RIFT 4.5 Update 7/11/2018

The achievement “Caught Them All (Almost) now only requires 250 minions (was 300). The previous tier of minion collecting has been reduced to 175 (was 200).

BANK

Fixed a bug that would not allow you to move items directly from your shard vault to your bank.

CALLINGS

Fixed an issue causing many procs to incorrectly proc other procs. This has been a long-standing issue and may result in some abilities or procs no longer interacting with other buffs and effects as they have previously. We’ll continue to monitor abilities for any unintended side effects. If you believe you’ve found one, please let us know on the forums!

Cleric

Purifier

Flame of Life – Adjusted stacking priority for Flame of Life and Legendary Flame of Life to correctly reflect the damage reduction provided by the ability.

Legendary Flash of the Phoenix now has its cooldown reduced to 30s, and no longer triggers the shared combat rez cooldown, if cast on a living ally.

Runeshaper

Bonus Rune of Smiting damage from Legendary Seal of Vulnerability can now only be triggered by the Seal’s original caster.

Fixed an issue where Rune of Travail, with the Powered Inscription talent, could occasionally refresh a normal Seal of Vulnerability with the legendary version.

Fixed another issue where Rune of Travail, with the Powered Inscription talent, would refresh Seal of Pain with Seal of Vulnerability instead.

Fixed a minor issue where an extra debuff effect would appear on the target momentarily when Seal of Enhancement was cast.

Mage

Fixed an issue with Eldritch Armor where Bloom would consume the reactive buff.

Chloromancer

Fixed an issue preventing the cast time reduction from Harbinger’s Eldritch Armor proc from affecting Bloom or Flourish if less than 2 points have been spent in Healing Slipstream.

Harbinger

Tempest Winds no longer requires a Blade buff.

Updated Lightning Charge to provide the same damage proc from Slashing attacks as Lightning Blade.

New Ability: Luminous Blessing – This is a copy of the Luminous Weapon ability, but does not transform the caster’s weapon. It is gained at the same time you gain Luminous Weapon.

New Ability: Reaper’s Essence – This is a copy of the Reaper’s Blade ability, but does not transform the caster’s weapon. It is gained when you gain Reaper’s Blade. There is also a Legendary version of this ability that is gained whenever Legendary Reaper’s Blade is selected.

Legendary Reaper’s Blade and Legendary Reaper’s Essence now grant their damage bonus for the full duration of the buff instead of as a proc when an enemy dies.

Mystic Archer

The wardrobe appearance “Crumbling Ivory Magus Bow” is now unlocked for any account that has purchased the Mystic Archer class.

Fixed an issue preventing Arcane Summoning from working correctly when multiple Mages with the talent are attacking the same target. This talent should now work independently for each Mage.

Fixed an issue where if the enemy had more than 5 stacks of Deathly Calling, Desecrate would only deal damage as though there were 5 stacks and then remove all Deathly Calling stacks. Desecrate will now deal damage correctly based on the number of stacks of Deathly Calling on the enemy.

Removed Legendary Grave Rot.

Added Legendary Desecrate – Deals Death damage based on the number of stacks of Deathly Calling on the enemy. Curses the enemy for 20s, increasing damage taken from the Mage’s pet by 5% per stack of Deathly Calling on the enemy when Desecrate is cast.

Due to the removal of Legendary Grave Rot, all builds using the Necromancer soul have had their talent points refunded.

Fixed an issue that would prevent Lich Form from being cast.

Fixed an issue when a Mage has both Legendary Condemn and Legendary Reaper’s Touch, Deathly Calling would not stack higher than 5 while Legendary Reaper’s Touch was active.

Increased the duration of Legendary Reaper’s Touch to 16s. Increased damage of both the damage over time portion and the damage burst at the end.

Putrify now causes the Necromancer pet to apply the maximum number of stacks of Deathly Calling to the enemy. (i.e. It will now apply 10 stacks if you have Legendary Condemn).

Legendary Condemn now also increases the Mage’s damage to the enemy by 1% per stack.

