Contents

Description

In gameplay, Materials are automatically obtained by the player when he/she clears an act/Zone or defeating a boss in the game. The number of Materials that the player receives upon clearing the act/boss is based on the Rank; the better the Rank, the more Materials the player receives.

Materials come in several different types, where each type has different colors and shapes. Each game features a set number of different Material types. The type of Material that the player can obtain in a game depends on the overall Stage, that the player plays through and completes.

In gameplay, Materials are used by the player to construct and/or upgrade various objects in the game. These objects constructed by Materials can either be game gimmicks needed to process with the game, additional gadgets that can be used in gameplay, or decorative objects for the game's hub world.

Game appearances

Sonic Rush Adventure

The Materials in Sonic Rush Adventure.

In Sonic Rush Adventure, Materials play a prominent role in the game, where Tails, with a book provided to him by Marine the Raccoon, learns of a technology that involves combining Materials, such as metals and jewels, to create navy vessels and other constructions such as a radio antenna. There are a total of nine different types of Materials in the game.

In this game, Materials are used by Tails to construct and upgrade navy vessels which the player needs to traverse to the different islands in the world and thereby unlock new Stages. The number of Materials that the player earns according to the Rank after clearing an act is listed in the chart below:

When earning Materials by completing Zones in this game, when the players gets a "S" or "A" Rank, the player is given a material that is not local to the level, such as the Bronze Material. The amount of Materials that the player earns according to the Rank after clearing an act is listed in the chart below. Note that the regular materials listed on the box indicate the materials available in the level.