Preface - x000x
---------------
Welcome to my Assassin's Creed: Revelations guide. It's still a work in
progress so please be kind. I'm working on refining it and including as much
information as I can.
Version - x010x
---------------
Version: 1.0
Date: Nov 15, 2011
All main memories completed
Some side memories begun
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Table of Contents x100x
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338 Pages
134,000 Words
600,000 Hits
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Preface.......................x000x
Version.....................x010x
Table of Contents.............x100x
Controls......................x200x
X360........................x210x
PS3.........................x220x
PC..........................x230x
Walkthrough...................x300x
A Sort of Homecoming........x310x Heir to the Empire..........x350x
The Hangman...............x311x The Janissaries...........x351x
A Narrow Escape...........x312x The Arsenal Gates.........x352x
A Journal of Some Kind....x313x Arsenal Infiltration......x353x
A Hard Ride...............x314x Portrait of a Lady........x354x
The Wounded Eagle.........x315x Signs and Symbols, 2......x355x
Crossroads of the World.....x320x The Forum of the Ox.......x356x
A Warm Welcome............x321x A New Regime..............x357x
Upgrade and Explore.......x322x Fortune's Disfavor..........x360x
The Hookblade.............x323x Into the Shadows..........x361x
The View from Galata......x324x Honor, Lost and Won.......x362x
Advanced Tactics..........x325x Bearer of Mixed Tidings...x363x
On the Defense............x326x A Little Errand...........x364x
On the Attack.............x327x Signs and Symbols, 3......x365x
Lost and Found..............x330x The Maiden's Tower........x366x
The Prisoner..............x331x The Mentor's Return.......x367x
The Sentinel, Part 1......x332x Setting Sail..............x368x
Guild Contracts...........x333x Underworld..................x370x
Bomb Crafting.............x334x The Hidden City...........x371x
A Familiar Face...........x335x The Spy Who Shunned Me....x372x
The Verebatan Cistern.....x336x The Renegade..............x373x
Quid Pro Quo..............x337x Decomissioned.............x374x
The Mentor's Keeper.......x338x Last of the Palaiologi....x375x
Curse of the Romani.......x339x Escape....................x376x
The Sentinel, Part 2......x33Ax Passing the Torch.........x377x
The Uncivil War.............x340x The End of an Era...........x380x
The Prince's Banquet......x341x Discovery.................x381x
An Uneasy Meeting.........x342x End of the Road...........x383x
Fourth Part of the World..x343x Revelations.................x390x
Signs and Symbols, 1......x344x A Homecoming..............x391x
Galata Tower..............x345x Lost Legacy...............x392x
The Mentor's Wake.........x346x The Message...............x393x
Desmond's Journey.............x400x
Part 1, Doubts..............x410x
Assassin Recruits.............x500x
The Pupil...................x510x
Legal.........................x900x
Copyright...................x910x
Thanks......................x920x
Contact.....................x930x
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Controls x200x
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XBox 360 x210x
________________________________________
Combat
------
LB - Call Assassins/Arrow Volley
RB - Weapon Wheel
LT - Lock on Target
RT - Block
L3 - Eagle Vision
R3 - Center Camera
X - Strike
Y - Shoot
B - Grab
A - Kick
Left Analog - Move
Right Analog - Rotate Camera
D-Pad - Weapon shortcut
RT + X - Counter Attack
RT + Y - Counter Steal
RT + B - Counter Grab
RT + A - Dodge
Non-Combat
----------
LB - Call Assassins/Arrow Volley
RB - Weapon Wheel
LT - Lock on Target/Aim
RT - High Profile Mode
L3 - Eagle Vision
R3 - Center Camera
X - Attack
Y - Bombs/Crossbow
B - Grab/push/Leg Sweep
A - Fast Walk/Jump/Spring
Left Analog - Move
Right Analog - Move Camera
D-Pad - Weapon Shortcut
________________________________________
PS3 x220x
________________________________________
NOTE: I don't have PS3, feel free to correct me
Combat
------
L1 - Lock on Target
R1 - Block
L2 - Call Assassins/Arrow Volley
R2 - Weapon Wheel
L3 - Eagle Vision
R3 - Center Camera
Square - Strike
Triangle - Shoot
O - Grab
X - Kick
Left Analog - Move
Right Analog - Rotate Camera
D-Pad - Weapon shortcut
R2 + Square - Counter Attack
R2 + Triangle - Counter Steal
R2 + O - Counter Grab
R2 + X - Dodge
Non-Combat
----------
L1 - Lock on Target/Aim
R1 - High Profile Mode
L2 - Call Assassins/Arrow Volley
R2 - Weapon Wheel
L3 - Eagle Vision
R3 - Center Camera
Square - Attack
Triangle - Bombs/Crossbow
O - Grab/push/Leg Sweep
X - Fast Walk/Jump/Spring
Left Analog - Move
Right Analog - Move Camera
D-Pad - Weapon Shortcut
________________________________________
PC x230x
________________________________________
NOTE: I'm not even going to try to guess. If someone knows,
I'd appreciate the information.
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Walkthrough x300x
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A Sort of Homecoming x310x
________________________________________
The Hangman - x311x
-------------------
Once you gain control, walk up the beach. After a chat with Subject 16, you'll
be told how to escape. When you regain control, go through the giant archway
in front of you.
A Narrow Escape - x312x
-----------------------
When you gain control of Ezio, follow the ghost of Altair. You'll eventually
encounter a single enemy. He will have no weapon but neither will you. just
keep striking and kicking him. You can also grab him and throw him off the
edge. After you've killed him, Altair will reappear. Follow him upstairs,
collect your things, and head back outside.
*You'll find a small group of Byzantine Templars. To get Full Synchronization,
you must kill one of the templars with a counter attack. Just wait for one of
them to attack you, counter it, and then chain it into a full set of executions
to get rid of the enemies.
Altair will appear again. Follow him until you get to a point where you are
hanging from a ledge and a Templar is hanging around near it. Do a ledge
assassination and then climb up. Eventually you will hit another spot that
looks very much the same but he will be too far away to reach so you'll have
to climb up and assassinate him. Get to the roof and push the statue off.
