I see a big inconsistency when it comes to slider shapes in your difficulties o0f

Hard00:05:370 (1,2,3,1,2,1,2) - I would use only one shape in this part ok_hand00:16:139 (5,1) - Move these a bit higher, for a smoother transaction the transition is fine since it follows the previous slider's circular path directly00:16:139 (5,1,4) - Round this one slightly more, again, for a smoother transaction same here; the next object (assuming that I'm looking at the right one(s)) follow the same idea00:28:754 (1,2,3,4,5) - Hardly playable, because of inconsistent spacing. Consider removing 2 I mean, based on what I have placed right now, you can tell that it's a 1/4 and that the repeat sliders are played as they are. simply removing 2 would ruin the stream imo00:59:677 (2,4,5) - again, inconsistent slider shapes when you say that there's an inconsistency within my diffs I assume that you must be referring to stuff like what you mentioned in my insane. they're sliders that stand out. idk how to respond to this specific point, though, like, I'm taking this as an implication that my entire diff has too much variety in terms of slider shaping? with more feedback I'll remap the entire thing, which is what's probably gonna happen

Insane00:11:985 (2) - Feels out of context b00:14:600 (1) - Again, the shape this sharp-angle slider is used as a sort of indication that the m0sic gonna shift gears

00:19:062 (2) - I feel like this current spacing underwhelming. Considering the vocal the note it on I think it would be nice if you spaced it out more to emphasize it

00:42:293 (1) - Same as above. The singer gets really loud on this one circle but it uses the same spacing as notes where the singer is much more quiet (ex. 00:38:293 (4) -) I think it'd be nice to have around the same spacing as 00:44:139 (1) -

00:54:447 (1) - The singer gets really loud on this one note and stacking it makes it play so underwhelming imo. 00:54:139 (2) - is even spaced out more even though it seems to be mapped on a much weaker vocal. pls fix

00:25:677 (3,4) - - same here 3 has a lot less spacing than 4 even though they are nearly the same sounds. Also the kick on 00:25:985 (5) - is one of the least spaced even though it's a louder sound. I feel it'd be more appropriate if you did what you did on 01:13:677 (3,4,5) -

I didn't really have anything worth mentioning on the normal and hard so that's really it. Nice map and song gl! (Also sorry for short mod)

00:19:062 (2) - I feel like this current spacing underwhelming. Considering the vocal the note it on I think it would be nice if you spaced it out more to emphasize it I used visuals to imply that the vocal note was louder since I focused spacing on the snare-snare-kick parts

00:42:293 (1) - Same as above. The singer gets really loud on this one circle but it uses the same spacing as notes where the singer is much more quiet (ex. 00:38:293 (4) -) I think it'd be nice to have around the same spacing as 00:44:139 (1) - this is more meant to be a sort of "hype" section; the concept of building up the tension in the song is used here, and I didn't wanna just throw Extra-type jumps in there so I went with something basic and I think it works fine

00:25:062 (1) - feels kinda awkward being stacked under 00:24:985 (8) - idk if you played the difficulty itself but that stack is kind of meant to be a break in momentum to increase the emphasis on the slider it stacks on top of, if that makes any sense?

00:54:447 (1) - The singer gets really loud on this one note and stacking it makes it play so underwhelming imo. 00:54:139 (2) - is even spaced out more even though it seems to be mapped on a much weaker vocal. pls fix k

00:20:139 (1) - I feel like since this is on the same sound as 00:17:677 (1) - they should probably has the same distance between them i put with copy-paste this pattern...

00:25:677 (3,4) - - same here 3 has a lot less spacing than 4 even though they are nearly the same sounds. Also the kick on 00:25:985 (5) - is one of the least spaced even though it's a louder sound. I feel it'd be more appropriate if you did what you did on 01:13:677 (3,4,5) - could not find a good arrangement and i think It is better to emphasize flow than to change spacing by volume.

I didn't really have anything worth mentioning on the normal and hard so that's really it. Nice map and song gl! (Also sorry for short mod)

I personally think you need an Easy difficulty in this set because the BPM is pretty high and Normal is a bit difficult to be the easiest difficulty in this set. You should reconsider that if you want to make this map rankable, I wouldn't nominate this set without an Easy :c. In addition, reducing the level in Normal won't help to make a good spread with Hard.

Combo Colours: What about adding a New Combo colour here? I usually recommend that in maps that only have 2 colours because I find it quite repetitive during the map. I'd like to recommend you a pale pink, so you can represent his "colour face" in the background, this is my idea.

Take a look

Code:

Combo3 : 186,10,94

Corinn's Normal

• General

Don't you want to change this difficulty name to Akitoshi's Normal? I've seen you did that in your latest guest difficulties, that's why I didn't understood your old username here.

