One of these two coming from Spicy Horse's next game. if they can work out a deal with EA for the rights to the Alice series it will be the latter, and if not it will be the former, for which they're already talking about a Kickstarter project.

they've put up a Facebook page showing off OZombie concept art mixed in with fan art and some Alice stuff. personally I hope they go with Oz; Alice 2 didn't really click with me and I'd like to see what they can do with the property.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Alice 2 is one of the few games whose art style elicited real emotions from me. I actually found myself rather depressed while going through the fish area and the not-so-subtle implications of the doll house were rather unsettling.

I really can't make myself excited about anything related to Oz. It's a very American thing, I suspect. While I know the story in rough terms, it hasn't had a major impact outside of the US as far as I can tell.

the funny thing is that you posted in this thread just over a month ago

I did a search for 'American McGee' thinking it should come up if its already been said,but the thread wasn't there,so i guessed that it hadn't

Quote from: TiLT on June 25, 2013, 06:55:50 AM

I really can't make myself excited about anything related to Oz. It's a very American thing, I suspect. While I know the story in rough terms, it hasn't had a major impact outside of the US as far as I can tell.

just under $100k in 3 days....which is good,but the start of these kickstarters i would imagine is where the money floods in the most,not sure they will get another $850k in 38 days,never know though,i do hope they can reach the target

The $950k Kickstarter goal will not even be enough to develop the full game but it will be enough to "get started"

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Spicy Horse has chosen to use Kickstarter to fund OZombie, McGee's adaptation of The Wizard of Oz. In an interview with Strategy Informer, McGee admitted that the goal of $950,000 will not be enough to develop the game in its entirety.

"That amount is less than what we'll need to develop the full game, but enough to get us started and deliver some initial chapters." McGee said.

As an independent studio, McGee says Spicy Horse is accustomed to finding ways to fill the financial gaps, and that they will "need to throw some of our own funding at it, work to secure outside funding (perhaps via publishing deals) and find other creative ways to bridge the gap."

He remains confident that "we can use whatever funding we secure to make an excellent product and expand on whatever gets built first."

Alice: Madness Returns developer American McGee has defended fellow Kickstartee Double Fine's push for more funds while adding a new $100,000 stretch goal to his own crowd-funding campaign.

Double Fine yesterday announced that it now planned to raise more money for its Kickstarter success Broken Age by selling the game's first half on Steam Early Access before the project was complete.

McGee has countered gamer ire at Double Fine's decision via his blog, in which he praised the developer's "transparency".

"The games you play cost huge amounts of money to develop and market. Productions are insanely complex, which means there are many places where they can breakdown or fail," McGee wrote last night (thanks, GamesIndustry International). "Outcomes aren't predictable, so that money to fund these things is nearly impossible to come by. Simply put, this sh** is hard.

"Things are going to go sideways and sometimes horribly wrong. Instead of wanting to murder someone when they level with you about these facts, embrace them. The choice is yours - support transparency, honesty and constructive involvement... or don't complain when the industry shrugs and shifts back to a model dominated by monolithic, uncaring publishers."

McGee is currently using Kickstarter to raise funds for OZombie, his dark Wizard of Oz-themed action RPG, and this week added a new $100,000 stretch goal.

The ambitious new target will give McGee enough money to secure the film rights for his Alice game series from current holder Collision Entertainment.

But that deal is time-based: McGee will need to pay another $100,000 each year to hold onto the film rights, or $500,000 to buy them outright. Then there's the costs of the actual films themselves.

It's a very tall order, especially considering the current state of the OZombie project's funds. McGee originally set a $950,000 goal and will need to reach $1.05 million to unlock the Alice film rights. The campaign has raised $125,400 with 10 days gone of its 42 days campaign.

Oh,and the film rights have been taken off the Kickstarter table as well

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An American McGee game set in a twisted alternate version of Oz sounds like an intriguing prospect. One called "OZombie," however, not so much. As a result, the Alice creator is going to rename the game to something less groan-inducing.

"'OZombie' is causing too much confusion," said McGee in a Kickstarter update. "'American McGee's Oz' would be great if that name weren't owned by Atari and others. We need a new name and will come up with one shortly. Suggestions?"

McGee is also removing the recently added Alice film rights stretch goal from The-Game-Formerly-Known-As-OZombie's Kickstarter. Unfortunately, Kickstarter won't let McGee remove tiers once backers have selected them, so the 80 or so people who donated to this are being e-mailed and asked to drop their "Alice" selection. Once that's done McGee will start a separate campaign for the Alice movie.

The Shanghai-based developer noted that it will create a new campaign video focused solely on That-Oz-Game.

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Elsewhere, McGee voiced his frustration with the perceptions of his Oz Kickstarter. "So far every attempt I've made at being transparent, adding value to the campaign and inviting discussion has been turned into something negative," he lamented. "It's incredible to me how deceitful and outright mean the media are being about what we're attempting (and these days, about Kickstarter in general). Same goes for a vocal minority of backers on this campaign. Every misstep is an insult, every wrong move a 'scam.' Can this new plan overcome that tendency towards negativity?"

"I'm looking forward to your feedback on these questions."

Go on, then, Internet. Give the man some constructive criticism. Is this what you want?

The Oz-based American McGee project is currently struggling with only $135,013 of its $950,000 goal raised. It has 27 days to go before its 5th August deadline.

Check out the video for the “Alice: Otherlands” Kickstarter before the campaign goes live. Depending on approval time, it should go live this week (week of July 15th, 2013).

This new campaign will help support our efforts to secure the film rights to the Alice property. If the campaign is successful we’ll produce animated short films where Alice is seen traveling into the minds of others (hence “Otherlands”).