- UI frontend is now a little bigger
- Added 3ds Max / Maya 2016 support.
- Now you can invoke the obj2sbm and object-tangent space tool from the command-line.
- The installer now uses modern UI.
- Fixed a lot of bugs and improved compatibility with Quadros.
- Recompiled using the latest libraries.

- Fixed a problem in the SBM mesh exporter that was causing to rotate the objects.
- Improved memory management for big images.
- Recompiled with the latest libraries.

Jan 14, 2014. xNormal 3.18.6

- Now the result from the base texture bake is linearly filtered, resulting in better quality.
- Modified the dilation filter's algorithm to consume much less memory. Also, modified the internal image structs to be more SIMD-friendly.
- Increased the maximum render size to 32k x 32k.
- The 3dsmax SBM exporter now saves data from current frame instead of using the first frame.
- Now you can render a new map : the translucency map, which can be used to simulate semitransparent objects and SSS.
- Recompiled using the latest libraries.

- xNormal is now a 64bits-only application.
- Ported xNormal from .NET 2.0 to 4.0.
- Improved a bit the SDK.

- Added support for 3ds Max / Maya 2014.
- Improved the heightmap / VDM tonemapper with new stats and better control.
- Lowered a the renderer's threads priority to allow the user to perform background tasks while the maps are rendered ).

- We made some dialogs modal and improved the progress bar / abort management.