Tech

The Modern format is so diverse, both quantitatively and competitively, that it can prove tough to quantify; certain players subsequently claim there is no metagame, while others focus only on tournament-winning decks. Each approach lacks some degree of nuance. Today,…

Roses are red, violets are blue—it’s time for another Report About Brews! This (day after) Valentine’s Day, we’ll take a look at some of the exciting developments Modern has seen this month, and present each deck alongside its significant other: another…

Burn has always existed in Modern in some capacity. However, it never gets any respect or discussion until there’s a major metagame shift or new cards. This is unfortunate for players of the archetype and their opponents. The former often…

Testing with Ravnica Allegiance has been fruitful. For the most part, the cards that looked good enough for Modern have been. A few cards have even exceeded expectations. Most of the time in Modern, it’s correct to only play the…

Successful Magic decks are like well-oiled machines: the pieces fit together well enough to ensure they enact their gameplans consistently and effectively. They owe their cohesion to enablers, cards that supercharge certain gameplay mechanics or themes (i.e. “artifacts matter“). Just like…

Krark-Clan Ironworks is now banned in Modern. Despite its dominance on the tournament scene, though, the deck failed to stamp out the format’s trademark diversity and innovation. Plenty of decks and deckbuilders brought exciting new tech to the tables this month,…

Current metagame: 12/1 – 12/31

NOTE: Metagame % is calculated from the unweighted average of all MTGO leagues, paper T8s/T16s, and GP/PT/Open Day 2s in the date range. Data is tracked in the Top Decks page, which you can browse for more details.