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Creating 3D computer models is a difficult, time consuming task. Existing systems capable of providing detailed, expressive models of sufficient quality for "Hollywood" or CAD are complex, labor-intensive, and have a steep learning curve, thus limiting creativity and the availability of good 3D models. While there have been recent advances in intuitive design methods for 3D modeling (e.g. [Igarashi et al. 1999]), such systems produce soft, blobby models of insufficient quality for these applications.