Arthur Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

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Special Moves

Dagger Toss

Damage

—
108,300

Properties

Arthur's standard fireball/projectile attack. By pressing the button multiple times, you can throw up to three daggers at once.

Take advantage of Arthur's floaty jump to throw these daggers, as this will cover a lot of air space forcing the opponent to jump or teleport. You'll recover right as you hit the ground, ready to counter the opponent's next movement.

Be mindful of how many you throw though. It might be tempting to throw as many daggers as you can every time, but this leaves you the most vulnerable to attack.

During King's Armor, the daggers come out much faster

Lance Toss

Damage

—
114,000

Properties

Arthur's Lance Toss is mainly used to win projectile wars. It has high durability, allowing it to burn through many standard projectiles. Just like Dagger Toss, you can press the button twice to throw two lances.

The slow startup is a hindrance against fast projectile such as Magneto's Disruptor, so you'll need to pick and choose your projectile battles.

Other notable parts of this move include its range, chip and speed. Once you get past the slow startup, these are actually fairly tricky to avoid, especially if they are thrown in the air.

Scatter Crossbow

Damage

—
108,300

Properties

This move has really fast startup, but terrible tracking ability. If the opponent is around half screen or farther and moving, it's really easy for them to dodge this move.

You'll want to avoid using this attack unless you're fighting a slow character.