Tag: 3

Hello, everyone! I just made a small update for YBit. I wanted to have a pause and save/load features working so people don’t get frustrated when losing all the progress (especially now that the game has 35 levels!). Also, I wanted to give the player a chance to know in which level they are. So, not as big as the update to v0.2 but with crucial features that, in my opinion, they were needed. Here are all the adds and changes: New Added save/load features. Added a pause menu. Now you can see the level number. New dialogue. Changes Changed some sound effects. Balance change in some levels. If you are wondering about the future goals, now they are the following: More levels. More platform types. More dialogues. Joystick support during screens. Add Mac support. That’s all for now, thanks for reading!

Hello, everyone! So this time I have a bunch of news about Framework Mono. As I already said, I prepared everything in As I already said, I prepared everything in GitHub so it is a friendlier for someone who wants to start using it. Now it uses the issues tracking that I had been using in order to keep a track of what is needed to be done. I made the first official release of the Framework, which should be a stable one to work with. And also had been adding information to the wiki. This has been said in my last post but I have another new cool thing I am making for the framework. I decided to make a Trail tool in flash. It is already working in an apart branch called Trail-WorkingOn and I will be merging them once it is totally ready. Anyway, it can be used if you want to and it is already working […]

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working with Action Script 3. Why I started making this, you ask? Mostly, popular pressure. I had been, and I am, a AS3 and Flash fanboy. But, since everyone is leaving AS3 because Adobe doesn’t make enough efforts to update it, I decided to find an alternative. This doesn’t mean I am leaving AS3 or Flash, I will keep working on them until they lose support. Also, it is cool to learn a new programming language! And why did I pick Haxe instead of others? Well, first I picked Haxe with OpenFL, not Haxe alone. This is because, as the AS3 and Flash fanboy I am, […]