When a Unit is Fleeing, it cannot perform any voluntary actions (if the Unit would normally have the option of not doing an action, it cannot perform that action if Fleeing). This includes (but is not limited to): Declare Charges, Charge Reaction (other than flee), Move in any way other than a Flee Move, Shoot, Channel, Cast Spells, Dispel Spells (including taking part in Aided Dispel), or activate One Use Only items which do not have to be activated. Furthermore, other models cannot receive Inspiring Presence or Hold Your Ground from a Fleeing General or Battle Standard Bearer.