As was mentioned during the Letter from the Producer LIVE Part IX, we'll be introducing a feature for the Duty Finder in patch 2.1 that will place you in a random dungeon in order to get people participating in a wider variety of dungeons.

Specifically, we will be breaking down dungeon content into different categories such as leveling dungeons, level 50+ dungeons, and primal battles, and players will be matched for random content. You'll be able to challenge each category once every real-world day and as a reward you will receive each kind of Allagan tomestones. Participants will be matched with priority on content that is lacking members.

Also, in order to strike a proper balance between this plan and the experience points gained by participating in FATE, we will be increasing the amount of experience points gained in dungeons in patch 2.1.

Right now, higher level players have zilch incentive to Duty Finder up for lower level dungeons (since if they're helping someone in the FC, they'll probably build a party outside.) Giving them the option to spam those lower level dungeons once a day in each category for tomes will fix some of the waiting times in the baby dungeons.

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FFXI: Catwho on Bismarck: Retired December 2014

Thayos wrote:

I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

Hopefully this is implemented right... if the tomes/hour don't match up, the speed runners will all just ignore this.

And this is a problem how? Let those asshats stay in prea and CM..ill gladly run lower level dungeons to help people out and get tomes for it. They probably won't like it anyway cause they might have to actually talk and help someone.

Wouldn't it be beneficial to have people doing this all the time to fill DF groups?

Yeah I kind of wonder about this also, In WoW, you got an initial reward for your first random, like lets say 20 tomes for arguments sake, cause I really cant remember what it was, and then 10 tomes for every random after that. Although that was for heroics where you were getting tomes in the dungeons on top of the rewards which made it more worth while to run random dungeons in the first place. Unless they plan to start handing out tomes for running low level dungeons, I don't see anyone doing this more then once a day, at least for the story mode dungeons.

Its so weird to me how they took so many things from other MMO's but missed some of the things that to me seemed common sense, or at least seemed to work, Like having Heroic, or Hard Mode, versions of all their dungeons that reward Tomes, thus not having everyone limited to running WP/AK or CM/Prea for Tomes. HM Manor or Brayflox would be epic IMO.

Wouldn't it be beneficial to have people doing this all the time to fill DF groups?

The less commonly played dungeons are only going to have a small number of people queued up for them, so once-per-day is probably fine. The more players there are that need a dungeon, the less of a problem you have to start with for that dungeon.

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Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi) 1/467 on signed HQ Weskit!!!

Wouldn't it be beneficial to have people doing this all the time to fill DF groups?

No limit would definitely increase the speed of getting parties for every dungeon.

I think any limit in place is for the other possible side of the equation?

People stop doing the harder dungeons as often for tomes,etc and spam the easier ones.

It'd be perfectly fine to reduce the tomestone reward after the first one each day. I just don't see the reason for limiting people to one random dungeon per day. Unless there's some technical reason they can't do it... we already know their instancing system is less than stellar, maybe they don't think they can handle a ton of people spamming random dungeons?

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svlyons wrote:

If random outcomes aren't acceptable to you, then don't play with random people.

If you can cruise through a lowbie dungeon or kill ifrit in 5 minutes, they will definitely do it. Since it will only be once a day, i think it will be ok.

Nah, people who cap their tomes in a couple of hours via Coil and WP will have no reason at all to go back and do level capped dungeons. The only thing that would encourage them is if the tome cap for dailies is unrelated to the current one.

Edited, Nov 1st 2013 2:45am by blowfin

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I tell you, we are here on Earth to **** around, and don’t let anybody tell you different.

Wouldn't it be beneficial to have people doing this all the time to fill DF groups?

No limit would definitely increase the speed of getting parties for every dungeon.

I think any limit in place is for the other possible side of the equation?

People stop doing the harder dungeons as often for tomes,etc and spam the easier ones.

It'd be perfectly fine to reduce the tomestone reward after the first one each day. I just don't see the reason for limiting people to one random dungeon per day. Unless there's some technical reason they can't do it... we already know their instancing system is less than stellar, maybe they don't think they can handle a ton of people spamming random dungeons?

There are plenty of low tech ways for players to pick quasi-random dungeons with no additional rewards after the once-per-day limit. Darts. Coin flipping. Rolling dice. Just pick something you haven't done in a while.

A once-a-day limit really isn't that big of a deal.

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Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi) 1/467 on signed HQ Weskit!!!

With there being so many dungeons, and considering the time it takes to create them, they should be made a staple activity. Keep tombs, keep rng drops, but add a token system reward for all dungeons to trade in for gear, vanity items, crafting mats, ect. Provide a wide array of rewards to appeal to different play styles and that will provide incentive for people to run that content.

With there being so many dungeons, and considering the time it takes to create them, they should be made a staple activity. Keep tombs, keep rng drops, but add a token system reward for all dungeons to trade in for gear, vanity items, crafting mats, ect. Provide a wide array of rewards to appeal to different play styles and that will provide incentive for people to run that content.

Player and Free Company housing rewards (furniture, trophies, sculptures, etc.) from dungeon tokens, unique to each specific dungeon (not just categories). Free Company boosts similar to those now that can be purchased with the same unique dungeon tokens.

Completely optional stuff, but an incentive to do these dungeons and keep doing them down the road.

There are plenty of low tech ways for players to pick quasi-random dungeons with no additional rewards after the once-per-day limit. Darts. Coin flipping. Rolling dice. Just pick something you haven't done in a while.

A once-a-day limit really isn't that big of a deal.

Of course, you could do that now. But people won't do it if there's no reward for it. That's just a fact of how MMO players work.

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svlyons wrote:

If random outcomes aren't acceptable to you, then don't play with random people.