The Gold Tower

When you get back to Joch's cave, Jecht will tell you that he's gone again. He's now at the Gold Isle. Call Flammie and fly there. It's directly west of Northtown if you can't find it in the ocean.

When you get there you find an entire town made of gold. KIND of crazy. Watts is in a building near the bottom of town with a sword symbol on the door. There is also new armor here, which is the second to last set you can buy in the game. It's kind of expensive though. If you didn't buy any from Neko in the mountains, you might be able to buy it all at once, but otherwise you'll have to save up for a bit.

The Gold Tower itself, where you're going, is out the north exit of town. When you try to enter however, you'll find it to be locked. Head back in to town, and you'll see a man on the wall above you to the right. Take the stairs to the left and run around the wall surrounding town to speak to him. He said that the king locked the tower, and that the key had been stolen by a Tasnican spy, who was later caught in Southtown. You'll be going there next.

When you get in Southtown, go talk to the lady who gave you the code for the sewer access. Turns out her husband was the spy that stole the key. She gives it to you, and now you can enter the tower itself.

Right inside the door there is a chest with a Spear's orb in it. Grab it and go upgrade it if you wish, then continue on. Here you'll fight various enemies you've already seen, though the wolves are technically different because of their color. Make your way around the first area and take the stairs up to find a boss.

This boss, as you can imagine, works a lot like the last one you fought that looks just like him. He is still really annoying, but you have healing magic now, so it's not as bad. He still rolls around and pounces on you, which both knock you unconsious, and he still jumps on the raised parts of the room to avoid attacks. He can cast Fireball, Acid Bubbles, and Moogle glare. (Which doesn't seem to do anything to me, maybe it was bugged?) The one that hurts most is fireball. Keep attacking him when he's on the ground, and switch to a different character if you get knocked unconcious. He has no elemental weakness, so hit him with whatever you prefer. I like to use Shade's magic to start leveling it up, but if you need to deal more damage, use whatever you have at the highest level. Half way through the fight it'll look like he's dead because he starts blowing up like bosses, do, but he's not done yet, so watch out for that. When he does die you'll recieve a Boomerang's orb.

A set of stairs will appear in the middle of the room, so head on up to the next level. In the next area, which is just like the first floor, you have another chest, this time containing an Axe's orb. Grab it, wipe the enemies and go up the next set of stairs for another boss.

He's the Minotaur version two, enough said. Hit him with Sylpid's magic as long as you have it, and watch out for his charge attack, which can knock you unconsious. If you have the armor from the shop on the Gold Isle, his physical attack will do next to nothing to you, and you probably won't even have to heal. If you don't have it, watch out, because he can do about 100 damage an attack. Don't let your health get low, and don't stand right next to him between attacks. He casts Earth Slide like before, Defender like before, and rarely he uses Petrify Gas. He doesn't have a ton of health, so if you have a farie walnut on hand he should go down before you run out of magic. You get a Bow's orb when he's defeated.

Another stairway will appear in front of you when you defeat Gorgon Bull, go up it and you'll be in the stage room of the Tower, which is also the Light Palace. Lumina says she's been used to make gold, and has been trapped in the tower for a while. She gives you her powers and you can link your sword with the sixth seed. Like Shade, only one caster gets Lumina's magic, this time Primm instead of Popoi, and she gets an attack spell in the mix too. Hop on Flammie and once again go visit Sage Joch's cave.