Комментарий от Exime

Комментарии

Комментарий от iGlue

/target Left Foot

/tickle

/target Right Foot

/tickle

?

Legit tactic.

Комментарий от Dukotar

This boss is untankable until P2 at 25%, & has 80 stacks of Обсидиановые доспехи at the pull. He pulls as soon as anyone crosses his little lava bridge. Obsidian Armor is removed by steering him over active volcanos (the active ones have fire at the top of them). These volcanos spawn when he does his stomp. Once active they'll do damage to random raid members. They'll also spawn trails of lava across Rhyolith's island. Don't stand in it, it'll kill you.He's steerable by attacking either of his feet. Left foot turns him left, Right foot turns him right. Put your melee on the legs. Don't let him get to the edge of the island or he'll drink the lava & wipe the raid.Keep your ranged stacked & focused on the adds. Make sure they're always 20 yards away from Rhyolith to avoid the knockback from his stomp.He'll spawn 2 types of adds every so often, 5 small ones, or 1 big one. Both can & should be tanked.The smalls ones need to die within 30 seconds or they'll inflict damage equal to their remaining health to a random raid member.The big ones do an AoE pulse from themselves constantly, & so need to be tanked away from everyone. They gain a stacking buff that increases both their damage done & damage taken. They need to go down quickly or the tank will start hurting.He can be one tanked, but it may be easier with two tanks, as I found that there were times when I could not pick up the small adds from within the ranged pile because I had the big guy on me & so could not move to them.At 25%, his armor will fall off & he'll sit & sulk for a few seconds. The tank needs to get aggro on him (he's tauntable), & it's then just a simple tank & spank with a small amount of pulsing AoE damage.

Комментарий от Meggie

One nice unique model for this primordial behemoth. Ragged and ancient.He got a second eye or head, like Cho'Gall and ogre mages.

Комментарий от henslock8

The unique feature of this fight is what most people refer to as 'Driving'.

You control the boss by attacking one of his two legs, each target-able. Keeping an equal DPS on both legs will cause him to move forward, when one leg has more DPS than the other leg then the boss will turn on whatever leg had the surplus DPS. The main purpose is to 'Drive' the boss into the volcanoes which reduce his damage-reduction buff by 10% per volcano (Until either leg reaches 25% health, triggering Phase 2.).

Enjoy!

Комментарий от Nixius9

If by unique you mean re-skinned/re-tooled Rotface, then I concur.

Комментарий от Nixius9

So glad you ask. Foremost, you have to look at the active objects that the model uses. There is one in the chest, one in the arm, and one on the back of his right shoulder. The one on the chest is the most unchanged as it is an eye and is a very good indicator of the underlying frame used. The active object in the arm has been replaced with a burning fire effect. Also a fire/lava effect has replaced the shoulder eye. As to the floating head, you are not mistaken that is a huge difference, but as the head does not move independently of the body it is simply part of the skin with a transparent texture around it. The biggest indicator, aside from the stance he has while still (sans the animation where Rotface and Festergut would lean forward and back), is his animation when he drinks lava and spews it. replay Professor Putricide if you care to double check this.

Комментарий от Jrubzjeknf

Tip for tanks with DBM: turn on your range radar and set it to 15 yards. That way you can keep the Spark from hitting your fellow raiders.

Комментарий от Botpaladin

The encounter doesn't mention molten armor. Molten armor increases his damage dealt by 2% normal or 5% heroic when he runs over a dormant volcano. The liquid obsidian is heroic only.

Комментарий от durenas

His concussive stomp can be avoided by jumping if you are more than 20 yards away from him. If you're closer than 20 yards, he will knock you back no matter if you timed the jump properly or not.

Комментарий от Rygol

Worst designed heroic fight by far, this boss is completely goverened by how well RNG praises your guild.

Комментарий от Sagira

We play the Hokey Pokey while fighting this boss.

Комментарий от henslock8

Sorry about that, yes it is triggered when either leg reaches 25%. My bad, fixed the original post.

Комментарий от HoboBoxes

I despise this guy.

Комментарий от Zwalker19

Does anyone else have problems with the tank picking him up p2? Our tank can't get him before he 1 shots a healer. Suggestions?

Комментарий от snub999

The stomps damage can be completely avoided, like this comment says. Don't downrate because you can't time your jump right.

