Author: Tim

24 Comments

Easy and clear as usual.
However, I found out (with Dr.Sassi) that for detecting collisions between much more spheres in order to make them interact beetween each other requires the global matrix node and plain effectors but it is another story ;o)

@Jake you need to play around the Pyrocluster material and the Particle geometry parameters… I did a test, reducing the size of the geometry, age, distance, etc… it gives acceptable results, depending on what you’re looking after… but I believe it’s triel and error… Maybe Tim have a better answer

Tim, thanks for sharing this. Although I’m a bit late in joining the conversation, I hope that you or someone here can shed some light on my question.

I’ve been trying to get this working with a Cloner object. I’ve tried to wire it up with MoGraph Data node to output the index data, I guess that is what I have to feed the Object A input port? So for it hasn’t worked. Anyone got any ideas?

thanks for the quick response! unfortunately i got no idea what you mean… iterate trough the clones?. how do i do that. Could you please tell me a bit more exactly what i have to do? would be awesome! 😉

As a test, I tried to get it to emit geometry on collision, a cube. I added a PShape node, selected my cube as the object, and connected the Particle Birth from PStorm to the PShape node, but cubes still aren’t being emitted. Bounding radius in PShape, as well as Size in PStorm are both set to 100.

@Tim, Ah, yes. Thanks! Just foraying into Thinking Particles now, so it’s greatly appreciated. How difficult is it to then add dynamics to the emitted geometry? i.e. make them bounce off of the floor as well.