• Mapping

00:21:370 (3) - A bit minor, but I'm pretty sure you can improve a bit more the shape of this slider by doing something like this. A slider shape can make a beatmap better in term of aesthetic.

00:43:523 (4,5,6) - This pattern sounded a bit weird when I testplayed the map, it's not bad but I would focus a bit more in vocals instead of drums. I think you will find a better emphasis in this pattern by using this rhythm. Give it a try and tell me your opinions.

- I liked this difficulty in general, great job. Still, as I said in "General" I don't think this fit as the easiest difficulty in the set.

Hard

00:14:908 (4) - This 3/4 slider doesn't work at all here, in addition you didn't use this technique in your Insane for example, so I don't know why you added it here. If I were you, I'd just add a note in 00:14:908 - to cover this little sound in the instrumental, try to unstack it from (3) because it doesn't play really well either.

00:21:062 (5,1) - Is really necessary to have these objects stacked? Different combos, the pitch of the song change, I'd prefer to have these object unstacked due these reasons.

00:26:754 (3,4) - This stack is not really necessary either, try to unstack it. A lot of stacks in songs with this BPM breaks a bit the flow.

00:42:293 (1,2) - 00:48:447 (1,2) - 00:58:293 (1,2) - I don't see all those 3/4 really necessary here because vocals goes in a simple 1/1. As an additional proof, if you compare these timing points with your Insane and kotachi's one both of you didn't represent that in the music and this is a contradiction in the whole set. Would be better if in all those spots, you increase all slider's length in 1/4 and add a single note over the red tick.

- In general, this is not a bad difficulty but some things didn't like it really much. You have a lot of stacked notes in this difficulties that breaks the flow sometimes (some of them works well with the music such as 00:49:676 (1,2,3,4) - and basically almost all in kiai section). I tried to mention some of them in my mod but maybe you can find other stacks that doesn't work with the music.The usage of 3/4 sliders is not really correct (I tried to mention all of them in my mod) and sometimes this difficulty works a bit harder than your Insane in term of rhythm, for example in 00:48:447 (1) - (Insane) vs. 00:48:447 (1,2) - (Hard), even if I recommended you to remove this 3/4 in Hard, this pattern is harder rhythmically. Would be better if you check both difficulties by yourself and see what things are useful in Hard and apply them in Insane and try to remove useless rhythm in Hard that you follow simpler in Insane.I personally think you can work a bit more in this difficulty, try finding more mods.

Insane

00:00:447 (1) - This 1/4 slider is not really necessary if you listen properly to the song. I'd only use a single note as you did in Hard because the end of the actual slider is not covering anything.

00:15:216 (1,2,3) - 00:17:677 (1,2,3) - 00:22:600 (1,2,3) - I'd use increase a bit more the spacing between (1,2) in all these patterns because I think an extra emphasize is needed here to represent better drums, I agree that the spacing between (2,3) must be higher but increasing a bit more the spacing between (1,2) will give a better experience during the gameplay. Btw.. I'm not mentioning similar patterns such as 00:20:139 (1,2,3) - because vocals are acting here as well, so something different can provide a better effect during the gameplay.

00:20:447 (3,4) - I don't really agree with this stack because you used a 1/2 jump before and then a 1/1 stack that generally breaks the flow (you know, jump vs. antijump). In addition, this pattern can cover much better the song if you use a rhythm like this one. You'll need to do some changes here and there but this will definitely help you to make the map better in term of rhythm and flow.

00:24:985 (8,1) - I wouldn't stack these objects, you used a compressed stream in the same combo but you decided to stack when you change the combo pattern. I'd increase a bit the spacing between them instead, if you don't like so, just continue with the compressed stream but don't keep this stack because it doesn't makes a lot of sense with the current pattern.

00:44:754 - Map this break. You did so in Hard, in addition this break doesn't make a lot of sense because the the instrumental is still acting there.

00:45:985 (1) - I'd use notes instead of this 1/4 slider, this is actually the same pattern you used in Hard, at least you can make this a bit different.

00:57:062 (1) - Remove one repetition in this slider and map the following beats: 00:57:831 - & 00:57:985 - . You're not taking advantage of these nice rhythms in this song and this is an Insane after all.

01:10:600 (2) - I was a lot of time looking at this kick slider, I can understand your idea in some way but it doesn't work 100% correct if you ask me because there is not a proper sound you can emphasize there (that's why you decided to use a green line with 5% volume). If I were you, I'd use a single note or a longer slider, ending it on 01:10:908 - , because the instrumental you wanted to emphasized with the kick slider ends there.

- I'd say this difficulty needs some more work, but I have to say it has potential. With some more mods, this difficulty should be ready.

kotachi's Insane

00:22:139 (3) - I'd personally reduce this slider length by 1/2 and add a single note in 00:22:447 - because the long section in vocals starts there, but you decided to follow drums after that and this 1/1 slider is not covering all sounds in the song.

