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X| |X
X| "Grand Theft Auto IV" Strategy Guide |X
X| |X
X| [Xbox 360 and PlayStation 3 Versions] |X
X| Version 3.0 [Revision 6] (September 2010) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2008-2010 Robert Allen Rusk. |X
X| |X
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0====================0
| Contact Information \
0=====================================>
E-MAIL: rarusk[gnat]netzero[snot]com
FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG: http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
**NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is
to thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].
0================0
| General Notices \
0=====================================>
**NOTICE: This guide may only be distributed and/or posted in its
original format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide then please ask for
my permission first before doing so (especially if you work for a
magazine or website). A lot of time and effort was spent putting this
thing together and that should be taken into consideration.
And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and
talk shop with fellow GTA IV "thuggers".....
"Grand Theft Auto IV" is copyright 2008 by Rockstar Games, a subsidiary of
Take-Two Interactive Software, Inc. All rights reserved.
"Grand Theft Auto IV" Official Strategy Guide - Written by Tim Bogenn and
Rick Barba. Copyright 2008 by BradyGames, a division of Penguin Group (USA)
Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Table of Contents (to determine overall game structure)
>>Weapon, Health and Armor Maps
>>Flying Rat and Unique Stunt Jump Maps
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
This is probably the single biggest revision I have done to this guide. I
have reorganized the weapons and items and redid many of the instructions to
finding them. I also did the same for the Flying Rats and Unique Stunt Jumps.
In addition, I have updated the artistic look and feel of this document. This
is to help give a consistent look and organization to all of my "Grand Theft
Auto" guides.
Finally, I have also throughly proofread this guide to clean out errors that
have been there for a long time. And I have added new ideas and information
to the following chapters and sub-chapters:
>>Advanced Tips And Information - The Pay 'N' Spray Police Invisibility
Glitch
>>"Wheelie Rider" Accomplishment
>>"Bleed Out" (Roman Bellic)
>>"The Holland Play" (Playboy X) - B. Playboy X
>>"Blood Brothers" (Francis McReary)
>>"Out of Commission" (Little Jacob)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0========================================================0
| Additional Sources |
0========================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--"Grand Theft Auto IV" Forum
--YouTube
--"Rolled Over" Accomplishment
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0========================================================0
| Additional Contributions |
0========================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
--zombie95 --Avenged Sevenfold
--Sam Vere --Glen T. Winstein
--Kenny Roberts --Tom Herni
--Jos Rosales --Lars Berntrop-Bos
--Ryan Holtz --Sbastien Groulx
--Carl Johnson --Eric Johnson
--Esteban Martinez --Jonathan Rohr
--Shane Wong --nawlinsboy79
--Patrick Butler --Wilson Polk
--p.pwreece --ohioguy67
--Mark Coiley --Sida Liu
--Mark Watts --Derrek Rhoades
--auditorez --Adam Gilligan
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0========================================================0
| Other Guides and FAQs I Have Authored |
0========================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
0================0
| Strategy Guides \
0=====================================>
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
>>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3)
>>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3)
>>"Bully" (PS2)
>>"Bully: Scholarship Edition" (Xbox 360)
>>"The Darkness" (Xbox 360)
>>"Stubbs The Zombie" (Xbox)
>>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
>>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)
One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA.
0=====0
| FAQs \
0=====================================>
>>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at CheatCC since
that is my primary contribution site.
/#########################################################################\
0###########################################################################0
| Quick Search Feature |
0###########################################################################0
\#########################################################################/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
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| Table of Contents [TBCT] |
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| I. Introduction And General Information (IAGI) \
0===========================================================================>
1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(GTFR) 6. "Grand Theft Auto IV"
(ELIB) 7. "Episodes From Liberty City"
(CTRS) 8. Controls and Vehicles
A. On Foot
B. In Cars, Motorcycles, and Boats
C. In Helicopters
(OMTR) 9. Other Modes of Transportation
(TMSC) 10. The Main Screen
(GMNU) 11. Game Menus
(NWFT) 12. New Features
(WPSG) 13. Weapon Usage
(LWFM) 14. Law Enforcement
A. The Wanted Zone
B. Getting Rid of Wanted Ratings
C. The Wanted Ratings
D. Restricted Areas
E. Wanted Rating Exploits
F. Busted
G. Police Vehicles and Vigilante Missions
(UPNS) 15. Using a Pay 'N' Spray
(EREX) 16. Early Exploration
(WSTD) 17. Wasted
(ATAI) 18. Advanced Tips And Information
(CPLT) 19. 100% Completion List
(AMLS) 20. Accomplishments List
A. Single Player Accomplishments
B. Multiplayer Accomplishments
C. PlayStation 3 Specific Accomplishment
(EFPL) 21. "Episodes From Liberty City" Accomplishments List
0===============================================================0
| II. The East Side (Bohan, Dukes, Broker, Charge Island) (ETSD) \
0===========================================================================>
1. In The Beginning.....
(YSFH) 2. Your Safehouse
(RSPO) 3. Residents Parking Only
(TRTP) 4. The Order of Things (Part One)
(TWIC) 5. TW@ Internet Cafe
(WBAH) 6. Weapons, Body Armor, Health, and Food
A. Weapons
B. Health and Body Armor Icons
C. Food and Drinks
(ESWI) 7. East Side Weapons, Items, and Food
A. Bohan
B. Charge Island
C. Dukes
D. Francis International Airport
E. Broker
(FRES) 8. Flying Rats (East Side)
A. Bohan (BHN)
B. Charge Island (CRN)
C. Dukes (DKS)
D. Francis International Airport (FIA)
E. Broker (BKR)
(UNES) 9. Unique Stunt Jumps (East Side)
A. Bohan (BHN)
B. Dukes (DKS)
C. Francis International Airport (FIA)
D. Broker (BKR)
(OTCT) 10. Other Activities
A. QUB3D Vidgame
B. Pool
C. Darts
D. Bowling
(PLES) 11. Places of Interest (East Side)
(ACPO) 12. Accomplishments (Part One)
A. "Walk Free" and "One Man Army" Accomplishments
B. "Wheelie Rider" Accomplishment
C. "Chain Reaction" Accomplishment
0====================================0
| III. The Main Story Missions (TMSM) \
0===========================================================================>
(RMBC) 1. Roman Bellic
R1. "It's Your Call" (Roman Bellic)
(CLPH) 2. The Cell Phone
(RNDM) 3. Random Characters (Introduction)
A. Brian Meech
R2. "Three's A Crowd" (Roman Bellic)
M1. "First Date" (Michelle)
R3. "Bleed Out" (Roman Bellic)
(DTML) 4. Dating Michelle
R4. "Easy Fare" (Roman Bellic)
R5. "Jamaican Heat" (Roman Bellic)
(TXJB) 5. Taxi Jobs
(VLGV) 6. Vladimir Glebov
V1. "Bull In A China Shop" (Vladimir Glebov)
V2. "Hung Out To Dry" (Vladimir Glebov)
(HOWF) 7. Hanging Out With Friends
V3. "Clean Getaway" (Vladimir Glebov)
V4. "Ivan the Not So Terrible" (Vladimir Glebov)
R6. "Uncle Vlad" (Roman Bellic)
R7. "Crime and Punishment" (Roman Bellic)
(VGMS) 8. Vigilante Missions
A. Current Crimes
B. Most Wanted (East Side)
(MKFT) 9. Mikhail Faustin
F1. "Do You Have Protection?" (Mikhail Faustin)
F2. "Final Destination" (Mikhail Faustin)
F3. "No Love Lost" (Mikhail Faustin)
R8. "Logging On" (Roman Bellic)
F4. "Rigged to Blow" (Mikhail Faustin)
(EXPT) 10. Exotic Exports
(LTJC) 11. Little Jacob
LJ1. "Concrete Jungle" (Little Jacob)
LJ2. "Shadow" (Little Jacob)
(DGDL) 12. Drug Delivery
(FDLJ) 13. Friends with Little Jacob
A. Little Jacob's Gun Car
(RDBM) 14. Random Character (Badman)
DR1. "The Master and the Molotov" (Dimitri Rascalov)
DR2. "Russian Revolution" (Dimitri Rascalov)
R9. "Roman's Sorrow" (Roman Bellic)
(MNCU) 15. Manny Escuela
ME1. "Escuela of the Streets" (Manny Escuela)
(RDML) 16. Random Character (Mel)
ME2. "Street Sweeper" (Manny Escuela)
(EZTR) 17. Elizabeta Torres
EZ1. "Luck of the Irish" (Elizabeta Torres)
EZ2. "Blow Your Cover" (Elizabeta Torres)
0=====================0
| IV. Algonquin (ALQN) \
0===========================================================================>
(TDPW) 1. The Order of Things (Part Two)
(AGWI) 2. Algonquin Weapons, Items, and Food
A. Broker
B. Algonquin
C. Colony Island
D. Happiness Island
(FRAQ) 3. Flying Rats (Algonquin)
A. Broker (BKR)
B. Algonquin (AGQ)
C. Colony Island (COL)
D. Happiness Island (HPI)
(UNAQ) 4. Unique Stunt Jumps (Algonquin)
A. Broker (BKR)
B. Algonquin (AGQ)
(PLIQ) 5. Places of Interest (Algonquin)
(ACAT) 6. Accomplishments (Part Two)
A. "Sightseer" Accomplishment
B. "Under the Radar" Accomplishment
C. "Finish Him" Accomplishment
D. "Rolled Over" Accomplishment
(MWAG) 7. Most Wanted (Algonquin)
(BRKZ) 8. Brucie Kibbutz
B1. "Search and Delete" (Brucie Kibbutz)
B2. "Easy as Can Be" (Brucie Kibbutz)
B3. "Out of the Closet" (Brucie Kibbutz)
ME3. "The Puerto Rican Connection" (Manny Escuela)
(RNMT) 9. Random Characters (Multiple)
A. Ilyena Faustin
B. Hossan Ramzy
C. Pathos
D. Sara
EZ3. "The Snow Storm" (Elizabeta Torres)
EZ4. "Have a Heart" (Elizabeta Torres)
?1. "Call and Collect" (?)
(PKMY) 10. Packie McReary
PM1. "Harboring a Grudge" (Packie McReary)
PM2. "Waste Not Want Knots" (Packie McReary)
PM3. "Three Leaf Clover" (Packie McReary)
0===================0
| V. Alderney (ADNY) \
0===========================================================================>
(TDPE) 1. The Order of Things (Part Three)
(AYWI) 2. Alderney Weapons, Items, and Food
A. Algonquin
B. Alderney
(FRAD) 3. Flying Rats (Alderney)
(UNAD) 4. Unique Stunt Jumps (Alderney)
(PLIL) 5. Places of Interest (Alderney)
(MWAY) 6. Most Wanted (Alderney)
(RNMY) 7. Random Characters (Multiple)
A. Eddie Low
B. Marnie Allen
C. Ivan Bytchkov (Special)
(FDPK) 8. Friends with Packie
B4. "No. 1" (Brucie Kibbutz)
(FDBC) 9. Friends with Brucie
(LCRC) 10. Liberty City Races
A. East Side Races
B. Algonquin Races
C. Alderney Races
(PBYX) 11. Playboy X
PBX1. "Deconstruction for Beginners" (Playboy X)
PBX2. "Photo Shoot" (Playboy X)
(RNJF) 12. Random Character (Jeff)
(DWFG) 13. Dwayne Forge
D1. "Ruff Rider" (Dwayne Forge)
R10. "Hostile Negotiation" (Roman Bellic)
D2. "Undress to Kill" (Dwayne Forge)
PBX3. "The Holland Play" (Playboy X)
A. Dwayne
B. Playboy X
(FDDF) 14. Friends with Dwayne
(RNCH) 15. Random Character (Cherise Glover - Special)
(FRMR) 16. Francis McReary
FM1. "Final Interview" (Francis McReary)
FM2. "Holland Nights" (Francis McReary)
FM3. "Lure" (Francis McReary)
(DKMR) 17. Derrick McReary
DM1. "Smackdown" (Derrick McReary)
(GDMR) 18. Gerry McReary
GM1. "Actions Speak Louder Than Words" (Gerry McReary)
GM2. "I Need Your Clothes, Your Boots and Your Motorcycle"
(G. McReary)
(UNPR) 19. U.L. Paper
ULP1. "Wrong is Right" (U.L. Paper)
ULP2. "Portrait of a Killer" (U.L. Paper)
ULP3. "Dust Off" (U.L. Paper)
(RYBC) 20. Ray Boccino
RB1. "A Long Way to Fall" (Ray Boccino
RB2. "Taking in the Trash" (Ray Boccino)
ULP4. "Paper Trail" (U.L. Paper)
(VHCL) 21. Stevie's Vehicle Collection
A. Alderney Vehicles
B. Algonquin Vehicles
C. Bohan Vehicles
D. Charge Island Vehicles
E. Dukes Vehicles
F. Francis International Airport Vehicles
G. Broker Vehicles
RB3. "Meltdown" (Ray Boccino)
RB4. "Museum Piece" (Ray Boccino)
RB5. "No Way on the Subway" (Ray Boccino)
RB6. "Late Checkout" (Ray Boccino)
RB7. "Weekend at Florian's" (Ray Boccino)
DM2. "Babysitting" (Derrick McReary)
DM3. "Tunnel of Death" (Derrick McReary)
(BRCN) 22. Bernie Crane
BC1. "Hating the Haters" (Bernie Crane)
BC2. "Union Drive" (Bernie Crane)
BC3. "Bouys Ahoy" (Bernie Crane)
FM4. "Blood Brothers" (Francis McReary)
(RNLC) 23. Random Character (Clarence Little - Special)
(PHBL) 24. Phil Bell
PB1. "Truck Hustle" (Phil Bell)
PM4. "Undertaker" (Packie McReary)
GM3. "I'll Take Her" (Gerry McReary)
GM4. "She's a Keeper" (Gerry McReary)
GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary)
(TFXR) 25. The Fixer
(RNGI) 26. Random Character (Gracie Ancelotti)
(JMPG) 27. Jimmy Pegorino
J1. "Pegorino's Pride" (Jimmy Pegorino)
J2. "Payback" (Jimmy Pegorino)
(JNGV) 28. Jon Gravelli
GV1. "Entourage" (Jon Gravelli)
GV2. "Dining Out" (Jon Gravelli)
GV3. "Liquidize the Assets" (Jon Gravelli)
PB2. "Catch the Wave" (Phil Bell)
PB3. "Trespass" (Phil Bell)
PB4. "To Live and Die in Alderney" (Phil Bell)
J3. "Flatline" (Jimmy Pegorino)
J4. "Pest Control" (Jimmy Pegorino)
ULP5. "That Special Someone" (U.L. Paper)
J5. "One Last Thing....." (Jimmy Pegorino)
0==================0
| VI-A. Deal (DEL$) \
0===========================================================================>
PB5-A. "If the Price is Right" (Phil Bell)
R11-A. "Mr. & Mrs. Bellic" (Roman Bellic)
LJ3-A. "A Revenger's Tragedy" (Little Jacob)
0=====================0
| VI-B. Revenge (RVNG) \
0===========================================================================>
NB1-B. "A Dish Served Cold" (Niko Bellic)
R11-B. "Mr. & Mrs. Bellic" (Roman Bellic)
LJ3-B. "Out of Commission" (Little Jacob)
0==================================0
| VII. 100% Completion Score (CPSC) \
0==============================================>
0==============0
| VIII. Credits \
0==============================================>
0===============0
| IX. Conclusion \
0==============================================>
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| I. Introduction And General Information [IAGI] |
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/=========================================================================\
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys has given me the job
stability I did not have much of prior to employment there. This also led to
personal stability that allows me to write and maintain the guides I have
built.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames.
Over time I have honed my overall writing and organization skills plus my
creative thinking skills. Additionally, I have extended the play value of the
games I have written guides and FAQs for many times over plus I have received
many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires.
To this end I became a member of the GamesX.com mod forum and I post on their
"RGB + Video Discussions" forum area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also an occasional poster at AtariAge, Digital Press, GTA Forums, and
Video Game Saga. I am also a member of The MoFaT (a members only message board
set up by "Grand Theft Auto: Vice City" players who met on the Vice City message
boards).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to
Earth" mini-series on DVD). I am also a long time soundtrack collector with
many titles in my possession.
As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas, I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).
/=========================================================================\
0===========================================================================0
| I.2. My Setup [MYST] |
0===========================================================================0
\=========================================================================/
This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel
Mac Mini. I view my work in Safari to help in seeing how it would look on the
web and correct format errors.
I also play "Grand Theft Auto IV" on a Viewsonic A70 RGB monitor using the
Xbox 360 VGA cable.
When I do my writing and guide revisions, I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
/=========================================================================\
0===========================================================================0
| I.3. From The Author [FRAU] |
0===========================================================================0
\=========================================================================/
Welcome to my "Grand Theft Auto IV" guide! If this is the first time you have
visited then you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted my initial version of my Vice City guide in 2003, I did
not know how well it would go over and how many people would respond. I
wasn't exactly swamped with e-mail but I do get letters from time to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I want to thank CheatCC for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow "Grand Theft Auto IV" "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| I.4. About The Guide [ABGD] |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto IV". Many hours were spent going
over each mission and finding unique ways to solve them. I think you will be
surprised by many of the solutions found here.
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
While this guide was written initially for the Xbox 360 version of the game,
it may benefit those with the PS3 version. If any of the strategies in this
guide won't work in the PS3 version then feel free to write me and let me
know so I can make additional adjustments in future revisions.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order then the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but, as you read the
guide, then you will see how it benefitted me.
Each Flying Rat and Unique Stunt Jump has a letter designation to make them
easier to identify in this guide. In addition, there is a three letter Region
Prefix (listings below) indicating a particular area where the item or jump
can be found (in these examples I use "XXX"):
>>Flying Rats will be identified with an "FR".
--Example: Flying Rat [XXX-FR21].
>>Unique Stunt Jumps will be identified with a "J".
--Example: Unique Stunt Jump [XXX-J24].
0==================================0
| Neighborhood Prefixes (East Side) \
0===========================================================================>
BHN - Bohan BVD - Boulevard
NTG - Northern Gardens LTB - Little Bay
FTS - Fortside IDT - Industrial
SBH - South Bohan CHP - Chase Point
CRN - Charge Island
DKS - Dukes STY - Steinway
ETC - East Island City MDP - Meadows Park
MWH - Meadow Hills WLS - Willis
FIA - Francis International Airport
BKR - Broker BOA - BOABO
CZH - Cerveza Heights DTN - Downtown
SHL - Schottler BCY - Beechwood City
ETK - East Hook OTL - Outlook
STP - South Slopes HVB - Hove Beach
FFP - Firefly Projects FYD - Firefly Island
BGT - Beachgate
0==================================0
| Neighborhood Prefixes (Algonquin) \
0===========================================================================>
AGQ - Algonquin NTW - Northwood
HKB - Hickey Bridge NLD - North Holland
EHD - East Holland VTH - Varsity Heights
MPW - Middle Park West MID - Middle Park
MKE - Middle Park East LCT - Lancaster
HMR - Humboldt River EBB - East Borough Bridge
PGY - Purgatory WMR - Westminster
STJ - Star Junction HGD - Hatton Gardens
TMQ - The Meat Quarter TRI - The Triangle
ETN - Easton LNT - Lancet
PRS - Presidents City SFK - Suffolk
FKN - Fishmarket North CIT - City Hall
FMS - Fishmarket South BKB - Broker Bridge
CGC - Castle Garden City TXH - The Exchange
CSD - Castle Gardens
COL - Colony Island HPI - Happiness Island
0=================================0
| Neighborhood Prefixes (Alderney) \
0===========================================================================>
ALD - Alderney WDY - Westdyke
LFW - Leftwood ANC - Alderney City
BRM - Berchem ACR - Acter
MNY - Normandy TDR - Tudor
PTD - Port Tudor AIP - Acter Industrial Park
/=========================================================================\
0===========================================================================0
| I.5. Submissions [SBMS] |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques then you can e-mail me
at the following address:
++rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain missions then I
would be glad to hear it. After I confirm it then I will include your
idea in future revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Constructive critiques. While I have strived to make this as good a
guide as possible, I know it is not perfect. Whatever criticisms you
make of this guide please make them constructive so I can learn from it
since I may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
0=========0
| FaceBook \
0=====================================>
This is where I am doing the social networking thing and have hooked up with
old friends and made new ones:
++Robert Allen Rusk (San Antonio, TX, USA)
0=========0
| LinkedIn \
0=====================================>
I also have a page at LinkedIn where I am using it to try to make a comeback
into the gaming industry:
++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
0============0
| LiveJournal \
0=====================================>
In addition, I have a blog where I use it to post my thoughts on gaming and
other things:
++http://rarusk.livejournal.com
0==========0
| Xbox Live \
0=====================================>
And I have an Xbox Live account where I can be found on occasion:
++GAMERTAG: RARusk
/=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto IV" [GTFR] |
0===========================================================================0
\=========================================================================/
"Grand Theft Auto IV" is the first GTA game to be made for the next
generation of game consoles (Xbox 360, PlayStation 3, Wii).
Taking full advantage of what these systems have to offer, GTA IV looks
stunning. It looks and feels like a real city.
Although not to the same scale as "Grand Theft Auto: San Andreas", GTA IV is
packed with little details that make the metropolis of Liberty City feel more
alive than in the last generation versions of the "Grand Theft Auto" series.
One of the biggest differences between GTA IV and the previous installments
is how people behave. You can push them around, fight them barehanded, push
them around with cars, push them down stairs, and fly like crazy when you run
them over.
In the early going I was spending too much time pedestrian mowing (running
over people with a vehicle) to see how they fly and how to "aim" them into
certain objects.
They will even try to fight back when you steal a vehicle from them. It is
always fun to drag them around and smack them into a pole to shake them off.
Even dying in this game is fun. Especially since you no longer lose your
weapons when you are taken to a Hospital.
You can create amusing suicide situations when fighting the Cops. Dying when
doing a cool wipeout on a motorcycle is also fun.
However, as much fun as this game is, it is not perfect. Constantly trying to
get rid of Wanted Ratings when killing Flying Rats (thanks to the lack of
silenced weapons) heads the short list of annoyances.
Another annoyance is that many missions either won't let you get creative or
punish you if you do.
My last annoyance is the roadblocks which I cover in more detail later in
this section of the guide.
Even so, "Grand Theft Auto IV" is still a very fun game and I look forward to
the next major installment.
/=========================================================================\
0===========================================================================0
| I.7. "Episodes From Liberty City" [EFLC] |
0===========================================================================0
\=========================================================================/
"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content (for the Xbox 360) and becomes
part of the overall GTA IV story.
A brief synopsis of each game as taken from the game manual:
0======================0
| "The Lost and Damned" \
0==========================================>
Across the West River from glamorous Algonquin lies Alderney; home to
industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle
Club, a notorious biker gang. A motley band of thieves, murderers, and
drug-runners. The Lost have sworn to live by their own rules, above the law
and in complete allegiance to the brotherhood.
Billy Grey, the club's president, has one set of priorities: bikes, booze,
babes and blow: in any order and preferably all at the same time. His
second-in-command, Johnny Klebitz, knows that time is running out for this
gang of outlaws, and with money to be made in Liberty City, he is
determined to make cash as quickly as possible before they all ride off
into the sunset.
Johnny has been in control of the club while Billy serves out a
court-ordered stint in rehab. He has focused the gang's activities on deals
and truces, instead of petty vendettas and mindless violence, and has been
making good inroads into Liberty City's organized crime world, even
developing a working business relationship with the Angels of Death, long
term rivals of The Lost.
One problem, Billy's coming home, and he's crazier than ever.....
0=========================0
| "The Ballad of Gay Tony" \
0==========================================>
Luis Lopez is a man who solves problems, and when you are the nightlife
legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are
a lot of problems to solve. A playground for vapid celebrities and tragic
socialites, Algonquin's nightlife scene is all about glitz and glamour, and
owning the two hottest clubs in town makes Tony the undisputed party king
of Liberty City.
He appears to have it all - wealth, power, respect - but, in debt to
mobsters, loan sharks and the tax man, facing up to a changing world and a
terrible economy, and under threat from pretenders to his crown, Tony
begins to spiral more and more into a mid-life crisis from hell.
Unlike the DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the downloaded versions of TLaD
and TBoGT can be used with the EFLC disc since they use the same game save
slots as GTA IV's.
Of course, if you wish to continue using the GTA IV game saves you have,
regardless of whether you have the Xbox 360 or PS3 version, then you will
either need to save around them or move them to an external device for
safekeeping.
If you have a mixture of game saves from GTA IV and EFLC then, when you put
in either of the game discs, it will load up the latest game save pertaining
to that disc. If, for example, you load up GTA IV then it will load up the
latest game save from GTA IV instead of the latest game save from EFLC (if
there are no GTA IV saves then it will start a new game).
The biggest difference between the downloaded versions and EFLC is that EFLC
has revamped radio stations (including three new stations - Vice City FM,
Self Actualization FM and RamJam). Another change is that some of the map
data from TBoGT, new areas where Luis can go, can also be accessed by
Johnny in TLaD (such as being able to climb to the top of the Rotterdam
Tower).
One advantage of the downloaded versions is that some of the new media, like
new radio station songs and television shows, can also be accessed in GTA IV.
The new media from EFLC cannot be accessed by GTA IV even if you install it
to the hard drive regardless of version.
Like with the DLC, all of the Accomplishments of both games on EFLC will be
added to the Xbox 360 Achievement and PS3 Trophy lists.
In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.
I will make notes in certain missions if they pertain to either TLaD or
TBoGT.
With that done, let's move on to the most basic of functions......
/=========================================================================\
0===========================================================================0
| I.8. Controls and Vehicles [CTRS] |
0===========================================================================0
\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of
"Grand Theft Auto IV" that have no manuals.
I have also included basic action and vehicle information with their
respective control schemes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.A. On Foot \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with any GTA game, there are plenty of things you can do when on foot.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
0=================0
| Xbox 360 Version \
0=====================================>
Move Around...............................................Left Analog Stick
Rotate Camera/Switch Targets.............................Right Analog Stick
Crouch.............................................Left Analog Stick Button
Look Behind/Zoom Aim..............................Right Analog Stick Button
[1] Multiple Use...................................................A Button
[2] Multiple Use...................................................X Button
[3] Multiple Use...................................................B Button
[4] Multiple Use...................................................Y Button
[5] Target.....................................................Left Trigger
[6] Attack....................................................Right Trigger
[7] Contextual Use..............................................Left Bumper
Enter/Exit Cover...............................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[8] Multiple Use.......................................Directional Pad Down
Previous Weapon........................................Directional Pad Left
Next Weapon...........................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0======================0
| PlayStation 3 Version \
0=====================================>
Move Around...............................................Left Analog Stick
Rotate Camera/Switch Targets.............................Right Analog Stick
Crouch.............................................Left Analog Stick Button
Look Behind/Zoom Aim..............................Right Analog Stick Button
[1] Multiple Use...................................................X Button
[2] Multiple Use..............................................Square Button
[3] Multiple Use..............................................Circle Button
[4] Multiple Use............................................Triangle Button
[5] Target........................................................L2 Button
[6] Attack........................................................R2 Button
[7] Contextual Use................................................L1 Button
Enter/Exit Cover..................................................R1 Button
Use Cell Phone...........................................Directional Pad Up
[8] Multiple Use.......................................Directional Pad Down
Previous Weapon........................................Directional Pad Left
Next Weapon...........................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
[1] - This button is used for different actions:
--Run (hold down).
--Sprint (tap - but Niko will tire after awhile and will go back to
jogging if you tap too much).
--Going up and down ladders faster.
--Cell Phone (used to answer calls and proceed through the phone's
menus).
--Melee Fighting (block and dodging).
[2] - This button is used for different actions:
--Jump.
--Climb.
--Kick (Melee Fighting).
[3] - This button is used for different actions:
--Reload Weapon.
--Cell Phone (ignoring calls, hanging up, and going backwards through
the cell phone's menus).
--Melee Fighting (punching, swinging, stabbing, and countering).
[4] - This button is used for different actions:
--Enter Vehicle.
--Mount ladder (for climbing up or down).
--Melee Fighting (punching, swinging, stabbing, and countering).
[5] - If you have Auto Aim turned on then you need to hold the trigger
halfway to activate Free Aim (I prefer to turn Auto Aim off).
[6] - If you have Auto Aim turned on then you need to hold the trigger
halfway to activate Free Aim (I prefer to turn Auto Aim off).
[7] - This button is used for different purposes depending on various
situations:
--Drive-by shooting.
--Picking up different weapons and items.
--Accessing the Police computer.
[8] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.B. In Cars, Motorcycles and, Boats \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with all the other GTAs, there are plenty of vehicles to use in "Grand
Theft Auto IV". From cars and motorcycles to speedboats. They can all be used
here.
When driving a vehicle, there are some things to note.
First, if you smash the front end of the car hard enough against an object,
like a tree, then you may damage the engine to the point that it will no
longer work thus forcing you to leave it.
Second, sometimes, if you smash into something hard enough, then Niko will go
flying out of the windshield of the car.
Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed, then you will seriously hurt yourself. The faster you go, the more
damage you will suffer.
And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
0=================0
| Xbox 360 Version \
0=====================================>
Move Around...............................................Left Analog Stick
Rotate Camera/Aim........................................Right Analog Stick
[1] Horn...........................................Left Analog Stick Button
Look Behind.......................................Right Analog Stick Button
[2] Multiple Use...................................................A Button
[3] Multiple Use...................................................X Button
[4] Multiple Use...................................................B Button
Enter/Exit Vehicle.................................................Y Button
Brake/Reverse..................................................Left Trigger
Accelerate....................................................Right Trigger
[5] Fire Weapon.................................................Left Bumper
Handbrake......................................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[6] Multiple Use.......................................Directional Pad Down
[7] Previous Radio Station.............................Directional Pad Left
[7] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0======================0
| PlayStation 3 Version \
0=====================================>
Move Around...............................................Left Analog Stick
Rotate Camera/Aim........................................Right Analog Stick
[1] Horn...........................................Left Analog Stick Button
Look Behind.......................................Right Analog Stick Button
[2] Multiple Use...................................................X Button
[3] Multiple Use..............................................Square Button
[4] Multiple Use..............................................Circle Button
Enter/Exit Vehicle..........................................Triangle Button
Brake/Reverse.....................................................L2 Button
Accelerate........................................................R2 Button
[5] Fire Weapon...................................................L1 Button
Handbrake.........................................................R1 Button
Use Cell Phone...........................................Directional Pad Up
[6] Multiple Use.......................................Directional Pad Down
[7] Previous Radio Station.............................Directional Pad Left
[7] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
[1] - This button is also used to engage slow motion when using the cinematic
camera.
[2] - This is used for different actions:
--Handbrake.
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
[3] - This is used for different actions:
--Change weapon (Pistol, Sub-Machine gun, and Projectile weapon).
--Hold to change headlights.
[4] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[5] - Use the Right Analog Stick to aim the reticle while shooting (unless
you use a projectile weapon).
[6] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[7] - Hold down to turn radio off or on.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.8.C. In Helicopters \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are a couple of helicopters to use in "Grand Theft Auto IV": the
Maverick and the Annihilator. They can be used to quickly fly from one part
of Liberty City to another (or cause chaos from the air).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
0=================0
| Xbox 360 Version \
0=====================================>
Move Around...............................................Left Analog Stick
Rotate Camera............................................Right Analog Stick
Look Behind.......................................Right Analog Stick Button
[1] Multiple Use...................................................A Button
[2] Fire Chaingun..................................................X Button
[3] Multiple Use...................................................B Button
Enter/Exit Helicopter..............................................Y Button
Go Down........................................................Left Trigger
Go Up.........................................................Right Trigger
Spin Counterclockwise...........................................Left Bumper
Spin Clockwise.................................................Right Bumper
Use Cell Phone...........................................Directional Pad Up
[4] Multiple Use.......................................Directional Pad Down
[5] Previous Radio Station.............................Directional Pad Left
[5] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0======================0
| PlayStation 3 Version \
0=====================================>
Move Around...............................................Left Analog Stick
Rotate Camera............................................Right Analog Stick
Look Behind.......................................Right Analog Stick Button
[1] Multiple Use...................................................X Button
[2] Fire Chaingun.............................................Square Button
[3] Multiple Use..............................................Circle Button
Enter/Exit Helicopter.......................................Triangle Button
Go Down...........................................................L2 Button
Go Up.............................................................R2 Button
Spin Counterclockwise.............................................L1 Button
Spin Clockwise....................................................R1 Button
Use Cell Phone...........................................Directional Pad Up
[4] Multiple Use.......................................Directional Pad Down
[5] Previous Radio Station.............................Directional Pad Left
[5] Next Radio Station................................Directional Pad Right
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
[1] - This is used for different actions:
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
[2] - This is used by the Annihilator only. It has infinite ammo but will
stop firing every so often for reloading.
[3] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[4] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[5] - Hold down to turn radio off or on.
/=========================================================================\
0===========================================================================0
| I.9. Other Modes of Transportation [OMTR] |
0===========================================================================0
\=========================================================================/
In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:
0======0
| Train \
0=====================================>
Liberty City has an extensive train system that runs through the
Broker-Dukes, Bohan, and Algonquin regions.
All you have to do to use the train is to go up to one and press the Enter
Vehicle button to get in. Then you can get off at any of the train stops
when you get close to your destination.
It should be noted that you cannot take the train into the Algonquin region
until after completion of the mission "Blow Your Cover" (Elizabeta Torres).
0=====0
| Taxi \
0=====================================>
Another mode of alternate transportation is the Taxi Cab but you won't be
able to use them until after completion of the mission "Bull In A China
Shop" (Vlad).
Below are the controls for Taxi Cab usage:
>>Xbox 360
********
++To hail a cab: Left Bumper.
++To enter a Cab as a passenger: HOLD down the Y Button.
++To skip the trip (at extra cost): A Button.
++To hurry but not skip the trip: X Button.
>>PlayStation 3
*************
++To hail a cab: L1 Button.
++To enter a Cab as a passenger: HOLD down the Triangle Button.
++To skip the trip (at extra cost): X Button.
++To hurry but not skip the trip: Square Button.
Use the Right Analog Stick to look around. You can use the Left Analog
Stick to change destinations and even change radio stations while on the
trip.
The longer the trip, the more you have to pay (of course).
After gaining the ability to use the Company Cab from Roman (after getting
good enough friends with him) then you won't have to pay for Cab trips
until the mission "Roman's Sorrow" (Roman Bellic).
/=========================================================================\
0===========================================================================0
| I.10. The Main Screen [TMSC] |
0===========================================================================0
\=========================================================================/
Your Main Screen is where all of the action in "Grand Theft Auto IV" takes
place.
In the center of your screen is your main character, Niko Bellic. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera when he is standing still.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses, and other areas.
There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.
In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.
When you get your Cell Phone then it will appear in the lower right part of
the screen.
/=========================================================================\
0===========================================================================0
| I.11. Game Menus [GMNU] |
0===========================================================================0
\=========================================================================/
When you pause the game, using the Start Button, then you also bring up these
menus listed at the top of the screen:
>>Map
***
This shows the Main Map of "Grand Theft Auto IV". This is where you can
find your position, mission strands and other notable places. It
should be noted that notable places, like a Burger Shot, will only
appear on the map after you enter it for the first time.
>>Brief
*****
This is where you can go through the prompts used in and outside of
missions.
>>Stats
*****
This is where the statistics for everything you do are listed.
>>Controls
********
This is where you can see and setup your preferred control scheme.
>>Audio
*****
This is where you control the audio in "Grand Theft Auto IV" and listen
to some of the radio stations featured in the game.
>>Display
*******
This is where you control some of the visual aspects of "Grand Theft
Auto IV".
>>Game
****
This is where you load saves, start a new game or turn the Autosave on
or off.
/=========================================================================\
0===========================================================================0
| I.12. New Features [NWFT] |
0===========================================================================0
\=========================================================================/
In this chapter I go over features that are introduced in "Grand Theft Auto
IV":
0=========0
| AutoSave \
0=====================================>
Although you can save up to twelve games in "Grand Theft Auto IV" at your
Safehouses, the game will automatically save your game in its own slot
after each mission and most side-missions.
When you reload from the AutoSave, regardless of where you were when the
game was saved, then you will restart at your nearest Safehouse.
This can be used as a nice shortcut if you want to go back to your
Safehouse without having to drive the distance.
If you want to, you can turn off the AutoSave in the Game menu when you
pause the game.
0===================0
| GPS (When Driving) \
0=====================================>
Another handy feature is the GPS (Global Positioning System) navigation
device. When you do a mission then the GPS will draw a path for you to
follow to your target destination. This is very useful when you want to go
through the Main Story but haven't taken the time to explore and know the
city.
You can also use Waypoints on the Main Map and the GPS will draw a path to
it. This is great for exploring the city and going after Flying Rats
(explained later).
In certain cars the GPS will give audio instructions as you drive. However,
you can either turn it off, use it in selected vehicles or use it in all
vehicles in the Audio menu.
You can turn the GPS on or off in the Display menu.
0=========0
| AutoAim \
0=====================================>
Another feature is the AutoAim. When you Target somebody then you will
automatically aim at the nearest person. Using the Right Analog Stick will
switch to another person.
When aimed at a person then the reticle will be aimed at the chest and you
can see a sectioned circle inside the reticle (which indicates the target's
Health). You can move the reticle around the target but it won't leave the
target.
This feature may be handy for certain situations. But I personally find it
to be a hinderance because it won't let me aim at anything other than a
person. Although you can hold the trigger halfway to get into Free Aim
mode, I just switch AutoAim off in the Controls menu.
0============0
| Toll Booths \
0=====================================>
Another feature, although an unwelcome one, is the Toll Booths. They can be
found at the East Borough Bridge and the Dukes Bay Bridge.
You need to slow down and pay $5 (!) to go through the booth. If you ram
through the gate then you will get a 1-Star Wanted Rating.
If you use a motorcycle then there is a narrow lane at the far sides of the
toll booths at the East Borough Bridge that will allow you to get through
without getting a Wanted Rating.
If you are riding in a Police vehicle, Ambulance, or Firetruck then you
don't need to pay the toll. They will just wave you through.
/=========================================================================\
0===========================================================================0
| I.13. Weapon Usage [WPSG] |
0===========================================================================0
\=========================================================================/
Using weapons in "Grand Theft Auto IV" is a bit different than in previous
installments:
0========0
| On Foot \
0=====================================>
When you hold down Target then you will go into an over-the-shoulder view.
If you are using the AutoAim feature then the reticle will go to the
nearest person. If you are in Free Aim mode then it will be in the center
of the screen.
Press the Right Analog Stick Button to activate the weapon's zoom feature.
When you move the reticle over a person then you can intimidate or frighten
that person. You can also aim at specific parts of a person. You can shoot
a person in the arm, shoulder, leg, midsection, and head.
You can score a one-hit kill with a headshot. You can also shoot a person
in any other part and they will limp away when they get up.
0============0
| In Vehicles \
0=====================================>
When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will
break out the window of your vehicle and the reticle will appear as you
startfiring. Use the Right Analog Stick to aim the reticle.
As mentioned earlier, you can also use three different weapons when inside
a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch
between a Pistol weapon, a Sub-Machine Gun weapon, and a Projectile weapon.
You can cook a Grenade in a vehicle just like you can on foot. And you can
blow up yourself and the vehicle if you cook it too long.
Of course, when you start using firearms on the innocent and not-so-innocent
population of Liberty City, then you will attract the attention of.....
/=========================================================================\
0===========================================================================0
| I.14. Law Enforcement [LWFM] |
0===========================================================================0
\=========================================================================/
Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), then you will attract Police attention
and they will try to bust you:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.A. The Wanted Zone \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you get a Wanted Rating then you will see the Stars appear in the upper
right corner of the screen. You will also notice the Radar zoom out and you
will see a round flashing zone with you in the center. This is the Wanted
Zone.
You must get rid of the Wanted Zone in order to remove your Wanted Rating.
If the Star or Stars in the upper right corner of your screen are white then
this means that you are IN SIGHT of the Police. As long as you are in sight
of the Police then the Wanted Zone moves with you (with you in the center)
and you cannot get out of it.
In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, then you will NOT be allowed to use it. Only when you are out of sight
of the Cops can you use it to get rid of your Wanted Ratings.
If the Star or Stars in the upper right corner of your screen are gray then
this means that you are OUT OF SIGHT of the Police. At this point the Wanted
Zone stops moving with you and you can move closer to the edge and escape (or
use a Pay 'N' Spray).
You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops.
You cannot just hide out in a building and wait for the Wanted Rating to
disappear. The Cops will fan out and search for you. If they find you then
the other Cops will converge on your position.
When you get out of the Wanted Zone then the Stars will start to flash. You
have to wait about twenty seconds before the Stars disappear. When they
disappear then the Wanted Zone vanishes and you have successfully escaped
from the Police.
If, at any time, you are re-spotted by the Police then the Wanted Zone will
re-center back on you and the chase will continue.
The higher your Wanted Rating, the wider the Wanted Zone becomes and the
harder it will be to escape.
On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.
Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's
It should be pointed out that Cops can and will take civilian vehicles to
pursue you.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.B. Getting Rid of Wanted Ratings \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or
getting Busted there are four other ways to get rid of a Wanted Rating:
++Getting Wasted (not good, of course).
++Saving your game at your Safehouse. What's interesting is that you don't
even have to save the game in a save slot. Just get to the save screen
and then back out. Your Wanted Ratings, no matter how high, are gone
(plus you advance time six hours). Nifty little design flaw.
++Use the arrangement with Francis McReary that you have with him after the
mission "Blood Brothers" (Francis McReary) (that is if you kill Derrick).
The arrangement is that you can call Francis once before the end of the
Main Story to get rid of Wanted Ratings.
++Get a high enough like stat with Kiki and call her up to get rid of up to
a 3-Star Wanted Rating. Kiki is one of the internet dates you can have
after completion of the mission "Out of the Closet" (Brucie Kibbutz).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.C. The Wanted Ratings \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:
0=======0
| 1-Star \
0=====================================>
The Cops will draw their weapons and come up to you in an attempt to arrest
you. If they get close enough then Niko will raise his hands. If you do not
do anything within three seconds then you will be arrested by the Cops.
0=======0
| 2-Star \
0=====================================>
If you run away from a Cop when he is close enough to arrest you or shoot
near a Cop without hitting him then your Wanted Rating will go up to
2-Star. At this point more Cops will join in the chase and they will start
shooting at you.
0=======0
| 3-Star \
0=====================================>
If you shoot at and hit a Cop then your Wanted Rating automatically goes up
to 3-Star.
At this point the National Office Of Security Enforcement (NOOSE) gets
involved. They are the SWAT of Liberty City and carry Carbine Rifles. They
also drive up in large Enforcers which carry up to four NOOSE Cops.
Unlike the standard Police Patrol car, the Enforcers have bulletproof
windshields which means you can't shake it off by shooting the driver (like
you can with a regular Police Patrol car.
They will also start to chase you in the NOOSE Patriot Police Vehicle. But,
unlike the Enforcer, this vehicle does not have bulletproof windshields.
The Police will also send out a Police Maverick. The Police Maverick has
two gunmen wielding Carbine Rifles and will shoot down at you. You can
chase the Police Maverick away by killing the gunmen on the chopper. A well
placed shot to the head of the pilot will bring down the chopper.
If you try to escape by water then you will be chased by Police Predator
boats (which seem to magically appear out of nowhere and close to you).
These boats will carry at least one Cop, wielding a Carbine Rifle, at the
back of the boat. Considering that you are very vulnerable when swimming,
these Predators will shred you very quickly if you stay in the water
for too long. Although, if you are in the right boat, then you can easily
outrun them.
They will also start to blockade bridges leading to the other areas in an
attempt to stop you.
0=======0
| 4-Star \
0=====================================>
This is the same as 3-Star except that more vehicles get involved and the
roadblocks get tougher to breach.
Now the Federal Investigation Bureau (FIB) gets involved. They drive up in
FIB Buffalos (which is a souped up sedan) and carry four agents all
wielding Carbine Rifles.
At this point, the Police Annihilator helicopter gets involved. This
chopper is pretty much the same as the Police Maverick (it has two gunmen,
one on each side). It is stronger than the Police Maverick but you can
still take it down with one well placed shot to the pilot's head (or one
rocket to the midsection of the chopper).
The Police Predator boats now start carrying two Cops instead of one.
You can get the "Walk Free" Accomplishment by successfully escaping a
4-Star Wanted Rating (more on Accomplishments later).
This is the maximum Wanted Rating you can attain while still confined to
the East Side of Liberty City (unless you try to cross a roadblock).
You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty
City HQ (Civilization Committee) on Algonquin (at the intersection of
Albany Ave. and Lorimar St.) and on the tarmac of Francis International
Airport. More information on this in the next sub-chapter.
0=======0
| 5-Star \
0=====================================>
At this point the passenger in the Police Patrol and FIB Buffalo vehicles
will now start shooting at you regardless of whether you are in a vehicle
or on foot.
Two choppers, an Annihilator and a Police Maverick, will start to chase
you from the air.
You can get an automatic 5-Star Wanted Rating by typing in the web address
www.littlelacysurprisepageant.com at the Tw@ Internet Cafe. It should be
noted that, if you do this while you are confined to the East Side of
Liberty City, then it will be a 4-Star Wanted Rating.
This is the maximum Wanted Rating you can attain without unlocking Alderney
(unless you cross a roadblock).
0=======0
| 6-Star \
0=====================================>
At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will
shoot at your vehicle while chasing you. In addition, more Police vehicles
will start to chase you.
Both Police helicopters will now be Annihilators instead of Police
Mavericks.
You can attain the "One Man Army" Accomplishment by successfully surviving
five minutes total at a 6-Star Wanted Rating (more on Accomplishments
later).
This is the maximum Wanted Rating you can achieve once you unlock the
Alderney area. You can also achieve this Wanted Rating at any time by
crossing the roadblocks meant to confine you to a given area.
It should be noted that you can knock off three stars off of a 6-Star
Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to
Glen T. Winstein for that piece of information.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.D. Restricted Areas \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As it has been pointed out, you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.
But there is some interesting information concerning those two areas.
When you get the 4-Star Wanted Rating for trespassing those two areas then it
will remain locked at 4-Star as long as you remain in those areas.
If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it
will go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what
trouble you get into while in those restricted areas.
Also, if you fly over those areas, then you won't get any Wanted Ratings.
However, if you fly low enough or land on a building at the Liberty City HQ,
then you will get a 2-Star Wanted Rating.
At Francis International Airport, if you land on the ground, then you will
get a 2-Star Wanted Rating. If you land and get out of the chopper then it
will become a 4-Star Wanted Rating.
But, if you land on anything else, like the control tower (hint!), then you
won't get a Wanted Rating.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.E. Wanted Rating Exploits \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are some missions in which the Wanted Ratings are frozen or the Police
become less sensitive so you can go after the Flying Rats (explained later)
or to do general mischief.
There are two classes of Wanted Rating Exploits.
The first class is the LIMITED class. In this class the Police somehow become
less sensitive to firearms and other crimes.
However, you can still get Wanted Ratings if you cause enough trouble overall
or in the right place. But this can still be used for doing the Flying Rats
as it reduces the opportunity for Police involvement.
The second class is the FULL class. In this class there are no Cops and no
Cop cars in the streets. You can cause as much trouble as you want without
any Police involvement whatsoever. This is best for Flying Rats and mischief.
However, these exploits CANNOT keep you from getting the 4-Star Wanted Rating
for trespassing on the tarmac of Francis International Airport or at the
Liberty City HQ building. It also CANNOT keep you from getting the 6-Star
Wanted Rating for crossing roadblocks.
In addition, you can still get a 1-Star Wanted Rating for not paying at the
Toll Booths.
Even so, these exploits are still useful and fun to play with.
At this point I have identified four missions with Wanted Rating Exploits:
>>Limited
*******
>>"Ivan the Not So Terrible" (Vladimir Glebov)
>>"Shadow" (Little Jacob)
>>Full
****
>>"A Revenger's Tragedy" (Little Jacob)
>>"Out of Commission" (Little Jacob)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.F. Busted \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
If the Cops end up catching you, be it on foot or in a vehicle, then you are
Busted. Any mission you were doing at the time will be Failed.
When you are Busted then you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.
Regardless of how high your Wanted Rating was when you were captured you will
NOT be fined (even though the game says the Police will take some of your
cash as a bribe).
There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:
>>Fortside Police Station
***********************
Region: Bohan.
Location: At the intersection of Applejack St. and Mill St.
Map: (F-2).
>>Northern Gardens Police Station
*******************************
Region: Bohan.
Location: Near the intersection of Leavenworth Ave. and Northern
Expressway.
Map: (F-1).
>>Cerveza Heights Police Station
******************************
Region: Broker.
Location: At the intersection of Dukes Boulevard and Livingston St.
Map: (G-3).
>>Francis International Airport Police Station
********************************************
Region: Francis International Airport.
Location: At the west side of the main loop.
Map: (H-3).
>>South Slopes Police Station
***************************
Region: Broker.
Location: At the intersection of Sundance St. and Erie Ave.
Map: (G-4).
>>Hove Beach Police Station
*************************
Region: Broker.
Location: At the intersection of Oakley St. and Mohawk Ave.
Map: (F-4).
>>East Holland Police Station
***************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Topaz St.
Map: (E-2).
>>Varsity Heights Police Station
******************************
Region: Algonquin.
Location: At the intersection of Galveston Ave. and Silicon St.
Map: (D-2).
>>Middle Park East Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Obsidian St.
Map: (E-3).
>>Westminster Police Station
**************************
Region: Algonquin.
Location: Just west of the intersection of Kunzite St. and Frankfort
Ave.
Map: (D-3).
>>Star Junction Police Station
****************************
Region: Algonquin.
Location: Just south of the intersection of Jade St. and Denver-Exeter
Ave.
Map: (E-4).
>>Suffolk Police Station
**********************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Feldspar St.
Map: (D-4).
>>Fishmarket North Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Feldspar St. and Borlock Rd.
Map: (E-4).
>>Leftwood Police Station
***********************
Region: Alderney.
Location: At the northeast corner of Franklin St. and Bridger St.
Map: (D-2).
>>Acter Police Station
********************
Region: Alderney.
Location: At the northwest corner of Lee Rd. and Vitullo Ave.
Map: (B-4).
>>Acter Industrial Park Police Station
************************************
Region: Alderney.
Location: On Grommet St. east of the intersection with Latchkey Ave.
Map: (C-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.14.G. Police Vehicles and Vigilante Missions \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In addition to all of the other cars you can drive in "Grand Theft Auto IV",
you can use Police Vehicles.
The main reason for acquiring one is for use in the Vigilante Missions which
are opened up after completion of the mission "Crime and Punishment" (Roman
Bellic).
When in certain Police vehicles, tap the Left Bumper (Xbox 360) or the L1
Button (PS3) to bring up the Police computer to access the criminals you wish
to pursue.
The Police Vehicles that have computers are:
>>Police Patrol
>>NOOSE Patriot
>>FIB Buffalo
In addition, some Police Vehicles have additional features and bonuses that
can help you.
Listed below are the Police Vehicles utilized in Liberty City:
0==============0
| Police Patrol \
0=====================================>
Found: On the street and at all Police Stations.
Notes: You get five Shotgun shells when entering a Police Patrol car. If
you don't already have a Shotgun then you can get a Shotgun with
five shells.
0==============0
| NOOSE Patriot \
0=====================================>
Found: Starting at a 3-Star Wanted Rating.
0=======================0
| Predator (Police Boat) \
0=====================================>
Found: Starting at a 3-Star Wanted Rating.
0===============0
| NOOSE Enforcer \
0=====================================>
Found: Starting at a 4-Star Wanted Rating.
Notes: You can get some Body Armor when entering this vehicle.
0============0
| FIB Buffalo \
0=====================================>
Found: Starting at a 4-Star Wanted Rating.
0============0
| Annihilator \
0=====================================>
Found: Starting at a 4-Star Wanted Rating. It is also unlocked at the top
of the MeTV Building in Star Junction after killing all 200 Flying
Rats. Can sometimes be found at the helipad of the East Holland
Police Station after completion of the Main Story Missions.
/=========================================================================\
0===========================================================================0
| I.15. Using a Pay 'N' Spray [UPNS] |
0===========================================================================0
\=========================================================================/
As noted earlier, you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.
However, the Pay 'N" Spray won't be available until after the completion of
the mission "Easy Fare" (Roman Bellic).
In order to get rid of Wanted Ratings you MUST be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle
then the Wanted Ratings will be gone.
There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:
>>Native Engines
**************
Where: Hove Beach, Broker (on Gibson St.).
Map: (G-4).
>>Auto Cowboys
************
Where: Northwood, Algonquin (on Frankfort Ave.).
Map: (D-2).
>>Auto Limbo
**********
Where: Purgatory, Algonquin (on West Way).
Map: (D-3).
>>Axel's Pay 'N' Spray
********************
Where: Leftwood, Alderney (on Panhandle Rd).
Map: (C-2).
>>Axel's Pay 'N' Spray
********************
Where: Port Tudor, Alderney (on Hardtack Ave.).
Map: (C-4).
/=========================================================================\
0===========================================================================0
| I.16. Early Exploration [EREX] |
0===========================================================================0
\=========================================================================/
In past GTAs the roadblocks that were used to confine you to a given area
were to keep you from becoming too powerful too early. You gained Weapon
Icons for your Safehouses by collecting Hidden Packages and money by doing
Unique Stunt Jumps and Rampages.
In "Grand Theft Auto: San Andreas" there were no roadblocks to keep you
confined. Instead you gained an automatic 4-Star Wanted Rating when you
crossed over to the other side. Still, there were Early Exploration Exploits
you can use to cross over early without getting the Cops involved.
But in "Grand Theft Auto IV", things are different.
You no longer gain Weapon Icons for finding Hidden Packages (or in this case
destroying Flying Rats). You also do not get money for doing Unique Stunt
Jumps.
In short, there is no reason to Early Explore since there is very little to
gain from it.
Yet, Rockstar Games still insists in using roadblocks in confining you to a
given area. And worse, you get hit with a 6-Star Wanted Rating if you try to
cross over.
Why Rockstar did this, I don't know. There is no reason for the roadblocks
now since by making this fundamental change there is no reason to cross over
early.
And certainly as hell no reason for the 6-Star Wanted Rating for trying to
get around the roadblocks. That really pissed me off.
Hopefully, Rockstar Games will do a much better job in the next installment
at designing so you can have the entire city open to you from the beginning
but you can't too powerful too early.
/=========================================================================\
0===========================================================================0
| I.17. Wasted [WSTD] |
0===========================================================================0
\=========================================================================/
If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle,
then you will be Wasted. Any mission you were doing at the time will be
Failed.
When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed 10% of whatever amount of
money you have (up to $10,000) and released.
You also lose your Body Armor but you will *NOT* lose your weapons.
There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:
>>Northern Gardens Medical Center
*******************************
Region: Bohan.
Location: On Leavenworth Ave just south of the intersection with
Northern Expressway.
Map: (F-1).
>>Cerveza Heights Medical Center
******************************
Region: Broker.
Location: At the intersection of Livingston St. and Inchon Ave.
Map: (G-3).
>>Schottler Medical Center
************************
Region: Broker.
Location: At the intersection of Cassidy St. and Tuscarora Ave.
Map: (G-4).
>>North Holland Hospital Center
*****************************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Uranium St.
Map: (D-2).
>>Lancet Hospital
***************
Region: Algonquin.
Location: At the intersection of Jade St. and Albany Ave.
Map: (E-4).
>>Westdyke Memorial Hospital
**************************
Region: Alderney.
Location: At the south part of the intersection of Long John Ave. and
Manzano Rd.
Map: (C-2).
>>North Tudor Medical Center
**************************
Region: Alderney.
Location: At the southwest corner of Edison Ave. and Babbage Drive.
Map: (C-3).
/=========================================================================\
0===========================================================================0
| I.18. Advanced Tips And Information [ATAI] |
0===========================================================================0
\=========================================================================/
Below are some tips and additional information that will be of benefit to
you:
0==============0
| The Securicar \
0==================================================================>
Every so often you may find an armored car with the words "Gruppe Sechs"
("Group Six" in German) on the side. This is a Securicar.
You can make some quick cash by jacking one of these vehicles. However, you
must destroy it in order to get at the cash.
If you use firearms to destroy it then you will get a 2-Star Wanted Rating
no matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in
turn will explode scattering money all over the place.
Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame
then get out of the Securicar, get to a safe distance and wait for the
explosions.
After the Securicar is destroyed then you can get as much as $1,000 from
the money you pick up off of the ground.
0==============0
| Propane Tanks \
0==================================================================>
Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground.
As you can guess, like a real propane tank, these tanks will explode if
shot or run into. This can be handy if being chased by the bad guys or
Police.
0==================0
| Saxophone Players \
0==================================================================>
Every now and then you will find saxophone players in the parks. You can
give him money if you want.
But it should be pointed out that you can restore lost Health if you give
him money.
0================0
| The Prostitutes \
0==================================================================>
As with all of the other GTA installments, you can pick up prostitutes and
do "business" with them to regain lost Health (although you cannot go
beyond your Health maximum like before).
Unlike the previous installments, however, they don't initiate the
encounter when you drive up to them. You must get up alongside one and honk
the horn to get things started.
Once inside the vehicle then take her to a secluded place and stop.
Another difference is that there are three services to choose from ($20,
$50, $70). The more you pay, the more Health you get.
0=============================================0
| The Pay 'N' Spray Police Invisibility Glitch \
0==================================================================>
One of the interesting glitches I've discovered is the ability to render
yourself invisible to the Police when you are standing inside a Pay 'N'
Spray.
If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N'
Spray when you enter one on foot then you will notice them start to walk
away as if nothing had happened. You can shoot them up from your safe haven
and they won't do a damn thing!
Walk back out and they will turn around and attack you again. Walk back in
and they will walk away. Nifty, yes?
However, this doesn't make you immune from Wanted Ratings. You can still
get them if you shoot people from inside the Pay 'N' Spray.
You can have some nice Cop killing rampages with this glitch.
/=========================================================================\
0===========================================================================0
| I.19. 100% Completion List [CPLT] |
0===========================================================================0
\=========================================================================/
Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV":
0======================================0
| Completion of all Main Story Missions \
0===========================================================================>
>>From "The Cousins Bellic" (Roman Bellic) to "A Revenger's Tragedy"
(Little Jacob) or "Out of Commission" (Little Jacob).
0=============================0
| Complete the following tasks \
0===========================================================================>
>>Kill all 200 Flying Rats.
>>Complete all fifty Unique Stunt Jumps.
>>Beat the high score on the QUB3D vidgame.
0=====================================0
| Complete the following side-missions \
0===========================================================================>
>>Acquire all ten cars for the Exotic Export car collection.
>>Kill twenty criminals by doing the Current Crimes Vigilante Missions.
>>Kill all thirty criminals by doing the Most Wanted Vigilante Missions.
>>Complete the ten Drug Delivery assignments.
>>Win all nine Liberty City Races.
>>Acquire all thirty cars for Stevie's Vehicle Collection.
>>Complete all nine assassination assignments for The Fixer.
0============================================================0
| Do the first encounter with the following Random Characters \
0===========================================================================>
>>Brian Meech.
>>Badman.
>>Mel.
>>Ilyena Faustin.
>>Hossan Ramzy.
>>Pathos.
>>Sara.
>>Eddie Low.
>>Marnie Allen.
>>Gracie Ancelotti.
0======================0
| Friendship Activities \
0===========================================================================>
You need to beat a friend, any friend, just once at the following
activities:
--Darts.
--Bowling.
--Pool.
0==================0
| Special Abilities \
0===========================================================================>
You need to get above 75% Like Stat with the following three friends to
unlock their Special Abilities:
--Little Jacob (Guns).
--Packie (Bomb).
--Brucie (Chopper).
/=========================================================================\
0===========================================================================0
| I.20. Accomplishments List [AMLS] |
0===========================================================================0
\=========================================================================/
Listed in this chapter are all of the Accomplishments that can be acquired
for the Xbox 360, PS3 and even the PC versions of "Grand Theft Auto IV".
Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version.
To those who do not know, Achievements and Trophies can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.
However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold, and Platinum classes.
The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophies can be added with a system
update.
Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.
One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.
Unfortunately, "Grand Theft Auto IV" is one of these split Accomplishment
games.
Many of the Accomplishments within "Grand Theft Auto IV" are easy to get.
Some require more work. They are broken down into Single Player, Multiplayer
and, PS3 Specific sections:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.A. Single Player Accomplishments \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=================0
| Assassin's Greed \
0==========================================>
Description: Complete all nine assassin missions.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You get this when you complete all of the assassination assignments
for The Fixer.
0===============0
| Chain Reaction \
0==========================================>
Description: You must blow up ten vehicles in ten seconds.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I go over this in the chapter "Accomplishments (Part One)" in the
East Side section.
0=========================0
| Cleaned The Mean Streets \
0==========================================>
Description: Capture 20 criminals through the Police computer.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: This is done by doing the Current Crimes Vigilante Missions. I go
into more detail in the chapter "Vigilante Missions" in the East
Side section.
0================0
| Courier Service \
0==========================================>
Description: Complete all ten Package Delivery Jobs.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: These are the Jobs you do for Little Jacob after completion of the
mission "Shadow" (Little Jacob).
0===========0
| Dare Devil \
0==========================================>
Description: Complete 100% of the Unique Stunt Jumps.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Silver.
0================0
| Dial B for Bomb \
0==========================================>
Description: Unlock the special ability of phoning for a bomb to be placed.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You get this when you go over 75% Like Stat with Packie.
0===================0
| Driving Mr. Bellic \
0==========================================>
Description: Unlock the special ability of taxi.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You get this when you go over 75% Like Stat with Roman. It should be
noted that this will not unlock, regardless of Like Stat, until
after completion of the mission "Bull In A China Shop" (Vladimir
Glebov) because that is when you finally gain the ability to ride in
Taxis.
0===================0
| Endangered Species \
0==========================================>
Description: Collect every hidden package in the game.
Xbox 360 Achievement Points: 50 GS.
PlayStation 3 Trophy Class: Silver.
Notes: You will get this when you kill all 200 of the Flying Rats.
0=============0
| Fed The Fish \
0==========================================>
Description: Complete the mission "Uncle Vlad" (Roman Bellic).
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
0===========0
| Finish Him \
0==========================================>
Description: Complete ten Melee Counters in four minutes.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: This can be done at a lot of places but it may be best done at Heli
Tours in Algonquin. More details in the chapter "Accomplishments
(Part Two)" in the Algonquin section.
0=================0
| Full Exploration \
0==========================================>
Description: Unlock all the islands.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You will get this after completion of the mission "Three Leaf
Clover" (Packie McReary).
0=====================0
| Genetically Superior \
0==========================================>
Description: Come first in 20 single player street races.
Xbox 360 Achievement Points: 25 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: This is done by doing the Liberty City Races. But you will need to
do some of the races multiple times to get the necessary wins
needed for this Accomplishment.
0==============0
| Gobble Gobble \
0==========================================>
Description: Score three strikes in a row, a turkey, in 10-pin bowling.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I explain this in more detail in the Bowling sub-chapter of the
"Other Activities" chapter.
0=================0
| Gracefully Taken \
0==========================================>
Description: Complete the mission "I'll Take Her" (Gerry McReary).
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0=============0
| Half Million \
0==========================================>
Description: Reach a balance of $500,000.
Xbox 360 Achievement Points: 55 GS.
PlayStation 3 Trophy Class: Bronze.
0===================0
| Impossible Trinity \
0==========================================>
Description: Complete the mission "Museum Piece" (Ray Boccino).
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0==============0
| It'll Cost Ya \
0==========================================>
Description: Complete a taxi ride without skipping from one island to
another.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: It should really be rewritten: "Complete a taxi ride from one island
to another without skipping to the end of the ride." More details at
the end of the mission "Bull In A China Shop" (Vlad).
0================0
| Key To The City \
0==========================================>
Description: Achieve 100% Completion.
Xbox 360 Achievement Points: 100 GS.
PlayStation 3 Trophy Class: Gold.
0==============0
| King of QUB3D \
0==========================================>
Description: Beat the high score in QUB3D.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I explain this in more detail in the QUB3D sub-chapter of the
"Other Activities" chapter. This is also required for 100%
Completion.
0=================0
| Liberty City (5) \
0==========================================>
Description: After meeting all possible friends, the ones left alive all
like you above 90%.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Silver.
0====================0
| Liberty City Minute \
0==========================================>
Description: Complete the story mission in less than thirty hours.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Gold.
Notes: In order to do this you need to do the following:
--No side-missions.
--No friend activities.
--No external tasks.
--Buy weapons from the Gun Stores instead of trying to get them
for free (and limit your time trying to get free weapons if
you do).
--Use the AutoSave exclusively instead of going to a Safehouse
to save your game.
0=============0
| Lowest Point \
0==========================================>
Description: Complete the mission "Roman's Sorrow" (Roman Bellic).
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
0========0
| Manhunt \
0==========================================>
Description: Complete the Most Wanted Vigilante Missions from the Police
computer.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: There are thirty criminals in the Most Wanted database (ten per
area). You need to kill all thirty to get this Accomplishment.
0==================0
| No More Strangers \
0==========================================>
Description: Meet all Random Characters.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You need to meet all available Random Characters in the game. With
Random Characters that have multiple encounters, you only have to do
the first one (the initial meeting).
0=============0
| Off The Boat \
0==========================================>
Description: Complete the mission "The Cousins Bellic" (Roman Bellic).
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
0=======================0
| One Hundred and Eighty \
0==========================================>
Description: In a game of darts score 180 points with three darts.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I explain this in more detail in the Darts sub-chapter of the "Other
Activities" chapter.
0=============0
| One Man Army \
0==========================================>
Description: Survive five minutes with a 6-Star Wanted Level.
Xbox 360 Achievement Points: 40 GS.
PlayStation 3 Trophy Class: Silver.
Notes: I explain how in more detail in the chapter "Accomplishments (Part
One)" in the East Side section.
0================0
| Order Fulfilled \
0==========================================>
Description: Complete all 10 Exotic Export orders.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: These are the Jobs you do for Brucie after completion of the mission
"Rigged to Blow" (Mikhail Faustin).
0===========0
| Pool Shark \
0==========================================>
Description: Beat a friend at Pool.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: It needs to be one of your friends (Roman, Little Jacob, Packie)
*NOT* the standard computer opponent.
0===============0
| Retail Therapy \
0==========================================>
Description: Unlock the special ability of buying guns from a friend.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You get this when you go over 75% Like Stat with Little Jacob.
0============0
| Rolled Over \
0==========================================>
Description: Do five car rolls in a row from one crash.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: This is a tough one but I go over one way to do it in the chapter
"Accomplishments (Part One)" in the East Side section.
0==========0
| Sightseer \
0==========================================>
Description: Fly on all helicopter tours of Liberty City.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I go into more detail in the chapter "Accomplishments (Part Two)" in
the Algonquin section.
0====================0
| That's How We Roll! \
0==========================================>
Description: Unlock the special ability of helicopter.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You get this when you go over 75% Like Stat with Brucie.
0=====================0
| That Special Someone \
0==========================================>
Description: Complete the mission "That Special Someone" (U.L. Paper).
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0================0
| Under The Radar \
0==========================================>
Description: Fly underneath the main bridges in the game that cross water
with a helicopter.
Xbox 360 Achievement Points: 40 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You have to wait until after completion of the mission "Blow Your
Cover" (Elizabeta Torres) to get a helicopter to fly. I go into more
detail in the chapter "Accomplishments (Part Two)" in the Algonquin
section.
0==========0
| Walk Free \
0==========================================>
Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
Xbox 360 Achievement Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I go into more detail in the chapter "Accomplishments (Part One)" in
the East Side section.
0============0
| Warm Coffee \
0==========================================>
Description: Successfully date a girl to be invited to her house.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: This is best done with Michelle in the early part of the game and
explained in detail in the "Dating Michelle" chapter in the East
Side section.
0==============0
| Wheelie Rider \
0==========================================>
Description: Do a wheelie lasting at least 500 feet on a motorbike.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: I go into more detail in the chapter "Accomplishments (Part One)" in
the East Side section.
0====================0
| You Got The Message \
0==========================================>
Description: Deliver all 30 cars ordered through text message.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
Notes: You get this by completing Stevie's Car Collection.
0=========0
| You Won! \
0==========================================>
Description: Complete the final mission.
Xbox 360 Achievement Points: 60 GS.
PlayStation 3 Trophy Class: Silver.
Notes: Complete either of the missions "A Revenger's Tragedy" (Little
Jacob) or "Out of Commission" (Little Jacob).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.B. Multiplayer Accomplishments \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=========================0
| Auf Wiedersehen Petrovic \
0==========================================>
Description: Win all ranked Multiplayer variations, all races and "Cops 'n
Crooks", as both sides.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
0===============0
| Cut Your Teeth \
0==========================================>
Description: Earn a personal rank promotion in Multiplayer.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
0==============0
| Fly the Co-op \
0==========================================>
Description: Beat Rockstar's time in ranked versions of "Deal Breaker,
"Hangman's NOOSE" and "Bomb da Base II".
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
0=======================0
| Join The Midnight Club \
0==========================================>
Description: Win a ranked Multiplayer race without damaging your vehicle
too much and with damage enabled.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0===========================0
| Let Sleeping Rockstars Lie \
0==========================================>
Description: Kill a Rockstar developer in a ranked Multiplayer match.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0=======================0
| Taking It For The Team \
0==========================================>
Description: Be on the winning team in all ranked Multiplayer team games.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0===========0
| Teamplayer \
0==========================================>
Description: Kill five players who are not in your team, in any ranked
Multiplayer team game.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0======================0
| Top Of The Food Chain \
0==========================================>
Description: Kill 20 players with a Pistol in a ranked Multiplayer
deathmatch.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
0======================0
| Top The Midnight Club \
0==========================================>
Description: Come first in 20 different ranked standard Multiplayer races.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
0=======0
| Wanted \
0==========================================>
Description: Achieve the highest personal rank in Multiplayer.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Gold.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.20.C. PlayStation 3 Specific Accomplishment \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=================0
| Taking A Liberty \
0==========================================>
Description: Sorry for taking liberties with your time!
PlayStation 3 Trophy Class: Platinum.
Notes: This is acquired for obtaining all of the above listed Trophies.
This is also the PS3 equivalent of obtaining all 1,000 Xbox 360
Achievement Points.
/=========================================================================\
0===========================================================================0
| I.21. "Episodes From Liberty City" Accomplishments List [EFPL] |
0===========================================================================0
\=========================================================================/
In this chapter I list the GTA IV Accomplishments that can be acquired in
both "The Lost and Damned" and "The Ballad of Gay Tony" (regardless of
whether you play the DLC version or off the EFLC disc):
0==============0
| Single Player \
0==========================================>
Chain Reaction.
Finish Him.
Gobble Gobble.
It'll Cost Ya.
King of QUB3D.
One Hundred and Eighty.
One Man Army.
Pool Shark.
Rolled Over.
Sightseer.
Under The Radar.
Walk Free.
Warm Coffee.
Wheelie Rider.
0============0
| Multiplayer \
0==========================================>
Cut Your Teeth.
Let Sleeping Rockstars Lie.
Wanted.
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. The East Side (Bohan, Dukes, Broker, Charge Island) [ETSD] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
The Bohan area to the north is a mixture of heavy industry and run down
apartment complexes. It is connected to the Dukes area by the Dukes Bay
Bridge and to Charge Island by the East Borough Bridge.
The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west.
The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.
To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.
Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.
At this point in the game all bridges leading into the central part of
Liberty City, Algonquin, are closed due to terrorism threats. Any attempt to
cross over will result in an automatic 6-Star Wanted Rating.
/=========================================================================\
0===========================================================================0
| II.1. In The Beginning..... |
0===========================================================================0
\=========================================================================/
When the game starts, we are introduced to Niko Bellic, a man of Eastern
European descent looking for a new start. He is currently traveling to
Liberty City on a ship called the Platypus.
He is looking to meet up with his cousin Roman Bellic. Roman has written Niko
about the good life in America. Mansions, fast cars and loose women. Niko is
looking forward to seeing what Roman has done in the U.S.
After Niko gets off of the ship then he will see Roman drive up in a regular
car. Roman is also very drunk. So Niko has to drive him back to his place.
This starts the mission "The Cousins Bellic" (Roman Bellic). As you drive
there then you find that the bridges are closed due to terrorism threats so
you can't go deeper into the city right now.
In the process of driving him back then you pass by Roman's place of
business, Express Car Service, a cab company.
When you get to Roman's place then Niko finds that his tales about mansions
and fast cars were just made up stories. Roman's place is a small run down
apartment with large cockroaches. The cab you drove up in is basically
Roman's car.
After a short conversation with Niko then Roman gets an angry call from
someone named Vlad and runs off leaving Niko to himself.
This ends the mission and you will get $25 of spending money. In addition,
you will also get the "Off the Boat" Accomplishment.
Now let's have a look around.....
/=========================================================================\
0===========================================================================0
| II.2. Your Safehouse [YSFH] |
0===========================================================================0
\=========================================================================/
Your Safehouse in the Hove Beach neighborhood of Broker is a simple little
getaway where you can save your game, change clothes (when you start
acquiring clothes) and watch TV.
When you go outside, you can save vehicles in the Residents Parking Only
space by the entrance (maximum of two). Across the street from the Safehouse
is a Hot Dog Stand where you can eat and regain lost Health.
/=========================================================================\
0===========================================================================0
| II.3. Residents Parking Only [RSPO] |
0===========================================================================0
\=========================================================================/
As noted, you can save vehicles in the Residents Parking Only space outside
your Hove Beach Safehouse.
But there are a couple of other things to know about them.
First, if you put a damaged vehicle in the space then drive far away and
drive back, then it will be fixed up (a variant of the Garage Fix Trick).
Second, you can use any Residents Parking Only space even if you don't own or
can't use that property. Very handy for storing extra vehicles.
Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).
/=========================================================================\
0===========================================================================0
| II.4. The Order of Things (Part One) [TRTP] |
0===========================================================================0
\=========================================================================/
My main goal of this part of the guide is to get to Algonquin as quickly as
possible. However, I go over any side-missions that I open up along the way.
Now let's begin our exploration of the East Side of Liberty City by going to
the.....
/=========================================================================\
0===========================================================================0
| II.5. TW@ Internet Cafe [TWIC] |
0===========================================================================0
\=========================================================================/
From your Hove Beach Safehouse, head north on Mohawk Ave. and turn right on
Cisco St. When you reach Munsee Ave then turn left and go north. About fifty
feet from the intersection, on the left side of the road, is the TW@ Internet
Cafe.
Enter the Cafe (this will also add a "@" marker to your in-game map) and head
to a computer. When you find one then press the Left Button to use it.
You will have a choice of two icons, Web and Logout. Use the Left Analog
Stick to go to the Web icon and press the A Button (Xbox 360) or X Button
(PS3) to start. Now you are online.
The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:
www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)
To type in the address, move the cursor to the Address Bar at the top of the
page and press the A Button (Xbox 360) or X Button (PS3).
Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the
letters. If this is too cumbersome then you can plug in a USB keyboard or use
the Xbox 360 Chatpad (which is attached to the joypad).
When you get to this website then you will find several topics. These topics
are actually maps of where various items and locations can be found.
From top to bottom they are listed as follows:
>>Flying Rats.
>>Weapons.
>>Health.
>>Random Character locations.
>>Body Armor.
>>Cars to steal for Stevie's Car Collection.
>>Places to hang out with friends.
>>Unique Stunt Jumps.
When a map comes up then use the Right Analog Stick to scroll down. However,
you cannot zoom in on the maps and they do not give you any specific
information on locations of items or people.
But, if you use this website in conjunction with this guide, then it should
make all of these things easier to find. The map will give you a general
visual location, so you can use the Waypoint feature, and this guide will
give you more specific instructions.
There is also another very handy resource on the Internet:
www.libertycitypolice.com.
At the bottom of the website you will see, in small wording and with a lock
by it, the link for "Database". Clicking on it will allow you to access
Police information on most of the characters in the game. Some of the details
on many of the main characters come from this database.
When you are done with the computer then keep pressing the B Button (Xbox
360) or Circle Button (PS3) until you are off the machine. Each session costs
$1.
In addition, there are two other Tw@ Internet Cafes in Liberty City:
>>Near the corner of Wardite St. and Frankfort Ave. (North Holland,
Algonquin).
>>Near the intersection of Kemeny St. and Vitullo Ave. (Berchem, Alderney).
Also, one of the Safehouses you will get later in the game will have a laptop
computer for you to use.
With that said, let's move onto the items, Flying Rats and Unique Stunt
Jumps.....
/=========================================================================\
0===========================================================================0
| II.6. Weapons, Body Armor, Health, and Food [WBAH] |
0===========================================================================0
\=========================================================================/
In this chapter I go over information on the Weapons, Body Armor, Health, and
Food that can be found and bought in Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.A. Weapons \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Weapons are the tools of the trade for any professional criminal. There are
sixteen different weapons, in nine different categories, that can be found
and used to create mayhem and abuse.
However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons.
In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for "Grand Theft Auto IV"
mainly because you no longer lose your weapons when you are killed. Now the
maximum ammo limits are much lower.
Plus, you can use three different types of weapons when drive-bying instead
of just one (depending on vehicle used). You can switch between a Pistol
weapon, a Sub-Machine gun weapon, and a Projectile weapon.
While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch.
Most weapons have a zoom feature that will make it easier to take down your
targets. Use the Right Analog Stick Button to activate the weapon's zoom
feature.
When you find a weapon within Liberty City, you will find that it glows a
bright red for easy identification.
You won't be able to buy weapons at the Gun Stores until after completion of
the mission "Do You Have Protection?" (Mikhail Faustin).
And, speaking of the Gun Stores, here are their locations:
>>In an alley along Dillon St. between Munsee Ave. and Montauk Ave.
(Downtown, Broker).
>>Just south of the southeast corner of Emerald St. and Bismarck Ave.
(Chinatown, Algonquin).
>>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
(Port Tudor, Alderney).
After you become good enough friends with Little Jacob then you will be able
to buy weapons from him and at a reduced cost. However, Little Jacob can't
carry certain weapons until they can also be bought in the Gun Stores.
In the following weapons list, below the weapon name, there is the following
information (if applicable):
--Appears after: This tells you what mission you have to complete before
this weapon can be bought from a Gun Store.
--Cost: How much the weapon costs at the Gun Stores.
--Based on: The real life weapon this item is based on.
--Clip: How many rounds the weapon's clip holds and how much each clip
costs at the Gun Stores.
--Notes: Information on the weapon.
(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)
The basic information for each weapon is listed here and their locations
revealed in each major area of Liberty City:
0==============0
| Slot 1 - Fist \
0===============================================>
>>Fist
****
Your standard bare fist. You are taught on how to properly fistfight
early on in the game.
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
>>Baseball Bat
************
Appears after: "Do You Have Protection?" (Mikhail Faustin).
Cost: $5.
Notes: Great for batting practice (on somebody's head) or breaking
kneecaps.
>>Knife
*****
Cost: Free - Can be found throughout Liberty City.
Notes: This weapon makes for quiet kills when no one is looking. It
also allows you to mug people much more quickly than with bare
fists.
0==================0
| Slot 3 - Handguns \
0===============================================>
Maximum ammunition for these handguns is 1,500 rounds and is
interchangeable between tiers. Both weapons have minimal zoom when aiming
and can be used as a drive-by weapon.
>>Pistol
******
Appears after: "Do You Have Protection?" (Mikhail Faustin).
Cost: $600.
Based on: Glock 17.
Clip: 17 rounds ($35).
Notes: This is just a standard Pistol carried by most Cops. Has a
decent rate of fire and range.
>>Combat Pistol
*************
Appears after: "Museum Piece" (Ray Boccino).
Cost: $1,500.
Based on: Desert Eagle.
Clip: 9 rounds ($100).
Notes: This handgun fires slower and has a smaller clip but packs more
punch making it easier to take down enemies.
0==================0
| Slot 4 - Shotguns \
0===============================================>
Maximum ammunition for these shotguns is 80 rounds and is interchangeable
between tiers. Both shotguns have no zoom when aiming.
>>Pump Shotgun
************
Appears after: "Search and Delete" (Bruce Kibbutz).
Cost: $1,200.
Based on: Winchester 1300.
Clip: 8 rounds ($100).
Notes: This is a standard pump action shotgun. This weapon fires slowly
because you have to pump a new round into the chamber after each
shot. It also has a limited range but is deadly up close.
One interesting trick, according to Jos Rosales, is, with the
right timing, you can crouch and stand repeatedly while firing
to give this weapon rapid-fire capability.
>>Combat Shotgun
**************
Appears after: "Blow Your Cover" (Elizabeta Torres).
Cost: $2,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($200).
Notes: This shotgun is more deadly than the Pump Shotgun because you
can hold down Fire Weapon to rapid fire your entire clip before
reloading. It also has a fast reload which limits your
vulnerability in a firefight so you can get right back into
action quickly.
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
Maximum ammunition for these sub-machine guns is 1,200 rounds and is
interchangeable between tiers. Both of these sub-machine guns have
short-range zoom when aiming and can also used as a drive-by weapon.
>>Micro-SMG
*********
Appears after: "Do You Have Protection?" (Mikhail Faustin).
Cost: $1,200.
Based on: Micro Uzi.
Clip: 50 rounds ($100).
Notes: This weapon has a wide spread when firing. It is best to use
this weapon in short bursts to improve accuracy.
>>SMG
***
Appears after: "Luck of the Irish" (Elizabeta Torres).
Cost: $2,500.
Based on: SW MP-10.
Clip: 30 rounds ($150).
Notes: This weapon has a a slightly more narrower spread when firing.
It also has more accuracy and packs more punch than the
Micro-SMG despite having a smaller clip than its counterpart.
0========================0
| Slot 6 - Assault Rifles \
0===============================================>
Maximum ammunition for these assault rifles is 600 rounds and is
interchangeable between tiers. Both of these weapons have medium-range zoom
when aiming.
>>Assault Rifle
**************
Appears after: "Deconstruction for Beginners" (Playboy X).
Cost: $3,500.
Based on: AK-47.
Clip: 30 rounds ($80).
Notes: This is a standard Russian made assault rifle. Has a good rate
of fire and accuracy. A very good weapon to have in a firefight.
>>Carbine Rifle
*************
Appears after: "Three Leaf Clover" (Packie McReary).
Cost: $5,000.
Based on: M4.
Clip: 30 rounds ($100).
Notes: Has many of the same attributes as the Assault Rifle but is a
little more powerful and accurate. You can get also get these
rifles from the NOOSE guys when you kill them (assuming they
don't kill you first).
0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>
Maximum ammunition for these sniper rifles is 50 rounds and is
interchangeable between tiers. Both sniper rifles have long-range zoom
when aiming.
>>Sniper Rifle
************
Appears after: "Luck of the Irish" (Elizabeta Torres).
Cost: $6,000.
Based on: M40A1.
Clip: 5 rounds ($800).
Notes: This is a standard sniper rifle that has to be reloaded with
each shot.
To properly use this weapon, hold down Target to bring up the
sniper scope. Then use the Left Analog Stick to zoom in and out.
When you have the victim properly targeted then press Fire
Weapon to shoot.
>>Combat Sniper
*************
Appears after: "Luck of the Irish" (Elizabeta Torres).
Cost: $8,500.
Based on: PSG-1.
Clip: 10 rounds ($500).
Notes: This weapon has the same distance as the Sniper Rifle but you
can fire multiple shots before reloading.
0=============0
| Slot 8 - RPG \
0===============================================>
Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when
aiming.
>>RPG
***
Appears after: "Babysitting" (Derrick McReary).
Cost: $15,000.
Based on: RPG-7.
Clip: 1 round ($5,000).
Notes: This very powerful rocket propelled grenade is best used to
destroy hard to reach targets, helicopters and large groups of
vehicles. It should be noted that you can skip the grenade along
the ground and other objects so it is best to aim at your target
straight on to prevent this.
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
Maximum ammunition for these weapons is 25 rounds. These projectile weapons
can also be used as a drive-by weapon.
>>Molotovs
********
Appears after: "The Master and the Molotov" (Dimitri Rascalov).
Cost: $500 per unit.
Notes: This is useful when you want to get rid of something out of
reach or a group of people very quickly. You need to throw this
a good distance or you will flambe' yourself and seriously
reduce your Body Armor and Health.
>>Grenades
********
Appears after: "Deconstruction for Beginners" (Playboy X).
Cost: $1,000 per unit.
Notes: This weapon causes a nice sized explosion when used. Great for
clearing out a large group of people and cars.
The Grenade has a four second delay when used. However, when you
hold down Fire Weapon, then you can do what is known in combat
lingo as "cooking" the Grenade.
The longer you hold the weapon, the less reaction time you give
to your intended victim when thrown. But, if you cook it too
long, then the Grenade will explode in your hand killing you
instantly.
This, of course, makes for some interesting and funny suicide
situations. Release Fire Weapon to throw the Grenade.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.B. Health and Body Armor Icons \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
But Weapon Icons aren't the only things you will find scattered around
Liberty City. You will also find these other icons that you can use to help
you out:
0=======0
| Health \
0===============================================>
This item comes in the form of a green First Aid Kit. It glows bright green
and can be found laying on the ground, leaning against objects and
attached to walls. Using one will bring your Health back up to its maximum.
0===========0
| Body Armor \
0===============================================>
This item comes in the form of a armored vest. It glows bright red and can
be found laying on the ground. Using one will bring your armor back up to
its maximum.
You can buy Body Armor from the Gun Stores after completion of the mission
"No Love Lost" (Mikhail Faustin) for $500 and from Little Jacob for $300
after you become friends with him.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.C. Food and Drinks \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance then you can regain your Health by eating
food or drinking soda.
There are plenty of places you can go to eat and drink. As a matter of fact,
there are TOO many places as you will see in this guide.
Listed below are the types of places, vendors, and machines where you can get
food and drinks to replenish your health:
0=======================0
| Restaurants and Diners \
0===============================================>
There are many diners and fast food places you can go to get food. These
places are also used for dating and for taking friends (explained later).
However, most Diners aren't enterable and won't appear on the game map
unless you are with a friend or date.
0============0
| Food Stands \
0===============================================>
There are also outdoor food stands where you can eat to regain your Health.
You can't really miss them, they are all over the place.
They are broken into four classes: Hot Dog Stands, Nut Stands, Burger
Stands, and Burger Counters.
The stands are large silver carts with umbrellas on them and can easily be
spotted from a distance. The Burger Counters are open-air food vendors that
stand behind a counter.
Oh, it should be noted that it is a bad idea to ram a Burger Stand with a
car. The Burger Stands have a Propane Tank on the side that will ignite if
you ram the cart which will result in death.
0===========0
| Newsstands \
0===============================================>
Around Liberty City you will find small shack-like structures known as
Newsstands. These Newsstands sell Soda which is used to bring your Health
back up to its maximum.
0==============0
| Soda Machines \
0===============================================>
There are also Soda Machines you can find to replenish your Health. They
can either be Sprunk or Ecola machines.
With that explained, let's go over.....
/=========================================================================\
0===========================================================================0
| II.7. East Side Weapons, Items, and Food [ESWI] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for the East Side of Liberty City.
The information is broken down as follows:
--Location: Specific location of weapon or item.
--Map: The co-ordinates on the printed map that comes included with the
game disc.
--Directions: How to get there and find the weapon or item (if applicable).
Now for the Weapons, Items, and Food:
/#########################################################################\
0===========================================================================0
| II.7.A. Bohan |
0===========================================================================0
\#########################################################################/
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Boulevard \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the Baseball Field near the Greene Ave. curve.
Map: (F-1).
Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At
the northeast corner you will see an entrance into a park.
Go onto this path and head in a northeast direction toward
the Green Ave. bridge. At the northeast part of this park
is the Baseball Field. At the north side of the field is
where you will find the Baseball Bat.
0=======0
| Health \
0=====================================>
>>Location: Near some bleachers at the Basketball Courts at the northwest
part of Boulevard.
Map: (F-1).
Directions: Go to the junction of Butterfly and Uprock Streets. Go south
on Uprock St. and stop at the park entrance (which should be
to your right).
Turn left into the park and you should see the Basketball
Courts on the north side. Go into the Basketball Courts and
to the north court. At the east side of the court is the
bleachers and that is where you will find the Health.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Northern Gardens \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: At the base of a rock wall northwest of the Bohan East Police
Department.
Map: (F-1).
Directions: Go to the junction of Leavenworth Ave. and Northern
Expressway (not far from the Police Station). To the north
of the junction is a grassy area.
From this junction, go northwest onto this grassy area. You
should see a rock wall appear to your left as you proceed.
Continue following along this rock wall and you should find
the Pump Shotgun.
>>Combat Shotgun
**************
Location: Inside the security room of The Triangle Club.
Map: (G-1).
Directions: Go inside The Triangle Club. Go through the blue door
leading into the main area and turn left to enter another
door. You will find the Combat Shotgun leaning against the
wall.
>>Pistol
******
Location: Inside the make-up room at The Triangle Club.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room.
You will find the Pistol sitting on the counter at the far
end of the room. However, you will attract the attention of
club security so you may have to fight your way out.
0=======0
| Health \
0=====================================>
>>Location: Leaning against the wall on the south side of the Bohan
Hospital.
Map: (F-1).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Inside the make-up room at The Triangle Club.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room.
You will find the Health sitting on the counter to your left
as you enter the room. However, you will attract the
attention of club security so you may have to fight your way
out.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Little Bay \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: Underneath a ramp leading down to a water level dock.
Map: (G-2).
Directions: Go north on the Dukes Bay Bridge. After getting off of the
bridge, and before you enter the short tunnel leading up,
turn right and off of the road.
Head forward until you reach the seawall. At the southeast
corner of the seawall is a ramp leading down to a
water-level dock. The Molotovs are underneath this ramp.
>>Baseball Bat
************
Location: Leaning in a corner behind the back area of an old apartment.
Map: (G-2).
Directions: Head north on Alcatraz Ave. and turn left onto an un-named
street. On the left side of the street is an old apartment
building with a chain-link fence.
Go up the stairs for the building and jump west to get
behind the fence. Go around to the back area of the
building and you will find a set of stairs.
Go behind the stairs where you will find the Baseball Bat
leaning in the corner.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Fortside \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: Stuck in a tree not far from the intersection of Attica Ave.
and Rykers Ave.
Map: (F-2).
Directions: From this intersection, which is underneath the El-Train
tracks, you should see a chain-link fence with some rocks
and a tree at the northwest corner. Go through the break in
the fence and to the nearby tree where you can find the
Knife.
>>Grenades
********
Location: In an alley north of the intersection of Attica Ave. and
Lotus St.
Map: (F-2).
Directions: From the junction of Lotus St. and Attica Ave., go north on
Attica Ave. Partway up the hill, look left. You should see
an alley. Go into this alley where you will find the
Grenades on the ground.
0===========0
| Body Armor \
0=====================================>
>>Location: On a wooden ramp leading down to a water level walkway near the
Northwood Heights Bridge.
Map: (E-1).
Directions: Head to the intersection of Grand Boulevard and San Quentin
Ave. (this is also the east end of the Northwood Heights
Bridge). At the southwest corner of this intersection is a
path leading down to a lower level.
Go west down this path and turn left at the corner then stop
at the set of stairs leading down. Then go down the stairs
and loop back south.
Here you will find another ramp leading down to water level.
Partway down this ramp is the Body Armor.
**NOTE: This Body Armor does not appear in "The Ballad of Gay
Tony" because one of the Main Story missions happens
in that area.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the intersection of San Quentin Ave. and Switch St.
Map: (F-2).
0============0
| Food Stands \
0=====================================>
>>Location: On Drop St. at the intersection of Folsom Way.
Map: (F-1).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Industrial \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: On top of a ruined car underneath the El-Train tracks.
Map: (F-2).
Directions: Head to the intersection of Lompoc Ave. and Worm St. You
should be underneath the El-Train tracks.
At the southwest side of this intersection is the large
support structure for the El-Train tracks. Go on the
northwest side of the structure and travel southwest
alongside it.
To your left you should find garages under the El-Train
tracks. Continue until you find the Auto Shop.
The garage after this one is where the weapon can be found.
In it you should see several ruined cars. The Knife can be
clearly seen on top of one of them.
>>Combat Pistol
*************
Location: On one of the bridge sections for the uncompleted bridge for
Northern Expressway.
Map: (F-2).
**NOTE: You must jump from section to section to get to the Combat
Pistol.
>>Carbine Rifle
*************
Location: Inside a large building at the abandoned plant at the south
end of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the
south side of the corner.
Head south through the area with red and white striped
pillars and turn right just after you go past them. You
should eventually find a doorway leading inside the very
large building.
When you get inside then continue forward and you will find
some Health on the floor by a large spool. Turn right and
head north from there until you reach a large concrete
pillar at the north side of this large room.
Look slightly northeast and you should find a doorway with
a barrel next to it. Go through this door into the next
room and you should find the Carbine Rifle on the floor.
Thanks goes to Glen T. Winstein for the information.
>>Assault Rifle
*************
Location: At the top of a tower at the abandoned plant at the south end
of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the
south side of the corner.
Head south through the area with red and white striped
pillars and stop where you reach some large round rusted
storage tanks (that say Xero Gas). From here, turn right
and head west.
After walking about fifty feet, turn left. You should see
some stairs leading up to an higher area.
When you reach the top then turn southwest. You should see
a ramp leading further up and a ladder.
Climb the ladder to the top and you should see the Assault
Rifle leaning against the railing.
0=======0
| Health \
0=====================================>
>>Location: Inside a large building at the abandoned plant at the south end
of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the south
side of the corner.
Head south through the area with red and white striped
pillars and turn right just after you go past them. You
should eventually find a doorway leading inside the very
large building.
When you get inside, continue forward and you will find the
Health on the floor next to a large wooden spool.
0===========0
| Body Armor \
0=====================================>
>>Location: Near a large container crate in the storage area for the ARS
Building.
Map: (F-2).
Directions: Go the the intersection of Turtle St. and Folsom Way. At the
northeast corner is the ARS Building.
From here, go east along Folsom Way then stop when you reach
the 90-degree turn going south. At the north part of this
turn is a railing. At the end of the railing is a set of
stairs leading down.
After going down the stairs then turn right to go into the
storage area. Right ahead of you is a dark green storage
container.
Look to your right a little bit and you will see the Body
Armor on the ground near it.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the intersection of Drill St. and Lompoc Ave.
Map: (G-2).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| South Bohan \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the top of the Sprunk Warehouse at the west side of the
roof.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north
on Attica Ave. As you proceed forward then you should see
an electronics store with red and blue neon lights and
adverts for Panoramic in the windows to your right.
You should also see an alley next to and south of this
store. There is a set of stairs for the building at the
south side of the alley.
Climb the stairs to reach the rooftop. Then head east and
you should see some planks that will allow you to go north.
Head north until you see a larger area with rooftop
windows. The SMG can be found at the southwest rooftop
window.
>>Pistol
******
Location: On the top floor of an apartment complex just north of the
intersection of Rocket St. and Joliet Ave.
Map: (F-2).
Directions: From this intersection, head slightly north and park your
car in the yellow area marked "residents parking only".
Across the street to your left is a Deli & Grocery and an
ATM machine.
To the right of the ATM machine is a door. Go through the
door and up the stairs. Continue going up the stairs and,
after several floors, then you will find the Pistol on the
floor.
>>Baseball Bat
************
Location: Leaning against a steel beam at the top of an uncompleted
building at a construction site at the very southwest part of
Bohan.
Map: (F-2).
Directions: When you get to the construction site then head to the
uncompleted building and climb the ramp to the top.
When you get to the top then you will see two structures
with green bases and large metal beams sticking out of the
top. Go to the structure at the south side of the roof and
climb the south side of it.
You should see the Baseball Bat leaning in a corner of the
metal beam that sticks out of the top of this structure.
0=======0
| Health \
0=====================================>
>>Location: Inside the office for the Sprunk Warehouse.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north on
Attica Ave. As you proceed forward then you should see an
electronics store with red and blue neon lights and adverts
for Panoramic in the windows to your right.
Just north of the store is a Sprunk advertisement on the
wall. To the left of this advertisement is a door.
Enter this door and go directly left to enter the office. The
Health is on the wall to your right.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Chase Point \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0===========0
| Body Armor \
0=====================================>
>>Location: On the third floor of an uncompleted building on Rocket St.
Map: (F-2).
Directions: Go east on Rocket St. At some point it will angle northeast.
Near where it angles north, turn south and head down a path
leading to a dock area. Partway down this path, look right.
You should see an uncompleted building. Go to the south end
of this building to find the way in. Go up the stairs to the
third floor. The Body Armor is at the southeast corner.
/#########################################################################\
0===========================================================================0
| II.7.B. Charge Island |
0===========================================================================0
\#########################################################################/
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On top of the East Borough Bridge that leads north into
Bohan.
Map: (F-2).
Directions: You need to climb the bridge girders to get this weapon.
Climb up the south end of the bridge.
When you get to the top, look around. In the middle of the
bridge you will see large junction plates that hold the
girders of the top part of the bridge together.
The Molotovs can be found near the SECOND junction plate
for this part of the bridge.
>>Micro-SMG
*********
Location: At the south group of small docks at the northwest area of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn
left when you get back outside. You should encounter the
small docks as you reach the south side of the docks area.
Turn right to go on the small docks and you should
encounter the Micro-SMG about ten feet from the ramp.
>>Grenades
********
Location: On the catwalk on the east side of the Charge Island Water
Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You
should see some yellow and black striped concrete blocks
and a railing with a bunch of round treatment tanks just
beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left.
Go forward for a little bit and past the next junction
where you should see the Grenades laying next to a large
metal box.
>>Combat Pistol
*************
Location: On the top of a large tank just north of the parking lot for
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: From the parking lot, head north. You should see two large
tanks to your left and a break in the fence where you can
enter.
When you enter this area then look to your left to find a
ladder for one of the tanks. Climb up the ladder to reach
the top of the tank.
When you get to the top then you should see a ramp leading
to the catwalk heading back into the facility. The Combat
Pistol is underneath the ramp near the tank railing.
>>Knife
*****
Location: On the off-ramp leading down just southwest of the toll
booths.
Map: (F-3).
0=======0
| Health \
0=====================================>
>>Location: On the side of a large metal box on a catwalk in the middle of
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left.
Go forward until you reach the THIRD junction then turn left.
You should see a large metal box to your left as you proceed
forward.
Go past this box and to the next one just ahead at the next
junction. The Health is attached to the east side of this
large metal box.
0===========0
| Body Armor \
0=====================================>
>>Location: Near the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn left
when you get back outside. You should encounter the small
docks as you reach the south side of the docks area.
Just south of the ramp for the small docks and near a trio of
large round objects is the Body Armor.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the ramp leading up at the south side of the Charge Island
Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. You should see
the Body Armor partway up.
/#########################################################################\
0===========================================================================0
| II.7.C. Dukes |
0===========================================================================0
\#########################################################################/
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Steinway \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: Behind a house in an alley.
Map: (G-3).
Directions: Go to the intersection of Franklin St. and Trenton Ave.
From here, head south on Trenton Ave. About fifty feet from
the intersection you should see an alley to your left.
Turn left to go into this alley. You should see door-like
openings to your left. The Grenades can be found behind the
THIRD opening.
>>Micro-SMG
*********
Location: On the top floor of an uncompleted building.
Map: (F-3).
Directions: Head to the intersection of Concord Ave. and Morris St. At
the southeast corner of this intersection is an uncompleted
building.
Head to the east side of this building to get inside. Then
go up the stairs, which is on the north side, and to the
top floor.
The Micro-SMG can be found sitting in the window next to
some crates, with a blue tarp, at the west side of this
floor.
0===========0
| Body Armor \
0=====================================>
>>Location: Under a ramp for a boardwalk at the east side of Gantry Park.
Map: (G-2).
Directions: Head to the intersection of the Dukes Bay Bridge and Dukes
Drive. At the northwest part of this intersection you should
see the support column for the road signs above.
Go between this column and the road for the Dukes Bay Bridge
then head north to the beach. As you head down then you
should see the boardwalk to your left.
Once at the water's edge then you should see a ramp for this
boardwalk to your left. The Body Armor is under this ramp.
0============0
| Food Stands \
0=====================================>
>>Location: At the entrance of Steinway Park.
Map: (F-3).
0===========0
| Newsstands \
0=====================================>
>>Location: Inside Gantry Park just west of the round picnic area.
Map: (G-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the lower level of Gantry Park near the piers.
Map: (G-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| East Island City \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: On top of the Silverback building.
Map: (G-3).
Directions: Go west on Harrison St. Just as you get onto the East
Borough Bridge then jump over the railing and down onto the
rooftop to the south.
The Assault Rifle can be found at the east side of this
rooftop.
0=======0
| Health \
0=====================================>
>>Location: Near a sculpture inside the National Union of Contemporary Arts
area.
Map: (G-3).
Directions: Go to the entrance of NUCA which is on the west side by Dukes
Boulevard. Once through the gate then head northeast and you
will see a sculpture. On the wall south of the sculpture is
the Health.
0============0
| Food Stands \
0=====================================>
>>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and
Harrison St.
Map: (G-3).
0===========0
| Newsstands \
0=====================================>
>>Location: Across Dukes Boulevard west of the National Union of
Contemporary Arts (NUCA)
Map: (G-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Meadows Park \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: On a rickety pier east of the Dukes Bay Bridge.
Map: (G-2).
Directions: If you look on your in-game map then zoom in to the area
east of the Dukes Bay Bridge. You will see two large
rickety piers. The Pump Shotgun is at the piers on the
RIGHT.
When traversing the pier, you have to be careful because
there are large gaps between some of the boards that you
can fall through and into the water.
>>Grenades
********
Location: Under the Monoglobe.
Map: (G-3).
Directions: Head to The Monoglobe at the south end of Meadows Park. The
Grenades are in the middle of the support structure for The
Monoglobe.
>>Baseball Bat
************
Location: On the top of a tank at the Meadows Park Ron Gas Station.
Map: (H-3).
Directions: Go to the intersection of Tudor St. and Cleves Ave. Head
north and you should see the Ron Gas Station to your right.
The tank is on the northeast part of the gas station area.
Climb the ladder to the top of the tank to find the
Baseball Bat.
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Meadows Park Ron Gas Station north of the intersection
of Cleves Ave. and Tudor St.
Map: (H-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Meadow Hills \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0===========0
| Body Armor \
0=====================================>
>>Location: Behind the garage for a house along the edge of Meadows Park.
Map: (G-3).
Directions: Head to the intersection of Tudor St. and Stillwater Ave. At
the northeast corner of this intersection is a large house.
Close to the intersection is the path to the house's garage.
Behind this garage is the Body Armor.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Willis \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: At the end of a small alley.
Map: (H-3).
Directions: Go to the intersection of Lynch St. and Freetown Ave. From
here, head north on Freetown Ave. and under the El-Train
tracks.
Immediately after you cross under the tracks then you
should see an alley to your right. Go into this alley and
follow it to the end to find the Pistol.
0=======0
| Health \
0=====================================>
>>Location: On a wall behind the Medical Office on Saratoga Ave.
Map: (H-3).
Directions: Head to the intersection of Howard St. and Saratoga Ave. Just
southeast of this intersection is the Canyon Megaplex.
At the south part of this building is an alley. Go east into
this alley, which is also near the Beauty Supply store, then
turn right through the gate.
You should see some large boxes on pallets ahead of you. Move
forward until you reach the large green trash container then
look right. You should see the Health on the wall by the
metal door.
0============0
| Food Stands \
0=====================================>
>>Location: At the three-way intersection of Howard St., Cleves Ave. and
Parr St.
Map: (G-3).
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and
Lynch St.
Map: (H-3).
/#########################################################################\
0===========================================================================0
| II.7.D. Francis International Airport |
0===========================================================================0
\#########################################################################/
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: Leaning against a bridge support column for the Broker-Dukes
Expressway.
Map: (H-3).
Directions: Head to the front of the Main Terminal of Francis
International Airport.
From here, head north from this point and to the FlyUS Head
Office. Turn into the parking lot then head north again.
You will come up to an intersection with a road that leads
to the Airport tarmac. You should also be underneath a ramp
for the Broker-Dukes Expressway.
Across the intersection ahead from you should be a bridge
support column. Go across the intersection, onto the grass
and past this column.
The Pump Shotgun can be found at the NEXT support column
you come up to.
>>Combat Pistol
*************
Location: On a catwalk between a group of fuel silos in the north
middle part of the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop at the west section of the Francis
International Airport area. In the north part inside the
loop you should see a large number of fuel silos.
Head to the un-named road that cuts across the loop and
head north into the fuel silo area. Head to the very north
part of this area and stop.
You should see a set of stairs leading to the base of a
group of eight storage tanks. Go up the stairs and
in-between these tanks.
At the north part of these tanks is a ladder leading up. Go
up the ladder to the catwalk. The Combat Pistol can be
found at the other end of this catwalk.
>>SMG
***
Location: At the southwest corner at the top level of the Francis
International Airport Parking Garage.
Map: (H-3).
>>Combat Shotgun
**************
Location: At the east side of the base of the Francis International
Airport Control Tower.
Map: (I-3).
**IMPORTANT NOTE: You will get a 4-Star Wanted Rating for trespassing
on the tarmac.
>>Grenades
********
Location: At the end of a large L-shaped pier at the southwest corner
of Francis International Airport.
Map: (H-4).
Directions: Head to the front of the Main Terminal of Francis
International Airport.
From here, head south and follow the road to the south part
of the airport loop. As you near the on-ramp for
Broker-Dukes Expressway then you should come up upon a
security gate.
Go through it and you should see another security gate
immediately to your right. Go through this one and follow
the road through the fuel depot until you see a couple of
tractor trailers which should be to your right.
Look south and you should see three large cranes. The
Grenades can be found at the base of the crane that is at
the end of the L-shaped pier.
0===========0
| Body Armor \
0=====================================>
>>Location: On top of a large generator inside the Tudor St. loop.
Map: (H-3).
Directions: Head to the Tudor St. loop. Go to the southwest corner of the
loop where you will find three large generator units.
Climb the southmost unit and you will find the Body Armor in
the center between two of the circular vents.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northwest side of a small red and white checkered box at
the northwest end of the large northwest-southeast runway.
Map: (H-3).
Directions: Approach from the grassy area to the west to avoid the 4-Star
Wanted Rating for trespassing on the Airport tarmac. The
Body Armor is sitting on the ground next to the small red and
white checkered box.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In a small nook between the northbound off-ramp and the fuel
depot.
Map: (G-4).
Directions: Take the northbound off-ramp from Broker-Dukes Expressway
into Francis International Airport. Just before you reach the
road loop then turn left and off the road.
Go south and underneath the expressway and off-ramp. Then go
northeast toward the fuel depot wall.
When you get to the fuel depot wall then turn left and follow
the wall. Turn the corner going right and you should go into
a nook between the fuel depot wall and the off-ramp wall.
The Body Armor is inside this nook.
/#########################################################################\
0===========================================================================0
| II.7.E. Broker |
0===========================================================================0
\#########################################################################/
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Algonquin Bridge \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: By the east support tower for the Algonquin Bridge.
Map: (F-4).
Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge.
Go onto the north pedestrian walkway and head west.
You should find the Baseball Bat leaning against the west
side of the east support tower.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| BOABO \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: In a tunnel under the Twitchin Sugar building.
Map: (F-3).
Neighborhood: Start at the intersection of Creek St. and Brunner St.
and head west along Creek St. (and it will turn into
Mohanet Ave.) Follow the road and go past the Twitchin
Sugar building which should be to your right.
Just past Twitchin Sugar is a business called Truck You
Removals. Next to Truck You Removals, to the north, is a
raised road.
There is a pathway between Truck You Removals and the
raised road. Go west on this path and it will lead you to
a set of stairs going down.
Turn right when you get down and follow this path. It
will lead you into a tunnel under the Twitchin Sugar
building. The Molotovs can be found at the north end of
this tunnel.
>>Knife
*****
Location: In an alley near a couple of trash dumpsters.
Map: (F-3).
Directions: Go to the intersection of Brunner St. and Mohawk Ave. At
the west corner of this intersection is the Deli Supreme
business.
At the west side of this business is a narrow alley. Go
southwest along this alley.
When you drop down, and the alley opens up a bit, then you
should find the Knife on the ground near the dumpsters.
>>Knife
*****
Location: In an alley behind the Betta Building.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the southeast part of this intersection is a couple of
chain-link fence sections and some trash dumpsters.
Go east through the gap between the two fence sections and
turn right at the corner. Head forward and you will find
the Knife in the nook and behind the Betta Building.
0=======0
| Health \
0=====================================>
>>Location: In an alley across the street from the Twitchin Sugar building.
Map: (F-3).
Directions: Start at the intersection of Creek St. and Brunner St. and
head west along Creek St. (and it will turn into Mohanet
Ave.) Follow the road and stop at the entrance to the
Twitchin Sugar building area which should be to your right.
From here, look across the street. You should see a mailbox.
Walk up to the mailbox. On this side of the street is a worn
down building. If you look off to your right a bit then you
should see a large alley.
Go into this alley heading east and go past the large green
trash container. Go left around the next corner, angle
northeast and go past another large green trash container to
reach a small alley.
At the end of this small alley, near a large trash container,
is the Health.
0===========0
| Newsstands \
0=====================================>
>>Location: Near the south entrance of Dukes Park (near Creek St.).
Map: (F-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Cerveza Heights \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0===========0
| Body Armor \
0=====================================>
>>Location: On the top of a large graffiti covered building.
Map: (G-3).
Directions: Go to the intersection of Dukes Boulevard and Stone St. At
the northwest corner of this intersection is a large graffiti
covered building.
There should also be some construction in front of this
building. Go to the west side of this building where you will
find some stairs leading up.
When you get onto the rooftop then turn left and you should
see the Body Armor laying nearby.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese
Restaurant.
Map: (G-3).
Directions: Go to the Huntington St. El-Train Station and get on the
tracks. Head west and, after a couple of blocks, then you
should see a large red bowl with chopsticks to your left.
The Body Armor is inside this bowl and you have to jump off
the El-Train track to gain access to it.
0============0
| Restaurants \
0=====================================>
>>Cluckin' Bell
*************
Location: Just west of the intersection of Huntington St. and Inchon
Ave.
Map: (G-3).
0============0
| Food Stands \
0=====================================>
>>Location: Next to the Cerveza Heights Medical Center.
Map: (G-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Just east of the intersection of Huntington St. and Camden Ave.
Map: (F-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Rotterdam Hill \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0============0
| Food Stands \
0=====================================>
>>Location: At the road curve on Asparagus Ave. just west of the
intersection with Onion St.
Map: (F-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Downtown \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: In the back area behind the Courthouse.
Map: (F-4).
Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the
Broker Fire Department should be at the southeast corner of
this intersection). From here, head north on Mohawk Ave.
Stop near a group of four pine trees (which should be on
the right side of the street). Just south of these trees is
a small incline and a chain-link gate.
Go through the gate and turn left. When you get to the
north wall of this enclosed area then turn right.
You should see a couple of dumpsters near the corner of the
Courthouse. The Pistol can be found just behind these
dumpsters.
0============0
| Food Stands \
0=====================================>
>>Location: About thirty feet south of the intersection of Munsee Ave. and
Montauk Ave. (on Munsee Ave.).
Map: (G-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Schottler \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Near a skylight inside an alley.
Map: (G-4).
Directions: Go to the intersection of Dillon St. and Seneca Ave. At the
southeast corner of this intersection is Tap O' The Morning
Plumbing Services.
Starting from this corner, head east along the sidewalk.
After a short distance then you should see a large alley
appear to your right.
Turn right, and south, into the alley and you will
eventually get to an area with a dumpster and several
pieces of furniture including filing cabinets. In the
southeast corner of this part of the alley is the skylight.
Go to the left side of the skylight and climb up. The SMG
can be found sitting near the south part of the skylight on
a ventilation shaft.
>>Knife
*****
Location: In an alley under the El-Train tracks.
Map: (G-4).
Directions: Go to the intersection of Carson St. and Wenrohronon Ave.
At the southwest corner is a Deli. Just west of this Deli
is an alley.
Go south into this alley then angle southeast. The Knife
can be found on the ground near a support column for the
El-Train tracks.
0=======0
| Health \
0=====================================>
>>Location: Just inside the main entrance to Schottler Medical Center on
the south wall near the admittance desk.
Map: (G-4).
0==============0
| Soda Machines \
0=====================================>
>>Location: Inside the lobby of Schottler Medical Center.
Map: (G-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Beechwood City \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In an alley not far from The Bay Bar.
Map: (G-4).
Directions: Go to the south end of Wenrohronon Ave. At the east side of
the street is The Bay Bar.
At the north side of this bar is an alley. Go into the
alley and turn left at the corner.
Go forward for about twenty five feet and you should find
the Micro-SMG on the ground, to your right, under a fire
escape.
0=======0
| Health \
0=====================================>
>>Location: Inside a garage for a auto repair business.
Map: (G-4).
Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes
Expressway. At the northwest corner of this intersection is
an auto repair business.
The Health is inside the garage for this business.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: Just west of the intersection of Carson St. and Broker-Dukes
Expressway.
Map: (G-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| East Hook \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the ledge of a large silo.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the west part of this intersection is a short alley leading
to an un-named street.
Go through this junk filled alley and to the next street.
On the west side of this street is a yellow staircase.
Go west past this staircase and turn left to enter this
abandoned building. Go through this building, heading
south, until you come out the other side then turn right.
Continue forward until you reach a staircase. Go up the
stairs and head west along the side of this building. You
will reach a large silo.
Go along the ledge for this silo and you will find the
Pistol on the east side.
0=======0
| Health \
0=====================================>
>>Location: In a small office inside a large warehouse near the Broker Navy
Yard.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works), head north and down, and towards the
Broker Navy Yard. The first road intersection you come up to
is the south entrance for the Broker Navy Yard.
Continue north from this to the next road intersection which
is the north entrance for the Broker Navy Yard. At the
northwest corner of this intersection is a large warehouse
with a sign that says Bldg 128.
You should also see a light colored door under the sign. Go
through the door and you should see some stairs and offices
to your left.
On the wall inside one of the offices is the Health.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In an alley near Brucie's Executive Lifestyle Autos.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works), head north and down, and towards the
Broker Navy Yard. Stop when you reach the south entrance to
the Navy Yard.
Across the street east from that is Brucie's Executive
Lifestyle Autos. At the south part of this business is a
chain-link fence.
Climb the fence and enter the alley. Go forward and angle
right at the next corner to find the Health laying on the
ground.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside the wheel house at the top of the Platypus.
Map: (F-4).
Directions: You have to use either a helicopter to drop down onto the top
of the ship or wait until the mission "A Dish Served Cold"
(Niko Bellic) to access it.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| South Slopes \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In a small nook inside an alley.
Map: (G-4).
Directions: Go to the intersection of Montauk Ave. and Hickcock Street.
Head east for about a hundred feet and you should see an
alley to your right.
Go south and into the alley. Just before you get to the
corner then stop and look left.
You should see a very small nook. The Knife can be found
inside this nook.
0===========0
| Body Armor \
0=====================================>
>>Location: Near the door of an apartment building.
Map: (G-4).
Directions: Head to the intersection Tuscarora St. and Earp St. At the
south side of this intersection is an alley. Go south into
the alley and turn left at the corner.
Continue forward and you should come across an open gate
which should be to your left. This is the entrance to the
apartment building.
The Body Armor is sitting to the right of the stairs.
0===========0
| Newsstands \
0=====================================>
>>Location: Near the southwest entrance to the Schottler El-Train Station.
Map: (G-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Broker Bridge \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: In the middle of the pedestrian walkway halfway across the
Broker Bridge.
Map: (F-5).
Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go
behind the bridge support to find the stairs that go up to
the pedestrian walkway.
Head west on the walkway and you should find the Pistol
sitting on the ground about halfway across the bridge.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Hove Beach \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: In the nook of a building across the street from the Hove
Beach Safehouse.
Map: (F-5).
Directions: Head directly across the street from the Hove Beach
Safehouse, go past the Hot Dog Stand, past the fence and to
the nook of the building ahead. The Baseball Bat can be
found on the ground here.
>>Baseball Bat
************
Location: Under the Hove Beach El-Train Station.
Map: (F-5).
Directions: Go to the intersection of Oneida Ave. and Crockett St. At
the northwest corner of this intersection is an area under
the Hove Beach El-Train Station. The Baseball Bat can be
found here near the west wall.
0=======0
| Health \
0=====================================>
>>Location: On the top of a building east of the Platypus.
Map: (F-4).
Directions: Go to the intersection of Oakley St. and Delaware Ave. At the
west part of this intersection is a large building. It will
have some security gates.
The Health is on top of this particular building. Going
through these security gates will lead you inside the Broker
Navy Yard and near the Platypus.
There is a fire escape on the north side of this building.
Climbing up the fire escape will allow you to get to the roof
and acquire the Health.
0===========0
| Body Armor \
0=====================================>
>>Location: On a billboard across the street from the Hove Beach Safehouse.
Map: (F-5).
Directions: This one is very tricky to reach. You need to go to the
off-ramp for the Broker-Dukes Expressway (coming from the
Broker Bridge).
Go up the off-ramp and about halfway to the end you will see
that the railing, which should be to your left, is level with
a nearby building. Climb over the railing and to the
building.
Head south toward the south part of this building where the
billboard if located. Getting to the platform where the Body
Armor is located is the hard part.
If you just jump over the railing then you will overshoot the
platform and land hard on the ground. On the east side of the
building you will see nooks in the short wall.
What you need to do is use these nooks to climb onto the
short wall and very carefully head toward the billboard. Then
very carefully drop down onto the top of the billboard then
onto the platform to get the Body Armor.
0============0
| Restaurants \
0=====================================>
>>69th St. Diner
**************
Location: At the intersection of Bart St. and Mohawk Ave.
Map: (F-5).
0============0
| Food Stands \
0=====================================>
>>Location: On Iroquois Ave. just south of the intersection with Cisco St.
Map: (F-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Across the street from the Hove Beach Safehouse.
Map: (F-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Firefly Projects \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: In the nook of a large apartment building.
Map: (G-5).
Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the
northeast part of this intersection is a support column for
the El-Train tracks above.
Go north to the NEXT support column then turn east, jump
the fence and head to the nook of the building ahead of
you. The Molotovs can be found here on the ground.
0===========0
| Body Armor \
0=====================================>
>>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and
Auto Parts.
Map: (G-4).
Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the
northeast part of this intersection is Hairy Al's Scrap and
Auto Parts.
Go inside and head east. Near the end of the junkyard is a
shelter. Just before that, against the brick wall, are three
ruined vehicles.
One of them is a pickup truck. The Body Armor is inside the
bed of this ruined truck.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Firefly Island \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the Go-Kart Track at Funland.
Map: (F-5).
Directions: Head to the un-named road east of the intersection of
Crocket St. and Mohawk Ave. then go south into the Funland
area. You should approach the Go-Kart Track which should be
to your right.
Enter the track area. You should see a large go-kart mural
to the south.
At the right side of this wall, on the ground, is the
Pistol.
>>Molotovs
********
Location: Under a large shelter southwest of Memory Lanes inside the
Funland area.
Map: (G-5).
Directions: Go to the entrance of Memory Lanes (on the east end of the
Boardwalk). Head west and you should see a large shelter to
your left.
Inside the shelter, near a bench against the east wall, are
the Molotovs.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: Inside the Memory Lanes Bowling Alley.
Map: (G-5).
0============0
| Food Stands \
0=====================================>
>>Location: At the west end of the Boardwalk just southwest of the Go-Kart
track.
Map: (F-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the west end of the Boardwalk next to Campbell's World O'
Stuff.
Map: (F-5).
0================0
| Burger Counters \
0=====================================>
>>Location: At the west half of the Boardwalk just east of the large pier.
Map: (F-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southwest corner of the intersection of Oneida St. and
Crockett Ave.
Map: (G-5).
With that done, let's move onto the next chapter.....
/=========================================================================\
0===========================================================================0
| II.8. Flying Rats (East Side) [FRES] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Flying Rats on the
East Side of Liberty City.
The term Flying Rats is a derogatory name for Pigeons. There are 200 Flying
Rats total in "Grand Theft Auto IV" and seventy four of them can be destroyed
here on the East Side of Liberty City.
Killing all 200 Flying Rats will add to your 100% Completion total and spawn
a helicopter in Algonquin. You will also get the "Endangered Species"
Accomplishment. Unfortunately you do not get any money for killing Flying
Rats.
The Flying Rats are firmly attached to whatever they are bound to so they
won't fly off. They glow a bright red when you are close enough to see them
thus making them easier to find.
In addition, if you are close but can't see them, then you can listen for
their cooing sounds so you can look around for them.
One of the major annoyances to these Flying Rats is that you MUST use a
firearm to kill them. Even if one is on the ground near your feet you can't
stomp them.
Considering how sensitive the Police are to the use of unauthorized firearm
usage, this can become a pain because most of time, when killing Flying Rats,
then you will trigger a 1-Star Wanted Rating you must get rid of before doing
anything else.
However, there are confirmed Wanted Rating Exploits in the following missions
that will keep the Cops from becoming a problem, by either freezing the
Wanted Ratings or reducing the sensitivity of the Police, so you can go and
kill Flying Rats with minimal interference:
>>"Ivan the Not So Terrible" (Vladimir Glebov) [Limited Exploit]
>>"Shadow" (Little Jacob) {Limited Exploit]
>>"A Dish Served Cold" (Niko Bellic) [Full Exploit]
>>"Out of Commission" (Little Jacob) [Full Exploit]
Car explosions can kill them but the game can be picky about that so it
doesn't work all of the time.
Because of the sheer number of Flying Rats, I have included a breakdown of
how many there are in a given area underneath the name of the neighborhood.
In addition, I have also "chained" some of them. This means that, in some
cases, a Flying Rat can be a landmark to use to find the next Flying Rat in
the "chain". This should help make finding some of them easier.
The information for each Flying Rat is broken down as follows:
--Location: Specific location of the Flying Rat.
--Map: Map co-ordinates on the printed map that comes included with the
game disc.
--Weapon: Best weapon or weapons to use.
--Directions: How to get there and kill them.
Now for the list of Flying Rats for the East Side of Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.A. Bohan (BHN) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0================0
| Boulevard (BVD) \
0=====================================================>
| Flying Rats - 5 |
0=================0
[BVD-FR1] - Location: On an old concrete road median near some old docks in
northwest Bohan.
Map: (F-1).
Weapon: Pistol.
Directions: Head to the intersection of Butterfly Dr. and Uprock
St. At the north side of this three-way intersection
is a break in the fence.
Head north through this break and make your way down
to the old docks and climb the chain-link fence.
After climbing the fence then you should see a bunch
of concrete road medians.
You should find the Flying Rat sitting on top of one
of them in the center of the old docks.
[BVD-FR2] - Location: Under on old wooden pier in the north central part of
Bohan.
Map: (F-1).
Weapon: Pistol.
Directions: From Flying Rat [BVD-FR1], head east and onto the
beach. Continue forward until you find a set of old
wooden piers.
Go under the wooden piers to find the Flying Rat
sitting in a corner.
[BVD-FR3] - Location: On a small concrete ledge within Welham Parkway.
Map: (F-1).
Weapon: Molotovs.
Directions: Go to the intersection of Grand Boulevard and Elbow
St. At the northwest corner of the intersection you
will see a wide sidewalk that goes along the street.
It is bordered by a stone wall with a short black
railing on top. At the corner of this wall, near
where you are standing, is a column with a stone
globe on top.
Now head north on this sidewalk following the road
curve and stop at the SEVENTH column (the one at the
corner being the first). Use the camera to look at
the other side of the wall and you should see a small
ledge between the seventh and eighth columns.
The Flying Rat is on this ledge which is just inside
the Welham Parkway. Stand at the edge of the sidewalk
and throw a Molotov at the wall between the two
columns to nail the Flying Rat.
You may get some Police attention for killing this
Flying Rat. Alternatively, once you know where the
Flying Rat is at, then you can just jump over the
fence and land on the path below.
Then snipe it with any weapon. This may reduce your
chances for Police attention. Thanks goes to Mark
Coiley for this tip.
[BVD-FR4] - Location: Near the entrance to 1665 Grand Boulevard sitting on a
gatepost.
Map: (F-1).
Weapon: Pistol.
Directions: From the intersection of Grand Boulevard and Elbow
St., head east along the sidewalk which is on the
south side of the road. Just before you reach the top
of the incline, look to your right.
You should see a red awning that says 1665. The
Flying Rat is sitting to the left of the awning on a
gatepost.
[BVD-FR5] - Location: On top of a brick construct along a sidewalk.
Map: (F-1).
Weapon: Pistol.
Directions: From Flying Rat [BVD-FR4], continue east along the
sidewalk. Follow the sidewalk and cross Valdez St.
After crossing Valdez St. then you will notice the
sidewalk median with the trees. As you near the end
of this median then look right and you should find
the alley sidewalk.
Turn right and go down this alley and to the next
sidewalk on the other end then stop. Ahead of you is
the railing for this new sidewalk.
Look to your left and you should see a brick
construct with a white rounded top. The Flying Rat is
sitting on top of this brick construct.
0=======================0
| Northern Gardens (NTG) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[NTG-FR6] - Location: On top of a small building along the El-Train tracks
just west of the Northern Gardens Police Department.
Map: (F-1).
Weapon: Pistol or Sniper Rifle.
Directions: Go to the intersection of Leavenworth Ave. and
Northern Expressway (at the north side of Bohan).
Now go to the southeast corner of the intersection
and head west along the sidewalk.
You should start to go up the hill. To your left is
the El-Train tracks.
You will also notice a small graffiti covered
building to your left as well. Continue up the hill
and you will find a wall that connects to this
building.
Go west until the wall shortens up so you can climb
on it. After you climb on this wall then turn around
and go east toward the small building. When you get
to the top of the small building then you will find
the Flying Rat in the center.
If you do not wish to walk to the rooftop then you
can use the Sniper Rifle from where you can climb on
the wall. Using either weapon will attract Police
attention so run away as soon as you kill the Flying
Rat.
[NTG-FR7] - Location: On the left side of the "Welcome to Northern Gardens"
sign in the middle of the round dead-end at the north
end of Caterpillar St.
Map: (G-1).
Weapon: Pistol.
[NTG-FR8] - Location: In an alley that runs between Planche St. and Flanger
St.
Map: (G-1).
Weapon: Pistol.
Directions: Head to the intersection of Flanger St. and Altona
Ave. From here, head east on Flanger St.
About halfway to the next signal light then look to
your left. You should see an alley between two
buildings.
The Flying Rat is in this alley sitting on a pipe.
You may get some Police attention for killing this
Flying Rat.
0=================0
| Little Bay (LTB) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[LTB-FR9] - Location: On some rocks near the shoreline.
Map: (G-1).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Downrock Loop and
Northern Expressway. Go to the retaining wall at the
northeast corner and near the signal lights of this
intersection.
Look down and slightly northeast toward the
shoreline. You should see a group of large gray
boulders (although they kind of look like one gray
mass).
The Flying Rat can be found sitting on top of the
lower end of the group. Zoom in and snipe it from
your current position. You may get some Police
attention for killing this Flying Rat.
0===============0
| Fortside (FTS) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[FTS-FR10] - Location: Sitting on top of a fence post inside an alley.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Drop St. and Mill St. (not
far from the San Quentin Ave. El-Train Station).
From this intersection, look north.
You should see a Mini Market. There is an alley to
the left of it.
Enter the alley and turn left at the first
intersection. The Flying Rat is sitting on the fence
post not far from this intersection.
[FTS-FR11] - Location: In a construction site underneath the San Quentin Ave.
El-Train Station.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of San Quentin Ave. and Drop
St. From here, head southeast under the station.
You should see a large container crate to your right
and a construct made of wooden planks to your left.
The Flying Rat is on the ground inside this
construct.
Because there is a lot of people nearby expect to
attract Cops when you kill this Flying Rat.
0=================0
| Industrial (IDT) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[IDT-FR12] - Location: On the roof of Menala Metal.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Jackhammer St. and Lompoc
Ave. then turn southwest onto Jackhammer St. As you
proceed forward then you will see a large building
to your left.
You should also see the sign for Menala Metal. You
will also come up to a tractor trailer for Alpha
Mail.
Stop at the tractor trailer then look southeast and
you should see an alley (with a set of stairs) at
the south side of Menala Metal. Head up the stairs
and ladder to access the roof.
When you get to the top then you will see another
set of stairs and ladder leading up to the next
rooftop level. After climbing the ladder then go
east.
You will find the Flying Rat at the southeast corner
of this rooftop level. You may get some Police
attention for killing this Flying Rat.
[IDT-FR13] - Location: Sitting in the window of a ruined tugboat.
Map: (G-2).
Weapon: Pistol or Assault/Carbine Rifle.
Directions: Head to the intersection of Worm St. and Lompoc
Ave. At the south corner of this intersection is a
walk path going southwest.
You will also see several concrete barriers at the
edge of this path. Go southwest on this path and
stop at the THIRD concrete barrier.
Look southeast and you should see a ruined tugboat.
The Flying Rat can be found in a window of the upper
cabin.
Although the Pistol can be used, it might be best to
use a Assault/Carbine Rifle because of the zoom.
[IDT-FR14] - Location: On the top of a streetlight attached to an old
abandoned building on Leavenworth Ave.
Map: (G-2).
Weapon: Pistol or Sniper Rifle.
Directions: Head to the intersection of Leavenworth Ave. and
Northern Expressway (at the south end of Bohan) then
turn south on Leavenworth Ave. As you go southeast
then you will find a 45-degree curve.
At the outside of this curve you will find the old
building. The Flying Rat is sitting on the
streetlight at the north side of this building.
Although you can get it easily with a Pistol, you
may want to snipe it from the abandoned plant to the
south to avoid Police attention.
0==================0
| South Bohan (SBH) \
0=====================================================>
| Flying Rats - 7 |
0=================0
[SBH-FR15] and
[SBH-FR16] - Location: Sitting next to each other just south of Nunshine
Market.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Wallkill Ave. and Switch
St. At the southwest corner of the intersection is
Nunshine Market.
Go just south of this market until you find a short
section of chain-link fence (which should be to your
right). When you get there then stop and look right.
You should see a Flying Rat sitting on a wall piece
to your right. The other Flying Rat is on the wall
girder directly above the other Flying Rat.
Go into the alley behind the nearby Burger Shot and
shoot them from there to avoid any Police attention.
[SBH-FR17] and
[SBH-FR18] - Location: Sitting on the southeast corner of the roof for a
closed Cleaners business.
Map: (F-2).
Weapon: Pistol or Sniper Rifle.
Directions: Go to the intersection of Switch St. and Joliet Ave.
At the southwest corner of the intersection is the
Cleaners.
Both of the Flying Rats are at the southeast corner
of the roof. You can also climb up to the top of the
roof of the building across the street west of this
pair and use a Sniper Rifle.
Regardless of weapon, expect to get attention of the
Police when killing this pair of Flying Rats.
[SBH-FR19] - Location: Sitting on top of a rock sticking out of the water at
the southwest part of Bohan.
Map: (E-2).
Weapon: Sniper Rifle or Carbine Rifle.
Directions: Head to the intersection of San Quentin Ave. and
Switch St. At the northwest corner of this
intersection is the parking lot for the nearby
apartments.
When you get into this parking lot then you will see
an opening on the west wall. Go west, through this
opening, in a straight line, all the way to the
cliff edge.
When you get to the cliff edge then look southwest.
You should see three large rocks sticking out of the
water.
The Flying Rat is on the small rock furthest out.
Snipe it from your current position.
If you don't have a Sniper Rifle then there is a
wooden dock/ramp just north of this position. From
here you can use a Carbine Rifle to snipe the Flying
Rat. Thanks goes to Mark Coiley for that tip.
[SBH-FR20] - Location: Inside a section of pipe at the construction site near
the East Borough Bridge.
Map: (F-2).
Weapon: Pistol.
Directions: Head to the intersection of Rocket St. and Attica
Ave. From here, head south and follow the road.
The road will end but continue heading west. You
will go under the bridge and then into the
construction site.
There will be a short sharp incline going down into
the site. When you get to the bottom of this
incline, look left.
You should see a large pipe and a couple of I-beams.
The Flying Rat is inside this pipe.
[SBH-FR21] - Location: On top of a wall under a raised roadway.
Map: (F-2).
Weapon: Pistol.
Directions: Head to the intersection of Rocket St. and Attica
Ave. At the southwest corner of this intersection is
a set of stairs leading down.
Go south and down the stairs. Continue until you
reach the corner of the walkway.
When you get to this corner then you will see a wall
off to your left. Turn left so you are heading east
and this wall will now be to your right.
Move forward for a short distance and you will find
the Flying Rat sitting on this wall.
0==================0
| Chase Point (CHP) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[BHN-FR22] - Location: On a handrail near some tractor trailers.
Map: (F-2).
Weapon: Pistol.
Directions: Head to the intersection of Beaumont Ave. and Spin
St. Turn west to go onto Spin St.
At the southwest corner of the intersection is a
Used Auto Parts store. As you head west then you
should see the back end of a tractor trailer.
Turn into the gap between the west side of the Used
Auto Parts building and the back end of the tractor
trailers. You should see a small ramp, a closed
metal door and a handrail.
The Flying Rat is sitting on the handrail.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.B. Charge Island (CRN) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Flying Rats - 2 |
0=================0
[CRN-FR23] - Location: On one end of a dry-docked blue and brown sailboat on
the north side of the small docks at the northwest
area of Charge Island.
Map: (F-2).
Weapon: Pistol.
Directions: Go through the main dock building heading west and
turn right when you get back outside. You should
encounter the boat as you reach the north side of
the docks area.
[CRN-FR24] - Location: On the median inside the small parking lot across the
street from the main entrance to the Charge Island
Water Treatment Facility.
Map: (F-3).
Weapon: Pistol.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.C. Dukes (DKS) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0===============0
| Steinway (STY) \
0=====================================================>
| Flying Rats - 10 |
0==================0
[STY-FR25] - Location: At the base of one of the bridge supports for the
Dukes Bay Bridge.
Map: (G-2).
Weapon: Pistol.
Directions: Go to the shore under the bridge. Starting at the
south end of the bridge (looking north) and at the
first set of support columns (on land), it will be
on the EIGHTH bridge support.
Swim out into the water and to the NINTH bridge
support. The support should be low enough here for
you to climb up on.
When you get onto the bridge support then look south
and pick off the Flying Rat.
[STY-FR26] and
[STY-FR27] - Location: Near the entrance for the parking lot for Gantry Park.
Map: (G-2).
Weapon: Pistol.
Directions: Go to the intersection of Hewes St. and Dukes
Boulevard. Head west from this intersection and you
will go past the intersection with the south end of
the Dukes Bay Bridge.
Just past this intersection then you should see a
wall to your right. This will lead you to the
parking lot entrance for Gantry Park.
At the west side of the parking lot entrance you
will find a Flying Rat sitting on top of the wall
and the other Flying Rat is sitting on the ground,
next to a tree, just behind the wall a couple of
feet away.
[STY-FR28] - Location: On a playground within Gantry Park.
Map: (G-2).
Weapon: Pistol.
Directions: From Flying Rats [DKS-FR26] and [DKS-FR27], head
west into Gantry Park. Go around the large tree
planter/picnic area and continue west. You should
come to a Newsstand which should be to your left.
Just beyond the Newsstand is a playground which is
also to your left. The Flying Rat is on top of the
monkey bars.
You may get some Police attention for killing this
Flying Rat.
[STY-FR29] - Location: On top of a mausoleum inside a cemetery.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Dukes Drive and Franklin
St. From here, head north on Dukes Drive.
To your left is the cemetery. You should also see
two paths leading into the area on your radar. Go to
the SECOND one (the one without the archway) and
enter the cemetery.
Follow the path down until you reach the point where
you have to turn right. Stop and you should be at a
mausoleum with an obelisk just to its right.
The Flying Rat is on the south part of this
mausoleum. You may get some Police attention for
killing this Flying Rat.
[STY-FR30] - Location: On top of a rock under a large tree.
Map: (G-3).
Weapon: Pistol.
Neighborhood: Go to the intersection of Tinconderoga Ave. and
Franklin St. At the northeast corner of this
intersection is a signal light and a dark tree.
The Flying Rat is sitting on a rock just behind
this tree.
[STY-FR31] - Location: Under a ramp at the corner where Franklin St. and
Brandon Ave. meet.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Morris St. and Brandon
Ave. Head north on Brandon Ave. until you reach the
90-degree curve going west (and turns into Franklin
St.).
On the right side of this curve is a ramp. The
Flying Rat is under this ramp.
This ramp is also Unique Stunt Jump [DKS-J5].
[STY-FR32] - Location: At the highest diving board for the public pool inside
Steinway Park.
Map: (F-3).
Weapon: Pistol.
Directions: Head to the intersection where Franklin St., Concord
Ave. and Dukes Drive meet. From here, head west on
Franklin St. and turn south at the curve.
You should start to see Steinway Park which should
be to your left. Head inside the park and you should
see a large swimming pool.
At the south end of the park is the smaller diving
pool. Climb up to the top of the diving board
structure where you will find the Flying Rat sitting
on a railing.
[STY-FR33] - Location: Sitting on a fence in an alley south of the Steinway
Beer Gardens.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the Steinway Beer Gardens (near the
intersection of Yorktown Ave. and Morris St.). Go
inside the area and head to the southwest corner
where you can find an entrance into the alley.
Go south into the alley and, about halfway down, you
should see the Flying Rat sitting on an elevated
wooden fence to your left. You may get some Police
attention for killing this Flying Rat.
[STY-FR34] - Location: Sitting in a tree across the intersection from
Steinway Beer Gardens.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Yorktown Ave. and Morris
St. The Steinway Beer Gardens should be at the
southwest corner of this intersection.
The Flying Rat can be found sitting in the tree at
the northwest corner of this intersection. You may
get some Police attention for killing this Flying
Rat.
0=======================0
| East Island City (ETC) \
0=====================================================>
| Flying Rats - 4 |
0=================0
[ETC-FR35] - Location: On a bridge railing near a bridge support tower on the
East Borough Bridge.
Map: (F-3).
Weapon: Pistol.
Directions: Go onto Harrison St. and head west toward the East
Borough Bridge. Then stop at the west bridge support
tower.
The Flying Rat can be found sitting on the outside
railing next to the bridge support tower on the
south side of the bridge. You may get some Police
attention for killing this Flying Rat.
[ETC-FR36] - Location: Inside a pedestrian tunnel just south of the East
Borough Bridge.
Map: (F-3).
Weapon: Pistol.
Directions: Head to the intersection of Brunner St. and Dukes
Boulevard. From here, head west on Brunner St. and
when the street forks, then head right and onto
Creek St.
You should see a red brick wall on the right side of
the street. Continue on this street until you near
the Twitchin Sugar building at which point the brick
wall will end.
Near where the brick wall ends is a set of stairs
leading down into Dukes Park. Head down the stairs
and go north.
After some distance then you should encounter a
pedestrian tunnel. Halfway inside this tunnel is
where you can find the Flying Rat.
[ETC-FR37] - Location: Under a roof at the Dukes Blvd. El-Train Station.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Brandon Ave. and Morris
St. You should be under the El-Train tracks and near
the Dukes Blvd. El-Train Station.
There is a set of stairs at the southwest and
northwest corners of this intersection. Go up the
stairs at the northwest corner of the intersection.
Climb up to the top of the stairs and, when looking
at the tracks, then turn left. You should see the
Flying Rat under the roof just ahead of you.
[ETC-FR38] - Location: Inside an open air room at the top of the NUCA
building.
Map: (G-3).
Weapon: Grenades, Molotovs or RPG.
Directions: Go to the intersection of Hancock St. and San
Jacinto Ave. The NUCA building should be at the
northwest corner of the intersection.
The open air room is at this corner of the building
high up from the street. You can't use a Sniper
Rifle from the El-Train track or nearby buildings.
When using the above weapons then stay across the
street and aim above the window so you can get the
weapon inside. You may get some Police attention for
killing this Flying Rat.
0===================0
| Meadows Park (MDP) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[MDP-FR39] - Location: At the base of the "Goosed" sculpture near The
Monoglobe inside Meadows Park.
Map: (G-3).
Weapon: Pistol.
Directions: Head to The Monoglobe at the south end of Meadows
Park.
Just north of The Monoglobe is a sculpture. This is
the "Goosed" sculpture and the Flying Rat is sitting
on top of the plaque at the base of the piece.
[MDP-FR40] - Location: Just inside one of the entrances to the large circular
structure (with red and white stripes) next to the
Liberty State Pavilion Towers.
Map: (G-3).
Weapon: Pistol.
Neighborhood: Head to the intersection of Tudor St. and
Stillwater Ave. Head north and turn right at the
three-way intersection with the short curved road
next to the Liberty State Pavilion Towers.
Just as this short road curves north, stop. At the
outside part of this curve is a very large
circular structure with red and white stripes.
Right at the road curve is a doorway into the
structure. Go through the doorway then turn right
when you get out of the tunnel.
Ahead of you is the tunnel for the other doorway
into this structure. Go to this tunnel to find the
Flying Rat on the ground near the door.
[MDP-FR41] - Location: Sitting on top of a chimney at the south end of a row
of houses.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Savannah Ave. and Hancock
St. At the southwest corner of this intersection is
the north end of a row of houses.
Now go south down Savannah Ave. until you get near
the road curve where the row of houses ends. The
last house will have a door with a light blue
overhang above it.
You can actually go through this door and enter a
very junky house. Go up the stairs and to the
rooftop.
When you get to the roof then go to the front and
run up the steep angled portion of the rooftop.
You're not going to go up too much but the goal is
to get high enough to grab the next flat rooftop
level so you can climb it.
After climbing to the next rooftop level then you
should see the chimney, with the Flying Rat, next to
you.
0===================0
| Meadow Hills (MWH) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[MWH-FR42] - Location: Just above the entrance for an apartment complex.
Map: (H-3).
Weapon: Pistol.
Directions: Go to the intersection of Carrollton St. and Cleves
Ave. Go to the northeast corner of this intersection
and head north along the sidewalk.
After about 75 feet then you should come to the
entrance of an apartment building with a green
rounded awning. The Flying Rat is sitting directly
above this door.
0=============0
| Willis (WLS) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[WLS-FR43] - Location: Sitting on a beam under the El-Train tracks next to
Willis Car Wash.
Map: (H-3).
Weapon: Pistol.
Directions: Go to the Willis Car Wash (at the intersection of
Lynch St. and Saratoga Ave.). At the northwest part
of the Car Wash area you should see the concrete
base for an El-Train support column.
It stops at a beam that supports the track. The
Flying Rat can be found on the north end of this
beam.
You may get some Police attention for killing this
Flying Rat.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.D. Francis International Airport (FIA) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Flying Rats - 5 |
0=================0
[FIA-FR44] - Location: On some machinery in a wooded area north of Tudor St.
Map: (H-3).
Weapon: Pistol.
Directions: Go to the intersection of Tudor St. and Tudor St.
(the end of the Tudor St. loop). Head into the
wooded area directly north of this intersection.
After a short distance then you should see some
machinery off to your left. The Flying Rat is
sitting on the west side of this machinery.
[FIA-FR45] - Location: In-between two large air conditioning units on a
rooftop between two hangars.
Map: (H-3).
Weapon: Pistol or RPG.
Directions: Go to the Francis International Airport El-Train
Station. Climb onto the tracks and head north toward
the FlyUS Head Office.
The track will overlap the northwest corner of the
building. Jump over the railing at this point and
land on the roof.
Head south along the rooftop and you will encounter
two large dark gray colored air conditioning units.
The Flying Rat is sitting in-between them.
If you have an RPG then you can kill this Flying Rat
from the El-Train tracks. Just aim under the air
conditioning unit closest to you.
[FIA-FR46] and
[FIA-FR47] - Location: In a circular hole near the Main Terminal entrance and
on a small post near the pay booths.
Map: (H-3).
Weapon: Sniper Rifle or Grenades.
Directions: Go up to the Francis International Airport El-Train
Station. Go onto the tracks and head south until you
get to the curve then stop.
From here, look toward the Main Terminal. You should
see an artsy support structure just to the right of
the main entrance.
The Flying Rat is in the circular hole that is part
of this support structure. Use the Sniper Rifle and
shoot this Flying Rat from here.
Reader Jonathan Rohr also suggests throwing a
Grenade into the hole as an alternative if you have
trouble obtaining Sniper Rifle rounds.
Look down and you should see part of the pay booths.
You should also see the next Flying Rat sitting on
top of the small post near the booths.
Shoot it with your Sniper Rifle. You will also
trigger a Wanted Rating so run west along the tracks
to evade it after killing the Flying Rats.
[FIA-FR48] - Location: On the railing at the topmost part of the Control
Tower in the center of the Airport Tarmac.
Map: (I-3).
Weapon: Pistol.
Directions: There's no way to shoot this one from outside the
tarmac area even with a Combat Sniper. However,
there's an easier and safer way to get this Flying
Rat if you wait until after completion of the
mission "Blow Your Cover" (Elizabeta Torres).
After this mission then go to Heli Tours in
Fishmarket South (Algonquin) and swipe a helicopter.
Then fly back to Francis International Airport.
As I noted earlier in the guide, you can land
anywhere at the Airport, except the ground, without
getting a Wanted Rating. With that said, carefully
land on the top level of the Control Tower, get out
and kill the Flying Rat with the Pistol.
And you won't even get a 1-Star Wanted Rating for
doing so.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.E. Broker (BKR) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0============0
| BOABO (BOA) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[BOA-FR49] - Location: Sitting partway up a retaining wall not far from the
Creek St. Diner.
Map: (F-3).
Weapon: Pistol.
Directions: Head to the intersection of Creek St. and Chicory
St. From here, turn south on Chicory St. and you
should see the Flying Rat sitting near the edge of
the road just after you turn west with the road
curve.
[BOA-FR50] - Location: Sitting on the railing of a fire escape inside a
dead-end alley.
Map: (F-4).
Weapon: Pistol.
Directions: Go to the intersection of Mohanet Ave. and Chicory
St. About 40 feet north, on the right side of the
street, is the entrance to this dead-end alley.
Go into the alley and to the fire escape within. The
Flying Rat is sitting at the corner of the lowest
level of the fire escape.
0======================0
| Cerveza Heights (CZH) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[CZH-FR51] - Location: Sitting on the top of the backboard of basketball
court inside an alley.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Livingston St. and Inchon
Ave. (near the Cerveza Heights Medical Center). From
here, head south on Inchon Ave. and you should see
an alley to your right after a short distance.
Head right into the alley and you should then come
up to a basketball court (which should be to your
left). Enter the basketball court and you should see
the Flying Rat on the backboard just ahead of you.
[CZH-FR52] - Location: Sitting behind some ticket machines at the Huntington
St. El-Train Station.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the Huntington St. El-Train Station (at the
intersection of Huntington St. and Charleston Ave.).
There are two sets of stairs leading up to the
El-Train platform.
Take the one at the northeast corner of the
intersection. Go up to the lower platform and turn
around.
You should see three ticket machines. The Flying Rat
is sitting just behind them.
[CZH-FR53] - Location: Sitting at a doorway on the roof of a large building
across the street north of Station Square.
Map: (G-3).
Weapon: Pistol.
Directions: Head to the intersection of Savannah Ave. and
Seymour Ave. Station Square is at the south side of
this intersection.
Climb up to the Station Square El-Train platform. To
the west you should see what appears to be a
connecting building that connects the El-Train
station with the building across the street.
The Flying Rat is on top of this large building. You
need to climb onto the overhang so you can get to
the connecting piece. Climb onto the wall then climb
onto the overhang.
Because of the slanted roof then you need to be
careful as you move along the connecting piece. When
you get to the large building then jump to the roof.
Head to the east side of the building and you should
find the Flying Rat sitting at the door for rooftop
access. You may get some Police attention for
killing this Flying Rat.
0===============0
| Downtown (DTN) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[DTN-FR54] - Location: Sitting at the top of a bus stop shelter.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Montauk Ave. and Earp St.
and look north. On the left side of the road just
ahead is a bus stop shelter. The Flying Rat can be
found sitting on the north side of this shelter.
0================0
| Schottler (SHL) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[SHL-FR55] - Location: Sitting on a steel beam under the Algonquin-Dukes
Expressway.
Map: (G-4).
Weapon: Pistol.
Directions: Head to the intersection of Montauk Ave. and Cassidy
St. Just north of this intersection is the
Algonquin-Dukes Expressway.
You should see the on-ramp to your right. Go between
the on-ramp and the bridge for the expressway and
head east. After a short distance then you should
see a road tunnel to your left.
If you go into this tunnel and look up slightly then
you should see a large green steel beam. The Flying
Rat is sitting behind this steel beam.
[SHL-FR56] - Location: Sitting on a stair rail in front of a row of houses.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Cassidy St. and Seneca
Ave. Look east at this intersection and you should
see a row of houses on the right side of the street.
The Flying Rat can be found on the stair railing of
the THIRD house close to the door.
0=====================0
| Beechwood City (BCY) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[BCY-FR57] - Location: Sitting on the railing of a fire escape.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Wenrohronon Ave. and
Cassidy St. From here, look north.
You should see a run down apartment building just
off to your right. The Flying Rat is sitting on the
railing of the lowest level of the fire escape.
You may get some Police attention for killing this
Flying Rat.
[BCY-FR58] - Location: Sitting on a concrete slab in a small construction
site near the Beechwood City Burger Shot.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Tutelo Ave. and Pancho St.
Head east until you reach the end and you have to
turn left. You should see the Beechwood City Burger
Shot ahead and to the left.
To your right is a small construction site. The
Flying Rat is sitting on a concrete slab, on the
ground, within this site. You may get some Police
attention for killing this Flying Rat.
0================0
| East Hook (ETK) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[ETK-FR59] - Location: Sitting on top of the west column for the Broker Navy
Yard sign across the street north from Express Car
Service.
Map: (F-4).
Weapon: Pistol or Molotovs.
Directions: Go to the intersection of Delaware Ave. and Cisco
St. (near Express Car Service). North, across the
street from Express Car Service, is a bus stop.
Climb the shelter then jump to the overhang above
the nearby phone. Go to and climb the east column
for the sign.
Then walk on the sign to get to the west column
where you will find the Flying Rat. Another option
is to throw a Molotov near the top of the column
from ground level.
You may get some Police attention for killing this
Flying Rat.
[ETK-FR60] - Location: Sitting on top of an air conditioning unit behind the
Woodfellas Lumber Yard.
Map: (F-4).
Weapon: Pistol.
Directions: Go to the intersection of Delaware Ave. and Cisco
St. (near Express Car Service). Go across the street
north to the Broker Navy Yard sign.
Go east along the sidewalk and past the bus shelter.
Continue east until you get to a pay phone which
should be against the concrete railing to your left.
Go just past the pay phone then stop and look north
and downward.
You should see the street below beyond the concrete
railing. You should also see some pipes going across
and over the street. Climb over the concrete railing
and onto the pipes.
Go to the other side then go left and around the
next corner. Continue forward until you get to the
next bend.
Just ahead of you should be an air conditioning
unit. The Flying Rat is sitting on top of this air
conditioning unit and can be easily disposed of with
the Pistol at point blank range.
Thanks to Jonathan Rohr for making this Flying Rat
easier than the other way I used to do it before.
0==============0
| Outlook (OTL) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[OTL-FR61] - Location: Sitting on the rail of the large gazebo near the
center inside Outlook Park.
Map: (G-4).
Weapon: Pistol.
0===================0
| South Slopes (STP) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[STP-FR62] - Location: On ground level next to the Jerk N' Gizzard Jamaican
Restaurant.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Conoy Ave. and Sundance
St. The Restaurant is on the northwest corner of
this intersection.
Go west on Sundance St. about fifty feet and you
should see the Flying Rat at the corner of the
Restaurant.
[STP-FR63] - Location: On top of a roof near a garage inside an alley.
Map: (G-4).
Weapon: Grenades.
Directions: Go to the intersection of Saponi Ave. and Mohegan
Ave. From here, head east on Mohegan Ave.
Just before you get to the road curve then you
should see an alley to your left. Turn left to go
into the alley.
As you get halfway through the alley then you should
see a garage with a green door to your left. To the
right of this garage should be another garage (with
a gray door) and a couple of filing cabinets and a
pallet of boxes.
On the top of this garage is a black metal fence. In
the middle of the roof for this garage is the Flying
Rat.
Gently toss a Grenade at the base of the gray garage
door. The explosion should be powerful enough to
kill the Flying Rat.
0=================0
| Hove Beach (HVB) \
0=====================================================>
| Flying Rats - 4 |
0=================0
[HVB-FR64] - Location: Sitting on top of the Perestroika Cabaret Club theater
marquee.
Map: (F-4).
Weapon: Grenades, Molotovs, or Pistol.
Directions: Go to the Perestroika Cabaret Club (on Tulsa St).
The Flying Rat is in the middle of the top of
theater marquee.
Stand across the street from the theater, aim the
reticle just above the Perestroika sign and throw
either a Grenade or Molotov at the marquee. This
should kill the Flying Rat.
An alternate method is to go onto Oneida Ave. and
find the alley that runs behind the Club. Then find
the stairs that lead up to the rooftop.
When you get to the rooftop then go to the front and
jump down onto the marquee then shoot the Flying Rat
at point blank range.
You may get some Police attention for killing this
Flying Rat.
[HVB-FR65] - Location: Sitting on a small pier under the Broker Bridge.
Map: (F-4).
Weapon: Pistol or Assault/Carbine Rifle.
Directions: Go to the intersection of Delaware Ave. and Bart St.
On the west part of this intersection is a large
sidewalk.
Get on the sidewalk and head south. You should find
a set of stairs leading down.
Go down to the lower level and look off to your
left. You should be just under the Broker Bridge and
near a small pier.
The Flying Rat is sitting on top of one of the posts
for this pier. It can also be sniped from the upper
street level sidewalk with an Assault/Carbine Rifle.
[HVB-FR66] - Location: Sitting on top of a post which is part of a large
sign.
Map: (F-5).
Weapon: Pistol.
Directions: Go to the intersection of Delaware Ave. and Iroquois
Ave. At the south part of this intersection is a
very large sign the reads "Welcome to Fantastic
Firefly Island".
There are four posts that are part of this signage.
The Flying Rat can be found sitting on the rightmost
pole.
[HVB-FR67] - Location: Above a door inside an alley.
Map: (G-5).
Weapon: Pistol.
Directions: Head to the intersection of Garrett St. and Onondaga
Ave. From here, head west on Garrett St.
About fifty feet from the intersection you should
see a building for A. Type Fire Door Corporation.
You should see an alley on the east side of this
building.
