Commentaires

Commentaire de nicksap

Not as useful as it sounds unless you plan on loading up on spirit - does not work with HP/5.

Commentaire de Archangel

I can see how it would be nice, for a passive anyhow =) Assuming you have ~50 health/3, this would make it so you regenerate 55 health/3 out-of-combat and 5.5 health/3 while in combat. Not exceptional, for sure, but when you survive a fight with 5 hit points left, you know what to thank =)

~Archangel

Commentaire de Supergeek

This racial is by far one of the better ones.A warrior or hunter will see the best points.Obviously a warrior cannot heal himself in combat (short of potions). However a warrior with about 6-9k life (expecting BC health) will see this as a consistent regen. This during combat is going to be something to count on. Since there are other items in game that give a healing tick, this stacks with them (though is not amplified by them).A hunter will see some of this come into play if he is a BM. Simply Spirit Bond will give him a higher regen total (racial + spirit bond, since both work while in combat).

This is an ability that shouldn't be underestimated.

Commentaire de Wyrd

This is a % of your normal regen. In other words, if you don't stack spirit for good regen out of combat, your health regen from this skill will be next to nothing. The regen in combat will be miniscule unless you have so much spirit that 10% of your normal health regen actually matters.

Commentaire de Craje

i think this is a cool passive. Its not anything amazing, but as archangel said, if you barely live, you know what to thank. i mean, ony can last up to lets say... 6 minutes (never timed a ony run). take my paladin for an example (yes, i know pallys cant have this). his regen is 45/3. thats 540 health, not amazing, but not nothin -Craje

Commentaire de slashflex

Lets say a tauren warrior has 14700 HP, that means he would have 14K without his racial and 700hp from the 5% extra HP racial alone

if u spiritbuff a lvl 70 troll warrior his regen can reach 9-10 HP/2 _in_ combat (more if u add "+all stats" pots, tbc-wellfed buffs, etc.)700 / 10 * 2 = 140 seconds that means if a fight takes longer than ~2min20sec, the troll has regen'd more HP than the tauren had extra in the beginning of the fight, nothing big, but its a little help atleast and can help your raid if u can spare the buffslots

Commentaire de Mathyas

I've always found regen better for regaining health outside of combat, since you're regenerating 10% more than other races do. Lowers your downtime a little, and keeps you out there in the thick of it as opposed to bandaging or eating.

The combat regen for this racial can save you sometimes, but not always. Besides, if you're relying on regen to make it out of a fight by the skin of your teeth, then you could have just used a healing pot.

Commentaire de Xsound

You never thought of a troll priest having 500-600 spirit?

If a mob attacks him, and tank got aggro after some secs, he just fuck the renew on himself and keep healing the others. - Ofc. thats only effective on thrashs, boss fights will prob. AoE to hard to make this being effective, but still.

Troll priest wouldn't be to bad.

Commentaire de Warhead

What I love about this racial is that, at low levels especially, you can use incapacitate/root effects and then use the time you're not being hit to regenerate before re-engaging. It saves quite some hitpoints if done that way. It makes it worth trying to avoid contact with the enemy.

Commentaire de chillyman

Well I agree it doesn't scale too well for most classes but this racial, along with a good portion of base spirit, will make you one of the toughest in the Arena where you can use the time out of combat to regenerate those extra few hit points needed to survive and potentially win the match. In a situation where you can incapacitate the opponent, it sure will count for something adding up the amount of hp regenerated. Maybe nothing extraordinary but may make all the difference.

Commentaire de Kicemasterof

mabey one of the lifesavers of a PvE mage.poly and regan.

Commentaire de cryptlord91

Can someone explain to me how this works...ya i know you regen but like ....SOMEONE GIVE ME A CHART!

Commentaire de Lizzegutt

If you sit down eating, and you enter combat, your health regen will be abit nice since food counts as health regen. For example, I've tested this as a hunter myself. I sit down eat/drink and send my pet to attack something, while not a huge regen, it helps when you're speed levelling

Commentaire de Felrath1

This racial ability will allow 10% of your total health regeneration to be active during phase 1 reliquary of souls while non trolls cannot regenerate or be healed. The hp regen is barely noticeable unless you have very high spirit, but fun nonetheless.

Commentaire de Sasousuke

My warrior troll is a bestail killer with this racial. The question is have more spiritus than another warrior for mayor HP regeneration.

Commentaire de Church4454

i hate how this is constantly overlooked. this may not happen often, but in pvp/raids/duels etc. when i am 1v1 with an elite or person higher level than i am there is a chance that when im supposed to die and the player stops or just waits for a dot i get my health back pop into berserking drink a potion and win! dont underestimate this guys!

Commentaire de dollar99

its probably most useful as soloing as a troll priest since you will most likely have high spirit.

