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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2017 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2015/01/27/guild-wars-2-is-replacing-its-trait-unlock-system/https://massively.joystiq.com/2015/01/27/guild-wars-2-is-replacing-its-trait-unlock-system/https://massively.joystiq.com/2015/01/27/guild-wars-2-is-replacing-its-trait-unlock-system/#comments

With the inclusions of specializations and account-wide masteries, the existing trait system is going to be replaced by a simpler system to ensure that progress and advancement is where the development team wants it for all Guild Wars 2 characters. More updates on how the system will work are promised as the release draws closer, but if you don't like the existing system, you can at least take heart that it's going to be gone before too much longer.

We've got patch 2.5 around the corner, but Final Fantasy XIV's first expansion isn't all that far away either. And that, of course, brings with it no end of speculation about what players will find because so little is certain right now. What previews we've had have been vague by design, just enough to set our minds aflame with possibility without nailing down exactly what we'll find when we start venturing northward.

Lucky for me, I love speculating.

There are several ideas I've already seen regarding what we're getting in Heavensward, some of which are so far out of left field that I tend to think it's a pipe dream of the speculator and some of which seem to be logical predictions about the future of Final Fantasy XIV. So here's a bit of talk about those before we start hearing tons of expansion news and it's all proven transparently true or false. (Midway through the week, maybe.)
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classclassesconsoleconsolesdungeondungeonsendgameexpansionexpansionsfantasyfeaturedffff14ffxivffxiv-heavenswardfinal fantasy xivfinal-fantasyfinal-fantasy-14final-fantasy-xivfuture-updatesgame-mechanicsheavenswardjobjobsloremog-logopinionpatchpatchesspeculationsquaresquare-enixsquenixsubscriptionthe mog logthe-mog-logupdateupdatesMon, 12 Jan 2015 12:00:00 -0500319|21127859https://massively.joystiq.com/2015/01/12/daewoo-predicts-guild-wars-2-expansion-in-financial-forecast/https://massively.joystiq.com/2015/01/12/daewoo-predicts-guild-wars-2-expansion-in-financial-forecast/https://massively.joystiq.com/2015/01/12/daewoo-predicts-guild-wars-2-expansion-in-financial-forecast/#comments

This year's biggest trend thus far in the MMO space is to talk about the Guild Wars 2 expansion as if it's already here. But it's not! It hasn't even been announced yet. Gamers are speculating on whether or not it even exists. This didn't stop Daewoo Securities from predicting that NCsoft's income will see a nice boost in Q3 thanks to the sales of the presumed Guild Wars 2 expansion.

Daewoo Securities is not an official NCsoft source, of course, but it sure does throw another bit of kindling on the fire. ArenaNet will be at PAX South very soon to discuss the future of Guild Wars 2, and while the word "expansion" hasn't been used, the expectation that it's going to be the big announcement has been echoed by our own Guild Wars 2 columnist. Whether or not it'll be out by Q3 2015 is another story altogether.

Speculation on what's coming next for Destiny is a cottage industry for fans, and an old image from October is making the rounds as a possible reveal of the game's future plans. The image may or may not be legitimate, but it suggests that the second expansion/DLC pack for the game is launching on March 10th, 2015, with three new story missions and a playable area (the Reef) that is briefly visited by characters but is not currently a playable region.

The image then suggest a major expansion, Plague of Darkness, launching in September 2015. Speculation is that this would serve as a sort of re-launch of the game, with bundled versions available as well as standalones for players who have already played the game; the expansion would feature another subclass for all three classes as well as a dozen new story missions and new playable areas. Take a look at the compiled information and decide for yourself how likely the rumor is in the end.

Christmas came early for the forward-looking Final Fantasy XIV player this year. I know some people are upset at the fact that there were more revelations in the Japanese fan festival than in the ones in Vegas or London, but the timing is different. (I'd also point out that the expansion was announced in Las Vegas.) We've gone from having only a dim view of what's coming to having a pretty clear picture of what awaits through the next few month.

One of the things that awaits is, of course, endless yelling about Machinist. Because boy.

