Overview

StarCraft II: Annihilation Campaign

Table of Contents

Current Status:

Mission 21 "Mysterious Revelations" has been released and is awaiting feedback. If you have any, please post it in the main map thread.

Introduction:

This is my first serious map project for StarCraft II. I've always enjoyed the campaign aspect of StarCraft and have played through both the Wings of Liberty and Heart of the Swarm campaigns several times, along with a multitude of different campaigns made by the public. I therefore decided it was time to create my own.

"Annihilation" is a 24 mission campaign with three different story perspectives that will intertwine into one final conclusion. Featuring high-quality terrain, lots of different characters as well as a wide variety of mission scenarios, this campaign, featuring 4 difficulty levels, will hopefully create an enjoyable experience for players of every skill level.

Features:

Three seperate storylines intersecting and coming together into one final conclusion.

Play as both Terran, Zerg and Protoss.

Heavy focus on quality terrain and environments.

Custom soundtracks and several interesting Hero units.

24 missions pitting you up against many different challenges and mission scenarios.

A total of 14 boss battles pitting you up against a variety of different tacticts and strategies.

Story:

It all starts with Investigator Maxwell Reeves of the Spec-Ops: Infiltration Program, who sets surface on the planet Callithus IV to assist the Terran settlers with what initially appears to be a minor Zerg problem. However, they soon realize that events has been set in motion that will potentially change the fate of the universe, and it will be up to the different clans to work together against stopping this threat.

Missions:

Annihilation 01: Mindless Creatures - Completed (RELEASE)

Annihilation 02: An Unfriendly Ally - Completed (RELEASE)

Annihilation 03: The Idu'ran - Completed (RELEASE)

Annihilation 04: Fallen Brethren - Completed (RELEASE)

Annihilation 05: Departure - Completed (RELEASE)

Annihilation 06: The Daggerfang - Completed (RELEASE)

Annihilation 07: Homecoming - Completed (RELEASE)

Annihilation 08: The Wandering Shadow - Completed (RELEASE)

Annihilation 09: Bio-Weapons - Completed (RELEASE)

Annihilation 10: Newfound Enemies - Completed (RELEASE)

Annihilation 11: Ussorus - Completed (RELEASE)

Annihilation 12: Reawakening - Completed (RELEASE)

Annihilation 13: Facility 14A - Completed (RELEASE)

Annihilation 14: The First Step - Completed (RELEASE)

Annihilation 15: Entrance Into Risk - Completed (RELEASE)

Annihilation 16: The Breach - Completed (RELEASE)

Annihilation 17: Last Stand - Completed (RELEASE)

Annihilation 18: A Major Downfall - Completed (RELEASE)

Annihilation 19: Planetary Incursion - Completed (RELEASE)

Annihilation 20: Sentient Reality - Completed (BETA)

Annihilation 21: Mysterious Revelations - Completed (BETA)

Annihilation 22: The United Forces - In Progress

Annihilation 23: Frontal Push - Planning

Annihilation 24: Edge of Annihilation - Planning

Difficulty Levels:

This campaign contains 4 difficulty levels, ranging from Casual, Normal, Hard and Brutal. Your success in completing the individual missions on these difficulties greatly depends on your level of skill.

Casual: A difficulty requiring little to no multitasking and micro skills, featuring less enemies and focus on story.

Normal: A difficulty requiring minor multitasking and micro skills, featuring fewer enemies and focus on story and minor challenges.

Hard: A difficulty requiring good multitasking and micro skills, featuring a high number enemies and focus on challenges and entertainment.

Brutal: A difficulty requiring great multitasking and micro skills, featuring tremendously more enemies and heavy focus on challenge.

Troubleshooting:

You may have trouble opening these maps if you open them directly from the map itself. If you do have this issue and the map opens up as just an empty map, then I suggest you open it in the following way:

Open up the StarCraft II Editor.

Once finished, go to "Open".

Find the map in your catalog, and select it. Using this method to open any maps from the campaign should fix any issues you have with opening them.

Music

You may notice some of the music in the campaign are not from StarCraft, in fact, I focused heavily on the use of soundtracks to bring the campaign to life. If you wish to see a full list of all the tracks confirmed to be used, click here.

Credits:

Special thanks to the respected composers of the various different music soundtracks used in this campaign.

