About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, Furty finished the Betrayal League at Rank 186 on the ladder playing Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Introduction

Elemental Hit has catapulted itself to superlative status over the last few leagues, boasting incredible single-target damage, fast clear speeds, high mobility, and the classic feel of playing a bow-build. This build is our Elemental Hit Ascendant transformed into something even more deadly. By stacking Critical Strike we can melt bosses within seconds — anything that cannot be killed instantly can then be easily kited and safely dealt with.

Deadeye is a really fast Ascendancy, blowing through maps like no other, and keeping a smile on your face the entire time. It provides us with a lot of the things we would otherwise want for as a Critical Strike focused build, such as a huge heaping of Accuracy, as well as naturally boosting our clear speed with Tailwind and Ricochet. Anyone that has tried our Tornado Shot Deadeye knows just how handily a Deadeye can breeze through maps. Designed for dealing with big and beefy bosses, this build feels really at home ripping up T16 Maps, Guardians, and Uber Elder.

One huge advantage of playing Deadeye versus Ascendant is that League Starting as this build is far easier, especially for less experienced players that are not as adept at quickly generating currency at the launch of the league. Not only is it an Ascendancy well suited to leveling and mapping, but you can also play an entirely different build — such as Rain of Arrows — until your Combat Focus Jewels can be acquired. Fortunately, you will never have to wait for very long, as the core items in this build are extremely accessible to players of all budgets, and you can start ripping apart the Uber Elder deathless for less than the price of an Exalted Orb. We have also left plenty of room for investments, so players committed to the build or with piles of currency lying around can really kit their exile out and watch as all content bows before them.

Build Assessment

Pros

+ Massive single target damage (8m+ Shaper DPS)
+ Designed to destroy end-game bosses
+ Top-tier clear speed
+ Bow Build has a unique and satisfying style of play
+ Safe DPS — very mobile, great kiting, and does not have to be in melee at all times
+ Satisfying pops when enemies die as Pyre turns them into gory chunks (also eliminates detonate dead)
+ Only required items to get rolling are Combat Focus Jewels

Cons

- Delving starts to become very difficult at around depth ~500
- Not very directly tanky — relies on player skill and mobility

Playstyle and Build Mechanics

This is the ideal build for players who like to kite while maintaining full damage output. If you have ever played a MOBA such as League of Legends or Dota 2, your “orb-walking” will be put to great use on this speedy and mobile build. As touched on in the Cons section, a lot of the “Defenses” that we rely on this build are somewhat intangible — the ability to easily kite, high movement speed, flexibility of positioning, high evasion, Phase Acrobatics, and life leech. While these feel great in the hands of seasoned players, it does place a great degree of onus on the player to properly leverage the tools that the build puts in your hands. This is the type of build that allows you to easily avoid all the mechanics if you are reacting to them, but will punish you if you are not paying attention and stand in the fire.

Elemental Hit has a really simple and old-fashioned style of play, which we find both relaxing and satisfying. Since we want to incorporate Greater Multiple Projectiles Support for clearing, this build uses two Elemental Hit links with differing support gems; one for clearing, and another for tearing apart lone targets. This allows for a finer degree of tuning and optimization for each area of the game, ensuring that our clear is as fast as possible without taking away from our boss damage.

Much of the gameplay involves optimizing movement between skill uses, making sure you are never in the same place for more than a moment. While not entirely necessary to see the build succeed, it plays to the strengths of this build and you will find that enemy attacks rarely find their mark. Point Blank does encourage you to stay close to bosses, but for clearing the entire screen should die in a single skill press regardless of your proximity. Far Shot also helps bolster the restrictive nature of Point Blank, allowing you the option of sitting at mid-range on bosses if things start to get hectic.

This build is a great all-rounder, capable of dealing with any content with poise. Mapping is a breeze, bosses bow before you, the Syndicate fall over in an instant, and even you can even Delve several hundred depths before it starts to struggle. While many bow builds, like our Tornado Shot Deadeye, are designed around speed clearing and Magic Find, this is for players who want to play a bow build with teeth.

Passive Skill Tree

Your Combat Focus Jewels should be placed as detailed in the images below:

One of the advantages of this build and its Skill Tree is that it is highly adaptable to your needs. Want to use Lioneye's Fall and the Soul Raker Claw wheel? Absolutely viable — the overall damage output is slightly less, but the Mana Regeneration is higher and it offers more Critical Strike. If you want to work some more Life wheels into the build, drop the 5 points invested towards Forces of Nature and the Projectile Damage node at the Ranger starting area, and pick up Resourcefulness and Thick Skin instead.

