Contribute to FEBuilderGBA/FEBuilderGBA development by creating an account on GitHub.

Update getuploader for a while.
Since getuploader is a Japanese service, it is difficult to use for English-speaking users,
And it seems there are cases in which automatic upload fails for some reason,
I am aiming for that solution.

how does the ‘ROM translate tool’ work? Can I translate FE7u or even better, the last promise into Chinese with it? I hardly know anything about ROM translation, but I know it is normally an extremely tedious process. But this tool seems capable of realizing that process with just one click? Or maybe I misunderstand its function?Thank you.

thank you very much. To a total IT layman like me, it sounds truly promising, as I guess I might be able to translate 天地の剣 into English with this ‘ROM translate tool’ ? If so, that would be fantastic. Could you please let me know which ROM I should use as the ‘Fixed string FROM’ one and which I should choose as the ‘Fixed string TO’ ? Thanks again.

Hi 7743, there is something that bugging me and i need your help.
In Battle animations -> editor -> editor screens: why can’t i copy all codes and images frame at one but only 1 code/image at a time?
Example : iirc nomads (trooper) didn’t have melee bows attack animations but only ranged ones (i know Bows isn’t supposed to be melee weapons, i just wanted to modify the “short bow” to usable at 1 range). Instead of copy all the codes/image frames in ranged attack animations to melee ones, i have to do it one by one, codes by codes and images by images and it’s time-consuming. Hope you can do something about it. Thanks for reading this.

I’m sorry if I missed it, but it appears like there’s no patch to set the BGM for the overworld map in the prologue mode, Eirika mode, Ephraim mode and for the end, is that right?
I think that’s something that should be added.

However, I investigate the part which changed BGM in the source code and add it to the patch list.
It is a patch that can change BGM of shop and support screen.
Perhaps, in this, there may be a part that changes the World Map BGM.

Okay, so I’m having a pretty serious error.
Any time one of my units fights an enemy, they fail to turn gray after the fight,
which softlocks the game, like this.
Older backups don’t have this issue, but that means I could lose a lot of work.