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http://massively.joystiq.com/2014/07/22/the-stream-team-returning-to-aurin-roots-in-wildstar/http://massively.joystiq.com/2014/07/22/the-stream-team-returning-to-aurin-roots-in-wildstar/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Even though she was even closer than ever to her ultimate goal of housing in WildStar, Massively's MJ just couldn't take it anymore! She had to start over so she could choose the Aurin starting area instead. The more she leveled, the more it nagged at her that she abandoned her own people to hang out with those humans. So she's gone back to make it all right. Join us live at 7:30 p.m. to see if the switch was worth it!

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carbinecarbine-studiosdo-overlivestreamlivestreaminglivestreamsmassively-metamassively-tvMJ-Guthrie-livestreammv-tvmvtvncsoftsandparksci-fantasysci-fistreamstream-teamstreamingstreamteamthe-stream-teamtwitchtwitch-tvwildstarwsTue, 22 Jul 2014 19:30:00 -0400319|20934366http://massively.joystiq.com/2013/10/17/the-think-tank-do-you-believe-in-mmo-reincarnation/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/10/17/the-think-tank-do-you-believe-in-mmo-reincarnation/http://massively.joystiq.com/2013/10/17/the-think-tank-do-you-believe-in-mmo-reincarnation/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
As living worlds, MMOs lend themselves to much more than just a simple shelf life. When they succeed, they can thrive; when they lose, they can lose it all.

But some MMOs are returning from the dead lately, whether through a new publisher, as with APB: Reloaded, or through a complete redesign, as with Final Fantasy XIV. Further still, some games are enjoying renewed interest levels from players as game-changing expansions are being announced.

So what does the Massively staff think of MMO reincarnation? Follow along after the jump to see!

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do-overeditorialfeaturedgroup-editorialmassively-staffmassively-teamopinionopinionsrebornreincarnationroundtableroundupsecond-chancesecond-chancessunsetsunsetsthe-think-tankthink-tankThu, 17 Oct 2013 09:00:00 -0400319|20745524http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/http://massively.joystiq.com/2012/12/04/the-daily-grind-do-you-start-over-when-you-return-to-an-old-gam/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
So you've decided to return to a game that you played in the past. A fine choice, really. But that leaves you with an interesting dilemma. You could log in on your existing character, but that would mean re-learning things, trying to figure out where you had left off, and all of that. Or you could just wipe the slate clean and start over, kicking yourself back into the earliest stages to re-learn the game from the ground up.

On the one hand, your high-level character in Star Trek Online or Guild Wars or whatever game you're returning to might very well have benefits that are difficult to replicate. On the other hand, it's possible that a lot has changed since the last time you played, and it might be easiest to restart from the ground level. So which do you generally prefer? Do you like to restart after a long absence, or do you pick up where you left off and muddle through anything you might have forgotten?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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character-restartsdaily-grinddo-overnew-charactersopinionreturningreturning-playersstarting-overtdgthe-daily-grindTue, 04 Dec 2012 08:00:00 -0500319|20393295http://massively.joystiq.com/2012/11/27/guild-wars-2-sells-makeovers-explains-authenticator-issue/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/11/27/guild-wars-2-sells-makeovers-explains-authenticator-issue/http://massively.joystiq.com/2012/11/27/guild-wars-2-sells-makeovers-explains-authenticator-issue/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you haven't been completely satisfied with how you styled your Guild Wars 2 character to look but don't have the heart (or time) to reroll, ArenaNet has a solution... for a price. The studio added two options to the game's cash shop that allow players to fiddle with their characters' visuals.

The new items are a self-style hair kit (which costs 250 gems but can be purchased in bulk) and a total makeover kit (this goes for 350 gems and also has a bulk purchase option). While the total makeover will allow for a change in height, hair, skin, and even gender, it does not include a name change.

ArenaNet also addressed an authenticator issue that arose when players noticed that the game stopped asking for the code. It turns out that the team switched to an updated version of the system that remembers computer locations verified by email and will not ask for an authenticator code from that place. Security Coordinator Mike Lewis reassured players that their game was still safe: "Please be aware that your accounts are still protected by the mobile authenticator at this time."

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account-securityanetarenanetauthenticatorauthenticator-bugauthenticator-issueblack-lion-trading-companybugcash-shopdo-overfantasyguild-wars-2gw2hairhair-stylesmakeovermike-lewisncsoftsecuritytwo-factor-authenticationTue, 27 Nov 2012 15:00:00 -0500319|20389633http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
I like Final Fantasy XI, and not just because it was the game that introduced me to how awesome MMOs could be, although that's certainly a part of it. I like the game because it has a lot of things that are genuinely likable, several elements that are well-designed, and some really excellent parts that stand out even now. So keep in mind that everything I'm about to say is said on behalf of a Final Fantasy XI fan.

