Regression to the Mean

Tobold and others are fundamentally correct about Hearthstone’s metagame essentially being reduced to a small set of cards. The speed at which the metagame changes in response to pro-player feedback also approaches the speed of light; Argent Squire went from being something I never saw in the last three months to something I now see every game. In fact, if you want to win damn near every game you play, all you need to use are these cards:

2x Novice Engineer

2x Loot Hoarder

2x Gnomish Inventor

2x Shattered Sun Cleric

2x Acidic Swamp Ooze

2x Faerie Dragon

2x Dark Iron Dwarf

2x Chillwind Yeti

2x Defender of Argus

2x Argent Commander

I cannot begin to tell you how many games I have lost due to Defender of Argus. Some of these cards will be nerfed soon, but not all of them (including Defender of Argus), and I’m not even convinced the nerfs will hurt their inclusion in nearly every deck.

The funny thing though, is how simply using these cards does not necessarily mean you win automatically. They are strongest possible cards for their cost, no doubt, but what they do not do is tell you is who’s the beatdown. They do not tell you whether you should play the Faerie Dragon or the Loot Hoarder on turn 2. They do not tell you which class to play, which class cards to choose for the rest of the deck, and whether to spend mana on removal this turn or send everything to your opponent’s face. In short, they don’t tell you what to do in this scenario:

So many possibilities…

As I have said before and will undoubtedly say again, sometimes Hearthstone can be played by a monkey. Sometimes you only have one rational move, and sometimes you will win no matter what you play because your opponent got screwed by RNG. And vice versa. But none of this should suggest there is not room for skill, acumen, and calculated risks. It’s not about seeing the same pieces day in and day out, it’s how those pieces interact with one another.

Hearthstone has its issues – Blizzard can’t pretend that Mage isn’t OP for too much longer – but a metagame revolving around X number of cards isn’t one of them. It would be better if more cards were viable, sure, but there is plenty of meat and marrow on these bones.

I’d go with daggers ability, and then the 3/1 with divine shield….that’s just me though! You could also make a good argument for buffing the ssc with the dark iron dwarf…but i think he would be more valuable til saved until next turn….at least you would be sitting with a 3/1 and a dagger with a scarlet crusader vs a 2/2.

Then again, i like board control…if you don’t care about that you could drop the wolf, but he’d get taken out, and the shaman could run a ssc and simply take out your wolf and have board control left over. That’s just my estimation.

I agree with your entire post though…there’s very little room in this game for creativity, and i’m beginning to find that frustrating.