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Short Passing Skill Practice 1.6 vs. 4 (or 7 vs. 3) 2.Blues seek to keep the ball from the reds, whom if gaining possession keep themselves 3.For blues, a split pass (played between 2 reds) scores. Blues score every complete pass made. Small Sided Game 1.2 teams of support players on the side 2.Play into end zone for team-mate to run onto to score – offside can apply in end zone 3.Use yellows to support keeping possession and setting up attacks Technique Practice 1.2 teams of x ball per team. Maintain possession trying to pass to team-mates in boxes adjacent to yours 3. Encourage use of give and go’s and 1-touch play

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Defending Outnumbered Skill Practice 1.As in Technique practice, except attacking team seek to score in goal and defender / goalkeeper try not to concede. 2.If defender / goalkeeper re-gain play into target player in middle area 3.Target player after playing into attackers recovers into practice to act as a recovering defender Small Sided Game 1.2 teams of 4 + GK’s 2.Look at opportunities for attacking from re- gains to support team to practice defending outnumbered Technique Practice 1.2 teams of GK’s 2. GK serves to defenders who play into target player.. They play to attackers, unopposed, who seek to get ball into GK’s hands 3. Re-start as in 1.

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Creating Space Skill Practice 1.5 vs servers 2.Red’s seek to work it end to end (ball to one end and back is 1 goal) 3.Blues to spoil and break up play to score Small Sided Game 1.2 teams of targets 2.Directional – play to targets to score – they return to opposition who play other way Technique Practice 1.2 teams of 5 – one inside area, other on perimeter – 4 balls 2. Receive ball from outside and play to an available player on the perimeter – go and receive a different ball 3. Swap roles

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Simple Attacking Principles Create…. Maintain….. Exploit…… Space Coaching Considerations Create Space as a unit without the ball Spreading long and wide Create space between defenders: ind/units Destroy cover/support Create opportunities beyond/around and between opponents Gives time/space to receive Create Space as an individual without the ball Movement off the ball Movement to lose tight markers ‘Blind side’ Movements Move against the flow of the play Stand still Create Space as an individual with the ball First touch Tricks & Feints Turns Dribbling Running with the Ball Disguised passes Coaching Considerations Space Constantly adjust support Rotation Interchange of position Play away from pressure Stand still Creating Space

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Defending When Organised Skill Practice 1.As in Technique practice, except attacking team seek to score in goal and defender / goalkeeper try not to concede. 2.If defender / goalkeeper re-gain play into target player in middle area. Small Sided Game 1.2 teams of 4 + GK’s + 2 servers 2.Server starts game and plays into GK who commences game – servers not to be used in play Technique Practice 1.2 teams of GK’s + 2 servers 2. GK serves to defenders who play into target player.. They play into attackers on other pitch who, unopposed, seek to get ball into GK’s hands 3. Re-start as in 1.

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Coaching Considerations Defending When Organised 1. Deny Space Team/Unit Pressure first touch Reduce options Encourage mistakes Stay compact Squeeze as a unit Deny space behind Remain between ball/goal Outnumbered Pressure not possible Individual Start position in relation to: area of field, ball, goal, team mates, opponents and pressure on the ball Decision: Can they intercept, spoil or delay? What factors will affect their actions? First Defender Start position Shut down Sit down Slow down Stay down Show down Deny Space (continued) Around The Ball Support/Cover Start position Angles Distances Communication Job and a half Away from the Ball Balance the team Start positions Mark players? Cover space? 2. Restrict Space Eliminate best options for opponents Encourage mistakes by opponents Execution of opponents hurried Exclude individual opponents Ensure one or two touch maximum by opponents 3. Predict Space How: Team shape/policy Set up/start positions Angle distance of pressure Why: Force direction of play Numerical advantage in certain area of field Defenders can be pro-active Angle/distance of pressure Defending When Organised

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Turning Skill Practice 1.As technique practice but grey team defend. One defender active, the other two are target for active player if he wins possession (swap places) 2.Turning player s score every time they play across to third player and back 3.Rotate defending team Small Sided Game 1.2 teams of target players in boxes 2.Directional – play to either target to score – target plays ball to opposition who attack Technique Practice 1.4 groups of 3 – 1 ball per group 2. Receive ball from outside, turn and play to third player – repeat five times and then change central player 3. Third player in sequence can be on the move

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Simple Attacking Principles Create…. Maintain….. Exploit…… Space Coaching Considerations Turning Turn No-Touch Use space available and pace/angle of pass to allow ball to run across body Turn One-Touch Use pace/angle of pass to receive ball on back foot, OR use pace/angle of pass and movement of defender to turn around opponent one touch Turn Two-Touch Plus Little space available so requirement to Manipulate the ball in a confined area Utilise multiple-touch turn to allow opportunity to play forward or to play away from pressure (e.g. Cruyff turn) Short Passing

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Long Passing Skill Practice 1.2 vs servers/targets on each pitch 2.As technique practice but defender seeks to win ball and return to server 3.Attackers work opportunities to play ball into far end target, doing so from the half of the pitch that they received the ball in Small Sided Game 1.2 teams of target players in end zone 2.Play into end zone target to score – try to do so from own half of the pitch 3.Target player plays ball into opposition to re- start game Technique Practice 1.2 teams of 5 in their own channel 2. 1 x ball per team – server plays into 2 who combine and play longer ball into far target player 3. One of the two moves into other half of the pitch to support player in that half to combine and return the ball to start point.

