Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

cham·pi·on [cham-pee-uhn]
–noun
1. a person who has defeated all opponents in a competition or series of competitions, so as to hold first place: the heavyweight boxing champion.
2. anything that takes first place in competition: the champion of a cattle show.
3. an animal that has won a certain number of points in officially recognized shows: This dog is a champion.
4. a person who fights for or defends any person or cause: a champion of the oppressed.

on-line [on-lahyn, awn-]
–adjective
1. operating under the direct control of, or connected to, a main computer.
2. connected by computer to one or more other computers or networks, as through a commercial electronic information service or the Internet.
3. available or operating on a computer or computer network: an on-line dictionary.
4. by means of or using a computer: on-line shopping.

The quotation marks are important, so use them. You can then select Penny Arcade from the drop down list next to the chat input box to talk in the channel. It's as simple as that.

This shit be free, yo. Play it.

FREE you say?

Champions Online is now free, using a two-tier account classification system. Silver Accounts are completely free but lack certain functionality (must play specific archetypes, must pay for costume unlocks, and others) while Gold accounts receive a monthly stipend of AtariFunbux as well as the ability to create fully customizable characters. If you're a paid subscriber or a lifer, you already have a gold account.

Converting Characters from Silver to Gold and Gold to Silver

Characters can be converted from one to the other but only once. Think long and hard if you want to switch one (because if you say, convert a Silver character to a Gold, you won't be able to play that character if your account drops from Gold to Silver)

After trying might, munitions, and finally Dual Blades I'm loving Dual blades. Munitions was very stylish, but it really felt like I was scraping by from encounter to encounter, and the aoes I had seemed to work against each other.

And my new guy is a little bit more distinct. Thanks to Kill for the super group invite.

After trying might, munitions, and finally Dual Blades I'm loving Dual blades. Munitions was very stylish, but it really felt like I was scraping by from encounter to encounter, and the aoes I had seemed to work against each other.

And my new guy is a little bit more distinct. Thanks to Kill for the super group invite.

should check Pony's build guide posted in the last thread.

Muni is pretty much a framework with several "paths" in it. There's the explosives-heavy path, the lots of damage ticks path, and the dual pistols semi-melee one. All of which can be really damn viable.

After trying might, munitions, and finally Dual Blades I'm loving Dual blades. Munitions was very stylish, but it really felt like I was scraping by from encounter to encounter, and the aoes I had seemed to work against each other.

And my new guy is a little bit more distinct. Thanks to Kill for the super group invite.

should check Pony's build guide posted in the last thread.

Muni is pretty much a framework with several "paths" in it. There's the explosives-heavy path, the lots of damage ticks path, and the dual pistols semi-melee one. All of which can be really damn viable.

Its just the play style is all, rocking dual blades I can stand in there and lay waste a lot easier then I could as munitions. Lot more options and I like the anims more.

After trying might, munitions, and finally Dual Blades I'm loving Dual blades. Munitions was very stylish, but it really felt like I was scraping by from encounter to encounter, and the aoes I had seemed to work against each other.

And my new guy is a little bit more distinct. Thanks to Kill for the super group invite.

should check Pony's build guide posted in the last thread.

Muni is pretty much a framework with several "paths" in it. There's the explosives-heavy path, the lots of damage ticks path, and the dual pistols semi-melee one. All of which can be really damn viable.

Its just the play style is all, rocking dual blades I can stand in there and lay waste a lot easier then I could as munitions. Lot more options and I like the anims more.

It even says in the in game description of Munitions that it sacrifices versatility for firepower.

Pretty much you don't go straight Munitions. My Munitions character leans heavily on Gadgetry, as well as taking the block from Power Armor and a passive and active defense from Infernal.

I hope you at least glanced at Aura of Radiant Protection, Shadow Form, Seraphim, and Regeneration before going outside your framework for Defiance.

Because without Con as a SS Defiance is going to be lackluster, whereas Regen works pretty damn well without Recovery superstatted.

Aura of Radiant Protection is a pretty decent defense in Sentinel with Presence SS.
Shadow Form buffs all paranormal damage (but has Endurance as the main scaling stat)
Seraphim buffs all paranormal damage and healing (damage scales of Presence, healing scales off Con) and is excellent in Sentinel.

I hope you at least glanced at Aura of Radiant Protection, Shadow Form, Seraphim, and Regeneration before going outside your framework for Defiance.

Because without Con as a SS Defiance is going to be lackluster, whereas Regen works pretty damn well without Recovery superstatted.

Aura of Radiant Protection is a pretty decent defense in Sentinel with Presence SS.
Shadow Form buffs all paranormal damage (but has Endurance as the main scaling stat)
Seraphim buffs all paranormal damage and healing (damage scales of Presence, healing scales off Con) and is excellent in Sentinel.

Just some suggestions.

Imperator is Con/Int. I've tried all those on other guys. The only non-defensive passive I've run and liked was Shadow Form. The other two you listed would be cool if teaming was a bigger part of the game. Someday when that happens I'll probably make a Aura character as the visuals of Radiant Protection are hella cool.

This will help with over heating video card: Added two new Video Options to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.

I have zone turned off no matter the zone, that way if people are talking in the PA chat I don't have it bumped out by dumb. But especially in mill city.

This is what creating chat tabs is for. I have a Penny Arcade tab that's just for Penny Arcade. I have a Team tab that's just for Team. That way I don't have to chase shit around. The only thing that I have on every tab is the /tells. I left the zone tab just in case I want to cut myself.

Well my default chat tab is my PA tab so I'm good, maybe if I get in a team of more than my wife I'll change it.

Did Snake Gulch last night, I swear with all the crossing circles it was freaking maddening to figure out where the quest guys were. Also that place must be hell on a single target character, so many freaking npcs.