Palladium Books® Weekly Update – May 5, 2017

By Kevin Siembieda

Put it on your calendar and spread the word, the Rifts® Board Game Kickstarter goes live at 3:00 PM, Monday, May 8th! We cannot believe it is here at last! On top of that, Palladium is hosting one of its last Spring Sales, the Realms of Chaos sale.

As you might expect, a lot of this week was spent helping Carmen get ready for his Kickstarter’s launch. We met and consulted with him on Wednesday, helped in any way we could and approved text, art, video, and design elements for the Rifts® Board Game Kickstarter page as fast as we could. Talk about raw excitement. You will be excited too, once you see the Kickstarter (Monday). Please start spreading the word.

Every licensing deal we make is a thrill. As the licensor, Palladium tries to support and promote every project, whether it is Rifts® for Savage Worlds®, the Rifts® movie, or whatever it may be. The Rifts® Board Game is closer to our heart than any before, because the game designer and publisher, Carmen Bellaire, is a dear friend and there is a lot more riding on this Kickstarter than just the release of a new great game.

A very successful Kickstarter means Carmen can quit his 9 to 5 job and go full-time into designing and publishing great games under his own game company, Rogue Heroes Publishing. That’s a win-win for everyone. Carmen gets to follow his dream, and we gamers get many more wonderful games from his creative mind. Carmen is a game design machine overflowing with ideas for an endless number of great games. The Rifts® Board Game, plans for expansion packs and additional Rifts® board games are just the tip of the iceberg. Carmen has big dreams. All of us at Palladium send him our best wishes for a tremendous success.

I cannot imagine any Rifts® fan not wanting this game. That’s how impressive we think it is.

Quality! From the Kickstarter page, to the game box, to the cards and rule book, to the maps and everything else for the Rifts® Board Game, the quality and presentation is stunning.

As for the miniatures ... Wow. Just, wow. The miniatures are the manifestation of the iconic Rifts® characters you have envisioned, brought to life in 3-dimensional power and great detail.

Not only are they large at 32 mm, but detailed, gorgeous, and to scale with one another – which means a lot of large figures – but Carmen’s sculptors, Ben, Duncan and Bleys, have created iconic images that scream RIFTS® and bring your favorite characters to life. All of them ready for action. Each miniature full of movement and swagger.

Game play is clever and fun. Though a miniatures board game, it leaves you feeling like you just role-played Rifts®. That’s how well it captures the characters and the feel of the Rifts® setting.

Three modes of play provide even more dimension and ways to play. A typical game lasts 90 minutes, but if you don’t have time for that, duke it out in 15-20 minutes with quick, head to head, card combat.

All of us at Palladium have are blown away by the miniatures, overall quality and fun of this game. Don’t take our word for it, check out the Kickstarter on Monday and see for yourselves.

Please spread the word about the Kickstarter launch on May 8. Do not underestimate the power of word of mouth. And this game really is something that every Rifts® fan is likely to want — if they hear about it in time to participate. Please tell everyone you know who has ever enjoyed playing the Rifts® RPG about this Kickstarter for the miniatures board game. Post about it everywhere you can think of and thank you for supporting our friend, Carmen Bellaire, and this impressive game.

UPDATE: The Rifter® #78

Looking good. Approved the finished cover on Tuesday. Articles include source material for Beyond the Supernatural™; City of Khemennu, Part Two (Palladium Fantasy®); G.M. Advice; Splicers® Legion Aftermath and more. Shaping up to be another great issue. A few additional articles may be added.

UPDATE: Rifts® CS Arsenal – in production

Chuck and I had a big production meeting about art, content and concepts for Arsenal. Trying not to expand the size of the book, but we have sooo many great ideas percolating. And the new concept art ... oh, the concept art is so good, I want to include everything.

UPDATE: Rifts® The Disavowed™ – in production

UPDATE: Rifts® Sovietski – in production

UPDATE: Garden of the Gods™ – a Palladium Fantasy RPG® Sourcebook – March or April release

Artwork for Garden of the Gods is starting to come in and looks sweet. Other books in development for Palladium Fantasy®: Lopan™ Adventure Sourcebook, Lopanic Games™ Sourcebook and Land of the South Winds™, among other things.

UPDATE: Dead Reign® Sourcebook: In the Face of Death

Artist Nick Bradshaw is wrapping up the interior art, while E.M. Gist works on another deadly cover.

