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Tag Archives: Street Fighter V

His iconic glasses were teased at the end of last year’s Capcom Cup trailer, Capcom officially revealed Charlie’s new look in a trailer released today.

Speculation had run rampant as to what happened to Charlie (known in Japan as Nash), especially after a bright jewel shone in his forehead in last year’s tease. The long-assumed-dead compatriot of Guile appears to be some form of alive and dead in a now confirmed, cyborg-Charlie, complete with Kano style metal plate and Bionic Commando arm. The sizzle trailer showcased a ton of new movement for Charlie, including dashes and teleportation moves, a first for a traditionally slower, charge-type character. Whatever happened to Charlie, seems to have affected his play style to be more than a Guile mirror.

Capcom also unveiled their plans for Beta access on both the PC and PS4 platforms. Pre-ordering the game will automatically grant access to the beta, which should include cross play between PC and PS4. It is being billed as an ambitious project and certainly involving both fanbases should make things interesting.

Concluding the trailer was a tease for a certain psycho-powered warlord, but I’m sure there will be more on that later.

I’m trying very hard not to write this mimicking Jean Claude Van Damme.

Capcom hosted the Capcom Cup in San Francisco and featured a Ultra Street Fighter IV tournament and plenty of buzz for their freshly announced Street Fighter V. To go in tow with the Rise Up and gameplay trailers they showed off at last week’s PlayStation Experience, Capcom saw fit to reintroduce the Street Fighter fandom to series favorite, Charlie Nash.

Originally introduced in Street Fighter Alpha, Charlie Nash has had a sort of convoluted story that had many believing he had met his demise at the end of Street Fighter Alpha 3 (while others believe he became Blanka according to Van Damme’s Street Fighter The Movie). That could still be the case for Guile’s old military buddy, as there’s a bit of a flash at the end of his tease implying that there’s plenty more information about Charlie’s return.

I’ll bet a million Bison Dollars that Charlie will be the first of many throwback characters that Sony is pushing hard for Capcom to include in Street Fighter V. Could we see Karin? I could go for a little more Final Fight crossover with Mike Haggar and Maki.

On top of the reveal, Capcom announced plans that they would continue the Capcom Cup, with a prize pool of over $500,000 planned for next year. And relax about the Street Fighter: The Movie jokes. Just remember, Chris Klein played Charlie Nash to some hilarious results not too long ago.

I reported Friday on the leak of Capcom’s Street Fighter V. With the wonderfully directed “Rise Up” trailer and Yoshinori Ono in tow, Capcom made the announcement official and was kind enough to include a brief gameplay trailer featuring franchise stalwarts Ryu and Chun Li.

The art style is heavily influenced by and very similar to Street Fighter IV’s current 2.5 dimension feel. Complete with SFIV’s signature ink-trails on many of the stronger attacks, Street Fighter V is Capcom sticking to a formula that worked out well for them, a far cry from the dramatic shifts between Street Fighter II to Street Fighter Alpha to Street Fighter III.

Making a return to the series is destructible stages, with Chun Li sending Ryu flying through a store wall. I may be incorrect in my memory, but it has been a while since breakable barrels and statues in Street Fighter II.

Also confirmed was the game’s exclusivity to the PlayStation 4 on a home console level. Sony was a major financier of the development costs of Street Fighter V and attaining that exclusivity is a good win for them. The game is also going to be released on Windows PC, with an arcade version to follow. I expect that once Capcom pushes SFV into arcades, they will begin tuning that version to expand upon the original release. At that point, Microsoft may luck out and get an updated version of the game, but Sony is just as likely to throw more money at Capcom, just to lock up that exclusivity.

This morning a trailer briefly popped online for the as yet unannounced Street Fighter V. The trailer was quick to disappear and Capcom has been tight lipped on the leak, but the announcement has already been made, formal or not.

The trailer is a well directed compilation video featuring footage from of people from a plethora of demographics, all striving to improve themselves. With video capture of classic gameplay, fan appreciation of the series, and even the legendary comeback of Daigo Umehara at Evo 2004, it certainly was a brief montage that speaks for the adoration and respect gamers have for the Street Fighter series. Interspersed throughout the article was what appeared to be gameplay footage of Street Fighter V.

The video closed with the words “Rise Up” and revealed a logo for Street Fighter V, exclusive to PS4 and Windows PC. The exclusivity is timed well with the obvious events this weekend; The Game Awards and the PlayStation Experience, both being held in Las Vegas this weekend. An event that Street Fighter executive producer Yoshinori Ono is in attendance for.

It has certainly been some time since the original Street Fighter IV was released in 2008. Though the game is certainly long in the tooth, Capcom has steadily made additions and improvements to the game in the form of patches and expansions, most recently Ultra Street Fighter IV which released in arcades in April and on consoles in June. It has had remarkable staying power in the Fighting Game Community and is consistently the headline event at the major professional tournaments.

The term exclusive gets thrown around a bit and historically it has meant a timed deal for third parties. Square Enix’s upcoming Rise of the Tomb Raider is a timed exclusive title and previously Mass Effect was exclusive, both to Microsoft’s Xbox brand. Although Mass Effect was a different deal with Microsoft being the original publisher on the first game.

Truth be told, Capcom might be making a mistake with only the PS4 getting Street Fighter V initially. While the PS4 certainly has control of the market for this console generation, the Xbox 360 version of Street Fighter IV was very popular on the professional level with its superior netcode. That isn’t to say that the PS4 version won’t be the better version, but I’m sure there’s enough brand attachment to the Xbox One that could have a slight negative impact on initial sales.

That being said, Street Fighter has always managed to move units, despite many naysayers claiming the death of the 2D fighter. If it is available, the Fighting Game Community has always shown that they will support a good game, no matter what system it comes out on. How do you think SNK has stayed in business all these years?