I have noticed that there is no mage specific shield and i thought why not?
(please note that there are such things as warrior mages and that they wear full armor)
Create a shield that pumps up your DD spells or maybe make a

Buckler of Stability
Reduces the effects of EC and AMF by 1% per enchantment point on it.

Please post your suggestions, advice and criticisms (only post criticisms if you have an ACTUAL reason for that belief)

Then make it uber expensive to upgrade.....Not to argue but where there is a will there is a way. Things like this and many others can be made a better idea if we "Try" to make it better rather than tear it down. Tweaking the Mechanics of said item could make it a worthwhile item idea.

BTW I apologize Nayab I did not mean to hijack your thread. I think that the idea of a Mage/Enchanter Specific Shield is a good idea and about time that someone came up with something. the Mechanics prolly need to be tweaked in order to make it fair to have in the first place. Still a good idea!

hmm keep up the suggestions but i do agree that creating a mage weapon would make them too similar to tanks (besides where would you stick the exbow :P) but i reckon they deserve a shield to help them.

-45% DD, casts spell twice per round. so it is about 10% increase in damage against no AMF, gets fried with AMF. Possibly too weak, make it like -30% DD. Decay sort of says thank you.
or -75% DD, no friendly fire or backlash from AMF. doesn't work with decay.

sounds reasonable PK but hard to work properly exceptionally so at low levels.
Another Idea is to give the Mage an Orb to channel their spells through. It would take up both melee and range weapon slots and give +2% per enchantment point to either DD, ED or EO spells depending on what the specification was.
None of these would be forgeable.

Orb of Power +2% per enchantment point to DD spells
Orb of Solitude +2% per enchantment point to ED spells
Orb of Weakness +2% per enchantment point to EO spells.

I think at higher levels the Orb would be too OPed.....maybe make them fixed like the AoI or the Max out at a certain level. The Closest thing to this is the BG's for the Archer. They have a curve of use in comparison to cost effective upgrade that hits max at about 30%. If something like this were implemented than I think it has a chance of working. This could go for either Idea the Shield or the Orbs.

or even better, -50% DD, +3% damage for each 1% of AMF casted. so say I have 100 level of FB, against 0 AMF, it behaves like 50 level of FB, against 50 level of AMF, that behaves like 50 x (.5 * 3) + 50 = 200 level of FB, against an effect of 0.xx AMF, the fireball works like 50 x (.xx * 3) + 50 = whatever level.

Make 3 Sets then one to bank DD spells but boost EO/ED Round it off with all three(EO - DD/ED, ED - DD/EO, DD - EO/ED)..... With it leveled out like this so Players will have a chance to pick and choose. Make them Transmogrify into one another at maybe the Gemologist? (Like the Tattoo Artist and Melee Salvage Yard)

Nayab:
Orb of Power +2% bonus per enchantment point to DD and ED spells, -2% penalty per enchantment point to EO spells.
Orb of Solitude +2% bonus per enchantment point to ED and EO spells, -2% penalty per enchantment point to DD spells.
Orb of Weakness +2% bonus per enchantment point to DD and EO spells, -2% penalty per enchantment point to ED spells.

All of these would be non forgeable and likely max out at 20% bonus/penalty.

I'm thinking maybe I presented it a bit wrong: Boost 1 and Nerf the other 2, maybe by -1% or -2% for each + so in a way it kinda levels out. I'm not a math person so I'll leave for people better at it than me. Also I think them being Non-Forgeable is a great idea. I would Also think maybe Different Names since they would kind of Specialize in an Area. Maybe something like Magicians Orb of Damage/Defense/Offense. Just a few general ideas from me though.

Nayab :

Crystal Shield of the Mind
0.5% bonus to DD, EO and ED spells per enchantment point.
Not Forgeable.

I think this is a great idea but Some basic AC should come from it I would think maybe 1-5 since it IS a Shield.

Zenai:
The shied would need some AC probably 5 base AC or we could leave it with none like the SoC so that mages only get the benefit of the effect or a third option you give it quite a significant base AC but only make it affect physical/magical damage rather than both.

The problem with your orbs is most minions focus on only one of those stats at a time anyway so it's not really a trade off. As Emotion said, the shield would need a very harsh curve because enchantments keep getting more and more items to boost them.

I would think that would be perfect. I mentioned that very same thing myself earlier in this thread for the Orbs, I think the same should apply with the Shield as well.

Cube:

Good Point maybe make the Orbs blanket the negative effect on the entire party or what if they functioned at a lower level if you do not have another EO/ED/DD? -1% so its full effectiveness is only 1% per point with a high upgrade curve?

Its good to see others joining in the creation. The Orbs will need quite a lot of work to make them reasonable but the Shield looks like it could be up for creation, should an admin or Jon see this thread and do something with it.
Thank you everyone for your contributions.