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Hecarim needs a buff?

Hey all i've been attempting to play hecarim and and i understand how he works but i can't find any way to build him at all. AS, armor, attack dmg, movement speed... I've tried all and nothing :/ anyone else think he's a little too hard or something?

Hec makes nice use of items that give him both AP and AD, and movespeed. This is why we build trinity first. Gunblade has a nice active, and builds you more AP/AD goodness. So does Rageblade. You don't need to be THAT tanky as Hec since you can ult over walls, or just use your OP movespeed to GTFO of dodge, or just use your OP W to heal like a baws.

Hey all i've been attempting to play hecarim and and i understand how he works but i can't find any way to build him at all. AS, armor, attack dmg, movement speed... I've tried all and nothing :/ anyone else think he's a little too hard or something?

After the jungle nerfs, you're not going to be this fed bruiser running around mashing people. Hecarim is there because his control fills a gap in your team fights, or because you need someone who can split push. If you're upset because in soloqueue you can't dunk on people with him, then I would say it's because that's not the way it's designed.

On the other hand, if you build him like a tanky support he is amazzzzzinngngnng in team fights. I absolutely LOVE this guy for his ability to catch adc's and feed them to your team similar to skarner, just requires a bit more skill obviously. As for the build I'd go very standard boots + 3pts ( works great for him because of the ad passive ) using AS marks / Armor seals / MR/level Glyphs / MS quints. Then I'd get Philo > HoG > Mobility boots for making extra use of your e positioning, very similar to alistar, and then get aegis followed by zekes, upgrade your gp10's and whalla you are a team fighting boss everyone wants to hang out with.

Hecarim can invade extremely well, use that to your advantage and pick on slower clearing junglers etc.

If you are looking for High Elo Tips, Tricks, and Guides check out my youtube channel @ http://www.youtube.com/drwaddy

I play the heccers a'lot and I've found this build works well.
All tank runes. Doran's shield, defensive boots, sunfire, triforce, Maw of Malmortius (for the sweet passive and MR), then your set. Get what you think you need. I love heccers because he's whatever you want him to be. AD, tank, even ap.

After the jungle nerfs, you're not going to be this fed bruiser running around mashing people. Hecarim is there because his control fills a gap in your team fights, or because you need someone who can split push. If you're upset because in soloqueue you can't dunk on people with him, then I would say it's because that's not the way it's designed.

On the other hand, if you build him like a tanky support he is amazzzzzinngngnng in team fights. I absolutely LOVE this guy for his ability to catch adc's and feed them to your team similar to skarner, just requires a bit more skill obviously. As for the build I'd go very standard boots + 3pts ( works great for him because of the ad passive ) using AS marks / Armor seals / MR/level Glyphs / MS quints. Then I'd get Philo > HoG > Mobility boots for making extra use of your e positioning, very similar to alistar, and then get aegis followed by zekes, upgrade your gp10's and whalla you are a team fighting boss everyone wants to hang out with.

Hecarim can invade extremely well, use that to your advantage and pick on slower clearing junglers etc.

If you are looking for High Elo Tips, Tricks, and Guides check out my youtube channel @ http://www.youtube.com/drwaddy

I'm curious why you go AS marks. Hec doesn't really have any AS synergy in his kit. Is your intent just to try to get more Phage procs?

I go fairly tanky with Heca to enhance his team fight presence. Boots/3 > Philo > HoG > Trinity/Randuin/FoN based on need/available gold. GA if I've ended up in carry mode. I almost always get Mercs, unless the enemy has next to no CC. I understand why you'd pick mobility for map control, but Heca is already very fast.

I tend to end the game, assuming 35+min, with Trinity, and 2 big tanky items (Randuin, FoN, FrzHeart, etc). The rest goes to wards, Aegis, etc.. I don't usually get Shurelya's, unless the support just refuses to. I just sit on the philo until I need the item slot for some reason. Yes, the MS buff works with his passive, but assuming ~451 MS (MS Quints + TF + boots 2), you will get 451 x .40 x.25 = 45AD for 3 seconds. Yes, it's a 'free' BF sword, but I'd rather get a Frozen heart, if I wanted CDR/tankiness or a Ghostblade for CDR/damage/speed. Now, those are both more expensive, but also better for the item slot cost, imo.