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# Game terms
### General terms
**Ant**
Ants eat your Boost. The current number of ants can be seen below your Boost. You can spray ants by using Ant Sprayers.
**Ascend / Ascension**
Refers to the act of starting over from level 1 with bonuses after reaching level 9000+. In order to ascend, you have to:
- Reach level 9000 and Battle Arena rank 200.
- Feed the Dragon of Wisdom 200 times in one day.
- Click the Sword of Ascendant in the Dragon of Wisdom screen.
- Go to the Battle Arena, equip the Sword of Ascendant, go to Ye Olde Pub.
- Defeat The Ascendant.
- Choose the option “I’m ready to ascend!”
You will start over from level 1, and the number of times you have ascended will be displayed on the top right corner. You can click it to open the Ascension menu, where you can see your rewards for ascending and spend your Temporary Perk Points and Permanent Perk Points.
After ascending 5 times, you will unlock Hard and Impossible ascensions, which are harder but more rewarding.
**Boost**
Boost affects the rate at which the Progress Bar fills, and how
**Max Boost**
Max Boost is the amount of Boost you can reach by using the Boost Generator. Max Boost can be upgraded in the Boost Generator screen, by feeding the Dragon of Wisdom (for up to 300% more Max Boost) and by ascending (first 5 times only). Note that your current Boost can be higher than your Max Boost, and if your Boost is higher than your Max Boost, ants will come at a faster speed.
**Progress Bar**
Refers to the bar on the right which fills automatically, and when it’s full, you can do something to claim your reward. Rewards from the Progress Bar are automatically claimed when Idle Mode is on.
**Secret Savefile (SSF)**
Secret Savefile can be accessed by holding Ctrl while selecting File 2 in the file selection screen. Secret Savefile is made for testing purposes and all highscore submissions are disabled on Secret Savefile. The SSF menu can be opened at any time by pressing Shift + D, which allows you to change variables in the savefile (arrays are not yet supported).
Secret Savefile is technically labeled “File 4”, and has blue background which cannot be changed.
If you actually use the Secret Savefile for playing, it’s highly recommended that you don’t brag about your accomplishments in chat and in the forum.
* * *
### Features
**Boost Generator**
Allows you to refill your Boost and upgrade your Max Boost.
**Garden**
Allows you to **PLANT** trees, and then **HARVEST** them for profit. After a while, trees will **EXPIRE** and you have to replant them.
As you harvest trees, you will get **Garden EXP** and **Garden Points (GP)**. You also gain **Plot EXP** for the plots you plant the trees on. When a plot has enough Plot EXP, its **GRADE** increases. Maximum Plot Grade is 11. Each Grade increases the **Harvest Value** of trees by 5%. Harvest Value decides how much EXP / Coins you get from harvesting.
**Fertilizer** and **Mega Fertilizer** can be used to **fertilize** all trees in one Garden to increase Harvest Value of all trees by 5% and 10% respectively.
You can use **Garden Points** to **UNLOCK** more plots for your Garden (expand), and once all 25 plots in your **Home Garden** are unlocked, you will gain access to **Another Garden (AG)**.
In **Another Garden** , you can **BREED** seeds to plant. When you harvest trees in Another Garden, you will gain **Randomfruit** , which can either be eaten or sold.
The **Mini Garden** can be purchased, it displays the number of trees that are ready for harvest and the number of trees that are planted. When trees are ready for harvest, the Mini Garden will flash and you can click it to harvest all trees that are ready.
**Battle Arena (BA)**
The biggest feature of Anti–Idle. In the Battle Arena, you can fight monsters (sometimes referred to as “enemies”).
For information on terms used in the Battle Arena, refer to the “Battle Arena terms” section.
**Button Machine**
The Button Machine is where you can mindlessly click a button while getting rewards.
