Vasifan, this Adam/He-Man transformation confuses me a little bit. Let's say Adam has 20 hp left and he transforms to He-Man. Does He-Man have 85/85 or 20/85 hp? Is there any chance that He-Man transforms back to Adam at some point?

Vasifan, this Adam/He-Man transformation confuses me a little bit. Let's say Adam has 20 hp left and he transforms to He-Man. Does He-Man have 85/85 or 20/85 hp? Is there any chance that He-Man transforms back to Adam at some point?

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Either you oneshot Adam down to zero before he goes below 30% or you get screwed.

85/85 ofc. 20/85 would be like "Adam gets + resistances and changes moves"

If you could transform in a super-hero during a battle would you like to change back ???

Innate: Faith. 50% chance to take 2/3 of the damage received. e.g. PB would do 25-26 instead of 38 when he gets a proc.

Defensive stance: when in defensive stance, Richard's Accuracy is reduced (by 50%), but he has a chance to block (Physical) attacks with his shield (35%).
Damage: N/A. It's a buff.
Hits: N/A.
Energy: 60
Element: Physical.
Range: Both.
Speed: 6
Accuracy/Proc: 100%
Duration: Until cancelled, switched out or dead.
When in Defensive stance, the button becomes a switch back to neutral stance.

His resistances cancel themselves against her, so she still has a 32 damage speed 8 close range attack with high crit chance, and a death ray far range attack.
I haven't done the math to see if she really "thrashes him" or not, but she at least has some fighting chance.

His resistances cancel themselves against her, so she still has a 32 damage speed 8 close range attack with high crit chance, and a death ray far range attack.
I haven't done the math to see if she really "thrashes him" or not, but she at least has some fighting chance.

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She does, but looking over the stats again and running through some scenarios in my head I really dont think she has a prayer in any full/full condition

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Also, by what method would she easily trash him?
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Penney

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Fair enough.

Just hit, her attacks hit harder than his straight through his resists. Actually it's not really dominating, but blood feast vs rising dragon is win for VV, and ray of light vs boomerang chakra/voidspam is a tie. I suppose an insignia for Broken would tip the scales back though...

Semi fail.

Still a half assed attempt to make a broken char. You did well, however, in getting useless comments...

Close: Can't be arsed to take all eventualities into account, but these are 2 scenarii:
Without Feast of Blood, he kills her in: 1 VS, 2 RDs. Due to her 1 physical, he'd need 4 RDs, so he has to use a VS.
With Feast of Blood spam (he keeps using VS until turn 5, where he uses RD):
Voss: 70 Him: 85
Voss: 56 Him: 65
Voss: 42 Him: 45
Voss: 28 Him: 25
Voss: 14 Him: 5
RD is faster, he wins on turn 5.

Far: He spams either VS or Boomerang (cheaper vs hits fleeing) and kills in 3 hits. She only gets 1 Ray+one Burst off due to his innate. He wins 100%.

Of course, that's assuming neither tries to range-dance, because I can't be arsed. So he wins anyway.

Close: Can't be arsed to take all eventualities into account, but these are 2 scenarii:
Without Feast of Blood, he kills her in: 1 VS, 2 RDs. Due to her 1 physical, he'd need 4 RDs, so he has to use a VS.
With Feast of Blood spam (he keeps using VS until turn 5, where he uses RD):
Voss: 70 Him: 85
Voss: 56 Him: 65
Voss: 42 Him: 45
Voss: 28 Him: 25
Voss: 14 Him: 5
RD is faster, he wins on turn 5.

Far: He spams either VS or Boomerang (cheaper vs hits fleeing) and kills in 3 hits. She only gets 1 Ray+one Burst off due to his innate. He wins 100%.

Of course, that's assuming neither tries to range-dance, because I can't be arsed. So he wins anyway.

But anyway, neither of them stand a chance against Onimaya!

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If she is chaining feast of blood her mana goes, minus 45 plus 20 a turn, to 75 the first turn, then to 50, then to 25, and she cant do the 4th feast or anything else that turn.

I was kinda figuring insignia would probably get used on this guy too which puts her losing 18 a turn from 70 to 52 to 34 to 16 to 0.

60HP Res: 3/2/2
Innate: (Rearm) Each turn 2 of the Tinkers moves have half energy cost. Will affect a different combination of moves each turn. (If it affects 1-2, next turn will affect either 1-2, 1-4, 2-3, 2-4, 3-4, not 1-2 again)