So the ATI Open GL file that everyone was adding manually, is now obsolete - or at least I assume so because it causes the game to crash.

Adding the line about 0 jobs to your default.cfg seems to help out massively with multiplayer, which will still freeze every two seconds otherwise.

What concerns me is after several months, with two patches, multiple driver releases after the 'rage performance driver'(which I assume are accumulative) and with no special configs overriding the in-game options, it still manages to have performance issues.

With or without Crossfire, it can be solid 60 and then tank to 40 and stay somewhere in between for quite a bit of time - something to do with the rendering system? I question it because when standing still it's 60 constantly and while you always get better frame rate when not moving, you shouldn't lose almost half your performance in motion.

I have a horrible issue with texture loading times. As soon as I load into a new area, the textures have to load DURING gameplay. This drops my FPS into single digits until it loads all the textures and then BAM! 60fps, smooth as anything until I get back to a loading screen. The issue is, it takes anytime between 20 seconds to 1 minute dependent on if I have 16x AA on.

I have a horrible issue with texture loading times. As soon as I load into a new area, the textures have to load DURING gameplay. This drops my FPS into single digits until it loads all the textures and then BAM! 60fps, smooth as anything until I get back to a loading screen. The issue is, it takes anytime between 20 seconds to 1 minute dependent on if I have 16x AA on.

Other than the rough launch, this game has been pretty stable and bug-free for me.
Bad OpenGL drivers from AMD were the problem, and probably still are. It seems that every now and then these clown break their OpenGL.
It's the usual Ati deal: great hardware, bad drivers.

Here's to hoping for a ninja-update. Game was fun, if a bit brief and generic.

Rage plays OK, my only issue is not having the freedom as you do with Skyrim. In Rage theres alot of areas where you can easily go but you are somehow blocked off my an invincible barrier. I cant even jump onto a 1foot hgh ledge in Rage.

Rage plays OK, my only issue is not having the freedom as you do with Skyrim. In Rage theres alot of areas where you can easily go but you are somehow blocked off my an invincible barrier. I cant even jump onto a 1foot hgh ledge in Rage.

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Yeah ... totally agreed on that. First thing i ever do in every game is to see where i can go and rage is pretty closed but not as closed as COD.

though i wasn't that bothered about it's definitely not like corridor shooter or somethign tight.

After playing Rage for several days, I am really enjoying it. I've had only 2 crashes and one BSOD. Hopefully AMD will have refined drivers soon to once and for all make this game 110% issue free. I am still having slight sync issues despite enabling V-Sync.

Anyhow love the car game play and the sound of the engine is Kick-Ass...

So much for good luck optimism there ... this is exactly why i said 1% might not happen but who the hell knew source files weren't in more detail ... that's silly because he's been previously saying totally talking the opposite ?!?!?! It's not like he didn't know this 2 months before release and 2 months after he suddenly knows "oh it doesn't go more than 8k" ... kind of wierd.

Well yeah now we know about that very unclear "source files not much more detail" thing that wasn't sure what exactly he meant.

But i heard a while back that something like this migth be done for Doom 4 - including an idea of delivery which wasn't sure but one of the ideas was "texture streaming from http server"

So much for good luck optimism there ... this is exactly why i said 1% might not happen but who the hell knew source files weren't in more detail ... that's silly because he's been previously saying totally talking the opposite ?!?!?! It's not like he didn't know this 2 months before release and 2 months after he suddenly knows "oh it doesn't go more than 8k" ... kind of wierd.

Well yeah now we know about that very unclear "source files not much more detail" thing that wasn't sure what exactly he meant.

But i heard a while back that something like this migth be done for Doom 4 - including an idea of delivery which wasn't sure but one of the ideas was "texture streaming from http server"

So much for good luck optimism there ... this is exactly why i said 1% might not happen but who the hell knew source files weren't in more detail ... that's silly because he's been previously saying totally talking the opposite ?!?!?! It's not like he didn't know this 2 months before release and 2 months after he suddenly knows "oh it doesn't go more than 8k" ... kind of wierd.

Well yeah now we know about that very unclear "source files not much more detail" thing that wasn't sure what exactly he meant.

But i heard a while back that something like this migth be done for Doom 4 - including an idea of delivery which wasn't sure but one of the ideas was "texture streaming from http server"

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In other words, console ports to PC once again screwed PC gamers from quality graphics. Right

I'm close to beating this.. I think?.. lol but so far I think it's a great game.. Once I used Steam Mover to move the game files from my 3x 250GB Raid0 (159 read and write) to my Intel 40GB SSD (200 Read 40 write).. It was like night and day! The texture popin was so bad on my old drives.. So, I had to do something to stop that popin.. I noticed the internal benchmark only tested texture read speed from the drive.

some stuff was disabled because of issues but i think it was re-enabled in next patch, I was in it but now i just don't recall anymore, i'm very busy with all the WiiU discussions, and SC2Hots stuff, probably getting in beta soon as the original game.

I'm close to beating this.. I think?.. lol but so far I think it's a great game.. Once I used Steam Mover to move the game files from my 3x 250GB Raid0 (159 read and write) to my Intel 40GB SSD (200 Read 40 write).. It was like night and day! The texture popin was so bad on my old drives.. So, I had to do something to stop that popin.. I noticed the internal benchmark only tested texture read speed from the drive.

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I had that on my 570GTX but i fixed it with this autoexec.cfg, some lines might not work, but overall I got the effected I wanted.

First I've set desired config (dont change after or it conflicts with autoexec)