Saints Row 2 (Collector's Edition) Walkthrough & Strategy Guide

Some random bums have taken up residence in the underground caves of the city. Drive over there, and take 'em out any way possible. Once you get to the main area, you just need to take out the bums' shanties. It's quick and painless (for you), and will earn you a hood.

Now to the other one...

Mission Extra: Revelation

Filed under the "extra" category of your cribs' newspaper clippings section is one mission that doesn't have an icon. It can only be activated after the following circumstances are complete, and I'm sure you want to have every mission under your belt, don't you?

This mission is technically available right after you free Johnny. The thing is, it's rather difficult without a lot of money for ammo and three followers. I'd recommend holding off until you finish one gang or even until you beat the whole game, but of course it's up to you.

To start this one you need to head to the Stilwater Police Station. It's unmarked on your map, but it's large and easy to find if you know where to look. Head to the Rim Jobs that's in the Harrowgate hood of the Saint's Row district. From there, go south until you're on the long road that runs east-west just above the coast. The Police Station is between the road and the coast on the east side of the hood (just before you cross over into the Athos Bay hood). Park your car nearby, then head into the building.

The cops won't shoot at you at first, provided you don't have a weapon out. Head around to the left side of the lobby, and go around to the back of the building to the stairs going up. (Remember, this is how you got to the surveillance room when you were tracking the General's limo in the Sons missions.) Head up to the third floor, then go to the north side of the building. You'll come to a door with the words "Authorized Personel Only" (misspelled and everything) near it. Open it and enter.

Hilariously, entering this room doesn't cause any alarms either. There are, however, three mission markers in here. Check each one...

Whoa, we overhear three conversations between Dex and Julius. In case you didn't play the original Saints Row, Dex wound up being an undercover cop who infiltrated the Saints. Julius of course was the leader of the Saints, and even canonized your character into the gang, but betrayed them. Julius of course has been missing this whole time... if the conversations we just overheard are true, he betrayed the Saints in an effort to go straight. Hm...

Now, in the northeast corner of this room is another room that leads to a more executive office, one inhabited by Bradshaw himself. Head inside, and you'll see another mission marker. Check it out... you'll get the file on Julius, along with Dex's phone number!

Hit Start and call up the lying sack of crap. All that's there is a recorded message that directs you to go to the old church where all this began years ago...

The mission waypoint is the direct center of the Saint's Row district, just north of the police station. It's marked on your map now, so you'll have no trouble finding it. Head there, and you'll start the mission proper.

At the abandoned church... it's Julius! He looks pretty worse for wear, and wants to talk. Your character beats the snot out of him, until Julius finally gets through to him that there had to be a reason that Dex wanted both of them in the same place at the same time. A smoke grenade is thrown into the church; you and Julius find yourselves at a terse truce for now while the church gets stormed in a mission that should feel familiar to fans of the original game.

You'll first have to deal with three waves of about four enemies each. They're fairly weak, though the smoke grenades complicate things. Use your radar more than your eyes, and spray-and-pray if you have to. You probably won't have to, because if you get close enough, you'll be able to see them appear anyway. Still, fight hard, and keep Julius alive.

The next three waves come on different sides of the church, and they come in vehicles. Stay with Julius as he goes outside, and defend each side when prompted. Your assault rifle is your best friend here: take out your enemies quickly or their power will overwhelm you.

Next up is an attack helicopter, one quite a bit more of a pain in the butt than the ones you dealt with around the Ultor building. You have to head into the church first, then you'll be told to go back outside and destroy it. It follows a definite attack pattern: it will fire four missiles in your general direction (at which point you'll need to hide behind something solid), then wait a few seconds, then fly off to another position. You need to pop up and hit it with everything you've got while it's still. Then as it flies, you'll need to run around and revive any fallen followers. Remember to tend to Julius first: if he goes down, your mission fails.

Once the chopper goes down, you need to head to Julius's car down the street. Once you're near it, Julius will automatically hop in the driver's seat and start heading down the road. You'll need to defend the car, but it's a cinch: you've got an assault rifle with a grenade launcher, and infinite ammo! Just keep hitting the button that normally does a handbrake while driving, and you'll fire out grenades at a steady pace. As long as the explosions aren't too close to your own car, you've got nothing to worry about. If the enemy vehicles do get a bit too close, just use regular rounds with the standard attack button.

Once Julius gets to the "Ampitheater," he jumps out as the area gets surrounded by Ultor agents and two helicopters. While the copters are your actual targets, things are much easier if you just slaughter the agents first. Besides, you still have unlimited ammo in your gun, so you may as well use it. Unload rounds or grenades into the agents to get them down, then worry about the copters. Use rounds if they're far away, or grenades if they've close. Just don't fire if the copters are directly above you, else the plummeting copter may kill you immediately.

After both copters fall, the mission is yours, and Julius and you have a heart-to-heart. Julius still tries to convince you that the Saints are nothing, that gangs aren't the answer, that violence doesn't pay. You character shoots him in the head to shut him up.