Remember that customisable housing means lots of art resources, and it would have to be constantly expanded, and if you want your house to look different to everyone else's (remember, pretty much every Sunsong Ranch looks the same) then they need a lot of furniture or whatever with many different appearances to go with it. It'd be at least as much work art-wise as a decent sized dungeon (that doesn't recycle any art assets).

Come on now, MoP has more non-raid content than every other expansion put together.

Blizzard has a big list of shit they could do and next to each item is effort versus reward. Player housing is a medium to high on the effort, but low on the reward and as such it is down the list.

I'm sure if they suddenly thought of something totally kickass they could do with player housing, they'd do it. Which is pretty much how Sunsong Ranch came to be.

You might wanna take a look into certain towns and encampments throughout the world. All the art assets are already there and are created for every new race and dungeon anyway, all that is left is to go and stick model 0xFCA19B90 on item [Forsaken Style Torch #3] or [Klaxxi Kingsize Bed] and write some code that allows you to place it into a certain place in the world and save it's location, so that it is still there when you come back. I fear this is the real issue here, blizzard might fear the additional data they have to store on their servers (usual housing easly blows pity.. i mean void storage out of the water as you'd probably need at least 100 item slots for a house and then save all the correlating data of the items placed inside.

Edit:

Originally Posted by mvallas

It's interesting how people sight features in "failed" MMO's, but they fail to mention which MMOs they were - and exactly explain how their implication that Player Housing was the reason they failed.

I for one actually joined WoW long ago at launch due to them saying they were going to implement Player Housing later.... possibly in an expansion. =/

Of course Blizz can do it right, and provide TONS of utility to players to make it fun. The idea that players would "Sit in their houses all day" is about as ridiculous as saying players would "Sit in raid instances all day". For starters, you got to FILL that house with something... and you sure as hell won't find that inside your house, as by definition it's not there. :P

These days I tend to stay away from these thread though. Because the people who love to play "Dress up" with their little virtual dolls, and complain that their fashion accessories shouldn't be worn by everyone as it signifies how VIP they are, and that they're choice of pimp ride should be unique for their special little doll.... that those people apparently have a problem with "Setting up your own personal Man-cave" as it's deemed too feminine by them and their dolls.

Awww, this seriously made my day. I will start to work with a smile on my face now.

You might wanna take a look into certain towns and encampments throughout the world. All the art assets are already there and are created for every new race and dungeon anyway, all that is left is to go and stick model 0xFCA19B90 on item [Forsaken Style Torch #3] or [Klaxxi Kingsize Bed] and write some code that allows you to place it into a certain place in the world and save it's location, so that it is still there when you come back.

I'd be more concerned about that than anything. In fact... WHY would you want something like this? You'd have people griefing each other with houses like they do in Ultima Online.

Girlfriend (assuming you have one): "Hi babe do you want to hang out tonight?"
WoW Player/Boyfriend: "Nah I'm going to hang out in my Westfall beachfront home and decorate it. You can get a WoW account and come over my house!"

You might wanna take a look into certain towns and encampments throughout the world. All the art assets are already there and are created for every new race and dungeon anyway, all that is left is to go and stick model 0xFCA19B90 on item [Forsaken Style Torch #3] or [Klaxxi Kingsize Bed] and write some code that allows you to place it into a certain place in the world and save it's location, so that it is still there when you come back. I fear this is the real issue here, blizzard might fear the additional data they have to store on their servers (usual housing easly blows pity.. i mean void storage out of the water as you'd probably need at least 100 item slots for a house and then save all the correlating data of the items placed inside.

Could they take a pile of existing assets and dump them onto Sunsong Ranch and call it player housing? Sure. Would that be a cool awesome feature? No.

Yeah, no player housing is a stupid idea, it's not interesting and adds no interesting gameplay whatsoever. I absolutely can not see why anyone would want player housing at the expense of something meaningful like, let's say, interesting end game content?

wildstar says hiiiiiiiiiiii

the ultimate answer's to all rogue issues :

-Rogues might still be dealing with the changes to combo points {2014}

So yeah. That's the front page. Of all the other things that seemed mildly interesting to start a topic on, this is the only thing that really stuck a thorn in my side. I honestly don't think Blizzard gets the point of player housing. Or they do, but they are being completely oblivious as to why it's been something sought after for ages in this game.

No, I think they know exactly why some of us want player housing. But since they don't want to add it to the game, they play down the value of the feature, so that other people don't think they are being oblivious.

I wanna be creative and such, I have Terraria. Go on a loot-hunting adventure, Diablo 3. Kill some big-ass monsters alongside other heroes, World of Warcraft. Be a total homicidal psychopath, Saints Row or Prototype. The list can go on and on and on...

Multiple games to fill different roles.

