Why the spawn has to become a nation and how to govern it

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It is considered necessary for the spawn settles to assemble and rule themselves, rather now than later.

The spawn. Simply said, the beginning for each player on this server. For most it resembles a small town, for others a large community. Some radicals would even claim it only exists out of individuals minding their own business. I however would say it is all of the previous. It is a small town growing rapidly because of its active community, stimulated by these individuals that consider the spawn their home. It is a settlement with opportunity and a future among the possible greater settlements on the server.

The spawn is a settlement of nobody. No nation has ownership over it or shall never be able to claim ownership. It is known to be neutral, perhaps the reason of its success. However, a town without ownership is a town without a vision. No organisation of any sort will result in anarchy, from cacophony in architecture to disagreement over property and makes this town of nobody vulnerable for economical and political abuse from both outside and within. If we as a settlement want to avoid this approaching chaos, we need to assemble ourselves into a regulated yet open nation that guards this precious settlement of nobody through neutrality.

The spawn needs to become a nation to determine how large it actually is:

The spawn should claim a square, 1000 blocks large, 500 blocks from 0 , 0 in each direction. Everything within this would be considered a building (not settlement) on spawn territory.

The spawn needs bottom up regulations to form an openly agreed vision:

An assembly of the spawn settlers should agree on certain rules and plans in order to organises themselves freely in unity and agreement about issues like property, city planning, trade and transport. Oh, also, to avoid uberlag due to automated spawns or huge amounts of entities.

The spawn needs to be the torch of greatness that lights the server with inspiration:

A well organised and active nation that shines bright from the center of the server will inspire others to bring their nations to greatness.

But how to govern this free, united and open nation? This Republic of the Realm?

- To form an assembly where each citizen of the spawn can express their agreement or disagreement.

- To organize monthly elections for a ‘representative of the people’, aka, head of state, who has very limited (ceremonial) power and is the chairman of this assembly.

- To transform Realm Co. into this ‘Realm Republic’, which would continue its economical goals and take up those of newly formed republic.

It is considered necessary for the spawn settles to assemble and rule themselves, rather now than later. Realm Company wants to take the lead in these discussions.

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This concept should be discusses, refined and redrawn. It could very well be a libertarian republic. No assembly and just a ceremonial head of state without power. A territory of nobody, forever neutral.

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If you're curious or haven't seen it already, I have outlined some suggestions for national conduct and regulations for the server and the governing bodies that can/ will reside within it. It can be found here. I would recommend giving it a look if you haven't already.

As for what you've written here, I agree with the fundamentals and basic principles of what you propose. However, I don't think Spawn Town should be considered a "nation" in and of itself. Spawn Town should not be beholden to following the same rules and regulations that actual nations are made to follow. Instead, it should be made to follow its own set of well defined rules and regulations that very clearly separate it from any possible similarities to actual nations. Spawn Town should be the truest of neutral areas on the server, and I don't believe that can be the case if it is to abide by the same rules that dictate nations.

3 hours ago, carolus999 said:

To transform Realm Co. into this ‘Realm Republic’, which would continue its economical goals and take up those of newly formed republic.﻿

This statement, to me, has scary implications. Even if Realm Co. is to claim to be a purely neutral entity, it should not represent the most neutral governing body on the server, as well as be the representing party that every new player be introduced to when they first join the server. Each officially established nation should have equal representation within the borders of Spawn Town, so that new players may organically of their own free will choose which nation to ally with (should they choose to ally at all).

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First, thank you for your contribution. Very interesting. We seem to agree on most conditions set out for the spawn. With some different definitions etc, so here a summary of what is on the table:

The spawn should be:

- Neutral in eternity
- 'Capital' of the realm (diplomacy mostly)
- A republic of some sort with direct representation and maximum freedom towards its citizens.

When I argument that the spawn should become a nation asap, I do not mean the strict technical sense of the word. It should be seen in daily interactions as a nation. A nation with its own people, representation, rules, symbols and territory just like the other nations. Yet it would not interact on the same conditions with the set out specifications to be a nation. The spawn should be a nation above nations, not a nation among nations. An exception on the nation rules for it acts like one yet is not to abide by the same rules that dictate nations. ﻿

I could see different models working/not working for the spawn:

The UN Model

Spawn is a territory ruled by an international assembly of delegations. A sort of confederate capital where diplomatic issues are resolved, indirectly ruled by the nations. This would translate into a spawn without representation of the spawn citizens and introduce outside influence.

