15.04.2017
– every field is now bound to specific farm
– removed grass from steep slopes

16.04.2017
– Citizens now automatically open doors when passing through
– Created a huge list of names and surnames and generated declensions with some JavaScript coding. Will be a hell of a job for localizers.

17.04.2017
– Using those names in game
– Fixed some bugs with water reflection

19.04.2017
– Basic crop rotation

20.04.2017
– Added another boat type for river trading
– Horses are now more dynamic inside stable pasture

13.05.2017
– Improved save/loading again
– A tool to view any agent’s current path. Priceless for debugging, and I think just nice looking for players who want know everything:

14.05.2017
– Roof tiles and wood shingles are now used as resources for construction
– Basic tooltips functionality
– Showing a clickable list of workers in building properties
– A simple money income/outcome report

17.05.2017
– Migrants are coming to city only if there’s decent amount of food and jobs.
– Snapping fences to predefined building points
– Managers: they can be assigned to some buildings to increase productivity and unlock some more features, like crop rotation on farms
– Added a button to order a plough from the farm. Orders are then taken by local carpenters.

18.05.2017
– Hunting whole day for one bug

19.05.2017
– And finally fixed it in the morning
– Some very productive work on trade deals. I’m finally getting something that looks simple and interesting at once.

20.05.2017
– Another great testing and planning for the rest of May.

It’s not the full list. I only chosen what should make some sense to you:)

The game is now becoming more and more like an actual game and I’m really starting to enjoy it! So I have good feeling that it can reach the state of closed testing in next couple of months (I know, I said that before).

Those log carriers could’ve been my screen saver. I love it when ppl actually do work in games and not just walking around.
Great work so far and some of the pictures looks really good.

Igor Ortega

Very nice man, continue this hard work, i want so much this game, and i will the first buing it!

Jan Kubiak

It would be interesting to see a “musician” on a street or in the market playing music, adding to a “happiness level”, or it could just be a traveling entertainer. Speaking of entertainment, would that be a thing in this game?

Aleks Wotton

Music in the game will be Ukrainian folk probably. So players from many countries will know Ukrainian culture better.

Yevheniy Yermolayiv

Not sure in which form, but I’d like to add that too

Warren Thwaites

I have been following your amazing and incredible achievements with this game earnestly and have been fairly drooling with anticipation over its completion. As to coming up with any improvements to it, I have been struggling in vain for a long time to think of any. Regardless of that though, there has always been something bugging me at the back of my mind ever since I first stumbled across some of your early game images quite a while back and it only hit me just now. Everything looks very crisp and pristine but maybe too much so, so how about introducing some weeds? Probably doing so would turn out to be a huge undertaking with far too many problems involved to ever make it practicable but I thought it possibly worth mentioning all the same.

Yevheniy Yermolayiv

Absolutely right! I’ve taken some more plants photos recently and gonna add them soon. As well as all other details are still to be improved

Cursed1217

I thought of this while looking at some details on earlier updates where it was talking about places to check on citizen stats, including age. Will the game include character models for children that we will see playing around in the fields around the settlement, helping out their parents with their work, attending educational systems the settlement establishes, etcetera?

Yevheniy Yermolayiv

Currently they have slightly different models with modified body proportions according to age; they can bring water, and buy food on market; attending school at very basic level. Still a way to go

Cursed1217

That is excellent. I absolutely love this attention to village life detail. It is much like what you mentioned before about plowing the fields. It should all blend together nicely to make an immersive environment. Can’t wait to see it all.