Base mana

This may include rewriting sections to ensure they are clear and concise, and wikifying.

Reason: Calculations and level table needs update.

Base mana refers to how much mana a character has before it is modified by talents, intellect, enchants, and other item effects. As of patch 3.0.2, all spell costs are a percentage of base mana. Prior to that, most spells cost a fixed amount of mana, rather than a percentage of base mana, with a few exceptions.

The value is dependent on class and race, only if you are gnome (5% more BaseRecurses)

Remove the effect of this talent before doing the computation. For example, if a character has 11000 mana and has a +10% mana effect, then divide 11000 by 1.1 first, to get 10000, then subtract the amount of mana it says is granted by Intellect.

As a sanity check, it can be noted that most spells (as of Patch 3.0.2) cost a percentage of base mana. This can make it very easy to verify that the numbers are correct.

For example, Rank 7 of Mind Flay for a level 70 priest without Focused Mind nor Shadow Focus costs 9% of base mana. In game, this shows up as 235 mana. 9% of 2620 is 235.8 (the numbers all get rounded down).

You can use the following script to print your current Base Mana value, assuming you have no mana increasing effects (such as warlock's Fel Vitality or a Beaming Earthsiege Diamond). The formula subtracts the amount of mana you gain though intelligence from your maximum mana.