Tag: computers

In this article, I'll put just his opinion. As you probably already know the CS is low taxis sensei, as if you aim low SENSE wrist when sight is close to the opponent. Articles on this subject on the Internet a lot. Since playing CS I played with sensiviti equal to 14. Right now my sensiviti is 3, and when I put 5 or even 7 I uncomprehending as one can play. Almost every player starts to play using a high sensitivity, because it is convenient to run and turn with it. CS is not like Unreal Tournament or Quake where high guidance accuracy for a short time, because the game is very fleeting and short contractions.

CS is definitely not the type of games. Now a little theory. There is a notion DPI. In fact Dpi – this how well a mouse can pass your hand movement or a computer mouse can be said resolution. Now the average mouse has 1000 dpi, roughly speaking Ie (that would be understandable) "on one inch of space mouse can determine their own location 1000 '. Why not a second, I will not tell because the Internet and those articles also in bulk. Optical mouse compare two images and because they are shifted draw vectors showing how you moved myshku.Eto and translated into cursor movement. Now think, at high sensiviti we almost do not move the mouse certainly is not going through 1 inch, and we need precision, and accuracy is lost as a mouse lacking dpi that would be at a small area to determine its location.

But in CS we do not need high sensei! Yes, I'm not arguing that with a high near sensiviti can write beautiful Headshots, well, at a great distance so you do not succeed. The higher put the greater sensitivity decreases accuracy. Therefore, in the fleeting play important Dpi Mouse with a high that it would be counted your jerky movements with minimal time and with the greatest accuracy. Try to put sensiviti lowest in CS and you will see that even the cheap optical mouse quite accurate (smallest mud right now, 400 dpi). Now think about whether to buy an expensive mouse, if we have low sensiviti? Nekotrye say 'Yes'. I'll tell you yet the fact that 800 dpi per inch is enough for a comfortable game. Now select the most suitable for you sensiviti, open the CS, and move the mouse exactly 1 inch (2.54 cm). Move quickly to the right and left, about 2.5-3 cm Found that the accuracy is much increased pickup? I do not advise to put sensiviti equal to 5 or more. To begin to get used expose yourself 5, and then gradually lower the. Dumb seems this article is nonsense. Please note that the phrase 'In CS steers low sensiviti 'proven time! I'm only doing their logical conclusions in this article. My choice is: Logitech Pilot Optical Mouse mouse has 1000 dpi and comes in handy for me optikaemaya form. For myself, I think that the best mouse for CS. The author of this article I'm aka 408. Forgot to mention that this little mouse in the OEM supply costs 230 rubles Discuss Article from the site of CS Video

Rare game: Echelon – Explore, Discover and Eliminate After the note about 'the system of global electronic intelligence' – ECHELON, I began to look for something else related to this topic. Found something interesting game Echelon: Explore, Discover and Eliminate – a very rare real-time strategy with very complicated plot, which is almost entirely remained in the shadow of Dune 2000 and a series of C & C. On the Internet about her writing: "There is a ring world (but not the one referred to in the books of Larry Niven), in which they live and develop in harmony and happiness three different nations – Aruthas, Eriins and Trasks (translation is not worth it). But one day their world comes in the form of evil people, only now, instead of uniting against a common threat, they start to fight each other. You can choose to campaign for any of these three races and lead the race to victory over the other two. Aruthas – 'smart' people of the desert, are more prone to the development of 'practice' technologies, are dreaming of the subordination of other races.

Eriins – relatively peaceful, but the arrogant creature Developing largely theoretical science, their dream – the revival of former unity, but in recognition of their excellence. Trasks – the warlike inhabitants of the volcanic wastelands, thinking only about the war and the dream of total extermination all those who are unlike them. Gameplay is virtually no different from other policies, except that of units in the game – just a technique. Campaign is pretty short, but the mission simple form and complex in content – it is necessary, as a rule, only a 'kill them all', but just do it quite often is not easy. Of course, the available (albeit not with the first mission), building construction and production of new units. Graphically the game looks to 1998 with dignity and externally and though very similar to the great works of Westwood. But, in my opinion, the similarities still primarily external: the atmosphere in Echelon is quite different, and indeed the process is more complicated (but that's interesting is – another question). " I'd add that the game is just like fans of the genre.

It is not casual remained in the shadows – all that is in the game – like other games, the units are not real sympathy (unless the building beautiful) and move like statues, their intelligence about silent. Verdict: The game have nothing to boast, not it takes the soul. I do not recommend. Look at the screenshots, admire because of the dynamics is not so great:)