White Wolf's tabletop RPG publishing continues via Onyx Path Publishing. Onyx Path has released Demon: the Descent, Mummy: the Curse, Werewolf: the Apocalypse 20th Anniversary Edition, as well as supplements for Vampire: the Masquerade 20th Anniversary Edition, the World of Darkness, Vampire: the Requiem and more.

The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do?
FOR THE DAMNED
Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring... [click here for more]

ENnie Nominee Best Free Product or Web Enhancement Gloria MundiGazing Into You
The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to... [click here for more]

Driving Angry
The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's... [click here for more]

Promethean: The Created is a new game set in the World of Darkness, featuring a whole new type of character for players, inspired by the classic Frankenstein monster and the worldwide myths of Golems. Prometheans are soulless corpses animated by a mysterious, alchemical force — the Divine Fire stolen from the gods. Their hideousness forces humans, animals, and even nature itself to reject them... [click here for more]

Danse de la Mort Mary's Child
Your Requiem Begins Here
This free booklet gives you and four of your friends
everything you need to play your first game of Vampire:
The Requiem, White Wolf's all-new game of Modern
Gothic Storytelling. Discover the seductive and dangerous
world of the undead in "Mary's Child," a complete
introductory scenario.
All the necessary rules are... [click here for more]

ENnie Nominee Best Art, Cover Best Writing Best Adversary/Monster Product You don't believe me? You think I am lying? You think I would lie to my Prince about something like this? Seven did this to your people liege. Here, tonight, the truth was in this room. It stood here and cut up your subjects - my sire! - to speak to us, and still you doubt it? Seven is real. This is the... [click here for more]

Manitou Springs
the Hunt Begins
This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.") Those of you who... [click here for more]

Manitou Springs Welcome to Manitou Springsthe Hunt Begins This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.")... [click here for more]

A Beast I Am, Lest a Beast I Become "The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of Caine Vampires have... [click here for more]

Voices in the Night...
Mages are only the tip of the blade in the Dark Fantastic world. Powerful mortals, vampiric conspirators, howling ghosts and angry fae lurk at the fringes of twilight. As the candles gutter and the shadows rise, you may want some assistance in your Sorcerers Crusade chronicle. You need not stand alone.
Hide Secrets and Illuminations
Crusade Lore is the... [click here for more]

I am God's holy monster, the drinker of mankind. For so long, I could not see the role I would play, because I looked for it with human, mortal eyes. So I put forth the truth in these pages, for you who seek as I have sought. I am not some godless beast who stalks beneath the dark grandeur of sanctity. I am the grandeur. I am sanctified.
- The Testament of Longinus
Lancea Sanctum... [click here for more]

Merchant princes and trader kings, masters of jade and emperor thieves; salesmen born with the trick of selling fire to the gods; genius tacticians and profiteers, hailed by the Fair Folk for their treachery; the Guild is the greatest roll of mortal merchants the world has ever known. For seven centuries the Guild has dealt in coins, chains, spells, and souls, confounding even the might of the Realm—what... [click here for more]

Follow the artistic development of the Exalted roleplaying game all the way from its unused concept art to its current second edition splendor. Along the way, you’ll see the world of Exalted brought to life through the talents of the industry’s top artists, including Chris Stevens, Hyung-Tae Kim, Adam Warren and many, many more.
Within, lavish, full-color art combines... [click here for more]

The weirdness and long shadows of the World of Darkness don't go unnoticed.
For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, someone at the police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution.
Usable with any World of Darkness... [click here for more]

An Age of Terrifying Mysteries
It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable... [click here for more]

The Eve of Twilight
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope... [click here for more]

The Hell of the Upside-Down Sinners
All of Asia's Kuei-jin share a common experience - the agony of torture after death in one of the Thousand Hells. Beyond pain, beyond the end of existence, their very souls are flayed for their sins in the living world. Only the most powerful escape to rise again as vampires, but not even they can forget their suffering. The domains of the Yama Kings wait... [click here for more]

No More Dress Rehearsals... Enter the world of the vampire: dark, chilling and erotic. Who are these creatures? Why does the tragedy of their existence fascinate us so much? Take a look at their politics and their secrets. Lights, Camera, Action...The Masquerade Players Kit is the first supplement for Mind's Eye Theatre: The Masquerade.... [click here for more]

The First World War Is Over
Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent... [click here for more]

Not Storm, Nor Steel, Nor Sorcerers Power
In the Dark Fantastic age, a sorcerers home literally is his castle. From the storm-blasted halls of mighty Doissetep to the craggy reaches of Portus Cruis, from the wagons of the Lickspittle Players to the ornate majesty of the White Tower of Langudoc, the Awakened cast their spells, gather their minions and secure their power.
Shall Breach These Walls... [click here for more]

A Guide to the Knights of the Underworld Gifted by the Deathlords with the corrupted Essences of Solar Exalts, the Abyssal Exalted are perhaps the greatest extant threat to Creation and its Exalted defenders. Frozen at the brink of death and offered immense power in exchange for servitude to the Neverborn, these so called knights of death ride forth with one shared mission, to drag the world... [click here for more]

A Guide to the Princes of the Earth Gifted with power by the Five Immaculate Dragons, the Terrestrial Exalted once formed the backbone of the Solar Deliberative’s grand army. Then, when the Solars went mad with power, the Dragon-Blooded Host rose up as one to slay the tyrants and set the world aright. Can the Dragon-Bloods hold onto the reins of power, or does the return of... [click here for more]

