Make Two Teams

Who Goes First?

On the count of 3 – one person from each team throws a single baton toward the King

The team with the baton closest to the King >(without knocking it over) selects to go first or which side they’d like to start from.

Game On!

Each team now takes turns throwing each of the 6 batons at the 5 baseline kubbs on the other side of the pitch.

Each kubb knocked over during a turn are thrown into the field – past the king – at the beginning of the next team’s turn. These field kubbs are tipped up, as if on a hinge, by the opposing team and must all be knocked down before attacking any remaining baseline kubbs.

If a field kubb remains standing at the end of a turn, the opposing team may move up to the location of this kubb for their 6 throws.

For the Win

The first team to knock over all the field kubbs, all the remaining base kubbs, and the King – wins!