PlayStation Move was Too Expensive to Launch Alongside PS3

We know that Move has been in development since the days of PS2, so some gamers have naturally posed the question "why wasn't it available sooner?" President of Sony Worldwide Studios Shuhei Yoshida has heard these questions, and he wants you to hear the answer.

We couldn't have made Move when we launched PS3. We needed the time to be able to create the performance of Move with the target price that we started out with.

Considering the Move contains all kinds of technical wizardry it's no surprise it was too costly to put into production three years ago. Yoshida also spoke about Sony's desire to prove Move's worth to gamers, both core and casual, with a range of innovative first-party titles.

We completely understand it’s our job as a first party to make games exclusive to Move and show examples of things that the system allows you to do. This is a completely new input mechanism for games, so we are experimenting a lot.

Hmmmm.....something tells me this isn't really why Sony didn't go full throtle motion control from the beginning. If Nintendo had never put themselves on the line with fully integrated motion control, I doubt Move and Kinect would ever exist now. I'm not arguing that Sony wasn't tossing the idea of motion control around in the PS2 days and had some kind of technology ready when the PS3 launched. I'm just saying that I don't think they actually started to seriously look into fully producing motion stuff until they saw how well Nintendo was doing with it.

The cost of the system with Move at launch would have pushed into the $800+ range. I've been a big Sony fan since they launched PSone but i didn't pay the $600 at launch. $800+ would have been ridiculous when BD wasn't even marketable and developers didn't know how develop for the Cell.