So anyway. I've been thinking a lot lately o.o (Surprise, surprise!)And I was thinking. Yeah. And here's what I was thinking."There aren't enough players in WoB."So, how could this be remedied? Well, here, I have a few, probably very stupid and ineffective suggestions that mostly, actually rely on existing infrastructure. My basic train of thought is that 'People need something to keep them from thinking this game is generic, when it's not. It's AWESOME. But sometimes they might not be able to see that at first. I'm talking about lower ranks, back to school, man.So yeah, here's what I suggest. Feel free to flame o.o

Rank 1My first suggestion here is:A tutorial. Just maybe a few text boxes in the style of the 'Global Staff Messages' that get sent out every now and then that will help people get into the game without need to go look for a manual. (They can't ask where one is, anyway, because of the restriction on talking)My second suggestion here is:A Practice Grid: Yeah. To like, intergrate them into the PvP battle system, just an empty grid where they can move around, use basic moves, and that sort of jazz. My third suggestion is:Lower the talking req. The talking req has worked wonders on spam. It basically doesn't exist. But what's a game without players to talk to? Maybe it could be lowered a little.

Rank 2My first suggestion in this rank is:A slightly more advanced tutorial Maybe filling them in on a bit more of the advanced stuff, but not giving them too much information so as to deter them from asking in social? Perhaps these could be lesson style, since they're like, students of the race?Second:Another Practice Grid: Yeah, just for practicing, maybe with a few targets. Helps them integrate, right?Finally here:Achievement moves: Hey, they were fun in Rank 1. Why not give 'em something to work for?

Rank 5The double roll I suppose this would be my most controversial suggestion here. Have people roll 2 Zanpakuto upon rolling and let them pick between them. This'll make people more satisfied with their choices, as they had another option to pick from and they'll be more satisfied picking the one they like. Perhaps for those who have already rolled, they could also reroll for another 2 but keep their current if they wanted? I dunno, staff would decide if this was done (Which is highly doubtful)

So yeah, those're my insane suggestions. Feel free to troll and flame like mad dogs, as I expect most, if not all, will be rejected.

o.o All of those ideas seem very interesting and I'd love to see them xD Don't know about the zan thing though. It's interesting, but eh... I think it being random is good enough and is closer to how the show is. I think maybe the rates could be changed up a bit. Lesser zans and Elite zans seem to be rolled a lot to me. Maybe change the rates so that there's more of a chance to roll Common and Greater zans.

I like the tutorial ideas and the unlockable abilities would be nice for Rank 2. However, I don't think a free re-roll would be a good idea... Maybe, as mentioned before, there could be a higher chance of getting a C/B instead of the current set up. If the re-roll is a liked idea by a majority of users, perhaps it could be a low-cost non-rank specific role for 5/10 shards.

i think practice grid could work in nicely with the tutorial just as it shows the player where to fight the bullys or gang member (whatever it was called) xDsaying "run or fight " gives a sense of empowerment :o