Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

Why build Hextech? He has no need for the spell vamp as all his abilities scale off of AD (apart from the shield) and the AP just gives him like 50 more shielding strength, and you should never be close enough to use the active anyway, were as the Bloodthirster will give him way more lifesteal/AD fully farmed than the Hextech. Hextech<Bloodthirster.

Why build Hextech? He has no need for the spell vamp as all his abilities scale off of AD (apart from the shield) and the AP just gives him like 50 more shielding strength, and you should never be close enough to use the active anyway, were as the Bloodthirster will give him way more lifesteal/AD fully farmed than the Hextech. Hextech<Bloodthirster.

cause his q doesn't work with lifesteal.
Glad my post got downvoted because people think his q procs with on hit atks like lifesteal,. Why don't you guys try criting and trinity forcing his Q while you're at it Xp.

I don't understand how people who have obviously never played Urgot tell you that a Hextech is terrible. For some reason everyone thinks that his Q procs on-hit effects just because they think they heard it somewhere or something. PLAY the champ before handing out your half-assed advice.

That being said, both are plenty viable. If you're going for more survivability Hextech is your choice, if you're going for melting whoever comes into contact with you Corrosive Charge then Bloodthirster is the better item.