Tom Clancy’s Ghost Recon Breakpoint announced

Ubisoft held a Ghost Recon stream earlier today highlighting the next title of the series — Ghost Recon Breakpoint. The game looks pretty much like a Wildlands 2, well from the looks of the story tidbits we saw in the announcement trailer.

Now the story takes a big twist, at the start of the announcement trailer we see our previous heroes getting gunned down by heavily armed and masked men (The Wolves). Moments later, we see only one of them, Nomad, hiding behind a tree evading a squad of these masked men.

We saw glimpses of their leader, having oddly familiar tattoos on his arm. Then we see Nomad with a new squad of fighters, claiming to exact vengeance for his fallen brothers (Midas, Weaver, and Holt).

Cole D. Walker you traitor!

Then towards the end of the trailer, we were shocked with the revelation that the person hunting our beloved ghosts was none other than Major Cole D. Walker. The character played by actor, Jon Bernthal (Punisher, The Walking Dead), first introduced in Operation Oracle for Wildlands.

We were only introduced to Walker a week ago and now it’s revealed that he will be the main villain in the next installment. Talk about a spicy 360 betrayal. Now on to what we can expect from the game.

In Breakpoint the players are forced into Auroa, battered, bruised, and without support as they are hunted by ex-Ghosts, Walkers team. All the things we loved about wildlands make a return here — open-world environment, open-world co-op, dynamic weather, day and night cycle, stealth tactics, hand to hand combat, and PvP.

This time around though, a player’s Ghosts no longer has support and must battle behind enemy lines as they survive the harsh environments of Auroa. Breakpoint introduces a new injury system, where Ghosts may now be injured when taking damage. These injuries slow them down and reduce combat effectiveness, requiring more time and additional resources to remedy.

The main headquarters is now called the Bivouac, which serves as a temporary camp for players. This is where they can perform various tasks such as cleaning weapons, changing classes, crafting items, and the like before heading out.

Players can now carry allies injured in combat by slinging them over their shoulders and take cover until they can be properly healed. We’re also given two new stealth options — Adaptive Cover and Prone Blending.

One with the mud!

Adaptive Cover automatically adapts a Ghost’s body position to match any available cover, allowing for advanced tactics such as leaning and aiming around corners. As for Prone Blending, well. Ghosts can now disappear into their environment making them nearly invisible to enemies.

The co-op will truly be immersive as we’re getting shared progression as well as easy jump in and jump out mechanics. Progress will be the same in any situation, be it solo or co-op as players will always have the same character, customization, skills, and weapons no matter the mode. Ubisoft is also promising a lot of post-launch updates and additions.

Ghost Recon Breakpoint is now up for pre-order giving players a three days head start, when purchasing the Gold, Ultimate, and Collector’s Edition versions. Here’s what you’ll get from the different editions:

Gold ($99.99, ~Php 5,221) — Includes all Standard Edition content plus a Year 1 Pass, which includes two DLCs, a launch mission, early unlock for three new classes, and the Spec Ops Forces pack, and a three-day early access.

The game will be available for the PS4, Xbox One, and PC. You can pre-order a copy of the game here and sign-up for the Beta here. Breakpoint launches on October 4, 2019, and three days earlier for those who buy the Gold or higher editions.