[Agi-Sent] Rohska, Voodoo Warrior

Rohska is one of the disabler heroes using his 1st and 2nd skills. He can also use his Ultimate to kill running enemy heroes. Rohska is mainly the target of enemy heroes because he lacks HP and armor. Paralyzing wave is a bouncing, AoE stun which helps him and his allies run away or chase enemies. Hex Strike can also disable enemy heroes to stop them from chasing your allies or run away. However, hex strike has an interval in order to hex the target. Voodoo Magic heals nearby allies which makes him a support hero. Rohska is feared by his enemies using his ultimate skill, Voodoo Dolls, to damage enemies by a certain amount per second

Rohska mastered most voodoo skills and spells, and mastered some voodoo secrets. But that's not all, he even surpassed his master. One day, the Elder Voodoo Shaman had a vision, a vision of destiny. It was the destiny of Rhoska, the voodoo warrior. But the vision of the Elder Voodoo Shaman was not clear, there was undead, elves, and war. One day Rohska set off to find his destiny. He traveled and traveled and traveled, far away from home. One day, when he was traveling he saw a group of ghouls and necromancers. He wanted to find out what it was doing, then........ he found, his destiny the elder voodoo shaman told. He joined the sentinel to fight against the scourge and crush them once and for all.

1st skill seems fine, what confuses me is that it's somehow like Paralizing Cask, second skill , well, i think it would be better if working as a chance on attack with some less CD and also less duration, like 2 seconds at lvl 4 so it can be more like a soft bash. 3rd skill seems fine, since it's a basic "upgrade skill" excepting for the regen part. And for the ultimate, the concept is sweet, i'd like to suggest on this one to make it work only on heroes and remove the channeling, that part doesn't fit the rest of the skills and possible strategies.

So far, a T-up, not the most original thing ever, but makes sense and can be done. attributes seem fine also

I think 3 seconds for a free cost hex even if its by attacking is a bit high though. I like the concept but I'm not sure If I like it enough. The first skill is a bit too similar to casks from Witch Doctor and as I said the 3 sec hex on attack despite its cd w/o mana cost is a bit too much. The third skill is.. idk lol Im not a fan of skills like that and your ulti seems interesting I'd have to actually see it in action to get how I feel about it. Overall I think he would be an ok addition but needs a bit more work before hes introduced.

3rd skill= The heal is always 100 regardless the number of unit killed? Maybe there should be a connection... Maybe a percentage of total health of the unit or something but give limitation to it..

I think his ulti should only target one hero, because (correct me if I'm mistaken) if *for example you ult a group of hero and Levi ravage, they will get double damage?One from the doll and one from the actual ravage hit.

Also, I think there's a hero on HoN that have an ulti similar to yours...
Can't remember very clearly tho, I only play like 3-4 games of HoN...

3rd skill= The heal is always 100 regardless the number of unit killed? Maybe there should be a connection... Maybe a percentage of total health of the unit or something but give limitation to it..

I forgot to put higher numbers...... i think i fell asleep when i was changing the skill... lol

Quote:

Originally Posted by InBetween

I think his ulti should only target one hero, because (correct me if I'm mistaken) if *for example you ult a group of hero and Levi ravage, they will get double damage?One from the doll and one from the actual ravage hit.

i've put an explanation in the notes *read it*

Quote:

Originally Posted by InBetween

Also, I think there's a hero on HoN that have an ulti similar to yours...
Can't remember very clearly tho, I only play like 3-4 games of HoN...