Official Event Discussion Thread - Caress of Steel

As a few above have asked already...what about none phantom owners having to lead their fleets with gunboats etc. Locked out of S targets? this one needs answering. I'm happy to kill the gb off before i go in to the target but am i still going to be restricted? if so..kiss my coins goodbye. i wont grind A sets for days on end. I'll pass. as Doomrooster once said...this warn you.

As a few above have asked already...what about none phantom owners having to lead their fleets with gunboats etc. Locked out of S targets? this one needs answering. I'm happy to kill the gb off before i go in to the target but am i still going to be restricted? if so..kiss my coins goodbye. i wont grind A sets for days on end. I'll pass. as Doomrooster once said...this warn you.

There is a reply on the first page, where a Mod said he is asking for clarification on the flagship issue.......

Also good to know I don't have to worry about participating in Bounty anymore
Just wait a month and I can get the top prizes a lot cheaper in a raid
Sweet!

"Every time there is a change in the game it seems the general reply is a complaint about the changes before they ever happen. However every time the game changes we use strategy and adapt to the changes and we get used to them. .....without these changes, the game would become boring." -captaindirty 10/31/2017

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Subs how ever are a bit weird compared to other ships, since they require a different flag ship. I am getting some additional information about the flagship slot in particular for the Fangtooth target and will update this thread with more information.

Thanks for the update - please ensure that the designers change this to at least allow for Gunboat (or similar) sub leads.

Also, this whole course you are on is utterly wrong. This is a strategy game. It has a beautiful array of options, more than any other similar game on the market. Players want to be able to experiment with the strategic options available. If you limit every target so it is only doable with one specific fleet pre-described by you, then you completely kill the purpose of the game and undermine your own product's greatest strength. This makes zero sense, so please course-correct now before you fall deeper into that particularly murky rabbit hole.

As a few above have asked already...what about none phantom owners having to lead their fleets with gunboats etc. Locked out of S targets? this one needs answering. I'm happy to kill the gb off before i go in to the target but am i still going to be restricted? if so..kiss my coins goodbye. i wont grind A sets for days on end. I'll pass. as Doomrooster once said...this warn you.

There is a reply on the first page, where a Mod said he is asking for clarification on the flagship issue.......

Not cool raising the set bonus for T7 to 4 mill. That kinda screws the players who only have one fleet or the other. Also not cool limiting T7 to only Fangs and Hunters (T6 hulls). That means Fang drivers can't use a Corvette or Gunboat as a lead for their Fangs if they don't have the PFang, leaves people with HW or Tides swinging in the breeze as far as hitting the elite targets.

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Regarding this part, does this mean we can start talking about removing the level cap for points? right now, as a 96, i get penalized for hitting lower teir, but thats all i can hit due to me being gone for a year. If i take a t5 hull into the appropriate teir, it would stand to reason that i have no advantage over a 76 level player using the same fleet thus removing the original problem that resulted in the level cap to begin with. Gonna tag @Laredo and @Specialist aka Specs just in case you dont see this Rampage. thanks!

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Subs how ever are a bit weird compared to other ships, since they require a different flag ship. I am getting some additional information about the flagship slot in particular for the Fangtooth target and will update this thread with more information.

Thanks for the update - please ensure that the designers change this to at least allow for Gunboat (or similar) sub leads.

Also, this whole course you are on is utterly wrong. This is a strategy game. It has a beautiful array of options, more than any other similar game on the market. Players want to be able to experiment with the strategic options available. If you limit every target so it is only doable with one specific fleet pre-described by you, then you completely kill the purpose of the game and undermine your own product's greatest strength. This makes zero sense, so please course-correct now before you fall deeper into that particularly murky rabbit hole.

I guess they don't want players thinking outside the box, and being able to do things free - revenue loss (can't blame them)

I can see it getting to a point where the prizes will be fully kitted hulls, because it seems to be heading that way (if not already there - conqueror hulls T7 targets), you can only take X fleet into this target, and to do "well" you need XX on it.....

Not cool raising the set bonus for T7 to 4 mill. That kinda screws the players who only have one fleet or the other. Also not cool limiting T7 to only Fangs and Hunters (T6 hulls). That means Fang drivers can't use a Corvette or Gunboat as a lead for their Fangs if they don't have the PFang, leaves people with HW or Tides swinging in the breeze as far as hitting the elite targets.

