Hello
im wondering if anyone has the esf skeleton in max 6 format, so i can rig a copule of chars for esf. I realy need it in max 6 format. I will realy aprreciate help. If some one has it plz send me a pm or leave a post here. And dunno if this question was asked and anwsered before, so sry...

Weighs in at 2300 polys a bit too much for whats there but I dnt have time to optimise it,, think I still need to edit the mesh somewhat its a bugging me. Taken 1 day to texture anyhow heres a quick link,,, theres lots to improve (I was a gimp with the ribs ignore them I'll sort them out O_O .

Hi guys this relates back to the sketch thread I posted a while back. Its a bit messy but I've enjoyed painting it (about 7/8 hours work spread over a few days),, needs quite a few extra details adding.
(old thread with past sketches just in case)

In my Previous Thread (titled: PLEASE PLEASE PLEASE NEED HELP WITH MODELS) I asked how come when I download a 1.2 model off the internet from this website http://esf-world.com/download.php?ordner_id=57 when I used the model whenever I flew I would just stand there without any movements and when...

hi i just started modeling in general i read some tuts but i have one quick question, can you use any skeleton from any hl mod, or you have to use only the ones from esf, iam just asking because its hard for me to outline a model thats just standing still with the arms down, iam jus wondering if...

weeee.... well..i was playing deadly alliance latly and thought that i should do quan chi...
not too shabby.. as you noticed, its nuttzy's base model, but crackerjack gladly let me use his pbp head model on this, a great thank you to you :]
anyways, i'll start skinmapping and soon...

i have been able to look stright into my model and whan i transform i see this all he does is standing and you here a scream why cant you ppl animte it so he will scream you cant scream with you moth close!

I decompiled the Gohan model to take a look at the skeleton. I must say, its a tad, uh, bulbous. Do you modelers out there actually use the big skeleton as a reference base or do you make your own for the model?

Ok i try do do some remodeling can someone tell me how i combinate two models like Vegettos body and vegetas arms or something else he always showed me a problem with the skeleton it so i cant import two smd s with skeleton and when i import one without he cant export because of everything like...

http://www.angelfire.com/pro/bbadapter/crash.JPG
(copy&paste)
i have a compiled mdl, but its not ingame...yet, i made a few anims with my attempt at a custom skeleton (which it requires)
but as i went on i saw the need more and more that it needed a new skeleton, i can do the animating, but...