So let's start unpacking the stuff we learned from Tokyo. I say "start" because there is no way to get everything in one column, certainly not with deadlines and other considerations to take center stage. It's going to be a few months, but there's a lot to chew on just about 2.5, even if we ignore all of the expansion stuff, which I have no intention of doing.
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astrologianclassclassesconsoleconsolesdungeonendgameexpansionexpansionsfantasyfeaturedffff14ffxivffxiv-heavenswardfinal fantasy xivfinal-fantasyfinal-fantasy-14final-fantasy-xivgalleriesgalleryheavenswardjobjobsmachinistmog-lognew-classnew-jobnew-jobsnew-raceopinionraceracesscreenshotscreenshotsspeculationsquaresquare-enixsquenixsubscriptionthe mog logthe-mog-logMon, 22 Dec 2014 12:00:00 -0500319|21119504https://massively.joystiq.com/2014/12/04/destiny-previews-the-dark-below-and-still-offers-no-raid-matchma/https://massively.joystiq.com/2014/12/04/destiny-previews-the-dark-below-and-still-offers-no-raid-matchma/https://massively.joystiq.com/2014/12/04/destiny-previews-the-dark-below-and-still-offers-no-raid-matchma/#comments

The first expansion to Destiny, The Dark Below, is launching on December 9th. Some players will get new content out of it. That's not editorializing; the official preview of the mechanical changes says outright that the update will bring new content for some and new play mechanics for all. Mechanically, the updates focus around upgrading Exotic equipment, raising character levels to 32, and the addition of Legendary gear that sits below raid equipment and Exotics.

Bungie has also reaffirmed its commitment to not adding in any sort of matchmaking service for the game's raids while praising third-party sites that allow players to find others who wish to take on these raids. This is the equivalent of refusing to own a clock while complimenting your neighbor's sundial. Despite this fact, the developers are aware the demand for this content exists, and the team states it's looking into designing content for this particular audience.

We have to be honest and say we don't know a whole lot about Icarus Online, due to the fact that it hasn't been released over here and isn't in a language that most of us can speak. Those are barriers to education right there. But we do know it's getting a new expansion, and a trailer for that expansion is available just past the break.

The expansion is dubbed The Evil Desert, and you can guess what the focus is from the title alone, really. It's not a benevolent tundra. From the trailer, it should feature new storyline quests, at least one massive new boss, and a lot of people speaking ominously whilst conjuring cards. Check out the trailer for yourself just past the break; it'll take only a minute of your time.

Bungie's response to last week's Destiny expansion leak takes the form of a new dev diary video. Joystiq reports on the "one way trip" nature of The Dark Below's design on display in the new clip. The vid also introduces Eris Morn who serves as a quest giver and offers insights based past encounters with the expansion's baddies.

Who's afraid of the big bad dragon goddess? Wait, scratch that, who isn't afraid? She is a dragon with five heads that can breathe fire, chlorine gas, lightning, acid, and frost. She is enormous. That is scary. Unless you're a player character in Neverwinter, which launches the Rise of Tiamat expansion today; then she's just another target down the inevitable road of dragon-slaying. Technically your goal is to stop her from being summoned altogether, but let's face it, we know how this sort of thing works out.

So what else awaits adventurers aside from stopping the Cult of the Dragon and saving the eponymous city of Neverwinter (and by extension the world)? Well, Scourge Warlocks can pick up the new Soulbinder paragon path, and players of all stripes can pick up new artifact equipment for four different slots (neck, belt, main-hand, off-hand). This is, of course, assuming going toe-to-clawed-toe with the queen of dragons herself wasn't motivation enough.

Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear.

Keywords will "allow items and abilities to communicate with each other," mostly to share bonuses and passive effects. Weapons now have a specific damage type (such as water), and armor now contains cool bonuses like increases your critical strike to 100% when your armor is reduced to zero.

The team also announced that players can fly over claims (as long as they have permission) and can snag even more claim expansions as the limit has been increased from five to eight.

Maybe you haven't quite finished the storyline for Star Trek Online's second expansion, Delta Rising, but you can probably guess that it ends with the Delta Quadrant in better shape than when you arrived. You are the triumphant heroes! Except... nothing is ever really that easy, is it? Nothing ever ends perfectly. And sometimes there's just a little more going on than you think from the surface, which is exactly what's hinted in the bonus epilogue episode releasing today.

