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Installed and get a weired error. I can take the body, but can´t move. Second time I try I broke my leg

The char doesen´t make the correct animation by drag the body. The corpse hang only between the legs on the ground.

BTW, no collisions with bury and butcher, take clothes and check wallet

I ran into this problem when playing around with the other versions of this script. Im not 100% sure what causes it.

To be a bit more specific, the problem I sometimes get is with the animation of picking up the corpse "acinpknlmstpsraswrfldnon_acinpercmrunsraswrfldnon".
It completes the animation but once the _dragee is on the player's shoulders I am stuck. I can pivot and look around, just no foot movement.
You can press V to vault or C to crouch and sometimes you'll get out of it and youll run around like normal and the corpse will float around near you lol . Ive run into this with other playMove and switchMove animations though. Its not specific to this script.

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I ran into this problem when playing around with the other versions of this script. Im not 100% sure what causes it.

It be a bit more specific, the problem I sometimes get is with the animation of picking up the corpse "acinpknlmstpsraswrfldnon_acinpercmrunsraswrfldnon".
It completes the animation but once the _dragee is on the player's shoulders I am stuck. I can pivot and look around, just no foot movement.
You can press V to vault or C to crouch and sometimes you'll get out of it and youll run around like normal and the corpse will float around near you lol . Ive run into this with other playMove and switchMove animations though. Its not specific to this script.

Maybe @juandayz knows a solution for it. I´m unable to try it further ........ running out of morphine sticks

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But I run into another prob atm .......... I´m trying to add some "old" vehicles into our lingor server. Something like the AH1G "Cobra" (the Vietnam original) or the M113 A1 (also original Vietnam) or the original riverine boats (Zippos).

I allready have the pbo´s for it ....... with bisign´s ......... but there are for the Unsung Vietnam Mod.

My prob is, I have no clue about bisign´s ............

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But I run into another prob atm .......... I´m trying to add some "old" vehicles into our lingor server. Something like the AH1G "Cobra" (the Vietnam original) or the M113 A1 (also original Vietnam) or the original riverine boats (Zippos).

I allready have the pbo´s for it ....... with bisign´s ......... but there are for the Unsung Vietnam Mod.

oh yes,, check when you add some @mod folder.. you need a bikey. ( put it into key folder in root of your server files). Some @mods from armaholics are not signed by a key.. so you wasted.. also you need add the name of the mod into mission.sqm. at top

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The very old safezone script by infistar... i was using it in 1.0.5.1 and made some changes to use in 1.6.
Instructions:
1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
3. Open your init.sqf
4. At the very bottom of the file add this line: [] execVM "custom\16_safezone.sqf";
5. Save the init.sqf and restart your server.
6-WARNING!!! if ure using some kind of mod that allow vehicles with GodMode out of safezones.. then you will need in 16_safezone.sqf change the path for veh_handleDam.sqf by the path that youre using your custom veh_handleDam.sqf
this line: fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
16_safezone.sqf