Description:With the promise of VR gaming becoming a reality, there has been an increased interest from game designers and developers in leveraging new technologies to create fully immersive gaming experiences. As developers and technologists continue to drive VR gaming innovation forward, one thing has become clear: to feel fully immersed in the VR experience, gamers must be able to interact and feel things around them in their virtual environment to feel present. In this session, Immersion’s Bob Heubel will argue that, to create presence, incorporating the sense of touch into VR gaming is as vital as sight and sound.

Take AwayThey will learn basic haptic design principles, including the types of haptic effects, as well as design limitations.

Tullis is Business Development Director, Gaming & VR, at Immersion Corporation. He has more than 15 years of experience in the games industry. From 2013-2016, he was a technology industry consultant, entrepreneur and investor based in Taipei, Taiwan. Prior to that, Matt spent 10 years... Read More →