The first player to join will exist at turn 1, in the bottom left corner of existence.

Each consecutive player will exist at (2x) the lowest current turn held by any player, and will be positioned automatically based on order joined.

Actions:
You may cue an amount of actions equal to the number of empty cells in your grid +1. Taking or failing any action advances your turn by 1.
Below are the known actions that can be taken, and their conditions:

Place a Base Resource in an Empty Cell (no requirements)

Wait (no requirements)

Swap Cell (_,_) with another player (must be at same turn)

Obliterate Grid (must have consensus with owners) {If you have no grids, you may rejoin with new parameters}

Activate Cell (Cell must be activatable)

UNLOCK (must learn new action, or automatically gain access to new action)

If you're just joining, feel free to cue actions right away.

Active World Rules:
3 or more adjacently-connected identical things will merge

Existence

(YOUR NAME HERE)

Turn: 1

Note:

SpoilerShow

I have several ideas with where this could go. I'm going for a walk right now, but I'll be back to update in a bit.

Place ERROR_INVALID_INDEX at (2, 3)
Place ERROR_INVALID_INDEX at (1, 3)
Place ERROR_INVALID_INDEX at (2, 1)
Place ERROR_INVALID_INDEX at (1, 2)
Place Universal Quintessence at (3, 1)
Place Universal Quintessence at (1, 1)
Place Universal Quintessence at (3, 2)