Each of the above get the following:
Treant undead – 3840xp
Fire Giant tracking – 800xp
The wreck of the merchant ship – 600xp

Whurlond and Bolar had heard that Bolthin and Arur had decided to and check out the Lich’s of the tombs once again.

Bolar and Whurlond came upon Bolthin’s and Arur’s camp a few hours after sunset. A good meal was enjoyed with drinks and a watch was set up for the long hours of the night. Autumn was playing out and soon winter would be upon the land. Bolthin said the Roflin had been summoned back to Moria where they would meet with him again.

As the temperature fell and clear sky blazed with stars, Whurlond and Bolar said that they had passed by the site of the tombs. It had been glowing a eerie blue light. The dwarves discussed it for some time and thenbegan thier watches. Those not on watch turned into the tent to get what rest they could.

Deep into the night a large boulder came flying out of thin air and smashed into the unawares Bolar. Bolthin, also on watch, saw trees and bushes moving in the direction of the tomb. The alarm was raised. Dwarves piled out of the tent to behold a being black as a starless night, with red glowing eyes and pieces of strange green bark on its black woody arms and torso.

The battle was started and the creature proved its mettle by flinging boulders and lashing out with its limbs. Its red glowing eyes were fixated on the Bolar who was a ranger. Bolar on his new animal companion. X’andar the dragonne, flew to meet the creature but it seemed almost impervious to being hit.

Alik and Whurlond charged into the fray and some hits were landed. The creature lashed about and each hit sent its fungus all over the dwarves and it burned and burrowed into the skin and drained dexterity. Arur then unleashed fire and lightning and the creature started to smoke and burn and crumble. Even though mighty magics were unleashed and Bolthin kept everyone healing at a great rate, Bolar was hit with both limbs and succumbed to the damage. After a few more rounds of battle and being hit by fearsome blows, it collapsed. After searching a few items were found in its woody remains.

Its treasure:

large black opal worth 2,000 gp
a cracked leather backpack containing a broken rock hammer and 4300 gp
+2 light crossbow of distance
a sealed pocket flask holding an elixir of the peaks that had Bolar’s name and engraved on it

The party recovered by morning with all spells and readiness for adventure. Heading back to the lich’s lair, it was found that the tombs were still sunken with no egress. It was decided to head back to Moria to get Bolar raised and get more information. There was no encounters returning to the city.

Bolar was raised by the temple after 5,000 of diamonds were purchased. Bolthin asked the Kilea temple elders if he could gain more information about undead. Gamlon, head priest of Kilea, let Bolthin know that even though most undead types are known, unique ones and ones that are created by the evil will of a necromancer are rare and unknown to those that keep such information. Until discovered, a turn attempt may be the easiest way to determine if it is undead or not. Gamlon used an augury that said the tombs would reset at next dark of both moons. Also, the tombs would no longer be accessible during daylight hours. And to remove the blot that they are would require slaying of the lich that created the tomb.

After recouping and resting and training, it was heard that a Fire Giant scout had come through the depths and killed a squad of Deep Gaurds trying to get into the city. The giant has been captured and was in the process of being interrogated when he managed to escape. Some say there was foul magic that allowed him to do so. There was a bounty for his death or return of the giant and the party decided to go after him.

Bolar tracked the giant’s movements for the next 5 days (+300xp) and he was tracked to rugged river back on the River Selomin. The river was wide here but in the distance could be see the deceptive white peaks of the Doom mountains that still contained orc, ogre, giant tribes, trolls and many other fell beasts.

As the party tried to approach without giving itself away, a loud rushing sound of mighty wings and getting within a few hundred feet, voices were heard, one large booming voice and the other a dark lisping voice that made each dwarf wince when he heard it.

Reaching the river bank, there was a fire giant, in armor with weapon and was struggling to pull a large boat into the river. Missiles flew and spells were thrown and then it was a general melee.

Even a mighty giant can not stand long against a well equipped party of adventuring dwarves. After the giant toppled, he was searched and his remains were disposed of. There was some papers in the Giants bag and after getting back to town, it described some of the defenses of Moria, mentioned an item called a dwarf bane and was addressed to the giants in the giant Kingdom of Geoff. in the large boat itself was found coinage worth 5,000 zachs.

Treasure from the fire giant
5,000 zachs
Mwk large platemail
Mwk large great sword
Large sailing boat

The dwarfs then uses their horses to pull the boat into the river and using Bolars sailor skill was able to pilot the boat upriver towards the city of Verot, known in the Empire as having a massive bridge over the broad Selomin river. Along the way Bolthin used his magics to search for any wrecks. He did find one, a larger merchant vessel that had been driven into shallow water and sunk.