Gifted with power by the Celestial Incarna Luna, the Lunar Exalted were once the mates of the Solar Exalted and trusted Stewards of the Old Realm. Then, after the Lawgivers went mad with power and their Dragon-Blooded troops rose up to slay them, the Lunars retreated to the edges of Creation, biding their time and massing their forces to one day bring down the hated Realm.
With the Solars returning... [click here for more]

'This is Radio Free Death
... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'... [click here for more]

Where Time Has No Boundaries... Enter the lairs of the Damned. Uncover chambers that have been hidden from mortal view for centuries. Delve into the most foreboding corners of your imagination. Discover tomes, artifacts, and remarkable havens. Or avoid the skulking and immerse yourself in the lights and sounds of your very own nightclub. Bring Your Stories into Vivid Reality...... [click here for more]

Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details... [click here for more]

In this Age of Darkness
Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night.
We are... [click here for more]

Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner? This Ain't Yer Momma's Live-Action Game Just when you thought it was safe to wear basic black again, it's Laws of the Wyld... [click here for more]

When God Tore the Sky
It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living.
Queen of the Dead
Shadow Games, the next episode in the... [click here for more]

This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie... [click here for more]

The Prophecies Have Come
The 10 tribes of Garou once raged across the Dark Medieval, secure that none could challenge their power. They defended their sacred places without fear of man, Cainite or beast. But now that the first prophecy has come to pass, the werewolves know fear. Will the other visions come to pass as well? Can the Garou prevent them? Even if they can, how much blood... [click here for more]

A Guide to the Fair Ones Denizens of the Wyld that surrounds Creation, the raksha continue to wage war on shaped reality. Taking on physical form, becoming the very thing they despise, the so-called Fair Folk prey on the the fringes of Creation, biding their time until the next great crusade rides forth from the formless madness beyond the world’s poles to finally end the blasphemy of... [click here for more]

Even in the Darkness Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it. There Are RulesLaws of the Night Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it... [click here for more]

Designed by the Great Maker Autochthon before the Primordial War, the Alchemical templates inspired the Exalts fielded by the Incarnae against their creators. Yet, during that war, Autochthon heard the Great Curse directed by his slain Primordial brethren. As the First Age progressed, he watched as that Curse twisted the minds of the Exalted. Knowing it was only a matter of time before the Solars’... [click here for more]

The Beginning
Like a Biblical plague, Spectres rise from their hives and swarm the hereafter. It's war between ghosts and Grandmother's legions, with the living none the wiser. The Spectres are winning by their sheer crush of numbers, but new hope arises. Can the characters survive long enough to save themselves and their allies? You decide, because one way or another, the end approaches.
...... [click here for more]

From the back alleys of Nexus to the hectic thoroughfares of the Imperial City, from the wide avenues of Yu-Shan to the twisting corridors of the Labyrinth, martial artists of all kinds stride the mean streets of the Exalted world, living their lives by esoteric codes of honor and neither offering nor accepting quarter from their enemies. Will the return of the Solar Exalted throw the Martial Arts... [click here for more]

An Era of Change
The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world.
A Look to the Past
This hefty book offers an intense look at the Dark Fantastic world of... [click here for more]

Cursed Among the Cursed
Foreigners in the lands of the High Clans. Vassals, serfs, lepers, madmen. The Low Clans have always done the tasks that their lords disdained. But in the wake of the War of Princes, the fallen Cainites question the Divine Right by which the High Clans rule. The low-blooded have seen the world from the underside and they are quite willing to share their revelations.... [click here for more]

The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters.
This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.
Infernalism: The Path of Screams includes:... [click here for more]

Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more]

'Is Anyone Out There?'
They're all gone. For a second time in memory, the world of ghosts falls silent... but that's about to change. It's time to take the fight across the Shroud, back to where it began... back to the Shadowlands. You have the means and abilities to make a difference, but beware. You'll need every trick in the book to survive this new battleground.
Civil War
In... [click here for more]

In the Blood Is Power
The Salubri have fallen. Now we are only six, although we do not stand united. Indeed, kings seldom do. But we are the rulers of the night, by divine ordinance and by the power of Caines blood. If the Low Clans have forgotten their place, surely it is time we reminded them. The War of Princes will not end with madmen on thrones!
The Learned and Lordly Dead
The... [click here for more]

Oaths of Gold and Iron
You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied.
The Truce Falls with the Blackened SunDark... [click here for more]

Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night.... [click here for more]

Enchantment and Honor
There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron
Vampires and werewolves have had their turns. Now it's time... [click here for more]

Cauldron Fires Burn Bright
Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of... [click here for more]

The creatures of legend hold themselves above the petty powers of mere mortals. Yet by birthright, heritage or arcane training, some mortals inherit powers beyond the scope of the mundane. Sorcerers, Gypsies and gifted psychics - the key to puissance is dedication. For the master of the craft, there can be no mere dabbling, only the road to true power. More Than a Match for the Denizens of the Night... [click here for more]

There’s Music in the Night As the sun fades into memory and the world falls into darkness, the haunting notes of the danse macabre echo, calling the undead to play their nightly games. From turf wars in the streets to cutting remarks at society parties, old grudges spill fresh blood as vampires vie for power and prominence. It’s a world without pity, a world of predators. Now that... [click here for more]

Danse de la Mort
Your Requiem Begins Here
This PDF gives you and your friends everything you need to play your first game of Vampire: The Requiem, White Wolf's all-new game of Modern Gothic Storytelling. Discover the seductive and dangerous world of the undead in this complete introductory scenario.
All the necessary rules are included. All you need is... [click here for more]

Heaven's Fury
No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen.
Smite... [click here for more]