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HELLO
how can i make a round hill like this in direct3d?
i mean using orthographic projection,with using x and y
is there an algorithm to manipulate the vertices so that they come up with something smoother like this?
please help
HILL

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Such things are done using simple algorithms to smooth out the value of each vertex.

Which in the simplest form is, take the height of each adjacent "heights", and add the center... then divide by 9... and put it in the center (the center is the "cursor")... doing this for every vertex will smooth everything out.