New = lightning bolts that don't do anything and ball INSANITY? Thank god for Ball INSANITY on level 10, it helped help me *barely* win finally. I swear that's the hardest level.

On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think.

On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think.

On another note, I think "pong mode" is too "stable" sometimes and the "catcher" should move randomly a little (while still being there to "catch") for each bounce, thus avoiding "steady state". I had it happen just now where the ball literally bounced in a precise vertical line 20 times, blowing 90% of the "pong mode" time. Also, it's more like "breakout" than pong I think.

I second that...

ps. love insanity and the new levels..

All taken care of in 1.5, which I shall be uploading on Monday. Plus at least one more new level!

For example, the big catcher is heaps better now, but it's not much fun in the early levels or when you've only got 1 red peg left to hit, it'd add a bit of strategy to keep it for times of need like your last shot with 2 pegs to go, or when you get a ball insanity bonus

I agree with kwacky. One way or another I think the game needs ways to make it still more strategic and skill-based, and being able to save powerups for later is an interesting possibility.

As it is I find myself trying for the green pegs on almost every level straight off because I know my best chance of winning is getting a multi-ball of some kind, or assassin. Without either of those my chances are diminished significantly. I think it would be virtually impossible to make it through all current levels without losing once, and I think if that's true, it's not the best design. A game shouldn't *force* you to lose, you should always have the ability (IMHO) to get better at the game and thus pull off a win. While theoretically you could become an expert at predicting bounce mechanics and figure out the exact right angles to bounce all pegs and win, practically speaking it's virtually impossible. I find luck guiding my progress more than anything, and while that is fun when you do get good luck, very often you get no or even bad luck, and that's not so fun.

Anyway, I keep playing this game, every time a new release comes out if not more often, so I *like* it. But at the same time it drives me crazy quite often.

In fact, I think one of the things that would both make the game more enjoyable generally, and more accessible to all levels of players, would be to institute the "difficulty settings" I described in a previous post. I'm not sure how hard it would be, but just being able to vary the "average number of green pegs" per level would help a lot! Here's my previous post: http://www.donationc....msg192343#msg192343You may notice I already mentioned the "store up powerups" idea back then, which I had actually forgotten about.

Oh No![attachthumb=#1][/attachthumb]Just kicked off a game of 1.6, got a ball duo, immediately followed by an assasin. Ball 1 was new iron ball assasin, Ball 2 was old school wussy assasin. After the timer ran out, Ball 1 dropped off the screen but Ball 2 kept going strong, and then started orbiting the penultimate red peg to infinity and beyond.

Oh No! (see attachment in previous post)Just kicked off a game of 1.6, got a ball duo, immediately followed by an assasin. Ball 1 was new iron ball assasin, Ball 2 was old school wussy assasin. After the timer ran out, Ball 1 dropped off the screen but Ball 2 kept going strong, and then started orbiting the penultimate red peg to infinity and beyond.

$#@#!!! , *&&^%^%&!!! and also $#%#$%#%#%$#$#$#$#!!!!!!!!!!

Ok I'll try and find out what happened. And thank you for the comments on the new levels!