Hunting in Imperian

While grinding through the sacrifice portion of the last event I began to realize how futile it was getting Champion anywhere other than Demon's Pass. While Demon's Pass would reliably kill me (because I wouldn't pay attention and shadowy demons would wreck me) I still got way, way more gold, XP and Champion XP than I would in Vorrak, Zh'serun, Erorag, et cetera. I complained a bit on Burt and Bellatores, but decided that I wouldn't bother looking into the situation until after the event was over. Having had some time to myself now, I decided to go through most of the mid to high tier bashing areas and see how they stacked up against Demon's Pass, an area which will soon be altered in some form or fashion, if only cosmetically.

Bathan is a clever Templar most of the time with a level 2 artifact claymore. He averages 28.6 DPS, before crits. At 102 he crits a lot. His resists are as follows:

What follows is the gold, time and experience numbers along with other specific information about the area:

VORRAK MINES

EXPERIENCE: .46% (at 102)GOLD: 2210gTIME TO CLEAR: About 10 minutes to clearTURN-INS: NoneQUESTS: A key can be used to unlock a chest containing 1000 gold.CONSIDERATIONS: It is easy to block off Vorrak to people who do not have the Atlas travel page.RESPAWN TIME: Vorrak has a staggered respawn time. I don't know the exact numbers, but orcs respawn first, and then a while after, ogres.DIFFICULTY: LowCAANAE SEWERSEXPERIENCE: .57%GOLD: 2198TIME TO CLEAR: About 15 minutes.TURN-INS: NoneQUESTS: NoneCONSIDERATIONS: A ratting pet can net you an extra bit of gold if you bring one. As a Knight, I get a free ratting pet, essentially.RESPAWN TIME: 30 to 45 minutes?DIFFICULTY: LowGONGEN STRONGHOLD

EXPERIENCE: 1.05GOLD: 5574TIME TO CLEAR: About 15 minutesTURN-INS: NoneQUESTS: NoneCONSIDERATIONS: Unlike a lot of bashing areas, you have to pay attention here or get railed by assassins. RESPAWN TIME: UnsureDIFFICULTY: High

ERORAG

EXPERIENCE: .39% GOLD: 810TIME TO CLEAR: 10 minutesTURN-INS: NoneQUESTS: NoneCONSIDERATIONS: The gold and experience in this including killing Chur.RESPAWN TIME: 30 to 45 minutes. 30 minutes on Chur.DIFFICULTY: Without Chur, low. With chur, low if you have high HP and kite him.

ISLE OF LLUS

EXPERIENCE: .55% GOLD: 1864TIME TO CLEAR: Llus is really never actually cleared. It respawns by the time you finish the circuit.TURN-INS: NoneQUESTS: NoneCONSIDERATIONS: Llus is great if you have an Atlas travel page.If you don't, it's a chore and a half to get to. While the respawns are great, the gold is pretty middling and there is the possibility of walking into clots of 4 - 5 aggro mobs.RESPAWN TIME: Incredibly shortDIFFICULTY: Medium, circumstantially. Generally low.

TEMPLE OF MENANON

EXPERIENCE: .54% GOLD: 2532TIME TO CLEAR: 15 to 20 minutesTURN-INS: NoneQUESTS: NoneCONSIDERATIONS: These estimates include killing the wandering young priests, who are just irritating to deal with. If you hit them and they escape, they can potentially show up and concuss/prone you. Priests can sap and absolve.RESPAWN TIME: UnsureDIFFICULTY: Medium

EOR'GAHL

EXPERIENCE: .29% GOLD: 1278TIME TO CLEAR: 8 to 10 minutesTURN-INS: NoneQUESTS: NoneCONSIDERATIONS: This count includes killing necromancers and seagulls, not undead lions which were not available when I did this.RESPAWN TIME: Unsure.DIFFICULTY: Low.

ZH'SERUN

EXPERIENCE: .40%GOLD: 747TIME TO CLEAR: 15 to 20 minutesTURN-INS: NoneQUESTS: NoneCONSIDERATIONS: All of the mobs can be targetted with undead, which is nice. Mobs can team, but if you're not squishy it's absolutely not a problem. RESPAWN TIME: Unsure.DIFFICULTY: Low.

IAAT

EXPERIENCE: .38% GOLD: 1344TIME TO CLEAR: 20+ minutesTURN-INS: Beaks and horns can be turned in, I don't know where.QUESTS: None.CONSIDERATIONS: I feel like there's more here for gold, but I'm not a good quester so womp womp. This area is frankly a headache. Most of the NPCs are aggressive, do a bunch of damage, offer pretty subpar XP and gold. No real value in terms of farming achievements. Just no real reason to bash here unless hidden turn-ins and quests make it a lot better.RESPAWN TIME: Unsure.DIFFICULTY: Hard.

