The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

Oddly, being a troll (one of the options from the abridged rules in this book) isn't mention, but there are options for being creatures you need the full rules for. And there are apparently more types of really big things in there as well.

only does 18 damage, so I'm saying both lose one add, one spear is 3d and one is 3d-2

120

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On each of the bodies, you find a gold necklace. When you remove the necklaces, the corpses seem to soak into the ground. If you try on a necklace, go to 153. Otherwise you seem to have trouble determining their value. You may take them and handle the matter later.
You may not explore the adjacent corridor or head towards the green glow.

Magical fishing nets, scimitar which gets +30 adds the first time you use it, 10 magic arrows ,Meat preserver, Magic door knocker x 2, Fire extinguisher. A vial of liquid that will cure you of any disease plus all lost CON points (except those lost from poison).

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

The corridor goes on for 30 feet and ends in an open room with no doors. On the walls inside, you see various organs and skulls from all sorts of animals, many of which you do not recognise and some of which are humanoid. On another wall, there are scenes depicting a great fire burning through a city as the people are charred. The central feature in the room is an altar on which you see a black robe with Sxelba's symbol on the back and an obsidian sacrificial dagger. You may take these items, but be sure to write down when you are wearing the robe.

Take them but don't put on the robe just yet._________________-The Reverend Sir Professor Darth Rabbitt

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OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

As you leave the room, you see a rather tall man wearing a cloak similar to the one you just took. If you are not wearing it (or chose not to take it), the man's reaction is not entirely friendly.

Presumably, Sxelba's minions are ok with trolls or troll skeletons, as long as they wear cloaks.

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He fights with an obsidian dagger which gets 2 dice and 7 adds and is covered with dragon's venom. Additionally, he fights with a staff worth 2 dice. He has a CON of 50, gets 35 adds, and wears scale armour underneath his robes. If you kill him, go to 86. If you die, your body is teleported back to the continent and thrown over the walls of Freegore.

Ok...what's dragon's venom do? There are rules for curare, so could say all poisons are the same (triples effectiveness of edged weapon for 3 combat rounds). What's scale armour do? I think I'll say that's its the same as leather armour. Presumably he can use staff and dagger at the same time.

Yeah, I've just discovered something of a flaw with the games rules, that you can have a matched pair of opponents unable to do much to harm each other indefinitely. At this rate it'd take another 40 odd rounds to finish this fight, so unless anyone objects, I'm going to say the unnamed tall man gets bored and wanders off, leaving Eduard Khil at 8 con.

86

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Take 95 e.p. for the fight. He is wearing a gold symbol of Sxelba which is exactly like the necklaces. If you wish to try it on, go to 153, otherwise, you'll have to wait until the end of the adventure. You may also take the dagger if you wish (go to 74 should you choose to use it).
Anyway, you may continue on your journey through this temple to examine the glow, quickly return to the ship and head off to another island, or backtrack and go around the outside of the temple to explore the glow.

Magical fishing nets, scimitar which gets +30 adds the first time you use it, 10 magic arrows ,Meat preserver, Magic door knocker x 2, Fire extinguisher. A vial of liquid that will cure you of any disease plus all lost CON points (except those lost from poison).

Last edited by Thaluikhain on Wed Nov 23, 2016 2:25 pm; edited 2 times in total

Normally I'd wait a bit or until someone else voted, but I happen to like this bit:

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As you put the necklace on, you feel your mind being torn out. You are now under control of the demons and will fight future characters instead of the small demons who would have normally fought. your soul is imprisoned until another character successfully defeats you. your demon will fight at full attributes and will generate 4 dice damage with its clawed hands. Leave your character's card at 36 until you are freed - by death.

There's a few times this sort of thing can happen in the book, I like the idea.

Assuming that that didn't happen, there are two different ways to reach the green glow (through the temple or out around the back). Or the option of traveling to another island.

You reach the source of the green glow. It is a rectangular shaped doorway. In front of it (and guarding the entrance) is a huge, inanimate, green, humanoid creatures with horns, sharp claws, and red scales. Next to it is a plaque that reads. 'This door leads to the death of our master. Let only demons pass through in the hope of destroying the source. Death to all else who try.'
You may attempt to enter, return to your ship or attempt to use an item

Put on the robe and skull hat, use the healing jar on ourselves, then walk over to it as a troll-headed skeleton in a cultist robe (hopefully that looks demonic enough) and finally spray it with the blood bottle._________________-The Reverend Sir Professor Darth Rabbitt

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OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

That sounds like something that sound work, but no. In this case there's no penalties for using the wrong item, however. By process of elimination, then, or by the way the item matrix is set up (a FF style "add 20 to your reference" thing would have worked better), it would be apparent that Eudard Khil is not carrying the correct item.

You can try entering without using an item, or going back to the boat and going to another island:

Sure, I'll second that (might want to take of the robe and skull hat though)._________________-The Reverend Sir Professor Darth Rabbitt

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OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

Fish - You see a school of fish swimming by the ship. If you have fishing nets, you may catch a load of fish if you can get your nets reading by making a L2-SR on DEX (25-DEX).

Rolled 2 and 4, so didn't catch.

181

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You enter the port of Alscen without problem. You hire some guards to keep an eye on your ship for 25 g.p. (if you cannot afford the guards, you must leave). It is a normal city with two prominent features, Kalstain's palace and a shop with the sign 'Marton's magical trinkets'. You may enter the palace or go to the shop.

Magical fishing nets, scimitar which gets +30 adds the first time you use it, 10 magic arrows ,Meat preserver, Magic door knocker x 2, Fire extinguisher. A vial of liquid that will cure you of any disease plus all lost CON points (except those lost from poison). Sxelba robe, obsidian dagger

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

Merchant ship - A friendly merchant ship sails up next to you. You may buy any item in the rulebook at an extra 10% cost. You may also sell your gems at a similar service charge. They will also heal any disease or poison for 300 g.p.s or CON points at 25 g.p.s apiece.

9

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Small raft - A small raft with a skeleton and a chest floats by. If you decide to open the chest, you must make a L3-SR on LK that will start a small fire on your ship and require 1/4 of an extinguisher to put out. The ship will now take 10% longer to complete a trip. If you do not have any extinguishers, your ship will receive 50% damage before the zombies smother the fire and get enough water to put it out. If you survive, roll on the table below to determine its contents.

1. A vial of liquid that will cure you of any disease plus all lost CON points (except those lost from poison).
2-3. An emerald worth 350 g.p.s.
4-6. A vial of curare, a vial of spider's venom and a vial of hellfire.

Rolled 2 and 3, so failed the saving, then rolled an emerald.

6

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Beneficial current - The current takes 25% of your traveling time.

67

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The island is a weird one. Everything is covered by a thick layer of mist. Looking through the mist, you see two things: a large rock formation 500 metres away and several very strange trees. You may go to the rock formation or you may explore the trees. If you just want to play it safe and leave for another island, go ahead.

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

Once you reach there, you find that it has a long stair-way going down into the earth. You may enter, examine the trees or leave for another island.

Assuming going down:

208

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You begin to realize that the stairs are not only going down physically, but you feel yourself crossing from one dimension to another.
You are entering the realm of the dead! Spirits sense your living flesh and, although they prefer a different species, are trying to feed from you. This requires an item. For every failure, make a L4-SR on the average of your IQ, ST, and LK (35-(IQ +ST +LK)/3). Note that if you are only half-living, the roll is only 2nd level (25-(IQ+ST+LK)/3). If you fail, remove one point from one of your attributes, determined randomly. If you decide you do not have the proper item, quickly return to the surface at 67.

It does indeed, although the skull was mentioned before which also seems logical to try. If you enter the realms of the dead wearing it:

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The skull disappears but your body remains a skeleton! Since you are in the realm of the dead and are now a skeleton, you are trapped forever as if you were truly dead. Your soul is trapped forever (count as destroyed).

But, not wearing the skull by wearing makeup instead:

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You have successfully reached the upper reaches of the realm of the dead. If you have not talked to Kalstain...

Eduard Khil has talked to Kalstain.

207

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You recognise Frietoc and call him over using his real name which Kalstain taught you (I won't print it because if everyone knew, the poor guy would get no rest). the ointment is beginning to wear thin, and you had better decided on your next course of action. Another item seems a good idea. Right now he seems (if you'll pardon my pun) pretty lifeless. The ointment will wear out in a few minutes. You have five guesses before the ointment wears off and you are trapped in the world of the dead forever!

Oddly, the section for using the ointment (if you've talked to Kalstain) is 207, the one immediately before the section asking you which item to use, which is 208.

Last edited by Thaluikhain on Fri Dec 02, 2016 8:27 am; edited 1 time in total

And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).

Kaelik wrote:

Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

FrankTrollman wrote:

As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!