A group of 10 minifigs were chosen for a greater purpose. Teleported away from their homelands, or wherever they might've been...

and into the mysterious arena.

They have no idea of what is to come...Star Commando: Who said that?...asked Graver, a former Star Commando who fled Assyrian Empire after some sensitive peach situation.

Graver: You hear that shit too?Little did he know, neither the ninja, nor that cursed-looking Q2 strogg wannabe understood the Basik Galactik language.

Hal: Well that's a new low. So just a second ago I saw a peach motherfucker begging for his life, and now I see this barren shithole. Explanations?Said Hal Sullivan, a badass cyborg-captain of the Greymachine PMC. Roy-3, his android companion starts a diagnostics run-through, trying to figure out where they are.

The dude in blue armor strode forward, apparently annoyed by the fact he was away from that BrikThulhian gore nest he'd been about to decimate.Bralor: Going somewhere? Maybe we shouldn't separa-

*SMACK*

Well that's one way to get acquainted, right? Bralor, the guy in Mandalorian armor, was still thinking that this situation is something you could resolve by working together...Bralor: Well shit, do enlighten me, please.Yeah, I guess it's time to wrap up this intro...

You idiots were chosen to entertain your new master, who is me by the way. I built this arena for you to run around and cause wanton slaughter.

This arena is chock full of weapons and vehicles. Take your pick and embrace the carnage! The one with most frags will become my Great Champion!

Don't even try to escape. I'm your God from here on out. I decide whether you live or die, I decide whether you respawn or continue feeding worms.

Oh, don't you worry, it'll be fun. At least it should be. Killing others will make you harder, better, faster, stronger. I know you all love killing stuff, so don't be shy. Consider this place a Valhalla if you wish.

_____________________________________________________________________________________Welcome to my first Forum Battle: Bringing Back the Glory!

As some of you may know, I enjoy tinkering with BrikWars rules. So this time is no different. What you are about to see and, hopefully, participate in is the classic Q3/Unreal-style Deathmatch transitioned into BrikWars. You have an array of different weapons and the ability to respawn on the next turn whenever you get fragged.

All minifigs come with the ability to carry and fire Size 2" weapons without the need to stand still.Most of the weapons come with unique special rules, some of them are quite devastating. These special rules, along with weapon stats will be revealed the second a character picks it up.Minifigs may carry up to two weapons each with no Movement penalties.Players can control one minifig each, though, should there be too few participants, they may control two minifigs or more.A lot of this is similar (borderline ripping-off) to BrickSyd's BrikWarRPG system, meaning you kill stuff > you gain XP > you level up your stats. In this instance, all participants start as Level-1 basic minifigs with the following stats:Armor: 1d6Mobility: 5"Skill: 1d6

Initially, to get a level-up, you need to frag a single enemy. For each subsequent level, the amount of required frags increases by one, meaning to reach level 3 you'll need 2 frags, level 4 requires 3 and so on. Leveling up occurs in between turns via PM where the player states what stat he wants to increase.Speaking of stats, there are Mobility, Skill, Armor, SuperNatural Dice, and Perks.

Perks are based directly on your gear or stats. There are Mobility perks, Defence perks, Ranged perks, CC perks, SuperNatural perks, and Hybrid perks. A perk in each category affects your character's effectiveness in that field. For example, Parkour! perk (former Spider Gynmastix) is tied to Mobility since it affects your movement speed in difficult terrain. Other perks work in similar fashion. Hybrid perks are available after the player purchases two perks from different categories. A perk with Mobility refund for firing at an enemy up close is tied to Mobility and Ranged weaponry, for example. Whenever a player purchases one perk tied to A and one perk tied to B, he may get a combined perk related to both A and B in some way. For example, purchasing while having one ranged perk and one CC perk has a chance to unlock a perk that has both ranged and CC use. The Hybrid perks don't apply to SuperNatural perks.

Perks are unlocked thorugh selecting a category and then rolling your Skill. After that I PM (or post it in here, I'm not sure yet) you about what perks are available for you to choose. You are never forced to pick a perk you don't like and may instead upgrade your other stats. I indend to keep most of the perks in the dark in order to not ruin the surprise for the players, but I can drop you a Google Doc if you are that interested.

