FakeShamus wrote:+1 for incorporating the emission settings into material somewhere.

on a side note, I noticed that the emission settings for environment maps are missing a couple of the options (you can only choose luminance and luminous emittance) while other emission settings include luminous flux and intensity. is there a reason for that?

The only options for the env map are the ones that make sense for an environment map. For example luminous flux doesn't make sense since it depends on the 'size' of the environment.

FakeShamus wrote:+1 for incorporating the emission settings into material somewhere.

on a side note, I noticed that the emission settings for environment maps are missing a couple of the options (you can only choose luminance and luminous emittance) while other emission settings include luminous flux and intensity. is there a reason for that?

The only options for the env map are the ones that make sense for an environment map. For example luminous flux doesn't make sense since it depends on the 'size' of the environment.

I'm getting a peculiar bug trying to use network rendering in OS X environment. I'm using the trial to do this. This is the setup:

Two identical iMac sandy bridge i7 2.7Ghz with 4GB ram, SSD and ATI Radeon HD 6970M 2Gb VRAM.
Rendering an animation created in sketchup via Skindigo's Scene Tab animation method. The .igq file and individual .igs files create properly. The que loads properly (34 frames). The first frame fires up properly and starts rendering with the slave, hitting around 2000k samples/s. Upon reaching the specified SPP (300 in this case) the next frame starts, however it renders on the master only (at half the s/s). The slave gives the following error:

When the render of this frame completes on the master alone, the next frame is again rendered with the slave without a hitch. So in short: Every other frame does not render on the slave. GPU (OpenCL) is on.

At the moment the new Background plate overlay overlays the rendering. The idea is rather to have a image behind the rendering, isn't it?! Opacity in that case seems quite obsolete...

How big is a chance to get Shadow catcher integrated as a object property only and not a separate render mode?
That would simplify usability a lot!

How about a material option to include specular materials into transparency calculation but leaving reflections?
By that you could for example map a BG also behind car windows, and interiors with windows and background manipulation would keep their reflections.

The two last features would bring alpha rendering and composing capabilities of Indigo a big leap forward, since cars and interiors are mostly common to get such BG composing :)

I will try to Render at OpenCL-Mode with the Sun and it Render Black without Errormessage.
Wenn I Render with None Light Type in Environment the OpenCL-Mode Render the Picture.
Can anybody Help me?
Render in Cinema 4d Picture-Viewer.

I'm getting a peculiar bug trying to use network rendering in OS X environment. I'm using the trial to do this. This is the setup:

Two identical iMac sandy bridge i7 2.7Ghz with 4GB ram, SSD and ATI Radeon HD 6970M 2Gb VRAM.
Rendering an animation created in sketchup via Skindigo's Scene Tab animation method. The .igq file and individual .igs files create properly. The que loads properly (34 frames). The first frame fires up properly and starts rendering with the slave, hitting around 2000k samples/s. Upon reaching the specified SPP (300 in this case) the next frame starts, however it renders on the master only (at half the s/s). The slave gives the following error:

When the render of this frame completes on the master alone, the next frame is again rendered with the slave without a hitch. So in short: Every other frame does not render on the slave. GPU (OpenCL) is on.

Any ideas? Let me know if you need more information.

Just realized you'd probably want the render log from the master as well.. seems the problem is here:

I will try to Render at OpenCL-Mode with the Sun and it Render Black without Errormessage.
Wenn I Render with None Light Type in Environment the OpenCL-Mode Render the Picture.
Can anybody Help me?
Render in Cinema 4d Picture-Viewer.