For three turns, the target becomes immune to Ground-type moves, entry hazards Spikes and Toxic Spikes, and the Arena Trap ability, but all other moves except for one-hit KO moves have perfect accuracy against the target. The moves Gravity or Ingrain and the hold item Iron Ball negate this effect and prevent this move from succeeding.

The user's Attack and Special Attack as well as the target's Attack and Special Attack are averaged, with the result becoming the new value for all four stats. Stat modifiers are ignored in this calculation.

For three turns, the target becomes immune to Ground-type moves, entry hazards Spikes and Toxic Spikes, and the Arena Trap ability, but all other moves except for one-hit KO moves have perfect accuracy against the target. The moves Gravity or Ingrain and the hold item Iron Ball negate this effect and prevent this move from succeeding.

The user's Attack and Special Attack as well as the target's Attack and Special Attack are averaged, with the result becoming the new value for all four stats. Stat modifiers are ignored in this calculation.

For three turns, the target becomes immune to Ground-type moves, entry hazards Spikes and Toxic Spikes, and the Arena Trap ability, but all other moves except for one-hit KO moves have perfect accuracy against the target. The moves Gravity or Ingrain and the hold item Iron Ball negate this effect and prevent this move from succeeding.

The user's Attack and Special Attack as well as the target's Attack and Special Attack are averaged, with the result becoming the new value for all four stats. Stat modifiers are ignored in this calculation.