4. Select an area of your world and go to File ? Export for Rendering.

5. Name your file and choose Wavefront, OBJ.

6. Choose your export options and click OK. See the Mineways Documentation for details. - I recommend you choose the "Create a ZIP file..." checkbox near the upper left. Then you can simply upload this ZIP to Sketchfab.

7. You will now have 4 files to upload to Sketchfab: *.obj, *.mtl, and two textures (*.png). - ... and the ZIP. 8. For best results, go to Settings ? 3D Settings ? Materials tab ? Transparency. Switch to Alpha Masking and set the texture Format to Luminance. - you no longer need to do this, as Mineways has been improved to work better with Sketchfab.

Heh, looked better on my screen - I guess the comment software removes all line breaks. Anyway, you may want to update your page here, and you could also grab a new screenshot of the export dialog, the only piece that changed a bit in Mineways 4.14. Not critical, but I wanted to let you know.

Nice edits! Good to show the Terrain option that way. I'm also glad the Mac version works for you - a very few users are having some hard-to-debug-from-a-distance problems I can't reproduce. There's one little bug: you should get five files, not four: three PNG files, including one called "minecraft-world-RGB.png" - this one's used by fully opaque surfaces.

Huh, might be a bug! Or I may just be forgetting something I do... Could you send me a zip of the OBJ, MTL, and textures produced? Or put them on Sketchfab somewhere to download? I'd like to make sure I didn't mess up somewhere.