Welcome to all for the thirteenth version of the Gamefront Network Update - News Section the first part of the weekly news post. The news part of this update includes the news that has been posted on the Network Site over the past week as well as some of the latest news from the Gamefront Main Site. There has been a fair bit of news from both the network sites and the main Gamefront site including new games, interesting stories, Free DLC and a lot of trailers this week!. Not only this there has been news on the Sony NGP - also known as the PSP2 and more! In other news Darth Vader gets caught without a ticket on a London Midland Train in the West Midlands, England!

We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).

G A M E F R O N T N E W S

Gamefront News: 10 Completely Inexplicable Wii Games

There are almost a thousand Wii retail games. Most people can, at best, name about 15 of them, and so I pose this question: have you ever gone through the full list of Wii games and looked at the box art? It’s f–king crazy. The last time I did it, which was a couple weeks ago, it rendered me catatonic for a couple days. Now that I’ve fully recovered, Imma dive back in and share a few of my favorite ludicrous-looking Wii games with you.

These games are all absurd for their own reasons; some are insane through-and-through, and others just have god-awful titles. Enjoy.

Since Sony hasn’t yet decided on a price for the NGP and probably won’t announce anything until at least — at least -- E3, and so we’re left guessing at what price point the NGP might be released. I suggested last night to my GF bros that it’ll be $299, and the consensus is– well, there isn’t a consensus, but my guess is right there in the middle.

First, it’s important to note something SCEE boss Andrew House said last night after the big event: “I can’t put a ballpark on it in terms of figures, but what I would say is that we will shoot for an affordable price that’s appropriate for the handheld gaming space.”

To me, that would mean it won’t cost more than a home console, and the most expensive home consoles, the 360 and PS3, cost $299. All right, on to the guesses.

First up is Colin Sebastian of Lizard Capital: “While Sony did not reveal launch pricing, based on the specs of the device and competitive landscape, we would expect $299 or higher in the US.”

The NGP boasts a ridiculous lineup of titles that might make it a must-buy for a lot of hardcore gamers. It’s gonna have new Uncharted, Killzone and Resistance titles, and they’re gonna be the real deal unlike the Resistance and Killzone titles currently available on the PSP. Here’s a video GameOn took at the big event last night that shows this ridiculous nonsense off.

Bethesda has a pretty impressive lineup of games for 2011, including RAGE, Brink, The Elder Scrolls V: Skyrim, and Hunted: The Demon’s Forge. We already knew that RAGE was coming on Sept. 13 and Skyrim on Nov. 11. Now Bethesda is rolling out the release dates for the other two titles on that list.

Brink, the new first-person shooter from Enemy Territory: Quake Wars developer Splash Damage, will hit stores on May 17. If you’re not up on it, here’s Bethesda’s description of the title:

Blending single-player, co-op, and multiplayer action into one seamless experience, Brink features dynamic battlefields, extensive customization options, and an innovative control system.

We’ve been seeing a lot of information coming out of Kaos Studios about their upcoming shooter, Homefront. Most recently, they rolled out a timeline showing the various events that led up to the game, including the Korean Occupation of America.

Now they’re giving you a chance to read a little bit about what life is like in the world of Homefront, circa 2026. Over on the official Homefront community site, they’ve just published Chapter 1 of a narrative titled “Homefront: The Voice of Freedom.”

A quick scan reveals that it’s a fictional work highlighting life in an occupied America. No word on whether the characters in this work are appearing in game, or if this is something entirely different. Either way, it should get you in right frame of mind to play Homefront, which is coming to PC, PS3 and XBox 360 on March 8.

The Crysis 2 multiplayer demo that kicked off earlier this week was exclusive to the XBox 360. However, in another confirmation of the theory that ‘exclusive’ only applies to consoles, Crytek has announced that they are bringing the demo to PC as well.

In a tweet on the official Crysis twitter account, they’ve announced the demo for PC users:

At this time, Crytek & EA are glad to confirm that we’ll be releasing a pre-launch Crysis 2 multiplayer demo on PC! Stay tuned for details.

No details on when it will hit, but PC users can rejoice in knowing that they can check out Crysis 2′s multiplayer very soon!

Silent Hill is in need of a new composer, and Daniel Licht, the composer for Showtime’s series “Dexter,” is picking up in his place on Silent Hill: Downpour.

The series’ former composer, Akira Yamaoka, left Konami in 2009, so the music gap needs to be filled. Licht’s work on “Dexter” hits a decidedly eerie, dark tone — which is what Silent Hill needs — but how his work turns out in the game will certainly have an effect on the atmosphere of the uber-creepy town.

