Factions are for PvP and for more story, but still the Warcraft games has always had factions since WC1, bringing in cross faction grouping would just be weird after creating a character in a certain faction.

You can fight teams of your faction in the arena, one of the primary means of end-game PvP... and I'll agree that it would be a little weird from a lore perspective, but no more weird than anything else they've done at this point.

In some cases, races of the Horde being 'friends' or atleast allies with the races of the Alliance makes sense. Not everybody supports the war and pulls back from it. So long as it'd be battle.net friends? Sure, why not.

My issue is most of my friends are Alliance, but I can't stand Alliance races available to Paladins and Warlocks. I'd love to be able to group with them over battletag/real ID and do dungeons, flex raids, H scenarios on my blood elves but it's w/e blizz still likes "red vs blue" even after this dumb faction war. I can still talk to them via these methods at least.

If it's not an elf, leave it on the shelf.
The bitch formerly known as Moon BladeNight Elf Liberation Front N.E.L.F.Trolling so advanced and evolved it should be Elfing
Something mean about trolls.

Honestly yeah, I feel like the whole Alliance vs Horde things has gotten to the point of over use, and it would be nice to see the two factions work with each other against a common enemy, and I hope that with the change in leader for the Horde such a thing could be possible.

Factions are for PvP and for more story, but still the Warcraft games has always had factions since WC1, bringing in cross faction grouping would just be weird after creating a character in a certain faction.

Factions do nothing but make for a half-assed story that never goes anywhere because gameplay requires a "balance" to accomodate the playerbase between said factions. You can do rated pvp as arena or "war-games" BGs against anyone and world pvp can be held in more prevalent zones like Gurubashi arena etc. Factions split the story in half and resolve nothing. Yes this is Warcraft, and until MoP the Alliance and Horde were at WAR with every big threat coming to Azeroth, not solely each other. Gameplay prevented them from doing a faction war properly, no one gains or loses anything and the loser walks away unscathed while the victor walks away empty-handed? You call that a compelling war story? I call that a turd-filled toilet of a story.
The more they separate themselves from this idiotic faction war as the "war" in warcraft, the better everything will be for everyone other than griefers, gankers and other scrubs that only play the game it give other people a hard time.

If it's not an elf, leave it on the shelf.
The bitch formerly known as Moon BladeNight Elf Liberation Front N.E.L.F.Trolling so advanced and evolved it should be Elfing
Something mean about trolls.

The more they separate themselves from this idiotic faction war as the "war" in warcraft, the better everything will be for everyone other than griefers, gankers and other scrubs that only play the game it give other people a hard time.

No, this isn't world of Hippycraft. We're at war. The day that changes is the day the title of the game no longer makes sense and cats and dogs start living together. The walls will start bleeding and reality will unravel. Also the horde doesn't have use for gnomes except to use as footballs.

Remember when faction change was first announced and people freaked the f*** out? We've surely changed since then.

I don't see anything wrong with it. Ever since WotLK, Blizzard has been making it easier to play with people who aren't on your server (LFD, LFR, CRZ, Battle.net friends, etc.) so I don't see the big deal with being able to play with your opposite-faction friends.

Originally Posted by mayhem008

No, this isn't world of Hippycraft. We're at war. The day that changes is the day the title of the game no longer makes sense and cats and dogs start living together. The walls will start bleeding and reality will unravel. Also the horde doesn't have use for gnomes except to use as footballs.

No, this isn't world of Hippycraft. We're at war. The day that changes is the day the title of the game no longer makes sense and cats and dogs start living together. The walls will start bleeding and reality will unravel. Also the horde doesn't have use for gnomes except to use as footballs.

At War, yes, with the Illidari, the Scourge, the Legion, the Old Gods, the Twilight's Hammer, the Zandalari and their troll cohorts, the Mogu, the Naga, the (insert thing that wants to destroy Azeroth). Current gameplay is the only reason the Horde still exists at the end of MoP it was already stated by the developers. So because they shove gameplay down our throats at the expense of a good story, they can accomodate us with a gameplay change that lets real ID/battletag friends play together, regardless of faction and driven by the story that the next Warchief being approved of by the Alliance on account of being able to work with the Alliance instead of against it. Because there's no way in hell I'm gona be a stinking space goat, human or dwarf paladin.

If it's not an elf, leave it on the shelf.
The bitch formerly known as Moon BladeNight Elf Liberation Front N.E.L.F.Trolling so advanced and evolved it should be Elfing
Something mean about trolls.

I've had this problem for years. Hell way before faction change even existed. But come on...we have to keep SOME war in warcraft. You should make a character on their side to play with them or vice versa. Heck you should be playing with your friends to begin with. The faction line is core to the game, and it is one that will never be broken even if lorewise it is at every turn since Warcraft III

What exactly is the purpose of factions again? You can't actually affect the story, you can't actually affect the war, you can't take territory from the enemy, the enemy cannot permanently damage your side so there's no real reason to defend, and you're trolled and harassed far more often by your own faction than you are by the opposing faction (part of that is the limitation on communication, but still).

I'm not trolling, I do not see an actual in-game purpose that is served by having the factions at this point.

Honestly it would make sense lore wise on a PVE server. Hey should I group with this cow or let deathwing destroy the world? Just insert any baddie in place of DW and you get the picture.

I would appreciate this option only because I'm running out of interest in my Alliance characters and I would like a blood elf or two but still be able to play the same way and actually supply those alts with my existing characters. Maybe Blizzard could add the same neutral-and-choose options to all the starting zones like they did for Pandaren.

Nope, one of the things that I really like about WoW still are the opposing factions. They have already changed so many core aspects of the game to fit what people want, if they change this it would be too large of a deviation from the heart of the game. It is called the World of Warcraft....you can't be all friendly with the other side lol

This idea behind where the game should be focused "WARCRAFT" is one of the driving factors behind why I've been looking for a new MMO, the constant focus on combat in this game has gotten so repetative its just unfreaking believable anymore. The player owned farm was finally a step in the right direction for side stuff to do on WoW but it's still a long ways off from the types of things I wanna see in the game personally.

I've been behind the idea of players being neutral with each other even back in Burning Crusade (My friends got me started playing WoW, and they were Horde, on a PvP server, the constant ganking drove me insane to the point to where I can't stand to play PvP at all anymore and quite frankly would like it outright removed from PvE servers entirely, especially the ability to kill quest givers and such for the opposing faction (I mean whats the point of playing a PvE server if people are gonna do PvP crap to annoy you anyway?))

It's doable, but so far Blizzard has resisted this idea. IMO, cross-factions parties should exist, but should have some limitations:

- You can party up with characters from other faction only throught Real Id or BattleTag. You can't invite ramdom people.

- Language barrier is lifted in channels /w, /p and /i, allowing cross-faction parties to comunicate. Using /s or /y still uses language barrier (this already works in-game. You can understand your allies' languages when they talk in /p, /i and /g channels).

- Being in a cross-faction party have no effect to World PvP or NPCs reactions towards you. A Horde character in an Alliance party is still attacked by Alliance NPCs. If he is PvP-flagged, he appear "blue" (non-attackable) to his party members, but can still be attacked by other players. These limitations do not apply inside instances, where everyone is treated as part of the same faction.

- Cross-faction parties can only share and help each other complete quests that are not faction-specific.

- Cross-faction parties can't enter Battlegrounds, but they can make arena teams.

- If the cross-faction party enters an instance that has different content based on faction (like ICC or a scenario), the version of the instance will be defined by whichever faction has the most players in the party (or the Leader's faction, if there is a tie).