Looks very interesting, and, right now, it has an edge over the other two Genesis facial hair products on my wish list just by virtue of being on sale.

But before I buy it, I was wondering if anyone knew what sort of resources it pulled? There's no warning about it being system intensive on the web-page, but I've also found that, sometimes, vendors with quality machines don't realize that their products are going to drastically slow down a lesser computer.

I don't need specifics, just if the facial hair is equivalent to a shirt, or a dress, or whatever, in terms of how much extra weight it adds to a scene.

Comments

I just purchased it so i will know soon about how resource intensive it is. I doubt it will be too bad since these are all shorter hairs. I am just a little baffled that there are no eyebrows. Someone needs to come up with some real brows.

Are you sure you loaded the model, rather than applying a material file to Genesis? Also, I don't know what length setting it loads with - you may need to render it or turn the length morphs up to get a visible effect.

Richard, I'm having the same problem. Loaded the moustache and beard, but there's no dial anywhere to grow the hair. Rendered it, nothing visible. The Read Me says: It consists of 5 grow regions, each with their own hair length dial, allowing you to grow that region from zero to “I did not shaved for 3 months”. But it doesn't tell you where the dial is. It's certainly not on the Parameters tab, and selecting e.g. the beard on the Scene tab and going to Smart Content tab doesn't show anything at all (yes, I've installed and imported the metadata). If there are length morphs with it, they're nowhere to be found.

(Added to this is the very small amount of actual content in the item - it feels like really poor value for money. But that's a different subject.)

ETA: And the documentation link on the Read Me links to Artzone, which no longer exists, so you get shunted to the Daz homepage instead. Why are new products being linked to parts of the site that vanished months ago?

Just to add a thought: I also selected Genesis, once I'd added the beard and moustache to the scene, just to check whether they were considered Genesis attributes and listed in the Parameters pane there. Nope.

Okay then. So not too intensive, but a pain to find the parameters. :) I'll see how the finances shake out.

Here's a thought, can you expand the beard to the head and see if the morphs are there? I know with Genesis we're getting used to most of the morphs being in the main body, but there are still some times when just parts of an item has morphs.

Also, have you looked to see if, for some reason, the morphs are hidden? (that is "show hidden parameters")

I haven't been able to make it visible at all. The Display parameters say it's visible, but even if I turn Genesis off, or have it fit to none, there is nothing showing. Nada. Just an empty bounding box. Whether I apply a color or not.

I think this one may not be ready for prime time. But the help desk doesn't seem to be working reliably either.

DaWaterRat,
I've tried both your suggestions but no luck. I've emailed for a refund because this product doesn't work. It is very poor value too - there's very little in it, even if it did work. I would not recommend that anyone buy this.

There was a similar problem with the Magna heart dress. I remember having to edit the dsf of one of the sleeves. I'm waiting for my GM to fix his map display, so I can't look up how to fix it right now.

This is not an excuse for the product not to work, but if someone who has it is willing to try (since I haven't bought it yet, and I'll admit I don't want to hassle with returns before the store is stable.)...

When I had a similar problem with the Magna Hart left sleeve, I editied the .dsf in the data folder.

Changing this:

"geometry_library" : [
{
"id" : "geometry",

to this:

"geometry_library" : [
{
"id" : "B25MHLSleeve",

at the first instance of said code in the file. (it's very near the top of the file, so easy to find) I've also had one instance (can't remember where right now) where I had to do the opposite.

As I said, I haven't bought it yet, but someone could try that. (don't forget to make a back-up of the original .dsf file)

Having read all the posts thus far on Actual Facial Hair, it seems it simply doesn't work as I wrote earlier. Another odd thing, in the prop folder, all the various versions of of course 'dsf' files but so are the materials 'dsf' files which is extremely odd.

It wouldn't be so bad if we could actually contact someone but with the total and utter screw up the site is currently in we are all left in the dark.

I do so wish wannabe whiz kids would do proper testing on website updates before putting it on line - I could write a novel on the issues!!

I had the same issue until I tried to use the hair in the new DAZ Studio 4.5 release candidate. Using that one, it works as advertised and looks very good. It seems that the hair requires the use of DS 4.5 RC.

Okay. I was beginning to suspect that might be the problem. I'm running 4.0.3.47, and I'm not upgrading until the new version is official. Which will probably be well beyond the 30-day return envelope.

Okay. I was beginning to suspect that might be the problem. I'm running 4.0.3.47, and I'm not upgrading until the new version is official. Which will probably be well beyond the 30-day return envelope.

This *really* ought tp be noted on the product page.

Then the version is not the issue, I run the same as you do and ran it when I made the set.
Stay tuned, we're digging.

I had the same issue until I tried to use the hair in the new DAZ Studio 4.5 release candidate. Using that one, it works as advertised and looks very good. It seems that the hair requires the use of DS 4.5 RC.

Ciao
TD

Just to be clear, the set does not require DS 4.5
It has not been near DS 4.5, it was designed using DS 4.0.3.47