C C P

C C P Alliance

A set of new Upwell Structures is in the works: Behold the Upwell Refineries!

Refineries will be the premiere structure for resource collection and processing. They have bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules.This will give us completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay.

C C P

C C P Alliance

Glad to be able to get this ball rolling and start bringing the community into the early process of developing these structures. We're releasing these blogs now so that we can focus Fanfest on listening to you folks. We also look forward to hearing from you all in this thread.

Here's the first set of Q&A after the early feedback and discussion:

Q: What will happen to Siphons in the new system?A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.

Q: Will Rorquals be able to dock in the large refinery?A: Yes. The medium refineries will have the same docking restrictions as Astrahus and Raitarus, while the large will allow those ships plus the Rorqual thanks to dedicated Rorqual docking facilities. Non-Rorqual capitals will not be able to dock in the large refinery however.

Q: What types of ships will be able to mine the new ore spawned by moon mining events?A: The new ores won't require special ships to mine. They'll be minable with the normal ore mining ships that are available today.

Q: Will the new moon ore require new types of mining lasers and drones to mine?A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open.

Q: Can this new moon mining mechanic be expanded to include highsec and wormhole space?A: As we mentioned in the blog we think this general mechanic has potential in other areas of space, but we're not currently planning on opening up collection of T2 moon materials into areas beyond lowsec and nullsec. We've run the number and we don't think diluting the sources of T2 materials across more areas of space would be beneficial to the feature.However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or allowing the collection of existing resources such as normal minerals or T3 gasses. For the first release we need to keep a reasonable scope so any expansion of that kind would need to come later if it comes. That also means that if we expand this gameplay to other resources in other areas we'll be able to integrate the lessons learned from the first release.

Q: Will starbases (POS) be removed when this feature is released?A: No, the removal of starbases will be a gradual process and even with the release of refineries there will still be major starbase functions that are not yet replicated by new structures (cyno beacons, cyno jammers and jump bridges). We will have some news on the next steps towards the starbase phase out soon.

However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or allowing the collection of existing resources such as normal minerals or T3 gasses.

I'd lean more toward T3 Gas harvesting if you anchor them to suns (special suns in wormholes).

Instead up tractoring up a moon pie, you'd be clustering super-heated plasma. The moon detonation phase would shift to triggering a 12hr-24hr solar flare event that blocks out dscan visibility of people on grid with the sun and shortens probe life to 5 minutes...or something along those lines.

GoonWaffe

Goonswarm Federation

Are we in a position to start talking details about a starbase hardware amnesty yet? We already have piles of worthless CSAAs and similar mods, and refineries will virtually finish off existing starbase functionality.

Are we in a position to start talking details about a starbase hardware amnesty yet? We already have piles of worthless CSAAs and similar mods, and refineries will virtually finish off existing starbase functionality.

Time to start recycling it.

I wouldn't expect it yet. They still have to replace cynojammers, beacons, and jump bridges.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lowlife.

Snuffed Out

Most of the larger lowsec alliance rely on passive moon income and have less isk making opportunities on an alliance level than nullsec allainces which was outlined on some reddit posts made during the leaks and an article on crossing zebra,

Do you have any estimate on the cost of these things? I'm mostly looking for an answer like "cheaper than a citadel, but more expensive than an engineering complex of the same size" or "cheaper than an EC of the same size." Exact numbers are obviously meaningless this far out.

It was already covered in the blog. Reading comprehension is hard.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

The Scope

Gallente Federation

Whats the estimated prices for BPO's for the refineries and their specialized modules? And do you have any estimated reciepe for materials and components needed to build the refineries? Will you be able to build one in highsec and get better refining than in current EC's?

Imperial Corporate Union

Do you have any estimate on the cost of these things? I'm mostly looking for an answer like "cheaper than a citadel, but more expensive than an engineering complex of the same size" or "cheaper than an EC of the same size." Exact numbers are obviously meaningless this far out.

From the blog they said: "Refineries will come in medium and large sizes with prices between that of Engineering Complexes and Citadels."

If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)

Do you have any estimate on the cost of these things? I'm mostly looking for an answer like "cheaper than a citadel, but more expensive than an engineering complex of the same size" or "cheaper than an EC of the same size." Exact numbers are obviously meaningless this far out.

From the blog they said: "Refineries will come in medium and large sizes with prices between that of Engineering Complexes and Citadels."

Yeah, see my edit; I found it. Derp.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.