Comments

Comment by heartlessnobody

Comment by dkdi

BUGGED on the current beta build. It is currently not mimicking abilities, the soldiers simply spawn then sprint forward and disappear. After testing, I can confirm that they are not mimicking abilities and the potion has ZERO benefit on beta build 22201.

Comment by kazana2

Tried it out as a monk for a quick burst during Storm earth & Fire. In those 15 sec, not only did i not see any soldiers ( besides my SE&F images ) but in the dmg meter the potion did the whooping 114k dmg ( not dps, but dmg). If this isnt fixed by the time Emerald Nightmare and Mythic+ come out, im pretty sure agg and str users will stick to the draenic potions.

Comment by SirSchmooby

Tested this on monk on a training dummy for only the duration of the potion twice. The first test was without SEF and the potion did 303k damage for the use and the second test was with using SEF and the potion did only 134k. I don't know specifically how the potion works but if you only get one potion for the fight id just recommend gunpowder charges because it seems to ruin monk burst since the damage of the potion is reduced based on the clones damage reduction and you'd probably get more out of your clones on pull than this potion.

Comment by yourcall

Duration = 25 seconds.

Comment by FakeGodz

September 17, Tested on Raiding dummy in my class hall as Feral Druid.

Popped before pull, burst then normal rotation in the window of 25s, the potion hit for 11 times no crit, dealiing in total 2.04M damage

Comment by irongar

Hot-fixed today (9/21/2016).

Previously I managed to get a few 100k damage out of it (tops 300k). As of today, similar results compared to Potion of Deadly Grace. I've used about 20 or so of these deadly grace potions and often results in about a 2.5 mil damage done.

With this hot-fix I get about 2.5 mil damage as well. I'm not sure which one is better for melee yet, but both are good choices.

Comment by gangplank

Did some testing and went through some logs to try and figure out if this was worth refreshing my rupture after popping this for more dmg.

Short answer is no, from the way I understand it.

It does not "echo" or copy abilities or attacks at all from what I can tell. It seems to just give you a chance to proc extra dmg for its duration on any attack and/or melee that does dmg (spamming feint did zero procs).

There is no ICD for this proc, I have had more than 1 proc in a single second. Also I have gone 6 seconds without a proc despite it being my opener, when I have full energy and am unloading the most abilities.

It can crit, and so far as I can tell updates its dmg based on your stats at the time of the proc (no snapshot when you pop it).

Does not appear to do more dmg or crit/hit based on what proc'd it, a melee *hit* for a 27357 proc'd a old war *crit* of 472715 and a mutilate *crit* of 113204 proc'd a old war *hit* of 179389

My test and the logs I looked through are obviously not enough for a scientific conclusion on how to best maximise the damage potential of the potion but it did at least clear some things up.

Comment by Dandarrion

Retribution Paladin on 30%haste, 25% Crit with HT/BL it does around 5-6 million dmg easy (Crusade Talent). It is possible that this potion relies very heavily on haste and by heavy I mean VERY HEAVY.

Comment by Weava

Hadn't used any potions of elixirs from current expansion until two days ago. On our weekly Kara clear I used one of these on Mana Devourer just to see, during burst with lust had over 1.4mil dps with no orbs. By the end of the fight (which is short) this was the 2nd highest damaging ability at just over 6mil. Arms ~860 ilvl.