Head north into the alley until you hear the cooing
of the Flying Rat. Turn right and you should find
the Flying Rat sitting on top of a door.
0=======================0
| Firefly Projects (FFP) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[FFP-FR68] - Location: On top of a brick wall under the El-Train tracks.
Map: (G-4).
Weapon: Pistol.
Directions: Go to the intersection of Saponi Ave. and Ringo St.
You should be under the El-Train tracks.
At the southeast corner of this intersection you
should see a column support for the El-Train track.
Near it is a break in the brick wall.
The Flying Rat is sitting near this wall break. You
may get some Police attention for killing this
Flying Rat.
[FFP-FR69] - Location: On the median of the loop interchange for the
Broker-Dukes Expressway.
Map: (G-5).
Weapon: Pistol.
Neighborhood: Go to the three way intersection of Oneida Ave.,
Starr St. and Hardin St. Go north on Oneida Ave.
and take the on-ramp going east up onto the
Broker-Dukes Expressway.
Head east all the way to the loop interchange.
Just before the road curves right, leading down to
the lower level, then you should see the Flying
Rat on the median to your left.
[FFP-FR70] - Location: Sitting on a railing at a large apartment complex.
Map: (G-5).
Weapon: Pistol.
Directions: Go to the intersection of Cody St. and Cokanuk Ave.
At the south side of this intersection is a pathway
to the entrance for an apartment complex.
From here, head east along the sidewalk until you
reach the end of the short metal railing which
should be to your right. At this point you should
find a pathway that angles southeast.
Go southeast on this pathway then turn right at the
corner. As you proceed forward then you should find
the Flying Rat in the next corner ahead of you
sitting on the short metal railing.
0=====================0
| Firefly Island (FYD) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[FYD-FR71] - Location: Inside the Liberty Eye Ferris Wheel.
Map: (F-5).
Weapon: Pistol.
Directions: Head to the intersection of Wappinger Ave. and
Crockett Ave. From here, head east on Crockett Ave.
and turn right onto the first pathway heading south.
Head south until you reach the entrance to Funland
which should be to your right. When you look through
the entrance to Funland then you should see the
Liberty Eye Ferris Wheel ahead of you.
In the middle of the ferris wheel you should see a
gray car. Walk under the gray car and stop at the
red car which is closer to ground level.
Turn around and look up and you should see the
Flying Rat on the small beam above you.
[FYD-FR72] - Location: On the railing at the top of the Screamer Roller
Coaster.
Map: (G-5).
Weapon: Pistol or Sniper Rifle.
Directions: Head to the Hove Beach El-Train Station (Wappinger
Ave and Crockett Ave.). Get onto the El-Train tracks
and head east.
The roller coaster should be off to your right as
you proceed east. Find the Screamer sign for the
coaster.
Directly above it, at the coaster's highest level,
is the Flying Rat. From here, you can kill it with
either a Pistol or Sniper Rifle.
[FYD-FR73] - Location: On the beach just under a large pier.
Map: (F-5).
Weapon: Pistol.
Directions: Go to the intersection of Wappinger Ave. and
Crockett Ave. From here, head west on Crockett Ave.
and turn left at the un-named street that heads
south towards the Firefly Island Boardwalk.
When you get on the Boardwalk then you should see a
large pier just off to your right. Head down to the
beach but go along beside the pier.
When you reach the water then go under the pier and
you should see the Flying Rat sitting by a support
column.
0================0
| Beachgate (BGT) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[BGT-FR74] - Location: On the railing of a porch for the backyard of a house.
Map: (G-5).
Weapon: Pistol.
Directions: Go to the intersection of Shinnecock Ave. and
Ketchum St. At the southeast corner of this
intersection is a large house with a short concrete
fence.
Go to the backyard of this house you will find the
Flying Rat sitting on the railing of the porch.
Now onto the next chapter which covers.....
/=========================================================================\
0===========================================================================0
| II.9. Unique Stunt Jumps (East Side) [UNES] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Unique Stunt Jumps
on the East Side of Liberty City.
There are a total of fifty Unique Stunt Jumps in GTA IV and sixteen of them
can be found on the East Side of Liberty City.
Unlike in the previous GTAs, you do not get any money for doing them. When
you finish do all fifty Jumps then you will get closer to 100% Completion but
nothing else other than acquiring the "Dare Devil" Accomplishment.
If you do a Jump and then do the same Jump again then the game will tell you
if you already did it. This makes it easier to track down Jumps you may have
missed.
You can do these Jumps with either a car or a motorcycle. However, you are
more vulnerable on a motorcycle because a good wipeout can do some serious
damage to you (or even kill you).
If you decide to use a motorcycle to do these Jumps then a NRG-900 can always
be found at the north tip of the northwest-southeast runway at Francis
International Airport.
The information under the type of ramp is broken down as follows:
--Neighborhood: What neighborhood the Jump is found.
--Map: Map co-ordinates on the printed map that comes included with the
game disc.
--Heading: Direction of the Jump.
--Recommended Vehicle: Best vehicle for the Jump.
--Directions: How to get there and approach the Jump.
Now for the Unique Stunt Jumps for the East Side:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.A. Bohan (BHN) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
[BHN-J1] - A blue metal ramp near the water's edge
***************************************
Neighborhood: Industrial.
Map: (F-2).
Heading: Northeast to Southwest.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Worm St. and Lompoc
Ave. At the west corner of this intersection is a
dirt road that goes southwest and parallel to the
El-Train tracks.
Near the end of this dirt road is a blue ramp. This
is the Jump. Start at Lompoc Ave., stay close to the
wall to your left and gently turn toward the ramp as
you get to it.
You must jump the gap and land on Beaumont Ave. to
successfully complete the Jump. Be careful of
traffic.
[BHN-J2] and
[BHN-J3] - On the uncompleted freeway bridge
*********************************
Neighborhood: Industrial.
Map: (F-2).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Northern Expressway and
Leavenworth Ave. At the southwest part of the
intersection is construction barriers for this end
of the uncompleted bridge.
Go past the barriers and head full speed along the
bridge. You will then come up to a ramp.
Hit the ramp to jump to the next bridge section
where you will see the ramp for the next Jump. If
you land from the first Jump correctly then you
should be able to hit the next Jump seamlessly.
You must land on the rooftop of the building across
the water to successfully complete the second Jump.
[BHN-J4] - At the end of an uncompleted bridge
***********************************
Neighborhood: South Bohan.
Map: (F-2).
Heading: Southwest to Northeast.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Rocket St. and Attica
Ave. From here, go south and follow the road.
When the paved road ends then turn north and then
northeast to go onto the uncompleted bridge. At the
end of the bridge is the ramp.
You must land on the road to successfully complete
the Jump.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.B. Dukes (DKS) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
[DKS-J5] - A wooden ramp at a road curve
*****************************
Neighborhood: Steinway.
Map: (G-3).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Franklin St. and Yorktown
Ave. From here, head east on Franklin St.
The Jump can be found at the outside of the road
curve in the break of the guardrails. Start your run
at the intersections of either Tinconderoga St. or
Trenton Ave.
You need to land on Dukes Boulevard to get credit
for the Jump. Beware of the tall light-posts for the
fuel depot below.
Slamming into them will almost certainly lead to
your death (if you use a motorcycle). This is also
where Flying Rat [STY-FR31] can be found under the
ramp.
[DKS-J6] - A wooden ramp near an intersection
**********************************
Neighborhood: Steinway.
Map: (F-3).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Concord Ave. and Morris
St. At the west side of this intersection is the
ramp.
Go to the intersection of Trenton Ave. to start your
run. If you go at a fast enough speed then you
should be able to clear the swimming pool at
Steinway Park and get credit for the Jump.
[DKS-J7] - A dumpster ramp at a small construction site
********************************************
Neighborhood: Steinway.
Map: (F-3).
Heading: South to North.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Concord Ave. and Morris
St. To the south of this intersection is a
construction site.
On the south part of this site is a dumpster ramp.
Go to the intersection of Concord Ave. and Hooper
St. to make your run. You must clear the small
building to get credit for the Jump.
[DKS-J8] - A wooden ramp at the end of a small alley
*****************************************
Neighborhood: Steinway.
Map: (F-3).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Harrison St. and
Tinconderoga Ave. At the northwest corner of this
intersection is Famous Cleaners.
Just behind it, to the north, is a small alley. This
is the alley where the Jump is. Start your run at
the entrance to the alley. You must land in the
junkyard below to get credit for the Jump.
[DKS-J9] - A sloped concrete ramp for a parking lot
****************************************
Neighborhood: East Island City.
Map: (G-3).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: The ramp is at the northwest part of Hooper St. and
Dukes Boulevard. Start your run at the intersection
of Hooper St. and Concord Ave.
You need to land on Dukes Boulevard to get credit
for the Jump. However, don't go too fast or you will
seriously hurt yourself by smacking into the wall of
the building on the east side of the street (if you
use a motorcycle).
[DKS-J10] - A wooden ramp on a gravel pile
******************************
Neighborhood: Willis.
Map: (G-3).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Lynch St. and Freetown
Ave. At the south side of this intersection you
will see a large mound of dirt and some wooden
planks which is the Jump.
Start your run at the intersection of Freetown Ave.
and Ellery St. You must land on the other side of
the Algonquin-Dukes Expressway to get credit for
the Jump. This is a little tough because of the
short run down Freetown Ave.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.9.C. Francis International Airport (FIA) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
[FIA-J11] - A road sign on a gravel pile
****************************
Map: (H-3).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Tudor St. and Tudor St.
(where the Tudor St. loop ends) and head east. You
should see a road sign sitting on a dirt mound on
the outside part of a road curve.
You must land on the Broker-Dukes Expressway or
beyond to successfully complete this Jump. You may
also need to deal with oncoming traffic as you
approach this ramp.
[FIA-J12] - A dumpster at a road curve
**************************
Map: (H-3).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Tudor St. and Tudor St.
(where the Tudor St. loop ends) and head east then
turn south at the road curve. When you get to the
next road curve then you should see a dumpster
which is the Jump.
You must land on the on-ramp at the Broker-Dukes
Expressway or beyond to get credit for the Jump.
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| II.9.D. Broker (BKR) \
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[BKR-J13] - A wooden ramp at the end of an old railroad line
************************************************
Neighborhood: BOABO.
Map: (F-3).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Dukes Boulevard and
Huntington St. Near the southwest corner of this
intersection you will see some wooden white and
orange construction barriers.
Go through them and you will land on the old
railroad line. At the end of this line is the ramp
for the Jump. You need to land near or beyond the
Sprunk sign to get credit for the Jump.
[BKR-J14] and
[BKR-J15] - At the end of a short alley and on a rooftop
********************************************
Neighborhood: Cerveza Heights.
Map: (G-3).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of San Jacinto Ave. and
Livingston St. At the south part of this
intersection is an alley.
In this alley is a ramp. Start your run near the
intersection of San Jacinto Ave. and Hancock St.
going south.
You need to land near the next ramp to get credit
for the first Jump and then on the next rooftop or
beyond to get credit for the next Jump.
[BKR-J16] - A concrete ramp near an intersection
************************************
Neighborhood: Cerveza Heights.
Map: (G-4).
Heading: South to North.
Recommended Vehicle: NRG-900.
Directions: Go to the intersection of Tutelo Ave. and Carson
St. The ramp is at the north side of this
intersection.
Start your run at around Dillon St. You must clear
the Algonquin-Dukes Expressway to get credit for
the Jump.
Now onto the next chapter.....
/=========================================================================\
0===========================================================================0
| II.10. Other Activities [OTCT] |
0===========================================================================0
\=========================================================================/
In GTA IV there are plenty of other activities you can do. These activities
can break up the monotony of running around doing errands for major crime
figures. Some of these activities you can do with a friend or date.
It should be noted that these activities are required for 100% Completion. In
addition, there are also Accomplishments attached to them:
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| II.10.A. QUB3D Vidgame \
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In some places around Liberty City you can find this arcade machine. It is
basically a variant of the classic game "Tetris".
The tutorial will give you clear instructions on how to play this game
(although it doesn't tell you what the Power-Ups are and what they do).
But, after playing around with this game, then I figured out what the
Power-Ups do (from left to right):
0============0
| Row Removal \
0=====================================>
When activated, this Power-Up will remove up to three rows of blocks.
0===============0
| Column Removal \
0=====================================>
When activated, this Power-Up will remove two columns from beneath the
blocks you are currently controlling.
0==============0
| Color Removal \
0=====================================>
This destroys all of the blocks of a chosen color. When you activate this
Power-Up, the game freezes and you will see a grid of available colors on
the board appear underneath the Power-Up icon.
You will notice that each color will light up for a couple of seconds as
the game cycles through the colors. To remove a color from the board,
activate the Power-Up again when the color you wish to remove is
highlighted.
0===============0
| Slow Down Time \
0=====================================>
This slows down time, obviously. I don't consider it to be very useful
since the game doesn't go that fast anyway (even when it starts speeding up
a little starting at Level 21).
Beating the high score of 10,950 is *REQUIRED* for 100% Completion. This has
been known to trip up quite a few people since this game is easily
overlooked.
In addition to adding to your 100% Completion score, you will get the "King
of QUB3D" Accomplishment.
Listed below are the locations of where you can play QUB3D:
>>Location: In the lobby of The Triangle Club.
Neighborhood: Northern Gardens, Bohan.
Map: (G-2).
>>Location: In the main office for the Perestroika Cabaret Club.
Neighborhood: Hove Beach, Broker.
Map: (F-4).
>>Location: Inside the Homebrew Cafe.
Neighborhood: Beechwood City, Broker.
Map: (G-4).
>>Location: At the MODO Clothes Store.
Neighborhood: North Holland, Algonquin.
Map: (E-2).
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| II.10.B. Pool \
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Another activity you and your friends or dates can try is Pool. There are
only two places in Liberty City to play Pool:
>>The Homebrew Cafe in Beechwood City.
--Broker - At the intersection of Tulelo Ave. and Broker-Dukes
Expressway.
>>Playboy X's apartment (if you kill him and gain this Safehouse).
--Northwood - Near the southeast corner of Xenotime St. and Galveston
Ave.
**NOTE: The Pool icon for this location won't show up on
the map when you go to play. Just go to the
apartment and your friend will follow you up.
Thanks goes to p.pwreece for this handy tip.
The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball.
Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.
Then you have to sink all of the balls of your type then sink the 8-ball for
last to win the game. If you sink a ball then you get another turn. If you
don't sink a ball then it will be your opponent's turn.
If you sink either the cue ball, a ball opposite your type, or hit the wrong
ball first then you scratch and your opponent will have his turn and place
the cue ball along a given line on the table to make a more advantageous
shot.
If you sink the 8-ball early then you lose the game.
You need to beat either Roman, Little Jacob, Packie, Michelle, or Kate (not
the generic computer opponent) just once in order to get the "Pool Shark"
Accomplishment and to add toward 100% Completion. Thanks to Shane Wong for
information on Michelle being able to unlock this Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.10.C. Darts \
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Another activity you and your friends or dates can play is Darts. There are
two places in Liberty City to play Darts and that is the Steinway Beer Garden
in Steinway (Dukes - at the intersection of Morris St. and Yorktown Ave.) and
Lucky Winkles in Purgatory (Algonquin - at the intersection of Hell Gate and
Galveston Ave.).
When you approach the dart board within these bars then press the Left Bumper
(Xbox 360) or L1 Button (PS3) to play.
Your goal is to get to zero. You start with 301 points and you must get to
zero before your opponent. You have three darts to use to score your points.
The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score.
The inner bulls-eye will score you 50 points and the outer bulls-eye will
score you 25 points.
When you take your turn then you will find that your aiming cursor is wobbly
and constantly moving around. You have to be patient when aiming.
Press the A Button (Xbox 360) or the X Button (PS3) to throw the dart. After
you throw your three darts then it will be your opponents turn.
To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.
You need to score 180 points with three darts in order to get the "One
Hundred and Eighty" Accomplishment.
This Accomplishment is not hard to get. Above the bulls-eye is the triple
zone for the 20 section of the board (60 points x three darts = 180).
Put the aiming cursor in the bulls-eye then move the cursor upward toward the
20 triple zone. When the aiming reticle enters the triple zone then throw the
dart.
This turns it from an aiming situation into a timing situation which makes
hitting those zones easier.
You also need to beat either Roman, Little Jacob, or Packie just once to add
toward 100% Completion.
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| II.10.D. Bowling \
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Another fun activity you and your friends or dates can play is Bowling. There
are two places in Liberty City to bowl and that is the Memory Lanes (Funland)
in Firefly Island (Broker) and Memory Lanes (The Golden Pier) in The Meat
Quarter (Algonquin).
A game will cost you $10 and you have the choice of either a full game or a
half game (5 frames).
The game will give you instructions on what the controls are for bowling. You
goal is to score as many points as possible.
A strike is when you knock down all of the pins in one try. If you do not
then you will be given another chance in the same frame to knock the
remainder down.
If you manage to knock the remainder down then it is a spare. If you do not
then you move onto the next frame.
If you go too far left or right then you risk having the ball go in the
gutter and you will get no score for that attempt.
You have ten frames to get the highest score you can. A perfect score is 300.
When you finish playing then you have the option to play another or leave.
You need to beat either Roman, Packie, Brucie, or Dwayne just once to add
toward 100% Completion.
In addition, you need to score three strikes in a row (what is known as a
turkey) in order to get the "Gobble Gobble" Accomplishment.
One of the best methods to get a strike is to take two steps to the left
(since Niko is right handed) then launch the ball as hard and, more
importantly, as straight as possible.
There is still some element of randomness involved so you won't get a strike
every single time but you should get good enough, with a little practice, to
get the Accomplishment.
/=========================================================================\
0===========================================================================0
| II.11. Places of Interest (East Side) [PLES] |
0===========================================================================0
\=========================================================================/
Outside of the places mentioned in the previous chapter there are a couple of
other places of interest:
0==================0
| The Triangle Club \
0===============================================>
Location: On Coxsack Ave.
Region: Bohan.
Neighborhood: Northern Gardens.
Map: (G-2).
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
0=========================0
| Perestroika Cabaret Club \
0===============================================>
Location: On Tulsa St.
Region: Broker.
Neighborhood: Hove Beach.
Map: (F-4).
Notes: This Russian owned club is where you can see a variety of shows
ranging from magic to singing to pantomime. A QUB3D machine can be
found in the main office in the back.
/=========================================================================\
0===========================================================================0
| II.12. Accomplishments (Part One) [ACPO] |
0===========================================================================0
\=========================================================================/
Before moving onto the Main Story there are some Accomplishments you may want
to acquire:
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| II.12.A. "Walk Free" and "One Man Army" Accomplishments \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Although these are supposed to be two of the harder Accomplishments, they are
very easy to get with the right planning, even at the very beginning of the
game.
The "Walk Free" Accomplishment is awarded when you manage to successfully
escape a 4-Star Wanted Rating. This does NOT work for a 5 or 6-Star Wanted
Rating. Only for a 4-Star Wanted Rating.
The "One Man Army" Accomplishment is awarded for surviving a TOTAL of five
minutes at 6-Star Wanted Rating. It does not have to be done at one sitting.
I've come up with a way of getting both of these Accomplishments one right
after the other. This is also for those who want these Accomplishments with
no fuss.
First, you need some SMG ammo. Assault or Carbine Rifle ammo will also help.
After getting at least 100 SMG rounds and/or at least 100 Assault or Carbine
Rifle rounds then head to the north tip of the runways for Francis
International Airport to find a NRG 900 motorcycle.
Next, head to the Bohan area and to the intersection of Northern Expressway
and Leavenworth Ave. You should see the El-Train tracks above the south side
of this intersection. Just underneath the tracks on the southeast corner of
this intersection is the Northern Gardens Police Station.
Now you need to get the motorcycle onto the El-Train tracks. From the
intersection, go south under the tracks then hang a right and go onto the
grass. There is a steep incline that leads to a gap in the fence on the south
side of the El-Train tracks.
Once you get through the gap in the fence and onto the tracks then head west
and into the train tunnel. Keep the motorcycle in-between the tracks.
You will then start to head down an incline. About halfway down this incline,
stop and get off of the bike.
Now head back out of the tunnel and, while still on the tracks, then go above
Leavenworth Ave. Get against the railing or you may risk being run over by a
train.
Look down toward the Police Station and you should see a couple of Cops. Use
your SMG and kill at least one of them. You will now get a 3-Star Wanted
Rating.
Head back to the tunnel but stay just in front of it. You want the Cops to
see you so you can lure them to the tunnel.
Once enough of them know where you are then go back in the tunnel but stay
near the entrance. This will keep the helicopter from shooting down at you.
Pick off the Cops, using headshots, with either the SMG or the Assault Rifle,
as they try to get to you. Keep an eye on your Wanted Rating.
The moment your Wanted Rating goes to 4-Star then stop attacking and run to
your motorcycle. Then drive forward and out of the Wanted Zone. Because you
are in the tunnel then nobody can see you and you can quickly get out of the
Wanted Zone.
The moment you get out of the Wanted Zone then stop and wait. Your Rating
will flash and then disappear. When that happens then you will get the "Walk
Free" Accomplishment.
Now proceed forward through the tunnel. As you head toward Algonquin then you
will cross the "Line of Death" (as I call it) and you will get the 6-Star
Wanted Rating for getting around the roadblocks.
Continue forward until you get out of the Wanted Zone. When you do then turn
around and wait. After the 6-Star Wanted Rating disappears and, because you
are on the other side when you are not supposed to, then it will immediately
reinstate.
Why do that? The reason is that, if you pause the game and take a look at
your map when you first get the 6-Star Wanted Rating, then you will see that
the Wanted Zone extends beyond the tunnel entrance which means you have to
deal with the Cops if you exit the tunnel.
By going into Algonquin, getting out of the Wanted Zone, and getting the
6-Star Wanted Rating to reinstate, then what I have done is SHIFT the Wanted
Zone westward.
At this point the edge of the Wanted Zone will sit between the "Line of
Death" and the tunnel entrance. This makes getting rid of the Wanted Rating
much easier.
Now head back up toward the tunnel entrance but stop just near the edge of
the Wanted Zone. At this point it is a matter of waiting until you get the
"One Man Army" Accomplishment.
After you get the Accomplishment then proceed forward and out of the Wanted
Zone. By the time you get out of the tunnel then the Wanted Rating will be
long gone and you will have two of the so-called harder Accomplishments under
your belt.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.12.B. "Wheelie Rider" Accomplishment \
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This Accomplishment is awarded when you get at least 500 feet in a wheelie
while riding a motorcycle. When on a motorcycle, like the NRG 900, then get
up to a fast speed and gently pull back on the Left Analog Stick to do a
wheelie.
Get the NRG 900 that is parked at the north tip of the runways at Francis
International Airport.
While the runways at the Airport are straight enough to try for the
Accomplishment there, I would rather not deal with the 4-Star Wanted Rating.
The next best alternative is the Algonquin-Dukes Expressway. Just stay
between the lanes of traffic on the straightaway and you should have no
problem getting this Accomplishment. This is where I did mine, using the
NRG-900, and I got up to about 964 feet.
If you can get the Faggio then this is an even better vehicle to get this
Accomplishment with. Its slow speed allows you to maintain the wheelie for
far longer distances making acquiring this Accomplishment much easier.
If you own the PS3 version then Mark Watts has an even easier method to gain
this Accomplishment:
"Complete the first mission for Roman, then access Niko's mobile and
select the SIXAXIS tutorial. During it, you'll get a motorbike and
taught how to shift your weight using the SIXAXIS controller. It was
during this that I 'accidentally' earned the Wheelie Rider trophy."
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| II.12.C. "Chain Reaction" Accomplishment \
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This Accomplishment is awarded for destroying ten vehicles in ten seconds.
For this task you will need at least fifteen Grenades. You will also need a
Bus which can always be found under the Algonquin-Dukes Expressway just north
of the intersection of Munsee Ave. and Montauk Ave. (the bus station is on
the west side of the road).
After you get the Bus then travel up to Harrison St. and onto the East
Borough Bridge but in the eastbound lanes. Next, turn the Bus so it blocks
both lanes and no vehicles can get around you. At this point there should be
a bunch of cars starting to back up because of your blockade.
Then get out and use one of the nearby vehicles to climb up onto the Bus.
Next, start throwing Grenades starting at the back of the group then work
your way to the front.
If you do this correctly then you should have multiple car explosions and
this should be enough to get you the Accomplishment.
Another option is to get this Accomplishment in "The Ballad of Gay Tony"
because of the Sticky Bombs which will allow you to control when you want
things to explode. This should make acquiring this Accomplishment easier.
With that done, it is time to finally move onto.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Main Story Missions [TMSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Each Main Story Mission is broken into six parts:
0=========0
| Overview \
0=======================>
What the mission is about.
0========0
| Weapons \
0=======================>
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
0==========0
| Prep Work \
0=======================>
Any vehicle that must be had or any task that needs to be done before doing
the mission.
0======0
| Notes \
0=======================>
Additional information and other musings.
0=========0
| The Plan \
0=======================>
How to do the mission.
0=======0
| Reward \
0=======================>
What you get for your efforts.
With that explained, I will now finally move on to the story.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
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| III.1. Roman Bellic [RMBC] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Roman Bellic is the cousin of Niko Bellic. He is the owner and operator of
Express Car Service. He is also a dreamer and gambler.
His letters, which extoll the good life of America including mansions and
fast cars, lure Niko to America. But it was all a lie and Roman actually
lives in a run-down apartment.
In addition, Roman is in debt to loan sharks and mobsters. This leads to
problems which requires Niko's help.
Roman's first mission can be found at his Depot at Cisco St.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "It's Your Call" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Niko goes over to where Roman works, Express Car Service, and is introduced
to Mallorie, his assistant. Unfortunately, Niko is also introduced to
Vlad, an angry and aggressive thug.
After Vlad leaves then Roman and Niko go for an errand.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Niko has to drive Roman to a hardware store on Dillon St. There is an
illegal gambling den there and Roman is going to try to win money to help
things out.
However, he is using money that he owes to some Albanian loan sharks to use
in this endeavor. But he feels that he can win enough to pay them back
many times over.
When you get to the hardware store then you have to park the car in the
specified marker. When Roman leaves the car then he gives you his old cell
phone. The game then instructs you about cell phone contacts and how to
look around.
The game also gives you basic instructions on how to use the cell phone.
When the loan sharks show up then follow the instructions to call Roman so
he can get out of the store.
When Roman gets back to the car then you have to lose the loan sharks, who
give chase, and get back to the Depot. Lose them first then head back to
the Depot.
As you near the Depot then Roman tells Niko about how things work. The
Russian mobsters, Vlad's bosses, control everything and that the Albanian
loan sharks are not to be feared.
Park the car in the Depot to successfully complete the mission.
0=======0
| Reward \
0=======================>
$30 and the Cell Phone.
Shortly afterwards then Roman sends a text message requesting help.
In addition, a Person Icon appears just south of the Depot. This is a
Random Character you can interact with.
But first I will go over use of....
/=========================================================================\
0===========================================================================0
| III.2. The Cell Phone [CLPH] |
0===========================================================================0
\=========================================================================/
To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner.
There are two main buttons used for navigation:
>>Select - A Button (Xbox 360)
X Button (PS3)
>>Back - B Button (Xbox 360)
Circle Button (PS3)
When you bring up the phone then press Select to bring up the phone menu:
>>Phonebook
*********
This lists all of the contact you acquire during the game. Use the
D-Pad to select a name and then press Select to call.
>>Messages
********
This lists all of the text messages you receive during the course of
the game. Press Select to bring up the messages.
Use the D-Pad to scroll through the messages. Press Select to read a
message. Press Select again when you bring up a message to either call
the person or delete the message.
>>Organizer
*********
When you arrange an appointment with someone then it will appear here.
It will also remind you when your appointment is near.
>>Multiplayer
***********
This is only used when you want to get into a multiplayer game.
>>Options
*******
This brings up a sub-menu that allows you to customize your phone:
++Ringtype
********
This allows you to change your ringtype.
++Ringtone
********
This allows you to change your ringtone from a large range of
choices.
++Text Size
*********
This allows you to toggle between small and large text size for
the phone display.
++Keypad Tone
***********
This allows you to toggle the tone for button presses on or off.
++Turn Sleep Mode On/Off
**********************
This is probably one of the more important functions of your
phone.
Some missions start when you answer the phone. In addition, you
will get calls from friends or girlfriends looking to do
activities.
However, you may want to be left alone for awhile to go exploring
or go after Flying Rats or Jumps. By turning the Sleep Mode on
then you won't get any phone calls until you turn it off.
This will allow you to go about your business in peace. When you
turn on Sleep Mode then you will see a small phone with an X icon
on the lower right portion of your radar.
Then there is the Dial Mode. When you bring up the phone then press D-Pad up
again and the phone moves up a little bit higher. This will allow you to put
in phone numbers. This is mainly used for inputing cheats (which are phone
number based).
You can also call 911 and choose to send a Firetruck, Police Car or
Ambulance your way.
If you use the Ambulance then you will be charged to have the Paramedics
restore your Health. The more you are injured, the more you will be charged.
If you use the Police then you can steal the Police Car when they come up to
take a look around.
/=========================================================================\
0===========================================================================0
| III.3. Random Characters (Introduction) [RNDM] |
0===========================================================================0
\=========================================================================/
At some point after the mission "It's Your Call" (Roman Bellic) then you may
find a human figure appear on the radar just south of the Depot. This is a
Random Character.
There are thirteen main Random Characters and three Special Random Characters
you can get to appear when you make life or death decisions in the game.
When you find a Random Character then approach the person to talk to them.
This usually results in a side-mission involving that character.
Some Random Characters have more than one encounter. The next encounter
usually occurs a couple of game days after the previous one.
You will spawn more Random Characters as you progress through the game.
You must find 12 of the 13 main Random Characters and do their encounters
(and only the first one of those who have multiple encounters) to get to 100%
Completion. For some reason one of the Random Characters, Jeff (mentioned
later), does *NOT* contribute toward 100% Completion.
The three Special Random Characters do *NOT* contribute to 100% Completion.
In addition, you will also get the "No More Strangers" Accomplishment for
doing all available Random Characters. You do *NOT* need to spare the lives
of the three Special Random Characters in order to get this Accomplishment.
However, if you do spare any of their lives, then you will need to do their
encounters for the Accomplishment.
With that explained, let's do the first Random Character.....
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| III.3.A. Brian Meech \
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Brian Meech is a young twenty-something drug addict from Los Santos. He is a
graduate of Vespucci University and is registered with the Liberty City
Association of Securities Dealers.
Brian has three encounters with Niko but you only need to do the first one
for 100% Completion (and the "No More Strangers" Accomplishment).
Below is the list of Brian's encounters:
0================0
| First Encounter \
0=====================================>
| Reward: $100 |
0==============0
Your first encounter with Brian is on Iroquois Ave. just south of Express
Car Service in Hove Beach (Broker). Basically, Brian makes fun of Niko
and, as part of his insult, he gives Niko a $100 bill.
0=================0
| Second Encounter \
0=====================================>
| Reward: $200 |
0==============0
You can find Brian at Crockett Ave. between the intersections of Iroquois
Ave. and Mohawk Ave. in Hove Beach (Broker). You should drive up to this
encounter.
He wants to show Niko something. Take him to Masterson St.
As you drive then Brian will talk about the biggest rock in the world. When
you get him to his destination then he will make some sort of deal with
someone.
Afterwards, take him to Wappinger Ave. When you get him to Wappinger Ave.
then the encounter ends.
0================0
| Third Encounter \
0=====================================>
| Reward: $500 |
0==============0
You can find Brian at the northwest corner of Montauk Ave. and Earp St. in
Downtown (Broker). When Niko sees him again he then finds that Brian has
got himself clean and is engaged.
He apologizes for being a dick to Niko. He wants Niko's help in paying off
one of his former dealers to make things right.
The dealers are on Onion St. near Asparagus Ave. Take Brian to them.
Unfortunately, the dealers doesn't take too kindly to Brian's attempts at
redemption so they attack him with Baseball Bats. Get out of the car and
use any firearm to take down the two goons.
After that then take Brian home which is at Wappinger Ave. When you get him
there then the encounter ends.
Now back to the Main Story.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R2. "Three's A Crowd" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Niko interrupts the Albanian loan sharks who are roughing up Roman and his
office and chases them away. Then Mallorie calls up Roman and makes a
request that Roman can't do but says that Niko can do it instead.
Roman wants Niko to pick up Mallorie and a friend. Niko reluctantly goes to
get them.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Get in the cab and head to the Hove Beach El-Train Station. When you get
there then use the horn to get the girls attention. Mallorie and her friend
Michelle enter the cab.
You now have to drive Michelle up to Rotterdam Hill. Along the way Mallorie
tries to convince both Niko and Michelle to go out on a date.
After dropping off the girls then Niko calls Roman and he tells Niko that
he needs to get new clothes. Roman suggests a place that is not far from
the Broker Safehouse. Head there to get some new clothes.
Go inside the Clothes Store and walk up to some clothes to try them on to
see how you look. If you are satisfied then buy the clothes.
You can also buy anything you like for this mission since your first
purchase is free. However, anything else you buy after that will subtract
from your money.
Usually all you need to do is buy one piece of clothing to satisfy the
conditions of the game so the free purchase should be enough to complete
this objective.
After you buy some clothes and get out of the store then you will see that
you have added Michelle to your cell phone. Niko also calls Roman and he
tells you that you should keep dating Michelle.
0=======0
| Reward \
0=======================>
Nothing.
But you will open the Clothes Stores in Liberty City. The one you visited,
the Russian Clothes Store, is the only one available on the East Side of
Liberty City. More Clothes Stores will automatically open up when you
unlock new areas.
Shortly after this mission then you will get a call from Michelle asking
for a date. Accept and you will see an "M" appear in Rotterdam Hill.
It should be noted that you should let the dialog between Michelle and Niko
completely play out instead of just hanging up the phone. The reason for
this is so you can immediately put the phone into Sleep Mode.
You see, shortly after you get the phone call from Michelle, then you will
get a call from Roman requesting your immediate help which will put an "R"
marker on the map and you must chose between Michelle and Roman.
If you choose Michelle then Roman will be put into the Hospital, by Dardan,
and you must pick up Roman, who is upset with you, from there. You will
then be given another chance to do the rescue mission.
By putting the phone into Sleep Mode then you can avoid having to choose by
keeping Roman from calling you. Then, after the date, then he will call for
your help and you can do the rescue mission.
Now, if you quickly hang up the phone with Michelle when the conversation
starts, then Roman will call before you have the chance to put the phone
into Sleep Mode.
This is why you let the conversation play out. For some reason this will
give you a delay so you can turn the phone off.
With that said, let's head to Michelle's.....
/MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >M1. "First Date" (Michelle) |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
\MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/
0=========0
| Overview \
0=======================>
After a clumsy introduction then both Niko and Michelle decide to go to
Funland.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
When you get to Michelle's place then the game will instruct you about
friends and activities as well as to their benefits. I will go more into
that later.
After the cutscene ends, head to Funland. When you get there, you find that
Funland is closed. But Michelle suggests bowling at the nearby Bowling
Alley.
When you get there then the game will instruct you on how to bowl. You and
Michelle play a free five frame game. After you complete that, regardless
of who wins, then take her back to her apartment to successfully complete
the date.
The game will let you know if the date was good by giving a thumbs up or
thumbs down just above the radar.
0=======0
| Reward \
0=======================>
Nothing.
After this mission then your phone will automatically get out of Sleep Mode
(assuming you put it into Sleep Mode to avoid Roman). Then you will get a
call from Roman who is trapped at the Basketball Courts in Firefly Projects
and needs your help quick......
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Bleed Out" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
The Albanian loan sharks are roughing up Roman at the Basketball Courts at
the Firefly Projects. Niko decides to teach them a lesson.....
0========0
| Weapons \
0=======================>
Knife, Pistol.
0==========0
| Prep Work \
0=======================>
Go find a Knife before you get the phone call from Roman (optional).
0======0
| Notes \
0=======================>
Got a handy tip from Adam Gilligan.
0=========0
| The Plan \
0=======================>
After the cutscene ends then you need to beat up Bledar. The game will
instruct you on how to fist fight.
However, with the Knife in hand, then you can easily slash him up good and
quick. After dealing with Bledar then go after Kalem. Do the same to him.
According to Glen T. Winstein you can use the Pistol instead and move
things along quicker. As a matter of fact, you can just stand outside the
courts and pop them from a distance.
After taking care of those two then, Dardan, the loan shark leader, shows
up and sees what is going on. He flees and now you have to chase him. Go to
the car and chase Dardan.
Don't bother trying to shoot up his car, it is indestructible. The
designers want you to go through the chase and to the confrontation at the
end. Eventually Darden will lead you to and stop at Twitchin Sugar in
BOABO.
Go up the stairs and follow the way until you get to Dardan. You have to
melee fight him like the others.
However, the game instructs you on how to disarm an opponent. This is
mainly to get the Knife away from Dardan. But, if you already have a Knife,
then just slash him up to successfully complete the mission.
Or you can get creative and use another weapon like a Pistol or, if you
hang just outside the room, some Grenades or Molotovs.
Another method, if you manage to keep close to Dardan during the chase, is
to ram his car as he is getting out to stun him. Then, as he tries to go up
the stairs, just run him over.
According to Adam Gilligan, if you are good with using a sub-machine gun
from your car, then you can kill him from your vehicle just as he leaves
his car.
After you kill him, regardless of method, then take Roman back to the
Depot. As you drive to the Depot then Niko will explain part of why he left
Europe.
Apparently he ran afoul of someone named Bulgarin who thought Niko owed him
money when Niko actually didn't. Bulgarin had too many connections for Niko
to kill so he left for America.
When you get to the Depot then the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$50.
/=========================================================================\
0===========================================================================0
| III.4. Dating Michelle [DTML] |
0===========================================================================0
\=========================================================================/
Usually I don't deal with the Girlfriend aspect because it gets in the way of
doing the missions and it also doesn't contribute to 100% Completion.
However, there is the "Warm Coffee" Accomplishment which is awarded when you
are invited up into the woman's apartment for some, you know, coffee.
Michelle is the first opportunity you have to get this Accomplishment.
So, what I did, is to get a mid-range car (she seems to like those), stay in
my Russian style clothes and take her to a restaurant on the second date.
Then, for the third date, I took her to Perestroika.
This should push the "Michelle Fondness" stat above 90% and will allow you to
"try your luck" and succeed. And get the Accomplishment.
If you don't want to deal with Michelle then you may want to go after this
Accomplishment in "The Ballad of Gay Tony" since it is much easier to set up
Luis with Booty Calls than to have Niko date Michelle or anybody else.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R4. "Easy Fare" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Niko interrupts Vlad and Mallorie. Vlad commands Niko to get him a coffee
but Niko just stands there and stares.
Roman finally arrives and is accosted by Vlad who is upset that Roman
doesn't have his money. The phone rings. It is one of Roman's regulars,
Jermaine.
Roman can't get him but he says that Niko will pick him up. And off Niko
goes once again.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Get into the car and go to Rotterdam Hill. Once you pick up Jermaine then
he instructs you to go to Masterson Street. Along the way there then
Jermaine tells Niko about some hot parts he needs to pick up.
Go to Jermaine's lock-up. But things aren't right when you get there.
Then the Cops show up and you need to get out of there. You also need to
get rid of the 2-Star Wanted Rating. Heading up north usually does the
trick.
After you get rid of the Wanted Rating then head to Gibson Street. This
will lead you to a Pay 'N' Spray and this will successfully complete the
mission.
0=======0
| Reward \
0=======================>
$100.
In addition, this will open up the Pay 'N' Sprays in Liberty City.
Shortly after this mission then you will get a call from Vlad demanding you
come over to Comrade's Bar where he has some work for you. This will open
up Vlad's jobs. But let's go back to Roman.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R5. "Jamaican Heat" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Roman tries to get Niko to tell him why he came to America but he is not
interested right now. But Niko asks Roman if he can help out.
Roman says he can pick up another regular, Little Jacob. Niko then goes to
get him.....
0========0
| Weapons \
0=======================>
Pistol, SMG, Assault Rifle.
0==========0
| Prep Work \
0=======================>
Find either an SMG or Assault Rifle before taking this mission.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to Little Jacob near Outlook Park. When you pick him up then he will
instruct you to go to Schottler. Little Jacob also gives Niko a Pistol and
wants him to look out during a meeting.
Go to the marker in Schottler. Then get out and go to the lookout point.
Later, three guys come into the alley and things go bad. Take down the
three goons below you then take down the one that appears above you.
Even though the game instructs you to use the Pistol you were given, you
can use pretty much any firearm for this mission. The more powerful, the
better.
After you have completed the battle then run down and grab any weapons
laying around and climb up the nearby skylight to get an SMG. As you do so
then Little Jacob asks if you're looking for work and Niko responds
positively.
After getting the dropped weapons then take Little Jacob back to the
Homebrew Cafe to successfully complete the mission (and add Little Jacob to
your contact list).
0=======0
| Reward \
0=======================>
$150.
Shortly after this mission then you will get a call from Little Jacob
asking for your help. This will open up Little Jacob's missions but I will
finish up with Vlad first.
A little later you will get a call from Roman asking for your help in the
business as a cab driver. He will pay properly. This can be used to make
some extra money and that leads into the next chapter.....
/=========================================================================\
0===========================================================================0
| III.5. Taxi Jobs [TXJB] |
0===========================================================================0
\=========================================================================/
When you want to make a little extra money then bring up your cell phone and
go into your phonebook, bring up Roman and go to Job. He will then give you a
fare.
Go and pick up the fare. There is no time limit on getting to the fare but it
is best to be fast. Once you pick up the fare then take the fare to their
destination as fast as possible.
The faster you get there, the more money you make. Once you complete the
fare then Niko will call Roman to tell him he finished the task.
You need to call Roman again if you want to take another fare. However, you
can only do ten fares before the option disappears from Roman's entry from
the Phonebook.
Later, you will get a text message from Roman stating that his other drivers
are getting jealous and that Niko can no longer do fares for him. Thanks to
Kenny Roberts and Tom Herni for that bit of info.
I should also point out that the Taxi Jobs are *NOT* required for 100%
Completion.
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| III.6. Vladimir Glebov [VLGV] |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
Vladimir (aka Vlad) is the Russian thug who likes to torment Roman. He is a
known associate of Mikhail Faustin and is the owner of Comrades Bar. He now
wants Niko to do some jobs for him to help clear Roman's debts.
He can usually be found at his bar in Hove Beach.....
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V1. "Bull In A China Shop" (Vladimir Glebov) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0=======================>
When Niko enters Comrades Bar, he finds Vlad sitting in a booth. Vlad wants
Niko to smash up a china shop to get someone to pay a debt.....
0========0
| Weapons \
0=======================>
Pistol (optional).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
When you start, you will prompted on how to hail a cab to get to the China
Shop. But you can just go ahead and drive there on your own.
When you get there, you find that the shop owner is not impressed with you.
The game prompts you to go to a nearby field and get a brick. Take the
brick back to the shop and throw it through one of the windows.
Another option is simply shoot one of the windows with the Pistol.
This will prompt the owner to pay up. After that, head back to Comrades Bar
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$50.
After this mission, Roman calls and tells Niko that him and a friend,
Brucie, are having fun prank calling the Cops and watching them look
around. This is a hint to what you can do later.
Now that you can hail cabs, you can go after the "It'll Cost Ya"
Accomplishment. There is a bit of confusion about this Accomplishment. On
the Accomplishment list it states:
>>"Complete a taxi ride without skipping from one island to another."
But what it should really say is:
>>"Complete a taxi ride from one island to another without skipping to
the end of the ride."
Basically what you do is hail a cab and select a destination on another
island. Then ride in the cab without skipping to the end of the ride. When
you get to your destination then you will get the Accomplishment. Simple.
After you get the ability to ride in Taxis, you can also unlock the
"Driving Mr. Bellic" Accomplishment when you get above 75% Like Stat and do
at least one Friendship Activity with Roman.
You also get a text message from Vlad telling Niko to come back to the
bar.....
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V2. "Hung Out To Dry" (Vladimir Glebov) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0=======================>
Vlad wants Niko to collect from a nearby laundromat. But Niko is not to
kill the owner. So now, Niko goes to collect.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the laundromat. But, when you get inside, then the owner sees you and
makes a run for it.
Get outside, break into the nearby car and give chase. You need to spin
him out to get him to stop so you can threaten the owner.
After threatening the owner then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$100.
At some point after this mission you may get a phone call from Roman
wanting to do some activity with you. Agree and pick him up.....
/=========================================================================\
0===========================================================================0
| III.7. Hanging Out With Friends [HOWF] |
0===========================================================================0
\=========================================================================/
When you make friends within GTA IV then you need to do activities with them
to strengthen their ties to you. There are five friends you can make within
"Grand Theft Auto IV" and if you go above at least 75% in their Like Stats
toward you you can gain additional abilities that will help you.
At this point in the game you have been called by Roman to do some activities
with him. To become friends with someone they must call you first. You have
to wait for their initial first call before you can do additional activities
with that friend.
But, after the first get-together, then you can call up a friend yourself and
set up activities when you feel like it. When you call up a friend then you
will find a list of activities you can do with him. Select one and call. You
can also cancel a meeting you arranged without doing any damage to your
respect.
Once the meeting is set then you need to go and pick up the friend within one
game hour. If you are late then it will negatively affect their like toward
you but you can make up for that during your outing.
There is plenty of amusing dialog to listen to when you drive your friend to
the chosen activity.
You can do many activities with a friend. You can eat at most restaurants and
fast food places. You can play Pool, Darts and Bowling. You can take in
shows or go to strip clubs. And you can also get drunk at the local bar.
You can do up to three activities with a friend before you take him back to
his place. You must wait a minimum of six game hours before you can call that
friend again to do more activities.
Right now, with Roman, the first of five friends you will make within "Grand
Theft Auto IV", I am going to play Pool to try to get the "Pool Shark"
Accomplishment. He is pretty decent at Pool so it may take a few games to get
the Accomplishment.
If you get drunk with a friend then you will see the screen wobble and get
blurry. In addition, both Niko and his friend will stagger around. There is a
lot of amusing dialog to be had when you are drunk.
It is best to call a Cab when drunk but you can try to drive yourself. Don't
be surprised if you get a Wanted Rating by the Cops because you are drunk
driving. The drunken effect will diminish over time.
Roman's Special Ability, when you get above 75% in the Roman Like Stat, is
free rides from the company cab. This will also give you the "Driving Mr.
Bellic" Accomplishment.
Unlocking Roman's Special Ability is NOT required for 100% Completion. But
there are friends you will meet that will require you to unlock their special
ability for 100% Completion.
It should be noted that you need to beat a friend once at the following
activities to add toward 100% Completion:
--Darts.
--Bowling.
--Pool.
(Thanks to Sbastien Groulx for his information on Friendship Activities for
100% Completion)
It should be noted that you can do things, like missing get-togethers or
calling when that person is asleep, that can diminish a friend's Like Stat
toward you. This can delay unlocking special abilities and, if the Like Stat
goes down far enough, result in the loss of special abilities.
So it is best to go out with friends once in awhile to prevent the loss of
abilities and call when they are awake.
After you meet all possible friends and they all have Like Stats above 90%
(and they're still alive) then you earn the "Liberty City (5)"
Accomplishment.
Now, that I am done with Roman, it is back to the Main Story.....
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V3. "Clean Getaway" (Vladimir Glebov) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0=======================>
After Vlad walks Niko to his vehicle then he wants Niko to collect a car
from somebody who owes him. He also wants Niko to use the train to get to
his destination.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
The game instructs you to go to the Hove Station El-Train Station and get
on the train. When you get off the train then head to the car. The game
will instruct you on how to stun somebody but just go and take the car
instead.
After you get the car then Niko will call Vlad and tell him about how dirty
it is. Vlad can't sell a dirty car so he instructs Niko to go to a Car Wash
on Saratoga Ave.
Go to the Car Wash and clean the car then drive the car to the lock-up to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$150.
In addition, this opens up all of the Car Washes in Liberty City.
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V4. "Ivan the Not So Terrible" (Vladimir Glebov) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0=======================>
Vlad wants Niko to kill Ivan who is going to rob Roman's business. Ivan
offended Mr. Faustin, Vlad's boss, so now he must die.
However, Ivan thinks that he is going to steal some papers from Roman. So
Vlad instructs Niko to kill Ivan in the act and make it look like a failed
robbery.
Niko is reluctant but Vlad reminds him that Mr. Faustin will be angry at
both Niko and Roman if he doesn't do this assignment. Niko has no choice
and leaves to kill Ivan.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This is a mission with a limited Wanted Rating Exploit. This means that the
Police are less sensitive to firearms and other crimes. But you can still
get Wanted Ratings if you cause enough problems quickly or in the right
place.
This is probably be a good time to do some, if not all, of the Flying Rats
on the East Side of Liberty City since you can reduce Police involvement by
taking advantage of this exploit.
After Ivan falls and is hanging and you need to choose his fate then just
leave and have fun (or go kill Flying Rats). Once you are done then go back
and choose Ivan's fate to complete this mission.
0=========0
| The Plan \
0=======================>
Head to the Depot. As you get close then Ivan sees you and makes a break
for it.
You now must chase him. Ivan will eventually head into a construction site.
Chase him upwards. As you chase him then Ivan will plead for his life.
As you chase him then the game will instruct you on how to climb ladders
and jump buildings. You will then climb onto a crane and jump to another
rooftop. Near the end of the building Ivan will fall and will be clinging
to the edge.
Here you are given a choice between letting him live or die.
Press the Left Bumper (Xbox 360) or L1 Button (PS3) to help him up. Press
the X Button (Xbox 360) or Square Button (PS3) to kick him off and kill
him.
If you spare Ivan's life then he will become a Random Character later in
the game. You do *NOT* need to have him as a Random Character for 100%
Completion.
I should point out though, that if you make him a Random Character, you
will need to do his encounter for the "No More Strangers" Accomplishment
but killing him will *NOT* deny you the Accomplishment.
Regardless of your choice, Ivan will be considered dead and this will
satisfy Vlad.
0=======0
| Reward \
0=======================>
$200.
This will also end Vlad's missions. When you call Vlad to tell him about
Ivan then Vlad will admit that he is sexually active with Mallorie. This
angers Niko and will also re-open Roman's missions.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R6. "Uncle Vlad" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Roman is upset that Mallorie is seeing Vlad. Niko tells Roman he knew.
Roman, who is drunk, calls Niko disloyal for not telling him and this
upsets Niko. Niko decides to deal with Vlad over this to restore the Bellic
honor.....
0========0
| Weapons \
0=======================>
Pistol.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Comrades Bar. Roman is trying to get Niko to think things through.
But he won't listen.
After the cutscene ends then run past his men and chase Vlad. Get into the
car with Roman and continue to chase Vlad into the BOABO area.
Vlad will crash his car and you have to chase him on foot. But he only
goes so far as the nearby pier.
Here you are instructed on how to make an execution which will make for a
cinematic. After killing Vlad then Roman is upset that Vlad's bosses will
come after them. It is while Niko is moving Vlad's body toward the water
that he finally explains what he looking for in Liberty City.
A long time ago, when Niko was in the army, he and a group of other men
went on a mission. But the mission was ambushed because somebody betrayed
the group for money.
Three survived including Niko. Niko knows that one of the other survivors,
a possible traitor, lives in Liberty City. Niko wants to find him and ask
why he betrayed the group.
This upsets Roman because, well, this wasn't the right time or place to
make this kind of admission.
After dumping Vlad's body in the water then the mission is successfully
competed.
0=======0
| Reward \
0=======================>
Nothing.
However, you will earn the "Fed the Fish" Accomplishment.
The game will also instruct you to make a phone calls to certain characters
to move the Main Story along quicker. Call Roman to get to the next
mission.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R7. "Crime and Punishment" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Roman is hiding in a trash dumpster because he is worried about Faustin.
But Niko is not worried.
Vlad was an idiot and he feels they can go work for Faustin instead.
Unfortunately, Niko is ambushed and both are captured.
They end up in a basement and are being tortured. Here they meet up with
Mikhail Faustin and Dimitri Rascalov, Vlad's former bosses. Faustin, who is
quite the hothead, kills the person trying to torture Niko.
He also takes off the gag on Roman. But Roman begins to scream. Despite
Niko's attempts to quiet Roman, Faustin shoots Roman in the stomach to shut
him up.
Faustin now wants Niko to find a shipment of TVs. However, Niko is going to
need a Police car to do this mission.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Your first priority is to get a Police car. As luck would have it, a Police
car shows up nearby.
The Cop gets out of the car and runs into the backyard of a nearby house.
Get into the now abandoned Police car and head into the city.
Now you have to go over South Broker to find the van. But there are three
vans around this area. The best thing to do is to go to the furthest one
from you first.
When you find a van then use your sirens and stop behind it. When you find
the correct van then steal it and head to the lock-up in East Island City
to successfully complete the mission.
0=======0
| Reward \
0=======================>
$200.
You will also add Faustin's and Dimitri's name to your phonebook. You will
also get a call from Roman who is recovering from the gunshot wound he
suffered earlier before the mission. This also opens up Faustin's missions.
You may also want to save the Police Car in the parking space in front of
your Safehouse for later use.
It is a good idea to put your phone in Sleep Mode before doing the.....
/=========================================================================\
0===========================================================================0
| III.8. Vigilante Missions [VGMS] |
0===========================================================================0
\=========================================================================/
After the mission "Crime and Punishment" (Roman Bellic) then you can start
doing Vigilante Missions.
Before you can start doing them you must first get a Police car (plus Body
Armor and a lot of ammo for your weapons). You can go and break into one of
them at the nearest Police station or jack one of them while on the road.
Then get rid of the 1-Star Wanted Rating before proceeding. Or you can use
the one you saved from the previous mission.
When at a complete stop then tap the Left Bumper (Xbox 360) or L1 Button
(PS3) to access the Police Computer.
Although you can get your hands on a Sniper Rifle by doing some of these
missions, if you want, then you can wait until you open up Algonquin and
acquire not only the Sniper Rifle but the Carbine Rifle and RPGs that will be
laying around that area. These weapons can make some of these missions
easier.
After you are done with the Vigilante Missions then go and save the Police
Car at your Safehouse for future use (so you don't have to steal another
one).
In "Grand Theft Auto IV" there are TWO different kinds of Vigilante Missions,
Current Crimes and Most Wanted:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.8.A. Current Crimes \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As you drive around in the Police car then you will hear various dispatches
over the radio.
By selecting View Current Crimes on the Police Computer then you can actually
go after these crimes yourself. There is a list of three crimes to pick from
(and they are always being updated). Pick one of the crimes being committed
and it will be placed on the radar.
Your siren will activate as you select the crime scene. You also have a time
limit to get there. Go over to the location and you are told to take out any
criminal nearby.
Unlike in previous GTAs, you can actually leave the Police car if you need to
in order to complete your objective. After you kill the criminal then you
have successfully completed your objective.
You won't be paid for your work but you can get money dropped by the dead
criminal as well as pick your their weapons.
Then access the Police Computer again to get another crime to bust if you
wish. You can do as many as you want and at your leisure. There is no rush to
get another crime.
At first these are pretty easy but, the more you complete, the harder they
become with the criminals becoming more numerous and better armed including
hard to get weapons like the Sniper Rifle and Combat Shotgun (very useful at
this point of the game). Because of these weapons you may want to do the
Current Crimes before you do the Most Wanted.
There are three different scenarios you will find in Current Crimes:
0=================0
| Criminal on Foot \
0=====================================>
This person will always be alone and on foot. Pretty easy to deal with. In
later levels he will carry better weaponry, like Grenades.
0==============0
| Gang Activity \
0=====================================>
You will have to deal with at least four gang members on foot. In early
levels they will carry only Pistols.
In later levels they will become more numerous and carry a mixture of
better weaponry, like Sniper Rifles and Combat Shotguns.
Try to pick them off from a distance with an Assault Rifle then take the
money and weapons from the dead gang members.
0===============0
| Stolen Vehicle \
0=====================================>
When you approach it then you will have to chase it. In early levels there
will be two people in the car, a driver and shooter using a sub-machine
gun.
In later levels there will be more people in the car and, with the
exception of the driver, will all be using sub-machine guns. This is the
hardest of the scenarios. Try to avoid unless there is no choice.
You need to kill twenty criminals, in any area of Liberty City, to get closer
to 100% Completion. In addition, you will also get the "Cleaning the Mean
Streets" Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.8.B. Most Wanted (East Side) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
By selecting Most Wanted on the Police Computer then you can gain access to a
list of the most dangerous criminals in Liberty City.
Each major section of Liberty City has ten criminals to go after for a
complete total of thirty. Getting rid of all thirty criminals will get you
closer to 100% Completion and give you the "Manhunt" Accomplishment.
To get started, select a criminal then Locate. The criminal will be placed on
the radar.
In an interesting development you cannot select a criminal that happens to be
in the same neighborhood you happen to be at. If you try then the computer
will say that it is being updated.
You must leave the neighborhood that the criminal you want to pursue is in
before you can locate him.
Unlike Current Crimes, you can take your time to get to your destination when
you Locate the criminal. When you get there then you need to go and kill the
criminal to successfully complete the assignment. You can leave the Police
car if you need to in order to complete your objective.
Some of the more powerful weapons you can acquire by doing Current Crimes can
come in handy here. If you wait until after completion of the mission "Blow
Your Cover" (Elizabeta Torres) then you can open Algonquin and gain access to
some of the better weaponry laying around that area.
Like in Current Crimes, you won't be paid for your work but you can pick up
the money and weapons from the dead criminals. If you get any Wanted Ratings
while doing these assignments then they will disappear when the assignment is
completed.
Sometimes Cops on the street will attack the criminals and help thin them out
but they will go after you if you shoot at the criminals (they don't like
competition, you see.....). The best thing to do is to let the Cops fight the
criminals until they are dead then go after the criminals yourself.
Now for the list of criminals for the East Side of Liberty City:
0=================0
| Maxwell Caughlin \
0=====================================>
Wanted for: Gang Related Violence.
Location: South Bohan.
Notes: When you get near the area then you see him pull out in a vehicle.
Follow him and shoot out his tires with a SMG.
When you get him to stop then him and his friend will leave the
vehicle. Try to shoot both of them from your car before they can go
far.
If you can't kill them both then at least wound them so it will be
easier to run them over.
0===============0
| Scott Guzowski \
0=====================================>
Wanted for: Gang Related Violence.
Location: Steinway, Dukes.
Notes: When you get there then you will have to take down four targets who
are wielding sub-machine guns. Going down the stairs with the Police
car is usually the best bet since that will give you protection
against their sub-machine gun fire.
Run them over if you can. If you have to leave the car then use the
Assault Rifle on them. If you have a Sniper Rifle then snipe them
from a safe distance.
0================0
| Antonio Rivette \
0=====================================>
Wanted for: Racketeering.
Location: South Slopes, Broker.
Notes: When you get there then you find that they are on the Schottler
El-Train platform. There are four of them and they are near the
ticket machines.
Use the Assault Rifle here and sneak up the stairs. You will still
take some damage but you can kill these guys with ease with the
Assault Rifle.
If you have some RPGs then approach from the south and go under the
station. Then aim at the bottom of the station above you.
The explosion created when you fire the RPG should kill most of
them. It may take a few shots as the rockets may skip off of the
bottom of the station instead of exploding on it.
0================0
| Rodrigo Stavnes \
0=====================================>
Wanted for: Racketeering.
Location: Steinway, Dukes.
Notes: When you get to the apartment complex then him and his gang (four
total) will run away on foot. They are un-armed so go and run them
over to complete this assignment.
0================0
| Fernando Tisdel \
0=====================================>
Wanted for: Human Trafficking.
Location: Crockett Ave, Hove Beach.
Notes: When you get there then they will run off in a car. There are four
of them and three of them will shoot at your car with Pistols.
They are accurate and can do severe damage to your car. Use a
sub-machine gun to deal with these punks.
Either kill all four of them or destroy the car. This is probably
the toughest criminal of this group. Don't be surprised if your
Police car gets destroyed while doing this assignment.
0==============0
| Tyler Pickrel \
0=====================================>
Wanted for: Human Trafficking.
Location: Meadows Park, Dukes.
Notes: He is near The Monoglobe inside Meadows Park and is alone and
un-armed. When you get close to him then he will run. Just run him
over with your car to easily complete this assignment.
0===================0
| Preston Pecinovsky \
0=====================================>
Wanted for: Credit Card Fraud.
Location: Northern Gardens, Bohan.
Notes: Pecinovsky and his gang will be in the walled-off field next door to
The Triangle Club. Approach from the north and stay on the opposite
side of the wall.
Aim your camera so you can see their cars on the other side of the
wall. Toss a Grenade over the wall and towards their cars.
The explosions should destroy them and keep any of them from trying
to flee. These explosions can also kill them and quickly end this
assignment.
But, if there are any survivors, then use an Assault Rifle to get
rid of them. Unfortunately, when you attack, then you will also piss
off the Security for The Triangle Club and you may have to deal with
them too.
If you have the RPG then approach from the east on the un-named
street between Cossack Ave. and Alcatraz Ave. Stay at a safe
distance and rocket the two cars. If there are any survivors then
snipe them with an Assault Rifle or Sniper Rifle.
0================0
| Alonso Goralski \
0=====================================>
Wanted for: Burglary.
Location: Francis International Airport.
Notes: There are two people near the Fuel Depot for the Airport. When you
get near then one of them will speed off in a car.
But he is not a good driver and he will crash near the parking
garage. Shoot him with either a Pistol or SMG from your car.
The other guy is near the Security booth for the Fuel Depot. Do the
same to him.
If you managed to get a Sniper Rifle from doing the Current Crimes
and approach the Airport area correctly then you can just sniper
them from the parking lot when you get close enough to get out of
the Police car.
0===========0
| Bert Reker \
0=====================================>
Wanted for: Drug Trafficking.
Location: BOABO, Broker.
Notes: Reker and his gang are hiding out at a large junkyard. Stop a good
distance from the intersection in front of the junkyard.
Use the Assault Rifle (or Sniper Rifle if you have one) and take
down the guys on the higher level. After you have done that then get
up a little closer and toss Grenades over the fence in their general
direction.
Also toss one near the left part of the large gate. There is a truck
sitting there and destroying it will not only kill some of them it
will keep the others from trying to get away.
If you have the RPG then you can destroy the truck from a safe
distance when the gate swings open. With judicious use you can get
rid of most of the gang with the RPG and use the Assault Rifle or
Sniper Rifle to kill the rest.
0==============0
| Freddy Paparo \
0=====================================>
Wanted for: Grand Theft Auto.
Location: Steinway, Dukes.
Notes: Before starting this assignment make sure you have the Assault Rifle
selected before going back into your Police Car. When you get near
the area then they will pull out of the parking lot for Gantry Park.
90% of the time they will head toward the Dukes Bay Bridge. Stop at
the intersection for the bridge, get out and zoom in on the
approaching vehicle.
There will be four people in the car and at least two of them will
be shooting at you with Pistols. Aim for the driver to get the car
to stop then kill the others while they are still in the car or just
as they get out.
If they head in the opposite direction instead of heading to the
bridge then you have to chase them and use your sub-machine gun to
stop the car and kill them. If you acquired a RPG then (if you stop
at the intersection and they head in your direction) one round will
destroy their car and quickly end this assignment.
With that done, let's go back to the Main Story.....
/FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| III.9. Mikhail Faustin [MKFT] |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
\FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/
Mikhail Faustin is the main Russian crime lord for Liberty City. He is linked
to Russian Organized Crime Syndicates throughout Liberty City and has taken
control of the Hove Beach area.
He also owns the Perestroika Cabaret Club. In addition, Mikhail tends to be
very emotional and angry which is a result of his alcoholism and drug habit.
He is paired with a good friend, Dimitri Rascalov, who is much calmer but
also takes prescription drugs to keep himself that way.
Mikhail can be found at his mansion in the Beachgate neighborhood.....
/FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F1. "Do You Have Protection?" (Mikhail Faustin) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
\FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/
0=========0
| Overview \
0=======================>
When Niko arrives he then finds himself in the middle of a disagreement
between a drunken Faustin and a sober Dimitri who is trying to calm him
down. After Faustin chases Dimitri and Niko off then the two of them need
to go to a nearby shop.....
0========0
| Weapons \
0=======================>
Pistol.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
You need to take Dimitri to a sex shop on Hove Beach. Along the way Dimitri
informs Niko that the shop owner has been making porn films but not cutting
the Russians in on the action. Dimitri is also concerned about Mikhail's
erratic and violent behavior.
When you get there then follow Dimitri and enter the shop. After Dimitri
barges in on the meeting then he hands Niko a Pistol and tells him to cover
Joseph.
Aim at, but don't shoot, Joseph to intimidate him. Then target the guy in
the middle after Dimitri makes a threat.
Then Dimitri orders Niko to shoot him in the leg. Aim at one of the legs
and shoot it. After that then Dimitri leaves and you have to follow him.
Now you have to go to an alley in Schottler. This is the Gun Store. When
you get there then enter the store.
Unlike the clean Ammu-Nations from past GTAs, the Gun Stores are just
holes-in-the-wall where they sell illegal arms. When you get inside the Gun
Store then buy a Micro-SMG and some ammo.
After that then leave the store and take Dimitri back to Mikhail's place.
When you get there then the mission will be successfully completed.
0=======0
| Reward \
0=======================>
$400.
In addition, the Gun Stores will now be open for business. However, the
only weapons currently available are:
>>Baseball Bat [Cost: $5].
>>Pistol [Cost: $600].
>>Micro-SMG [Cost: $1,200].
/FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F2. "Final Destination" (Mikhail Faustin) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
\FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/
0=========0
| Overview \
0=======================>
Niko enters the Perestroika club where he finds that Dimitri is well liked
by lots of people. They meet up with Mikhail and they talk business.
Dimitri is upset that the Cops have been wiretapping into their phones. He
thinks that Mikhail's recklessness is causing too much noise and they need
to quiet things down.
But Mikhail thinks that a person named Lenny, a cousin of Dimitri, is
responsible for informing the Police. Mikhail wants Niko to prove his
loyalty by killing Lenny.....
0========0
| Weapons \
0=======================>
Assault Rifle, Sniper Rifle (optional).
0==========0
| Prep Work \
0=======================>
Do some of the Vigilante Missions to acquire a Sniper Rifle (optional).
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to Guantanamo Ave. in South Bohan. As you cross the East Borough Bridge
then Niko calls Mikhail. Mikhail still wants to eliminate the rat. At this
point you are told to eliminate Lenny at the Windmill Street station.
Head to the Windmill Street station, switch to your Assault Rifle and head
up the stairs. You will then view a cutscene between Niko and Lenny.
After that then Lenny will make a break for it by going across the tracks.
His friend will open fire on you so kill him first.
Chase Lenny and he will get to a car. Shoot through the back windshield
before he gets too far. This will successfully complete the mission.
There is an easier way if you have a Sniper Rifle (from the Vigilante
Missions).
Instead of going to the Windmill Street station, head to the San Quentin
Ave. station to the west. Climb onto the tracks and head back to the
Windmill Street Station on foot.
Stop at the "72" billboard, switch to your Sniper Rifle, look east toward
the station and at the north platform. You should see Lenny standing there.
Snipe him with the Sniper Rifle to successfully complete this mission.
0=======0
| Reward \
0=======================>
$500.
Right after this mission then you will get a call from a frantic Dimitri.
He informs Niko that the person he just killed is the son of Kenny
Petrovic, a very dangerous man. This is some of the craziness that Faustin
has been doing lately and has left Dimitri trying to put things right.
You will also get a text message from Roman. He has a friend that he wants
Niko to meet. But, for now, I will continue with Faustin.....
/FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F3. "No Love Lost" (Mikhail Faustin) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
\FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/
0=========0
| Overview \
0=======================>
When Niko walks in he then finds Mikhail berating his wife over the
location of his daughter. Afterwards, Mikhail tells Niko about him and
Dimitri being in the army and prison.
Then Mikhail wants Niko to find his wayward daughter who is meeting with
her biker boyfriend at Firefly Island.....
0========0
| Weapons \
0=======================>
SMG, Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
The person you kill in this mission is Jason Michaels, the Enforcer for The
Lost motorcycle club. In "The Lost and Damned", Johnny Klebitz is informed
of his death at the end of the mission "It's War" (Billy Grey).
0=========0
| The Plan \
0=======================>
Go to Firefly Island to talk to the boyfriend. When Niko confronts the
boyfriend, Jason, then he takes off to get the rest of his gang, The Lost.
Now you have to chase Jason on a motorcycle.
At some point during the chase then Jason will meet up with his gang and
you have to take them all down.
However, according to Eric Johnson, if you are good with motorcycle
handling and firing from a moving vehicle, then you can kill him long
before he gets to meet up with the gang. But he is very tough and it will
take a quite a bit of ammo to take him down. If you can do this then you
won't have to face the rest of the gang.
If he meets up with the gang then just hang back a little, because they
will be firing on you with Pistols, to limit their damage. Then they will
turn off of the road and head toward a group of trees. Stay far back, stop
and get off of the bike, and switch to your Carbine Rifle.
They will stop and use the trees for cover as they try to attack you. But
they have lower grade weapons which don't have the range of your Carbine
Rifle. Just stay back and pick them off one by one.
After the last biker goes down, including Jason, then the mission will be
successfully completed.
0=======0
| Reward \
0=======================>
$1,000.
In addition, you can now buy Body Armor from the Gun Stores for $500.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R8. "Logging On" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Roman introduces Niko to Brucie, a high strung muscle bound fellow. Roman
and Brucie are friends because they are both dreamers (and Niko thinks they
are both idiots).
Roman tells Niko that there is a world of opportunities on the internet. So
Roman wants Niko to go to the Tw@ Internet Cafe to register.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the Tw@ Internet Cafe. Talk to the assistant who informs Niko that
Roman has already set him up. Now go to one of the terminals to surf.
Once you are online then you are instructed about checking your e-mail
which you should do. You will have a message from the EyeFind Mail team.
Send a positive reply to activate your account.
Then leave the Internet Cafe to successfully complete the mission.
0=======0
| Reward \
0=======================>
Nothing but you will get Brucie's number for your phone.
/FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF\
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| >F4. "Rigged to Blow" (Mikhail Faustin) |
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
\FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF/
0=========0
| Overview \
0=======================>
When Niko arrives then he is introduced to Mikhail's wife, Ilyena. After
accepting some tea from her then she talks about how things used to be
before he became the erratic and mean person he is now.
Niko then talks about the horrors of what he has seen in the war. When
Faustin arrives then he chases off his wife and Dimitri who followed him
in.
When he is alone with Niko then he wants him to pick up a truck and take it
to somebody who owes him money.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the truck at the old factory. When you get in the truck then Niko
calls Mikhail and is informed that the truck is laden with explosives.
Now drive to the garage in South Bohan. Take your time, use the East
Borough Bridge, pay the toll and head to South Bohan.
Be careful of traffic. You don't want to get hit too much.
There is a green light on the back of the truck. If it starts to flash then
you have damaged the explosives.
The faster it flashes, the more damage you have sustained. If you sustain
too much damage then the truck will explode and the mission will be failed.
Along the way you will get a call from Roman wanting to go and get drunk.
Just hang up. This is part of the mission script and will not affect Niko's
friendship with Roman.
When you get inside the garage then press the Left Bumper (Xbox 360) or L1
Button (PS3) to trigger. You will then see a cutscene of Niko getting away
from the garage and the explosion that destroys the garage.
After the explosion then listen to the guy outside the now ruined business
talking on his phone. It turns out that this business is connected to Mr.
Petrovic, the man whose son you killed earlier.
Afterwards, get out of the area to successfully complete the mission.
0=======0
| Reward \
0=======================>
$700.
After this mission then you will get a message from Roman about Brucie
needing cars. He will e-mail Niko on what cars he wants. This opens up the
Exotic Exports side-missions.
Later, you will get another call from Roman telling Niko that Brucie has
some work for him. This opens up Brucie's missions but I save those for
later.
Then, a little later, you get an text message from Dimitri telling Niko to
meet him on Firefly Island.
But, before I do missions for Brucie and Dimitri, I will put my Cell Phone
into Sleep Mode and go and do the.....
/=========================================================================\
0===========================================================================0
| III.10. Exotic Exports [EXPT] |
0===========================================================================0
\=========================================================================/
In order to do the Exotic Export side-mission you have to go to the Tw@
Internet Cafe. Check your mail to find a message from Brucie Kibbutz with an
attachment that says "Exotic Export (car name)".
Open the e-mail but you must reply positively using the smiley face with
green arrow button on the right side of the screen to accept the
side-mission. You can also take a look at the car which is the attachment to
the e-mail.
When you reply positively and activate this side-mission then exit the cafe
to retrieve the vehicle. After you acquire the vehicle then take it to
Brucie's lock-up in East Hook to finish the side-mission.
If you have really damaged the vehicle then take it to the Pay 'N' Spray
before driving it to Brucie's lock-up. The more damaged it is, the less money
you will get for it.
There are ten vehicles to acquire for Brucie. They are a mixture of cars and
motorcycles:
--Feltzer
--Sabre GT
--Intruder
--Banshee
--PMP600
--Cavalcade
--Sanchez
--NRG900
--Patriot
--PCJ600
The maximum reward for each car is $1,000 and $800 for motorcycles. Acquiring
all of the vehicles for Brucie will get you one step closer to 100%
Completion plus the "Order Fulfilled" Accomplishment.
When you have parked the vehicle into Brucie's lock-up then the side-mission
is completed. To get another one head back to the Internet Cafe and check
your e-mail.
The vehicles are randomized and the order of acquisition are also randomized.
There are ten places where the vehicles can be acquired and they each present
a different scenario.
The list of places and scenarios are as follows:
0=================0
| Firefly Projects \
0=====================================>
This car has three gang members standing nearby. The vehicle is unlocked so
go and grab it. However, the gang members will quickly try to get you out
of the car.
To prevent them from doing that back up real fast then either go forward to
plow over them or spin around and go another way. You may get a Wanted
Rating while taking the car so you will have to lose that first before
taking it to Brucie's.
0=============0
| South Slopes \
0=====================================>
This vehicle is being driven around the South Slopes area. If it is a car
then gently push it off the road to get the driver to flee. If it is a
motorcycle then hit the cycle to knock the driver off then take the bike.
After acquiring the vehicle then take it to the Pay 'N' Spray to repair the
damage then to Brucie's lock-up.
0==========0
| Schottler \
0=====================================>
This car can be found in an alley with a couple of thugs making a "business
transaction". Drive-by at least one of them then get out and take the
vehicle.
You will usually get shot up a bit so take the vehicle to the Pay 'N' Spray
to repair the bullet damage before taking it to Brucie's lock-up.
0=============0
| Meadow Hills \
0=====================================>
The vehicle is parked at Station Square. When you get there then you will
see a couple of Cops walk by the vehicle.
Let them walk until they are out of sight then take the vehicle. When you
take it then you will activate the alarm. Wait for the alarm to stop before
driving the car to Brucie's lock-up.
0========0
| Outlook \
0=====================================>
The vehicle is just outside of Outlook Park. There is a Police car near it
and the owner of the vehicle you need to take is being frisked.
Take advantage of the situation and take the vehicle. However, you will get
a 2-Star Wanted Rating because you took it in front of the Cops.
Get rid of the Wanted Rating first then take the vehicle back to Brucie's
lock-up.
0======0
| BOABO \
0=====================================>
When you get there then you will see a large truck with the vehicle nearby.
There are four guys hanging around the two vehicles.
Run over the two guys near the back end of the large truck then get out and
take the vehicle. One of the guys will try to take off in the vehicle you
need to steal but you can just toss him out.
Back up and run over any of the guys that might try to steal it back. Then
head to the Pay 'N' Spray to repair the damage and then to Brucie's
lock-up.
0=============0
| Meadows Park \
0=====================================>
The vehicle is being driven around the Meadows Park/Meadows Hills area. If
it is a car then gently push it off the road to get the driver to flee. If
it is a motorcycle then hit the cycle to knock the driver off then take the
bike.
After acquiring the vehicle then take it to the Pay 'N' Spray to repair the
damage then to Brucie's lock-up.
0===============0
| Beechwood City \
0=====================================>
It is being serviced at the self serve Car Wash near the Homebrew Cafe. If
the vehicle is a car then just take it.
The servant won't be able to stop you. If the vehicle is a bike then you
have to deal with the servant first since he will be able to knock you off
of the bike.
Just use the Knife on him to quickly get him out of the way. After you get
the vehicle then take it to Brucie's lock-up.
0============0
| Chase Point \
0=====================================>
The vehicle can be found near the Windmill Street El-Train Station. The
owner is sitting in the vehicle trying to do business with a hooker. Just
go up and jack the vehicle then take it to Brucie's lock-up.
0================0
| Cerveza Heights \
0=====================================>
The vehicle is sitting in a car-park. However, as you approach, the vehicle
is being driven away.
If it is a car then gently drive it off the road to get the driver to flee.
If it is a bike then just run into it to knock the driver off.
Then take the vehicle to the Pay 'N' Spray to repair the damage then to
Brucie's lock-up.
At this point I am now going to go to someone I have been putting off for
awhile.....
/JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| III.11. Little Jacob [LTJC] |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
\JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/
Little Jacob (real name: Jacob Hughes) is the Jamaican gentleman you did the
mission "Jamaican Heat" (Roman Bellic) with. He is linked to West Indian
criminal gangs and is believed to be part of a marijuana and cocaine
distribution network.
You may have trouble understanding his speech but Niko seems to have no
problem with it.
You can pick up Little Jacob's first mission in Schottler.....
/JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| >LJ1. "Concrete Jungle" (Little Jacob) |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
\JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/
0=========0
| Overview \
0=======================>
After waking up Little Jacob at his apartment then the two of you go for a
drive.....
0========0
| Weapons \
0=======================>
Pistol.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the apartments in Willis. Along the way Little Jacob fills you in on
the deal he is going to do.
When you get to the apartments then you drop off Little Jacob and you need
to drive to the alleyway. Shortly after you park the car then Little Jacob
calls. He got the stuff but wants you to keep an eye for anybody trying to
come out of the back.
Sure enough, three drug dealers come out the back. Run them over or
drive-by them. Then pick up Little Jacob.
After you pick him up then take him to Meadows Park. He will tell you that
they are going to take down some dealers that have done him wrong.
When you park the car then follow him to the front door of the townhouse.
Press the Right Bumper (Xbox 360) or R1 Button (PS3) to take cover so you
can move things along.
When Little Jacob busts in the front door then shoot the guy on the stairs.
Then Little Jacob will tell Niko to look through the nearby window. Move to
the window, while still in cover, to look inside.
Shoot the shotgun toting dealer through the window. Then follow Little
Jacob inside.
Quickly kill the two drug dealers in the room otherwise they will kill
Little Jacob and the mission will be failed. After that then leave and take
Little Jacob back to the Homebrew Cafe.
Along the way Little Jacob talks about the relationship between him and
Badman and how close it is, similar to how it is with Niko and Roman.
When you get to the Homebrew Cafe then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$200.
/JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
| >LJ2. "Shadow" (Little Jacob) |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
\JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ/
0=========0
| Overview \
0=======================>
When Niko comes in then he is rudely introduced to Badman who thinks he is
an intruder. But Little Jacob tells him otherwise and Badman helps Niko up
and to where Little Jacob is entertaining himself.
Little Jacob informs Niko that Badman needs a favor. It seems that there is
some dealers selling their stuff where they are not supposed to sell it and
are not cutting Badman in on the money.
So Niko is to go and take care of them.....
0========0
| Weapons \
0=======================>
Pistol, SMG, Grenades.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This is a mission with a limited Wanted Rating Exploit. This means that the
Police are less sensitive to firearms and other crimes. But you can still
get Wanted Ratings if you cause enough problems quickly or in the right
place.
This is probably be a good time to do some, if not all, of the Flying Rats
on the East Side of Liberty City since you can reduce Police involvement by
taking advantage of this exploit.
When you finally find the apartment the dealers are hiding at then you can
leave and take advantage of the limited Wanted Rating Exploit.
And I found a nice little tip from one of the gaming forums.
0=========0
| The Plan \
0=======================>
Go to South Bohan. When you get there then you see the dealer in the alley.
He needs some more stuff, since he sold out, so now you have to follow him
on foot.
Stay close but at the same time not let him see you so he can lead you to
his suppliers. At some point Roman will try to call. The ringing may spook
the dealer so quickly Ignore the call. This is part of the mission script
and will not affect Niko's friendship with Roman.
After the attempted call then continue to follow the dealer. He will
eventually lead you through an apartment building then you have to climb a
fence.
He will lead you to another apartment building. Now you have to follow him
upstairs. When you reach the top floor then you have to kill the dealer and
suppliers.
If you want to do something different then just run up to him. This will
spook him but you will not fail the mission. Instead, you will have to
chase him back to his apartment.
Every so often he will try to throw objects behind him in order to throw
you off but they are weak at best. In addition, when you get to the
apartment, then you must shoot open the door before you can confront them.
When you are ready to face the dealers (regardless of method) then
carefully open the door and use it as cover as you kill the three guys in
this room with your weapon of choice.
If you use Grenades then cook one for a couple of seconds then quickly open
the door and toss it in. The explosion should kill at least two of them if
not all three. If there are any survivors then take them down with any
weapon.
After you have taken down the three dealers then the mission will end
successfully.
0=======0
| Reward \
0=======================>
$250.
Shortly after this mission then you will get a call from Little Jacob
asking if you want to do some work for him and this opens up.....
/=========================================================================\
0===========================================================================0
| III.12. Drug Delivery [DGDL] |
0===========================================================================0
\=========================================================================/
In this side-mission you deliver merchandise for Little Jacob and his partner
Badman.
To get your assignment, you call up Little Jacob on the Cell Phone and select
Job. There is a designated transport, the Vigero (a junker), near the
Homebrew Cafe. It contains the merchandise to be delivered.
When you get inside the Vigero then you will then be instructed to where the
drop-off is. After you complete the task successfully then you will be given
$250.
There are ten assignments in all. There is no designated order to them, they
are all randomly assigned. When you are start the last assignment then the
delivery vehicle will be replaced by a Huntley Sport.
According to Lars Berntrop-Bos you can speed things up a bit if you bring a
nice, fast car with you to where the Vigero is. Then, after entering the
Vigero to start the mission, then get out and switch to your fast car to do
the delivery.
Successfully completing all ten Drug Delivery Side-Missions will get you
closer to 100% Completion. In addition, you will also earn the "Courier
Service" Accomplishment.
There are three kinds of scenarios you will encounter:
--Cop Ambush
--Rival Gang Ambush
--Timed
Let's break each of them down:
0===========0
| Cop Ambush \
0=====================================>
The basic premise to this scenario is that when you arrive at the buyer you
will be ambushed by the Police. You will be hit by a 2-Star Wanted Rating
and you must escape it to successfully complete the assignment.
++Locations
*********
>>Festival Towers in Meadows Park.
>>An alley in Willis.
0==================0
| Rival Gang Ambush \
0=====================================>
The basic premise to this scenario is that when you arrive at your
destination you will be ambushed by a rival gang that knows about the
stash. You must kill all of the rival gang in order to successfully compete
this assignment.
Before going to these locations you should have full Body Armor and a lot
of ammo for some of your weapons (I used the SMG for these assignments.
++Locations
*********
>>At the pedestrian bridge within Outlook Park. Quickly go to one end
of the bridge and use the SMG to take down two of them.
Then use the bridge as cover and take down the remaining two goons
to successfully complete this assignment.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>At a church in Meadows Park. Turn around and use the SMG on the two
behind you (get the one with the shotgun first) then turn back
around and nail the remaining two goons to successfully end this
assignment.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>At a car park in Cerveza Heights. There are two guys above you in
front and three behind you (including two in a car). Take the two
in front of you down first with the SMG.
When you turn around then you should see the remaining three (one
of them has a Shotgun). If you drove up correctly then you should
have the car behind you as you made the drop.
The car will give you some shielding from these remaining goons.
Use the SMG on these three goons to successfully complete this
assignment.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>In an alley in Meadow Hills. To get there, drive up north through
an connecting alley.
Get behind your car and shoot the two goons ahead of you then the
one in the alley you drove up in. Then shoot the two goons near the
car to successfully complete this assignment.
0======0
| Timed \
0=====================================>
The basic premise to this scenario is that you must deliver the merchandise
within a time limit. The time is measured in game minutes on the game
clock.
When you get to your destination then you must exit your vehicle and run to
the buyer to successfully complete the assignment. It is best to have the
GPS on for these side-missions. These are not too hard but don't crash or
spin out a lot or you will most likely fail the assignment.
++Locations
*********
>>Underneath the Algonquin-Dukes Expressway in Schottler. You have
thirty game minutes to get to this destination.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>At a garage in Beechwood City. You have thirty game minutes to
reach this destination. But this is easier than the one for
Schottler because your destination is closer.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>At a tower block within Steinway. You have one game hour to get
there.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Inside the pedestrian tunnel in East Island City. You have less
than one game hour to get there. From the start, go straight north
and use Jump [BKR-J15] to get onto the Algonquin-Dukes Expressway
then turn west.
When you get near Dukes Boulevard and Stone St. then turn left
before the intersection and drop onto the old railroad tracks. Then
use Jump [BKR-J12] to get into Dukes Park. Turn north and head into
the tunnel where you will find the buyer.
Now onto the next chapter.....
/=========================================================================\
0===========================================================================0
| III.13. Friends with Little Jacob [FDLJ] |
0===========================================================================0
\=========================================================================/
At some point after completion of the mission "Shadow" (Little Jacob) then
Little Jacob calls you to do some activity with him and you can become
friends with him.
Little Jacob is the second of five friends you will make within "Grand Theft
Auto IV" and is available between the hours of 1 PM to 4 AM.
Listed below are the six activities you can do with Little Jacob and, where
applicable, his preferences:
>>Darts.
>>Drinking.
>>Eating:
++He prefers Cluckin' Bell.
>>Pool.
>>Show:
++He prefers the Perestroika Cabaret Club.
>>Strip Club.
If you haven't already beat Roman at Pool or Darts then you can do these
games with Little Jacob to try to add to 100% Completion.
In addition, you need to get at least 90% Like Stat with Little Jacob (along
with your other friends) to acquire the "Liberty City (5)" Accomplishment.
When you get above 75% in Little Jacob's Like Stat then you will gain his
Special Ability which is being able to buy weapons from him from the trunk of
his car.
Unlocking Little Jacob's Special Ability will also add towards your 100%
Completion score and give you the "Retail Therapy" Accomplishment.
And speaking of his Special Ability.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.13.A. Little Jacob's Gun Car \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Little Jacob's Special Ability is the use of his Gun Car. He carries most
normally found weapons at a cheaper rate than the Gun Stores. However, he
doesn't carry all of the weapons.
Bring up his name in the Phonebook and select Guns. Call him up and he will
park nearby. Go to him and shop for the weapons you need.
He has quite a few weapons available from the start but will procure more as
you proceed through the game.
Here I will list all of the weapons he carries in his car. In this chapter I
will just list the prices for the weapons and clips:
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
>>Knife
*****
Cost: $100.
0==================0
| Slot 3 - Handguns \
0===============================================>
>>Pistol
******
Appears after: "Do You Have Protection?" (Mikhail Faustin).
Cost: $420.
Based on: Glock 17.
Clip: 17 rounds ($25).
0==================0
| Slot 4 - Shotguns \
0===============================================>
>>Combat Shotgun
**************
Appears after: "Blow Your Cover" (Elizabeta Torres).
Cost: $1,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($100).
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
>>Micro-SMG
*********
Appears after: "Do You Have Protection?" (Mikhail Faustin).
Cost: $840.
Based on: Micro Uzi.
Clip: 50 rounds ($20).
>>SMG
***
Appears after: "Luck of the Irish" (Elizabeta Torres).
Cost: $1,750.
Based on: SW MP-10.
Clip: 30 rounds ($20).
0========================0
| Slot 6 - Assault Rifles \
0===============================================>
>>Assault Rifle
**************
Appears after: "Deconstruction for Beginners" (Playboy X).
Cost: $2,450.
Based on: AK-47.
Clip: 30 rounds ($55).
>>Carbine Rifle
*************
Appears after: "Three Leaf Clover" (Packie McReary).
Cost: $3,500.
Based on: M4.
Clip: 30 rounds ($70).
0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>
>>Combat Sniper
*************
Appears after: "Luck of the Irish" (Elizabeta Torres).
Cost: $5,000.
Based on: M40A1.
Clip: 5 rounds ($500).
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
>>Molotov
*******
Appears after: "The Master and the Molotov" (Dimitri Rascalov).
Cost: $350 per unit.
>>Grenades
********
Appears after: "Deconstruction for Beginners" (Playboy X).
Cost: $700 per unit.
And now, let's go to.....
/=========================================================================\
0===========================================================================0
| III.14. Random Character (Badman) [RDBM] |
0===========================================================================0
\=========================================================================/
You can find Badman (real name: Teafore Maxwell-Davies) sitting on a bench
near the intersection of Morris St. and Dukes Boulevard in East Island City
(Dukes).
Badman is having a problem with some Russian thugs. So Niko suggests that
they take them down. Badman is in total agreement.
The Russian thugs are in an alley at Carrollton St. doing a deal and you have
to take Badman to them.
When you get near the alley then get out and arm yourself with the SMG. There
are five Russian thugs. Get into zoom mode and pick off the thugs one by one.
The last thug will run out of the alley and into the street. Chase him down
and kill him to complete the encounter.
Badman will give you $500 for your efforts.
You must do Badman's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.
With all of this done, let's go to Dimitri.....
/RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
| >DR1. "The Master and the Molotov" (Dimitri Rascalov) |
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
\RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/
0=========0
| Overview \
0=======================>
When Niko meets Dimitri at Firefly Island then he is told that he has had
to make a difficult decision concerning Mikhail. It is decided that in
order to make peace with Petrovic, Mikhail must die.
But Niko is the one who killed Petrovic's son. However, Dimitri told
Petrovic that Niko was a hired gun and, since he is the only one who killed
the son, then Niko would be spared if he kills Mikhail.
Mikhail is heading to the Perestroika club and that is where Niko must make
the hit.....
0========0
| Weapons \
0=======================>
SMG (100+ rounds).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Perestroika Cabaret Club. When you get to the marker then you
see Mikhail and a couple of goons enter the club. Switch to your SMG.
Although there are two entrances, when you enter the club, then you will
get a cutscene with Mikhail. After the cutscene ends then kill the two
thugs ahead of you.
Then turn around and take down the thug near the stage. There is another
one behind the bar. Mikhail will take position behind the bar and, after he
makes his threat, then he will shoot at you.
When you take down the thug behind the bar then Mikhail will make a break
for it. Although the game may say he is getting away, he is not really
getting away, he is just going to higher ground outside. So take your time
and pick off the goons as you approach them.
A couple of thugs will come through the door leading backstage. Take them
down before proceeding. Then proceed to the back door.
Poke through the back door and you will see three more thugs down towards
the stairs you need to climb. Pick them off.
As you do this then Mikhail will ramble about how America made Dimitri
greedy and that he will eventually turn on Niko. As you make your way
towards the stairs then another thug will come through the backstage door
to shoot you from behind. Take him down and carefully go up the stairs.
Mikhail will take cover behind the wall at the top of the building. Shoot
him in the head when he pokes it out.
Then he will go to a corner of the roof and pretty much surrender. Kill him
to successfully complete the mission.
0=======0
| Reward \
0=======================>
Nothing.
In addition, you can now buy Molotovs from the Gun Stores for $500.
The game will prompt you to call Dimitri or wait for him to call. I prefer
to wait as I reload my weapons for the next mission.
When Dimitri calls, or you call him first, then he tells you he has your
money and to meet him at a warehouse on Mohanet Ave. He also wants you to
come alone.
Right after that then Little Jacob calls Niko to tell him that the Russians
are mad at him and offers to come with you to the warehouse. This opens up
the next mission.....
/RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR\
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
| >DR2. "Russian Revolution" (Dimitri Rascalov) |
0DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRD0
\RDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR/
0=========0
| Overview \
0=======================>
When Niko gets to the warehouse then he finds Dimitri. But Dimitri is also
upset about Niko's debt to a friend of his who lost a lot of money because
of him.
Then in walks Bulgarin, the man who forced Niko from Europe. He is still
mad at Niko for a blown assignment which involved human smuggling.
Niko explains that they were caught off shore and had to bail. Niko
explains it wasn't his fault.
But this means nothing to Bulgarin. What matters to him is money.
And, since Niko doesn't have the money, then Bulgarin decides to take his
life instead. He motions one of the goons behind Niko to attack him.
But Niko throws him off and the warehouse door begins to close. Little
Jacob makes it in just in time to help him.....
0========0
| Weapons \
0=======================>
Assault Rifle (150+ rounds), Molotovs (10+ units).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
When the shootout starts then the game will instruct you on how to do blind
fire. You also start the mission behind some large metal rails.
Inside the warehouse there are seven seven rows of support columns. These
will be landmarks for this mission.
While behind cover, switch to your Molotovs. Then throw it and hit the
first goon.
Switch to your Assault Rifle, get out of cover and head to the column on
your right as the other goons, five in total, make their appearance.
Little Jacob will start to move forward and attack. If he suffers too much
damage then he will die and the mission will be failed.
Use the column for cover as you take down these goons. Shoot the one in the
office ahead of you first to keep him from taking off too much of your
armor. Then go after the one on the upper level on the opposite side of the
warehouse. Then clean up the remainder of the goons.
While there is a break in the action, head northwest slightly and you
should find a half buried cylinder not far from where you started this
mission. There is some Body Armor near it. Use it if you need to.
Now move forward to the next row of columns but aim your Assault Rifle on
the the upper level on the right side of the warehouse. When you get close
enough to the next row then four more goons will show up.
One of them will appear on the upper level. Ambush him before he can do any
damage then take cover behind one of the columns so you can deal with the
rest.
After taking down these goons then move to the next row of columns. Three
more goons will appear including one you can't get to yet. Another will set
up shop above you. Take down the one on the ground then the one on the
upper level.
After that then Dimitri and Bulgarin make a run for it. At this point the
Cops will show up and you must leave (and you will get a 2-Star Wanted
Rating).
As you near the door then the last goon will come forward. He is way on top
of the warehouse. Shoot him as he comes forward to end his threat.
According to Glen T. Winstein, you can kill as many Cops as you like and
not increase the Wanted Rating to 3-Stars. So, before you get outside,
then shoot all the Cops, using the open door, before going out. This will
limit the damage they do as you leave the building.
After you get outside of the warehouse then get to Jacob's car which is
just to the right of the door. Wait for Little Jacob to enter then get away
from the Cops. The best way is to cut through the Broker Navy Yard.
When you start the car, hang an immediate right and follow the road inside.
If you can't get rid of the Wanted Rating near the south end of the Navy
Yard then head toward and cut through Outlook Park.
After you get rid of the Wanted Rating then take Little Jacob back to the
Homebrew Cafe. When you get there then the mission will be successfully
completed.
Looks like Faustin's warning about Dimitri was correct after all.....
0=======0
| Reward \
0=======================>
Nothing.
The game will tell you to call Roman to inform him of the situation.
However, I will turn off the phone for awhile so I can reload and regain
armor and Health.
When you call Roman then you will find that he is in an alley in East
Island City and this leads to the following mission.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R9. "Roman's Sorrow" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
When Niko finds Roman then he informs him of the bad situation with
Bulgarin. Roman is upset that Niko has ruined his life but the two of them
cool down and decide to lay low and start over.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Roman's Apartment. As you drive, Roman tells of a new dream. A
different and more realistic dream. Roman also has something important to
show Niko at the apartment.
But, when you get to the apartment, then you find it in flames. There is
nothing left there. Now head to the Depot.
However, when you get there, then you find it in flames as well. The
Russians have destroyed everything Roman had. Now head to Bohan.
As you drive then Roman rambles about having everything ruined and blames
Niko for it all. The important item that was in the apartment was an
engagement ring for Mallorie but now it is gone. This leaves Roman even
more upset.
Still, he pulls himself together and vows to start over. When you get to
the apartment in Bohan then Niko and Roman argue about the situation.
Then, Mallorie comes in worried but is happy to see the two of them.
Mallorie suggests that Niko comes to the community center nearby to help
out.
After she leaves then Niko himself leaves to cool down. When the cutscene
is over then you have successfully completed the mission.
0=======0
| Reward \
0=======================>
Nothing but you now have a new safehouse in Bohan.
However, you can still use the Resident Only Parking space in front of the
ruined apartment for storing vehicles.
In addition, you will get the "Lowest Point" Accomplishment. Of course, you
can no longer do the Cab Driving side-missions.
Shortly after this mission then you will get a nasty phone call from
Dimitri who is upset that you didn't die at the warehouse. He threatens to
find you and Roman so he can finish the both of you off.
This also opens up an "M" just west of the safehouse. And this leads
to.....
/EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| III.15. Manny Escuela [MNCU] |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
\EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/
Manny Escuela runs the Bohan Community Center. He used to be a gang-banger
(with the Spanish Lords) but has changed his ways. He is now trying to clean
up the community (and is suspected in assaults against criminals around the
neighborhood).
He also has the services of a cameraman who is chronicling Manny's exploits.
Manny's desire for fame in cleaning up the neighborhood often leads one to
question his real motives.
His first mission can be found at the Community Center.....
/EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| >ME1. "Escuela of the Streets" (Manny Escuela) |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
\EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/
0=========0
| Overview \
0=======================>
When Niko meets Manny, he finds him in the middle of a video shoot.
Mallorie introduces Niko to Manny. The cameraman wants to involve Niko in
the shoot but Niko is not interested.
After being pestered by the cameraman then Niko breaks the camera. While
the cameraman cleans up the remains of the camera, Manny wants to Niko to
clean up the streets of some dealers.....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
Reader Carl Johnson had this to add about the PC version of GTA IV:
"If you want to mention any PC related issues, there's a glitch in the
PC version on Escuela of the Streets, you follow the dealer and pull up
behind him when instructed, and nothing happens. No arrow appears and
you just sit and sit and the dealer never gets out. I read a post on
GTA Forums and, following what the poster had done, I stuck pretty
close to the dealer, trying to stay as close as possible without
spooking him. At one point I got a bit too close and Manny told me to
back off and I did, but the dealer didn't react. When the dealer
finally stopped, I was closer to him than the arrow was, and it did
appear and I backed up to it and was able to continue the mission. The
poster said, and I agree, if you are playing with PC, DON'T FAIL THE
MISSION, do whatever you have to do, cheat, whatever, DON'T FAIL THE
MISSION."
At the time of this revision there has been no mention of any fix or
workaround of this issue.
0=========0
| The Plan \
0=======================>
Take Manny to the dealer's place on Grand Boulevard. When you get there
then you will see one of the dealers leave the place and drive off. You
need to follow him but don't get too close.
He is somewhat slow so you don't have to worry about him getting away from
you. He will take you on a long winding path. As you drive along, Manny
will tell Niko why he does what he does.
Eventually, the dealer will stop at the Sprunk Warehouse. Pull up behind
him. Then Manny takes Niko's car to get his cameraman thus leaving Niko
alone.
There are several dealers within the warehouse. However, there is a very
good way to get rid of most of them. Head to the set of stairs just south
of the warehouse and climb to the roof. Then head north to the warehouse.
On the east side of the warehouse there is a roof window that is open. You
can pick off most of the dealers with your weapon of choice (and there is
an SMG on the west side of the roof).
When you get them down to about two then head down to the door of the
warehouse. However, instead of going through the door, break the window to
the left of the door and enter the office.
Then go through the office door and take down the remaining dealers. After
that then you need to leave. But the door leading out is locked and you
can't go out the way you came in.
Shoot the doorknob to open the door and into a cutscene of Manny and his
cameraman doing a shoot of the scene. This also successfully completes the
mission.
0=======0
| Reward \
0=======================>
$1,000.
And you will also open up another Random Character.....
/=========================================================================\
0===========================================================================0
| III.16. Random Character (Mel) [RDML] |
0===========================================================================0
\=========================================================================/
You can find him just south of the Hove Beach Police Station.
He was often found drunk at Comrade's Bar but has cleaned himself up. But now
he wants Niko's help in protecting him while he pays off an old debt to
someone.
The person he owes the debt to is in an alley on Montauk Ave. When they get
there then he finds out that there is more than money to this debt since Mel
trashed one of the guy's apartments while in a drunken spree.
Now the guy and his two friends attack with Pistols. Take them down with any
weapon then take Mel back to where the encounter started.
Mel will give you $500 for your troubles.
You must do Mel's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.
Now back to the Main Story.....
/EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| >ME2. "Street Sweeper" (Manny Escuela) |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
\EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/
0=========0
| Overview \
0=======================>
Niko walks into a photo shoot with Manny and Officer McReary. After Officer
McReary leaves then Manny wants Niko to take down some gang at Windmill
St.....
0========0
| Weapons \
0=======================>
Carbine Rifle (150+ rounds).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Windmill St (by going east on Hollowback St). When you get to the
intersection of Hollowback St. and Attica Ave. then you will be prompted to
kill the gang members which should be just north of the intersection.
However, straight ahead of you is the Sprunk Warehouse where you did the
last mission. So turn right at the intersection and head to the set of
stairs that lead to the roof of the Sprunk Warehouse.
Get up on the roof and, when you get to the open roof window, crouch. The
gang members are just north of your position.
Switch to your Carbine Rifle, go into zoom mode and sneak forward. Ahead
of you are two members in a car. If you stayed on the ground and went to
them in a car then the gang members in this car would make a run for it and
you would have to chase them down.
But, by being on the roof, then you can prevent that by sniping the driver.
After sniping the driver then shoot at the engine of the car to get it to
flame and blow up. This will prevent any other gang members from taking the
car and possibly killing at least one of them in the explosion.
Then sneak to the west side of the warehouse roof and snipe the remaining
gang members to successfully complete this mission.
0=======0
| Reward \
0=======================>
$1,100.
Shortly after this mission then you will get a phone call from Mallorie.
She says that there is somebody else who may have some work for you and
that leads to.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| III.17. Elizabeta Torres [EZTR] |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
\ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
Elizabeta Torres is another friend of Mallorie's. She is linked to many drug
dealers and is believed to be involved in the sale of many kinds of illicit
product (some of which she likes to sample). She is also known to frequent
female gyms and tennis courts.
She can be found in Fortside and that is where you pick up her first
mission.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ1. "Luck of the Irish" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
\ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview \
0=======================>
After Niko is introduced to Elizabeta then she wants Niko to oversee a deal
being made by another gentleman, Packie McReary. Niko is to become his
guardian angel.....
0========0
| Weapons \
0=======================>
Sniper Rifle (provided).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Joliet St. where the deal is being done. You will be given a Sniper
Rifle for this mission which is on the roof of the building you stop at.
If you already have a Sniper Rifle, from doing the Vigilante Missions, then
you will add about twenty seven additional rounds to whatever you already
have.
Head over to the Vantage Point. When you do that then Packie and his friend
will drive up. The deal will go bad and the dealers attack Packie.
Use your Sniper Rifle and pick off the dealers. Get the ones closest to
Packie first.
You should also see that there are many barrels about. Mostly they are
green and white. However, there are two red barrels, one to the right and
another near the back of the alley.
Shoot the one on the right to make it explode and kill most of the dealers.
After that then more dealers will show up.
Shoot the red barrel in the back of the alley to make it explode and kill
the remaining dealers to successfully complete the mission.
0=======0
| Reward \
0=======================>
$1,500.
In addition, you can now buy the following weapons from the Gun Stores:
>>SMG [Cost: $2,500].
>>Sniper Rifle [Cost: $6,000].
>>Combat Sniper [Cost: $8,500].
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ2. "Blow Your Cover" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
\ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview \
0=======================>
Niko is introduced to Johnny Klebitz who is sitting on some heroin and
Elizabeta wants Niko to oversee the deal she helped arrange. She also
introduces him to Playboy X who will also help out.....
0========0
| Weapons \
0=======================>
SMG (150+ rounds).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This mission intersects with the "The Lost and Damned" mission "Buyer's
Market" (Elizabeta Torres) in which you played this same mission as Johnny
Klebitz.
0=========0
| The Plan \
0=======================>
Go into the parking lot and take Playboy X's Patriot. From here, head to
the contact's apartment in Schottler.
As the two of you head into Broker then Playboy X will tell you how he runs
this town (yeah, right) and about Johnny.
When you get there then you have to get to the third floor to meet Johnny.
Switch to your SMG. You will also see a Combat Shotgun on the ground on the
first floor.
When you get to the deal then it turns out that the buyers are Cops who
will now try to bust you. From here, you have to shoot your way out. Use
the SMG and take down all of the Cops on your floor then the ones on the
next floor above you.
Most of these are SWAT and they will be wielding SMGs. Go for headshots or
shoot them in the leg then the head while they are stunned. Grab their ammo
to replenish yours.
After that then Playboy X will lead you to the roof (while Johnny escapes
by going down to the ground floor). Take down the two SWAT ahead of you.
When you get to the next section of the roof then you will find a couple of
large air conditioning units. There is some armor at the base of one of
them.
Take down all of the SWAT that come up the fire escape. Use the air
conditioning unit as cover as you pick them off one by one.
After that then follow Playboy X down. Take down the SWAT at the rooftop
door. Now you need to get Playboy X back to his apartment.
Go through the rooftop door and down the stairs. You should see a Pump
Shotgun at the bottom of the first set of stairs.
Be careful, there are SWAT on the stairs and they don't show up on the
radar. Slowly go down the stairs and pick off the SWAT as they appear.
After you get back outside then you are hit with a 2-Star Wanted Rating.
Get into the nearest car and get rid of the Wanted Rating.
When the Wanted Rating is gone then you are free to take Playboy X back to
his apartment. You will also notice that the GPS will run the route over
the Algonquin-Dukes Bridge into Algonquin. Along the way Playboy X will
talk about his dreams of making it big.
When you get Playboy X back to his apartment then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$2,000.
You will also get a phone call from Roman. He got the insurance money from
the Cab Depot fire. The insurance adjusters thought it was an electrical
fire and not arson. Good news for once.
You will also get a call from Playboy X which sets up his next mission.
In addition, you can now buy the Combat Shotgun from the Gun Stores for
$2,500.
Also, disgraced disc jockey Lazlow makes a triumphant return to the radio
waves with Integrity 2.0.
And, with the completion of this mission, I finally open up the next area
of Liberty City.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| IV. Algonquin [ALQN] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Algonquin is the heart and soul (such at it is) of Liberty City.
At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes.
The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park.
Star Junction, the center of entertainment for Liberty City, is in the center
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.
The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.
Castle Gardens has a large park that offers a view of the ocean to the south.
To the east is Colony Island, home to a mixture of apartments, businesses,
and a Cemetery.
To the southwest is Happiness Island, home to the world famous Statue of
Happiness which greets new people coming into Liberty City from all around
the world.
/=========================================================================\
0===========================================================================0
| IV.1. The Order of Things (Part Two) [TDPW] |
0===========================================================================0
\=========================================================================/
My main goal of this part of the guide is to get to Alderney as quickly as
possible. However, I go over any side-missions that I open up along the way.
Now let's begin our exploration of the Algonquin area of Liberty City by
going over the.....
/=========================================================================\
0===========================================================================0
| IV.2. Algonquin Weapons, Items, and Food [AGWI] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for the Algonquin area of Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Liberty \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: On a small island just north of Algonquin.
Map: (E-1).
Directions: Look on your in-game map and you should see a small island
just north of the Northwood neighborhood. Either swim out
or take a boat to this island.
The RPG can be found at the highest point of this small
island.
>>Baseball Bat
************
Location: In-between the train tracks about halfway across the rail
bridge that goes between Algonquin and Bohan.
Map: (E-2).
Directions: Go onto the El-Train tracks in Bohan and head west toward
Algonquin. You will then go onto a rail bridge that
connects Algonquin and Bohan.
The Baseball Bat can be found between the train tracks
halfway across the bridge.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Northwood \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: By a small loading dock north of the RustySchit Salvage yard.
Map: (D-1).
Directions: Head to the intersection of Grummer Road and Exeter Ave.
From here, head north onto the grass then turn left when
you reach the road at the water's edge.
Follow the road then turn left at the next corner. After
turning the corner then you should see a chain-link fence
to your left.
On the other side of this fence is a building with three
garage doors and a small loading dock. At the west end of
this dock, in the corner and on the ground, are the
Molotovs.
>>Sniper Rifle
************
Location: On top of a tall silo.
Map: (E-1).
Directions: Head to the intersection Exeter Ave. and Grummer Road. Just
north of this intersection is a tall silo. The Sniper Rifle
can be found at the top of this silo.
>>Pistol
******
Location: On top of a ruined building near the El-Train tracks.
Map: (E-2).
Directions: Head to the northeast part of the Vespucci Circus loop. To
the north is the El-Train tracks. Also to the north is a
ruined building. The Pistol can be found on the top of this
building at the east end.
0=======0
| Health \
0=====================================>
>>Location: On the lower level of an apartment building.
Map: (E-2).
Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At
the northwest corner of this intersection is an apartment
building.
Head to the north side of this building. You should see a
black chain-link fence and a lower area behind it. Jump over
the fence to get to the lower level and you should find the
Health near a set of doors.
0===========0
| Body Armor \
0=====================================>
>>Location: On a pier, near water level, at the west side of Northwood.
Map: (D-2).
Directions: Head to the three-way intersection, with an un-named road, at
the north end of Galveston Ave. From here, head west and stop
at the next intersection.
At the west side of this intersection is a road that runs
along the water's edge. Go onto this road and head south.
Stop when you see a set of stairs leading down which should
appear to your right. Head down the stairs to the next level.
Look left and you should see another set of stairs. Go down
the stairs and head to the wooden piers ahead of you.
Just before you get to the wooden piers then stop and look
right. On the ground you should see the Body Armor.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Underneath the west end of the Northwood Heights Bridge.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Walnut Way. From
here, head north on Walnut Way and to the Northwood Heights
Bridge.
When you get to the bridge, stop. On the right side of the
road you should see a support structure for the bridge.
Go on the right side of the structure and walk under the
bridge. Stop about halfway across and look east.
You should see an archway and the metal support beams for the
bridge. Jump over the concrete railing and head down.
After you get past the bushes, you should come up to a
concrete platform. In the middle of this concrete platform is
the Body Armor.
0============0
| Food Stands \
0=====================================>
>>Location: At the northeast corner of the intersection of Exeter Ave. and
Wardite St.
Map: (E-2).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Northwood Heights Bridge \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: On the sidewalk about halfway across the bridge.
Map: (E-1).
Directions: Go onto the westbound lanes for the bridge. The Knife can
be found by the concrete railings about halfway across the
bridge on the sidewalk.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| North Holland \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the roof above the entrance for the Linen Lounge.
Map: (D-2).
Directions: Head to the intersection of Ivy Drive North and Vauxite St.
At the northeast corner of this intersection is the Linen
Lounge.
The stairs for roof access can be found in the alley at the
north side of the lounge. The SMG can be found on the roof
just above the entrance.
0=======0
| Health \
0=====================================>
>>Location: Near the top floor of an apartment building in the Westminster
Towers apartment complex area.
Map: (D-2).
Directions: Head to the intersection of Uranium St and Galveston Ave. At
the west side of this three-way intersection is the
Westminster Towers apartment complex.
Enter the MIDDLE building (it is the only building of the
three you can enter). Take the stairs and head up.
After many flights of stairs then you will eventually find
the Health on the wall by the broken elevators.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the floor of a subway platform.
Map: (D-2).
Directions: Head to the intersection of Frankfort Ave. and Wardite St. At
the northeast corner of this intersection is the subway
entrance.
Go down into the subway and, when you get to the turnstiles,
then follow the arrows for "Trains for Midtown and Downtown".
When you get down the stairs to the platform itself then head
forward where you will see the Health laying on the floor
about thirty feet ahead of you.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Next to the Emergency Room doors for the Holland Medical
Center.
Map: (D-2).
Directions: Head to the intersection of Galveston Ave. And Vauxite St. At
the southeast corner of this intersection is Holland Medical
Center.
You should also see the Emergency sign. Go under the
Emergency sign and into the Ambulance car-park area. You
should see the Health on the wall next to the ER doors.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On a wall inside the train tunnel.
Map: (D-2).
Directions: Head to the intersection of Frankfort Ave. and Wardite St.
Near the northeast corner of this intersection is the stairs
leading up to the overhead train platform.
Go up to the platform then onto the train tracks. Head south
and toward the train tunnel.
After you get just inside the train tunnel then look to your
left and you should see the Health on the wall.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northeast corner of the intersection of Galveston Ave.
and Topaz St.
Map: (D-2).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| East Holland \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On a small porch inside a large alley.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Exeter Ave. At
the northeast corner of this intersection is a movie
theater.
To the north of this theater is a Bank of Liberty branch.
Just north of the Bank of Liberty branch is an alley.
Go east into this alley. As you walk under the fire escape
then the alley will open up a bit. To your right you should
see a porch area.
The SMG can be found to the left of the small set of steps
that go up to this porch.
0=======0
| Health \
0=====================================>
>>Location: On the wall near a stairwell for an apartment building.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Denver Ave. From
here, head east on Vauxite St.
As you do so, look to your right. You should see an apartment
complex.
Stop when you see a section of chain-link fence. Climb this
fence then hang a right to find the set of stairs leading up.
Go up to the third floor. The Health can be found on the wall
near an emergency exit not far from the stairs.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In a small nook behind an apartment building.
Map: (E-2).
Directions: Head to the intersection of Vauxite St. and Cod Row. From
here, head south on Cod Row.
About fifty feet from the intersection, and on the left side
of the street, you should see a chain-link fence with a gate.
Go through the gate then take an immediate left and down the
stairs.
When you get to the bottom of the stairs, turn right. Just
ahead of you, on your left, is a door.
Just beyond the door is a small nook. The Health is sitting
on the ground in this nook.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Denver Ave. and
Wardite St.
Map: (E-2).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Varsity Heights \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: Leaning against a wall near some tractor trailers.
Map: (D-2).
Directions: Head to the intersection of Silicon St. and Ivy Drive
South. From here, head north on Ivy Drive South and towards
the Hickey Bridge.
Stop when you get under the Hickey Bridge. On the left side
of the street is an entrance for a storage area.
At the west side of this area are three yellow colored
container crates. Go between any two of them and all the
way to the wall.
When you get to the wall then turn left and you should see
a chain-link fence with some tractor trailers behind it.
Climb the fence and you should find the Pump Shotgun
leaning against the wall ahead of you.
0=======0
| Health \
0=====================================>
>>Location: By a door inside an alley.
Map: (D-2).
Directions: Head to the intersection of Galveston Ave. and Ruby St. At
the southeast corner of this intersection is a business with
a red and white striped awning.
To the south of that is another business with a blue awning.
Just to the south of that business is the entranceway into an
alley.
Head east into this alley until you reach a set of stairs. To
the left of the stairs is a chain-link fence.
Climb the fence and, when you get down, then you will see a
door to your left. The Health can be found on the wall to the
right of this door.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Galveston Ave.
and Topaz St.
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southeast corner of the intersection of Ivy Drive South
and Ruby St.
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southwest corner of the intersection of Galveston Ave.
and Ruby St.
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In the park that goes along the West River.
Map: (D-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Middle Park West \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In a group of trash cans near a parking area.
Map: (D-3).
Directions: Head to the intersection of Pyrite St. and Ivy Drive South.
From here, head east on Pyrite St.
About halfway across the block, and off to your right, you
should see the entry point for a parking area (near some
construction cones). Head south toward this parking area
and stop at the small shack.
Head left and follow the chain-link fence. Eventually you
will come to a small group of trash cans. The Knife is on
the ground amongst them.
0============0
| Food Stands \
0=====================================>
>>Location: In the park that goes along the West River.
Map: (D-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Near the northwest corner of the intersection of Ivy Drive
South and Pyrite St.
Map: (D-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southwest corner of the intersection of Obsidian St. and
Galveston Ave. (south end).
Map: (D-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Middle Park \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In-between the restroom entrances at the south part of Middle
Park.
Map: (E-3).
Directions: Head to the intersection of Frankfort Ave. and Nickel St.
The southwest entrance for Middle Park is at the northeast
part of this intersection.
Go inside through this entrance. Shortly after you enter
the park then you will see three paths.
Take the middle path and proceed. After a short distance
then you will come to a set of stairs. Take these stairs
down and go down the next set (near the Nut Stand).
When you get down these stairs then turn right to get past
the stair post and then turn right again to go down the
stairs leading to the restrooms. After you go down these
stairs then head to the far wall and stop.
Look left and you should see the Knife on the ground.
>>Pistol
******
Location: On the small island in the lake at the north part of Middle
Park.
Map: (E-2).
Directions: Head to the lake at the north part of Middle Park. Swim out
to the island. The Pistol can be found on the ground at the
north side of the tree.
>>Pump Shotgun
************
Location: On a subway platform at the north part of Middle Park.
Map: (E-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, then follow the arrows
for "Trains to Bohan".
When you get down the stairs to the platform itself then
turn left 180 degrees and head forward along the platform
and all the way to the wall. When you get to the wall then
turn left to find the Pump Shotgun laying on the ground.
0=======0
| Health \
0=====================================>
>>Location: Leaning against an electrical box inside the subway tunnel.
Map: (D-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, then follow the arrows
for "Trains to Bohan".
When you get down the stairs to the platform itself then get
onto the tracks and head west into the tunnel. When you get
to where the tracks split then take the right path.
Shortly thereafter, you will get to a track junction. You
will also see a bright red light.
Stand under this light, where the tracks meet, and you should
find the Health leaning against an electrical box.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On a subway platform at the southwest part of Middle Park.
Map: (D-3).
Directions: Head to the intersection of Obsidian St. and Frankfort Ave.
The West Park subway entrances can be found at the southwest
and southeast corners of this intersection.
Go down into the subway and, when you get to the turnstiles,
then follow the arrows for "Trains to Holland and Bohan".
When you get down the stairs to the platform itself then turn
right 180 degrees and head forward along the subway platform.
Go all the way to the wall. When you get to the wall then
stop and look left to find the Health sitting at the base of
a pillar.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On a pillar at a subway platform at the northeast part of
Middle Park.
Map: (E-2).
Directions: Head to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, then follow the arrows
for "Trains for Midtown & Downtown".
When you get down the stairs to the platform itself then turn
right 180 degrees and head forward along the platform. After
about thirty feet then you should find the Health on a pillar
to your left.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the wall at the base of the stairs at a subway platform at
the southeast part of Middle Park.
Map: (E-3).
Directions: Head to the intersection of Nickel St. and Columbus Ave. The
East Park subway entrance is at the northeast corner of this
intersection.
Go down into the subway and, when you get to the turnstiles,
then follow the arrows for "Trains Uptown & Bohan". When you
get down the stairs to the platform itself then you should
see the Health on the wall to your right.
0============0
| Food Stands \
0=====================================>
>>Location: At the southwest area of Middle Park just above the restroom
area.
Map: (D-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At Middle Park:
--At the northeast corner of Frankfort Ave. and Nickel St.
--At the southeast area just above the restroom area.
--West of the fountain at the south half.
--In front of the Libertonian Museum at the east half of
Middle Park (x3).
--East of the fountain at the south half of Middle Park.
--In front of the Libertonian Museum at the east side of
Middle Park.
Map: (E-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Lancaster \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Combat Shotgun
**************
Location: On top of the gas pump shelter of a TerrOil Gas Station.
Map: (E-2).
Directions: Head to the intersection of Albany Ave. and Silicon St. At
the northwest corner of this intersection is the stairway
for the overhead pedestrian parkway.
Climb up the stairs about halfway then jump onto the roof
of the Gas Station. Head north and jump onto the gas pump
shelter and you will find the Combat Shotgun on the middle
of the shelter.
>>Baseball Bat
************
Location: At the end of a loading ramp under the on-ramp for the East
Borough Bridge.
Map: (E-2).
Directions: Head to the intersection of Ruby St. and Union Drive East.
From here, head south and go down the freeway ramp.
Go under the pedestrian bridge and shortly after, on the
right side of the road, you should see a short red
construction fence. Turn right 180 degrees through this
fence and head north on the path leading back toward the
main intersection.
You will then go down a loading ramp. At the end of this
ramp, on the ground, is the Baseball Bat.
0===========0
| Body Armor \
0=====================================>
>>Location: In a very narrow alley near the on-ramp for the East Borough
Bridge.
Map: (E-2).
Directions: Head to the intersection of Ruby St. and Albany Ave. At the
southwest corner of this intersection you should see part of
the on-ramp.
Just south of the on-ramp is a business called Skeeza.
Between the on-ramp and Skeeza is a very narrow alley. The
Body Armor can be found in this alley.
0============0
| Food Stands \
0=====================================>
>>Location: Near the water's edge on the walk path east of the intersection
of Silicon St. and Union Drive East.
Map: (E-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: East of the intersection of Quartz St. and Albany Ave.
Map: (E-3).
0==============0
| Soda Machines \
0=====================================>
>>Location: In the underground car-park beneath Bismarck Ave. (x5).
Map: (E-2).
**NOTE: The entrance for this car-park is near the intersection of Topaz
St. and Bismarck Ave.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Middle Park East \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0============0
| Food Stands \
0=====================================>
>>Location: On the walk path along the east side of Union Drive East north
of the intersection of Union Drive East and Obsidian St.
Map: (E-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Southeast of the intersection of Quartz St. and Albany Ave.
(near the pedestrian bridge).
Map: (E-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Purgatory \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0===========0
| Body Armor \
0=====================================>
>>Location: At the southwest corner of a parking garage.
Map: (D-3).
Directions: Head to the intersection of Hell Gate and Union Drive West.
From here, head south and go under the pedestrian bridge.
Shortly after that then look to your right to find the end of
the retaining wall. Turn right at the end of the retaining
wall then turn right again to head north into the parking
garage.
Turn left into the garage when you find the gates. Then head
all the way to the southwest corner where you will find the
Body Armor laying on the ground.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Westminster \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On the upper level of a building that is on a small man-made
island connected by two bridges directly west of the
Purgatory Pay N' Spray.
Map: (D-3).
Directions: Head to the intersection of Hell Gate and Union Drive West.
From here, head south and go under the pedestrian bridge.
Shortly after that then look to your right to find the end
of the retaining wall. Turn right at the end of the
retaining wall and head west.
Just ahead you should see a tall white building and a
bridge that leads to it. Cross the bridge then stop.
You should see a helipad to your right. You should also see
some stairs ahead of you.
Climb the stairs and you should find the Molotovs on the
walkway above the entrance.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Star Junction \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: In an alley between The Magic Curtain and The Celtica Hotel.
Map: (E-4).
Directions: Head to the intersection of Kunzite St. and Frankfort Ave.
From here, go east on Kunzite St.
To your left should be The Magic Curtain. Just beyond that
is an alley between The Magic Curtain and The Celtica
Hotel.
Head north into this alley and you will find the Grenades
on the ground in the middle of the alley.
>>Micro-SMG
*********
Location: On the wall of a large planter in a courtyard behind a
building.
Map: (E-3).
Directions: Head to the intersection of Manganese St. and Columbus Ave.
From here, head west on Manganese St.
As you do so, look to the right side of the road. Look for
a small dark green newsstand style building with some
phones by it.
Stop when you get there and head north into the courtyard
behind the large building. Then head east to go further
into the courtyard.
Here you will find a large planter. The Micro-SMG can be
found on the wall of this planter on its east side.
0=======0
| Health \
0=====================================>
>>Location: Inside the fountain of a secluded park.
Map: (E-3).
Directions: Head to the intersection of Lorimar St. and Denver-Exeter
Ave. From here, go east on Lorimar St.
On the left side of the street you should see the Seagull
Theatre. Right next to it, on the theatre's east side, is a
walk path going north.
Go north along this path until you reach the secluded park in
the middle of this block. This park has a large fountain in
the center and the Health can be found near the middle of it.
0===========0
| Body Armor \
0=====================================>
>>Location: On a slanted roof inside an alley.
Map: (D-3).
Directions: Head to the intersection of Frankfort Ave. and Lorimar St.
Starting at the southeast corner of the intersection, head
east on Lorimar St.
After about fifty feet then you should see an alley to your
right. Head south into this alley.
After about fifty feet into this alley then you should see a
window washing hoist to your left. Directly across from that
you should find some trash dumpsters.
Climb on the dumpsters then onto the slanted roof where you
will find the Body Armor.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the rooftop patio for The Majestic.
Map: (E-3).
Directions: The Majestic is at the southeast corner of Nickel St. and
Denver-Exeter Ave. This Body Armor can only be obtained by
helicopter.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northeast corner of the intersection of Kunzite St.
and Denver-Exeter Ave.
Map: (E-3).
>>Cluckin' Bell
************
Location: On the east side of Burlesque just north of the intersection
with Iron St.
Map: (E-4).
0============0
| Food Stands \
0=====================================>
>>Location: At the southwest corner of Frankfort Ave. and Nickel St.
Map: (D-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About 200 feet south of the southwest corner of Manganese St.
and Burlesque (near the entrance to an alley).
Map: (D-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About fifty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Map: (E-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southeast corner of the intersection of Nickel St. and
Denver-Exeter Ave.
Map: (E-3).
0===========0
| Newsstands \
0=====================================>
>>Location: About fifty feet west of the southwest corner of Lorimar St.
and Burlesque.
Map: (D-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About fifty feet north of the northeast corner of Lorimar St.
and Burlesque.
Map: (E-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About thirty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Map: (E-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St.
(east of the center of Star Junction).
Map: (E-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Hatton Gardens \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Combat Sniper
*************
Location: On top of one of the buildings for Liberty City Police HQ
(Civilization Committee).
Map: (E-3).
Directions: Head to the intersection of Albany Ave. and Lorimar St. At
the east side of this three-way intersection is the Liberty
City Police HQ (Civilization Committee).
Entering this facility will result in a 4-Star Wanted
Rating so you need to be fast in acquiring the Combat
Sniper. Go through the entrance and angle left towards the
trees.
Then go under a covered walkway and stop near the stairs.
Go up the stairs and head along the east side of the
building then turn the corners to go along the south and
west sides.
Eventually you will get to the top of the covered walkway.
Jump on top of it and head west.
This will lead you to a larger roof with a black dome. The
Combat Sniper is on top of this black dome. Climbing this
dome is tricky but the best way to get to the top is to
climb the left side of the door then to the top.
After you have the Combat Sniper then you need to get back
out and lose the Wanted Rating (ducking into the subway is
usually the best way to get rid of it).
0===========0
| Body Armor \
0=====================================>
>>Location: Near the ramp inside a construction site.
Map: (E-3).
Directions: Head to the intersection of Bismarck Ave. and Nickel St. At
the southeast corner of this intersection is a construction
site.
There is a chain-link fence that surrounds the area but there
is an opening near the corner of the intersection. Go east
through the opening and down into the pit where you will find
the Body Armor ahead of you near the ramp.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Lancet \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Carbine Rifle
*************
Location: On top of a tunnel between the lanes for the Algonquin
Bridge.
Map: (E-4).
Directions: Head to the intersection of Kunzite St. and Bismarck Ave.
The Algonquin Bridge is to the east of this intersection.
In the center is the median for the bridge. Go between the
railings, onto the median and head east.
When you get to the top and angle down then you should be
on top of the pedestrian tunnel. It is here where you will
find the Carbine Rifle.
0=======0
| Health \
0=====================================>
>>Location: On the wall at the entrance of the Hospital.
Map: (E-4).
Directions: Head to the intersection of Albany Ave. and Jade St. At the
northwest corner of this intersection is the Hospital. The
Health can be found on the wall to the left of the entrance.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the wall near a couple of Soda Machines.
Map: (E-4).
Directions: Head to the intersection of Bismarck Ave. and Jade St. Head
north on Bismarck Ave. about seventy feet and you should see
Ambulance car-park and a couple of Soda Machines to your
right.
The Health can be found on the wall to the right of the Soda
Machines.
0==============0
| Soda Machines \
0=====================================>
>>Location: At the LTA Skycar platform that connects Algonquin with Colony
Island (north of the intersection of Albany Ave. and Jade St.)
(x5).
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the entrance of a building at the northeast corner of Jade
St. and Bismarck Ave.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About seventy feet north of the northeast corner of Jade St.
and Bismarck Ave. (at the Ambulance car-park) (x2).
Map: (E-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| The Meat Quarter \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: At the west end of an enclosed golf driving range.
Map: (D-4).
Directions: Head to the intersection of Union Drive West and Hematite
St. To the west is The Golden Pier.
Head west to the road curve then turn south and go around
the south end of The Golden Pier. When you get to the
water's edge then you should see a large enclosed golf
driving range to your right.
The entrance is near a Hot Dog Vendor. Go onto the driving
range and to the west end to find the Pistol on the ground.
>>Grenades
********
Location: On the ground in a small alley.
Map: (D-4).
Directions: Head to the intersection of Iron St. and Galveston Ave. On
the west side of this intersection is a short alley. The
Grenades can be found on the ground halfway through this
alley.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northwest end of The Golden Pier.
Map: (D-4).
>>Burger Shot
***********
Location: Inside Memory Lanes at The Golden Pier.
Map: (D-4).
0============0
| Food Stands \
0=====================================>
>>Location: At The Golden Pier:
--About seventy feet north of the Burger Shot at the
northwest end.
--At the southeast end of the golf driving range.
--At the lower level at the northwest corner of Union Drive
West and Hematite St.
--Across the street slightly southeast from the entrance to
Memory Lanes.
--Across the street east from the north end.
Map: (D-4).
0==============0
| Soda Machines \
0=====================================>
>>Location: The Golden Pier:
--At the lower level of the golf driving range at The Golden
Pier (x2).
--At the southeast end of the golf driving range, near the
Hot Dog Vendor.
--At the south end of The Golden Pier.
--At the southeast side of The Golden Pier.
--Just north of the entrance to Memory Lanes at The Golden
Pier.
--Across the street east, by the small building, from the
entrance to Memory Lanes.
--At the basketball court just west of the Burger Shot at
the northwest end of The Golden Pier (x2 at each end - 4
total).
--Under the picnic shelter west of the basketball court just
west of the Burger Shot at the northwest end of The Golden
Pier.
--In the small alley at the west side of The Golden Pier
(x2).
Map: (D-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| The Triangle \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the ground near a crane.
Map: (D-4).
Directions: Head to the intersection of Hematite St. and Frankfort Ave.
North of this intersection is a closed section of road.
There is a crane at the north part of this section. The
Grenades can be found on the ground just east of this
crane.
>>Grenades
********
Location: On the ground near a tractor trailer.
Map: (E-4).
Directions: Head to the intersection of Columbus Ave. and Jade St.
South of this intersection is a closed section of road.
You should also see a large tractor trailer. The Grenades
can be found on the ground just east of this tractor
trailer.
0=======0
| Health \
0=====================================>
>>Location: On a wall, by a map, at a subway platform.
Map: (E-4).
Directions: Head to the intersection of Hematite St. and Columbus Ave.
The subway entrance for Easton Station is found at the
northwest corner of this intersection.
Head down the subway and, when you get to the turnstiles,
then follow the arrow for "Trains Uptown & Bohan". When you
get down to the platform itself then turn left 180 degrees
and head forward along the platform.
Look for a sign that says "Easton" overhead. Stop under the
sign and look left.
You should then see the Health on the wall covering part of a
map.
0===========0
| Body Armor \
0=====================================>
>>Location: In a dead-end alley.
Map: (D-4).
Directions: Head to the intersection of Iron St. and Frankfort Ave. From
here, go east on Iron St.
On the right side of the street you should see Wigwam Burger.
Stop when you get there.
Just west of Wigwam Burger is a narrow alley with a fence.
Climb the fence and head south into the alley.
When the alley opens up then turn right. You should see two
paths.
Take the one on the right. This will lead you to the dead-end
section when you will find the Body Armor on the ground.
0============0
| Food Stands \
0=====================================>
>>Location: At the northeast corner of the intersection of Burlesque and
Jade St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About fifty feet east of the northeast corner of the
intersection of Jade St. and Frankfort Ave.
Map: (D-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northeast corner of the intersection of Burlesque and
Iron St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the south part of the intersection of Denver-Exeter Ave. and
Garnet St.
Map: (E-4).
0===========0
| Newsstands \
0=====================================>
>>Location: About seventy feet east of the southeast corner of the
intersection of Frankfort Ave. and Iron St.
Map: (D-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About thirty feet east of the northeast corner of the
intersection of Burlesque and Jade St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Near the southeast corner of the intersection of Burlesque and
Jade St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Near the southwest corner of the intersection of Denver-Exeter
Ave. and Iron St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About fifty feet east of the northeast corner of the
intersection of Burlesque and Hematite St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About fifty feet north of the northwest corner of the
intersection of Columbus Ave. and Jade St.
Map: (E-4).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northwest corner of the intersection Denver-Exeter Ave
and Garnet St.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Easton \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Combat Pistol
*************
Location: On a concrete railing at the west side of the Grand Easton
Terminal.
Map: (E-4).
Directions: Head to the intersection of Hematite St. and Columbus Ave.
At the northeast corner of this intersection is the Grand
Easton Terminal.
From this corner, head north on the sidewalk until you
reach a yellow striped concrete construction barrier. Look
right and you should see a set of stairs leading up to a
higher level.
Take the stairs and, when you reach the top, then turn left
180 degrees and head forward toward the wall. When you
reach the wall then look left and you should find the
Combat Pistol on the concrete railing.
>>Carbine Rifle
*************
Location: Hidden amongst some trash cans at the east side of the Grand
Easton Terminal.
Map: (E-4).
Directions: Head to the intersection of Jade St. and Bismarck Ave. At
the south part of this three-way intersection is a very
large sculpture of Neptune.
About fifty feet east of this sculpture is an alley. Head
south into this alley.
Eventually you will reach a set of stairs. Climb to the top
and, when you reach the top, then you will find a lamppost.
Stop at this lamppost and look south. Just ahead of you is
another lamppost. To the right of this lamppost is a group
of small trash cans in a corner.
The Carbine Rifle is tucked in the corner amongst these
trash cans.
0=======0
| Health \
0=====================================>
>>Location: In a subway service area.
Map: (E-4).
Directions: Head to the intersection of Bismarck Ave. and Hematite St.
Just southeast of this intersection is the Squid Row
restaurant.
There is a glass patio cover in front of the restaurant. Near
the south end of this patio cover is a small cage-like
building.
This is a subway service entrance. Go into and down the
service entrance.
When you get down to the very bottom then you will see a door
that leads into the subway itself. However, instead of going
into the subway, turn left 180 degrees and you should enter a
corridor.
The Health should be on the wall to your right just as you
enter this corridor.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Castle Garden City \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0============0
| Food Stands \
0=====================================>
>>Location: Near the north set of piers at the west side of Castle Garden
City.
Map: (D-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Suffolk \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On top of a gas pump shelter.
Map: (D-4).
Directions: Head to the intersection of Feldspar St. and Union Drive
West. At the northeast part of this intersection is a Globe
Oil Gas Station.
At the northeast corner of this gas station is a set of
stairs that lead to the roof. When you get to the top of
the roof then head south and climb to the top of the gas
pump shelter.
The Grenades can be found at the southwest corner of this
shelter.
0============0
| Food Stands \
0=====================================>
>>Location: About seventy feet west of the north part of the intersection
of Garnet St. and Ersatz Row.
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About fifty feet east of the southeast corner of the
intersection of Garnet St. and Ersatz Row.
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southeast corner of the intersection of Frankfort Ave.
and Union Drive West.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Lower Easton \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0=======0
| Health \
0=====================================>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Head to the intersection of Albany Ave. and Emerald St. Near
the northwest corner of this intersection is the Emerald
Station subway entrance.
Go down into the subway and, when you get to the turnstiles,
then you should see the Health on a pillar, to your right,
just beyond them.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Fishmarket North \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0=======0
| Health \
0=====================================>
>>Location: Inside the office for RS Haul.
Map: (E-5).
Directions: Heads to the intersection of Privateer Road and Emerald St.
Near the northeast corner of this intersection is the
entrance to the RS Haul area.
Go through the gate then turn north. Then go through the
second gate and stop.
You should see a large building with an large open door to
your right. Go through the large door and look left.
You should see a small interior office. Go into the office
and you should find the Health on the wall to your right as
you enter.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| City Hall \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Combat Pistol
*************
Location: In a courtyard for the Civic Citadel.
Map: (E-5).
Directions: Head to the intersection of Union Drive West and Diamond
St. At the south corner of this intersection is the Civic
Citadel.
Head southeast from this corner and, about fifty feet from
this intersection, is the courtyard. Hang an immediate left
and you should find the Combat Pistol, on the ground by the
white table and chairs, about fifty feet away.
0=======0
| Health \
0=====================================>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Head to the intersection of Denver Ave. and Calcium St. Near
the northeast corner of this intersection is the City Hall
Station subway entrance.
Go down into the subway and, when you get to the turnstiles,
then you should see the Health on a pillar, to your left,
just beyond them.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South Parkway.
The subway entrance for Castle Garden Station is found at the
northeast corner of this intersection.
Head down the subway and, when you get to the turnstiles,
then follow the arrow for "Trains to Chinatown & Broker".
When you get down to the platform itself then turn left 180
degrees and head forward along the platform.
Head all the way to the wall then stop and look right to find
the Health on a pillar.
0============0
| Food Stands \
0=====================================>
>>Location: Inside the small park with the fountain near the southeast
corner of the intersection of Diamond St. and Liberty Ln.
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southeast corner of the intersection of Diamond St. and
Denver Ave.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Chinatown \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the second level of a construction site.
Map: (E-5).
Directions: Head to the intersection of Calcium St. and Bismarck Ave.
Near the northeast corner of this intersection is a
construction site.
Head into this area and you should find the way inside.
Take the ramp up to the second floor, turn left 180
degrees, and head west back toward the street.
When you get near the edge then you will find the Grenades
on the floor near a ladder.
0=======0
| Health \
0=====================================>
>>Location: At the bottom of a set of stairs.
Map: (E-5).
Directions: Head to the intersection of Diamond St. and Wong Way. About
thirty feet north of the northwest corner of this
intersection is the entrance to a small alley.
At the entrance of this alley you will find a pair of metal
doors, on the ground, that are open. This is a set of stairs
leading down.
The Health is sitting at the bottom of these stairs.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Fishmarket South \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0=======0
| Health \
0=====================================>
>>Location: At the east side of the third level courtyard at the Pier 45
Shopping Center.
Map: (E-5).
Directions: Head to the intersection of Barium St. and Flatfish Place.
The large Pier 45 Shopping Center is just northeast of this
intersection.
There are sets of stairs on all four sides of this shopping
center. The Health can be found on the floor on the east side
of the courtyard on the third floor in the middle of the
shopping center.
0============0
| Food Stands \
0=====================================>
>>Location: At the Pier 45 Shopping Center:
--At the north side (ground level).
--At the south side (ground level).
--At the west side (ground level).
--At the east side (ground level).
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Near the entrance to Heli Tours.
Map: (E-5).
0===========0
| Newsstands \
0=====================================>
>>Location: At the northwest corner of the Pier 45 Shopping Center.
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About seventy feet south of the entrance to Heli Tours.
Map: (E-5).
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Pier 45 Shopping Center:
--Two on the first floor.
--Two on the second floor.
--Four on the third floor.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| The Exchange \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a corner inside an alley.
Map: (E-5).
Directions: Head to the intersection of Albany Ave. and Barium St.
About fifty feet south of the southwest corner of this
intersection is the entrance to a large lighted alley.
Head west into the alley and up the stairs. After you reach
the top then walk forward about fifteen feet and stop then
look left.
You should find the Micro-SMG laying on the ground in the
corner.
0===========0
| Body Armor \
0=====================================>
>>Location: At the base of a set of stairs in an alley.
Map: (E-5).
Directions: Head to the intersection of Borlock Rd. and Calcium St. About
fifty feet west of the the northwest corner of this
intersection is an alley.
Go south into this alley and take the stairs leading down.
Turn left when you reach the bottom and you should find the
Body Armor near the wall.
0============0
| Food Stands \
0=====================================>
>>Location: Near the southeast corner of the intersection of Amethyst St.
and Denver Ave.
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southwest corner of the intersection of Albany Ave. and
Amethyst St.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Castle Gardens \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: On top of a corner structure on the upper level of a large
archway.
Map: (E-5).
Directions: Head to the intersection of Denver Ave. and South Parkway.
Just south of this intersection is a large park.
You should see a large brick red structure inside this
park. In the middle of this structure you should see a
large arch and a fountain beyond it.
On both sides of the structure, before the arch, are stairs
leading to the upper level. Take the stairs on the east
side and go up.
When you get to the top then you should see a small
structure ahead of you with a door. To the left of the door
is a trash dumpster.
Climb the dumpster then to the lower roof. Then climb the
next roof to get above the door and you should find the
Assault Rifle near the edge of this roof.
>>Combat Shotgun
**************
Location: In a small room inside the construction site.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South
Parkway. From here, head south on Bismarck Ave.
Just before the road turns northeast and becomes Flatfish
Place then you will see the entrance to the construction
site to your right. Enter the site and turn left just as
you get past the entrance and the nearby construction shed.
You should see wooden ramps leading upward to the top of
the site. Head to the top of the wooden ramps.
When you get there then turn right and stop at a pole with
a teal base which should be to your right. Now turn left
and go south.
You should see a small ramp that leads to another section
of the rooftop. Go forward over this ramp and you should
see a large container with a blue tarp to your left.
Continue forward past this container and hang a left. Go
past the metal I-beams and to the edge of the rooftop. You
should see a ladder that goes down.
Climb down the ladder then turn around. You should see
another ladder ahead and a door just to the right of it.
Go through this door and you should find the Combat Shotgun
on the floor ahead of you.
>>RPG
***
Location: At the very northeast cove of the construction site at the
edge of the water.
Map: (E-5).
Directions: You will need a tall boat, like the Reefer. Head to this
cove which is just southwest of Heli Tours. Then climb the
boat to get inside to acquire the RPG which is laying on
the ground.
If you're good at flying then you can get a Maverick inside
the cove but you will lose your blades and you will have to
jump out and swim back to shore after acquiring the RPG.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside a large pipe at the construction site.
Map: (E-5).
Directions: Head to the intersection of Bismarck Ave. and South Parkway.
From here, head south on Bismarck Ave.
Just before the road curve going left then you should see the
entrance for the construction site to your right. Head right
into the construction site and gently go forward through the
columns.
Continue until you reach a pit with several large pipes. If
you go to the top of the ladder, that goes down into the pit,
and look down then you will see the Body Armor sitting inside
one of the large pipes.
0============0
| Food Stands \
0=====================================>
>>Location: In the park south of the intersection of Denver Ave. and South
Parkway:
--Near the fountain.
--At the east side.
--At the west side.
--West of the the fountain.
Map: (E-5).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In the small park the runs along the south side of South
Parkway east of Bismarck Ave. (x3).
Map: (E-5).
/#########################################################################\
0===========================================================================0
| IV.2.A. Colony Island |
0===========================================================================0
\#########################################################################/
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the Lighthouse.
Map: (F-3).
Directions: Head to the Graveyard at the north part of Colony Island.
The Lighthouse is north of the Graveyard.
The Baseball Bat is on the ground at the north side of the
Lighthouse.
>>Combat Shotgun
**************
Location: Leaning against the wall outside the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the FIRST un-named street. Head east onto
this street then turn right, and south, into the parking
lot.
Continue south until you reach the Old Hospital at the
south end of this parking lot. Head south onto the grass
and through an opening in the fence.
Head toward the east side and you should find the Combat
Shotgun leaning against the wall near an entranceway.
>>Assault Rifle
*************
Location: In a room at the southwestern corner of the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the FIRST un-named street. Head east onto
this street then turn right, and south, into the parking
lot.
Continue south until you reach the Old Hospital at the
south end of this parking lot. Head south onto the grass
and through an opening in the fence.
Head toward the east side and you should find an
entranceway into the Old Hospital (next to the Combat
Shotgun). Go through the entranceway and find the door that
leads deeper into the facility.
Go through the series of doors until you reach the one with
the blue and white barrel in the doorway. Go past this
barrel then turn right and go into the next room.
Continue forward and enter the next room. Turn left and you
should find the Assault Rifle leaning against the wall.
0=======0
| Health \
0=====================================>
>>Location: In a small room next to a generator inside the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the FIRST un-named street. Head east onto
this street then turn right, and south, into the parking lot.
Continue south until you reach the Old Hospital at the south
end of this parking lot. Head south onto the grass and
through an opening in the fence.
Head toward the east side and you should find an entranceway
into the hospital (next to the Combat Shotgun). Go through
the entranceway and find the door that leads deeper into the
facility.
When you are at this door then stop and look through the door
to your left. You should see a light and a generator. The
Health is laying on the ground next to this generator.
0===========0
| Body Armor \
0=====================================>
>>Location: Behind a gravestone at the Graveyard.
Map: (F-3).
Directions: Go to the Graveyard at the north end of Colony Island. Head
to the very northwest corner.
You should find a gravestone with a large angel on top. The
Body Armor is behind this gravestone.
/#########################################################################\
0===========================================================================0
| IV.2.B. Happiness Island |
0===========================================================================0
\#########################################################################/
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a security booth at the docks at the northwest side of
Happiness Island.
Map: (D-5).
Directions: Go to the end of the docks. You will find two security
booths here. The Micro-SMG can be found in the south booth.
>>Grenades
********
Location: Just inside the entrance to the Statue of Happiness. Look
right just before you get to the main room with the Soda
Machines to find the Grenades on the ground.
Map: (D-5).
0=======0
| Health \
0=====================================>
>>Location: On a wall inside a security booth at the end of the docks at
the southeast part of Happiness Island.
Map: (D-5).
0===========0
| Body Armor \
0=====================================>
>>Location: At the very north tip at the top of the foundation for the
Statue of Happiness.
Map: (D-5).
Directions: Head into the entrance for the Statue of Happiness. Once you
are back outside and on top of the foundation then head to
the very north point where you will find the Body Armor on
the ground.
0============0
| Food Stands \
0=====================================>
>>Location: At Happiness Island:
--At the northeast side along the shoreline path.
--At the north side along the shoreline path.
--At the northwest side along the shoreline path.
--At the northwest side on the path leading to the Statue
of Happiness.
--At the west side of along the shoreline path.
--At the southwest side along the shoreline path.
--At the southeast side along the shoreline path.
--At the southeast side in the large courtyard.
--Southwest of the entrance to the Statue of Happiness.
--Southeast of the entrance to the Statue of Happiness.
--At the southeast side near the large courtyard.
--At the south side in the large courtyard.
Map: (D-5).
0===========0
| Newsstands \
0=====================================>
>>Location: On Happiness Island:
--At the south side of Happiness Island in the large
courtyard (x2).
--Southwest of the entrance to the Statue of Happiness.
Map: (D-5).
0==============0
| Soda Machines \
0=====================================>
>>Location: Just inside the entrance of the Statue of Happiness (x2).
Map: (D-5).
/=========================================================================\
0===========================================================================0
| IV.3. Flying Rats (Algonquin) [FRAQ] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the seventy Flying Rats
for the Algonquin and nearby areas of Liberty City:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.3.A. Broker (BKR) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Flying Rats - 1 |
0=================0
[BKR-FR75] - Location: On the east end of the Algonquin Bridge near the
support tower.
Map: (F-3).
Weapon: Pistol.
Directions: Go onto the Algonquin Bridge on the eastbound lanes.
Continue until you reach the east support tower.
On the bridge railing, at the south side of the
bridge, near the west side of the tower, is the
Flying Rat.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.3.B. Algonquin (AGQ) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0================0
| Northwood (NTW) \
0=====================================================>
| Flying Rats - 5 |
0=================0
[NTW-FR76] - Location: Inside a metal dumpster on a barge in north Algonquin.
Map: (E-1).
Weapon: Pistol, Grenades, or Molotovs.
Directions: Go to the intersection of Grummer Rd. and Exeter
Ave. Go due north from here to the water's edge and
you will see a couple of barges.
Go onto the light colored barge ahead of you. Turn
left and you should see a bunch of sea green colored
pipes. Beyond that is a small metal dumpster.
The Flying Rat can be found inside this dumpster. If
you have a Grenade or Molotov then you can kill it
from shore by tossing one of these weapons inside
the dumpster.
[NTW-FR77] - Location: Sitting on a ledge near a small park.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the three-way intersection, with an un-named
road, at the north end of Galveston Ave. From here,
head east.
About thirty feet ahead of you on the right side of
the road is a raised area with large chain-link
fence. This is a small park.
Just before that then you should see a small trash
dumpster which is set against a wall. Almost
directly above it, on the ledge, is the Flying Rat.
[NTW-FR78] - Location: Sitting on a concrete post at the entrance of an
alley.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and
Xenotime St. From here, head east on Xenotime St.
for about fifty feet.
To your left you should see a medium sized tree.
Near the tree is the entranceway for an alley.
There are three concrete posts at the entrance for
this alley. The Flying Rat is sitting on one of
them.
[NTW-FR79] - Location: On a wall at the edge of a small construction site.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Xenotime St. and Vespucci
Circus. At the northwest corner of the intersection
is a small construction site.
You should see the jagged edge of a wall on the west
side of this area. The Flying Rat is sitting just
behind this jagged edge near the second floor.
You may get some Police attention for killing this
Flying Rat.
[NTW-FR80] - Location: On a black railing for an apartment patio.
Map: (E-2).
Weapon: Pistol.
Directions: Head to the intersection of Vespucci Circus,
Astoria and Wardite St. On the east side of this
three-way intersection is an apartment complex.
From here, head north on Vespucci Circus. On the
right side of the road you should see a short
concrete railing.
Drive until you reach the north end of this railing
(just as it curves left) and stop. From here, head
east and you should walk onto the apartment patio.
To your left you should see a black railing for this
patio. The Flying Rat can be found about halfway to
the corner of the patio.
0====================0
| Hickey Bridge (HKB) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[HKB-FR81] - Location: On the west side of the east bridge support for the
Hickey Bridge.
Map: (D-2).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Ruby St. and Union Drive
West. At the west side of this intersection you
should see a sidewalk.
Go north on this sidewalk until you see a set of
stairs leading down which will appear to your left.
Then go all the way down the stairs.
You should see another set of stairs leading down to
the water on your right. Near the stairs is a wooden
object holding a life preserver.
Go into the corner to the left of the life preserver
then switch to your Sniper Rifle. To the north is
the Hickey Bridge.
You should see the two bridge supports. Zoom in on
the one to the east.
Now look at the west side of this support. On the
lowest level of this support you should see the top
of the Flying Rat.
This is enough of a target for you to snipe the
Flying Rat from your current position.
[HKB-FR82] - Location: On the bridge rail for the Hickey Bridge.
Map: (D-2).
Weapon: Pistol.
Directions: Head west onto the Hickey Bridge. You will reach an
intersection for the ramps for Union Drive West.
Near the southwest part of this intersection, on the
bridge rail, is the Flying Rat. You may get some
Police attention for killing this Flying Rat.
0====================0
| North Holland (NLD) \
0=====================================================>
| Flying Rats - 4 |
0=================0
[NLD-FR83] - Location: On the wall by the water at a construction site.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Wardite St. and Ivy
Drive North. From here, head north until you reach
the intersection with an un-named street then turn
left and turn left again so you are going south
along the water's edge.
Continue south and go through a metal gate. Just
after you get past this gate then you should come up
to a large hole which should be to your left.
On your right you should see a telephone pole on the
seawall. Right next to it is the Flying Rat.
[NLD-FR84] - Location: At the corner of a roof at Holland Medical Center.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. And
Vauxite St. At the southeast corner of this
intersection is Holland Medical Center.
You should also see the Emergency sign. Go under the
Emergency sign and into the Ambulance car-park area.
Here you will find a door that leads to a set of
stairs. Climb up the stairs until you reach the
first roof.
Get on this roof, turn left and go to the concrete
post at the corner of the stairway fence then turn
left and look south. At the next roof corner, about
fifty feet away, is the Flying Rat.
[NLD-FR85] - Location: On an air conditioner at the top of Holland Medical
Center.
Map: (D-2).
Weapon: Pistol.
Directions: From Flying Rat [NLD-FR84], go back to the stairs
and go all the way to the very top of the Hospital.
On the north side of the roof is a large air
conditioning unit.
There is a ladder on the north side of this
structure. Climb it to the top and the Flying Rat
will be sitting ahead of you.
[NLD-FR86] - Location: On a wall at the intersection of Frankfort Ave. and
Uranium St.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Uranium
St. At the north part of this intersection, between
the northbound and southbound lanes for Frankfort
Ave., is the Subway tracks.
It is bordered by a short wall. The Flying Rat can
be found on this wall on the southbound lanes for
Frankfort Ave. at this intersection.
0===================0
| East Holland (EHD) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[EHD-FR87] - Location: On the corner of a concrete stair railing behind an
apartment building.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Exeter Ave. and Topaz St.
From here, head east on Topaz St.
On the left side of the street is a large beige and
tan building. Just after that is an opening into a
parking lot.
Head into the parking lot. At the north end of the
parking lot is a set of stairs.
Head up the stairs then turn right and head up the
next set. When you get to the top then stop and look
left. You should see another set of stairs.
However, just slightly left of the stairs, at the
corner of the railing at the top, is the Flying Rat.
[EHD-FR88] - Location: On a fire escape at the north side of an apartment
building.
Map: (E-2).
Weapon: Sniper Rifle or Assault/Carbine Rifle.
Directions: Head to the intersection of Vespucci Circus,
Astoria and Wardite St. On the east side of this
three-way intersection is an apartment complex.
Right at the east side of this intersection is a
place called Pay-O-Geddon. Stop in front of this
store and look south. You should see the north side
of an apartment building.
There is a fire escape on this side of the building.
The Flying Rat can be found on the second floor fire
escape platform and can easily be sniped from your
location.
[EHD-FR89] - Location: On a cement block near the shoreline.
Map: (E-2).
Weapon: Pistol or Assault/Carbine Rifle.
Directions: Go to the intersection of Vauxite St., Bismarck
Ave., Walnut Way and San Juan Road. From here, head
south on San Juan Road.
On the right side of the road is a mural for the
South Holland Community Project. Near the mural is a
bus shelter.
Stop at the bus shelter. Then go east and across the
road. Go on the grass, stop near the top of the wall
and look down.
You should see the lower walk path. Near the water's
edge of this walk path is a group of irregular
shaped white cement blocks.
The Flying Rat can be found at the end of the group,
directly ahead of you. Although it can be shot with
a Pistol, it is best to use the Assault/Carbine
Rifle because of its zoom.
You may get some Police attention for killing this
Flying Rat.
0======================0
| Varsity Heights (VTH) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[VTH-FR90] - Location: In a sandbox at an apartment complex.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Silicon St. and Ivy Drive
South. From here, head north on Ivy Drive South and
towards the Hickey Bridge.
Just before you get to the bridge then you will see
a parking area to your right. Drive into the parking
area and to the stairs.
