Gul'dan Nighthold Raid Strategy Guide

This strategy guide covers how to defeat the 굴단 boss encounter and notable trash on all difficulties. 굴단 is the 10th and final boss of The Nighthold, and can only be accessed after players have defeated all of the previous bosses. He is the only boss of the 배반자의 탑 wing on LFR.

굴단 is available the week of January 17th on Normal and Heroic, January 24th on Mythic, and March 7th on LFR.

Get 정예: 굴단 and 최정예: 굴단 done before 7.2.5 hits. Several hotfixes were added in 7.2.5 to help with balancing and difficulty:

Gul'dan Normal & Heroic Guide Video

*May contain adult language.

Loot and Rewards

The boss loot table is the same between all difficulties: ilvl 865 LFR, 880 Normal, 895 Heroic, 910 Mythic. All loot has a chance to proc a higher ilvl through the Warforged and Titanforged system. Gul’dans loot has a higher base item level than all other loot in the instance.

Players who have completed 반란 are given the follow up quest 밤의 요새: 어둠의 의회 지도자 which rewards 어둠의 의회 머리 장식 - a hefty amount of Artifact Power. The follow up quest 아만툴의 눈 will reward you with the 30 minute self-res 아만툴의 응시.

Quick Tips

Overview – Gul'dan begins a ritual to bring his master into Azeroth, locking himself inside the active Eye of Aman'Thul and summoning his demonic lieutenants. However, proximity to the active Eye of Aman'Thul bestows equally powerful abilities to players, based on their role.

After his lieutenants fall, Gul'dan leaps into the fray himself, harnessing the power of the Fel to bolster his frail frame. At 85%, 70%, and 55% health, Gul'dan again taps into the active Eye of Aman'Thul, empowering his abilities.

As his health dwindles further, Gul'dan beseeches his Legion masters for additional power, unleashing his ultimate strength while disrupting the aid that players receive from the Eye.

Damage Dealers – Use to increase damage at opportune moments or cover distances quickly.Assist -afflicted allies in order to reduce the damage to manageable levels.Move away from others when afflicted with or .Absorb inside the in order to reduce raidwide damage taken from .

Healers – Use to absorb nearby allies' Fire damage taken at opportune moments.Coordinate use of damage-reduction abilities to help tanks with Fel Lord Kuraz'mal's .Dispel Inquisitor Vethriz's . inflicts high raidwide damage.

Tanks – Use to survive moments in the encounter that may otherwise kill you.While fighting Fel Lord Kuraz'mal, be prepared for .D'zorykx the Trapper will throw at his current target, drastically increasing their damage taken.

This guide provides tips and strategies for defeating the 굴단 encounter on Normal Difficulty. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.

굴단 is a three phase encounter which requires the raid to deal three mini-bosses in the first phase, followed by a direct confrontation against 굴단 himself in the following two phases. The raid requires a large amount of precise positioning and co-ordination in order to counter the mechanics 굴단 throws at you, as well as consistently high dps to beat his 12 minute enrage.

Phase One consists of avoiding 굴단s spells whilst fighting three demon mini-bosses, 지옥 군주 쿠라즈말, 심문관 베스리즈 and 결박의 드조리크스. Once all three mini-bosses are defeated phase 2 will begin.

Phase Two consists of fighting 굴단 directly. Players will need to deal with his high impact abilities that get empowered over the course of the phase.

Phase Three begins once 굴단 reaches 40% health, at this point he will lose most of his Phase 2 abilities.

Essence of Aman'Thul

Throughout Phase One and Two, players have access to an additional ability by using an extra action button. The ability players gain depends on which role they are playing.

Tanks gain 공명하는 방벽. Once used, it will cause that player to absorb all damage taken for 6 seconds.

Healers gain 분산의 보호장: Once used, it will cause that player to create a protective shield around them, absorbing 50% of fire damage taken up to a cap, shared among allies within 10 yards.

DPS gain 시간 팽창: Once used, it will increase that players casting, movement, and attack speed by 30% as well as decreasing cooldowns by 30% and causing their Periodic Effects to occur 30% faster.

If the player receives any fire damage whilst 시간 팽창 is active, it will remove the effect.

Each of the abilities gained will help players counter mechanics and abilities that 굴단 and his mini-bosses challenge the raid with. These points will be covered throughout the guide.

