In out latest RuneQuest: Roleplaying in Glorantha preview we've updated the RQG character sheet we shared earlier.
Formatting problems and typos from the earlier preview have now been corrected. Many thanks for your feedback! Permission is granted copy or share the RQG Character Sheets for personal (non-commercial) use.
Note: the RQG Character sheet is now split into four files:
RQG Preview - Character Sheet Page 1
RQG Preview - Character Sheet Page 2
RQG Preview - Family Background Sheet
RQG Preview - Adventurer Worksheet
Available in the RQG Preview Folder (on Dropbox). If you want to join the list to get sneak peeks at RQG sign up here: http://eepurl.com/dtqE9T.

Reports of the death of the Big Gold Book are greatly exaggerated:
Softcover: https://www.chaosium.com/basic-roleplaying-softcover/
BRP Quickstart: https://www.chaosium.com/brp-quick-start-edition/
Free PDF: https://www.chaosium.com/content/FreePDFs/BRP/CHA2021 - Basic RolePlaying Quick-Start.pdf
(BGB is not currently available in hardback)
Call of Cthulhu, RuneQuest and most of our other RPG lines use BRP as the basis of their rules. Our view is once you’ve learned to play one of these, you've learned to play the others.

Updated statement about Horrors of War Kickstarter (May 21, 2018)
Adam Scott Glancy has recently been in touch with Chaosium about his Horrors of War Kickstarter. As we previously updated (Aug 31, 2017), when we met last year he gave Gen Con 2018 as the date for completion, but has now informed us he will miss that deadline. However, he says he will offer backers a subsidiary product at that time.
Chaosium has advised Mr Glancy his Call of Cthulhu license for Horrors of War will expire on December 31st, 2018. By that date it will have been more than four years since the Kickstarter funded (Sept 30, 2014). Permission to use our trademark, logos and all related intellectual property will be withdrawn if the Kickstarter is not fulfilled by that date.
We have reiterated to Mr Glancy that he needs to keep backers informed through regular updates, even if no significant progress has been made.

