Name: BananaDamage (Level 1 - 5): 10, 12, 14, 16 and 18 per explosion.How it looks: Like a banana.Details: This weapon goes banana. It flys up and at the highest point of the shot it randomly splits into 7 to 10 bananas which do 10, 12, 14, 16, 18 damage on a direct hit. The explosion radius of this weapon should be like a heavy shot.

Name: BananasplitDamage (Level 1 - 5): 5, 7, 9, 11, 13 per explosion.How it looks: Like a bananasplit.Details: This weapon goes banana. It shots a bananasplit which explodes at the highest point of the shot and splits into two bananas. Those bananas should fly like the Double Palm in air and explode once again. Both bananas split into 7 small banana pieces which do 5, 7, 9, 11, 13 damage per hit. The explosion radius should be like a shot.

Seriously? Blah, I'm done making suggestions or writing anything in the forums. It just gets deleted. This is like the 3rd or 4th time that messages have been wiped or vanished. I just no longer have confidence that its worth the effort.

Seriously? Blah, I'm done making suggestions or writing anything in the forums. It just gets deleted. This is like the 3rd or 4th time that messages have been wiped or vanished. I just no longer have confidence that its worth the effort.

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I'm so sorry for that. XenForo is trolling me. It deleted all the threads while I was merging them in this thread. You are a nice member, please keep posting.

How it looks: This weapon is not specifically a weapon. Wherever you shoot, this goes to the middle, and causes a BlackHole. With this weapon, all of your enemies will randomly not be able to shoot(5Turns max), use items, move, damage of your weapon will be under 70%, etc...

It shoots a shot, as other weapons. But as soon as it splits, it will fly off on its path. So the bullets will go straight to where is was heading to. So when it splits --> Goes straight ahead, without turning/Falling.

Sorry it doesn't really make sense.This is a SuperSplitter version by the way.

Does 30 (then 20 is there's another tank in close proximity, then 10) damage, with 12 more base damage each level upgrade.

When you use this, it hits one tank, then if in close proximity, 'bounces' off and hits others. This weapon is special as for the first tank it hits, there's no name or picture for the weapons for the target's next turn. For the next tank, if it hits, the target reticle is turned off for their next turn. For the next tank, it doesn't show the time limit for their next turn.

Does 80 upon impact if it hits directly (with the radius on a regular sniper), then does 30 with an explosion after impact the size of heavy shot. Each level up gives 10 more damage to impact and explosion.

1. lightning gun
damage: 30 (each hit)
what it does is you shoot it and if there isnt any land between him and his teammate it leaps over and hits him, then to the next person if there isnt anything blocking him.

2. napalm strike:
damage: the flare burns them doing 3s, then the actual strike does 1s
you shoot a flare that damages tanks that it touches, then 5 balls of napalm drop and blanket the area (about 4 tanks across)

3. sprinkler system:
damage: 2s each hit
you shoot a shot that when it hits a sprinkler pops up right there, and 2 on both sides, each about 2 tank spaces away from it

4. food strike:
damage: mac n cheese 3s and 5s/chickens 14s/candy 3s/ salt and pepper 2s
you shoot a flare and mac n cheese and chickens and candy and salt and pepper fall out of the sky
ps: the flare looks like a cornucopia

5. submarine:
damage: 3s and 25
you shoot a submarine (which is like an underground chopper), and it does less but has a small explosion radius on the bullets, and the submarine itself acts like a molehill which does 25

6. platoon:
damage: 2s and 4s
you shoot a shot like minions, but these guys shoot bullets that do 2, and if they end up hitting the target themselves they do 4.

7. bouquet:
damage:5s
you shoot a shot, and when it hits an area strike of flowers destroys the target area
ps: there are a total of 10 flowers

8. inferno grenade:
damage: 35 and 3s
you shoot a grenade that explodes like a crazy nade, but does 35 and shoots lots of little napalm that does 3s
ps: it looks like a grenade with red spots on it

9. tyrannosaurus rex:
damage: 20 and 50
you shoot a t-rex, which acts like a mini tank, except for when it roars it shoots a ghost bomb type of weapon (no actual land damage but big radius), then it hits for 50 with a super cat radius

10. popcorn:
damage: 1s and 3s
you shoot a bunch of popcorn seeds (20) that each do 1 if they hit a tank, with no land damage, then they explode into popcorn that does 3s with a "shot" radius.
ps: it should shoot like kittens

1. sun:
damage: 3s 20 and 3s
you shoot it and it does 3 damage to every tank in front of it, and it flies semi slowly, then when it hits it does 20 damage with a small radius and scatters napalm that does 3s everywhere

2. unicorn:
damage: 50 and 5s
you shoot it and after a short time it shoots a rainbow shot from its horn, doing exactly what rainbow does, then when it hits it does no actual damage, but explodes into a bunch of candy

Shoots a Wall that can do underground, but has the reversed effects. Instead of a piece of land jutting out like wall, this takes a piece of land out the size and shape of Wall. Also, the shot acts like Molehill. If you get a direct hit on the enemy, but hit them first instead of ground, then it'll simply past through the enemy.

Does 40 damage, then 30 to 2nd tank, then 20 to 3rd tank. Each level up gives 10 more damage to 1st tank, 6 to 2nd, and 4 to 3rd.

Shoots a wide Pulse that does not affect terrain. It hits the 1st tank and does 40 damage, then if the other enemy tank is 1/5 of the map away from the one that you first affected, then it takes 30 damage. Then if the next tank is 1/6 or closer to the previous one that got 30, then the 3rd tank is also affected.

like shooting star but comes down straight (40 damage with massive shot radius), the t0 comes off, exploding with blueberries, bananas, or chocolate. The shape of the shot (like pinata) with be determined by the random food (banana: curved banana shape, chocolate: square, blueberry: circle) each fruit/chocolate to hit does 5 each, getting more each lvl up

rollerworks:
like fireworks but explodes with one explosion, shooting out 10 rollers in each direction, roll in the direction they are shot. do 12 damage each. also could be backrollerworks, grollerworks, backgrollerworks you know. damage gets more as lvl up. everything about the roller is the same, range of the firework is the same as before

crevice:
underground wall, simple as that. instead of raising the player up it shoots them down into the earth. can be shot underground. does 35 damage at first and gets more and more