Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)

Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.

Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.

Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.

Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)

Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.

Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)

Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.

Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)

Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.

Death Knight * Blood Boil’s damage increased to make up for Pestilence no longer doing damage. * Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased. * Blood Plague: Now lasts 15 seconds untalented. * Death Pact: This heal cannot be a critical. * Frost Fever: Now lasts 15 seconds untalented. * Pestilence does no damage and has only one rank. * Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate. * Raise Ally has a >15 min cooldown to keep it out of Arena. * Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned. * Rune of Cinderglacier now procs per minute instead of a 5% chance. * Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%. * Strangulate no longer does damage and has been reduced to 1 rank.

TalentsBlood

Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.

Blood-Gorged now grants armor penetration instead of expertise.

Bloody Strikes now increases Blood Boil damage instead of Pestilence.

Bloodworms now heal more.

Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.

Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.

Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.

Frost

The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.

Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.

Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%

Blood of the North is 3 ranks instead of 5 for the same effect.

Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.

Endless Winter: Moved to position currently occupied by Chillblains.

Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.

Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.

Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.

Icy Talons - This talent how has a new icon.

Runic Power Mastery down to 2 ranks.

Unholy

Blood-caked Blade: Now has a 3 second cooldown on the effect.

Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.

Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.

Necrosis: Can now only be triggered by main hand attacks.

New talent: Improved Death Strike. Increases Death Strike damage by 10/20.

Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.

Outbreak bonus for Scourge Strike lowered to 10/20/30%.

Scourge Strike: Damage increased.

Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.

Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Just from reading through this, it seems that DK dmg across the board is getting lowered a bit... The mechanics of DW builds are going to have to change dramatically (BCB, Nec, and HB changes)...

Seems like quite a few mechanics are changing.. we'll bring fewer buffs to raids/groups due to losing auras, and UP might actually be worth using more frequently if it offers a 10% faster refresh on runes.

Seems like all of our instant strikes are less dependent on base weapon damage now... Based on the changes and statements blue made previously, I'm guessing they found some real scaling issues where Uld weapons were making it completely unnecessary to use diseases.

They didn't mention any changes that I read to the damage percentage of instant weapon strikes. They did increase scourge strikes overall dmg though, and buffed unholy spec itself slighty with that and the desecration change. Blood got nerfed with the ezpertise to armor penetration talent and the dancing rune weapon nerf. I'm getting tired of having to hop from one spec to another after each major patch to have the best dps/raid spec.

** bah, my phone doesn't show all the info when I view posts on here sometimes

BS, HS, PS, and SS all have changed % of weapon damage; and BS, HS, and SS all have increased static dmg bonuses to compensate. My guess is we won't see much change if we're using high end lv80 weapons now, but I'm also guessing it was to reduce our ability to do massive damage w/o diseases up due to some of the weapons from Ulduar.

I'm also thinking it might make raw weapon dps a little less important now than stats... that would be a huge change given the current thinking on EJ forums.