Its more of a single player experience than it is for multiples of people, and in that sense it works nearly perfectly. Car handling is simple, the frame rate is speedy, but more than anything Coast 2 Coast is fantastic fun to play - a quality that many a game bogged down with FMVs and unnecessary complications neglects.

There's something genuinely thrilling about Ace Combat's high speed dog-fighting that grabs you by your throat and refuses to let go. It's unashamedly arcadey, it doesn't last all that long and the between mission cut scenes are a bit of a pointless distraction, but once you're in the air there's few games that provide as intense a feeling of exhilaration.

As is sadly the case most of the time, avid fans of the series will be disappointed and if you have already played the original then you will not want to buy this PSP version, as it offers you nothing apart from going through the experience again and an unnecessary hole in your wallet.

If you were a fan of the first then this is an improvement on that in almost every aspect and you will love them all, however if you hated the first one then chances are you won't take to the sequel either as it is very similar in most aspects.

Just as Wii Sports was exactly what Nintendo needed to help shift units when the Wii launched so too Wii Sports Resort proves to be a perfect advert for MotionPlus as well as still being a cracking game in its own right.

As a package Darwinia+ is darned near perfect. It packages addictive original gameplay in a charmingly retro aesthetic, making me both wonder why the game took so long to make it to XBLA and glad that Introversion took the time to make it work the way it does.

Although past versions of Virtua Tennis have always exhibited a finely tuned but "arcadey" feel, VT3 is a full bodied simulation. This new outing from Sega AM3's ever appealing sports series is a deeper, more demanding and serious beast than ever before and yet easily manages to maintain the 'fun' factor that is synonymous with the series.

Plays the best round of golf available at the moment and comes wrapped in an impressive Golf-RPG package that contains more game modes and options than you could shake a 5 iron at. It may not be a hole in one, but it's a bloody impressive birdie.

No other titles weave their magic in quite the same way, and you almost suspect Call of Pripyat's foibles are an integral part of how that magic works. This is a brave, brutal and often beautiful experience - not quite FPS, not quite RPG, not quite survival horror. It is Stalker. Importantly, few other games are.

The changes certainly shape a more comprehensive golfing experience and Tiger Woods PGA Tour 12: The Masters lives up to its name sake and delivers the best version so far but it does raise the question of where the series will go next.

It's a game with a huge sense of fun, it knows what gamers want and isn't ashamed to deliver it in spades. Its unforgiving elastic band AI and relatively steep learning curve may put some people off but they'll be missing out on one of the most enjoyable racers around and should be taunted accordingly.

This is very much a game where stealth and planning wins out over gung-ho heroism. The more successful kills you rack up the more popular you'll become with the Navy top brass, this'll lead to you being able to improve the quality of your crew and even fit your sub out with some important upgrades if you're lucky.

Heavenly Sword is a game that can genuinely claim to be a next-generation experience. Most excitingly for us this is not some clever new combat mechanic or simply more polygons; rather, it is a whole new level of story telling that doesn't simply insert pre-rendered films into the game, but integrates characters into the heart of each play component.

This is a beautiful, involving, epic example of its type but those for whom the genre holds no interest aren't going to be converted by a game that rarely offers the innovation you may have been expecting and conforms to more of the old frustrations than it probably should.

While a true sense of 'evolution' may be in short supply, Pro Evolution 2010 remains nothing short of a convincing return to form for Konami thanks to streamlined presentation, unpredictable gameplay, intuitive tactical planning, consistently variable challenge and a much-improved online service.

They have concentrated on distilling the best action they can out of Tolkein's, (or should that now be Jackson's) masterpiece and presenting it in a well executed package. Lord of the Ring fans could surely want for nothing more this Christmas.

Soul Bubbles is an original game, beautifully executed, perfectly suited for the DS, using the touch screen to its full potential. I would love to find some fault with it, but I simply can't. Okay, I did get frustrated from time to time, but it was enormously satisfying when I finally got all my little spirits to safety.

The sheer imagination at work here, and the attention to detail in the presentation and sound of each location, was more than enough to win me over. Sure, the campaign only lasts a few hours, and yes I know that this is all pretty one dimensional gameplay, but in terms of pure fun I had a great time here.

The detail of the environments, the splendour of the graphics, the wonder of the physics engine, all these things combine with the dangerously entertaining gameplay to make SHOWW2 the best game of its kind, and one of the most refreshingly enjoyable games I have had the pleasure to review.

One of the most pleasing things about Killzone Liberation that it seems to have been polished to the point you can almost see your face in it, it's impeccably balanced, looks amazing and is full of little gameplay touches and ideas that only come when a game has been developed by people who truly care about it.

What a waste of a perfectly decent videogame. Activision should hang its corporate head in shame, directly after it offers the development team at Raven a public apology for so savagely shafting its work on Singularity. If there were any justice in this world, and my opinion amounted to anything more than a whisper lost amid a crowd of screaming maniacs, every shooter fan would promptly purchase Singularity in order to drag it back from the depths of hell to which it has been so unfairly consigned.

Its strengths lie in that it's simple to a fault, it's direct and honest, it's damn addictive, and it's the perfect foil for starting (or ending) a fun Saturday night on the town - or any night for that matter. What more do you need from an arcade FPS game?