From when he says "I'll crush you underfoot" or "Stomp Now", there's about 3 seconds before the damage goes out (i.e. when the foot actually hits the ground). Think of the giants in stonecore. Jump too early (and land again before the stomp hits) or too late (Still technically with one foot on the ground) and you take damage. On my unit portrait, when I jumped and avoided damage, I resisted the stomp, as "resist" splashed across my portrait and even my combat log showed a full resist of the stomp. I don't know if this is intended, but over our 15 attempts and two kills, several members of our raid and I jumped and completely resisted stomp damage on multiple occasions.

Seeing as how I was healing and forced to stand and cast, I didn't avoid more than 2, as the fight goes on, you lose track of his speaking in the chaos. Even with the raid eating the stomps, the damage going out isn't impossible. Just have your "non-drivers" stack for easier AoE heals.

=========TL;DR Summary========

The stomp damage can be avoided if you jump at the right time. Completely avoiding the damage isn't necessary to successfully complete the encounter.

Also, you still take damage if levitating.

Edit: Clarification and Formatting.

Комментарий от zorrotm

To hard-turn Lord Rhyolith you must have about, maybe a little over 10K dps on the foot you want to hard-turn. Hard-turn meaning a full turn rather then just a slight progression (which btw will inevitably wipe your raid) - since boss starts with 80% damage reduction this is easier said then done.

Also note that it appears that consistent damage trumps cast damage, meaning you want melee on the feet and ranged on the adds. Feral druid is a excellent choice due to Faerie Fire. With 80% damage reduction this does help burn him faster.

Will update you as we progress however those are things our raid found out. Good luck on killing him and keep in mind the last phase is healing intense, so don't go OOM just before burn phase.

Комментарий от thebdc

Regolith is a layer of loose, heterogeneous material covering solid rock. It includes dust, soil, broken rock, and other related materials and is present on Earth, the Moon, some asteroids, and other terrestrial planets and moons.

Комментарий от Tuarceata

The driving mechanic is reminiscent of the Pelagia battle in Shadow of the Colossus, although I will refrain from saying more for those poor souls that haven't played through it -- with the upcoming PS3 re-release, I imagine there will be a few people experiencing it for the first time :D

Комментарий от Nerxedion

I just find that horrible, that the most deadly ability is not written by either on Wowhead or in the Journal, so i want to share my experiences with you about this fight on heroic.Most of the informations are there, but one the "Superheated" is not listed anywhere. After about 4 minutes of the fight, the boss will become Superheated and gains an undispellable 10% damage bonus. Furthermore this bonus will increase in every 10 seconds, thus making the fight a very hard dps race, what can ( and will) result many wipes in P2, because this, the stomp and the laser beams will do so intense damage, that will become unhealable after a while

Комментарий от Xareus

Our 10 man normal raid found this fight remarkably easier when we drove Rhyolith over every volcano we could steer him towards, Active or Dormant. Cratering the dormant volcanoes helped in two ways:

1) It reduced the number of possible volcanoes Rhyolith could activate, so we never had multiple separate active volcanoes (and their eruption debuffs) up simultaneously.2) It greatly reduced the clutter on screen and improved visibility.

The downside to this is more craters result in more Magma Flows, but the improved visibility meant they were easier to spot and dodge, and the lack of eruption stacks meant if they did hit they didn't 1-shot us.

Комментарий от Euphemia

After a few attempts at the very end of one raid night, we came back next reset with slightly adjusted tactics. We went from trying with 2 tanks to using 1 tank, positioned at the edge of the platform, with ranged/healers stacking not too far from him (them also being on the edge). We had a rogue and hunter fulltime on the leg(s), and had 2 mages as backup for if we ever needed full turns.Here's our little guide (and we accidentally threw in the Not an Ambi-Turner as well).

Good luck, everyone!

Комментарий от matrix673

Has anyone experienced some issues where once Rhyo's armor reach 0, and he is still above 25% health, his health is regenerating quite fast?

My group had trouble with that last night and well I'm wondering if it's jsut a bug or actually part of the encounter (didn't seem to happen the first time we downed him). And well, I can't find any information about it at all.

Комментарий от martanius

This boss isn't hard just need good healers. Boss need at least 2 tank's for 10M normal (just fast kill small adds and big adds) nuke left, right, left, righ... legs. After his legs will be at 25% HP he will transform into ,,combat" mob (it's phase 2) and now it is easy to kill (in phase 2 need only 1 tank on 10M normal). Dmg must have about 12-13k DPS. (Not only on dummy's). Just remember after spawn small adds AoE them as fast as you can and when will spawn big add tank must run with him out of mob's AoE range and RANGE DPS must nuke him (still as fast as you can). And who will be hited with mob's AoE so healers must dispell it from him.

