Please see the replay 923030, time 2:57 to 2:45 and focus to battle between the shotguns.Both of them are 100% shield, 100% helth. Same conditions, both start fire at same time and every next shot is at same time too. So IMHO both must die at same time too. But one survives. How is this possible? Has the Good Bot some secret upgrades or what?

AFAIK I don't cheat (and I am the future dominant player :cool_glasses: ) and sometimes I bring good bot down. But if the situation you describe is so - I cannot see the replay - I'd call it bug. In any case nice catch.

It isnt a bug for me. yes they begin to shoot at same moment with same health+shield but they didnt have the same «precision score» so his shotgun deals more damage at the first shot and give him the win.

(EDIT: the precision score of your shotgun at start of the final fight is 0 and it is 0,50 for the other SG, that make him reach the 14 bullets touching target (for the kill) before yours)

The report i see in this match is the trick for secure the ressource with your shotgun (when it is a real intented behaviour). I was sure that GFX47 forbid it (or atleast he is trying to make this trick dont work anymore)

Yeah, if the two shotguns met without firing a single bullet before hand, it would have been an equal match. Kinda doesn't feel fair.... Maybe a suggestion to make all shots count and damage is scaled by range only?

Ok, so there is some pattern? Something like - every third shot has less accuracy? So I should count own shots and make better plan with this fact on mind? Yeah I can imagine that. But IMHO it is not possible to count this about the enemy bots. So it will not be much useful. I think it would be better if every shot has same accuracy. Or it would be even better if accuracy depends on some other conditions. For example accuracy could depends on speed of moving target. And maybe on direction of his move too. But if two bots are standing face to face, they both should have same accuracy I think. I don't think that it makes sense when for example one of them lose this battle due to he fired one shot minute ago.

I wouldn't worry about counting shots. Although its most likely possible, the nodes it would take would be quite unreasonable considering the possible advantage of doing so. I think just forget about this one and call it bad luck this time around.

Btw, if you watch shot for shot, you actually hurt him more than he hurts you a couple of shots. It just so happens that when you run out of health, he was hurting you more than you hurting him.

that happened to me too.I'm new to the game, and i just thought that was due to the random chance of hitting the enemy based on distance. But if the attack system just divides the damage based on the distance (eg. Xdamage*0.15 instead of 15% chance of Xdamage) then there's definitively a bug somewhere.

I was playing a test match between my AIs and a 1v1 between the shotguns happened during the match. They had the same subroutine for 1v1 vs shotgun: as long as there are no other enemies midrange or attacking me out of range, and the opponent has equal or lower healt+shield >> attack at middle or short range and never retreat.They both pick the fight because they are full health and shield, they start shooting at the same time, so they should have died at the same time as it always happened in 1v1 simulations.But suddenly, halfway through the fight one of them start retreating because it's shield is lower than the opponent's one.i kept reviewing the frames and actually one of the bullet hit harder than the other (or the other just missed) resulting in unbalanced health+shield stats.

thanks for your reply, i'm not into the tick mechanic of the game yet, and it's still unclear to me, i just started playing and right now i'm unable to clearly understand how this can happen even with instructions ;P

It's because in other games the 15% represents a probability, but it doesn't here. For example, if your bot hits 10% of the time, that means your first 9 bullets will always miss and your 10th bullet will always hit, even if the bullets are fired at different targets.