-3/15/16- Finished all diffs completely with hitsounds. Had to resnap end spinners. Also updated tags.-As of 3/17/16- Fixed some metadata and cc erorrs, Trent83 mods-3/18/16- ReFaller mods, shortened end spinner throughout all diffs-3/20/16- Anxient mods + Self mod. Hitsounds more consistent throughout all diffs. Kiai time reduced. Some mild flow changes and more favorable rhythms for stronger beats.-3/21/16- Minor self mod, some more rhythm adjustments and mapping change in NUTS-3/24/16- Huge mod from Spork Lover, fixed pain in the but timing issue in INSANE \:D/-3/26/16- Found a final alternative to some parts of map I was indecisive about in INSANE and NUTS. pkhg mod. Got rid of some overmapping in INSANE-3/27/16- HML mods, banished a shitty jumping pattern also-3/29/16- Shiny Spoon mods + another self-mod on NUTS, and I think I finally found a legible pattern for 00:23:130 (1,2,3,4,5) -3/30/16- Moeka mods, and added a fancy slidertick hitsound! -4-1/16- Deleted mapset. Reanik mods.-4/2/16- Yoratama, Chiyuyu and Crimmi mods. Removed custom slidertick until further notice.-4/6/16- HappyHorse191 mods.-4/8/16- Cheesecake mods. Cleaned up Insane diff a bit-4/10/16- Akitoshi mods and a big self-mod on normal and hard (regarding the "messiness" coming from sliders, flow, and inconsistent mapping techniques). Just about bn ready.-4/12/16- DuckNess mods-4/14/16- Based Bradsmith101 did testplay on NORMAL diff, remembered I had to remove doubles. Found stupid mistakes in kiai times also but fixed now. Also spotted hitsound inconsistencies and made very minor changes that would be more preferable to the player in NORMAL and HARD.-4/16/16- EraunamoJazz mods. Gonna add "door hinge" to tags lmao. ~~Until here, the map had just been moved from WIP section to Pending secition. Should have been pending since start of this changelog. idk if it matters but just incase~~-4/19/16- Natsu mods part 1. Fixed "door hinge" tag.~4/20/16~ Went over Natsu mods part 2 for Extra / Insane / Hard. Had to get a new normal-hitnormal.wav -4/21/16- emanfman mods for EXTRA, abanes16 mods-4/22/16- Ataraxia mods-4/25/16- Lithium mods-4/26/16- More changes from Natsu mods; there was a point he mentioned in there that I never fixed-4/27/16- HB24 Mods. Also hitsound changes-4/29/16- Reverted some stuff form the old version of NUTS-4/30/16- flawful mods, changed a slider sv due to consistency error. HW mods and some more spacing fixes.-5/1/16- Tweaked hitsounds, was told it was okay to remove nc at 02:08:018. Tweaks to hitsounding / lower difficulties-5/5/16- -[ Snowflake ]- mods-5/29/16- Small changes, some lower diff adjustments (Dont let this mapset die)-6/1/16- Started Mikasa mods, made hitclap brighter-6/6/16- Much needed self-mod to lower difficulties, Pereira006 mods-6/8/16- -Alice Blue- suggestion, Ireiisu mods-6/9/16- Shiguma and jamiesalvador mods-6/13/16- Difficulty and flow changes to normal-6/15/16- Flow changes to Extra-6/16/16- Cryptic mods-6/28/16- Monstrata mods-6/29/16- Added more structure (e.g. angle increments in streams) to patterns that needed it in NUTS-6/30/16- Revamping/modding sesh with Spork Lover. Also some adjustments in general-7/1/16- SnivehNDraegonz mods-7/2/16- Ezek mods, also evened out the slider streams on NUTS diff-7/3/16- Gave triangle pattern in NUTS a more appropriate flow. Improvements in consistency and hitsounding in EASY and NORMAL-7/5/16- Improvments to INSANE and first half of HARD (second half soon)-7/6/16- There was a misplaced circle in NUTS. Improved EXTRA which should make it feel nicer to pla-7/7/16- Fixed all of HARD to a set distance snap-9/21/16- some guy on reddit reminded me of this, tried some stupid patterns.

