Since we don't ship the engine with any assets, there aren't really that much to do, art wise directly related to the project. However, there is the example suit project of course. Talk to DestinedToDie about that if you're interested.

Otherwise, a good way to help out is actually to make mods for Morrowind that uses features OpenMW can use that vanilla can't, like normal maps.

All that said, there are occasional needs for artwork for the website and such (as with the header). I'm not aware of any outstanding requests right now, but if you can find a need, definitely pitch it.

Yes, I'd also love to see you join the example suite project, you'd be helping to create a completely libre game, which many people would thank you for and which would also get the libre game community to embrace OpenMW - currently the libre people often dismiss OpenMW because the content and the scipts are proprietary. A completely libre content would allow OpenMW to be listed at LibreGameWiki and would get us more devs and publicity.

Also if you'd publish the artwork you create for the project at OpenGameArt under CC0, you'd be my hero

Another thing that a "traditional" artist can do is make concept art. What I mean by that is like with a commercial game you can see bonus features/unlockable content the sketches and drawings that the production team uses to create game content from. The example suite is 3d content creation which we would gladly have you make if you are familiar with making 3d content, but if you are not you can help the 3d artists create content by giving drawings that can be used to build 3d models from.

Just a consideration.

ST

"Hurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah."

Thats's a good point, Morrowind's intermission loading screens are full of nice random concept art.

Also, those with imagination and good english could help with writings. Things like descriptions of flora/fauna, places, tales, legends, some form of codices, poems or whatever fictional text to fill up content for books and so. It would be good for the ES to decide on some basic lore that's open enough for contributors to build upon.