Falcon's Eye, or FE as it is better known, was a game of kingdoms with the same textual interface that made BRE so famous. Although it borrowed BRE's main concepts of land use and resource management, it also added more complexity in the form of races to choose from the start, each having different military units, buildings, and spells available to them.

The game is turn based with a modifiable default of 12 turns a day, with each day representing a year and each turn representing a month. During each turn there are a series of things that always happen: the masses have to be fed, their 'happiness' is calculated, military is recruited, land is bought, resources are traded, buildings are constructed, militaries are sent out to conquer, and diplomacy is done - among other things.

Things got interesting in an InterBBS game, where the kingdoms of a particular BBS work together on a 'planet' (a single InterBBS League) with other 'continents' (individual BBSes) full of their own kingdoms. Due to the nature of the game's resource management, going to war was a necessity to thrive, if not survive, and InterBBS wars become very heated.

Eventually, updates to FE ceased and Mehul left the BBS scene in favor of the 'net. As FE was his final project, it was never really perfected and thus still suffers from balance problems and the occasional bug. John Dailey Software owns the rights to the game, and it can be downloaded from and registered through them.

Also, the game Utopia on Swirve.com is based on the original Falcon's Eye concepts. If you played FE, Utopia will be a trip down memory lane...