“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci

I've done a ton of standalone synths for music but not really much for games. With music synths it's ok to use 90% of the CPU getting it to sound really good but this isn't really an option with games. The closest would be the super cut-down one I did for Java4K here.

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