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Wednesday, April 17, 2013

Monsters - Grabber

Grabber

The world of dreams may be ruled by the Flesh King, but his enforcers and beasts of nightmare are many - and they do not always obey his instruction. One of these beasts is the Grabber. Born of hunger and greed, Grabbers climb up from the grimy muck of perverse cruelty, and live on the sustenance of humanity’s evil.

Grabbers smell, at first, like an overpowering cologne, until they move nearer and it turns to the acrid smell of sweat and rot. Most people are struck with fear or pure revulsion upon seeing the creature scrambling towards them. If a target manages to resist this fear, the Grabbers will become uninterested, and crawl away to find a more frightened meal.

Grabbers are shaped like a human, but instead of a body, they are a mass of outstretched arms. Each arm has a hand with a gaping mouth in the center of the palm, with small spiny teeth that jut outwards. Grabbers have no difficulty moving on any terrain, and in the world of dreams this is especially valuable. Killing a grabber is very difficult. Once they grab hold of their target, they will not release. They will suck their prey dry of all bodily fluids, the spiny teeth gnawing and shredding through any tissue.

Note: If you decide to use any of the monsters in a campaign, please let me know! I'd like to see how they work out.

Today's art is by Jaydot Sloan. Thank you to Jaydot for this donation to the Monsters project!

Turn RPG Playtest

Click the logo for the Turn beta playtest and related articles! Turn is a slice-of-life supernatural roleplaying game set in the modern era. Players in Turn are shapeshifters in small, rural towns who must balance their human lives and habits with their beast needs and instincts in quiet drama. Planned crowdfunding: October 2018