This was the game that looked the least fun of all the games I saw presented at E3, and I don't say that simply because I'm buying a PS4 over an Xbox One. If the gameplay we saw is any indication, the main character will cover a third of the screen, you won't have any situational awareness (because of the first point), combat becomes a very dumbed-down version of the Batman combat, and every single time you kill an enemy, you'll have to go through a quicktime event or two. I simply can't imagine any way in which it could be fun, at least if the demo is representative.

One theory I heard was that the game was originally meant for Kinect, but that they changed it late in development. That would explain why the gameplay is so limited and basic.

One theory I heard was that the game was originally meant for Kinect, but that they changed it late in development. That would explain why the gameplay is so limited and basic.

That is actually a good theory. I heard that you can use the kinect with the game....or the gamepad. It could be that they just slapped on the gamepad at the end here when they could see a backlash coming against the kinect on the XB1.

The game LOOKS impressive...but the gameplay unfortunately looks horrible.

One theory I heard was that the game was originally meant for Kinect, but that they changed it late in development. That would explain why the gameplay is so limited and basic.

That is actually a good theory. I heard that you can use the kinect with the game....or the gamepad. It could be that they just slapped on the gamepad at the end here when they could see a backlash coming against the kinect on the XB1.

The game LOOKS impressive...but the gameplay unfortunately looks horrible.

Too much negativity here in GT lately, its an e3 build. Just relax and judge the game properly when it's out.

Why can't we talk about what we've seen? The game isn't out yet. Are we supposed to talk about nothing at all?

Yeah, I don't think it is just being negative to just say what pretty much everyone that has seen/played it at E3 has said. It looks good, but plays like crap. It's basically a Kinect game, forced to be a controller game. Which is too bad, cause honestly if it played as good as it looks, it would have really tempted me to get a XB1...oh well.

Honestly, the game looked awful and not like anything I'd expect from a next-gen game.

Even if you take away the prolific quicktime events you're not impressed? I was drooling over the game demo prolifically until I saw how the combat gameplay was.

Well, I guess it was the package. A game like The Division impressed me because of gameplay and graphics - The graphics of RYSE looked advanced, but also lacking. It had a plastic look to me all over, and the combat was...very very bad yes.

I would have LOVED a game about being a Roman Commander, but this did not look like it at all.

It sounds like Kotaku didn't bother to ask whether or not this was true for the actual game or just the E3 demo. I'm guessing it was just for the purposes of showing off the game at E3, as I would think most E3 demos are set to impossible to lose "God Mode".

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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory

It sounds like Kotaku didn't bother to ask whether or not this was true for the actual game or just the E3 demo. I'm guessing it was just for the purposes of showing off the game at E3, as I would think most E3 demos are set to impossible to lose "God Mode".

Yeah, I thought the same thing, that this was probably just or demo purposes.

It sounds like Kotaku didn't bother to ask whether or not this was true for the actual game or just the E3 demo. I'm guessing it was just for the purposes of showing off the game at E3, as I would think most E3 demos are set to impossible to lose "God Mode".

Yeah, I thought the same thing, that this was probably just or demo purposes.

It doesn't sound like it. The devs explain that the animations just won't look as cool if you miss the prompts, but that you'll still kill the enemy. That doesn't sound like what you're suggesting.

after playing some Skyrim today it occurred to me: the QTE killings from the videos seem just like the slow motion kill cam in Skyrim, albeit with added interactivity that could get you bonus xp or moneys. the only difference is that this kill cam happens all the time in Ryse.

hopefully they take some input from the press response and give the game better feedback if you do things right.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.

Crytek says they screwed up at E3:

Quote

So what the hell happened at E3? Crytek admits they should've shown off more raw gameplay instead of a "perfect" playthrough. "Without showing the full depth [of the combat], without showing failure [to pull off a move or execution]...did it do us some injustice? Maybe," admitted senior producer Brian Chambers. "It left a lot of questions."

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

As being one of the people who's already played this game (Sean Lama dragged me over to it- they held the XBOne display open on the last day so I could play it) Kotaku's impression was so far off the mark. I had one of the develop leads talking me through it - you're rated on how well you do, and the "QTE's" are hints. You don't need to do them, and the combat itself was rated on how fluidly you played. Trust me, enemies were not polite - it played far better than it showed.

The "execution" mode (B, now replaced with red outline) allowed us to go into an intimate battle mode where you read the body motion and posturing of your char - so if you're bringing your sword around, hitting the lethal X button would execute the enemy with the sword. If you timed it right, you should be doing it before even the "X" hint came up. Same goes for Y.

QTE's are generally arbitrary button presses (YXAB) with no association to a given action (though there are exceptions) in a gameplay mode more similar to Darksiders than to Guitar Hero/Rock Band. This was button timing only.

From the interview above, it sounds like the core gameplay is unchanged, and they're simply moving away from the QTE stigma attached to their hint system. One of the things I recall the dev saying is that the environmental deaths (say, kicking a guy off the parapet, or pushing him over rubble behind him, or hundreds of other risks in the game) happen naturally and don't require you to shuffle them over to it and I got to experience a few of them.

If you executed a sword strike when an enemy had been trying to stand, you'd get one of many types of coup-de-grace depending on both combatants' body positions, or if your off-hand attack happened near an edge, it might be that you boot him off.

There were also other aspects of battle going on, such as ordering your troops to assault archers, keeping formation, launching pilum (javelins) between arrow attacks, among other responsibilities of battle-command.

If you go back to the live-blog from the MS event, I recall even making fun of the "Saving Private Ryan" in Roman times. It wasn't until Sean told us about his experience on day1 of E3 that I had any interest in playing it.

I have money down on a pre-order - it was a fantastic game experience.

« Last Edit: August 20, 2013, 05:34:23 PM by Purge »

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"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson

I really believe that everyone was out for Microsoft's blood at E3 and a lot of journalists lost their sense of objectivity which affected their impression of Ryse. Like Purge said about Kotaku, most of what I read/heard was way off base. I'm glad to see everyone else just now catching up to the E3 preview I originally wrote.

I really believe that everyone was out for Microsoft's blood at E3 and a lot of journalists lost their sense of objectivity which affected their impression of Ryse. Like Purge said about Kotaku, most of what I read/heard was way off base. I'm glad to see everyone else just now catching up to the E3 preview I originally wrote.

That's exactly what I think happened. Ms could do no right at e3 after they announced the xb1. Everyone was out for blood. Conversely Sony could do no wrong. Ryse is climbing up my list of games I'm looking forward to rapidly now.

No one actually cares about this game for the multiplayer, right? I thought we all learned our lesson from last generation of games that ushered in all the tacked on multiplayer modes that could never amount to a dedicated multiplayer game.