Phase 1: The Council of Elders

At the beginning of Phase One, players can attack 굴단 until he summons all three of his mini-bosses, at which point he will become immune to damage inside the Eye of Aman'thul in the middle of the room. 굴단 does not need to be tanked during this phase, as he is instead chain casting two abilities.

굴단 casts 액화 지옥불. He marks a location of a random ranged player and throws a ball of fire towards it, dealing large raid wide damage which drops off the further away players are from it.

You can either have the ranged players spread out and then move away from the marked location before the ability lands, or you can have all of the ranged players stack up in one location and have the healers usetheir 분산의 보호장 extra action button to help mitigate the damage. If you chose to use the 분산의 보호장, do note that you will need to organize the healers into two sets, as 액화 지옥불 comes in before 분산의 보호장s cooldown has recharged.

굴단 will also cast 지옥 발산. He faces a direction and sends out a large beam of fire, dealing a large amount of ticking fire damage to anyone who stands inside it.

Players can see which direction he is going to cast this in, as he has to charge it up beforehand. Players can use this time to sidestep out of the path of the ability, to avoid taking any extra damage.

When 굴단 summons his demon mini-bosses, he will do so through the use of 굴단의 손.

This marks an area of the room an causes a meteor to land there, dealing a large amount of shadow damage to anyone caught within the targeting circle.

굴단 will cast this three times in a row, every 15 seconds at the beginning of this phase.

The mini-bosses that spawn from the 굴단의 손 appear in a set order and must be killed off in order to progress into Phase Two.

지옥 군주 쿠라즈말 will spawn first and will cast 정수 붕괴 on his primary target. This short cast deals an enormous amount of fire damage to the tank and will most likely kill them.

The tank must use the 공명하는 방벽 ability to absorb the damage of this 정수 붕괴. Tanks will need to rotate who gets hit by the ability in order to guarantee that 공명하는 방벽 will be available for each incoming hit.

심문관 베스리즈 will spawn second. He will frequently teleport around the encounter area by using his 암흑 점멸 ability.

Tanks and melee damage dealers should move towards 심문관 베스리즈 as he will remain stationary on any location that he 암흑 점멸s too.

심문관 베스리즈 will chain cast Dark Blast at the tank, dealing a small amount of shadow damage each cast.

심문관 베스리즈 will spawn in multiple eyes by casting 베스리즈의 응시. These eyes will spawn around the location of random players.

The eyes will then send out a beam which deals a large amount of shadow damage to any player caught in their path. The eyes then slowly rotate on the spot.

The eyes will remain active throughout phase one.

Because of this, players want to stick to one side of the room whilst 심문관 베스리즈 is active.

This will cause any of the eyes that spawn to remain on one side of the room, keeping the other side of the room free for player movement for the rest of phase one.

Players also want to focus down 심문관 베스리즈 as soon as possible, as you are able to kill him before any eyes spawn through this ability.

D'zorykz the Trapper will spawn third and will cast 영혼 소용돌이 on the tank. This spell will hurl a soul cage at his target.

This cage will slowly pull in all players whilst dealing light ticking damage to them.

Any players who are caught near the cage are afflicted with 찢긴 영혼, a debuff which increases all physical damage taken by 100% and also deals light ticking shadow damage over the course of its 18 second duration.

When this ability is cast, the targeted player should move away from the raid and place the cage in a clear area of the room. The tank targeted by 영혼 소용돌이 cannot avoid taking at least 1 stack of 찢긴 영혼.

While under the effect of this debuff it is unwise to be taking hits from the mini-bosses, due to the additional damage you will take, so therefor the other tank should taunt after the 영혼 소용돌이 cast.

To make sure that the encounter area in Phase One remains clean, 심문관 베스리즈 must be killed as soon as possible.

Damage dealing players should save cooldowns and 시간 팽창 for when he spawns so that they can kill him quickly.

After 심문관 베스리즈 has perished, the other two mini-bosses should be worked on next. The order of which dies next doesn't matter too much, however it is likely that 지옥 군주 쿠라즈말 will be closer to death as he is the one that spawned first.

After the mini-bosses are dead, players should move towards the free area of the room and get close to 굴단 as he deals damage and knocks back all players upon entering Phase Two and any player who is knocked off the edge of the platform will fall to their death.

Phase 2: The Ritual of Aman'Thul

After knocking back all players, 굴단 will become damageable once again.

Tanks want to keep him in the middle of the encounter area, whilst the ranged players form a loosely stacked group, around 15 yards away from 굴단. This is because he maintains his 액화 지옥불 ability.

