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Here's What 2013 Holds for Guild Wars 2

No one will accuse Guild Wars 2 of not being ambitious. It's one of the most unique MMOs we've seen in a while, but like any good developer, ArenaNet is always looking towards the future. Today, Game Director Colin Johanson laid out what's in store in 2013 in an extensive Guild Wars 2 blog post -- a must read if you're one of Tyria's three million residents.

Perhaps the biggest news is the changes coming for the way guild questing works. As of right now, being in a guild doesn't work much different than in any other game. In 2013, however, you'll be able to head out on guild-specific quests with rewards and other good stuff.

Speaking of rewards, ArenaNet will also be revamping the way Achievements work. Soon, you'll be getting tokens for your exploits, regardless of level, which can then be spent on gear, including ascended loot. "Our reward systems need to be exciting, and include things you want to earn over time, but we don't want to force our players on endless gear treadmills for new tiers of gear we add every 6 months," says Johanson. He also says "You won't see another tier between ascended and legendary in 2013." Bold move.

As for the PvP modes, we'll be getting some improved matchmaking for lesser skilled players, mostly so we don't get pounded into dust every second. WvW will also see some improvements on the technical side, as well as allowing players to have some WvW-specific skills to use in battle.

Now, a lot of this stuff is pretty short on specifics, but you can read the full post over on the Guild Wars 2 blog to cull any more information out of it you'd like. We'll make sure to keep you updated on any other updates that come up in the future.