NATO Fighters

Texture Mapping

Texture Mapping is taken for granted in the 21st century, but in the 1990's it was a revolutionary step and
activating it placed huge demands on the graphics hardware and specifically the CPU's of the day.

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What it did allow developers to do was create the illusion of much more complexity in objects by simply mapping a 2 dimensional image to the surface. With clever use of shadows a 3 dimensional effect could be produced.