UPDATE: Nightbane® Dark Designs™ sourcebook

The artwork has been assigned and writing tweaks started for the release of the finished book this summer. But the limited edition preview is available now! Nightbane® Dark Designs™ Raw Preview Limited Edition – Only 150 copies printed, about 50 copies are still available. Get your copy of the unedited preview while you can. Dark Designs™ is a sourcebook that focuses on the Nightbane, their appearance, transformation and powers. It is a great resource and available now. See the full description elsewhere in this update.

UPDATE: Robotech® RPG Tactics™ and other books

The Kickstarter for the Rifts® board game may be what’s getting a lot of attention at the moment, but Robotech® RPG Tactics™ is NOT forgotten, and it will see plenty of news and attention in the months ahead. We have a lot of plans for RRT Wave 2 and beyond that we are busy putting into place. Meanwhile, more of the original Robotech® RPG books from the 1980s and 1990s are being made available as PDF editions on DriveThruRPG.com every week. Robotech® and RRT are never out of our thoughts.

Now on DriveThruRPG.com – the 1980s Robotech® RPG and sourcebooks as well as dozens of Rifts® titles, and more

In addition to the titles listed above, The Minion War™ series of books, the Rifts® Coalition Wars®/Tolkeen series, Chaos Earth® Resurrection, all of the Dead Reign® (Zombie Apocalypse) titles, Splicers® RPG and most issues of The Rifter® are available NOW! So are first edition rules of the Heroes Unlimited™ RPG and sourcebooks, Palladium Fantasy RPG® and sourcebooks, The Mechanoids®, and much more, available on DriveThruRPG.com.

Alex and I have added and continue to add a lot of vintage Star Wars toys and a growing number of all kinds of collectibles – and we’ll be adding more Palladium Books original art and items to the store, so keep an eye out for them.

This includes one-of-a-kind original artwork, prints, Rifts® and Robotech® artwork by Kevin Long, me and others. There is also a range of limited editions, rare book titles and limited edition hardcovers, toys and more that are all being added to my ebay store over the next several weeks, so keep an eye out. Alex and I will keep adding items as our busy schedules allow, but we have a lot of fun collectibles available now and coming soon. Items include original art, out of print titles, redlined proofreader photocopies signed by me and the staff, signed manuscripts with editors’ corrections, some original art, hardcover books (including Rifts® Lemuria, Northern Gun™ One, Northern Gun™ Two, Megaverse® in Flames™, Beyond the Supernatural™ Gold, Rifts® Machinations of Doom™ Gold and Rifts® Ultimate Gold) and other items available. There are also hundreds of toys and action figures, all from my personal archives and collection. Take a look every weekend for new items added.

GEN CON – Robotech® RPG Tactics™ tournaments, many gaming events, and a host of Rifts® and other game products

If you want to run a Palladium gaming event please let us know and we will slot you in. Please be advised that your game event will not get into the Gen Con program book at this point, but should be listed in the online schedule. Any Megaversal Ambassador can help you, but NMI is the primary Gen Con event coordinator.

If you are coming to Gen Con, please make the Palladium Books booth one of your stops. We will have plenty of new RPG products, a large backstock selection, convention exclusives, Robotech® RPG Tactics™ demos and fun. As always, the Palladium staff and freelancers are happy to chat, share the latest news, and sign your books. So please join the fun.

COMING: Anime North 2017 – May 26-28 – Toronto, Canada

Palladium Books will have tables in the gaming area offering select game products, prints and original art for sale, including Rifts® and Robotech® items. The following creators are confirmed to be present: Artist and animator Apollo Okamura, and freelance writer Greg Diaczyk (Rifts Lemuria, Elemental Primorda, etc.).

Anime North is one of North America’s largest anime and cosplay conventions, offers a huge dealers’ room, huge artist alley, famous voice actors, animators and other exciting guests. Buy cool stuff, get autographs, and have fun.

In addition to many, many other gaming events, Gamex 2017 has three big Rifts® for Savage Worlds game events. On Friday, at 8:00 PM, there is New Strawn: Kansas Two Step, a rail gun-shredding, mega-powered, magic-flinging journey (pre-generated characters). Can accommodate up to 8 players. Swag for the best players. G.M.: Cameron Cleveland.

