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presentation

You can choose one of 5 empires installed in the series, you can choose the technical level of each race, the shape of the galaxy, the number of races and smaller events that can occur. The game begins with any race in which there are several colonies and ships, with which the player must colonize / conquer the rest of the galaxy in a turn-based scenario. The game was published by 4x Veteran Microprose.

Gameplay

At the beginning of each game, the player sees an enlarged image of the galaxy. This is enough to see the home system and neighboring systems. From there, the player can see which ships can be used in the system, trade routes, space anomalies, types of stars and all the information necessary to manage your empire. The user interface changes design depending on the chosen breed, and the voices of your consultants change depending on the specific behavior of the breed.

System Structure

For each system to function properly, it needs food, population, energy, industry, and good character. When you start newThe system, the population is small and can feed. Each system has a growth rate, which is determined by the planets that you have terraformed. eg. Earth planets offer higher growth rates and lower volcanic planets, while gaseous planets cannot be colonized.

As the population grows, more food is needed. Food is produced by industrial buildings, in this case farms. Each production building needs a workplace, the workplace consists of ten residents. If you have work that does not work in any building, it is classified as an unemployed citizen, which reduces the morale of this system.

There are other buildings that can be built to provide bonuses in the system, as food replicators produce 50 additional food for 10 energy. Shipyards allow the user to build ships in this system. Some buildings offer bonuses to protect the planet / morale / research / intelligence, etc. All this requires energy produced by reactors, Which are a type of industrial building and require labor.

Each building is worth a specific industry. Industry is equipped with production buildings, such as mass replicators, which require labor. eg. If your entire system produces 250 workers and the building / ship costs 500 workers, the production of your building / ship will take two phases. You can also build something in one move, if you have enough loans.

You keep credits for every unspent score in the industry that you can use for instant purchases or gifts to other empires.

Players must maintain morale by making decisions approved by their citizens and prevent the effects of unemployment or starvation when morale is low enough for the system to leave the empire.

Search

All research is done by assigning research points to the area of ​​technology that you want to study. Research points are collected for all of your systems, not just one. If you spend it, increase the percentage of RP thatThe first entry is in the technological area of ​​your choice, and each turn, instead of just clicking the “Update to Level 2” button, a percentage is added to this field.

During the upgrade, biotechnological farms can be upgraded to a higher level (which is not done automatically when "integrated" into the system)

Ships, on the other hand, require all six and all at different levels. A Level 1 science ship requires all research to be done at Level 2, and a Level 2 science ship can require Level 4 energy, Level 6 computers, and Level 5 thrust.

Intelligence can influence research, because players / races can spy on each other and get the percentage of RP that the player spent on a particular technology or sabotaged the technology by deleting data.

intelligence

National security is the strength of your ability to withstand Intel's enemy attacks on your empire. If you create 5000 IP addresses and transfer everything to internal security, you are likely to thwart any spyware or sabotage attack on 5000 IP addresses. However, there is stillA special factor in which you cannot stop the attack, even if your points exceed the points of the attacker.

Through espionage, your agents try to collect only information such as: B. which buildings are part of the system. If the morale of the system is low, you will receive information about a scientific project that will benefit you, which ships will be placed, in which part of the galaxy of the system, the subject, as a rule, depends on whether you are interested in the army or the economy decides. However, you can get military information as soon as you choose science, most scientific reports are collected.

In espionage and sabotage, you sometimes have the opportunity to attract another race or another player. A Romulan agent can destroy several Klingon ships and fake a report to say that the Federation has done so. In single player, this will reduce the Federation’s political stance against the Klingons, which could ultimately force the AI ​​to decide to start a war. A multiplayer game allows you to attract other players, and the information may be refutedThis is only if the screenshot is taken and broadcast outside the game, which can lead to very tense situations when you do not know who to do. trust even if you see each other’s screens.

Diplomatic relations

Diplomacy with empires usually defines the boundaries of each army. Many things can affect other areas, such as:

You can sign a non-aggression pact that prohibits races from crossing their space and does not launch ships found in neutral space.

Friendship contracts allow two empires to negotiate access to another room, and also allow trade between two empire systems.

Membership contracts allow two empires to share military outposts and shipyards for repairs and provide other empires (AI and players) with a risk of retaliation from their partner if attacked. It also makes the two subsidiary empires more vulnerable to attacks on them and reduces their political stance towards other empires that choose to attack them. Associated Empires Can't Winl play together, so they must go to war or make an alliance.

An investigation is a contract under which you can ask the empire for the money or place in question. When two empires are built close to each other, their space can become blocked, if it is not a star base or a planet that can occupy an area, creating tension between the two kingdoms.

A military contract is a contract by which a player agrees to go to war if another player or another AI does the same. You can also use a military agreement to ask another player or AI to start a war for you without declaring war on your own.

Membership will add a small race to your empire when a player / AI gains control of his system and all the ships they have, preserving or even enhancing morale on the planet. Each small race has a special building that can only be built on their home planet.

A request can only be used if another empire has a membership or a membership agreement and asks for a smallbreed to break this agreement so you can join them.

The Federation is characterized by diplomacy. Ferengi can be pretty good at this, as they have endless amounts of money to throw at everyone.

Tactical

The tactical interface is activated every time a player decides to engage in battle with another ship. This happens when ships from two or more empires occupy the same space in the galaxy.

These ships have no weapons and very light armor. You can dodge, ram, retreat and open hail. Klingon ships without weapons have weapons, but are practically useless.

These vessels have very good maneuverability and work best when you avoid other light vessels or slowly surrounding vessels. Light ships Klingon and Romulan possess stealth abilities. Klingon light ships work best in groups.

These ships have huge shields, armor and lots of weapons, but they are not agile and cannot aim like the smallest ships. Federation leads a teamss with its impressive shield technology that Romulan command ships can disguise.

These ships are mainly used to bombard planets, but in battle they have long-range weapons and can fire from a distance of most ships or stars. The attacks of Romulan ships may disguise themselves.

These are huge structures, outposts are rather weak, but they can cause great damage to small light ships. Starbases can destroy entire groups of light ships and even several small, slow ships.

When you enter a battle, you will encounter both groups of ships, unless you or the enemy are disguised. Disguised ships receive free rotation and can be a decisive factor in the game.