"Vita," which means "Life" in Latin, was chosen as the name for our next-generation portable entertainment system because it enables a revolutionary combination of rich gaming and social connectivity within a real world context.

By blurring the lines between interactive entertainment and reality, our goal was to design a device that offered a revolutionary combination of rich gaming capabilities and social connectivity, bringing users closer to each other and closer to their gaming experiences wherever they are.

Connectivity was a key objective and our goal was to create experiences and content that would challenge the traditional notions of gaming....

To quote: I'm the Community Manager for DUST 514, an upcoming title from CCP. This is the first time you'll have seen DUST 514 highlighted on the PlayStation.Blog and we're happy that we can reveal more about our game to you.

DUST 514 is a very different type of game. Yes, many people say this about their respective game titles – everyone thinks their baby is special, right? We really mean it though.

When playing your FPS title of choice, have you ever wished that there was something more to it beyond your rank, weapon unlocks, your kill/death ratio and leaderboard prominence? Those things are all great - but what if those matches you fought in actually meant something?

What if your successes and failures against your opponents impacted the course of events in a vast setting, potentially changed a virtual world and the gameplay experience of thousands of other players? More than that, what if that impact was felt across two separate games - one on PS3 and one on PC/Mac - that share the same sci-fi universe?

To quote: It's my great pleasure to today reveal our first title, Papo & Yo, which we are bringing to the PlayStation Network next year thanks to the support of SCEA's Pub Fund.

I have always wanted to tell the story of my childhood, as the difficulties I lived through shaped the man I've come to be. But telling my story was a major endeavor for me as an artist.

First I had to master videogame design so I could realize my vision; after that, I had to find an appropriate method to tell a difficult story in an engaging way.

And finally, I needed to find a group of people who would believe in me and take the risk to dedicate themselves to a project like this. I'm very lucky to have the great, experienced team I have at Minority, who have completely embraced my initial concept.

But what is my story, and why would someone be interested in it, you ask? Well, the tale told in Papo & Yo is about myself and my father, a good man but also an evil one. Like many, he used alcohol and drugs to cope with a challenging life, and I was caught in the middle of it. The emotional core of this game is...

To quote: Launching over the next two weeks across many European and Global markets is the Xperia PLAY from Sony Ericsson.

Xperia PLAY is an Android powered smartphone and the first PlayStation Certified device. It is optimised for a gaming experience and featuring dedicated gaming controls, L/R shoulder buttons and the familiar PlayStation symbol action buttons.

As the first PlayStation Certified device it is the first device to be compatible with PlayStation Suite, an initiative we announced in January as a new way to deliver PlayStation quality games on Android based portable devices, be it mobile phones, smartphones or tablet PCs.

Currently, PlayStation Suite content comprises of original PlayStation games and in the future will extend to other content types in order to broaden the PlayStation experience on these devices.

209w ago - Today Game Designer Petteri Putkonen at Housemarque has announced that Dead Nation on PS3 is officially introducing Voice Chat Integration, Checkpoint Saves and more detailed below!

To quote: Housemarque is excited to report that our upcoming patch is only days away (coming Monday, March 7th) and will provide players with not only online co-op Voice Chat, but also Checkpoint saves, the ability to copy saves, and some even further surprises for all the Dead Nation players out there!

And finally, for those interested in seeing behind-the-scenes of the game's development, we made a small development diary last year that shows just how the whole zombie pandemic really got started...

We want to thank all the Dead Nation players out there and let them know that they're appreciated! Keep your eyes peeled and your wits about you, the apocalypse has only begun!