On Saturday, at 2 PM, 8 hours, Mexican Cargo Run: The Pecos Two Step Tournament for Rifts® for Savage Worlds. Fantasy, science fiction, and post-apocalypse. Can accommodate up to 16 players! The adventures of a cargo convoy run to Mexico & the party will be split into two teams for a strike mission and a convoy mission. Two G.M.s will conduct this event. Music and sound board provided. This is a role-playing tournament. Players will vote for the best “role-play” (not roll-play). Pre-approved player made characters are welcome. Swag for the best players. G.M.: Cameron Cleveland.

On Sunday, at 2 PM, 8 hours, Mexican Cargo Run: The Pecos Two Step Tournament for Rifts® for Savage Worlds is offered again for an entire new group of up to 16 players. See the description above, or go to the convention website. Swag for the best players.

Closing Thoughts

I hope Rick Grimes isn’t lurking anywhere nearby, because I feel (and probably look) like one of the walking dead. There have been a lot of very long work days these past several weeks as we work on many exciting projects. I’m sure the birthday party tonight will get my blood pumping. We are celebrating the birthdays of Wayne Smith, Julius Rosenstein and myself, all of whom had birthdays over the last 34 days. I will say that seeing the video for the Rifts® Board Game Kickstarter got my heart pounding. Great stuff. That’s all for the moment. Spread the word about the Kickstarter and enjoy this week’s spring sale.

Robotech® RPG (1986) – available as PDF

The original 1980s and 1990s Robotech® Role-Playing Game (1986 Edition) and sourcebooks are being posted to DriveThruRPG as PDFs. I hope you find this as exciting as we do. Some of the old books have awesome resources, tables, maps and floor plans of spaceships that are all easily adapted to the current Robotech® RPG game series and Robotech® RPG Tactics™.

Available now! The Robotech Role-Playing Game brings to life the power and adventure of the famous television series. Experience the action and adventure of the Robotech® anime. Play daring Veritech pilots or Destroid commanders inside giant walking tanks ready for action. Battle the ruthless Zentraedi invaders – giant, 50 foot tall humanoids cloned and bred for nothing but war. And now these warriors are out to crush and conquer the little Micronians (humans) of Earth.

Also available as PDF books: RDF™ Manual, Zentraedi™ Sourcebook, and Southern Cross™, with Invid Invasion™ and other titles coming.

The RDF Manual™ – available as PDF

The RDF Manual™ Sourcebook (1987 Edition) as PDF contains more data about the RDF (Robotech Defense Force) and the post-holocaust world of Macross. Zentraedi control zones, high-tech bandits, civil unrest, the wastelands, RDF outposts, character sheets and more.

Also available as PDF books: Robotech® RPG, Zentraedi™ Sourcebook, and Southern Cross™, with Invid Invasion™ and other titles coming.

Zentraedi™ Sourcebook, 1987 Edition – available as PDF

An in-depth look at the giant Zentraedi and their war machines, including stats and floor plans of several Zentraedi battle cruisers. Diagrams, floor plans, key Zentraedi leaders and combat suggestions round out this adventure sourcebook.

Robotech® Southern Cross™, 1987 Edition – available as PDF

The Second Robotech War is about to begin! The Robotech Masters have come to Earth demanding their precious Protoculture. However, the people of Earth remain unaware of the massive Protoculture supply hidden within the wreckage of the SDF-1, now a national monument. With the Robotech Expeditionary Force light-years away, the defense of the Earth falls to the 15 Armies of the Southern Cross.

Robotech® Southern Cross™ presents the maniacal Robotech Masters and their Bioroid mecha legions, the mecha, armor and weapons of the Southern Cross, plus more on the crumbling Earth government and the state of the world after the war.

The mecha, armor and weapons of the Armies of the Southern Cross. Includes the AJAX, Logan, Hover Tank and Battloids.

Explore the ruins of a Zentraedi Salan Scout ship, but is it an abandoned ship – a “ghost ship” – or is it a trap? Find out.

An RDF Reconnaissance team must stealthily penetrate a seemingly derelict Zentraedi warship that is suspected to be a base for Zentraedi terrorists. The adventure takes place aboard the alien vessel. Floor plans and stats of the Salan Scout offer a platform for future battles and adventures. Macross or Southern Cross setting.

