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I'll do some kind of big "welcome to Planetside 2" event upon release. Partly because the game's new player experience is really shit. There's pretty much nothing to explain to players what to do, how base captures work, resource mechanics etc.

Yeah, the game could need a tutorial of sorts and especially a free-roam/range area where you can test weapons and get used to vehicles, like a VR room.

The first drop onto a base after I joined was directly a big fail. Again I managed to not hit a flat surface.
I hate it when you drop down, try to navigate towards a flat surface but already realize while dropping that you will not make it safely to the ground.
I really don't know why they cannot manage to implement a system that negates all incoming falling damage when dropping. But well, physics are very often way off, as the poor lightning had to experience ;)

The first drop onto a base after I joined was directly a big fail. Again I managed to not hit a flat surface.
I hate it when you drop down, try to navigate towards a flat surface but already realize while dropping that you will not make it safely to the ground.

Yeah. Gal; drops should be all kinds of fun. Not the "death roulette of topography" they are now.

You can fudge a forced hot drop by locking the Galaxy entirely, thus kicking out everyone including squadmates. I tried that over Indar last week.

The first drop onto a base after I joined was directly a big fail. Again I managed to not hit a flat surface.
I hate it when you drop down, try to navigate towards a flat surface but already realize while dropping that you will not make it safely to the ground.
I really don't know why they cannot manage to implement a system that negates all incoming falling damage when dropping. But well, physics are very often way off, as the poor lightning had to experience ;)

Indeed. No Planetside-variant of parachute makes Galaxy drops hazardous. Wouldn't be a far stretch to say, every soldier that is dropped from a Galaxy gets a "standard-issue gravity dampener gizmo" or something that reduces freefall speed when nearing the ground (with a doable explanation of how it works in the PS setting)

Indeed. No Planetside-variant of parachute makes Galaxy drops hazardous. Wouldn't be a far stretch to say, every soldier that is dropped from a Galaxy gets a "standard-issue gravity dampener gizmo" or something that reduces freefall speed when nearing the ground (with a doable explanation of how it works in the PS setting)

It's exactly the same with the "ejection seat" cert for the fighters.

Any fall damage that would have been taken the first time you hit the ground/a building is negated.

Any fall damage subsequent to this is as per normal.

The problem is that it's not uncommon to land at a location where you do not have direct control because it's too steep or it's the edge of a building. Which means the fall damage you get form sliding down the side of a mounatin will count.

It's a known issue. There are many threads about this on the forum. It's unlikely to be fixed for launch.

Which means "Hot Dropping"; a major feature of Planetside, doesn't work properly. 12 days before launch.

I've been away from PS2 for a bit (mostly real life stuff and RockSmith :D \m/ ) but I'm definitely come back after launch.
We should keep an eye on the list of post launch servers so we can agree where to create characters at launch. I also wanted to ask if someone found some info of the exact time of launch. I assume it's midnight, but in which time zone ? I wanna get in reasonably quick to secure my nickname since it's not exactly uncommon.