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While I think it would be nice to add bridges or ships in future TAW, I don't think that will change anything in the favor of Stukas. I'm no pro in the Stuka at all but it's just not a really good plane to be honest when you have the choice. You're just a flying brick in the air and I would rather take only one 250 kg on my 109 or climb for half an hour in a Ju 88 or Heinkel. Stuka is only somewhat efficent if there is total air supp. and the AA almost knocked our or suppressed. Stuka worked for me when 109s for example did some SEAD.

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Hehehe no way man :-) Best solution is to fly wit someone who will pull off AAA from attacker.

We'll add some targets in futute.

Yeah, noway to change AAA? That's why you lost a lot of user in your server. Not every player has a team to fly with. And even with a team is nearly impossible to survive a simple convoy attack because of you stupid unrealistic AAA. I suggest you to open your ears to player's problems

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Yeah, noway to change AAA? That's why you lost a lot of user in your server. Not every player has a team to fly with. And even with a team is nearly impossible to survive a simple convoy attack because of you stupid unrealistic AAA. I suggest you to open your ears to player's problems

Well most guys like the difficulty As Khaton said "Is TAW for everyone? No, for sure."

ahahaha, quality, not unreality, sure. Got it! When every campaign will end with a russian victory, u'll have to invent a campaign for russians against russian!

Go tell it WOL where reds win every month.

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Don't worry everyone here is goin on Random Expert. I said many times ago in WOL already. No problems for us to leave this server. I'm just saying that you are taking the wrong decision in my opinion. Your server is unrealistic. No way to say it's not

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Yeah, noway to change AAA? That's why you lost a lot of user in your server. Not every player has a team to fly with. And even with a team is nearly impossible to survive a simple convoy attack because of you stupid unrealistic AAA. I suggest you to open your ears to player's problems

There is Random expert with weak AAA, if you like unrealistic and easy ground pounding it's suit for you just fine.

BTW I would image that not all ground units hase to have strong defence and this could be implemented by TAW makers. This adds to diversity which would be beneficial to game play.

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Nicely done! U are the best! As i said not all of your users can have a mate or a whole squad to fly with. They maybe fly one hour a day and they are alone. I and my squad destroyed entire vehicle column with 3 or 4 planes but we were lucky most of the time. This week i was killed 5 times by AAA cannons flying 109. In 4 cases i was flying at 3500-4000 meters with 65% throttle (so near 450Km/h IAS). In my last death i was shot down flying three top level at 560km/h after a longi dive by a cannon again. I just heard a pair of flak's explosions and i think maybe the 3rd or the 4th round got my engine. Do u really think that this is realistic? Obviously my whole squadron got many casualties flying fighters getting destroyed by AAA cannons!

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Ok,I will not answer anymore: you are really unable to get the point. Obviously you can survive. The problem here is about how many odds you have to survive. AAA cannons hit are alway lucky during WW2. We are not talking about Mgs but about heavy flak cannons that killed me. Anyway don't worry, your server is perfect and will be also without my squadron. GB

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Ok,I will not answer anymore: you are really unable to get the point. Obviously you can survive. The problem here is about how many odds you have to survive. AAA cannons hit are alway lucky during WW2. We are not talking about Mgs but about heavy flak cannons that killed me. Anyway don't worry, your server is perfect and will be also without my squadron. GB

Yes I get the point. TAW is not easy server and it will not be.

Have a nice easy flight elsewhere

4

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Ok,I will not answer anymore: you are really unable to get the point. Obviously you can survive. The problem here is about how many odds you have to survive. AAA cannons hit are alway lucky during WW2. We are not talking about Mgs but about heavy flak cannons that killed me. Anyway don't worry, your server is perfect and will be also without my squadron. GB

Its very hard to know what where the realistic survival chances of a lone aircraft agains the AA of a military target. Because no fighter or attacker flew alone in WW2 or since!

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What we need is more targets and a variety of targets as well. Most high value targets have some form of AAA defence but as an attacker you deal with it. The country side should be crawling with targets - convoys, trucks, trains, ships, etc. no army can survive without supplies and the difficulty is in getting those supplies to the front line which in turn provides targets. Right now the country side is empty save for a few targets.

What we need is more targets and a variety of targets as well. Most high value targets have some form of AAA defence but as an attacker you deal with it. The country side should be crawling with targets - convoys, trucks, trains, ships, etc. no army can survive without supplies and the difficulty is in getting those supplies to the front line which in turn provides targets. Right now the country side is empty save for a few targets.

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Its very hard to know what where the realistic survival chances of a lone aircraft agains the AA of a military target. Because no fighter or attacker flew alone in WW2 or since!

the same should be on TAW i am sure if you ask, alot of them are willing to give their TS address or so.