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Regarding this part, does this mean we can start talking about removing the level cap for points? right now, as a 96, i get penalized for hitting lower teir, but thats all i can hit due to me being gone for a year. If i take a t5 hull into the appropriate teir, it would stand to reason that i have no advantage over a 76 level player using the same fleet thus removing the original problem that resulted in the level cap to begin with. Gonna tag @Laredo and @Specialist aka Specs just in case you dont see this Rampage. thanks!

While I understand your dilemma, it's not a call the CM/MOD team can make and highly unlikely it will happen this raid or anytime soon to be honest.

About Tier 7 Target Restrictions:. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.\

No offense, but it kind of should be up to the PLAYERS whether they wanna try to risk it......

And how does this new mechanic play into the whole "penalty for hitting below your level" deal? What if a level 100 only has Tides and can't hit the high level targets due to the restrictions? Are they going to be penalized for hitting a target below their level now?

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Regarding this part, does this mean we can start talking about removing the level cap for points? right now, as a 96, i get penalized for hitting lower teir, but thats all i can hit due to me being gone for a year. If i take a t5 hull into the appropriate teir, it would stand to reason that i have no advantage over a 76 level player using the same fleet thus removing the original problem that resulted in the level cap to begin with. Gonna tag @Laredo and @Specialist aka Specs just in case you dont see this Rampage. thanks!

While I understand your dilemma, it's not a call the CM/MOD team can make and highly unlikely it will happen this raid or anytime soon to be honest.

Oh no thats not what i tagged you for. i was just hoping one of you may be able to pass it up to Rampage in case he doesnt see it. i wouldnt expect anything to materialize for at least a couple months. If the hull lock doesnt work then the level cap should remain to continue to mitigate spam fleets taking the lower targets. thats all bud.

As a few above have asked already...what about none phantom owners having to lead their fleets with gunboats etc. Locked out of S targets? this one needs answering. I'm happy to kill the gb off before i go in to the target but am i still going to be restricted? if so..kiss my coins goodbye. i wont grind A sets for days on end. I'll pass. as Doomrooster once said...this warn you.

There is a reply on the first page, where a Mod said he is asking for clarification on the flagship issue.......

i was typing when that came up. it happens.

It sure does. I thought maybe you had missed it, since it was previous page.

If we already have torpedo tubes AND pbx will the locked store be open from the start?

If not how do we open it

Yes. It is stated in the briefing, fine print and all. I have everything on left and right, so I read it a few times for that purpose.

ETA:"You will need to redeem either Torpedo Tubes or the PBX Payloard to open the Locked Store. If you already own both Torpedo Tubes and the PBX Payload you will have access to the Locked Store already."

How are you supposed to take a fleet of fangtooths into the T7 fangtooth target without sending a sacrificial flagship with it? The T6 restriction on a sub target would seem to be forcing you to have the phantom or just throw an expensive piece of fodder in as a flag?

About Tier 7 Target Restrictions:. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.\

No offense, but it kind of should be up to the PLAYERS whether they wanna try to risk it......

I agree. Part of the challenge is "beating the system."

The cynic in me says that it's more about making life easier for the developers. This way they don't have to test and balance the target against all the lower level ships with different mechanics. OTOH, we have the briefing 2 days prior to the event instead of hours before...

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Subs how ever are a bit weird compared to other ships, since they require a different flag ship. I am getting some additional information about the flagship slot in particular for the Fangtooth target and will update this thread with more information.

I call Shenanigans in this response. It is ok to tell us the truth that the developers don't want us to tweak our tier 5 ships (Tideseekers and Hellwraiths) with tier 7 tech and do well in the tier 7 targets. As players we are not happy the targets are being capped to FORCE us to use the new tech but we are even less happy with the lie about the intention. No one believes this nonsense about wanting to prevent a bad experience.

As to how the target restriction will work with Fangtooth and without Phantom Fangtooth I am waiting with baited breath to see if I will be able to do the raid at all or not because I am not wasting my time with the tier 6 targets if i am locked out of tier 7 for using an LCX flagship.

Next question: will the Phantom Fangtooth TLC be re-run again after the raid for folks that got some shards but not enough to redeam it? If we spend the 40 million points on Phantom Fang now and then get more shards from the TLC after the raid will we be able to have 2 limited BPs for the Phantom Fang.

