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It depends of how many for loop iterations and separate graphics you need to display on the prime. Displaying 400 4*4 sprites through a for loop is much slower than displaying 5 320*240 ones in HP PPL. Even moreso if each sprite is scaled up or down.

Yeah this is why you must display everything at 100% then scale everything in one single BLIT command. Another thing that works for pseudo 3D platformers or top-down view games is pre-rendering everything but that won't apply for a game like zCraft