Pathfinder Roleplaying Game: Advanced Race Guide (OGL)

Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of
system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into
the new millennium.

The 256-page Pathfinder RPG Advanced Race Guide includes:

New rules and options to help you customize all seven of the classic core races, including new racial traits, racial
subtypes, and racial archetypes.

30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.

A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.

Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!

This seems very interesting. Dhampir options alone are enough to peek my curiosity, but options for everybody is great! I realize that this is really preemptive, but is there a chance that we'll see favored class options for non-core races within this book?

Announced! The cover is a mockup, and will change prior to publication.

Vic. There is no way you're going to be able to get race in the name of this thing without setting somebody off. If these are the advanced races does that make all the others inferior and suitable for genocide/enslavement?

More important, I think, is the clever use of the singular "Race" in the title of a guide to multiple races. You'd have to work pretty hard to ignore the obvious conclusion that it's an advanced guide to the game element called "race", not to a guide to an advanced race (since it contains multiple) or to advanced races (since the title is singular). So, the rest of us can all safely ignore anyone who makes such a strenuous effort to be offended.

Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build their own custom races, either to emulate more powerful creatures that already exist in the game or to create wholly original characters unique to their campaign.

Cool.
I know that they are basically just human with an aquatic template, but I think the descendants of Azlant deserve a bit more love than the occasional paragraph they have received in other products.

Would like a playable mongrelfolk, playable monsters, and simple templates to turn that good old elf into a reptilian, insectectiod, twoheaded, winged monstrosity that i want them to be, especiallly after so many years of gaming with the same old races

Not interested. Also, would be a sad panda if supporting cast NPCs of exotic races would become suddenly more frequent than the current rare/thematically appropriate (eg. tieflings in CoT) as a consequence.

Not interested. Also, would be a sad panda if supporting cast NPCs of exotic races would become suddenly more frequent than the current rare/thematically appropriate (eg. tieflings in CoT) as a consequence.

I don't know about that, adventurers are the oddball of the game world.