Whurlond and Bolthin decided to investigate and plunged into the cold water and 20 feet down started to examine the wreck. The fore and aft castle seem largely intact though sails and main hatch had been broken and destroyed. Managing to get the cabin door open there were sahaugin inside and Whurlond dispatched one and the other fought for its life. Though it died quickly but it was able summing sharks, a champion and a sea troll.

The fight went back and forth but Whurlond and Bolthin prevailed. Two chests were salvaged. Afterwards the party piloted their boat the rest of the way to Verot.

After doing extensive training from all of the time spent recovering from the use of the Tarot Deck of Many Things, it was decided to again gather at the Rearing Red Dragon to quaff some spirits and decide where the next Adventure would be.

It was overheard that a near the Stony hills not far from Dragon Swamp that a strange gave yard and place of crypts was giving off strange blue glow at night. The party decided to go back as they had been there before.

The travel was that day by Orc that issued a challenge from the back of an armored rhino. He charged but was met by missile fire and magic spells. Even with a bullette joining in the Orc was quickly dispatched.

The orc was carrying masterwork axes and better than normal armor. He also had some parchments that were in cryptic and giantish. It was a contract that would pay 10,000 zachs for each creature slain on the list. It include the names of Bolthin and Arur. It was signed by a member of a fire giant council. it also mentioned that hill giant squad would be soon dispatched to follow up.

The party decided to continue to the tombs. There they found them eerily silent and even in bright mid morning sun they glowed an unearthly blue.

Deciding on the western tomb, it became evident, the east tomb was guarded by undead and the left was guarded by traps.

The party tried to enter and was met with iron grates and poison gas and contact poison. Managed to open several of the sarcophigi and grabbed items and coinage. The last one however seemed to trigger a massive gear that shook the entire building and it was decided to leave and go establish a camp 2 miles away from the accursed place..

Once again, the Rearing Red Dragon was the place to meet. Rumors came back from the dwarven rangers that a tomb had been discovered in place of tangled boulders and old trees. Bolthin feeling the power of Kilea and his new found powers wished to see if this would be a challenge of his powers. After asking Alik, it was decided to brace the tomb and see if this placed can be cleaned out.

fade to black ……. there was a time 700 years ago… 7 of the 9 that ruled… a Wizards council that controlled the Tyrian Empire. The Emperor had died without a an heir and internal strife threatened to split the empire into small warring factions. Seven Wizards stepped forward and took the reigns of government. At first, the council ruled wisely and fairly. Then a shadow fell across the land. Darkness crept from the wild magic that still wasn’t fully understood. It reached into the Arcane Guilds. Dark magic. Necromancy.

The 7 of 9 that rules formed a cabal that used its magical leverage to take control. The Wizards became a fearful force and not only to the enemies of Tyre but to those that opposed from within. They ruled for almost a hundred years. And then a blood relative that was descended from the last royal came forth.

Bathed in Wild magic he found a way to harness it and use it and threw down each of the seven. However, not each mage was slain outright. Some fled to distant lands, some hid in rock strewn valleys and some sealed their tombs waiting for the time to come back and seize power.

….. a map to this tomb. Dwarven rangers found it a few weeks ago. It reeks of old magic and necromancy. Be aware of what it may contain.

After a days journey, the party came to the tomb in the mid afternoon. There were boulders and rocks strewn about and they bore faded runes that had no power but still put a chill between the shoulder blades.

Using crow bars and dwarven strength the doors on the East tomb were pried open. Sarcophigi were laid in the room and at the back stairs descending. Entering the crypt and up popped a black wraith from. Quickly dispathed. Two more met similiar treatment.

After a quick search then it was time to go down the stairs. A long burial chamber that stretched back 100 feet that was littered with bones. The party stepped quitely but as soon as there was life present, each pile of bones brought forth a wraith. And the battle was on.

With Bolthin turning the undead and Alik providing a bulwark against the physical attacks and Arur throwing fire balls, the group advanced the length of the hallway. Finally a Dread Wraith appeared to engage in battle. Soon, even it could not withstand the power of the group even though it brought Alik close to the brink of death.

The remaining wraiths fled and the chamber was open. Amongst the litter in the tomb there was assorted weapons and armor and a rod. Coins and gems in rotting sacks. There was also another set of stairs.

