The patch notes for the latest Crysis 2 update on Xbox 360 and PS3 are available now! Head on over to MyCrysis and see the full list. We will continue to monitor the game and community feedback for future updates.Crysis 2 Patch Notes

On Thursday 31st March we released a patch for the X360 system that fixed many issues raised by the community. Today we have also released a patch for PS3.

We would like to thank the community for helping us to identify a number of unexpected issues, and we will continue to monitor the game and community for future fixes and improvements.

Below is a list of fixes included in the patch;

- A number of AI fixes and improvements (single-player campaign)
- Improved anti-cheat protection
- Fix for missing and corrupt sounds
- Fix for music tracks repeating when they shouldn’t, and two different tracks occasionally playing at the same time
- A range of networking improvements, including fixes to host migration
- Fix for Capture the Relay where the CELL team would occasionally not be able to pick-up the relay in the second round
- Addressed a bug with the “Show All” radar option when players would intermittently not be shown
- Ammo crates now disappear from tactical hints when they’re emptied (single-player campaign)
- Fix for a number of After-Match Awards not being correctly allocated
- Fix for inaccurate audio being played during the kill replay camera
- Smoothed the transition into and out of the kill replay camera
- Fix for the battle announcer audio occasionally reporting inaccurate Support Bonus information
- Fix for the Deflection bonus staying permanently active if held by a player at the end of a round
- Fix for menus scrolling continually if a direction is held on the left analog stick during load
- Various Skill Assessment fixes so stats are tracked correctly
- Leaderboard fixes for data occasionally being shown in the incorrect column
- Fix for an issue with shadow rendering
- Fix for crouch and zoom being on the same button in one of the alternate control schemes
- Added additional announcer signposting when approaching the score limit in game modes
- Fix for players of rank 50 being shown as rank 51 in-game
- Improved ledge grab transition speed
- Reduced lag when switching weapons
- Fix for a Stealth Kill bug where, if performing a kill on a moving target, pressing the button would sometimes drag players along behind that opponent instead of performing the kill
- Fix for explosions occasionally not rendering in the kill replay camera
- Fix for an issue when trying to switch weapon during a slide, where players were sometimes left in a no-weapon

The thread in the Crysis sub forum makes me laugh "Where am i going wrong ?". I have been so tempted for the last few days the thread has been there to put "playing it in the first place", but i wont troll o lol lol lol

In a sequel to "The Men Who Stare at Goats" a group of men stare at textures in video games instead of playing them. Starring George Clooney.

Coming soon to a thearter near you.

Nothing wrong with appreciating good image quality. I mean the artists put a lot of work into textures and look of them. I think people should look beyond just gameplay and appreciate the environment more.

Nothing wrong with appreciating good image quality. I mean the artists put a lot of work into textures and look of them. I think people should look beyond just gameplay and appreciate the environment more.

You're right in a way, although MowTin is also right in the other way... I mean... artists did put a lot of effort in the artwork not to pay attention to it, but honestly... in the middle of a firefight, what do you usually do? answer to the bullet shower or stare at the surrounding textures?