ASB Implementation Announcement Thread (Toggle and Trace changes)

This thread will effectively replace the State of the Game threads that were previously used to announce and maintain changes to the game system. You can check this thread for all updates to the game system.

Updates List (most recent first):

08/31/2014: Grudge altered as per Council vote.

07/13/2014: Volkritter and Volkraken released.

06/13/2014: Kitsunoh learned Trick-or-Treat even though it was not supposed to? Not anymore!

Sometime between 04/18/2014 and 06/13/2014: A bunch of things like Mega Evolution rules revisions and others not announced.

08/20/2013: RIP Illegal orders, you will sorely be missed... by some... :|

07/10/2013: Bodyblock combinations banned through the changing of its CT to None.

06/21/2013: Switch=OK rules update

06/19/2013: (Hi) Jump Kick loophole fixed and the last action of a match will have its end-of-action effects, including passive damage. Additionally, ties in official matches are resolved by self-KO clause and then in-game method.

06/11/2013: The 2 recoveries part of 2 recoveries / 5 chills has been codified. See the Battle Tower OP for details.

06/10/2013: Shift nerf. It is now limited to positioning=on battles, & it will no longer act like Ally Switch where it swaps targets.

06/08/2013: Withdraw buff... The last buff the council will be able to make for a long time yet...

05/29/2013: Ability Categories Revamped!

05/24/2013: Encumbrance update: consumable items no longer count as encumbering after their first use.

05/18/2013: Pursuant to the 03/23/2013 Update: Any Pokemon with less than 5 Egg Moves / BW Tutors (No Egg mons only) may add 2 Eggs / BW Tutors (No Egg mons only) to the Pokemon on their next Prize Claim. Any Pokemon with less than 5 BW TMs may add 2 BW TMs to the Pokemon on their next Prize Claim. If both is the case, do both. If one is the case, do one. This change initially came about to fix the problems with the weakness of freshmons - this update removes the gulf that now exists between old freshmons and new ones. Because of BW Tutors being released between old freshmons and today, this means that Genderless Pokemon may select 2 Tutors instead of 2 Level-up moves. To claim this prize, post the Pokemon as it currently exists for review, then your updates below.

3/18/2013: Giga Impact update: It's supposed to be Passive and has been edited to only combine with User Size and User Weight-based attacks. I've made the changes in the DAT - that is how the Threat List has generally treated it, with a few exceptions that have been removed.

3/16/2013: Endeavor and Helping Hand (and by extension combos involving them) now require you to have enough energy to use them.

3/14/2013: Acid Armor & Barrier were updated based on a ruling made by Deck Knight.

2/14/2013: Fake Out unbroken, CC bonus for maxed mons changed to scaling system, and no more stealing Rotom appliances from arenas.

2/10/2013: Project Moderators have been given the power to revoke counters from staged "Crush the Combee"-style matches. This will probably only affect 1% of matches, though.

2/7/2013: Arena Trap and Baton Pass now have their in-game effects (as an option for the latter).

1/18/2013: Huge Power & Pure Power hot-fix.

1/17/2013: Forewarn's effect changed to a much less haxy one, UC payouts for DQ battles have received a hotfix.

1/16/2013: Mass Trait overhaul, Part 2: Levitate is now Innate, Pokemon that got Levitate due to anime precedence no longer get the Levitate ability but get the Levitate command instead.

12/23/2012: Embirch and Flarelm have been updated based on CAP threads, Rock Smash has been buffed. | Agility (Evade) & Teleport (Evade) no longer have evasive properties when combined with a suitable damaging move.

12/17/2012: Rank 0 Bonus has been abolished, & Wonder Guard has been buffed, as per ASB Council Votes.

I just realized that there may have been a massive error at veekun regarding a mix-up of Magic Coat and Role Play users.

As a result, there may be a significant number of Pokemon using Magic Coat that actually learn Role Play.

Due to the competitive implications of this, please audit your Pokemon. If you find out they do not actually have Magic Coat, please make a prize claim thread post indicating you are swapping out an illegal Magic Coat for another legal move (if it was a starter Tutor move on a No Egg Move Pokemon, you must select another tutor).

This audit will apply to all new battles. If you currently have an illegal Magic Coat Pokemon in a battle, you may continue to use it until the end of the battle.

11/10/2012: Anime Only and Manga Only Attacks have been implemented. Anime Only and Manga Only Moves Cost 3 MC to purchase.

* In order to Synchronize, two of the exact same "targets all opponents" attacks or combinations must be used by allied Pokemon in a doubles or greater battle in the same action speed bracket, e.g. Pokemon with 90 Speed and 60 Speed can synchronize Discharge as long as an opposing Pokemon does not act inbetween them.

