Super Smash Land is "an epic demake" of the classic Super Smash Bros game for the Nintendo 64. Dan Fornace, the artist and programmer on this fan-project says the following about his project:

For years, I have loved the Smash Brothers series and its simple yet deep gameplay. As an artist, I have tried many times to pay homage to one of my favorite games. Now here you find my latest and greatest attempt, Super Smash Land.

Super Smash Land is a free to play PC Game that is designed to look and feel like it is being played on the original Nintendo Gameboy. I have simplified the experience while keeping the characters and features you are used to along with my own creative decisions.

reflow is a new way to play with your iDevice and the world! Using the real-time camera image, the game abstracts your environment into a black and white level. Let virtual fluids flow on everything that meets your camera's eye. Use whatever you like - friends, objects, pets, strangers - to solve the given challenges in the most unique way.

The HandyDuo was created by lovablecherry (of the benheck forums; thread) and is a Frankenstein creation born from several different systems: RetroDuo, PSone, and many more. It was started in March 2008 and completed/posted more than two years later, in July 2010.

Can't wait to farm some ISK in what looks like it will be the most groundbreaking game in the past decade. Dust 514 will interact with EVE Online and both games will have direct effects on events in the other. It will be EPIC, in all senses of the word. Oh, and it's fully compatible with PlayStation Move, no videos of that yet, though.

Virtual currencies and micro-payments are making massively multiplayer online gaming a colossal, thriving industry, but not without an undesirable (and probably mostly unknown) side-effect. Like any profitable market, it stands to be exploited.

Recently, Liu Dali, a former detainee at the Chinese Jixi labor camp, told The Guardian of his long days breaking rocks in quarries and digging in coalmine trenches followed by nights of grinding in online games to farm digital credits goods which the prison guards would then resell for real currency. Prison guards at the Jixi labor camp were forcing nearly 300 prisoners to play video games during 12 hour shifts, netting anywhere between ¥5,000 - ¥6,000 ($660 - $800) per day.

With figures of nearly $1,600,000,000 in sales of digital goods being reported by the China Internet Center in 2008 (and online gaming only in the infancy of its popularity rise), news stories similar to that of the aforementioned Chinese prisoners leave the concerned wondering if the lack of regulation by the Chinese government will eschew in a digital crisis with the same stigma as the Blood Diamonds in Africa.