Added in System Messages for Micro Warp Drive if it is attempted to be used before it has finished re-charging. Also added in one for attempting to launch drones with out a launch platform. *More will be added later on and the icon will be changed over as well.

Changed

Adjusted Laser aiming more to attempt to smooth it out a bit more.

Changed tooltips for Drones. Now you can see what weapon they are using, and how much Drone Hangar space they require.

Fixed

Fixed an issue with firing of lasers in manual mode.

Fixed an bug with loading hangers with Drones, they would not allow you to fully load your hangar bay acting as it was already full.

Fixed a bug that would allow you to launch drones with out a Launch Platform. Now an system message will appear if that hangar does not have a platform.

Weapons will not show the yellow warning till after they have been connected to the ship.

Tweaked the placement of the mirror object while placing with the mirror mode on.

Fixed

Fixed the issue with mirroring mode with weapons.

Fixed an issue with the new Overlap tool where if the part was already in error mode and you turned off the Overlap tool that the error message would not go away nor would the error material on the part it self.

Economy first pass: This patch includes the beginning of our new economy simulation. With the simulation, it should now possible for players to make profit through arbitrage (taking advantage of price difference in separate markets). Each sector has a market which simulates the trade of 5 different commodities, and the prices of modules, subsystems, ammunition, and trade goods are tied to one of these. This is greatly simplified compared to our final plans, and we will be posting a detailed write up on the subject soon.

Mining Laser Weapon Subsystem. These weapons are not able to be aimed at and fired at enemies, nor are they available to be able to manually control currently.

Planets now have a gravitational field around them, the closer a ship gets the stronger the effect, the total mass of the ship is also a factor, large ships should be advised to stay away from planetary bodies. Micro Warp, and use of a ships KFG will allow you to escape the gravitational pull of a planet.

If a hardpoint/weapon mount does not have a weapon attached to it, it will now highlight yellow. The icon in the right side weapon window will also be highlighted yellow.

While in Sector pressing [Left Shift] + [ B ] will do the same as right click and align to. *This will be bind-able later researching an issue with it currently.

The rotation tool in shipyard now was a degree increment tool. The degrees are: 5, 15,45,90,180.

A Main Menu button has been added to both Shipyard and Sector.

Ship Inventory in Shipyard now has a Unload All button, this will dump the current contents of the ship to your station storage.

A Missing Subsystem Warning system above the launch button in Shipyard.This is a quick reference to see if you ship is missing any of the critical subsystems.

Added a load screen between scenes with hints on them.

Added a Overlap Tool to turn off an off the overlap. Meaning you can now have 100% overlap if you so desire. This is located in the shipyard tools fly out.

Added a Zero Rotation tool, this will allow you to zero out the rotations of the part after it’s been placed off the mouse. But before it is connected to the ship. This is located in the shipyard tools fly out.

New DCM Module modes and icons.

Added a Sector label for available cargo space so you do not have to open the inventory while mining in order to see how full your cargo is.

Added keybinding for increasing and decreasing grid size in shipyard Defaults are [T] and [G]

Holding [Shift] While confirming the placement of a part will duplicate that module for rapid placement of the same module.

New module highlight effect

Changed

Updated Sector UI. To be more cohesive with the Shipyard UI.

Module and subsystem balance and scale - All modules and subsystems have been adjusted, they now follow a more logical scaling factor, this is not final and will be subject to many changes for balance and play ability.

Players should notice a sizable increase in performance this patch due to changes in our camera rendering and the way we are handling materials.

Missile AI has been improved they will no long fly in a spiral pattern.

Added a career option to the New Galaxy Menu.

The camera should start farther away from the ship when loading into the Shipyard.

Improved the Mirroring tool location of mirrored part.

Shipyard tools that are a Toggle now stay lit up to show if they are on/off.

Modifying a part now just goes to the 3D movement tools instead of attaching it to the mouse.

Reset button has been moved into the shipyard tools.

Weapons & DCMs will start with their bases down toward the part you are attempting to place them on.

Cockpits, Hulls, and Engines will start with their backs toward the part you are attempting to place them on.