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Re: soloing skraids

Solo'ing the entire thing by yourself or solo tanking it? Solo'ing the entire thing alone may be possible on tier 1. Even then I would think it might have to be under-levelled. Hard to say. It's more or less the LT's that give trouble in SKRaids then anything else. I have no issues solo tanking SKRaids while in a Raid. I've never actually tried to full out solo one though.

Re: soloing skraids

You might be able to do one of the offensive ones, unless you got a bad spawn on LT's. Brothers of destruction it's all over. Priest of vengeance could hurt as well, cut down on your aoe morale leaches. But since you can 3 or 4 man them a wrd might be able to do it.

Re: soloing skraids

i actually dislike herbalists since they make me focus on keeping aggro from them as well as keeping myself alive..which the herbalist doesnt do very well (for me at least lol) and i find it easier to go without a herbalist, i did my 1st skraid at lvl 45 or something like that though it was a bit under leveled i must say :S and i thought a sage/bannerguard do a good job at not getting mobs on themselves and helping you out quite a lot.

Re: soloing skraids

It is very easy to solo skraids. Offensive ones at least. The only thing you have to worry about is bad LT combos. Actually Ive only solod one because it takes forever and is a total waist of time. In the time u can solo one skraid you could have rolfstompped 12 with a full group.

Re: soloing skraids

Originally Posted by Erasluindor

It is very easy to solo skraids. Offensive ones at least. The only thing you have to worry about is bad LT combos. Actually Ive only solod one because it takes forever and is a total waist of time. In the time u can solo one skraid you could have rolfstompped 12 with a full group.

I could only see it being worth it if you could guarantee that a specific loot item would drop. Otherwise what would be the point besides bragging rights or a solo challenge? I still prefer doing them with full groups though. It takes way less time. I would not mind giving it a shot at one point though just to say I tried.

Re: soloing skraids

Originally Posted by Elrendos

I could only see it being worth it if you could guarantee that a specific loot item would drop. Otherwise what would be the point besides bragging rights or a solo challenge? I still prefer doing them with full groups though. It takes way less time. I would not mind giving it a shot at one point though just to say I tried.

Want specific loot? lead skraid and set to master looter. Never invite someone who can roll against you and soooo much quicker.

Re: soloing skraids

Originally Posted by Eliaf

i actually dislike herbalists since they make me focus on keeping aggro from them as well as keeping myself alive..which the herbalist doesnt do very well (for me at least lol) and i find it easier to go without a herbalist, i did my 1st skraid at lvl 45 or something like that though it was a bit under leveled i must say :S and i thought a sage/bannerguard do a good job at not getting mobs on themselves and helping you out quite a lot.

Your ran a skraid solo (skirmish set to size 12 solo) at level 45 without an herbalist. Possibly with a MH LI, no jav LI (can't get til 46) and no armor with set bonuses (unless pre-rift sets have bonuses). And when you used an herbalist you had trouble keeping aggro from them. No way to have conviction, eob or many other gambits. Please try it again tonight to let me know how it goes in your mid 50s...make sure to set the size to 12 man instead of solo. I'm thoroughly impressed.

Re: soloing skraids

Re: soloing skraids

Originally Posted by Mysterion

Your ran a skraid solo (skirmish set to size 12 solo) at level 45 without an herbalist. Possibly with a MH LI, no jav LI (can't get til 46) and no armor with set bonuses (unless pre-rift sets have bonuses). And when you used an herbalist you had trouble keeping aggro from them. No way to have conviction, eob or many other gambits. Please try it again tonight to let me know how it goes in your mid 50s...make sure to set the size to 12 man instead of solo. I'm thoroughly impressed.

i cant go today but ill do that tomorow and let you know how it went :P and yea..i will set it to that lol, im not quite that stupid :P,,and also im not sure wherther im supposed to be offended by that or not cuz i dont fully understand but from what i understand i shouldnt..right? :P

Originally Posted by Eliaf

i actually dislike herbalists since they make me focus on keeping aggro from them as well as keeping myself alive..which the herbalist doesnt do very well (for me at least lol) and i find it easier to go without a herbalist, i did my 1st skraid at lvl 45 or something like that though it was a bit under leveled i must say :S and i thought a sage/bannerguard do a good job at not getting mobs on themselves and helping you out quite a lot.

Re: soloing skraids

Originally Posted by Eliaf

i cant go today but ill do that tomorow and let you know how it went :P and yea..i will set it to that lol, im not quite that stupid :P,,and also im not sure wherther im supposed to be offended by that or not cuz i dont fully understand but from what i understand i shouldnt..right? :P

did i offend some1 there? :P

How'd it turn out? Were you able to complete an on-level (54) skraid (12 man)? Which one did you complete? Some of the lieutenants are nasty on the raid size. I'm not sure if it limits some of them when you aren't at level cap.

