Final Version
------------------------------------------------------------------------------
NOTE: This FAQ contains Spoilers!!
Let's start the show, yeah?!
_ _ _ _ _ _ _ _ _
/Version History \
Note: I only update big errors in my work, never anything tiny like FAQ,
review Etc history! I also feel that my guide should expand it self to the
best of my ability but because of the difficult time I have had lately (exams,
revision etc) version history will be holed up as I have other things on my
list of things to do but every second spare from my life will go to this FAQ,
just busy sorry!!
(Guides of mine will be classed as Final but that’s because all areas of the
walkthrough are completed to MY maximum, anything else added is someone else’s
work (they will be credited for) so I won’t bother noticing little bits like
spelling mistakes or small glitches in walkthrough etc just update them in
secret!)
NOTE: This guide will not contain a FAQ section because of the simple reason
that I have none, so there, if I get emails I post them here, not rocket
science is it?
March: 1.0: Finished the basic guide requirements
March: 1.1: Spell Checked and finished the enemies guide, story mode and the
arcade league! (NOTE: Unlockables and Challenges! Will be updated next issue)
April: 1.3: Added challenges, Unlockables
May: 1.5: Added Easter eggs, survival guide and weapons FAQ.
May: 2.0: Weapons FAQ completion, declared Easter egg section completed even
though will add to it in secret, Story Mode and Arcade/Challenge Section, any
small mistakes or new strategies for this will be added in a secret.
May/June: Half-Final: Decided to jump straight into the final, Completed enemy
guide, the customisation of Hellfire’s arcade/challenge contribution
walkthroughs, added and completed arcade powerups guide/arcade mode guide,
added chracter/ Statistics and player progress section.
Next update Final: N/A really, finished everything, I will now update any
other sections in secret like mistakes, the Arcade Awards for example, I will
also finish the chracter guide.
(Decided not to add mapmaker guide but I do believe Bisected8 (contributor)
has made one, which is found on GameFaqs.com, but I am sorry I can’t be of
help on that subject.)
_ _ _ _ _ _ _ _ _ _ _ _ _ _
/Introduction to the game \
TIMESPLITTERS Future Perfect: Known as the emperor, the president and the king
of PS2 FPS. To anything else before, this is God. Anyway, Timesplitters is
quite a challenging game but at the same point addictive and fun. But in
previous times I am been hugging FAQs for help to beat Time splitters 1 and 2
so I thought this time round I would do my own FAQ to spread my wrath of
terror, sorry I mean guide skills like butter on bread across the lands, or
across the Internet. It’s just a pity I had a fight with that fortuneteller
friends with that guy, errrmmmm you know who I mean… he always wore a shirt,
oh forget it. Hope you enjoy!
This guide is the key to winning and is the victory of anything in this game
like story mode, arcade league, challenges, arcade mode, enemies, weapons and
anything else you can think of, (Note: Guide does not contain Mapmaker or
online guide as I do not have online abilities and I am very inexperienced in
Mapmaker: note, don’t create loads as you cant store many, this may be added
in later versions of the Walkthrough but this now looks doubtful I am afraid.)
At this current time I am extremely busy with exams, revision, coursework and
any after school clubs so please understand that versions updates and email
will take longer than usual but I will eventually reply and update my work to
your expectations, just have patience with me.
_ _ _ _ _ _ _ _ _
/Words of Notice\
I have some things to say about this walkthrough. Firstly, if
this has affected you in anyway then email me, if it has helped, enraged or
anything else to you then I want to hear about it. If you spot a mistake, chat
or even thank me for helping you in such a difficult moment then lets talk you
loonies. Secondly, if you would like to use my information in this walkthrough
then I expect credit in the FAQ made and an email about it. I would not want
to give you a booking in court for copyright now would I?
Note: Do not send me a Virus, threatening emails, asking me to become your
'buddy’ or telling me to post something that has nothing to do with this guide
what so ever?! But I will reply to either request to post my guide or anything
that’s in my guide that you think isn’t explained too clear accept a question
like Why are the Time splitters Pink? Why the hell should I know?
That's pretty clear isn’t it?
'It's Time To Split?'
_ _ _ _ _ _
/Contents\
1) Introductions
2) Contents: What you are reading now dumbass!
3) Controls
/-----------------\
/ FAQ/WALKTHROUGH \
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4) FAQ/Walkthrough Introduction /COMPLETED\
5) Story Mode /COMPLETED\
6) Arcade Modes, Awards, Powerups and Leagues guides /COMPLETED\
7) Challenges FAQ /COMPLETED\
8) Enemy FAQ /COMPLETED\
9) Weapons FAQ /COMPLETED\
10) Chracter Guides/Progress section/My Statistics Section /COMPLETED\
11) Easter eggs and Film Jokes /COMPLETED\
12) Unlockables /COMPLETED\
13) How do I survive in the Time splitter world? /COMPLETED\
14) FAQ
15) /End of Guide\
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Controls
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Note: These are default controls!
