Since I'm starting to get good in building Drizzle Teams, I wanted to build one that could really stand out above the others.When you think about Drizzle, you think about 1 Poke only, which is Politoed.

At this point, I needed something to counter other weather teams, which could also help me in general. Since I'm probably going to be running some Steel-Types too, and Magnezone's a real troublemaker for those, I decided to play with Dugtrio. The perfect revenge killer for all the things I want gone against my Team.

Talking about Steel-Types. It was time to give myself somewhat of a defensive core, starting with Jirachi, who also is a good Tornadus counter, who can else shit on Rain-Teams.

With Jirachi probably going to be my Special Wall, I needed a Physical One. When Gliscor seemed good, I didn't quite enjoyed it. It gave my team to many weaknesses that they allready had, and it was taken down way to easy. It was at that time, that I decided to take another Steel-Type, Skarmory.

At this point, Fire moves are getting a problem (although they are weakened by the rain), and I needed a solution for that. Since Tentacruel is a Water-Type, a decent wall in general and also has Rain Dish, it can perfectly fit into the team.

1 Space missing in my team. What to pick, what to pick. Since I'm having a somewhat large grass weak, I thought about Celebi. Although since it gave me a 4x weakness to U-Turn, it wasn't very good. When I kept thinking, it suddenly hit me. In another "Rate My Team" I had seen a Shaymin filling Celebi's role, just because of the U-Turn weakness. I thought it was great, and implemented Shaymin in my team.

With Politoed being my Weather-inducer, I needed him to be durable, yet a threat. With the given nature and EV-spread, he can survive a +0 Outrage from Haxorus when needed, while he can survive 2 Draco Meteor's from a Latios.

Since I gave Politoed 80 EV's in SpA it can 2HKO Tyranitar in the rain with Hydro Pump, while it is a 3HKO against standard Rotom-W.

For the moves, I gave Politoed power with Hydro Pump and Ice Beam, while Toxic and Rest give him some room to stall. I don't like to run Scald in combination with Toxic, just for the fact that I allways get the wrong status on the opponent.

This Dugtrio set works so well for me. It traps Heatran, Ninetales, Tyranitar, Magnezone, Starmie and many many others that Dugtrio can just revenge kill. But what makes Dugtrio as good in my team. Jirachi has U-Turn, so when I use it on the switch, I can choose to trap the opponent, not having to worry about taking some early damage.

Now you're most likely thinking, then why the Focus Sash? Well, I simply don't like to be locked into Earthquake, so my opponent can set-up on me afterwards. The Sash also gives me the possibility to run Reversal a bit more effective, while also have 1 more shot with Sucker Punch if needed.

Jirachi is a very important poke of my team. It gives my Team Paralysis support with Thunder, haxes my opponents to dead with Iron Head, gives Wish support for the rest of my team and U-Turns on the switches to give Dugtrio some revenge killing capabilities.

I made Jirachi a Special Defensive wall to take care of Latios, Tornadus and so many more.This Jirachi is what you could call "the glue that holds the team together".

Skarmory seems to be a perfect Physical Wall and that's exactly what he is in the Rain. Even if he would be one shotted, Sturdy kicks in to safe the day, so you can live to see another turn.

I pick a full Physical Defensive set so I can live +2 and +4 Cross Chop from a Toxicroak, who else tears my entire team apart with Cross Chop, Ice Punch and Sucker Punch.

Skarmory, as being a Steel-type, also helps me fend off Outrages like no tomorrow. +1 Outrage comming from a Haxorus only does around 20%, so even if I switch in, get critted on the next turn, and then get hit with an Outrage again, I can still Roost off the damage, and laugh the Haxorus in its face.

The moves are fairly standard for Skarmory, only I have chosen Stealth Rock over Spikes, because I think they are the most important, and I don't have a spin-blocker either to keep 3 layers of Spikes safe.

With Rain Dish, Black Sludge and Protect, Tentacruel is a master in gaining back some HP. Perfect in some scenario's, predictable in others, so predicting the opponent has to be done carefully. With Rapid Spin I can mostly take away those nasty Entry-Hazards that ruin my team.

