OpenDUNE v0.5 has been released yesterday. This is what the dev team member TrueBrain has to say on this:

Quote:

Today we are proud to announce the release of OpenDUNE 0.5

This is the fourth release in a set of releases which concentrate in understanding and rewriting all functions of the original code, making enhancements on the way, without really changing the game in any way. A complete list of enhancements can be found here.

This release finally has all functions converted to 'real C', and we are now cleaning up stuff. A lot of functions have been named, variables have been identified, and the stability has increased a lot. Many small (and odd) bugs have been fixed and addressed.

A big welcome goes to Alberth, which joined our development team for this release. He is partly the reason we are much further along than I expected to be.

For the next release we will try to remove the libemu dependency, making that release the first 'stand alone' release.

_________________I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand.FED2k Forums - Westwood Studios' Dune games and moreLast edited by MrFlibble on Tue Aug 02, 2011 1:16 am; edited 1 time in totalQUICK_EDIT

Ah, that's because forums software incorrectly parsed the links in the quote, adding punctuation marks to them. Fixed that now. The link to the OpenDUNE Homepage in the beginning of the post was functional from the start anyway.

Deformat wrote:

EDIT: Also, shouldn't this be in the other games modding forum, just like OpenRA?

Hmm, you may be right, I sort of didn't think of that. If a moderator decides to move this topic there, that'd be nice I guess _________________I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand.FED2k Forums - Westwood Studios' Dune games and moreQUICK_EDIT

Closely following the previous release, the OpenDUNE team gives us v0.6. TrueBrainsays:

Quote:

Just over 10 days ago we made our last release. And today again, we present you with proud the next release of OpenDUNE: 0.6.

A day after our last release it became clear to us that there was a critical bug in it, which under certain circumstances (bad-luck situations) could make the game unplayable. Of course this bug got quickly addressed, but right after the release of 0.5 we drifted off too far already with our main development trunk. Within a day we made some critical process, which made us hold a fix-release. Instead, today we release a new version which will be much more stable in many ways.

First off, we removed the last bits of the 16bit world, and removed LibEMU from our project. LibEMU is the library that gave us access to the 16bit world. This is a big milestone for this project, as we are now fully native for which ever system you compile, and we only depend on SDL (and asound under Linux).

The second thing we addressed, is that OpenDUNE always used 100% CPU on one core. This is because it contained many many infinite loops waiting for some time to pass. We located most of them, and made them less CPU intense. The game now uses between 4% and 20%, depending where in the game you are. It is still a lot for such a game, but we are working on it!

The other thing is sound support. Although voices and music were supported in older versions, it was often reported as buggy and often the case for deadlocks ('hanging'). We sat down and fixed all the problems related to voices and music**. So you can now all fully enjoy the beauty of the intro (remember it was made in 1991!), and play the game with all the sounds and pieces on it.

The last major milestone in this release is that we improved the speed of the video-interrupt, from several milliseconds to a few microseconds. This means that many parts of the game are much more smooth, even on slower machines.

We also spent several hours playing the game, detecting and fixing errors when we found them. We fixed issues with 1.07hs and 1.07us datafiles, and they are now fully supported. Many more fixes were made, with over 300 commits made.

And for the people who enjoy those things, OpenDUNE now also compiles with TinyC Compiler, and with that is very much ANSI-C.

So as you can understand, with proud we present you OpenDUNE 0.6. We hope you enjoy it as much as we do.

If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.

Write only one of the following words: Brotherhood, unity, peace!

You can post new topics in this forumYou can reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forumYou cannot attach files in this forumYou can download files in this forum