OpenGL Profiler and Garbage Collection Issues

I am trying to use OpenGL Profiler v4.0 (38) with an Xcode 3.0 project
that has Objective-C Garbage Collection either Supported or Required.

When I launch my application using OpenGL Profiler, the app will start
and run just fine, but the status in OpenGL Profiler says at "Waiting
for profiling to start..." and the none of the profiler features work.

If I change the Objective-C Garbage Collection to Unsupported on my
Xcode 3.0 project (and change nothing else), rebuild, and then run the
app in OpenGL profiler, the status will make it to "running..." and I
am able to use all of the features of OpenGL Profiler.

Does the OpenGL Profiler not support applications built with Garbage
Collection turned on or do I need to make some other modifications?
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