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A since-pulled support article on Rockstar's website points to some new features for Grand Theft Auto 5 for PlayStation 4, Xbox One and PC. According to the article, seen above, the revised versions of GTA 5 will feature a first-person mode for vehicles "that shows the interior of the vehicle, including working speedometers, tachometers, dash lights, and more." The game will also include a first-person mode "while on foot."

Rockstar plans to offer an "overhauled character selection screen" as well as new Easter eggs and random events for the game's story mode. The developer noted that new animals will appear in the city of Los Santos, and appears to be determining whether animals will also appear in the game's online modes. Lastly, it added that players transferring characters from the Xbox 360 and PS3 versions of the game will receive "new weapons and a free garage in GTA Online." GTA 5 will reach PS4 and Xbox One on November 18 and launch on PC in 2015.

In its latest round-up of noteworthy, fan-crafted jobs found within Grand Theft Auto Online, the Rockstar Games blog pays tribute to the developer's classic 2010 western action-adventure Red Dead Redemption.

Included in today's list are ten jobs inspired by and seeking to reimagine Red Dead Redemption within the engine that powers Grand Theft Auto 5. The PlayStation 3's "Grab The Bag" job recreates the Red Dead Redemption multiplayer mode of the same name where four teams compete for control of a bag by gunning one another down. "Tall Trees," by contrast, lifts its setting from a popular Red Dead Redemption hunting area, but in lieu of hunting bears and cougars, players take part in a deathmatch armed exclusively with pistols and shotguns.

For full details on all ten jobs and links to where you can download the maps for your own enjoyment, click through to Rockstar's website.

We're probably not using that joke correctly. "That's What She Said" is one of the new Rockstar Verified Jobs in Grand Theft Auto Online. It's a Race for Sports Cars dealio featuring a broken-down trainyard and a "final huge leap from the freeway back to the finishing line," as Rockstar describes it. That's What She Said joins nine other new jobs in today's update.

Jobs include the racers Code 13-91, Rebel Rodeo, Brand's Snatch, Hit the Apex, Tittie Twister and That's What She Said, plus the capture maps Hold: Operation Interrupt and Raid: Claustrophobia, and deathmatches Urban Jungle and Rail Yard, Railed Out. Read run-downs of the new jobs on the Rockstar Newswire.

The Online Heists feature was supposed to hit Grand Theft Auto Online in the spring, but it's nearly summer and no dice. Fans have been clamoring for the co-op mission madness of Online Heists, and Rockstar addressed those cries in a comment on the "I'm Not a Hipster" update post:

"We know many fans have been eagerly awaiting the release of the Online Heists that we had planned to release for you this spring, and they are taking more time to create than originally anticipated. We are very sorry for the delay, and are working hard to bring them to you as soon as we can. Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support. Stay tuned for more information on that as well as lots of other ongoing content updates, enhancements and additions to the world of GTA Online that are on the way."

There's no word yet on when exactly the feature will be implemented, but it sounds like the team at Rockstar is making it one of their heist priorities.

Take-Two reported net revenue of $2.35 billion for fiscal 2014 (the year ending March 31, 2014), a 94 percent growth from its reported revenue of $1.21 billion in 2013. It also reported a net income of $361.7 million, which compares rather favorably to the net loss of $31.2 million it suffered last year. As of the end of fiscal 2014, Take-Two had "cash and cash equivalents of $935.4 million," plenty to make it rain a few times.

As for the fourth quarter of fiscal 2014, Take-Two's net revenue was $195.2 million, a 34.8 percent decrease compared to the same quarter last year ($299.5 million). It also reported a net loss of $30.8 million for the quarter, which compares to the net gain of $21.2 million reported in Q4 2013. The publisher's digitally-delivered revenue increased 65 percent year-over-year to $435.1 million on a non-GAAP basis (Generally Accepted Accounting Principles). In its earnings call, Take-Two CEO Strauss Zelnick noted that Grand Theft Auto Online was the "single largest contributor" to the company's digital revenue growth. Take-Two also reported that it has shipped 33 million copies of GTA 5 to date.

Looking ahead to the next fiscal year (ending March 31, 2015), Take-Two projects its non-GAAP net revenue to fall between $1.35 billion and $1.45 billion, and anticipates its net revenue between $120 million and $135 million for the next quarter, also on a non-GAAP basis.

Come May 13, Grand Theft Auto Online will receive the long-awaited High Life DLC update, an addition that will allow players to go from well-heeled criminals to small time real estate barons.

Alongside new weaponry, vehicles and clothing options, High Life adds additional high-end apartments to the multiplayer world of GTA Online. If you already own a virtual base of operations, don't worry: The High Life update also introduces multiple property ownership. Granted, this only expands the number of possible properties a player can own to two, but that's still a 100 percent improvement over the previous system, and should save players a lot of time that would otherwise be spent driving across town to their sole safehouse.

