Tagged Questions

Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

This might be vague; I don't know how to search for this.
How do I link a GUI framework (in my case, CEGUI) to a graphics framework (in my case, SDL)?
I'm using a Mac. My mental model on how to add ...

I am following a tutorial on making a flappy bird with the Libgdx framework.
-http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html
I am currently on the step of ...

While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...

I would like to use the glg2d library for my project (I'm using eclipse) but I always get an error. First I included jogl and gluegen, and gave it the native folder, and it seemed fine, no errors. I ...

Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...

This is the first time I'm using libgdx and I've got one problem. I am confused by the web of dependencies and the number of projects and I'm not sure how and mostly where to add a third party library ...

I'm working on the application of 2D web-based traffic simulation. I am looking for a library that is suitable for my application.
I'm making an application based on discrete event simulation, each ...

Note: I know that this is a opinion based question
I've been programming in C it's been some time, now I want to get into game development but I'm not sure which GUI library should I use between SDL ...

We finished migrating from DirectXMath to the Eigen math libraries for our 3D-Game Engine last week for portability reasons. After implementing transformations with matrices as we know them, we found ...

Similar to how Mono can compile C# to various platforms, why isn't there an API that conforms to DirectX's specifications but can produce binaries for all platforms?
I understand that there is OpenGL ...

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...

Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game ...

I've dabbled a bit with writing 3D rendering code in the past, although I'm interested in knowing if there is existing code (libraries) written for/with bindings to Python that might facilitate the ...

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use.
I'm already ...

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff.
As language I want to use java (or scala, I thinking about it - the good ...

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...

Language: C# w/ XNA Framework
Relevant and Hopefully Helpful Background Info:
I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...