On this blog, we do our best to cover all your efforts. You knock it out of the park so much though, that it’s hard to keep up. We don’t want to skip anything either, so hang on to your helmets for another roundup of recent #BelgianGamesIndustry achievements.

Let’s kick things off with another prestigious award for LuGus Studios. For the second year straight, the Hasselt based developer managed to bag the Comenius-EduMedia award. Following up last year’s Liftoff win, the team received the prize for CosmiClean, an educational puzzle game teaching players young and old about the challenges of recycling through a thrilling space adventure. Congratulations to everyone on the team!

No awards yet for BLUE from Bart Bonte, but judging by the stellar reviews and YouTube videos, it won’t be long. The latest entry in his color anthology is another charming puzzle game that has all the elements you’ve come to expect from Bonte’s colour series. Check out the below trailer and play it for free on iOS or Android.

We can’t talk about achievements without mentioning the announcement of Baldur’s Gate 3 by Larian Studios again. Without a shadow of a doubt the biggest game to ever be developed by a Belgian based studio, we’re insanely proud that the founding fathers of our industry made worldwide headlines by getting their hands on this legendary franchise. There hasn’t been much news since the announcement, but maybe that’ll change come gamescom.

Of course, gamescom! We haven’t talked about the most important European games event a lot lately, but rest assured that we will be out in full force again. The already impressive Belgian Games booth will be expanded even further and more than 20 (!!) different Belgian companies have joined up. Expect more details as we get closer to the event.

Not squidding: we want to see more of this and we want it now!

Let’s hope some of the student projects showed at Game Pitch Cafe eventually find their way to the public as well. While not every promising game (we sorely missed Rewired for example) was on offer, projects such as Climb Mate showed there’s still a lot of Belgian gamedev talent to be discovered. The future of the #BelgianGamesIndustry seems to be accounted for, as long as we’re able to keep all that talent from working abroad, anyway.

Felt like we missed something? Don’t worry! We’ll run a second roundup article later this summer, featuring achievements by like Charlie, Brukel and many more. Stay tuned!