Middle-Earth Online Site - Dev Diary

A commentary on an aspect of the story element in Turbine's upcoming game based on the famed literary property

By IGN Staff

Identified as "Teos", the lead Quest Designer on the project discusses part of its story element in his dev diary that debuted earlier today. Here's a snippet:

This was a big month for the Quest Team. We made a lot of progress in locking down the finer points of the MEO story. This was no small task.

One of the advantages we have over any other game out there is a deep, rich backdrop in which to set our game. Simply being able to explore and adventure in a detailed recreation of Middle-earth would be enough by itself to make MEO an excellent game. But we decided that in order to truly shine, we would create a plot for the game as well; an original story that would allow players to really interact with the goings-on in Middle-earth in the best tradition of role-playing games.

Currently projected as a late 2004 release, Middle-Earth Online reportedly begins during The Lord of the Rings, shortly after Frodo and the Fellowship make their way through the mines of Moria. - Jonric