I am trying to create a pressure pad that will open a door when the player walks over it and closes the door when he walks off it.

this is my setup

PLAYER on collision with PRESSUREPAD = set ACTIVE(Instance Variable) to 1
ACTIVE = 0 = Door Open
ACTIVE = 1 = Door Closed[/code:nsl1zejn]
So I cant figure out how to know when the player has finished the colliding with the object so it can set the instance variable back to 0?