Luckily I won't have to adapt personally as squads only is enough to keep me on the sidelines. It does look pretty cool though.

Yeah, I know you don't want to play with us (or anyone) but I really wish you would reconsider. I kind of hate people and unfortunately can display some pretty (mostly involuntary) anti-social behaviour under stress and I still have a great time and people seem willing to put up with me. I enjoyed the once or twice you played with us in PUBG, plus I like your forum personality.

I have been noting a real lethargy in terms of mental agility and this really becomes apparent in a high stress/adrenaline, information (particularly unfamiliar information) overload environment. Until the new neural pathways are created as I become more familiar with the game, I'm going to keep experiencing mental paralysis. Meh, it is what it is. I'll get better.

Enemy crates are the color of hte highest quality item that was in their inventory.

I can tell it's gonna be awhile before all the little ins and outs of the game and it's ui and such become common knowledge. Google searches are turning up far too many salesforce links, which uses the word Apex in their literature far too much for what appears to be some sorta CRM software deal.

You can drop a single mag of ammo by clicking on a stack in your inventory once. Presumably the same thing works for stacks of meds or shield recharges or whatever. I believe it can be configured to ask you how many to drop, but I don't know how yet.

At the beginning of the game, "your champions" are identified. I have no idea what that meant. It means you get double exp for killing them, and apparently they won their last game (although there are some variables there that might make that tricky. Is it possible to have a game where no team won their last match? What if there are no pre-made teams in the current match?).

Holding jump to climb over something instead of just hitting it once will potentially allow you to keep climbing higher than normal. On that note, pretty much the entire game is designed around holding down keys.

Looting a enemy crate doesn't seem to require holding down. Just click the item and it's in your inventory (if it's not a weapon. See swapping weapons for those). Picking up a killed team mate's badge seems to be instantaneous, or nearly so.

The players remaining counter in the upper righthand corner is obfuscated when there are only 3 teams left, to keep the number of opponents left in the game less easy to gather.

Of note is that currently only 1 map exists for the game. On the plus side, it's absolutely gorgeous and the visuals in this game are jaw dropping imo. Teams drop together, with a "drop leader" controlling all 3 players during the drop. Drop leaders are picked randomly, and if you don't want to be the leader, you can relinquish control. Individuals are free to seize full control over their dropping character at any time. Teams have colour coded contrails/jet exhaust, and it is visible from a significant distance. Watching all the teams drop and stream away from the carrier is not a useful way to gather intel, it's a beautiful thing to witness, like watching jets perform at an air show.

Crashes have been infrequent but I have witnessed a number of them. I don't recall if I personally have experienced any yet, but probably.

It what appears to be a supremely odd design choice imo, detail stats start the game locked. You use "crafting materials" to unlock stats like how many times you've performed fatalities/finishers. Crafting materials can be gained through cosmetic loot crates called Apex Crates. Not sure if there are any other ways to gather those materials. You gain crates as you level up. Not sure if there are any other ways to gain crates for free. Real money can be spent on various unlocks, but from what I can tell real money is not a necessity. So far unlocks are purely cosmetic, with no in game benefit.

I'm hearing the game has no friendly fire. Is that right? Not even with the artillery from an ultimate. Presumably this applies to grenades too? It's unclear to me.

I had a stack of 6 (the max for a single stack) small shield recharges but I was unable to split the stack to drop some of them. Unlike with ammo stacks, single clicking the small shield recharger stack did nothing. Annoying. It makes sense to share these items (syringes, medkits, shield cells and batteries) because "topping up" your health and shields is a thing, and a stack of 6 shield cells is enough for 1.5 personal shields. It would be frustrating to be at full shields with a teammate low, only to be unable to give him some of your cells. Sure you can drop the whole stack, but then you are empty for when/if you need some in the future. He could use as much as he can then drop the remainder for you to pick back up, but the idea that that is intentional design is unlikely.