Menu Controls
X= Activate
O= View Player's Progress
Up and Down= Highlight Menu Item
Triangle= Back/Cancel
Player Controls
Move/Strafe: Left Analog Stick
Look/Turn: Right Analog Stick
Throw Grenade: L1
Aim: L2
Melee Attack: R1
Fire: R2
Crouch: Square
Manual Reload/ Leave Fixed Weapon: Triangle
Activate (Enter Unlocked Door): X
Change Weapon: directional button (left and right)
Toggle Weapon Subtype (Zoom in if in Aim mode): Directional button (Up)
Change Grenades (Zoom Out if in Aim mode): Directional button (Down)
Pause/ Access in-game Options: Start Button
Vehicle Control
Forward: X
Backwards: Square
R2/L2: Weapon fire (optional)
Move: Direction (left/right)
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FAQ/ Walkthrough Introductions
----------------------------------------
This guide is like a Life walkthrough to Timesplitters 3, featuring anything
and everything to do with the game. I am a big fan of timesplitters and this
is my first proper full FAQ/ Walkthrough, I hope you enjoy it!
NOTE: This is set to easy difficulty and the Main Objective is the one you get
at the very beginning of the level, there are checkpoints in between each
section of the levels and these are shown a simple paragraph! (This contains
spoilers)
-----------------------\
Story Mode: Level 1 2401
-----------------------/
Time To Split
STORY SO FAR: After escaping from the Time Splitter Space Station with the 9
Time Crystals Cortez is preparing to land at a Time Splitter Infested Earth,
but suddenly the TIMESPLITTER Mother Ship fires a heat-seeking rocket at your
pod. The pod must now make an emergency landing in Time Splitter Territory.
Main OBJECTIVE: Make it back to the base with the TIME Crystals.
Objectives: Use the gun emplacement to defend yourself from a Time splitter
attack, defend the rebel base.
Walkthrough: Follow the men until you reach the wings of your ship where black
hooded assassins will attack you. Take them down with your sci-fi handgun and
take their ammo. Next, cross the cliffs by walking along one of the wings on
the left. Some more assassins will attack you from the distant; simplify duck
between one of the boulders on the left or right for a perfect shot and cover
from them. Carry on moving once they have been eliminating until you reach a
Transportation bridge, here many assassins will attack you, you can kill about
3 quarters of them by shooting the barrels underneath the bridge.
Once there all dead carry on until you reach a cut scene where 2 guards have
you pinned down on a balcony, just shoot one of the two barrels behind them
with your newly polished sniper to take them down. Next carry on around the
cliffs and you will encounter 2 Splitters for the very first time. These guys
are pretty hard to kill, if you want to know how to kill them check the
enemy’s section. Once you have took down these pests you will come to a Gun
Emplacement where a whole bunch of Splitters arrive. Use the emplacement to
nail down the Splitters that appear from the path you arrived from, the path
ahead and the cliffs to the right. If you can’t see any Splitters its probably
because they have turned invisible so your best option is to make out the
outline of them, once there dead carry on into a big plain of sand where
several Timesplitters will attack, duck behind the sandbags near the Base
Gates and attack the Splitters with your Plasma Rifle once about 8 are dead
the gates are open so make a run for them, once you enter them the level ends.
AWARDS: Anya and The General (please note, you don’t unlock both characters at
once, you unlock one of them depending on what difficulty you have selected on
Story mode, this applies for all unlockables in Story Mode so won’t be
repeated.)
-----------------------\
Story Mode: Level 2 1924
-----------------------/
Scotland The Brave
Story So Far: After escaping the Timesplitters and making it back to base,
Cortez is told he must go back in time to 1928 Scotland to search a Island
which had a lot of Time Travel Energy just before it was destroyed by the
British Navy. On the Island he must find the key to the Time Crystals and
Splitter creation and do whatever it takes to stop it. After a rough ride in
the Time Travel Machine, Cortez takes a drop in the sea and is picked up by
Captain Ash, a British Soldier, who has business on the Island as well and is
searching for his assistant who is in captive there. Then Cortez takes down a
sniper in one of the castle towers with the signal gun; unfortunately you have
to search the Island while the Castle is getting bombed, not great really?
Once you hit the beach Cortez and Captain Ash make a promise to help each
other! Time to Search the Island! As the Captain would say ‘Its Going to get a
bit hairy from hear on?’
Main Objective: Investigate the Island
Objectives: Protect Captain Ash, Escape the trap, locate the Time crystal-
mining site, gain entry to the meeting hall, destroy the enemy tank, access
the underground areas of the castle and help rescue Captain Ash’s assistant.
Walkthrough: From the pier you can examine your boat to find the flare gun on
the floor then follow Ash up the path (NOTE: All your sidekicks must be
protected, if they die then you fail the mission, this is always an issue so I
won’t mention it again). Shoot the 3 men in the radio outpost and grab the
sniper then proceed up the path until you find a few men hiding behind a brick
wall and a dude on a gun emplacement. A plane will bomb the Emplacement but
you must take down the guys behind the brick wall and on the balcony above the
door in the distant with your sniper, then enter the brick huts to find some
goodies. Once you are ready, enter the door in the distance. Some Guards will
lock the doors on you as soon as you enter the room so you best find the
controls. Head up the stairs found at the other side of the room and nail the
guards with your machine gun, head past the crane controls and go left into
the room and press the lever to open the exit to this room. Quickly run to the
crane controls again and pick up the machine gun turret that has opened on the
boat by pressing X, then dropping the turret on the deck by letting it go.
