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Memoirs of TXU

In any development, especially on software created by someone else, there is a large learning curve, where you try things, they work for a bit, and then you realise you should have done something different at the start.

X³ was exactly like that.

When we started changing some of the files, we got some nice new features. Later we decided to add to these files, and we hit a brick wall. Most of the files needed editing in such a way that we couldn't keep compatibility

It's interesting perusing through some of the statistics of the site, it helps create a feel for the progression of the site. 2Blackhawk has been useful for this, as he's kept a constant track of stats (hidden from most in the Moderators Areas) which help show the progression. I've copied one or two of the charts he's done in his time, and notice the steady growth

It was while scouting around for someone to help I came across Moxy's M7 Mod (known as MMM for short). This discovery was to change TXU forever.

I'd always been a big fan of the X series. I liked the ideology of the games, and wished there was more to the games, extended plots, etc. MMM was what I needed. It expanded on the concepts that made X³ so good, it filled the gaps X³ had.

I remember the excitement I had as I looked on the model concepts that Moxy (now more