The Button Machine has an **accuracy judgement** system. Based on how close to the center you click, you get more rewards. The accuracy ratings are as follows (from most accurate to least accurate):
- Perfect (+6 Hit Combo) – also gives you a **Purple Button**
- Excellent (+5 Hit Combo)
- Great (+4 Hit Combo)
- Nice (+3 Hit Combo)
- Good (+2 Hit Combo)
- Hit (+1 Hit Combo)
- Miss (lose Hit Combo)
**Hit Combo** increases as you click, and drops to 0 if you don’t click for a short while or misclick. Hit Combo, along with “Total Clicks” and “Clicks Today”, increase your **Multiplier** (which affects the rate of EXP and Coin gain in the Button Machine).
When the background turns red, that means the Button Machine is about to **break**. Once it breaks, you will have to press the **Repair** button to repair it.
You can also hold Shift key to **auto–click** the Button Machine.
**Arcade**
Where you can play (crappy) games for rewards. Based on your score, you can also get **Arcade 100k Medals**.
There are two play modes in the Arcade:
- **Ranked Mode** – Your scores are submitted to Kongregate. Upgrades are disabled.
- **Unranked Mode** – Your scores are not submitted to Kongregate. Upgrades are enabled. Upgrades for Unranked Mode can be purchased in the shop.
You can purchase the **Arcade Pack** to unlock more games in the Arcade.
**Stadium**
There are 5 plays mode in the Stadium.
- **Simple Race** – Just be the first to reach the **goal**.
- **Item Fight** – Similar to Simple Race, but there are **items** that you can use to take advantage.
- **Death Match** – Instead of racing, you fight opponents and get as many **PWNts** as possible. When you **hit** an opponent, you get 1 PWNt. But a **K.O.** hit is worth many more PWNts and also allows you to steal some PWNts of the opponent. You can score the **K.O.** hit by being the last one to hit the opponent before it dies. Upon death, a player will revive after 20 seconds.
- **Practice** – Practice racing alone.
- **Bet** – Guess the winner.
The controls in Stadium are pretty simple.
- **Move** – Left/Right arrow key.
- **Jump** – Up arrow key.
- **Dash** – Double–tap left/right arrow key. Dashing costs **Energy** (2 in Death Match, 10 in other modes).
- **Use Booster / Slow Down** – Hold Shift key.
- **Use Item** – Space key (in Item Fight and Death Match only).
- **Attack** – Z or Y key (in Death Match only). Attcking costs 5 Energy.
As you play in the Stadium, you’ll gain **Stadium Tokens** , which can be used to **upgrade** your **Stadium abilities**.
**TukkunFCG**
It’s a card game of some sort. “FCG” stands for “Fake Card Game”.
For a list of official TukkunFCG terms, take a look at the Help page in the game.
For a list of TukkunFCG terms used by players, check some of the TukkunFCG forum threads out there.
**LolMarket**
It works like a stockmarket. All of the terms used in this feature are listed in the in–game Help page of the feature.
**Awesome Adventures**
Text–based adventures. You can use mouse or number keys to select options. Each adventure costs you 1 **Energy** (not to be confused with Energy in Stadium and Fatigue in Fishing). When you run out of Energy, you can either use an **Energy Refill** , or wait for your Energy to automatically refill itself.
As you adventure, you can gain **Reputation** , which can be used to purchase items in the **Awesome Shop**. Reputation also affects the outcome of some adventures, and affect the EXP you gain from each adventure.
There are 3 different areas to adventure in: **Town, Untitled Zone and Titled Zone**. Each area has different outcomes.
You can also purchase **Progress Bar Extension** in this feature. If you have it, your Progress Bar can fill past 100% if Idle Mode is off.
**Fishing**
This feature is explained in this [official guide](http://www.kongregate.com/forums/60/topics/212798).
**Typing**
Basically, in this feature, you gain Blue Coins as you type the Terms of Service and stuff.
WPM stands for Words Per Minute. A “word” is assumed to have 5 characters (4 letters and a space). WPM measurement in this feature is the same as in other typing tests.