To this end, Quash and After You will both prevent Synchronization explicitly, even if it would not affect the order of attacks.

05/19/2012:
Klink, Klang, and Klinklang now have Levitate Trait instead of Levitate command.

05/18/2012:
Ruling on Fake Out and U-turn:

Much like U-turn doesn't remove Perish Song in a Switch=KO battle, U-turn will not reset the auto-flinch on Fake Out in Switch=KO.

05/14/2012:
Combinations minor update:

Combinations of moves that have the same CT and BAP, where either both or neither have STAB now result in a typeless attack. Where only one has STAB that takes precedent, where one has a higher BAP, that attack is selected.

You may also resell items at half of their CC value in the DAT:

You must sell items in equal amount to what they are purchased for, E.G. Items that sell 5 at a time must be sold back 5 at a time, in the instance of each item (so you can't sell back 5 diffferent berries that have the same cost, you must have 5 of each individual berry to sell back.)

Resale values are rounded down, so items that sell for 5 CC are re-sold at 2CC, unless you can sell enough back to form an even number of Original CC value. (e.g 2 sets of 5 berries with a 5 CC original cost will resale for 5 CC.)

04/03/2012: Necturine and Necturna available for use.

03/17/2012: Combinations have added interaction with Contact, the Same Attack Combo Cost was reduced from 2x to 1.75x. Trace can now be activated upon entry for 6 EN. Conversion, Conversion 2, and Snore have been updated with buffs (Both conversions have unlimited duration now, and Conversion chooses out of 4 user selected types. Snore can now be combined with several other sound-based attacks, making it useful while inflicted with Sleep status.

3/11/2012: Contact information has been added to the Data Audit Thread, move changes to Block and Mean Look.

3/3/2012: Truant now has Sluggish occur after every normal action instead of its previous effect. Combinations can now be used on the third action, however Cool down now occurs over rounds, so if you finish a foe off with a combination or use one the third action of a round, the cool down will take place the first action of the next round.

2/14/2012: Rapid Spin has been reinterpreted in the text, and no longer damages the spinner when using it in exchange for a higher energy cost.

2/14/2012: New Smeargle rules.

Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration.

Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot.

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2/14/2012: Chatter's confusion effect has been reverted to its in-game standard of 31%. Its EN cost has been lowered to 4 to reflect this change.

2/10/2012: Light Screen and Reflect now reduce damage by 1/3 instead of 1/2 when used to protect multiple Pokemon in Doubles+ battles.

2/10/2012: New rules regarding the rounding of damage in battle in order to maintain a more uniform method of damage handling.

Damage is rounded at the end of the Round. This means that if in a round, a Pokemon takes attacks of 16.5 and 14.5 damage, the total damage is 31 even. .5 is always rounded up. The only exception is that if a Pokemon is left at .5 HP or less at the end of an action, that Pokemon is considered KOed.

2/1/2012: Light Screen and Reflect have now been updated to more closely match their ingame counterparts. Previously, applied a -5 modifier to affected moves. New description:

The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of (special) attacks by half of their Base Attack Power. This effect is capped at 5 BAP reduction for Combination Attacks. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.

Moderator

Hello everyone. Just wanted to alert you all to the new and improved Referee Resource Thread that will be replacing the Referee Training Grounds.

ALL CURRENTLY ACTIVE ASB REFEREES need to c/p their profiles into this new thread, which will be updated by myself and the rest of the Maintenence Mods. The Referee Training Grounds will be unstickied and sent adrift on an iceberg in case any inactive refs decide to come back. Thanks!

Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be Sketched by a single Smeargle in any given match.

Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Pokemon with this ability: Slakoth, Slaking, Durant.

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Also, a nominal Combination change.

The cooldown of a Combination is determined to take place on the action immediately following the Combination, and can be spread across rounds. This means that a Pokemon may use a Combination on the final action of a round, and the cooldown will occur on Action 1 of the next round. This also applies to rounds that end prematurely due to a fainted Pokemon.

To go with this change, there is a minor change to Endure. (change in bold)

Endure: The Pokemon braces itself for impact and will not be KOed by any direct attack, physical or special, for that round. The adrenaline generated by this attack means that the Pokemon will also not faint due to energy exhaustion by attacks used during the round Endure was used in. The Pokemon must still have enough Energy to use Endure, or it will fail. The energy required to tense their muscles mean that a Pokemon cannot use this move two rounds successively. Additionally, due to the energy expenditure, a Pokemon under the effects of Endure may not use a Combination attack. A Pokemon using Endure may still faint due to secondary effects such as poison and burn. All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the Pokemon act as though the opponent did full damage, even though the user of Endure won't faint.

A few announcements: Contact Information has been added to the Attack List.

