Least Wing

This area starts off with another long slide. Gather as many teeth as you can and avoid the dark red ruin goo. The path you take on this slide is VERY important. When the slide splits up into two, take the left path. The slide will go under a small card building. Jump onto the ledge of the card building to grab a bottle.

At the bottom, you'll talk with the Cheshire cat for a bit. The bridges here are a little unstable. Some parts of the bridges may collapse when you touch them, so stay alert. Move forward along the bridges until you reach a steam vent. There will be a bridge to your right and a bridge to your left. Take the bridge up to your left first. Follow the bridge until you reach a sort of dead end. Use your Shrink Sense to locate a few invisible platforms leading to the top bridge. Up top are a few teeth and a basket full of gold teeth.

Continue down the main path. You'll eventually reach a circular platform with a few Insidious Ruin on it. They shouldn't be too hard to kill at this point in the game. Eliminate them all, then jump towards the steam vent to the left. The steam vent will lead you towards a bridge with a bottle on it.

Return to the circular platform you had the battle on. Jump to the next set of bridges to the right. Look to the left at the end of the first bridge. A snout will be on the side of a long platform overlooking the circular battle platform. Pepper the snout to bring up a few steam vents. Use the steam vents to reach the platform and grab the memory on top. The memory is entitled, "Monarchical Doubts."

Continue up the main path of bridges. A heart-shaped door is at the top. Before going in the door, look to your right for a brown colored door. Smash the door with your Hobby Horse and jump up a mushroom. The next platform holds a Radula Room. The riddle inside is "What comes next in the sequence 1 3 4 7 11?" The answer is 18.

Return to the main path and enter the heart-shaped door. Inside you'll find a new enemy, the Card Guards. The Card Guards are pretty easy to defeat. Use your melee attacks to cut them down quickly. They may hit the floor, but they won't be dead instantly. Keep attacking them while they're on the floor to completely kill them. You can also use your teapot cannon to hit multiple card guards at once. If there's one card guard, there are many more. The only attack they have is a melee swipe. Basically, they'll run at you and scratch you. Defeat 52 Card Guards throughout the chapter to earn a new achievement/trophy.

After defeating the guards, jump across the platforms to the right. You will need to use your shrink sense to locate a few invisible platforms. Eventually, you'll find another snout on the left wall. Pepper it to bring up another invisible platform. Use the platform to reach a keyhole on the left wall. Inside is a basket full of teeth.

Return to the main area and walk up to the big chess piece blocking the door. The chess piece will tell you to cut him down. Use your Vorpal Blade to cut your way through. On the other side is another breakable door on the left wall, use your Hobby Horse to break through. Inside is a memory entitled, "No Painless Sacrifices."

Walk down the main path into the next room. Walk forward to the picture inside. You'll find a memory entitled, "Pictures Tell All." Next, go to the right side of the room and place a clockwork bomb on the pressure pad. Jump across the gap and enter the next room. Turn around to find a snout above the door. Pepper the snout to open a passage to a keyhole over the last gap. Place another bomb on the pressure pad near you, this will bring up a steam vent. Use the steam vent to reach the keyhole. Inside is a memory entitled, "Taxidermy Forbidden."

There's no way back to the room, other than falling to your death. (corr. You CAN jump back over to the right by gliding if you aren't in the mood to die.) This will transport you back to the last room with the snout. Use your Shrink Sense to find the next collectible. It's a bottle inside the floor. Smash open the brown part of the floor with your hobby horse. Find the second brown spot and smash that part open. Follow the tunnel inside the floor to the next area. Another secret room is in this room, but there's only teeth in it. Use your Hobby Horse to smash open the door to the secret room. When you're ready, pull the chain in the middle of the room.

A new platform and steam vent are on the far side of the building. Walk back to the main area and cross the gap with the new items. Enter the new area. A bottle is on the other side of a breakable wall on the left platform. Use your Teapot Cannon to bust it open. From there, you can jump down to the next area.

The next room has a few card guards. Take them out quickly, but don't let your guard down. A new enemy will appear after the card guards, he's called the Executioner. The Executioner is a really tough card-like enemy. He's immune to all of your weapons and attacks with a giant reaper blade. Run to the far side of the room and exit through the door once it opens. Continue forward, but stay on your toes! The Executioner will bust through the door and start chasing you! Run down the hall, but keep an eye on the right side of the screen (Alice's Left). Eventually, a keyhole will appear. Shrink yourself and enter the keyhole.

On the other side of the keyhole, you can grab a memory quickly. Bust your way through the breakable objects on the left side of the room. A brown breakable spot will be on the floor, the memory is inside. Break it open with your Hobby Horse and collect the memory, "Gun of Sword." Walk back to the main room and look for a breakable wall on the right side of the room. This is the next path to take.

Jump down a level and pull a chain to the right. A few steam vents will rise from the gap. Use the steam vents to reach the next level up. Defeat the Card Guards and Insidious Ruin up top. After you defeated them, the Executioner will come back. He'll swing his blade at you and transport you to some new area. Once you're in the new area, look directly behind you to find a bottle.

Continue forward down the new path. The Executioner will appear, once again, and chase you down the hallway. Run down the hall and into the next room. You'll be safe for a short time in the new room, at least from the Executioner. A few Card Guards and Insidious Ruin will spawn in this new location. Take them out quickly. The Executioner will eventually get the gate open and come into the room. Dodge his attacks and eliminate all remaining enemies. The Executioner will swing his blade, which can also kill the other enemies. When the room is clear, run away from the Executioner.

The next area has several platforms. Alice's weight will cause the platform to drop and another platform to rise. Drop a Clockwork Bomb on the first platform, jump on the second, and jump on the third raised platform to reach the next level. A few Insidious Ruin will be up top, but nothing too hard to handle. Jump to the next platform and use your Shrink Sense. An invisible platform will be moving up and down to the left. Jump from the invisible platform to the solid platform. Look to the left to find a snout on the wall. Pepper the snout to bring up a basket on a platform you've already crossed.

Head back to the platform in between the starting point and the snout platform. To reach the next platform, you'll need to drop a Clockwork Bomb on a platform to the right. This will raise the platform on the left to a level high enough to reach the next platform up, similar to scales. A Card Guard will be up top.

From the highest platform in the area, jump down into the steam vent. Jump and float from the steam vent to the next platform around the big pillar. You need to float most of the way. You can't float forever, so jump when you need more time to float.

The next two platforms are like the others before. One will move up when the other is down, similar to scales. You don't want to enter the door just yet. First, drop a Clockwork Bomb on the right platform to lift up the left. Jump from the right platform, to the platform with the door, then to the raised platform. Use your Teapot Cannon to break a barrier on the wall. Inside is a memory entitled, "The Golden Mean."

Now you need to enter the door. Drop a Clockwork Bomb on the left platform - the platform that was previously raised - then jump to the door. Jump onto the raised platform to reach the lever at the side. Pull the lever to open the door.

Walk down the main path through the door. Inside is a Chess Puzzle. You must move your pawn to a certain location. At the same time, the enemy pawn must reach another location. Rooks block your path, and Knights kill pawns. The first puzzle is simple, move your pawn one spot to the left and three spots up. This will give you the Grandmaster Achievement/Trophy.

The next puzzle is a bit difficult. Just remember, rooks block pawns. Move up, up, left, and up. The door at the end of the room will open up. Enter it to leave this area.