0:07: I’ll never quite get over that SEGA logo on PC Games.
0:08: Space with ships of the Space in it.
00:13: I have a robot hand and a robot eye and stuff explodes me. Fear and love me.
00:15: More space, to make sure we all know that the game is set in Space. Sieges will be forthcoming, presumably.
0:23: Camera spins around lead character with bits of robot cybernetics slamming into him. It’s showing that whole human/robot dichotomy the game’s about. And sieging, in space, obv.
0:29: And some violence.
0:32: And he leaps in the air and TWATS SOMEONE.
0:36: Fires some kind of R-type-esque powered up laser into an enemy who goes flying across the screen. That’s the way to do it.
0:38: A robot looks around, worriedly. And you would too.
0:41: Facing off against some kind of robot droid of the non-humanoid sort, the character appears to kick him in the balls and then impale him on some kind of spinning-whirring-thing. No wonder that robot looked so nervous at 0:38.
0:46: Fast-cuts between your guy kicking and making stuff explode. Random close up of a lady. And then a red robot.
0:47: And we’re back in Space, in case you’ve forgot that Gas Powered Games’ Space Siege is, indeed, set in space.
0:49: What appears to be a fight with some kind of fast moving ninja-style lady creature with big metallic horns sticking out the side of her noggin. Which looks pretty neat actually.
0:51: An enormous dude leaps high and crashes down threateningly just in front of the camera.
0:54: An AI. Bet it turns out to be a traitor.
0:55: More hitting and more space, interspersed swiftly.
1:08: The Space Siege logo for this is Space Siege the electronic videogame, and it’ll be terrible that if this information is failed to be imparted to you, the consumer. Imagine going into a shop and buying Dogz because you thought it may be that robot testicular-combat-game you saw on RPS. That’d be terrible.
1:10: And then the Games for Windows. From this, we can ascertain it will be a Games for Windows. Hurrah.

That guy seems really into kicking things. And hilariously-impractical-yet-awesome laser swords, but I’m fairly sure I could learn to deal with that.

It looks interesting enough, but only if the combat animations are that much fun to watch in-game. Anything that moves away from the “I hit you with a sword. Stop. You hit me with a sword. Stop” pattern is good in my book. The cynical side of me suggests that they won’t be, though.

James, the best game ever to have achieved that was Revenant, released in 1999; a mighty fun game that no one ever played, had brilliant combat animations and which I enjoyed even more than Diablo.

As for Space Siege, I didn’t think the other trailer was completely terrible, seeing as the game is supposed to be a mindless clicker. But this one puts it to shame. Looks like it will be a nice timesink, if nothing else.

Nice screenshot too. But why use energy weapons on ’em when they’re much tastier plopped into a vat of boiling water. Serve those babies with lemon juice and butter, and a big bottle of space-Meursault. Maybe siege livin’ isn’t so bad.

I assume the name Space Siege comes from an enemy camped outside your planet for a couple of millennia hoping to starve you out, while you try to keep your population alive by running the blockade with freighters full of space lobster?

When I see reviews for this game, I’m really hoping to see you lot saying good things about the plot.
The Diablos were enjoyable for at least one playthrough for me because they did at least engage the “Ooh, I wonder what’s going to happen next” parts of my brain.
The recent successors in the genre, Titan Quest and the Dungeon Sieges, mostly, have simply been laboured “Go here. Fight that. LOOK! SHINY NEW TOYS!” grinds. I can only deal with that if there’s some compelling reason to go through it, and it certainly isn’t the gameplay of these things that does it for me.

Ooo some of the ships looked like the mothership from Homeworld. Sadly that was the only thing that excited me, otherwise it looks like one of those button-mashy type games where I never get the combos right.

The Côte d’Or wine and not the philosophical reference (‘Cos I ain’t no flossafer). It goes great with boiled space-crab. If you’re gonna flash-grill one (as they are in the screenshot), you might want to look at a light red (I’m thinking Chinon here). On the other hand, about 3/4 of the way through the new and improved trailer (:46), you might be tempted by the fried breast of red-fish-chick (A SpaceDanish specialty, known as rotkvindvisk in the barbaric speak of New Møn), in which case I’d go with a Sancerre.

This SS trailer and the previous one seem to be promoting entirely different games. Do we suppose that the combat animations – which appeared to be making physical contact and knocking chunks off the baddies – were filmed from scripted moments?

Physicality in combat is practically unheard of in RPGs, and I wouldn’t have expected a Siege game to warp from the trend. Should I correct my expectations?

Yes, this trailer is significantly better made than the last – but I can’t help but feeling that I’ve just been watching a series of pre-scripted actions after the ‘meh’ness of the last trailer. That, and the obvious amount of fmv type sequences just makes me even more sceptical tbh.