The epilogue, What's Left Behind, features the voice talent of Robert Picardo and Denise Crosby capping off the existing story of Delta Rising and resolving some last-minute unanswered questions. It also raises a few new ones along the way because why not? Just because you could handle one threat doesn't mean you're prepared for another this soon. The episode is beaming on to the live servers today, so set your course and engage promptly.

EverQuest's 21st(!) expansion is now live, quite a feat for the 15-year-old MMO. The Darkened Sea raises the level cap to 105, adds six new zones and two re-imagined ones, and features the usual assortment of new quests, items, and raids. SOE describes the storyline:

On a mission to restore balance to Norrath, heroine Firiona Vie travels to Katta Castrum, a city in the Buried Sea, to heal the Combine Emperor, Tsaph Katta. However, a corrupt splinter faction of the Combine, along with the treacherous Lanys T'vyl, attacks the city and kidnaps the Combine ruler. It is up to the heroes of Norrath to track down Lanys and her compatriots, rescue the Emperor and put an end to whatever designs Lanys has planned for Norrath.

All good things must come to an end. So it goes for Final Fantasy XI's most recent expansion, Seekers of Adoulin, which will be wrapping up its story in the version update going live next week. Players will be pitched into a final battle to determine the fate of the land, lest darkness overtake it... and it probably won't. These stories don't usually end with the heroes totally failing, after all. It'd be a downer back in Jeuno.

The rewards available for clearing the main scenario include a special coat and matching gloves as well as a dozen different rings that should prove quite useful for filling out any player's equipment sets. Tanking, dealing damage, using pets, and even crafting can be improved through use of these rings, giving players more than enough incentive to see the story through to the end. Along with finishing out the story as a whole, too, that's incentive.

Gamers love to speculate about expansion titles, and with good cause. If an expansion is titled The Battle for the Southern Ridge, well, you can be pretty sure there will be some fighting and you'll be on the southern ridge. If it's titled Steve Gets a Subpoena, you look for a character named steve. This is why particular attention has been paid to two new trademark filings by Blizzard, both of which seem like perfect titles for an upcoming Hearthstone expansion.

The names in question are "Eye of Azshara" and "Overwatch." While the latter could apply to many games, the former seems quite clearly aimed at either World of Warcraft or Hearthstone, and it seems even more unlikely that the company would announce the next expansion for World of Warcraft as players are still waiting for Warlords of Draenor. Is it a red herring or harbinger of things to come? We'll know more when BlizzCon takes place later this week.

I can't really stop talking about Final Fantasy XIV when it's been weeks of news feasts for the game, can I? Hot on the heels of the last fanfest, the one-day London fanfest happened, and the development team compensated for the shortened overall time by filling the keynote with revelations. The Vanu Vanu are a thing which I currently want to cuddle, we will get personal airships, and we're getting Dark Knight -- a job that starts at level 1 with no base class, breaking all the established rules of the game.

Oh, and it's a tank.

There were basically two sets of reactions to this news. The first group was busy releasing its collective gasp of joy that it had been holding on to since Dark Knight was practically revealed in Las Vegas. The second group was screaming to the heavens about the fact that this job was going to be a tank instead of a DPS. So it merits some discussion, as do the other things we know about it because boy, Tank #3 is going to be a weird one.
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backstoryclassclassesconsoleconsolesdark-knightexpansionexpansionsfantasyfeaturedffff14ffxivffxiv-fanfestffxiv-fanfest-2014ffxiv-heavenswardfinal fantasy xivfinal-fantasyfinal-fantasy-14final-fantasy-xivheavenswardloremog-logopinionspeculationsquaresquare-enixsquenixsubscriptionthe mog logthe-mog-logMon, 27 Oct 2014 12:00:00 -0400319|20984064https://massively.joystiq.com/2014/10/22/world-of-warcraft-previews-the-creatures-of-gorgrond/https://massively.joystiq.com/2014/10/22/world-of-warcraft-previews-the-creatures-of-gorgrond/https://massively.joystiq.com/2014/10/22/world-of-warcraft-previews-the-creatures-of-gorgrond/#comments

Draenor is not the same as Azeroth. Sure, the release of Warlords of Draenor will bring the heroes of Azeroth into a lush and vibrant version of Draenor, but World of Warcraft players will have to deal with creatures that most decidedly do not exist on Azeroth. Case in point: The preview of the creatures who inhabit Gorgrond shows off sentient plants and stones that have stood and wage war against one another on the steppes and in the jungles of the region.

