As you've probably noticed, there was no column last week. I had a bunch of projects to work on last week and things unfortunately snowballed. Had I realized how long these projects would take, I would have asked someone else to cover for me, like Alicia did for Jordan in Japandemonium a few weeks back.

I'm only taking 4 classes this semester. Normally, 4 classes at once isn't very difficult. But, my instructors all decided to have major projects at the same time, with regular assignments on top of that.

Having said that, I may have missed some MMO news in the past two weeks.

I made a mistake in relation to the Everquest II image last week. The information sent to us by Sony Online Entertainment mentioned that the message was double-encoded, which I omitted in my column. In addition to the message "The Future of Everquest II" that several people pointed out to me, there was also a second hidden message. Christopher Grigsby pointed out an article on The EverQuest 2 Realm that explained what the second message said: "The fae are coming winter 2006."

Thanks to Thoedore Larson, Mikel Tidwell, Joshua Taylor, Skott Tthunder, Ryan Bell, and CobaltCub for telling me about "The Future of EverQuest II" part. I'll be honest, I didn't actually try to figure out what it said. I'll bet if I had mentioned the double-encoding, some of you would have figured that part out, too.

Despite last week being busy for me, I made an appearance at this month's Roundtable, which was (appropriately enough) about MMORPGs. I meant to advertise the Roundtable in the April 12th MMORPGamer column, but it got overshadowed by the whole "double length column" bit. Sorry about that Josh and Liv!

Guild Wars offers four character slots for the Prophecies areas. If you buy Guild Wars: Factions, you get four character slots for the Factions areas. Owning both gives you a total of six character slots that can access both sets of areas.

The above paragraph was fixed at 9:40pm PDT on April 25, 2006.

Starting this summer, NCSoft will be selling additional character slots, with full access to all areas your games support, for a one time cost of $9.99 USD each.

Character slots are actually one of the major contention points in MMORPGs. Each MMO does them slightly different. For example, of the games I've played

Final Fantasy XI charges a monthly fee for each character slot past the first. Character Slots are called "Content IDs." Character slots are less important in FFXI than most other MMOs, because you can change character classes at any point

Star Wars Galaxies gives you six character slots, limited to two character slots per server, three servers maximum. The number of slots was doubled when two character slots per server was implemented, following the launch of the disastrous "New Game Enhancements"

Unlimited character slots* is one of WoW's perks. Not needing multiple character slots is one of FFXI's perks.

*There actually is a limit; eight times the number of servers in your region. Provided I've counted correctly, the US/Australia region currently has 156 servers, making the limit 1248 characters. Blizzard may limit it to lower than this, but I have yet to run into such a limit. I have at least 18 characters at the moment.

The9, a company that already operates several MMOs in China including World of Warcraft, is now operating Guild Wars in China.

This may seem odd to those of us who live in countries where the companies who make these games compete, but having a company that knows how market trends work (in a given area) run things is a good idea.

I know that some of the stories above are a bit on the short side. The projects listed up in the intro are not all finished yet. Time is, unfortunately, a premium for me at the moment.

One thing that I didn't mention in my intro is that the brakes on my car also died the day after my last column was posted. My car is a bit on the old side, and the mechanic I talked to said it's time for the car to go to the great junkyard down the road.