I have it for PC and it is a beast of a game, I can tell you that. It comes on something like 4 CDs and is just a monster. I've noticed on other games that usually the port's requirements are higher than that of the original. From my playing of the PC version (2.2ghz pentium 4, 512 ram, GeForce FX 5200) I would say it wouldn't play to well on a MB, definatley not one with 512 of RAM, but I guess we'll have to wait and see. Although I'm not happy about having to buy it again...

It will probably take the 1.8 Ghz/ 64MB requirements that Quake 4, Doom 3 and CoD2 have. It probably wouldn't run well on it though. And I think I'm right in saying that the Age of Empires before the expansion always seems to be intentionally flawed or crippled.

It won't run on the Macbook because the Macbook features an Intel Integrated Graphics processor. Lots of people in the past have knocked me for knocking this integrated card, but, if you look at the requirements, AoE III requires hardware transform and lighting - something the Intel GMA 950 lacks. Sorry. Though Apple's the one who should apologize.

Not really. Anyone who wanted to play games shouldn't have bought a Macbook. It was blindingly obvious it wouldn't be able to play newish games. Apple never promoted it as a games machine. It's like demanding an apology from a grocer because you bought an orange when you wanted to make apple pie .

Not really. Anyone who wanted to play games shouldn't have bought a Macbook. It was blindingly obvious it wouldn't be able to play newish games. Apple never promoted it as a games machine. It's like demanding an apology from a grocer because you bought an orange when you wanted to make apple pie .

And this is coming from a (minor) gamer who bought the Macbook.

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My iBook has hardware T&L, and I didn't buy it for games, and it's older than the Macbook. I should cut Apple some slack though, I mean, they need the money. Any company with only $4 billion in cash would.

Quite surprised about this, since I thought the game wouldn't be ported over due to the high licensing costs of the RagDoll engine (or so I was told by a reliable source).

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MacSoft figured out to replace the Havok physics engine with Aegeia. I imagine, though, that for games where the physics engine is more rooted in gameplay (as in FPS games) removing the engine would present difficulties. Still, it will be interesting to see if MacSoft will bring more Havok titles to OS X. Deus Ex 2, anyone?

I imagine this game will shrivel and die on my 1.67 PowerBook G4. Civ IV barely runs, and this game looks much more demanding. Perhaps it's just as well. My friends have given it an underwhelming "meh." Sure, it looks nice, but it just isn't as fun as it's predecessor.

MacSoft figured out to replace the Havok physics engine with Aegeia. I imagine, though, that for games where the physics engine is more rooted in gameplay (as in FPS games) removing the engine would present difficulties. Still, it will be interesting to see if MacSoft will bring more Havok titles to OS X. Deus Ex 2, anyone?

I imagine this game will shrivel and die on my 1.67 PowerBook G4. Civ IV barely runs, and this game looks much more demanding. Perhaps it's just as well. My friends have given it an underwhelming "meh." Sure, it looks nice, but it just isn't as fun as it's predecessor.

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I've been able to run it in very low resolution on a 2.5 GHz Pentium 4 with a puny Geforce FX 5200 (not Ultra). If you turn down the settings low enough, it might just run on that PowerBook.

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