Hey everyone this is my first post on this message board, i was just wondering if anyone knows of any sites that would prep me for some of the math i need to know for opengl, the highest math i really know is advanced algebra/geometry, any suggestions would be greatly appreciated

Muerte

12-06-2003, 09:29 AM

One i often use as a reference is: http://chortle.ccsu.ctstateu.edu/vectorLessons/vectorindex.html
Its about vector mathematics, it has excercises and stuff in it. kinda hard to navigate though, cuz its arranged like a slide show.

DJSnow

12-07-2003, 08:18 AM

http://mathworld.wolfram.com/

LoWang

12-09-2003, 05:16 AM

www.ocw.mit.edu (http://www.ocw.mit.edu)

there is a video lecture of linear algebra which might be suitable for you.
Lots of other stuff too!

Overmind

12-09-2003, 02:42 PM

If you don't mind buying a book I would recommend "Interactive Computer Graphics" by Edward Angel.

It covers many things regarding computer graphics and also such things as input, but the main reason why I would recommend it is that it describes the math behind OpenGL in depth, down to such basic things as vector spaces and affine transformations.

dj_indo_420

12-09-2003, 04:23 PM

thanks for your suggestions everyone, i have found tons of useful information/explanations, hopefully i will have some harder questions for you in the near future ^_^