Descending those stairs came upon a room full of sarcophagi. One was open and contained nothing but rotting clothes. The other had a corner lifted. The crowbar came out and popped the lids. The ones that were not yet looted saw a small ornate red lacquer box that was encrusted with gems. Whurlond tried to pick it up and suddenly collapsed on the floor. Bolthin seemed intent on opening all of the other sarcophagi. After popping the the forth one, the statue at the back of the crypt took on a form of a fighter with blazing red eyes. After an abyssal blast roared through the chamber the party quickly back tracked and left this place of ruin.

it was time to again descend into the depths and search out the new areas that the dwarf miners had opened.

Descending down the stairs it seemed familiar. Typical of the minotaur warrens that they had seen in the previous months.

The company moved to the middle corridor and leveraged open the main door. With Bazain prepared a fireball roared down the corridor and struck the group of medium sized minotaurs. Though the company would not know until later, these were minotaurs of legend. Smoking they waited for the company to advance and the battle was on.

Axes flashed and the dwarfs chanted and shouted battle cries. Several of the minotaurs finally were felled from damage and magical spells. Whurlond moved up as Bolthin cured Alik. A single minotaur moved away from the party down the corridor.

Orcs and Minotaur

The streets of Moria were filled with dwarves that were celebrating the Festival of Kilea. Hearth, Home and Harvest were all celebrated this week.

A cleric of Durin, a cleric of Kilea and Aurer a stuffy wizard were wondering the streets and taking in the marvels of dwarf architecture, gnomish ingenuity and the benefits of trading with the largest human empire, Tyre.

Those depths are deep

Dean – Bolthin
Daniel – Whurlond

Sam – Bolar
Zephyr – Aurer

525 xp each

Bolthin, Aurer and friends gathered at the Rearing Red Dragon for the evening meal and to decide where to adventure next. As they discussed the last adventure with the flaming ooze and the Ambush drakes, two other dwarves overheard them.

“I couldn’t help but overhear how you have plumbed the depths for your gain. I wish to join along with my friend here.”

Having taken their measure and testing their mettle by drinking of the Kettle of Hyrm, everyone gathered for a game of rocks and Whurlond was the clear winner of the game.

Are you a font or not?

In attendance:

David – Torbere +150 exp
Zephyer – Aurer
Gabe – During

The group again visited the Green Dragon in Dran waiting for the manticore hide to be finished. Still having to wait the party asked around in a few of the magic shops about a way to replenish the dwarven stout magical bottle.

One very old mage in somewhat resplendent but faded robes said he had heard that there were a on old wild magic font in an abandoned temple to the East. The party and the wizard exchanged a few drinks and the wizard gave them directions to the temple.

Setting out the next day it was an uneventful journey with one night spent with a caravan that was headed into Dran. The next day found them across the forest with a path that led deep into the woods. Pushing through the brush and down the track that was mostly a game trail the path finally opened and a few hundred yards away was a ruined building that could still be made out to be a temple.

The dwarves carefully moved up and Torbere was given flight to check the temple. The first fly over saw 7 statues inside. The next flew over took a few rounds and then there was nothing inside. After a few attempts at opening the door it finally was pulled open by its handle.

Inside was time ravaged temple items such as benches, cloth, altar stones and such. But no statues. Suddenly out of the trees gargoyles attack the flying Torbere and landed to take on Aurer and During.

After an intense battle the gargoyles were all slain and a font was discovered at the back of the temple. Going in to investigate further a foul creature seeped up out of the ground and all eyes and mouths and grappled and swallowed Aurer, During and Torbere beat on the creature until it collapsed.

A few things were found around the fountain and Torbere put his bottle into the font. After light flashed the bottle again filled with stout. The dwarves were happy.

Here be lots o' things

Returning to Moria under the Mountain, and Bolthin feeling the chill in his soul of being touched by the undead, a question was put to the temple of Kilea. From what the doughty dwarves had seen it was determined to be a dread wraith. it was decided that the bit of treasure was well worth being able to escape the frightful being
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After relaxing and training and doing various other activities the group of adventurers gathered again and decided to finish the area that they had been directed to by the Sages of Deep Lore. Preparing once again to descend into the depths the party gathered themselves and the next day descended the depths to the station of Dwarven Gaurds and the gate was unlocked.
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There was no gelatinous cube waiting for them so they carefully searched the room and then moved into the adjoining corridors. as they travelled into a 10’ corridor a rat swarm came charging at them but proved to be of little menace and was quickly dispatched. Moving up the corridor and into a few turns the party was then assailed by a rust monster. Though it caused a few moments of panic it was over come by throwing axes and bludgeoning it to death.
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Moving further along the corridor and entering at the South end of a large round chamber which consisted of stone seats and 14 figures scattered about the room. The room was filled with a 20’ diameter pillar of fire that reached up past the ceiling. Looking and at first glance not seeing anything moving, Torbere and Gryant moved into the room. Behind the corner of the passage there was a six legged lizard like beast.
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It was a basilisk. Flailing about and stomping its six short legs it attacked the party, biting and trying to get the dwarves to look at its eyes. The battle waged back and forth and when Gryants shield arm weighed heavy and slipped he met the gaze of the basilisk straight into its eyes… and turned to stone. Torbere finished off the creature but Gryant was a dwarf statue. The basilish had little treasure but in the room the stone forms were worth investigating.
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After searching each one, there was one that was determined to be an elf. Others were duergar and troglodytes. Being in no further danger the party set about the task of getting Gryant back to the surface to purchase a stone to flesh spell to remove his predicament. As the party was lifting and dragging Gryant, 2 fire dwarves stepped out of the pillar of fire. The dwarf party hailed them and they started speaking.

It turns out that this was once a portal that connected to the elemental planes. It had been long abandoned because of the family of basilisks that had moved into the chamber from the adjoining caverns. After many attempts to drive them out the Azir decided to close the portal until such time as it could be safely used again. Time passed. The are that once was rich in gem deposits continued to attract many of the races in the under deep and each left its mark in the fire pillar room.
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Even the grey elves had sent party 500 years ago that had failed to return and was considered lost. Until the Moody Moria dwarves delved deep and found an entrance to this chamber. The Azir made an attempt with fire brew to return Gryant to flesh and it failed. They took him back to their plane where they could restore him to his health. It was determined that the elf would be taken back to the surface to be restored where he was. A much grateful Elradsae gave the dwarf party his thanks and offered to have them journey with him when he returns home.
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In the meant time the Azir were welcomed in the Moria Great Hall and the King and his brother provied a fiery feast to welcome the Azir and talks began about establishing new relations. The Azir thank each and every dwarf in the party by giving them each 2 emeralds that are worth 2000 zachs each. It was a great time for feasting and making merry. The kings brother seemed to pay particular attention to each member in the party.
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After a day of fetting the Azir the party decides to descend into the depths again. Down the flight of stairs and then the party was assailed by a shadow mastiff and barghests. Fighting those off the party then ran into hungry Xorn. Torbere threw gold at the xorn and they happily ate. The xorn then moved on and it was decided to return to the surface as the barghests were no were to be found.

Was that a shaman?

After recovering from the last adventure and taking a night to visit their favorite pub, the Rearing Red Dragon, the party was joined again by During that was last seen just before delving deep into the swamp.

He described another new section that had been opened recently in the deep delves that was more like a tomb. The party thought it would be a fitting challenge and decided to seek it out and find out what it had.

Delving deep again they came to the entrance that was guarded by iron and mithril gate and a dwarf company of the city guard. Going down the short flight of stairs it was a different feel than the cavern they had recently been in. It was s tomb and Bothin confirmed it had the funerary trappings of the duergar.

Slowing moving into the main entrance and searching did not seem to run across anything of use or that was dangerous… until Torbere and During moved into the skull room. From a corner a smaller minotaur lunged and struck Torbere for sneak attack. The fight was on. Larger forms charged out of the darkness on one side and smaller well armored minotaurs charged from the other.

The battle was a long one and raged back and forth. Even though the minotaur thug was severely hurt he pulled back and let the armored minotaurs engage the main party. A shaman then made his appearance and started flinging his vicious bolts. A web from Aurer slowed him down and the large minotaur and several of the armored ones fell to the ground.

The shaman was slain by the black bow and the thug escaped into the other room. The crypt in the middle of the main room started to rumble as if something wanted out. The party thought it would be a good time to leave.

After a short rest the party returned and found the crypt was opened. A huge minotaur came roaring out of the darkness. Another Black bolt took him down but Nuldar was not feeling well at this point.

A large incorporeal form came up out of the tomb with fetid breeze and touched Bolthin and made him feel older and weaker. A few tries at trying to hit the creature seemed fruitless and after During had looted the large minotaur the party decided it was time to leave.

Back in the city the temple of Kelea advised Bolthin that the creature was a Dread Wraith.

From the large minotaur was retreived:

2 Great Axe
1 Large bull headed pendant that had small leather fringe. Some of the fringe had been pull out and it looked like there was 5 pieces of fringe left. The pendant is magical and made from eboy with ruby eyes.