This is not a moment to drop into the delirium of reality making Burger Kings. Material and spatial intelligence must continue to carry the day to allow further development of your architectural foundations and to strive to make an architecture worthy of its context. Essential to this project, as well as the studio as a whole, is the importance of developing clear architectural (spatial) propositions and seeing them into material existence. To be successful you will need clear diagrammatic beginnings followed by development of spatial qualities. Focus on limits, character, and relationships. Consider the project parameters as working variables to construct and architectural proposition of distinct vision.

It is an InDesign file with the required fonts. If they are not already on your computer they should be installed/added to your font library. InDesign can be downloaded for free as part of Adobe Creative Cloud in the software download section of http://eraider.ttu.edu.

Class will meet on Wednesday on site and being at 8:00am. Come prepared to test and document your teams analytical action / GAME. Consider weather (clothing), props, documentation tools, water/snacks and whatever else may be needed to conduct our initial experiments. The goal of the session is to test the performance of our actions and return evidence about our experience of the site, which will be the focus of our pin up Friday.

Let's meet in the central area of the park where the mural wall / bandshell is (south of Cesar Chavez Rd).

Schedule:

8:00-8:30 -- Introduction, initial staging.

8:30-9:15 -- Session A performing the game from one troupe per section.

9:15-10:00 -- Session B performing the game from one troupe per section.

10:00-10:45 -- Session C performing the game from one troupe per section.

10:45-11:00 -- Wrap up / reflection discussion.

11:00 -- depart site (no trace).

Each section instructor will determine the order of the troupes so that one is performing in each session. During the remaining times other troupe members are audience/witnesses learning from what is happening in the active games.

Also note that the references page at 2017 ARCH 2402 References continues to be augmented as our conversation developed. Just added Janet Cardiff, John Berger, Eadward Muybridge, William Carlos Williams and Rodney Graham. We encourage everyone to check that page often and add new references as they are revealed.

Desk Lamps

Desk lamps are a fantastic addition to one's own studio space and allow you to work individually with a focused light. Incandescent lamps are best when modeling and documenting light/shadow conditions because they produce a more concentrated singluar light source rather than the excited gas of florescent lamps with their multi shadow effects. Some superb desk lamp examples can be found at Staples, McMaster-Carr, Jieldé or Artemide.

As mentioned in the All-Studio discussion last Friday, Ubu Web is a fantastic digital resource of avant-garde works founded by Kenneth Goldsmith. Works by Gorden Matta Clark in the Tree Dance and William Forsythe's One Flat Thing expand the idea of action describing place, as outlined in the Project 1 prompt and shared in Joan Jonas's Performances and Ciudad Abierta Torneo.