Plants Vs Zombies Heroes Gems Hack

I must be straightforward here; a CCG-form of Plants Vs Zombies didn’t at first catch my consideration in light of the fact that with Hearthstone ruling my CCG recess, I wasn’t generally certain the delicate propelled Plants Vs Zombies Heroes could truly offer anything past the fun part of the workmanship. Indeed, in the wake of playing the diversion for a couple of hours - including one hour on our Mobcrush channel - I’m happy to say I wasn’t right. The amusement is more enjoyable than I anticipated that it would be, has a lot of key profundity, and is sufficiently particular from Hearthstone to maintain a strategic distance from direct rivalry. Add to that the fun that the topic offers - which truly goes far towards purifying our sense of taste from all the dream workmanship - and I believe any reasonable person would agree that PvZ Heroes ought to be a champ once it leaves delicate dispatch.

When you begin playing the diversion, you soon understand that not at all like CCGs like Hearthstone, PvZ Heroes is a path based card amusement where your cronies ordinarily battle with the ones in the contradicting paths. Just by rolling out this improvement, the engineers have figured out how to make PvZ Heroes an alternate affair than Hearthstone since path based CCGs require distinctive techniques. The other intriguing technician in the amusement is the way the two outside paths either require particular plants or zombies (for example just land and/or water capable ones can be set in the far right one) or offer a reward to a particular class of plants/zombies. As you can as of now observe, the adorable subject and visuals conceal an amusement with a lot of key profundity. The fundamental gameplay is turn-based, with the mana expanding by one every turn and every player playing at least one cards a turn. There’s likewise the capacity to play “traps” later in the turn, making for some fun communications.

Another fascinating element of the amusement is an accentuation on “tribal” collaborations; for example there are Bean plants that can synergize with other Bean plants, Mushrooms that do likewise, and on the Zombie side you have Zombies that get buffed when a card with the Gravestone catchphrase is played et cetera. Every one of these collaborations (and there are numerous more than the ones I’ve specified here) offer numerous deckbuilding openings, and I can see that when players begin making sense of the different cards, we’ll see some tight and viable decks show up. Add to that the various Heroes on every side of the Zombie/Plant separate, which function admirably with particular sorts of cronies, and you can perceive how PvZ Heroes isn’t either a money snatch nor an oversimplified CGG.

In the couple of hours I’ve played the diversion, I’ve gotten many cards since after every fight you win, you get the opportunity to pick one of two cards. It’s likewise not that difficult to gather the 100 diamonds for a pack of three cards. Generally speaking, the adaptation framework doesn’t appear to be unreasonable, yet it’s ahead of schedule to say since CCGs will frequently give players a chance to get a lot of cards at an early stage in order to attract them. The diversion offers single-player crusades with Plants and Zombies and additionally multiplayer. As indicated by the engineers, more modes will go to the diversion (counting a creating framework). There are a couple issues with the UI right now, particularly with the deckbuilding viewpoint, yet so far I’ve very made the most of my time with the amusement. In the event that you need to look at some gameplay, you can watch the video from my stream on Mobcrush on Sunday.

Single word of caution: similarly as I can see (and to the extent individuals in the discussions can see), there’s no marking in and no Game Center support right now. That implies you most likely won’t have the capacity to exchange your accumulation and advance to another gadget. I’m speculating that will change later on, yet remember that until further notice.

The amusement is in delicate dispatch, and on the off chance that you need to look at it, you can take after our guide on the most proficient method to download delicate propelled diversions and afterward get the amusement from the connection underneath. Along these lines, on the off chance that you like CCGs and appreciate the Plants Vs Zombies workmanship and shenanigans, you ought to presumably try this amusement out.

Plants Vs Zombies Heroes Gems Hack

I must be straightforward here; a CCG-form of Plants Vs Zombies didn’t at first catch my consideration in light of the fact that with Hearthstone ruling my CCG recess, I wasn’t generally certain the delicate propelled Plants Vs Zombies Heroes could truly offer anything past the fun part of the workmanship. Indeed, in the wake of playing the diversion for a couple of hours - including one hour on our Mobcrush channel - I’m happy to say I wasn’t right. The amusement is more enjoyable than I anticipated that it would be, has a lot of key profundity, and is sufficiently particular from Hearthstone to maintain a strategic distance from direct rivalry. Add to that the fun that the topic offers - which truly goes far towards purifying our sense of taste from all the dream workmanship - and I believe any reasonable person would agree that PvZ Heroes ought to be a champ once it leaves delicate dispatch.

