You know, everyone was giving Capcom so much shit for saying "SFV wouldn't have happened with Sony's help", and blamed Sony for most of the issues surrounding the game. Now though, here you have MvC: Infinite, the production values are even worse, and it's a multi-plat title. At this point, i'm willing to believe it because the only fighting game that looks worse than it does is KoF XIV, but that game launched with wayyyyyyy more characters than this game will.

Capcom has been fucking up (their fighting games at least since RE7 was good) since SFxT and it seems like nothing has changed. It sure seems like they have jack shit for a budget now days but they also seem incredibly incompetent as well. I will say Marvel looks fun to play and as everyone keeps saying "the gameplay is great" is nice to hear but we've been down this road with SFV where the gameplay was solid but everything else was shit. Right now, Marvel 3 is straight up more pleasing to look at than Infinite and compared to Dragonball Fighter Z, which looks straight up Marvel 3 with some Guilty Gear thrown in.....well lets just say in terms of production value, its a round 1 knockout 10 seconds in to the match.

Lol, it's that easy right? Take complaints to message boards/social media and like a flip of the switch, the graphics are going to be "fixed". I thought making games was hard, I don't know who to believe anymore! The game comes out soon, this isn't them showing the game a few years before launch, it's them showing us AND demoing to us the game 3 months away...

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You're the one mistaken. Your screenshot doesn't have the right pixel ratio because modern monitors have square pixels. On the other hand CPS3 and CPS2 had pixels that had an approximately 5/6 ratio, for a total 4/3 screen ratio. So whenever you're posting a pixel perfect capcom arcade game screenshot it's got characters that are squished compared to what they were meant to be. If you know CSS you can add a transform: scaleY(1.2); and that'll show you something much closer to what it should be.

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You're the one mistaken. your screenshot doesn't have the right pixel ratio because modern monitors have square pixels. On the other hand CPS3 and CPS2 had pixels that had an approximately 6/5 ratio, for a total 4/3 screen ratio. So whenever you're posting a pixel perfect capcom arcade game screenshot it's got characters that are squished compared to what they were meant to be.

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honestly, i actually get the feeling this game had a way higher budget than marvel 3 and is probably actually decently budgeted w/ the caveat that it is a rushjob in the same way that sf5 was.
story mode definitely eats up a fuckton of resources and a short dev time would explain the overall bizarre look and supposed massive difference between shown builds (demo vs. e3/ceo)

like other folks have said, arcsys works on a smaller budget w/ a smaller team but has that time to actually make their games shine.
then again supposedly(?) sfxt was in development forever, still looked like garbage and cost so much that it basically killed capcom FGs until sony jumped in so maybe they're just unbelievably incompetent
though that's just hearsay

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Man, I just finished the story demo and....woof. I know writing dialogue in video games is generally mediocre, but I couldn't believe how terrible the story mode was presented in this demo.

It felt like it was written by some fan fiction author who thought the charm of just having these characters in the same scene would carry everything in lieu of having them actually say anything important or remotely interesting:

And then Thor talks how much he likes Arthur for his super sick burn, even though not for a single moment was there an ounce of charm or charisma in any of the preceding conversation.

I cannot believe after Street Fighter V, it looks as though Capcom will again botch a fighting game franchise launch this hard, and I can't believe Disney and Marvel is letting this trash get out the door after their big speech about how quality their licensed games were going to be moving forward. I am shocked by how awful I found this compared to MvC3.

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Man, I just finished the story demo and....woof. I know writing dialogue in video games is generally mediocre, but I couldn't believe how terrible the story mode was presented in this demo.

It felt like it was written by some fan fiction author who thought the charm of just having these characters in the same scene would carry everything in lieu of having them actually say anything important or remotely interesting:

The most memorably terrabad, stiffly delivered moment:

And then Thor talks how much he likes Arthur for his super sick burn, even though not for a single moment was there an ounce of charm or charisma in any of the preceding conversation.

I cannot believe after Street Fighter V, it looks as though Capcom will again botch a fighting game franchise launch this hard, and I can't believe Disney and Marvel is letting this trash get out the door after their big speech about how quality their licensed games were going to be moving forward. I am shocked by how awful I found this compared to MvC3.

