uncanny

While praising the cast of Andy Muschietti’s 2017 adaptation of IT, A. O. Scott repeats a comment my friends keep saying about the film: it’s old horror hat gone wild. Scott, in his New York Times review, specifically argues that with the advent of CGI in modern horror films comes artistic repetition:

“Movie monsters resemble one another more and more, and movies of distinct genres feel increasingly trapped within the expected.”

Yet, beneath the expected jump scares, the uptick in gore-filled moments, and what some call the over-exposure of the titular monster, IT brings the horror mode under critique. Unlike Scott, I argue that Muschietti is engaging in a rather nuanced play on the stock elements of horror that so bothered reviewers. In short, that feeling of being “trapped within the expected” is exactly the intent of the overt and arguably overused horror in this adaptation. Muschietti’s film turns the conventional images of horror against the audience, forcing us to work through our own expectations operating within the genre. In this way, IT becomes more concerned with how horrific imagery can be used to hide and deflect from the reality it represents.

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