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The older Exile and original Nethergate games used a different game mechanics that allowed for no damage and/or not being hit by almost all monsters through high Luck and other exploits. More recent games placed a cap on armor and resistances of 90% with some small exceptions that meant you would always take damage.

Now monsters can be immune to a damage type.

Welcome to Spiderweb Software. Please leave your sanity at the door. It makes explanations less understandable, but they don't bother you anymore.

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As far as the Geneforge series specifically goes, no, you can't get your character's resistance to 100%. In the earlier games, the way resistances are displayed means that your resistance can appear to be over 100% with the right combination of equipment, but you'll still take some damage from energy attacks.