There is a new Briefing window with a little more detail than previously.

Note that each turn a new update to the briefing appears. This is based on the text written by the scenario designer and reflects AI reinforcement plans and other AI scripts. It won't reflect the results of the player's battles.

Mousing over the battle site (without clicking) provides additional details. Some of the graphics have been updated. For example, the red dots have replaced the red Xs and are easier to see. They indicate the locations from which any troops present will become involved in this battle.

2. The various UI buttons have been regrouped and moved around the screen:

- Game admin is at bottom left. - The Units OOB is at the bottom center. More unit commands will appear below the OOB later when a unit is selected. - The main units commands are at bottom right - The Message Box (hidden at this stage) and some related buttons are at top right.

1. Select a commander who can order artillery fire. 2. Select the Gun button that appears below the OOB. 3. To set a target zone: - Right-click in the center of the relevant target zone ON THE MAP OR 3D BATTLEFIELD - NOT ON THE BUTTON AS PREVIOUSLY STATED then; - Right-click or right drag on the 3D map or on the Map View, as before. 4. To request a support mission: - Select HE, Smoke or Illumination, as available - Select a target zone (Left-click on the desired target zone button) - Select the number of rounds to be fire PER GUN (Left click on the desired button) - Left-click on the Call Support button

The best place to configure and call support missions is normally on the main Map (F10)

- Select a unit or group of units. - Right-click on the ground or map. - The Command Menu appears (formerly opened by pressing the space bar) - Select the appropriate command. - The selected units will carry out the selected command at the location where you right-click on the ground or map.

Option 2

- Select a unit or group of units. - Click on one of the move buttons at bottom right of the screen. - Right-click on the map, as before, to execute the command.

This took me a few minutes to get used to, but I now find that Option 1 provides better fine control over unit movement and posture. Previously, I rarely used the space bar and I was therefore ignoring options like Hunt and Recon.

IMPORTANT NOTE

The selected move options no longer remain 'sticky'. Every time you select a move option (Move, Road March, Attack, etc.) and execute, the move options revert to a blank state. You now need to define the desired move method for each unit you select in sequence. However, you will no longer face the problem of giving the wrong movement type orders to units after forgetting to change the move mode.

Appreciate the info. I can't say that I'm overly pleased with the unit formation panels location on the screen though as it appears to take up quite a bit more of the viewing area. Does that sound like a fair assessment? I'd much prefer a more streamlined UI with smaller buttons.

Of course I'll need to see it firsthand to know for certain. Great to see they are still working to improve what I consider one of the best games I have ever played and I will purchase all DLC's and further versions that are released. I am so hooked that I find it hard to play the games I have already committed myself to play.

Thanks again.

mo reb

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**Those who rob Peter to pay Paul can always count on the support of Paul **A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

Hope you don't mind but from what I have gathered from poking around apos beta patch..... Editor documentation is much improved for all you mission maker types.......ok I hope more people will attempt custom campaigns. New script system for making campaigns....totally new things are possible over old editor. Default units are set up much better for making a new campaign. Should help with understanding how things work when you look at divpool files. Better user and how to docs in tactics manual. Explains things much better than the old one. Five minutes of skimming the thing should explain 90% of questions people new to APOS have. The new UI is a little different than older apos or K43. Become vary use to them, but new system does make things a bit more stream lined.

Someone out there make user APOS campaigns! I would but I am busy modding the heck out of APOS's brother SABOW. lol If anyone has questions about how things work or have questions feel free to ask!

Besides what I gave as my opinion above, I do like improvements, especially the scrolling message box. Can't wait to give it a try.

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**Those who rob Peter to pay Paul can always count on the support of Paul **A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford