Healers are having to heal ALOT when the protector is <25% is this because people aren't resetting their stacks? This usually results in someone dieing because they weren't topped off before it explodes.

After we get to phase 2, we sometimes only manage 3 stacks is this an issue?

After we make it to phase 3, we get all barriers to 20% then kill them all at same time (to stop too many adds), when they all die we still get a lot of adds. A lot for tanks to pickup and a DPS or healer usually dies because they have aggro on one.

On second phase 1, when protector spawns tank takes it out as usual etc. but then tank on boss gets killed from breath and melee because his stacks are really high, what should we do here?

Healers are healing a lot during phase 2, is it because people aren't resetting their stacks or is there literally 250k+ damage overall here?

I do not understand if me and my other tank friend did not seem to get the switches right or at some point we have to eat a 250k explosion from one of the dogs.
We tried to switch at 25% 50% and 75% but at some point something seems to go wrong and we're getting wrong dogs exploding in cascade.

I'm sure it is only a matter of practice but at the end I was a lil bit frustrated

I do not understand if me and my other tank friend did not seem to get the switches right or at some point we have to eat a 250k explosion from one of the dogs.
We tried to switch at 25% 50% and 75% but at some point something seems to go wrong and we're getting wrong dogs exploding in cascade.

I'm sure it is only a matter of practice but at the end I was a lil bit frustrated

Always switch at 50%. The tank with only one add is the one doing the thinking, whenever an explosion occurs he's only got one thing to think about: "do I taunt the add that just exploded or do I do nothing and wait?".
The only slight complication is when the petrification starts on the add that's on it's own at the beginning of the fight, at which point the tank has got to quickly taunt any of the packed guardians.

the problem for me are those 2-3 seconds before the next dog start the petrification process as it slightly mess up the energy percentages over time, in case it is the "loner" dog to activate. Should we switch at 50% immediately anyway?

Or we should try to switch it the first time at around 40-45% to offset this?

the problem for me are those 2-3 seconds before the next dog start petrification process as it slightly mess up the energy percentages over time, in case it is the "loner" dog to activate. Should we switch at 50% immediately anyway?

No you should just be waiting to see what colour is the petrification before switching.
If you're having problems at that point it is because switches weren't done correctly before. If guardians have gotten over the 50% energy mark often, you simply won't be able to finish the fight without at least one explosion, which is why the tank currently tanking only one add has to be ready to taunt as soon as the petrification appears, after all he's basically only got that to think about at that point.

We're raiding in a very casual 10m, having our raid group put together like a week ago, and I have but one concern regarding Garajal normal

Is it true, that people assigned to transcend to the spirit world are to go there ONLY AFTER the voodoo dolls have been assigned? Thing we've noticed was the fact that sometimes we had two totems down, yet one group was still in there, while second was preparing to go, leaving 1 totem unattended. Is that the way it's supposed to be?

No you should just be waiting to see what colour is the petrification before switching.
If you're having problems at that point it is because switches weren't done correctly before. If guardians have gotten over the 50% energy mark often, you simply won't be able to finish the fight without at least one explosion, which is why the tank currently tanking only one add has to be ready to taunt as soon as the petrification appears, after all he's basically only got that to think about at that point.

Healers are having to heal ALOT when the protector is <25% is this because people aren't resetting their stacks? This usually results in someone dieing because they weren't topped off before it explodes.

After we get to phase 2, we sometimes only manage 3 stacks is this an issue?

After we make it to phase 3, we get all barriers to 20% then kill them all at same time (to stop too many adds), when they all die we still get a lot of adds. A lot for tanks to pickup and a DPS or healer usually dies because they have aggro on one.

On second phase 1, when protector spawns tank takes it out as usual etc. but then tank on boss gets killed from breath and melee because his stacks are really high, what should we do here?

Healers are healing a lot during phase 2, is it because people aren't resetting their stacks or is there literally 250k+ damage overall here?

The protector should fall over as soon as it hits 25% and it is dragged out, it should never pulse on the platform, or only once at the maximum. If people are dying from 1-2 pulses, they need to reset their stacks a lot smarter.

3 stacks will be an issue if your dps isn't good, you should really be getting 5. 5 stacks means a faster next phase, which means less protectors, less healing, gg win.

If your dps isn't good, the pillars will die slowly, resulting in more adds.

If you want to really maximize pillar dps, zerg the pillars as soon as they spawn rather than getting a little bit more on the boss.

Tank should be popping cds, or the protector should be dying a hell of a lot faster

Originally Posted by judgementofantonidas

Blizzard offered cardboard cut outs with poster pictures of bosses stapled on them upside down and sideways and many players now feel that is raiding.

We have been 2 healing the second fight in HoF but our healers are having trouble keeping the people up in the last 20%. The dps aren't really hitting the tornados at all from what I've seen it's just the overall aoe damage and not being able to heal on the run as efficient. We are running pally/shaman. Would you recommend us to 3 heal it? The only problem with that is we only have another resto shaman until next week (resto druid should be back by then).

We keep hitting enrage at 3% because too many people die at that last phase from the initial run. The second run at 10% is not as bad but still a bit rough. Everything is fine until that last 20% where are healers are having trouble.

Wondering what was your comp for first two bosses , how many tanks/healers per boss. Guess first can be done with single tank easily .

Garalon : How did 2 man healing look like , considering the amount of AoE dmg from Crashes? Did you use cleave classes on legs and rest full time on the boss?
How many people in rotation for the debuff/kiting and on what number of stacks you felt safe to switch?

We have been 2 healing the second fight in HoF but our healers are having trouble keeping the people up in the last 20%. The dps aren't really hitting the tornados at all from what I've seen it's just the overall aoe damage and not being able to heal on the run as efficient. We are running pally/shaman. Would you recommend us to 3 heal it? The only problem with that is we only have another resto shaman until next week (resto druid should be back by then).

We keep hitting enrage at 3% because too many people die at that last phase from the initial run. The second run at 10% is not as bad but still a bit rough. Everything is fine until that last 20% where are healers are having trouble.

Funnily enough that's what we were wiping to, hah.

We just brute forced through it, popped a heck of a lot of cooldowns running over, health stones, double rallying etc etc.
As you said, the second one is easy - the first one is pretty tough on the healers.
3healing would probably lead to a very early enrage, and I would not advise it.

---------- Post added 2012-10-31 at 08:30 PM ----------

Originally Posted by Serb

Wondering what was your comp for first two bosses , how many tanks/healers per boss. Guess first can be done with single tank easily .

Garalon : How did 2 man healing look like , considering the amount of AoE dmg from Crashes? Did you use cleave classes on legs and rest full time on the boss?
How many people in rotation for the debuff/kiting and on what number of stacks you felt safe to switch?

Thanks in advance.

Hellooooooooooooo

Vizier was 1tank 3heal. We could've 2healed, but decided against it
Blade Lord was 2tank 2heal.
Garalon was 2tank 2heal