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Greater Knarloc

A huge dinosaur-like creature from the Kroot genetic family. Originally, they were used as beasts of burden but were later trained for war after proving as effective at eating enemy infantry as at carrying heavy loads.

Tactics

With Improved Metallurgy research, the Greater Knarloc can defeat any other relic unit in a straight fight, an absolute terror on the battlefield. The Greater Knarloc also has Monster High armour, which is hard to counter for most races. He is similar to the Orks' Squiggoth, the only difference being he has no ranged attack.

The Greater Knarloc's main weakness is his low health: even with Improved Metallurgy he will have 10,800 health, very low for a melee uber (compared to the 14,000 of the Bloodthirster or 15,000 of the Avatar of Khaine). However, if the player goes Mont'Ka, then the maximum HP of the Greater Knarloc will be 8,000. He is the slowest melee uber unit which, combined with his large size (although not very large for a relic), can make it difficult to get him into the fight where he can use his massive melee power.

In a one on one fight, a Greater Knarloc will beat the Squiggoth even without Improved Metallurgy, but requires this upgrade to defeat a Bloodthirster.

The Knarloc gains an additional 200 HP from an Ethereal present on the battlefield, which, with Improved Metallurgy, brings the creature's maximum health to 11,000, the same as that of a Squiggoth.

The Knarloc's melee superiority against single units makes the Greater Knarloc an option to consider as a counter against other relic units.

While able to out-melee any other unit in single combat when fully upgraded, the Knarloc's slow speed and lack of splash damage/disruption makes it vulnerable to entrapment by swarms of smaller units.