MACINTOSH Q & A

MACINTOSH DEVELOPER TECHNICAL SUPPORT

Q In QuickDraw GX, if the QuickDraw clipping region of a window (set by SetClip(aRgn)) is not
rectangular, the shapes drawn to the window's viewPort are sometimes clipped incorrectly. Is this a bug?

A This is not a bug. QuickDraw GX doesn't honor any of the QuickDraw clipping regions except
the one that's connected to a viewPort, created by calling the GXNewWindowViewPort
routine.

Here's why: So that QuickDraw GX can draw into viewPorts associated with windows, it
patches the Window Manager. When the user moves a window, or when your application calls
BeginUpdate and EndUpdate, QuickDraw GX updates the viewPort caches and clip shape. The
clip shape is set to the visRgn of the window. However, all other QuickDraw regions are
ignored.

If you want to do some smart window clipping, you can. But you can't play directly with the
viewPort attached to the window: that viewPort is maintained by the QuickDraw GX system
and is therefore off limits to the application. (If you do try to manipulate it, you'll receive an
error.) You need to attach a child viewPort to the window's viewPort; then you can convert the
QuickDraw region you want to clip to into a GX shape (with the GX Translator) and set the
child viewPort's clip shape to this new shape. Your QuickDraw GX shapes will then be clipped
correctly.

Q Calling GXSetStyleRunControls on a layout shape with the "track" field set doesn't always have any
visible effect, although the track value is always safely stored in the layout shape and can be retrieved
with GXGetStyleRunControls. You can see this in GXWrite by adjusting the track kerning of some
Tekton text: that works fine. If you switch to the Hoefler font, however, no track kerning is performed.
Can you explain this?

A When a track kerning value is specified, QuickDraw GX looks to the tables in the font to see
how the kerning should be performed. A narrow text face with a large x-height, like Avant
Garde, can probably take much tighter track kerning than something like Hoefler Italic can;
only the font designer really knows how the kerning should behave. The font designer tells
QuickDraw GX how to do track kerning by setting values in the 'trak' table of the font. This
table contains one or more "reference points" -- values between -2 and 2 -- each of which tells
how much to adjust space between the glyphs for any number of point sizes. If the specified
track kerning value lies between reference points, QuickDraw GX interpolates accordingly.

Hoefler Italic contains only one reference point -- "normal" kerning (value 0). It does contain
values for several different point sizes, but the font designer doesn't want the face more tightly
or loosely kerned than in his original design. Since there's only one 'trak' point, QuickDraw
GX winds up interpolating those entries with themselves and nothing really happens for the
values you specify in the run controls. As you've noted, those values are still there, and they
would be used if you switched those runs to a different text face, but they're having exactly the
effect Jonathan Hoefler wanted -- none at all.

Q We're developing a QuickDraw GX printer driver for a 24-bit continuous-tone device. First, what
should halftone fields be set to for a continuous-tone device (are they ignored?). Second, do we have to
override GXDefaultPrinter and GXDefaultJob? The ImageWriter example shows building a default
colorset inside GXDefaultPrinter.

A The answer to your first question is that you can stop QuickDraw GX from using the halftone
information by setting the gxDontSetHalftone flag in the plane flags field of each plane in the
'rdip' resource. That's it -- the halftone fields will be ignored.

The messages GXDefaultPrinter, GXDefaultDesktopPrinter, GXDefaultJob,
GXDefaultPaperType, and GXDefaultFormat may be appropriate for your driver to override in order to modify default objects. You don't need to override these messages unless you have a
reason to change the default object.

The ImageWriter driver with QuickDraw GX adds a list of view devices that are appropriate
for the printer that's being used. Specifically, it adds a 144-dpi black-and-white view device and,
if color is available, a 144-dpi color view device. If the driver didn't add these, the default
printer view device (24-bit at 72 dpi) would be used. Overrides of a GXDefaultxxx message
typically forward the message first to obtain the default object, and then modify that object as
needed. So if you want more than one view device to be installed by your driver, you should
override GXDefaultPrinter. That's what the ImageWriter driver is doing.

