Gamers can Feel the Fight in EA SPORTS UFC, which means bringing characters to life using the most realistic Fighter Likeness ever delivered, combined with a new facial animation system that communicates aggression, pain, fatigue, excitement and awareness.

Fighters will also move around the OctagonTM with a real sense of weight and momentum while utilizing an enormous variety of strikes. Precision Movement, an all-new locomotion system, prevents the fighters from sliding or floating across the surface of the OctagonTM and makes Dynamic Striking more impactful by allowing the fighters to firmly plant their feet and deliver authentic power transfer in every strike.

Full-Body Deformation, an all-new, full-character, collision deformation system ensures that the fighter’s flesh moves and displaces in real time. Finally, Real-Time Exertion allows for real-time vein-popping, skin discoloration, muscle flex, as well as signs of fatigue setting in through the course of each round. You will witness the effort it takes to be one of the best fighters in the world. Both of these features are showcased in the gameplay reveal above.

The upcoming next-generation installment in the UFC franchise will run at a resolution of 1080p at 30fps.

Speaking with GamingBolt, the game’s Creative Director, Brian Hayes, said: “UFC is running at 1080p. The game sim is running at 60 FPS, but rendering at 30 FPS with motion blur.”

“In fact, when we focus tested the two, the majority of people preferred the 30FPS experience with motion blur. So, as opposed to arbitrarily jumping back to 60 FPS for little discernible benefit, we decided to put those resources towards improving the visual presentation of the game in other ways.”

Developed by EA Sports, the new UFC title will take full advantage of the power of PlayStation 4 and Xbox One, thanks to its use of the Ignite Engine. Due in May 2014, UFC will feature the most realistic depiction of the sport on consoles to date, featuring a full range of moves and body movement.