Torch the bloody (he gained the later moniker ingame) had so many ohk that our Dm stoped sending elder horror as him, due to them dying to quickly. He ended up killing demons on his way to the forge (wild magic from our mage accidently turned the well outside his smithy into an pool of hellfire. cost alot of money instaling the stairs down to it, but i no longer had to pay for fule for the forge) witouth a care in the world, but still being terrified of pounds and had a seagull as designated Nemisis.

When I played a nonelemental (force and sonic damage only) evocation mage in 3.5, everyone laughed. They thought I was nuts to ignore elemental advantages.

Turns out when you create a force or sonic spell of equal level to things like fireball, you become incredibly powerful,because lots of things have resistance to fire, or lightning, or frost. Very few things are resistant to force, save some monsters that are things like celestial outsider dragons, and almost nothing is resistant to sonic. Nothing is immune to sonic, because sonic is that one damage type that everyone laughs off, since there aren't any moderate or high level spells for it.

Turns out that sonic is incredibly dangerous at high levels. I played them like this: force damage was my single target, heavy hitter, and sonic was my crowd control.

Spells like wide shout, where I had a 90 degree angle cone of sonic damage, and a range of 20', then dealing half damage out to 30'. Easily clears the room.

We were up against some giant bug thing. Three stories tall, lots of mouths, and looked like it had done time in the far realm. The name was simultaneously very hard to say, and easily forgettable. It was a boss monster. Really freaking scary, and apparently had an extreme hatred for mages.

I had, thanks to a bit of minmaxing, gotten some nice metamagic feats. Combat started, and he immediately won initiative. He bull rushed his way through our tanks, and he was one square out of range of me.

One quickened, maximized, enhanced kinetic lance, and I scored a major critical hit, since it functioned a lot like a ballista bolt. I took his head off, and he collapsed to the ground.

And then it turns out there were three of the damn things! We all made it out alive, but it was a pretty close call.

My friend did the same thing, but that was because our DM sucked at encounters. It was always 'the big thing' and it was alone, so when his Frost Mage (PrC from Frostburn) would cast a Sudden Maximized Sudden Empowered cold spell it would just instakill the one encounter we would have in a day. Go to sleep, rinse, repeat.

I pulled a similar trick when I was playing in a (badly run) 3.5 game. Turns out, when you're an Ultimate Magus with access to stuff like Automatic Quicken Spell, Automatic Maximize Spell and Multispell, you go from being a regular mage to being a pen-and-paper version of a Touhou character. Say hello to about 400 Undodgable Force Damage with no save (Chain Missile + Magic Missile + Delay Spell + Time Stop, all Maximized)

I remember a game where our group was playing the Living Rokugan campaign in L5R.

We were fighting with a Dark Oracle of Air who had used one of the Black Scroll artifacts to spread a nasty plague. We needed the scroll back, partly because the Black Scrolls are collectively the prison for the dark god Fu Leng and partly because we needed the damned thing to reverse the plague.

Problem was, the bastard had previously met most of the party (as in, all of our swordy warrior types) and was able to invoke a curse on them that was applying huge penalties to everything they did. We couldn't hit for shit, and the only uncursed character, mine, was pretty worthless in a fight against anything he couldn't smite with his evil-destroying spell.

The Oracle was channeling a flight spell and was about to get the hell away. We had literally one action left before the flight spell went off and the guy made it out of the fight along with any hope we had of containing that plague.

I looked across the table and pushed my dice at the guy. My cursed dice. Dice that consistently roll *horribly* but always come through when needed.

He rolls his attack.

Hits the guy.

Rolls his damage.

L5R uses an exploding dice system. Any of your dice that come up 10 can be rerolled, with the second roll added to the first. I'll be damned if he didn't get three or four explosions on that roll; one of them had to be rerolled a second time.

No he said same level as fireball. Most sonic or force attacks that are like fireball with the whole AoE thing deal d4s. Though since he was using single target force spells he probably had things like force orb that does d8s, just like fire orb or cold orb. The advantage being that there is no resistance to cut down on damage though for the orbs you have to roll to hit.

yea looks like i misunderstood. meh, still bullshit to allow more options to an already broken class if there r no drawbacks. but then again if one plays d&d third and the like he must accept that the system is broken at its core, i guess.

So we're doing our Predator/Aliens thing in response to the Jurassic Park onslaught, and the GM starts swearing. See, something big was coming through the jungle at us. Like a T-Rex. But before the rest of us noticed it, the sniper spots it (note from GM), and takes his shot (note to GM), and aces the damage so hard that he kills it in one shot. The Big Bad pants-crapping worthy monster gets killed by Bill Paxton *offscreen*.