I don't run Toxic Spikes because I think they are irrelevant. Toxic takes care of that, and because I don't have a spin-blocker, I don't have to worry about the 2 possible layers being spun away.

I run a Timid nature and 16 speed EV's to outrun Gyarados, so I can Toxic it before it subs down. Scald is the obvious move here, because I need some sort of STAB, and the burn allways comes in handy against Ferrothorn or opposing Tentacruel.Experience has learned me that it's quite possible to stall out Ferrothorn with Tentacruel. You just need to protect everytime you can (Prediction at some times), so you'll gain back enough HP to live the Power Whip's. They'll mostly do around 40%, and as soon as you get the burn, they will be powered down to 20%.

The 252 EV's in HP and 240 Def EV's let me survive +6 Bullet Punch from a Special Defensive Scizor and also allows me to survive 1 neutral Earthquake from a Gliscor.

I choose Black Sludge over Leftovers just for the off-chance they try to Trick me.

Shaymin is the cleric of my team. With Aromatherapy, I don't care if opponents try to Toxic me, or get that accidental burn with Scald. Thanks to Rest and some Wish support from Jirachi, Shaymin is sure to live a long and happy battle, to cure all my other pokes.

I gave Shaymin 68 speed EV's to outspeed Scizor, incase I have to. (It's always better to kill it before taking a banded U-turn in the face). Due to the Modest nature and the 248 special attack EV's, Seed Flare and Air Slash will do a lot to most pokémon, while also having the chance to get a SpD-drop or a Flinch.

Now, why did I choose Shaymin over Celebi? They are almost the same right?Wrong! In my eyes, Shaymin is better. Celebi has a 4x weak to bug-type moves like U-turn. Since Volt-Turning is a very common thing in today's Metagame, I didn't want to have a poke that's 4x weak to U-turn. Shamin on the otherhand, is only 2x weak to U-turn, and has some sort of bulk to back it up.

Now, the only U-Turns you should be fearing, are those comming from a Choice Band Scizor.

Most common threats to my team!

: Can only be taken out in three ways. Burn it with Scald, get some residuel damage on it OR take it down with a Reversal from Dugtrio (does around 60% at maximum power).

: I need to hope for the right pokémon being out. Tentacruel can Toxic it before it sets up a Sub. Skarmory can take a move and phaze it back out. Dugtrio can get off some Stone Edge's (but I hate to miss) and as the last thing, Jirachi has Thunder to threaten Gyarados with.

Words after the RMT!

Well guys, I hope you enjoyed my RMT. You can off course use the team. If you want to give some possible changes, don't hesitate to state them below. You feel the urge to ask something, then do it. You never know it'll help the team in its progress.

Here you can look at some matches I had, and narrated. They are on YouTube, so happy viewing ^^

Choice Band: Skarmory kan take any hit, so then I know to what I can safely switch. Dugtrio can easily revenge-kill.

Choice Scarf: Same as above.

Dragon Dance: Skarmory phases this out with ease. When it's the last pokémon, I have enough options to kill it with.

Rotom-W:

Choice Specs: Shaymin and Jirachi can both take some hits and heal-up again rather easily.

Choice Scarf: Same as above.

Support: Same as above.

Scizor:

Choice Band: Skarmory can take a lot of this guy, although you'll have to watch for continous Superpowers. Tentacruel does pretty good to as soon as it's switched in safely.

Swords Dance: Phase it out with Skarmory untill the end. Then I'll try to Scald-burn him OR just kill him with Politoed's Hydro Pump.

Bulky Swords Dance: Tentacruel can take a lot of hits of this guy as long as it's not at +6. Scald should be getting some burns in the meantime. Skarmory can also take some hits and phase out again.

Dragonite:

Choice Band: Skarmory in the rain takes any hit without a problem.

Dragon Dance: Skarmory sets up in this guy's face, and then it phases the D-Nite out.

Mixed: Jirachi should be able to take anything but an Earthquake. Politoed can take some attacks and hit back with Ice Beam.

Parashuffler: Not a real threat. Tentacruel has Rapid Spin to take the Entry-Hazardsa away. Shamin has Aromatherapy to cure everyone afterwards.