When you get out of the water, kill the guard. Follow the tunnel to the way
point. You'll come to a large room with four enemies below you. Do an air
assassination on the closest enemy and then the other three will come for you.
Counter the first enemy and chain execute the rest.
A Journal of Some Kind - x313x
------------------------------
From the start, run strait ahead and up the stairs. On the other side of the
door, run ahead and then to the right. Once you reach the courtyard where the
Assassin's used to do their combat training. Go up the left side and confront
the four guards there. Climb up the ladder and go around the side of the tower
to find four more guards. Kill them and run up the side of the building to the
right by using the barrels. At the top, jump off and hit the attack button to
pop your parachute. Glide towards the yellow target marker.
*You will have to follow this group of guards through Masyaf. Remember to keep
your distance but don't get too far. You must not fail in tailing your target
to get Full Synchronization.
A Hard Ride - x314x
-------------------
You'll start this mission being dragged by a cart. Hold on and slide left and
right to avoid being hit by rocks and other things. Soon, the rope will begin
to break. At this point, you will be allowed to pull yourself up the rope but
while you do so, you will be unable to move left and right so be careful with
what you choose to do. For the most part, however, you only have to climb up
the rope. When you get to the top, you'll gain control of the carriage.
You will continually be slammed into by the enemy who will try to destroy you.
You can actually try and destroy them but surviving is really the main goal
here. The first carriage that attacks you will be relatively easy, just try
and time when you hit him so that he bounces over rubble. The second one is
tougher and requires you to bump into him only when necessary. Otherwise, try
to avoid him until you get a cutscene.
Wounded Eagle - x315x
---------------------
After the cutscene, you'll be dropped into combat with three enemies. They are
nothing special so just chain them together and then head towards the giant
water wheel. Turn right and head towards the stairs. You'll find an enemy here
that you can assassinate if you're quick. Continue up the stairs and after
riding the water wheel, assassinate the guard at the top.
Go back down the tower inside the walls and activate Eagle Vision as prompted.
You will see a ghost acting out where the Captain has gone. There is one guard
patrolling inside this courtyard so try and make it to the hay on the left side
and take him out as he passes. After that, there are two guards in the nearest
alley. Wait for them to walk away and kill them. Then head to the southern
alley, then east and north so that you come out behind the two other guards in
this alley. You can kill both but when you kill the first, the second will
notice so you will have to kill him before he can get his sword out.
*The next area will teach you to blend. The path that the captain took will
split. Go left but be careful because there are guards around. You want to
walk from one group of people to the next and stay with each group until a
guard passes. This is a good spot to pick up a couple of haystack kills.
When you get through this section, you'll go through a gate into an open area.
After the gate closes, you'll be attacked by three enemies. Kill them all and
loot them to get medicine. Then use the medicine to heal and regain all your
acrobatic abilities. Go up to the roof of the building on your right. At the
back corner, you'll find a haystack so jump in and kill the man right next to
it. Head back around the left side (west) and climb the building there. You
can tightrope walk across to another building and then there are a couple of
guards on roofs here. If they see you, just drop down on the side of a building
away from them so that you put the building between them and you. Then just
climb up when they turn away and assassinate them. Go all the way north on this
side and jump into the haystack.
Go to the waypoint in the north and start climbing the building. You'll be shot
at but just keep moving and you'll be fine. You'll get to a point where the
screen will point to the left and sort of hint that you should jump towards a
very small pole with a rope on it. You DO actually want to jump for that. When
you get to the roof, slowly walk up to your target and do your thing.
________________________________________
Crossroads of the World x320x
________________________________________
A Warm Welcome - x321x
-----------------------
After getting of the boat, speak with Yusuf. Follow him through the city but
try to stay close to him. He will give you some background about the city as
well as tell you things that might help you, like how the Ottoman soldiers can
keep Byzantines off your back. You'll eventually get in a fight with three
soldiers and then three more will be chased off by the Ottoman soldiers. Follow
Yusuf a little more and you'll finish this mission.
Upgrade and Explore - x322x
---------------------------
This mission starts by going in the building by Yusuf. Exit the HQ and head to
the Blacksmith. The new armor will cost you 343 so if you don't have enough,
pickpocket a few passerby but make sure you keep walking away from them as
soon as you do or they may turn around and attack you when they notice their
money is missing. Return to the Assassin HQ.
The Hookblade - x323x
---------------------
For the most part, just follow Yusuf through the streets and do as he tells
you. To use the extended reach during a jump, hold the grab button in mid-air.
To do the long jump, do the same as you pass by a hanging lamp that you would
otherwise use to swing around the corner. The last trick, the hook and run,
involves holding down the grab button as you sprint at a standing target. Just
make sure you successfully do all three for full synchronization.
The View from Galata - x324x
----------------------------
Follow Yusuf up to the top of the tower. The important thing here is mastering
the Hookblade sling. Make sure you have the camera facing the wall and you are
pressing forward as you climb. When you jump for a ledge, as you reach for the
ledge, hit the jump button to have the hookblade throw you upward. In cases
where there are more ledges above that you can reach, you can continue to hit
the jump button to keeping throwing yourself upward. Make it to the top in
under 60 seconds for full synchronization. This may take an attempt or two
because there isn't really any trick except for a little bit of practice.
Advanced Tactics - x325x
------------------------
Learn how to use the zipline. Follow Yusuf up to the rooftops and then jump
on the ziplines. You merely have to run at a zipline to use it so run at this
one and the next one to get moving. The last zipline will be used for an
assassination. Wait for Yusuf to set it up for you and then zipline down and
wait for the "assassinate" command to appear in the upper right, then hit the
strike button. Full Synchronization. Now just continue through the city to the
waypoint and meet up with the Assassins there to finish the mission.
On the Defense - x326x
----------------------
This is the Den Defense mode. The beginning will set up how everything works.
Place crossbows on the roofs until you gain access to the riflemen and place
them anywhere you can. Also, once you are told how to use the cannons, use them
as much as possible. One shot can wipe out an entire wave of Templars and save
you moral. You are graded at the end based on how many Assassins you lose and
how much moral you have left over and using the cannons can save you on both.
However, aside from that, saving moral doesn't do anything for you so if you
are risking losing to save moral, don't.
Just be careful of the last wave because they will bring a war machine with
them. Use the cannons on it but your rifflemen will help with this quite a bit.
