Version 0.1 released

Key features (all features true for version 1.00) :

1) Available all force for upgrade - valid for versions starting from 0.032) Each force has 4 levels - valid for versions starting from 0.033) Rank system (new rank increase max force and unlocked new sabers) - valid for versions starting from 0.034) New types of enemies - valid for versions starting from 0.035) Increased difficulty - valid for versions starting from 0.036) New fx effects - valid for versions starting from 0.037) Each planet (game map) has its own gravity - valid for versions starting from 0.038) The player and the enemies have a new different moveset - valid for versions starting from 0.039) New UI - valid for versions starting from 0.0310) Player may lift new saber off the ground - valid for versions starting from 0.0311) Improved graphics (QeffectsGL with custom settings) - valid for versions starting from 0.0312) New default 16x9 aspect ratio resolutions (1920 x1080)13) Minibosses with healthbars14) Heavy armored stormtroppers with big guns15) Each sword has unique properties16) Secret swords will be hidden on some levelsand more.....

Who are we?One designer (Avramov Michael) & one programmer (Stanislav Smetanin) "Always two there are; no more, no less"

Besides the modification " Jedi Academy Brutality" we are developing the game called "A.S.H." (platformer/slasher/rpg)If there is a desire, please support the project on "Thunderclap"Soon game appears on "SquareEnix Collective" and "Kickstarter".

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I found out a way to make Jedi Academy Brutality play as a mod (without the need of it's executable), so that it plays on Mac, Linux and Android ports of Jedi Academy. Bear in mind that certain gameplay elements included in the original mod are removed as a process, but a lot of it still remains. I still recommend playing the original mod as it was intended (without the removal of files and running "Brutality_sp.exe", but if you absolutely can't do it because you don't have Windows or if you can't run it because of errors when running Brutality_sp.exe, then there is a way to play it as a simple conversion for vanilla Jedi Academy and OpenJK.

Simply put it, you just need to remove the "NewNPC", "ZZZ_Menufinal(2018)", "ZZZZZ_Maps (2018)", "ZZZZZZ_Brutal_sabers (2018)" and "ZZZZZZZZ_inventory_Good (2018)" pk3 files from the "main" Brutality folder. Then just rename the "main" inside the Jedi Academy BRUTALITY folder to something like "Jedi Academy Brutality" and load it in the mods menu in vanilla Jedi Academy.

That way, you can play "most" of Jedi Academy Brutality as a simple conversion mod without having map/menu/cutscene crashes on vanilla and Android Jedi Academy when you attempt to play Jedi Academy Brutality without it's specially designed Windows executable. I have tested it fully and the game is perfectly playable from start to finish without any interruptions. It is also compatible with other singleplayer mods such as Jedi Outcast - Academy and other singleplayer campaign mods.

Like I said, this is *only* a last-effort solution if you absolutely CAN'T play the mod as it was intended. So now Mac, Linux and Android users can enjoy some of the cool things about Jedi Academy Brutality without being completely left out. I imagine playing Jedi Academy Brutality must be badass on the go.

For some time we switched to another task - game development. Work on the modification was temporarily suspended.
Now work on the modification again continues.
At the moment we are trying to solve the problem of modification crashes.

Hi, firstly thank you, I have played through this mod once and I love your mod I had a fantastic time!!! I'm now onto my second playthrough.

The only problems I haven't already seen posted being during my first playthrough as the augmented jedi on Hoth the character texture turned completely black and white. However on my second playthrough my character is Quinlan Vos his character on Hoth is a combination of lots of different ones(he has a cape and hood with his hair sticking out the top over the clothes I selected and is now wearing his goggles instead of them round his neck) but all cloths are black (no texture) except his face is normal.

On the second playthrough I am currently stuck on Hoth I get to the first group of enemies (just before you jump over the rocks into the cave) as soon as they fire the game has been crashing and going back to the title screen I then receive the error "Run out of transform space for ghoul2 Models. Adjust MiniHeapSize in vsv_init.cpp." and when I drop down the console bar I see 19 Warnings: Couldnt find shaders. I have started from an earlier save I got the same issue. I have also done a fresh install of both the game and mod with no other mods installed but am still getting the same error.

I'm not sure if they are connected as the first one I'm assuming is caused by the clothes you are forced to wear in the base game on Hoth, for the second I really have no idea.

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One of the best JKA mods I've played. The gameplay is MASSIVELY improved and the lightsaber combat feels the best in this mod than in anything else I've played. The soundtrack is simply an amazing change and the character and saber customization is epic to say the least, all of them exclusive to this mod in particular. Isn't that enough for you to download this great mod? Let me explain further : The lightsaber combat is simply amazing. There's no fluff or cons. It's fast, simple, deadly yet hard…