Archive for April, 2020

We are almost to the first day of May. May was Maius in Latin and was named after the Greek goddess Maia, probably, who is associated with Spring. So, what theme would you like to see for May? Spring and nature? The fae and faerie? Something else? Let me know.

Unsurprisingly April’s writings were primarily for the A to Z Blogging Challenge, which I am pleased to say I completed though, since I accidentally double up on K several were a day later than they should have been). So, the posts for April, 2020, were:

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Zymurgy is the science of brewing and fermentation because, as we know, if it can be turned into alcohol people will find a way to do so. That is as true in the Sea of Stars as it is here and in the Sea of Stars there are even more bizarre things to brew drinks such as:

Blood Wine, a red ice wine fortified with spices and . . . other additives. Packs a very potent punch even though it has a moderate alcohol content.

Flame Mead, brewed from fire bee honey, which is naturally warm and will self-ignite if left out in the Sun.

Liquid Lightning, captured in the outer banks of North Battavel, where the lightning and rain mix together, this charged water is used to brew the local beer which causes an electric tingle all the way through the drinkers system. Definitely an acquired taste.

Ruby Wine, made from the ruby raspberry of Uvenhome, it has the most beautiful ruby color and if allowed to freeze, it crystallizes and retains that crystal shape unless it is raised to almost boiling. Making it very useful for decoration.

Zoophagy is simply the feeding on animals by otheranimals, this can be natural or forced. Many dragons keep pets and prefer predators. Some of those dragons in turn feed on those predators reinforcing their place at the top of the food chain.

A few even agree with:

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.

(From the Magic: the Gathering card Grey Ogre, not a great card but a great quote)

Notes: And with that, we wrap up another Blogging from A to Z. Hope you enjoyed a wander through the odd corners of the Sea of Stars.

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The Empress controls the seasons and the time of day across the entirety of the Sea of Stars, indeed the seasons and day length are universal across the all the lands, via her control of the Sun.

The year in the Sea of Stars is thirteen months long, each month consisting of twenty-eight days (divided up into four weeks, each of seven days); Fall, Winter and Spring are each three months long while Summer lasts for four. The Empress’ Birthday an extra-calendary day is placed in the middle of Summer making a total of three hundred and sixty-five days a year.

While some cultures maintain their own calendars, most use the Imperial calendar for taxes and official business, it is easier (and safer) to coordinate with the Imperial officials after all.

While many cultures and traditions look back on the time before the Sundering as a Golden Era before the dragons ruined everything, the dragons themselves rarely look backwards in time, nostalgia has no place in their make up. The majority of dragons live looking forward, making plans for decades or ever centuries in the future, though a small few are pure sensualists that live only in the present and near future. People are advised to avoid the sensualists among the dragons as they are mercurial in mood and very dangerous to more fragile creatures.

While one can use magic to travel forward in time is the Sea of Stars, traveling to the past is impossible.

Notes: Y is a another tricky one, so just some cultural bits for the day.

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One of the things that has always bothered me in fantasy world was the default assumption of xenophobia, that anyone from not here was bad and evil. Fantasy worlds are full of wonders and strange and interesting being may of whom are happy to talk over a cup of tea. Which is why I subverted this trope to a default of xenophilia in the Sea of Stars.

“I like our new employer,” said Voddick. “Nice to be traveling with someone one who is exciting about seeing new places.”

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It is known that words (and names especially) contain power, wizards are perhaps the most well known users of words of power but others have been known to tap into such magics as well. The Empress is rumored to be a powerful worker of word magic but then, that is said about the Empress and just about every sort of magic.

Wizards comb ancient libraries for particular lost or hidden magical words but they are rarely found, it is one of the ways the Library-Towers of Borusa make money, providing their libraries for perusal. The Imperial libraries are also sought after but more difficult to acquire access too. Caches of lost lore when found are often subject to bidding war or even outright theft! So ventures might be hired to find such information, protect it or even steal it.

Whimsy, as in the sense of the purely fantastical and perhaps bizarre, must be introduced carefully into a game, as sometimes the mood needs to be lightened or . . . changed. But too much whimsy can irrevocably change the tone of a campaign, so, like any spice, use in small amounts to enhance not overwhelm the existing tone and themes of your game. Whimsy is also one of the hardest things to put back one you have let it out, so, be careful!

Notes: An adventure seed and some games mastering advice. W is always a challenge.

Image By Sir John Tenniel – “Alice’s Adventures in Wonderland” (1865), found on Wikimedia Commons, Public Domain.

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Venust nature, beautiful nature, is prized by many dragons, especially by the Empress and she encourages, but does not demand, that her subjects maintain such. She does, however, visit sites of natural beauty throughout her realm on a routine but unannounced schedule, encouraging their preservation. The Empress’ appreciation of such places has lead to continued production of painting from these sites. Leading to expeditions to odd places with venturers and scouts guiding and escorting teams of painter and other artists to distant and inaccessible site of amazing natural beauty.

Those with lesser resources must do with copies of famous works which have filtered down through noble houses and down into the middle class. Some cities even have shops that sell prints of famous paintings, many of which are made from images copied from painting in the Imperial museums.

In the areas that are calm, travel for pleasure and to visit historical places are becoming more common, some Visse have even begun organizing package tours and travel agencies. For those more adventurous types, some are willing to travel to more dangerous places requiring hiring guards and guides.

Notes: V is another tricky one but Venust is just such a wonderfully obscure word that I could not resist. Mostly potential adventure ideas or odd people to meet.

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Things that were living and now are not but are still animate, in the Sea of Stars, are referred to as the Unliving. There are a surprising number of them in some places, as Necrourgists (such as those in the High Kingdom of Laccini) are found of using their death magic to provide these once-living shells with an animating spark of energy torn from dark places, if not properly controlled, these sparks come with touch of malevolent cunning, not true intelligence, but dangerous if not watched and controlled.

Other effects can cause the dead to walk (and hunger): odd magic from the sundering, the residue of dead gods, alchemical runoff and more. A few few of the unliving predate the Sundering and a few of those have ways of creating more of their kind. But they are careful how they use such, knowing that if they are too obvious the dragons will swoop in and destroy them all.

The Unbound are those spirits no longer ties to their body, thus unbound from them, yes unable to make the transition through the shadowed lands to judgement beyond. Many are tormented, seeking revenge or to complete a task left undone, while a few are simply lost. Setting them to rest may be simple or easy depending on the nature of the spirits, making work for exorcists and ghost hunters.

The Church of the Sun, like their patron, has a visceral hatred of the Unliving and a harsh pity for the Unbound, seeking to destroy or banish them whenever encountered.

Notes: Renaming things to suit your world / setting in important, it makes it more yours see (also Hollows and Hellions). Also, I find the term “undead” wearing at this point, overused. Of course, the challenge is getting your players to adopt the new terms.