WORK SAMPLES

I explain some of the work I did to completely rework the sound design, music and audio implementation of the first-person shooter, Cube.

Monument Valley Gameplay Audio Replacement Demo

I recorded and created all new sound design and music for this clip of Monument Valley gameplay. The game is based in a reality similar to ours, but more surprising and magical. To reflect that using sound, I used tools like Izotope Iris and Paulstretch to turn ice cubes into stars, elevators into portals and toilet lids into buildings impossibly turning in on themselves.

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