Huh, it's working now. Maybe I just had to clear the cache...
Career mode looks like a lot of fun. Currently I'm just running around stripping everything, going back and forth nonstop from the ore-buying guy to the shaft, wondering when I'll be able to afford anything. Am I missing something, or is there a way to see how much money you have?

Am I missing something, or is there a way to see how much money you have?

Pressing tab cycles the top HUD display. The first page is health/oxygen, the second page is money/inventory.

Well, whatever you changed in your most recent update happened to reduce the bugginess of moving around, enough so that I could actually play through the entire adventure mode. It was pretty awesome and atmospheric, though seemed short.

I'm glad to hear it's running better. One of the next things I'm going to work on is expanding adventure mode - it was the original mode and is still my favorite, it's just harder to develop content for.

I posted a demo in the comments of the bug report, if any of you want to take a look and verify that you can reproduce the problem in a more controlled program, that might be helpful.

I'll probably be posting an update early tomorrow. There are still some issues that I keep saying "this is the patch I'll fix it in" but I haven't been able to track them down. Maybe I'll wake up tomorrow morning, take a shower, and figure out what the problem is.

Here's the list of changes I have so far for the next update:
* #223 - popup windows steal keyboard focus so the game wouldn't catch key release events.
* Added note about the Tab key cycling the HUD in the help file.
* Added a key (F4) to toggle icon stretching in the map display.
* Made it reset your health and oxygen when starting a career game. Also made it clear your inventory.
* Fixed the "who" command (previously it showed your name for everyone's icon, whoops!)
* Added announcements in survival mode for when a player is on their last life and when they run out of lives
* Fixed some problems related to the enabling/disabling of lighting effects - most notably when you had lighting off then started a game, the majority of the map would appear dark.
* Fixed the way scaffolding works in survival mode (gravity wasn't being applied to it)

The unresponsive keyboard input that some people were experiencing was due to a BYOND bug which should be fixed in the next BYOND update. For now you can open the options menu (F2) and lower the game speed or disable lighting, but hopefully this won't be necessary after the next BYOND update.