ABILITIES
It is no longer possible to get multiple streaks for the same kill or stun.
It is no longer possible to continuously use a loss streak under certain conditions.
After a character dies, their smoke bomb ability cooldown is not improperly reset anymore in Domination on Northwest Passage.
The aiming FX for knives is no longer stuck on the screen if the ability is used while the character is walking in an idle state at the beginning of a session.
Players can no longer use the Animus Hack when stunned.

MAP SPECIFIC
In Saint Pierre, Martinique characters no longer remain stuck inside the sugar cane field when trying to stun their pursuer under certain conditions.
In Charlestown, the camera now works as intended when the player hides in a haystack under a roof.

MODE SPECIFIC
In Wolfpack, Players can now kill the final boss even if the last targets (in session 24) are killed with the Animus hack win streak.
In Wolfpack, fixed a bug where the game could be stuck for a player at the start of a four players Wolfpack session on the night version of the Charlestown map.
In Wolfpack, the extra objective now refreshes properly if the host leaves the session when the synchronized kill staging starts.
In Domination, fixed instances where the game could crash at the end of a session.
In Domination, chase breakers in an enemy base don’t incorrectly open for a player fast walking towards them under certain conditions.
In Assassinate, the lock is no longer cancelled when the pursuer enters a haystack.
In Artifact Assault, the player no longer re-spawns with the flag if killed with a gun in mid-air while jumping in the enemy base under certain conditions.

MISC
Players are no longer stuck under certain conditions after performing a contested kill at the base of a crane.
Several issues which happened when the group leader would back from searching for game sessions have been corrected.
Weather effects now work properly for all players in a session.
The variety bonus counter is no longer broken under certain conditions.

PC SPECIFIC
Some user interface overlap problems have been fixed.
Improvements have been made to the Loyalty feature.
A quick access to the Abstergo Store has been added. You can now access it from any screen by clicking on the wallet icon in your player profile area in the top right hand corner.
A new tip about the Abstergo Store has been added.

In the Betrayal, see how Ratonhnhaké:ton uses the Power of the Eagle to quickly jump from one location to another and fly at lightning speeds to hunt down his enemies. This special power is the newest skill our hero will use to take on the tyrannical King George Washington.

BUG FIX
- Fixed a bug preventing the creation of new Uplay accounts
- Removed the ability to hide pivots during pass-throughs and cinematics

DLC PREPARATION
- Added support for “Tyranny of King Washington: The Infamy”
- Fixed potential game data corruption when a DLC download ends while the player is in-game.

MULTIPLAYER

MODES
- In Wolfpack, a target doesn’t remain stuck on the ground if the player hosting the game leaves while another player is joining at the same time.
- In Wolfpack, some targets that were not visible to players under certain conditions can now be seen correctly.
- In Wolfpack, the radar is not broken under certain conditions anymore.
- In Artifact Assault, Team members can now correctly score when the initial artifact carrier gets killed under certain conditions.
- In Deathmatch, players no longer have lookalikes NPCs unless they use abilities that create lookalikes.
- In Deathmatch, the game no longer crashes in the New York brewery map for a player who used a Decoy while hiding in a group.
- Some players are no longer stuck in rematch after completing a Simple Deathmatch session on the Saint Pierre map.

LADDERS
- Some ladder issues when players left a session during the first minute have been corrected.
- Ladders now update properly upon a full group kick.

GRAPHICAL GLITCHES
- The Independent’s hair when she wears the Wild Cat costume now displays correctly.
- The Strong Man’s white costume, alternative costume and warrior costume now display properly when hiding in a group.

PLATFORM SPECIFIC
- On Xbox 360, the Uplay icon and unlock conditions for unlockables redeemed via Uplay have been restored.
- Loyalty unlocks are now available on PC.

MISC.
- Character customization is no longer reset under certain conditions.
- The Wipe ability now correctly works from a distance.
- The timer now properly starts and players can interact with each other prior to the host getting into the session.
- Sound will properly keep playing when trying to watch a video under certain conditions.
- An error message now displays when players attempt to watch DLC videos without having the DLC installed.
- Chasebreakers in the Animus Core map now correctly reopen for team mates.
Players are no longer stuck on leaving game session screen under certain circumstances.
- When you create a group in a private game, that group now stays the same through different sessions.

The Infamy takes gamers through the beginning of the journey to dethrone this new king. Assassin’s Creed III The Tyranny of King Washington continues in two more episodes: The Betrayal and The Redemption, releasing March 19 and April 23, respectively.

- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns

SEQUENCE 1
- A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable

SEQUENCE 4
- FEATHERS AND TREES : fixed another case where optional objective "Do not touch the ground or water" could fail for no good reason

SEQUENCE 6
- ON JOHNSON'S TRA IL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission

SEQUENCE 7
- LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission's path

EPILOGUE
- Fixed Animus Synching gameplay that could get stuck

Side Quests
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn't complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event's icon but nothing would happen.
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.