Rain Abuse: Jirachi can take a lot of this guy's moves, barring the occasional Water Attack which will still do a lot because of the boost from Rain.

Politoed:

Choice Scarf: Shaymin, Jirachi and Tentacruel can take most of the attacks, and hit back with Seed Flare, Toxic or Thunder.

Choice Specs: Same as above.

3 Attacks: Same as above.

Heatran:

Standard: Trapped and killed by Dugtrio. In case of Air Balloon, U-Turn from Jirachi should do the trick.

Choice Specs / Scarf: Trapped and killed by Dugtrio.

Jirachi:

Calm Mind: Sort of a mediocre threat to my team. CM-Jirachi in the rain with Water Pulse and Thunder can sweep my team if done on the right moment. In most cases I just try to ware it down. If I really have to, I can use Skarmory's Sturdy to phase Jirachi out.

Expert Belt: Not so much of a threat. Both Tentacruel and Jirachi can take a lot of his hits.

Choice Scarf: Same as above.

Latios:

Life Orb / Expert Belt: Jirachi can take 3 Rain-boosted Surfs, and come back with Wish-support. After that Paraflinching Latios to dead aint difficult. Politoed can take 2 Draco Meteors in a row, and Rest of the damage.

Choice Specs / Scarf: Jirachi can take some hits from this guy. Politoed can also take 2 Draco Meteors in a row and Rest of the damage.

Calm Mind: I mostly try to get a Toxic on this guy. Getting it over 50% is enough from where Dugtrio can KO with Sucker Punch.

Reuniclus:

Calm Mind: I need some luck in getting this guy low enough. Most of my attacks only do around 25% at maximum as soon as Reuniclus gets up 2 Calm Minds. Which isnt good off course.

Offensive Trick Room: This isn't to much of a problem. I can easily take some hits with Jirachi, Wish up again, Paraflinch it to dead afterwards.

Haxorus:

Choice Scarf / Band: Skarmory stops this guy in its tracks.

Dragon Dance: Same as above.

Double Dancer: Same as above.

Ninetales:

Nasty Plot: Politoed and Tentacruel can take most hits and threaten Ninetales with STAB Water moves. Dugtrio can OHKO with Earthquake if it gets a safe switch-in.

Choice Specs: Same as above.

Special Attacker: Same as above.

Conkeldurr:

Bulk Up: Skarmory stops this guy in its tracks. Shaymin can kill this thing with Air Slash if it would get up to many Bulk Ups.

Flame Orb: Same as above.

Sub-Punch: Same as above.

Celebi:

Nasty Plot: Jirachi takes this one with ease if it doesn't carry Earth Power. If it carries Earth Power it will miss another good move, so one of my other Pokémon can wall it.

Tinkerbell: Shamin can go in a big StallWar with it. Annoying the hell out of eachother.

Choice Specs / Scarf: Not to big of a threat. Jirachi and Shaymin should be able to take almost any move.

Terrakion:

Double Dance: As soon as I see a Terrakion I switch out to Skarmory. At that point I know its set, and I can do anything I want. Sacrificing 1 thing so Dugtrio can come in and Revenge kill.

Choice Band: Same as above. (This thing gets a special space though, because it can 2HKO anything on my team)

Choice Scarf: Same as above.

Rock Gem: Same as above.

Gyarados:

Dragon Dance: A real bitch to take down. I need to have at least a bit of luck. Skarmory can take 1 boosted Waterfall, but if I get flinched, I can't phaze him out again. Tentacruel is faster then +0 Gyarados, so I can Toxic it before it sets up a Sub. Jirachi hits hard with Thunder and Shaymin hits fairly hard with Seed Flare.

Choice Band / Scarf: Skarmory takes these things on rather easy in combination with Tentacruel and Shaymin.

Gengar:

Sub-Disable: Jirachi and Politoed can easily take a hit, and retaliate with there own moves. Switching out the move you used is only natural against a Sub-Disable Gengar.

Sub-Split: Same as above. Just attacking it with 2 different moves.

Starmie:

3 Attacks: Jirachi, Tentacruel and Shaymin are my main counters for this thing. Dugtrio can kill this when the Starmie is at 50% health.

