I should add that from a fluff perspective, the extra damage sounds better than say explodes. After all, the thing isn't using a giant plasma container or a barely stable reactor like some of the variants so it makes sense to me to try it out

I tried them a few weeks ago as a Company. Unfortunately as it happened I came up against EpicUK Ulani with 2 units of Tank Destroyers whose Sniper, Lance AT2+ guns dropped their save to one 5+ and made real mincemeat of them in one go. One damaged non-Commissar BB never rallied after turn 2. So not much to report really except Tank Destroyers are horrific

First game they did almost nothing - just a silly lot of dice and it was game over in turn one. Not worth writing up.

3rd was pretty good - nice solid pivot for my army to wheel around. Have a report i just need to write up.

2nd really highlights the crit issue. Turn one, the first BB critted crossing a river and sank. The 2nd critted from first plinking shot by some doubling predators and the final one spent the rest of the game cowering on my blitz.

I should add that from a fluff perspective, the extra damage sounds better than say explodes. After all, the thing isn't using a giant plasma container or a barely stable reactor like some of the variants so it makes sense to me to try it out

The crit tweak would be in addition to the 2x shots. I have played a game at my club where we tested no crit at all, it worked okay but I worried it made them a little bland to play against.

Igot 2 BB companies for my birthday so I'm wracking my brain to try and get them to work but every game I've tried them so far they've been decidedly lacklustre (apart from one gane where they obliterated a fully shielded Warhound Pack but that was an unsuppressed Sustain Fire so I doubt that scenario will happen again).

I've got one company painted but I can't bring myself to paint the other one yet. Not til they don't feel like such a waste of points

I tried them a few weeks ago as a Company. Unfortunately as it happened I came up against EpicUK Ulani with 2 units of Tank Destroyers whose Sniper, Lance AT2+ guns dropped their save to one 5+ and made real mincemeat of them in one go. One damaged non-Commissar BB never rallied after turn 2. So not much to report really except Tank Destroyers are horrific

Some Great work there ! Love the charts ! But I think some may be over thinking the whole thing. I've had no problem using BBs or SHs, etc. Save for they don't last long as with most heavy weapons, they draw a lot of fire. But that is the "Nature of the Beast", IMO ... But as always DWWFU ... not me ...

_________________Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."

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