Kingdom Hearts 2 Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

K i n g d o m H e a r t s I I
G a m e G u i d e
By Aaron Busch
http://www.myspace.com/aaron_busch
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O -=-=-=-=-=-=-| Version History |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Using the Guide |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Walkthrough |-=-=-=-=-=-=- O
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Twilight Town | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Hollow Bastion | |
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| | Land of Dragons | |
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| | Beast's Castle | |
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| | Hollow Bastion | |
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| | Olympus Coliseum | |
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| | Disney Castle | |
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| | Timeless River | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Port Royal | |
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| | Agrabah | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Halloween Town | |
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| | The Pride Lands | |
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| | Twilight Town | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Hollow Bastion | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Space Paranoids | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Hollow Bastion | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Land of Dragons | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Beast's Castle | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Port Royal | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Olympus Coliseum | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Agrabah | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Halloween Town | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | The Pride Lands | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Space Paranoids | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Hollow Bastion | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Space Paranoids | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Twilight Town | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | World that Never Was | |
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O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Treasure Chests |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Side-Quests |-=-=-=-=-=-=- O
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Legendary Keyblades | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | 100 Acre Wood | |
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| | Atlantica | |
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| | The Underdome | |
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| | SB Challenges | |
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| O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O |
| | Optional Bosses | |
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O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
___________________
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O -=-=-=-=-=-=-| F A Q |-=-=-=-=-=-=- O
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O -=-=-=-=-=-=-| Credits |-=-=-=-=-=-=- O
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- - -
Kingdom Hearts 2 Game Guide
By Aaron Busch
Version: C1 X01
Created: Wednesday, March 30th, 2006
Platform: Playstation 2
E-mail: Undernet01@Shaw.ca
Primary Source: http://www.gamefaqs.com
Secondary Source: http://www.ign.com
(C) 2006 - Kingdom Hearts II Game Guide
Created by Aaron "Aaron21" Busch
Information in this Game Guide has been created for free, public
assistance to guide you through Kingdom Hearts II. Stealing work
and claiming it as your own, or selling any material within this
Game Guide is strictly prohibited. It's a term called plagiarism,
and is a punishable offense.
Any reference to this Game Guide must be given credit where it's
due. You must contact me, should you want to use any information
in this guide on your own Game Guide.
- - -
A. CONTRIBUTIONS
Contributions will be reviewed for this Game Guide! Would you like to
make your contribution? This has been implemented to allow people the
privledge to update this Game Guide:
- Users may add additional information / content to this Game Guide.
- Users may correct gramatical / misleading information to this Game Guide.
Copy and Paste the Game Guide into a blank TXT-based document. You'll
need to keep the structure of the Game Guide in tact. Scroll down the
document to the area where the contribution is being made and type in
your addition.
After your addition has been completed, proceed over to A21Guides.com
and click on the "Submit your Guide" link.
Upload your contribution and click Submit. I'll immediately receive a
notification, where I will then review the contribution. If your idea
is implemented into the Game Guide, you will receive proper credit on
the Game Guide's next update.
Any addition made MUST be detailed at the top of this Game Guide! The
contribution won't be accepted otherwise.
Please don't E-mail your contributions to my personal E-mail. It will
only prompt me with more work that could otherwise be avoided.
- - -
I. VERSION HISTORY
Version A1 X01 (Updated: 22:55 PM 08/03/2006) > Created Game Guide
Version B1 X01 (Updated: 17:22 PM 17/04/2006) > Completely new outline!
Version B1 X02 (Updated: 15:03 PM 18/04/2006) > Emergency Update
Version B1 X03 (Updated: 13:36 PM 19/04/2006) > Updated Game Guide
Version B1 X04 (Updated: 04:32 AM 24/04/2006) > Updated Game Guide
Version B1 X05 (Updated: 14:10 PM 19/10/2006) > Updated Game Guide
Version B1 X06 (Updated: 11:47 PM 05/07/2006) > Updated Game Guide
Version C1 X01 (Updated: 15:58 PM 17/07/2006) > Walkthrough Complete!
Version C1 X02 (Updated: 15:58 PM 17/07/2006) > Updated Game Guide
- - -
II. USING THE GUIDE
Within this Game Guide, each new section for the Walkthrough will be spaced
out. For example, "Agrabah" will be written as "A g r a b a h". You
will be
able to skip all the stuff in between and head straight for this section if
you do the following.
