Metagaming Ruins Everything: Why I No Longer Min-Max in Games

I used to be a min-max player of the most insufferable kind. My way or the highway, as they say, and if I judged you to be playing in a way that I thought wasn’t “the best,” then I’d give you advice on what to change—and if you ignored that advice, I wasn’t a happy camper. Fortunately, I’ve matured a lot since those days, and I’m no longer the unbearable jerk I once was. Thank God!

Of course, not all min-max players are intolerable, and not all intolerable players are the min-maxing type. However, this is just one example of how I’ve found the min-max mentality to be a detriment to the overall gaming experience, both for self and for everyone else involved. Allow me to explain why I believe this to be the case.

But first, two important definitions so we’re all on the same page:

Metagaming is when you incorporate knowledge from outside the confines and rules of a game to inform the decisions you make inside the game. For example, if you know your opponent in Dota 2 likes to jungle a certain way, you might rush ahead and lay down wards, or even try to gank him before the game starts. Or more commonly, knowing that a certain item build is the current trend for a certain character, so you intentionally pursue an unusual item build that can counter it.

Min-maxing, short for minimize-maximize, also known as extreme optimization, is when your primary concern is minimizing disadvantages and maximizing advantages. It doesn’t necessarily mean that you don’t care about other things, like roleplaying, but it does imply that “winning” is the most important thing, and you’re willing to sacrifice other aspects of gaming in order to achieve the min-max ideal.

To me, min-maxing is striving for perfection—a perfect victory, a perfect win-rate, a perfect character build, a perfect performance. You do everything in your power to achieve the best numbers you can (e.g. health, DPS, leveling speed, raid completion time), and this often necessitates outside game knowledge, which is why metagaming and min-maxing go hand in hand. Some people say that min-max mentality is a spectrum, but going by this definition, it isn’t. You either are, or aren’t.

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Why We’re Drawn to Min-Maxing

Min-maxing is gaming perfectionism. Just as there are many reasons why people are perfectionists at, say, work, there are just as many reasons why someone would embrace to the min-max mentality.

Fear of losing. Some people just can’t take losing very well—and when pushed to the extreme, they may exhibit the worst traits of sore losers. Whether it’s conscious or not, min-maxing could be a hedge against the pain of losing, driving players to seek out maximium performance to minimize the risk of losing.

Have something to prove. This is somewhat related to the fear of losing, but driven by a different motivation. If a player has something personal to gain by winning (e.g. legitimize their skills) or something to lose by losing (e.g. their reputation), then they may be tempted to min-max every decision simply to prove that they are what they think they are. Taken further, a player who believes they are top-caliber may min-max their way through matchmaking ranks to prove to themself that they’re actually as good as they believe themself to be.

Impatience or resourcefulness. Min-maxing performance could actually be a means to an end, namely min-maxing the time spent on a game itself. If a player’s main concern is reaching level 100 so they can start raiding, or they don’t want game night to drag on an extra three hours, then their reason for min-maxing might be to speed up progress and waste less time. Similarly, a player might min-max to optimize gold-per-hour while farming so they can reach their goals as soon as possible.

The joy of the puzzle. For some, the concept of min-maxing has nothing to do with winning, losing, or going faster; it’s all about the mental challenge of figuring out what the “right answer” is in the face of a question: given a set of possibilities, which of these lead to the best performance? Figuring that out—or for some, just knowing what the answer is—is the primary joy, and why they min-max everything to death.

I’m sure there are other reasons, too. If you can think of any, let me know down in the comments!

What’s the Problem With Min-Maxing?

To be clear, min-maxing is a valid approach to gaming. I’ll repeat, not all min-max players are intolerable, and not all intolerable players are the min-maxing type. However, there are a few issues that can arise from embracing the min-max mentality.

False assumptions. How can we know if an “optimal” decision actually exists? And more importantly, how can we know if the supposed “optimal” decision we’ve arrived at is actually the optimal choice? In reality, there may be plenty of “better” options left unfound and unexplored because everyone flocks to whatever is seen as the min-maxed path. When one assumes that the answer is already found, there’s less willingness to experiment, creativity is restricted, and meta trends grow stale.

This is most evident when two min-max players butt heads. Each one thinks they have the right answer, and, unless they’re both exceedingly mature, they’ll argue over who is more correct. Many times, neither is actually wrong—and that’s why I’ve come to see min-maxing as a fruitless pursuit. Just as statistics can be molded to support any claim, the “data” in min-maxing can often lead down many paths.

Unnecessary pressure. When I look back on my min-max days, I realize that they were surprisingly stressful. The constant need to improve and the always-nagging feeling like I’m not actually as optimized as I could be? Yeah, that’s quite a burden to shoulder when all I wanted to do was play a game and blow off some steam.

The taint of superiority. By definition, a player who decides that X is the proper min-max path is declaring that all other options are inferior—and by extension, this affects how that player views others who choose to take those inferior paths. Again, a mature player may be able to let this go without letting it affect player dynamics, but more often than not, this leads to conflict when the min-max player feels like they’re being brought down by the inferior decisions of others. And on the flipside, those inferior players may feel like they’re ruining the game for min-max players because they can’t keep pace.

Sapped magic. Yes, I believe metagaming and min-maxing can both kill the sense of magic and wonder that’s present in some games. My “inferior” casual playthroughs of Final Fantasy Tactics are far more memorable than the stat-optimized runs that came later on, and games like EverQuest were a lot more immersive before databases and guides stripped everything down into numbers and min-max theories.

This all holds true whether we’re talking about board games or video games, multiplayer games or solo games, although some games are, of course, more prone to issues of metagaming and min-maxing than others.

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Gaming Is More Fun Without Min-Maxing

In the end, gaming is all about enjoyment. If you can find a sense of satisfaction and fulfillment in min-maxing, and you can do so without disparaging others, go ahead. But as for me, I’ve been on both sides—the min-max side and the do-whatever-you-want side—and despite my logical brain and incessant need to solve things, I find that there’s more enjoyment to be had in games when min-maxing is left by the wayside.

How do you feel about metagaming and min-maxing? Does it detract from the gaming experience? Or does it make it all the more enjoyable? Tell me about it down in the comments!

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Mixed feelings on the concept. On one hand, it can make getting through certain troublesome areas a bunch easier. On the other, part of the joy is the exploration. But, the exploration is easier if you max things out. But then do you lose some of that joy? I don’t necessarily have a problem knowing some stuff ahead of times. I remember some FF titles where characters would drop in/out as the story progressed. That great piece of gear you just gave to Sam? Gone until some further chapter. So sometimes knowing that meant I could keep some of that… Read more »

3 months ago

Peter Schott

Mixed feelings on the concept. On one hand, it can make getting through certain troublesome areas a bunch easier. On the other, part of the joy is the exploration. But, the exploration is easier if you max things out. But then do you lose some of that joy? I don’t necessarily have a problem knowing some stuff ahead of times. I remember some FF titles where characters would drop in/out as the story progressed. That great piece of gear you just gave to Sam? Gone until some further chapter. So sometimes knowing that meant I could keep some of that… Read more »

Metagaming back on the Atari 2600 is hilarious, lol. Definitely agree that metagaming is convenient, and sometimes necessary when a game is just too hard. I used to rely on RPG strategy guides all the time back during the SNES and PSX eras. These days I just stop playing if a game is too hard—not enough hours in a day to struggle through, unless it’s really really fun.

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