One thing that may confuse players in this feature is “Reward per ascension”. This does NOT refer to improvement in WPM. You get this “Reward per ascension” when you **ASCEND** (reach level 9000 and defeat The Ascendant), not when you get a better WPM score.

### Battle Arena terms
**Arena Rank / Arena EXP**
Refers to the separate “leveling” system in the Battle Arena. Your Arena Rank is displayed below your HP. When you have enough Arena EXP, you **RANK UP**. As your Arena Rank increases, you gain **Skill Points** , extra stats and become stronger. Arena Rank is capped at **500**.
**Bestiary**
The Bestiary can be purchased with 1,000,000 Pixels. In the Bestiary, you can view the stats of monsters you have killed. You can also gain extra EXP, Boosts and extra chance to get loot drops when you kill a monster many times.
Bestiary entries max out at level 6.
**Bonuses / Equipment Bonuses**
Refers to the green, orange and purple lines on equipment items that add to your stats.
- **Green Bonus (Type A)** – Bonuses that increase your reward, or increase your elements.
- **Orange Bonus (Type B)** – Bonuses that increase your power. Some of these are exclusive to weapons, or only available with certain armor/accessory items.
- **Purple Bonus (Type C)** – Bonuses that increase your power or reward.
Bonuses can be added to an item with the use of Bonus Rocks (Bonus Adders).
The effect of bonuses is defined by **Bonus Tier** , which is based on the Rank requirement of the item:
- Rank 1 ~ 10: Tier 1
- Rank 11 ~ 20: Tier 2
- Rank 21 ~ 30: Tier 3
- …
- Rank 491 ~ 500: Tier 50
Bonus Tier can also be increased with the use of Unobtainium Enhancers, and weapon’s Bonus Tier can be raised with the Legendary Weapon skill.
Most of the bonuses are shown in the Stat screen. You can mouse over any stat in the Stat screen for more details.
**Bonus Machine**
Refers to the machine in Abandoned Lab (accessible from Danger Zone when you reach Rank 180) that allows you to randomize bonuses on weapons, armor and enhancers 50 times per day (extra times can be bought with Pixels). Items with “Cannot apply Bonus Rocks” tag cannot have their bonuses changed.
**Buffs**
Refers to the temporary stat boosts you can get from buff potions, some skills and certain Invisible Allies. There are several different types of buffs:
- **Power Buff** – Increases your Attack, Defense, MaxHP, MaxMP, Accuracy and Evasion.
- **Master Buff** – Increases your Mastery, HP/MP Regen, Hit Chance, Dodge Chance and decreases Damage Taken.
- **Reward Buff** – Increases your EXP, Coin, Pixel gain from monsters and Drop Rate.
- **Enrage** – Increases your Rage Attack, Rage Speed, Damage and decreases Rage Depletion.
- **Elemental Boost** – Increases your damage dealt and resistance to monsters (except non–elemental monsters).
- **Invincibility** – Makes you invulnerable to all monster attacks. Does not prevent damage from other sources.
- **Nightmare** – Heavily decreases your Attack and Defense, but your rewards are also increased.
- **Anti–Curse** – If you enter the Secret Dungeon while having this buff, you will deal more damage and take less damage (making the raid easier), but reward is also decreased.
- **Loot Magnet** – Allows you to automatically loot most loot drops (they will fly to you).
- **Monster Magnet** – Increases monster spawn rate and makes monsters move towards you faster.
**Craft / Item Crafting**
Refers to the act of… well, crafting items (weapons, armor, enhancers, etc.) to use in the Battle Arena. To do this, you have to:
- Click the “Menu” button in the Battle Arena.
- Click “Item Crafting”.
- Choose the item you want to craft, then press “Craft This Item!”.
In the left panel, you can choose an item to craft. The number on the far left is the Rank requirement, next to it is the item name. The orange plus sign means the item is pre–enhanced and the green clock sign means the item is temporary.
