Quick Understanding of Block Extrusion

Q.U.B.E: Director’s Cut Now Available on PS3/PS4/XBOX ONE!

July 28th, 2015 by ZeJudge

Q.U.B.E. Director’s Cut is now available on PS3/PS4/XBOX ONE!

We have been working with GRIP Games to bring Q.U.B.E. Director’s Cut to all consoles, they are currently hard at work bringing the final touches of Q.U.B.E: Director’s Cut to the Wii U! Watch this space for more news!

Q.U.B.E. Director’s Cut Available on Nvidia Shield!

We have been working with Trendy Entertainment who are notably the creators of Dungeon Defenders, to bring Q.U.B.E. Director’s Cut to the Nvidia Shield! Trendy have done a fantastic job bringing Q.U.B.E. to the device and the game is already sparking up some great reviews!

facebook.com/qubegame
@qubegame

Thanks,
Toxic Games

Q.U.B.E. Director’s Cut released for PC

May 21st, 2014 by ZeJudge

We are proud to announce the release of Q.U.B.E. Director’s Cut for PC!

We are offering a 15% discount to new customers (for launch week) and a whopping 50% off to existing Q.U.B.E. original customers forever!

The Director’s Cut is the definitive version of Q.U.B.E. featuring new content, puzzles and an all new story line from award winning writer Rob Yescombe.

Our original plan was to release the Director’s Cut for free but due to spending a year adding all new narrative, voice acting and soundtrack to the game which takes time and money, we believe the new price is very reasonable and we want everyone to enjoy Q.U.B.E. Director’s Cut.

Find the game on Steam here: http://store.steampowered.com/app/239430

We hope you enjoy Q.U.B.E. Director’s Cut, keep us posted on feedback, comments and emails. Get involved in the social media!

facebook.com/qubegame
@qubegame

Thanks,
Toxic Games

Q.U.B.E. Against The Qlock DLC

May 1st, 2013 by daniel

Today we’re officially announcing our first DLC for Q.U.B.E, called “Against The Qlock.” This all-new time trial package pits the player against the clock in a bid to get the highest score and beat their friends. Combining precision, logic and quick reactions the player must speed through each of the ten levels using a variety of pick-ups to their advantage. All new achievements and leader-boards extend the gameplay experience of Q.U.B.E. The DLC also offers an abundance of replay-ability as each level has a medal rating and a certain amount of medals are required to unlock new levels. Against The Qlock will be released on 6th May through Steam for PC.

Q.U.B.E. for Wii U

April 23rd, 2013 by daniel

We posted a photo of QUBE running on the Wii U tablet controller just over a week ago and it ended up going viral through Twitter and the top gaming websites! This was really great news for us and we’re super excited to be bringing our game to this platform. This will be called “QUBE: Director’s Cut,” as we’re adding a bunch of new content to the game. We will be announcing more details in the coming weeks.

Q.U.B.E. Mac Launch Today!

December 17th, 2012 by daniel

Q.U.B.E. Mac Launch

Today is the moment all you Apple fanatics have been waiting for…the launch of QUBE on the Mac! We apologies it’s been a long time coming but there have been endless bug fixes to contend with. We can assure you that it’s ready to go and it’s on Steam right NOW ready to be downloaded. No more waiting, go go go! We’ll be bringing it to the Mac App Store early next year, too.

We’re now able to announce that QUBE is coming to PS3 through the Playstation Network, for those who prefer gaming in the comfort of their own lounge. It’s a bit too early for us to give a release date but we can say it’ll likely be in Q2 2013.

Q.U.B.E. PC DLC
We’ve been working on time trial DLC for QUBE on PC, which we’re aiming to deliver early next year, too. QUBE Touch We’re still at work on QUBE Touch, the casual game for iOS devices. More to come on this!

What are the Toxic trio up to?

Dan’s been able to set up a 2nd game studio, called Mudvark. The studio is a collaboration with Henry Hoffman, creator of Mush for Windows Phone 7. They have recently released their first game called Mortar Melon, which is FREE for Windows 8. Go check it out! (After you’ve downloaded QUBE for the Mac of course!)

Jon’s been working on a side-game project that’s yet to be announced. In fact, the rest of the team don’t know what it is either!