Climb up the stairs then turn right and head up the
next set. Turn left and go forward where you will
find what appears to be a sandbox for the
playground.
The Flying Rat can be found in this sandbox.
[VTH-FR91] - Location: On a fancy concrete fence post.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Ruby
St. At the northwest corner of this intersection is
a large fancy concrete fence post.
The Flying Rat can be found at the top of this
fence post. You may get some Police attention for
killing this Flying Rat.
0=======================0
| Middle Park West (MPW) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[MPW-FR92] - Location: On the west side of a war memorial building.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Ivy Drive South and Pyrite
St. At the west part of this intersection, behind a
fence is a war memorial.
The Flying Rat can be found on a ledge at the west
side of this building.
[MPW-FR93] - Location: On a tree planter near the Randolf Art Center.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Nickel St. and Union Drive
West. At the northeast corner of this intersection
is a set of stairs.
Head up the stairs then turn right. Go past the bank
of phones, turn right at the next corner and climb
up the next set of stairs.
After climbing up these stairs then turn right. You
should see a couple of tree planters to your right.
The Flying Rat can be found in the second planter.
[MPW-FR94] - Location: On the ledge of a window at the Liberty State Natural
History Museum.
Map: (D-3).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Quartz St. and Frankfort
Ave. The Museum is at the southwest corner of this
intersection.
The Flying Rat can be found at the southmost window
left of the main entrance. There are always some
Police around the Museum.
In order to kill the Flying Rat without attracting
too much attention, head into Middle Park as far as
you can while still being able to see the Flying Rat
to snipe it with your Sniper Rifle.
0==================0
| Middle Park (MID) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[MID-FR95] - Location: On top of a stair post at the southwest part of Middle
Park.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Frankfort Ave. and
Nickel St. The southwest entrance for Middle Park is
at the northeast corner of this intersection.
Go inside through this entrance. Shortly after you
enter the park then you will see three paths.
Take the middle path and proceed. After a short
distance then you will come to a set of stairs.
There are two large concrete stair posts on each
side of the stairs. The Flying Rat can be found on
top of the left stair post.
[MID-FR96] - Location: On top of a window on the boathouse at the north part
of the lake.
Map: (E-2).
Weapon: Pistol.
Directions: Go the north half of Middle Park. At the northwest
side of the lake there is a boathouse.
Drive up to the boathouse with a vehicle. Climb the
vehicle then climb up to the roof of the boathouse.
The Flying Rat can be found sitting above one of the
windows at the southeast side of the boathouse roof.
[MID-FR97] - Location: On a post at the east entrance to Middle Park.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Quartz St. and Columbus
Ave. The east entrance to Middle Park is at the west
side of this intersection.
The Flying Rat can be found on top of the large post
at the northwest corner of this intersection.
0=======================0
| Middle Park East (MKE) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[MKE-FR98] - Location: On top of an awning for a hotel.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and
Obsidian St. The Flying Rat can be found on top of a
white awning at the northeast corner of this
intersection.
[MKE-FR99] - Location: At the southwest corner of the Liberty State Delivery
building.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and Pyrite
St. At the northeast corner of this intersection is
the Liberty State Delivery building.
The Flying Rat can be found on the ledge at the
bottom of the rounded indentation directly
underneath the Liberty State Delivery signage
between this corner of the intersection and the
front stairs.
0================0
| Lancaster (LCT) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[LCT-FR100] - Location: On the railing for a subway entrance.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Quartz St. and Albany
Ave. One of the subway entrances is just south of
the southwest corner of this intersection.
The Flying Rat can be found sitting on the black
railing for this subway entrance. You may get some
Police attention for killing this Flying Rat.
0=====================0
| Humboldt River (HMR) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[HMR-FR101] - Location: On the south end of a medium sized barge.
Map: (E-3).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Obsidian St. and Union
Drive East. At the east side of this intersection
is a small area with a couple of benches and
telescopes that are behind a curved wall.
Walk up to the wall between the two telescopes and
look east. Directly ahead of you, in the water, is
a large barge.
Just east of this barge are two additional barges,
a medium sized and a smaller sized barge. Use the
Sniper Rifle and zoom in at the south end of the
medium sized barge.
There appears to be a container crate on the south
end of the barge. The Flying Rat can be found on
this crate and sniped from your current position.
You may get some Police attention for killing this
Flying Rat.
0==========================0
| East Borough Bridge (EBB) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[EBB-FR102] - Location: On a bridge girder at the west end of the East
Borough Bridge.
Map: (E-2).
Weapon: Pistol.
Directions: Go onto Ruby St. and head east toward the East
Borough Bridge. Just before you get to the overhead
bridge girders, stop.
The Flying Rat can be found in the middle of the
first overhead bridge girder.
0================0
| Purgatory (PGY) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[PGY-FR103] - Location: On a stair railing behind Lucky Winkles.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and Hell
Gate. At the southeast corner of this intersection
is Lucky Winkles.
From here, head east on Hell Gate and just beyond
Lucky Winkles is an alley heading south into the
middle of the block. Go straight into this alley
and you will come up to a concrete stair railing
where you will find the Flying Rat.
0==================0
| Westminster (WMR) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[WMR-FR104] - Location: Behind a girder on an old ruined El-Train track above
Kunzite St.
Map: (D-4).
Weapon: Pistol.
Directions: This Flying Rat cannot be seen from street level.
In order to reach it you must get on top of the
El-Train track.
To get there you must head to the intersection of
Galveston Ave. and Garnet St. From the northeast
corner of this intersection, head east about
seventy feet to find a large alley with a set of
stairs to your left.
Climb up the stairs and enter a small park. Ahead
of you should be some construction barriers and the
ruined El-Train tracks.
Get onto the track and head north. You will
eventually end up going under a building then under
a covered walkway.
At this point the tracks will split. Continue
straight and you should see a large tan colored
girder off to your left as you head to the doors at
the end of the tracks.
Behind this girder is the Flying Rat. You may get
some Police attention for killing this Flying Rat.
0====================0
| Star Junction (STJ) \
0=====================================================>
| Flying Rats - 4 |
0=================0
[STJ-FR105] - Location: In a tree by the BAWSAQ Building.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Kunzite St.,
Denver-Exeter Ave and Burlesque (basically the
middle of Star Junction). At the southeast corner
of this intersection is the BAWSAQ Building.
Just down the sidewalk, heading south on
Denver-Exeter Ave., is a tree. The Flying Rat can
be found in this tree. You may get some Police
attention for killing this Flying Rat.
[STJ-FR106] - Location: On top of a power box against the MeTV Building.
Map: (D-4).
Weapon: Pistol.
Directions: From Flying Rat [STJ-FR105], head across the street
west to the southwest corner of the intersection of
Kunzite St., Denver-Exeter Ave, and Burlesque.
Here, at this corner of this intersection, is the
MeTV Building.
From this corner, head west on the sidewalk. After
about seventy feet then you should see a power box
to your left.
The Flying Rat is sitting on top of this power box.
You may get some Police attention for killing this
Flying Rat.
[STJ-FR107] - Location: On a railing near the top of the MeTV Building.
Map: (D-4).
Weapon: Pistol.
Directions: From Flying Rat [STJ-FR106], continue west along
the sidewalk, past the parking area for the MeTV
Building then turn left into a large alley just
beyond that.
Continue forward and, just past the trash
dumpsters, then you should see a window washing
hoist to your left. Take the hoist all the way up
to the top of the building.
From there, head north and you will find the Flying
Rat sitting on the railing near the corner.
[STJ-FR108] - Location: In a tree near the Seagull Theatre.
Map: (E-3).
Weapon: Pistol.
Directions: Head to the intersection of Lorimar St. and
Denver-Exeter Ave. From here, go east on Lorimar
St.
On the left side of the street you should see the
Seagull Theatre. Right next to it, on the theatre's
east side is a walk path going north.
There are trees in the middle of this walk path.
The Flying Rat can be found in the THIRD tree along
this walk path.
0=====================0
| Hatton Gardens (HGD) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[HGD-FR109] - Location: At the top of a cathedral cross.
Map: (E-3).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Lorimar St. and
Bismarck Ave. At the northwest corner of this
intersection is a large cathedral.
Stand at the southwest corner of the intersection
and switch to your Sniper Rifle. Look at the top of
the cathedral.
There are two large spires with crosses on top. The
Flying Rat can be found on top of the cross on the
RIGHT spire and can be sniped from your current
position.
You may get some Police attention for killing this
Flying Rat.
[HGD-FR110] - Location: On top of a sculpture at the north part of Liberty
City Police HQ (Civilization Committee).
Map: (E-3).
Weapon: Molotovs.
Directions: Head to the intersection of Albany Ave. and Lorimar
St. At the east side of this three-way intersection
is the Liberty City Police HQ (Civilization
Committee).
Entering this facility will result in a 4-Star
Wanted Rating but you can kill the Flying Rat from
the outside. Get on the sidewalk on the east side
of the street and head north on Albany Ave.
Keep an eye on the other side of the fence. After
you get past the building then you should see a
construct that has a sculpture of people
surrounding a black metal target reticle on top.
The Flying Rat is on this construct within the
sculpture of people. However, it is on the other
side and you cannot shoot it from the outside
street.
Throw a Molotov at the target reticle to kill the
Flying Rat. You will attract Police attention so
get away from this highly guarded area quickly once
the Flying Rat is disposed of.
0=======================0
| The Meat Quarter (TMQ) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[TMQ-FR111] - Location: On top of a bus shelter.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and
Iron St. Just south of the southwest corner of this
intersection is a bus shelter.
The Flying Rat can be found on this bus shelter.
You may get some Police attention for killing this
Flying Rat.
[TMQ-FR112] - Location: On top of a small parking garage underneath an old
ruined El-Train track.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and
Hematite St. At the southeast corner of this
intersection is a building with an Excelsior 9
billboard.
From this corner, go east along the sidewalk about
fifty feet and you will see a small parking area to
your right. Enter this area and you should see an
alley to the right of the right garage door.
Go into this alley to find a set of stairs that
goes up into a small park. Go partway up the stairs
and look toward the roof of the garage.
The Flying Rat can be found on this roof.
0===================0
| The Triangle (TRI) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[TRI-FR113] - Location: On the observation deck of the Rotterdam Tower.
Map: (D-4).
Weapon: Pistol.
Directions: The Rotterdam Tower is at the southwest corner of
Denver-Exeter Ave. and Hematite St. The entrance to
the observation deck is on the east side of the
building.
The Flying Rat can be found on the railing at the
northwest side of the observation deck.
[TRI-FR114] - Location: Inside the mouth of a large shark sculpture.
Map: (E-4).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Iron St. and Burlesque.
At the southeast corner of this intersection you
will find a large shark sculpture above the
entrance for ProLaps.
The Flying Rat can be found inside the mouth of
this shark. Snipe the Flying Rat from the northwest
corner of this intersection.
[TRI-FR115] - Location: On top of a outdoor glass shelter for a restaurant.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Hematite St. and
Columbus Ave. At the southwest corner of this
intersection is the Viendemonte restaurant.
The front of this restaurant has a large glass
shelter for outdoor use. The Flying Rat can be
found sitting on top of this shelter on the south
side.
0=============0
| Easton (ETN) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[ETN-FR116] - Location: Sitting behind a large sculpture of Neptune.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Jade St. and Bismarck
Ave. At the south side of this three-way
intersection is a very large sculpture of Neptune.
The Flying Rat can be found behind this sculpture.
There is usually a lot of Cops patrolling this area
so expect Police attention when you kill this
Flying Rat.
0=============0
| Lancet (LNT) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[LNT-FR117] - Location: In-between the gondola entry points for the gondola
that goes between Algonquin and Colony Island.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Jade St. and Albany
Ave. Head north on Albany Ave. until you see a
medium sized tree on the right side of the road
(and just before the road goes down to go under the
Algonquin Bridge).
Near this tree is the entry to the Skycar LTA
(gondola) platform. Go up the stairs on the east
side of this building and to the gondola platform.
Head to the middle of the platform and look east.
You should see the Flying Rat on the railing ahead
of you (and between the gondola entry points).
You may get some Police attention for killing this
Flying Rat.
[LNT-FR118] - Location: In a crevasse just underneath the Algonquin Bridge.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Albany Ave. and Union
Drive East. From here, head east and follow the
curve to go under the bridge.
Once you are under the bridge, stop. To your right
you should see the road railing and what appears to
be a gap between it and the wall for the bridge.
Jump over the railing and you will enter a
crevasse. The Flying Rat can be found at the north
end of this crevasse.
0======================0
| Presidents City (PRS) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[PRS-FR119] - Location: On a junk pile underneath Union Drive East.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Hematite St. and Albany
Ave. From here, head east on Hematite St.
Just before you get to Leapers Bridge then turn
left and onto the sidewalk. Right next to the
bridge you should see a set of stairs leading down.
Head down to the next level then turn right to go
down to the next level and turn left to get down to
ground level. You should see a junk pile ahead of
you.
Slowly head underneath Union Drive East and turn
north. You should see a large archway that ends
with a support pillar to your right.
At the north part of the left side of this archway,
and sitting on a small junk pile, is the Flying
Rat. You may get some Police attention for killing
this Flying Rat.
0==============0
| Suffolk (SFK) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[SFK-FR120] - Location: In a wooded area behind a fence.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Galveston Ave. and
Feldspar St. At the south side of this three-way
intersection is a fence that has sections with red,
green and white stripes.
Go behind this fence to find a small wooded area.
The Flying Rat can be found on the ground in the
middle of this wooded area.
You may get some Police attention for killing this
Flying Rat.
[SFK-FR121] - Location: On a gravestone behind a church.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Liberty Ln. and Emerald
St. Near the northwest corner of this intersection
is a church.
Go onto the path at the left side of the church
entrance and head behind it. Behind the church is a
small graveyard.
The Flying Rat can be found sitting on top of one
of the gravestones in this graveyard.
0=======================0
| Fishmarket North (FKN) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[FKN-FR122] - Location: Behind a fence underneath Garnet St.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Albany Ave., Garnet
St. and Union Drive East. Start at the southeast
corner of this intersection and head east along the
sidewalk on the south side of Union Drive East.
Eventually you will come to a set of stairs that
lead down. When you get to the bottom of the
stairs, stop.
You should see a fence to your left. Behind this
fence, on the ground, is the Flying Rat.
You may get some Police attention for killing this
Flying Rat.
0================0
| City Hall (CIT) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[CIT-FR123] - Location: On a stair railing in a parking area.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Union Drive West and
Diamond St. From here, head northwest on Union
Drive West.
To your right you should see a construction
scaffold with blue boards. When this scaffolding
ends then turn right to enter a parking area.
Go all the way to the end of this area to find a
blue trash dumpster. Almost directly above it,
sitting on a corner of a black metal railing on top
of the tall concrete wall, is the Flying Rat.
You may get some Police attention for killing this
Flying Rat.
[CIT-FR124] - Location: By a pillar in a courtyard.
Map: (E-4).
Weapon: Pistol.
Directions: Head to the intersection of Emerald St. and Denver
Ave. From here, head east on Emerald St.
To your right you should see the fence for a
courtyard with an entrance about halfway across the
block. Go south through this entrance and toward
the building ahead.
The Flying Rat can be found at the base of a pillar
off to your left as you approach this building.
There is usually a lot of Cops around this area so
expect Police attention when you kill this Flying
Rat.
0=======================0
| Fishmarket South (FMS) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[FMS-FR125] - Location: On the southwest corner of a skate park.
Map: (E-5).
Weapon: Grenades.
Directions: Head to the intersection of Bridge Lane South and
Borlock Rd. At the northeast part of this
intersection is a skate park that is underneath
part of the Broker Bridge.
The Flying Rat can be found on the top at the
southeast corner of this park. Stay outside of the
park and gently drop a Grenade at the base of the
wall near the Flying Rat.
The explosion will be big enough to kill the Flying
Rat. Because you are using an explosive weapon you
will more than likely will attract Police
attention.
[FMS-FR126] - Location: On a metal rope tie near the Heli Tours area.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the entrance to Heli Tours, From here, head
northeast along the sidewalk.
After about 200 feet then you should see a trio of
wooden benches near the metal railing to your
right. Behind the second bench is the metal rope
tie where you will find the Flying Rat.
You may get some Police attention for killing this
Flying Rat.
0====================0
| Broker Bridge (BKB) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[BKB-FR127] - Location: On a railing at the top of the west support tower for
the Broker Bridge.
Map: (F-5).
Weapon: RPG.
Directions: From Flying Rat [FMS-FR126], continue northeast
until you reach the Pier 45 Shopping Center. Then
go to the north side of the shopping center to find
the Broker Bridge.
Underneath this end of the Broker Bridge is a small
park. When you get to this small park then look
north to find a platform that has stairs that lead
to the water.
Get onto this platform and stop at the corner of
the railings then switch to your RPG and look east
and up. You should see the top of the north end of
the west support tower for the Broker Bridge.
The Flying Rat is sitting on a railing at the north
end of this tower. When you look at the top of the
tower then you should see an extension that sticks
out.
Aim the RPG in the corner of this extension. When
the RPG explodes at this point it should be enough
to destroy the Flying Rat.
0=========================0
| Castle Garden City (CGC) \
0=====================================================>
| Flying Rats - 1 |
0=================0
[CGC-FR128] - Location: On the railing of a pier ramp.
Map: (D-5).
Weapon: Pistol.
Directions: Head to the intersection of Union Drive West and
Calcium St. Near the southwest corner of this
intersection is the entrance to a large parking
area.
Head through this parking area and to a
straightaway leading to some large piers. You will
notice that there are two large artsy overhangs on
either side of this straightaway.
Continue forward until you reach a pier ramp then
stop. On the right railing for this ramp is the
Flying Rat.
You may get some Police attention for killing this
Flying Rat.
0===================0
| The Exchange (TXH) \
0=====================================================>
| Flying Rats - 3 |
0=================0
[TXH-FR129] - Location: In-between large planters along Denver Ave.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Denver Ave. and South
Parkway. From here, look north.
Along the east side of Denver Ave. is a group of
large planters. There are also four trees evenly
spaced along these planters.
The Flying Rat can be found sitting between
planters between the THIRD and FOURTH trees. You
may get some Police attention for killing this
Flying Rat.
[TXH-FR130] - Location: Sitting on a post in the middle of an alley.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Barium St. and
Amsterdam Ln. From here, head south on Amsterdam
Ln.
Off to your left you should see a branch of the
Bank of Liberty. Just before that is an alley.
Turn left into this alley and you should see the
Flying Rat, sitting on a post to your left, partway
through this alley.
[TXH-FR131] - Location: On the ground in the middle of a small park.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Bismarck Ave. and South
Parkway. At the southeast corner of this
intersection is a small park.
The entrance is on the left side of Bismarck St.
(going south) between South Parkway and the
off-ramp for Union Drive East. Go northeast into
the small park.
Go past the Food Stand and you will approach a
round open area. The Flying Rat can be found on the
ground in the middle of this round area.
You may get some Police attention for killing this
Flying Rat.
0=====================0
| Castle Gardens (CSD) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[CSD-FR132] - Location: On top of a tall group of container crates at a large
construction site.
Map: (E-5).
Weapon: Pistol.
Directions: Head to the intersection of Columbus Ave. and South
Parkway. At the southwest corner of this
intersection is a large pathway that goes south.
Proceed south down this path and you will see a
large construction site to your left. Go all the
way to the stairs at the water's edge then turn
left and jump the fence.
You should be near a large group of large yellow
container crates. Climb the nearest one then head
north and climb the next highest one.
Ahead of you are two more tall groups of container
crates. The one closest to you will have the Flying
Rat.
Jump to this stack them climb up to the top to find
the Flying Rat and where you can shoot it at point
blank range.
[CSD-FR133] - Location: In an open air room near the water at a large
construction site.
Map: (E-5).
Weapon: Grenades.
Directions: From Flying Rat [CSD-FR132], turn north and drop
down to ground level. At this point you should be
near a stack of I-beams.
From here, head northeast and to a large ramp which
leads to the top of the construction site. The
moment you get to the top of this ramp then turn
right and proceed south over the small ramp.
After the small ramp then continue south all the
way to the concrete railing at the water's edge
then stop and look to your right. You should see a
group of white tanks.
Next to these tanks is a wider concrete railing.
Climb onto this railing and head south all the way
to the brick wall. Now look slightly northeast and
down to the water.
If you positioned yourself correctly then you
should see an open air room down near the water.
Throw a Grenade into this room to kill the Flying
Rat within.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.3.C. Colony Island (COL) \
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| Flying Rats - 5 |
0=================0
[COL-FR134] - Location: On a platform near the water's edge at the west side
of President Ave.
Map: (E-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave.
to the intersection with the SECOND un-named
street. At the southwest corner of this
intersection is a walk path and a set of stairs
that lead down to the lower level.
Go down these stairs and stop about halfway down.
Look left and you should see the Flying Rat in the
middle of the large stair-step platforms.
[COL-FR135] - Location: On a railing at the platform for the gondola that
goes between Algonquin and Colony Island.
Map: (F-4).
Weapon: Pistol.
Directions: Head to the the Skycar LTA (gondola) platform at
the north end of Presidents Ave. Go up the stairs
and to the gondola platform.
You should see the Flying Rat on the railing at the
northwest corner of the platform.
[COL-FR136] - Location: On the edge of a roof.
Map: (F-4).
Weapon: Pistol.
Directions: Head north on Presidents Ave. and turn right when
it gets under the Algonquin Bridge. Continue east
until you reach a three-way intersection with a
short dead-end street.
At the southeast corner of this intersection is a
ground level fire escape. Climb this fire escape
all the way to the top.
Now head south to the edge of the roof then look
down. You should see a fallen sign that bridges the
gap between this building and the next one.
Jump down then cross the sign to the next rooftop.
To your left is a set of stairs that lead up to the
next rooftop.
Climb this set then climb the next set of stairs to
reach the highest rooftop level. When you get to
the top of the stairs then turn left and head to
the edge of the roof to find the Flying Rat.
To get back down safely, cross the sign back to the
first building then turn left and stop at the
corner. Look south and down to find an alley
between the two buildings.
Down below you is a broken framework for the fallen
sign. Carefully fall off the roof to land on top of
this piece then jump down from there to ground
level.
[CHL-FR137] - Location: On top of a merry-go-round in a park for Colony
Island Apartments.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave.
to the intersection with the SECOND un-named
street.
Then turn right onto this street and turn right
when you reach the end of this road. You will then
go behind the apartments.
To your right is a park for the apartments. The
merry-go-round is in the middle of this park and it
is also where you will find the Flying Rat.
[CHL-FR138] - Location: In the third floor window for the Old Hospital.
Map: (F-4).
Weapon: Sniper Rifle.
Directions: From Flying Rat [CHL-FR137], head south and into a
large parking lot. Continue forward until you reach
the Old Hospital at the south end of this parking
lot.
Next, head along the east side of the Old Hospital
grounds until you reach a break in the fence. Stop
at the break and switch to your Sniper Rifle.
Just northwest of your position, in one of the
third floor windows, is the Flying Rat.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.3.D. Happiness Island (HPI) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Flying Rats - 6 |
0=================0
All of the following Flying Rats are on the actual Statue of Happiness and
can be sniped with a Sniper Rifle:
[HPI-FR139] - Location: At the top of the coffee cup.
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is).
[HPI-FR140] - Location: On the thumb just underneath Flying Rat [HPI-FR139].
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is).
[HPI-FR141] - Location: On the hairline just above the statue's right eye.
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is).
[HPI-FR142] - Location: On a railing near a door at the base of the statue.
Notes: Stand at the very north point of the star shaped
foundation for your sniping position (where the Body
Armor is). You can also go up the stairs to the base of
the statue and go around to kill the Flying Rat with a
Pistol.
[HPI-FR143] - Location: On the statue's left shoulder.
Notes: Stand at the very northwest point of the star shaped
foundation for your sniping position.
[HPI-FR144] - Location: In the left hand that holds the tablet.
Notes: Stand at the west point of the star shaped foundation,
just south of the northwest point, for your sniping
position.
Now let's move onto.....
/=========================================================================\
0===========================================================================0
| IV.4. Unique Stunt Jumps (Algonquin) [UNAQ] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the sixteen Unique
Stunt Jumps for the Algonquin area of Liberty City and nearby areas:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| IV.4.A. Broker (BKR) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
[BKR-J17] - At the end of a bridge median
*****************************
Neighborhood: Algonquin Bridge.
Map: (F-4).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Go onto Saratoga Ave., get onto the Algonquin-Dukes
Expressway and head west toward the Algonquin
Bridge. When you get near the bridge then you will
see an overhead sign.
After you get past the sign then head toward the
middle of the road to get in line with the end of
the median. You must land on the pedestrian bridge
in the center of the Algonquin Bridge to get credit
for the Jump.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.4.B. Algonquin (AGQ) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
[AGQ-J18] - A metal ramp inside a parking lot
*********************************
Neighborhood: Northwood.
Map: (D-2).
Heading: Northeast to Southwest.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Xenotime St. and
Galveston Ave. At the west side of this
intersection is a parking area for an apartment
complex.
The Jump can be found at the southwest corner of
this parking lot. Start on the north or northeast
corner of the parking lot and get a good speed to
the Jump.
You must either land on Union Drive West or into
the construction site below to get credit for the
Jump.
[AGQ-J19] - An angled sidewalk at the end of a parking lot
**********************************************
Neighborhood: Northwood.
Map: (E-2).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Frankfort Ave. and
Exeter Ave. Head north from this intersection and
you should come up to an entranceway for a parking
lot for the apartment complex to your right.
At the east end of this parking lot is a set of
stairs. The ramp is to the right of these stairs.
You must land in the next parking lot to get credit
for this Jump.
[AGQ-J20] - A metal ramp at a road curve
****************************
Neighborhood: Northwood.
Map: (E-2).
Heading: Northwest to Southeast.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Exeter Ave. and Grummer
Road. From here, head east on Grummer Road.
When you get to the curve that turns southeast
toward the Northwood Heights Bridge then you should
see a parking lot of an apartment complex to your
right. The ramp is amongst the construction
barriers at the inside part of this curve.
You must land under the Northwood Heights Bridge to
get credit for the Jump.
[AGQ-J21] - A dirt pile in an old ruined building
*************************************
Neighborhood: Northwood.
Map: (E-2).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the northeast part of the Vespucci Circus
loop. To the north is the El-Train tracks.
Also to the north is a ruined building. The ramp is
inside this ruined building.
You can land on the El-Train tracks if you angle
slightly right as you approach. If you go straight
and fast enough then you can complete this Jump by
landing in the water.
However, if you slow up just a little, then you can
land on Grummer Road to successfully complete the
Jump.
[AGQ-J22] - A metal ramp near a railing
***************************
Neighborhood: East Holland.
Map: (E-2).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Vespucci Circus,
Astoria and Wardite St. Just east of this
intersection you will then see the ramp which is
near a railing.
Approach from Wardite St. then angle southeast as
you near the intersection so you can line yourself
up with the ramp. You may want to hit this ramp at
a fast speed so you can get over the railing on the
east side of Walnut Way.
You can still land on Walnut Way to get credit for
the Jump but you will hit the concrete railing and
hurt yourself.
[AGQ-J23] - A metal ramp in the middle of a median
**************************************
Neighborhood: Middle Park East.
Map: (E-3).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Obsidian St. and Union
Drive East. Just north of this intersection, on
Union Drive East, is a median under construction.
The ramp is in the south part of this median. Break
through the construction barriers then head to the
column for the pedestrian bridge to start your run.
You must land in the intersection of Union Drive
East and Obsidian St. to get credit for the Jump.
[AGQ-J24] - The end of an old ruined El-Train track
***************************************
Neighborhood: Purgatory.
Map: (D-3).
Heading: Southeast to Northwest.
Recommended Vehicle: NRG-900.
Directions: In order to reach this ramp you must get on top of
the El-Train track.
To get there you must head to the intersection of
Galveston Ave. and Garnet St. From the northeast
corner of this intersection, head east about
seventy feet to find a large alley with a set of
stairs to your left.
Climb up the stairs and enter a small park. Ahead
of you should be some construction barriers and the
ruined El-Train tracks.
Get onto the track and head north. You will
eventually end up going under a building then under
a covered walkway.
At this point the tracks will split. Take the left
track. As you get out from under this building then
you should see the end of the tracks which is also
the Jump.
Land on Union Drive West to get credit for the
Jump.
[AGQ-J25] - A metal ramp on a rooftop
*************************
Neighborhood: Hatton Gardens.
Map: (E-3).
Heading: South to North.
Recommended Vehicle: NRG-900, Hellfury or Zombie.
Directions: You should use a SLOW motorcycle (Hellfury, Zombie)
for this Jump. Head to the intersection of Albany
Ave. and Lorimar St.
At the east side of this three-way intersection is
the Liberty City Police HQ (Civilization
Committee). The ramp is on top of one of the
buildings here.
Entering this facility will result in a 4-Star
Wanted Rating so you need to be fast in doing this
Jump. You will be constantly shot at by ground
Police and helicopters as you attempt this Jump.
You may have to get off the bike and take down some
of them to get the heat off just enough to get the
Jump.
To start, go east through the entrance and angle
left towards the trees.
++IMPORTANT NOTE: There is a curb for the parking
area and you may cause the bike
to flip over if you hit it at a
fast speed so you need to go over
this curb slowly.
Then go north under a covered walkway and you
should see some stairs to your right. At about this
point you will get the 4-Star Wanted Rating.
Then go under a covered walkway and stop near the
stairs. Go up the stairs and head along the east
side of the building then turn the corners to go
along the south and west sides. Eventually you will
near the top of the covered walkway.
There is a small ramp that you need to use to get
onto the covered walkway. The trick is to jump onto
the covered walkway without overshooting it.
By using a slow bike, like a Zombie, then you can
get on top of the covered walkway easier. But, if
you want to use the NRG-900, then you need to go
VERY slow or you will overshoot the covered
walkway.
Jump on top of the covered walkway and head west.
This will lead you to a larger roof with a black
dome.
The Jump is just northeast of this dome. Get a
decent speed starting from the south part of the
roof then make the Jump.
Despite the very hostile Police shooting at you,
the actual Jump is easy. After making the Jump then
you need to get back out and lose the Wanted
Rating.
Fortunately, there is a ramp right at the end of
the Jump you can use to get back out into the
street. Then head to the Subway or Pay 'N' Spray to
get rid of the Wanted Rating (unless you manage to
outrun the Cops).
[AGQ-J26] - A tiny barge amongst a group of large barges
********************************************
Neighborhood: Humboldt River.
Map: (E-3).
Heading: South to North.
Recommended Vehicle: Tropic or Jetmax.
Directions: This is the first of two Jumps that require a boat.
If you go to your in-game map then zoom in on the
intersection of Albany Ave. and Manganese St.
From this intersection, go east into the Humboldt
River. You will see a group of three large barges
close together.
In this group you will see a very small barge. This
is the Unique Stunt Jump. This is a pretty easy
Jump to make when you hit it at a good speed.
[AGQ-J27] - A dumpster near the middle of Star Junction
*******************************************
Neighborhood: Star Junction.
Map: (E-4).
Heading: Northwest to Southeast.
Recommended Vehicle: NRG-900.
Directions: This dumpster is near the triangular median just
south of the center of Star Junction. Start at the
north part of Star Junction on Burlesque to make
your run.
You need to land past the next intersection on
Burlesque to get credit for the Jump.
[AGQ-J28] - A dumpster near an intersection
*******************************
Neighborhood: The Triangle.
Map: (E-4).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Jade St. and
Denver-Exeter Ave. Near the southwest corner of
this intersection is a dumpster which is the ramp
for the Jump.
Start at the intersection of Jade St. and Frankfort
Ave. to make your run. You have to land in the next
intersection to get credit for the Jump.
[AGQ-J29] - A traffic barrier in a building tunnel
**************************************
Neighborhood: Chinatown.
Map: (E-5).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Diamond St. and
Columbus Ave. At the west side of this intersection
is a tunnel that runs through a building.
At each end of this tunnel is a traffic barrier.
Start your run at the intersection of Diamond St.
and Bismarck Ave. to start your run. You must land
past the other traffic barrier to get credit for
the Jump.
[AGQ-J30] - A metal ramp inside an alley
****************************
Neighborhood: Fishmarket North.
Map: (E-4).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Emerald St. and Borlock
Rd. From here, head east on Emerald St.
After about fifty feet then you should see an alley
to your left. The ramp is at the north end of this
alley.
Start on the south side of Emerald St. to make your
run. You must land on Feldspar St. to get credit
for the Jump. Try to angle right when you get near
the ramp so you can land at the loading ramp while
avoiding the wall and hurting yourself.
[AGQ-J31] - A wooden ramp in the Humboldt River
***********************************
Neighborhood: Humboldt River.
Map: (E-4).
Heading: South to North.
Recommended Vehicle: Tropic or Jetmax.
Directions: This is the second of two Jumps that require a
boat. If you go to your in-game map then zoom in on
the area just south of Colony Island.
You should see a group of three large barges
pointing northwest. The ramp is on the docks just
west of the north-most barge.
This is a pretty easy Jump to make when you hit it
at a good speed.
[AGQ-J32] - A dumpster at the corner of a building
**************************************
Neighborhood: The Exchange.
Map: (E-5).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Amethyst St. and Albany
Ave. At the east side of this intersection is a
large building.
You will also see a pathway to the other side of
this building. At the east end of this path is a
dumpster ramp.
Start at Bismarck Ave. and Amethyst St. to make
your run. You must land on Union Drive East or
beyond to get credit for the Jump.
/=========================================================================\
0===========================================================================0
| IV.5. Places of Interest (Algonquin) [PLIQ] |
0===========================================================================0
\=========================================================================/
Listed below are places of interest within the Algonquin area:
0============0
| Split Sides \
0===============================================>
Location: Near the northeast corner of Jade St. and Frankfort Ave.
Neighborhood: Star Junction.
Map: (D-4).
Notes: This is the premier comedy club for Liberty City. Katt Williams and
Ricky Gervais are currently making appearances there.
0===========0
| Heli Tours \
0===============================================>
Location: At the north end of Flatfish Place.
Neighborhood: Castle Gardens.
Map: (E-5).
Notes: This is where you can take helicopter tours of Liberty City. Doing
them is NOT required for 100% Completion. However, there is an
Accomplishment for taking tours. This is further explained in the
next chapter.
0================0
| Rotterdam Tower \
0===============================================>
Location: At the southwest corner of Hematite St. and Denver-Exeter Ave.
Neighborhood: The Triangle.
Map: (D-4).
Notes: The tallest man-made structure in Liberty City. You can get to the
observation deck on the east side along Frankfort Ave.
0===================0
| MODO Clothes Store \
0===============================================>
Location: At the northeast corner of Vauxite St. and Exeter Ave.
Neighborhood: East Holland.
Map: (E-2).
Notes: A mid-range clothes store where you can buy ski jackets, knit
sweaters and moccasins. You can also play a game of QUB3D near
the register.
**NOTE: This place is closed in both TLaD and TBoGT.
0======================0
| Perseus Clothes Store \
0===============================================>
>>Location: At the southwest corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
>>Location: At the southeast corner of Amethyst St. and Amsterdam Ln.
Neighborhood: The Exchange.
Map: (E-5).
Notes: A very high end and expensive clothes store. It is highly
recommended that you buy a nice suit and shoes at either location
since some of the missions require that you dress up real nice.
**NOTE: These places are closed in both TLaD and TBoGT.
0======================0
| Grotti Car Dealership \
0===============================================>
Location: At the southeast corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
Notes: This is a dealership that specializes in high end sports cars. You
can steal one from here if the need or desire arises.
0===========================0
| Highspeed Highway Car Wash \
0===============================================>
Location: At the northeast corner of Hell Gate and West Way
Neighborhood: Purgatory.
Map: (D-3).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
/=========================================================================\
0===========================================================================0
| IV.6. Accomplishments (Part Two) [ACAT] |
0===========================================================================0
\=========================================================================/
Now that Algonquin is opened there are some more Accomplishments to go for:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.A. "Sightseer" Accomplishment \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Go to Heli Tours which is at the southeast part of Algonquin. There are six
landing pads but only five are used (the northernmost one is not used).
Each of the five landing pads offer a different tour of the city. Only three
of them have helicopters at any one time so, after taking the available
tours, then leave and come back to see if any helicopter is sitting on a
previously empty pad.
In order to get this Accomplishment, you must take all five tours. Each tour
costs $150. After you get the Accomplishment then load up a previous save
game to get your money back.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.B. "Under the Radar" Accomplishment \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This is the earliest you can try for this Accomplishment. Basically, what you
need to do is fly under fourteen bridges to get this Accomplishment.
Jack a helicopter from Heli Tours. When you fly under a bridge then you will
see trophies appear at the bridges you need to fly under on both your radar
and the in-game map.
When you head into the Alderney area then you will get a 6-Star Wanted
Rating. Even so, the Police won't bother you much.
Most of the bridges are very easy to fly under. However, the Mandrel Rd.
bridge in Alderney is tough to fly under. It may be best to wait until after
you open Alderney to try for this bridge.
If you manage to attain the Accomplishment with a 6-Star Wanted Rating then
reload a previous save game to get rid of the Rating.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.C. "Finish Him" Accomplishment \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This Accomplishment requires that you do ten Melee Counters in four minutes.
To do a Melee Counter, wait for your opponent to throw a punch then press the
A Button (Xbox 360) or X Button (PS3) to dodge then press the B Button (Xbox
360) or Circle Button (PS3) to Melee Counter.
While there have been several ways to do this, I have heard that Heli Tours
is a good place to do this Accomplishment.
This is best done in the daytime. There is usually a line of people waiting
to go on the tours. There is also a velvet rope that holds the line of people
in place.
Get on the outside of this rope, target someone and punch him to get things
started. The velvet rope keeps them from moving forward toward you should you
need to back away. You can do two Melee Counters on a target.
When you knock somebody out then target somebody else and fight again. I
managed to get this Accomplishment here in a little over a minute.
In addition, the chances are very low that the Cops will be sent to stop you.
This makes this place even better to do this Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.6.D. "Rolled Over" Accomplishment \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
This Accomplishment is awarded for doing five car rolls in one crash. This
Accomplishment is tough to get because there is not a 100% reliable way to
acquire this one.
However, there is a way to do it without having to go onto the tarmac at
Francis International Airport (the yellow signs are a popular way to get this
Accomplishment but you have to dodge the Police while trying for it and I
have not been able to get it this way).
This alternate method involves the use of Jump [BKR-J17] (at the Algonquin
Bridge). I should note that I saw this done on YouTube so I cannot take full
credit for this method but it does work.
First, get a fast car. Take a Turismo from Grotti Autos in Middle Park East.
Second, drive to a point about a mile east of the Jump then speed toward it
in the westbound lanes (going with the flow of traffic - go onto the shoulder
to prevent collisions with cars during your approach).
What you want to do is angle your car as you approach the Jump and hit it
with the two right wheels. If you do this correctly then you will corkscrew
as you fly in the air to the southwest.
You may also hit the part of the bridge with multiple columns but that is
okay. You will most likely continue to spin as you bounce off of it. You may
also land in the water but that seems to help your chances I think.
I managed to get the Accomplishment on my first try. Considering all of the
other methods I have tried and failed with (except with the Swing Set Glitch)
this is probably the best method overall to acquire this Accomplishment.
/=========================================================================\
0===========================================================================0
| IV.7. Most Wanted (Algonquin) [MWAG] |
0===========================================================================0
\=========================================================================/
In this chapter I go over the Most Wanted criminals in the Algonquin area of
Liberty City. As before, you need a Police car so you can access the Police
Computer:
0=============0
| Shon Kikuchi \
0=====================================>
Wanted for: Gang Related Violence.
Location: North Holland.
Notes: When you approach his location then he will drive away in a car.
Drive-by him with an SMG until you get his car to flame or wreck.
Then shoot him as he tries to leave the car.
0===========0
| Jimmy Kand \
0=====================================>
Wanted for: Gang Related Violence.
Location: Northwood.
Notes: He is laying down in one of the rooms on the second floor of an
apartment building. He has several friends hanging around but, as
long as you do not have a weapon out, they will leave you alone. Go
up to Jimmy, switch to a Knife and quietly stab him to death.
0=============0
| Simon Nashly \
0=====================================>
Wanted for: Racketeering.
Location: Fishmarket South.
Notes: Simon and his gang are holed up at the Pier 45 shopping center.
There six men in total you have to kill.
Stay at a distance and use a Sniper Rifle to pick off those you can
see. Then go into the center and use the SMG to go around and pick
off the rest.
0================0
| Tommy Francovic \
0=====================================>
Wanted for: Racketeering.
Location: Castle Garden City.
Notes: When you get near his location then he will take off on a
motorcycle. Either drive-by him until he dies or crashes. Or knock
him off his bike with your car. Then run him over to complete the
assignment.
0=============0
| Barry Lamora \
0=====================================>
Wanted for: Human Trafficking.
Location: Colony Island Apartments.
Notes: He has two goons near the corner of Leapers Bridge. Use the Assault
Rifle and carefully pick them off using the concrete railing as
cover.
Barry himself is near a construction area just north of the
apartments. Approach the area in the car and drive-by him to
complete the assignment.
0==============0
| Lino Friddell \
0=====================================>
Wanted for: Hit and Run.
Location: Middle Park.
Notes: When you approach the area then Lino and two buddies will get into a
vehicle and drive off. The thing here is that they behave as if you
weren't even there even as you pump the car full of holes.
This makes this assignment easy as you drive-by and either destroy
the vehicle or kill them while they are inside the vehicle.
0===========0
| Juan Haimo \
0=====================================>
Wanted for: Burglary.
Location: Star Junction.
Notes: When you get near him then Juan and two buddies will speed away on
motorcycles. However, Juan will go first.
Then his two buddies will SLOWLY follow him. Let Juan go for the
moment.
Drive-by the two buddies and kill them. Then catch up to Juan and
knock him off his bike and run him over to successfully complete the
assignment.
0=============0
| Darren Covey \
0=====================================>
Wanted for: Arms Dealing.
Location: Purgatory.
Notes: Darren and several buddies, with their cars, are in the second level
of the parking garage for The Golden Pier. They are all armed with
Assault Rifles.
Drive into the garage a short distance and use the SMG while inside
your car to pick them off and successfully complete this assignment.
0============0
| Leo Brodell \
0=====================================>
Wanted for: Drug Trafficking.
Location: East Holland.
Notes: There are six goons at an apartment complex. When you go inside then
two of them will come down to attack you.
Take them down with the SMG. Then slowly creep up and take down the
one goon between you and the roof.
There is one goon just before the roof. Run up and take him down
before he can go up to the roof.
Then creep up to the roof, open the door and pick off the remaining
two goons to complete the assignment.
0==================0
| Christov Mahonvic \
0=====================================>
Wanted for: Grand Theft Auto.
Location: Fishmarket South.
Notes: Christov and several of his friends are holed up at the Sanitation
depot near the Pier 45 Shopping Center. Stay some distance outside
the garage entrance and use the Sniper Rifle to pick most of them
off.
There is one you can't get from your vantage point. Switch to the
Assault Rifle, creep up and get the last guy into view then nail him
to complete the assignment.
After completing all of the Most Wanted for Algonquin then park the Police
car back at your Safehouse for future use.
With all of this done, it is time to go back to the Main Story starting
with.....
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| IV.8. Brucie Kibbutz [BRKZ] |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
Brucie Kibbutz owns a car remodeling shop (in reality a chop shop) in East
Hook. He is also linked to weightlifting and illegal street racing
subcultures.
Brucie also takes (and deals) steroids and can become very aggressive as a
result. Finally, he likes to spend a lot of time in nightclubs, especially
Maisonette 9, and spends lavishly.
Brucie also has a brother, Mori (whom you do some missions for in "GTA IV:
The Ballad of Gay Tony"), who is even more whacked out than he is. This may
help explain why Brucie is the way he is.
Brucie's first mission can be found at his shop in East Hook.....
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B1. "Search and Delete" (Brucie Kibbutz) |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0=======================>
Brucie needs Niko to whack somebody before he gets on the stand. Brucie
also tells Niko that he needs a Police car to get at the Police files to
find the person.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
Use the Police Car you should have saved at your Safehouse after doing the
Vigilante Missions (or steal another one before doing this mission).
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Get to the Police car. When you get inside the Police car then Niko calls
Brucie.
Brucie tells Niko that the guy he wants is Lyle Rivas. Access the Police
Computer. Go under Search Police Records then Search by Name.
Type in "Lyle Rivas". After the computer finishes searching then press the
A Button (Xbox 360) or X Button (PS3) to put Riva's location on the radar.
When you get to his apartment then park near the front door then get out.
Go to his door and you will see a cutscene of Rivas jumping out of the
bathroom window.
Now you have to chase him in your Police car. Use the SMG to take
occasional shots at his car when the opportunity presents itself.
He will head up the wrong way on the Algonquin-Dukes Expressway. Watch out
for the taxi as you head up the ramp. Then he will cut back to the correct
lanes. Keep close and continue to take shots when you can.
He will lead you into the Francis International Airport area. Near the Main
Terminal he will smack a large truck that will spill some barrels. Stay on
the left side of the road here as the truck will cut across the right lane
and head toward the tarmac area.
Lyle will then head back onto the expressway. If you managed to shoot his
car up enough then you may finally nail him on the expressway to
successfully complete this mission.
0=======0
| Reward \
0=======================>
$3,500.
In addition, you can now buy the Pump Shotgun from the Gun Stores for
$1,200.
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B2. "Easy as Can Be" (Brucie Kibbutz) |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0=======================>
The guy Niko whacked for Brucie in the last mission has a car worth
stealing up in Steinway. Brucie wants Niko to go get it. No risks
involved.....
0========0
| Weapons \
0=======================>
SMG (100+ rounds).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head up to Yorktown Ave. in Steinway. Park at the marker and go get the
car.
When you enter the car then a couple of cars show up with some of Lyle's
friends. They order you to get out. No risks, indeed.
Stay inside and use the SMG, in drive-by mode, to take down the goons
behind you. After that then take down then goons inside the car in the
street.
Then go down the alley and hang a left. When you get to the street, stop.
To your left is another car with two more goons. Shoot the goons inside
that car.
If you get any Wanted Ratings during this mission then you must get rid of
them before you are allowed to place it in the lock-up.
From there, it is smooth sailing to Brucie's lock-up. When you get there
then you successfully complete the mission.
0=======0
| Reward \
0=======================>
$3,500.
You will also get a phone call from Brucie concerning Roman's gambling
problem.
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B3. "Out of the Closet" (Brucie Kibbutz) |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0=======================>
It turns out that Lyle Rivas, the guy that Niko whacked earlier, has a
cousin who owes Brucie a lot of money and has threatened to kill him. It
also turns out that this cousin is gay and is in hiding.
So Roman, who is visiting Brucie, makes a gay profile for Niko, on
Love-Meet.net, to lure this guy out of hiding.....
0========0
| Weapons \
0=======================>
Pistol.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
This is a two-part mission.
Head to the Tw@ Internet Cafe. When you get there then you are told to go
to Love-Meet.net and find French Tom, your target.
Go online and to Love-Meet.net. Go to Male and find French Tom then click
on More then click on Date. You now have to log off and wait for French Tom
to reply.
At this point you have completed Part One of this mission. It will take
some time for French Tom to reply.
You will also see Manny's mission thread re-appear on the map. But, for
now, I will go around and gather more weapons for my arsenal.
After several game hours then return to the Tw@ Internet Cafe to check your
e-mail. If he has responded to your e-mail then you send a positive
response.
He will be at the 69th St Diner at a predetermined time. This will be added
to your Organizer on your Cell Phone. It will remind you when it is almost
time for your date.
This will start Part Two of this mission.
When you get to the diner, at the appropriate time, then park your vehicle
up against the east door. This will be useful for later.
When the heart appears on the Diner, on the radar, then you can go in. Go
inside and wait for French Tom. However, even of the heart doesn't show up,
you can still go inside for French Tom. This will speed up the process.
When the two of you start talking then get up, switch to your Pistol and
kill French Tom. If you don't kill him then he will make a break for the
east door.
But, since you blocked it with your vehicle, then he can't get out and you
can kill him at the door. You will also get a 1-Star Wanted Rating.
Get out of the Diner and get the vehicle you used to block the door then
leave the area. When you get rid of the Wanted Rating then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$6,750.
This will open up online dating where Niko can meet up with other women to
date. However, I will not cover that because it doesn't contribute to 100%
Completion and there is too little reward for it.
Now let's go back to Manny's missions.....
/EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME\
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
| >ME3. "The Puerto Rican Connection" (Manny Escuela) |
0MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEM0
\EMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME/
0=========0
| Overview \
0=======================>
The people that Manny used to roll with have been talking some bad stuff
about him and Manny wants Niko to silence them.....
0========0
| Weapons \
0=======================>
RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Algonquin Bridge. The targets are on the train just heading
into Broker. You now have to follow the train.
Follow the train on the roads under the El-Train track as much as possible.
The targets will get off at the Schottler Station. They will head for a car
parked at the northwest entrance of the station.
Stand across the street and wait for them to enter the car. Then blast it
with the RPG to successfully destroy the car and its occupants to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$1,500.
You will also get an unknown message requesting that Niko meet him at the
pier in Castle Gardens. This will spawn a "?" at the pier at the south part
of Castle Gardens.
At some point after that then you will get a phone call from Elizabeta who
wants Niko to come to her place. This will re-open Elizabeta's missions.
And you will also spawn some more.....
/=========================================================================\
0===========================================================================0
| IV.9. Random Characters (Multiple) [RNMT] |
0===========================================================================0
\=========================================================================/
After completion of the mission "The Puerto Rican Connection" (Manny Escuela)
then you will spawn four more Random Characters:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.9.A. Ilyena Faustin \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Reward: Nothing |
0=================0
Ilyena Faustin is the widow of the late Mikhail Faustin who you killed
earlier in the game.
She can be found at the Boardwalk at Firefly Island (Broker). She is still
recovering from the death of her husband. The money is gone and all that they
had has been repossessed.
She and her daughter are living in a one room apartment now. She is also
upset that her daughter is seeing another boyfriend who is trying to take
advantage of her.
Out of guilt, Niko agrees to deal with the boyfriend but she requests no more
killing.
Head up to the Boyfriend and, after the cutscene ends, then chase him and
beat him up. This will successfully complete the encounter.
You must do Ilyena's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.9.B. Hossan Ramzy \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Reward: $500 |
0==============0
Hossan Ramzy is the guy you became friends with while on the boat heading to
Liberty City.
He can be found selling knockoff merchandise at the southwest corner of
Frankfort Ave. and Garnet St. in Suffolk (Algonquin). While talking to Niko,
Hossan is interrupted by a phone call and now needs to pick up some money.
Take Hossan to Castle Drive to pick up his back pay. When they get there
then Hossan is screwed out of his pay and now you have to chase the guy down.
Drive-by the car until either you kill the guy or get him to escape the
vehicle then kill him. When you kill him then he will drop Hossan's Wages.
Pick it up then take Hossan to an alley on Feldspar St. When you do that then
the encounter is successfully completed.
You will be given $500 as a reward.
You must do Hossan's encounter for 100% Completion and get closer to the "No
More Strangers" Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.9.C. Pathos \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Pathos is a struggling rap artist with some anger control issues. He can be
found in Star Junction (Algonquin) and has two encounters:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
You can find Pathos under the Thespian Theater marquee on Denver-Exeter
Ave. While Pathos is trying to sell his stuff to Niko, he gets heckled and
now Pathos chases the guy down.
Follow Pathos into an alley where he fights two punks. Use your Pistol and
take them both down to successfully complete the encounter.
0=================0
| Second Encounter \
0=====================================>
| Reward: Nothing |
0=================0
You can find Pathos near the statue at the north end of Star Junction close
to Denver-Exeter Ave. He just cut a new CD.
But another heckler annoys him and he goes off to confront him. However,
Pathos is shot by the heckler and now you have to deal with two Pistol
wielding punks.
They stay near the Newsstand and are easy to pick off with your own Pistol.
After killing them then you have to take Pathos to the Hospital.
Get your car and get close to him so he can get in. Then take him to the
hospital.
When you get there then the encounter is completed. It should be noted that
he will later send you an e-mail thanking you for your help.
You must do Pathos' first encounter for 100% Completion and get closer to the
"No More Strangers" Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.9.D. Sara \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Sara is a housewife with a severe image problem. She can only be found at
night after 8 PM and has two encounters:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
You can find Sara on Back Passage in Suffolk (Algonquin). She is recently
divorced and wants a ride home.
Along the way she tells you about taking her ex to the cleaners thanks to
all the holes her lawyer found in the pre-nup agreement. When you get to
her home then you find her ex near the door.
He then attacks you. You can do anything you want to him but I prefer to
beat him up. When you finish with him then the encounter is ended.
0=================0
| Second Encounter \
0=====================================>
| Reward: $1,000 |
0================0
She can be found near the Pier 45 Shopping Center in Fishmarket South
(Algonquin). She doesn't remember their previous encounter because she was
wasted.
She now wants Niko to get her a package from the Perseus Clothes Store. But
he declines and she pitches a nasty fit.
He relents and goes to get the package. When he gets there then he finds
that he has to pay five hundred dollars to get the package.
Either pay him or just beat him up to get it. Pulling out a firearm is a
bad idea as the assistant quickly runs out of the store and you must chase
him down.
After getting the package then head back to Sara to complete the encounter
(lose any Wanted Rating you may get for beating up the assistant first).
You must do Sara's first encounter for 100% Completion and get closer to the
"No More Strangers" Accomplishment.
Now back to the Main Story.....
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ3. "The Snow Storm" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
\ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview \
0=======================>
When Niko arrives he then finds Little Jacob and Elizabeta arguing. Some
people who Little Jacob introduced to Elizabeta have ripped her off and she
is plenty mad about it.
Niko agrees to get Elizabeta's coke back to calm the situation.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the Old Hospital on Colony Island. When you get there then you are
treated to a cutscene.
After the cutscene ends then you are to kill anybody that gets in your way.
Go around the west side of the Old Hospital and to the south side. There is
a ladder you can climb to get to the upper level.
Use the Carbine Rifle to pick off the goons you can see on the upper level.
Shoot the red propane tanks to make them explode and take down some of the
goons on the lower level.
After killing as many of the goons as you can from the upper floor then
drop down to the lower level and take down the remaining goons one by one.
You will find two of them in the room with the coke plus some Body Armor.
But don't take the armor yet.
When you get rid of all of the goons then grab the armor and the coke. But
the moment you do that then the Cops show up and you must get out. You are
then hit with a 3-Star Wanted Rating.
The best thing to do is not fight the Cops, just run out as fast as you can
and go through the break in the fence leading to the water. Jump into the
water to find a Jetmax boat.
Climb in, speed off and lose the Wanted Level. After you lose the Wanted
Rating then Niko calls Little Jacob. Little Jacob is meeting someone in
Chase Point who says that this person knows him and mentions how strange
that is.
This meeting is where you have to go next. Little Jacob is in the alley
behind the Sprunk Warehouse.
When Niko meets him then they are surprised when they are approached by
Michelle. It turns out that Michelle is actually an government agent and it
is her job to watch Niko.
She also wants the coke to give to her employers. This revelation,
obviously, upsets Niko greatly. But Michelle also tells Niko that her
employers have some use for him otherwise they would've taken him down too.
After taking the coke from Niko then Michelle lets the two of them go. This
also ends the mission successfully.
0=======0
| Reward \
0=======================>
$2,500.
This also ends the dating relationship between Niko and Michelle.
/ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ4. "Have a Heart" (Elizabeta Torres) |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
\ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/
0=========0
| Overview \
0=======================>
Elizabeta is worried about the Police going after her. Niko isn't worried
but Elizabeta snorts some coke to calm herself. Then Manny shows up, barges
in and gives Elizabeta a hard time.
But, when Manny turns to ask Niko why he's there, then Elizabeta pulls out
a Pistol and kills Manny and his cameraman with shots to the head. Now Niko
has to help clean up the mess.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Take the car, with Manny's and the cameraman's bodies, to the Doctor in
Steinway. Be patient with your driving.
If you hit anything then the trunk will pop open and everybody will see the
bodies. If the Cops see them then you will get a Wanted Rating.
If the trunk pops open then stop the car, go to the trunk and press the
Left Bumper (Xbox 360) or L1 Button (PS3) to close it. You may want to find
an isolated alley and gently hit the wall a few times to pop the trunk and
listen to Niko's amusing comments as he closes the trunk ("I can't believe
I got a genuine celebrity in the back of my car.").
Along the way you will get a call from Little Jacob wanting to go and get
food. Just hang up. This is part of the mission script and will not affect
Niko's friendship with Little Jacob.
Just stay with the traffic flow and pay the toll at the Toll Booth. After
you arrive at the Doctor then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$3,000.
When Niko calls Elizabeta, he finds her very paranoid about the heat
closing in. She also remarks that "this particular party is ending". This
completes Elizabeta's missions.
This, of course, also ends Manny's missions.
You will also get two phone calls from Mallorie. This first one concerns
Michelle being a federal agent. She didn't know about that and apologizes
to Niko.
The second phone call from Mallorie concerns Elizabeta. The Feds caught her
and she is going to be doing some hard time, especially since she also
killed Manny.
Now let's head over to that mystery contact in Castle Gardens.....
/?????????????????????????????????????????????????????????????????????????\
0???????????????????????????????????????????????????????????????????????????0
| >?1. "Call and Collect" (?) |
0???????????????????????????????????????????????????????????????????????????0
\?????????????????????????????????????????????????????????????????????????/
0=========0
| Overview \
0=======================>
The mystery contact is Officer Francis McReary. He knows a lot about Niko.
Too much. Turns out that Officer McReary is being blackmailed. He wants
Niko to take care of the blackmailer.....
0========0
| Weapons \
0=======================>
Pistol.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Viewpoint off of Union Drive East. When you get there then Niko
calls Francis and gets the number for the blackmailer.
Niko is to call him and see who answers their cell phone. Francis then
texts Niko the number. It will be in the Phonebook of your Cell Phone.
Head down near the Hot Dog Stand then call the number. One of the people
sitting on a park bench will stand up trying to answer their cell phone.
If he answers and you hear him trying to talk to you then he is the
blackmailer. Hang up the phone and kill the blackmailer with your Pistol.
After you kill the blackmailer then grab the Storage Device he drops. Then
get rid of the Wanted Rating you get for killing the blackmailer.
When you get rid of the Wanted Rating then take the Storage Device to
Francis. After you give him the Storage Device then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$1,000.
You also get a call from an unknown number. It is Packie Mcreary and he is
always looking for a few good men. This also opens up his missions.....
/MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| IV.10. Packie McReary [PKMY] |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
\MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/
Packie McReary is the guy you helped earlier in the mission "Luck of the
Irish" (Elizabeta Torres). He is the youngest member of the McReary family.
Packie is also suspected in a number of robberies and is believed to be
working a muscle for the Pegorino Crime Syndicate. In addition, Packie is
also a brother of Officer Francis McReary.
Packie's first mission can be found at his house in Meadows Park.....
/MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM1. "Harboring a Grudge" (Packie McReary) |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
\MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/
0=========0
| Overview \
0=======================>
Niko walks into a conversation between Packie, his mother, and his sister,
Kate. After introducing Niko to the two of them then Packie chases off the
two women and discusses business with Niko.....
0========0
| Weapons \
0=======================>
RPG, Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the docks in Algonquin. As you head to the Harbor Warehouse then
Packie fills you in. There is a boat that contains some stuff coming in
from the east. The info comes courtesy of some Italian named Ray Boccino.
When you get to the Harbor Warehouse then you have to climb onto the roof.
Once you get onto the roof then you will see a cutscene of the boat coming
in.
The boat is bringing in cloned medication. The medication is being placed
onto a truck. The plan is to steal that truck.
The game also wants you to go down to ground level. But just stay on the
roof. It is more advantageous that way.
There are a bunch of Triads on the ground near the Warehouse. You should
see a group of three not far from your position.
Use the RPG and shoot this trio to get thing started. This will also stun a
lot of those who weren't killed.
A couple of them will take cover behind a pallet near the garage door. Use
a rocket on that to kill them then switch to your Carbine Rifle.
Start picking off the survivors with the Carbine Rifle from your current
position. There are two of them near the boat.
They can take off a lot of Armor if you are too busy with the others. Take
them down first then go after the rest.
There is one who will be close to a container crate close to your position
plus one inside the warehouse. Take them both down then head to the west
part of the roof.
When you get to the west side of the roof then look inside the garage for
additional Triad. If there is none then jump down to the lower roof. If
there are Triads inside the garage then take them all down.
After that then head down to ground level and take cover using the nearby
security booth. Two to three more Triad will come out of the garage.
Next, head to the garage. Just when you get inside then turn left and you
should see the office. There are a couple of Triad near the office door.
Take them both down. Use the Health inside the office if you need it.
Now get in the truck and wait for Packie to enter. You need to take the
truck to a place on Union Drive West.
As you drive then you will be attacked by some more Triads but they won't
cause any problems (especially if you follow the GPS route). However, if
they cause too much trouble, then you will be instructed on how to use
Grenades from a vehicle.
When you drop the stuff off in the lock-up then you will meet Ray Boccino.
This will also successfully complete the mission.
0=======0
| Reward \
0=======================>
$7,500.
/MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM2. "Waste Not Want Knots" (Packie McReary) |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
\MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/
0=========0
| Overview \
0=======================>
When Niko arrives at the McReary House, he finds Packie with some friends.
They plan to rob the Mafia. And, after some persuasion, then Niko decides
to join in on the fun.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
Get a four door car prior to going to this mission.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Take Packie and friends to the Waste Depot on Colony Island. As you drive
along then listen to the stories about the McReary family, especially about
Francis and Gerry.
When you arrive then you have to follow Packie into the Depot. Switch to
your Carbine Rifle. Just before jumping the fence then you may see one of
the guards through the fence. Pick him off then jump the fence.
At this point you will get into a firefight with many guards (who won't
show up on the radar). Pick them off with headshots using the Carbine
Rifle. Use single shots to conserve ammo.
When you get rid of all of the outside guards then you have to go inside.
When you get inside then there are more guards to get rid of. From the
door, pick off the two above you and to the right.
Then progress through the building and pick off the guards as you come to
them. Go up the stairs and pick off any guards on floor level from above.
Take down the guard who is shooting at your friends from the catwalk. This
should be the last guard.
Go inside the office and pick up the money. When you do then you will be
ambushed by more Mafia. However, they will infinitely generate so you can't
just clear them out and leave.
Just run out the door you came in and head towards Packie who is on the
dock. Take down any Mafia you come across.
When you get to the dock then you will have to swim out to a boat. Swim out
to the boat and climb in. Wait for Packie to climb in then speed out to a
dock at Steinway.
When you reach the dock then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$8,000.
Shortly after this mission then you will get a call from Packie suggesting
that you date Kate. Kate is now available for dating if you want to.
It should be noted that you do *NOT* need to date Kate for 100% Completion.
You also do *NOT* need to date Kate at all. It will not affect the Main
Story.
You will also get a call from Ray Boccino wanting you to come down to his
place for some work. This opens up Ray's missions.
You will also get two text messages from Packie. The second one is the most
important in that he has a big job planned that requires you to wear a suit
and nice shoes.
Get to your Safehouse and switch to your suit (if you have one). Then head
to Packie's place between 6 AM and 7 PM to pick up the next mission.....
/MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM3. "Three Leaf Clover" (Packie McReary) |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
\MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/
0=========0
| Overview \
0=======================>
Niko is introduced to Gerry, the head of the McReary family, Derrick
McReary, one of Packie's brothers, and St. Michael, another brother of
Packie's. After that then Niko and the gang head out to do the job at
hand.....
0========0
| Weapons \
0=======================>
RPG, Carbine Rifle.
0==========0
| Prep Work \
0=======================>
Get a four door car prior to going to this mission.
0======0
| Notes \
0=======================>
You MUST be wearing a nice suit and shoes for this mission. Head to the
Perseus Clothes Store to get the suit and shoes if you haven't done so
already.
In addition, you need to pick up this mission between 6 AM and 7 PM.
This mission is also the starting point for "The Ballad of Gay Tony" ("I
Luv LC") as we see Luis Lopez amongst the group of people in line as the
bank is being robbed.
0=========0
| The Plan \
0=======================>
The group are to go to the bank of liberty in Algonquin. They are going to
rob the bank and Packie lays out the plans on the way there.
When you get to the bank then you will be treated to a lengthy cutscene.
Derrick plants the explosives and the timer begins to count down.
As this is happening then the brothers begin to argue. While they are
arguing then one of the hostages pulls out a gun and kills Michael. Then
the vault blows as the hostage is shot dead.
After the cutscene ends then you regain control and you must go down and
get the money. You will also get a 5-Star Wanted Rating.
When you get out of the vault then you have to battle the Cops who have
barricaded the place. From the front door, use the RPG and blow up the Cop
cars in front of you. This will get rid of most of the Police.
Now head into the nearby alley following Packie and Derrick. There are too
many Cops and you must get rid of them before proceeding through the alley.
Use the Carbine Rifle to thin out the Cops ahead and use a Grenade on the
car at the end of the alley.
According to Glen T. Winstein you only need to kill the Cops that are the
red blips on the radar to proceed but it is always best to clear as many of
the Cops as you can to make things a bit easier as you move forward.
Next, head into the next road and you will have to battle three more cops.
Near the front of the Cop car is some Body Armor. After taking down the
Cops then grab the Body Armor and follow Packie.
Next, head into the next road which is quickly being barricaded by the
NOOSE. Use headshots on the SWAT as they approach. When you clear them out
then head into the next road.
Once again, you have to battle some more Cops. Thin this group out then
head into the nearby alley.
At this point you will have a Annihilator helicopter on your tail. But
Packie decides to lose it by going into the Subway.
Follow Packie into the Subway. Take down the two Cops ahead of you. Once
you get near to the turnstiles then you have to face four more Cops. Stay
at the corner and pick them off as they get out of cover.
When you clear that wave then you have to deal with several SWAT who will
come up the stairs from the subway platform.
Stay at your current position and nail them as they come up. Some will fall
down the stairs as you shoot them. This will hurt them and make it easier
to kill them when they try to get back up the stairs.
When you get rid of them then go through the turnstiles and use the nearby
Health, which is on a pillar, if you need it. Head down to the Subway
platform.
On the opposite side is a pair of Cops. After you take them down then four
more SWAT will head down the stairs. As you take them down then Packie and
Derrick will make a run for it on the tracks. After you kill the SWAT then
jump down onto the tracks and follow Packie and Derrick.
When you get onto the tracks then stay in-between them or you may risk
being run over by a train. Once in the tunnel then you have to face more
SWAT as they try to follow you.
Stand your ground and kill them all. Go for as many headshots as possible.
When you clear them out then follow Packie and Derrick to the Service
Tunnel.
If you thought about running up the tunnel to clear the 5-Star Wanted
Rating, forget it. Even though you are in the tunnel you are still "seen",
meaning that the Wanted Rating stars are white, so you can't get rid of it.
Plus if you go too far away from Packie then the mission will be failed.
When you get to the Service Tunnel then go up the stairs. About halfway up,
the 5-Star Wanted Rating will turn into a 3-Star Wanted Rating. But, most
importantly, the stars are now gray, meaning that you are no longer "seen"
by the Police.
Now go back down to the tracks. This time, Packie and Derrick will follow
you. Once on the tracks then head either north or south to get out of the
Wanted Zone.
When you get out of the Wanted Zone and get rid of the Wanted Rating then
head up any subway station to get back to street level. Then grab any four
door car and drive the three of you back to Packie's place to successfully
complete the mission without any more interference from the Police.
0=======0
| Reward \
0=======================>
$250,000.
You will also get a call from Gerald McReary who is impressed with your
efforts and has some work for you. This opens up his missions.
In addition, you will get a call from Packie asking Niko to go to his
brother Derrick who is hanging out in a park in Actor. This opens up
Derrick's missions.
Also, Packie will become your friend. I will go into a little more detail
into that later.
Plus, you can now buy Carbine Rifles from the Gun Stores for $5,000.
And, finally, you will get the "Full Exploration" Accomplishment. Why?
Because, at this point in the game, you have finally unlocked.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| V. Alderney [ADNY] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Alderney is the westernmost area of the Liberty City metropolis.
The Westdyke neighborhood is where you can find many large homes and
mansions. An old abandoned casino is at the very north end of this
neighborhood.
Alderney City is the main business center of Alderney with multiple
skyscrapers and large businesses.
Acter and Tudor is where most of the middle lower class people live.
Port Tudor is the main shipping docks for Alderney and Liberty City in
general.
Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).
/=========================================================================\
0===========================================================================0
| V.1. The Order of Things (Part Three) [TDPE] |
0===========================================================================0
\=========================================================================/
After opening the Alderney area, I am going to focus on the Flying Rats and
Unique Stunt Jumps before returning to the Main Story. At this point I have
opened SIX mission threads. When I return to the Main Story then I will start
with the oldest which is Brucie then move onto Playboy X.
Now let's begin our exploration of the Alderney area of Liberty City by
going over the.....
/=========================================================================\
0===========================================================================0
| V.2. Alderney Weapons, Items, and Food [AYWI] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for the Alderney area of Liberty City:
/#########################################################################\
0===========================================================================0
| V.2.A. Algonquin |
0===========================================================================0
\#########################################################################/
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Booth Tunnel \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a turnaround inside the north part of the Booth Tunnel.
Map: (D-3).
Directions: Go onto Asahara Rd. and head east into the Booth Tunnel.
Shortly after the turn going south then you should find a
turnaround which should be to your left. The Micro-SMG is
on the ground in this turnaround.
/#########################################################################\
0===========================================================================0
| V.2.B. Alderney |
0===========================================================================0
\#########################################################################/
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Westdyke \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On a lower rooftop of the abandoned Casino.
Map: (C-1).
Directions: Head to the intersection of Beaverhead Ave. and Sacramento
Ave. From here, head north on Beaverhead Ave. and take the
road curve going west.
After a short drive then you should see the large Casino
complex appear on the right side of the road. Turn right
and go down the bridge leading to the Casino.
There is a set of stairs at the northeast part of the
Casino. Go up to the lower rooftop level.
Ahead of you should be a ladder leading up to the next
rooftop level. But turn left instead.
You should see a small dome that sits above the Casino
entrance. Climb the short wall near it and go around to the
other side of the Casino.
Look right and you should see another ladder that leads to
the higher rooftop level. In the corner, not far from the
ladder, is the Pistol.
>>Pistol
******
Location: On top of a small shed inside the backyard of a large house.
Map: (C-1).
Directions: Head to the intersection of Owl Creek Ave. and Cariboo Ave.
At the north side of this intersection is a large house.
Go north through the driveway entrance then angle northeast
so you can go between the house and the rock wall. Head
forward through the narrow gap and stop when you get to the
back fence.
Turn left and climb the fence ahead of you. After climbing
the fence then you will be on top of a small shed and the
Pistol will be at your feet.
>>Micro-SMG
*********
Location: Behind a Cluckin' Bell billboard in the parking lot of a
Burger Shot.
Map: (C-1).
Directions: Head to the intersection of Sacramento Ave. and Beaverhead
Ave. At the northwest corner of this intersection is a
Burger Shot.
Behind the Burger Shot is the back parking lot. There are
two billboards there.
One of them is for Cluckin' Bell. The Micro-SMG can be
found behind this billboard.
0=======0
| Health \
0=====================================>
>>Location: Inside the abandoned Casino near a set of stairs.
Map: (C-1).
Directions: Head to the intersection of Beaverhead Ave. and Sacramento
Ave. From here, head north on Beaverhead Ave. and take the
road curve going west.
After a short drive then you should see the large Casino
complex appear on the right side of the road. Turn right and
go down the bridge leading to the Casino.
The entrance leading inside is on the south side. Go inside
and to the back area. Turn left and you should find an
entranceway into another part of the Casino.
Go through the entranceway, turn left and climb the stairs
ahead of you. Halfway up you will get to a three-way
intersection. Take the right set, with the ruined stairs, and
you should find the Health on the wall to your left.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the third floor of a multi-story parking garage near a Pay
Machine.
Map: (C-2).
Directions: Head to the intersection of Percell Rd. and Sacramento Ave.
At the southeast corner of this intersection is a large
multi-story parking garage.
Go inside and up to the northeast corner of the third floor.
You should encounter two Pay Machines. The Health is on the
wall to the left of these Pay Machines.
0===========0
| Body Armor \
0=====================================>
>>Location: On a small ledge behind a small strip mall.
Map: (C-1).
Directions: Head to the intersection of Big Horn Drive and Cassiar Ave.
At the northwest corner of this intersection is a Ron Gas
Station.
Just west of that, at the road curve, is a small strip mall.
Go behind the strip mall until you find a pair of trash
dumpsters.
Use one of them to climb up to the lower rooftop. After that
then look to your right and climb up to a ledge where you
should find the Body Armor ahead of you.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northwest corner of the intersection of Sacramento
Ave. and Beaverhead Ave.
Map: (C-2).
0============0
| Food Stands \
0=====================================>
>>Location: At the northwest corner of of the intersection of Sacramento
Ave. and Lemhi St. (right in front of Westdyke Autos).
Map: (C-2).
0==============0
| Soda Machines \
0=====================================>
>>Location: Near the east entrance to the Westdyke Burger Shot.
Map: (C-1).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Inside the multi-story parking garage at the southeast corner
of Percell Rd. and Sacramento Ave. (x6)
Map: (C-2).
**NOTE: These Soda Machines can be found inside and outside the
stairwells at the northeast corner and southwest corners of most
of the floors.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Liberty \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the large rock in the water.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Franklin St.
in Leftwood. From here, head north on Applewhite St. and
then onto the beach.
Continue forward until you get to a very large rock. To the
east of this large rock is a smaller, but still large, rock
in the water.
Swim out to this rock and climb up the northeast side of
it. When you get to the top of the rock then the Pistol
should be near you.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Leftwood \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Carbine Rifle
*************
Location: Underneath the strip mall with the Fanny Crabs restaurant.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd.
From here, head west on Manzano Rd.
To your right you should come up to the entrance for a
large park. Go through the entrance and head west past the
playground.
Head down to the beach then turn right. Ahead of you is the
pier that contains the strip mall.
Underneath this pier, behind the rocks near the water's
edge, is the Carbine Rifle.
>>SMG
***
Location: In a corner behind a pair of trash dumpsters.
Map: (C-2).
Directions: Head to the intersection of Bridger St. and Manzano Rd. At
the southeast corner of this intersection is a concrete
fence.
Climb it to the other side. As you climb it then you should
see a couple of trash dumpsters. The SMG is in the corner
behind them.
>>SMG
***
Location: On the windowsill of an old building.
Map: (C-2).
Directions: Head to the intersection of Franklin St. and Catskill Ave.
From here, head south on Catskill Ave.
As you go down the hill then you should see an old building
for Alderney Storage to your left. When you get to the next
intersection, with Panhandle Rd. (under Plumbers Skyway),
turn left.
As you head near the dead-end then turn left to go between
the two buildings for Alderney Storage. Then turn left
again to go west.
As you approach the wall for Catskill Ave. then you should
see the SMG on the windowsill to your left.
>>Combat Shotgun
**************
Location: In a tight gap under the west end of the Hickey Bridge.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Hubbard Ave.
At the east side of this intersection is a bank of
transformers.
Go through the chain-link gate and to the seawall. You
should find a break in the fence that has a ladder leading
down to the beach.
After you climb down to the beach then turn north. Go
between the west support column of the Hickey Bridge and
the seawall.
The Combat Shotgun can be found on the ground inside this
tight gap.
0=======0
| Health \
0=====================================>
>>Location: Just inside the entrance of Westdyke Memorial Hospital.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd. At
the south side of the intersection is the Hospital.
The entrance is about 100 feet southeast on Long John Ave.
Walk inside the entrance and you should see the Health on the
wall to your left.
0===========0
| Body Armor \
0=====================================>
>>Location: In an alley near a small park.
Map: (D-2).
Directions: Head to the intersection of Applewhite St. and Franklin St.
At the northwest corner of this intersection is the pathway
to a small park.
Head north on this path. Just before you get to the parking
area for this park then turn left to go into an alley.
Head to the set of stairs in this alley. To the right of
these stairs is a trash dumpster.
To the right of the dumpster is a raised area with a
chain-link fence. On this raised area, just behind the fence,
is the Body Armor.
0============0
| Food Stands \
0=====================================>
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St. (x2).
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southwest corner of the intersection of Panhandle Rd.
and Manzano Rd.
Map: (C-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In the small park just northeast of the Leftwood Police
Station.
Map: (D-2).
0===========0
| Newsstands \
0=====================================>
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St.
Map: (D-2).
0==============0
| Soda Machines \
0=====================================>
>>Location: Inside the waiting area of Westdyke Memorial Hospital.
Map: (C-2).
Directions: Head to the intersection of Long John Ave. and Manzano Rd. At
the south part of the intersection is the Hospital.
The entrance is about 100 feet southeast on Long John Ave.
Walk inside the entrance and into the waiting area where you
should see the Soda Machine to your left.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Alderney City \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: In an open area behind AutoEroticar.
Map: (C-2).
Directions: Head to the intersection of Keneckie Ave. and Lockowski
Ave. At the northwest corner of this intersection is the
AutoEroticar dealership.
Behind the dealership, to the west, is an open area with
some junked cars and a building. The Pump Shotgun is on the
ground in this area.
>>RPG
***
Location: On top of the Kakagawa Building.
Map: (C-2).