Block and Mean Look have added effects. When used against an evasive action, Block becomes a +2 priority attack that nullifies the evasive effects and does fixed damage equal to two (2) times the user's Weight Class. Mean Look has "visual" combinations enumerated (specifically Hypnosis, Leer, and Glare)

fat DAT said:

Block: The Pokemon moves with unnatural speed to block off an opponent’s exit or attempts to gain distance. When used against a non-damaging evasive action, Block will nullify that action and do fixed damage equal to two (2) multiplied by the Block user's Weight Class. In a switch battle, the Pokemon also moves with an unnatural speed to block any attempt to switch the opposing Pokemon and the move's energy prevents the opponent from switching out that Pokemon in between rounds for the duration of the battle.

Mean Look: The Pokémon shoots a dark, arresting glare at the opponent. Eyes appear around the opponent, making it unable to flee. If combined with Hynosis, the move will always hit and the opponent will be inflicted with 2 action Sleep. If combined with Leer, the foe's Defense will fall two (2) stages. If combined with Glare, the foe will suffer from full paralysis next action, and paralysis will remain at 25%.

Combinations of moves that have the same CT and BAP, where either both or neither have STAB now result in a typeless attack. Where only one has STAB that takes precedent, where one has a higher BAP, that attack is selected.

You may also resell items at half of their CC value in the DAT.

You must sell items in equal amount to what they are purchased for, E.G. Items that sell 5 at a time must be sold back 5 at a time, in the instance of each item (so you can't sell back 5 diffferent berries that have the same cost, you must have 5 of each individual berry to sell back.)

Resale values are rounded down, so items that sell for 5 CC are re-sold at 2CC, unless you can sell enough back to form an even number of Original CC value. (e.g 2 sets of 5 berries with a 5 CC original cost will resale for 5 CC.)

This came up in a battle recently, where Fake Out was attempted after U-turn to flinch a foe with the auto-flinch effect.

Ruling on Fake Out and U-turn:

Much like U-turn doesn't remove Perish Song in a Switch=KO battle, U-turn will not reset the auto-flinch on Fake Out in Switch=KO. Otherwise Fake Out + U-turn or Volt Switch becomes too powerful as it gives you a free damaging flinch whenever you like.

I changed Klink, Klang, and Klingklang to have Levitate as a Trait rather than using the Levitate command. Seriously, those things float higher than Magnezones, and unlike Zone they don't have insanely high stats, dual STAB, or a 4x weak that would be covered by it. They don't even have Magnet Rise to compensate. Happy battling.

Phazing moves in Switch=KO matches revert Transformations. Imposter's Transformation is immune to phazing for three (3) actions, Transform's Transformation is immune to phazing for six (6) actions, and can be used against Substitute and under Taunt, which is different from in-game.

This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power (ex. Hidden Power Water 6 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 4 + 5 (9) * 1.5 = 13.5, 14 EN.

It's well known you can synchronize your Earthquakes of your Pokemon are acting in the same speed frame. We're expanding that understanding to all other attacks that hit everything on the field. Synchronized Attacks prevent the damage and effects to all synchronizing Pokemon, but they must be the same attack, not similar ones (e.g. you can't Synchronize Earthquake with Bulldoze or Magnitude). Combinations with these moves can be Synchronized if they are the exact same combination.

The third move tutors teaches Bind and Snore for 2 Yellow Shards, Heal Bell and Knock Off for 4, Synthesis and Roost for 6, Sky Attack and Role Play for 8. Move Tutor also has Heat Wave, Giga Drain, Drain Punch, Pain Split, and Tailwind for an unknown amount of shards.

Tynamo: Tynamo only has Level-Up moves and the Tutor Magnet Rise. It starts with all of these moves and begins with nine (9) MC to use after it evolves.

The cost for Battle Items has been completely revamped, and the list re-ordered, with the results below.

The most important note is that training items have been reduced from 20CC to 6 CC, which along with BW Tutors will make building your Pokemon up significantly easier. Several items have also been repriced to allow easier access. Enjoy!

[a]ItemList2[/a]Item List (2):

Battle Items:

These items can be purchased for use in battles. They consist of the competitive items available in CAP ASB.

Black Sludge: Heals Poison-type Pokemon and Pokemon with either Poison Heal, Liquid Ooze, Poison Point, or Poison Touch one (1) HP at the end of every one of the Pokemon's actions. Pokemon with the ability Toxic Boost have two (2) HP restored per action instead. All other Pokemon are dealt two (2) damage at the end of each of their actions and are restored no HP.

Choice Band: Increases the Attack of the Pokemon by half of its current rank, rounded up. The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round while incurring half the normal repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.