Once you've defended the Den, head towards the docks and catch a ferry.
On the Attack - x327x
---------------------
When you get off the ferry, Yusuf will ask you to join the fray. Kill the three
Byzantines here and then follow Yusuf through the streets. He will teach you
how to use the new bombs. Do as he says and follow him. Eventually you will
get your chance to try the bombs. You'll be told exactly how to do it and
where to throw it.
Once you get to the Byzantine tower, Yusuf will distract the enemy and you
will have to kill the captain. Yusuf will prompt you to use your Eagle Vision
to figure out which guard is the captain. Out of the line up of four, it is
the second from the left. Scan him to save yourself some time. Then follow him
over the roof tops but don't kill anybody. Just get above the captain and you
can do a double air assassination on him and his companion.
Kill him and then head towards the tower. Now you need to climb the tower and
light the fire. Just be careful because there may be enemies shooting at you,
in which case, try to circle the tower to break their line of sight. Light
the fire at the top to end the sequence.
________________________________________
Lost and Found x330x
________________________________________
The Prisoner - x331x
--------------------
This is actually how you are going to recruit your first new assassin so just
go to the critical mission waypoint and talk to the man in the cage. Talk to
him and he will beg you to let him free.
Head towards the yellow marker on your map and find the guard with the key.
When you get close, don't go charging in. Instead, follow the roof line south
and then east. Leap into the haystack and then climb up onto the roof of the
building the guard is in. Continue along the rooftops northward and you should
see a group of about six people between a couple of buildings that also happens
to be along the route that the guard continually moves along. Get into the
group and just wait for the guard to come by. When he stands next to the group,
he will soon turn and walk away. Just walk up behind him and pick his pocket.
Then try and make a get away to the west but don't be clumsy like I was.
Head back to the prisoner and free him.
The Sentinel, Part 1 - x332x
----------------------------
Go to the waypoint on your map, enter the building and after assigning an
assassin as guild leader, talk to your new apprentice. He will be concerned
about assassins disappearing recently. He will tell you to go wait in the park
so go to the waypoint and wait. After your apprentice appears, you will have to
clear the area of Templars. Make sure you use at least one Assassin Signal so
that you can get Full Synchronization. There are three templars and it is
easiest to start with the Templar highest up and work your way down. This
limits your chances of being seen.
After you've killed them, go to the haystack and talk to your apprentice. You
will then have to investigate the area to find signs that something is out of
place. It will show you the slumped body of an assassin on a bench. Check it
out to see what's going on. After you have searched the body, to the right of
that building, on the ground. You should see a puddle of blood (it will show
up on the radar as a green mark). Investigate this as well.
The Sentinel will appear. Chase after him for a little bit and then he will
drop a smoke bomb. A group of guards will be in the smoke bomb and when you
try to cross the smoke, you will get in a fight and have to defend your
apprentice. After all the guards are killed, the mission will finish.
Guild Contracts - x333x
-----------------------
You will finish the previous mission right next to a pigeon coop. Interact
with it and send your only assassin on the only contract available to complete
this mission.
Bomb Crafting - x334x
---------------------
This is just the tutorial for crafting bombs and it will tell you how to it
and which ingrediants to use. Follow the instructions and then test your bombs.
Equip them and then head out in search of Piri Reis in the Bazaar. Head to the
green mark in the Bazaar. It's not a stall, it's actually a door to a building.
If you would like, you can examine the things hanging on the wall here and you
will learn how to use some of the more interesting bombs by completing these
side missions.
A Familiar Face - x335x
-----------------------
You start this mission by heading to the next waypoint to the east. Go inside
the building and talk to the woman there. Go into the next room and activate
Eagle Vision. Examine the room and you should see a tall shining object that
may look like a book shelf in Eagle Vision (it's just a wall). Go up to it and
Ezio will open a secret passage.
The Verebatan Cistern - x336x
-----------------------------
Make your way across the rafters, first to the left and then back to the right.
You shouldn't have to go any lower than you are now to get to the next
checkpoint. From there you can swing down. Check the two chests to the left
and walk up the hall for a cutscene. After the guards talk, you'll have to kill
the captain.
The enemy that moves around the most is going to be the captain so wait for him
to walk away from you and then find the closest guard to you who is facing
west. He never turns around so just go up behind him and kill him. Then make
your way to the left (south) and you should see a man on some scaffolding
hammering away at the wall. Climb up the side of the scaffolding and kill him,
then kill the man on the bench. Then climb up the pillar directly north of the
bench and wait at the top. When the captain comes by, assassinate him. Just
be careful because directly between you and the bench where you killed the
last guard is a pillar that you will bump into if you try to assassinate him
from there.
Now that you have his key, head back up that same pillar all the way to the
top. You should see a wooden platform hanging down. Jump to that and then jump
straight across to the north and use the hook to do a long jump to the next
hanging platform. Turn left (west) and jump to the next platform and turn left
again. Jump and grab the hook but just use it to swing around to the right
rather than for a long jump. To the west you will see two sets of guards and
then a lower platform between them. Wait for the patrolling guard to wonder
away and then jump down and go straight across to the other side and drop down.
Open the gate.
This next room is empty so just run across the water towards the green marked
checkpoint. You'll have to climb the wall just to the left of the gate to find
it.
When you get to the next room full of guards, hop down to the left side. Your
first kill will be the man with the pick axe here. Kill him and then go north,
over the boxes, through the water and up to the platform on the otherside.
Start climbing the stairs to the left but be careful because there are quite
a few guards on the way up. As long as you pay attention the dots on your
radar though, they shouldn't be any problem. Just retreat if the dots start
moving counter clockwise and climb up they move clockwise. Kill them as you go.
When you reach the top level, there will be the captain below you to the left,
a guard on a catwalk to your right, and a guard across the way dead ahead. Wait
for the guard on the catwalk to come towards you. He'll stop and then turn the
other direction. Get up behind him as quickly as possible and kill him, then
move on to the next guard on the far side. You have to be quick because their
patrol routes are short so they'll turn around quickly.
Once they are dead, head back to the catwalk and turn north. You should see
two platforms directly in front of you leading all the way to the captain. Wait
for the Captain to get to the middle of his walkway and he'll turn away from
you. Run across the two platforms and assassinate him before he turns around.
