Set in the world of Eth, a planet which has been molded my supernatural forces and ancient unknown entities. Beneath it's surface lay hundreds of thousands of passageways, corridors, and hollows both natural and man-made. These places appear in every corner of the world, and within them are items of incredible worth and, more often than not, power. But beneath the surface is where the 'monsters' live. Bizarre and seemingly unnatural beings of every shape and size. The normal rules of nature and climate don't function as they do here. Tundra, forests, deserts, and mountains are separated by hair-thin borders and called "Territories". The mortal races of the world are strong, accustomed to fighting and skilled at discovering any little advantage they can to give them an edge on this hostile planet. In fact, there's quite a lot of wealth to be had, diving into the catacombs, fighting the ever-increasing flow of monsters, and searching for lost items and secrets beneath the surface.

Our characters will begin as a newly formed team of dungeon-delvers off in search of treasure and adventure and other glorious things, before being swept off into a mysterious conflict!

Your Co-DM will be Mr.Muse! Applaud!

For anyone who wishes to join and knows how to make a character, we'll begin at level 2, using the Core Exxet Rules, and the Limits to Abilities/Supernatural Abilities optional rules! For those purposes, this is a High Supernatural world.

For those who don't know exactly how to make a character, myself or Mr.Muse will be happy to assist you : D.

Muse informed me and I am somewhat interested. I've played Anima Beyond Fantasy for a little while, and failed at getting a steady group running more than once, but those things still make the game interesting to me.

Beyond the core book, is there anything else you're allowing ? (Btw, my suggestion would be to not do so)

As for character concepts, I tend to play males, and I hope that doesn't cause for a problem ?

Well, I'm technically allowing everything '^^. Though nothing beyond that book is required to make a character and be very interesting @w@. I'll also be glad to translate/provide individual sections of other books to people who might like to attempt it.

Hi Blinkin~! If you'd like to be taught, myself and Mr.Muse like this game a lot >:3. It would be fun. All the same, thank you for your interest!

The game was produced in Spain. The concept was produced in spain as something of a mix between western heroic fantasy and Japanese animation. I'm quite of it and will be happy to help anyone out.

Character generation involves character classes, but they mostly serve to structure a point by system.

There are a number of mundane themed character structures, from Warrior and Weapon Master, to Freelancer (jack of all trades or normal person falling into adventure) and ranger.

There are also three forms of supernatural abilities--all using the core mechanic in slightly different ways to represent different themes. --Magic is capable of the most dramatic effects, but can also take time to build up, and longer to restore one's pool of "zeon" to fuel the spells. --Psychic powers don't have a pool, but will fatigue you if you fail to activate them. In extreme situations, the fatigue can be sufficient to kill your character. --Ki is the least over the top, but still very dramatic with colorful themes, like combat techniques based on reflections in ice. Like magic, the power comes out of a pool, but it recharges more quickly.

Summoning can be the central focus of a character. Summoners are capable of doing a number of things. The most basic of which is summoning supernatural beings, and binding them to their will. They also have powers known as invocations, which are beings that when summoned will produce a single effect and then vanish.

Elan is another possibility. Technically, Elan means the synchronization of a character with a certain god. The more Elan you have with a specific god, the more of that god's abilities you may receive.

I'm in conversation with Mr. Muse (He is bound to like that!) about character concepts. I have a broad idea that may be a little on the comic relief side of things, but as I know little about the system... well, actually none at all... I'm trying to hash out what works in the system/setting.

Btw, Malixe, before, when I said deep gray, that was in regard to black / white magic. Where black is magic purely for selfish use, and white is for the benefit of others. So not necessarily on an ethical alignment.

The broad character concept is a spunky little spitfire who's reasonably good at whatever she does (that's part of the conversation), but seems to have trouble staying out of trouble. If there's any possibility of finding something to get into, she'll be the one who stumbles into it. Trap to trip over, she'll trip over it... hole to fall into, she'll fall... Monster looking to molest, she'll end up being the girl molested... don't touch that button, she'll touch it... she may be the one that everyone has to keep pulling out of the fire. She's a little niave, perhaps mildly clueless and doesn't want to admit that she might actually enjoy the molesting part more than she should.

Basically, she's not a clutz, she just has a tendency to find herself in awkward situations because she's really eager to help out, or see what's around the corner... things like that. Muse has some ideas on how to work it out, but the concept may change a little in the process.

Is there room for another player? I don't know the system, either, but I would love to learn it.

I've played the card game, which is why the subject title caught my eye, although I imagine there is a world of difference between the card game and what seems to be a full-on rpg. Still, I would love to learn it, and I would be willing to make whatever kind of character might still be needed.

Luna-chan, the Anima card game has a lot to do with the core setting--Gaia--and only soemthing to do with the Roll ?Playing Game. BUt I tihnk you'll like it.

What kinds of characters do you like playing? Is there anything in the card game that particularly appealed to you?

A lot of things appealed to me about the card game. The anime feel, the sense of adventure, fiddling with different powers and abilities.

As for kinds of characters I like playing, I tend to gravitate towards spell casters, but I have also been known to play rogues and monks. I would love to play some kind of character with some roguish abilities, and some ki abilities, if such a character would fit in. I'm flexible, though, and would be willing to play just about anything that was needed, since I joined after the others.

Ok, I've settled on a mentalist for the character class. Muse is going to generate the character based on my concept and what we've worked out... Just watch where she steps; trouble won't be far behind. lol