The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Version 1 tops off a year of beta testing.

A new configuration file, cdtweaks.txt, is now available in the mod's folder. Players can use this file to set inputs for the Romance Cheats and Minimum Stats Cheat components prior to installation. Doing so will allow the mod to be installed unattended, e.g. as part of a Big World Setup install. If the configuration file is not utilized, or indicates no changes, the player will be prompted during installation of these components, just like before.

Reveal City Maps is not actually the default for BGT, so this component is now available

Fixed a bug with Do Not Reveal City Maps where it could stuff other on-load actions in area scripts

Gems and Potions Require Identification now has the option to just affect gems, just affect potions, or both

Fixed two bugs with the Change Experience Point Cap > Remove Completely option. It was not extending the shaman spell tables, causing shamans to lose spellcasting ability after level 40. In addition, players on BGEE/SoD games would get trapped at the level-up screen on high levels, since the game had HLA tables defined but no HLAs to select.

With the BG1 NPC Project installed, Shar-Teel could still leave due to high reputation with the Happy Patch installed. This is no longer the case.

No Traps or Locks had a small bug where it could overwrite flags in the area file. It also tries to be a bit more precise on which traps and locks to remove.

Fixed a bug with the Multiple Romances option of Romance Cheats where the original BioWare romances could possibly stall after meeting the Gorion-wraith in Throne of Bhaal.

Closed an exploit with Stores Purchase All Item Types where special stores--such as Officer Vai in Beregost--could be used for money generation due to their special buy/sell markups.

Fixed bug with Taerom Makes Additional Ankheg Armors where he was not checking for the correct item in Tutu games to reset his armor timer

Improved Fate Spirit Summoning is no longer available for install on EET games, as EET includes similar functionality by default

The armor lookup table used by Allow Stealth and Thieving Abilities in Heavy Armor per P&P, Allow Arcane Spellcasting in Armor, and Icon Improvements has been expanded with new items, notably EET.

The werewolf paws in Shapeshifter Rebalancing are now flagged as two-handed items to prevent their use in the offhand or with a shield.

Fixed bug with Unique Containers trying to patch a mod item that was not a bag.

If the Increase Jewelry and Gem Stacks or Increase Scroll Stacking components make an item stackable where it was not, actions in scripts and dialogues could potentially take an entire stack of these items where previously they only took one item. The component will now adjust these actions to only take one item.

Version Beta 5 - July 27, 2016

Wear Multiple Protection Items will no longer fail when patching items that have effects listed before abilities (thanks Nythrun, Ardanis, and Mike1072)

Improved EET compatibility (thanks K4thos)

Version Beta 4 - May 1, 2016

Make Magic Shields Glow had two bugs preventing its installation; it would halt on games without an extended color palette (e.g. non-EE games or without 1pp) and would halt on shields without any colors set, such as IWD's Lyre of Progression

Unique Containers was supposed to be available for BGEE, but was omitted from the allowed platforms list for the component

The werewolf paws in Shapeshifter Rebalancing now get named explicitly

Move NPCs from Baldur's Gate will now be skipped if the SCS version of same is installed. The component will also skip NPCs already moved by similar components in the BG1 NPC Project, or skip the component altogether if all three have been moved already.

Change Experience Point Cap should now work on Siege of Dragonspear

Included workarounds for incomplete 25stweap.2da in Siege of Dragonspear and IWDEE for the various components that touch kits (Enforce PnP Proficiency Rules on Dual-Classed Characters and Expanded Dual-Class Options), though the next patches should take care of this. In general, the component should be more forgiving for incomplete files.

Remove Racial Restrictions for Single Classes and Remove Racial Restrictions for Kits will no longer allow non-human monks. Other races do not have monk animations so the engine tends to crash during character generation. Support for shamans has been added to both.

If Druids Use 3e Alignment Restrictions was installed after Shapeshifter Rebalancing, which is the likely install order, non-true neutral shapeshifter druids would not be able to use their symbolic paws.

On a suggestion from Sam., the component Stores Purchase All Item Types has been added.

Minimum Stats Cheat now lets you specify minimums for the six attributes individually.

Friendly Random Drops needed a few more fixes

The 'Token Genie' was undead, meaning a cleric could turn or even chunk him.

Items with charges should now be handled in a more robust fashion

The library for fixing kit.ids as part of should now be up to date for Expanded Dual-Class Options

The BG and IWD variants of Alter Weapon Proficiency System should now account for racial bonuses in the EE games

Sensible Entrance Points only modifies the Beregost entrance point for BG content on BGT games, as BGT already defines good entrances for the other areas.

Updated Italian translation, thanks improb@bile!

Version Beta 3 - March 20, 2016

Miloch's Unique Containers mod has been added to Tweaks as a cosmetic component, including all of its original options and translations. If Add Bags of Holding is installed after it, the new bags will use the unique icons.

