Description

Star Fleet Command is the tactical, ship-to-ship combat simulator set in the world of Star Trek. It is based on the 20+ year old bookshelf game "Star Fleet Battles," and it follows its rules almost to the letter.

The player can choose to play a career that will span 30 years as the captain of a Federation, Klingon, Romulan, Gorn, Hydran, or Lyran ship. They begin with a small frigate class ship, and as they complete missions they gain prestige that is then spent on acquiring larger ships, and better crew.

The campaigns are randomly generated by the "Dynaverse" generator, with certain key missions that will come up as the player go through their 30 year career. Missions range from escorting and patrols, to space monster investigation and starbase assault.

There are over 300 different ships and ship mods to choose from and a wide array of weaponry. Phasers, Photons, Disruptors, Missiles(Drones), Expanding Sphere Generators, Plasmas, Hellbores, Fusion Beams, Mines, Marines, and Fighters. Effective management of the ships energy resources on the fly is critical, especially with all the weapons, shields, ECM, ECCM, tractor beams, shield reinforcements, and other options available for the player to use.

The game is played on a 2D plane, like the original boardgame's "hexmap."

The developers also released the .dll files to the public, so anyone adept at C++ programming can use these files to construct ships, missions, even entire campaigns. These can be downloaded at their website.

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Trivia

The game mentions Kzintis, which is one of the races in the boardgame (Star Fleet Battles), but apparently Paramount have not received permission from Larry Niven and Jerry Pournelle to use the Kzintis in any place OTHER than that old Animated Star Trek episode. Therefore, the Kzintis were dropped from the original game.