00:01:789 (1) - this doesn't seem to follow the music much Bongos in the background00:07:123 (1,2) - doesn't really flow (though not sure if you're going for flow) Not sure if this is what you were taking about, but i adjusted the slider curve00:16:011 (4,5,6,7,8) - inconsistent scale of spacing reduction (reduces by .05x, then .25x, then .33x) Changed to .2 consistently00:21:345 (1,2) - smaller spacing seems awkward Fixed01:02:567 (3,4) - blanket looks off move it to the rightDone01:04:900 (4,5) - is this supposed to blanket? It really isn't at the moment No, no intention to blanket here01:28:345 - nothing here? Mapped to claps in the bg actually. Did this a couple other times too01:54:678 (3) - I would say rotate this anti-clockwise a bit to flow from previous circle Good call02:28:456 (1,2,3,4) - seems out of place to have these 1/8 connections when the only times it appears elsewhere in the map you make the volume almost nothing Opps, unintentional. Fixed

-use more tags (this is dumb but its useful) True, I can get around to thinking of some. I feel like all the nesessary tags were in teh meta XD-Unmark widescreen support in all diffs Done-White combo color must be erased, hurt the eyes and confuse the players It's a light grey

CP

00:02:685 (3) - ends in large white tick, why not put an slider and in the long tick a circle? I liked this suggestion because it made the rhythm less boring00:04:463 (1) - Same This one's fine00:08:018 (1) - Same Need to give preparation time for the spinner00:12:463 (1) - use a combination here of 6 or 5 sliders, use the long tick I don't know exactly what you mean, but I think it's okay unless you can clarify maybe00:38:685 (2) - A combination of 2 circles? and you can erase the slider (is the thing of the tick xDD) This is okay01:44:018 (2) - use a combination of Slider + circle? Done01:51:130 (2) - Same I'm going to keep this one. It suits the bass in the music and there's already 3 circles after the slider01:52:463 (3,4,5) - start an slider in the object #4 that is "really difficult" on an easy so only use a max of 2 circles I think this is fiine too, its 1/1 at 135 bpm which is pretty low01:54:685 (2) - ends in large white tick, why not put an slider and in the long tick a circle? Yeah, I agree this rhythm is better01:58:241 (3) - same I used this slider to put emphasis on the "held out" sound here01:59:574 (4,5,6) - "really difficult" so careful with that Like I mentioned above, I think the 3 circles are okay, even if they're zig-zag. But I'll keep an eye out in future mods02:13:352 (1,2,3,4) - Same and its asymetric use 2 sliders is better I kept one and two but changed 3 and 4 into one slider02:53:796 (3,4,5) - "very difficult for an easy" ^03:04:018 (1) - Why an spinner? theres no sound there Holds out that dramatic effect of the last note for as long as possible

CP

00:20:463 (5) - theres no sound in the second of the back arrow, remove it The pitch of the door-hingey sound changes here00:25:352 (4,1,3) - Overlap (i really hate overlap) They touch but they dont get in the way of eachother00:28:167 (6,7) - Isnt snapped everything must be snapped in normals or easys There's a 1/3 rhythm here00:30:241 (1) - No sound there No new sound, but theres a gate effect on the door-hinge sound so it emphasizes that00:56:907 (1) - Asymetric, do it symetric Its horizontally symmetric01:06:685 (4,1) - Overlap I made this look nice01:26:463 (2) - doesnt fits with the music Fits with the door-hinge sound01:29:796 (2) - Doesnt fit with the music for me, you can erase the arrow Same thing from above pattern.01:33:352 (2) - Same All are okay, all for same reason as above01:42:241 (3) - Same02:31:130 (3) - same03:04:018 (1) - Same thing of the spinner Listed above

Thank you for the mods!! I might have not accepted a lot of them but they helped.

HARD00:01:796 (1) - during gameplay i couldn't notice, but in editor i hear that better way should be keep this slider in 1/2 beat instead of 3/400:08:685 (6,7,1,2,3,4) - for which these follows? This slider stream and two circles before don't have that much sounds in music to be a slider stream. Listen the song again.00:15:130 (3) - a little too long, shorten it to get 1/1 slider00:15:907 (4) - then move it 1/4 beat earlier. Fix spacing should be necessary.01:12:018 (4,5) - try to close the distance between them, but try also 01:55:352 (4,5) - yes, fix the blanket, but move the object no.402:37:130 (3,4) - a little weird placement, stack the 4 on 302:50:463 (3,1,2,3) - because these stack have irregular rythm, don't stack them and force you to little remap02:53:685 (4,5,1,2,3) - again02:57:241 (4,5,1,2,3) - yes...03:04:018 (1) - i recommend remove this spinner, i wonder the rest of diff have the same, then when you remove this, remove also unecessary green lines