It’s still very much on the way, we’ve faced a lot more difficulties with the Mac version than we’d like which has caused a lot of delay but fear not it will come out! We’ve had it running on a Mac which is progress!

QUBE DLC

It’s coming along nicely, we don’t want to spoil the surprise but there’s quite a lot new additions which we think you’ll like.

In the meantime, here’s a teaser image

What could it be?!

QUBE Touch (iOS)

We’ve been working on a iOS game based on similar mechianics to QUBE for a while now, it’s looking quite good and we should be able to release all sorts of information about it soon enough!

That’s a QUBE alright.

QUBE 2 – The earliest of stages

The other day we asked everyone about doing crowd funding for QUBE 2 and the response was extremely positive which was fantastic.

It’s possible we’ll be able to fund QUBE 2 another way but we wanted to check out the option as it would be a great way to do it.

Now we would like to make clear that QUBE 2 ISN’T in development and this isn’t an announcement of a QUBE 2 kickstarter campaign or anything, we have some ideas but that the current extent of it.

Q.U.B.E. Collector’s Bundle has arrived!

August 28th, 2012 by daniel

We’re proud to announce our Collector’s Bundle for those hardcore Q.U.B.E. fans out there! There’s some cool stuff in there including a miniature glove sculpture, created by friend Aiden Quy who worked on the Bat Mobile in the Dark Knight movies! There will also be exclusive access to our upcoming iOS title: QUBE Touch. Hope you’re as excited as we are!

Toxic Games update on v1.3, Events, Collectors Edition, Steam Sale…

August 1st, 2012 by sammottershaw

We’ve had a lot of news since our last post, so here it goes…

V1.3

First and foremost, we wanted to get everyone up to date on V1.3 as it seems to be causing issues by deleting players save games and been causing a few start up problems. If your save game does get deleted try this fix to get back to where you were: Link

We have rolled it back to V1.2 for now until we fix the problem. Note: It has only been deleting saves which already exist, so if you’ve just bought it then your save game will be fine (provided the problem is fixed next time we update)

Here’s the change log for V1.3 which will be practically identical when we put it back up:

– Enabled XBOX360 controller & Mouse and Keyboard together. (Now there is no need to manually configure the controls)
– Fixed some minor texture issues (There were some ugly buttons in the game)
– Added Facebook & Twitter buttons in Extras Menu
– Added some minor Stats in Extras Menu
– Fixed some minor puzzle bugs in sector 5, 6 & 7
– Fixed a bug in Sector 5 where a green cube would pop out of placement thus leaving the puzzle unsolvable and the game uncompletable.
– Enhanced the mouse cursor smoothness in the menus
– Updated the Unreal Engine

Rezzed Game Show

We went down to Brighton at the start of July for Rezzed Game Show which was run by the awesome people over at Rock, Paper, Shotgun. Got ourselves a booth and introduced a load of new people to Q.U.B.E.

It got busier, we swear.

Along with talking about Q.U.B.E. a lot (so much talking) and meeting some awesome fans, we took a look at the other indie games at the show like indie fund brother AntiChamber, Gunpoint (punching people and rewiring things or was it rewiring people and punching things?) and the insane LSD 80s trip Hotline Miami.

Once we got our indie cred sorted, we took a look at the big AAA games like Ghost Recon. I think Jon insulted his mother or something:

No don’t kill him! We need him to creatively director things!

All in all, it was a great show. We’d love to attend again!

Develop Conference, Develop Awards and Indie Showcase

With barely any break we all headed over to Develop Conference (also in Brighton) which is the big UK game industry conference with big names like Valve, Sony, Microsoft and Epic Games attending it gets a lot of attention.
Firstly we had the Indie Showcase which was running over Wednesday and Thursday where we had Q.U.B.E. alongside lots of other great indie games like International Racing Squirrels, Great Big War Game and Perspective. There were ten in total which were placed in the middle of the Develop show floor for judging by the public, press and judges. So we had a superb time introducing lots of industry people to our game and seeing what they thought.

Ignore the Unity part. We used UDK!

On Wednesday night we attended the Develop Awards as we were nominated for the “New Studio” award, which is pretty awesome to get as there have been so many great start-ups lately, the event was great with a very funny opening video featuring some of the greats of the industry: See it here. Sadly we didn’t win “New Studio” but the awesome guys at Bossa Studios did!

