Project Eternity - Post-Funding Update #62, State of the Project

August 21st, 2013, 16:24

Obsidian has posted another post-funding update for Project Eternity. In this update we are told the about the state of the project. Topics include new hires, areas, characters, and features of the game.

Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been Defiance Bay (our first BIG city) and the team has been busting their collective butts to get as much fantasy roleplaying goodness as possible into the city.

In George Ziets' own words, "Defiance Bay is the capital and largest city in the Dyrwood, gateway to the riches of Glanfath, teeming with adventurers and explorers from all over the region. Defiance Bay is a city of the common people, where the most prominent and respected citizens are self-made men. It stands at the forefront of experimentation in soul magic and exemplifies the age of discovery."

A ton has been accomplished in a pretty short amount of time and we would like to share some of it with you.

I'm excited about the -only teased- intricacies of stronghold management, courtesy of Tim Cain. I'm really happy to see him working on a fantasy RPG again. Item repair certainly was his baby, and teleportation as a means of travel may also have been included due to his influence.

That dialogue screen gave me that nice, nostalgic feeling. It looks like the improved version of IWD.

Also there're enough turn-based games now. So some RTwP will be awesome.

-- "Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man

I like turn based out the entire gamer is turn based, but I find it very disjointing to play a game where everything is real time, then it suddenly becomes turn based when the combat starts. Really takes away fun the immersion for me