M4MSo you want to mod only hard and higher. Was preferred; I was supposedly getting mods for easy+normal today and don't want mods to overlap

HARD00:01:796 (1) - during gameplay i couldn't notice, but in editor i hear that better way should be keep this slider in 1/2 beat instead of 3/4 Did this00:08:685 (6,7,1,2,3,4) - for which these follows? This slider stream and two circles before don't have that much sounds in music to be a slider stream. Listen the song again. The slider stream goes well with the riser, the triple just introduces it,00:15:130 (3) - a little too long, shorten it to get 1/1 slider This is okay00:15:907 (4) - then move it 1/4 beat earlier. Fix spacing should be necessary. I put this here to map to the gate effect of the hinge sound01:12:018 (4,5) - try to close the distance between them, but try also Fixed01:55:352 (4,5) - yes, fix the blanket, but move the object no.4 Fixed02:37:130 (3,4) - a little weird placement, stack the 4 on 3 It already is stacked02:50:463 (3,1,2,3) - because these stack have irregular rythm, don't stack them and force you to little remap I thought about this, but I think that would cause some reading difficulties regarding spacing vs. stacking.02:53:685 (4,5,1,2,3) - again02:57:241 (4,5,1,2,3) - yes...03:04:018 (1) - i recommend remove this spinner, i wonder the rest of diff have the same, then when you remove this, remove also unecessary green lines Green lines are necessary because it controls the volume of the spinner while spinning. I have received another comment about removing the spinner but I really don't see what's wrong with it. So I'll ask about this and give it one more chance before removing.

EXTRA00:01:796 (1) - this is monotonous The slider shape? If that's what your talking aboutt then it fits with the others, it's fine00:08:685 (1,2,1,2,3,4,1,2,3,4) - yeeesss.... Listed above00:39:130 (1,2,3,4) - but this is WTF Ok. Scaled from 1.0 to 0.901:27:796 (3) - forgot NC? I removed it but yeah I'll change it back. I didn't want an orange slider for some reason XD01:55:574 (1) - map this to main rythm It's okay. I don't know what else to map it to...02:23:130 (2) - this is 1/2 beat too long No, mapped to the door-hinge sound02:49:796 (5) - you have more sounds to map here Remapped. I was trying to make it so that the corner of the slider would put emphasis on the kick but the hold rhythm doesn't fit03:00:463 (4) - this slider skips the very well hearable rythm on blue tick I was thinking about changing this, but I decided taht mapping consistently was more important

ill stop here for now. please take care of your note placement lol. there are some notes you decide to ignore with sliders and dumb overlaps. take care of emphasis notes. remember, stronger sound = larger DS.

ill stop here for now. please take care of your note placement lol. there are some notes you decide to ignore with sliders and dumb overlaps. take care of emphasis notes. remember, stronger sound = larger DS.

I'm going to go through all my diffs and self mod to apply hit objects to stronger beats. Thank you for the mod!

General

Difficulty spread:I'm writing the spread in order: It should gradually go up (CS is acceptable as it is.)AR: 2, 5, 7,6, 9, 9, 9,7 (Since you play around with finetuning on the hard diff, you could do that for the other diffs too. Like.. 9.3 on Extra, 8.4 or 8.6 on Insane, and maybe increase AR to 2.4 and 5.3 on easy and normal. (Keep in mind that the jump from 2-7.6 is very hígh, and the insane and extra has the same AR (Which is gonna get commented on even more later probably.)OD: 3, 4, 5,7, 8, 8, 9,8 (Here, I'd change the extra OD to 8.6 and the insane to 7,4, normal to 3,8 and easy to 2,7 to: 1) have that funny finetune like on the hard diff and 2) make the spread more equal.

^ I'm mentioning all of this because the map-set is VERY gimmicky (and cool because of it), and the weird stats would compliment that a lot. Play around and see what you find best :3

Timing:There's a (or more) timing points that conflict with the insane diff, look at the AIMod on any diff.

Song Setup:The green and orange color is (compared to the gray tones), too bright. Consider toning them down a bit to compliment the background further ^^

General mapping:03:04:018 (1) - I saw that people were commenting on that the spinner should be removed, and I don't see a reason why it should be removed. You'll know that the song is over when you're spinning, so it makes no sense to remove it. (tl:dr: Don't remove it imo, will make situation worse)

Apart from that, I think we're good.

