Ok, lets see how well I can convey this.
I have a human character for my game. Animation 1 is "breathe". Animation 2 is "attack" (where he jumps up and does a downward smash sort of attack a la azure dreams)
WELL... For some reason, between the final two keyframes of "breathe", he sort of preemptively moves his arm back to prepare for animation 2. THIS IS DRIVING ME CRAZY!
Ive even screwed up my breathe animation so that the last two keyframes are copies of each other. Theoretically, there should be NO MOVEMENT WHATSOEVER between these two keyframes, right? Yet for some reason, he still moves his arm to prepare for the next movement.
There HAS to be some kind of setting or something to turn this sort of "overthinking" on and off, but I can't for the life of me find it.
PLEASE HELP!

Oh, I forgot to mention that I'm actually using one single animation for all of his actions because I'm going to import him into Unity, where I will then manually separate the animations. This might be important info to understand my issue. Still, there should be zero movement between identical keyframes, right?