Head back down the stairs and go through the exit and down the hill to the
garages.
Throw a grenade through the window of the garage to take down 2 of the 3
guards then shoot the other one with your machine gun. You now have a choice,
to drive the truck or to let Ash drive it and you shoot. I would choose to
shoot really because Captain Ash is a pretty pathetic shot and you are fully
open to attacks. Once you have followed the path to the bridge use your Uplink
to pull down the bridge again then carry on up the path to the Castle Entrance
shooting the guards on the balconies and behind the doors. Then grab the TNT
from the Truck Wreck and attach it to the door on the left to blow it up, make
sure Ash is well away from the door and is crouching in a corner of the wall
before blowing the door out.
Once Inside nail the guards pouring down the steps then go up them yourself
and nail the guards coming out of the rooms. Ash will then ditch you for a
while and stay in one of the rooms signalling the fleet. Carry on and enter
the next room to encounter yourself in a Time Loop (This means that your
future self entered a time portal and met yourself in a Time Loop risking a
Time Paradox, in the Future you will have to protect your future self and past
self when in trouble from different dangers, this will be noted in future
levels). Your Future Self will give you a key to the door ahead of you. Go
through it and laugh or just nail the drunken guard in the cellar then Ash
will start the elevator for you then head off again.
Then enter the corridor taking down the guards in the various bedrooms until
you come to one with a door next to the bed. Enter this door and listen in on
the conversation of a strange time travelling foe. Then he will head off
through the fireplace leaving you to take down the men in the room with your
machine gun.
Head through the door next to the fire place and you will encounter your past
self where you can give him the key to the cellar again (I hope you
understand?!) Go into the kitchen and take down the guys in there and then
continue up the stairs into more bedrooms with more goodies and guards in
there. Carry on through the corridor until you reach the cam room where you
can take down the guards and enter the jail cells where Ash is trying to think
of ways to get out his Jungle Queen assistant. Go into the other cell and
place holes in the oil barrel and wait for the oil to seep under the lantern
on the ceiling where you can shoot it down blasting the wall open so Ash’s
Assistant can escape easily. Carry on down the corridor (Unfortunately you
won’t see Ash again (‘Cheerio’). Grab the goodies off the table and play some
famous tunes on the piano then exit through the door where you will encounter
your first ever Boss!
Boss: Tank, This is pretty easy because its your first boss, grab a TNT found
in one of the rooms then set your machine gun to grenade mode by pressing up.
Fire at the tank to stall it for about 10 seconds then attach a TNT to the
back to take it down, easy peasy? Go down the elevator the tank came from to
find the secret lair of the castle then go through the door in front of the
bridge to end this level!
Awards: The Jungle Queen, Warrant Officer Cain
-----------------------\
Story Mode: Level 3 1969
-----------------------/
The Russian Connection
Story So Far: This Strange Time Traveller unfortunaly got away but luckily
left a clue to where he headed (A Train Depot 1969) to catch up with his old
friend: the evil Khallos! Cortez makes another crash landing at the Depot and
meets up with Austin Powers’s wannabe Harry Tipper who is tracking Khallos
down to find his partner who has been kidnapped. Khallos plans to bomb America
to start another World War but has been promised eternal life from the time
Traveller who is from the Union of Ultra Science who wants a small army in
return to become even more powerful! Time to Follow Khallos and the Time
Traveller to find out more!!
Main Objective: Catch Khallos’s Train
Objectives: Find the time traveller, rendezvous at the water tower, protect
Tipper, Deactivate the electricity, Gain access to sector 3, restore main
power, restore starter motor, and start water turbines.
Walkthrough: Snipe the Guard in the hut with your silenced pistol then the 2
guards who storm out of the house as well. You can enter the house and nail
the 2 guards who want to wear female clothes, to earn a piece of armour. Carry
on around the corner and enter the sewer system and wait for Tipper to smash
down the cage so you can continue, you will break up with Tipper for a bit so
just go up the steps and silence snipe the guard.
Then go around the corner and snipe about 5 others just wandering around the
courtyard, pick up there machine guns and nail the 2 guards who come riding
around the corner in a jeep. Pick up their guns as well and kill several
guards coming out of the power station, which is found near a ton of brown
boxes on the right, then turn off the power by pressing the switch inside. Go
through the Gate, which is found next to the tower.
Harry will then tell you to cover him while he steals some uniforms from the
barracks. Climb the ladder and steal the sniper and ammo from the sleeping
guard then turn left and you should see Harry in a rusty garage and tons of
guards piling in from different locations, nail them with the scope and shoot
the barrels to help take them down just don’t shoot any barrels near Tipper or
he will be dead! After you have shot the guards down, Tipper will now sneak
through another hole where he will appear by the Barracks Door where more men
chump out on him so give him cover again, when he makes it to the door you can
head off. Walk down the plank into the Staff Quarters and nail the guards on
the stairs then enter the rooms to grab goodies, finally go through the ground
floor to meet Tipper with the baggy clothes. (Note: For some reason the guards
think Tipper is a woman but who has ever seen a woman with a moustache?
