ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya

In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher. Michael also sets up a working file to show you how to re-topologize completely in Autodesk Maya; utilizing high-res meshes, reference layers, and live meshes to either clean up previously created geometry or create new topology using polygon modeling tools. He also goes over many tips and tricks to increase your speed and accuracy while re-topologizing in Autodesk Maya.

Whether you prefer working in a traditional 3D Package, ZBrush, or a combination of the 2, there will be techniques you can use to get you a final game-res mesh with as little hassle as possible.