SpeedTree for Games

Description

No matter where you fall in the production pipeline, SpeedTree has you covered with its state-of-the-art game development software. Whether you’re looking to create serious games ecosystems, video game forests or any other real-time application tree or plant, SpeedTree for Games is the software you need.

SpeedTree for Artists

Artists can take full control with the SpeedTree Modeler – it handles both ultra-realistic and highly stylized trees.

Save time with procedural modeling, or get exact results with hand drawing.

SpeedTree for Programmers

Full source code is provided via the SpeedTree SDK. Drop the code right in, or modify it in any way.

Vast and efficient forests – the SDK has a highly optimized system to cull the trees that aren't visible and determine the LOD states of the ones that are.

The SpeedTree Compiler will automatically generate distant billboards and also stitch texture maps together into a shared atlas to reduce draw calls.

Our billboards are 360° (approach them from any direction) and normal-mapped (the lighting matches at any time of day). We also supply a horizontal billboard for bird's eye views.

We support multiple platforms without being a black box. Use only the C++ classes that you need, from full forest management to basic geometry access.

When you license SpeedTree for Games you'll receive a suite of tools and art assets designed to cover all aspects of tree modeling and rendering that integrates with your game design software implementation. Here's what you get in this product suite:

SpeedTree Modeler

This is where it all starts. The Modeler covers all aspects of modeling including procedural and hand drawing methods, wind, LOD, lighting, physics, and more. It even does world building for large scale tree placement!

Tree Model Library

SpeedTree allows you to load any tree from our Model Library.

Export Meshes

Bypass our rendering code, or export high-detail trees for use in the modeling package of your choice. We export to popular formats such as FBX and OBJ, and include wind animation and skinned skeletons.

SpeedTree Compiler

SpeedTree SDK

This set of C++ classes conquers all of the tasks associated with high performance tree rendering, all in a way that is easy to integrate.

SpeedTree Modeler will change the way you think about procedural content creation. Never again will video game animation artists need to sacrifice design choices and settle for a look and feel bound by a limited set of quirky function buttons. Now you can integrate trees and lifelike vegetation into game environments, customized in a way never before possible.

SpeedTree Modeler Features

Hand drawing. Draw branch structures directly in the viewport using a tablet device or the mouse.

SpeedTree Compiler Features

Efficient binary file format. The Compiler intelligently computes and renders not only billboards and texture maps, but also efficient binary tree models.

Perfect billboards. Distant trees that transition into billboards match their 3D counterparts to a 'T' – even under dynamic lighting. The Compiler outputs all the texture layers needed to pull it off.

Combine trees with texture atlases. Reduce the number of texture look-ups by combining textures from multiple trees into a shared set of atlases. Rotate and scale individual textures to ensure a compact fit.

The engineering prowess that made SpeedTree the industry's premiere real-time foliage choice has been completely retooled, with huge strides in efficiency and ease of use.

SpeedTree SDK Features

Vast forest rendering. The incredible trees you have meticulously modeled will make it to real-time in huge, dense forests of efficient, animated goodness.