I wanted to make other tanks more valuable so the players will not buy only Mortars and Rocket launchers in multiplayer mode.
With this the game and the armies can be more variable.

The Mine Layer and Artillery is now much better and also worth mentioning Tank killer, Hard tank and Light tank.
I note for pro players, that the Mortar and the Rocket launcher actually not changed.

My aim was to play more joyful games in multiplayer with limited Fuel and Ammo.
Originally on an average online battle the fuel ran out under 15-20 mins (at Mortairs and Rocket Launchers).
So You had to refuel for examples 12 units with 1200 liter Fuel.
It is unenjoyable to refuel 12 units one by one in every 15 min (and it takes quite long time).
That is why the fuel consumption reduced.

If we switch on unlimited Ammo, then for examples it does not matter, that Light tank has much more ammo than Mortar.
So it does not make sense to give advantage or disadvantage with more or less Ammo.
That is why all units have 640 / Damage Ammo.
For examples: the Rocket launcher has 8 Damage, so it has (640 / 8 = 80) 80 Ammo.
For examples: the Light tank has 7 Damage, so it has (640 / 7 = 90) 90 Ammo.
My aim was, to have enough Ammo for at least 3 mins.

For the more beautiful graphic I checked all crawler tanks wheel track.
So all crawler tanks wheel track are accurate.

The new value first and then the old value in brackets.

Details:

Rabbit command vehicle:

Unit size = 0.7, (0.8)

Scout:

Minimum shoot range = 0.7, (0)

Maximum shoot range = 7, (6)

Speed = 72, (67)

Ammo = 160, (120)

Damage = 4, (3), Now it can make damage on Mortar with Extra Armor. => The Mortar and the Moving Fortress is not immortal for Scout.

Reload time = 1.5, (1), Because the Damage is increased.

Light tank:

Damage = 7.0, (6.5), Now it can make damage on Mortar with Extra armor when it is in defensive mode. => The Mortar is not immortal for Light tank.

Reload time = 5.0, (4.5), Because the Damage is increased.

In defensive mode it can not move in the ground. 15 years old bug fixed.

Pig Light tank:

Minimum shoot range = 1.1, (0), Gun barrel longness.

Speed = 45, (40), I aligned to the Rabbit Light Tank.

Rabbit Light tank:

Hit point = 80, (85)

Top armor = 2, (1), I aligned to the Pig Tank. If the Top armor would be different, I would not choose rabbits.