In the end, however, I always get the feeling that Baldur’s Gate would have gone much better with turn based mechanics,

Why? So a game that is already around 100 hours to finish would then take 200+?

Ultimately, we are left with an uninteresting and repetitive combat-centered game, with some bright moments and lots and lots of combat. Back in the day, it may have been a recreation of D&D worthy to look into. Now, the AD&D2 ruleset only serves as a limitation, and the uninteresting storyline doesn’t help at all.

An uninteresting storyline? What is he comparing it to? The story in BG was one of it's strong points.

I get the impression that this person never played BG back in the day, and that he 's comparing it to more recent games rather then considering the state of crpg's back then.