Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.

Keepers of Tradition reprint bundle 1The firm hand rules allThe Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to hide to existence of all vampire activity from... [click here for more]

Keepers of Tradition reprint bundle 2The firm hand rules allThe Camarilla is an exclusive organization of vampires that speaks for and legislates its members all over the world (at least, in theory). Bound by a number of Traditions detailing the creation, behavior and destruction of Kindred, the sect also strives to hide to existence of all vampire activity from... [click here for more]

Lost KindredHidden for ages, unleashed at lastThe lineage of the Kindred contains secrets within secrets. Lost and forgotten enemies returning for vengeance. Enslaved creations seeking liberation. A heritage known only through whispers and rumors. Each has its own destiny within the eternal struggle.
Black Chantry's first expansion for Vampire:... [click here for more]

One Night, Many Stories.Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade.
It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A.... [click here for more]

Vampires in the Edwardian Era.
Noble families with ancient lineages rule this gilded age. The vampires seek shelter in powerful mortal houses to endure the tumult of world-shaking events. It is whispered that this little community in Yorkshire contains a secret that dates back to the Roman occupation of Great Britain and the terror that chased them from these shores.
This complete... [click here for more]

It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more]

It's a new night!Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting.
Whether you're a new player checking out Mind's Eye Theatre for the first time, or a veteran who is curious about the new edition, this Quickstart Guide will help... [click here for more]

The Time to Rage...is NOW!Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or... [click here for more]

You are a chosen of The Blood, caught in the macabre dance of their nightly existence. The mortal world and its restraints are behind you, but freedom comes at a cost. Now you prey upon those you may have once loved or acknowledged as equals. What effect does this change have on you and your actions?Yet vampires aren’t alone. The world teems with... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The system that every theater LARPer has been waiting for.
The CHRONOS Storyteller Deck is a fantastic game organizer’s expansion for the CHRONOS Core Deck. The Chronos system is the mechanical system that empowers game organizers to make their dream worlds a reality, using the CHRONOS Universal LARP System. A card based system which resolves conflicts in near real time, the CHRONOS system... [click here for more]

The world is falling to pieces all around us! But our Community is safe inside these walls, thanks to the foresight of our wise Leader. We’ll build up our stores and bolster our defenses for as long as we can, in the hope that we can keep the dreaded Outsiders permanently at bay…The Enclave is a collaborative Storygame. Over the course of an hour or two, you... [click here for more]

Infinite Shadows: curse the darkness Companion features new rules for curse the darkness, including systems for ghosts, expanded information for Openers and other characters who interact with the Between, and example scenes, characters and scenarios.
Also, it includes:
curse the darkness as a Savage Worlds setting!
curse the World... [click here for more]

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creationís greatest artificers forged unimaginable wonders and miracle-machines.
Now, in the Age of Sorrows, kingdoms go to war over potent... [click here for more]

"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment... [click here for more]

CREATING A CHRONICLE IS REWARDING...
...so why should the Storyteller have all the fun?
The whole troupe should get in on the action, making for a chronicle that reflects the preferences and predilections of all the players.
Building a Legend is a guide for doing exactly that — making a cohesive chronicle, starting with character creation, for Beast:... [click here for more]

Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real. But don't fret, little brother. You'll never have to wake up in fear, ever again. The... [click here for more]

Did your heart seize up in your chest a little when I said that? It should. Those horrors you've dreamed of all your life - the arms dragging you down into the ooze, the thing with fangs and too many legs waiting in the dark, the sleek, silent killer dropping on you from a clear sky - they're real. But don't fret, little brother. You'll never have to wake up in fear, ever again. The... [click here for more]

God doesn't love me. But He's given me these teeth to spill your blood and these words to speak over your remains. And when I do that, He's going to make my dreams come true. God is good.-- Sister Snow, upstart Bishop of New Orleans
Being a vampire is inherently trading humanity for power, but most Kindred don't do it on purpose. Blood sorcery is about wrapping... [click here for more]

It is not because they are extinct that the Restless Stars are lost to us.They are lost to us because they were deceived.
— Antu-Herap, the Prince of Glass
This book includes:
The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-snake person legacy of treachery, madness,... [click here for more]

We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters.
We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance. ... [click here for more]

HOME IS WHERE YOU GO...
They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.
Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable... [click here for more]

Sometimes it’s the little things that make the biggest differences in life, and nowhere is this more evident than the boggan kith. Although they have preferred to let others glory in the spotlight, this industrious kith has worked its own subtle and patient magic over the centuries, drawing power from dreams of hearth and comfort and becoming no less than the bedrock of Kithain society. Even... [click here for more]

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren't sure what to play? Looking for some examples of how the various kiths might look?
Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying... [click here for more]

The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere,... [click here for more]

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more]

Keep walking.Eyes straight ahead.Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner... [click here for more]

Part of the new Chronicles of Darkness rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the... [click here for more]

Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.
Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful... [click here for more]

Darkness Is Always With Us
We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have... [click here for more]

Always Another Secret
The Chronicles of Darkness stretch back to the beginning of human civilization, and perhaps further. When people fearfully peered into the darkness past their campfires, the Begotten were looking back. When they opened their mouths and spoke, attaching sound to meaning, the Awakened bound those words in power and light. When humanity was forming tribes, werewolves... [click here for more]

"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive."
Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice... [click here for more]

Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more]

Heart of the Union
The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.... [click here for more]

Advocate to the Masses
Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows... [click here for more]

THE FEW, THE PROUD, THE ENLIGHTENED
The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war... [click here for more]

WHAT IS THE BLUE NILE? An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul. A very special child who violates the natural laws of the living and the dead alike. An ancient sculpture that opens pathways of glory to anyone who dares possess it. An instrument of profound sound... [click here for more]

You came all this way, to a land you once spurned, just to find me—to know my wisdom—and I say to you it begins with a question: What is a pillar, truly?You know the word, certainly, think you apprehend its meaning, but this is the lesson that defies learning… the page that eludes the seeking scribe.What the quill can never see is... [click here for more]

I’ve never sailed the Amazon, I’ve never reached Brazil, But the Don and Magdalena, they can go there when they will! Unless I go to Rio, these wonders to behold Oh, I’d love to roll to Rio, some day before I’m old!— Rudyard Kipling, Just So StoriesThe Marvelous City
Beneath the splendor of Rio de Janeiro seethes a hotbed of occult activity.... [click here for more]

Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: A Grimm Dark Era (Changeling:... [click here for more]

Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
A Handful of Dust (Promethean:... [click here for more]

Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: After the Fall (Demon:... [click here for more]

Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: Beneath the Skin
There... [click here for more]

Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past.
Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to the drug-fueled rebellion of the 1970s. Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.
Dark Eras: Doubting Souls (Hunter:... [click here for more]