Good news! Tony’s revamp of the AI system is going along quite well. Stuck workers have been more or less eradicated. Here’s a quick shot of my settlers building three houses simultaneously while also restocking some stockpiles with wood.

This has been a big effort, and while there’s still a little more work to do, we’re almost there.

The Next Alpha Release

Once the new system has been adequately debugged, we’ll push out a new Alpha release. Optimistically that should certainly come this week, but it’s possible that it will fall out to early next week. This has been a pretty fundamental change in the way AI works, so we need to test and bulletproof all the major systems in the game.

After that, we’ll continue knocking out the most annoying issues in the game, like fixing the fact that roofs are not built and adding (drumroll…) The Save Feature! Our goal is to resume our more rapid pace of updates after this next patch. Unfortunately the AI change was deep and fundamental enough that we couldn’t chop it up across multiple releases, and it just took several weeks to get right.

Development Stream, Friday, Feb 7th, 4:00 PM US Pacific

As promised, we’re resuming a regular stream schedule. I’ll be streaming on http://twitch.tv/radiantentertainment this Friday at 4:00 PM. The agenda isn’t really set yet. If there’s something you would like to see in particular, let me know in a comment to this post!

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stormman744

Ohhh, yes! Been waiting so long for a new release! Gonna be epiiiiix

Skull24

I can’t wait for the next build of the game.

Bebo Calderon

Cant wait guys..

Robert

this game is coming along so good its amazing what you guys are doing.

Kim Bengtsson

Yes!!! You guys are amazing!

Joffrey Garo

It’s awesome! I hope we can build roof shortly!=D You do an amazing job!

Steve Adamo

Stonehearth… making folks beg for roofs since 2013…

McRib

roof will only be added if the view is not block so that is not on the main problem now. The save option need a lot of time im afraid of, so my guess in 1-2 month we can start playing agian… and i hope they bring some content update too. I can understand that the fundalment system need to work but if this is done content could follow really quick.

Joffrey Garo

Yes but they had a system to cut off the wall which block our view. We can see it in one of their videos.

Now the house are little so we can see the interior through the door (now the hole^^)
And if they don’t fix the bug now they will have to do it near in the future so it’s better to fix a known bug that let it.

So they could rebegin on a clean system (approximately).

And good joke Steve=P

McRib

That was only a testversion. This version dont have this system anymore. Dont mix testversion and the pre alpha version up that two compley different versions. It will takes (a) month(s) before the save optiom is in. Than i hope they are will move to content. Maybe the system for view will be added when they work on the content.

Joffrey Garo

Yes but there is some code writen so it’s easier to begin on this feature. I don’t mix them, I just said that they could re-use the code and adapt it to the alpha.

I’m in computer science so I know some tips^^ I think they will add the inside view when there will have more complex structures.

McRib

Yes, but i was also surprise they didnt do it on the AI coding i mean the testversion didnt have issues but instand of adjust it only they compley remake it. Maybe this version is now better than the old one a hear story that the testversion wasnt so stable like this pre-alpha version. I hope they dont spend to much time on the save function because if they want a full release at sep. they need really to hurry. (i think they need at last this entire year or more)

Joffrey Garo

I played the pre-alpha version of Stonehearth (because the french fan website did a mistake=P)
And I can say that the houses were finish but there was a lot of problems like the stuck worker but they managed to finish the roof I think the IA needed to be re-work because it’s very complex to do a good IA and without a good one the game doesn’t work!
But because the save function is less complex than IA I think we could see it soon (but they have to think about the data to store and the way to do it).

Yes maybe they will delay the release but they are working on the complex stuff so it may facilitate the developpment and the adding of new content.

So a lot of stuff to see and now we have to wait until the game is an epic game =P

Steve Adamo

“1-2 months we can start playing again”

where on Earth are you getting this information from? the “AI fix” will be pushed out this week, or early next…

“Our goal is to resume our more rapid pace of updates after this next patch.”

unless that was in reference to the “save game” patch, i would take that to mean once the AI patch is released, we’ll start to see some smaller content updates rolling out as well (weaver class, etc.)

McRib

Steve, i mean that even with the AI fix still they will be not a game still and i will only open it in 1-2 month when the content is added to. So when we move from pre-alpha to alpha stage. Without any hard content in it i cant make suggestion to a game.

McRib

Sorry i added to much ;
Steve, i mean even with the AI fix they will be the game is will in pre-alpha. So i will go back to it in 1-2 month when the content is added to. Without see the hole i cant not make godd suggestion to a game.

Untrustedlife

Sweet..Can’t wait

Matt_February12

Nice Work! That’s great news!

http://www.skyforgelabs.com/ Mycelus

Cannot wait… will be making a video asap. In the meantime if anyone is interested, here’s a video of R27 I made a while back

STREAM IDEA: More class and creature designing/building. I will never get tired of this. This is up there with QI and The Daily Show for things to watch religiously.

