Sunday, March 28, 2010

Arkham Horror Fan Creation League Rules

General Rules

This is intended for people who have all the sets from Arkham Horror to Innsmouth (Arkham Horror, Curse of the Dark Pharoah, Dunwich Horror, The King in Yellow, Kingsport Horror, Black Goat of the Woods, and Innsmouth Horror). It is possible to play missing some components, particularly by using Arkham Horror Wiki to create proxies when necessary, but it will be difficult. Ideally all components but the Banned Materials will be used each scenario.http://www.arkhamhorrorwiki.com/Main_Page

Use the Clues per Seal rule (you can only use a number of clues during each round of final combat equal to the number of seals on the board) and the Remove Epic Battle Cards rule (remove 6 minus the number of seals on the board from the green Epic Battle card deck when the Ancient One awakens). Custom Ancient Ones do not use the Epic Battles Deck.

Banned Material

Remove this from the decks or ignore it if it show up (treat it as if it weren't drawn): Call Ancient One.Recommended Banning: Kingsport's board (except when stated otherwise for a few late scenarios), Mythos cards, Other World Encounters, and Kingsport's Kingsport encounters (Arkham Encounters are fine— if the train station encounter that causes movement to Kingsport is drawn, just treat it as a "Nothing happens" encounter). If you do decide to use them, do *not* use the Thomas Olney Rope and Anchor exploit.

Bank Loans

If a team of investigators has more than four investigators (before counting expansion boards), investigators with bank loans can not trade away items or money even though they can still receive them. They can however trade items or money freely with other investigators with bank loans. Items held by investigators with bank loans also can be traded for by giving an item with equal or greater monetary value, or a spell for a spell.

Nightgaunt &Find Gate

If an investigator goes to another world by failing combat with a nightgaunt, the investigator can NOT use find gate that turn.

Miscellaneous Comments

If you have any questions about scenarios, contact me in the FFG Arkham Horror forum (preferably privately if it's a strategy question), or in the comments section here.Blogspot is a little glitchy, so please excuse occasional formatting problems.

Up to four investigators who survive a scenario can carry one item (or skill) in their possession (this means a spell, skill, common item, or a unique item) to the next scenario, except an Elder Sign. This item must be exchanged with either a random or fixed possession of the same sort during the start of the next scenario. All other items and skills are discarded and redrawn. Fixed items are not considered an item carry-over and can be replaced by carried over items. Record the items you intend your investigators to carry over (if any) after you beat a scenario (ideally before seeing the next scenario). Items carried over must replace a random or fixed item on the investigator carrying them over.

Investigators can not be removed from an investigator team at the beginning of a new scenario without losing all their items (if the same investigators are redrawn later); however, you can expand or contract your team size between scenarios, if you want.

If an investigator is devoured or retired, he or she can be replaced by any other investigator remaining within the investigator pool. The investigator pool refreshes at the beginning of each scenario (new copies of all the investigators are available again). Do not recycle devoured or retired investigators within a game. If you have too many investigators devoured in one game, you will lose. This paragraph applies to all 24 scenarios.

If a team of investigators is devoured, the same team or a new team can restart the scenario it is on with the items it carried over from the previous scenario (or a previous scenario without any previously obtained items).

If Dexter Drake passes his Personal Story, it remains passed between the scenarios.

Scenarios 6-12

The investigator pool from which you may select investigators is:

Sister Mary.

Amanda Sharpe.

Marie Lambeau.

Jenny Barnes.

"Skids" O'Toole.

Joe Diamond.

Roland Banks.

Tony Morgan.

Michael McGlen.

Finn Edwards.

Charlie Kane.

A team of investigators can carry over a total of four monster trophies between scenarios on one or multiple investigators. Charlie Kane can carry over an ally (except for Professor Rice) instead of one of the trophies [if using revised Curse of the Dark Pharoah, you may choose to have him start with two random allies instead of one of your carry overs]. Do not carry over items as in scenarios 1-5.

Scenarios 13-16

The investigator pool from which you may select investigators is:

Sister Mary.

Amanda Sharpe.Monterey Jack

Harvey Walters.

Ursula Downs.

Mandy Thompson.

Minh Thi Phan.

Lily Chen.

Luke Robinson.

Darrell Simmons.

Ashcan Pete.

Ashcan Pete can not purchase The King in Yellow or Eltdown Shards if he draws from the bottom of the deck.

Up to four investigators may carry up to one exhibit item and one monster trophy between scenarios. If a team has less than four exhibit items at the start of a scenario, one investigator without an exhibit item may randomly draw one. Do not carry over other items.

Scenarios 17-24

The investigator pool from which you may select investigators is:

Sister Mary.

Amanda Sharpe.

Harvey Walters.

Ursula Downs.

Gloria Goldberg.

Michael McGlen.

Jenny Barnes.

Norman Withers.

Sister Mary may carry over a gate trophy and a non-Cultist monster trophy between scenarios if she has any.

Up to four investigators may carry over one item (a common item, non-Elder Sign unique item, or spell) to replace one of their random items of the same item type. NOTE: unlike in scenarios 1-5, skills can not be carried over, and fixed possessions can not be replaced with a carry over item.

These scenarios will have expanded investigator pools. This means that they will list additional investigators not on this list that they will allow (or force) you to select.

Well... You *could* add them if you want. This league was designed before they were released and you might have some significant balance issues as a result. Specifically with the new gates and the new Act cards.

I would suggest that if you decide to use these expansions, you should not include the new gates, the new act cards, or the relationships. Anything else should be fine (although I am slightly concerned about the combat boosting spells in Lurker).

I've redesigned the 4 Nyarlathotep scenarios so they will be able to be played with either original or revised Curse of the Dark Pharoah. (Yes, I know they're not all posted yet).

Don't worry, all the scenarios are written, and everything is planned out. It's just it takes me an hour or two to post each one (plus I have a bit of an arm injury right now). It'll all get posted :')