metal gear solid – VG247http://www.vg247.com
VG247.comFri, 09 Dec 2016 14:30:15 +0000en-UShourly1https://wordpress.org/?v=4.5.3Norman Reedus and the ghost from P.T. have a freaky reunion in MGS5http://www.vg247.com/2016/12/05/norman-reedus-and-the-ghost-from-p-t-have-a-freaky-reunion-in-mgs5/
http://www.vg247.com/2016/12/05/norman-reedus-and-the-ghost-from-p-t-have-a-freaky-reunion-in-mgs5/#respondMon, 05 Dec 2016 14:34:54 +0000https://www.vg247.com/?p=611362If you thought P.T. was terrifying, wait until you get a load of this.

P.T. has been thoroughly datamined and the result is a super weird Metal Gear Solid 5 scene starring none other than the spooky ghost as Quiet and Norman Reedus as Big Boss. Oh, and that gross fetus makes an appearance too, because what kind of reunion would it be without it.

*Shudder.*

YouTuber Lakitouille made this nightmare a reality and it’s really quite sweet. But also horrifying.

Stick around to the end of the video for a shower scene to end all shower scenes.

]]>http://www.vg247.com/2016/12/05/norman-reedus-and-the-ghost-from-p-t-have-a-freaky-reunion-in-mgs5/feed/0David Hayter once threw up on a microphone during a game recording session, bet you it was Metal Gear Solid 3: Snake Eaterhttp://www.vg247.com/2016/11/21/david-hayter-once-threw-up-on-a-microphone-during-a-game-recording-session-bet-you-it-was-metal-gear-solid-3-snake-eater/
http://www.vg247.com/2016/11/21/david-hayter-once-threw-up-on-a-microphone-during-a-game-recording-session-bet-you-it-was-metal-gear-solid-3-snake-eater/#respondMon, 21 Nov 2016 05:28:55 +0000https://www.vg247.com/?p=609078Metal Gear Solid series favourite describes the pressures of working in video game voice acting.

David Hayter, best known to gamers as the former voice of Metal Gear Solid’s snake, has shared an interesting anecdote as part of the ongoing debate over strike action from video game voice actors.

“One time, I actually threw up on the mic because I had to make a bunch of vomiting sounds in a row,” he told CBC News.

Vomiting sounds, hey? Hayter doesn’t say which game he was working on, or even that it was a Metal Gear Solid game, but I immediately thought of Snake Eater, where eating rotten foods has an unfortunate effect on our hero (as does spinning him around in menu view).

Hayter said voice acting for video games is sometimes completed in marathon single-day sessions. Elsewhere in the article prolific voice actor Jennifer Hale, whom you may know as FemShep among many other roles, said she has temporarily lost her voice as a result of these practices.

“I’ve got a friend right now who’s undergoing [vocal] surgery and will not be able to work for months,” she added.

These revelations arise as members of SAG-AFTRA strike against 11 gaming companies in an effort to secure better working conditions and remuneration. Notably, the union is asking for intense recording sessions to be split into multiple two hour sessions instead of four hour scream-a-thons and for advance and more in-depth information on projects. That last bit is important so actors have some idea what the lines they’re reading actually mean – and also presumably can say no to projects they’d rather not work on.

SAG-AFTRA is also pushing for bonuses for actors who contribute to games which sell over 2 million copies, which has proved a real sticking point because very, very few of the hundreds of people who might be involved in making a video game get a bonus.

But veteran voice actors Phil LaMarr said everyone should get a bonus.

“They seem to be working from this assumption that they shouldn’t share [the proposed bonus] with the developers and programmers. I’m not working from that assumption. Why wouldn’t you share it with the people who are working 16-hour days during crunch time?”

This is an extremely good question. Hit the article linked above for more information on the strike.

Those in North America can pick it up today on PlayStation 4 and Xbox One. If you reside in the UK, it arrives on October 13.

]]>http://www.vg247.com/2016/10/11/metal-gear-solid-5-the-definitive-experience-out-today-in-the-us-heres-the-launch-trailer/feed/0Metal Gear Solid 5: The Definitive Experience is out in October, includes Ground Zeroes and The Phantom Painhttp://www.vg247.com/2016/08/30/metal-gear-solid-5-the-definitive-experience-is-out-in-october-includes-ground-zeroes-and-the-phantom-pain/
http://www.vg247.com/2016/08/30/metal-gear-solid-5-the-definitive-experience-is-out-in-october-includes-ground-zeroes-and-the-phantom-pain/#respondTue, 30 Aug 2016 10:25:20 +0000https://www.vg247.com/?p=598642A similar collection leaked online a couple of weeks ago, but Konami has now officially announced the Metal Gear Solid 5 combo pack.

