symct2018

Speaker Information

Takeo Igarashi

Takeo Igarashi is a professor at CS department, the University of Tokyo. He received PhD from Dept of Information Engineering, the University of Tokyo in 2000. His research interest is in user interface in general and current focus is on interaction techniques for 3D graphics. He is known as the inventor of sketch-based modeling system called Teddy, and received The Significant New Researcher Award at SIGGRAPH 2006.

Stefano Baldassi

Stefano Baldassi, is the Senior Director of Analytics and Neuroscience at Meta. His team’s research at Meta integrates data across all aspects of R&D, Engineering, Product and Marketing. As a former visual neuroscientist in top academic institutions worldwide, he’s one of the thought leaders of Meta’s Spatial Interface Design Guidelines.

Masataka Goto

Masataka Goto received the Doctor of Engineering degree from Waseda University in 1998. He is currently a Prime Senior Researcher at the National Institute of Advanced Industrial Science and Technology (AIST). In 1992 he was one of the first to start working on automatic music understanding and has since been at the forefront of research in music technologies and music interfaces based on those technologies. In 2016, as the Research Director he began a 5-year research project (OngaACCEL Project) on music technologies, a project funded by the Japan Science and Technology Agency (ACCEL, JST).

Edward A. Shanken

Edward A. Shanken writes and teaches about the entwinement of art, science, and technology with a focus on interdisciplinary practices involving new media. He is Associate Professor at UC Santa Cruz, where he has served as Director of the Digital Arts and New Media (DANM) MFA program. Recent publications include essays on art and software, art historiography, land art, investigatory art, sound art and ecology, and bridging the gap between new media and contemporary art. His critically praised survey, Art and Electronic Media (Phaidon Press, 2009) has been expanded with an extensive, multimedia.