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Basic reversal set that compliments Dugtrios 120 base speed and a decent base 80 attack. Endure to get down to one, then Salac to boost speed for a powerful reversal. EQ is there for STAB and Stone Edge for coverage against flying types and other pokemon who will try wall you.

More Stuff To Add To Counters
If running arena trap, dugtrio has no counters until it kills your pokemon, as you cannot switch. However, once dugtrio does kill, any revenge killer will most likely kill it even with priority thanks to its pitiful defenses. Scizor with bullet punch is great, as bullet punch OHKO's, and pursuit makes sure that dugtrio will not switch. Choice banded pursuit is still pretty likely to kill dugtrio without it switching, which makes it a great option. Tracers, such as porygon2, can copy arena trap and kill it with basically any attack. Any pursuiter with priority is a viable counter, as the priority will kill dugtrio, and pursuit will make sure it can't switch. This will require some prediction however. A burned dugtrio or a paralyzed one (via move such is body slam) is a useless one. To sum it up, there are many counters to dugtrio, you just need to work past arena trap.

I still want to do Slaking
Anyway, this gut is ridiculously fast and has good attack, so he makes a good UU physical sweeper. But he can also be a decent lead.
So...
Dugtrio@leftovers
Ability: Arena Trap
Nature: Impish (+Def, -Satk)
EVs:252 HP, 252 Def, 4 Atk
Moves: Substitute
Stealth Rock
Earthquake
Pursuit

Substitute lets you survive a hit. Stealth Rock is amazing and at the core of most leads. Earthquake is for STAB, and Pursuit is in case something tries to switch into you.

u hav arena trap so not many things can switch out so pursuit is kind of useless

If running arena trap, dugtrio has no counters until it kills your pokemon, as you cannot switch.

This actually made me think. When discussing STChandy, I always made it a point that it was uncounterable because nothing could switch out that didn't have Shed Shell (waste of an item), Run Away (horrible ability and users), U-Turn, Volt Switch, or Baton Pass (these attacks aren't widely distributed). Because of the few and far-between (or plain awful) ways of escaping, Chandy was pretty much uncounterable. However, Dugtrio is a bit different. Not only can the above ways foil Arena Trap (bar Volt Switch), but the ability doesn't work on any Flying types or Pokemon with Levitate, which are actually quite common. So...how uncounterable is Dugtrio?

But as far as sets go, I find the Choice Specs Band and Scarf, Sub3Attacks, and Memento sets to be the most effective. If you can find the right Pokemon to set up on, then I suppose Dugtrio can do great with Hone Claws (what claws?), but I fear he may be a little too frail to pull of such a set consistently.

This actually made me think. When discussing STChandy, I always made it a point that it was uncounterable because nothing could switch out that didn't have Shed Shell (waste of an item), Run Away (horrible ability and users), U-Turn, Volt Switch, or Baton Pass (these attacks aren't widely distributed). Because of the few and far-between (or plain awful) ways of escaping, Chandy was pretty much uncounterable. However, Dugtrio is a bit different. Not only can the above ways foil Arena Trap (bar Volt Switch), but the ability doesn't work on any Flying types or Pokemon with Levitate, which are actually quite common. So...how uncounterable is Dugtrio?

But as far as sets go, I find the Choice Specs Band and Scarf, Sub3Attacks, and Memento sets to be the most effective. If you can find the right Pokemon to set up on, then I suppose Dugtrio can do great with Hone Claws (what claws?), but I fear he may be a little too frail to pull of such a set consistently.

Dugtrio reaches a speed stat of 372 through this set. Apart from leading, it also allows him to come back and hit fast pokemon like Starmie and Gengar, who will not want to take EQ or Stone Edge respectively.
Taunt and Rocks are standard lead moves, Taunt anything lower than base 120 Speed on the first turn and set up rocks the next. Sucker Punch and an attack helps if Dugtrio comes in late-game after being Roared/Switched. Sucker Punch hits fast threats like Starmie, Gengar and Alakazam for Super-Effective damage, and that won't be something they want to take: 80 Power priority backed by a 259 Attack stat. Even if it doesn't KO them it will take a huge chunk of their HP.
The fourth move is something of a filler. Stone Edge enables you to hit faster leads such as Aerodactyl and Azelf, but EQ gets STAB and is more accurate. I would go Stone Edge since otherwise you are bait for Aero, who will Taunt you then set up while you can't do anything.

This looks like gimmicky but if you switch in a choiced Electric or Ground type move this set can be the opponents doom.

And what's left is what dugtrio looks like underground B)

In the single battles, is it a safe option to switch arena trap to sand force btw? Normally, the only way your can tell if dugtrio has arena trap or not is to try and switch out your own pokemon and see if it works. Otherwise, you'll need trace users.

The problem with the POTW is that people don't think outside the box enough :/

Mmmmm Steel types...

It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

Proud Member of "The Triumvirate"
Credit to Gladeshadow

Quite honestly the funniest thing that i have ever heard:

Originally Posted by Zibdas
I thought butter was a type until I was 6. I could've sworn there's a butter type...