After something called Metal Gear Solid 5: Definitive Edition popped up on some retailers’ websites back in July, Konami has today officially revealed Metal Gear Solid 5: The Definitive Experience, a combo pack that includes Ground Zeroes and The Phantom Pain, as well as all DLC pieces released for both.

The Definitive Experience now has a dedicated page on Konami’s website, too. It’s due for release October 11 on PC, PlayStation 4, and Xbox One, priced $50.

The add-ons that come in the package include Ground Zeroes’ Déjà Vu and Jamais Vu missions, as well as the various bits of costumes and weapons released after launch for the single-player portion of The Phantom Pain. As for multiplayer, the Cloaked in Silence expansion is included, as are all other bits of content released since launch.

The cover art is cool, too, very 70s film-esque. Take a look:

This announcement follows the reveal of Metal Gear Survive at gamescom. Metal Gear Survive is the first entry in the series not to be developed by creator Hideo Kojima, who left the publisher to start his own indie studio with Sony’s backing.

Metal Gear Survive was announced at gamescom and the reaction has been interesting to watch. It’s a mistake to glance through your Twitter feed or look at some Reddit comments and decide “yes this is what everybody thinks”, but there are certainly some very loud voices with overlapping opinions.

One comment I’ve seen all over the place is “this isn’t Metal Gear Solid”, which is pretty amusing really because no, it’s not: that’s right there in the title. Metal Gear Survive, like both Metal Gear Acid games and Metal Gear Rising: Revengeance, is something of a spin-off. It’s not part of the ongoing (?) Solid timeline.

Faced with the prospect of continuing the beloved Metal Gear Solid storyline, something that’s going to take very, very careful handling, Konami has instead elected not to do that.

That distinction is built right into the premise this time, too – it all officially takes place in an alternate timeline to the Metal Gear Solid story. The idea is Big Boss (or whoever, hem hem) never walks out of the hospital he’s transported to after the bomb at the end of Metal Gear Solid 5: Ground Zeroes. As such, Metal Gear Solid 5: The Phantom Pain doesn’t happen. Instead, for some reason, wormholes open and suck all the soldiers of Mother Base off to some weird island covered in zombies and monsters.

That’s ridiculous, obviously. I will even concede it’s ridiculous when compared to everything in Metal Gear Solid, which is one of the most ridiculous franchises ever conceived in an industry founded on ridiculousness (note: that doesn’t mean it’s bad. Metal Gear Solid has never taken itself as seriously as the nuclear geo-political themes suggest, and that has always been one of its core, most praise-worthy strengths).

If Konami’s-studio-formerly-know-as-Kojima-Productions had decided to wipe The Phantom Pain from the Metal Gear Solid canon, or if it had elected to begin a new entry in the Metal Gear Solid canon with wormholes in the sky sucking a bunch of soldiers off to an island populated by zombies and monsters, that would deserve some pretty sharp words from fans. It would, indeed, be disrespectful to what has come before, a painful shoehorn and waste of the Metal Gear brand, and a spurious foundation for its future.

But Konami hasn’t done that. Faced with the prospect of continuing the beloved Metal Gear Solid storyline, something that’s going to take very, very careful handling, it has instead elected not to do that (yet?). Instead, the team has almost certainly sat down with the FOX engine it is already familiar with, grabbed a bunch of Metal Gear Solid 5 assets, and played around until it had a prototype, drawing on the strengths of Metal Gear Solid 5’s combat sandbox.

Now, Metal Gear Solid 5 is not “about” combat; the Metal Gear Solid series is “about” stealth. But the combat sandbox in Metal Gear Solid 5 was a lot of fun, as it has been to a lesser and greater degree in earlier games, and that’s something none of the games so far has ever leveraged as successfully as they might.

It’s not hard to see why; when you’re telling a single-player espionage story with overt pacifist themes, you’re not going to pour the time and resources needed to make a successful multiplayer mode. Be it Portable Ops and Peace Walker’s co-op missions, or the two different Metal Gear Online suites packaged with Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid 5: The Phantom Pain, it’s never really hit the mark, often hindered by technical issues or clumsy execution rather than lack of legs.

The first trailer sets the scene. There are no flaming flying whales. Or are there??

That’s a real shame, because there’s clearly a great deal of potential there if someone can get it right, and by focusing on co-op play instead of long narrative arc, Konami’s-studio-formerly-know-as-Kojima-Productions might just have the chance to do it. Because Konami knows you don’t want to pay the same price for a multiplayer sandbox as you would for a full-blown cinematic single-player release, and so Metal Gear Survive is a budget title with a short turn around.