INTERNET EXPLORER / MOZILLA FIREFOX USERS
= Select 'Edit', located on the toolbar at the top of your
screen.
= Select 'Find, or simply hold Ctrl, then hit the F Key.
= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.
NETSCAPE USERS
= Select 'Edit', located on the toolbar at the top of your
screen.
= Select 'Find in This Page', or simply hit Ctrl, then the
F Key.
= Input the name corresponding to the specific section you are having
difficulties with, then select 'Find'.
With the amount of e-mails I've been receiving regarding the same issue, an
enormous amount of improvements were made to several sections of this guide.
These changes were made to assist people with these problems in much better
coverage. I've removed several references to treasure chests throughout the
guide and placed them all within the Treasure Chest section, instead of the
Walkthrough.
If you are looking to read information in a particular section in this Game
Guide, such as "Agrabah", type "A g r a b a h" in the search
parameters and
select 'Find Next'.
If the name of the location consists of more than one word, add each of the
spaces between the letters as usual, and then add three spaces between each
word. This is much less confusing than it sounds.
Remember, because of the game mechanics in Kingdom Hearts 2, there may be a
few occasions where you will be visiting the same place more than once. For
example, when returning to the Olympus Coliseum for the second time, you'll
type "O l y m p u s C o l i s e u m", and then press 'Find' twice, rather
than once.
- - -
III. WALKTHROUGH
Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted
to select a mode of difficulty. Selecting one mode over another increases
the difficulty of enemy encounters. There are three selections you will be
able to choose from.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Beginner Mode | | Difficulty: Easy |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Beginner Mode is recommended to players that are new to the Kingdom Hearts
series, or to those who are not yet familiar with the mechanics to Kingdom
Hearts II. It doesn't present much of a challenge, so you can play through
the story with ease.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Standard Mode | | Difficulty: Medium |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Standard Mode is recommended to players that are familiar with the Kingdom
Hearts series, and are looking for the same kind of challenge the original
Kingdom Hearts presented.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Proud Mode | | Difficulty: Hard |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
Proud Mode is recommended to players that are hardcore, and looking for an
interesting challenge. This isn't recommended to people who are unfamiliar
with the Kingdom Hearts mechanics.
O - = - = - = - = - = - = - = - = - = - = - = O
T W I L I G H T T O W N
O - = - = - = - = - = - = - = - = - = - = - = O
O =-=-=-=-=-=-=-=-=-=-= O
| The First Day |
O =-=-=-=-=-=-=-=-=-=-= O
After the initial cutscene, approach Hayner, Olette, and Pence by the Armor
Shop. You will then be led through a series of tutorials designed to assist
you with the game mechanics in Kingdom Hearts II.
Begin by speaking to the woman at the Accessory Shop. Continue the tutorial
by reading through the on-screen instructions until you encounter Seifer in
the Sandlot.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 100
/ Boss Battle: Seifer /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
You'll be prompted to select one of three weapons at the beginning of this
battle. Each weapon will add one attribute to your characters based on the
weapon you selected.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Handguard | | +1 Defense |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Club | | +1 Attack Power |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Staff | | +1 Magic Power |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
This battle can assist you through several basic commands of enemy battles.
There are two gauges you need to take note of in this battle. First is the
health gauge, which displays your current health. This battle is over when
you run out of health.
The blue gauge displays your current Magic Power (MP). Magic abilities can
display one of two different colors. When it's displayed in white, it will
consume a patial amount of your magic power. When the ability is displayed
in orange, it will consume all of your magic power.
Another returning feature is the Lock-On command. This is used by pressing
the R1 Button. This command will be used to locate your target and display
remaining health information. After this battle has begun, start attacking
Seifer.
Seifer will use two main attacks on you. He will either strike you with an
aerial attack, or several consecutive attacks. Seifer's aerial attack will
cause quite a bit of damage, but can easily be avoided.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
After defeating Seifer, you'll arrive in the woods. Chase the Dusk into the
Old Mansion. Approach the Dusk and select 'Capture'. Following the cutscene,
you will be forced to battle the Dusk.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 32
/ Boss Battle: Dusk /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
You'll be unable to attack the Dusk just yet, because you do not wield the
power to destroy Heartless or Nobodies. Regardless, begin by attacking the
Dusk and use the Reversal command to avoid any unnecessary damage.
This battle introduces you to the Reaction command. It's a command that is
activated by pressing the triangle button. Use this command every time you
see a triangle-shaped prompt appear on the enemy, or above the command bar.