In the right panel, you can preview the item stats, see the costs and apply Crystals of (Ultimate) Rarity.
You need **recipes** to craft certain items, and to increase the number of Crystals of (Ultimate) Rarity you can apply. For more information on how to unlock recipes, click the “Recipes” button.
**Difficulty**
You can change the **difficulty** of the Battle Arena by following these steps:
- Click the “Menu” button in Battle Arena.
- Click “Change Difficulty”.
- Click either of the buttons (Casual or Hardcore).
**Casual** difficulty is easier, but rewards are also lower. When you play on Casual difficulty, you’ll see a green **[C]** next to the Map button.
**Hardcore** difficulty is harder (monster stats are increased, and they are also granted special abilities), but rewards are increased. When you play on Hardcore difficulty, you’ll see a red **[H]** next to the Map button.
**Enhance**
Refers to the act of using Enhancers. To use an Enhancer, you click the Enhancer you want to use, then click the item you want to enhance.
When you use Enhancers that boost the item stats (Attack Rocks, Speed Rocks, Defense Rocks, Critical Rocks, Dexterity Rocks and Health Rocks), as well as Growth Rocks and Mystery Rocks, the **enhancement count** of the item will raise by 1. Maximum enhancement count on an item is 10. Enhancement count is shown next to the item name (for example, [+7] means the item has been enhanced 7 times and 3 more Enhancers can be used). Other Enhancers (such as Bonus Rocks, Life Rocks, Spirit Rocks and Unique Enhancers) don’t affect the enhancement count and can be used freely.
Enhancers disappear after they are used (except Protectors).
Most Enhancers are self–explanatory and do what is written on them. Here are the detailed effects of some Enhancers:
- **Bonus Rock / Bonus Adder** – Adds or replaces the bonuses of the equipment. Cannot be used on items with “Cannot apply Bonus Rocks” tag.
- **Growth Rock** – Increases the maximum Item Level of an equipment item (and allows the item to level up if it does not already). Growth Rocks add to the enhancement count.
- **Life Rock / Lifespan Extender** – Extends the lifespan of temporary items or expired items. Cannot be used on items with “Cannot apply Life Rocks” tag.
- **Mystery Rock / Mystery Enhancer** – Has a random effect. Upon being used, it will transform into an Attack/Defense/Critical/Dexterity/Health Rock (no Speed, and no Attack if used on weapons with 0 Attack) and then its effect will be applied to the item (you don’t know the effect until you used it on the equipment). You can also use “Mystery Enhancer Identifier” item on Mystery Rocks to reveal their effects before using them on equipment. Mystery Rocks add 1 to the enhancement count as usual.
- **Spirit Rock** – Can be used on +10 items to turn a regular item into a “Spirit Item”, or to turn a “Spirit Item” into a regular item. When a weapon is a “Spirit Item”, Spirit will replace MP and all active skills will be replaced. When an armor piece or an accessory item is a “Spirit Item”, maximum Spirit will be increased and maximum MP will be decreased.
- **Unique Enhancer** – Can be used on fully enhanced (+10 or higher) and fully leveled (no “Item Level” listed, or maxed “Item Level”) items to further raise its stats. Capped at 3,000 Attack for weapons, and 1,800 Defense for armor/accessory items. Unique Enhancers cannot be used on items with “Cannot apply Unique Enhancers” tag.
- **Unobtainium Enhancer** – Can be used on any item to raise the bonus tier of the item. If the item already has a lower “Unobtainium Enhancement” count, it will be replaced with the new one.
**Fuse / Fusion**
Refers to the act of fusing two weapons or same type armor in the Item Storage screen. To do this, you have to:
- Reach rank 50 in the Battle Arena.
- Click the “Menu” button in the Battle Arena.
- Click “Item Storage”.
- Click the yellow “F” button.
- Open inventory, Ctrl + Click a weapon or armor piece and click the “Primary” slot. Repeat for “Secondary” slot.
