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"But, the reset isn't for months. You have 6 months before the first shrine shows up, and a couple of weeks in between each shrine after that. And, someone still has to get all 8 shrines. The game *could* go on forever, if no one ever manages to get all 8 shrines. Remember, they have to hold all 8 shrines at the same time to claim the title "Lord of Ultima" and reset one of the servers. It's feasible that may never happen. And if it does, the advantages the shrines will confer will pretty much render them the "winner" anyways, so the reset will give everyone a fresh shot at becoming the next Lord of Ultima. Who knows? There might be a prize for holding the title. A wall of fame, a cool forum icon, and maybe some snazzy artifact."

Posted 12 December 2010 - 12:42 AM

Which server was reset and why? I just logged into world 7 and nothing has been reset, I don't even think any shrines have showed up yet.

Alliances have a 100 player limit.

Everything was reset after beta, but that doesn't count.I'm not sure if any have reset yet, it may have only been announced recently and as it says it depends on player getting shrines then a title, I thought it was gonna be a 2-3 month reset from the threads I was reading

I didn't double check the player count, but they had 300 plus cities which is a force and a half if they are serious players

Everything was reset after beta, but that doesn't count.I'm not sure if any have reset yet, it may have only been announced recently and as it says it depends on player getting shrines then a title, I thought it was gonna be a 2-3 month reset from the threads I was reading

I didn't double check the player count, but they had 300 plus cities which is a force and a half if they are serious players

World 7 has been up at least 6 months now. No resets.

A guy in my alliance is the #1 player and he has 451 cities by himself...

I just checked and without the castles that my alliance took from me I still have 47 cities.

I'll give the game another chance with the updates, but I still don't think I will be around that long. Going to start fresh on 22. But I'm going to dick around with research on 7.

cadetduke

Posted 13 December 2010 - 06:34 PM

cadetduke

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We're not going to be able to stay on c22 so I wouldn't advise building any castles there. The leading alliance will eventually take over the whole continent Obviously they can't take non castled cities but we won't be able to attack anyone ourselves and have fun doing that. I suggest planning a move for when other continents start opening up. In the meantime we can build up, expand whatever, but keep in mind we should find another continent to make our main home. Just looking to have fun this time around and I don't want to get dominated too quickly.

Nevermore

Posted 13 December 2010 - 07:07 PM

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QUOTE (cadetduke @ Dec 14 2010, 09:41 AM)

We're not going to be able to stay on c22 so I wouldn't advise building any castles there. The leading alliance will eventually take over the whole continent Obviously they can't take non castled cities but we won't be able to attack anyone ourselves and have fun doing that. I suggest planning a move for when other continents start opening up. In the meantime we can build up, expand whatever, but keep in mind we should find another continent to make our main home. Just looking to have fun this time around and I don't want to get dominated too quickly.

Yeah I was thinking the same thing really, i'm not going to castle my first city and I will only expand on this continent to get a city beside each alliance player, hopefully we can afford the jump soon and start pimping our own empire over the water

Yeah I was thinking the same thing really, i'm not going to castle my first city and I will only expand on this continent to get a city beside each alliance player, hopefully we can afford the jump soon and start pimping our own empire over the water

You should never make your first city a castle anyway. Once that's gone you start all over if you don't have another city.

For some reason I'm ranked 2nd overall in Offense and Military, so I dunno as soon as someone castles I'm tempted to try roll them.. but that might end poorly

Well I, as probably most others, haven't made a single military unit yet. I even canceled the units trained in the tutorial. There's really no point until you make a military city that will be used to support the castle. Each of my cities will have a max of 6K crossbowman for defense, except for my baron cities. For those it will be a templar/paladin mix. Templars for defense, Paladins for offense. Unless it's been changed to where any city can plunder, not just castled cities, it's almost pointless to have a a big offense right away except for dungeons.

Nevermore

Posted 17 December 2010 - 10:44 AM

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QUOTE (cadetduke @ Dec 18 2010, 12:15 AM)

Well I, as probably most others, haven't made a single military unit yet. I even canceled the units trained in the tutorial. There's really no point until you make a military city that will be used to support the castle. Each of my cities will have a max of 6K crossbowman for defense, except for my baron cities. For those it will be a templar/paladin mix. Templars for defense, Paladins for offense. Unless it's been changed to where any city can plunder, not just castled cities, it's almost pointless to have a a big offense right away except for dungeons.