The soft reboot this series needed

Assassin's Creed as a franchise was beginning to wane. Unity was terrible, Syndicate was fun but felt like it was treading all too carefully on already well trodden ground. Wisely, Ubisoft allowed Assassin's Creed Origins an extra year to bake in the unforgiving Egyptian sun.

Dead-on strategy

Ever wondered what it would be like to be a Graveyard Keeper in medieval times? Me neither. Despite our apathy towards experiencing such a profession in what can only be described in very dark times, Lazy Bear Studios has seen fit to make Graveyard Keeper.

Simple and effective

I loved Uno on the Xbox 360. If I recall correctly, it was a free pack-in game with the console and I remember spending many nights following sessions on Rainbow Six: Black Arrow relaxing with a bunch of friends, chatting and playing Uno.

Some fun gameplay additions to a crowded genre

I remember the first time I played Assault Android Cactus.

The game was still in early access and it was the day after a friend's wedding. We were still at the venue, where we'd spent the night partying and I still had the unique taste of champagne, lager and Iranian cuisine in my mouth as well as a slight headache and burning red eyes.» Read More

A grenade blast from the past

I rather enjoyed Call of Duty: Infinite Warfare and feel that the lukewarm response it received was a little unfair. Although comparisons with Black Ops 3 were largely justified, it did attempt to do something new and the cast of characters were certainly more memorable than other recent releases in the Call of Duty franchise.» Read More

A dazzling narrative with technical hiccups

I have been intrigued by Rime for quite some time. I found the art style extremely appealing and the chance to play something that, superficially, looked rather similar to another of my favourite games of this generation; The Last Guardian, was a big part of the draw of the game.» Read More

Turn-based combat with an environmental twist

The resurgence of turn-based strategy games (thanks in no small part to the success of XCom) has taken a lot of people by surprise, with even Nintendo and Ubisoft joining forces to make Mario + Rabbids Kingdom Battle on the Switch. Fort Triumph builds on the success of these titles by creating a turn-based tactical RPG set in a fantasy realm. The major differentiator that Fort Triumph boasts is its reliance of environmental damage that can impact both the player characters and the enemies they are trying to dispose of.» Read More

Forgotten but not gone

Ever wondered what happened to that umbrella you left on the train? Or perhaps the scarf you dropped when running for a bus? You probably think it was taken by someone and passed onto a charity shop and thought nothing more of it. You forgot about it and moved on with your life.» Read More

A solid but overdone adaptation

I have always had a bit of a fascination with Monopoly. As a child, we rarely played the game at home, mostly because my dad, being a keen socialist, was not a massive fan of the game. My own political views have some sympathy with this viewpoint, although I would argue that the game can be used to demonstrate, on a crude level, the extent to which capitalism divides friends, families and eventually ends up with the majority being rather miserable subsequent to the triumph of individual greed.» Read More

A triumphant exploration of an alternate history

I first came to Wolfenstein back in the early 90s on my Dad's 486 monochrome Toshiba laptop. Doom was already out by this point but the machine we had wasn't quite good enough to run it so I had to make do with Wolfenstein 3D instead.» Read More

A console/PC endless runner done right

The infinite runner has become extremely popular on mobile platforms for fairly obvious reasons. They require only one digit to play, which is perfect when you're being crushed by someone on a train on your daily commute to work.

A mechanical wonderland

I am hopelessly lost in Hob's fascinating mechanical world and I couldn't be happier.

Hob from Runic Games, the makers of the Torchlight games, sees you playing as a small cloaked wanderer who, within minutes of playing, loses an arm to a hostile, purple plant monster, only to have it replaced with a giant robotic arm donated by a massive robot (that reminds me of the guardians from Studio Ghibli's Laputa - Castle in The Sky).» Read More

Wrong reviewer, right game

Sometimes you have to hold your hand up and say that you're not the right person to review a game.

I didn't play Middle-earth: Shadow of Mordor, although a lot of people told me I should. In terms of themes, fantasy sits right at the bottom of what I'm interested in. Add The Lord of The Rings in and I'm completely turned off.» Read More