@jdx:I would suggest that you delete simplestreets from your pc and than reinstall simplestreets.So you'll get the same error messages as the other users an can fix it within minutes in the omsi editor.

There must have gone something wrong with your installation. Sometimes Vista/7 create a new file named xxx (2).xxx instead of overwriting it.

@jdx:I would suggest that you delete simplestreets from your pc and than reinstall simplestreets.So you'll get the same error messages as the other users an can fix it within minutes in the omsi editor.

There must have gone something wrong with your installation. Sometimes Vista/7 create a new file named xxx (2).xxx instead of overwriting it.

I have been working (with JDX's approval) on a repaint to hopefully be released as part of this project (loosely based on the NBC Western National livery of the 1970s):

Would appreciate any comments - hopefully over the next few days I'll be working on the interior making that fit with the exterior (because it doesn't really at the moment!). It's also possible it will come fitted with a ticket machine for use on Devon: Southwestern National.

- Can you just look at the Bus Station again, because after I left, first passengers complained and then they all disembarked, just as you take the second corner to the leave the bus station (so after turning left out of the bus stop, the road curves left, there)

- In the final version, I am assuming the timetable will be squashed a little? I know you may be using the real one but OMSI scale doesnt quite fit. From leaving the town towards Holiday Park and South Devon College, the timetable is incredibly generous - its takes about 2 minutes max to Holiday park and another 3-4 max towards College, not 7 minutes between Holiday Park and College. Owing we are on a fast road at this point, its easy to pick up speed after the hill!

- I know the road is going to be extended but if you can compress this timetable into say 13-15 minutes, it will certainly have a tremendous impact!

A timetable of 15 minutes one way then 5 minutes layover at each end works well, but even that is generous. It could probably be done in 12 to 13 minutes with 2-3 minutes layover each end or perhaps just 2-3 at the college and more at the bus station if you think the layover is not enough (even with loads of passengers and a 15 minute run each way, the fast road section has easily 2 minutes more than it needs). And that can be done without having to rush either.

Also, I think the scroll blinds would look better if you made the "box" border frame on the front black instead of white on the repaint.

P.S. I love the scroll blinds, they look really realistic and authentic to the old British ones.

Thank you very much for the feedback. I didn't look TOO closely at the timetabling as this is still a WIP project. I will bear it in mind, though. I did intentionally give a few minutes more than necessary to account for the hill slowing the bus down. If you have a full load and have to stop at the holiday park it takes a long time to get moving again. I will certainly re-time it for next time, though.

And with regards to the issue at the bus station - I will have to examine that closely as I didn't get the same problem myself. I am guessing that it could be due to a Complete To... section of road just below the surface. I will have a look, anyway.

I am hoping my next update will be a proper stage release (i.e. when I have two fully modeled towns linked).

PS - I am local to the area and as a taxi driver I plan on recording some of the routes represented here on my dashcam and uploading to show you where my inspiration comes from.

I got a list of missing splines and objects(?) on startup but nothing noticeable once playing; however, the roundabout has something wrong in this version because I just had 4 trucks going around in circles never turning off and traffic building up waiting to pull onto the roundabout.

Also, I tried changing the colour of the destination box's border frame from white to dark grey on the repaint (I wasn't certain that this is the source of the colour but I thought I'd try it as it's an image of the destination box), however it doesn't appear to have made any difference. I liked your idea of doing British-style roll blinds so I decided to create my own number blinds (but the slightly more modern style, not quite like yours ) but of course there's still the annoying white border.

Thank you IRL, Devon features towns of many styles. Totnes is replicated in my map as an olde worlde town with modern affluent suburbs. As the map progresses you will visit different places - such as Dartmoor National Park, or the wide avenues of Plymouth. And of course these will all be connnected with entertaining routes such as the A38 or the various countryside roads.

I have found that if you use a steep negative gradient after a crossing or junction you will have an invisible object problem. I found this on one of the roads which goes downhill immediately after a junction, and also at a raised pedestrian crossing. If this is happening in your case then you can delay the negative gradient.