Hi to all!
I know that doesn't make any sense in theory, nor I have concrete data to state that but....
I've managed to get a lot of items for my archer that gives Better Loot. He now has, in theory, a whooping 33% chance of better loot! Pairing that with the Boost (well, I have to spend my Blings somewhere!) that would mean I could get Orange and Purple stuff a lot often right? Not quite so.
Hell, I still get COMMON (gray) items!
OTOH, playing with the Knight (which happens to have 8% of better loot quality, but I'm not really bothering on giving him that kind of equipment) I have the clear impression that he's getting orange/purple loot in a more frequent fashion than the Archer (or any other of my characters -Mage and Runaway) using the Boost.
I don't know if it's just my impression or if the "Better Loot Quality" isn't working properly or what (the Boost DOES work, though. It's only weird that it seems to work better with the Knight than with the Archer -even if the archer has 33% of chance of better loot). So I just wanted to check with you guys (and hopefully with a Dev) on that.
Thanks!

Hi to all!

I know that doesn't make any sense in theory, nor I have concrete data to state that but....

I've managed to get a lot of items for my archer that gives Better Loot. He now has, in theory, a whooping 33% chance of better loot! Pairing that with the Boost (well, I have to spend my Blings somewhere!) that would mean I could get Orange and Purple stuff a lot often right? Not quite so.
Hell, I still get COMMON (gray) items!

OTOH, playing with the Knight (which happens to have 8% of better loot quality, but I'm not really bothering on giving him that kind of equipment) I have the clear impression that he's getting orange/purple loot in a more frequent fashion than the Archer (or any other of my characters -Mage and Runaway) using the Boost.

I don't know if it's just my impression or if the "Better Loot Quality" isn't working properly or what (the Boost DOES work, though. It's only weird that it seems to work better with the Knight than with the Archer -even if the archer has 33% of chance of better loot). So I just wanted to check with you guys (and hopefully with a Dev) on that.

Thanks!

SirCast-a-lot

Squire

17
Posts

Joined
2013-12-15

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March 08, 2014 05:55 (about 1 year ago)

Hey there!
I've farmed items for my mage and runaway so far and I didn't notice such differences. It's just completely random. I had chicken castle runs with 2 epics in one run and then an hour or more no epics at all - no matter which hero I played.
I think the loot system is ok. Sure, they could improve some things like getting better loot when the risk is higher or building up magic find over time to get at least a good item after a while when not wearing magic find stuff but all in all there is no major issue.
bb

Hey there!

I've farmed items for my mage and runaway so far and I didn't notice such differences. It's just completely random. I had chicken castle runs with 2 epics in one run and then an hour or more no epics at all - no matter which hero I played.

I think the loot system is ok. Sure, they could improve some things like getting better loot when the risk is higher or building up magic find over time to get at least a good item after a while when not wearing magic find stuff but all in all there is no major issue.

bb

SirCast-a-lot

Squire

17
Posts

Joined
2013-12-15

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March 08, 2014 06:00 (about 1 year ago)

PS: what would be a good improvement: Winning players castles should give you a small amount of magic find boost for a certain amount of time which stacks up to a max value. Like winning one gives +3% for 1h and can be stacked up to 5 times.

PS: what would be a good improvement: Winning players castles should give you a small amount of magic find boost for a certain amount of time which stacks up to a max value. Like winning one gives +3% for 1h and can be stacked up to 5 times.