The ability to randomize aux animations. As it is now, it seems that the aux channels are designed for "a" particle, "only", and not the replicator. I tried a workaround by duplicating the e3d effect but the unified option removes the ability to use aux channels on the bottom effect layer. I am now having to break up a 200 particle count sphere into ten or so AE layers in order to have what appears to be relatively random aux animations.

It's the dopest design tool on the planet but can still get doper. Let's shoot for doper than roper.

The thing is that this would be perfect for laser blasts from an entire fleet replicated from one ship object