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From a young age, it was clear that Philo was not only going to be a soldier, but a soldier bound for the upper ranks. Tall, strong, of good health and quick mind, he excelled on the athletic fields and, later, in the militia of the local lord. Skirmishes with goblins in the mountains brought him honor and the trust of his fellow fighters, and he soon found himself a sergeant, leading his men into the fight. He was known as a dedicated and inspiring leader, always looking out for his soldiers even in the thick of a battle.

But his dedication and rapid rise was a double-edged sword. Every soldier could lean on him for every task, and he never passed off what he felt he could do himself, even if other matters pressed on his time. When his soldiers' had no boots, he taught himself cobbling and made them himself, sitting in his tent long into the night to repair and replace footwear. Serving as one of his aides was thought a plum job, for he gave them little work to do, piling ever more on his own shoulders. And, for a while, it seemed he was just strong enough to carry it.

The break came in a fight with orc raiders, when Philo, exhausted from not sleeping for three days as he walked patrols, repaired boots, and kept morale buoyed up, collapsed mid-battle. He had drilled his troops in such a way that losing him cost them all control and formation, and they were swiftly routed, though they managed to drag their beloved leader to safety. Even then his men would not turn on him, but Philo knew in his heart that the judgement of his superiors was right: he had failed his men by not trusting them enough to take some of the burden off of his own shoulders. He was stripped of his rank, and soon left his home, a vagabond on the road.

The world has use for such men, and Philo soon found himself in the company of adventurers. Faced with personalities as strong as his own, he began to learn to rely on them, trust them, fight as a team. Now, the great prize of Undermountain beckons. This time, he would lean on his allies, and together be stronger than they were alone. This time, he would get it right.

Incidentally, you also need to balance ability score gain against Feat bonuses.

You have the choice of raising an ability score by +2, or, gain a Feat which typically raises an ability score (limited to 2 options instead of your choice) by +1 instead in addition to Feat benefits, or doesn't raise ability scores at all and just gives other benefits.

The way 5E does ASI's makes it a tough call when it comes to deciding if a feat is worth it or not. One of my favorite parts of the design

that's why I took Athlete for my character in this. Having a weird stat line up was bugging the shit out of me, but I wanted that particular line up of point bought stats. +1str just saved me from agonizing over great weapon master or upping stats and still having the weird point layout.

now with Athlete, I'm almost expecting a Vegeta personality out of this guy. He gets knocked down and just gets right back up and hits you back.

Tempus is a good Half-orc god; He's effectively the god of destruction (though most people just associate him with Storms). As a side benefit, it gets you access to the Storm Domain which is pretty whomp ass for brawly priests..

BTW, I'm going to see about spitting out a character or two for this; Only thing holding me back is that we seem to have a preponderance of melee and magic characters and I was kind of angling to play as either a fighter or a barbarian.

Tempus is a good Half-orc god; He's effectively the god of destruction (though most people just associate him with Storms). As a side benefit, it gets you access to the Storm Domain which is pretty whomp ass for brawly priests..

BTW, I'm going to see about spitting out a character or two for this; Only thing holding me back is that we seem to have a preponderance of melee and magic characters and I was kind of angling to play as either a fighter or a barbarian.

Were you looking to the human side for a god or the orc side? No orc can go wrong with Gruumsh.

Page 296 of the PHB has list of gods across the various D&D worlds. If you want to dig deeper then the link takes you to a wiki page. Going to the Demi deities I think will drill down to something that fits better. (Garagos? Uthgar?)

I was looking at Gruumsh, but I thought he tended to be more evil. I'm just gonna go with Tempus; my original thought was a kind of misguided sects interpretation of a God of Progress/Civilization in that Warfare is one of the leading causes of advancement, so if you're always fighting, you're always moving forward. But, he'll probably die, so I'm not gonna put THAT much effort into it.

"Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long

I'm going to use Steelhawk's generous option to reroll and just point buy (27 points from the PHB, p. 13). I'm still going with the previous build of STR-weak and DEX-high, but the values have changed.

For the math involved, I'm going 9/15/11/12/14/11, for 1+9+3+4+7+3=27 points
Updated character sheet and stat block within this spoiler, and I've edited my previous character post.