I just wanted to let everybody know that Snatcher and myself (well, mostly Snatcher) have developed a brand new custom program for converting the PCM file in Sega/Mega CD Snatcher (which contains all of the sound effects and most of the dialogue) into a regular WAV file. It's much better than the previous method, which was to use PCM2WAV, because that program lost half of the audio quality. Artemio's program restores the full audio resolution! It's quite wonderful to hear the Snatcher dialogue at your leisure in perfect quality. The page on JUNKER HQ to do this (http://junkerhq.net/Snatcher/PCM2WAV/) will be updated soon with the program; the ZIP file will contain a Windows executable, as well as the source code to compile it for your own OS, and hopefully add more features to it (I'd like to see this program evolve into something that can extract perfect PCM audio from other Sega CD games like Willy Beamish, etc). Just a little mini-project; I hope you all have fun with this!

Update: The page has been updated and SPCM2WAV is now available for download.

Another update: The ZIP actually doesn't have a Mac executable; Mac users will have to compile it themselves.

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Last edited by 8bitsonic on Fri Jul 20, 2007 11:52 pm, edited 2 times in total.

Today I finished a program at my office that handled WAV data, and I though "Why not fix that old Snatcher dumper to give those pcm files a header so that people can just use a regular player and have access to all the samples?".

So I went back to it and changed it here's the download page. I also changed the drum sample dumper to do the same, and I added a new routine to remove all the silent files, so now you have only 1214 wav files, but every one of them is a sound sample from Snatcher. Hope you guys like it.

_________________From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.-- Terrel Miedaner

Today I finished a program at my office that handled WAV data, and I though "Why not fix that old Snatcher dumper to give those pcm files a header so that people can just use a regular player and have access to all the samples?".

So I went back to it and changed it here's the download page. I also changed the drum sample dumper to do the same, and I added a new routine to remove all the silent files, so now you have only 1214 wav files, but every one of them is a sound sample from Snatcher. Hope you guys like it.

Yay! Now people don't have to use GoldWave!

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Tue Aug 26, 2008 10:04 pm

JonnyTanna

Joined: Sun Jan 25, 2009 12:47 amPosts: 63

(No Subject)

Saw a reference to carl and couldn't resist posting a reply...

By the way, 8bit guy.. what is the name of the turtle character in your signature?

I ask because im trying to convert the soundtrack in the Sonic CD for the Sega CD system and replace it with the soundtrack in the PC Version.

Fri Apr 24, 2009 1:09 am

Artemio

Site Admin

Joined: Wed Oct 06, 2004 11:33 amPosts: 2874Location: Mexico

Re: New Snatcher PCM to WAV converter UPDATED to v 1.0.2.0

Hello TULOA,

The source code is included in the package, so you can make modifications to suit it for your needs. MP3 would be useless, since it is a compressed format and you can use wav instead. I do recall that Sonic's soundtrack was encoded in a different way than Snatcher's though, so you'd probably have to figure that out yourself.

_________________From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.-- Terrel Miedaner

You know... I've always dreamt about translating this gem to spanish (my native language)...and I happen to know people who naturally speaks like most of the characters, and if that wasn't enough, some of them even know and like this game.

Is it there a way to do the exact opposite? to stuff translated dialogue in?

_________________Titties & Beers!

Tue Jul 28, 2009 10:03 pm

Artemio

Site Admin

Joined: Wed Oct 06, 2004 11:33 amPosts: 2874Location: Mexico

Re: New Snatcher PCM to WAV converter UPDATED to v 1.0.2.0

Of course, the same source code will help you figure out the reverse algorithm. But audio lengths would need to match exactly.

In other words, a translation would need you to hack the game code, just as if you were translating form Japanese in many ways.

_________________From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.-- Terrel Miedaner

This is some pretty useful stuff! Whenever I learn good programming skills (I only know HTML well. ), I want to port Snatcher to MS-DOS some day in the future. (So far, I've converted every speech file into an 8 bit 10989khz Sound Blaster VOC file, and they seem to sound okay and play well without too many cycles. But that's as far as I can go for probably several years.)

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