Dark Denver's Threads

A game of magic in the Front Range

Story: Pack of Lies

Will Nuala Wolfe and her new compatriots Hammond and Shannon catch a pack of murdering were-creatures before her own werewolf friends are implicated and punished?

Session Five: Follow the Leader

The crew finally figured out a way to follow the demonic assassins back to their own dimension. However, they were hoping for a bit of a reprieve after the incident in Arvada… such was not to be the case. While hiding out in Shannon’s house, Shannon and Nuala received another gentleman caller / assassin while waiting for Hammond to arrive; the two ladies made short work of the creature just as Hammond finally showed. Hammond traced the creature back to its homeworld, and pulled the three into the Nevernever.

Hammond’s miraculous Jotun abilities were revisited shortly thereafter, as the three trekked across boiling pools of lava and barren plains of molten rock. The three tracked the assassin back to its camp, where they attacked and killed several of the demonic creatures, including several monstrous and wolf-like animals. These were likely the creatures that had attacked the Red Court vampires; one demon is left alive, which Nuala and Shannon torture relentlessly using various methods, until it was coerced into giving the name of their employer: Saria Simmons. However, it maintained its innocence against allegations of Travis’ murder.

Due to a number of these events, Nuala can no longer deny that she is a creature of the night, just as Shannon and Hammond are, and she spent the rest of the evening determining what this means for her. Over the course of the next few weeks, she determined the course of her progress while the White Council wizards paid a “visit” to Saria’s club, ending the Red Court’s threat against the supernatural community.

Now… she stands on the precipice as Hammond prepares to send her – alone – into the Nevernever…

Story: Pack of Lies

Will Nuala Wolfe and her new compatriots Hammond and Shannon catch a pack of murdering were-creatures before her own werewolf friends are implicated and punished?

Session Four: Blown

Nuala returns to the werewolf safehouse in Arvada, only to realize their prisoner was the one who was being tracked. The entire complex, two garages and a small farmhouse, were burned to the ground after the initial explosion. Half of the werewolf packs were caught in the explosion, or in the carnage of flame after. However, not all is what it seemed. Travis, leader of the Denver pack, was killed by knife; and someone rescued Nuala when she ran back into the flames to rescue whoever she could.

The prisoner only let three pieces of information slip away before his explosive exit:

The enemy had turned their attention to the wolf packs.

There were several assassins employed to remove the packs from effectiveness.

Death did not stop the assassins, because their own bodies were somewhere in the Nevernever, and the bodies they were using were not their own.

Nuala awakened in the burn ward of the hospital with Smoke-filled Lungs, several days later. She learns that Mitchell has taken charge of both packs, and is intending to stay in Denver for an indefinite period. Hammond voiced a private concern to Nuala about his suspicions about where Mitchell will take the packs from here. After healing, Shannon and Nuala go to speak with the Red Court vampires, who give them the cold shoulder and not much more to go on beyond a clear hatred for any other kind of supernatural, and even for other groups of their own kind.

Story: Pack of Lies

Will Nuala Wolfe and her new compatriots Hammond and Shannon catch a pack of murdering were-creatures before her own werewolf friends are implicated and punished?

Session Three: The Wilds

Nuala and Hammond head into Pike National Forest in order to meet with the Jotuns he works with. They first met with Laufey, who taught her the basics of hand-to-hand fighting, then Nuala was sent alone to meet with Angrboda, and learn the ways of the Wolf Clan of the Iron Wood, and the true wolves that live in the forest nearby. She learned many lessons of magic, Jotun Style, but did not make a decision on whether or not to pursue it.

She then returned to Mitchell’s pack, just in time for another murder to be reported, this one on Colfax just blocks from the hotel where the pack was staying.

Story: Pack of Lies

Will Nuala Wolfe and her new compatriots Hammond and Shannon catch a pack of murdering were-creatures before her own werewolf friends are implicated and punished?

Session Two: Lessons

Nuala begins meeting with various supernatural entities around the city. She meets with Shannon’s Shadow Court, who lay a geas down upon her in exchange for their help. So long as she obeys Shannon during missions, she may call upon Unseelie Magic temporarily.

However, after that meeting, and before she was scheduled to meet with the local representatives of the White Council, she was targeted for assassination; her apartment (and all her belongings) was destroyed in a “gas pipe explosion”, and then her bus was attacked by an errant minor talent while on an errand for Shannon. She was brought by her compatriots Hammond and Shannon to the White Council, who promised to look into the matter, and then she took several days to process this new aspect of her life.

On the last night of her stay in the White Council’s regularly-frequented apartment, Hammond had sang her to sleep in order to help her calm her nerves… she was awakened by Mitchell, who violently made a romantic claim on the woman. The altercation between the two scared Nuala, who fled to the fire station where she works now as an EMT. Shannon met with her, showed her the basics of the use of Unseelie Magic, and opened up a world of opportunity for Nuala, which she then took to a meeting of the werewolf packs. The werewolves discuss a recent trip to Vail and Pueblo, in which the Vail werewolves are willing to throw in limited support to help find the murderers, while the Pueblo pack was nowhere to be found. Mitchell afterwards declared that Nuala is his mate, trying to convince her to stay away from Hammond. She agreed to ignore Hammond’s advances, if he indeed made any, and then stole an important dossier from him to aid the Shadow Court – a file of Shadow Court secrets that the fae wanted out of werewolf hands.

In giving the dossier to Shannon, Nuala earned another lesson in the practice of magic (and Unseelie Magic, specifically). Afterward, Hammond took Nuala out to dinner, and set up an adventure into the mountains to meet the Jotnar who he works for. Mitchell was very upset when informed she would be spending more time with Hammond, and informed Nuala that the packs would be spending an extended stay in Arvada. Nuala told him of the trip into the mountains, though not the why of it, and then she went to her hotel room to prepare for the three-day “nature hike.”

Story: Pack of Lies

Will Nuala Wolfe and her new compatriots Hammond and Shannon catch a pack of murdering were-creatures before her own werewolf friends are implicated and punished?

Session One: Meetings

Nuala comes with her pack of werewolf friends on their trip to Colorado to meet with a few friends from another pack. Unfortunately, there seems to be a shapeshifter pack murdering clubgoers in the city. She meets with the Jotunkin Priest Hammond and the mysterious fairy-like woman known as Shannon, and the three of them investigate the scene of the crime, a nightclub called The Church.

A blog for your campaign

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.