Console changes:- Flying Drill has faster recovery, normal hit can connect afterwards* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be “placed” on the screen.* EX Collider hits less times. That means less scaling for the combo to come afterwards.* Neomax comes out faster, MAX cancel’s timing is different. Invincibility runs out before the hit detection comes out.- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version’s damage has been raised from 70>100, EX from 135>192.- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

Producer Yamamoto says: We’ve balanced him so that even the attacks that weren’t being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.

I don't really have questions, moreso than wondering what makes him tick. Is he a defensive wall, or does he like to get in there? I just want to see some console Beni play, since he seems to have enough changes to be an...almost drastic departure from Arcade Beni.

Logged

On 5/26, something that defined a generation shall make its rightful return. #Toonamisbackbitches. Prepare yourselves. Bang.

I didn't, but I did now. st.C does not seem to link the way I want it to with d.D so I'll use st.D which did link!

Also, the Raijinken EX that causes freezing only freezes for one hit. Can't seem to get it st.C to link, but you can just cut out st.C from my combo and include ~dash~ qcf+K ~delay~ d-u+K (1hit) [DC] qcb+P, qcf x2 + AC.

That did work. Should do with jump in, should do upwards of 500 damage.