7/10 good fighting experience not without flaws, can be tedious sometimes.

Needs more unavoidable fight situations.

I mean I won most of the fights by corner ninja method - stay out of battle area if possible and shoot behind a corner. Good example is a small cabin with glass windows in a first fight - I just waited for Combine soldiers to go up a ramp and meet my buckshot into face.

Needs more calm moments in between fights.

I mean come on this non stop action is not good for HL based mod. Good example is a first hunter battle - casual players will probably ragequit at this point. Where is exploration moments?

Needs more reason in map building.

I had a feeling of playing series of rooms connected together. I discovered rebel soldiers in Combine locked area (?). I discovered gravity gun occasionally just to remove an energy barrier and later discovered there was no containment for zombies from other side at all.

I was pretty impressed at the start. The mod jumps right into the action with snipers, combine, dropships, etc. No tedious learning curve, since MOD-players are experienced players. The good design puts monsters below you, under you and make them flank left and right. After that the MOD sadly starts to decline. Before the zombie part you have to shoot the energy ball to unlock the door. There is no reason for that advanced security to be there and what makes it even more strange is that the gravity…