Professional Realistic 3D Model with 4 levels of detail made using EvolverPro's website.

The eyelashes are part of the texture, so no need for transparency mapping support.

All resolutions are on the same skeleton and the blend shapes are connected in the maya files, so it's easy to switch from one to the other for realtime animation then render... But if you need only one resolution just delete the others.

If you use the fbx, you will need to connect specular and normal mapping manually, the same is true for the teeth blend shapes ('morpher').

If you render in maya you will need to reduce bump depth to about 0.02, normal mapping is set for realtime display.

The 66 bones follow the naming convention of Maya and Motion Builder to add Full Body IK

The 65 facial blend shapes ('morpher') with their teeth counterpart plus 12 blend shapes control for the tongue give a nice range of phonemes and expressions