A new version of Chaos Reborn is available on the Steam Beta "Development Testing Branch".
Note that anything you do in the testing branch will have no effect on your "normal" game. Specifically:
Your async games will still time out if you don't play them in the "normal" branch;
Ranked games that you play in "testing" will not affect your "normal" ranking.

This version includes a new translation into Brazilian Portuguese, and a number of fixes.
Meanwhile, work is continuing on new features for the game.

To play the testing branch version, right-click the game in your Steam Library, select "Properties", then "Betas", and then select the testing beta from the dropdown box. The password is:
GoblinGoblinOfSteel
To go back to the normal version, do the same, but choose "NONE - Opt out of all beta programs".

Changes
=======

New:
Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.

Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.

Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization.
Wizard names were sometimes invisible in chat log in custom lobby.viewtopic.php?f=7&t=5761

Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.viewtopic.php?f=7&t=5862
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.

Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."

Last edited by CGR on Thu Oct 19, 2017 11:48 am, edited 1 time in total.

If you feel like testing stuff specifically, the realm invites and invasions, and the bug where your duel doesn't always start if you're spectating are the big changes. Ah, also, the law-mode enemy damage indicators.

Hi,
Julian has given the go-ahead for the testing-branch version to be moved onto the main steam branch, so it should be landing soon.

In other news, the BT exchange box for my village has been destroyed, so (my) half (of) the village is without internet, and likely to be for some time (possibly weeks, I can't get a straight answer out of BT), so I'm going to be offline much more than usual for a while.

CGR wrote:
In other news, the BT exchange box for my village has been destroyed, so (my) half (of) the village is without internet, and likely to be for some time (possibly weeks, I can't get a straight answer out of BT), so I'm going to be offline much more than usual for a while.