So this boss need very good DMG and healers with these you can't wipe.

Комментарий от sp00n

Комментарий от mmomeltingpot

You'll probably be able to tackle this fight on 10-man normal with just one tank. Tanking isn't too much of a problem in this fight - it's the <link removed>melee DPS doing the 'driving' and the <link removed>healers who have the real challenge here.

Our other guides to Lord Rhyolith:

<link removed>

<link removed>

<link removed>

<link removed>

(##RESPBREAK##)8##DELIM##Squishalot##DELIM##Advertising your own blog is not permitted on Wowhead without the permission of the administrators. Please read the rules before posting.

Комментарий от kovachattack

Apparently he go nerfed tonight....we had him at 64 stacks of molten armor when he should have had 70, and then he had 48 at some point too

Комментарий от fatdrood

this boss is super easy now and much easyer to steer!

Комментарий от Axyn80

We join the raid in progress...

Raid Leader: Dammit Jenkins, I said the left foot!Raid Member/Jenkins: Sorry sir, I know, I know!Raid Leader: There is no sorry in this line of work Jenkins, it's kill or be killed!Lord Rhyolith: Buuurrrnn!*Raid Wipe*Raid Leader: Lee, run to the center, Mogris run to the center, Foresight, run to the cent- Saurf, run to the center, Icsies run to the center. What ever the **** you do don't stand next to other people.Raid Member: ...what?Raid Leader: Oh, sorry... wrong boss fight? EVEN SIDE, MANY WHELPS, NOW HANDLE IT!*Raid Disbands*Former Raid Member: That guy was nuts. But the raid was gonna fall apart anyways. Dammit Jenkins.

Комментарий от Hanz0

pro tip : this works with 2tanks which should be in your standard setup for this raid and i`ll tell you why.

have your off tank pull the fragments of ryolith between his legs where your dps start aoeing them down meaning you succesfully damage the legs to speed up p1 and deal with the adds, do not worry about having an impact on his trajectory since you`ll be aoeing you`ll be hitting both legs and the damage from one cancels out the damage the other meaning you will have no impact on where he moves.

before you start saying " but hey dont we need more dpsers and not tanks for this fight to beat the soft enrage timer of Superheated? " stop and think for a few seconds. you`ll be losing half the dps that 1 player would deal to 1 leg and you`ll be gaining the dps that 2 or maybe 3 players deal to 2 legs. why half the dps? well cause a tank still can deal some dps to the legs even though he`s in tank spec.

this tactic works miracles on heroic mode where we struggled a lot with beating the superheated soft enrage. we got from him getting superheated at 30% legs health during p1 to him getting superheated at 8% during p2

Комментарий от Giantfoamhat

440 rep from heroic

Комментарий от kanivara

Superheated happens when you go into Phase 2 or when you hit 6 minutes, whichever comes first.

Also note that Molten Armor is stacked when he walks over a volcano that has previously been stepped on. In Regular, it gives him 2% per stack, Heroic gives 5% per stack.

Edited to rephrase Superheated after a correction in Vent, and to give info about Molten Armor.

Комментарий от xmuppet

Комментарий от Ganrokh

Wouldn't bringing a Rogue make this fight broken easy? You could just dismantle his armor off and go into phase 2..

Комментарий от Elfeaterdk

Several heroic abilities are listed with the icon "Deadly" instead of "Heroic":

Fragment of Rhyolith on heroic, and Infernal Rage under Spark of Rhyolith

Комментарий от nater131

Hotfix 9/20Health and damage have been reduced by 15% on both normal and Heroic difficulty.The health and damage of additional enemies in this encounter have been reduced by 15% on both normal and Heroic difficulty.

Комментарий от Daralyn

Комментарий от tallarin

Normal it might not matter, but having the extra damage to push him to phase 2 quickly as possible before superheated starts to stack is extremely beneficial.

Every little bit of damage counts. We had 2 combat rogues on our kill, and it was still driving just fine with 100% uptime on BF nearly. It's extra extra beneficial soon as he drops to 0% armor and you lust to burn him into phase 2. If you for some reason are having quite a large difficulty with the Obsidium Slimes as well as extra fragments on heroic, and happen to have 3 rogues, 1 of the rogues should be assassination with a point in deadly brew, to help chop the adds down. But. A demo lock would be much better for that.

