About this mod

Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file

Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me

Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permissionYou are allowed to use the assets in this file without permission or crediting me

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets

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DISCLAIMER:I DID NOT MAKE THESE PROGRAMS.

THESE ARE RE-UPLOADED IN ORDER TO PRESERVE THE MOST IMPORTANT TOOLS KNOWN FOR MODDING EVIL GENIUS

THESE PROGRAMS ARE MADE BY THE OLD EVILPLANET COMMUNITY, WHICH IS NOW NO LONGER ONLINE.

With that out of the way, here are the 2 most useful files for modding evil genius ever created.

ErbReader: Drop any ERB file on top of it (Drag and drop) and it will start unpacking it. This will give you all the contents of the ERB file, which means the .desc, gr2, col, PAT, and much more. Basically everything you need except textures(Sidenote: Make sure to give it admin privileges if you do it in protected folder, otherwise it won't be able to create files.)

TextureDecompressor_XX: Put into the same folder as "EvilGeniusExeStub-Release" (The ReleaseExe folder). Then run it. To my knowledge, the GOG version of the game needs you to run the EU texture decompressor. But I included the US one for good measure.