While it may not be the first of its kind or groundbreaking, RemiLore brings the potential of even more to come in the future and starts in a great place that makes it well worth giving a try as it’s the perfect balance of challenge without being frustrating. RemiLore: Lost Girl in the Lands of Lore is a fun adventure with enjoyable dialogue and characters in addition to some great combat that makes it fun to replay again and again.

My only real gripe with the game is the lack of saving and respawning options. I am one of those players that tends to die a lot, so it can be a bit frustrating. Not to mention the mini-map is quite small, so it can be easy to miss something important before moving onto the next level. Other than that, RemiLore: Lost Girl in the Lands of Lore is an incredibly fun title. With beautiful graphics and fluid hack ’n’ slash action, not to mention the back and forth hilarious banter from our heroes, this title is an easy pick whether you are playing it at home or on the go.

Boasting a wonderful story that is sadly betrayed by repetitive gameplay and an unfair system in which dying means a huge loss of progress, RemiLore: Lost Girl in the Lands of Lore is only recommended if you’re serious about your dungeon crawling experiences.

Nicalis offers us a game that simplifies the most usual mechanics of hack'n'slash and combines them with the procedural creation of levels. In the end, however, it lacks skills and weapons that diversify the gameplay, which ends up being repetitive and, therefore, boring.

The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.

Pros:
-Tight Controls
-Satisfying Gameplay
-Kid Friendly, from what I've seen. No blood or gore.
-Doesn't stray into pervy, like many anime-style games.
-Casual difficulty, even death is forgiving, as you loose progress, but not upgrades or weapons.
-Visually pleasing, lots of bright colors
-Lots of amusing, unusual weapons to pick up

Cons:
-Short
-Could stand to have some extras. More to do, customization options, etc.
-Price is a high. Hopefully there will be some free updates.

I know some people might view the casual difficulty as a con, but for me it's a pro. I don't really want every game to be hard. Sometimes I just want to relax and beat some things up, and this is a good game for it. I also didn't list repetitive as a con, as many people did. In Diablo, I hit buttons and kill stuff. In Binding of Isaac, I hit buttons and kill stuff. In Enter the Gungeon, I hit buttons and kill stuff. Seems silly to call a game like this repetitive. Of course it is. It's just a matter of whether you like hitting buttons and killing stuff in that particular game, and I like it in RemiLore.…Expand