Q What is the correct way to recognize PowerTalk letters? Is it by checking for the file type 'lttr' or by
looking at Finder flag bit 0x0200? Should I be saving letters as type 'lttr' or as my own file type, and
should I be setting the bit?

A The correct way of checking whether a particular document is a letter is to check the isLetter
bit of the Finder info field. It's bit 9, mask 0x0200, and occupies the space formerly used by the
"changed" bit.

Checking for file type 'lttr' doesn't work, since letters may have whatever file type the sending
application desires. In fact, an application may support multiple letter types, and may have a
different file type and icon for each type. This allows additional flexibility, since an application
may have some idea what content the letter contains by checking its type, even before opening
the letter.

Note that when your application saves a letter to disk, nothing special needs to be done with
either the Finder flags or the file type to ensure that the Finder notices that the file created is a
letter. SMPBeginSave and SMPEndSave will automatically set the isLetter bit for you, and the
Finder will realize from this bit that your file is indeed a letter.

One final piece of information: Since letters may have a file type other than 'lttr', an additional
hook was added to the Finder drag and drop mechanism to allow applications to have any letter
drop-opened on them, regardless of the letter's file type. If you add a BNDL/FREF pair with
the type 'ltr*' to your application, the Finder will highlight your icon whenever any letter is
dragged over it. This mechanism works in the same way that '****' does for the universal drag
and drop wildcard.

Q Can we use a different A5 world with QuickTime? Our plug-in architecture uses A5 for global access,
but we allow the A5 world to move. QuickTime doesn't seem to appreciate this and doesn't think that
EnterMovies has been called after the A5 world moves. We currently work around this by locking down
our A5 world but would rather not. Is locking down the A5 world even good enough?

A You can use a different A5 world with QuickTime. QuickTime allocates a new set of state
variables for each A5 world that's active when EnterMovies is called. However, since
QuickTime uses A5 to identify each QuickTime client, if you move your plug-in's A5 world
QuickTime will no longer recognize that you've called EnterMovies for that client. So you can
use a different A5 world, but you'll have to lock it down.

Q We're trying to display a QuickTime movie in a frame that can be panned, cropped, and overlaid by
other objects. The movie controller doesn't seem to understand that the badge may lie entirely outside the
frame. Is there some way to tell the movie controller where to place the badge?

A Unfortunately, QuickTime isn't flexible about this. The code that positions the badge calculates
it from the bounding box of the movie region, and insets it six pixels from the left and bottom.
There's no sane way to work around this, other than not to use the standard badge, but instead
use your own badge and perform your own badge tracking.

Q I've noticed some interesting behavior using the standard compression dialog and was wondering if
someone could explain it to me. I'm trying to provide session-wide
defaults for compressing sequences of images. If I don't prime the dialog by doing an
SCRequestSequenceSettings, then when I do an SCCompressSequenceBegin the dialog is displayed. Is
there any way to prevent this, and to use some set of defaults (without using an image to derive the
defaults)?

A The compression dialog components allow you to get settings with the SCGetInfo call, and to
set them with SCSetInfo. The first time, you should display the dialog with
SCRequestSequenceSettings, and then use SCGetInfo to retrieve the settings. After that, you
can apply the same parameters before starting a compression sequence by using SCSetInfo. If
you provide settings before calling SCCompressSequenceBegin, the dialog won't be displayed;
otherwise it will be. See Inside Macintosh: QuickTime Components, page 3-8 and pages 3-15
through 3-25, for details about the format of the settings.

Also, as you may know, you can generate default parameters that also avoid the dialog by using
the SCDefaultPixMapSettings, SCDefaultPictHandleSettings, and SCDefaultPictFileSettings
routines. But these do require an image. This way you can avoid displaying the dialog for the
first sequence, and still generate valid settings. See Inside Macintosh: QuickTime Components, pages 3-26 through 3-28, for more information about these routines.

Q When a user pastes a movie into a movie-controller movie, the added movie is inserted in the top left
corner of the movie. Is there a way for the user to choose where the movie is pasted, and if not, how can I
give the movie controller or Movie Toolbox an offset to use rather than have the editing operations use
the top left corner?

