And now that I can see this, I can't unsee it seeing Tritoch against that background looks incredibly weird. Sure they've upscaled him and smoothed him out, but he still looks like a .JPG ripped from some neitherwhere of the Internet and shoved haphazardly into a Flash game. And then there's Terra's utters. She would have to be seriously stacked to have that rack given the rest of her proportions (that or she's gained a new "Breast Missile" attack in her alt mode now).

It looks like it has been, but it might just be using the GBA translation (which is fine). Look at the screens. Siliconera also has a comparison of the old translation and the new one. And, a few pages ago, there was a typo found.

Judging from the shots thus far, I was under the impression that they're using the original translation, but with an added dash of shoddy effort to indicate that this is a mobile affair.

So I take that the translation (as well as the quality of this version of VI) is a mixed bag by what people is saying.

Cut the crap Mesh. The quality of the translation and the consistency it has with the original script in an RPG is fairly important.

While generally I agree with you, I must also submit the counterpoint that many of the most memorable moments in gaming history are due to terrible translation. Sometimes I find myself missing the days when abilities had to have stupid names because the character limit was much more forgiving to the Japanese Kanji than it was for English letters. In my opinion translation is only really good when it's either high quality, or very low quality--the middle ground kinda sucks.

Cut the crap Mesh. The quality of the translation and the consistency it has with the original script in an RPG is fairly important.

While generally I agree with you, I must also submit the counterpoint that many of the most memorable moments in gaming history are due to terrible translation. Sometimes I find myself missing the days when abilities had to have stupid names because the character limit was much more forgiving to the Japanese Kanji than it was for English letters. In my opinion translation is only really good when it's either high quality, or very low quality--the middle ground kinda sucks.

The more I think about this, the more I agree.I give a world of credit to DeJap's translation of Tales of Phantasia for the SNES. The original game was really dry, so there wasn't much missed in ruining the integrity of the original script.

Plus, we get memorable quotes like this:

On the other end, a title like Trails in the Sky probably would have been a LOT worse to play if the translation wasn't so well done and the narrative and characters felt so alive.

EDIT: for the record, i think the name "terra" is more, um, important[?] and lovely sounding than Tina... who is a girl i hated in school >:(we do miss the Celes-tina name combo though...

I'm of the impression that the original scripts for FFVI and CT were also really dry. They've both had various fan retranslations at points which were purporting to be more accurate, and they were all quite terrible. Maybe it was the new translation and not the original scripts that had the issues -- I don't know -- but they were advertising /accuracy/ above all and I didn't see anything that would make me doubt they were doing that.

And just from a readability standpoint, Woolsey's scripts for FFVI and CT were /leagues/ better than what most games during the 16-bit era and a good chunk of the 32-bit era got.

Also you have a goddamn octopus as a recurring villain in FFVI you can't blame all the goofiness on the Woolseyisms.

Logged

o/` I do not feel joy o/`o/` I do not dream o/`o/` I only stare at the door and smoke o/`

And honestly, how many people would've gotten the reference to begin with (and I'm not talking about back when we were naught but young whippersnappers, but the game-playing populace in general given the lack of a reliable Internet)?

I'm pretty sure that type of artwork is made to represent her visual design in the game itself. Her official design has always had blonde hair (outside of a piece from Final Fantasy VI Advance where you can see her with brown hair).

It must be the similar case of why Link's hair is pink in A Link to the Past for Terra/Tina's hair to be green in Final Fantasy VI.