Additional rules for two-handed weapons...

So my buddy and collect a lot of Warhammer miniatures as well as from many other companies. Yes...Citadel does not have a talent monopoly on producing great miniatures.

We were wondering besides the advanced critical hits for various weapons just what other rules could possibly be involved for various two-handed weapons. Ignoring the flail of course. These rules should not apply to any chains or pole arms. Only solid, two-handed, heavy-swinging type weapons.

Two-handed weapons: (Assume all are just big versions of the single handed weapons and all basic rules apply- strikes last, +2S and what not).

Hammer

Crude club or a even a log

Club with stubby spikes (like an ogre carries)

Battle Axe

Basic Mace

Flanged-mace (This is markedly different from a regular mace if you look it up. You can view an example of one by searching for for a Citadel empire champion model if you want to see how it looks like)

Broadsword/Claymore/Cathayan or Araby equivalent (not the katana, the katana is just too graceful to be grouped in with the regular two-handed weapons).

Morning star

(note a morning start is simply a mace-head with sharp spikes, it could be attached to a chains, a pole arm, or wielded single-handedly. The Mordheim rule book confuses the background of a morning star). This two-handed morning star can be likened to a Chinese weapon that you may have seen if you ever watched Crouching Tiger Hidden Dragon.

Anybody have any ideas. I would like to see a two-handed hammer that has an addition rule that ignores the helmet bonus. Stuff like that. Help me out with additional rules for two-handed weapons, both pros and cons. What do you think?

Flanged maces and spiked clubs would get armour piercing/cutting edge rule. Same with 2-handed axes. Maybe toy with 2-handed flanged maces having concussion and cutting edge but reduce the strength bonus to +1.

Claymores being bastard swords can operate 1 or 2-handed so the user could decide at the start of a combat which style they wanted to use (1-handed has parry, 2-handed has strike last and +2S). While a warrior could normally buy a regular sword and a 2-hander, this new option would still leave them a "weapon slot" open.

2-handed blunts would gain the concussion rule on top of the regular rules for 2-handers.

Tagging on any additional special rules to 2-handed weapons will obviously increase the cost. Going by the cost of Chaos Greataxes in the BTB setting, you are likely looking at a 25g weapon, possibly 30 depending on some of the rule combinations.