This is a great game. I like the look of it, but it was pretty hard. I can't get past level 3 so far. I wish I could fire while in "blink mode" after dying. Otherwise all I can do is dodge, and hope the screen doesn't fill up with bullets too quickly. I also really wanted to be able to move the ship up/down. I found myself stuck on one side of the screen longer than I'd like, because I couldn't maneuver around bullets very well.

Overall though, this is really well done! The asteroid dodge is a nice touch.

This is a great game. I like the look of it, but it was pretty hard. I can't get past level 3 so far. I wish I could fire while in "blink mode" after dying. Otherwise all I can do is dodge, and hope the screen doesn't fill up with bullets too quickly. I also really wanted to be able to move the ship up/down. I found myself stuck on one side of the screen longer than I'd like, because I couldn't maneuver around bullets very well.

Overall though, this is really well done! The asteroid dodge is a nice touch.

Thanks for your input! It's nice to hear about someone playing the game other than me

The restriction to left/right movement is an intentional design decision, but I'll try to shorten the death/blinking length in the next version.
Level 3 is definitely hard. Try to deal with the wide grey 4 bullet enemies as soon as they come on screen.

- Player can now fire in invulnerability mode
- Levels/Asteroid Dodge are now shorter but ramp up in difficulty as the progress
- Death delay shortened
- Invulnerability mode lengthened
- Upgraded to LÖVE 11.0
- Added new enemy type to Level 1