A smaller project also gives the team a chance to find its feet. There’s a great deal more veteran Metal Gear Solid talent hanging on at Konami than Kojima legging it with the studio name suggests, but it’s under new leadership now, and with Kojima out the door it’s probably going to have to get used to a new kind of production schedule without an auteur to wrangle deadline and budget blow outs from management. Let’s be realistic here: Kojima may make great games, but he’s extremely bad at keeping the scope of his vision under control. In an ideal world, creators wouldn’t have to – but this is reality, where video games can cost millions of dollars to make and are commercial enterprises.

“Kojima may make great games, but he’s extremely bad at keeping the scope of his vision under control.”

It doesn’t surprise me at all that Konami’s-studio-formerly-know-as-Kojima-Production has made a zombie survival co-op sandbox, because that combines some of the hottest trends of the past few years. DayZ, H1Z1 and State of Decay are the obvious frontrunners, but you could also cite Minecraft, Rust, Ark: Survival Evolved and even No Man’s Sky along with oodles of open access titles.

You can imagine Konami handing down a mandate to its development team (“Make this thing my kids are into”, which, the joke goes, is how Sony Online Entertainment was being run in its final years heyoooooo), but if you’re not hellbent on believing Konami is the devil, you can also easily imagine a group of developers taking inspiration from the games they enjoy during the prototyping process.

Why are we so convinced Konami is the devil, anyway? To me it seems largely a matter of some poor Silent Hill sequels, a withdrawal from mainstream triple-A games development, willingness to use its licenses on pachinko machines, a falling out with Kojima – and a very marketable narrative.

Certainly Konami didn’t help itself by forbidding Kojima from collecting an award for Metal Gear Solid 5, although it’s probably worth remembering that award went to a large number of other people who also worked on Metal Gear Solid 5 and haven’t become household names traveling around with an entourage to give them massages, but very little effort is made to give Konami the benefit of the doubt. It went to some pains, damaging its own reputation, to sort out the legal mess of de-coupling Kojima’s name from a division of his former employer, in order to allow him to leverage his personal brand. It gave him years and huge amounts of money to make Metal Gear Solid 5. It has maintained the team Kojima left behind when it might just as easily have washed its hands of the whole thing and opened another 20 profitable health clubs.

It’s very easy to brand Konami as a bad guy (conveniently, just as everyone wants to get mad about Konami, we’re all manifesting very strong moral stances on gambling) and Kojima as a beautiful caged bird. It’s a simple narrative – easy to relate to, and therefore easy to sell; Sony certainly has a vested interest in selling it.

Kojima took the name Kojima Productions with him, and he also took producer Ken Imaizumi and artist Yoji Shinkawa. He did not take the whole studio formerly known as Kojima Productions; many of the same people who brought you Metal Gear Solid 5: Ground Zeroes and The Phantom Pain, as well as earlier Metal Gear games, are still toiling away at Konami.

I for one am very interested to see what they do with some of the under-leveraged gameplay of the Metal Gear series. I’m interested to put myself in the role of a Metal Gear super soldier I’ve created for myself, and play around with those gadgets unshackled from the espionage fiction, so I can shoot all the things I want to shoot. I’m very interested to see what Konami’s-studio-formerly-known-as-Kojima-Productions does after it’s enjoyed a nice short dev cycle, a palate cleanser if you will, and are ready to consider the ongoing storyline of the universe again.

]]>http://www.vg247.com/2016/08/24/metal-gear-survive-isnt-metal-gear-solid/feed/0Metal Gear Survive is The Phantom Pain with added co-ophttp://www.vg247.com/2016/08/18/metal-gear-survive-is-the-phantom-pain-with-added-co-op/
http://www.vg247.com/2016/08/18/metal-gear-survive-is-the-phantom-pain-with-added-co-op/#respondThu, 18 Aug 2016 11:45:13 +0000https://www.vg247.com/?p=597317Konami promises gameplay of Metal Gear spin-off isn’t that much of a departure for fans.

Konami’s surprise reveal for Metal Gear Survive yesterday may have ignited the internet’s angriest fans, but the publisher has said it’s not that much of a departure from the Metal Gear Solid players will recognise.

Speaking during Gamescom, Konami said that Metal Gear Survive will feel like the last release in the series, The Phantom Pain, but with added four-player co-op and a survival theme.

“The gameplay is very similar to Metal Gear Solid 5: The Phantom Pain and will have a lot of those aspects for sure, and we’re going to add on that co-op gameplay in-tune with that,” said Konami’s Richard Jones.

“Most of the gameplay will be focused on co-op play. So trying out missions with different styles, working with each other to experiment with tactics, that kind of thing. In general there is a lot of replayablility around trying different missions from a progression standpoint, from a tactical standpoint with three other friends.”

