Base : New level from scratch
Editor(s) used : WadAuthor v1.3, Wintex, and Doom Builder for some minor texture alignment.
Known Bugs : If I knew about them, they’d be fixed.
Build Time : On and off for a couple months.

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* Notes *
TYPE OF GAME
The primary use for this wad is Single Player and Co-Op

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This is a nice, short map. It's done in an E1 style, although it has Doom 2 monsters, and the detail is up to modern standards. The only problem is that, after playing's this week's Cheogsh, it seems very simple and easy in comparison; you have loads of health (the soul sphere is silly) and plenty of ammo, and the "boss monster" is a single baron of hell. There are some mancubuses but they are behind doors, so you can dodge 'em easy.

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Your average "Simplicity: Because Complexity Sucks" wannabe, complete with symmetry, crampedness, linearity and overdetailing (luckily, mostly on the ceiling). It's just a series of small rooms connected with doors and most fights are uninteresting. Mehhhhhhh.

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Well, no wonder you gave up on trying to map... this is overdetailed. If you want to make something really pretty then map with the doom 3 engine. Otherwise you're not showcasing your creativity as a map designer. Also, this was way too easy (finishing with 160 cells and 190 health is pretty tame, don't you think?)

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To play this in vanilla, one needs to rename FF_END to F_END and use Doom-plus (at the PrBoom-plus site). This level is not entirely bad but I think its cramped architecture is not very good looking and ruins play (which is arguably easy, as someone noted above.) Too much clutter and too much junk detailing to walk over. At least the guy could sense he wasn't doing something great, unlike some people commenting. [2/5] ~Chain Mail (07/2011)

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File Reviews

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.

Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.
this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?
WRONG
while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.
it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.

More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.