After the initial excitement, and after reading some other comments, I got to thinking about Freelancer. That game is pretty fun, but it gets repetitive after a while. I haven't played any other games by Roberts, but is that true for his other games too? Or is it just because Freelancer was an open-world game, with slightly less railroading than his mission-based games?Because this new game is set to be open-world too, so that doesn't bode too well.

Space sim made by guy that has made thing in past. Good sign. Better than lame Kickstarter by guy in basement. Smile.

I know the guy has some great ideas. But the only game I played of him, Freelancer, is a game where he couldn't follow through on his promises, like fully explorable bases. I don't know how much of that is because of him and how much is Microsoft, but it's still something to keep in mind.If Molyneux would start a Kickstarter, you'd be sceptical too

Plus, we haven't heard too much about the grand design of the open world. These things can get repetitive and boring quickly.

One thing that does worry me a bit is that in the talk he mentions 'battle instances'. Apparently battles don't take place in the actual overworld, but in a separate instance. There's room for 60 to 100 ships, but still, it sounds like you can't randomly stumble across a battle with a system like this.

Has anyone else gotten into the hype yet? Do we want a Gaming Steve group? Or do we want a group but maybe we should call it something else in case Steve wants to do something himself? Does anyone out there have an Org yet?

I've got one of my own and I'm thinking of structuring it as a kind of information trading company with a mining operation as its front? I dunno. *shrug*

Also. Still really bummed that I was only able to donate a few months ago. Missed all that cool stuff that the early backers got. You jerks that backed it at my behest better pay up when the game comes out. :|