Hi there, I had some different art thread years ago but now I decided to combine the work I did there with some new stuff to one big art thread.
The really first thing I did tn the past were these elves (Some of the elves are already animated, so have look here and here):

elvish-tree.png (13.62 KiB) Viewed 1989 times

Then I wanted to do some custom merman becuase I found nothing good in the forums:

merfolk-tree.png (13.1 KiB) Viewed 1989 times

And my newest art which I want you to critisize is this:
These are some other direwolfriders, there is a..

...direwolf archer

wolfarcher.png (2.78 KiB) Viewed 1989 times

and a...

...direwolf shaman

wolfshaman.png (2.66 KiB) Viewed 1989 times

I hope you like it and I'm looking forward hearing good critics from you.

ForestDragon wrote:it's all looking good, but direwolf archer seems to be holding the bow in pretty weird way (the bowstring part should rotated in a way that is closer to the archer)

Doesn´t look weird to me, I interpreted it as a casual/relaxed way of holding the bow while more concerned with traveling than with an enemy.

Edit: I find it somewhat hard to read the Shaman. Is that light-colored line from the drum for strapping it over your shoulder? Also: is he holding a skull in his left hand while otherwise being barehanded/weaponless? If my guesses are true, I think the problem lies in the strap/arm combination as well es the (almost) missing transition from strap to drum.

I was working on my era adding the new quenoth elves from 1.14. I noticed this faction would be lacking a full range unit, like the Desert Elves Archer in the previous wesnoth versions.
So I tried my best and drew one but I have no idea which range weapon would be suitable. This is him without any weapons.

quenoth hunter.png (1.75 KiB) Viewed 731 times

I hope you have an idea for a cool and proper weapon: bow, sling, throwing knife/axe/spear, chakram, ... (or maybe something like this)
Feel free to comment on the sprite itself and on my problem.