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Project: "Explosion"

In each level you spawn near a bomb which has 10 seconds remaining until detonation. Your goal is to survive. Whole gameplay is in slow-motion mode so you can enjoy the explosions and effects that come with it.
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You can't stand too close to the explosion or get strong hit by flying debris otherwise you die.
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In general there are 3 types of levels.
Survive - You need just to survive.
Escape - You need to survive and get to an exit.
Place bomb - You need to manipulate with bomb.
(throw it / place it somewhere)
These level types can be combined.
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In some levels there are special structures like wooden doors/baricades which you can kick out of hinges or special iron anti-explosion object that you can use to hide / be blowed away across a the map without taking any damage.
(for example you can see level with zipline system in the screenshots)
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There are 5 tutorial and 5 normal levels (I didn't have time to make more). Some of them are pretty challenging. Just try to move as fast as you can and jump a lot.
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Audio is in slow-motion too. It was recorded with my cheap microphone but its better than nothing ;)
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Normally you had to unlock levels one by one but I changed it so people who do not have time to play whole game can at least check them.
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Controls:
- W,A,S,D,Space - move
- E - use
- Escape - back to menu
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Thanks for playing!
Download the windows version if you want to play in the best available quality.

Words are currently escaping me. This is an awesome game. The cell shading is pristine. The slow motion is expertly done. Mechanics and controls are tight. I can't find anything wrong with this game. GREAT job!

Great game, love the concept. The main thing that would have improved it IMO was a "detonate bomb" button, and tighter movement controls to compensate for the time dilation. Great work and tons of fun!

Wow, what a fun game! I feel like this should be called Micheal Bay Film simulator haha. Pretty decent overall, but some more sound effects and the slow motion being a little bit faster would make this better. Nice game!

It's quite fun, but I wish it would stay normal speed until right before the explosion went off. The slow-motion just forces you to wait too long, and the controls feel a bit awkward when you're not dodging shrapnel.

Very well done!
Yes, the movement is painfully slow and sometimes I can't walk over a 2 inch 'wall', but the overall feeling of that adrenalin moment being stretched out is fantastic! I lost most of the time and still enjoyed watching the pyrotechnics.
Also, in place of the very generic name 'Project: "Explosion"' I would like to suggest "FUUUUUUUuuuuuuuu.....", because that was in my head a lot while playing. :)

The best part for me is just watching the explosion and things flying off in different direction. There's also some good game mechanics as well, like finding a way to hide and dodging debris. I really love the premise of this game, really unique! Also, nice interface!

theeee gaaammmmeee iiiisssss toooooo ssssslllloooooowwww - even if its intended i think this was not a good design decission. But the graphic is very nice - slow mo in explosions feels good and even by dying this game makes a good figure! keep on making games!

Great concept. I absolutely love the visuals. I enjoyed it very much. Constructive criticism: I don't enjoy moving in slow moving in the 10 seconds leading up to the explosion. My suggestion for that would be that you move at regular speed up until just before the explosion, and then it speeds up again once the explosion is "over" (however you would determine that). I would actually prefer a 2D menu for level selection, rather than interacting with buttons on a 3D bomb in order to do that.

In summary, I like it a lot!

As a side note, the physics engine in Unity is pretty impressive, running so smoothly despite having all these interacting blocks.

Very nice game. The controls does bother me quite a bit, and I tend to get stuck in the wooden planks on level 2 when climbing the "tower" thingie. The zipline fell down all the time as well.
But apart from that (only 48 hours and all) I really liked the idea. With a bit of polish and such, this could be an awesome game! Really good job.

The graphics are spectacular. I like the simplicity of the geometry of the maps. Goes well with the outline shader. The explosion is really well done, as are the puzzles. I agree with the people in the comments that the pre-bomb should be faster. I like the slow-mo during the bomb. It's totally vital for dodging debris after the bomb's gone off, it's just that slowing character movement down before the bomb just makes me want to smash my keyboard to bits. I appreciate your artistic decisions, though. Excellent entry. Very fun. Challenging, too, which I haven't said of too many things.

Ingenious. Such a simple idea, with so much scope and imagination. Love it. A prime example of the kind of thing that videogames thrive on. Needs polish and playtesting, yup, but absolutely want to see more of this.

This was absolutely amazing. I personally loved the use of slow motion and its effect on movement, maybe it could've been a bit more gradual or something though with the explosion being the slowest part. Brilliant idea and execution!

I personally think the slow-mo really made it. I loved the bullet-time effect of dodging through flying debris. I would have thought highly of this game if there had just been the one level but the extra thought that has gone into it makes it outstanding.

I really hope you're going to develop this further, perhaps tying it somehow to a story. There is great potential here.

The clean graphics, the slow motion, the lights and the slooowly flying debris is really a sight to behold - I am not getting tired watching it. The time limit is a little bit to hard for me - in fact, I didn't finish a single non-tutorial level (well, except the tower one, but that doesn't count because it was super easy). Thanks for letting me access all of them though, I still wanted to watch the explosion unfold!

This game would be absolutely perfect on the Oculus Rift. It's a pity you're not living in Berlin, Germany - I'd lend you one so you can port and try it. Guess it's up to me to try it out on a Rift then!

Most fun entry i've seen so far! I know, cool guys don't look at the explosions, but it was incredibly entertaining watching all blowing up.
I've some tips for a improvement (at least for me).
-Add footsteps sound. They would add A LOT on the atmosphere.
-The zipline always break up for me, i've played the downloadable version.
-The towers (actually one) level is still a mystery for me. Maybe add some hints?
-A faster gameover/restart, please.

the gamplay really felt strange in slow-motion, would have been nice if you could switch between normal and slow-mo. or have it in normal speed to begin with, and then when the explosion draws near you switch to slow-mo. i understand why you want it the way it is; the graphics and physics are fantastic!

This is great! The games plays really slowly, which got annoying after a while. The level selection could have been easier. But this game is great in every other way. I really wish there were more levels to play. I can easily see this as a commercial quality game. Amazing job!

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