Special - Gekiro - Given Super Meter a +10 bonus when medium or heavy versions make it to the final hit.

Special - Gekiro - Made quick-stand impossible on final hit of heavy version.

Special - Jyasen - Varied number of hits when using EX version depending on punch button combination (light + medium or medium + heavy or light + heavy).

Special - Jyasen - Made EX version projectile-invincible until end of active period.

Special - Jyasen - Increased opponent's stun by 4F on the penultimate hit or block of the rolling portion of the attack for light/medium/heavy version. Following the fastest possible EX Focus-Dash, this gives the attacker a +6F advantage on a hit, or a +2F advantage when blocked.

Special - Jyasen - Increased hit stun by 5F and block stun by 4F on the penultimate hit of the rolling portion of the attack for the EX version. Following the fastest possible EX Focus-Dash, this gives the attacker a +8F advantage on a hit, or a +2F advantage when blocked.

Unique - Hammer Hook (Stick Forward + Heavy Punch) - This gives the attacker a +3F advantage on a hit against a standing opponent, a -1F (dis)advantage against a crouching opponent, and a -4F (dis)advantage when blocked.

Special - EX Karakusa - Adjusted size of hitbox to match that of the light version.

Special - Hayate - [Light Punch Version] Lengthened attack distance at level 3. Adjusted characteristics at level 4 to match level 4 heavy punch. Added armor break property when charged to level 5. Made same follow-up conditions the same as the EX version when charged to level 5. Changed damage at level 5 to 190, and added voice hint to mark being charged to that level. Lengthened distance of travel at level 5.

Misc - Up From Prone - Removed total invincibility from all frames after action becomes possible.

Misc - Back Dash - Prevented special canceling between 24th and 25th frame of backward dash.

Evil Ryu

Misc - Health - Adjusted from 850 to 900.

Misc - Stun - Adjusted from 850 to 900.

Special - Airborne Tatsumaki Senpukyaku - Adjusted timing of trajectory break-point to be 3F behind the previous point when initiated with an angled forward jump.

Special - Airborne Tatsumaki Senpukyaku - Enabled Airborne Tatsumaki Senpukyaku to be canceled out of a Senbukyaku at all strengths, and changed the characteristics from normal use.

Special - Airborne Tatsumaki Senpukyaku - Set stun to 100 for light and medium versions when canceled into from a Senbukyaku.

Special - Ryusokyaku - Increased hit stun by 1F for light version, giving the attacker a possible +1F advantage on a hit.

Special - Ryusokyaku - Changed heavy version's startup from 27F to 26F, damage from 140 to 130, and stun from 200 to 150. Also enabled follow-up against opponents that have been knocked back, as with the medium version.

Special - Ryusokyaku - Inhibited quick-stand after a medium or heavy version hit against an airborne opponent.

Special - Ryusokyaku - Changed EX version's startup from 22F to 21F.

Special - Ryusokyaku - Enabled further follow-up from a Senbukyaku-EX Airborne Tatsumaki Senpukyaku combo with the medium version when at the edge of the screen.