Jarret Sigler Archive

Venommancer Hybrid Class This hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! This review was requested by one of my patreons, to be undertaken at my leisure. So, the venommancer is a hybrid of alchemist and kineticist and gets d8 HD, 4 + Int skills per level, proficiency with simple weapons plus bola, boomerang, flask thrower, needle glove, scorpion whip, shuriken, scythe, throwing syringe, wrist launcher and whip as well as light armor, but not with shields. They get ¾ BAB-progression, begin play with poison use and have good Fort- and Ref-saves. […]

Whispers of the Dark Mother #2: Tower of Hidden Doors The second adventure in the „Whispers of the Dark Mother adventure arc clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look! Okay, first things first: It should be noted that this module contains a two-page write-up of the deity Amaura, the mother of life and oceans – this deity was first introduced in Cultures of Celmae: Majeed, but has been expanded in this module: We learn about priest’s roles, shrines, etc. While, flavor-wise, the deity write-up is pretty concise, you should be aware that no Inner […]

Whispers of the Dark Mother #1: Seeds of Evil The first installment of the Whispers of the Dark Mother-adventure series clocks in at 31 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All righty, only GMs around? We begin this first installment of the saga near the town of Brighton, where farms producing fruit produce a quilt of colors, steeping the town – the prose does a nice job setting the stage and the adventure hook is pretty evident from […]

Librarian Hybrid Class This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look! The librarian is a hybrid class of bard and occultist and, chassis-wise, receives d6 HD, 6 + Int skills per level and proficiency with light armor and bucklers as well as light weapons. Librarians incur no spell failure chance when using light armors and bucklers and cast arcane spells governed by Intelligence. Spells are drawn from exotic books called “libri (singular: “Libris”) – for each libris learned, he can add one spell for each spell level available, from that libri’s school […]

Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look! The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

Cultures of Celmae: Oyapok This installment of the Cultures of Celmae-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! So, what are the oyapok? They, as a race, are relative newcomers to the world of Celmae, a marsupial humanoid species that hails from the swamps and only rather recently has made their way to interacting with the other folk of the world. While their first sojourn towards integration was thwarted by a rather nasty dragon named Dessuterrix, they are industrious and pretty optimistic folk with a generally positive outlook on life. The race comes with […]

Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look! The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover. The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

GriffonportФлора и Фауна Земли – экваториальный и субэкваториальный пояса This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, so let’s take a look! We begin this pdf with a neat full color map of Griffonport and its bay…and it is a town steeped in history, as we learn about the pact of providing griffons to the prides in exchange for the noble eponymous griffons acting as military steeds…though recently, the horse population’s been on the decline, which results in some tensions. Griffonbay island, situated in the bay and erstwhile headquarter of a notorious pirate, has since […]