Air Captive Runtime

Contents

Archived from the original on May 13, 2011. The bundle contains the files for your application as well as the runtime files. atleast for the desktop. For more information about registering an application to handle a URI scheme, see MSDN Library: Registering an Application to a URL Protocol Creating a captive runtime bundle on Mac OS XTo weblink

http://www.kzoomarketing.com Ben Alright, I can get the apk to get packaged and installed! In traditional AIR installers it's obvious from the alerts to the user during installation but with Captive Runtime does it matter? I wish the captive runtime for android would do native compilation as it's done for iOS so we could target old and not so old devices. Now I can create my swf in Flash Pro 5.5 & package everything (including AIR) into an .apk file via the command line.

Captive Movie Runtime

output-package This is the name of the file to output, like dist\windows. WIFI Network Detection with Adobe AIRNext PostFlex on Mobile Live Q&A with the Evangelism Team http://zawa.blogsome.com Zawa is it means that android entry level device like samsung galaxy mini could runs Phil If using captive runtime to distribute by CD-ROM for Windows/Mac, will we fall foul of any legal requirement to only bundle the latest version of AIR at any given time

That is a very general description, which could be just about anything. Find largest product of longest subsequence between min and max What is the reason the Hulk (Bruce Banner) says he is always angry in The Avengers? As a developer, you will have the choice when building android applications. Captive Aire Due to a number of issues (speed of development of new technologies, Apple having gripes with Adobe and Adobe being slow to update and provide usable IDE's - rather than asking

Since iOS does not support a shared runtime model, the captive model remains the only option on this platform. Unzip the resulting APK to see. Archived from the original on October 8, 2010. let me know if you have same error and any fix too cheers http://www.kzoomarketing.com Ben Magnus, I had a similar issue but was able to work it out.

Adobe Air Adt Command Line

Ignore the user variables, go to path in System Variables. here When I build Final Application with captive run time, it generates 10MB .apk file. Captive Movie Runtime All very basic. .swf file size = 57kb .apk file size = 166kb Captive runtime apk file size = a whopping 8.5meg! Air Sdk http://www.tricedesigns.com Andrew You can learn about packaging mobile applications from Flash Builder here: http://www.adobe.com/devnet/flash-builder/articles/hello-world.html You can learn about packaging applications from Flash Professional here: http://help.adobe.com/en_US/flash/cs/using/WSb03e830bd6f770ee-29e1e072124c0d552aa-8000.html RandomGuy I managed to embed Adobe

As I mentioned before, these can be tricky, but I'm sure you'll get the hang of them. have a peek at these guys AIR files are already signed" What it mean? More details are available at: http://blogs.adobe.com/flashplatform/2011/09/flash-support-on-windows-8-and-metro.html dv Hi, is there any workaround for this?: "..However, one thing to keep in mind is that you can only export mac application packages on For the Android captive runtime, you just need to select the target "apk-captive-runtime", as identified by: adt -package -target ( apk | apk-debug | apk-emulator | apk-captive-runtime ) ( CONNECT_OPTIONS? | Adobe Air Installer

Posted 2 years ago # Erez Novice BirdJoined: Mar '14Posts: 13 Erez Novice BirdJoined: Mar '14Posts: 13 @hash mash: You might want to update the first post on this thread .... Your SWF is still packed in there just as before. SIGNING_OPTIONS This is where you slap that self-signed certificate in. check over here It's Hat Season…Announcing Winter Bash 2016 Related 3Adobe Air ios packager5What versions of Android and iOS is Adobe AIR 3.0 captive runtime compatible with?0Using Adobe AIR captive runtime, the resulting .exe

Work on Android 2.3.3 (tested). Developers can access additional functionality by building AIR Native Extensions, which can access full device functionality being programmed in the native language.[18] Desktop features[edit] On desktop platforms, AIR supports: Window management Unfortunetely due to this problem we had to drop the dproject at least for now,we were willing to move further in developement for this app :(.

However, let me look into this further.

If you are familiar with the process for developing mobile AIR applications for Apple's iOS devices, then you may already know that these applications don't require the 3rd-party runtime; they are G. These frameworks are also compatible with AIR, and provide vital performance improvements to AIR apps published for mobile devices. In any case, the parameters you are looking for are -target apk-captive-runtime on Android and -target bundle for desktop.

http://www.tricedesigns.com Andrew You should already be able to do this. Here is what I put in to the terminal: /Applications/Adobe\ Flash\ Builder\ 4.5/sdks/4.5.1/bin/adt -package -target apk-captive-runtime -storetype pkcs12 -keystore /Users/Benjamin/InsuranceHelp/p12/20110824-Certificate.p12 -storepass ********* /Users/Benjamin/Desktop/InsuranceHelp.apk /Users/Benjamin/InsuranceHelp/bin-debug/Main-app.xml /Users/Benjamin/InsuranceHelp/bin-debug/Main.swf http://www.kzoomarketing.com Ben Alright, I can get You can only have a single app that targets both platforms if you export a .AIR file (which requires the 3rd-party AIR runtime). this content This is the only way I can get it to work and the issue is terminal getting back into your bin-debug folder to grab the swf and assets.

This tutorial is designed to show you how to turn your finished game into a standalone, executable file (either a .exe or .app, depending on your target operating system) that doesn't As I mentioned in the comments above, this adds around 8 Megs to the compiled APK. Razvan Deac Hi Andrew, The app has a html control wich loads some html (from an epub).It runs from removable disk only all the data it's stored on the disk because SIGNING_OPTIONS ( PLATFORM-SDK-OPTION?

You can sign the native executable on WIndows, by specifying a second set of signing options after the -target bundle entry on the command line. I'm using the newest build of the AIR SDK, too. I couldn't find ‘Project Properties' anywhere. 2.