Some players prefer not to take Phase Acrobatics, but we feel that there are not another 4 points that provide the same defensive value, and most of the best damage on the tree for our build has already been snapped up. This choice is one of personal preference.

There is so much damage already in this build that there is a lot of wiggle room to beef up your exile should you feel the need, especially if you are leaning towards Kaom's Heart as your Unique chest of choice. Any questions about pathing, or what points are most interchangeable? Leave a comment below!

Gems

As we touched on in the Playstyle and Build Mechanics section, the best way to play this build is with two separate Elemental Hit links, as this gives us the flexibility to properly optimize for both clearing and bossing. There are several different ways of facilitating this dual setup, depending on whether or not you choose to use a standard Unique chest or the socketless Kaom's Heart. One of the advantages of using a weapon swap setup is that you can use a +3 Gem Levels bow for both your clearing and your bossing, which is no small boost in damage. Early in your build, however, simply gem-swapping out Greater Multiple Projectiles Support for a single target support works just fine.

For Auras we have a few options to choose from. Herald of Ash is helpful for ensuring smooth clear, as the ignite-chains will deal with any enemies that survive the initial volley, while your Mirage Archer Support mops the floor with anything that is left. Running both Vaal Haste and Vaal Grace is ideal, but you will have the choice between which regular aura you will want to run. Haste is obviously the superior option for clear speed and damage, but Grace adds an extra layer of defense and security that makes running dangerous maps a lot less scary. Aspect of the Cat will be your last Aura, but this is more of a luxury than a necessity.

Blink Arrow is the clear choice for mobility skill; not only is the best option for bow builds, but Deadeye benefits from 100% Cooldown Recovery on Blink Arrow from the Fast and Deadly Ascendancy keystone. A simple Cast when Damage Taken Support + Immortal Call setup is worked in to help us deal with bursts of Physical damage, like exploding porcupines, and Summon Ice Golem brings a little extra Critical Strike to the table. Blood Rage can fit anywhere into the gems, as it does not require an actual link of its own, but will provide additional damage, leech, and Frenzy Charges.

* Increased Critical Strikes Support is going to be your best bet in the last slot early on in the build, when your tree is not yet fully fleshed out with Jewels, and your gear is at a basic level. If you are running on a 5-Link, you may even want to replace Fire Penetration Support with Increased Critical Strikes, depending on what kind of maps you are clearing.

Once you have a healthy amount of Critical Strike, however, you have four options.

You can opt to stick with Increased Critical Strikes Support if you prefer the consistency of the Critical Strikes. Empower Support (Level 4) offers the best possible damage when paired with a +3 Bow (see gear section for more information on this bow), but is generally very expensive. Slower Projectiles Support limits your effectiveness at mid-range, meaning you will always have to play properly in melee range when engaging bosses, but provides very strong damage. Damage on Full Life Support offers the next best damage after Empower (Level 4), but without Overleech you will have to play very cleanly to ensure you are not losing the damage bonus by dropping below full health to mechanics and environmental damage. The choice is yours, exile!

*Once again, Empower Support (Level 4) is the winner in overall damage, but it comes with a hefty price tag. Other support gems are not far behind, and come at a much more accessible cost. Damage on Full Life Support offers the next best damage, and it is much easier to reliably stay at full life when clearing. Fire Penetration Support is also very strong, and does not have the same restrictions as a gem like Damage on Full Life, but the penetration does not get as much value against normal monsters.

Feel free to adjust this link to your liking. You can use a higher level Cast when Damage Taken Support for a better Summon Ice Golem, or level the golem to 20 and summon it manually while keeping your CWDT and Immortal Call at Level 1 and 2, respectively. We find that the golem dies often enough that the automatic summon usually results in a damage gain, even though the gem is a lower level, because your golem is active at all times.

Ascendancy, Bandits, and Pantheon

Ascendancy

Gathering Winds

Fast and Deadly

Far Shot

Ricochet

Additional Information

Gathering Winds is the clear first choice for practically any Deadeye build. It is simply too strong for leveling to be passed up on the first Labyrinth, providing the player with bonus Action Speed and Evasion. If you are not entirely clear on what Action Speed is, it is the overall speed at which your character performs any action — the curse Temporal Chains, for example, slows the action speed of targets, while Tailwind increases it (by 10%). This covers practically everything that has an animation — attack and cast speed, movement speed, totem placement, and so on. This is part of what makes the Deadeye so light on her feet, especially since we can stack the increased effect of Tailwind incredibly fast with this build. +1000 Evasion is also a really nice bonus, particularly when you are leveling up.

