Timescale effects the entire game and every thing in it does it not? I want to effect time on a per-sprite basis. I wish and had originally requested for a PER sprite timescale. I want some sprites to run in slow motion, and some at normal speed and maybe some at zero speed, including animation speed, inertia, jumping, falling etc...per sprite.

Madster understands what I want. This is what I requested when I suggested timescale in the first place.:

It's perfectly plausible to custom code independent timescales for objects - even jumping - you just have to adjust the gravity accordingly as well. Gravity is a uniform acceleration applied to all objects, and acceleration is dependent on the timescale. If you're read the article on timedelta, you'll know that adjusting a speed by an acceleration involves speed + acceleration * timedelta.

The main reason timescale is global is that it was easy to code Per-object timescales is possible, but would have to wait until Construct 2.