I published 2 games this year. Both of those were android apps produced with CocoonIO tech. My installs are less than a dozen after about a month. The enrollment process is similiar to the Google App store. There are different icon sizes and screenshot requirements compared to what Google needs. So, I generally have 2 separate folders containing those different sized images. I put the games out there as free. No ads or upfront cost. I don't think CocoonIO has the tech to monetize Amazon apps distributed as apk at the moment.

I think the paid route for games should be taken advantage AFTER there's a critical mass of installs. Not from the get-go. Release an update with additional levels or some other major feature and then put a price on that release. Keep one free and another one paid. At the moment I'm publishing to Google and Amazon, however, after a month I'm putting those games up for auction on Flippa. The ones which are sold are then re-skinned with an entirely different graphic style and asset library.

I published my latest game on both Amazon and its new Underground store (http://www.amazon.com/Robin-Hood-Give-a ... 0185PU2F4/ apk done with CocoonIO). This store is dedicated to games that are otherwise premium on other marketplaces and the developer is paid by the number of minutes the game is actually played. Clearly, having the game on Underground cannibalizes sales on the original store as well as Google Play in the countries where Underground is available (US, UK, FR, DE, ESP, ITA) but it can be worth it. Good luck!

I just uploaded a game and I was very pleased with the QA testing that they provide. Unfortunately, the Amazon packaging isn't allowing mY app to resize and I am currently preparing a patch so it'll work on more devices. But all in all, I think it is a great platform to sell.

here is a tutorial that Amazon provides. https://www.youtube.com/watch?v=4k7C0go ... -6pOeDXbrg

redrocket wrote:I think the paid route for games should be taken advantage AFTER there's a critical mass of installs. Not from the get-go. Release an update with additional levels or some other major feature and then put a price on that release. Keep one free and another one paid. At the moment I'm publishing to Google and Amazon, however, after a month I'm putting those games up for auction on Flippa. The ones which are sold are then re-skinned with an entirely different graphic style and asset library.

So if I have a game already on Google Play and I want to sell it on Flippa what's the best way to do it:1. Reskin one of the games BEFORE put it on sale2. Reskin my game from Google Play after the sale3. Don't reskin (but then my buyer will have a duplicate content on Google Policy and will risk his game being removed)4. Don't resking but unpublish my game from Google PlayCan you resell the same game multiple times on Flippa after reskin?Thanks