708 pages - the ultimate fantasy campaign! The acclaimed War of the Burning Sky Campaign Saga comes to you compiled, enhanced and with loads of bonus new content! A complete fantasy campaign for D&D 3.5, for character levels 1-20.
Witness the terrible face of war in a world of magic...
NOTE: the PDF is of the colour deluxe edition; the softcover is the (slightly shorter) black-and-white... [click here for more]

Welcome to the tenth adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
An Age of Reason. An Age of Darkness.
The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great... [click here for more]

Welcome to the eleventh adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
The World is Falling Apart
After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the... [click here for more]

Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path!
This is the Pathfinder (PF) version of this adventure.
The End Has Already Begun
Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the cosmic... [click here for more]

Welcome to the second adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited.
Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin... [click here for more]

Welcome to the third adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.
These... [click here for more]

Welcome to the sixth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER version of this adventure.
The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced.
Tinker has fled to Ber, a nation of savages trying to... [click here for more]

Welcome to the seventh adventure in the ZEITGEIST adventure path!
This is the PATHFINDER RPG version of this adventure.
On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,... [click here for more]

557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
Steam and soot darken the skies above the city of Flint,... [click here for more]

The sixth volume in the E.N. Critters series contains 21 creatures suited to desert environments. As usual, the creatures range across a variety of Challenge Ratings and types. This volume contains all the usual features found in an E.N. Critters book: More than twenty all new creatures! Extensive description of the area, Berk's Wasteland. Full color illustrations throughout. Detailed... [click here for more]

E.N. ArsenalSpiked ChainWritten by: M Jason Parent
Art by: Anthony "Squidhead" Monorchio, Chris Herndon & Danilo Moretti
The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history.
This book explores the spiked chain with 18 pages of material about the weapon itself, variants thereof,... [click here for more]

Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction adventure.
Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is... [click here for more]

EXPERIENCE ADRENALINE-FUELED ACTION IN THIS VERSATILE TABLETOP GAME OF MODERN ADVENTURE![Download a 12-page preview!]EXPERIENCE ADRENALINE-FUELED ACTION IN THIS VERSATILE TABLETOP GAME OF MODERN ADVENTURE!
Elite spies fight ninjas on snow-covered rooftops.
Martial-artists... [click here for more]

RUN A COMPLETE FANTASY CAMPAIGN WITH THIS VERSATILE TABLETOP GAME OF HEROIC FANTASY ADVENTURE!
[Download a 12-page preview!]Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the... [click here for more]

A short sourcebook designed to accompanied the 4E War of the Burning Sky campaign saga. This book contains several paragon paths and items for paragon level characters.
PARAGON PATHS
Aspirant of the East Wind
Biomancer
Disciple of the West Wind
Gate Pass Resistance Fighter
Knight of the Aquiline Cross
Lyceum Adept
Order of Echoed Souls
Ragesian Inquisitor
Solei... [click here for more]

This small booklet, is designed to help you quickly use a bit of technobabble in your game. It means nothing; but if you say it convincingly, it can mean anything you want it to!
In the pages of this short document, you'll find 100 different bits of technobable. When in need, simply throw 1d100 and voila! You have a complicated sci-fi thing to describe to your players! Things such as:... [click here for more]

Ultimate ClassesHeroes of CodeWritten by: Marcin Adamczyk Illustrated by: Matthew Cuenca Tired of every Paladin looking the same? Welcome to Heroes of Code, the first of five Ultimate Classes products revising and adding to the d20 fantasy core classes. Each product in this series presents... [click here for more]

In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Their destination lies within an endless firestorm, the result of a peculiar rupture in the fabric of the planes. While the castle surely holds clues to the fate of the emperor and his Torch, the heroes will have to contend with the undead,... [click here for more]

SAVE MONEY BY PURCHASING ALL 12 WAR OF THE BURNING SKY ADVENTURES AT ONCE! NORMALLY THEY COST BETWEEN $5.99 and $6.99 EACH! BY SUBSCRIBING, YOU GET 12 MASSIVE ADVENTURES FOR JUST OVER $4 EACH!ADVENTURES? ONLY $4? HOW CAN YOU GO WRONG? AND THEY'RE NOT EXACTLY SMALL ADVENTURES, EITHER, SOME WEIGHING IN AT OVER 100 PAGES!This is a SUBSCRIPTION product. Your subscription gets... [click here for more]

EN Publishing's WAR OF THE BURNING SKY campaign saga comes to 4E! Following the success of the 3.5 version of the saga, this subscription includes all twelve adventures in 4E format (rewritten and revised), plus the Player's and Campaign Guides.
WAR OF THE BURNING SKY It's not a dungeon crawl...
Including veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic) , Wolfgang Baur (Editor... [click here for more]

This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle.Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects of... [click here for more]

YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE
OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL
WAR OF THE BURNING SKYIt's not a dungeon crawl...
As the war spreads to new nations, the heroes set out for The Monastery of Two Winds, whose leaders... [click here for more]

YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE
OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL
WAR OF THE BURNING SKYIt's not a dungeon crawl...
In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the... [click here for more]

Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path!
This is the Pathfinder (PF) version of this adventure.
Finale and Free Will
The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes like ashes. Chance,... [click here for more]

Welcome to the fourth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER version of this adventure.
The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate... [click here for more]

Welcome to the fifth adventure in the ZEITGEIST adventure path!
This is the PATHFINDER version of this adventure.
A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this... [click here for more]

