How exactly did you apply your sky? it looks as if you made a box an stuck the indivudal textures onto it, instead of a sky shader. 1. that is not how its done and although it doesn't seem like the cause of your error, It should be corrected.

Aside from that, what switch are you using to compile? (compling switches are the text in the BSP menu. Example, a switch is -meta or -light -super 2.
What compile are you using?

HOw to apply a sky:

You will apply the shader, which will have a texture in editor that is very small and white and says sky on it. Depending on the name of that "sky shader" you apply, it will draw a virtual bounding box of sky ingame. Example: textures/skies/hevil_2 is a shader for the h_evil skybox. One of two different sky shaders.

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