Designing Touch-Friendly Interfaces

What You’ll Learn

Use the "Rule of Thumb"

Get beyond basic ergonomics

Adapt your designs to be touch-friendly

Design with speed in mind

Ergonomic considerations and demands are inherent to tablets and phones, but now we're seeing touch-friendly laptops and desktop screens. That means designers can no longer rely on screen size as a universal signal of touch interfaces.

Plus, with all the different kinds of inputs available—mouse, keyboard, camera, microphone, screen—there just isn't One True Input for the Web.

So how can you design intuitive controls and layouts for the explosion of devices, inputs, and screen sizes we're seeing today? Josh Clark is about to tell you.

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Why Josh?

Josh Clark isn’t a typical designer. That is, unless you think a typical designer is a top iPhone and iPad app usability consultant who created a content management system that’s specific to designers, wrote Tapworthy: Designing Great iPhone Apps, a renowned book for O’Reilly Media, and traveled the world to lead sell-out workshops.

Josh’s talks are consistently crowd pleasers thanks to his dynamic personality, precise instruction, and pragmatic application techniques. You’ll never look at interface design the same way again—and you’ll love it. For more, follow Josh on Twitter.