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You should definitely give players ability to dismiss restored act (so game can restore something else instead). I am stuck with "win 3 wagers in a row without letting enemy score" task which is impossible to complete without friends (noone likes index and people on chat do not care). I had some other tasks that I could complete (which I missed too) but I am stuck with this terrible index quest forever, because it is restored every week for me.

P.S. Restoration should be instant - after finishing last quest, so players do not have to get back to orbiter to get quest restored.

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So I'm not a fan of the new setup, less challenges worth more standing to be specific. It's like the exact opposite of what I was hoping for. More challenges maybe not all not worth as much but with a greater variety to choose from.

And also my primary problem with the system, the time limit. Reverse the time limit to a challenge cooldown. Have lots of challenges available that on completion have a cooldown until you can repeat/swap challenges. You can group similar challenges so players can't abuse the easy ones (only being able to do 2 of the 7 elemental challenges per 3 days that sort of thing) but I don't think that's necessary either it just means you can get through the system when you want rather than needing to play specifially in the last weeks in order to complete it. (The recover challenge system favors playing near the end of nightwave cycle because you can't recover old challenges that haven't happened yet) so you could potentially catch up (which is good), but only if you are playing late in the nightwave cycle. If you had time at the start of the cycle but not at the end you're just screwed.

As it is I have felt more pressure to do all of the challenges and challenges I'm not into rather than feel more rewarded by the challenges. The standing re-balance didn't really work imo.

My previous feedback for reference, My thoughts remain the same:

Spoiler

On 2019-04-30 at 1:16 PM, Sasuda said:

A few ways I'd do this:
- Have all of the weekly challenges available every week, or at least a enough that players don't need to do them all to gain enough rep/time. Same thing with dailies put out at least 3 daily challenges a day. So players can choose whichever ones they want to suit them best, or they happen to have more time they can do more of the 5,000 rep challenges. This also makes it a lot easier to group a few challenges together and then have a couple days where you don't have as much time to play less stressful.
- The other thing would be since all of the challenges are available, they don't really need have deadlines. If you only killed 100/150 eximus that week, you don't have to rush to finish it. Instead Daily/Weekly is a measure of when you can redo the challenge to gain the rep.

Actually 1 other thing would be to rebalance the rep a bit. The hour long challenges could be worth 10,000 and 15,000 with a friend. I like being encouraged to play with a friend, not required.
Also can we get the ability to play sorties that just don't reward Rivens. I'm not really looking for Rivens and I'm not throwing away Rivens I've invested in just so I can play the Sorties.
- Or rework Sorties rewards to Wolf Credits and Make each Sortie stage worth 15/25/50 Wolf Creds.

Adding some of the rep/standing rewards as Wolf Cred rewards might also be nice. Each rep/standing level should all reward some wolf creds in addition to the 50 cred stages. The 15 wolf creds Per rep stage after you finish should eith be in a 15/25/50 rotation, or just be at least 30 wolf creds

Quote

The old every mission had a little challenge for Affinity could be added in but reward a small amount of rep, ex get 30 kills, 20 secondary kills, or 10 headshots. I think those were easy to accomplish for new players and could help making it feel a little less grindy. I personally like the current challenges, just would like them to be not as timer based as my previous post entails, which may also help the beginner cases.

If all challenges are always available and on completion, refreshed 1 week or 3 days after you complete them rather than having a time limit where they reset to different challenges I think they are a lot more reasonable for new players. That way even if you only have gotten 1 elemental mod you at least have 1 challenge you could reasonably complete regularly for rep.

And then to counteract the still low rep earned having the mini-challenge per mission with say 150 rep.

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Nightwave is bugged. I cannot earn "Earth miner" reward - my progress is stuck on 0/6 but I've mined many great gems. Game also seems to cheat because it was 5 minute task before with sunpoint plasma drill but now I do not get ANY good rewards from mining - I can only mine basic stones. Only way to get gems now is to aim at this small zone to get gem as bonus - 2nd stone. But you cannot mine good gems as basic reward...

Maybe this is why challenge is not progressing - because I am getting gems as bonuses, not as basic rewards from mining? But if I remember correctly it did not matter before - game also counted bonus gems, from accuracy rewards.

Update: quest seems to have fixed itself. After entering plains again in public (not friends only as before) it is working correctly. Drops are also better - it is now possible to get good gems from ordinary mining, not only from "bonus zones".

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To be frankly honest, I think it would be great if we can get a list of the previous Nightwave missions in like another tab/section so we can see what we all missed.

This will more then likely alleviate some of the currently existing issues still present in Nightwave. This will also help players "Catch up faster" to some degree as we can choose as the player, what to complete after we finish our weekly's, assuming if we missed multiple weeks of Nightwave during that series. This helps greatly as we are not just limited to Just three recovered Missions that I assume are recovered at random from the ones missed, Correct me if i am mistaken here, clarification is this part would help as I don't know how the recovered part works exactly to be honest.

This kinda helps some players (Myself included) from doing three acts that have been recovered that we just straight up don't like doing.