Quellcode

As some of you have noticed there are certain fixes that we can make without any patches (live changes), but there are others that require a client-side fix that needs to be downloaded. We have identified the following issues and are working on a client patch to resolve them:

The final boss in the Heart of Rage stronghold isn’t appearing if the group wipes before engaging

HDR is currently disabled on consoles (Xbox One and PS4)

Some players are encountering issues that are causing them to crash

While the team continues to work on the above fixes they were able to address some of the live issues that have been reported:

Coin changes for Daily/Weekly

We have fixed an issue that displayed and rewarded the incorrect amount of Coin from various activities

Stronghold Matchmaking

We have extended the timer that allows for matchmaking in a stronghold. This should allow groups to fill easier when matchmaking

Non-stop Rain

We have fixed an issue that was causing it to rain in game more than intended

Fusion Proc Bonuses on Weapons

Weapons were incorrectly applying infusion proc/bonuses from being equipped when they should only have been applying bonuses from the weapon that was in the active slot

Chests found in Missions changes

Chests found in missions now have less of a chance to drop higher tiered items

Emotes Not Properly Saving

We have fixed the issue that was causing emotes not to save properly when bound

Shield Fix

We corrected an issue that was allowing players who still have shields active to be one shot by high damaging attacks

Quellcode

Here is the update that you were all waiting on! The following changes are now live:

Items will no longer have inscriptions on them that are not appropriate for that specific item. NOTE: This only applies to items obtained after the patch. Items obtained prior to the hotfix will still have the same inscriptions they had before.

Masterwork crafting costs have been reduced from 25 -> 15 Masterwork Embers. The amount of plants, metal and parts required for crafting a Masterwork item have also been reduced.

We are still working on the change that Ben Irving had mentioned in his post where common and uncommon items will no longer drop once players hit level 30.

Quellcode

"This change is live in the game NOW, so jump in and enjoy it. We look forward to hearing your thoughts. Note this change might take a few hours to propagate around all our servers for players currently in game."

Quellcode

Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches

Elysian caches are available at the end of Strongholds when the boss has been killed

They can contain vanity items and crafting embers

You get a key for the cache by completing a select daily challenge

Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards

The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements

There is now no loading screen to get into the Forge

It can be accessed anywhere from Fort Tarsis

All equipped components are now listed under the weapons and gear

These improvements are an incremental step to Forge improvements

A stat screen is still being investigated. No news to share yet.

Loot

Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries

Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions

Legendary missions will be added to the game. These are more difficult, replayable critical path missions.

There will be 6 missions on release, with one playable each day.

There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury

You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:

Ground FOV

Zoomed FOV

Pilot FOV

Flight FOV

Swim FOV

Miscellaneous changes, improvements and fixes

NVIDIA DLSS support has been added. SLI support is still being looked into.

There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.

Salvaging in the vault should be near instant now.

Lots of fog walls have been removed, especially in Strongholds.

More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.

You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).

The bug where you respawn timer would reset if your revive was cancelled has been fixed.

The bug where you could no longer interact with the environment or revive teammates has been fixed.

Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.

You know hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.

More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.

There have been various fixes and buffs to Masterwork components.

The armour bug should have been addressed, but please feed back if you are still experiencing issues.

The bug where Strongholds/missions/contracts go missing from your map has been fixed.

Masterwork ember drop rates have been increased.

Improvements have been made to address the "Pilot data error" issue.

Consumables can now be sorted by name/rarity.

When diving into deep water, the transition is now smoother.

Still being looked into/investigated

Javelins receiving Legenday/Masterwork components that fit in the wrong Javelin