Hi Amigos, This tutorial gives you knowledge on the concept of UV pass shader. UV pass shader is used to render UV pass which will be used in compositing to modify texture of the selected object. To start, We will try to understand the concept of UV's in Maya above picture is UV layout in ...

tutorials are now at http://www.arnokroner.com/design/curriculum-development/tutorials/uv-mapping-101-part-2/ and http://www.arnokroner.com/design/curriculum-development/tutorials/uv-mapping-101-part-1/

Hi guys, Maya fluids are amazing but expensive to use, So here is an
old trick which will help you to create low cost but very realistic
clouds.
Create a sphere (Subdivision Axis = 6, Subdivision height = 4), Duplicate them few times.
Select all spheres and go to Window &gt; Rendering Ed...

Lately
Ive stumbled across self-made textures of a dedicated hobbyist
photographer. Most of his textures lacked the features a good diffuse
texture has. So I decided to make a tutorial for everybody out there
whos interested in how to photograph usable diffuse textures.
If you ...

A common question when new to texture mapping, is what resolution should textures be? This is assuming that you are going to be making your own in a 2D package, such as Photoshop, either from scratch or from a scan. Well, the first thing to do is ignore dpi settings. All you care about is the pix...

This tutorial is intended to describe some basic ideas about normal mapping and how to implement this technique in Maya. Normal mapping is the technique to replace the existing normals on model. It can be used to greatly enhance the appearance of a low poly model without using more polygons...

Texturing Polygons UV Mapping and using Photoshop to create textures �Some excerpts and definitions used were taken from the help section in Maya.� There
are many different ways to create textures for polygon models. The way
I will show you may not be the correct way to do this, but ...

This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic. Since I will refer to examples and tecniques I explained in the other two tutorials, I suggest you to take a look at them). Well, let�s ...

In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this: (You don't have to but it will loo...

Hi everybody! With the second part of the tutorial (the first one was about the modelling) I will explain how to make a seamless texture map using a marvellous tool that you can find in Maya: the Convert to File Texture (Convert to Solid Texture in Maya 2.5). First of all I want to thank Mass...

Developed by Legend Entertainment (Creators of Wheel of Time) Programmed by David Townsend townsend@patriot.net Tools you need To create animated models for Unreal mods, you will need the following tools: 1. A good 3D modelling/animation package, such as 3D Studio Max, Lightwave, SoftImage,...

In this section, I would like to use Deep Paint 3D to help me to indicate the location of UV on the NURBS surfaces. But 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint program. First, I will create bump map in 3...

I had to do some experimenting to get this working, so why not share that knowledge with all of you? Modelling Please note that the modelling is very basic and is only used here to support the shading. It is very similar to the glass modelling on the assistant site 1. Draw a curve that will...