The best way to feign a colorful image on a console like the NES is to use a lot of colors that stand apart from one another.

Castlevania II comes to mind as the perfect example to avoid. I wish I had side-by-side comparisons, but I recall the colors looking horrible on my NES but agreeable on emulators. (this game was a very unique experience for me, because I played through it both on hardware and on emulator when I was away from home, transferring the passwords)

OneCrudeDude wrote:

I think the sky needs to be bluer to stand out better

Did you not see the hardware screenshot?It looks perfect here.

mikejmoffitt wrote:

I like the appearance of 0x16 as the backdrop with the brown outline. If you'd like me to test it on an RGB NES I'd be happy to.

I used the rom titled Aladdin (E) [p1][hM04], though Aladdin (Unl) [p1][hM04] should work as well. Then again, you might not have any problems applying it to the mapper 90 versions either.

tepples wrote:

Yet when George Lucas tried finishing his own Star Wars original trilogy, fans female-dogged incessantly.

I feel that's because, at this point, George Lucas had too much control over his IP. Realize that the original trilogy was the work of many individuals with differing perceptions on how the films were to be. It may have been Lucas' brainchild; but he, alone, didn't make it come to life.

That took me longer then it should have to figure out if that meant a positive or negative reaction. It made sense once I understood that "female-dogged" was a literal replacement for a vulgar slang word with an added past participle. I think "whined" would of communicated better.

I hate to say it, but I actually prefer the original palette here... please excuse the moire artifacts from the camera on the monitor.

Original:

07 17 27 (second favorite for me):

07 16 27:

07 16 27 (pink sprites):

The dark teal sky / tarp cover I think is too dark. It is hard to tell from the photographs, but I think the first looks much better. I do like your sprite palette from 07 17 27, though, maybe if you used that with the original backdrop palette?

Also, a comparison of the NESRGB composite vs NESRGB's... well, RGB (the luminosity shift is a result of the adjustments being offset for one versus the other, that's not the point of the comparison):

Lovely--after I begin ramping up a stride with this project, life kicks in. My entire weekend has been monopolized helping someone cram for a test. Not to mention it's election time, and I've yet to open my balloting mail. I may be taking a few weeks off from this project.

mikejmoffitt wrote:

Original:

07 17 27 (second favorite for me):

07 16 27:

07 16 27 (pink sprites):

These images are further making it harder to judge. I like how the value 16 looks for the buildings, but, like you said, the blue may be a little too dark.

mikejmoffitt wrote:

I do like your sprite palette from 07 17 27, though, maybe if you used that with the original backdrop palette?

Are you kidding me?

There wouldn't be any contrast. (except we'd change the outline of the sprites to red)

Looks good; I hope you're keeping track of these changes, because I'm still only concerning myself with the player sprites right now.

Macbee wrote:

Edit: Now I want to change the first Game Over screen. This one:But I simply can't find the address for these palettes.Any help to locate them is welcome!

That looks kinda dark. How does it compare with the SNES palette?

Anyway, here are the two previously hacked in sprites from, like, 2005:

I'm willing to rehack them in if you'd like to make any changes. I'm leaning toward leaving the pixel above his eye brown/red instead of black (and all the sprites should be consistent with this, I guess).

Looks good; I hope you're keeping track of these changes, because I'm still only concerning myself with the player sprites right now.

Yes, I am.

Jedi QuestMaster wrote:

That looks kinda dark. How does it compare with the SNES palette?

It's very dark indeed. I want to make colors (like blues from Genie's skin) lighter but I still can't find these palettes.It's easy to change colors from the entire game *EXCEPT* palettes from this screen. It's driving me crazy...

Jedi QuestMaster wrote:

Anyway, here are the two previously hacked in sprites from, like, 2005:

They look fantastic!By the way I tried to insert my password mockups on the ROM and it worked:

I won't change the hands because they're much bigger on SNES.I also changed colors for the icons of each character (your GFX are untouched because they're perfect IMO).I believe it's easier to memorize passwords with these new colors but I can revert them if you don't like. Just a suggestion.

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