I think the problem with the 2 factor email could be that there is a huge influx of emails going out and some ISPs might start blocking them because there is a huge difference in volume all of a sudden.

Yep, absolutely spot on. Dealing with the verify/2FA nonsense (codes getting pumped out every 15 minutes or so) today on 3 accounts triggered the spam filter on 1and1 so I reckon there's a lot of fallout coming CCPs way.

Get a clue for gods sakes guys this is so basic its embarrassing

Also get this bloody "Omega" nonsense out of my way when I login to a station. I KNOW I'M SUBBED!

Posted - 2016.11.15 18:17:28 -
[184] - Quote
Preferred the character sheet, skill queue, the way it was. This new one I struggle to see what it is meant to be telling me, or even how to add a skill into the queue. perhaps adding a short video showing folk how to use it on YouTube would be good.

Posted - 2016.11.15 18:22:56 -
[185] - Quote
I'm not usually one to pile on in these "put it back the way it was" threads, but I think it needs to be said loud and clear that the new Aura voice is a huge downgrade from the old one. I'm probably going to end up disabling speech entirely in the audio settings, and that's a shame.

I get that you need to be able to record new things for Aura to say and that recreating the old voice perfectly for new content is not viable, but I really really think that you should consider retaining the old voice for those things we hear most often. Once a player has finished with the NPE, Aura only says a few things like "Connecting" and "Warp Drive Active" and "Docking Permission Requested." I think that keeping those voice clips as they were has so much value that it would be worth handwaving it away and saying that it's not actually "Aura" saying those things but some simpler navigation computer.

I'm also not a huge fan of the new character sheet, but I suspect that's just a matter of change being scary. I expect that I will get used to it within the week and promptly forget what the old one even looked like.

The new voice I will never get used to, nor will I forget the soothing tones of the old "Warp Drive Active."

I also hate the gold borders on half of my stuff. I have a subscription paid up for months into the future. Why do I need this distracting and ugly UI reminder about what's for alphas and what's for omegas? This should really be a checkbox option, and it should default to OFF for Omega clones. The Eve UI has so much going on already, it makes zero sense to clutter it up with completely irrelevant information.

I'm sure there is a lot of great stuff in the patch, and I look forward to welcoming our new Alpha friends, but the new Aura voice and the gold highlighting are definitely mistakes.

CCPlease, fix the mess that is the new Aura audio. It's a very sad bad thing currently.

Will check back to point out any bugs I find, and if the promised Customizable Overview Icons are in place finally.

>Jeven's Keyboardist

I wholeheartedly agree. I absolutely hate the new Aura voice..

It's too fast, too high pitched, and sounds way too human for an AI. Plus apparently some of the old recordings are still mixed in with the new ones making it all just sound like a mess.

When docking a station you first hear a new recording of "Docking permission requested" followed by the old recording of "Docking request accepted." In other words; two different voices with varying intonations, articulations, and speeds.

I'm sorry CCP but I just don't get this. There's was absolutely nothing wrong with the old voice of Aura so this change was completely unnecessary. This is just changing stuff for the sake of changing somthing. Also, as others have also mentioned in another thread, changing the voice of Aura touches the soul of EVE and, for me anyway, is a much bigger change than any of the other changes you have implemented in a long long time.

Posted - 2016.11.15 18:31:11 -
[188] - Quote
Hate the new Aura voice, sounds far too......real, pls make the new one sound more AI like.you must have used a filter for the last one!

and the new UI is actually more strenuous to look at it. its glaring, there are too many boxes and the colour schemes you used dont add anything and make things more difficult to navigate.I cant actually see my total SP for a skill very easily, either.

The skill names are too dark. and my god why do boxes spawn on everything i mouse over? its infuriating.

I would like to respond to the general dissatisfaction with Aura's new voice. While the change is certainly jarring, particularly if you haven't spent getting used to it on SiSi, this is something that is not possible to revert. Not right away at least, and certainly not easily. From a creative developmental point of view, her new "personality" is much more in line with the kinds of AI personalities floating around out there in popular media.

Change can be a scary thing, folks. But if you give it time, and the chance, you'll discover its not as bad as it feels right now.

Posted - 2016.11.15 18:35:33 -
[191] - Quote
Please tell me the new aura voice is just a terrible joke. I LOVED the old one and the new one is as bad as the old one was awesome. Kindly bring back the old one before the masses riot and Jita prices for torch and pitchfork hit the stratosphere.

Old separate skill window was better imho, and why aren't the major groups even in alphabetical order?

Old character sheet as a whole was easier to use, easier to find what you're looking for. I don't like that stuff is divided between the character and interactions tabs, and the other singular ones. All of them on the side was faster access. When you want to remove your implants in a hurry for example :P

Simulation mode is great to have, even if not as user friendly as some out-of-game tools, but wasn't expecting that anyway.

