This one fixes some math issues in recent builds, as well as fixes up a variety of things in the errors bar so that warnings are shown both more clearly and actually shown when previously they might not have been. No more getting stuck with a surprise brownout (hopefully).

Also the game is now going to have 4 acts rather than 5. Same arc, but without one artificial delimiter at the end. I realized it lends itself to a better flow (and more intensity) this way.

Enjoy!

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And we return to Arcen style multiple builds per day! Been a while, nice to see again. Thanks Chris, and good luck!

Hey Chris, I'll probably Mantis this later but how possible would it be for you to create a more Sim City style mode that's purely city building and dealing with disasters/events/monsters in one giant territory?

And we return to Arcen style multiple builds per day! Been a while, nice to see again. Thanks Chris, and good luck!

Hey Chris, I'll probably Mantis this later but how possible would it be for you to create a more Sim City style mode that's purely city building and dealing with disasters/events/monsters in one giant territory?

So true, and seconded.A Sim City style mode sounds like something I would give a shot as well.Although I would like to see evolving buildings/tiles in this case as well (like small shops growing into Shopping Malls etc.) .

Well the game should not end after act 4, let the player build as much as he likes.

That'd be hard. At least two of the victory conditions take your race out of any state where continuing to build a city is a concern. That leaves the equilibrium ending, and at that point you presumably already have a large stable city, and the only people left around you are your allies.