Orpheus is a young, childish boy who isn't exactly goth or emo, but dark and intelligent. He always gets good grades but doesn't give two hoots about it.

History

It was a horrible night for 24 year old Andrea Stone when her mother died from lung cancer. At the funeral, she saw a man that was handsome, and in an all black suit. After the funeral, she met the man and they agreed to meet again soon. They went on multiple dates and the rest is history. Hades came one last time and gave Andrea a necklace that turned in to a Stygian iron sword, called Asphodel. He told her about their son needing to go to Camp Half-Blood at around 11 years old with a boy named Aleksander. Then, he left. Andrea always had those memories of Hades.

Eight and a half months later a boy named Orpheus Stone enters the world. He is born perfectly healthy, but troubled and with dyslexia and ADHD. He is lucky enough to stay in one school, LA Academy for Troubled Boys. He meets his only friend, Aleksander Smith. They travel through the grades, and run into a few small Cyclopes along the way. Somehow, Aleksander manages to ward them off. Andrea gives Orpheus the necklace, but informs him not to touck the small gray button on the back.

In 5th grade, things start going south. Aleksander and Orpheus get into a huge argument about Greek mythology, which they've been learning in Social Studies. They aren't friends anymore and they slowly drift away from each other. Also, Orpheus is a straight-A student while Aleksander is in ISS every other day. Now that Orpheus is alone, his grades are rising and he is the top student in the class. On the last day of school, Orpheus goes home to his mother's house and lives another day. As he starts to fall asleep, a gem appears in his bed. Then Aleksander appears, knocking on the window. A storm was approaching.

They quickly travel to NYC after informing his mother by flying a plane. They land in NYC where 3 harpies are chasing them. They hop in a cab and Aleksander tells Orpheus to press the button on the necklace. He does and they hop out of the cab and barely defeat the harpies. They get back in and ride to Half-Blood Hill. They get there and cross the borders. Alexander the Great greets them and Orpheus settles into the Hades cabin

Age: 12 Height: 4'10" Weight: 76 lbs
Sexuality: Heterosexual Relationship Status: None
Birth Place: Los Angeles, California, United States of America Main Weapon: Asphodel, Stygian iron sword/NecklaceAccent: American
– "No one wants to die. Even people who want to go to heaven don't want to die to get there. And yet death is the destination we all share." - Steve Jobs

Character's Powers

====Offensive====

Children of Hades can create and launch long shards of obsidian from their palms.

Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.

Contents

Defensive

Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.

Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.

Passive

Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.

Children of Hades are able to communicate with and command hellhounds they encounter.

Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.

Children of Hades are able to instantly destroy undead in a single attack.

Supplementary

Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.

Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.

Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.

Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.

Children of Hades can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.

Traits

Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)

Children of Hades tend to have dark attitudes and appreciate shadowy places.

Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.

Offensive

Children of Hades can create and launch long shards of obsidian from their palms.

Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.

Defensive

Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.

Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.

Passive

Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.

Children of Hades are able to communicate with and command hellhounds they encounter.

Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.

Children of Hades are able to instantly destroy undead in a single attack.

Supplementary

Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.

Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.

Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.

Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.

Children of Hades can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.

Traits

Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)

Children of Hades tend to have dark attitudes and appreciate shadowy places.

Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.

Children of Hades often grow up to make great morticians.

Skills & Weapons

Special Skills:

Reading

Preferred Weapon:

Asphodel, Stygian iron sword

Strengths:

Death

Weaknesses:

Ignorance

Quests/Missions Led:

Quests/Missions Been On:

"No one wants to die. Even people who want to go to heaven don't want to die to get there. And yet death is the destination we all share." - Steve Jobs

Possessions & Favourite Things

Bedroom:

Pets:

Stygian iron sword/Necklace, Asphodel

Likes:

Reading

Dislikes:

Ignorance

Colour:

Grey

Music:

Soul

Food:

Steak

Animal:

Jackal

Book:

War and Peace

Quote:

"I don't want to achieve immortality through my work. I want to achieve it through not dying." - Woody Allen