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You'll probably have to play the card with Miracle before you put it into your hand, similar to revealing the top card with Delver. I wouldn't be surprised if that's how the oracle FAQ stuff looks when it goes up.

I assume that's how it's going to work in practice. It's just very clumsily worded.

I mean, you're not going to look at the top card like you would with Delver, because that would betray you have Miracle cards in your deck and when you draw it and make it part of your hand, then play it for its Miracle cost, your opponent can say he/she wasn't paying attention. It's just... clumsy and a breeding ground for awkward situations.

Yeah I like the Madness comparison. It's not like you draw it and then later make the choice, your drawing the card brings up the option to cast it before it reaches your hand. It makes more sense when you remember all cards are supposed to be drawn individually.

I really don't think it will be that bad. I don't "reorganize" my hand much aside from when I first draw the 7 cards, and I usually have my hand on the table when I draw in casual games anyway, so it's not exactly tough for my friends to tell which card I draw.

Granted, it's not the casual play that's problematic, it's competitive, but I don't think it'll be that big of a deal.

It's only really bad in formats with Brainstorm and Preordain. That is, Legacy. Banned in Legacy is inevitable. Probably not broken in Standard or Modern, where you actually have to topdeck it, or it's Time Warp +2 mana, i.e. MOSTLY DEAD CARD.

It'll definitely be a powerhouse card, but I don't think it'll get banned. The only deck where it's going to be really good is combo, and those aren't exactly all over the Standard environment. With Ponder and Preordain banned in Modern, it won't be easy to set up properly.

It'll definitely be a powerhouse card, but I don't think it'll get banned. The only deck where it's going to be really good is combo, and those aren't exactly all over the Standard environment. With Ponder and Preordain banned in Modern, it won't be easy to set up properly.

Well, it will cast as an instant if you play it at the Draw Step, which is slightly better than Time Walk, and I can't imagine anyone NOT playing it the moment it turns up.

The way Miracle is worded is that you can play it on your opponent's turn if you draw it with an instant draw spell, though obviously it's not possible with new Time Walk since it's a sorcery. I'm not sure how it works if you cast an instant that draws multiple cards, since I believe you draw them at the same time.

The way Miracle is worded is that you can play it on your opponent's turn if you draw it with an instant draw spell, though obviously it's not possible with new Time Walk since it's a sorcery. I'm not sure how it works if you cast an instant that draws multiple cards, since I believe you draw them at the same time.

If Miracle had timing restrictions then you wouldn't be able to use it on any sorcery ever (unless you've been casting sorceries during your draw step lately). That obviously isn't the case.

Based on previous examples, Miracle will have you casting the spell during the resolution of a triggered ability which is normally a time when you can't cast anything at all….
Remember that the sorcery and instant timings are permissions, not restrictions like, say, Teferi, Mage of Zhalfir which would block miracles completely.

Card is so much worse than people think it is. Here's the thing about time walk spells, you need to use on on specific turns for them to be awesome. Time warping on turn 3 with nothing but land in play is not much different than playing Explore. For time walk to be good you have to be ahead on board in a meaningful way, either with bigger creature, evasion creatures, or a planeswalker, and THEN time warp. I know when I played cube a lot time walk was at its best in white weenie decks splashing blue, where they go 1 drop, 2 drop, 1 drop + time walk.

This card is the worst time warp variant out there for EDH, and it seems terible in everything but Delver in standard, even there unless you draw it turn 3 or later its a virtual mulligan everytime. As far as legacy with brainstorm / ponder, I'm not that convinced, is this really the best thing you can be doing in legacy? I mean is it more powerful than all the other options? Can people really spare that many slots for this card?

I remember the last time people got this excited for a variant of a power 9 card, it was called Time Reversal. There is no competitive format where a 7 mana time warp spell is anything other than unplayable

The way Miracle is worded is that you can play it on your opponent's turn if you draw it with an instant draw spell, though obviously it's not possible with new Time Walk since it's a sorcery. I'm not sure how it works if you cast an instant that draws multiple cards, since I believe you draw them at the same time.

If Miracle had timing restrictions then you wouldn't be able to use it on any sorcery ever (unless you've been casting sorceries during your draw step lately). That obviously isn't the case.

As you draw an instant or sorcery with miracle, if it's the first card you've drawn this turn, you can immediately reveal it. When you do so, you may cast it for its miracle cost. It doesn't matter whether it's an instant or sorcery; if you choose to cast it, you do so right away, even if it's at a time (such as your draw step) when you couldn't normally cast it.

I don't really want to get into speculation about Modern or Standard, but Temporal Mastery is very good for EDH. You have plenty of ways to set it up (most notably: Sensei's Divining Top); and the difference between tapping 2 mana vs tapping 5 mana for a Time Warp defines what else you're going to do to with that turn. It can spell the difference between casting something boring versus casting your general.

In combination with an instant-speed draw effect like Top or Brainstorm, you can play Temporal Mastery with other spells still on the stack - let's say somebody else plays Time Warp and you respond by Topping for a counterspell. You don't find a counterspell, but you find Temporal Mastery. With Time Warp still on the stack, you use Top's second ability, draw your Mastery, and cast it. You get your extra turn before your opponent gets his. Hell, you can even tutor for it at instant speed with Mystical Tutor and then draw it with Top. That is sick.

Based on previous examples, Miracle will have you casting the spell during the resolution of a triggered ability which is normally a time when you can't cast anything at all….
Remember that the sorcery and instant timings are permissions, not restrictions like, say, Teferi, Mage of Zhalfir which would block miracles completely.

Good catch on that. Didn't realize he would completely invalidate yet another mechanic.

I don't really want to get into speculation about Modern or Standard, but Temporal Mastery is very good for EDH. You have plenty of ways to set it up (most notably: Sensei's Divining Top); and the difference between tapping 2 mana vs tapping 5 mana for a Time Warp defines what else you're going to do to with that turn. It can spell the difference between casting something boring versus casting your general.

In combination with an instant-speed draw effect like Top or Brainstorm, you can play Temporal Mastery with other spells still on the stack - let's say somebody else plays Time Warp and you respond by Topping for a counterspell. You don't find a counterspell, but you find Temporal Mastery. With Time Warp still on the stack, you use Top's second ability, draw your Mastery, and cast it. You get your extra turn before your opponent gets his. Hell, you can even tutor for it at instant speed with Mystical Tutor and then draw it with Top. That is sick.

I'm not a super expert on rules. However, pretty sure if your respond to their Extra turn spell with yours they will still get their extra turns first. Yours will resolve first, get added following the current turn. Then his will resolve, and get added following this turn pushing yours back. I mean, you could still just respond EoT. Mystical / VampiricTutor for this is actually kind of sick, I got to admit, that changes my mind about it a decent amount as far as usefulness in EDH. Top/Brainstorm with it in EDH seems pretty meh though, but most people run these anyway, so its not competing.

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FeralThat's what I do. I drink, and I know things.Registered Userregular

Top/Brainstorm with it in EDH seems pretty meh though, but most people run these anyway, so its not competing.

Yeah, that's my thinking too. It's not like you have to add in a bunch of crap you wouldn't normally play to make it work. It works with cards like Top and Mystical Tutor that are already really popular in EDH.