Ishiro wrote:I've been able to narrow down the -1 pixel thing. When Firefox is maximized, all maps are fine, armies are perfectly aligned at 0,0 settings. When Firefox is not maximized, then all maps are off by 1 pixel and need a left setting of -1 to align.

No idea how to deal with that... but there it is.

ishiro, i have the same kind of behavior--but only on one of my computers. on my laptop, i have not had the pixel problem once. but on my desktop, have to adjust every map to exactly (-2,-3)...

I have recently installed it and it looks like it will be a huge help. There's a couple of things I'm curious about though. Namely how does the strength get calculated and what's with the - and *'s to the left of strength/right of territories?

Other than that, just a general basic help file and breakdown of the different features would be great if it existed. If not, perhaps that's something for the to-do list?

Shino Tenshi wrote:I'm wondering if there's a help file or FAQ available for AJAX BOB?

I have recently installed it and it looks like it will be a huge help. There's a couple of things I'm curious about though. Namely how does the strength get calculated and what's with the - and *'s to the left of strength/right of territories?

Other than that, just a general basic help file and breakdown of the different features would be great if it existed. If not, perhaps that's something for the to-do list?

There is a help button in the BOB menu on your left...

However it's not upto date at the moment!!!

But it will have the answers to those 2 questions.

a) Strength is a calculation based on number or armies and number of territories (I can't remember the exact workings)
b) the *'s are the number of territories needed to capture from that person to drop them by 1 reinforcement...

i.e. 12* means they have 12 territories (4 reinforcements) - if you take 1 then they will have 11 and 3...

14*** means they have 14 territories (4 reinforcements) - if you take 3 then they will have 11 and 3...

Thanks for the help yeti_c... I found it earlier today and found it a nice help.

On another note...

I am wondering if it would be possible to replace the 'Armies Due' information in FoW games with the last known amount that the player got from the game log?

I find myself constantly scrolling the game log to check how many reinforcements everybody got and a feature like this would save a lot of time and headaches. I suspect that many others would find it useful as well.

EDIT: Possibly the territory values for the armies due could be gotten by calculating the remaining territories each player has as well? This info is gotten by the last count of territories in the game log plus all territories conquered by and from each player.

Stoney229 wrote:is there any way you could put something on the bob menu that would tell us if an update is available? if not, then can you at least put a link on the menu that goes to the userscripts page?

Shino Tenshi wrote:Thanks for the help yeti_c... I found it earlier today and found it a nice help.

On another note...

I am wondering if it would be possible to replace the 'Armies Due' information in FoW games with the last known amount that the player got from the game log?

I find myself constantly scrolling the game log to check how many reinforcements everybody got and a feature like this would save a lot of time and headaches. I suspect that many others would find it useful as well.

EDIT: Possibly the territory values for the armies due could be gotten by calculating the remaining territories each player has as well? This info is gotten by the last count of territories in the game log plus all territories conquered by and from each player.

I'm planning to do this in my next update... (barring any emergency fixes)

I was trying to think of a way of calculating the initial amount before anyone had played...

Stoney229 wrote:is there any way you could put something on the bob menu that would tell us if an update is available? if not, then can you at least put a link on the menu that goes to the userscripts page?

I'm afraid that's not possible...

The links on the menu do come here though - so that should help?

C.

right... you could cut the 2 steps down to one by adding a direct link on the menu (stating "Get Latest Version" or "Check for Updates" or something), but it's your choice. I think putting a direct link on the menu-in view of the users- would increase the rate at which users update it, meaning you would get faster feedback i think.

Stoney229 wrote:is there any way you could put something on the bob menu that would tell us if an update is available? if not, then can you at least put a link on the menu that goes to the userscripts page?

I'm afraid that's not possible...

The links on the menu do come here though - so that should help?

C.

right... you could cut the 2 steps down to one by adding a direct link on the menu (stating "Get Latest Version" or "Check for Updates" or something), but it's your choice. I think putting a direct link on the menu-in view of the users- would increase the rate at which users update it, meaning you would get faster feedback i think.

OK - I'll add that on the next version... (Of course the irony being that the users will have to upgrade for the upgrade link to be there!!!)

yeti i know this was posted some time ago by others but 9 hours appearing as 0 hours on the countdown clock is giving me heart attacks as i usually click on "jump to next playable game" and when i seee i have just a few mins left i rush my move to get it finished in time when in reality i have buckets of time.

Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.

rebelman wrote:yeti i know this was posted some time ago by others but 9 hours appearing as 0 hours on the countdown clock is giving me heart attacks as i usually click on "jump to next playable game" and when i seee i have just a few mins left i rush my move to get it finished in time when in reality i have buckets of time.