Re: soloing skraids

I tried Dannenglor inspired by this thread. If you need to take on the waves to defend the flags, I dare say it is impossible. How many Lieutenants are there which are harmless, if you don't take them on on their own more or less?

I mean, Dannenglor is probably a bad choice to try it solo, especially since I don't see how to defeat the final boss with those healing limrafn thingies, however, my first wave was 5 or so Merrevail 30-43k each and the rune-keeper like dwarf Lieutenant (105k). That's a lot of damage and especially a lot of stuns coming your way.

I didn't have a herbalist, though. But even with my little loremaster (don't know the english name, sry) skilled for debuffs it took ages to get to the first flag (4 Merrevail and 1 Lieutenant - the bird which gets buffs from the minions around him).

Re: soloing skraids

I think Breaching the Necromancer's Gate would be the most ideal for soloing. I think you can bypass some of the counter attacks in that one and the last boss is solo friendly with regards to any mechanics. I can't imagine trying most of the other ones.

The Siege of Gondamon - Defense not probably possible
Trouble in Tuckborough - Doesn't last boss require separating LTs from main boss - probably not possible to beat the boss
Storm on Methedras - no idea never run
Stand at Amon Sûl - Last boss would be a difficult task as well as beating each wave in time as well as dealing with the torches
Attack at Dawn - never ran as skraid but assuming killing the torch bearers at boss would be tough solo
Thievery and Mischief - last boss mechanics would make this impossible. You have to keep some of them apart.
Defence of the Prancing Pony - defense waves would probably be too much in addition to the torch bearer
The Ford of Bruinen - i doubt the elves would live and defensive so probably not possible
The Icy Crevasse - impossible
Survival - Barrow-downs - impossible
Battle of the Deep-way - defensive - impossible
Battle of the Way of Smiths - defensive impossible
Battle of the Twenty-first Hall - defensive impossible
Strike Against Dannenglor - last boss needs to be separated from lights - impossible
Protectors of Thangúlhad - defensive - impossible
Breaching the Necromancer's Gate - probably best chance at soloing
Assault on the Ringwraiths' Lair - might be possible, I can't think of a mechanic why you couldn't
The Battle in the Tower - I think the last boss mechanics would make it impossible to solo
Rescue in Nûrz Ghâshu - fellowship mechanics would make this one impossible + its a pain

If you think one of them is soloable feel free to disagree, I'm far from an expert on skraids or skirmishes.

Re: soloing skraids

Originally Posted by Mysterion

I think Breaching the Necromancer's Gate would be the most ideal for soloing. I think you can bypass some of the counter attacks in that one and the last boss is solo friendly with regards to any mechanics. I can't imagine trying most of the other ones.

The Siege of Gondamon - Defense not probably possible
Trouble in Tuckborough - Doesn't last boss require separating LTs from main boss - probably not possible to beat the boss
Storm on Methedras - no idea never run
Stand at Amon Sûl - Last boss would be a difficult task as well as beating each wave in time as well as dealing with the torches
Attack at Dawn - never ran as skraid but assuming killing the torch bearers at boss would be tough solo
Thievery and Mischief - last boss mechanics would make this impossible. You have to keep some of them apart.
Defence of the Prancing Pony - defense waves would probably be too much in addition to the torch bearer
The Ford of Bruinen - i doubt the elves would live and defensive so probably not possible
The Icy Crevasse - impossible
Survival - Barrow-downs - impossible
Battle of the Deep-way - defensive - impossible
Battle of the Way of Smiths - defensive impossible
Battle of the Twenty-first Hall - defensive impossible
Strike Against Dannenglor - last boss needs to be separated from lights - impossible
Protectors of Thangúlhad - defensive - impossible
Breaching the Necromancer's Gate - probably best chance at soloing
Assault on the Ringwraiths' Lair - might be possible, I can't think of a mechanic why you couldn't
The Battle in the Tower - I think the last boss mechanics would make it impossible to solo
Rescue in Nûrz Ghâshu - fellowship mechanics would make this one impossible + its a pain

If you think one of them is soloable feel free to disagree, I'm far from an expert on skraids or skirmishes.

I would have to agree. Breaching the Necromancers Gate seems the most ideal candidate for solo'ing. Will have to try it. Storm Of Methedras is an Offensive skirmish. You get the help from a couple of the Rangers... I've yet to try it on a Raid level but solo it is stupidly easy. I wonder how much of a help the Rangers would be on Raid size? The only issue is that Saerdan (spelling?) needs to survive for the Skirmish to be successful.

Re: soloing skraids

Originally Posted by Elrendos

I would have to agree. Breaching the Necromancers Gate seems the most ideal candidate for solo'ing. Will have to try it. Storm Of Methedras is an Offensive skirmish. You get the help from a couple of the Rangers... I've yet to try it on a Raid level but solo it is stupidly easy. I wonder how much of a help the Rangers would be on Raid size? The only issue is that Saerdan (spelling?) needs to survive for the Skirmish to be successful.

the rangers do quite some damage, so they are helpful, and having them survive should be doable. however, you'll need to save 2 drummers as well against 4 huge dragons plus some little dragonlings spawning near the drummers. the boss-dragon has some 300k morale, the others I don't remember. the boss has a fire-aura and is a ranged fighter, you would have to drag him quite a bit until the drummers are out of reach of his aura. I say, it is not possible, but I only tried once so there might be a clue to it.

