On September 13 there was a Nintendo Direct. A rather long one, standing strong at 45 minutes worth of information regarding games of all shapes and sizes. Because of life being life I didn’t have the chance to talk about my thoughts regarding the Direct, but there was plenty of great stuff there. The new Kirby game looks really, really fun, as do the Mario & Luigi Superstar Saga remake, Fire Emblem Warriors and Mario Odyssey. Plus there’s plenty of updates coming for games like Splatoon 2, ARMS and Breath of the Wild on top of some interesting ports for games like DOOM, Sonic Forces and a remake of L.A. Noire.

One thing the Direct also addressed was Pokémon Ultra Sun and Moon, and there were some interesting information dropped that I sort of regret not delving into. Necrozma’s role in the games was elaborated on a bit more, there was a new Z-Move for Lycanroc shown off that varies depending on which Lycanroc you have and they even told us that new Ultra Beasts will join the line-up of available Pokémon.

After all, now isn’t the time to be slogged down in old-new information, we have some new-new information to discuss! I mostly wanted to include that introduction as a filler for the gap in my informative timeline, as today I’m looking to talk about the brand new informational trailer that was released for the world to enjoy.

As usual, I’ll be holding my long-winded discussion below this read more line in case anyone’s looking to not get spoiled on Ultra Sun and Ultra Moon information. That may be counter-intuitive since I just spoiled the entirety of the last trailer right above this, but… That was a few weeks ago. I guess.

The first week of school, adjusting to new courses, setting up things for our first few issues of the Daily Titan and some personal things happening at home have kept me incredibly busy for the past week or so. In fact, they’ve kept me so busy that I haven’t been able to address some fairly big things happening with Pokémon Sun and Moon that have honestly been hugely of interest for me.

Namely the release of an update for the Pokémon Bank (or Pokébank for short) allowing it to be used with the Generation 7 games.

For the uninitiated in the room, Pokébank is an application out of the Nintendo 3DS eShop released during Generation 6 that allowed you to transfer Pokémon (with the help of the additional Poké Transfer application) from the Generation 5 games Black, White, Black 2 and White 2 into Pokémon X, Y, Omega Ruby and Alpha Sapphire. It also acts as a cloud-like storage space for Pokémon, holding 100 boxes that you can freely transfer Pokémon in and out of while playing the Generation 6 and now Generation 7 games.

You can also transfer Pokémon up from the 3DS ports of Red, Blue and Yellow… But I haven’t had the chance to play those yet. So I can’t use that feature.

An added bonus in the update that allows the application to be used with Sun and Moon is access to the previously unavailable Z-Crystal Mewnium Z:

I haven’t had the chance to transfer a Mew into my copy of Moon yet, so I can’t use Genesis Supernova, but I’m excited to being able to as soon as I get the chance.

With Pokébank officially released, I’m looking forward to finally being able to do two things. First, I’ll be able to fill out my PC boxes with my complete collection of every single Pokémon, a collection I spent quite some time fleshing out a few years back. Second, I’ll be able to transfer all my competitively bred Pokémon over, either to use again or to re-breed with new strategies in mind for competitive battles.

The Alola Friendly battle competition begins today! I’ve actually spent some time picking through the four competitive teams I’ve bred thus far to pull together a complete squad that’s balanced and viable for battle together. Though it probably isn’t objectively smart to give away the strategies of my team ahead of actually battling with them… I enjoy talking about what I’ve done with my cute and powerful Pokémon.

So, here we go.

Cuddles

Cuddles, my Komala. She’s sleeping, but she’s still ready to kick ass and take names all the same! Entry hazards like Stealth Rocks and Toxic Spikes aren’t a problem when she can Rapid Spin them away, but her utility also extends to healing other team members thanks to the combination Wish and U-Turn attack pattern.

Add on some extra healing from the leftovers and Cuddles isn’t a threat to… Sleep on.

And with that lousy pun, I officially move on.

Peek

Peek-a-boo (Peek for short) is up next: My cute and not-so-cuddly Toxapex. Toxapex is generally considered to be overused in the current pre-Pokébank competitive metagame, but I never really understood why.

