Another questions:
Scenario 4- Breakthrough to the beach:
The notes speaking about only 4 SF british-units, but there are
5 to see (one with a french badget). Is this french unit also a SF or a missprint?

Another question:
Scenario 15 - Manado Landings:
What is the meaning of the 5 hexes marked with a "battlestar"

One sentence was left out of the special rules section. The paragraph about para-dropping units onto the board should have read,

Quote:

"Once in full daylight, as long as the Axis player has enough figures to form full airborne units, he may attempt to airdrop units on hexes marked with a battle star each turn (Actions 20 - Paradrop). Each paradrop requires an order (for example, with an "Attack" card, the Axis player may airdrop 3 units, or move 2 ground units and airdrop 1 unit, etc.). Each time a unit successfully drops on one of these hexes, remove the corresponding battle star (to keep track of the total number of units dropped).

Another question:
Scenario 15 - Manado Landings:
What is the meaning of the 5 hexes marked with a "battlestar"

One sentence was left out of the special rules section. The paragraph about para-dropping units onto the board should have read,

Quote:

"Once in full daylight, as long as the Axis player has enough figures to form full airborne units, he may attempt to airdrop units on hexes marked with a battle star each turn (Actions 20 - Paradrop). Each paradrop requires an order (for example, with an "Attack" card, the Axis player may airdrop 3 units, or move 2 ground units and airdrop 1 unit, etc.). Each time a unit successfully drops on one of these hexes, remove the corresponding battle star (to keep track of the total number of units dropped).

I believe you hold a figure over a Star Token, drop it, and remove the corresponding Token. You will do 5 airdrops and remove 5 tokens...but no, they don't have to land on the Token. You do have to hold your hand over the tokens though...instead of dropping your paratroopers over the beach or something.

These questions and many others are already in the FAQ and will be available with the next update.

I believe you hold a figure over a Star Token, drop it, and remove the corresponding Token. You will do 5 airdrops and remove 5 tokens...but no, they don't have to land on the Token. You do have to hold your hand over the tokens though...instead of dropping your paratroopers over the beach or something.

These questions and many others are already in the FAQ and will be available with the next update.

Stig, does this mean your copy arrived?

No, my copy hasn't arrived. Probably by the end of the week. Hopefully before the weekend.

Just asking questions to clarify things here.
It says: each time a unit successfully drop on these hexes, remove the corresponding battle star.

That means that only successful drops will be counted towards the 5 possible units, right?
And with an Assault card, you can attempt all 5 drops in 1 turn, right?

Just asking questions to clarify things here.
It says: each time a unit successfully drop on these hexes, remove the corresponding battle star.

That means that only successful drops will be counted towards the 5 possible units, right?

I'm afraid this question is above my pay-scale. The only information I have is the missing sentence that I provided, so we'll have to wait for jdrommel to weigh in, or for someone from DoW to explain how this works.

I would guess that like normal airdrops, if a unit doesn't fall safely, you don't get to try again...they just didn't make it!

ad79 wrote on Mon, 03 May 2010 09:08

And with an Assault card, you can attempt all 5 drops in 1 turn, right?

Correct. As long as all the Stars are in the same section...which I can't remember off the top of my head and I don't have the scenario with me.

The three sets of of road hexes connecting Noville, Foy and Recogne are each worth a single Temporary Medal Objective for the Axis Player. If the Axis player occupies one or more hexes in any of these sets at the start of his turn, he scores one Temporary Medal. Only one medal is gained for each set, regardless of the number of road hexes held there.

So i can get 3 medals, 1 for each set?

Count the three named roadcrosses also to this sets or only the road between the crosses.
And if they count, so they can only count to one set?

No.4 - breakthrough to the beach I would say the badge on teh French unit is just to show that it is French, so not special forces - there's certainly nothing to suggest it is, so i'll assume that until further notice.

