While it's true, it defeats the purpose of having a super effective move if it doesn't do much damage to the foe. Perhaps taking a different approach, like powering him so he does lots of damage to all his targets.

Trick Room/Gear change/Body purge-Any of these help with the speed. I personally like TR because it's less expected than gear change, which everyone will be using. Though GC offers raised attack. Why give rock polish when he already has Body purge?

Gigigear is what happens when you try too hard to be like Magnezone, and boy, did they do a crappy job at that. I'm almost mad at this stupid-looking creature. "Throw it in the NU pile!" is what I want to say, but unfortunately, it'd work really well in an UU Sandstorm team.

BW2 Klinklang at its finest. BW2 gave Klinklang a gift it would love, Wild Charge. Because of that, Klinklang can run Shift Gear efficiently, and not run Discharge. Shift Gear as you know, boosts Attack by 1 stage, and Speed by 2 stages. Gear Grind is STAB boosted by Shift Gear, breaking Subs on the process. Wild Charge is Discharge's replacement, while being better by actually being boosted. Last Move is based on choice really, Return for more damage while Substitute makes you boosted freely. Item is based on preference as well, which needs no explaining.

Has it came to your mind that this has been here for months? Just because your images are removed doesn't mean you have any right to declare mine to be removed. Quit being annoying and go waste your time somewhere else. God damn.

Klang the gear wall

475.5 Defense..wow. 403 S.def...also wow. 11 resistances...again wow. I included evolite boosts in that by the way. Toxic is your stalling move which is always awesome. Rest is for somewhat unreliable healing which should only be used when your opponent can not set up while Protect can be used for toxistalling. Screech can annoy the opponent by lowering there defense or you could try to wall sweep with Gear-shift. Gear-grind would be for taking out Poison types who are immune to Toxic while Rock-smash would to the same to Steel types.

Against tough foes, slowly lower their sp.def and finish it with a few hits. This works for klinklang because it has good defense and quite a lot of moves are not very effective on it. Choose either giga impact or hyper beam depending on how much you're relying on metal sound.