Well everyone, it took quite a bit, and a lot of effort, but I finished the next version. I have a very primitive sprite-batcher and some better geometry. There is also better sound support, and in general the framework has been cleaned up and is pretty good for use (I think? Reply your thoughts!). Tell me if you got any ideas/advice!

What should I add next? Bugs? Criticisms?Thanks for trying, and have a wonderful day!

EDIT:Also, I added in a TextureFactory class for if you want to handle spritesheets.

Oh, and don't really expect to 'see what the library is fully-capable of.'This is just a simple thing I threw together. Probably will be a dancing simple dancing game or something... But thanks for the enthusiasm!

Nope, sorry it just isn't working :/ But I'll let you go now, maybe you can figure it out tomorrow!Edit:I took a peek into the jar file, and there is no res folder! The game is trying to access one though.

Well guys, after a bit of programming, a some-what functional MERCury port of Horde has now been developed! It's less fast, a bit buggy, but developing it gave me the same vibe I got while working with Slick2D, which I guess can be both a good and bad thing. Slick2D does A LOT more than what I needed to do to make this port, but with that said, I've proven that MERCury is capable of making simple casual games.

Milestone!

Just updated it with a few new things:- Added in a Logger class, because I wanted to be able to log things like the time, what is being initialized, etc.- Added in collision to geometry- Added in rotation to geometry- Now you can change the background color of Graphics- Added in the Camera! - Also added in a universal 'SCALE' variable in Runner. Basically controls the scale of the game. Set it to 8? All of the game goes retro. Set it to .1? You cannot even play the game because it's so tiny!

Like said, I still need someone more 'GLSL-Experienced' to test out my Shader class's capabilities. If somebody would volunteer, that would be great...

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