Now that you have the key, look back south and you'll see a single guard doing
a circular patrol just beneath you. Wait for him to turn the corner closest to
you and then drop down off of the walkway. Once you get to the ground, head
north to the gate, open it and go through.
The next room is NOT empty. Once through the gate, turn left and check the
chests and crafting station. Just beyond that, you should see a wall you can
climb. Go up the wall, turn right and jump onto the beam. Jump to the next
beam and head to the west. Jump across the gap to the next checkpoint.
From here, run forward and do a long jump towards the middle of the room. Scan
the guard who was talking just a moment ago with your Eagle Vision. This room
is a rather large room and because of it's long sight lines, this is something
you'll have to judge for yourself (at least until I have time to try this
section a few times) but use the copious amount of beams to get around the room
and take out as many guards as you can. Once guards start dying, the two
closest to the captain will continually face one direction allowing you to just
walk right up behind them and the captain to kill him. Just make sure you are
quick to get away after killing him because the sound of him hitting the floor
will actually cause the guards to turn around.
Head back up to the rafters and make your way to the gate. Go through the gate
and activate Eagle Vision. On the platform ahead and to the right will be a
secret door. Open it and collect your prize within. Thankfully, you will not
have to get yourself out of the cistern.
Quid Pro Quo - x337x
--------------------
... Basically, just walk out of Sofia's house. You'll automatically talk to
Yusuf to end the mission.
The Mentor's Keeper - x338x
---------------------------
This mission actually starts inside the Assassin HQ. It may only be accessible
during the day.
This memory has you playing as Altair. You will have to make your way up to
the castle of Masyaf and kill all the templars along the way to satisfy the
bonus objective. Every time you see an enemy that you can kill, do so. Make
your way up the hill all the way to the main gate and it will shut on you.
Climb just to the right of the gate. At the top, wait for the guard to walk
by and do a ledge assassination. Climb up and kill the guard further along the
walkway. Further along on the wall you will find a guard looking out over the
courtyard. Kill him and go all the way to the end of the wall. There will be
a hole in the wall letting you drop down to a smaller roof area above your
target. Drop down and move along it until you can assassinate him. Kill him
to finish the memory.
Curse of the Romani - x339x
---------------------------
Use the tunnels to get close to the Romani. You actually need to climb the
walls to talk to the right person, not go in doors. Talk to her and she will
tell you her plan.
Meet up with the Romani in town. Hire them (with the grab button, not the bomb
button) and they will lead you close to the chest. Once you get near it, the
Romani will actually follow you around and keep you anonymous. Change your
hidden blade to the poison blade and walk up to the man holding the chest.
Make sure you are still anonymous and then stab him. Walk away so you don't get
hit while he's flailing around. Someone else will pick up the chest and
continue moving. When they stop, poison this chest carrier too. You'll go
through this cycle one more time before they will run away from the chest.
Grab the chest and go through the green checkpoints to get it back to the
Romani camp.
The Sentinel, Part 2 - x33Ax
----------------------------
Meet your apprentice by the docks. He will explain that you are looking for two
missing assassins. Start searching by the two blue markers on the map. To get
to them without alerting the enemy, you're going to have to use bombs to
distract the guards. Distract them, go and talk to the assassin and then head
to the next assassin. Do the same there to find out what's going on.
Head back to the Assassin HQ. Find the green mark on the map. When you get
there, you will find the Sentinel. Chase after him for a ways and eventually
your apprentice will drop out of the sky and kill him.
________________________________________
The Uncivil War x340x
________________________________________
The Prince's Banquet - x341x
----------------------------
To start the memory, talk to Yusuf. The first section has the bonus objective.
You need to beat Yusuf to the first waypoint. You will start out with the lead
so just make sure that you don't get greedy and cut a line too close to the
edge or to a wall. Once you get to the checkpoint, the next phase will start.
Drop down and punch each of the minstrels once, then pick up the bodies and
put them in the haystack. Do that for the next group and the group after as
well.
This last group is a little bit tricky to get to. From where you dump the
second group, climb the church and go to the corner of the church closest to
the wall. Aim for a low part of the wall and jump. Get on the wall and follow
it NW until it starts to go lower and you see flower bushes you can Leap of
Faith into. Jump into one and take the low path around the outside until you
see an unguarded path to the structures in the middle of the restricted area.
You can pass entartainers and party goers, just not guards. Get on the roof
of the middle buildings and make your way over to the last group of mistrels.
Dispose of them.
Head down the stairs and towards the guards blocking entry. Talk to them and
start playing the lute. Keep playing until they tell you to go inside. Once
you get inside, you'll have to go up to groups of people (important groups are
marked with glowing light above them in Eagle Vision) and play the lute. Scan
them while you play to find targets. Once you've found a target, you need to
put your target at the back of the group by being on the far side of the
group and drawing everyone's attention by playing the lute.
Once you've killed the two templars in the courtyard, follow Yusuf inside. Here
you will do much the same thing but you will have to do so in close proximity
to the Prince. If he gets too far away, you'll fail the mission and if you
don't find the Templars fast enough, they will kill him. Mill through the group
until you've found all four and then you will find that there is one more. He
will charge the prince and you have to kill him before he gets there.
An Uneasy Meeting - x342x
-------------------------
You have to return to the Prince's palace to meet up with him again. After
talking to him, run up the nearest column to get to the roof. Follow the roof
around until it gets you to that tower. Climb the tower and then go in the trap
door at the top.
The Fourth Part of the World - x343x
------------------------------------
This is a Sofia mission. From the start, head right (SW) along the walls and
around the corner. From this side of the houses, you can climb to the roof.
Use the beams along the wall to jump into the water. Go around the far side of
the boat and climb up from the water. If you have an assassin signal, feel
free to use it on either guard here. You just need to get up to the higher
deck and get the parcel which is a roll of paper on a box. Do so carefully
without either of these guards seeing you and you will also get the bonus
objective.
After you've gotten the parcel, head back to Sofia's shop by foot.
Signs and Symbols, Part 1 - x344x
---------------------------------
Head to the Hagia Sophia and climb all the way to the top. I mean ALL the way.
Once you've gotten to the checkpoint there, activate Eagle Vision and look SE.
