The throttle down key (S) will reduce throttle within the 0-400% range

It should now be impossible to get “stuck” with cruise handling values

Added message when attempting to enter/increase cruise with weapons cooldown

Cruise speed can now be adjusted with the mouse wheel in 5% increments

Redesigned throttle bar to show all four levels simultaneously and scale according to the current cruise level

Energy regen is now reduced by a variable amount that goes from nothing at 100% throttle to its maximum effect at 200% (halved energy regeneration)

Shift + mouse wheel may now accelerate into cruise as well

Engine exhausts now reflect true acceleration, including deceleration

Tweaked acceleration/throttle adjustment speed for engine effects

Fixed thrusters being unusable after a docking timer elapsed

Overhauled all code depending on a ship's current target to be more stable and resilient against erroneous data, including missile lock-on and targeting overlays

Added special keybind Ctrl+Alt+End to force reload the UI (may freeze the game for a moment)

Adjusted feel of camera while in cruise

Strengthened resizable weapons panel against incorrect window sizing

Changed logic for docking requests: instead of expiring after a set amount of time, they lose priority; if another request arises afterwards and no docking point is available, a lower priority request will get cancelled

Added a "grace period" of 10 seconds during which newly spawned ships will not cause collision damage

Changed docking speed cap to 100 from 80

Fixed expired messages sometimes being shown again

Added uniform camera shaking based on velocity and acceleration

Toned down bloom size

Slightly simplified and altered planet atmosphere rendering

Greatly improved non-scattering-based atmosphere effect

Altered staggered fire calculations to be more reactive to first shot and to spread weapon fire a little better

Altered beam tapering to be less pointy

Chase camera zoom and turret camera throttle now use Control as their modifier instead of Shift

Fixed issue where attempting to enter cruise while the throttle was limited to 100% (e.g. during a docking sequence) would make wing animations get stuck in cruise mode

The “unsupported graphics card” window should no longer appear

Added a lot of safety checks to prevent divisions by zero throughout the client hook

Relaxed range constraints for missile lock-on

Near plane is now closer to the camera if in cockpit view

Added carrier relative positioning: while docking with a carrier, ships will start moving relative to the carrier's location instead of the world when close enough to it, provided the carrier is moving faster than the ship's top speed at 100% throttle