Month: December 2017

01/06/2018 – Thank you to everyone who have reported that the mod has broken after a patch. I do plan on updating once Seasons is installed.

I've completely re-made this mod from scratch and there are a few changes. Firstly I've taken away the actual junk pile as I didn't feel like it fit the art style of TS4 properly. Instead the interactions have been added to most of the outdoor bins you find all around the existing open worlds and on community lots. So you will be able to search for junk as soon as you install the mod without having to set anything up (assuming there is trash in the bin, if the bin is empty you obviously won’t find anything in there because… logic).

You can now specify what kind of trash you are searching for: furniture, electronics, or random junk. This is useful in different scenarios, for example a runaway teen might be looking for a tent and a shower (junk), a handy sim might be looking to repair some electronics to sell in their store (electronics), or a student might just need some cheap and cheerful furniture for their dorm room.

Of course, it would be too easy if you could simply find a load of awesome stuff in the trash! So to balance this out a little, I reduced the value of all the items to around 10% of the normal price. So you can’t earn a huge profit from simply selling the items as-is. To make it a bit more realistic I tried to also make the objects dirty or broken where possible, so they will need fixing and cleaning when you pull them out of the trash. Other objects are given descriptive text like ‘wobbly table’ and I created dirty looking swatches for most objects.

However (I’m really excited about this part!!!) I really love the idea of up-cycling salvaged objects. So I spent a lot of time adding custom swatches for many of the items! I particularly chose a festival/beachy style which I think fits the art style of the game. I also found that the beach recolours work really well in Brindleton Bay, especially on the Outdoor Retreat items which have a new lease of life! So once you’ve pulled your salvaged items from the trash and cleaned/repaired them, you can drag the objects onto a lot (community lots work just fine as long as it’s not in the open world) where you can use the design tool to change the look of your items as though the Sim has given them a makeover with some new fabrics! The mod works great for festivals on a budget and I plan to have my design student up-cycle furniture and sell it in a store to pay her way through uni!

I’ve thoroughly tested the mod and everything seems to be up and running perfectly on my end, but do let me know if you find any issues. I hope to continue to update this mod by adding more items.

The items that you can find require:

* The Base Game
* Get Together
* City Living
* Outdoor Retreat

So all the above are REQUIRED for the mod to function properly. You can still try to use it if you are missing any of those packs but the missing objects will not drop and the game will throw an error at you when it tries to drop those items. Also note that I removed the yoga mat for now as I wanted to use the minimal amount of expansions for this version, but I plan to re-add it again in an alternative version.

Updated! 7th December 2017. Since the code for salvaging items was based on EA’s ‘rummage’ code, the interaction was disabled on home lots. Sadly, this also meant that Sims couldn’t rummage for trash in the open world areas around their lots (apparently Sims own the whole neighbourhood… go figure!). I changed the code to allow Sims to salvage items on their home lots and surrounding areas as I felt like this was more beneficial for players who like to avoid loading screens. This means that Sims can also salvage on their home lot, which isn’t ideal, but we can imagine some naughty Sim has dumped their trash on our lot. XD Thank you to Jymm for drawing my attention to the problem. ❤ Please redownload and replace the file.