The game is going to last 8 turns, the winner is whoever gets the most kills. I am hoping to post turns every 48 hours during which you should PM your orders directly to me. Good luck, have fun! jesus I really hope I won't fuck this up

Modular RifleSize 1.5” Auto-GunUR: 3Range: 8”Damage: 1d6+1Special Rule:Underslung - this weapon has an underslung attachment that can be loaded with either a d8 Blast ammo (treating the mod as a size 1” BlastGun) or a d10 Frag grenade (treating the mod as a size 1” Launcher). After making the attack, the weapon mod must be reloaded with a Major Action. You don’t need to have any physical ammo to use it.

He is quite happy to put that underslung shotgun to test.

Alas, another CritFailure. Even with low use rating and near-pointblank range, Graver still manages to screw it up and is knocked back a couple of inches.

He crashes into a bike nearby, falling Disrupted. He looks quite optimistic for a guy with diagnosed dice kancer.

Overwatch:

There is a cool looking axe within range for Hal and The Blueguy to pick up.

While trying to get up, Graver notices something big and double-barreled near him. Even with Half-Speed, he should be able to pick it up next turn.

There is also something that kinda looks like an Assyrian laser rifle that Dragon Guy and The Blueguy can both pick up next turn.

Super ShotgunSize 2” BlastGunUR: 3Range: 6”Damage: 2d8-(distance)Special Rule:Decimate - after having rolled your Damage, you may maximize one of your Damage dice number (Overkill applied as usual) at the cost of reloading next turn. Does not apply to critically failed rolls.

Graver gives Hal a grave look...Graver: You've got bad luck coming your way!He uses his remaining Move inches to get as close as possible and then...

His skill roll is barely enough to hit Hal. The damage though...

Even with one d8 maximized, the buckshot easily bounces off Sullivan's armor. Had Graver shot him at point-blank range, that damage would've killed the target.

Hal: Bad luck, huh?

Overwatch:

The Blueguy (ninja_bait) sees an abundance of weapons near himself that includes: The Static Rifle, some bastard launcher, a size 2" gun, a two-handed weapon, a staff, and a set of BT armor directly above him.

Graver sees that the giant mining machine to his left contains some small gun (in the cockpit) and a set of armor with yet another big-ass gun. If he feels like sprinting to the left side of the map, he may also try and pick up a long-ranged weapon. Up to the north is a couple of CC weapons.

NinrachTwo-Handed WeaponUR: 4Range: CCDamage: 2 Skill DiceSpecial Rule:Even the Odds - whenever you are outnumbered in CC, your Armor Die size increases by one for each additional enemy. While Parrying, your Skill rolls are considered Blessed and apply two layers of Deflection instead of one.

He then proceeds to pick up the Static Rifle, picking his target...

I'm seriously beginning to think that this piece of shit is malfunctioning or something.

Seeing that his ranged weapon is gone, Hal unsheathes his blade.

Graver (StalinsFavoriteKhat)

Without making a single step, Graver reaches out to some sort of rifle.

Sniper RifleSize: 1.5” GunUR: 3Range: 10”Damage: 1d6+2Special Rule:Bipod - when Stationary, all shots against enemies are auto hits. Same goes for all shots against you. Out of range damage penalties still apply.

He's got a bone to pick with Sullivan, but the nemesis is about 35" away.

The scaly boi is a bit closer, though.

BLAM!

Although pretty decent, the Damage roll eventually dropped to 1 because of the penalty. All it did is give the Dragon a little frighten.

Overwatch:There are some CC weapons for Graver to pick up, an additional ranged weapon just within his arms reach, and something really-really special on top of that tower nearby.

Send orders for Tu--

CRASH!!!What in the--?!

Mutrans: You ain't got shit on me, you trash!Hook: Huh? Wuzzat? Wuzzat?! You wanna free your head from shoulders, you pick the right guy to fight!

What the actual fuck?!Mutrans:...Hook:...

You're not supposed to be here, it's a private property, you fucks!My chosen! I'll give extra frags to anyone who will manage to kick their Technic-axled asses off my arena![Mutrans and Hook are two separate factions. If anyone still wishes to join, you may pick them. They both have 2d10 Armor, 1d10 Skill and 10" Move. Hook has 3 HP and is well-armed. Mutran has 5 HP, a couple of SuperNatural Dice and an ability to fly up to 8". Their objective is to kill each other with extreme drunken prejudice. XP-wise, they both worth 3 XP and 5 XP accordingly.]