I assume there is some way to split the stack, but I have not found a way to do it yet.

chocoTaco is not a fan. Well, he likes it, thinks it's fun, but thinks the game is too easy and that the skill ceiling is too low. He expects to get bored with it sooner rather than later. I understand his point and can see what he's talking about, but for a guy like me that is so far below the skill ceiling that I may never reach it no matter how much I practice and improve, it's not an issue for me. That said, PUBG has a charisma that I have yet to see in other games. It has a gritty real world aspect, and feels dangerous. In PUBG you can die to 3 smg rounds if you have no armor. In Apex it takes 7-8ish. But that doesn't really tell the whole story. The feel of PUBG is that you don't want to get hit even once. In Apex you can tank multiple hits if you have some shielding. Full armor in PUBG means you die after 6 hits from an smg, in about 1/3 of a second, give or take. Full shielding in Apex means you can take approx 14-16 smg rounds before dying. Both games pretty much double your survival at max armor/shield, but in PUGB that doubling is from 0.185 seconds for an UMP vs no armor to 0.461 seconds at lvl 3 armor. You're dead in less than half a second versus a weak smg round while wearing lvl 3 armor. Combat is longer (sort of, you can still die in moments) in Apex and it feels far more like a standard FPS deathmatch. Don't get me wrong, I like the combat, especially in the Titanfall games, but PUGB is a completely different beast.

As a direct competitor to Fortnite, I suspect Apex will do well (it's off to a helluva start), although I've never tried Fortnite, so I can't directly compare. It wouldn't surprise me to see many of the serious PUBG streamers move on after a month or 6 months. Fortnite streamers might find a new home here, or they might return.

Whatever happens, wherever the major streamers end up, that'll be the game with the thriving community. No wonder they are courted by major game studios and publishers.

I think Fortnite is a pretty different beast playing out more like PUBG than Apex. The difference with Fortnite is the building and the cartooni-ness that neither PUBG or Apex have. I've only played a couple rounds of Fortnite BR and no rounds of Apex, so add the appropriate level of salt.

Anyway, I installed Apex last night... so I m getting closer. I am not sure I have most of you guys friended on Origin, so add coopasonic if you don't have me... and maybe I will show up.

I think Fortnite is a pretty different beast playing out more like PUBG than Apex. The difference with Fortnite is the building and the cartooni-ness that neither PUBG or Apex have. I've only played a couple rounds of Fortnite BR and no rounds of Apex, so add the appropriate level of salt.

Anyway, I installed Apex last night... so I m getting closer. I am not sure I have most of you guys friended on Origin, so add coopasonic if you don't have me... and maybe I will show up.

While I'm not particularly familiar with Overwatch, some of the tone of games like Overwatch and Battleborn is there in Apex, so while it's not cartoon-y like bugs bunny, it tries (too hard probably) to be funny, clever and cool at at once. I think my favourite thing to do while playing Apex is complain about all the unwarranted, ham-fisted and uninformative acks from the characters. When the overall kill leader (guy with most kills in your match, naturally) dies, the announcer announces the fact. Ok, I guess that's vaguely interesting, so whatever. Unfortunately then my character repeats what the narrator just said.

Narrator: The kill leader has just died!
my character: The kill leader is dead, watch out for the new one! (it should be noted that every player on your team has their character say something similar, but it's only audible to the character's player. i.e. all team mates get the same/similar ack from their character, not just me)
me in discord: Holy shit guys, the previous kill leader just died, the new one sounds dangerous, watch out (because up until now we've just been on vacation, but *now*? Super dangerous).

So "new kill leader" is repeated 3 times for everyone. I'm still waiting for another player to take up the mantle and repeat the information back to me, but it's only a matter of time. Then we'll be up to 4 times repeating the same, semi-useless information, which would be awesome.

Of note is that Origin and it's friends list was constantly sh*tting the bed last night, and since you can't invite anyone not on your friends list, that's a problem that I hope they work out. So from new release problems, it's been less about Apex and more about Origin fails. That said, people *are* experiencing lots of problems with Apex itself, I've just been lucky so far.

If you use the rangefinder and the bullet drop aiming points, you don’t need to account for elevation differences between you and your target. The reticle dots automatically adjust if you’re aiming for higher or lower elevation, so just aim for the dot at the range you’re shooting at and it should be on target.

If you use the rangefinder and the bullet drop aiming points, you don’t need to account for elevation differences between you and your target. The reticle dots automatically adjust if you’re aiming for higher or lower elevation, so just aim for the dot at the range you’re shooting at and it should be on target.

That's cool. Honestly I haven't shot at someone with a scope where bullet drop was a significant factor. I don't recall the distance, but somewhere between 400-600m probably. I mean, there is drop, but it's so tiny compared to PUBG and my aim is so weak that just putting the reticle on a player's head is "close enough". Ditto recoil. I have yet to have to worry about controlling my recoil, mostly because I'm still getting used to game, but the recoil is so little and standard magazines are so small, by the time recoil becomes a problem you're already out of bullets.

