Capcom’s Remember Me has generated extreme interest due to its design and memory-hacking missions, but the combo system is also proving to be a highlight. DONTNOD Entertainment took a minute to break it down.

Protagonist Nilin, a trained memory hunter who loses her own memories, naturally forgets how she used to fight, providing one of the best reasons for skill development in a modern game.

Creative director Jean-Max Moris highlighted the most important facts to know about the “Combo Lab” system:

Players can create their own combos, saving up to four active ones

There are four kinds of moves, called “Pressens”

Regen, Power, Cooldown, and Chain moves can be used to create over 50,000 combos

Having more Pressens of one type will make the combo stronger in that area

There are five “Special Pressens” that can bail you out of trouble

Halting the action to select moves will only slow things down, not stop them

As explained in the video below, the idea behind the system is that the more Nilin fights, the more she’ll slowly regain the skills that she already knew, but have yet to come back to her fragmented mind.

Overall, it looks pretty impressive, although the enemies don’t really seem to get the hang of “group” tactics that much. We’ll be looking forward to seeing how things are tweaked when Remember Me hits consoles.

About EGM Staff

Capcom’s Remember Me Shows Off Its ‘Combo Lab’ Combat System

Capcom's Remember Me has generated extreme interest due to its design and memory-hacking missions, but the combo system is also proving to be a highlight. DONTNOD Entertainment took a minute to break it down.

Capcom’s Remember Me has generated extreme interest due to its design and memory-hacking missions, but the combo system is also proving to be a highlight. DONTNOD Entertainment took a minute to break it down.

Protagonist Nilin, a trained memory hunter who loses her own memories, naturally forgets how she used to fight, providing one of the best reasons for skill development in a modern game.

Creative director Jean-Max Moris highlighted the most important facts to know about the “Combo Lab” system:

Players can create their own combos, saving up to four active ones

There are four kinds of moves, called “Pressens”

Regen, Power, Cooldown, and Chain moves can be used to create over 50,000 combos

Having more Pressens of one type will make the combo stronger in that area

There are five “Special Pressens” that can bail you out of trouble

Halting the action to select moves will only slow things down, not stop them

As explained in the video below, the idea behind the system is that the more Nilin fights, the more she’ll slowly regain the skills that she already knew, but have yet to come back to her fragmented mind.

Overall, it looks pretty impressive, although the enemies don’t really seem to get the hang of “group” tactics that much. We’ll be looking forward to seeing how things are tweaked when Remember Me hits consoles.