You want the lower of the two symbols on the dome. Scan that and you will be
told to collect the book. If you look down the NW side, you should see the
vantage point. Jump off in that direction and you'll land in a haystack. Now
you may go collect the book.
Galata Tower - x345x
--------------------
Climb to the top of Galata tower to enter. Head forward and down the spiral
staircase to the left. When you reach the bottom of the stairs, turn toward the
center of the tower and jump to the lift. You will begin to fall. Guide
yourself left around the first obstacle and then right around the next. Keep
going right around the third and then back to the center for the fourth.
When you finally stop falling, climb up and around to the inside of the life
crane. Keep climbing up until you can't climb up any more. From here, you
should be able to jump backwards to the top of the arch. Start making your way
to the right along the top of the arch. At the far right side, jump to the
platform on the right. Use the zipline to get even further done. Go down into
the caverns from here.
When you come to the next large room, you will see a wooden ledge that you can
climb up onto. Once there, do a long jump across the gap using the hook. Turn
right and climb the wood on the wall. At the top, slide around to the other
side of this rock. Keep sliding as far as you can and then jump backwards to
the pole. Swing on that and run across the beams in front of you until you come
to a solid platform. This platform has a zipline but it can be easy to miss if
you just keep running.
Take the zipline, jump forward and turn left. Jump onto the water wheel and
slide around to the front of it. Jump backwards onto the plank and then across
to the wooden wall. Climb up the wall and jump to the beam on your right.
Continue in that direction for a couple of hops and then climb up the wall at
the far end. At the top of the wall, zipline down. Keep going until you zipline
through a water fall. When you land, run straight up the wall in front of you.
At the top, head right and climb the wall. At the top of that, turn right and
jump to the scaffolding. After that collapses, take the zipline down and head
left. Do a leap of faith at the water fall. Get out of the water, head right
and do a long jump across the gap. Run across the broken bridge and start
climbing walls, beams and poles until you get to a zipline at which point
you'll begin travelling downward. After the zipline breaks, climb up to the
top of the cliff and go into the doorway. Loot the chests and Eagle eye the
right wall to find another secret door. Open it to find your second key.
Mentor's Wake - x346x
---------------------
Head back to the Assassin HQ for this mission. When you step into the boots of
Altair, you will have to carry Al Mualim down to the pyre below. Light him on
fire and you will be tossed off the cliff. A fight will break out. You have to
disarm people by countering attacks while unarmed but don't kill anyone. Every
time you disarm someone, remember to drop the weapon by pressing down on the
d-pad so you don't attack anyone and are ready to disarm the next attacker.
After you fight for a little bit, Abbas will take the Apple and activate it.
You need to climb the tower to save him but be careful because the Apple will
pulse every so often which may knock you loose. If you do get knocked loose
while climbing quickly hammer the grab button and hope you manage to grab a
ledge. Try to climb quickly and between pulses to save him before his health
runs out. Lastly, don't leave the blue area on the map or you will instantly
be desynchronized.
You will have to run up the hill to left side to be able to get to the base of
the tower. When you do, make your way up to the second platform. Wait for a
pulse, then jump to the beam to the right and from the beam, wall run straight
up. Climb up to the top of the tower from here and grab the Apple to save him.
________________________________________
Heir to the Empire x350x
________________________________________
NOTE: Star Wars anyone?
The Janissaries - x351x
-----------------------
After talking to the merchant, head to the area marked on the map. If you enter
Eagle Vision, you'll be able to follow a trail right to him. Follow him through
the crowds by blending in. Try not to get too close or to far and just follow
him. When he goes outside, stay indoors. After cutscene, he'll come back inside
but not after breaking up the crowd outside. He'll do it again inside but it
will be easier to stay concealed. Follow him this second time until he meets
another Byzantine. They will stay behind while he goes ahead. They will be
looking for you.
Instead of going past them outside, just keep going straight ahead and then
take a right to circumvent them and you'll be right back on his trail again. I
am not sure if this part is scripted but as you follow him, watch out for an
enemy trying to stab you in the back. You'll hear a gasp from the crowd and
you will only be given a split second to hit the strike button. If you fail,
you'll take massive damage but if you succeed, you'll reverse the attack and
kill him.
After this point, you will have to get by groups of guards in front of doors.
You should use a bomb to distract them since it's the bonus objective but you
can also use your assassins to get rid of them or you could just go around them
all together. Climb up on a roof where they can't see you and just continue
your pursuit. Eventually you'll have tailed him far enough and the mission will
end.
The Arsenal Gates - x352x
-------------------------
Walk around the area and bribe the three heralds marked on the map. After that,
a riot will start. The rioters will be attacked and you have to defend them.
Watch for the markers indicating soldiers. When they enter the crowd, come up
behind them and kill them with your hidden blade. As long as they don't target
you, you can go on killing them like this until they are gone. Just be careful
to be quick about it because you need the rioters to survive.
Arsenal Infiltration - x353x
----------------------------
With all the chaos in the area, activate Eagle Vision and follow the trail to
Manuel. If you are lucky, you can run all the way there but you may also get
attacked by enemies. You can still just try and out run them if you want. You
will follow the trail all the way to the docks until it goes into a building.
Go into the building, watch a cutscene and then you need to flee the area.
Basically just run all the way back from where you came.
For the bonus objective, you need to assassinate someone from a zipline. If
you find the opportunity to do so during the mission, do it. If not, on the way
out you will find some boats that are half finished. If you climb one of them,
it will have a zipline and there is a guard patrol just under it. The mission
finishes when you get out of the area.
Portrait of a Lady - x354x
--------------------------
Head towards the Bazaar and activate Eagle vision. You are looking for a man
sitting on the floor with a couple of other gentlement. Scan the crowd until
you find him. When you have found him, unleash your fists of fury. Keep hitting
him until he tells you where the portrait is.
Head towards the merchants location. If you happen to have a money bomb then
this will provide the perfect distraction for grabbing the portrait. Any other
solution you can come up with will work too. Once you have the portrait, head
out of the bazaar and return it to Sofia.
Signs and Symbols, Part 2 - x355x
---------------------------------
Head over to the mission start point and stand on the ledge looking NE. The
symbol you are looking for (in Eagle Vision) is the one under the broken
section of Aquaduct. Jump down and collect it. It's best to climb the building
next to that spot to collect it.
