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This update adds a farm east of town, where unfortunate characters may find themselves imprisoned and treated as livestock. It also adds horses, a new transformation, and silhouettes for animal boys/girls, among other improvements.

This update can be considered the first part of the farm proper. I wanted to give the "bad end" scenario it's own update, as there are several points in town that can lead there, and it's a meaty area in its own right. Future updates will add more benign farms, and ways to make money. Currently all horses and centaur have penises, but I'll add female genitals if there's demand.

I've presented animal boys and girls a little differently in the new area. They can appear outside encounters, and have a bit more personality. I might give the wolf cave a similar treatment.

There are four ways to access the farm, but the easiest is to investigate the van added to the bus station. This method will probably be removed once the other farms are in, but I wanted to add a simple way to test the new content in the meantime.

A bunch of issues related to clothes were fixed, but old saves may still be affected. To fix them, go to the tailor and take advantage of the new repair or sell by delivery options. Let me know if things remain wonky.

Edit: Updated to 0.2.13.3, which fixes some bugs and adds a small feature.Edit 2: Updated to 0.2.13.4, which includes more fixes and improvements.

This update lets you set up a stall at the Connudatus market, where you can sell home-grown flowers. It also includes the tending skill, which measures your ability to nurture plants and animals, lets you interact with Mason at the lake, and lets you customise default action sets as part of greater combat UI improvements.

The focus of the update is getting the growing and market mechanics ready for the PC-run farm. The market doubled up as a way to make the seduction skill more useful, though it should remain profitable even without using your charms.

The combat UI changes are quite weighty under the hood, so there may be some wonkiness. You can replace the combat radio buttons with drop down lists under Combat Controls in the SAVES/OPTIONS overlay. The drop down lists are much neater than the radio buttons, but don't display all available options as readily. Try it out and me know which you prefer.

Worked on some smaller items on the to-do list as well. Passing out at the orphanage now has its own uncommon event, rather than borrowing one from the streets. Also added a handful of new events to the streets and around town as part of the ongoing effort to flesh out the world.

Next update will have a more deviant focus.

Edit: Updated to 0.2.12.3, which fixes a bunch of bugs.Edit: Updated to 0.2.12.4, which fixes a bunch more bugs.Edit: Updated to 0.2.12.5, which fixes more bugs and adds some small features.

Degrees of Lewdity version 0.2.11.2This update fleshes out the town's streets and alleys with more exhibitionist events and options. It also includes another date location for Avery, visual representation for tattoos and tanlines, and splits some of physique's functionality into a new skill.

I wanted to take a detour this update to clear some of the smaller items from my to-do list. It ended up having a focus on exhibitionism, though quite by accident. There were a lot of small events I wanted to include, like someone harassing you should you enter the brothel already undressed, in order to flesh out the town and make everything feel more alive.

The physique change has been on my mind for a while. Small characters are no longer at a disadvantage in skill checks that involve speed and agility. They'll still find checks that involve raw strength more difficult though.

Next update will continue work towards the farm. I plan to weave the new mechanics into existing events as I go.

Note this version updates the game's underlying framework. I'm worried this may render some cached saves unusable, though several people have tested and we've found no problems. If the game won't load, you may need to clear the old saves from your cache. They should load fine if exported.

Download links below. The normal and text only versions are also attached, along with the changelog.

This update adds bodywriting and tattoos, as well as NPC actions and events that make use of them. It also improves the gender appearance system, adds a dangerous sequence to the brothel, and adds visual representation of the transformations to the combat sprites.

My hope for bodywriting is to add to the middle-ground between surviving fine, and ending up in the asylum. Currently most characters inhabit one of these extremes. This is okay to an extent, but dangers that don't necessarily snowball so hard might make things more interesting. Bodywriting doesn't have an impact on allure for this reason, though bodywriting can still contribute to a fall.

There are two major mechanics remaining before I'm ready to tackle the farm. One has a deviant spin, but I want the farm to be interesting even for players with all fetish toggles disabled. I might take a short detour to flesh out a named NPC first.

Links below. The normal and text only version are also attached, along with the changelog. Thanks for your support!

Degrees of Lewdity Version 0.2.9.2This update fleshes out existing areas with new options and scenes, and includes a feats system that adds optional goals. Completing these goals lets you choose boosts for subsequent characters. It also adds strap-ons for female NPCs, art for more locations, and a selection of new clothes.

Of the areas fleshed out, the strip club got the biggest slice in the form of an expansion to the bartender job. I wanted the job to have both lewd and skulduggerous elements. As such, the PC can choose their approach to the job. They can focus on attracting wealthier (and more dangerous) clientele. Alternatively they can eavesdrop on conversations, perhaps gaining lucrative insight into the criminal underworld.

One of the new articles of clothing is a straightjacket, something I wanted to include back when I introduced the asylum. I had to put a pin in it to save time, and I'm happy to be able to include it at last. There's also a sou'wester, which prevents your clothes from getting wet while worn, and a cat bell collar that contributes towards the cat transformation.

The full changelog is packed with the normal and text only versions. They're also attached separately.

This update includes gags and blindfolds, lets you join the temple as an initiate, and makes the mind control slime more oppressive. It also adds a bunch of new clothes, and adds several exhibitionist events to the school and town. See the attached changelog for a full list of additions and improvements.

Being blindfolded and left on the town's streets can be quite the ordeal for our PC. There's a roughly 50% chance now that passing out on the streets with high allure will result in the PC being blindfolded and left to find help. That's often easier said than done.

In the future I plan to allow the PC to ascend the temple's hierarchy. The building is old, and the clergy guard many secrets, some of which an initiate may glimpse. The temple will be connected to some of the planned combat improvements.

For next update I'm thinking of revisiting the bartending job at the club, and possibly adding a different job to the brothel. I'd like to differentiate the two locations more.

Edit: Updated to 0.2.8.2, which fixes a bunch of bugs.Edit 2: Updated to 0.2.8.3, which fixes further bugs.

Degrees of Lewdity version 0.2.7.2This update adds a new job to the cafe, player lactation, and improved chastity mechanics. It also adds another area to Elk Street, a couple of new parasites, and new events around town.

One of the parasites is quite benign, and can be washed off. It's real danger comes from increasing the chance of encountering the second parasite, which is particularly dangerous and hard to remove, and can trigger several events.

The chastity improvements have allowed the addition of cages for male characters. Cages have been on my to-do list for a long time, and I'm glad to see them in the game at last.

I've been releasing updates here some time after they go up on my blog, after ironing out the worst of the bugs. Is this okay with people, or would you prefer I released new versions here as soon as they're available? Either way is fine for me.

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