Can you PLEASE change some of the ID's so this is compatible with FLan's mod? it uses the block id's of the vehivle work bench. I'll uninstall it so i can see what block ids i can use to change in the COnfig file, but you may still want to look into changing the ID's due to Flan's mods popularity.

Alright. I am going to change the block Id and item Id of my mod. Can you please give me a list of flans IDs so I don't have conflict with it?

Yeah i saw it mutates stuff but it causes so much lag and i have a heaps good computer
That sounds cool but you have to add instructions on how to use it
did you take note that you should be able to make the missile launcher sideways so it launches left that would be awesome
Have fun hiking

Yeah i saw it mutates stuff but it causes so much lag and i have a heaps good computer
That sounds cool but you have to add instructions on how to use it
did you take note that you should be able to make the missile launcher sideways so it launches left that would be awesome
Have fun hiking

Yeah. Instruction will all be on the wiki. And yes, in the future missile launcher will be able to rotate

There won't be any development on the mod next week because I will be away traveling. I will be back next Friday with a new version Meanwhile, enjoy the mod and tell me all errors on the forum! There might be a bug patch release tomorrow, but we will see.

I didnt say it would be as BIG AS A MOUNTAIN, i said i would make a silo for a massive missile INSIDE a mountain.

The only block ID's flan's mod uses are the last 3 available block ID's before the ID's become used by Vanilla items.

Oh ok I understand what you mean now. You think the launching base should be bigger? I agree. I will be adding that feature when I think of a way how to cooperate it in properly, it's not realistic that the missile launcher is just a block.

Just did a mod review on this and thought it was absolutely fantastic. I hope you enjoy the video and feel free to point out any flaws or problems I made.
I'm also very interested in doing videos for this mod for future updates!

Wow. The video reviews are just getting better and better. I like your voice and vocal pronounciation in the video. It makes the review a lot more interesting :). So far you are the only person who actually showed people the crafting recipes. I'm placing this on the front page.

I sent you a message, Calcavia. I don't know if you saw it. Anyway, I'll be doing the Tier 2 missiles today. I'll try to have them done in a couple hours.

Yes I saw it. Sorry I didn't reply. I like the missiles Tier one missiles should be GREEN schemed. Tier two missiles should all be RED schemed. Tier three should all be BLUE schemed. Btw I checked your models you gave me for Tier 1. Is the chemical and incendiary missile supposed to have the same model and similar texture?

I know the tier coloration. I just felt Incendiary ones should have yellow tips, because, you know, fire. Seemed appropiate. And no, the chemical and incendiary have different models, but only de tip is different. I think, being the same module and only changing the warhead, the body should be the same, only changing the tip. I can redo them.

Oh no need. They looked pretty much the same though (if not observed carefully especially when it's flying). I think each tier should have it's own unique design. Tier 2 missiles should be easily distinguishable from tier one. Anyway, how long would it take you to give me tier two? I have to go in two hours.

I uploaded version 0.2.5 of the mod! Fixed various bugs caused by the airstrike (you can check out the wiki about the remote to learn how to use air strike). There won't be an update for the mod until next week. Until then, enjoy and report any bugs you find to me and I will reply it next week.

Version 0.2.5 Change Log:

Changed block IDs and item IDs to be compatible with Flan's mods, Redpower, Industrialcraft and Buildcraft

Added sulfur and uranium ore generation

Added sulfur ore and uranium ore smelting recipe (uranium smelting is temporary and will be replaced with a centrifuge in the future)

Thank you for that That really brightened my day a little.
Also I read your comment on my video and am going to do a update video on your mod to basically correct any mistakes and the new features which have been added/fixed.
Once again, thankyou.

Yes that would be great. Also at the end of your video you forgot to show the nuke explosion lol. Can you please show the audience the air strike feature also? It only works with intercontinental launcher. The wiki has info on how to use it (check out the documentary on the remote). Please also introduce the glass pressure plate and the remote detonation features. Thanks.