Pyromancer

Updated the talent description for Pyromancer’s Vengeance to accurately reflect how the talent functions. It now indicates it increases the proc chance of Pyromancer’s Blessing by 2/4% per stack instead of 1 / 2% per stack. This is only a change to the tooltip and does not affect talent or ability functionality.

Stormcaller

Fixed an issue where Wind Chill would consume a stack from Pyromancer’s Internalize Charge.

Warlock

Fixed an issue preventing multiple Mages from having Lingering Torment, from Legendary Neddra’s Grasp, active on an enemy at the same time.

Legendary Life Leech – Updated the ability description to indicate the percent chance for non-warlock abilities to refresh Life Leech.

Primalist

Farseer

Fixed an issue where the guild perk, “Call of the Ascended” was not resetting the ability “Materialize Soul”.

Rogue

Bard

The Oracle buff Inspiration of Survival is no longer able to overwrite Motif of Regeneration.

Marksman

Fixed several issues with Legendary Rapid Fire Shot. Fixed an issue allowing each use of Legendary Rapid Fire Shot on the same target to provide a multiplicative bonus to all subsequent casts of Legendary Rapid Fire Shot from other Rogues for the duration of the attack. Fixed an issue with damage interval timing.

Fixed an issue where Detonate would cause Scatter Sticky Bomb to deal damage twice as many times as they should.

Fixed an issue where Scatter Sticky Bomb would not correctly count Fragmentation Sticky Bomb when determining how many times it should explode when Detonate is used.

Warrior

Fixed an issue where the warrior’s energy bar would bounce between 0 and 20 several times when the energy regen buff from their eternal weapon was applied.

Due to addition/removal of legendary abilities from Champion and Warlord, any build utilizing these souls have been reset.

Beastmaster

Legendary Vicious Opportunity – No longer removes damage over time effects on use. Reduced bonus damage per damage over time effect by 15%. Now must follow a critical hit by the Beastmaster’s pet.

Champion

Grim Satisfaction – Removed the internal cooldown on the proc.

Mired – Increase damage bonus to 4/8/12%. Up from 3/6/9%.

Updated Legendary Punishing Blow - Deals Physical damage per Attack Point. Increases the damage of area of effect abilities, equal to double the number of Attack Points used, by 35%. Lasts 30s

Updated Legendary Dominating Bearing – Grants all Bearings. Increases damage done by 10%. Damaging single target abilities apply Domination to the enemy, for 30s, increasing the damage they take from your area of effect attacks by 125%. This bonus is half as effective on Death Blossom. Domination may only be on 1 target at a time.

Legendary Liberation Treatment now also increases healing from the caster’s Liberator heals by 3% on affected allies.

Legendary First Aid now applies a buff to allies over 75% health, causing them to be healed for twice the normal healing of First Aid the next time the ally takes damage.

Legendary Deliverance is now instant cast.

Legendary Medical Facility now Deliverance and Fast Relief splash 50% of their initial healing in an area around affected targets. Removes the cast time for Deliverance and Fast Relief. Removes the Attack Point requirement for Deliverance. Awards 2 Attack Points. Lasts 6s.

Paladin

Updated the description for the Light’s Favor talent to remove reference to Light’s Rapture.

Updated Legendary Protector’s Fury. It will now always deal damage to attackers while active and has a 30% chance to cast Light’s Balm on the Warrior when damaged.

Updated Legendary Shield Defense. Will not automatically proc if Shield Defense is on cooldown. Automatic procs reduce damage by 25% for 10s. Can occur once per minute.

Sanctuary is now an instant ability and is no longer channeled. Overall duration has not changed.

Paragon

Force of Will – Now also increases crit damage of Follow Up Attacks by an additional 3/6/9%.

Turn the Blade – Reduced the damage and healing penalty to 20%.

Analyze Weakness – Now reduces the damage and healing penalty from Turn the Blade to 15/10% for Paragon abilities.

Weapon Master – Now also reduces the cooldown of Flurry by 7.5/15s.

Updated both the description and the function of Shifting Blades. The ability should now function as the description indicates. This results in a small increase in damage over how the ability functioned previously.