Then on Thursday Dan Da Rocha (our MD) hosted a panel on “Ways to fund your game” bringing in Dan Pincheck (thechineseroom – Dear Ester – Fellow Indie Fund sucess story), Adam Green (Assyria Games) and Henry Hoffman (Angry Mango – Windows Phone Game Mush – Winner of Dare to be Digital) which gave everyone a insight into how each of these companies funded their game including how it was working with investors from the hands-on publishers to the free reign style Indie Fund.

Then as the day ended and we went to the final session of the conference they were announcing the winners of the Indie Showcase for Editors Choice, People’s Choice and Overall Winner, the night before we came to terms with losing at the Develop Awards so when Q.U.B.E. was announced as the winner of the Editors Choice Award we were completely surprised! Was brilliant to win such a important award though and it sits proudly on our shelf now.

RedditAmA/NotchGate

We noticed that a few indie developers had been doing Reddit “Ask Me Anything” threads lately and with the steam sale on it seemed like the best time to do it!

So we started one up (here for your reading pleasure) and it got modest attention which was more than we expected but around 6pm we stopping looking at it for a while since the questions seemed to have stopped.

But then a fellow called “xNotch” commented and our marketing guy Sam mistook him for someone using the username “Notch”, putting a FUN FACT that the “real notch” liked QUBE quite a bit.

*facepalm*

That turned into quite the mistake.

Hey, do you hear a rumbling outside the reddit door? Sounds like A MILLION PEOPLE coming for us.

Cue 100s of people flooding our reddit with “lol pwned” and then some brand new quite awesome questions which we spent the remainder of the night answering.

We also had Mark Rein make fun of us.

Despite our marketing guy having a major heart attack, It was all good humoured and we’d love to do it again!

Collectors Edition

The collectors edition of Q.U.B.E got released in the German speaking territories of Europe recently. Thanks to Headup Games!

Toxic Games Q&A 1

We asked you what you want to ask us about QUBE and Toxic Games, so here are the questions and some answers!

Q: What are you working on now?

A: Right now we are working on Q.U.B.E. for iOS.

This version of the game will see similarities to the PC version but will have a static camera rather than first person character and completely focus on the physics based puzzles.

Q: What’s the reason that you dropped everything of the story?

A: We tried very hard to tie in depth storyline into the game but had real difficulties in the methods that we approached it. It didn’t feel right.

So rather than having a full storyline that people wouldn’t enjoy, we decided to take it away completely and focus on the puzzles and aesthetics of the game.

(more on the story cut out here: http://www.indiegamemag.com/you-only-know-the-half-of-it-the-lost-story-of-q-u-b-e/)

Q: What are your plans about adding more story to the game?

A: For Q.U.B.E., there won’t be additional plot lines added. The game is how it is.

We can however add DLC to lengthen the game for players. Additiional game modes, new puzzles etc.

Q: How was your experience working with everyone from the Indie Fund? Would you recommend it? Were they hands on? Pros and Cons?

A: The guys at Indie Fund are really great. Throughout the development of Q.U.B.E. they answered every email we sent them and also gave suggestions on specific design areas of the game. A lot of things we took onboard, and some things we didn’t. Most of the time we listened to their advice as they knew what they were talking about when it comes to the industry.

I would recommend applying to Indie Fund. They’ve been very successful in helping out developers so yeah.

Q: Where did the original concept for Q.U.B.E come from?

A: The original concept of Q.U.B.E. was inspired by a number of things, aesthetically it was inspired by the movie The Cube, and more notably a short animation called The Room.

Q: When will the Mac version be out? / What’s Happening with the Mac port?

A: The Mac version of Q.U.B.E. has taken a lot longer than we thought it would, we honestly thought it was going to be ready at the same time as the PC version but it turned out it had a lot of problems, though now it has only a few minor issues and it won’t be long until it’s ready.

Q: Q.U.B.E SDK for mods and maps?

A: Maybe in the future. It’s not a focus right now though.

We’ve been writing up designs for a level editor for the PC, but that’s not a confirmation that we’ll be releasing one just yet, but’s definitely a possibility.