Monthly Archives: January 2012

Here is a tale of a group of gamers who are nutty enough to play popular games in Ironman Mode – that is using only 1 life. All so that folks will be chuffed, amused, and then donate to the excellent charity called Child’s Play.

“Clueless idiots playing the best games ever made…with only one life.”

Yup, they’re gamers being gamers, for a good cause. Go read about them – Iron Man Mode. Anyone who is willing to be that self deprecating is ok by me.

Today’s post is a little rant to get something off my chest: Tank moving mobs too much. I hate it. A lot.

Recently in a LFD run the tank was constantly moving the creatures. Now I don’t mean slowly moving them in a reverse circle to gather them up (bears do this, it makes sense), or a tank moving so that nothing is flanking them. Or even adjusting because shitty dps don’t know not to stand in front while the baddies cleave or use flame breaths – I mean constant changing where they stand randomly.

This idiot tank walked forwards, backwards, and sideways through the monster’s hit box so that both he and mobs needed to switch facing all the time. The entire fight against multi-mobs, he walked around constantly. Showing his flank to the mobs, switching around, even bloody jumping from time to time. It was like watching a pvp battle. What made it funny (in a sad way) is that he totally ignored the two melee asking him to stay still. That request just seemed to make him spin and dance more, which made the fights longer, and I suspect he took some serious damage from it too. Yup, an idiot.

I don’t get it, and think its a sign of a bad tank and a player who does not understand the mechanics of tanking.

The tank tip: Gather the melee baddies so they are all in your face, none behind you, and preferably all your team are behind them. ie:

(Tank)–> <— (Angry mobs) <— (melee) <— (healers and range)

This way the melee can hit from behind happily, you can see when the mobs move away, your healers are protected by the melee, and nobody has to move anywhere. All cleaves and spells will only affect the Tank.