The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

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Re: Texture problem on win32 PC application

Sorry, I forgot describing the details.
The ES library is Vincent ES and its source code from Vincent ES sourceforge.
The package include a evc4 project that sample of how to build the library.
Besides, the package have some differner platform source in the subfolder like WinCE, win, Epoc and x86,etc.
Then I imitate the evc4 example project use vc6 to build the library and dll, my application too.
But I didn't change any code.
Thanks for your reply, any I need redescribe.

Re: Texture problem on win32 PC application

Hi HM,

Sorry, I don't understand and confused.
If it can not support win32 desktop platform, mean that maybe has runtime error right?
But it run well and just looks like texture problem.
In addition, I detected not all 3D models has the same problem.
So I think that has way to solve the problem/bug.

Real thanks for your reply.

- James

PS:
I only chosen Vincent library to use, because of I hope that my application
keep use the same one source code and library run on win32 desktop and mobile.