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Arcadia Quest Battle royale 2.0

I saw the idea of AQ Battle royale in the FFG forums and decided to build on it. I have created a simplified approach that starts from the same principle:

Description: A single session game in which monsters level up and guilds can purchase equipment when resting, the winner is decided by a point system
Necessary components: AQ or AQI (expansions are fully leveraged but not necessary), players choose what monsters to use from their available pool each game
Duration: 2-3 h
Players: 2-4 I am also working on a version that uses both AQ and AQI to play up to 6 players.
You can see the map here:

Among other changes simplified the body counting (death tokens are used as in default game now), simplified the endgame scoring and added Hero Perma-death ruless (overkilling a hero), 6 player map and rules for players owning both base game sets.

I kept working at this project over the summer and I consider it has reached its final form now (or something very close to it). Current version is 2.12!

Average game duration has been cut by almost half.
There are 3 different paths to victory now, monster hunting, PVP killing and Capturing flags.
rules have been simplified and arcadia expansions are better integrated.

The file has crossed the 400 downlads barier but I have yet to receive any feedback from players either here or in the BGG forums :-(

Oh, that's a pitty, because you did invest a lot of effort doing this.
I must confess I downloaded it months ago, but I haven't got/found the opportunity to play Arcadia with my group. Should I play in this mode I will come back with feedback for sure.