This brand-new update brings a lot of new features – Sturmgewehr 44 and M1/M2 carbines, Factory Map updates, Tank balancing pass, New scopes AND new ribbons and unlocks! The update is named ‘Walker’ after the American Major General Fred L. Walker, and here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Scopes

In this update we’re updating and expanding the selection of scopes in the game. We’re introducing a nice selection of low power scopes and limiting the high power scopes to recons. Read more and see the new scopes here.

StG44 & M1/M2 Carbine

This update adds the much requested StG44 assault rifle for the German faction and the M1/M2 Carbine for the American as well as Selective Fire (switch between semi- and full-auto) on supported weapons. You can read more about the new weapons in this blog post.

Factory Map Updates

Vehicle Balance Pass

In this update, all tanks and tank destroyers have been visited by the mechanic and armor plates measured and adjusted, and cannons tweaked and balanced. Read more about the changes here.

New Ribbons & Ribbon level completion

Walker also brings a bunch of new ribbons! We have given each vehicle and weapon their own specialist ribbon to progress that will unlock upgrades for that weapon/vehicle. We have merged some of the ribbons that did not unlock much into the broader Infantry and Armor Assault ribbons. AND now you can complete the individual ribbon levels using gold and currently also credits. Read more about the updates here.

This latest update brings the Soviet Union to the war as the third playable faction! 3 Factions fight for domination on 3000 battlefields (1000 new). The update is named Timoshenko (after the Soviet marshal and military commander Semyon Timoshenko) and here’s a quick overview of the new features we’ve added for you to enjoy!

New Faction: Soviet Union as playable faction

Weapon Balancing and NEW Weapon Upgrades

We have rebalanced all weapons in game and now introduce an Improved Weapon Upgrade feature, with much easier to see effects. The old (and a bit confusing) weapon mod system has been retired and mods refunded. Read more here.

Resource Pooling, Supply Line Skirmish & Retreat

All units in a battle pool their resources, to make it easier to spawn and even out Assault Teams wins/losses. Read more here. Supply line skirmish missions are now started when two Assault teams meet on a supply line AND Assault teams can now retreat from battles by sacrificing some resources as a rear guard.

There is of course much more happening in the build, so continue reading for more details…

The new build named Spaatz (after the American general and first Chief of Staff of the US Airforce Carl Andrew ‘Tooey’ Spaatz) is live on the servers! So here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

New Weapons: German P08 pistol and American M1917 Revolver

The new weapons are of almost iconic nature: German soldiers can now get the classic high-precision P08 Pistol, while the US soldiers will be able to live out their inner cowboy with the hard hitting M1917 Revolver.

Limited Strategic Resources

The ‘Spaatz’ update introduces limited army resources for the two factions. The resources for the Assault Teams are drawn from a shared ‘stockpile’ with only so and so many new resources being produced within a certain time-interval for each faction.

This gives a better balance between the two factions, as the winning strategy is no longer merely to send a massive amount of Assault Teams to the frontline, but now the Generals have to carefully consider where they deploy and direct their troops, as well as to coordinate their joined efforts better.

Ingame message system

We have made a new in-game email system, where you may send messages to other players, also when they’re not online. In order to send a message to someone you need to add him as a friend and he needs to have you added as a friend too. So now you can communicate with the other generals, fellow clan-members or other players who are not online at the same time as you.

New Mission Briefing and Battle Report screens

The campaign and the core action game missions are also brought closer together by the new mission briefing, showing what you fight for in each mission and what the objectives are. On top of that, the enhanced battle report shows details about the results of a battle, as well as give you an overview of your performance after a mission has ended.

There is of course much more happening in the build, so continue reading for more details…

The new build named Rommel (after the German field marshal Erwin J. Rommel) is live on the servers! So here’s a quick overview of the new features we’ve added for you to enjoy!

New Features

Generals and Officers

We have expanded the ranks all the way to Field Marshal and made major improvements to the strategic gameplay. Generals and other commanding officers are now characters that equip Assault Teams, starting with their own branch of the armed forces and then expanding to other branches. Read more about the Generals here.

New Weapons: FG42 & M1 Carbine

In the last build we re-introduced the paratroopers and a LOT of players asked for paratrooper specific weapons, these are here now; the German Fallschirmjägergewehr 42 and the American M1 Carbine. If you want to know more about these awesome new toys, take a look here.

New victory conditions

Looking at the map you will notice that there are more important cities marked with a star symbol (★). These are the strategically important cities that determine the winner of the war. To learn more about how this new feature works, take a look at this blog post.

Vehicle Wrench tool

For a long time a heavily damaged tank has just been a useless chunk of metal, most tankers would abandon them and try their luck on foot, but now you haev a choice! The repair wrench is available for Tankers, Infantry and Recon and can be used to repair damaged vehicles. This takes time and is best performed away from danger. If you want to know more about this terrific tool, read more here.