Bebo Calderon

I agree. I can sit here for hours watching and learning how the characters in the game are created

Geoffers747

Amazing stuff! Good to hear that progress on the AI front has gone well … in terms of the livestream, I assume a Radiant cookery show is out of the question so … how about implementing a model in game? I know you did something similar in an earlier build, but it’s always fun to see how everything ties up now in terms of what goes with the model outside of the model itself.

Or stick with the tried and tested new creature/ class model. Everyone loves getting involved in the design process of that, especially when ideas are shot down so masterfully!

Shadow42990

I feel as if adding roofs should be after getting the cut out view to work as once roofs are in game, we wont really be able to interact with whats inside the building otherwise.

Tony Cannon

I totally agree!

Jimmy

Yes Definitely!!!

http://konsnos.wordpress.com/ konsnos

Shettlers safehouse from the players!

Steve Adamo

hey folks, feel free to post questions for the upcoming stream right here:

I have a 502 Bad Gateway, don’t know if it’s my side or something’s gone wrong with the Discourse. Please revive it quickly, lest I begin to evaporate!

Stephanie

The Discourse went down briefly for maintenance, but should be back up now.

Avairian

Still down over here.

Steve Adamo

yea, there were two rounds of updates… but we’re up to the latest version now!

Sprung Cardinal

*sniff* it’s so close, but I’m so impatient WAAAH. on the plus side maybe the AI can talk on the phone and drive now that they can multitask

Ramsess

Is it just me or has no one notice the side ^ of roofs that should hold the roof is not in blue squares for any house you make…?

Steve Adamo

sorry, are you referring the walls being completed (not blueprinted)?

Wild Slinkys

I believe he is referring to the fact that the left and right of the roof is blue-printed, but no the front or back so there’s a hole. I didn’t notice it either until now.

Steve Adamo

ahh thanks, now i see…

Ramsess

Yeah… i call em sides… you call em front/back… but they aren’t blueprinted and im thinking if that’s whats causing them to not finish houses/roofs and confusing them even more.

Clay Smithens

Glad to see you guys are defeating the bugs and continuing on! Stream idea: golem model!

MayhemProtocol

Great Work, Team! … I do have questions though, mainly chairs and beds (as far as they are in this alpha build). Its seems mostly that only 1 or 2 different NPCs will occupy a chair or a bed and once it has been occupied, no other NPC will make use of that chair or bed. Do I have to build a chair/bed for each NPCs? Is this working as intended, or is this an issue addressed by the new AI? I do not mind having to build for all the NPCs, it would only seem more efficient to not have to.

Steve Adamo

i sort of hope this is working as intended, in that units take “ownership” of items… at least beds… as far as they are concerned, i believe that will eventually be the end result…

the same ownership could apply to workbenches or other profession tools… chairs and generic furniture though, not as likely…

Dan Leary

I hope I FINALLY get to see on of your livestreams!

Keve88

you should make so you can craft some sort of light source so its not so dark inside the buildings when its night

JWall LP

Yay, Cant wait to see one finished house at last

Savage

Congrats, i feel like i’ve wasted my money backing this… If you seriously have not fixed the roof issue yet then you just fail..

Steve Adamo

indeed… let’s call this one folks! i’ll grab the beanbags, someone grab the Dew from the fridge… oh, and dont forget to turn the lights out when you lock up!

and now that both ridiculous statements are out of the way, i feel it necessary to point out that that particular issue was not the focus of this (singular) development push… had it been, it would surely have been fixed…

Raj Mann

*arms full of stolen company office supplies, mouth full of stolen company food*

You…you were being sarcastic?………oh. Oh this is going to be awkward,,,

Ninglin

Well I don’t feel like I’ve wasted my money. However I do think you guys should hire more people with some of the money you got from the kickstarter to speed up development. For a project of theese dimensions I think one developer is at least insuficient. You’re all doing a great job! I believe you are giving 200% of yourselfs but that’s not enough in my opinion. Because this game is very ambicious. I hope you succeed Cause the idea is just genius!

Geoffers747

The team have hired more people, there’s now 6 of them!

I’m sure when the AI issue has been resolved we’ll see a flurry of updates in the near future.

Ninglin

Keep up the good work then! Though I was referring more to the dev team wich is the more intensive work

Dinn

1366×768 compatibility please

the crafters

why not wait till you have fixed the roofs before next alpha it would be a better installment

Steve Adamo

i think the intent is to get over some major programming hurdles (AI, save games), and in between those major releases, to provide more rapid content releases…

Martin

You should add more wildlife like deers and ducks and capturing(herding) sistem. like ducks give eggs, if you grow deer he will make baby deers and you can get meat from them. and wheat also you have to give food to them to grow. Also a new class Herder/Fermer

Joffrey Garo

There is a shepherd, a beastmaster and an animal trainer (and other class linked to the animals) planed. So you will see this feature in the game soon!

