The War Droid Mark V (g_wardroid04.utc) has a Light Repeating Blaster equipped, as Dak Drexl suggested. The weapon model/texture is w_rptnblstr_001. It is only 64x64, which is why it is so dire. I would suggest a remap of the model (or an all new model) is required before even considering any texture work.

If the droid uses a war droid appearance, the gun is part of the droid's skin (Found that out when doing OB-48 for Echo of the Force.)

The droid might require that gun in game but it's still a separate skin and model. To test it for myself, I extracted w_rptnblstr_001 as a TGA, reshaded it an absurd shade of green and stuck it in my Override. Here's the result:

That's not saying I might not skin the droid down the line but I don't need to in order to improve the gun's appearance.

Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

For the record, I already mapped out the UVW of the gun model and found that many parts of the texture mirror, (which makes it hard locate individual pieces)
and the most important visuals (the barrel and optics) are so small that no matter how big you scale it, there is still a significant lack of quality. I suggest that someone remaps the whole thing if you are to get the level of detail you are seeking.

For the record, I already mapped out the UVW of the gun model and found that many parts of the texture mirror, (which makes it hard locate individual pieces)
and the most important visuals (the barrel and optics) are so small that no matter how big you scale it, there is still a significant lack of quality. I suggest that someone remaps the whole thing if you are to get the level of detail you are seeking.

One of my original goals was trying to figure out how to extract the model so I could skin in the future. I'm not a talented skinner but learning the process was something that intrigued me. The mirroring of the gun became apparent once I finally got the TGA. When you look at the rifle in game, you'll also note that it clips through one of the sentry droid's arms.

Seeing as the gun is (most likely) only for my own use, I certainly wouldn't want to trouble anyone to remap the whole thing. It wouldn't be fair to have someone else do the heavy lifting while I only slapped a few things on it.

To give you an idea how bad my current skin is, I present to you a choppy GIF!

There's an animated red light right above the droid's hand on the trigger. In order to get somewhat close to the muzzle of the gun as seen in the concept art in the OP, I used a picture of grey aluminum siding. LOL

Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

Last edited by Sith Holocron; 02-25-2013 at 02:53 AM.
Reason: Changed out picture

Well okay. I see you got a cleaner texture on it to work, so Kudos! I actually also used a picture of aluminum siding for my gun mod as well must be a theme or something... On the topic of animating textures though, does it animate all of the time, or only when firing? I ask, because I've been wanting to make the heavy repeating blaster (gatling/chain gun) animate like it is rotating whenever it plays the firing animation. (akin to the rotating barrel of a real gatling gun)

I would assume the texture animation would be continuous, cycling through a number of frames. If you've seen the animated saber blades, that's what they do. I don't think it would be possible to animate a texture based on firing, unless there was a script that could change textures based on events. Seems unlikely, but there is that bit at the start of TSL where you wake up and the monitor screens activate in sequence. Start looking there to see how they did that.