Welcome to the ninth adventure in the ZEITGEIST adventure path!
This is the Pathfinder RPG version of this adventure.
A Mighty Hand Turns the Stars
The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but... [click here for more]

Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted... [click here for more]

560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month).
Steam and soot darken the skies above the city of Flint,... [click here for more]

357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book!
These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).
Darkness falls across the world, and the once-hidden... [click here for more]

For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it.
This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock... [click here for more]

10 parsecs from Earth, based on real astronomical data! Now with added printer-friendly version!
This short document contains a hex map depicting the positions of the dozens of (real) star systems within 10 parsecs or so of our own Sol system, along with a list of each star's astronomical Morgan–Keenan stellar classification. This is conceived of as a resource for those designing... [click here for more]

This is a playtest document for the WOIN-powered SPACE FIGHT! starship combat game.
This is JUST the rulebook. To effectively use this, you should already have the Starship Recognition Tiles, and Starship Counters, as well as a large hex grid on which to play. You do not need to be familiar with the WOIN rules, but it will help if... [click here for more]

WHO BUILDS A MEDIEVAL TOWN ON THE BACK OF A BURIED SPACESHIP?
The medieval Eastern township of Hoan, on the sub-content of Guan-Xing, on a primitive planet known as CET-X1B, surrounds an ancient ziggurat known as the Fortress of Eternal Vigilance - a fortress with an astonishing secret!
When the PCs discover a powerful artifact in the Temple of Jet-El, they are bid to take it to... [click here for more]

These rules orginally appeared in Tournaments, Fairs & Taverns.
This 6-page supplement deals with alcholic drinks and their effects in-game. Now you can easily run a drinking contest between your PC and that burly half-orc!
The rules cover drink strengths and types, increasng effects of drunkeness, hangovers and recovery, along with an appendix listing various exotic fantasy drinks and... [click here for more]

Welcome to the fifth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Interlopers from the Blasted Realm. If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed enviroment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar... [click here for more]

When and how should the GM fudge an encounter? New and experienced GMs alike will find the advice in this article useful. In this system-neutral article Jeremy Lewit discusses the reasons and the methods, and provides advice on the right way to fudge. Should you alter the enemies, change the goalposts, or add new challenges? This article may include references to different game systems as a cross-system... [click here for more]

The first novel in the METAMORPHOSIS trilogy! Death is only the beginning… The wicked archmage Hazergal Redfist is dead, slain by the traitorous hand of his closest friend and confidant. The world rejoices as the tyrant mage’s empire comes crumbling down, ending two centuries of brutal tyranny and war. But fate has only begun to weave the twisted skein of Hazergal’s destiny, and... [click here for more]

Welcome to the first in EN World's Myths & Legends series of articles. This series will depict 4E versions of mythical and fictional figures, starting with Achilles, the legendary greek warrior.
Achilles was the greatest hero of the Trojan War. Fleet of foot, and strong in body, and godlike in battle, legend has it that he was invulnerable, a gift from his mother, the nymph... [click here for more]

Nature's Remedy is a brand new article for EN World EN5ider patrons! An introduction to the craft of herbalism, a handful of example herbs including darkberries, firedrake petals, silver garlic, and more, plus rules for their preparation, and a the new Master Herbalist feat. By Russ Morrissey. ... [click here for more]

This small booklet is designed to help you quickly fill a sage's bookshelf, describe the contents of a wizard's desk, add a little variation to your treasure hoards, give your NPCs some reading material, or populate a library.
In the pages of this short document, you'll find 100 fantastic books. When in need, simply throw 1d100 and voila! You have a book to describe to your players! Books... [click here for more]

This small booklet is designed to help you quickly describe a pirate ship or fill a dockyard. Indeed, not just pirate ships – you can use this book to describe ships of all kinds!
In the pages of this short document, you'll find 100 different ships. When in need, simply throw 1d100 and voila! You have a ship to describe to your players! Ships such as:
The Haughty Galley,... [click here for more]

The award-wining novel by Mike Resnick!
(In PDF, .epub and .mobi formats - for Nook and Kindle, and iBooks on iOS devices)Santiago - the greatest pirate of the age. Wanted throughout the galaxy, he has evaded capture for thirty years. Now two men, Songbird and Angel, take up the challenge - and gamble their lives in the attempt.
SEBASTIAN NIGHTINGALE CAIN: Bounty hunter.... [click here for more]

Six new starscape hex maps for your sci-fi tactical gaming! These maps include various nebulae found in space for a naturlistic background to your space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job!
Six hex maps include:
Crab nebula
Pleiades... [click here for more]

Six new starscape hex maps for your sci-fi tactical gaming! These maps include various galaxies as backdropsfor a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job!
Six hex maps include:
5 different galaxy backdrops
1... [click here for more]

The IronicsWritten by: Eric Jensen They're not Iconic. They're Ironic. Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the players and the game master. From E.N. Publishing -- the company that brought you the NPC... [click here for more]

Witness the mighty and terrible face of war in a world of magic!
A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted... [click here for more]

YOU CAN SUBSCRIBE TO THE ENTIRE WAR OF THE BURNING SKY CAMPAIGN SAGA BY CLICKING HERE
OR CLICK HERE FOR MORE INFORMATION ABOUT THIS D&D 4E CAMPAIGN SAGA WHICH TAKES CHARACTERS FROM 1ST to 30TH LEVEL
WAR OF THE BURNING SKYIt's not a dungeon crawl...
... [click here for more]