Of course there is bullet drop and there is recoil, I'm just not at the stage where I can afford to worry about it, yet.

I was sorry to discover that the healbot doesn't follow me around. It's a stationary heal station. Boo. It's still useful, especially in a hot drop early on when loot is scarce but enemy teams are everywhere if you can find some breathing room to top up your team.

I watched a video of Ninja playing this at lunch and it certainly upped my interest. I don't really care for him much, but the gameplay he showed was awesome. The one Legend can open a freaking rift that his teammates can run through. That's just f'n cool! While it looks fast paced it doesn't seem as insane as COD. COD has this insane head bobbing that made me want to puke. Nobody likes head bobbing in games please stop it devs.

Capitalism tries for a delicate balance: It attempts to work things out so that everyone gets just enough stuff to keep them from getting violent and trying to take other people’s stuff.

Is there a halfway decent tutorial or AI mode to practice in for this game, or do you just jump in and hope for the best? I really want to try games like this, but generally the pacing is too fast for me to learn and I just get frustrated and give up after being killed 10 times in a row. I tried Overwatch a few times and just kept dying constantly no matter what I tried, just couldn't get into it. I like that this game has a healer/support role class, so that might work for me.

Is there a halfway decent tutorial or AI mode to practice in for this game, or do you just jump in and hope for the best? I really want to try games like this, but generally the pacing is too fast for me to learn and I just get frustrated and give up after being killed 10 times in a row. I tried Overwatch a few times and just kept dying constantly no matter what I tried, just couldn't get into it. I like that this game has a healer/support role class, so that might work for me.

Unfortunately, no. There is a training room with a little explanation of movement and weapons and such, and lots of time to shoot at targets with whatever weapons are available (which are most if not all of them), but there is no tutorial on "gameplay" mechanics, like loot system, circle management, reviving, testing character skills to see how they work etc. In fact you are limited to 1 character (healer support) in the training room. This is one of the reasons I'm just dumping game facts into this thread ad hoc as I discover them. They may not be organized, but if you read along in the thread, lots of the little things that aren't obvious will hopefully be identified. I was very surprised to find that while wall running is out (it was a big part of Titanfall), you can actually run up/climb sheer surfaces, at least a little. You can't jump very high (you can double jump in Titanfall) which made me think that lots of high ground was out of reach, but holding the jump button will have your character scale the wall to about 3 times the character's height, maybe a bit more. And if there is a ledge there, you can start the whole process over again. So you can actually scale sheer cliff walls to a certain extent. Also Bloodhound (recon character) is supposed to have increased vertical mobility, although I haven't seen that for myself.

The introduction is particularly weak, although PUBG's was and still is even weaker.

All I can offer is that literally everyone is just learning the ropes right now, so you wouldn't be alone. There are very few guides available and those are extremely shallow. Videos are mostly just gameplay and no real attempt at teaching or going into mechanical details.

I am absolutely right there with you, I normally want to become proficient at the single player game before touching multiplayer, but that's not an option here. Like I said though, everyone is in the same boat, the ability to communicate without voice is second to no game, and you can mute anyone who you might be accidentally matched up with who's toxic. Hell, the matches are so fast and the match making fast enough that simply bailing on a toxic team (of which I have encountered exactly zero, but they are out there) and re-entering the queue is fast and not time prohibitive at all.

Also if you land on the edges of the map, you should have a LOT of time to get oriented and explore the interface and such before you get whacked. You're gonna die, that's the nature of the game. It's not even Overwatch or Unreal Tournament, in that you are going to die and that is the end of your game. No respawning. That can be frustrating for many if not most people. It's also what makes every fight an intense life or death situation, which is one of the factors that make Battle Royale games popular. If you land in a crowded location, it's a mad scramble to get a weapon, any weapon, and get to the killing. Don't do that until you have a better handle on the game.

