Call of Duty: Ghosts – Call of Duty Championship

Congratulations to Complexity, 2014 Call of Duty World Champions!

Final Standings

Complexity - $400,000

EnVy - $200,000

OpTic Gaming - $120,000

Strictly Business - $100,000

Trident T1 Dotters - $70,000

FaZe - $50,000

Rise Nation - $35,000

Vexx Revenge - $25,000

Since January, the best competitive Call of Duty® teams from around the world have gone head-to-head in regional qualifying events in order to secure a spot at the 2014 Call of Duty® Championship, presented by Xbox, where 31 teams competed playing Call of Duty®: Ghosts on Xbox One for the tournament’s $1 million prize pool, and the coveted title of "Call of Duty World Champions." Below is the full list of the 31 teams that competed in this year’s Call of Duty Championship, presented by Xbox:

TCM Gaming (UK)

Brazil 5 Stars (Brazil)

Epsilon Esports (UK)

Aztek Gaming (Mexico)

TEC Intensity (UK)

Nsp (South Korea)

Team Orbit (UK)

Trident T1dotters (Australia)

Vitality Rises (France)

Immunity (Australia)

Vitality Returns (France)

VexX Revenge (Canada)

Killerfish (Germany)

WiLD Gaming (Canada)

SK Gaming (Germany)

Echelon (Singapore)

Reign Mix (Sweden)

Complexity (U.S.A.)

AllStars (Netherlands)

OpTic Gaming (U.S.A.)

Wizards (Spain)

EnVyUs (U.S.A.)

Sublime (Italy)

Faze (U.S.A.)

Lightning Pandas (EU)

Team Kaliber (U.S.A.)

Team Rize ZA (South Africa)

Strictly Business (U.S.A.)

Klarity Gaming (UAE)

Rise (U.S.A.)

Xfinity Gaming (U.S.A.)

For more information on the Call of Duty Championship, presented by Xbox, head over to www.callofduty.com/esports, and be sure to follow the @eSportsCOD Twitter for all the latest tournament updates, and join the conversation by using #CODChamps.

Call of Duty: Ghosts – US Championship Results

Call of Duty US Championship Final Results:

1st

Strictly Business

2nd

compLexity

3rd

Team KaLiBeR

4th

FaZe Competitive

5th + 6th

Rise Nation, Team EnVyUs

7th + 8th

Xfinity Gaming, OpTic Gaming

9th – 12th

Vexx Gaming, Justus, Curse NY, Denial East

13th - 16th

Final Boss, Denial West, Curse LV, Adversity

Congratulations to the top eight Call of Duty teams in the United States! After an intense competition at Full Sail University, these teams have earned spots at the Call of Duty® Championship, presented by Xbox where 32 teams will compete for $1 million in prizes and the coveted title of "Call of Duty World Champions." Tune in from March 28-30 to watch the Championship exclusively on MLG.tv and Xbox Live.

Team KaLiBeR

Strictly Business

Rise Nation

Team EnVyUs

compLexity

FaZe Competitive

OpTic Gaming

Xfinity Gaming

Call of Duty: Ghosts – US Championship at Full Sail

The top eight teams from each US Preliminary Qualifier advanced to the MLG Call of Duty US Championship on March 8 and 9 at Full Sail University in Winter Park, FL. The top eight teams from the US Championship advance to the Call of Duty Championship in Los Angeles from March 28-30 where 32 of the best Call of Duty teams from around the globe will compete for the title of "World Champions".

All of the Settings and Restrictions are listed below. Settings listed as bold have been changed for the #CODeSports Rules from their default state.

Restricted Primary Weapons

MSBS Assault Rifle

All Marksman Rifles

Riot Shield

Maverick Assault Rifle

Maverick Sniper Rifle

Restricted Secondary Weapons

All Launchers

Restricted Attachments

Tracker Sight

Grenade Launcher

Semi-Automatic

Burst Fire

Rapid Fire

Akimbo

Restricted Lethals

I.E.D.

