Evil Dead Director Reveals The Magic Behind FX In Remake: “We Didn’t Do Any CGI In The Movie”

You can already count me in as a fan of Evil DeaddirectorFede Alvarez, because he revealed in a recent interview with io9 an important detail about the FX work that was created in the remake. Since I find most CGI effects used for blood or anything gore related cheap, I pretty much admire anyone who does FX the old-school way, like in films such as Maniac, Scanners, and Dawn of the Dead, just to name a few of my favorites. Alvarez stated that there is no CGI effects at all in the Evil Dead remake and that they pushed the boundaries with every illusion trick used in the film.

Alvarez said:

“We didn’t do any CGI in the movie. There’s no CGI in the movie. Everything you will see is real, which was really demanding. This was a very long shoot, 70 days of shooting at night. There’s a reason people use CGI, it’s cheaper and faster. I hate that. We researched a lot of magic tricks and illusion tricks. [Like] how you would make someone’s arm disappear.

There’s a moment where a girl goes through her arm with a kitchen knife — spoiler alert. And we knew since day one the camera would start wide, she goes for the knife, you see her arm, she starts going for it. And you think they’re going to cut away at any moment, but we don’t. She just goes for it and screams and the arm breaks and falls. So we really pushed the boundaries there, trying to create those illusions… It has a particularly bloody ending. The last scene is just… I want it to be the bloodiest scene, ever. And I think it is.”

Now that you might have seen the latest bloody red band trailer for Evil Dead, does this statement surprise you?

About Yell! Magazine

Formed in September 2010, Yell! Magazine set out to dominate the worlds of Heavy Metal, Horror/Sci-fi movies, MMA fighting, and hardcore Video Games. When you get into the specifics of these niche interests, we’re confident that you’ll appreciate Yell! Magazine for bringing all these bloody interests together in one place. Read More