Destructoid got hold of a sample of Licht’s work for Silent Hill, and you can hear the “Dexter” similarities in it (which I like, but then, I like “Dexter”). You can judge it for yourself: Destructoid whipped up a simple video for it, and we’ve got it embedded below.

The Wall Street Journal has an epically long feature about Hulu and all the external pressures it’s facing as everybody else is finally figuring out this internet thing. It’s a great read, and you can learn a lot about how dumb and douchey corproations are, which is always fun.

Seems like the television networks finally figured out that there’s money to be made on the internet and so maybe they shouldn’t just send all their shows over to a website they don’t own derp. Obviously, this poses a problem for Hulu. The WSJ mentions a lot of different things Hulu is considering, but there’s one that sticks out above all the rest:

And in what would be a major shift in direction, Hulu management has discussed recasting Hulu as an online cable operator that would use the Web to send live TV channels and video-on-demand content to subscribers, say people familiar with the talks. The new service, which is still under discussion, would mimic the bundles of channels now sold by cable and satellite operators, the people said.

Earthquakes happen in Illinois. So says the Illinois Emergency Management Administration, which has partnered with the Illinois Terrorism Task for and commissioned “The Day the Earth Shook,” a free PC game that teaches kids how to prepare for an earthquake.

And in order to not be totally boring, the lessons are taught by a benevolent, really well-informed alien.

As a totally unprepared kid who is visited by aliens AND about to be the victim of an earthquake, you wander around your house, gathering items for your Emergency Preparedness Kit for your first task, check for earthquake danger zones during a simulated tremor for the second. The alien guides you throughout as you walk around the house, clicking on objects or waiting for events to happen.

After sorting out that confusion over where the suit would be filed, Sony has finally had the US District Court of Northern California hear its case against Geo “George Hotz” Hot for his PS3 security hack. That court has, for the time being, ruled in favor of Sony and issued a temporary restraining order and impoundment order against Geohot. The restraining order will stand until the next court date, when Geohot will get to “show cause” and make the case that his action was legal.

What this means is that, for now, Hotz is pretty much not allowed to even talk about the PS3 hack, and the police are going to take away all this computers.

Not that any of this helps Sony, even though the restraining order applies to “Hotz, his agents, employees and any other persons or entities in privity or acting in concert or participation with him.” Last night Sony issued a PS3 firmware update intended to negate the crack, but then the internet came together and found a solution within three hours. Geohot wasn’t involved, and so many people understand inner workings of the PS3 now that the damage has been done.

UPDATE: Hit the bottom of this post for a list of all the games mentioned or discussed during Sony’s press event, care of Playstation Blog. Be aware, that list could change.

When Hideo Kojima introduced a demo of Sony’s new Next Generation Portable running Metal Gear Solid 4 today at Sony’s Playstation Meeting in Tokyo, he said he wanted to create an experience that players could take from their PS3 to the portable and back again.

That could be the true power of the NGP, if Kojima’s vision is realized — a Playstation 3 you can pop into your pocket, without losing anything from your game at home. Kojima wouldn’t talk about the NGP project he’s working on, but did hint that we’ll see more of it at E3.

It’s a very exciting concept, but for all the third-party developers on-hand to talk about working with the portable, only one confirmed an upcoming title for the portable: and it’s Call of Duty from Activision.

Sony showed off what seem like ports of older Playstation 3 games for its new portable, as well as its Playstation Suite, an Android-compatible gaming app that will allow cross-platform play.

Apparently there is a bug (pictured) in the PS3 version of Mass Effect 2 that causes the game to freeze, which then corrupts your saves. I didn’t run into this issue, but it’s out there, and BioWare has put together a patch to fix it. Now they’re just waiting for Sony to approve it and push it through.

But that’s not all the patch fixes. Here’s the rundown:

Patch Notes
-Fixed a crash related to memory fragmentation. This fix will also resolve the crashing that corrupted Save Games.
-Slightly improved load times and level streaming.
-Added some telemetry to better improve future titles.
-Updated some strings to fix spelling mistakes (Sorry Kaidan!)
-Fixed the picture frame in Shepard’s Cabin to accurately reflect your love interest choices in Mass Effect: Genesis.
-Fixed a rare crash in the PSN version in Shepard’s Cabin.

Slightly improve load times? At least it’s something. That picture goof is pretty funny, also. My love of choice was Liara, but Kaiden was in the picture.

