Product: Point Density Magical FX - Training and Templates

The Cycles Encyclopedia - The Definitive Cycles Manual

In the second part of the BlenderDiplom Halloween 2016 series Frederik Steinmetz shows how to use animation nodes to track the rotation of several objects towards another object at once and how to use the setup to easily control further attributes and effects.

Kenneth F. Musgrave came up with an algorithm to create procedural patterns suitable for creating procedural terrain. His results actually exceed this purpose and can produce some very interesting patterns. His methods are implemented in Cycles but they are largely overlooked.

Last year's fluid particle demo has been meshed using the cubesurfer addon. Check out the results and how the version with surface compares to the one with just the particles and as final bonus a version that shows both.

Ink drops in water are heavily used elements in graphic and motion design. You can create them right inside Blender. And thanks to the Cycles render engine you can create the traditional and more modern variants with ease.

For modern presentation it is often helpful to underline important points with an animation. In this tutorial you will learn how to stack objects and animate the result. It is like an array modifier with random offset.