This is a pretty simple experimental game, with pictures! There'll be three players playing at a time, but if it's full, you can still join the waitlist. To join the game, just post a name and a special ability of some sort, like invisibility, throwing fireballs, etcetera. You can be creative with this, but I might have to modify it a little bit.
Have fun!

Name: Kero
Ability: Shape-shifting
This ability allows Kero to change the shape and size of his body, retaining the same mass. If he makes himself smaller, he is denser and tougher. Larger makes him weaker. The shape does not have to be human.

Sorry RedPisces, but Photosynthesis won't really be applicable to this game; you don't need to eat anyway, and there isn't like, power or energy or anything. Do you want to switch it to something like the ability to absorb and re-emit light? Or maybe just the ability to create bright light bursts?
Sorry about that, hopefully we can figure out a good power for you that does work!

I took an unplanned Christmas break, but your regularly scheduled updates will now return! Hope you all had a good Christmas.

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Sarah takes the gun and goes to the door. It is followed by Kero, whose quick look at the boxes reveals that they appear to be nothing more than translucent, solid cubes.
Blinky teleports on top of a pod, which does not do anything. However, with no one nearby, the two farthest circles recede back into the floor.

Sarah pokes at the latch on the door, which gives a little beep and slides open.

It reveals a rather large room. Across the newly-revealed room, they can see a green Projection standing by another door, this one with the colour green above it. This door seems to be heavily damaged, and as you watch, the Projection casually tears a chunk of the solid metal locking mechanism off and goes back into the room. Another green Projection stands by the last door in the room, this one labelled with blue. The door opens as you watch.

(12-29-2015 02:18 PM)Dragonfire Wrote: Which green one are you attacking? The one near the blue door or the one that went back into the green room?

Blue door.

(12-29-2015 03:01 PM)Raptarion Wrote: (Also why are you attacking them, we've been given no indication that they are hostile that I am aware of. What if this is like undertale and we're not supposed to kill everyone we see?)

*shrugs*
I got a sword. Gonna use it.
Playing Undertale, on a side note. Going pacifist. It's fun!

Blinky 'ports down to the floor, opening the middle item pod and then poking it. When it sticks its hand into the glow, it feels a small upward push on it. It also discovers that poking the floating circle makes it wobble back and forth. This is surprisingly entertaining.

Kero sprints across the main room, but even at full speed, doesn't quite make it across the room in a single turn. As it approaches the blue door, the green Projection does some sort of crazy acrobatic leap and somehow ends up standing on the ceiling. Sure, why not?
Probably more importantly though, as it gets closer to the blue door, Kero can see three heavily armed blue Projections standing inside the blue room, near the doorway.

Sarah double-hops on top of a pile of cubes, surveying the scene from a higher vantage point.

Oh noes! I missed Bramster's signup post! So sorry about that, Bramster! You've now been officially been added to the waitlist.
Also important for your knowledges, sorry for the long wait! Finals time at school has officially taken a dump on me, so it may take a while for updates. Don't worry though, I won't abandon this game completely!

Kero charges wildly into the blue room, sword raised high. The first blue is shielding the others, so Kero attacks that one. Its attack breaks the shield, but fails to kill the enemy. The blue Projection holding the gun fires on the attacker, and its laser strikes Kero in the face. Kero fades to nothing. Its sword clatters to the floor.

Sarah goes to the green room. She edges inside just in time to see a rather odd sequence of events: one green is surrounded by swirling red lights, and the other green is holding a crowbar. The red lights suddenly flare in intensity, and when they fade, the green is nowhere to be seen. A new green steps from a pod.

Blinky enters the large room and waves at the Projection that's standing on the roof. The Projection seems to reply by saying, "I don't wish to innitiate hostility."

So sorry, Speedchuck! Would you like to re-waitlist, or are you done? Either way, it was great having you play!

Sorry, guys, but I'm gonna have to pull out of this. I'm really sorry to hold this game up for so long, but I'm not in a position to commit to this kind of game. Just cross me off the list and put TryTryAgain in my place.

I have returned! Finals are finally almost done, I've just got one last one to go and then I can get back to updating this! Look out for the next update either tomorrow or the next day.
It's too bad to see RedPisces go, but I guess that means TryTryAgain is up! You are now officially in the game, so go ahead and post an action!
Sorry it took me so long, I was studying for daaaays. Hopefully everyone's still on board!

Well this looks cool.
Name: ERROR
Function: Function Disabler.Dr. Adams, please explain what Function Specialist means in this context.Uhg, Fine.
Clarification:
The last two Entities or Items with Functions [A Gun has the Shoot function, but A Shield and A Sword simply are.] have their Functions Disabled. This power is toggleable able at the will of the Function Disabler, but must be either active or inactive for both under its impact.Dr. Adams, this Function seems rather . . . complicated.Would you prefer an alternative?
Yes....
Now.
Name: Activ Inator
Function: Function Activator
Clarification: May force the activation of a Function of any Entity or Item with Function in range.Somehow this is even WORSE. Look, just make one without a meta Function, okay?
Name: Sir Vival
Function: Armorsmith. Has a natural Armor. The Armorsmith can fuse object(s) to itself or others in physical contact with the object(s) in order to enhance, repair, or make armor.I hate you sometimes.
[Basically this is an order of preference. If you deny a character the next one is wanted.]

(01-21-2016 03:42 PM)Timetech Wrote: <snippity snoop snop snip>
[Basically this is an order of preference. If you deny a character the next one is wanted.]

Alright, cool! I think ERROR might be a little bit too complex, but Activ Inator looks great. You've been added to the list!

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Blinky inquires about the existence of more rooms, but the green guy starts talking at the same time, and it seems like it's saying something pretty important: "Your friend's not going to live for long, you should do something about that." Hmmm... it keeps smiling, so you don't think it's threatening you, but you're not sure what it's talking about...
Viol-- ERROR: incorrect assignment.
Replacing Projection Viola Reichenbachiana with Projection Airianne.
Airianne floats away from the pods and starts making its way towards the green room.

In the green room, the Projection by the pods starts yelling, "Don't shoot!" and makes a couple of... ellipses... appear in front of it. Hmmm. Sarah starts trying to strike up a conversation, but mid-sentence is interrupted by the green leaping forward with the crowbar held high. Out of reflex, Sarah raises its gun, but the green just looks at the weapon and the trigger jams. Sarah disappears as the green's weapon connects with it.