THE DWARFS NEED TO BE WARNED

The Skaven are invading the Dwarfen fortress of Karak Azgaraz! Fight your way through 3 striking levels in this DLC for Vermintide, set among the snow covered peaks of the Grey Mountains.

"I'm told Karak Azgaraz is a splendid sight.”

New Level: Khazid Kro

New Level: The Cursed Rune

New Level: Chain Of Fire

NEW WEAPON: Warpick for the Dwarf Ranger

NEW WEAPON: Falchion for the Witch Hunter

Three New Achievements

NEW LEVEL

Khazid Kro

Explore the ancient halls of the Dwarfen settlement Khazid Kro, made of cold stone and old technology. Cross lava-filled pits and fight through the steam from old Dwarfen brewing equipment in your quest to stop the Skaven from succeeding with their mission.

NEW LEVEL

The Cursed Rune

The Skaven are after a special rune, and it’s up to you to get it first. Traverse the snow covered Dwarfen structures and cover the icy caverns in the blood of the fallen Skaven as you make your way to the vault. Just pray to the gods that you are not too late.

NEW LEVEL

Chain of fire

You need to warn Karak Azgaraz of the oncoming Skaven invasion. Battle your way past the Skaven and up to the snowy peaks of the Grey Mountains to light the beacon before the Dwarfen fortress falls.

WITCH HUNTER

Time to slice through the Skaven forces with this sharp edged Falchion for Victor Saltzpyre, the Witch Hunter. This weapon can only drop on levels included in the Karak Azgaraz DLC

DWARF RANGER

Give the Skaven a few new breathing holes with this handy Warpick for Bardin Goreksson, the Dwarf Ranger. This weapon can
only drop on levels included in the Karak Azgaraz DLC

Update 1.5 (Karak Azgaraz)

Changelog

This patch is a big one.

In the last couple of months we’ve been extremely focused on solving bugs and acting on community feedback. The results are a patch larger than any we’ve ever released before.

CHANGELOG

FEATURES

Added some weight and variation to ragdoll behaviours

Added physics to a number of props in the Inn which were previously static

A new HUD has been added when playing with controller

Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers

Added option to switch between different controller layouts

Added Auto-aim support when playing with controller

Added mouse scroll inputs as keybindings

Added option to disable/enable “Give Items with Block Key”

Franz Lohner no longer whistles cheerfully. It is the End Times after all

OPTIMIZATIONS

This patch contains all the optimization that we did to get the game run on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times.

Lots of code has been moved to less used CPU-cores, and runs more in parallel.

Added multi-level navigation pathing for enemies. So enemies should not get stuck no matter how far away from players they are.

Heavy optimization of all shaders.

BALANCE

General

1h Weapons

Dodge distance increased

Dodge speed increased

Block move speed increased

Headshotting added on light attacks

Friendly Fire

Friendly fire is now rescaled and retweaked

Damage over time deals less friendly fire

AoE effects deal less friendly fire

Traits

Reduced Mastercrafted reload speed to 25% from 50%

Trueflight

Added collision avoidance, projectile will not turn unless it has a clear path towards target.

New target now picked further ahead along path instead of in a 360 radius.

Removed outlines unless player picked target.

Projectiles will now home in on enemy heads only if target is locked.

Tome/Medical Supplies

Reduced movement speed whilst blocking

Reduced block shields from current melee weapon to 0.5

Sienna Fuegonasus

Staff – Fireball

Reduced heat buildup on charge

Reduced heat buildup on charge attack

Increased damage on charge attack

Charged shots now pierce normal rats

Staff – Conflagration

Reduced heat buildup on charge

Reduced heat buildup on charge attack

Added friendly fire to charge attack

New ability: Creates a fire patch on the ground if full charge is achieved

Staff – Beam

Reduced heat buildup on charge

Reduced heat buildup on beam attack

Tweaked beam ramp-up damage

Increased beam-blast damage

Added friendly fire to blast attack

Staff – Bolt

Reduced heat buildup on charge

Normalized heat buildup on level 1, 2, 3 of bolt

Re-scaled targets hit by uncharged and fully charged bolt

Non-locked projectile hits body

Locked projectile headshots first target

Tweaked trueflight behaviour – See general changes

Decreased locked-on time while increasing charge time for extra damage

1h swords

Increased damage of stab light attack

Increased number of targets hit by light attack(s)