Unlike PUBG, if you don't find a weapon in the first 30 seconds in a crowded drop, you can still successfully punch people to death relatively easily (as compared to PUBG anyway). I mean, it's not ideal but it can be done and I've done it several times. I landed on the loot ship (airborn ship that you can only reach on initial drop) with an enemy team and literally kicked a guy right off the ship while he tried to shoot me to death. Unfortunately no fall damage so he lived, but he was *GONE* as a threat, and I did that while weaponless vs a dude with a gun. Hilariously fun. I was also in a team where the drop area was contested and everyone ran out of bullets (ammo is actually in short supply at first, or can be) so it turned into a sprinting, sliding, jumping, punching brawl. It was completely unreasonably fun and cool, although we won so that might influence my opinion of it.

I'm very surprised to find that loot is uneven, just like PUBG can be. I actually spent 1/2 a game without any ammo, running support for my 2 team mates. It had been a hot drop with multiple teams and by the end everyone had used up all the ammo that had spawned in the area. It wasn't fun, but at least I was contributing. That is one of my primary criticisms this early in the game. I drop and struggle to find a weapon, other times I drop and find more than the team can carry. Now the map is engineered around drops and certain areas have more than other areas, and even when you're running you get little notices like "entering zone blah blah blah, loot quality medium" or something like that, and I do NOT understand or have knowledge of the zones or how any of it works, so I suspect I'm just ignorant and my ignorance is causing my problems, but it's still a problem right now.

I forgot the most important thing rittchard, there are a few of us from OO that game regularly (often every night) and while most of that time is spent in PUBG, with Apex being new I've definitely been focusing on it. You are more than welcome to join us and we don't care if you haven't a clue or die repeatedly, and if you have questions and we have the answers, we'll happily give them, no judgement. We use discord for voice, but the ingame voice works too.

Separately, I know Brian and Blackhawk run a crew that plays other games like Grand Theft Auto (whatever the online version is) and Vermintide 2. I don't know what they're playing right now but chances are they have room for more, if the Battle Royale stuff isn't working for you.

Apex is a little troublesome, because PUBG can be run solo, as a duo, 3 man or 4 man team, so whatever numbers we have each night can be worked with. Apex is always 3 man so if the number of people online are not divisible by 3 then you have to play with random people. Which is cool, a number of our regulars were discovered by Frey when playing with randoms, so there are definitely good people out there.

I'm GreenGoo16 on Origin if you want to shoot me a friend request. When I'm not playing an Origin game I don't have Origin loaded, just an fyi. I'm GreenGoo (with the Sagat picture that I use here for my Avatar. Should help since I think there are a billion GreenGoos) on Steam and I'm there a lot more regularly.

So I just fired it up. Dropped at the water treatment plant ( @Frey). No loot. Like, zero loot in the tanks, on the catwalks, on the ground around the catwalks, literally no loot spawn points. So with that being my first time dropping there, I had no weapons, not even any attachments, backpack or shield when I ran into 2 teams.

No one ever wants to be jump master. So I took our team 1/2 across the map, only to have 2 other teams land with us. I punched a guy down to 40 and died to his shotgun, that was fun

As a shitty player, I am absolutely opposed to having your kills displayed to your team. It just gives the toxic players a target for their shit, and it depresses the better players to be matched with a scrub.

Right now I'm playing lots of characters and the kills are on a per character basis, so even though I'm level 10 which is higher than many, I have zero kills with most of the characters. I mean, nothing has happened yet, but it's only a matter of time. Plus, I'm starting to get embarrassed myself. Like I need a giant neon sign telling my randomly matched team that I suck.

Bah.

I get that it's for bragging rights and it's fun for average to better players, but it's like being a moron and having the teacher post everyone's grades on the wall for everyone to see the quantification of your moronitude.

Grrr.

edit: Knocks don't count for shit. So now I need to focus on killing a knocked player just to get my stats up because they are on display? Bah. Took on a full 3 man team, knocked 2 of them, did almost 300 points of damage (nearly enough to kill 3) died to the last, kills for the character I'm playing? Zero.

Fantastic.

I realize I'm putting too much emphasis on this, but matching with strangers you get exactly 3 pieces of information. Name, level, and kills with that character. Like I said, that's great if you're average or better. It's kill shaming 1/2 the players of the game, and worse, gives the toxic players something concrete to justify their shit. Again, nothing has happened yet to me personally, but lots of streamer videos out there where they are shitting on their team mates.

I have been underwhelmed by Lifeline's care packages. Only 3 items, no weapons so far, and the attachments/accessories are hit or miss. For an ultimate with a long charge time, it's pretty random. I'm sure there will be times when it's a game changer, like a purple scope at the right time or something, but mostly it doesn't seem to accomplish anything. That it announces your location to the entire map is a further negative. Her passive (faster healing, faster revives) and even her tactical (heal station) are pretty solid though.