- The fused item will then appear in the inventory.
Each item can only be fused once, then it will get the “Cannot Fuse” tag. Some items come with the “Cannot Fuse” tag by default, and they cannot be fused.
Generally, people say “A/B” to refer to a fused item, with A being primary item and B being secondary. For example:
- **SMG/PS3** – Strong Machine Gun fused with Premium Sword (3), with Strong Machine Gun being the primary item.
- **pyra/ES** – Pyrabow fused with Evil Sword, with Pyrabow being the primary item.
**HP**
Stands for “Health Points”. You lose HP when you get hit by monsters. Damage dealt to you is indicated by purple numbers. When you run out of HP, you die and lose 10% of the Arena EXP needed for next Rank, and also lose all Rings, and then revive at Ye Olde Pub. If you have Ring of Protection equipped, death penalties are nullified, but you still get sent to Ye Olde Pub.
**Invisible Ally (IA)**
Invisible Allies are unlocked at Rank 35. They give bonuses (passive and active) when equipped.
To **TAME** an Invisible Ally, you have to fight the **rare** or **epic** form of the monster (refer to “Monster Types” section), unless it’s an evolving monster – and loot the invisible scroll item if it drops. After an Invisible Ally is tamed, you will be able to equip it.
To **MASTER** an Invisible Ally, you have to fight with the Invisible Ally equipped until it reaches 10,000 Ally EXP. Ally EXP is gained by fighting monsters equal to or higher than the Invisible Ally’s level. When an Invisible Ally is mastered, you gain 20% extra EXP when fighting the monster, and it has a higher chance to appear as **rare** (and also a higher chance to appear as **epic** if you play on Worst Moon).
**Item Level**
Refers to the level of the equipment items. Not to be confused with other forms of level and Battle Arena Rank. Item Level can be raised by fighting monsters in the Battle Arena, and when an item levels up, it gains stats.
When a weapon levels up, it gains the following stats:
- Every level: +4~6 Attack (for weapons with Attack), or +1 Speed (for weapons with no Attack)
- Every 2 levels: +2 Defense
- Every 3 levels: +1% Accuracy
- Every 4 levels: +25% HP Regen
- Every 5 levels: +1% Critical Chance
When an armor piece levels up, it gains the following stats:
- Every level: +2~3 Defense
- Every 2 levels: +1 Attack
- Every 3 levels: +1% Evasion
- Every 4 levels: +1% HP
- Every 5 levels: +1% Critical Damage
When a pendant levels up, it gains the following stats:
- Every level: +2~3 Defense
- Every 2 levels: +1 Attack
- Every 3 levels: +1% Evasion
- Every 4 levels: +1% HP
- Every 5 levels: +1% Critical Damage
- Every 6 levels: +5% Attack Speed
Trinkets gain different stats based on the item.
**Loot Drops**
Refer to everything that drops from a monster when it is killed, which can be looted by either moving your mouse over them or somehow having them fall to your character.
**Mining**
Refers to the act of using a pickaxe to fight monsters called “Secret Crystal” that spawn in the Battle Arena. Mining is a good way to gather crafting resources and some loot items.
**Monster Types**
Monster type is defined based on the name tag of the monster (where the level, name and HP of the monster is displayed).
- A monster with a yellow name tag with a yellow border is a **RARE** monster. Rare monsters have 10x drop rate, and give 20% extra Coins and Pixels.
- A monster with a green name tag with a green border is an **EPIC** monster. Epic monsters have 20x drop rate, and give 20% extra EXP, 50% extra Coins and Pixels.
- A monster with yellow name/level text is a **WEAK** monster. They are monsters whose levels are a lot lower than yours.
- A monster with white name/level text is a **NON–WEAK** monster. They are monsters whose levels are near yours (or at least level 4,000).
- A monster with red name/level text is a **STRONG** monster. They are monsters whose levels are higher than yours (or at least level 7,000).
