Metal Gear Solid V: The Phantom Pain Mini-Review

I intended to include this in my post about reaching 100%, but that turned into a story about sneaking into a base armed with trousers.

So here’s the mini-review I was going to include with that.

The good: Controls and gameplay are (for the most part) deliciously smooth, and this strongly complements the organic gameplay possible- attacking a military fortress as a super-soldier with high tech gear plays as fluidly as ambushing an outpost wearing nothing but a pair of trousers. I ended up enjoying the story, but that’s going to be variable for others.

The bad: It’s only 2/3 complete, thanks Konami! Why do I have to stare at the Boss in a chopper every time I want to do something from the ACC? The grind for 100% was tedious, though optional. The animations and controls, while smooth were on occasion a bit slow- I kept getting into AA emplacements rather than fultoning them; and during certain fights, dodging some attacks failed because snake wanted to lie down or/or crawl instead of dive-dodge.

The ugly: At this point I’m not sure if Hideo Kojima is trying to illuminate/draw attention to sexism/misogyny etc, but uh, there were some highly questionable bits.