Month: January 2016

Sadly, I must call defeat on this challenge. based on the past few weeks I will not have enough time to finish all my models. Its a pain but things happen. Fear not though, I’ll keep writing these posts as I paint models

I managed to get a little bit more painted this week – starting on the operators and putting the final touches to the hard suits. I’m not too fussed about adding the wires for the machine guns but I probably will do down the line. Overall, fun kits to make and will be great fun on the table top.

Next week, the aim is to get the operators and deniable guys finished off, as well as a bit of mopping up of the in progress stuff. Then it will be a straight run into the end with the piles of militia to finish.

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With me being in the North for a decent length of time, I found myself journeying to York to pit myself in martial combat against my erstwhile foe. Well, martial combat meaning the deployment of tiny metal figures and dice. I’ll be writing a big post on modern wargaming rules when Spectre release their new set but on this day, we had two rulesets to try.

First up was Osprey’s Black Ops. We came to these rules expecting a great game to reenact stealthy military ops and by gods does it deliver. I think the “low is good” system is a little odd and the author should be castigated for using half points in the army building system but the rest of the game is rock solid, super quick fun. Combat plays well but the stealth mission rules are the best. Random guard positions, sound counters that have to be managed by the infilitrator – it all makes for a fun time. We played three games.

Standard battle – insurgents vs 6 SF guys. We messed up the points (I should have had a few more insurgents) but great battle was had. Just a shame my commander got nabbed as he crossed open ground causing my force to flee.

Sneaky battle – SF guys vs the man himself Solid Snake. Snake managed to grab the intel and brutal murder a few guards but got shot in the back while attempting to exfil

Massive Sneaky Battle – Milita and FSB defending against a group of SAS teams. Some tense moments as the SAS got into the compound but were spotted when the FSB agents saw them sneaking around. A mess of a fire fight later and we ran out of time, although the milita did manage to bundle the hostages into the back of a SUV. Maybe a rematch is in order…

Next was OSC from Evil Bear Wargames. I’ve met the writer behind the game and the way he described it really got me interested. Finally getting to play it and I was really excited in the end result. I did find the sheer number of actions you can do a little overwhelming in the first game, but the focus on objectives, the simple 1 stat system and the setup for playing weapons off against armour makes me excited to play again. I’m also a fan of how the turns playout, with the outnumbering player being limited in how many figures he can move each turn by the number of bad guys. Highlights included a Hardsuit swatting an RPG out the air with its countermeasures (just before fleeing from a few sniper hits), a SF soldier managing to grab an objective under four turns of full auto fire and my commander taking full advantage of his extra action.

Overall, I really enjoyed both games. They bring cool stuff to the table – Black Ops for super sneaky infiltration times while OSC feels like re-enacting an airsoft game, all fast paced and full of cool moves and heroics. I’ll be playing a lot more of both games, as well as more Skirmish Sangin and Spectre, this year.