Make Magic Shields Glow will now try to read in an appropriate glow color from the palette bitmap instead of a (limited) lookup table

Fixed a bug with Higher HP on Level Up > NWN-Style; withdrew the Low Variance Rolls option due to the same bug

Fixed a math error in Change Experience Point Cap > Remove Completely that caused bards and thieves to need an extra 100,000 XP to advance from level 39 to 40

Fixed a bug with Send BioWare NPCs to an Inn where it wouldn't install on vanilla Baldur's Gate due to bad tra references (thanks Angel)

Friendly Random Drops was failing to account for two random drops in IWDEE that are different compared to IWD+UB; the fix in beta 2 caused it to not install on vanilla IWD, which is in turn fixed (thanks to Angel again)

The Change Avatar When Wearing Robes or Armor (Galactygon) component is being withdrawn, as One Pixel Productions has a superior solution

Version Beta 2 - March 8, 2016

Fixed bug with Commoners Use Drab Colors where commoners ended up looking like they were made of chocolate instead

Unique Icons was expanded to BG2 games; also fixed a bug where it was not updating helmet animations

After discussion, Rest Anywhere was expanded into multiple components. The main component continues to work as the original, and Disable Non-Hostile Rest Spawns and Alter Hostile Rest Spawns have been added to give players a finer grain of control.

Friendly Random Drops could pull from the wrong table in IWDEE.

Fixed a bug with Friendly Random Drops > Choose Your Drop where it was not accounting for Orrick's reward after you bring him the Mythal book. Also fixed the bug that would cause the Kuldahar merchant to leave after the orog attack, for real this time.

All BAMs in the mod converted to uncompressed for better cross-platform goodness.

Fixed a couple of bugs where Faster Chapter 1&2 Cut-Scenes & Dreams was not quite matching and replacing everything it should and Gaelan's dialogue lacked the shortcuts it was supposed to have

Faster Chapter 1&2 Cut-Scenes & Dreams will skip adjusting the Irenicus-Cowled Wizard cutscene in the Promenade if the player has installed Extended Waukeen's Promenade Cutscene from Almateria's Restoration Project. Other cutscenes and dreams are still affected in this case.

From IWD-in-BG2 Fixpack/Tweaks - Game ends when the main character dies; NPCs respond to the main character, not to whichever character talks to them; Make Heart of Winter accessible at any level; and Restore BG2 spells and make scrolls available, and Never lose access to Orrick the Grey's trade goods

Fixed an original game bug with Alter HP Triggers for NPC Wounded Dialogues that would affect Edwin's wounded dialogue

Fixed a bug with Gradual Drow Item Disintegration; items should have a chance to break upon use

Improved Improved Multi-Player Kick-out Dialogues further with input from BG1 Tweaks; NPCs in BG now have more places to go when kicked out

Gems and Potions Require Identification now uses different scales for determining lore for gems vs. potions; also capped max lore to identify at 100

Fixed multiple bugs with Multiple Strongholds. In the No Restrictions variant, it would fail to account for the shifted clerical stronghold alignments in BG2EE. Notably, this meant no one would spawn after Gaal's speech in the Temple district. Also fixed a bug where the druid restriction was still in place, preventing the messenger who would summon you back to the Grove. Also fixed a bug where both variants could bypass the bard stronghold XP reward from Raelis for rescuing the troupe from the Planar Prison.

Bonus Merchants (Baldurdash, Weimer) now places a little more nicely with other mods.

Change Experience Point Cap > Remove Completely should now tackle rules tables in a more robust fashion

The armor lookup table used by Allow Stealth and Thieving Abilities in Heavy Armor per P&P, Allow Arcane Spellcasting in Armor, and Icon Improvements has been expanded with new items and now allows for individual armor values instead of trying to broadly categorize items.

kit.ids is now properly patched as part of Expanded Dual-Class Options

Fixed a fairly large and glaring oversight with Wear Multiple Protection Items > P&P Restrictions where the items with AC bonuses could still be worn together

Alter Weapon Proficiency System underwent a significant revamp. Most notably, DavidW's IWD options from IWD-in-BG2 are now available, and the BG system was improved with some of the techniques from the IWD system.

True Grandmastery is now one option in Change Grandmastery Bonuses instead of a standalone component, as a BG2 option has been added.

Added two new options to Higher HP on Level Up: Average and Low Variance Rolls. Also adjusted NWN-style to be a little more accurate.

Fixed a bug when adding Friendly Random Drops > Wandering Merchant that would cause the Kuldahar merchant to leave after the orog attack

Added more NPCs to the Improved Fate Spirit Summoning component

ToB-Style NPCs should now have a more robust method of finding joinable NPCs and their creature files

Consistent Stats: Viconia should now better adjust her spellbook to account for the gain or loss of bonus spells due to the change in wisdom

Fixed similar issues with Make Khalid a Fighter-Mage (Domi) and Make Montaron an Assassin (Andyr); now it checks for walking speeds on non-Tutu games, better adjusts proficiencies for the alternative schemes, and now work if installed after ToB-Style NPCs

The Alter Weapon Proficiency System components (all variants save Rebalanced) can rob some joinable NPCs of weapon pips when it consolidates proficiencies. This is going to take a bit to try and find an automated solution and I didn't want to delay v1 as I worked through it.

I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.