Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's
privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

Description

World Wars is a unique new turn-based strategy game from Powerise Interactive. Using nothing but dice and a randomly generated territory map made of hexagons, the game is similar in gameplay to that of the board game, Risk, though much simpler and quicker to play. The objective is to conquer all territories and eliminate all your opponents by attacking them with dice.

Support Single and Multi-Player games. The single-player game may be played with up to five (5) computer opponents, selectable at the game's main menu. Simply choose a number and let the game begin. The Multi-Player modes support play against your friends on same machine.

Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one (1) die on it; and you may attack as many territories as you wish. Your turn ends when you click the "End Turn" button.

The rules of combat between two adjacent territories are simple: all dice on the attacking territory are thrown and the total number of pips are added and compared against the total of throwing all dice from the defending territory. If the attacker's total is greater than the defender's, all attacking dice (minus one) move onto the defender's territory thus capturing it, and the defender dice for that territory are all removed. If the defender's total is greater than or equal to the attacker's total, the attacker loses all but one die for that territory.

No movement of dice is allowed between territories other than by attacking as noted above. At the conclusion of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice. They are then automatically and randomly placed throughout all of your territories, up to a maximum of eight (8) dice on a single territory.