Other notable elements include the silly plot twists, which actually contribute to the crappy, special-effects-laden summer blockbuster feel of the game, the occasional use of FMV during the game to provide for some dramatic cinemas, and the various new modes of play that are unlockable by rushing through the game a second time, as quickly as possible. These things, combined with the great visuals, great music, brilliant creature design, varied gameplay, incredible boss encounters, and deep puzzles, make the Blue Stinger experience enjoyable, to say the least. The camera may bother you, and the voice acting may confuse you, but once you've learned to overlook these (as I did after a few hours of play), you'll thank yourself for having added the game to your Dreamcast lineup.

Activision has done a marvelous job cleaning up Climax Graphics’ action and adventure extraordinaire, resulting in a perfectly playable game that’s a thrilling ride all the way through, even if things are over a bit too quickly for my tastes. Tension levels run just high enough to keep you glued to the screen, the puzzle and exploration elements blend well, and combat is a rewarding experience. Toss in several new ideas for the genre, multiple playable characters, and awesome graphics and you’ve got Blue Stinger in a nutshell–a fantastic title that’s a great way to kick off the genre for the Dreamcast.

Take it from Destructacon, if you liked action titles such as Resident Evil or Silent Hill, then Blue Stinger will show you the way to the way to the new millennium. Strap yourself into a Dreamcast and let it take you to Action/Adventure heaven. With extraordinairy graphics, gameplay, and sound; Blue Stinger comes away as a triple A title. Look for its North American release on the "Uber-console" on September 9th.

Blue Stinger is a decent enough game with just a hair too many execution problems to be great. While it may disappoint dyed-in-the-wool Resident Evil fans, Dreamcast newcomers looking for an adventure fix on their new machine should be pleased.

Overall, Blue Stinger is a midly fun and functional game that induces (wavering hand) a few jolts here and there, but in comparison to a game like Code Veronica, Blue Stinger is about as intimidating and scary as Count Chocula. And instead of inducing groans and gurgles and splurts and various other spooktacular goodness, Blue Stinger musters up a tepid, Nosfaratu-with-denchers caliber "blah". And "blah" was exactly my impression of the game as a whole.

Blue Stinger isn't all bad, although it is a bit short. I did like watching the story unfold and enjoyed the exciting climax. Although the dialogue was poorly done, the plot kept me enthralled. While Blue Stinger lacks in many areas, it did keep my interest throughout the entire game, which is worth quite a few brownie points. If Blue Stinger would have been presented in true survival horror fashion then it may have scored higher, but that isn't the case. I guess we'll have to wait for Resident Evil: Code Veronica to provide us with the horror experience Blue Stinger largely failed to deliver.

I would give it an F but I personally don't think it's all that inappropriate. I think other people might, and that's the point of this grading system. The blood is unrealistic, except for the occasional body you come across that's just part of the background. Which there is actually quite a few of. Still, it's not that bad, and if you never look at the ground, you'll be fine. There's also some D-bombs and one B-bomb thrown in to give it that tough aesthetic feel, but you won't hear that because of the Blindside you should be listening to while you are playing it.

The orchestrated music is great, but the poorly-translated dialogue and stilted voice acting make for some of the most bizarre conversations I've ever witnessed. As is often the case, these faults give the game a certain charm. Blue Stinger never takes itself too seriously, and that might just be its saving grace.