At http://grexengine.com/sections/externalgames/there's a nice little example of accelerated 2D graphics. Nothing fancy, just a simple Space Invaders clone. No sound, no sprite animation. The thing is, when I run it, the memory usage on my WinXP machine increases by 145MB! I assume most of this is taken up by the JVM (I'm using JRE 1.4.2) as the game really is very simple with minimal graphics. My question is, is this the norm for simple Java apps and should we assume all users have 512MB RAM these days? Or am I missing something ?

20thCB

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow

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