Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that. It dovetails rather nicely with what I've written and it's much better executed than my piece. I strongly recommend anyone...

Metal Gear Solid Snake Eater 3D Screenshots

The new game springs to life in stunning 3D, with the jungle genuinely enveloping the player as they work their way through the lush setting. The game also takes full advantage of the split-screen format, enabling easier access to Snake’s inventory, which is now located below the main action. The game also supports gyro synchronization, for special actions that will draw players further into the world of MGS and for which more detail will follow shortly.

Concealing one’s self and sneaking up on guards is central to METAL GEAR SOLID : SNAKE EATER 3D, but the 3D elements make key boss battles and exploration all the more riveting. When Snake crawls along the ground, the game utilises a first-person view in which the foliage can be seen brushing past as he moves forwards. Similarly, the many creatures that inhabit the locale are not merely visual enhancements but affect gameplay and will attack if Snake is not wary. However, in a unique departure for the series, these can also be killed and stored as rations, highlighting how Snake must also overcome his surroundings while undercover on his mission…

Another addition to METAL GEAR SOLID : SNAKE EATER 3D is an all-new camouflage photography system. Within the game, Snake can alter his ensemble to match and blend in with his immediate environment and the possibilities can range from brick-coloured fatigues within buildings, to the classic camouflage khakis of the jungle. Users can now take a picture of anything, however, the extent of its effectiveness will vary depending on how well your pictures blend with Snake’s environment!

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