I agree with whoever said the tracks look too setup/predetermined.
I much prefer the style of Re-Volt tracks.
Surely this will be fun to play, but it means a lot to be able to drive through someone's kitchen, a museum, an office complex, grocery store, etc - an element that strengthens the sense of scale.

Posted by PlumbDrumbI agree with whoever said the tracks look too setup/predetermined.
I much prefer the style of Re-Volt tracks.
Surely this will be fun to play, but it means a lot to be able to drive through someone's kitchen, a museum, an office complex, grocery store, etc - an element that strengthens the sense of scale.

Posted by digi_matrixHas the Motorstorm developer fallen on hard times?

After apocolypse, which launched alongside the whole japan tsunami disaster, then not being released in japan at all, and then launching late everywhere else. You could say that. Evolution recently said they thought it was the end of the franchise, but sony where willing to give them the support they needed. Clearly the francise as we know it has gone everywhere it could realistically go without feeling like a different game, and they where all amazing arcade racers, all of which making great replacments for my previous gen favorites ssx and burnout. Some of the best this gen, if not the best. But i do appreciate the change in direction. Micromachines meets motorstorm. Seems well suited for the vita.

I liked the physics based gameplay of the MS series, but other than that it's a very average series that got worse with time. This also looks very average from the screen shots but I'll withhold judgment til I see gameplay.

Posted by PlumbDrumbI agree with whoever said the tracks look too setup/predetermined.
I much prefer the style of Re-Volt tracks.
Surely this will be fun to play, but it means a lot to be able to drive through someone's kitchen, a museum, an office complex, grocery store, etc - an element that strengthens the sense of scale.