Deconstruction Complete: Braid Level Editor

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I’m going to post some thoughts on PC Braid later, but until then, here’s some exciting news. Jonathan Blow has just posted the instructions for getting the Braid level editor working over on the Braid blog. In a state-the-obvious-way, the ability to play whatever the community comes up with makes me enormously excited for the future of PC-Braid. It’s a fully functional editor, allowing you to fiddle with all variables – the example level features a fast Tim – and import whatever you fancy. I suspect you can now fastforward to the future where RPS makes a Braid level with a series of sketches of phalluses. Because we’re very mature. Go play.

That looks cool – I actually bought it on XBox Live (bows head in shame) since I have way too many PC games on the go right now, and wanted _something_ to play on my XBox, but I’m still planning to buy it on PC – will probably wait for a sale though.

I noticed this in the readme when I got the demo for Braid and I’m glad he posted the promised forthcoming instructions sooner than later. Good to see, as usual, the definitive version on my preferred platform that actually makes modding viable.

I’m a huge fan of community created content as it can provide significant extension to already enjoyed conceits of gameplay and can, sometimes, even add some of their own to make us think all over again.

I’m in love with the Braid demo. My birthday is at the end of the month and I’ve been instructed not to buy it. I feel like their values are, to me, meaningless. I feel circumscribed by their expectations of what I enjoy. In the distance, there’s a computer running Braid without hurting anyone’s feelings, and the bread is always, uh, warm.