Dev Blog: Snake Boss Rewards

The snake boss developer blog that we put up on Friday seemed to grab the attention of a large chunk of the community. We received a huge amount of feedback and we have taken it all on board to offer these re-worked rewards for the snake boss.

Please note: Everything in this developer blog is subject to balancing and the names of items are still subject to change.

Snake pet

In the previous developer blog we did not mention a pet from the snake boss, however we do plan to release a super rare and slithery follower. It will, of course, be a snake and it will, of course, be something that only the most accomplished snake slayers will be able to get their hands on.

Venomous poison

Venomous poison is a form of poison that gets stronger as time goes on. The damage of venomous poison starts at 6 and for every minute that passes it increases by 6.

This poison can be cured with either two doses of any high level antipoison, the first dose reverting the venom to standard poison and the second to cure it. Alternatively, anti-venom can be used to cure venomous poison.

All monsters that are immune to poison, such as bosses and some quest monsters, will also be immune to venomous poison.

Venomous poison is applied by all of the signature drops of the snake boss.

Scales

Scales are a 100% drop of the snake boss. They will be dropped in varying quantities and can be used to recharged other signature drops of the snake and to create anti-venom.

Anti-venom & super anti-venom

Adding scales to an antidote++ will create an anti-venom potion. This potion cures venom poisoning in a single dose.

We have not yet decided upon a specific requirement but creating the above potions will require a high herblore level.

Toxic blowpipe

The toxic blowpipe is a level 75, 2-handed weapon that uses darts for ammo. It coats all darts that it fires with venomous poison giving a 1 in 4 chance of it affecting your opponent.

The blowpipe carries +40 ranged strength and +60 ranged attack which stack with the stats of the darts you use. The attack speed of the blowpipe is 3, equal to a shortbow on rapid.

The special attack of the blowpipe consumes 50% special attack energy, firing a dart with a 50% damage increase and healing you for half of the damage that you deal. The base stats of the blowpipe make it an excellent weapon for PvP and by offering a heal on the special attack it will create PvM applications for the weapon.

The blowpipe will degrade over the course of 15 hours into a broken state. It can be recharged using scales.

Snake fang

The snake fang can be attached to the Staff of the Dead to create a Toxic Staff of the Dead. This increases the magic attack of the toxic staff to +25 and has a 1 in 4 chance of inflicting your opponent with venomous poison when using an offensive spell.

The Toxic Staff of the Dead needs to be charged with scales in order to be used and can be removed at any time. When you remove the snake fang you will get Staff of the Dead, snake fang and remaining scales back.

Alternatively, it can be attached to an uncharged trident of the sea to create a Toxic Trident (uncharged). This increases the magic attack of the staff to +25, increases the base spell damage by 3 and has a 1 in 4 chance of inflicting your opponent with venomous poison.

When charging the Toxic Trident (uncharged) you use scales in addition to the runes used to charge the trident with spells.

Serpentine helm

This helmet requires 75 Defence and provides the following stats and effects:

Stab Attack: 0

Slash Attack: 0

Crush Attack: 0

Magic attack: -5

Range Attack: -5

Stab Defence: +52

Slash Defence: +55

Crush Defence: +58

Magic Defence: 0

Ranged Defence: +50

Strength: 5

Prayer: 0

When wearing the serpentine helm you are immune to all poisons and venom. You also have a 1 in 6 chance of inflicting your opponent with venom poison when you are attacked.

The serpentine helm will degrade over the course of 15 hours into a broken state. It can be recharged using scales.

What happened to the venomous spike?

After receiving mixed feedback on the venomous spike we decided that a defender-like item would be best served coming from the Warriors' guild. We are scrapping the venomous spike and will talk more about the dragon defender as an alternative at a later date.

We need your feedback

As you can see, we have made some fairly drastic changes to the rewards available from the snake boss. Many of these changes were made due to quality feedback from the community. The more of you that let us know what you think the better we can make the rewards, so make sure to leave your comments below!

Much better now, especially the fact that Dragon Defender will come from Warrior's Guild instead, and the poison immunity helm sounds really good when killing this boss. I personally greatly hate negative status effects on my char, dunno why but it's always annoyed me in all games more than taking high dmg etc. I guess it's just annoying to deal with