Saturday, June 2, 2018

Megadungeon: Giant Termite Mound Encounter Table (d20)

The Giant Termite Mound is the smallest and least varied of the minor dungeon encounter tables because it's... well, full of giant termites. I've nearly finished the table for the Labrynthyne, and I assure you, that one is full of really weird crap.

11. Soldier Termites (Cutters) – warrior caste of the giant termites, triple the size of a worker and armed with overlarge scything mandibles a third of the size of their bodies.

12. Giant Mole – particularly hungry for giant termites and worms, but will attack anything soft-bodied as it erupts through the side of a passage.

13. Soldier Termites (Acid) – warrior caste of the giant termites, triple the size of a worker and armed with piercing mandibles and an acid-spraying nasus on top of its head.

14. Shard Leech Scree - razor-edged stones used as the shell of a 4"-14" land mollusc, hide in areas of loose rock waiting for man size or larger prey, throw themselves en masse at a target, pierce flesh and release a mild paralytic venom, drink their fill of blood, fall out of the target, and move away from the remains.

17. NPCs (1d4) 1. Termite Trappers – equipped with pheromone traps and giant lizard mounts. 2. Delver Group – party of NPCs from the Delvers' Collective, going to or coming from a mission in the depths. 3. Pulp Farmers – here to collect twice-digested wood pulp from inoffensive nymphs to be sold to make paper. 4. Firebombers – alchemists, elementalists, and their guards, here to burn back a section of the mound.

18. Termite Drones – winged males, 50% chance they are heading to the queen's room, 50% chance they are heading outside to begin a new colony.