Making Things See, 1Ed

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Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller.\u003c\/p\u003e\n\u003cp\u003eWhether you're a student, hobbyist, maker, gamer, or hardware hacker, \u003cspan style=\"font-style: italic;\"\u003eMaking Things See\u003c\/span\u003e gets you off and running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eLearn about face recognition, gait analysis, and depth imaging\u003c\/li\u003e\n\u003cli\u003eAnalyze and manipulate point clouds\u003c\/li\u003e\n\u003cli\u003eTrack people with skeletonization and pose detection, and use blob tracking to detect objects\u003c\/li\u003e\n\u003cli\u003eUse gestural interfaces for assistive technology\u003c\/li\u003e\n\u003cli\u003eCreate models for design and fabrication, using 3D scanning technology and a 3D printer\u003c\/li\u003e\n\u003cli\u003eDelve into motion tracking for animation and games\u003c\/li\u003e\n\u003cli\u003eBuild every project in this book with inexpensive off-the-shelf components\u003c\/li\u003e\n\u003c\/ul\u003e"}

Making Things See, 1Ed

Learn to build interactive applications for Kinect using this hands-on vision technology.

Make: Making Things See: 3D Vision with Kinect, Processing, Arduino, and MakerBot . Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller.

Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you off and running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect.

Learn about face recognition, gait analysis, and depth imaging

Analyze and manipulate point clouds

Track people with skeletonization and pose detection, and use blob tracking to detect objects

Use gestural interfaces for assistive technology

Create models for design and fabrication, using 3D scanning technology and a 3D printer

Delve into motion tracking for animation and games

Build every project in this book with inexpensive off-the-shelf components

Greg Borenstein

After
a decade as a musician, web programmer, and startup founder, Greg
Borenstein recently moved to New York to become an artist and teacher.
His work explores the use of special effects as an artistic medium. He
is fascinated by how special effects techniques cross the boundary
between images and the physical objects that make them: miniatures,
motion capture, 3D animation, animatronics, and digital fabrication. He
is currently a grad student at NYU's Interactive Telecommunications
Program.