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In the default/ ruleset, teams are numbered 0-31, in civ1/ and civ2/
they are numbered 1-32. This is quite illogical.
One idea more (for future): what about set team name as a format string,
like "Team %d", then it shouldn't have this kind of problems.
Translations and maximum of team number changes wouldn't make problems.
And specific teams name like "Red", "Blue", "Yellow" and "Green"
wouldn't crash the server.
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