The central hallway opens into a large chamber with wings leading to the east and west. Across the chamber to the north yawns a twenty-foot-wide open arch draped from top to bottom in translucent cobwebs. An eerie green light flickers from beyond the webs, casting strange shadows about this room. The place smells of animal spoor and wet fur.

To the west

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To the west, three short stairs lead to a wide marble dais, but the far end of the wing is obscured by darkness. You can make out part of the north and south walls of the dais and can see a faded fresco on each. Oddly, each wall appears to have a painting of hallways on them, but you’ll need to get closer for more detail.

To the East

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To the east, huge slabs of cracked masonry and irregular piles of scattered debris choke much of the passage, but unlike the passage to the south, this one does have an area that, while not free of debris, looks passable.

Just a note, to get on the other side of the rubble you have to crawl if medium sized or duck slightly if small sized. Large sized would not fit and squeezing wouldn't work in this case. I believe enlarge has a range so it could be once on the other side.

To the west on the dais the rest of you see this when checking it out

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A wide dais spanning the back half of the western wing calls attention to the faded fresco upon the south, west, and north walls. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo and violet.

Crawling to the other side, Justin and Aarakess sees

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The far side of the rubble is rank with the smell of wild animals. Irregular piles of rubble litter the den, as do hundreds of bones and bone fragments. Most look like they belong to animals, but some are unmistakeably human.

Justin and Arakess see an old leather backpack half buried under some bones in the north end of the room. Arakess sees something sparkle in the south end of the den.

A wide dais spanning the back half of the western wing calls attention to the faded fresco upon the south, west, and north walls. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo and violet.

Knowledge(History/Arcana/Nature): 1d20 + 8 ⇒ (17) + 8 = 25<-- do I know anything about either the lantern or the armband that might indicate their origin or usage?

I walk over and look at the paintings more carefully. This is very interesting. I wonder whether the strange indigo lamp that we just found might be connected with this. These are the colors of the rainbow. Perhaps the lantern is some type of a key.

She watches and waits to see if anything will occur with the lamp and then suggests, "Perhaps this depicts another room, or rooms, within this place somewhere. Otherwise, where would the lamp of come from in the first place?"

"The colors," she points to those about the room in the painting, "Seem to be similar to that of a rainbow.

With one hand on his holy symbol the other one holding the lantern and a belief bordering on the mystic of what magic and faith can do, Justin puts his hand out and walks down the indigo corridor half believing he can do it.

After watching Justin walk into the wall, Aarakess lets out a brief giggle. At some point in the future, I am sure we will have the ability to walk through stone, for now though, I am afraid we will have to find another way in.

I believe that if we eliminate these webs, there are stairs leading down, that appears to be where the green glow is emanating from.

Aarakess takes the torch and carefully begins to wave it to burn away the cobwebs.

A wide stairway descends into an immense domed chamber. Seven short tunnels branch from the room in all directions, extending some thirty feet before ending in rounded walls. At the terminus of each passage, a thick chain dangles from an unseen high ceiling. Five of the chains bear colorful lanterns, but two hold nothing at all. Opposite the entry stairs, a bright green lantern containing what looks like a torch casts a weird, murky light about the room. Countless chips of glass and shiny metal inset into the chamber's domed ceiling reflect this light, giving the impression of starlight and falling snow. The dome starts about ten feet off the ground and reaches an apex about thirty feet over the center of the room.

Below the dome's peak, a long dais holds what appears to be a marble sarcophagus. A milky white bas-relief figure, perhaps of a human, rests passively upon the sarchophagus lid. Unlike the rest of the tomb, this room is completely silent.

Starting left to right - Red, Orange, Yellow, Green, Blue, Indigo, Violet. It looks like five are already in place with two remaining. The green one hanging thereI am assuming that it is not in its passage. and the indigo one we found upstairs. How very interesting. I wonder what will happen when all of them are in place.

We should be prepared for something arising from this sarcophagus if nothing else.

The green lantern is indeed in it passageway hanging from a chain giving off light. (that was the green light you have seen from the beginning, the others are dark)The lanterns missing from their hallway are red and indigo.

Justin concentrates and wrinkles some scales on his forehead then speaks carfully, "Let us look at the hallway again that the red and indigo lamp go in so we do not mix them up when we hang the lights. There has to be some feature to distinguish them. Maybe Ingrid can make some charcoal sketches. We can go back to town when we need to rest, but right now we are fine."

Well, as I said, there were seven alcoves on the upper floor. But we were unable to look at one of them because of the cave in. Let us head back up and carefully search the whole area. But also, lets search this sarcophagus to see if it holds any hints.

Justin gets agitated at the suggestion to search the sarcophagus.
"I think we should carefully look in the alcoves in this room before disturbing the sarcophagus. Restoring these lanterns could be critical to defeating whatever is in there."

Justin shivers in fear and then anger as the sarcophagus reminds him of the death to his tribe visited by the worms.

"I wish to be as prepared as possible when we open that. I would be tempted to soak the entire surrounding area in lamp oil before opening that sarcophagus."

"I could cast a light spell within a lantern. It will last tenn minutes or so, but should work well enough to give off light for our purposes." Rohara comments.

"Sure, lets take a quick look at this thing while we are here. I might feel a bit safer if we searched all of the area we came from before going into somewhere new.." The woman says in support of Aarakess' suggestion.