* FollowTheLeader: The core of the game feels very firmly based on the Franchise/ProfessorLayton games with the top hat-wearing historian protagonist that goes around claiming "there's no mystery he can't solve", solving puzzles and combating shadowy secret societies. The meat of the game, however, also includes elements from {{Konami}}'s own Videogame/{{Boktai}} and, as such, it's a lot less of a direct copy.

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* FollowTheLeader: The core of the game feels very firmly based on the Franchise/ProfessorLayton games with the top hat-wearing historian protagonist that goes around claiming "there's no mystery he can't solve", solving puzzles and combating shadowy secret societies. The meat of the game, however, also includes elements from {{Konami}}'s {{Creator/Konami}}'s own Videogame/{{Boktai}} ''Videogame/{{Boktai}}'' and, as such, it's a lot less of a direct copy.

* BechdelTest: Passes, although barely. There are three major named female characters, they do regularly converse with one another, but rarely without the presence of male characters, and when they're alone, while they DO talk about marriage, that's not the only thing they discuss.

* SequelHook: Throughout the plot, multiple characters mention that Treasure Animatus are not restricted to Paris, or even France. In the final final cutscene, [[spoiler: Marie shows up on the Doctor's doorstep with a map to several of them located in Italy]].

* {{Curse}}: The treasure animatus. At least one person who touched it unprotected died on the spot.

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* {{Curse}}: The treasure animatus. Treasure Animatus. At least one person who touched it unprotected died on the spot.spot, and multiple quests mention that even if they don't kill you outright, you can still get hurt from touching them before they're tamed.

** ArbitraryHeadcountLimit: Justified. You can only carry (and therefore use in battle) up to three Treasure Animatus at once into a labyrinth, but that's practicality, since the items vary in size between hairpins and suits of armour.

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** ArbitraryHeadcountLimit: Justified. You can only carry (and therefore use in battle) up to three Treasure Animatus at once into a labyrinth, but that's practicality, since the items vary in size between hairpins and suits of armour.armour (with the interim items being of varying degrees of bulkness, from planks and brooches to vases and helms).

* InfinityPlusOneSword: There are four, one for each of the "main" spirit types, available in the jewel shop from around the middle of the game. You will only be able to afford to buy ONE of them in a single playthrough and only if you managed to complete ALL of the optional dungeons with perfect or near-perfect results in battles and found all of the treasure chests - there simply is just barely enough gems in the game to afford them. With luck, you'll get them before you do the final, hardest, optional quest. Without luck, you'll get them before the TheVeryDefinitelyFinalDungeon. Without any luck whatsoever, you'll only save up enough gems to afford them in the post-ending play (you don't actually need them that badly to defeat the final boss).

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* InfinityPlusOneSword: There are four, one for each of the "main" spirit types, available in the jewel shop from around the middle of the game. You will only be able to afford to buy ONE of them in a single playthrough in time for it to be useful, and only if you managed to complete ALL of the optional dungeons with perfect or near-perfect results in battles and found all of the treasure chests - there simply is just barely enough gems in the game to afford them. With luck, you'll get one of them before you do the final, hardest, optional quest. Without luck, you'll get them it before the TheVeryDefinitelyFinalDungeon. Without any luck whatsoever, you'll only save up enough gems to afford them in the post-ending play (you don't actually need them that badly to defeat the final boss).boss, or at all, as most post-ending quests provide you with better ones just for completing them).

* TwoLinesNoWaiting: Some quests become available only after their preceding quests in the corresponding plot line have been completed and may be tied into the main story progression (such as [[spoiler:Jean and Paul's]] HeelFaceTurn, Marie's secret being revealed, Sophie's ongoing argument with her mother, Claude's affections for Milady, etc) which sometimes leads to a feeling of disconnect as you hop from one subplot to another, particularly in Chapter 7 when each of them start getting final episodes.

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* TwoLinesNoWaiting: Some quests become available only after their preceding quests in the corresponding plot line have been completed and may be tied into the main story progression (such as [[spoiler:Jean and Paul's]] HeelFaceTurn, Marie's secret being revealed, Sophie's ongoing argument with her mother, Claude's affections for Milady, etc) which sometimes leads to a feeling of disconnect as you hop from one subplot to another, particularly in Chapter 7 when each of them start getting final episodes.episodes, and the quest which has the most final-ending-like ending isn't actually the last one on the game's queue.

Added DiffLines:

* WhatHappenedToTheMouse: Nico only makes appearances in a handful of dialogue scenes and anime cutscenes, all of them pertaining to the core plot. Once it's over, you're not seeing him ever again with little reason as to why.

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