See the guy in the banner? That’s Nagil. A lot of the stuff happening in the background of Volume Two revolves around him and his quest to gain the Shard of Darkness, the title is referring to him. (It should make more sense later, don’t worry)

No problem ;), I think you might have to be the DM to edit the wiki, so I don’t think you could have fixed it. But it’s all fine now. (by the way, I am very excited for Vol. 3, I have some big things planned *wink wink.

The conversation was hypothetical from the start. I thought i would just mention that. sorry for any confusion :( I also apologize for being so, what’s the word?, stubborn about not letting Addam lose. I fight for his recognition for obvious reasons. :) I still believe he would win. I would like to test that theory soon :)BTW: Pokemon has stats too, in fact, there are probably stats that most “hard core” Pokemon trainers don’t know about. However, you can be hypothetical about Pokemon, too.

notapplicable said: It was just hypothetical. i can’t believe it became this big.

D&D is not like having characters from pop culture duke it out & guessing the winner— for example, Darth Vader vs. Gandalf— where stats are hypothesized & argued about ad infinium. D&D has actual statistics for the PCs and the monsters you’ll face. Therefore a winner can be easily determined by crunching a few numbers. This topic might have quite possibly gotten much bigger had I not brought up game statistics, as such comparisons often get out of hand without cold, hard numbers.

TL;DR: without game stats, this would be a matter of opinion. Because there are game stats, this is a matter of fact. As such, nothing is accomplished by arguing that something true is not true.

Vairis said: With all of this in mind, I make a motion to close this discussion. All in favor…

I am in concurrence with this statement. Start a new debate, if you wish, with a topic that cannot be easily quantified. Please and Thank You.

I’m use destroy mind in a very generic sense. I, as of now, have two moves that can destroy an opponent’s mind, and i don’t think they are both dailies. and i never said they all have to fight each other at once… just saying.

Notapplicable, you can only do that once per day. And even then it doesn’t completely “destroy their minds.” You’re comparing what your characters can do now, and right now, they aren’t epic level. You’re not gods… yet.

Yes, you teleport frequently because you get your Fey Pact boon of “Teleport 3 squares when an enemy under your curse is reduced to 0 HP or fewer.” Certain powers (Ethereal Stride sticks out) can let you teleport as well, but are usually once per encounter. Once per encounter does not equal at-will. Otherwise I’d be using Dragon Breath every round to scour the field of insignificant minions.

As for running away as a minor action, unless you specifically have a feat or power that states you can do that, moving is always a move action. True, you do have some speed on your side (6 squares/move), whereas Roberts can only move 5 squares/move in plate armor (barring armor enhancements & using the Run action), but you won’t be able to keep the distance long enough to afford moving once & then attacking; early-level Warlock powers are Ranged 10 or less, requiring you to be within charging range of Roberts. Sure, you can double move to your heart’s content, but that ain’t hurting him.

John has ranged attacks available that are better than Ranged Basic Attacks (not that he’ll use them), and he has a speed of 6, so John closes the Ranged & Speed gaps easily.

Now please stop this conversation. It accomplishes nothing but comparing Damage Per Round between classes that don’t always rely on damage to get stuff done. Thank you.

I distinctly remember the book saying I can teleport frequently. However, considering you probably had the book on your lap when you wrote that, I’m just going to believe you (for now)… I never mentioned that I could possibly run away as a minor action, no? That would definitely put some distance between me and John and Roberts (or at least Roberts. I’m inclined to believe his speed is a little slower than average because he’s a defender, I’m not 100% sure. John would be faster, though, because he’s a rogue, right?)

Warlocks can’t teleport after every attack. I don’t know what material you’re reading, but they just don’t_. Fey Pact Warlocks can teleport after a cursed enemy is reduced to 0 HP, but they can’t just teleport willy-nilly. And although they may have Shadow Walk (extra concealment), that won’t matter if every hit is a natural 20, as a natural 20 is *_always* a hit. That, & the Warlock is a bit on the lower side of the damage pool when it comes to strikers; they’re very adept at inflicting nasty side effects (different kinds of curses) on particular creatures, but their damage is not quite as high (though it still is higher).

As for not being able to catch you, they can easily Move+Charge (essentially double move with a Melee Basic attack at the end) to reach you. And Warlocks do not have the best AC, which Rogues & Paladins frequently aim for. And Warlocks also do not have the highest HP. These facts combined is enough reason why they need a good melee defender to keep them safe from enemy melee combatants. However, Warlocks due aim for non-AC defenses more, so they have an enhanced likelihood of hitting a foe with low Fortitude, Reflex, or Will.

