Donkey Kong Country Returns 3D
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Page 3

I'd say Rayman Origins is just about better, but DKCR does run it really close. Although I've still got a long way to go to complete DKCR fully (including the secret levels), so my opinion may well change later.

That's a tough one. They're both pretty great. Hard to decide what's the best between all the platformers... Sonic does speed the best, Rayman keeps a smooth pace, DKCR I tend to play quite passively (except in cart stages) and Mario is sort of inbetween. To me it's all personal preference really, I'd say Sonic Generation's 2D stages on console were my favorite, but they're all great.

Final boss complete. Good game that, but I traded it in as soon as I completed it. It was rage inducing enough just trying to finish, if I tried to get the secrets as well my 3DS would be through the window in minutes.

I think I need some sleep. I read this as "Cheese gays" and then when I got to the part about "one for further down the road," I thought you were talking about cruising for cheesy gays and was like, "What the hell does this have to do with Donkey Kong Country Returns 3D?"

I'm struggling to play this because the graphics keep going out of focus if I move my head or the console slightly to one side, even with 3D off. I know this happens to an extent with all games, but it seems especially pronounced here.

I'm going through the secret temple levels now, and as expected they're pretty damn tough, even on new mode with the extra hearts. I can definitely see why the Wii version was criticised for its difficulty.

When this game gets it right, it's sublime. The weightiness and fluidity of DK's movement makes it a joy to play. But when it wants to be a bastard, like those hateful minecart and rocket barrel stages with their trial and error instadeath bullshit, it takes every shred of willpower I have not to lob the 3DS out the window. Memorising every inch of a stage is for shmups, not platformers.