And I like the aaa, yes it got my salty as fuck (

) but it was always my own fault.

If we attack a convoy, the fighetrs go first, one takes the fire on him and the rest is getting rid of the aaa. Then the attackers can come in and get rid of the rest while the fighters supply the cover. It's easy (unless there are enemies close )

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I would like to make a small suggestion: I came across an analysis of the T-34, which at first look appear to be well-researched (http://chris-intel-corner.blogspot.com/2012/07/wwii-myths-t-34-best-tank-of-war.html). According to this study's research, T-34 tanks comprised approximately 17% of the aggregate Soviet armor available in December 1941, and 38% in November 1942 - approximate respective time frames of BoM and BoS. I do not know the % concentration of T-34s in front of Moscow in 1941 or Stalingrad in 1942, and I realize the KV 1 and 2, also difficult to destroy in air strikes, are not included in these figures. Nevertheless, I believe that populating every armor column in TAW with 100% T-34s is not historically accurate. T-70 tanks or equivalent light tanks should comprise the majority of Soviet armor in these columns, particularly in front of 1941 Moscow.

Again, I make this suggestion for the sake of historical accuracy as opposed to some concept of fairness - I would rather face Soviet AAA over targets instead of the German AAA currently deployed, even if the Soviet guns are more deadly. Thank you -

Edited December 4, 2016 by I./StG77_HvB

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Nicely done! U are the best! As i said not all of your users can have a mate or a whole squad to fly with. They maybe fly one hour a day and they are alone. I and my squad destroyed entire vehicle column with 3 or 4 planes but we were lucky most of the time. This week i was killed 5 times by AAA cannons flying 109. In 4 cases i was flying at 3500-4000 meters with 65% throttle (so near 450Km/h IAS). In my last death i was shot down flying three top level at 560km/h after a longi dive by a cannon again. I just heard a pair of flak's explosions and i think maybe the 3rd or the 4th round got my engine. Do u really think that this is realistic? Obviously my whole squadron got many casualties flying fighters getting destroyed by AAA cannons!

You could find a suitable group of people to fly with in the same time and effort it took you to write this post.

4

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What we need is more targets and a variety of targets as well. Most high value targets have some form of AAA defence but as an attacker you deal with it. The country side should be crawling with targets - convoys, trucks, trains, ships, etc. no army can survive without supplies and the difficulty is in getting those supplies to the front line which in turn provides targets. Right now the country side is empty save for a few targets.

We've been discussing this some time ago and YES we'll going to add trains, ships etc. Can't tell you when but we will. First what we wanted to make was server stability, no lags and better efficiency. I think that work is pretty much finished. Next step will be new maps and hopefully extra targets. As soon as I know something will let you know at FB http://www.facebook.com/il2taw/

I would like to make a small suggestion: I came across an analysis of the T-34, which at first look appear to be well-researched (http://chris-intel-corner.blogspot.com/2012/07/wwii-myths-t-34-best-tank-of-war.html). According to this study's research, T-34 tanks comprised approximately 17% of the aggregate Soviet armor available in December 1941, and 38% in November 1942 - approximate respective time frames of BoM and BoS. I do not know the % concentration of T-34s in front of Moscow in 1941 or Stalingrad in 1942, and I realize the KV 1 and 2, also difficult to destroy in air strikes, are not included in these figures. Nevertheless, I believe that populating every armor column in TAW with 100% T-34s is not historically accurate. T-70 tanks or equivalent light tanks should comprise the majority of Soviet armor in these columns, particularly in front of 1941 Moscow.

Again, I make this suggestion for the sake of historical accuracy as opposed to some concept of fairness - I would rather face Soviet AAA over targets instead of the German AAA currently deployed, even if the Soviet guns are more deadly. Thank you -

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the same should be on TAW i am sure if you ask, alot of them are willing to give their TS address or so.

And I like the aaa, yes it got my salty as fuck (

) but it was always my own fault.

If we attack a convoy, the fighetrs go first, one takes the fire on him and the rest is getting rid of the aaa. Then the attackers can come in and get rid of the rest while the fighters supply the cover. It's easy (unless there are enemies close )

Haha I can hear myself right at the end. "Ec0ke is getting the pounding right now," right as you rage quit. I would be pissed too though.

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Every map the same story: VVS takes over half of the map while there is no/almost no opposition. The previous quorum would at least put some stop into it, but people disliked it and now we came back to "square almost 0".

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Well, it certainly is easier to survive in an Il-2 compared to a Stuka. However when flying the Stuka I always found the enemy tanks are defended by fighters, but when flying the Il-2 I've so far only encountered enemy fighters over the objective twice. So yes, the Luwftwaffles need better teamplay to win, otherwise the Sturmoviks have free reign since they can go in without support, shrug off most AAA, drop their ordnance and get home in (mostly) one piece.

