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Mexican Cartel Exile, Tanoa, UK, Custom, Gauss, Zombies, & More
Server Includes the famous and elusive Gauus . Map designed around Frankie's Videos on Tanoa and endless things to do including missions and exploration active admins and a growing community

Hey there,
I've been making videos for a while now. I wasn't too sure the Exile forum existed until very recently. Spent most Arma years over on MGT. @MGTDB can admit he's put up with me for too long. Here are some of my videos. I'll add more newer videos at the top.
Arma 3 -

Welcome to Gravelton!
Now the third server to bear the name - we've gone historic this time.
Features and Addons
Vehicles and weapons from the 1930's on to the late 1950's. Expect to see tanks, half tracks, cargo trucks, Jeeps and prop planes. Most weapons use iron sights which force engagement distances to be much closer than you've been accustomed to. The close ranges make pistols, submachine guns and shotguns very viable if not preferable choices. With carefully tweaked AI, this plays considerably differently than a normal Arma experience!
Weapons, Uniforms and Vehicles from:
IFA3 AIO Lite
Faces of War
IFA3 Liberation
CSA 38
Unsung
Sab's Secret Weapons
LEN AIO
GEIST-A3 Lite
Hostile AI are found at marked missions and town invasions. AI troops are also found protecting hidden loot crates. Some of the best gear are found in these crates! Riot squads are dispatched to chase down players - a message will announce the targeted player to give you a chance to take cover or run! Beware of hostile air patrols. They will strafe you with machine guns if they spot you.
Hostile AI Provided by:
Defent's Mission System (DMS)
Exile Occupation
A3XAI
VEMF Reloaded
A strong focus is on scavenging and crafting. As such we also have a player market for you to easily trade desirable loot with fellow players. All vehicles (except Air Drops) are persistent. If you find an unlocked vehicle, it is yours to keep! You will have to change the PIN at a trader to lock it, however. We also have usable trains and cable cars (needs ATS Dev Branch - check the mod collection link).
Other Settings:
MarXet Player Black Market
CDAH Vehicle Crafting
Extended Base Mod
Extended Survival Mod
Advanced Towing, Rappelling, Urban Rappelling and Sling Loading
Advanced Train Simulator
APOC's Air Drop Assistance
Close Air Support and Mortar Fire Support available in XM8
Custom AI/Vehicle Scanner
Closing notes - Rare and valuable loot can be found on the outlying islands, especially in the radiation zone. Be cautious if you explore these areas as there have been reports from survivors of unusual and disturbing occurrences in these areas.
Gravelton is a welcoming community with active admins. We hope you'll come check it out!
Mod collection: https://steamcommunity.com/workshop/filedetails/?id=1546651955
Community Discord server: https://discord.gg/4B7cyA4
Do NOT use A3Launcher as it will not configure the mods correctly. Use the default Arma 3 Launcher for best results.

Welcome to your Wonderland man without a name, here where everybody lives through their midlife crisis and tries to scavange and risk his life for the last ham, you are the perfect candidate for our live experiment on our Island called Tanoa
Server Rules & more Infos are in our Discord Server
Mods / Plugins / Addons
Enhanced Movement
StatusBar
DMS (Defiant's Mission System)
CBA_A3
Ryan'S Zombies and Demons
and more TBA

Hey @exilemod!
Here is my Tanoa bridge that can be used with or without my Custom Tanoa Traders
This download includes a connecting bridge that accompanies the Tanoa Silver Edition traders. The bridge connects the northwestern island to the main land. We have also place sections on the bridge that allow access via boats.
DOWNLOADS AND SCREENSHOT

We are based in Australia. The server includes RHS AFRF and USAF, ADF, NI Arsenal, Vector Building, DMS/VEMf/ZCP Ai Missions and more. Upon connecting to the server you are greeted with Fortunate Son by CCR as its on Tanoa and we thought it would suit a jungle map. If you consider joining us, say 'Hello' to other players and admins. More the merrier .

Hey modders, server owners, and anyone who might be able to help,
Not sure if this is the right place to be venting my problems, however, I have tried everything in my power at this point, and I literally created this account to post this here because I have been trying to create a custom Exile map for a server and have encountered some issues.
So where do I begin? Well, my friend and I want to start up our own Tanoa Exile server and I want to make the map for it. y'know with traders, static missions, pvp zones, loottables, mods included (like CUP) and all that good stuff. In essence, I'm trying to build this map from the ground up. I have all the required plugins and the up to date server that is the same version as my exile mod. I have familiarized myself with the EDEN editor, Notepad ++, .pbo unpackers, and where my mpmissions folders are located and all that. My problems started when I went to place a trader down.
So here's my problem:
Trader placed down- no problems there. Access the trader menu when testing in game- no issues. Trader is selling 0 items- big issue. Not glitched items, not unable to buy items, literally nothing shows up its just the trader menu and a blank dropdown box.
attempted solutions:
1. Watching an ungodly amount of videos, reading a hefty amount of forum threads, googling till my fingers bled. It was all either too vague and not my exact problem, or outdated and no longer working as intended.
2. Saving and replacing my initPlayerlocal.sqf files and initServer.sqf files AFTER placing the trader. No luck
3. Using red_ned's "Easy Trader setup" which can be found here. - Did EVERYTHING that was detailed in the .txt instructions. Still no luck.
(none of this was binarized)
I feel like i'm missing something here?
I'll link a mediafire to my unpacked .pbo mission file from C:\Users\USER\Documents\Arma 3 - Other Profiles\Giant\mpmissions\Tanoatest.Tanoa so you can load it up and try it for yourself here.
Feel free to move this thread if it's in the wrong spot. Could use a bit of help. I have discord and steam if anyone would prefer to convo about it. Thanks.

