Destroy All Humans! 2 Walkthrough :

This walkthrough for Destroy All Humans! 2 [Playstation 2] has been posted at 05 Sep 2010 by mregisters and is called "Weapon FAQ". If walkthrough is usable don't forgot thumbs up mregisters and share this with your freinds. And most important we have 2 other walkthroughs for Destroy All Humans! 2, read them all!

Walkthrough - Weapon FAQ

Destroy All Humans! 2 Weapon FAQ
By JellyDonutMan
Table of contents
1.Legal Stuff
2.Version history
3.Saucer Weapons
3a.Anti-Gravity Field
3b.Quadrantium Deconstructor
3c. Sonic Boom
3d.Death Ray
3e.Abducto beam
4. Ground weapons
4a.Zap-O-Matic
4b.Gastro
4c.Disintegrator ray
4d.Burrow Beast
4e.Anal Probe
4f. Disclocator
4g.Ion Detonator
4h. Meteor strike
4i.Psychokenisis
5. Upgrades
6. FAQs
7. Credits
8.Contact information
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Legal Stuff
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This FAQ is copyright 2006 by Andrew O'Brien.
This FAQ may not be sold, changed, distributed without my permission.
It is for
personal use ONLY. Violators will be prosecuted to the fullest extent
of the law.
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Version history
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Version 1.0- FAQ created.
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Saucer Weapons
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Saucer weapons purposes are mainly to cause mass destruction.
Sometimes,
however, in certain missions you are supposed to protect a car from
being
destroyed. Anyways:
Anti-Gravity field
You are supposed to fire this at the street. It creates a black anti-
gravity vortex that pulls any nearby cars or tanks or people into it.
It then levitates them around for a little while. Eventually it
destroys/ kills whatever it sucked up and disappears, which can take
10-30 seconds. This works best at busy intersections. The ammo looks
like little mini-vortexes. It is most useful for missions where you are
supposed to protect a building but enemies are too close to the
building to fire on them without hitting the building, as this weapon
does nothing to buildings, only to enemies. My ranking: 8/10
Quantum Deconstructor
This fires a green burst of energy that explodes when it hits
something. It is great for taking out buildings. It is also useful for
destroying areas filled with enemies. It can be upgraded so that it is
effective against Blisk, has a wider range, and increase the ammo
capacity up to 6. Ammo looks like small green
spheres that have rings around them.
My ranking: 9/10
Sonic Boom
This is a toned down version of the Quantum Deconstructor. It shoots blue
bursts of energy that make small explosions when they hit something. About 2-4
will take down an average building. It can take out about 2 tanks at a time.
Ammo looks like blue spheres.
My ranking: 7/10
Death ray
It shoots a red beam of energy. This is like the Zap-O-Matic (see 4a)
and has no ammo, but must recharge after a short period of continued
firing. It doesn't do much damage, to take a building down, it would
have to concentrate on it for at least 10 seconds total. Of course, that's
assuming you haven't upgraded it...It is useful for just about anything. It's
biggest weakness is that it can only destroy one thing at a time.
My ranking: 8/10
Abducto beam
This can levitate things around, abduct people, drain health from cars,
tanks, and other inanimate objects, and Transmog (make ammo out of
inanimate objects) things. It is VERY useful. You target something and
press triangle for Levitation/ abduction, O for health drainage, and X
for Transmog. It does not use ammo, nor have a limited amount of
energy, so use it all you want.
My ranking: 10/10
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Ground weapons
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Ground weapons are for killing people and destroying cars with, although the
Meteor Strike Gun can bring down buildings.
Zap-O-Matic
It fires a chain of electricity that shocks your opponent. It has no
ammo, but requires time to charge up after you use it for several
seconds. Weaker humans are dazed for a few seconds after being shocked
by this gun. The electricity it shoots is blue. It is useful for
killing multiple people at once and destroying cars.
My ranking: 7/10
Gastro
This shoots out a little disc thingy, which explodes and out comes
Gastro. He is a HoloPod that shoots little blue bolts that have the
same affect as the disentagrator ray- burning human's skin away. He
will automatically fire at everything in sight. If you upgrade him, he
can follow you and move around, shoot a large blast that will blow up
vehicles in one hit, and increase his attack power.
Eventually enemies will kill him and/or he will run out of gas, and go
into disk form and blow up, but he won't go without a fight! He is most
useful for getting you out of messes, if a bunch of cops or other
enemies start ganging up on you.
My ranking: 9/10
Disintegrator ray
It shoots little balls of fire that burn human's skin away. It uses
ammo, but ammo can be easily found by transmogging cars or crates with
telekinesis. The balls of fire it shoots are orangish red. Ammo looks
like small test tubes filled with orange fluid. It is useful for
killing people, lots of people. Heh heh... It can also be upgraded to
shoot two balls at once.
My ranking: 10/10
Burrow Beast
This gun launches a seed that summons the burrow beast. It will dig
underground until it positions itself under a human. Then it will pop
up from the ground, devour the human, and resume digging to find
another human to eat. It's ammo looks like the seed your gun shoots.