Directions: You must use a helicopter to get at the RPG. You can
find a helicopter in the park along the water's edge north
of the Booth Tunnel.
The Kakagawa Building is at the east side of the
intersection of Myong and Jonestown Ave. After you get to
the top of the building then head to the water tower at the
east side.
The RPG is on the walkway on the east side of this water
tower.
>>Grenades
********
Location: On a ledge next to the parking lot for the Mr. Fuks Rice
Box restaurant.
Map: (C-2).
Directions: Head to the intersection of Panhandle Ave. (the road that
runs under Plumbers Skyway) and Hubbard Ave. From here,
head south.
Right ahead of you is a road curve going east. At the south
side of this road curve is an un-named road.
Go straight onto this road and you will see Mr. Fuks Rice
Box to your left. Next to the front door, which has the big
red awning, is the entrance into the parking lot for the
restaurant.
Turn left through this entrance and head east. Go forward
all the way into a corner where you will find a small trash
dumpster.
To the right of this dumpster is a wall and a ledge. Climb
the wall to get on top of this ledge where you will find
the Grenades.
>>Combat Shotgun
**************
Location: On top of a large air conditioning unit.
Map: (C-2).
Directions: Head to the intersection of Hubbard Ave. and Mahesh Ave.
Rand Ave. Look east and you should see a tree on the right
side of the road just ahead of you.
Just beyond this tree is an alley. You should also see a
set of stairs in this alley that lead up.
Go onto these stairs and head up. When you get to the top
then you should see some large boxes with blue tarps on
them.
Just beyond them is a fire escape ladder that leads to a
rooftop. After climbing to the roof then you should see a
large air conditioning unit ahead of you.
Climb the ladder on the northeast corner of the unit to
find the Combat Shotgun sitting on top.
>>Micro-SMG
*********
Location: On top of a tractor trailer behind the Globe Oil building.
Map: (C-3).
Directions: Head to the intersection of Babbage Drive and Koresh Sq.
Just south of the southeast corner of this intersection is
a large Cluckin' Bell billboard.
Directly beneath this billboard is a concrete fence. On the
other side of this concrete fence is the entryway to go
behind the Globe Oil building.
Head west through this entryway and to the opposite side of
the facility. As you near the wall that borders Plumbers
Skyway then you should see some tractor trailers to your
left.
Stop when you get to the wall. To your left, in the corner,
is a small green box with an angled top.
Climb it then climb the nearest trailer. The Micro-SMG can
be found on the middle trailer ahead of you.
0=======0
| Health \
0=====================================>
>>Location: Behind a ruined fence.
Map: (C-3).
Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At
the west side of this intersection is a tree. At the
northwest corner of this intersection is a signal light.
Go west between the tree and the signal light then past the
ruined fence (which should be to your left) and onto the
grass. When you get just past the fence then look left to
find the Health on the ground.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the top floor of a ruined building.
Map: (D-2).
Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the
northwest corner of this intersection is a ruined building.
At the north side of this building, just up the hill, is a
set of stairs leading up to the ground level of this
building.
Enter the building then climb all the way to the top floor.
When you get to the top floor then head to the east side
where you can find the Health on a wall post.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Behind a fence at K.C. Spares Auto Parts Importers.
Map: (C-3).
Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. From
here, head south on Roebuck Rd.
About 150 feet south of the intersection is the junction with
a road that goes down into Port Tudor. Go left onto this
road.
Just as you make the road turn going south then you should
see the K.C. Spares building to your left. Head to the north
part of this building to find the chain-link fence.
Climb the fence and head east. The Health can be found on the
ground near a small set of stairs.
0===========0
| Body Armor \
0=====================================>
>>Location: In a narrow alley.
Map: (C-3).
Directions: Head to the intersection of Jonestown Ave. and Boyden Ave.
Near the southwest corner of this intersection is a small
tree.
Near it is an entrance into a narrow alley. Go west through
this alley and stop when you reach the three-way intersection
with another alley inside this block.
Look left and you should find the Body Armor on the ground
near some colored crates.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Hubbard Ave. and
Rael Ave.
Map: (C-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Near the southeast corner of the intersection of Mahesh Ave.
and Hubbard Ave.
Map: (C-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northwest corner of the intersection of Mahesh Ave. and
Rael Ave. (x2).
Map: (C-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northeast corner of the intersection of Jonestown Ave.
and Applewhite St.
Map: (C-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Near the road curve north of Jonestown Ave. and Applewhite St.
Map: (C-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On Applewhite St. at the east end of the bridge that crosses
Mahesh Ave.
Map: (C-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northeast corner of the intersection of Rand Ave. and
Applewhite St.
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars (x3).
--Just northwest of the patio area.
--West of the fountain at the south half.
Map: (D-2).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: About 100 feet south of the southeast corner of the
intersection of Boyden Ave. and Jonestown Ave.
Map: (C-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the northwest corner of the intersection of Boyden Ave. and
Koresh Sq. (x2).
Map: (C-3).
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the southwest corner of the intersection of Boyden Ave. and
Koresh Sq.
Map: (C-3).
0===========0
| Newsstands \
0=====================================>
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars.
--Just northwest of the patio area.
Map: (D-2).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Berchem \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: In a nook inside a large alley.
Map: (B-3).
Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr.
Just east of the northeast corner of this intersection is a
tunnel that leads into a large alley.
Head north through this tunnel and into the alley. Ahead,
and on the left side, is some colored crates and a trash
dumpster.
After you get just past the dumpster, stop. Look left to
find a nook. The Baseball Bat is leaning against one of the
corners.
>>Pistol
******
Location: On a lower rooftop inside an alley behind the Tw@ Internet
Cafe.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave.
From here, go east on Farnsworth Rd. On the right side of
the road you should see a "Pizza This!" sign.
Not far from that sign is an alley. Head south into the
alley.
Stop when you reach the metal drainage strip (in the
ground). To your right you should see a door that has a
sign that reads "Anti Freeze Building".
Near this door is a trash dumpster that you need to use to
climb onto the rooftop above this door. Once on this roof
then you will find the Pistol near the light.
0=======0
| Health \
0=====================================>
>>Location: On the ground inside an alley.
Map: (C-3).
Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east
on Aspdin Dr. On the sidewalk on the right side of the road,
not far from the intersection, is a trash dumpster.
Near it is an entrance into the alley. Head south into the
alley.
After going down the short set of stairs, stop. Ahead of you
is a chain-link fence with metal plates. Behind this fence,
on the ground, is the Health.
0===========0
| Body Armor \
0=====================================>
>>Location: By a concrete wall at the west side of Plumbers Skyway.
Map: (B-3).
Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head
south. When you get under the bridge for the Aspdin Dr.
on-ramp, stop.
You should see a break in the road railing to your right. Go
through this break and head north and down.
You should be on the grassy area west of Plumbers Skyway.
Continue heading north and you will find a large concrete
wall. The Body Armor can be found on the ground near the
middle of this wall.
0============0
| Food Stands \
0=====================================>
>>Location: At the road curve just north of the intersection of Vitullo
Ave. and Koresh Sq.
Map: (C-3).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Acter \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: In the corner inside an alley.
Neighborhood: Acter.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St.
Near the northwest corner of this intersection is a
chain-link fence for an alley.
Climb it and head into the alley. As you head up the
incline then look left to find the white concrete wall.
When this wall ends then do a 180-degree U-turn around it
and head east. You should find the Assault Rifle in the
corner ahead of you.
>>Combat Sniper
*************
Location: On top of an apartment complex near Plumbers Skyway.
Neighborhood: Acter.
Map: (D-4).
Directions: You must use a helicopter to get at this Weapon. You can
find a helicopter in the park along the water's edge north
of the Booth Tunnel.
This apartment building is on the west side of Aspdin Dr.
just southwest of the intersection with Lee Rd. Once at the
top of the building then the Combat Sniper can be found
against the short wall at the west side.
>>Molotovs
********
Location: In the backyard of an abandoned house.
Neighborhood: Acter.
Map: (B-3).
Directions: Head to the intersection of Schneider Ave. and Vitullo Ave.
At the southeast corner is a delicatessen. From this
corner, head east along the sidewalk.
Just past this delicatessen is an alley and an abandoned
house. Go on the narrow walkway beside this house to get to
the backyard.
The Molotovs can be found on the ground inside this
backyard by the tree.
0=======0
| Health \
0=====================================>
>>Location: On a wall inside an alley.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley.
Climb it and head into the alley. Turn right and head north
when you get near the ladder ahead of you.
Follow close to the wall on your right and stop when it ends
and you are standing by a trash dumpster. On the opposite
side of this dumpster, on the wall, is the Health.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At the entrance to North Tudor Medical Center.
Map: (C-3).
Directions: Head to the intersection of Edison Ave. and Babbage Drive. At
the southwest corner is the Hospital. The Health is by the
steps to the left of the door.
0===========0
| Body Armor \
0=====================================>
>>Location: On a rooftop near a door.
Map: (C-3).
Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley.
Climb it and head into the alley. Turn right and head north
when you get near the ladder ahead of you.
Go all the way to the end. On the west wall is a door.
Go through the door and head all the way to the top of the
building. The Body Armor is on the roof to your left after
you go through the next door.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the ground inside an alley near the Acter Police Station.
Map: (B-3).
Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the
north corner is the Acter Police Station.
To the right of the entrance of the Police Station is a trash
dumpster and a white picket fence. Climb the fence and
proceed up the stairs ahead of you.
When you reach the top then you should find the Body Armor on
the ground and to the right.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Normandy \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Near the top of a large crane.
Map: (C-3).
Directions: Head to the intersection of Mueri St. and Strower Ave. From
here, head east on Strower Ave.
Go through the chain-link gate, turn right at the
intersection, turn left at the next intersection and stop
at the next intersection. Ahead of you is a large crane.
To the north of that crane is another crane. This is the
crane you need to climb.
Climb the ladder to the top of the crane to find the SMG
sitting on the catwalk.
0===========0
| Body Armor \
0=====================================>
>>Location: At the end of some bulkhead posts.
Map: (D-3).
Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the
south side of this intersection is the Liberty Terminal.
Head to the east side of the facility to find a chain-link
fence. Climb the fence and continue south.
Get past the crane then stop. On your radar you should see
about three very thin extensions at the south of this
facility.
These are bulkhead posts that are pounded into the mud to
make walls. The one on the left is the one you need to get
on.
The Body Armor can be found at the very end of this
particular bulkhead post wall.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Tudor \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On a small peninsula at the west side of Tudor.
Map: (B-4).
Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From
here, head west on Hardtack Ave.
Eventually you will come to a road curve going south.
Instead, jump the wall and head northwest toward a small
peninsula.
At the north part of this peninsula, on the ground, are the
Molotovs.
>>Knife
*****
Location: Behind a ruined building under Plumbers Skyway.
Map: (B-4).
Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From
here, head west on Hardtack Ave.
Stop when you get under Plumbers Skyway. Go south through
the barriers and head southwest.
Stop when you get to a ruined building. Jump through one of
the windows and you will find the Knife on the ground to
your right (near a lamppost).
>>Carbine Rifle
*************
Location: On top of the tower at the north end of the old ruined
bridge.
Map: (B-4).
Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. From here, head north on Plumbbob
Ave.
After a short distance then you will come up to a set of
signal lights for an intersection with an un-named road.
Head north on this un-named road and stop when you get
under this old bridge.
To the south should be a set of stairs that lead into the
center of the bridge. Follow the catwalks and stairs all
the way to the north end of the bridge and to the top of
the tower.
Leaning against a gear housing, at the east side of the
tower roof, is the Carbine Rifle.
>>Carbine Rifle
*************
Location: In an abandoned factory.
Map: (C-4).
Directions: Head to the intersection of Niblick St. and Hardtack Ave.
From here, head south on Niblick St.
Look on the right side of the street. You should come up to
a pair of yellow and black posts.
Stop at these posts and climb the chain-link fence to enter
an alley. Then turn right and climb up into the factory.
Turn left and you should see the Carbine Rifle leaning
against the wall just beyond a metal plate.
0=======0
| Health \
0=====================================>
>>Location: In the corner inside an open warehouse.
Map: (B-4).
Directions: Head to the intersection of Tinderbox Ave. and Emery St. From
here, head west on Emery St.
After some distance then you should start seeing some yellow
and black posts on the right side of the road. Next to them
is the open warehouse.
Go inside this warehouse. At the west side you should find
two large stacks of lumber.
In the corner behind them is the Health.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: Inside the Honkers Strip Club.
Map: (C-4).
Directions: Head to the intersection of Argus St. and Tinderbox Ave. The
Honkers Strip Club is at the south side of this intersection.
Go inside Honkers and you will find the Health on the west
wall across from the bar area.
0===========0
| Body Armor \
0=====================================>
>>Location: At the base of a bridge support for the Plumbers Skyway.
Map: (B-4).
Directions: Get a boat and head to the narrow channel that cuts across
the south part of Tudor then go under the west part of the
Plumbers Skyway.
Park close to the base of the bridge support then climb the
boat and then to the top of the base. Once on top of the
base then you can find the Body Armor on the west side near a
support column.
0============0
| Food Stands \
0=====================================>
>>Location: Underneath the on-ramp for Plumbers Skyway that runs along
Emery St.
Map: (B-4).
>>Location: At the north side of the intersection of Hardtack Ave. and Ivy
Rd.
Map: (B-4).
>>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs
along Emery St.
Map: (B-4).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Port Tudor \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the catwalk inside a large boat warehouse.
Map: (C-4).
Directions: Head to the intersection of Barsac Ave. and Latchkey Ave.
At the southeast corner of this intersection is the south
entrance to the Port Tudor area.
Go through the chain-link gate and follow the road curve
north. After you pass under the overhang then you should
see lettering on the ground for "Pier E".
Continue forward and you should see some large container
crates to your left. Beyond them are loading ramps leading
down to the boat warehouse.
One of the garage doors is open and this will allow you to
gain access. Head to the south side of the building to find
the stairs to climb the catwalk.
Head up to the highest level of the catwalk. The Grenades
can be found at the southwest corner of the catwalk.
0=======0
| Health \
0=====================================>
>>Location: On a dry-docked tugboat.
Map: (C-4).
Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area.
Go through the chain-link gate and follow the road curve
north. When you get under the overhang then turn right
through a door to enter a sheltered dry-dock.
Inside this dry-dock is a tugboat. Jump to the tugboat and
you should find the Health on the wall under the stairs.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Acter Industrial Park \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: On the half sunken freighter in the water west of Acter
Industrial Park.
Map: (B-5).
Directions: Get a boat and head to the west side of Acter Industrial
Park. Here you can find the half sunken freighter.
Park your boat just north of the cabin portion of the ship.
You will find the RPG on top of one of cargo hold lids on
the main deck.
>>Combat Sniper
*************
Location: Near the top of a smokestack.
Map: (B-5).
Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd.
From here, head south on Trinity Rd.
Follow the road into a parking area. At the north side of
this parking area is a brick building.
At the northwest side of this building is a tall
smokestack. Climb the ladders on the smokestack and at the
highest platform is where you will find the Combat Sniper.
>>Combat Shotgun
**************
Location: Inside a ruined warehouse.
Map: (C-5).
Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave.
From here, head north on Plumbbob Ave.
After a short distance then you will come up to a set of
signal lights for an intersection with an un-named road.
Turn south onto this un-named road then turn left at the
couch and follow the road down the incline.
To your left you should see a pair of yellow and gray
posts. There is an open door that leads into the warehouse
in-between the posts.
Go through the open door and follow the way to a set of
stairs. Stop at the stairs.
Look under the stairs and you should find the Combat
Shotgun leaning against the wall.
>>SMG
***
Location: At the top of a multi-platform tower at Globe Oil.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Praetorian
Ave. From here, head south on Praetorian Ave. and to the
Globe Oil building.
Stop at the end of Praetorian Ave. and look up at the Globe
Oil sign. To the left of it are two huge multi-platform
towers.
Now head east. Turn right at the next intersection then
turn left at the next one.
You should then see a set of stairs on your left. This will
allow you to access the roof of the building.
Climb to the roof of the building and head north to one of
the multi-platform towers. Climb up to the second level to
access the bridge that leads to the other tower.
Once at the other tower then climb it all the way to the
top to find the SMG laying on the catwalk.
>>Combat Pistol
*************
Location: On top of a large fuel tank.
Map: (C-5).
Directions: Head to the intersection of Grenadier St. and Storax Rd.
Just south of the southwest corner of this intersection is
the stairs for a large fuel tank.
Climb these stairs to the top and you will find the Combat
Pistol at the middle of the tank.
0=======0
| Health \
0=====================================>
>>Location: On a beam inside the power plant.
Map: (B-5).
Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at
the NORTHWEST part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar.
At the north part of this intersection is a power plant. Head
north through the parking area and head up the stairs.
When you get to the top of the stairs then you should see
another set of stairs. Head up the stairs to the next level
and turn east.
The Health is posted on the east side of a support beam not
far from the stairs.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: At ground level in-between the two multi-platform towers at
Globe Oil.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Praetorian
Ave. From here, head south on Praetorian Ave. and to the
Globe Oil building.
Stop at the end of Praetorian Ave. and look up at the Globe
Oil sign. To the left of it are two huge multi-platform
towers.
Now head east. Then turn right at the next intersection and
stop.
Look left to find the Health on the nearby wall.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: On the wall at a warehouse.
Map: (C-5).
Directions: Head to the intersection of Musketeer Ave. and Storax Rd.
From here, head east on Musketeer Ave.
Then, after some distance, turn right into the parking area
for a warehouse. Ahead of you should be a slight incline
leading up to a garage door.
Go partway up this incline and stop. Look to your right and
you should see the Health on the wall.
0===========0
| Body Armor \
0=====================================>
>>Location: At the tunnel entrance of a rail house.
Map: (B-5).
Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at
the NORTHWEST part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar.
At the southwest corner of this intersection is a chain-link
fence. Beyond it is a junkyard filled with ruined cars,
buildings and boats.
There is also a fence opening at the southwest corner. Go
through the opening then go west.
You should come up to a rail house. One of them has a burning
barrel.
At the entrance of this tunnel, near the burning barrel and
on the ground, is the Body Armor.
<0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>
>>Location: In a small room inside a ruined warehouse.
Map: (C-4).
Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At
the south side of this intersection, behind a wall, is a
ruined warehouse.
From here, head east on Plumbbob Ave. and follow the wall.
Turn right when you reach the corner of the wall.
You will then come up to an opening in the wall that will
allow you access inside the warehouse. Head to the south side
of the warehouse where you can find a doorway into some
rooms.
Go through the first door then into the door directly ahead
of you to enter a small room. In this small room, on the
ground, is where you will find the Body Armor.
With that done, let's move onto the last of the.....
/=========================================================================\
0===========================================================================0
| V.3. Flying Rats (Alderney) [FRAD] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the fifty five
remaining Flying Rats for the Alderney area of Liberty City.
If you have killed all of the Flying Rats for the East Side and Algonquin
areas then by killing this group you will have killed all 200 Flying Rats and
added to your 100% Completion.
You will also spawn an Annihilator helicopter near the top of the MeTV
Building in Star Junction (Algonquin) and acquire the "Endangered Species"
Accomplishment.
Now for the list of Flying Rats for the Alderney area:
0===============0
| Westdyke (WDY) \
0=====================================================>
| Flying Rats - 6 |
0=================0
[WDY-FR145] - Location: On the ground under the bridge leading to the
abandoned Casino in north Westdyke.
Map: (C-1).
Weapon: Pistol.
Directions: Head to the intersection of Beaverhead Ave. and
Cassiar Ave. From here, head east on Beaverhead
Ave.
After a short distance then you should see the
large Casino complex appear on the left side of the
road. Turn left and go down the bridge leading to
the Casino.
Then turn around and go under this bridge. The
Flying Rat is sitting on the ground near the north
wall.
[WDY-FR146] - Location: On a fence-post for a large house.
Map: (C-1).
Weapon: Pistol.
Directions: Head to the intersection of Big Horn Drive and
Cassiar Ave. At the south part of this three-way
intersection is the fence for a large house.
The Flying Rat can be found on a fencepost almost
directly across the street from the nearby Ron Gas
Station.
[WDY-FR147] - Location: On the ground southwest of an abandoned house in
northeast Westdyke.
Map: (C-1).
Weapon: Pistol.
Directions: Head to the intersection of Beaverhead Ave. and
Sacramento Ave. Near the northeast corner of this
intersection is the dirt road that leads to an
abandoned house.
Go onto this road. When the road forks then take
the left path.
When you get to the next fork then take the left
smaller path. Just as you get on this path then you
should see two trees to your left.
The Flying Rat is sitting on the ground between
these two trees.
[WDY-FR148] - Location: On top of a wall along a street.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Beaverhead Ave. and Big
Horn Drive. From here, head east on Big Horn Drive.
You should see streetlights on both sides of this
street. Look at the streetlights on the right side
of the street.
Stop between the THIRD and FOURTH streetlight
(which is where the road starts to curve). Look to
your right and you should see a wall.
On top of this wall, near a tree, is the Flying
Rat.
[WDY-FR149] - Location: On top of an air conditioning unit.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Ortiz Rd. and Flathead
Rd. At the northeast corner of this intersection is
the Westdyke Deli.
You should also see a pair of trees. Go just north
of them and you should see the Flying Rat sitting
on top of an air conditioning unit at the north
side of the Deli.
Do expect some Police attention here.
[WDY-FR150] - Location: On a brick fence post behind a large house.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Owl Creek Ave. and Big
Horn Drive (at the east end of Big Horn Drive). At
the south side of this three-way intersection is a
large house.
Go near the front door and go left in the opening
of the short black fence. Then turn the next corner
and head south along the east side of the house.
Straight ahead, when you get behind the house, is
the Flying Rat which is sitting on a brick fence
post.
0===============0
| Leftwood (LFW) \
0=====================================================>
| Flying Rats - 7 |
0=================0
[LFW-FR151] - Location: On top of the Fanny Crabs restaurant in northwest
Leftwood.
Map: (C-2).
Weapon: Pistol.
Directions: You may want to take an Ambulance with you for this
one.
Head to the intersection of Beaverhead Ave. and
Flathead Rd. From here, head west on Beaverhead
Ave.
Just when the road curves to go north then you
should see a strip mall. There should also be a
sign for Fanny Crabs near the sidewalk.
Go into the parking lot and you should see the
"Checkout!" store. Park the Ambulance close to this
business, get out, climb the Ambulance then climb
the overhang so you can reach the roof.
When you get to the rooftop then head west and
climb up to the next rooftop which is the roof for
Fanny Crabs. When you get to this rooftop then you
should see two small water towers to your left.
The Flying Rat is at the base of one of these
towers.
[LFW-FR152] - Location: On the grass by a set of stairs.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Panhandle Rd. and
Bowline. From here, head west on Panhandle Rd.
After travelling about 100 feet then you should see
on the left side of the road a set of stairs that
lead up to a grassy area behind an apartment
complex.
Head up the stairs and, when you reach the top,
then turn right to find the Flying Rat on the
ground near a small tree.
[LFW-FR153] - Near the entrance to Westdyke Memorial Hospital.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Long John Ave. and
Manzano Rd. At the south side of the intersection
is the Hospital.
The entrance is about 100 feet southeast on Long
John Ave. The Flying Rat can be found on the grass
just left of the Hospital entrance.
[LFW-FR154] - Location: On top of a rooftop entrance door.
Map: (C-2).
Directions: Head to the intersection of Franklin St. and
Catskill Ave. At the northeast corner of this
three-way intersection is an alley going north.
Go north into this alley. At the north end of this
alley is a ladder going to the top of a building.
When you get to the top of the ladder then turn
right and you should see another ladder leading to
a higher rooftop. When you get to the top of this
roof then you should see the Flying Rat on top of
the rooftop entrance door ahead of you.
[LFW-FR155] - Location: Underneath a billboard.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Sacramento Ave. and
Franklin St. At the southeast corner of this
three-way intersection is an alley going south.
Go south into this alley. At the end you will see a
raised grass ramp.
Go to the edge of this ramp and stop. To your left
is a billboard. The Flying Rat is underneath this
billboard.
[LFW-FR156] - Location: On the grass near the Leftwood Police Station.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Franklin St. and
Bridger St. At the northeast corner of this
intersection is the Leftwood Police Station.
From here, head north on Bridger St. The Police
Station should be to your right.
Just after the security booth for the Police
Station parking lot is a pathway leading east. Go
onto the path and head back toward the security
booth.
The Flying Rat can be found, on the ground, about
ten feet northeast from the security booth. Because
you are this close to a Police station then you
will definitely get a Wanted Rating for killing
this Flying Rat.
[LFW-FR157] - Location: Underneath a wooden ramp near the water.
Map: (D-2).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Franklin St. and
Applewhite St. At the east side of this three-way
intersection is a ramp.
Go behind the ramp and to the edge of the cliff.
Look down and you should see a seawall. Beyond the
seawall you should see a ramp near the water's
edge.
The Flying Rat can be found under this ramp. You
can snipe the Flying Rat from the cliff edge.
You may get some Police attention for killing this
Flying Rat.
0====================0
| Alderney City (ANC) \
0=====================================================>
| Flying Rats - 10 |
0==================0
[ANC-FR158] - Location: On a railing at the Kakagawa Building.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Jonestown Ave. and
Myong. At the west side of this three-way
intersection is the Kakagawa Building.
At the northwest corner of this intersection is a
set of stairs leading up to the building. Go up
this set of stairs and turn right at the top to
find the Flying Rat sitting on the railing.
[ANC-FR159] - Location: On a ledge across the street from Mr. Fuks Rice Box.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Panhandle Ave. (the
road that runs under Plumbers Skyway) and Hubbard
Ave. From here, head south.
Right ahead of you is a road curve going east. At
the south side of this road curve is an un-named
road.
Go straight onto this road and you will see Mr.
Fuks Rice Box to your left. Stop at the front door
which has the big red awning.
From here, look west and across the street and you
should see a ledge, with a streetlight, for a
building. The Flying Rat can be found at the corner
of this ledge near the streetlight.
You may get some Police attention for killing this
Flying Rat.
[ANC-FR160] - Location: On a ledge at Mr. Fuks Rice Box.
Map: (C-2).
Weapon: Pistol.
Directions: From Flying Rat [ANC-FR159] and while still at the
front entrance of Mr. Fuks Rice Box, look north.
You should see several white round flowerpots, with
yellow flowers, lined up against the side of the
restaurant.
The Flying Rat can be found on the ledge directly
above the last flowerpot. You may get some Police
attention for killing this Flying Rat.
[ANC-FR161] - Location: By the stairs for a large building.
Map: (C-2).
Weapon: Pistol.
Directions: Head to the intersection of Jonestown Ave. and
Boyden Ave. At the northeast corner of this
intersection is a large building with three large
green "330th Anniversary Alderney" banners.
There is a wide set of stairs at the entrance of
this building. At the right side of these stairs,
behind a short fence, is the Flying Rat.
[ANC-FR162] - Location: At the bottom of "The Science of Crime" billboard.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Hubbard Ave. and Mahesh
Ave. Rand Ave. Look east and you should see a tree
on the right side of the road just ahead of you.
Just beyond this tree is an alley. You should also
see a set of stairs in this alley that lead up.
Go onto these stairs and head up. When you get to
the top then you should see some large boxes with
blue tarps on them.
Just beyond them is a fire escape ladder that leads
to a rooftop. After climbing to the roof then you
should see a large air conditioning unit ahead of
you.
Now turn right and head to the edge of the roof
and you will go under a billboard as you do so.
Turn around and look up to find "The Science of
Crime" advertisement.
The Flying Rat can be found on the small catwalk at
the bottom of this billboard. You may get some
Police attention for killing this Flying Rat.
[ANC-FR163] - Location: On a wall near a bridge.
Map: (C-3).
Weapon: Pistol.
Directions: From Flying Rat [ANC-FR162], head back down to
ground level and go due south to the bus shelter at
the side of Applewhite St. From here, continue
south along the sidewalk.
You will eventually come to the bridge that crosses
over Mahesh Ave. Just before you get to the bridge
then you should see the Flying Rat on the wall to
your right.
[ANC-FR164] - Location: On a wall along the north side of International
Online Unlimited.
Map: (D-2).
Weapon: Pistol.
Directions: Head to the intersection of Rand Ave. and
Applewhite St. At the southeast corner of this
intersection is International Online Unlimited.
Also, near the southeast corner, is a streetlight.
From here, head east on Applewhite St. and down the
hill.
When you get to the THIRD streetlight, stop. Look
to your right and you should see the Flying Rat on
top of the wall.
[ANC-FR165] - Location: On the ground by a concrete fence.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Babbage Drive and
Koresh Sq. Just south of the southeast corner of
this intersection is a large Cluckin' Bell
billboard.
Directly beneath this billboard is a concrete
fence. The Flying Rat is on the ground, near some
bushes, next to the fence.
[ANC-FR166] - Location: Above the entrance to the Booth Tunnel.
Map: (D-3).
Weapon: Pistol.
Directions: Head to the intersection of Asahara Rd. and Rand
Ave. East of this intersection is the Booth Tunnel.
At the southeast corner of this intersection is a
small park. Enter the small park and head east
toward the stairs.
Asahara Rd. should be to your left on the other
side of a short fence. When you get to the stairs
then you should also get to the Booth Tunnel sign.
Sitting on the right side of this sign is the
Flying Rat. You may get some Police attention for
killing this Flying Rat.
[ANC-FR167] - Location: Under a pedestrian walk ramp.
Map: (D-3).
Weapon: Pistol.
Directions: From Flying Rat [ANC-FR166], head east up the
stairs and to the railing in front of the helipad.
When you get to the railing, turn left.
You should then see a curved walk ramp. At the
bottom of this ramp you should see the junction
with another walk ramp.
From this junction, head north about twenty feet,
stop, look left and you should find the Flying Rat
sitting under the ramp. You may get some Police
attention for killing this Flying Rat.
0==============0
| Berchem (BRM) \
0=====================================================>
| Flying Rats - 5 |
0=================0
[BRM-FR168] - Location: On top of a large dirt mound against a retaining
wall.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Vitullo Ave. and
Keneckie Ave. Just west of the northwest corner, at
the road curve, is a large retaining wall.
At the right side of this wall is a large dirt
mound. The Flying Rat can be found near the top of
this mound.
[BRM-FR169] - Location: On a wall at a road curve.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Vitullo Ave. and Koresh
Sq. From here, head north to the road curve.
On the outside part of this road curve is a Hot Dog
Stand. Just north of this Stand, and on top of a
nearby wall, is the Flying Rat.
[BRM-FR170] - Location: At the lower level of an apartment complex.
Map: (B-3).
Weapon: Pistol.
Directions: Head to the intersection of Aspdin Dr. and the
on-ramp for Plumbers Skyway. Just northeast of this
intersection is an alley.
On the north side of this alley is a nice looking
apartment complex. There are four entrances that go
up into the complex.
Next to each entrance is a set of stairs that lead
down to a lower apartment. The Flying Rat can be
found on the lower level by the SECOND entrance
(starting from the south side of the building).
[BRM-FR171] - Location: On the first floor balcony of a large building.
Map: (B-3).
Weapon: Carbine Rifle.
Directions: Head to the intersection of Vitullo Ave. and
Farnsworth St. Stand at the southeast corner of
this intersection and look west.
You should see a large building with multiple
balconies. The Flying Rat can be found on the first
floor balcony directly across the street from your
position. Snipe it with your Carbine Rifle.
[BRM-FR172] - Location: On top of a construction shed.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Babbage Drive and
Drebbel. At the southwest corner of this
intersection is a Cluckin' Bell under construction.
In front of this Cluckin' Bell is a construction
shed. The Flying Rat can be found on top of this
shed.
You may get some Police attention for killing this
Flying Rat.
0============0
| Acter (ACR) \
0=====================================================>
| Flying Rats - 4 |
0=================0
[ACR-FR173] - Location: Inside a small park.
Map: (B-4).
Weapon: Pistol.
Directions: Head to the intersection of Lee Rd. and Vitullo
Ave. At the southwest corner of this intersection
is a small park.
Near the entrance is where you pick up Derrick
McReary's Missions. Go around the mission pick-up
arrow and head west into the park.
You will find to a ruined fountain ahead. The
Flying Rat is on the grass just north of the ruined
fountain.
You may get some Police attention for killing this
Flying Rat.
[ACR-FR174] - Location: On top of a church-like building.
Map: (B-3).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Edison Ave. and Vitullo
Ave. At the west side of this intersection is a
large church-like building.
At the southeast corner of this intersection is a
signal light. What you need to do is stand next to
the signal light post then look up at the building
through your Sniper Rifle scope.
You should see the main steeple for this building.
Angle the scope left and zoom in on the rooftop to
the left of this steeple.
You should see the Flying Rat sitting on this
rooftop and you can snipe it from your position.
You may get some Police attention for killing this
Flying Rat.
[ACR-FR175] - Location: On the roof of Lennie's Fireproof Doors Co.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Fleming St. and Mueri
St. At the south side of this intersection is
Lennie's Fireproof Doors Co.
Go through the security gates and around to the
southwest side of the building where you will find
some large tanks that has stairs that lead upward.
Climb the stairs then jump to the lower rooftop.
Climb the nearby ladder to get to the higher
rooftop.
The Flying Rat can be found sitting on one of the
air conditioning units on the east side of the
roof.
[ACR-FR176] - Location: On a fence corner.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Mueri St. and Odhner
Ave. At the northwest corner of this intersection
is a brick fence that goes west along Odhner Ave.
Head west to the corner of this fence to find the
Flying Rat.
0===============0
| Normandy (NMY) \
0=====================================================>
| Flying Rats - 2 |
0=================0
[NMY-FR177] - Location: On the unused railroad near a closed tunnel.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Mueri St. and Strower
Ave. From here, head east on Strower Ave.
Go through the chain-link gate leading into the
Port Tudor area and immediately turn left towards
the Kakagawa container crates and turn left again
when you get to them. After a short distance then
you should encounter some un-used railroad tracks.
Head north on these tracks until you get to some
debris in front of the closed railroad tunnel. Just
beyond the debris, on the east set of tracks, is
where you can find the Flying Rat sitting on the
rail.
[NMY-FR178] - Location: Near the "Welcome to Port Tudor" sign.
Map: (C-3).
Weapon: Pistol.
Directions: Head to the intersection of Roebuck Rd. and Asahara
Rd. From here, head south on Roebuck Rd.
About 150 feet south of the intersection is a
three-way intersection with an un-named road that
goes down into Port Tudor. Go left onto this road.
Continue forward until you see the "Welcome to Port
Tudor" sign which should be to your right. Near the
sign is a propeller display.
On the curved wall near this display is where you
can find the Flying Rat.
0============0
| Tudor (TDR) \
0=====================================================>
| Flying Rats - 9 |
0=================0
[TDR-FR179] - Location: On the rocky shoreline near a junked car.
Map: (B-4).
Weapon: Pistol.
Directions: Head to the intersection of Emery St. and Tinderbox
Ave. From here, head west on Emery St.
Follow the road curve, that intersects with the
on-ramp for Plumbers Skyway, going north. After
making the curve then you should see a ruined
building on the left side of the road.
Stop at the park bench just before this building.
Jump over the bench and head west toward the water.
You should encounter a junked car.
Just beyond this car, on the rocky shoreline, is
the Flying Rat.
[TDR-FR180] - Location: On top of a stack of container crates next to an
off-ramp for Plumbers Expressway.
Map: (B-4).
Weapon: Pistol.
Directions: Head to the intersection of Emery St. and Tinderbox
Ave. (the west intersection - near Ivy Rd.). From
here, head north on the un-named road and follow
the road curve going west.
Continue forward until you reach the intersection
with the two Plumbers Skyway off-ramps. Go on the
one to the south and follow the ramp upwards.
You will eventually come up to a large stack of
container crates which should be to your right.
Just beyond that is a shorter stack of container
crates.
This is where you will find the Flying Rat.
[TDR-FR181] - Location: On a large crane near an on-ramp for Plumbers Skyway.
Map: (B-4).
Weapon: Pistol.
Directions: Head to the intersection of Emery St. and Tinderbox
Ave. From here, head west on Emery St.
When you get to the road curve that intersects with
the on-ramp for Plumbers Skyway then turn east and
go up the on-ramp. Partway up the on-ramp, you
should see a large crane to your right.
Right up against the on-ramp is the crane cab.
Climb the crane cab and head south to the edge then
look down.
You should see the Flying Rat on a metal beam below
you.
[TDR-FR182] - Location: Underneath a bridge for Plumbers Skyway.
Map: (B-4).
Weapon: Pistol.
Directions: Head to the intersection of Ivy Rd. and Hardtack
Ave. From here, head west on Hardtack Ave.
Stop when you get under the bridge for Plumbers
Skyway. On top of the north wall, above the
graffiti, is where you can find the Flying Rat.
You may get some Police attention for killing this
Flying Rat.
[TDR-FR183] - Location: On top of a warehouse roof.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Vitullo St. and
Hardtack Ave. Near the southeast corner of this
intersection is a chain-link gate.
Go south through the gate and take the road down.
Turn right when you reach the end of the road.
After making the turn then you should see to your
right a bunch of container crates. Beyond them is a
large warehouse with a slanted roof.
On the left side of the warehouse you should see
three large light-posts. The Flying Rat can be
found on the lower rooftop of this warehouse near
the SECOND light-post.
[TDR-FR184] - Location: On an electrical box.
Map: (C-4).
Weapon: Pistol.
Directions: Head to the intersection of Argus St. and Hardtack
Ave. From here, go south on Argus St.
Not far from the intersection, on the right side of
the road, is a large dark gray electrical box. Head
south from this box to the SECOND electrical box to
find the Flying Rat.
[TDR-FR185] - Location: On the awning above the west entrance for Honkers.
Map: (C-4).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Argus St. and Tinderbox
Ave. At the south side of this intersection is the
Honkers Strip Club.
Stand on the northwest corner of this intersection
and zoom in on the awning above the west entrance
to Honkers.
Snipe the Flying Rat from this position because of
the hostility of the club security. This will allow
you to get away from them with little problem after
killing the Flying Rat.
[TDR-FR186] - Location: On a bridge railing post.
Map: (C-4).
Weapon: Pistol.
Directions: Head to the intersection of Emery St. and Mandrel
Rd. From here, head south on Mandrel Rd. and go
onto the bridge.
The Flying Rat can be found on a bridge railing
post on the east side of the bridge about halfway
across.
[TDR-FR187] - Location: On a bridge support column for the Plumbers Skyway.
Map: (C-4).
Weapon: Sniper Rifle.
Directions: Head to the intersection of Mandrel Rd. and Barsac
Ave. Stand at the southeast corner of this
intersection.
You should also be at the north end of the Mandrel
Rd. bridge. Look northeast from your position.
You should see, in the background, a tall gray and
white concrete bridge support column. At the top of
this column is where the curved steel beams meet.
On top of a plate that holds the beams together is
the Flying Rat. Zoom in on it and snipe it from
your position.
0=================0
| Port Tudor (PTD) \
0=====================================================>
| Flying Rats - 4 |
0=================0
[PTD-FR188] - Location: On the side of an auto parts store.
Map: (C-4).
Weapon: Pistol.
Directions: Head to the intersection of Odhner Ave. and
Hardtack Ave. Near the northwest corner of this
intersection is an auto parts place.
On the east side of this building, above one of the
garage entrances, is the Flying Rat.
[PTD-FR189] - Location: On the ground by a couple of trees.
Map: (C-4).
Weapon: Pistol.
Directions: Head to the intersection of Hardtack Ave. and
Roebuck Rd. At the east side of this intersection
is a wall that runs north-south along Roebuck Rd.
At the southeast corner of this intersection, on
the other side of this wall is a pair of trees. The
Flying Rat is on the ground between these two
trees.
[PTD-FR190] - Location: On top of some container crates at Pier D.
Map: (D-4).
Weapon: Pistol.
Directions: Head to the intersection of Barsac Ave. and
Latchkey Ave. At the southeast corner of this
intersection is the south entrance to the Port
Tudor area.
Go through the chain-link gate and follow the road
curve north. After you pass under an overhang then
you should be at a three-way intersection with
lettering on the ground for "Pier D".
Turn right and head all the way to the end of Pier
D. Near the red crane at the pier's end are three
container crates for ThriftEx.
The Flying Rat can be found on top of these
container crates.
[PTD-FR191] - Location: On top of a metal rope tie at Pier B.
Map: (D-4).
Weapon: Pistol.
Directions: From Flying Rat [PTD-FR190], head back to the
three-way intersection then turn right and go
north. When you get to the next three-way
intersection then turn right, follow the road and
stop at the next three-way intersection.
At this intersection you should see the lettering
"Pier B" on the ground. From here, turn right and
go east along this road.
To your left you should see some large buildings
with business names on them. Go to the one at the
end ("Pharte Gas").
Then go to the green pipes at the water's edge and
turn north so you can go between the chain-link
fence and the bulkhead. Near the corner is a large
metal rope tie and that is where you can find the
Flying Rat.
0============================0
| Acter Industrial Park (AIP) \
0=====================================================>
| Flying Rats - 9 |
0=================0
[AIP-FR192] - Location: In the ruins of a small building.
Map: (B-5).
Weapon: Pistol.
Directions: Head to the intersection of Red Wing Ave. and
Trinity Rd. at the NORTHWEST area of Acter
Industrial Park. Trinity Rd. shows as dark gray on
your radar.
At the southwest corner of this intersection is a
chain-link fence. Beyond it is a junkyard filled
with ruined cars, buildings, and boats.
There is also a fence opening at the southwest
corner. Go southwest through this opening.
After a short distance then you should come to the
ruins of a small building which should be to your
left. On one of the basement walls, at the south
side of this ruined building, is the Flying Rat.
[AIP-FR193] - Location: On a seawall.
Map: (B-5).
Weapon: Pistol.
Directions: From Flying Rat [AIP-FR192], head south until you
reach a set of stairs leading up to the top of a
seawall. Climb up the stairs then turn left.
You should find the Flying Rat sitting at the edge
of the seawall near the corner.
[AIP-FR194] - Location: In the grass near a building.
Map: (B-5).
Weapon: Pistol.
Directions: Head to the intersection of Plumbbob Ave. and Red
Wing Ave. From here, head north on Plumbbob Ave.
After a short distance then you will come up to a
telephone pole which should be on the left side of
the street. Just beyond it is an entranceway for a
nearby building.
Beyond that is a grassy area with some trees. The
Flying Rat can be found on the ground in this area.
[AIP-FR195] - Location: On a median at the top of Plumbers Skyway.
Map: (C-5).
Weapon: Pistol.
Directions: Head to the intersection of Musketeer Ave. and
Chariot Ave. Nearby is the off-ramp for Plumbers
Skyway.
Head west and up the off-ramp. When you get to the
top then you will find a median.
The Flying Rat is on this median.
[AIP-FR196] - Location: On top of a pipe.
Map: (C-5).
Weapon: Pistol.
Directions: Head to the intersection of Praetorian Ave. and
Musketeer Ave. At the southeast corner of this
intersection is a set of stairs leading to a
catwalk.
When you get onto the catwalk then turn left and
head east. To your right are the refinery pipes.
Just after you get past the first tree and close to
the second then you should find the Flying Rat
sitting on one of these refinery pipes.
[AIP-FR197] and
[AIP-FR198] - Location: On the fence for the Acter Industrial Park Police
Station.
Map: (C-5).
Weapon: Pistol.
Directions: Head to the intersection of Latchkey Ave. and
Grommet St. Near the southeast corner of this
intersection is a wide walk path.
On the east side of this walk path is a fence with
barbed wire on top that belongs to the nearby
Police station. Along this fence you find the two
Flying Rats, one on the fence and one on the
ground.
You will more than likely get some Police attention
for killing these Flying Rats since you are close
to the Police station.
[AIP-FR199] - Location: On top of a warehouse.
Map: (C-5).
Weapon: Pistol.
Directions: Head to the intersection of Grommet St. and Toggle
Ave. At the southeast corner of this intersection
is a pair of blue trash dumpsters.
Use one of them to climb up to the roof of the
building. There is also a ramp you can climb to get
to the next higher rooftop level.
When you get onto the higher rooftop then look
southwest. You should see a large warehouse.
On the top of the warehouse, near the middle, is
the Flying Rat. You will definitely get a Wanted
Rating for killing this Flying Rat because you are
close to the Prison.
[AIP-FR200] - Location: On a half sunken tugboat east of the Alderney State
Correctional Facility.
Map: (D-5).
Weapon: Sniper Rifle.
Directions: Head to the seawall east of the Prison. In the
water east of the prison is the half sunken
tugboat.
The Flying Rat can be found on the east end of the
cabin deck. Snipe it from the seawall.
You will definitely get a Wanted Rating for killing
this Flying Rat because you are close to the
Prison.
And this completes all of the Flying Rats in "Grand Theft Auto IV". Now onto
the last of the.....
/=========================================================================\
0===========================================================================0
| V.4. Unique Stunt Jumps (Alderney) [UNAD] |
0===========================================================================0
\=========================================================================/
Listed in this chapter, by area and neighborhood, are the remaining eighteen
Unique Stunt Jumps for the Alderney area of Liberty City.
If you have done all of the unique Stunt Jumps for the East Side and
Algonquin areas then by doing this group you will have done all fifty Unique
Stunt Jumps and added to your 100% Completion as well as acquire the "Dare
Devil" Accomplishment.
You can get an NRG-900 from Westdyke Autos located at the intersection of
Lemhi St. and Sacramento Ave. in Leftwood to use with these Jumps.
Now for the Unique Stunt Jumps for the Alderney area:
[ALD-J33] - A metal ramp behind a strip mall
********************************
Neighborhood: Westdyke.
Map: (C-1).
Heading: Southeast to Northwest.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Big Horn Drive and
Cassiar Ave. Near the northeast corner of this
intersection is a strip mall.
On one side of it you will find a large yellow
awning that says "Deli & Grocery". The Jump is in
the corner of the back parking area behind this
business.
Start at the large electrical box to make your run.
You have to land on the grass at the west side of
Cassiar Ave. to get credit for the Jump.
[ALD-J34] - A metal ramp on top of a parking garage
***************************************
Neighborhood: Westdyke.
Map: (C-2).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Percell Rd. and
Sacramento Ave. At the southeast corner of this
intersection is a large multi-story parking garage.
Head to the very top floor of this structure. You
should find a ramp on the west side of the top
floor.
Start at the east side of this floor to make your
run. You must land on Lemhi St. past Westdyke Autos
to get credit for the Jump.
[ALD-J35] - A steep driveway for a house
****************************
Neighborhood: Westdyke.
Map: (C-2).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Beaverhead Ave. and
Sacramento Ave. At the south side of this
intersection you will see a steep driveway for a
nearby house which is also the Jump.
Start your run on Beaverhead Ave. and get a good
speed on the motorcycle. You must get past all of
the backyard fences to get credit for the Jump.
[ALD-J36] - A mound of dirt on the beach
****************************
Neighborhood: Westdyke.
Map: (D-2).
Heading: South to North.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Applewhite St. and
Franklin St. in Leftwood. From here, head north on
Applewhite St. and onto the beach.
Go past the very large rock and continue north
along the beach. After some distance then you will
find a mound of dirt which is the Jump.
You have to clear the small inlet to get credit for
the Jump.
[ALD-J37] - A small grassy mound in an alley
********************************
Neighborhood: Leftwood.
Map: (C-2).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Sacramento Ave. and
Franklin St. At the southeast corner of this
three-way intersection is an alley.
Go south into this alley and at the end you will
see a raised grass ramp which is the Jump. Start
your run at Lemhi St.
You need to land on the Skyway to get credit for
the Jump but, if you get a good enough speed, then
you can clear the Skyway, plus a nearby building
and land on Mahesh Ave.
[ALD-J38] - A large dirt ramp near Plumbers Skyway
**************************************
Neighborhood: Alderney City.
Map: (C-2).
Heading: Northeast to Southwest.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Keneckie Ave. and
Lockowski Ave. From here, head west on Keneckie
Ave.
At the outside of the road curve going south you
will see a dirt road. Go onto the dirt road.
Follow the dirt road going south and you will find
a large dirt ramp which is the Jump.
Start your run near the beginning of the dirt road.
You must either land near the retaining wall on the
west half of the Skyway or beyond it to get credit
for the Jump.
[ALD-J39] - A dumpster near a Hot Dog Stand
*******************************
Neighborhood: Alderney City.
Map: (C-3).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Vitullo Ave. and Koresh
Sq. From here, head north to the road curve.
On the outside part of this road curve is a Hot Dog
Stand. Just north of this Stand is a set of stairs
leading up.
When you get to the top of the stairs then head
east to find a dumpster which is the Jump. Start
your run at Bedrock St.
You must land near the intersection of Koresh Sq.
and Vitullo Ave. to get credit for the Jump.
[ALD-J40] - A large set of stairs
*********************
Neighborhood: Alderney City.
Map: (C-3).
Heading: South to North.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Koresh Sq. and Boyden
Ave. From here, head west on Koresh Sq.
After a short distance then you will get to an
three-way intersection with a wide, short un-named
road. At the north side of this intersection is a
large set of stairs.
Start your run at the south end of this un-named
road. You must land beyond the set of stairs on the
opposite side to get credit for the Jump.
[ALD-J41] - A dirt mound in an alley
************************
Neighborhood: Alderney City.
Map: (C-3).
Heading: Northwest to Southeast.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Jonestown Ave. and
Applewhite St. From here, head east on Applewhite
St.
Just when you get to the bridge going over Mahesh
Ave. then stop and turn right into an alley. You
should see a set of stairs leading down to the road
below.
But, as you continue down this short alley, then
you should see a dirt mound which is the Jump.
Start on the opposite side of Applewhite St. to
make your run.
You need to land close to Rand Ave. to get credit
for the Jump.
[ALD-J42] - A dumpster ramp near a wall
***************************
Neighborhood: Alderney City.
Map: (C-3).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Jonestown Ave. and
Applewhite St. From here, head east on Applewhite
St.
Cross over the bridge that goes over Mahesh Ave. As
you proceed down the street then you should see a
bus shelter on the left side of the road.
Go just past this bus shelter then turn left and
off the road. You will then find a dumpster which
is the Jump.
Start your run at the intersection of Rand Ave. and
Applewhite St. You must land on Rael Ave. beyond
the Hot Dog Stands to get credit for the Jump.
[ALD-J43] - A metal ramp against a seawall
******************************
Neighborhood: Alderney City.
Map: (D-3).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Rand Ave. and Mahesh
Ave. On the east side of this intersection is a
roadway that leads behind the nearby building.
At the corner is a metal ramp which is the Jump.
Start your run on Mahesh Ave. just beyond the
Applewhite St. overpass.
You must get a high rate of speed for this Jump. As
you near the ramp then you should duck down just a
little to get a little more speed.
You must land in the park in Varsity Heights/Middle
Park West (Algonquin) to get credit for this Jump.
And, no, you cannot smack into the seawall there.
[ALD-J44] - A wooden ramp near a helipad
****************************
Neighborhood: Alderney City.
Map: (D-3).
Heading: North to South.
Recommended Vehicle: Faggio.
Directions: Head to the intersection of Rand Ave. and
Applewhite St. At the southeast corner of this
intersection is International Online Unlimited.
From here, head east on Applewhite St. When you get
down to the bottom of the hill, and before you get
to the road curve, stop.
To your right you should see a set of stairs
leading down to a large pedestrian walkway. This
walkway leads to a pedestrian tunnel.
At the opposite end of this tunnel is the ramp for
the Jump. Start at the bottom of the stairs you
came down on to make your run.
However, you must keep a moderate speed instead of
a fast speed. This is because you must land on the
helipad to get credit for the Jump.
If you go too fast then you will overshoot the
helipad and you won't get credit. This aspect makes
this Jump perfect for the Faggio.
The moped is just fast enough to get to the helipad
but slow enough to make sure that you don't
overshoot it.
[ALD-J45] - A dumpster ramp near Plumbers Skyway
************************************
Neighborhood: Berchem.
Map: (C-3).
Heading: South to North.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Aspdin Dr. and Vitullo
Ave. From here, head west on Aspdin Dr.
Just as you get to the road curve going south then
you should see some garages to your right. Turn
right when you get to the road curve.
Head north to find a John Hunter billboard and a
dumpster which is the Jump. Start your run on
Aspdin Dr. near the intersection with Cockerell
Ave.
You must land in the opposing lanes for Plumbers
Skyway to get credit for the Jump.
[ALD-J46] - The end of an old ruined bridge
*******************************
Neighborhood: Tudor.
Map: (B-4).
Heading: South to North.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Plumbbob Ave. and Red
Wing Ave. in Acter Industrial Park. From here, head
north on Plumbbob Ave.
After a short distance then you will come up to a
four-way intersection with an un-named road (which
appears as a darker gray on your radar and in-game
map). Head north on this un-named road and stop
when you get under an old ruined bridge.
To the south should be a set of stairs that lead
into the center of the ruined bridge. Continue
south from the stairs to the south end of this
bridge.
There are two lanes here. The Jump is on the north
end of the west lane. You must land on or smack
into the rooftop of the building on the north side
of Tinderbox Ave. to get credit for the Jump.
[ALD-J47] - A metal ramp under Plumbers Skyway
**********************************
Neighborhood: Tudor.
Map: (C-4).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Barsac Ave. and
Latchkey Ave. From here, head west on Barsac Ave.
Eventually you will get to the end of the off-ramp
under Plumbers Skyway. At the south side of this
intersection is a ramp which is the Jump.
Go up the off-ramp and onto Plumbers Skyway to
start your run. You must land on the opposite side
of the water to get credit for the Jump.
[ALD-J48] - A hill with some railroad tracks
********************************
Neighborhood: Tudor.
Map: (C-4).
Heading: North to South.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Barsac Ave. and
Latchkey Ave. From here, head north on Latchkey
Ave. At the 45-degree turn going left you should
see a hill that has four small rusted beams
sticking out.
Climb up to the top of this hill to find some
railroad tracks. This hill is the Jump.
Start north from here to make your run and try not
to get caught in the tracks. You must land on
Latchkey Ave. to get credit for the Jump.
[ALD-J49] - A small mound of dirt at a road curve on Plumbers Skyway
********************************************************
Neighborhood: Acter Industrial Park.
Map: (B-5).
Heading: East to West.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Chariot Ave. and
Musketeer Ave. Near this intersection is the
off-ramp for Plumbers Skyway.
Head up the off-ramp. When you get to the top then
continue west. At the road curve going north is an
opening in the bridge railing.
There is also a small mound of dirt here which is
the Jump. Start your run at the median east of the
off-ramp area.
You must land on the ground beyond the warehouse or
on the next warehouse to get credit for the Jump.
[ALD-J50] - A small mound of dirt at a road curve on Plumbers Skyway
********************************************************
Neighborhood: Acter Industrial Park.
Map: (C-5).
Heading: West to East.
Recommended Vehicle: NRG-900.
Directions: Head to the intersection of Chariot Ave. and
Musketeer Ave. Near this intersection is the
off-ramp for Plumbers Skyway.
Head up the off-ramp. When you get to the top then
turn around and head east in the eastbound lanes.
When you get to the road curve going north then you
will see a break in the bridge railing. You will
also see a small mound of dirt which is the Jump.
You must land on Grenadier St. to get credit for
the Jump.
And this completes the Unique Stunt Jumps. Now onto the next chapter.....
/=========================================================================\
0===========================================================================0
| V.6. Places of Interest (Alderney) [PLIL] |
0===========================================================================0
\=========================================================================/
Listed below are places of interest within the Alderney area:
0========0
| Honkers \
0===============================================>
Location: Near the intersection of Argus St. and Tinderbox Ave.
Neighborhood: Tudor.
Map: (C-4).
Notes: This is a strip club with private rooms in the back if you want some
special service. Also has a mean security staff.
0========================0
| Westdyke Car Dealership \
0===============================================>
Location: At the northwest corner of Lemhi St. and Sacramento Ave.
Neighborhood: Westdyke.
Map: (C-2).
Notes: This is a dealership that specializes in motorcycles. You can steal
an NRG-900 from here if the need or desire arises.
0========================0
| AutoEroticar Dealership \
0===============================================>
Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
Neighborhood: Alderney City.
Map: (C-2).
Notes: This is a dealership that specializes in different types of
vehicles. You can steal a vehicle from here if the need or desire
arises.
0===================0
| Globe Oil Car Wash \
0===============================================>
Location: Just east of the intersection of Emery St. and Latchkey Ave.
Neighborhood: Tudor.
Map: (C-4).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
0=========================0
| Ron Gas Station Car Wash \
0===============================================>
Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
Neighborhood: Westdyke.
Map: (C-1).
Notes: This is where you can get the dirt, grime, and blood washed off of
your favorite vehicle.
0=====================0
| Booth Tunnel Helipad \
0===============================================>
Location: In a park that goes over the west end of the Booth Tunnel east of
the intersection of Asahara Rd. and Rand Ave.
Neighborhood: Alderney City.
Map: (D-3).
Notes: This is where you can grab a helicopter to do some flying.
0====================0
| The Mansion Helipad \
0===============================================>
Location: In the backyard of a large mansion on Owl Creek Ave. between the
intersections of Cariboo Ave. and Tenmile St.
Neighborhood: Westdyke.
Map: (C-2).
Notes: This is where you can grab a helicopter to do some flying.
/=========================================================================\
0===========================================================================0
| V.6. Most Wanted (Alderney) [MWAY] |
0===========================================================================0
\=========================================================================/
In this chapter I go over the Most Wanted criminals in the Alderney area of
Liberty City. As before, you need a Police car so you can access the Police
Computer.
If you have done the first twenty criminals on the other two areas of Liberty
City then by completing this group you will have all done all thirty
criminals and add to your 100% Completion stat and acquire the "Manhunt"
Accomplishment.
Now for the list of criminals:
0===============0
| Marty Boldenow \
0=====================================>
Wanted for: Gang Related Violence.
Location: Acter.
Notes: Marty and his cronies are in an alley near Strower Ave. There are
seven of them and they will all be carrying Assault Rifles.
Stay on the south side of Strower Ave. and use the Combat Sniper to
pick most of them off. The last one you can't get from the street so
switch to your Pistol and go around the corner to nail him to
successfully complete this assignment.
0=============0
| Noel Katsuda \
0=====================================>
Wanted for: Gang Related Violence.
Location: Tudor.
Notes: Noel and his cronies are at the apartment complex on the west side
of Tudor. There are seven of them and they are carrying a mixture of
SMGs and Combat Pistols.
Park far away and pick a couple of them off with the Combat Sniper.
Then come in closer and gradually pick the remainder off with the
Combat Sniper to complete this assignment.
0===============0
| Rodney McEniry \
0=====================================>
Wanted for: Racketeering.
Location: Berchem.
Notes: Rodney and his cronies are in an alley near Aspdin Dr. There are
four of them and they carry SMGs and Combat Shotguns. Park across
the street north of them then creep through the alley and pick them
off with the Carbine Rifle to complete this assignment.
0================0
| Glenn Lushbaugh \
0=====================================>
Wanted for: Human Trafficking.
Location: Alderney City.
Notes: Glenn will be in an alley across the street from Auto ErotiCar.
Approach him from the west on Keneckie Ave.
When you approach him then he will speed away in a single vehicle
with a passenger/gunman. Focus on the passenger/gunman with the SMG
to limit his attack.
When the passenger/gunman is dead then shoot up the car until it
explodes or nail Glenn through the windows.
0=============0
| Phil Bacerra \
0=====================================>
Wanted for: Hit and Run.
Location: Alderney City.
Notes: Phil and three of his cronies will be at Liberty Terminal. They will
split into pairs and speed away in two pickup trucks.
The passenger will be using Micro-SMGs. However, stop when they
appear on the radar and use the SMG on the trucks as they try to
pass you.
But they usually will stop to confront you rather than run away
thus making this easier. Stay where you are and use the SMG to
either kill the goons directly or blow up the trucks to kill them.
0==============0
| Sergi Szerbin \
0=====================================>
Wanted for: Burglary.
Location: Leftwood.
Notes: Before getting into your Police car, switch to your RPG then head to
Alderney City before activating this assignment. Sergi and his
cronies can be found just east of the Pay 'N' Spray near Catskill
Ave.
There are five of them they carry a mixture of Carbine Rifles,
Combat Shotguns and Combat Pistols. Stay some distance away and use
the RPG on the nearby car to kill or stun most of them before
switching to the Carbine Rifle.
Then creep up and pick them off one by one to complete this
assignment.
0===============0
| Danny Hatmaker \
0=====================================>
Wanted for: Arms Dealing.
Location: Normandy.
Notes: Danny and his cronies are at the north half of the Port Tudor docks
area. There are eight of them and they use Assault Rifles and SMGs.
The best weapon to use here is the Combat Sniper. Stop well before
the chain-link gate and use the Combat Sniper to look around and
snipe those you can see.
Approach the security building carefully because there are two goons
behind it. Use the Carbine Rifle on those two.
Then go around to the container crates and kill the remainder of the
group with the Carbine Rifle to complete the assignment.
0================0
| Mervin Eskuchen \
0=====================================>
Wanted for: Drug Trafficking.
Location: Berchem.
Notes: Before getting into your Police car, switch to your RPG then head to
Acter before activating this assignment. As you approach his house
then two Patriots emerge.
There are two goons in each vehicle and one of them uses an Assault
Rifle. This can do some serious damage to your car.
One of the Patriots generally heads in your direction. The very
moment they appear on the radar then stop your car, get out and use
the RPG on the approaching Patriot.
Then get back in your Police car and give chase on the other
Patriot. Focus on the passenger/gunman with the SMG to limit his
attack.
When the passenger/gunman is dead then shoot up the Patriot until it
explodes or nail the driver through the windows.
0===================0
| Frederick Harrison \
0=====================================>
Wanted for: Grand Theft Auto.
Location: Tudor.
Notes: Frederick and his cronies are on the old ruined bridge in west
Tudor. There are nine guys you must dispose of and most of them use
Carbine Rifles. The others use Sniper Rifles.
The best weapon to use here is the Combat Sniper. As you approach
the south end of the bridge, from Acter Industrial Park, then you
will be shot at by two of the goons so park the car some distance
from the bridge and pick them off with the Combat Sniper.
As you climb up the bridge then listen for gunfire and look for
weapon flash. Zoom in on the weapon flash and pick off the gunman.
Most of them will be on the very top platform and move around a bit
so it is a bit tricky to get at them without being damaged too much.
The RPG is a good weapon to get at some of them if you can't see
them.
When you make your way to the top platforms then switch to your
Carbine Rifle and pick off the remaining group one by one to
complete this assignment.
0===============0
| Keenan Burdett \
0=====================================>
Wanted for: Armed Robbery.
Location: Leftwood.
Notes: Keenan and his cronies can be found at the multi-story parking
garage at the intersection of Sacramento Ave. and Purcell Rd. There
are nine guys total you must dispose of.
These guys use Carbine Rifles so it is best to use one of your own.
Six will be at the top of the garage and three will be on the lower
levels.
Carefully creep along inside the parking garage and pick the first
three off one by one. Then make your way to the top then start
picking off the remaining group.
A couple of them will hide behind some trucks and throw Grenades.
But you can just hang back and pick them off.
Keenan himself will go and hide in the stairway. Charge him with
guns blazing to finish him off and complete this assignment.
After completing all of the Most Wanted for Alderney then park the Police car
back at your Safehouse or Residents Parking for future use.
/=========================================================================\
0===========================================================================0
| V.7. Random Characters (Multiple) [RNMY] |
0===========================================================================0
\=========================================================================/
At this point in the game you will also generate more Random Characters:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.7.A. Eddie Low \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Eddie Low is a whacked out character from San Fierro. He has also been
arrested for animal cruelty and public exposure.
Eddie has two encounters with Niko:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
Eddie can be found in an alley just northeast of the intersection of
Lockowski Ave. and Keneckie Ave. in Alderney City (Alderney). After
introducing himself in his own way then he asks Niko for help with his
heavy bag.
Take Eddie and his bag to the Docks. Along the way you get to know a bit
about this creepy guy.
After Eddie "drops the kids off" then take him back to Westminster. Along
the way you find out more about him. After dropping him off then the
encounter ends.
0=================0
| Second Encounter \
0=====================================>
| Reward: About $400 |
0====================0
Eddie can be found in an alley just east of the intersection of Cockerell
Ave. and Aspdin Dr in Berchem (Alderney). Before going up to him make sure
that you have a weapon in your hand (a Pistol is a good choice).
Eddie is especially creepy in this encounter and is going off in his usual
way. But things take a more dangerous turn and Eddie attacks Niko.
After the cutscene ends then use your weapon to kill Eddie and end this
encounter (and you can pick up the money that Eddie drops as a bonus). You
find out later that this guy was the one responsible for all of the brutal
serial killings going on around Liberty City.
You must do Eddie's first encounter for 100% Completion and get closer to the
"No More Strangers" Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.7.B. Marnie Allen \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Marnie Allen is a young homeless woman from the Midwest who has fallen victim
to drugs. She is also known to be linked to porn producers and has been
working as a prostitute to support her drug habit.
Marnie has two encounters with Niko:
0================0
| First Encounter \
0=====================================>
| Reward: Minus $500 |
0====================0
Marnie is in the small park just southeast of the intersection of Liberty
Ln. and Diamond St. in City Hall (Algonquin). She desperately needs a fix
and needs Niko's help in getting her to her dealer.
Drive her to an alley near the intersection of Koresh Sq. and Boyden Ave.
in Alderney City. When you get there then the encounter ends.
0=================0
| Second Encounter \
0=====================================>
| Reward: Minus $500 |
0====================0
Marnie can be found near the southeast corner of the intersection of Quartz
St. and Ivy Drive South in Varsity Heights (Algonquin). She is upset
because she screwed over a john and she is afraid she is going to be
killed.
She wants to go home to her family in the midwest. Niko agrees to take her
to the station.
She needs to be taken to the Grand Easton Terminal. Get her in your car and
take her to the Terminal.
When you get to the Terminal then the encounter ends. It should be noted
that she will send you an e-mail later thanking you for your help.
You must do Marnie's first encounter for 100% Completion and get closer to
the "No More Strangers" Accomplishment.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.7.C. Ivan Bytchkov (Special) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Reward: $1,000 |
0================0
Ivan is the person whose life you spared in the mission "Ivan the Not So
Terrible" (Vladimir Glebov). You do *NOT* need to do Ivan's encounter for
100% Completion but, if you spared his life, then you *DO* need to do his
encounter for the "No More Strangers" Accomplishment. If you killed Ivan then
this will *NOT* deny you the Accomplishment.
He can be found near the northwest corner of Mueri St. and Farnsworth Rd. in
Acter (Alderney).
At this point he is happy to see Niko. He is also a loan shark and wants
Niko's help with a client.
Get in a car and take Ivan to his client. The client is on Berners Rd. in
Acter. When you get there then you find that the client won't co-operate and
attacks the duo.
There are five gang members to get rid of. There is one with a Shotgun above
you to the left. Get out of cover and get rid of him first with the Carbine
Rifle. Then kill the one on the rooftop to your right. After that then finish
off the remaining three in the alley.
When they are all dead then go to Ivan. But pick up weapons and money that
the dead gang members left behind first.
When you get to Ivan then he is happy that you saved him again. This will
successfully end the encounter.
With all of this done, it is time to go back to the Main Story starting
with.....
/=========================================================================\
0===========================================================================0
| V.8. Friends with Packie [FDPK] |
0===========================================================================0
\=========================================================================/
At some point after completion of the mission "Three Leaf Clover" (Packie
McReary) Packie calls you to do some activity with him and you can become
friends with him.
Packie is the third of five friends you will make within "Grand Theft Auto
IV" and is available between the hours of 3 PM to 6 AM.
Listed below are the six activities you can do with Packie and, where
applicable, his preferences:
>>Bowling.
>>Darts.
>>Drinking.
>>Pool.
>>Show:
++He prefers the Perestroika Cabaret Club.
>>Strip Club.
When you get above 75% in Packie's Like Stat then you will gain his Special
Ability which is being able to call him to prepare a car bomb which can be
used to take down hard to deal with targets. This ability can be VERY useful
in certain situations and missions and it may be worth your time to become
good friends with Packie.
When you need a Bomb then select Packie in your Phonebook then Bomb. Then he
will tell you where he left the Bomb. Get the Bomb and then press either Left
Bumper (Xbox 360) or L1 (PS3) when behind a vehicle to rig it. Then call
Packie then Detonate to explode the Bomb.
If you haven't already beat Roman or Little Jacob at Pool, Bowling, or Darts
then you can do these games with Packie to try to add to 100% Completion.
Unlocking Packie's Special Ability will also add towards your 100% Completion
score and give you the "Dial B for Bomb" Accomplishment.
In addition, you need to get at least 90% Like Stat with Packie (along with
your other friends) to acquire the "Liberty City (5)" Accomplishment.
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
| >B4. "No. 1" (Brucie Kibbutz) |
0BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0
\BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB/
0=========0
| Overview \
0=======================>
After not being able to start the car he tuned himself then Brucie wants to
get another car from a friend of his, Stevie, and wants Niko to come along
for the ride.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Get into a car and head to collect the Race Car in Willis. Once you get the
Race Car, a Comet, then head to the Race Start in Cerveza Heights. This is
a checkpoint race that is a standard feature in "Grand Theft Auto".
When the race starts then you will see that most of your competition will
knock themselves out in the beginning. There is one car ahead of you to
pass to get into first place.
Don't overdo the speed or handling. This car tends to spin out easy.
Try to spin out the car in front if you can't pass him up. When you get in
front, it is not hard to stay there.
When you win the race then you need to take Brucie back to his apartment.
Along the way you find out that you killed Lyle and Tom Rivas because of
Brucie's roid rage.
Although Niko wants to remain friends with Brucie, he feels he can no
longer work for him. Brucie agrees.
When you drop off Brucie then the mission ends successfully.
0=======0
| Reward \
0=======================>
Nothing but you can keep the car. Place the car into any Residents Parking
Only space to keep it in your collection.
/=========================================================================\
0===========================================================================0
| V.9. Friends with Brucie [FDBC] |
0===========================================================================0
\=========================================================================/
At some point after completion of the mission "No. 1" (Bruce Kibbutz) Brucie
calls you to do some activity with him and you can become friends with him.
You can do the same activities with him that you can do with your other
friends.
Brucie is the fourth of five friends you will make within "Grand Theft Auto
IV" and is available between the hours of 7 AM to 1 AM.
Listed below are the seven activities you can do with Brucie and, where
applicable, his preferences:
>>Boating.
>>Bowling.
>>Drinking.
>>Eating:
++He prefers the Superstar Cafe.
>>Heli Ride.
>>Show:
++He prefers Split Sides.
++Strip Club.
When you do either the Boating or Heli Ride activities then you will
automatically head to either the docks or helipad. Then you pilot the boat or
fly to a specified point. After that then you go back to where you started
from to complete the activity.
When you get above 75% in Brucie's Like Stat then you will gain his Special
Ability which is being able to get him to transport you anywhere by
helicopter. This will add a Chopper option in his entry in the Phonebook.
If you haven't already beat Roman or Packie at Bowling then you can do these
games with Brucie to try to add to 100% Completion.
Unlocking Brucie's Special Ability will also add towards your 100% Completion
score and give you the "That's How We Roll" Accomplishment.
In addition, you need to get at least 90% Like Stat with Brucie (along with
your other friends) to acquire the "Liberty City (5)" Accomplishment.
/=========================================================================\
0===========================================================================0
| V.10. Liberty City Races [LCRC] |
0===========================================================================0
\=========================================================================/
In addition to being friends with Brucie after completion of the mission "No.
1", he calls Niko up telling him the the guys he beat in that mission want a
rematch. This opens up the Liberty City Races.
To get a race, you need to call Brucie and access the Race option. After a
short conversation with Brucie or getting a busy signal then the race will
appear on the map.
However, you need to be outside the neighborhood the race starts at before
you are allowed to do it. In addition, depending on what area of Liberty City
you are at, this will determine what race you can do. For example, if you are
in Algonquin, then you can only do the races for Algonquin when you call
Brucie.
There are a total of nine checkpoint races, three to each major area of
Liberty City. You will race five additional cars in each race. You will win
$500 for each race won.
You must complete all nine races once to add to your 100% Completion. After
winning all nine initial races then you can do them again if you want.
In addition, each race won will add to your Brucie Like stat which means he
will like you more and more the more races you win (this also means that you
don't have to go out with him as much to get his special ability but you
still have to go out with him at least once).
In addition, you must win an additional 11 races, for a total of twenty, to
get the "Genetically Superior" Accomplishment.
The best vehicle to use in all the races is the Turismo which you can steal
from the Grotti Car Dealership in Algonquin. It allows you to be fast but has
much better handling than the Comet you gained from the last mission.
Your fellow racers will be using a variety of vehicles. But their biggest
disadvantage is the fact that they are lousy drivers. They often wreck at the
first turn thus allowing you to get into first place easily.
As a matter of fact, they often wreck at every turn. This allows you to keep
a commanding lead if you drive properly.
Even though you are using a high powered car, you don't need to go real fast
but the power is there if you need it. The best time to go real fast is on
the straightaways.
Slow down really slow when making turns and when weaving through traffic. The
goal is not to wreck or spin out even if you have to go much slower than you
think you should given the sports car you have.
The combination of conservative driving and the recklessness of your other
racers will make these races real easy.
Now for the list of races broken down by area:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.10.A. East Side Races \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0================0
| Dukes Boulevard \
0=====================================>
This three-lap race starts at the intersection of Dukes Boulevard and Hewes
St. in East Island City. Your rivals tend to wreck a lot at the
intersection of Dukes Boulevard and Thorton St. (often smacking into the
Ron Gas Station) and at Stillwater Ave. and Huntington St.
The toughest part of this course is the interchange loop. Take that
reasonably slow and you have it made.
0============0
| Airport Run \
0=====================================>
This three-lap race starts at the intersection of Tudor St. and Saratoga
Ave. in Willis. The race goes around the Main Terminal area of the Airport
then goes onto the Broker-Dukes Expressway.
The toughest part of this course is the interchange loop. But, if you go
down it at a moderate speed, then it should pose little problems.
0=============0
| South Broker \
0=====================================>
This three-lap race starts on the Broker-Dukes Expressway just south of the
Homebrew Cafe in South Slopes. It weaves through the Firefly Projects and
Hove Beach areas.
The main problem with this course is all the turns you have to do. But, if
you really slow down to make the turns, then you will be alright because of
the recklessness of the other drivers who end up knocking themselves out of
contention. You should lose them for good by the end of the first lap.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.10.B. Algonquin Races \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0==============0
| Road to Bohan \
0=====================================>
This three-lap race starts at the intersection of Frankfort St. and Vauxite
St. The hardest parts of this course is the right turn off of the Northwood
Heights Bridge, the on-ramp going onto the west part of the East Borough
Bridge and the intersection with Ivy Drive East afterward.
There are three good long straightaways that will allow you to increase
your lead over your rivals.
0==============0
| Star Junction \
0=====================================>
This five-lap race starts near the middle of Star Junction. The hardest
part of this race is the right-then-left turn near the beginning of the
course.
However, this is where your rivals will wreck so if you take this area
slowly then you should have no problems with the remainder of the course.
But the traffic is heavier here than on the other courses so you have to
take them into consideration.
Go through the race at a moderately fast speed so you can dodge the traffic
without smacking into them. The traffic will also play a role in keeping
your rivals at bay.
0================0
| South Algonquin \
0=====================================>
This three-lap race starts on Castle Drive in Castle Garden City. The
hardest parts of this course is the U-turn at the intersection of Union
Drive East and South Parkway and the sharp curve near the top of the tunnel
entrance.
Take those real slow and you have it made. You know your rivals won't and
that will keep them from being a problem. You should lose them for good at
the U-turn during the first lap.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.10.C. Alderney Races \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0===============0
| North Alderney \
0=====================================>
This five-lap race starts near the intersection of Bridger St. and
Sacramento Ave. in Leftwood. The hardest part of this race is at the very
beginning when trying to separate yourself from the pack.
But, once you get onto Beaverhead Ave., then you can cut loose and get way
ahead of your rivals. Their recklessness will take care of the rest.
0=========0
| Elevated \
0=====================================>
This three-lap race starts near the intersection of Boyden Ave. and Koresh
Sq. in Alderney City. The reason for the name of this race is that the
first part of this course is on the Plumbers Skyway.
The toughest part of this course is the off-ramp going down. This is also
where your rivals will wreck themselves. The rest of the course is fairly
easy with some nice straightaways to help maintain your lead.
0===============0
| South Alderney \
0=====================================>
This three-lap race starts near the intersection of Argus St. and Hardtack
Ave. in Tudor. This is not a difficult course and has a couple of nice
straightaways which can be used to gain more distance on your rivals who
you should blow past pretty much from the starting gate.
Now time to head back to the Main Story. Since I am now done with Brucie, I
will now turn my attention to.....
/BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| V.11. Playboy X [PBYX] |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
\BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/
Playboy X (real name: Trey Stewart) took over for his mentor Dwayne Forge
when Dwayne went to prison. But now he wants to move onto legitimate
business. He has some pretty big ideas on what to do but he still needs to
continue in the drug business to get there.
Playboy X can be found at his nice apartment in North Holland and that is
where you can find his first mission.....
/BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| >PBX1. "Deconstruction for Beginners" (Playboy X) |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
\BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/
0=========0
| Overview \
0=======================>
While Niko and Playboy X are talking about things, Dwayne, an old friend
who was in prison for dealing crack and was mentioned earlier during "Blow
Your Cover" (Elizabeta Torres), arrives at Playboy X's home.
