Glitchsoft and Marvel this week released a mobile game called "Uncanny X-Men: Days of Future Past."

Currently available for iOS ($2.99) and later for Android, the action side-scroller pays tribute to classic Uncanny X-Men comic books #141 and #142.

The game recreates "one of the most iconic stories" from the X-Men comic book universe, according to the Ottawa-based developer. Based on John Byrne and Chris Claremont's original comics, the game tells the story of the Sentinel Uprising. In the future, the world is in ruins, and the X-Men have failed to protect it. The X-Men have been granted one chance to re-write history and return to the past to stop this war from starting.

Players will experience fast-paced action as they navigate with one of five mutants—Wolverine, Kitty Pryde, Colossus, Cyclops, or Scarlet Witch—while they fight for the future of mutant- and human-kind in two separate timelines.The game promises five hours is unique playtime across 23 stages, including a post-apocalyptic New York City and the X-Mansion.

For a while there, it seemed as though BC’s insubstantial tax credits and the immergence of the mobile gaming industry were causing many Vancouver-based video game developers to lose their jobs. Big name developers such as Microsoft, Radical Entertainment, Walt Disney Co., Propoganda Games and Rockstar Games were rather laying off employees or relocating.

Virtual sports, like many Olympic events, require endurance, determination, precision and hours upon hours of training. But in the athletic community, the idea of video games being placed into the same category as hockey, track and field and gymnastic is laughable. There is a notion that any sport where the participant can compete while sitting on their couch or computer chair cannot be considered a real sport.

i had to laugh when i read somearticles warning that the price of "games" in Canada is set to rise. Self-appointed video game sage Michael Pachter predicts a return to a $69.99 price point for new-gen PS4 and Xbox One games following a low of $49.99 and $59.99 on their console predecessors. The faltering loonie has already made that prediction a reality here in Canada, with "game" prices for many titles hitting $69.99 at retailers like EB Games, Best Buy and Future Shop.

The Entertainment Software Association of Canada, along with the Information Technology Association of Canada, has published a whitepaper calling for the government's help to recruit intermediate- and senior-level talent from outside Canada.

Since the walls of the gatekeepers came crashing down, and digital distribution democratized game development, more and more youngsters have been led from their secure full-time jobs—stable positions at banks, at ad agencies, at Sears—to follow the siren song of creative fulfillment and the promise of unprecedented riches.

Free money! Now that I have your attention, let me tell you about Toronto-based Qriket, an app that goes against the grain and offer users an opportunity to win real money—not game tokens, not experience points, but real money.

Two of the fastest growing Canadian startups, Uken Games and A Thinking Ape (ATA), announced today that they have raised a total of $180,000 for the Red Cross in support of the victims of Typhoon Haiyan.