The Gods are Dead—Now It’s Your Turn
There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.
Gods of the Fall 13-Grzegorz Pedry......
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Where will your campaign take you? What worlds will you build?
The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres ex......
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A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.
Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society her......
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What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of yo......
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Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by......
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The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time......
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A character sheet is a character sheet–right? Not if it’s the Numenera character sheet!
The Numenera character sheet is as intriguing and beautiful as the game itself. This pad of double-sided character sheets is printed in full color on heavy matte paper that’s both pencil- and eraser-friendly. ......
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Just like it sounds, this is a guidebook aimed at players. It’s short–only 64 pages–and includes only material for the corebook. In other words, there’s nothing in the Player’s Guide that isn’t in the corebook.
It’s very useful, because there’s no need to hand a new player a 416-page rulebook to......
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In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fu......
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Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechn......
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What Wonders Lie Beneath the Waves?
The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizo......
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What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can’t just spontaneously decide to play—because someone has to have spent hours preparing an adventure first.
But what if running a great game didn’t require any more time for the game master than it......
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The Cypher System was built from the ground up to be easy on the GM–easy to prep games, easy to run games, and easy to change course when those pesky players go off in some unexpected direction.
That’s why they created the Cypher Deck and Creature Deck. They let you skip the dice-rolling and tab......
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The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story—run them (in any order) as a mini-campaign, or ignore the frame story and use them as standalone adventures. They give gaming groups a taste of the fantastic Numenera setting and showcase the narrative structu......
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Dark, Mysterious, and Filled With the Unknown
The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to E......
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Technology Compendium: Sir Arthour’s Guide to the Numenera
The namesake of the entire game line, the “numenera” are artefacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, th......
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There have been eight previous worlds. Each world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, reengineered their bodies, and mastered form and essence.
But now they are gone. The people......
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The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps.
This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, ope......
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Featuring more than 130 creatures and characters, The Ninth World Bestiary is lavishly illustrated and wildly imaginative.
Featuring GM advice on using pre-made creatures as well as creating your own, it also includes lots of additional details about the Ninth World’s complex far-future, post apo......
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Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.
Numenera Character O......
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