If i go solo to farm thick leather i get like 35-40 in an hourwith 2 people about 50-60 an hour3 people about 75-100 p hr

what am i missing

need to farm an hour for a single set of armor

welcome to darkfall

what a joke

nono, thats for a thick leather set!

You can buy other armor even at a vendor. For someone like yourself that just spins in circles and dies, any armor will do, lots you dont even have to grind at all for. No point in grinding up a good set just to lose it

If i go solo to farm thick leather i get like 35-40 in an hourwith 2 people about 50-60 an hour3 people about 75-100 p hr

what am i missing

need to farm an hour for a single set of armor

welcome to darkfall

what a joke

1 hour is good, it was around 4 hours at start of the game with underleveled characters and worse skin rates. But yeah with high char and good skin skill/title with new skin drops you can get almost 2.5 sets / hour now.

I liked the idea where loot is determined by how fast you kill the mob.

Totally agree. I think it'd be even better if the faster you killed, MOB level went up (and loot with it). People could have fun trying to push themselves to see how much they could level up a MOB.

This is a good idea. I agree it needs to be somewhere between what it was and what it is now but definitely not anywhere close to what it was before.

Its actually a very difficult problem to solve because they need to do it without increasing client-server traffic significantly which I think people are forgetting. Even a time to kill count would require the server to do more then just calculated the players in the spawn or not. Which doesn't sound like a lot but it's like an onion, every layer you add is more server processing. Every time you add something new to calculate you increase possibility of server lag