_ _
\#\________----------------------________/#/
|########################################|
\######################################/
\##\ \################/ /##/
\##\ \############/ /##/
\##\ \########/ /##/
\##\____\#####/_____/##/
\################/
\##\VVVV/##/
\#\VV/#/
\##/
[Name: Sly Cooper and the Thievius Raccoonus]
[System: PS2]
[FAQ/Walkthrough]
[Author: Dark Shadow X]
[dsxsuperfly@hotmail.com]
[Date: 10/5/02]
[Version: 2.5]
#######################################
- - GAME BASICS
- - LEVEL WALKTHROUGHS
- Paris: Police Headquarters
- Tide of Terror
- A Stealthy Approach
- Prowling the Grounds
- Into the Machine
- High Class Heist
- A Cunning Disguise
- The Fire Down Below
- Gunboat Graveyard
- Treasure in the Depths
- The Eye of the Storm
- Sunset Snake Eyes
- A Rocky Start
- Muggshot's Turf
- Boneyard Casino
- At the Dog Track
- Murray's Big Gamble
- Back Alley Heist
- Straight To The Top
- Two to Tango
- Last Call
- Vicious Voodoo
-The Dread Swamp Patch
- - SECRETS
- - CREDITS
- - COPYRIGHT
#######################################
+++++GAME BASICS+++++
Attacking:
Sly Cooper uses a cane as his main weapon. Press the SQUARE button to swing
the cane to smash objects and baddies. Press X and then SQUARE to do a jump
attack.
Maneuvering:
To climb, go near the object and press the CIRCLE button. For high objects,
you must jump, then press the CIRCLE button to grab onto it. Such objects
include ladders, poles, pipes, ropes, and hoops.
Thief Skills:
Whenever you see a blue aura, mostly around walls, go up to it and press and
hold CIRCLE to use a Thief Skill. For example, if it's against a wall, you
will flatten yourself against the wall. Master Thief Skills are the techniques
you learn from vaults (see below). Cycle between these with L2 and R2, and
activate them with TRIANGLE.
Alarm Systems:
There are many alarm systems, which are usually lasers and/or search lights.
Get caught in one of these, and they'll change color. Touch them again, and
you'll be killed. Destroy the alarm system, which looks like a fire hydrant,
to disable the system.
Binocucom:
Sly Cooper is equipped with a set of Binoculars. Use the L1 or R1 buttons to
use it. Press the Left Analog stick to move around, and the Right Analog stick
to zoom in or out. Press the L1 or R1 button again to put them away.
Lives:
You begin with five lives. If you fall in water, get hit by an enemy, or do
anything to kill you, you lose a life. If you lose all your lives, you can
select "Continue" to keep playing. If you find a Lucky Charm, you have a
"shield" which acts as a life. Say you get hit by an enemy, the Lucky Charm
goes away, but you're still alive. You may only possess 2 Lucky Charms at
once. If you find 100 Gold Coins, you'll receive a Lucky Charm. If you
already have 2 Lucky Charms, you get an extra life.
Vaults:
There are many clue bottles spread throughout each level. By finding each and
all of these in a level (They're green bottles with a little "note" inside),
you gain access to the vault within each level, which contains a new skill or
ability.
These bottles could be anywhere--Hidden behind objects, inside objects,
hanging, or just plain out in the open. But
be careful--Some of these bottles that appear in to be out in the open may have
a trap waiting for you.
#######################################
+++++LEVEL WALKTHROUGHS+++++
^^Paris: Police Headquarters^^
Level Intro: In this level, you must steal back a file that contains Sly's
personal file.
Vault Skill: N/A
Clue Bottles: N/A
* While on the rooftop, head on up the ramp and press CIRCLE to move along the
edge of the water towers. Hop along to the ventilation shaft, and destroy it
with your cane.
* When in the section with the lasers, hop on each of the platforms without
touching any laser to get to the bottom. Once at the bottom, destroy the
alarm, and head inside the hallway. Go down the hall, turn left, turn left
again, and go through the red door.
* Once inside, head to the Vault. The combination is 9-3-7. After you take
your file and leave your mark, exit the room. As you leave, Inspector
Carmelita Fox tries to stop you.
