Aside from all the great products, one of the biggest events during G-STAR was held at NVIDIA booth. On Saturday, a five-to-five League of Legends(LOL) gaming match attracted a huge crowd as the LOL Season 3 World Champion winning team SKT T1 visited to participate. The competing teams were made up of two SKT T1 members and three amateur gamers, arousing curiosities among the audience which team will win. And the SKT T1 autograph event after the match just added more fun.
G-SYNC
During the...

Last week in Montreal NVIDIA renewed its commitment: “The Way It’s Meant To Be Played” to gaming and technology press from around the globe at Editors Day. As well as highlighting unique content in the season’s best games and a new top of the line graphics card, three exciting new technologies were unveiled: G-SYNC, GameStream and ShadowPlay.

This is a great article on why and how to take advantage of the hardware scaler available on Android platforms. This advice also applies to PC game developers where rendering to smaller buffers is common practice for performance reasons.
Developers may also consider a hybrid approach where they render the 3d elements of their scene to a reduced resolution back buffer, scale this to the intended display resolution and then render 2D user interface elements such as text at the final display...