Easy

00:00:907 (2) - Since you made this curvy, 00:04:463 (1) should also have a small curve due to it being roughly the same sound.01:56:018 (4,5,1) - The slider makes this pattern a little weird imo. Consider a small curve or something similar. (Main reason is because the slider end doesn't form a square pattern with 01:57:352 (1,2,3) - )

Normal

00:11:574 - Imo the ending of this spinner should have a clap sound.00:14:241 (1,1) - I can't find the reason why both notes are NC'ed , I'd understand if you switched 00:14:907 (1,2) - those two NC's around, due to two emphasized beats. (A bit like you did here 00:21:352 (1,2,1) - )00:28:018 (3,4,5,1) - Nice pattern, but I think that you should stick to a 1/3 slider for a normal diff. 01:25:352 (1,2,3) - To make it a little easier for a normal diff player to play, space the triple. 02:21:944 (1,2) - Here's the 1/3 thing again, it's not as problematic in this section though, up for you to decide

Hard

Lol ALT DS was set to 1/16, you funneh00:28:019 (2,3,4) - 1/3 is totally fine on hards, but it's hard to read in this case. Consider curving it in a different way to make it more readable (Or NC some of it).01:08:241 (2,3) - I donno if making a blanket of some sort would ruin this section, but at least change the angle on the slider a bit or something ;o.01:51:796 (4,1) - Why not a stack like on the previous 3? 02:16:018 (3) - NC? You NC'ed like that in your normal.02:50:463 (3,1,2) - Wow that is a tricky pattern to read for a hard diff. I really don't think that a smaller DS for the quicker notes will help enough, but I could be wrong. This occurs a lot of times here, so I know it's your mapping style, but be careful with those

Insane

In general, I think this diff is a lot messier than the hard diff, due to lack aesthetics, like there was on the hard diff. In general some patterns should be more tuned. A few suggestions are mentioned below, but there are probably a few more. 00:35:795 (1,2,3,4,5,6) - Instead of a weird curvy stream, could this work? http://osu.ppy.sh/ss/4772816 (This is due to the (imo) low amount of aesthetics). I think it would still keep the gimmicky mapping style that you're trying to accomplish by doing this, while adding a certain prettiness to the mapset. :301:10:240 (1,2,3,4,5,6) - The pattern is alright, but the aesthetic values are still a lot messier than the previous diffs (There needs to be certain similarities.)02:06:684 (1,2,3,4,5,6) - The pattern is a lot harder to play than you might think. An aesthetic pattern that would make you able to play it better AND be prettier could be something like this: http://osu.ppy.sh/ss/4773116 (The reason I think this is prettier is because the beat here is 1/3's, and the triangle emphasizes that it's 1/3 :3) (Also, the triangle doesn't have to be perfect like the one I made. Make it gimmicky if that suits your style more.)02:34:684 (1,2,3,4,1,2,3,4,1,2,3,4) - That pattern is amazing, nuff' said x)

Keep in mind that there might be more sections that could use aesthetic polish, but the map is REALLY fun! (This is the difficulty I think that needs the most work though! )

This is probably the best diff of the ones so far :3 Really enjoyed this diff.

Nuts

LOL love the diff name xD00:01:241 (5) - Overlap this with 4 instead to create a flowy stack instead. 00:40:907 (1,2,3,4,1,2,3,4,1,2,3,4) - Instead of making them zig-zaggy, make them like you did on the expert, just a bit more spaced! (00:40:907 (1,2,3,4,1,2,3,4,1,2,3,4) from expert).01:01:352 (1) - Even though this is a mirrored pattern, you shouldn't NC this. You didn't for many of the other patterns in this section.01:39:574 - to 01:53:796 is perfect imo. I can't find any problems here, so keep the changes to a minimum here, 'cause it's super consistent and fun :p01:52:907 (4,5,6) - To spice up this triangle pattern, you could NC all three :3.02:09:685 (2,3,4,5,6,7) - This stream could accelerate instead of slowing down.02:13:574 (1,2,3,4,5,6) - All of these sliders should have a lower SV if you wanna keep 'em, 'cause they're way too hard to read atm ('Since we didn't encounter them yet. Do some sort of build-up first.)

Final Words:Generally, the mapset is REALLY fun. It's a completely new take on mapping. The only inconsistent difficulty is the insane difficulty, because it has patterns, that don't exist in the harder nor' the easier diffs. But I definitely think you can make something out of it, 'cause it's still a fun diff! I really hope you'll get this ranked at some point GOOD LUCK!

I hope my mod was useful in any way Please leave me feedback on my mod to tell me, what I did wrong and what I should change for future mods! Drop a kudosu if it was useful <3.

Spork~

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