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This is a minor thing, but I'd like to see the Women's suffrage decision changed a little. It requires a specific amount of either socialist or liberal (can't remember the number of the top of my head, 25%?). Would it be possible to change it so that it compiles socialists and liberals together? I had around 60% of my upper house liberal, social-liberal, or socialist, but I couldn't pick the decision because neither socialist nor liberal met the minimum requirement. I know it is a minor quibble, but it doesn't make sense as written.

It needs 20% either socialist or liberal. While it's not possible to do as you say I think the decision needs updating to take into account social liberals. The Enact Prohibition event needs updating too as with the extra issues you're never going to reach the moralism requirement.

It needs 20% either socialist or liberal. While it's not possible to do as you say I think the decision needs updating to take into account social liberals. The Enact Prohibition event needs updating too as with the extra issues you're never going to reach the moralism requirement.

Any suggestions on those?

With women's suffrage, I could see adding another option for there to be both 15 Liberal and 15 Socialist in the Upper House. Not sure I want to start factoring in Social Liberals, however, as the visible requirements could end up getting really messy.

Insofar as Enact Prohibition, yeah-- I don't think it's possible to get up to 30% Moralism without a whole swack of events to push it up that far. Could be it just requires the percentage being lowered (but to what?). Could also be that the requirements simply need to be changed.

Well I did spend a while looking at issues and I think you should try 5% moralism to enact prohibition, though that may still be too high. Moralism tends to linger at around 3% if left alone, but there may be some events which would push it over 5% for a brief while which could be a problem.

I think for suffrage add 30% social liberal. 15 and 15 socialist and liberal. 15 and 15 socialist and social liberal, 15 and 15 liberal and social liberal.

* Finally figured out how to make the Temperance League events fire only for christian countries.

But what about this issue in Muslim countries? Where, presumably, there should be an even larger movement against Alcohol, i.e. could you have some events that anger the conservatives and reactionaries if there is an Alcohol producing factory in a Muslim country?

Something like "The Mullahs demand that Liquor be outlawed!", and maybe if you go against them this leads to significant militancy or consciousness for Cons/Reac and/or Clergy POPs and if you agree with their demands all your Liquor, Rum and Wine factories would be shut down or destroyed. I think something like that would be interesting flavour for playing Industrialising Islamic nations.

Well I did spend a while looking at issues and I think you should try 5% moralism to enact prohibition, though that may still be too high. Moralism tends to linger at around 3% if left alone, but there may be some events which would push it over 5% for a brief while which could be a problem.

Hmm. The problem here is the decision where prohibition is removed. It requires a level of moralism that the country would be beneath... and if it's less than 5% than that would likely happen very quickly.

Perhaps moralism should be taken out of the requirements? If so, then there would need to be something else... currently it only requires that liberalism be rather low. Considering how late in the game it comes (when socialism and social-liberalism is on the rise) that's not really an issue so much as the removal of prohibition would be a problem. So perhaps some other metric is required.

I think for suffrage add 30% social liberal. 15 and 15 socialist and liberal. 15 and 15 socialist and social liberal, 15 and 15 liberal and social liberal.

That would be quite a mess to look at. Currently I just have 15% for both socialist and liberal... add much more to that and a player won't be able to make heads or tails of the requirements.

But what about this issue in Muslim countries? Where, presumably, there should be an even larger movement against Alcohol, i.e. could you have some events that anger the conservatives and reactionaries if there is an Alcohol producing factory in a Muslim country?

This was just a fix to the vanilla Temperance League events-- which specifically are not supposed to happen in Muslim countries. The scripting that's supposed to do that (such as "religion = sunni") doesn't work at country scope, however, so I simply changed it to look at the majority religion (which does work).

As for new events, my understanding is that there's no equivalent to the Temperance League in Muslim countries-- there it's simply the law, I believe. And considering Muslim pops aren't made different so as to not require liquor as part of their everyday needs it would be hard to justify disallowing Muslim countries from producing it. Even that not being the case, I don't think there's a command to destroy factories in an event.