Until I actually used a Toxapex. Since then I totally understand the reasoning.

If her Toxic stall combined with the Recover attack and Regenerator ability wasn’t bad enough, Peek can Haze away any stat buffs her opponent tries to set up (I know I’ve certainly torn down a few Swords Dance-setting Pokémon) and Scald to potentially burn any opponents that can’t be poisoned.

My Toxapex is also a defensive monster, which gets even better in combination with extra Rocky Helmet damage each time the opponent makes physical contact. Mix that all up with the attack stat-slashing burn status coming from Scald and Peek makes for an exceptional late-game stalling team sweeper.

Charlotte

I may have talked about Charlotte before, but this isn’t exactly the same Charlotte as before. Instead, she’s what I like to consider the competitive embodiment of the same Mimikyu I used during my main game play through. All the same tricks with a far exceeding degree of power.

Seriously, Mimikyu remains one of my favorite Generation 7 Pokémon, and I love using the powerhouse that is Charlotte whenever possible… Even if I haven’t been able to successfully use a Z-Destiny Bond quite yet. Leech Life makes for a good substitute though, as it makes use of her sky-high attack and allows her to regain some health at the same time.

Yet, when I fell wholeheartedly head-over-heels in love with Alolan Raichu after seeing the Pokémon sit on her tail in mid-air like it was a bench in Pokémon Refresh, I knew I needed a cute name to give my little Electric/Psychic-type. I couldn’t get that explanation out of my head… So Syrup just felt right.

At the same time, Syrup is incredible in battle. Deciding not to make use of its ability, Surge Surfer (which requires an Electric Terrain effect to be set up as a means of doubling her speed stat), I set up my Raichu to hit hard with a Modest nature and move faster than just about all others with a Choice Scarf-boosted 162 base speed. Most of the time she Volt Switches out to let another Pokémon come in and tank a hit from whoever the opponent may be, but even if she isn’t doing that her other special attacks hit hard on a variety of different Pokémon types.

Honestly? Alolan Raichu has become one of my favorite Pokémon as of late, simply due to how useful my little Syrup is. Guess I have her to thank for breaking my annoyance over the lousy background lore of her species. I just can’t stay mad at a Pokémon so sweet.

Iris

Iris, who I’ve named for what I feel is a pretty obvious reason, is one of the more… Unexpected Pokémon I’ve built thus far. I’ve liked Masquerain since Ruby and Sapphire, but haven’t ever found a chance to use one until now. The original team she’s a part of is a little more gimmick-y all together, but Iris definitely stands apart as something special.

Not only can she swap in on a physical attacker to cut their attack with her ability, Intimidate, she has a decently high speed stat and a pretty damn-high special attack stat, making her exceptional as a good Pokémon to force the opponent to swap out their Pokémon. With a Flying-typing helping her dodge Ground-type attacks, that idea becomes even more useful in application.

Iris also works well with Peeks, since it’s always useful to cut a Pokémon’s attack before swapping into the defensive wall, or swapping out of the defensive wall into a Pokémon that can resist Ground-type attacks like Masquerain. Such a good combination.

Sticky Webs make for a good entry hazard when I feel like playing speed games, but the real bread and butter for Iris comes from being able to hit a large variety of types with Expert Belt-boosted Super Effective attacks: STAB Air Slash and Bug Buzz, plus the addition of a Hydro Pump or Solar Beam (if I’m using a Sunny Day team at least).

All-in-all Iris has a great thing going for her, and she fits into the team I have quite well.

Cheval

Wrapping up the team and ruining what could otherwise have been an all fatal female show of force is Cheval, my big bad Mudsdale. Don’t let his gender fool you however, he fits in with the others from a power perspective more than well enough.

While I’ll admit his name isn’t the most creative, as it’s just ‘horse’ in French, Cheval puts in just the finest of work for me.

Usually I have him holding a leftovers, but considering I can’t have replicated items across my team members in official Pokémon battle rules, I decided to give my Mudsdale an Assault Vest instead. Honestly, it makes him extremely viable to take hits on both the physical and special side since the item boosts his special defense by 50 percent.

