A Guide for Young Professionals: Profession Bonuses

Post by c0h3n

Gathering Professions:

HerbalismBonus: . 480 haste for 20s per 2 min. Passive equivalent 80 haste.Note: Also a very minor heal (720 to 2160).Can be used with some cooldowns for more effect, but haste is usually less desirable than primary stats such as strength, agility, or intellect.

MiningBonus: . 120 stamina.Note: Useful for tanks or PvP. Some tanks, however, choose to focus on mastery or avoidance stats such as dodge or parry.

SkinningBonus: . 80 CritNote: Crit is usually less desirable than primary stats such as strength, agility, or intellect.

Production Professions:

AlchemyBonus: Mixology. 80 extra strength, agility, intellect, spirit or 120 stamina.Note: You cannot gain spirit from Flask of Battle from guild cauldrons (Cauldron of Battle or Big Cauldron of Battle).Also gives doubled flask durations, which is more useful if you don't use guild cauldrons, since non-alchemists in your guild will need a new cauldron after the normal flask duration.While not flasked, the alchemist can use Flask of Enhancement to receive the profession bonus, as this item is non-consumable.Minor perks: May craft the BoP items Volatile Alchemist Stone, Quicksilver Alchemist Stone, Vibrant Alchemist Stone, and Lifebound Alchemist Stone to make epic trinkets with a socket at skill level 500.May also specialize in potions (via Master of Potions), elixirs and flasks (via Master of Elixirs), or transmutation (via Master of Transmutation). This gives the alchemist a chance to produce bonus product when creating their specialization. Note that you may learn transmutation mastery and unlearn it for 150 gold, then learn any other mastery without having to do the quest by simply talking to the NPC that would give the quest. Some people prefer this method as Primal Might is now easier to obtain than in BC.

BlacksmithingBonus: and . 80 any stat or 120 stamina (100 any stat or 150 stamina with epic gems).Note: This allows the blacksmith to put 2 extra gems into his gear. This is very flexible as it allows you to gain a bonus in any statistic you choose. This also provides the largest benefit of all professions if you are able to use epic gems.

JewelcraftingBonus: 3 cut versions of Chimera's Eye. 81 any stat or 123 stamina (or 51 any stat or 78 stamina, if replacing epic gems).Note: Very flexible, and the highest bonus possible, although only very marginally, if not replacing epic gems. If replacing epic gems, this actually becomes the weakest bonus.The downside is this profession bonus can depend on acquiring 3 appropriately colored gem sockets depending on if you choose to pursue socket bonuses. This is usually only a problem when first gearing up in heroic dungeons.Minor perks: May craft the BoP items Figurine - King of Boars, Figurine - Demon Panther, Figurine - Jeweled Serpent, Figurine - Dream Owl, and Figurine - Earthen Guardian from smart loot world drops. Completing the quest (technically not crafting) requires some combination of smelted bars, raw rare-quality gems, and sometimes volatile earth. Note that the jewelcrafter must have a talent tree that matches the primary stat on the trinkets. For example shamans may craft the agility, intellect, and spirit trinkets due to enhancement, elemental, and restoration.

LeatherworkingBonus: , , or . 80 strength, agility, or intellect. Tanks may use . 195 stamina at the cost of 50 dodge, hit, or expertise.Note: This embossment replaces wrist enchants (Major Strength, Agility, or Mighty Intellect) and the bonus listed is the difference between the enchants.The best non-leatherworkers enchants to bracers are the previously listed 50 primary stat enchants, which are quite expensive. This saves you the cost of those enchants, which includes two Maelstrom Crystals, Hypnotic Dust, and Volatile Elements.Tanks will replace Superior Dodge, Precision, or Greater Haste. It should be noted that you gain more stamina this way but lose threat or avoidance stats. The item budget gained is the same, as stamina comes 50% higher than other stats.Enchanting allows healers to gain Exceptional Spirit, but there is no leatherworking-only spirit embossment. Most healers in raid gear prioritize intellect over spirit, anyway.

TailoringBonus: , , or . Note: There is no bonus for tanks. replaces Greater Intellect for spellcasters.Healers may use , but as previously noted most healers in raid gear prioritize intellect over spirit. replaces Greater Critical Strike, which requires 5 Maelstrom Crystals.The proc effects are assumed to be about equal to a gain of a static 80 stats.

Post by c0h3n

Finished! Feel free to comment. I can add things such as minor perks or work in more information if you provide it. Thanks!

Post by Delaios

I seem to be missing the Flask of Enhancement from Alchemy. Just so it's clear that you also get your 80 primary stat bonus without using a flask.

Post by parazyte

Great guide, vote for Sticky or at least add to the links in the Sticky with helpful links :-)

Post by Onimushua

Was looking for this ^_^

Post by Jeremypwnz

Doesn't Engineering have more bonus's? Like the Cogwheels? Boot enchants?

Post by Meldoron

Doesn't Engineering have more bonus's? Like the Cogwheels? Boot enchants?

Yeah, I would think those would be mentioned, too. Alchemy can also make some pretty nice trinkets, too

Post by c0h3n

Doesn't Engineering have more bonus's? Like the Cogwheels? Boot enchants?