This was just a fix to the vanilla Temperance League events-- which specifically are not supposed to happen in Muslim countries. The scripting that's supposed to do that (such as "religion = sunni") doesn't work at country scope, however, so I simply changed it to look at the majority religion (which does work).

As for new events, my understanding is that there's no equivalent to the Temperance League in Muslim countries-- there it's simply the law, I believe. And considering Muslim pops aren't made different so as to not require liquor as part of their everyday needs it would be hard to justify disallowing Muslim countries from producing it. Even that not being the case, I don't think there's a command to destroy factories in an event.

Ok, but don't you think there should be some equivalent for Muslims? It's true that it is assumed that alcohol is banned in all Muslim countries at the start, when they're Uncivs (although the Sultans and rich of many of these states did drink and just ignored the clergy), but what about if a Muslim country Civilizes and starts becoming more liberal and allows alcohol (I don't know the whole history of it, but there are plenty of Muslim countries that do not ban liquor today and a few that do). The Islamic clergy were always dead against it and wanted alcohol banned across the board, but of course they were not always listened to, I think it would be good to have some kind of events that simulate the modernist vs. traditionalist conflict in Islam on things like this.

Ok I understand that there's probably no way to actually stop Muslim POPs from demanding alcohol and no way to prevent them building the factories for it, but it's the same in Christian countries with the Temperance leagues and Prohibition. I think we'd need an equivalent for Muslim countries.

I suppose new alcohol-related events could be done for Muslim countries, but I'm not certain it's all that important a thing to try and simulate-- but I'm not all that enamored with the Temperance League events, either. I just fixed them because they're present and, if they are, I think they should work properly.

Ok another note, I think you should take away the cores for nationalist china and other similar countries in the warlords event. It causes MASSIVE amounts of fascism, which is conpletely unhistorical, you already have the CB's for the countries, and if it does go through the event it will almost ALWAYS be fascist.

Played a full game as Russia with APD 3.05:
Shouldn't Russia start with Romanticism and Romantic literature?
There were a few localisation mistakes mostly in the late industrial inventions, sadly I forgot to write them down. Also there were a few inventions without any bonuses (not sure if is deliberate)
There is an event where you can lower or higher the works hours and there is a third option to reduce the mil of the lower classes. If I can remember well the options were mixed up: the work hour reducing option increased the mil and the con of the lower classes and the work hour increasing option gave extra mil and con to the higher classes.

Ok, here are a few suggestions based off of what happened in my last PDM game. These are suggestions Rylock, don’t have a heart attack, if they are not realistic don’t add them
1. Add a decision for Scandinavia and the various other Nordic states to gain Estonian as an accepted culture and cores if the province of Estonia is conquered by the Nords. Estonians considered themselves to be Nordic, and while most others Nords dismiss that claim, the similarities to Finnish and other Ugric languages would likely make the Estonians happy to join another Nordic country if it meant liberation from the Russians.
2. The South and North German Confederation should gain cores on the rest of non-Austrian Germany if it exists for a certain period of time, let’s say thirty years. The South German Confederation formed and dominated what areas me and Austria had not conquered, but it never gained cores on Northern Germany.
3. It is far too easy for Canada to be annexed and absorbed into the US, there needs to be tougher restrictions, as the current system is sphered by the US and not a dominion. Maybe make it so there must be a non-HM government, with various US decisions to support anti-monarchal decisions.
4. On prohibition, make it a social reform, maybe if you choose temperance league, there is an event later on that forces you to ban alcohol, and social libs/liberals are the only ones willing to repeal it? Don’t know if that would work, but basically, should be something like Temperance league>alcohol ban> liberals unban it. For Muslims it should start banned (I know all Muslim countries did non ban it, but it saves a ton of research.
5. Fascist support events should fire more often for areas that are full of large unemployment when ruled by Socialists or Communists, and when under the rule of Liberals/social libs more events for Communism ideological increases with high unemployment, and when under the rule of conservatives, reactionaries, and fascists more anarcho-liberal events should fire with high unemployment
6. Jingoism should not be a requirement to add war goals as a fascist dictatorship
7. Scandinavia /Denmark should gain cores on Holstein if controlled for long enough
8. Sino-Japanese War concessions, Japan should be able to gain more if they manage to be victorious against Russia in their inevitable wars.
9. Croatia should be removed as Hungarian cores if Austro-Hungary/Hungary is dismantled, there was too little to justify cores on that area in post Austro-Hungarian rule
10. If Austro-Hungary or the Ottomans are dismantled in a great war, Yugoslav cores should be added to the area, representing how unified the two populations were against the two great powers controlling the Balkans.
11. If Spain is dismantled, Portuguese cores are added to current glacian cores
12. If England is formed, and if wales exist, cores are removed from wales.
13. Events concerning the monarchy fleeing the United Kingdom to former colonies for flavor.
14. Possible Events for a reunification of South Africa and the Netherlands if one is conquered by the other, or if either is dismantled in a great war and they have truces with each other.