Steve Adamo

hang tight, sheep are enroute (along with, deer, I think?)…

Anthony Vickers

This is going painfully slow I am however still very much looking forward to more content updates

TehOwn

Perhaps from our point of view but considering the size of the team and the scale of games development it’s comparatively lightspeed.

Pendryn

This. I like this.

M

Sweet! Cannot wait

jarnick

work on mutiplayer

Smitje1998

Me Gusta. i like this game!

Christian Rask

Why doesn´t the workers make roofs on the buildings?

Steve Adamo

from what we know, its essentially an “AI thing”… soon to be remedied…

Christian Rask

Thanks im really facinated with this game and i look forward to see the save option and a menu or some sort of pause screen. Good luck working!

Lordomus

I would totally look at engine works… Why do you ask? Because i need to understand some code and maybe your “video” could help ;3

roof will only be added if the view is not block so that is not on the main problem now. The save option need a lot of time im afraid of, so my guess in 1-2 month we can start playing agian… and i hope they bring some content update too. I can understand that the fundalment system need to work but if this is done content could follow really quick.

Yes but they had a system to cut off the wall which block our view. We can see it in one of their videos.

Now the house are little so we can see the interior through the door (now the hole^^)
And if they don’t fix the bug now they will have to do it near in the future so it’s better to fix a known bug that let it.

That was only a testversion. This version dont have this system anymore. Dont mix testversion and the pre alpha version up that two compley different versions. It will takes (a) month(s) before the save optiom is in. Than i hope they are will move to content. Maybe the system for view will be added when they work on the content.

Yes, but i was also surprise they didnt do it on the AI coding i mean the testversion didnt have issues but instand of adjust it only they compley remake it. Maybe this version is now better than the old one a hear story that the testversion wasnt so stable like this pre-alpha version. I hope they dont spend to much time on the save function because if they want a full release at sep. they need really to hurry. (i think they need at last this entire year or more)

I played the pre-alpha version of Stonehearth (because the french fan website did a mistake=P)
And I can say that the houses were finish but there was a lot of problems like the stuck worker but they managed to finish the roof I think the IA needed to be re-work because it’s very complex to do a good IA and without a good one the game doesn’t work!
But because the save function is less complex than IA I think we could see it soon (but they have to think about the data to store and the way to do it).

Yes maybe they will delay the release but they are working on the complex stuff so it may facilitate the developpment and the adding of new content.

So a lot of stuff to see and now we have to wait until the game is an epic game =P

Steve, i mean that even with the AI fix still they will be not a game still and i will only open it in 1-2 month when the content is added to. So when we move from pre-alpha to alpha stage. Without any hard content in it i cant make suggestion to a game.

Sorry i added to much ;
Steve, i mean even with the AI fix they will be the game is will in pre-alpha. So i will go back to it in 1-2 month when the content is added to. Without see the hole i cant not make godd suggestion to a game.

Amazing stuff! Good to hear that progress on the AI front has gone well … in terms of the livestream, I assume a Radiant cookery show is out of the question so … how about implementing a model in game? I know you did something similar in an earlier build, but it’s always fun to see how everything ties up now in terms of what goes with the model outside of the model itself.

Or stick with the tried and tested new creature/ class model. Everyone loves getting involved in the design process of that, especially when ideas are shot down so masterfully!

Great Work, Team! … I do have questions though, mainly chairs and beds (as far as they are in this alpha build). Its seems mostly that only 1 or 2 different NPCs will occupy a chair or a bed and once it has been occupied, no other NPC will make use of that chair or bed. Do I have to build a chair/bed for each NPCs? Is this working as intended, or is this an issue addressed by the new AI? I do not mind having to build for all the NPCs, it would only seem more efficient to not have to.

indeed… let’s call this one folks! i’ll grab the beanbags, someone grab the Dew from the fridge… oh, and dont forget to turn the lights out when you lock up!

and now that both ridiculous statements are out of the way, i feel it necessary to point out that that particular issue was not the focus of this (singular) development push… had it been, it would surely have been fixed…

Well I don’t feel like I’ve wasted my money. However I do think you guys should hire more people with some of the money you got from the kickstarter to speed up development. For a project of theese dimensions I think one developer is at least insuficient. You’re all doing a great job! I believe you are giving 200% of yourselfs but that’s not enough in my opinion. Because this game is very ambicious. I hope you succeed Cause the idea is just genius!

You should add more wildlife like deers and ducks and capturing(herding) sistem. like ducks give eggs, if you grow deer he will make baby deers and you can get meat from them. and wheat also you have to give food to them to grow. Also a new class Herder/Fermer