But I dont know - what i have to put in my folder sdcard/ags? I have simple testing game "mygame" created in AGS 3.2.1 for Windows.

What I have to put to this folder? Whole game or compiled EXE ?

I have similar problem. I have a SD Card (named "Card") and created folder named "ags". In it I created various subfolders for a few ags games. Now, when I run AGS app on my Android phone it requires destination folder for a game. So I tried /Card/ags/ but with no luck.I also tried:

There was a mistake in base class declaration, one function declared as pure virtual, although it should not be. Windows and Linux ports compiled well because they had this function overiden.Fixed now, should work for other ports too.

Still seems to persist. No rush to fix this though, I am just trying to create a Android packaging tool for AGS and am trying to see if I could compile the latest version. The error seems similar though:

Still seems to persist. No rush to fix this though, I am just trying to create a Android packaging tool for AGS and am trying to see if I could compile the latest version. The error seems similar though:

Running a custom resolutions game with 3.3.0 port won't work, at all.First, data format has changed (because now it stores custom resolutions), and ports don't know how to read it; that's probably the cause of the error you received.Secondly, obviously, the 3.3.0 port can't handle any resolution, only the ones defined in 3.3.0 (same as in 3.2.1).

The ports should be compiled with custom resolutions code.Also, at the moment I don't guarantee that OpenGL driver will work properly in custom resolutions build, and it is used on mobile devices.

Still seems to persist. No rush to fix this though, I am just trying to create a Android packaging tool for AGS and am trying to see if I could compile the latest version. The error seems similar though:

Game Frontends have come to Android in a big way in the last couple of months. There is Nostalgia, Gamesome and XBMC (via either the Advanced Launcher or RCB plugins). Links below if you're interested. Just like PC Frontends need command lines, Android frontends need Action Intents and I was wondering if the Android port of AGS will add these so it too can have games launched directly from a frontend.

I tried "The McCarthy Chronicles" By Calin yesterday.I had't stutter sound cut scene even.I run it on my cellphone(Sony Xperia Z1).That was really nice but main problem was mouse handling that wasn't calibrate with my finger.Is this problem for all of games? And isn't any trick for solve it?

I'm using the AGS engine 3.3.0.1158 and I can't seem to find the apk for it. Does anyone know where the latest APK is?

EDIT: I've been looking through, and it's either that I'm always downloading the wrong file from JJS/daily, or that my android device (kindle fire) isn't supporting the latest editor/files well enough. The error message is:"This game requires a newer version of AGS (3.3.0.1158). It cannot be run.""Invalid file format. The file may be corrupt, or from a different version of AGS."

I'd assume it wouldn't be too hard. Anyone know the major changes in the format between 3.3.0 and 3.3.0.1158?

Do you mean game data? Is knowing exact changes in format is important; isn't it just the matter of making an apk from latest source code? Sorry, I have no idea about this stuff.

The last JJS's daily build is made 24th October 2013, which probably corresponds to version 3.3.0.1146 (Beta 8). I don't know which commit exactly did he use, but maybe somewhere around bfb101bb3ad17a02b3ad45abc9fd788cf99222c9.

EDIT: The error message you mentioned could only be shown if you use APK made prior to "game format 3.3.0" was introduced. This happened 26th September 2013. Probably any build later than that could run 1158 games, although there's no guarantee it will run them 100% properly, because aside from data format changes, there were feature additions that could be used (like new script functions).

EDIT: The error message you mentioned could only be shown if you use APK made prior to "game format 3.3.0" was introduced. This happened 26th September 2013. Probably any build later than that could run 1158 games, although there's no guarantee it will run them 100% properly, because aside from data format changes, there were feature additions that could be used (like new script functions).

That's odd. COuld you link me to the latest APK? I've been searching all over and all of the apk's i've downloaded have errored. I think I'm using an outdated version..?

EDIT: The error message you mentioned could only be shown if you use APK made prior to "game format 3.3.0" was introduced. This happened 26th September 2013. Probably any build later than that could run 1158 games, although there's no guarantee it will run them 100% properly, because aside from data format changes, there were feature additions that could be used (like new script functions).

That's odd. COuld you link me to the latest APK? I've been searching all over and all of the apk's i've downloaded have errored. I think I'm using an outdated version..?

The latest APK I see on jjs/daily is of 24th October 2013: http://jjs.at/daily/AGS_2013-10-24_16-22-13.apkI cannot tell what program state was it built with, but if it really used the engine from 24th October, then it should be able to run 3.3.0.1158 games (although you will get a different warning message).Still it will be more correct to create a new apk...