Simpsons Arcade FAQ v1.0
Written by Z-Force (z-force@execpc.com)
Contents
Intro
Places to Find This FAQ
Version History
The Basics
Walkthrough
Intro
This is a FAQ for the Simpsons arcade game. I wrote this FAQ because there
wasn't one up at Gamefaqs, and also because this is one of my all time favorite
arcade games. Feel free to use this FAQ on your webpage, as long as you give me
credit, and aren't using it for monetary gain
Places to find this FAQ
www.gamefaqs.com
www.geocities.com/~z-force (my homepage)
Version History
V1.0 (7-11-00) The first version and most likely the only version, but you
never know
The basics
First, you have to pick a character. They are all pretty much the same
abilities, so choose your favorite. Marge uses a vacuum cleaner, Homer uses his
fists, Bart uses a Skateboard, and Lisa uses a jump rope.
Attacks
To use your basic attack, press the attack button, this is your bread and butter
move, useful against the hoards that will be attacking you. To do a jumping
attack, press the jump button followed by the attack button. This is useful to
cover ground and escape from enemies, and is best as a hit and run against
bosses. You also have a power attack that can be done by pressing both buttons
at once. This attack does the most damage of the 3.
Enemies
You have 2 types of common enemies, plus some other types that will be described
in the Walkthrough. There are the suited goons, who are very weak, but often
attack with a variety of weapons. Also, there are fat guys (for lack of a
better term) These guys are more dangerous but can still be felled with a
couple good hits.
Weapons
Throwable types: These include the various items you can pick up and throw
once. If you get hit, you drop them, make sure to make the throw count.
Slingshot - This is a useful ranged weapon. You can use it till you die, or
till you use up all the shots. You get about 20 shots with it.
Hammer (and Broom) - The most powerful weapon, will take out most goons in one
hit. This will stay with you till you die, or till the end of the stage.
Double Team Attacks
To do a double team attack, have 2 players stand next to one another. This is
very powerful. Bart and Lisa will do a double clothesline move, Marge and Homer
do a rolling attack. Homer will lift up one of the kids for a ride, and the
kids attack becomes stronger. Marge I believe launches the kid for a powerful
attack.
Walkthrough
Stage 1 - Downtown Springfield
At the start of the stage, Smithers will run out of the jewelry store he robber.
He collides with Homer, and the diamond flies up into the air. Maggie catches
it in her mouth, but Smithers takes her away and the stage begins. A flowerpot
in a window can be used as a weapon. Don't stand next to a door where you can
see a person in the building, or they will come out and hit you, causing damage.
Principal Skinner will be standing near a fence, but some guys will come out, so
don't get too close. You can try to pick up the car, but it is impossible, at
least by yourself. Be careful of the firefighter, who can hit you with his
extinguisher. The tree next to the fire station can be mugged to get some
fruit. All trees in the game can be hit to get fruit to restore strength. One
of the twins (Sherri and Terri) will come by with a burger that will restore
your strength. You can grab the bowling ball and use it as a weapon against the
Wrestler Boss. Whenever this boss hits you, his pants fall down, leaving him
open. Also, be careful of his big Splash attack, as this does heavy damage.
After beating him, Smithers will be seen getting away in a balloon. You go into
a bonus stage. All you do here is slap the buttons very fast. The CPU sucks at
this, so you should easily beat the stage, and get some power back.
Stage 2 - Krustyland
The stage begins with a bad guy in a Krusty outfit. Kill him quickly. A
dumpster will show up that you can throw. You can also get Santa's Little
Helper (the dog) and throw him. He will go through a bunch of guys like a
spear, so use this do your advantage. Grab the donuts next to Marvin Monroe to
get back some energy. Milhouse comes by to give you a hammer. The hammer is
very powerful, use it to bash the guys who float around in bowls. There is also
a tree you can hit to get a piece of fruit. Watch out for the ice cream cart
which will fly out and hit you if you're not careful. Also, the bear will break
out of his cage and run off. Ignore him for now. Soda cans that appear that
can be used as weapons. Killer rabbits (From Matt Groening's other cartoon,
Life in hell) come out of the numbered doors, but they aren't too tough.
Snowball (the cat) by and can be used as a weapon, and the other twin will bring
you a hot dog. The boss is a giant Krusty Balloon. Usually he stays on the
ground and tries to clap you. Get him with repeated jump attacks, but stay away
from between his hands. When he bounces around, avoid him.. Eventually, he will
explode, dropping you to the next stage
Stage 3 - Springfield Discount Cemetary
Early in the stage, be careful of the guys in the trees, dressed as ghosts.
They can get you if you're not careful, so hit them quickly. Skulls on the
ground can be used as weapons. Once you get the slingshot, use it to take care
of the fitness zombies who will attacks you. Beat them as quickly as you can.
The dark skinned zombies are a little tougher, and can burrow in the ground to
avoid you. You will reach a grave. A bolt of lighting hits the grave, and 2
guys try to run into it. You, along with the skinny guy will make it down, but
the fat guy gets eaten by ghosts (poor sap). Now you will be on an elevator.
You can knock the goons who attack you off of it. The fat guys can't be knocked
around though. When you get to the bottom, there will be some barrels, these
have food in em'. Right before the boss, which is two guys wearing secret agent
suits. These guys can go piggyback on you, but you can hit em out of it. Keep
using jump attacks, and they'll go down. The big one will most likely die
first.
