The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

Houdini Fast Track Vol 1: Fundamentals

with Robby Branham

In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data...

Introduction to ZBrush 4R8

with Madeleine Scott-Spencer

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users

BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.

Mastering Desktop 3D Printing for the 3D Artist

with Daniel Enrique De Leon

In this course you will learn the advanced art and essential engineering for the successful 3D Printing of your chosen 3D model on a prosumer-level, desktop 3D Printer of either the FDM or SLA kind. (e.g. MakerBot Replicator 2 or Formlabs Form 2).

Maximizing Efficiency in Commercial / Feature Film Pipelines

Creating First Person Shooter Animations for Games

with Bill Buckley

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles.

Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry

Creating Key Art Illustration for Film and Games

with Alex Nice

Combat Animation for Games

with Jason Shum

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish.

Get instant access to an amazing arts educational resource

Practical Vehicle Design for Film and Television

with Matthew Savage

In this workshop, Concept Artist Matthew Savage will take you through the process of transforming a commercially available vehicle by stripping it down to its chassis and designing a new sci-fi vehicle over the existing frame.

Pre-Visualization for Film

with Jason Michael Hall

In this title, Jason Michael Hall will show you the power of pre-viz and how much a single artist can achieve in a relatively short amount of time. The demonstration will also prepare you for what it will be like to work as a pre-viz artist in the film industry.

Environment Creation for Film and Cinematics

with Olivier Dubard

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot.

Creating Props for Games, Vol. 2

Texturing and Shading for Production

By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter.

Creature Modeling for Production

with Ben Erdt

In this tutorial, Ben shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts.

Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details

Contest Details

About the Image Challenge

Online communities have proven to be an amazing resource for artists. The Gnomon Workshop has had the unique opportunity to inspire, motivate and train artists from all walks of life and all around the globe, and our forum is a great place for you to share your work with other artists who have a passion for learning and community. Every month we create a new challenge based on specific themes. Our judges select four winners from the 2D Concept and 3D Concept categories (8 total), who will receive up to 1 Year Gnomon Workshop Subscription!

What criteria are used to pick the winner?

The winners are chosen based on our judges' personal criteria, however we often award prizes to artists whose CONCEPTS or IDEAS are excellent, regardless of technical execution. While first place awards tend to bias to a combination of concept AND technical merit, we often choose winners who show POTENTIAL. We love to see new artists emerge, and this is a good way to give artists exposure while rewarding them for their talents.

1st Place1 Year Gnomon Workshop Subscription

2nd Place6 Months Gnomon Workshop Subscription

3rd Place3 Months Gnomon Workshop Subscription

4th Place1 Months Gnomon Workshop Subscription

Testimonials

Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

Matt SkonickiCinematics Character Artist, Midway Games

Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?