* Run down the fire escape, jump over the police cars, and head for the van!
-TIDE OF TERROR-
^^A Stealthy Approach^^
Level Intro: In this level, Sly must make it through the swamps to Raleigh's
hideout.
Vault Skill: Fast Attack Dive
Clue Bottles: 20
* In the beginning, head over the sunken ship, defeat the baddie, and attack
the mast of the ship to bring down two Clue Bottles.
* Climb on the ladder and hop over the fence. Run through the gap between the
search lights, destroy the baddie and the alarm, and head through the gate.
* Go past the waterfalls, making sure to nab the Clue Bottles, and destroy the
baddies you come across.
* Once at the second set of searchlights, dodge the ninja-star throwing walrus,
go through the first search lights, attack the walrus, go through the second
set of search lights destroy the alarm, and head inside.
^^Prowling the Grounds^^
Level Intro: In this level, you're in a large town that's in a large ship. You
can access four missions from the start, then you must use those Treasure Keys
to unlock the gate to the second half of town.
Vault Skill: N/A
Clue Bottles: N/A
* There are many windows you can break open to gain extra lives and lucky
charms. They reappear whenever you re-enter the level, so make sure you nab
them each time.
* Into the Machine is to the left of the start, High Class Heist is ahead of
the start, A Cunning Disguise is across the rooftops, and The Fire Down Below
is on a tower. Jump on pole, then the mast, then swing across the rings, then
press yourself against the wall and go around to get to The Fire Down Below.
* When you have completed all the levels, go to the place at the far right,
where there's an electrical power thingy. Use the keys to unlock the gate,
destroy it, collect the coins, and go into the second part of town.
^^Into the Machine^^
Level Intro: In this level, you're in Raleigh's engine room, as you dodge
flames to find the key.
Vault Skill: Fast Getaway Raccoon Roll
Clue Bottles: 30
* When you come upon enemies on platforms, DO NOT use your Fast Attack Dive
technique. In fact, don't use it at all during this level if you have it.
It's too much of a risk to fall off the platform into the water and die.
* Make sure you bounce on the trapdoors to get all the clue bottles. If you
make it across, you can nab the extra life. If you don't get all the clue
bottles, make sure you at least hit all of the trapdoors so they fall to the
ground and you can pick them up.
* At the second bouncing trapdoors area, there are lasers. Just bounce back
and forth (they go back up quickly) and wait for the laser to go away. Once
it's gone, hop forward, and do the same.
* For the furnaces you can't get buy, jump up and press SQUARE to knock the
gate down over them, closing them up--But only for a short time, so make sure
you don't just stand there or you'll fry!
^^High Class Heist^^
Level Intro: Is it just me, or do you find yourself humming the Mission
Impossible theme as well?
Vault Skill: Blueprints of Raleigh's Operation (Adds a special ability to your
Binocucom)
Clue Bottles: 30
* The laser system is very tricky here. Laser sets 1 and 3 require you to run
through a gap, Laser sets 2 and 4 require you to jump through a gap. Be
careful.
* When you come to the place with a large skull with lasers out of its eyes,
prepare to run. Run forward, dodging the lasers as they track you down. Run
around all the lasers, ignoring all the tempting treasure, and destroy the
alarm at the end. Then you can go back and get all the treasure. Make sure
you get all the nearby Clue Bottles.
* Hop on the lily pads, while dodging the laser, and jump onto the area above.
Dodge the searchlights by pressing yourself against the wall and going around
them. Nab the Treasure Chest Key!
^^A Cunning Disguise^^
Level Intro: In this level, Sly uses a barrel to disguise himself to avoid
detection and avoid booby traps.
Vault Skill: Slow-Motion Jump
Clue Bottles: 30
* Whenever you see a blue carpet with two "globes" at the corner, make sure
you're in the barrel. It'll protect you from the darts. Don't leave the
barrel behind, either--You need through almost the whole level.
* The Slow-Motion Jump is one of the coolest techniques ever, so make sure you
nab those Clue Bottles! Jump on the chandeliers to get some.