I think/hope FtP and this patch in general will be good for eve online... assuming you bring back the old voice :)

Posted - 2016.11.15 18:43:00 -
[194] - Quote
New Aura is kinda quick spoken, as if she has an improperly calibrated speech timer. Speech for her to us is, after all, a nicety, as it's far more convenient for her to project information and read data. Shouldn't she at least be calibrated to a speed that is pleasant, doesn't give the impression of something about to happen that she has to speak very quickly for so she can say it all before something happens. The voice itself is different. It's just how quickly she speaks.

I see this sort of bug all the time at work, especially after a new software upgrade. I fixed (both of) my accounts in a single go:

1) Log into ACCOUNT MANAGEMENT. Do the 2FA square dance as normal.2) Go to ACCOUNT INFO3) Open up the 2FA Options menu and ENABLE IT. Confirm with code. Refresh ACCOUNT INFO page.4) Open up the 2FA Optiosn menu and DISABLE IT. Refresh ACCOUNT INFO page.5) LOG OUT. WAIT 60 SECONDS. LOG IN and confirm the "updated settings" have taken effect.

Fly safe! :D

this isn't working.. when i try to log into my alternate account.. it automatically takes me to the sending email confirmation screen.. so account management is now fully blocked.

way to go CCP really.. and thing about it.. i made sure i updated all my email information just last night and still am running into the problem of waiting for an email that has yet to show up. and yes ive confirmed my email address as well.

It's too fast, too high pitched, and sounds way too human for an AI. Plus apparently some of the old recordings are still mixed in with the new ones making it all just sound like a mess.

When docking a station you first hear a new recording of "Docking permission requested" followed by the old recording of "Docking request accepted." In other words; two different voices with varying intonations, articulations, and speeds.

I'm sorry CCP but I just don't get this. There's was absolutely nothing wrong with the old voice of Aura so this change was completely unnecessary. This is just changing stuff for the sake of changing somthing. Also, as others have also mentioned in another thread, changing the voice of Aura touches the soul of EVE and, for me anyway, is a much bigger change than any of the other changes you have implemented in a long long time.

Hear Hear. I just can't get used to it.

I'm perfectly okay with all the other changes that have been implemented and feel that I just have to take the time to get used to them. But why, why??, change the voice of aura? Completely unnecessary...

Now I just feel annoyed everytime I warp.

I wish CCP would just revert to the old voice but since they paid for a new voice actress, and apparantely saw a reason to change it in the first place, I guess we won't see that happen. ...However much that might hurt

Posted - 2016.11.15 18:48:54 -
[197] - Quote
Yes, the new voice actor jarred at first, but I'm gradually getting used to it. For me, the pluses are the increase in pace and the distinct lightness of the tone.

Aura is meant to impart information; I don't really expect to have an emotional bond with her (this isn't HAL). After a while I expect I won't even notice the voice - as happened with that of the previous actor.

The character sheet and skill stuff has completely thrown me, but I'm sure that once I know where what I need is located, I'll be fine.

Niggle? Mouse-over info on my looted modules. The estimated price text is just a bit too faint for me. But it's great that you've increased the visibility of the text of the items themselves. Very welcome.

Yes, the new voice actor jarred at first, but I'm gradually getting used to it. For me, the pluses are the increase in pace and the distinct lightness of the tone.

Aura is meant to impart information; I don't really expect to have an emotional bond with her (this isn't HAL). After a while I expect I won't even notice the voice - as happened with that of the previous actor.

The character sheet and skill stuff has completely thrown me, but I'm sure that once I know where what I need is located, I'll be fine.

Niggle? Mouse-over info on my looted modules. The estimated price text is just a bit too faint for me. But it's great that you've increased the visibility of the text of the items themselves. Very welcome.

That's all for now. Congratulations to the Team/s!

Well its just that, yeah she's an AI, but she actually now sounds like a British woman in the seat next to me speaking at the side of my head with an annoyingly clipped tone.

(I ofcourse have zero issue with the British accent, i like that, but the clipped manner of speaking is awful)

Minmatar can only field a maximum 3 drones even though the Stabber and Rupture can field 5 drones. Furthermore, they (as well as the Caldari) can only train light drone operation to level 1. I would assume that the ships are balanced with their drones in mind. Thus making them suboptimal.

Suggestion: Drone and missiles skills should be equal for all factions.

Races like the Amarr and Caldari are, for all practical purposes, locked into one form of effective tanking. Alphas who play these factions will be at a disadvantage when it comes to different fleet doctrines. For instance, if people are running shield fleets Amarr alphas are going to be excluded.

Gallente have no downsides. Not much of a surprise there. As far as I recall CCP has always shown blatant and unapologetic favoritism toward the Gallente. Missile skill deficiency doesn't hurt them. They can both shield or armor tank. They have arguable the best T1 frigate, faction frigate and cruiser and objectively the best rookie ship (hehe) and T1 destroyer. Gallente alphas have a clear advantage over non-Gallente.

Suggestion: I would say "see above suggestion", but the fact remains that the Gallente are superior to the other factions given the alpha limitations. Even the Minmatar have some advantages in their tank flexibility. Any alpha with access to Gallente ships will have an advantage as Gallente are better in the T1 frigate to cruiser range. So I'm going further: No faction locking at all. People are probably going to have to make 4 accounts (they are free after all). That's being the case, why even bother with the 1 faction limit on ships? If they want to disable pirate faction ships, then just block those specific ships from alphas.