C4

Canister Bomb

Restricted Tacticals

9-Bang

Motion Sensor

Thermobaric

Restricted Perks

Stalker

Recon

Amplify

Danger Close

Gambler

Ping

Deadeye

Restricted Killstreaks

All Assault

All Support

Specialist (All Restricted Perks, See Above)

Restricted Special Uniforms

Ghillie Suit

Blitz Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

Domination Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

Search and Destroy Settings

Round Length = 1.5 Minutes

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = Disabled

Score Limit = 6 Points

Round Switch = Every Round

Number of Lives = 1 Life

Respawn Delay = None

Player Options - All Game Modes

Max Health = Normal

Health Regeneration = Normal

Create Default Loadouts = None

Team Options - All Game Modes

Spectating = Team Only

KillCam = Enabled

Radar Always On = No

Wave Respawn Delay = None

Force Respawn = Enabled

Friendly Fire = Enabled

Gameplay Options - All Game Modes

Perks = Enabled

Hardcore Mode = Disabled

Headshots Only = Disabled

Killstreaks = Enabled

Field Orders = Disabled

Loadout Restrictions = Enabled

Custom Loadout Restrictions = None

Call of Duty: Ghosts – US Championship Rules

Call of Duty Championship - US Championship Rules

Equipment Rules

1. Players must provide their own controller and headset. Players must use the Console and Monitor provided by MLG.

2. All Player equipment is subject to approval. MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3. Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller.

5. Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6. Headsets must utilize a standard 3.5mm stereo headset jack. Players may not use a Wireless headset or a headset that requires an outlet for power.

7. Teams that break an Equipment Rule #3-6 will be given a Warning. Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

General Rules

1. Eligibility: Players must be at least 18 years old as of January 9, 2014. Teams must include at least 2 Players who are residents of the United States. Players may only compete in the qualification process for 1 country/region. Teams must keep the same Roster of Players from the start until the end of the United States qualification process. Teams may not include any employees of Activision Publishing, Microsoft Corporation, MLG, ePrize, Inc., any entity involved in the promotion of the 2014 Call of Duty® World Championship, and any of their parent and affiliate companies as well as the immediate family (spouse, parents, siblings and children) and household members. Players will be required to show government issued identification for verification that they meet these eligibility requirements. Any team found using an ineligible player may be disqualified.

2. Participation in a Qualifying competition constitutes entrant’s full and unconditional agreement to these Rules, the Conduct Rules, the Official Rules, and Referee decisions, which are final and binding in all matters related to the 2014 Call of Duty® World Championship. Winning a prize is contingent upon fulfilling all requirements set forth herein.

3. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

4. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game. Players/Teams that are disqualified during a Game must quit out of the Game. Players/Teams that are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Event.

5. Players may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage Matches.

6. In the case of a Console/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Commissioner of MLG. Players are responsible for ensuring proper function of their headset prior to the start of all Games. Games will not be restarted due to a headset malfunction unless called for by the Commissioner of MLG.

7. Teams must have at least three Players present in order to start a Game. A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period). If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time. Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period). Teams with three Players present will be forced to start a Game at the end of a Grace Period. Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent. Bots are not permitted in any Game. If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win. If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

8. If their Match has not been completed, Players may ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

9. Between Games, Teams may ask their Referee for permission to speak with an advisor(s). If granted, such discussions may not last longer than 2 minutes.

10. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

11. Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

12. Requests made pertaining to General Rules #10-11 will be decided upon by the Commissioner of MLG.

13. Language used in Team communication will be governed by the Conduct Rules.

Gameplay Rules

1. The #CODeSports Rules must be enabled for all Games.

2. Players will have five minutes before the start of a Match and one minute in between each Game to create their account, adjust their Loadouts and Options, and ensure their headset is functioning properly. Five minute time limits will begin after all Game Type Vetoes, Game Type Choices, and Host Choices have been made. One minute time limits will begin at the conclusion of the preceding Game.

3. For all Domination Games, two 5-minute rounds must be played, with teams switching sides after the first Round. After the second round, the scores from both rounds must be added together, and the team with the highest total points will win the Game.

4. If a Game should tie, it must be replayed.

5. If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6. Players who quit out of a Round/Game, before it has ended, will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7. Intentionally blocking a Blitz Objective Zone while one or more stories above or below the Goal will result in a Forfeit of the Game.

