November Meeting

Date: 7pm, Wednesday 14 November 2018

Unity 3d

William Bell will be doing a quick overview of some of the games which have been made with Unity and some of it’s benefits and drawbacks compared to one or two other popular game engines. He’ll also be going over a small scene to demonstrate how easy it is to make the basis of a simple game.

About: William works as a web designer for ProDev and develops games as a hobby.

Supercharging STEAM (and other related services)

Nick Skarott came across an issue with his local LAN party’s network. With almost all video games being distributed and patched via online services like Steam, Origin, Battle.Net and UPlay, an early patch on LAN day can cripple the connection to the outside world, ruining the experience for many at these parties. He will share his container based solution with us.

About: Nick is interested in all things multimedia and organises broadcasting of sporting events such as the recent Badminton World Federation Super 300 tournament in Auckland.

Making a Sieve in Blender

John Flower will demonstrate how to use the Thickness Modifier in Blender to create sieves and collanders.

About: John uses open source graphics software in his job as an engraver for Trophy Specialists & Engraving.