Attributes

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for
Sons of Abraham.

Attributes measure the abilities of a character. Unlike traits, they are numerical rather than binary.

Each character has base attributes which are then impacted by their traits. The total is shown on the character screen, with the base visible on mouseover. Base attributes are mostly gained during childhood through education, but can also be altered by events.

Some events and event chains will only have certain choices open to you if you have a qualifying level of an attribute. For instance, if a vassal demands one of your titles, normally rejecting him will give him an opinion malus for years, but if your Diplomacy is high enough, you can reject him politely and he won't be angry about it.

Two hidden attributes measure the physical well-being of your character: Health and Fertility. A character's base health and fertility are not normally visible, but trait effects are listed in tooltips.

The "charinfo" console command uncovers these attributes in the tooltip for all characters. They may also be adjusted at game start using the Ruler Designer.

Fertility determines how likely an individual character is to conceive. Keep in mind that both parents' fertility is taken into account. In addition, it appears that having spouses also be lovers will make it 3 times more likely for Breeding#Pregnancy to occur.