Looks great, but the NPC sounds like she has already been inside the cave before she gives the quest to the player (which would be very odd, since she could just have got the artifact herself). I think she should rather introduce herself as archeologist, who has found a treasure map or allusions to artifacts in that cave.

It feels like you're posting a lot more content the last few days. Does that mean you've just been saving up content for the last few weeks or are you making Cube World your primary focus (as opposed to working for Mojang or elsewhere) and we can expect to see new content every few days.

Regardless, I'm grateful for what you've shared so far and cannot wait to see where you take this project. Keep at it!

I like everything exept destructible environment for the following reasons:1. This is not minecraft, I have minecraft, I like minecraft, when I want to play minecraft I will play it.2. It adds an ugly permanent hole to the landscape.3. If you fall in the ugly hole you cant get out because you don't have enough climbing skill.4. This is still not minecraft.

I have a different idea of how exploration, the house, the minimap and enemy difficulty should be.1. You do not build or expand your house, it is already there and you spawn in it. You can fill your house with trophies, swag, and loot from your adventures.2. Instead of a minimap, in the top right corner you should have a compass that points towards your house and away from your house.3. The farther away you get from your house the more difficult and numerous the enemies will be.4. When you die your high score could be the distance from your house you went.

Well indeed it is shit ^^, the only good idea is "the farther away, the stronger" which is already going to be implemented -_- so pointless comment ^^ such is this comment and if you are still reading you are lifeless :p just kidding but maybe i'am not kidding mwahhahaha sorry -_-

The caves look good so far and I really love the artifacts.Later on, you should make the quests more different instead of just "Kill 5 Goblins.""Collect this and that." Legend of Zelda did a great job on that, although they were a bit repeatable with the Temples/Dungeons.

Why the negative comments guys?? Geeez... In my opinion, wollay did a great job in this.. I look at the screenshots and i really get the cave-y ambiance.. Hey wollay, is that a minimap right there in the upper right? What about making it into a sonar or radar like in caves.. Or initially, without the proper equipments or gears, the minimap wont work at all in caves.. That would be good...

I agree with both of you but I think this can be resolved pretty fast with just a slight change. ex. 'yesterday I explored some caves in tala plain. I found an artifact! but I got ambushed by a lot of zombies when I went near it.'This is basicly just a change in lore and storytelling.

Hey blog, I came up with a good idea today let me know what you guys think.

1. In skyrim or fable there is the whole system of if you kill people you are not liked or become evil. Well what if we brought that element into this game.

2. Like quests where you have to preform assassinations on a traveler or villager, but that would make you un-liked by the village. Maybe to the point where the people in the village will not give you any quests or such. But on the other hand the quest giver would give you either a good sum of money or a powerful weapon. One assassination would not kick you out from the village and if you are a bad assassin and get caught you would have to pay a bounty.

3. Now also you could do good deeds such as rescue a dog/child from a cave and you would be rewarded in honor. Doing good quests in general would make you earn honor.

4. That brings me to another point. Adding an honer system in the game. Kind of like world of warcraft where you can earn honor for really good weapons, add an honor system that when you earn enough honor you will choose to receive a rare weapon. And there should be benchmarks as to how much honor you need to receive these weapons/armor/spells.

5. Also I thought of creating groups of people. For example have like an assassins group called "The Forsaken" and they would be a group that lived in one main village but there could be other members in other villages that will introduce you to the group, and if you are already part of the group he would give you assassinations to carry out. Same thing for the good side, maybe create "Noble Heroes" who would have their own village/castle where their main base camp is.

If you would like to comment, to make it easier on readers you could put the number of the paragraph you would like to comment on. And please, let's try to make this game as awesome as it can be! o)-<

I think this is a good quest but mabye some of the ''get this thing'' quest could start a follow up quest. Like the next quest could be something and the one after that to go and get the blade. Just an idea :P

In a twitter to me he said he runs it on a laptop with a Core I5 2430 dual core @2.4ghz, 6gb of ram, and a HD6750m graphics card. With the smooth recording in his video's I'm going to guess that the minimum is quite a bit lower than this.

Do you plan on adding something, like an item, that allows you to repair holes made by enemies? I'm not asking for the ability to place blocks like in Minecraft, I just would like to be able to go back and make the landscape look nice again after large battles. I don't want the monsters ability to make holes to be completely removed, because it could add a lot of variety to fights.

Do you plan on adding something, like an item, that allows you to repair holes made by enemies? I'm not asking for the ability to place blocks like in Minecraft, I just would like to be able to go back and make the landscape look nice again after large battles. I don't want the monsters ability to make holes to be completely removed, because it could add a lot of variety to fights.

Can we have a weapon builder like a house builder? Maybe certain quests allow you to create your own weapons... You get some resources like "Dragon scale" and "Obsidian Chunks" and "Wooden Planks" and you can make a weapon from it? Like "Dragon Blade" "Obsidian Hilt" "Wooden Handle"...?

Also, can you maybe add mining but mmorpg style? Were there are specific spots you can mine, not like minecraft where you just destroy everything...

Don't have mod support for cube world and don't let there be programs that let you edit your inventory or level or anything.Also, It would be awesome if you could place the artefact inside your home ^^Don't get lazy with cube world because it's a great game and I hope you will always make updates for it.

