Technical Content Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Job Description

Foundry 42 is looking for a Technical Content Artist to join the Props team. The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be extremely organized, adaptable and understand technical limitations and budgets. This cross over role of content creation and content management requires you to be able to give feedback, audit and organize ever growing libraries of assets and set technical standards. You will be relied upon to work with other departments to support new features and drive the technical approach for the props team.

Responsibilities

Work with the Lead Prop artist to push the quality of artwork both visually and technically. Aid in the management of props created by partner studios and external vendors. Audit existing assets and highlight areas of improvements and optimizations. Work with other teams throughout the business to determine the correct approach for asset creation. Document and maintain best working practices and share knowledge throughout the team. Audit and maintain asset libraries and backlot levels. Cross team communication and be a point of contact and ambassador for sharing knowledge and information. Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

Previous experience creating high quality assets for AAA games. Thorough knowledge of the game development process. Experience in an asset management / feature ownership position. Experience giving feedback and preparing assets for outsource. Strong verbal and written communication skills. An understanding of effective asset creation and optimization. Strong working knowledge of 3DS Max and Photoshop. Excellent sense of form, mass and volume. Passion for pushing the state of the art in asset fidelity and production techniques. High degree of self-motivation and initiative. Knowledge and/or experience with PBR (physically based rendering).

Senior Technical Artist

Description

Foundry 42 has an opening for a Senior Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

• Working with the Art Groups and Programmers to effectively produce technically correct art content • Checking assets in terms of the technical setup for their usage in Lumberyard • Creating / improving different scripts / pipelines for art asset production • Problem solving for optimizations/fixes/modifications • Full support on internal tools • Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.) • Writing technical documentation • Making recommendations on how to improve both product quality and group productivity • Providing guidance and assistance to the Art Groups where required • Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

• Strong knowledge of 3DS Max/Maya and Photoshop • Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya • Proficiency in MaxScript/MEL • At least three years of relevant experience in the game development industry • Self-driven, responsible and detail-oriented person • Passion for computer games • Ability to adapt to new technologies • Strong passion for making the best damn space sim ever • Team player • International travel may be required as part of the role

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