I wanted to see how Stone would look like at a night setting.This is the result.The overall lighting and ambient values were changed (there was an excessive ammount of light entities everywhere), but the gameplay is still the same as before.

Since the graphic render has been totally revamped (Red Eclipse now uses the tesseract engine for that), i thought to myself, why not start to update some maps to reflect that?And here it is, Stone-Night, but with volumetrics on the main area !

Changes :Fog is now 1100 instead of 1000.Sunlight and giscale were changed to accomodate the new way lighting is handled.Took out a light on the flag room on both alpha and omega.Main area now has a giant volumetric light to help with the general atmosphere.