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Rod Fergusson, the head of The Coalition who is tasked with the latest installment of the Gears of War franchise came out and discussed his disappointment in the mainstream media on how they have handled the Gears of War 4 Beta release. According to Rod, the media have twisted the meaning of the word Beta to mean Pre-Release Demo, which is a misrepresentation of where they are in development. Rod also pointed out that the game is far from a technical masterpiece and that they should have called it an Alpha so that they media could grasp the idea of where they are at this point.

The industry has taken the word beta and twisted it to mean pre-release demo. The community thinks they should be a highly polished demo. We are really focused on saying were pre-alpha right now. I even joked that we should call our beta an alpha just so people understand where we are and that we are actually looking for feedback and were actually testing systems.

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Member

Rod Fergusson, the head of The Coalition who is tasked with the latest installment of the Gears of War franchise came out and discussed his disappointment in the mainstream media on how they have handled the Gears of War 4 Beta release. According to Rod, the media have twisted the meaning of the word Beta to mean Pre-Release Demo, which is a misrepresentation of where they are in development. Rod also pointed out that the game is far from a technical masterpiece and that they should have called it an Alpha so that they media could grasp the idea of where they are at this point.

The industry has taken the word beta and twisted it to mean pre-release demo. The community thinks they should be a highly polished demo. We are really focused on saying were pre-alpha right now. I even joked that we should call our beta an alpha just so people understand where we are and that we are actually looking for feedback and were actually testing systems.

I dunno, I think the difference is instantly noticeable. Gears 4 looks really clean, smooth, and has very good AA. Textures are nicer, and the overall level of detail in the world is better. Apparently lighting isn't final, and animations don't appear final either, so those will surely improve.
On top of that, we can infer that the drop to 30fps for the campaign will yield pretty noticeable results. Even Uncharted 4 MP looks a little cartoony compared to the SP, 60fps is very costly in games today, especially multiplayer with other players putting more strain on the CPU.

MeisaMcCaffrey

Saw a guy grab a boomshot and upon hearing a chainsaw behind him, he turned around, panicked, and shot a rocket randomly in the air. Got ripped into two. It's hard to describe it but I couldn't stop laughing. Classic Gears.

I hope they will release some new modes, that would be awesome. Reached level 21 and got the beta bonuses or something which is nice. Guys, I think this will end up being a really good game.

Member

I dunno, I think the difference is instantly noticeable. Gears 4 looks really clean, smooth, and has very good AA. Textures are nicer, and the overall level of detail in the world is better. Apparently lighting isn't final, and animations don't appear final either, so those will surely improve.
On top of that, we can infer that the drop to 30fps for the campaign will yield pretty noticeable results. Even Uncharted 4 MP looks a little cartoony compared to the SP, 60fps is very costly in games today, especially multiplayer with other players putting more strain on the CPU.

All of this has to do with running at higher resolution but level of detail of the world absolutely does not look as good as Gears 3, primarily due to how angular the game is right now and the absolute lack of ambient shadows. The textures also look flatter due to not using PoM as heavily as Gears 3. You are disregarding the actual issue people have with the graphics but I understand that it's not final. However, we are only judging it based on this beta and I am sure with the full lighting pass in the final version it will look better than even Gears UE or atleast as good...no doubt.

Also Uncharted looks slightly cartoony because it's always been its artstyle tbh.

Member

Rod Fergusson, the head of The Coalition who is tasked with the latest installment of the Gears of War franchise came out and discussed his disappointment in the mainstream media on how they have handled the Gears of War 4 Beta release. According to Rod, the media have twisted the meaning of the word Beta to mean Pre-Release Demo, which is a misrepresentation of where they are in development. Rod also pointed out that the game is far from a technical masterpiece and that they should have called it an Alpha so that they media could grasp the idea of where they are at this point.

The industry has taken the word beta and twisted it to mean pre-release demo. The community thinks they should be a highly polished demo. We are really focused on saying were pre-alpha right now. I even joked that we should call our beta an alpha just so people understand where we are and that we are actually looking for feedback and were actually testing systems.

Banned

Because a large amount of players complained on Epic's forums that Gears was too dark and you couldn't see shit..especially in MP. It's the entire reason why absolutely none of Gears 2 maps were set in dark. Even maps with lightning and rain (like Subway, Mansion) ended up going bright and daytime. Gears 3 tried to change that a bit and tried some dark maps but none were as dark except maybe Bulletmarsh revision. If you can find the neogaf thread for Gears 4 reveal you'll see half of the people complaining how they can't see anything.

Although part of the reason for Gears 1 being so monotone was due to technical limitations of the lighting in first gen UE3 (it was the first UE3 game too so alternatives weren't discovered just yet), Gears 2 improved the lighting engine and as a result became more colourful. Gears 3 used even more advanced lighting with GI which meant even dark areas got lit.

