Our team is excited to see how guilds will grow in the world of Neverwinter when our newest expansion – Neverwinter: Strongholds – launches for PC in summer of 2015 and Xbox One later in the year. With the team bringing a massive map for guilds to take over, build and defend, the current guild structure in Neverwinter will need to change to ensure our content is balanced and scales appropriately. Starting immediately, we will be reducing the guild cap in Neverwinter to 150 accounts and 500 characters on both PC and Xbox One.

Before jumping into the details, let’s talk a little bit more about why we’re doing this. Neverwinter: Strongholds offers an ambitious amount of content that will give guilds more meaning in our free-to-play MMORPG. With all these changes, our team wants to make sure we can balance that for small, medium and large guilds and the current guild cap creates a gap that is too wide between those three groups. In addition to content balancing, we also want to make sure our largest in-game map can scale appropriately. We can’t share too much information now, but we’ll have more info on the blog when we get closer to launch.

Now, let’s talk about what is going to change. Starting now, guilds will be capped at 150 accounts and 500 characters. Previously, our guild capped at 500 characters, who could all have come from their own unique accounts. For those guilds that already have over 150 account, you will not be forced to reduce the amount of characters in your guild. Your guild is considered to be grandfathered into the system, keeping all 150+ accounts. You can add new accounts to your guild once you have reduced your guild's size to the new guild cap (150 accounts and 500 characters). Guilds with over 150 accounts will also be able to participate in the Strongholds content, so don’t worry about needing to make guild adjustments to be able to play.