October 30, 2009 - Around this time of year, we all like firing up our favorite slasher flick or scary game in the spirit of the season, but it's also a good time to give pause to think about one of gaming's most unique genres. Survival horror is one of the only genres defined not by gameplay mechanics, but by theme, atmosphere, subject matter, and design philosophy. It's also one that runs completely against the grain of the conventional wisdom about game design. If these experiences weren't scary, their gameplay decisions might be considered poor design, but coupled with effective atmosphere those same conventions serve to amplify fear. Survival horror games were some of the first to approach game design in terms of emotion, and as such, they're some of the most important titles in bridging the gap between art and games.

May 31, 2001 - We are humble folk. We are. We learn this when we meet game creators who grind their teeth on consoles day in and day out. We had the chance to speak with the creator of some masterful Capcom games and he made us feel weak, small, and just short of silly. We are humbled. We are small. But we are happy. Also, we will never ask so many questions about puzzles ever again. Hopefully you might find some happiness in this quick interview with none other than Devil May Cry's Creator Shinji Mikami, Capcom's officer and general manager, research and development, department 4.

October 10, 2000 - For years now, the industry-accepted leaders among the survival horror genre, Capcom has enjoyed a huge amount of success with it's Resident Evil and Dino Crisis games on the PlayStation and PC. Sending your polygon avenger of choice into a face-to-face struggle with dinosaurs and the undead has become a genuine piece of American game culture. And keeps players lucky enough to own a Voodoo or Dual Shock paranoid of their own shadow... loving it the entire way through. It comes with today's announcement I guess, that they finally thought it was about time for Dreamcast owners to get into the act themselves...

September 13, 2000 - You can label me an easily-amused mental midget, but I liked The Lost World. Yes, both Michael Crichton and Steven Spielberg sold out big-time. Yes, the plot was completely predictable. But dammit, it had what mattered: snappy one-liners, dudes in humm-vees, and dinosaurs running around and eating people. The mass public are suckers for Paleolithic carnage, and we can never see enough people get munched by mildly irritated T-Rexes, because that's entertainment. This Jurassic fixation was undoubtedly what prompted the survival horror masters at Capcom to leave the Resident Evil universe for a bit, and try out a new excursion into terror. The result was the mildly successful Playstation game Dino Crisis, and now the same title has thundered its way onto the Sega Dreamcast.

September 6, 2000 - Remember when Bernie Stolar was running around the third-party development community, telling everyone how easy it was to port PC stuff to the Dreamcast in a matter of weeks? Gee, thanks, Bernie. Thanks to the effortless act of dumping your code over to the Dreamcast via the bastion of evil known as Windows CE, we've had to suffer through atrociously crap PC ports along the lines of Tomb Raider IV, Resident Evil 2, and now Dino Crisis.

August 25, 2000 - A recent issue of Japan's Famitsu DC publication contains a host of new images for Capcom's upcoming Dreamcast release of Dino Crisis. The title, which originated on the PlayStation, is set for Japanese Dreamcast release in early September, and gamers have been wondering what, if anything, would be improved.

August 1, 2000 - Famitsu.com has released one shot of Dino Crisis on Dreamcast. Although small, the shot is actually a lot clearer than the scans we provided yesterday, although it's still hard to see for sure how the game has improved over its PSX counterpart. Famitsu.com does state that the graphics and sound have been upped using the Dreamcast hardware, though.

July 31, 2000 - The most recent issue of Japan's Famitsu magazine is home of homes to the first shots of Capcom's Dino Crisis running on Dreamcast. No, the pictures aren't the clearest, and yes, it's impossible to tell if the game looks markedly better than the PSX version, but you know you wanna see what Dreamcast Dinos look like.

July 27, 2000 - The most recent issue of Dreamcast Magazine reveals that not much is changing as Dino Crisis heads on to Dreamcast. Of course the game will look better, thanks to the use of high resolution, although we're not sure if Capcom has modified the textures in any way.

July 26, 2000 - Capcom of Japan recently went on record confirming a Dreamcast version of their thrilling survival panic title, Dino Crisis, for release in the Land of the Rising Sun this September, but unfortunately, no word has yet to leak out on a little domestic love.

July 5, 2000 - Reports out of Japan indicate that Capcom will be bringing Dino Crisis to the Dreamcast. Rumors of the project started up around E3 time, and have popped up on numerous occasions since. It's now looking like the game will definitely arrive to Japanese gamers on September 6, 2000 for 5800YEN.