.KEY (on the alphanumeric pad) - changes the pivot point to the 3D cursor. The pivot point is the point where all things meet when scaled to 0, and the point of 0 translation during a rotation transformation. See the menu on the 3D view header, located immediately to the right of the Viewport Shading menu.

ALT+AKEY - changes the current Blender window to Animation Playback mode. The cursor changes to a counter.

ALT+SHIFT+AKEY - the current window, plus all 3DWindows go into Animation Playback mode.

SHIFT+AKEY - brings up the toolbox.

B

BKEY - Activates box-select tool.

BKEY BKEY - (Pre-Blender-2.5) Circle Select. Use NUM+ to increase, NUM- to decrease, or MW to adjust the circle size. Drag over vertices/edges/faces with LMB to add them to selection, MMB to remove them from selection. Leave Circle Select with RMB or ESC.

ALT+BKEY - Select portion of viewing area to only be visible.

CTRL+BKEY — brings up Physics Baking menu.

C

CKEY - (Pre-Blender-2.5) Centers the 3D View where the 3D cursor currently is.

CKEY — (Blender 2.5) Circle Select. Use NUM+ to increase, NUM- to decrease, or MW to adjust the circle size. Drag over vertices/edges/faces with LMB to add them to selection, MMB to remove them from selection. Leave Circle Select with RMB or ESC.

SHIFT+CKEY - CentreZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative for HOME.

D

DKEY - Brings up a Draw Type menu.

SHIFT+DKEY - Duplicates an object

E

EKEY - Extrude selection.

EKEYXKEY — extrude along global X-axis

EKEYXKEYXKEY — extrude along object’s X-axis

EKEYYKEY — extrude along global Y-axis

EKEYYKEYYKEY — extrude along object’s Y-axis

EKEYZKEY — extrude along global Z-axis

EKEYZKEYZKEY — extrude along object’s Z-axis

EKEYRKEY — extrude rotate

EKEYRKEYXKEY — extrude rotate around global X-axis

EKEYRKEYXKEYXKEY — extrude rotate around object’s X-axis

EKEYRKEYYKEY — extrude rotate around global Y-axis

EKEYRKEYYKEYYKEY — extrude rotate around object’s Y-axis

EKEYRKEYZKEY — extrude rotate around global Z-axis

EKEYRKEYZKEYZKEY — extrude rotate around object’s Z-axis

EKEYSKEY — extrude scale

EKEYSKEYXKEY — extrude scale along global X-axis

EKEYSKEYXKEYXKEY — extrude scale along object’s X-axis

EKEYSKEYSHIFT+XKEY — extrude scale except along object’s X-axis

EKEYSKEYYKEY — extrude scale along global Y-axis

EKEYSKEYYKEYYKEY — extrude scale along object’s Y-axis

EKEYSKEYSHIFT+YKEY — extrude scale except along object’s Y-axis

EKEYSKEYZKEY — extrude scale along global Z-axis

EKEYSKEYZKEYZKEY — extrude scale along object’s Z-axis

EKEYSKEYSHIFT+ZKEY — extrude scale except along object’s Z-axis

CTRL+EKEY — edge specials

SHIFT+EKEY — control creasing (sharpness of corners) of subsurf modifier

F

FKEY - creates segment/edge/face. If two vertices are selected, create an edge connecting the two vertices. If three or four vertices are selected, or two edges are selected, create a face connecting the vertices or edges. If two co-planar faces are selected, join the faces to create an FGon, or dismantle a previously created FGon.

ALT+FKEY - Beauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.

SHIFT+FKEY - Fill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.

G

GKEY - "Grabs" the current selection and allows you to move it around with the mouse. Hold down SHIFT while moving for finer control. Use LMB, ENTER, or SPACE to drop it in place. Use RMB or ESC to cancel the move.

GKEYXKEY — move only along global X-axis

GKEYXKEYXKEY — move only along object’s X-axis

GKEYSHIFT+XKEY — move except along global X-axis

GKEYYKEY — move only along global Y-axis

GKEYYKEYYKEY — move only along object’s Y-axis

GKEYSHIFT+YKEY — move except along global Y-axis

GKEYZKEY — move only along global Z-axis

GKEYZKEYZKEY — move only along object’s Z-axis

GKEYSHIFT+ZKEY — move except along global Z-axis

GKEYXKEYSHIFT+XKEY — move except along object’s X-axis

GKEYSHIFT+XKEYSHIFT+XKEY — move except along object’s X-axis

GKEYYKEYSHIFT+YKEY — move except along object’s Y-axis

GKEYSHIFT+YKEYSHIFT+YKEY — move except along object’s Y-axis

GKEYZKEYSHIFT+ZKEY — move except along object’s Z-axis

GKEYSHIFT+ZKEYSHIFT+ZKEY — move except along object’s Z-axis

CTRL+GKEY — brings up menu for performing Vertex Group operations on selected vertices.

H

HKEY - Hides the currently selected vertices, edges and faces. They will be hidden only while in Edit Mode.

ALT-HKEY - Unhides vertices, edges, and faces that were previously hidden. Vertices, edges, and faces that are unhidden will be added to the current selection.

CTRL+HKEY — add/edit hooks.

SHIFT+HKEY — hide unselected vertices/edges/faces.

I

IKEY — inserts an animation keyframe.

ALT+IKEY — deletes an animation keyframe.

CTRL+IKEY — invert selection

J

JKEY — toggles between image buffers in render window

ALT+JKEY - converts triangular faces to quads.

K

KKEY — loop/cut menu

SHIFT+KKEY - knife tool.

L

LKEY — select all vertices linked to current selection

SHIFT+LKEY — deselect all vertices linked to one closest to mouse pointer

SHIFT+OKEY — rotates among different kinds of falloff in proportional edit mode

P

PKEY — separate selected vertices into a new object

CTRL+PKEY — parent other selected objects to selected vertices of this one.

Q

QKEY - does nothing (to avoid confusion with CTRL+QKEY)

CTRL+QKEY - prompts if you would like to quit Blender

R

RKEY - allows rotation of the selection. Move the mouse after pressing RKEY to rotate around the axis perpendicular to the view. Press RKEY a second time for free rotate, or press one of the axis-key sequences (below) to constrain rotation around that axis. Hold down SHIFT while moving for finer control. Press LMB, SPACE, or ENTER to confirm the rotation. Press ESC or RMB to cancel the rotation.

SKEY - begins scaling (resizing) of the selection. Move the mouse to scale larger or smaller. Hold down SHIFT while moving for finer control. Press LMB, ENTER, or SPACE to confirm the scaling. Press RMB or ESC to cancel the scaling.

ALT+UKEY — Undo menu; brings up a menu of last-performed edit-mode operations, select one to revert back to that state (undoing following ones). You can bring up the menu again and select a later operation to redo up to that state.

CTRL+UKEY — saves the current document as the default state that will be reloaded with CTRL+XKEY.