I'm having this strange issue with regards any 32 bits OpenGL application, where when I try to run the program I get Segmentation Fault with this backtrace (almost the same for all of them, guess they start to change about #14):

I also tried Godot and two programs that I wrote, they work in 64 bits, but not when i compile for 32 bits.
ldd does not accuse any missing libs. Btw I have other PC that have this exact same config as mine, but without an Nvidia card, 32 works fine.

I'm assume that there is something wrong with the Nvidia drivers. Trophonix in GitHub tried the latest version of the drive an still the same.

Any Ideas? maybe a downgrade (I do not want to go through all the pain this will give me)

just happened to me on my update, i got an old dell latitude with a nvs3100m nvidia card what i did was:
Downloaded proprietary driver from nvidia compatible with my card: mine was NVIDIA-Linux-x86_64-340.104.run
after that init 3 in terminal
login
cd to Downloads
sudo sh ./NVIDIA-Linux-x86_64-340.104.run --no-unified-memory
in terminal
it pretty much tells you that my chip doesn't support CUDA tools
install the v 32 bit let is jiggle your x files and after rebootb

nobody

31st October 2017, 06:11 AM

No luck with the new kernel 4.13.9-200. Any other ideas?

Please, try to run failsafe kernel, and see if this would work?! f YES, please, tell us which this kernel (uname -a) is?

In lot of occasions Nvidia drivers' developers are much slower (following kernel.org) than mainline kernel (kernel.org) developers, which are the fastest in changing the base/interfaces. :D

_nobody_

lassade

24th November 2017, 03:52 AM

Today I got the courage to deal with this issue once again.

And I managed to fix this issue, by reinstalling the Nvidia drives.
1. reboot at runlevel 3
2. run the Nvidia installer

This was caused because I did not install the 32 compatibility libs in the first time :doh: