From: Ted Raicer
Subject: Re: AQotWF
In a message dated 97-03-26 18:07:17 EST, you write:
<< (I do have a new WWI game, All Quiet on the Western
>Front coming out in the next couple of weeks from MIH. It's a 2 map
division
>level game of the 1918 campaigns in France. End of advertisement.)
Well 2 new WWI games is very neat, why don't you tell us about AQotWF Ted ?
It really is on topic since there are Aussies involved.
How did you handle the Stoss & the Tanks ?
Complexity ?
>>
AQ is moderate complexity (I'm not a big fan of high complexity games-those
who are should try HBTLF).
Each turn of AQ is two weeks, but these are divided (ala Fateful Lightning)
into a variable number (3-7) couplets representing 2-5 days each.
The combat system uses a defensive fire/offensive fire CRT. Stoss are handled
by having them inflict losses at full strength regardless of the losses
caused by defensive fire. Tanks (if memory serves-I handed this in a year
ago) get to fire before the defenders.
For units to do most anything they must be in range of an Active HQ. There
are limits on the number of HQs you can activate in a turn. More
importantly, to represent the brittle nature of national morale in 1918,
every HQ you activate LOWERS your morale (except for the US). Don't activate
HQs and the enemy will run all over you or you can't attack. Activate too
many too often and your sword will eventually break in your hand.
HQs also provide artillery barrages. These take place once per turn (not
couplet) and represent the major pre-planned barrages that opened all
offensives in 1918. The player with the intitiative (the Germans at the
start) can try to supress the defenders barrages-a good idea since stacks
suffer higher losses from barrages, and the attacker will have lots of stacks
in his front line.
There are two campaign scenarios, March to June, and July to November, each
playable in a day. The full March to November campaign will probably take a
weekend. There is also a one turn Operation Michel scenario playable in about
an hour which is not only a good introduction to the system, but a nice
little challange on its own.
Those who are interested should contact MIH at MIHSupport@aol.com.
Ted Raicer