The Botani are a race of sapient plants that wage war against the Gronn, the Goren, and their minions. They revere their walking demigods, the Genesaurs, and they are more than capable of gestating the seeds of their offspring in living hosts to produce shambling beasts called the Infected. Take a look at the full preview for more lore details, and get ready to sharpen your sword against a hostile plant-person when Warlords of Draenor releases.

So Final Fantasy XIV players like yours truly have a mouthful of fanfest information to chew on. How did it all shake down, in the final assessment?

Well, I'm not going to lie: My aim was mixed at best. A minority of demo stations covering content I hadn't anticipated, patch 2.4 a week after my prediction, and mentions of 2.5 in brief. But we did get gear details and an expansion announcement. I'd call it a mix and a wash, at the end of the day. You tried, gold star, etc.

But enough about what I did and didn't get right; there's plenty more to talk about from the various panels, the Live Letter, and other revelations. So let's start in on it, kicking off with the elephant in the room that I've already been hearing about for the entirety of the past day for obvious reasons. Yes, it's a cash shop.
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business modelsbusiness-modelscash-shopclassclassescolumncolumnsconsolesexpansionexpansionsfanfestfantasyfeaturefeaturedffff14ffxivffxiv-fanfestffxiv-fanfest-2014ffxiv-patch-2.4final fantasy xivfinal-fantasyfinal-fantasy-14final-fantasy-xivjobjobsnaoki-yoshidaopinionpatchpatchespreviewsquaresquare-enixsubscriptionthe mog logthe-mog-logupdateupdatesMon, 20 Oct 2014 12:00:00 -0400319|20980746https://massively.joystiq.com/2014/10/18/final-fantasy-xiv-announces-its-first-expansion-heavensward/https://massively.joystiq.com/2014/10/18/final-fantasy-xiv-announces-its-first-expansion-heavensward/https://massively.joystiq.com/2014/10/18/final-fantasy-xiv-announces-its-first-expansion-heavensward/#comments

The Final Fantasy XIV Fan Festival is currently underway in Las Vegas, and the keynote speech brought with it the big announcement many people were waiting for: The game's first expansions has been announced for spring 2015. Heavensward will focus on the city-state of Ishgard, as seen in the trailer embedded just past the break.

Gamer Escape's liveblog of the keynote notes that the expansion will feature a level cap increase to level 60, new jobs, a new race (albeit with an as-yet-unconfirmed identity), new primals, and new high-end content. More information will be available at the London fanfest taking place next week. For now, players will just have to speculate a bit on what the future holds. (The smart money, of course, is on dragons. Lots and lots of dragons. It's kind of an Ishgardian thing.)

It's time to start boldly going all over again. Star Trek Online's second expansion, Delta Rising, is live today. That means that players can find their way into the Delta Quadrant, explore an expanded level cap, and take flight in a new set of starships as they take on familiar and yet novel enemies. The expansion also brings in several veteran Star Trek actors to reprise their roles: Robert Picardo (The Doctor), Garrett Wang (Harry Kim), Jeri Ryan (Seven of Nine), Tim Russ (Tuvok), and Ethan Phillips (Neelix).

Delta Rising introduces captain specializations for leveling past the previous cap of 50, allowing players to reach the ranks of Fleet Admiral and Dahar Master while exploring new specialization trees and unlocking passive and active benefits. But there's no need to take our word for it, as the expansion is live now. Log in, patch up, and head out into the Delta Quadrant.

Star Wars: The Old Republic players will have to adjust to a new system of leveling and advancing when the Discipline system goes live with the expansion. But you can start preparing yourself, at least. A prototype Discipline Calculator is now available on Dulfy.net courtesy of swtor_miner; it utilizes data presented during livestreams as a starting point for building a reasonable picture of the trees.