NECROPOLIS

EXPERIENCE: .59% GOLD: 2779TIME TO CLEAR: 15 to 20 minutesTURN-INS: NoneQUESTS: NoneCONSIDERATIONS: Again, I'm sure there are quests here I don't know. Most things aggro, but are spaced as one to two mobs per room. Avoid the few rooms of giant clots, or have OP prowling. Great for farming undead chivs. Avasyu will probably release pure rape from here soon. RESPAWN TIME: Unsure.DIFFICULTY: Medium.SKEGDALD

EXPERIENCE: .97%GOLD: 1301TIME TO CLEAR: 20+ minutesTURN-INS: NoneQUESTS: A couple that don't reward goldCONSIDERATIONS: A pain in the **** to try and do. Most of the ogres hit for like, 110 a pop through my resistances so I have to kind of kite them around. Ravens and wolves hit hard too. RESPAWN TIME: UnsureDIFFICULTY: Hard.

DEMON'S PASS

Demon's Pass is harder to calculate. If I bash the area alone, and don't die (doable if I pay attention) I have a constant stream of mobs. I literally cannot bash it out. I don't even move. I sit there, refresh revelation and healing and go to town. If shadowy demons show up, I disable triggers, walk out of the room, heal, go back in, kill it specifically, get back to business. Each demon is turned into an NPC for 40 gold. Demons will drop anywhere from 90 to 105 gold. Experience is about .01 to .02% per demon.

Given, this area can be hard alone if you get an unfortunate draw of demons. However, with two aspects, it's a cake walk and is still five and six times better than hunting any other area alone in terms of gold. I have made, in strong mode, 18K in an hour bashing Demon's Pass by myself. Yes, that's in an hour. The other areas take anywhere from 10 to 25 minutes to clear. The problem is that Demon's Pass, unless being contested, has just that many mobs. You can eternally grind it until other people chase you out.

‘Least I won’t have to carry it no more. You see how bloody heavy it is?’

‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”

Comments

EXPERIENCE: .66
GOLD: 2954
TIME TO CLEAR: 15 minutes
TURN-INS: None
QUESTS: None
CONSIDERATIONS: Not much to it. This includes killing the two named mobs.
RESPAWN TIME: 30 to 45 minutes.
DIFFICULTY: Low.

Based on this information, it's probably obvious that I don't know how to quest.

My question is, why bash anything other than Demon's Pass?

‘Least I won’t have to carry it no more. You see how bloody heavy it is?’

‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”

With the basically infinite respawns on corpse pick up, which I love by the way, there really isn't another area worth it in my opinion. Other people may cry for a different experience in bashing areas, but the fact that people, outside of lowbies, pretty much only bash DP sort of makes any point they make moot. I stick by the philosophy that bashing is already just a chore/grindfest why make it any more of a headache to deal with?

There is an NPC in that little town with the Overseers and Slaves. The area is Iaat Valley, the man you're looking for is in a hut, those beaks horns etc are involved in: He assisted the camp of Fjiern with the destruction of Tayar's magickal shield.

Edit: I can never find the 3rd thing that guy asks for, the tail of a feline miscreant.

I am working on some ideas to make areas like DP more interesting. I like the idea of having tons of mobs for people to bash. However, I would like to make it more interesting.

For example. You bash away in DP killing the demons. Kill enough demons and several high end demons are released. Kill enough high end demons and a major boss appears. Kill the major boss and get some cool rewards.

I like the idea, but PLEASE make it at least somewhat feasible to solo these things, or at least to keep bashing the area after they spawn by avoiding them. I don't particularly want to be solo bashing and find that I've spawned a large teaming clot that drives me out of the area.

"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

I like the idea, but PLEASE make it at least somewhat feasible to solo these things, or at least to keep bashing the area after they spawn by avoiding them. I don't particularly want to be solo bashing and find that I've spawned a large teaming clot that drives me out of the area.

Absolutely not. I want them to have a slight chance to spawn every kill after a certain threshold of demons have been killed, and when spawned shout globally across the entire game - giving everyone in the game an opportunity to mobilize an attack force to slay them. People attacking the boss should be free PvP, and there should be some dynamic reward for getting the final blow to your team.

That's a horribly inefficient way to hunt. My brain hurts to think about it.

But it's actually a lot more fun than "kill everything, move to the next room, repeat for five hours"! I like bashing areas where I can actually do things other than spam my bash alias. It makes bashing actually tolerable.

If you're constantly moving in and out and changing targets, you're probably not doing that, though.

Though, frankly, as long as you're having fun while playing a game a certain way, you're not wasting your time playing it that way.

"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

That's a horribly inefficient way to hunt. My brain hurts to think about it.

But it's actually a lot more fun than "kill everything, move to the next room, repeat for five hours"! I like bashing areas where I can actually do things other than spam my bash alias. It makes bashing actually tolerable.

If you hunt creepers you'll make better experience from being able to kill them faster, and you'll make gold by selling the corpses to me.

I die to creepers and you're a filthy demoner anyway. (

Delrayne use to sell all his creeper corpses to @Cadeyrn when he was still Ithaquan. At some point your character might come to the realization of "Hey, these creepers just aren't carrying the same amount of gold they use to. I know, some people like to use creepers for bone! Where is that filthy demoner Cadeyrn he'll buy em for sure!"

Yeah, and then my character is going to come to the realization of "Hey, that filthy demoner Cadeyrn is going to turn these creeper corpses into necromantic bone to smith weapons and armor to kill us with! I'll just feed 'em to the humgii."