Julian has 10 years of experience in the games industry, from almost every possible angle. He has worked for small budget game developers as well as in big triple-A studios.

"In particular the tight constraints of budget game development at the beginning of my career were a tough training and most valuable experience, putting my later experience in big studios into the right perspective. Just as familiar with managing external art suppliers as with being an external contractor myself. I know well how to bring out the best of an artist, but I also spot quickly if somebody is not capable of any given task. My traditional art background as well as diverse experiences of work not related to game development, enable me to think outside the box. After these 10 years of ups and downs on the game development roller coaster I have developed a keen sense of what works and what certainly won’t."

Julian Kenning

Julian Kenning comes from a fine art background as a painter. He is still a painter at core and as comfortable with digital tools as with a simple brush and canvas to create his art.