Anyone, come on put your hand up!!)
The Gates will open for you so then just walk through then walk to the stairs,
go up first and through the door to meet a mechanic, beat him up to grab a
security pass then go back downstairs and go passed the engine, water turbines
and then go to the controls to the turbines and turn them on, go back to the
engine and turn that on then go back to the mechanic and turn that machine on
then go back to tipper to turn on the power again! Now you can put your gun
out again and cause havoc. Nail the guards on the catwalk above and around you
and enter the blast door ahead.
Kill the guards ahead then go down the stairs on the right killing everyone
you meet. Go left to find more troops and to find the prison quarters as well
packed full of goodies and 2 prisoners (a cute monkey imported from Africa on
one of the trains and a cocky girl scout trying to sell cookies), Tipper will
stay there while you go and find the train. Carry on around the silo until you
come to 3 blast doors. The One on the right wall, right side just has tons of
guards in so just ignore it, the one on the right, left wall contains a
missile shell, which you must use your uplink on to take to the other blast
door and fire at.
Go through the cracked door and kill Khallos’s Body Guards then go down the
stairs to encounter the Time Travelling Foe who unfortunately escapes again,
kill the 2 guards then go through the blast door to finish the level!
Awards: Henchman Cortez, Swinging Tipper
----------------------\
Story Mode: Level 4 1969
----------------------/
The Khallos’s Express
Story So Far: After Missing the Train, Cortez has to result to using Lever
Powered Carriages to reach the Train, he makes it to the train eventually and
finds Tipper already there nailing some guards, time to find Khallos’s, maybe
he has some clues to the Time Traveller.
Main Objective: Find Khallos
Objective: Prevent the missile launch, destroy the helicopters, deactivate the
gas room, and stop the train.
Walkthrough: You got to get to the front of the Train to stop it before it
runs over Tipper’s Partner!!! Don’t worry there’s no time limit!! Let’s
Split!!!
Go up the stairs and take the sniper on the carriage ahead down then climb the
ladder and from here take down the guards patrolling the carriage ahead, once
all 4 are down continue to that carriage inside the first you will find a gun
emplacement with a grunt on it, just shoot one of the barrels to the right of
him to bring him down and head inside to the communications carriage and kill
the unsuspecting guards.
Carry on through a passenger carriage eliminating more men until you reach
another opened carriage where a helicopter has got you pinned down, quickly
head to the controls of a heat seek rocket on the other side of the carriage
to keep him occupied.
Head up the ladder and kill the 2 guards who appear out of the left vents.
Then drop down onto another open carriage and kill the 3 guards patrolling
around. Then the helicopter is back for more. TIME LOOP: A Future Cortez will
appear on another Train at the other side of the tracks, you must defend him
from guards coming from both carriages, this is quite easy because when the
guards appear you have plenty of time to kill them before harming your Future
self. Once he has taken down the helicopter carry on through the carriage
ahead. In here you will find Ammo heaven where you can stock up fully on all
weapons and health/armour, nice!
Leave the wagon and climb the ladder, a cut scene will begin where you jump to
the train your future self was on and through a time portal! Once the scene
has ended kill the troops in the carriage then pick up the rockets and heat
seekers then head outside, TIME LOOP: You are now protecting your past self
from the helicopter while he protects you from the guards (this is even
easier, when you get a target just fire all your rockets at once to bring it
down). Once its down go back to watch a cut scene of you jumping back to the
original train.
Run through another passenger cart full of men then you can meet up with
Harry. Nail the guys who are stupid enough to jump to the train then continue
to the next carriage. Go through Khallos’s personal cartridge full of cheeky
gadgets and drunken men then go upstairs to Khallos’s Office. He then appears
and locks you in a room filling with gas.
Just run to the door to his office and use your temporal uplink to open the
door of Khallos’s office but unfortunately Khallos’s has also got away for
now! Press the switch in his office then go back downstairs and kill the
guards who come out of the locked carriage. Then run passed the missile
killing the guards, now its time to disarm it. Take control of the controls in
the small room ahead of the missile. Here you must turn the cogs to connect
the wires to their inputs and outputs (Note: this is easy but they will
gradually get harder and harder). You must connect two wires on different
sides of the board by turning the different sections so they pass straight
through to the other side, unfortunately you do have a Time limit on this bit
and unlike the others it is random, my tip is don’t think the easy route, if
the left side of A needs to be connected to the right side of D you will most
likely have to go through E, I, M, N, O, P, L, H and back to D for it connect.
A B C D
E F G H
I J K L
M N O P
PLEASE NOTE: You may encounter a problem where the cogs wont move at all,
please look at my FAQ’s for more information.
Once disarmed you must continue up the ladder ahead until you meet your next
Boss 2: Khallos
He is on a jetpack flying around the carriage roof while he fires blue orbs at
you and then bashes into you, its quite dangerous actually. Use your double
machine gun to take down about 3 quarters of health then your tactical gauge
to see him off. Then just carry on forward to the front controls and press X
on the lever to end the level.