The publisher has already confirmed that Metal Gear Survive won’t be a full-priced game, and is part of an experimental approach first applied to Metal Gear Solid: Ground Zeroes.

“It’s a side-story, a spin-off if you will, that takes place in an alternate timeline,” said Jones. “We’re going to incorporate the whole theme of survival.”

Asked whether we can expect wackier spin-offs using the Metal Gear brand, Jones said Konami is just focusing on Survive for the time being and joked that there’s no plans for “a Metal Gear Puzzle Fighter just yet.”

As time goes on, however, Metal Gear Survive is looking less and less like a fully-fledged new game, and more like a companion product. It’s definitely not going to sell for $60 at launch, Konami told Polygon at gamescom.

Instead, expect Metal Gear Survive to run you around what Ground Zereos did at launch, that being $30. It’s interesting Konami cited this as an example, as Ground Zereos’ price at launch was one of its most criticised aspects, compared with the amount of available content.

Whatever it ends up costing, Konami said the game will still involve stealth, a trademark of the series. A single-player component is also possible, according to what the publisher told Polygon.

Metal Gear Survive is out on PC, PS4, and Xbox One in 2017.

]]>http://www.vg247.com/2016/08/18/metal-gear-survive-wont-cost-60/feed/0Konami’s new Metal Gear game is a 4 player co-op affair in an alternate timelinehttp://www.vg247.com/2016/08/17/konamis-new-metal-gear-game-is-a-4-player-co-op-affair-in-an-alternate-timeline/
http://www.vg247.com/2016/08/17/konamis-new-metal-gear-game-is-a-4-player-co-op-affair-in-an-alternate-timeline/#respondWed, 17 Aug 2016 08:30:18 +0000https://www.vg247.com/?p=596972Metal Gear continues with a new kind of stealth action adventure.

Metal Gear Survive is described as a new “addition to the Metal Gear Solid 5 universe”, and is set in an alternate timeline following the conclusion of Metal Gear Solid 5: Ground Zeroes – presumably one in which The Phantom Pain doesn’t play out.

According to Konami’s press release, Metal Gear Survive follows the adventures of soldiers previously employed at Metal Gear Solid 5’s Mother Base, who must now work together in order to survive “massive threats”.

The four-player action “takes a divergent look at familiar Metal Gear themes and pursues a fresh spirit of exploration in unique gameplay mechanics”, according to a press release. There will be new weapons “to combat charging creatures and lethal environments”.

These lethal environments include “distorted desert landscapes full of massive half-formed structures, living biological threats, and the remains of a once strong military force”. This is the result of “unexplained wormholes forming in the sky” at the start of Metal Gear Survive, apparently.

Metal Gear Survive is coming to PC, PS4 and Xbox One in 2017. You can view the first trailer above, courtesy of IGN.

Eurogamer sighted the title on Amazon Japan and German retailer NetGames, although only the latter is still up at time of writing.

The listings don’t give a lot of detail to explain what might be in the re-release; Metal Gear Solid 5: The Phantom Pain didn’t really have the kind of DLC you’d expect in a package like this.

It’s probably got all those alternate costumes and whatnot, as well as prologue Ground Zeroes as a pack-in. Maybe it could even have Metal Gear Online and updates on disc, so you don’t have to download it all, and some of the extras included on the Blu-Ray from the Special Edition.

If an announce is imminent, we might hear about it as early as next month. Keep your eyes peeled for news out of gamescom.

]]>http://www.vg247.com/2016/07/28/metal-gear-solid-5-definitive-edition-spotted-probably-packs-in-ground-zeroes-and-dlc/feed/0Metal Gear Solid: Snake Eater pachi-slot machine has some rather boss cutsceneshttp://www.vg247.com/2016/07/15/metal-gear-solid-snake-eater-pachi-slot-machine-has-some-rather-boss-cutscenes/
http://www.vg247.com/2016/07/15/metal-gear-solid-snake-eater-pachi-slot-machine-has-some-rather-boss-cutscenes/#respondFri, 15 Jul 2016 16:59:28 +0000https://www.vg247.com/?p=592817Sorry I had to throw 60s-era slang “boss” in there. It just seemed to fit with this Metal Gear Solid pachinko machine.

The machines feature a 32-inch full HD liquid-crystal display and as you can see by the video above (via Kotaku), the pachi-slot machine boasts some rather great, high-end cutscenes from Metal Gear Solid 3.

Last year, a Big Boss trademark from Konami was filed in Japan for the pachinko machine, and it was formally introduced back in June by the company.

The Metal Gear Solid: Snake Eater pachi-slot machines will be released in Japan October 17. You can check out the official website here. Enjoy the video and maybe cry a little.

