Turn Signals

RandomPickle97

I've always felt like I didn't fit in with everybody else in the GTA world, becuase the player would be the only one without turn signals.If you've ever played Driver & Driver 2, you'll noticed when you turn left/right, lights at the rear of your car would indicate if you're turning. Now, a game made in 1999 has user turn signals in them, then how come a game in 2012/2013 shouldn't?

The Red Woman

I think the other drivers on the road should indicate, it annoys me when drivers just randomly pull out or you don't know which way they're going to turn, in real life and in gta. But to be honest I couldnt be more indifferent about this

r0eladn

ontopic: I say it is hard to implement. Here is why: if it works automatically when you make a turn, HOW does the system knows if you are actually making a turn or change lanes? If we should control the turn signals ourself, it is a waste of buttons and noone would use it.

SmC12

Test Drive Unlimited 2 had turn signals, by pressing one of the buttons it brought up a little menu where you could select left/right and window up/down etc. The right analog stick isn't used for anything if I remeber correctly. So they could implement a similar system. It wouldn't work automatically cause simply switching lanes would trigger it.

Or, it could be implemented as part of the GPS. In GTA IV the GPS would make the "ding dong" sound when approaching a turn, so why not just programme the turn signals to trigger at these waypoints.

RandomPickle97

ontopic: I say it is hard to implement. Here is why: if it works automatically when you make a turn, HOW does the system knows if you are actually making a turn or change lanes? If we should control the turn signals ourself, it is a waste of buttons and noone would use it.

So what I understand from reading your post is that you don't use turn signals when changing lanes? Only when turning? You soundpotentialy dangerous... but refering to your comment: I say it should do what Driver did; only use turn signals when stationary or moving at a slow rate of speed, (which are automatic). So that way the game knows your driving like a normal person, and not going 100km/h down a highway using your turn signals.

Irviding

Sure they could put turn signals. Double tap the arrow key of what turn you want to make. Pretty simple. People said the same thing about hi beams/lo beams when we were talking about that before IV was out.

Mr. Darko

Actually, it could be useful if they implement it into the other cars' AI somehow. Like, allowing them to anticipate your next move so that they might wait for you and just simply work a little smoother because they can know where you're going to turn. Thus, the traffic AI gets just a little bit more realistic. If they did that then there'd definitely be a point to it.

Actually, it could be useful if they implement it into the other cars' AI somehow. Like, allowing them to anticipate your next move so that they might wait for you and just simply work a little smoother because they can know where you're going to turn. Thus, the traffic AI gets just a little bit more realistic. If they did that then there'd definitely be a point to it.

(Also multiplayer RP)

I consider it a plus right now since everyone hates the current traffic AI.

Chrill

It would, as mentioned above me, make it easier for the AI to know where we are going too. If any of you have played the 18 Wheels of Steel / Euro Truck Simulator games, AI traffic won't drive next to you if you're indicating that you'll be turning there. That way, the AI avoids incidents. We all know that GTA is not known for it's AI driving.

Even if not introduced for us to use, it could be introduced for AI cars so that we know where they are going. At least then, WE can avoid incidents.

boxmonster

Lets try to think about using turning signals when Rockstar actually gets the lighting right to begin with; new cars should have reverse lights (I think they were standard by the mid 60s), all cars since 1968 should have side reflectors (yellow for front red for back), front turning signals and side reflectors should light up at night (stay on when when not turning), cars since 1986 should have high mount stop lamps, I could go on. If they get that right (which they didn't, seeing the new and reused cars in the trailer) then we can consider GTA V a realistic turn signal blinking simulator.

And that's just what is wrong with the lights. I don't mean to rant (maybe I do), but when a video game has real cars they go leaps and bounds to get every detail right. I hate when fictional cars are ignored like this, they can easily be masterpieces that easily match some real cars' character.