OpenGL 3.0 activation gives an access to a new extension: WGL_ARB_create_context.
This extension makes it possible to create an OpenGL 3.0 rendering context. If you wish to explore the new world of OpenGL 3.0, here is the necessary code:
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[French]
La description détaillée de chaque extension peut être trouvée aux adresses suivantes:
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[English]
A more detailed description of each extension can be found at the following addresses:
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