When you begin playing the diversion, you soon understand that not at all like CCGs like Hearthstone, PvZ Heroes is a path based card amusement where your cronies ordinarily battle with the ones in the contradicting paths. Just by rolling out this improvement, the engineers have figured out how to make PvZ Heroes an alternate affair than Hearthstone since path based CCGs require distinctive techniques. The other intriguing technician in the amusement is the way the two outside paths either require particular plants or zombies (for example just land and/or water capable ones can be set in the far right one) or offer a reward to a particular class of plants/zombies. As you can as of now observe, the adorable subject and visuals conceal an amusement with a lot of key profundity. The fundamental gameplay is turn-based, with the mana expanding by one every turn and every player playing at least one cards a turn. There’s likewise the capacity to play “traps” later in the turn, making for some fun communications.

Another fascinating element of the amusement is an accentuation on “tribal” collaborations; for example there are Bean plants that can synergize with other Bean plants, Mushrooms that do likewise, and on the Zombie side you have Zombies that get buffed when a card with the Gravestone catchphrase is played et cetera. Every one of these collaborations (and there are numerous more than the ones I’ve specified here) offer numerous deckbuilding openings, and I can see that when players begin making sense of the different cards, we’ll see some tight and viable decks show up. Add to that the various Heroes on every side of the Zombie/Plant separate, which function admirably with particular sorts of cronies, and you can perceive how PvZ Heroes isn’t either a money snatch nor an oversimplified CGG.

In the couple of hours I’ve played the diversion, I’ve gotten many cards since after every fight you win, you get the opportunity to pick one of two cards. It’s likewise not that difficult to gather the 100 diamonds for a pack of three cards. Generally speaking, the adaptation framework doesn’t appear to be unreasonable, yet it’s ahead of schedule to say since CCGs will frequently give players a chance to get a lot of cards at an early stage in order to attract them. The diversion offers single-player crusades with Plants and Zombies and additionally multiplayer. As indicated by the engineers, more modes will go to the diversion (counting a creating framework). There are a couple issues with the UI right now, particularly with the deckbuilding viewpoint, yet so far I’ve very made the most of my time with the amusement. In the event that you need to look at some gameplay, you can watch the video from my stream on Mobcrush on Sunday.

Single word of caution: similarly as I can see (and to the extent individuals in the discussions can see), there’s no marking in and no Game Center support right now. That implies you most likely won’t have the capacity to exchange your accumulation and advance to another gadget. I’m speculating that will change later on, yet remember that until further notice.

The amusement is in delicate dispatch, and on the off chance that you need to look at it, you can take after our guide on the most proficient method to download delicate propelled diversions and afterward get the amusement from the connection underneath. Along these lines, on the off chance that you like CCGs and appreciate the Plants Vs Zombies workmanship and shenanigans, you ought to presumably try this amusement out.

I mentioned it to a friend and he immediately piped in “Oh that guy did it wrong, he shouldn’t care about KeepAlive, he needs FastCGI”.

Ok so the guy “messed up” and misconfigured his blog. Zigged instead of zagged. Bummer.

But it doesn’t have to be this way. Right now we offer Wordpress as a juju charm. This lets us deploy Wordpress with Mysql in 4 commands.

However if you look at the db-relation-hook we don’t do anything special, we create an apache vhost and set it up for you. While this is simple, there’s no reason we can’t make this charm be a turbo charged deployment of Wordpress. Let’s look at some of the recommendations we see on his blog and on HN:

A simple caching plugin would have quickly fixed this for you.

In my stacks I always use nginx in conjunction with Apache to handle as much of the static content load as is possible and that lifts a huge weight from Apache. Next up is to always use a bytecode cache like Xcache or APC, these help give a huge boost in performance.

But then you hit a wall, next up are limitations in WP SQL and MySQL, these can be helped by messing with the queries and using Memcached also helps to significantly boost the DB performance here.

I had similar nightmares to you for a long time with Apache/PHP/WP, then finally put Varnish cache in front of the whole thing.

I’m sure everyone will have an opinion on how to deploy Wordpress. From an Ubuntu perspective, we ship the wordpress and mysql packages, but that only gets you so far. It’s still up to you to configure it, and as this guy proves, you can mess something up. Wouldn’t it be nice if we could collect all the experience from people who are Wordpress deployment experts, put that in our charms and just give people that out of the box?

We could use nginx in the Wordpress charm, with FastCGI, we can certainly add relations to make varnish and memcached know what to do when they’re related to wordpress. And/or just “juju add-relation jekyll wordpress” and have that Just Work.

These are the kinds of problems we’re trying to tackle with juju. Will it be totally perfect for everyone’s deployment? Of course not, that’s impossible, but we can certainly make Patrick’s experience more uncommon. People will always argue about the nitnoid implementation details, but we can make those config options; the point is that we can share deployment and service maintenance as a whole instead of hoping people put the lego blocks together in the right order.

One of the “good problems” I think we have is there’s always things to do. As Charlie Kravetz points out, this can be a bad thing too.

I wanted to post this on Planet to get a better feel for what other people think.

I see my own participation in Xubuntu and Ubuntu development slowing down. Too many events, scheduled on top or close to each other, making it impossible to participate easily.

We are either scheduling too many things, or not checking calendars any more. In past years, it was quite easy to attend all the events held and still participate in development testing.

So for certain things I think we’re doing too much, which is why we’ve streamlined some of the IRC workshops to be shorter. However as I thought of a more detailed answer to Charlie’s concern I came up with the answer (I think).

I don’t think we have too many events, in fact, as we grow the number of events will grow, and our community will need to scale to match that. I am starting to realize that it’s not a bad thing that people can’t find the time to participate in everything.

The real problem isn’t that Charlie doesn’t scale, it’s that someone needs to have his back. So perhaps when events do clash we should look at which teams have what coverage in what events. For example, Charlie clearly needs to do ISO testing, but at the same time Xubuntu should have coverage in developer week because it’s really one of the best places to find new contributors that can …. help Charlie do ISO testing. Catch 22.

So maybe from a team level instead of an individual level we should be focusing on finding people who can jump in when a team is overtaxed for a week. For example, in hindsight maybe we could have done a better job helping Charlie find someone to cover developer week for Xubuntu. A forum thread, a planet post, a tweet, a mention on our Facebook page?

These are all things we could do to help the creaking an overburdened person might face. It’s a bummer that one person can’t scale, but at the same time having different people focusing on different individual things will probably be healthier in the long run.

I’m looking for a PHP/OpenID hero to help us in a bit of a bind we have on the forums.

The forums need a branding update, as well as an update to the vbulletin software they’re running. Unfortunately vbulletin doesn’t support openid(!). I know right.

In the past there was a bit of custom php that was done in order to enable Ubuntu users to use their Ubuntu Single Sign On account. This doesn’t work with the new version of vbulletin, and this is a blocker to the upgrade.

I’m in search of a volunteer(s) that can work with the Canonical IS team and the Forums Council to make this happen. Ideally you’d be comfortable with PHP and vbulletin already, and wouldn’t mind a brutal security review from the IS and security teams in Ubuntu, but hey, you’d be the guy that fixed logins on the forums, with all the fame (or infamy) and glory that it entails.

Feel free to ping me in the comments if you’re interested and I can link you up with the right people. The forums have always been a crucial element of Ubuntu’s success, and it’d be a great way to contribute if you’re looking for something to do.

If you read any of my previous blog entries, you must be now familiar with this ‘express installation’ concept we have in Boxes. Its pretty neat actually, you just set a few options at the beginning and then you can leave Boxes (or your machine) and when you are back, everything is setup for you automatically in a new box.

I have invested a lot of time/efforts on this already and will be spending a lot more time in future as well but I am just one man so can not possibly cover all operating systems out there. That is why I am asking for help from anyone who will be interested in adding express installation support for Ubuntu and Debian while I focus on Fedora and Windows variants. Oh and if you are interested in adding support for some other distribution/OS, that contribution will also be more than welcomed.

In any case, happy hacking!

If you’re interested in doing this (it would be great to get Boxes in 12.04) let me know. You’ll likely need to link up with the Desktop Team, I can help get you talking to the right people if you want to rock this.

I’m on holiday and my parents are in town, so I was chatting with my dad about how to modify one of my Ikea Galant corners into a standing desk. Since standing desks are all the rage I’ve been thinking about modifying my desk (instead of spending money on a new one, though they are nice.)

So, instead of lifting the legs we wondered if we could leave the Galant frame alone on the ground, and just lift the top of the desk instead. So, we put our heads together, and then measured the frame of the desk. We went with 8 x 2x10 pieces of wood and then stood them on wideways on top of the frame. We needed some screws and L things to keep it solid and then we just reused the holes in the Galant:

And my dad proud of the final product:

It’s 43 inches tall. In hindsight I wasn’t expecting the bottom part to be so visible, otherwise we would have made the front there one piece of wood, but slicing up 2 boards into 16" pieces was cheap and easy to disassemble and assemble. I will likely make a little cloth skirt thing up front to hide that, after I figure out how to recable everything. After that it’ll be the ambient lighting but not while I live in this apartment, though that will be the final goal.