With a strong statement like “This is real racing” check out this new trailer for SHIFT 2 Unleashed. This video gives you a look at some gameplay footage and talks about some of the aspects found in the career mode. As always you can download this video here or watch it below.

Sony’s new portable, the NGP, features a sort of app launching space called Live Area, and it features the kind of friends list functionality we’re used to seeing on consoles, not portables.

Live Area is what you use to launch games on the NGP, and from the demo, it seems to work as fast as app-launching on mobile platforms. It includes lots of great features, like Trophy support, messaging between friends, and the ability to make and monitor status updates like you’d see on services like Facebook.

Like the PSP, the NGP supports a lot of other functions as well, like a browser and a photo viewer for pictures you can take with the device’s forward- and rear-facing cameras. You can also access the PS Store from Live Area.

Jeez, I go to the Final Fantasy XIII-2 website (no, I will not give you a link because you shouldn’t do that to yourself) because I’m a masochist weirdo, and that teaser starts autoplaying. It really startled me. I’m really trying, here, but it’s late and I’m tired, and so I’m on the verge of suicide.

But, yeah, there is new stuff. Not much new stuff, but if you like Final Fantasy XIII you’ll probably want to whack it to this stuff, and so I am morally obliged to post about it.

Don’t take your pants off just yet, though. Japanese print rag Dengeki interviewed a couple members of the dev team, and they said something that should theoretically be good news and really oughtta make me feel less pessimistic about this game, and maybe it does do that but I don’t know because just thinking about FFXIII-2 makes my head spin so much that I can’t organize my thoughts even a little bit which is why I just wrote this offensively long sentence.

Yesterday we told you that Sony had released a new firmware for the PS3, version 3.56. We also told you that hackers cracked it a couple of hours in. One thing they didn’t crack was the hack detection for Call of Duty: Black Ops.

Black Ops hackers are feeling the pain with permanent console bans. The image above is what the hackers see when they try to take Black ops online.

As usual when the ban hammer starts smashing people, the CoD PS3 forums are awash in folks loudly protesting their innocence. While I don’t want to single out anyone by name, I would like to highlight the excuses they’re giving, because they are both amusing and delicious at the same time. Here are just a few for your enjoyment (taken from the posts – in no way are we responsible for the reprehensible spelling):

In case you hadn’t guessed, Nintendo is working up a new Kirby release for the Wii, possibly alongside another Pokemon game for the system as well.

The games are mentioned on an investor relations site on Nintendo’s Japanese website. Go check it out — there’s a clip of the new side-scrolling Kirby adventure, which is decidedly non-yarn-based, and includes Kirby using a massive sword.

It also looks like Kirby is capable of sucking in greater quantities and producing larger vomit stars than ever before.

HAL Laboratory, which was behind the original incarnations of Kirby, is working up the new game, which will likely be dropping in Japan in 2011. If you need more information, here’s the listing from Nintendo’s site, care of Google’s amazing browser-based translation software:

Also, Kirby is Kirby last year’s wool is released in the U.S. and Japan], and for this story turns into Kirby’s new smoking vomiting stationary game machines, Imashi to keep you waiting very long or. For the [Wii] Kirby’s new product has been developed by a team of Hull Institute. Please see the movie as well.

Since Sony’s announcement of NGP (which will probably be called PSP2 at some point), people have been discussing the tech specs of the device. It’s got great screen resolution, a touch paad, dual analog sticks, and even 3G! Well, some of them have 3G.

Sony Computer Entertainment Europe President Andrew House has told Eurogamer that there will be multiple versions of Sony’s new handheld, and that only one of them will feature 3G.

The first thing to clarify, which I’m not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G. So the user gets a choice. Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that.

All NGP SKUs will have WiFi, just like the PSP. There’s no word yet on what 3G service will cost you, but there will be a charge, one that House says will be revealed “closer to launch.”

What was the first thing that popped into your head when you heard about the terrorist attack on Moscow’s Domodedovo Airport? Being that if you’re reading this you’re likely a gamer, you probably thought about that time when you walked into an airport in Moscow and started mowing down innocent civilians with a machine gun in Modern Warfare 2.

Now some folks in the media are saying the real-life terrorist attack might have been inspired by the fake one. This is a stupid idea.

It had been a little while since we last heard from Platinum; they released the quite awesome Vanquish and the putrid beyond belief Bayonetta during the 2010 calendar year, but we didn’t know what they were working on after that. Now we do.