Slightly increased attack speed

Wizard Maces

Increased attack speed

Increased damage of First and Second light attacks

Increased number of targets hit by third and fourth light attacks

Increased heavy attack damage

Bardin Goreksson

1h Hammers

Light sweeping attacks can now hit infinite targets

Changed attack speed

Increased heavy attack damage

2h Axes

Increased damage on light and heavy attack

Reduced slowdown while charging heavy attacks

Increased attack speed

Tweaked hitboxes

Increased attack range

Increased number of block shields from 2 to 2.5

Drake Pistols

Slightly increased attack speed

Added headshot multiplier

Added friendly fire to charged attack

Grudge-Raker

Now deals damage to armored enemies when close

Increased attack speed on secondary push

2h Hammers

Reduced number of dodges before becoming fatigued from 2 to 1

Handguns

Tweaked damage

Staggers pack masters

Tweaked Active Reload window: This affects when you can press ‘R’ to reload faster.

Crossbows

Increased headshot damage multiplier

Increased damage

Tweaked Active Reload window: This affects when you can press ‘R’ to reload faster.

Increased ammo capacity

Markus Kruber

Blunderbusses

Increased damage

Now deals damage to armoured enemies when close

Increased attack speed on secondary push

2h Hammers

Reduced number of dodges before becoming fatigued from 2 to 1

Handguns

Tweaked damage

Now Staggers Packmasters

Tweaked Active Reload window: This affects when you can press ‘R’ to reload faster.

2h Swords

Light attack: Increased number of targets hit

Heavy attack: Reduced attack speed slightly

Increased attack range

1h swords

Increased attack speed

Increased damage of third light attack in chain

Increased number of targets hit by light attack(s)

Slightly increased attack speed

Repeating Handgun

Increased damage to armoured targets

Improved accuracy

Added headshot multiplier

Tweaked bullet spray attack

Increased attack speed

Kerillian

Dual wield daggers

Overhaul: Light attacks are now fast-firing slashes that chain into each other

Non-charged shots now use trueflight behaviour but cannot lock on to targets

Reduced max ammo

Tweaked trueflight behaviour – See general changes

Swiftbows

Increased light shot damage

Aimed shot now pierces armour and deals headshot damage

Increased ammo

Removed headshotting multiplier on light attack

Hagbane Swiftbow

Reduced friendly fire damage

Glaive

Increased light attack speed

Reduced light attack damage

Added headshot multiplier

Victor Saltzpyre

1h axes

Increased damage

Increased attack speed

Increased number of block shields from 2.5 to 3

Brace of Pistols

Increased damage to armoured targets

Improved accuracy

Added Headshot multiplier

Increased max ammo

2h Swords

Light attack: Increased number of targets hit

Heavy attack: Reduced attack-speed slightly

Increased attack range

Crossbows

Increased headshot damage multiplier

Increased damage

Tweaked Active Reload window: This affects when you can press ‘R’ to reload faster.

Decreased reload speed

Increased ammo capacity

Repeating Pistol

Tweaked headshot multiplier

Increased spread on bullet spray attack

Increased quick shot damage

FIXES and TWEAKS

Interface

It is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait (chance to duplicate item on picking up). We made this change due to new players often finding this to be confusing

Added warning message when turning in contracts without having a quest equipped

Added a new Gamma slider image for increased clarity

Default Keybinding for Give Item is now E

Swapping to PS4 Controller Icons now properly changes the key binding image to a PS4 Controller

Fixed an issue where healthbars could get stuck on screen for level objectives

It is now possible to die from fall damage on all difficulties when at full health.

