After completing my Master’s Degree in Computer Science in 2004 I started working in the gaming industry as a Programmer at Petroglyph Games and worked my way up to a Technical Director before going into Production. After unsuccessfully trying to Kickstart a game called Victory I moved to the then starting up Molten Games as a Lead Producer. I’ve helped build the company from 4 to over 60 employees, establish the production practices for the studio, and set and deliver milestones.

Through my career in the industry I’ve seen success and I’ve seen failure. I’ve learned the many aspects of building a game, a team and a company. I’ve grown as a person and as a professional. I’ve done it by continuously stepping out of my comfort zone and doing difficult (for me) things.

Recently I needed to give career advice and it occurred to me that I cannot clearly define what it is that drives success in this industry because I tend to work “on intuition” and to do what “feels right in the moment”. I suddenly realized that I don’t understand myself at all.

Therefore I decided to start writing in an attempt to organize my thoughts, ideas and observations into something coherent, something I could share with others.

You can agree or disagree with what’s written by me, but you will need to forgive the grammar - English is my third language and my sentences still come out awkward at times.

My writings are in no way representative of the opinions of my current or past employers.

Take a peek inside the culture of Molten Games, a AAA start-up video game developer based in San Diego. After a wonderful year Molten had to shut down due to funding issues. This blog is a requiem to the amazing studio and a tribute to its team.