Colonial Gothic History Pack [BUNDLE]

"Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation."

- Revd. Cotton Mather, 1689
Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen Colonies. They wait in the shadows to prey on the foolish, the unwary, and the unlucky.Within these pages, the Colonial Gothic GM will find a selection of creatures great and small, ready to challenge even the most valiant Heroes. Some are denizens of the New World, both natural and supernatural. Others spring from the myths and legends of antiquity, and have crossed the great Ocean alo...

From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist.The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves....

The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.

Welcome to the Thirteen Colonies.

In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.

Plymouth, Massachusetts; Elizabethtown, Maryland; Savannah, Georgia; Charlotte Haven, Florida. Four towns that appear to have nothing in common. Four towns with secrets.Award-winning author Jennifer Brozek takes you beneath the surface of four communities across Colonial America: the people, the societies, the secrets, and the things that were better left undiscovered.Described in loving detail, each location is provided with a wealth of adventure seeds and campaign starts. Whether your Heroes are just visiting or decide to make a town their base of operations, you will find plenty here to provoke, challenge, and threaten them. There are wrongs to right, conspiracies to thwart, and monsters to slay. There are friends to help and foes to defeat. There ar...

Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young.

His work has inspired many. From writers ranging from Stephen King, Robert Bloch and Ramsey Campbell; to electronic games, movies, comic books and tabletop games. So important is this influence he is known simply by one name.

LOVECRAFT.

Now it can be told. A history so secret that knowledge of it threatens the very fabric of the Colonies.

Hidden in the depths of Colonial Gothic, Lovecraft’s influence lurks in the shadows only to flee when it is seen. Now Lovecraft’s influence is given its due.

Colonial Gothic: Lovecraft is your guide to introducing the concepts of Lovecraft’s writing to th...

France and England have always been rivals.As it has always been in Europe, so it is in America. From Quebec to the Great Lakes and the Mississippi Delta, New France offers a constant challenge to the British colonies. French troops garrison Quebec and Montreal. French forts dot the interior. French Louisiana – in theory, at least – extends from the Appalachians to the Rocky Mountains.Welcome to New FranceIn this book you will find a complete description of New France, with information on its political structure, society, and major settlements. There are notes on making French colonial Heroes, including the famouscoureurs des bois – the explorers, trappers, and traders who did much to open up the interior to France. Campaign settings on offer include the“Golden A...

One word carved into a tree was all that remained of the Roanoke Colony.

First established in 1585 and re-founded in 1587, it was found abandoned in 1590 by John White. Since then, there have been many investigations and theories into what happened to the Roanoke Colony.

So what happened to the colonists? No one knows. What is known is this: something is returning. Only a few know what it is. If they cannot overcome their differences, all—colonists and Croatoansalike—will be lost.

Roanoke Island is another in Colonial Gothic’s line of settings. Written by Jennifer Brozek (Colonial Gothic: Locations and Caller Unknown), Roanoke Island a...

The great nations of Europe struggle for control of the New World. Native Americans struggle for their land and their lives. Planters and traders struggle for wealth and position. A new nation struggles to be born.

A time when Franklin was best known as a scientist. A time when Bostonians drank tea.

A time when the British were the good guys.

Welcome to a new era for COLONIAL GOTHIC, as the pages of history are tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN WAR, players and gamemasters are presented with the tools and sources they need to run their games during this critical time of American history.

Join General Wolfe at the Siege of Quebec. Walk the woods with Hawkeye, Chingachgook and Uncas. Raid with Rogers' Rangers. Or pair this book with the NEW FRANCE sourcebook and fight to drive the British out of North America!

The World is Steeped in Magic.It is everywhere and courses through all things.Some claim that Magic is fueled by Ether. Others claim it is a Divine gift granted to those chosen by Providence. Still others claim that Magic is not a gift, but a curse. And some claim that Magic is a tool of the Devil, created to further his Infernal ends on earth.None of these claims comes close to the Whole Truth.Magic is a Force of Nature, whose Secrets all may uncover with Time and Wisdom. Yet Magic is also a Danger to those unwilling to treat it with the Respect such a Force deserves.Despite the Danger, some still dare to take up the Study of Magic and to use its Power. Even in this Modern Age, new Discoveries are made about the Workings of Magic. New Insights reveal Power many deemed impossible. Those...

