I want to congratulate the Unity of Command team for an excellent game. I'm extremely pleased with my purchase. Here's my wishlist. The ability to save at the beginning of a campaign scenario. The game being able to carry forward division stats from one campaign scenario to the next. I find myself burning up infantry units because it doesn't make any difference in the next campaign scenario. In games like Steel Panthers and Panzer Corps, developing or keeping experienced units from being destroyed adds a more realistic dimension to the game. You don't deliberately burn up units to win the current scenario because it will make a difference in the next ones. Thanks again for an excellent game!

1) If you want to go back to one of the previous scenarios in the campaign, simply select that scenario on the campaign map and then click the Reload Campaign button. The campaign will roll back to the start of that scenario. The intended way to play the campaign is to replay the last scenario until you are satisfied with the score/prestige and then move on.

2) This was done to keep the balance of individual scenarios undisturbed. Tom will perhaps have some more to say on this. It was discussed during the beta. I'll link it as soon as we make the beta forums public.

JudgeDredd, I got my 1st Avalon Hill boardgame over 50 years ago, so I'm very partial to Nato counters. However, at least for me, after about five minutes of playing the game the different counter type didn't matter.

JudgeDredd, I got my 1st Avalon Hill boardgame over 50 years ago, so I'm very partial to Nato counters. However, at least for me, after about five minutes of playing the game the different counter type didn't matter.

I got my start with Avalon Hill when they were being sold by 3M. I think that these counters (?) look like toys... Just my opinion.

Some features I hear it has I like and other features it doesn't have kind of put me off - and the graphics aren't really my bag - but I am reading every post with much curiosity...

Same here. I'm put off because I like for the troops I built up to slide into the next scenario. That not happening bums me out. I also like to have multiple saves whenever I like to. If I'm not playing multiplayer then why should it matter if I save a lot?

Some features I hear it has I like and other features it doesn't have kind of put me off - and the graphics aren't really my bag - but I am reading every post with much curiosity...

Same here. I'm put off because I like for the troops I built up to slide into the next scenario. That not happening bums me out. I also like to have multiple saves whenever I like to. If I'm not playing multiplayer then why should it matter if I save a lot?

+1. Unless I'm missing something here, the ability to slide the troops from one scenario to the next (similar to Panzer Korps) greatly adds to the immersion.

Ideally for me, the game would carry forwards the division stats. This combined w/ the current supply system would nail it.

2) This was done to keep the balance of individual scenarios undisturbed. Tom will perhaps have some more to say on this. It was discussed during the beta. I'll link it as soon as we make the beta forums public.

It wouldnt have been too difficult to estimate what the average amount of experience, and improvement,...that would be gained in a scenario and increase the difficulty of each subsequent scenario accordingly. You can either use more units,...or give the current ones experience.

Far too many people,...myself included, feel that a few scenarios linked up isnt really a campaign since the results of one scenario has no bearing on the next scenario. You might as well being playing a bunch of random scenarios.

That's one of the missing features that I was referring to. It's not really a campaign if the units are not carried over (losses, experience, morale) - it's just a set of linked scenarios really.

I think another "missing" feature is the user being able to adjust the step positions of units. As someone pointed out (Seamonkey I believe) in another thread if that was the case it would add a further layer to the tactical battles...as it is it may be forced by the game (no official answer from the devs on his post as yet) - which removes that tactical edge for the player - all done in the name of balancing I guess - which is important - on the other hand, so is immersion...particularly for me.

It's a shame though because overall there's alot of positive stuff in here.

That's one of the missing features that I was referring to. It's not really a campaign if the units are not carried over (losses, experience, morale) - it's just a set of linked scenarios really.

I think another "missing" feature is the user being able to adjust the step positions of units. As someone pointed out (Seamonkey I believe) in another thread if that was the case it would add a further layer to the tactical battles...as it is it may be forced by the game (no official answer from the devs on his post as yet) - which removes that tactical edge for the player - all done in the name of balancing I guess - which is important - on the other hand, so is immersion...particularly for me.

It's a shame though because overall there's alot of positive stuff in here.

Scenarios affect subsequent scenarios via prestige and via unlocking/branching mechanism. Campaign is not just a trivial scenario sequence as the prestige can be accumulated and spent all throughout the campaign, always acquiring units that would have been historically available at that time/place. This campaign mechanic is chosen not only for the individual scenario balance but for historical accuracy too. Which in itself adds to the immersion side.

Obviously guys we have the possibility of a very new concept in our wargaming world with the initiation of this title. I'm very interested as you all are, but again we're looking at a slight dilemma, being that the game needs some refinement and also needs our support, monetarily. I'm sitting on the fence, not because of the money, but the time needed to devote to this development. I'm an avid SC fan, constantly playing and offering improvement to that scale and I've recently purchased Panzer Corps also, which almost completely negates any additional wargaming time.

So...what's it going to be here, these developers require a commitment? Do we want them to continue? There needs to be more depth, it seems to me, more player involvement in the mechanics and obviously an extension of the campaign mode is in order. Will they patch or issue a new edition? Lots of potential I see here...... I want to push the button, that green one that says "START", but I'm wary, everything works well until you take that leap....and then????