I like the dependency on old mats becayse it requires people to learn the game and it gives those who are leveling a chance to make money. Making things easier just makes it blander and it all merges into a pile of easystreet.

I can honestly say that NOTHING of what I know in this game, came from the dependancy on old mats...-_-

It comes from OUTSIDE the game. Questing (I leveled pre-revamp) taught me the very basics, but to maximize my performance I went outside the game to guides and old-timers.

This whole obsession with "simplifying" is just silly. You think old, outdated mechanics are fun? I don't. I'm very happy that WoW has gone the direction it has, since if it still had TBC difficulty mechanics in every single way, it'd be so dead boring by now.

I can honestly say that NOTHING of what I know in this game, came from the dependancy on old mats...-_-

It comes from OUTSIDE the game. Questing (I leveled pre-revamp) taught me the very basics, but to maximize my performance I went outside the game to guides and old-timers.

This whole obsession with "simplifying" is just silly. You think old, outdated mechanics are fun? I don't. I'm very happy that WoW has gone the direction it has, since if it still had TBC difficulty mechanics in every single way, it'd be so dead boring by now.

This is the profession forum. Old mats give players who have the knowledge plenty of old making opportunities by keeping old content relevant. If you dont understand where old mats come from and how they all fit in then you deny yourself those opportunities. Your loss.

Not quite sure where you think the guides and old timers got their knowledge from other than experience in game to enable you to get your impressive performance.

If only MOP mats were relevant then a big portion of the AH would dry up.

Fixing the old professions, removing the dependancy on old, outdated and never available mats would be my top priority. Old ores could be useful in the sense that they can craft everything up to WOTLK level, or maybe even Cata level. This way people could know that anything they post, might sell in terms of old ores and those leveling BS or engineering or JC could be sure that there will always be mats.

Fishing should be given nets at a certain level. 1 or 2 casts and you'd fish out an entire school, because let's face it...not that many are fishing these days, and a net making it faster would probably give people more incentive to do it.

Herbalism was fixed so that below level 100, you can pick all herbs requiring up to 100 skill. At level 1 you can pick mageroyal, for example. Very good change that makes it a bit less hacky to keep herbalism up with your alts.

No thanks, old mats sell very good and I'm making tons of golds out of them.

I'm all in for a reducing in the mats requirements! I've been the whole time.

I believe Blizz should:
1) Make prof leveling easier. 1800 Frostweave cloth, are you kidding me? You can never get that much cloth while you level, even with cloth gathering-whatever the tailors have. Having 4 or so alts in the Northrend range, I'm still far from done, and if you're to buy 1800 Frostweave with a price of 50g each stack... I don't mind having to pay a little to level up a profession,but those prices are just insane

2) A return to specialisations. I'm not usually the one advocating a return to the old ways, but I really liked the uniqueness the different specialisations had to them and also the hunt to find the trainers. Well, hunt and hunt, but it was indeed fun to come across one LW trainer in STV,and I knew I'd remember him if I ever needed to see him. It made for a small goal to work towards and felt rewarding once you had your gear. Nowadays professions are just about min-maxing and few rewards outside save for engi, so I've not even gotten any prof to 600 because as a non-raider and a failure at money-making, profs matter fuck all for me. Yes, yes, I get a little stat boost, which could be good for pvp (which I do), but it's not worth thousands of gold.

As for new professions, I don't really know. I feel they've covered everything. Maybe runeforging or whatever, give your armour and weapons a special glow. I for one like green, so it'd be pretty sweet dualwielding green daggers. Maybe some special pattern on your cloak/gear, pimp your mount. Dark drake with a red glow to it, that'd be nice You know, just spice up colours.