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I think some of you guys would complain if they hung you with a brand new rope.

don't get me wrong
it's awesome they are doing this
and having linux support as a target-platform may mean a port of the editor sometime in the future
but still kind of sad (stupid headlines and expectations while reading them )

While I wish the editor was on linux this does appear to be a good step and knowing their previous tools, ports should be easy. Also how many people here bug fix massive projects frequently? If not why does the licence on the code matter so much if you only plan to use the product and not mod it.

don't get me wrong
it's awesome they are doing this
and having linux support as a target-platform may mean a port of the editor sometime in the future
but still kind of sad (stupid headlines and expectations while reading them )

All I got out of the headline was that developers using this to make games can now click a "make Linux binary version too" button. I guess I'm just easier to please. But ultimately this removes one more bar to providing Linux with games - the "it's too expensive to port" card can't be played with this development kit anymore, and I think that's always a good thing.

The web player is another story if I understand things correctly, but as web games of all stripes tend to suck, I can't say that I'm losing sleep over it (who said QuakeLive? Quiet, you.)