Updated Precision Strikes to, “Increases the damage of Swift Strike and Setting Moon by 10/20%. Hitting with Swift Strike or Setting Moon applies Precision Strike to the enemy, increasing damage from your finishers and channeled abilities by 10/20% for 6s.”

Fixed an issue with the debuff tooltip for Precise Strikes. It now correctly shows the amount of damage increase it gives.

One Two Punch now also increases the Attack Power and Weapon Damage contribution of non-Follow Up Builders by 5%.

Renamed the debuff applied by Precise Strikes from Precision Strikes to Pinpoint Targeting.

Increased the duration of Pinpoint Targeting to 20s. Up from 6s.

Legendary Rising Waterfall now has the second strike occur 100% of the time. Additional strikes beyond that have a 40% chance of occurring, maximum of 3 total additional strikes.

Legendary Flurry now awards 3 Attack Points over its duration, deals the same damage as the normal version of Flurry, and applies a debuff to the enemy at the end of the channel which increases the damage of the next 2 Follow Up attacks by 50%.

Readiness buff stacks from Legendary Unleashed now only reduce the cooldown of damaging abilities.

Shadow of Dread now also applies a debuff to the enemy for 15s causing the enemy to take damage equal to 3% of the caster’s attack power each time the caster applies a Reaver DoT to the enemy. The debuff is applied before the DoT effects from Shadow of Dread and is also triggered by DoT refreshes from Septic Wounds.

Enhanced Burst – Now also adds a 25% chance for hitting with a Burst ability to award 1/2 combo points.

Increased the damage bonus of Planar Blade to 20%. Up from 10%.

Updated how Elemental Weapon is applied to Elemental Touch.

Increased damage from Elemental Touch to 6% of the Warrior’s attack power. Up from 3%.

Legendary Flamespear – Duration reduced to 10s, down from 15s. Total damage dealt remains the same. Bonus damage procs can now be triggered by any damaging ability or autoattack.

Fixed an issue with Legendary Flamespear retaining the benefit of all buffs active when it was cast for its full duration, even if those buffs expire before Legendary Flamespear’s debuff.

Legendary Flamespear’s debuff will no longer proc off of other procs.

Tempest

Updated both the description and the function of Arc. The ability should now function as the description indicates. This results in a small increase in damage over how the ability functioned previously.

Legendary Turn the Tide now converts overhealing from the ability into an absorb shield.

Legendary I’m With You! now has its healing increased by 50% on allies affected by Stand Tall!. It now awards 3 Attack Points regardless of target.

Legendary We Won’t Falter! now has a base 1s cast time. 50% of overhealing done on an ally affected by the caster’s Stand Tall! is reapplied to the ally after 1.5s.

Warlord

Reduced the duration of the DoT from Arterial Strike to 6s. The total damage dealt by the DoT remains the same.

Updated the Wave of Steel ability description to show how much damage bonus is gained if the ability is used after a Warlord Finisher.

Three Moves Ahead now increases Wave of Steel and Piercing Thrust damage by 10/20/30%. Up from 5/15/25%.

Combat Training now increases damage by 5/10%. Up from 2/5%.

The Advance Planning buff from King of the Hill now also affects Decisive Strike.

Removed talent Defensive Surge.

New talent: Executioner – Increases the health threshold A Quick Death can be used at by 40%.

Updated Backhand – Deals Physical damage. Weapon damage contribution is increased by 50% for each Attack Point you have on use. Blocking or Dodging an attack will reset the cooldown of Backhand. 10s cooldown.

Updated the description of the talent, Calculating. It now just lists Backhand instead of “all attacks that must follow a Block or Dodge”.

Updated the description of the talent, Seasoned. It now just lists Backhand instead of “all attacks that must follow a Block or Dodge”.

Updated Legendary Everything is a Weapon – Using a Finisher increases the damage of your next 2 non-Finisher attacks by 100%. Up from 1.

Updated Legendary Ready Posture – Increases damage done by 20%. Increases Critical Hit damage and healing by 10%. Reduces ability cost by 15%. Increases the damage of Piercing Thrust by an additional 150% when used after a Warlord Finisher. Dealing damage has a chance to increase the damage of your next A Quick Death by 300%.