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While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rulesstill apply, but any games meeting the settings will be counted towards the Gauntlet.

Settings:

Victory Condition: Domination (though all victory conditions must be enabled)

Difficulty: Noble

Starting Era: Ancient

Map Size: Tiny

Speed: Quick

Map Type: Pangaea

Civ: Sumeria (Gilgamesh)

Opponents: Must include Celt (Brennus), Greece (Alexander)

Version: 3.19.005

Date: 10th August to 9th September 2018

Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.

Settled on PH Stone, built some rushing warriors then a couple of settlers to fill in the rest of the space. My research was to BW first, then down the religions tech line to grab monotheism for a final culture boost.

Had one other submission at 1720 BC with this strategy which seemed reasonable, the 1960 one had a ridiculous amount of luck and would be pretty tough to replicate. Delhi 4 squares away from capital, Bibracte 5 squares away, and both those AI founded religions right before I conquered them (T6 and T11, respectively, each with 2 warriors against 1). Then it was just about rallying enough warriors to take down Frederick and being sure to settle to grab enough tiles to get over the domination limit (I luckily ended up with exactly the number of tiles I needed, even with Alexander's annoying culture).

Settings-wise, the only weird thing I used was require complete kills. It didn't change much, sometimes I was able to grab a loose worker that didn't want to run back to the city without delaying my conquests. The idea was to be able to conquer all of the AI rather than having to leave one alive, but it turned out that building a couple of settlers gave more land more quickly than conquering the last AI.

Settings-wise, the only weird thing I used was require complete kills. It didn't change much, sometimes I was able to grab a loose worker that didn't want to run back to the city without delaying my conquests.