Commander Keen V: The Armageddon Machine takes off where Commander Keen IV ended as it is the second and final episode of Goodbye, Galaxy!. You have traveled to the Shikadi's Omegamatic space station. You must fight your way past the robots and Shikadi soldiers in order to bust up their ship to stop it from destroying the galaxy.

The controls are the same as the previous Commander Keen. You can run, jump, pogo, climb, and shoot. You collect gems to open closed off areas, flip switches to activate platforms, and use keycards to open airlocks. This game is a bit more difficult than Commander Keen IV, but still a whole lot of fun.

Screenshots

Music

VGMPF Album Art

There is a bit more music in this episode than in the previous one. The music is still playful and fun, although there are a few darker tracks to fit with the more complex levels. Just like the previous game, anyone who has played Keen 5 for any length of time will remember the catchy music and hum along. Bobby Prince wrote the music from ground up for the Sound Blaster FM synthesizer since the availability of true wave table synthesizers was uncommon at the time. He used Sequencer Plus Gold for the composing itself.

A couple of upgraded higher-quality MIDI files were made available on Bobby Prince's website and are included in the rip download.

The titles were conceived of and verified by Bobby Prince directly. For the unreleased tracks, the titles come from the file names of an archive supplied by John Romero.

Game Rip

The IMF files were ripped from the Huffman compressed Audio.CK5 file, using the look up stored in the LZ Compressed EXE file. The IMF music was played with AdPlug 1.7, and recorded with Winamp. The order of the music files matches the order in the game rip.

The archive also includes MIDI versions of several songs which are remakes arranged by the music's composer Bobby Prince to try and capture the originally intended sound before the FM Synthesis downgrade.