Note that there are randomly events where MOUNTAINS THAT BREATH FIRE START WALKING AROUND FUCKING SHIT UP AND KRILLING PEOPLE. Also the devs are involved (and actually communicate with their players, and players are friendly

While it's hard to nail it down exactly, one of the possible reasons for this unique community
could be due to Initium's unusual rescue mechanic. Players that would be otherwise killed will
often continue to persist in an unconscious state and able to talk in chat. What often ends up
happening is the community will rally together to search for a downed player and rescue them, often
giving them back the loot they had left behind as well. Since getting killed is a part of the game,
it serves everyone well to band together to help eachother rather than to simply loot and grief.
Being saved by random strangers in the game tends to build a sense of community that rivals
that of other games. While the community isn't perfect, there are always bad actors, Initium's
players will often surprise you.

New development and content coming

The current combat system

Cobat at the moment is pretty simple. Better your equipment and attack with
the weapon in your right hand or left hand. It's completely turn based. This
system works ok for now, but it's not very good for the PvP elements we want
to add to the game.

The new combat system

Part of what makes Initium great is the ability to come and play for as much
time as you have and walk away at any time having made some progress. There is
no minimum necessary time investment and no limit to how much you can play either.
We want to continue with this concept into the new system as well.

The new system will certainly have more involved combat, there will be a lot
more you can do. It will be a top-down 2D style (see the gif on the left) where
movements and positioning are strategically important. However in keeping with
the benefits of the old system, we plan on allowing players to automatically progress
combat with a single click if they don't want to (or don't have time to) micro manage.
This is meant to simulate the old "one-click-per-turn" combat system.

How invention works

As players go about regular activities in the game, their character will come up with
an "idea" for a new skill or invention. This will happen at random along with a
number of other influential factors such as:

The character's intelligence

A need that the character has been tagged with internally

The availability of the materials required for the skill or invention, or the character's knowledge and experience with these materials

Other skills or inventions that the character has available to him

However for the most part, the best ideas come from more focused research which the
character can engage in wherever they are or using a specialized lab. Generalized
experimentation with materials is the first step, and once the character has a
certain level of understanding of various materials, he will start to get ideas for
actual working inventions that use those materials. Once a character has an idea,
he can use the lab to try to create a prototype.

The prototype stage is the stage in which the character is trying to turn an idea
into a reproducible invention or skill. It may take many tries to get something
working, and the difficulty of coming up with a working invention will depend on the following factors:

the character's intelligence

the knowledge level of the category the invention falls within

the level of knowledge the character has of the materials being used

the general complexity of the skill

Once the character has successfully produced a skill or invention, he will be able
to create or perform it at will. The result of the skill or invention will vary
somewhat, and the character will get better at producing better and more consistent
results through practice. For example, if a character is blacksmithing a certain piece
of equipment, he will get faster and the resulting equipment will have more consistent
stats as he continues to perform that particular skill.

The player can then choose to create another prototype in order to get a better end
product, by going through the very same process and hoping for a better result. For
the most part, the resulting attributes of a skill or invention are random, but they
will also be influenced by the 4 factors listed previously.

Ideas, skills, and inventions can all be shared freely or sold between characters.

World-wide PvP.. sorta

Many of our players would be pretty disappointed if the game changed so drastically that
they could no longer play the way they used to. That's why we're planning on keeping much
of the old content as PvP-free while releasing new expansions as PvP areas.

How it works

Territories will consist of pre-defined sets of locations in the game. A player group can
own a territory and defend it against other groups. They'll even be able to open the
territory up for public use if they desire. If an opposing group kills or forces out
all of the characters that own a territory, the opposing group will gain control of the
territory.

Any time a player is within a territory and tries to do something "illegal", any characters
currently policing the area will suddenly be invoked to attack that player. This illegal
activity is customized by the owning group. Some things that the group can make illegal
in a given territory includes:

Tresspassing - Only certain groups and/or people are allowed in

Tresspassing on private property - If a player tries to enter a home owned by someone else

Destroying private property - If a player tries to destroy a building owned by someone else

Stealing an item - If a player tries to take an item that is on private property

Attacking another character outside of a duel - If a player tries to kill another player without using the duel system

Any time a rule is broken, any character in the entire territory (not just the location
in which the rule was broken) that is currently guarding/policing the territory will automatically
enter combat with the player. The policing player does not have to be online for this to take place.
This ensures a stable society and government can be setup with protections in place to keep things
civil.

An industry-first invention system that will completely change the game at it's core - make sure you signup for the newsletter so you can watch this transformation first-hand!

World-wide PvP will include a policing system so players can create their own "safe zones" and even governments

What is Initium?

Initium is a MMORPG browser-based game made by Redditors. Often touted as one of the best games to play while at work/school. It's like a regular MMORPG but made from photographs, complete with Diablo-like loot, monsters, dungeons, and server-wide events.