Not very bright and doesn't get along with YT. However, he can steal items and knock enemies out with one punch (requires at least 2 more urban african american males in party.) However, is vulnerable to projectile attacks and fat white women. If leveled up will magically gain the memories oh his slave ancestors along with the "legacy of slavery" defense buff against white magic.

[I just want to point out, I know very little of pen-and-paper RPGs, so any pointers here would be much appreciated. Also, will we use random number generators in lieu of the traditional icosahedron dice?]

The Militant Vegan is a deceptively powerful enemy of human characters; despite their ostensibly peaceful ideology, they harbour a hatred towards "speciesist" humans. The Militant Vegan is especially effective versus those on a meat, egg, and dairy rich diet; for example, The Fat Advocate. The Militant Vegan also believes that the Otherkin are appropriating the cultures of non-human animals.

The Militant Vegan starts out as a humble Vegetarian, and gains experience through witnessing animal oppression. This would include, but not be limited to: an altercation with a character who dons fur, leather, or bone as armour/weaponry/costume; an encounter with a character that exhibits obvious traits of exploiting animals (e.g. the FA and the Otherkin); or the consumption of quinoa, the protein-rich super grain.

The Vegetarian may graduate to Vegan, and then to Militant Vegan, after gaining enough experience. A Vegetarian or Vegan may also move up within their class by encountering a MV, and submitting to their tirade.

Years of watching slaughterhouse documentaries have left the MV rather desensitised to violence, giving them strong attacking powers. Conversely, an aversion to leather armour and an iron-deficient diet have left the MV with rather poor defensive skills.

Lower-level Fat Advocates are called Mini Moons and they must travel within a certain range, or orbit, of their Hamplanet (the highest level Fat Advocate in the vicinity). When two Ham Planets encounter one another the larger one rolls to see who's gravitational force is greater - the winner getting one of the loser's Moons.

As the FA levels up they gain more hit points, because Health At Every Size. They also develop a resistance to piercing and blunt weapons at the expense of a 2x multiplier when taking fire damage. They are impervious to frost damage, as they are always insulated.

Their number of moves per turn decreases as they level up and become more immobile. Eventually, if there aren't enough Mini Moons to influence their trajectory they are unable to move without their Enabler (a player who has been delegated to care for the party's FA).

Their attacks include HamFist and Body Slam but they are unable to wield most weapons because of their poor dexterity.

Male FAs are allowed to pick two traits from the NeckBeard Class and female FAs select two from the Feminist Class.

The neckbeard is sort of an anti-paladin/anti-cleric, that maintains all the trappings of chivalry, but without the charisma and visage to pull it off. They can disrupt the healing powers of clerics and paladins, if their debate roll is high enough. The hair around their neck hardens as they level, eventually making them immune to vorpal attacks.

At high enough of a level, they can cast the spell, Euphoric, making their entire party immune to cleric attacks for a period of time.

Becoming a neck beard is akin to "taking the black" in Game of Thrones. They eschew the company of woman and the prospect of owing property. That just gets in the way of honing their debate skills to the proper levels of euphoria.

They have a leader and a strict caste. The highest title that can be attained, possessed only by their leader, is "Grand-Euphoric"

They cast spells by invoking logical fallacies. In fact, to become a neck beard they must spend at least 1000 work time hours identifying "straw man" fallacies on the ethernet. The ethernet (a mystical connection that allows conversation to happen instantly throughout the realm) is sometimes their only source of human contact in their early development. Upon doing so, they gain their fist spell, "visceral debate," which can block other spell casters spells (via overwhelming noise and distraction) for a short time if rolled successfully.

Their main equipment is a fedora shaped helmet, red Adidas jump suit or mono colored sweat shirt with ill fitting off brand jeans, diabetic war boots, and a plastic faux light saber. Upon reaching maximum level the light saber transforms into a real one. A max level neckbeard is one of the most feared and reviled classes in all the realms.

I have experience playing pen and paper DnD but it's been years. I think, but am open to suggestions, that we should pick a particular generation of DnD rules and modify them for our use? Anyway let's get the ball rolling.