MOST POPULAR FEATURESTop 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

Yeah, I played the Fallout 3: Wanderer's Edition mod that give you less experience with bullets hitting harder to you and the hostiles along with hardcore mode (ammo has weight and you have to eat, drink, and sleep). Feels a bit more rewarding going through places like Super Mart. http://fallout3.nexusmods.com/mods/2761/?

Last edited by cyberjim2000 on Wed May 15, 2013 3:15 pm; edited 1 time in total

It hate when difficulty jumps higher than it should with hardmode. Some games go:

Easy->Normal---------------------------------------------->Hard

I prefer:

Easy--->Normal--->Hard

And I agree. Damage-sponge enemas is not right. More, smarter enemies is better, but not CoD4 smart. Because on that game, they'll get 100% accuracy, see through walls, and throw grenades like they're going out of style.

I'm all about how it feels. If it feels stupid hard, then that's bad. If normal feels like a normal level of challenge, then that's good. Hard mode can't just double everything normal mode does. I think my impression of hard mode came from games that would add objectives in hard mode, making the gameplay longer/more challenging but also adding some variation so that you're not bored.

Sadly, a lot of games take the easy way out and hard mode isn't smarter enemies, just unfair ones. So for me, most aren't even worth the hassle unless I find the normal mode for that game too easy.

A big offender was Empire:Total War. They bragged about how good their AI was but the only difference between normal and hard mode was that in normal mode your line infantry soldiers would be able to wipe out militia troops, but in hard mode suddenly the militia troops became super soldiers and would slaughter your line infantry without changing any tactics or strategy at all.

I really like when a game feels real. When combat,armor, and everything feel like they would in a real simulation, I get more immersed into the setting. Its one of the reasons I love physics and destructibility in games. Setting can be everything but that includes how your character exists in that setting.

I dont like games that are stupid hard just to be stupid hard. I like games that present a realistic challenge.
Maybe this is why I started loosing interest in battlefield 3. When the game first came out the guns felt real and did realistic damage. Then they nerfed all the guns._________________“I do like metaphorical heroin and my heroin dealer. EA”

The games I play nowadays, I go to directly to hard mode. Hard mode is the new normal for me.

It seems the leveling system is like this
Easy -> You're terrible, what are you, a baby?
Normal -> Alright, let me just get the hang of this
Hard -> Psshh, I already know how to play.
Extremely Hard -> Be nice for co-op_________________

Which one should I play?
Should I play it with any mods or specific settings?

Play the original Shadow of Chernobyl, no mods needed.

It's not the most difficult thing ever, but it's got a lot of interesting little things. For example, if you fire one shell in your double-barrel shotgun and then reload, only one shell is ejected rather than both._________________

I guess it's about fairness. Like Ugh, hard us basically my default with today's games, though I'll occasionally lower it midway thru. Huge jumps in difficulty are a bummer only when they're seemingly arbitrary. I want tougher situations and tougher enemies, not the same enemies who are now godlike.

I think it depends on the game. If it's a game like Devil May Cry, God of War etc, I think enemies having more health, dealing more damage and you dealing less damage is suitable.

However, in a third or first person shooter, I think enemies should still be the same in regards to their own durability, but they should be smarter and maybe they should be more enemies, or something.