I started composing this track in 1999 for the Cadence and Cascade demo by ASD ( I wasn't an ASD member back then). Eventually a miscommunication with Amoivikos resulted into this track never making it into that demo. Well.. retouched now.. it finally made its destination =)

That was some cool shit! I loved the way you get the imppression that there is something recognisable there very early on, but yoy don't grasp it at once.. Original shit.. Maybe the video was a little bit too visible in the end.. in the realizm part. Still. This may be a classic here :)

the pixel shader is used for the bloom effect. It could do without, yes, but I think that the days of non-ps2.0 demos are over... and rightly so. I won't toil over opengl extensions anymore for the few brave left with mx440.. :-)

Navis: Big big big piles of respect from me. It just looks so damn smooth, the silhouette of the characters, etc.. it reminded me slightly of the "Take on Me" musicvideo back in the 80s of A-ha. Great visuals, great concept, great music and brilliant execution. (*bows*)

yes, actually, there are tons of processing effects that didn't make it into the demo. By shuffling a few commands I could make it into a web-cam real-time visualizer. Would that have a VJ potential ? It would need a good quality camera placed somewhere in the party place. Then project the vectors over them. hehe !

navis, showing something like this based on real-time video input would definitely have vj potential. accompanied by some audio capture and sound analysis on top of that, beating the vectors together with the baseline and the public will be sold. :)

Because of the loads of positive comments, I was expecting another "Iconoclast" or at least another "Animal Attraction" and was therefore quite disappointed. To me, this looks more like a screensaver than a demo, with all its lines, curves and standard-font texts, and the almost complete absence of fancy gfx - the only exception is the girl at the very end of the demo. I'll give it a piggy face.

Looks simple, but due to reasonable length and constant progression remains interesting to the very end. The visuals have some "Wargames" vibes, but nevertheless (or because of that) are very fresh, clear and nice to the eyes. Rocks.

Well, there are great ASD demos and absolutely crappy ASD demos, I'm afraid this hits the second category dead-on. Even worse than the weird trilogy.
Interesting image processing thingy, but that's all.

I find it utterly fascinating that the ASD-guys are capable of doing demos with grand 3d set pieces like Iconoclast and Lifeforce and on the other hand they are creating those minimalictic focussed productions like this one or Eryx - ON THE SAME LEVEL OF QUALITY!