Use the Reversal command as it displays on-screen, and start attacking the
Dusk until you have defeated it.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Second Day |
O =-=-=-=-=-=-=-=-=-=-= O
Once you are back in the Usual Spot, access the Save Point. Once you obtain
the Twilight Town Map, exit the Back Alley and continue to Market Square to
initiate a cutscene.
Examine the 'Help Wanted' bulletin in Market Square and Tram Common. You'll
be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the
Tram Common.
O =-=-=-=-=-=-=-=-=-=-= O
| Market Square |
O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 08.16
/ Mini-Game #1: Mail Delivery /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your duty in this mini-game is to deliver five letters. Skate through this
course, pressing the triangle button once you approach a bird, or resident
of Twilight Town. Complete the mini-game quickly to receive more Munny.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 1 > Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | < 1 Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 20 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 14 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 13.46
/ Mini-Game #2: Cargo Climb /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your duty in this mini-game is to move the cargo up the slope. Finish with
a combo for better results. Lock onto the cargo and strike from behind. If
the cargo lifts into the air, strike it to push it a good deal up the hill.
Equip Sora's Fenrir and Negative Combo abilities to boost effect.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 60 > Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | < 60 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 30 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 15 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: --/--
/ Mini-Game #3: Grandstander /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Lock onto the ball and keep it afloat using Aerial Combos. Once you strike
it into the air, you cannot allow it to fall. Once it's in the air, run at
the ball, and then strike it to keep it afloat. Watch it's shadow for much
better results. Should the ball be too low to perform an Aerial Combo, you
will need to stand beneath it, and then attack it once it comes into reach.
You will lose points once the ball has reached the ground.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | < 4 Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | 5 > Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | 20 > Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | 100 > Combos |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 56.23
/ Mini-Game #4: Poster Duty /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Several posters have been placed on the wall. It's your duty to approach a
poster, or group of posters, then press the Reaction command to place them
on the wall. If you come to a group of posters, press the Reaction command
as many times as there are posters.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 30 Munny | | 2 > Minutes |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 2 Minutes |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 100 Munny | | < 1.5 Minutes |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 30 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 16.19 Roxas
/ Mini-Game #5: Bumble-Buster / MY SCORE: --/-- Sora
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
You will see several bees swarming around the area. Approach each swarm of
bees, then slash the swarm with your weapon. After the swarm of bees stops
moving, back off and attack a different swarm, as each swarm can sting you.
For better results, use Magnet.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 1 > Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 20 Munny | | < 1 Minute |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 20 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 10 Seconds |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\ \ MY SCORE: 9
/ Mini-Game #6: Junk Sweep /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Your duty is to remove all the piles of junk in as little amount of swings
as possible. Finish with a combo near another junk pile, or push your junk
pile into another to attain better results.
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 10 Munny | | 15 > Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 20 Munny | | < 15 Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| 50 Munny | | < 10 Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
| Jiminy Objective | | < 6 Swings |
O =-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-= O
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
Continue with these jobs until you have made 2000 Munny. You will then head
back to Hayner, Pence and Olette. Your third day in Twilight Town will then
begin.
O =-=-=-=-=-=-=-=-=-=-= O
| The Third Day |
O =-=-=-=-=-=-=-=-=-=-= O
You're back at the Usual Spot. Exit to the Back Alley, and then continue to
the Station Heights to initiate a cutscene. After the cutscene, you will be
in the Sandlot.
O =-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 34
/ Boss Battle: Dusk /
\ \
O =-=-=-=-=-=-=-=-=-=-=-= O
You'll be unable to attack the Dusk just yet, because you do not wield the
power to destroy Heartless or Nobodies. Regardless, begin by attacking the
Dusk and use the Reversal command to avoid any unnecessary damage.
This battle introduces you to the Reaction command. It's a command that is
activated by pressing the triangle button. Use this command every time you
see a triangle-shaped prompt appear on the enemy, or above the command bar.
Use the Reversal command as it displays on-screen, and start attacking the
Dusk until the battle comes to an end.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
STATION OF SERENITY
Similar to the into in the original Kingdom Hearts, select either the Sword,
the Shield, or the Staff. Your selection will effect how Sora will level in
Kingdom Hearts II.
The Sword Raises Strength. Increases Attack Power.
The Staff Raises Intellect. Increases Mana and Magic Power.
The Shield Raises Defense. Increases Attack Reduction.
