Move Animations

One of the things we need to get done for the demo are Move Animations. We can basically say that none are done, since Poccil included like 3 usable ones. Here's a short tutorial on how to get started on them.

First of all, get Poccil’s Essentials from here:http://www.upokecenter.com/projects/pokestarter/
Don’t worry, you don’t need RPG Maker at all, you can do everything in the starter.
Download pokestarter. Extract it, and open it up.
Then open up editor.exe.
Use the arrow keys to move around, enter to confirm and “x” to cancel.
Go to Animations and press enter, press “Import All Animations” then “Export All Animations”. Repeat once more (this is just to make sure that you have all your animations, plus the “Animations” folder, after this you just need to “Import All Animations” every time you open up Editor).
Now, you need to go back to the Animations folder. Close Editor, and go back into the pokestarter folder. There should be a folder called “Animations”.
From the very small number of sprite sheets available with Poccil’s, it’s very likely you’ll need to make your own, or find one on the internet. A good place to find animation sprites you need is Spriter’s Resource, where they have them ripped:http://www.spriters-resource.com/ds/...rl/sheet/21068http://www.spriters-resource.com/gam...rlg/sheet/3860
Personally, I would use the Fire Red / Leaf Green ones but Diamond/Pearl may fit better with our 80x80 size.

Let’s create a move! I did Cherry Bomb. First, you need your sprite sheet. Go into the Animations folder, and create a new folder. Call it Move_MOVENAME, so in our case Move_CHERRYBOMB. Inside, place your sprite sheet. You’ll need to separate each sprite into boxes so they don’t overlap. I used this, and named it Cherry_Bomb.png. For the sake of consistency, name all moves like this (eg. Sand_Attack.png or Marionette.png).
Now, open up Editor, select Animations and then “Import All Animations”. You should see your move’s name pop up while it’s loading. Select “Animation Editor” and you should come up with a screen like this:
Click (with your mouse) “Lists of Animations” and find an empty slot. In my case I used 107. Press F5, and rename the slot to MOVE:MOVENAME. Do not use spaces. Then, select it and you should have the same screen, but with your sprite sheet on the bottom left corner.
To animate, just change a frame number, click on a sprite on you sprite wheel, then click where you want it. You can adjust with the arrow keys or even more finely with arrow + alt. If ever you need to see how it looks, just click “Play Animation”. Careful though, if you made your Pokemon move, it will not show up on “Play Animation”. (You can unlock the Pokemon sprites by clicking on their sprite and pressing L). Adjust the number of frames by clicking on the Frames: # button. If you want something to move from point A to point B smoothly, you can use the “Tweening” button. Experiment a bit.

Once you are done. Press Esc. Make sure you save changes before you exit! Once you’re back into Editor, “Export All Animations” and then you’re done!

A few notes:
ALL animations need to be done. Including the ones from canon moves such as Hydro Pump. You can feel free to change how they look from the games, since the games change anyway.
There needs to be two animations for each move, one for attacking and one for defending.

WTF is happening! I worked for 10 hours on this! How many did I get done? NONE! My 1st issue, is once I made the file and imported it, when I would put the name in and open it, my sheet wasn't there. I had to put it from the bitmap thingy. 2nd. I would get an error message about every 30min -1hr. I saved once every 5 minutes, so I thought I was safe, but then...3. Once it closes, I import everything, then go into the editor, and go to the list. It wasn't there once! WHAT THE HELL? I was so amped about making these (IB knows), but I can't do it if I can't figure out what is going wrong.

Somebody know whats going on?

Last edited by Quinn; 07-01-10 at 05:08 PM.

DO U LIKE WATER????? then u like 75% of me.

Water type is the god of all. Johto will always be the best region ever (though topaz's Caldera & Kirant will be 2nd)

Couldn't we just ask someone else who's making a fangame for the canon animations? There's got to be someone that has them. It would be faster so Badara can hopefully finish. I could ask around on Pokecommunity (I know a couple people making fangames there) if you want.

It's not trying to say that we shouldn't make our own, it would be cool, it's just that maybe we should try and use canon ones in the interest of getting the demo out while we have Badara.

Couldn't we just ask someone else who's making a fangame for the canon animations? There's got to be someone that has them. It would be faster so Badara can hopefully finish. I could ask around on Pokecommunity (I know a couple people making fangames there) if you want.

It's not trying to say that we shouldn't make our own, it would be cool, it's just that maybe we should try and use canon ones in the interest of getting the demo out while he have Badara.

Why not ask the guy who's making Pokemon Uranium? Uranium, I believe, was made with RPGMaker, as well...try that, if that helps!

So, we need many animations for the demo, right? What I suggest everyone do is 1st priority, make the Topaz moves. I dont know which pokemon are appearing in the demo, except mainly Venap, Celsinge, Echoise, Mogel, Fincherp and some others. If we look at there move lists, we can see all the topaz moves we need.

he has more, but still. If we can get the canon moves, that will save lots of time for the demo. I still suggest that by the time that the actual finished product comes out, we have completely new stuff, but for the time, use what we got. If we really like a canon move, maybe a quick recolor or background change to call it our own.

Last, if in the end, canon moves cant be found, we should just make what we need for the demo, instead of random stuff

Quinn Out.

DO U LIKE WATER????? then u like 75% of me.

Water type is the god of all. Johto will always be the best region ever (though topaz's Caldera & Kirant will be 2nd)

DUDE!!! WHAT THE HELL??? DO YOU HAVE YOUR CROSSHAIRS ON ME?!? COME ON! Dont be calling me mental for asking what people want! Look at the shock wave in DPP, there is NO wave. So please, again I say, "dont piss me off!"

(I'm starting to think people, both here and up here in utah, have their crosshairs on me...and I'm starting to get annoyed)

DO U LIKE WATER????? then u like 75% of me.

Water type is the god of all. Johto will always be the best region ever (though topaz's Caldera & Kirant will be 2nd)

I will true that.
totally serious though, I dont see why there is so much harshness on DPP. If anything, I'm scared for 5th gen with ferris wheels, and roller coasters. Those aren't pokemon.

I thought they were actually kinda good. Some, not all, but some pokemon did look cool. Graphics were awesome (except when hikers eyes would go giant and tiny depending on where you stood) like the snow, and like something as simple as side stairs. (It was the 1st gen to have stairs go sideways off of mountains. Dont believe me, pull out your DS and play both a gameboy game and a ds game with the mountains, and notice.)
Move animations were good, to a point. They F**ked up some of them like aurora beam, surf, psychic, shockwave and volt tackle. If we are having shockwave though, how do you differentiate (?) the 2?

DO U LIKE WATER????? then u like 75% of me.

Water type is the god of all. Johto will always be the best region ever (though topaz's Caldera & Kirant will be 2nd)

Small electric charges coming off Shockwave? Making Light Wave more whitish, and have it or the user glow more?

Originally Posted by Quinn

I thought they were actually kinda good. Some, not all, but some pokemon did look cool. Graphics were awesome (except when hikers eyes would go giant and tiny depending on where you stood) like the snow, and like something as simple as side stairs. (It was the 1st gen to have stairs go sideways off of mountains. Dont believe me, pull out your DS and play both a gameboy game and a ds game with the mountains, and notice.)
Move animations were good, to a point. They F**ked up some of them like aurora beam, surf, psychic, shockwave and volt tackle.

This. Do we have tiles for side stairs? Surf wasn't that bad, though. It got the whole "summoning a wave" thing across pretty well. And there really were a lot they improved on...Thunderbolt, anyone?