* Avoid the squids by staying still while in the barrel while their flashlight
is on you. When it's not, sneak forward behind them. When close enough, hop
out and smack 'em one.
^^The Fire Down Below^^
Level Intro: In this level, Sly's way down below, and the heat is on in this
tough level.
Vault Skill: Dive Collection Technique
Clue Bottles: 30
* Hop on the furnaces in the beginning to nab a clue bottle.
* When you get to the first barrel, hop on it and hold up on the left analog
stick. Make sure the meter is in the red, and jump off and press CIRCLE when
one of the hooks is coming by to snag a lift to the other side. Hope on the
gears above to get some Clue Bottles and Gold Coins.
* When you get to the second barrel, watch out, because there's a search light
that goes over it. You gotta hop onto the barrel right when the searchlight
goes away, hold up on the left analog stick to get the meter to the red, and
jump off right before the search light comes back. A boulder should hit the
window, allowing you access to get that Treasure Chest Key!
^^The Gunboat Graveyard^^
Level Intro: In this rather small level, Sly must fight through Raleigh's
baddies in this wrecked shipyard.
Vault Skill: Coin Magnet Technique
Clue Bottles: 20
* This is a pretty small level. Just make sure you don't get hurt by the
ninja-stars that are thrown your way.
* For the Squid with the flashlight, drop down from the cable and whack him
one.
* When you jump on the suspended ship, make sure you don't overlook the two
Clue Bottles on the other wing.
^^Treasure in the Depths^^
Level Intro: Finally! Our first "mini-game". Sly pilots a submarine to fight
off crabs.
Vault Skill: N/A
Clue Bottles: N/A
* Move the sub with the left analog, and shoot with the right analog.
* Shoot the crabs first, then the chests. Make sure no crabs get any hold of a
chest. If one does, make that your priority.
* Destroy 40 chests and you've won!
^^The Eye of the Storm^^ (BOSS BATTLE)
Level Intro: Time for a showdown with Raleigh!
Vault Skill: N/A
Clue Bottles: N/A
* For Raleigh’s first attack, he jumps on the platform you’re on after growing
to a massive size. He will try to land on you 4 times, all of which you should
just run from. When he lands on the fourth jump, he will shrink back for a
split second before growing back to massive size. Quickly hit him with your
cane to inflict damage.
* His second attack is the same as the first, except that the other platforms
will not be available. Just run around on the first platform and hit him when
he shrinks.
* For the third attack, each platform will fall after Raleigh lands on it.
Jump around each platform in a circle, and when he lands on the fifth platform,
he'll shrink. Smack 'em one.
* His last attack is different. He sticks out his tongue, and swings it around
in a circle. Simply hop over his tongue each time (He swings it six times) and
then hit him when he shrinks.
* After defeating Raleigh, you can use the Ninja Spire jump. Use this to hop
on small, narrow objects, such as lamps. Press X to jump and then while in the
air press CIRCLE to do this.
-SUNSET SNAKE EYES-
^^A Rocky Start^^
Level Intro: In this level, Sly makes his way up to Muggshot's hideout.
Vault Skill: Explosive Hat Technique
Clue Bottles: 40
* When you begin, climb up the pole over the sign. Hop on the lamps using your
new found Ninja Spire skill, then hop down and attack the guard. Collect the
many Clue Bottles down here, then climb back up and hop over the rocks.
* The bulldogs that are on leashes may seem intimidating, but have a weakness.
They can only go so far before they are yanked back. Once they are yanked
back, they are dazed for a moment, so quickly run in and attack.
* When you come to the first trolley car with the lasers on the floor, simply
hop into the space that the lasers don't touch. When the lasers start to
blink, double jump over to the other side. Repeat until you make it out of the
trolley.
* The second trolley car has a set of lasers moving from the ceiling. Simply
avoid them and move forward. The third trolley car has floor lasers like the
first one.
* The fourth trolley, however, is a combination of the two. Make sure you jump
over the ceiling lasers and land in a spot where there are no lasers currently
on the floor. Continue on after this to reach the Treasure Key.
^^Muggshot's Turf^^
Level Intro: You need all the treasure keys to move on through this area!
