Primary Artifact: Symbol of Air ( you use this artifact NOT on anyone as it gives you a 30% movement speed bonus when you do not attack somebody with it, unless you are fighting on a node, but i would mainly safe the artifact for running to a node)

Secondairy Artifacts: Shard of Orcus’ Wand ( This is the only artifact with Movement speed that has an excellent set bonus )

Aurora’s Whole Realms Catalogue (Besides the awesome portable shopkeeper you can summon if you swap it to your Primary Artifact, This Artifact Grants you 1000 Movement and a 1000 Deflection wich ads 2,5% deflect chance to your survivability

Black Ice Beholder ( You probably ask: why this artifact? it has no movement! why not the siege masters one? thats because you sacrifice 600 movement for 1000 recovery = Faster encounter cooldowns, Faster Action point gain, and 1000 Armor Penetration for your resistance ignored as you want to deal atleast some dmg! and 600 CA = combat advantage to increase your DPS even more

Okay so those were the artifact setup that you will need for this build as it goes all about speed and be there fast where they need you!

So as we have some lack in armor penetration and power now since we choose this artifact, we need to make that up with other stuff like equipments, enchantments, mount insignia, mounts equip power etc etc 🙂

Artifact Weapons you want to get and use for this build:

Well guys, there is only 1 artifact weapon set you want to use for this build

and thats the Howling Artifact Weapon Set

wich includes the: Howling Orb & Howling Talisman

Its all about the set bonus:When you dodge or block, your Run Speed is increased by 50% for 2 seconds, this effect may only occur once every 10 seconds.

So thats another tool to get you moving fast to where you need to be! and the good thing it can occur once every 10 seconds, so if you time your dodges right.. that means you move on 50% speed for 12 seconds every minut

Armor with tenacity you want to get and use for this build

For this build you want to get 3 pieces of the Warborn set as it gives you 500 tenacity for 2 pieces and another 400 tenacity AND 6000 Movement. This effect is when there are 2 or more enemy players nearby, and 1 piece off Prestige gear

Warborn Executioner Cap ( HP,Crit,Recovery,Armp,Defence,Tenacity )

Warborn Executioner Robes (HP,AC,Power,Crit,Armp,Defence,Tenacity)

Warborn Executioner Armlets (HP,Power,Crit,Armp,Defence,Tenacity)

Prestige Duelist Shoes (HP,Recovery,Regen,Defence,Movement,Tenacity)

Jewelery you want to get and use for this build

okay since we got the Shard of Orcus’ Wand artifact for this Build, we also going for this set bonus ofcourse!

Ring of Brutality +4 or +5 ( This ring gives you 4000 power for [+4] 8 seconds and [+5] 10 second every 30 seconds )

Ring of Sieging +4 or +5 ( This ring gives you 30% increase DR after [+4] moving for 2 seconds or [+5] moving for 1 second )

The Demon Lord set bonus:

Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.

Why the ring of Brutality? This restore some of your lost power in artifacts as we didnt focus every artifact for power

Why the ring of sieging? This is an survivability ring, and as we focus on moving, and actually moving pretty fast it gives you damage resistance for when you move for either 2 seconds for +4 or 1 second for +5, all with all, an excellent ring!

Pants and Shirt you want to get and use for this build

Everfrost Pants and Shirt as it gives awesome set bonus for lifesteal or deflection ( Everfrost res,HP,defence,lifesteal for shirt ) and ( Everfrost res,HP,defence,deflection for pants )

Gemmed Exquisite Elemental Pants and Shirt as it gives you high stats and usefull ones (Power,crit,armp,defence for shirt) and ( Power,recovery,armp,defence for pants )

Ability Scores you want to roll and increase for this build

INT as it gives you: Damage Bonus and Recharge Speed Increase

WIS as it gives you Recharge Speed Increase, Action Point gain, Control Bonus and Control Resist

I rolled 18 INT and 18 WIS ( as a dragonborn where i put the 2 times +2 points i have in INT and WIS

Note: If you dont have the dragonborn race, you also can choose the Half-orc for the race bonus: You gain 10% bonus to runspeed for 3 seconds when you enter combat, this effect can only occur once every 20 seconds

or the Human race for the 3 extra heroic feat points

Enchantments you want to get and use for this build

Offensive Enchantment Slots: Vicious Enchantments ( for the loss of power and armor pen we got from choosing these artifacts and artifact set

Defensive Enchantment Slots: Gigantic Enchantments ( for deflection and HP as survivability, it also gives you defence )

Tab Button: Steal time, Steal time on tab give you runspeed and combat advantage bonus, stuns the enemy players, this powers works the best when you have stacks of arcane mastery ( You can acquire arcane mastery by using your magic missle as an at-will)

Q Button: Disintegrate, Disintegrate is your hardest hitting encounter with a very short cooldown, it will hit even harder when you freeze your target and have stacks of arcane mastery wich you can acquire by using your magic missle at-will

E Button: Icy Terrain, This power is good because you freeze the ground under you and if there are enemy’s on the ice they will get chill stacks on them, and with your ray of frost you will add more chill stacks on them, so when they freeze your increased dmg bonus from the class feature chilling pressence is doubled, but enemies in pvp seem to break free very fast out of frozen state, so i would quickly hit him with a disintegrate

R Button: Shield, so yeah folks dont worry, shield is included in this build as you were probably shocked about the steal time on tab, but the shield doesnt go into your tab slot, but in your R slot, Shield is a great encounter power, its a power you have to activate by pressing the button you assigned to it, and once you have activated, it only goes away when you die, so than you have to reactivate it, once it is active, never press that button again untill you die, its your survivability encounter.

