the furthest my knowledge on speed variation goes is people running adamant tailwinders that run just enough speed to outrun jolly icbm at +1, which then get thrashed by people that run just enough speed at +1 to outrun the aforementioned tailwinders at +1

Logged

[6:30:51] DoctorShanks: Is Star Sapphire actually good or do people just use her because she's cute? Or both?[6:30:55] Irisorchid: both[6:30:57] &Agastya: both[6:30:59] PrinnyAce: BOTH

...you get the point.There's actually a hell of a lot of viable variation in Speed EVs (just look at Josh's recent sets!); it's just that the only well-known mons we use are the dumb ones who run 252/252, because nobody wants to test something that's hard to EV due to everyone being lazy.

Well no, it's not that extreme, but you should probably forget about this for now. That's something to be done when we actually have a metagame to begin with.

If I may make a suggestion about the damage calc, not knowing the +s and -s on each nature is annoying. Wouldn't it be easier if the positives and negatives were specified between brackets, and if natures were organized according to the positive parameter, instead of them being in alphabetical order?

If I may make a suggestion about the damage calc, not knowing the +s and -s on each nature is annoying. Wouldn't it be easier if the positives and negatives were specified between brackets, and if natures were organized according to the positive parameter, instead of them being in alphabetical order?

Other than that, just bumping because I'd like the calculators to be added somewhere in the wiki, and, if possible, on the sidebars as well. Only a few wiki members have permission to do so, I think.

Added the new puppets and Head RushFixed Earth being resisted by Grass instead of NatureFixed Fire being super-effective on Earth instead of Nature (don't ask)Explosion, SelfDestruct, and Earthquake are no longer considered spread moves