27th June Progress

One of those posts where we’re all continuing with larger tasks today I’m afraid.

I continue to finish up the description system. I’m almost done now (I skipped sleep last night to do it).

It’s adding so much life to the game, I’m excited to have it finished.

Kyren continues to work on how planets change at different levels. This is a large task because it ties into almost every part of the game. The kind of drops you find, the ore distributions, monsters and so on.

Bartwe finished some new consumable functionality that allows us to finish up the rest of the food items.

Omni is finishing up the sleep system, hopefully that will be in place tomorrow.

George is working on finishing up the final dungeons.

Legris is tearing through the intro content.

Rho is working on various animation work that’s needed finishing for a while.

Also I’ve set up a Q&A thread on the forums. Take a look at that here:

Hello everyone, It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months. Update 1.4 We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, […]

Hello Everyone, It’s been a few weeks since we checked in… Content Update The bounty update has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch. This update will primarily be some fun things players can play with while we finish […]

Evening, everyone! I’m excited to announce that Poptop plushies exist now, thanks to the great folks at Game-Legends! Poptops look harmless and generally enjoy prancing around meadows while whistling sweet-sounding melodies, but they really don’t like adventurers invading their personal space. They were first designed by Starbound community member TomServo for the Monster Monster Contest […]