QuestSounds

QuestSounds is a small addon to give audio cues on the following events:

you complete a quest

you complete an objective of a quest

you gain progress on one of the objectives of a quest

Each of these events will cause a distinct sound to be played (only the 'highest ranked' of these sounds will play, of course)

The idea for this addon was inspired by MonkeyQuest's quest completion
sounds; I wanted to have that feature without having to load that full
addon, as most other features of MonkeyQuest are now provided by blizzard's
built-in objectives tracker.

My goal is to keep this addon small. This has the following implications:

The sounds are sounds that are sounds that are embedded in the game, they are not external sound files.

There is no localization support. As far as I can see, the addon will work in other languages as well, but the feedback messages will be printed in english and the commands are in english.

Known problems:

The sounds may not play the first time they should play (if they aren't cached yet).

For some quests the wrong 'rank' of sound may play (e.g. the objective complete sound when the quest complete sound should play)

If multiple quests change status simultaneously the wrong sound may play. This is particularly noticable if you are on the quest "Test your Strength", the monthly Darkmoon faire quest to collect Grisly Trophies.

Configuration:

There are a few configuration commands available via the "/qsnd" command ("/questsounds" is an alias for "/qsnd"). Sorry - no graphical configuration yet.

There are a few "sound sets" built in that you can choose between. In this version you can switch between these via:

/qsnd set gong

/qsnd set wacky

/qsnd set creatures

/qsnd set peons(New in version 2014.11.01)

The 'wacky' set is the default in this version. (In the previous version
the 'gong' set was the default, but those sounds stand out less from the usual soundscape)

You can test the sounds via the "/qsnd test" command:

/qsnd test quest
(plays the "quest complete" sound)

/qsnd test objective
(plays the "objective complete" sound)

/qsnd test part
(plays the "progress" sound)

( New in version 2012.09.12: )
You can tune the amount of messages printed to the chat pane via the "/qsnd message" command:

/qsnd message all
Print messages for all forms of quest progress (default)

2016.10.26
- TOC update and fix for patch 7.1

2016.07.20:
- Tagged as Legion compatible

2014.11.01b:
- Fixed readme.txt

2014.11.01:
- Added a new sound set "peons". To change your sound set to this new set type
"/qsnd set peons"

2014.10.15:
- Update for patch 6.0.2

2012.11.28:
- Updated TOC for patch 5.1

2012.09.12:
- Added an option to reduce the number of messages printed to the chat pane

2012.08.29:
- Release for MoP / patch 5.0.4.
- Changed the default sound set back to 'wacky' as that stands out more from
'everyday' sounds.

2011.05.01:
- Bumped TOC for patch 4.1. No other changes.

2010.10.17:
- Changed the default sound set
- Changed the "objective complete" sound of the original 'wacky' sound set
to a sound that works on the 4.0.1 client
- Added a configuration option via the "/qsnd" command (or "/questsounds")

That would require some extra coding and adding some more configuration options (to define the list of sounds you want to choose from). I'm not sure that would be worth the effort - would any other users be interested in such a feature?

I definitely would be! More to the point, some addons (like PetBattleMusic or WeakAuras for instance) allow the user to define custom sounds that they can specify; sounds that are NOT in WoW's own sound library. A shiny ingame GUI would not be necessary to do that, it could be done by adding the sounds to a subfolder of the addon folder and editing their path and file name into the .lua file.

I actually tried that with QuestSounds but it doesn't work with the current version. I don't know LUA that well, but I guess the code for custom sounds needs to be different from the code for sounds from WoW's own library

Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress?

That would require some extra coding and adding some more configuration options (to define the list of sounds you want to choose from). I'm not sure that would be worth the effort - would any other users be interested in such a feature?

Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress?

I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download)

/qsnd message none
show no progress messages in the chat pane

/qsnd message all
show all progress messages in the chat pane (default)

I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download)

/qsnd message none
show no progress messages in the chat pane

/qsnd message all
show all progress messages in the chat pane (default)

Thanks for the suggestion! I saw your comment on Curse, and planned to respond to it after fixing it, but didn't have time to look into the issue yet - apologies.
I can make the feedback in chat optional. It may be a few days before I find time to do so though.

That would be wonderful, thank you!
Yesterday I did the Gnombliteration quest - was certainly a fun way to clear chat hehe
I appreciate the response! Have a great day <3

I posted this question on Curse, but I haven't received a response. I'm hoping the author, or someone with a similar issue, will be able to give some advice.

So far, I've enjoyed this addon, I was able to change the sounds to fit my preference. However, I truly dislike the constant chat output of the quest progress. Is there a way to eliminate this, or at least limit this?
I quest a lot - and for quests with "you must kill 20 of said mobs", posting updates to chat for each one gets a bit irritating.

Any information would be appreciated!
Thanks <3

Thanks for the suggestion! I saw your comment on Curse, and planned to respond to it after fixing it, but didn't have time to look into the issue yet - apologies.
I can make the feedback in chat optional. It may be a few days before I find time to do so though.

I posted this question on Curse, but I haven't received a response. I'm hoping the author, or someone with a similar issue, will be able to give some advice.

So far, I've enjoyed this addon, I was able to change the sounds to fit my preference. However, I truly dislike the constant chat output of the quest progress. Is there a way to eliminate this, or at least limit this?
I quest a lot - and for quests with "you must kill 20 of said mobs", posting updates to chat for each one gets a bit irritating.

The main change is flagging this addon as compatible with patch 5.0.4.

The only other change is that for new installs the default sound set now is the "wacky" sound set again, as that stands out a bit better from the everyday WoW soundscape. As far as I am aware there are only two cases where blizzard uses my choice of "quest complete" sound during a quest, both of them are horde-only quests: one in the goblin starter area, and another one at the goblin island in twilight highlands.

Originally posted by tralkar With the last round of patches from blizzard on 11/23/10 this addon is not working right.. Alot of the sounds are are not working..

Hmm, that is strange, I have no troubles with it myself.

Which of the "sound sets" are you using? See the Addon Info tab here for the commands to change the sound set ("/qsnd set") and the commands to test the sounds without having to actually do quests ("/qsnd test").

It has been reported that some sound cards are having problems with warcraft version 4.0.x - but fixing those problems is of course well outside my reach.

I have also seen a few quests that don't trigger the events that QuestSounds uses to play the sounds, or triggers them in the wrong order, causing the sounds not to play. I doubt I can fix those cases either.

like the addon alot.. only played with it in for 15 min.. Some times the sound takes time to go off, but better than no sound =)

* ok after playing some more i see that the quest sound picks it up from the quest objective not when it shows in the middle of your screen, this is why theres a sec delay in the sound.. Still works for me