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This server is hard. But we should not be afraid of that. I am sure the original air fighting was hard. And it was essential to have teamwork, so why do we think things should be easier when flying alone, During the war, I suspect that would have been almost certain death. Maybe the odd recon flight, but never to engage a target.

I have read a little about the exploits (not that much written or translated into english) but it all seems that teamwork was wessential.

That is why I provided the Teamspeak for TAW.

Why don't we ALL use it, ALL of the time????????????

A squadron can meet on their own TS3 and then switch to the TAW TS3 while keeping their own on listening. Its easy.... you could even have a different comms network (Mumble, Discord, Ventrillo etc). The key is that Squadrons and individuals can work as a team IF they are on the same channel.

Yes I know you will now mention language problems, but its not that hard. Most people can speak numbers (Grids, Headings, Plane type, etc) in English or Russian or German etc. Also, if two people are talking different languages at the same time, its very easy to understand as you mind will naturally pick up on your own language,

I have done this many times on DED TS3 and almost always get help from the russians pilots as to the target and so I am able to escort their raids.

SO - USE the TAW TS3.

PS If you want excellent use of TS3 take a look at SOW for IL2:CloD. They have a channel for every squadron, open channels for individuals and even have a controller channel who can coordinate all the squadrons for a coherent defence against the incoming raids. It really is the Fighter Command of the Battle of Britain. Yes, the Squadrons do obey the controllers instructions as they know from experience that it is the best way to concentrate their efforts. Its emensly emmersive too.

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Every map the same story: VVS takes over half of the map while there is no/almost no opposition. The previous quorum would at least put some stop into it, but people disliked it and now we came back to "square almost 0".

My theory is that most of the people that want to fly fighters only and play only for air kills want to fly German due to the assumed superiority of 109s. That does not bode well for a campaign that is based on ground objectives.

428 Erich Hartmanns can only get one thing done...and helping their tanks advance on cities does not seem to be it.

Edited December 5, 2016 by [TWB]AbortedMan

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PS If you want excellent use of TS3 take a look at SOW for IL2:CloD. They have a channel for every squadron, open channels for individuals and even have a controller channel who can coordinate all the squadrons for a coherent defence against the incoming raids. It really is the Fighter Command of the Battle of Britain. Yes, the Squadrons do obey the controllers instructions as they know from experience that it is the best way to concentrate their efforts. Its emensly emmersive too.

Good point and as I wrote earlier we have it in mind and actually =LG=Padre have a interesting idea. The idea is to make channels with names of squadrons, same as you wrote above but the thing is that leaders will communicate on whisper option. I don't know how many people you can have on whisper (have to check that).

Of course the best would be to have radio mod like in ARMA (ACRE) or DCS (universe radio or smth.) but I don't think its going to be fast to see it

Edited December 5, 2016 by =L/R=Leutnant_Artur

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Good point and as I wrote earlier we have it in mind and actually =LG=Padre have a interesting idea. The idea is to make channels with names of squadrons, same as you wrote above but the thing is that leaders will communicate on whisper option. I don't know how many people you can have on whisper (have to check that).

Of course the best would be to have radio mod like in ARMA (ACRE) or DCS (universe radio or smth.) but I don't think its going to be fast to see it

Back in the old days we used to use channel-based whispers as well as TS's Channel Commander feature to coordinate 8 flights on Forgotten Skies.

As long as you have 1 guy in each flight as the "radio man" it works fine.

Why don't we ALL use it, ALL of the time????????????

There are certain users that are online when I usually am flying that I find very unpleasant and have no interest in interacting with on teamspeak.

I stick to private Mumble servers for that reason.

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one of the key points you touched on is the need for a 'controller'. IRL they don't split up forces because you deplete your strength - you try to inflict max damage by massing your forces. So, if the idea is we attack the NE airfield first, then someone should issue orders to that effect...that way you have say 1 SQN of bombers, 1-2 flights of fighters providing cover...once the bombers hit, the fighters (assuming no defending fighters) can then try and attack the AAA. Clear the airfield then bring the transports in, etc etc. Coordination is key.

At the moment I think everyone is spread.

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Good point and as I wrote earlier we have it in mind and actually =LG=Padre have a interesting idea. The idea is to make channels with names of squadrons, same as you wrote above but the thing is that leaders will communicate on whisper option. I don't know how many people you can have on whisper (have to check that).

Of course the best would be to have radio mod like in ARMA (ACRE) or DCS (universe radio or smth.) but I don't think its going to be fast to see it

If you like that, you'll love this (and this video is multiple versions old - it's much improved now):

I should probably sit in the GCI shack this sunday and video the new version, and us controlling the intercepts of the Luftwaffe.