Well, the moveset I am about to post only works if you have another pokemon in the team. I was hesitating at posting it, but pokemon is all about strategy so I thought I could post it. In order for this set to work, you need a Durant in the team with the Truant ability (although it is not released in the games, you can get it in the emulators). The Durant's set is this:

Now, to the main point. When you believe your opponent is using a pokemon that can kill your Durant and it is NOT a flying type, does not have a Balloon or has the Levitate ability (It is easy to kill Durant with a fire type move), you use Durant. You go with Entertainment and the opponent will definitely attack with the fire type move the pokemon is holding, knowing that it can kill Durant. Then, the real deal comes! You use your mighty Dugtrio!

So you probably have understood the way the set works. Dugtrio is the fastest pokemon with an ability that prevents switching. It can reach 372 Speed and that makes it a beast. As soon as Durant gets killed, you switch to Dugtrio. The first turn, the opponent's pokemon will be loafing around so you go with your Hone Claws. Then, you protect yourself while the opponent will be using an attacking move. And that can happen until you maximize your attack and accuracy. Afterwards, you start destroying your opponent's team and have fun. However, even if you maximize your attack there is the problem of the Priority moves and with its frail defense stat Dugtrio can be killed immediately. That's why I suggest to give it a Focus Sash.

Another option is to give Substitute, to help your hax Dugtrio protect itself from Priority Moves. If you are about to give Substitute I suggest to get rid of Earthquake instead of Stone Edge because if the opponent uses a flying type you can't do anything at all. Stone Edge is a Rock Type move and it can hit any pokemon. Plus, it will never miss thanks to Hone Claws and has a high critical hit ratio which can be abused if you give it Scope Lens (Focus Sash will be useless because you are using Substitute).

This actually made me think. When discussing STChandy, I always made it a point that it was uncounterable because nothing could switch out that didn't have Shed Shell (waste of an item), Run Away (horrible ability and users), U-Turn, Volt Switch, or Baton Pass (these attacks aren't widely distributed). Because of the few and far-between (or plain awful) ways of escaping, Chandy was pretty much uncounterable. However, Dugtrio is a bit different. Not only can the above ways foil Arena Trap (bar Volt Switch), but the ability doesn't work on any Flying types or Pokemon with Levitate, which are actually quite common. So...how uncounterable is Dugtrio?

Could you explain to me why you would switch dugtrio in on a flying type with this understanding?

Wow

Originally Posted by SazandoraMASTER

Sweet advantage of time zones :3

Sub Plus 3 Attacks
-Substitute
-Earthquake
-Stone Edge
-Sucker PunchItem Attached: Life OrbAbility: Sand Veil/Sand ForceEV's and Nature:
EV's: 252 Atk/4 Def/252 Spd
Jolly Nature (+Spd, -Sp.Atk)/Adamant Nature (+Atk, -Sp.Atk)
Sub Plus 3 Attacks, imo, is the best offensive set for Dugtrio. With a base 120 Speed stat, it can set up its sub before being attacked and can sweep. EQ and Stone Edge for QuakeEdge coverage. Dugtrio can pull off Sucker Punch very nicely since everybody is just gonna beat the crap out of it.

Toxic Trapper
-Toxic
-Protect
-Substitute
-Sucker Punch/Earthquake/Stone EdgeItem Attached: Leftovers/Focus SashAbility: Arena TrapEV's and Nature:
EV's: 252 HP/4 Atk/252 Spd (obviously needs fixing i think)
Jolly Nature (+Spd, -Sp.Atk)
This one is a beeeast! Toxic to do some damage. Protect to Toxic Stall. Sub to stall out more. Sucker Punch is gonna hit almost everything since every player trapped in this situation just wants to kill Dugtrio. Earthquake hits hardest. Stone Edge hits the Flying types that want to escape the Arena Trap.

SPECS-TRIO?!
-Earth Power
-Hidden Power (Fire)
-Echoed Voice
-Final GambitItem Attached: Choice SpecsAbility: Sand Veil/Arena TrapEV's and Nature:
EV's: 4 HP/252 Sp.Atk/252 Spd
Modest Nature (+Sp.Atk, -Atk)
I'm going gimmicky on this one. Earth Power for the STAB move. Hidden Power (Fire) hits 2 of its weaknesses, Grass and Ice. Echoed Voice is interesting to use with Arena Trap. Final Gambit to some decent damage to the opponent, but if you had max HP, then you can do a lot more damage. Max HP EVs is an option on this set, but you still need room for Sp.Atk and Speed EV's.

Aerial ace removes grass types from the equation
Sucker punch is priority as long as you opponent attacks or faint attack never misses
Earthquake for stab
stone edge for flying types or toxic if you want a status option and memento for obvious reasons its your choice

Last edited by The Intersect; 1st June 2011 at 6:52 PM.

Moveset extrordanaire just ask if you want assistance
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This might work as a lead,he will get around 372 speed and with that much speed it will our run a lot as long as it is not scarfed,it can set up Stealth Rock and Sand Storm and if needed Sucker Punch,and Earthquake is just its best STAB