The Exiled Sale Recipe Book (spoilers)

The story began Christmas 2012 when grandpa was a boy. We got a total of 30+ sale-recipes! Periodically recipes may be added and it has sometimes been hinted at, while others have been more discretely added. Be aware that this thread is not as such an official list.
Therefore there may be recipes not in this list or otherwise discovered! Go out, play the game and play with what items you put in the sale-window. Who knows? Maybe you will be the finder of that hidden recipe! Be aware that one of the latest recipes for the unique item "Goddess Scorned", was very specific. While the developers left clues for it and later spelled it out, there is no guarantee for them being so generous the next time!
Post in this thread with your recipe and the first one to post a certain recipe will be named in this OP along with the recipe!

Before you read the recipes be aware that:
- Implicit mods, meaning mods inherrent to white items of a type, do not count as mods.

This item has the implicit mod "18% Increased Accuracy Rating".

- Modification-names on magic items are made up of prefixes, the name before the base items name and suffixes, the names after the base items name.

This blue item is called "Lamphrey's Etched Greatsword of the Wrestler". The prefix name is "Lamphrey's" and the suffix name is "of the Wrestler". The basic item is an Etched Greatsword and it is of the type "two handed sword".

- For rares there are 2 randomly generated names applied in front of the items name. For simplicity they are called "rare-names".

The rare-names are "Soul Scalpel" for this Skinning Knife. To have two items with the same rare-names you need another item with "Soul Scalpel" in front of the basic items name. The names are semi-random, with certain item-types having names that only apply to that type of item.

- Different recipes can in certain situations apply to the same items. In that case it is a question of what recipe is deemed more important by the game.

- Itemlevel is determining the level of mods you can get on the item. You can find an items itemlevel by picking it up and typing /itemlevel. Be aware that the itemlevel doesn't equate the level requirement shown on an item!
If nothing is mentioned about itemlevel for crafted items the lowest level item in the sellscreen will be what determines the resulting items level.

- When items of different rarities are used in a recipe, it will result in an item corresponding to the item with the lowest rarity used if nothing else is mentioned and the recipe allows different rarities.

Recipe: magic or rare boots of any type with "Movement Velocity Mod" + Orb of Augmentation + Quicksilver flask
Reward: magic boots with "Movement Velocity Mod" of the original item +5%, but with all other mods removed as well as any quality!

Recipe: magic or rare item of any type with "Physical Damage Mod" + Orb of Augmentation + Granite flask
Reward: magic item with "Physical Damage Mod" of a level higher than the original item , but with all other mods removed as well as any quality!
Finder: Nightmare90/honfanlol

Recipe: magic or rare item of any type with "Cold Damage Mod" + Orb of Augmentation + Sapphire flask
Reward: magic item with "Cold Damage Mod" of a level higher than the original item , but with all other mods removed as well as any quality!
Finder: Nightmare90/honfanlol

Recipe: magic or rare item of any type with "Fire Damage Mod" + Orb of Augmentation + Ruby flask
Reward: magic item with "Fire Damage Mod" of a level higher than the original item , but with all other mods removed as well as any quality!
Finder: Nightmare90/honfanlol

Recipe: magic or rare item of any type with "Lightning Damage Mod" + Orb of Augmentation + Topaz flask
Reward: magic item with "Lightning Damage Mod" of a level higher than the original item , but with all other mods removed as well as any quality!
Finder: Nightmare90/honfanlol

Recipe: Any identified magic or rare item not part of a recipe and without a value in alchemy shards or alteration shards
Reward: 1 Scrap of Wisdom

Recipe: Any unidentified unique
Reward: 1 Scrap of Wisdom

Mods

Mods
What are mods?
Mods are bonuses on items that will give you an advantage over not having them. An example of a magic item:

The item is "Lamphrey's Etched Greatsword of the Wrestler". The prefix, (the name before the items name) "Lamphrey's" is a 3 to 4% Life Leech mod. You can find all prefix names here:http://www.pathofexile.com/item-data/prefixmod
In this case the item has 4%. That is the highest value for the mod and the mod is therefore called perfect. A perfect mod has a higher sale-value than normal. In this case you get 6 alteration shards for it instead of 2!
The item also has the suffix (the name after the items name “of the Wrestler" which is giving 13 to 17 Strenght. You can find all suffixes here:http://www.pathofexile.com/item-data/suffixmod
In the following all mods will be named according to the lists, so they are very important to at least having looked at before you look through the list of mod sale-values!

This item has a line with "40% Increased Global Critical Strike Chance". That is an implicit mod that even normal items of the type "dagger" has. The numeric value and type may vary though. You can usually distinguish implicit mods because the game has a small line between the implicit mod and the rest of the mods. Implicit mods do not carry any sale-value.
The above items name is in the font-colour yellow which means it is a rare item. It has 4 mods after the implicit mod:
+10 dexterity ("of the Mongoose" Attribute Increase suffix)
Adds 1-4 Fire Damage ("Heated" Weapon only elemental damage prefix)
Adds 2-4 Cold Damage ("Frosted" Weapon only elemental damage prefix)
Adds 1-10 Lightning Damage ("Humming" Weapon only elemental damage prefix)
Yellow items have 4 to 6 mods, with 1 to 3 of both prefixes and suffixes. Yellow items are randomly assigned 2 rare-names according to a database.

Why do I sell an item for another value than predicted by this list?
The values are found by trial and error and seems to be true most of the time. In case of serious discrepancies ask.

Be aware that perfect mods are no longer included in the list for consistency. Since perfect values adds different bonuses for different mods it can cause quite the discrepancy in the sale value!

Any item with no valuable mods according to this list shall give the sale-value of a normal item which is 1 scrap of wisdom.
The following is the values found so far:

Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com

I could not reproduce this with either rare, magic, or normal 20% quality weapons. Someone made a similar claim of a armourer's shard for a 20% quality magic int shield, but I couldn't get this to work either. Maybe there's something more going on for this one? Chris was getting a good laugh at us while we were trying to figure it out.

Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com