VR Stereoscopic 3D

I understand stereoscopic 3D in a unique way: I emphasize story telling and human factors. I am confident that my innovations will improve work flows and save money. My approach will give your production an extra edge, streamline your production and improve your quality. As a consultant and stereoscopic supervisor I have been involved in managing and overseeing all stages of stereoscopic production, VR, live-action, CG Animation, Stop Motion or combinations of all the above.

3D and VR Equipment Experience

The Foundry’s Nuke, Ocula, and CaraVR

Multi-Cam VR cameras and stitching Expertise

DCP creation, Open Cinema Tools

MochaPRO 5.0

NewTek’s Lightwave 3D beta development

Eyeon’s Digital Fusion beta development

Zalman Trimon, iZ3d, Samsung, ViewSonic and nVida

Barco Digital Projectors

Electrosonic HD projection servers

RealD, Dolby 3D, ExpanD, and IMAX 3D

Design and operation of camera 3D rigs.

Design of 3D playback solutions, Dual Projection.

Doremi playback servers and CineAsset DCP

SONY 4K projectors and servers.

Inventions

SyncCode™ is a special visual way of marking two strips of film for frame accurate synchronization for 3D stereoscopic projection.

Geo3Distort™ – I have created several proprietary methods to map out compound vertical, horizontal key stoning, and barrel distortion caused by offset projection and inconsistencies of dual projection lens.

PookaVision™ – I have invented several special alignment grids that are used for projection alignment and depth analysis of a venue.

DepthGrade™ – I have created a “gizmo” for Nuke compositing software that facilitates the ease of placement of 3D layers in positive and negative parallax.

"Daniel Smith was the one who fully understood my spreadsheets and formulas that predicted how the stereoscopic effects would look from each area in the theater seating area. He grasped at once how these quantitative methods could be used to make the stereoscopic experience comfortable yet exciting, by knowing precisely how to avoid causing visual discomfort and eyestrain. I look forward to working with Dan again on a future project!."

Created “View Dependent Imagery” methodologies for use in Ride Films and specialized location based entertainment.

Trained hundreds of artists who have converted 2D motion pictures into stereo 3D such as “The Avengers,” “Titanic,” “Jurassic Park,” and “Pacific Rim”

Innovative uses of the 3D fourth wall and script analysis for the best use of 3Ds’ emotional impact.

Stereoscopic human factors. Understanding the psychology of 3D space and the way our brain interprets the space and sees depth perception. The influence of inter-axial distances on the perception of size and mass.