Spectating another team, I noticed that the team icons in the lower left corner indicate which one of your team mates is currently firing. No longer do you need to ask "is that you shooting?" because the information is right there.

I can confirm that thermite grenades light you on fire so you take DoT damage even when outside the wall of fire.

Our team landed on the loot ship, right on the edge of it, which meant I wasn't actually on it when we landed, which meant I fell to the ground, alone and not near any loot sites. The loot ship keeps moving by the way, so while I was stuck on the ground, it took my team mates 1/2 across the map, separating us both horizontally and vertically. I ran around and lost a boxing match with another lone dude, although I sure felt like I should have won it. So another great experience. I don't expect every game to be epic, and in fact expect to die early as that's the nature of the game, especially at my skill level, but that was kind of ridiculous even by BR standards. I'm seriously annoyed about the kill count thing, but things like this paragraph are more observations. Some are going to be positive. Some are going to be negative. This one was just a negative experience through no fault of my own or any other players, just game design and something to watch out for in the future.

Thirsted a dude because of the kill count. I hate that I care about that bull. I'd leave the count to develop organically but if PUBG is anything to go by, that would mean sslllooowww development.

Teammate just told me that if someone has a downed team mate's banner, either team mate can rez them at the station. Haven't confirmed that's true, but I like it if it is. This came from a situation were me and my team mate both tried to grab the downed team mate's banner and I couldn't tell which of us actually picked it up, so I didn't know if me or the other guy should hit the station. There is no indicator that you are carrying a banner that I could see. Turns out it doesn't matter, if this guy is correct, and I think he is. Which means one guy can pick up the banner while the other guy is at the station 100's of meters away, and instantly call down the dead guy.

You get a 5% experience bonus when playing with someone on your friends list. Not sure if you get 10% for playing with 2.

To be clear it was a positive thing. Got teamed up with 2 friends and we won multiple engagements on the back of one of the players, but lots of communication, extremely pleasant people and we got to #2 despite being pinned down in bad positions more than once and playing our way (as opposed to shooting) out of it.

It was a great game, and is why I play BR despite it being sucky a lot of the time.

Last edited by GreenGoo on Fri Feb 08, 2019 7:46 pm, edited 1 time in total.

I think Fortnite is a pretty different beast playing out more like PUBG than Apex. The difference with Fortnite is the building and the cartooni-ness that neither PUBG or Apex have. I've only played a couple rounds of Fortnite BR and no rounds of Apex, so add the appropriate level of salt.

Anyway, I installed Apex last night... so I m getting closer. I am not sure I have most of you guys friended on Origin, so add coopasonic if you don't have me... and maybe I will show up.

Oh wait, I forgot the most important part, you can play and communicate very well without ever having to speak. I'm dead serious. Obviously if you want to communicate complex ideas then that doesn't work, but things like enemies, loot, loot you want, noting that enemies have been through the area, things like that are all easily communicated with a touch of a key.

Really works well. No mic if you uncomfortable with the idea is not a significant handicap. Between matches it'll be tougher to talk about who's playing with who and whatever, but I've played multiple matches with teams where no one used voice and everyone knew exactly what was happening and what we were doing.

Didn't actually play tonight, but I'm watching a wackyjacky youtube video and it answered a question I wanted answered, and that is the damage numbers (both in game floating on hit and end game stats) seem to include shield damage. So to kill someone with purple shields you need to do 200 damage and each shot has it's damage reduced based on the quality of the shield. i.e. a wingman (heavy ammo revolver) will do more damage to a level 1 shield than to a level 4 shield, irrespective of how many hp the shield actually has. There's actually quite a lot of information in your hud when firing and hitting an opponent (like, what kind of armor he's wearing from the color of your damage numbers, or whether he has any armor at all) but I'm too overwhelmed so far to actually acknowledge and comprehend what I'm seeing yet.

