Primary Magic: Water MagicSecondary Magic: None yetCaster or Holder: CasterDescription: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

Strengths:

Great Defence

Strong against Fire.

Endless Variety/Useful in any sort of way there is.

Weaknesses:

Weak against Lightning

May hurt own ally if it is not used properly.

May hurt the user's own body as it needs full capability of moving the user's body.

Lineage:Wrath of Neptune

Spoiler:

Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

Unique Abilities:

Blessing of the Water Goddess:

Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. However Sage has to pay the same amount of MP to negate a spell-related contamination, and can only affect spells with the same or lower rank as Sage.

Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank, and this ability can only be used within Sage's rank burst range. (However, Sage cannot move a liquid which is being cast, neither a spell that is being casted by others, but he does can move the spells of his own, but it will alter its effects.)

Spoiler:

D Rank: up to 1 cm/second C Rank: up to 10 cm/secondB Rank: up to 1 m/secondA Rank: up to 10 m/secondS Rank: up to 100 m/secondSS Rank+: up to 200 m/second

Ocean's Protection:

Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is based on its Rank.

Name: Water Guardian Rank: DType: Water, SuppDuration: 3 PostsCooldown: 4 PostsDescription: Sage drink a little bit of water, then he is able to breath underwater.Strengths:

A great spell if Sage wants to hide underwater

A great spell if Sage was ever have to solve a problem underwater

Weaknesses:

Sage could die if the water he drank from that specific place is filled with toxic

This spell would be useless on daily basis or normal duels as he wont be underwater

Even tho Sage is hiding underwater, the magic released by the spell can still be tracked

Name: ScaldRank: DType: Water, Supp, DoTDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. and only one spell per target will have this effect applied.Strengths:

Additional Damage

Easy to cast

Weaknesses:

Long cooldown

Could be useless as the other spell could easily be blocked

Must use other spells so that this spell can actually work

Name: Enhanced WaterRank: DType: Water, SuppDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.Strengths:

Great Buffs on spells

Easy to be casted

Weaknesses:

Adds only a little amount of points to a spell

Long cooldown

Cant be stacked on a single spell

Name: CoreRank: DType: Water, SuppDuration: 2 PostsCooldown: 4 PostsDescription: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.Strengths:

Great supply of water to drink or bath or anything else.

Easy to be casted

Weaknesses:

Will attract attention because of the mists

Long cooldown

This spell doesn't work like a pipe or anything similar to it

Name: StormRank: DType: Water, Offensive, LineageDuration: InstantCooldown: 2 PostsDescription: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.Strengths:

Strong against fire

Easy to be casted

Weaknesses:

Weak against Lightning

Cant be redirected

Can easily be blocked

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)

Primary Magic: Water MagicSecondary Magic: None yetCaster or Holder: CasterDescription: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

Strengths:

Great Defence

Strong against Fire.

Endless Variety/Useful in any sort of way there is.

Weaknesses:

Weak against Lightning

May hurt own ally if it is not used properly.

May hurt the user's own body as it needs full capability of moving the user's body.

Lineage:Wrath of Neptune

Spoiler:

Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

Unique Abilities:

Blessing of the Water Goddess:

Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank.

Please simply note this does not cancel thing's like poison spells, as you have to expend the same amount of MP another mage used to cause an effect to negate it and this ability is not stated as doing that.

Ruler of the Ocean:

Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank. (However, Sage cannot move a liquid which is being cast, neither a spell.)

Spoiler:

D Rank: up to 1 cm/second C Rank: up to 10 cm/secondB Rank: up to 1 m/secondA Rank: up to 10 m/secondS Rank: up to 100 m/secondSS Rank+: up to 1 km/second

Ocean's Protection:

Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is 3 posts after the wall disappeared.

