^ I half agree, because in reality I don't think physics have come all that far either. Most developers are STILL using the floaty, unrealistic ragdoll physics of the Havok engine, an engine that was first implemented about eight or nine years ago. I mean yeah, you got engines like Euphoria and PhysX which seem to be making incremental strides, but then...no one friggin uses them. They either use Havok or some proprietary engine that seems to mimic Havok.

Absolutely wrong about the Combat system for Uncharted, you always have to stay on the move. I remember the train scene from Uncharted, I ended up wall crawling on the side of the train waiting to catch enemies when they are not looking, I would then grab them and pull them out the train, unless there was 2 of them, then I have to find another way. I continued that kind of trend attacking them from many different angles.

That must have been one of the most exciting play throughs in Uncharted and videogame history, I wish I got that on tape.

As for the last of Us, I wanted a game that makes a hand gun as powerful as it seems in TLOU. Not everybody walks around with a AK47, and those rifles make handguns seem like BB guns, this game has a nice realism to it.

I saw when the guy held you in place so his friends could shoot at you through the window or when the guy ran off and hid somewhere when he saw you with a gun and mounted a surprise Molotov attack on you when you came looking for him. This AI is awesome.

Define scripted? Obviously everything has to be scripted/developed or it wouldn't exist. Same goes for real life, people are scripted in how they operate. Your brain is pretty much just a complex computer.

ND have shown the same scene in two different ways so it is obviously not linear scripting if that's what you mean. IE same thing occurs everytime.

The graphics, story and acting all looks brilliant, but the AI is the reason I'm really excited about this game as I feel its been the most neglected area of game design with barely any progress made this gen.

LoU looks head and shoulders above every other game either out already or still in developement.

It will never happen but I would love Sony to buy the rights for Tenchu and have ND apply that magic to that franchise.

Are you guys kidding? No one ever lets anything rest. People are going to say that the gameplay is scripted from now til the game comes out and even if there is 100% proof that it isn't scripted people will STILL say it even years later and try to prove anyone who says it isn't wrong. To this day people STILL try to prove that UC2 was not a good game even after all the awards, scores and claims. In fact if PASBR ends up being a great game prepare yourself for about ten years of calling it a clone and a rip off and trying to prove how wrong everyone was about it being a good game especially if we get a sequel.

This is something i've been waiting for for years now.AI has sorely needed a leaping step forward.

Not to say AI was better when i was younger, but they seemed to have more personality, more humanity so to speak.

Games nowadays..

It's almost scary how immune i've become to artificial life.GTA for example, the pedestrians mean nothing to me.They are simply obstacles in my way.All FPS shooters are even worse.I'm just murdering hundreds of AI's with no emotions.No second thoughts, nothing.

AI needs more emotions.TLOU is giving them just that.Making them more human.Not just angrily rushing at you and trying to kill you.

The way the guy in that video ran for his life when his friend was killed.Hiding behind the luggage, terrified.That was special.That is whats going to make me think about my choices should i choose to chase him.

pre-ordered this game through newegg last week for for $47!! along with God of War:A, Beyond 2 Souls, Bioshock Infinite, Xcom, Playstation Allstars, and Assassin's Creed 3 all for $47 a pop! gotta love newegg