Anyway I hope this is useful to people as it’s been great for me so far and is cheap. We took the extra wood and made little side shelves too. The metal thing you see line tied to the bottom of the frame is an extra long power strip that we suspend upside down under the desk (a nice way to keep cables off the ground).

It took about 3 hours to finish with all the family bikeshedding and going to Home Depot included.

Thanks to the Ubuntu Classroom team session at UDS we’ve got all the IRC Workshops planned already, along with spiffy ads to spread around.

After much discussion we have decided to “focus” the IRC workshops. Instead of one long week we’re smushing them up to just three days for each “week” but make the days longer to hit more time zones. So they will be from Tuesday to Thursday. Don’t worry, it’s the same amount of content, just concentrated.

And for OpenWeek we’re likely going to move to 30 minute sessions by default (though we can adjust this), which will mean instructors will have to be more prepared ahead of time. So, less typing wasting time, more time pasting in prepared material and answering user questions. No change for the Global Jam, keep rocking that!

juju Charm School is a virtual event where a juju expert is available to answer questions about writing your own juju charms. The intended audience are people who deploy software and want to contribute charms to the wider devops community to make deploying in the public and private cloud easy.

Every Ubuntu Open Week we have a session called “Ask Mark”, where Mark Shuttleworth answers questions from the community in IRC.

Due to scheduling conflicts this didn’t happen last Open Week, so we’re holding a special standalone event on IRC where people can ask Mark questions.

Ask Mark will take place in #ubuntu-classroom at 1500UTC on Freenode. You’ll need to join that channel, and #ubuntu-classroom-chat, where you will ask questions, which will then get passed onto a bot and onto Mark.

Some tips for asking questions:

Mark operates at a macro level of the project, so questions like “How do I get Flash to work?” or “Why did you pick this specific version of the kernel to ship in 11.10” he’s likely to not know the answer to that. So unless you want a “Go ask the person who runs that team” answer try to ask questions about Ubuntu at a higher level than asking about plumbing.

Make your question count - put some thought into it, plenty of people will be asking good questions, so don’t waste an opportunity by asking something like “Where can I download 11.10?”

Here are the archives of the past sessions if you want to see what has been asked before if you want an answer.

It can get chaotic with the amount of people asking questions, so please be patient.

Here’s the classroom wiki page with information on how to participate if you need more detail. Hope to see you there!

and so on. Our teams provide IRC transcripts of all their meetings. Here’s the entire history of the Desktop Team’s meetings, and here’s the set from the Kernel team. And here’s a set from the Release Team. All our meetings are open to the public, and people are encouraged to participate.

Up until this cycle, Mark Shuttleworth has done an open Question and Answer session on IRC every 6 months for the past 5 years. And it’s not just Mark, we’ve subjected Rick Spencer (current head of engineering management at Canonical) and Matt Zimmerman (CTO for Canonical for years), as well as Kate Stewart (release manager) to open user questions on IRC.

(Mark was on holiday during openweek this cycle, but we’ll make it up to you).

We do try our best to respond to user ideas on Brainstorm, but for obvious reasons we cant’t scale so well at that, so we do our best to hit the top ideas every 6 months.

Despite these efforts, it can be frustrating to hear that Ubuntu is making decisions without input from “the outside”. How do you think we can improve our transparency?

IMO I think we do a decent job of being transparent, and people who follow Ubuntu know what to follow, but this might not be so obvious to people who are new. So maybe we’re awesome at being transparent, but not so much at communicating, which is fine, we can fix that.

For my part, this cycle I’m going to put my personal TODO list out there in the public. I used to use my own internal GTD-like thing but I'ved moved to Trello so here’s my every day TODO list:

Immediately you’ll notice that my TODO list totally doesn’t match my assigned blueprints. That’s because after UDS I went on a trip immediately and then we had a holiday on Friday, so at this time my TODO list and my assigned blueprints don’t match. And you’ll also notice that my user page on status.ubuntu.com isn’t updated yet. It will be up to me to update all of these to make sense. So yeah, you can see how behind I am, I haven’t even consolidated my tasks from UDS with my TODO list yet. On some of these TODOs you’ll see that I share them with other people.

And you can follow along with me as I work on this cycle. Follow my trello boards, find me on IRC, follow me on G+, follow my status reports, whatever works for you. I am going to make a concerted effort to make what I do as public as possible. I’ve outlined some ways that other teams outline their progress. Like I said, I think we do a decent job of being open, but maybe we need to do a better job at making that obvious to people, how can we improve this?