First of all i would like to say i love this game and you guys are doing a great job. However it seems there a few issues i have with this game.

StarFighter Strafe runs
this game still has this problem from the 2015 version.. please nerf star fighter damage against infantry so that AIR BATTLES STAY IN THE AIR and ground battles stay on the ground.. if Star Fighters Deal significantly less damage against infantry there'll be no incentive for camping in a Star Fighter wrecking the opposite team draining their tickets. I love how you nerfed AT-AT damage now do the same for Star Fighters. Or you can buff ION weapons so that we can fight these Star Fighters if you're not going to nerf them. I have to admit, From time to time I had to abuse Leia's secondary fire jus to destroy these Star Fighters since they can kill any infantry or hero in One Strafe run.. I jus had to level the playing field. Cause i can't spend 6000/8000 battlepoints just to be wrecked by a Tie fighter (which costs about 800 Battlepoints) in less than 10 seconds with one Tie fighter strafe run

This brings me to another issue "The Ticket System" it works well in games like Battlefield because each team has like a 1000 tickets but now in battlefront 2 you end up playing a map for only 3 minutes cause sm1 is doing strafe runs at the objectives or they are using Land speeder to mow down other players.

How i suggest you fix the ticket system, Use a timer in conjunction with tickets... For every phase in a galactic assault you should have a minimum amount of time set to play it. For example for the first phase lets say its 5 minutes, If a team's tickets run out then before 5 minutes then the game enters into "overtime" and displays the countdown until the timer runs out. If people are capturing an objective this timer can be paused or whatever you decide. This makes sure that even if there are 15 "less skilled" players on one team then at least the 5 better players can have a chance to capture objectives and push the match to the next phase.

I play on UAE server and this happens 90% of all the matches.. The teams are always "unbalanced" and everytime the weaker team has the tickets counting down that match wont last 3 minutes. And its sad that you get to play certain maps for a short time which ruins the experience. I am forced to switch servers and play on the German server just to make sure that i enjoy the game.

Really sad to hear nothing about the matchmaking system. I really love the game but this crazy unfairness let me stop playing many time. For example, last evening in the mode galactic assault, the top player in my team had about 14 kills, top player in the other team had 84 kills. Second player in my team had about 10 and the second player in the other team had about 64 kills. And so on…
And this was not a special bad match. This is the reality in at least 80% of all matches. And of course, the game is not about kills but about objectives. But in 80% of all matches I stick to a team who has really no chance to win and just get slaughtered.
Here in the forum I read, nerf the class x or the weapon y because I was killed by this type of class. Other people are angry about their unskilled team mates and wants to force them to adapt their playstyle. I guess the main problem is not the class x or weapon y or the unskilled players. Not everybody can be professional player and invest 1000 of hours in the game. The main problem in this game is the unfair matchmaking. This makes the top skilled players unhappy because they have no challenge and the unskilled players unhappy because they have no success.
The press says that this unfairness is wanted and combined with the microtransactions a part of the money maximizing strategy. Hope it’s not true. I have no problem with microtransactions but a wanted unfairness in matchmaking is a red line for me.

Just wanted to provide a quick update on the upcoming happenings as we have seen a flurry of tweets from Dennis becoming the 'Yes' man in the last few hours. We have a patch incoming; it's going to address more than a handful of items and misc. bug fixes. This patch is in the approval stage and should arrive soon pending those approvals.

We will go into full details on each adjustment and tweak once the patch is released, so stay tuned for the official date announce of that going live. We will publish downtime and the full patch notes here once available.

That's the first official acknowledgment of bugs I have seen. Here's hoping you sorted the crash to desktop and controller issues!

I just removed some serious hateful comments in here and the offending parties are now gone for a long time. Let me remind everyone in here that rules still apply in this thread and such hate speech will not be tolerated in any form.

Discuss the topic however you like but please follow the rules and keep such hate out of this forums, or anywhere for that matter.

