Sangster - Montego Bay Heads Up

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If you have not seen it yet, the great team at Mach 1 Design Group has just released their version of the Sangster Airport (MKJS.http://library.avsim.net/esearch.php?DLID=130027I am now torn between using the old version by Bill Melichar, which I have used for several years, and this fine looking rendition.Thanks to everyone at Mach 1.

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If it matters Opa, Bill's venerable work is totally outdated compared to the real airport now - I will not hesitate when I get home :)Hope somebody does a newer Manley too, even though work continues on the actual airport.regards,Mark

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Guest Jeffhew

Thanks for the info Opa. It's come to a point that I just download and install anything Mach-1 develops. Their stuff is THAT good. It seems Mach-1 gives us a new gem about once a month or so. I'm gratful we have such talented developers still focused on FS9. I've recently been in sort of a scenery frenzy. I found some really stunning scenery in the library that I had overlooked before, including some with the "Opa" brand. :D There's a lifetime of flights in that library! Best Regards,Jeff

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Guest gmanroberts

Maybe someone cn help me, when i load up this scenery during daylight hours it crashes after about a minute or two, works just fine at night but in daytime CTD, when i deactivate it, no crash i've check duplicate afcads. I just can't understand why it loads and runs for a minute or 2 and crashes i love a good mystery but i'am tired. any help.Gregg

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I installed the new Sangster airport in my FS9 but kept Bill Melchiar's old version somewhere safe for comparing them afterwards. However, when looking around in this new version I find it rather "sparse" e.g. void of the tropical atmosphere which Bill's old version had. O.K. there are lots of new baggage carts and the new airport buildings etc. are probably more accurate but there are no coconut trees or other tropical vegetations visable anywhere.So I became a planter and planted tropical palms all around the airport using Seeve Kahn's RWY12 object placement program. Not true to life in any way at all but they certainly re-create Bill's old tropical atmosphere.Maybe a good idea for a future update by Jose Gutierez because if I would post my new .bgl file I feel I would be directly interfering with his good work. Moreover, my trees are placed at random and are nowhere near real life.Hans

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Many thanks for the Heads Up, David!I'll definitely load it down tonight.On one of the preview images on the download page it looks as were the AI at the gates floating in the air and as if the a/c shadows are not displayed correctly though.http://library.avsim.net/sendfile.php?Loca...&ImageID=222566Have you experienced this?Cheers, wolfgang

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Those look nice Hans, and actually your plantings are probably more realistic than the admittedly sparse M1 original. I did not get a chance to really look around much last time I was there, was too busy doing upgrades for Air Ja. I'm almost sure though that there actually were palms planted about the place as part of general airport reconstruction and renovation :-beerchugregards,Mark

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Hi Opa:I downloaded and installed this scenery and it looks very nice. I too have Bill's older scenery, but I liked the Mach 1 scenery until......I got the dreaded blurries!!! Everything was fine until I took off in a Saab 340 and got several miles from the airport and then, whammmm, the blurries bounced in!! I tried refreshing scenery several times and the blurries kept jumping back in.I am not sure if this is a scenery texture issue or an aircraft texture issue. I know some of the EZ scenery objects were recently updated by Sidney Schwartz and this eliminated problems for me. Do you think that the textures for the Mach 1 scenery could be the culprit?Thanks for any suggestions!Airbus

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I don't have this scenery yet... but I have the same Blurry problem with Watsups KTUL. Every time I look toward the airport while airborne all surrounding textures go blurry.I have been hunting for a solution for weeks!Must be in the static object library?Stan

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I too am experiencing the "blurries" - most unusual with Mach 1 sceneries!I am not experienced enough with the various texture types to be certain, but suspect that is where the problem may lie. I see they used a mixture DXT1 and DXT3 with various levels of mip maps.If enough of us e-mail the author regarding this issue perhaps he will review the textures and find a solution.

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