Commentaire de POINGjam

Worst racial in the game, hands down. It ought to be turned into something like the Draenei heal over time racial, but only castable on self and non-dispellable.

Commentaire de Zanazua

Most of you undermistate this racial, it might not be much but if your a troll in pvp, vs another race, this thing keeps you alive, you regen in combat while he doesent. And this is also good for grinding AND out of combat is make you regen 110% instead of other races 100%.

Commentaire de CanadianSniper

While this is a pretty bad racial, you can thank it the next time you survive a long battle with just a few health left. It's nice to have even if it is pretty worthless.

Commentaire de fezo

i jst noticed this has become only health regain, while it used to be both health and mana. i think its useless now cause nothing increases the HP5, except maybe eating.and 10% more then other classes is rather nothing

Commentaire de Gyhjuiklop

Commentaire de Yakeshi

Commentaire de Gyhjuiklop

I'd like this to get changed to 1% max hp per 12 sec or something like that... :)

Commentaire de bobgoatse

How many wintergrasp tenacity stacks does it take to make this racial useful lol

Commentaire de EJDA

ppl would complain a lot, if u check the blizz website charts, troll warriors are one of the mixes with the highest base HP, it goes in this order: Tauren-Orc-Troll... theres also the dwarf but i honestly dont remember the place they have..

that, plus Da voodoo shuffle, plus berzerking, plus the massive crits of an arms warrior, plus beast slaying... if u have all that, u just have to go say "what be happenin'?" to a hunter and itll be enough to send him/her running lol

Commentaire de Gormourn

I'm regenerating 5 hp/ 5 seconds and there is absolutely NOTHING you can do about it!

Heh. A funny racial, if only a bit on the useless side of the spectrum... I remember trying to stack spirit, +regeneration items and such in addition to normal gear on my old troll warrior in the first year of vanilla or so. Didn't really work, but was fun nonetheless.

What it should really do, is allow you to allow cut-off extremeties... only bigger!

And yes, you've thought about it.

Commentaire de Badent

Would this boost the health regeneration effect provided by Second Wind and / or Blood Craze?If I were to guess - no since it doesn't boost Spirit Bond (although I think it should).

Commentaire de lovechia

Commentaire de luiszizo

this spell is useful for lvl 10 or lower -.-so they make trolls lvl fast from 1-10 :P

Commentaire de Delvara

Maybe adding a Mana component or something of the likes would make it more desirable.

Commentaire de Yixler

Just to give you an idea of how little a difference this racial gives I'll give you an example of what a decently geared priest (the class that would have the most spirit) would regenerate.

The top priest in my guild (who is a blood elf) has 1209 spirit.This works out to 57 hp/sec for them when out of combat.Now if they were a troll that would be 10% higher so (57) * (1.1) = 62.7 hp/sec out of combat.In combat would be (62.7) * (0.1) = 6.27 hp/sec in combat.Their total health is 17930 so in combat they would regenerate * 100 = 0.035% of her total hp regenerated every second.That means it would take 29 sec to regen 1% of her total hp in combat.

Now another example for a warrior.Once again a warrior tank will have base spirit, which in this case is 60 spirit.This works out to be 33 hp/sec for them when out of combat.If they were a troll: (33) * (1.1) = 36.3 hp/sec out of combatIn combat would be: (36.3) * (0.1) = 3.63 hp sec in combatTheir total hp is 41066 so in combat they would regenerate * 100 = 0.0088% of his total hp regenerated every second.That means it would take 113 sec (or 1 min and 53 sec) to regenerate 1% of his total hp.

So as you can tell this racial makes VERY little difference.By comparison having a level 1 paladin follow you around and spamming their level 1 heal would be about 20 hp/sec which is 4 times better then this racial.

Commentaire de Cer0

I don't think a level 1 Paladin can spam Holy Light mana-wise.

Commentaire de soultwister

Whatever improves the ultimate FD-into-Eat strategy i welcome. We Hunters don't have an Ice Block or selfhealing, only way to survive DoTs while not having 1200 Resilience is to do the above. This talent allows you to trap someone as you eat, enter combat and still regenerate health. It saves lifes, although for other classes; i can see how it's useless. Then again, Undead Warlocks don't really benefit from Underwater Breathing, do they.

Commentaire de Keelerak

OR they can add a healing increasing effect to it, like works. it should be small bonus, because its a racial (1-5%)

Commentaire de Zeldendorf

So, as you all know, I play a Shaman. I'm currently the best geared Shaman in the world and I have multiple world DPS records on WowMeterOnline. So I go into this Battleground because I feel like gracing my battlegroup with my presence, right? Everyone is cheering as I enter. They don't bother putting down a mage table or healthstone because they know that they're not going to need it--I, the Darkness, has come.