The Switzerland Model

Spawn is a territory ruled by its own citizens. A direct democracy with elections interacting with the other nations on a medium of peace and collaboration. This would translate into a spawn without representation of the other nations and exclude outside influence.

The EU Model

Spawn is a territory ruled both by its own citizens and an international assembly of delegations. A direct democracy with elections interacting with the other nations in an internal government body part of this nation. For laws or policies to pass, both the chamber of citizens and chamber of delegations has to agree on the proposal by means of vote. This model is a combination of the above.

The Somalia Model

Spawn is not a territory. A sort of unrecognized settlement without rule, representation or organization. Everyone is free to act, both the individual and the nation.

As we do not act now, the spawn will grow more and more towards The Somalia Model. Nations, or with the lack of official nations atm, settlements outside of the spawn being able to abuse in what form the population of spawn. We need to bond as spawn and act in a nation (remember, a nation above nations.) Spawn is growing and faster than we think, and we do not wish to introduce new players to a settlement of chaos.

I highly recommend to pursue the Switzerland model. Highly democratic and respectful towards individual freedom. Something very important, because lets not forget: Most settlements outside the spawn our closed communities. Spawn is a collection of individuals with no or little relation to each other. In order to bound these individuals (which is positive also for the server Spirit) we must form a government asap.

The Realm Co. should NOT be the government, yet be an extension of this government (a part of its culture, economy an influence). Small government requires small taxation, with private enterprises fulfilling the need of its citizens, resulting in only the needy paying for these services. The government would only undertake services where private initiatives fail, such a diplomacy, city planning etc.

To follow the doctrine of Lupich, we must act step by step. And the first step should be to assemble all citizens of spawn in an assembly and discuss the foundation of a nation above nations.

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An assembly of the spawn settlers should agree on certain rules and plans in order to organises themselves freely in unity and agreement about issues like property, city planning, trade and transport. Oh, also, to avoid uberlag due to automated spawns or huge amounts of entities.

I can get behind this, but aside from that I think Spawn should remain entirely neutral under the guidance of someone that will be impartial and not forming a nation. (Someone like meee!)

My concerns with spawn:

As spawn is always chunk loaded, there should be no large farms there of any sort (Animal or Villager) as they cause a ton of lag all the time.

Slowly transitioning spawn build into the "next level" from dirt paths to a paved main and that sort of thing. (I started on that last night.)

Ensuring spawn remains a friendly and impartial area that isn't overwhelmed strictly by one persons design style of vision.

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1. This constitution can only be changed by an absolute majority in the Spawn Assembly.
2. Spawn is a self governing entity, free from any external responsibility or contribution.
3. Spawn is a neutral entity acting like a nation among nations, yet it has never to fulfill any requirements to be considered a nation.
4. Spawn shall organize itself politically as a republic by maintaining a Spawn Assembly open for all citizens which elects monthly a chairman as head of state by at least 50 (+1)% majority.
5. Spawn shall at all times maintain its territory as 500 blocks in each direction from 0, 0; forming a square with a periphery of 1000 x 1000 blocks.
6. Spawn shall at all times maintain a minimum government to accomplish only what the individual cannot accomplish.
7. New laws can only be implemented by at least a 50 (+1)% majority in the Spawn Assembly.

Explaining:

1: So we guarantee a free and independent republic where every citizen can﻿have its say on certain rules and plans to organize themselves freely in unity and agreement a﻿﻿bout issues like property,﻿city planning, trade and transpor﻿t. No dictatorship, EVER possible.

2: No nation or man can command, rule or reign over the spawn directly or indirectly.

3: While it will act as a nation, it will never be considered one. It will remain entirely neutral in both diplomacy and politics.

4: A chairman will lead the discussions in the assembly, where each citizen of the spawn can cast a vote (and let his voice be heard).

5: Speaks for itself.

6: Whatever a player can't accomplish (roads, city planning, ...) should the republic accomplish.