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Combat: Defense

Syntax: defense [random/roll/dodge/block]

You can set your defense to random (default), roll, dodge or block.
Block, dodge and roll have their own strengths and weaknesses (detailed
below), and will be more or less effective depending on the enemy you are
fighting.

Block is based primarily on strength, though wisdom and constitution
are also considered. Block is more effective against piercing attacks,
though it is less effective against blunt weapons. Block will also reduce
damage at a much greater rate than the other two forms.

Dodge is based primarily on dexterity, though wisdom and intelligence
both factor prominently. Dodge is more effective against blunt attacks,
and less effective against slashing attacks. Dodge will negate damage if
it succeeds, though if you fail to dodge, you will take the full amount.

Roll is based primarily on quickness, though wisdom and dexterity are
also taken into consideration. Roll is more effective against slashing
attacks, and less effective against piercing attacks. Roll will negate
damage if successful, but will reduce damage if it fails. The damage Roll
prevents on a failure is much less than that of a success, but Roll also
has a lower chance of avoiding the blow than dodge.

Random isn't an actual defense, so much as it randomly chooses one of
the three forms of defense for you every attack. Furthermore, you cannot
improve your defenses when using random, because you're not focussed enough
to do new things. You can still learn from watching your opponent, though.