Hello Wollay,I don't know if someone asked you that before but,Did you compose the music by your own, by someone you know or is it royalty free music ? And will it be possible to dl the OST later ? would be great =DThanks,Scorbutics

Or maybe the sword was in the mouth of the cave and she was too scared to go in- because she's not an adventurer. So she gives you the quest to go to the belly of the cave and look for more clues. Bam, you find out what's going on.

Looks great!But the caves are a bit...1 colored.You could add different types of stone/dirt/material, flowing water and maybe some cave-plants(mushrooms?) to color them up a bit.

On a side note, for a cave the floor is ridiculously flat! :o

As mentioned by a anonymous user, the quest is a bit weird.Basically she's telling:'I found something shiny yesterday! go look at it!'

So the quest goes like this?:NPC: Go look at shiny object!Player: uuuhhh...ok?*goes into cave*Gives every monster a blade to the chest*looks at shiny object*Achievement get! look at shiny object!*reports backNPC: how was it?Player: very shinyNPC Awesome! here's some xp!Player: Cool

In the last screen-shot it looks like you're picking it up, so do you retrieve it or leave it there?If she send you to retrieve it, why didn't she do it herself in the first place?

If you retrieve it then it would be more logical if you put it in the light of:NPC is a archaeologist, knows artifact is there but cannot retrieve it because of blocked/obstructed/dangerous/filled with monsters cave.Or something like that. :P

Personally i don't own the game, so i might be missing some points completely, please excuse me if i do.

The caves are looking good!But they are a bit...boring.There is only 1 color in the walls and the floor is kinda...flat?Some obstructions, uneven floors or some things that you might need to bridge over would add to the atmosphere!You could add special items, cave-plants(mushrooms?), dripping/flowing water, different kinds of rock/dirt/material to the cave to give them some more color.

As mentioned before by anonymous, the quest giver is basically telling you this:"I found something shiny! go look at it!"

So the quest goes like this?:NPC: I found a cave yesterday with a shiny artifact inside! go look at it!Player: Eeehhh...ok? *walks in cave *gives monsters a blade to the chest *looks at shiny artifact *Achievement get! Look at shiny object! *reports backNPC: What did it look like?Player: Very shiny.NPC: AWESOME! here is some xp! Thanks!

I don't know if you actually retrieve the artifact, i see the player pick it up in the last screen-shot, but why leave it there if you can take it with you?

The NPC being a archaeologist, knowing there is a artifact but unable to retrieve it since the cave is filled with monsters/dangerous/obstructed would be more logical.She can reward you with whatever for helping her, in her quest of finding all artifacts leading to the obsidian blade.

I don't know what your plans for the development of the quest towards the obsidian blade are, in the end it's up to you to decide.

Personally, i don't own the game, so i might be missing some points completely, please forgive me if i do. :P

Do these artifacts by any chance unlock the ability to obtain said 'obsidian blade' or other rare items?Anyway, those are some nice caves you got there, but how do you get out? Those walls seem more than vertical, is appears you would need to break some of the blocks to escape.Also, is it possible for the minimap to show an underground view when you're underground, so it's not 'uselessly' (You could use it as a reference, mabye) showing the surface while your down there.

wollay great fan from norway here :D. this can be a bad idea. but can you make a adventurer's house: it is a house with many peoples that are adventurer like you. and they have special abilities, like good at bow, dual-wield, 2-hand and treasure finding something like that. and you can pay them to go with you or you can chat with them that they become to friends. and you can make the adventurer come with you for free.

but in the adventurer's house, it is a woman/man behind the disk, that have heard some rumors in the town. and the woman/man say who she/he heard the rumors from. and when you get the quest. you go to the place she/he heard the rumor, and when you reach the position it is a woman/man that is standing there. and you ask she/he about the rumor, and then she/he tell you the story. and this quest is linked to more quest.

you dont need to take this idea into the game. but it would be awsome if you did <3

wollay great fan from norway here :D. this can be a bad idea. but can you make a adventurer's house: it is a house with many peoples that are adventurer like you. and they have special abilities, like good at bow, dual-wield, 2-hand and treasure finding something like that. and you can pay them to go with you or you can chat with them that they become to friends. and you can make the adventurer come with you for free.

but in the adventurer's house, it is a woman/man behind the disk, that have heard some rumors in the town. and the woman/man say who she/he heard the rumors from. and when you get the quest. you go to the place she/he heard the rumor, and when you reach the position it is a woman/man that is standing there. and you ask she/he about the rumor, and then she/he tell you the story. and this quest is linked to more quest.

you dont need to take this idea into the game. but it would be awsome if you did <3

wollay great fan from norway here :D. this can be a bad idea. but can you make a adventurer's house: it is a house with many peoples that are adventurer like you. and they have special abilities, like good at bow, dual-wield, 2-hand and treasure finding something like that. and you can pay them to go with you or you can chat with them that they become to friends. and you can make the adventurer come with you for free.

but in the adventurer's house, it is a woman/man behind the disk, that have heard some rumors in the town. and the woman/man say who she/he heard the rumors from. and when you get the quest. you go to the place she/he heard the rumor, and when you reach the position it is a woman/man that is standing there. and you ask she/he about the rumor, and then she/he tell you the story. and this quest is linked to more quest.

you dont need to take this idea into the game. but it would be awsome if you did <3

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This is my development blog for Cube World and Plasma. If you have any questions, send me an email: wollay@picroma.com
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