Choice Scarf: Increases the Speed of the Pokemon by 75% (x1.75) and increases base move accuracy by twenty-five (25). The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round without incurring the repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.

Choice Specs: Increases the Special Attack of the Pokemon by half of its current rank, rounded up. The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round while incurring half the normal repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.

Cleanse Tag: Halves the rate of damage increase on Toxic (e.g. it becomes 1, 1, 2, 2, 3, 3 over 6 rounds instead of 1,2,3,4,5,6) and increases the rate of decay on Freeze (always 1 action), Sleep (0,1,1 instead of 1,1,2) and paralysis (25,15,5,0 or 20,10,0 instead of 25,20,15,10,5,0). Reduces the damage of Poison and Burn to one (1) DPA.

Destiny Knot: Whenever the Pokemon inflicts attraction successfully upon an opponent, the effect lasts for the duration of the battle until either Pokemon is KOed or switches out.

Eviolite: Increases the Defense and Special Defense of the Pokemon by half of its current ranks if the Pokemon is not fully evolved, rounded up.

Expert Belt: Increases the Base Attack Power of all attacks that strike super effectively by two (2).

Float Stone: The Pokemon's weight is cut in half, and all attacks used by the Pokemon with six (6) or less Base Power after ability adjustments have +1 priority. Priority is applied to the summed Base Power of a multi-hit move.

Focus Band: Reduces the Base Attack Power of attacks used against the Pokemon by two (2) while below 50% of its maximum HP. The effect is amplified on OHKO Moves, which are reduced by fifteen (15) Base Attack Power instead.

Focus Sash: Reduces the Base Attack Power of attacks used against the Pokemon by two (2) while above 50% of its maximum HP. The effect is amplified on OHKO Moves, which are reduced by fifteen (15) Base Attack Power instead.

King's Rock: All contact attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully. If held by Poliwhirl, Politoed, Slowpoke, or Slowking, it increases the Pokemon's Special Attack by one (1) rank.

Lagging Tail: Causes the Pokemon to always move last within its priority bracket, regardless of Speed. The Pokemon's attacks will never miss an opponent and opponents' attacks will never miss the Pokemon. OHKO moves have normal accuracy when used with or against a Pokemon with this item.

Leftovers: Heals the Pokemon one (1) HP at the end of every one of the Pokemon's actions. Pokemon with the ability Gluttony have two (2) HP restored per action instead.

Life Orb: Increases the Base Attack Power of all attacks by three (3), but deals two (2) damage to the Pokemon for each attack it makes that hits successfully. The recoil is only one (1) damage if the attack is a single-hit move with four (4) Base Attack Power after ability adjustments. Attacks that hit multiple Pokemon only inflict recoil once.

Metronome: Increases the Base Attack Power dealt by consecutive uses of attacks after their first use by one (1) and one (1) more for each additional use up to a maximum of ten (10) uses. (Ex. An attack used twice has +2 BAP, thrice +3, etc.) Attacks used consecutively incur only half (0.5x) the consecutive move use energy cost.

Razor Claw
Raises the critical hit stage of the Pokemon by one (1) and the Base Attack Power of moves containing the words "Cut", "Cross", "Claw", "Scissor", "Scratch", "Swipe", or "Slash" is increased by three (3). If held by Sneasel or Weavile, it increases the Pokemon's Attack by one (1) rank.

Razor Fang: Raises the critical hit stage of the Pokemon by one (1) and the Base Attack Power of moves containing the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword" is increased by three (3). If held by Gligar or Gliscor, it increases the Pokemon's Attack by one (1) rank.

Rocky Helmet: Causes all contact attacks suffered by the Pokemon to deal 25% of the damage received to the opponent, rounded up.

Shell Bell: Whenever the Pokemon deals damage with an attack, it is healed for 1/8 (x0.125) of the damage dealt, rounded down, but with a minimum of one (1) HP gained.

Smoke Ball: The Pokemon negates all of its own accuracy drops, all of its opponent's evasion boosts, and the effects of an opponent's Double Team. Actions used evasively always fail against the Pokemon. If the opponent uses Dig, Bounce, or similar moves, the carrier of Smoke Ball always strikes just before the opponent can take evasive action, even if it would normally be slower.

Zoom Lens: Raises the critical hit stage of the Pokemon by one (1) and increases move accuracy by twenty (20). Both effects only apply if the Pokemon moves after the opposing Pokemon.

Macho Brace: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and increases the stage-boost of all boosting moves by one (1). Increases the Pokemon's final Weight Class by one (1).

Power Weight: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and increases the HP gain and energy cost of recovery moves by 50% (x1.5). Increases the Pokemon's final Weight Class by one (1).

Power Bracer: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Attack-boosting moves. Increases the Pokemon's final Weight Class by one (1).