They’ve got a new brawler in development called Anarchy Reigns, which is as Japanese as titles get this side of “Hyperdimension Neptunia.” Words:

With ANARCHY REIGNS, PlatinumGames will be using their hallmark creativity and technical excellence to challenge the boundaries of the conventional brawler genre by allowing multiple players to get involved in heavy-hitting action simultaneously. ANARCHY REIGNS incorporates a diverse range of multiplayer modes to provide players with different challenges, including Tag Team battles and Battle Royal, where players can challenge others in a full-on fight for victory.

How can I expect this game to be good when Platinum is seemingly unaware that EVERY BRAWLER EVER let multiple players play at once? Also, I don’t think it’s a good sign that Bayonetta’s absurd body frame is making an appearance here.

While everybody was gearing up for tonight’s PSP2 announcement, Sony released new firmware for the PS3. v3.56 changes nothing for most folks, but apparently it breaks Geohot’s hack. The internet tells me this new firmware includes a new app key, and you’d have to update all your unlicensed apps with the new key for them to work.

As you would expect, however, the hackers got to work immediately. And one, known as KaKaRoToKS, tweets that he’s already got the new keys up and ready to go. It went like this:

pup from ps3utils and puppack/pupunpack from ps3tools in github.com/kakaroto can now pack/unpack 3.56 correctly.

UPDATE: Engadget is reporting the NGP’s stats, complete with a stats sheet from Sony that details everything we’ve mentioned below. Most notable is the system’s quad-core Cortex-A9 and quad-core Imagination Technologies Power VR SGX543MP4+GPU. Laymen’s terms — it’s powerful. Like, more powerful than any handheld ever. As it would appear, powerful enough to handle slightly modified Playstation 3 games.

Sony is right now rolling out the “Next Generation Portable,” the thing we’ve been calling PSP 2, and it’s got basically everything we thought it did plus one cool new feature: cross-platform compatibility. And judging from the game demos played at the show, the portable not only is as powerful as the PS3, it’ll probably have PS3 games ported straight to it.

The new portable boasts dual analog sticks, a five-inch OLED touchscreen that’s supposed to have four times the resolution of current PSPs, front- and rear-facing cameras, a rear touchpad, a gyrosensor and support from Playstation Suite, Sony’s new Android app that allows users to download old emulated Playstation games and new games developed specifically for Sony. It’s also supposed to support viewing from all angles.

NGP will carry 3G support in addition to Wi-Fi support for online gaming, and the Playstation Suite support means you’ll be able to play it against people playing Playstation games on their Android phones. That’s a big deal. Sony also announced a lot of big franchises that’ll appear on the new device: Hot Shots Golf, Killzone, Uncharted, Resistance and LittleBigPlanet were among the names. Support from other third-party developers seems massive as well.

One of the more interesting features is the five-inch touchpad on the back of the device. It mirrors the size and location of the screen, so when you touch the touchpad, it’s like touching the screen. Games can be compatible with multiple types of controls, including the touchscreen controls you would get on a device like the iPhone or an Android smartphone. The touchpad gives you touchscreen abilities without having to crowd up the screen with your fingers.

Visceral Games is all about spreading the Dead Space universe across a bunch of different media, and the company is excited about the implications of moving Dead Space to Sony’s new NGP — but it wouldn’t be a port of an existing game, and it wouldn’t be at the expense of quality.

That’s what Ian Milham, one of Dead Space’s creators and the game’s art director, told CVG.

‘I’m absolutely interested in bringing Dead Space 2 to other platforms in the future, what’s key to us though is that we don’t do ports. We don’t do shabby conversions onto whatever platform it may be.

‘When we did Dead Space Extraction it was a quality game that uses and plays to the Wii’s strengths, which is the same as the movies and comic books,’ he said.

‘They’re not just tie-ins, they do a great job at whatever that particular media does.

‘When it comes to the [PSP2] or any other future platforms I’d be into it but I’d want to do something that plays to that platforms strengths rather than just a feeble version of a port.’

Dead Space 2 had a good first week, and you know what that means — the inevitable “we’re going to do a good job” film adaptation discussion.

Ian Milham, the co-creator of Dead Space, told the BBC that there has been a lot of discussion about the possibilities of a Dead Space film, but that it “wouldn’t be rushed.” Here’s what he said during the interview:

We would love to have a live action film and we’ve had a lot of discussion. But one of the reasons Dead Space still exists and is popular is because we’ve made sure to do everything right. So we’re doing the same with the film, not just a cheap cash-in but to do something really worthwhile, so we’ll see.