Fixed an issue where healthbars could display incorrect health

Revive tooltip now clamps to sides when players face another direction

Fixed an issue where Matchmaking UI could disappear for the Host

Fixed an issue with Hero Selection being blocked during matchmaking despite not being marked as Ready

Lobby Browser: Filtering on Joinable Games will now remove games which are either full, private or running a difficulty you have yet to unlock

Lobby browser will now only show missions that are unlocked in the mission filter

Added new Rescue Icon

Fixed an issue where matchmaking UI could be invisible for clients in the Inn

Added objective markers for where to place Explosive Barrels, Statues and Sacks

Fixed an issue where tooltips would occasionally get stuck outside the screen area

Updated to new UI frame system to increase stability and performance

fix for survival level markers floating in the air for clients when an area opens with pickups

Changed wording on the lobby browser for missions and difficulty from Random to Any

Changed wording for DLC content that you don’t own

Fixed Issue with Grimoire icon getting misaligned when spectating another player

No longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by Packmaster

Fix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equipped

Bots

Bots no longer rapidly switch between weapons whilst reviving

Bots are now more eager to help a player in need (revive, heal etc.) when in combat

Bots can no longer deal damage to explosive Barrels

Bots are now more eager to use their ranged weapons against Ratling Gunners

Bots are no longer repeatedly resetting rescue attempts of player hoisted by packmaster

Bots now Block-Revive. Woot

Bots can no longer glide around after getting parry-broken

Bots should no longer fall out of the world

Weapons/Trinkets/Hats/Traits

Star of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hit

Fixed an issue with the Skirmisher Trait on Beam Staff

Fixed spread on bolt-staff

Fixed an issue with the effect on Conflagration Staff

Default Headgear can no longer be salvaged

Fixed an issue with the feathers on Empire Soldier hats

Fix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equipped

Rehauled Mastercrafted to make it more viable for aimed shot

Enemies

Fixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the level

Fixed a bug that made enemies skate

Adjusted Hitboxes on the following enemies to more accurately represent the models (In some cases, additions have been made such as including the backpack on the Globadier which previously did not react to hits):

Clan Rat

Slave Rat

Loot Rat

Grey Seer

Gutter Runner

Packmaster

Stormvermin

Ratling Gunner

Globadier

Rat Ogre

Clan Rats no longer get stuck in a frozen state when dying in gas clouds

Gutter Runner: Removed double death voice

Gutter Runner: Removed offset to make the effect always appear at the gutter runners position when despawning

Fixed so grenade ammo is removed when it is thrown instead of it being delayed until the end of the action

Fixed an issue affecting shadows

Fixed reload exploits

Witch Hunter: Removed the misleading fencing sword and brace of pistols clip counters, we now only show remaining ammo

Fix to prevent walk animation to play while interacting with objects

Fixed issue with clients not being able to connect to host via matchmaking on PC. – Cleaned up how we are handling post game notifications to connecting clients

Fixed an issue with mouse scroll going in the wrong direction when switching weapon

Fixed an error with contract progress

Fix for Volley Crossbow bolt swaying around when spectating

Fix for Red seal on Quests in blocking the “completed” text

Fixed a bug where player being stabbed by Gutter Runner could be pushed away from the Gutter Runner by a Stormvermin.

Fix for enemies spawning in players face (we fixed the cases where it was possible, but there is still some instances where it can happen due to our inability to restrict player movement after spawn trigger)

Fixed an art issue with chests

Made a number of staircases easier to walk up. “Stairs going up, beautiful!”

Fixed an issue where loot dice would spawn incorrectly when opening chests

Fixed an issue where certain weapons could fall through the ground

Tweaked distance fading on blood decals to reduce flickering

Fixed an issue with network syncing of AoE weapons

Fixed a number of issues with ragdolls

Fixed strange spine twist angle in ragdolls

Fixed an issue where Heroes would babble at the same time during Hero Selection

Fixed an issue where some users would experience huge delays interacting with the Bounty Board

Fixed a rare issue where some players experienced issues if they started a game after interacting with the Bounty Board

Fixed Double Tap Dodge

Fixed missplaced Label on Healing Draught

Crashes

Fixed a crash related to traits which grant Stamina

Fixed crash with overcharge weapons when switching game states

Fixed a crash which could occur when opening the Bounty Board

Fixed a crash in the camera system

Fixed a crash related to enemy navigation

Fixed a crash that occurred when player trying to respond to an invite while someone else is joining the first player

Fixed a crash that could occur when one client kicked another client

Fixed a crash that occurred when interacting with a player whom disconnected.