I think cancel cast is a good idea, DF UW had it if I remember correctly (one of the few cool features about the game). There should be a food/pot cooldown. It's annoying to keep spamming something and not knowing when you can actually use it.

I think cancel cast is a good idea, DF UW had it if I remember correctly (one of the few cool features about the game). There should be a food/pot cooldown. It's annoying to keep spamming something and not knowing when you can actually use it.

Regarding cancel cast it's not simply a QoL suggestion since it's indirectly a nerf to Destroyers who in part rely on the long cast times of spells like Heal Self and Wall of Force to take advantage of their specialization. I would say it's debatable at the least. On the other hand being able to cancel spells might be a cool Title.

Destroyer, Magic upgrades, etc to be added to the chaos cities trainersA way to gain alignment that isn't the sodding chaos church (it'll take me 60 days to fix my alignment, woo)Chaos city NPC's to offer questsNew player tutorial should explain the alignment system better, was talking to a newbro who had misunderstandingly killed my alt and fucked up his new player experience by going red. (In his situation my best advice to him was to legitimately just reroll which is a shitty scenario)

Edit -Adding to this as well, we know the meditation system is meant to be a "catch up mechanic".

The issue I see with this, is outside of starter cities, dungeons are the only way to get points, and as @Ub3rgames has said, they want these dungeons to be PvP hotspots.

It seems ENTIRELY counter productive to lock the "catch up" system, behind PvP hotspots that will be locked down by the exact people you're trying to catch up to.

Destroyer, Magic upgrades, etc to be added to the chaos cities trainersA way to gain alignment that isn't the sodding chaos church (it'll take me 60 days to fix my alignment, woo)Chaos city NPC's to offer questsNew player tutorial should explain the alignment system better, was talking to a newbro who had misunderstandingly killed my alt and fucked up his new player experience by going red. (In his situation my best advice to him was to legitimately just reroll which is a shitty scenario)

Edit -Adding to this as well, we know the meditation system is meant to be a "catch up mechanic".

The issue I see with this, is outside of starter cities, dungeons are the only way to get points, and as

It seems ENTIRELY counter productive to lock the "catch up" system, behind PvP hotspots that will be locked down by the exact people you're trying to catch up to.

High level trainers at chaos cities added to the listThere will will be an alignment overhaul coming out Soon™ so any QoL changes to that would just be extra workload for nothing.Quests in the chaos cities added to the list.Alignment system tutorial added to the list

From my understanding the starter dungeons are not meant to be be pvp-hotspots, I could be wrong about this but I've never read anything about Ub3r making the starter dungeons into pvp areas. Just plans to make dungeons out in the world that are pvp-hotspots. If I am wrong about it and the starter dungeons are turned into starter dungeons are turned into pvp areas then I am totally on-board with you on it being a really really bad idea.

Regional banking(Does not adhere to the Ub3rs vision of what DnD should be.)

Making selling of multiple items of the same kind easier(Ninogan)

The ability to drop items onto bags to add it to the bag. (lotuslocti)

These are 3 typical suggestions on why Darkfall: New Dawn goes at a very niche target group.I will always write it on these forums till I'm dead.It's called GRINDING and it kills everyone's patience even if he's excited to play a real-time PvP MMORPG!You want understand it. AV developers didn't understand it while I personally knew all of them and have addressed the issue.You will only understand it after launch. If you want your game to be viable, you should never think of how much "realism" a Hardcore player wants. You should always think of what most people want.And what they want is not wasting their time in daily grinding activities, rather than enjoying the game for the most time they are logged in.