Well dud. I'd say you are on the borderline of high beginner and low intermediate. Your movements are decent, but can be improve a bit. Most movements you do are well eased, but they move for the sake of being eased and smooth, not for the purpose of trying to transition into the next main key pose, or giving into gravity so your arms just plop down to the side... real physical reasons. Your movements aren't being animated with a sense of gravity, its being animated in a sense of what you feel looks good... is a way I would sum it up. Mainly, you just need a longer animation with more complex movements. Once that is in place, you'll probably get a 100% chance of becoming intermediate.

ZucchiniJuice wrote:Well dud. I'd say you are on the borderline of high beginner and low intermediate. Your movements are decent, but can be improve a bit. Most movements you do are well eased, but they move for the sake of being eased and smooth, not for the purpose of trying to transition into the next main key pose, or giving into gravity so your arms just plop down to the side... real physical reasons. Your movements aren't being animated with a sense of gravity, its being animated in a sense of what you feel looks good... is a way I would sum it up. Mainly, you just need a longer animation with more complex movements. Once that is in place, you'll probably get a 100% chance of becoming intermediate.

That's how much of it you have in your anim. Weight is usually shown through varying the spacing and timing. To simplify, the more sudden/less smooth the easing is, the heavier the object gets. Knowing a dinosaur, you're typically dealing with something extremely heavy, so it's best to make him fall quite suddenly.Here's an example. Compare the two and tell me which feels heavier. Keep in mind this used less frames, meaning faster timing. Not everything that's buttery smooth can be called good, so I'd say you should experiment with timing quite a bit. Make duplicates of the same piv file, then remove and add frames inbetween to see what works and what doesn't. Overall, you're nearly there, so just keep it up and you'll reach it to intermediate. I know I've commented on at least a few of those in the Discord. Making it to that rank has never been easier these days, so don't stress yourself over it too much.

Sifter wrote:That's how much of it you have in your anim. Weight is usually shown through varying the spacing and timing. To simplify, the more sudden/less smooth the easing is, the heavier the object gets. Knowing a dinosaur, you're typically dealing with something extremely heavy, so it's best to make him fall quite suddenly.Here's an example. Compare the two and tell me which feels heavier. Keep in mind this used less frames, meaning faster timing. Not everything that's buttery smooth can be called good, so I'd say you should experiment with timing quite a bit. Make duplicates of the same piv file, then remove and add frames inbetween to see what works and what doesn't. Overall, you're nearly there, so just keep it up and you'll reach it to intermediate. I know I've commented on at least a few of those in the Discord. Making it to that rank has never been easier these days, so don't stress yourself over it too much.

Spoiler:

Ahhh I see, but I do not completely agree with your opinion of how a giant object should fall, at least in this case. A heavier object requires more time to build up speed as it hits the ground, this can be seen with when trees and buildings fall, but this is most apparent when seeing how godzilla moved in the movie. All three of these type of objects don't fall as fast to the ground as us humans do, that's because they're greater in height and much heavier, I get that when u drop two things, the heavier one will hit the floor first but not when it comes to organisms that weigh 4-8 tons.Well honestly, it all depends on what prompted the fall of the object, the amount of force used to force the object to fall.The giga falling animation was just me aiming for an unrealistic 'humorous' approach, but I'll try animate a realistic falling animation, I'll animate two tests. Thanks for the feedback though

Sifter wrote:That's how much of it you have in your anim. Weight is usually shown through varying the spacing and timing. To simplify, the more sudden/less smooth the easing is, the heavier the object gets. Knowing a dinosaur, you're typically dealing with something extremely heavy, so it's best to make him fall quite suddenly.Here's an example. Compare the two and tell me which feels heavier. Keep in mind this used less frames, meaning faster timing. Not everything that's buttery smooth can be called good, so I'd say you should experiment with timing quite a bit. Make duplicates of the same piv file, then remove and add frames inbetween to see what works and what doesn't. Overall, you're nearly there, so just keep it up and you'll reach it to intermediate. I know I've commented on at least a few of those in the Discord. Making it to that rank has never been easier these days, so don't stress yourself over it too much.

Spoiler:

bruh acceleration under gravity is exactly the same for any object; heavy or light. your example is just plain wrong. weight can be shown by a lack of change in direction (ie: intertia)

It looks fine too me, or maybe 'cause I can't animate dinosaur. I love it dude, it looks so cartoony yet kinda having a realism to it. But I don't think the tail is alright, I don't think the dinosaur wave its tail all the time. And if you did it in purpose then it's up to you, imo it kinda stiff especially the edge, look at them. Pay more attention in the tail near the body too, I know it's moving but it's very slightly which makes it stiff I think. The more you move the dots and give more wave the more it looks better. Loop is hard bro, that's why I don't make loop hehe :P but if you want to have the best, you should experiment it wave the tail in a different way or move them further. It's a loop, so you have to get the perfect timing. Otherwise great job! It's cool, dude. Keep it up!