Settlement (Amber Collector)

“This gem contains a fly that Achilles swatted at the gates of Troy, you know...”

The regard in which amber was held is attested to by its associations with the sun god in his role as Elector or ‘the Awakener’. Later, the discovery of insects preserved in amber enabled Roman naturalists to correctly identify it as ancient, fossilised tree sap. However, this did little to dispel the commonly held belief that amber actually was solidified Lynx urine. It’s golden lustre meant amber was highly valued within the Greco-Roman world, where it was used to make jewellery, medicines and false hair. However, it meant much less to the barbarians who controlled the finest Balkan mines; they simply burnt amber as fuel for warmth.

Amber

Village (Amber Shore)(rome_amber_1)Amber Level 0

Settlement (Amber Collector)(rome_amber_2)Amber Level 1

Town (Amber Trader)(rome_amber_3)Amber Level 2

Colonia (Amber Road)(rome_amber_4)Amber Level 3

Building Name

Settlement (Amber Collector)

Level Name

rome_amber_2

Building Chain

Amber

Building Level

2

Create Time

3

Create Cost

1400

Effects

-1 food (this_region) 250 wealth from local commerce (this_building) +2 growth per turn (this_province) +2 public order per turn (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% tariff income from trade agreements (this_faction) +12 line of sight across borders (this_region)