Fast and Deadly helps us out a lot with our Accuracy, and voids the need to seek out too much of the stat on gear. Additional mobility from Blink Arrow also speeds clear a fair amount and is a great help while leveling up. The small boost in damage and Attack Speed rounds out the keystone nicely.

Far Shot increases projectile speed and causes your projectiles to gain damage with travel distance, which helps counterbalance the effects of Point Blank while clearing. This also gives you a little more flexibility when dealing with bosses that have dangerous melee mechanics, as you can float around the mid-range without sacrificing too much.

Ricochet is the icing on the cake for clearing and in any situations where adds are present.

Deal With the Bandits Reward

Alira is our default recommendation, especially for league starting, as the Resistances are a nice bonus. Killing all the bandits is also fine, and there is not much of a difference either way.

Pantheon

As always, Pantheon choices are flexible and more based on playstyle and preference than anything else.

Major Gods

Soul of Lunaris is the best option for general clearing and mapping.Soul of Solaris (fully upgraded) is the best option for bossing.

Minor Gods

Soul of Shakari is a good all purpose choice, particularly with the Incursion league being added as a permanent fixture. The upgrade, granting Poison immunity, is particularly good and removes a map affix from any sort of relevance entirely.Soul of Gruthkul is a comparable option for additional Physical reduction and defense. Soul of Yugul is the best option for Uber Elder.

Gear Summary / TLDR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for budget or “GG” gear, see recommendations about Jewels or Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks section in its entirety.

Gear, Jewels, and Flasks

Armor

Chest

Queen of the Forest is a great budget option that can be used all throughout the league due to its high Evasion, great spread of defensive stats and resistances, and huge helping of Movement Speed. Not only can it be acquired very early on, but it is also one of the best options for safety and clear speed, which is why it remains a staple amongst nearly all bow builds and more.

Loreweave is still a fantastic option, despite the nerfs that came with the release of 3.6.0 Synthesis League, simply due to the large injection of damage it provides. An extra 3% Maximum Resistances is still a nice bonus to Elemental damage defense, making Loreweave the better option for bossing versus Queen of the Forest.

Kaom's Heart can be easily incorporated into this build. Not only do we deal exclusively Fire damage, taking full advantage of the Kaom’s effect, but the Passive Tree can be easily re-worked to include far more Life at the expense of some damage. If you are using Kaom’s you will need to rely on a weapon swap for your clearing and bossing setups. This is the recommended option for Hardcore.

Farrul's Fur is the best available option in the extreme end-game, and frees up a gem slot in your Orb of Storms link — we like to replace Power Charge On Critical Support with Culling Strike Support, which feels amazing on really tanky bosses like Uber Elder and Aul, the Crystal King. As you might expect, there is no point in using Farrul’s unless you already have an item with Aspect of the Cat. This is truly a luxury item, and one of the perfect ways to finish the build.

Head

Starkonja's Head is one of the best options available, at a practically unbeatable price. Not only is the availability of enchants extremely high, but it comes with all the stats we desire — a large amount of Life, some Critical Strike and Attack Speed, and a very high amount of Evasion. Starkonja’s is our default recommendation, as it excels in all environments, and is the best budget option as well as the best late-game option.

Frostferno fits into this build better than almost any other, but it is not the ideal choice for end-game. The advantage of this item is that it is “relatively” cheap — at least, when compared with the alternatives of crafting/purchasing a +3 bow and 6-linking a second item. Frostferno is not the recommended option, but it is a perfectly viable item if you do not have the currency to support the full build, and something to keep an eye on early in the league. One of the downsides of Frostferno is that finding one with an Elemental Hit enchant is absurdly expensive, since it is well known to be paired the skill. Overall, using Frostferno is better than not having a second 6-Link, and therefore can serve as a stepping stone to the full late-game if necessary.

Devoto's Devotion is the best option for farming and clear speed, particularly when paired with Queen of the Forest. If you are looking purely to maximize experience per hour or maps per hour, this is the helmet for you. Just like Starkonja's Head, this is such a prolific Unique that finding enchants is usually relatively easy. The downside of Devoto’s is that it lacks Maximum Life and Damage, which makes it a poor choice for bossing and deeper delves.

