Baldwin the Merciful's - CoT Campaign
(Inactive)

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.

The group moves past the "T" intersection and down the angled corridor. You see a short corridor that ends in door on the right hand side. Another slightly longer corridor on the left hand side with a door at the end. Then another door at the end of the corridor.

Lucrezia will check out the door on the right and then open it if it looks okay. She will then look into the room before entering. "Do you guys think we should open all the doors and look in before picking one to actually enter?"

Lucrezia you are absolutely positive that the door to the right is not trapped nor is it locked. The far wall of this otherwise empty chamber is fitted with three wooden doorways. The left doorway is decorated with
a carving of a book, the central doorway a carving of a glaive, and the right doorway a carving of an unholy symbol bearing a pentagram. Lucrezia has not entered the room, just looking.

As you study the decorated carvings on the doorways you realize that you've seen the glaive before it was the weapon the devil, you freed, was talking to, calling it "Anvengen's Edge" and the book looks like the one that you've found and have in your pack "Drowned Jabe". You have no idea about the third item.

When you touch the door that matches the one with Drowned Jabe his spiritual fragment alerts you to what room you found the book in, then it fades and shows the book in your backpack. The next imagine is your bedroom on the other side of the door. You sense if you step through the door you will not be able to get back.

When you touch the door it shows you the island in the middle of the nasty lake. That image of the item remains up but a second imagine appears next the first one and it shows you your bedroom. You get the sense that if you walk towards the island you will go to the island. If you go the other way its a one way trip to your bedroom.

"I guess it would be a way out. Seems like this door leads to that island in the middle of the disgusting lake we where at earlier. Well, I guess I can check out the last door and see if it too will give me an idea of where it leads too."

Lucrezia goes to check out that last door, once again making sure to not actually go into it.

You see the devil that you freed in his prison, he is talking to his glaive, that image changes to the First Level of Hell and the devil is slaying demon with his glaive laughing joyfully. A second image appears next to the battle and it is your bedroom. You again feel if you go through the image where the devil is located you will exit there but if you go towards your bedroom you will exit in your room. Both are one way trips.

"ARGH! Why is everything looking like a damn one-way trip?! That one leads us off to where that devil fella we rescued is busy killing some demon thingy. The only damn door that keeps us in this damn labyrinth is the one that leads to that stinking island. Though we have no way of knowing what is on that island or how easy it'll be to swim off of..."

Lucrezia gives a frustrated sigh. "Well, vote on a door or go all the way back through that damn maze again?"

Check it first but go ahead. If these 3 doors are one way, that's a problem. We can get out o the knot but there gotta be a reason behind two o them leadin' to other places. Mebbe we need something off a the devil and the island.

Well the devil is long gone and we don't know where he went so I don't want to end up a thousand miles away. So, let us open the door at the end of the hall and if that turns up empty we go back to the t-section that we passed over and then back to poo lake if need be.

Andrea lets anyone who wants to go first open the door. Just make sure there isn't some poison trap on it, Lucrezia. I'll keep watch on our rear in case that tiefling comes bak.

I'm going to need a new one soon. Wands and scribing scrolls takes a big chunk of gold. I can enchant Lucrezia's bow to either be magical for 5 clock sweeps(Magic Weapon 5 minutes) or enchant it to pierce the hides of evil creatures like devils for almost one sweep(Weapon against Evil, 5 rounds). As well as a blessing for weapon skill(Bless) I can also summon a celestial dog or hawk to harry targets(Summon Monster 1)

Lucrezia you don't sense anything unusual about that door at the end of the hallway. As you open the door you see:

A wooden stairway, its risers carpeted in fine silk and its banisters carved of darkwood, descends into a lake of bubbling filth and olive-green sludge in this cavern. At the far side of the cavern, three natural stone steps rise up from the slime to a chamber of worked stone, its floor stained and slathered with strings of dried ooze and mounds of filth. Two alcoves to either side of this part of the chamber hold
stone chests.

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Duncan will cast detect magic. During the first round the entire room glows magical since it is magically comprised of shadowstuff. There are four a auras coming from within the sludgy muck. He points to the four areas. V33 and V34 then Y31 and Z32."t'me ti git wet...ain't fond of dat."