These words have never been more true, the world once again, like it was during the Omnic crisis, on the brink of destruction. A New group of an Omnic splinter cell group known as The Engineers, look to eradicate the Humans. A new call has gone out, the once great faction of Overwatch look to regroup and add new members. you will be one of these heroes, in a fight against the clock. A new dawn arises as the Engineers put their plans into motion.

When submitting a charcater whether it be a canon or an OC please use this as a guide.

i would say narrative ased is slightly more important, since you won't be facing each other directly, but have the thematic feel of an ultimate go-to move like tracers pulse bomb, or genji's dragon blade, that comes out only once in awhile that is super effective kind of thing.

@Deadlyrose9641 What exactly is the scope of what we are allowed to do, with an OC? Overwatch is rather unclear on what actually exists in its world. Zenyatta's abilities are almost reminiscent of magic, Symmetra can create structures designed by light, and Reaper can drain peoples' life essence and even turn into an ethereal form...oh, and also, he can teleport.

If a person wanted to make a character that didn't use guns, but rather, something akin to more "mystical" abilities, would you allow that?

BirthplaceRemote laboratory, undisclosed location outside North America's coast.Rescued by Overwatch in a mission to shut down a biological weapons experiment, ten years prior.

Bio Weapon Experiment: Hades ProgramIn an attempt to enhance human capabilities, as has been done countless times in the past, Milo was, at birth within the laboratory, subjugated to endless experimentation. The end goal with this specific project, was to combine various mutagens in pursuit of successful results. However, tinkering with the subjects DNA ultimately yielded bodily mutations as a side effect.

Physical ChangesDue to the experiments, Milo's body shifted and mutated in response to the treatment. This has yielded a bestial appearance, with blue skin, elongated ears, sharp teeth and most notably, a vastly different hand and foot appearance from that of a human being.

Experimental PurposeWith Soldier 76, injections and mutagen treatment increased his physical abilities to that of a super soldier. In this case, Milo was the subject of several changes, to not offer him increased physical aptitude but rather more unique attributes. Much like the terrorist known only as Reaper, Milo too would display nifty abilities, leaning towards yet another individual's themed technology. Radical hard-light technology.

Experimental ResultsAs a result of the mutagen treatment, Milo is able to generate and shape a limited degree of radical hard-light. However, unlike the radical hard-light technology used by the Architechs, Milo's mental creations centered within a nano-biological implant, as well as his mutated frame, do not proceed beyond the light phase and rather harden into psionic structures. These structures are temporary, and can be controlled by Milo mentally.

Milo's abilities allow him to create simple shapes designed by hard-light, which he can mentally launch at enemies and use in defensive manners. Offensively, Milo tends towards the shape of spikes.

Experimental DrawbacksDue to the physical mutations, Milo's body is weaker than that of an ordinary human. His body mass and size are also smaller, and leaves him with much to be desired, in physical prowess.

PersonalityHappy-go-lucky, adventurous and impulsive, Milo lives for the thrill and is the first person to jump into any exciting situation to get his blood pumping. He is quite competative, and spends most of his free time in front of a video game or movie marathon. Quite the nerd, he enjoys fantasy, writing novels and comes up with corny one-liners, when he feels it fitting. Enjoying a good time, Milo tries to be the life of the party, often dragging his friends to something enjoyable, and manages exceedingly more impulsive stunts for the thrill of it.

Milo adores animals, and can often be found cuddling with them. Speaking of which, Milo has little to no understanding of personal space. He is often physically affectionate towards his friends, and can appear clingy to those who do not know him.

Always up for the challenge, it is rather easy to pull Milo into dangerous and foreboding situations if the promise of excitement is presented, for him. Indeed, despite all of this, he can be lazy. Milo can in fact be very lazy and, and can be found napping more often than he'd care to admit.

As for joining Overwatch, Milo had little choice, in the matter. Once rescued from the biological weapons experiment he had been subjected to, he was brought into Overwatch and trained as one of their agents. In his case, living a normal life is rather difficult.

Combat StyleDPS.

Combat GearMilo does not use weaponry.

Basic AbilitySpectral SpikesMilo conjures psionic projectiles composed of hard-light which he can mentally control, and launch at his opponents.

Offensive AbilitySpectral LanceMilo conjures several spikes that link together and form a large lance, made of hard-light, which pierces through enemies.

UltimateSpectral MaelstromMilo conjures a swirl of Spectral Spikes in an area, causing damage to everything within its effect.

