Decided to start from scratch on the chapel windows (again), as they were one of the best things about Oblivion, visually, and I want to get them right. So, here's the first two, started with Dibella and Kynareth again so they can be used for Stirk and Anvil while I develop the rest.

I liked the last set, but I absolutely love these two. The slightly more archaic style works very well, and the abstraction (especially in the face) makes them seem more impersonal, distant (which is a good thing). The new Kynareth has a lot more character, very true to her nature. I also love the subtle way you integrated the red diamond. The only thing I would change are the wavy backgrounds: a more purposeful pattern might make the image stronger, something like a pattern of flower petals or stylized feathers. And maybe you should de-emphasize the gray lines a little bit, make them part of the general lattice: they obscure too much detail right now.

The window frames could get improved aswell. The arc of your window here could be made considerable rounder in shape. The anvil- and stirk windows could get their window frames shifted into the inside of the building so the windows don't look that much appended to the wall but rather like an integral feature of the building.

That is both something I could do for the next update. It's not much work.

Which includes Kynareth, Dibella, Stendarr and Talos. So we should be good for Stirk, Anvil, Sutch, Chorrol, and Bruma, plus the chapels for Legion installations (Stendarr and Talos being the main patrons of the Imperial Legion)

Tarius: I have now conquered the galaxy twice and am working on a third. Once thats out of me, I will be back to work.TDF: Which game is that(I assume its a game and not real life)The Khan: If it was real life, we would know about it. And I dont think he means this Galaxy.Tarius: Yes, I really lead a secret double life where I am a galactic overlord.

Which includes Kynareth, Dibella, Stendarr and Talos. So we should be good for Stirk, Anvil, Sutch, Chorrol, and Bruma, plus the chapels for Legion installations (Stendarr and Talos being the main patrons of the Imperial Legion)

A window like that could come in useful (perhaps one for Alessia too?) although I don't think we should treat Reman the same way as we do the Divines - he is considered a god to the Imperials and will need some places of worship, but they should be quite different from normal Divine representation. Also not sure why we need a patron deity for Sancre Tor - at least not in the way the Divines are associated with cities. Sancre Tor is a holy city to almost every faith of Cyrodiil - not just the Remanites.

EDIT: if we would hint at a tenth Divine, this should definitely be Shezarr.

These look very nice, but I feel like they might be a bit too desaturated and monochrome. Have you looked at the color combinations used in Oblivion's windows? You shouldn't feel tied down by them, but there are some interesting choices: the pure white in Kynareth's background, for example. With this kind of colored glass, we can afford to go bright. I'd love to see what they look like in-game!

Also, and I don't mean to increase your workload, but would it be possible to have variant windows in the same colors, but without the Divine figure? If we start using these to plaster entire walls of our chapels, the artwork will quickly seem copy-pasted and stale. Better to have a wall of windows with only one central figure, I think. And we'd be able to use these windows in more places.