The recommended enchants are:

15% increased Elemental Hit Attack Speed

Elemental Hit deals 40% increased Damage

The author of this guide is a particular fan of Elemental Hit, and despite having leveled several characters and variations to Level 100 using this skill, has found no discernible difference in damage between the two enchants — even Path of Building calculations seem to support the conclusion that there is a negligible difference between the two. We sincerely recommend choosing whichever of the two is currently cheaper on your desired helmet.

Gloves

A pair of Rare gloves with an Evasion base, ideally Gripped Gloves, should be used. Prioritize the stats as follows:

[Uncapped] Resistances

+# to Maximum Life

% Increased Attack Speed

+# to Accuracy Rating (300 or more)

% Increased Evasion Rating

+# to Evasion Rating

Boots

A Rare pair of boots should be used. You may opt to use an Armor/Evasion base to get colors more conveniently for your Cast when Damage Taken Support link.

25%+ Movement Speed

[Uncapped] Resistances

+# to Maximum Life

Has Abyssal Socket (Delve)

Intelligence

% Chance to Dodge Attacks (Shaper Suffix)

% Chance to Gain an Endurance Charge on Kill (Elder Prefix)

Cannot be Frozen

Bubonic Trail with 2 Abyssal Sockets can offer a fair amount of damage and Maximum Life, assuming you can afford strong Abyss Jewels. These are more of a luxury item than a necessity, however, so save the upgrade until you have your 6-Links and other core items.

Weapon and Quiver

Crafting Your Own +Gem Levels Bow

The best possible option, in the wake of the nerfs to Chin Sol, is a +3 Gem Levels Bow. While these can be purchased, usually for a pretty price indeed, they can also be crafted relatively easily. Here is an example (Shaped) bow that our character used in the Betrayal league:

The most important stat for Elemental Hit is gem levels, by a wide margin. This is why Empower Support (Level 4) also has such a large influence, especially when combined with the +3 Bow.

Starting out in a league, however, this is not going to be in reach for most players. We recommend starting with a +2 Bow, which can be cheaply obtained early in the league by turning in The Porcupine for a 6-Link Short Bow (item level 50). Use a Shrieking Essence of Rage onto the bow to guarantee +2 Fire Gems. Shrieking Essences of Spite and Sorrow can also be used, as Elemental Hit is counted as a gem of every element. Craft Attack Speed onto the bow if it isn’t rolled already. These are the main two stats that matter; in particular, the +Level to gems has a massive effect on Elemental Hit’s damage.

To craft the 3 Bow, you will want to start with a base of as high item level as possible (we recommend Item Level 83).

Craft as much Quality as possible onto your bow at the Crafting Bench.

You now want to get the correct colors on your bow using the Vorici Method. This involves using the Crafting Bench and Jeweller's Orbs to greatly increase the likelihood of getting off-colors (versus using Chromatic Orbs). If you are using the advised gem setup with Empower Support (3 Red, 1 Blue, 2 Green) or Increased Critical Strikes Support (2 Red, 2 Blue, 2 Green) you will need 4 “off-colors” (as bows are Dexterity based and favor Green sockets). If you are using Slower Projectiles Support, you will only need 3 off-colors, and makes this process a little easier. The steps below are for players using Empower Support, however, once you understand the methodology at play you should have no trouble understanding how to adapt it to other colors and even other builds.

Head to the Crafting Bench:

Force “2 Red Sockets” onto the bow.

Alternate between “3 sockets” and “2 sockets” until the third socket is either a Red or Blue socket.

Alternate between “4 sockets” and “3 sockets” until the fourth socket is either a Red or Blue socket (whatever you need for your colors).

Force 6 sockets onto the bow. There is a very good chance they are both Green sockets.

If they are not Green sockets, alternate between “4 sockets” and “6 sockets” until the last two sockets are Green (this should only take 1-2 iterations maximum).

Now, 6-Link your bow using Orb of Fusings. The increased quality will greatly increase your chance of success. The bow is mostly complete now; all that is left to use a little currency and fossils on it until you are happy with it. You will need to following items to craft the +3 Gems prefixes, and a Resonator to socket them in:

Use a 3-socket resonator socketed with a Metallic Fossil, Prismatic Fossil, and Corroded Fossil on the bow. Since you are only guaranteed a single prefix, it may take several attempts, however, the chance is very good that you will receive both remaining prefixes in 1-3 rolls. Repeat the Resonator reforging until you are happy with your bow. The most important stat after the +3 Gems is Attack Speed — remember you can always craft anything else you need, or re-roll the bow again later on.