Finally, the High Life update adds a "Mental State" stat to the GTA Online user interface. Think of "Mental State" as a running counter of just how antisocial your avatar has been in GTA Online. As this stat is public and attached to every player, it should provide ample warning if you join a server full of griefers who've spent hours gunning down anyone foolish enough to spawn within their virtual world.

To prepare players for the new weapons, vehicles and clothes coming to Grand Theft Auto Online in the High Life Update, Rockstar Games has decided to boost cash and reputation point awards for the next two days.

From now until midnight, Eastern Time on Saturday, all jobs and activities in Grand Theft Auto Online will award double cash and reputation points. This includes running the game's storyline missions, rounds of Team Deathmatch and even just evading the cops long enough to lose your wanted level. Basically, anything you do over the next two days that could qualify as a scene from a Michael Mann film will be rewarded with copious virtual cash and online infamy.

Grand Theft Auto Online fans would do well to take advantage of this generous outpouring. The aforementioned High Life Update will grant players the ability to own more than one piece of real estate, so while we still don't know when exactly that DLC will arrive, it seems a prudent time to start hoarding ill-gotten funds.

This morning, Rockstar Games unveiled a look at the content headed for Grand Theft Auto Online in the near future. By the end of Spring, the game should boast new weapons, player-crafted Capture Jobs and new co-op heist missions.

Come next week, Rockstar plans to drop the first update which will add Capture Jobs to the crime-ridden online multiplayer game. According to Rockstar, players will be able to customize these Capture Jobs by placing weapons, ammo and other miscellaneous items as they please, then share the results with the rest of the Grand Theft Auto Online community.

Following that addition, Rockstar will deliver the "High Life Update," a DLC pack that introduces new weapons, vehicles, clothing options and two new gameplay functions. Once installed, the High Life Update will allow players to own multiple properties in Grand Theft Auto Online, while the new Mental State statistic will keep a running tally of just how sociopathic your avatar has been within the virtual world.

Finally, Rockstar mentions the upcoming Heist missions. Scant details are available, but the developer claims players will be able to join forces with others, either random online players or members of their crew, to pull off complicated, co-operative theft assignments. More details on this particular update are said to be coming soon.

It's almost Valentine's Day, so polish your guns, stock up on ammo and make sure your ride is bullet-proof. That's how this day works, right? It certainly does in Grand Theft Auto Online: The Valentine's Day Massacre update hits for free on Friday, February 14, featuring lovely new items for Story Mode and Online.

Valentine's Day Massacre adds a new weapon, vehicle, clothes and 10 new jobs. The Gusenberg Sweeper machine gun will be available at the Ammu-Nation store in Online and automatically deposited into inventories in Story Mode. The new vehicle, the Albany Roosevelt, is an armored 1920s limo available in any garage in Story Mode and from the Legendary Motorsport in-game website in Online. New attire is flapper-themed, and new jobs include Deathmatches, a new Parachute Jump and new Races.

The total number of Grand Theft Auto 5 copies Take-Two has shipped to date now exceeds 32.5 million. The number comes from the company's fiscal third quarter 2014 earnings report, in which it declared its money-making game the "best-selling video game of 2013," citing data from NPD. By comparison, the publisher also noted the entire NBA 2K series has shipped 35 million units to date.

The number of copies shipped by Take-Two doesn't precisely indicate the number sold to customers, of course. GTA 5 has sold well regardless, earning an estimated $1 billion for the publisher in its first three days at retail. It sold 3.67 million copies at retail in the UK in 2013, leading all games in the region.

Another month, another chance for Rockstar games to highlight ten of the best community creations found in Grand Theft Auto Online by adding them to the ranks of the "Rockstar Verified."

Five of these newly verified jobs are the result of an event Rockstar held in late December that sought to reward the best community creations with a unique license plate and $1 million of in-game currency. The list of winners includes a shotgun-pocked deathmatch arena in the middle of the desert, a GTA Online remake of the famous Laguna Seca racetrack and "4 Way Madness," a high-speed track that culminates in a wildly dangerous four-way jump.

While the remaining additions to the Rockstar Verified roster will not earn their creators a fortune in virtual cash, they're no less intriguing. For example, "Twists And Twirls" is a picturesque race through the hills separating downtown Los Santos from the arid desert of Blaine County, while "Classy Construction" drops a gangwar into the game's most wealthy neighborhood

Full details on each winning map can be found on the Rockstar Games Social Club along with all the information you'll need to play these new jobs in GTA Online.