As a GM, I allowed my barbarian to take a feat enabling him to use a Large Greatsword (Large weapons are limited to one hand weapons, used with both hands). He then proceeded to wipe every single boss I threw at them, or damage them so bad, every boss fight lasted one round as the next player dealt the killing blow anyways.

I removed the feat and gave him a large bastard sword instead, and I'll see if it balances itself when fighting prowesses get inevitably outmatched by magic. Also, I have every single ennemy have the maximum HP possible, since they obviously can handle it. Now boss fights last two rounds and a half.

Thing is, he also invested into Vital Strike, which doubles damage dice on a regular attack. And this feat's progress tree eventually makes him deal triple dice, quadruple dice, and the last feat makes him do full damage but ends a rage.

Our little band of adventurers was getting close to the exit of the dungeon (DnD 3.5). There in the dark lurked a greater shadow, which was supposed to be the boss and actually quite a decent challenge according to the CR.

What the DM forgot was the staff of heal, which the druid wielded. One touch attack and the shadow was down to 1d4 hp. Not completely a one hit kill, but the face of the DM was quite the same.

So this past Saturday we had another session where I was playing my current favorite character, my Loli Neko Ninka Assassin Idol [GM made this into a White Card in a CAH custom set]. We'd been tracking down Slugzor the Tormentor, a 14-foot tall slug that uses a spear, can set himself on fire, as well as explode slime everywhere, which is also on fire. We probably would have been able to kill him the first time, but we'd literally just got out of a fight with a rather strong Witch and several party members had expended a LOT of their spells etc. [My catgirl got turned into a kitten with a Baleful Polymorph at one point, it was amusing] So naturally I went and took on the Boss-level enemy designed for the whole party myself and after about a 30ish round combat, I finally win, but this is a special Abberation that when damaged at a certain point has a core that can escape it's main body and burrow away. Which it did while I was trying not to burn to death with my hit and run assaults in the giant field of flames.

So anyways, back to the encounter. So after two days of having our druid track where the tunnel was going, we come across another slug abberation thing. This one is slightly smaller than the one we saw before and has a greatsword not a spear. It APPEARED to be sleeping, so I started sneaking up on it to see if I could get a Coup de Grace. A perception check tells me that one of it's eyestalks is tracking me, so I instantly know it's a trap, but we haven't rolled for initiative yet, so I have a stupid idea and ask my party OOC.
Me: Should I do something stupid?
Druid#1: Yes
Druid@2: No... Maybe
Bard: Go for it.

So, I got for my stupid idea, which is to walk into the trap, and win initiative[Which I win constantly]

I move up to 10 feet away from the slug, and switch into a stance that gives me more attacks [Playing the Path of War Stalker in Pathfinder for the anime-esque assassin] And out of my one I normally spend my time in[Which grants an Init bonus]. GM then asks for Initiative sense I basically just sprung the ambush, but knew it was there. I barely squeak out into first on Init, and then take a 5 foot step up, and launch into a full-attack that lands 4 crits and 1 regular attack[Keen Wakizashi are great]. Since the slug was flatfooted having not acted yet, I got Iaijutsu Focus damage in[GM let me take even though it's pathfinder] And I've got lightning swap, so I can sheath my weapons as free actions. Damage rolls were 63-74. I dropped a near-boss level enemy in the first action of combat.

Unfortunately, it was Slugdar, Slugzor's friend. And Slugzor and Slugdor, his other friend, pop out of the ground with their ambush and I get hit for about 3/5ths my health. But it was worth it.

PS: Slugzor REALLY didn't like me and was SOLELY focused on me for a good 7 rounds before the party and I dropped him, me being too busy defending to launch any really damaging assaults. He'd apperantly evolved and adapted from some of my tricks too, nearly died on 2 separate occasions in those 7 rounds. Hooray for Immediate Action short teleports.

One hit kills. Those are fun. I had a monk one shot a god. My monk had a kama I think it was, that dealt 1d4 damage. However, it had a rather nifty enchantment called Brutal 3. This enchantment was fun. Brutal prevented a character from rolling less then or equal to the value stated, 3 in this case, and gave an extra damage die if you rolled max damage. As such, my kama could only do four point of damage base, which was it's max, meaning that landing a hit was an automatic one shot of whatever we were fighting. DM puts against Lloth, who had an AC of around 50-60. I somehow got first initiative and made my attack. After factoring in my bonuses and modifiers it came out to me needing a 17+ to hit her. Rolled an 18. Turned to the DM and said: I touch Lloth with my kama and watch as she crumbles to dust in front of me. My monk ended up as the new spider queen.