The Forum of the Ox - x356x
---------------------------
Go down to where the gun powder is and turn left. Go all the way to the left
and you'll find a cave that leads through the wall. Once you come through on
the other side, you get into a race with the boat. Make sure you keep moving.
At any given point, it should be pretty obvious what you are supposed to do
next. Don't stop moving or you may get shot, though, and lose your bonus
objective.
Just a few things to keep in mind. Any time you see a swinging hook, make sure
you turn it into a long jump. When you start to see fire, just run through it.
When you finally catch up to the boat and you are ziplining over it, you have
to assassinate the guards on the boat. And after the boat crashes, you'll get
into a four on one fight but they are all just simple guards. Counter one and
you can just chain it and kill the all with one button press each. Be careful
at this part though because you don't want to go and lose health here.
Loot the chests and investigate the middle secret door section. Open it and
claim your key.
A New Regime - x357x
--------------------
Walk with Maria to meet with Abbas. After everything goes to hell, you need to
escape Masyaf. Head back into the library and instead of going downstairs, go
upstairs and through the big window. Keep running down the hill to escape
Masyaf.
You will bump into your son here. Instead of running, you will have to now
fight your way out of the city. Use throwing daggers to kill any enemy that
is preparing to assassinate you. Usually the camera will shift in some way to
show you these enemies. Try to stay by your son's side while you are fighting,
if you get too far, you will desynchronize. Some fights will serve only to
slow you down but some fights you will have to finish. These are usually the
fights that are listed as target in the upper left hand corner of the screen.
Keep fighting your way down the hill and you will be ambushed and have to head
back up the hill in a different direction. You will then have to leap down. Be
warned that I experienced a glitch here where Altair's son got stuck going up
the hill, I don't know how it happened but dying seemed to fix it. Exit Masyaf
to finish the memory.
________________________________________
Fortune's Disfavor x360x
________________________________________
Into the Shadows - x361x
------------------------
Follow the waypoint to a lone Janissary. He will be harassing civilians.
Unfortunately, since he wasn't moving, I wasn't able to assassinate him from
a hiding spot. If anybody has any ideas (Romani perhaps?), let me know. I just
blended with the crowd next to him and had my assassins kill him. Then I
grabbed the body and just walked away while my assassins kept the guards from
noticing. Throw the body in the nearby haystack and jump in to steal the
costume.
Honor Lost and Won - x362x
--------------------------
Get in with the group and wander around. You'll eventually come to a boy that
you'll have to beat up. So beat him up until the Janissary are satisfied.
Follow them for a little while longer until you come to a camp. All of the
Janissary wearing the same thing you are wearing will leave you alone but the
other guards will not. Try to avoid them.
To get past the first set of guards, there is a group of Janissary that go
by them. Just make your way over to them and then just jump from one group to
another. Allow yourself to be carried into the next area and then exit into
a stationary Janissary group on the other side. On this side, you want to
slowly take out the hostile guards by using the tents and the well in the area.
When it comes time to move to the next area, you can lure the two stationary
guards away from the doors by appearing by a tent and drawing their attention.
When they start to walk towards you, jump in the tent and wait fo him to move
closer. Then assassinate him. Do the same for the other guard. I would start
with the left guard first and I would use the back side of the tent with the
bench in front of it. When they are dealt with, hit the checkpoint on the other
side.
When you regain control, you will be in a group of Janissary and another group
right in front of you will start moving towards the left. Get in this group
and go with them until you bump into a stationary group. Join this group and
then wait for a good time to stroll over and join the group that's up against
the wall. Once you have joined them, wait for the guard that walks along the
wall to walk away from you, then use the conveniently placed pieces to gain
some elevation along the wall. Keep running along the wall until you get to
the scaffolding that is at the back of the area. From here, wait until you've
got a good chance to perform an air assassination.
Once you've killed him, you will need to run. Just start running in any
direction and try to get to the roofs. The Janissary are actually faster than
you are so you need to use the roof tops to stay ahead of them. When you
finally escape the area and become anonymous, the mission will be complete.
Bearer of Mixed News - x363x
----------------------------
When you get to the compound, the mission will start automatically. You'll have
to get in and talk to Suleiman without being seen. If you enter from the west
side, you should be able to find some Romani pretty easily. Hire them and you
can just walk right in.
Once you've talked to Suleiman, you will have to leave the palace unseen. Turn
around and head towards the building (south) and you should see more Romani.
Hire them again and just walk right out. I found it was easiest to get over
the wall to the SW.
A Little Errand - x364x
-----------------------
This is an interesting mission because it's compeletely benign. Head into the
market and find the florist. When he doesn't have any tulips, tail him to where
he picks his flowers and maybe think how strange it is for a man to tail
someone over the rooftops... for flowers. When you get to the end, just walk
around to the blue markers on the map and pick three flowers. when you are
done, head back to Sofia.
Signs and Symbols, Part 3 - x365x
---------------------------------
You will find this book on the Little Hagia Sophia, directly in across from
where this mission starts.
The Maiden's Tower - x366x
--------------------------
Inspect the giant round object on the floor in the main room. When it tells
you to look for a way to the lower level, it will point you right at the switch
so head forward and activate it. When you land on the lower level, there will
be a switch just to your right. Activate that and quickly head up the wall to
your left. This will bring you over to the section of wall that just opened.
Activate the machine that was behind the wall.
Jump across to the giant block and go down. Jump backwards and climb down and
left on this ledge. Go around the left side and jump backwards off of here too.
Just across the beams to what looks like a partial bridge section. Now run
along the bridge east and down towards the switch in the distance.
After activating the switch, run up the wall to your right (south). Climb up
and jump off backwards. Swing on the pole and then do a long jump off the beam.
Go all the way across until you jump onto the far wall. Make your way over to
the platform to your left, then turn left again and head south across the giant
block, across the gaps and to the newly revealed machine. Activate that.
Run over the catwalk and the block to activate a new switch to the west. After
that, head north. Just run strait across until the end and take a right so you
are going east. Make another hop and then face the center of the room. Cross
the beams and climb the pillar. At the top, wrap around the left side of the
pillar and jump backwards to the other pillar. Wrap around the right side of
this one and then run your way to the machine at the end. Again, run straight
ahead after the cutscene and activate the switch there.
