Sorry for the confusion.
In the CompStrm project, I'm developing an alternative asyn programming
style, in an attempt to make such code easier to read/maintain. Like
flow, it is based on the yield statement. Unlike flow, it requires a
mechanism for executing code in the background of the main thread.
So I'm not speeding up Twisted in any way. Rather, I'm adding a feature,
all be it one that could be easily abused, by allowing for the inclusion of
an additional function call in the reactor main loop.
My initial approach, of using callLater for successive invocations, was
flawed because of the limited granularity of time available on a PC. This
means that I was only able to capture control for a very small number of
main loop cycles. But by inserting an additional method call, I am now
able to perform a little background processing with every cycle.
As for the timing, I'm counting the number of items I can pass on an
async pipe between two virtual processes running in the background of
the main thread. Details for running over asyncore are available here:
http://compstrm.sourceforge.net/timing.html
Bill
Glyph Lefkowitz <glyph at divmod.com> wrote:
Hi Bill,
I appreciate reports of performance issues, and I'm sure the reactor
could be sped up a bit - but this report seemed a bit vague, and as far
as a few helpful folks on #twisted could tell, wrong.
> Just using reactor.callLater, I could only get a speed of 90, in
> contrast to
> the asyncore integration which was doing better than 12,000.
90 whats per what on what? How exactly did you measure this?
We assumed you meant "90 trivial calls per second" and "on relatively
recent hardware". The only test we did that made this radical kind of
difference was inserting a 'print' statement into the "trivial"
callback. The numbers for callLaters-per-second on various hardware we
had lying around, mostly around ~2GhZ athlons, were in the 15000-25000
range.
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