Download project files

FIXED Game hanged on some Android devices when screen was locked and
unlocked.
FIXED AI no longer sends soldiers to build a tower in a sector occupied by an
ally (which would result in a loop of continually recalling and sending
out the army).
FIXED AI no longer keeps mining an element when nothing new could be designed
anyway (the sector is deemed "used up").
FIXED Soldier walking speed not in sync with animation.
FIXED Improved click/touch locations of building turrets for defenders.
FIXED Factory smoke no longer too heavy when factory first built.
FIXED Smoke effects now change speed with the game time rate.
FIXED Gigalomania window was tiny in Windows 10's task view.
ADDED New tutorial mode.
ADDED New graphics for player avatars (t...

FIXED Crash when trying to shutdown the sector, if not all buildings have
been built.
FIXED If moving army in another sector directly to the player's tower, if
retreating, some soldiers should be killed.
FIXED If moving army in another sector directly to the player's tower, land
soldiers should not be able to cross sea.
FIXED Layout of shield and defences meant that the 4th shield or defence
couldn't easily be selected to deploy if you also had men in the
sector.
FIXED Problem with accuracy of game time, could vary slightly depending on
frame rate due to rounding problem.
FIXED Animation of soldiers walking wasn't quite right.
FIXED Animation now speeds up when on faster time rate.
FIXED User account paths with unicode char...

FIXED Switched Windows to compile as a GUI rather than console application,
to fix problem of crashing on exit when run from Visual Studio (doesn't
seem to effect released binary).
ADDED Ports for MorphOS and AmigaOS 4.
UPDATED When using Mega Lo Mania graphics, they are now smoothed for better
appearance.
UPDATED Reduced required stack size (log function no longer needs large static
buffer, also eliminates risk of buffer overrun).

FIXED Auto-slow sometimes activated when player wasn't being attacked.
FIXED Clicking on Player Select screen, but not on one of the choices, caused
the mouse cursor to disappear.
FIXED One mouse button option got reset, if changed to a new island or age
before playing.
FIXED Minor issue with one mouse button UI (sometimes incorrectly registered
a click when changing to a new panel).
FIXED Back button on Android now works properly (i.e., to quit the game).
ADDED Sound now supported on Android. Android version now requires at least
Android 2.3.3.
ADDED Display start date for each epoch when choosing island to play.
ADDED Confirm when selecting new game.
ADDED More help text.
ADDED Popup text now displayed when clicking on some icons, fo...

FIXED Possible crash when loading save games.
FIXED Building health bars weren't reduced properly.
FIXED In element stocks screen, positioning of number of elements was
sometimes slightly obscured by the element icon.
ADDED Ported to Android.
UPDATED Boosted tower strength by 50% (not so easy to destroy, and lasts longer
on average than other buildings).
UPDATED Reduced effectiveness of shields (problem of taking ages to destroy
sectors when AI can keep using shields).
UPDATED People no longer killed if a building destroyed.
UPDATED Your people and armies are automatically evacuated if the tower is
destroyed.
UPDATED Health bars shown for buildings in main screen view, including for enemy
sectors.
UPDATED Improvements for touchscreen UI.
U...

FIXED Fail rather than crashing if unable to find any maps for an age.
FIXED Don't reset music/sound on/off choice when switching to next age or
island.
FIXED Wasn't updating control panel GUI properly when buildings were
destroyed.
FIXED If a building is destroyed, people in that building are now lost.
ADDED Ported to Nokia smartphones running Symbian.
ADDED Ported to Nokia smartphones running Maemo (N900) and Meego (N950, N9).
ADDED Auto-slow: slows to slowest timerate automatically when one of your
sectors is attacked.
ADDED Pause button on main screen, to allow pausing without pressing
keyboard; click anywhere to unpause.
ADDED Quit button on main screen, to allow quitting without pressing
keyboard.
ADDED Option to enable U...

FIXED Game sometimes crashed when starting an island, when playing a second
time or later.
FIXED Fixed makefile for GCC 4.6 (Ubuntu 11.10 Oneiric).
UPDATED Game window is now centred when run in windowed mode.

FIXED Assertion failure on startup if resolution less than 640x512 (the game
will now work at this low resolution, though note the graphics won't
look that great).
UPDATED Changed height resolution from multiples of 256 to multiples of 240
(more compatible with typical PC resolutions).
UPDATED Smoother scaling, to improve graphics quality when run at lower
resolutions (320x240 or 640x480).
UPDATED Windows version now compiled with Visual Studio Express 2010 SP1.
UPDATED Windows version now uses the Visual C++ runtime DLLs, instead of
including them in the exe (generally safer, when using 3rd party DLLs).

FIXED make clean on makefile was failing if executable file wasn't present.
UPDATED Linux version now stores save games and log file in user's home
directory (in $HOME/.gigalomania/).
UPDATED Linux version now looks in /usr/share/ for game files, if not located
in the program folder.
UPDATED Linux now supports make install, which installs the game properly,
including adding a menu shortcut. Also supports make uninstall.
UPDATED Source archive now includes debian/ folder.
UPDATED Now using pre-compiled headers for Windows source.
UPDATED Don't print debug sector info to stdout (unless compiled in debug
mode).