Post subject: General approaches to OpenKore development and debugging

Posted: 07 Feb 2018, 10:27

Noob

Joined: 07 Feb 2018, 08:11Posts: 8

I'm interested in how developing and debugging process looks like (when introducing new features or modifying and fixing existing). In particular, workflow for plugins development.

For example:I wrote a some code of new plugin and want to test it. I run the OpenKore, it boots and connects to game server. Then I load plugin and it crashes OpenKore due to syntax error. I realize the problem and fix it. And again "Modify plugin source -> Load entire OpenKore -> Maybe get errors -> repeat". Looks a bit complicated for continuous testing of small changes. Also many connections to the server after every fail are not very good.

Post subject: Re: General approaches to OpenKore development and debugging

Posted: 09 Feb 2018, 09:42

Noob

Joined: 07 Feb 2018, 08:11Posts: 8

Is developers section of forum dead and I should discuss it at IRC/Discord?I think that some thoughts and tips about development can be useful not only for me, and it will be better if they will be stored on forum, and not lost after chatting.

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