Reel

Reel Breakdown:

SHOT 1 - Flyhunter Origins Promo. I choreographed and animated this promo for Steel Wool Games, using their in-game assets to show off the characters and tone of the game.

SHOT 2 - Spy take down. This was a personal project done with a low poly character rig I built and used for an intro to game animation course I taught at Ex'pression College. I was responsible for all elements.

SHOT 3 - Sword practice. For this project I choreographed, processed, and cleaned up the motion capture before adding the facial and hand animation. I was also the actor who gets stabbed. Max rig by Peter Starostin and James Hunt.

SHOT 4 - Cartoony Run Cycle. This was a lunchtime exercise I completed with one of my Body Mechanics rigs that I designed and built using TSM2.

SHOT 5 - Panther Walk Cycle. Rig by Vikram Verma.

SHOT 6 & 7 - Jeremiah and the Salmon brothers from The Great Migration. I did layout and animation for these shots from the trailer for the feature film The Great Migration. I also built the facial rig for the frog, and polished rig articulation for all four characters.

SHOT 8 - Darla's Disaster. This was my entry for the October 2011 Eleven Second Club competition. Bonnie rig by Josh Sobel. Malcolm rig by Josh Burton.

Directing / Animation Supervision:

Below are a few of the announced projects where I have either directed or lead a team of animators. Working with and giving notes to teams of animators is a ton of fun. I love it when you crack a character and figure out what makes them tick.

Rigging:

Body Mechanics Rigs:
In the fall of 2014 I released a pack of 12 character rigs for students and instructors. The response has been tremendous, and a dozen or more schools across the globe teach with them. I also use them in my character animation and motion capture classes at Ex'pression College because they are simple yet appealing, and fast to pose. Here are some links to a few of the great clips that have been animated with them: