Help for ChineseCheckers

Introduction

Welcome to the network ChineseCheckers server. The rules for ChineseCheckers are below. Here you will find descriptions of
the challenge, move, and set
commands for ChineseCheckers. Other commands are the same for all games. Send "help commands" for a list of commands used by all pbmserv
games.

There is an optional parameter available, consisting of a series of
numbers which represent the starting positions of each player. The default values for 2,
3, 4, 5, and 6 players are -14, -135, -1346, -12346, and -123456 respectively. The initial board positions are shown below. Some other interesting settings
could be -12 (two players race in the same general direction across the board), -123
(three player race across the board), -142536 (an alternate turn order instead of
"play proceeds to the left").

ChineseCheckers is played on a 6-pointed
star-shaped board. The goal is to move all ten of your pieces from one point of the
star to the opposite point of the star before anyone else does.

Pieces may move a single space in any of the six
directions, or they may make one or more jumps. When jumping, a piece jumps over another
adjacent piece and lands in the empty space on the other side. The same piece may then
proceed to make additional jumps if desired. Pieces are never captured in ChineseCheckers
and there is no limit to the number of consecutive jumps which may be made in one turn.

If the -long option is used when creating a game, you can use long jumps
which increase the complexity of the game. When making a long jump,
you must jump a single piece and land the same number of spaces away
from the piece on the opposite side.