Assassin's Creed Unity, Ubisoft Toronto (2014)

In the 4-Player CO-OP mission "Les Enragés," players are tasked with infiltrating a heavily-guarded Asylum, liberating captive Assassin colleagues from basement cellblocks, and ending the mission by assassinating the mad priest Jacques Roux.

As the Level Designer who owned this mission, I designed the layout of the interior spaces in the Asylum, the layout of the Asylum's exterior grounds, and scripted the mission logic and NPC encounters. I also maintained the mission area's navmesh and related data layers. If you need more details about this mission or my work, visit my contact page and get in touch.

Assassin's Creed Unity, Ubisoft Toronto (2014)

In the 4-Player CO-OP mission "Les Enragés," players are tasked with infiltrating a heavily-guarded Asylum, liberating captive Assassin colleagues from basement cellblocks, and ending the mission by assassinating the mad priest Jacques Roux.

As the Level Designer who owned this mission, I designed the layout of the interior spaces in the Asylum, the layout of the Asylum's exterior grounds, and scripted the mission logic and NPC encounters. I also maintained the mission area's navmesh and related data layers. If you need more details about this mission or my work, visit my contact page and get in touch.