Pecubular Combat: Cube World

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Last time I looked at Cube World, Wollay had added adorable pet dogs which officially meant that anyone doubtful of the game’s potential was probably called Norman ‘Pessimist-Pants’ Naysay. Sure enough, it’s a popular name and people started to chunner about the combat looking too simplistic for their refined tastes. Behold, a new video that shows several different weapons and their functions, as well as some grin-stretching customisation. It doesn’t look deep and it doesn’t look tactical; it looks like splashing about somewhat haphazardly in a shallow pool filled with something that’s sugary, delicious and somehow filled with vitamins.

If I can customise my character’s facial hair as well as his weapons, nothing more need be added.

Not DO better (probably impossible), but BE better. And this looks like it’ll be Minecraft: The Game, for those of us who thought we were getting a little more than an empty sandbox. I look forwards to this.

Finally, a game that seems to subscribe to the “Disgaea” school of thought: if I make low-detail retro graphics, I can make disgustingly awesome animations! That combat looks like a blast, and I’m sure it can be built on a lot for higher-level conflicts. link to ho.io

:S Still looks boring. INCREDIBLY boring. The hits have no effect on the enemy except the visual feedback of numbers flying about. There’s little to no way of avoid enemy attacks because most attacks are faster than the way you move/dodge. If i want buttonmashing combat i want it to be at least AS GOOD (if not more) than God Hand or DMC. THose japanese fellows sure know how to do good combat (at least platinum games does). Too bad they don’t develop for the PC. >_>

Frankly, I love the idea behind this game, a procedurally generated rpg, but I don’t like the blocky graphics.
I mean, it does look gorgeous, much more beautiful than Minecraft, but I don’t understand why it has to be cubes.
Everyone is going to compare it to Minecraft, I can already hear ignorant kids shouting it’s a ripoff, and I don’t understand why.
Wouldn’t it be just awesome to leave behind all those cubes and just have an infinite world rpg that looks like a proper modern game?

As it is, it doesn’t FEEL like a completely original idea, people will consider it
“Minecraft, without the creative part, and with levelling up”.

If they were to make it look completely different from Minecraft, with some curves maybe, people wouldn’t be able to make that comparison, or even see the big influence it had. They would just say it’s
“a procedurally generated RPG”

And that, to me, is important: 1- nobody would dismiss it as a Minecraft ripoff after seeing a screenshot (first impression matters) 2- people would realize the incredible innovation of this game as it would be the most prominent feature (a procedurally generated rpg!) 3- if this game has success can you imagine bigger developers, maybe even AAA companies making a game of this kind??? An INFINITELY HUGE Diablo, an INIFINETLY HUGE Skyrim, an INFINITELY HUGE Zombie Island?

Not only does this style make it much easier to generate interesting worlds, it also makes making graphics easy (which the developer may not be any good at graphics).

The simple thing right now is Minecraft sells, it sells crazy amounts. Things that are compared to Minecraft sell, they sell crazy amounts as well. Do you think Terraria would have been anywhere near as successful if people hadn’t been (wrongly) calling it a 2D Minecraft? How bout Fortresscraft? ATM being compared is free sales and advertising, big business want that but to an indie that seems pretty irresistible

Finally, a game that seems to subscribe to the “Disgaea” school of thought: if I make low-detail retro graphics, I can make disgustingly awesome animations! That combat looks like a blast, and I’m sure it can be built on a lot for higher-level conflicts.

The big thing that made me squeal though? That customization! Voxel by voxel weapon upgrades! Genius!