Primary Magic: Fire Dragon Slayer (2nd Gen)Secondary Magic: N/ACaster or Holder: CasterDescription: A lacrima whose creator is unknown beyond that it was “a dragon”. Strangely the lacrima isn’t learned as per normal, but engraved within the user’s body, creating various runes and control over fire which surpasses many others, at least on a natural level, if not a learned level as well. Due to this embedding of the lacrima within the user, their own anatomy and gifts influence the magic than others would, allowing this dragon slayer to be slightly more customized than normal. The downside is, that despite the user influencing the magic, the magic influences the user as well, changing their body to only accept that which is like it, in this case fire, meaning that the user can’t accommodate other elemental types in their arsenal of tricks. In terms of utility this magic has the standard flare of offensive and defensive abilities, however it is the user that determines its true tricks and how said fire will interact within their arsenal.

For Blank this dragon slayer magic has the strange properties that her own inherent flame has, that of purification. The ability to remove various effects both positive and negative be they buffs or personality quirks to diseases, the fire can indiscriminately burn it away. While many would undoubtedly have their abilities more balanced towards both physical and magical aspects, Blank’s own inability to manage her magical power, has lead the magic to focus more on a physical bend, towards movement or body modifications, etc. While she can throw fireballs most of her tricks revolve around her own body as the center, and increasing her own capabilities over simply dropping nukes on enemies.

Strengths:

Slayer: This magic has the same passive strengths as slayers (see magic rules for passive buff’s)

Perfection: Blank can manipulate her magic perfectly without the need for thought or physical action. This only applies to her own creations however, and not natural fire.

Weaknesses:

Limited Consumption: As this magic is a dragon slayer, Blank can’t consume demon or god flames.

Limiting: Due to how much of an influence this magic has taken from Blank, her secondary magic must also focus on some aspect of fire or heat, limiting what else she can learn. This also applies to equipment she uses, they can only be elementally attuned to some aspect of fire or have no elemental alignment.

Water: Blank’s flames naturally take 25% more damage from water based magic’s. For this to take effect the magic must state in some way that it is a water based magic (such as it’s concept being based around or with water etc.).

Lineage:

Abyssal Flame:

Lineage User: Blank

Description: Blank’s lineage is more a tale of mystery than understanding. Unlike others who can trace their lineage back generations, or as a mutation only they are born with, Blank has no idea why it is that she has such abilities. After a while asking became pointless as she found that were no real answers wherever she went. So, for now Blank merely tries to grow in her capabilities, as she one day woke up and simply existed with them. Within her she feels a flame burn brightly, a flame which has bestowed her with various powers, such as using it to morph her body, and increase her own physical capabilities. Still, despite how brightly the flame burns, Blank can’t help but wonder if the flame has a more sinister origin…

Abilities:

From Ashes: Blank’s body seems imbedded with a strange flame, making her feel a constant sense of otherworldly warmth. While she doesn’t get why, it affords her various benefits, the first of which is that she can transmute this flame throughout her body and turn all of it, or just parts of it, into ash. This ash can be freely controlled and imbedded into her other magic’s seamlessly. The ash is as strong and as durable as her rank, and typically appears as a white ethereal flame. Finally, should Blank die, she doesn’t have to use the revival alter, instead she will simply rise out of her own ashes somewhere else in the world.

Conviction Blank’s own body attunes to her strength of conviction. Mysteriously allowing the flame within her to burn brighter the more she refuses to yield, allowing her to ignore effects which would normally incapacitate her ability to fight. Blank can prevent effects which would lower or negate her strength increases by spending the same amount of MP that the source of such effects spent in creating such an effect. Physical attribute wise Blank has the same durability as the physical damage she deals, and she receives an increase of 20 to her base melee/physical damage, however Blank’s body works in such a way that all strength buffs from others are half as effective on her.

Tempered Blank’s soul is tempered with an eternal flame that burns brightly. This flame pours into her body and tempers it physically to withstand the duties which she is driven to accomplish. Blank receives a 75% increase to physical strength but due to the shift in energy only has 50% MP base instead of 100%. The flame has altered Blank’s magic to make up for this however as all her spells use her physical strength modifiers when calculating damage and count as dealing physical damage instead of spell damage (though they still use the spell damage table as a base). Finally, due to her body being attuned to increasing her physical capabilities the effectiveness of strength buffs isn’t reduced when applied to Blank if they are originally a lower rank than her, though other types of buffs are affected as per normal rules.

