Improvements including rejoining party after disconnect and a more social friendly fractal lvl system.

All good and dandy but we have to wait "they hope" till end of january....

So 2-3 months for them to fix it in total....since november this has been an issue.

I literally just got kicked out of another fractal just now, over an hour wasted...

Also im worried with the new fractals leveling system now the pug groups will be terrible because you will have lvl 3 players joining lvl 20+ teams not having any idea what to expect or any agony stats...

If someone without agony protection joins a level 20 group they won't last long, and they'll hurt themselves just as they'll hurt the rest of the team. I wouldn't worry about it...people without agony protection aren't going to frequently party up with a team doing the levels with agony.

What this does is allow someone who has farmed enough agony protection gear (assuming that they'll be improving drop rates and acquisition costs for these as well) to run their other characters at higher levels for the higher level drops without having to grind through lower levels on those characters.

I'm glad to see the partying change, this will let me povalt my friends past 24 in an instant and we can quickly move to playing past 30 once they have some rings. This is definitely the best way to handle people of many different levels going into the fractals (heck, I even suggested something along these lines... makes you feel special in a completely *no credit earned* sort of way).

AKGeo, on 22 December 2012 - 02:27 AM, said:

If someone without agony protection joins a level 20 group they won't last long, and they'll hurt themselves just as they'll hurt the rest of the team. I wouldn't worry about it...people without agony protection aren't going to frequently party up with a team doing the levels with agony.

You can get into the late twenties with zilch on the resistance if you are good at the timings, you'll just need someone to pick up your dead butt on the Maw fights but seeing as how that fight is rather easy going and only needs one survivor per agony phase, its not that big of a deal. (And this only necessary after 20, you can survive it <20 with a simple healing skill.)

Quote

What this does is allow someone who has farmed enough agony protection gear (assuming that they'll be improving drop rates and acquisition costs for these as well)...

They did this already...? Infusing rings costs nothing but essences, you get one guaranteed (whichever one that may be that you want) on every ten dailies, rings are always infused post depth 24.

I'm glad to see the partying change, this will let me povalt my friends past 24 in an instant and we can quickly move to playing past 30 once they have some rings. This is definitely the best way to handle people of many different levels going into the fractals (heck, I even suggested something along these lines... makes you feel special in a completely *no credit earned* sort of way).

You can get into the late twenties with zilch on the resistance if you are good at the timings, you'll just need someone to pick up your dead butt on the Maw fights but seeing as how that fight is rather easy going and only needs one survivor per agony phase, its not that big of a deal. (And this only necessary after 20, you can survive it <20 with a simple healing skill.)

They did this already...? Infusing rings costs nothing but essences, you get one guaranteed (whichever one that may be that you want) on every ten dailies, rings are always infused post depth 24.

Ok so they lowered the costs of infused items. That's one part of my post. And while it's possible to avoid agony, it's also possible to make mistakes, and I'd say that's much more likely. So, having agony protection is still a necessity if you want to maximize your group's chances of success.

But every 10 days...that's pretty ridiculous. I guess if you do it on multiple characters you can get those rings faster for ONE of them...but still.

Ok so they lowered the costs of infused items. That's one part of my post. And while it's possible to avoid agony, it's also possible to make mistakes, and I'd say that's much more likely. So, having agony protection is still a necessity if you want to maximize your group's chances of success.

But every 10 days...that's pretty ridiculous. I guess if you do it on multiple characters you can get those rings faster for ONE of them...but still.

I suppose you could look at it that way but to die to agony before 20+ would require not simply making a mistake but facetanking agony and making no effort to avoid it. It doesn't hit hard enough nor tick long enough on those levels for it to somehow ruin you any more than a random slap on the bum by the Archidviner's 5-10k hammer swings. Ya, you can make a mistake once in a while but thats why you go to downed not dead (you're only going to get downed by Agony 20+). It is avoidable at every step aside from the Maw and as such I do not view agony as a component that cannot be overcome by being a better player in a good team, if you're pugging it then that's your own poison of choice.

Its every 10 dailies, so ten days if you do one daily, 5 days if you do two dailies, and so on (and this is per character as you get multiple dailies at 10+, 20+, 30+, etc). With the change to how you enter, getting in two dailies a day won't be hard. Moreoever every daily still has its RNG free ring too so unless you are misery's favorite pal, you're going to end up with more rings than you need in about a week or two. You're also going to have your free backpiece by then since 20~ dailies to get the specific rings you want will net you close to or well past the price of the fractal capacitor.

Two weeks. Have every available best in slot if you don't want to spend a dime AND the RNG gods hate you.

I remember them talking about having some sort of character profile that others can look at on the web. If it would list your gear stats, then making sure everybody has the right armor/weapons will be easy enough to solve the issue. In game checks would be better(it's possible but can also be easily faked), but youll take what you can get, eh?
I'm not sure though if they would add that feature without having everything else for the "extended experience" ready.

Glad they are working on grouping up, I'm really pissed about fractals as it is now. I started going to fractals too late and now I'm only level 3, and it's frustrating that I have to spend a lot of time searching for a party and in the end when I finally get a team 1 person DCs, an other one ragequits, third one goes AFK and there goes all the effort...
This patch won't solve everything tho, high level fractal players wont go to lower ones (karma, wtf) but at least it will be easier to get into parties (hopefully I will be able to group up with lv4-10 guys as I don't think those levels are much difficult than lv3).

And yes, it's pathetic that it takes months to fix such important problems, especially the DC bug part. I don't understand why they are so slow... (Also, they only started investigating the loot problem just now, that is a very improtant part of a game and this problem is here since Lost Shores event.)

If someone without agony protection joins a level 20 group they won't last long, and they'll hurt themselves just as they'll hurt the rest of the team. I wouldn't worry about it...people without agony protection aren't going to frequently party up with a team doing the levels with agony.

What this does is allow someone who has farmed enough agony protection gear (assuming that they'll be improving drop rates and acquisition costs for these as well) to run their other characters at higher levels for the higher level drops without having to grind through lower levels on those characters.

that's not what it says though. it says you'll get loot for your personal level, IF your personal fractal level is lower level then the group fractal level. if you're higher, you get karma instead of better loot.

If those 3 people play lvl15, person 1 will get drops from lvl 2, person 2 &3 from lvl15 and person 3 will get extra karma.
At the end person 1 will be at lvl3 and person 2 at lvl16.
Person 3 will still be at lvl30, got low level loot, and only some karma to make up for it.