Special AttacksThundering Bellow:
When starving or in serious danger of death (usually when it has taken damage to its -2 health levels), the beast of resplendent liquid lets out a tremendous cry of pain. Any character within short range of the beast suffers damage from an environmental hazard (damage 1B/minute, difficulty 3), and must make a difficulty 2 Stamina + Resistance roll at each interval or be permanently deafened.
Characters outside short range but within four range bands must test for deafness every ten minutes, but do not take damage.

MeritsLegendary Size:
The beast of resplendent liquid’s size makes it extraordinarily difficult for human-scale enemies to engage it in combat.
It does not take onslaught penalties from any attack made by a smaller opponent, although magically-inflicted onslaught penalties still apply against it.
Withering attacks made by smaller enemies cannot drop it below 1 Initiative unless they have a post-soak damage of 10 dice (although attackers can still gain the full amount of Initiative damage dealt).
Decisive attacks made by smaller enemies cannot deal more than (3 + attacker’s Strength) levels of damage to the beast of resplendent liquid with a single attack, not counting any levels of damage added by Charms or other magic.

Superlative Metabolism:
Beasts of resplendent liquid resist poison and disease as though they were Exalted.

Resplendent Liquids:
Though originally many different breeds of beast of resplendent liquid were created, in the Time of Tumult the majority are the ochre breed which synthesises immense quantities of heroin.
This drug is considered a poison (damage 3i/round, no damage in crash, duration 5 hours, penalty -4, ingestion or inhalation). A wielder of a fine weapon such as a needle could also apply heroin through a damage vector.
Exposure to heroin is addictive: whenever a character takes it, he must resist addiction, which is considered a disease (virulence 2, morbidity 4, interval: one month). Addiction is resisted with Wits + Integrity instead of Stamina + Resistance, cannot intensify at any interval unless the character was actively taking heroin during that time and never progresses to death.
If the character takes heroin again his symptoms are temporarily nullified for 24 hours.