3D panel enhancements | Photoshop CC

The Photoshop 3D panel in Photoshop CC makes it easier for you to work with 3D objects. Modeled after the Layers panel, the 3D panel is structured as a scene graph/tree having root objects and child objects.

You can interact with 3D objects in the scene graph in several ways, such as:

Delete objects

Reorder objects

Reverse object order

Insert objects

Duplicate objects

Make instances of objects

Group objects

You can access these interactions from the context menu associated with a 3D object. Right-click (Windows) or Control-click (Mac OS).

Some interactions are not available for certain types of 3D objects.

Display the 3D panel

Select Window > 3D.

Basic interactions

Interaction

Description

How to perform...

Not available for...

Delete an object

Deletes the selected objects
from the scene graph

Drag the object to the trash, or

Use the Delete Object
command in the context
menu

Objects under Scene, Environment, and View

Add an object

Adds a mesh or a preset 3D object

Right-click the 3D object.

From the context menu, select the appropriate option to add an object. For example, select Add Pyramid.

Objects under Environment
and Current View

Reorder an object

Changes the position of the selected object within the scene graph

Drag the object to its new position.

Objects under Scene, Environment, and Current View

Reverse order of objects

Reverses the order of the
selected objects within the
scene graph

Select the objects.

From the context menu, select Reorder Objects.

Objects under Scene, Environment, and Current View

Duplicate an object

Duplicates the currently selected object

Select an object.

From the context menu,
select Duplicate Objects.

Objects under Scene, Environment, and Current View

Group objects

Groups the selected objects

Select the objects.

From the context menu, select Group Items.

Materials, constraints, and objects under Scene and Environment

Ungroup objects

Ungroups a group of objects

Select the group.

From the context menu, select Ungroup Objects.

Materials, constraints, and objects under Scene and Environment

Create an instance of a 3D object

An instance of a 3D object is a linked copy that reflects the changes made to the original object. If you want to modify the object and its instance independently, you can decouple the two.

Follow these steps to create an instance of a 3D object:

In the 3D panel, right-click the mesh object. For example, right-click Hat.

From the context menu for the object, select Instance Objects. This will create an instance of the object; for example, Hat1.

By default, the instance is linked with the original object.

Linked instance: Changes made to the object reflect on the instance

Decouple an instance from the original object

When you decouple an instance from the original object, changes made to the original object are no longer reflected on the instance.