Inotia 2: A Wanderer of Luone

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Warning: in_array() expects parameter 2 to be array, null given in /home/wp_bh2xmh/slidetoplay.com/wp-content/themes/litemag-child/inc/widgets/bl_gameheader_stp.php on line 69Inotia 2: A Wanderer of Luone is a game from , originally released 31st December, 1969

Our video and RPG expert Phil Synowiec has been playing a beta of Chronicles of Inotia 2, and made a video of his early adventures battling wolves and slimes. The game’s touch-screen controls seem to work even better than Zenonia, and he says the game also has a good deal of customization to make RPG buffs happy. Our full preview is coming soon, so don’t miss it!

Developer Com2uS has sent word to us that they are currently working on an update for their action-RPG Inotia: A Wanderer of Luone, released earlier this month. The major change being implemented in the update is the addition of an all-new class that players will be able to use in their party, the Ranger.

The Ranger will be a ranged, high-damage fighter that is said to attack from a distance like a Magician, but deal damage like a Thief. This brings Inotia’s class total to six: Ranger, Thief, Magician, Knight, Templar, and Priest.

The Luone Ranger.

While the Ranger addition will be part of a free update, other perks will only be available through in-app purchases. Soon, a variety of character buffs can be bought from the new store, including extra bag space and stronger mercenaries.

The update is on track for a projected release sometime in early February.

When Com2us put out the first Inotia RPG back in March, we praised it for its beautiful style but criticized its lack of substance. The sequel attempts to compensate on both fronts by beefing up the content as well as sprucing up its already impressive visuals. Luckily for us would-be adventurers, the result is largely a success.

Similar to classic fantasy stories like the Narnia series, as the Inotia series continues, it is putting more emphasis on the land itself than on any one particular story. This tale sees the player wandering into the town of Luone and attempting to save the realm from an evil they themselves helped to unleash. To do so, you’ll explore the sizable Inotia landscape, and enlist the help of the various villagers you come across.

One of the first things players will notice is, not only is Inotia large, but it is also a pleasure to look at. The first Inotia was already a good-looking game but the caves, forests, and houses of the sequel are crisper, cleaner, and more detailed. The art style is still high fantasy with some anime undercurrents, but the portraits of characters as well as the sprites have a more mature look. The music is also suitably epic, and the game retains the cheesy opening voiceover explaining the current plight of the land.

I knew I should’ve equipped my dragonslayer sword…

Speaking of characters, another appreciated difference from Inotia 1 is that you are no longer bound to one character. In the beginning you choose your hero from one of five classes like knight or thief, but you can hire up to two more mercenaries from nearby inns. You can’t choose their stats or class, but you’ll appreciate all the help you can get, as the game is quite difficult. As they level up, party members learn exclusive spells and gain access to a variety of items and weapons.

Unfortunately, after crafting your party, you’ll find that fighting monsters with them is only slightly more bearable than it was the first time around. The touch controls are smoother but targeting the right monster can still be a pain. Plus, now you have to worry about switching between multiple characters. The battle system is also still automated, so outside of activating spells at the right time, your success is based on how much time you have put into slaying low-level wolves.

And while we appreciate the length of Inotia 2, much of it is padded with fetch quests. For example, a lengthy stretch of your quest has you gathering the pieces of a mystical hammer. Along the way you’ll encounter a fish-headed wizard willing to grant you safe passage in exchange for some ingredients. To get the ingredients you’ll have to find a way out of the elf forest, which seems stuck in perpetual autumn. Here you will encounter a traveler looking for crystals dropped by some fairies. After much killing and fetching, you’ll finally be able to go back to fulfill some of the requests you received hours before. This happens throughout the game.

Be the life of the party.

The sights may be gorgeous to look at, but the reasons for being there are less than satisfying. The overarching plot of you struggling against some evil presence to save the kingdom is nothing we haven’t seen before, but it wouldn’t have been so bad if the plot contained some interesting twists along the way. Unfortunately, this is a flaw from Inotia 1 that Inotia 2 has failed to rectify.

