My research is mainly focused on Game AI problems, in
particular on solving decising-making problems in real-time
strategy games. I focus on constraint solving under
uncertainty, and try to understand how constraint
programming and machine learning can nurture each
other.

I am also interested in designing and implementing
meta-heuristics for combinatorial optimization problems, in
particular for problems under uncertainty.

Convinced by the importance of the research in Game AI, I
have created and I manage the working
group IA des jeux within
the GDR-IA. All Francophone
persons interested by Game AI are welcome.