hmm, yea, but they should have a mechanic that recognizes a fixed amount of reeds in a world, memorises it, and whenever that number goes below, it will attempt to regrow it, just so it wont be overpowered with reeds every tile of the swamp, to stop many reeds being everywhere

I had a world where the pig village on island one was blocked off by means of crossing wilba
Not so good when:
1. Running from bats for protection, sinking to doom, which is how the world ended
2. Playing as wilba, which I was

this took mine and @Chiseledquartz27 survival world to make
you forgot to tag you bigOt
(By the way did you eat all our ice?)
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