gah. i don't know. with work, i'd be willing to help you convert this into Brikwars units, but still... having to calculate exactly how much fuel is lost, needing to know that force = mass times acceleration (given in units of inches per turn per turn for brikwars), and knowing the force of gravity is a bit much for me. and this is someone who has a test on quantum physics on tuesday (Schrodinger is my friend. remember, this is only a HYPOTHETICAL cult he's talking about).

i'm definitely willing to tackle this and then dumb it down. but i refuse to actually PLAY vanguard.

and as for micro and nanofigs, microfigs are approx. 1/3 scale of minifigs, and nanofigs are 1/10th scale. one stud is equivalent to NINE INCHES. a squad of troopers is represented by a 1x1 pip. it's pretty intense.

I'm trying to remember what they were called at Lego... I think the old Jack Stone figures were called "midifigs," for either "middle" or "medium" (I'm guessing), but they were useless because they didn't come apart. The big Knights Kingdom and Bionicle figures should have been called "maxifigs," but instead got the name "constraction," meaning they were about to give birth (I think).

I had a funny plan to have a KK minifig battle where we kept the maxifig versions off to the side to track armor damage and wounds etc., but no one ever really got excited enough about the idea to bother. It'd've been a lot of extra work for not a lot of extra fun.

(Kind of like all the math in Vanguard . . . . . . . . bam! You totally didn't think this post was going to turn around and be on topic! SURPRISE!)

lets see that means you can get 1,000 black fighter planes of bricklink for 30 bucks (yes I checked) (3 cents each) that takes out almost all chances for creativity unless you have some uber univese destroyer mothership that holds entire fleets of universe destroyers equiped with nuculer missiles

Well, yes, but that's why we make fighter/bomber type vehicles practically worthless. Meat shields, something to take hits for your "uber-galacto-mothership". They wouldn't be able to do much damage except to other fighter/bomber type vehicles, and they'd be cheap.

piltogg wrote:lets see that means you can get 1,000 black fighter planes of bricklink for 30 bucks (yes I checked) (3 cents each) that takes out almost all chances for creativity unless you have some uber univese destroyer mothership that holds entire fleets of universe destroyers equiped with nuculer missiles

exactly. ship to ship combat in space involves so many fighters and bombers that keeping track of them is far too difficult for a normal human being. instead, you get a fleet of... oh, say 3 or 4 large ships that when converted into minifig scale would easily be at least 10 feet long. then you just duke it out with the smaller ships being meatshields with very little individual power, and fire off the massive ship guns at eachother. i actually have a small fleet of nanofig scale ships that i've made, and they have ridiculous weapons, such as a main gun being a size 27 weapon. ahhh yeah.

Yes, as I said, nanofig scale stuff is fun... I'll start making some ships of my own soon. As in, within the next few hours. I find it's easier to formulate rules for something if you have a couple models to look at.

Converted to brikwars... massive fleets... scales... no wonder you all think this is so freaking complex. You are putting way, way more thought into it then I ever did.

Not any of that is needed. First, why start with massive battles? Second, the mystique about newtonian physics being complex needs to end. It's pretty simple.

Calculating fuel loss for speed change is no different then calulating hit points, accuracy, and ammo. And we should probably begin with some in system gunship skirmishes over asteroids and shipping routes. Simple, easy, and we still have those wonderful fusion driven wars and explosions. Then we begin stepping it up with bigger ships and more ship varieties.

I know for a fact once you see how easy this is you will whine about it being too simple. I have alternate warhead lists and crew rules waiting to go.

and i ain't worried about individual Newtonian physics stuff at all. the thing that bothers me is that in reading only a third of a page, i was bombarded with calculations, acceleration laws, and all sorts of those things of that nature. and 300 pages of this? it makes my head spin wondering what kind of other things they want us to calculate!

Yes it does not use hitpoints, oh silly person. But it has it's own way of them. Though you are right on the ammo.

Also, was not fingering any specific game. Just, that is something people tend to shrug off as standard and a newtonian physics calculation is slightly simpler since it uses constants without the variable of accuracy.

That .pdf is a little rough. It's only about 30 pages and, like I said, it does a weird job being more complicated then the game it tells you about. I'd have to say its creator is just a very well educated bad writer.