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Mike Klucher talks about building XNA Framework games for the Zune and shows the soon-to-be-released CTP that enables developers to build Zune projects, adds a new menu on your Zune for games, and also enables device debugging directly from Visual Studio.

Motocross Madness! Nothing but hills and trees in the entire terrain, and it was
still awesome to just jump around in, or cross the borders and get launched, with gunshot and all, back into the playable area. God, I loved that game.

I was hoping that you could do stuff with the actual media on the Zune. This looks pretty cool. You could, for instance, play a certain genre of music based on the mood of a level. Or you could even change the mood of the game: make stuff dark and gritty if
the user recently played a lot of death metal, for instance, while making levels bright and colourful if the user's mood is happier and he's been playing a lot of Mika.

Or you could just punish a player for actually having a Mika song on his Zune in the first place.

I remember there once being an RTS game that took place inside your computer: levels looked like directory structures that were actually on that PC, and you had to protect your own files, for instance. It was pretty ingenious, maybe something could be done
here, where levels somehow consist of your albums or something.

﻿BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...

In XNA Game Studio 3.0 we do support Visual Studio 2008. I'm not sure why you would think of the Zune version of the XNA Framework as crippled, we've actually added more to the XNA Framework because of Zune, I know my reply may not convince you but I would
say give it a try, it works pretty well!

The Zune has no hardware-level shader support, so HLSL doesn't make sense.

uditha wrote:

﻿
if there a way to create games easely on windows mobile
then xna is boarded the limits.

Windows Mobile support would be a natural progression, but there are literally hundreds of configurations that must be investigated, rather than one for the Zune. Windows Mobile support is definitely being investigated, but there's nothing to announce right
now.

uditha wrote:

﻿
And i think on the winows mobile
there is a directX API and direct 3d.

Those APIs are poorly supported on mobile devices, if they're supported at all. I think this emphasizes the challenges Microsoft faces in supporting a full-fledged graphics API on mobile devices.

﻿I just hope they make an x64 version of the framework; I don't care about anything else.

While we currently have some fairly signficant 32bit dependencies that currently prohibit us from running in 64bit processes, we definitely do support running as a 32bit process in the WOW64 on 64bit Windows.

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