As of this writing, the only advanced class available to play with is the Sith Sorcerer, but clicking around on the calculator should at least clarify the structure if not the details for all of the various classes. The calculator will likely be expanded as more data become available; until then, you can play around with what's provided.

That's the question I asked Massively's writers in this week's Think Tank. Do we return for expansions? Do we avoid them? Do we even like them? Let's talk expansions.
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brianna-royce-tttbusiness modelseditorialevents (real-world)expansionexpansionsgroup-editorialmassively metamassively-staffmassively-teammiscellaneousmmo industryopinionopinionspatchesroundtableroundupthe think tankthe-think-tankthink-tankThu, 09 Oct 2014 20:00:00 -0400319|20975315https://massively.joystiq.com/2014/10/09/captains-log-supplemental-exploring-the-story-of-star-trek-onl/https://massively.joystiq.com/2014/10/09/captains-log-supplemental-exploring-the-story-of-star-trek-onl/https://massively.joystiq.com/2014/10/09/captains-log-supplemental-exploring-the-story-of-star-trek-onl/#comments

If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself.

Well, maybe not, but it's as good a segue as anything.

Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some fascinating developments awaiting otherwise. When players finally warp into the Delta Quadrant, they're going to be seeing familiar faces and facing some old problems -- very old, in one case.
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backstorycaptain's logcaptains-logcrypticcryptic-studiosdelta-risingepisodesexpansionexpansionsf2pfeaturedfree-to-playgame mechanicsgame-mechanicslevellevelsloremissionsnews itemsopinionperfect-worldperfect-world-entertainmentpwequestssci-fistar trek onlinestar-trekstar-trek-mmostar-trek-onlinestar-trek-online-delta-risingstostorysubscriptionThu, 09 Oct 2014 13:00:00 -0400319|20975310https://massively.joystiq.com/2014/10/08/age-of-wushu-winds-of-destiny-releases-on-october-15th/https://massively.joystiq.com/2014/10/08/age-of-wushu-winds-of-destiny-releases-on-october-15th/https://massively.joystiq.com/2014/10/08/age-of-wushu-winds-of-destiny-releases-on-october-15th/#comments

It's happening, just like the headline says: Age of Wushu's next major update is launching next week, giving you just a few more days to prepare for everything that's coming. That means new areas, new gameplay, and a whole host of new challenges for experienced masters and relative novices alike.

The update looks to build player bonds and alliances with the new Companion system, which allows players to establish a mutually beneficial partnership via the game's existing offline occupation system. There are also new areas to explore, like Delightful Isle and Lingxiao City. You won't have to wait long to go through all of this for yourself, though; it's just a little over a week until the patch goes live.

Given those facts, I bet you can guess the content of today's Leaderboard, can't ya? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!
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activisionbattle-royalblizzardblizzard-entertainmentexpansionsf2pfantasyfree-to-playleaderboardmmo industrynightmare-tide-vs-warlords-of-draenorone-on-oneone-vs-oneopinionpollpollspvepvpriftrift-literift-planes-of-telararift-vs-wowrvrthree-faction-pvpthree-way-pvptriontrion-worldsversusvotevotesvotingvswarcraftwarlords-of-draenor-vs-nightmare-tideworld of warcraftworld-of-warcraftwowwow-vs-riftWed, 01 Oct 2014 16:00:00 -0400319|20969993https://massively.joystiq.com/2014/10/01/hearthstone-set-for-an-expansion-with-over-100-new-cards/https://massively.joystiq.com/2014/10/01/hearthstone-set-for-an-expansion-with-over-100-new-cards/https://massively.joystiq.com/2014/10/01/hearthstone-set-for-an-expansion-with-over-100-new-cards/#comments

Chayes told Polygon that one of the big concerns for the team is making sure that the pace of new content for the game neither bores veteran players nor overwhelms new arrivals, making an expansion something of a challenging prospect. If the expansion goes well, the plan will be to mix up full expansions and single-player challenges over the course of a year, giving players more things to look forward to. No hard and fast details have been announced yet, but expected them in the near future.