@NemukaH Hi!, I don’t know what to say; HLD's Kickstarter came out in September last year and we started our devlog on TIG forums in August. So for sure both teams were working without knowing that the other existed :)

I don’t know if we use the same references/ inspirations (would be great to ask them ^ ^) but for me, the main and strong art influence come from Sword & Sworcery.

And yeah, it was kind of minimal pixel art. but I still see a lot of different and cool styles within this ““category””, even if they share the pixel scale.

Games as HLD, Crawl, Super Time Force, Broforce, Zombie Night Terror (and so many others) have a really clear and recognizable style. Soooo, I don’t know, I just hope that this trend will last for a while, because I love it :)

Outstanding piece, I'm psyched to find out it's for a game! The mockups and animations on the devblog are quite excellent, I'm really looking forward to further development. Just by including little scenes like this, the party campfire but from the foes' perspective (foes who toast marshmallows even), you guys are cracking the mold of the standard game narrative. Keep up the great work!

That marshmellow. Awesome just about everything. I do have one concern: the shadow in the back. What is it a shadow of? Or is it just the extent of the fire's light? (in which case what about the edges of the scene?)