Bits & Bolts started as a discarded prototype from the Club Penguin game team. The mechanics were fun but the theme needed some work to fit in better with the Club Penguin world; I ended up creating a re-themed presentation for management to approve for further development and polish. Within 4 months of collaboration with Club Penguin’s game team Bits & Bolts was completed and shipped on March 28th, 2011.

Design was collaborative with Chad Burbridge, and I also helped to finish some remaining art assets (power ups) and animations (title screen, robot arm) on my side. Initial UI wireframing was also done by me.