Version 0.71- Final release - nothing big, decided to submit remaining changes into release- Optimized probe mines code using spatial grid (you can now have far more probe mines!)- The Probe mine's interaction behavior has change as part of the optimize- Reworked credits screen- Shield level now remains at zero when you are killed- Tune loading is now on it's own thread- Tune loading now uses a pop up

Version 0.70- Added display thread for loading/updating- Changed the way enemies move- Small enemies now shoot back- Mines now do damage to a small area, before they could only take out one thing!- Added some new shielded enemies to the first mission- Moon now terraforms in 2nd to last mission- Made changes to the graphics- Scrolling credits- Last Mission is now a Survival Mission, things will hot up!- Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.

Version 0.62Fixed music playback stopping in 0.61 after loading screen, needing next tune to be clicked to restart the tune.

Ver 0.47 - 23/04/2011 Added enemy gunships - just noticed I forgot to add these to the radar, my bad Added bigger mine explosions Added a controls menu screen - (will add more later to pick other control methods) Updated main menu - now shows a 3D WiiMote in the background Updated Credits - now shows a 3D Viper (MK2) in the background Reduced amount of enemies Updated enemies movement logic - speedy enemies now find it harder to lock-on Update Intro screen - camera view glides in 3D space Added Camera catch-up the player's craft - the player craft will now drift away from the centre Added some new 3D models - Viper (MK2) & Wiimote Updated 3D object code to use all the layers in a Lightwave object (lwo) Bit of code refactoring (reworking internal design), hopefully everything will still work the same

Version 0.36 Added Radar - showing enemies, mines, missiles & satellites Added Menu, Intro & Credits screen Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts. Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens Add Trails to enemy crafts Changed trails for missiles and mines Changed to way collisions work - ship to ship collisions now destroy enemy crafts Change the way the 'you are dead' screen looks Added 'bye' screen Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;) Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it. Optimised the dispay code for most objects. Added a lower detail moon with some rocks spinnig in orbit Improved the lighting on 3D objects Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)

Ver 0.35Shows remaining foes & spores More game data moved into the XML configuration Sound fix Correct Meta.xml version TAG this time, needed for Homebrew Browser