The hard-hitting move pool this horse gets access to also makes him quite the asset. In my experience, Cheval has been able to kill Alolan Ninetails and Mimikyu in one hit with Heavy Slam, which can really put holes in some teams. Plus, STAB Earthquake and Close Combat makes it very easy to hit Steel and Rock-types, as well as many more. Finishing with Rock Slide allowing him to hit Flying-types as well and Cheval is an absolute monster.

It helps when Cuddles is able to heal the big horse with a Wish U-Turn as well. Especially when I get to imagine the little Koala snuggling up to her big equestrian friend.

There’s only one problem that arises, even after all the work I put together to set this team up. One problem that, no matter what I do to try and correct things, is unfortunately unavoidable…

I’ve been so busy for the past week that I missed the registration window for the Alola Friendly competition. Thus, unfortunately, my squad won’t be able to prove themselves in that official fashion.

Oh well, at least I can use them all together to duke it out in the Battle Spot and against my friends. There will be plenty of battles for me to take part in later, I’m sure.

If you like the team I’ve built, or if you have any ideas for teams you think I could build (especially since all 800+ Pokémon are available in the latest generation) let me know below! I’m always looking for new things to try, especially since I’ll need something to keep me from going nuts after hours of homework and newspaper shifts.

After five days as part of a very conveniently timed Thanksgiving Break and over two days worth of playing, I have officially beaten the main campaign of Pokémon Moon by conquering seven Island Challenge Trials, four Grand Trials staged by the Kahuna of the islands in Alola and taking on the newly completed Alolan Pokémon League.

I don’t have any fancy screen capturing equipment to take pictures of my game, so phone camera pictures will have to do for now.

Though I haven’t had the chance to start the post-game content as of yet, the main story alone has been absolutely wild as far as some of the twists and turns that were taken. I won’t spoil anything on the off chance anyone sees this who hasn’t played but wants to of course, but the region is gorgeous, the Pokémon that were introduced are awesome (including those we were not shown before the official release), the characters that inhabit Alola are just as vibrant as the environment itself and each new mechanic and feature adds so much more to love.

For the most part, at least. I’m not a huge fan of the new fishing system and the S.O.S. Pokémon summoning can be a pain to deal with when you aren’t looking to use the chaining features. I haven’t had the chance to use it very much, but there are already plans in the work for some competitive teams I would like to build, so those should be seeing the light of day sometime soon.

One realization I’ve come to is that my team isn’t exactly a great cohesive unit. There are a lot of holes in my type coverage/type resistances that became very clear as I took on the Elite Four. For the first time I think ever, there are no Fire-types or Ground-types on my team, and though this made for new interesting combinations, it also led to problems fighting certain types. Like Grass-type Pokémon or Steel-type Pokémon, for example. Part of this may have admittedly been due to being a little under leveled toward the end of my journey, but really the lower levels made bigger fights at the end might more exciting in my opinion.

A lot of the move sets I’ve used for them are also a bit gimmicky or have conditions on how to work well, so I can see them working well with other teams, but not necessarily together.

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I love each individual member to death, however, and as far as in game immersion goes I would not have done things any other way.

Niles the Decidueye

My boy. The first. The one and only. Niles the Decidueye.

Watching my impish natured Decidueye grow over time has been one of the best parts of playing through Moon so far. I’ve been so excited to use this Pokémon for so long, and using him hasn’t disappointed. I do wish he was a little faster, but considering the rest of my team his speed is actually one of his more superior selling points.

Well, I might aim for a female Decidueye and name her Nina after Niles’ canonical daughter in the game when I breed Pokémon to use competitively, but I’m a fair bit of time away from doing that at this point. Plus, I already have an Altaria nicknamed Nina after one of my high school friends, so who knows.

Remus the Lycanroc

Raising Remus has been a bit of a rollercoaster ride, honestly. Getting to find Rockruff in Ten Carat Hill was great, and he was the first partner I took on after Niles, but I felt like it took a long time to get to the point where I could catch one. Granted, that may have just been from how excited I was to take in anything and everything when I started playing, but still.

He was fun to use even as a small pup, and though I had to use my sister’s copy of Pokémon Sun to get the version of Lycanroc I wanted, he continued to be a blast to fight with. Accelerock is a great move, being priority-based and having Rock-type STAB, and the wolf turned out to be a great Stealth Rock/Roar switcher, as I discovered throughout my playing.

Using this strategy made Lycanroc a bit of a one-trick pony unfortunately, but that’s where my required dosage of Z-Power came in. Continental Crush isn’t the most powerful it can be when used with Accelerock, but it still hits hard enough to do a lot of damage when combined with further priority attacks.

His name comes from the mythological founders of Rome, Romulus and Remus. In the Roman mythos, the twin brothers were discovered by a she-wolf after being abandoned, and then they went on to find the great city of Rome. That’s where the name comes in well for Lycanroc, for me. As far as being Remus specifically, in the same mythology he was killed by his brother for mocking the wall built around Rome. Though I don’t see Midday Lycanroc fitting a mocking characteristic, I do see Midnight Lycanroc fitting a murder-happy characteristic. Thus, a pair of Pokémon twin names was born.

Sebastian the Crabominable

Aptly named after the crustacean companion from Disney’s The Little Mermaid, Sebastian was pretty much a Crabrawler up until the very end of my journey. After catching him on Akala Island with a powerful adamant nature, the purple puncher beat his way through trainer after trainer, serving me and my team well while taking up an even bigger place in my heart over time.

Toward the end of the Island Challenge, his defenses gave me some trouble, as he was taken down more often than not before I could Power-Up Punch my way to an intensive sweep. I waited for forever to see him evolve, knowing he did but not wanting to spoil how. Then, after starting my trip into the Pokémon League, the cold environment allowed for an evolution into the formidable Crabominable.

Admittedly, I was more disappointed and surprised when I first saw the evolution. I was so used to Crabrawler that such a jarring change took some time to get used to. However, the unique Fighting/Ice-typing is super cool (pun only slightly intended) and his movepool has a ton of variety to allow him to be a formidable fighter. He has quite a few weaknesses, and with a slow speed that can be an issue, but his attack is so sky-high that I’d say it more than makes up for it.

He’s the most powerful member of my team, even more than the enigmatic Wishiwashi. Speaking of…

Pandora the Wishiwashi

My relationship with Pandora started off a little rocky. Hoping to get a relaxed nature, I spent a long time fishing in Brooklet Hill encountering Magikarp after Magikarp between each Wishiwashi I found. On top of that, I felt compelled to catch a female fish after concocting a story in my head about hordes of male Wishiwashi coming to her aid.

After a long time I eventually gave up the nature search and went with Quiet, boosting her Special Attack in exchange for a deficit to her already pretty abysmal speed. Her name, Pandora, comes from the Greek myth in which a single girl, the first woman, unleashes all the evils of the world from her box. The way my Wishiwashi brings chaos and destruction in her wake is meant to reflect that.

On that note, I found that Wishiwashi is a pretty incredible Pokémon stat-wise. Despite having low health and low speed, both offensive and defensive stats in the physical and special realm are so high when in Schooling Form that everything in her wake (literally) doesn’t stand a chance.

When I go for a competitive breed, the plan is to focus more on defense to keep the Schooling ability active as long as possible.

Grodd the Oranguru

Originally a Lurantis was meant to fill this slot. However, Decidueye became a hardcore physical Grass-type attacker, so I didn’t want to have two on my team at the same time. So, instead, the Normal/Psychic-type Oranguru took her place, and he proved his power pretty much right away.

Grodd, named after the highly intelligent and psychically-powered Gorilla Grodd from the DC comics universe, came equipped with Stored Power right from the get-go. Soon enough he learned Nasty Plot, and the stage was set for an extremely highly powered STAB boosted Psychic-type attack that quite literally wrecked lives. Soon after collecting him from the Lush Jungle, Grodd was strong enough to take on both Plumeria and Akala Island Kahuna Olivia all by himself.

