Students studying Interaction Design become accomplished digital artists and designers, and innovative users of technology.

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Category Archives: 2016-17

This project aims to analyse and appraise the use of traditional hand-drawn (analogue) images to render a 2.5D digital environment built using the Unity 3D engine. Through the execution of the digital project, I discuss and explore how raw analogue drawings can be transformed when combined with innovative digital techniques as well as appraise some key theories of interactive behaviour, fictional narrative and storytelling.

This project aims to equip students with the ability to visually encode data using procedural methods, exploring different graphing ‘types’, spatial and temporal mapping, and use of scale, colour, and position to create meaningful, interpretive realisations of multi-dimensional information. In summary, this project focuses closely on exploring methods of understanding narratives through the multimedia representation of data.

During this project, students explore the concept of mixed reality. Using Paul Milgram’s theory of the Reality-Virtuality continuum they consider how certain works of art and design fit within the spectrum of mixed reality. After becoming familiar with the concept, they are asked to create and locate their own project within this continuum.

This project is designed to introduce students to Maya’s 3d environment through the creation of a convincing ‘Diorama’ within a 100x100x100 cube. This project is about
form, scale and light. Students are asked to create a 20-second animation exploring
the 3-dimensional environment of a scene viewed from a first-person perspective.

Soundscapes was a short weeklong project which allowed students to explore creative sound design. They were asked to create a 1-minute soundscape on any topic they liked and were introduced to sound recording, sound editing and sound mixing techniques to help explore the chosen topic. create a one-minute soundscape that featured a recording taken by us, some music and a few sound effects

In Ecosystems students are introduced to the new domain of classes, polymorphism, inheritance, and encapsulation. Object-Oriented Programming techniques can be used in many ways and in many contexts and can greatly help in managing larger projects. In this project students look at OOP through the lens of artificial life, paralleling the function and structure of this approach with natural processes.

This project aims to explore text in many forms: graphic and pictorial, structural,
and interpretative. Students are encouraged to not only expected to consider text
graphically and pictorially but also engage with the manipulation of the structure
and meaning of a text. They explore text as a malleable encoded form, demonstrate how to assemble and disassemble it, use it as a data form, and more. Areas of particular interest are formal rule systems for type layout and letterforms.