So I cast Lightning Shield on myself, because that's what Shamans do. They call down MOTES OF ELECTRICITY FROM THE HEAVENS and they SURROUND THEMSELVES with DEADLY AMOUNTS OF LIGHTNING! All of my teammates are instantly electrocuted to death, but me? I merely bathe in the energy; it is my plaything. Even though my teammates are now charred corpses, they continue to cheer, because they know that I can solo this. The gates open. I run in. With Ghost Wolf, my movement speed is increased by

40% PERCENT

Horde sees me run by but they can't do anything about it because I'm a ghost and I'm wolfing at

40 PERCENT

a Blood Elf Paladin with Crusader Aura on bubbles and flees in terror when he sees me traveling at

40 PERCENT

They can hear the howl of my ghost wolf. They are all cowering--no, literally, they type the /cower emote and just stand there--as I cap the Stables. I cast WATERWALKING on myself--WATERWALKING, like Jesus, and I careen towards the Blacksmith. The Horde there see me coming and they just /afk the !@#$ out. I put down my totems before I start capping Blacksmith's flag. A Rogue tries to sap me--

BAM!

The Rogue is engulfed in flame as my Searing Totem SEARS him from the inside out! His leather clothing EXPLODES in a rain of fire that spirals around my beautiful female Draenei form as I continue to cap the Blacksmith. The fire rips through the Rogue's bones, but it doesn't even consider touching me--why? Because I've got

FIRE RESIST TOTEM

A Warlock swoops in in Demon Form and tries to Conflag me but his Conflag does 0 damage to me because of

FIRE RESIST TOTEM

A Troll Mage Slowfalls in and he Pyroblasts me but it is ineffective because of

FIRE RESIST TOTEM

Blacksmith caps. I mount up on my KAEL'THAS MOUNT--no, literally, I ride Kael'thas around, the Blood Elf--and head over to Farm, because I feel like eating some potatoes.

Just then, I see something through my Sentry Totem. It's the WoW General Forums! --People are complaining about how overpowered I am! They're saying that Shamans need to be nerfed. I smirk.

That's when I decide to take out my HAND OF RAGNAROS.

EIGHTY POINT FOUR DAMAGE PER SECONNNNND

I slam the Hand of Ragnaros down into the ground. Arathi Basin shatters like glass--the ground falls out from under me. The fabric of SPACE itself CRUMBLES beneath my feet. I cackle as I enter the REAL REALM, becoming a TRUE ENTITY existing ON THE PLANET EARTH. I am a Draenei walking around New York--the cops try to stop me, but they forget all about me when they take a gander at my

STONECLAW TOTEM

STONE AND CLAW COMBINED. CAN YOU TAKE IT?

But then, in the spaces between the gathering crowds, I see something. Someone. The smirk on my face deteriorates. .. it's one of the Horde. A Troll.

I thought I had destroyed Arathi Basin. I thought I had won the Battleground. But all that time--

--But all that time--...

.. there he was. Just standing there. Regenerating 5, health,

per

second.

I glared at the Troll.

The Troll glared back at me.

Silence flooded the world.

"And there's nothing you can do about it," the Troll whispered.

Commentaire de GluedIndex

Personally would love to see this revitalized for Cata.My take would be to have 3% health regen every 3 seconds while under 35% health.That's a decent amount but with a strict restriction.Of course numbers could be tweaked, but what of the idea?

Commentaire de Hyperlynx

They really should either have it cleanse a poison/bleed debuff every 10 seconds (give or take) or increase all self-healing by 10%. Or both.

Commentaire de Fatcatlol

New troll here!

Commentaire de hamlord87

Why not have "increase healing effects on you by 1%" ? Like how worgen have 1% more crit, goblin 1% more attack speed.

Commentaire de davesignal

Regeneration has become more useful in Cataclysm.

Currently, it appears that Health Regeneration has been standardized to one percent of maximum HP every two seconds, regardless of your Spirit, when out of combat and zilch when in combat. Trolls, however, regenerate 1.1% of their HP every two seconds out of combat and 0.11% of their maximum HP every two seconds in combat.

Ultimately, a Troll regenerates 0.055% of their HP every second in combat. This may not sound tremendous at first glance, but over the course of a five minute fight it means a Troll has the potential to regenerate 16.5% of their total HP (modified downward by how much time they spend at maximum HP). Given a source of steady, constant damage, it wouldn't be unfair to claim regeneration could easily increase your total HP by 15% over five minutes. If a fight lasts six minutes, that number rises to nearly 20%.

A huge mark in favor of Troll Tanks.

Commentaire de YASINADIN

with 100000 hp you will regen 1000 hp every sec when you are out of combat.this means you will regen1000/%10=100 hp every sec in combat.its not bad racial in cata because health pools now bigger.

Commentaire de MetalMusicMan

Anyone have any idea what the new Cataclysm base regeneration numbers look like? Would make it easier to tell if this Racial passive for Trolls was still essentially worthless or if it actually did something of value now that regen has been increased across the board.

