Messages - l0ckd0wn

I wanted to bump this and see if we still have interest. One of my main gripes about the original is 4 engies can put an end to point 1, and with the changes made to Pro4, it's so much more balanced. Am also going to cross post in the Admin Lounge.

To answer your question on bandwidth more thoroughly, I'm using this site as my reference point. Theoretically I could probably run a 24 man with far less frustration than a 32 man on a 6mb connection, however I've yet to see more than 2-4 people on my server at any given time so it's hard for me to tell.

Either way I am going to try and find some time to tweak some more this weekend, although 1/2 of saturday is already gone b/c I'm getting a tattoo colored in, so hopefully late Saturday or Sunday sometime... We'll see.

so question: there's 2 types of CP maps, the ones where you attack/defend. and ones where the CP goes back and forth. Are we talking about mixing them both or only attack/defend? What's your guys' interests?

I prefer the attack/defend, but I like a mix when I'm on a server with map rotation. And again I gots to push mixing in a KOTH here and there!

What about mixing in KOTH maps? Would it be possible to mix in some KOTH maps like Harvest, Nuecleus, King and Viaduct? I know they are "King of the Hill" maps, but they are still, technically, control points!

Yeah this. After 23 tours I still have only nabbed a few worthwhile Pro Fab kits, no gold items. Still have about 40 tickets left to burn through though, so here is hoping on tours to come!

Add me if you are looking for more people to MvM with, I have about 20 on my friends list and I play right around 1 tour/night.

I find it crazy that some of you have gotten 2 gold items and are under 20 tours... Technically you shouldn't even get another Pro Fab kit for another 20+ tours! But I'm not wishing that on anybody, I'm just sayin!

The chemistry sets work as an [INPUT]=[OUTPUT] scenario where you get the output after the input criteria is met. Theoretically I think you could apply the strangifier for the Pomson to a Collector's grade Pomson, but I'm not completely certain. From there I know you can add a Pro/Specialized kit to the item.

I don't see a lot of value in the "Collector's" grade items because they are not strange, and really I only see Strange items as being worth something when a Pro/Specialized kit is attached. It's just my person POV, but I think the stat tracking was one of the best things they have done for TF2. The collector's stuff seems like a step sideways, something that people with lots of loot may pursue, but the average person has next to no desire for.

My name is Justin and my online handle is l0ckd0wn. I've been a long time Steam member (9+ years now) and have numerous games on Steam of many a variety. I've been playing TF2 since 2007 and had played CS since it was in it's beta years since 2000 although I rarely play CS anymore. I'm 31 and a Network Systems Engineer by day, working for a a marine terminal in the Port of LA. I tend to play very late at night due to my work schedule (5pm-2am) and am on most weekend evenings as well. I play a host of other games including Terraria (host my own servers too), Civ V, BF3, CS:S/GO, lots of different casual and indie games, all the Elder Scrolls games (as far back as Daggerfall), XCOM and other strategy games.

When I'm playing TF2 I normally play Payload although I enjoy all game modes and really like MvM when I can get a good team together. My favorite classes are Medic, Soldier, Demoman & Engineer and my current favorite maps for Payload are Repository, Swiftwater & Cashworks. I'm an awful sniper, terrible spy but can and will play any class which needs filling. I'm normally available on Steam most of the day and night through chat and am a huge fan of strawberry shortcake, the dessert, not the cartoon.

One thing I'd like to see is limiting the votation to only maps that have not been played in the last 2 map changes, i.e. if the server just played badwater and is currently on goldrush; badwater wouldn't be available until 1 more map is played and goldrush wouldn't be available until 2 more maps are played.

Just something I've noticed as lately the rotation ends up being a mix of Badwater/Goldrush/Upwards. Frontier, Beerbowl, Cashworks, Everest (version 4 IIRC), Hoodoo are all good maps that need more rotation and play, IMO.

I don't know if multiple game modes would work for HG, the Payloads are the one reason I always come back to HG late at night; they always have people in them.

When you start mixing game modes you tend to lose the random pubbers that stay on for just Payload, or CTF or CP. Generally speaking, (IMO) most TF2ers play to the game mode they like the best and selectively go elsewhere when they want a change.