Rather than converting a player, you may have more succes finding one from the subbing progression. Here is the info from the knowledge base.

Following is the chart for the progression of looking for a player at each position to play out of position, broken down by each depth chart position and the progression of working through by player position. When a player is pulled by position, they are randomly pulled from your bench with no type of evaluation being made.

Do you know if the position change penalty the same as it is when subbing a player as it is when converting a player?

Chalvorson,
IDK, but I have seen & played teams that carried 4-5 TE's on their roster to offset only having 5 OL. Missouri, had a coach that used this strategy a while back and he had decent success against my team. If I remember correctly, the out of position penalty was loosened some time ago but I have no idea how it really affects gameplay. Maybe your next project should be to pick up another team and test it then share the results.

Posted by jhard70 on 1/11/2014 4:16:00 PM (view original):Rather than converting a player, you may have more succes finding one from the subbing progression. Here is the info from the knowledge base.

Following is the chart for the progression of looking for a player at each position to play out of position, broken down by each depth chart position and the progression of working through by player position. When a player is pulled by position, they are randomly pulled from your bench with no type of evaluation being made.

Position

Progression

QB

P - RB - WR - TE

RB

WR - TE - QB

FB

RB - TE - OL - WR - QB

WR1

'WR2' - RB - TE - DB - QB

WR2

'WR1' - RB - TE - DB - QB

TE

RB - OL - QB - WR - LB

OL

TE - DL - LB - RB - WR

DT

LB - OL - DB

DE

LB - OL - DB

ILB

DL - TE - DB

OLB

DB - TE

S

LB - TE

CB

LB - WR

This is interesting. jhard, so if I read your follow up post correctly, you think there is a minimum (if any) in-game penalty if a TE comes over to fill in on the OL?

I believe the in-game penalty was reduced when they eliminated user control of depth charts with the rollout of 2.0. (I believe an adjustment was made after Norbert took over) With limited control in 2.0, you can see how some of the position progressions would make it difficult to compete if you lost players to injuries or didn't have enough depth on your roster.