Greed and power.. is what drives the eternal being to continue roaming the earth. The illusive spirit Casadin has been known to roam cemeteries and desolate battlefields, searching for powerful corpses which he uses as hosts for his countless reincarnations. After Narr's fiery transformation rumors about his powerful soul tearing abilities spread the land. Casadin grew an interest in him and wanted to take hold of his inhuman shell. Already loosing two powerful bodies in the process he now takes the form of a Basius, an extinct race which used reptilian summons and stiffing poisons to amplify their spells. His hunt still goes on and knows no boundaries.

Ding Ding Ding, this is a returning character yet again :PpPpP

Orbable - Bone Ash

-Effect: Casadin launches a venomous wave which applies a debuff on enemies. The wave deals 30-45 damage, if a hero affected by the debuff gets hit again by this ability he'll take 25-35 additional damage and will be slowed by 20%.

-Notes:*Does not collide on enemies*Does collide on trees and other obstacles*The dmg bonus and slow from the orbable doesn't stack

-CD: 5 seconds

-Debuff Duration: 9 seconds

-Slow Duration: 5 seconds

Click to view model:

Special- Basilisk Ward

-Effect: Summons a Ward in front of you. The ward will immediately launch its tongue forward snagging the 1st unit it collides with, dealing dmg and dragging it back. 25 - 35 dmg

-Notes:*This ability works like Malfatan's 1.0 special ability. (this is for FrostSnake)*The ward is immobile*The ward gets destroyed immediately once the grabbed target is pulled next to it*Facing angle = facing angle of hero*Casting Type = target location*Casting Range = 700 (but summons the ward in front of you)*Basilisk Tongue Range = 750 units *Travel Type = Can go through any terrain, grabbed unit also passes through all terrain*Collision = 0*The Dragged Hero is paused for the duration of the pull*The ward can not be destroyed

-CD: 15 seconds

Ultimate - Sulfur Gasses

-Effect: The hero cracks the earth releasing a ring of deadly sulfuric gasses at a target location. Deals 70-80 dmg.

(NOTE)*End AOE: 250*The ability now works like Shadow's old ability.*A unit can not take more than 1 instance of dmg

-CD: 30 seconds

Model: Poison Cloud

SynergyList:

Click for Ability synergies:

Venom Strike + Basilisk Ward = Striking a unit 2 times with an orbable makes it much easier to hit with your ward and snagging a hero with your ward makes it easier to get 2 successful Venom strikes as the projectile moves quite slow.

Basilisk Ward + Sulfur Gasses = Dragging a unit with Basilisk Ward to the initial 175AOE of the ult will deal a lot of dmg to it.

Click for Hero synergies:

This hero works very well with heroes who have some kind of disable. Such heroes are Kenzar, Malfatan and Eza'nal.Also heroes who have some kind of pulling/pushing abilities. Such heroes are Malfatan, Togan, Thunderus.

-Removed initial dmg from Venom Strike -Rescaled the dmg from Sulfuric Gasses from to 10 initial dmg and 30 final dmg, previous was 15 and 35 dmg-Rescaled the AOE of Sulfuric Gasses from 175/275/375/475/575 to 170/240/310/380/450

-Added Background-Added more info on some spells-Fix'd some typos-Added testmap-Made some balance changes to the ult

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Last edited by Sven2k on 7/8/2012, 8:51 pm; edited 9 times in total

FrostSnakeCreator Of AimWars

Posts : 40Join date : 2012-06-27Age : 24

Subject: Re: Casadin 6/30/2012, 11:32 pm

hmm...this is my feedbacks:

-A DPS orbable? sounds op.-Snake does not fit a poison themed hero though a snake is poisonous, I prefer scorpions, or venomous roots.-The ultimate isnt evade-able in my opinion....it hasnt missiles, and it is DPS ultimate.

