-Android Market Link removed-edit - FrenchAddict -: unless you can prove me that offering a PSX bios for download (and for free) is legal, and that you asked Schtruck (and LDchen) before using the name "Fpse", your post has been edited.Send me a PM if you want.

Hi everyone,I recently acquired FPSE and even with the last updates it is still not working well on my Transformer.The application seems to never use the full processor :-in Software mode if I turn Fastdraw + Screen Filtering on, the FPS are at 40 everytime and the processor is at 65%.It is like if there's a FPS cap at 40. Weird.

-In OpenGL mode it is a bit different : FPS are at 42 average (not capped at 40), sometimes it goes to full FPS or more (especially in battles), but processor still at 40% average max.

I tried turning Dual Core Mode on (even if everyone says it is useless), also thread priority and Boost Mode, but nothing seems to work.

I know that other applications are using 100% of my CPU, so I don't understand why FPSE doesn't.

(The game I'm currently playing is FF8)

Am I missing something?Does someone has encountered the same issue?Is it a known bug in FPSE?

Thanks everyone

Edit : fixed percentages.

What do you use to record your processor load? I mean, how do you know only 65% or 40% of your CPU is used?

Or do you mean that your CPU only reaches 65% or 40% of its max frequency when running Fpse????? (this would be really weird, and a problem indeed, but using SetCPU or an overclocking tool would fix by increasing minimum frequency)

I just wanted to give my feedback for the last version on the market.I'm very, very thankfull to Schtruck and LDchen for their efforts. Thanks guys!

I'm playing Resident Evil 1 and I noticed an inprovement in the game. For the previous releases there were some black lines crossing the screen from the top to the bottom.In this release they are showing only for a fraction of the seccond usually when an animanion finishes.

The game looks wonderfull, full speed with framelimiter because without it the frames goes way up

I also tried Need For Speed Pourche and the results are wonderfull. For this game I had to remove the frame limiters because the frames was too low and without them the game reached 60 - 70 fps which is great

I also tested the new video options for OpenGL and the result was great.

I use CoolTool to display the CPU usage and frequency (you can see the graph on both screenshots).I tested this tool with different software to be sure it's working well : qadrant, Dice video player, twitter (it uses more CPU than FPSE!!!).

My ROM have an included overclocking tool (also tested with applications listed above) and if I set the max frequency to 1600Mhz (normal value is 1200) with "performance" governor, its the same.

Hi everyone,I recently acquired FPSE and even with the last updates it is still not working well on my Transformer.The application seems to never use the full processor :-in Software mode if I turn Fastdraw + Screen Filtering on, the FPS are at 40 everytime and the processor is at 65%.It is like if there's a FPS cap at 40. Weird.

-In OpenGL mode it is a bit different : FPS are at 42 average (not capped at 40), sometimes it goes to full FPS or more (especially in battles), but processor still at 40% average max.

I tried turning Dual Core Mode on (even if everyone says it is useless), also thread priority and Boost Mode, but nothing seems to work.

I know that other applications are using 100% of my CPU, so I don't understand why FPSE doesn't.

(The game I'm currently playing is FF8)

Am I missing something?Does someone has encountered the same issue?Is it a known bug in FPSE?

Thanks everyone

Edit : fixed percentages.

I don't have a screenshot app on my phone so I couldn't take an example so I'll use these screenshots to illustrate what I mean since I am getting many of the same artifacts on my phone on FF9. Notice how although the characters are higher quality the environment actually seems significantly worse? Its almost like openGL is taking all of the scenes and running them through a cartoon renderer. Some of it just looks like AA artifacts, but a lot of it looks cartoony for some reason (more pronounced on FF9 then it appears in these pictures). While a lot of the character artifacts are weird looking, this wrongness of the background has been what is keeping me from using the openGL plugin since it just looks so wrong. Is there a option that should fix this or would it be up for a future fix?

I don't have a screenshot app on my phone so I couldn't take an example so I'll use these screenshots to illustrate what I mean since I am getting many of the same artifacts on my phone on FF9. Notice how although the characters are higher quality the environment actually seems significantly worse? Its almost like openGL is taking all of the scenes and running them through a cartoon renderer. Some of it just looks like AA artifacts, but a lot of it looks cartoony for some reason (more pronounced on FF9 then it appears in these pictures). While a lot of the character artifacts are weird looking, this wrongness of the background has been what is keeping me from using the openGL plugin since it just looks so wrong. Is there a option that should fix this or would it be up for a future fix?

From what I've noticed all 2D textures are like that, I can understand why it might bother you but I find myself too busy drooling over the pretty 3D textures to bother myself with visible 2D borders. I can't seem to find an option that fixes it so for now I think it just an OpenGL bug. Though someone else might be more helpful.

I don't have a screenshot app on my phone so I couldn't take an example so I'll use these screenshots to illustrate what I mean since I am getting many of the same artifacts on my phone on FF9. Notice how although the characters are higher quality the environment actually seems significantly worse? Its almost like openGL is taking all of the scenes and running them through a cartoon renderer. Some of it just looks like AA artifacts, but a lot of it looks cartoony for some reason (more pronounced on FF9 then it appears in these pictures). While a lot of the character artifacts are weird looking, this wrongness of the background has been what is keeping me from using the openGL plugin since it just looks so wrong. Is there a option that should fix this or would it be up for a future fix?

From what I've noticed all 2D textures are like that, I can understand why it might bother you but I find myself too busy drooling over the pretty 3D textures to bother myself with visible 2D borders. I can't seem to find an option that fixes it so for now I think it just an OpenGL bug. Though someone else might be more helpful.

Meh unfortunately in most of the games I'm currently playing those 2D textures make up most of the screen. If I had a good screenshot app I would show you what I mean. In FF9 a lot of the scenes are almost painful to look at.

Still hoping that the ability to select external digital pads will be brought back. Any word on this?

External pad is supported, go to overlay pad menu and choose overlay pad, external, you ll be prompted to choose a new pad skin.But remember that pad format has changed, all .bmp file must be converted to raw files by using the tool bmp2raw you ll find into the first post of this thread.

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