May 03, 2016, 03:38:12 am

So I took a second look at the Galileo API (I pretty much haven't touched it since implementing it in one of the 1.x versions), and noticed there were a lot of warts to it that made it awkward to use or too rigid. I came up with what I think is a more robust and usable design which will debut in minisphere 3.1.

In theory it should also be possible to do basic 3D rendering by using a projection matrix, but I haven't tested that yet. In any case it's not that far away from the original design as stolen from TurboSphere , but is much more flexible.

miniSphere 5.1.3 - Cell compiler - SSj debugger - thread | on GitHubFor the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan

I will, once I adapt the new stuff to my Sphere 2.0 fork. What I showed above is the Sphere 1.x compatible API, so it needs to be adapted first.

miniSphere 5.1.3 - Cell compiler - SSj debugger - thread | on GitHubFor the sake of our continued health I very much hope that Fat Cerberus does not become skilled enough at whatever arcane art it would require to cause computers to spawn enourmous man eating pigs ~Rhuan