Special thanks to Thrikodias for the awesome custom models and units used in this campaign.

Special thanks to all those who play and provide useful feedback to help improve these maps.

Special thanks to users JayborinoPlays, deltronLive, Redlerred7 and xMasterKD for playing and providing entertainment and feedback for this campaign.

Patch Notes:

No patch notes are currently planned for the campaign.

Screenshots & Videos:

Comments

Just that I had the same problem as vad1mk and I did your instructions but it didn't let me test the map? can you help me? It says "[12/22/2015 10:20:36 AM] Error: Unable to save test document to 'C:\Program Files (x86)\StarCraft II\Maps\Test\EditorTest.SC2Map'" I don't know what to do D:

Can you elaborate a little on what exactly the issue is? If you need help playing it, you need to download the files, upon up a map in the StarCraft II Editor, and then hit the "Test Document" button at the top right.

Helo, I just finished playing this amazing campaign and it was so much fun. I really enjoyed it a lot. I played it on Normal difficulty because I am not very good at multi tasking. Most of the levels were pretty fun and adjusted to my skill. I had a good time however, level 09 - Bio-Weapons was a little bit too complicated and hard.

I suggest that you have some indication showing where to go at least once once we hack a computer. Because I personally don't really like to look and find what door was opened even though I love exploring it is like an unnecessary work. (Ping in Minimap would make it a lot easier, even once maybe)

Also, I love exploring every parts of the map and I think you should reward player who explores. For example, I found the lack of health pack made this level very hard. Until I lost my medics at least. I lost my medics to the acid throwing zerg thing. It crushed my whole army almost instantly and my heroes were at very low level. Since, my last save was 20 min before I continued. But I just kept dying because there was no health packs. I had to use cheats :( I am not sure but maybe I missed the health packs even if there were some.

Other than that I really loved the whole story and very excited to see the rest of the campaign.

Will play level 11 later on. And thanks for making such an amazing campaign!

Alright, this is a little difficult to explain. It's a puzzle. Try to enter the first and leave it again and watch how the doors react. After that, get to the other beacon you didn't have access to earlier. Once you get that, you should get a ping, indicating that you can move on. The door you initially entered will need to be held down and kept open by placing a unit on it. That way you other units can pass through.

Just doing a playthrough of Annihilation and it is awesome! Loving it, really playable, that important difficulty setting, unit upgrades, able to choose zerg strains, involving story, brilliant! Can't wait for more.

For mission 7: You want to mainly search the areas where the Zerg bases where. In order words, the Psi-Emitter locations because this is where you might find burrowed units you couldn't see earlier when you didn't have overseers. (It is also only Zerg located in those areas that count towards the objective) If you did search all the bases fully and the objective still doesn't complete, then it must have been a bug. I would have suggested to retry from a save and try to destroy the bases again.

For mission 8: SPOILER ALERT - Remember the Bullhorn Lights you had to active earlier in the mission to get past that security guard? By the rocks there is another one of these that you'll have to attack. This will send forth a marauder that will destroy the rocks for you, allowing you to proceed.

Could not complete mission 7, as I could not find the last zerg. Probably burrowed in a odd corner I suppose. They should be revealed after the last psi emitter is destroyed to save time. Other than that I'm really enjoying this campaign.

Also could not complete mission 8 as the destructible terrain did not take damage.

Thanks for the assistance, haha! I thought something like that was his problem, although couldn't exactly know for sure, as I can easily open a downloaded map directly instead of having to go through the editor :P

I don't know if I understood your problem but, on my computer, those maps cannot be opened directly, you have to open the editor, then to load the map by searching it. If you double click on the map file directly, it will open the editor, loading a new virgin map.

You sure you opened one of the actual maps? Perhaps you've set your editor settings to load up a new map when you download a file. Try quitting the editor, find the mission you downloaded, and then open it again.

I'm not sure I understand where you faced the issue, so let me get this straight: Did you open one of the missions and when it finished loading, you ended up with a completely green map? If that's the case, maybe restart the editor or your computer entirely? Not quite sure why you're facing this problem, unfortunately.

I am using a translator because I'm from Venezuela and not English. I just want to ask why I can not play. as truthful when I open the map with the publisher did not leave anything alone all in plain green and when I get home tie. I need a solution. help