Get Metal Gear Solid 5: The Phantom Pain for $28, other MGS games cheap in Steam sale

The entire Metal Gear Solid series, well, the ones available on Steam at any rate, is currently on sale. That includes only the games, but not multiplayer DLC or single-player cosmetic items, unfortunately.

James Young is a British gamer who lost an arm and part of a leg in an accident in 2012, has received prosthetic, Metal Gear Solid-themed replacements from Konami as part of the publisher’s Phantom Limb Project.

His story is the subject of a new BCC3 documentary called Bodyhack: Metal Gear Man. The two-part documentary chronicles the start of the project, the bionic arm’s design by Sophie de Oliveira Barata, as well as Konami’s role in funding.

You can watch both parts below, but be wary of some Metal Gear Solid 5 spoilers.

The May update for Metal Gear Solid 5: The Phantom Pain makes significant changes to both halves of Metal Gear Online – the multiplayer action game and Forward Operating Base system.

The update should be rolling out today, and adds the following new items and content:

Sneaking Security Guard Stealth Camo [★9～★11]
This security feature is added to sneaking suit and battle dress uniforms of Grades 9, 10, or 11. When your security guards spot an intruder, they will activate temporary stealth camouflage and vanish from sight! Add a stealthy surprise to the defenses of your FOB.

UA-Drome Battery Vaporizer-Equipped UAV [★9～★11]
This security feature is added to UAVs of Grades 9, 10, or 11. The UAV carries a compact microwave emitter that disables batteries in the surrounding area. Knock out the electronics of intruders into your FOB.

OM Decoy Dummy Field of Movement Emitter [★5～]
Jams the search capabilities of an FOB defender’s Intel Team, showing a false FOM prediction where the emitter is thrown.

Dispatch your forces to assault FOBs and aid your infiltration
This new feature allows you to dispatch a strike force to an FOB ahead of your infiltration, to knock out security devices or eliminate guards.

Added information on Short Leagues to PF Rating screen
In addition to the virtual league battles held on a weekly basis, you can now participate in special short leagues that last just one day. Also, the PF Rating screen will now show your PF’s stats in greater detail, so be sure to check it and see how your day-to-day actions are strengthening your force.

New soldiers arrive with unique new skills
The new skills in this update are perfect for getting a major boost to your PF Rating. Find and extract soldiers with these skills to make your force stronger than ever.

Special online-only tasks added to the Challenge Task list
“Challenge Tasks,” the special achievements that offer rewards for each one completed, now include online-only tasks. There are all kinds of tasks to try, from simple feats that can be completed with ease, to massive undertakings that will keep you trying for hours. Online Challenge Tasks will be added/changed as time progresses, so be sure to check out the latest challenges and try those you think you can achieve.

This new stuff above comes along with a stack of fixes and balance changes, as detailed in the patch notes below. Of particular note is a change to matchmaking prioritisation.

Unique Characters: Quiet can no longer be interrogated.

Rank: Rank increase and decrease are now displayed in the mission results.

Score

Score has been adjusted for each mission.

Assist score will no longer be granted when woken up by a comrade after putting yourself into sleep or stun status.

Metal Gear villain Psycho Mantis is featured in the second video, telling Snake how the Ford Fusion Titanium “is the perfect car” for him.

If you aren’t familiar with either vehicle, the links above will take you to the official page for each.

I wonder if Ford will make an Overdub video for the upcoming GT or the Raptor. They’re both kinda cool, if you’re into Fords.

]]>http://www.vg247.com/2016/04/09/david-hayter-returns-to-metal-gear-solid-in-this-ford-commerical/feed/0Fan-made Metal Gear Solid game brings back Snake’s original actor, David Hayterhttp://www.vg247.com/2016/04/07/fan-made-metal-gear-solid-game-brings-back-snakes-original-actor-david-hayter/
http://www.vg247.com/2016/04/07/fan-made-metal-gear-solid-game-brings-back-snakes-original-actor-david-hayter/#respondThu, 07 Apr 2016 11:13:05 +0000https://www.vg247.com/?p=577473David Hayter will reprise his role as Solid Snake in this fan-made project.

Fan-made Metal Gear Solid game brings back Snake’s original actor, David Hayter

The Fan Legacy: Metal Gear Solid is the name of the new game, which is described by the developers as a virtual museum of the some of the series’ best levels.

“The Fan Legacy: Metal Gear Solid will feature many pieces of amazing fan art from devoted lovers of the series and our collaborators,” reads the Facebook announcement.

The Fan Legacy: Metal Gear Solid is in development for PC, build on Unreal Engine 4 and includes VR support. It’s due for release in May, and will be completely free of charge.

Catch the reveal trailer below (via iRam Gamer), showing some of the series’ most recognisable levels.

