Here's
a PS4 launch trailer for
Watch Dogs that mentions PS4 exclusive content, but shows off Ubisoft's
upcoming open-world action game in general (thanks nin). Also, the first review
of the game is online thanks to
Clueless GamerConan
O'Brien. Finally, this new video promotes
Watch Dogs with episode one of a new three-part series called "Phreaked Out"
that talks to real security experts about the kind of hacking exploits found in
the game. Word is: "The series explores how many of the technologies and modern
advances that make our lives more efficient, enjoyable, and safe are becoming
increasingly susceptible to attack. Episode One heads to Los Angeles to examine
the state of hacking traffic networks, and ultimately concludes that only one
thing is certain: with enough determination, nothing is secure." This contains
no gameplay footage, though when we viewed
it we got to see a Watch Dogs ad preceding this Watch Dogs ad.

Mordecai Walfish wrote on May 23, 2014, 22:38:It's pretty sad that UBIsoft had such piss-poor timing with the release. Everyone who pirated this fucker is playing it over the holiday weekend, while the rest of us suckers and our useless preorders have to wait until the work-week starts again.

Pretty sure they didn't plan for the game to be leaked and pirated so early. They could have released the game last Tuesday but then they'd be competing with Wolfenstein and Transistor. To my knowledge, there are no other high profile releases on the 27th.

I was just venting. :-/ I dont know why every game under the sun has decided that Tuesday has to be release day, probably some bean-counter optimized schtick but they could have released it on Friday morning at the beginning of the holiday weekend.. I don't think that would have detracted from sales in the slightest. The 3 games are completely different genres with appeal to a wide range of gamers..

Ah well, no harm done, I actually got to play through south park with a second character this weekend (Jew) and it was a riot. It's nice to have a good South Park game to return to =)

Mordecai Walfish wrote on May 23, 2014, 22:38:It's pretty sad that UBIsoft had such piss-poor timing with the release. Everyone who pirated this fucker is playing it over the holiday weekend, while the rest of us suckers and our useless preorders have to wait until the work-week starts again.

Pretty sure they didn't plan for the game to be leaked and pirated so early. They could have released the game last Tuesday but then they'd be competing with Wolfenstein and Transistor. To my knowledge, there are no other high profile releases on the 27th.

Does the steam version not launch uplay? Saving money is great, but one of the reasons I'm still not pulling the trigger is having to split games off from steam if I got it from GMG. I've had HORRIBLE luck with Uplay in the past on AC4 and other games.

All of Ubisoft's first-party games require Uplay regardless of where you buy them. Watch Dogs on Steam will simply launch Uplay and then Watch Dogs from there.

Batman: If it's 1 hour or 1 min, it doesn't matter, it's still gameplay that should have been included in the base game.

Does the steam version not launch uplay? Saving money is great, but one of the reasons I'm still not pulling the trigger is having to split games off from steam if I got it from GMG. I've had HORRIBLE luck with Uplay in the past on AC4 and other games.

Linksil wrote on May 25, 2014, 13:36:I'm having a really really hard time with this one. While I want to preorder to get the whole game, I know I will stop after a few hours if the kb/m controls are even close to what people have been talking about in here and other threads. Then again they can fix controls pretty easy with patches... but they won't fix it because well most of the time other then DLC bugs just stay in release games.

You only get an hour of extra "game time" with the DLC. The outfits can probably be purchased in game, and the upgrades to your abilites are all things that can be obtained early on.

That being said, GMG still has he 25% off, you can get the vanilla game for about $40.00. Just be aware your copy will reside at UPlay. So it is more expensive to go to Steam or box copy, but.....I dunno...pick your poison.

Cancelled my pre-order. It's too fishy that they're spending all this time on viral videos and shit instead of allowing their game to be reviewed after it's been gold for so long.

They've shown plenty of gameplay footage. Having embargos that don't lift until release is a standard practice. It's in no way an indication of a crappy game. Wolfenstein and Transistor both had release day embargos.

I'm having a really really hard time with this one. While I want to preorder to get the whole game, I know I will stop after a few hours if the kb/m controls are even close to what people have been talking about in here and other threads. Then again they can fix controls pretty easy with patches... but they won't fix it because well most of the time other then DLC bugs just stay in release games.

Weapon wheel is really f-d up. Hold tab then go around, but then there are multiple selections for each item, and it isn't easy to switch. Just a mess.

Because the mouse stuff is so jacked up, gun fights are a nightmare - I guess I could turn on auto aim.

