Nork unification denier

Not really feeling the FPS idea and for the love of god, do not put the damn thing on rails again - worst part about Extraction. Will be sad if DS3 is Issac's last game, but at least we're getting it. (Weren't we supposed to get another DLC package for DS2, btw? Did that fall by the wayside?)

Member

Not really feeling the FPS idea and for the love of god, do not put the damn thing on rails again - worst part about Extraction. Will be sad if DS3 is Issac's last game, but at least we're getting it. (Weren't we supposed to get another DLC package for DS2, btw? Did that fall by the wayside?)

Does it actually freeze or load forever? I ran into the latter and apparently it's a glitch due to the some of the DLC items not loading properly. I'm not sure how to avoid it since the PC version comes with all the DLC.

Second up, apparently EA did some development interviews that revealed some things about Dead Space involving Satanic rituals and more multiplayer.

Warning, there are some spoilers through the links in the off chance you haven't played this game yet.

Question: What goes into the creation of a menu or a title sequence like that?

Visceral's Lead UI Designer: The opening menu of Dead Space was a unique beast. We wanted to make the interface your gateway into the game, so we decided to give it elements of horror with futuristic cues. We wanted to create a visual space you could swim through, with gore as images and videos of people turning into necromorphs.

We didn&#8217;t have the time or budget to model and animate everything we wanted to, so we decided to go guerilla on it. We got approval to buy a slaughtered lamb and we cut it up on video. Then we edited all these videos and placed them in the opening menu of the game. Pretty creepy stuff.

Question: So, I&#8217;m not 100% sure what a Software Engineer does. Especially a level three Software Engineer. Can you explain it for me?

codecow: I work on the actual game program code in C++, but exactly what I work on tends to vary a lot week to week and project to project. I&#8217;m currently working on online features, as well as artificial intelligence for enemies. SSE IIIs are expected to be able to lead a project, manage all of the engineering work, and be able to work on any part of the game, from graphics to low-level system code and game content.

Question: Can you talk a little bit about how you got into the industry, starting from college?

codecow: I didn&#8217;t major in Computer Science because I already felt comfortable programming computers and I wanted to study something that I felt was less vocational. I studied Physical Science at the University of California at Irvine. I was awarded a B.S. in Chemistry with Honors, and I also received a minor in Mathematics. I ended up taking probably enough Physics classes to get a minor in Physics, but I don&#8217;t think they offered one. During that time I learned to program assembly language on the PC, and ended up re-creating some famous demos that I thought were particularly cool.

After that I went to graduate school at the University of California at Berkeley, where I basically did Physics for a year. Towards the end of that time I learned that I would never be able to do Physics at a world-class level, so I decided to work on recreating one of my favorite games at the time, called Subspace. After I had a basic demo of that working, where you could connect to a server and fly ships around, I went to the GDC in Santa Clara and talked to every company that would listen to me, trying to get an entry level programming job. Eventually I got a call from Engage Games Online and I dropped out of graduate school.

Member

Member

Was that slaughtered lamb bit in the menus of DS1 or DS2? I haven't played two yet, and I don't remember obvious lamb bits in the 1 menus. Maybe that's what they wanted - just a strange unsettling feeling.

Member

Was that slaughtered lamb bit in the menus of DS1 or DS2? I haven't played two yet, and I don't remember obvious lamb bits in the 1 menus. Maybe that's what they wanted - just a strange unsettling feeling.

Yeah, it's in the background of the DS1 front end, in bits and flashes. The lamb was actually ordered by someone else and not picked up and was going to go to waste, so we got it cheap! We also got some maggots from a pet store and sprinkled them in there.

You can also see the hands of Tracy (the Producer on the right of the picture) sticking her hands through it in the video.

Member

running around trying to get outside to the Marker I assume after I stab myself in the eye

.

Actually, that little staged item is rather fitting since at this point in the game I want to do exactly that to myself. This game has really fallen apart in the final few acts. Now I'm just running through corridors with endless necromorphs, no chance to stop and buy ammo, and the drops are horrendous, and it's just a mindless shootout, while I try to statis these new creatures long enough to get through doors.

It's really an exceedingly disappointing final few acts, but the game really overstayed its welcome shortly after you

get off the Ishimura again

. I swear, the game just feels like it's going on forever and the fact these last bits are just endless corridors with far too many necromorphs to handle is really damn annoying and souring me on the whole game. I can't believe this crap made it by playtesters after the pretty solid remainder of the game.

Banned

Might have to play this a 4th time. Well played DS2 twice and the expansion once. haha does it matter awesome awesome game. Love the the DS universe so much. My brother still doesn't have the heart to finish 1 but yet he bought 2 during the steam sale. Some folks just love the agony lol

Member

Might have to play this a 4th time. Well played DS2 twice and the expansion once. haha does it matter awesome awesome game. Love the the DS universe so much. My brother still doesn't have the heart to finish 1 but yet he bought 2 during the steam sale. Some folks just love the agony lol

It's not so much manning up as I just feel the change to this style is just annoying and isn't really the best for the mechanic they've set up for these games. I love Dead Space and the first game is still probably one of my favorite games of the generation (it honestly may make it into some Top 20 of all time actually - though I have issues playing the PC version and prefer the PS3 version - the controls feel wonky on the PC). I just think this ending section to the second game is in no way playing to the gameplay's strengths.

Banned

It's not so much manning up as I just feel the change to this style is just annoying and isn't really the best for the mechanic they've set up for these games. I love Dead Space and the first game is still probably one of my favorite games of the generation (it honestly may make it into some Top 20 of all time actually - though I have issues playing the PC version and prefer the PS3 version - the controls feel wonky on the PC). I just think this ending section to the second game is in no way playing to the gameplay's strengths.

I understand how you feel about the last section and you may be right but so many people have conquered it and you will to. Trust me I did it on the higher difficulty lvls and if my sister wasn't visiting that day I would have summoned a curse storm. You have to be efficient and determined to make it through. Do not fight everything just make it to the exits. Think about it though. This is what I feel would really happen if a place was over run with these creatures. All of them coming at you because you're close to what they want to protect.
Just keep going, you can do it.