“The main goal of this project was to implement Conway’s game of life on a grid of 640×480 cells, running at 60Hz. Updating that resolution at that rate requires over 18 million updates per second! This leaves just a few clock cycles per cell for updating. Given that each cell requires 9 values to calculate it’s next value, even with extreme pipelining serial updating would not be possible (without over-clocking).”

2 Responses to “FPGA Conway’s Game of Life”

I’ve always wanted to see a high resolution version of this. Even better than I expected. Almost like looking at a slide of bacteria or something.
But there seems to be a lot of “dead” cells out there. Perhaps he should change the rules to get rid of some (more) of them.