Oh, sure, I also forgot that new version will support fully customizable hotkeys, just like in any professional software

Ooo, does this mean we can customize the textures to scroll via the mouse wheel instead of zooming out! (I'm sorry, I am eternally thankful for this amazing tool and the effort you put into it, and I have been tinkering with it for months, but I could not adapt to the change whatsoever).

About imported geometry, meshes will be merged with room mesh data and so they will react nicely to flashes and flares.

Regarding imported rooms, will you still need to texture the original rooms invisible or will there be an option to hide them in-game instead? Latter would definitely be preferred in case you want to switch back to the original.

Regarding imported rooms, will you still need to texture the original rooms invisible or will there be an option to hide them in-game instead? Latter would definitely be preferred in case you want to switch back to the original.

Imported room meshes replace a room's traditional geometry mesh at compilation stage, from the traditional geometry only the collision is used.