Robotech® Invid Invasion™, 1988 Edition – available soon as PDF

The Third Robotech War is announced with a surprise attack by the Invid, an enemy Earth Defenders knew nothing about! Bombardment from space followed by swarms of Invid mecha leaves the Earth’s civilization shattered. There is no city left unscathed. World governments fall and so do their armies. Human survivors can be divided into three camps: the enslaved, freedom fighters, and enemy sympathizers. The Invid rule the planet, but they are not all powerful. Their tyranny is challenged by heroes and adventurers who harass the enemy and struggle to free Earth from the claws of its inhuman conquerors. They are helped by the arrival of UEEF fleets sent by Admiral Rick Hunter.

Characters have access to the most powerful mecha ever created by humans, including the Cyclone transformable Veritech motorcycle, the Alpha and Beta Fighters, the Vindicator and a variety of other war machines.

The mecha, armor and weapons of the REF. Includes the Cyclone, Alpha and Beta fighters.

The weapons and equipment of the REF.

A new Robotech® Character Sheet.

Invid mecha and weapons, Enforcer, Simulagents and more.

Invid Hives described and statted with floor plans.

Global Summary, circa 2038, Genesis Pits, key characters, & more.

$10.49 – 112 pages. Cat. No. ROBO56. Coming soon on DriveThruRPG.com.

UPDATE: The Rifter® #78

Another issue of source material for four or more Palladium game settings, most of which can be adapted to any game world. This issue has a nice hunk of material about the supernatural, such as the Modern Necromancer by Greg Diaczyk, a Beyond the Supernatural™ monster by Kevin Siembieda, City of Khemennu: Part Two (Palladium Fantasy) which is a city of gods and churches by Ian Herbert, plus G.M. Advice and the Splicers® Legion Aftermath. Shaping up to be another great issue. Final articles to be selected. Artwork is being assigned.

Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It provides useful, ready-to-go source material you can just drop into your ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. And the many new characters, O.C.C.s, powers, magic, weapons, villains, monsters, adventures and ideas for one setting can be easily adapted to any Palladium setting. Every issue has material for Rifts® and usually 2-3 other Palladium game lines. The focus of this issue is Rifts®, Splicers® and RPG advice. Don’t forget, unofficial material can be easily adapted for use in ANY Palladium game setting.

Rifter® #78 Highlights:

Palladium Fantasy RPG® – Part Two of a city adventure setting and source material by Ian Herbert.

Splicers® – The Aftermath of I am Legion, by Charles Walton II, Chris Kluge and Lance Colley – “official” source material. Ideas and source material on where to go from here, possible adventure hooks and more.

G.M. advice by Julius Rosenstein.

Other – source material for other RPG settings.

News, coming attractions, product descriptions and more.

96 pages – $13.95 retail – Cat. No. 178. In production. May release.

BACK IN STOCK: Rifts® World Book 31: Triax™ 2

A resource of Triax robots, power armors, cyborgs, weapons and vehicles for your heroes, villains and adventurers anywhere on Rifts Earth and beyond. Heroes battle demons and monsters across Europe or in the Minion War on North American soil; mercenaries and bandits, overpower your enemies and rivals; adventurers, be prepared for anything with your Triax gear. This book is epic fun and a valuable resource for players and Game Masters alike. (So are Triax & the NGR, NG-1 and NG-2.) Power up and game on! Available now!

27 new Triax weapons + body armor and other gear.

10 new Triax giant robots.

9 robot drones, including ‘Bot servants, pets, and Spy ‘Bots.

10 cars and commercial vehicles with more than 50 special features.

6 new power armor suits.

5 new aircraft and other vehicles.

More info on the New German Republic and their success against the Gargoyle Empire.

BACK IN STOCK: Monsters and Animals™ – a Palladium Fantasy RPG® sourcebook

120+ monsters, more than 200 real world animals, maps for the Palladium World, and countless adventure ideas. What more needs to be said? Maybe that the creatures in Monsters and Animals™ can be dropped into almost any setting. The animals can be used in every world setting, and so can most of the monsters. Unleash your imagination and a menagerie of fun. The animals can be used in any Earth-like setting from Palladium Fantasy® to Beyond the Supernatural™ and Heroes Unlimited™ to Rifts® and Robotech®!

120+ monsters. Some intelligent, some magical, some sea serpents, some supernatural, and some optional player races. ALL unique and fun to play.

200+ real world animals. Lions, bears, horses, sharks, and much more.

