Programming PDF: 41 to 50 of 78768 results fetched - page 5 [kb]

Claire's programming skills would be an asset to any company, but her current agency can only exploit her. Management demands unpaid overtime, HR ignores her sexual harassment complaints, and now someone's thwarting her work! Claire reaches deep within herself to bring her problems-and her tormentors-down to size.

This unique guide for programmers offers a detailed look at how PCs handle memory at the hardware, software, and application levels, and shows how to create efficient code that results in faster-running programs.

This book is an introduction to nonlinear programming, written for students from the fields of applied mathematics, engineering, and economy. It deals with theoretical foundations as well as solution methods, beginning with the classical procedures and reaching up to "modern" methods. Several examples, exercises with detailed solutions and applications are provided, making the text adequate for individual studies.

If you are a Clojure developer who is interested in using Reactive Programming to build asynchronous and concurrent applications, this book is for you. Knowledge of Clojure and Leiningen is required. Basic understanding of ClojureScript will be helpful for the web chapters, although it is not strictly necessary.

This book explores artistic choices in the field of cinema exhibition, focusing on film theatres, film festivals, and film archives, setting the various issues of film curating in their international context. The availability of artistic and commercial film has increased overwhelmingly as a result of the digitization of the infrastructure of distribution and exhibition; in this overflow of supply a reasoned and well-grounded selection is necessary more than ever. The conventional structures of the film trade are in a process of transformation and, in the digital age, supply and demand can meet without the intervention of traditional gatekeepers; everybody can be a film curator, in a passive or active way. This volume addresses three kinds of readers: those who want to become film curators themselves, or do research of the phenomenon of film curating, and those who are critical cinema visitors who want to investigate the story behind the process of selection of the available film supply and the way to present these films.

Learn to write test-driven microservices, REST APIs, and web service APIs with PHP using the Lumen micro-framework, from the now popular Laravel family. This book shows you how testing APIs can help you write bullet-proof web application services and microservices. In the Lumen Programming Guide you will learn how to use Lumen-a micro-framework by Laravel-to write bullet-proof APIs. Lumen helps you write productive, maintainable APIs using modern application design. You will learn how to write fully-tested APIs and understand essential Lumen concepts used to build a solid foundation for writing API projects. What You Will LearnMaintain your API's database structure through built-in database migrationsWrite tests with factory data in a test databaseRespond with consistent data output in JSONDeal with PHP exceptions by using JSON responsesCreate, read, update, and delete REST resourcesRepresent model associations in API responsesBuild a solid foundation for writing tests with PHPUnit and MockeryValidate data Who This Book Is ForPHP developers with no Laravel experience. Only a basic understanding of HTTP and writing PHP applications is needed to get started.

A comprehensive look at the design elements of programming languages. It will enable the developers, managers and architects to compre programming languages using the listed design elements to decide which language is the best suited to the solution being developed. It covers over 75 elements of programming languages. http://bit. ly/aB7dkb

Probabilistic Programming discusses a high-level language known as probabilistic programming. This book consists of three chapters. Chapter I deals with "wait-and-see problems that require waiting until an observation is made on the random elements, while Chapter II contains the analysis of decision problems, particularly of so-called two-stage problems. The last chapter focuses on "chance constraints, such as constraints that are not expected to be always satisfied, but only in a proportion of cases or "with given probabilities. This text specifically deliberates the decision regions for optimality, probability distributions, Kall's Theorem, and two-stage programming under uncertainty. The complete problem, active approach, quantile rules, randomized decisions, and nonzero order rules are also covered. This publication is suitable for developers aiming to define and automatically solve probability models.

Java Programming for Beginners is a reference guide for quickly learning Java. It covers the basic elements including some object oriented concepts. It introduces basic applet construction and deployment.

This book is a compilation of techniques, by the master in NC machining during 30 years of involvement in NC machining. There are unlimited ways to produce parts with metal removing processes. The purpose of this book was helped people working in CNC machining, machinist and special for (C)NC programmers. In fact, by implementing these techniques, the effort expended in developing the average program may increase. The reason for developing the manual was to: Provide entry level NC programmers with concentrated volumes of machining techniques that would normally require years to acquire. Help the programmer (either entry level or experienced) with diagnosing and finding solutions to complex: machining problems. Provide an array of cost effective techniques that will help the programmer to produce cosmetically acceptable close tolerance parts, with minimum problems and machine time, while expending less proofing effort.

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design-including 3D graphics, sound, physical interaction, computer vision, and geolocation-and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designersLet users provide input through buttons, dials, and other physical controlsProduce graphics and animation, including 3D images with OpenGLUse sounds to interact with users by providing feedback, input, or an element they can controlWork with motors, servos, and appliances to provide physical feedbackTurn a user's gestures and movements into meaningful input, using Open CV

Question everything you think you know. Sophia Weis and her husband of three years, Michael, were married right out of college. Their whirlwind courtship was happy, fulfilling, and full of joy and togetherness. After college, Michael got an excellent job with a large corporation which enabled them to buy a good home in a nice neighborhood near the city. They lived a perfect life. Until they didn't.Michael, unbeknownst to his doting wife, had made powerful and strange enemies - enemies that would stop at nothing to bend her to their will, even going so far as to kidnap her when he was away and brainwash her into their strange, powerful, and sexually depraved cult. For a purpose much grander than Michael - or Sophia - ever dreamed possible.

Basic computer programming can be intimidating to anyone who has ever attempted to write their first line of code. Idiot's Guides: Basic Programming takes the fear out of learning programming by teaching readers the basics of programming with Python, an open-source (free) environment which is considered one of the easiest languages to learn for beginners, Python has consistent syntax, a solid standardized library, and a simplicity that isn't always present in other languages. Readers will learn not only the "how" of programming but the "why" so that they not only know how to write code, but why that code works, and how it relates to other languages and forms of programming. Readers will learn how to program through simple projects that help them to learn how basic programming works, while encouraging them to be creative and enabling them to see the tangible results of their coding.

An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. Focus on Fundamental Concepts and Techniques The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. Programming with Today's C++ (C++11 and C++14) The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks. For Beginners-And Anyone Who Wants to Learn Something New The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art. Provides a Broad View The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author's website.

Make the most of asynchronous android programmingAbout This BookInstall and set up RxJava for Android developmentImplement the Reactive paradigm for Android programming using RxJavaCreate cutting edge real world Android apps with Reactive programming. Who This Book Is ForAre you an android developer trying to figure out how to use reactive paradigm for your programming needs? If yes then this is the book for you. No previous knowledge of RxJava is required. What You Will LearnSet up an environment for asynchronous that is reactive Android programmingWrite custom observables and higher level abstractionsOrchestrating multiple calls using Reactive programming principlesFetch remote financial data using RxJavaIntegrate and process Twitter streams gracefullyUtilize Reactive programming to develop interactive and responsive Android appsCreate your own application to follow financial stock updates in real-time based on selected companies' symbolsIntegrate updates from the Twitter for those companies. In DetailWriting code on Android is hard. Writing a high quality code that involves concurrent and parallel tasks is even harder. Ensuring that this code will run without unforeseen race conditions is an the order of magnitude harder. RxJava is the tool that can help write code for such tasks. In this book a novice developer will be introduced to a wide variety of tools that RxJava provides to enable them to produce robust and high-quality code for their asynchronous tasks by building a relatively simple(and high quality) application using advanced RxJava techniques to produce a high quality product. Part 1 of the book will lead the developer through RxJava's initial setup in Android environment. In Part 2, the reader will learn RxJava 2.0 step-by-step by starting off with stock data processing and display. The developer will learn to choose appropriate Schedulers and to use Retrofit library for remote requests. In Part 3, the reader will also learn advanced topics such as adding in

Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You'll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. What You'll LearnWork with sampled audioHandle Digital Signal Processing (DSP)Gain knowledge of MIDIBuild a Karaoke-like applicationHandle streaming audio Who This Book Is ForExperienced Linux users and programmers interested in doing multimedia with Linux.

An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. Focus on Fundamental Concepts and Techniques The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. Programming with Today's C++ (C++11 and C++14) The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks. For Beginners-And Anyone Who Wants to Learn Something New The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art. Provides a Broad View The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author's website.