I've got a few generations of bombers, Blockade Runner and Pile Driver most notably, that are high thrust, low maneuverability ships that can come in on a fortified target, stop dead to fire on it, and before the enemy can get in and hit me, accelerate backwards or through the debris to safety. Flying edge of your seat style with those is fun. Of course, in dogfights, they are some of the only ships for which ramming tactics are useful.

I didn't appreciate the need for thrust in a dog fight at first. But ever since the computer suckered a couple of my ships by letting me take the lead (couldn't slow down in time and they got nailed) I've been working it into my designs as a more practicle element.

as for the bombers I'm still rejigging my custom designs, at the moment I'm working on fighter-bomber types trying to balance thrust and turn at the expense of non-engine weight and giving them a wider range of missiles, scanners and comand points by saving on the shields and stealth.