FROM 'THE GREAT WINTER AND THE TIME OF TWO COUNTS'
The Dragonrise
...the Dragonrise was an epic event seen across the world, causing mass panic, fear, wonder and awe. From his vantage point in the temple library, Hector the Wise surmised that something significant was about to happen when he observed the stars moving in unexpected ways that fateful night in Earth season, 1625. But even he was not prepared for the incredible sight of an immense True Dragon, obviously many miles long, rising out of the distant mountains the following day.
Unknown to everyone in Prax, in a catastrophic blow for the Lunar Empire the great Brown Dragon had just destroyed the new temple of the Reaching Moon, devouring most of the Lunar army and many of the Emperor’s most important priests and officials. Great rumbling shock waves attested to the dragon’s stupendous power. As one rippled its way across the plains it toppled one of the retirement towers next to the great Sun Dome. Although the damage to the temple was slight, the unfortunate hermit inside the tower (the suspected Lunar collaborator Laertes Coatilon) was killed, and wild stories began to spread that the Sun Dome Temple itself had been destroyed.
Safeguarding the County
As the panic rose, the countess put her forces on high alert. Fortunately, new arrows for the spear-throwing machine at Harpoon were to hand, having been made from the many tree trunks washed down in the Great Flood. Vega ordered it to be loaded and the targeteers to be vigilant.
Few remembered that the Great Ballista’s original purpose was to protect against dragons. It had been built in great fear after the Dragonkill War, when the people of the Sun Dome tore down their old temple, purged themselves of any vestiges of EWF-inspired solar draconism and returned to the unsullied, pure light of Yelmalio. The weapon originally protected the new Sun Dome Temple, but when draconic retribution never came, it was later moved to the high bluffs above the river near the village that now bears its name.
Vega realized that no one now had the means or expertise to move the harpoon back to the Sun Dome. But she was able to revive another old custom – along with the Great Ballista, a network of Dragonward towers had been built across the county in the aftermath of the Dragonkill War. Like the Arm of Pavis in the Rubble, these watchtowers once provided aerial defense and also served as heliograph stations. As fear of the dragons waned, and the prosperity of Sun County declined, the expense of maintaining the Dragonwardens weighed heavily. The network of towers was slowly dismantled, and their garrisons were reassigned. The mirrors were placed in the temple treasury, and the internal timbers reused elsewhere. Some towers were demolished. Most were left as shells. Retiring priests took to using them as hermitages, and with their original purpose almost forgotten they became known only as ‘retirement towers’.
To assure the people, the countess announced she was reinstating the Dragonwardens. New great mirrors would be fitted to the towers, or at least those in a fit enough condition (little heed was given to the peace and solitude of any hermits within). Sadly, long ago the Count known as Orogurri the Bison loved drink more than ceremony and had melted down all the great mirrors in the treasury to make gold cups for his warriors. To replace them, Vega organized a great requisition drive to collect gold and other metal items from across the county, gathering a huge quantity from the panicked people.
Revived Energies
The great dragon continued to fly in great spirals around Dragon Pass, circling Kero Fin and obscuring the Red Moon. As it did so, strange draconic energies revived that had been quiet since the days of the Empire of the Wyrms Friends.
In Prax, the Old Sun Dome temple again became a true place of power, and its once-cracked dome now glistened as if covered in scales.
In the Pavis Rubble, the Yelmalio garrison at Angle Fort (loyalists for Vega) were alarmed to see activity at the usually deserted Dragonewt Temple close by. Swarms of dragonewts were converging there, many more than anyone had ever anticipated living in the vicinity. It looked like the dragonewts were repairing damaged plinths and pylons, and dragging great blocks to the site to build new ones. When the dream dragon Krang was seen flying up the valley towards Pavis, far from its usual haunts around Five Eyes temple, in horror Vega Goldbreath surmised they must be preparing a ritual to summon the True Dragon to Prax! She righteously resolved to stop them.
This led to the first time the two rival counts and their forces came into direct and bloody conflict with each other, Templar against Templar.
Ritual in the Rubble
Now back from Sartar to recruit another nomad army, Argrath White Bull himself participated in the ceremony in the Rubble, along with several of his Companions including Rurik. Clad in strange garments and headware, they joined the dragonewts in dancing around the dream dragon Krang to weird atonal music. Ringing the platform were Count Belvani and his Templars, who answered Argrath’s call to come to Pavis to defend them while they completed the ritual.
Belvani first saw off an attack by the trolls, who had long resented the temple’s presence ever since their dominance of the Rubble had been broken by the Dragonewts’ Dream.
Vega Goldbreath struck as soon as the trolls were driven away. Whereas the Templars of the rival counts had only weeks before striven against each other on the Shield Push field, now the fight was in deadly earnest. The forces of the countess were eventually repulsed, but not before many fell on both sides, including Count Belvani’s dragonewt servant, The Gamon. Belvani himself survived a stupendous Sunspear spell, cast by Vega, that left him blackened and smoking and her so stunned she had to be carried off the field. Meanwhile, because most of Belvani’s forces were in Pavis, the countess arranged a simultaneous surprise raid on the Old Sun Dome by her Golden Guard. This also failed: the Gold Wyrm still there saw to that.
Massacre at Five Eyes
The ceremony at the Dragonewt Temple continued, though at least the True Dragon never came to Prax. After a week, people were relieved to see it slowly settle below the mountains again. But following the ceremony in the Rubble, the dream dragon Krang flew back down the river valley, and was noticeably different: definitely bigger, and somehow more vital, magically resonant and threatening. Smarting from her earlier failure, the countess resolved to destroy this menace, sending a force to Five Eyes Temple. They failed to locate the dream dragon, but slaughtered every living thing they could find there, including the harmless old Trachodon priest Ruupar.
The Fall of the Old Sun Dome
Belvani’s prestige and power might have been weakened by the loss of Daystar in Sartar, but Vega feared moving directly against him again while the Golden Wyrm remained at large. Her chance finally came in Storm season, when Hector the Wise devised an ingenious plan to lure the wyrm to Harpoon, using the new mirrors of the Dragonward towers. When it came within range the Great Ballista shot it from the sky.
With the Gold Wyrm dead, the Countess now took swift and decisive action. In a second great clash between the rival claimants, Belvani and his Sun Dragon followers were driven out of the Old Sun Dome in Sea season, 1626. Throughout the next year, Vega followed this up with a widespread and bloody purge of the Sun Dome lands, seeking to eliminate any remaining draconic influences among the people.
Rescued by nomad allies, Belvani retreated to Suntown in New Pavis, where he continues to plot his return to power.

