Hi, me and a friend have been playing this game for while and there are rules that are still unclear to us.

1: When the attacker rolls a flag the defender normally retreats and the attacker may choose to make a mommentum (advance + battle(if eligible)). But lets say that the defender cannot retreat due to units blocking his path. He looses the amount of units equal to the number of hexes that he cannot retreat but does the attacker, even though he cannot advance, attack again?

2:We know that elephants re-rolls swords hits. But do they also re-roll swords that have been re-rolled?

3:When playing a ledearship card (i.e. inspired right leadership) It says to order a leader or a unit of my choice, does that unit has to be in that specified section?

4: When playing a card saying to order the amount equal or less of your command. Lets say you start with 6 command cards. Is your command when playing a card 6 or 5?

5: Is the line of sight of the catapult equal of those of the light units or can it shoot above units, hills, etc.?

1. I don't think so, although the defender can battleback - even though he wouldn't normally be able to do so. An attack that follows on a mom. adv. requires the unit to actually advance into the space vacated by the defender.

2. Yes!!!!!

3. We've never found it specified in the rules, but have always played that it can be ANY unit, anywhere.

5: Is the line of sight of the catapult equal of those of the light units or can it shoot above units, hills, etc.?

Line of sight rules do not change.

The war machines are not catapults, but ballistas, a large crossbow-like device, usually powered using skeins of rope, which threw darts or sometimes rounded rocks. Generally, they fired at a lower trajectory.

5: Is the line of sight of the catapult equal of those of the light units or can it shoot above units, hills, etc.?

Line of sight rules do not change.

The war machines are not catapults, but ballistas, a large crossbow-like device, usually powered using skeins of rope, which threw darts or sometimes rounded rocks. Generally, they fired at a lower trajectory.

3:When playing a ledearship card (i.e. inspired right leadership) It says to order a leader or a unit of my choice, does that unit has to be in that specified section?Thanks

You are talking about the second part of the card, right? Of course an inspired right leadership has to take place in the right flank. But the second part of the card says "or order one unit of your choice". I take that part of the card to mean one unit in any section.

Other than clarifying that I agree with the other answers to your questions.

1: The ability to battle back clearly cancels momentum advances & attacks. This is interesting to me. It hasn't happened often in our games, at least with the original scenarios. Previously I guess most units attacked on the baseline tended to be lights or cavalry which lost more than one unit per banner, which reduces the problem somewhat. It might be worth re-examining for a rules change, say units with a 1 hex retreat on the baseline suffer an extra hit for every two banners rolled against them, perhaps irrespective of support, which would be an incentive to move them off.

2: Reroll each and every time you roll swords.

3: does that unit has to be in that specified section?does it say that on the card? If something's incorrect, it'll be in the errata.

4: Command is hand capacity, not cards held. Hand capacity can change from turn to turn in a few scenarios but is unaffected by cards played.

5: Is the line of sight of the catapult equal of those of the light units or can it shoot above units, hills, etc.?

Why should it not be? To some extent this and Q3 counts as inventing your own stuff. One method of rules-writing would be to have one book for everything you can do and another for everything you can't do, but they save money and the possibility of being labelled as silly by just doing the one. Perhaps its worth asking oneself which book would the answer to one's rules question appear in, eventually.