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What a zombie thriller shouldn’t be about: numbers, meters and capacity

Grantland’s Tom Bissell writes on gamification, and the numbers game played all over Techland’s zombie survival game Dead Island.

In a game about running from things that want to eat you, what is more important: the emotional experience of running from things that want to eat you, or knowing that the thing that wants to eat you is a Level 23 thing that wants to eat you?