Commentaire de gummi467

Commentaire de mojodishu

like standing in this healing well created by Young Storm Dragon when I was running Vortex Pinnacle yesterday.

I had 132412 HP that time and I was regenerating about 7613 HP every second.which is about 5.75% total health with no other "healing increase" effect/aura on me.

Not quite sure if this means "Yes it does for some situations" but if it really does, this racial trait would just be a little bit more useful now.

Commentaire de Zandol

*wheeze* Ol' troll 'ere..

Commentaire de senzul

THERES NOTHING YOU CAN DO ABOUT IT!

You could "kill" a troll, and tough they will never die you could stop the regeneration that way for some time.

Commentaire de ProsperoVII

This racial proves quite potent on both Troll Druids and Troll Death Knights while soloing. Regenerating on 0.11% HP/2Sec seems almost worthwhile on standard raid encounters for the current endgame. But think about soloing some WotLK bosses. Those fights are never gonna allow you to have topped-off health pools and are gonna last upwards of 15 minutes. Sometimes even more. Think how much better this racial would be than the Tauren racial for this purporse.

Commentaire de Sleutel

Given a source of steady, constant damage, it wouldn't be unfair to claim regeneration could easily increase your total HP by 15% over five minutes. If a fight lasts six minutes, that number rises to nearly 20%.

Actually, that's completely unfair--and inaccurate. Healing for 15% of your health over the course of a 5-minute fight isn't remotely comparable to having 15% more health for the entire fight. Having 15% more HP means you have a "bigger bucket to fill": starting from full HP, you can take more damage (either larger hits or more hits in a row) before you die. (This is why Stamina stacking is so essential for some kinds of fight designs, such as most of what we saw in Wrath.) Healing for an extra 15% of your HP over an entire fight is very different and infinitely less useful. Tanks especially are more likely to be constantly topped off, lowering the amount of time spent regenerating; a constant small stream of regen would if anything be more useful for DPS classes, who take low levels of AOE damage through most fights.

Let's say I have an incredibly generous 200k buffed HP. 15% of my total HP is 30k. Thirty. Thousand. HP. Total. Spread out over a five-minute fight. In a typical fight, I will be getting multiple individual heals of that size. Looking at the log for a random fight from about a month ago, one of our healers was doing over 9k healing per second, and in that <5 minute fight, he used Greater Healing Wave 12 times, for an average of 28.9k per hit. Compared to the amount of damage tanks are taking and the numbers healers are putting out, the extra HP from the Regeneration ability is still such a drop in the bucket as to be completely negligible.

Commentaire de gelatinous

I dunno about at higher levels, but this kicks ass on my level 10 twink :V

Commentaire de Hairband

It's on all the time. No cooldown. That's one of the main reasons I like it. The other reason is because on my troll warrior, it feels good. It's free healing, even if the number is small, greater than any other race. Because of this I rolled a troll warrior and it's by far my favorite tank.

Commentaire de Coldkrow

Zeldendorfs comment is a copy of an original post from blizzards forums, he didnt make it up here on wowhead. That's where the " and there's nothing you can do about it." came from. Not from this guy.

Commentaire de Reignac

This is all that's keeping Vol'jin alive after he's poisoned by one of Garrosh's soldiers in 5.1

Commentaire de Wash13

And it works through Malkorok's miasma

Commentaire de NightmareMJ

Surprisingly there is no comments post WoD about this special racial.

All the health regen 'out of combat' effects and reformulations that took place vastly increased the effectiveness (relatively). Most classes regen hp 100-200% faster out of combat now, something like 3-10% their hp per 5 second (so a troll would get 1% max hp per 5 seconds). With several sweet conditional perks.... You can regenerate 50-100% your max hp in 10 seconds or so after leaving combat thanks to a careful selection of passive items in your inventory, and garrison building choices, this allow(ed)(s) a troll to regen ~10% max hp per 5 seconds while in combat in the outside world (and ashran) and around 2.5-5% in select battlegrounds and arenas (pandaria or WoD flagged areas).

If you are a troll warlock or troll feral druid, or any of the class specs that grant massive bonus self regeneration effects (think certain tank talents/items/etc) this is usually increased another 20% or more.

So with the right selection as a hunter or warlock for instance you could be regenning around 13-27% max hp 5 seconds if you really gamed and took all the options!

THIS GETS PRETTY CRAZY the moment you drop combat in pvp as well easily passive regenning to full very quickly in arena while in stealth or such!

VERY powerful for stealth based classes or any class that can 'drop combat' for at least 5 seconds.

Currently you must be out of combat for a full 5 seconds to gain the full benefit of this racial trait (the regen is back end loaded toward the end of each 5 second period).

Commentaire de Wolvenheart24

For those wondering how it works on patch 7.0 in the legion expansion: