All outdoor areas look like this.
And it's only stronghold, no other wad.

gl_compatibility must be turned off in order to properly play the wad. Also, you may want to redownload the file in order to verify that its integrity was not compromised during the transfer. This is also a side effect of gl portals or skyboxes being disabled, but AFAIK that's not a config-saved variable so it should not affect things.

[quote="SAL"]It's me again...

can anyone tell me whats wrong with my stronghold?Took a picture of an level and it looks like this:

http://img3.imagebanana.com/img/lf6cynl0/Doom.png

All outdoor areas look like this.And it's only stronghold, no other wad.[/quote]gl_compatibility must be turned off in order to properly play the wad. Also, you may want to redownload the file in order to verify that its integrity was not compromised during the transfer. This is also a side effect of gl portals or skyboxes being disabled, but AFAIK that's not a config-saved variable so it should not affect things.

The wall barrier powerup makes a VERY loud noise when it is destroyed and having 3 set up at once, destructing at the same time, and wearing headphones is absolutely deafening. The volume for its self-destruct sequence needs to be lowered by a lot!

The wall barrier powerup makes a VERY loud noise when it is destroyed and having 3 set up at once, destructing at the same time, and wearing headphones is absolutely deafening. The volume for its self-destruct sequence needs to be lowered by a lot!

The elevator to get back from tiers 5 and 6 to mission control and the rest of the hubs is annoyingly slow. You could make it faster, or add a jump pad shortcut.

The order of secret missions is not really correct.

Secret Mission #1 (DN3D): you have to be tier 6 to unlock it. Before you reach it, the mention of a lounge below mission control is rather confusing by the way -- there are lounges everywhere in that base.

Secret Mission #2 (Blood): you also have to be tier 6 to unlock it (Jailba code).

Secret Mission #3 (TUTNT): you have to be tier 2 to unlock it (Earth disk). It features a defense style that has not been introduced yet when you can first access it.

See the problem?

The elevator to get back from tiers 5 and 6 to mission control and the rest of the hubs is annoyingly slow. You could make it faster, or add a jump pad shortcut.

The order of secret missions is not really correct.

Secret Mission #1 (DN3D): you have to be tier 6 to unlock it. Before you reach it, the mention of a lounge below mission control is rather confusing by the way -- there are lounges everywhere in that base.

Secret Mission #2 (Blood): you also have to be tier 6 to unlock it (Jailba code).

Secret Mission #3 (TUTNT): you have to be tier 2 to unlock it (Earth disk). It features a defense style that has not been introduced yet when you can first access it.

The Duke 3D level has a few bugs. First I got stuck during a wave as the counter remained stuck on 2, despite the complete lack of monsters. I ended up making myself a console command just to decrease the monster counter and proceed to the next waves.

For the ninth wave, the message tells you you're getting a pyro-cannon, but what you get is a repeater.

The Duke 3D level has a few bugs. First I got stuck during a wave as the counter remained stuck on 2, despite the complete lack of monsters. I ended up making myself a console command just to decrease the monster counter and proceed to the next waves.

For the ninth wave, the message tells you you're getting a pyro-cannon, but what you get is a repeater.

Streetsweeper66 wrote:
[only single player] Picking up Backpacks of ammo does not raise the maximum ammo capacity.

To be more precise, when you pick up the first time a backpack it works correctly, but after finishing the mission with that backpack, then doing another mission, and then picking up a new backpack, you won't have the increasing of the maximum ammo capacity.

That sounds like an engine bug to me!

[quote="Edward-san"][quote="Streetsweeper66"][only single player] Picking up Backpacks of ammo does not raise the maximum ammo capacity.[/quote]

To be more precise, when you pick up the first time a backpack it works correctly, but after finishing the mission with that backpack, then doing another mission, and then picking up a new backpack, you won't have the increasing of the maximum ammo capacity.[/quote]