He wants to take up where he left off but Playboy X has bigger dreams. Then
Playboy X and Niko abruptly leave to do an errand.....
0========0
| Weapons \
0=======================>
Carbine Rifle, Combat Sniper, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
You need to get to a car in Castle Gardens. This car has some weapons you
will need for the mission ahead. As Niko drives then Playboy X explains the
situation.
A big time real estate developer, Yusuf Amir (who'll you get to work for in
"GTA IV: The Ballad of Gay Tony"), has pissed off the Mafia-run union
because he wants to use his own men instead of the union.
So the union is chasing off the workers until they get what they want.
Playboy X figures he can get real friendly to Yusuf if they can get rid of
the union.
When you get to the car then go inside to get the weapons. Playboy X tells
Niko about the goons watching from up high to make sure nobody messes with
the site. Note that they are on the cranes in the short cutscene.
Playboy X will inform Niko where the main leaders are at when he gets rid
of the lookouts. Follow Playboy X onto the Service Platform.
When you get to the top of the roof then get into the angled corner to get
a good view of the site. Use the Combat Sniper and zoom in at the end of
the cranes.
This is where you will find the lookouts. Snipe them all then take the
window washing platform down and enter the site (the entrance is on
Flatfish Place).
I should also point out that you don't even need to go up to the roof at
all - you can nail the lookouts from ground level.
The moment that Playboy X tells you about the first union leader then go
across the street but stay outside the Construction Site. Stay outside of
the fence and go along the fence to the west side of the Site.
Follow the fence to the water's edge and climb the small fence to get
inside the Site. Then climb the nearby container crate.
Look northeast and you should see the first Union Leader. Snipe him and
this should lure his guards to your position and into the open.
Switch to your Carbine Rifle after sniping the first leader and wait for
the guards to show up. When they do then pick them off.
The next Union Leader is a few stories up east of your position. To the
east of your position, not far from the second Union Leader, is a large
gray crane. Head towards it.
Just before you get to this gray crane then look east and you should see a
guard near one of the large yellow cranes on ground level. Pick him off
before you go to the gray crane.
Go to the gray crane and speed climb it. You will be shot at on the way up
but you should be able to get to the top without the guards hitting you.
When you get to the top of the crane then go forward and to the end of the
crane boom then turn around and look down. Use the Carbine Rifle to snipe
the guards and the second Union Leader through the gaps in the rails and
floor. Use the Combat Sniper on those further away.
After killing the second Union Leader then Playboy X will tell you of the
third Union Leader just south of where the second one was. Head all the way
to the other end of the crane boom.
Use the Combat Sniper and look down. You should easily nail the third Union
Leader from here.
The last Union Leader is east of your position. However, a helicopter shows
up with more Mafia types.
Believe it or not, you can actually destroy this helicopter before it lands
with a few quick shots from the Combat Sniper. If it lands then more Mafia
will exit the chopper but you can destroy it with one shot of the Combat
Sniper while it is on the ground.
After destroying the chopper then use the Combat Sniper and pick off all
guards you see down on the Site especially those near the position of the
last Union Leader.
Now go back down to ground level and head to the ramps EAST of the last
Union Leader to climb to the rooftop. Most strategies employ going up the
ramps WEST of the last Union Leader and fight the guards then shoot the
Leader in the back as he tries to flee on the rooftop after climbing the
ladder.
However, if you approach from the west, then the last Union Leader will
actually head TOWARDS you as you approach his position making for an easy
kill. And, if you successfully sniped all of the guards close to Union
Leader's position while on the gray crane, then you won't have to fight any
guards as you go after him.
In addition, any guards you couldn't snipe from the gray crane will be too
far away to do anything.
When the last Union Leader is killed then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$6,500.
In addition, you can now buy the following weapons from the Gun Stores:
>>Assault Rifle [Cost: $3,500].
>>Grenades [Cost: $1,000].
You will also get a call from Playboy X requesting that Niko assist Dwayne
and this opens up Dwayne's missions but I will continue with Playboy X's
missions first.....
/BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| >PBX2. "Photo Shoot" (Playboy X) |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
\BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/
0=========0
| Overview \
0=======================>
Playboy X has a problem with somebody disrespecting him. In addition, this
person has been revealing some of Playboy X's plans publicly.
Playboy X wants this guy silenced. After giving extremely vague
instructions on what the guy looks like, which frustrates Niko, then
Playboy X gives Niko a camera phone to take a picture of the guy and he
will tell Niko which guy it is.....
0========0
| Weapons \
0=======================>
Sniper Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Basketball Courts on Exeter Ave. When you get there then you
will get a cutscene of three guys in the middle of the courts. The game
will also give you instructions on how to use the camera feature of your
new phone.
You need to get close enough to take a picture then send the picture back
to Playboy X who will inform Niko who Marlon is. There is an entrance to
the basketball court northwest of the trio.
Go through the entrance and stand at the northwest corner of the court and
take a picture of the guy who is moving his arms. Send the picture then RUN
out of the courts and to a building southeast of the courts (on the south
side of the intersection of Vespucci Circus and Wardite St).
By the time you get there then you will get the call from Playboy X on who
Marlon is. There will now be a red marker above Marlon's head.
This particular building has a white door with a large window that will
allow you rooftop access. Head to the rooftop and to the north side of the
roof.
Switch to your Sniper Rifle, zoom in on Marlon and kill him. This will
successfully complete the mission. By being up here you will also keep his
friends from attacking you when you kill Marlon.
0=======0
| Reward \
0=======================>
$6,750.
You will also get to keep the Camera Phone. In addition to the Camera you
can now play with custom themes which you can purchase online within the
game.
You also get a call from a worried Mallorie. Roman didn't come home last
night and she is upset.
You will also get a call from Michelle telling you that you need to come to
United Liberty Paper in Algonquin. This opens a "?" near the intersection
of Iron St. and Columbus Ave. in The Triangle. But I will do that later.
In addition, you also spawn another.....
/=========================================================================\
0===========================================================================0
| V.12. Random Character (Jeff) [RNJF] |
0===========================================================================0
\=========================================================================/
Jeff is an angry and jealous husband who is tired of his wife's philandering
and needs help in dealing with the situation.
Jeff has three encounters with Niko:
0================0
| First Encounter \
0=====================================>
| Reward: $1,000 |
0================0
Jeff can be found at the northwest corner of Bismarck Ave. and Uranium St.
in East Holland (Algonquin). He is upset that his wife is seeing somebody
behind his back.
He wants Niko to follow her and her boyfriend and take pictures of them.
Get in the nearby car and follow them.
They will lead you to the Superstar Cafe. When you get there then get out
and find the couple inside the place.
Then take a picture of them using the Camera on your Cell Phone. After
that then leave the Superstar Cafe to complete the encounter.
0=================0
| Second Encounter \
0=====================================>
| Reward: $5,000 |
0================0
This encounter is different in that Jeff will call you instead of just
waiting on the street. He needs your help and is waiting inside an
underground parking garage near the intersection of Topaz St. and Bismarck
Ave.
When you get there then you will find that Jeff's wife is dead. She stabbed
herself fifty times with a kitchen knife (ummmm, right) and Jeff needs Niko
to get rid of the body and the car. Take the car and head to Walnut Way in
north Algonquin to get rid of the evidence.
Unfortunately, the body can easily be seen through the back window of the
car. So you need to look out for the Cops.
Wouldn't you know it that there would be a Cop car parked right at the
north entrance of the garage. So go out the south entrance and head back up
Columbus St.
If the Cops see the body then you will get a Wanted Rating. When you get to
the point on Walnut Way then you are instructed to jump from the vehicle
before hitting the ramp.
However, what I did, is jump out of the vehicle, while in the air, above
the water. This reduces injury.
After the car is dumped successfully then the encounter is ended.
0================0
| Third Encounter \
0=====================================>
| Reward: About $1,000 |
0======================0
You can find him at the northeast corner of Feldspar St. and Denver Ave.
after many game days have passed. He is spying on his new wife and wants
Niko to kill her.
Niko refuses which makes Jeff mad and he runs off. Then he is killed by a
car as he tries to cross the street.
This, of course, ends the encounter (but you can pick up the money that
Jeff drops as a bonus).
Oddly enough, you do *NOT* need to do any of Jeff's encounters for 100%
Completion. However, you still need to do the first encounter for the "No
More Strangers" Accomplishment.
Now back to the Main Story.....
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| V.13. Dwayne Forge [DWFG] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
Dwayne is the mentor of Playboy X. He taught Playboy X everything he knew. He
was one the crack cocaine barons in the mid '90s and controlled large patches
of East Holland, North Holland and Bohan. But then he was arrested and sent
to prison for a long stretch.
Now released, he finds that he can't fit into today's world. This has left
him angry and depressed and talks of suicide often. Playboy X has requested
Niko to keep an eye on him.
Dwayne can be found at his apartment in East Holland and that is where you
pick up his first mission.....
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D1. "Ruff Rider" (Dwayne Forge) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0=======================>
Dwayne is upset that no one wants to roll with him anymore. He is also
upset that his girlfriend is hanging with someone else even after all of
the stuff he did for her while he is in prison.
Niko agrees to talk to her because Dwayne "reminds me of me.".....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Arcade in Chinatown. When you get there then you will confront
Cherise and Jayvon about the money she owns Dwayne. Jayvon will make a run
for it.
Now you have to quickly make a life or death decision for Cherise. To let
her live, just run to a vehicle so you can chase down Jayvon. I prefer to
do that so I can get him more quickly.
If you spare Cherise's life then she will become a Random Character later
in the game. You do *NOT* need to have her as a Random Character for 100%
Completion.
I should point out though, that if you make her a Random Character, then
you will need to do her encounter for the "No More Strangers"
Accomplishment but killing her will *NOT* deny you the Accomplishment.
Catch up to Jayvon and knock him off his bike then run over and kill him as
he is trying to get up off of the pavement. Then pick up Dwayne's money.
After that then go the Cluckin' Bell in Star Junction to give Dwayne his
money back. When you do that then the mission will be successfully
completed.
0=======0
| Reward \
0=======================>
$6,000.
You may want to put your Cell Phone into Sleep Mode. Then steal a
helicopter, from either Heli Tours or the Booth Tunnel Helipad, and call
Mallorie from the air to set up the next mission.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R10. "Hostile Negotiation" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0=======================>
Mallorie believes that Roman has been kidnapped and taken to a warehouse in
Industrial. Just after this call then you will get a message, with a photo,
from Dimitri about Roman.
Indeed, Roman is being held hostage by the Russians. Time to bail him out
once again.....
0========0
| Weapons \
0=======================>
Carbine Rifle, Sniper Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This mission, in which you rescue Roman Bellic, is set up in "The Lost and
Damned" mission "Roman's Holiday" (Ashley Butler) where Johnny Klebitz is
forced by the Russians to kidnap Roman Bellic to help deal with Ashley's
debts.
0=========0
| The Plan \
0=======================>
The game wants you to approach the Warehouse from the ground floor.
However, there is an army of bad guys within the Warehouse.
When you get inside then you would have to climb up to the highest level of
the Warehouse fighting all of these goons in the process. Flying to the
roof of this Warehouse will make this mission easier.
But the game designers would figure you would try that so they put four
goons on one of the roofs of the Warehouse including two with RPGs.
Approach at low altitude from the north and carefully land on the top of
the building, with the water tower, northeast of the Warehouse. Try to land
the chopper on the northeast corner of the roof.
Exit the chopper, go to the northwest corner of the roof, switch to your
Sniper Rifle and take down the goons with RPGs. If one of them starts to
fire at you, don't worry.
This is because you are out of the range of their RPGs and it will explode
harmlessly just before it reaches the building or as it reaches the
southwest corner of the building. After dealing with these guys then kill
the remainder of this group.
At this point you may get a Wanted Rating. Just ignore it because the Cops
cannot get to you.
Re-enter the chopper and fly to and carefully land on the top of the
Warehouse overhang that crosses Lompac Ave. Notice how any Wanted Ratings
you have disappear the moment you fly over the overhang.
After that then exit the chopper and switch to your Carbine Rifle. Creep
forward until the other goons down below are alerted. From your higher
vantage point then this mission becomes easier because it is much better to
take these guys down from above and it also makes it tough for them to hit
you.
Aim through the roof openings and pick them off as they come up to confront
you. You will also see a lot of tall narrow gas tanks. Shoot the top of
these to make explosions and take down numerous goons.
Be patient, as I said, there are LOTS of bad guys here. Move around
east-west and aim through the roof openings and take down as many of the
goons as you can from your advantageous position.
When you have done as much as you can then jump down and through one of the
roof openings to land on the highest floor within the warehouse. Listen for
gunfire and pick off any remaining goons from your new position. After you
have killed them all then proceed forward to where Roman is.
When you get there then you will find the lead goon is holding a gun to
Roman's head. You need to kill this guy without killing Roman.
The Carbine Rifle's zoom will make it easy for you to kill this guy in
free-aim mode. Just aim for his head and shoot.
After you kill this guy then follow Roman outside and to a vehicle. As you
drive off to the Bohan Safehouse, Niko is upset that Roman has been
gambling again and has been hanging out with the Russians.
This argument continues when you arrive at the Safehouse. Roman agrees to
stop gambling but wants Niko to stop going after the Russians.
Niko agrees but wants Roman to concede that he still wants to find Florian
and Darko and find out what happened back in the war. Roman agrees.
In addition, Roman tells Niko that he will find a place in Algonquin and
thanks Niko for saving him.
After the cutscene ends then the mission is successfully completed.
0=======0
| Reward \
0=======================>
Nothing.
At some point after this mission then you will get a call from Roman. He
has managed to get an apartment in Algonquin (near the intersection of
Pyrite St. and Albany Ave. in Middle Park East).
You now have a new Safehouse in addition to the one you currently have in
Bohan. This is a very nice place. It also contains a computer, on the
kitchen counter, which you can use to surf the web.
You will also get another nasty phone call from Dimitri. He wishes he had
an opportunity to do harm to Roman himself but didn't get the chance.
/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D2. "Undress to Kill" (Dwayne Forge) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/
0=========0
| Overview \
0=======================>
Dwayne is depressed because nothing is the same. He has been stabbed in the
back too many times by his former friends. Niko tries to cheer him up by
asking what he has lost.
Dwayne responds with: The Triangle Club. He used to have it but, when he
went to prison, then some gangsters took it over and ran it down. Niko
agrees to help Dwayne get it back.....
0========0
| Weapons \
0=======================>
Combat Shotgun.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
After the cutscene ends then head to The Triangle Club. Along the way Niko
will get a phone call from Brucie looking to go to a strip club but Niko
will respond with the fact that he is already going to one but it is for
business not pleasure. This call is part of the mission script and won't
affect your friendship with Brucie.
When you get to the club then park your vehicle against the door on the
west side of the building. This will help a lot as you will see. When that
is done then head to the entrance.
What the game wants you to do is go inside and get the three club managers
to appear on the radar by listening to conversations within the club. Then,
once you have done that, you are to kill them. Basically, you start a
shootout in the club to kill the three managers.
But I'm going to save you all of that work.
When you get to the entrance then enter but stay in the lobby. The game
will be telling you to find the managers and listen on the conversations.
Instead, switch to your Combat Shotgun and creep outside. Shoot the
security guard in the back of the head. This will get things started.
You see, when you start shooting from the onset, then the managers appear
on the radar anyway as they try to flee. So, instead of listening to
conversations, then just start shooting and they will appear.
After you have killed off the outside guard then go back into the lobby but
stand just inside by the door leading outside. Then kill anyone who exits
the main area into the lobby.
Standing right in the doorway makes it very difficult for anybody to get
past you and the Combat Shotgun's wide spread and power makes it easy to
quickly take down multiple people (especially security guards - before they
have a chance to fight back).
The club managers will try to go out the back way. But, since you have
blocked it off, then they have no choice but to go out the front door. And
into certain death.
When you have finally killed all three club managers then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$6,300.
When you call Dwayne then you find out that these gangsters were friends
with Playboy X and the Playboy X is not going to be happy about that. But
Dwayne doesn't care.
Shortly afterward you will get a call from Playboy X who is upset you shot
up the club. You were only trying to help Dwayne but Playboy X doesn't want
to be hurt in the process.
At some point after this then you will get a phone call from Playboy X. He
is upset that Yusuf Amir won't continue to build on the site where you
cleared out the Mafia and that some other stuff is going down. He needs to
see Niko.....
/BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB\
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
| >PBX3. "The Holland Play" (Playboy X) |
0PBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBX0
\BXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPBXPB/
0=========0
| Overview \
0=======================>
Playboy X lays out his plan to save the city but he feels that Dwayne wants
him dead. Playboy X has done everything possible to help Dwayne but Dwayne
won't co-operate.
Playboy X feels that Dwayne has gone crazy and wants both Playboy X and
Niko dead. So Playboy X wants Dwayne dead before that can happen.
Niko is reluctant because he has become friends with Dwayne. Playboy X
doesn't want to kill him either but he feels that there is no choice. Niko
wants to think it over and leaves.
After a few hours have passed then you will get a phone call from Dwayne.
Dwayne is going crazy since he left prison. He also feels that Playboy X
wants him dead.
Although Dwayne has had suicidal thoughts, he doesn't want to go out like
that. He wants Playboy X dead. Niko tells him he will think it over.
After a few hours then Playboy X will call wondering what decision you have
made. To speed things up you should call Dwayne yourself after the initial
talk with Playboy X then call back Playboy X.
After the call with Playboy X then you will find that all of the other
mission contacts will disappear and only a red "X" and a red "D" will
appear on the map. Now you have to kill one of the two men.
Below are the strategies for each hit:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| PBX3.A. Dwayne \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=========0
| The Plan \
0=======================>
Switch to your Pistol before entering his apartment after the cutscene
ends. After entering the place then you will be accosted by one of his
Dwayne's guys who bursts through a door with a Baseball Bat.
Kill him then go to Dwayne who is in his kitchen. Shoot him repeatedly to
successfully carry out the hit.
After this then Niko will call Playboy X. Playboy X is upset that you
carried out the hit, despite the fact that the two of you agreed to it, and
doesn't want anything to do with you anymore.
0=======0
| Reward \
0=======================>
$25,000.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| PBX3.B. Playboy X \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=========0
| The Plan \
0=======================>
After the cutscene ends then you have to kill Playboy X's friends. There
are four of them. The best weapon to use here is the SMG. Stay in the
doorway and pick them off.
After killing those guys then head outside. Playboy X will run off.
Follow him down the stairwell and outside. He will request for backup in
the form of a Patriot which will stop at the intersection ahead of you.
Kill the gunman and the Patriot will drive off.
Playboy X will run into an alley and start trying to break down a door. The
door won't budge and Playboy X is also out of ammo. He will raise his hands
in surrender which will make it easy for you to take him down.
0=======0
| Reward \
0=======================>
No money but you will get Playboy X's apartment as a new Safehouse. It has
the "Grand Theft Auto III" "Claude Speed" outfit you can change into but
this is the only Safehouse that has it. It also has a Residents Parking
Only space to save your vehicles.
And it has a Pool table you can use to play the game with your friends.
Just bring one to your apartment and they will follow you up. Thanks goes
to p.pwreece for that info.
Plus, according to Sam Vere, there is a computer you can use to surf the
internet by the security guard near the entrance.
Also, according to reader auditorez, you can also use this Safehouse to do
the "One Man Army" Accomplishment if you haven't done so already:
"Stock up on weapons and proceed to the roof. Start shooting people from
the rooftops until your wanted level starts. The police will then
proceed to come up the stairwells to try to kill you, Eliminate them.
As your wanted level continues to rise to level 5, just continue to
kill the cops. As soon as you hit level 6, you can hide in Playboy X's
apartment for the time needed, just to come out to shoot a few guys.
You will be completely be safe in the apartment from bullet fire and as
soon as you get the achievement/trophy, you can save the game and lose
your wanted level."
In addition, you are now officially friends with Dwayne which leads into
the next chapter.....
/=========================================================================\
0===========================================================================0
| V.14. Friends with Dwayne [FDDF] |
0===========================================================================0
\=========================================================================/
At some point after completion of the mission "The Holland Play" (Playboy X),
Dwayne e-mails you (that is if you don't kill him). Replying positively will
activate his friendship with Niko.
But you still have to wait for his initial phone call before you can do
activities with him. You can do the same activities with him that you can do
with your other friends (except Darts, Pool and Shows).
Dwayne is the last of five friends you will make within "Grand Theft Auto IV"
and is available between the hours of 11 AM to 3 AM.
And, just like with Little Jacob, Cluckin' Bell is his favorite place to eat.
Dwayne's Special Ability, when you get above 75% in the Dwayne Like Stat, is
being able to call him to send a couple of well armed guys to help you out.
You do *NOT* need to unlock Dwayne's special ability nor do you have to do
any activities with him for 100% Completion (unless you haven't beaten any of
your other friends at Bowling).
However, if your other friends Like Stats are above 90% and you get Dwayne's
Like Stat above 90%, then you will get the "Liberty City (5)" Accomplishment
which is awarded if all of your friends are above 90% in their Like Stats
after meeting all possible friends in the game.
It is also important to note that you do *NOT* need to spare Dwayne's life
for the "Liberty Five (5)" Accomplishment.
In addition, there is also something else that can occur after completion of
the mission "The Holland Play" (Playboy X).....
/=========================================================================\
0===========================================================================0
| V.15. Random Character (Cherise Glover - Special) [RNCH] |
0===========================================================================0
\=========================================================================/
Cherise is the person whose life you spared in the mission "Ruff Rider"
(Dwayne Forge). You do *NOT* need to do Cherise's encounter for 100%
Completion but, if you spared her life, then you *DO* need to do her
encounter for the "No More Strangers" Accomplishment. If you killed Cherise
then this will *NOT* deny you the Accomplishment.
She can be found near the northwest corner of the intersection of Wardite St.
and Exeter Ave. in Northwood (Algonquin).
When you meet her then she thanks Niko for his kindness. She also has a
problem with a boyfriend hitting her. Niko decides to help her out but she
pleads with him not to kill the boyfriend.
Get in a car and take Cherise to the projects in north Northwood. When you
get there then talk to the boyfriend. After the conversation ends then beat
him up with your fists. After beating the boyfriend into submission then talk
to Cherise.
After talking to her then the encounter will end and you will get nothing for
it.
With the saga of Playboy X and Dwayne at an end, let's move onto another
character.....
/MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| V.16. Francis McReary [FRMR] |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
\MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/
Francis McReary is one of Packie's brothers. While his other brothers are in
the life of crime, Francis became a Cop instead.
However, he is just as crooked as they are based on the stories that Packie
has told Niko in their adventures. Not to mention what Francis told Niko at
the beginning of the mission "Call and Collect".
Francis can be found at the Westminster Police Station and that is where you
pick up his second mission.....
/MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM1. "Final Interview" (Francis McReary) |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
\MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/
0=========0
| Overview \
0=======================>
Francis has another blackmailer who is a lawyer and a crusader. Francis
needs Niko to take him down and steal the files.
But he wants Niko to interview for the lawyer because he is hard to get to
and has bodyguards. He also recommends that Niko get a nice suit. Francis
will e-mail Niko with the details.....
0========0
| Weapons \
0=======================>
Pistol, Knife.
0==========0
| Prep Work \
0=======================>
Switch into the suit you wore for the mission "Three Leaf Clover" (Packie
McReary) prior to taking this mission.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
This is a two-part mission.
For the first part, head to the Tw@ Internet Cafe. Check your e-mail for
Francis' letter.
Click on the link provided then on "Careers". Then "Submit Resume". Back
out of the Internet then leave the Cafe to complete Part One of this
mission.
At this point you have to wait for them to look at the resume and call you
back. Then it is a matter of waiting for the call. You can do pretty much
anything you want while waiting (Flying Rats, Jumps, Friends, etc.).
When they finally call then they will arrange for an interview for noon the
next game day. After that then you can do whatever you want until it is
around 9 AM the day of the interview.
When that happens then you will see a blip in the southern part of
Algonquin. This starts Part Two of this mission.
The lawyer's office is located at the southeast corner of the intersection
of Bismarck Ave. and Amethyst St. When you get to the blip then you will
buzzed to enter.
Head to the Receptionist. From there, follow the Receptionist to Mr.
Goldberg.
When you get inside Mr. Goldberg's office, and after he starts talking,
then whip out your Pistol and aim at him to scare him. He will show you the
Files on the desk. Grab the files.
Then switch to your Knife and kill Mr. Goldberg. This makes sure that no
one outside the office can hear you (and attack you). Break the window
behind the now-dead Mr. Goldberg with the Knife, jump out and grab a car.
Then head to Francis at the Police Station. After the cutscene ends then
the mission is successfully completed.
0=======0
| Reward \
0=======================>
$1,000.
/MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM2. "Holland Nights" (Francis McReary) |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
\MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/
0=========0
| Overview \
0=======================>
Francis wants a drug dealer taken down. This guy has some dirt on other
officers and Francis wants to make sure this doesn't come out. After
"negotiating" a price for his services then Niko goes to do the
assignment.....
0========0
| Weapons \
0=======================>
SMG, Sniper Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Vauxite St. When you get there then Niko calls Francis. He tells
Niko that the target is someone called Clarence.
He also tells you about the layout of the place and recommends that you
wait until you get to the higher floors before doing anything violent
because of Clarence's associates.
There are two ways you can do this depending on your style:
>>The Hard Way
************
Remain un-armed and proceed forward through the gate. You should
encounter two of Clarence's goons near a tree. You should also see two
more goons near the entrance to the stairwell.
Now go into the stairwell. When you get near the top of the stairs then
switch to your SMG and aim at the two goons you just passed. Kill them
and slowly creep up to the second floor.
When you get to the second floor then you will be attacked by two more
associates. Kill them and proceed forward to the doorway.
When you get outside of the stairwell then look left and down. Kill the
two goons you first encountered when you entered the projects. This
will keep them from interfering.
When you get to the corner then you will be accosted by two SMG
wielding goons. Use the nearby pillar for cover and pick them off. Then
proceed to the next corner picking up ammo along the way.
Another goon awaits in the next straightaway. Use the corner for cover
as you pick him off. After this then proceed to the next corner.
At the next corner you will be attacked by three more goons, two behind
pillars and another on near the stairwell entrance but is obscured by a
tree. Use the nearby pillar as cover and pick off the two behind
pillars.
After taking them down then proceed to one of the other pillars and use
it as cover to kill the third goon. From here, go to the stairwell.
Clarence will throw a trash can down the stairs to throw you off but it
is of no consequence to you. Creep up the set of stairs.
Just as you get near the top then turn around and take down the two
goons awaiting for you in the hall. After killing them then creep to
the third floor and take down another goon waiting for you on the next
set of stairs. You will also find some Health on the wall if you need
it.
Creep up the set of stairs leading to the next floor. When you get to
the top then kill the goon just outside on the roof.
There is another goon waiting just outside the door. Kill them both and
head to the doorway. There are two more goons waiting outside. Use the
doorway as cover and pick them off.
After that then climb up to the next level to confront Clarence.
Clarence surrenders and you have the choice to spare his life or kill
him. Walk away to spare his life if you want to do so.
If you spare Clarence's life then he will become a Random Character
later in the game. You do *NOT* need to have him as a Random Character
for 100% Completion.
I should point out though, that if you make him a Random Character then
you will need to do his encounter for the "No More Strangers"
Accomplishment but killing him will *NOT* deny you the Accomplishment.
>>The Easy Way
************
If you don't care about making Clarence a Random Character then there
is a much easier way of dealing with him. According to Glen T. Winstein
there is a crane in the middle of the block to the south of Clarence's
position.
Climb the crane, switch to your Sniper Rifle, zoom in, and kill him.
And you won't even get a Wanted Rating for doing so.
After you kill Clarence or spare his life then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$5,000.
/MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM3. "Lure" (Francis McReary) |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
\MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/
0=========0
| Overview \
0=======================>
Francis is angry because he feels that Niko has messed up. One of
Clarence's associates is holed up in his apartment and wants to speak to
the feds.
After Francis calms down then Niko "negotiates" his price for cleaning up
this latest mess. Francis reluctantly agrees and Niko now has another
mission to complete.....
0========0
| Weapons \
0=======================>
RPG, Sniper Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the car to pick up the Sniper Rifle (or ammo for one you have). After
doing that then head to Denver Ave. and to the dealer's apartment.
When you get there then Niko will call Francis. He will tell him to climb
to the rooftop so you can get a shot at the dealer.
From here, you need to climb to the rooftop. There is a door across the
street from where you are parked. When you get to the marker then you will
get a cutscene in which you will get the phone number of the dealer. You
need to lure him into the window so you can shoot him.
But time for some creativity. Switch to your RPG and shoot at the window.
Note how the window is impervious to your rocket even as the rocket
explodes against it. Your target will then flee.
Now aim down into the street. There should be a car near where he is going
to exit. When he gets out into the open and near the car then shoot it with
the RPG and the explosion will kill the dealer.
Another, and more popular method (according to Esteban Martinez), is to
shoot the satellite dish near the window. This will cause the target's TV
reception to go out. When he gets up to bang on the TV then shoot him
through the window to kill him.
Reader nawlinsboy79 also noted that you can shoot the phone itself which
will bring the dealer to the window to investigate. Shoot him when he does.
However, if you miss and he makes a run for it, THEN switch to the RPG and
blow him up when he exits the building.
Next, after killing him (regardless of method), then leave the rooftop.
When you get back out into the street then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$5,000.
Now let's go to the next character.....
/MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| V.17. Derrick McReary [DKMR] |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
\MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/
Derrick McReary is the oldest of the McReary brothers. He is dreamer and
protester. He has been arrested multiple times on charges ranging from
Disorderly Conduct to Explosives Possession. He was also a Police informant
at one time.
Derrick also developed an addiction to heroin while in prison. He went to
Ireland for awhile and has now returned to Liberty City.
However, he is not staying at the family home. Instead, he is sleeping on
park benches in a park in southern Alderney. And that is where you can pick
up his first mission.....
/MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| >DM1. "Smackdown" (Derrick McReary) |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
\MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/
0=========0
| Overview \
0=======================>
After being introduced to Niko then Derrick wants him to help take care of
old business. One of his old associates is threatening his family: Bucky
Sligo. Derrick wants Niko to kill him and his associates.....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
Have a Cop car saved at a Safehouse.
0======0
| Notes \
0=======================>
Made a change based on what I found on one of the gaming forums.
0=========0
| The Plan \
0=======================>
You need a Cop car for this mission. Steal one or use one that you have
saved at a Safehouse.
Once you are in the Cop car then access the Police computer. Go under
Search by Name and enter Bucky Sligo. When you find him then his location
will be added to the radar.
Bucky will be at a Burger Shot in Westdyke. As you drive to the location
then Niko will call Derrick and tell him about it. He wants Niko to get
Bucky to lead him back to his buddies so they can all be taken down.
When you get to the Burger Shot then Bucky will run off. Follow him. He
will lead you through backyards and alleys before he stops at his place.
In addition to Bucky there are five other goons to kill, four inside and
one outside.
There are two methods to do this mission depending on your style:
>>The Do-It-Yourself Method
*************************
The problem here is that, if you start right away, you will always
attract Police attention.
The best thing to do is to wait a little bit before going after Bucky
and his crew. Instead of stopping at Bucky's place, hang a right to get
away from there, then turn left at Tenmile St. and turn left at Owl
Creek Ave. Then stop at the house behind and north of Bucky's place.
Jump the fence and land in the back area. Switch to your Carbine Rifle
and open the door just enough and quickly pick off the two guys on the
right.
If you attract a Wanted Rating then break off the attack and hang near
the back door. Let the Police go inside and do battle with the
remaining goons as you get far enough away to get rid of the Wanted
Rating.
If you do not get a Wanted Rating then pick off the remaining goons
then quickly run upstairs to take down Bucky.
>>The "Cops Are Your Friends" Method
**********************************
Since the Cops are always insistent on giving you a hard time on this
mission then why not let them do the dirty work?
Go across the street and to the house on the opposite corner so you can
overlook Bucky's hideout. Then call 911 and send more Cops.
Then the Cops will get into the firefight and do all of the hard work.
Just continue to send Cops until Bucky goes down.
However, it is important to note that you automatically get a 2-Star Wanted
Rating when Bucky is killed regardless of method.
From this point you must get rid of the Wanted Rating. After you get rid of
it by any means then you will successfully complete the mission.
0=======0
| Reward \
0=======================>
$6,500.
Derrick has no more missions at this point so I will move onto the last of
the McReary brothers.....
/MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| V.18. Gerry McReary [GDMR] |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
\MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/
Gerry McReary is the older brother of Packie McReary. He is linked to Irish
American Criminals and the Pegorino Crime Syndicate.
He has a more hands-off approach leaving the bulk of the work to Packie. He
has been arrested multiple times on charges ranging from Larceny to
Tampering.
He can be found at the family home in Meadows Park where you can pick up his
first mission.....
/MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM1. "Actions Speak Louder Than Words" (Gerry McReary) |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
\MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/
0=========0
| Overview \
0=======================>
Gerry wants Niko to pick up a car bomb and plant it into a car for Tony
Black, a member of the Ancelotti family. The Ancelotti's are meeting up
with some Albanians.
Gerry wants the Ancelotti family to think that the Albanians are behind
this attack so as to stir things up. Niko goes along with the plan.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
You need to get the Car Bomb which is in an alley near Inchon Ave. When you
get the Car Bomb then Niko calls Gerry. Gerry wants the bomb to be planted
in the car near Feldspar St.
Now go to the car. When you get to the car then you need to get behind it
and rig it. When that is done then you need to park your vehicle in the
designated spot.
From here, you have to follow the rigged car. Don't get too close though or
they will spot you. They will lead you all the way into Northwood.
After they park the car then you have to go to the safe spot then call
Gerry to Detonate the Car Bomb. When the bomb is blown then you need to
kill the survivors. There are four of them.
Use the Carbine Rifle from your safe spot position and pick them off. After
killing them all then you will get a 2-Star Wanted Rating. After you lose
the Wanted Rating then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,000.
/MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM2. "I Need Your Clothes, Your Boots and Your Motorcycle" (G. McReary) |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
\MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/
0=========0
| Overview \
0=======================>
After talking to Kate then Niko is led to Gerry. Gerry wants Niko to do
some gimp work for him. He would do it himself but he is being watched and
fears that he may get arrested again.
Niko is to whack Frankie Garone and he needs to be disguised as an Albanian
to do it. Luckily, they have an Albanian on ice who will provide them with
what he needs.....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
You need to get on the nearby Motorbike. You will also notice that you are
wearing a white and black biker jacket with an eagle design on the back.
When you get on the motorcycle then head to the Meeting Point in north Star
Junction. When you get there then Frankie runs off, gets on a motorcycle
and speeds away. Now you have to chase him.
The main focus is avoiding traffic and get close enough, and straight
enough, to hit him with short bursts of SMG fire. He will weave through
narrow alleys and go through the Booth Tunnel into Alderney.
You can get close enough to him to finish him off under the Hickey Bridge.
After you kill him then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,250.
In addition, you will keep the white and black biker jacket you wore during
this mission in your wardrobe.
Now it is time to begin work for Michelle's mysterious employer.....
/LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| V.19. U.L. Paper [UNPR] |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
\LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/
After the events of the mission "The Snow Storm" (Elizabeta Torres) then Niko
is forced to do some work for Michelle's government employer.
Head to the "?" in The Triangle district of Algonquin to begin your first
mission with them.....
/LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP1. "Wrong is Right" (U.L. Paper) |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
\LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/
0=========0
| Overview \
0=======================>
After a short talk with Michelle, who reveals her real name to be Karen,
then she introduces Niko her un-named superior who I will call The Handler
for the sake of this guide.
He wants Niko to find information on some guy named Oleg Minkov who lives
in Hove Beach. Niko reluctantly goes to do his assignment.....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
Get a fast car, like a Turismo, to take with you.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to Oleg's apartment in Hove Beach. When you get there then Niko breaks
in and finds his computer on a table.
When Niko calls U.L. Paper then The Handler instructs him to use the
computer to check Oleg's e-mails. There are three e-mails.
The most important one is from Vasily. This person will meet Oleg near a
Jewelry Shop off of Tulsa Street.
After you get off of the computer then Niko calls The Handler. The Handler
now wants Minkov killed. Go over to the Jewelry Shop where Minkov is at.
When you get there then Minkov will drive up. But he notices you sitting
there so he speeds off. He is in a fast car so this is why you need one
too.
He is going to lead you into the Algonquin area. He is also going to take a
lot of turns to throw you off. Stay with him. He is moving too fast to take
any kind of shot at this point.
There is also one path that he will block off. When you get to the
blockage then back up and head west.
After a little while you can finally get close and stay close to him on
Galveston Ave. Shoot up his car to blow it up and kill him to successfully
complete this mission.
0=======0
| Reward \
0=======================>
$6,500.
/LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP2. "Portrait of a Killer" (U.L. Paper) |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
\LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/
0=========0
| Overview \
0=======================>
Niko and The Handler discuss looking for that "special someone". The
Handler wants Niko to look for somebody.
In return for Niko's co-operation he won't get a lot of murders pinned on
him and that The Handler may help Niko look for one of the people he wants.
This makes things more interesting as Niko leaves to do his new
assignment.....
0========0
| Weapons \
0=======================>
Carbine Rifle, RPG, Sniper Rifle.
0==========0
| Prep Work \
0=======================>
Get a Cop car. Steal one or use one stored at a Safehouse.
0======0
| Notes \
0=======================>
I had a letter from reader Wilson Polk indicating that there is a guy whose
fate you can choose. I wasn't able to trigger this until now because I
couldn't figure out how to do it and with whom.
When you get to East Island City then approach the area from the NORTH and
start on the upper area. Kill everybody on the upper area then look down on
the lower section.
There should be four guys down there including your target. One gunman will
have a Combat Shotgun, another will have an AK-47 and the last two,
including your target will have Micro-SMGs.
Your target will be in the dark clothing. The other guy wielding a
Micro-SMG will be wearing lighter clothing.
Kill the two gunmen (that are wielding the Combat Shotgun and AK-47). Then
kill your target to get the other guy to drop his weapon. This is the guy
whose fate you can choose.
At this time there is no indication of what repercussions of sparing this
guy's life is.
0=========0
| The Plan \
0=======================>
When the mission starts then get inside the Cop car. Once inside then The
Handler will send you a text message on your phone that contains a picture
of the man you need to find.
Access the Police computer and go under Search Police Records then Search
by Photo. Upload the photo and it will display information for Adam
Dimayev. Locate him to put him on the radar.
His hangout is in East Island City (Dukes). Get a helicopter, from either
Heli Tours or the Booth Tunnel Helipad in Alderney, and fly there. Approach
from the south and land on the building south of your target's position.
When you land then head to the north wall and look down. You will see a
parking lot and a higher level above it with some container crates. You
will also see a bunch of guards on both levels.
In the parking lot are several cars. Wait for the patrolling guard to get
close to the rightmost vehicle then blast it with the RPG.
This should kill two guards right away. Then pick off any survivors on the
parking lot area with the Carbine Rifle. Your current position will make it
difficult for them to hit you.
Now focus on the upper level. Because of your advantageous position and
distance then they will just stand around aiming at you but can't shoot.
Pick them all off with the Sniper Rifle to successfully complete this
mission.
Niko will call The Handler and tell him of the situation. The Handler will
inform Niko that he is much closer to finding the man he is looking for.
0=======0
| Reward \
0=======================>
$6,750.
/LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP3. "Dust Off" (U.L. Paper) |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
\LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/
0=========0
| Overview \
0=======================>
The Handler wants somebody eliminated. But he needs to know the movements
of his target first. Niko is getting impatient about getting paid but that
will be discussed later. For now, Niko must do what he is told.....
0========0
| Weapons \
0=======================>
Sniper Rifle.
0==========0
| Prep Work \
0=======================>
Get a fast car, like a Turismo, to take with you.
0======0
| Notes \
0=======================>
Got a tip from ohioguy67.
0=========0
| The Plan \
0=======================>
Head to the Civilization Plaza. As you make your way there then you will be
called by The Handler. He tells you that a helicopter is taking off from
there.
You need to follow it, wait for it to land, wait for the passengers to
leave, then take the chopper. You have a short amount of time to do this
before the helicopter leaves and you fail the mission.
Get to the blip near the Algonquin Bridge. From there, follow the
helicopter. It will take you around the southern edge of Algonquin before
landing north of The Golden Pier.
You will notice two guards at the entrance of the area. Stay in the
intersection with Union Drive West.
Wait for the instructions to take it before doing anything. After that then
run over one, if not both guards. Drive-by any survivors.
If you pick them off from the safety of the intersection then you may get
the Cops involved and they will make things much harder especially since
you don't have time to leave and get rid of the Wanted Rating. Running them
over and drive-bying the guards will reduce the chance of Police
involvement.
After killing the guards then get out of the car, switch to your Sniper
Rifle and pick off everybody else.
A faster way, according to ohioguy67, is to just drive up to the chopper
(after killing the two guards) and grab it before the remaining gunmen can
stop you. However, you will take some damage as they shoot at you but, if
you fast enough, then it won't matter much.
When you get the helicopter then you will get a 2-Star Wanted Rating but it
is easy to get rid of in the air.
As you make your way to the Airport then you will be called by Roman. The
two of you share an amusing conversation then he will send you a text
message with a photo.
Continue to the Airport. When you have landed the helicopter then the
mission is successfully completed.
You will then get a call from The Handler. He will tell you that you will
need the chopper later for your assassination mission. But only when there
is a window of opportunity. This ends the U.L. Paper missions for now.
0=======0
| Reward \
0=======================>
$7,000.
Now onto the next character.....
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| V.20. Ray Boccino [RYBC] |
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\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
Ray Boccino is the character Packie introduced to Niko earlier in the mission
"Harboring a Grudge" (Packie McReary). Ray is a member of the Pegorino Crime
Syndicate. He also handles the relationship with small gangs like Packie's
crew.
Ray often hangs out at Drusilla's in Little Italy (Algonquin) and that is
where you will find his first mission.....
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| >RB1. "A Long Way to Fall" (Ray Boccino) |
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\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
After introducing himself to Ray then Niko is requested to take down
somebody named Teddy who isn't paying what he owes to him.....
0========0
| Weapons \
0=======================>
Pistol.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Projects in North Holland. Just as you get started then you
will get a text message with a photo from Ray. The photo is someone who
could be of help if you persuade him to be.
This guy's name is Alonzo. He is wearing a gray shirt with the number 72 on
it. He will be standing near the playground near where you stop when you
get to the projects. Switch to your Pistol then walk to him.
When you get to him then you will start a small cutscene. When that
cutscene is finished then aim the Pistol at him to scare him. He will tell
you where Teddy is: Apartment 151K. He also tells you that the elevator
doesn't go that high because of repairs and you have to walk the rest of
the way.
After he tells you all of this then shoot him in the head. If you don't
then he will warn Teddy and you will make this mission much harder. Go
inside and call the elevator.
By the way, if you thought about using a helicopter and landing on the roof
then going down to Teddy, forget it. The door leading inside will be
locked. The designers are forcing you to go up the hard way.
When you get to the 20th floor then you will encounter two of Teddy's men.
Quickly kill them with your Pistol then proceed carefully.
There are three goons on this floor. One is inside a doorway with a Pistol
and there is another one close by with a Micro-SMG.
Use the corner for cover as you take these two down. The third goon is at
the next corner. Kill him then proceed.
Be careful when you get to the stairwell, there is a goon there with a
Combat Shotgun. In addition, there are more goons above him with Combat
Shotguns. There is also the Health on the nearby wall if you need it.
Carefully go up the stairwell and pick off the goons. When you get up about
halfway to the next floor then you can see the next batch of goons.
Two will be in the doorway ahead of you but there is one in the doorway
behind you. They will be using Micro-SMGs. Pick them off and proceed to the
next floor.
In addition to these goons, there are two more hiding in the corridor. Kill
them then proceed to the stairwell and to the next floor. There is Health
in one of the side-rooms and near the stairwell.
The next floor is clear of goons. This is where Teddy's apartment is. When
you get to it then you will ambushed by a Pistol wielding goon. Take him
down and explore Teddy's apartment
When you open the door then you will be greeted by three of Teddy's posse.
Quickly take them down then proceed to the kitchen. Take the Health, on the
counter if you need it then leave the kitchen.
When you get back into the hallway then you will be ambushed by Teddy who
smacks the door in Niko's face. He will make a run for the roof.
As you get near the stairwell then you will be attacked by a goon in the
stairwell. Take him down then carefully proceed upward. At the top, in the
door leading out, is another goon. Take him down then go outside.
There is another goon around the corner near the stairs. Take him down then
proceed to Teddy who is trying unsuccessfully to open a door.
Shoot him and he will fall to his death. This will successfully complete
the mission.
0=======0
| Reward \
0=======================>
$8,500.
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| >RB2. "Taking in the Trash" (Ray Boccino) |
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\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
Ray wants Niko to collect some "trash" for him.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This mission, in which you collect the diamonds, is set up in "The Lost and
Damned" mission "Diamonds in the Rough" (Ray Boccino) where Johnny Klebitz
steals the diamonds and stashes them into the trash on Ray Boccino's
orders.
"Diamonds in the Rough" also intersects with "The Ballad of Gay Tony"
mission "Frosting on the Cake" (Tony Prince) where Tony was trying to buy
them from the Russian cook.
0=========0
| The Plan \
0=======================>
Go and collect the Trashmaster which is in the alley nearby. When you get
there then you will be introduced to Luca. You will also be given a Liberty
Sanitation Department outfit as part of your disguise.
Niko has to drive the three guys to where the "trash" is at. The "trash" is
diamonds. Go to the first diamond pickup in Chinatown. Along the way Luca
will fill Niko in where the diamonds came from.
When you get to the first pickup then you will be instructed to wait for
the trash to be picked up then open up the compactor. The next pickup is on
Hematite St. When you get there then you will do the same thing.
But you are ambushed by a couple of goons who got wise to the whole thing.
You need to get to the drop-off in Fishmarket South. The Trashmaster is not
a fast vehicle but push it to the max anyway.
Your two friends in the back will try to keep the goons at bay. Don't wreck
either or you will destroy the vehicle.
When you get to the drop-off then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,000.
In addition, you keep the Liberty Sanitation Department outfit for your
wardrobe.
According to ohioguy67 you may earn the Alderney Safehouse after this
mission but that may depend on what order you do things.
Shortly after this mission then you will get a phone call from The Handler
at U.L. Paper which sets up the next mission.....
/LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP4. "Paper Trail" (U.L. Paper) |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
\LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/
0=========0
| Overview \
0=======================>
You are to go to the reconstructed chopper in Northwood. Little Jacob is
riding shotgun with you on this mission. You are to take down your target
from the air and to leave no civilian casualties.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the chopper on Grummer Rd. in Northwood. When you get there then
you will be shown your target. Now you have to follow the target chopper
and wait for it to get over water before trying to destroy it.
When following the chopper then get above the tall buildings so you don't
crash into them. When you finally get out over the water then you need to
get your helicopter the same height as your target chopper and to the right
of it so Little Jacob can take a shot at it.
If you don't get the chopper by the time it gets back over the city then
the mission is failed.
When you blow up the target chopper then head to Heli Tours to land. When
you finally land the helicopter then the mission is finally completed.
Niko will be called by The Handler and he will find the man that Niko is
seeking. He will be called when he has something.
0=======0
| Reward \
0=======================>
$7,500.
Shortly after this mission then you will receive a positive text message
from Little Jacob.
Then, shortly after that, you will receive a text message from Ray. He is
giving you a new Safehouse in Alderney. Not much to look at but it will
save you some time for anything you need to do in Alderney. This also opens
up Derrick McReary's missions again but I will finish with Ray's first.
Shortly afterward, you will also get a phone call from Brucie. Brucie has
told his friend Stevie, the one whose car you used in the mission "No. 1",
about Niko. Stevie would like to have things done and Niko agrees to let
Brucie give Stevie his number.
At some point after this then you will get a text message with a photo from
Stevie. The photo is of a car he is looking for and this begins.....
/=========================================================================\
0===========================================================================0
| V.21. Stevie's Vehicle Collection [VHCL] |
0===========================================================================0
\=========================================================================/
As with all of the other GTAs, you will collect cars for someone. This is the
second time in "Grand Theft Auto IV" that you have to collect cars.
Stevie, Brucie's friend, runs an auto shop, S&M Auto Sales, in Bohan at the
intersection of Guantanamo Ave. and Rocket St.
When Stevie wants a car then he will send a text message with a photo
attachment. Go find the car then take the car and bring it back to his shop
to get paid. The better the condition of the car, the more you will be paid
for it.
When you find the target car then look out for the Cops before taking it.
Sometimes, though, the car will have an alarm and you will end up with a
Wanted Rating regardless.
It should be noted that all cars will be locked and you have to smash the
window to get inside. But you do not need to go to a Pay 'N' Spray to fix the
window. You can just go straight to Stevie's to complete the heist.
On motorcycles you can just jump on and speed off.
The more annoying prospect of collecting cars for Stevie is the fact that, if
you want maximum payment for the car, you have to drive real conservative.
Some of the drivers are really slow and you will have to be patient if you
want to bring the car in with no damage.
When you get a car to Stevie then you will have to wait at least six game
hours before he will request another car. There are a total of thirty cars he
wants and they are spread out throughout Liberty City.
Acquiring all thirty cars will get you closer to 100% Completion and two
Accomplishments:
The first is the "Half Million" Accomplishment which is awarded if you get at
least $500,000. If you haven't spent a lot of money at this point of the game
then, in the process of collecting these cars, you should earn enough to push
you over the half million mark.
The second is the "You Got the Message" Accomplishment which is awarded for
acquiring all thirty cars for Stevie.
If you have trouble finding some of these vehicles then you can go back to a
computer and reference WTDNWYTK.com.
The information under the car name is broken down as follows:
--Neighborhood: What neighborhood the vehicle is found.
--Location: Specific location of vehicle.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV game disc.
--Car Alarm: Whether or not the car has an alarm.
--Notes: General notes on the vehicle (if applicable).
--Reward: Maximum reward for the vehicle.
Now for the list of all thirty vehicles, broken down by area:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.A. Alderney Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0========0
| Turismo \
0=====================================>
Neighborhood: Westdyke.
Location: At a mansion on the north side of the intersection of Owl Creek
Ave. and Cariboo Ave.
Map: (C-2).
Car Alarm: Yes.
Notes: None.
Reward: $36,300.
0==========0
| Calvacade \
0=====================================>
Neighborhood: Leftwood.
Location: Parked at a house at the north side of the three-way intersection
of Long John Ave. and Manzano Rd.
Map: (C-2).
Car Alarm: No.
Notes: None.
Reward: $23,100.
0============0
| Cognoscenti \
0=====================================>
Neighborhood: Alderney City.
Location: In an alley at the 90-degree road curve on Lyndon Ave. (just
south of Mr. Fuks Rice Box).
Map: (C-3).
Car Alarm: Yes.
Notes: None.
Reward: $29,700.
0=======0
| Sultan \
0=====================================>
Neighborhood: Berchem.
Location: In front of a garage for a house at the west side of the
intersection of Kemery St. and Aspdin Dr.
Map: (B-3).
Car Alarm: Yes.
Notes: None.
Reward: $11,550.
0=========0
| Sentinel \
0=====================================>
Neighborhood: Normandy.
Location: Parked by the fuel tanks just outside the north entrance to the
Port Tudor Docks.
Map: (C-3).
Car Alarm: Yes.
Notes: You are far from any street so you don't have to worry about the
Cops despite the alarm.
Reward: $8,250.
0========0
| Rancher \
0=====================================>
Neighborhood: Port Tudor.
Location: On the northeast side of the Liberty State Delivery warehouse
(just west of Pier B).
Map: (C-3).
Car Alarm: No.
Notes: None.
Reward: $8,250.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.B. Algonquin Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0======0
| Dukes \
0=====================================>
Neighborhood: East Holland.
Location: On Vauxite St. just east of the intersection with Exeter Ave.
Map: (E-2).
Car Alarm: No.
Notes: None.
Reward: $7,260.
0========0
| NRG-900 \
0=====================================>
Neighborhood: Lancaster.
Location: Near the southeast corner of Bismarck Ave. and Topaz St.
Map: (E-2).
Notes: None.
Reward: $8,250.
0========0
| Banshee \
0=====================================>
Neighborhood: Middle Park West.
Location: On Galveston Ave. by the Mammon Heights building across the
street from the Randolf Art Center.
Map: (D-3).
Car Alarm: No.
Notes: You can't miss this brightly orange colored sports car. Since there
is no top, just jump in and go.
Reward: $26,400.
0======0
| Comet \
0=====================================>
Neighborhood: Westminster.
Location: In the parking at the north side of The Golden Pier not far from
the Burger Shot.
Map: (D-4).
Car Alarm: Yes.
Notes: There is a Cop security booth nearby so you will always end up with
a Wanted Rating.
Reward: $19,800.
0======0
| Rebla \
0=====================================>
Neighborhood: The Triangle.
Location: Near the southeast corner of the intersection of Columbus Ave.
and Hematite St.
Map: (E-4).
Car Alarm: Yes.
Notes: None.
Reward: $11,550.
0=======0
| Faggio \
0=====================================>
Neighborhood: Chinatown.
Location: On Diamond St. just east of the intersection with Bismarck Ave.
Map: (E-5).
Notes: None.
Reward: $2,310.
0=========0
| Super GT \
0=====================================>
Neighborhood: Chinatown.
Location: On Calcium St. next to the Bank of Liberty (near the intersection
with Columbus Ave.).
Map: (E-5).
Car Alarm: Yes.
Notes: There are always Cops nearby so you will get a Wanted Rating
regardless.
Reward: $36,300.
0=========0
| Coquette \
0=====================================>
Neighborhood: Suffolk.
Location: On Liberty Ln. just south of the intersection with Feldspar St.
in front of a church.
Map: (E-4).
Car Alarm: Yes.
Notes: None.
Reward: $13,530.
0========0
| PMP-600 \
0=====================================>
Neighborhood: The Exchange.
Location: In an alley on Amsterdam Ln. next to the Bank of Liberty.
Map: (E-5).
Car Alarm: Yes.
Notes: None.
Reward: $10,560.
0========0
| Patriot \
0=====================================>
Neighborhood: Castle Gardens.
Location: Near the northeast corner of the intersection of South Parkway
and Denver Ave.
Map: (E-5).
Car Alarm: Yes.
Notes: None.
Reward: $16,500.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.C. Bohan Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0==============0
| Huntley Sport \
0=====================================>
Neighborhood: Northern Gardens.
Location: At the parking lot for the Northern Gardens Police Station (at
the north side of the building).
Map: (F-1).
Car Alarm: No.
Notes: You will always get a Wanted Rating for stealing this vehicle
because you are right at a Police Station.
Reward: $13,200.
0==========0
| Buccaneer \
0=====================================>
Neighborhood: Industrial.
Location: At the south end of Lompac Ave. near the large warehouse area.
Map: (G-2).
Car Alarm: Yes.
Notes: None.
Reward: $5,940.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.D. Charge Island Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=========0
| Moonbeam \
0=====================================>
Location: At the parking lot on the north side of the Charge Island Water
Treatment Facility.
Map: (F-3).
Car Alarm: No.
Notes: None.
Reward: $7,260.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.E. Dukes Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0===========0
| Washington \
0=====================================>
Neighborhood: Steinway.
Location: On Franklin St. near the pool area for Steinway Park.
Map: (F-3).
Car Alarm: No.
Notes: None.
Reward: $7,260.
0=======0
| Voodoo \
0=====================================>
Neighborhood: East Island City.
Location: On the east side of the intersection of Harrison St. and Bunker
Hill Ave on the west side of the LC24 Building.
Map: (G-3).
Car Alarm: No.
Notes: None.
Reward: $6,600.
0=========0
| Sabre GT \
0=====================================>
Neighborhood: Meadows Park.
Location: Near the garage of a large house at the northeast corner of the
intersection of Tudor St. and Stillwater Ave.
Map: (G-3).
Car Alarm: Yes.
Notes: None.
Reward: $8,250.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.F. Francis International Airport Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0=======0
| Bobcat \
0=====================================>
Location: On the top level of the main parking garage.
Map: (H-3).
Car Alarm: Yes.
Notes: You are too far up on the garage so the Cops can't hear the alarm.
Reward: $8,250.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.21.G. Broker Vehicles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
0==========0
| Contender \
0=====================================>
Neighborhood: BOABO.
Location: At Twitchin Sugar (on Mohanet Ave.).
Map: (F-3).
Car Alarm: No.
Notes: None.
Reward: $8,250.
0=======0
| Manana \
0=====================================>
Neighborhood: Cerveza Heights.
Location: Behind the closed Burger Shot (at the northeast corner of the
intersection of Camden Ave. and Thornton St.).
Map: (G-3).
Car Alarm: No.
Notes: None.
Reward: $3,960.
0=========0
| Intruder \
0=====================================>
Neighborhood: Rotterdam Hill.
Location: On Asparagus Ave. near the road curve.
Map: (F-4).
Car Alarm: No.
Notes: None.
Reward: $8,250.
0=========0
| Infernus \
0=====================================>
Neighborhood: Downtown.
Location: At the northeast corner of the intersection of Montauk Ave. and
Earp St.
Map: (G-4).
Car Alarm: Yes.
Notes: None.
Reward: $33,000.
0============0
| Dillettante \
0=====================================>
Neighborhood: Willis.
Location: On Carrollton St. just west of the intersection with Saratoga
Ave.
Map: (H-3).
Car Alarm: No.
Notes: None.
Reward: $6,600.
0========0
| Freeway \
0=====================================>
Neighborhood: Willis.
Location: Near the front of the Willis Car Wash (at the intersection of
Saratoga Ave. and Lynch St.
Map: (H-3).
Notes: None.
Reward: $6,600.
0=======0
| DF8-90 \
0=====================================>
Neighborhood: Hove Beach.
Location: Under the overhang for the Hove Beach El-Train Station (at the
northwest corner of the intersection of Oneida Ave. and Crockett
Ave.).
Map: (G-5).
Car Alarm: No.
Notes: None.
Reward: $5,940.
With this done, it is time to go back to the Main Story.....
/BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
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| >RB3. "Meltdown" (Ray Boccino) |
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\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
Your friends in the last mission has skimmed some of the diamonds. Ray
wants Niko to get the stuff back.....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to Castle Garden City. When you get there then you will start a cutscene
of Niko confronting Luca. Luca knows that the game is up and flees.
Take the nearby Banshee, which is being worked on by someone and chase
them. You cannot shoot up the car because you need the men alive to lead
you to the diamonds.
They will lead you through Star Junction and into Middle Park. They will
crash near the fountain area and leave the car.
Now you need to hunt them down, kill them and get the diamonds. One of
them is near one of the pillars near the restroom area. Two of the others
are hiding in the restroom area behind the pillars.
Take down the first one by the large pillar before going to the restroom
area. When you go down the stairs to the restrooms then look down and pick
off one by the pillar.
Once down in the restroom area then creep along and pick off the last one
who is also hiding behind a pillar. Luca himself is hiding in the
restrooms. Go there and go to the stalls.
Some of them are locked so you must shoot them to open them. Most of them
have a hobo in them. When you finally find Luca then kill him and get the
diamonds.
Niko will call Ray about the situation. Niko will tell Ray to meet him at
the bridge in Middle Park. When you get there then the mission is
successfully completed.
0=======0
| Reward \
0=======================>
$9,500.
/BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
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| >RB4. "Museum Piece" (Ray Boccino) |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
Ray wants Niko to offload the diamonds for him. But the two get into an
argument. Niko is tired of doing things for Ray with little pay.
He wants Ray to help him find Florian Cravic. Ray gives his word then
instructs Niko to go to Johnny to do the offload.....
0========0
| Weapons \
0=======================>
Carbine Rifle, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This mission intersects with "The Lost and Damned" mission "Collector's
Item" (Ray Boccino), where you played as Johnny Klebitz, and "The Ballad of
Gay Tony" mission "Not So Fast" (Tony Prince), where you played as Luis
Lopez.
This is the only mission where the main characters from all three games
come together. This is also the last connection between "The Lost and
Damned" and "The Ballad of Gay Tony".
0=========0
| The Plan \
0=======================>
Meet Johnny at the side entrance of the Libertonian.
When you meet him then you start the cutscene with the transaction. But you
are ambushed by Luis and things go sour.
Now you have to escape from the Museum while Johnny escapes with the money
on the other side of the floor and Luis goes and gets the diamonds from the
person holding them.
When you start the next part then you are behind cover and have
automatically switched to either an Assault Rifle or Carbine Rifle. You
will have to fight through a whole bunch of goons wielding an array of
weaponry such as Combat Pistols, Combat Shotguns, SMGs and Carbine Rifles.
While in cover, pick off the guy to your left. Then pick off those who show
themselves ahead of you. Then get out of cover and move to your left
slightly to pick off the remainder ahead of you.
There will be some shooting at you to your left on the other side of this
floor. Carefully go around this upper floor and pick off the remainder of
these goons. There is Health on the wall on the north side if you need it.
Then look down at the first floor and start picking off the others. After
that then find the stairs down. When you get to the stairs then four goons
will come up to confront you. Pick them off.
However, you have also generated four more goons on the second floor. Stay
on the second floor and pick these guys off.
Now head to the first floor. Pick up the Body Armor sitting on the desk to
your left (if you need it). Proceed to the corridor on the east side of the
museum. There are two goons here. Kill them all then proceed to the door.
You will now enter a storage area. Sneak around and pick off the three
goons in this room then head to the set of stairs. This will lead to the
outside door. There is Health on the nearby wall by the door if you need
it.
Kill the goon that runs in to confront you then switch to your RPG. Shoot
the car outside to destroy all three cars.
Now you need to lose Isaac's crew. Go outside where you will find three
marked vehicles parked on Columbus Ave. Use the RPG to quickly get rid of
them.
There is also one more guy on foot behind you. Switch back to your Carbine
Rifle and kill him.
Now you have to flee before the Cops arrive. If you don't get enough
distance then you will get a 2-Star Wanted Rating. Lose the Wanted Rating
and you will successfully complete the mission.
0=======0
| Reward \
0=======================>
$9,500.
After this mission, you can now buy Combat Pistols from the Gun Stores for
$1,500.
In addition you will get the "Impossible Trinity" Accomplishment.
/BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
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| >RB5. "No Way on the Subway" (Ray Boccino) |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
Niko is introduced to Phil Bell, one of Ray's friends. Phil informs Niko of
a problem with some bikers. He wants Niko to calm them down....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This is the mission where Johnny is informed about the death of Jim
Fitzgerald. Jim (supposedly) dies in the "Grand Theft Auto IV" mission "No
Way on the Subway" (Ray Boccino). However, Jim looks very different in this
mission as compared to what he looks like in TLaD.
Many people believed that this was because Rockstar screwed up on what Jim
was supposed to look like for TLaD. I went with this same thought until I
realized that there was supposed to be a second GTA IV chapter, "The Ballad
of Gay Tony".
I felt that Jim didn't die in "No Way on the Subway" but instead was killed
by someone else shortly after the beginning of that mission but left the
body in the subway to be discovered. Unfortunately, after playing through
TBoGT, there was absolutely no information on Jim or any mission where you
killed him.
This means that Rockstar did indeed mess up in respect to what Jim was
supposed look like and why he appears very different in TLaD as opposed to
what he looks like here in GTA IV.
Unless there's a better explanation, of course......
This is also the last connection between "Grand Theft Auto IV" and "The
Lost and Damned".
0=========0
| The Plan \
0=======================>
Go to the intersection of Vauxite St. and Exeter Ave. When you get there
then you will encounter the bikers. The bikers make fun of Niko then take
off on their bikes.
Now you have to take the nearby bike and chase them. Focus on staying close
to them. They will lead you into the subway system.
When you get into the tunnel then one of the bikers will slow down enough
for you to kill him (this is the unidentified biker noted in the news
reports). The other one, who is practically invincible, will then go a bit
faster.
Since the second biker is un-killable at this point, don't waste ammo on
him. Just focus on chasing him.
While chasing him then you need to dodge subway trains. Eventually he will
go on the tracks under the Algonquin Bridge then head into the Broker area.
When he gets into the Broker area then he will then slow down enough for
you to catch up to him. Then he will lose his invincibility and you can
kill him to successfully complete this mission.
0=======0
| Reward \
0=======================>
$9,500.
/BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
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| >RB6. "Late Checkout" (Ray Boccino) |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
Ray wants Niko to silence Isaac the diamond dealer. Isaac is blaming Ray
for the mess-up earlier at the Libertonian and now Ray has had enough.....
0========0
| Weapons \
0=======================>
SMG, Grenades, Sniper Rifle, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
There are two different methods to doing this mission depending on your
style:
>>The Elevator Method
*******************
Drive to the Majestic Hotel and get into the marker. When you get in
the marker then you will see somebody get out of the elevator during
the following cutscene.
At this point Isaac and the two other diamond dealers show up on the
radar. You must kill all three.
The game wants you to use the elevator to get to the penthouse suite
where Isaac and his crew are holed up. There are many guards you have
to go through to get there if you take this route.
Switch to your SMG before entering the elevator. During the cutscene
you will see five guards in the hallway. After the cutscene ends then
quickly run up to the closest guard and smack him with your SMG before
he can fire then shoot him while he is stunned.
After that then switch to Grenades. Back up, aim at a point above the
painting you can see in the hallway then cook one for a couple of
seconds and throw it down the hall. This should kill at least two more
guards if not all of them.
While staying behind the corner then use the camera to see down the
hall for any survivors. If there are survivors then pick them off with
the SMG. If not, then walk to the first maid cart and throw a Grenade
at the elevator ahead of you. This should help clear any survivors
lurking around the corner.
Walk up to the next maid cart near the end of the hall and throw a
Grenade to the right of the elevator. This should kill at least one
guard if not both guards around the next corner.
If there is a survivor then he would be in the doorway to the
stairwell. Get to the corner, kneel down, cook another Grenade for a
couple of seconds, then roll it to the right side of the doorway using
the wall to get it to stop (or it will roll down the stairs). This
should kill the last guard here.
Now go upstairs. When you exit the stairwell then you will be attacked
by a guard bursting through the door to the suite. Kill him then go
through the door. Before going through the next door, switch to the
RPG.
Open the next door and shoot at the grandfather clock on the right side
of the room then fire another one towards the back of the dining room.
This should clear out the bulk of the guards. Any survivors would be
stunned and quickly switch to your SMG to pick them off.
Move to the right side of the room and look left a bit to see the
kitchen. You should see a guard through the doorway.
Switch to your SMG and pick him off then switch back to the Grenades
and throw it through the kitchen entrance. It should land and stop on
the dead guard's body. The explosion should take down the remaining
guard in the kitchen plus a Diamond Dealer.
**NOTE: According to Sam Vere, you can actually create a "life or
death" scenario with the Diamond Dealer in the kitchen when you
are close enough to him (assuming you don't kill him first).
The arrow above his head will flash blue and red. No are no
special commands to spare him or kill him.
Walk out of the kitchen to spare his life. Outside of giving
you one less target to kill, there appears to be no special
reward for sparing his life (at this time).
Another guard should be by the door just above the kitchen. Pick him
off with the SMG then head into the dining room. Look up at the top of
the stairs and you should see another guard. Pick him off then head to
the room on the next level.
Isaac is in this room. Kill him then slowly go up the stairs while
looking south. As your head gets above floor level then you should see
the patio.
There are two guards and the last diamond dealer. In the middle of this
group is a barbecue grill and a propane tank. Shoot the tank to kill
the group.
At this point you will get a 2-Star Wanted Rating. You now need to
escape the hotel. Go up and onto the patio. There is some Body Armor on
the northwest corner if you need it.
There are two ways to escape. There are three guards to the west along
with a fire escape. But I prefer to go back out the way I came in.
However, four more guards have entered the suite. One will be in the
kitchen.
Look down through the glass staircase and pick him off from above. Then
head down to the next level.
Stand at the corner of the stair railings and switch to your RPG. Aim
between the pillars and into the living room. Fire one round, wait a
few seconds, then fire another. This should clear the remaining guards.
Then go back to the elevator, go down, run out of the hotel and get
into your car then speed off to successfully complete this mission.
If that is not to your liking then I have another method for you:
>>The Helicopter Method
*********************
When the mission starts, you need to go the the hotel and get Isaac and
the diamond dealers to show up first before acquiring a helicopter.
Drive to the Booth Tunnel Helipad to get a helicopter. In an
interesting twist, I found that if you swim from Algonquin to the
helipad you can actually mess things up.
This causes the propane tank, that you need to blow up on the patio, to
re-spawn after destroying it. So, when you land your chopper on the
patio, then it may blow up when you land thus killing you. So you need
to drive to the helipad to get the chopper.
From here, fly into Middle Park and approach the hotel from the north.
Fly above and close to the patio on the east side of the building. This
will get the guards and the diamond dealer, who looks like a rabbi, to
spawn on the patio.
Now angle southwest. Not far from the hotel is a building about the
same height as the patio. It has two huge air conditioning units and
six smaller ones. Land your helicopter between the large and small
units.
When you land the chopper then get out and head to the north side of
the roof and climb the huge air conditioning unit then climb to the
center. Switch to your RPG.
At the southwest corner of the patio is some foliage that is blocking
the view of the barbecue grill with the propane tank. Aim the reticle
of the RPG so that this foliage is in the center of the scope.
Launch a rocket and it should slam into the grill and detonate the
tank. Detonating the tank not only kills the majority of the people on
the patio, it will make it safer to land on.
Switch to your Sniper Rifle and pick off any survivors. After that then
get back into your chopper and fly to the hotel. Gently land on the
patio.
Switch to your SMG. Carefully go to the glass staircase. Do not enter
but instead look down and through to start picking off the guards.
Carefully go around the outside of the staircase to kill them in the
dining room, staircase, living room, and kitchen. Don't forget about
the Body Armor near the staircase in case you need it.
After you have picked off the majority of the guards below then enter
the staircase but don't go down the stairs. Instead head to a point
where you can look down and into the kitchen. Pick off any guards you
see.
Now switch to your Grenades. Aim into the kitchen, cook a Grenade for
a couple of seconds, then throw one. If aimed correctly then you should
kill the last remaining guard in the kitchen and a Diamond Dealer.
**NOTE: According to Sam Vere, you can actually create a "life or
death" scenario with the Diamond Dealer in the kitchen when you
are close enough to him (assuming you don't kill him first).
The arrow above his head will flash blue and red. No are no
special commands to spare him or kill him.
Walk out of the kitchen to spare his life. Outside of giving
you one less target to kill, there appears to be no special
reward for sparing his life (at this time).
After this then go down the stairs to the next level and into the
bedroom. Isaac is in this room. Toss a Grenade at him then leave. The
explosion should kill him.
At this point you will get a 2-Star Wanted Rating. You now need to
escape the hotel. Go up and onto the patio again where your helicopter
should be waiting.
There are also three guards to the east guarding the fire escape. But
just get into your chopper and fly west away from the hotel to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$11,000.
But you will still have the 2-Star Wanted Rating to get rid of. Being in
a helicopter will make it easy to get rid of (another reason to use it in
this mission).
Shortly after this mission then you will get a text message from Ray and
this will open up Phil Bell's missions but I will do those later.
Then, shortly after that, you will get a call from Ray who is "throwing you
a bone" about Florian Cravic. This sets up the next mission.....
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| >RB7. "Weekend at Florian's" (Ray Boccino) |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
\BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/
0=========0
| Overview \
0=======================>
After Ray's phone call then Niko calls Roman. He needs a favor from Roman
and he will collect him from his apartment before finding Florian.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
Get a four-door vehicle to use.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Middle Park East Safehouse to pick up Roman. After getting
Roman then you need to go to Talbot Daniels, the man who has information on
the whereabouts of Florian Cravic, one of the survivors of the ambush along
with Niko and Darko. Niko feels that it is Florian who betrayed the group.
When you get to Talbot then he reluctantly agrees to go with you to find
Florian. Get both Roman and Talbot into the vehicle. Talbot will give
instructions when you get to an intersection.
He will eventually lead you to the intersection of Pyrite St. and Ivy Drive
South. Get into the marker to start the cutscene.
In the cutscene, Niko finds out that Florian has changed himself into
Bernie Crane, a lifestyle coach and aerobics instructor. Bernie is also a
homosexual who is in love with Bryce Dawkins, the deputy mayor.
It also becomes clear to Niko that Florian, umm, Bernie is not the traitor.
This leaves Niko frustrated. However, he now realizes, through the process
of elimination, that Darko is the one who betrayed the group. But finding
Darko and dealing with him will take some effort.
After the cutscene ends then the mission is successfully completed.
0=======0
| Reward \
0=======================>
Nothing.
Shortly after this mission then you will get a call from The Handler at
U.L. Paper. He makes fun of Niko finding Bernie but agrees to help him
again.
He will call back when he has something. Looks like finding Darko has
become a lot simpler. Now it is just a matter of waiting.
For now let's go back to Derrick McReary whose next mission can be found on
a dock in Alderney.....
/MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| >DM2. "Babysitting" (Derrick McReary) |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
\MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/
0=========0
| Overview \
0=======================>
Derrick drives up in a boat and wants Niko to take him out to sea.....
0========0
| Weapons \
0=======================>
SMG, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
From the start, head to Kim's Boat. Derrick will fill Niko in on the
details. Kim has a boatload of fake money that needs to be escorted into
the country.
In addition, Derrick tells Niko about on old friend, Aiden. Aiden was sent
to prison and thinks that Derrick snitched on him. Aiden is quite pissed
about that and that worries Derrick.
When you get to Kim's Boat then you then have to follow him. You now have
to protect his boat. Of course, you will be ambushed by some Dinghys with
gunmen.
Focus on the rear of the boats to blow them up. Keep close to Kim so you
can protect him. After he gets near the East Borough Bridge then a
helicopter shows up.
Now you need to blow it up using the RPG in the back. Stop close to Kim's
boat. If you stop too far then the helicopter becomes indestructible.
Focus on the boats first before the chopper. You have unlimited ammo for
the RPG so blast away. However, make sure that the chopper doesn't get too
close to the boat or you might blow it up when you blast it from the sky.
After getting rid of the chopper then take control of your boat and follow
Kim again. If you've eliminated the boats before destroying the chopper
then you will have no more problems.
When the boat is docked then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$7,000.
Shortly after this mission then you will get a call from Bernie asking for
your help. This will open up his missions but I will finish with Derrick's
first.
You will also get a call from Mallorie. Roman decided to be "honest" about
Vlad. He told Mallorie that when he found out about Vlad and Mallorie he
went and killed Vlad. Niko plays along with this little lie because this is
helping Roman and Mallorie's relationship.
/MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM\
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
| >DM3. "Tunnel of Death" (Derrick McReary) |
0DMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMD0
\MDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDMDM/
0=========0
| Overview \
0=======================>
Derrick finds out that Aiden O'Malley is being moved to the Prison. He
feels that this is the perfect time to eliminate him once and for all. Niko
decides to help him with this task.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Right after this mission begins then you will get a call from Packie. He
informs Niko that Aiden is well protected. So he has left a dump truck with
a RPG in it for Niko off of Applewhite St.
The convoy is going through the Booth Tunnel. Use the dump truck to block
the way then Packie will come in from behind and help.
Get to the Dump Truck. The truck is in an alley not far from your Alderney
City Safehouse.
When you get inside the truck then you will start a cutscene which shows
Aiden being moved. During the cutscene Packie informs that this needs to
look like a prison break so the Cops don't question Derrick.
After the cutscene ends then head to the Booth Tunnel. When you finally get
to the block off point then you have to use the truck to cover both
markers.
When you do that then you will start the cutscene of the convoy
approaching. After that then you will be using the truck as cover and will
automatically switch to the Carbine or Assault Rifle.
Now you need to get rid of the Cops. Pick the majority of them off from
your position. Then run to the back of the Stockade and kill the remainder
to finish this part of the mission.
From here, get into the Stockade. It is time to leave the Booth Tunnel.
However, you now have a 3-Star Wanted Rating and the Cops are fast
approaching.
The Stockade isn't a fast vehicle so it will be hard to lose the Cops. You
will have to get some distance from them and then go back far enough into
the Booth Tunnel to lose the helicopter and not be seen by the blockade
ahead.
After you get rid of the Wanted Rating then you have to ditch the Stockade.
Take it to the Quiet Location which is not far from the Gun Store. When you
get there then you will find a car that you can use to get away from the
location.
From here, take Aiden to the cliffs in Leftwood. When you get there then
you finally reveal to Aiden who sprung him. Then kill him to successfully
complete this mission.
0=======0
| Reward \
0=======================>
$8,000.
This also ends Derrick's line of missions.
Shortly after this mission then you will get a call from Roman. He has
finally proposed to Mallorie and she accepted. Looks like Roman is finally
settling down.
You will also get a text message from Francis McReary requesting your
services. But I will deal with him later.
For now I will go over to.....
/CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| V.22. Bernie Crane [BRCN] |
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\CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/
Bernie Crane, aka Florian Cravic, is one of the three survivors, along with
Niko and Darko Brevic, of an ambush of their group during the war. Niko had
thought that Florian might be the traitor who sold them out and led to the
deaths of their comrades.
After the events of "Weekend at Florian's" (Ray Boccino) then it becomes
apparent that Bernie is not the traitor Niko seeks. However, Bernie is happy
that Niko is alive and that he is not the traitor either for Bernie had the
same questions that Niko had.
Now Bernie is living in Liberty City as a lifestyle coach and aerobics
instructor. He is also homosexual and in love with Bryce Dawkins, the deputy
mayor.
