Thursday, March 19, 2009

One of my friends has got it in my head that I should use sprites in the remake, meaning all the areas, dungeons, objects, and bosses are 3d models, while all the characters and normal enemies are 2d sprites (he described it as along the lines of Ragnarok Online. This would vastly speed up production (and the sprites could be enhanced, like Street Fighter 2 HD Remix) but I would rather let you, the readers (the ones who will actually be playing the game) decide.

8 comments:

Aside from speeding up development (which is a good thing if done right), using 2D sprites will give a good deal of nostalgia for the original game. I can't really imagine any 3D versions based on the original sprites that would look any good.

The easy solution is to make a dungeon screen with Link and a few Moblins present; one in your 3-D models and another with sprites, and then have a poll of which looks more playable/nostalgic/ect.I was personally pleased with how the Chicken Hunter demo looked, but it just honestly depends on how well the sprites/models mesh with the surroundings is what will be the "best" choice.

Now, I personally think it would be better with 3d models. But I completely understand if you'd rather make it quicker and use 2d models. I can't really imagine how 2d models would look in a 3d world (images from runescape classic are coming into mind), but if you could pull it off well, I'm sure either would be excellent.

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Frequently Asked Questions

A.Short answer, No.Long answer, I would love to but there are just too many problems involved with making them that I don't want to attempt to solve.

1. The Overworld(s)One of the biggest problems is the Overworlds. There are seven (7) of them! Labrynna Present, Labrynna Past, Holodrum Spring, Holodrum Summer, Holodrum Fall, Holodrum Winter, and Subrosia. Look how long it took me to make one overworld, then multiply that by 7! And then theres the fact that I would have to cut up each area of Holodrum just so I can have peices of each season visible at the same time.

Possible Sollution: I would need a much bigger team of modelers and programmers.

2. The Linked game.I have no idea how the password system works.

Possible Sollution: Find out how the password system works.

3. The Caves.While working on Link's Awakening, I have the benefit of being able to use this super awesome map which includeds all the dungeons and caves, I just click on an entrance on the overworld and it takes me to the interior. I don't have that with OoA/S, I have maps of the overworlds and the dungeons, but nothing on the caves.

Possible Sollution: Find a way to rip all the caves and interiors from both games.

Q.When will the game be released?

A.Hopefully sometime late 09 - early 010, but I don't have a good track record with ETA's