After the nerfs to Chin Sol, it is no longer the default item for Elemental Hit builds. It is, however, still an extremely strong bow for single-target, and a very attractive option if you are on a budget, or early in the league.

Quiver

A Rare quiver is the best option, ideally either a Spiked-Point Arrow Quiver or a Penetrating Arrow Quiver. Shaped Quivers are ideal, however, this can be saved for a later upgrade. Prioritize the stats as follows:

Accessories

Amulet

Xoph's Blood is the best amulet overall, since we cannot get Avatar of Fire on the tree. It simply has everything we could ask for; a large amount of health, a chunk of Fire Resistance, Strength, Fire Penetration, and the Ash debuff. If you are not clear on what the Cover Enemies in Ash when they Hit you debuff does, have no fear. Enemies covered in Ash take 20% increased Fire damage, and have their Movement Speed reduced by 20%. Xoph’s is expensive, but a worthwhile upgrade.

Yoke of Suffering is another great alternative, and usually much cheaper than Xoph's Blood . In most situations, you will pick this up first, and upgrade to Xoph’s later on.

Until you can afford either Unique, simply use a Rare amulet, prioritize stats as follows:

[Uncapped] Resistances

+# to Maximum Life

% Increased Global Critical Strike Multiplier

% Increased Elemental Damage with Attack Skills

% Increased Global Critical Strike Chance

% Increased Attack Speed

Any other damage stats you can work in are fine.

Rings

Pyre should be one of your first pickups, due to its inexpensiveness and huge impact on the build. If you are using Frostferno, Pyre does not need to be used. The “Ignited Enemies you hit are destroyed on Kill” affix is very satisfying, and also very useful — destroyed enemies cannot be detonated, which adds another element of safety.

The Taming is an amazing ring for this build, and can be used throughout the entire league. Though a little pricey, it is definitely worth the investment, and allows you to itemize for a lot more damage on the rest of your Rares due to the massive helping of Resistances.

A Rare ring can be used in place of The Taming until you can afford it. Prioritize stats as follows:

[Uncapped] Resistances

+# to Maximum Life

% Increased Elemental Damage with Attack Skills

+# to Accuracy

% Increased Fire Damage

% Increased Damage (Crafted)

Flat Fire Damage to Attacks

Strength / Intelligence

Belt

A Rare Stygian Vise should be used. Prioritize the affixes as follows:

[Uncapped] Resistances

+# to Maximum Life

% Increased Elemental Damage with Attack Skilsl

% Increased Fire Damage (Delve)

Strength

Jewels

Unique Jewels

Two Combat Focus Jewels are required, to prevent your Elemental Hit from choosing Cold or Lightning. Your Combat Focus Jewels should be placed as detailed in the images below:

Standard Jewels

Prioritize stats on your Jewels as follows:

% Increased Maximum Life

% Increased Attack Speed with Bows

% Increased Multiplier with Elemental Skills

% Increased Global Critical Strike Multiplier

%Increased Attack Speed

% Increased Fire Damage

Abyss Jewels

For your Abyss Jewel(s), you will want to prioritize stats as follows:

We recommend leveling as Rain of Arrows, if you plan on leveling as a bow build. Your tree will remain the same, as does your Ascendancy pathing. Try and pick up a Storm Cloud or The Tempest, as it will be leveling far easier. Links are as follows:

FAQ

How Do I Kill Atziri?

The amount of points invested actually result in a slight DPS loss, assuming you can fill the Jewel slot with a strong candidate. Since Lioneye's Fall is an expensive investment, you should be able to acquire a better Jewel for less.

Generally speaking, Fire offers the best damage, is the easiest to facilitate, and has the best interactions with Unique items. Cold Based Elemental Hit is much better for Delving, however, it is at the expense of a noticeable amount of damage and bossing ability. We feel this trade-off is not worth it.

Changelog

22
Apr 2019
Added a new FAQ section regarding Cold Based Elemental Hit, and an About the Author section.

But I have a question.
Wich Combat Focus I have to pick?
Crimson, Viridian or cobalt?

Thanks!!!

Crimson and Viridian, referred to as “Lightning” and “Cold”, respectively, in the guide. We want to ensure Elemental Hit only chooses Fire, and that our Fire and Ignite are scaled appropriately, for maximum damage.

