So I've never really made serious games with Java before. I've made simple things like Pong remakes or asteroids or tetris, and other silly things like that. I've messed with slick2d a bit, so I'm kind of comfortable with the basics of that. So my question is - what other libraries should I collect to get started? What do I need and what's available out there?

Slick2dsomething for gui? (other than twl, if possible)something for physics?something for networking?other ideas or suggestions?

Well, nevermind I just did an extremely hacked together work around. I've noticed this question being asked many places on the web with not real answer, so I'll post my code here. It basically channels the input between the swing and slick components based on a boolean "inputFocused" that changes depending on mouse clicks.

Yeah, I was thinking about Minecraft using the chunk files. I've done a lot with relational databases (mostly at school/internship though), I just figured with so much data it'd be better to put it all in one big db file but that was pretty silly of me. Anyway, thanks for the info, I think I'm gonna use the file system approach. Seems easier anyway.

Now, I know slick was made for awt and that TWL is available among other things, but I want to try this with swing if it's possible to do. So, I'm trying to come up with a way around this and I haven't gotten any working solutions yet. So I'll explain the problem.

When I start my swing application all works fine. As soon as the CanvasGameContainer (the slick component) gets focus (i.e. clicking on it), I can no longer type in any text fields in the swing portion of my application. I tried adding a mouse listener for when I click on the text field to request focus but it doesn't seem to work. Does anyone know of a work around for this?

What's the recommended database to use? I've been using sqlite for many of my applications, but I'm not sure that's appropriate for a game where the map and player-data will be frequently loaded and saved and all that. Is there a better option?

I've never created a server for something as fast paced as a game. Now that I am doing just that, I have a nooby question. Assuming I have several moving entities near a player at any given time, does one send any updates of that entity's location every time it changes? Or should I estimate where it'd be client-side then update it when info from the server arrives? Or is there some other method?

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