PAX 2007: Two New Maps and Weapons Revealed for Halo 3

Each year’s PAX has concluded in much the same way: with the two remaining contestants in the Omegathon — a multi-platform gaming tournament — battling through the final round with an old school classic, such as Pong or Tetris. This year however, the folks over at Penny Arcade decided to end the tournament with a bang. The main theater was packed with people when the final event began with the Minibosses performing a rock version of the Halo theme, complete with flashing lights and a smoke machine running. After that, the two remaining contestants were introduced, and it was revealed that they would be playing Halo 3 on two never-before-seen maps littered with brand new weapons.

The first match was set at a 15-kill limit and took place in a map called “Guardian.” The map featured a dark, jungle setting, with lots of platforms and passageways. It was in this map that we got to see a slew of devastating new weapons in action, such as the gravity hammer, the Fuel Rod Cannon, and the flamethrower (a crowd favorite). The contestants also got their hands on a couple of new grenades: a fire bomb and a flashbang. The next map — set at a five-kill limit — was called “Narrows” and featured two large towers with two bridges connecting them. There was also an ATV-like vehicle, called the “Mongoose,” and several platforms that could launch a player to the other end of the map. All in all, it was a pretty intense couple of rounds, especially with the crowd cheering at every kill and new weapon. In the end though, Accolon managed to snuff out MNC Dover for the $5,000 prize along with tickets to the Tokyo Game Show. The whole event was a huge spectacle and felt a lot like a rock concert. It was certainly a fitting conclusion to such a massive gaming convention.

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No Comments on PAX 2007: Two New Maps and Weapons Revealed for Halo 3

layton

On August 27, 2007 at 5:28 pm

WHO CARES? Games are getting so generic. I’m hoping Crysis can break that trend.

YardGnome

On August 27, 2007 at 5:40 pm

Oh yeah, a generic shooter with shiny graphics? Very original

Stix&Stonz

On August 27, 2007 at 7:32 pm

Apparently you guys dont understand the meaning of generic. Halo had pretty much the best AI of its time, and even today, its AI seems to barely have any serious competition. If this were Prey or Quake 4 i’d understand the use of ‘generic’, but definitely not for Halo.

Matthew

On August 28, 2007 at 1:29 pm

Generic? You call Forge generic? You call saved films both multi and campaign generic? YardGnome…. you my friend are a fool!

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