## An unexpected error has been detected by HotSpot Virtual Machine:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000, pid=3632, tid=2204## Java VM: Java HotSpot(TM) Client VM (1.5.0-b64 mixed mode, sharing)# Problematic frame:# C 0x00000000## An error report file with more information is saved as hs_err_pid3632.log## If you would like to submit a bug report, please visit:# http://java.sun.com/webapps/bugreport/crash.jsp#Exception in thread "main" net.java.games.jogl.GLException: Attempt to call setRenderingThread on more than one drawable in this thread at net.java.games.jogl.impl.GLContext.setRenderingThread(GLContext.java:323) at net.java.games.jogl.GLCanvas.setRenderingThread(GLCanvas.java:140) at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java:1148) at com.xith3d.scenegraph.View.renderOnce(View.java:605) at com.xith3d.scenegraph.View.renderOnce(View.java:538)

I have had a similar problem when trying to add multiple ViewS to a VirtualUniverse. The virtual machine crashes on my nvidia-based systems, but not with my ATI-based ssystems. It seems like this is a JOGL issue. Hopefully it will get fixed at some point. Has anyone else had similar problems?

I am trying to have multiple Canvas....but getting this exceptionException in thread "AWT-EventQueue-0" net.java.games.jogl.GLException: Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code -1073283059 at net.java.games.jogl.impl.windows.WindowsGLContext.choosePixelFormatAndCreateContext(WindowsGLContext.java:464) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.create(WindowsOnscreenGLContext.java:230) at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:136) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:129) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:246) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.invokeGL(WindowsOnscreenGLContext.java:76) at net.java.games.jogl.GLCanvas$2.run(GLCanvas.java:130) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)Error Making WGLC Current: 0Error Making WGLC Current: -1073278755Error Making WGLC Current: -1073278755Exception in thread "main" net.java.games.jogl.GLException: java.lang.reflect.InvocationTargetException at net.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:233) at net.java.games.jogl.GLCanvas.display(GLCanvas.java:77) at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java:1256) at com.xith3d.scenegraph.View.renderOnce(View.java:604) at com.xith3d.scenegraph.View.renderOnce(View.java:537) at com.lorts.rebar.visualization.XithScreen.loop(XithScreen.java:183) at com.lorts.rebar.ui.frame.MainScreenFrame.main(MainScreenFrame.java:68)Caused by: java.lang.reflect.InvocationTargetException at java.awt.EventQueue.invokeAndWait(Unknown Source) at net.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:228) ... 6 moreCaused by: net.java.games.jogl.GLException: Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code -1073283059 at net.java.games.jogl.impl.windows.WindowsGLContext.choosePixelFormatAndCreateContext(WindowsGLContext.java:464) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.create(WindowsOnscreenGLContext.java:230) at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:136) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:129) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:246) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.invokeGL(WindowsOnscreenGLContext.java:76) at net.java.games.jogl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:266) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)Error Making WGLC Current: -1073278755my code is very similar to the Arne post ...

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