Hint #3: This game tried to change its combat a bit, but ultimately it's still very similar to all those games (in the main series) that came before this one. There's even an option to switch back to the old combat style.

It's not Breath of the Wild, is it? Other than that, the only other thing I could think of that fits the hint is Dragon Quest XI.

It's Dragon Quest XI.

Hint #1: If you could see the HUD, you'd see character portraits, which would probably tell you Akira Toriyama was behind them. He has a pretty unique and recognizable art style, so even if you haven't played Dragon Quest games, you might still recognize the style from Dragon Ball.

Hint #2: DQ11 was first released in July 2017 and the english version in September 2018.

Hint #3: They tried to change the combat so that you can manually move around your characters in battle and position them how you like. In previous main series games you couldn't do this and before DQ8, you couldn't even see your characters in battle. However, this new style is completely cosmetic and does absolutely nothing for fighting, and the game even tells you so. I switched it off early on, which makes combat play more like in DQ8, with a close up on monsters at the start of the fight and then switching over to your characters standing in a row. However, there is still a small change (which I only remembered just now): You don't choose all of your characters' moves beforehand and then watch them play out like you did in older games. Instead, you give commands as your each character's turn comes up, similar to Final Fantasy's ATB system. I don't remember if this was in use in DQ9 or not.