Guns

There are a variety of Guns available in Terraria with increasing levels of potency as more rare guns are acquired. The guns range from early to modern styles and designs, from the Flintlock Pistol to the Phoenix Blaster, Megashark or the Chain Gun.

Some weapons are more coveted than others, despite being potentially heavy on a player's wallet. Some weapons, such as the Minishark with its devastating rate of fire of 7 rounds per second, can really pay off with their damage output and efficiency, especially against bosses and stronger enemies.

A fantastic early weapon is the Musket. For many players, it is the first firearm they obtain. It uses a minimal amount of bullets and offers a good knockback and fair damage, although its rate of fire is quite slow. It is probably one of the most accessible guns, being found by smashing Shadow Orbs in The Corruption. It is considered a must-have because it is one of the easiest weapons to find, thus causing the Arms Dealer to spawn. It will use all common forms of ammunition (Musket Balls, Silver Bullets or any variants crafted from them).

In worlds that have The Crimson in place of the Corruption, players will find obtaining their first weapon even easier. There are no chasms to fall all the way down and die from fall damage, being replaced by steep but easily traversed zigzagging tunnels. Destroying the Pulsating Hearts found within will often yield The Undertaker as the first drop, as well as some Musket Balls. It does less damage than the Musket, but has a higher rate of fire.

Ammunition

The Star Cannon uses Fallen Stars; not the easiest ammunition to come by, but its high rate of fire and damage may make the tradeoff worth it for some players.

The Snowball Cannon uses Snowballs, which are easily obtainable in large quantities — 10 Snowballs can be crafted from a single Snow Block. It has a high rate of fire, but does little damage compared to most firearms.

The Stynger uses Stynger Bolts as ammunition. Both the weapon and its ammunition are first obtained from the Golem. Thereafter, the ammunition can be bought from the Arms Dealer. It is a highly effective end-game weapon that, while doing less damage directly, causes a myriad of explosions with each shot that all do damage independently.

Area of Effect Guns

Area of Effect weapons (i.e., explosive guns) do damage in a predetermined area which will damage more than one enemy and (depending on the gun and the ammo type) sometimes even the terrain. The Proximity Mine Launcher, Grenade Launcher, Rocket Launcher and Stynger are all Area of Effect weapons (although the last causes multiple explosions instead of just one, being less predictable in the exact effect area).

List of Guns

Note: Please keep in mind that "Base Damage" refers to the damage before Accessory, Armor and Buff bonuses are applied.

It is worth noting that, although some weapons have the word "gun" in them (i.e. Space Gun, Bee Gun, Rainbow Gun), they are not technically guns as they deal magic damage and are labeled as Spells regardless.