I truly hope that at some point, even the last people in our industry will understand that games live by user stories, not pre-defined narratives. For watching a scripted experience, I still prefer a good movie.

If you didn't want the game to be seen as a narrative experience, why release a trailer with a heavey narrative context. It wasn't misleading the sense of gameplay. It's just the way the trailer made people feel was never replicated in the game, and gameplay trailers never made that clear either.

In the end it doesn't really matter at this point.

"In this industry revolutions don't need to be original or innovative, they just need to set the new standard.":)