Achieving Retina

To make the MacBook Pro’s Retina Display a reality Apple had to work with panel vendors to build the panels it wanted at a reasonable cost, as well as deliver the software necessary to support insanely high resolutions. There was another problem Apple faced in making the rMBP a reality: the display pipeline of the GPUs Apple wanted to use didn't officially support scaling to the resolution Apple demanded of them. Let me explain.

All modern GPUs have fixed function scaling hardware that is used to efficiently scale between resolutions. A scaler either in your GPU or in your display panel is what lets you run non-native resolutions at full screen on your LCD (e.g. running 1680 x 1050 on a 1920 x 1080 panel). None of the GPUs used in the Retina Display MacBook Pro officially support fixed-function scaling of 3840 x 2400 or 3360 x 2100 to 2880 x 1800 however. Modern day GPUs are tested against 2560 x 1440 and 2560 x 1600, but not this particular 5MP resolution. Even 4K resolution support isn’t widespread among what’s available today. Rather than wait for updated hardware and/or validation, Apple took matters into its own hands and built its own GPU accelerated scaling routines for these higher resolutions. Fixed function hardware is almost always more efficient from a performance and power standpoint, which is why there’s some additional performance loss in these scaled resolution modes.

What’s even crazier is Apple wasn’t pleased with the difference in baseline filtering quality between the Intel HD 4000 and NVIDIA GeForce GT 650M GPUs. As the Retina Display MacBook Pro would have to regularly switch between GPUs, Apple wanted to ensure a consistently good experience regardless of which GPU was active. There are a lot of filtering operations at work when doing all of this resolution scaling, so rather than compromise user experience Apple simply wrote its own default filtering routines. Since you want your upscale and downscale quality to be identical, Apple had to roll its own implementation on both. Apple’s obsessive attention to detail really made it possible to pull all of this off. It’s just insane to think about.

What a ridiculously ignorant and biased statement! Sony did surely not place a blue-ray players in the device for a reason neither... To place a 1080p display in the product made perfect sense, retina display on the other hand is a marketing buzzword. I am sure it looks better, but really - you wont find movies or much content that benefit from the retina display - they display will likely slightly distort the movie though you can say the distortion is so small you wont notice... 1080p on the other hand... Reply

To configure a PC that would handily kick this things ass would be cheaper, actually. To configure a Windows laptop that has a 6 core Desktop CPU and the best mobile GPU (as well as two hard drives) would cost the same as the basic model of this. Throw in 2 more hard drives for a total of 4 hard drives, and add a second GPU in SLI or CrossfireX, and you're at the price of the high end model of this.

And yeah, things get repaired faster with Apple, though I bet you I could have fixed your Sony in a matter of hours. Difference is you can go to someone in real life for cheap to get your Mac looked at, but if you actually know what the f*ck you're doing, you don't need to take any laptop to anyone.

And if you are a media editor focused more on screen real estate instead of quality, then you fail miserably. Screen space comes second to color representation, space, and accuracy as well as ease of transitioning between different lighting and color profiles. Do displays that have amazing color representation come in high resolution? Yes! Because they are great things to pair together. Do high resolution displays have great color representation? NO! As is proven by this rMBP, just because you have high resolution doesn't mean that you have great colors. And compared to those color displays that have a high resolution, this rMBP screen sucks royal ass for media editing.

You'd be much better off getting a faster PC laptop and using the money you save on a screen that will actually enable your media to come out much better (if you are a media editor). Not only that, but your PC will get the work done faster than the MBP (better hardware, cheaper price)Reply

"Why apple works? Because they focus on individual needs and have excellent support, which may be why people are willing to pay excessive $$."

Fine, so you say MBP is a niche product, that is meant for niches such as video editing, graphics design and so on. Your CEO, sales teams, financial staff and so on will not go buy it because they have no need for this and will not fall for the hype of having the next buzzword "Retina Scan" which they have absolutely no need for. Sure I believe you...

1080p on the other hand make much more business sense as Sony not only sell technology like Blue Ray players but is in the Music and Video industries too. They get paid for each movie sold on blue ray too - and 1080p is today mainstream, not niche!

I highly doubt more than a small percentage of those who will buy the MBP actually get it for a real need and not due to marketing hype...Reply

That's the issue. When you have a 2880 x 1800 screen, you forget that most of the internet users are on 1368 x 768. and 1600 x 900. What you design may look awesome to you but it does not scale well for your audience.

What about photo and video editors that don't use the display on any laptop, period? Media editors want color quality first, not resolution, which this screen fails at. Media editors will still use their $1,000 monitors at their desk to do their edits.Reply