A When you paste a movie into a movie-controller movie, the movie controller
is simply calling PasteMovieSelection to insert the source movie. All the characteristics of the
movie are inserted, and therefore the movie is inserted in the top left corner of the movie.
There's no easy way to specify an offset directly to the movie controller. If you want to change
the offset of the pasted movie, you'll have to modify the movie yourself after the paste using
Movie Toolbox commands. Once you're done changing the movie, be sure to call
MCMovieChanged so that the movie controller updates correctly.

The actual modification is simple: call GetTrackMatrix, add your offset to the matrix, and call
SetTrackMatrix. The difficulty is in determining which tracks to modify, since the paste may
either create a new track or use an existing one. We recommend doing this by gathering all
track indexes before the paste, and then comparing with the track indexes after the paste. Since
most movies these days have just a few tracks, this shouldn't require much overhead. (But be
warned: some movies do have a lot of tracks!) To get the track information, you can call
GetMovieTrackCount and GetMovieIndTrack.

One last idea: If you don't mind changing the source movie, an alternative is to simply offset
the source movie before the paste.

Q Has Apple defined a codec type for a codec that does CCITT Group IV FAX compression/decompression?
If not, how does one go about registering a brand new codec type with Apple?

A We're not aware of any standard codec type for CCITT Group IV FAX. Apple doesn't have
any mechanism in place for registering codec types. We suggest that developers use the creator
code for their applications, since creator codes are unique, as long as they register them with us.
We hope to have a better solution than this sometime in the future.

Q When I called Gestalt with the gestaltKeyboardType selector and my new Apple Adjustable Keyboard
using System 7.1, I expected Gestalt to return a response that wasn't in GestaltEqu.h, but instead it returned an error of -5550, meaning "Couldn't obtain response." Is there something more I need to do?
Should I expect Gestalt to return an error when I get new hardware?

A Gestalt is in error in not being able to identify the adjustable keyboard. But
the real problem (which the adjustable keyboard exacerbates) is that the gestaltKeyboardType
selector doesn't really do what you want it to do. What you want Gestalt to do is enumerate the
features of a system; however, gestaltKeyboardType tells you the type of keyboard most
recently touched, which is of limited utility. In the past, it's been very rare to have more than
one keyboard on a system, so the gestaltKeyboardType selector could give you a unique answer.
But the adjustable keyboard is two separate keyboards -- one
for the keyboard and one for the numeric keypad -- so gestaltKeyboardType can't give you a
unique answer. Because of these problems, we consider this selector to be obsolete.

What you need is a way to list all the keyboard devices on a system. You can use the ADB
Manager's GetADBInfo call to get the information for all the ADB keyboards connected. You'll
see two keyboards connected if the whole adjustable setup is installed. The first will be at
address $02 (all keyboards have an original address of $02); the second will be at an address
between $08 and $0F, due to ADB remapping. Your first task would be to determine which
ADB devices are keyboards. You can do this by using CountADBs to tell you how many devices
there are, and then having a loop that calls GetIndADB for each device. For each device, you
would test the original address field; if it's $02, you have a keyboard of some type. You can then
use the handler ID of the device to identify the keyboard. The names and device handler IDs of
the three main adjustable keyboards and the adjustable keypad are as follows:

Note that the keypad will usually be the one remapped and there's no way to guarantee that it
will be remapped to a specific address. That's why you have to use CountADBs and
GetIndADB to get the information.

Q Someone told me recently that the glue on postage stamps is made from horse hooves and other
mammalian unmentionables. Is this true? I'm a strict vegetarian.

A The glue used on postage stamps is not made from hooves or any other animal products.
Although we're not sure exactly what it is made of, we've been assured by the United States
Post Office that the glue they use is vegan and kosher. (International readers should check with
their local postal services.)

Q Is there any reliable way of extracting the scaling information from a page setup record? We want to
display a summary of the page setup in terms of paper size and scaling (for example, 8.5" by 11", 50%)
instead of virtual page size (such as 17" by 22"). Can we assume that the editText item with a
numerical value is the scaling field?

