Sunless Sea has been one of my favourite games recently. The author of the article is right in that the absolute strongest feature of the game is the thematic integrity - how every design decision ultimately has to bow down to the themes of exploration, isolation and unsettling, uncomfortable discovery. ...

Bravo I was starting to think this myself after reading so many articles this year, but you put the nail to it and pinned it down for all of us to see and ponder over. There 's just no one right answer, the best thing a person can do is ...

Thank you for writing this article It clarified a few things in my mind that I 've been trying to work out for modeling in my own game project. I can definitely see where I can apply many of your techniques to my own work for much needed improvements. r ...

Great write up on your trials with NS2. r n r nI 've been a longtime fan and player, from NS1 to the NS2 alpha, it 's been a treat being a member of the NS community through the years. Can 't wait to see what Unknown Worlds comes up ...

While an interesting insight to your process for voice actor selection, as an indie developer a lot of this doesn 't make sense to me. Why is there such an importance to the point of automatic disqualification on such things as age or 'native ' accents If a 60 year ...

Your game looks worth every pound and penny asked for, I can 't imagine this won 't pass the funding goal. r n r nCinematics and gameplay look so sharp, the filming and editing top notch and heck the game looks pretty fun too :P r n r nAll the ...