Rockstar has released the first run of "Rockstar Verified" jobs for Grand Theft Auto Online, the multiplayer component of Grand Theft Auto 5. Chosen directly by Rockstar, these jobs represent some of the best content crafted by players using GTA Online's creation tools.

All told, 10 jobs have been verified, including six races and four deathmatches. Their content ranges from rooftop races to full-on military vehicle shootouts. The jobs were culled from both the Xbox 360 and PS3 versions of GTA 5 but, as Rockstar notes, these jobs are available on both platforms now that they've been verified. Players can expect "many, many more" Rockstar Verified jobs in the future.

Rockstar'sGrand Theft Auto Online is beset with hackers flooding the game's economy with billions of ill-gotten dollars. Kotaku reports that a networking exploit leads to "infinite amounts of cash," and that dupers have taken to gifting huge windfalls to random players. This is of course problematic since Rockstar flags accounts "holding obscene amounts of money" during its banning sweeps.

The company has yet to offer a comment on or a fix for the issue. Meanwhile, some players have taken to hard resetting their consoles so that the gifted money doesn't save.

As we reported earlier, this patch adds a free toolset to Grand Theft Auto Online that allows players to build their own drag strips, killing fields and myriad other combinations of vehicles and explosives. Deathmatch, Team Deathmatch, Race, Rally Race and the weaponized GTA Race game types are available for players to modify. Developer Rockstar has included a tutorial that should load automatically the first time you attempt to build something within the toolset, and it "highly recommends" that players sit through the whole thing. From there however, you're free to build to your heart's content.

Alongside the new toolset, today's free update also includes a "a host of new fixes and updates for Grand Theft Auto 5's Story Mode and GTA Online," including higher cash payouts in missions with increased difficulty, and an option to lock deathmatch games to specific weaponry.

A GTA Online glitch reveals the snowy streets of North Yankton can be found in the online component of Grand Theft Auto 5, suggesting the area may feature (officially) in some future update. North Yankton, if you recall, is the state in which the very first mission takes place, set some nine years before the main events of the game. If you fancy revisiting the area in GTA Online, this CVG video shows you how to get there.

To summarize, you'll have to replay that prologue mission, then get to a certain point and stand in a certain place, then get a friend to invite you into a GTA Online closed session. After that you'll have to call a helicopter, and head to some mountains floating surreally in the bottom right of the map. Simple, no? Well no, no it's not, but it is a bit clever.

Anyway, get your snow boots on while you still can, because it seems likely Rockstar will shut off the route in a future patch.

Buried in the Beach Bum DLC for Grand Theft Auto Online is a smattering of audio files that hint at possible future DLC packs, including mentions of spying, a camera phone upgrade, racing for pink slips and casinos. The audio files were picked up by YouTuber Franken Stein and shared with NeoGAF by Allenous.

There's no word if these audio files are part of something larger, but listening to the disparate, nonsensical voices reminds us of all the family meals we're having this holiday weekend.

Rockstar is bringing holiday cheer to Grand Theft Auto 5 with a couple of discounted pieces of in-game content for GTA Online. Players can celebrate Thanksgiving with half-off deals for all rifles and rifle ammo and attachments, specifically the game's assault, carbine, heavy, advanced and sniper rifle weapons. The sales start tomorrow and last through December 1.

Additionally, Rockstar discounted all black-colored clothing, accessories and vehicle modification items to celebrate Black Friday by 50 percent (though the sale for these items are also good through December 1). The vehicle modification items include window tinting, black license plates and black tire smoke for your car of choice.

In addition to its announcement of a delay in issuing the "stimulus package" for GTA Online, Rockstar revealed that the first content update for Grand Theft Auto 5 will arrive in November.

First announced in September, the Beach Bum Pack and first part of the GTA Online Content Creator will launch next month. The Beach Bum Pack offers four beach-themed vehicles, two new weapons and over 300 items. The content pack gives players more customization options like hairstyles and tattoos as well. Additionally, Rockstar plans to open the ability to create, publish and rate custom race and deathmatch jobs for use in GTA Online.

Grand Theft Auto Online players will not be receiving a $250,000 infusion of virtual cash this week, despite Rockstar announcing such plans only a few days ago.

That $250,000 deposit marks the first half of a payout designed to soothe the rage of players after the rocky launch of Grand Theft Auto Online earlier this month. Four days ago Rockstar claimed it would be issuing these piles of virtual cash to players this week. That never came to pass, and now Rockstar has offered another announcement regarding the stimulus package.

"We know many of you are anxiously waiting for us to show you the GTA$ Stimulus Package money we announced a couple weeks back," reads the Rockstar Games website. "As mentioned in that post, we of course want to ensure that game progress loss issues are sufficiently sorted before distributing the GTA$ to everyone. We have a few more tweaks and fixes to make in a new title update that will hit sometime next week and then we will distribute the cash."

