Very neat concept, this one seems like it could be a candidate for a smartphone/tablet port.

I found myself wondering if the puzzles had multiple unique solutions.

I had serious input problems with this on Chrome for OS X 10.6. The game seemed to only “notice” input once every few hundred milliseconds or something. When I moved the mouse around on the grid the cursor would sort of… lag is the wrong word but it would only move the highlight periodically and jerkily. When I dragged, I would have to click, hold down, wait a moment, then move the mouse cursor slowly or it would not notice me dragging. This problem does not seem so bad the first few seconds after the page loads, then gets worse the longer I play. The problem does not occur at all when I try Firefox.

Yeah, I often have problems with Flash and Unity games in Chrome I do not have in other browsers. I’m running Chrome 17.0.963.56 on OS X 10.6.8, I think that’s the most recent version of Chrome. I upgraded my Flash plugin to the newest as of today but I think Chrome bundles in its own Flash somehow.