When the ability comes in, ranged players can keep stacking underneath the 분산의 보호장 from healers, whilst the melee damage dealers take a significantly lower amount of damage as they're far from the explosion.

굴단 has 3 new abilities that the raid needs to deal with in this phase.

지옥의 결속 will place a debuff on multiple members of the raid. The debuff deals ticking fire damage and slows the player by 50%.

To remove the debuff, the affected player must break their chain by moving away from the location where they initially received the chain. When the chain breaks the player will receive a large burst of fire damage split between anyone within 5 yards.

You want to have the ranged players stacked 10 yards behind the melee players. As soon as the ability is cast, bonded ranged players can break into the melee camp, whilst the melee camp can break into the ranged camp.

This ability will always target the primary tank. The afflicted tank should be taunted off of, whilst they move into the melee camp to break their bond.

굴단 will spawn multiple 굴단의 눈 adds. These eyes will hover near 굴단 and channel shadow energy at a random player, dealing a large amount of ever increasing shadow damage to that player and anyone within 8 yards of them.

Players should try and be spread out before the ability lands to reduce incoming raid damage.

The eyes will also periodically duplicate, summoning a copy of itself nearby. The copy that spawns will have the same health as the Eye it duplicated from.

When the eyes spawn, you want to nuke them down as soon as possible. Damage dealers should plan for this and have 시간 팽창 ready for the eyes, to make sure that they die quickly.

This will also help reduce the health of the duplicated eyes, or stop them from spawning all together, as the eyes can be destroyed before duplication occurs.

Whenever anyone is within 2 yards of 굴단's primary target, he will cast 지옥낫 at the primary target.

This will deal a large amount of fire damage split between the tank and anyone within 2 yards of them.

This cast will also give 굴단 15% attack speed for 10 seconds. This buff stacks.

굴단 also has an energy bar. This energy is used up whenever he casts 지옥낫.

If 굴단 reaches full energy, he will cast 지옥낫 regardless if the tank has anyone nearby.

You want to have 굴단 use this ability often enough so that the damage isn't too high from the energy, but not so often that his attack speed buff starts stacking.

To achieve this, tanks want to trigger this ability every 11-12 seconds by having the two tanks stand within 2 yards of one another.

Both tanks should use a form of active mitigation for the 지옥낫 to reduce the damage you take.

Although Tanks can also solo take the 100% energy hit, by stacking large cooldowns or by using their 공명하는 방벽 extra action button ability, we recommend that you do not do this, as you would rather save large cooldowns for his 강화된 지옥의 결속.

Throughout the phase 굴단 will empower his abilities at certain health breakpoints.

At 85% he will empower his 지옥의 결속. The 강화된 지옥의 결속 will knock the player directly away from Gul'dan and the bind them to that location. The damage and slow from the ability is also increased.

You want all Dps and Healers to be stacked up underneath Gul'dan so that when the boss knocks you back you'll land close together and on the platform.

All ranged players will then need to go and help soak the 2 non-tank bonded players.

This ability targets the main tank. That tank wants to use large cooldowns or 공명하는 방벽 to break their bond without having the split the damage with raid members. Tanks may need to rotate who is tanking the boss to make sure that they always have a sufficient cooldowns to break the empowered bonds.

At 70% he will empower his 액화 지옥불, causing it to deal more damage, as well as leave a patch of fire on the ground for 3 minutes.

You want to have ranged players stack up around 15-20 yards away from melee, so that the fire that spawns will be placed close together. This will give you more space in the encounter area to move and deal with additional abilities.

Ranged players need to be aware of overlaps, where the 강화된 지옥의 결속 will directly follow an Empowered Liquid Hellfire. You need to ensure that you move as a single unit as you move from the Liquid Hellife, so you remain stacked up for the incoming Bonds.

When cast, this will spawn a single 강화된 굴단의 눈. The eye will channel beams of fire damage to multiple players at once, dealing ever increasing damage to them and to anyone within 8 yards of them.

Ranged players must be spread apart 8 yards before the 강화된 굴단의 눈 spawns, as the splash damage from the beams deals a large amount of damage.

The 강화된 굴단의 눈 will also follow their highest threat target, so they should be picked up by the tank. The empowered eye can also duplicate, so nuking the eye down is even more important now due to its empowered form.

The 강화된 굴단의 눈 works the same as it did in phase 2 and it must be killed off as soon as possible, as there is a large amount of raid wide damage present in this phase.

