Some of my tournament games, I'd appreciate if anyone could give me feedback on how I play... tips, advice, etc... more on the channel itself.

Swap weapons more, use instant ground target, your build, prob phantasm build is good for defending, I dont like that build tho, cause its spamm phantasm and wait till he die:P But try as much to use gsword n4 and staff n3. And kite more!

Ill probably end up trying to master offhand sword instead. Though the occasional delay in blocking when an attack ends f'en kills it.

I really enjoy Sword+Sword and the block in particular, specially now that it takes advantage of the Blade Training 20% cd reduction correctly. I use it a lot during combat sequences and at least for me it feels like a very rewarding skill, specially against risen mobs since most of the time they attack almost immediately when they reach you, making block usage and skill weaving more "fast-paced".

Even the riposte daze I use it often to interrupt, depending on the situation of course (with 5 and 15 dom minors it even stacks 8 secs of vulnerability which is great to throw a blurred frenzy right after it). I'm even thinking of trying the Halting Strike trait because of that but not sure the damage is worth it. Anyone tried it?

So It seems I found a most shocking discovery that is probably old news. Signet of illusions grants more health for your illusions. Turns out it is NOT PASSIVE. After 2 seconds of the illusion being summoned the signet grants them a buff giving them more health.

No wonder phantasms die almost instantly summoned....

I personally already knew this due to the shear amount of illusions i summon (as such things like this become very apparent after a while xD), but i don't think many others knew about it!! It is really annoying though, wish it was instant...

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

I hate moa, most of the time people either dodge it unintentially, kite you around, or you get interuppted by pressing your movement key too soon.

With time warp, I just pop it and rape face and the person goes "what" instead of "oh moa run away!"

Coming from a CC=win mindset I'm so used to, I initially defaulted into thinking this is obviously the most powerful elite. However, I've found time warp to be the more clutch ability the more I played.

I remember back in the beta where if there was a target between you and the mesmer the moa would hit them... ah it was so funny when i would use my moa as a shield for being turned into a moa... (it's kinda sad that when you moa a moa they do less damage and don't seem to remember how to heal allies anymore xD)

Luckily only evade, blind, block, interrupt, invuln, and LoS block it now!! Although it should be nerfed cause it's CLEEEEEEEEEEARLY OP, lets make it a 2 sec duration and 4 min CD like a lot of forum people suggest, cause -that'd- be balanced *rolls eyes*

This is why i prefer mass invis... nobody bitches about it until they miss out on 5 kills in a team fight and end up losing the other 2 points and the secondary objective before they realize what happened...

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

Toughness is a defensive character attribute. Each attribute point put into toughness increases the armor of the character by one, which improves the character's ability to withstand direct damage. Toughness has no effect on falling damage.

Yes zito, I know... That's why I'm asking where your armors at, for example, my ranger has 1.5k toughness and puts him at 2.6k armor, where my necro is at like 2.5k and puts him at 3k armor... The armors what matters, not the toughness.

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

So I given up on melee. 2.1k toughness, 20k hp and a mobs auto attack hits me for 5k.

Like... really?

Now I got stupid full knights gear wasted all that gold... /sigh

I'm wearing full Knight's gear (I have less health than you) and I'm not really having these issues. Melee needs you to be circle strafing. Timing the block. Blurred Frenzy. Knowing your sources of Regen/Protection and keeping near them.

@Durz: In only half exotics (and only masterwork jewelry while I try to max it), I'm at 2850.

I'm wearing full Knight's gear (I have less health than you) and I'm not really having these issues. Melee needs you to be circle strafing. Timing the block. Blurred Frenzy. Knowing your sources of Regen/Protection and keeping near them.

@Durz: In only half exotics (and only masterwork jewelry while I try to max it), I'm at 2850.

lol dear god, that toughness puts my cleric wearing ranger to shame xD, granted you probably have toughness in ALL areas, where i only have it from my cleric armor, i think my jewelry is abysmally underleveled atm, not to mention it's not even the wrong stats!!

And then my mesmer is like lv 10, so i'd hope you have more armor then him xD (i almost only pvp with him...) But really no surprise that you are sturdier then Zito with that much toughness, that and you seem to understand how to melee...

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

Saving my dodges for survival rather than clone production, weaving out and popping my staff when things get a little hairy (or staffing from melee range if I plan to just chain Chaos Armor and Blurred Frenzy the second I don't have another one lined up) getting ready to go back in. Blocking mid animation*. Constantly moving. There's a lot of work that goes into melee, it's kind of why I like the Phantasm build so much. Of course, being a mesmer and stepping out of that huge death-zone that just went off, completely unfazed because y'know, Mesmer, is awesome.

*I don't seem to have the issues with Blocking that zito does. Sometimes the animation is delayed for pulling up my sword if I'm in the middle of a strike, but I still don't get a delay between when I push the button and a block becoming active (I know this, because it's saved my ass a few times even last night).

Edit: It is amusing at how tanky this (+ the Earth runes) gets in WvW, especially with liberal use of Chaos Armor and solid condition removal. People say you can't melee in WvW? I daresay that's very, very wrong. Suggestion on sigil use?