Planet Doom

Tim and Matt Talk Rage

Check out the new Rage Interview on Shacknews for plenty of talk about all things Rage, including controller concerns, id Tech 5 and much more with id's Tim Willits and Matt Hooper. The interview is four pages long and covers things seen in the recent QuakeCon gameplay demo.

Shack: Speaking of things we hate in games, I know that you can revisit the various locations and such, but will you be forced to work back through the same areas time and time again?

Matt Hooper: Well, you're never forced to do anything. Every experience, when you're playing that main, just going through the jobs and moving through the story and things are developing, everything in there is...I would say it's well crafted. And by that I mean, it's not procedural, it's not happenstance, it's done for a reason. And everything, from the VO to the AI to what new tools you get, all of it is a crafted experience. We want that. That's the whole focused action game we're trying to make.

There'll never be this time where "oh I gotta go back there and do that." That's fine for other games, but it's not what we're trying to do. (More)