Awards: Elite Henchwoman, Kitten Celeste,
------------------------\
Story Mode: Level 5 1994
------------------------/
Mansion of Madness
Story So Far: After stopping the train about 100 feet away from Kitten
(Tipper’s Partner) Cortez is given another clue to the time traveller because
in 1994 a mansion owned by The Brotherhood of Ultra Science had lots of Time
Travel Energy being deposited from it just before it burnt down. Once Cortez
arrives at the mansion it appears that the mansion is haunted with zombies and
ghosts! A Teenager (Jo Beth) has followed you into the mansion to catch some
pictures of the zombies for a dare! Pretty stupid dare if you ask me!!
Main Objective: Investigate the Mansion/Attic
Objectives: Rescue the scientist, defeat any creatures and find the lab
entrance.
Main Walkthrough: Enter the front door and a strange bolt of lightning will
cause a tree to fall on the door and lock you in. Then you will see a poor
scientist be crushed to death by the chandelier above. Pick up the
Flamethrower on the floor and flame the black spirits to pieces, then go
through the door on the right and grab the goodies out of the closet then
continue to the games room and pick up the revolver and baseball bat.
(Note: Preserve your ammo, zombies unarmed can be killed with a gun hit or
baseball whack but zombies which have a shotgun should be taken down
immediately with a one touch head shot. This will not be told again). Once you
have taken down the zombies carry on through the next room and wait by the
door until the room is set alight by the ghost, then pull out a gun and kill
the flaming zombies (Note: Ghosts cannot be killed until you find the ghost
gun so just stay away) Head through the door on the right into the garden and
stay on the patio until Dr Marty is eaten by the mutated worms then run on the
grass and equip your flamethrower then burn the 6 worms when they surface,
once there dead the Doctor in the tree will come down and tell you not to go
in attic so obviously you best check it out! Don’t worry about the Doctor
because you will catch up with him on the next level.
Go back into the room before and head into the next room to stock up on a
double barrel hunting shotgun and some goodies then continue through 2 doors
until you enter the Dining Room where about 8 zombies will fall of the
balconies above 1 by 1, about 3 of them have shotguns, 3 unarmed and 2 have
baseball bats. Once they are all dead the MooseHaunter will turn up and smash
down at wall. Its time for Boss 3!
Boss 3: Moose Haunter has blades on his arms and will slice and dice you up if
you don’t keep moving; the head is his weakness so aim your shotgun there.
GLITCH: If you enter the hole in the wall he smashed through then he can’t
reach you and he is open to attacks so that’s your best bet. Once he is down
carry on through the next door to watch a zombie chase a doctor down the
stairs. You can watch the Doctor get eaten if you want or you can protect him,
ever way is fine. Go up the steps to find 2 doors, the one on the left heads
to the balconies above the dining room where you can find some zombies and
ammo, once you have you picked up the ammo and killed the zombies go through
the door on the right to come to a corridor fill of bedrooms and bathrooms.
Clear all the rooms out and search them for goodies then continue down the
next corridor to see a doctor getting eaten alive by zombie bugs then they
start approaching you.
Quickly pull out your flamethrower again and walk slowly backwards burning the
hundreds of bugs approaching you under the floorboards, ceilings and walls,
the bugs are deadly so if there close run backwards, once there all dead
continue killing zombies and picking up goodies until you reach the library
and then head upstairs to the attic to see a big bunch of zombies (unarmed and
armed) having a party. Behead them and watch out for the black spirits and
ghosts then continue through the attic corridors until you reach a number of
libraries packed with 3 shotgun zombies. Kill them then go to the door,
unfortunately you will fall through the floorboards below and land in the
storage quarters where a man tells you there’s a secret passage to a lab
sanctuary in the kitchen and the Time Traveller who created this madness is
still down there.
To reach the kitchen you must cross the courtyard. Fill on goodies then go
outside to the courtyard where you will meet…
Boss 4: Princess/Part 1. He will come out of the well and either burn you with
his flame breath or stomp you with its hands. Fire your shotgun at his head
and rotate around the well dodging his hands and flame for simple victory. Or
you can follow Willie Robinson’s email, here it is:
I'm writing this to you since you're one of the guides that updated most
"recently", and seem more promising to update again before the others. It's
concerning Princess1, boss for Mansion of Madness. I've read the other guides,
and no one seems to mention there's a pseudo-camping spot where you can stand
and Princess can't swipe you; swipes that cause more damage in the long run than
the other two attacks.
Facing the entrance/exit, on the far left side, and large piece of the rubble
will stand upright. It's not enough cover to avoid the flames or the fireballs,
but it stops the swipes cold. You can camp there until the eye opens and plug
it, or until P starts using one of the two fire attacks. The fireballs are
laughably dodgable, just as long as you don't linger out of the spot for too
long. The flames can be avoided slightly by just running close to the well and
in a counter-clockwise motion. I "discovered" this on Hard mode and only got
away with roughly 1/3 damage (bit late on outrunning the flames a couple of
times).
