Adjust the UI layout

- [Instructor] The layout of the user interface…in any software application is definitely an aspect…of the program that will either speed up,…or indeed slow down the work…that we're able to do inside it.…Now, thankfully, as is the case with all good software…these days, Substance Designer 6 gives us the ability…to both change, and then save the layout of the UI,…in a way that means we can optimally configure it…to the type of work that we're currently doing.…Indeed, as we look at the Substance Designer UI here,…you will notice that each of the sections…are panes abounded by this thick black line,…which, if we hover our mouse cursor over, turn light gray,…indicating that we can indeed left click and drag…in order to change the relative size of them.…

Although, the change of the cursor to a double headed arrow…is probably and even bigger giveaway…as to the existence of that feature.…Something else we can do is reorder where the panes,…or panels, sit in the UI.…If we hold our mouse over one of the header bars…where we see the name of the section, and again,…

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Author

Updated

2/8/2018

Released

8/25/2017

Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level.

Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential "atomic" nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal.

Topics include:

Choosing a graph template

Importing meshes and maps

Navigating the Explorer and Library

Working with the Graph view

Using 3D and 2D views

Using the atomic nodes

Creating and combining normals

Blending shapes together

Creating MDL materials

Building an FX map

Publishing a substance

Using a substance in a game engine like Unreal

Skill Level Beginner

5h 44m

Duration

62,402

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Q: This course was updated on 02/08/2018. What changed?

A: New videos were added that cover Substance Designer 2017.1 to 2.1 updates.