A There is no reliable way to extract the scaling information. You certainly can't assume an
editText item in a dialog is the scaling field -- it could be anything. Don't assume anything
about the items or their order, because printer driver developers are free to do whatever they
feel like, and most of them have. The ImageWriter allows only 50% reduction, for example, so
it's a checkbox, not a numerical field. In some drivers such options may even be in the job
dialog for "user convenience."

We've tried for a long time to come up with a reliable way to do this, and there just isn't one.
Drivers can and do store scaling values, if they support them, anywhere they like in the print
record. You can't compare the page rectangle to that returned by PrintDefault because the user
may have picked a paper size other than the default. (You wouldn't want the user to choose
legal paper and see 8.5" by 11", scaled 100% horizontally, 122% vertically!) This mechanism was designed to be transparent so that applications wouldn't have to do anything, but it was
designed too transparently: applications can't tell what the scaling is even if they want to. Note
that the new printing architecture of QuickDraw GX actually lets you find out things like this.

Q I'm trying to draw text to a rectangle and am using TextBox, which works fine. What I want to do is
determine the vertical coordinates of the bottom of the text in the text box. I want to draw a line right
under the bottom of the text, and the text is arbitrary in length. One time it may be a single word, other
times an entire sentence that wraps in the rectangle. Do you know any way to calculate what I need?

A Unfortunately, you can't do it. TextBox doesn't leave the port in any state that can be counted
on. However, all is not lost: TextBox is a relatively simple operation and can be easily
duplicated with a few lines of code. If you duplicate TextBox, you can access the TextEdit
record before it's destroyed. With access to the TextEdit record you can easily measure the text
drawn. Try the code below. Also see "The TextBox You've Always Wanted" in develop Issue 9
for a very flexible, fast replacement to TextBox.

Q Is there any way for an application to mount an AppleShare volume in System 6? In System 7, the
PBVolumeMount function allows you to do this if you have the right information. Is this call or a similar
one supported in System 6?

A The PBVolumeMount, PBGetVolMountInfoSize, and PBGetVolMountInfo calls are all
supported in System 6 if the AppleShare 3.0 or later Chooser extension has been installed.
These versions of the Chooser extension have been tested back to System 6.0.4, and work fine.

Q Our product needs to access the DCD signal from the modem port to function correctly when talking to
an external modem. Most documentation doesn't say anything about the DCD signal being available.
However, we have a hardware diagram that shows that pin 7 on the mini-8 connector is connected to
give a DCD signal on later Macintosh models. In most documentation pin 7 is shown as not connected. Is
pin 7 connected to anything, so that I can wire it to the DCD signal from the modem? If so, how can I
access the status of pin 7 to see when DCD is asserted or negated? If I can do this, what models of
Macintosh will it work on, and will it stay like that in future releases?

A There is ongoing confusion regarding the Macintosh serial ports and how to wire them for
serial operation. Macintosh serial ports are RS-422. By shorting the positive receive pin to
ground, you create an RS-423 port, which is an RS-232 emulation. The table below shows a
pin-wiring schematic from the Macintosh DIN-8 to DB-25 RS-232 serial cable, which supports
hardware handshake and DCD transmission (arrows show the direction of signal transmission):

DIN-8

DB-25

HSKo

1 --> 4, 20

RTS, DTR

HSKi

2 <-- 5

CTS

TxD-

3 --> 2

TxD

GnD, RxD+

4, 8 -- 7

GnD

RxD-

5 <-- 3

RxD

TxD+

6

GPi

7 <-- 8

DCD

Shield

1 --- 1

Shield

Notice that we connect the DCD signal to the GPi input pin. As you know, the GPi trace isn't
implemented on all Macintosh CPUs. Additionally, there is no serial driver call implemented to
obtain the current state of the GPi pin. Rather than have a complete list of which CPUs it's
connected on, you can fairly easily make your application dynamically find this out on a
particular CPU at run time. So you can tell the user whether DCD from a modem can be
detected on a particular installation, with no need for a priori knowledge. See the Macintosh
Technical Note "Serial GPi (General-Purpose Input)" (Devices 16) for a description of using
GPi and Gestalt.