Then there was the time I exploited the fact that our DM was using realistic physics for explosions and such and I killed a boss with force field and delayed blast fireball.

One hit kills. Those are fun. I had a monk one shot a god. My monk had a kama I think it was, that dealt 1d4 damage. However, it had a rather nifty enchantment called Brutal 3. This enchantment was fun. Brutal prevented a character from rolling less then or equal to the value stated, 3 in this case, and gave an extra damage die if you rolled max damage. As such, my kama could only do four point of damage base, which was it's max, meaning that landing a hit was an automatic one shot of whatever we were fighting. DM puts against Lloth, who had an AC of around 50-60. I somehow got first initiative and made my attack. After factoring in my bonuses and modifiers it came out to me needing a 17+ to hit her. Rolled an 18. Turned to the DM and said: I touch Lloth with my kama and watch as she crumbles to dust in front of me. My monk ended up as the new spider queen.

Then there was the time I exploited the fact that our DM was using realistic physics for explosions and such and I killed a boss with force field and delayed blast fireball.

I sense a disturbance in the force. This is the beginning of the darkside for the DM I forswear. Where one frustrated with their players continuously ruin plans and fists are always deadly. Oh this is going to be great.

Don't really have a story about a 1-hit kill, but I do have a story of pretty great shot.

Was playing Dark Heresy with some friends. My first campaign even. We were trying to get to the bridge of this ship full of mechanics turned cultists so we could activate a system to gas every room in the ship. (Except for the bridge.) We ended up taking the elevator after a mildly unpleasant encounter (No one died, thankfully.) Turns out the had set themselves up in the shaft, and more were coming soon. Being one of the team's two guardsmen, I started firing while the other guy tried (and failed) to make some cover out of some loose paneling.

After firing a couple shots and killing one gunner, we spot, near the top of the shaft, a pair of cultists who had set up a heavy stubber. (Pretty much an LMG, for those that don't know.) Seeing as that would've likely shredded our group in short order, I decided to open fire on it. The GM says I've got two options. I could fire at the gun's exposed ammo feed, or shoot at the gunner. I decided to shoot the gunner and hit the guy in the arm. DM makes me roll again after the hit and says afterwards that my shooting the guy caused him to drop the gun. Which proceeded to go off. Spraying him and a fair number of cultists with bullets. The best part was that, since the gun wasn't destroyed, we were able to recover it for use in future missions.

...Crap, can't remember if this was the username I was using, it's been so long since I last posted.
Once ended up fighting a guy in a similar situation in my superheroes campaign. Had a super-strength character, other guy did damage every time you hit him (he had vibration powers... many jokes were made). So she spent first half of fight throwing things at him or punching him through metal and generally getting the crap beaten out of her. At the end of the fight, was pretty much out of things to use, and had already broken her dominant hand. Because this character is basically a Shonen protagonist, ended up throwing all the aspects and fate points behind one punch to the face, with the broken hand. Because hot-bloodedness.

So it was my first game of DnD. I did not know most of the rules. Which, in hindsight, is probably why things turned out the way they did.

The DM set up a simple scenario. There was an underground gate with an endless number of weak goblins or kobolds flooding through. We were supposed to figure out that we were supposed to shut the gate. To introduce my character, I had just escaped my bounds in a room across the battle field from the rest of the party. On my first turn, I moved to the first room with a door that I saw. It was the armory. The rest of the party moved towards the mass of enemies to start combat. On my second turn, I barricaded the door and grabbed a crossbow. The rest of the party started to engage the enemy. On my third turn I used a murder hole to shoot a rope holding up the gate. I got a natural 20 and crushed 90% of the enemies, basically ending the scenario. I suppose he did not expect it to end that quickly given our party did not have any ranged characters. It was a short session.

My first time playing fifth edition I was playing a Silver Dragonborn fighter. We were going through the Hoard of the Dragon Queen module. During an encounter with some cultists and kobolds, the rest of the party took out the cultists. Noticing the kobolds had kind of grouped together, I used my breath attack for the first time, making five kobold ice sculptures!

Oh, for OHKOs? I've managed nearly my entire tabletop career to play characters who never dealt the killing blow to things. Which, for alignment's sake and the fact I'm usually party healer, isn't that bad. The impressive thing is that lasted nearly a decade... until recently.

In a Pokemon Tabletop, I was playing an Air Adept (think Storm Mage with focus on Wind and Electric) who managed to get knocked into the water. Something of her chosen favorite type (flying) was lurking in the water. She of course tried to befriend the thing, nearly drowning in the process. I suppose the Gyrados took offense to her drowning and took a giant bite out of the 5 foot Adept. And accidentally, her new power took hold. A very powerful electric burst. Which anywhere else, it probably would have missed. But because she and several other creatures were completely submerged, everything was a hit. And the flying water creature took 4x the damage. For a relatively low character, doing over 150 points of damage shouldn't have been possible.

The party ninja dove in after the water stopped sparking to save her drowning butt, but the big fish floated to the top dead. We debated about eating the thing for a while, but it just got washed away by the current.

And that is the story of my first time killing a creature in game, an OHKO no less.

It wasn't me personally, but my first time DMing I ran the Tomb of Horrors. You know the mutant, 4-armed gargoyle? The way it went down was: Cleric has the air domain, stands in the doorway spamming Turn Earth. Eventually, it succeeds and the gargoyle runs to the far wall and cowers in a corner. The rogue then crits on a sneak attack, gets really lucky for damage, gargoyle flubs its save vs massive damage.

And then the GM remembered that Don Krieg had a revival item and Krieg is back in the fight. Because Krieg is a beast. One would think he would be worthless without his equipment, but remember. A lot of his stuff are insanely heavy and are suppose to how strong Krieg is by wielding those stuff like nothing. Plus, he probably takes the most amount of punishment pre-Grand Line, beside Arlong but he's a Fishman, and well I don't want to spoil in case the comic goes down but Krieg's stamina is insane.

Roth'gar had a bunch, though they all stemmed from the story of how I disarmed a Balor at level 14 and then proceeded to cut his head off with his own Vorpal Sword. He then turned his back to the explosion and got to keep the hell weapon.

In another game, my assassin was in love with the main villain (unknowingly) and they were pen pals. We get to the end game, beat the guild of evil, and the lovers are reunited. Soon as we're behind lock doors, he asks me how I'd like to be queen and goes into this whole expository monologue/villan seduction speech. I'm a lawful Evil assassin, so of course I let him finish, and when he's done with this 5 minute speech I ask the GM if it's fair to assume 4 rounds had passed. The GM sighs and says yes, and I saddle up to him and say "That plan sounds amazing, and I'd love to be a part of it..... *stab* is what I would have said before I started this journey." I then proceed to give my own speech about personal honor and staying true to your word, as well as how th party had grown on me since the start of the game. Because I'm an assassin, the GM needs to make a fort save or die. He needs an 8.
He rolls a 7.
So the final boss bleeds out on the ground, I dispose of the body, come up with some sob story about how he was killed as a last 'fuck you' by the guild of evil, then blackmail the king with the info into making me a noble ANYWAY.
all in all, pretty productive one hit ko.

I was playing an acrobatic perfomer wielding two heavy daolike sabres. He used to juggle them during his act. But aside from that he wasn't all that good with them (he got better). He had top-notch reflexes though almost always granting him first strike and the dual wielding gave him a bonus on parries so he used to keep one or two enemies busy until our Arnold level ex-gladiator could get to them. Only his formidable acrobatic abilities never were useful for anything, except for this one time. The party was clearing a sacred tomb of a group of cultists. Arnold stormed in, the hunter and the wizard made themselves useful. And the stairway was too narrow for my guy to get to the fighting. That's when he saw directly below him some cultist for some reason sneaking around. (Maybe a ranged fighter?) My guy then somersaulted down their using the force of the fall for a mighty downwards slash and incidentally rolling what equivalates to a natural 20. The result looked like the final strike from the duel at the end of Rob Roy.

It was during a Pathfinder session where the GM had set up a rule that rolling triple twentys was an instant kill. We were in a dwarven city that was currently being attacked by Fire Giants. The party took out one when my monk spotted one fourty foot away.

Deciding to at least get it's attention, my guy threw a single shuriken at it. Safe to say, rolling triple twentys resulted in my one shuriken passing straight through the Fire Giant's eyes and into it's brain, taking it out

Recent Pathfinder game, I joined in, and my first session went passably. I was doing decent damage as the party's new rogue, but nothing spectacular. I had started a few levels in, and taken the feats Dervish Dance, Weapon Finesse, etc, to use a Scimitar. Playing an elf rogue, so my Dex is pretty high.

As the adventure is wrapping up, we're talking to a smuggler, and he reveals that he's working for the Technic League, the people in charge, AND the people who I am wanted by. He says this as he begins casting a spell, preparing to magic up and take us down. I win initiative, and since he was next to the Magus, manage to flank him. I proceed to crit.

Between my Sneak Attack, crit damage, and such, the gist of it is this. My elf spins, and removes his head, sending him toppling to the floor. As the DM shrugs and goes "Well, he turned his back on the rogue.", I was welcomed heartily into the party. Especially after it turned out he was carrying quite a bit of gold.

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