Floramancer

[advent class]

Floramancy is an extension of the fundamental principle of druidry, pulling power from an atua of a planet. A floramancer requests the power of an atua of earth and water, rather than directly providing the source of binding's power. Some floramancer's consider themselves druids specializing in and focusing on the plant domain. Other floramancers learn only what they need from druidry and consider themselves to be stewards or masters of the forests

Floramancers are able to summon Bauglins, powerful spirits of nature that grow up out of a large seed to become helpful companions to the floramancer. Each Bauglin has different strengths which can be used as needed. Floramancers can also manipulate plant matter, which brings a myriad of creative uses, including the ability to draw on the healing power of plants

Fey bauglin talents

Fey bauglin

Action: FullRequires: Druid's PerchDescription: You request a sliver of an earth Atua's consciousness, creating a bauglin seed which will grow into a bauglin that will aid youEffect: A fey bauglin seed roughly the size of an apple is createdSpecial:

The seed must be planted in at least 1 cubic foot of earth in order to grow into a fey bauglin. It takes 6 days to fully develop, and requires daily infusions of your ki energy. You can only keep one fey bauglin seed alive at a time

Once per day, bauglin may bury themselves into the earth, reabsorbing their body into the earth over 1 minute. A small flower grows at that location, allowing the bauglin seed to be recovered. If the seed is replanted in earth, the bauglin can rapidly regrow their body over 30 seconds

If a bauglin dies, their seed is destroyed

With a swift action, you may direct your bauglin's actions, granting it a standard and a move action. Fey bauglin may make a single attack with a standard action

Oaken bauglin talents

Oaken bauglin

Action: FullRequires: Druid's PerchDescription: You request a sliver of an earth Atua's consciousness, creating a bauglin seed which will grow into a bauglin that will aid youEffect: An oak bauglin seed roughly the size of an apple is createdSpecial:

The seed must be planted in at least 1 cubic foot of earth in order to grow into an oaken bauglin. It takes 8 days to fully develop, and requires daily infusions of your ki energy. You can only keep one oaken bauglin seed alive at a time

Once per day, bauglin may bury themselves into the earth, reabsorbing their body into the earth over 1 minute. A small flower grows at that location, allowing the bauglin seed to be recovered. If the seed is replanted in earth, the bauglin can rapidly regrow their body over 30 seconds

If a bauglin dies, their seed is destroyed

With a swift action, you may direct your bauglin's actions, granting it a standard and a move action. Fey bauglin may make a single attack with a standard action

Leaping thicket

Action: SwiftRequires: RootedDescription: Your bauglin causes a surge of undergrowth to rise up and block an incoming attackRange: 5 feetSpeed 4HEffect: A wall of plants 10 feet tall and 10 feet wide rises upCooldown: 12 roundsSpecial: The wall automatically blocks the attack, but is destroyed if it takes any damage. If an attack does not materialize, the thicket remains in place for 6 roundsTalent Point Improvements:
□ Increase the range by 5 feet. Maximum range is 120 feet
□ Reduce the cooldown. Minimum cooldown is 3 rounds

Rooted

Action: SwiftRequires: Oaken BauglinDescription: Your Oaken Bauglin sinks its feet into the ground, rooting itself and giving it a defensive advantageEffect: Your bauglin becomes immune to maneuvers, and gains a 1d6 bonus to offensive maneuvers and defensive actionsCooldown: 6 roundsSpecial: You may un-root your bauglin as a free action at any timeTalent Improvement Points:
□□ Increase the defensive bonus by 1d6. Maximum bonus is 6d6
□ Reduce the cooldown by 1 round

Turgor

Action: MoveRequires: Oaken BauglinDescription: Your Oaken Bauglin surges with strength, leveraging the power of the water within its body to perform great feats of strengthEffect: Your Oaken Bauglin's strength score is increased by 6 for 10 minutesCooldown: 12 rounds, and once per dayTalent Improvement Points:
□□ Increase the strength bonus by 2. Maximum strength bonus is 30
□□ Extend the duration by 10 minutes
□□ Increase the uses per day by 1. Maximum uses per day is 3

Ursal bauglin talents

Ursal bauglin

Action: FullRequires: Druid's PerchDescription: You request a sliver of an earth Atua's consciousness, creating a bauglin seed which will grow into a bauglin that will aid youEffect: An ursal bauglin seed roughly the size of an apple is createdSpecial:

The seed must be planted in at least 1 cubic foot of earth in order to grow into an ursal bauglin. It takes 6 days to fully develop, and requires daily infusions of your ki energy. You can only keep one fey bauglin seed alive at a time

Once per day, bauglin may bury themselves into the earth, reabsorbing their body into the earth over 1 minute. A small flower grows at that location, allowing the bauglin seed to be recovered. If the seed is replanted in earth, the bauglin can rapidly regrow their body over 30 seconds

If a bauglin dies, their seed is destroyed

With a swift action, you may direct your bauglin's actions, granting it a standard and a move action. Fey bauglin may make a single attack with a standard action