How do you deal with running low on Mana when there is no mana potion recommended in the build? I have even added a cpl leech nodes and I still run out…

Thanks :)

Mana Leech should be more than enough once you have a decent amount of damage. Lioneye's Fall and Soul Raker provide slightly more Mana Leech as well, so if you are running that variant you will have an easier time getting started.

Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

No worries! The issue im having concerns single target DPS. The clearing speed and damage on tier 16 maps is really good and have no issues there. The issue im having is lack of single target dps. Im using Rigwalds, starkonjas with enchant 40% EH dmg, xophs blood, taming, pyre, loreweave, gripped gloves w/ 17% AS, boots with 30% ms life chance to dodge 12%inc attack speed if youve killed recently, and stygian with elemental dmg to attacks and resistances. Im using a +4 gems bow with crafted 13% element penetration. all gems are currently lvl 19.

The effective total dps is 1.5m with bossing setup and 800k with clearing setup. my crit chance is kinda low at 28.95%. Maybe thats the issue not sure. These numbers i mentioned include the added configuration of path of building: tailwind, killed recently, ignited, burning, and enemy fire resist -35%.

Any idea on how i can improve the single target dps pls? or am i missing something? Thanks alot for ur time and effort!

Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

No worries! The issue im having concerns single target DPS. The clearing speed and damage on tier 16 maps is really good and have no issues there. The issue im having is lack of single target dps. Im using Rigwalds, starkonjas with enchant 40% EH dmg, xophs blood, taming, pyre, loreweave, gripped gloves w/ 17% AS, boots with 30% ms life chance to dodge 12%inc attack speed if youve killed recently, and stygian with elemental dmg to attacks and resistances. Im using a +4 gems bow with crafted 13% element penetration. all gems are currently lvl 19.

The effective total dps is 1.5m with bossing setup and 800k with clearing setup. my crit chance is kinda low at 28.95%. Maybe thats the issue not sure. These numbers i mentioned include the added configuration of path of building: tailwind, killed recently, ignited, burning, and enemy fire resist -35%.

Any idea on how i can improve the single target dps pls? or am i missing something? Thanks alot for ur time and effort!

Gem level is the largest damage scale factor for Elemental Hit — I would recommend purchasing 20/20 gems as soon as possible, and a level 21 Elemental Hit is a good investment to make when you can afford it. Your Crit Chance is a little low, so it is probably worth swapping to Soul Raker with Lioneye's Fall (if you aren’t already) just to boost it up a bit for now. Rigwald's Quills is a poor choice for single target and should only be used if you’re prioritizing clear speed above all else (e.g. Level 100 push or farming a specific map).

With a few adjustments you should be able to triple that damage number for single target!

Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

No worries! The issue im having concerns single target DPS. The clearing speed and damage on tier 16 maps is really good and have no issues there. The issue im having is lack of single target dps. Im using Rigwalds, starkonjas with enchant 40% EH dmg, xophs blood, taming, pyre, loreweave, gripped gloves w/ 17% AS, boots with 30% ms life chance to dodge 12%inc attack speed if youve killed recently, and stygian with elemental dmg to attacks and resistances. Im using a +4 gems bow with crafted 13% element penetration. all gems are currently lvl 19.

The effective total dps is 1.5m with bossing setup and 800k with clearing setup. my crit chance is kinda low at 28.95%. Maybe thats the issue not sure. These numbers i mentioned include the added configuration of path of building: tailwind, killed recently, ignited, burning, and enemy fire resist -35%.

Any idea on how i can improve the single target dps pls? or am i missing something? Thanks alot for ur time and effort!

Gem level is the largest damage scale factor for Elemental Hit — I would recommend purchasing 20/20 gems as soon as possible, and a level 21 Elemental Hit is a good investment to make when you can afford it. Your Crit Chance is a little low, so it is probably worth swapping to Soul Raker with Lioneye's Fall (if you aren’t already) just to boost it up a bit for now. Rigwald's Quills is a poor choice for single target and should only be used if you’re prioritizing clear speed above all else (e.g. Level 100 push or farming a specific map).

With a few adjustments you should be able to triple that damage number for single target!

Awesome! yes i will surely replace the rigwalds to another one which im currently waiting for to regal better. I currently have:

Im trying to regal it until it gives me elemental dmg with attacks or something good and then mutli craft the rest :D i keep making imprints of it but so far failed. Ill keep trying until ill hit the sweet spot! cheers and thanks.