Lady Tiki will be in a slumber while absorbing the Voice's power unto herself, becoming entirely vulnerable to the onslaught of risen that appear to attack. Chrom and company are tasked with Tiki's protection while she sleeps.

Waves of reinforcements will spawn in this chapter in hopes of killing Tiki.

Turn 2 two griffon knights on the left-most tiles of the map, one falcon knight and one dark flier on the right-most tiles, and four wyvern lords beside the boss.
Turn 3 three wyvern lords to the left-most tiles, three griffon knights on the right-most, and two falcon knights and two dark fliers on either side of the boss.
Turn 4 four falcon knights on the left-most tiles, four wyvern lords on the right-most, and four griffon knights on either side of the boss.

A majority of the Risen in this chapter are winged units, making it hard to protect your weaker units from harm. It's advised to make your party comprised of units with higher defenses, as well as an archer or two.

The units in this chapter will make killing Tiki a priority over killing you. With that said, many of the enemy units will move without attacking. Planning around this will make the chapter much easier to complete.

Forming a "V" shape shield to protect Tiki is the best way to finish this chapter off with the least amount of damage!