Should add Sulphur (and perhaps lower a bit the ammount of Coal) needed on dye factories. I think a major componente of artificial dyes were salt compounds. Or is sulphur already extremely in short supply due to fertilizer and explosives?

I also have a major thought-provoking coment:
Aren't factories and railroads waaaaayyyyy too cheap atm? I get the impression the world is industrializing far too fast due to the extremely low cost of increasing production with bigger/more factories and railroads. Isn't this helping cause the game economy to crash due to oversupply?

Also, I've played games as Brazil and Sardinia, into the 1870's, and I've been finding it almost impossible to implement reforms. My pops have too low consciouness to effectively break the conservative+reactionary stronghold in the Upper House and generally not enough militancy to rise up, unless I massively over-tax them (way more then I need). Is that something common or just some quirk of my playstyle and countries chosen?

EDIT: Since you guys have so many esoterical goods (rubber boots?!), why not add Salt as an RGO product? It has always been a major trade good, and the chemical industry that was born in the period took this to a whole new level.

1. Add a decision for Scandinavia and the various other Nordic states to gain Estonian as an accepted culture and cores if the province of Estonia is conquered by the Nords. Estonians considered themselves to be Nordic, and while most others Nords dismiss that claim, the similarities to Finnish and other Ugric languages would likely make the Estonians happy to join another Nordic country if it meant liberation from the Russians.

Nah.

2. The South and North German Confederation should gain cores on the rest of non-Austrian Germany if it exists for a certain period of time, let’s say thirty years. The South German Confederation formed and dominated what areas me and Austria had not conquered, but it never gained cores on Northern Germany.

It doesn't need them. Given that it can form Germany and auto-annex the north anyway, it's not worth coding.

3. It is far too easy for Canada to be annexed and absorbed into the US, there needs to be tougher restrictions, as the current system is sphered by the US and not a dominion. Maybe make it so there must be a non-HM government, with various US decisions to support anti-monarchal decisions.

Fair one; Canada shouldn't be annexable simply by being in the US SOI.

4. On prohibition, make it a social reform, maybe if you choose temperance league, there is an event later on that forces you to ban alcohol, and social libs/liberals are the only ones willing to repeal it? Don’t know if that would work, but basically, should be something like Temperance league>alcohol ban> liberals unban it. For Muslims it should start banned (I know all Muslim countries did non ban it, but it saves a ton of research.

No, doesn't really work with the reform model. Same goes for Women's suffrage, before anyone says it.

5. Fascist support events should fire more often for areas that are full of large unemployment when ruled by Socialists or Communists, and when under the rule of Liberals/social libs more events for Communism ideological increases with high unemployment, and when under the rule of conservatives, reactionaries, and fascists more anarcho-liberal events should fire with high unemployment

Wait... you WANT anarcho-liberal ideology?!?!?!?! That may actually be a first. But anyway, POPs in high unemployment states will tend to become more militant, and so switch to extremist ideologies automatically.

