I'm having a little problem with scripting right now. Yesterday I was able to make the player walk into an area and have music play. Now, I want the player to walk into the same area and in doing so forces him to look at a door nearby. I've been scripting for a while today and I think everything is correct, but when I load the custom story it crashes. It did this to me yesterday when I tried loading the music area script, but all I did to fix it was delete the cache file of the map the script was tied to. Here's the code:

Hey MudBill, you've been building the awesome temple story I've been watching lately. How would I be able to merge the two functions?

And thanks Amn, the misspelled code got rid of the crash. But when I enter the area the PlayerLookAt function doesn't do anything (the music plays, so I know that string is working). Could it be related to the structuring of the code? If so, how would I be able to fix this?
I was able to fix the problem. I combined the two functions together... I'm not sure if that's what fixed it or not.

Bump...
You should use the DEBUG MODE!
Google DEBUG MODE AMNESIA.
It should bring you there :
Well, i grabbed it for you.
You should have this into your FAVORITE ( internet explorere \ Firefox etc.. )http://wiki.frictionalgames.com/hpl2/amn...evenvguide
For any more questions you can ask there here on the forum here :
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Spoiler below!

Quote:In order to make maps for Amnesia you will need to set up the game, so you can easily test maps and reload scripts. First of all, follow these steps to create a dev user:
1.
Enter the game normally, create a profile name (e.g. MyName) and then exit.

2.
Enter the save directory (“My Documents/Amnesia/Main” in windows by default; ”~/.frictionalgames/Amnesia/Main” in Linux) and rename the user name (e.g. MyName) to “dev_user”.

3.
Open main_settings.cfg and set ShowMenu=“false”, ShowPreMenu=“false”, ExitMenuDirectly=“true”, LoadDebugMenu=“true” (also setting SaveConfig=“false” should be good).

4.
If Amnesia is 1.0.1 or above, you must set ForceCacheLoadingAndSkipSaving=“false” main_settings.cfg, or else map changes will not show!

6.
In user_settings.cfg, inside the Map element set Folder=”“ to the root folder for your maps (eg Folder=“MyMaps/”), this folder MUST be located inside the maps folder in the game directory (where you put the tools).

7.
In user_settings.cfg, inside the Map element set File=”“ to point to the map you want to load (eg File=“my_map.map”).

8.
In order to avoid running into “File index out of bounds” errors when designing your custom story in the level editor, edit the file resources.cfg located in the root the directory of Amnesia (i.e. where Amnesia is installed) and add the custom_stories directory to the list.

Now you can simply run Amnesia and the map will be loaded directly without any menu. You can now press F1 to open a debug menu to turn on/off various things and more importantly quick reload the map. This is probably the most important thing to do when editing. When changed a script or added entities to a map, do NOT restart the game, instead simply press “Quick reload”. If a mesh or texture has been updated, you need to press “Reload”.