Spoiler:

D Rank: up to 1 C Rank DamageC Rank: up to 1 B Rank DamageB Rank: up to 1 A Rank DamageA Rank: up to 1 S Rank DamageS Rank: up to 2 S Rank DamageSS Rank+: up to 3 S Rank Damage

Please have the cooldown increase to 8 posts as you rank because when this reaches higher ranks as by SS rank it functions the same as an S rank spell thus can't have a cooldown of only three.

Spells:

D Rank:

Name: Water Guardian Rank: DType: Water, SuppDuration: 3 PostsCooldown: 4 PostsDescription: Sage drink a little bit of water, then he is able to breath underwater.Strengths:

A great spell if Sage wants to hide underwater

A great spell if Sage was ever have to solve a problem underwater

Weaknesses:

Sage could die if the water he drank from that specific place is filled with toxic

This spell would be useless on daily basis or normal duels as he wont be underwater

Even tho Sage is hiding underwater, the magic released by the spell can still be tracked

Name: ScaldRank: DType: Water, Supp, DoTDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. Please state that this effect can only be applied to one spell per target, as otherwise, it would allow you to break normal DoT Damage rules.Strengths:

Additional Damage

Easy to cast

Weaknesses:

Long cooldown

Could be useless as the other spell could easily be blocked

Must use other spells so that this spell can actually work

Name: Enhanced WaterRank: DType: Water, SuppDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.Strengths:

Great Buffs on spells

Easy to be casted

Weaknesses:

Adds only a little amount of points to a spell

Long cooldown

Cant be stacked on a single spell

Name: CoreRank: DType: Water, SuppDuration: 2 PostsCooldown: 4 PostsDescription: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.Strengths:

Great supply of water to drink or bath or anything else.

Easy to be casted

Weaknesses:

Will attract attention because of the mists

Long cooldown

This spell doesn't work like a pipe or anything similar to it

Name: StormRank: DType: Water, Offensive, LineageDuration: InstantCooldown: 2 PostsDescription: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.Strengths:

Strong against fire

Easy to be casted

Weaknesses:

Weak against Lightning

Cant be redirected

Can easily be blocked

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)

Primary Magic: Water MagicSecondary Magic: None yetCaster or Holder: CasterDescription: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

Strengths:

Great Defence

Strong against Fire.

Endless Variety/Useful in any sort of way there is.

Weaknesses:

Weak against Lightning

May hurt own ally if it is not used properly.

May hurt the user's own body as it needs full capability of moving the user's body.

Lineage:Wrath of Neptune

Spoiler:

Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

Unique Abilities:

Blessing of the Water Goddess:

Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. However Sage has to pay the same amount of MP to negate a spell-related contamination. Since this is now able to affect spells please state it can only affect spells of his rank or lower.

Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank. (However, Sage cannot move a liquid which is being cast, neither a spell.)

Spoiler:

D Rank: up to 1 cm/second C Rank: up to 10 cm/secondB Rank: up to 1 m/secondA Rank: up to 10 m/secondS Rank: up to 100 m/secondSS Rank+: up to 1 km/second

You'll have to forgive me as this is clearly a hitch I missed the first round of edits. Please make sure the movement of this water does not exceed the speed of normal spells or state it can't be used for combat.

Ocean's Protection:

Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is based on its Rank.

Name: Water Guardian Rank: DType: Water, SuppDuration: 3 PostsCooldown: 4 PostsDescription: Sage drink a little bit of water, then he is able to breath underwater.Strengths:

A great spell if Sage wants to hide underwater

A great spell if Sage was ever have to solve a problem underwater

Weaknesses:

Sage could die if the water he drank from that specific place is filled with toxic

This spell would be useless on daily basis or normal duels as he wont be underwater

Even tho Sage is hiding underwater, the magic released by the spell can still be tracked

Name: ScaldRank: DType: Water, Supp, DoTDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. and this post will only work for one spell per target. I normally don't say much about wording, however I have to ask you change it to 'and this post will only work will only work for one spell per target' to 'only one spell per target will have this effect applied' this isn't a nerf but actually a buff as the way it's currently worded doesn't at all convey what it actually does.Strengths:

