like i said its usually lag. when you see 10 people drop like bricks and none of them were near the beam its gonna be lag for the most part. either connection lag or video lag.

No, it's not "usually lag". It's people who either A) Still fail to understand that the beam is instant death, B) People who auto-attack/afk the boss, C) People who are just genuinely awful at pve in any form, or D) Lag

I run WoW on a SHIT laptop, and I run durumu with spell effects set to high, and I don't get any frame lag. Stop making shit up when you have no evidence to support it.

like i said its usually lag. when you see 10 people drop like bricks and none of them were near the beam its gonna be lag for the most part. either connection lag or video lag.

No don't make that bullshit please don't do that that's like one of the most ''terrible'' excuses a raider can make and I'll classify the typical LFR raider well a RAIDER in that area despite It's LFR. It's like your in progression and you die to stupid shit then the raid leader calls you out wtf do you say? ''OH I'M LAGGING I'M SORRY'' LOL

he can very rarely be bothered to provide any form of proof to back his arguments whereas you have.

I provided more than enough info to dismiss the post I was originally referring to, which was 'you can run around in the maze wall all day and not die'. 40k / second damage if you cannot find the path is enough to back my argument.

So I'm not sure what your point is, or exactly what you're reading.

Benevolence is a luxury for the strong - Wrathion
Plox. I got your plox right fucking here. - Animalhouse
I still prefer seeing Thrall rather than blood in my urine, that doesnt make him a good character. - Verdugo

I provided more than enough info to dismiss the post I was originally referring to, which was 'you can run around in the maze wall all day and not die'. 40k / second damage if you cannot find the path is enough to back my argument.

So I'm not sure what your point is, or exactly what you're reading.

Well, you are kind of ignoring the existence of healers, but well, it's LFR. Stranger things have happened.
For ex the log where 2 healers where dead, and only 1 wasn't afk, now solo-healing 20 players while some afk ppl are standing in mess is... meh. SO yeah, they can die to it, but... this isn't the standard. Mostly they will heal ppl trough millions of damage. >_> Primarily to pad meters, but still...

Originally Posted by huth

It's kinda amazing how many hands these guys have, anyway. Our tank pally can put his hands on 3 different people and still hold his weapon and shield and make unsavory gestures towards enemies.

No, it's not "usually lag". It's people who either A) Still fail to understand that the beam is instant death, B) People who auto-attack/afk the boss, C) People who are just genuinely awful at pve in any form, or D) Lag

I run WoW on a SHIT laptop, and I run durumu with spell effects set to high, and I don't get any frame lag. Stop making shit up when you have no evidence to support it.

there are people who afk and who dont know to group up on that phase so they are stuck out in the open. the fog will kill them. yes ive seen people hit by the beam but mostly its falling behind going through the maze. either crappy connection (or wireless), spell effects too high for people with a low end system or crappy video card.

Durumu maze is shitty and I found myself dying in it quite a few times.
The beam obviously isn't a problem, it's the visibility of the "maze", together with 20 people clusterfucking the spots imo.
This is coming from a 13/13 raider.

I like the Durumu fight, its a retard check and its always fun to see how people fail.

I remember the first time i was there, since its LFR i dont really bother to check tactics since i cant be bothered but as a "hardcore/semi-hardcore" raider the past years i have enough experience to figure shit out.

"Oh look, a big beam, that looks like C'thun's, yeah lets run from that..Oh purple clouds , guess they are bad..Where to now?" Its not rocket science, i died a bit after since the pathing wasnt fully "clear" before it got changed graphics wise but that was the only death in Durumu ever, and that was 1 hour after the LFR part got unlocked.

Havent died ever since during that ability since its a joke to bypass.

Its just the quality of the player, if after ~2 tries you still cant figure out that one side of the room is full of lightning on the ground and thats where you should go.. and slowly just wait for the path to appear since you have averagely 3 seconds of standing still while the path appears..

I provided more than enough info to dismiss the post I was originally referring to, which was 'you can run around in the maze wall all day and not die'. 40k / second damage if you cannot find the path is enough to back my argument.