Dps should try and save cooldowns for each time an eye spawns, including using Bloodlust on the very first eye.

If tanks are able to face Gul'dan towards the center of the room, whilst still keeping him at the edge of the platform, this will cause the eye to spawn closer to ranged dps, allowing them to switch to it more easily.

Ranged players being spread also helps the raid deal with a new ability which is the 살게라스의 불꽃.

This is a debuff applied to multiple players at once. After 3 seconds, those players will start dealing ticking damage to themselves and anyone within 8 yards of them.

Shortly after anyone takes damage from this ability, a patch of 황폐화된 지면 will spawn underneath them.

The raid needs to keep the amount of 황폐화된 지면 patches to a minimum, so that they have the largest space possible in which to spread and move from other mechanics.

Anyone targetted by this ability must move away from the raid quickly and place the fires out of harms way, with melee players moving to the edges of the encounter area, whilst ranged players place the fires behind the group they are in.

This ability can be placed on the tank. When this occurs, have the other tank taunt so that the debuffed tank can move away to place the fire.

Whilst placing the 살게라스의 불꽃, you can severely limit the the amount of room the 황폐화된 지면 takes up by controlling your movement.

You want to move out the raid, then stand still whilst the debuff ticks twice. At that point you then want to move to the edge of the 황폐화된 지면 patches you have created and allow the remaining patches to spawn there.

This will keep the 황폐화된 지면 as grouped up as possible, by having 2 patches of stacked fire, rather than 4 patches of spread out fire.

Throughout this phase, Gul'dan will be placing 영혼 착취 debuffs on players.

This healing absorption debuff needs to be topped up to allow the affected players to receive healing during large incoming damage.

For each Siphon Soul cast on players, a single soul will be placed within the Well of Souls which is directly in the middle of the room.

These souls must be removed from the well before 암흑의 수확 is cast, as each soul will deal additional damage during the ability.

To remove the souls, ranged players need to stand within the well, this will deal a low amount of ticking damage to them every second, and for every 3 seconds a player is within the well, a soul will be removed.

That player will gain 영혼 부식, a 3 minute debuff which deals ticking damage. As this debuff stacks, you want to make sure that all ranged players soak, to allow the debuffs to be evenly distributed across the raid.

It is also important that players soak during the downtime between the 강화된 굴단의 눈 and the 살게라스의 불꽃, as the healers will be preoccupied healing those abilities and may not be able to keep players alive whilst they are soaking in the well.

When 암흑의 수확 is cast, it is important that you use a healing cooldown. Players who have other abilities on them during this time, such as the 살게라스의 불꽃, should use personal damage reduction cooldowns to help survive the heavy incoming damage.

Another ability Gul'dan will cast is 파괴자의 폭풍. This is a series of four explosions which are blasted out from Gul'dans position.

The explosions will grow bigger and gain more damage over the course of the series.

You need to make sure that gul'dan is on the edge on one side of the room. Then, as soon as the cast starts, have everyone run over to the other side of the room to avoid the damage.

The explosions will clean up the room by removing any 황폐화된 지면 patches on the ground. After the cast he will then teleport to the tank.

During the explosions, the boss can apply 살게라스의 불꽃 to players. These players need to react quickly and try and place the 황폐화된 지면 near the incoming explosions, so that the fire can be cleared immediately.

One bad crossover point is after the second 파괴자의 폭풍 is cast. Before teleporting to the tank, he will summon an 강화된 굴단의 눈.

The entire raid will need use a movement speed increase and run over to the eye, so that it can be killed off quickly before it starts duplicating.

DPS should save a cooldown for this point, even if it is just a second potion.

Phase 2

Tanks stack on top of one another every 11-12 seconds to trigger 굴단s 지옥낫 at the lowest possible damage, whilst allowing his attack speed buff to drop.

Ranged players should stack 10 yards behind the Gul'dan so that the ranged 지옥의 결속 targets can move to break their bonds into melee. Whilst the melee 지옥의 결속 targets break into ranged.

Tanks should taunt switch when the Bonds of Fel are applied, to allow the main tank to break his bonds into melee without triggering 지옥낫.

Eyes of Gul’dan should be swapped to and killed off as soon as possible, preferably with players using 시간 팽창. Players targeted by their beams should move 8 yards away from any other player.

굴단 should be tanked in the middle of the room, to allow players targeted by 강화된 지옥의 결속 to remain on the platform after being knocked back.

