About

Kobble is a card-drafting and dice-rolling game about establishing a criminal empire in a twisted fantasy city. Two gangs engage in a series of bloody battles for control over territory within a neighborhood. In the end, the gang that wins more fights gains undisputed control of that neighborhood, and the other gang is forced out of the neighborhood forever. Kobble can be played cooperatively or competitively with 1-6 players and takes about an hour to play.

An in-progress sketch of the game's box art

Each gang in Kobble has a character card associated with it.
There is a Goblin gang, a Wizard gang, a Yeti gang, a Vampire gang, an Infected
gang, and many others, 50 in total. Because each game of Kobble tells the story
of a war between two gangs, there are over 2000 possible matchups that can be
played. For example, Goblins vs Wizards, Bards vs Gargoyles, Crystal Mages vs
Minotaurs, and the list goes on.

Each player in Kobble takes on the role of a lieutenant
within their respective gang. Each lieutenant has a specialty, represented by a
second character card that is uniquely their own. So, in the Yeti gang, there might be a Yeti Slime, a Yeti Archer, or many others. But, the next
time you play, you could play as an Angel Gang, with characters like an Angel Tormentor or an Angel Golem. Each lieutenant will have a unique combination of 2 character
cards, and thus have a unique set of 6 abilities, making each character play noticeably
differently than any other character in the game. We've been playing the game heavily for almost two years now, and we're still discovering new synergies between character cards, and thus new strategies for how to build a character.

At the start of a game, players can either divide up into
two gangs and play competitively, or all players can play together as one gang,
and the game itself can simulate an enemy gang. There is no deck building
before you play a game of Kobble, and there is just one box to buy. Each gang is dealt a small selection of character cards at the beginning of the game, and they must draft their shared gang card and their individual specialty cards from among the cards that they are
dealt.

Each gang then gets location cards, which represent that
gang’s territory. Over the course of the game, gangs can attempt to invade
enemy territories and take control of them. Once one gang wins enough fights, they gain control of the entire neighborhood, and thus win the game.

Each round consists of two phases. The first phase is the
opportunity phase, in which players gain resources based on which territories
they control, and then use those resources to purchase upgrades for their characters.

The second phase is the fight phase, in which one gang attempts to invade a
territory of their enemy gang. Fighting in Kobble plays like an amped-up old-school JRPG. The basic rules are simple, but
because your character and your opponent’s characters change drastically from
one game to the next, the “perfect strategy” in a fight will change from one
game to the next, making the fight mechanics very difficult to master. Attacks
hit hard, HP values are low, and through working together with the other
members of your gang, abilities can synergize together in explosive ways. By
taking the right actions, even a strong opponent can often be defeated in a
single round.

Our booth at Phoenix Comic Con 2014.

Our booth at Phoenix Comic Con 2014.

The base game will contain...

50 character cards

14 location
cards

80 opportunity cards

1 rulebook

80 cardboard punchout tokens

12 black dice

12 red dice

1 white die

Risks and challenges

Kobble is the first card game developed by us here at Gorgon Head Games, and so there are inherent risks that come with our inexperience. We've heard horror stories of new game companies promising too much, not meeting their release schedules, or not budgeting their money properly. We are determined to follow through on everything we promise, and are going to do this by only promising that which we know we can accomplish.

Our pledge goal of $24,000 covers EVERYTHING. We know how much it is going to cost to make a full print run of the game. We know how much it is going to cost to ship the games from the manufacturers to our headquarters, and how much it is going to cost to ship those game to you. If we meet our fundraising goal, then from a monetary perspective, there will be nothing left standing between us and our goal of getting our game out to fine folks like you. We’re working with Panda Game Manufacturing. They’re the company that manufactured Pandemic and many other great games, and they have a well-deserved reputation for creating high quality games with a consistent, reliable turnaround time.

As far as the development of the game is concerned, the rules are finished, the design of every card is finished (except our 50th character slot, which is reserved for our "DESIGN A CHARACTER" backer reward), and over 70% of the game's artwork is completed. We've been playing and refining the game for two years now, and so we're very comfortable with releasing it in its current form.

There are no stretch goals currently listed for the game, and that is intentional. We are promising one great game, and that's it, because we're already almost done with it, and that's all that we are certain we can deliver on in a timely manner. We would love to do bonus exclusive cards and expansions for this game, (we know what our expansions will be when we get the chance to do them), but all of that will take additional time and cost additional money, and we don't promise anything to you that we don't fully understand the logistics of. Right now, we're a brand new company, taking our first step. We're taking it slowly, but we know we're ready.

Kickstarter is not a store.

Pledge $25 or more
About $25

3 ARTWORK PRINTS - Select your three favorite pieces of card art from the game, and we will send you a high quality 8"x10" print for each one. Shipping included for anywhere in the US. Your name will appear on our website among the list of the citizens of Kobble.

Kickstarter is not a store.

Pledge $45 or more
About $45

KOBBLE CORE GAME - Pre-order a copy of Kobble, shipping included for anywhere in the US. ($35 for the game + $10 shipping). Your name will appear on our website among the list of the citizens of Kobble.

Kickstarter is not a store.

Pledge $45 or more
About $45

KOBBLE CORE GAME - Pre-order a copy of Kobble, now shipping internationally! ($35 for the game + $10 shipping for anywhere within the US.) Additional fees may apply for shipping outside the US. Your name will appear on our website among the list of the citizens of Kobble.

Kickstarter is not a store.

Pledge $500 or more
About $500

LOSE YOUR SHOE - There is an Equipment card in the game, currently named

's Lost Shoe. If you purchase this backer reward, it will become your lost shoe, because we will name this Equipment card after you, or someone else, if you want. It's your call. It's your shoe. (Subject to our approval.) Your name will appear on our website among the list of the citizens of Kobble, and you will receive a special thanks in the rulebook, if you wish.

Kickstarter is not a store.

Pledge $500 or more
About $500

OPEN A FRUIT STAND - One of the Opportunity cards in the game is the "Fruit Stand" Contact card. If you purchase this reward, we will illustrate the owner of the fruit stand to look like you or a loved one. Your name will appear on our website among the list of the citizens of Kobble, and you will receive a special thanks in the rulebook, if you wish.

Kickstarter is not a store.

Pledge $500 or more
About $500

BECOME A HENCHMAN - One type of Opportunity card in the game is a "Henchman" Sidekick card. If you purchase this reward, we will illustrate one of the Henchman cards to look like you or a loved one. Your name will appear on our website among the list of the citizens of Kobble, and you will receive a special thanks in the rulebook, if you wish.

Kickstarter is not a store.

Pledge $1,000 or more
About $1,000

CREATE A CHARACTER - There are 50 character cards in Kobble. 49 of them have been designed. If you pick this reward, you can work with the design team to create the game's final character card for our last empty slot. This card, like all character cards, will be able to be used as a gang card, or as a character's specialty card. (Your design is, of course, subject to our approval and revision.) Your name will appear on our website among the list of the citizens of Kobble, and your name will definitely appear in the rulebook, if you wish, bigger than all the other names, along with some sort of extra fancy title.