Jump to the block after activating the switch and wrap around the left side of
it. Jump backwards to the small walkway which is hard to see. Run west along
that and jump off the edge. Slide your way along the wall to the right and then
jump to the beam coming out of the wall. Jump to the last beam but stop there
Run off the end of the last beam, swing on the pole and activate the switch in
the room.
After the cutscene, climb onto the giant stone. Turn left and jump across the
beams to the next stone. Climb up that and jump off the far side and climb the
wall. Just keep climbing until you hit solid ground. Turn left and climb up
the wall and you'll find yourself on that stone bridge section from before.
Head east and when you get to the giant stone blocking your path, turn right
(south) and climb the rock hanging there. At the top of that, turn left and
jump to the climbable stone. I'm not sure if you have to but I would use the
hook to make sure you grab the ledge. Climb this last stone and then turn
left (north) and jump towards the statue. Loot the chests and take the key.
The Mentor's Return - x367x
---------------------------
Follow the assassin for a moment and when he leaves you, head up the hill to
your first two targets. You can walk right up between the two of them and do
a double assassination. Continue up the next hill and your new target will
rally some troops. You will see them lined up with the captain and then they
will move to attack the two assassins near you. A few more assassins will join
the fight to even the odds. Don't kill any of the enemies here except the
captain. Just walk up on him and assassinate him while he is fighting.
Head up to the gates of the castle and walk through. On the other side, you
will be attacked. Don't fight them, just use your assassin signals to kill
them. Walk into the building and confront Abbas. When it is time to kill him,
target him and shoot to kill him.
Setting Sail - x368x
--------------------
Head towards the restricted area ahead. When you enter the plaza but before the
guards are some Romani to your left. Hire them and use them to get up to the
lighthouse ahead. They will get you past the first two guards and the next
which should put you right next to the lighthouse. Climb the lighthouse and
circle around to the far side. Then you want to drop back down to street level
but watch for the two guards that are patrolling. Wait for them to leave and
interact with the tower at the point where the chain meets it.
When you land, you'll be in a fight with some guards. Do not fight them, just
run up on the boat and head to the front of it. You'll have to wait for your
assassins to take care of your enemies because you need to be anonymous to use
the Greek Fire. Once you can use it, hold down the strike button and just start
brushing all the boats with fire. Get the small ones closest to you first, then
go for the big boats. Do a pass over each of them to light them on fire (which
I think makes them less accurate), then return to each boat and keep pouring
on the flames until it is destroyed.
Once you regain control, start heading west. For the next section, it's kind of
on rails. You still control Ezio but you can't really do anything wrong so
just keep running forward and adjusting left and right until you get to a
fight. Instead of fighting, turn left and run off the front of the ship. Be
careful on this last part because it is possible to actually fall of the ship
and die here.
________________________________________
Underworld x370x
________________________________________
The Hidden City - x371x
-----------------------
Head up the hills and head into the caves. After you take a look at the caves,
head immediately right, over the beam and to the roof. Near you is a zipline.
Wait for the guard on the far roof to stand directly under it, then zipline
and assassinate him. Cross the beam ahead to get to the middle structure. Go
left around the structure and just before you drop off, climb up the wooden
section of wall. Go left for two beams and then run up the wall. Turn right and
jump to the broken bridge. Once at the top, go either way around and
synchronize. Head back around the other side and tightrope walk across. Head
right and make your way back to ground level.
Head back towards that center structure. Enter the green area on the map and
enter Eagle Vision. Look around and try to find the white/gold trail on the
ground. Follow it until it takes you to a market area. Your spy will be in
a stationary group near the edge of the market. When you find her, you'll have
to chase her to talk.
The Spy Who Shunned Me - x372x
------------------------------
Immediately run up the stairs towards the checkpoint. Watch the cutscene and
then head back down the stairs toward the market. Make your way to the green
area on the map. Your target is in a group of people watching a fist fight.
Keep looking until you find it and then use Eagle Vision to find which one.
Walk up behind him, pickpocket the key and then immediately turn around and
walk through the crowd and away from him.
To get back in to the prison, you can actually climb up the building at the
base of the stairs and run along the beams over the stairs. Once you get close
there aren't any guards. You could also likely just run right past the guards
because if you can out run them, there's just barely enough space that you can
get out of their zone and time will run out before they see you again. This is
not optimal though. Of course you could always just use a diversionary bomb.
However you do it, go free her.
The Renegade - x373x
--------------------
Run up the wall towards the gun men. You will have to jump to a partial column
hanging from the ceiling and then go around the side of it. Do an arial kill
on this guard and then head for the next one. Slow down when you get close,
hop from on railing to another and then kill him from the second railing.
Behind the second guard is a platform and then a beam sticking out of the wall.
Get on the beam, swing to the next beam and climb up to the ledge just under
the third guard. Do a ledge assassination here and then climb up. Head towards
the back, run up the wooden wall and then jump backwards. Assassinate the last
guard. Walk out on the cross over looking the pit. Do an arial assassination
on Shahkulu.
Fight with your attackers. Most of the guards will be simple but Shahkulu is
like the Janissary. Just keep on him and eventually you will kill him.
Decomissioned - x374x
---------------------
Head back up the central structure like you did when you first got here. Then
you want to head back across the tightrope and down the zipline again. This
time, all this will bring you into the weapon depot instead of to ground level.
Round the corner and fight a group of guards. Up the stairs are two more.
Up the next set of stairs are two more and to the right of them is a box that
has the explosives you are looking for. Keep taking stairs and guards until
you go down stairs and you'll come to rather large group of about 8 or so
guards. Kill them all and head down the last few stairs. Go up to the door
and interact with it.
The Last of the Palaiogi - x375x
--------------------------------
Run straight towards him along the wall on the right side and use the torch
for a long jump. Keep after him and when you get close, he will end up behind
a giant gate and you will have to fight. Kill a few enemies and when you get
the chance, climb the gate and continue your chase. When you catch him at the
pier. When he attacks, merely counter to kill him.
