I’m with you on this, Abe really shines after hes darted a good chunk of wildlife and found the monster. The Stasis Grenades trade away more effective movement impedance for faster use and greater area of coverage. Cabot offers pretty much zero defense to the team, unless you count shooting through walls to prevent relay destruction defense.

Interestingly enough, even against Kraken I don’t find Abe’s stasis grenades to be all powerful. You can still keep up in the air most of the time. Just remember if you are Kraken, not moving Forward, Back, left or right and using your spacebar lets you go straight up for elevation.

For Trappers I feel the other Trappers underwhelming unless it’s Goliath.

Maggie and Griffin require more work against Kraken and their use against a competent Wraith is just frustrating.

Griffin can work against Kraken but I have to really position myself and Harpoon his back while Abe can just chuck Stasis grenades in his general direction and down him from the sky. Maggie is heavily reliant on how well the area is in the Arena and can be a pain to get her Harpoon Mines off.

Abe isn’t OP, it’s that the other Trappers don’t feel consistent across all Monsters.

For Supports, Hank’s loses 3/4 of his shield projector to a single Decoy hit and his damage output isn’t optimal against Wraith unless you coordinate very heavily with your Trapper to get an Orbital off, but that’s too much of a risk.

Bucket takes a while to set up his damage potential with his turrets and his missile launcher is still average with slow reload speed, and average damage output.

I tested it with @GiantChiprel who is a big Griffin player. I’ll even record me doing this again. It’s on my old past broadcasts for Evolve. I’ll put up some more videos later tonight when I get off work.