Additional Damage

Easy to cast

Weaknesses:

Long cooldown

Could be useless as the other spell could easily be blocked

Must use other spells so that this spell can actually work

Name: Enhanced WaterRank: DType: Water, SuppDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.Strengths:

Great Buffs on spells

Easy to be casted

Weaknesses:

Adds only a little amount of points to a spell

Long cooldown

Cant be stacked on a single spell

Name: CoreRank: DType: Water, SuppDuration: 2 PostsCooldown: 4 PostsDescription: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.Strengths:

Great supply of water to drink or bath or anything else.

Easy to be casted

Weaknesses:

Will attract attention because of the mists

Long cooldown

This spell doesn't work like a pipe or anything similar to it

Name: StormRank: DType: Water, Offensive, LineageDuration: InstantCooldown: 2 PostsDescription: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.Strengths:

Strong against fire

Easy to be casted

Weaknesses:

Weak against Lightning

Cant be redirected

Can easily be blocked

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)

Primary Magic: Water MagicSecondary Magic: None yetCaster or Holder: CasterDescription: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

Strengths:

Great Defence

Strong against Fire.

Endless Variety/Useful in any sort of way there is.

Weaknesses:

Weak against Lightning

May hurt own ally if it is not used properly.

May hurt the user's own body as it needs full capability of moving the user's body.

Lineage:Wrath of Neptune

Spoiler:

Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.

Unique Abilities:

Blessing of the Water Goddess:

Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. However Sage has to pay the same amount of MP to negate a spell-related contamination, and can only affect spells with the same or lower rank as Sage.

Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank, and this ability can only be used within Sage's rank burst range. (However, Sage cannot move a liquid which is being cast, neither a spell that is being casted by others, but he does can move the spells of his own, but it will alter its effects.)

Spoiler:

D Rank: up to 1 cm/second C Rank: up to 10 cm/secondB Rank: up to 1 m/secondA Rank: up to 10 m/secondS Rank: up to 100 m/secondSS Rank+: up to 200 m/second

Ocean's Protection:

Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is based on its Rank.

Name: Water Guardian Rank: DType: Water, SuppDuration: 3 PostsCooldown: 4 PostsDescription: Sage drink a little bit of water, then he is able to breath underwater.Strengths:

A great spell if Sage wants to hide underwater

A great spell if Sage was ever have to solve a problem underwater

Weaknesses:

Sage could die if the water he drank from that specific place is filled with toxic

This spell would be useless on daily basis or normal duels as he wont be underwater

Even tho Sage is hiding underwater, the magic released by the spell can still be tracked

Name: ScaldRank: DType: Water, Supp, DoTDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. and only one spell per target will have this effect applied.Strengths:

Additional Damage

Easy to cast

Weaknesses:

Long cooldown

Could be useless as the other spell could easily be blocked

Must use other spells so that this spell can actually work

Name: Enhanced WaterRank: DType: Water, SuppDuration: 3 PostsCooldown: 6 PostsDescription: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.Strengths:

Great Buffs on spells

Easy to be casted

Weaknesses:

Adds only a little amount of points to a spell

Long cooldown

Cant be stacked on a single spell

Name: CoreRank: DType: Water, SuppDuration: 2 PostsCooldown: 4 PostsDescription: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.Strengths:

Great supply of water to drink or bath or anything else.

Easy to be casted

Weaknesses:

Will attract attention because of the mists

Long cooldown

This spell doesn't work like a pipe or anything similar to it

Name: StormRank: DType: Water, Offensive, LineageDuration: InstantCooldown: 2 PostsDescription: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.Strengths:

Strong against fire

Easy to be casted

Weaknesses:

Weak against Lightning

Cant be redirected

Can easily be blocked

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Name Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)Fused Spells(What Spells Went into the Fusion and their Ranks?)