Well, yeah, I'm at work right now. 11 hours from now is 8:30PM my time, which tends to be roughly when I'm online too.

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me, deathmore, JC316 and pvtcaboose used to play daily at that time, but we got lazy. post in here around that time in your time zone, and if we're online we'll reply here and we can all engage in zergling rape. or whatever.

me, deathmore, JC316 and pvtcaboose used to play daily at that time, but we got lazy. post in here around that time in your time zone, and if we're online we'll reply here and we can all engage in zergling rape. or whatever.

spellcheck is useful.

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I am still around. Got burned out on SC2, but 12 hours in Bad Company 2 and 17 in Just cause 2 has me wanting to play SC2 some more.

Terrans have to turtle harder, bunker up and slow push. After saturating a 3rd is when the death march should come. Until then, sieged tanks and bunkers are a good ground hold.

Granted I'm not playing anyone in Masters or Diamond for that matter but when I play random and roll T I know I'd better slow push than sac drop ships(my micro sucks for this) or just hold map control.

Trouble is bunkering up and turtleing is great, but usually Z will be on 5 bases and can instantly reinforce after loosing a 75+ army.

I used to play turtle Terran, but I figured why not play zerg style instead? Result was me constantly pressuring them with pretty much everything. Most zergs cannot keep up, and the few who can are naturally aggressive players themselves, in which case I will turtle for 2-3 bases and then do a push.

when i 1v1, i go for absurd constant push - rally at the entrance to their base, non stop stream of weak units, never let up. the second they have to take off their workers to join the fight, you have won... just never let up the production, and they cant catch back up to your stream.

Ducky Year of the Snake w/ Cherry MX Browns & Year of the Tiger PBT Keycaps | Razer Deathadder Black

Against Zerg, a good way to play is force unit production. They have to choose. Workers or army. If you make the choice for them, their economy shits the bed. One way to play ZvZ that Day9 suggested that I think applies to other matchups as well.

when i 1v1, i go for absurd constant push - rally at the entrance to their base, non stop stream of weak units, never let up. the second they have to take off their workers to join the fight, you have won... just never let up the production, and they cant catch back up to your stream.

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See, I suck at small, frequent confrontations. I really should practice 2 rax aggression or engaging with smaller(sub 20food) armies.

How can I practice this and reinforce good mechanics at the same time?

Hot keys are had for me to use, multiple building assignments throws me off(especially Tw/addons).

See, I suck at small, frequent confrontations. I really should practice 2 rax aggression or engaging with smaller(sub 20food) armies.

How can I practice this and reinforce good mechanics at the same time?

Hot keys are had for me to use, multiple building assignments throws me off(especially Tw/addons).

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I spent almost a hundred games against AI to get my 2rax pressure build "workable". Macro and micro at the same time while keeping building production is not exactly the easiest, but once you get used to it, it becomes natural.

I hotkey all my CC to 4, all my production to 5 (and tab switch as I need), and tech on 6. 1 = main army (ie 1aclick), 2 tanks if I have them, or "special units" like ghosts, 3 scout/drop. 7 for scv patrolling for ninja bases.