Players should run over to targets affected by the 강화된 지옥의 결속 so that they can break their bonds without taking lethal damage, whilst the tank breaks their bonds solo by using large damage reduction cooldowns.

Ranged players should be stacked up away from 굴단 for the 액화 지옥불, whilst healers continue to use 분산의 보호장 to mitigate the damage it deals.

Ranged players should stay close to previous Empowered 액화 지옥불 patches to help keep the encounter area clean.

Tanks should make sure to maintain threat on the 강화된 굴단의 눈 as the DPS nuke it down.

Players need to move from the 굴단의 손 and Damage dealers should kill off the Dreadlord it spawns as soon as possible whilst interrupting its 부패의 물결. (Heroic Only)

Phase 3

Be next to Gul'dan at the beginning of the phase, and run against the winds that try and push you off the platform.

Tanks want to position Gul'dan on one side of the room, whilst they stack of one another every 11-12 seconds to trigger 지옥낫 at the lowest possible damage, whilst allowing his attack speed buff to drop.

Ranged players want to be spread evenly on both sides of the room in larger raid sizes, or on one side of the room in smaller raid sizes.

DPS need to be kill off the 강화된 굴단의 눈 whilst the ranged players are spread 8 yards to avoid splashing damage onto one another.

Players afflicted with 살게라스의 불꽃 need to run away from the group to place the patches of 황폐화된 지면 away from anyone else.

The 살게라스의 불꽃 should be stacked on top of one another as much as possible, to increase the space the raid gets to work with.

Healers need to heal up players with 영혼 착취 to allow those players to receive healing during large raid wide damage.

Ranged players need to remove the souls in the 영혼샘 by standing within it, this will reduce the damage taken by 암흑의 수확 to survivable levels.

Heroic Difficulty

Apart from abilities dealing more damage in comparison to normal mode, there are several mechanical additions to this encounter on Heroic.

In Phase 1, each mini-boss has one additional ability.

지옥 군주 쿠라즈말 will summon several patches which will erupt into 지옥 방첨탑s. These obelisks will stun any player hit by them for 7 seconds whilst dealing ticking damage to them. Players must keep an eye on the ground to make sure that they move from any patches.

심문관 베스리즈 will apply 흡수 to multiple players. This is a dispellable dot with a 21 second duration. Each tick of the dot will heal 심문관 베스리즈 for a substantial amount. It is important that healers dispel these debuffs as soon as possible to ensure that 심문관 베스리즈 dies quickly.

결박의 드조리크스 will now send out volleys of 고통받는 영혼 which will land on the ground and explode, dealing damage to any player struck. Players need to identify the green landing indicator of the ability and move out of its way.

In Phase 2, 굴단 will now cast 굴단의 손 which will summon a Dreadlord of the Twisting Nether.

The Dreadlord must be picked up by the tank whilst the DPS focus their damage into him. Strong single target DPS may want to use 시간 팽창 on the Dreadlord rather than on the 굴단의 눈 adds.

Dreadlords will cast 부패의 물결 which will send out a large wave towards a player, dealing a large amount of shadow damage to anyone in its wake whilst putting them to sleep for 5 seconds.

The 부패의 물결 is interruptible, so you should make sure that each cast gets interrupted. Each time the ability is interrupted, the Dreadlord will gain a stack of 집중 공격, a stacking buff which increases damage done and attack speed by 25%.

Players must kill the Dreadlord before the 집중 공격 stacks become overwhelming.

During Phase 3, more Flame of Sargeras debuffs will be placed onto players throughout the phase. The same positioning rules carry over from normal mode when dealing with these debuffs.

Mythic Difficulty

This Mythic Overview has been provided by Ortholomus from Sellswords of Eternal Kingdom-Proudmoore.

On Mythic difficulty, 굴단 will already be inside the Eye of Aman'thul and you can engage him immediately. The phase The Council of Elders from Normal and Heroic difficulty does not happen in Mythic. Instead, once 굴단 is engaged, you will begin in the phase The Ritual of Aman'Thul.

There are several Mythic only changes not listed in the dungeon journal, which will be covered below. There is also a Mythic Only phase once 굴단 reaches 10% Health.

