Donation Points system

Version 2.0

Changed the weapon caliber for Combat Rifles. Replaced combat rifles will now be chambered in 5.56 to more closely mimic the original weapon mod

Removes plugins that take up an esp slot in your load order. New combinations have been added instead that will overwrite Ak5C.esp

Made changes to super mutant leveled lists. Super Mutants will now only spawn with pipe guns in their leveled lists

Version 1.1.2

Minor changes to the laser guns plugins. Changed the "Full Name" record for laser and institute weapons. They will be named "Laser Gun" and "Institute Gun" respectively in-game.

Version 1.1.1

Very minor change to the installer. Changed the flag of the first installation page from (SelectExactlyOne) to (SelectAtMostOne). This lets you skip the first installation page entirely if you don't want any of the assault or combat rifle replacers and lets you continue to the optional files page for the laser and plasma weapon replacers.

Version 1.1

FOMOD installer uploaded

Added plugins that are compatible with VIS-G. They will use VIS-G icons and sorting

AboutModel swaps several vanilla weapons into asXas﻿' Ak5C weapon mod. This includes vanilla assault rifles, combat rifles, laser weapons, and plasma weapons. This mod overwrites "Ak5C.esp". The original weapon mod must be installed first and is required for assets.

Assault Rifles

When using any plugin replacing Assault Rifles, there will be included super mutant leveled list edits that removes assault rifles and gives them pipe guns instead

Combat Rifles

When using any plugin replacing combat rifles, the unique weapon "Overseer's Guardian" will be model swapped with the Ak5C

Laser Weapons

When using the any plugin replacing laser weapons, all replaced laser weapons will shoot 5.56 rounds

Danse, Preston, X6, Ingram, and Curie will have their companion weapons model swapped into the Ak5C

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Make sure your mod manager overwrites the original esp. You must allow your mod manager to overwrite any files for the replacer to work

5. Done

UninstallationSimply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.