Guest Followers

You can add actors to the party, or remove actors from the party at anytime. However, by default, all of the actors in the party can be interacted with in the menu, and may participate in battle.

There may be situations where you just want an actor to “appear” as if they are part of the the party, but aren’t actually in the party. For example, let’s say an NPC asked you to accompany them through a cave, and you wanted the player to see that the NPC is following them, but you didn’t want them to actually use the NPC in battle.

With this plugin, you can add actors as “guests”, which would simply allow them to show up as non-party followers.

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18 Responses

This is a really fantastic plugin, but I’m wondering if there’s a way to make it so you can remove all followers at once instead of coding them all? For instance, I want to be able to swap out followers when I want, but when I go to choose another one it just adds them to the party so there’s more than one. I’d like to make it so if you swap to another it removes the rest. Or a script call that lets you just remove them all from your party. 🙂

This plugin doesn’t seem to work anymore. I’m using 1.5.1 and I have the plugin on. However, when I use any script calls, nothing happens.
I’ve even tried bringing it to the top of my plugin list, and still, nothing. Can somebody please help me out?

I get an error using the guest_move_route plugin command, because of Yanfly’s move route plugin. The guest follower will not move at all and the game freezes. I have tried putting this plugin above and below Yanfly’s, but the result stays the same. Is there anything I can do about it?

Hello, im so brand new to rpg maker. thank you for the stuff you do. please help me though. ok, so my problem is that im so new and dont really understand your examples. PARTY.hasGuestActor( ACTOR_ID ); maybe for future videos could you please show how you do it in the video please. sorry for me being so dumb about this. thank you.

Ok, NOW i get the real BUG, if I have this script ON in any project (I tryed in many project) and in an event I use the itinerary command (I don’t know if in english is itinerary, I have the program in italian maybe “move route”?) the game crash.
In my game I have a little “movie” at the start, I hav e the game starting with my main character invisible, the strarting event is a bgm play, a change of atmosphere (night lights), a move my character for facing up and the change of trasparency, then with this plugin I was always crashing at the start, I try to put my main character in another map without events, and the game was working, I tryed to put the plugin in an empty project and it worked, I tryed to add an autostart event with 1 command at time of my project and found the error.
It say “TypeError undefined is not a function”
I hope you can fix this error beacause it is a very BIG issue…
And I hope even that you can understand my bad english ^^;

The chance to have 5 usable actors in 1 party fight.
But the problem isn’t YPS like I said I tryed the plug-in even in an empty project (without other plug-ins) and when I use a move route I have various results:
1) I want to move my main actor and I use the plugin command “guest_move_route 1”

http://s32.postimg.org/rdyyn8on9/Immagine01.png

it doesen’t move my character but don’t make any error.
2) I want to move my main actor and I don’t use the plugin command “guest_move_route 1”

I tried it in 2 differents computer, and I have always the same ends…
If you say that in your works I’ll start to rhink that when they’ve done the italian translation have done some crap in the tool code… -__-

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