Power Belt: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Defense-boosting moves. Increases the Pokemon's final Weight Class by one (1).

Power Lens: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Special Attack-boosting moves. Increases the Pokemon's final Weight Class by one (1).

Power Band: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Special Defense-boosting moves. Increases the Pokemon's final Weight Class by one (1).

Power Anklet: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and triples (x3) the stage-boost of Speed-boosting moves. Increases the Pokemon's final Weight Class by one (1).

BrightPowder: Reduces move accuracy of moves used against the Pokemon by ten (10).

Muscle Band: Increases the Base Attack Power of all physical attacks used by the Pokemon by one (1).

Quick Claw: Raises the critical hit stage of the Pokemon by one (1) and the Pokemon has a 20% chance of moving first each action.

Scope Lens: Doubles (x2) the critical hit stage for the Pokemon.

Wide Lens: Increases move accuracy by ten (10).

Wise Glasses: Increases the Base Attack Power of all special attacks used by the Pokemon by one (1).

Black Belt: Increases the damage dealt by all Fighting-type attacks used by the Pokemon by four (4).

BlackGlasses: Increases the damage dealt by all Dark-type attacks used by the Pokemon by four (4).

Charcoal: Increases the damage dealt by all Fire-type attacks used by the Pokemon by four (4).

Dragon Fang: Increases the damage dealt by all Dragon-type attacks used by the Pokemon by four (4).

Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).

Magnet: Increases the damage dealt by all Electric-type attacks used by the Pokemon by four (4).

Metal Coat: Increases the damage dealt by all Steel-type attacks used by the Pokemon by four (4). If held by Onix, Scyther, Steelix or Scizor, it increases the Pokemon's Defense by one (1) rank.

Miracle Seed: Increases the damage dealt by all Grass-type attacks used by the Pokemon by four (4).

Mystic Water: Increases the damage dealt by all Water-type attacks used by the Pokemon by four (4).

NeverMeltIce: Increases the damage dealt by all Ice-type attacks used by the Pokemon by four (4).

Poison Barb: Increases the damage dealt by all Poison-type attacks used by the Pokemon by four (4).

Sharp Beak: Increases the damage dealt by all Flying-type attacks used by the Pokemon by four (4).

Silk Scarf: Increases the damage dealt by all Normal-type attacks used by the Pokemon by four (4).

SilverPowder: Increases the damage dealt by all Bug-type attacks used by the Pokemon by four (4).

Soft Sand: Increases the damage dealt by all Ground-type attacks used by the Pokemon by four (4).

Spell Tag: Increases the damage dealt by all Ghost-type attacks used by the Pokemon by four (4).

TwistedSpoon: Increases the damage dealt by all Psychic-type attacks used by the Pokemon by four (4).

Iron Ball: Reduces the Speed of the Pokemon by 50% (x0.5) and removes the levitating effects of Levitate, the Flying-type, and commands issued to make a Pokemon float or fly. The attacks Fly, Sky Attack, Bounce, and Sky Drop will fail when used by the Pokemon. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw are impossible against a Pokemon with Iron Ball unless used by a Fighting-type Pokemon. Increases the Pokemon's final Weight Class by three (3).

Flame Orb: At the end of each round, the Pokemon is inflicted with burn.

Toxic Orb: At the end of each round, the Pokemon is inflicted with bad poison.

Sticky Barb: If the Pokemon makes contact with an attack, adds two (2) final damage to the attack (after all other damage is calculated). If the Pokemon does not make contact with an attack, The Pokemon receives two (2) damage at the end of each action. Sticky Barb transfers to opponents with no item when contact is made.

Ring Target: The Pokemon loses its type immunities from abilities and typing. Transfers to opponents with no item when contact is made.

Exp. Share: The Pokemon gains one (1) additional Move Counter for each battle it participates in.

Lucky Egg: The Pokemon gains one (1) additional Evolution or Dream Counter of the owner's choosing for each battle it participates in.

Damp Rock: Causes Drizzle to cost no energy to activate, extends the duration of the move Rain Dance to six (6) rounds, and enables rain to be used in all arenas where it might otherwise be disallowed.

Heat Rock: Causes Drought to cost no energy to activate, extends the duration of the move Sunny Day to six (6) rounds, and enables sun to be used in all arenas where it might otherwise be disallowed.

Icy Rock: Causes Snow Warning to cost no energy to activate, extends the duration of the move Hail to six (6) rounds, and enables hail to be used in all arenas where it might otherwise be disallowed.

Smooth Rock: Causes Sand Stream to cost no energy to activate, extends the duration of the move Sandstorm to six (6) rounds, and enables sandstorm to be used in all arenas where it might otherwise be disallowed.

