Fresh from the forges of Mars, and ready to bleed in defence of the Imperium, the Primaris Space Marines have come tooled for war. The bolt rifle-wielding Intercessors are the mainstay of the force. Alongside them march plasma-toting Hellblasters, providing deadly fire-support. And dropping in from orbit are Inceptors with the short range fury of their twin assault bolters.

Leading these new warriors are the champions of the Primaris Space Marines: the inspiring presence of the Lieutenants, the banner-carrying Ancients, and the commander of the force, a Captain clad in new Gravis armour.

Death Guard:

First up, a unit of Plague Marines. The archetypal unit of the XIV Legion swollen with the raw power of decay, these form of the core of any Death Guard force. Nurgle fans will also be pleased to see a shambling plague host represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. There is a new vehicle on offer too – the Foetid Bloat-drone, a floating Daemon Engine that hunts its prey with a malign intelligence.

Rounding off the Death Guard are their own leaders, including a huge new Lord of Contagion, clad in warped Cataphractii Terminator plate and wielding one of the most brutal looking axes we’ve ever seen. Alongside him is the Noxious Blightbringer, a dark reflection of the noble Legion banner bearers of old, who carries a cursed plague bell that tolls with the death knell of his victims. Last but not least is the Malignant Plaguecaster – one of the pestilent sorcerers of this pox-ridden Legion.

Rulebook:

This 280-page, hardback tome is included in the Dark Imperium box and is also available separately. This book is your guide to the new edition and contains an extensive exploration of the Warhammer 40,000 setting. This includes some pretty major advancements in the story for every faction in the galaxy, not least of which are the arrival of the Great Rift, the rise of Chaos, and the launching of the Indomitus Crusade.

And rules. Lots of rules. All the rules you need to wage the bloodiest of wars in the far future. Alongside the core rules for the game, there are missions, full guidelines for the 3 ways to play (open, narrative and matched) and advanced rules to represent the myriad war zones of the far future, including all the rules you need to play games of Cities of Death, Planetstrike, Stronghold Assault and Death from the Skies.

This is easily the most complete Warhammer 40,000 book to date.

Also, while we’re on the subject of rules, we’ve some great news – the core rules for Warhammer 40,000 will be available for free! You’ll be able to download the Battle Primer PDF on games-workshop.com and warhammer40000.com from June 17th.

Current players will probably still want to pick up either the full Warhammer 40,000 book or the Dark Imperium box set though, as this gets you the Advanced Rules sections, loads more missions, as well as stratagems for open, narrative and matched play and of course, over 100 pages of new lore and background on the shape of the galaxy in the new Warhammer 40,000.

Army rules:

These five books are the most requested things from you guys and gals out there; all of you wanted to be able to use your army with the new edition from day one. No problem.

Between them, these five softback Index books provide rules for every single Warhammer 40,000 Citadel Miniature we sell. They are broken down into themed books: 2 for the Imperium, 1 for the forces of Chaos, and 2 for the xenos races of the galaxy.

To start gaming with your existing army, you just need the box set or the Warhammer 40,000 book and whichever Index book has their datasheets and you’re good to go.

Oh, and don’t worry, this doesn’t mean Orks and Tyranids are now on the same side, it just means they share a book for the moment. In the future, they’ll get their own dedicated codexes.

Forge World rules:

Much like Citadel Miniatures, rules for the extensive Warhammer 40,000 Forge World range will be made available in a series of Index books. The first two of these will be available alongside the new edition of Warhammer 40,000, available to pre-order on the 3rd of June. These first two books will cover the forces of the Adeptus Astartes and their traitorous kin.

Rules for all the rest of the Warhammer 40,000 Forge World range, including the myriad xenos races of the galaxy and the massed forces of the Astra Militarum and their accompanying Imperial Agents, will all be appearing in additional Index books that set to be released before the end of June. Every single Warhammer 40,000 miniature that Forge World make today will be covered, as well as a few classic ones. Also included are rules for a few characters who do not yet have a model, such as some heroes and villains of the Badab Wars. On top of that, several units will be made available to factions that never previously had access to them, and on Wednesday this week, we’ll be taking a look at one of them when we see our first Forge World datasheet for the new edition.

Their heads and shoulder pads are the same size as the old Marines', and they're going to be interchangeable so you can make them whatever chapter you want. That said, I think the Primaris Marines in the starter box set are push fit so they might not be as customisable.

I dont play the tabletop game, more into the novels, have painted a few marines (currently all on the top of my keyboard lol) Was planning on getting one of theHeresey era boxed games for the miniatures, but these new Primaris marines and Death guard are gorgeous, so will be picking this up instead, £95 for the Dark Imperium seems pretty decent deal, 40 dd miniatures, rules/lore. Probably end up around £80-85 at indies, which will be even better.

Don't do it Tragic, try to do what no-one else does and actually finish an army/game to play before moving onto something else, or you'll end up with freakishly mutated minis of different colour schemes and techniques and then have to invent lore just to justify why one bunch is lime green and the other is bleach/red and one is bright blue with lightning patterns for some reason.

Green Gecko wrote:Don't do it Tragic, try to do what no-one else does and actually finish an army/game to play before moving onto something else, or you'll end up with freakishly mutated minis of different colour schemes and techniques and then have to invent lore just to justify why one bunch is lime green and the other is bleach/red and one is bright blue with lightning patterns for some reason.