mage complaining?
I honestly think it would help but the buff to pvp power and the shear scalling of gear is the issue, ppl who started pvp 3/4 weeks late are so far behind they cant actually truly compete right now.

I think the on use is fine. They need to tone down the burst cooldowns of a lot of classes imo. Like affliction for example I think is a great balance of how damage should be more or less. It could be tweaked sure, but I still like the model more than most.

my first thought to this would be it would ruin mages as it seems most of their kills come from trinket use + icy veins + etc on a deep freeze/frostbomb combo

also, the people complaining about demo in this thread probably aren't aware yet but demo is dead from the patch. (there were also hotfixes that made them even worse including -10% dmg on aura instead of 20%, range cut from 40 yards to 20 yards on aura, demonic fury cost tripled, etc)

The only real problem with on-use trinkets is that they stack with other cooldowns like demon soul and avatar which basically do the same thing. If it were changed so that you weren't allowed to use them both at the same time, then that problem would be done with.

I dunno. but I like being able to choose when I want to do more damage. If the on-use one were gone, every dps would go with the passive procc shit and that is just so much more brain dead and random. Or are you suggesting that those be gone too?

Problem with burst is that they gave us free 10% pvp power on weapons. Imo to compensate it they had to increase base resilience up with 5-10% so damage wouldnt get so much affected and yet will make pvp weapon better than heroic weapons.

my first thought to this would be it would ruin mages as it seems most of their kills come from trinket use + icy veins + etc on a deep freeze/frostbomb combo

also, the people complaining about demo in this thread probably aren't aware yet but demo is dead from the patch. (there were also hotfixes that made them even worse including -10% dmg on aura instead of 20%, range cut from 40 yards to 20 yards on aura, demonic fury cost tripled, etc)

UPDATE LOOK AT MY NEW PROFILE PIC

It would certainly hurt the burstier classes a bit more, but I think that's kinda needed right now. Mages doing 150k+ Frost Bombs at the same time as 50k+ Fire Blasts is a little excessive.

Superkåre, on 28 November 2012 - 09:24 PM, said:

I dunno. but I like being able to choose when I want to do more damage. If the on-use one were gone, every dps would go with the passive procc shit and that is just so much more brain dead and random. Or are you suggesting that those be gone too?

You like being able to choose when you want to do more damage? Shouldn't that just be Avatar or Dark Soul? Why does every DPS class, in PvP, have an additional damage increaser to macro into their swifty button? I think that's how 99% of people use their trinket--macroed into their existing damage boosters. It's not interesting, and removing the trinket would remove an additional cooldown from ALL classes in PvP with one change, and without affecting PvE at all.

Bootzx, on 28 November 2012 - 09:17 PM, said:

If you deleted on use trinkets you would just see an increase in orc characters. I would rather see less "increases your damage by X %" and more dynamic abilities.

This change would have nothing to do with people being Orc or not. You can use Blood Fury with the trinket and your regular swifty abilities (Avatar, Dark Soul, etc) right now. Also, removing ~5k str/agi/sp from swifty macros is still a huge deal, even if some small percentage of people do go Orc. Blood Fury is not nearly as strong as trinket.

Frango, on 28 November 2012 - 10:06 PM, said:

will be fun for spriest, without trinket they would have only shadowfiend left as a offensive CD

I don't think this is a terrible model for DPS classes. I don't see why DPS needs to do low damage for 100 out of every 120 seconds, then jump up to double or triple damage for 20 seconds. Also, you can always pick up PI if you want an extra offensive CD.