We have made a number of significant modifications and fixes for the 0.2.4 build over the last three weeks, specifically fixing the joint instability (that made character, wire, and rope physics erratic or rigid, and stages built with configurable joints that break without the fixes to joint stability). There is still a small number of modifications that need to be made to the 'trucks', 'wheel', 'buoy', and 'vents' stages to make them playable but expect to restore some or all of the 0.1.5a stages omitted from the 0.1.5a build in the next 'unstable' build later this month (build 0.2.5).

The 0.2.4 build has a new 'random' mode, restores the 'endless' mode from previous builds, and a glut of new audio and music including new music for the 'ring', 'gondola', 'incinerator', and 'subway stages.

We are continuing to work on new stages and character costumes, we posted some tests on the Boneloaf and Gang Beasts Vine, Twitter, and YouTube accounts in the last hour (see Vine[vine.co], Twitter, and YouTube).

List of additions, modifications, and fixes made in the 0.2.4 'unstable' build.

added an 'endless' mode to the 'versus' game mode

added a 'random' stage selection mode to the 'versus' game mode (stages can now be set to load in random sequence)

added audio samples that trigger when characters lose i.e. characters vocalise their malcontent when removed from the mêlée

added laughter audio sample sets that trigger when a character (or characters) are expelled from the mêlée

added a basic animation to make characters jiggle when laughing

added contextual concussion audio sample sets (that trigger when a character is concussed)

added a contextual impact sound (that triggers when a character takes a concussive blow)

added contextual object and rope breaking sound sets

added contextual character vocalisations (that trigger when characters are in close proximity to breaking objects)

modified the music playback system to transitions music tracks when a character (or characters) are removed from the mêlée (currently only implemented for the 'containers','subway' and 'incinerator' stages)

modified the 'prototype' prefix in the 'prototypes' menu to explicitly reference the specific prototype category (e.g. 'game mode', 'stage' etc.) in preparation for adding new game modes, stages, and game mechanics

modified the wires in the 'gondola' stage to make them breakable and more supple

modified the wires on the 'containers' stage joint type to make them more stable

modified the the tie and fez character assets to make them less erratic

modified the forces acting on characters to make specific character movement less rigid modified the thresholds for damage and concussions to make immediate concussions less frequent

fixed an issue that triggered playback of incorrect collision sounds for specific body parts (for example a characters head colliding with an object or surface could trigger sets of sound recordings made for body part collisions)

fixed an issue that incorrectly played 3D sounds in 2D space

fixed an issue that triggered cascades of infectious laughter between characters

fixed an issue with joint axes that could make character ropes and physics simulations erratic

fixed a series of issues that could stop game modes from processing stage transitions

fixed an issue that could make set costumes to have the invalid colour sets

General

geometry and pitch of grab targets (used to assist with climbing) need to be standardised
general UV and baking issues need to be fixed for multiple scenes