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Arcade style may turn off military buffs; some may consider "bling" style weaponry to be cheesy.

We definitely fans of co-operative gameplay at GameSpy, and our many co-op sessions of Gears of War and Tom Clancy's Rainbow Six: Vegas are proof of it. So, when we first heard of EA's upcoming game Army of Two, we jumped at the chance to see it. By now we've covered it a few times so we won't retread any old info here, just check out our previous coverage to get some background info on the game.

During E3 we talked about how the aggro system works and mentioned that the size of your gun affects how much aggro or attention you get from the enemy. This is good for your partner because the more aggro you draw the less attention is focused on your partner. The less attention your partner has the easier time he'll have moving into a flanking position. From what we've seen it looks like EA is trying to combine real-world cover and flanking tactics with a more arcade-like feel.

As you play through AoT you'll get cash to upgrade your arsenal. The game includes a wealth of modern-day real-world weaponry. During our demo we saw Steyr AUGs, H&K PSG-1 sniper rifles, AK-47s, SPAS-12 shotguns and many others. There are more than 30 weapons in the game, each of which can have up to six customizations slapped onto them with two to three tiers of mods for each customization slot.

Every customization option has both an impact on the way the weapon performs and its visual appearance. For example, you can get different barrels for an AK-47, each one gets longer and has a better flash hider on it. Getting these better barrels will increase your accuracy and draw more aggro. You can also change out stocks, magazines (the AK can go from a 30-round mag to a larger 40-round mag all the way to a 100-round c-mag), optics, and other attachments such as foregrips and under-barrel grenade launchers.

There are also ways to decrease aggro. This is done by attaching a suppressor to your weapon. One good tactic is to have one player carry a big gun that instantly draws a lot of aggro while the second player with a suppressed weapon takes care of all the flanking while drawing minimal aggro to himself. Or you could just have two characters who draw loads of aggro so that it'll be easier to swap aggro between the two. It's up to you and your buddies.

With so many gun customization options there's no way to get them all in one play through. We can see how you may want to play through the game over and over again to collect and optimize every weapon in the game. Not only that but you can loan weapons to your buddies when you play cooperatively over Xbox Live, which will be handy when playing with newbies. Army of Two is scheduled to ship out on November 13 for Xbox 360 and PlayStation 3.