rendering articles

Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation technique proves that slowly but surely we're getting there.

Earlier this week, some of you may have seen the teasers regarding AMD's TressFX physics and rendering technology. Today, the chip-maker unveiled details about TressFX -- its new toolset for creating life-like locks. The system promises a future where rendered…