Q I use the OpenPicture, draw, ClosePicture sequence to create a picture handle. Since the handle can be
quite large, and since I dispose of it fairly quickly, it would make sense to allocate it in temporary
memory. But I haven't found any reasonable way to do that. Any suggestions? Both these situations arise
because my application runs in a fairly small (800K) partition. I do this so that other applications have
adequate space to work with it, since one of my main functions is to interact with other applications using
Apple events. However, I occasionally need more memory for a few seconds at a time.

A There are two ways to cause OpenPicture to use temporary memory. A simple way to do it is to
allocate a block of temporary memory, then create a new
heap zone in that block and make it the current zone just before you call OpenPicture. This
will cause subsequent memory allocations to happen in your temporary block, and will work
fine. See Inside Macintosh: Memory for more information about creating heap zones.

Another way is to replace the putPicProc, as is commonly done when spooling a picture to disk,
and instead spool it to temporary memory. If you're not familiar with picture spooling, see Inside Macintosh Volume V, page 89, which has code for spooling a picture to disk as it's created.
This is the same technique as documented there, only it spools the picture to temporary
memory instead.

You create a handle in temporary memory the size of a picture and fill in its size and picFrame
fields so that it looks like a normal picture handle. In your putPicProc you copy the data in,
continually resizing the handle if necessary to fit the data. After you call ClosePicture, remove
your putPicProc; then you can use the temporary handle just like a normal picture.

The advantage of this method over the first one is that you can make the picture as large as
temporary memory will let you, and you end up using just enough memory. The first
technique, while technically easier to implement, limits you to the size of the heap you initially
create, and you also may use a lot more temporary memory than you need. If you're able to
come up with a good guess of how large your pictures are going to be, use the first technique; if
not, use the second one.

Q I think I may have found a bug in the System 7 TrueType rasterizer code: under some clipping
conditions it may crash/freeze the system inside the DrawText call. I'm really not doing anything out of
the ordinary; the key to making it die apparently lies in the placement of an obstructing window that just
barely overlaps the text being drawn. Investigating the problem in MacsBug reveals that somewhere deep
in the TrueType rasterizer some code is trashing the A3 register and not restoring it properly.

A This is a bug in QuickDraw's text-drawing routine, introduced when support for TrueType was
added: QuickDraw (under certain circumstances, like foreground not black or background not
white) allocates an off-screen buffer for the text on the stack. If there isn't enough stack space,
the string is cut in pieces, and the code reentered for each piece separately. (If that still doesn't
help, no text is drawn at all.) The bug is that A3 is assumed to hold the port throughout the
text-drawing code, but when we added support for TrueType, we reused A3, forgetting the
previous convention for the case where the string had to be subdivided. This probably won't be
fixed before the rewritten QuickDraw is released in PowerPC processor-based machines.

The workaround is to preflight available stack space before issuing text-drawing calls for long
strings and large point sizes, and draw the string in pieces yourself if necessary. You may also
want to allocate more stack space at startup via

SetApplLimit(GetApplLimit() - something );

with something empirically determined. For a big application with a large minimal partition size,
16K or 32K more or less in the heap shouldn't matter; but it's a big win for QuickDraw's
reliability, and generally a good recommendation.

Q I would like to be able to determine the clock speed of any CPU. I know that I could write a routine and
calculate the time it took to execute the code, but can you tell me a more direct way?

A You can use the GetCPUSpeed routine to check the current clock speed of the PowerBooks
(after checking gestaltPowerMgrAttr to make sure that the Power Manager is present). This
routine is documented in the Power Manager chapter of Inside Macintosh Volume VI (page 31-
20).

Unfortunately, there's no way to check the clock speed of other Macintosh models. The only
thing you might be able to use as a crude way of comparing relative speeds is the low-memory
global, TimeDBRA ($0D00). TimeDBRA gives you the number of iterations of DBRA per
millisecond, which can help in a relative speed comparison.

