As it is i can see Purified Bindings of Immerseus + Kardris Toxic Totem as the best combo for Fire.

That'll be best for arcane until garrosh, considering I don't see garrosh dying in our guild for a few weeks probably..And then EVERYONE will want it if it drops...Ugh so annoying. Still need to test though.

That'll be best for arcane until garrosh, considering I don't see garrosh dying in our guild for a few weeks probably..And then EVERYONE will want it if it drops...Ugh so annoying. Still need to test though.

It looks like they really nerfed it though. The int at max stacks is like 5k lower on the heroic warforged version than it was on the normal before they changed it. Disappointing, but probably needed.

It looks like they really nerfed it though. The int at max stacks is like 5k lower on the heroic warforged version than it was on the normal before they changed it. Disappointing, but probably needed.

Yeah, but it was a no brainer compared to the other trinkets...It'll still be really good for arcane because you'll be able to get the stacks so fast...but it depends the rppm, the icd on bindings and rppm on the totem may just be better in the long run.

Got some new, slightly irrelevant results because of the trinkets changing.

With alpha and omega + bindings

in 597 seconds, almost 10 minutes I did 122m.

With alpha and omega + toxic totem

in 588 seconds I did 119.9m

This is with full tier 16 mage gear, and the trinkets. Also used pot flask and food, lust both times.

I think the second test alpha and omega had more up-time, not 100% sure. I know during my burst it proc'd back to back, so it was basically full lust full alpha and omega...really strong.

I'm hoping with the alpha and omega nerf, and it now being renamed and a drop off garrosh, that it's not nearly as strong and totem's slightly nerfed multistrike with an int rppm proc, and immerseus bindings with icd int TOGETHER are better. Have to wait and see.

Granted overall essence of yu'lon was 2.1% of my dmg, granted it should be a little higher since it benefits more from bindings than the totem.

It doesn't scale with arcanes mastery atm, next ptr patch it'll do 200% of sp, which would bring it up to prob 4.2 - 4.5% of our overall dmg, and IF it scales with arcane mastery it would go up further to maybe 7 - 7.5% of our overall damage..Would be nice lol.

I think the bindings and toxic totem may end up being better for arcane.

I may need to retract that statement, either I am getting great rng with black blood of y'shaarj or it definitely beats kardis's toxic totem. This is terrible news if it is true, as the trinket off the last boss may be our bis...That sucks majorly. Luckily we'll prob kill it every week once it's down since it'll be the last heroic boss...but it kinda sucks.

Yeah the testing seems to consistently confirm bindings and black blood of y'shaarj are about 6m dmg ahead of bindings and totem over 10 minutes. Pretty consistently over quite a few tests. Almost every test ends in 122m for the bindings and totem and 128m for the bindings and black blood...every test. Varies a few hundred k, but usually ends in that ballpark every time. I've tested both literally 5 times. This sucks. I don't want the trinket off garrosh to be bis, and I really like the totems multi-strike...but it's just weak.

Okay this explains why I only get around 190k PTR on dummies vs 240k on live with frost. Very good analysis. But it is interesting, so many people tend to say frost feels stronger on PTR than on live o_O I gues they are not really on PTR

Everyone seems to say that "amplification trinket" is really really powerful.
If so correct, what about using two of them ?? The intellect one and the "any onther stat" one, just for the sake of having twice the amplification...
What about this kind of combination ??

All they need to do is make all unique equipped or make the healtrinket only work for healers like for example in ToT some procs only work for some classes.
Or restrict the trinkets to certain classes. I dont think they really nerf them.

All they need to do is make all unique equipped or make the healtrinket only work for healers like for example in ToT some procs only work for some classes.
Or restrict the trinkets to certain classes. I dont think they really nerf them.

I don't personally think they have the ability to restrict passives to a spec. They can't class lock them because moonkin/ele/shadow.

You're telling me with a straight face that for current gear values, something with 3548 secondary stats in addition to the crit bonus, as a passive, won't get nerfed? They could halve it and it'd be an amazing trinket.

Edit: Mmm, I could be wrong. Amp seems to be a spell effect rather than a traditional +stat. It's still the same spell used across all three trinkets, though. They'd have to duplicate them for each type, str user/int caster/healer, and then restrict that by active spec. I don't know if they can do it, but they likely could if they really wanted to.

Still, it's attempting to fix an issue that shouldn't exist. The trinkets are amazingly over budget.

Just make the trinkets unique equip and put them all under the same flag like they already do for lfr/normal/heroic rings/trinkets of the same name just different difficulty so that you can't wear two of them even if you wanted to.

Really though I don't think anything is wrong with a trinket being crazy good as long as it doesn't trivialize the content especially in the last tier of an expansion.

You're telling me with a straight face that for current gear values, something with 3548 secondary stats in addition to the crit bonus, as a passive, won't get nerfed? They could halve it and it'd be an amazing trinket.

