To celebrate the 17th anniversary of King of Dragon Pass, the latest version is half price for a limited time!

Create your own epic saga of conflict, mythology, and community! This acclaimed game of magical storytelling blends interactive stories and resource management. Its set in Glorantha (the world of the games HeroQuest, RuneQuest, and soon 13th Age).

Its immensely replayable, thanks to over 575 interactive scenes and two objectives. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your cows.

The gorgeous hand-painted artwork won Best Visual Arts at the second Independent Games Festival.

Everything in the game is utterly convincing and even years after release, the possibilities seem endless. (One of the 5 best strategy games ever made) [Rock, Paper, Shotgun] It's like they took the best parts of Civilization games and combined them with the best part of Choose Your Own Adventure style game books. What I like most about King of Dragon Pass is the seemingly infinite possibilities that the game has. I can't get enough of King of Dragon Pass. [Touch Arcade] A wholly unique adventure that has no equal on the iPhone. [Pocket Gamer] An interactive story with a level of complexity and brilliance that's rarely seen in video games. [Gamezebo]

Players say: I am really happy to have found this game. It scratches so many itches: simulator, rpg, adventure book...Great work! I find myself playing it on both my iPad and iPhone. Very addictive! I got this game at 6pm tonight. It's now 4am, and I've hardly scratched the surface of the depth of this game. I now have a fun, engaging, thought provoking RPG on my iPhone, an RPG that fits in my purse and that I can play any time I want, not having to have my computer or Xbox 360 near me to do so. If Bioware remade Civilization they'd be lucky to end up half as good as King of Dragon Pass. It's impossible to describe the emotional tug you feel when an old and trusted advisor, who you've watched grow from a young upstart, dies of old age. Or when an exploration team disappears into the wilds, never to be heard from again. Or when a cursed clansman, shunned by his peers, sacrifices himself to stop a raid. This game will never leave my iPhone. That's the only accolade possible.

The game is completely accessible via VoiceOver.

By the way, we are working on another storytelling game, Six Ages. Its the spiritual successor to KoDP see sixages.com.

This is EXACTLY the game you want then. You can build an incredibly deep narrative and the gorgeously detailed writing brings it to life in a way I have yet to encounter in any other game.

In a nutshell.

The majority of the stats are hidden, wrapped up in the narrative. KoDP is less about min-maxing - although you do need to consider and balance different options - and more about guiding your clan over the years, through all the vicissitudes as their fortunes ebb and wane, based upon a mixture of backstory (the history of the clan), the current situation in Dragon's Pass, and an eye on the victory conditions.

Sapphire_Neo is correct that a lot of reading is involved, which is broken up through the sumptuous hard-drawn illustrations.

There's the rub. It is a game that demands a lot of the player in that to truly enjoy the game, you'll need to immerse yourself in the cultural, historical and mythological aspects of Glorantha (reading and re-reading the manual, and taking your queues from the game) and make your choices based upon what an Orlanthi clan would do. Note: your choices are influenced and informed by balancing a number of options, sometimes competing. You have to weigh and factor the advice from the clan ring, the mood of your people, your clan's traditions (sometimes your ancestors), as well as the political situation in maintaining relationships with different clans.

Or, like Kingbuilder, there's nothing to stop you creating a war-like clan, making a thorough nuisance of yourself by raiding and pillaging your neighbours (fine Orlanthi traditions!), and massacring Duck people (killing foreigners - another fine Orlanthi tradition!). Unlike CYOA (choose your own adventure), the decisions that you make may have repercussions for years to come.

Like Kingbuilder's stead being wiped from the face of Dragon Pass, by an army of seriously ruffled Duck People!

If anyone hasn't picked up King of Dragon Pass yet, it's on sale for 25% off for the next day or so. Highly recommended.

Just bought it after much, much reading about the game itself. Now I gotta go and do more reading inside the actual game (whoo hoo!). I know half the fun is figuring everything out, but if anyone have any tips I should keep in mind, please do let me know.

Just bought it after much, much reading about the game itself. Now I gotta go and do more reading inside the actual game (whoo hoo!). I know half the fun is figuring everything out, but if anyone have any tips I should keep in mind, please do let me know.

There is no shame in playing on Normal difficulty, it's plenty hard enough.

You're running an Iron Age tribe, not a bunch of Vikings. Do not attempt to kill everyone: that way lies annihilation.

Read the manual. Then read it again.

Listen to your advisors but be aware that they often have their own agendas.

Shrines will save your bacon several times over: they're permanent blessings from the gods. So will trade agreements.

Working my way through the manual still while playing the game. This game is great, and i havent seen games with this much depth since FF tactics, and even that isnt on par with this. I have completely neglected shrine building, thank you! and I'm not sure how trade agreements works yet, will get to it soon in the manual.

Working my way through the manual still while playing the game. This game is great, and i havent seen games with this much depth since FF tactics, and even that isnt on par with this. I have completely neglected shrine building, thank you! and I'm not sure how trade agreements works yet, will get to it soon in the manual.

To chime in with JazzFish, before building Shrines, think about the permanent benefits [blessings] that your clan will need a few turns ahead. Although events inbetween seasons will catch you off-guard, pay attention first to your harvest, then relationships with other clans (are you being raided too often?), bandit situation (if left alone, will disrupt trade) and then think about what you want to accomplish over the next few years.

Things will not always go your way. Events ebb and flow - that is the natural order of things. However, pay close attention to the happiness of your farmers and warriors - your clan advisors will provide you with guidance (albeit, jaundiced by their own agenda) and inform you of the mood of your clan.

As JazzFish mentioned, you are playing the role of a leader of an Orlanthi tribe. So read and re-read the manual and pay attention to the customs and traditions that an Orlanthi tribe would be expected to observe.

Pay attention to your harvest. Pay attention to the mood of your clan.

I need to resume my game (short game! Ha! Still my first game - and approx 17 years have flown past) when I get some time.

I need to resume my game (short game! Ha! Still my first game - and approx 17 years have flown past) when I get some time.

Thank you for all the advices, both Jazzfish and Riotgirls, I really kept in mind that I need to read the manual carefully to understand everything, and to constantly adapt to the changes that happened. I managed to finish the game just now, barely had any sleep lately, but it was worth it, and looking at the map I just knew that I have only scratched the surface of Dragon Pass, and that's amazing.

Anyways, it was a short game, 21 years, and everything was good, except for my lack of cattles, because I kinda love giving them away to earn various other things. My only issue right now before diving into a long game is that the game refuses to let me send myself an email, I have an Internet connection, and an email account connected to my iPod, so I'm clueless of what's going on. Any ideas?

Excellent game. I've purchased this on iOS as well as for the PC. (via GoG).

I have to say that I enjoy the PC Version a tad more due to the larger screen (but dont get me wrong, the iOS Version is still very good!), although I hate having to run it through Wine on my Mac. I would probably kill for a proper OSX Port, but sadly you guys have already crushed my hopes on this.

Bah, maybe I can bribe you with some cows instead? There is no problem which can not be solved by gifting cows, right?

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