CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!

Again, these smaller updates are mainly intended to fix issues that are causing trouble for our users, while the main focus of the team is the much meatier 3.7 update (more on that in the future).

Crytek at GDCThe 2015 Game Developer's Conference in San Francisco is approaching fast, and Crytek will be there to show the world some exciting things we have been working on. As announced last week, we will bring a new VR demo, news on CRYENGINE for Android as well as interesting talks from some of our licensees- so if you are at GDC, make sure to drop by and say Hi! More details are in our GDC Press Release.

Crytek wants you: Open PositionsWe are currently hiring for many different positions across several of our studios, and those with CE expertise are always in high demand. So if you are ready for a new professional challenge, take a look at our career section to see if we currently need your talents.

One important position that we want to draw special attention to is that of CRYENGINE Community Manager.This person will play an important role in improving our community offerings and interactions with the Cryengineer community, so if this sounds interesting to you or to someone you know- apply today!

Game• Fixed: (AISystem) CollisionAvoidanceSystem: Removed a heuristic to minimize the case where an agent would get stuck at a side of a corridor when avoiding a standing agent (the constraint line no longer changes suddenly) (CE-5300).

Reviews

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

Important Note

Important note: The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

About CRYENGINECRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

Who is it for?It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?[/u]Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?You can find the EULA (End User License Agreement) on our website

What is Wwise?Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.

Is there a FAQ for other questions I might have?You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

CRYTEK, CRYENGINE, Crysis, Ryse, Warface and their respective logos are trademarks or registered trademarks of CRYTEK in the EU, the USA and other territories. All other trademarks are the property of their respective owners.

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.

DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a websitef) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to masteru) You intend to spend 0.1 hrs using then trash it with a reviewk) You are your mothers brotheru) You have the expectation that you will download the ability to code games at the same time you download this utilityh) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.

I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:

Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.

The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally do not want to work with this engine again as long as its so focused on one genre without the ability to change that.

Plug and play gold - 10/10CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.

CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.

Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!- greatly tuned to be usable with minimal change (out of the box look is matchless)- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)- Streamlined communication between C++, lua scripting, xml, flash.- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!

I think DivineFrog's review best encompasses why I have to give this a thumbs-down review, but in a nut shell here are the reasons why CryEngine EaaS is not a good buy:

1) Lack of development support. Per the EaaS EULA you're basically on your own when it comes to official support from Crytek. Sure, you can use the CryDev forums, but they have long been lackluster in terms of fixing larger, engine-based problems as well as answering those questions that you can't find in a community-based setting.2) CryTek boasts that the engine is ready to use out of the box! However, that's not entirely true. We've encountered so many show-stopping errors/issues with CryEngine EaaS (animations, physics, networking code, rendering, etc) that it's hard to justify that the engine is in fact capabile of building a full-fledged game free of serious problems. Couple that with the fact that you get no official support from CryTek only adds to the frustrations in game development.3) Lack of Documentation. The CryDocs are great for what they're intended to provide...aka, information/guidance. However, overlapping versionary differences (ie. Version 3.5 and 3.6 exisit in the same area), lack of complete (working) examples, and no clear way of knowing if you're looking at the most up-to-date documentation causes more confusion that it actually helps. 4) No clear roadmap from Crytek. Crytek doesn't appear to have any sort of internal game-plan for new features, patching bugs, new content, etc...or at least that's how it seems. The community has screamed about features they want re-implemented/fixed, as well as new features that are critical to game development. However, Crytek rearely evers confirms they're in the process of working on those features. Also, there have been several serious flaws and bugs that have been reported on numerous occasions from the dev community that haven't been addressed or fixed even after several patches/updates. Personally, I'm all for adding "new" things...but please, for the love of everything development, release the patches for critical features that are preventing games from being developed.

In summary, if you're like me and don't enjoy dishing out money (on a monthly basis) for a product that doesn't come with offical development support, you're better off going with Unreal Engine. You'll find higher quality support, a dedicated and focused company who backs the development community 100%, and plenty of community (and official) resources to aid in your game's development. CryTek was once a great company with a solid, kick-♥♥♥ game engine. However, those days appear to be long gone. Don't waste your money on this.

This is easily my favorite engine. It is an incredibly versatile and powerful tool and while it may take some time to learn (definitly not as much time as some people say) it is definitly a tool worth beholding.

Also, the reason a lot of people show a low playtime on this engine is because steam only shows the playtime of the game-loader, not the editor itself.

CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.

Cry Engine is the easiest All-In-One Engine i have used.I highly recommend it.It needs a lot of learning, but it is worth of your time.Im really mad about all the negative reviews.You have to realize that this kind of engine needs much time to learn even the basics.There is the FreeSDK to try if you dont want to buy subscription.DownloadBut it is only 9,90€ to create your ideas in to a game.I could tell so much about the awesome features, but this video explains it all better than me.https://www.youtube.com/watch?v=UMJtY3O7UNc

I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at crydev.net and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

I was really excited when I saw this on steam. Unfortunately they still have a ways to go. It's kind of buggy i.e. missing sprites and sounds that show up in weird ways when you shoot the wrong thing. There is also very little starter content/examples to look at. Hopefully they will update soon but until then I can't recommend it.