Disabled Killmarks on Maulus hull being affected by ship's animations.

Sorted transparency on some PI structures.

Tweaked clipping on Nightmare, Oneiros and Exequror booster areas.

Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.

Reduced camera stuttering when looking at fighters.

Removed persisting red line between fighter and destroyed target.

Added a missing effect to the Warp Disruption Field Generator.

Modified visibility of the Tactical Overlay and Fighters' Tactical Lines when hiding the UI.

Localization:

Various skill and module descriptions were corrected and updated for the Russian client.

Daytrading skill name has been changed for the Russian client.

Modules:

Ancillary repairers and boosters now received the correct falloff bonuses from appropriate ships.

The Show Info window of the "Interdiction Sphere Launcher I" now mentions that using this module is banned in empire space.

Citadel Service Modules can now be repackaged.

Miscellaneous:

Importing and exporting fittings that include fighters now work correctly.

Setting a waypoint for the autopilot through the bookmark of a Citadel will now properly lead the autopilot to the Citadel and not only to the system.

Missions & NPCs:

A stray Serpentis structure inside the Guristas Refuge site has been replaced with the proper Guristas structure.

Science & Industry:

The name of the Leopard Blueprint has been corrected.

Inventing from the Medium Shield Maintenance Bot I blueprint now requires Caldari Encryption Methods rather than Gallente Encryption methods, bringing it in line with other shield repair drones.

The Void S BPO now requires the correct materials for copy operations.

Ships:

Corrected an issue that had caused the Bowhead bonus to Ship Maintenance Bay capacity to stop appearing in the traits tab.

Serpentis capital ships have been added to the appropriate variations tabs.

Text and Descriptions:

Fixed a grammatical error in the log message received when you are jammed.

Corrected some minor spelling errors.

Removed a double space from "contracts assigned to you" text in the contracts start page.

Adding a missed space to the description of the Standup XL-Set Extinction Level Weapons Suite II.

Changed the description of remaining contract limits to indicate that the limit includes both public and corporate contracts.

Clarified the wording used for describing boss location in the fleet advert tooltips.

User Interface:

Fixed an issue where the system map would not retain scanner probe progress when closing and opening the system map in full screen.

Fixed an issue where the go-to-point navigation (Q by default) would show the distance at the edge of the circle and be obscured by the mouse cursor. Distance should now appear roughly in the middle of the line.

Fixed an issue where the docking and changing ship animations would be jerky in smaller ships.

Fixed an issue where the zoom buttons would obscure the percentage display for shield, armor, and hull if enabled.

Fixed an issue where a black bar would appear on the right of the screen when using UI scaling at 115% or 125%.

Fix an issue where the cursor would disappear when using go-to-point navigation.

Fixed an issue where long item names would be split incorrectly over multiple lines.

Fixed an issue where dragging a stack of items onto another stack in a hangar that did not have enough space would not show the 'Set Quantity' dialog.

Fixed an issue where occasionally the probe scanner would fail to load and anomalies or signatures.

Fixed an issue where looking at an object as the former look at target is destroyed resets your camera to your own ship.

Fixed an issue where changing ships could leave items from old ships appearing in the fitting window.

Fixed an issue where modules with heat damage would appear repaired after a failed repair attempt.

Fixed an issue where the hangar camera can become detached in the Super hangar.

Fixed an issue that caused inventory windows opened while in station to not be remembered the next time a player docks.

Tooltips for ancillary repairers and boosters now correctly show their repair/boost amount.

Remote Ancillary Repairers now show an icon on the receiving players HUD.

Corrected the text of the "Welcome to New Eden" opportunity to reflect the recent skill queue changes.

The bracket icons for some NPCs battlecruisers have been corrected.

The Blueprint for the Capital Remote Capacitor Transmitter II is now visible in its show info window.

HP in the fitting window will no longer overlaps with resistances.

Siege module DPS bonuses are now correctly represented in the fitting window.

The location option in the right click menu for orders is no longer greyed out.

Fixed an issue that would sometimes cause the first digit entered in a field in the multisell window to be lost.

The reprocessing window now correctly takes implants into account when calculating reprocessing yields.

Fixed a problem where the station selection list did not display for changing the station for setting up a remote market order, if it would have included Citadels (and it also works for Citadels now).

Saved Fittings now include any scripts contained in the ship's cargohold or loaded into its modules.

The damage resistance icons in the defense tab of the fitting screen are being displayed again properly.

Third Party Developers

CREST API:

A new remote UI resource has been added.The "/characters//ui/openwindow/newmail/" resource allows developers to open a mail window in a client with pre-filled subject and body, and optionally a list of recipients.

The "/tournaments//series//matches//static/" and "/tournaments//series//matches//realtime//" resources have been re-enabled.