[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]

OK, the good news first. The UT2003 patch has gone official and is now available. Download whereever you please. There have been many new features added in. The bad news. Performance has generally dropped for many. While some rare individuals have experienced little or no drop in FPS, most are saying something is definitely amiss. I would still install it just for the fixes.

As far as sound goes, I only have two cheap speakers, so I wouldn't know. However, according to the forums, sound positioning has improved. But I have noticed an even bigger drop in performance, and the performance before was already unacceptable! Sticking with software sound. . . oddly enough

I noticed a performance drop for Direct3D of between 5-10 fps (most noticable in Inferno). Normally that wouldn't be a big deal, but in that game the difference between 30 and 40 fps is quite drastic.

On the flip side, I noticed a slight increase in OpenGL performance with this update. Framerates are consistently higher with less dips than in the shipping build of the game. If you're having performance problems, I would suggest running in OpenGL to see if it helps because it's certainly worked for me thus far.

Originally posted by saturnotaku On the flip side, I noticed a slight increase in OpenGL performance with this update. Framerates are consistently higher with less dips than in the shipping build of the game. If you're having performance problems, I would suggest running in OpenGL to see if it helps because it's certainly worked for me thus far.

so once again OpenGL becomes the API of choice when playing an Unreal Tournament game

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]