Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it->Here

More to come

Jukebox

The Maker

Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.

Hello I am the Personal Information and Battle Program, but please call me Pip. I am here to offer two types of services: casual chatting or playing games. Please select a command for further interactions.

>> command:playing games>>Play>>Would you like to go with Pip to the world of Mysteria and Anteria to battle monsters and traverse the strange worlds?>>Yes>>Connecting...>>Connecting Complete!>> Hi Pip!

As soon as Koharu entered the command to play the games, her screen would go from an ordinary one to one full of lights that seemed to be pulling her down a strange drain of electrical lights.

The sensation would last for only a few seconds before the lights vanished and left the screen black; however, if Koharu chose to move her mouse, she would find that she was actually looking at the dark space about her in first person view. Above, to the left, and to the right was blackness darted with stars while below was a small white circle that glowed brightly within the darkness. Slowly this light would get bigger and bigger until finally with a light shake of the screen, the girl would find her character on a bright circular platform created by multiple rings of light. All around the platforms were doors of various colors, each with an oriental symbol upon them to symbolize what was behind the door.

Earth, Fire, Wind, Water, Light, Dark, Innerland (Mind), Outerland (Body), Center (Soul), and Blank (Tutorial). These were the name of the doors that surrounded the circle. If Koharu looked around or attempted to try the doors, she would find that each one had an odd lock on them as if one needed a special key to get in.

When she typed the command to make the character speak, the avatar’s female voice would echo through the darkness before a voice would respond back from behind her.

“Hello there,” the voice would say in friendly tones. If Koharu turned she would find herself standing not too far away from a young woman dressed in pink that wore a gentle smile on her face.

The girl in pink would fold her hands behind her back as she looked at the new player with curiosity in her eyes. This was Pip.

“Have you come to play the games? If so, can I have your name? And ask if you want a tutorial or not?” the young woman asked as her dark eyes scanned the user calmly and awaited the answers.

I watched the light movements carefully until it vanished. The next I see are doors but as I get near to it, the doors are named Earth, Fire, Wind, Water, Light, Dark, Innerland , Outerland, Center, and one of the doors are unnamed. All of them have locks and my character doesn't have any key to open of the doors. I command my character to turn around and I saw a pink haired girl not too far from my character. This pink haired girl must be Pip, I saw it on the information so without a doubt it is her. Pip asked me for my name and if I want a tutorial. i slowly typed these and words then they turned into my character's voice saying these words in the game.

>> Yes I came here for the game and my name is Koharu but you can call me Haru in short. Since I don't know a lot about games and this is my first game to be in fact so yeah I need a tutorial

(Forgive the slowness at times. Life gets out of control at points, but I have not forgotten you. >>)

Pip listened to the girl that stood before her taking in the name and what she preferred to be called. Once the girl was done speaking, Pip nodded lightly at her as the friendly smile remained on her face.

“Well, then it is nice to meet, Haru. I hope you are able to enjoy the gaming experience. Since this is your first time here, I’ll go over the basics with you and give you something easy to practice with,” Pip said before she moved to the unnamed door. She would pause before the door and close her eyes for moment. She clasped her hands together as her head bowed and her lips seemed to move in a silent prayer. As Pip performed this task, the lock on the door began to shake and glow white before with a light pop! the lock came off and the door before Pip cracked opened. With her task completed, she would push the door open before stepping to the side, revealing to the girl a door way of white light.

Holding out her hand and gesturing towards the light, Pip would look over to Haru.

“Come. Let’s begin the tutorial,” she would say before waiting for Haru to pass through the door first. If the girl moved forward, the screen would turn white for a second before slowly fading back in to reveal a new place.

The huge forest was shrouded in fog and a breeze blew through the area lightly bending the grasses and swaying the tree limbs high above. The sound of insects and birds could be heard, even if at current these creatures were not to be seen. The place held an air of mystery to it and stretched in all angles before Haru. Pip stood behind her next to a sliver of white light.

“Welcome to Forest Training Ground. Here you can practice as long as you want without pentality until you get a good feel for the game. If things seem too easy let me know and I will increase the intensity. Should you wish to leave the training or game at time, let me know. I will bring you back here to the exit and then the main hub where you can safely exit the game without worrying about losing progress. Alright then, let us begin. Head for that point of light over there,” Pip said as she pointed to some point in the fog.

Some distance away a small shimmer appeared to show Haru exactly where she needed to go If she choose to move forward, Haru would find the scenery and sounds around her changing. The grass lightly crunched and hiss under her footsteps. A startled bird would quickly flutter away from the approach and head into the canopy above. Insects, would buzz and scatter as they moved by the girl or hurried to get away. All the while Pip followed behind quietly as she observed the area. When they came to the small shimmer in the fog, the area would appear to be a fork in the road. Moving forward, Pip would move to the center of the fork first looking left and then right before looking at Haru.

