@ Oilu, I might need help coding this move if you up to it.. I already added to the sff file, and made the animation last night. ill try to mess around with it tonight if I get time.. this is his first special.

I still have to add many more tentacles to a lot of the finished basics I have. maybe I can work on thos this weekend and add those to his sff file as well.. anyways, more to come later.

I have a special in the work that will work like this, have u seen the hero squad doc ock? it has a move where he spins and the tentacles hit all around. I'm making this move but its like 20 frames. I been working on the tentacles from time to time. I got all frames from that move which I screen captured. i also have parts for the body but that will take some time to make. so I work on other things. I also got screens from his other moves from other games..

edit... here is a finished animation. I was not going to show finished animations but why not give you guys a taste of whats been done for doc. this one is already coded

Looks so cool. But for example, if he fights shorter characters such as Woverine, will he be able to hit them?

u not going to believe me but I didn't think of that. . ill try to rotate the upper boddy some degree down and see what that would look like. or I might just find something else to replace it with.. but thanks for pointing this out.. I have to take this in consideration when making my other punches..

I know you're a perfectionist so I'm going to be really, really picky here

- Why does the (our) right tentacle move? It would look better if the base stays where it is and the top half moves like on the (our) left hand side

- The (our) left arm seems really shaky. I know you want that Capcom shaky style but it seems too much, or it's too jerky here

- The highlight in his crotch comes and goes

- His knees have a dark colour in his stance but it disappears in during the attack

- Shading on the feet changes from the stance

Like I said, real picky. Looking good though

wow tom, u impress me with your eye for this things... yes there are few things I need to take care of.. the crotch thing its easy its that I forgot to color some sprites.. but ill take care of that. believe it or not the move of the tentacle was something I though it would look cool, have u seen some characters that when they punch, their feet moves like this. but yeah I was wrong in doing that, tentacle should just be planted. ill take care of that too. about the jitter ill see how I can fix that.. thanks for pointing this out my friend.. you and navs are great at looking at sprites and pointing this things out, I like it when I can improve my work so thank you guys..

Gameplay-wise, since the char is meant for MSH2, there should be no little/hunched characters... not sure what Verz has planned for non-MSH2 combat... good point... I second the question

Thx. But as Buyog would say... "I am just a pixel pusher"

, you are more than that bud. and I have always admire all the work you do and the help too....

about the punch, I found the solution and will get it finalized. but I have a question of my own, can there be 2 punches coded depending on the opponent? I'm going to ridect all his standing punches tilted down a bit but when he fights big characters then it will look weird punching a bit angled down. so if there can be like a coded punch that replaces another depending on the opponent, then this will work nice. ill get the new one finished and see. I hope Oilu can comment on this or any experienced coder...

well, lets hope this is better.. I fixed many of the points that tom said but I still have to get the tentacle fix from moving forwards like a leg. will get to it soon for sure. I made this one angled down to punch and ill do the rest same way so that way he can hit smaller characters like wolverine. already have his weak punch scratched and will start filling in later. I hope you guys like this new one.