I'm planning to do a big push to draw item icons in the near future; we've currently got a lack of them, and they're somewhat holding back content development. Sort of a catch-22; "we can't make a list of items because we've got no graphics for us to inspire the list from"; versus "we can't make any graphics because we don't have a list of items." And (mental) catch-22s like this are best dissolved by just taking some action of whatever sort.

So in this thread, we're just coming up with whatever ideas for items; be they names, purposes, or whatever - the point is to just get my creative juices flowing so I can start hammering out some new icons.

Jetryl wrote:3] Armor and Item iconsThanks to borrowing icons from wesnoth, we've got tons of weapons. But that's pretty much all they had; we don't have any armors/gloves/helmets, and we also don't have icons for "general RPG items". We need to make them. Our armor sets are going to be kinda like Chrono Trigger, in that we'll have some items which everyone can use, some items that only males/females can use, some items that only fighters/whatever can use, and some items that only specific characters can use.

We need:Torso Armors - sometimes armor breastplates/cuirasses, sometimes dresses, sometimes tunicsHead Armors - usually helmets, but sometimes hats, circlets/crowns, or hairpins, or bandannasFoot Armors - sometimes greaves rather than boots, but usually boots, sandals, and shoes."Offhand items" - these will vary wildly between characters - sometimes bracelets (laila), sometimes gauntlets (claudius), sometimes armguards (rafaela). For some wizard characters, we could even do talismans, or grimoires - who knows.

We'll probably add in another category or two, depending on what we get enough drawn for; rings might be a good candidate, or maybe capes/cloaks.

Monster Rancher (which I just ebayed) reminded me of how I use to love that game as a kid. The number one draw was these ancient disc sort of things. You would place them in the 'shrine' and they would transform into monsters you could raise. The coolest thing about it was in order to use an ancient disc you put a random CD (Shania Twain, Linkin Park, FF6, etc.) into the PlayStation and it would generate a monster unique to each CD. Multiple CDs had the same monster but Linkin Park would only generate a Tiger for instance, it NEVER varied.

I digress - just to brainstorm as the thread suggest, is there anyway to incorporate ancient 'ruins' as a way to make each game play unique? An orb, when unlocked, could randomly produce an item. This way each play through would vary - although this may be harder to balance.