To quote: Call of Duty players all have one big thing in common: Call of Duty. Sounds obvious, I know, but I think that's enough.

Now, some of you reading this are fantastic Call of Duty players. Some of you stink on ice. Let me slide over on this big block of frozen water to make room for you folks in the latter camp. Come sit next to me and we can talk about why we always seem to be on the wrong end of a noob tube.

That said, the gap between the masters and the students is not that wide. We're all playing for the same reason - Call of Duty games are fun, that's all. I'll always take an opportunity to learn and improve, but even when I get my rear handed to me online, as long as I enjoy the company of the people I'm playing with, I'm more likely to leave a session laughing, regardless of KDR.

This is where Call of Duty Elite comes in. Not many games have 30 million people playing them, so the idea behind Elite was to give all those players a common ground - a service that would help them connect, compete, and improve. We're all playing...

206w ago - Eidos Montreal Community Manager Kyle Stallock has posted up some videos today of a new Deus Ex: Human Revolution PS3 trailer and walkthrough.

To quote: Multi-path, multi-solution; chances are if you've read, heard, or watched an interview with a member of the dev team these words appeared.

This isn't marketing speak, nor are we incessantly reciting this "password" to try and unlock some deep-seated mental programming placed by the illuminati (or are we?).

This type of play is as integral to the Deus Ex experience as conspiracies or transhumanism, or even wearing sunglasses at night (kidding about that last one, kind of...).

In the spirit of this foundational element we've released a new gameplay trailer highlighting three different ways to tackle one scenario: aggressive, stealth, and adaptive.

When you can finally play on August 26th, what will you choose?

If you enjoy seeing this style of video, please check out a similar one we recently released where narrative designer Mary DeMarle takes viewers through a portion of the game, highlighting the multi-path, multi-solution gameplay that is so important to the series.