Following your selection, you will battle three Dusks, receiving a Keyblade
to do so. The Keyblade is a weapon capable of destroying enemies that other
weapons cannot. Remember to use the Reversal command, as the ability should
definitely come in handy throughout Kingdom Hearts II.
After the battle, open the nearby treasure chest to create a door. Continue
into the Station of Calling.
STATION OF CALLING
Head up the path to the third platform, defeating the Dusks on the way. You
should see a door leading you to the Twilight Thorn.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 300
/ Boss Battle: Twilgiht Thorn /
\ \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
Twilight Thorn has one of eight attacks, four of which you will be able to
counter. Watch for the Reaction commands carefully, as Twilight Thorn will
easily beat your to oblivion.
When the Twilight Thorn begins to charge up, run after it's head and begin
sending out your basic attacks, using Potions when necessary, as this will
be a difficult battle. Once the screen transitions to white, Roxas will be
held in place, unable to act.
Watch for a series of Reaction commands, pressing the triangle button once
it has prompted you to do so. Once Roxas has performed a series of counter-
attacks, Twilight Thorn will create a circular form, then send out several
Nobodies.
Use the Reaction commands to reach Twilight Thorn's head. Repeat until the
Twilight Thorn has been defeated. Should you run low on health, defeat the
Nobodies to receive HP Balls.
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
| |
| REACTION COMMANDS |
| |
| Key Counter, Lunarsault, Break Raid, Reversal |
| |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
O =-=-=-=-=-=-=-=-=-=-= O
| The Fouth Day |
O =-=-=-=-=-=-=-=-=-=-= O
Stock up on Potion at the Item Shop at Station Heights if needed, and then
return to the Sandlot. Here's how the Struggle competition works. Both you
and your opponent have 100 Orbs that act as hit points. The person who has
the most orbs at the end of each match is victorious.
O - = - = - = - = - = - = - = - = - = - = - = O
S T R U G G L E C O M P E T I T I O N
O - = - = - = - = - = - = - = - = - = - = - = O
= Round 1: Hayner = Round 3: Setzer
Hayner Setzer
= Round 2: Vivi
Vivi
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\ \ HP: 210
/ Struggle Match: Hayner /
\ \
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Hayner's attacks are quite basic. He will do a three hit combo. If you hit
him too many times, he begins blocking your attacks. When you see him move
off into the distance, move to the side to avoid Hayner's charge.
You'll be unable to use Reaction commands, so try to remain behind him. He
shouldn't be too difficult.
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\ \ HP: 105
/ Mini-Battle: Seifer /
\ \
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Once Hayner has been defeated, you have the option to battle Seifer in the
Back Alley, near the entrance to the Sandlot. Fight Seifer as often as you
want. Simply exit and re-enter the Back Alley and challenge him once again.
Seifer will use two main attacks on you. He will either strike you with an
aerial attack, or several consecutive attacks. Seifer's aerial attack will
cause quite a bit of damage, but can easily be avoided. It will also leave
Seifer wide open, giving you a great opportunity to attack.
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O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\ \ HP: 105
/ Struggle Match: Vivi /
\ \
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Vivi is quite evasive to most of your physical attacks. He jumps back, and
then charge at you with an attack. Vivi's second attack will charge at you
with a spinning attack.
Vivi's third attack will charge at you with a horizontal swing, which will
then be followed by a massive ground impact. Pay close attention to Vivi's
moves, and strike after he has made an attempt to attack you. You might be
able to score at least two combos on Vivi during this time.
Vivi's final attack will cause him to levitate into the air, then start to
circle around you, waving his weapon wildly. Watch him closely so you will
catch his pattern. This will help you avoid this attack.
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After defeating Vivi, you will begin a battle against three Dusks. Once the
Dusks have been defeated, you will encounter Axel.
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\ \ HP: 105
/ Boss Battle: Axel /
\ \
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Axel is quick, and dual-equipped. After he kneels, move out of the way, as
he will quickly charge towards you and strike you down with a strong fiery
attack from behind. However, this leaves him wide open for an attack.
Axel's second attack is prompted when he shouts, "Don't make me mad!". The
attack sets Axel ablaze, rushing towards you, and then dealing a string of
attacks. One strategy that works against Axel is to jump into the air once
he begins his string of attacks. At that point, turn around and attack him
from behind.
A second strategy is to push Axel into a corner and unleash several combos
on him, though it's risky because Axel can just as easily send you in that
same corner.
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After defeating Axel, the Struggle competition will continue with your last
opponent.
