Street Fighter creator responds to lack of content in SFV

There’s no denying that Street Fighter V launched in a very uninspired state. Comparing it to the likes of Street Fighter IV or any other release in the series, it had very little content to justify its asking price. Capcom plan future content drops, but the wait is just infuriating fans. Creator of Street Fighter Yoshinori Ono has responded.

It’s obvious and a well-known fact that Capcom released Street Fighter V in its state to get it into the hands of its hardcore fanbase in time to get some practice in for this summer’s annual EVO Championship, but for the average gamer or Street Fighter enthusiast, it just isn’t enough. Lacking in a single player mode such as an Arcade mode, it just threw a survival mode at you as well as the usual online/offline versus modes.

Not the best way to get some practice in and learn the new characters or gameplay mechanics. Even the Battle Lounge, which was featured in the previous release and capable of allowing eight players to take turns in winner stays on format only allows for two players in Street Fighter V.

Speaking to Game Informer this week, Yoshinori Ono said “I think it’s safe to say that we underestimated the popularity of some of the single-player features. That said, we are excited about the two all-new single-player modes–character story and survival–and we have plans to continue to refine and expand onto those experiences.”

It’s good that there are plans for future content, but by then, fans may have already given up hope and perhaps traded in their game in favour of going back to last generation’s fighter, which is now also available on the PlayStation 4 as well.

“As we’ve stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time,” he added. “For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together.”

Even with the state of its launch, the online component wasn’t even that smooth or stable, and rage quitters go unpunished close to receiving a loss.

“We are putting in a lot of effort to smooth out the server problems and address issues such as rage quitters, which is affecting players’ online experience,” he mentioned. “Once we are able to implement all the fixes we have in store, I’m confident fans will enjoy the online experience that much more.”