-Snake does not fit a poison themed hero though a snake is poisonous, I prefer scorpions, or venomous roots.I know what you mean(Eza'nal right :3) but there's no other appropriate model for that(the snake ward fits the color and ability theme)

-The ultimate isnt evade-able in my opinion....it hasnt missiles, and it is DPS ultimate.The ult is extremely easy to avoid 0_oIt has a cast time like the other ults and slowly grows, the further away you are from the initial start the less dmg you'll take. Reducing the AOE however may be necessary

In red

carlvicAdmin

Posts : 66Join date : 2012-06-27Age : 27Location : PHStatus : LOLZ

Subject: Re: Casadin 7/1/2012, 12:55 am

Reviews!

-A venomous gale spell. So everyone hit by it gets affected by the orb effect? Plus there's a DPS. Maybe just remove initial damage and make it a DPS spell.

-It's a pudge! Very original! Though it would suck if you dragged an imba AoE caster hero.

-Ulti is very complex. As the AoE increases, the damage decreases? But your tooltip says it increases from 15 - 35. Lelz. I think decrasing damage is more balanced. ^_^

Sven2kAdmin

Posts : 107Join date : 2012-06-27Location : \/arna - |3ulgaria

Subject: Re: Casadin 7/1/2012, 1:02 am

carlvic wrote:

Reviews!

-A venomous gale spell. So everyone hit by it gets affected by the orb effect? Plus there's a DPS. Maybe just remove initial damage and make it a DPS spell.

-It's a pudge! Very original! Though it would suck if you dragged an imba AoE caster hero.

-Ulti is very complex. As the AoE increases, the damage decreases? But your tooltip says it increases from 15 - 35. Lelz. I think decrasing damage is more balanced. ^_^

Thanks for the review

For venomous gale: most orbables deal around 60+ dmg some even above 80 but I'll remove the initial dmg from the 1st gale

As for the ult, not really it's quite simple to make. From 15-35 I meant that it starts off with 15 until it reaches 35 I'll edit it so it's more understandable. As for making it decrease DPS per second that would make it too strong in the initial spawn plus heroes won't be that stupid to go to the center but I'll reduce the dmg, 135 may be a bit too much even though it requires you to be in the 175 AOE for 4 seconds.

Sven2kAdmin

Posts : 107Join date : 2012-06-27Location : \/arna - |3ulgaria

Subject: Re: Casadin 7/4/2012, 6:16 pm

Hero slightly remade ^^

Sven2kAdmin

Posts : 107Join date : 2012-06-27Location : \/arna - |3ulgaria

Subject: Re: Casadin 7/6/2012, 2:54 am

Added visual testmap.

FrostSnakeCreator Of AimWars

Posts : 40Join date : 2012-06-27Age : 24

Subject: Re: Casadin 7/8/2012, 1:06 pm

good background

Sven2kAdmin

Posts : 107Join date : 2012-06-27Location : \/arna - |3ulgaria

Subject: Re: Casadin 7/8/2012, 8:42 pm

Thanks ^^

Leguan16

Posts : 20Join date : 2012-08-21

Subject: Re: Casadin 8/23/2012, 7:01 pm

Orbable: add maybe a damage limit.Special: interesting. Ulti: the damage is quite low. I mean, most of the heroes can kill using only their ulti.Well, it's a pretty awesome hero.

Sven2kAdmin

Posts : 107Join date : 2012-06-27Location : \/arna - |3ulgaria

Subject: Re: Casadin 8/26/2012, 6:38 am

Thanks, I'm planning to make an introduction vid for him. It's 80% finished I just need to shoot the scenes (been delaying this for weeks though )

About the orbable, the extra dmg doesn't stack. Meaning that it will always be around 55-80 if the enemy has the debuff.

Leguan16

Posts : 20Join date : 2012-08-21

Subject: Re: Casadin 9/10/2012, 10:56 pm

By the way, how did i get 4 cookies?

Sven2kAdmin

Posts : 107Join date : 2012-06-27Location : \/arna - |3ulgaria

Subject: Re: Casadin 9/11/2012, 2:11 am

I reward everyone who contributes, be it suggestions, reviews new challenges etc.. ^^

BTW some good news, originally 2.0 was going to have only 1 new hero but I think I managed to convince Frost to add 1 more