Of course, the Dead Space story isn’t exactly a stranger to a film adaptation (of sorts). There are currently two Dead Space-universe animated features — Dead Space: Downfall, a prequel to the first game, and Dead Space: Aftermath, an epilogue to Dead Space 2. You can get both of them on Amazon.com, if you’re so inclined.

I don’t even know what to say about this, so I’ll just get down to the deets.

Seven months ago, Bob Shaye and Michael Lynne bought the rights to make a Heavy Rain movie. I speculated then that they might have made the purchase just so they could push it through if it turned into a big game franchise.

That speculation was way wrong. Shaye and Lynne’s production house, Unique Features, have a first-look deal with Warner Bros., and they’re fast-tracking this bitch. They’ve hired the creator of Deadwood and NYPD Blue, David Milch, to write it.

As you know, I have no love for Heavy Rain. I think it sucks great big donkey penis, in fact. But it’s basically a movie already, so this seems pointless. With Milch writing, however, I am 100% certain the movie will be about seven million times better than the game, even if the material is basically a very pretentious, s–ty version of Saw.

Three years ago, on this day, the 23rd of January, I started work on H:CaW, over the years it's changed alot, from shakey beginnings to what we are today, strong, confident and ever moving towards our final goal of mod release.

A familiar face...
First up in this special birthday update we have a rework that I've been meaning to finish for quite some time, the UNSC Frigate:

Hey guys,
you all know that today is a special day for H:CaW: It's our birthday. And our world has an interesting tradition. I found out that every time a company or something else that is not a single person has their birthday, they are *giving* out the presents to the people although they are supposed to *accept* the presents. So yeah, I don't want to break that nonsense tradition now. But later, as I have other things to do. P.S.: No, it's not a demo.

Chapter 1: Behind the scenes
Not that you mistake me in any way: You are not getting a peep at what's behind the scenes. It's rather that I only have been doing things not really noticeable to the public and thus not being able to show anything to our precious community. Yes, little reader, I was talking about you. I'm sure that you are not interested in how I unintentionally single-handed blew up the whole balancing in the mod by preventing the UNSC Frigate from launching its missiles. You also don't want to know how I increased the shields of the Covenant Destroyer or how I removed one of the two energy projectors from the Assault Carrier. And you don't want to know how easy certain Covenant ships were being cracked. Tip: Easier than nuts.
I don't want to tell you uninteresting things to keep you interested, it will just bore you off and hence won't work. Instead, I will tell you that I had lied. I do something for you guys. Incredible, isn't it?

Chapter 2: Lying out of fun
Please do me a favor first: Never belie out of fun. It's uncool, especially when you get addicted to it. Get addicted to Halo instead, it's better. And RTS, too. Halo Wars tried to combine both, but you see what it became. So it's our turn now. We won't give you any hogs or tanks to rush into the enemy base for now, in lieu we will give you this:

Featuring one of DGaius' masterpieces, this new trailer gives you an early taste of what to expect from us. Fast-paced and yet tactical action, (I agree that *sometimes* the ships are too dark, but the game has an inbuilt brightness setting, you can have it how you want) and a completely new way of gameplay. You won't just rush into the enemy base, but instead you will have a hard time defending first, becoming extremely excited thanks to the adrenaline, and savoring the high amount of mirth when finally destroying the enemy star base.

Read: Covenant at War: Apex Studios Update 23/01/2011
More Empire at War News: FileFront's Empire at War FilesEmpire at War: Shadow of the Empire: A Long Time Coming...
This is just a short update, about the mod. Its been some time since I updated this thread, and with most of the work in the pending tray, the mod still looks like it will be some months off before it can be completed.We have worked on this mod for over 3 years, and its been a gradual progression, between on set of idea's and meshes we could use for the mod and another.

Everything is finally fitting together, and forming into what will become the final versions of the mod. My plan has always been not to produce several mods - to you the public, but to produce ONE mod, that will not need updates. If it turns out there needs to be patches of course I will get them done. Over the past few months, the team have been busy with their lives, (University,Work) ETC, and me just trying to balance my admin duties on some of the EAW Modding sites, with modding, and my life in the real world too. (Family, work etc).

Things left to do for this mod:1) Complete the story mode missions that you will run through GC mode.

2) Complete rigging on certain meshes that need to be done to replace some of the older space units that I don't think suited the mod.

3) Re hash the skirmish mode, tactical space battles, and improve AI further. (AI in sote is already pretty good) but could be made better.