When used for movement, the bauglin moves forward at the speed to the target location. There must be something physical at the target (or between the target and the bauglin) for the vines to latch onto

When used to pull a creature in (medium or smaller), roll the offensive formula. If successful, the creature is pulled toward the bauglin at the speed and deposited adjacent to the bauglin

You may release the creature before the pull is complete

You may use the offensive or defensive formula to grab moving objects, up to size Small

Rolling stone

Action: SwiftRequires: StalkerDescription: Your oaken bauglin releases a massive surge of ki, catapulting them into a rolling tumble that knocks back enemies and deals damageEffect: Oaken bauglin rolls 40 feet, knocking targets back or to the sideOffensive: Attack Bonus + Dex + 6d6Damage: Str x 2 + 6d6Cooldown: 12 roundsSpecial: If Rolling Stone hits your Stalker target, they are pulled into the tumble and dragged to the final destination, taking double damage. You may select the path of the roll, but must always move in a forward direction, as with flying and turning rulesTalent Improvement Points:
□□ Extend the roll 5 feet. Maximum roll is 90 feet
□□□□□ □□□□□ Increase the dice bonus of the offensive formula by 1d6. (Cost increases)
□□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. (Cost increases)
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds

Stalker

Action: SwiftRequires: Ursal BauglinDescription: Your ursal bauglin aligns its ki field with its prey, stalking its movement step for stepRange: 30 feetSpeed: InstantEffect: Every time the target creature moves, the ursal bauglin matches their movement exactly and immediately, up to the bauglin's movement speedCooldown: 12 roundsSpecial: The cooldown refers to setting a new target. The target must be in range to align the ki field. This ability grants one movement action per round to be used in stalking the target when it is not the bauglin's turn. Unused movement at the end of a round may be used to move closer to the targetTalent Improvement Points:
□ Extend the range 10 feet
□□□ Increase the movement speed for stalking by 10 feet
□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round

Field disruption

Action: FullRequires: Druid's PerchDescription: Tapping into the gravitational power of an atua of earth, you disrupt the anti-gravity field of a plant organismRange: 30 feetSpeed: InstantEffect: Target organism's anti-gravity field loses 20% of its efficacyCooldown: 12 rounds, once a daySpecial: You must be within the gravitational field of a planet for this ability to workTalent Point Improvements:
□ Extend the range by 10 feet
□□□□ Increase the field reduction by 10 percentage points. Maximum field reduction is 60%
□□□□ Increase the uses per day by 1

Lotus

Action: FullRequires: Druid's PerchDescription: You infuse a flowering plant with with, allowing it to serve as a reservoirEffect: Ki is stored and can be used to gain swift actions and reset cooldownsCooldown: 12 roundsSpecial: Use a full action to store the ki in the plant. It must be a flowering plant and it must be kept on the body while storing ki. The ki can be used in two ways:

Plant hands

Action: Swift, Standard, FullRequires: Druid's PerchDescription: You use existing plants, binding your ki to the water within them to manipulate them, using them as an extension of your selfRange: 30 feetSpeed: 4HEffect: You control target plants in a circle with a 10 foot diameterElement: Pre-existing plantsOffensive: Attack Bonus + Dex + 2d6Defensive: Defense Bonus + Res + 2d6Damage: Strength x 2 + 1d6 [Slashing]Special: Controlling the plants you use them as an extension of your own self. The plants can grow rapidly to provide the necessary amount of material needed to accomplish your task. You may use the plants in the following ways:

Maneuver: (Standard) Attempt a combat maneuver, using the offensive formula

Defensive action: (Standard, Full) Attempt to block an attack that is within range of the plants. A successful block destroys a hex of plants. The plants may block more than one attack in a round if you spend a full action

Forest walker: (Swift) You cause the plants to move subtly to conceal your movements, gain a 3d6 bonus to Stealth. Also grants concealment

Plant hands: (Varies) The plants under your control have dexterity similar to human hands and can be used to perform tasks that would require hands. They cannot be used in bindings

Talent Point Improvements:
□ Extend the range by 5 feet. Maximum range is 60 feet
□ Increase the speed by 1H. Maximum speed is 12H
□□ Increase the diameter of control area by 5 feet
□□ Increase the dice bonus of the offensive and defensive formulas by 1d6. (Cost increases)
□□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. (Cost increases)
□□ Increase the Stealth bonus by 1d6. Maximum bonus is 6d6

Tree of life

Action: FullRequires: Druid's PerchDescription: Evoking the energy of the planet's atua, you grow a tall, thin plant with beautiful flowers and berries which provide healing when consumedRange: 30 feetSpeed: InstantEffect: Healing plant provides 3 healing berriesHealing: Res x 2 + 12d6Cooldown: 12 roundsSpecial: Once picked, the berries must be consumed within 1 round in order to be effective. A berry can only be consumed once a day by the same personTalent Improvement Points:
□ Extend the range by 5 feet
□□□ Increase the number of berries by 1. Maximum number of berries is 12
□□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. (Cost increases)
□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds