We’ve got another update to fill you in on what’s happening at Clever Endeavour and with Ultimate Chicken Horse. This fall is proving to be quite eventful, with our Switch launch late last month and a bunch of events.

Switch and the Elusive Switch Crash

The day before the game launched on Switch, we heard a report from a press person about the game crashing when playing in German. We looked into it and found that they were right… in some cases, and in some languages, the game would crash when returning to the Treehouse lobby. Though we had tested previously in lots of different languages, somehow we managed to miss this, and somehow Nintendo also managed to miss it when doing their certification testing. This is pretty surprising, seeing as they were extremely thorough and caught things that we never could have imagined testing for… that said, it slipped through the cracks.

Awesome art by one of our fans called RunRun

We apologize to people who have been inconvenienced by this, and the thought process went sort of like this:

Certain languages are causing a crash! Maybe it’s the different characters in the text of different languages

More testing happened

More feedback from people saying they’re getting crashes in English as well

Confirmed that the text was causing the problem, but figured out that it wasn’t language-specific

Talked to developer friends who told us about a memory leak in the version of Unity (our game engine) that we used

Try to upgrade Unity to 2017 from 5.6

Broke a bunch of stuff, needed to fix it, but seemed like it helped with the crashes

New problem arose, where audio was choppy and not working well

Rebuild our audio engine for Nintendo Switch

Try to sync up our versions of Unity, the Nintendo development environment, and our audio engine

Test more

Test even more

Send update to Nintendo

That’s where we’re at now! The updated version is in certification and hopefully it will pass and come out soon, and all of our problems will be solved. Well, most of our problems, and hopefully the crashes, will be solved.

Fan Art Contest

Along with the Switch launch, we ran a fan art contest for Ultimate Chicken Horse! The winners were chosen at random from the group of people who made an effort to make something cool and UCH-inspired. We didn’t choose based on our favourite pieces, because that would be super biased and unfair to people who might be less well-trained artists. Here were our winners! And here are a couple of examples:

GameLoop Montreal

Last weekend, Rich and Kyler participated in an event here in Montreal called GameLoop. The event is based on the idea that sometimes the most important learning at conferences happens outside the conference halls, in more casual conversational format. GameLoop considers itself an “unconference”, with an emphasis on round-table discussions.

One of the coolest things about GameLoop is that the schedule is made on the spot, so you don’t know what you’re going to get when you show up. People pitch ideas for talks / discussions while the organizers write them down on giant post-its, and then everyone votes on the discussions by placing stickers on the post-its of the ones they’re most interested in. Once that’s done, everyone breaks up into the rooms they want to go to in order to attend discussions, and we chat.

I (Rich) always find it to be one of the best events of the year, if not the best, and I learn a ton. This year we sponsored the event and are super glad to be able to do so, and want to continue supporting it as much as we can.

MEGA & Montreal International Game Summit

Another interesting couple of events coming up are the MEGA (Montreal Expo Gaming Arcade) and MIGS (Montreal International Game Summit). The first is an expo where people showcase their games, and is only in its second year of existence. The first year was a huge success, and saw many more exhibitors and fans than expected… this year should be even bigger.