The brains behind one of LucasArts' finest adventures drop by to celebrate its 20th anniversary.

[Post-Post-Edit: The MP3 has been fixed -- please download it again for the first time!]

It's been a while since we've had a regular episode of Retronauts -- you've probably read my mea culpa by this point -- but I think (and hope) all will be forgiven after today. Bringing in both Tim Schafer and Dave Grossman for an entire podcast about Day of the Tentacle has been a dream of mine ever since I took the reins of Retronauts back in August 2011, and thanks to super-advanced tactics like "asking," this former fantasy has now become a downloadable reality. Really, this episode doesn't need much of a preamble, but before I provide a hot little link for your clicking pleasure, I'd like to thank Tim and Dave once again for their time, 1UP's Marty Sliva for helping out, and PR wranglers Job Stauffer and Laura Perusco for facilitating our great audio adventure. Now get to gettin'!

Stars

When I was a kid, I was always fascinated about how the night skies in all the SCUMM games were drawn, especially the stars. Both Monkey Island games, LOOM, and Day of the Tentacle all begin at night and there is something so neat about the night skies in each game. That video reminded me about that

Nice!

I came here to bitch about the music playing while you guys were talking, but I saw the edit. It made a large portion of what you guys were saying atthe beginning nigh unbearable. Thanks for being on top of it.

Ditto!

UPDATE!

Jose's our podcast uploading wizard, and since he was out sick today, the revised version hasn't gone live yet. But I've already made the fix and will be sure to let you guys know when the revised episode is available, both on this page and the Retronauts Twitter account.