In 2017 We presented a talk at the Develop: Conference audio track hosted by John Broomhall.

For Planet Coaster, keeping track of thousands of crowd-audio objects was an obstacle to re-creating the authentic sound of a user generated open-world theme-park. The very large crowds we were after, we’d be be spending a substantial amount of our cycle time, finding objects to put emitters on and keeping them in sync; That wouldn’t scale.

So we had to get creative; both technically and in our design by using contextual impressions and data gathering and come up with a solution which does scale.

lnkd.in/dhsJPiB

Apologies for being a little nervous and awkward, as it was my first ever talk in front of peers. We hope this is helpful :)