there's always lag from a computer to a server. depends on the router/modem set up but it's usually just milliseconds. so that people aren't jumping all over and shit they put in shooter bias, what you see is slightly ahead and what they see is slightly behind, so it's essentially 2x the delay but there's no other problems, like floating hit boxes, etc. pretty much wraps all the old problems up neatly. I might be wrong but I think quake was the first system to do it? anyway it explains the hook floating through walls, even in the kill cam

quake was the first system to introduce lag compensation i believe, every other system simply had the "put your input in, wait for the opponent" turn based sort of system. it was terrible for first person shooters or any real time games

but i dont believe quake had this exact system, but the system has changed allot simply because it just works really well, and as our internet gets better the system just works better and better.

You are right about lag compensation. but it's not lag in the case of roadhogs hook in overwatch, it really does go through walls and floors in a way. The way it works is the hook acts a projectile, but the hitbox for it is really odd. It looks like half a sphere, with the flat side facing roadhog when "fired". But it detects terrian collision only at the very forward tip of the sphere. so the hook can "miss" a wall even though half its hit box actually clips through it, then the hitbox connects with someone on the otherside of said wall. The hook then snaps to the player it hit and pulls them out from behind the wall.

lucky a new version is currently on the test server, and removes the current way described above.

I never had a problem with roadhogs hook(I think it was a realstic hook if you assume it swirls around),but by the way it is now it will only get abused by the pro gamers against roadhog. Only thing that triggered me has been that scatter arrow one shots.

aint it that it goes for the shooters perspectiv? that the thing that the shooter sees is the thing that happens? like if i am running behinmd a wall but the shooter dont see that because of lag or sokmething and then hooks me its his they go after?

there's always lag from a computer to a server. depends on the router/modem set up but it's usually just milliseconds. so that people aren't jumping all over and shit they put in shooter bias, what you see is slightly ahead and what they see is slightly behind, so it's essentially 2x the delay but there's no other problems, like floating hit boxes, etc. pretty much wraps all the old problems up neatly. I might be wrong but I think quake was the first system to do it? anyway it explains the hook floating through walls, even in the kill cam

quake was the first system to introduce lag compensation i believe, every other system simply had the "put your input in, wait for the opponent" turn based sort of system. it was terrible for first person shooters or any real time games

but i dont believe quake had this exact system, but the system has changed allot simply because it just works really well, and as our internet gets better the system just works better and better.

You are right about lag compensation. but it's not lag in the case of roadhogs hook in overwatch, it really does go through walls and floors in a way. The way it works is the hook acts a projectile, but the hitbox for it is really odd. It looks like half a sphere, with the flat side facing roadhog when "fired". But it detects terrian collision only at the very forward tip of the sphere. so the hook can "miss" a wall even though half its hit box actually clips through it, then the hitbox connects with someone on the otherside of said wall. The hook then snaps to the player it hit and pulls them out from behind the wall.

lucky a new version is currently on the test server, and removes the current way described above.

I never had a problem with roadhogs hook(I think it was a realstic hook if you assume it swirls around),but by the way it is now it will only get abused by the pro gamers against roadhog. Only thing that triggered me has been that scatter arrow one shots.

If you've read all the comics and the character bios, that's pretty much all the lore there is at the moment. However you will find some stuff that's come from interviews with the devs on the wiki (I think)

If you've read all the comics and the character bios, that's pretty much all the lore there is at the moment. However you will find some stuff that's come from interviews with the devs on the wiki (I think)