After completing the 30 listed achievements this will unlock rewarding you with the Daybreak Mastery achievement. Check under the achievement description in-game to see what is required.

Not all the achievements are required as there are far more than the 30.

Story Progression

Eye of the Brandstorm Meet up with your guild in Amnoon.

The following achievements will unlock with natural progression through the story.

Under the Stars Speak with potential allies hiding within the Astralarium.

See “Eye of the Brandstorm”.

Champion’s Dawn Travel to Champion’s Dawn in pursuit of Zaeim.

See “Eye of the Brandstorm”.

Convincing the Corsair Travel to the flotilla and negotiate your terms with Corsair captain.

See “Eye of the Brandstorm”.

Mehdi’s Grog Gather grog ingredients for Mehdi.

See “Eye of the Brandstorm”.

The Hero of Istan Execute your elaborate plan within the Mordant Crescent Great Hall.

See “Eye of the Brandstorm”.

The First City Travel to the First City in pursuit of your friend.

See “Eye of the Brandstorm”.

Eye of the Brandstorm

Amnoon Evacuation Save 40 civilians.

During the evacuation there will be citizens who’re trapped in branded crystals or just need direction. There are two main areas at the start where branded crystals will imprison citizens. There is a timer above each crystal, so destroy them quickly once they spawn to free each group.

Throughout the main city you will also find citizens who’re cowering or scared. Speak with these NPCs to guide them to safety.

You will need to assist 40 citizens to earn this achievements.

Not So Shocking Repel the Branded from the Free City of Amnoon without being struck by lightning.

While progressing through the instance you will see periodic AoEs on the ground. These AoEs have a slow activation time indicated by the slow animation. To earn this achievement you need to complete both parts of the instance without being hit by these AoEs.

They’re extremely easy to avoid, but enemies do have a habit of knocking you back into them without warning.

There are two parts to this, so if you fail the second, you can just replay the instance and re-earn the second instance progression.

Qais Closed Learn all the details of Deputy Qais’s destiny, and relay that information to Captain Rahim.

After defeating the boss Rahim will come running up to the group. Before leaving the instance, speak with Rahim and ask about Qais. Once the dialog is over this will unlock.

Electric City Repel the Branded from the Free City of Amnoon in under 12 minutes.

Before you attempt this, you may want to focus on it directly outside of completing the other achievements. You need to head straight for your objectives and kill the boss within 12 minutes.

This is fairly easy, but if you’re having difficulty bring a few party members to help speed up the process.

Under the Stars

Ally Assessment Check in with allies in the Sunspear base.

During the instance, make your way down into the archives. Once you enter, walk around the area and speak with all the named Sunspear members. You can keep track of which NPCs you need to speak with under the achievement. They’re all fairly easy to find, just make sure you speak with them all before you leave the instance.

Champion’s Dawn

Who’s Laughing Now? Defeat the Awakended Sunspear Champion without allowing him to heal.

This may sound complicated, but it’s extremely easy as you just need to kill Koss quickly and break his defiance bar when it appears. He’s a fairly weak enemy, but he does perform fears and blocks.

Family ties Inform the Awakened Sunspear Champion that his family survived.

After defeating Koss, speak with him before leaving the instance. There is a series of dialog where you can talk about his family. The achievement will unlock after speaking with him about this subject.

The Hero of Istan

Stop Right There Defeat the Awakened guard who goes to check on the riot before he can reach the stop of the stairwell.

After being freed from your cell, grab your weapons and follow the Awakened soldier up the rope bridge and kill him quickly. You need to make sure he dies before reaching the stop of the stairs in the prison.

He moves slowly, just make sure you kill him before he leaves the area.

Thereby Hangs a Tale Relive the tales of the imprisoned storyteller.

After collecting the key off the guard, head down the stairs near the bridge. You will find a cell with a chair inside. Unlock the cell and interact with the skeleton on the chair. Follow the dialog until the achievement unlocks.

Tipple Toes Escape the dungeons without being stopped by the drunken Awakened.

After escaping from the cell, make your way through the instance avoiding all the white AoE markers from the Awakened on your path. As long as you don’t step in the white cones enemies won’t attack or see you.

The First City

Gone SwimmingFind the Diving Goggles in Fahranur, and dive into the Eternal Reservoir.

After entering the instance, follow the path until you reach Jokonur Passage. The goggles are on a rocky ledge overlooking the reservoir. After passing through the gate, hug the left wall until you come to an opening where you will find the goggles.

The jump is off to the left of the ledge into a small rocky area so be careful on your way down.

That belongs in a MuseumFind all the hidden relics around Farranur, The First City.

There are seven collectibles tied to this story chapter. You can collect them as you progress, or you can collect them after the boss fight. They’re fairly easy to find with “usable object names” turned on. If you’re having difficulty finding them, use the following map to guide you:

Timing is Everything Make it to the other side of the Vestibule of Faith and pull the levers unscathed.

Once you reach the area with the large falling bells, cross the area and activate the three levers without being hit. You can use the griffon to fly over the bells once they drop, or you can sit and wait on your raptor mount until each bell rises. As soon as it does, jump across the gap and activate each lever.

As long as you’re not hit while crossing this will unlock in the next area.

Stand your Ground Survive the rapid ammunition discharge protocol without being downed or leaving the platform.

At the end of the fight with Fluffy 2.0 he will go into an overload phase. During this phase at 5% you cannot damage Fluffy, so you need to do your best to survive without leaving the platform or downing to the attack.

This is a little tricky as there’s so much going on, but stay towards the edge of the platform if possible and look for any opening between the AoE markers on the ground to avoid damage.

Some classes may have a hard time with this due to how much damage the AoEs do.

From DowntownThrow a static conduit and destroy a static storm orbiting Scruffy from very far away.

At certain phases in the fight Fluffy will stop attacking and start to a new attack where balls of static energy orbit him. Around the room you will find various power sources which you can destroy to collect a static conduit.

After collecting a conduit, stay on the platform you collected it from and throw it at a static storm. This is quite a distance, so you will need to carefully time your throw to destroy a static storm.

You Left ThisFind Taimi’s hair bow and return it to her.

At the start of the instance your party will mention that Taimi’s bow is caught on something. Collect the bow and hold on to it until the end of the instance.

Once you’re able to speak with Taimi at the end of the instance, tell her you found her bow and give it back to her.

Domain of Istan

Lightspeed Reflector Rotate all of the mirrors at the top of the Astralarium within 30 seconds.

Once you reach the Astralarium in the top left corner of Istan, climb to the top where you will find a series of mirrors. Your goal is to run around the top-level and activate the mirrors within 30 seconds.

You can do this fairly easily by using a mount to jump on and off between mirrors.

Feasts on Beasts Feed 10 hungry villagers in Champion’s Dawn.

Around Champions Drawn you will find confiscated food files. Collect them and interact with 10 NPCs with the food icon above their head.

Early Release Free ten caged dissidents in Champion’s Dawn.

Similar to “Feasts on Beasts” located within the same area, open 10 cages and free captives. Once 10 are free the achievement will unlock.

Istan Dives Find all 4 diving googles in the Domain of Istan.

The goggles for this map are fairly easy to reach using mounts. You should turn on “usable object names” to make the goggle text visible from a distance. Use the four goggles once to earn the achievement.

Corsairs Flotilla

Climb up to the front of the captain’s ship. The goggles are on the top the seas horses head.

Modri Caverns

Head through the cavern until you reach a deep watery area. Run around until you fall in. Mark the area, and then look directly up. You will see the goggles on the edge of a large overhanging rock.

Champion’s Dawn

In the center of Champions Dawn you will find a mastery point on top of a large rock pillar. Climb to the top using the springer and look for the goggles on the northern side. Once you make the jump, aim for the pile of hay over hanging from a cart below.

Ancient Royal Docks

The Ancient Docks are in Churrhir Cliffs, tucked away near Issnur Bay. The goggles are on a ledge just above the Ancient Royal Docks. You will have to climb up above the docks, then glide or griffon your way down until you see the goggles on a small ledge.

Istani Bounty Hunter Complete all five bounties in the Domain of Istan.

The bounty board for this map is at Chalon Docks. You need to activate and kill the five bounties at least once for the achievement.

Within Champion’s Dawn you will find Field of the Hopeful. This graveyard has several events that play out in sequence. One of them is to protect graves and stop the Awakened from raising the dead. After this event is complete the Mordant Crescent Graveraider will appear.

There’s nothing special to note about this fight, the enemy is just your standard champion with a few hard-hitting attacks.

