Graphics (VGA) performance Recording Level and IQ settings

Before we begin with the graphics performance tests a little explanation.

The graphics options are very detailed allowing for significant scaling across systems. V Sync can be turned off but it is disguised as 'Lock Frame rate'. On top of the new images, the PC graphics options were also revealed for “BioShock Infinite.” Players will be able to adjust the anti-aliasing, field of view, texture detail and other settings.

Here’s what was adjustable:

Anti-aliasing

Texture detail

Dynamic shadows

Post-processing quality

Light shafts

Ambient occlusion

Object detail

V-sync

FOV (a slider, with no listed value)

UI margins

Our Graphics test mode : DX11 - Ultra & DDOD - FXAA -enabled

The mode used today is Ultra as even mid-range cards will be capable of managing the game pretty well at 1920x1200. FXAA we feel is an balance in-between memory usage and quality. The twenty graphics cards used for this article are:

GeForce GTX 480

GeForce GTX 560 Ti

GeForce GTX 580

GeForce GTX 650 Ti Boost

GeForce GTX 660

GeForce GTX 660 Ti

GeForce GTX 670

GeForce GTX 680

GeForce GTX 690

GeForce GTX Titan

Radeon HD 6870

Radeon HD 6970

Radeon HD 6990

Radeon HD 7770

Radeon HD 7790

Radeon HD 7850

Radeon HD 7870

Radeon HD 7950 Boost

Radeon HD 7970

Radeon HD 7970 GHz

System setup

We use Windows 7 64-bit SP1 all patched up. Each card runs on the same PC with the same operating system clone. GeForce cards use the latest 314.22 WHQL drivers (download) and for AMD Radeon graphics cards we used the latest 13.3 Beta build 3 driver (download). Both NVIDIA and AMD have released these drivers being optimized for Crysis 3.

Let's head onwards to the next page where we'll look at the performance.

The Test

If you like to try a test run, the game has a built in benchmark. Here's what that looks like.