Description

Defeat your enemies from afar using more than just spells and arrows with

Throwing Weapons

NOTICES

This mod requires SKSE and SkyUI in order to use all of its features. The links to these files can be found under "Required Files".

Introduction

This mod adds a whole new style of combat to Skyrim, Throwing Weapons. No longer do you have to rely on only using arrows and spells to engage your opponents at a distance. These include Throwing Axes, Throwing Knives, Javelins and Grenades.

Features

The throwing weapons are simple to use, just aim and throw. Equip them and swing them like any other handheld weapon and the weapon will be thrown towards the target. They can also be dual wielded with both conventional weapons and other throwing weapons.

To get hold of these weapons you can craft them yourself at any forge providing you have the correct smithing perks for the job.If your impatient then use the the console command 'Help' to find the console codes of the weapons using the following format 'Help " Throwing ". For example 'Help "Iron Throwing Knife"'

Each type of throwing weapon is governed by a particular skill, using the weapons will train you in that skill as well.The Potion Grenades are governed by your Alchemy SkillThe Throwing Axes/Knives/Javelins are governed by your Archery Skill

MCM

This mod makes use of MCM and therefore requires SKSE and SkyUI (or SkyUI away). The menu is pretty self explanatory but here is a brief breakdown of the menu system.

General - This menu allows you to turn certain features of the mod on or off. These include the different weapon types and also the quivers. By default they are all set to on. By turning a particular weapon off you will remove it from vendors, loot and the crafting menus. By turning off quivers they will no longer be automatically equipped when you equip a throwing weapon.

Axes - This menu allows you to individually tweak the damage of the axes if they are enabled in the general menu.

Knives - This menu allows you to individually tweak the damage of the knives if they are enabled in the general menu.

Javelins - This menu allows you to individually tweak the damage of the javelins if they are enabled in the general menu.

Grenades - This menu allows you to individually tweak the damage of the grenades if they are enabled in the general menu. The oil and gas trap grenades are not in this menu as they work differently.

Perks - This menu offers an alternative to unlocking perks through the skill tree. If the perk tree plugin is active then this menu will be disabled.

Detailed Weapon List

This is current weapon list. It will be expanded soon.

Throwing Knives

Iron Throwing Knife

Steel Throwing Knife

Orcish Throwing Knife

Dwarven Throwing Knife

Elven Throwing Knife

Glass Throwing Knife

Ebony Throwing Knife

Daedric Throwing Knife

Dragon Throwing Knife

Throwing Axes

Iron Throwing Axe

Steel Throwing Axe

Orcish Throwing Axe

Dwarven Throwing Axe

Elven Throwing Axe

Glass Throwing Axe

Ebony Throwing Axe

Daedric Throwing Axe

Dragon Throwing Axe

Javelins

Iron Javelin

Steel Javelin

Orcish Javelin

Dwarven Javelin

Elven Javelin

Glass Javelin

Ebony Javelin

Daedric Javelin

Dragon Javelin

Grenades

Frost Potion Grenade - Causes an explosion of ice with a chance to freeze enemies

Stun Grenade - A non-lethal grenade which emits a blinding light which staggers those caught in its radius

Miscellaneous

Throwing Torch - Use to light up distant places

Perk Details

The perks below are all available in the main file. If you want to use them in the perk trees you must download the perk tree plugin file also.

An alternative to using the perk trees is to add them via the MCM perk menu. Each of the perks has a skill level requirement and also requires a number of hits with that particular weapon. These requirements can be found below.

Archery Perks - Axes

Balanced Axes - 3 Rank(s) - Each level reduces the amount of stamina used for power attacks

Requires - Archery Lvl: 30/60/90 Hits: 150/300/450

Force Throw - 1 Rank(s) - Power attacks cause stagger

Requires - Archery Lvl: 50 Hits: 450 Perk: Balanced Axes Rank 1

Archery Perks - Javelins

Impede - 3 Rank(s) - Each rank increases the chance to slow an enemy when hit