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Information for [Demon From Another World], which will be henceforth referred to as [Hellhound]

▼ Gate to Another World
Henceforth referred to as the [Gate]
You can bring all your formed parties to sortie at the [Gate].
A [Key to Another World] (i.e. Key) is required to enter and can be found from the [Demon From the Gate] which appears in Main Quests.
[Key to Another World] (i.e. Key) is consumed to enter.
[Demon From Another World] (i.e. Hellhound) can be fought here, and will drop equipment materials and equipments upon being defeated.
[Accessory From Another World] (i.e. Hellhound Accessory) is a type of accessory that can grow. When set, sortie and defeat [Hellhound] and have it grow.
The [Gate] is accessible after clearing Volume 1 Chapter 10.

▼ Accessory From Another World
Henceforth referred to as [Hellhound Accessory]

When setting the [Hellhound Accessory], you can choose the growth type which affects what stats it gains when it levels.
The accessory you can obtain from [Hellhound] is limited to one type and cannot be changed until you retreat or are defeated.
When leveling up, you can use [Turning Hourglasses] to retry the growth, with increasing costs each retry.
[Turning Hourglass] can be purchased at the Shop in the Gate to Another World

[Accessory Save]
In this season, there is a [Save] feature for accessories.
After growing an accessory, you can choose to [Save] one.
After doing so, the accessory you have set will be empty, and you can choose to grow a new accessory.
You can view your [Saved Accessory] in the Gate to Another World page.

[Accessory Choice]
After growing your second accessory, you can choose to either keep your Saved Accessory or your current Accessory.
The unchosen accessory will be destroyed

[Obtaining Accessory]
Your Saved Accessory will be given to you after the end of the Boss event. It will appear in your item box after your first log in after the event.
It cannot be equipped during the event.
If at the end of the event you have both a Saved Accessory and a Growing Accessory, only one can be chosen.
If one is not chosen, they will be automatically destroyed (?)

▼ Key to Another World
Henceforth referred to as [Key]

It is a mysterious key that allows access to the [Gate].
Opening the [Gate] allows you to combat [Hellhound]

There are two methods of obtaining [Keys]
Main Scenario: Volume 2 Chapter 1 and onwards, after the final battle there is a chance to fight a [Demon From the Gate] which has a chance to drop a [Key] after being defeated.
Defeat [Hellhound]: Defeating [Hellhound] will drop a [Key]

▼ Guide to the Gate
A guide will be available at the gate.
This person will sell helpful items for your fight.
Items available can be randomized.

▼ BattleVictory and Defeat
Victory:
When [Hellhound]'s main body HP is 0
Defeat:
1. When all members of your party become incapacitated or
2. When you [Retreat] from battle.

▼ Body and Parts
[Hellhound] consists of a main body and parts.
Defeating a [Part] will give you further rewards.
Even if you do not defeat the [Parts] as long as you defeat the [Main Body] you will be granted victory.

▼ Party Skill
Pressing the [部隊MENU] button at the bottom right during battle will enable the use of [Party Skills] at the cost of Party PW.
These skills offer a large bonus to all those on the battlefield, but cannot be used every round.
Party PW does not recover over time.

▼ Items From Another World
Before the battle, you can purchase items from the Guide and set them.
You can set a maximum of three items.
You cannot set the same item more than once.
After using an item in combat, it is consumed

Defense Guide: +40% DEF from the start of the round until the battle ends
Attack Guide: +40% ATK from the start of the round until the battle ends
Spirit Guide: Recover a fallen ally to 1 HP once.
Discovery Guide: Earn 4 extra [Keys] after victory. Does not occur upon defeat.
Wind Guide: For three rounds, act faster than the enemy. If an employee is incapacitated, the effect is lost.
One-hit Guide: All parties will have guaranteed criticals for their first round . If an employee is incapacitated, the effect is lost.
Provoke Guide: All parties will have attacks focused on the highest HP employee for 3 rounds

Turning Hourglass: Return the growth of your accessory to the previous time you fought the demon, allowing you to retry the regrowth.

▼ Kill Ranking
There will be rankings based on the Level and Round Count for defeating [Hellhound].
In the case of defeating the same Level [Hellhound], the one with the lower number of Rounds will be ranked higher.
In the case of both the same Level and Rounds, whoever defeated it first will be ranked higher.
Rankings are updated after a certain amount of time.
There are no rewards for rankings.

▼ Accessory Ranking
There will be rankings based on value of the [Hellhound Accessory] obtained
The Value depends on the stats of the Accessory.
If two Accessories are identical, whichever was obtained first will be ranked higher.
Rankings are updated after a certain amount of time.
There are no rewards for rankings.

