Superhot VR Released on Oculus Quest

Superhot VR Released on Oculus Quest

Oh yeah, the Oculus Quest and Rift-S are out today too.

The Superhot team have released an Oculus Quest version of Superhot VR today. This new release goes hand in hand with today's release of the Oculus Quest. The team is calling this release the "definitive Superhot VR experience." As an owner of the regular Rift and Superhot VR, that kind of stings a bit to hear.

However, there is the fact that the Quest doesn't have any wires hanging off of it, nor does it need any external sensors set up. This now allows Superhot VR for the Quest to have a full 360 degrees of tracking capability. Alright, that does sound a bit nicer than what I have. Fair play, Superhot team.

If you'd like to pick up Superhot VR for your Quest, you can do so through the Oculus Store for $24.99 (USD). Just, you know, make sure you're getting the Quest version if you own the Quest.

Features:

SUPERHOT VR on Oculus Quest is the full SUPERHOT VR experience, nothing has been left out.

Untethered means players are able to enjoy SUPERHOT VR without the restrictions of previous headsets.

Pyramids be gone. New game flow streamlines transitions between levels ensuring the experience is more fluid and immersive than ever before.

An all new Guest Mode ensures it’s super easy to show your friends how awesome SUPERHOT VR is on Quest.

“The superb reception of SUPERHOT VR on Quest at OC5 was great to see and encouraging for the team. We wanted to deliver a fantastic experience and it took a year of work to make it happen. It was a huge technical undertaking to bring SUPERHOT VR to Quest, but we’re confident Oculus Quest players are in for the best VR experience to date. The team are incredibly proud!” Tom Kaczmarczyk, Cofounder & Director at SUPERHOT.

SUPERHOT Team spent one year bringing SUPERHOT VR to Oculus Quest. They reworked all of the materials, textures, camera effects and lighting. An entirely new enemy animation and shattering system was built from scratch. All of the 3D models were manually optimized. All of the low-level memory management and loading systems were reengineered. Discover the full development story in this candid deep dive blog post.