If the single-player starts to drag, you can choose to partake in the online multiplayer mode. You can have your party compete in arena battles against the ghosts of other players for the title of Inotian champion. It’s a quirky diversion that’s actually a lot of fun, because fighting against human players involves more strategy than their computer counterparts.

The reason we’ve been harsh on the game is because of its potential. It strives to outdo the likes of Zenonia, but only partially succeeds. If you missed out on or were hesitant to check out Inotia 1, definitely skip right to the sequel. If you adored the first game and somehow managed to overlook all of its faults, then you’ll be blown away by its deeper, prettier successor. And if all you want is a pretty good fantasy RPG for your iPhone, we still suggest giving Inotia: A Wanderer of Luone a try.

Chronicles of Inotia: A Wanderer of Luone is looking like it just might shape up to be the game everyone had hoped the disappointing original would be. The developers have tweaked and evolved nearly every aspect players complained about in the first one, focusing their attentions on spinning a better story and involving players in a deeper role-playing experience. We’re waist-deep in a preview build of the new one, which has already been submitted to the App Store, and we’re here to tell you all about it.

The first thing you do in the game is pick your character from a choice of five classes: knight, magician, priest, thief, or Templar. Whichever you pick, you start out as a wandering mercenary who happens upon the town of Luone, looking for jobs. Your decision of which class to play as doesn’t seem to affect the storyline. What does change is your fighting style, upgrade tree, and the amount of cleavage you show. Yes, all female characters are healthily endowed and scantily dressed.

At the start of the game, you’re informed that long ago three warriors gave their lives to seal the Evil Dark Lord out of the world. Each warrior became a physical seal that some bad guys are now trying to unlock one by one in order to release His Royal Darkness. During one of your early mercenary missions, you’ll unwittingly help the enemies in their quest, so it falls to you to put a stop to them.

The way you’ll do this is by taking on missions from random townies, hacking, slashing, and magicking enemies, and leveling up your heroes. The gameplay is very similar to that of Zenonia, so anyone who played that game will feel right at home here. You have a choice between touch controls and an onscreen D-pad, plus a regular attack button and four slots that you can assign to special attacks or spells. You encounter and fight enemies in the regular game world, like in Zelda, so you won’t find any JRPG-style random battles.

Many of the side quests are standard RPG fare, like kill this many wolves, fetch that many scrolls, etc. All the while you’ll be leveling up your character and working your way down his or her skill tree. Each class’s skill tree consists of six active and six passive skills, each of which is upgradeable many times. Skills higher up on the tree are inaccessible until you reach certain levels.

Along the way you can hire up to two other mercenaries to help you. You can choose the class of these other party members, which helps you even out your party’s skills. However, their upgrade tree is very limited compared to your main character’s. Every member of your party is playable; you can switch to the others any time by tapping their icon in the corner of the screen.

You can also dictate what kind of fighters your AI-controlled party members are by making them use their special abilities aggressively or sparingly. They follow you wherever you go and help you take down enemies, and might even heal your party when necessary, depending on their class.

As you quest, you collect unusable objects you can combine into usable items. There’s a decent number of weapons and armor that you’ll find in shops and dropped by enemies throughout the world. Lots of enemy types are packed into the game, ensuring that you’ll never be stuck taking on too many of one kind for too long. A mini map and a world map are always available to let you know where you are in the game. Though the game world seems about as large as Zenonia’s, we played for several hours and did not come across any way to fast travel.

Outside of the single-player campaign, an online Match Up Mode puts you in an arena to battle your characters against the characters of real people online. There’s also a leaderboard that shows you who has reached the highest levels in Story Mode and who has defeated the most enemies in Match Up Mode.

All in all, there seems to be a ton of content packed into this game. If you’re an RPG fan, and Zenonia hit the right notes with you, Chronicles of Inotia: A Wanderer of Luone is one to keep a look out for. We’ll have a full review soon after the game’s release.

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