Thursday, 29 April 2010

i'm 2 days late but i just don't care, i'm sorry for no posting these days but try to understand me: i'm next to graduation, it's spring (which is a really nice season in italy) and i'm happy. so wish me good things and please be patient, i'll come back, don't know if soon or not but i'll come back for sure. i promise i'll try to update the blog as much as i can! see you soon, friends!

Wednesday, 21 April 2010

let me begin with this: luckly, there's not a right way to win at wh40k. personally i really enjoy to have a nice time with my friends when i play with "toy soldiers" but, of course, no one wants to lose games all the time and i am no exception.every player, when it comes to list making, asks himself what unit he should put in or which piece of wargear suits best a possible combat with a designated enemy. some simply choose the most expensive options, others always use the same bone-crunching combo that their codex allows.

well, this article wants to be something different. some time ago, while i was passing from one defeat to another, i worked out this method which is a simple probabilistic analysis of what is more likely to come out with a roll of dice.let's say you want to know how likely is that your space marine kills an ork, ok? in order to understand how much this event is likely to happen you simply have to make a little maths but don't worry, only some products or divisions :-)space marines has BS4 so hit on 3+, bolter has S4 so wounds a T4 on 4+, bolter's AP is 5 so no armour save is allowed. on a D6 a roll of 3+ happens in 4 cases on 6 so we use a fraction to say this: 4/6= 0.66. we can say almost the same for the 4+ roll: 3 cases on 6 so 3/6=0.5

let's put this altogether:if space marine shots 1 time we have: 4/6*3/6*100= 33.33%(as you can see i multiplied by 100 to have a number in percentage)if space marine shots 2 times (eg: target within 12") we have: 2*4/6*3/6*100= 66.66%

you can apply this approach with nearly every weapon and target in the game, there are some tricky issues i'll explain in next posts.

i hope i've been clear, i explained the question in the most straightforward way i found. i don't know if any other player wrote on this issue before, so if this is not that piece of news, please tell me. thank you.

PS: of course to apply this method you've got to know, at least vaguely, which enemy will stand before you.PS2: BIG WARNING, this is a method with which you can know the average behaviour of a weapon or trooper against a given enemy. if you are lucky/unlucky with dice the "statistic prediction" may not work! also: the more dice you throw, the more you'll stick with Mathammer results.

Monday, 19 April 2010

"Skeletor" is done! i'm not completely satisfied about this miniature but i don't think i'll strip it for now. i really don't like how the skull turned out, vallejo bad moon yellow doesn't provide a very bold coverage, which is bad. i will use a different approach next time... maybe i can try to give it a wash. i'll see what i can do to fix this fantastic miniature, it's a shame that i painted it this bad.

Thursday, 15 April 2010

do you remember this? well, today i tried to paint it but i sadly realized i have not got any colour close to that very light green so, together with Michele, we planned to switch to another green, the dear old Goblin Green. this is the plan, i'll paint one test miniature asap. do you like it? i do, it reminds me all those old orky miniatures... 1993-94 circa.

Wednesday, 14 April 2010

this is the first surprise i was talking about in the previous post. not that incredible thing, of course, but these counters are quite useful when you play a lot of Seize Ground games. they simply are some 20mm round bases, painted with Battle for Tcharkov campaign factions' logos.

Wednesday, 7 April 2010

we need a bunch of urban scenery for our campaign (Battle for Tcharkov) so yesterday night i began making one building for this purpose. it is (would be) a power plant but many details, like coils or cables, still lack. above, the entrance with the pediment. Demolition Man for size comparison.

Monday, 5 April 2010

it has been a long time since the last Fantasy Monday so it's time to re-start! it will also be a smart thing to do to break all this sci-fi painting, i don't wanna get bored by my imperial guard so soon.this miniature reminds me Skeletor from the cartoon HeMan (maybe names are different in UK or US editions, dunno) so i'm gonna paint it like that dude. for now i finished the skin.

Sunday, 4 April 2010

ok, i completed the first step of the scheme choosing the method i like best but i now realize it looks a bit too dark so i'm gonna break the spots, making them smaller, with more codex grey and then i'll see how it will look