Tag: incarnation

I got bored today and created some more parses for the different level 60 talents. I ran four parses for Soul of the Forest and then Incarnation, before I realized that Incarnation was actually broken and not giving any bonus damage while in Eclipse. Essentially, the four ‘Incarnation’ parses became baseline parses (where no level 60 talent was used).

I ran one parse for Force of Nature. I didn’t bother running more as my damage was right in line with my baseline parse, and I really don’t see the RNG for Treants really changing a whole lot.

Comparing Soul of the Forest to baseline, the talent adds between 550k-900k damage during a 3 minute fight. Force of Nature only added a bonus 158k damage. It’ll obviously need to be tweaked — and quite a bit — for it to be in line. Also, while the ‘Wrath’ tooltip for the trees makes it look like it inherits your Eclipse damage and haste, it does not. Those are probably two good starting points to bring the damage back in line. They’ll also probably need to revert it’s damage as well. (The damage was halved when the cooldown was extended.).

You just may see armor on your Moonkin after all. Ghostcrawlerconfirmed today that there will be graphics solely set aside for incarnation, although it may not be entirely new art. Maybe, as one poster requested, they’ll put us on ponies.

It looks like from this they’re attempting to buff our options to Soul of the Forest. I’m not sure these were the correct ways of doing it, but at least attention is there. The numbers aren’t out yet to really see how decent the changes are, but I’ll try to run numbers as soon as possible.

The change to rebirth means they’re either destroying the Glyph of Unburdened Rebirth or changing it. In a positive note, it means you can be a stag, orca, and astral druid all at the same time!

Another exciting day of discoveries in Pandaria. I’m still waiting for my beta key. *grump*. The biggest revelation is the symbiosis assignments. An entire post devoted to that can be found below.

Hamlet has derived the spell power coefficient for Force of Nature. It is much better than the current values:

Base damage = 475 average (450-500 range)

Spellpower scaling = 0.2552

Multiple sources have also verified that true to the new tooltip, Wrath now gives 15 energy, and not the 13/13/14 energy it currently gives.

Celestial Alignment also seems to preserve the initial ‘Eclipse alignment’ when it expires. If you cast celestial alignment after a wipe, when you’re at 0 energy, for example, you can use Wrath or Starfire once Celestial Alignment is over to push the energy in the direction desired. Conversely, if you cast celestial alignment immediately after Lunar Eclipse expires, it’ll point towards Wrath afterwards.

Sunfire remains on your toolbar until Lunar Eclipse is achieved. It does not return to Moonfire as soon as Solar Eclipse expires.

Squawkbox

Latest on Mon, 08:16 am

Athosian: @Thravia - at 16.5k crit u can effectively stack mastery. But.. you must have the T16 4set in order to not loose out on procs.

Thravia: Hi Sunfyre.
According to all my calculations, and simulationcrafts, mastery is better than both haste and crit, and especially better than haste once you get past the GCD cap - so why are all balance druids going full on with crit/haste?
I am having trouble figuring out what is most effective, and I am currently creating a BiS list for 5.4, but I don't know if I should go with a mastery/haste build, or crit/haste.
Here is a chart of my stat weights, http://i.imgur.com/lQMfnFV.png (I am currently at 10300 haste, 16000 crit, and 547 item level)

Kogot: Hey! Just wanted to say thanks for having this page! I love it!

Sunfyre: Thravia: Not sure. I'm curious how this interacts with the nerf. If it's 8% on all targets, that'd be nice.

Sunfyre: Quiver: I'd stick with the lower BP until you can comfortably hit the higher one without sacrificing too much crit.

Thravia: Hi Sunfyre. Whats your thougths on the new T16 set bonus? It's been changed again.

Quiver: Hi Sunfyre!
I am low ilvl Boomkin (around 517). After getting the 1st haste breakpoint(5273) i started stacking as much crit as possible. If i squeeze my gear, i can get to the 2nd haste breakpoint (10296); now, my question is: should i somewhat neglect crit and go for that 2nd haste plateau?
Thanks in advance!

Manax: Hello Sunfyre, do you think balance druids one of the worst dps classes in mop? I mean... look at worldoflogs, there are no balance druids in the top dps sections at no boss. Always WL, Mages or hunter that are good on ranged bosses. And AOE dps poor too, compared to other classes. What do you think?

Sunfyre: It depends if you have RPPM proc'd items. If you have two RPPM items (or just the legendary meta), you'll want to do the pre-Solar start (and you immediately proc CA once you hit Solar).

Nodotx: Sunfyre, is one channelling pulse towards Lunar still the ideal opener? i.e. Starfall > Wrath > Lunar Eclipse?
I saw this reply recently on a thread:
"I'm not sure why OP still says start fight pre-lunar, long time ago I switched to Solar eclipse.
I pre pot, starfall, (one dot), CA + INCA (or 3x treants), dotting (by this time most if not all procs are up- both dots AND treants enjoy it) and starifre\ss, starfall again.
when u leave CA u auto moving to lunar eclipse- which get u 3rd starfall.
with the old opner, Until u enter lunar, and starfire\ss to 0 energy and poping ca- most procs are pretty much over :P"