My ranking: 7/10
Anal Probe
This can score a one-hit kill. You must aim it at a human's butt and
fire! The human will run around, their butts on fire. Soon they will
collapse and their heads will explode. You can collect the brain, which
gives you mind flash ability. The gun's ammo looks like a capsule with
green liquid in it.
My ranking: 6/10
Disclocator
This is great fun. It shoots a purple disc that, if it hits something,
will catch it and carry it around. Eventually it carries it up high
into the air and disappears. This leaves the human or vehicle with
nothing to support it. This is fatal to most humans as the disc bangs
into rails and cars quite frequently. Beware- the disk may come toward
you and knock you over if you are not careful.
My ranking: 8/10
Ion Detonator
This shoots a small bomb. Either blow it up by pressing the fire button
again, or just wait for it to explode. This instantly vaporizes any
humans and destroys any cars around it when it explodes. The explosion looks
rather like a small supernova and is red. The Ammo looks like a jar with red
liquid in it.It is useful for destroying tanks and other vehicles.
My ranking: 6/10
Meteor Strike
This summons a meteor to come down near you and crush any buildings,
enemies, or cars you want. Summon it and RUN AWAY, it will kill you if it hits
you. Enemies often waste time looking at the meteor; when they try to run away
it is a sure sign the meteor is 2 seconds away from hitting.
It is useful for destroying buildings. The ammo looks like a mini-
meteor.
My ranking: 7/10
Psychokenisis
Target someone with L1. You will be given a choice of what you want to do:
PK, Free Love, Transmog, Extract, and Protect/ follow.
PK: Press and hold triangle while targeting someone with L1 to levitate them.
Fromthere, you can either pull them in,(square) push them away (O)
or push them FAR away. (Triangle) This can be performed on any object.
Free Love: Target someone and quickly press O to make them dance.
This works on all humans and even some blisk. They will dance for 15 seconds
and ignore you, giving you time to make a quick escape.
Transmog: Tap X while targeting a vehicle and keep tapping until the vehicle is
completely destroyed. Once it is, it will leave behind some ammo for your
weapons. Simply walk into the ammo to collect it. This can also be performed on
other inanimate objects as well.
Extract: Target a person and tap X. Their heads will explode and you
will be able to collect their brain.
Protect/Follow: While locked on to a person, tap square. If it is just an
ordinary urban/hippie/whatever,they will follow you around as best they can. If
you targeted an armed enemy, they will, in addition to following you,
fight for you! They can be excellent distractions if you are trying to
run away from someone.
My ranking: 10/10
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6. Upgrades
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Note: The cost is in Furotech cells, which you earn by completing
missions.
Zap-O-Matic
Name: Iridium arc splitter
Cost: 11
Effect: Chain lightning to other targets
Name:Electrovolt Crab cracker
Cost: 17
Effect: Increased damage VS. Blisk
Name: Boost capacitator
Cost: 4
Effect: Increase the ZapoCel battery charge
Name:Fluxocell capacitator
Cost: 9
Effect: Increase the ZapoCell battery charge
to maximum
Name: Gortan shock Multiplier
Cost:4
Effect: Increases Zap-O-Matic damage
Name: Electron volt magnet
Cost: 10
Effect: Increases electricity damage
Jetpack
Name: Thrust-A-Tron 2000
Cost: 18
Effect: Increases vertical thrust
Name: Thrust king 5000
Cost: 36
Effect: Maximize Vertical Boost
Disclocator
Name: Grav disc trio
Cost: 10
Effect: Increase grav disc capacity to 3
Name: Grav Disc quatro
Cost: 14
Effect: Increase grav disc capacity to 4
Death ray
Name:Nueclear Blister inducer
Cost: 6
Effect: Increases Death ray damage
Name: Fusion scorcher
Cost: 12
Effect: Maximizes Death ray damage
Name: Liquid N2 cooling
Cost: 4
Effect: Increases Death ray cooldown time
Name: Superfluid heat exhaust
Cost: 8
Effect: Maximizes Death ray cooldown time.
Disintegrator ray
Name: Twin fusion chambers
Cost: 16
Effect: Fires two disintegrators at once
Name: Crab shell atomizer
Cost: 25
Effect: Disintegrator ray is effective against the Blisk
Name: Magneto clip
Cost: 4
Effect: Increases Disintegrator capacity to 150
Name: Nuetrino clip
Cost: 8
Effect: Increases Disintegrator capacity to 200
Name: Proton clip
Cost: 12
Effect: Increases Disintegrator capacity to 250
Anal Probe
Name: Rectal Packager
Cost: 10
Effect: Increases Anal Probe capacity to 7
Name: Butt Pressure Maximizer
Cost: 14
Effect: Increases Anal Probe capacity to 9
Anti-Gravity field
Name: Dark Energy Cells
Cost: 6
Effect: Increases Anti-Gravity field capacity to 5
Name: Really Dark Energy Cells
Cost: 12
Effect: Increases Anti-Gravity field capacity to 7
Name: Schrodinger's clock
Cost: 6
Effect: Anti gravity for 15 seconds
Name: Schrodinger's Stopwatch
Cost: 14
Effect: Anti gravity for 30 seconds
Ion Detonator
Name: Ion Destruction coils
Cost: 9
Effect: Increase detonator damage
Name: Ion Storage Beta
Cost: 8
Effect: Increase Detonator capacity to 4
Name: Ion Storage Gamma
Cost: 12
Effect: Increase detonator capacity to 6
Name: Ion Storage Thetan
Cost: 18
Effect: Increase Detonator capacity to 8
Name: Crab Radiation Dampener
Cost: 23
Effect: Detonator is effective against Blisk.