I don't have a 525 engineer but to my knowledge the boot enchants were taken out. Cogwheels can only be used in the engineer crafted helms, and they are balanced such that the total stat budget is the same. Its imaginable that the engineer helms are worse than tier or other epic helms as the cogwheel stats cannot be reforged. I'll include them after I get some more info on them, however.

Post by Dazzitron

Nice guide, perfect for finding those perks for raiding :)

Post by Trackline

Nice job looks like you spent some time on this.

Post by WTBaggrodump

Is it possible for someone to post a link to a post on wowhead/elsewhere where they post every single item enchantment made by engineers as of the current patch in cata? I'm curious to see the pros/cons on the abilties for my DK tank/deeps. I've also been meaning to see weither dropping BSing on my main for engineering would be all that worthwhile either with stats, activated abilities, or procs.

Post by atomicwolf22

Doesn't Engineering have more bonus's? Like the Cogwheels? Boot enchants?

I don't have a 525 engineer but to my knowledge the boot enchants were taken out. Cogwheels can only be used in the engineer crafted helms, and they are balanced such that the total stat budget is the same. Its imaginable that the engineer helms are worse than tier or other epic helms as the cogwheel stats cannot be reforged. I'll include them after I get some more info on them, however.

Sorry to point out but Eng. Helms are currently BiS for alot of classes in the game. And its do to the different Cogwheels. My main is a Ret Pally. And this is the Tier Helm for her. Reinforced Sapphirium Helmet no Ret Pallys are no different then other classes for one we don't want Haste on our gear. Its the lowest on the Stat Scale for us currently. With Mastery then Crit being the best stats after 8% soft cap hit and 26 exp are reached. With the Cogwheels it allows a classes to be more flexable. If I have my Soft caps reached then I would use a Mastery and Crit Cogwheels.

Post by WTBaggrodump

Doesn't Engineering have more bonus's? Like the Cogwheels? Boot enchants?

I don't have a 525 engineer but to my knowledge the boot enchants were taken out. Cogwheels can only be used in the engineer crafted helms, and they are balanced such that the total stat budget is the same. Its imaginable that the engineer helms are worse than tier or other epic helms as the cogwheel stats cannot be reforged. I'll include them after I get some more info on them, however.

Sorry to point out but Eng. Helms are currently BiS for alot of classes in the game. And its do to the different Cogwheels. My main is a Ret Pally. And this is the Tier Helm for her. Reinforced Sapphirium Helmet no Ret Pallys are no different then other classes for one we don't want Haste on our gear. Its the lowest on the Stat Scale for us currently. With Mastery then Crit being the best stats after 8% soft cap hit and 26 exp are reached. With the Cogwheels it allows a classes to be more flexable. If I have my Soft caps reached then I would use a Mastery and Crit Cogwheels.

Post by cupid341

I'm slightly confused about how you posted benifits (this amoung others). When you gain mixology, do you gain 80 strength/agility/intellect/spirit or 120 stamina, or do you gain it through some sort of potion? I'm sure it's a trivial question, but something i'd like to know before choosing my proffessions for my alts.

In otherwords; once you gain mixology, do you gain the benifits? Or is there some other prerequisite to the benifit?

Thanks. <3

Post by c0h3n

Alchemists gain an additional 80 agi/str/int or 120 stamina over non alchemists when buffed by the cata flasks (assuming they can create it). So you have to be flasked to gain the bonus for mixology.

However, you can use the non-consumable (permanent) flask Flask of Enhancement to gain the same bonus while not consuming a raid flask.

Post by dreadhooker

it seems a little unfair that alchemists can not use any other elixers when they use their flask of enhancement.

other classes can receive the passive bonus of the + 80 stat and still use an elixer of sorts, such as crit strike etc.

the profession that creates such elixers is basically at a point where they never use them, due to having to give up the + 80 stat bonus.

doesnt seem to make sense

Post by c0h3n

Mixology Also gives bonus stats for elixirs. So alchemists do indeed receive a bonus while under the effects of elixirs. I neglected to mention this as in a raid environment nearly everyone flasks instead of using elixirs.

Post by dreadhooker

yes i understand that everyone flasks in raids.. but when not raiding, say, doing heroics, other classes can get a + 80 to a primary stat (such as agi or int) AND use an elixir, whilst the very professionals that create the elixirs can not.

granted when I pop a mastery elixir I get additional mastery from it, but that is no comparison to the 80 agi (for example) that I have to give up to use it.

Post by Onijitsu

Yes, Alchemists do lose out on being able to STACK their class-bonus with raid-flasking. It is still awfully sexy to have flasks last you longer. I'll often queue for dungeons after having finished a raid, because my raid-flask is still on me, and gives me a bit extra oomph when healing or tanking with retarded PuG-in players.

However, Alchemy is also highly useful. Take a look at the recipes. It is at least as versatile as Engineering in the useful (and fun) effects you can obtain... fast run-speed, water-walking, invisibility, increased stealth, increased stealth-detection, damage reduction, etc. The difference from Engineering is that you are not committed to one or another item that you add to your gear... you are only limited by the fact that you can use one potion per fight. Pick the right one, among the many you have prepared, and profit.

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