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Patch 5.1 hotfixes for Dec. 11

It's the end of the day, which for now means another pile of hotfixes to sift through. Today's list of hotfixes, posted on the official blog, is actually pretty small in comparison to the other lengthy lists from earlier this week. But that doesn't mean there aren't some significant changes in the mix, particularly for mages and warriors.

Mages, when a Fire Blast modified by the Glyph of Fire Blast is used to detonate a Frost Bomb, it now deals 50% less damage. I'm assuming the fire and frost cancel each other out or some other mage-type thing.

Warriors, your Taste for Blood has been quelled a bit -- it now stacks just once versus other players rather than three times.

Mogu enemies in the Ruins of Ogudei are once again carrying stuff around with them that you can happily loot off their corpses.

Read on for the relatively short list of hotfixes.

Daxxarri

December 11

Classes

Mage

When Fire Blast modified by Glyph of Fire Blast is used to detonate a Frost Bomb, the resulting Frost Bomb now deals 50% less damage.

Warrior

Taste for Blood now only stacks 1 time versus other players (was 3 times).

Quests

"Bad Blood", "Bloodlines", "The Korune", "Ancient Guardians", and "The Source of Korune Power" will no longer sometimes place players into the wrong phase.

PvP

The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).

Creatures

The Mogu enemies in the Ruins of Ogudei now drop correctly drop loot when slain.

Dungeons, Raids and Scenarios

Creatures in the Molten Core, Blackwing Lair, and Ahn'Qiraj raid dungeons now deal damage according to their intended pre-Mists of Pandaria melee damage values.

Bug Fixes

Several abilities that should break on damage will now correctly have a chance to break when damage is absorbed, including: Psychic Scream, Hex, Howl of Terror, Intimidating Shout, Blinding Light, Frost Nova, Freeze, Ring of Frost, Entangling Roots, and Mass Entanglement.