Escape - x376x
--------------
Saw that coming. Kill the attacking guards. They shouldn't be too difficult
since there are no special enemies in the group. Head up the ramp the way you
came. When you get to the city proper, there will be lots of smoke. You need to
escape quickly because you will lose health over time. If you don't have extra
health from armor, you may not be able to get Full Synchronization until later.
Just keep making your way out, following the checkpoints laid out for you.
When you get outside, you will be attacked by more guards but they can be
ignored and you can just jump off the ledge.
Passing the Torch - x377x
-------------------------
Lead the Polo brothers down the hill and out of the castle. Whenever enemies
attack, hold the strike button down to get rid of them. Just keep moving down
the hill and using the apple to protect yourself until the memory ends.
________________________________________
The End of an Era x380x
________________________________________
Discovery - x381x
-----------------
Search the house and eventually you will find what you are looking for. When
you regain control of Ezio, jump right into the streets and walk through the
main gate. Kill the enemies here (this is a good time to do the bonus
objective). Once you've completed your bonus objective, you can actually head
straight for your target, completely bypassing all of the enemies here. Run for
the target, climb the building and drop down next to him. You don't actually
have to "assassinate" him.
The Exchange - x382x
--------------------
First go to the Assassin HQ and start this mission, then head to the next
checkpoint to meet up with your Assassins. After that, climb the wall and meet
up for the exchange. Then you want to turn around and climb the tower to the
top to save Sofia but when you get to the top, you discover your princess is in
another castle so jump off of the building and parachute down. If you keep an
eye below you, you should see a zipline that you can fall onto for a trophy
or achievement, however this will slow you down causing Sofia to lose health
which may cost you the bonus objective. Either way, hurry over to her and
interact with her to free her.
There isn't any fighting or sneaking necessary. The only two constrictions are
that you need to reach the top of the tower in under two minutes (can probably
do it in under one) and that you need to save Sofia before she runs out of
health which should not be overly difficult since you can literally go as the
eagle flies.
End of the Road - x383x
-----------------------
To kill guards, crash into them. If you wind up more (come in at a steeper
angle) then you will deel more damage. So keep bouncing off of them to get
rid of them. When you end up with carriages on either side, just keep bouncing
back and forth between them to maximize damage. Remember to stay on the grass
because your carriage takes damage on rocks.
After you deal with this two carriages, you'll end up using your parachute.
In this section, you need to take out the guards on horseback that are
harrassing Sofias carriage. You can push forward or back to adjust speed, press
left or right to dodge obstacles and use the strike button to assassinate the
guards. You need to kill 20 of them to finish your bonus objective. Use
medicine if you need it. Once this section ends, you'll be caught in an airborn
duel with Ahmet.
At first, you can only hit the High Profile button to block his attacks but
after that, you'll be able to strike him and block his attacks. After the
tussle, you will finish this mission
________________________________________
Revelations x390x
________________________________________
A Home Coming - x391x
---------------------
Walk with sofia into the library and through the hole in the wall. Go through
the door and, in the next room, aproach the door that requires the keys.
Activate Eagle Vision to see the puzzle. The Keys belong to only one figure. To
finish this puzzle, you must use the keys to finish the upper right figure.
There are three pieces with only one line. The narrowest belongs at the tail
while the other two belong at the ends of the wings. The disc with three
points belongs at the head and the one with four points goes in the middle.
Just make sure you rotate these so that the lines on the discs match up with
the lines on the wall.
Head down the dusty hallway, lighting the torches on the right as you go.
Go strait through the middle to the head chair.
Lost Legacy - x392x
-------------------
Go through the same actions as you just did as Ezio except put out the torches.
Head to the back of the room and place the Apple. Then head back to the chair
and take a rest.
The Message - x393x
-------------------
Approach the Apple of Eden to learn what's going on...
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Desmond's Journey x400x
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Part 1: Doubts x410x
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Head towards the big door. It will unfold and let you into a rather large room.
Drop down into the room below and make your way forward. Be careful not to fall
or you'll end up at the beginning of the room. Eventually, the path will split
in two.
Head left first and at the back of that room will be a giant white hand. Use it
to open the door in this room. You'll enter your "home." Climb around the
outside wall of this room until you get to the top and a door. Keep wrapping
around past the door to find the switch for it.
The next room is pretty empty but the room after will have a giant black
wall in the middle. If you go around the back side of it, you can drop into the
lower levels. In the room downstairs, you'll actually end up taking some
elevator platforms back up into a different room. You'll come to a rather large
winding room. The room is pretty straight forward except for one point where
you need to ride an elevator up and then fall off onto a small platform to
activate a button. When you get to the top, walk through the arch and you'll
gain the ability to place pieces.
The next room will have a bunch of moving black boxes. You need to use your
blocks to make a pathway around these in an S like curve. After that, you'll
need to slowly work your way down with the blocks and through a gap in some
horizontally moving blocks. When your feet hit solid ground, turn left and
make some ramps leading up to the next platform. In the next room, you'll have
to head straight across a gap. When you get to the other side, you'll be back
where you started. Now use your blocks to go strait ahead.
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Assassin Recruits x500x
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The Pupil x510x
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This is just a simple race with 14 checkpoints. I found this race to be pretty
simple but a little frustrating. Just make sure you hit each point because you
are faster than him anyway. The problem is that you might hit a lip here or
jump right over a point there (which is too easily possible for one point).
It might take a little bit of practice but you should have it in a couple of
tries, no problem.
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The Beggars x520x
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Turn on Eagle Vision and follow the trail to the woman. When you find her, she
will start running and you have to catch her. When you get close to her, hit
the grab button to perform a hook sweep which will pull her feet out from
under her. Once you've caught her, the mission ends and you recruit her.
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Legal x900x
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Copyright - x910x
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Copyright ExtremePhobia (Brandon Fusco) 2011, all rights reserved. Permission
to host is granted to:
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This guide is mine, all other marks, names and the Arkham logo are trademarked
or copywrite Ubisoft Games or their other respective holders.
Thanks - x920x
--------------
These people provided additional information that I was lacking in my guide.
Thanks for the help, it saved me a lot of time.
Contact - x930x
---------------
Feel free to contact me if you have anything constructive to add and please
don't take offense if I don't use your submission. Like most guide writers,
this isn't my day job. Please keep that in mind when you write.
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