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GMS v.118 – Champions (2012-09-21)

GMS v.118 – Champions Update Highlights (2012-09-14)

Class Revamps

These classes have always been champions on the inside, but now they’ve got the additional strength and skills to prove it! here’s a sneak peak at some of the improvements.

Warrior

1st job skills have higehr damage, and lower level hunting and character growth are improved.

Power Stance has been improved to give greater advantage to Warriors.

Rush skills in the 4th job have been improve for abetter hunting experience int he fields.

Warrior mobility and overall attack skills are improved.

Magician

Increase damage and range.

Meditation skill can now stack with other Magic Attack increase buffs.

Lower cooltimes on certain skills.

Bowman

Increase damage output

Frostprey and Phoenix are now passive buffs and do not need to be summoned.

Legends

Three Legends classes will be available again for a limited time!

Cannoneer. Higher damage and attack speed.

Mercedes: Higher damage and target count.

Demon Slayer: Increase damage and shorter cooldown for Leech Aura.

New Features

PvP: Grand Battle
The original PvP mode has been revamped! Once in the battle mode zone, HP and DEf is adjusted to even the odds and put the focus squarely on skill. From 4PM – 10PM Pacific during the week and 1PM to 10PM Pacific on the weekends, step into the arena and duke it out for EXP rewards!

Extra Potential System
Your weapons are about to get a whole lot stronger. The Extra Potential Systenm allows you to add a extra line of potential to your equipment.

Fusion Anvil
The Fusion Anvil allows you to combine the looks of one item and the stats of another item of the same type. Now you don’t have to endure an ugly item just because it’s powerful.

Pet Dye Coupon
The Pet Dye Coupon allows you to customize your pet with any color you can dream up. The coupon will be release for select enw pets in the future.

Events

Charity: Water Events
Karma Koin and Nexon are teaming up to donate to Charity: Water! You can play a part and add to the donation amount by completing two water-themed events!

Events Calendar
We’ve created a new Events Calendar on our website to help you track MapleStory events!

Equipment must have Potential (of any Tier) before Bonus Potential can be added.

Bonus Potential has Rare, Epic, Unique and Legendary Tiers.

An icon next to the Bonus Potential line shows which Tier it is.

Regular Potential does not affect the Tier or stats of Bonus Potential.

Bonus Potential can be added with Slot Carvers. Basic and Intermediate Potential Slot Carvers drop from normal monsters, while Advanced drop from bosses. Superior Potential Slot Carvers can be found in the Gachapon.

Silver and Gold Potential Slot Carvers have a chance to unlock a second line of Bonus Potential. Silver and Golden Potential Slot Carvers are only currently available through Cash Shop special promotions.

Bonus Potential can be reset with Carved Miracle Cubes, only available in the Cash Shop. Carved Miracle Cubes do not affect regular Potential.

Scatter Shot (2nd Job): At Master Level – Damage has been increased per mob to 440% from 360%.

Barrel Bomb (2nd Job): At master Level – Damage has been increased per mob to 450% from 370%.

Cannon Spike (3rd Job): At Master Level – Damage has been increased per mob to 720% from 510%.

Monkey Wave (3rd Job): At Master Level – Damage has been increased per mob to 860% from 760%.

Cannon Bazooka (4th Job): At Master Level – Damage has been increased per mob to 2000% from 1200%, the number of attacks per mob has been raised to 4 instead of 2, the speed has been increased to 1.11 seconds per attack compared to 1.44 seconds.

Anchors Away (4th Job): At Master Level – Damage has been increased per mob to 400% from 300%, when the Anchor explodes the damage has been increased to 520% instead of 420%.

Cannon Barrage (4th Job): At Master Level – Damage has been increased per mob to 1425% from 1600%, the attack speed has been raised to one attack every .81 seconds compared to .99 seconds.

Mercedes

Parting Shot (2nd Job): At Master Level – Damage has been increased per mob to 240% from 280%.

Stunning Strikes (3rd Job): At Master Level – Damage has been increased per mob to 480% from 460%, the number of mobs attacked has been raised to 5 instead of 4.

Aerial Barrage (3rd Job): At Master Level – Damage has been increased per mob to 660% from 600%.

The issue where Final Attack (4th Job) did not activate if mobs aggro was directed towards another player has been fixed.

Spike Royale (4th Job): At Master Level – Damage has been increased per mob to 1080% from 1040%.

Lighting Edge (4th Job): At Master Level – Damage has been increased per mob to 1560% from 1215%.

Rolling Moonsaul (4th Job)t: At Master Level – Damage has been increased per mob to 1080% from 1020%.

Infernal Concussion (4th Job): At Master Level – Damage has been increased per mob to 1460% from 1340%.

Demon Impact (4th Job): At Master Level – Damage has been increased per mob to 1500% from 1200%, the number of mobs attacked is now 4 instead of 3 and the attack speed has been raised to one attack every 1.2 seconds compared to one attack every 1.47 seconds.

Resolves and Known Issues

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