Member

Member

Rod Fergusson, the head of The Coalition who is tasked with the latest installment of the Gears of War franchise came out and discussed his disappointment in the mainstream media on how they have handled the Gears of War 4 Beta release. According to Rod, the media have twisted the meaning of the word Beta to mean Pre-Release Demo, which is a misrepresentation of where they are in development. Rod also pointed out that the game is far from a technical masterpiece and that they should have called it an Alpha so that they media could grasp the idea of where they are at this point.

The industry has taken the word beta and twisted it to mean pre-release demo. The community thinks they should be a highly polished demo. We are really focused on saying were pre-alpha right now. I even joked that we should call our beta an alpha just so people understand where we are and that we are actually looking for feedback and were actually testing systems.

Banned

I do love the Gears4 beta though. Its very good. There is a few things i think they need to tweak but ill take that to the Gears forums. Oh and the Dropshot is amazing. Here is another clip from the other night

Member

lol yeah the dropshot is really awesome. Great for flushing people out at power weapons or going for map control. Ive mostly seen people use it at close range, but it has some great long range potential as enemies dont have a chance to react since they dont see it.

i think is good to realize the ambient of the first game, it starts in an cloudy afternoon, and then night, and then the hollow, and then a sky full of nemacysts, the reason the game was dark and muted were technical reason, but epic gave logic to these limitations,

gears 2 remains somehow dark but it is not as dark as the first one, lots of glow and things like that,

now on gears 3, nature has finally taken over the old cities and that kinda stuff thats why there is a more lot of color on this one, and also for example Azura is supposed to a utopia and the like.

Gears 4 campaign will happen over a night so i expect to be a lot of darks and shadows,

Member

i think is good to realize the ambient of the first game, it starts in an cloudy afternoon, and then night, and then the hollow, and then a sky full of nemacysts, the reason the game was dark and muted were technical reason, but epic gave logic to these limitations,

gears 2 remains somehow dark but it is not as dark as the first one, lots of glow and things like that,

now on gears 3, nature has finally taken over the old cities and that kinda stuff thats why there is a more lot of color on this one, and also for example Azura is supposed to a utopia and the like.

Gears 4 campaign will happen over a night so i expect to be a lot of darks and shadows,

Member

The weapon balance is far and away the worst in the series. The maps just promote running around like a chicken with your head cut off with the overpowered weapons. There's no real sense of teammwork or fighting for locations on the map.

I just could not be more disappointed in this game. If TC doesn't make some significant changes for the final game I think this will be the first Gears game I don't buy and it bums me the hell out because Gears has always been my main multiplayer game.

It does not home. It goes in a straight line as long as you hold the trigger. If you shoot at the floor it will bounce off of the floor and go straight up.

Any who, I used to be in the "consistent shotgun" camp but after tonight's session I refuse to believe that it's consistent. 1 shot downs, 4 shot downs, point blanks making the enemy lose all of their blood but still survive. It can be really bad sometimes and I hope they fix it.

Apart from that, having the bullets come out of the barrel seems to have too much sway, making it really hard to blind fire at all with the shotgun. It feels like when I get kills it's because I swept the fastest and managed to get the sweetspot. The main thing I liked about center screen aiming was that there was an aspect of precision to it. This feels much more random. I know they won't change, I'm just commenting is all.

Also, PLEASE! Get rid of the MASSIVE delay between rolling and being able to shoot again. The sandbox plays MUCH faster now and this delay seriously just does not fit at all. Fix that shit.

Member

The weapon balance is far and away the worst in the series. The maps just promote running around like a chicken with your head cut off with the overpowered weapons. There's no real sense of teammwork or fighting for locations on the map.

Member

Rod Fergusson, the head of The Coalition who is tasked with the latest installment of the Gears of War franchise came out and discussed his disappointment in the mainstream media on how they have handled the Gears of War 4 Beta release. According to Rod, the media have twisted the meaning of the word Beta to mean Pre-Release Demo, which is a misrepresentation of where they are in development. Rod also pointed out that the game is far from a technical masterpiece and that they should have called it an Alpha so that they media could grasp the idea of where they are at this point.

The industry has taken the word beta and twisted it to mean pre-release demo. The community thinks they should be a highly polished demo. We are really focused on saying were pre-alpha right now. I even joked that we should call our beta an alpha just so people understand where we are and that we are actually looking for feedback and were actually testing systems.

Member

The more I play this game the more it makes me want to go back to Gears 3 or just drop Gears altogether. Many of the things people are complaining about- shot delay, sub-par map design, poor weapon balance, terrible sound, way too generous active reload system, are not issues in Gears 3. Hopefully most of this stuff gets fixed. And I think Gears 3 does look better, especially artistically.