My point being I wasn't sure until now whether the damage was only for actual heath damage done or not. In PUBG there is no tracking of how much damage to you to armor, just health. And I'm not sure (well, I'm pretty sure), but I believe you need to chew completely through the enemy shield before you can touch his health. Keeping your shield up is the most important aspect of health management it seems. When you're low on health it makes sense to recharge your shield first then your health, as health damage isn't reduced (I don't think. Still waiting for someone to determine) but shield damage is reduced by the level of the shield. So healing 25 hp of shield produces tankiness than 25 hp of health. I can't remember the term but if as a hypothetical, if lvl 1 shields reduce incoming damage by 50%, then 25 hp of lvl 1 shield is worth 50 hp of health. I know you guys aren't dumb and I'm just over explaining it, but there we go.

Watching jacky use the wingman at ~200m, the shot goes fairly straight for about 100-150m then drops right off. Like, nose dives into the ground. So there is bullet drop, it just depends on what weapon and how far you're firing. It seems that within the expected range for each weapon bullet drop is insignificant though.

I haven't been a fan of bloodhound (recon) but I just watched a bloodhound use his ability vs. an enemy team defending a building complex and you could see everyone, where they were, what floor they were on, their facing, everything. That was impressive.

So I watched shroud and he was talking about the wingman and the skullpiercer attachment being good, and wacky seems to have discovered it on his own. I'm not good enough to use a pistol out past 75m but man, jacky is 2 shotting guys with it at range. I'll be keeping my eye out for that combo in the future.

Watching chacoTaco live stream for once. He's playing with 2 of his buddies. chaco is complaining about the uneven loot and his buddy is complaining about how he's done a ton of damage for the last 10 games and got zero kills. Both of those complaints I've already made here in this thread.

He can be a whinypants sometimes and I do see his ego growing as he's become more popular. Wonder how much he makes doing this stuff? The amazing thing is how much pull these streamers have to bring players in. They paid all the big players like Shroud and Doc to play and post videos the first few days and I do think it makes a big deal. The amount of viewers these people get blows the mind.

Capitalism tries for a delicate balance: It attempts to work things out so that everyone gets just enough stuff to keep them from getting violent and trying to take other people’s stuff.

Im terrible at BR games. I continue here as I die within the first area I land in. I never find a weapon even. Then I get mad and cuss. Ive only tried 2 matches. Maybe another will go different. Just wish my wife was still alive and with me. I feel bad even trying to play stuff with her dead. I know she'd want me to play and be happy. One day maybe I can. For now I just forge on and hate it all.

Forget that extra.

The game though is a typical BR for me. At least its smooth unlike Division 2 demo.

Hah! Is that true? Probably. Games that I'm seriously focused on learning often result in new factoids being dropped in a thread for posterity, especially if those factoids are not readily available on the net (they will be, and better organized, just not yet), or observations that are uniquely mine.

I know a LOT about MooII, and comparing the new one to the old one probably resulted in a zillion observations.

In Apex's case, I suck at shooting so I try to gain as much an advantage as I can by learning how everything works. Many people can't be bothered to learn that stuff so it helps, a little. Nothing beats being able to hit what your aiming at though. Dagnabit.

He can be a whinypants sometimes and I do see his ego growing as he's become more popular. Wonder how much he makes doing this stuff? The amazing thing is how much pull these streamers have to bring players in. They paid all the big players like Shroud and Doc to play and post videos the first few days and I do think it makes a big deal. The amount of viewers these people get blows the mind.

I haven't noticed the whinypants yet but I mostly just watch youtube videos which are heavily edited. I have seen his ego grow and I mostly forgive him because he's still got it mostly under control. It's hard to blame him when a) he's good, and clearly so and b) he's got an army of followers who clamber over each other for the honor of him noticing them fawning over him. I've never been a traditional fan (screaming music fans have always been a puzzle to me) and nerd fans are actually far worse than less nerdy fans. Have you ever watched a stream of Shroud's? He has literally hundreds of fans in his chat, most of them male, constantly commenting and complimenting the size of his cock. It's...insane. And gross. And yet they pay for his vacations, home, car, coke habit (I kid, probably) etc, so he's gonna keep doing what he's doing and they will keep throwing money at his cock, apparently.

I did read that shroud quit professional gaming because it was around a hundred thousand salary, but twitch streaming is more like a hundred k a month. Combine that with donations (which aren't even the major income for these guys. People are literally giving them thousands of dollars and that is peanuts compared to their real income). The really popular streamers, of which chaco is becoming one, are making hundreds of thousands of dollars every month. Every. Month. Now admittedly super stars are super stars and their salaries are super star-like. I don't know what an average streamer makes, but chaco isn't an average one any longer.