Windu, I know you don't want them. If you re-read my post you'll note I said this:

Quote:

And don't just say no heroes at all, I want them so I'm trying to determine a good way to include them.

So what I'm saying is, if you had to include them, how would you do it? So far that's two votes for reviving them (while the same as cloning, I'm not going to call it cloning, and I do have my reasons but they are too long winded to put here).

It is important to note that the way my heroes work is not the same as WarCraft III. Jedi/Sith Heroes are powerful, but that's to be expected as they work similar to as the existing Jedi/Sith Masters, except you can only have one of them instead of a whole heap. But my Military and Political Heroes for the most part only have powers that advantage surrounding units, not themselves. As such the emphasis is on the rest of the army, not on the hero by themselves. This should please you Windu, because the emphasis will be on large forces. By themselves the Military and Political Heroes are useless, but as a part of a large force you will get results.