00:26:139 (1,2,3,4) - You can follow vocals in a better way by replacing these objects in the timeline because I'm pretty sure you're trying to follow that, there is no need to make drums clickable in this section. Try something like this instead, please.

00:31:831 (3) - I think this kick slider is not really necessary here, I tried to find some logic here but I couldn't find it :c. If you listen this at 25% playback rate you won't listen any sound, so would be better if you use a single note instead.

00:34:908 (1,2) - I think the spacing between these objects can be a bit higher. What about using a ctrl+g in (2)?

01:13:062 (1,2) - 01:17:985 (1,2) - There is no sound in the music that justify those 3/4 sliders, I think you decided to use them looking for some variety because the music is pretty similar and constant but I think you can only use 1/2 and 1/1 sliders in this section.

01:21:677 (1) - This sound doesn't justify a 3/4 sliders either, try using a simple 1/2 here. If you listen to the music here is the same sound as it appears in 01:21:985 (1) - . Btw.. it's ok if you want to reduce the volume at the end of this slider when you change it into 1/2 slider.

- I've to say, I liked this difficulty! In term of flow, it generally works, things are well emphasized. That's why I only recommended some rhythms, anyway I think they are pretty necessary to be changed.

That's all!In general, I think you can work a bit more in your difficulties to make them much more consistent, a self-mod would be good here. As I said before, this set has potential but make sure to find more mods c:I hope my mod can helps you!Best of luck!

PD: Removed Kotachi's kudosu because he isn't modding your map, he only fixed things in his difficulty.

00:22:139 (3) - I'd personally reduce this slider length by 1/2 and add a single note in 00:22:447 - because the long section in vocals starts there, but you decided to follow drums after that and this 1/1 slider is not covering all sounds in the song. fixed

00:26:139 (1,2,3,4) - You can follow vocals in a better way by replacing these objects in the timeline because I'm pretty sure you're trying to follow that, there is no need to make drums clickable in this section. Try something like this instead, please. Until before I put emphasis on the drum, but I don't like to become emphasis a vocal here suddenly very much

00:31:831 (3) - I think this kick slider is not really necessary here, I tried to find some logic here but I couldn't find it :c. If you listen this at 25% playback rate you won't listen any sound, so would be better if you use a single note instead. fixed

00:34:908 (1,2) - I think the spacing between these objects can be a bit higher. What about using a ctrl+g in (2)? ok

01:13:062 (1,2) - 01:17:985 (1,2) - There is no sound in the music that justify those 3/4 sliders, I think you decided to use them looking for some variety because the music is pretty similar and constant but I think you can only use 1/2 and 1/1 sliders in this section. I have not used 4/3 here. However, it was very single and thought that it was boring, it became like this.

01:21:677 (1) - This sound doesn't justify a 3/4 sliders either, try using a simple 1/2 here. If you listen to the music here is the same sound as it appears in 01:21:985 (1) - . Btw.. it's ok if you want to reduce the volume at the end of this slider when you change it into 1/2 slider. then it become boring too... please let me keep

- I've to say, I liked this difficulty! In term of flow, it generally works, things are well emphasized. That's why I only recommended some rhythms, anyway I think they are pretty necessary to be changed.

That's all!In general, I think you can work a bit more in your difficulties to make them much more consistent, a self-mod would be good here. As I said before, this set has potential but make sure to find more mods c:I hope my mod can helps you!Best of luck!

PD: Removed Kotachi's kudosu because he isn't modding your map, he only fixed things in his difficulty. ( ﾟдﾟ )!?

Don't you want to change this difficulty name to Akitoshi's Normal? I've seen you did that in your latest guest difficulties, that's why I didn't understood your old username here. Using Akitoshi's Normal everywhere makes me want to shoot myself personal preference, I ranked own set as Corinn so ye

• Mapping

00:21:370 (3) - A bit minor, but I'm pretty sure you can improve a bit more the shape of this slider by doing something like this. A slider shape can make a beatmap better in term of aesthetic.ok

00:43:523 (4,5,6) - This pattern sounded a bit weird when I testplayed the map, it's not bad but I would focus a bit more in vocals instead of drums. I think you will find a better emphasis in this pattern by using this rhythm. Give it a try and tell me your opinions. i still find prioritizing vocals here feels weird for me as there's many 1/2 based drums, i changed the rhythm in own way though.

- I liked this difficulty in general, great job. Still, as I said in "General" I don't think this fit as the easiest difficulty in the set.mapsets can be ranked without easy nowadays even the lowest diff has over 2*, as long as lowest diff is mapped as a normal (tho i still agree this map needs easy lol)