Light Clay: Extends the duration of Reflect and Light Screen to nine (9) actions and the duration of Safeguard to six (6) rounds. Increases the Defense boost of Barrier to +3.

Absorb Bulb: Consumable. Absorbs a Water-type attack used by the opponent, causing it to deal no damage and activating this item. When activated, this item is consumed and the Pokemon carrying it has its Special Attack boosted by one (1) for nine (9) actions or until switched out.

Cell Battery: Consumable. Absorbs an Electric-type attack used by the opponent, causing it to deal no damage and activating this item. When activated, this item is consumed and the Pokemon carrying it has its Attack boosted by one (1) for nine (9) actions or until switched out.

Air Balloon: Consumable. This Pokemon floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. This item does not interfere with the Pokemon using any of its attacks and is consumed when the Pokemon takes twenty-five (25) damage. Non-damaging health reduction, such as using Substitute, does not damage the Air Balloon.

Escape Button: Consumable. After being struck by an opposing Pokemon's attack, this may be activated by the player without using an action. When activated, this item is consumed and the activating Pokemon may do any one of the following:
- Be guaranteed a successful dodge against the opposing Pokemon's next action
- Switch out at the end of the round to another of the player's Pokemon of their choosing (Cannot be chosen if Switch=KO or the player has no other available Pokemon)

Red Card: Consumable. After being struck by an opposing Pokemon's attack, this may be activated by the player without using an action. When activated, this item is consumed and the activating Pokemon may do any one of the following:
- Guarantee that the opposing Pokemon cannot dodge the Pokemon's next action
- Force the opposing Pokemon to switch out at the end of the round to another of the opposing player's Pokemon at random (Cannot be chosen if Switch=KO or the opposing player has no other available Pokemon)

Rare Candy: Consumable. This may be activated whenever by the player without using an action. When activated, this item is consumed and the Pokemon gains a one (1) rank bonus to Attack, Defense, Special Attack, and Special Defense and a 25% (x1.25) bonus to Speed, rounded up, for three (3) actions or until switched out.

Berserk Gene: Consumable. This item can only be activated when the Pokemon is sent out and may be activated by the player without using an action. When activated, the item is consumed, the Pokemon is confused for four (4) actions, and has its Attack and Special Attack boosted by two (2) stages for nine (9) actions or until switched out.

Fire Gem: Consumable. When using a Fire-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Water Gem: Consumable. When using a Water-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Electric Gem: Consumable. When using a Electric-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Grass Gem: Consumable. When using a Grass-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Ice Gem: Consumable. When using a Ice-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Fighting Gem: Consumable. When using a Fighting-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Poison Gem: Consumable. When using a Poison-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Ground Gem: Consumable. When using a Ground-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Flying Gem: Consumable. When using a Flying-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Psychic Gem: Consumable. When using a Psychic-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Bug Gem: Consumable. When using a Bug-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Rock Gem: Consumable. When using a Rock-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Ghost Gem: Consumable. When using a Ghost-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Dragon Gem: Consumable. When using a Dragon-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Dark Gem: Consumable. When using a Dark-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Steel Gem: Consumable. When using a Steel-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Normal Gem: Consumable. When using a Normal-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by three (3). May be activated five (5) times before being consumed.

Additionally, many new signature items like Incenses have been added, and many Items have been updated.

I think Focus Energy I could probably morph into an always-crit for 6 actions with an increased EN cost. It does help several fairly strong mons like Nidos, Conkeldurr, and Hydreigon, but it also buffs some weaker/niche mons like Beedrill, Raticate, and Marowak (2-crit Bonemerrang is +4 BAP), not to mention Kingdra.

Dawn Stone: Increases the Attack of affected Female Pokemon by one (1) Rank an the Special Attack of affected Male Pokemon by one (1) Rank. Increases the Base Attack Power of Fighting-type and Ghost-type attacks by two (2).

