Tiny Cthulhu Development Blog

Thursday, 21 February 2013

Sorry for the rather large gap between posts - computer and internet trouble (the REAL horrors that defy human comprehension) have made it hard to update.

Work is continuing apace (My, just look at all those pretty screenshots down below!) the levels set in Primal Chaos are long since completed, as are the ones set in Angled Space, and the Ghooric Zone ('Where Puff'd Shoggoths roll?' you ask. Yep - THAT Ghooric Zone...)

The need for money is slowing work a bit, but everything is preceding well enough (if slower than I'd prefer...)

Wednesday, 23 May 2012

Donation
perks include having your house made into a stomp-able model and placed
in Cthulhu's path during the 'Modern Earth'-set finale, having a
picture of your face appear in the 'Lost and Hidden Shrine to Those
Horrors That It Is Better To Die Than To Glimpse... Even For A
Second...' easter egg, and providing screams and/or last words for the
destruction of a building.

Monday, 21 May 2012

Here's the earliest footage from the in-progress 'Primal Chaos' stage:

Keep in mind that work on the Primal Chaos levels hasn't begun just yet (though it will in the next week or so...), this is from a Testmap - the computer-game-y equivalent of a sketchbook.
I'm still trying to refine the 'look' of the stage, but it will probably resemble this pretty closely, just with a bit more polish and complexity.

Stay tuned for actual level footage/screenshots as they appear.

...And, in case you wanted a better look at the Tiny Guy himself, here's an animation test of him... being animated and such...

Thursday, 17 May 2012

In addition to a fruitful few weeks debugging Flying Polyps, and creating tittering terrors from beyond spacetime, Non-Euclidean bulldozers are now almost ready to roll and begin creating the game's suitably sanity-blasting 'Primal Chaos' stage.

Here's a sneak peek at the earliest snapshots from beyond ordered space...

Monday, 16 April 2012

A teacher at the notoriously underfunded Miskatonic University Daycare Centre sends her charges off to sleep with a story from the Necronomicon (it was the only book she could find in the library that had pictures...)
Through her not-quite-carefully-edited-enough account, we follow the dread Tiny Cthulhu on his travels through mind-blasting vortexes of madness and adorableness on his way to rain inevitable and cuddly doom on a blissfully unsuspecting humanity.
...Sleep well, kids...

Welcome to the development blog for Tiny Cthulhu - a Lovecraftian 3D platform game for PC/Mac/Linux from new Indie developer THEORY32.

For the past two years, we've been working to create a vision of what sanity-shattering Horror from Beyond looks like in colourful platform game form.

We're now at the playable demo stage, and we'd like to extend it into a full commercial game.
Keep an eye on the crowdsourcing sites - a fundraiser for the necessary money will be appearing shortly.

2. Personally, I'm tired of games that are predominantly a muted grey-and-brownish colour ... I want this one to look like an explosion in a migraine factory.
...A radioactive migraine factory...

3. Haven't you always loved games with huge, sprawling levels to explore? (Yes. Yes, you have.)
Well, here we're aiming for unreasonably huge and sprawling (cyclopean, if you will...)

4. Personally, I'm a giant Lovecraft nerd, and don't want this to be yet another cheap rip on his work. All Mythos elements (i.e. everything) will be at least reasonably accurately (...if irreverently...) depicted.