6. Jingoism should not be a requirement to add war goals as a fascist dictatorship

Can't do that.

7. Scandinavia /Denmark should gain cores on Holstein if controlled for long enough

8. Sino-Japanese War concessions, Japan should be able to gain more if they manage to be victorious against Russia in their inevitable wars.

Japan can take more using the in-game mechanics all by itself, thank you - I generally dislike event-based territory taking, unless its really necessary (Great wars etc)

9. Croatia should be removed as Hungarian cores if Austro-Hungary/Hungary is dismantled, there was too little to justify cores on that area in post Austro-Hungarian rule

Sure.

10. If Austro-Hungary or the Ottomans are dismantled in a great war, Yugoslav cores should be added to the area, representing how unified the two populations were against the two great powers controlling the Balkans.

No; No-one was that into Yugoslavia apart from the Serbs.

11. If Spain is dismantled, Portuguese cores are added to current glacian cores

Um.... why?

12. If England is formed, and if wales exist, cores are removed from wales.

No.

13. Events concerning the monarchy fleeing the United Kingdom to former colonies for flavor.

Maybe, but not a priority and would need more ideas for this (what actual in-game effect would they have, for example?)

14. Possible Events for a reunification of South Africa and the Netherlands if one is conquered by the other, or if either is dismantled in a great war and they have truces with each other.

Nah.

For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

Should add Sulphur (and perhaps lower a bit the ammount of Coal) needed on dye factories. I think a major componente of artificial dyes were salt compounds. Or is sulphur already extremely in short supply due to fertilizer and explosives?

Generally need the coal demand more than the Sulphur demand, tbh.

Aren't factories and railroads waaaaayyyyy too cheap atm? I get the impression the world is industrializing far too fast due to the extremely low cost of increasing production with bigger/more factories and railroads. Isn't this helping cause the game economy to crash due to oversupply?

Not really, no; the economy is mostly in flux in recent versions due to a cash shortage in the RGO economy, particularly after we re-jigged the map. We need factories to go up fast to provide demand for the RGOs, rather than slower. Equally, slower factories tend to lead toward more of a UK-dominated game (slow factories advantage the existing strongest industry), and more expensive factories cause horrible demand spikes (which mean all but the top 2-3 prestige powers wait years to get any cement, a general lack of maintainence goods causing factory collapses, and Capi AI getting very confused by short-term demand making it harder for them to judge what is consistently profitable). The RGO economy holds the key to this one, and needs to be heavily rewritten to match the new map... which Hib is about to replace with yet another new one, making a rewrite kinda pointless right now.

Also, I've played games as Brazil and Sardinia, into the 1870's, and I've been finding it almost impossible to implement reforms. My pops have too low consciouness to effectively break the conservative+reactionary stronghold in the Upper House and generally not enough militancy to rise up, unless I massively over-tax them (way more then I need). Is that something common or just some quirk of my playstyle and countries chosen?

Low lit sinks ships. Brazil will struggle to get CON due to it's appalling Lit rate (8%?). Sardinia, I've never really had a problem getting reforms for - quite possibly it's just a matter of how you play.

EDIT: Since you guys have so many esoterical goods (rubber boots?!), why not add Salt as an RGO product? It has always been a major trade good, and the chemical industry that was born in the period took this to a whole new level.

Salt's tempting, yes, and has been argued for many times; if we do add more goods, then I may throw it in there - but greater goods diversity tends to cause more rounding errors and so more d=!d, which is why I've been holding off adding extras for a while. I'll toy with the economy some more and see what we do.

For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

Uhm, Connor Mulhern's 1. already has been added to 3.0.7, so that's something that needs to be removed at this point. I'm not entirely sure about 12., but something was done with Wales, England and cores.