Our earlier discussion on interstellar communications seemed to focus primarily on background information, as in fleshing out some of the background details of the campaign without really requiring the characters to make a lot of use of it. I mean, as Rebels, how often are they going to be using the HoloNet?

I got to thinking about ways in which characters could be more regularly involved in interstellar communications as part of a campaign, and one idea which stood out was journalism. We touched on the idea of news reports being like newsreel footage, like short, pre-recorded internet videos being relayed from point to point across the galaxy. But these holo-clips have to come from somewhere, so why not a group of characters?

-It would require that the characters have regular, official access to the low-end band of the Holo-Net, so as to upload their stories to their news desk.

-It would give the characters official reason to be in all kinds of different places, depending on what events they are reporting on. Reporters could be official news media, or the SWU equivalent of paparazzi, digging up dirt on celebrities and the like (which would make an excellent cover for a group of Rebel spies).

-It would allow the characters to have access to an appropriate ship to serve as both transport and a mini-production studio for putting their stories together before sending them off. Such a ship would need to be fast (so as to rapidly get to where the next big story is), possibly a converted courier of some kind (or maybe even an unconverted courier with the cargo bay converted into a holo-studio.

-It would bring the characters into conflict with Imperial censorship via COMPNOR's Coalition for Progress, although I would have to write something up since CoProg doesn't have a media branch (and the Empire would have a vested interest in shaping galactic media, whether it is news or entertainment). There would also be the potential for running afoul of Imperial Intelligence's Analysis Branch, via their Media Division.

A campaign like this would require definite rules on modes and methods of communication in the SWU, since it is entirely based on getting information out in spite of a variety of obstacles._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

Well, we already know that the empire has cramped down on music etc, to the point where smugglers do seem to make a decent profit on contraband._________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.

Chapter 11 of Fragments from the Rim is entirely about News Agencies, and provides a lot of detail on the subject. While WEG's premise is that the Empire has locked down the Holonet, our premise on the interstellar communications discussion was that the galaxy as a whole still had access to it, if on a limited scale._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The reporter is well-equipped to be the front-man for any group of characters. Obviously the behind-the-camera staff would need to be more tech-heavy, such as the camera-person and the producer who would take the lead on splicing and editing to produce the story. Other templates, like pilots or bounty hunters would provide their usual roles, with the official titles of transportation and security / bodyguards..._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

I was always scratching my head as to why that template had a 3d dex, but only 2d+2 mech and tech.._________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.

I was always scratching my head as to why that template had a 3d dex, but only 2d+2 mech and tech..

Why? A reporter's job is to be poised and professional in front of the camera, which requires a modest amount of control over one's body movements. That says a mid-to-high Dex to me._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

I'd put that more under Knowledge; Scholar, profession or Cultures, than i would dex.._________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.

I'd put that more under Knowledge; Scholar, profession or Cultures, than i would dex..

I think you are reading too much into Knowledge. Having poise and control of one's own body is very much a part of Dexterity. You may have to be trained in the appropriate techniques, but that isn't exclusive to the Knowledge attribute._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

A war correspondent type is going to need a bit of dex, if only to avoid getting killed. 'Shooting' with a camera...would that be governed under dex like a weapon?

Profession - camera man. And willpower to not crap his pants!_________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.

How about instead of wasting CP improving Blaster, specialize in Scholar: Blaster Operation?_________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

You might include the need to use alternate routes of communication in some circumstances, especially when it comes to situations like war reporting. Getting the story and footage is only half the job when reporting on things and situations others would rather you weren't. I can picture hunted reporters having to resort to such methods as the message bearing service of the Corellian Merchant's Guild, and hoping the material makes it to where it can be broadcast, even if you need to be in hiding yourself.

They would also need a decent streetwise. We have IRL seen many instances where journalists have gotten meetings with high level criminals/terrorists, to do an interview with them, while the authorities are twiddling their thumbs cause THEY can't find them._________________It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.