2 main points before I say “Discussion Over”: D&D has an infinite amount of possibilities. Most of my prior assessments of this PC vs. PC battle assumed a flat, featureless battlefield that extends forever in all directions & PC starting positions relatively close to each other (no greater than 10 squares away). This is rarely the actual case in any given situation, and can change easily. If the battle took place with both PCs on the opposite ends of a chasm with no way across, then the battle would be heavily weighted to the PC with the most powerful ranged attacks (likely the Warlock). As such, “idealized” situations such as these are hardly a good gauge of PC power. Versatility in battle is frequently the deciding factor in a fight; having the ability to adapt to changing circumstances is crucial when the battle can turn with a lucky (or unlucky) die roll. The things that you can’t handle can likely be handled by your teammates.

2nd point: D&D is a team-based game. It was NOT designed for PC vs. PC battles by ANY stretch of the imagination. Each party member relies on the skill on the others in order to get the job done; defenders lose a lot of potential when their mark effect can’t activate, & they can’t deal enough damage fast enough to take out tough-to-kill enemies. Strikers, on the other hand, can deal out the damage but don’t have the staying power to survive heavy hits. The whole point of the varied role system of controller, defender, leader, & striker is to create a party that is more than the sum of its parts & create a game that focuses on teamwork & cooperation. Remove any of these roles from the party, and the group as a whole will suffer. Sure, you can pull off having a party of only 6 strikers, but they likely will have a MUCH harder time dealing with problems that other roles can handle: locking down foes to keep the squishies safe, controlling the battlefield & blasting away minions, & providing much-needed healing when that dragon just nearly om-nommed you to almost negative bloodied HP. DON’T try to make the perfect character that can go solo through dungeons; the character will not have the full versatility needed for every threat. That, & he/she will be a Jack of All Trades, Master of None, meaning he/she will try to do everything, but will fail when it comes to focusing on one alone.

Bottom Line (aka TL;DR):
1) D&D is too versatile to set up reliable precise, ideal plans; general plans & player versatility are what matter in the game.
2) D&D is a team game, built around synergizing multiple PC roles into a party that is more than the sum of its parts. Don’t try to be the solo, prima donna player. There are other people at the table playing roles vital to your PC’s survival, and it’s their game too.

Addam is not a wizard anymore, remember? He’s a STRIKER!!! MWAHAHAHAHAHA!!!! BURN!!!!!!

Addam should win considering that he can strike from a distance and teleport away after every attack. Even though he has lower HP than the others, he can continue to move away and keep pecking away at another enemy…

With perfect rolls, I would say either John Diablo or Roberts, leaning towards John. Perfect rolls=natural 20s=critical hit=maximum damage. Rogues, as Strikers, have some of the highest damage outputs. However, due to the fact that a) Rogues need combat advantage (i.e. flanking) to get the extra Sneak Attack damage, b) Paladins have high HP & can use Lay on Hands, & c) Rogues can only achieve striker-level damage if they use their rogue powers and not melee basic attacks, Roberts would have significant chance of success. I’d have to see all of your character sheets to be sure; I’d just need to figure out your damage per round with perfect rolls & figure out how long you’d last vs. another player.

One thing I am certain of, however, is that Addam would not win against either John or Roberts. Controllers don’t have the HP or focused damage output to win in a completely perfect idealized situation; he’d always get hit & always take the max damage & thus quickly die. Sorry.

Idea… :)
So I saw the featured capaign and came to the conclusion that someone has too much time. But then I thought, “We could do that,”
So! As such, I’m calling for Starbuck to hand over the player’s characters and items to their respective people. Then those people can add their “fluff.”
I’ll do an example with Z/Infinity. Then I think we’ll understand. What I want is more detail with the characters (especially those who survived). I want it to be easier for us to look at this page and be like, “Oh yeah… he did that,”

Yeah, not a bad idea, and on another note, I’m wondering who put in that last little comment about Argos on his character page, haha, between that and his 1.2 out of 5 star rating with six votes, I had a good laugh. :D

Still can’t fix Zero… how about I just create a new character for him, copy and paste what you wrote, change the typos, and then you delete the old one? BTW: Z seems to be a pretty amazing guy!!! He saved their lives, like, 5 different times or something!!!

You didn’t think he would last that long… in a campaign that nearly revolved around him.

…

I think someone rolled a natural one on his Insight check. :P

LOL it’s all cool. Had a good chuckle when I heard the name, though. ROFL.

O, and BTW notapplicable (Zack, I presume), Starbuck (the DM) needs to both invite you to join the campaign and allow you access to edit Zero’s page. O and BTW we should totally switch this forum talk over to the Forum. And not the Comment section. :P