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Silicon Castles

Gosh, this is an uninteresting dream. There's a table, and a
chessboard, and a chair which you're sitting in, and that's about
it. If you're going to play chess, shouldn't you have an opponent?
And what's that on the table?

Silicon Castles is a game I wrote for the 2001 Interactive Fiction
Competition. It's a Z-machine abuse and a test of my C compiler
for the Z-machine; it's a chess game wrapped up in an adventure
game.