In the same interview with VGC, Platinum Games' studio head, Atushi Inaba, spoke about the positive relations the company had maintained with Nintendo over the years and how respect and trust played a major part in the relationship.

"Nintendo is a company that respects creators. From that perspective, it is a strong, organic fit for us."

Obviously, these professional relations have not been built overnight, with Inaba acknowledging the fact he's personally known the video game giant for more than 20 years and Platinum, in general, has been communicating with the people there for a very long time.

"It’s not like in the last two years they came knocking at our door saying, ‘let’s do all these games!’ We’ve been friends for a long time and through that cycle we’ve built up a lot of trust, got to know who that other company is and that opens the door to a lot of new opportunities as time goes on. So, it’s simply that both companies have a lot of trust."

He was also commented on the success of the Switch and how it made both parties happy:

"It makes both sides happy because if you make a game and unfortunately it’s for a platform that doesn’t do very well, then neither side is happy. To be able to make games for hardware that is doing very well makes both sides happy.

"Without a doubt the Switch plays a huge part in the growth of the Japanese market right now."

Are you glad to hear Platinum and Nintendo are getting along? What Platinum games would you like to see on the Switch in the future? Leave your thoughts below.

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.

After Astral Chain and Bayonetta 3 are out (hopefully within this fiscal year), the Switch is going to get a much better comercial image, and a lot more kinds of people will want to buy one. More "hardcore" people (as they call themselves) will join the ride.

This relationship is just perfect for Nintendo. They create something we couldn't see in this hardware otherwise.

@retro_player_22 If Nintendo buys them they’ll actually be 1st party. I guess 2nd party developers are the ones they dont own but who largely develop exclusives for Nintendo like Camelot, Intelligent Systems and Next Level

@retro_player_22 Most of those devs Nintendo doesn't own, they're simply partners, only Monolithsoft, 1-Up, Retro, NDcube, and iQue are 1st party devs (along with the in-house teams). Buying entire developers is a massive investment for the most part, it's been working in Nintendo's favor simply to partner up with developers rather than buying them out.

I think the company has had Nintendo’s attention since before they were known as PlatinumGames, at one point they were Clover Studios while with Capcom and created Okami. I bet that is when they grabbed Nintendo’s interest. I have no idea how much of the original studio is still at Platinum but it wouldn’t surprise me is they let the company develop a Zelda game like they used to let Capcom do back in the Gameboy era.

@iLikeUrAttitude Agreed!! I think Nintendo should buy up Platinum Games and make them a 2nd party studio, similar to how Retro is. I don't want to see another Rare situation. If people want to play Bayonetta and other amazing Platinum games, then buy a Switch! Nintendo, put a ring on it!!!!

@retro_player_22 If you buy them, you own them so what the heck are you talking about? That "dream team" you brought up consists of almost no developers that Nintendo "bought up" so looks like Platinum is already part of the "dream team."

@abINC4L Nintendo may buy them but not all of them, Monolith Soft was bought by Nintendo but Nintendo didn't own the entire company 100%, only 80%. The other 20% is still a part of Namco Bandai which is why they are still working with Namco for games like Project X Zone 1 & 2, and Dragon Ball Z: Attack of the Saiyans. That is why I said a dream team of 2nd party dev meaning the other percent that Nintendo did not bought could still work on other project for other games.

Platinum Games right now is still a third party dev similar to Capcom and Sega, had Nintendo buy them as a second party, a majority of their team will be a part of Nintendo therefore could only made exclusive games for Nintendo systems only whereas whatever was left of Platinum Games that Nintendo didn't bought still belongs to Sega. Only when Nintendo bought the entirety of a development team will that team be exclusively for Nintendo.

Back in the SNES day Nintendo only bought 28% of Rare and that was only for Donkey Kong Country and Killer Instinct, it wasn't until the N64 era that Rare was fully a part of Nintendo but only temporarily for a short time and Nintendo sold whatever they own of Rare to Microsoft during the GameCube era. When Microsoft bought Rare they too didn't fully buy Rare 100%, only 90%, the 10% of Rare still works with Nintendo on their portable side of the equation which is why games like Banjo-Kazooie: Grunty's Revenge and Banjo Pilot still happen. When the Stamper Bros. left Rare for good, the 10% at Nintendo are gone and so Microsoft now owns Rare 100%.

@retro_player_22 If you own majority stakes, you pretty much own the company, (it's why Nintendo couldn't prevent Rare being sold to Microsoft because they only owned 49%), and of course Bandai-Namco owning 16% means they can work with them too but obviously those games will be Nintendo exclusives.