Important Info regarding Localization for Assets

Localizing Assets

You can override assets for each locale - thanks to Xuzaca (Blizz) for posting the info.

This is very important when you keep in mind that Global Play is coming.

List of Locales

deDE = German

enGB = English (used in the UK | AU | NZ)

enSG = English (used in Singapore)

enUS = English

esES = Castilian Spanish

esMX = Latin American Spanish

frFR = French

itIT = Italian

koKR = Korean

plPL = Polish

ruRU = Russian

zhCN = Simplified Chinese

zhTW = Traditional Chinese

Localizing Assets

You can overwrite existing Blizzard assets or even your own assets by putting them into the right path. Your Base path will be the default, and will be over-ridden by any other locale that you define. Hence, your Base should theoritically be in English being the most widely-spread langauge, and adding additional locales when needed.

How to do it

Import your base Assets into "Base.SC2Assets\Assets\Textures", then using the list above you can import overrides into their own folders/paths.

Important Info

Have the same name as the asset they're supposed to override

Are in the correct, locale-specific archive (Base.SC2Assets vs. koKR.SC2Assets)

Have the same path within that archive as the asset they're supposed to override