Sickbrick itself is very good for it's price point and one that I would normally recommend to my viewers. However, it would seem that the primary Developer Mladen Bošnjak has had this game locked away from him by his "partner" Maxwolf and due to this, Bošnjak has not been recieving compensation for his game.

This alleged theft makes me definitely NOT recommend that anyone purchase this game as the primary Developer is not recieving compensation for his work. See my video above for more information.

To sum things up, the main developer "Mladen" who created the large majority of SickBrick isn't earning anything from the game and lost ownership. The secondary developer known as "Maxwolf" (who helped develop some minor features) was given permission to publish the game on Steam if he split the profits with Mladen. Unfortunetely, there was a falling out between the two and Maxwolf has been keeping all the profits to himself and has shut Mladen out of the game entirely.

Moving on to my review on the game itself:

+ Gameplay is actually pretty fun. It's a first person shooter adventure game where you basically go from level to level destroying a bunch of robots with various weapons and vehicles+ Visually I thought each level was very detailed, and there's a mix of indoor and outdoor areas. + Story and enemy design seem to be influenced a bit by portal. They even refer to each room as "testing chambers" with a "robot mastermind" (GLaDOS) who talks to you as you progress. There's even writing on the walls from previous test subjects.

- The voice acting isn't great, and at times it's hard to understand what is being said while fighting through hordes of robots.

I just watched some videos and read some blogs about how this game is stolen by the current Dev. The original dev dont even get revenue from this game and the game has been remade completly. they switched to UnityEngine, removed the orig. dev from steamworks and releasing new stuff on their own. i played the "old" version of the game, without knowing this, and it wasnt that bad. the game had achivments and was about 30-50 mins long, but i refuse to play the "new" game with knowing that.

I just downloaded this game again because I hadn't played it in a long time and decided to give it another chance, and couldn't remember why I stopped playing. Turns out I couldn't remember because the game was so bad I must have repressed memories of it due to the trauma.Enemies literally just *poof* into existence when you get within about 15 yards of where they're going to spawn, or closer. I was in an air duct early in the game, carefully making my way into a tiny room with turrets which I'd already killed. When I was about halfway between the room and air duct 5 or 6 robots just appeared directly in front of me. And this isn't like, now and again. This is every single fight. You will constantly be seeing enemies appear from nothing, all at once, and they all just bee-line for you. There's no AI for the enemies or anything.

Thankfully I only got this from some cheap bundle instead of intentionally spending money on this thing. I wouldn't recommend this game if it were $2, let alone $20.

Pros: No

Cons: bad color paletteuninspired graphicsweird/uncomfortable character movement and perspectivepoor combat systempoor enemy designpoor level designlots and lots of shortcuts during the development