It is recommended to Hero in Phase 1. Because this encounter is about 10-12 minutes in length on Mythic Difficulty, you will be able to get a second hero in The Demon Within phase. In addition, using hero in Phase 1 allows you to bypass the second 굴단의 손 cast which spawns 지옥 군주 쿠라즈말. However, if you are not able to kill Gul’dan before the 4th Storm of the Destroyer, hero should be used instead after the 3rd 파괴자의 폭풍 + 파괴자의 폭풍 combo.

Phase 1 - The Ritual of Aman'Thul

On Mythic, some of the Essence of Aman'Thul abilities are significantly buffed, but are only able to be used once and are only available in this phase.

Tanks gain 공명하는 방벽. Once used, it will cause that player to absorb all damage taken for 6 seconds. This does not change from Heroic.

Healers gain 분산의 보호장. These bubbles should be used by healers throughout Phase 1 to help players break bonds. On Mythic, the damage absorb amount per bubble is 30,000,000 damage and allows three bond players per single bubble to solo break their bond as long as they break inside a bubble. Scattering Field should be only be used to break bonds and not for the Liquid Hellfires.

DPS gain 시간 팽창. On Mythic, Time Dilation lasts for 30 seconds rather than 10 seconds. DPS should use their Time Dilations immediately after breaking the first initial bonds when starting the encounter.

In addition, on Mythic Difficulty, after Gul'dan reaches 70% and gains 강화된 액화 지옥불, each Empowered Liquid Hellfire will be dropped three times in succession, 5 seconds apart, instead of just once, creating three liquid hellfire pools. Ranged DPS should bait each of the three pools away from the raid.

Lastly, on Mythic, each 굴단의 손 cast will spawn a demon from normal/heroic Phase 1. These demons have the same abilities as they had on Heroic difficulty, though they cast them much more frequently. The Hand of Gul’dan ability will also only target healers.

The raid should initially start around the West side of the platform and slowly drag him to the North edge for Phase 2 as the 강화된 액화 지옥불 pools come out.

The tanks should try to tank Gul’dan as close to the edge as possible, near the pillar locations. This helps group up the Eyes of Gul’dan.

Healers should use a single bubble for each 강화된 지옥의 결속 cast. The healers will want to cast the bubble in the middle of as many bonds as possible. Everyone should try to get knocked back in the same direction so all bonds can be broken with a single bubble. Players with blink type abilities can blink into a bubble if it’s too far away.

During each 강화된 액화 지옥불 cast, the Ranged DPS will want to stay away from the boss on his left/right side until three liquid hellfire pools have formed.

It’s recommended to kill 결박의 드조리크스 before the second Soul Vortex is cast, as this lines up with the first cast of Empowered Bonds of Fel.

Phase 2 - The Master's Power

Once Gul'dan reaches ~50%, he will transition into Phase 2. The only change on Mythic Difficulty in this phase is that the Gusting Winds (pushback) will happen throughout the phase, rather than just the start at the start of the phase. The Gusting Winds will always push from the North side of the platform, to the South side of the platform.

In addition, there will be more Souls to soak in the Well of Souls on Mythic Difficulty.Phase 2 Strategy

The Gust of Wind at the start of Phase 2 pushes significantly stronger than the subsequent winds throughout the phase. Because of this, you will want to make sure that at the start of Phase 2, the entire raid is at the far North edge of the platform.

Everyone in the raid will need to be mindful of the tank’s position throughout the entire phase and especially during the Gust of Wind as to not trigger any unnecessary 지옥낫. The tanks should aim to get pushed straight down the middle of the room, while the melee and ranged get pushed down on either the left or right side of the 영혼샘.

To deal with the increased number of souls in the 영혼샘, it is recommended to assign 3-4 players to stand in the Well of Souls for the entire phase, 5 yards apart. This is because each player can only have a maximum of 9 stacks of 영혼 부식, and it is much easier to heal 3-4 players with 9 stacks, than the entire raid.

Phase 3 - The Demon Within

When 굴단 reaches 10% health, Archmage Khadgar attempts to return Illidan's soul to his dormant body. A new Mythic Only boss called 내면의 악마 will then spawn. It is at this point that you have 40 seconds to kill 굴단 before 내면의 악마 becomes active and attackable.

The The Demon Within phase is completely different from the Gul'dan encounter and includes many abilities and NPCs which are outlined below:

기생충 상처 - 내면의 악마 will inflict two players with Parasitic Wound. Upon expiration of the debuff, a 기생충 어둠 악마 will spawn out of each of the players inflicting 기생충 분출, doing small AoE damage and a small knockback.

