Leudigar rests, binds his wounds, eats a bit of food, and catches his breath. As he laments the loss of his shield, he tries to remember if any of the skeletons carried shields or if there was one in the mess hall. Then he ponders the idea of using his long dagger along with his silvered sword instead of using a shield...

My apologies ehiker; I did see your question earlier. Two weapon fighting will continue to work the way I've been doing it for quite a while now, which is: * In normal attacking mode: an even attack roll indicates a hit with your main/on weapon, an odd attack roll indicates a hit with your secondary/off weapon. A natural 20 indicates hits with both weapons (i.e., 2--12 hp damage).* In defensive mode (aka parrying): a main gauche gives the opponent a -2 attack adjustment (same as a shield) in melee combat only.* In defensive mode (aka parrying): the PC benefits from the best weapon option for the parry and counterstrike moves.

I'm intending to start a new thread for the next section of adventure for the currently participating players. PCs of players who don't post in the new thread will be assumed to remain here (in the kitchen). They can establish a bit of a "fallback position" so that way Arian's body can stay here under guard of the remaining PCs in NPC mode. If it turns out that Wetzel also wants to "stay back", it's potentially possible that acodispo could run one of the other PCs.

Zax I think took a minor hit for 1 damage some time ago, but has since had 2 rest periods, so I will assume he is at full hp. He has also decided to no longer take any damage to limit player angst in maintaining a character sheet.

He will light a torch to explore the dark tunnel once a new thread has been established

waysoftheearth wrote:My apologies ehiker; I did see your question earlier. Two weapon fighting will continue to work the way I've been doing it for quite a while now, which is: * In normal attacking mode: an even attack roll indicates a hit with your main/on weapon, an odd attack roll indicates a hit with your secondary/off weapon. A natural 20 indicates hits with both weapons (i.e., 2--12 hp damage).* In defensive mode (aka parrying): a main gauche gives the opponent a -2 attack adjustment (same as a shield) in melee combat only.* In defensive mode (aka parrying): the PC benefits from the best weapon option for the parry and counterstrike moves.

So that means in defensive mode, Leudigar would never attack first, but would get the -2 attack adjustment and get to counterstrike? That is acceptable in lieu of having a shield.

Also, if anyone has the spell handy and we have a chance to burn a spell, it might not be a bad idea to have someone cast Detect Magic on everything we've collected thus far to see if we have anything greater than we know.

For the time being, Leudigar opts to wield his silvered sword in his main hand and his long dagger as a main gauche in his left hand. Any shields found can go to the other party members as needed. If they happen upon more shields, then he might reconsider his armament at that time.

He follows Zax and Akbar, eager to rid this place of its goblin denizens.