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Killzone Intercept is Amazing Live-Action Fan Film

The short film takes place shortly after Killzone 2, a small ISA squad is ordered to prevent a large contingent of Helghast troops from intercepting the retreating ISA convoy. Outnumbered, the squad takes on the task with hopes of getting everyone off Helghan alive. The film is based on the Killzone series, a popular first person shooter on the PlayStation 3 platform. It's an independent sci-fi action project. It took 2 years to produce with the help of volunteers and even with the assistance of the game developers. Killzone Intercept occurs before the events of Killzone 4 as the ISA evacuate Helghan. The protagonist, a small scout squad is called upon to stall a large group of approaching Helghasts that plan to cut off the ISA convoy from reaching the extraction point. Outnumbered, the squad takes on the task with hopes of getting everyone off the planet alive

Killzone: Intercept is a live-action short by Infectious Designer, the alias of 30-year old up-and-coming filmmaker Brian Curtin. Brian and his friends burst onto the YouTube scene four years ago with the release of ‘Concrete Hustle’, a well-choreographed light saber battle that demonstrated Brian’s talent for creating impressive scenes and special effects on a budget. Two years later, his Half-Life inspired short ‘Beyond Black Mesa’ created a huge stir among gamers and gaming websites.

I consider myself an Art Director/Graphic Designer by day and Independent Filmmaker by night. I’ve always been interested in the arts. Early on in high school it was illustration and animation. Moving on to college I studied Graphic Design, but I was always making stupid little videos with friends in the dorm rooms and around school. I graduated with a Graphic Design focus, but I kept making videos on the side. They’re a great creative outlet. Plus, they kept getting better due to my growing experience and improvements in technology. The first video we uploaded to YouTube was Concrete Hustle, a humorous lightsaber duel. We technically tried to make it serious, but I think that’s what makes it funny. It took a year before it really started becoming popular. That gave us motivation to tackle bigger projects that inspired us, like the Half-Life based Beyond Black Mesa and after that, Killzone Intercept.