Ghost in the Shell - Environments

I had the opportunity to be involved with the recent GHOST IN THE SHELL production. I was part of the Digital Environments team at MPC, and mostly responsible for environment modeling / texturing. I also got the chance to do some design work as well as lighting, rendering, and some compositing.

I got to work with a lot of super talented artists, and have a huge thanks to give to Pier, Khalid, Attila, and Garrett for everything I learned and got the chance to work on... it was super fun!

I should mention that all of these shots were a HUGE team effort by the MPC team. I simply had the chance to collaborate on the Environments department, and the final images are a product of all of our efforts and disciplines combined.