Killzone 3 comes in two versions, the standard edition and the $130 Collector's Edition. Two maps (remakes from Killzone 2) will be available on Day One as free pre-order bonuses or as paid DLC on PSN.

Played the first chapter of the single player to get a feel for the controls and jumped into some multi. The controls are MUCH tighter than K2, which is a great thing. There is still a 'weighty' feel when you do some things, but it seems to be a lot more accurate. I wish you could slide into cover in multi like you can in single, but other than that, I think I played 4-5 games of warzone and had a great time.

I was actually able to join a match with Shadowklr. Although it put us on opposite teams. And so then I invited him to my squad... and we were still on opposite teams.

Anyway had to bail for a phone call, sorry about that Shadow. Back in in a bit I hope.

No worries. I was able to accept the squad invite, but I think since your side of the game already had 8 it left me on the opposite team. Does anyone know if there is a way to switch teams in game. I haven't seen a way but again I run around half blind anyway heh.

I accepted the clan invite. Thanks Stele. I also played the first bit of single player, mostly to test out my new headphones. They sound great (I got a pair of Astro A40s). The best part is I can use them on the 360, PS3 and PC without really switching cables around all that much.

I have a couple errands to run, then I'll be back for some multiplayer later tonight. I want to get a few games under my belt before spending my unlock points.

"You realise that you're questioning the internal logic of a game in which a fat plumber rides a dinosaur in space?" Jonman

Ya I think I'm rank 8 after only a few games. It's good that they give you a few levels this quick so you get some points to unlock some of the secondary abilities. I'm noticing turrets seem much less powerful this time around, and I'm at rank 2 of them.

I tried getting into Warzone last night, but it was taking a bit longer than I had available, so I hit up Guerrilla Warfare twice. Both times, I played on one of the DLC maps, Blood Gracht. I could tell I was doing better than some of the others in the map because I had played the map in KZ2, but it was nice what they did with the aesthetics of the map.

I was sick yesterday though, so I didn't want to pour much time in. I hope to hit up Warzone tonight, as Warfare just doesn't give you the same leveling capabilities. At least, I certainly didn't go up 8 levels in only a few games!

As a side-note, I'm definitely glad they separated out "Deathmatch" from "Warzone," and removed (for now) the ability to make custom games in Warzone. I like the idea of mixing and matching Warzone modes, but it always annoyed the hell out of me when the game creator would increase the times to 20 min per section of Warzone (totally 60 potential minutes of game play), and you wouldn't be able to know this was the case until you'd actually joined the match. I hear Guerilla is talking about adding custom games back into the mix in a future patch, but I really like having a "Guaranteed Pure Warzone" button to press.

I reached the levels that were playable in the demo in campaign last night. Fun so far, much much better than K2. Teammate seems more useful, lots more variety of weapons, vehicles, level types. That stealthy level was pretty fun I thought.

There are weapon changes for the other classes, as well. Nothing drastic...although, I'm pretty sure I had an LMG as an option last night, and have never seen a Shotgun under the Medic. Could be wrong, though.

Anyone have a "Chosen Class" yet? I tend to go Medic in almost everything...just curious.

Yeah I go medic, have him almost fully upgraded now. But sometimes my team is stupid and doesn't have any Tacticians so I have to do that.

Tacticians are so critical to almost every goal in Warzone/Operations, whoever has the closer spawn points will win like 80-90% of the time. Only when the teams are unbalanced is usually when you can win without a forward spawn.

Engineers are probably 2nd most critical behind Tacticians, depending on the objective. If it's defend or hold or set bombs and protect, definitely engies. Not just for sentries, but for ammo dumps. Give me an ammo dump with my medic and I can hold down a capture point between my bot and unlimited proximity mines.

Fully upgraded infiltrators can sneak by sentries and set objectives faster. But I haven't' seen them used like that very often.

Marksman just seems to be about killing. Good for guerrilla I guess, but not super helpful on objective maps.

Engineers are probably 2nd most critical behind Tacticians, depending on the objective. If it's defend or hold or set bombs and protect, definitely engies. Not just for sentries, but for ammo dumps. Give me an ammo dump with my medic and I can hold down a capture point between my bot and unlimited proximity mines.

For the two games I played last night, it sure seemed like there weren't many Engineers running around repairing things. Relatively few Medics, as well. Did see quite a few snipers, though.

I was an engineer primarily in K2, and have been trying to do it in K3 but I have had 2 issues. The LMG is terrible. I get lit up constantly from long and short range by SMGs. Turrets, even at level 2 (havent unlocked level 3 yet) are borderline useless. I think I've gotten 2-3 kills scattered over a few games with it.

That being said however, the repair tool is indispensable for ammo and gun placements.

#1, why can't I have the damn radar/hud stuff from multiplayer in single-player?! Why do I have to hit up on the d-pad over and over to see my objective, when multi has this nice tracking already. And the radar, jeez. I'm so tired of shooting my own guys, and various other crap. The final mission also really drove home the missing radar, when

Spoiler:

you're flying a goddamn spaceship and still can't get radar! Come on. Stupid ass missiles that I could barely see flying at me all the time when just a couple red radar dots could maybe help me aim. :x

#2, still some of the old Call of Duty scripting going on. Having a tough time with a fight, just sprint to the frontline and your ai buddies will catch up and clean up for you. Of course if you're hanging back with your buddies they couldn't make a damn kill to save their or your lives.