The first pass at the layout is back from Matt Snyder. I think it looks very sharp with some new graphical elements giving it a more updated look.

Right now I'm busy checking the layout, getting all of the page references right, and doing a final edit.

The book clocks in now at 136 pages vs. 86 from previous printings. The rules haven't gotten any longer but I've spent more time explaining how and why they work, including summaries that provide a quick overview of play, and adding a ton of side bars with Rules Gimmick ideas, design notes, and play suggestions.

The release price will be $20.00 which puts it in line with the latest batch of indie games of similar size being offered on IPR.

I'll probaby put it on the cover for this one, even though it appears above the bars as part of the bar code.

Tony: Edge Dice are in the game but the crazy math part is gone. Now, if you roll a tie in a Complication, whoever had the highest sum adds an Edge Die to their pool and you reroll. For purposes of determining Bonus Coins the Edge Die counts just like a regular die instead of adding its total seperately.

That's the only real rule change, per se.

I did completely rewrite the Complications chapter to tighten down how things actually get done in a complication and make it more in line with how I actually play it. Whether or not that will seem like a rules change depends on how closely your style of running Complications matched mine.

The art is unchanged, so yep the Slytheran Doom Cannon are still on their way to visit some whoop ass on Meadow village.

I am -really- looking forward to this, and I hope it's back from the printers soon! Well, regardless, as soon as it hits the shore and I know about it, I'll be buying another few copies. Gotta hook my friends again!