Managed to grab these out of the campship:Tunnels:"DragonLand" (real name forthcoming... eventually)That mystery autumn area:

Because of the area number, I can confirm that it's Sealed Ruins. Looking at the icon, it's probably closer to PSZ's Makara Ruins than the PSO ruins. This means the winter area's presumably DarkFalzSeal, but I haven't found anything actually from that area yet.

The sign's actually mostly in romanji.Yellow banner in the background says "INFORMATION".Large text is as follows:

saishu shita shigen habosei ni tensou shimasu

kichou na monomoooitameshinchou nisagyou surukoto

Translated (thanks to EspioKaos!), it means "Transport collected materials to mother (base). There are many precious items (here). Be careful while working." No idea what that last letter on the final line is, it only shows up there, and adding J, Q, X, or Z doesn't make a real word; only punctuation so far is : on "PLANT: A", and that was the same as normal.

Third Code:Collect item (Thanks Raujinn for texturing!) (As in, for the "pick up items and throw in teleporter" version; there's this egg, the insect fossil, and the rare mineral sample)Gun emplacement (Thanks Vashyron for texturing!)

Potentially more to be posted here, heh. Depends what's found. So far, I know I've seen several fossilized Dark Ragne components (for Lillipa?), multiple crates for cake, and various other odds and ends.

EDIT: Curious what that rod in the story will look like when it's repaired?This isn't the actual weapon, it's the textures applied to a similar one that already exists, but it's pretty close. The story one has the "petals" still closed.As usual, thanks Raujinn for the texturing.

I was going to make a long post complaining about dragonland (long story short: about half of the monsters have been referenced in the client since the character creator; the other half are blatant reskins that they for no apparent reason decided to have a mission revolve around yes I'm looking at you Caterdra'nsa), but I'll spare you.

Random snippets!*"Fighter" uses gunslashes and presumably all the new striking weapons.*"Gunner" uses gunslashes, rifles, and twin machineguns.*"Techer" uses gunslashes, talises, and wands. As of right now, it can not use techs, but that seems likely to just be a special case that hasn't been enabled yet.*As of right now, subclasses apply the skills from both your main class and your subclass, and enable PAs for the subclass' weapons. They do not enable techs or new equipment (so Ranger/Hunter can use PAs on Space Tuna or Soul Eater, but cannot equip Sword or Glaive).*There are no stats for the new classes, they just use hunter ones at the moment. I can't verify if they have skill trees or not, but the odds seem very much against it.

In spite of me mentioning them in the same post, fighter/gunner/techer aren't subclass-only. They're being released before subclassing is (fi/gu/te in September, subclasses in October). That said, both Force and Techer would be totally worthless as subclasses if you don't get techs alongside them (unless you really enjoy your Duel Gaze, but just wish you could get T-ATK Up 1/2 and Photon Flare to up its damage a bit).

I feel like I should GTFO after having bailed on post-release translations, but anyway, for Arkive/PSOW or other interested sites, I split the small icons linked earlier (using TileMage Image Splitter), result here. Haven't renamed them, but yeah. In any case, sorry.