Homestead
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Naval Locations
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle

Frontier
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches

Menus
- Fixed a bug where it was impossible to hide the on-screen money counter and "hold to skip" message. Money is now linked to the "mini-map" HUD visibility option, and the skip cinematic message to the "controls" option.
- Fixed a bug where the "Fast Travel Points Unlocked" stat could not reach 100%
- Fixed a possible crash after all pivots have been synched
- Fixed bad date formatting in Notification Center
- Fixed various typos and bad translations
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster

Multiplayer

Modes
- Team modes balance is no longer affected when extra players join in progress.

Abilities
- Players are no longer stuck after they got hit by knives while climbing cranes.
- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
- Closure now seals and opens Chase Breakers for the player who used the ability as intended.

Scoring
- Abstergo points now update correctly after you finished a game in the progression menu.

Locking
- Locked targets don’t become unavailable under certain conditions anymore.
- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
- In a chase, target players will now be able to lock their pursuer by default prior to any other character.

Misc
- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
- The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
- Players can no longer get killed by another player from any distance after performing a haystack kill.
- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.

Get a deeper dive into Aveline’s background, motivations and storyline, and learn how this all-new hero ushers in an entirely new chapter in the Assassin’s unforgettable saga – designed exclusively for PlayStation Vita handheld entertainment system.

Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

In this Assassin’s Creed III Weapons Trailer, watch as the newest master Assassin destroys his opponents using any means necessary – and keep an eye out for his hidden blade as a whole new combat system delivers more intense, gut-wrenching battles than ever before.

Assassin’s Creed III Liberation includes key pillars of the franchise that fans of the series know and love, including combat, free-roaming navigation and a rich story full of intrigue and twists, delivering a true Assassin’s Creed experience to the Sony PlayStation Vita.

Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

The year was 1773. The American colonies were under British rule and growing restless of the empire's enforced laws and taxes. In an act of solidarity, the American colonists took a final stand and in one of the most famous moments in history, destroyed British imports, boycotting their taxes and halting their tyrannical momentum. Relive this and other historical events in Assassin's Creed III. Coming October 30.

Get a behind the scenes look at the all new triple environment gameplay, dynamic weather system, crowd and animal AI and more as you learn what makes this all new chapter in the Assassin’s saga truly unforgettable.

Part three in a four-part documentary series, Inside Assassin’s Creed III: Episode Three is all about Connor, the all-new hero of mixed British and Native American ancestry on a mission to save his homeland. Get a behind the scenes look at what makes Connor the true hero behind the war and a sneak peek at the new combat and animation systems that will allow you to experience more intense, gut-wrenching battles than ever before.

Discover the brutal realities of warfare during the American Revolution and find out why the guerilla tactics used by the Americans would turn the tides of war. Finally, uncover the real world inspiration and gameplay innovation behind Connor’s all-new weaponry and combat system.

In the newest trailer for Assassin’s Creed III Liberation, the first female assassin, Aveline de Grandpré, reveals her motivations in the continuing battle against the Templars in 18th century New Orleans. For the first time ever, Assassin’s Creed III Liberation allows players to experience a full-featured Assassin’s Creed game on a handheld device.

In advance of Gamescom 2012, Assassin’s Creed III is bringing gamers to the forefront of naval combat. As Connor, gamers will command a naval warship and lead his crew through tumultuous waters and enemy ships. Gamers will be able to use cannons against enemies, including devastating ammunition for optimal impact in what is the most detailed and immersive open-sea experience to date.

Assassin’s Creed III lets gamers experience the power of Ubisoft-AnvilNext, the new game engine that brings Colonial America to life. Revolutionary physics, animation and weather systems deliver unprecedented realism and a revamped combat systems that delivers the most intense and vivid Assassin’s Creed experience to date. Only Ubisoft-AnvilNext has the power to deliver the scale and scope of the biggest Assassin’s Creed game ever on October 30.

Assassin\'s Creed III shows us that the smallest action can spark the flame that ignites the revolution: a soldier fighting for his country; a priest struggling with his faith to follow his beliefs; a mother willing to kill to protect her children; a lone assassin, fighting for freedom and justice.
The strongest weapon against tyranny is the will of the individual... it\'s time to RISE.

It\'s now time to remember these dark times of the American history, and ignite the revolution. Out of the embers of this burning village, a new assassin will rise. Born of Mohawk and British descent, his fight for freedom and justice will be forged in the flames of revolution.

Commentated by creative director, Alex Hutchinson, the walkthrough of the frontier demo exemplifies the key pillars of the Assassin’s Creed franchise against the wild frontier setting demonstrating a slice of the massive open world scale of the Assassin’s Creed franchise.

The American Colonies, 1775. As a Native American Assassin fights to protect his land and his people, he will ignite the flames of a young nation\'s revolution. In Assassin\'s Creed® III, eliminate your enemies with guns, bows, tomahawks, and more! In development for over three years, the game features the new Ubisoft-AnvilNext engine, a stunning technology that will revolutionize gaming.

Gamers can channel their collective excitement for Assassin’s Creed III to band together in a valiant effort to unlock the world gameplay premier of Assassin’s Creed III in the Unite to Unlock campaign. This program asks gamers to enlist their friends through Twitter and Facebook in a unified effort to reveal the gameplay of Assassin’s Creed III.

Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

Contribute Files to GameFront

GameFront is the best place to store, share and promote your PC gaming files. Upload yours today! Learn More

About Game Front

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!