Motion Matching is currently hot topic in animation and something that is seeing a lot of research and experimentation done across various studios.

Remedy is using motion matching to replace complex locomotion state machines with a solution that achieves similar quality with faster gameplay iteration times, better performance and less data that needs to be synced over network in, for example, multiplayer games.

This talk will let you learn Remedy’s findings on motion matching, the devilish details we had to sort out to make the technique ready for production, and how it affects our animation pipeline.

lkka Kuusela joined Remedy in 2015 to work on Quantum Break's interactive cinematics. Before joining Remedy, Ilkka worked on the Trine franchise at Frozenbyte looking after character animation. | He is currently animating the characters for Remedy’s upcoming multiplatform game codenamed... Read More →

lkka Kuusela joined Remedy in 2015 to work on Quantum Break's interactive cinematics. Before joining Remedy, Ilkka worked on the Trine franchise at Frozenbyte looking after character animation. | He is currently animating the characters for Remedy’s upcoming multiplatform game codenamed... Read More →