All monsters and animals come with maps showing where they are found on the Palladium World, and stats include their Hit Points, Horror Factor, habits, damage capabilities, P.P.E., habitats, and more.

BACK in STOCK: After the Bomb® RPG – Available now – A stand-alone game and for use with Heroes Unlimited™ RPG and other world settings

Ever wonder what it would be like to play an intelligent, humanoid eagle? What about a sword-wielding turtle or ninja rodent, or heroic wolfman, or a flying pig?

In After the Bomb® you can turn a mouse into the size of a gorilla, or keep him small and sneaky, but with special animal powers, psychic abilities and human speech and intelligence. Or create that winged humanoid eagle who preys upon criminals. Or maybe a giant hamster, or mutant lion or tiger martial arts master. If a villain, the mutant could be an animalistic brute who preys upon people and hunts other mutants, perhaps even feasting upon them like a monstrous predator. If a hero, the mutant animal could be any style of caped crusader or champion of justice. Give them powers, a back story and have a blast.

After the Bomb® lets you mutate any animal you can think of into a heroic crime-fighter set in our modern world or a mutant animal survivor of post-apocalyptic Earth — think Planet of the Apes on steroids. An environment where humans struggle to survive in a devastated (nuked?) world, and intelligent mutant animals appear to be the inheritors of the planet. Or make them contemporary superheroes who fight alongside other super beings. Fun. Wild. Imaginative stories await.

The After the Bomb® RPG and its future world setting is one of the late, great, Erick Wujcik’s most fun and lasting creations. Play it as a stand-alone game or use AtB as a resource to create mutant animals that can be dropped into your Heroes Unlimited™ game, Aliens Unlimited™, Rifts®, Phase World®, Robotech® or just about any game setting where an intelligent humanoid animal makes sense. Play them as mutant animals or aliens from another world, heroes or villains, hunted fugitives or modern day knights, but get After the Bomb® because its mutant creations can fit many roles and are fun to play in any setting.

100+ intelligent mutant animals already described, statted and ready for you to play.

The Raw Preview Edition of Nightbane® Dark Designs™ is an advance copy of the unedited, unillustrated, final working manuscript for this exciting new sourcebook. You get to see the unfinished book months before the final title is released. A rare look at the raw manuscript before publication. Limited to a total of 150 copies, sold on a first come, first served basis.

Nightbane® Dark Designs™ is a guide to creating the Nightbane®, and a sourcebook for players and Game Masters alike. It presents all sorts of new Nightbane creation tables, new Morphus tables, new Talents, and new information. Info and powers that enable players to make memorable Nightbane characters and for G.M.s to take their games up a notch.

Note: The finished Nightbane® Dark Designs™ sourcebook is anticipated to ship in June or July of 2017. But you can start playing right now with this meaty special edition! All Nightbane fans are going to love this sourcebook that focuses on the Nightbane.

The Rifter® #77 – available now

Adventure, madness, strange creatures and strange lands fill this issue of The Rifter®. This issue is a playground for heroes and a source of adventure, but beware the danger that lurks in the shadows.

Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. A doorway to new possibilities and numerous Palladium role-playing worlds. And the source material can be easily adapted for use in ANY Palladium game setting.

Rifter® #77 Highlights:

Rifts® – City of Nowhere – an adventure setting – by Brett Caron. Capitalism, magic and dark secrets build an enchanted city with a dark underbelly that may not hold.

Palladium Fantasy RPG® – the city of Khemennu adventure setting by Ian Herbert. A holy city dedicated the Church of Light and Dark, and resting place of the legendary Sun Disc. A place of intrigue, magic and adventure.

Splicers® – I am Legion, Part Six – by Charles Walton II, Chris Kluge and Lance Colley – “official” source material. This is it! The final battle against Legion! The Legion personality and her Black Shroud armor statted and described. Secrets and dangers revealed about the Factory Walker and more. Even in victory, the world may never be the same.

Note: The Rifter® #76 and #75 are also available and packed with official source material for Rifts® and other game settings.

NEW! Garden of the Gods™ – A Palladium Fantasy RPG® Sourcebook

This has been a secret project of Kevin Siembieda’s that he has been plotting and writing in what little spare time he has. The Garden of the Gods is said to be a holy place watched over and even frequented by the avatars of the gods. According to legend, the god may visit heroes and followers in dreams or in person by an avatar of the god, to be given guidance, inspiration, heroic quests, and gifts of knowledge and magic. More details about this title will follow.