Vault Skill: N/A
Clue Bottles: N/A
* You need three keys to unlock the car's locks. Once the car is unlocked,
smack the jack with your cane to send it flying through the fence.
* Once you have 7 keys, you can open the mouth of the Muggshot face and ascend
the elevator to Muggshot's arena.
^^Boneyard Casino^^
Level Intro: In this level, Sly enters a large casino with plenty of stealth
areas and trigger-happy dogs.
Vault Skill: Speed Up the Clock Technique
Clue Bottles: 40
* In the beginning, go through the plants around the first dog, then hop on top
of the casino slots and avoid the two patrolling dogs. For the last dog, hop
down, avoid his flashlight and proceed.
* In the next area, hop onto the little platform and press yourself against the
wall. Move onto the neon sign, still keeping yourself against the wall. Now,
if you have the Exploding Hats technique, throw down your hat next to the dogs,
and blow them up. If not, just hop down and whack them both before they get a
chance to fire. Hop over the bar and collect the Clue Bottles.
* When you come to the area with the rotating dog house, make sure you go along
the plants on the raised platform. 4 Clue Bottles are well hidden there.
* The last set of rotating roulette wheels (the casino weels with the numbers
on them) have lasers in some of the sections, so make sure to avoid those. The
very last large roulette wheel (which holds the key in the middle) has some as
well, so make sure to dodge those by either jumping over them or right before
them.
^^At the Dog Track^^
Level Intro: In this level, Murray races against 4 opponents in hopes of
winning a bet and taking the Treasure Key.
Vault Skill: N/A
Clue Bottles: N/A
* It may take you a while to learn the course and your opponents. Make sure
you cut all the corners sharp (In other words, stay close to the corners so you
cover less distance).
* Save the nitro for when you're going around a turn, so instead of slowing
down, you speed up and don't lose any speed/time.
^^Murray's Big Gamble^^
Level Intro: In this level, Sly must use a cannon to protect Murray as he
travels to the rooftops.
Vault Skill: N/A
Clue Bottles: N/A
* Not to hard, just make sure to hit the opponents quickly. Most of them will
come out of a garage, so be ready.
* Right after the section of trolley cars, one of the garages holds a section
of explosive barrels. Make sure you DO NOT SHOOT THESE, for bad things will
happen. Like, say, a certain purple hippo exploding.
* The most important thing: DON'T SHOOT MURRAY!! You can shoot him, so don't
be trigger-happy and shoot everything and anything. This level costs you lives
if Murray dies, so don't fool around.
^^Back Alley Heist^^
Level Intro: In this level, Sly must navigate the narrow pathways and rooftops
of an alleyway.
Vault Skill: Blueprints for Muggshot's Operation (Adds a special ability to
your Binocucom)
Clue Bottles: 30
* Pretty straight-forward side-scrolling. When you come to the area with all
the searchlights, there are three parts to it. For the first part, crouch down
and move, then hop over each little fence, avoiding the searchlight, and drop
down. For the second part, hide behind the walls and avoid the searchlight,
then drop down. For the last part, hop over the search light, smash the alarm,
and land safely.
* Make sure you nab all of the bottle on the revolving rope.
^^Straight to the Top^^
Level Intro: In this level, Sly's on the big rooftops, trying to use a wrecking
ball to nab the Treasure Key.
Vault Skill: Water Safety Technique
Clue Bottles: 40
* The Clue Bottles aren't THAT hard to find, but make sure you get ALL of them.
The Water Safety Technique will be extremely valuable in the swamp areas of
-VICIOUS VOODOO-. There are some on the cars hanging off the side of the
rooftops.
* One of the hardest places to find Clue Bottles is near the back of the level.
There's a large water tank, with a hook hanging down. Jump up and grab it by
pressing CIRCLE to release a whole bunch of Clue Bottles.
* Jump on the neon letters to keep moving across, and when you get to the "O",
you need to jump from there to the top of the "T", and then to the little
watchtower area. Make sure you pick up any Clue Bottles you find there.
^^Two to Tango^^
Level Intro: In this level, Sly's onto more rooftops as he avoids Inspector
Carmelita Fox's Shock Pistol.
