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Wednesday, January 7, 2015

Tuesday Breakdown: Dispatches from the Web

I've often thought that if I'm going to spend all this time writing and talking about games, that it would probably be a pretty good idea to learn how to make one. Now more than ever, it's possible to just dive in and get completely soaked in game development. Recently a writer for Destructoid argued that a criticism that many games writers face, "Make Your Own Game", is illogical and impractical. I agree with his main point that you shouldn't expect any random game critic to compete with a AAA dev team, but today there's really no excuse to not at least get your feet wet. So why not just take the jump?

There are many options to get going, but in my research it looks like GameMaker: Studio is a great place to jump off. Also the creator of Gunpoint has just started a new series that will help teach you the basics.

A lot of us are afraid to get going because we don't have the knack for good design, but my final dispatch has a great idea to solve that problem. Why not use public domain art to create your game? Check out their blog here and also the kickstarter for Aviary Attorney here.