After countless hours of development and testing with thousands of code changes made to overcome multiple obstacles, the Project Reality Development Team is pleased to bring you this feature packed new version. We hope you will enjoy it as much as we do!

Thanks to several direct link providers there are a number of links available from our files page including a torrent link. As more links become available, we will update the page. Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. Click on the banner image below to view the available download links:

NEW FEATURES AND GAME PLAY ADDITIONS

-New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander!

-New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support.

-New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely.

-New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance.

-Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack.

-Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success.

-New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR.

-Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work.

-HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs.

-Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes.

-Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too!

-Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements.

-Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's.

NEW WEAPONS AND VEHICLES

-USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release.

-Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights.

-Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes.

-British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle.

-British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan.

-British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs.

NEW MAPS

-Fools Road The second map installment of the Militia comes to a rise in conflict with a battlefield 3 times the size of Assault on Mestia. A plethora of trees and cover are scattered throughout the map providing plenty of places for firefights and ambushes. This time the Militia are well prepared for their British adversaries as they roll out with tanks, APC’s, and anti-tank vehicles. The British will be hard pressed to remove them from their fortified locations.

-The Battle for Qinling An epic scale battle of the British versus the Chinese is now in play. Both sides come well equipped with infantry transport, apcs, tanks, helicopters, and jets. Each team clashes in a battle for supremacy while fighting desperately to win victory over the region.

-Bi Ming (Revised) The long awaited night map of Bi Ming returns after revision and becomes a stable map for server play. Turn your night vision goggles and make sure to set up your perimeter as enemy troops will find it easy to flank and out maneuver you in the dark.

All of these new game play changes drastically increase the realism experience and players will find all new ways of working together as a team. Combined with the addition of new vehicles, weapons and maps, PR v0.7 promises players the most realistic gaming experience available for the Battlefield 2 platform. The Project Reality Wiki Guide has been given a major overhaul and will be continually updated with all new changes and images to help new players get accustomed to the new version. Please take a few moments to read the Project Reality Manual which gets placed on your desktop when you install the Project Reality v0.7 Core files.

Thanks again for your interest and continued support of Project Reality. If you enjoy the PR Mod, please be sure to click on the banner below and show your support by voting for us at Moddb.com (we are located within the Battlefield 2 roll-out menu).

The award winning Project Reality Mod and Black Sand Studios are proud to announce the official release of Project Reality v0.8!

Following the last release of Project Reality (v0.75), we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.75 and added several new features and tweaks. Initially, the Project Reality v0.8 file downloads are being provided as an exclusive early release from FilePlanet.com. Tomorrow we will be releasing the client files across multiple other community sites.

Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. To download Project Reality Reality v0.8, click the banner image below.

New Weapons What first person shooter release would be complete without an array of new handheld toys and weapons to play with. Along with the long overdue overhaul of the grenade launcher systems, the MEC faction has recieved a healthy injection of new small arms and AT systems to further diversify the MEC as a fighting force.

Speaking of injections, the new equipment the medics will be recieving includes an adrenaline injector to replace the defibrillators as well as other tools to help them forfill their battlefield roles.

The militia and insurgents by no means recieve a ton of new instruments and arms to further their causes. From molotovs to cell phones, anti tank grenades to two World War 2 era rifles, both factions are better equipped to fight their aggressors. Many thanks to the Battlefield Korea and Forgotten Hope 2 teams for allowing us the use of their SKS rifle and No.4 SMLE rifles, of which we have adapted for use in Project Reality.

New Vehicles With the addition of a new faction, comes new vehicles to compliment its infantry arsenel. We bring to you the heavy assets of the US Army, as well as a few other pieces of mobile equipment to bolster the other factions.

Please note that due to the size of the mod, we have split the download into three separate parts, "Part 1 of 3", "Part 2 of 3", and "Part 3 of 3". You will need to download and install all three in order to play Project Reality v0.95. The installer will remove any previous versions of Project Reality automatically.

- New Features and Changes If you missed our previous news post and highlight reels over that past month, Project Reality v0.95 features thousands of changes. All of these changes combined with the addition of new vehicles, weapons, maps, and a new faction, have helped make PR v0.95 into our largest most featured packed releases to date and promises players the most realistic, team oriented, online gaming experience available on the PC.

First of all, a big thank you to our PR Community for sticking with us during this long development cycle, we can't wait to play this release with the players.

Project Reality:BF2 v1.4

In PR:BF2 v1.4 we implemented the long awaited Falklands Theater, a rework of tanks and jets, 3 new maps and countless other content additions. To get more information on what's in this release, read the announcement post.

What's in store for PR next? We are working hard on PR:WWII, a mappack and multiple community factions alongside many additions to our current factions. More info will follow soon, but now it's update time!

First of all, we hope v1.4 has been a fun to play update for our community, we as a team are very happy with what we accomplished in v1.4 and hope you are all enjoying it.

Project Reality:BF2 v1.4.1 and v1.4.2

We've prepared 2 hotfix patches to address some launch-day issues players and servers have been encountering. Since some of corrected issues pertain to the PR Launcher, which can't be applied through the automatic updater, the first patch v1.4.1 must be manually downloaded and installed. We have a issue with the updater so we can't use it to apply the patch. We will also be including a full standalone installer for 1.4.1 for new and returning players; refer to the Downloads and Installation section for further instructions.

Bear in mind that the 1.4.0 Launcher will NOT directly push this update to your system, so please alert any friends and fellow PR players and direct them to this page to receive the update.

The remaining bugfixes are in another patch v1.4.2 which can be downloaded through the launcher after v1.4.1 is installed.

Greetings everyone! Today we are happy to provide you all with this highly anticipated update. It took us a while but we believe this will answer many of your requests for better performance in PR:BF2. We currently have limited testing capabilities, but based on QA Feedback from everyone we have seen quite a remarkable improvement in performance with this patch! If you would like to help us with this and other testing, join the testing team! The improvements in FPS comes from moving the logic behind some of the UI elements (BUIS, scope effects, thermals, etc) from in-game to the back-end PR service (which runs the PR Launcher and Mumble connection). This improvement moves the HUD logic to run on a separate CPU core which improves speed and reduces stuttering while allowing the main game to have more freedom in using the primary core.Given the experimental state of these changes we decided to make the new version opt-in for now. To activate the changes tick the "PERF BETA" option in the video settings for your profile. If you did that it will show "PERF BETA" in the top right corner while playing. If you don't see this or have any other issues, please make a bug report. Next to these changes there are many other fixes and quality of live improvements of which the most important ones you can find below in the changelog. Some are rather significant so make sure to read on through. One of these big changes is AAS layer usage. We have removed the 128 layers designation of being a longer variant of 64 with double the average play time. Now 128 layers can be used similarly as 32 as another gameplay variation layer. This can mean different factions, assets, flag routes or anything else. 16 will remain focused on providing a solid infantry experience with less heavy assets. Enjoy the new update! With this behind us, we hope that we can now find the time to focus on the next big anticipated release: v1.6, PR:WW2! v1.5.4.0 is available now for servers and clients! PR:BF2 v1.5.4.0 Changelog (2018/April/26) -----------------------GENERAL: