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Features RSS feed - The Indie Stone - Mod DBSubscribe to the Mod DB The Indie Stone feature feed, and get the latest updates as they are posted.en-usTue, 31 Mar 2015 18:07:48 +0000Copyright 2015, DBolical Pty LtdArticles180Features RSS feed - The Indie Stone - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/company/the-indie-stone/features
12090Indie of the Year 2014 - Players Choicehttp://www.moddb.com/company/the-indie-stone/features/indie-of-the-year-2014
Tue, 30 Dec 2014 15:33:06 +0000articles172587The time has come, announcing the best Indie Games of 2014 as selected by you.The time has come, announcing the best Indie Games of 2014 as selected by you.]]>Indie of the Year 2014 - Players ChoiceThe time has come, announcing the best Indie Games of 2014 as selected by you.The Mod Report: Episode Twohttp://www.moddb.com/company/the-indie-stone/features/the-mod-report-episode-two
Thu, 19 Sep 2013 10:49:53 +0000articles138488Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the Project Zomboid Modding Community.As always, make sure to check out the other mods available on our forum or directly on pz-mods.net!Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the Project Zomboid Modding Community.As always, make sure to check out the other mods available on our forum or directly on pz-mods.net!]]>The Mod Report: Episode TwoWelcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the Project Zomboid Modding Community.As always, make sure to check out the other mods available on our forum or directly on pz-mods.net!The Mod Reporthttp://www.moddb.com/company/the-indie-stone/features/the-mod-report
Wed, 28 Aug 2013 11:51:09 +0000articles136759The PZ modding community has found a new lease of life since the release of the latest batch of builds came about, so we asked RoboMat of pz-mods.net to take to the floor to spotlight some of its best and brightest creations.The PZ modding community has found a new lease of life since the release of the latest batch of builds came about, so we asked RoboMat of pz-mods.net to take to the floor to spotlight some of its best and brightest creations.]]>The Mod ReportThe PZ modding community has found a new lease of life since the release of the latest batch of builds came about, so we asked RoboMat of pz-mods.net to take to the floor to spotlight some of its best and brightest creations.Hello. Hello. We are the Modding tools.http://www.moddb.com/company/the-indie-stone/features/hello-hello-we-are-the-modding-tools
Wed, 23 Jan 2013 18:23:23 +0000articles118930Evening all, as promised here’s a quick midweek look at the modding tools for RC3 that are currently being developed by the wonder that is Mister EasyPickins. Evening all, as promised here’s a quick midweek look at the modding tools for RC3 that are currently being developed by the wonder that is Mister EasyPickins. ]]>Hello. Hello. We are the Modding tools.Evening all, as promised here’s a quick midweek look at the modding tools for RC3 that are currently being developed by the wonder that is Mister EasyPickins. IOTY Editors Choice 2012http://www.moddb.com/company/the-indie-stone/features/ioty-editors-choice-2012
Mon, 24 Dec 2012 11:18:22 +0000articles116845Welcome to the Editors Choice award for Indie of the Year 2012.Welcome to the Editors Choice award for Indie of the Year 2012.]]>IOTY Editors Choice 2012Welcome to the Editors Choice award for Indie of the Year 2012.Modding of the Damned #4: Building a Better Worldhttp://www.moddb.com/company/the-indie-stone/features/modding-of-the-damned-4-building-a-better-world
Fri, 16 Nov 2012 10:57:25 +0000articles113914One of the problems with modding a game that’s in ongoing development is that occasionally the developers are going to pull a fast one and change something fundamental about the game that makes your mod redundant. What with the new animations of the RC builds a good amount of mods now don’t quite work with the Project Zomboid public test releases.One of the problems with modding a game that’s in ongoing development is that occasionally the developers are going to pull a fast one and change something fundamental about the game that makes your mod redundant. What with the new animations of the RC builds a good amount of mods now don’t quite work with the Project Zomboid public test releases.]]>Modding of the Damned #4: Building a Better WorldOne of the problems with modding a game that’s in ongoing development is that occasionally the developers are going to pull a fast one and change something fundamental about the game that makes your mod redundant. What with the new animations of the RC builds a good amount of mods now don’t quite work with the Project Zomboid public test releases.Community of the Dead #5: Zombie Charity Walk and Onto’s awesome Avonbridgehttp://www.moddb.com/company/the-indie-stone/features/community-of-the-dead-5-zombie-charity-walk-and-ontos-awesome-avonbridge
Thu, 27 Sep 2012 08:25:22 +0000articles110702Morning survivors. It’s a bold return for the Community of the Dead blog – not least because we’re here to discuss real-world charity zombies AND new terrain for our own-brand of Knox County zombies to stumble around. Exciting times, non?Morning survivors. It’s a bold return for the Community of the Dead blog – not least because we’re here to discuss real-world charity zombies AND new terrain for our own-brand of Knox County zombies to stumble around. Exciting times, non?]]>Community of the Dead #5: Zombie Charity Walk and Onto’s awesome AvonbridgeMorning survivors. It’s a bold return for the Community of the Dead blog – not least because we’re here to discuss real-world charity zombies AND new terrain for our own-brand of Knox County zombies to stumble around. Exciting times, non?Modding of the Damned #2: Going Nativehttp://www.moddb.com/company/the-indie-stone/features/modding-of-the-damned-2-going-native
Sun, 22 Jul 2012 17:03:36 +0000articles106404As much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the completely unthrottled internet during peak times due to everyone else shambling down the street, eventually, the towns are going to get too dangerous for you to stay. Eventually you're going to have to grow a beard, stop showering and turn into Ye Olde Man O'the Woods.As much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the completely unthrottled internet during peak times due to everyone else shambling down the street, eventually, the towns are going to get too dangerous for you to stay. Eventually you're going to have to grow a beard, stop showering and turn into Ye Olde Man O'the Woods.]]>Modding of the Damned #2: Going NativeAs much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the completely unthrottled internet during peak times due to everyone else shambling down the street, eventually, the towns are going to get too dangerous for you to stay. Eventually you're going to have to grow a beard, stop showering and turn into Ye Olde Man O'the Woods.Modding of the Damned #1- The Good Lifehttp://www.moddb.com/company/the-indie-stone/features/modding-of-the-damned-1-the-good-life
Wed, 20 Jun 2012 11:42:49 +0000articles104382Welcome to the first in a series of blogs by freelance games writer Phill Cameron (@phillcameron) on the burgeoning PZ mod community. Today we're looking at growing your own greens, crafting and some new digs to do it all in. Don't worry though, Phill won't bite unless he's infected. After that though, who can say?
Welcome to the first in a series of blogs by freelance games writer Phill Cameron (@phillcameron) on the burgeoning PZ mod community. Today we're looking at growing your own greens, crafting and some new digs to do it all in. Don't worry though, Phill won't bite unless he's infected. After that though, who can say?
]]>Modding of the Damned #1- The Good LifeWelcome to the first in a series of blogs by freelance games writer Phill Cameron (@phillcameron) on the burgeoning PZ mod community. Today we're looking at growing your own greens, crafting and some new digs to do it all in. Don't worry though, Phill won't bite unless he's infected. After that though, who can say?
Community of the Dead #1: Podcast! Beever!http://www.moddb.com/company/the-indie-stone/features/community-of-the-dead-1-podcast-beever
Thu, 05 Apr 2012 11:02:30 +0000articles99776Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond Knox County. It’s our way of highlighting cool stuff that’s going on the forums and also, we hope, a way of showing our appreciation for the time and effort a lot of people are putting into our game.
Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond Knox County. It’s our way of highlighting cool stuff that’s going on the forums and also, we hope, a way of showing our appreciation for the time and effort a lot of people are putting into our game.
]]>Community of the Dead #1: Podcast! Beever!Hi everyone. This is the first of a regular sequence of blogs devoted to the fun stuff that our players are getting up to in the world (slightly) beyond Knox County. It’s our way of highlighting cool stuff that’s going on the forums and also, we hope, a way of showing our appreciation for the time and effort a lot of people are putting into our game.