Commands now can be written across multiple chat linesWrite "+" as last parameter, to continue a command in the next line (e.g. "!say This +", "is a +", "sentence." => "This is a sentence.")Write "+" as only parameter, to abort a started command (e.g. "say This +", "is a +", "+" => aborted)Commands triggered via buy-command work the same way (e.g. "buy !say#This#+", "buy is#a#+", "buy sentence." => "This is a sentence.")

!arena and !stadium cannot be used near factories, headquarters, power plants, spawn points and turrets anymore

!lock now gets disabled, when the vehicle is stolen by another player via the lockpick kit

!reset, !score and !fly now correctly affect the server's player preview in the server list

!gun Physicalize Snap now allows you to snap objects and effects to surfaces, so they use the same angle as the surfaceSelect Place before adding objects/effects to spawn them uprightSelect Snap before adding objects/effects to spawn them snapped to surfaces

Merged !team and !lockteam to !team (name) (team) (minutes)If you do not enter a time, it only sets the team of the player without locking it (as before)

Gameplay:

Trolleys now get removed after a while, when not being used anymore (similar to other vehicles)

!build (building) (height) (mode) (team) - ADMINSAdd a buildingReplaces !bunkerChoose the building "bunker" or "energy" (I'll probably add factories later, too)Choose the mode "all" to use a larger version of the building (e.g. !build energy all)Choose a team to add an uncapturable team-building (e.g. !build bunker nk)

!buildr (mode) - ADMINSRemove a buildingReplaces !bunkerr

!build now can also add capturable alien energy pointsIf you want the additional alien energy point to be displayed correctly in the UI, you have to re-enter the server (but it's just cosmetics)

!set/objset (mode) (name) - BUILDERSSave an object (e.g. !set test, !set near test)Use !gun Group to add or remove parts before saving itThe object will be located under "sets/(name)" and can be used via !objs, !obj and !gun Add on all serversYou can only save objects with 1-100 parts (including simple shortcuts for default objects)You can also save objects in subfolders (e.g. !set furniture/table/wooden)Saved objects can only be overwritten by members of the same group or higher (e.g. builders cannot overwrite moderator objects)To remove an existing object named "sets/(name)" without replacing it, write "!set (name)" when there are no spawned objects

!portal (height) (prestige) - ADMINSAdd a portalUse !s or !save to set the target of the portal before adding itYou can optionally set the required prestige for using the portal (0-250 PP, 25 PP by default)The command for teleporting to your base is called !base, not !portal anymore

!portalr (mode) - ADMINSRemove a portal

!objs, !effs, !bans and !logs now can skip a given number of results (similar to !log)

!objs now also shows the required group for replacing an object

!logs now also shows the size of logs

!clear now also removes portals (except the default ones)

Renamed !mods/paints to !spawns

Gameplay:

You can now find collectible golden trophies on all PS maps (image 4)When a match starts, a trophy spawns at a random location in the fighting area (avoiding cliffs and bases)If you pick it up, you get 1000 PP and become a premium member until the end of the matchThen a new trophy spawns at another random locationSo now everyone has a chance to become a premium memberAll you need is a good eye and a bit of luck

New portal design (using 67% less objects, with signs for all proto portals)

!tp now can also teleport to the nearest entity with the given model (e.g. !tp barrel, !tp nomad brary/architectu)

Gameplay:

Teams now slowly lose alien energy, when they do not own an alien energy point (instead of losing 25% at once)This makes it easier to reach 100% on maps with only 1-2 alien energy pointsThe alien energy decreases much slower than it increases, so it shouldn't be a big deal

!pos/dir/sca/phy/set/objr/pathr/arenar/levelr/mazer/stadiumr/buildr/portalr/spawnr far now can also use the farthest element

!tp class/model far now can also teleport to the farthest entity of the given class/model

Renamed the modes first/last to old/new (shorter and more intuitive)So the new modes are near/far/old/new/all and use the nearest/farthest/oldest/newest/all element(s)

Gameplay:

Players cannot take more than 10.000 PP to the next match anymore (use !import to save prestige permanently)

Maps now can have multiple trophies at the same time depending on the size of their fighting area (1 trophy per 80.000 m², e.g. Mesa 3, Beach 2, Shore 1, Refinery/Plantation 0)So the difficulty of finding a trophy doesn't depend on the map anymore