Changed: All of the needed files were updated to be compatible with DayZMod 1.7.7.1Changed: Hitsounds for infected (you will no longer hear default arma2 hitsound when shooting infected)Changed: All infected are using (zombieLoot) Namalsk cfgLoot classes now (to counter the amount of loot the infected can spawn using classic DayZMod cfgLoot classes)Changed: Although you will meet the new 1.7.7.1 infected (viral) during your survival attempts on Namalsk, it uses different (new) classesChanged: Loot is now more scarce on NamalskChanged: Bloodsucker spawn should be more rare again (+spawn density parameter extended, see init.sqf file in mission pbo)

Fixed: Travelling over Tara bridge should be safe again

<< Loot tables >>

Added: "ItemNails" to "genericNamalskNoFood", "genericNamalsk"Added: "ItemWaterbottleUnfilled" to "militaryNAC"Added: New types of food into "foodNamalsk"

Changed: All custom "CfgLoot" classes to match the new DayZMod's formatChanged: All custom "CfgBuildingLootNamalsk" classes to match the new DayZMod's formatChanged: Increased the basic infected count in "CfgBuildingLootNamalsk" classesChanged: Several infected parameters (count, chance,..) in Namalsk loot tablesChanged: The golden mine aka "Land_dlouhy1" building with 53 possible residential loot spots was "relooted" to 25 loot spotsChanged: "BAF_AssaultPack_DZN" changed to "DZ_British_ACU"

Fixed: Few loot positions on some objects to prevent script errors when using this spot to spawn