Walker

Description

Walkers comprise a large percentage of the zombie populace, and although they are mostly cannon fodder, the real danger lies in their numbers and their durability.

As these Walkers level up with you, some of them gain various abilities:

The weapon-wielding Walkers aren't to be looked down upon. Even if the weapon is not a specific weapon (it is a ubiquitous weapon, like a Wood Plank), its attack value will add to the zombie's damage rating.

Some Walkers chuck dangerous weapons at you in addition to their normal tendency to engage in close-up melee. Walkers who throw weapons are dangerous since you seldom expect them to.

There are also Walkers shrouded by a putrid cloud of gas and flies. They actually are toxic to your health if you stand over them when they are dead. So, loot them and go. They are also very flammable, one hit with any type of weapon with a fire effect and they will very likely be killed.

Countermeasures

Walkers cannot route up sharp slopes. Stand on a vehicle's rooftop (or the bed of a pick-up) for the correct height. You cannot be attacked by a Walker's bite or arm swipes, and if you crouch and use an Analog down attack with a bat, stick or long weapon, you can damage them with impunity.

Walkers cannot open doors. Neither can most other zombie types. If you do not need to fight them, just find a doorway and close the door. Problem solved.

Examine your Combat Skill tree closely. One of the 1 point skills allows your characters to head-stomp a prone zombie, instantly killing it (all four characters have this ability). Once you've made that skill investment, you may find taking down lone walkers a breeze using just your jumping kick and a head stomp.