Mad-Mutt wrote:I like the design of Geopaw, she looks a lot cuter than the Asura do in the games. She's simply adorable. Are these characters you created in the Character Creation of the actual game or did you just make them up?

Yes, these are my character I mostly play, it's been a while though. Asuras, for me, always had that "so ugly, they're cute" thing for me.

And thank you for the wishes, guys, I'm hoping to get the rest of the list done before the end of summer, I'm still working on concept art design to fill up my portfolio.

Awesome work again Brother Odin. Popping by to practice my art critique for selfish reasons if you don't mind and also just want to start commenting on people's work more.

Your art certainly does improve. It's got more motion, I could almost imagine this being a snap shot from an anime at the moment. Keep it up and your drawings just might come to life as it's own anime. But yes, love the hair (Where do they get their haircuts from). It's mostly to do with the shade, the shade makes your character's hair look awesome as cheese on toast. Also like the sweat drop, it looks so 3D and so detailed.Anyways do have some criticism, that's just my own opinion, I'd admit I'm not as good an artist by a wide margin, but I'm certain it's in my right to opinion (Sorry, kind of anxious in case you're not noticing). You see the cat right? One up in the air? See her leg? It looks as if it snapped. I can't really hold you for it as it does look like some really-really hard to do, but can't blame you for trying. But I think it's because the way it's hooked around the arm is the problem, it's hard to explain, but just trying to say it's the way the leg is wrapped around the arm. Also I really really can't imagine what action follows, does the cat lady drop? does she flip pass? Or is she flying? I can't tell? I literally can't.

Hope I wasn't harsh there or anything, but hope you enjoyed my feedback at least.

And for Walrus' critique, while I appreciate a good critique every now and then, allow me to constructively criticize the constructive criticism(criti-ception!)

WalrusM3 wrote:You see the cat right? One up in the air?

I'll stop you right there, this sounds like you're implying that I don't know the difference from the cat in the air to the human on the right, or the Rabbit kneeling on the ground, or the pony in the corner.I know which character you're referring to, having to ask me if I know which of my own characters you're referring to comes off as more of an insult than a constructive critique, while not everyone will feel the same as me, I take my designs seriously and I feel like you needing to specify which character is the cat is because my characters look like clones of each other.

Again, this is just a pet peeve of mine, but have faith in the artist for knowing the difference between a cat and a dog and being able to draw the differences.

WalrusM3 wrote:See her leg? It looks as if it snapped. I can't really hold you for it as it does look like some really-really hard to do, but can't blame you for trying. But I think it's because the way it's hooked around the arm is the problem, it's hard to explain, but just trying to say it's the way the leg is wrapped around the arm.

The leg would look weird on any other character, I agree, but I wanted to make this an exception for Alice to show off her styles of a contortion acrobat who is also a Shadow Arcana, a mage who uses magic to perform illusions and other trickery, the leg was supposed to be a psyche-out to the viewers, but critique approved otherwise.

WalrusM3 wrote:Also I really really can't imagine what action follows, does the cat lady drop? does she flip pass? Or is she flying? I can't tell? I literally can't.

Don't over think it, it's meant to look like any television commercial or magazine ad, there really is no follow up, like most ads. It's not a story, it's just a fun image I made for my brother.

Other than pointing out the leg, the rest of the critique seemed more like issues against personal flavor and passive insults.Just remember the difference between a critique and issues against personal flavor, but for here...

Hm, not sure if you took my criticism all that well. You were rather defensive. So jumping pass giving critique-critique-critique. I'll just go onto one of the important skills an artist should have, accepting criticism.

I always acknowledge critiques and I acknowledged your only critique about the leg, of course I would defend against what were unnecessary add ons that went against one's personal interest.You said your were practicing on giving a critique, all I did was let you know what was actually critiques or not.

Edit: Kind of think I should say more than just some silly little comment. Its a pretty good angel and the motion blur on the foot makes it look almost like the character is coming right off the screen and right at my face. Well done.

This might be kind of an uncommon question, but when you draw the fighting stances of the characters how accurate do you try to make it? Do you look up a bunch stuff of people who know these fighting style and how they stand and try to get something of yours to look as close to it as you possibly make it? I assume you do since the whole point of these last two is the characters based off of fighting styles.

I don't know much about fighting styles outside of Tae Kwon Do and even that isn't a whole lot, so I'm just asking out of curiosity.

Do have to enjoy this set you're doing Brother Odin. (Kind of miss the beach set though I love being myself a little too much). But you've somehow greatly improved the tone of the body, as in the atomony (Argh! What kind of artist doesn't know how to spell that word) and all that stuff and the shading's not too bad. Though there's something wrong Chang Lightening's right arm. It's hard to say what, but I'm going to toss a guess here and say it's the shoulder. It should be a little more flat or stretch out, but instead it looks like the shoulder thinks the arm is flat against the body. My opinion anyways.

One thing I'd like to see you do next though Brother Odin is do actual fight scenes or more action scenes. As your perspectives and how fluid you make your characters is quite good that it would be fun to see you play around with that little bit more.