Self Assessment

In my Imagined Worlds group project, I am required to make the model of the robot which is the main asset in our animation. I am also required to texture it, rig it and animate it. I have created some concept art for this model before setting on making the model. I have managed to make the low poly and high poly models; however, that is as far as I have gotten due to having some issues using the curves tools as well as naming around 66 body parts, parenting parts together and group along with setting a UV map layout for a set group of body parts.

In order to complete my task, first, I must import the low poly model into substance painter so that I can start to back the high poly model onto the low poly. Then I can start texturing the model. Once that is complete, I can apply the texture file to the model in Maya and start to work on rigging the model so that I can start to work on animating it.

In order to complete my work, I need the other assets models from my team mates so that I can get my model to animate around the environment as well as interact with some of the models. I need objects such as the table so I can animate it laying then getting up when the boy is finished making the robot.

Looking at my low poly (left) and high poly (right) models, I think that it has a toy like robot look right. The issue I had with tris has been fixed so there are only quad polygons in the model. I may need to figure out how I am going to animate the eyes since I think that it will be texture animated instead of having a model animate. That will be something that I will have to look into. I think that the main issues that I had making this model has been fixed such as naming the body parts and parenting everything.

I could look into some tutorials to see how I could get textures to animate as well as any substance painter tutorials that may help improve the look of my model.