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The first long-ranged physical job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects.

Despite its name, aiming does not improve the hit rate over the regular Attack. Aiming can be disturbed halfway by various status ailments and by knockback (such as ramming with Rush), which can push the attacker or target away from their original position.

To unlock Archer, the character must have Squire at level 2. Leveling it to level 3 unlocks the Thief, while leveling it to level 4 with Thief and Geomancer unlocks Ninja. It costs 5,200 JP to master in the orignal version, and 5,600 JP in The War of the Lions version.

Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.

Damage inflicted is dependent on the weapon type used. It deals damage like Attack, increased by the weapon's attack times the level of the ability. For example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. Swiftness does not make Aim activate quicker.