Friday, 5 February 2016

In the 6th episode of Bursting at the Seams, we chat about design iteration, and how much a game design can change if allowed, we also discuss the industry topic of Virtual Reality, how it feels to use, new ground to be covered in terms of design for VR, and when we're expecting it to hit shelves. We finish up, as per usual, with games we have been playing.

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.