Friday, June 27, 2014

A simple brushed metal version of the RoboCop 3D Logo on a glossy floor w/o any accent colors using the same vector file from above.

A metal and red combo of the two above looks to the type layout. Sometimes I do multiple vector file logos, and sometimes I do multiple looks to one file as I had with this one.

This design was for Jeff Barnett[ more of his in another post on the way!] I did a textured carbon weave on a chrome logo with a inset red-line inside the face of the font in 3D. A warm to cool lighting set up was used to add color to the steel.

This 3D Logo Design was done for Noah Witlin and he asked for a Single Point Bevel[SPB] on this as a hand built font. I did this version in dark flatter Carbon cool lit from the back.

A second version for Noah using the same above font file, also a SPB, though this has the red accent added back.

Almost two years ago I worked on the film advertising for Robocop, a remake of the popular 1980's Sci-Fi flic, and today in my first posting, I will cover about half of the 3D Logo I made for the presentations.

The film was in early production so I did not get any visual scrap at all[ very typical in this industry], but was told to follow a flat black carbon fiber feel as his robotic elements were going away from the blue-chrome look in the original, and more along the lines of tactical armor as found in the batman suit.

They did also want to go with polished metal, and the highlight color they picked was red for the lighting effects and glows that were added as well, so off I went working with a team of Art Directors.

I will be posting more logos as well as a place-holder suit I made for some comp ideas in the next few weeks in additional parts to this series.

Wednesday, June 25, 2014

The final shot in a polished metal finish for this backwards facing revolver done as a conceptual 3D Illustration for marketing the film The Purge.

A BLued darker version was done as an alt as well for the 3D Illustration. I delivered these at 150DPI @ 10" wide for a typical 11 x 177' Comp presentation. If this was to finish I go 4500 pixels wide a typical size for a One sheet Poster.

A good use for 3D Illustration is to make props that do not exist in real life,and to make them look real, and for the film The Purge, I was asked by Cold Open out of Venice California, to create a revolver firearm that shoots backwards. To create this prop in real life would require a good CNC mill and a much higher budget, so I did a virtual 3D Illustration as this was just over a half day to complete.

I have built a number of 'virtual' firearms in the past, so I took a few parts I had already made and created a new frame for the revolver that aimed at the user for this concept piece. The detailed parts were made with modeled in details with the knurling and grooved sight, rather than a bump fake.

I rendered the finals out on a white cyclorama with a blued darker metal as well as a polished metal version for presentations.

Monday, June 16, 2014

A small beveled gold plate with a bit of rough DA sanded surface textures added to this. They wanted some where the texture was a second read to the overall gold materials.

A very heavy nugget style of gold as if it was crafted from raw gold rocks. I used this look in platinum for Marcy-X here as well.

A very tiny surface texture was tried here with the specular and bumps used to highlight the dot pattern on the surface.

This version used the large round bevel on the gold plate that ended up as out final, only this round I did a horizontal brushed surface to break up the reflections and add in the textured look desired by the client at that stage of development.

This is the 'almost final' with a smaller surface glitter used that we ended up making much more visible in the final.

A grid like texture was used with heavy bump so the entire front gold surface was adjusted in this pass.

In this version we added a "Flower Power" surface pattern to it to connect with a few other concepts.

Twelve years back I got to work on one of my favorite franchises, Austin
Powers. I loved the first two films and when I came to BLT they were
working on the third film, Goldmember, so I was put on the logo portion and built out about 80 versions of the title in 3DS max for presentation .

I was given a chunk of time to develop a multitude of gold looks for the titles which I was provided a few vector files that were narrowed down for my work. I stacked up a few plates with a dark holding device on back and some texture variety applied to the font.

Some were smooth, some brushed and some had a reflective pattern across the fronts. I had a lot of fun on this campaign, and I did finish the final version for the posters, for both the teaser, and the pay-off as seen in my first post.

Today I am doing PART II covering the custom built Mission chair I sell online, and today I have posted some images testing shaders and texturing of the 3D models I sell online, as well as the catalog of 3D models I built for sale by my prior employer as seen here.

I build custom 3D models for various Architectural firms to assist the in-house visualists work, so today I wanted to show the stock model I built out and sell fully textured as I do when I so a post covering my stock 3D Models for sale.

I was a professional cabinet making before I finished up at Art Center, and my continued work in 3D Visualization has keep me building furniture, only in this stage virtually for my clients. I love the work, as I love to build and virtual building has a similar satisfaction.

BabelFish Universal Translator Widget

About Me

Trained in Transportation Design at Pasadena’s Art Center College of Design, I have worked for the past 24 years in every facet of Entertainment Design as Conceptual Designer, up to Design Director. I am currently running my design studio full time out of my home in Littleton, CO.
In the past, I have orchestrated teams as large as 100 on an international level , and as small as a few artists. Art Center gave me the formal training in Industrial Design via sketching and modeling to execute my designs.
The variety within the Entertainment Industry that I have been involved with includes: Television Commercial Set Design, 2D Animation Television Series, Restaurant Design and Illustration, Real Time 3D Interactive Gaming, Online 3D Web interface, CD ROM Magazine Design, Theme Park Attraction Design, and finally ending up in Entertainment based Advertising for Theatrical Films.
I have experience starting up both 2D, and 3D design departments, as well as moving into existing studio infrastructures of operation and working within established systems already in place.