- A monster with purple name/level text is a **BOSS** monster. Boss monsters are generally stronger than non–boss monsters, and are treated as strong monsters regardless of level. Monsters with yellow/white/red names are also referred to as non–bosses.
**MP**
Stands for “Mana Points”. MP is required to use skills.
**Outfit**
Outfit items are items that can be equipped over other items, but they have no stats. For example, you equip a Newbie Hat outfit and Berzerker Hat armor, you will see your character with a Newbie Hat equipped but you will get the stats of your Berzerker Hat.
Outfit armor can be made in the “Item Storage” screen for free. Once an armor piece is turned into outfit, it will permanently lose its stats.
Outfit accessories can be found as loot drop from monsters.
All outfit items are permanent. Time–limited or expired armor can also be turned into permanent outfit.
**Rage**
The RAGE meter is filled when you get hit by monsters, and slowly depletes over time. You gain extra Attack and Attack Speed when the RAGE meter is filled. It’s the most effective when the RAGE meter is at 100%. Otherwise, you gain extra Attack and Attack Speed based on your current Rage. For example, if you have 70% Rage Attack and your RAGE meter is 50% filled, you gain 35% extra Attack. Your base Rage Attack is 40%, and base Rage Speed is 0% – meaning if you have no Rage skills and bonuses, you gain 40% extra Attack from a full RAGE meter.

There is one even more stupid one made by shinki. It’s the [HCSCNPEEAI+QA](http://www.kongregate.com/forums/60-anti-idle-the-game/topics/234235-guide-anti-idle-acronyms-and-abbreviations#posts-5034227) (Hardcore Secret Crystal Nightmare Potion Elite Enhancer Anti-Idle with Quick Attack).

> *Originally posted by **[SvartRuskTroll](/forums/60/topics/304148?page=1#posts-6447118):***
>
> There is one even more stupid one made by shinki. It’s the [HCSCNPEEAI+QA](http://www.kongregate.com/forums/60-anti-idle-the-game/topics/234235-guide-anti-idle-acronyms-and-abbreviations#posts-5034227) (Hardcore Secret Crystal Nightmare Potion Elite Enhancer Anti-Idle with Quick Attack).
Lol, I remember that one :P

> *Originally posted by **[Aurian](/forums/60/topics/304148?page=1#posts-6447095):***
>
> Shinki, I’m sorry, but that is the stupidest abbreviation I’ve ever seen. Abbreviations are meant to help, not be absurdly complicated and remove words entirely, ya know?
You are aware its a joke right…
> *Originally posted by **[SvartRuskTroll](/forums/60/topics/304148?page=1#posts-6447118):***
>
> There is one even more stupid one made by shinki. It’s the [HCSCNPEEAI+QA](http://www.kongregate.com/forums/60-anti-idle-the-game/topics/234235-guide-anti-idle-acronyms-and-abbreviations#posts-5034227) (Hardcore Secret Crystal Nightmare Potion Elite Enhancer Anti-Idle with Quick Attack).
This was the other one. Good times :D

> *Originally posted by **[Shiranui1111](/forums/60/topics/304148?page=1#posts-6828231):***
>
> On the BA Map where your stats get rated to see how strong you are compared to how strong the monsters are: what is LEV?
Level of your…hmm, account.
If the monster has higher lvl than you, there is accuracy + damage penalty.
> *Originally posted by **[Shiranui1111](/forums/60/topics/304148?page=1#posts-6828305):***
>
> Oh, wow now I feel stupid.
> And thanks for the explanation why that is important. I didn’t even consider that that would have an influence.
No problem.

It seems that Megaboss Revenge should also be abbreviated MR. All of the other dungeons have two letter acronymns where one letter comes from the beginning of each word that makes up the name of the dungeon. In order to keep with the style of the abbreviation trend for dungeons, MR would make much more sense than MB or MBR.