[KS Update] Afternoon Update – September 27th 2013

Another update cycle/road map (internally, we use the term “sprint”) completed and lots of stuff to share. First, two members of the CSE team have “leveled up” their families with the addition of two brand new baby boys! We wish both families the best at this joyous time and we hope that they won’t grow up to be in the game business like their dads; we want them to have normal and sane lives. Secondly, things have been moving along a bit more slowly this past two weeks due to illness, travel, NEW BABIES, etc., but overall it was a good sprint. Here’s a look at how we did with the last road map.

Continuing work on the animation system with improved blending and playback, and implementation of Lego-like system for assembling/rendering character models. Status:

Miss.

We had to delay this task to work on other things this past sprint.

Next pass at internal account editor allowing players to merge accounts, add FPs and first pass at adding sub-accounts to main accounts. Status:

Completed.

2nd pass world and asset editor. Status:

Completed.

Client-side work on loading/assembling assets. Status:

Completed.

First pass at player controlled models in new C# server. Status:

Late.

Fully animated and rigged Dvergr. Status:

Completed.

Concept art for possible Viking class. Status:

Completed.

Work on UI system for particle effect creation. Status:

Completed.

Full integration of JIRA (project and issue management system) to replace current use of Mantis for everybody at the studio. Status:

To close out today’s update we have a few other things to share. First, before going off to DaddyLand, Scott got us a great animation test for the Dvergr, which I’ve attached. Sandra also has some new concept art showing off some possible staves for the HelBound and we also have some new wallpapers that were requested by some of our Founders.