I was very surprised by the "timeline" post's popularity, since my more math-y parsing stuff was always my least popular, and it was the math-i-est thing I'd ever done, but in fact it was a instant monster hit.

I'm turning back to the "timeline" now because my move forces lots of interruptions in my work, and they are hard on core R3/Kollos development. Whereas work on the timeline is tolerant of interruptions.