Dissonance Field
– The Empress creates a dissonance field which disrupts the sound associated with magic. The dissonance field absorbs nearby magical effects until it runs out of resonance. Once its resonance depletes, the field erupts in a Sonic Discharge.Players casting magical effects inside the dissonance field also deplete it of resonance.

Corrupted Dissonance Field
– The Sha of Fear corrupts a dissonance field, causing it to inflict 5850 to 6150 Shadow damage to random players until the dissonance field discharges.

Eyes of the Empress
– The Empress gazes deeply into the eyes of her current target, inflicting the target with the Eyes of the Empress effect. This effect stacks up to 5 times. The Empress charms and transforms a player into a Servant of the Empress if the effect reaches maximum stacks.

Servant of the Empress
– A player transformed and charmed by the Empress into her servant inflicts 200% more damage and 200% more healing, has 300% increased health, and becomes immune to crowd control effects and snares.

Dread Screech
– Grand Empress Shek'zeer lets loose a Dread Screech at two random players, inflicting 9360 to 9840 Physical damage to each player and their nearby allies within 5 yards.

In 25 Player raids, Shek'zeer looses a Dread Screech at five random players.

Cry of Terror
– The Empress incites terror on a random player, causing them to inflict 5148 to 5412 Shadow damage to players every 2 sec.

When the Empress runs out of sha energy, she retreats to her chrysalis and calls for her royal guard. Once she is fully recharged, or all of the Set'thik Windblades are defeated, the empress will emerge from her chamber.

Band of Valor
– Members of the Empress' Royal Guard inflict 30% more damage for every other member of the Royal Guard within 8 yards.

Sticky Resin
– The Set'thik Windblade coats the ground in a sticky resin which clings to players that pass through it, slowing their movement speed by 30% and inflicting 3000 Nature damage every 1 second. When resin comes into contact with other resin, it will slide off of the player and back onto the ground. Amassing enough amber resin into one area causes it to congeal and harden, forming an Amber Trap.

Toxic Slime
– The Kor'thik Reaver inflicts 9477 to 9963 Nature damage to players in a 0 yard cone in front of it.

Poison-Drenched Armor
– The poison-drenched blades of the Kor'thik Reaver seeps into every pore of his current enemy target, causing them to erupt with a toxic substance. The fumes from this poison cause the attacks of nearby friendly players to occasionally deal additional 5850 to 6150 Nature damage.

At 30% remaining health, the Sha of Fear breaks the Empress' chrysalis and imbues her with a profound corruption.

Eyes of the Empress
– The Empress gazes deeply into the eyes of her current target, inflicting the target with the Eyes of the Empress effect. This effect stacks up to 5 times. The Empress charms and transforms a player into a Servant of the Empress if the effect reaches maximum stacks.

Servant of the Empress
– A player transformed and charmed by the Empress into her servant inflicts 200% more damage and 200% more healing, has 300% increased health, and becomes immune to crowd control effects and snares.

In 25 Player raids, Shek'zeer emits Sha Energy at five random players.

Calamity
– The Empress inflicts Shadow damage to each player equal to 50% of their current health.

Consuming Terror
– The Empress unleashes a Consuming Terror in a 0 yard cone in front of her, inflicting 23400 to 24600 Shadow damage and fearing players within the cone for 8 sec.

Amassing Darkness
– Grand Empress Shek'zeer weaves shadows at a random player, inflicting 5655 to 6345 Shadow damage. This effect will hit an additional enemy every 2 seconds, until it is eventually hitting all enemy players.

Amassing Darkness
– Grand Empress Shek'zeer weaves shadows at a random player, inflicting 5655 to 6345 Shadow damage. This effect will hit an additional enemy every 6 seconds, until it is eventually hitting all enemy players.

Visions of Demise
– The Empress inflicts on two random players a vision of their own demise. The vision reveals itself to the player after 4 sec., causing them to suffer in fear and inflict 3510 to 3690 Shadow damage every 1 sec. to all players within 8 yards for 20 sec.

Visions of Demise
– The Empress inflicts on five random players a vision of their own demise. The vision reveals itself to the player after 4 sec., causing them to suffer in fear and inflict 3510 to 3690 Shadow damage every 1 sec. to all players within 8 yards for 20 sec.

Heart of Fear
– The Empress unleashes a swirling heart of dark energy, which targets a random player and inflicts Shadow damage in their direction. If a player stands between the heart and a targeted player, then they take the damage instead of the target.

Comments

Comment by XxTimetoKillxX

Grand Empress Shek'zeer is the Sha-corrupted ruler of the mantid, and the final boss of the Heart of Fear. The empress seems to be under full control from the Sha of Fear.

The ancient Klaxxi order has come to a mournful decision: the tainted grand empress Shek'zeer must be deposed. Traditionally, mantid rulers are displaced in their old age by a carefully chosen successor. However, Shek'zeer's intended replacement is still too young and weak to unseat her, leaving the Klaxxi with no choice but to kill the current empress. If action is not taken against her soon, all of Pandaria may crumble before the mantid's ravenous swarms.

