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Building Empowered Communities

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Building Empowered Communities

…Building Empowered Communities

Presented by NSF Project Team

May 14, 2003

This material is based upon work supported by the National Science Foundation under Grant No. 0210928. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author (s) and do not necessarily reflect the views of the National Science Foundation.

Presentation Outline

Overview of Fall 2002 semester work

Vision, Mission, and Goals

Research

Design

Development

Overview of Fall 2002

Data collection

Needs assessment

Use cases and role models

Flowcharts

Wire frames

ADDIE Model

ADDIE

Vision, Mission, Goals

Vision:

Building empowered communities

Mission:

Create a foundation for a self-sustaining, self-directed learning community that fosters capacity building in underserved communities

Vision, Mission, Goals (cont.)

Goals:

Prioritize functions of Self Directed Learning Community

Implement functions of Self Directed Learning Community

Document the process of system design (i.e. design document)

Produce a scalable high-fidelity prototype of an online system

Vision, Mission, Goals (cont.)

Approach:

Open communication

Research a Community of Practice

Participatory Design

Performance Centered Design

Research

Views of Culture

Traditional definition

Stable practices that capture daily life

Passed down through generations

Dynamic & improvisational

Participation in multiple communities

Self-identity in relation to others

Views of Culture

Modern Definition

Discourse Community

People, ways of thinking, acting, valuing

Funds of Knowledge

Strategic knowledge

Implications

Implications on Instructional Systems Design

Framework based on majority

Participatory design

Funds of knowledge

Capacity Building

Characteristics of:

Sense of Community

Commitment from community members

Members participate as stakeholders

Ability to solve problems

Access resources – economic, physical, human, and political (Chaskin)

Communities of Practice

“Communities of Practice are groups of people who share a concern, a set of problems, or a passion about a topic, and who deepen their knowledge and expertise in this area by interacting on an ongoing basis.”

Participatory Design

What is it?

“Participatory design is a set of theories, practices, and studies related to end-users as full participants in activities leading to software and hardware computer products and computer-based activities.”

(Schuler & Namioka, 1993)

Level of participation

How involved do we want them?

Settings

Workshops

Stories

Photographs

Drama

Games

Language

Descriptive Artifacts

Low Tech Prototypes

Evolutional Prototyping and Cooperative Prototyping

Participatory Design (cont.)

Participatory Design (cont.)

Implications:

Improved communication and understanding

Incorporation of new and emergent ideas

Shared ownership

Committed working relations

Achieving consequential goals

Usage-Centered Design

“What really counts is not the number of clicks it takes me to get to what I want, but rather how hard each click is - the amount of thought required, and the amount of uncertainty about whether I’m making the right choice.”

(Krug, 2000, p.41)

Visual Design

Look and Feel

Functionality

“Creating consistent and functional systems for navigation, graphics, page layout, and title languages so that the user knows where to go, what to do, and it encourages them to return.” (Goto & Cotler, p. 88)