Q A wonderful thing about MacsBug is that you can save logs, and our testers use it to log crashes of our
programs under development. Unfortunately, some of our more lazy testers just send a log without a
description of how they made the crash occur. I was wondering if there's a way a user can enter a
comment in MacsBug that will get saved in a log but won't be interpreted by MacsBug. This way, users
could put the whole bug report in one nice consolidated log, without going and editing it later in a text
editor.

A You can enter text into your MacsBug log by using the printf dcmd in MacsBug. It's similar to
the C printf function. If your testers want to add anything to the log file, they can simply type

printf "interesting comment that I wanted to make"

For more on the printf dcmd, see the MacsBug 6.2 reference manual.

Q I have problems linking my QuickDraw GX printing extension when I include MPW's StdClib.o,
evidently because I call sprintf. I was told this is because of global variables in the StdClib.o library. Does
MPW have a parallel library for use with standalone code -- something like THINK C's ANSI-A4
library?

A The problem is that two of the routines in StdCLib.o use global data. You can get around this
problem by redeclaring the problem routines in your code. First #include <StdIO.h> in one of
your source files or included header files. Add the following to your source:

These lines redefine fwrite and _flsbuf, the offending routines, so that they don't use global
data (or do anything, for that matter, except return 0). Make sure that the object file containing
the above routines appears in your Link instruction before StdCLib.o, since only the first
declaration will be used. Of course, this means that you can't use the fwrite and _flsbuf routines,
but it's unlikely you'll want to in a printing extension anyway. Also, sprintf never calls them.
The linker will generate "duplicate symbol definition" warnings for the two routines, of course,
unless you specify -msg nodup in your Link instruction. In addition, don't forget to link with
RunTime.o.

The sprintf routine is great for debugging, since you can easily get formatted debugger output,
as follows:

Also, check out the dprintf command in QuickDraw GX's GXExceptions.h file; it's similar to
this.

Q What is the correct term for the little depression above the center of my upper lip? In high school we
called it a "curvicle," but I'm pretty sure we made that up.

A The correct term is "philtrum." Biologists debate heatedly about its real purpose, but there's no
doubt that it makes a good place to rest the tip of your index finger during periods of deep
thought.

Have more questions? Need more answers? Take a look at the Macintosh Q&A Technical Notes on this issue's CD and in
the Dev Tech Answers library on AppleLink.*

Community Search:

MacTech Search:

Software Updates via MacUpdate

MacFamilyTree 7.3.4 - Create and explore...

MacFamilyTree gives genealogy a facelift: it's modern, interactive, incredibly fast, and easy to use. We're convinced that generations of chroniclers would have loved to trade in their genealogy... Read more

Yummy FTP 1.10.2 - FTP/SFTP/FTPS client...

Yummy FTP is an FTP + SFTP + FTPS file transfer client which focuses on speed, reliability and productivity.
Whether you need to transfer a few files or a few thousand, schedule automatic backups, or... Read more

VueScan 9.5.08 - Scanner software with a...

VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more

Iridient Developer 3.0.1 - Powerful imag...

Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more

Air Video Server HD 2.1.0 - Stream video...

Air Video Server HD streams videos instantly from your computer on your iPhone, iPad, iPod touch or Apple TV. No need to worry about converting or transferring files.
We took everything that was... Read more

Duplicate Annihilator 5.7.5 - Find and d...

Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes.
Duplicate Annihilator... Read more

BusyContacts 1.0.2 - Fast, efficient con...

BusyContacts is a contact manager for OS X that makes creating, finding, and managing contacts faster and more efficient. It brings to contact management the same power, flexibility, and sharing... Read more

Capture One Pro 8.2.0.82 - RAW workflow...

Capture One Pro 8 is a professional RAW converter offering you ultimate image quality with accurate colors and incredible detail from more than 300 high-end cameras -- straight out of the box. It... Read more

Backblaze 4.0.0.872 - Online backup serv...

Backblaze is an online backup service designed from the ground-up for the Mac.With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more

Little Snitch 3.5.2 - Alerts you about o...

Little Snitch gives you control over your private outgoing data.
Track background activity As soon as your computer connects to the Internet, applications often have permission to send any... Read more

Pie In The Sky: A Pizza Odyssey 1.0
Device: iOS Universal
Category: Games
Price: $2.99, Version: 1.0 (iTunes)
Description:
A game about delivering pizza. In space.
| Read more »

Chosen Gives Hopeful Singers, Songwriter...

