If someone could describe "ideal" autovacate. I will implement it directly in the bot code.

what i can say it would be good if bot leave only when the human player join to a team. and i guess it's much effective cause use less resources (if i'm thinking in the right way). for example on my server tons of player just hop in to spec what happens and then just leave. this habit force the YaPB to create and drop bots frequently. and it's very annoying sometimes when the opponent team is full of bots and they should leave cause arriving human players. and on a simple DM server there is no rounds so the server will not balance the teams and need to wait for spectators to decide what they want. it's really kills the gameplay. that's why recommend this as the default behaviour.

what i can say it would be good if bot leave only when the human player join to a team. and i guess it's much effective cause use less resources (if i'm thinking in the right way). for example on my server tons of player just hop in to spec what happens and then just leave. this habit force the YaPB to create and drop bots frequently. and it's very annoying sometimes when the opponent team is full of bots and they should leave cause arriving human players. and on a simple DM server there is no rounds so the server will not balance the teams and need to wait for spectators to decide what they want. it's really kills the gameplay. that's why recommend this as the default behaviour.

somehow the players stats is always zero and i guess it's also related with YaPB cause that's the only thing what i changed on my server in the last 3-4 weeks :/

lol, after a few days now everyone have ping an score again after a restart. some codes are really broken or outdated?

Latest build:

Code:

autovacate kicks now dead or lowest frag bot if possible.
reworked autovacate to kick bot, only if connected player joined the team (controlled via yb_autovacate_smart_kick).
possibly fixed latency bug after server running for some time.