Some of you guys are talking rubbish it has nothing to be out played
It is easy to see who is cheating , a normal soldier which means players who are not playing heroes or villains or walkers , if they get a kill rate of 60 plus in one game generally means somethings wrong
As a hero etc normally reaches around 40 to 50 kills on average
No regards nurfing the following defiantly need reducing in powers etc

Emperor Palpatine a definite must nurf , way to over powered you have people standing behind walls killing heaps on the other side with his electrical powers, there is no fun in the game when he arrives hes wasting over 3/4 the team within 1 minute of appearing most times and so hard to kill need heavey soldiers pounding him none stop for ages come on thats just rubbish , in the move he could only shoot about 20 feet max if that

Wookie and there **** imploding grenades major none stop spamming of them , they need to increase the time it takes to generate another grenade , and weaken there health more , yes they can be stronger etc but come on the wookie can take a **** of a pounding to weaken him about 10 times more than a heavy with a super shield on

Princess Leia
she also needs nurfing normal soldiers stand no chance against her , 1 shot kills , super strong shield that takes untold hits to weaken , lots of people are now being her for that reason

Fin
Come on he isn't even a powerful hero , hes just like the others no powers just able to shoot but you didn't even see him do that well at it in the movies and yet he does 1 shot kills and hard to kill also

they should have made all the heroes and villains only view in first person that would make it a lot easier as they cant see all around them , and don't say its so you can see yourself playing them all it is about is killing more players
All these people going on about oh i wont to play Palpatine he looks so evil bla bla , all they wont is to get huge kill points and after getting huge points constantly then what , easy kills with maximum powered players big deal no skills there

Also why is it that using credits to get boxes for normal soldiers is twice as much as heroes come on ea and dice thats just wrong , so normal soldiers have to pay twice the credits 4400 to get there extras and heroes only need to pay 2200 to unlock theirs , hmmm playing a hero means bigger points in game so bigger credit build ups then off they go and spend half the value to unlock things extremely one sided indeed , so 10 times stronger than soldiers , bigger point builds easily and lower spending to get even more powerful yeah awesome NOT

Heroes should be hard to kill, or what would be the point. They are a lot weaker than SWBF1

Odd to say this, but im really looking foward to bug fixes and hopeful for some Server maintence fixing. GA is a crapshoot right now with rubberbanding and lag. Start of every match youll usually lag for a good few 3 min or so

Hell half way through a GA game i chose Leia, shot at an enemy i start rubberbanding and bam end of my life. a whole whopping 10 sec. Fun fun

Well the patch has already been put forward so its a bit late for my 2 cents

I think yoda's damage reduction star card should increase to 10% from 8 considering he cant regen hs health like other lightsaber users and his light saber swings take so long as it is so hes more prone to taking damage when attacking. Perhaps Yoda shouldnt appear on enemy maps?

Boba Fett's blaster really really needs help and Id say the same for his health.

Palpatine's dodge roll should be one at a time instead of two I think

Luke's repulse should kill infantry but that might be too much... he's a hard one. Hes considered a bad hero but i think two buffs and hes suddenly completely OP so id say just his repulse needs to be more effective. Its just another knockback atm but a 360 radius

Han solo feels like he needs some love on GA

Other than that I think the game is pretty balanced. Id say specialist to have 150 health to make it fair but I thnik everything else is fine tbh including the guns atm.

While i have been working mostly on my basic classes i finally played a wookie on Naboo last night in GA, i want to point out i am an average player objective driven so please do not take this as some kind of bragging or i am god mode on the game.
in the second phase i literally held the hallway on the east side with just an officer and a heavy trooper. in a matter of a couple minute i leveled, maul, Palp, and Bossk. Are wookies OP maybe yes a small tweek to them i can see. in one game i jumped from level one to level 5 on the wookie. some might say it was a bad team i was going up against but they got to phase 2 with my team only shooting the MTT once.
As far as the bluurg i do think a range tweek is needed a pistol shouldn't shoot out as far as a rifle, even though this is kind of a fantasy laser pew pew game a bit of logic to make the game a bit more strategic and classes more specific for certain task and situations would add a level of challenge to the game.

