Seriously, just remove the timer on call wyvern. It is enough of a penalty to lose your wyverns leveled up status when it dies. Wyvern should be able to be kept out all the time. This would benefit DRGs doing difficult content. As it is now a DRG who dies without call wyvern up is substantially weakened for 20min.

SE did a great job buffing wyverns, to the point where now the problem is the DRG dying and losing their pet. Pet shpuld just be available all the time.

It is enough of a penalty to lose your wyverns leveled up status when it dies.

Considering wyverns can be instantly leveled up to max with Spirit Link if Empathy is fully merited (and given the relative mediocrity of Strafe and Deep Breathing, most people probably have it at 5/5 along with Angon nowadays) even in situations where they cannot normally gain exp (like, bcnm areas) I would say that's hardly a penalty anymore.

Unless you're solo, the wyvern should be 5% of your damage or less, so who gives a ****. And it's free, if you want to start using up a 10k item every time you call it, SE will drop it to 5 minutes like BST, but otherwise, not happening. At least you're not losing 15-20% like a BST or 40% of your damage like a PUP when their pets die exactly as quickly as your wyvern, because they can't use fanatic's/fools drinks.

To be honest, DRG is just a SAM using a spear these days, plus jumps. The wyvern doesn't even matter anymore unless you want healing breaths.

Edited, Sep 23rd 2012 2:32am by louispv

____________________________

Quote:

Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.

Quote:

I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.

First, i leveled drg back in 2005 so i remember when things were REALLY bad for the job.

-the issue is not keeping the wyvern alive. That is easy. In fact the wyvern is often more durable than the drg now. Your reply insinuates that keeping the wyvern alive equates to the drg being "balanced" which is kind of weird since even with the wyvern, drg is still relatively low on the heavy DD totem pole. Losing the wyvern when the drg dies means 20min of gimp. Especially bad if youre subbing mage.

-5/5 empathy? Wut? No need for that. Wyvern can be kept alive np so it doesnt need buffs or maxed spirit link to be useful. Losing the max level wyvern status IS a penalty. But empathy is a waste for the most part. Maxed Angon and deep breathing are the smart picks.

-for /sam or /war, wyvern is there to make spirit/soul jump awesome and to leverage any af3+2 set bonus. On any real endgame content, yes the wyvern damage is lol. And thats a whole seperate issue.

To sum up, my point is not that the wyvern is hard to keep alive. Its that the 20minute timer is, imo, archaic game design. Its not a big deal, tbh its pretty rare that its a problem for me. But when it is, its annoying. And im bored at work.

I think Wyvern could use the equivalent of PUP's "Deus Ex Automata." Call it Ingress or something like that. Maybe put it on a five minute timer. The wyvern is weakened and needs an immediate Spirit Link or else he's going to die on the next AOE again. But at least he's still there with you.

____________________________

FFXI: Catwho on Bismarck: Retired December 2014

Thayos wrote:

I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

thinking about it more, empathy 5/5 actually makes sense if you don't do any drg/maging.

anyway, i just think its odd that a mechanic (the wyvern) that supposedly puts the drg on par with other dd can be denied to the player for up to 20 minutes. its like if Hasso were on 20min cooldown, but stayed up until the player died. i guess its not really a big deal, since in the big picture i actually approve of penalties for dying. just meh, thats what weakened condition is for.

Seriously, just remove the timer on call wyvern. It is enough of a penalty to lose your wyverns leveled up status when it dies.

Quote:

-5/5 empathy? Wut? No need for that. Wyvern can be kept alive np so it doesnt need buffs or maxed spirit link to be useful. Losing the max level wyvern status IS a penalty. But empathy is a waste for the most part. Maxed Angon and deep breathing are the smart picks.

Thanks to Healing Breath 4 (and, the ability to max out wyvern exp in any situation, which is something only Empathy provides), Deep Breathing is kinda useless outside of Abyssea tbh. And for obvious reasons, even in Abyssea it's more of a fun "I wonder how much I can get in a single heal" fun toy than anything particularly vital.

I have 5/5 angon 3/5 empathy and 2/5 deep breathing. 3/5 empathy allows me to lvl it to max in 90 seconds and allows it shell/protect normally as 2/3 of the buffs. It would be nice if SE could fix empathy, it still copies over useless stuff like hasso/seigan and won't copy some useful stuff like embrava.

Don't forget our 100% crit extra tp jumps are tied into the wyvern being alive, losing 300 damage or more(Double attack) per jump along with an extra 15-20 or 30-40 tp sucks.

Fynlar wrote:

Thanks to Healing Breath 4 (and, the ability to max out wyvern exp in any situation, which is something only Empathy provides), Deep Breathing is kinda useless outside of Abyssea tbh. And for obvious reasons, even in Abyssea it's more of a fun "I wonder how much I can get in a single heal" fun toy than anything particularly vital.

This. Right now my HB does 1063 with a fully leveled wyvern and I can trigger at around 1k+ hp if I want so it's more then enough most of the time outside abyssea. Inside it's still useful since wyvern doesn't get to take advantage of curor buffs meaning while I have 3k hp HB still only does 1k w/o DB.

Get the crafting market going, make it into a consumable. I'd say call it Wyvern Feed if that wasnt already the DRG Moblin-JSE.

Gets the Wyvern back on its feet, al be it weakened, for the mere cost of a few ingredients that wyverns like. Some Gelatine combined with a meat of some sorts. Put in a few peppers and say it increases fire element breath damage for a short while as an excuse for making yet another item too.

Or maybe use Dragon Blood as a requirement for a Wyvern Infuse, thats only like 2k these days.

Us cooks need something to make money off. Or if there's a decent goldsmithing alternative for this, even better.