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\ \ HP: 105
/ Struggle Match: Setzer /
\ \
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This battle can play out one of two ways. If you win, you will receive the
Champion's Belt. If you lose, you will receive a Medal. Setzer is a decent
challenge, and quite quick, but will often rest to catch his breath.
Setzer does his best to provoke you, which gives you a good opportunity to
attack. Finish with a combo before moving off to the side, because he will
quickly regain his focus.
You'll want to attack Setzer either from the side, or from behind, because
Setzer will counter-attack whenever he manages to block your attacks.
Though Setzer may be slow, he has two attacks that are quite powerful. His
aerial attack, and his consecutive jab attack, both being rather difficult
to avoid. Keep moving, and strike once he leaves himself open.
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| The Fifth Day |
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Exit the Usual Spot to the Back Alley, and then continue to Station Heights.
Head up the hill to the Station Plaza and enter Central Station to initiate
a cutscene. You will eventually arrive at Sunset Station. Continue down the
stairs to Sunset Terrace.
To make navigation much easier, each objective will be exaplined thoroughly,
starting from the Sunset Station / Sunset Terrace entry point. After you've
completed an objective, return to the Sunset Station / Sunset Terrace entry
point to begin the next objective.
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| Wonder #1 |
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Approach the stairs near the ticket center at Sunset Station to initiate
a cutscene. Watch the cutscene to discover the first wonder.
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| Wonder #2 |
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Head up the stairs on your right, and then proceed along the tram tracks.
Once you reach the end, proceed up the stairs to your right, then around
the corner to your left. Proceed to the top of Sunset Hill, then examine
the bag.
Use the Reaction command to jump on the bag, and then again each time it
prompts you to do perform a Reaction Command. Once the stamina gauge has
emptied, the mini-game will be completed.
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| Wonder #3 |
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Head up the stairs on your right, and then proceed along the tram tracks.
Once you reach the end, proceed up the stairs to your right, then around
the corner on your right. Investigate the dark tunnel on your left. Vivi
awaits inside.
You'll be battling three Vivis instead of one. Each Vivi can be defeated
in one strike, but defeating one will spawn another. Defeat Vivi just as
you did in the Struggle competition, and don't let him outnumber you.
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| Wonder #4 |
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Head up the stairs to your right, and then continue to the alley on your
right. Approach Hayner, and then turn towards another alley to the right.
Approach and investigate the brown brick wall.
Several balls will begin emerging from the brick wall. You need to evade
and jump past the balls to reach the brick wall. Each ball that hits you
will knock you back a short distance. Once you reach the wall, press the
triangle button to complete the objective.
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| Wonder #5 |
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Head up the stairs on your right, and then proceed along the tram tracks.
Once you reach the end, proceed down the stairs to your left and examine
the waterfall.
If you're familiar with the basic attacks and combos that Roxas uses, it
should be a rather easy battle. Trap Shadow Roxas in a corner and strike
him with your strongest attacks.
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| Wonder #6 |
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Head up the stairs on your right, and then proceed along the tram tracks.
When you reach the end, proceed up the stairs to your right, then around
the corner to your left. Proceed into Sunset Hill to initiate a cutscene.
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| Wonder #7 |
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Proceed to the Tram Common, and then through the crack in the wall. Head
through the woods to the Old Mansion. Watch the cutscene to discover the
seventh wonder.
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| The Sixth Day |
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Twilight Town has become overrun by Nobodies. Exit the Usual Spot, and then
defeat the Nobodies. Following the cutscene, proceed to the Tram COmmon and
enter through the crack in the wall. Proceed through the woods to reach the
Old Mansion.
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| The Old Mansion |
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Proceed to the second floor, and then enter the White Room on the west side
of the Mansion Foyer. Following the cutscene, exit the White Room, and then
continue to the Library on the opposite side of the Mansion Foyer.
Start down the stairs, and then enter the Computer Room. After the cutscene,
proceed through the door which just opened. Defeat the Nobodies to initiate
a cutscene.
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\ \ HP: 345
/ Boss Battle: Axel /
\ \
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Axel is quick, and dual-equipped. After he kneels, move out of the way, as
he will quickly charge towards you and strike you down with a strong fiery
attack from behind. However, this leaves him wide open for an attack.
The surrounding area is set ablaze with a massive wall of fire. You cannot
be near it, because it does burn you. Axel will constantly escape into the
fire, and rush towards you with a wall of fire trailing behind him.
Using the Lock-On command and Reaction commands are essential to defeating