We better not get penalized. I will flat out send this game to the binary graveyard ( aka GameStop ) if they do that crap. The load times on the PS4 are slow enough to be a penalty under normal operations .

I dont understand what kind of nerf on heavy people want. Its stupid if you complain for cant kill me with a shotgun jumping in front of me when i have a full upgraded shield and full upgraded TL-50 (mostly ppl have now)

Now if we speak about the explosive centinel well... I been killed with a explosive sentinel behind a wall many times, thats definitely should be nerfed but beside of that to be honest i dont understand another nerf.

Blurgg yes i understand the nerf specially if come in the damage at the distance, I killed many scouts with that weapon and i bet they were so salty for that lol.

I think the wookie should be nerfed with the damage at the distance. more distance less damage because i feel like you make the same damage at 200mts than 10 mts. but it will be hard, mostly of ppl have enough card to make them still good so the nerf it will be so low.

about heroes and villains, the classic, palpa those lightnings behind walls, the bug with the aura and you can't use your abilities.
and the rest of the villains dont need nothing, vader is tank, boosk have only 600hp but can refill complete and the others are ok.
Heroes, Luke should be make damage with the abilities and more hp 750/800
and the rest i think is ok.

For me, the "Being shot through walls" is above everything. Top priority to be fixed. I can count how many times I've been shot without even being close to the target line or even being seem. Many times I credited that to some sort of internet delay between the shooter pressing the button and me getting away, even though it might not be the case. But there are many, many times when it simply couldnt apply. I was clearly shot through a wall.

For me, the "Being shot through walls" is above everything. Top priority to be fixed. I can count how many times I've been shot without even being close to the target line or even being seem. Many times I credited that to some sort of internet delay between the shooter pressing the button and me getting away, even though it might not be the case. But there are many, many times when it simply couldnt apply. I was clearly shot through a wall.

I have experienced this alot also. Whether it's just lag or what I'm not sure but I have been killed through walls.

That’s great to hear! I myself have been experiencing a bug where my trooper or hero freezes and I am unable to move or even push the pause button to leave the match. This occurs very frequently and sometimes I am stuck unable to punch any buttons for the entire match. Hope this gets fixed otherwise love the game

That’s great to hear! I myself have been experiencing a bug where my trooper or hero freezes and I am unable to move or even push the pause button to leave the match. This occurs very frequently and sometimes I am stuck unable to punch any buttons for the entire match. Hope this gets fixed otherwise love the game

Has this been happening since you have had the game? If so, me too, my internet cannot handle online play. Also I need all online maps on single player!

For me, the "Being shot through walls" is above everything. Top priority to be fixed. I can count how many times I've been shot without even being close to the target line or even being seem. Many times I credited that to some sort of internet delay between the shooter pressing the button and me getting away, even though it might not be the case. But there are many, many times when it simply couldnt apply. I was clearly shot through a wall.

I second this emotion, not sure if its fixed in this upcoming patch though.

See thats the problem with soon. There were already ppl staying awake last night.

Discussing changes is great but imo announcments should only come with a date attached.

We post official downtime about 24hrs before the patch goes live. I stated 'soon' as it was not approved, therefore no date could be assigned to it. We had gotten approval to provide communication and in this case, I felt communicating ahead of time was more important than a date.

I also stated downtime would be posted ahead of the patch going live.

"so stay tuned for the official date announce of that going live. We will publish downtime and the full patch notes here once available."

Look for the downtime update/announcement; once that is live, you will know the day the patch is coming.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

Sounds great. Several players, including me, can't really open crates at the moment as it would be a total loss for us doing so. Not getting any credits for duplicate cards, and each duplicate you get instead adds a level to your star card level the card belonged too.

I'm stockpiling my credits for now till it's fixed. It would be good to know when the fix is coming through as I've had the issue for over two weeks now.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.

As a side note, @Mr_Taver and I are working to bring a full 'Known Bug' list that will be published on the forums. That way everyone can see what our team is tracking and working against to get updated.

While many of the reported bugs have been submitted and the team is working on them, its hard to find threads and tweet responses our team has responded to that let the community know the team is aware.