There is one available in the last mission if you want to check out if it's there.

Yeah, something is definitely not right here. There are 3 missions, with the biggest one being T minus zero. The biggest ship in the fleet is a Maelstrom. Thanks for confirming my suspicions. I'll try to turn off non-critical mods and see if the mission gives me a Pandemonium then.

Do you play with Scy or Nexerelin? Because then it often is available at the Prism Freeport.

Yeah, I do play with Nexerelin and Prism Freeport enabled. It's right in the middle of the sector so I stop by there often while going from system to system looking for that ship. It seems to have sold at some point every battleship of every faction currently in my game EXCEPT for this one. Also, none of the Diable fleets seem to have a Pandemonium, even extremely large ones like the 60 point defense fleets that you can spawn at stations/planets.

I think Thrush is still pretty bad, still have to point blank to get the primary missile to hit and the secondary payload is too slow and poorly targeted to hit anything that is moving. Compare the Thrush LRM System with vanilla Sabot SRM Pod. With sabot you get more missiles per pod, higher base damage, far better targeting and these things are also super effective against shields.

In general the missile weapons in this mod are below average in power, mostly due to weak targeting, but Thrush is still especially useless.

I disagree, I think the Thrush has its place as a fast-acting LRM. Great when trying to catch fleeing ships compared to the slower, higher dps LRMs. Its speed also lets it double as a close range extra burst of HE damage against an overloaded target if you aim it well (you do generally have to aim them if you're close enough to see the target, as yes, they're not very maneuverable).

Also, you're also comparing it to a short range limited-ammo shieldbreaker missile, the Thrush is better compared to the Pilum, as it's a regenerating-ammo long range suppression HE missile.

I guess it is pretty fast compared to other super long range missiles. And you have managed to hit stuff at range with it? Maybe it just gets better on higher levels of Missile Specialization. Could be that I am using it wrong, but I still think it deserves a boost in at least one area.

Stop trying to balance the game around a few minmaxers...Programming is like sex:One mistake and you have to support it for the rest of your life.

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not unless something is changed in vanilla to properly allow it, at least if we're talking about almost fully transforming ships like that one. but possibly ones that have small-ish moving parts... if Tartiflette ever decides he wants to make one. ^^ actually, SCY's Siren cruiser and Nemean Lion battleship do have something like that.

there are several issues with transforming ships due to the fact that Starsector wasn't actually designed for these. for example, the collision bounds (aka where a ship can be hit) can't be animated. so any ship that changes visual shape in battle will have collision bounds that don't entirely line up with at least one of its possible shapes. that's not too big a deal for a fighter or even frigate, but on a capital ship it would be very noticeable, in a really bad way.

Just mentioning that the stations' modules feature might change a lot about what is possible or not concerning transforming ships. Not to give anyone too much hope because it might just not fit the mod, or just not be interesting gameplay wise (for example, it would take a lot more time to transform a capital, making switching modes much less useful). Alos, I enjoyed a lot making the transforming frigate and it was one of the very few times I coded something right on the first try... But it did required an inordinate amount of work for a ship of this size.

You might be able to get away with less major transformations that don't affect the bounds of the ship appreciably. Like... you have forward maneuvering jets retract into the hull to make way for side-mounted built-in cannons that extend out of the wings behind them. Or something else where part X is replaced by part Y.