Comment by Iroared

A short guide for this boss (normal 10 man):

On the first phase you will fight the boss alone. Its main ability on this phase is Dissonance Field, which creates two vortexes. The vortexes have 60 health, which indicates time until its explosion. Players standing inside the vortexes will not be able to receive healing, and any spells cast will reduce the vortex timer. Vortex explosion deals 200k physical damage to the whole raid.Additionally, Cry of Terror will be cast on a random player, making it periodically damage all allies. Standing inside the vortex suppresses this damage, so players with the debuff should do so unless low on health (or if a vortex is about to explode). Additionally, they should cast some spells while in the vortex to desynchronize them so they don't explode at the same time.The boss will also stack Eyes of the Empress on the current tank, so tanks should switch to avoid getting 5 stacks.

When the boss energy reaches 0 (after 150 seconds), the boss retreats and summons minions. On each side, one Kor'thik Reaver and three Set'thik Windblade will spawn, which have to be picked up by a tank. The minions buff each other's damage by 30% when standing close, so they should not be drawn together, and one minion has to be quickly killed on each side before the tanks run out of defensive cooldowns. The small adds sometimes cast whirlwind that does a lot of damage in melee range and should be interrupted, and the large add uses a large frontal cleave.Small adds will also sometimes fixate on random players and follow them, just kite them until its over.Big adds have around 40 million health, so you should not waste damage trying to kill them. Instead, small puddles will appear on the ground, debuffing players that walk over them with Sticky Resin. When two players with this debuff come close, a larger puddle will appear, where additional debuffs can be dropped until the puddle forms a large trap. The large add should be brought into this trap (do not hesitate to walk over it, it doesn't work on players), where it will die. Small adds will attempt to break the trap, and should be killed at this point (do not kill them too early or you won't have enough resin for two traps; also, be careful not to trap them instead of the large add).After this phase, the boss will go back to phase one.

When the boss reaches 30% health (ideally, after two phase one's and with only one add phase), phase three will begin. There shouldn't be any vortexes remaining (if there are, stop dps until they explode, there is always time to do so).Everyone should gather behind the boss in order to make it easier for healers to heal through the massive damage on this phase. In addition to casting Eyes of the Empress on the tank, and a few raid damage abilities, the boss will use two other abilities of note:Visions of Demise: places a debuff on two random players, and after 4 seconds these players will be feared and will start dealing damage to everyone around them. These players should quickly run out of the raid and get dispelled after 4 seconds.Consuming Terror: does a significant amount of damage and fears all players in a large cone, used in a random direction. Easy to avoid.The only real difficulty with this phase is surviving the transition, healing in the phase itself doesn't seem to be too difficult. Note the Calamity ability: don't get freaked out by everyone losing so much health all of a sudden.

Comment by lightclaw

LFR: Phase 1 - Kill boss.Phase 2 - Kill adds.Phase 3 - Kill boss more (maybe more adds, maybe not, we got 2 rounds of adds in one attempt and only one in the second, but I got into an LFR group with a 50% guild run so life was fairly easy.)Phase 4 - Everyone dies.

Phase 4 is the problem. She takes 50% of everyone's remaining health often. Don't stand in front of her (big damage + AoE fear). Healers need to keep people at around 40% health, with tanks a bit higher. Healing people up more than that just means that they'll be taking more damage. Healers won't have any mana. This is when you use Bloodlust and healers will need mana cooldowns and all of that. Use personal heals as much as you can, as well as defensive cooldowns.

Best of luck.

Comment by Zakas

Rather disappointed the Klaxxi have no part in this instance at all.. no appearance.. nothing. The closest they get is the "assault" at exalted(which is only right outside, still). Thought for sure they would come in on this fight somehow!

Comment by Elarink

This is one of the bosses that drop tier fourteen tokens for all classes. These are dropped in all difficulties, but the armor token that drops will be changed by the current difficulty. The token can be redeemed at a valor merchant for the token armor that goes with your class. There are multiple versions of the armor for different specs, usually a DPS, healing, and tanking version.

The tokens can be earned by the last 3 bosses in Heart of Fear, and the 2 last bosses in the Terrace of Endless Spring.

The Gloves can be obtained from Wind Lord Mel'jarak, the 4th boss in Heart of Fear.The Legs can be obtained from Amber-Shaper Un'sok, the 5th boss in Heart of Fear.The Chest can be obtained from Grand Empress Shek'zeer, the last boss in Heart of Fear.The Shoulders can be obtained from Lei Shi, the 3rd boss in Terrace of Endless Spring.The Head piece can be obtained from the Sha of Fear, the last boss in Terrace of Endless Spring.

Depending on the difficulty of the raid your token drops on, the armor will have different stats and color.

Comment by MochaKimono

I, for one, welcome our new Mantid overlords.

Comment by Nicodiemus

Ok this may sound stupid but I honestly created a wowhead account just so I could ask this question and hopefully find someone who knows the answer.

During the fight she will cry out "Sing...YES!..Sing in agony!". Does anyone know the macro to make that sound effect happen on my priest? I want to hear that when I cast psychic scream or hymn of hope and what not.

Comment by Kandurosi

Just fought her. Got feared 3 times in a row without any pause and died. Such bull.

Comment by Boomboy

She looks so much like a Nerubian that Anub´Arak officially claimed that...hem...insect to be his wife.

Comment by Wartorious925

her Voice Actress reminds me of Advisor Yzma from The Emperor's New Groove