Description

This is the ancient home and laboratory of the exiled Giant
sorcerer Velketor.
It was designed with an eye towards security, and is very difficult to
penetrate deeply inside.

Dangers

This dungeon consists of one section where you must move vertically over
narrow ledges. The dangerous part is that these ledges are often covered
in very slippery ice, so you must move carefully or risk falling off.
Also, these ledges and overpasses are filled with many pit traps, which
you can fall through to the lower levels as well. No forms of levitation
work here at all.

Crystalline spiders here turn invisible to attack, and many monsters can also
see invisible as well. Most spiders are rogue-types and can backstab.

The dungeon consists of three separate areas, the first being the maze
(described above), the second being the Kobold areas, and the third the keep
area, which is where Velketor lives. The
keep itself is surrounded by hordes of high-level monsters, many
of which can see invis, gate, summon, and many other evil things.

All monsters in this zone are blue to a level 60 player.

Velketor is the magician who rules this Labyrinth, and he is very powerful.

Benefits

Unknown.

Travelling To and From
Velketor's Labyrinth

Velketor's Labyrinth can be reached via the Great Divide at location
-6770, +3130.