I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.

Seven cards in Nocturne come with an Heirloom. Let's see one.

That yellow band means, everyone replaces a starting Copper with the listed card. In a game with Shepherd, you have 3 Estates, 6 Coppers, and a Pasture. In a game with Shepherd, Pooka, and Cemetery (they're coming in a second), you start with 3 Estates, 4 Coppers, a Pasture, a Cursed Gold, and a Haunted Mirror. See how it works?

Shepherd can draw lots of cards if you have a bunch of Victory cards. Pasture meanwhile is a Victory card that rewards you for holding onto those Estates, or getting more of them.

Pooka lets you trade a Treasure you didn't want for +4 Cards, that seems completely innocent. It can't trash Cursed Gold but everyone has their limits. And as it happens you have some Cursed Gold. It's a Treasure worth $3 but you get Cursed each time you use it. Do you buy that great card turn one and get a Curse with it? I can't make that decision for you.

Cemetery trashes cards when you gain it, that's pretty sweet. I will just tell you now, it is great to gain it with a Workshop or something. It means everyone has a Haunted Mirror, which gives you a little sub-game to play to get a Ghost. And there's Ghost, another Spirit. It comes out at Night, finds an Action, and does it twice on your next turn.

How many Ghosts are in the pile? Seems like it wouldn't be more than 6 (max supported players) since nobody's usually going to trash one of these Haunted Mirrors more than once (although I guess Thief could have done it more times, and maybe there are new things that can).

How many Ghosts are in the pile? Seems like it wouldn't be more than 6 (max supported players) since nobody's usually going to trash one of these Haunted Mirrors more than once (although I guess Thief could have done it more times, and maybe there are new things that can).

The heirlooms are in a tough position, because you don't have to buy the card, you know, and yet you still have the heirloom. I think of it as something like "in a world of X, everyone has a Y." In a world of pookas, everyone has cursed gold. They are the source and as you can see they refuse to take it back themselves.

shepherd rules!!!! Ghost rules!!! Those cards are amazing! Had a game with them (also pasture) and masquerade and constant struggle if I should keep the Estates or not... When I chose to keep them, my ghost fired double masquerade shepherd was pretty reliable in drawing the deck

The combination of Cementry, Haunted Mirror and Ghost took me some time to understand but worked really neatly in the end!

Edit: Also taking an Outpost turn, putting aside an pasture for it with crypt and then playing some shepherds to draw everything to have a full second turn is neat

I also like how when you draw the whole deck, the ghost can be given any card by buying it before the night. There are probably many cards that go nicely with the ghost like secret passage or cartographer to choose the card it plays.

Edit 2: Just one important thing to add -> !!!man i love those new cards!!!