Zac The Secret Weapon

Top/Jungler

6300

975

Cell Division

Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.
Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. Each bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks. This effect has a static cooldown and is unaffected by cooldown reduction.

Active:
Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.
Zac gains an accelerating movement speed buff (20-50%) and 50% crowd control reduction while bouncing. During this time, Zac can still move and use Unstable Matter, but is unable to activate Stretching Strike or Elastic Slingshot.
No Cost
One Second Knock Up
Slow: 20%
Magic Damage: 140 / 210 / 280
(+0.4 Ability Power)
Cooldown: 350 / 525 / 700 Seconds (+1.0 Ability Power)