whoops sorry and thanks. also i realized my linux builds were launching n64 roms with retroarch, just using retroarch on windows for now but still couldn't find anything about the current status. if anyone has a relevant link id appreciate it

/me thinks about all the incredible amount of work that's gone into retroplayer by hundreds of different people over the past 5 years just to get to this point and agrees that people should have worked even harder to satisfy the demands of Ae3nerdgod

My assumption is that the core in question here is Mupen64... now, granted I don't know what the process is for hooking up libretro cores into RetroPlayer, but there seems to be an alternative N64 core -- ParallelN64 -- which ostensibly doesn't require OpenGL, so maybe there's a possibility that could/will be used instead.

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