▼ Boss Limited Sales
- Resource Set
During the campaign, there will be a time limited Resource Set available in the Shop
The Resource Set will recover 1500 Wood, Stone, and Steel when used

- Food Pack
During the campaign, there will be a time limited Food Pack available in the Shop
The Food Pack will recover 3000 Bread when used

- Bottle in Jelly
During the campaign, there will be Bottle In Jelly available in the Shop
After use, gain 250% more EXP in Main Quest for 45 minutes. Stacks with the [Adventurer's Manual].

- Magic Perfume
During the campaign, there will be Magic Perfume available in the Shop.
For 15 minutes, makes the [Demon from the Gate] appear more easily in Main Quest
※ Only applies to Volume 2

- Turning Hourglass
Return the growth of your accessory to the previous time you fought the demon, allowing you to retry the regrowth. [Set of 10]Each consecutive reroll costs 1 more hourglass; i.e. 1st Retry = 1 hourglass, 2nd Retry = 2 hourglass etc.
Volume 2 Quests may have [Demons from the Gate] appear, which drops [Keys to Another World] to open the [Gate to Another World]
1. Set a growth type
2. Defeat the [Demon From Another World]
3. Raise your Accessory
Use [Turning Hourglass] to retry your status rolls.
The number of times you can retry, and the number of Hourglasses you use depends on the accessory's level and number of times you've already rerolled.
1. Finish leveling an accessory and save it
2. Level a new accessory
3. Choose between the new and saved accessories!

Until you retreat or are defeated, or defeat the final demon, you cannot change your growth type!
After the event period, you will receive one accessory type.

Upgrade Types:
Power
Vitality
Magic
Speed
Holy
Technique

Boss Victory Campaign:
Defeat the boss a certain number of times to receive presents

咆哮
Roar:
Physical Full Screen
Level 21? or higher
Powerful team wiping skill
Activates at certain turns or when parts are destroyed

黒炎の断末魔
Black Flame Agony:
Physical Special
Surehit, instant death
Activates at certain turns or at certain HP (10% at Lv31~40, 10% and 50% at Lv41~45)

Level 31~40

Round

Action

Round

Action

Round

Action

1

(F)Fireball*3 + (L) Firewave

7

(F)Fireball*3 + (L) Firewave

13

(F)Fireball*3 + (L) Firewave

2

(F)Fissure*3 OR (F)Fireball*3

8

(F)Fissure*3 OR (F)Fireball*3

14

(F)Fissure*3 OR (F)Fireball*3

3

(F)Fissure*3 + Poison

9

(F)Fissure*3 + Poison

15

Roar

4

(F)Fissure*3 OR (F)Fireball*3

10

(F)Fissure*3 OR (F)Fireball*3

16

(F)Fissure*3 OR (F)Fireball*3

5

(F)Fireball*3 + (L) Firewave

11

(F)Fireball*3 + (L) Firewave

17

(F)Fireball*3 + (L) Firewave

6

(F)Fissure*3 + Poison

12

(F)Fissure*3 + Poison

18

(F)Fissure*3 + Poison

Lv41~45

Round

Action

Round

Action

Round

Action

1

(F)Fissure*3 + Poison

6

(F)Fissure*3 OR (F)Fireball*3

11

(F)Fissure*3 + Poison

2

(F)Fissure*3 OR (F)Fireball*3

7

(F)Fissure*3 + Poison

12

(F)Fissure*3 OR (F)Fireball*3

3

(F)Fissure*3 + Poison

8

(F)Fissure*3 OR (F)Fireball*3

13

(F)Fissure*3 + Poison

4

(F)Fissure*3 OR (F)Fireball*3

9

(F)Fissure*3 + Poison

14

(F)Fissure*3 OR (F)Fireball*3

5

(F)Fissure*3 + Poison

10

Roar

15

(F)Fissure*3 + Poison

This is the armor that increases the chance of Fighter/Soldier/Cleric to be attacked, and reduces the chance for other classes.
This allows a character without a magic attack to tank, while allowing Magicians to avoid being hit. It is not 100% effective though, more like 90~95%.

Do you guys have tips? My party level already at gold aura max level. The boss is like 1 dmg, 100 dmg for a while suddenly jump to 10k, and 100k dmg. Do I need a specific armor or accessory? It feels like impossible to beat. >__<

@Mikan Depend on what boss skill did your girls tank. Fissure is physical, fireball is magic so 1600 pdef/mdef for respective skill should be fine for anything under level 46. Also the dog will do laser attack in the next turn when it goes under 50% hp (for level 40+) and 10% hp, you have to switch to a throwaway team for this turn since no one can tank this attack.