Specifically, the rant that's about to ensue about how the idea of remaking it is a terrible idea.

This suggestion crops up pretty regularly, largely among people still disappointed that Final Fantasy XIV was what it was at launch. There's some thought that somehow cloning FFXI with the models from Final Fantasy XIV would lead to a glorious revival. And I can understand the thought process, but there are two very good reasons why that shouldn't happen -- not won't, which is already obvious, but shouldn't.

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bad-ideascolumncolumnsconsoleconsolesdo-overfantasyfeaturedffff11ff14ffxiffxivfinal-fantasyfinal-fantasy-11final-fantasy-14final-fantasy-xifinal-fantasy-xivmog-logopinionredosremakesremaking-gamessquaresquare-enixthe-mog-logSat, 03 Mar 2012 18:00:00 -0500319|20184141http://massively.joystiq.com/2012/02/04/the-road-to-mordor-a-fresh-start/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2012/02/04/the-road-to-mordor-a-fresh-start/http://massively.joystiq.com/2012/02/04/the-road-to-mordor-a-fresh-start/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
I don't know about you, but sometimes I fall into the trap of forcing myself to do something in a game because I feel internally obliged to do it. Somewhere along the line, "setting a goal" became a Bataan Death March that absolutely had to be accomplished before I'd allow myself to do what I truly wanted. In my case, it was the stubborn determination to get through the remainder of Rise of Isengard's content even though I had slowed to slogging through it, feeling burned out on my Lore-master after well over a year of constant play on the character.

So I sat back and re-evaluated. My reasoning for finishing Isengard was to make sure I was at the top of the game and could evaluate any new high-level content that came along for you guys, which was a noble reason. But the truth was that in so doing, I was playing something that was leeched of enjoyment for the time being and really needed to be put aside. Once I realized that, the solution was obvious.

A fresh start. That's what I wanted: a completely fresh start to the game. Hey, it's still (sort of) a new year, so why not? And once I gave myself permission to do that, my adventures in Lord of the Rings Online brightened up considerably.

I might be weird in this, but I absolutely love starting over from scratch in long-term games from time to time, even though it means scrapping (or putting aside) a whole heap of achievements and the effort spent acquiring them. This week I'm going to look at my fresh start with LotRO and why it has me buzzed to log in for the first time this year.

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do-overf2pfeaturedfree-to-playfresh-startgladdenlord-of-the-rings-onlinelotrominstrelrestartriders-of-rohanrise-of-isengardstart-overstarting-overthe-road-to-mordorturbineturbine-entertainmentvirtuevirtuesSat, 04 Feb 2012 12:00:00 -0500319|20163131http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
MMOs last for so long that you're almost guaranteed to get bored or make a mistake at some point during character development. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like Glitch and Ultima Online or respecing talent point choices in World of Warcraft. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; City of Heroes and Champions Online even charge real money for respecs should you deplete your in-game allotment.

But other MMOs simply provide no outlet for a do-over at all, like Star Wars: The Old Republic, which currently locks you into your advanced class choice at level 10, long before you're really capable of making that kind of decision. While the devs are still debating respecs as a post-launch addition, a surprising number of players are vehemently opposed to the entire concept on the grounds that it makes character choices irrelevant.

What say you -- should all games have respecs, or are do-overs just another form of "easymode"?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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advanced-classesbrianna-royce-tdgchampions-onlinecity-of-heroescohdo-overeasymodeglitchopinionrespecrespecsskillskillsstar-wars-the-old-republicswtortalent-pointstalent-treestalentstdgthe-daily-grindultima-onlineunlearnunlearninguoWorld-of-WarcraftwowMon, 12 Dec 2011 08:00:00 -0500319|20121293http://massively.joystiq.com/2010/07/16/wasteland-diaries-do-over/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2010/07/16/wasteland-diaries-do-over/http://massively.joystiq.com/2010/07/16/wasteland-diaries-do-over/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
Have you ever fantasized about a second chance? To go back to some major turning point in your life and do things differently from there? Well, as far as I know that's impossible in real life. But we can do it in games. Rolling an alt (as it's referred to) is a rather common thing among many MMO players. Some will never do it, and others do it way too often. I fall somewhere in the middle. In Fallen EarthI have three max-level characters: one pistoleer, one rifleman and a melee-specialist. Two are PvP characters, and the other is my maxed-out crafter.

Aside from sporadic PvP, that doesn't leave me with much to do but gather resources and stockpile chips. No thank you. I'd rather roll an alt. Now, in the many months I have played Fallen Earth, I have learned a great many things, which should improve my chances of survival in the wasteland during my seventh time (counting my beta characters) through. We shall see whether the knowledge I have amassed will keep me alive for any length of time. After the cut I'll chronicle my 12-hour rebirth.