Extended Workbench Mod 1.12/1.10.2/1.7.10

Extended Workbench Mod 1.12 brings you the ability to create more things in the game. Saying in simple way, it extends you workbench to be able to produce more painful stuff like the extended sword with 100% more damage and 50%harder. Other things like the extended pickaxe also is upgraded “a lot”, However, the better the extended thing is, the harder the making of it could be ( more specifically, doubles the things needed to craft a normal one) In fact, create an extended workbench is still easier than killing a creeper. You just make a normal workbench and put it together! Others items like the the fishing rods, the flint and steel, and the shrears also can be extended.

Mod Screenshots:

Mod Recipes:

An extended tool (not hoe):

Mines block 100% faster

Does 50% more damage when using as weapen

Has 100% more uses than a normal tool.

An extended hoe:

Has 100% more uses

Creates farmland that takes longer to turn back into dirt

An extended sword:

Does 100% more damage

Has 50% more uses

Mines blocks 50% faster than a normal sword.

(That it mines block 50% faster doesn’t mean you can use it as pickaxe. It means there are some blocks a sword can mine. Only these are mined faster.)

Absorbes more damage (hard to tell how much, Forge does 200 lines of calculations)

Lasts 50% longer than a normal piece of armor.

Even though some of these recipes fit in a 3×3 grid, they require an extended workbench.

To get an extended workbench, just place two normal workbenches next to each other.

NotEnoughItems recipe + usage handler:

When you have NotEnoughItems installed, this mod will automatically register a recipe and usage handler. You can simply press R on the extended items to see their recipe. You can also press U on normal items and extended items will show up as possible uses.
The mods was created for NEI 1.4.4.0 and CCC 0.7.0.0. If you use later version, you might encounter problems.