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terça-feira, 6 de dezembro de 2016

Now, we have a new channel to discuss Digital Painting. Patrick David and members of PIXLS.US are supporting Digital Painting Channel.
The inaugural post is dedicated to +gustavo deveze and the statements of this new category at PIXLS.US.
I hope that more artists could be interesting to follow our discussions, suggesting topics and showing their art.
Soon, we will organize interviews, biographies with artists that are using free software... you are welcome to propose topics on digital painting.

Mixing Colors on GIMP

But, yesterday... I have watched this video:The Wrong Way to Mix Colors in Photoshop
After, I have chosen to study a bit more this concept and to find something to resolve this on GIMP. I have re-found an old video about how mixing colors and build swatches to painting, in Photoshop:Mixing Paint
In my flow the issue mixing colors is very relative, because I have
always a reference palette... so my palette, in general, has a short
range. In many of my works I use always the same palette... when I need
a new swatch I add it in this reference palette. This palette has an
maximum of 64 swatches and they are thought as RGB safe palette to CMYK.
About this theme I intend to write something more actual... because in
meantime my methods are improved.

The Workaround to GIMP

Following the issues and techniques commented in these two videos
above. Imagine when you must a color a bit more lighter or darker... we
can use different methods, but all depends of kind medium color
(transparent or opaque colors). I am interested discuss here the opaque
colors.
So, normally to add light an opaque color we add white and the inverse
the black and/or complementary to transform the color more dark. The
gradations and the white, black and or complementary color, are in
function of each circumstance and usage... here, we don't have a general
rule.

Method 1 by Jag

So, basically I have thought this method... is not analytic but is very easy to do in the canvas:

So, I make swatches using this preset, but basically I use an old
concept to make swatches between two colors, showed is this video: Mixing Painting.

On gimp is possible to use flow only on airbrush... and I wasn't able
to build a good preset using this paint-tool. The preset could be
improved, but is working in reasonable way.

After made the transitions between color A and B... I apply 'Pixelate' filter to render by steps the obtained stains.

Method 1 Steps.

These are the wedge image rows made during the mixing colors method represented by the steps written above. The first wedge row are the mixing of swatches to produce the intermediaries passages. The second wedge row are the first rule desaturated, only to see if values of the gradation are correct... not is necessary this step... only to show here. The third row wedge is the Pixelate filter applied to the first wedge rule.

I have made this exercise on GIMP default, the gamma is a bit extreme... but here I am interested only understand the method. Mixing Color using paintbrush preset and Pixelate filterThe sample was made using the same brush... only I have increased the opacity.

Imaginary Landscape with cold colors - GIMP 2.9.5

Method 2 by Elle Stone

Another approach, more analytical is described by Elle Stone in Making perceptually uniform step images using GIMP.
This approach can be used to create uniform swatches using Gradient
Tool and Posterize. The method of Elle use a specific profile,
sRGB-elle-V4-labl.icc, that produces a result perceptually uniform.

Screenshot using some tips on the article linked above.

Use Normal blend mode of black or white over your chosen color, with a "step wedge".

I have used trasparent layers for all my wedges.

When is ready, convert to your linear gamma color space. I you want is possible to modify the
mask using a Levels gamma adjustment.