Unique Abilities:

Branded Wards: Blank’s entire body is covered with many (normally) invisible burning wards that wrap her in an eternally burning white fire, that affords her various protections. The first effect of these various wards is that Sharp receives a 5% damage reduction to all magical and physical sources that affect her, with this reduction increasing by 5% for every rank about D that she is (so 10% at C rank, 15% at B rank, and 20% at A, and 25% at S/SS/H rank), Sharp can toggle this damage resistance off and on. In addition any status affecting de buff’s (such as paralysis, binding, sleep, stat decreases etc.) have their durations upon her decreased by 1 post if they are the same rank as her, or 2 posts if they are a lower rank than her, they last the full duration if they are 1 rank or more above her (so she is C rank, a D rank spell that paralysis’s her lasts for 3 posts, this ability would make it only last for 1 post, while if the spell was C rank it would last for 2 and if it was B rank would last the full 3). (This can’t lower the De buff/status to below 1 post).

Purification: Blank’s flames have the capability to remove various aspects from others, both positive and negative. While many of her abilities are clear on what they affect and how, in general Sharp’s flames care not for what is purified, only that it is. Any ability or spell that Blank possesses that in some way deals with fire (ash, lava, fire, smoke, etc.) can have this effect applied to it. Sharp can either remove a positive effect, or a remove a negative effect from another hit, so long as the effect in question is originally her rank or lower (or the same rank as the spell this is applied to if she uses this ability through a spell. To remove an effect that is unfriendly (aka not from an ally) she must pay an equal amount of MP to the effects original cost. Finally, Blank’s body naturally purifies itself of any negative effects, any de-buff’s or status effects that are Blank’s originally rank or lower are half as effective on her (so if she had a 50% decrease to speed, or was stunned for a full post, she would only be slowed by 25% or stunned for half a post).

Inferno Cloak: Blank has the ability to intensify the wards upon her body in the form of a raging inferno upon and within her. Blank can, at will, coat both the inside and outside of her body with her flames. This cloak has the same strength and durability of her rank. This flame can be freely controlled and imbedded into her other magic’s seamlessly, so long as they have something to do with fire (ash, lava, fire, smoke, etc.). The cloak typically appears as a white ethereal flame. Finally, Blank receives 25% increased strength for having the cloak upon her.

Spells:

Spoiler:

Signature Spell:

D-Ranked Spells:

Name: Strengthening FlamesRank: DType: Self-burstDuration: 3 postsCooldown: 4 postsDescription: Blank empowers her own body further with her flames, granting a surge of strength. Blank receives a 30% increase to her strength for the duration of the spell. Strengths:

Increases Blank’s strength by 30%

Weaknesses:

Doesn’t increase her other stats

Only affects her

Name: FireboltRank: DType: Single TargetDuration: 2 postCooldown: 3 postsDescription: Blank tosses a fireball towards an opponent. The fireball is up to 1 meter across and 2 meters long. The fireball travels at a standard speed, the main advantage of this fireball is that it follows the target Blank envisioned, up to 60 meters away. The fireball deals 20 damages to what it hits. Whatever is hit, is set on fire, taking no additional damage, but remaining so for the duration of the spell. Strengths:

Homes in on the target

Weaknesses:

Isn’t massive

Travels at standard spell speed for its rank

Name: Purifying FlamesRank: DType: Area of EffectDuration: 3 postsCooldown: 4 postsDescription: Blank extends a burning aura with her body as the center. The range of this burning aura is 30 meters from her body. All enemies are hit with a 10 damage if they are within the aura when Blank creates it, or when first entering it. Enemies hit feel their body burn with Blanks flames for the remainder of the spells duration. These flames don’t do any additional damage. Instead they can eliminate up to 2 positive buff’s that are equal to this spell rank or lower (So D rank) in effect upon the one(s) “on fire”. Targets originally one rank higher than this spell have said buffs reduced by half instead. This spell has no effect on those originally 2 ranks higher. This aura doesn’t require direct line of sight to hit the targets in question. Strengths:

Deals 10 damage to enemies within an area around Blank

Eliminates buffs that enemies hit by this technique have upon them, equal to the rank of this technique.

Weaknesses:

Deals immediate damage, but can’t damage an opponent more than once.

The effect ends once someone leaves the range of the spell for more than one post, though buffs must be re applied as per their normal rules.

Doesn’t remove buff’s that are a higher rank than this spell, just reduces them, making half of the effects useless against some opponents.

Name: Bon FireRank: DType: Single targetDuration: 3 postsCooldown: 4 postsDescription: Blank is linked to her own fire in such a way that she can manifest herself from it, reappearing in a different location so long as her fire has touched it recently. Blank can manifest herself within any flames that she has created that are within 30 meters or less from her current location. She can only do this once per post. Strengths:

Allows Blank to quickly around the battlefield.