Mutiny! Defeat the three hostile captains of the corsairs.

At the Corsair Flotilla there are a serious of events. Each event relates to a different ship captain, so you need to kill the related enemies to spawn them.

Once spawned, kill each captain at least once to earn this achievement.

Race to the Finish: Domain of Istan Finish the race to Issnur Bay in first, second or third place.

This race is designed for the Skimmer, you will also want the various upgrades to make this easier. The race starts at Corsair Flotilla and ends at Issnur Bay. You need to play first, second or third to earn this achievement.

Note: The gates don’t always register when you go through them, so you may have to backtrack a few times to progress.

Belligerent Brawl Defeat one of the Corsair captains while under the effects of Mehdi’s Monstrous Grogs.

Mehdi’s grog can be found on the table outside of her building. You need to drink a grog which will put you into combat by applying a condition to your character. From here you need to locate one of the three captains and kill them under the effects of the grog.

You only need to apply one grog effect. After the boss has died you can remove the grog effects by drinking the Cure-All found on the table next to the grog.

Brandstone Research Collect 7 brandstones.

This is a multi part quest that takes place at The Astralarium. In the central library you will find Yasna, a scholar who is researching various items you bring her. This is time gated, so you will need to spend seven days performing tasks for her to progress the research and earn the achievement.

First Day (10 Kralkatite Ore)

This is a crafting materials you get from various nodes and through the achievement progression. If you finish the story you should have plenty to give her by the time you start this.

Second Day (10 Branded Residue)

These items can be collected from branded protecting Brandstones. Once a shard spawns, head to the location and kill the enemies around the shard. Return once you have 10 residue.

You can speak with Fatima at The Astralarium to obtain a shard scanner which you will need for day three. The scanner will allow you to locate the shards. If you’re stood near Faima when Brandshards hit the map, she will sometimes mention it.

Third Day (Miasma Reading)

Speak with Yasna and she will ask you to gather readings from the Brandstone site. Visit one of the Brandstone sites and stand in the Miasma and activate the scanner. You can buy a Brandstone scanner from Fatima if you haven’t already.

Return the readings to earn the next part of the achievement.

Fourth Day (10 Rose Quartz)

Use the scanner you bought from day 2/3 and farm the nodes that can be reveals around the Brandstone sites. Collect 10 Rose Quartz and return them to Yasna.

While at the site, use skill 1 to locate and node. Then use skill 2 on your scanner to reveal the node so you can mine it.

Fifth Day (Find the Treatise)

To access this item, you first need to complete the renowned heart for the area. Speak with Archivist Salwa once you have to access the restricted area.

The Treatise is on the table just below in the main area. Collect it and return it to Yasna.

Sixth Day (Re-calibration Measurements)

On the eastern side of The Astralarium you will find an NPC called Akili. You need to complete his escort event to earn the item needed for Yasna. He spawns fairly often but will have a quest marker above his head.

Once you’ve obtained the readings, return them to Yasna to progress the quest.

Seventh Day (Kralkatite Ingot)

Take 10 Kralkatite Ore and 5 Powdered Rose Quartz to the top of The Astralarium. Just below the telescope you will see the beam of light which you can interact with. This will give you a Blazing Kralkatite Ingot. Return to Yasna with the ingot to finalize the quest.

Astral Purification You think you can purify Kralkatite through a confluence of astral energy if focused correctly.

Before you can start this achievement, you first need to complete “Brandstone Research“. This will then allow you to craft astral weapons. To unlock this part of the quest you need to craft a single astral weapon. Doing so lead your quest forward through a mail from Ouissal.

After accepting the mail take the following items to Ouissal who is located in the secret sunspear base under The Astralarium.

Once you have the corresponding mirrors you can then make your way around Istan placing them at the various high points. You will need access to the Springer High Vault, as well as the griffon to reach some of these spots.

Collectibles

Bookworm Put away and read 20 books in the main library.

Throughout the Astralarium grounds you will find various books. You need to collect each book and return it to the library in the center. You can interact with the bookshelves to put them away. Once put away, interact with the book to read it.

You need to do this for all 20 books in the area. If you’re having difficulty finding the books, the map below details all their locations:

In total there are seven books that you need to collect for this. Two of which are found in story instances, and one is locked behind the Sunspear Uprising meta event. The rest of the books can be found around the map.