Stage 4 - Moe's Tavern
The barrel on the bottom can be used as a weapon. Be careful of the bathroom
doors, as people will come out of them to hit you. The pie will give you back
some strength. Moe will answer a phone call (presumably a prank call from Bart)
then start calling out drinks. The beer bottle and stools can be used as
weapons. Barney will also sit their like an idiot. He won't do anything, but
hit him to make him go away if you like. The first pool table has a slingshot,
the 2nd has a billiard ball. Use them to take out the bad guys. You can see
Bleeding Gums Murphy and some dancing girls performing in the back. Bad guys
burst out of the dartboards so stay away from them. Take the fat guy on the
roulette wheel with a jump kick. Right before the boss, two fat ladies throw
barrels. The boss is a drunken idiot. Beat him with jump kicks. Stick and
move. He can breathe fire, punch you, and sneeze at you. Be careful of the
fire attack especially.
Stage 5 - Springfield Butte
The bear appears and scares off Smithers, who dumps Maggie into the water, but
conveniently, there is a life preserver. Rocks that are on the floor in this
stage can be used as weapons. Bigfoot type guys come out of the caves, they're
pretty dangerous. Hit the tree with a beehive. Avoid the bees, then you can
use the beehive as a weapon. Also, the tree will have a piece of fruit for you
if you hit it enough times. Continue pummeling guys along the way. Right
before a bridge, Nelson will give you a slingshot. Also you can use the 3 eyed
fish as a weapon. Sideshow Bob will come by with a chicken which gives back a
lot of power right before the boss. The boss is the big bear. Avoid the rocks
which fall during this stage. The bear can pound you, and also does a rolling
attack, which you can hit him out of. Stick and move and take this boss out as
best you can. After beating him, Maggie floats bye. You jump in after her, but
Smithers (in a chopper) catches her, leaving you to fall off the waterfall into
unconsciousness
Stage 6 - Dreamland
This stage is messed up. At first, the killer donuts will attack you. They are
easy to beat, but can shoot little donuts at you. The star that falls from the
sky can be used as a weapon. Marge heads pop out near the school and can hit
you with their hair, but run past and you can avoid them. The killer saxes drop
notes upon you, and can be beaten with repeated jump kicks. The letters MAGGIE!
Will drop down, use them as weapons against the nuclear plant guys. These guys
are pretty tough. They don't attack much, but take a lot of hits. As you near
home, Bart devils appear. Be careful of the lightening bolts they shoot and
take them out with jump kicks. Finally, you reach the boss, a giant bowling
ball. Keep hitting him as he rolls around. He usually will try to squash you.
When you hit him enough, he grows arms. He will taunt you at times, and also
jump into the air to try and squash you. Then he will grow legs. In this form,
he shoots pin missiles at you. Use repeated jump kicks on this form. Finally,
he grows a big tentacle. Just stay behind him and keep pummeling him till he
goes down. Then you go into another button slapping bonus stage. Upon waking
up, you will get to
Stage 7 - Channel 6
A bowling ball will appear early on, so use it. You can get a hammer here too.
Try to hold on to the hammer as long as possible to beat down all the bad guys
that show up. Eventually, you reach a space set, where a mutant and Giant Robot
appear. If you have the hammer, use it on the robot, otherwise, you can use the
mutant as a weapon. After a few throws, the mutant leaves back to mars. Stay
away from the robots laser beam by keeping behind it. Once you blow up the
robot, you can use his head as a weapon.
Grab the corn that appears to get some power back. A broom will appear. It's
as effective as the hammer, so use it if you lost your hammer. A couple trees
will appear in the ninja house, so mug em for fruit. The ninjas are very
dangerous. They can shoot at you and do other deadly ninja moves. Don't put
anything past these guys. After beating a bunch of ninjas, and working your way
to the right, the Kabuki boss appears. This guy can call a ninja to assist him,
and also use his spear. The spear gives him numerous dangerous attacks as he
dances around. Concentrate your efforts on fighting the boss, using jump kicks
to wear him out till you kill him. Smithers will try to get away in his
helicopter, but you hang on and hitch a ride to
Stage 8 - Springfield Nuclear Power Plant.
All that is here are the final two bosses, Smithers and Burns. So here are the
strategies.
Smithers: Smither runs around and shoots lots of bombs at you. You can pick up
the blue bombs and throw them at him, or use repeated jump attacks. Don't get
too close, or he'll hit you with his cape. Avoid the bombs, stick and move.
This guy is more annoying than he is tough, so have patience and eventually
he'll blow himself up. Later, he changes his attack pattern, he'll run around
then leap into the air, dropping a bunch of bombs.
Burns - Burns will attack you in his super robot suit. To beat him at first,
stay close, move up and down, and hit him when you get close. He attacks by
waving his fists around and shooting a nuclear bomb. AVOID THE NUCLEAR BOMBS,
they do heavy damage. When you hit him enough times, he breaks down and grows
tank treads. Now he's faster on the draw, so you might want to change
strategies. Use the jump attacks here for best results. Also, he can shoot
missles, along with the bombs. When he breaks down a second time, he gets a big
innertube. Now he has a powerful eye laser which does lots of damage, along
with his other attacks. He also gets faster and can shoot multiple nuclear
bombs. However, now you can see the damage you are doing. First, part of his
armor breaks off, then the whole thing breaks off, leaving only his circuits.
Keep hitting him.. Eventually, the suit goes berserk and breaks, leaving Burns
standing there like an idiot. You can either hit him and finish him off, or
wait, and he'll drop over dead on his own (most likely of a heart attack)
Congratulations ! You've beaten the game!