+2
bonus to the following saving throws: normal elemental effects (such
as desert heat or arctic cold), poison, and disease

Should
a barbarian fail a saving throw vs Fear, he flies into a fit of
rage, attacking the cause of the fear with a +2 to-hit and damage.
This attack is single-minded, ignoring any other threats. During
this rage, the barbarian's AC is increased by 2.

Barbarians
are canny fighters, and difficult to hit. AC is one better, no
matter what armor is worn.

A
barbarian's opponents are oft-times unprepared for the suddeness and
ferocity of his initial attack. If the barbarian has initiative, his
first attack is devastating. Consult the following table:

Level

To-hit
bonus

Damage

1-4

+2

Double

5-8

+2

Triple

9+

+3

Quadruple

Barbarians
are very cagey and alert to danger. If awake and alert, they are at
-1 to be surprised, and at 6th level and above, they are
never surprised.

Barbarians
are consummate outdoorsmen. As such they possess the following
skills: