...at this point I think Roberts is just trolling us. It's like he saw that Garriott could literally sell blood and wants to prove that he can actually sell any virtual item or even just virtual concept art that he wants.

The truth is 90% of those crying on Reddit about this would have found something else to cry about. Today its loot boxes everyone cries about so they can get up votes, a year ago the kewl phrase was p2w, the year before that it was every AAA company is evil.

The truth is forums official, reddit and even random forums like this those on these forums are the minority of gamers. You go over to this thread on reddit and these idiots (yes thats what they are) are calling for a revolution in an effort to force 'another' video game crash. The truth is video game sales continue to increase year after year and will continue to no matter how much they cry.

The state of the video game (forums) community is at an all time worst. The only thing that needs to happen is to have a crash of forums. Before a developer gets rid of loot boxes I can see them getting rid of forums and having a dialog with the community because yes today most on forums are entitled, pathetic arm chair developers. Those are the facts it may be hard for some to accept, it may not be the kewl thing to say on a forum and it may not politically correct to say but in the end it doesnt matter its 100% fact.

So to sum this up. This RNG loot box scheme is OK because:

People complained about P2W and AAA companies (which both ironically also apply here...)

This was a huge risk from the start. People screamed about how SpatialOS was what would enable them to create such revolutionary features in such a short time at such a low cost.

This is a massive kick in the nuts as far as I’m concerned.

Edit to add this description of SpatialOS as "the fabric that our game is built on" from the Kickstarter site.

This partnership has been in the works for a while now and answers the fundamental question people have been asking "How are you going to build a world this large, with a hundred thousands players, and all these never-before-seen features?!" The answer is SpatialOS.
SpatialOS will act as the fabric that our game is built on. It's the server technology that will allow us to support millions of entities in the world. Built first and foremost as a scalable, distributed operating system for games, SpatialOS means we don't have to spend time developing the things that generally take the most time when building a new MMO.
We don't have to worry about networking on the server, load balancing all the entities in the world, replication of entities across multiple server nodes, cross-process communication, collision detection of millions of entities, etc. In short, we don't have to worry about developing any of the technology that makes an MMO, an MMO.