If the PC was lead platform, none of the UI stuff would be this bad. It is absolutely unacceptable in 2014 for this stuff to be like this.

It honestly feels like an arcade driving game with running elements put in afterwards. It lacks polish. Remember the last few Driver games? Where you could get out of the car and run around - yea, it feels THAT bad.

I agree with everything you have written here. It's a shame too, because it resides near the border of great game territory, while crippling itself enough to exist on the side of frustrating deficiency.

The sluggish controls continually pull me out of a sense of immersion, which amplifies the annoyance of a console oriented UI. They got close, but it isn't likely a game I will be going back to after a week, or so.

That's some really disappointing feedback. The lack of reviews so close to release has me equally worried at this point. Comparing it to driver 2/3 on playstation 1/2? WOW.

Weapon wheel is really f-d up. Hold tab then go around, but then there are multiple selections for each item, and it isn't easy to switch. Just a mess.

Because the mouse stuff is so jacked up, gun fights are a nightmare - I guess I could turn on auto aim.

If the PC was lead platform, none of the UI stuff would be this bad. It is absolutely unacceptable in 2014 for this stuff to be like this.

It honestly feels like an arcade driving game with running elements put in afterwards. It lacks polish. Remember the last few Driver games? Where you could get out of the car and run around - yea, it feels THAT bad.

I agree with everything you have written here. It's a shame too, because it resides near the border of great game territory, while crippling itself enough to exist on the side of frustrating deficiency.

The sluggish controls continually pull me out of a sense of immersion, which amplifies the annoyance of a console oriented UI. They got close, but it isn't likely a game I will be going back to after a week, or so.

That's some really disappointing feedback. The lack of reviews so close to release has me equally worried at this point. Comparing it to driver 2/3 on playstation 1/2? WOW.

Weapon wheel is really f-d up. Hold tab then go around, but then there are multiple selections for each item, and it isn't easy to switch. Just a mess.

Because the mouse stuff is so jacked up, gun fights are a nightmare - I guess I could turn on auto aim.

If the PC was lead platform, none of the UI stuff would be this bad. It is absolutely unacceptable in 2014 for this stuff to be like this.

It honestly feels like an arcade driving game with running elements put in afterwards. It lacks polish. Remember the last few Driver games? Where you could get out of the car and run around - yea, it feels THAT bad.

I agree with everything you have written here. It's a shame too, because it resides near the border of great game territory, while crippling itself enough to exist on the side of frustrating deficiency.

The sluggish controls continually pull me out of a sense of immersion, which amplifies the annoyance of a console oriented UI. They got close, but it isn't likely a game I will be going back to after a week, or so.

Weapon wheel is really f-d up. Hold tab then go around, but then there are multiple selections for each item, and it isn't easy to switch. Just a mess.

Because the mouse stuff is so jacked up, gun fights are a nightmare - I guess I could turn on auto aim.

If the PC was lead platform, none of the UI stuff would be this bad. It is absolutely unacceptable in 2014 for this stuff to be like this.

It honestly feels like an arcade driving game with running elements put in afterwards. It lacks polish. Remember the last few Driver games? Where you could get out of the car and run around - yea, it feels THAT bad.

Fantaz wrote on May 24, 2014, 02:25:signs of a crappy PC port... bad mouselook (not direct input, but laggy console analog stick emulation style, with anti-acceleration), in-game UI controls poorly with KB+m (navigating Aiden's cell phone with mouse emulating right stick, and can't freelook in this mode), poor performance (pauses for a few seconds randoms and chugs at times on best computer), random visual artifacts, bugs, crashes, low res UI (for better 360/PS3 readability?), etc. i am disappointed to hear about these. prolly will wait for the game to be patched up and heavily discounted before i consider it a worthy purchase just yet.

Direct mouse input isnt too much of a concern for me in this.. it's not like the developers want you to spin around like a dreidel with unrealistic, fake looking 1:1 mouse movement when youre turning. Aiming in your FOV would ideally not be cumbersome though.. we'll see =)

signs of a crappy PC port... bad mouselook (not direct input, but laggy console analog stick emulation style, with anti-acceleration), in-game UI controls poorly with KB+m (navigating Aiden's cell phone with mouse emulating right stick, and can't freelook in this mode), poor performance (pauses for a few seconds randoms and chugs at times on best computer), random visual artifacts, bugs, crashes, low res UI (for better 360/PS3 readability?), etc. i am disappointed to hear about these. prolly will wait for the game to be patched up and heavily discounted before i consider it a worthy purchase just yet.