Motion

Projects

Dream of the Djinn RPG Adventure

Kickstarted in 2015-16, Dream of the Djinn is a fantasy role-playing adventure game compatible with most RPG systems, including popular gaming systems such as Dungeons & Dragons 3.5 and Pathfinder.

It is a heavily puzzle-focused and with several alternate endings, it encourages players to be innovative and imaginative as they begin to question just how far their characters would go for their wishes to come true.

Banishment

Banishment is a semi-cooperative, asymmetrical card game about exorcism. It was developed during the 2016 Global Game Jam and successfully Kickstarted in late 2016, along with an expansion for a larger number of players.

Philosophy

Good design is so much bigger than making things look pretty. My focus is on finding better ways to solve problems. Project design should be smart, efficient and intuitive, based on research, aimed at solving user-specific problems, and should make life as simple as possible for everyone involved.

We're entering an age of exciting, game-changing technology, and I am a strong advocate for involvement with the cutting edge.

Of course, it doesn't hurt to make things look pretty, either.

Clients

I have experience developing digital strategies for government departments making the push towards innovative digital projects.

I have worked on digital projects for blue-chip clients including iiNet, Synergy, the Water Corporation, Harley Davidson, Qantas Frequent Flyer, the Office of Road Safety, and Edith Cowan University.

I currently work full time and continue to work on personal creative side projects.

Contact

If you have a project you'd like my help with, you can get in touch at any time.