]]>http://www.vg247.com/2016/04/07/fan-made-metal-gear-solid-game-brings-back-snakes-original-actor-david-hayter/feed/0Metal Gear Solid 2 nearly had a cel shaded look and other facts you probably didn’t knowhttp://www.vg247.com/2016/04/04/metal-gear-solid-2-nearly-had-a-cel-shaded-look-and-other-facts-you-probably-didnt-know/
http://www.vg247.com/2016/04/04/metal-gear-solid-2-nearly-had-a-cel-shaded-look-and-other-facts-you-probably-didnt-know/#respondMon, 04 Apr 2016 20:29:49 +0000https://www.vg247.com/?p=576884A few details you may not have known about Metal Gear Solid 2: Sons of Liberty.

The latest Did You Know Gaming video puts Metal Gear Solid 2: Sons of Liberty in the spotlight. As with previous videos in the series, this one details a few lesser-known aspects of the classic game, including footage many fans may be seeing for the first time.

One of the more interesting facts have to do with the game’s art style, which had at some point featured cel shaded-style visuals and character models, but never made it into the game.

Sons of Liberty was also the first in the series to use motion capture, which was done with the help of a military advisor.

All of this and more are explained in the video:

]]>http://www.vg247.com/2016/04/04/metal-gear-solid-2-nearly-had-a-cel-shaded-look-and-other-facts-you-probably-didnt-know/feed/0A look at Metal Gear Online’s Survival mode, due next weekhttp://www.vg247.com/2016/03/31/a-look-at-metal-gear-onlines-survival-mode-due-next-week/
http://www.vg247.com/2016/03/31/a-look-at-metal-gear-onlines-survival-mode-due-next-week/#respondThu, 31 Mar 2016 12:00:31 +0000https://www.vg247.com/?p=576477Survival mode is for teams that can get a good win streak going.

Update 1.11 for Metal Gear Online is bringing a new mode called Survival. Survival is a multiplayer mode where two teams of six go head to head in an attempt to get a five-round win streak.

The winning team will earn “special rewards.” All players can play, for up to ten attempts a week. Unless you own the Cloaked in Silence DLC, which lets you have unlimited attempts.

Update 1.11 is due for release April 7. Catch the overview trailer below:

]]>http://www.vg247.com/2016/03/31/a-look-at-metal-gear-onlines-survival-mode-due-next-week/feed/0The entire Metal Gear Solid series is on sale on the PlayStation Storehttp://www.vg247.com/2016/03/30/metal-gear-solid-series-sale-ps4-ps3-playstation-store/
http://www.vg247.com/2016/03/30/metal-gear-solid-series-sale-ps4-ps3-playstation-store/#respondWed, 30 Mar 2016 09:41:42 +0000https://www.vg247.com/?p=576199The PlayStation Store is offering deep discounts on all games in the Metal Gear Solid franchise.

Another week has started in the North American PlayStation Store’s big franchise sale. This week’s series of choice is Metal Gear Solid, with deals across PS3, PS4, Vita, and even PSP.

Discounts go as high as 75 percent off, and they’re all live now through Monday, April 4.

Find all sale prices below:

PS4 – Metal Gear Solid 5: Ground Zeroes – $4.99

PS4 – Metal Gear Solid 5: The Phantom Pain – $40.19

PS3 – Metal Gear Rising: Revengeance Ultimate Edition – $7.49

PS3 – Metal Gear Solid (PSOne Classic) – $4.99

PS3 – Metal Gear Solid 2: Sons of Liberty – $7.49

PS3 – Metal Gear Solid 3: Snake Eater – $7.49

PS3 – Metal Gear Solid 4: Guns of the Patriots – $9.99

PS3 – Metal Gear Solid HD Collection – $19.99

PS3 – Metal Gear Solid Peacewalker HD Edition – $9.99

PS3 – Metal Gear Solid 5: Ground Zeroes – $4.99

PS3 – Metal Gear Solid 5: The Phantom Pain – $33.49

PS3 – Metal Gear Solid VR Missions (PSOne Classic) – $2.99

PS Vita – Metal Gear Solid 2: Sons of Liberty – $7.49

PS Vita – Metal Gear Solid 3: Snake Eater – HD Edition – $7.49

PS Vita – Metal Gear Solid: HD Collection – $14.99

PSP – Metal Gear Solid Peace Walker – $9.99

PSP – Metal Gear Solid PSP Bundle – $12.49

PSP – Metal Gear Solid: Portable Ops -$4.99

PSP – Metal Gear Solid: Portable Ops Plus – $4.99

]]>http://www.vg247.com/2016/03/30/metal-gear-solid-series-sale-ps4-ps3-playstation-store/feed/0Metal Gear Solid actor David Hayter has “no particular love” for Hideo Kojimahttp://www.vg247.com/2016/03/28/metal-gear-solid-actor-david-hayter-has-no-particular-love-for-hideo-kojima/
http://www.vg247.com/2016/03/28/metal-gear-solid-actor-david-hayter-has-no-particular-love-for-hideo-kojima/#respondMon, 28 Mar 2016 19:26:35 +0000https://www.vg247.com/?p=576009David Hayter may be the voice of Snake, but he doesn’t have the best memories of working with creator Hideo Kojima.

David Hayter, the veteran voice actor known for voicing the various iterations of Metal Gear Solid’s Snake, has spoken out about his relationship with series creator Hideo Kojima, why he may never play Metal Gear Solid 5, and a lot more.

Hayter told GameInformer he was not surprised to hear that he won’t return to play Snake in The Phantom Pain, revealing that Kojima has been trying to find a replacement for him since as far back as Snake Eater.

“I had to re-audition for Metal Gear 3 to play Naked Snake,” Hayter said. “They made me re-audition to play Old Snake, and the whole time, they were trying to find somebody else to do it.

“I heard that Kojima asked one of the producers on Metal Gear Solid 3 to ask Kurt Russell if he would take over for that game. He didn’t want to do it.”

Kojima got his wish to have a Hollywood actor play Snake when it was announced that Kiefer Sutherland was going to play Hayter’s role in The Phantom Pain. Hayter was never told why he won’t be invited back into the recording booth, and learned about it from one of the game’s producers.

“That was basically it, and then I talked to Kris Zimmerman (Metal Gear Solid English casting and voice director),” he added.

“She said, ‘We’re going forward, but it looks like they are going to try and replace you.’ They tried to do that before, and it never worked. They tried to get voice matches, and it never happened,” Hayter goes on.

“It was annoying to me, because I thought that I had given a lot to the series and really helped promote it.

“I don’t have any ill will toward Kiefer Sutherland or anything like that. The whole thing could have been handled better and a little more respectfully, but I’m not going to cry about it.”

As for The Phantom Pain and Ground Zeroes, Hayter says he won’t be playing them, as it will be “60 hours of humiliation.”

Hayter also shot down any hope fans of the series may have had of him and Kojima reuniting, now that Kojima is a free agent, saying, “I’ve got no particular love for Kojima.

]]>http://www.vg247.com/2016/03/28/metal-gear-solid-actor-david-hayter-has-no-particular-love-for-hideo-kojima/feed/0Sorry, David Hayter’s not recording new Metal Gear Solid dialoguehttp://www.vg247.com/2016/03/07/sorry-david-hayters-not-recording-new-metal-gear-solid-dialogue/
http://www.vg247.com/2016/03/07/sorry-david-hayters-not-recording-new-metal-gear-solid-dialogue/#respondMon, 07 Mar 2016 22:58:54 +0000https://www.vg247.com/?p=573126David Hayter is voicing Solid Snake at least one more time, but it’s not what you think.

The Metal Gear Solid voice acting veteran dropped a very mysterious Tweet suggesting he’s currently in the booth as Solid Snake.

Now that you’re excited, here’s the skinny: Hayter was challenged to record an insult in Snake’s voice as part of a social media campaign in support of a Kickstarter to benefit the Antaeus Theatre Company. Paul Eiding, who voices Metal Gear Solid’s Roy Campbell, is also involved.

Shadow Moses, the fan project that planned to remake the original Metal Gear Solid with modern graphics in Unreal Engine 4, has been cancelled.

Developers of the unofficial remake announced this earlier today on Facebook, but did not give a reason why.

“We have an important announcement to make today,” the devs wrote. “We have to cancel the Shadow Moses Project for reasons beyond our control.

“We would like to thank everyone for the tremendous support we have received.”

That won’t be the end for this team, it seems, as they promised more news to follow soon.

As sad as it is, it’s certainly not unexpected. Many big publishers are notorious for shutting down fan projects that leverage existing IPs, and Konami would certainly not be among the most open of the bunch.

Cloaked in Silence will set you back $4, will add-on “appeal” packs going for $2. A free update will deliver Sabotage mode on the same day.

Looking further ahead, another mode will be added on April 7. Called Survival, it has teams of players competing for win streaks. Unusually, you only get ten tries a week – but those who buy Cloaked in Silence will have unlimited tries. The challenge will reset every Tuesday.

