Tip: Stop the z-buffer fighting! (materials with the jitters)

"...most newcomers to 3D tools are not so familiar with the real-time technology that makes all this possible. And thatâ€™s a good thing (!) because it allows them to concentrate on designing and leaves the software guys to worry about the programming.

Nevertheless, a couple of easy-to-fix artefacts are often visible in renderings, which are typical 3D-rendering type features. One of these is â€œz-buffer fightingâ€ ...

What the observer sees in a rendered animation is a kind of flickering of the materials involved in the â€œfightâ€. Itâ€™s distracting for the viewer and should be fixed. Luckily thatâ€™s simple to do.See more.