Major graphics updates. Replaced enemy placeholders with a generic enemy image. The idea is for the majority of rooms to have unique looking enemies related to the title of the room. It's a huge task though, and probably the last thing to do.

Standardized what are enemies and what aren't (platforms are white, if it's coloured AND moving, it's an enemy)

More movement tweaking to solve an issue with jump-through platforms.

Visual feedback when colliding with an enemy or collecting a rod.

HUD displayed for a shorter time when switching rooms, but the HUD can be revealed by pausing the game