Overview

Leveling and Character Growth

Level up to 99⁄99. No half-measures here, only full subjobs; take it to the max!

Quests are required for each advanced job, but start at level 15. Relive the stories and jump into those advanced classes sooner.

Want to be a master? Custom Master Job quests available for jobs to go grow beyond normal means (and make up for some abilities currently gated behind the retail job point system).

Subjobs are unlocked automatically from the start. No more magicked skull or bloody robe farming.

All magic is unlocked automatically from the start–you simply need to attain the appropriate level to use it.

Tired of dealing with Maat? Cool, us too. Level straight to 99 without ever doing go fetch tasks for the surly old man or those damned moogles.

Merit capacity (75+) is maxed to 99. Don’t spend your time throwing points into upping the cap when you could be learning new skills.

There’s a bump to base skills for all jobs and races to make some exciting job combos work right out the gate!

Level up faster with enhanced XP rates on mob kills, chains, and FoV/GoV.

Level with your friends with a fully functional level and gear sync.

Unlocked gobbiebags, sacks, satchels, and wardrobes to 80.

BCNMs and Questing

All battlefields are uncapped (including CoP).

A daily hunt system rewarding experience points, gil, and other currency items used for gear progression and glamour sets for hunting experience-giving mobs. Think of it as a little addition to your normal, boring FoVs! Hunt targets change every day and rotate monthly. Some are easy and some require diving into Abyssea, Dynamis, or BCNMs!

Abilities and Playstyle

Magic is powerful! Magic is life! Magic is buffed a bit!

Want to self-skillchain but really want to be a white mage? Go for it! TP return allows fairly common self chaining to keep things exciting, keep your BLM buddy on their toes, and impress your friends by keeping the chain going for extra damage. Get out those renkei charts!

Speaking of skillchains: all weaponskills become available as you level. Don’t miss out on the awesome effects.

All of this sounds OP right? Try again! Mobs are beefier too and at all levels! Starter mobs have a bit more health and all of the SoA-era level 90-125+ mobs are scattered throughout the world.

Skill (combat and magic) cap on level, no more grinding out 0.1 skill up points!

Economy and Crafting

Level all crafting classes to 100!

Crafting skill ups reward a slight amount of experience points to your current job and allows crafting to play a part in your leveling strategy.

Moon and directional aspects of crafting disabled; however, day of week element still matters for crafting success.

Crafting guilds and shops are open 24⁄7–no closed hours or holidays. Crafting waits for no one!

Stocked and restocked AH! Focus on finding those rare/ex, but power through using every day gear. Sell gear you don’t need back to the AH and it’ll auto-buy it from you for the common purchase price (based off of ffxiah.com) to keep your pockets lined. Very rare and some HQ items are likely not available via the AH “bot”, but can be bought and sold by players when either found in game or crafted.

Drop rates turned up on significant drops; less farming, more fun. It’s easier to get crystals, seals, and other currencies.

Gear Progression

Love a piece of gear and want to make it better? Check out the custom augments for ways to augment and upgrade your gear.

Everyone should be able to knock out a set of 75 starter relics by 75 and be ready to work on reforging by 99 through a combination of solo/duo tasks, tweaked HNM/ZNM farming, daily hunts, and special currency.