It may have been asked but how do I do a mouseover macro for fear (I play lock). I want it to do the following:

Assume I have a target A and want to fear target B. Target B should be feared without me deselecting target A (mouseovering B). Also, with the same macro (possibly using a modifier), I want to be able to cast Fear on target A.

It may have been asked but how do I do a mouseover macro for fear (I play lock). I want it to do the following:

Assume I have a target A and want to fear target B. Target B should be feared without me deselecting target A (mouseovering B). Also, with the same macro (possibly using a modifier), I want to be able to cast Fear on target A.

It may have been asked but how do I do a mouseover macro for fear (I play lock). I want it to do the following:

Assume I have a target A and want to fear target B. Target B should be feared without me deselecting target A (mouseovering B). Also, with the same macro (possibly using a modifier), I want to be able to cast Fear on target A.

Another possibility is

Code:

/cast [mod][@mouseover,harm,nodead][] fear

What that does is cast fear on your mouseover target if you have one, if not it will cast fear on your normal target, and if you press a mod it will cast fear on your normal target even if you have a mouseover target.

The "nomod" makes the macro skip the first conditional if a mod is pressed, just as wished.
"nomod" can be used like "mod", as in you can specify the mod; if e.g. you want to use only alt as a mod to fear your target instead of the mouseover, just write "nomod:alt".

No point mentioning these bats, I thought. The poor bastard will see them soon enough.

But the reset does not seem to work. I thought after I had cast Frost Presence the macro would not reset until after 10 seconds after I began the sequence but I can instantly use Blood Presence after I have used Frost Presence after constantly hitting the macro which is not what I want. Why is this happening?

But the reset does not seem to work. I thought after I had cast Frost Presence the macro would not reset until after 10 seconds after I began the sequence but I can instantly use Blood Presence after I have used Frost Presence after constantly hitting the macro which is not what I want. Why is this happening?

I believe reset will only apply if the sequence is not finished. Might be wrong, but that would explain why it does that.

But the reset does not seem to work. I thought after I had cast Frost Presence the macro would not reset until after 10 seconds after I began the sequence but I can instantly use Blood Presence after I have used Frost Presence after constantly hitting the macro which is not what I want. Why is this happening?

Works because I cannot use Frost Presence while in Frost Presence so that stops the macro and then resets in 10 seconds which is good. I think you can use /stopmacro or something as well but this works fine.

Also while I'm at it, is there a way to have the "Raise Dead" spell showing on my bars with the cooldown text on it using OmniCC rather than having Blood Presence showing? The castsequence needs to start with blood plague but I would rather see the cooldown for raise Dead showing as I need to use them together.

Also while I'm at it, is there a way to have the "Raise Dead" spell showing on my bars with the cooldown text on it using OmniCC rather than having Blood Presence showing? The castsequence needs to start with blood plague but I would rather see the cooldown for raise Dead showing as I need to use them together.

I'm looking for a macro that I can put into my attack macros that will cause my ghoul to use his claw attack, and sweeping claws when he's transformed. Basically I wish to macro my pet's attacks into my own.

I'm looking for a macro that I can put into my attack macros that will cause my ghoul to use his claw attack, and sweeping claws when he's transformed. Basically I wish to macro my pet's attacks into my own.

I don't have a UH spec to test with but I THINK when the ghoul transforms its name changes; so you could use something like:

Hello, I'm trying to make a /run macro, that sets raid target icons on all mobs of a given name/unit id.
Something similar to what DBM does on the Lei-Shi encounter, when the boss spawns three "Animated Protector", which all get different icons.
I hope, thats possible with a 255 char macro.

Hello, I'm trying to make a /run macro, that sets raid target icons on all mobs of a given name/unit id.
Something similar to what DBM does on the Lei-Shi encounter, when the boss spawns three "Animated Protector", which all get different icons.
I hope, thats possible with a 255 char macro.

I don't think this is possible with a macro. I'm not aware of a way to get a macro to know Animated Protector 1 from Animated Protector 3. It MIGHT be possible with a complex /script command, but I wouldn't know how.

will equip the weapon in your inventory, which is clear. But it gets bit complicated when I have 2 weapons with the same name inventory. Usually when the equip macro runs it will take the "other" weapon, not the one it suppose to.

How can I fix it, so if you run the macro it will take the correct item from inventory.

Code:

/equip [Weapon 1]
/use [Skill 1]

Code:

/equip [Weapon 2]
/use [Skill 2]

Weapon 1 and Weapon 2 are same items, with different reforges/enchants and it is really important that the correct weapon gets chosen for the skill I'm using.

Can someone pls give me some ideas on how should I make the macro work correctly?

will equip the weapon in your inventory, which is clear. But it gets bit complicated when I have 2 weapons with the same name inventory. Usually when the equip macro runs it will take the "other" weapon, not the one it suppose to.

How can I fix it, so if you run the macro it will take the correct item from inventory.

Code:

/equip [Weapon 1]
/use [Skill 1]

Code:

/equip [Weapon 2]
/use [Skill 2]

Weapon 1 and Weapon 2 are same items, with different reforges/enchants and it is really important that the correct weapon gets chosen for the skill I'm using.

Can someone pls give me some ideas on how should I make the macro work correctly?

Easiest way I can think of is making 2 equipment sets with the equipment manager, one using the first weapon, one using the other one.
And use a macro like

Code:

/equipset set1
/cast skill1

and

Code:

/equipset set2
/cast skill2

(Just change the set names to whatever it is you use. Do note that equipment sets are case sensitive)

And as always if you chain cast spells the weapon swap might not trigger, not really anything that can be done about that, just wait a millisec between casts where there's a weapon swap.