Sage advice from the "Grand Shaman of Games" Greg Stafford, way back in 1978...
https://www.chaosium.com/blogdont-forget-in-runequest-when-adventurers-are-slaughtered-or-run-screaming-the-monsters-get-experience-rolls-too

A new RQG preview is going out! This features the official RuneQuest: Roleplaying in Glorantha character sheet. Plus exciting news from our friends Encounter Roleplay.
Sign up here if you'd like to get the inside scoop on the new Chaosium edition of RuneQuest: http://eepurl.com/dtqE9T

Those on our RUNEQUEST special pre-release list just got sent their second preview post, with a whole chapter from the book!
If you want to join the list to get sneak peeks at RQG sign up here: http://eepurl.com/dtqE9T

Free RPG Day is coming up in just over one month (Saturday, June 16). There are 500+ stores participating world-wide! Find the one nearest to you with the #FRPGDay retailer locator: http://www.freerpgday.com/retailers.htm?v=2018c
Chaosium's offering is Scritch Scratch, by our assistant Call of Cthulhu line editor Lynne Hardy.

Four new titles on the Miskatonic Repository: an adventure, an update, a sequel, and an all new genre for Call of Cthulhu:
Anime Punk - A New Genre for Call of Cthulhu by Carl Matthews ($10.00, 32 page PDF)"Whether you like your anime with demons and supernatural elements or just straight up modern dystopia in your Cyberpunk games, it’s likely that Call of Cthulhu can help you hit that sweet spot."
Hocus Pocus by Adam Gauntlet ($4.00, 22 page PDF)"pits the investigators against minions of an Outer God, and all of New York may be forfeit if they fail."
(nb a sequel to The Man Downstairs, but players do not have to have played that scenario to enjoy this one.)
The Scarecrow by Michael LaBossiere (pay what you want - suggested price $0.99, 14 page PDF)"...a time for mysterious murders and scarecrow legends"
Down New England Town by Michael LaBossiere (pay what you want - suggested price $0.99, 7 page PDF)"Resembling a plot line from one of his classic horror movies, the body of director Roger Colwin has been stolen from a church in New England..."
(nb complete rewrite and update of the 1992 original adventure)

We are delighted three Chaosium products are nominees in the 2018 Origins Awards!
The Grand Grimoire (nominated for Best RPG Supplement)
The Two-Headed Serpent (nominated for Best RPG Supplement)
Call of Cthulhu The Coloring Book (nominated for Best Game Accessory)
The Origins Awards are presented by the Academy of Adventure Gaming Arts and Design to reward excellence in game design. The 2018 Awards will be announced at the Origins Game Fair in Columbus OH on Saturday June 16, 2018.
Congratulations & good luck to all the nominees!

We're still building the list, but next week we'll start sharing some of the early access stuff.
A couple of new images to go with the recruiting posts, (you may have seen them elsewhere):
"Hill Country" by Andrey Fetisov
"The Vale of Flowers" by Andrey Fetisov