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You're the one mistaken. Your screenshot doesn't have the right pixel ratio because modern monitors have square pixels. On the other hand CPS3 and CPS2 had pixels that had an approximately 5/6 ratio, for a total 4/3 screen ratio. So whenever you're posting a pixel perfect capcom arcade game screenshot it's got characters that are squished compared to what they were meant to be. If you know CSS you can add a transform: scaleY(1.2); and that'll show you something much closer to what it should be.

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I was looking at Megaman's model and noticed it was pretty low on polygons, the characters also seem to be a bit on the big side for a game like this, don't remember that being the case with the previous MvC.

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Yeah, I saw this during the Sony press conference stream and was like...wtf happened? The game looks like an Dead Fantasy episode (no offense to the artist of those videos, RIP). But obviously MvC: Infinite should have better resources than this.

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The fact that last year Marvel pretty much made a statement about how seriously it's taking it's gaming side from now on, this surprised me. Could be it's not about just budget, but that their devs just aren't top tier. It happens.

Banned

I cannot believe after Street Fighter V, it looks as though Capcom will again botch a fighting game franchise launch this hard, and I can't believe Disney and Marvel is letting this trash get out the door after their big speech about how quality their licensed games were going to be moving forward. I am shocked by how awful I found this compared to MvC3.

I got shot down when I proposed that ArcSys should take over making a Marvel fighter free from the schackles of the Vs. franchise. After the Dragonball title, I feel even more strongly that this is the direction Marvel should go in.

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Could be budget, could be time, is almost certainly at least partially because of the art direction.

I wouldn't be surprised if the suggestion for a bit more grimier/realistic-looking art style came from the Marvel/Disney side because they want their characters to resemble their MCU characters more. The game still has to look somewhat cartoony to fit in Capcom characters, though. Earlier MvC's on the other hand totally owned up to the comic book look.

why would you expect different move sets? Some of these characters have had the pretty much the same moves since the early days of the vs. What a weird complaint. Almost every character has new shit too.

See, I'd be almost willing to believe that, if it weren't for the fact that esports and "games as service" have been things that Capcom has expressed interest in. The problem just has been that they can't get a product out there that doesn't make bad press for itself, on top of not selling up to their projections.

I'd be definitely willing to believe that if MvC Infinite is that "third strike", Capcom will be out for a good while. Especially considering how conservative the company is known to be here lately.

Seems they aren't into RPG either with Deep Down gone and no news of Dragons Dogma online (Or a sequel) comming to the west.
They aren't into Action games since the only thing we have seen of DMC this gen have been remasters
They don't want to make Megan Man style sidescrolles except for terrible mobile ports.

I guess horror games? But apparently RE7 failed to meet their expectations so maybe they don't want to make those either now.

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It's not specific to MvC:I, it actually seems to be every release from Capcom nowadays suffers from very limited budget and aggressive release. I feel like at some point in the past decade one of Capcom's big budget releases didn't make expectations and so they had to shorted budget/development on the next game after and then that happened again and again so the problem has compounded over time.

As has been mentioned before, Capcom needing funding from Sony to actually make Street Fighter 5 was really telling. And even then it was rushed out without the TLC it needed. Unfortunately MvCi looks like it's suffering similarly, although at least it'll have the playable modes (story, arcade) you'd expect from a fighting game. But unfortunately it's suffering in the roster department and for a series that is famed on how crazy deep the roster is, that's a huge issue.

Capcom's at least lucky that whatever team they still have knows the secret sauce behind a great playing fighting game.

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I played the demo and I was really underwhelmed. I dislike the lack of a launch button, but that's the least of my complaints. The art style is atrocious, and the story mode and some of the voices are cringe inducing. MvC3 looked better than this. What's with the chromatic aberration as well?

The story in the demo is just pretty much an excuse for the characters to say each others' names like WHOAH this is a crossover game guys! We have Dante talking about Rocket Raccoon!

This will be the first Capcom fighter I'm skipping in a very long time. It's a shame too, because with all the recent advancement of the MCU this could have been so much better. It just seems incredibly low production value.