Grey Knights as allies:
Building into DA army lists

5th Edition

With the new Codex DA the old No Allies rule has gone. So why not take advantage of the new opportunities available to us. This Tactica goes some way to explaining why this mysterious secretive Chapter can work so well with our secretive mysterious Chapter.

This tactica has been recently updated to cover both the 5th Edition 40K Rulebook and Codex Space armies.

Here are some useful set ups for your GK heroes and GKTs. Where possible all of these build examples have been made up (or down) to the nearest 5 points to hopefully dovetail neatly into the Dark Angel Codex point system.

Remember we are not here to hone Grey Knight units/heroes into the best they can be but into the most advantageous as DA Allies. Where possible I have added wargear options to that end, so psychic hoods and psycannons abound. This acts as a useful force-multiplier.

The lone Grand Master for attaching to a Deathwing squad

13. The Brother-Captain

The Brother-Captain: If fielded alone or with a GKT squad retinue his loadout is basically the same: a Psychic Hood and a Psycannon for a total of 121 points. If points are tight and he is part of a GKT squad then drop his psycannon. It really is that Ld10 hood you are after here!! Remember the BC can be put into either an HQ slot (with or without retinue), or, as part of a Grey Knights termy squad in an Elites slot so freeing up the second HQ slot.

Squad (8) deep striking

17. Conclusion

These three GK tacticas serve to show how Grey Knights can really add a little extra scope to our Unforgiven forces on the table-top. Take from them what you will, but they are a very neat fit with the DA Codex if you pick and choose units and wargear carefully.

The real disadvantage in 5th Edition is that the best unit — the Grey Knight Terminators — are not point-scoring. This is admittedly a big downturn to that of their input within the 4th Edition game, which is a great shame.

Having said that, the Grey Knight Grand Master is still a close-combat monster that can Deathwing Assault with a Deathwing unit 𔃉 so swings and roundabouts I suppose.