1:06:08soysaucethekid Are you writing to the second buffer all the time? If so, is it possible to only use when you need it (like during the transitions)?

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1:06:08soysaucethekid Are you writing to the second buffer all the time? If so, is it possible to only use when you need it (like during the transitions)?

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1:06:08soysaucethekid Are you writing to the second buffer all the time? If so, is it possible to only use when you need it (like during the transitions)?

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1:06:37handmade_entity.cpp: Make UpdateAndRenderEntities() only do the multiple buffers stuff if the alpha is enabled

1:06:37handmade_entity.cpp: Make UpdateAndRenderEntities() only do the multiple buffers stuff if the alpha is enabled

1:06:37handmade_entity.cpp: Make UpdateAndRenderEntities() only do the multiple buffers stuff if the alpha is enabled

1:09:25pseudonym73 How does a limbless child "limp along", exactly?

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1:09:25pseudonym73 How does a limbless child "limp along", exactly?

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1:09:25pseudonym73 How does a limbless child "limp along", exactly?

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1:09:34inquarry How many floors can this code support? I envision a tall tower or stairwell, peering down 20 or so floors and seeing NPCs acting as normal. Was that your intent?

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1:09:34inquarry How many floors can this code support? I envision a tall tower or stairwell, peering down 20 or so floors and seeing NPCs acting as normal. Was that your intent?

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1:09:34inquarry How many floors can this code support? I envision a tall tower or stairwell, peering down 20 or so floors and seeing NPCs acting as normal. Was that your intent?

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1:10:56Kknewkles How do you use trace files to debug? Someone trying my game prototype had a crash and sent me a (95MB) dump file, since you once said it's helpful. I don't doubt that, but what do you do with the damn thing?

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1:10:56Kknewkles How do you use trace files to debug? Someone trying my game prototype had a crash and sent me a (95MB) dump file, since you once said it's helpful. I don't doubt that, but what do you do with the damn thing?

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1:10:56Kknewkles How do you use trace files to debug? Someone trying my game prototype had a crash and sent me a (95MB) dump file, since you once said it's helpful. I don't doubt that, but what do you do with the damn thing?