At-wills

Left click: Magic Missle, You will use Magic Missle to attack enemy players and build yourself some stacks of arcane mastery as it increase your arcane dmg based spells like: Steal time, Disintegrate and Opressive force

Right click: Ray of Frost, You will use this at-will when you do your combination, Freezing the ground under you with icy terrain and than use ray of frost till your enemy freezes and quickly do a disintegrate for the more dmg you deal when the target is frozen or if you have your daily up, you use an Ice Knife, but dont waste it on people who are using an Transcendent Elven Battle Enchantment, as they break to quickly free out of the frozen state, the disintegrate might just be intime when you use it on people with that enchantment.

Daily Powers

1 Button: Ice Knife, Ice knife is one hell of a daily power! deals incredible dmg, adds chill stacks to the target, and hit harder when you have chill stacks allready on the target

2 Button: Opressive Force, This daily is an awesome crowd control power and adds a stack of arcane mastery to you, i would recommand using this power when you are with alot of enemy players on a node so you can quickly freeze the ground and do your steal time and run anywhere you need to be or when you are 1v1 on a node trying to hold it but the enemy player is too strong so you almost died, use opressive force, steal time and run away, to run away faster you can make use of the Champions Battle Horn or if you have your artifact up you use that to escape, and when you recover some health, you go back and face your opponent again, or you ask in party chat to swap with a stronger player to face that opponent

Class Feature 2: Chilling Presence, Chilling Presence increase the dmg you deal by 2% for each stack of chill on the target, This damage bonus is doubled on frozen targets.

On your main hand weapon

The perk you choose in your mainhand weapon is your at-will: Ray of Frost, as it will add more chill stacks on your target

On your off hand weapon

The perk you choose in your off hand weapon is the class feature: Chilling Presence, as it increase your dmg by an additional 0.5% per stack of chill on your target

The other perk you choose in your off hand weapon is Control Resist, why? because you are wearing a transcendent negation instead of an Transcendent elven battle enchantment, what does that mean? you lose 80% resistance to controlling effect so you will try to get as much control resistance you can have and you will get them from.. this perk and Boons

Armor kits and Jewelery kits

For your headpiece, your armor piece, your gloves and your boots you will use the Major armorpen kit, this will give you a total of 800 armorpen as we lack a little armor pen, this is a good choice

For your Neck,Ring, Second Ring and Belt you will use the 2 of the major action point gain kits and 2 of the major stamina gain kits, to get a little bith of both, this will increase your stats by 200 Action Point Gain and 200 Stamina Gain

or another great combat power is: Swift Golden Lion: Summon your Celestial Lion to knock back nearby foes and grant nearby party members a Shield for 10 seconds. After 10 seconds, affected party members gain up to 3 stacks of Radiant Weapon based on the amount shield remaining.

Equip Power: This is a tricky one, i would aim for the 4000 movement, but if you are missing other very important stats like armor penetration , you better go for armor penetration.. atleast if its 4000 armor penetration ( Axe beak ) dont waste 4000 movement for 2000 armor penetration as you can get insignia’s wich give you 200 armor pen PER insignia so.. take a good look at your stats and decide

Movement for your mount speed: Is simpy, if you got a legendary mount change it to +140% if you got epic you can only go to 110%, if you got rare, can only og to 80% and if you have uncommon you can only go to 50% etc..

The insignia bonus you would get and use for this build

Mount insignia Bonus:

Champions Return: Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds.
This effect can only occur once every 60 seconds.

Gladiator’s Guile: When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, you gain 15% of your Power as Stamina Gain

Victim’s Preservation: Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximumHit Points over 5 seconds. This effect can occur once every 10 seconds.

Those are the 3 basic insignia bonus you would like to have no matter your stats

There are 2 insignia bonus left that we can discuss

would we go offensive? or keep it on defensive? You have a legendary mount? or do you have the lifesteal boon instead of the HP boon because HP was not available in your guild? based on that we pick the last 2 insignia bonus

If you have a legendary mount: Cavalry’s Warning: Whenever you activate a Mount Combat Power, you gain an increase of 10% to your Power, Recovery, Armor Penetration, Critical Strike, Defense,Deflection, Regeneration, and Life Steal.

If you would like more offensive: Combatant’s Maneuver: Whenever you control an enemy, you gain 5% Combat Advantage damage for 10 seconds.

If you only have the lifesteal boon available: Vampire’s Craving: Whenever you perform a Life Steal you are healed for 3% of your maximum Hit Points over 4 seconds.