As far as the flamethrower tanks go, the badge just seems to be being used as a means of distinguishing the units - after all, I've never ehard of a flying dustbin being equipped with flamethrowers- it was just a tank full of engineers. I'd assume then that it plays as a standard tank, except when entering a minefield, in which case it's battle action will be to remove the mines (being a tank, it doesn't have the engineers issue of how far it moved affecting eligibility to battle.)

Obviously, those are just my opinions, but they seem t fit the scenario text and the history.

Just a word concerning the French unit landing at Sword : it's a commando unit known as "Commando Kieffer" (1st BFM) and part of Commando N°4, 1st Special Service Brigade under the command of Lord Lovat. Use "Specialized Unit" rules for this unit too.

Just a word concerning the French unit landing at Sword : it's a commando unit known as "Commando Kieffer" (1st BFM) and part of Commando N°4, 1st Special Service Brigade under the command of Lord Lovat. Use "Specialized Unit" rules for this unit too.

Just a word concerning the French unit landing at Sword : it's a commando unit known as "Commando Kieffer" (1st BFM) and part of Commando N°4, 1st Special Service Brigade under the command of Lord Lovat. Use "Specialized Unit" rules for this unit too.

Jdrommel.

Fair enuf- I'm well and truly outranked on that one.

Don't have a second base game yet anyway, so can't play that one yet.

Thanks for the clarification!.

You can look at the background of the unit to find this information as well. If the background has an arch over the unit (Infantry or Armor) it means the unit is elite. If the background is just square, it indicates that the unit is normal.

I can see why that French unit was a little confusing, since it wasn't mentioned in the Special Rules section. Thanks for the clarification, Jdrommel.

Just a word concerning the French unit landing at Sword : it's a commando unit known as "Commando Kieffer" (1st BFM) and part of Commando N°4, 1st Special Service Brigade under the command of Lord Lovat. Use "Specialized Unit" rules for this unit too.

Ok, then another question to this French SF unit.

Quote:

Pegasus Bridge, over the Orne canal, is a Permanent Medal Objective for the British Special Forces starting on the ocean baseline

Can this French SF also occupy the Orne Bridge to get the medal or only the 3 British SF units (as written in notes)

Just a word concerning the French unit landing at Sword : it's a commando unit known as "Commando Kieffer" (1st BFM) and part of Commando N°4, 1st Special Service Brigade under the command of Lord Lovat. Use "Specialized Unit" rules for this unit too.

Ok, then another question to this French SF unit.

Quote:

Pegasus Bridge, over the Orne canal, is a Permanent Medal Objective for the British Special Forces starting on the ocean baseline

Can this French SF also occupy the Orne Bridge to get the medal or only the 3 British SF units (as written in notes)

- The Churchill AVRE tanks have also the standard flamethrower rule?
- They must OR can remove mines when entering a minefield with OR without battle?

The Special Rules section says,

Quote:

Place a badge on the two flame thrower tank units. These tanks are Churchill AVRE and behave like Combat Engineers when entering minefields (Troops 4 - Combat Engineers).

Because it says, "the two flame thrower tank units" it sounds like they are flame thrower tanks that can also remove mines. I will find out for sure and include this in the FAQ.

To answer your second question, the rules say they behave like Combat Engineers when entering minefields...so they can move 2 hexes (because they are limited by the beach hexes) and still remove minefield tokens. If they can battle (which they always can), they have to remove the mines instead of attacking. So if they enter a hex with mines, they cannot battle. Note: They have to remove minefield tokens that are "0" and still can't battle.

The three sets of of road hexes connecting Noville, Foy and Recogne are each worth a single Temporary Medal Objective for the Axis Player. If the Axis player occupies one or more hexes in any of these sets at the start of his turn, he scores one Temporary Medal. Only one medal is gained for each set, regardless of the number of road hexes held there.

So i can get 3 medals, 1 for each set?

Count the three named roadcrosses also to this sets or only the road between the crosses.
And if they count, so they can only count to one set?

Yes, you can get a total of 3 medals from the roads (1 from each set that the Axis player controls).

The question about the crossroads is another question that I will check on and include in the FAQ. I believe the crossroad hexes do not count toward the medals...but I could be wrong.