Tuesday, August 28, 2007

While cleaning out my game room I came across a dungeon map I made years ago.

This map was constructed out of TSR dungeon geomorphs. I don't think I ever ended up using this particular dungeon, as the rooms are unnumbered. But clearly I had plans to stock this thing using a methodology that was at least partially non-random. The colored areas are clearly zones of control, where groups of monsters (humanoids, probably) could carve out a territory. The purple, green, and yellow areas are strongly defensible, with few entrances. Off the top of my head, the purple area would be held by something fairly tough but numerous, say hobgoblins. The blue area is slightly different from the others. The mazey corridors make holding all those rooms a tougher proposition, so that area would be the poor section of town, where maybe a large but desparate band of goblins live on the edge of extinction. They're all just one wandering monster roll away from being lunch for an ogre. The unmarked sections of the dungeon would have many empty rooms and but otherwise be filled out with randomly generated contents.

"Man, is there anything Jeff CAN'T do when it comes to gaming? This guy is like a critical 20 every roll. Jeff can bite the heads offa five game geeks, including their sorry-ass DM, and spit 'em into a large duffel bag ONE AT A TIME!...that's just the kind of messed up bastard he is! You think yer a gamer, punk? Well..do ya? Jeff will depants your weasel-ass right in front of your grandma."