Dragon Quest

Dragon Quest was developed during a two day semester game jam. Besides parts of our FireSpark Team, two other Students were involved (Katharina Bause and Christoph Winter).

The topic of the game jam was prejudices. Our game changed the typical narrative of a story game so that we fight for the typical evil dragon and for the rats versus the humans in a house. The game features brawl action in a isometric perspective and a short introductionary storyline.