Re: soloing skraids

Originally Posted by bacho

the rangers do quite some damage, so they are helpful, and having them survive should be doable. however, you'll need to save 2 drummers as well against 4 huge dragons plus some little dragonlings spawning near the drummers. the boss-dragon has some 300k morale, the others I don't remember. the boss has a fire-aura and is a ranged fighter, you would have to drag him quite a bit until the drummers are out of reach of his aura. I say, it is not possible, but I only tried once so there might be a clue to it.

Oh nice thanks for this. Hm. I'll have to take a look while in a raid and see. I'm going to give Necromancer's Gate a try in a couple of hours and see how that goes.

I think Breaching the Necromancer's Gate would be the most ideal for soloing.

Yes, I did it with my Champ : https://www.lotro.com/forums/showthr...Skraid-in-solo
The other one which is soloable is Stand at Amon Sûl. I ignore torches but the main difficulty is to protect the NPC.
(I only did it in duo with a Ministrel, but I will retry in solo (once I had aggro on all mobs/LTs (not a lot) and the NPC was safe, my friend Mini could go afk)
Assault on the Ringwraiths' Lair might be possible if you're lucky with LTs (I tried and I got 4 LTs at same time on the first waves, with 2 difficult ones, and I failed)
Storm Of Methedras could be possible but you must also protect the NPC : I tried and failed aggro on 3rd wave (a lot of mobs) and the NPC died quickly.

I think Breaching the Necromancer's Gate would be the most ideal for soloing. I think you can bypass some of the counter attacks in that one and the last boss is solo friendly with regards to any mechanics. I can't imagine trying most of the other ones.

The Siege of Gondamon - Defense not probably possible
Trouble in Tuckborough - Doesn't last boss require separating LTs from main boss - probably not possible to beat the boss
Storm on Methedras - no idea never run
Stand at Amon Sûl - Last boss would be a difficult task as well as beating each wave in time as well as dealing with the torches
Attack at Dawn - never ran as skraid but assuming killing the torch bearers at boss would be tough solo
Thievery and Mischief - last boss mechanics would make this impossible. You have to keep some of them apart.
Defence of the Prancing Pony - defense waves would probably be too much in addition to the torch bearer
The Ford of Bruinen - i doubt the elves would live and defensive so probably not possible
The Icy Crevasse - impossible
Survival - Barrow-downs - impossible
Battle of the Deep-way - defensive - impossible
Battle of the Way of Smiths - defensive impossible
Battle of the Twenty-first Hall - defensive impossible
Strike Against Dannenglor - last boss needs to be separated from lights - impossible
Protectors of Thangúlhad - defensive - impossible
Breaching the Necromancer's Gate - probably best chance at soloing
Assault on the Ringwraiths' Lair - might be possible, I can't think of a mechanic why you couldn't
The Battle in the Tower - I think the last boss mechanics would make it impossible to solo
Rescue in Nûrz Ghâshu - fellowship mechanics would make this one impossible + its a pain

If you think one of them is soloable feel free to disagree, I'm far from an expert on skraids or skirmishes.

You're flat out blanketing far too many. Just because it's defensive it's not impossible. The moria ones, particularly the deep way, are soloable for example.
Most skraids are likely out of possibility, but there's a decent amount that are possible or even attemptable without just sweeping them under the rug.

You're flat out blanketing far too many. Just because it's defensive it's not impossible. The moria ones, particularly the deep way, are soloable for example.
Most skraids are likely out of possibility, but there's a decent amount that are possible or even attemptable without just sweeping them under the rug.

Some seem soloable, but if you try you will see it is impossible, in particular when a NPC must be protected.
For example, after Necro, I tried Battle in the Tower : it is very easy and quick to go to boss, because all counter-attacks can be avoided.
But at boss, although I have aggro on all mobs + Mazog, the moral of Broin constantly decreases and I cannot save him (probably trolls AoE, I'm not sure)
Moria ones are also difficult alone, with some mobs which heal themselves when I tried; I don't think they are possible, in particular at end with dwarves to be saved too.
I could go to boss too in Assault on the Ringwraiths' Lair, but at half morale of boss (about 300/600K), the dragon comes and the DPS of boss + dragon becomes huge. It could be possible, but very hard.

I'm 100% sure you did not test
Battle of the Deep-way skraid is totally impossible to do in solo : successive waves of mobs with LTs come when you're still fighting with the first wave.
And if you're in the south, others waves come also in the center, and the NPC dies instantaneously...