Well, here is a sprite for my work in progress game. This is one of the enemies, the Stuffed Spider. I also included a little idea of what the game world and style.

Enjoy~

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Hello guys! Haven't seen you in a while...Anyway, I may be participating on this competitions casually. Today I have this: It's semi-pokemon style, but it matches the rules of this competition and match.I really had fun doing this scratch build!

Not bad, but it looks a little off compared tot he reference. As a sprite though.. hm, you had one more color left, but even with that, you also had a black that was only used for the eyes. The dark blue outline and the black are almost the same color, so one could have easily been substituted for the other to free up another shade. And yes this sprite could have made use of one-two more shades, as the body being minimally shaded appears somewhat flat.B-

TeamNingo wrote:

The shades on this are way too close together and lack any contrast- it's impossible to tell the one color of white apart from the other without tilting my laptop screen all the way back. The outline is also way too close to the body shades, making it ineffective. Also, don't know if it's the design of the character, but the sprite is very simplistic, with jagged straight lines.D

Essix wrote:

Not bad, but it has some flaws. Near the top of the head by where the white marking ends, there's a square of four dark pixels- removing one would make the outline there more smooth. The lines in the mane also have some double-pixelation, and it looks rather stiff. On top of that, I'm relatively certain the mane's supposed to connect to the back of the neck.. and you're missing a pixel of outline on the ear. So.. not bad, just needs some fixing up.C+

Kitten wrote:

Doing a grayscale sprite was a tricky way to be bale to use the shades for more than one application (..you also did the thing I like where only the eyes are colored). Quite frankly this sprite is gorgeous and I can't find much wrong with it- the hand's a bit odd, but hands are difficult. ..don't know if this could be considered against the spirit of the round, but I'll just call it clever.A

Karasugaming wrote:

This thing reminds me of Clank. ..don't know if it's supposed to be, but eh. Anyway, this needs a bit of work. The shading on the head does not curve to fit the shape of it, and the light grey outline is too light t use where the shading is- your use of the black outline feels random and is not put to good use in any way. (It also is 8 colors, you forgot to count black as one). The structure of the sprite isn't bad, but the coloring maims it on some level. Completely re-color and shade it, and it could be better.C-

LlamaMinister wrote:

It's too cute to be an enemy, I don't want wanna kill him T-T (I like the game aesthetic.) Anyway, this is technically good, and rather colorful for what you had to work with. There's a cluster of black pixels where the front leg crosses over the body, which is noticeable. I'm also not a fan of how the legs connect to the body- there needs to be a more clear distinction.A-

Hessehl wrote:

This has a retro feel to it, but that's just fine. First thing I notice though, is with your palette- the two shades of white are so close together, there's really no point in having the second one. The sprite looks mostly fine for what it is, though the curve of the hair back by the shoulder becomes oddly jagged ..my bigger confusion however is whatever that hand is actually doing. Is it curled up against her head? It's hard to tell, and I think it's a bit too small.A-

Mitchell Boot wrote:

Fred Flintstone.. and Mario, ..okay then. (I had to look that up). Interesting choice, but question though- why is he whiter than an albino? The colors are already rather bright, but ouch.. The shading is also painfully minimal here, and the all-black outline on these bright colors is garish.D

CrimsonIgnis wrote:

Aw. There's actually a decent amount changed than what I saw at first glance- ears, paws, tongue, it's nice. The tongue itself feels off, and I can't really tell what kind of dog it's supposed to be though.. the head fur and tail make being left as is just make me see Growlithe and could have been changed as well. The belly is also overly dark. Pretty good effort though.B+

(And FutureCreator, regardless of the lateness, there's two sprites there, so.. I won't judge that here).

Soo.. I, um, should have consulted with LM about what the next round should be earlier so.. oops?..But I don't want to wait on posting the judging so I'll post what the next round will be asap.

Edit, okay;Next round- Sprite an enemy (common or boss character) from another game in pokemon style-The character must not be playable later on (for example, Shadow from Sonic Adventure 2, while he is a boss for Sonic, he's also playable).End date; 7/16

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It took me a while to figure out what its legs actually were. That is partly due to the shading, which is very minimal to the point of being nonexistent. Regardless, there are other flaws. Sections of the outline, like the lower jaw, and the chest, are very straight and unnatural. The outline is also solid black, which does not fit into pokemon style- that's really the biggest issue with it, not conforming to the style.C

Essix wrote:

I think you saw this coming, but this looks too much like Arcanine. Googling it, Mightyena might have even been a better base, as Arcanine's more stocky. For the sprite itself, the white outline is way too light. It being light also makes it hard to discern the eye from the rest of the fur. The areas that you scratches use very straight lines, and near the tail there's a spot of missing outline. The anatomy of the back and one front leg as a result look incorrect. I can see you tried but there's a lot to fix.D

Prodigious Dimension wrote:

Interesting, though I can see the scale hurts this one slightly, as evidenced by the attempt to replicate the holes in the thorns. Something else I do notice though, is the sprite largely lacking in colored outlines, and some areas, like the green rings around the base of the spikes, have no outlines or incomplete ones. The curve on the top is also not a smooth as it can be, having a large straight-line segment. It's not bad, but it could use some improvements.B-

noverys wrote:

Um, Verys.. as far as I can tell a purple version of King Boo only exists in fanon- but I could be wrong. ..I guess since King Boo normal does exist I'll let it slide anyway.. As for the sprite, I think it's actually pretty good. The crown is nicely detailed, and that's a clever repurposing of Charizard's tail flame. The outline has color and the shading is, for the most part, good. I will say that the other hand is a bit too thin and needed some shading, but it's otherwise a good sprite.A-

Gantorn wrote:

Hm.. it's hard to express what doesn't work here exactly. Some of it is the anatomy- he's got very flat feet, and no neck. The posture is weird too, with his lower body facing at an angle, the chest being dead on, and then the head being at an angle again, which looks wrong. In regards to shading, the hair highlights are dangerously light, the feet have next to no shading, and on the pants and arms you got overzealous with the ruffles. The hand isn't bad and the sword is nice, but the face also looks off. It's a very mixed sprite.C

Professor Morel wrote:

Wow Morel, I think you've outdone yourself. The whole design of the character itself translated to a sprite results in something that is overdetailed compared to most pokemon sprites, but the spritework itself is nearly flawless- the only part that really looks odd is the shading of the ribbon across the chest.A

CrimsonIgnis wrote:

Last but certainly not least, this is also a very nice sprite. If I had on complain though, it's that the arm is more curved and lacks a defined joint, with the perspective of it being off.A

Next round;-Create a sprite from a TCG card.Example; -> End date- 7/23

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