So I am creating a link to my different adventures for my home group. Kinda a Adventure Path kinda thing.

After talking about it with my players we decided Adventure Path wasn't the right world. Adventure Path sounds nice and peaceful,like a walk through the woods where you stop and look at the waterfall,smell the flowers and hold hands.Enjoy the outdoors and different locals as you wind your way through.

That doesn't sound like our DCC games at all. Our DCC adventures are more like, Hellrazor meets Saw and get together and kick Lord of the Rings to death with steel toed boots.

Our DCC adventures are dirty and bloody and filled with screaming and the thrashing of feet. Pleading and moaning cut short by wet sounding,bone splitting sickening thuds. And that's when it goes our way!

No,DCCRPG shouldn't have adventure Paths but Adventure Plunges!

The characters have to leap off a cliff to escape some horrible creature only to plunge towards the ground far below.Only those are not sharp rocks below but dark stone shaped creatures with malachite teeth and they are hungry!

DCCRPG's Adventure Plunges are not something you sign up for but something you try like hell to survive,but probably don't. That's ok though because there are worse things than death.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

My group has run through all of the official adventure cliff plunges for DCC (including 3rd party)

Does anyone have any suggestions for published modules that can be converted that are in the spirit of DCC?

Barrowmaze is good -- but I've found that the true "dungeon crawl" in the ilk of Basic/AD&D is NOT in the spirit. Yes it's called DCC, but the idea is the short, painful hellish adventure that continually defines the characters that survive. The dungeon crawl/megadungeon is an endless slog through monsters and traps that everyone has seen before. And of course, those old adventures (and Barrowmaze) hand out treasure like candy on Halloween.

I'm taking Barrowmaze and cutting it up into distinct, but related adventures. His undead additions are great and the idea of Barrowmaze is fantastic -- especially the tripartite fight between Orcus, Set and Nergal. For DCC it just needs less crawl and more Appendix N.

Actually -- the adventures by Richard Pett (of the "Styes" fame and others) in Dungeon magazine are well within the DCC ideal. These are 3.5 adventures, but they are essentially Call of Cthulhu filtered through D&D.

For that matter, pieces and parts of Call of Cthulhu adventures would work great for DCC. You'd have to gauge how much your characters care about research/roleplaying, but the adventures can be toggled accordingly.

For that matter, pieces and parts of Call of Cthulhu adventures would work great for DCC. You'd have to gauge how much your characters care about research/roleplaying, but the adventures can be toggled accordingly.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

I am looking to make an elevator pitch to my playgroup to try DCC as our next game system. For those unaware of the concept...

An elevator pitch is meant to be short, and as the name implies, delivered in the time it takes to complete your average elevator ride. The length can vary, but you typically want to be able to present your elevator pitch comfortably without rushing in under two minutes, ideally in under one minute.

Anyway, my target audience are all veteran D&D players (AD&D thru 3.5 and castles and crusades). I am in love with the DCC system, and want to be able to convince them to give it a try.

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