Forza Motorsport 6: Getting Dark and Wet in a World-First Hands-On

Microsoft made a big show of officially announcing Forza Motorsport 6 at its pre-E3 press conference this morning, but we here at Ars got our hands on the game days ago. Last week, Ars traveled to Redmond, Washington, to visit Creative Director Dan Greenawalt and his team at Turn 10 for an exclusive, world-first look under the hood of the latest iteration of this franchise.

I got some hands on with it and was def impressed by the solid frame rate. However the sacrifices they made to achieve it were very apparent. For example, the rain particles on the windshield run at 30fps and can be a little distracting. Also the LOD on car models are seriously toned down even if theyre just a few feet away from you. Maybe theyll work on that but 1080p60fps with all those features would be too ambitious.

Driveclub visuals aside, do you really think the same level of research went in to building the physics and handling for Driveclub as is going in to Forza 6?

Its amazing how much goes in to building a game yet we just comment about the end result, the pixel count or lack of shadows. You know, all the embellishments that mean little from a simulation perspective.

The Driveclub comparisons really need to stop already...and I love DC and play the hell out of it. This game BLOWS it out of the water as an OVERALL racing game. 450 cars, 24 opponents, online that will be flawless on Day One, and complete car customization on top of 1080p AND 60 fps. Turn 10 are amazing devs that are completely dialed in tho what they are crafting just like Naughty Dog.

Idiots have to compare DC with Forza because legendary racing simulator franchise stay old gen for long time. if it come to current gen, it will be great without doubt. but they don't, so Idiots has no other way to go.

come on now with the Driveclub comparisons. Driveclub is like a next-gen "Outrun". You couldnt even mention simulation or custumization in the same sentence as driveclub. The research and development that goes into Forza couldnt have gone into driveclub cause even with less depth it was damn near unplayable at launch. Then you got more blatant comparisons like 30 fps vs 60 fps.... umm yeah. Remember DC was suppose to be the "Forza Killer" until the public found out there was no customization o_o lol.

This game looks friggin awesome...! Best Graphics in a racing game yet on either console and to acheive 1080P 60fps shows other developers what can be done if you have the expertise and know how. The rain effects on the windscreen look unbelievable... puts Driveclub to shame. Can't wait to get this game...!