Something like Sprite Lamp effect as an behavior sounds good? As a 2D tool, texture is not Our priority, but making it easy to implement could be very nice.

Think about creating a player or enemy sprite and then setting the Sprite Lamp behavior, opening a new window where you're able to place at least 4 shadow textures, also, being affected by any source of light and making its shadow and depth visual like the original Sprite Lamp did.

TELLES0808 wrote:Something like Sprite Lamp effect as an behavior sounds good? As a 2D tool, texture is not Our priority, but making it easy to implement could be very nice.

Think about creating a player or enemy sprite and then setting the Sprite Lamp behavior, opening a new window where you're able to place at least 4 shadow textures, also, being affected by any source of light and making its shadow and depth visual like the original Sprite Lamp did.