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Running With The Ball Skill Practice 1.Waves practice. Reds serve into two on field players who seek to run ball into other half and play through to reds at far end. Receiving reds enter pitch and play 2 vs. 1 coming back the other way - repeat 2.If def’ wins they score by running ball over nearest end line Small Sided Game 1.2 teams of 4. 2.Directional – run ball into end zone and stop it to score. Opposition collect ball and attack back opposite direction. Technique Practice 1.2 teams of 4 – one inside area, other on perimeter – 4 balls 2. Receive ball from outside and run with it into other half of the pitch before passing to available player on the outside - receive back and repeat four times. 3. Swap roles with a red.

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Switching Play Skill Practice 1.2 vs. 2 + GK’s + 4 servers 2.Try to score having gone from one side of the pitch to the other. Can use GK to achieve. 3.GK can serve ball into yellow servers Small Sided Game 1.2 teams of GK’s 2.Directional game – maintain markings of thirds Technique Practice 1.8 players. 3 in middles channel and five shared between two wide channels. 3 balls. 2.Red players receive a ball from one side of the pitch and seek to play to a free player on the opposite side of the pitch 3.Rotate 3 reds

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Simple Attacking Principles Create…. Maintain….. Exploit…… Space Coaching Considerations Switching Play When Route forward blocked Why Get to the back of the defence How One pass Up, back, out Dish or play round Cross over, turn, reverse pass Switching Play

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Finishing Skill Practice 1.2 vs servers + GK’s 2.Servers play into area and reds attack to score (can use servers to help if required). If blue’s win the ball, play back to server and swap roles – if reds score, they get another go 3.Rotate servers for players Small Sided Game 1.2 teams of GK’s 2.Directional – score in oppositions goal Technique Practice 1.4 players, 4 servers + 2GK’s server serves a bal l onto each pitch and two attackers create a shot on goal - repeat 3. Rotate – vary service

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Support Play (incorporating runs on the ball and off the ball) Skill Practice 1.3 reds vs. 2 blues attacking goal. Two serving reds set up and play in. Red’s seek to set up a shot on goal. If blues regain they play to outlet player and then return to red servers. 2.Rotate positions Small Sided Game 1.2 teams of 4 + GK’s 2.Directional – score in oppositions goal Technique Practice 1.2 teams of GK’s. 1 ball per team. 2 players (1 t either end) on the outside and 2 in the middle. GK’s on two sides. 2. Ball played into middle two who combine and play out to GK who serves to outside player to play back in & repeat. 3. Swap roles.

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Simple Attacking Principles Create…. Maintain….. Exploit…… Space Coaching Considerations In advance Behind Angle Distance Timing To do what? a.Receive possession b.Create space for others c.Release pressure on the ball Support Play (incorporating runs on the ball and off the ball)

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Defending Heading Skill Practice 1.As technique practice but add an attacking opponent. 2.Rotate servers for players and attackers with defenders 3.Can use thrown serves Small Sided Game 1.2 teams of servers + 2 GK’s 2.Directional – score in oppositions goal. Use servers to provide aerial balls into box from a variety of angles/positions and from both sides of the pitch 3.Can use thrown servers Technique Practice 1.4 players, 6 servers + 2 GK’s. Servers play a pass from either central to wide or wide to central and ball is then fed into defender aerially for them to defend with their head. 2. After each header swap with partner. Can use thrown serves. 3. Rotate with servers.

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Simple Attacking Principles Deny…… Restrict….. Predict…… Space Coaching Considerations Generic Factors Adjust to the flight Attack ball at optimum point Head contact Ball contact Generate power – how? Neck, back, legs, body weight Defending Often straight down the line of the ball returning it in same general direction Can be ‘far posters’, using pace on ball to alter flight and clear danger Defensive Heading

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Attacking Heading Skill Practice 1.As technique practice but add a defending opponent. 2.Rotate servers for players and attackers with defenders 3.Can use thrown serves Small Sided Game 1.2 teams of servers + 2 GK’s 2.Directional – score in oppositions goal. Use servers to provide aerial balls into box from a variety of angles/positions and from both sides of the pitch 3.Can use thrown servers Technique Practice 1.4 players, 6 servers + 2 GK’s. Servers play a pass from either central to wide or wide to central and ball is then fed into attacker to head past GK 2. After each header swap with partner. Can use thrown serves. 3. Rotate with servers.

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Simple Attacking Principles Create…… Maintain….. Exploit…… Space Coaching Considerations Generic Factors Adjust to the flight Attack ball at optimum point Head contact Ball contact Generate power – how? Neck, back, legs, body weight Attacking Usually involves redirecting the ball towards goal with the attacker going across or down the line of the flight of the ball Aim for the most vulnerable area of the goal or goal mouth area Attacking Heading

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Receiving Skill Practice 1.4 vs blue targets 2.Reds seek to play into one of end boxes before returning through the middle area 3.If blues gain possession score by playing to either end player who makes a move into scoring box to receive Small Sided Game 1.4 vs. 4 2.Play into either scoring zone for team mate to receive 3.Directional Technique Practice 1.2 teams of 4. 1 ball per team. 2. Play into two end boxes before returning through the middle area. 3. Continue to work end to end

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Dribbling Skill Practice 1.As technique practice but one defender goes across into oppositions channel to create 1 vs. 1 2.If defender wins they run ball over opposite end line 3.Initial server becomes attacker, dribbler goes in behind player he scores by playing to - repeat Small Sided Game 1.2 teams of GK’s 2.Directional – score past oppositions GK Technique Practice 1.2 teams of 5 in their own channel 2. 1 x ball per team – server plays into team mate who dribbles past stationery player and passes to end player 3. Dribble joins behind player he gave the ball to, and initial server comes onto pitch to be the stationery opponent – repeat.