Artist-friendly paint tools you’ll love

Mari’s intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech

Build up your look

3D painting has never been more fluid or flexible. Whether you’re working in Mari’s powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks.

Take huge complexity in your stride

With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks.

Eliminate the guesswork

Mari’s physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence.

Bake it till it’s done

Use Modo’s powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari’s non-destructive bake point nodes.

The perfect fit for your pipeline

While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting.

What's new In Mari 4.0

Get new projects up and running quicker, enjoy more flexible exporting, and experience a raft of improved workflows with Mari 4.0.

Who's using Mari

Find out how top studios around the globle are using Mari to create stunning VFX, animation and games assets.

Michael Borhi, Head of Textures, Framestore

[MARI] changes the way we texture. It allows for more complex and detailed texturing. It’s being able to work in 2D and 3D—that can’t be underestimated.

Mari is for

FILM

Peter Aversten — Lead Texture Artist, MPC

I've been using Mari since its infancy and within a few days of receiving the beta, I was already painting hero assets. I'm happy to see that Mari has been adopted in all the VFX facilities I have worked in since my first encounter with the software and MPC is no exception.

FILM

Sam Lucas — Head of Modeling, Milk

Mari is an essential part of our pipeline, enabling us to paint multiple objects over numerous UV sets. It is constantly being updated with new powerful tools and with an increasing demand for higher resolution textures it has become invaluable.

FILM

Matt Milard — CG Production Supervisor

I like to hand paint everything and having the arsenal of tools in Mari to block in all of that procedurally, based on edge flow or curvature, or whatever that expedites my workflow greatly.