If your deflection chance is higher than ~15%: Survivor’s Blessing: Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds.

Hi my name is Josh and this is my Cleric Parwen Valerian. my ingame tag is @iamsmokingone#2455, and you can also reach me at [email protected] my name on the Arc Neverwinter Forums is @pariswinters#7118 because my account name is banned there…..both are banned now <3 and I just recently made a twitch channel […]

Control Wizard Mod 15 PvE Guide Below, available in pdf, is my Mod 15 PvE Control Wizard guide. I decided to make a separate guide for mod 15 rather than updating my Guide to Wizardry (I’ll update it eventually, maybe) for two reasons. First, due to the amount of changes a lot of things requires […]

I am FNHUSA57. I started playing NeverWinter as a control wizard back in mod 5, it’s now mod 13 (on Xbox & PS4) and time for me to give you my updated build & full guide for the Control Wizard, (getting ready for mod 14). A bit about the CW: This class is very fun […]

hi Solberg! Yes, my Build sugest these 2 underdark rings
1 is Ring of Brutality +4 or +5, gives you 4k power for 8 seconds with 30 seconds cooldown, and if out of combat, the cooldown resets, and
1 is ring of sieging +4 or +5, gives you 30% DR when moving for +4 ( 2 seconds ) +5 ( 1 second )
okay so i chose these rings because the 3 pieces of warborn and 1 piece of prestige, with the warborn 2 pieces set bonus ( 500 tenacity ) gives you a steady 2681 tenacity + if you are with 2 or more enemy players.. an extra 400 tenacity( and a sexy 6k movement ) so that would be over 3k tenacity, honestly i think 2.6 – 2.7 tenacity is way more than enough, because there is a hard cap on tenacity wich we allready reached by equiping these pieces, so rosegold rings would be an overkill, + the important stats we are missing from the artifacts we chose, so i figured we would need to make up some of those stats and add underdark rings to it, for more survivability and more dmg output, another great thing is, in this build you run alot to nodes and as long as you keep running the ring of sieging procs on you, and if you run away from a capped node and have nobody attacking you ( because you move fast ) the ring of brutality will reset its cooldown so whenever you face a new encounter with an enemy, your brutality ring will proc again!,
so about icy terrain without icy veins, yes there is still some use to it, not as much as you were an opressor tho, you can replace icy terrain with repel if you find out icy terrain is not as usefull for you as you thought, + repel comes in handy on capping a node and preventing some damage against you giving you more time to prepare your counter attack!, the current use for icy terrain is to drop the ice on a node, people seem to try and avoiding it as they think they will be frozen instantly, so it 1 works as a scare tactic, but if people do stand it, you can take advantage of that and freeze em and control him, than possibly call a team mate to switch places with you, and you go off the node and do your thing, or assist your team mate in killing the target, up to you!
Thanks for checking out my build!
Have a great day!

ive got darks slotted in my defence slots, should switch my for silverys- deflection or azure – defence? wouldn’t the eleven be better for us control wizards so we don’t get stunned by them tr and hr? I’ve also got azure so slotted in my offence slots for crit.

Hello ItsGodstealth! thank you for reading the build!
to answer your question:
The reason for offensive enchantments why i choose vicious – armor pen/power is because we are lacking a bit of armor pen and power because of the choice of Artifacts. thats why i would recommand vicous, but you could also go for a mix like Darks and Radiants ( armor pen, power ), so if you would go azure in offence, yes that gives you crit, but crit are negated in PVP because of Tenacity so stacking azure in offensive, i wouldnt do that, just vicious or a mix of darks and radiants.
for your defensive slots you say you have darks, wich is lifesteal, for lifesteal to work good enough, i would recommand atleast 20% lifesteal if you go that way, but other than that i would go for enchantments like Deflect HP and maybe some defence, thats why i mentioned gigantic, but they might be expensive so an alternative would be silvery or radiants (deflect, HP ) or a mixture of both, wouldnt really focus on defence as the gigantic had in it, it was just an added bonus 🙂
and about the Elven vs the negation, let me list some positive points about the elven and negation
Elven
– good for an extra 30% stamina regen when its an transcendent
– good against targets that control you alot, like other CW’s with opressor feat tree or HR with trapper feat tree
– good for more dodges because of the stamina regeneration
– Good for the look vs negation you will look like a decorated christmass Tree

Negation
– good for extra 30% damage resistance wich makes you even tankier with your shield encounter!
– at Transcendent good for a 10% increase to your recovery!
– at Transcendent good for a 10% increase of your incomming healing!
– people wont hit as hard on your as if you had a elven, but yes you could dodge more
i think its important to have the 10% to your recovery aswell as the 10% inc healing
so that means yes you being controlled more, but thats where you pick the boons in your campaign for more control resistance, and it shouldnt be as bad anymore + when you are out of control you dodge a few times and than start running if you really in danger, as you have alot of movement and the other controlling HR’s and CW’s dont.. an advantage for you!
Thanks again for checking out my build, any more question? feel free to ask and i will respond
Have a great day!