The Points of Light Campaign (D&D 4e)

Trap- Roaring Terror (03)

Description:

Roaring Terror

Level 3 Obstacle

Trap

XP 150

When the Proving Grounds activate, this place becomes
infused with divine energy that causes a horrifying roar to
emit from two idols behind the altar. The idols are representations
of the dread Baphomet.

Trap: The Roaring Terror attacks any creature that approaches within 5
squares of it.

Initiative: +3

Trigger

When the four items are placed in the runic circles, the trap
rolls ini tia tive. It attacks any creature that approaches within 5
squares of it.

Attack (Fear)

Immediate Reaction - Ranged 5Target: One creatureAttack: +6 vs. WillHit: The target uses any remaining actions on its turn to run toward
the western door, exit into the inner track, and turn south.

Countermeasures

♦ A creature adjacent to the altar can disable the trap with a DC 20
Religion check, performing a brief rite as a standard action.