Not cool raising the set bonus for T7 to 4 mill. That kinda screws the players who only have one fleet or the other. Also not cool limiting T7 to only Fangs and Hunters (T6 hulls). That means Fang drivers can't use a Corvette or Gunboat as a lead for their Fangs if they don't have the PFang, leaves people with HW or Tides swinging in the breeze as far as hitting the elite targets.

Howdy jschlueter1,

About Tier 7 set bonuses:

I am sorry you are frustrated looking at the point values. If you look at the reward for hitting a single target, as well as the prize points you will notice that the experience for a player with a single fleet is similar to July when we had only a single tier 7 target.

Seat time per target is about the same.Reward for single target is about the same.Prize price is about the same.

It will take you about the same amount of time to earn the same points. There is not a penalty for owning only one fleet. There is a bonus for players who are going to have both.

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Subs how ever are a bit weird compared to other ships, since they require a different flag ship. I am getting some additional information about the flagship slot in particular for the Fangtooth target and will update this thread with more information.

About Tier 7 set bonuses:

Seat time is the same, reward for a single target is the same, Prize price is about the same... however, you completely ignore the fact that the BONUS is not the same, it is zero, which would mean that it will not take you about the same time. Your points/hr is shot.

About Tier 7 Target Restrictions:

So are we to understand that you are going to limit participation going forward? This is a good idea for a game?!? You limit the targets we hit on both ends now. This is a bad, bad idea. The level restriction/reduction was always a bad idea because it was based on base level, and this is just going to exacerbate it. On top of all that, the targets are now removed from the map taking away co-op and merc options for a LOT of players.

Don't you guys have player groups you bounce this stuff off of first? Are you even using that resource?? Is this what they suggested or are you guys just flatly ignoring what they suggest or tell you what our responses are going to be?

This whole thing gets a SMH from me.

"I'll admit- I avoid the forums, it's where motivation goes to die."-Unknown Game Developer... or is it?

If we already have torpedo tubes AND pbx will the locked store be open from the start?

If not how do we open it

Yes. It is stated in the briefing, fine print and all. I have everything on left and right, so I read it a few times for that purpose.

ETA:"You will need to redeem either Torpedo Tubes or the PBX Payloard to open the Locked Store. If you already own both Torpedo Tubes and the PBX Payload you will have access to the Locked Store already."

Not cool raising the set bonus for T7 to 4 mill. That kinda screws the players who only have one fleet or the other. Also not cool limiting T7 to only Fangs and Hunters (T6 hulls). That means Fang drivers can't use a Corvette or Gunboat as a lead for their Fangs if they don't have the PFang, leaves people with HW or Tides swinging in the breeze as far as hitting the elite targets.

Howdy jschlueter1,

About Tier 7 set bonuses:

I am sorry you are frustrated looking at the point values. If you look at the reward for hitting a single target, as well as the prize points you will notice that the experience for a player with a single fleet is similar to July when we had only a single tier 7 target.

Seat time per target is about the same.Reward for single target is about the same.Prize price is about the same.

It will take you about the same amount of time to earn the same points. There is not a penalty for owning only one fleet. There is a bonus for players who are going to have both.

About Tier 7 Target Restrictions:We are now designing these targets with specific ships in mind. A well built Tier 6 ship can comfortably hit up at Tier 7 target. A well built tier 5 can comfortably hit up at tier 6 target. What we are working to prevent is a player taking a tier 5 ship into a tier 7 target and having a bad experience.

Subs how ever are a bit weird compared to other ships, since they require a different flag ship. I am getting some additional information about the flagship slot in particular for the Fangtooth target and will update this thread with more information.

Not to be an **** but obviously you DONT understand our frustration (you referring to whoever made this decision not you personally), Every show, every player on the forums and on every page I have seen has made it ABUNDANTLY clear that we dont want to be forced down a path of having to build both fleets to complete a set bonus it was brought up emphatically when the original post was made with a 2 million point bonus and your reaction was to double down and make it a 4 million point bonus? We gave you a very simple solution to this problem make both targets an increased value with no bonus for a set. Everyone's happy. Are happy players such a bad thing? Im assuming they must be from this. Two positives though are the amount of build tokens for the Hunter and the amount of structure build tokens. @o days of structures is nice in the current game situation. In closing I would STRONGLY recommend re=evaluating the payout and bonus situation on the S set. You have a lot of angry folks right now.

(P.S. Im not going into the tier restrictions for targets yet, One battle at a time)