Sonic Boom
Name: Flange Wah-Wah crossover
Cost: 8
Effect: Increase Sonic Damage
Name: Eight track Booms
Cost: 8
Effect: Increase sonic boom capacity to 15
Name: Bada Booms
Cost: 14
Effect: Increase sonic boom capacity to 20
Name: Volume control 11
Cost: 8
Effect: Maximum Sonic Damage
Meteor Strike
Name: Meteor Shower
Cost: 18
Effect: 3 meteors per strike
Name: Deep impact tringulation system
Cost: 6
Effect: Decrease meteor targeting time
Name: Meteor Pack!
Cost: 14
Effect: Increase Meteor attracttor capacity to 3
Name: World's collide clip
Cost: 20
Effect: Increase meteor attractor capacity to 5
Name: Armaggedon targeting sensors
Cost: 10
Effect: Minimum meteor targeting time
Name: Meteor Storm
Cost: 22
Effect: Small Planetoid added to three meteor strike
Name: Crustacean orbital targeting
Cost: 25
Effect: Increase Meteor effectiveness against blisk.
Gastro
Name: Go Go Gastro
Cost: 9
Effect: Gastro can move around.
Name: Anti-everything launcher
Cost: 14
Effect: Gastro gets Bombard attack.
Name: Gastro's Crustecean smasher
Cost: 28
Effect: Gastro is effective against The Blisk.
Name: Gastro Reflux
Cost: 6
Effect: Increases Gastro's Blaster firepower
Name: Gastro Enteritis
Cost: 13
Effect: Maximizes Gastro's Blaster firepower
Name: Gastro's Alloy Armor
Cost: 4
Effect: Strengthen Gastro's holopod armor
Name: Gastro's Nanotech armor
Cost: 5
Effect: Further strengthen Gastro's holopod armor
Name: Gastro's plasma shielding
Cost: 7
Effect: Gastro has Maximum holopod armor
Quantum Deconstructor
Name: Particle Re-annihilator
Cost: 6
Effect: Quantum Deconstructor is effective against the Blisk
Name: Magneto Storage Compartment
Cost: 10
Effect: Increases Deconstructor capacity to 4
Name: Repulsor Containment Enhancer
Cost: 16
Effect: Increases deconstructor capacity to 6
Name: Gamma Particle enrichment
Cost: 7
Effect: Increases Deconstructor Explosion size
Name: Neutron field Fluxuators
Cost: 13
Effect: Maximizes Deconstructor explosion size
Burrow Beast
Name: BB Goon Juice
Cost: 8
Effect: Increase beast's speed
Name: BB Boost Juice
Cost: 13
Effect: Max out beast's speed
Name: Furon Tackle Box
Cost: 6
Effect: 2 Burrow Beast lures
Name: The Tackle Master
Cost: 8
Effect: 3 Burrow Beast lures
Crypto's shields
Name: Shield Enhancer pack
Cost: 16
Effect: Increases Crypto's shield power
Name: Shield Resonator plus
Cost: 21
Effect: Increases Crypto's shield power
Name: Shield Harmonics Maxima
Cost: 28
Effect: Maximizes Crypto's shield power
Flying Saucer Shield
Name: Shield Generator Alpha
Cost: 13
Effect: Increases Saucer's Shield power
Name: Shield Generator Beta
Cost: 17
Effect: Increases Saucer's Shield power
Name: Shield Generator Omega
Cost: 22
Effect: Maximizes Saucer's Shield power
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FAQs
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Q: How do I unlock xxx weapon?
A: To unlock all other weapons except Burrow Beast,
play through all the story missions. You'll unlock them along the way.
For the Burrow Beast, collect 30 alien artifacts to unlock the Final
Arkvoodle Cult mission in Takoshima.
Complete the mission to unlock the weapon.
Q: Can I use your FAQ on my site?
A: Yes. No need to ask permission.
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Credits
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-Me, for creating this guide
-CjayC for creating GameFAQs
That's all for now, I'm sure I'll get more soon...
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Contact information
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If you have questions, corrections, or comments regarding this FAQ,
feel free to email me at
pointyhair01@yahoo.com. PLEASE DO NOT ADVERTISE!
Thank you!