]]>http://www.vg247.com/2016/03/02/metal-gear-online-quiet-expansion-launching-march-15-new-survival-mode-inbound/feed/0Play as Metal Gear Solid characters in Fallout 4 with this modhttp://www.vg247.com/2016/02/04/fallout-4-mod-metal-gear-solid-5-characters/
http://www.vg247.com/2016/02/04/fallout-4-mod-metal-gear-solid-5-characters/#respondThu, 04 Feb 2016 08:47:31 +0000https://www.vg247.com/?p=568290No need to mess around with Fallout 4’s character creator to create a Snake look-alike anymore.

Clever modder Akiba91 has created a new fully-featured mod designed to bring Metal Gear Solid 5 characters into Fallout 4. It’s called ‘Metal Gear Solid – All in One Standalone’ and it features quite a lot of little details for each one.

Venom Snake, Skull Face, and Quiet are all there. You get to choose Snake’s suit, his eyepatch, bionic arm, horns and more. You can download the mod from here.

You will need another mod, called Armorsmith Extended, which allows you to create some Metal Gear Solid items on Fallout’s workbench.

Take a look at some screens of the end result below:

]]>http://www.vg247.com/2016/02/04/fallout-4-mod-metal-gear-solid-5-characters/feed/0You probably did know these Metal Gear Solid factshttp://www.vg247.com/2016/01/25/you-probably-did-know-these-metal-gear-solid-facts/
http://www.vg247.com/2016/01/25/you-probably-did-know-these-metal-gear-solid-facts/#respondMon, 25 Jan 2016 02:34:14 +0000https://www.vg247.com/?p=566259Metal Gear Solid gets the trivia run down in this week’s Did You Know Gaming.

The Metal Gear Solid series is one of the best-documented of the modern era, so most serious fans will familiar with this material.

Still, there’s some great stuff in there about Metal Gear Solid’s callbacks to Metal Gear 2 and its links to Policenauts. Plus we welcome any reminder of how committed David Hayter was to the series, and would like to wave it in front of Konami and Hideo Kojima’s nose.

]]>http://www.vg247.com/2016/01/25/you-probably-did-know-these-metal-gear-solid-facts/feed/0Metal Gear Online officially launches on Steamhttp://www.vg247.com/2016/01/19/metal-gear-online-officially-launches-on-steam/
http://www.vg247.com/2016/01/19/metal-gear-online-officially-launches-on-steam/#respondTue, 19 Jan 2016 12:24:30 +0000https://www.vg247.com/?p=565431Metal Gear Solid 5 players on PC are now able to shoot each other in the face in Metal Gear Online.

Konami promised to continue updating the game after launch, just like the console version. In addition, if you play at least one match between January 19 and 26, you’ll be rewarded with 3000 Gear Points (GP).

Shadow Moses is a fan remake of Metal Gear Solid built in Unreal Engine 4. Creator Airam Hernandez has released first video footage of the project, and it’s looking pretty damn special.

I didn’t realise how much I wanted this till I saw it. Both Metal Gear Solid 2 and Metal Gear Solid 3 have been remastered, but the original Metal Gear Solid has gone without an updated re-release, despite strong fan demand, because it needs a full overhaul rather than an HD brush up.

In the meantime, if you’d like to follow Hernandez’s progress and check out screenshots and other assets, your best bet is the Shadow Moses Facebook page.

Edit: Oh yeah, Metal Gear Solid was remastered – for GameCube, as Twin Snakes. I guess my brain doesn’t consider re-releases that I can’t play on current or last-gen consoles. Certainly there was plenty of clamour for a more modern re-release with Sons of Liberty and Snake Eater hit PlayStation 3.

Konami announced that starting 10pm PT on January 12, users will be able to download the beta release through Steam. All you need to do is opt in through the game’s entry in your Steam library.

Konami warned the launch time may be pushed back by a few hours, though, so don’t fret if it’s not available at 10pm. This is only a limited test, too, and the publisher didn’t specify when it’ll officially launch.

The publisher is currently recruiting development staff, and the job ad leaves no doubt as to what project it has in mind: “new Metal Gear”.

Only four staffers, including Hideo Kojima himself, are definitely known to be on board the independent version of Kojima Productions. It’s possible many more have followed or will follow leadership to the indie as its first project moves into production, but others may choose to remain part of the now generically-titled internal Konami production team which brought us Metal Gear Solid 5: The Phantom Pain.

]]>http://www.vg247.com/2015/12/18/new-metal-gear-konami-recruiting-to-replace-kojipro/feed/0Keighley: Konami blocked Hideo Kojima from The Game Awards 2015http://www.vg247.com/2015/12/04/hideo-kojima-konami-blocked-the-game-awards-2015/
http://www.vg247.com/2015/12/04/hideo-kojima-konami-blocked-the-game-awards-2015/#respondFri, 04 Dec 2015 03:57:49 +0000http://www.vg247.com/?p=560990Hideo Kojima did not attend The Game Awards 2015. No, not even in a mask.