Then Jo Beth will open the door for you letting you into the kitchen. A chef
will awaiting you with a butcher knife so give him something to cut up and
nail him. Then the cooler room will open packed full of Cow Zombie Carcass.
Use your revolver to shoot them in the stomach to take them down then go
through the cooler room to enter the secret ladder going down to the Secret
Lab to end this level.
Awards: Arthur Aching, Gaston Boucher
----------------------\
Story Level: Level 6 1994
----------------------/
What Lies Below
Story So Far: By the looks of it, the lab sanctuary has been overtaken by
zombies as well unfortunately. But if the Time Traveller is down here then you
must go down there and find out who he is no matter what!
Main Objective: Find the identity of the Time Traveller
Objectives: Defend Jo Beth, kill the creature and escape the catacombs.
Walkthrough: Pick up the goodies in the cellar and continue through the
corridor and you will see your Jo Beth Friend fall down a hole. Continue and
you will then fall down a hole. Here you will encounter zombies who look like
Jo Beth, so before shooting make sure they are who you think they are. If your
crosshair on your gun turns red when facing a Jo Beth look a like it means
they are a zombie so just take notice. Continue through the tunnel to find the
real Jo Beth hanging by her feet in the air with zombies trying to pick at her
so you must defend her from zombies. Keep them of her by shooting the heads of
the zombies taking notice not to shoot Jo Beth, once all 10 zombies are dead
Jo Beth will fall to the ground and you can continue searching the lab with
her. Get the ammo under the stairs then continue up the stairs then down the
next to find the Doctor who hid in the tree getting devoured by 2 Zombies.
Kill the 2 zombies then kill the doctor before he turns into a zombie as well.
Open the door by unlocking it on the computer then go down various stairs
nailing the electronic zombies just by shooting them really. You will then
enter a room filled with 3 beds and a small vent above each one, Jo Beth will
then attempt to hack the computer to open the locked door but she needs
protection from the zombies who become pouring out of the vents, don’t worry
they aren’t armed. Once there all dead pick up the key weapon (Harpoon Gun)
which is they to killing the Boss later in the level. Continue down the
corridor and use the computers for information and to torture the zombie and
doctor in the cells.
Continue through the corridor to find the Feeder (The Guy who feeds Princess)
teach him to get better pets, then you will encounter The Time Traveller who
pushes you down a hole into a mine cart and then ties Jo Beth up. Get out a
gun and shoot each zombie who approaches your cart in the stomach for them to
explode. TIME LOOP: Your Future self will now appear and tells you to protect
him from the zombies while he protects you from the ghosts with his ghost gun.
This can be hard so listen up, stay just in front of your future self and
don’t let him get to far away from you. Always check behind you to see if any
sneaky zombies are hurting your future self. Once you have reached the end of
the tunnel your Future Self goes left and you go right to find the Ghost Gun
and some goodies. Follow this Tunnel to nail some ghosts and to meet up with
your Past Self. TIME LOOP: You are now the Ghost Killer and your Past Self is
protecting you from the zombies. Use my strategy for the previous Time Loop
but this time kill the ghosts. Go right this time and drop down the hole to
meet up with Boss 5: Princess Part 2
The Big Monster is back again, she has got the same attack as before but there
are also bats this time pecking at you. But you only have a minute before the
monster picks up Jo Beth and eats her (this means you fail the mission) so
bring our your dust catching Harpoon Gun and aim for the barrel in its mouth
when he opens it to scream or to breath fire. Once the barrel blows the
monster will go straight back to hell. Then take the elevator upstairs to find
Jo Beth. Then go back to the room you fell through last time and go through
the door there to find the diary of Jacob Crow (the mysterious Time Traveller)
who then sets the computer to blow up the entire mansion in one minute. Go
through the numerous doors full of Zombies you passed through before and you
will eventually come to another elevator. Go Up it to End the Level!
Awards: Dr Lancet, Jo Barf Creepy
-----------------------\
Story Mode: Level 7 2052
-----------------------/
Breaking and Entering
The Story So Far: U-Genix was a company founded by Jacob Crow nearly 60 years
after the mansion incident meaning Crow must of used his Time Device to jump
further into the Future to carry on sick experiments unfortunately. Cortez
lands on top of the headquarters of U-Genix and sees Agency Secret Agent Amy
also sneaking into the headquarters searching for crow for unknown reasons.
Main Objective: Find Evidence in Crow’s Office
Objectives: Penetrate rooftop security, Protect Intruder, activate fire
suppression unit, help the intruder gain access to crows floor and his
computer unit and reach the lift.
Walkthrough: Use your uplink to pick up the gun across the roof then use it to
shoot the guard. Press Up on the gun to see security cameras, guns etc then
take them down with your laser, go down the steps and make sure there are no
robots nearby then make a run left, around the corner to the control room with
a cam above the door. Kill the engineer in the control room and take the
goodies and disable the security keys on cameras, robots, guns etc and open
the door to gain access inside and off the roof from a door at the other side
of the roof. (NOTE: Use the Mag Charger on every new room you enter to make
sure there are no cameras, gattaling guns etc, this will go without warning
again)
Shoot the panel down on the stairs to crosswire the lasers then go down the
stairs and kill the guard then, go downstairs and use your uplink to crosswire
the lasers then continue through the next corridors killing guards and
disabling security. Then head into the control room and collect the SFL 500
gun and man the computer to protect Amy from the security that pile in through
the door, make sure Amy is never open to attacks from the guards and always
scan the room for any sneaky guards hiding around. Once the guards are dead,
log out of the computer and go through the door she has opened for you.
