PS4 Pro Makes Watch Dogs 2 Details “Pop Off the Screen”

Additional power allows dev to stick closer to its vision.

Though there’s some skepticism about the PS4 Pro and its inability to deliver native 4K gaming, there are plenty of developers raving about the visual details that the console’s increased power is able to deliver.

One such developer is Ubisoft Montreal with Watch Dogs 2. During the livecast after the PlayStation Meeting, animation director Colin Graham gave his thoughts on the PS4 Pro and was happy to have more power to work with. The entire process of development usually entails pushing high resolution assets into a package that takes memory restrictions and frame rate into account.

With PS4 Pro, Watch Dogs 2 comes closer to the developer’s vision of the game, offering a level of detail that “pops off the screen. It’s so cool to see your work look so shiny and spectacular.”

Watch Dogs 2 promises to deliver quite the detail as well with San Francisco offering various pedestrians, graffiti and other interesting highlights throughout the city. This will become even more apparent at a higher resolution according to Graham. Both the PS4 Pro and Watch Dogs 2 are out in November so stay tuned for more details.

Exactly the same. Both systems will not produce native 4K and the 40% console difference will be marginal. The Xbox Scorpio is talked about like it’s some sort of super console, the difference between the consoles graphics wise will be so small you will NOT notice a diffrence.

DEVILTAZ35 .

Apart from framerate, 40% is huge in that regard. It could be the difference between running games close to 60 fps to running games at 40 for instance.

justerthought

Scorpio will be a lot more expensive, not much more quality and will take a year out of your life waiting.

The clever supersampling checkerboard hardware upscaler on PS4 Pro has been shown it can fill a 4K screen with detailed high quality content using cheap hardware, today, here and now.