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I have a somewhat radical suggestion. I real life most soldiers don't have the options to choose their side. It will be nice to replicate this experience here.

What I would like to see is that in the beginning of the campaign you have to option to register with the "green" or "purple" teams. And on each map of the campaign every team play once the blue side and once the red side.

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Thank you again for the awesome work. I think the quorum-thing is a very good idea! Keep the good work up!

A humble suggestion:

I'd like to encourage to put the follwoing point high on the to do list. If someone has no planes of a type left, he should get kicked if he tries to fly them. Example: Yesterday I had a nice confrontation with a E7. He won (and he deserved it!). Afterwards I saw that his plane was not valid. It's not about the loss. It's about if he couldn't fly it ==> he wouldn't be there to fight me in the first place ==> I could have continued my patrol over convoy ==> etc. etc.

Someone witha "not valid plane" can change the course of time if he doesn't care about stats.

I have a somewhat radical suggestion. I real life most soldiers don't have the options to choose their side. It will be nice to replicate this experience here.

What I would like to see is that in the beginning of the campaign you have to option to register with the "green" or "purple" teams. And on each map of the campaign every team play once the blue side and once the red side.

Good Idea, but it's more like a tournament than a campaign.

one of the key points you touched on is the need for a 'controller'. IRL they don't split up forces because you deplete your strength - you try to inflict max damage by massing your forces. So, if the idea is we attack the NE airfield first, then someone should issue orders to that effect...that way you have say 1 SQN of bombers, 1-2 flights of fighters providing cover...once the bombers hit, the fighters (assuming no defending fighters) can then try and attack the AAA. Clear the airfield then bring the transports in, etc etc. Coordination is key.

At the moment I think everyone is spread.

As long as there are solo bombers landing transports on random airfields or bombers bombing airfields which will be captured in the next round by tanks there is no light at the end of the tunnel. I'm a noob. I didn't understand all the mechanics. So I asked more experienced Pilots of BOTH sides and they kindly replied. Know I now more. Information is the key to success.

It's NOT the Server. Of course the Server and the missions needs improvement. But good things need to grow. And it is really a lot of work..especially if you do this on a VOLUNTARY basis.

Ok. I stop here. I'm getting heated up about generation now, everything's-free mentality and so on. You get my point

I should probably sit in the GCI shack this sunday and video the new version, and us controlling the intercepts of the Luftwaffe.

I agree. I have acted as the "Tophat" Fighter Controller (and it's brilliant fun watching your squadrons form up and close on the raid) and I have my keyboard set up with a Broadcast channel (a Whisper that includes all the squadron channels) and a whisper key for each squadron. This uses up two whole rows of the keyboard completely.

With the Ground Control software showing up the enemy raids (as blocks of aircraft - Its great, you get to make calls like. "Luton, This is Tophat, I have trade for you... 20+ 200 Beachy Head at 25, heading 300 for Portsmouth at Angels 18. Vector 260 and make angels 20") and your squadron leaders "Pipsqueak" showing where they are you can vector your forces to ensure multiple squadrons attack the raid enmass, You even get to the point of having the Spitfires going in on the 109 escorts while the Hurricanes attack the bombers. It is brilliant fun. Also, all the squdrons completely believe in the Ground Control being a force multiplier and so obey the directions. Usually you have about 3 or 4 squadrons varying from a pair to 8 aircraft in each squadron, but sometimes you can have 10 squadrons on facing the incoming raids which include both Breathing and AI formations.

Individuals can join the Open channels and thus meet other individuals and form impromptu squadrons for that mission, so you rarely get the lone wolf who is not talking to anyone.

What I am trying to say is running multiple whispers is easy if you are in a command position and prefereably not flying. Language can be a snag when coordinating assets, but as long as the Squadron Leaders understand they can relate the information to the rest of their squadron. As there is no ground control software for IL2:BoSMK (yet) the commander would have to rely on enemy contact reports, Threat reports from the server and the mission briefing airbase useage "dots" to guage the threat.

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I have a somewhat radical suggestion. I real life most soldiers don't have the options to choose their side. It will be nice to replicate this experience here.

What I would like to see is that in the beginning of the campaign you have to option to register with the "green" or "purple" teams. And on each map of the campaign every team play once the blue side and once the red side.

We tried that once, with an online war a number of years ago. What happened is when it came turn for someone to fly the side they didn't want, they just stopped showing up and the teams became quite lopsided.

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We tried that once, with an online war a number of years ago. What happened is when it came turn for someone to fly the side they didn't want, they just stopped showing up and the teams became quite lopsided.

So it's a good way to get rid of those that don't get it that ww2 is over .

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We tried that once, with an online war a number of years ago. What happened is when it came turn for someone to fly the side they didn't want, they just stopped showing up and the teams became quite lopsided.