Hello Exile Server creators,
me and friend are setting up a exile Server on Map Tanoa.
At one point we have issues with the loot spawn system.
We try to put in some Loot Spawn points by using the Exilemod Loot Position Creator.
We produced Loot positions with that tool and put them into the @exileserver --> addons --> exile_server_config --> config.cpp. But doesnt work for us.
class CfgBuildings
{
//We put this (down below) right into the original config.cpp
class Land_Barrack2
{
table = "Military";
positions[] = {{-0.868164,1.81738,-0.592377},
{-0.866211,3.47363,-0.591431},
{-0.855469,5.25,-0.590393},
{-0.958008,0.408203,-0.593201},
{-0.992188,-1.11133,-0.594086},
{-0.807617,-2.42578,-0.594849},
{0.389648,-2.45703,-0.594879},
{1.71973,-2.4209,-0.594849},
{0.979492,-0.828125,-0.175323},
{-2.04395,0.573242,0.0819397},
{-1.85742,2.58594,-0.591919},
{-1.96875,4.04297,-0.591064},
{0.804688,4.87598,-0.175354},
{0.788086,5.01855,0.615753},
{0.977539,3.26367,0.615692},
{0.561523,3.29102,-0.175385},
{0.646484,1.43555,-0.175354},
{-1.79395,-1.26172,-0.594177},
{-1.92773,-2.53613,-0.59494}};
};
};
Maybe somebody could help us out. If more information is needed, like i think so, let me know
i would really appreciate some help.
have a nice day
chinchill3r

Laid back server built on the prospect of good fun. Server is militarized with Roaming AI and Defents Missions. Base building is welcome and ransom for flags is low to help inspire. Teaming up is encouraged. Don't be a dick and you'll fit right in!

Hello everyone.
I've been reading this forum for ages now, but only recently decided to actually register
Recently started my own Arma 3 server with Tanoa map. The whole configuration proces went pretty good without any major problems, until I get to the point where the loot spawn needs to be improved and here we go
I have to say I've managed to find some good info here and people that know actually what they doing when comes to explaining things on how to configure exile mod, but I guess my knowledge is limited as I'm fairly fresh to Exile configuration, so me playing with a loot complier is not a good combination. Took me whole two days to mess round with exile_server_config.pbo > config.cpp to get some results, but still is not good enough. As I run zombies on my server good weapon spawn is a very big key in this type of Exile the way I see it, so I've done my research on how can I get this improved, and I've noticed that on other servers people run something called Loot+, I have no clue whether it's a mod or just they managed to get their own loot complier table working the way the wanted and that's why I'm here, to ask you guys for some help as I'm stuck at the moment...
If anyone of you is kind enough to share your config.cpp to help me out with the loot I would honestly really appreciate that, I know Is a bit di** head move from my side to ask for that, as configuring loot is probably one of the hardest things to work on in my opinion, but for guys that know what they doing that shouldn't be a big problem I think. I can't launch my server for people to enjoy as with this kind of loot that spawns it has no future.
Regards.
My config.ccp

Hi guys,
today we created a new LootTable with the Exile Compiler.
We put the file we got from the ExileCompiler in the "exile_server_config.pbo/config". The file looks good.
The problem we have now:
The Server is not loading our config. We still have stuff spawning which we deleted from Groups.
Anyone knows why the Server is not loading our new config? Or why the Server is overwriting it?
OR do we have to add it somewhere else? Or do we have to overwrite sth else?
This is our current LootTable how we put it in the "exile_server_config.pbo/config"
Thankyou.

Hello I've been experiencing an issue with the RHS vehicles, specifically the russain vehicles with the auto adjusting barrel when you lase the range. It seems to work perfectly fine whenever I am in single player yet when I go onto an exile server it just stops working entirely. It's been driving me nuts and some help would be appreciated.

Here is a link to the RPT. Thank you in advance.
RPT file
I have reboot the physical server, verified the database is working, verified the correct version is listed in steam_appid.txt, and verified the latest arma install for each server is installed.

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.