Ultra-low LatencyWebRTC-based Broadcasting

Sub-Second Latency Broadcasting for All Browsers, Mobile and Native Platforms

Some one-to-many live video use cases require a large number of remote audience members to view one or more simple video streams. Broadcasting live sporting events, concerts, worship events, and webinars are just some examples.

LiveSwitch’s internal forwarding architecture makes this easy, and can scale out to extremely high subscriber counts while maintaining sub-second latency.

LiveSwitch easily scales to transmit audio, video, and data streams directly to small, medium and large audiences. In cases with a single broadcaster, viewers can join with lowest latency by using LiveSwitch’s SFU capability, which bypasses media decoding on the server and forwards packets directly to the viewers.

If multiple broadcast streams are available, LiveSwitch’s MCU can be used to deliver the combined feed as a single stream, using server resources to decode, mix, and re-encode each broadcaster media feed as needed.

Sub-second latency with LiveSwitch enables bi-directional text-based communications such as chat to take place real-time - with virtually no latency - inside a live conference opening the door to immersive experiences that engage the viewers in synchronous communication without lag. This can be used to support countless custom scenarios for real-time interaction, such as allowing a viewers to provide instant feedback, comments, and data real-time as the live event happens.

Also exclusive to Frozen Mountain, DataStream broadcasting. DataStreams can now be shared over SFU and MCU connections bringing a world of new and interesting possibilities. Forward live sub-second latency data from one-to-thousands in ways never before possible.