Posts tagged masahiro-sakurai

The Smash Bros. franchise has remained relatively unchanged for the most part since 1999. Each iteration adds new stages, characters and graphical improvements, but the core gameplay remains effectively identical in almost every way that counts. This strategy has worked well enough over the last 13...

Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way b...

Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai's fighting series, Super Smash Bros., all the two had to do was talk. "When I was developing Super Smash Bros. Melee for Game...

The Circle Pad Pro is expanding its leftward reach to include Kid Icarus: Uprising on the 3DS. Without the Circle Pad Pro, Uprising players will use the stylus to aim and rotate the camera (generally with their right hands) and the 3DS' built-in circle pad to move Pit on land. The Circle Pad Pro ...

When Nintendo announced that Smash Bros. was en route to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column (t...

One of the highlights of this weekend's Nintendo World 2011 event was a Kid Icarus: Uprising presentation, during which producer Masahiro Sakurai demonstrated the game live on stage. If you'd like to see that entire half-hour presentation, Nintendo has posted it on Ustream.
If you'd prefer to jus...

In a GamesMaster interview (the same one during which he revealed tentative plans for online play), Kid Icarus: Uprising producer Masahiro Sakurai discussed strategies for preventing 3DS users from ruining their eyes. "In my experience of development and actually using it," he said, "when you have a...

According to a GamesMaster interview with Project Sora head Masahiro Sakurai (excerpted by ONM) 3DS flagship title Kid Icarus: Uprising might feature Kids Icarus, plural. "The online capabilities are currently being tested," Sakurai said. "There could be some versus play but we can't go into any det...

Speaking to Techland, Kid Icarus: Uprising producer Masahiro Sakurai described how the new 3DS franchise revival came about. Essentially, all of the distinguishing characteristics of the game came into the picture separately.
First, Sakurai decided that he wanted to make a shooting game for Ninte...

The Nintendo Channel is celebrating WarioWare D.I.Y. this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a ...