Square Enix, Microsoft, and NVIDIA Show Off DX12

Want to see multiple scenes with over 63 million polygons in it being rendered in real-time? Of course you do, so check out the video below where Square Enix, Microsoft, and NVIDIA show off the power of DirectX 12 with a project called WITCH CHAPTER 0 [cry] at Microsoft’s BUILD 2015 conference. That 63 million polygons is some 6 to 12 times more than what DX11 is capable of, and that is not the only impressive number, as the textures used in the scenes are 8K by 8K. Perhaps the most impressive part of the scene though is hair, with each strand being an actual polygon, with over 50 shaders being applied.

Driving the machine behind the demonstration were four Titan X GPUs, so we probably cannot expect this level of detail to arrive on our PCs any time soon. Still leaves me looking forward to the launch of DX12 and the games that will use it.

With 4 Titan X, at least 32 gigs of RAM running on an Intel Extreme processor and being a tech demo, not the final game, it damn well sure had better look good. Want to impress me show it on an i5 with 8 gig and a single $300 video card and have it look like this. Give us a REAL world show.

With 4 Titan X, at least 32 gigs of RAM running on an Intel Extreme processor and being a tech demo, not the final game, it damn well sure had better look good. Want to impress me show it on an i5 with 8 gig and a single $300 video card and have it look like this. Give us a REAL world show.

LoL, By the time DX 12 comes out we will all be running 4 Titan x's, ya sure, gotta agree with you on this one Ed .