With Niko back in his life Bernie is asking for help with a problem. Head
over to Bernie's apartment in Middle Park West to begin his first
mission.....
/CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| >BC1. "Hating the Haters" (Bernie Crane) |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
\CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/
0=========0
| Overview \
0=======================>
Bernie is afraid. The "haters" are trying to hurt him. Someone has
threatened to kill him because he is gay. Niko suggests that they go and
lure the guy out.....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
Reader Ryan Holtz suggested that you switch to an SMG (or Carbine Rifle)
and, after the cutscene where Bernie gets attacked ends, then sprint as
fast as you can up the stairs to where the Hater is getting on the Faggio.
Then shoot him as he is trying to get away.
Either you will kill him (something that I was not able to accomplish with
this method) or weaken him to make the chase easier. I should note that if
you try this is to have the AutoAim turned ON so you can easily shoot the
Hater from the top of the stairs.
0=========0
| The Plan \
0=======================>
Go to Middle Park so Bernie can go for his run. When Bernie starts his run
then you have to follow him but don't get too close.
Eventually, Bernie will run into the tunnel and be ambushed by the Hater.
This gets the hater to run. He will run to the street above and get on a
Faggio.
You must get on one too and chase him. If you get close enough to him then
hit him with a quick burst of shots. If you are good enough with your aim
then you may be able to kill him quickly and end the chase.
After awhile, if you have been unable to kill the Hater, then you will
encounter Bernie again and he will get onto the back of the Faggio.
Continue chasing the Hater.
Eventually he will head into the street.
Soon, he will slow down enough to allow you to catch up to him. Kill him
then head to Perseus in The Exchange. Get rid of any Wanted Rating you may
get first.
When you drop off Bernie at Perseus then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$6,000.
/CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| >BC2. "Union Drive" (Bernie Crane) |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
\CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/
0=========0
| Overview \
0=======================>
Bernie is upset about Bryce, the deputy mayor, getting blackmailed about
his gay relationship with Bernie. And Bernie wants Niko's help in getting
rid of them....
0========0
| Weapons \
0=======================>
SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Get into the nearby Turismo and head to the meet in Northwood where the
blackmailers are. When you get there then you will start a cutscene.
It turns out that the flunkies are working for Dimitri Rascalov. This
pisses off Niko. After that, the blackmailers speed off.
Now you have to chase and kill the blackmailers. They are in a sports car
so this is why you use the Turismo. Because of the speed involved then it
is best to just follow them instead of shooting at them. This will also
make sure that the Cops don't get involved.
They will go into the opposite lanes of traffic on two occasions. Just stay
in the correct lane for they will swerve back. In addition, in Castle
Gardens, a Cop car will get in the chase (another reason not to fire back).
The Cop car will soon lose pursuit.
Eventually, the blackmailers will crash in the park in Castle Garden City
and will flee on foot. Stop nearby, run to them and kill them with your
SMG before they get too far.
After that then go back to Bernie who is still waiting in your sports car.
Head back to Bernie's place.
It should also be pointed out that, according to Sam Vere, you can take the
blackmailer's Super GT after you kill them if you want the vehicle.
Along the way Niko and Bernie will talk about Bryce. Niko will also tell
Bernie that he is his friend and will try to help him. When you get Bernie
back to his place then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$6,250.
Soon after this mission then you will get a call from Dimitri. He wants the
contracts from Bryce and will cut Niko in on the action. Niko, who was
betrayed once already by Dimitri, says "nyet" and ends the conversation.
Shortly after that then you will get a text message from Bernie requesting
Niko to meet him at Pier 45.....
/CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC\
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
| >BC3. "Bouys Ahoy" (Bernie Crane) |
0BCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCB0
\CBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBCBC/
0=========0
| Overview \
0=======================>
When you get to Pier 45 then you find Bernie all happy. But the text
message made it appear he was having a panic attack. Bernie wants to go on
a boat trip for fun and wants Niko to come with him.
Niko is upset because of all of the working and killing he needs to do to
scrape a living and Bernie wants to have fun. Bernie tells Niko that he is
stressed.
Niko tries to leave but Bernie holds him back telling him he needs him
right now. After some thinking then Niko decides to have some fun after
all.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
You need to get this mission between 5:45 AM and 6:45 PM.
0=========0
| The Plan \
0=======================>
Go to the Headland which is south of Firefly Island. When you get there
then you will be ambushed by more of Dimitri's men. Chase them.
Like in the last chase, just focus on just staying with them. Don't try to
destroy their boat. They will weave between barges and oncoming boats.
In the late stages of this chase they will fight with a Police boat which
they end up destroying.
They will eventually land near the Steinway Cemetery and the three of them
will set up defensive positions within. Switch to your Carbine Rifle then
go around and pick them off.
When you kill them all then return to Bernie who is still in the boat to
successfully complete the mission.
0=======0
| Reward \
0=======================>
$6,500.
Shortly after this mission then you will get a call from Bernie. He and
Bryce want to give Niko a present for helping them. That present is a car
(a bright yellow Infernus). Go to the "BC" marker to pick it up.
**IMPORTANT NOTE: Although it doesn't count toward 100% Completion, you
still need to pick up the car to move the Main Story
along. Get the vehicle and park it at any Safehouse to
store it.
With Bernie's missions completed I will now turn my attention back to
Francis McReary.....
/MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM\
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
| >FM4. "Blood Brothers" (Francis McReary) |
0FMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMF0
\MFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFMFM/
0=========0
| Overview \
0=======================>
Francis is upset that Niko is hanging out with Derrick. Francis tells Niko
that Derrick has betrayed everything he has been associated with.
Now Derrick wants to talk to a journalist about the family. Francis is
trying to become Commissioner of Police and this article will make him a
laughingstock (because of the crime lives of his other brothers).
Francis wants Derrick killed before he can talk. Niko is reluctant but
Francis gives him no choice in the matter.....
0========0
| Weapons \
0=======================>
Sniper Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
Got a nice tip from reader Derrek Rhoades.
0=========0
| The Plan \
0=======================>
Head to the Courtyard Park in Lancet. Just after the mission starts then
you will get a call from Derrick.
Derrick has been contacted by Francis who wants to meet him. Derrick is
afraid that he is going to be killed by Francis and wants Niko to take him
down first.
Niko now has to make a choice.
When you get near the park then Niko will call Francis who tells him to use
the Service Platform near the park to get into position to make the hit.
The Service Platform is on Lorimar St. There are some boards you need to
climb to get to the higher level where the window washing platform is at.
When you get to the top then switch to your Sniper Rifle and get into
position. After the cutscene ends then you need to kill one of the two
brothers.
If you want to kill Derrick then you may want to do what reader Derrek
Rhoades did. After the cutscene ends, go and call Francis.
Francis will step away from Derrick to talk to you. He will be upset that
you haven't made the hit. In addition, Niko mentions that he isn't sure
about doing this.
Francis offers a bonus if you take down Derrick and you have the option to
select "Yes" on your phone. If you accept then your reward is doubled if
you kill Derrick.
Which one you kill will affect certain aspects of the mission "Undertaker"
(Packie McReary) which is done later in the game.
After killing one of the two brothers then get out of the area and lose any
Wanted Rating you may get to successfully complete the mission.
0=======0
| Reward \
0=======================>
++If you kill Derrick:
--$10,000 (if you don't call Francis).
--$20,000 (if you do call Francis).
In addition, Niko will blackmail Francis into getting rid of the Cops if
he gets into trouble. This means that you can call Francis once to get
rid of Wanted Ratings (once Francis texts you back about this
arrangement).
++If you kill Francis: Nothing.
/=========================================================================\
0===========================================================================0
| V.23. Random Character (Clarence Little - Special) [RNLC] |
0===========================================================================0
\=========================================================================/
Clarence is the person whose life you spared in the mission "Holland Nights"
(Francis McReary). You do *NOT* need to do Clarence's encounter for 100%
Completion but, if you spared his life, then you *DO* need to do his
encounter for the "No More Strangers" Accomplishment. If you killed Clarence
then this will *NOT* deny you the Accomplishment.
He can be found near the southwest corner of the intersection of Astoria and
Vauxite St. in East Holland (Algonquin).
Before you encounter him, switch to your SMG. When you start the encounter
then you find that he is upset that he was made to beg for his life by you
and wants payback.
After the cutscene ends then you are behind cover behind a pillar. So is
Clarence. Get out of cover, head towards him and kill him with a burst of SMG
fire to successfully end this encounter.
You will get nothing for this encounter except whatever money he drops.
/BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| V.24. Phil Bell [PHBL] |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
\BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/
Phil Bell, like Ray, is also a member of the Pegorino Crime Syndicate. He is
the Chief Lieutenant for them. He is also a little paranoid about possible
surveillance and manages both the construction yards and the Honker's Strip
Club.
Head on over to Phil's office at Port Tudor to start his first mission with
him.....
/BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB1. "Truck Hustle" (Phil Bell) |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
\BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/
0=========0
| Overview \
0=======================>
Ray introduces Niko at Phil's office. The Triads are desperate to offload
some drugs. So desperate that Phil thinks that it is ripe to be stolen. So
he wants Niko to steal it.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the marked alley. When you get there then you will see the asian gang
drive up with the truck.
After that then you will be behind cover. There are a lot of gang members
you have to fight through to get to the truck.
But, the funny thing is, you don't even have to fight them at all.
While still behind cover, head to the southeast side of the chain-link
fence near you, get out of cover (at which point the gang members will
start attacking), then jump the fence.
Then go around to the north entrance of the alley. When you get near there
then the truck will start to escape. You need to get to the rear of the
truck to get on.
From the north entrance of the alley you are in perfect position to grab
onto the truck. And you will receive little to no damage from the gang
shooting at you.
Once on the truck then you will be given instructions on how to climb it
and how to stay on it when the truck is making turns (it will be doing this
a lot).
The goal is to reach the front of the truck so you can take it. When you
get to the front then you will finally take control of the truck.
After that then Niko will call Phil. Phil will tell Niko to take the truck
to an old mansion in northeast Westdyke. When you get there then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
$11,000.
After this mission then Niko will call Phil about the completion of the
mission. Phil will also tell Niko about some guy who would like to have
some work done. This also brings up a target reticle in Port Tudor (at
Odhner Ave. and Traeger Rd.) on the map.
Later, Phil will call you telling you that he told Jimmy Pegorino about you
and this opens up a "J" in Alderney. Right after that then Phil will text
you telling you to wear nice clothes when you go and meet Jimmy for the
first time. But I will do this later.
Then, later, you will receive a phone call from Packie. He talks about the
death of whichever brother you killed earlier during "Blood Brothers"
(Francis McReary) and Gerry's arrest.
He invites Niko to attend the funeral but he has to wear a suit. Then,
after that, Kate will call.
After that conversation then switch back into your suit and head to the
church to begin.....
/MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM\
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
| >PM4. "Undertaker" (Packie McReary) |
0PMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMP0
\MPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPMPM/
0=========0
| Overview \
0=======================>
As the funeral ends then the procession is ambushed by Albanians who are
angry at the McRearys for interfering with their business.....
0========0
| Weapons \
0=======================>
RPG, Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
When this mission starts, use the RPG on the approaching cars then use the
Carbine Rifle on any survivors. In addition, more gunmen will come in from
the alley across the street. Take them all down with the Carbine Rifle.
After this assault then the procession quickly leaves the scene leaving
Niko and Packie behind. They have to drive the Romero carrying the dead
brother to the Cemetery.
If you killed Derrick then you have to go to the Cemetery in Steinway. It
should be noted, thanks to Sam Vere, that you will get a 2-Star Wanted
Rating when you started defending yourself against the Albanians.
If you killed Francis then you have to take him to the Cemetery on Colony
Island. There will be no Wanted Ratings when you kill the Albanians.
If you get inside the Romero and start driving to the Cemetery then you
will be chased by the Albanians early in the drive. The Albanians will
knock off the rear door of the hearse.
You have to drive carefully while trying to avoid getting the vehicle shot
up. If the casket falls out then the mission is failed. Let Packie do all
of the shooting.
However, thanks to Sam Vere, there is a much easier way. After the initial
attack and when you are instructed to enter the Romero, *DON'T*. Stay out
of the Romero for awhile.
Eventually, the Albanian car that chases you will show up and you can kill
all of them with the Carbine Rifle before they can stop the car.
Then you can get back in the Romero and head the the designated Cemetery
without any more interference.
However, if you are taking Derrick, then you will have that 2-Star Wanted
Rating to deal with. But just follow the GPS route and the Cops won't pose
a problem.
When you get to the Cemetery, regardless of who is in the casket, then the
mission is successfully completed.
0=======0
| Reward \
0=======================>
Nothing.
Shortly after this mission then you will get a text message from Packie. He
is thankful for your help at the funeral. This also increases your Packie
Like stat.
Then, later, you will get a phone call from Gerry who is at the Prison. He
wants to talk to Niko and he has been put on the visitors list.....
/MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM3. "I'll Take Her" (Gerry McReary) |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
\MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/
0=========0
| Overview \
0=======================>
After talking to Niko about his dead brother then Gerry instructs Niko,
through some kind of prison code, to talk to Packie.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
This is a two-part mission.
When Niko talks to Packie then he is informed that they are going to kidnap
Gracie Ancelotti. She is selling her car on-line at Auto ErotiCar's
website. Niko is to go on-line, find her car and arrange for a test drive.
Then, after they have driven far enough, kidnap her. They need to get far
enough away from the house because that area is "mobbed up" and her guards
can do some damage.
Head to the nearest Tw@ Internet Cafe. Go find the Auto Eroticars website.
When you get there then go under View Cars. As you scroll down then you
will find a pink Seltzer.
This is Gracie's car and you will automatically put the number in your
Phonebook. The viewing must be between 8 AM to 9 PM.
Then leave the Internet Cafe. This will complete Part One of this mission.
Now call up Mob Daughter in your Phonebook. Once the meeting has been
arranged then head there (between 8 AM and 9 PM) to begin Part Two of this
mission. Her house is near the corner of Babbage Drive and Hardtack Ave.
When you get there then you will introduce yourself to Gracie. From here,
drive to the Coast. As you get near the Coast then you will be prompted to
initiate the kidnapping.
Now the Safehouse will appear on the map. Head towards there and Niko will
tell her she is being kidnapped. She doesn't like this, of course.
She attempts to crash the car by grabbing the steering wheel. Keep slow and
go around the Acter Industrial Park area. This will keep her from crashing
the car and trying to get away.
After a little while then Niko will knock her unconscious and finally
regain the wheel. Then Little Jacob calls.
He wants to go to a strip club but Niko can't right now. This is part of
the mission script and does not affect Niko's friendship with Little Jacob.
When you get to the Safehouse then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,500.
In addition you will also earn the "Gracefully Taken" Accomplishment.
Shortly after this mission then Niko will get a call from Packie. Gracie's
father doesn't believe she has been kidnapped so Niko needs to use his
Camera Phone to take a picture of her to send to her father.
Head to the Safehouse where Gracie is being kept. When you get up there
then use either the Left Bumper (Xbox 360) or the L1 Button (PS3) to get
Gracie to look up at you. Then switch to your cellphone Camera, take a
picture of Gracie and send it to Packie.
Shortly after this then you will get a call from Ray. Ancelotti won't pay
for his daughter's release and the diamonds from earlier in the game that
disappeared are going to be used to spring her courtesy of Gay Tony.
Then, later, Niko will receive a text message from Packie telling him that
Gerry has been trying to get in touch with you. Time to go back to the
Prison.....
/MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM4. "She's a Keeper" (Gerry McReary) |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
\MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/
0=========0
| Overview \
0=======================>
Gerry tells Niko, through code, that Gracie is to be moved to a new
Safehouse.....
0========0
| Weapons \
0=======================>
Grenades.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This mission, in which the Ancelottis try to rescue Gracie, is set up in
"The Ballad of Gay Tony" mission "Ladies' Night" (Tony Prince) where Luis
and Tony provide the Ancelottis information on Gracie's whereabouts.
0=========0
| The Plan \
0=======================>
Head to the Safehouse in north Algonquin. However, the Ancelottis know
about it so you will have to be careful.
In addition, Gracie can be killed if you do a lot of crazy driving
(slamming her around inside the trunk will break her neck).
But there's an interesting way to do this mission. Just southeast of your
starting position is a thin part of the alley that runs parallel to
Plumbers Skyway.
The Ancelottis will converge on the wall beneath you. Stop here. Some of
them will come up from the stairs ahead or behind you to take the car from
you. Use the SMG to kill them when they approach the car.
Then exit the car and carefully chuck a Grenade over the wall towards the
Ancelotti vehicles. This should blow up most of them.
Then re-enter your car and very carefully go down the stairs ahead of you
and to the Hickey Bridge. From here, head east toward Algonquin.
If you did everything correctly then you should have nobody to chase you.
The new Safehouse is right next to Auto Cowboys Pay 'N' Spray. When you get
there then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$9,750.
/MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM\
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
| >GM5. "Diamonds Are a Girl's Best Friend" (Gerry McReary) |
0GMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMG0
\MGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGMGM/
0=========0
| Overview \
0=======================>
Gerry is upset that he may be staying behind bars for a long time but
things are coming together, as far as matters concerning Gracie, and that
Niko needs to call Packie in regards to it.....
0========0
| Weapons \
0=======================>
Sniper Rifle, Carbine Rifle, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This mission intersects with the "The Ballad of Gay Tony" mission "Ladies
Half Price" (Tony Prince) in which you played this same mission as Luis
Lopez.
This is also the last connection between GTA IV and "The Ballad of Gay
Tony".
0=========0
| The Plan \
0=======================>
After you are back outside the Prison then Niko will call Packie.
From here, go to Northwood to pick up Packie and Gracie. The exchange is
being done at the Charge Island Water Treatment Plant.
When you get there then the exchange is made. But, before Niko and Packie
can pick up the diamonds, then they are ambushed by an unwelcome guest:
Bulgarin. He is upset that Niko is stealing HIS diamonds and sends his men
to kill both Niko and Packie.
After the cutscene ends then you are in cover behind the car. You will
automatically switch to either your Assault or Carbine Rifle. There are
nine men to deal with at this point.
Get out of cover and head to the large tank just south of your position.
This will give you some cover and distance. Either use the Carbine Rifle or
Sniper Rifle and pick off the gunmen. Go after the two on the ramp first.
Then pick off the rest who are trying to kill Packie.
From here, follow Packie into the plant. When you get onto the catwalk then
you will be attacked by two more men. Stay just behind Packie and near the
Body Armor to pick them off.
Then five men will appear on another catwalk behind you. Almost directly
behind you on this catwalk is a red explosive barrel.
Shoot it to make it explode and kill two of the gunmen. Then go forward and
help Packie pick off the rest.
After that then you will be attacked by two more men as you move forward.
Kill them then proceed.
At this point Packie will take the high catwalks and Niko will take the
lower catwalks. Then three more cars, with two gunmen each, arrive below.
Use the RPG to destroy them before they can do anything.
After that then go back to Packie. As you near Packie then five more men
arrive on the catwalk. Stay back and pick them off with your Carbine Rifle.
Then follow Packie again.
When you get to Packie again then you will start a cutscene with the guy
who has the diamonds. The guy then drops the diamonds into a passing dump
truck ensuring that nobody gets them.
After that then you have to kill the last of Bulgarin's men. There are two
on the tank ahead of you including the one who dumped the diamonds.
After killing them then you need to get Packie back to his house. Go to the
nearby parking lot to get a car. Along the way the two of them will share a
lengthy conversation.
When you get Packie back to his place then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
Nothing.
This also ends all missions with the McReary family. A couple of days later
you will get a text message from Packie and this will increase Packie's
Like Stat.
And now, I will focus my attention on that target reticle in Port
Tudor.....
/=========================================================================\
0===========================================================================0
| V.25. The Fixer [TFXR] |
0===========================================================================0
\=========================================================================/
At the intersection of Odhner Ave. and Traeger Rd. in Port Tudor is a ringing
phone. Picking it up begins your first conversation with The Fixer.
The Fixer, well, fixes things. But he's no mechanic or handyman. He arranges
assassinations.
People call him up and certain people are "fixed". In order to keep his
business a secret he only uses a "hard line": a standard pay phone at this
intersection.
But he often requires outside help in these missions and that is where Niko
comes in.
When Niko calls The Fixer then he is given an assignment. Plus there is some
Body Armor and a random weapon behind some stacks of wood not far from the
phone.
When the assignment is completed then you need to go back to this phone to
pick up another one. After completing the last assignment then you will end
your business relationship with The Fixer.
There are a total of nine Fixer Missions, assigned at random, which are
required for 100% Completion and earn the "Assassin's Greed" Accomplishment.
Listed below, in alphabetical order, are the Fixer Missions and the
strategies and rewards for each one:
0=====================0
| Bailing Out For Good \
0=====================================>
| Reward: $3,000 |
0================0
The target is at the Police Station in Leftwood. The target is going to
enter a car at the corner of the intersection of Franklin St. and Bridger
St.
Stay on the south side of the intersection and use the RPG to launch a
rocket at the car when the target is close enough to kill him and
successfully complete this assignment.
0=========0
| Dead End \
0=====================================>
| Reward: $6,500 |
0================0
The target is in Alderney City. When you near the location then the target
will leave and you have to chase it.
If you follow the GPS route then they will pass you going south. Do *NOT*
fire on the vehicle. If you do then you may get the Cops involved and that
will make things much harder.
Your target will enter an alley and park inside. They will try to fend
themselves off here.
If you go inside and get close to them then you will be ambushed by some of
their friends and you will have to kill them all. Instead, just park
outside of the alley and enter just enough to see your target and Patriot.
Then use your RPG to blow up the Patriot which in turn will destroy your
target to successfully complete this assignment. According to ohioguy67, if
you approach by foot from the south, then you can shoot the Patriot with
the RPG as it passes to quickly complete the mission.
0================0
| Derelict Target \
0=====================================>
| Reward: $4,000 |
0================0
The targets are in a derelict building in Alderney City. It is a tall
building not far from your Alderney City Safehouse.
Go to the Booth Tunnel Helipad and grab a helicopter. Then fly to the
building just west of this tall building where your targets are at.
The thing here is that you need to land carefully. You need to land so that
your tail extends past the edge of the building.
Otherwise you lose your stabilizer rotor and you can no longer fly the
helicopter. After you manage to land safely then head to the northeast
corner of this building and climb the air conditioning unit.
Switch to your Sniper Rifle and look down to ground level. Here you will
see one of your targets.
Nail him in the head. This will take down one of your objectives and alert
the remaining targets and guards.
Get back in the helicopter and fly to the building north of the tall
building. The only safe place to land is on top of the building on top of
the roof.
Land on it, exit the helicopter and drop down to the roof. Switch to your
Carbine Rifle.
Through the window on the top floor (east side) is a guard. Nail him. Then
get close to the south edge and look down. There is a guard in one of the
windows below. Nail him.
Now, while staying close to the edge, then move all the way to building you
landed on. Look down again. You should see a lattice with boards in an
X-pattern.
At the top of this lattice is another window. This window is below the one
where you shot one of the guards. Switch to your RPG.
Aim the reticle in the upper left corner of this window and fire. The
explosion should kill the second of your three targets.
Now, while staying close to the edge, head all the way to the southeast
corner. Look upward, slightly southwest and you should see the red arrow
for the third and final target through the window.
Shoot a rocket above the red arrow to kill the last target and successfully
complete this assignment. To get back down safely there is a fire escape
just behind the building you landed on.
0======================0
| Hook, Line and Sinker \
0=====================================>
| Reward: $3,000 |
0================0
The target is on a boat on the northern part of the West River. Head out to
the point in Westdyke.
Get in one of the boats, preferably the Tropic, and head to your target
which in the water north of Algonquin. If you get near it then you will
engage in a chase.
Your target boat isn't that fast so it will be relatively easy to keep with
him. Use your SMG to shoot it up and destroy it to complete this
assignment.
Another option, and the best one, is to get just close enough to the target
boat and use the Sniper Rifle to shoot the target in the head, killing him
instantly, so there is no chase.
0==================0
| Industrial Action \
0=====================================>
| Reward: $7,500 |
0================0
The targets are in a refinery in Acter Industrial Park. There are three to
eliminate.
Head to the target's location. When you get near there then you find out
that you have to kill the targets and their bodyguards.
Now you have a total of nine people to kill. Go to the north side of the
facility and park.
Just around the corner is a large tank and the stairs leading up. There is
a bodyguard at the top of the stairs.
Stay behind the tank, switch to your Carbine Rifle and kill the bodyguard.
Then head to the top of the stairs.
The remaining targets will now see you. Head back down the stairs and back
behind the tank.
Several of the targets will head down to confront you. When they appear at
the top of the stairs then pick them off before they can get close enough
to shoot.
After killing them then switch to your Sniper Rifle. Head up near the top
of the stairs. Poke your head just above roof level and look at the bridge.
One of the targets there has a Sniper Rifle. Nail him before he can do any
damage.
Switch back to your Carbine Rifle then head to the large tower and to the
next floor to find another target. Take him down then cross the bridge to
confront the remaining two targets.
These targets will be hiding behind a giant pipe. If you shoot this pipe
then you will create temporary flame jets.
If you shoot this pipe in the right place then you may be able to kill one
of the targets by engulfing him in flames. Carefully go around the pipe and
take down the remaining targets to successfully complete this assignment.
0==================0
| Migration Control \
0=====================================>
| Reward: $3,000 |
0================0
The target is on top of the Booth Tunnel in Alderney City. The target and
two bodyguards are on the Booth Tunnel Helipad.
You need to kill your target before he escapes. Go way west, using Boyden
Ave. while heading north, then approach the target from the north, from
Applewhite St., using the tunnel and stand on the ramp for Jump [ALD-J44].
Wait for the target and his bodyguards to enter the helicopter. Then rocket
it before it lifts up to successfully complete this assignment.
0============0
| R.U.B. Down \
0=====================================>
| Reward: $4,000 |
0================0
The target is in Acter Industrial Park. When you get there then you find
that there are three targets making some deal in the large alley beside the
Acter Industrial Park Police Station.
Get close to the intersection of Latchkey Ave. and Plumbbob Ave. There is a
short wall at the northeast corner of this intersection.
Climb it and switch to your RPG. Shoot a couple of rockets into the group
to destroy them and successfully complete this assignment.
0==========0
| Taken Out \
0=====================================>
| Reward: $3,000 |
0================0
The target is in a car, which is moving around Alderney, that need to
destroy.
The target is in a limo and has two additional cars behind it for backup.
When you get near the location then the convoy will move east and will go a
random route.
Rather than get into a firefight with the backup cars, get far in front of
the convoy then get out, switch to your RPG and aim at the limo. Rocket the
limo, which is in the front of the convoy, to destroy it and complete this
assignment.
Reader Jonathan Rohr had this alternate method for this assignment:
"Take a cab from the phone booth and skip to the end of the trip. The
cabbie gets to park pretty close to the target limo before they start
moving. Then I just stole the cab that brought me, drove up to the
still slow moving convoy, and dropped grenades out my window. Done.
With the wanted clear at mission complete you can make alotta noise and
get away with it. One time I did it, cars kept blowing after the
mission clear which the police didn't like, but its quick and easy if
you don't mind the extra cash for the cab skip."
0=============0
| Water Hazard \
0=====================================>
| Reward: $3,000 |
0================0
The target is on a boat situated between Acter and Tudor. Head to the spot
on the radar, get out of the car, switch to your RPG, and destroy the boat
to successfully complete the assignment.
And now, for the last of the Random Characters.....
/=========================================================================\
0===========================================================================0
| V.26. Random Character (Gracie Ancelotti) [RNGI] |
0===========================================================================0
\=========================================================================/
Several days after the events of the mission "Diamonds Are a Girl's Best
Friend" (Gerry McReary), you will find Gracie back at her home, at Babbage
Drive and Hardtack Ave., in Alderney.
However, when you start your encounter with her, then you find that she is
less than happy to see you and sends her bodyguards to attack you. There are
five of them to kill.
Head across the street to the east, switch to your Carbine Rifle and start
picking them off. When you kill the last bodyguard then the encounter is
completed.
You will get nothing for this encounter unless you pick up money from the
dead bodyguards.
You must do Gracie's encounter for 100% Completion and, if you did the
encounters of the Random Characters prior to Gracie's, then you will finally
get the "No More Strangers" Accomplishment.
After Gracie's encounter then there is no more side stuff in GTA IV. It is
just Main Story missions from here on out.
Now let's move onto the next character.....
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| V.27. Jimmy Pegorino [JMPG] |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
Jimmy Pegorino is the head of the Pegorino Crime Family. The Pegorino Crime
Syndicate is considered by many to be a small time operation but Jimmy is
trying to make the Family a big time player.
Get into your nice suit and pick up his first mission which can be found at
his house in Westdyke.....
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J1. "Pegorino's Pride" (Jimmy Pegorino) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
0=========0
| Overview \
0=======================>
After being introduced to Jimmy then Niko is requested to help run security
for an errand. Jimmy is to meet with the Pavano family and wants to make
sure that nothing goes wrong.....
0========0
| Weapons \
0=======================>
Combat Rifle, Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
The meeting is at an old refinery in Acter Industrial Park. Get in the car
and wait for Jimmy to get in the passenger seat. Jimmy is to give a tribute
to the Pavano family to curry favors from them.
When you get to the old refinery then head to the vantage point to oversee
the meet. Zoom in with your sniper scope on Pegorino.
As usual, the meet goes wrong and Jimmy is attacked by several men. The
quicker you kill the attackers, the longer he will survive. If he takes too
much damage then he will die long before you can go in and get him. Pick
all of the attackers off with the Combat Sniper.
Then another carload shows up. Kill them all before doing anything else.
After killing them then you need to rescue Jimmy.
Switch to your Carbine Rifle and head downstairs and outside. You will see
the building where Jimmy is at to your left. You will also find three goons
firing at you. Pick them off from the doorway and head to the stairs near
where two of the goons were.
As you get near the stairs then there is a goon standing on top of the
stairs at roof level. Ignore him and run east along the side of the
building.
There is one goon ahead of you as you do so. Kill him the proceed to the
end of the building then make a 180-degree turn left and back into the
building.
Here you will find Jimmy leaning against the wall. Thanks to Patrick Butler
for this observation which was better than the drop down method used
before.
After rescuing Jimmy then you will find the Pavanos are making off with the
tribute so now you have to chase them in a car.
As you chase them then you will be shot at by multiple gunmen along the
way. But ignore them and follow the fleeing car. They will eventually crash
inside the grounds of one of the other refineries.
From the safety of your car, use the SMG to kill them all, including the
one with the money, when they leave the car.
If, by some chance, the guy with the money escapes from the car then you
will have to chase him on foot. Chase him and kill him.
Regardless, when you kill the guy with the money, then grab the loot and go
back to Pegorino. Then take Jimmy home to successfully complete the
mission.
0=======0
| Reward \
0=======================>
$10,500.
Shortly after this mission then you will get a text message from Jimmy and
this leads to.....
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J2. "Payback" (Jimmy Pegorino) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
0=========0
| Overview \
0=======================>
Now Jimmy wants the Pavano family to pay for the attack against him at the
refinery.....
0========0
| Weapons \
0=======================>
RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
When you begin this mission then switch to your RPG, enter the nearby
PMP-600, and head to the Diner in Acter. Approach the Diner from the south.
When you get there then you start a cutscene. Apparently the bookies know
that you are following them and they will speed off. Now you have to chase
them.
By approaching the Diner from the south then you will put yourself in good
position to chase them. They are not very fast so it will be easy to keep
up with them.
They will also cause traffic disruptions so stay back a little bit and
dodge them. If you get too close then they will also fire on you. Don't
fire back, you need them to lead you to the rest of the Pavanos.
They will eventually stop at AutoEroticar. Get out of your car and launch
some RPGs into the group of cars. This will start a chain reaction that
will kill the Pavanos and successfully complete this mission.
If you get a Wanted Rating during this mission then you need to lose it
first before the mission is successfully completed.
0=======0
| Reward \
0=======================>
Nothing but the money the dead Pavanos drop. However, the cars will still
be exploding so it will be dangerous to go in and get additional money.
Also, you will probably end up with a 2-Star Wanted Rating so you can't
stick around anyway.
You will now see a "PB" appear on the map at the Honkers Strip Club
indicating that you can do Phil Bell's missions again. But I will do his
later.
Shortly after this mission then you will get a call from The Handler at
U.L. Paper. He wants to introduce Niko to John Gravelli of the Gambetti
family. He also tells Niko that Gravelli can help get things done for
him......
/VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| V.28. Jon Gravelli [JNGV] |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
\VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/
Jon Gravelli is the head of the Gambetti Crime Syndicate. He has been
indicted several times but never convicted. He is currently a resident at
Schottler Medical Center due to a serious illness.
And that is where you can find his first mission.....
/VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| >GV1. "Entourage" (Jon Gravelli) |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
\VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/
0=========0
| Overview \
0=======================>
After being introduced to Gravelli then Niko is requested to be a guard for
a friend of his who is giving a speech on Russian organized crime.
Gravelli feels that Dimitri may want to keep this out of the press so Niko
is to help this friend get to where he needs to go. Anything to screw with
Dimitri is fine with Niko.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Grand Easton Terminal. When you get there, speak to the guard. You
are to be part of the convoy.
Get in the car and wait for Bobby Jefferson. When he gets in the car then
follow the lead vehicle.
Eventually you will be led into a dead end and into a Russian ambush. After
the cutscene ends then you will be in an alley. Note the Health sitting on
the ground.
Run to Bobby and climb the nearby dumpster so you can climb to the roof.
This will help you in dealing with the Russians.
Switch to your Carbine Rifle, head to the edge of the roof and start
picking off the Russians. There are five Russians in the first wave.
After you clear some of them then more will show up. Use the short wall in
the corner as cover as you pick off the Russians you can see.
When you can't see any more Russians from your position then head to the
north edge of the roof and drop down to the ground. Then creep around the
northeast corner of the building and nail the Russians you couldn't get at
from the roof.
When you completely clear all of them then you need to get Bobby to Civic
Citadel. Grab one of the nearby cars and let Bobby get in. From here, drive
to Civic Citadel.
Of course, the Russians aren't going to give up that easily. Four cars will
now appear on the radar. You must lose them first before you are allowed to
go to the Civic Citadel. This can be easy or hard depending on what vehicle
you use for this part of the mission.
If you use the nearby car after the shootout then it will be at the same
speed as the pursuing cars so it may be difficult to outrun them.
Another option is to stay on foot, get into the street and get the cars to
appear. Then get back in the alley and wait for them.
There are two gunmen in each car. Let them come to you and you can pick
them off. After getting rid of all of the gunmen then you can go to Civic
Citadel uncontested.
When you get Bobby safely to the Civic Citadel, regardless of method, then
the mission is successfully completed.
0=======0
| Reward \
0=======================>
$12,000.
/VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| >GV2. "Dining Out" (Jon Gravelli) |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
\VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/
0=========0
| Overview \
0=======================>
Now Gravelli wants Niko to take down the guy he helped earlier for Derrick
McReary. He eats at Mr. Fuks Rice Box in Alderney.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0==========0
| Prep Work \
0=======================>
Get Packie's Special Ability (calling for a bomb) (optional).
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to Mr. Fuks Rice Box in Alderney City. Niko is to kill Kim which is
the guy he helped escort into the country during the mission "Babysitting"
(Derrick McReary).
When you start the mission then you will get a call from Brucie but Niko
can't do anything with him. This is part of the mission script and won't
affect your friendship with Brucie.
When you get to Mr. Fuks Rice Box then enter the restaurant and confront
the man guarding the door. Kill him after the cutscene ends and head deeper
into the restaurant area.
You will then be attacked by three more guards. Hang back and pick them off
with the Carbine Rifle. Go up the stairs to the platform and two more
guards will show up from the large door near the top of the stairs.
Go back down to where you were. Then carefully advance again, looking
upward and pick off the guards as you reveal them. Go up the stairs again.
As you near the top of the stairs then another guard will show up. Go back
down to ground floor again then advance again, looking upward and pick this
guy off.
After that then you can finally go to the managers office. Point your
weapon at the manager to get him to talk. Get the Body Armor on his desk
while you are at it. From here, Kim will now appear on the radar.
Just as you poke your head out of the office then you will be attacked by
four more guards. Stay in the office and pick them off.
After doing that then head to the double doors across from your position.
This leads into the kitchen. As you approach the doors then they will swing
open and two gunmen will emerge. They will be trying to get cover so it
will be easy to deal with them.
From here, exit the door and you will see Kim drive off in a PMP-600. Jump
down and take the motorcycle to chase him. He won't be driving very fast
but he does have a gunman in the passenger seat so approach with caution.
Shoot up the car to destroy it or kill Kim while is driving.
If you want to make things easier then get a bomb from Packie. Then, before
you enter the restaurant, go behind it to find the PMP-600.
Get in it, drive forward a few feet (to give you some space), get out,
plant the bomb, then get back in and back it up to where it was before.
Then, after you kill the last guard in the kitchen, then get out your phone
and Detonate once you see Kim drive away.
Another easy method, according to Glen T. Winstein, is to blow up both the
motorcycle and the car prior to entering the restaurant. However, that can
lead to Police attention which will make things much harder.
Instead, just drive both the car and motorcycle to a point a few blocks
away. This will remove them without destroying them.
When Kim leaves the restaurant then he will be forced to flee on foot which
will make it much easier to kill him.
Regardless of method, once Kim is dead, then the mission is successfully
completed.
0=======0
| Reward \
0=======================>
$13,250.
/VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV\
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
| >GV3. "Liquidize the Assets" (Jon Gravelli) |
0GVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVG0
\VGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGVGV/
0=========0
| Overview \
0=======================>
The Handler from U.L. Paper is also in this meeting. The Handler wants Niko
to destroy a fleet of vans that are carrying drugs for the Ancelottis. If
Niko does this assignment then The Handler will give Niko a gift.....
0========0
| Weapons \
0=======================>
Combat Sniper, Carbine Rifle, Grenades, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Compound in Alderney. When you get there then you will be
treated to a short cutscene overlooking the place. The cutscene ends with a
shot of some air conditioning ducts along the side of a building.
Climb the sheet metal fence to gain access to this area. Then climb the
dumpster and then the air conditioning ducts to gain access to the roof.
Once on the roof then crouch down so you can sneak. Head to the ladder to
gain access to the upper roof. When you get to the upper roof then head to
the southwest corner where there is a guard and a Combat Sniper.
Sneak up to him and nail him in the head with the Carbine Rifle then switch
to your Combat Sniper and begin picking off the faraway guards on the
rooftops.
Then switch to your Carbine Rifle to pick off the closer ones and anybody
that tries to ambush you from behind (using the nearby stairwell).
After that then grab the nearby Body Armor and head to the stairwell so you
can go down. Once you are outside then drop a Grenade by the first van.
This should destroy it.
Now head to the next van. Unfortunately, more Russians show up. Kill the
one nearest to the next van then get between it and the garage wall. This
should provide you with some cover.
Switch back to your Carbine Rifle and kill the two guards ahead of you.
Then switch to your RPG and destroy the two vans you can see.
Then switch back to your Grenades and drop one at the van you are at then
run to the next van and do the same thing. This should destroy all the vans
and successfully complete this mission.
0=======0
| Reward \
0=======================>
$14,500.
However, you will still have to fight a few Russians to get out of the
place so you will still need to get cover and deal with them before you can
safely leave.
Right after this mission then Niko will call Gravelli. Gravelli is pleased
with Niko's work and will call him when they get Darko Brevic in the
country. It seems that all this hard work is finally paying off.
This also ends Gravelli's line of missions.
But now I need to go back to Phil.....
/BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB2. "Catch the Wave" (Phil Bell) |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
\BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/
0=========0
| Overview \
0=======================>
When Niko meets Phil he then finds that there is a problem with something
that Phil is involved in. He needs Niko to help him.....
0========0
| Weapons \
0=======================>
Carbine Rifle, SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
Replayed this mission multiple times and redid how to do this mission.
0=========0
| The Plan \
0=======================>
You need to drive to the truck under the overpass near Catskill Ave. Phil
will explain the situation to Niko along the way. They are going to take
some drugs off of the Russians so the Ancelottis don't get it. But the
shipment has arrived early so they need to move fast.
When you get to the truck then drive it to Charge Island. Phil explains
that they are just going to go in, let the Russians load up the coke and
drive off. Both Niko and Phil have doubts about this plan.
Pay the toll when you get to the toll booths. When you get to the boathouse
then you are found out at the gate. Quickly kill the two nearest Russians
while inside the truck.
Then go forward and angle slightly to the right so you can hit the right
side of the entrance with the truck (leaving a small gap between the truck
and the nearby container crates for Phil to get out) and quickly get out
and get behind the vehicle. When Phil gets out then he will be on the right
side of the truck and out of harm's way.
Normally Phil will take cover against the right side of the entrance (and
must be protected or he will die and you fail the mission). Inside and
outside the boathouse there are many Russians including five on the upper
catwalks.
Do *NOT* go inside or Phil will advance which will greatly increase his
chances of dying. You don't want him to advance unless you want him to
(basically when you get rid of most of the Russians to make it safer for
him).
Switch to your Carbine Rifle, peek out from behind the truck and focus on
the left side of the inside area. Take down the guy in cover on the ground
level (nearest you - there is a red explosive barrel you can blow up to
kill him), the one on the left side of the back door and the two on the
catwalks (there is one in the far back you can probably nail with either
the Carbine Rifle or Combat Sniper).
On the right side of the boathouse there are three gunmen on the catwalk
and five on the ground.
Of the five on the ground two will be near the back door, two will be near
explosive barrels and one will be behind a pillar. Do *NOT* shoot the
gunman by the pillar. If you do then Phil will advance.
While still behind the truck, nail the two by the back door and the one on
the catwalk closest to you (he should be just above the truck and you can
shoot up his lower body). Then turn left and run to the back of the
container crates opposite of the truck. This will give you some good cover.
From here, nail the guy on the catwalk in the far back. Then run to the
left side of the entrance. Peek to your right so you can find and nail the
gunman on the catwalk near the ramps (he's hidden behind the pillar).
Next, kill the two behind the barrels (do *NOT* shoot the barrels). Now you
need to kill the one by the pillar.
He will be on one side of the pillar trying to fire on you but he can't hit
you because of his position in relation to yours. Move right until you are
looking at the left side of the back door then shoot the explosive barrel
to kill the last gunman.
When you do that then Phil will advance. However, because of how you parked
the truck, then he will go around the OUTSIDE of the building (and exclaim
that the drugs are still on the boats). This is good because more Russians
will show up inside while Phil is still outside and relatively safe.
First, one will run up through the left side of the back door and right at
you. Kill him as he approaches. Then another gunman will show up on the
right side of the back door. Kill him from your position. Another gunman
will hide by the pillar next to the ramps. Kill him before advancing.
At this point two more gunmen will appear on the piers next to the boats
on the left side of the area. Phil will be out in the open trying to kill
them.
Quickly advance inside so you can see the one that is furthest away through
the back door. Kill him then head towards Phil and angle around the red and
white boat to kill the last gunman.
After that then you need to take one of the boats. Don't forget about the
Body Armor near the boat you have to take. Once you are in the boat then
follow Phil.
Shortly after you leave the boathouse then you will be followed and
attacked by a couple of Russian boats. But your boats are faster that
theirs so don't fight them unless you have to.
When the two of you get around the north end of Algonquin then the Russians
give up and it becomes smooth sailing from here. When you get to the drop
off point then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$7,500.
Jimmy Pegorino's missions now re-appear on the map but I will finish with
Phil's first.....
/BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB3. "Trespass" (Phil Bell) |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
\BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/
0=========0
| Overview \
0=======================>
When Niko arrives at Phil's office he then finds Phil walking towards him.
Something is going down and they need to get there quick.....
0========0
| Weapons \
0=======================>
Carbine Rifle, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Old Sprunk Factory near Port Tudor. Turns out that the Russians
found out about who really took the stuff from the Charge Island Boathouse.
Niko needs to take down Fat Charlie before he has a chance to tell the
Commission.
When you get there then Phil informs Niko of how he can go in. Either
through the front and deal with them face to face or go up through the
basement area and sneak attack them. I prefer the sneaky method.
Go into the tunnel then crouch. Sneak through the passageway until you see
the first pair of gunmen. Snipe them with the Carbine Rifle.
After that then head up to the platform where they were. As you get near
their position then a nearby door will open and you will be attacked by a
single goon. Take him down.
Then carefully climb up the stairs. Partway up you will see through the
ruins and be able to take down the guards with well placed headshots.
After killing the five guards on this floor then carefully head to the ramp
on the other side of this floor.
Look upwards as you do so and pick off any guards you see. Listen for
gunfire then pull back and aim toward where they came from. As you near the
next floor then you will hear Chubby Charlie taunt you. Kill the guards on
the next floor then head upwards to the next floor.
Stay at the top of the stairs. You will be attacked by more guards. Two of
them will be near the vent. Kill them when they poke their heads out.
Then move towards the vent. Two more will be behind the pillars. They will
try to blind fire you but shoot their arms to expose themselves so you can
take them down.
Head to the next room. Here you will find Chubby Charlie shooting out a
window so he can escape and get the message to the Commission.
Don't try to use an RPG here. Chubby Charlie is indestructible. The game
wants you to do things its way.
In this room are three more guards. Pick them off with the Carbine Rifle
then head outside. You will be ambushed by three more goons.
Kill the two closest ones behind the air conditioning units first and
quickly since they tend to take off a lot of your Body Armor. Then snipe
the furthest one at the end of the bridge.
Then go near the corner and pick off the goon on the other bridge and the
one hiding behind the corner. Cross the bridge then look back and up.
You should see two more goons on the smokestacks. Nail them both and cross
the second bridge and climb the ladder.
When you get up to the top of the ladder then you should see another goon
on the upper level ahead of you. Nail him then switch to your RPG.
Head to the next ladder to start a cutscene in which Chubbie Charlie is
trying to escape. Shoot a rocket at the chopper to destroy it and
successfully complete this mission.
0=======0
| Reward \
0=======================>
$10,500.
/BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB4. "To Live and Die in Alderney" (Phil Bell) |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
\BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/
0=========0
| Overview \
0=======================>
After asking Phil for a favor about someone then Niko is escorted by Phil
to another assignment.....
0========0
| Weapons \
0=======================>
SMG, Carbine Rifle.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head up to the Old House in northeast Westdyke. You are going to take the
drugs you dropped off at the end of the mission "Truck Hustle" (Phil Bell).
When you get there then you are ambushed by the Feds. Now you have to
follow Phil and make sure that he doesn't get busted. Keep up with Phil and
take down the Cop cars with your SMG.
This is a wild chase with plenty of obstacles. But stay close enough to
Phil and get out of the way of anything that is thrown at you.
Eventually Phil will ditch the car and you need to do the same. After
leaving the car then you need to take down some Cops at the north end of
the alley. Take them down with the Carbine Rifle.
Then you will get in a major shootout with a lot of Cops at the south end
of the alley. Pick them off with the Carbine Rifle.
After killing all of the Cops then head across the street and to the Escape
Van. But, as you get to it, then you will be attacked by a Police
helicopter. Use the RPG to destroy it.
When you get inside the van then you need to lose your Wanted Rating. Head
to the nearest Pay 'N' Spray or outrun the Cops to get rid of it. When you
get rid of your Wanted Rating then head to the Safehouse.
When you get there then the mission is successfully completed.
0=======0
| Reward \
0=======================>
$12,000.
This also completes all of Phil Bell's missions. Now I will turn my
attention back to Jimmy Pegorino.....
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J3. "Flatline" (Jimmy Pegorino) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
0=========0
| Overview \
0=======================>
Jimmy is angry at Anthony, who was Jimmy's bodyguard, about wearing a wire.
Anthony then had a heart attack but lived. He is now under heavy guard at
the nearby Hospital. Jimmy wants Niko to whack him.....
0========0
| Weapons \
0=======================>
None.
0==========0
| Prep Work \
0=======================>
Have full Health and armor before doing this mission.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Head to the Hospital. You can't enter with a weapon drawn because of all
the Cops.
Go inside and turn the corner. There is a locker room with an open locker
nearby. Take the Doctor's Scrubs. You will need it to get at Anthony.
After you have changed then head to Anthony. When you get to Anthony then
unplug the life support machine and get out of there quickly.
Don't fight with the Cops. It will only make things worse. Just run as fast
as you can past them. They will take off all of your Body Armor and some of
your Health but you should be able to make it past them and out the door.
Then get in your car and lose your Wanted Rating to successfully complete
the mission.
0=======0
| Reward \
0=======================>
$13,000.
In addition, you get to keep the Doctor's Scrubs in your wardrobe.
I should also note that, if you haven't done all friendship activities with
Brucie, Little Jacob, and Packie, then it is best to do them now because
you won't be able to do them after the next mission.
You will also get a text message from Ray and that sets up the next
mission.....
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J4. "Pest Control" (Jimmy Pegorino) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
0=========0
| Overview \
0=======================>
Niko is introduced to Jimmy's war council. After both Phil and Ray leave
then Jimmy talks with Niko. Somebody is talking because Jimmy has been
served papers.
So now he needs somebody whacked to silence things. But who?....
0========0
| Weapons \
0=======================>
RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
This is a two part mission.
After the cutscene ends then Part One is completed. Switch to your RPG, get
in the car, and drive away.
Shortly after you drive away then you will get a call from Jimmy. He wants
Niko to visit Ray and give him a message. This means that Jimmy wants Ray
whacked. This also starts Part Two of this mission.
Head over to Cod Row in East Holland. When you get there then Niko calls
Jimmy. Jimmy informs Niko about where Ray is headed (a chop shop in BOABO)
and that Jimmy will get Ray's bodyguards to stop at a gas station.
You now have to eliminate Ray and all of his bodyguards. They are going to
stop at the TerrOil Gas Station at Albany Ave. and Topaz St.
Instead of following the convoy, go east on Vauxite St, south on San Juan
Road, and stop on the east side of the large planter median across the
street east of the gas station.
Get out of the car and wait. When they park up to the gas pumps then fire a
rocket at the lead car. Then fire more rockets to destroy the other car and
successfully complete this mission.
0=======0
| Reward \
0=======================>
$14,500.
Shortly after this mission then you will receive a call from The Handler at
U.L. Paper. They have Darko Brevic waiting for you at the Airport.
Niko's moment of truth has finally come.....
/LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL\
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
| >ULP5. "That Special Someone" (U.L. Paper) |
0ULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULP0
\LPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPULPUL/
0=========0
| Overview \
0=======================>
Right after receiving the call from The Handler then Niko calls Roman.
Roman won't let Niko meet Darko alone. He wants to be picked up.....
0========0
| Weapons \
0=======================>
Pistol (optional).
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go and pick up Roman at Firefly Island. Once you pick up Roman then head to
the Airport.
As you drive there then the two of you talk. When you get there then Darko
is dropped off in front of you. Go through the cutscene and listen to the
dialog.
After the cutscene ends then you need to make a choice to either let Darko
live or die. There are no gameplay repercussions positive or negative. This
is a strictly personal decision.
After you have made your choice then go with Roman back to the car and
leave. Then take Roman to Brucie's Place.
When you have arrived at Brucie's Place then the mission is completed.
0=======0
| Reward \
0=======================>
Nothing.
In addition you will get the "That Special Someone" Accomplishment.
Shortly after this mission then Niko will get a call from Jimmy and he
wants Niko to meet him at Honkers.....
/JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
| >J5. "One Last Thing....." (Jimmy Pegorino) |
0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0
\JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/
When you get to the club then Jimmy meets with Niko. Jimmy needs Niko to do a
favor. Jimmy needs to get the drugs sold to a buyer who is using a Russian as
the middleman.
However, it isn't just any Russian: it is Dimitri Rascalov. Niko obviously
doesn't want to do it because of the hostile history between him and Dimitri.
But Jimmy hounds him into doing this deal while telling Niko to get over his
principles. Niko leaves the Strip Club upset.
Right after he leaves then Niko calls Roman. Roman has heard that Niko and
Dimitri have settled their differences and tells Niko where Dimitri is. Niko
thinks about taking him down instead but Roman wants him to do the deal for
the money.
Then Niko calls Kate asking for advice. But Kate won't respect Niko if he
does this deal.
After this call then two icons appear on the map. One is a $ and the other a
Dagger. The $ is Deal and the Dagger is Revenge. Depending on which icon you
choose will determine what ending you choose.
Choose wisely.....
>>If you want to sell yourself out then read Section VI-A [Deal].
>>If you want to kick Dimitri's ass then read Section VI-B [Revenge].
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| VI-A. Deal [DEL$] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
After thinking it over, Niko feels that the money is more important because
of Roman's wedding and future happiness. It may also help to push Niko along
toward finding his own. Niko swallows his pride and heads to Phil who is
waiting for him.....
/BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB\
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
| >PB5-A. "If the Price is Right" (Phil Bell) |
0PBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBP0
\BPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPBPB/
0=========0
| Overview \
0=======================>
When Niko meets Phil then they head off to do the deal....
0========0
| Weapons \
0=======================>
Carbine Rifle, Grenade, SMG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
Go to the Docks in Port Tudor. Along the way, Phil will explain that
Dimitri is with the buyer and hand over the drugs and will call Niko and
Phil who will pick up the money.
When you get to the gate then you will talk to the guard. He instructs you
to go inside and wait for further instructions. When you get to the next
marker then Niko will get the call.
However, Dimitri has decided to kill the buyers and keep the money and the
drugs. No surprise that Dimitri has turned on Niko once again.
But Niko and Phil are on enemy ground and they need to fight their way out
and they also decide to get the money too if they are going to do that.
After the cutscene ends then follow Phil. Follow him up to the top of the
boat warehouse. Switch to your Carbine Rifle then get to one of the roof
windows where Phil shoots it out. You need to get inside and to the Office
where the money is kept.
But don't jump down yet. Look down and you should see a bunch of goons
running for position. Notice one by the support post. Nail him then move
around and nail another one by the next support post.
Those are the only ones you can get from your position so jump down. Nail
the goon at the north part of this walkway. Start heading east.
Another goon will come up the stairs. Take him down. Another goon will come
up the same stairs. Take him down too.
I should also point out that you cannot shoot Phil. The gun won't let you.
This can become irritating when you are trying to kill someone and Phil is
nearby.
Look north and you will see the second set of catwalks. At the north end of
these catwalks is the Office. You will also see a three goons running
around the top level of the catwalks.
Get to a point where you can look down the east side of these catwalks.
When the goons line themselves up along this side of the catwalk then nail
them with the Carbine Rifle.
Now head back to the window you came down from. Three more goons will come
up from the north stairs. Take them down.
Then look down and to the east to find a goon near a blue container crate.
Kill him too. Head a little north, look down toward the stairs on the east
side of the catwalks and kill the goon hiding behind a control panel.
When you get to the stairs on the north end then you will find another goon
waiting for you on the next platform. Take him down.
As you head down to the next platform then turn around so you can see
in-between the stair-steps on the way down. You will see two goons spawn
along the next walkway. Use the stairs as cover and shoot between the
stair-steps to kill at least one of them if not both.
Another goon will appear behind a control panel on the south part of the
catwalk. Nail him when he pokes his head out.
There are no stairs leading down to ground level from here. Head to the
southeast end of this level of the catwalk. When you get around the corner
then three more goons will come up the stairs. Take them all down.
Now go back around the corner. Use the camera and try to find the stack of
wood beneath the catwalk. When you do that then stand above it and go the
the railing next to the wall then jump over and down.
You will lose a little Health but you will be behind cover when the next
batch of goons spawn to confront you. They will focus their fire on Phil
who is still on the catwalk. This will make it easier to pick them off.
Gently poke your head around the corner to the north to find one goon
behind a support column. Use a Grenade to flush him out then use the
Carbine Rifle to finish him off (if the Grenade didn't get him). Go around
the corner a little bit further and nail the next goon at the next support
post.
Now go to the south end of the stack of wood. Go around the corner to find
another goon at the stairs for the catwalk. Take him down. Then go around
some more and kill the next goon at the support column.
Look though the dry-dock supports to find the three goons on the other side
of the area. Use the dry-dock supports as cover as you pick them off
through it.
Now head north toward one of the support columns. Two more goons will
appear at a support column across from you. Kill them both.
You will also get some fire from the next boat to the north. Nail the goon
just beneath this boat.
At this point you will get a message that you left Phil behind. Just leave
him for now.
Head to the east part of this area. You will also start to get some fire
from the north catwalks. Find the two goons on it and kill them.
When you get to the east wall then you will see several goons run for
cover. Another goon will come partway down the catwalk stairs and fire at
you. Kill him.
Now throw a Grenade at the trucks near the stairs. This should kill at
least one if not both the the goons nearby. If there are any survivors then
mop up them with the Carbine Rifle.
Then head down the incline. When you get near the bottom then you will be
attacked by a goon by a pillar on the west side of this area. Pick him off.
Next, head up the stairs for the north catwalks. Notice the Health on the
ground nearby.
When you get to the top of the catwalk then you will be attacked by four
goons. Two are behind control panels on the east side, one coming from the
Office, and another, wielding an Assault Rifle, on the east side.
Take down the one from the Office before he can do any damage. Then take
down the one with the Assault Rifle then the two others when they poke
their heads up.
Head close to the Office. Two more goons will appear inside to deal with
you. Pick them both off.
You cannot get into the Office without Phil so head back to get him. When
you start heading toward the stairs down then several more goons will
appear on the floor and run for cover. However, only two will fight you by
the support columns. Kill them then proceed down to the floor.
You will encounter no more goons on the way to the Office. When you get
there then you find Phil trying to break down the door.
When he busts it down then you find that someone else has made off with the
money. Now you have to chase the Buyer.
But you have to kill two more goons before you can get back to ground
floor. Kill them then run outside. The Buyer has sped off in a large truck.
Get into the nearby pickup truck and chase him. He will lead you through
the Tudor ports. Even though Phil is shooting at him the Buyer's truck is
indestructible. Just follow him and avoid the obstacles he makes for you.
One handy tip: when he heads onto Pier B, don't follow. Instead, head just
south to the nearby ship and wait for him to appear. Then chase him again.
Eventually he will head out onto the road. Now you can shoot up the Buyer's
truck. Try to get in front of him and shoot at the cab enough to get it to
flame and stop.
When he stops then he will get out to confront you. Quickly kill him with
your SMG, get out, grab the money (before the truck explodes and burns the
money) and take Phil back to where you started to successfully complete
this mission.
0=======0
| Reward \
0=======================>
$250,000.
Right after this mission then Niko calls Roman with the news. Roman is
happy and Niko is happy for Roman and Mallorie who are just about ready to
get married.
Then Jimmy calls Niko with the good news that the Pegorinos are back on top
and wishes Niko good luck now that their partnership is over.
Then Niko calls Kate. Kate is upset with Niko and no longer wants to be his
friend. This ends your relationship with Kate.
After this then put your phone into sleep mode and head back to your Middle
Park East Safehouse. Change into your nice suit and take your phone off of
sleep mode.
At some point you will get a phone call from Roman about the wedding. You
need to be there at 10 AM.
It is best to get there early, about 8 AM and wait for the phone call from
Roman. Then head to the marker at the Church on Liberty Ln. in Suffolk
(Algonquin).
And this sets up.....
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R11-A. "Mr. & Mrs. Bellic" (Roman Bellic) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
When you get there then you will start the cutscene of the wedding. Everybody
is happy for the new married couple.
However, there is an unwelcome guest in the form of a hitman courtesy of
Dimitri Rascalov who comes up behind Niko, his intended target. But Niko
fights the assassin and the gun goes off. He quickly gets the best of the
hitman but the bullet fired hits Roman, killing him.
Roman Bellic is dead. And Niko is looking for revenge against Dimitri.
When the episode is over then Niko is back at his Bohan Safehouse and in
street clothes mourning the death of his cousin. It is best to travel to your
Alderney City Safehouse and save your game there.
Shortly after this episode then you will get a text message from Little Jacob
recommending that you get a lot of weapons for the task ahead.
Then, after that, you will get a phone call from Little Jacob which sets up
the last mission.....
/JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
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| >LJ3-A. "A Revenger's Tragedy" (Little Jacob) |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
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0=========0
| Overview \
0=======================>
In the phone call, Little Jacob tells Niko that he has followed one of
Pegorino's men to Koresh Square. Niko is also informed that Pegorino is
hanging around with Dimitri.
Little Jacob hopes that the guy he is following will lead both him and Niko
straight to Dimitri. It is now time to make Dimitri pay for what he has
done.
For Roman.....
0========0
| Weapons \
0=======================>
Carbine Rifle, Grenades, RPG.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
This is a mission with a full Wanted Rating Exploit. This means that you
can travel around Liberty City and cause chaos without the Cops getting
involved.
This is probably be a good time to finish off all of the Flying Rats that
you haven't killed at this point in the game since there will be no Police
involvement unless you trepass into restricted areas.
After you arrive at the Casino then just leave and have fun or kill Flying
Rats.
0=========0
| The Plan \
0=======================>
Head to the car, where Little Jacob is waiting, near Koresh Square. When
you get there then get in the car. After the cutscene ends then you have to
chase the goons who know you are following them. They are now going to try
to lose you.
They will go up onto the Plumbers Skyway. Stay close but not too close for
they will fire on you. But they will stop firing a short time after getting
on the Plumbers Skyway.
Although the car you are in, a Cognoscenti, isn't the greatest, you will be
able to stay with him easily since he is not that fast. The traffic
patterns aren't too bad either.
Along the way they will head into the oncoming lanes but stay in yours. He
will get off at the Manzano Rd. exit in Leftwood so you should go into the
oncoming lanes to better follow him just before that (right after he smacks
into a Patriot).
After he takes the Manzano Rd. exit then he will lead you through the
Westdyke area and eventually come to an old ruined Casino near the north
shoreline. During the cutscene that follows Niko chases away Little Jacob
and tells him to find a way to make a swift exit when the gunmen are dead.
Now Niko must face them alone.
After the cutscene ends then you will be in cover behind the car and
switched to your Carbine Rifle. Now run back to the other side of the
bridge and turn left at the corner.
You should see a concrete pier. Jump onto the pier and climb the nearby
stairs. Once at the top then head northwest and climb the stairs to one of
the Casino's lower rooftops.
When you get on the lower rooftop then head to the ladder. After you get to
the top then look left to find a gunman at the south edge of this part of
the roof. Take him down. It should be noted that if this gunman isn't there
he will be on the lower rooftop at the south part of the Casino.
Next, climb the slanted roof to the top. When you get there then you should
get a text message from Little Jacob (it says to look to the sky). Now go
into zoom mode, aim southeast and gently creep south along the top of the
slanted roof.
You should see two more gunmen on the lower rooftop on the south part of
the Casino. Pick them both off.
If you didn't encounter the gunman when you initially came up the ladder
then get close to the helipad and creep forward toward the south lower
rooftop to expose his head so you can kill him.
If you miss then he may climb up the ladder. If he does then kill him when
he gets into view.
You should also notice that this slanted roof has a bunch of holes in it.
Avoid those but they can be used for picking off gunmen inside the Casino.
However, I will do that later.
For now, gently creep slowly south along the slanted roof and look down
toward where all of the cars are. There are a total of thirteen gunmen
amongst those cars.
From your upper vantage point you can pick them off, by carefully using the
roof as cover as you creep forward and exposing them, with either your
Carbine Rifle or Sniper Rifle. You can also toss a few Grenades and/or fire
a couple of RPGs at the group of cars to thin the gunmen out quickly.
After all of them are gone then head to the north-most hole in this slanted
roof. There are six gunmen inside the Casino. Using your Carbine Rifle you
can pick off five of the six gunmen by aiming down through this hole. Just
go around the hole carefully, look through, find a gunman, and kill him.
After that then head south to the largest hole. You can kill the last
gunman through this hole while looking down through the east side of this
hole. When you do that then you will have eliminated all of the gunmen in
and around the Casino.
If you need Health, there are two of them, one just inside (to the left)
and one in the next area (where Jimmy and Dimitri are).
If you need Body Armor then you have to leave the area and go to the strip
mall next to the Ron Gas Station on Big Horn Drive not far from here. Go
behind the strip mall until you see a bunch of cardboard boxes and
dumpsters. You need to climb a dumpster to get to a lower rooftop then turn
right and climb a ledge to get at the Body Armor.
Back at the Casino, go through the entrance and head to the back area. When
you do then you will start a cutscene of Dimitri ending his short
partnership with Jimmy Pegorino with a bullet to the head. As usual,
Dimitri is being himself, betraying those he comes in contact with.
From here, you have to chase Dimitri. When you get outside then you will be
attacked by five gunmen, two ahead of you and three who will appear on the
right. Use the doorway and stairwell as cover as you pick them off.
When you have done with them then head east and chase Dimitri. You will
then start a cutscene with Dimitri boarding a helicopter. Niko jumps onto
the landing strut but is kicked off and into the water.
The game will tell you to get in the boat but *DO NOT DO IT!* Instead, head
south and get on shore.
Why? Because Dimitri's helicopter will fire a rocket at you.
If you try to get in the boat then the rocket will hit the boat before you
can start it up which will destroy it, kill you, fail the mission, and you
end up at the nearest Hospital having to do the second half of this mission
again.
By heading to shore then the rocket will explode away from the boat because
it is being aimed at you, not at the boat itself.
After that has happened then you can safely get to the boat and follow
Dimitri. He will go around the north end of Alderney and go south down the
West River. His chopper will continue to fire rockets but they will cause
no problems.
Partway through the chase, Little Jacob shows up in a helicopter and wants
you to climb on. Get to the marker under his chopper so Niko can jump on.
Once on the landing strut then quickly tap the A Button (Xbox 360) or the X
Button (PS3) to get in.
When you get inside then Niko takes the controls. From here, continue
following Dimitri.
However, climb high above the buildings to avoid smashing into them.
Dimitri will lead you into the Broker area then loop back toward the
southern part of Algonquin.
It is here that Little Jacob, regardless of your height, will nail
Dimitri's helicopter. But you will get hit with a rocket as well and both
helicopters crash onto Happiness Island.
It should be noted that this is part of the mission script and cannot be
circumvented.
Now both Niko and Dimitri are on foot. You have to chase down and kill
Dimitri.
From your new starting point, head southwest toward the grass until you
reach the waters edge then head north to get back onto the walk path that
rings the island. Ignore any gunmen who may fire on you, just stay on the
path and head north toward where Dimitri is. He will be at the north part
of the island.
You will also be chased by an un-armed Russian. Kill him with your Carbine
Rifle. After that then continue towards Dimitri.
When you get close to Dimitri then he will taunt you. Go into zoom mode and
head towards him.
When you see him then start pumping as many bullets as you can into him to
successfully complete this mission and start the ending cutscene and
credits.
0=======0
| Reward \
0=======================>
Nothing except the satisfaction of putting down Dimitri once and for all.
In addition, you will earn the "You Won!" Accomplishment as well as spawn
two Annihilator helicopters, one at the north end of the Airport and
another at East Holland Police Station in Algonquin.
++IMPORTANT NOTE: Skip to section VII.
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| VI-B. Revenge [RNVG] |
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After thinking it over, Niko decides to take down Dimitri once and for all.
If he did the deal with Dimitri then what would stop him from betraying Niko
again and hurting, or possibly, killing both him and Roman?
Niko decides not to take that chance and heads down to Hove Beach and to the
very ship that brought him to Liberty City.....
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| >NB1-B. "A Dish Served Cold" (Niko Bellic) |
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0=========0
| Overview \
0=======================>
When Niko arrives at the Platypus he then finds that the Russians are
loading the heroin onto the ship and the Dimitri is supervising the
operation. The cargo doors are controlled from the bridge.
Unfortunately, there are a lot of Russian gunmen around the ship. But
still, Dimitri must pay for his betrayals.....
0========0
| Weapons \
0=======================>
Combat Sniper, Carbine Rifle, Grenades.
0==========0
| Prep Work \
0=======================>
None.
0======0
| Notes \
0=======================>
None.
0=========0
| The Plan \
0=======================>
There are two ways to get to the bridge depending on your style:
>>The Standard Method
*******************
When you start then turn around and head back out into the street. Then
head south to the intersection with Cisco St. Continue south on
Delaware St. and to the building at the south entrance to the dock.
There is a fire escape on the north side of the building that will
allow you to climb onto the roof. You will also notice a Health pack
here in the center.
Switch to your Combat Sniper. You will notice two Russians near the
bridge. Pick them off.
This will get the other Russians involved. Look along the ship and dock
and pick off all of the Russians you see from your vantage point. Move
around the rooftop to help you in finding all of the Russians.
When you have cleared the deck of all Russians then head back down to
ground level, switch to your Carbine Rifle and head to the gangplank
at the north end of the ship. When you get onto the ship then you will
find a Combat Sniper and a Carbine Rifle nearby to replenish the ammo
you just used.
Climb the nearby cargo hold then climb the ladder to the high platform.
You will notice some Body Armor and Grenades nearby.
Go to the west side of this platform. Look down the west side of the
ship to find about five Russians. Use the Carbine Rifle to take down
the closest ones and the Combat Sniper to take down the furthest ones.
After that then grab the Body Armor (if needed) and climb back down.
Then travel south along the west side of the ship. As you near the
bridge then you will be attacked by a Russian coming around the corner
from the back. Kill him then proceed.
Now climb the cargo holds. If you look towards the bridge tower then
you should see an open door to your left. Slowly creep sideways while
look at and through the door. You should see into the kitchen area and
mess hall.
You should also see a gunman there (along with some Health on the
counter). Kill him. If you look far enough then you should also be able
to see another gunman in the mess area. Crouch down and take him down.
Get down to the main deck and look through the door at a southwest
angle. You should see another doorway and another gunman. Pick him off.
Enter the mess hall. In the back is a set of stairs. There is a gunman
in the middle of the stairs. Pick him off when you reveal him.
Get to where the now dead gunman is. Look up and to the north to see a
doorway. This leads into the crew quarters where there are three gunmen
waiting.
Toss a Grenade down the hall to thin them out. Then switch back to your
Carbine Rifle and kill any survivors. In addition, there is some Body
Armor and a Carbine Rifle in some of the quarters.
Head out the doorway on the east side of the ship. You will see another
gunman trying to attack you. Kill him before he can do any damage.
Now look up and to your right. Gently go to your left and you should
reveal another gunman on the upper level. Pop him.
Next, look straight up. You should be under an overhang that is part of
the upper bridge. There is a gunman there. While looking up at the
overhang, creep south until you reveal the gunman. Kill him when you
reveal him.
From here, go south and creep around the corner. You should reveal two
more gunmen. Use the corner as cover and kill these two.
Creep along to the crate where one of the two gunmen you killed was.
You should now see a set of stairs that lead up to the upper bridge. At
the corner not far from the stairs is another gunman. Kill him.
Creep along slowly exposing the stairs. There is a gunman on top of the
stairs. Expose him and kill him.
From here, climb the stairs and to the Bridge. There is a gunman
waiting for you here. Kill him then enter.
Now you need to operate the Bridge Controls. When you have opened up
the cargo holds then you need to get back down. Note the Body Armor
nearby if you need it.
Now for the next method of getting to the bridge.....
>>The Helicopter Method
*********************
Grab a helicopter, from either the Booth Tunnel Helipad or The Mansion
Helipad and fly to the ship. Fly low above the ship to trigger the
mission.
After the initial cutscene ends then you will be on the ground but
still in the helicopter. Fly straight up then sidestep left to fly
above the remains of Express Cab Service. Then fly south a little bit.
Turn west and slowly fly to the ship.
What you need to do is land on the roof of the bridge. The thing here
is that there isn't much room and your blades will hit the post in the
center. That's okay.
When you get to the roof then quickly land the chopper before the
impact of the blades against the post spins the chopper out of
position. When you land the helicopter then get out and head to the
bridge entrance on the LEFT side of the ship.
After you drop down and look inside then you will see the bridge guard
standing there like an idiot. He is expecting you to arrive through the
opposite door. So it becomes real easy to put a cap in his head.
After killing him then go and open the cargo doors.
The advantage to this method is that you avoid a lot of combat to get
here. In addition, once you go through the cutscene of the cargo doors
opening, then all of the goons you would've had to face going up to the
bridge will disappear.
Now for what to do after opening the doors.....
>>After Opening the Cargo Doors
*****************************
Head out the door in the west side of the bridge then look north. You
should see another gunman on the main deck. Kill him. There is also
another gunman on the higher platform in the middle of the ship. Pick
him off.
Finally, there is a third gunman on the main deck but he is on the east
side of the ship and you can barely see him through the crane arm. If
you are good with your aiming then you can pick him off through the
crane arm.
It should be noted that, if you go out the east door, then you will be
attacked by a gunman at the bottom of the stairs. The game wants you to
go back the same way you came in, if you fought your way from ground
level and fight a whole lot more gunmen on the way out to the main
deck.
But, while on the east side of the bridge, then go and kill the gunman
at the bottom of the stairs then turn around and pick off the goon at
the higher platform ahead of you then look down and take down the two
goons below. After that then head out the door on the west side of the
bridge and kill the goon down below on that side of the main deck.
By going out the west door then there are no gunmen to deal with near
the bridge area. But there are no stairs leading down to the deck from
here and it is a long way down. However, you can still shortcut your
way to the main deck.
Notice the nearby lifeboat. Jump over the railing and land next to the
lifeboat. Then go north and jump down to the next platform. You will
then see another gunman roll out from the nearby door.
But he has stunned himself rolling into you and he will take his time
getting up. Kill him while he is trying to do that.
After that then jump over the railing to the north and to the main
deck. By doing this shortcut then you don't have to do a lot of combat
and possibly lose Body Armor and Health.
Once back on the main deck then look toward the door that leads into
the bridge tower. There should be a goon waiting near the door. Pick
him off and head to the east side of the ship then turn north and head
to the open cargo doors.
When you get there then you should see a large crate near the open
door. Climb it, crouch down and look down into the cargo hold. You
should see two goons near a large crate. Use the Carbine Rifle and pick
those two off.
After that then gently creep forward. You should either see another
goon or a red propane tank. If you see the goon then pick him off. If
you don't then shoot the red propane tank to kill him.
Then head to the west side of the cargo doors and climb the red
railing. You should be able to stand on it. After climbing the railing
then quickly look down and you should find the last goon near a large
crate. Pick him off.
After that then climb down from the railing then climb on top of the
nearby closed cargo door and head toward the center aisle. Then jump
down onto the tall stack of cargo then onto the floor to enter the
cargo hold.
From here, switch to your Grenades and go south.
About halfway across the hold you will then start a cutscene with
Dimitri. After the cutscene ends then he will send four more gunmen and
you will be behind cover. In addition, you will be looking at two of
the gunmen plus Dimitri who is in the back. The other two are to your
left.
However, because you are crouched behind cover, don't focus on the
gunmen. Instead, focus on Dimitri and toss Grenades at him.
The explosions will hurt him and, when you have wounded him enough,
usually with two Grenades, then you will start another cutscene with
him and the gunmen will disappear.
During the cutscene Niko will have his final confrontation with
Dimitri. After the cutscene ends then kill Dimitri with any firearm
(although you can perform an execution with a Pistol).
After that then you need to exit the cargo hold. Follow the stairs back
up into the mess hall and out onto the main deck. Don't worry, there
are no gunmen to fight to get off the ship.
Just run back to the gangplank and off the ship (or just jump over the
railing and onto the ground) to successfully complete this mission.
0=======0
| Reward \
0=======================>
Nothing but the satisfaction of Dimitri's death.
Right after this mission then Niko calls Roman. He tells him of what he has
done. Roman is disappointed that there won't be any extra money but is
pleased that Dimitri won't bother them again. He also reminds Niko of the
wedding.
After that then Phil Bell calls Niko. He understands the decision Niko
made. He didn't trust Dimitri either. But he can no longer talk to Niko
anymore. Jimmy is falling apart and Phil is out.
At this point head to your Bohan Safehouse, switch to your nice suit and
shoes and try to save the game so that when you wake up it is about 5 AM.
Then drive a nice car, preferably the Comet that Brucie gave you, over to
the parking lot for Gantry Park and wait.
At about 8 AM Niko calls Kate and tells her of his decision. She is happy
about it and Niko asks her if she is going to Roman's wedding. She says she
can be picked up at her mother's house at Meadows Park.
And this sets up.....
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| >R11-B. "Mr. & Mrs. Bellic" (Roman Bellic) |
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Pick up Kate at her mother's house and drive her to the Church in Suffolk
(Algonquin). When you get there then you begin the cutscene of the wedding.
Everybody is happy for the new married couple.
However, there is an unwelcome guest in the form of Jimmy Pegorino who is
laying in wait for Niko. He fires a lot of rounds from an Assault Rifle
before his car speeds off. Unfortunately, Kate takes most of the rounds which
were meant for Niko and she dies in the attack.
Kate McReary is dead. And Niko is looking for revenge against Jimmy.
When the episode is over then Niko is back at his Bohan Safehouse and in
street clothes mourning the death of Kate (and this, of course, ends your
relationship with her). It is best to travel to your Alderney City Safehouse
and save your game there.
Shortly after this episode then you will get a text message from Little Jacob
recommending that you get a lot of weapons for the task ahead.
Then, after that, you will get a phone call from Little Jacob which sets up
the last mission.....
/JLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJ\
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| >LJ3-B. "Out of Commission" (Little Jacob) |
0LJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJLJL0
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0=========0
| Overview \
0=======================>
In the phone call, Little Jacob tells Niko that he and Roman has followed
one of Pegorino's men to Koresh Square. Little Jacob hopes that the guy he
is following will lead the group straight to Jimmy. It is now time to make
Jimmy pay for what he has done.
For Kate.....
0