Gran Turismo On PlayStation Vita: The Portable GT Fans Deserve

Chris Buffa (Modojo): Gran Turismo PSP was years in the making. In fact, the game appeared alongside the system in 2004, but didn't officially debut until 2009. Fans waited five long years to get their hands on a portable GT, only to discover a game devoid of online multiplayer and a Career mode.
(Gran Turismo, PS Vita, PSP)

GT on the PSP was pretty good, it was just everything was a bit too squashed on the screen and was hard to identify a few corners and marking and yeah no career mode and lack of car upgrades was sucky. A PS Vita game would sort this problem without a doubt.

How about the guys with no PS3? How would they remote play GT5? Buy A PS3? Genius. And how would you play a game outside in places where there is no wifi? Could you really leave your PS3 switch on everytime you go outside?

I'm just assuming most GT fans would have a PS3 by now but still a valid point. Also PSV in Japan will also get the option of 14MB internet for 3G and you can switch the PS3 on/off remotely. Thats how the automatic updates and trophy syncing works.

My point is that it took some time to make GT5 because they had to make GT for the PSP. Why not just focus on GT6 to not have the delay that we had with GT5.

If they decide to outsource it to other people while overlooking the development then fine by me but if they don't want to do that because they feel it won't be as good then they should focus on GT6

And most people who will buy a Vita is going for wifi. So having 3G as a means for remote play outside your home is probably going to be not as widespread as you might think it's going to be. And the worst thing about remote play is it's an investment that needs $250-500 for it to work. It's not going to be that bad if you have a PS3 but not all PS3 gamers are going to buy a Vita just to stream their games on an OLED screen, it's not going to work that way.

Then blaming GTPSP for GT5's delay is not quite a good argument IMO. PD still half-ass done the game with the 5 year delay. If anything, we should all blame PS3's architecture for making developers have a hard time making games for it. Still, PSP game development isn't as a pain in the ass compared to PS3 so PD has no excuse for the 5 year delay considering it was announced the same week as GT4(imagine a PS2 game) lol , the lack of career mode, and the absence of online play when other developers can DO it . They have a problem with time management and that's delaying them.

And let's face it. GT6 isn't going to happen this generation. It's way better if they are currently in development for a GTVITA game already, give GT5 spec updates every now and then and prepare GT6 for PS4 without missing launch lineup. How easy is that? It doesn't really matter how they do it, recruit more staff or outsource manpower from other SCEJ studios. Vita is a developer dream. If they couldn't bring a GT game for that handheld in 2012 or 2013, something's definitely wrong with them.

Usually another team is to handle the franchise on the PSPSuch in the case of GOW: CoO/GoS. The REAL problem with GTPSP is that PD had to exclusively develop it along side their project for GT5. If they were to do this on the VITA, I would simply hope they can simply co-ordinate with the other SONY studios so as to provide a uncompromising experience on the handheld. Many of the GT5 assets should be portable (pun intended) likewise how Uncharted 2's animations assets were ported on the VITA spinoff.

More importantly, since the handheld is incapable of utilizing an actual racing wheel (I might be proven wrong), then I don't see a problem of using as a testing ground open for concepts that does not compromise with the authintic simulations provided on the GT5. Whether it be adding a little arcade element for fun or utilizing unique features may bode well and probably solidify a more unique experience with it's next re-iteration.