어둠의 시선 - Parasitic Shadow Demons fixate and stun a player until they reach their target or are killed. If a Parasitic Shadow Demon reaches its target, the player is then applied with 기생충 상처.

어둠의 장막 - Parasitic Shadow Demons are surrounded by a shadow shroud which absorbs any attack that is more than 15 yards away. This means that only melee will be able to effectively damage and kill these adds

내면의 악마 alternates casting 영혼절단 and 불꽃 충돌 every time he reaches full energy, initially doing a 영혼절단. The boss reaches full energy every 10 seconds.

불꽃 충돌 - At full energy, 내면의 악마 leaps at the furthest target, and does a raidwide AoE, decreasing in damage as distance from the point of impact.

영혼절단 – At full energy, 내면의 악마 strikes his target for 13650000 to 14350000 Physical damage and shears a soul fragment of his target from their body. This also creates several arcs of Shadow magic in a cone that travel outward. Each shadow arc also shears a soul fragment of any targets struck from their body.

떠도는 영혼– Any target struck by Soulsever is affected by Sheared Soul. This player cannot be healed until another player collects their Soul Fragment.

절단됨 – Any player who collects a Soul Fragment becomes is inflicted with 1.2 million damage and is then given the Severed debuff, increasing their damage taken from collecting additional Soul Fragments by 900% for 30 seconds.

절단된 영혼 – Once the Sheared Soul player’s Soul Fragment has been collected by another player, the player is then afflicted with Severed Soul, which places a 7.8-8.2 million healing absorb on the player.

밤의 보주 - Nightorbs are attackable NPCs that spawn occasionally throughout the phase in set locations.The 1st Nightorb spawns on the West side of the platformThe 2nd Nightorb spawns on the North side of the platformThe 3rd Nightorb spawns on the East side of the platformThe 4tth Nightorb spawns on the South side of the platform

왜곡 오라 - The Nightorbs have a small void zone around them called Distortion Aura which will silence/pacify any player that comes into contact with it.

가변 탄막 - The Nightorb will also cast Capricious Barrage at its current target which does a splash AoE.

밤의 보호막 - The Nightorbs are shielded by Nightshield which absorbs 50% of all damage taken. This can only be ignored by a player with the buff 아지노스의 보루 방패.

시간 정지장 - When a Nightorb dies, it spawns a Time Stop Field for 10 seconds. Any player inside the Time Stop Field will be stunned and immune from damage for its duration. All players debuffs, buffs, and CDs will also freeze.

불안정성 – While a Nightorb is alive, it is unstable and removes about 1.3% of its health every second. Instability is also affected by 악마파멸자.

암흑 티탄의 환영 - Ushers in a glimpse of the end of all things, instantly killing all enemies every second for 15 sec. Use the 시간 정지장 left behind by killed Nightorbs to protect the raid from instant-death.

아지노스의 영혼 파편 - Roughly every 30 seconds, 내면의 악마 will summon an attackable NPC called Soul Fragment of Azzinoth which should be picked up by a tank. These NPCs only cast a few abilities and can be Crowd Controlled.

혼돈의 씨앗 - The Soul Fragments of Azzinoth manifest an orb of chaotic energy which explodes upon reaching its destination. Any player caught in the explosion will take massive ticking damage every half-second, for 6 seconds.

아지노스의 보루 방패 - Increases threat generated by 200% and decreases magic damage taken by 60%, and allows the wearer to bypass a Nightorb’s 밤의 보호막. This can be removed from the 아지노스의 영혼 파편 by Mages and Warlocks.

열정 - The longer a 아지노스의 영혼 파편 is alive, it will gain a stacking buff of Fervor, increasing all damage done by 30% and attack speed by 5%.

악마의 정수 - When a Soul Fragment of Azzinoth dies, it will spawn a Demonic Essence orb at its location which starts at 1% HP. Standing in the Demonic Essence void zone will heal it for 4% a second, per player inside. At 100% health, the Demonic Essence will turn into a 정화된 정수, and cast 정화된 정수. 정화된 정수 also has the important role of stunning the boss during the 암흑 티탄의 환영 ability applying both 부상당함 to the boss and 악마파멸자 to all enemies.

악마파멸자 – Increases damage taken by 50% for 5 seconds. Demonbane is stackable. For example, if three 정화된 정수 casts go off in a short period of time, then the boss will take 150% additional damage for 30 seconds. Likewise, if two 정화된 정수 casts go off, the boss will take 100% additional damage for 15 seconds.