8. No leaving the normal boundaries of a Map.

9. No using the Lean Feature.

10. No opening the mid-Map Care Package on Blitz - Octane.

11. Players may not look at an opposing Player’s Monitor or projected screen during a Game.

12. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

13. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

14. Breaking a Gameplay Rule #8-13, or using a Restricted Primary Weapon, Secondary Weapon, Attachment, Lethal, Tactical, Perk, Killstreak, or Special Uniform will result in a Forfeit of the Game.

15. If an MLG Staff member loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

16. If an MLG Staff member loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

17. Teams must use Full Screen (1 Player per Monitor) for all Games.

Game Type Vetoes, Game Type Choices & Host Choices

1. All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match.

2. No Game Type may be played more than once in a Match, including the Championship Match.

3. All Matches except for the Championship Match - The higher seeded Team must choose to act as Team A or Team B. Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type. Teams must each veto one Blitz Map, one Domination Map, and one Search & Destroy Map. The vetoed Game Types will not be played in the Match. Team B must then choose the Game Type for Game 1 from the Domination Maps that weren’t vetoed, and Team A must choose the Game Type for Game 2 from the Search & Destroy Maps that weren’t vetoed. The highest Seed is 1. Host Choices must be conducted after Game Type Vetoes and Game Type Choices, and alternate starting with Team B. After both Teams have made two Host Choices, Team B will be set to host the Game that wasn’t chosen.

4. Championship Match - Teams played in the Winners Bracket - If Games 4 and/or 5 weren’t played in the Winners Bracket, the Game(s) will be played first, using the Game Type and Host that was originally designated for that Game(s). The Winners Bracket Team must choose the Blitz Map for Game 6. The Losers Bracket Team must then choose the Domination Map for Game 7. Finally, the Winners Bracket Team must choose the Search & Destroy Map for Game 8. Games 9, 10, and 11 will be played on the Maps that remain for each Game Mode. Host Choices for Games 6-11 must be conducted after Game Types Choices, and alternate starting with the Winners Bracket Team.

5. Championship Match - Teams didn’t play in the Winners Bracket - The Winners Bracket Team must choose to act as Team A or Team B. Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type. Teams must each veto one Blitz Map, one Domination Map, and one Search & Destroy Map. The vetoed Game Types will not be played in the initial Match. Team B must then choose the Game Type for Game 1 from the Domination Maps that weren’t vetoed, and Team A must choose the Game Type for Game 2 from the Search & Destroy Maps that weren’t vetoed. Host Choices must be conducted after Game Type Vetoes and Game Type Choices, and alternate starting with Team B. After both Teams have made two Host Choices, Team B will be set to host the Game that wasn’t chosen. If the Losers Bracket Team wins the initial Match, follow the procedure outlined in Game Type Vetoes, Game Type Choices & Host Choices #4.

6. The Team that doesn’t Host a Game must choose to play as Ghosts or Federation for that Game.

Call of Duty: Ghosts – US Championship Format

Call of Duty Championship - US Championship Format

Bracket Format & Seeding

1. The Event will support as many as 16 Teams in a Double Elimination Bracket.

2. All Teams will start in the Winners Bracket. After losing a Match in the Winners Bracket, teams will enter the Losers Bracket. When 1 Team remains in both the Winners Bracket and the Losers Bracket, those Teams will compete against each other in the Championship Match. A Match loss in the Losers Bracket, or the Championship Match, will result in elimination from the Event.

3. Teams will be seeded by Major League Gaming’s Pro Points Rankings for North America Call of Duty Ghosts® on the Xbox 360.

4. The top 8 Teams will qualify for the Call of Duty® World Championship Tournament.

Match Format

1. All Matches, except for the Championship Match, will be Best of 5 Games.

2. All Best of 5 Games Matches will use the Domination Game Mode for Games 1 & 4, the Search & Destroy Game Mode for Games 2 & 5, and the Blitz Game Mode for Game 3.