Games are not necessarily "easier" today. You are just a better player.
It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
Many players expect to be wow'd with every release of a beloved franchise.
These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.

So you have maybe ten people in a guild that you talk with on a regular basis. 10 people that you would want to show off your newly decorated sims house to. Obviously these ten people would then also want you to see their house and so forth. After going into ten different instances you grow pretty tired of it and pretty much never use it again. (its like a person getting a new transmog for every single raid, at some point you just stand up and say "no thank you mate, i've seen all i want to see).

If blizzard IMO should make player houses they would need to make a whole new content for it and make you actually able to buy a piece of land(or however you may get it) this meaning that guild housing may be a better idea then player housing(i think it is tbh). Entering a instanced zone just to see your friends new addition to his house. Honestly i just dont see it being interesting more then 1-3 times.

So lets say you want this house for yourself and not to share with your friends. Well... why? Why in the world would you want to spendt time decorating a house in WoW that noone bothers to come see? Remember you have to load an instanced zone every time you enter it. Its gonna be like, yeah i could go into ma house to look at dis transmog or i could just shift click all the items in ma bank.

I think you are looking at this idea through some glossy glasses or something It really really doesnt seem interesting to me UNLESS you can own an actual piece of wow.

Guild housing with actual land ownage would be cool. Just a little community of the lvl 30(?) guilds on the server who spendt some time/cash on it to show of their raid trophies or battleground trophies. Yep sounds much more fun

DAoC

Not read through all the posts, but I always imagines wow housing to be like good old Dark Age of Camelot housing, an 'instance' full of plots to buy, keep gold in the house, 500+g ea week depending on what size of house you built. If no money for the rent you lose the plot.

Special mobs drop remains that you took to a taxidermist / trophies to display in your house

I'd be more concerned about that than anything. In fact... WHY would you want something like this? You'd have people griefing each other with houses like they do in Ultima Online.

Because wanting houses everywhere in the world is a retarded claim that is in no way needed. Go take a look at EQ2 housing, where your house is just an instance only you or people you like can access. Building stuff in a random location can be fun, but requires policing, which takes effort. But this would be the equivalent of making battle pets able to evolve like in actual pokemon, or you know you go with the basic principle and still have fun.

The failure of Blizzard to see how player housing would contribute to the gameplay in far more meaningful manner than pointless Achievements, can only be manifestation of their absolute lack of imagination.

How so ? to get most achievements you have to actually do something in the game . Player housing takes players out of the world , the very thing Bliz is trying to avoid .

Nothing to worry about though, as subs keep dropping because "raid, raid, raid" is not for everyone (actually it's only for a pathetically small minority that yells a lot), they will eventually get the right message.

Someday, they will remember it's World of Warcraft, not Raids of Warcraft.

And people sitting in a house and never coming out is a "world" ?
No, I did not think so.
That is one of the major arguments people choose repeatedly to ignore very deliberately.
That takes them out of the world even more than the game does already.
Houses of Warcraft, Wallcraft maybe ?

Over the years I have came to the conclusion that if you want anything that Blizzard doesn't want, and you make a thread about it, youll probably get attacked by a flock of fanboys. Remember, if it's not in the game, then it sucks and is pay2win or stupid. They'll defend Blizzards every action.

- - - Updated - - -

Originally Posted by ComputerNerd

And people sitting in a house and never coming out is a "world" ?
No, I did not think so.
That is one of the major arguments people choose repeatedly to ignore very deliberately.
That takes them out of the world even more than the game does already.
Houses of Warcraft, Wallcraft maybe ?

Contradicting yourself there very effectively.

Yeah because WoW is all about open world and not instances or anything like that.

Over the years I have came to the conclusion that if you want anything that Blizzard doesn't want, and you make a thread about it, youll probably get attacked by a flock of fanboys. Remember, if it's not in the game, then it sucks and is pay2win or stupid. They'll defend Blizzards every action.

Or players too damn stupid to come up with a valid argument, so they resort to "fanboy" insults.
Try to come up with something other than insults if you want a proper discussion.
You lost the argument and can't accept that.

If you think that I accept everything blizzard does unquestionably then you are very much mistaken.
I will defend an opinion on either side when I have reason to, only this time it is one that you do not disagree with, and nobody here is able to provide any good argument for.

Same stuff regurgitated time and time again, but you still hold it up like the best idea since sliced bread.
Blizzard have made their stance clear, and justified it.
Try to do the same, otherwise please go away.

What good comes from taking people out of the world even more, adding more solo content, more instanced content which kills the world even more, encourages even less interaction with others.

Raids/Dungeons/Scenarios/Battlegrounds/Arena at least put people together doing something.
Housing does not, and even the idea of guild castles is segregating people by guilds.