Weaknesses:

Requires for the area in question to be currently touched by her flames

The flames must be within 30 meters of her for her to reappear within them

Primary Magic: Fire Dragon Slayer (2nd Gen)Secondary Magic: N/ACaster or Holder: CasterDescription: A lacrima whose creator is unknown beyond that it was “a dragon”. Strangely the lacrima isn’t learned as per normal, but engraved within the user’s body, creating various runes and control over fire which surpasses many others, at least on a natural level, if not a learned level as well. Due to this embedding of the lacrima within the user, their own anatomy and gifts influence the magic than others would, allowing this dragon slayer to be slightly more customized than normal. The downside is, that despite the user influencing the magic, the magic influences the user as well, changing their body to only accept that which is like it, in this case fire, meaning that the user can’t accommodate other elemental types in their arsenal of tricks. In terms of utility this magic has the standard flare of offensive and defensive abilities, however it is the user that determines its true tricks and how said fire will interact within their arsenal.

For Blank this dragon slayer magic has the strange properties that her own inherent flame has, that of purification. The ability to remove various effects both positive and negative be they buffs or personality quirks to diseases, the fire can indiscriminately burn it away. While many would undoubtedly have their abilities more balanced towards both physical and magical aspects, Blank’s own inability to manage her magical power, has lead the magic to focus more on a physical bend, towards movement or body modifications, etc. While she can throw fireballs most of her tricks revolve around her own body as the center, and increasing her own capabilities over simply dropping nukes on enemies.

Strengths:

Slayer: This magic has the same passive strengths as slayers (see magic rules for passive buff’s)

Perfection: Blank can manipulate her magic perfectly without the need for thought or physical action. This only applies to her own creations however, and not natural fire.

Weaknesses:

Limited Consumption: As this magic is a dragon slayer, Blank can’t consume demon or god flames.

Limiting: Due to how much of an influence this magic has taken from Blank, her secondary magic must also focus on some aspect of fire or heat, limiting what else she can learn. This also applies to equipment she uses, they can only be elementally attuned to some aspect of fire or have no elemental alignment.

Water: Blank’s flames naturally take 25% more damage from water based magic’s. For this to take effect the magic must state in some way that it is a water based magic (such as it’s concept being based around or with water etc.).

Lineage:

Abyssal Flame:

Lineage User: Blank

Description: Blank’s lineage is more a tale of mystery than understanding. Unlike others who can trace their lineage back generations, or as a mutation only they are born with, Blank has no idea why it is that she has such abilities. After a while asking became pointless as she found that were no real answers wherever she went. So, for now Blank merely tries to grow in her capabilities, as she one day woke up and simply existed with them. Within her she feels a flame burn brightly, a flame which has bestowed her with various powers, such as using it to morph her body, and increase her own physical capabilities. Still, despite how brightly the flame burns, Blank can’t help but wonder if the flame has a more sinister origin…

Abilities:

From Ashes: Blank’s body seems imbedded with a strange flame, making her feel a constant sense of otherworldly warmth. While she doesn’t get why, it affords her various benefits, the first of which is that she can transmute this flame throughout her body and turn all of it, or just parts of it, into ash. This ash can be freely controlled and imbedded into her other magic’s seamlessly. The ash is as strong and as durable as her rank, and typically appears as a white ethereal flame. Finally, should Blank die, she doesn’t have to use the revival alter, instead she will simply rise out of her own ashes somewhere else in the world.

Conviction Blank’s own body attunes to her strength of conviction. Mysteriously allowing the flame within her to burn brighter the more she refuses to yield, allowing her to ignore effects which would normally incapacitate her ability to fight. Blank can prevent effects which would lower or negate her strength increases by spending the same amount of MP that the source of such effects spent in creating such an effect. Physical attribute wise Blank has the same durability as the physical damage she deals, and she receives an increase of 20 to her base melee/physical damage, however Blank’s body works in such a way that all strength buffs from others are half as effective on her.

Tempered Blank’s soul is tempered with an eternal flame that burns brightly. This flame pours into her body and tempers it physically to withstand the duties which she is driven to accomplish. Blank receives a 75% increase to physical strength but due to the shift in energy only has 50% MP base instead of 100%. The flame has altered Blank’s magic to make up for this however as all her spells use her physical strength modifiers when calculating damage and count as dealing physical damage instead of spell damage (though they still use the spell damage table as a base). Finally, due to her body being attuned to increasing her physical capabilities the effectiveness of strength buffs isn’t reduced when applied to Blank if they are originally a lower rank than her, though other types of buffs are affected as per normal rules.