Cost: 8 | Affected Pokemon: Snorunt, Kirlia, Froslass, Gallade

Dusk Stone: Increases the Base Attack Power of Dark-type and Ghost-type moves by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Fire Stone: The affected Pokemon enters battle with Flash Fire and / or Blaze activated. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Leaf Stone: The affected Pokemon enters battle with Overgrow activated. Enhances Chlorophyll to triple (3x) the affected Pokemon's Speed when activated. Increases the Base Attack Power of all attacks with "Leaf" in their name by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Moon Stone: Increases the Base Attack Power of Normal and Psychic-type moves by two (2), and prevents damage from recoil on all moves. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Thunderstone: Increases the Base Attack Power of Electric-type recoil moves by two (2). Enhances Lightningrod to raise Special Attack by two (2) stages when activated. Continuously activates Volt Absorb, granting two (2) HP per action. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Shiny Stone: Increases the Base Accuracy of all moves used by the affected Pokemon by ten (10). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Sun Stone: The affected Pokemon enters battle with Chlorophyll, Solar Power, and Leaf Guard activated, regardless of weather. Solar Power does not damage the Pokemon unless Sunny weather is on the field. Leaf Guard does not prevent sleep from Rest unless Sunny weather is on the field. Solarbeam has no charge and its full power in all weathers. Morning Sun, Synthesis, and Moonlight are at their full power, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Water Stone: The affected Pokemon enters battle with Torrent activated. Hydration, and / or Swift Swim are also activated, regardless of weather. Continuously activates Rain Dish and Water Absorb regardless of weather, granting one (1) HP per action [In Rain, Rain Dish will increase to its normal 2 HP/action). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Moderator

As per the CAP LC Revamps, the Updated Syclar has been officially implemented as per this thread.

CHANGES
Mountaineer has been replaced with Snow Cloak
Syclar's SC/WC become 1/1 as opposed to 1/2
Fury Attack is auto-learned at Lv. 0
X-Scissor is now a Pre-25 Move
Brick Break, Rain Dance, Rock Slide, Rock Smash, & Strength are all removed from Syclar's Movepool (+2 MC for All Moves)
Slash is still retained.

Abilities:Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species's highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon incapable of evolving that have not evolved from a previous Pokemon.

Rare Candy: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1) Base Attack Power instead. If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species's highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.

Cost: 15 | Affected Pokemon: All Pokemon that evolve from a previous stage or to a next stage via Level-up.

The old Rare Candy effect has become:

RageCandyBar: Consumable. This may be activated whenever by the player without using an action. When activated, this item is consumed and the Pokemon gains a one (1) rank bonus to Attack, Defense, Special Attack, and Special Defense and a 25% (x1.25) bonus to Speed, rounded up, for three (3) actions or until switched out.

Anyone with the old Rare Candies will have them replaced by RageCandyBars.

Ice Rock: The affected Pokemon enters battle with Snow Cloak activated and continuously activates Ice Body, granting two (2) HP per action regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Eevee, Glaceon

Moss Rock: The affected Pokemon enters battle with Leaf Guard and Chlorophyll Activated, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

I just realized that there may have been a massive error at veekun regarding a mix-up of Magic Coat and Role Play users.

As a result, there may be a significant number of Pokemon using Magic Coat that actually learn Role Play.

Due to the competitive implications of this, please audit your Pokemon. If you find out they do not actually have Magic Coat, please make a prize claim thread post indicating you are swapping out an illegal Magic Coat for another legal move (if it was a starter Tutor move on a No Egg Move Pokemon, you must select another tutor).

This audit will apply to all new battles. If you currently have an illegal Magic Coat Pokemon in a battle, you may continue to use it until the end of the battle.

Moderator

As per thesevotes, two things have been passed by the council & will be implemented immediately:

Dodge will have its CT changed to None. This hot-fix will take place immediately.

A new Substitution Class will be made. This Substitution Class is called the Damaging Priority Move Substitution, & will cover the following moves: Aqua Jet, Bullet Punch, Extremespeed, Fake Out, Feint, Ice Shard, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, & Vacuum Wave. This implementation will take place immediately.

There may/may not be another change concerning Illuminate, so watch this space.

EDIT: As per this, the Council has voted that Illuminate's effect will now be this:
[BOX]Illuminate:

Type: Can be Enabled

This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Moderator

As per this vote, the Attack/Defence Rank Bonus part of the calculations has now been changed to the following:
[BOX]Attack/Defense Rank Bonus: Pokemon deal more damage based on the relevant Attack stat, and take less damage based on the relevant Defense stat. For each rank between 1 and 5, a Pokemon gets a Bonus of 1.5. For example, a Pokemon with Rank 4 Atk would get an Attack Rank Bonus of 4*1.5=6, while the defending Pokemon with Rank 2 Def would get a Defense Rank Bonus of 2*1.5=3. Any Rank above 5 adds 1 to the Rank Bonus instead of 1.5. For example, a Pokemon with Rank 6 Atk would get an Attack Rank Bonus of (5*1.5)+1=8.5.[/BOX]
The change being that The part where having a Rank 0 Stat gives a bonus of -1 has been abolished. This change is effective immediately in all new battles.

From this vote, The Ability: Wonder Guard, has been updated, & the new version is this:
[BOX]Wonder Guard:

Type: Innate

Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Pokemon with this ability: Shedinja.[/BOX]
This change is effective immediately in all new battles (Not that anyone is using a Shedinja at the moment, lol).

In other news, The Signature Moves proposal was defeated in this vote, & the Agility/Teleport vote is still in deadlock...for now...But that may change soon, so watch this space.

