Skyrim, Dragonborn

Whirlwind Sprint

The Thu’um rushes forward, carrying you in its wake with the speed of a tempest.

First Word: Wuld
Uttering Time: 1 Swift Action
Target: Personal
Duration: Instantaneous
Recharge time: 4 rounds
As you say the word, the very wind seems to swirl around your feet and carry you forward. Move up to 10 ft. in a straight line. You can’t move through difficult terrain or through enemies and allies, but you don’t provoke Attacks of Opportunity even if you leave a threatened square. You move so quickly that, if you move into open air (by moving off the edge of a cliff, for example) or over non-solid surfaces (such as a pool of water), then you travel the full distance in a straight line.
At the end of your movement, you come to a complete stop with minimal forward momentum, so if you stop in midair, for example, you plummet straight down as soon as you begin to fall.

Second Word: Nah
Uttering Time: 1 Move Action
Range: See below for details
Target: Personal
Duration: Instantaneous
Recharge time: 8 rounds
The world rushes past you in a blur as the words of power move you forward in a blaze. You move up to 60 ft in a straight line. You can’t move through difficult terrain or through enemies and allies, but you don’t provoke Attacks of Opportunity even if you leave a threatened square. You move so quickly that, if you move into open air (by moving off the edge of a cliff, for example) or over non-solid surfaces (such as a pool of water), then you travel the full distance in a straight line.
At the end of your movement, you come to a complete stop with minimal forward momentum, so if you stop in midair, for example, you plummet straight down as soon as you begin to fall.

Third Word: Kest
Uttering Time: 1 Full-Round Action
Range: See below for details
Target: Personal
Duration: Instantaneous
Recharge time: 12 rounds
As you say the final word, you dash forward like a thunderbolt, seemingly flying through the air.
You move up to 100 ft in a straight line. You can’t move through difficult terrain or through enemies and allies, but you don’t provoke Attacks of Opportunity even if you leave a threatened square. You move so quickly that, if you move into open air (by moving off the edge of a cliff, for example) or over non-solid surfaces (such as a pool of water), then you travel the full distance in a straight line.
At the end of your movement, you come to a complete stop with minimal forward momentum, so if you stop in midair, for example, you plummet straight down as soon as you begin to fall.