Heh. It does seem as if music has been terribly over used in horror games as of late. Would that I could compare DS2 to say, Amnesia but I could never play the latter for longer than 20 minutes. What can I say, I'm easily spookified ^^

Edit: *patiently awaits for escapists to decode the message on the 3rd panel*

Totally true. I hate those musical cues in survival horror. That's why fast zombies in HL2 were so scary, all you hear is the scream, and then they're on you. The tank in L4D gets a pass, but the music for the rest of the special infected gives it all away

bor3ds0ul:Totally true. I hate those musical cues in survival horror. That's why fast zombies in HL2 were so scary, all you hear is the scream, and then they're on you. The tank in L4D gets a pass, but the music for the rest of the special infected gives it all away

I was more scared by Black Phantoms in Demon's Souls than Dead Space. Oh, and HL2 headcrabs scare the bejeezus out of me, getting nabbed by barnacles is pretty scary as well.

Dead Space 1 wasn't scary, and I haven't played the seconds.Actually, I don't really remember any 'scary' games. Maybe the first time a Yao Guai jumped in my face, but even that was just 'wow', not a jump.

God, I know that is a lyric to a song, but I can't place my finger on it. Can anyone help?

OT: This comic was a complete riot for me. Kind of reminds me of how Yahtzee described Dead Space's brand of horror. "The man in a scary mask going 'Abloogy woogy woo' across a brightly lit room, walking towards you slowly while plucking a violin string, then slapping you in the face with a T-bone steak."

Yeah, I have to agree, leitmotifs can really kill the horror after a bit. They can scare the beejesus out of you the first couple times, but then you get used to it and it just telegraphs that there are enemies in the area. Of course if those enemies are still terrify because they can still rape you or you can't shoot their dick off, the leitmotif remains scary. But when they're just another enemy in a long line of now-dickless enemies, the leitmotif loses its scare value.

Irony's Acolyte:Yeah, I have to agree, leitmotifs can really kill the horror after a bit. They can scare the beejesus out of you the first couple times, but then you get used to it and it just telegraphs that there are enemies in the area. Of course if those enemies are still terrify because they can still rape you or you can't shoot their dick off, the leitmotif remains scary. But when they're just another enemy in a long line of now-dickless enemies, the leitmotif loses its scare value.

That last part is so true, and really all it does is make you quickly reload, sigh, and start mowing them down. Especially if you just got a new gun then, for me anyways, that pretty much just fills me with glee because now I can try it out. When those bastards come from behind, I still think it's scary, although a bit cheap after while.