Vault Skill: Thief Replica Technique
Clue Bottles: 30
* Inspector Fox's got a shockwave with Sly's name on it, so make sure to dodge
her attacks. Fortunately for you, the shockwaves are slow enough that you can
dodge them easily and get all the Clue Bottles. Make your way across the
rooftops head into the casino.
* When you get past the chandeliers onto the steel catwalks, KEEP RUNNING.
She'll shoot them, and they'll fall, and if you don't move quickly, you'll do
the same.
^^Last Call^^
Level Intro: It's time for a good ol' showdown with Muggsy himself!
Vault Skill: N/A
Clue Bottles: N/A
* The pattern for this level becomes fairly obvious very quickly. In each of
the three floors, you must turn every single mirror by hitting it with your
cane, while dodging Muggshot's attacks by either hiding behind a crystal,
jumping over them, or simply by moving out of the way (Although that's very
hard to do, seeing as how fast those bullets are...)
* For the first and second level, simply run around hitting all the mirrors
until they're all flipped. Avoid his gunshots, or you'll have to start over.
* For the last level, he's perched in the center. Hop around with your Ninja
Spire move, and hop behind a mirror. Wait until he shoots at it, then hit it
with your cane, then jump back and move onto the next one. Make sure he
doesn't shoot any of your flipped mirrors, or they'll flip back. Once you beat
him, you gain the Rail Slide technique. Press X and then CIRCLE in the air to
slide along narrow rails/paths. On to Mz. Ruby!
-VICIOUS VOODOO-
^^The Dread Swamp Patch^^
Level Intro: The beginning of the long road ahead to the 3rd member of the
Fiendish Five, Mz. Ruby.
Vault Skill: Electric Rolling Raccoon
Clue Bottles: 20
* If you have the Water Safety technique from ^^Straight To the Top^^ (See
above), then won't have to worry about falling into the swamp and losing a life
or lucky charm.
* This level introduces you to two new types of enemies: Air enemies, and tree
monsters. Air enemies aren't too difficult, but tree monsters? Well, they're
different, in that you have to attack them three times to destroy them. The
first time you attack, the body and head will split up. Then, attack the fast
head first, then the slow moving head to defeat this enemy.
* Use your rail slide technique to ride the many branches and vines, and make
sure to jump off on small platforms holding Clue Bottles.
* When you come upon the large tree stump with the two tree monsters, defeat
both the tree monsters, but do it one at a time or you'll be surrounded. Once
you're finished, find the 3 clue bottles on the ground, and the one clue bottle
hidden on a tree. Make sure you nab all 4 of them, as well as the Lucky Charm
on the platform.
* At the end, just avoid the rat's flashlights and either attack them and the
candles, or just the candles. You need to destroy 5 candles to unlock the
Treasure Key.
#######################################
+++++SECRETS+++++
_The Japanese Story_
If you let the credits roll, afterwards you'll get to see the introduction of
the Japanese version, with special animations! Woo!
_The Hidden Ending_
Find every single Clue Bottle to view a special video of the restoration of the
Thievius Raccoonus.
_Vault Skills_
(submitted by SlverTyger@aol.com)
"The vault items are always found in the same order, no matter which levels you
go through. So for example, in Raleigh's level, you find the Dive attack, the
Roll, the Blueprints, and the Slow Motion Jump and such in that order. It
doesn't depend on the level."
#######################################
+++++CREDITS+++++
This FAQ was written by Dark Shadow X.
I would like to thank Sucker Punch and SCEA for making one helluva game.
I would also like to thank Prima Games, for their info on the Master Thief
Skills and secrets.
Last but not least, I'd like to thank CJayC for creating a fabulous website and
letting all of us share our gaming knowledge.
Got a question? Comment? Wanna submit a secret?
E-mail me: dsxsuperfly@hotmail.com
AIM: Auron799
#######################################
+++++COPYRIGHT+++++
This FAQ may only be posted on the following website(s):
http://www.gamefaqs.com
http://www.cheatcc.com
http://www.neoseeker.com
If it is found anywhere else, please tell me. My e-mail and AIM is listed
above.
Please do not copy/steal anything from this FAQ without my permission. Thank
you.