Yes. He gets a full set of Counters for that player's turn, and he can use them however he wants - either to take a swing at the Withdrawing figure, or to save them for the one still in combat.

I am making one important change for the 2010 rules, which I haven't uploaded yet - Withdrawing no longer takes an Action. So a minifig will be able to Withdraw, take his lumps from however many Counters he draws as a result, and then run out and do something else.

This makes sense, that way he gets punished once and is still allowed to do what he took the risk for making it hopefully worth doing. I grumbled a bit about the way things were but I like it much better now.

This situation came up in one of our last games. A squad of 4 includes a leader and that squad is currently in CC with an enemy hero. If at least one squad member remains in CC with the hero, can the rest of the squad "split" and go elsewhere? More importantly, if they do, will/can they avoid counters from the Hero for technically withdrawing?