Unique Abilities:

Branded Wards: Blank’s entire body is covered with many (normally) invisible burning wards that wrap her in an eternally burning white fire, that affords her various protections. The first effect of these various wards is that Sharp receives a 5% damage reduction to all magical and physical sources that affect her, with this reduction increasing by 5% for every rank about D that she is (so 10% at C rank, 15% at B rank, and 20% at A, and 25% at S/SS/H rank), Sharp can toggle this damage resistance off and on. In addition any status affecting de buff’s (such as paralysis, binding, sleep, stat decreases etc.) have their durations upon her decreased by 1 post if they are the same rank as her, or 2 posts if they are a lower rank than her, they last the full duration if they are 1 rank or more above her (so she is C rank, a D rank spell that paralysis’s her lasts for 3 posts, this ability would make it only last for 1 post, while if the spell was C rank it would last for 2 and if it was B rank would last the full 3). (This can’t lower the De buff/status to below 1 post).

Purification: Blank’s flames have the capability to remove various aspects from others, both positive and negative. While many of her abilities are clear on what they affect and how, in general Sharp’s flames care not for what is purified, only that it is. Any ability or spell that Blank possesses that in some way deals with fire (ash, lava, fire, smoke, etc.) can have this effect applied to it. Sharp can either remove a positive effect, or a remove a negative effect from another hit, so long as the effect in question is originally her rank or lower (or the same rank as the spell this is applied to if she uses this ability through a spell. To remove an effect that is unfriendly (aka not from an ally) she must pay an equal amount of MP to the effects original cost. Finally, Blank’s body naturally purifies itself of any negative effects, any de-buff’s or status effects that are Blank’s originally rank or lower are half as effective on her (so if she had a 50% decrease to speed, or was stunned for a full post, she would only be slowed by 25% or stunned for half a post).

Inferno Cloak: Blank has the ability to intensify the wards upon her body in the form of a raging inferno upon and within her. Blank can, at will, coat both the inside and outside of her body with her flames. This cloak has the same strength and durability of her rank. This flame can be freely controlled and imbedded into her other magic’s seamlessly, so long as they have something to do with fire (ash, lava, fire, smoke, etc.). The cloak typically appears as a white ethereal flame. Finally, Blank receives 25% increased strength for having the cloak upon her.

Spells:

Spoiler:

Signature Spell:

D-Ranked Spells:

Name: Strengthening FlamesRank: DType: Self-burstDuration: 3 postsCooldown: 4 postsDescription: Blank empowers her own body further with her flames, granting a surge of strength. Blank receives a 30% increase to her strength for the duration of the spell. Strengths:

Increases Blank’s strength by 30%

Weaknesses:

Doesn’t increase her other stats

Only affects her

Name: FireboltRank: DType: Single TargetDuration: 2 postCooldown: 3 postsDescription: Blank tosses a fireball towards an opponent. The fireball is up to 1 meter across and 2 meters long. The fireball travels at a standard speed, the main advantage of this fireball is that it follows the target Blank envisioned, up to 60 meters away. The fireball deals 20 damages to what it hits. Whatever is hit, is set on fire, taking no additional damage, but remaining so for the duration of the spell. Strengths:

Homes in on the target

Weaknesses:

Isn’t massive

Travels at standard spell speed for its rank

Name: Purifying FlamesRank: DType: Area of EffectDuration: 3 postsCooldown: 4 postsDescription: Blank extends a burning aura with her body as the center. The range of this burning aura is 30 meters from her body. All enemies are hit with a 10 damage if they are within the aura when Blank creates it, or when first entering it. Enemies hit feel their body burn with Blanks flames for the remainder of the spells duration. These flames don’t do any additional damage. Instead they can eliminate up to 2 positive buff’s that are equal to this spell rank or lower (So D rank) in effect upon the one(s) “on fire”. Targets originally one rank higher than this spell have said buffs reduced by half instead. This spell has no effect on those originally 2 ranks higher. This aura doesn’t require direct line of sight to hit the targets in question. Strengths:

Deals 10 damage to enemies within an area around Blank

Eliminates buffs that enemies hit by this technique have upon them, equal to the rank of this technique.

Weaknesses:

Deals immediate damage, but can’t damage an opponent more than once.

The effect ends once someone leaves the range of the spell for more than one post, though buffs must be re applied as per their normal rules.

Doesn’t remove buff’s that are a higher rank than this spell, just reduces them, making half of the effects useless against some opponents.

Name: Bon FireRank: DType: Single targetDuration: 3 postsCooldown: 4 postsDescription: Blank is linked to her own fire in such a way that she can manifest herself from it, reappearing in a different location so long as her fire has touched it recently. Blank can manifest herself within any flames that she has created that are within 30 meters or less from her current location. She can only do this once per post. Strengths:

Allows Blank to quickly around the battlefield.

Weaknesses:

Requires for the area in question to be currently touched by her flames

The flames must be within 30 meters of her for her to reappear within them

C-Ranked Spells:

B-Ranked Spells:

A-Ranked Spells:

S-Ranked Spells:

List of Spell Fusions:

Spoiler:

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"You've got me shaking from the way you're talkingMy heart is breaking but there's no use crying"