The map is not complicated or revolutionary. Its a traditional Zombie Survival house map featuring a medium-to-large sized house in the middle and some surrounding landscape.

Interior – main part of the building – 2nd floor

A good Zombie Survival map has some basic requirements: all rooms should be accessible from at least 2 openings, there should be no long hallways without openings and there should be plenty of physics props the humans can use to build barricades with. The interior of last_mansion was designed with these requirements in mid.

I’m proud of the maps visual aspect. I aimed to portray a late sunset setting – something quite original because most zombie survival maps are set at nighttime. The shadowed outside areas and darker interiors provided a good horror-like setting that isn’t set at night.

Interior – 1st floor bathroom

The map was eventually picked up by the creator of another very successful game mode – Stop it Slender – and included as one of the official maps. This gave the map a lot of publicity. Shown here is a youtube video (with 4,8 million views) showing the aforementioned game mode played on a modified version map (modified at runtime by the gamemode).

Interior – pool area

“Secondary building” – attic

The map ended up having 100.000 subscribers and 1000+ ratings on the Steam Workshop (before it had to be re-uploaded because of problems unrelated to the map itself)

The map was built using Half Life 2, Episode 1, Episode 2 assets (owned by Valve Corporation – licensed for use in Garry’s Mod) and a couple of assets from the Resistance and Liberation mod (used under “fair use”).

Current version of the map is “_v3” A changelog can be found in the links section.