If the player has eaten Spice, additional Spice may spawn in the shop in its own display case.

Repeatedly firing any weapon within his shop will cause Bello to first give the player a warning, then double prices, and finally become enraged and fire at the player. Afterwards, all of his shops will no longer have anything for sale.

If the player is killed by Bello, the death screen will say the player was killed by justice. If the player survives, they will be teleported to another room.

If the player manages to exit the floor before Bello closes his shop, on the next floor and so on the shop will be still open and Bello will behave like nothing happened. This is probably due to the fact that the game considers Bello becoming enraged and him closing the shop two distinct actions, and changing floor causes the sequence to interrupt and reset. He will become enraged again if the player repeatedly fires in the shop after the fact.

This counts for the items too, as their prices will be reset to normal.

The Payday 2 items (Clown Mask, Drill, and Loot Bag) have special shop spawning conditions if they have not been unlocked.

Before they are unlocked, they have a 5% chance to replace an item in the shop, or a 100% chance if the Biggest Wallet achievement has been unlocked. They will appear to cost 9999 .

They can be obtained by either stealing them or forcing Bello to close his shop. Obtaining them will unlock them, which will make them spawn like regular items.

These four items do not need to all be turned in at the same time, and can be turned in over multiple runs. Once all four items have been turned in, she will give the player the bullet. On all future runs, she will give the player the bullet when talked to.

The Blacksmith may have a replacement arm for Ox, located to the left of her after defeating the High Dragun once. The Arm is needed for the Re-Armed Achievement and unlocks the Clone passive item. To get the replacement arm back up to Ox, you must find his arm and a balloon attached to an enemy on each floor starting from the Forge up until after the Keep of the Lead Lord. Afterwards, the arm will be placed outside of Ox and Cadence's shop door.

The Sell Creep has a chance to appear in any normal shop. If items or guns are dropped on the grate, the Sell Creep will take them and give in return. The amount of given in exchange is approximately 45% of the base cost of the item.

Active Items can be dropped by holding G or up on the D-pad, and guns by holding F or down on the D-pad. Passive Items like Junk can be dropped using the map interface.

The Sell Creep always appears in a special room in the Hollow. Giving him a master round, along with 2 other guns or items, will open the entrance to the R&G Dept. It should be noted that doing so will stop him from paying you for any further items dropped, so if you still need money it's best to sell whatever items you plan to sell, followed by the Master Round.

The Sell Creep will scowl if The Bullet approaches, but acts no differently. This is because the Sell Creep is actually Agunim, who the player can fight in the R&G Dept.

This merchant primarily sells chest and key-related items. Unlike other merchants, he takes keys instead of money. Speaking to him, he may explain that he believes that locks disappear (die) when unlocked. Thus he takes your keys to prevent the death of his kind.

If the player takes a shortcut to the second chamber onwards, the Resourceful Rat will appear in the elevator room and offer the player three free guns. He remains a rather nasty fellow, and will disappear (along with any remaining guns) when you leave.

For the main shopkeeper, the second theft has a 50% chance to succeed, and any further thefts have a 10% chance to succeed. The main shopkeeper remembers the player between floors, including after respawning with Clone.

If the player is caught stealing by the main shopkeeper, the main shop will be closed for the rest of the run.

For other merchants, any theft past the first have a 10% chance to succeed. However, these merchants do not remember the player between floors.

In the Black Market, each merchant is tracked separately, despite being in the same room.

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