The story of the origin of the three clans - as spoken by White Wolf.
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When the Chipewyan People began to emerge from the First World they
started to hunt the sunrise. The first band encountered a Bear killing
a Great Hart, so they became the Bear Clan. The second group came
across the kill and saw the Bear driven off by a pack of wolves, so
they became the Wolf Clan. The remaining Chipewyan, who traveled much
more slowly came upon the remains of the deer carcass and found a nest
of spiders in it. They became the Spider Clan and it brought them much
fortune.

By taking the animal totem of the spider they were granted protection
by the wise and powerful, Spider Mother Spirit (Na`ashjeii Asdzaa). To
help them on their journey, she took the bone and ash from their
cremated dead and fashioned the first horses to carry heavy loads and
for riding.

The Bear Clan, which arrived first and established a village, remains
to this day the most powerful group. The Wolf Clan was never the strongest or
the most prosperous, but because of the aspect of the wolf they live
and hunt together in harmony and are able to communicate with each
other over vast distances. Finally; although the Spider Clan was the
last to arrive, it became the biggest Chipewyan clan because of the
large number of children its ancestors brought with them on their
journey.

The
Wolf Clan people live in a state of harmony and unity with nature. This
entails accepting the sometimes harsh realities of living at the mercy
of the forces of nature while at the same time trying to entice or
appease the nature spirits for protection and prosperity. There is a
delicate balance that must be maintained between ensuring the survival
of the Family Clan as a group, yet not hording or taking the gifts of
nature unnecessarily.

Many of the Wolf Clan traditions revolve around hunting animals. The
Wolf Clan people are meat eaters, yet have respect for all living
things as possessing a spirit and consider all animals their brothers.
This requires sometimes elaborate precautions be observed not to offend
the spirit of the animal being taken. Some of the basics of a group
hunt are: to set out to hunt one type of animal at a time, to make
blessings and have a ritual dance in preparation for the hunt, to hunt
using traditional weapons (bow and spear), to show respect for the prey
by not utilizing magic or poison to kill them, to immediately pray over
the corpse asking for forgiveness and by not leaving anything useful
from the animal behind to rot.

The aspects of the Wolf Clan that distinguish it from the other
Chipewyan tribal family sub-groups, the Bear Clan and the Spider Clan
are their close-knit communal way of life, tendency to work and hunt in
groups rather than separately and the integration of not just wolves
but all types of pack animals into their daily lives. Almost all
members of Wolf Clan society, no matter what their division of labor
has a knack for taming animals and is at least competent with a bow and
arrow.

Homeland established

Feb/24/358 Emissaries where dispatched to council with the rulers of Britain, delivering a charter that clearly establishes the self-determination of the descendents of the First People and freeing the sacred land between Skara Brae Crossroads and Yew Crossroads for their care, use and resettlement.

As a result, Wolf Clan home range has now been declared as a sovereign Denesuline Nation (Chipewyan) homeland. As a sign of our tribal authority, standards will be placed on the boarders. Movable campsites and watchtowers are also planned to be erected wherever needed throughout our territory.

welcome new member Nixkamich

Nixkamich Wolf is called Grandfather. He is and old and wise Shaman who have traveled from the Winter Camp to help aid the physical and spiritual well being of those how are working to restore the Native Village - hard pressed as we are. There is some help from the voehoe. A fire mage has gifted us with a full book of spells. Truly a rare thing in this world.

Eriland supports wolf friends

The owner of Eriland likes the idea of realistic wolf RP so much that he had created a new generation of script support for selecting wolf as a starting character type for new characters. It alters your body type, skills and equipment so that your character is restricted to a reasonable, instant wolf like template.

You will start out not as strong as a "Gray Wolf" but will be able to grow your skills. You will have a wolf body type, wolf hit sounds, pelt color changer and a newbie dagger for cutting corpses. You also start with a fixed set of items that do not wear out, so you will never need gold or rely on banking in town.

The starting weapon is a pitchfork altered to 3-7 base damage. This is intended to give wolves specials Bleed Attack and Dismount. The lower damage ensures that they can not be over powered at higher skill levels. It is quite brillient.

We are trying to establish a pack along with WolfSpirits. Hope to see you there wolfing it up.

Grimmwold branch

Grimmwold is a Role Playing
shard that is based on Grimm's Fairytales and has content for mature audiences. One of the interesting features of Grimmwold is
the premise that your primary character is asleep and dreams adventures in
Grimmwold.

To quote:"Grimmwold is a new shard that is based primarily on
English-Irish-German folk lore and fairy tales. Grimmwold is a dream
world, a spirit world where everything from the pied piper to the big
bad wolf to the Sidhe exist. Grimmwold has been best described as
iconographic. Evil is EVIL, good is GOOD, bad things are BAD, and nice
things are NICE. There are damsels to rescue from dragons, giant
spiders in the dark forest and gnomes who steal from your garden.

The character premise is simple - you live in a world known
only as "The Kingdom" in which you are human and live a simple boring
life, a world of no magic and no adventure. You own a copy of a book
set in a world called "Grimmwold, The Book". You have read this book a
hundred times. It is filled with beloved fairy tales and folk lore.

One day, just as you are entering your adulthood (approximately
age 18), you become so frustrated with the boring life you are set upon
that as you read the book you escape to the stories of your childhood -
and what an escape it shall be! That night as you go to sleep, dreaming
of Grimmwold, you find that you have arrived in that very world. You
are now known as a dreamer. Here you are free from the constraints of
"The Kingdom" to pursue your hearts desire. Will you be a valiant
knight? A respectable merchant? A master of the magical arts? Or
perhaps a fair maid in need of rescue?"

We are not moving Wolf Clan players from Demise to Grimmwold, however there are already a few core members already playing and have Wolf Clan characters there.

We have struck a deal with the shard owner. They will be able to support Wolf Clan roleplaying as an official Grimmwold culter if we adjust our fiction to fit the Germanic Folklore premise.

Here are the changes:

Wolf Clan believes they are descended from wolves, revere
and protect wolves and will never harm a wolf even if attacked.

According to legend, Wolf Clan culture was wiped out by Northmen - the group
that leads to the estanlishment of "The Kingdom" civilization.

Wolf Clan possessed Dream Shaman who were able to manipulate the Gate of Horn
and Ivory for the good of the tribe by obtaining wisdom and foresight.

Now distant decadence of Wolf Clan people living in "The Kingdom" who
have kept the Legends alive through oral tradition are starting to awaken in
Grimmwold in the form of the very Legends from these stories.

When these Legendary Heroes awaken in Grimmwold, they have the awareness that
they need to seek the Dream Shaman who are believed to have escaped death by
physically entering Grimmwold centuries ago.

They also are aware that they should gather the other Heroes that are
awakening, form a Wolf Clan community and return to a traditional way of life.

It is not yet clear what the purpose of meeting the Dream Shaman is, except
that it may somehow benefit the Wolf Clan people of the past.

Important information links:

http://www.grimmwold.com/wiki/index.php?title=Application

http://www.grimmwold.com/wiki/index.php?title=Downloads

http://www.grimmwold.com/wiki/index.php?title=IRC

Caution: this shard requires a seperate installation of UO client because of the huge number of moddefied files. a regular installation will not work. this modefied installation will not be able to log onto other shards. it takes a little consentration to set up, but worked for me first time. use Razor to select the custom UO Data Directory path to the modded client and Server to select comraich.dynds.org 5002. ask anybody here for help.