Diamonds are a Girl's Best Friend

It looks like Gerry McReary isn't getting out of prison any time soon, so if you want to visit him, go ahead and do that. The prison, as you well know by this late point in the game, is located at the southeastern corner of Alderney, and is aptly called Alderney State Correctional Facility. Naturally, when you arrive to speak with Gerry, he's going to have to continue to speak in vague terms as he's been forced to do since having monitored conversations. He'll give you some clues as to the mission that lies before you, but ultimately it's going to be up to you to speak with Packie once you leave to sort it all out from there.

As soon as you get outside, Packie and Niko will speak on the phone and the rest of the plan will unravel. The knowledge you receive will let you know that your destination is in northern Algonquin. Packie is waiting for Niko in a car off of Vespucci Circus. So, once you boost a car (or simply get into the car you drove to the prison in the first place), the best route to take will show up on your GPS. You'll almost definitely be taken northward over Alderney before heading eastward over the tiny Hickey Bridge to Algonquin. From there, your destination isn't too far off.

When you arrive at Packie's car, you'll find him and the prisoner already (creepily) sitting in the back. So, get into the car and start driving to your new destination on Charge Island. Your route will likely take you over the Northwood Heights Bridge into Bohan, and then southward to Charge Island via the East Borough Bridge. Make sure to keep a close eye on the directions on your HUD, since Charge Island is small and the directions can be convoluted. Once you arrive at the first waypoint on your HUD, another one slightly forward and to the east will be revealed. Once you pull your car into this location, a cutscene will ensue.

You'll meet up with representatives from the prisoner's family, who will have a handful of diamonds in a handkerchief ready for exchange. Believe it or not, this deal was to go off honestly and without a hitch, with Niko agreeing to push the prisoner over in exchange for the diamonds being left on the ground. But as soon as this deal goes down, a familiar face shows up. It appears the diamonds were stolen from him, and he intends to kill both parties in order to get them back.

After that rather lengthy cutscene finishes up, an epic gun battle will take place on the highly-industrialized Charge Island. This battle will take place in parts, with wave after wave of enemy coming out. Bulgarin really wants those diamonds back, apparently. Thankfully, you'll have Packie helping you out (he'll have an automatic weapon and Molotov Cocktails at his disposal). So, begin working your way far forward into the fray. All enemies will be represented by red dots on your HUD, so there won't be any guessing here like there is on previous missions.

When you've cleared the initial wave of enemies, you can begin working your way into the catwalks overlooking this area (in fact, you've likely locked onto and killed a few enemies up there already). There are plenty of enemies up here that need to be dealt with. We've been alternating between an assault rifle and Uzi, and a shotgun depending on the proximity of the targeted enemy to you. We recommend you do the same as you traverse the catwalks, keeping in mind that shotgun tactics require a certain sense of urgency, because you'll need to be aggressive for it work.

Once up on the catwalks, you'll also notice that wave after wave of enemy continue to come along. They'll come from further up on the catwalks as well as in cars from below. The latter are extremely easy to take off, with or without explosives. With an RPG or grenades, you can launch explosives at them, killing those foes en masse before they're able to get out of the car. With an assault rifle, they're just as easy to kill as they get out of the car, unable to react. Eventually, you'll run into what seems to be the last of Bulgarin's foes. He'll drop the diamonds instead of handing them over (since he accurately describes death for him no matter which choice he makes). Once that happens, you can kill him and the rest of his friends before heading down a ladder. We're almost done.

Once down on ground level, you'll no doubt notice that you've attracted at least a two star wanted level. As a result, while you'll be in somewhat of a carless void, the cops that come after you will sacrifice their cars upon death (you just might up your wanted level a little bit as a result). So, grab a cop car (or any other vehicle in your vicinity). Once Packie jumps in the car, it's safe to head along the new route laid out for you on your HUD. Your destination is Packie's place in Dukes off of Savannah Avenue. Keep in mind that your wanted level might make this a rather tricky drive. The good news? Once you arrive at Packie's place, regardless of wanted level, the mission will end in success and your wanted level will magically disappear.

WAIT DAWG!From here on out, the available missions change depending on whether you chose to go for the money or go for revenge at the end of the That Special Someone mission. If you chose to go for the money, continue with the walkthrough as normal. If, however, you chose to go for revenge, continue the walkthrough by clicking here.