Those trees, they always do that. Whatever you do, they always manage to drop the fps. I hope giants could come up with a solution for that. Because, if I'm not mistaken none of the other 3D models do something like that.

It drops to the 30s in 4K on Goldcrest and that is just with the base starting equipment. Get more and it drops even further. There is a reason they locked it to 30fps for the Xbox One X version. Playing on my PC at 4k 60 FPS is a night and day difference to the PS4 Pro, which I also have.

It drops to the 30s in 4K on Goldcrest and that is just with the base starting equipment. Get more and it drops even further. There is a reason they locked it to 30fps for the Xbox One X version. Playing on my PC at 4k 60 FPS is a night and day difference to the PS4 Pro, which I also have.

I guess i never really noticed since i only put about 40 hours in to GCV, i never liked the map personally.

It drops to the 30s in 4K on Goldcrest and that is just with the base starting equipment. Get more and it drops even further. There is a reason they locked it to 30fps for the Xbox One X version. Playing on my PC at 4k 60 FPS is a night and day difference to the PS4 Pro, which I also have.

I guess i never really noticed since i only put about 40 hours in to GCV, i never liked the map personally.

You can also be oblivious to it, which is always good. Before I built my PC I never had any issues with my PS4 Pro performance in the game, but now that I played 4k with a rock solid 60 FPS on PC, I just can't go back to my PS4 version.

Good luck with that. The PS4 Pro cannot even run it at 1080p on Goldcrest at a solid 60fps once you get a few pieces equipment working.

I don't think I need luck for that. Because my Pro is hooked up to a 1080P monitor and I'm using supersampling mode.
Basically 4K visuals downscaled to 1080P. The difference is huge.

If the map is optimized I never get any fps drops anywhere.

For example, on TVTOF the only places I get fps drops are dense forested areas.
And another example is Sussex farm (last update). There is not even a single spot I get fps drops.
Oakfield is even better.

I didn't have the chance to test my Pro with FS17 on a 4K native monitor but it is doing a great job with supersampling and downscaling on a 1080P monitor.

Btw, with Detroit: Become Human, the results are even much better than FS17.

Good luck with that. The PS4 Pro cannot even run it at 1080p on Goldcrest at a solid 60fps once you get a few pieces equipment working.

I don't think I need luck for that. Because my Pro is hooked up to a 1080P monitor and I'm using supersampling mode.
Basically 4K visuals downscaled to 1080P. The difference is huge.

If the map is optimized I never get any fps drops anywhere.

For example, on TVTOF the only places I get fps drops are dense forested areas.
And another example is Sussex farm (last update). There is not even a single spot I get fps drops.
Oakfield is even better.

I didn't have the chance to test my Pro with FS17 on a 4K native monitor but it is doing a great job with supersampling and downscaling on a 1080P monitor.

Btw, with Detroit: Become Human, the results are even much better than FS17.

You can get a drop in FPS with little to no noticeable affect other than the FPS counter saying so. Unless it's a huge drop you just don't notice.

Good luck with that. The PS4 Pro cannot even run it at 1080p on Goldcrest at a solid 60fps once you get a few pieces equipment working.

I don't think I need luck for that. Because my Pro is hooked up to a 1080P monitor and I'm using supersampling mode.
Basically 4K visuals downscaled to 1080P. The difference is huge.

If the map is optimized I never get any fps drops anywhere.

For example, on TVTOF the only places I get fps drops are dense forested areas.
And another example is Sussex farm (last update). There is not even a single spot I get fps drops.
Oakfield is even better.

I didn't have the chance to test my Pro with FS17 on a 4K native monitor but it is doing a great job with supersampling and downscaling on a 1080P monitor.

Btw, with Detroit: Become Human, the results are even much better than FS17.

As long as you’re happy with the performance that’s all that matters

They updated the testing mods thread this morning. Hopefully not much longer