The Garden of the Gods described in detail.

Godly insight and visitations.

Gifts of magic and knowledge.

Sanctuary and more.

The Black Pit, a place of evil and dark secrets. Is it a counterbalance to the good of the Garden, or a trick of the Old Ones?

Written by Kevin Siembieda.

Final page count and price yet to be determined, but probably 96 pages – $16.95 retail – Cat. No. 475. Tentatively a May or June release.

NEW! Rifts® Secrets of the Atlanteans™

This book is going to be a hugely popular and is shaping up wonderfully.

True Atlanteans are descendants from Earth’s past. The survivors of the sinking of Atlantis (really a dimensional mishap) and travelers of the Megaverse, wielders of Tattoo Magic and other lost mystic arts. Most people regard them as heroes, but are they? The Sunaj Assassins are mythic villains feared by all, yet they too are True Atlanteans who serve dark forces.

For the first time, much of the story behind True Atlanteans and their secrets are revealed.

True Atlanteans revisited.

Optional Atlantean character creation tables including clan heritage and other factors.

Final page count and price yet to be determined, but probably 192 pages – $24.95 retail – Cat. No. 890. In final production, a May release. Super-Hot!

Rifts® The Disavowed – A Secrets of the Coalition States™ Sourcebook

“Desperate times require desperate measures. War has nothing to do with morality or justice. It’s all about winning or dying. We cannot bind our hands with high ideals, even our own, or worry about the laws of renegade nations or the rights of alien people. We must fight fire with fire. And you are the match.” – Colonel Lyboc addressing a Disavowed team.

The Disavowed are so Top Secret that their existence is known only to a handful of the Coalition States’ most elite, top echelon, with Joseph Prosek II the mastermind behind the Disavowed operation, and Colonel Lyboc its shadowy face. Find out who these men and women are. How the Disavowed get away with using magic, traveling to other parts of Rifts Earth and even to other dimensions in pursuit of enemies and strategic information that cannot be had through conventional means. Learn about the secret parameters in which these hard-boiled warriors, secretly hand-picked by Joseph Prosek II, operate, why almost every mission is considered a suicide mission, and why they must forever be the Disavowed.

CS operatives so secret that even the top military and political leaders right up to Emperor Prosek know nothing about them. And if they did know, would they condone their activity or condemn it?

Are the Disavowed heroes or renegades? Assassins or soldiers? Madmen or super-patriots? Or a little of them all?

Unsung heroes who keep the CS safe, or thugs and pawns of a shadow agency within the Coalition government?

What role does the Vanguard play in this group?

How do they reward their D-Bee “teammates” when the mission is over?

What happens to the Disavowed when they have seen or learned too much? Adventure ideas galore and so much more.

New! Rifts® Sovietski™

The Rifts® Sovietski™ World Book presents background information on the fledgling Sovietski nation, notable cities and people, politics, and its growing army, plus Deadzones, Spetsnaz Special Forces, new bionics, Russian D-Bees, and more.

New! In the Face of Death™ – Summer/Fall – A Dead Reign® Sourcebook

This sourcebook is all about inner city survival. Survivor colonies finding ways to live and prosper in the big city. Conventional wisdom says that living in the big population centers is impossible. These survivors prove otherwise.

Robotech® RPG Tactics™

Robotech® is getting hotter and hotter. It is the Number One Anime on Crackle, the Robotech® movie from Sony Pictures sounds like it is going to be become a reality, more Robotech® licensed products are appearing, and Palladium is gearing up toward the release of Robotech® RPG Tactics™ Wave Two and more Robotech® products. Ah, but the core game and expansion packs to get you started are available right now.

Robotech® RPG Tactics™ is a fast-paced, tabletop combat game that captures the action and adventure of the Robotech® anime. Two or more players can engage in small squad skirmishes or scale up to massive battles. Relive the clashes of the First Robotech War, engage in stand-alone tactical games, or use the dynamic game pieces to enhance your Robotech® RPG experience. Or simply collect your favorite mecha from an expanding range of top-notch game pieces. Get yours now.

Robotech® RPG Tactics™ Convention Exclusives – now available to anyone

These dynamic pieces are available as a regular item in the Palladium store. They are powerful fun and only have 4-6 parts, so they are easy to put together. They look awesome on your shelf or in your game. Get yours while supplies last.