You'll need to have the symbols files for microsoft's DLL files to get a better view in the call stacks

At the time memcpy crashed i only saw addresses instead of function name in the call stacks, but after the symbol files loaded i can see a few function name and one of them located in PPSSPP sourcecode (which is Replace_memcpy)

High possibility that the other crashes are related to Replace_memmove and Replace_memset functions

I get the patch here https://github.com/ANR2ME/ppsspp/tree/adhoc_ and make that Android build.
I hold it work as windows, but it didn't
It Work windows with Android play together in Metal Slug XX
BUT, windows must be HOST and Android JOIN
If Android HOST, it cant work
Connection error occurred.

Tested Work windows with Android play together in Metal Slug XX
(test windows host)
(please note windows version also use AdamN version)

(07-15-2014 02:33 PM)onelight Wrote: I get the patch here https://github.com/ANR2ME/ppsspp/tree/adhoc_ and make that Android build.
I hold it work as windows, but it didn't
It Work windows with Android play together in Metal Slug XX
BUT, windows must be HOST and Android JOIN
If Android HOST, it cant work
Connection error occurred.

It's good to see someone who can provide the android build and may be someone could also make the Linux/OSX build someday

I've made a new commit which contains the fix (workaround) for DBZ Tag Team, hopefully it could also helped Metal Slug XX to be more stable on Android version

With all players over hamachi or other internet tunnel system ... yes of course xD
i tried it with 4 players via LAN and it worked flawlessly
(for the sake of completion for tested games)

Dragonball Budokai Tenkaichi Tag Team [EUR]

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me

(07-15-2014 09:08 PM)xCrashdayx Wrote: With all players over hamachi or other internet tunnel system ... yes of course xD
i tried it with 4 players via LAN and it worked flawlessly
(for the sake of completion for tested games)

well i played via LAN Cabel and a switch and the connected computers where pretty high end

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me