The results of the analysis and subsequent design recommendations are compared with the actual design evolution of the iPhone product line. For certain subsystems, this comparison reveals a divergence in Apple’s design decision-making from the evolution recommended by the GVI technique.

This video was produced as part of a new series called “Author’s Insights” that will feature authors of Open Lab publications discussing their work. The videos will feature brief summaries and additional insights for the publications. In this video, Chris talks about his 2007 DETC and 2009 JMD papers, “Including preference in anthropometry-driven models for […]

Jonathan Cagan, George Tallman and Florence Barrett Ladd Engineering Professor in Carnegie Mellon University’s Department of Mechanical Engineering, will speak at 12 p.m. October 5 at Penn State’s Stuckeman Family Building. His visit marks the second talk in the Penn State Department of Architecture “Who Owns Design?” Lecture Series.

In addition to mirroring audio-only versions of our YouTube videos, we plan to feature shorter commentaries on our research with a more frequent update schedule. Tune in to hear Open Lab authors give insight and background for their papers, learn about new topics in the field, and hear about our research in a less technical […]

This latest update includes interface and performance enhancements. AnthroTools is a mobile web app that contains a suite of tools for Design for Human Variability, including a multivariate accommodation calculator, proportionality calculator, and NHAN…

This work presents a test suite of three design problems involving spatial fit-based interactions between users and the product. The test suite is demonstrated in the context of an actual and synthesized target user population which are compared for an assessment of the multidimensional fidelity of an anthropometry synthesis method.

The results of the analysis and subsequent design recommendations are compared with the actual design evolution of the iPhone product line. For certain subsystems, this comparison reveals a divergence in Apple’s design decision-making from the evolution recommended by the GVI technique.

Based on an understanding of the current state of knowledge, this paper outlines three broad top-down design strategies to satisfy varying user, business, and regulatory requirements across target markets, and to do so in a resource-efficient manner.

The quality of available education, solution techniques, and tools for designers considering user body size in the development of products and environments varies widely. The objective of this work is to investigate the current state of affairs in these areas, propose new or improved methods and tools where appropriate, and evaluate these tools.