Go down the steps, checking for cameras etc then follow the robot around the
corner making sure he doesn’t see you, then disable it on the computer on the
left wall and enable the cleaning robot (I love this little guy) it will then
open the doors for you allowing you to set the fire alarm off by blasting a
gas canister in the closet. Enter the new door the mechanic has opened for you
and kill the swat teams who come bursting through the windows by hiding behind
the tables with your machine gun, to kill the robot throw a time grenade and
come from your post and blast it down before time returns.
Then check the ladies room for some goodies. Carry on down the corridor to
meet up with Amy from the Agency. She will lead you to an office of one of
Crow’s executive and tells you to protect her for a minute while she hacks
into the computer. Some guards will come through the window behind and a few
others accompanied by a robot from the door. Once they’re all dead go back to
the elevator where you met Amy and go down one floor to Crow’s Personal floor
and head right towards his office.
On the way you will encounter several soldiers and robots so take caution.
Once you reach his computer Amy will tell you that another secret lab is
underneath the building and they’re experimenting for eternal life. Head back
to the elevator and kill the guards and robots with your grenades and machine
gun. Once you reach the elevator you will end the level!
Awards: Inceptor and Jack Sprocket
-----------------------\
Story Mode: Level 8 2052
-----------------------/
U Genius- U Genix
The Story so Far: The Lab below is doing illegal and sick operations beneath
the city and it is known that Jacob Crow is still here. He is key to the
crystals and Splitters but how is he linked? You best ask him at Gun Point!
Main OBJECTIVE: Find Crow
Objectives: Obtain an ID Card for employees, advance past the security with
Amy, pass through the sterilization unit, kill hostiles and destroy crow’s
security droids. There is also an objective to complete the time loop section
if in 1 player mode.
Walkthrough: At the bottom of the elevator follow the corridor until you
encounter some spider bots, take them down then go left and kill some more
then go right and into the showers to take a access card from one of the
cubicle shelves. Then go back and go right to steal a uniform, injector, key
card and some armour. Then go back to the beginning where you encountered some
spider bots and go right to enter the labs.
2 Guards won’t let you inside so go up the spiral steps and take control of
the rail bot on the computer and kill the 2 guards then press the red button
opposite the computer to open the door.
Follow the corridor nailing or just in disguise strolling passed the guards
until you reach the sterilization showers. Kill one of the doctors and kill
the security that arrives then enter the showers once Amy has hacked them.
Then wait for Amy to get changed and get sterilized then go through the doors
with rotating green lights above it to enter another room full of scientists
and guards.
Eliminate them then continue through the corridors until you reach 2 injured
doctors who give you an injector to take down the mutants (it takes one shot
of the injector to kill a mutant, check the enemy section to find out more).
Continue through the corridor and enter the lab and take down the guards while
Amy uses are acrobatic skills to nail some others. Go up the stairs and kill
some more guards then enter the next lab while Amy stays behind to clear
things up.
In the next few rooms you will encounter mutants and soldiers having a battle
so let them fire then kill any survivors (with your machine gun or Injector
depending on mutant or guard), once you reach the room where you can hear Crow
making a speech on the radio, kill the guards and then open the closets below
down the stairs for some goodies before continuing to the operating room to
find a few mutants and soldiers battling it out, eliminate them all then go
through the next door to find another operating room packed full of mutants,
eliminate them for the last time then go through the door for the biggest and
most confusing
TIME LOOP: Right this is one is the most difficult time loop of all, you have
to do another wire connection (3 actually) and then shoot down the security
with about 4 other Cortez loops. First you must hack a computer with a minute
to do it in, I think there are about 36 cogs to rotate, with 2 wires to
connect, the blue starts from the top of the table and ends at the bottom the
route must go right, down, down, left, left, left, down then left and the
green starts at the left and finishes at the bottom so go up, right, down,
right, down, down then left and finally down. Now you must do another bigger
tally with 3 wires this time. The blue wire starts at the left then at it
finishes at the bottom (go up, up, right, right, up, right, right down, left
down, down left, left down, down.) The red starts on the right and finishes at
the bottom (go down, down, left, down, down, down, left, left, left, down to
get to it) and the green wire starts at the top and finishes at the right by
means of going down, down, right, down, down, right, right, right, down, right
to do this one. Then take down the securities as the other Cortez’s hack the
PCS. Then you will face the final and hardest hack. This 3 wired hack is a big
COM so listen up. The red starts at the top and ends at the left in this slick
combo by means of down, down, left, left, left, left, down, down, down, down,
left, up, left, up, up, up, left. The blue starts at the top and finishes at
the bottom by going down, down, down, right, right, right, up, up, up, right
down, down, down, down left, down, down, down. The green finishes at the right
coming from the left by means of right, right, right, down, down, down, down,
right, right, right. Then take down security and head through the door to Amy!
