Flamethrower --- Fire Blast --- Flamethrower
IF successful Protective/Evasive move, Chill and push actions back.
IF Dig is successfully used, AND it is not in a combo, AND Lucario is faster than you, THEN use Flamethrower+Hyper Beam combo.
IF Dig is successfully used, AND it is in a combo, AND Lucario is faster than you, THEN Chill and push actions back.

Solarbeam --- Ice Beam --- Solarbeam
IF successful damaging evasive move AND it is not in a combo, THEN use your current move in a combo with itself.
IF successful damaging evasive move AND it is in a combo, THEN Chill.
IF you are flinched, THEN repeat the action, pushing actions back.

Ice Beam*3
IF successful damaging evasive move AND it is not in a combo, THEN use your current move in a combo with itself.
IF successful damaging evasive move AND it is in a combo, THEN Chill.
IF you are flinched, THEN repeat the action, pushing actions back.

earthquake, fake out, earthquake
if damaging water type combo AND you dont have a sub up, use substitute 15
if damage grass type combo AND you dont have a sub up, use substitute 15
if substitute a1, use drill run a1, earthquake a2 and push back