Not bad....I would recommend pushing in closer as the camera turns to follow the ship. Perhaps even after the turn follow the ship towards the planet rather than push away from the scene. What that does is give you an effect of the being pulled more into the scene as if the ship's wake in space is dragging you along with it.

2) It doesn't look like it has any shadows. If it does, then your lighting is much too flat.

3) Never animate the camera by hand.. it never works. Attach a Null/Dummy/Whatever object to the ship, and have the camera track it. If you want to change the POV, just move that Null in relation to the ship. Your animation will be ten times smoother than trying to do it by hand. And a lot less work, to boot.