Anyways, combat's a clear winner in heroic rhyolith.

Edit: For those that don't know, super heated is bugged. It's not supposed to gain 2 stacks every tick unless that's a last minute fix that was intended. Which makes it even more crucial to burn him to 25% fast as possibly hopefully by 4:30 or 4:45 into the fight. You get up to 10+ stacks of superheated in phase 2, you better hope he's at -5%, cause the next stomp is going to gib your whole raid.

Also just doing my own research looking at the highest ranked fights, rogues for this fight on World of Logs it looks like they either have Blade Flurry up the whole time or at least part of the fight.

My questions are: I don't get it what's the point of having it up the whole time on both legs, is it just fluffing numbers or does it actually help getting him down to 25% before superheated? Also is it better to turn it off when you need a hard turn, or just stand far enough from the other leg to where you wouldn't hit it? And if thats the case wouldn't it be better to just go Mut for a better burn phase? Why don't you see any ranked rogues going Mut for this fight?

Edit: fixed a typo.

Комментарий от Rushifell

"Soft little fleshy things?"Mmm, boobs.

Комментарий от GeneralK

Heroic Ryo tips:

he becomes superheated at like.. i think its 3 or 4 minutes into the fight so hopefully u get him down to phase 2 before then. U need very solid dps on the legs whenever theres no spark up. the tank can handle most of the tiny adds, we finished our run with me (boomkin) and (spriest and MM hunter on the adds when they clumped. Almost constant dps on the legs with short burst on sparks will help greatly.

Group up ur ranged dps and use aoe heals when they stack (healing rain/ circle/ prayer etc) you will need to conserve mana and any dps that gets hit by a lava line unfortunatly may die quickly to it.

once Ryo is at like 30-40% time warp and burn him down he should switch to phase 2 where the tank must pick him up quickly as he has no aggro table for like half a second.

He shoots lasers around at random members after the first concussive stomp and they appear to work like Alysrazor tornados where they follow one person and not a group.

If Ryo does become superheated he will start burning the raid and kill them very quickly.

Basically focus on adds, dont get hit by lava lines, group up. and use massive dps on the legs whenever theres a spare moment.

Комментарий от Brooklynight

Anyone know where I can find the sound files for this guy?

Комментарий от GFK283

Apparently broken in 4.3. Just tried him on heroic and he moved extremely slowly, then when he went into phase 2 he became Friendly and not attackable resulting in a wipe.

EDIT: killed him the second try but the slowness remained.

Комментарий от Arothand

Rhyo's second form reminds me of the Yellow Devil from the first Megaman game.

Комментарий от Untamable

This boss might be a reference for light gray rock used for buildings and mined anywhere beginning with Arizona ending with Žiar nad Hronom in Slovakia used for buildings, the rock is called rhyolite. http://en.wikipedia.org/wiki/Rhyolite

Комментарий от eric0707

Комментарий от TheCrosshare

Solo guide on druid, ilvl 650ish, feral. Keep reju up, get him pretty much on center, focus on one leg and keep him spinning in place. Use swipe/thrash when adds appear. Pretty simple.

Комментарий от Xiplitz

Occasionally Rhyolith bugs when his armor comes off and he sits down, becoming untargetable but the encounter still goes on. I think it might be due to excessive DPS, since I have mostly had it happen when I'm popping the legendary ring.

Комментарий от Cellestia

Patch 7.0.2 Shadow Priest Solo of Lord Rhyolith... with the achievement. A quick run down: video is only 3 and a half minutes. Let me know if it helped :)

Комментарий от HeKol

Комментарий от SaltLB

So if you're now overpowered thanks to Legion, make sure that you slow your kill speed and have him phase change at the end. The reason is that if you kill him too quickly, like I did, he won't give you any loot.

Комментарий от Wacsnie

Twice in a row now, at lvl 110, Rhyolith bugs out and becomes unkillable, so you really got be careful you dont spank him to fast

Комментарий от Snart

If anyone is having a problem with Ryolith becoming unattackable in the second phase, just damage him slower... I've noticed he always bugs out when I burst him down as of Legion

Комментарий от jodmos

This was actually from 7.3 PTR (There's a new pet achievement in there) and trying on live doing the same stuff worked so may be a PTR issue.

<I think this is impossible to do and loot at 110. I had a mage just sit there letting it randomly walk over volcanoes until its armour was gone. I then meleed it a bit to get it down to around 30%. It starts its transition and then just stands up and starts walking again. Killing it like that makes it unlootable.