A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.

On its icon on the action bar where the ammo pouch is equipped, an ammo pouch will display the total number of the bullets that the ammo pouch holds (the number of shots remaining), up to four digits (9999)[citation needed]. These do not have to be the same type of bullet, but each slot in the ammo pouch will hold only one kind of bullet.

When the currently equipped stack of bullets runs out of bullets, an ammo pouch will automatically re-equip another stack of the same type of bullet, if one exists in the ammo pouch. This way the player will not have to worry about reloading, simply placing several stacks of the same bullets in the ammo pouch. It is advisable to not mix kinds of bullets in a ammo pouch in order to avoid having shooting occasionally halt, waiting for a manual reload.

Though any character can equip and fill them, an ammo pouch primarily is of benefit to a hunter, whose role, mechanics, and attacks depend on using large amounts of ammo, especially due to the autoshoot capability. Other classes able to use guns, mainly as devices to pull mobs only, may simply use a handful of bullets in normal bags, if not a throwing weapon.

Note: Prior to Patch 3.1.0, ammo pouches granted a haste effect, increasing the rate of fire, of 10 to 15 percent (depending on level). This was removed in Patch 3.1.0, replaced with hunters receiving a 15% boost to Auto Shot speed. The patch also increased the number of remaining shots that can be displayed on the action bar.