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Ever wondered why there were only five Jedi Council members present during the Exile’s trial scene in Knights of the Old Republic II: The Sith Lords? That seemed sort of odd didn’t it? Then to later have it so those exact same council members are the ones still alive while the rest or dead? Did the Jedi Council seem too human in TSL compared to the Prequel Trilogy where there weren’t many humans on the Council. If you agree with this paragraph, then read on.

Ferc Kast is back with an expanded Jedi Council from the Exile’s trial. This means there are Jedi in all the chairs in the council room and the aliens are mixed up well. I really like this mod idea. I even like seeing Vandar, Dorak, and Zhar there. However I didn’t like the idea of the author using aliens that didn’t have the ability to put on Jedi robes and putting other Jedi around the council room that aren’t sitting down, but just hanging around. That to me is not realistic since you never saw that in the Prequels. Sometimes you can overdo it and this would be one of those times.

If I was the author, I would go back and make it so you use only head options that can equip a Jedi robe and just limit it to just the council seats. Lose the hologram for Vandar or add more people via hologram to balance it out a bit more. I would go with the no holograms personally.

The TSL Patcher will install this mod. Make sure you read the readme file so you don’t get lost. Enjoy the mod! :D

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

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KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
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AUTHOR: Ferc Kast (aka jcoolZombie)
NAME: Expanded Jedi Council
CREDITS: Lord2, for the original request; tk102, for his K-GFF tool; stoffe, for the TSLPatcher program; Holowan Labs, for its' helpful threads
FILENAME: k2-expanded-council.zip
FILE SIZE: 3,111 KB
DATE RELEASED: 04/09/2008
DESCRIPTION: This mod will add new Jedi to the Council Chamber during the Exile's trial. There will be a new surprise waiting when you activate your lightsaber. If you're using the Recruit Dustil mod, I suggest you install the regular version when you have to choose at the installation screen.
INSTALLATION INSTRUCTIONS: Double-click the .exe after extracting from the .zip file to install.
COMMENTS: I was gazing causally through the mod requests...and saw the request to add more Jedi to the Jedi Council. So, after lots of work, I am done.
BUGS: Lightsabers are said not to turn off after activating (can't confirm, but will try to fix in version 1.1); Also, people have requested the Jedi Knights be taken out (will fix in version 1.1); Let me know if you find any other bugs. I'd love your feedback.
PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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