3. If the Teams scheduled to play each other in the Championship Match also played each other in the Winners Bracket, their Match will expand to Best of 11 Games, include the previous Match results, and pick up where that Match left off. For example, if the Winners Bracket Team beat the Losers Bracket Team 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and the Winners Bracket Team leading 3 Games to 0. If the Teams scheduled to play each other in the Championship Match didn’t play each other in the Winners Bracket, an initial Best of 5 Games Match must be played. If the Team that came from the Winners Bracket wins the initial Match, they will win the Event. If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to Best of 11 Games, include the initial Match results, and pick up where that Match left off. For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0. The winner of a Best of 11 Games Championship Match will win the Event.

4. The Championship Match will use the Blitz Game Mode for Games 6 & 9, the Domination Game Mode for Games 7 & 10, and the Search & Destroy Game Mode for Games 8 & 11.

Registration

1. There is no Entry Fee for participation in the Event.

2. Teams must qualify for participation via a United States Preliminary Qualifier.

3. Teams must keep the same Roster of Players that was used in the Preliminary Qualifier. However, if an individual is not able to attend the US Championship, their Team may request approval from MLG (jnye@mlg.tv) to include an eligible substitute prior to the start of the US Championship.

4. MLG reserves the right to replace a Team that is unable or unwilling to participate in the Event.

7. All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Call of Duty: Ghosts – US Championship Conduct Rules

Call of Duty Championship - US Championship Conduct Rules

Spectator Rules

1. Spectators* may not stand within two feet of a seated Player.

2. Spectators may not touch a Player.

3. Spectators may not interfere with a Referee’s ability to preside over a Match.

4. Spectators may not touch or get on a Main Stage or Feature Station.

5. Spectators must heed all warnings and follow all instructions given by MLG Staff.

6. Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

Foul Rules

1. Players may not eject a disc from a Console, use a USB flash drive, unplug anything from a Monitor or Console, or touch power units without a Tournament Official’s permission. Players may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission. Players may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2. Players may not communicate with a Spectator, or a Player other than a teammate or opponent.

3. Players may not use vulgar language in excess. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4. Players may not chat about companies, sponsors, or products.

5. Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match.

6. During scheduled Warm-Up periods, all Players/Teams must get up at the end of a Game and allow any Players/Teams, who have been waiting, to take their seat.

7. Players/Teams that haven’t been eliminated from their Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

8. Players must use their registered MLG Username during all Games.

Technical Foul Rules

1. Players may not stand on chairs, tables, or other tournament equipment.

2. Players may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3. Players may not direct vulgar language at a Player or Spectator.

4. Players may not incite Spectators into taunting a Player or Spectator.

5. Players may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.

6. Players may not engage in unsportsmanlike physical contact.

7. Players may not throw anything in the direction of an opponent. Players may not throw anything into the audience that could cause injury.

Additional Rules

1. Players may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2. Players are expected to treat all members of MLG Staff, and Sponsors, with respect.

Penalties

1. Players found to have broken a Foul Rule will be issued a Foul. For every two Fouls that a Player receives, they will be issued a Technical Foul.

2. Players found to have broken a Technical Foul Rule will be issued a Technical Foul. If a Player receives a Technical Foul, the opposing Team will be allowed to switch the hosting Team for 1 upcoming Game in the Match. If necessary, this penalty will be carried over from one Match to the next.

3. Players who receive three Technical Fouls in one Match will be given a One Minute Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Minute Penalty. If a Player receives a One Minute Penalty, they will be instructed by the Match’s Referee to put their controller on the ground at the start of their next Game. After one minute has passed, the Referee will instruct the Player that they may pick up their controller. If necessary, these penalties will be carried over from one Match to the next. Players who fail to follow a Tournament Official’s instructions regarding a One Minute Penalty may Forfeit the Game.

4. Players found to have broken a Technical Foul Rules #6-7 or an Additional Rules #1-2 may Forfeit a Game/Match or be Disqualified from the Event and ejected from the venue.

5. Players who receive five Technical Fouls will be Disqualified from the Event and ejected from the venue.

6. Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Call of Duty Championship - US Championship Conduct Rules.

*A Spectator is anyone who is not currently competing in a Match. Therefore, Players shall be considered Spectators when they are not competing in a Match. The start of a Match is marked by the presence of four Players from each Team in the Game 1 Lobby, and the end of a Match is marked by a Team winning the Match’s final Game.

