( can be paid with either or .): Target player draws a card. Play this ability only any time you could play a sorcery.: Target player discards a card. Play this ability only any time you could play a sorcery.

You may play Grifter’s Blade any time you could play an instant.As Grifter’s Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.Equipped creature gets +1/+1.Equip

When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Target player reveals his or her hand. Choose a card from it. That player discards that card.Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Target creature gets -3/-0 until end of turn.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Whenever you play a blue spell, remove the top card of target library from the game.Whenever you play a black spell, remove the top card of target library from the game.Your opponents can’t play nonland cards with the same name as a card removed from the game with Circu.

Defender (This creature can’t attack.)When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.: Grozoth loses defender until end of turn.Transmute

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Equipped creature gets +4/+0., Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.Equip

: Target creature blocks Sisters of Stone Death this turn if able.: Remove from the game target creature blocking or blocked by Sisters of Stone Death.: Put a creature card removed from the game with Sisters of Stone Death into play under your control.

FlyingIf Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

FlyingWhenever Stinkweed Imp deals combat damage to a creature, destroy that creature.Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Look at the top three cards of target player’s library. Remove any number of those cards from the game, then put the rest back in any order.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature’s color.)Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Remove up to four target cards in a single graveyard from the game.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Play with the top card of your library revealed.As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.: Put the top card of your library on the bottom of your library.

Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Dimir Infiltrator is unblockable.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

FearSacrifice a creature: Regenerate Dimir House Guard.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Enchant creature you controlWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.

At the beginning of each opponent’s upkeep, remove your hand from the game face down.At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.

Counter target instant or sorcery spell.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

, : Target creature is unblockable this turn.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

At the beginning of your upkeep, put a plague counter on Plague Boiler.: Put a plague counter on Plague Boiler or remove a plague counter from it.When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

: Add to your mana pool.: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with “This creature’s power and toughness are each equal to the number of creature cards in your graveyard.” It’s still a land.

Flying, first strikeAt the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

Defender (This creature can’t attack.)FlyingTransmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

At the beginning of each player’s upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Return target permanent to its owner’s hand. Its controller loses 3 life.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

, Sacrifice Grave-Shell Scarab: Draw a card.Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Target creature gets -1/-1 until end of turn.Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Enchant creature: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner’s control. If you do, return those Auras to play under their owners’ control attached to that creature.

Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature’s color.)Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to play Flash Conscription, the creature gains “Whenever this creature deals combat damage, you gain that much life” until end of turn.

Return up to three target land cards from your graveyard to your hand.Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Destroy target creature that isn’t enchanted. It can’t be regenerated.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Counter target spell unless its controller discards his or her hand.Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to play Boros Fury-Shield, it deals damage to that creature’s controller equal to the creature’s power.

Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature’s color.)When Conclave Phalanx comes into play, you gain 1 life for each creature you control.

If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.