Today I’m reviewing the newest game by the creators of Guacamelee, and for those who don’t know, the Toronto developer Drinkbox Studios was formed by folks who were at Pseudo Interactive (who also were in Toronto), the creators of Cel Damage!

One thing to note is that Drinkbox seemingly did the 3DS and Wii U ports of Severed themselves, unlike with Guacamelee, which was ported to Wii U by Wii U veteran Broken Rules (creators of Chasing Aurora on Wii U and also And Yet it Moves on WiiWare). So it’s interesting to see Drinkbox develop the Nintendo versions of their game themselves this time around.

Detachable Controllers Reinvent Gaming

REDMOND, Wash., Oct. 20, 2016 – In an introductory video released today (http://www.nintendo.com/switch), Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

505 Games

Activision Publishing, Inc.

ARC SYSTEM WORKS Co., Ltd.

ATLUS CO., LTD.

Audiokinetic Inc.

Autodesk, Inc.

BANDAI NAMCO Entertainment Inc.

Bethesda

CAPCOM CO., LTD.

Codemasters®

CRI Middleware Co., Ltd.

DeNA Co., Ltd.

Electronic Arts

Epic Games Inc.

Firelight Technologies

FromSoftware, Inc.

Frozenbyte

GameTrust

GRASSHOPPER MANUFACTURE INC．

Gungho Online Entertainment, Inc.

HAMSTER Corporation

Havok

INTI CREATES CO., LTD.

KOEI TECMO GAMES CO., LTD.

Konami Digital Entertainment Co., Ltd.

LEVEL-5 Inc.

Marvelous Inc.

Maximum Games, LLC

Nippon Ichi Software, Inc.

Parity Bit Inc.

PlatinumGames Inc.

RAD Game Tools, Inc.

RecoChoku Co., Ltd.

SEGA Games Co., Ltd.

Silicon Studio Corporation

Spike Chunsoft Co., Ltd.

SQUARE ENIX CO., LTD.

Starbreeze Studios

Take-Two Interactive Software, Inc.

Telltale Games

THQ Nordic

Tokyo RPG Factory Co., Ltd.

TT Games

UBISOFT

Ubitus Inc.

Unity Technologies, Inc.

Warner Bros. Interactive Entertainment

Web Technology Corp

Today’s video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 693 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

I’ll be starting a new trend where I will from now on post any podcasts I record in here first. 🙂

And the first is indeed one of the event we’ve all been waiting for! Nintendo will air a Preview Trailer of the NX at long last later today (Oct 20th) at 10AM EST/7AM PST! The podcast features me, RK, Deji, and Jeff as we talk about what we think will be featured in the video, and also about the system and what we hope the NX will be in the end, as well as some of our thoughts on Wii U in the past year.

This is the latest of numerous podcasts I’ve recorded, check out all of the previous ones here!

Enjoy! 😀 And look forward to our reactions when the whole unveiling or whatever is over, likely next week pending on WHAT exactly happens! 😛

Note that I have completed the game 100%, I collected every star and beat every stage in the game, also all screens will be of press screenshots due to no DS screen capture function

Today I’m reviewing a tiny, inexpensive DSiWare game. This is only a couple of bucks on the eShop (the DSiWare store is set to shutdown soon in the future, and you now can’t even add DSi/Nintendo Points to your DSi account anymore, so if you don’t have 200 Points, you can’t buy it). But does its cute yet intriguing exterior and cheap price hide a great game underneath? Let’s find out!

Note that all screenshots shown are pre-release screens, since the game’s Miiverse community is not yet open to take my own screenshots with

After almost 6 years into the 3DS’ lifespan, we finally see a Nihon Falcom JRPG on the system. That JRPG is Gurumin 3D, a 3DS port of a PC and PSP game from over a decade ago. Falcom however only had a supervisory role in the port, instead it was mostly built by Opus Studio and iNPLAS. Opus actually previous worked on the Steam release of the PC version of Gurumin last year, so they already have experience (they might have even did both at the same time).

Gurumin 3D is based on the PSP version. This is very apparent in the graphics of the game, but I’ll get to that in a bit. This is basically a Action JRPG and Platformer hybrid, but in terms of an RPG, it’s not exactly what you’d think it is. Before I begin, I want to clarify that I’ve already clocked in over 4 hours of playtime into the game and have beaten five or so dungeons and beaten at least one boss so far.

Welcome to my first review specifically for the site! Today I will be taking a look at Polara for the 3DS eShop, a game developed by Hope This Works Games (I do love the name) and FK Digital, and published by 3DS eShop veteran Circle Ent.

Polara at its core is a 2D side-scrolling auto-running platform game. But it is NOT an endless runner (in the main game anyway). The game has a very elegant simplicity to it, and I will explain why.

Mastiff have announced that Gurumin 3D for the 3DS eShop has finally been dated for October 13th in North America! The game will be priced at $15 USD and will also come with a free “Party Time” theme with purchase until October 31st.

Mastiff will also release three other themes to purchase on the 3DS eShop as well which you can see below: