When comparing Arkham Horror vs Puerto Rico, the Slant community recommends Arkham Horror for most people. In the question“What are the best board games?”Arkham Horror is ranked 12th while Puerto Rico is ranked 30th. The most important reason people chose Arkham Horror is:

Currently there are 8 licensed expansions on the manufacturer's site. There are also many fan made expansions available online as well thanks to the games large and friendly community. Both the manufacturer's and community expansions add plenty of new content to the game including cards, investigators, board addons, Heralds (mini-bosses), Ancient Ones, spells, and items.

Pros

Pro

Lots of expansion boards available

Currently there are 8 licensed expansions on the manufacturer's site. There are also many fan made expansions available online as well thanks to the games large and friendly community. Both the manufacturer's and community expansions add plenty of new content to the game including cards, investigators, board addons, Heralds (mini-bosses), Ancient Ones, spells, and items.

Pro

Scales well from solo to large groups

The game supports up to 8 players, which is something of a feat for a game of its size and components. Makes for a great party game due to the size of players it allows. However, at the lower end it can also be enjoyed with one or two players, making it great for intimate gaming session. No matter how few players you have available, you'll be able to enjoy the game.

Pro

Great challenge for those that enjoy difficult games

The win conditions of the game are quite slim and require one to know the rules ins and outs, so while not a game for casual players it is a game for the hardcore who enjoy a challenge.

Pro

Well-crafted

Big map, lots of items and heroes with their own graphics, player figures on plastic stands; lots of tokens and monster cards made of firm cardboard.

Pro

Lots of choices

Each location offers you different opportunities to trade for and to explore. The imaginary hero class (like tank, mage, support, stealth) is up to you and usually not well-tied to hero abilities.

Even when apocalypse comes, you still (might) have a chance to defeat the planetary evil.

Pro

Great atmosphere of Lovecraft tales

Your weak heroes have to dive into parallel realities, use magic, defeat unknown guests and apply unique artifacts. Each game's location has its own secrets and 'contacts' with various outcomes — good and bad.

Pro

Role-oriented

You either choose by yourself or get a random hero, and play with them the whole party (if you were not killed, of course). You and your hero have skills, items, unique qualities and effects, and their story.

The game itself encourages role-playing elements to dive into the Lovecraftian environment.

Pro

Highly cooperative

Though the rules do highlight "best players of the game" via basic calculations, the game itself is aimed towards collaboration. To win, everyone must commit to the victory, and you often forget about the existence of a "best player".

The game allows players to exchange items or help other players via skills, special abilities and magic. In practice, players often compete their tasks in pairs and more, e.g. they close gates in pairs, where one has to clean the entrance from monsters, and the other seals the gates.

Pro

Each game is unique

The game starts by choosing a random boss and/or heroes. Each turn begins with the myth phase, whose effects apply from a random card in the deck. These effects include monster movement, game-wide buffs and de-buffs, quests, monster gate breaches, etc. You will never know if you will be able to win the game.

Items and skills are usually taken randomly too.

Pro

Simple to learn, but plenty of strategy

The basic game flow of choosing Governor roles each round is easy to grasp, but in its simplicity, it offers much depth. Sometimes choosing between a role which will benefit you at the moment versus a role with the bonus money can make you pause and plan ahead. Perhaps you might even consider taking a role that you know your opponent wants, just to prevent them from getting ahead. This constant analyzing allows for plenty of strategy to take hold even if the game play itself is rather simplistic.

Pro

Offers exciting possibilties during game play

Building new buildings, trading goods, and taking control of the shipping market can offer some intense gameplay. Deciding what role to take each turn for maximum benefit can be exciting - there is a limited supply of everything. Goods take time to produce and there is only limited ships for use in exporting them. If someone else takes the role you wanted that turn and ruins your shipping or trading plans, you'll have to adjust your strategy on the fly. This can result in some pretty exciting gameplay where you're always thinking of multiple paths to victory.

Pro

Each round you'll get to try something new

On each round, players go around the table and choose among seven Governor roles such as builder, captain, trader, and more.

Each role has its own special ability and benefit - for example, builders can erect buildings with money and captains can ship goods. At the end of each round, there will always be three or more roles which were not chosen. These roles are given bonus money for the next round in order to encourage players to choose them on the next round. It's a simple mechanic, but being able to try a new role every round ensures you'll have plenty of ways to play out each round.

Additionally, there is a Governor token that is passed to a new player every turn. This token allows you to choose all roles on the round you're in possession of the token. This has to the potential to be a very fun and lucrative turn.

Pro

Smooth game flow thanks to balance

There are several aspects of balance that make the game play out incredibly smooth.

First of all, each role can only be selected by one player per round. No two players can choose Captain on the same round, for example. This means no one player can ever dominate a role since it's likely they won't get to choose that role during the next round. The addition of the tempting bonus money to unused roles from the previous round pretty much means all roles will get used eventually.

Secondly, when you go to ship your goods if you choose the trader role, each ship can only hold one type of good. So if you are focusing on sugar exportation, you won't have to worry about your opponent who is farming something else hogging all the ships.

Lastly, while players go around the table and roles are executed in order, their benefits do not take place until after the round is over. This means even if someone acted before you that round, he or she will not necessarily have the advantage.

Pro

Easy to teach your friends to play

While there are intricacies and strategies that are learned over time, the basic premise and simple rules are very easy to teach. Getting your friends into the game is quick and easy, even if they've never played before.

Pro

Tense thanks to a hidden scoring system

Score chips are placed face down on the table and are worth 1 or 5 points. Only you will know your own score. Even if you know how many chips your opponent has, you won't be able to tell their point total since the chips are worth variable points. This keeps things tense from start to finish.

Pro

Everyone can participate

Time wise, the game never feels dominated by a single player. Everyone gets to choose a role for their turn and there's never any scenario or situation where a player is left out or forced to sit out a round. This makes it a great game for any group or get together.

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Cons

Con

Long

The game is very long (several hours).

Con

Very unaproachable

Arkham Horror has a lot of moving parts, its rules are difficult to follow, and the gameplay itself is pretty difficult. This all adds up to a game that is very unapproachable and will take the most dedicated of players to really understand the whole concept put forth.

Con

Long preparation time

Laying out all the things may eat up to 30 minutes (without extensions).

Con

Huge rules

24+ pages of rules. Though they are well-written, highly illustrated, enriched with small data tables, it is easy to forget small details, especially when some critical rule is applied, e.g., for just one type of bosses.

Con

Hard to find

Con

Playing alone or in small team (2-3) is usually easy and boring

Arkham is best enjoyed when played by teams of 4 and more.

Con

Takes a long time to set up

It takes longer than the average board game to set up. This is compounded by the fact that each player has their own board. When playing with multiple new players, helping each one set up their board for the first time can be quite a time sink.

Con

Not a lot of visual appeal

The board colors are washed out and very bland. Buildings and other resources are simply cards with text. It's definitely not an exciting game to look at, and that may make some people hesitant to want to play.

Con

Requires a minimum of three players

You will need a minimum of three people to play, however even with this number, the game might feel slower than intended due to all the unused roles every round. The game is played best with 4-5 players so that more roles are filled and the game can speed along.

Con

It's hard to catch up if you fall behind

It's very easy for more experienced players to quickly take the lead with proven strategies. New or inexperienced players that are trailing behind may never be able to catch up. Since everyone can play all the roles, there's not really any random luck that will allow you to take the lead out of nowhere.

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