Short BioI have been modding Valve's games on and off for the past eight or nine years though I did not release anything until last year with my contribution to version 2 of the Gear Portal Map Pack. I am currently working on a Team Fortress 2 map with MrTwoVideoCards as well as several other projects. I am taking time off from the Pierre Laclede Honors College at the University of Missouri.

SkillsNut's 'n Bolt's: Source Engine - I am generally knowledgeable about scripting in the source engine for things such as weapons, HUD, menu's, choreography, soundscapes and generally understanding how everything comes together to make the game.

Game Design GoalsI am still trying to figure out what to do with my life. Game design is something I have considered. For now, I want to produce a few high quality game experiences and just have fun with it. I am also interested in learning some programming, and working with a 2D engine package to make my own platformer.

I worked on the last two maps completing the largest chambers and working to bring together the puzzles from all members of the team into a cohesive whole. I also bugfixed other team members levels and built the intermediary chambers.

Arena_Desolation is an arena map for TF2 I built last summer and fall. It is still in beta as I took a break from modding over the winter, but I aim to release beta 2 in the coming weeks. Download it and have a play!

Damn, that's sweet. I just can't help but think the Identify Yourself map really points out the flaws in Source; you did a really good job with it, but everything still looks sharp and sterile. Dynamic lighting would really have spiced things up as well :(Enough whining. Nicely made :)

All I have to say is WOW! Mr. Happy, your portfolio is really impressive. You can really see the time and hard work that has gone into your mapping. I wouldn't be surprised if a career in game design is in your future.

Thanks guys.Ezekial, everything I do is source engine. I wanted to learn UE3 but I haven't found a game I would want to make a map for it in.If in the future I do something in a different format I'll mention it in the portfolio.

And Atos, the lava is done with a scrolling lava texture. I'm not sure if it's on a displacement or a model, but I think a model because I'm not sure if scrolling textures work on displacements but I know they do on models.