In time for Halloween, but really perfect for any time of the year, comes Washington Irving's classic -- The Legend of Sleepy Hollow.

Included in this new presentation is not just the classic story, but a new sourcebook giving you the not only the village of Sleepy Hollow but TheTappan Zee ready for inclusion in your Colonial Gothic game. From the history of the region, to advice on how to use the region, everything you need for using Irving's classic setting is provided here.

Numerous mysteries exist in The Tappan Zee and so too does many dangers. Do you have the courage to brave Raven Rock? Is it true Captain Kidd's treasure is located somewhere in the area? Why are the graves missing bodies? These are just some of the questions wa...

Founded in 1607, the same year as Jamestown, and abandoned the following year. Lost except for rumors and fragments; barely mentioned in history books until the site was rediscovered in 1994.

But there is more to the story.

Secrets, shadows, and things that stalk the night wait for a moment of weakness to devour those weak in will.

Fragments remain of what was once a a shining hope of a new life in the New World.

A strange discovery. Creatures that should not exist. Disaster.

This unique sourcebook and adventure tells the story of what really happened at Popham. Visit the new colony in 1607 and confront the menace. Rediscover the site in 1776 and face its terrifying legacy. Or play in both tim...

There are more things in heaven and earth...You have traveled the Thirteen Colonies and beyond. You have faced down ancient spirits, legendary beasts and scheming magicians. You have fought for freedom, truth, and sanity. Still, there is much for you to discover.Colonial Gothic: A Player's Companion offers a wide range of options, enhancements, and new material to raise your game to new heights:• New skills, spells, and weapons• New combat options• Templates to aid in character creation • Social status and its usesPick the rules you like or use them all. With Colonial Gothic: A Player's Companion, the choice is yours!

The siege grinds on, and winter maintains its icy grip. It is 1776.Welcome to Boston.While the world watches, and both sides draw up the plans of war, others lurk in the shadows, prowling forgotten tunnels, and battling heroes. Here in one of the oldest cities in the Colonies, an ancient enemy sows the seeds of strife, and a much larger battle is about to begin. While Colonists cry for freedom and Loyalists struggle to reconcile with England, dark enemies gnaw and plague the unsuspecting.Flames of Freedom: Boston Besieged, is the first volume in an epic campaign for Colonial Gothic. In this book you will find our guide to the great city of Boston, and a ready-to-play adventure which sets the stage for the entire Revolution. Secret plots, secret cults, and mysteries ab...

Spring, 1776. Boston is free. The Second Continental Congress works to create a new nation. But as they debate, shadowy forces prepare to strike back.Welcome to Philadelphia.William Penn's model city is one of the richest in the Thirteen Colonies. It stands at the heart of the Revolution. Home to book shops, thinkers, and a growing intellectual class, the city hides those with knowledge of a more questionable nature. With the leadership of the Revolution here, the city is awash with plots, and dangers. It is here that many plots are about to meet - and it is far from certain who will stand the winner.The Philadelphia Affair is the second volume in the epic Flames of Freedom campaign for Colonial Gothic. In this book you will find our guide to the great city and a rea...

Lawlessness reigns and nowhere is this more apparent than in the small settlement of Lynn. Located north of Boston, local bandits have taken advantage of the current conflict with England, and now terrorize the village.

All have been touched by this lawlessness, especially Jacob Newhall, proprietor of the Lynn Tavern. His daughter, Tabitha, has fallen victim to these rogues. Found wandering the streets of Lynn, covered in filth, with her clothes tattered, the poor girl seems to have suffered greatly.

Can you get to the bottom of Tabitha's disappearance, and learn what malady besets the young lady? Be careful with your search because you do not know what dangers lurk within the shadows.

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