Koss on Koss (Extended)

After defeating Koss in Champion’s Dawn story step you can collect this book from behind his throne.

101 Things the Mordant Crescent Doesn’t Want You to Know!

Collected from within the story instance Hero of Istan. This tattered book can be found in an empty jail cell before leaving the prison.

Awakening of the Heart

You will only be able to collect this book after gaining access to Warden’s Quarters as part of the Sunspear Uprising meta event. The book is on the left side of the hall as you enter in the back corner.

Lost to Time Find all Sunspear caches buried around the island.

Throughout the map there are 35 Sunspear Caches. They’re fairly easy to find, but you will need to use a combination of mounts to reach some of them. The springer is needed to reach some of these with the high jump mastery.

Enable “usable object names” to make these collectibles more visible while exploring the area. The map below details all the cache locations:

Corsair Keepsakes Find all the corsair keepsakes around the flotilla.

For this you need to find 10 uniquely named items around the flotilla. They’re fairly easy to find and you can keep track of which ones you need under the achievement progress.

The following map details all the locations for each item:

Palawadan Raid

And Stay Down! Defeat two Palawadan Gate Guardians without either awakening the other.

This is the first event of the meta chain. The map needs to enter Palawadan through the northern gate. Outside are two guardians which need have to be defeated for you to enter.

To stop the guardians from awakening each other you need to kill them both roughly at the same time. If one falls before the other, the one standing will revive the fallen voiding the achievement. This will take some coordination from the map, but isn’t too difficult. Players need to split and focus their attention on both guardians.

Raze Joko! Topple the statue of Palawa Joko inside Palawadan.

After entering Palawadan there is a statue at the very back of the city. This is a small event located west of Temple of Joko. Once this event starts, you will want to make sure you get there as soon as possible to earn credit. Toppling this statue doesn’t’ take much, so try to get there early to earn credit.

Misplaced Loyalty Kill each of the six loyalist leaders inside the Temple of Joko.

During the meta event you will need to enter the Temple of Joko. Once inside your goal is to kill the six loyalist leaders marked with boss icons on the map. You can keep track of which loyalists you need to kill through the achievement, but an organized map will always follow the commander to kill each one.

Sunk Cost Destroy each of the three Corsair ships during the Palawadan raid.

Before the last boss there will be an event at The Sun Docks. This event requires players to destroy three ships at the docks. To earn the achievement you need to earn credit for destroying all three. It’s possible to do this within a single meta cycle, but you will need to attack all three ships.

Unfinished Business Kill Archon Iberu during the raid on Palawadan.

Archon Iberu will spawn at the end of the meta event chain. He’s in the Crucible of the Apostate. He will only spawn after destroying the ships, which leaves you with very little time to kill him. If you progress the meta fast enough you can reach this boss with enough time to kill him for the achievement.

Sunspear Uprising

Not Thirsty Destroy 25 fountains of Joko while raiding the Mordant Crescent Great Hall.

Once this event starts the map needs to push their way inside the gates. This is followed by several other events. One of which requires you to break eight fountains to enter the hall. These fountains are what progresses the achievement.

You need to break 25 fountains total to finish this, so multiple runes of this event will be required. This event spawns fairly often, so it’s easy to earn credit.

Portal Dodger Defeat Warden Amala without stepping on one of her portals.

After entering the Great Hall you will face Amala. She is a powerful Dervish who has a whole slew of tricks. At the start of the fight she will spawn various portals which you need to avoid while destroying her clones. After this phase is complete, she won’t spawn any other portals during this fight. Complete the fight and the achievement will unlock at the end.

Adventures

Ancient Weapons: Gold Collect ancient Sunspear weapons and return them to the rebels before the time runs out!

The start point for this adventure is at The Astralarium. The path is fairly straight forward but if you have access to the griffon this is extremely easy.

Complete this adventure within 2 minutes and 30 seconds to earn gold.

Difficulty: Easy

Ancient Weapons: Silver Collect ancient Sunspear weapons and return them to the rebels before the time runs out!

See “Ancient Weapons: Gold”

Istan Griffon Master: Gold Complete the Istan Griffon Master Course.

The adventure is just east of The Astralarium. It’s located high up on a rocky pile. You need to weave your way through various obstacles and through a cavern. This can be extremely tricky but not quite as difficult as some of the core griffon adventures.