So now the map editor will successfulloy load up maps with invalid/illegal tiles.
Although those tiles will be overflowed back into valid tiles so they will look screwed up.
Have to patch the mask of 190 tiles (0xBE) into (0xFF) and put in tile some default images somehow (no clue here lol).

Anyways now since people started making tileset's not following the subspace standard format of bitmaps being 256 colors only palette.
That error is also easy to patch out which I will do below

First thing is to understand the bitmap file format I used wikipedia
I already made my own Map Editor before and I know bitmaps start with ascii code `BM` first 2 bytes.
So I look for 0x42 `B` and 0x4D `M` In the same area where tiles are loaded.

So how do I make it support all colors without doing too much ugly patching..

I think the lowest possible palette is 1 bit (black/white), judging from photoshop

So all I need to do it replace it with If PaletteBits < 1 Then Error pops out.
Could also of did If PaletteBits < 32 Then Error pops out
But they might make new computer hardware in the future that will support 64 bit/128 bit colors who knows haha.

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