A princess has been kidnapped, and hidden away in a labyrinth filled with monsters. Fortunately, you are a brave knight, who can handle the task. Plus your father disappeared into that labyrinth, so you have both personal reasons and your duty to take on that place.

Squishy Wizard: Pyra has the highest base defense, for some reason, but the lowest health. This trope can be avoided for a good portion of the game (up to the first two trials) if you keep the Royal Tiara and don't give it to the Minister.

Teleportation: The two-piece Medallion. By placing one half in a golden fountain, you can use the other half to instantly return there at any time. (Just remember to retrieve the other half if you want to switch to another fountain...)

What the Hell, Hero?: Old Vik the innkeeper gives your hero flak after learning you were forced to slay your own brainwashed father. The others present are more sympathetic, and Mrs. Vik even calls her husband on it.

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