Комментарий от Billa

Комментарий от Brudes

Maul i a bear ability that is very simalar to Heroic Strike. This uses a substantial amount of Rage. The bouns damage done and the increased Threat of the attack are both boons.

Комментарий от Beryligos

It seems that Blizzard is buffing the base Maul spell in addition to its upcoming synergy with Mangle. Maul now will add a "high amount of threat" in 3.0 so far. 'Maul 3.0' will also have see an increase in damage done starting with rank 4. (Current rank 8 is +176 damage, 3.0 is 290)

Комментарий от eizei

You have to do a quest chain of few quests. You get the first one from any druid trainer.

Maul is much higher in my list of attacks now, and also adds some burst ability to bear form. If your Maul + Mangle combo crits you're looking at almost 4500 damage.

Комментарий от firstartemis

Ive found that maul is tons more threat than lacerate. Swipe is also more threat than lacerate for me, however i need lacerate for the increased damage on maul.

typically i do maul/mangle, lacerate. maul, and i might throw in a few swipes every now and then.

The old days of spamming lacerate x3 to 1 mangle maul when you have too much rage are over.

Комментарий от Lionsprey

with the glyph of maul this ability is really usefull for leveling making small AoE packs easier

Комментарий от grumpyoldman

Something ALL druids that plan on tanking should know:

EVERY AUTOSWING SHOULD BE A MAUL!the only exception to this rule is your first autoswing at the begining of a pull when you have zero rage.

MAUL DOES NOT USE THE GLOBAL COOLDOWN. you can use maul every autoswing while doing your normal mangle/swipe/lacerate rotation.

it amazes me when druids sit at full rage and you look at thier recount and it shows the majority of thier damage being melee.

Maul should be 60% of the damage you deal while tanking

No tanking druid should go without the glyph of maul, it is THE tanking(threatwise) glyph, your other 2 glyphs will end up being survivability glyphs.

Numbers to back this up:

take your white autoswing hitting for about 900, then look at your maul hitting for 3k. 2100 damage, increased threat, at the cost of, well nothing really (you will never be rage starved while tanking, you get 5 rage/crit!) so you dont have to worry about its rage cost. On top of it Critting for 6k damage, it will also hit two mobs, that makes obsenly amazing, how druid tanks go about tanking without maul amazes me, usualy i steal agro constantly, pull a boss and hearth out.

Комментарий от Dradee

USELESS INFORMATION!

When 3.2 arrived, I made my cute bear black. I noticed that Maul still shows the transparent bear, which "comes out of me" as brown for some reason.Useless information over.

Комментарий от Nulgar

So, Maul (and the other on-next-melee attacks) will become an instant attack in Cataclysm, presumably off the normal GCD.It will have a base cost, and consume extra rage (if present) for extra damage, like Execute or Ferocious Bite. Example numbers for Heroic Strike were 10 rage base, up to 30.

With great rage - comes great damage.

(edit: replaced link with one to the archived blue posts)

Комментарий от Drormah

i was lookin on youtube for advice on my bear tanking and it seems that Maul is part of everyones single target rotation why is that if it hits more than one target?

Комментарий от Thror

Maul is a core offensive ability of Bear druids. At the cost of 30 rage, it is the most expensive ability we have. It's damage is not as high as Mangle's, though. Maul has a unique perk to it though, it is an instant attack. That means, you can use it independently of all your other abilities, whenever the specific cooldown of Maul ends, and it does not interrupt your normal rotation, composed of Global Cooldown abilities (for instance Mangle, Pulverise, Lacerate, Thrash, Feral Faerie Fire).

The cooldown of Maul, combined with the high cost, can effectively bleed you out of rage. This is both positive and negative. When you would be in a situation where you can easilly cap your rage (when tanking multiple mobs or when tanking a boss), any rage you "could" possibly get and that would go over 100 would be wasted. Maul enables us to keep our rage from reaching 100. The cost works as a con when you are in a low-rage situation, and you wish to squeeze some more threat out. This problem can be mitigated however, when you use the Знамение ясности procs for your advantage.

Simply put, every time you get an Omen proc, it is best used for a free Maul. Why not Mangle, you might ask? Because Mangle is one of our cheapest abilities, and you will virtually always be able to generate threat through Mangle, while you might often be locked out of Mauling due to low rage.

The glyph of Maul adds a minor cleave effect that makes the ability handy in AoE tanking too. Keep in mind though, that this cleave effect can work against you too. I am gonna use a very old school example, but it can easilly be applied to other situations. Back in Naxxramas in Wrath of the Lich King, there was a boss named Loatheb, who awarded a certain achievement, called Сеятель спор (10 игроков). In the fight, weak "spore" adds would spawn, and you were forbidden from killing them. They were so fragile and moved so close to the boss, that you could kill them with two Maul cleaves. That was a good situation to cancel the Glyph of Maul temporarily (you can put a glyph out of your spellbook by shift+clicking it). Basically, consider removing Glyph of Maul temporarily when you do not wish your Maul to accidentally hit something that you are not supposed to hit.

Maul pretty much sucks. You should never prioritize it over Frenzied Regeneration or Savage Defense on a fight of even the slightest importance, it is simply not a worthy spender for Rage. Feel free to use it when soloing old content or generally killing things that are super easy for you, otherwise, might as well put it off your bars.

Goodbye Maul, you were a worthy ability for seven years *manly tear*

Комментарий от daarchwiuwic

Okay,in response to all these raving comments about Maul,it might just be me,but it really sucks.It has the highest rage cost,and the lowest damage out of the all the offensive abilities of Bear form.It's off the GCD,but the damage is so meager that I find it's insignificant.To me,it seems to be much simpler and more efficient to spam Lacerate.Can anyone tell me why everyone seems to love Maul?

Комментарий от Perseverence

Maul is highly rated, especially in trash mob/multple enemy situations because when glyphed it can spread the Infected Wounds debuff to TWO enemies, giving a minor AoE ability to help survivability. It also sits OFF the GCD, and can be macro'd to other abilities.

Lacerate and Maul aren't in competition with each other.

Комментарий от Ether165

"Grrr THE MORE I FIGHT THE ANGRIER I GET, ALL MY ATTACKS BUILD RAGE!

...oh except for this one, it actually calms me down =]"

Комментарий от Aubrey

As of 7.0.3 right now there is absolutely no point to use Maul as it does not provide any higher threat rating, it does cost 20 rage and does only 135% weapon damage. Oh and it has 3 sec CD.

Instead, using Swipe as a filler - no Rage cost, no CD and higher dmg, hitting ALL targets gives way better results.

Damage numbers from my bear: 9169 dmg from Maul and 19806 dmg to all targets from Swipe in 745 gear.

Комментарий от Diphenamine

750% physical damage (up from 100%) and 20% increased crit chance from the buffed 4/4 Истязатель? That will be a serious hart-hitter. 45 rage cost though, same as Железный мех. Easy choice!

Memes aside, the new Maul is no longer off global cooldown, however it can also proc Кровавая атака.