Runequest

In RuneQuest your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships
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Cults of the Young Kingdoms expands upon the material found in the Cults chapter of the Elric of Melniboné rules. Herein you will find more information concerning the natures of the Lords of the Higher Planes, new cults, new Gifts and Compulsions, new religious approaches and new professions related
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Foes, beasts and creatures from every corner of the world can be found in this tome, as well as detailed rules on how they clash in the centre of the Monster Coliseum! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some
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The Abiding Book for Second Age Glorantha is a highly detailed overview of the Middle Sea Empire: its people, its territories and dominions, its hopes, schemes and ambitions, its myths and its magic. Within these pages you will find a wealth of information concerning every aspect of God Learnerism.
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Packed with all the information a Games Master needs for easy reference during a session of RuneQuest, this is produced in the style of Mongoose's new 'deluxe' GM Screens. Made from thick card stock, this screen will last many years of play with RuneQuest as your players fight against rival cults
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The Young Kingdoms are rife with factions clawing at one another, each attempting to become dominant. Cults of the Young Kingdoms looks at each in detail, allowing players to ally with one or the other in an attempt to rise to credible power. Each cult comes complete with a detailed history and objectives,
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Suitable for all RuneQuest settings, including Elric and Hawkmoon, Guilds, Factions and Cults opens up the possibilities to players seeking to ally their characters with greater forces. From humble craftsmen guilds and cults following demonic demigods, to nation-spanning political forces and the
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Lankhmar provides everything you need to explore the world of Nehwon. Contained within are rules covering character creation, the unique creatures of the world and for black magic, against which the heroes Fafhrd and Grey Mouser were often in conflict. Packed full of detail it covers the city in
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RuneQuest Monsters is much more than a simple listing of monsters. It provides information on how to create a full-fledged character using the various sentient races found within the book. While the text does not seek to pigeonhole any particular race to any particular role in the world, RuneQuest
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The Old School RQ Source Pack - consists of four of the earliest RQ1/RQ2 supplements published: Militia & Mercenaries, Scorpionmen & Broos, Trolls & Trollkin and the Balastor's Barracks scenario. It also includes The Sea Cave, an unpublished Gloranthan scenario written by Greg Stafford back in the
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Emperor Ichijo rules Japan and the Imperial Court is dominated by the Fujiwara clan. The power base they have slowly built over the last two centuries is now being threatened by two rival clans, the Minamoto and the Taira. These two ambitious clans have gained much standing
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