Personality: As an Omnic, Maahes is rather socially intelligent and self-aware – as opposed to a walking toaster. However unlike other Omnics (and certainly unlike humans), his cognitive functioning relies on the network of thousands of nano-bots that form him. Whilst he tends to be generally cool-headed and reserved, when his network is put under stress (e.g. through physical attack) his mood and demeanour can become wildly unpredictable.

Combat style: DPS Flanker

Combat gear: Maahes is able to change shape and form, which gives him a variety of options in combat. Preferably he will manoeuvre around his opponents by slipping through small spaces (e.g. wall cracks, key holes, etc.) and pick off opponents in very close combat. His range capability is limited to simply throwing a ball of nano-bots at his opponents (less than ideal) or using an enemy weapon. Therefore he will usually mould his arms into spikes and attempt to impale his opponents.

Ultimate: Maahes is able to merge with other omnics, taking control of their bodies and hack into their memory. Very useful, but not without various risks. For one, he can still take damage whilst doing this; meaning that if his teammates don't stop shooting, he's in for a world of hurt. Secondly, more advanced AI or corrupted AI could potentially resist his hacking attempt and Maahes could recieve negative feedback (anything ranging from a small stun, to being dominated himself). And lastly, he is limited by the amount of nanobots, meaning that in some circumstances he might only be able to control or disable certain parts of an enemy. For example: if he went up against a giant omnic, he might only be able to wrestle control of one of its legs.

Drawbacks: Whilst being a network of nano-bots certainly has its advantages, it definitely has some drawbacks. For one, replacing destroyed nano-bots is an incredibly difficult task. And moreover, due to the way they work together he will actually get progressively dumber as more get destroyed. This does mean that if Overwatch was willing to drastically increase the amount of nano-bots available to him, he would become much more intelligence and formidable – but given the omnic-crisis it’s probably safe to say that’s unlikely to happen.

I like your concept, but your ultimate seems, very very powerful, if the main boss in a fight happened to be an omnic you could easily neutralize him before it became a threat, maybe it needs a drawback or two of some kind

I like your concept, but your ultimate seems, very very powerful, if the main boss in a fight happened to be an omnic you could easily neutralize him before it became a threat, maybe it needs a drawback or two of some kind@Deadlyrose9641

Hardship. Hardship has come to define Aleksandra, born into a land still recovering from the effects of the Omnic Crisis, a victory earned with steel and blood. In their greatest hour of need, her homeland of Russia could not rely upon the assistance of foreign powers, nor could it depend on Overwatch - a reality that has shaped not only the mentality of her nation but her own perspective as well. Understanding that others were not there to fight for them, she took it upon herself to be the warrior that her homeland needed, to be ready to give her own life to protect those who cherished - friends, family, blood ties that could not be broken - unyielding even in the face of overwhelming adversity. Aleksandra bears a distrust toward Overwatch, or at least the remnants of the organisation, an unsurprising attitude given their lack of response to the destruction wrought upon Russia - and yet, her homeland had prevailed, the same could not be said for Overwatch, a thought which would elicit a delightful irony to some.

Strength. Strength would become the tool that would temper her into the warrior, the protector that the Motherland needed. As such, her teenage years were focused upon a strict regimen of self-improvement - bodybuilding, weightlifting, exercise, all to prepare her for what would soon come again - the return of the Omnic threat. With the reactivation of a formerly dormant omnium, her home village was once more threatened with conflict. When news reached her, Aleksandra enlisted into the Russian Defense Forces and saw action along the Krasnoyarsk Front. Her unwavering resolve and determination on the field soon led her to becoming a symbol for her people, yet all the fame and glory that came with such a prestigious position meant little to her - for to Aleksandra, all that mattered was to protect her home.

Combat Style:

Tank

Combat Gear:

Aleksandra's weapon of choice is an experimental particle cannon, physically torn from the hull of an armoured vehicle. Due to the fact that it was designed to be mounted onto a vehicle, the sheer weight of the weapon makes it impossible for practically any soldier to carry, save for Zarya herself who has the strength needed to lift the weapon. In the frigid environments she is used to, she is known to wear appropriate winter attire designed for arctic conditions.

Ultimate:

Utilising the graviton-based energies of her particle cannon, Aleksandra is about to direct an area of intense gravitational fields - an area where the level of gravitons is sufficient to influence the normal effects of gravity. Make good use of it, I don't like wasting an ult that takes almost an entire round to charge up. Looking at you, Tracer.