*Project M v3.6 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Arceus is now added to the 3rd Spear Pillar pack.
- Giratina (Both Formes) is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon models are imported from X/Y/OR/AS/Sun/Moon.
- A third platform with Giratina Emblem added.

Here it is. Spear Pillar Remastered. It was supposed to have a Giratina version but I couldn't because of the filesize limit. It comes with Shiny versions. I had to resize a lot of the textures on the stage because of the filesize limit and I imported the Models from Pokémon XY and the Animations from Sun and Moon.

Spear Cavern is a 1-for-1 reskin of Metal Cavern from PM 3.6. Has the same camera/blast zones/etc. Also includes an animated Giratina in the background along with a corresponding color scheme.

Credits:

- davidvkimball, WorseDoughnut and Yohan1044 for setting up the basic skeleton of the stage.
- davidvkimball (again) for the custom Giratina emblem on the platform.
- Moblin for his help with the vertex coloring
- KingJigglypuff for importing Giratina model and animations from Pokemon X/Y
- E-scope12 and Hope4NeWDaY for the original Spear Pillar PM stage.

Only one .pac file is needed if you want to port it to a different stage, since the 3 included ones are identical.

*Project M v3.0 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size decrease.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Darkrai is now added to the 3rd Spear Pillar pack.
- Giratina version is now added to go over the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.
- All Pokemon texture sizes are 512x512.

I made Spear Pillar Compatible for STGTENGAN_1/2/3 for Dialga, Palkia, Giratina, & Cresselia versions. Comes with Shiny versions too. They can go over STGTENGAN_1, STGTENGAN_2 & STGTENGAN_3. If you make any edits, add me as a collaborator. Any problems just PM me.

UPDATE: NEW FLAVORS ADDED! (including Cresselia and shinies for all versions!)

I didn't make this hack. I did Giratina's version. An alternative take on Brawl's Spear Pillar catering to competitive and casual players with 3 Legendary Dragons. Comes in three versions: Empty, No Hazards, and Hazards. SSS assets included.

*Project M v3.0 Ready*
This stage is made to fit every version of Project M.
There may be Aesthetic updates in the future.
*Video coming soon*
*COMPLETE CHANGELIST* from the Brawl version:
- The main stage has received a size increase.
- The rock cave no longer has a collision and is now pushed to the back.
- All of the lasers and momentum changing, stage shifting, mind binding, rage inducing affects are now gone.
- Each stage now has their respective legendary on them animated through the entire match(Each lake will appear after a few minutes I think)
- The Blast Zones/Death Boundaries has been increased to fit Project M 3.0's Boundaries increase.(F*ck you too fox)
- Bottom Blast Zone is near flawless
- Camera has been adjusted
- Darkrai is now added to the 3rd Spear Pillar pack.
- The platforms are now in a static placement and are the original size of Brawl's Spear Pillar
- Legendaries no longer attack you nor do they step onto the main stage.

It might cause a lag if you are using pokeballs on Dolphin Emulator sometimes. Please collab me if you make any edits and upload them to the Brawl Vault. It also comes with 2 brtsm files & shiny versions.

I imported Sinjoh Ruins ripped from HeartGold & SoulSilver over Spear Pillar. Comes with the creation trio. It also comes with .rels for Battlefield, Delfino Plaza, Shadow Moses Island, Spear Pillar, & Smashville for Jungle Japes. Shinies are included. If there is a problem, Report to me.

Updated with Primal Version. I just only ripped the ruins model from another source. I just left the sky of Spear Pillar.

Forgot to mention earlier but this stage has a Melee style camera for use with Project M

*Important* Somebody reported that this freezes the game in the SSS, but this hack does not freeze the game! If your game is freezing you definitely don't have the correct .rel file so I have updated the download link with the .rel file you should be using.

*Update Info* 4/23/2013
I have made some major fixes to my Saffron City HD stage. Ever since I have started this project I have been dissatisfied with the background. However I was finally able to solve this. If you have my first version you will DEFINITELY want to update. The BG is much higher quality. Also fixed some textures issues with the front purple stripes and added music for the stage in the download. I am now satisfied that this stage is 100% complete.

*Note*
This is not Felipe_9595's version. Mine has more accurate texture placement. I did not use any of his work!

This is Mewtwo2000's original Saffron city with Textures from the SSB64 HD project. Special thanks to Gamma for helping me figure out how to fix the background. I have also included a rainy version which was also originally done by mewtwo2000. Check the instructions if you don't know how to use it.

This is a hack with Spear Pillar but The Pokemon are Shiny.
I did Dialga because the shiny Dialga link to megaupload has been shutdown. I did Giratina because I had trouble looking for a shiny texture of giratina. I did Palkia because I wanted it to be shiny.
STGTENGAN_1 - Dialga's Spear Pillar
STGTENGAN_2 - Palkia's Spear Pillar
STGTENGAN_3 - Giratina's Spear Pillar

I moved ALL 3 stages over Spear pillar. The Kyogre stage is STILL SWIMMABLE (thanks to EternalYoshi for explaining how to change stage effects)and the Groudon stage doesnâ€™t have the Norfair lava effects But it has a falling boundary (no water). The Raquaza stage is just flat with rocks and junk. All 3 stages can go over Jungle japes with no rel.