“We have arrived at a fork in the road. Since this is an interactive game, when choices like this are presented, I will leave the direction we go up to you. After choosing a direction, the map will adapt and continue to reveal itself. So then left or right?” Pip asked as she tilted her head lightly at the girl as she held her hands up and to point in either direction.________________________________________________________________________

Note One has been gained and added to Files. Please click the file to review it in more detail.

Note #1:

1) While you see in first person, this plays out just like regular RP on the forum. Writing in the 3rd person is the preferred way to play this game.

2) This is a interactive game, so there will be various times when Pip will ask you to make a choice. We are the dungeon master, so after making a choice we will reveal more of the area to you.

Koharu payed attention to the pink-haired girl named 'Pip' as she opens the unnamed door by just praying in front of it. The door's lock just shaked and poppped! and then voila! the door is open. Pip then opened the door revealing a light on the other side of the door. Koharu slowly approached the light until she managed to get in. The door led Koharu to a forest, the forest might be the tutorial level obviously since Koharu chose to get a tutorial first before playing a new game. Pip told that the girl should follow the light within the fog. So then the Koharu's character followed the light just like what the instruction said. The character kept on walking and walking until she ended up on choosing 2 paths. Pip asked the fellow pink-haired girl which direction will they go? left or right? Koharu looked around the surroundingsas she mumbles her thoughts but the thoughts were not audible to Pip and in-real life Koharu. After looking around, she focused her sight on Pip and answered the question. "I choose left"

Files:

Note 11) While you see in first person, this plays out just like regular RP on the forum. Writing in the 3rd person is the preferred way to play this game.

2) This is a interactive game, so there will be various times when Pip will ask you to make a choice. We are the dungeon master, so after making a choice we will reveal more of the area to you.

(No problem. I am slow myself so I don’t mind. Just hang in there and the action will pick up soon. ^^)

Pip would wait patiently for the girl before her to choose, Being a tutorial level Pip knew there was one more thing that needed to be explained before a small portion of chaos would appear. As Haru took her time to think, Pip would look around the forest becoming amused by a small bird that flew by before her dark eyes settled on the girl once more as she nodded.

“Alright. Let’s go,” Pip said as she took the left fork. If Haru followed, Pip would speak.

“In this, stage you won’t have to worry too much about enemies, but in the actual game it is always wise to be vigilant. Just like the birds and creatures here move about freely so too will enemies,” Pip said as she carefully ducked underr an overhanging branch before pausing as a deer looked up and ran across the path to hide in the thick maze of trees. “All enemies in the fields have a certain range they can view in. If you fall within their seeing range, they will charge to meet you; however, if you managed to get to them before they can see you or manage to sneak up on them, then you can get the first strike, but be careful for if the enemy does the same to you they will get the first strike instead. These are the basic rules of the fields.”

Pip would fall silent as the pair came to an opening with floating blocks. There were 3 blue blocks and 3 red blocks. Ahead was a rushing river with no way across. As they entered the area, Pip paused as she tilted her head at the blocks.

“Hmmm…” was all she said as she as she continued to study the area.

Meanwhile on Haru’s screen a new message box would pop up.

Mission: Get Across the River

Note #2: Fields and Puzzles:

1) While on the field or outside, you can wander about freely to explore. Sometimes hidden treasures can be found; however, be careful for enemies wander too. If an enemy hits you first or sneaks up on you, it gets first strike; however, if you sneak up on it or managed to get to it before it sees you, you get first strike. If it has already spotted you and is coming towards you, a battle will start.

2)There is no word count to move around in the fields. Just post and you can move.

3) Puzzles and Pip: Occasionally a puzzle will pop up that you will have to solve either on your own or with Pip’s help. If you are uncertain what to do you can always ask Pip for an analysis of the puzzle. She will give you some clues on what to do, but will not tell you how to completely solve it.

Haru's character just stood in front of the river having no idea what will she do? Koharu thinks about it but unfortunately, no results. She even examined the colored blocks and she discovered that this might be some kind of puzzle but they don't have the clue yet. "Why those blocks are colored? Does the color mean anything in order to get across the river? Haru asked while looking at the blocks, stil examining it.

Pip stayed where she was examining the area carefully as she waited for Haru to figure out what to do. As the other thought and moved about, Pip would move towards the river, stopping at near the edge of it as she looked at the clear rushing water for a moment and then looked across at the other area. They were getting close to the final explanation of the tutorial. Haru only had to figure out this puzzle and pass a small test before getting to the final area….

Haru’s voice broke Pip’s thoughts as she turned and faced the young lady. She was asking about the blocks. Looking from Haru, Pip would drift over to a red block and rest her hand on it as she closed her eyes and analyzed the item. When she was done, she looked back at Haru as her hand fell to her side.

“The colors do have meaning. The red blocks are heavier than the blue ones, but when moved, the blue ones and red ones move the opposite of each other. It appears you have to get the right balance of blues and reds to be able to cross the river,” Pip said to the young lady before falling silent once more. It appeared she wouldn’t be helping with this puzzle unless asked something again. Haru would have to figure out how to move the blocks and which combination was right to solve the problem of crossing the river.