Rockstar has offered no word on when we can expect the newly-delayed payout.
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Apparently crime does pay, as Rockstar is rewarding Grand Theft Auto Online players with the first installment of a $500,000 in-game payout later this week.

This sudden infusion of $250,000 serves as a mea culpa for the rockyGTA Online launch. Reports of players going missing and cars vanishing appeared frequently following the game's debut, and while Rockstar has issued patches to amend these issues, the company has also decided to reward player patience with a fat stack of virtual bills.

As far as when your character might receive his or her cash, that remains unknown. Rockstar tweeted its plans this morning, but offered no more specificity than, "sometime this week." In the meantime, make sure you qualify for the handout by reading through these eligibility guidelines.
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grand-theft-autogrand-theft-auto-5grand-theft-auto-onlinegta-onlinegta5microsoftmoneyplaystationps3rockstarxboxMon, 21 Oct 2013 16:00:00 -040011|20750571https://massively.joystiq.com/2013/10/14/lost-your-grand-theft-auto-online-character-have-some-money-in/https://massively.joystiq.com/2013/10/14/lost-your-grand-theft-auto-online-character-have-some-money-in/https://massively.joystiq.com/2013/10/14/lost-your-grand-theft-auto-online-character-have-some-money-in/#comments

For all the problems of online games, there's a certain assumption that your character is safe no matter what technical problems might hit the server. Sure, Grand Theft Auto Online has had some growing pains, but if your character vanishes for some reason you can still -- wait, no, apparently your character is lost forever and will never return to you. That's kind of the opposite of news you were hoping for. So in the hopes that you'll be distracted, Rockstar is throwing half a million dollars at you.

Two payments of $250,000 in-game will be provided to players on two distinct dates, hopefully by the end of next week. While this won't exactly replace the time and effort lost via vanishing characters, it should at least take the edge off of Grand Theft Auto Online's unexpected problems.
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businesscompensationconsoleconsolescrimegrand-theft-auto-onlinegta-onlinegtaogtaonlinemiscellaneousnewsnews itemsnon-mmosopen-worldplayer-compensationprogressprogress-lossreal-lifereal-worldrockstarrockstar-gamesMon, 14 Oct 2013 13:00:00 -0400319|20744809https://www.joystiq.com/2013/10/09/new-gta-5-title-update-for-vanishing-online-characters-other-is/https://www.joystiq.com/2013/10/09/new-gta-5-title-update-for-vanishing-online-characters-other-is/https://www.joystiq.com/2013/10/09/new-gta-5-title-update-for-vanishing-online-characters-other-is/#comments

Rockstar has issued a patch for the GTA Online portion of Grand Theft Auto 5, which purportedly solves issues with spontaneous character deletion, lost progress and a handful of other issues, save for one specific circumstance. The patch should be live on PSN and will hit the Xbox 360 version "tomorrow at the latest," according to Rockstar.

The patch corrects "multiple issues causing character deletion or other loss of progress," except for "some specific instances where players purchase a vehicle and the save does not occur due to a cloud save failure." A fix for that issue is underway and another update will be pushed once the problem is sorted out.

In the meantime, infinite loading screens, vanishing guns and ammo, issues with Los Santos Customs and the mod garage should all be a thing of the past. Click all up on this for a full list of this update's corrected errors.

Criminals should no longer have issues logging on to the world of GTA Online and causing wanton mayhem, developer Rockstar announced via an update on their support page last night. "The connection issues seen earlier in the day have now been resolved. Please note that we are still looking into reports about missing characters, rank, items, apartments, and/or in-game money," the update reads.

While Rockstar had previously announced their intentions to fix the issues preventing people from logging on via a patch released Friday, the problem was not officially announced as resolved until Saturday evening. Rockstar will continue to update its support page with known problems regarding GTA Online, but if you're one of the players with missing items, you can subscribe to a separate support thread.

The patch that's expected to fix Grand Theft Auto 5's online connectivity issues for PS3 users is now available to download. Rockstar says that a PSN server issue was the culprit in PS3 users' GTA Online woes, as it "was limiting the amount of possible concurrent users," therefore "preventing most players from accessing GTA Online altogether and as of this morning, that problem was resolved."

The developer noted that players are having issues completing the introductory tutorial mission on both platforms as well, and that it is "working on unblocking this for everyone as soon as possible," as well as improving GTA Online server stability. The Xbox 360 title update will arrive "as soon as possible today," and until the GTA Online connectivity issues improve for players on both platforms, Rockstar has "disabled the option of purchasable GTA$ cash packs." The microtransaction-based packs can still be earned through missions and jobs within the game.
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