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I'm going to have to pay someone. No one does revenue share on graphics anymore, which makes sense. Who knows if a game will be successful or not with how many are released.
I contacted two people today, we'll see what happens.

Heh. I would probably do revenue shares, and opt for that over strict pay in advance. Really, this doesn't seem too difficult to do. What is your overall game palette? Standard 24/32?

Yes, and I have no preference on art direction currently, pretty open to whatever.
I planned on getting a few tile samples from a few people see what stuck out.
I'll hit you up on skype or a pm here shortly.

This looks pretty cool. I would check this out if it was on steam. I wouldn't ever get this game on a phone. I have tried playing games like it on a touchscreen and it just doesn't work for me. And using my ps2 controller on my phone is never as convenient as I want it to be.

This looks pretty cool. I would check this out if it was on steam. I wouldn't ever get this game on a phone. I have tried playing games like it on a touchscreen and it just doesn't work for me. And using my ps2 controller on my phone is never as convenient as I want it to be.

I think right now it could control ok on a phone but I see it getting too complicated for that very quickly in the near future.

My biggest problem with using a touch screen for games is my thumb has no reference for what the neutral position of a dpad is and slowly moves off until I go to press up and hit right (or nothing) instead. That is the point I usually die and resist chucking my phone at something.