HAPTO: VR CONTROLLER PROVIDING A REALISTIC EXPERIENCE FOR VR HEADSETS Hapto launches on Indiegogo on May 31. Here is a unique virtual reality (VR) controller that has no analogues in the world and that provides a realistic haptic effect. Hapto has all the functions of the best VR controllers. You can ...

Luden.io, which is a VR game developer company, produced its InMind2 adventure VR game for major VR headsets like Gear VR, Daydream including Vive and Rift helmets. InMind2 has been developed for both educational and adventurous purposes. The game emphasizes the fact how people make up their mind. And in ...

Sephora, a well-known French cosmetics company delivers a digital make-up experience to its consumers now. The creator of beauty care products comes with updates for its Virtual Artist using Sephora Virtual Artist application people can wear make-up with AR technologies. App users can find new Cheek Try On section which ...

You won’t find many digital art magazines nowadays since most new content is published online. But I still love print work, especially when it’s done well. Character Design Quarterly deserves praise for venturing into this realm as a periodical on digital art and visual development. I’m only reviewing the first ...

YI Technology Announces Upcoming VR180 Camera with Google Today at VidCon 2017, the annual conference for online video fans, creators, and industry leaders, it was announced that YI is working with Daydream on an upcoming VR180 camera. Later this year YI Technology will deliver a new stereo, 3D camera, designed ...

One of the unique affordances of virtual reality is its power to convey the vastness of scale, which can invoke feelings of awe. Denise Quesnel is a graduate student at Simon Frasier University’s iSpace Lab, and she has been studying the process of invoking awe using Google Earth VR. She was ...

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VRfree®: Swiss VR Gloves for PC & Mobile Headsets

VRfree®: Swiss VR Gloves for PC & Mobile Headsets

Every week the Swiss developers are publishing a new demo video about their novel VR-gloves: VRfree® requires no cables, it transmits all motion data to the separate head-module that’s mounted on the HMD. Users don’t any additional sensors or cameras in the room which is why the gloves are just tailored for mobile use. The developers promise an extremely accurate and precise tracking in realtime and full degrees of freedom capturing of all fingers.

Sensoryx will offer adapters for Oculus Rift, HTC Vive, Samsung GearVR, Googles Daydream und other HMDs. A KickStarter-campaign is planned some time in fall.

Early September the development team at Sensoryxpublished its 3rd VR-demo of its VRFree glove. In the first video they were seizing virtual pingpong balls and threw them around. In the second video someone played a virtual piano. In the third demo things got serious. The player grabbed a gun and fired at various targets in a forest. In the videos the tracking looked very precise. In fact, developer Rolf Adelsberger of Sensoryx speaks of millimeter-precise capturing as one of the big challenges they mastered. Another was the development of algorithms that allowed the data evaluation of the different sensor types.

According to Sensoryx the system will be expanded to track the whole body. Thanks to employing different sensor types it achieves the same precision as stationary tracking-systems like the HTC Vive and Oculus Rift. All of this happens in realtime and VRFree – in contrast to most other systems – is capturing all fingersegments and their movement in 3D space. The hand/finger data is transmitted wirelessly to the headmounted adapter which is processing all information and sends it to the VR display. For the tracking the headmount contains a camera and 2 other types of sensor measuring distance and orientation.

The developers want to start selling their first VRfree®-systems already in October. Sensoryx targets a price of around 300 Euro for the full set with two gloves with HMD-adapter. Those keen on testing the VRFree, can meet them at the Swiss Gameshow in Zurich on 20-22 Oct, at the Swiss Innovation Forum SIF in Basel on 16. Nov or at the CES’18 on 9-12 Jan in Las Vegas.