Unity Game Development

The Unity Game Development series is designed to introduce attendees to Unity. Attendees will create a simple, platformer-like game to learn Unity’s concepts. By the end of the series, attendees should have a single ‘level,’ in which they can jump around collecting objects and avoiding death.

Unity will be available on the lab computers in Taylor 205 or can be downloaded at unity3d.com

Session I Agenda

By the end of this session, attendees will

Have an idea of the scope of Unity (what sort of projects it can create)

Be able to navigate the Unity user interface

Understand what a gameobject is

Feel confident placing gameobjects into a scene and manipulating their location, scale, and rotation