Mischief of the Time Goddess – Yu-Gi-Oh! Review

Mischief of the Time Goddess – #SHVA-EN007

Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.

Date Reviewed: September 3, 2018

Rating: 3.63

Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.

Reviews Below:

King of
Lullaby

Hello Pojo Fans,

Mischief of the Time Goddess is the most hyped card of the Valkyrie archetype.

When this card is activated it locks out your opponent from activating anything in response, that’s amazing. When you play this, it will resolve, you want that kind of guarantee with a card. As long as you have all Valkyrie monsters on the field you get your Battle Phase, then you skip your opponents entire next turn and get another Battle Phase. I knew immediately what this card brought to the table: damage. With some Valkyrie monsters able to attack directly, while others can be powered up and overwhelm your opponents monsters, you will likely have a cleared field to work with during the next Battle Phase you get during the turn. This card is damage. It is like the second attack effect of BLS, only better. With Honest tossed into the Valkyrie archetype, you can use Honest to clear a monster during the first Battle Phase, then smash for direct damage next Battle Phase. This card’s power is obvious, and when combined with Ride of The Valkyries you have a 2-card combo that can mean “GG” for your opponent.

This card would be banned if it wasn’t only for the Valkyrie archetype. Someone will break this card with the archetype. It may need more monsters for the archetype, but it will happen.

Advanced-4/5

Art-5/5- Hatsune Miku has entered Yu-Gi-Oh

Until Next Time
KingofLullaby

WarlockBlitz

Extra Happy Monday if you’re off for Labor Day. We have an interesting card today. Mischief of the Time Goddess is a QuickPlay Spell Card that is only QuickPlay so you can use it during your Battle Phase, specifically the end of your Battle Phase. There is no cost, but there are stipulations. You have to Send Mischief of the Time Goddess to the grave and you have to control only and at least one Valkyrie monster. Nothing can be activated in response to the activation and you can’t activate it in response to anything because it can’t be Chain Link 2 or higher. If all of that works out, you can skip from the end of your Battle Phase to the start of your next Battle Phase. So no standby phases, no drawing new cards, and no restrictions on new monsters to be summoned. Call of the Haunted becomes your best friend because the new Battle Phase can have non Valkyrie monsters attack, hopefully directly if your first Battle Phase went well. A free searchable OTK card that can’t really be negated is very, very good. Unfortunately, it’s only for the one archetype. Still a great card to start the week.

Score: 4.5/5 Art: 4.5/5 Looks mischievous

Crunch$G

Looks like we are looking into the Shadows in Valhalla set this week starting off with a card so powerful in the anime that it took well over a decade and a half to get printed, and it still had to get neutered in Mischief of the Time Goddess.

Mischief of the Time Goddess is a Quick-Play Spell, the best kind, and is a Spell Speed 4 as neither player can activate cards or effects in response to this, but also this card cannot be activated as Chain Link 2 or higher. This is probably to avoid some niche shenanigans. At the end of the Battle Phase, if all monsters you control are Valkyrie monsters, at least one of course, you send this card to the GY and immediately after this effect resolves, skip to the Battle Phase of the next turn and if you do, you cannot activate Mischief of the Time Goddess that turn. Two Battle Phases is great, but it is locked to Valkyries, otherwise this would be Forbidden very quickly or would of had the “This Card Cannot Be Used In A Duel” clause under it. The good thing is that this is searchable off Ride of the Valkyries, and it synergies well with Ride as it puts a ton of Valkyries on the field and gets around the part where all of your monsters would go to the deck during the End Phase Ride is activated. Mischief of the Time Goddess would be a broken generic card, but it is fine locked into the Valkyrie archetype, which is basically the selling point of said archetype now.

Advanced Rating: 3.5/5

Art: 4/5 Gotta get that cute lady artwork in there every once in a while. This should help fill the quota for 2018.

Alex
Searcy

It’s not Valkyrie week, but it is Shadows in Valhalla week, so I chose us some random (and hopefully good ones) and, happy Labor Day to all! Hopefully you got to enjoy the weekend, and hopefully as well you get a paid day off from work =p but opening the week is a Quickplay Magic card, in Mischief of the Time Goddess.

I’ve read over this a good handful of times, and I went from being super confused as to what this does, to being mostly sure, so if you see anything here that I’m wrong about, by all means email me (tsearcy@lssu.edu). For starters, this cards activation can’t be negated by cards or effects, by either player, and despite being Quickplay, can’t be activated at Chain Link 2 or higher.

Now, at the end of your Battle Phase, so long as you control 1 or more Valkyrie Monster, you immediately skip to the start of your next Battle Phase. This card is sent to the Graveyard (also by you) and the train of fun begins assuming this was successful. So I assume if this card is removed from play in the process, the skip effect doesn’t happen.

I also assume that since this is Quickplay, if you activate this before the Battle Phase (as it has to be after your Battle Phase for this to take effect) say your opponent’s turn, Mischief of the Time Goddess just sets on the Field. If that’s true, which I believe it is, as it makes sense, makes this card very vulnerable. Anyway, if you do all this, and you’re successful, you can’t activate another one of these until the End Phase of your turn (after this successfully happened).

Which again, leads me to believe if you do, since the text says ‘at the end of your Battle Phase’ as opposed to something like ‘after’ I still feel this would set on your Field until the proper time it can be used/resolved. Fun effect, annoying, and a pain in my ass to try to understand…but as I do, it gets an average rating from me. If information changes, the rating will show that appropriately.

Rating: 2.5/5
Art: 4/5 Cute

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