Porting Unity game for Android to iOS

Project Budget

Completed In

Total Bids

Project Description

I have an Android game (already released on Google Play) that I need ported to iOS. I don't have a mac or an iphone so I figure this might be the cheapest way to do it.

The game is already fully functional and for the most part uses very few external library and only internal C# classes.

The libraries that might need additional attention:

- Unity IAP so that it will work with the iOS store.

- Google Play Game Services for leaderboards and achievements. Would be nice to get the Apple Game Center implemented as well but we can talk about this.

- Everyplay recording (but this might just work fine as is? Doesn't seem to be a lot of extra tweaking)

- Unity ADs (but should be fairly straight forward?)

Also want the developer to do testing on iOS devices and take screenshots for both iPhone and iPad. I expect a release-ready version to be returned along with the new code and explanations (in-code comments are fine) for what's different.

I will of course supply keys and certs from apple store as well as linking code to the Google Play Store.

Since it's a fairly simple porting project it shouldn't take more than a couple of days.

Completed by:

The freelancer worked very hard! Fast to communicate about problems and solution-focused! He even allowed me to use his mac remotely for fixing a small issue without having to resend my project files. He worked very hard to fix bugs and overall did a very nice job. Very happy with the result! And he even offers to help with small issues after the project finishes free of charge! Would recommend!