After adding Charge Beam to his roster, Grodd’s strength continued to prove invaluable and his attack set didn’t change for the rest of my journey. Though it could be a pain to set up Nast Plots on every opponent, especially with a middling speed stat, whenever he was ready to go the battle instantly became a joke.

Therefore, when I build a competitive Grodd, I’ll have to have him on a doubles team where he can be protected long enough to kick ass and take names.

Charlotte the Mimikyu

Though I was disappointed in how long it took to find her, the last but certainly not least capable of my additions was Charlotte, my Mimikyu. I adored Mimikyu far before the games came out, and that much never changed as I played through the game, even though you don’t see any appear until the third island.

Her name comes from the anime Puella Magi Madoka Magica, which I’m sure I referenced in the past when talking about Mimikyu, in which Charlotte is a witch that hides as a tiny, innocent looking doll. Her appearance in the show is a painful moment to say the least, but I couldn’t imagine a better name to reflect the Pokémon.

Plus, Charlotte is just a cute name. A cute name for my adorable little girl.

I set my Mimikyu up as a Swords Dancer, which only buffs her already pretty great attack stat way higher than it is during a protected turn with the Disguise ability. Really, Mimikyu wound up being one of the best Pokémon on my team, and she has awesome stats overall, so building a competitive Mimikyu should be a blast once I get started.

I can see it now… Disguise, Focus Sash. Two turns of protection instantly to use Swords Dance. Then, a highly boosted speed stat to ensure she can get attacks off. It will be beautiful in execution – at least I hope.

Might I add, one of the coolest things I discovered about Mimikyu is that the Disguise substitute actually protects against Z-Moves as well. It literally never stops being funny to watch a Pokémon use a huge, time-consuming attack only to have it fail.

Now I can begin my trip through the Post Game content, including the Battle Tree and Pokédex completion. I have some final papers to work on, so my zeal for playing might not be as strong as it has been for the past week, but I will continue all the same.

I just find that hilarious and figured I would share. But now I shall let you all continue on with your lives. However, if you’ve been playing Sun or Moon since their release, let me know how your experiences with the games have been in the comments below.

Are you in love? Are you disappointed? Is Team Skull not the greatest enemy team ever? If you don’t think so, I might say you’re wrong, but I’m still willing to hear why you think so.

A game series like Pokémon, in which there are over 700 individual characters to choose from when pulling a team together, really lends itself to choosing favorites. Everyone who has ever played a Pokémon game undoubtedly has a favorite monster, be it for their competitive viability, the strength of the character building and lore around them or simply the nostalgia factor.

Personally, my absolute favorite Pokémon of all time is the Hoenn native Psychic-type Gardevoir for a combination of all three. A powerful and feared hyper voice using Mega Evolution with a newly adopted Fairy-typing, a wonderful design alongside descriptors about emotional closeness with the its trainer and a consistent reminder of my childhood days visiting my Grandparent’s house in Florida, playing Pokémon Sapphire and catching a Ralts on Route 102 that would stick with me for the entire journey. I always taught my Gardevoir the move Shock Wave in those days. Not entirely sure why, but I did.

While I don’t know exactly how many Pokémon will be added to the National Pokédex in Generation 7 (As I’m still avoiding the data mining spoilers), I’m going to assume that the total number of monsters will probably top 800 by the time we’ve counted through all of them, from Rowlet to the mysterious Crystalline Prism creature we were shown not too long ago and beyond. That adds a lot of new favorite Pokémon for both series veterans and newcomers to choose from.

In that same vein, I’ve seen many people putting together videos and lists of what Pokémon they’ll be using during their initial journey through the Alola Region. I did the same kind of forward thinking when X and Y were on the horizon, and I’ve honestly been doing the same thing while Pokémon have been unveiled over the last couple of months, so I figure why not talk about them here?

I actually do team building quite often, both for casual gameplay runs and for competitive team planning, something I started to do a lot more in Alpha Sapphire. Typically, I try to follow some personal rules when doing so for either kind of play:

All members of the team will typically be entirely different typings, no overlap whatsoever is preferred for the sake of variety and diversification of moves/abilities.

On occasion, teams may deviate from this rule if the typing diversity in a region isn’t phenomenal when using dual-typings or if there are some Pokémon I can’t avoid using that happen to be the same type.

Usually the exceptions to this rule will only apply once. Mono-type teams tend to be avoided at all costs unless the team is being built specifically for a competition with that rule in place.

The make-up of my teams tend to vary based on region. So, more often than not a play through of Black and White will have a Unova team consisting entirely of Generation 5 Pokémon, a play through of Ruby, Sapphire, Emerald or the remakes will have a Hoenn team consisting entirely of Generation 3 Pokémon and so on.

Rare exceptions do exist for this rule as well, such as in X and Y where I considered Mega Evolutions to be Generation 6 Pokémon. Thus, Mawile was on my initial team despite originating from Hoenn.

Movesets, abilities and items used on each team member are usually decided on with single battles in mind, both for casual play and competitive building. There are a few Pokémon I’ve built competitively that specifically exist to team up with another, however.

While Pokémon can usually be either male or female (besides those with no gender or only one gender option), I tend to specifically pick a gender for a Pokémon that feels right to me and stick with it. Thus, some I might refer to as he or she depending on how I personally picture that monster.

No legendaries. As much as I love legendary Pokémon in their own rights, I’m not a fan of mixing them into my team compositions. Never really have been, it always seemed kind of cheap to me. Sorry Lunala.

These rules are more my own attempts to make my life harder on myself, honestly. Just choosing any Pokémon willy-nilly would be too easy, so it’s more fun to set up rules for myself as a way of encouraging more critical thought as far as building things ahead of time goes.

With that said, and without further adieu, I introduce the six Pokémon that will be accompanying me during my first adventure in Pokémon Moon. Under this read more, naturally. Could be some spoiler-y stuff for people avoiding any and all information, and this post is already taking up a lot of space.

So obviously it’s been a while since we had the last huge batch of Pokémon Sun and Moon information drop, and at the time that it did I was unable to talk about it due to some school commitments (particularly getting my story for one of our issues finished, an especially time-consuming thing since we’re officially on daily productions).

It’s really been killing me not to talk about this too, since there’s so much incredibly good stuff that we got to find out about in the update. Seriously pretty game-changing kind of stuff. With the game coming out in November I figured we were done getting really big surprise announcements, but clearly I was way off.

Even though I’m still really busy with homework and preparing for this upcoming week’s batch of newspapers, I still wanted to try and talk about Pokémon. If nothing else, it’s a wonderful stress relief for me in an honestly very stressful time, and there’s a theory I had running through my head that I teased in the last post about this that I’ve had plenty of time to think on and really simmer down the details.

So, if you’re down to hear me ramble a bit, check out what I’ve got under the cut. Personally I think it’s some solid stuff, even if the game could very easily come out and totally blow everything out of the water. That’s what’s fun about a fandom though, if you ask me. The period of time where everything is up in the air and thoughts are abound about every thing that pops up.

While I made a post talking about the two new Pokémon unveiled for Sun and Moon just earlier today, it was pointed out to me that a brand new Japanese trailer for the game was released. This isn’t a reveal trailer like we’ve been getting either, it’s a serious made-for-TV “go buy this game” kind of trailer. There isn’t a lot of new features on display, but it does have some stuff in it that seems pretty worth looking at in my opinion.

Plus, I finally figured out how to embed videos in my actual post rather than just leaving a link, so this is a good opportunity to test that out too. Please enjoy this trailer, courtesy of Pokémon’s official Japanese YouTube page.

The first thing that really strikes me about the trailer is its general focus. From what I can tell, the serious push for Sun and Moon is both its beauty, accompanying the natural aspect that generally exists in the concept of Pokémon itself, and it’s continuation of Pokémon’s focus on childhood wonder, and being connected with friends. Granted, neither of these things is new for Pokémon as a whole, but there’s a special level of those feelings exuding from this trailer that I haven’t really seen in quite some time, even for the Pokémon X and Y lead-up material which seemed to be more interested in the international connectivity of Pokémon as a series.

For those of you who decided not to watch the trailer for whatever reason, I’ll sum it up in as simple an explanation as possible. A young boy, visiting a tropical location that I can only assume is Hawaii all things considered, starts Pokémon Sun and Moon as he’s arriving, much like the main character in-game is first arriving at the Alola Region. After losing a four way free-for-all battle royal to his friends, he becomes determined. He trains, he gets better at the game and he explores the region much like he actually explores the area it’s based on (along with the creatures that fill both worlds, of course). Eventually, through this personal growth and commitment, he becomes good enough to finally beat the friends that defeated him at the beginning.

To be frank, I think it’s an absolutely brilliant trailer. It perfectly reflects exactly what Pokémon as a series is based on and it shows it off in a wonderful, relatable kind of way. You can imagine the kid in the trailer is at least a real person, if not analogous to you, and that helps to emphasize that the series (now in it’s seventh generation of games) is, if anything, an even better reflection of childhood and all that accompanies it than ever before.

On top of that, it slyly shows off a bunch of the features and scenes of the game like a real tease, without providing too much explanation for certain things. The battle system, Pokédex and trading system are all shown off, providing the core that all Pokémon games have relished in from the series’ inception. It shows off the in-game environments, all of which look extremely well-polished and diverse, not that anything else was expected at this point. There’s a pretty heavy focus on the battle royal system to emphasize the interpersonal connectivity of Pokémon as said before, an idea that’s arguably more apparent than ever with Pokémon GO taking the world by storm.

You can see the new Pokémon from earlier today, Mimikkyu and Kiteruguma during the trading segment around 1:30. You can see your player character – both male and female – activating whatever bracelet they have on, which activates some sort of extra power in the starter Pokémon through flashes of colors and icons that don’t really clarify exactly what is accomplished through the act. On top of that, it seems a Pokémon-Amie styled grooming will be in the game, but it will perhaps be more complicated given the player can blow-dry their Pokémon. Whether this is involved in the game’s potential contest system, as seems to be implied by the dance moves and special battle effects around 1:20.

Also, there’s a pretty strong emphasis on riding Pokémon at the end of the trailer, one that shows off how you can ride Tauros, Lapras and Sharpedo in game. While Lapras and Sharpedo were technically ridable in Omega Ruby and Alpha Sapphire, they were just replacement models for the usual vague swimming Pokémon shadow with some slight changes like size and speed of travel. In the trailer above, it does seem like there’s something different about riding them in this game, which leads me to believe either they’re just special ridable over-world mounts in one area like Mamoswine and Rhyhorn in X and Y, or that using HMs could potentially be a very different experience depending on who we teach the HM moves in Sun and Moon.

So that’s just about all on how much I really liked this new trailer, but what do you think? Did it speak to you on as much of an emotional level as it did to me? Do you think the special features that were showcased in the trailer were more clear than vague like I interpreted them? Let me know in the comments below, as these details are especially the ones I love to have discussions and debate over!

E3 has been going on for the past few days, and unfortunately enough not a lot of the reveals have interested me thus far. A lot of the games talked about have been sequels for games I haven’t played or games on available on consoles I don’t own – and probably won’t own due to monetary concerns. One of my favorite games talked about so far was Halo Wars 2 actually, since I loved the first game way more than I probably should have given how generally unpopular it was. I played that to death with some of my friends, even months after the general fanbase dropped off and left the multiplayer barren. Plus, it’s available for the PC as well as the Xbox One, so I’ll actually potentially have the chance to play it!

But that’s a different story, and one you can see more about here while you check out the beautiful trailer here. After all, today was the Nintendo Treehouse Live, and there were at least two massive things talked about during the presentation.

Man, nothing wakes up my interest in posting my opinions and thoughts on stuff like new Pokémon information.

After all, it’s June 2nd, and we have a Sun and Moon trailer to talk about. Are they still considered trailers? Probably not, but it’s the easiest thing I can think to call the videos at least. Semantics aren’t what I’m here to argue about however, so let’s get into the nitty gritty shall we? It’ll be all under the read more as usual to take up less space, so click on if you want to see some thoughts and opinions!