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Campaign 152 starts today and there's several important changes that you need to read about. We're introducing new critical balancing mechanisms to help improve our underpopulated side's situation to help maintain stability in the Campaign. We've also added 1 new division (per side) into the game to give High Command officers greater coverage and flexibility on the map. CRS is actively working to help make the game fun for all, and to give the underpopulated side (regardless of which side or time zone that is) to have a fighting chance. These changes are going into effect TODAY.

It goes without saying that our current User Interface is not only difficult to navigate for new users, but it's actually overwhelming and un-necessarily complicated (yes, we know). As part of the entire 1.36 hybrid supply plan, we also want to work towards making the User Interface extraordinarily more simplistic and sensible. Today I wanted to share with you a teaser of what our interface may look like in the future to generate discussion and thoughts. Do note there's a lot of detailed planning happening within that expands way beyond this screen.