Head through the next door to a shielding Crow, who unleashes 4 space pods,
use your pistol or SBP to take them down and end the level!
Awards: Dr Amy, Dr Cortez
--------------------------\
Story Mode: Level 9 2243
--------------------------/
Machine Wars
The Story so Far: Unfortunately Crow got away again for, like the forth time
and has travelled to 2243 to create the Time Splitter army and to find the
Crystals with the technology they have. Humans new he had to be stopped but
crow and his robot army got to powerful so a war has broken about between
them, Cortez has hacked into a battle robot R-110 and is now at his command.
Now it’s no messing, Get inside Crow’s Facility Site immediately! It’s all a
bit Terminator style if you ask me!
Main Objective: Locate the Ultra Net Labs
Objectives: Reach the tank, gain access to the processing facility and obtain
a cybernetic security implant.
Walkthrough: Go round the corners and attack the bots then pick up the
grenades and chuck one at the big robot and take down the women guards coming
from the ruined building on the right. Then make your way towards the tank.
TIME LOOP: You will now encounter your Future Self who tells you to drive and
he will take control of the laser gun and take down the space pods. You need
to steer the tank up the bank then take it left down the street, use your
missile gun to take down the tank then turn right and take down the blockade
then go through the underground tunnel and run over the robots then use the
launcher to destroy the other tank (the Tanks has very poor steering, please
try and cope with it, I know its crap, but shit happens) and the blockades.
Then you will automatically leave the tank and your Future self will take your
robot and head for the Facility Gates and he tells you to go down that vent to
get a security clearance. Drop down the vent and shoot down the robots out of
window then continue down the corridor and jump down the hole in the wall.
Carry on shooting robots and guards then head up the bank and along the
balcony killing robots and using your plasma grenades and Auto rifle until you
come to a door, wait for one of the Humans to hack it for you then clear the
room full of enemies and enter the implantation security clearance room.
This will fully clear your health but leave you enough to stay alive, but
don’t worry you can pick up some health once you leave the room. Run through
the exit and sprint along the balcony eliminating the robots and hiding behind
the boxes to find some goodies and a sci-fi sniper, you can use this to take
down the 2 gattaling guns found on each pillar across the other side of the
courtyard plus the robots you have got a clear shot of down below. Drop off
the balcony and drop into the sewer gutter, nail more robots and climb up the
other side of the gutter then go left killing even more enemies as you run
along a building ruin. Then head through the door around the corner to meet up
with your past self.
TIME LOOP: This time your must shoot down the space pods, this is pretty
impossible to lose, even if you don’t shoot down anything you probably still
win, once you reach the Facility Gates again you will be given the robot and
you will automatically enter the gates, kill the bot then pick up the goodies
and continue along the big plain taking down more bots then head up the stairs
killing even more bots until you come to a jeep.
Get in and follow quite a long path full of robots, pods and guns trying to
eliminate you. Never stop moving or your dead, you may get shot once but
deadly enough to kill, try to keep straight but you can try to run over bots
on the road for a laugh and to help dodge nearby guns.
Please note, this part with the cart (hey, that rhymes!!!) is optional,
Infernostrider emailed me with this juicy hint if your up for it:
‘You should try walking it, make sure your sci-fi sniper is full, and watch out
VERY carefully (i got killed 2 or 3 times). From a distance, you can 3-shot the
turrets and 2shot the robots without them even ever seeing you! just make sure
you pump headshots into the bots. If you run out of ammo, you can try zooming in
with the sci-fi so you're ligned up straight, then use whats left of the
minigun, or pump out your plasma rifle, whichever you prefer. It's tough
though.’
If you fancy a challenge, follow the quote.
Get out of the car once you reach a fence and a robot computer. Take control
of the computer and the robot will start moving automatically, then about 10
space pods will appear and start attacking the robot, face each robot and wait
for a target then fire at least 3 rockets at it to take it down, don’t worry
you have infinite ammo and missiles for the robot, once all pods are down you
will automatically enter the base to end the level!
Awards: Genghis Kant, Medocari Jones
----------------------\
Story Mode: Level 10 2243
----------------------/
Something To Crow About
The Story So Far: You have entered the base undetected with your robot buddy,
its time for no messing, find and eliminate Crow and stop the creation of the
Time Splitter army at all costs!
Main Objective: Eliminate Crow and Find and Destroy the Timesplitter Army!
Objective: Deactivate the battle mech and the central power core!
Walkthrough: Go down the lift destroying the 2 space pods flying around then
enter the door R-110 opens for you when you reach the bottom.
Then kill the robot mechanic and the robots that teleport into the rooms by
the means of the yellow glow that appears, a cut scene will show data of the
TIMESPLITTER army and R-110 getting a virus that cause’s him to turn into a
punk thug robot, pretty weird actually. Enter the next room and grab the
Electronic tool off the wall (this has to be used on shielded robots to
disable there defences, a robot will be defended if they have a white clear
ball around them, this will go without warning again). Go through the door on
the right to encounter your first shielded enemy, take care of him then get