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Furni-Chore

It's time to re-decorate the house, and someone else is in charge of it (which frankly is the way you like it). They still want you to decorate ONE of the rooms yourself, and it needs to meet their approval. Oh well, let's get this over with...

Each level gives you one room to place all of the furniture given to you. Hold the left mouse button to drag the furniture to the room, and click the right mouse button while dragging to rotate it. Hover over it to see the rules for its placement. There must also be a clear path at the end to walk from one door to the other (rugs will not block the path, of course).

(NOTE: OS/X and Linux versions are untested, but it's made in Unity, so they SHOULD work. WebGL didn't work however, so I didn't upload it.)

I like it. Music and graphics fit well, and levels are well simple and well designed. Couple things though: Played this with a touch pad, and I found right clicking to rotate is really awkward. Also, if there was a shortcut to auto-grab the next eligible item it would be awesome :)

@menip -- Yeah, I didn't really make it with a touchpad in mind. If I made a version for touch-capable devices, I'd probably make it so that while dragging you can tap a second finger anywhere to do a rotate.

Deceptively simple, level 13 was the hardest one I think. The solution for 14 was really satisfying but I don't think anyone would appreciate living in that room. ;) This would be a fun game to play on a tablet, I think.

Lovely idea! I loved how each piece of furniture had it's own set of rules, and when put together had a lot of interesting interactions. The music was relaxing, and it was a generally chill game even though we were yelling at the screen. Great job!

Interesting. Some of these were kind of fun. I laughed at how absurd some of the outcomes were; I think I had like a couch facing a wall because I forgot to rotate it, and some of them were just some of the most nonsensical layouts but they worked. Overall it was pretty good.

A pleasant puzzle. The graphics are competent and I love the music, it fits like a glove. The theme doesn't fit that well, but I'm in no position to judge that!

The placement rules are well thought-out. Unfortunately only one of the levels (level 14) requires some out of the box thinking. The others, especially the last one, can be completed easily by simply slapping down furniture based on their placement rules.

Once I got the hang of the rules, it was quite a fun and relaxing puzzler! Once the difficulty kicked in, I had a lot of fun working on the rooms! Levels 13 and 14 took me a while to solve, but they were a fun challenge. The music really added to the game's overall tone and relaxation, it really sets the mood!

(Below, I wrote more then expected, must of been the drinks on New Years :P )

My only real complaints are UI issues. The coffee table was quite hard to pick out, since it blends in with the black background of furniture picker. Having to click on the black dot to pickup the furniture seemed counter-intuitive (why not just the object itself?). I often had a hard time picking up the love seats, since the dot is only on a single side. Meaning I often clicked the wrong side and started to drag, only for me to realize I didn't actually pick up the seat.

Having to use the space bar to move to the next level became quite tedious since the entire game is controlled with the mouse. I often moved my left hand anyway from the keyboard to a more comfortable position, or to rest my head. I would consider adding a button or a click to continue instead. These are nitpicks, I know, but they did become small points of frustration after awhile.

Other then the UI issues, I really enjoyed my time with the game. It was a great concept, and a great execution of it!