The Quest3D material is a dedicated material with a user interface and options very similar to the Quest3D object section. Rollouts names and meanings are analogous to the tabs in Quest3D. By using this material, models in the Max viewport look exactly as they will in Quest3D v3.6.6

RealTime viewport is the next level in WYSIWYG game development with Max, it gives you the power to produce and view content directly and in real time in OGRE (Object-oriented Graphics Rendering Engine), all in the Max viewports. The RealTime OGRE viewport works similarly to any regular Max viewport and it's optimized for game production.

This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well.

Craft 4-Wheeler Free is a vehicle simulator which was developed as an effective production tool that would enable very quick rigging of any type of 4-wheel mesh. After the dummies have been scaled and aligned to match the real 4-wheeler, the real parts are simply bound / linked to the corresponding plugin dummies. The steering, braking, booster, skidding etc is done in real time with any supported input device (DirectX compatible, keyboard, 3dxmouse (beta)) making the animation process more flexible and creative.

Craft Airplane is a real time airplane simulator which uses a control system to help the pilot steer the craft with high precision. Gravity can be added to increase the realism, especially in dogfight situations. The airplane is controlled in real time with any supported input device (DirectX compatible, keyboard, 3dxmouse (beta)) making the animation process more flexible and creative.

Craft ObserverCam is an intuitive tool for shooting scenes with high controllability and at the same time with a natural human feeling to it. It can also be used to film from vehicles or manually steer gun turrets, doors, etc when linked to a parent. The camera can be used iteratively in a layer like fashion where multiple cameras are linked and moved relative to one another one at a time adding zoom and extra motion.

The MXSEditor GUP provides a powerful MAXScript interface to the MAXScript editor (MXSE) and the underlying Scintilla component. It not only allows the MXSE to work in an extended viewport, it offers many other possibilities. Scintilla knowledge is a plus if you want to control the editor. A lot more information on the plugin can be found here.