Choice Specs: Does a lot of damage to almost everything of my team. I can mostly work around it with some prediction.

Landorus:

Choice Scarf: Skarmory takes this thing on.

Expert Belt: Same as above.

3 Attacks: Same as above.

Infernape:

Mixed: Tentacruel is my best Infernape counter as long as it doesn't have Earthquake. Scouting for it is the best way to know that.

Booster (SD/NP): Same as above, although the chance of Earthquake still being in the set is rather small.

Choice Band: Tentacruel can take most of its attacks. Politoed might be able to take one attack and hit back with Hydro Pump.

Volcarona:

Offensive Quiver Dance: Putting up Stealth Rock is a primary goal. Stone Edge on Dugtrio kills the Volc no sweat.

Bulky Quiver Dance: Same as above.

Resto Chesto: Same as above + Toxic on the turn it uses Rest is a very decent move. Tentacruel, Jirachi and Politoed can each take an attack depending on what is comming their way.

Substitute: This could be a problem since I need to be able to break the Sub at first. Else Dugtrio can't revenge kill if needed.

Magnezone:

Substitute: Dugtrio Traps and Kills. Incase of Air Balloon, break it with something (probably U-Turn from the trapped Jirachi).

Choice Specs / Scarf: Trap and Kill it with Dugtrio.

Espeon:

Calm Mind: Jirachi Paraflinches this rather easily.

Baton Passer: As soon as I suspect a Baton Pass set, switch to Skarmory on the set-up. Phase out then. If it is to dangerous, try taking down the Pokémon that got the Baton Pass boost, is the next best thing to do.

Salamence:

Dragon Dance: If the set is pure Physical, Skarmory can take it. Phasing it out isn't a problem.

Mixed: A little bit of prediction is needed for Politoed to come in safely, so it can Ice Beam away.

Great job with the team! I love the analysis and explanation . I have very few comments to say about the team, though for the most part, it looks good.

Politoed - I actually don't like Hydro Pump on there because of how little politoed is invested in defense. Scald would be better here in my opinion, to get some chance burns on annoying things such as ferro on the switch, and, hydro pump's shaky 80 accuracy is usually only worth it if you have great power backing it up. Although you mentioned the 2hko in the rain on T-tar, nor sand-user in his right mind will let his T-tar sit in the rain and get murdered by h-pump. Also, most lead T-tar run Sassy, meaning that it will usually be in sandstorm.

Shaymin - I like the set, but I don't like air slash. Air slash has pretty bad coverage with seed flare, and has really low base power. Earth power or a hidden power seems like a better option, even with the flinch chance afforded by air slash.

@Evan: Thx for the comment. This team was made for Black and White 1. I didn't yet made any changes to it for Black and White 2. I know some things are now more powerfull, but I hope to manage ^^

I'm going to wait for the new banlist though, before making another team. (or make changes to this team)

@Lynjabear:

Hydro Pump on Politoed is indeed kinda gimmicky, because it can miss. But I really need the additional power. It also OHKO's Scizor in the rain, while I can live 1 Bullet Punch. (Scald is a 2HKO, but then I'm dead) I can also OHKO Terrakion after living Close Combat (Jolly Choice Band Close Combat does 85-95% to Politoed).

About Air Slash on Shaymin: I tested out a team without Aromatherapy so I could test out Earth Power and Hidden Power [Fire]/[Ice]. This failed because I couldn't get rid of some status'.I then tried to change Air Slash. It gave me some better things against Heatran (Earth Power), Dragonite (HP[Ice]), Ferrothorn and Scizor wouldn't even get OHKO'd thx to my own rain :/

I opt for Air Slash because it is a Neutral Move against Ferro and Scizor. I can easily kill Heatran and D-Nite in other ways. AND the occasional Flinch is just funny

Gliscor's Sub also gets broken by Air Slash, so I don't need to rely on Seed Flare when needed. Imageine I'd carry Earth Power then :/After Conkeldurr set up a Bulk Up, Skarmory can't really do much with Brave Bird anymore. Air Slash from Shaymin is a good replacement

I'll try it out again, but if Air Slash got me some better results I'll let it be Air Slash. I don't really care for the coverage in Shaymins case :/