[quote][b]Posted by:[/b] Milky Bravo
not really any legitimate reasons being stated. Only reasons which affect MM, making it different to their expectations.[/quote]
Rinse and repeat .... bungie wrote it, bungie broke it.
Like the naughty boy who takes a poop in the corner ... then looks around and asks "[i]who did that, who is going to clean that up?[/i]".
Running from responsibility.

[quote][b]Posted by:[/b] path1k
[quote][b]Posted by:[/b] Oh GodLike One
[quote][b]Posted by:[/b] President Romney
[quote][b]Posted by:[/b] Oh GodLike One
[/quote]MR E0S's alt?[/quote]
lol ... says the tag which is just two days old.
No dude ... Im Obama.[/quote]seeing as were all coming out of our shell, i admit it - i'm Julia Gillard[/quote]
Dont think poor old Romney (the forum member) handled his loss all that well ... appears all his posts have disappeared.
Guessing he threw a looser rant/rage fit somewhere in the site and got himself a ban ... shame, given the loss and embarrassment he has already suffered.
([i]plus he was kinda funny - like a drunk with a brown paper bag[/i])

[quote][b]Posted by:[/b] Oh GodLike One
[quote][b]Posted by:[/b] President Romney
[quote][b]Posted by:[/b] Oh GodLike One
[/quote]MR E0S's alt?[/quote]
lol ... says the tag which is just two days old.
No dude ... Im Obama.[/quote]seeing as were all coming out of our shell, i admit it - i'm Julia Gillard
OT: armour lock and weapons getting worse after each release (i though the sword in Halo 3 wasn't competent until)

slow pace
seriously it was so bad i just couldnt even play it. the extreme long kill times mixed with slowest movement speed of any halo and armor lock and low jump height AND the most powerful power weapons yet made it pretty bad. just mixed in like having a weak precision rifle (dmr) made team shooting so major it wasnt even enjoyable. you were litterly stuck on ur team like a rubberband
also maps like pinnacle. killing people in the tower was impossible with slow kill times and it made it really unbalanced and slow. such a mess of a game
also sniper on blood gulch lol. huge hit boxes, hitscan, and no hills. crap remake

[quote][b]Posted by:[/b] Jose291
Campaign was not what we were promised and hyped.
[/quote]
To me the biggest -blam!- you in the campaign besides butchering the Fall of Reach novel was Tip of the Spear. When the level starts you have this massive vehicle charge at the Covenant. So it makes you think you are going to be involved in it, but nope. Bungie made it so you completely avoided it.

[quote][b]Posted by:[/b] Jose291
Campaign was not what we were promised and hyped.
Bloom
AA´s especially Armor Lock
Bad story
Campaign multiplayer maps!
Forged maps and remakes in MM.
Slow spartans
Randomness when shooting.
Nukegrenades
[/quote]
Along with no bleed-through, these are the things that I believe made Halo Reach... broken.

-Armor Lock.
-No bleed-through.
-The vehicles are made out of something weak, like paper mache...or Raditz...
-Forge World: Because of that map they pretty much removed forging on other maps.
-The majority of the default multiplayer maps are campaign areas. I don't care that they were designed first and built into the campaign. It's incredible lazy and unoriginal.
-Sword block: It's one of the dumbest game mechanics I seen in a game. The Energy Sword is a one hit kill anywhere on the body, but as soon as someone puts their arm up. It magically stops it from killing them.
-Bloom: It wouldn't be so bad if it was a recoil effect. Like the SMG in Halo 3 and 3. If you fired it it traveled up your screen(I believe that's how the DMR was in the beta.) or like the FAL in Black OPS. It's pretty accurate when you paced it, but when you spammed it. The weapon moved all over your screen. Any of those 2 things allows the player to control it and to know where the bullets are ending up, but bloom is completely random. Instead of reducing spam it increased it.
I shouldn't be losing DMR duels because I have better aim and I can fire faster than the other person. I'm losing because I'm firing to fast and I can't control where the bullets end up. The pace I'm firing should give the bloom enough time to reset, but it doesn't. It's just one big derp of a system.
[Edited on 11.04.2012 4:40 AM PST]

[quote][b]Posted by:[/b] Tanner113
The community.[/quote]
lol ... why - because they brought it ?!?
Or because they asked for changes?
[i]Yeah, cause bungie are too stupid to know what would work in a game an what would be just lame ... poor bungie - why do we expect too much?[/i]
Or because the community tested (via the beta)?
[i]Wonder why bungie took the beta forums off line - could it be becaue they FIXED NOTHING that was raise during the beta?[/i]
Or becaus the community offered feedback via this forum?
[i]which bungie ignored, never even replied too or participated in ... but only because they [/i]"went dark"[i], like WTF does that excuse/mean?!?[/i]
Why is it that bungie cant take ownership of the code they write?
Ask any developer with an ounce of self respect ... in fact ask anyone who takes pride in their works ... you break it, you fix it.

Campaign was not what we were promised and hyped.
Bloom
AA´s especially Armor Lock
Bad story
Campaign multiplayer maps!
Forged maps and remakes in MM.
Slow spartans
Randomness when shooting.
Nukegrenades