4) Complete and finalise ground maps. I was re working a few of them with newer props.

5) create game manual - so you know what is new, what is in the game etc.6) further bug testing and removal of bugs we find in testing.

We added new and more unique abilities to many space units and ground units, this in addition to new ground units, and tactical camera. Larger armies, larger battles, larger maps,. We added lots of new props, and building types, not to mention real time building, in tactical space and land battles. Units are split into, and designed into groups of different strengths and weaknesses, some are good for certain jobs, while others are weak for the job.

Its up to you to best build, and mix your units up to find your best combination of tactics to defeat your foe. You are after all playing an RTS, and it should never be that easy to just use any old thing to win the game.With all this in mind I am confident SOTE, will be enjoyable to play, it might not be seen in ModDB's top 100, but then, not a lot of people really know what this mod is about, let alone see it. With that, and the fact we re did the GUI (its not the one you see in our video of vader unleashed) I am sure you will like what we have done.All you need to expect is a few more months of development, and it will be ready to play for all. I some times read comments like "Is this mod dead" ? NO ! of course it isn't.

What is SOTE ? - This mod is a mod for Star Wars Empire AT War : Forces of Corruption. Its set right after the events of Episode IV - begins with 'Revenge of the Empire' and continues on from there, pursing the Rebellion through the time line of the Empires Strikes Back, and Return of the Jedi, it will include stories from these era's including Shadow of the Empire. By the end of the game, you will be in the New Republic era, where you will finally confront Admiral Thrawn. Of course this is depending which side you choose. Depends on what game you play. Each faction will have its 'own side of the war' story missions to play through.
Read: Shadow of the Empire: A Long Time Coming...
More Empire at War News: FileFront's Empire at War FilesFlight Simulator X: Platinum Airways Flies the Fjords
Platinum Airways, the very Open Skies virtual airline, is planning yet another special series of Destination of the Week missions. Following its successful Conquest of the Snowy Mountains, the DOTW section will feature five unique destinations: Flying the Fjords, with missions taking its pilots to Norway, the Far Oer Islands, Iceland, Greenland and Alaska.

Destination of the Week (DOTW) has acquired a strong tradition with Platinum Airways (www.platinumairways.org) of offering interesting missions. In January this year, DOTW visited some of the most challenging mountain airports in the Northern hemisphere. As the Conquest of the Snowy Mountains proved very successful, Platinum Airways is revisiting the concept of a thematic DOTW series. The second set of destinations that share a common characteristic focuses on airports that are located in fjords.

Flying the Fjords will visit some treasures that are hidden deep in FS9 and FSX. The series starts at Molde (ENML) in South Western Norway. Other airports in this series include: Ísafjörður (BIIS) in Iceland, Narsarsuaq (BGBW) in Greenland, Vágar (EKVG) in the Faroe Islands and Juneau (PAJN) in Alaska. Some of these airports have very challenging approaches, often involving sharp turns on final. They all share wonderful scenery, especially in Winter, with snow all around. All missions are well documented, with a historical background of the visited town and airport, full charts, links to addon files and embedded video footage.

Platinum Airways differentiates itself from other virtual airlines by offering a unique combination of liberated airways through an Open Skies policy and by offering a strong hub network, consisting of five strategically located airports around the globe. Platinum Airways pilots can fly any mission of their choice with the aircraft of their choice at the time of their choice, thus putting the fun back into flight simming.
Read: Platinum Airways Flies the Fjords
More Flight Simulator X News: FileFront's Flight Simulator X Files

Stalker: S.T.A.L.K.E.R. TV Series is Coming
GSC game world has just announced engagement in creation of a S.T.A.L.K.E.R. based TV series. The series will be made with support of at least one TV station in Ukraine. You can watch official TV trailer, as well as get additional info at the link below:

If you buy a copy of Monday Night Combat on Steam up until 10AM PST, February 1st, 2011, you'll get two batches of exclusive items. In MNC, you'll receive class-specific mods to make your classes look a bit more TF2-y. And over at Team Fortress, you'll get an MNC-branded hat that any class can wear, as well as a custom hat and outfit for the Scout.

Why are we doing a cross-promotion like this? We've been playing Monday Night Combat at the TF offices, and it is frickin' addictive. We wanted to make sure the TF2 community knew about it. So buy Monday Night Combat! You'll get a chance to play a fun game, and get a pile of new items for your trouble.
Read: Monday Night Combat
More Team Fortress 2 News: FileFront's Team Fortress 2 Files

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