Composition

Composition involves using elemental crystals and stones to create powerful equipment by increasing its attributes and adding beneficial effects. You may also create larger crystals, more powerful stones, and more potent potions through composition. Information about composition can be found by clicking the question mark (?) found at the bottom left of the composition window.

Be careful when upgrading a stat to level 4; you may wish to avoid it entirely. If the upgrade fails, it strips all compositions away and reduces the amount of compositions you can do on the items. For example: your item had 7 compositions available, you upgrade a stat 3 times, and on the 4th time, you failed. The failed attempt does not destroy the item, but the stat you tried to upgrade will be erased, leaving you with 4 compositions remaining.

Healing, mana and rejuvenation potions come in three sizes: small, medium, and large. You can compose them as follows:

1 Potion → Next higher size potion. 30% success.

Even though the game tells you it's 25%, the game code says it's 30%.

2 Potions → Next higher size potion. 100% chance success.

One healing potion + one mana potion → same size rejuvenation Potion.

2 Large Rejuvenation potions in upper and left slot + any other two potions → Large Potion of Archangel. (Called "Diamond Angel Tears" in Arcuz II.)

Probably not what the programmers intended, looking at the code. You can use small health potions even.

However, there appear to have been rare spawns of the coveted potion within the game itself, as I never heard of the potion until I found a medium Archangel potion in my inventory after killing a swathe of creatures in the Lvl. 11 (Fire) Slimes areas in Gino Mountain.

Each piece of equipment will have a certain amount of "composition" points. These points indicate how many times the equipment can be composed. For example: a sword that has the stat "Compose:3" means that it can only be used in composition another 3 times.

You can combine a weapon with crystals and stones to get only one of the following elemental effects:

Fire + Fire = Fire Element (High elemental damage)

Water + Water = Ice Element (Chance to slow enemy movement speed)

Water + Wind = Thunder Element (Chance to stun enemies)

Earth + Wind = Poison Element (Inflicts damage over time)

If a weapon already has an elemental effect, and you try to give it an additional, different effect, the old effect is lost, and a composition point is spent all the same. The following effects can be composed freely:

Stat Modifiers Each modifier has 4 levels, and you must get them in order. i.e. lv 1, lv 2, lv 3, then lv 4. All but the 4th level have a 100% success rate. The 4th has a 50% success rate, and if it fails, a composition is wasted.