If YouTube videos and reality TV shows like The Voice have taught us one thing, it’s that there are a lot of people out there who are anxious to show the world their talents. And if they’ve taught us a second thing, it’s that there’s an almost... | Read more »

Android's Popular OfficeSuite Now A...

Once only available for Android devices, OfficeSuite has finally landed on the app store. The Mobile Systems app lets you view, edit, create, and share Word, Excel, and PowerPoint documents as well as convert them to/from PDFs. It's touted as being... | Read more »

Warhammer: Arcane Magic is Coming Soon,...

Turbo Tape Games has announced that they're joining forces with Games Workshop to bring the turn-based strategy board game, Warhammer: Arcane Magic, to life on the iOS.
| Read more »

Fast & Furious: Legacy's Creati...

| Read more »

N-Fusion and 505's Ember is Totally...

| Read more »

These are All the Apple Watch Apps and G...

The Apple Watch is less than a month from hitting store shelves, and once you get your hands on it you're probably going to want some apps and games to install. Fear not! We've compiled a list of all the Apple Watch apps and games we've been able to... | Read more »

Appy to Have Known You - Lee Hamlet Look...

Being at 148Apps these past 2 years has been an awesome experience that has taught me a great deal, and working with such a great team has been a privilege. Thank you to Rob Rich, and to both Rob LeFebvre and Jeff Scott before him, for helping me... | Read more »

Hands-On With Allstar Heroes - A Promisi...

Let’s get this out of the way quickly. Allstar Heroes looks a lot like a certain other recent action RPG release, but it turns out that while it’s not yet available here, Allstar Heroes has been around for much longer than that other title. Now that... | Read more »

Macho Man and Steve Austin Join the Rank...

WWE Immortals, by Warner Bros. Interactive Entertainment and WWE, has gotten a superstar update. You'll now have access to Macho Man Randy Savage and Steve Austin. Both characters have two different versions: Macho Man Randy Savage Renegade or Macho... | Read more »

Price Scanner via MacPrices.net

Adobe Brings Powerful Layout-Design Capabilit...

Adobe today announced the availability of Adobe Comp CC, a free iPad app that enables rapid creation of layout concepts for mobile, Web and print projects. With Comp CC, designers can rough out and... Read more

Apple offering refurbished 27-inch 5K iMacs f...

The Apple Store is offering Apple Certified Refurbished 27″ 3.5GHz 5K iMacs for $2119 including free shipping. Their price is $380 off the price of new models, and it’s the lowest price available for... Read more

16GB iPad mini on sale for $199, save $50

Walmart has 16GB iPad minis (1st generation) available for $199.99 on their online store, including free shipping. Their price is $50 off MSRP. Online orders only.
Read more

The Apple Store has Apple Certified Refurbished 13″ 2.6GHz/128GB Retina MacBook Pros available for $979 including free shipping. Original MSRP for this model was $1299.
Read more

Save up to $600 with Apple refurbished Mac Pr...

The Apple Store is offering Apple Certified Refurbished Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more

Samsung Galaxy S 6 and Galaxy S 6 edge U.S. P...

Samsung Electronics America, Inc. has announced the Galaxy S 6 and Galaxy S 6 edge will be available in the U.S. beginning April 10, with pre-orders being accepted now.
“We have completely reimagined... Read more

13-inch 2.5GHz MacBook Pro (refurbished) avai...

The Apple Store has Apple Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free:
- 13″ 2.... Read more

MacTech is a registered trademark of Xplain Corporation. Xplain, "The journal of Apple technology", Apple Expo, Explain It, MacDev, MacDev-1, THINK Reference, NetProfessional, Apple Expo, MacTech Central, MacTech Domains, MacNews, MacForge, and the MacTutorMan are trademarks or service marks of Xplain Corporation. Sprocket is a registered trademark of eSprocket Corporation. Other trademarks and copyrights appearing in this printing or software remain the property of their respective holders. Not responsible for typographical errors.

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.