Titanfall devs “fixing” the controller for Xbox One

13 February 2014

By Miklós Szecsei

Titanfall is going to be a big deal for Microsoft, so it’s not surprising that they’re (at developer Respawn’s behest) issuing a patch to fix the “overly twitchy” Xbox One controller. Speaking to website The Verge, Titanfall’s lead designer Justin Hendry revealed that they have asked Microsoft to alter the Xbox One controller’s analogue sticks because “it wasn’t really where we felt it should be.”

As such, at some point in February, Microsoft will be pushing out a firmware update for the Xbox One. This update will sync with any Xbox One controller that connects to the updated console. According to a Microsoft representative, the update will “increase the sensitivity of the outer boundaries of the thumbsticks on the Xbox One controller”.

It isn’t exactly Earth-shattering news, and this also isn’t the first time that a developer has worked with a console manufacturer to fine-tune controllers – Guerrilla Games worked with Sony in fine-tuning the Dualshock 4 for Killzone Shadow Fall. Of course, this makes absolutely not difference to any of us living in South Africa because – oh never mind; you know exactly where that comment is going.

As I have no work to do today, I’ve made it my mission to comment on everything. So for this article: Sony loves us more

XCal1bur

I’m as patient as a feather drifting in the wind waiting for the Xbox One to arrive in South Africa, because think of all the titles that will be available by then to choose from when you buy it. It makes the wait slightly less annoying.