It's been a few months since the three-part Independency interview series with Divergence Online's creator, Ethan Casner. If you've been wondering what the team's been up to, we've got you covered. See what's in the works and more in our latest Independency column. Tell us what you thin in the comments.

Lisa: So, your last funding campaign was a rousing success. Your goal was reasonable and you exceeded it. How have you been able to make use of that windfall, and what progress has been since we last talked?

Ethan:Since the last funding campaign, we spent that money essentially using it to build a proof of concept prototype. Instead of blowing it on CG trailers or advertising we focused it entirely on the construction of a framework for a truly massive game. The prototype right now doesn’t have a sweet, flashy interface UI or complex layered stat tracking, nor does it integrate with your twitter feed, but what it does do it does very well...