Interstellar Players
In a universe spanning more than a thoughsand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power... or at least they'd like to believe so. Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense power. Insinuating their influence into every level of society and government, from the Magistracy of Canopus to the Clan homeworlds, these hidden power brokers can make life difficult for the average Joe, or shake the very foundations of the Inner Sphere. Interstellar Players describes the most powerful and influential people, organizations an entities behind the scenes of the Classic BattleTech universe. Some are firmly established, but shown here in a way you've never seen them before; others have only recently come to light. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies. And of these shadowy groups, from this sourcebook or the gamemaster's imagination, can become the ultimate villain in any type of BattleTech campaign. Let your imaginations run wild! Regular price $24.99

Jihad Conspiracies
Interstellar Players II -- On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made normal communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy. Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris. Jihad Conspiracies: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad. Some of these conspiracies are firmly grounded in Classic BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War! Regular price $24.95

Guide To Covert Ops
Shadow Warriors -- A space armada slowly takes shape a hundred million kilometers above the elliptical plane of a star: the target planet does not have the military to stop the massive BattleMech invasion about to be unleashed on their world. Instead, a handful of men slowly maneuver in disguised, pressurized, polymer bags towards their targets. After attaching to the ships, they cut a hole in the bulkhead and sneak towards the fragile Kearny-Fuchida core that makes interstellar travel possible. Knowing death is the only outcome, they disable the fleet, aborting the invasion before it has begun, changing the course of history. They have no name, no history, no life beyond their service to the State. They are covert operatives A Guide to Covert Ops provides detailed information on every intelligence agency in the BattleTech universe. Additionally, extensive Life Paths covering everything from DEST to Lohengrin and Valkyrie to guerilla insurgents are included. Finally, new specialized espionage gear, campaigning rules and a complete adventure provide all the information and tools players and gamemasters alike will need to enter the covert world of special ops. For use with Classic BattleTech and the Classic BattleTech RPG. Regular price $24.99

Historicals War Of 3039
On 20 August, 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. Simultaneously capturing half of the Capellan Confederation, sidelining the power of House Liao for decades, while launching a union that would eventually lead to the formation of the largest, strongest interstellar power since the original Star League—the Federated Commonwealth. However the Fox could not be content with such success and a scant decade later moved to crush his age old enemy, House Kurita. In April 3039, forces of Houses Davion and Steiner moved to slay an apparently weakened Dragon only to find the fury of teeth and claws. The first in a new series, the Historicals: War of 3039 campaign sourcebook details the action involving every line unit in this pivotal war. Wave maps and full regiment listings convey additional details, while ample campaign rules provide a framework allowing players to replay every laser shot and autocannon blast. Regular price $29.99

Historical Brush Wars
The Historical Brush Wars campaign sourcebook details the actions involving every line unit in the most important "low level conflicts" of the early 31st century. Maps and full regiment listings convey additional details, while ample campaign rules provide a framework allowing players to replay every detail of each war. Regular price $24.99

Battletech Mercenaries Supplemental
Any Warriors Wanted! Not every interstellar power can afford the likes of the Wolf’s Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them. A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate new mercenary commands. For use with Classic BattleTech and Classic BattleTech RPG. Regular price $24.99

Mercenaries Supplemental II
Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the household names that captivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all! A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present. For use with Classic BattleTech and Classic BattleTech RPG. Regular price $24.99

Mercenaries Supplemental Update
The Edge of Extinction -- In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question. Some Houses now consider their most stalwart work-for-hire commands as enemies, and mercenaries, from the elite to the dregs, are fighting for their lives... and more importantly, their reputations. Classic BattleTech Mercenaries Supplemental Update details the fallout of the opening years of the Jihad and its impact on mercenaries. This product updates all major mercenary commands currently embroiled in the Jihad, covers the various Hiring Halls, and provides details on brand-new mercenary commands springing up from the remains of commands shattered in the opening years of the Jihad. Mercenaries Supplemental Update includes rules for running mercenary commands during this era and a section describing newly premiered battlefield units. Regular price $24.99