The new build named Oster (after the German Major General Hans Oster) is live on the servers! So that you know what to look out for when you jump in, here’s a short update explaining the new features we’ve added for you to enjoy!

New Features

Mechanized Recon – New AT and New Vehicles

A new Assault Team makes its way onto the field of battle. Mechanized Recon – these recon ATs can not only help generals by spotting enemies from afar, but also deliver a considerable punch to lightly armored enemies in the action game. If you want to know more about the newly added SdKfz 222 & M8 Greyhound, take a look here.

Updated weapon mods and tweaks

In addition to adding the above-mentioned new weapons, we have also gone through all the weapons and weapon mods, improving balancing between modded weapons and combat badges so everything now plays better, and fixing existing bugs. Ohh! And we’ve also given the hand grenades a boost so they are more effective and work much better in clearing rooms. You can read more about the updated weapons, mods & grenades here.

Hero Iteration

Another new exciting addition is a major update on how your character handles in the action game. This should give you a much better sense of where your character is in the environment as well as improving how the camera works, how aiming works and generally tightening the coupling between what you see and what the enemy sees on the screen. You can read more about the hero iteration here.

There is of course much more happening in the build, so continue reading for more details…

The new build ‘Newgarden’ is online with a lot of exciting new stuff! We hope you will all help us welcome new players and community members to the game. With Winter Solstice & Christmas upon us we managed to get Reto.KenSolo and Reto.Colding in from the cold and into the editing booth and they went straight to work on a new videolog showing you some of the updates in the Newgarden build. Take a look here:

The new build named Newgarden (after the American Major General Paul Newgarden) is live on the servers! And here is a short update explaining the new features we’ve added for you to enjoy!

New Features

Character Progression and new Combat Ribbons & Badges

The biggest new feature in this build is the brand new Character Progression Tree! Now all new heroes start out as infantrymen and as you capture points, kill enemies and gain experience your hero will climb in rank. Whilst moving through these ranks, your hero will be offered the opportunity to branch off and join the armour forces, recon or the air force, as well as unlocking the ability to use more advanced weapons and equipment. If you want to know more, you can take a look at our special videolog here and you can take a look at these blog posts: Character ProgressionPart 1, Part 2 & Part 3.

NB: For specific information on how the conversion of existing characters work take a look here.

New Airfield Map

The old Airfield has been closed for takeoff and landing and a brand new Airfield map is here! It is now a much more fully-fledged and exciting map with multiple attack routes, and will require some tactical thinking when choosing a direction for attack. If you want to know more about the Airfield map read along here: Part 1 & Part 2.

New game interface

We have worked our way through the game and updated the interface and streamlined the look and layout. Mainly the interface is now split into a ‘Heroes’ and a ‘Generals’ section to help you see where to depending on what you want to do. We will continue to work on the interface to make it more accessible, more consistent and easier to use.

New Pz.I & Pz.III textures

On a smaller scale, we have also updated the textures and shaders on the Panzer I and the Panzer III and in the coming builds we will continue to polish vehicles to make sure they look as good as possible. You can see a couple of pictures of the new versions here. And as the commander of the Panzer III was done emptying the crate full of cake he had momentarily placed on top of his turret, he of course removed it, so it wouldn’t block his viewports. ;-)

Improved Low Quality Render

We have also updated the “low quality” render to give a graphical boost to lower-end machines. This will raise the minimum requirements a tiny bit, but more than makes up for it by making the low quality setting look so much better. Read more and see a few example screenshots here.

There is of course much more happening in the build, so continue reading for more details…

The new build named Manstein (after the German Field Marshall Erich von Manstein) is live on the servers! And here is a short update explaining the new features we have added for you to enjoy!

”Mountain

New Features

New Mountain Map

We have updated the Mountain Map with about 200% more mountain and a lot of improvements to how the map is constructed behind the scenes. This makes updating and adjusting easier, so we can make sure the map stays as fun as possible over time without turning level designer’s hair gray.
Take a look here for screenshots and additional details.

Destruction

“Enough with these fences everywhere! Destroy them!” That is how it sounded here at HQ, so we can now destroy fences by crushing them with tanks, shooting them or by having things explode next to them. Click the link for more details (and a few splinters).

Asset Streaming & Partial-State Update

Behind this cryptic sounding point hides two very important features. Asset Streaming lets us load assets (textures now, models & modifications & vehicles in the future) into a running action game. Streaming also adds a layer of performance optimization on graphics adapters without tons of onboard memory as explained here. The Partial State Update is a new generation of the network code handling how your game communicates with the servers. This lets the game send smaller packages and gives a better game experience for all players, but especially those further away from the servers. More Techy info here.