It looks different on an LED monitor. The transparency seems exaggerated. I fixed that by changing the blending color back to white and defaulting to 0% transparency. The LED could be made to look the same but it took less alpha blending, which is actually just a fading black over a solid color.

The second lander level had a slew of problems. I sorted most of them on the first lander planet but never got around to integrating it to the second one.

Other than this we did not encounter any game killing problems.

I will work on another beta without rush. It will have complete gameplay, and all known bugs fixed, A 4th planet in system 3, extra ship awards, and my best attempt to dupe the arcade ship physics, and I will try some additional zooming and scrolling. Though the todo list is actually longer than that.

I may be able to scroll the terrain, I have tried and failed so far though. Zooming in smoothly on the other hand would be easy, but is I'm afraid out because of the lag it would create.

As far as scrolling, zoomed in it does scroll. It just does not wrap and that would be the key to a continuous landscape in one direction. I'm quite sure that is doable. I just have to learn how. Zoomed out it does not only because of the above and the fact that it all shows. The application would apply to all. Essential, perhaps, from a purest point of view, which I try to adopt when I can, and don't truly feel something is better.

I know of one way a continuous landscape would work using knowledge I have, but I have never done it. You can think of the dev kit I use for this as using rooms. I usually avoid this simple way of doing it, but at time the ease over-rides other considerations. I could have two rooms side be side and shift back and forth at the borders, placing the moving objects accordingly.

Smooth zooming is used on each individual planet as the system appears. This could be used for the landscape and is worth a try but I have little confidence.

Thank you for your input.

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This is a prototype of the 4th planet in system 3. It will only show up on level 4, and only after the other three planets are beaten. It is home to the gravity cores. Everything I explain is in and working.

The housings of the cores rotate at a few RPM. You can not bump into them. Gravity pushes you away from them and is, relative to the rest of the game, strong. You must shoot inside the opening which is not easy but very doable. When you hit the core, hundreds of explosion bits fly inside, bouncing off the inside of the housing and spewing out the opening. These fade in a few seconds and the housing is empty. If any of the spewing bits hit your ship they will destroy it, so you can not just nose up to the slot and be done with it. Get all three and the game is over, in a good way.