4. Physical appearance dictating you options. If I want to be African I can only fly republic ships as an alpha. Meanwhile, every other race is represented in every faction. Suggestion: Race should no longer force you into a faction. Even in the lore their are minmatar living in the Federation, Empire and State and the same for other races.

Isn't it kind of unfair not to warn new players that Gallente alphas are the Alpha Master Race? Save them some headache later on :)

It's too fast, too high pitched, and sounds way too human for an AI. Plus apparently some of the old recordings are still mixed in with the new ones making it all just sound like a mess.

When docking a station you first hear a new recording of "Docking permission requested" followed by the old recording of "Docking request accepted." In other words; two different voices with varying intonations, articulations, and speeds.

I'm sorry CCP but I just don't get this. There's was absolutely nothing wrong with the old voice of Aura so this change was completely unnecessary. This is just changing stuff for the sake of changing somthing. Also, as others have also mentioned in another thread, changing the voice of Aura touches the soul of EVE and, for me anyway, is a much bigger change than any of the other changes you have implemented in a long long time.

Hear Hear. I just can't get used to it.

I'm perfectly okay with all the other changes that have been implemented and feel that I just have to take the time to get used to them. But why, why??, change the voice of aura? Completely unnecessary...

Now I just feel annoyed everytime I warp.

I wish CCP would just revert to the old voice but since they paid for a new voice actress, and apparantely saw a reason to change it in the first place, I guess we won't see that happen. ...However much that might hurt

Agreed...

To me its kind of like changing out the lead singer of your favorite band with Steve Urlkeafter gender re-assignment surgery...

Posted - 2016.11.15 19:12:34 -
[203] - Quote
Aura's voice was alluring, soothing blending in well with the calm beauty of the universe and EVE's wonderful music. The new Character Sheet is not as clear, concise and easy to navigate as the old one. The new golden outline around ships that only omega states can use may be helpful for alpha clones, I find it distracting.

Please add an option "Try the new voice" and "Try the new character sheet". Thanks.

Aura's voice was alluring, soothing blending in well with the calm beauty of the universe and EVE's wonderful music. The new Character Sheet is not as clear, concise and easy to navigate as the old one. The new golden outline around ships that only omega states can use may be helpful for alpha clones, I find it distracting.

Please add an option "Try the new voice" and "Try the new character sheet". Thanks.

Also this.

Explosions are wicked cool though :DAlso the auto pause queue when jump cloning is amazing.

Yes, the new voice actor jarred at first, but I'm gradually getting used to it. For me, the pluses are the increase in pace and the distinct lightness of the tone.

Aura is meant to impart information; I don't really expect to have an emotional bond with her (this isn't HAL). After a while I expect I won't even notice the voice - as happened with that of the previous actor.

The character sheet and skill stuff has completely thrown me, but I'm sure that once I know where what I need is located, I'll be fine.

Niggle? Mouse-over info on my looted modules. The estimated price text is just a bit too faint for me. But it's great that you've increased the visibility of the text of the items themselves. Very welcome.

That's all for now. Congratulations to the Team/s!

Well its just that, yeah she's an AI, but she actually now sounds like a British woman in the seat next to me speaking at the side of my head with an annoyingly clipped tone.

(I ofcourse have zero issue with the British accent, i like that, but the clipped manner of speaking is awful)

This is an issue with direction as much as with the actor. Most professional voice actors are trained to have an instrument which is supple enough to suit a variety of demands made by modern-day producers.

But if the person directing the performance isn't sure exactly what he/she wants, and is the sort of director who'll 'know it when I hear it' - then problems can arise.

I understand perfectly the points being made about this, but without seeing the spec for the job it's impossible to point the finger with confidence.

You also mention the audio quality and placement. There, I think, you do have a point, but that could be sorted relatively simply, and I trust the folks who look after that area will take note.

Pity the poor voice actor, asked to voice an AI but not sound like something out of one of Rhiload's excellent presentations!

Yes, please CCP, give us the option to choose between both voices. Just have the new one as default so that new players won't know better, but at least give old players the option to keep using the old voice. That would really be fantastic.

How did you "approach"? There are three ways to do that -- right click and select approach, hold left click and select approach from the radial menu, lift click on the debris and select approach from the menu upper right. Try the two you didn't use -- when testing the NPE on SISI I found that you frequently needed to use the EXACT method Aura failed to tell you she wanted this time.

I'm sorry CCP but I just don't get this. There's was absolutely nothing wrong with the old voice of Aura so this change was completely unnecessary. This is just changing stuff for the sake of changing somthing. Also, as others have also mentioned in another thread, changing the voice of Aura touches the soul of EVE and, for me anyway, is a much bigger change than any of the other changes you have implemented in a long long time.

Best comment regarding Aura that I've read. Aura is indeed part of Eve's soul, for me too at least.

COPYRIGHT NOTICEEVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.