Armor

Hands

Weapons

Other

Gloves
Hands

Gloves prevent the loss of heat in snowy environs, and help blood-covered hands keep a steady grip. Mailed gloves can even provide their wearers with a few extra moments to wrest their hands free from a demonic maw before losing important fingers.

(2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.(4) Set: You and your pets take 3% less damage for every Fetish you have alive.(6) Set: Enemies hit by your Mana spenders take 15,000% increased damage from your pets for 8 seconds.

(2) Set: Call of the Ancients last until they die.(4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.(6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 4000% increased damage.

(2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.(4) Set: Gain the base effect of all four Mantras at all times.(6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 750% for each Mystic Ally you have out.

(2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.(4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.(6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.

(2) Set: While equipped with a melee weapon, your damage is increased by 6000%.(4) Set: Shadow Power gains the effect of every rune and lasts forever.(6) Set: Impale deals an additional 75,000% weapon damage to the first enemy hit.

(2) Set: Your damage taken is reduced by 50% while Sweeping Wind is active.(4) Set: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.(6) Set: Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

(2) Set: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 350% for 2 seconds.(4) Set: You take 50% less damage for 20 seconds after damaging an enemy with Bombardment.(6) Set: The attack speed of Punish and Slash are increased by 50% and deal 15,000% of your Thorns damage to the first enemy hit.

(2) Set: When Haunt lands on an enemy already affected by Haunt, it instantly deals 3500 seconds worth of Haunt damage.(4) Set: Soul Harvest gains the effect of every rune and has its cooldown reduced by 1 second every time you cast Haunt or Locust Swarm.(6) Set: Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 10,000 seconds worth of remaining damage.

(2) Set: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.(4) Set: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.(6) Set: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 20,000%.

(2) Set: Archon gains the effect of every rune.(4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.(6) Set: You gain 1 Archon stack when you hit with an Archon ability and Archon stacks also reduce damage taken by 0.15% and have their damage bonus increased to 100%.

(2) Set: Furious Charge refunds a charge if it hits only 1 enemy.(4) Set: Furious Charge gains the effect of every rune and deals 1000% increased damage.(6) Set: Every use of Furious Charge increases the damage of your next Fury-spending attack by 5500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.

(2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.(4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.(6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10,000%.

(2) Set: Attacking with Fists of the Heavens empowers you, allowing Heaven's Fury to deal 100% increased damage for 5 seconds. Stacks up to 3 times multiplicatively.(4) Set: Hitting with Fist of the Heavens returns 5 Wrath and reduces damage taken by 1% for 10 seconds. Stacks up to 50 times.(6) Set: Increase the damage of Fist of the Heavens and Heaven's Fury by 20,000%.

(2) Set: Reduce the cost of all abilities by 50% while Akarat's Champion is active.(4) Set: Reduce the cooldown of Akarat's Champion by 50%.(6) Set: While Akarat's Champion is active, you deal 1500% increased damage and take 50% less damage.

(2) Set: Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.(4) Set: You take 50% less damage for 8 seconds after landing with Falling Sword.(6) Set: Increase the damage of Blessed Hammer by 12,000% and Falling Sword by 1000%.

(2) Set: Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.(4) Set: Increase the damage of Shield Bash and Sweep Attack by 13,000%.(6) Set: Every use of Shield Bash or Sweep Attack that hits an enemy grants 75% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.

(2) Set: Sweeping Wind gains the effect of every rune, and movement speed is increased by 5% for each stack of Sweeping Wind.(4) Set: Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50.(6) Set: Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind and also increases all damage dealt by 15,000%.

(2) Set: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.(4) Set: Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies. A head cannot die more than once every 2 seconds.(6) Set: Hydras deal 1300% increased damage for each Hydra head alive.

(2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.(4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.(6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

(2) Set: Summon a permanent Spider Queen who leaves behind webs that deal 4000% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.(4) Set: Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds.(6) Set: The damage of your creature skills is increased by 9000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.

(2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.(4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.(6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 1000% up to a max of 4000%.

(2) Set: Each corpse you consume fires a Corpse Lance at a nearby enemy.(4) Set: Each enemy you hit with Bone Spear, Corpse Lance and Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.(6) Set: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650%.

(2) Set: Blood Rush gains the effect of every rune.(4) Set: While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more.(6) Set: Your Life-spending abilities deal 3800% increased damage and your healing from skills is increased by 100%.