Should i link you the legendary cloak?
They could make what they want. If its good or bad is some other question.
Maybe they nerf it. Maybe they change it to restrict it. Maybe they dont change anything. We dont know. And in the end it doesn't really matter. For the DPS at the end of the fight this is a major part but not the only one. If the success in balancing the speccs with or without 2 AMP-Trinkets then im fine with it. But this is another (and bigger) problem.

please don't overlook this trinket.
example: I have 15k haste and 5k mastery (it could be 10k + 10k or any combination)
15k*1.14=17.1k (+2.1k) & 5k*1.14=5.7k (+0.7k)
total gain: 2.8k passive secondary stat
Yes, stat rating have to be taken into account. 1/425 for haste and between 1/300 and 1/600 for mastery, depending on each spec. (frost icicle is currently at 1/342.85, frostburn was 1/300).
But globally, the gain will be the equivalent for every class.

The damage crit bonus is more difficult to value but I will try.
Fire spec have a lot of crit and big number, so it will take full effect of it. Even more, Combustion will douple dip this bonus.
Arcane spec haven't a lot of crit but every arcane blast that crit will make this forth of it. A 500k AB will crit for 114% resulting in a 1070k damage !!
Frost spec haven't a lot of crit but 30%/35% of the damage is 100% crit but not for a lot of damage.
Possible conclusion: Fire gain a lot from this bonus. Arcane and Frost will gain more from the other 2 bonus.

The biggest advantage of this bonus is it's scaling. But in raw number, it's maybe less than other trinket.

Just make the trinkets unique equip and put them all under the same flag like they already do for lfr/normal/heroic rings/trinkets of the same name just different difficulty so that you can't wear two of them even if you wanted to.

Really though I don't think anything is wrong with a trinket being crazy good as long as it doesn't trivialize the content especially in the last tier of an expansion.

Sure, that's likely the only way they'd realistically be able to restrict them.

Originally Posted by Tomathan

Should i link you the legendary cloak?

You're aware that I'm talking about secondary stats using the 553 version's 14% in comparison to Black Blood 572 version's 2339 haste, right? Also that I'm using it in relation to HT15 stats, which means it gets a fair bit higher in the tier it's designed to be used in. There's no way to cut it, it's over budget by miles. I don't care about some arbitrary piece of gear that's got an ilvl 50 higher and has the wrong slot mod. But sure, what's the cloak's secondary total, 2964? Still looking at over 3.5k on the reg version, and I'm not accounting for the crit bonus part of the passive.

Blizz doesn't like things being over budget. They tend to fix them. I'm simply saying that the most likely course of action will be the amp effect being nerfed fairly hard. Even if gets halved, I seriously would not be surprised in the slightest, because it's still a BiS piece even at that point. Even a shared unique-equipped flag across all the amp trinkets doesn't mean they won't get nerfed. They're too strong. Any trinket that you would blindly use the strength or healer version of simply for the passive gain is too strong. Agi doesn't have one. They'll take one of ours if it's that strong.

Consider Blizz's stance on things like trinkets. The passive effect is the same value for any given ilvl, with the exception of stamina. Sure, this one will fluctuate a bit, but 2/3rds of a passive outstripping the HWF trinket's passive that's 20 ilvls higher? No. Just wait.

Sure, that's likely the only way they'd realistically be able to restrict them.

You're aware that I'm talking about secondary stats using the 553 version's 14% in comparison to Black Blood 572 version's 2339 haste, right? Also that I'm using it in relation to HT15 stats, which means it gets a fair bit higher in the tier it's designed to be used in. There's no way to cut it, it's over budget by miles. I don't care about some arbitrary piece of gear that's got an ilvl 50 higher and has the wrong slot mod. But sure, what's the cloak's secondary total, 2964? Still looking at over 3.5k on the reg version, and I'm not accounting for the crit bonus part of the passive.

Blizz doesn't like things being over budget. They tend to fix them. I'm simply saying that the most likely course of action will be the amp effect being nerfed fairly hard. Even if gets halved, I seriously would not be surprised in the slightest, because it's still a BiS piece even at that point. Even a shared unique-equipped flag across all the amp trinkets doesn't mean they won't get nerfed. They're too strong. Any trinket that you would blindly use the strength or healer version of simply for the passive gain is too strong. Agi doesn't have one. They'll take one of ours if it's that strong.

Consider Blizz's stance on things like trinkets. The passive effect is the same value for any given ilvl, with the exception of stamina. Sure, this one will fluctuate a bit, but 2/3rds of a passive outstripping the HWF trinket's passive that's 20 ilvls higher? No. Just wait.

We have to keep an eye on it in the next few patches, but this trinket is off the first boss, which almost guarantee's that it'll be highly accessible for spell casters. They've done a lot of trinket balancing, and if it isn't nerfed now I don't think it's going to be. If they don't make the trinkets much stronger than last tier, people won't get the new ones.

I disagree with how much emphasis they're putting on trinkets, but at this point it's slightly necessary unfortunately. They made the last trinkets pretty strong, so they must out-do the previous ones. I don't see amp getting nerfed, but I do see it being bis for every caster...Like I said it drops off immerseus, so it'll probably be in everyones hands pretty quickly, along with the first heroic boss to die as well. I wouldn't see an issue unless it dropped of like garrosh, where it'd be much less accessible.

Regarding that post -- How did frost completely die with the rppm change? Also that's really crappy that with the rppm changes we lost so much dps. They did say they were buffing everyone to compensate correct?