The first time the boss reaches full energy, he will cast 영혼절단. Assign two different melee dps to alternate soaking the tank's soul fragment. The next time the boss reaches full energy, the offtank should run as far away from everyone as possible to bait the 불꽃 충돌. The boss reaches full energy about every 10 seconds. The tank that is tanking 내면의 악마 will be taking massive physical damage throughout the entire phase.

Assign a mage or warlock to steal the 아지노스의 보루 방패 buff from each 아지노스의 영혼 파편. The mage or warlock should then attack and maintain aggro on any 밤의 보주 and always be damaging them. The mage or warlock will also want to stand away from other players to avoid splash damage from 가변 탄막.

The melee DPS should be positioned on 내면의 악마 right leg. The Ranged DPS and Healers should maintain a light spread behind the melee, and behind 내면의 악마. No player should ever go behind the The Demon Within’s tank unless soaking the tank's Soul Fragment.

Any players afflicted with 기생충 상처 should run to 내면의 악마 left leg for 기생충 분출. It is also essential to assign a stun rotation for each set of parasites, as they move very quickly.

The 아지노스의 영혼 파편 will also need to die at preset locations so the 악마의 정수 can be healed up quickly, and so that everyone has enough time to run to the Time Stop Bubble.

The 1st Soul Fragment of Azzinoth should die on the South side of the platform, next to the 3rd Nightorb.

The 2nd Soul Fragment of Azzinoth should die on the North side of the platform, next to the 1st Nightorb

The 3rd and 4th Soul Fragment of Azzinoth should die on the South side of the platform, next to the 3rd Nightorb and the first dropped Demonic Essence.

For the 1st 암흑 티탄의 환영, everyone stand inside the 악마의 정수 next to Nightorb 1 and heal it up to full. While it is being healed, kill Nightorb 1 and then run into the 시간 정지장.

For the 2nd 암흑 티탄의 환영, everyone should run into the remaining 악마의 정수 next to Nightorb 3 and heal all 3 up to full. While they are being healed, kill Nightorb 3 and then run into the 시간 정지장.

The 1st and 3rd Nightorbs need to die right before the 1st and 2nd 암흑 티탄의 환영 respectively. The 2nd Nightorb should be killed immediately by the ranged when it spawns and its 시간 정지장 is not needed for the encounter. The 4th Nightorb can be completely ignored because it will kill itself off very quickly due to its stacks of 악마파멸자 and 불안정성 damage.

The 기생충 상처 debuffs that appear right before the 2nd Visions of the Dark Titan should be ignored until the 시간 정지장 has expired. The affected spell=206847 players should run directly into the 시간 정지장 as this will freeze the duration of the debuff.

After the 2nd 암흑 티탄의 환영, assign a CC rotation to begin Crowd Controlling all additional Soul Fragments of Azzinoth. Abilities such as 빙결 덫, 추방, 감금, 마비, 참회, and 혼절시키기 work well here.

orca1375x의 댓글

Seems like an interesting fihgt too bad 90 percent players will only be able to do it in lfr..not on normal

caseyjowned의 댓글

I beat Gul'dan on Normal today and now I want to work up to Mythic just to see what he can do.

The fight is already exciting but I could go for an experience with everything so much more on fire.

Dahrkmezalf의 댓글

I'm sure it's been mentioned, but getting rid of the Eyes that Gul'dan summons is imperative. The rest of the mechanics you can mostly dodge out of (if you're paying attention), but if those eyes are left unchecked, they multiply and can wipe the raid in seconds, targeting multiple players with death-rays.

I've seen a raid wipe up to 3 times on this (LFR nonetheless.. or maybe because of it) simply because people focused solely on Gul'dan.

In all fairness, even if you read the Dungeon Journal (usually a great tool for getting the jist of raid mechanics), it says literally nothing about the Eyes. Not. One. Word. This is either a brilliant "challenge-causing" decision on Blizzard's part, or they're just sadistic. Either way, be sure to give that Dungeon Journal a read-through before jumping into any new raid. Everyone will thank you.

Dontletmedie의 댓글

"Legend has it that there is an additional phase for this encounter on Mythic. We'll have to wait and see!"

Would have expected this guide to be updated by now....

Kaerfemagsh의 댓글

before the fight he says something like "death is coming & she will be the end of you" or something along those lines. Who's this "she" thats supposed to be our doom? Azshara (didnt know her & guldan were on speaking terms)?