Lead Environment Artist - UK

Job Description

Foundry 42 Ltd. is looking for a Lead Environment Artist to drive the art production and pipelines for the First Person Shooter areas of Star Citizen/Squadron 42 with the production and engine groups across multiple studios.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Skills & Requirements

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking

Strong understanding of a PBR workflow

Examples of building realistic shader libraries

Examples of beautifully finished environments

Ability to create game ready assets, that work well within the given technical limitations

Very strong texturing skills and excellent knowledge of Adobe Photoshop

Keen eye on detail and realism

A strong sense for composition, color and light

At least average drawing/painting skills

Responsibilities:

Lead the creation of environment creation

Lead by example to set the Environment Art quality level, and technical best practices

Define art production budgets, pipelines, workflows and processes

Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline

Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work

Work with Art and Game Directors to define and shape the overall look and feel of the game

Work closely with the design team to detail the goals and functionality of game levels and needed environment props

Work with production to determine asset requirements, scheduling needs, and integration processes

Work with technical artists and engineers in the development and streamlining of tools and processes

Additional Information

How to Apply

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.