So I'm not sure what your point is, or exactly what you're reading.

Except you only run into the problem of running out of room at the end.

Says the guy who is 1/13H after 5 months of ToT and puts that "achievement" in his signature.....

check your numbers bubba. our first guild kill was on 9 july, with approximately one month down time between then and now in which I was firing tank gunnery at Ft. Picket. So yeah. slow progress.

- - - Updated - - -

Originally Posted by Sting

destressing in LFR? O_o Usually the exact opposite happens.

to each their own. I find LFR pretty comical.

- - - Updated - - -

Originally Posted by Wanko

Well, you are kind of ignoring the existence of healers, but well, it's LFR. Stranger things have happened.
For ex the log where 2 healers where dead, and only 1 wasn't afk, now solo-healing 20 players while some afk ppl are standing in mess is... meh. SO yeah, they can die to it, but... this isn't the standard. Mostly they will heal ppl trough millions of damage. >_> Primarily to pad meters, but still...

my first LFR durumu kill consisted of myself, a guild healer, and three dps killing him as we were the only ones alive after the first maze. for content that is designed for 25 players tell me how that is not undertuned.

To be fair, having done this fight countless times, one thing always gets me: Exactly how & where does the maze first spawn? I group up with the melee which usually works, but it's never really been apparent exactly how the maze appears.

Just because it's a pretty little maze (snake), or a giant laser of death/purple stuff (Durumu), or freakin' lightning doesn't mean the concept has changed AT ALL.

It's a simple concept. The execution SUCKS. It's purple crap on a freakin' purple floor. It's almost impossible to SEE! If they'd made it lime green, I'd get it. As it is, I don't understand why they're so obsessed with testing my VISION!

Granted, I'm playing on low settings so I don't know if it's easier for you to see or not, but for me, it sucks.

Originally Posted by Spotnick

I'm more puzzled by the fact 6 months later people still die to that "one-shot-beam-of-death"... by that time, you think people would have figured it out.

Durumu is pretty annoying in LFR if you've only seen videos. And what is a 545 tank doing in LFR anyway?

Only reasons I run LFR anymore are for the battle pets and unlikely chance at transmog gear that won't be available next expansion unless Blizzard allows you to transmog an item to a lower ilvl version. With SoO coming out neither of these reasons will be enough to make me step into ToT LFR ever again.

As for Tanzlee's comment about Durumu being the easiest ToT LFR boss I politely disagree; that title goes to LFR/Normal Primordius as you can literally stand in one spot the entire fight and spam your rotation until boss dies. Killing oozes is optional and until Blizzard actually fixed Primordius' damage reduction against non-mutated players that's how early Heroic Primordius kills were done provided their healers could handle the extra damage intake.

However I will say that Durumu is one of the easier bosses in ToT LFR. In ascending order of difficultly (e.g. individual player responsibility on a raid-wide level) I would rate LFR ToT bosses in the following order:

It's a simple concept. The execution SUCKS. It's purple crap on a freakin' purple floor. It's almost impossible to SEE! If they'd made it lime green, I'd get it. As it is, I don't understand why they're so obsessed with testing my VISION!

Granted, I'm playing on low settings so I don't know if it's easier for you to see or not, but for me, it sucks.

You should seriously check up your either your eyes or your screen. One of them is not alright. The lines are just as visible on low settings as they are on high settings.

There's nothing purple about the floor, it's gray/brown/black/green. The wiggly lines go from a black border to purple to white in the middle. That isn't even close to the floor color. If anything they're a little thin. And they keep wiggling around quite a lot, on only one side of the beam, yet you still can't make out a difference? Mind you, I am fully zoomed out in that screenshot, meaning that is as small as they get.

These lines aren't even remotely close to being broken. Ice wall LoS, slow/indecisive Eye Sore and random add explosions are annoying.

Do you know how I fixed people's "bad graphics"? I taught them how to find the right side of the beam. Same goes for running the maze.