With the never ending conversation between Lavarinth and IskatuMesk relating to creating projects, they begin to delve into the creation of your first map, among a multitude of other projects. Having dealt with the creation of a various recent projects, Pr0nogo was invited to join in on the discussion to get input from the community.

My response to the first 5 minutes, about whether to advertise your project during production or keep it secret until near completion: Personally, I've found the anticipation of releasing something cool, but keeping a low profile until ready, has kept me excited and motivated.

In the indie game industry, we're seeing a buy-during-alpha/beta system becoming popular, where you can watch and play the game throughout its development, with examples such as MineCraft, Project Zomboid, Overgrowth, and others.

Lav, I have a solution in mind for your panther issue.

When developing a campaign, I'd recommend starting with your middle missions. Your first work tends to be the weakest, as you will learn more and improve your skills during development. You save your accrued knowledge for the beginning and ending missions, which naturally leave the greatest impact on your audience.