Rock Smash: The Pokemon smashes the ground or a free-standing boulder near the opponent, shattering it to pieces. The quick impact of the rocks can lower the opponent's Defense by one (1) stage. If combined with a contact attack that can flinch, lower defense, or has a high critical-hit rate, it increases the Base Attack Power of the combining attack (e.g. Crabhammer from 9 BAP to 13.5 BAP) by one and a half (1.5x.) If combined with a move with "Bone," "Gear," "Rock," or "Whip" in it (e.g. Bone Rush, Gear Grind, Rock Slide, Vine Whip), the Base Attack Power of Rock Smash doubles (2x), the attack always lowers defense, and the attack retains the combining moves contact property. Combinations with multi-hit moves only lower defense once. Sheer Force will remove the defense lowering effect and get the BAP boost.

Moderator

Updating on the Agility/Teleport Vote by the Council, it took a re-vote & a lot of bickering, but we finally came to a majority, & Agility & Teleport will now be changed to the following:
[BOX][BOX]Agility: The Pokemon focuses to increase its speed two (2) stages, enabling it to maneuver much more swiftly. Agility can also be used as a +1 Priority evasive attack. Agility will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any speed boost. Evasive Agility also fails if used successively, or if used after Protect, Detect, Evasive Teleport, or the Dodge Command. If Evasive Agility is combined with a suitable damaging move, the evasive properties granted by Evasive Agility are nullified.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Psychic | Priority: 0 Speed Boost, +1 Evasive Use | CT: Passive[/BOX][BOX]Teleport: The Pokemon glows white and then disappears, reappearing in another location several seconds later. Teleport has 2 distinct uses: 1. Teleport (Evasive)
Teleport can be used as a +1 Priority evasive attack. Teleport will evade any slower single target attack (other than perfect accuracy attacks and No Guard attacks). If used evasively, the Pokemon does not gain any other benefits. This move fails if used successively, or after Protect, Detect, Agility (Evasive), or the Dodge Command. If Evasive Teleport is combined with a suitable damaging move, the evasive properties granted by Evasive Teleport are nullified.2. Teleport (Switch)
[Switch = KO], Teleport can be used to briefly return to a Pokeball and reappear, resetting all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.
[Switch = OK], In a switch battle, the Teleport user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded Teleport must attack first. A Pokemon switched out with Teleport can switch without initiating a Switch Phase, but only Pokemon that used Teleport, U-turn or Volt Switch can be swapped out.

Moderator

Firstly, from this vote, Leech Seed has been "nerfed" for consistency, & will now only deal a flat 3 DPA. The new wording is as follows:
[BOX]Leech Seed: The Pokemon shoots out several seeds that, upon contact, sprouts into vines and wraps around the foe. The vines turn red and saps 3 HP per action and lasts for six (6) actions. Leech Seed still heals if the original attacker is switched out or faints, provided there is a Pokemon to replace it in the same slot. Leech Seed stops healing when the foe either faints or switches out, or if there is no Pokemon to replace the original user's slot.

Next up, as per this vote, Reflect & Light Screen has seen a pretty large buff, with the cap on combinations being abolished, & the EC of both moves increased to compensate. The new wordings are as follows:
[BOX]Reflect: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of physical attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.

Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive[/BOX][BOX]Light Screen: The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of special attacks by half of their Base Attack Power. If used to protect multiple Pokemon in Doubles / Triples battles, it instead reduces Base Power by 1/3. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.

Finally, in Part 1 of the Traits vote, there has been a massive shake-up of what is a trait & what is not. Cloud Nine, Colour Change, Heavy Metal, Huge Power, Iron Fist, Light Metal, Minus, Plus, Pure Power, & Stench have been rid of their Trait Status & become Innate Abilities. In contrast, Defeatist & Slow Start have been given Trait Status. Huge Power & Pure Power will still affect the BRT of Pokémon that have it for now, & Levitate will be sorted out in Part 2 of the Traits Vote, starting soon. This change is effective immediately in all new battles & challenges, & overrides the previous post concerning these moves.

That is all for now. Next up from the council, Levitate's status as a Trait, & possibly Forewarn & Ref DQ payouts.

As per this council vote, Levitate's Trait status has been removed and it is now an Innate ability. In addition, those pokemon that got the ability via anime precedence (Beedrill, Volcarona, Klinklang line, etc.) have lost access to the ability in exchange for access to the command.

This means that Levitate ability and Levitate command now look like this:

[box]Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

These changes are effective immediately in all new battles and challenges.

As of this post, the council is voting on what to do about Forewarn while the discussions about referee payment for battles that end in DQ are still happening and another (minor) change to Huge Power and Pure Power has been proposed.