Call of Duty: Ghosts – US Championship Official Rules

Call of Duty Championship - US Championship

Official Rules

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this Call of Duty Championship - US Championship (the “Tournament”) in accordance with these Official Rules, unless otherwise indicated. More detailed rules, Tournament start and end dates, description of prizing, and other Tournament-specific information may be provided at the time of the Tournament. By participating in the Tournament, each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Tournament.

1. Eligibility

All Players in the Tournament must be at least 18 years old as of January 9, 2014. Any Player who is a minor under the laws of his or her state (or jurisdiction, if not a United States resident) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Teams must include at least 2 Players who are residents of the United States. Players may only compete in the qualification process for 1 country/region. Teams must keep the same Roster of Players from the start until the end of the United States qualification process. Players will be required to show government issued identification for verification that they meet these eligibility requirements.

Employees of Activision Publishing, Microsoft Corporation, MLG, ePrize, Inc., any entity involved in the promotion of the 2014 Call of Duty® Championship, and any of their parent and affiliate companies as well as the immediate family (spouse, parents, siblings and children) and household members are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. How to Enter

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules.

Please see Call of Duty Championship - US Championship Rules, Format, Schedule, Game Types, Settings & Restrictions, and Conduct Rules documents for more information on the Tournament.

In order to participate in the Tournament, a Team must have qualified by way of a United States Preliminary Qualifier. Limit one registration/entry per person. No other methods of entry will be accepted.

3. Prizes

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes. Any person winning over $600 in prizes will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and 2014 Call of Duty® Championship Entities are not responsible for any unspecified expenses which shall be the responsibility of winners. MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-8 weeks for delivery of prize.

4. Right to Use Player Name and Photograph

By entering the Tournament, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or 2014 Call of Duty® Championship Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Tournament or other promotions by MLG and 2014 Call of Duty® Championship Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and 2014 Call of Duty® Championship Entities may film, record and/or take photographs during the Tournament, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and 2014 Call of Duty® Championship Entities and its products and services. By attending the Tournament, each Player authorizes MLG and 2014 Call of Duty® Championship Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and 2014 Call of Duty® Championship Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Tournament, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Tournament, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

5. Release

By participating, each Player and winner waives any and all claims of liability against MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Tournament or the acceptance, use or misuse of the prize. If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

6. Conditions

MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Tournament or by any technical or human error, which may occur in the processing of registrations, entries into the Tournament or otherwise in connection with the Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Tournament. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE 2014 CALL OF DUTY® CHAMPIONSHIP ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER. IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

7. Conduct and Decisions

By participating in the Tournament, Players agree to be bound by the decisions of MLG and Tournament Admins. All decisions of the Tournament organizers or of their representatives regarding the Tournament are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Tournament officials, and to other Players of the Tournament. Players who violate any rule, gain unfair advantage in participating in the Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Tournament and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Tournament is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Tournament, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Tournament, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS TOURNAMENT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

8. Miscellaneous

If for any reason, the Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

9. Arbitration and Governing Law

Any controversy, claim or dispute arising out of or relating to the Tournament shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

10.Use of Data

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy. Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in the Tournament, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.

11. Rules and List of Winners

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of the Tournament by mail with a stamped, self-addressed return envelope with the Tournament name and addressed to: 2014 Call of Duty® Championship, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

12. Sponsor

The Tournament administrator and judge for this Tournament is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

Call of Duty: Ghosts – Event Information

Call of Duty Championship Overview

Call of Duty Championship March 28-30 to Feature Top 32 Teams from Around the World Competing for $1 Million

The Call of Duty Championship, presented by Xbox in partnership with Major League Gaming (MLG), Gfinity and ACL Pro returns to Los Angeles from March 28-30. The tournament will feature 32 of the best Call of Duty teams from around the globe competing for $1 million in prizes and the tile of "World Champions". Fans can watch all the action exclusively via www.MLG.TV and Xbox Live. Teams have earned their spots through a range of qualifying events, from online qualifiers on www.MLG.TV and other sites, concluding with live regional championship events across the globe.

Additional information including settings, game types, and more is available on the Call of Duty website.