The heart-plum is a bit simple, but it was meant to be a little generic.
It's in the shape of a heart, it grows on trees and it's either orange or pink in colour.
The fruit was named after its shape, rather than the shape being named after the fruit.
The flesh of the heart-plum is light pink, and has a sweet taste, it has a pit in each lobe, so it has two in total.
The heart-plum can also be made into heart-plum wine, and the kernel inside the stones could be roasted and eaten by the nobility once they're glazed with honey.
The trees would probably grow around the Daggerfall area, so they are present in Lesser Bretony and Ravennia.

Alchemical Ingredient: Heartplum, will have a similar effect to the normal fooditems, like restore fatigue and restore health, and maybe fortify personality as an addition.

Arthorn

The Arthorn is a thorn bush, that has light-blue berries with a bit of purple.
The berries have their anther sticking out, making them intersting for small insects that fly by.
The Arthorn has an alternating patterns of thorns, the berries are placed a bit willy-nilly.
The Arthorn is based on the Prunus spinoza called 'Sleedoorn' in Dutch, Slee meaning sled in Dutch, doorn meaning thorn.
Another Dutch word for sled is ar, so that's why I called it Arthorn.
I don't know where Arthorn would be located, anyone have an idea for where it can grow?

Possible Alchemical Ingredient: Arberries

Last edited by ThomasRuz on Sat Nov 11, 2017 9:08 am, edited 2 times in total.

Maidenhair or Goldenlocks
This plant, with maybe 1 or 2 others could help break the monotony of some of the Northern coastlines
By placing them among the sides of cliffs and on those sharp rocks in the water, the player would also need slow fall or levitation to be able to grab the alchemical item
The alchemical item would be a 'lock of hair' so to speak
And because of the way it grows it should also have a decent value per weight, as it is not that easily obtainable

The rough idea I had for it was that there are a couple of these (Like ~8-10) which the player can interact with
and if the player interacts with it, they maybe get a part of the puzzle so to speak, and may be able to open a puzzle door to a special dungeon or something.
I think they would tie in to the idea of there being local gods, and these shrines belonging to one that has been forgotten, or worshipped only by a select few, the few would then maintain the shrines or guard the entrance to the secret dungeon.
We could also have them like Oblivions runestones, that you can get little buffs from them or something, or maybe spells.