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18.09 [September 17, 2018]

General Notes

This release marks 2 years since Tamriel_Data was first introduced. As a reminder, Tamriel Rebuilt no longer contains asset files, please download Tamriel_Data version 06 hotfix 01 or later and follow the install instructions. But if you have the 18.07 release installed and working properly, you don't need to do this -- you already have the right Tamriel_Data.

TR_Mainland

The "An Empress' Ransom" quest has seen a few improvements. In particular, it should now correctly function if the player already has found the required artefact beforehand. Also, various NPCs in this quest should now be correctly enabled/disabled, and the guards should no longer confiscate the player's stolen items during the negotiations.

Various quests have seen their scripts hardened against an obstinacy of the AITravel instruction. This should prevent scenes from getting stuck if the player rests/waits while the scene is ongoing (specifically, while an NPC is moving somewhere). This is mostly experimental -- we have not checked all of the scenes.

The "A Deadly Treasure" quest should now be working correctly, even if the player disables the lightning crystal before starting the quest.

The "A Criminal Lawyer" quest has been fixed in a few places; in particular, Reynant's bounty-fixing service now works.

In Hadrumnibibi, some inaccessible items have been made accessible, and sleeping is no longer illegal.

The cursed daedric staff in the Old Ebonheart Mages Guild now works as it was meant to.

The "Freedom for a Fiend" quest now works correctly in OpenMW.

The entrance of Balsincag Diamond Mine got swapped with that of an ancestral tomb nearby for logic reasons.

Nearby, a certain bandit is now harder to access.

The quests of the Old Ebonheart Fighters Guild cannot be done out of order anymore; this should prevent players from missing a crucial piece of direction. Also, the very first quest of the Guild now includes directions from various NPCs.

The Necrom Causeway is now traversable by foot again (though it remains to be improved).

The Briricca Bank dialogue should now correctly work in OpenMW.

The "fix the mess" mini-quest in "Ebon Tower, Imperial Census Office" has gotten various repairs and improvements.

Aquilinius in Old Ebonheart now offers training to Blades, as his dialogue suggests.

The script on the crank in the Old Ebonheart sewers now works as intended.

Vols Valdri now disappears as expected after an Imperial Legion quest.

Two items required for a certain Old Ebonheart miniquest have been enchanted so that the player cannot break the quest by enchanting them. A hint has been added for that miniquest.

The “give orders” topic for the Old Ebonheart Imperial Legion quest now correctly disappears after the quest is finished.

A see-through hole in the ceiling of the Ebon Tower sewers has been fixed.

The ambiguous race of a slave in the "The Slave Trade" quest has been fixed.

Learning the "task" topic too early can no longer break the Tribunal main quest.

The "A Mission Failed" Imperial Cult quest should no longer register Elmonder as healed if he isn't.

A certain cave in the Verulas pass should now be easier to get through even with tall characters; also, the dialogue of the NPCs therein has been revamped completely. The cave may still be moved, removed or repurposed in future updates; do not use it as storage space.

The "Religious Inquiry" quest in Sailen no longer gets stuck if the player kills the daedroth prematurely.

Various missing ownerships added (e.g., to items in the Briricca bank, and to locked doors in Vhul).

Fixed the final EEC quest Merxia not teleporting unless you entered her cell.

Yggulf the Mute is now actually mute in all circumstances.

Fixed remaining placeholder books/scrolls not having correct names or text.

Removed some activator shrines from tombs/interiors that had too many.

The “training” topic is no longer used for dialogue (as it conflicted with the training functionality); the two responses are now at the “my training” topic.

The final instances of the odd looking flying dwemer machines (“flying nameless thing”/”dwemer explodo”) have been removed.

Various typos and floaters fixed, landscape and shading slightly improved, and the occasional awkward dialogue or journal entry rewritten.