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I'd split the Screamers into 2 units personally, and I certainly wouldn't commit yourself to running the Pink Horrors in horde formation. At least one of those units should be deep for steadfast breaking. Dropping a couple of Horrors for a Spellbreaker on the Herald would be a good idea too, and maybe swapping lore of life for Beasts to help your Horrors actually kill stuff in combat rather than just die slower.

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Come on Tzeentch!

Do you like words and pictures arranged together to tell a story? If so, check out my battle report thread here.

- I wouldn't get Master of Sorcery at all for the LoC. He's got the full Tzeentch Lore (actually a good Lore then..) and that includes Boon of Tzeentch which you'll be needed desperately.

- I second what the others said about the Beast Lore and deploying the Horrors in Horde formation.

- You should also make sure to have a Herald in each Horror-block. The Herald that would go with the Changeling could have another Power Vortex while the other unit could sport the BeastLore-Herald, for example.

- Probably a good idea to split the Screamers, yes.

Where to free up points for this?- Probably blasphemous to a lot of people, but I'd drop the Magic Levels on the LoC. You got two Level 4 'dispellers' anyway.- Drop a Flamer from each of those units.

That should free up enough points to make these required changes.

You'll win any game in the Magic Phase, or get stomped. It's that simply in my experience.

Then you season to your liking, with 3 PV's and 7 channels per round your magic and dispel phase is going to be strong no matter what you do. I recommend 3 units of Screamers as you will need all the redirecting/march blocking powers at your disposal. You will win in the magic phase(where it counts!), even throwing away ones Flamers shouldn't be out of the question! Blast away till magic dice run out then try Glean and keep going!

Use the spell of furious characterness on your LoC first as people will believe you have some dastardly plan up your sleeve then buff your unit of choice, run a refused flank and pray that your kamikazes (Screamers) can tie them down for a bit while you pound the tar out of the other side with MM's. Leave one unit in front to slow progress of a unit creating something akin to a traffic jam, while the other 2 pass over units; rinse and repeat (-1 unit per turn of course!).

Use your LoC to bind up a rather useless and harmless Horde for the remainder of the battle once things get "close" and he really shouldn't die, or tackle something more heinous like Knights all depends on the opponent.

Any inane MM's should be cast with the unit, not the Herald as you will need as many wounds as possible a 4+ ward only gets you so far! Remember the other 2 Heralds get open access to LoT so you may end up with 2 (LoC and HoT w/ Glean)