History VideoGame / TheLegendOfKyrandia

** The weeping willow background file contains animation for Kallak's note pinned to a rock with a dagger.

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** The weeping willow background file contains animation for At one stage during development, Kallak's note (or a different note using the same sprite) was to be found pinned to a rock with by a dagger.dagger, next to the weeping willow.

** The background file for the Chasm of Everfall reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.

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** The background file for the Chasm of Everfall reveals a A bearded man in a white robe robe, materializing out of a ball of green light.light, was going to appear at the Chasm of Everfall. Who this character was or what his purpose would be remains unknown.** The shooting star, one of the cut inventory items, would've been found in the Cavern of Twilight, as animation exists showing it falling out of the sky and landing in the cavern.

** Not nearly as many examples exist for "The Hand of Fate" but there are a few. Most notably, Zanthia would've collected her knapsack off the laboratory floor instead of having it from the start, and her missing spellbook and cauldron would've been lying in plain sight rather than hidden away: the spellbook would've been found lying in front of the dock rather than in the stump, while the cauldron would've been sitting at the crossroads instead of tucked into the hollow tree.

** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.** The background file for the "Chasm of Everfall" reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown. ** The background files for the forest scenes reveal animations for different types of birds to appear on bushes and trees. There are also unused "carvings" that would've appeared on trees and rocks.

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** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.magestones, whose color and appearance vary from the gems seen in the final release.** The weeping willow background file contains animation for Kallak's note pinned to a rock with a dagger.** Unused animation of the Sunstone materializing on Darm's desk is present, suggesting that Darm was originally going to summon the stone for Brandon rather than telling him to search for its hiding place nearby.** The background file for the "Chasm Chasm of Everfall" Everfall reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown. ** The background files for the forest scenes reveal animations Animations for different types of birds were created to appear in the various forest scenes, either perched on bushes and trees. trees or bushes. There are also unused "carvings" that would've appeared on trees and rocks.rocks.** The "Marble Arch" location, where four gemstones must be placed to solve the birthstones quest, alternates the middle two gems for each playthrough. The file features artwork for every gemstone appearing in the game, including those Brandon cannot obtain at the time, rendering some of the art files unused.

* DummiedOut: Present for all three titles, but the first game's resource files in particular contain artwork for many things cut from the final release. ** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.** The background file for the "Chasm of Everfall" reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown. ** The background files for the forest scenes reveal animations for different types of birds to appear on bushes and trees. There are also unused "carvings" that would've appeared on trees and rocks.** Zanthia originally had a Siamese cat who would've been sitting on the green cushion in the corner of her laboratory.** A small faerie, similar to the one on the box cover, was at one point going to appear in the location featuring the hollow stump.

* Adaptation Distillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

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* Adaptation Distillation: AdaptationDistillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows Brandon to transform into a WillOWisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).

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* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows Brandon to transform into a WillOWisp Will o'Wisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).

* ColorCodedStones: Zig-zagged in ''Fables and Fiends''. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire.

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* ColorCodedStones: Zig-zagged in ''Fables and Fiends''. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle quest revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire.

* ConvectionSchmonvection: The first game has a puzzle in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he catches fire and burns up painfully. To get through you need to find a scroll of freezing to turn the lava into ice.** Played straight in ''The Hand of Fate''. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second).

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* ConvectionSchmonvection: The first game has a puzzle task in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he catches fire and burns up painfully. To get through you need to find a scroll of freezing to turn the lava into ice.** Played straight in ''The Hand of Fate''. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second). Flying shoes can be created to avoid this entirely.

* Adaptation Distillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

* HundredPercentCompletion: The third game parodies the scorekeeping mechanic of other contemporary adventure games. The stated maximum score is 911, but the developers have admitted that they pulled the number out of thin air, and it is absolutely impossible to actually reach that score. Points are often awarded for completely irrelevant and nonsensical actions, such as ''tripping over a log''.

* GoodAngelBadAngel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName clear his name]] so that he can finally go home and take a nap.

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* GoodAngelBadAngel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart Stewart, or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName clear his name]] so that he can finally go home and take a nap.

* HeartIsAnAwesomePower: After finding her spellbook from first year of magician's school, Zanthia derides the sparse collection of "kiddie potions" inside. They turn out to be exactly what she needs to succeed in her adventure.

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* HeartIsAnAwesomePower: After In ''The Hand of Fate'', after finding her spellbook from first year of magician's school, Zanthia derides the sparse collection of "kiddie potions" inside. They turn out to be exactly what she needs to succeed in her adventure.

* HundredPercentCompletion: The third game parodied the scorekeeping mechanic of other contemporary adventure games. The stated maximum score is 911, but the developers have admitted that they pulled the number out of thin air, and it is absolutely impossible to actually reach that score. Points are often awarded for completely irrevelant and nonsensical actions, such as ''tripping over a log''.

* KarmaHoudini: In the third game Malcolm can choose to embrace his good side, and if he does everyone likes him, especially after it's proven he didn't try to kill the king after all. Even if that's true, he still turned all the royal mystics to stone and tried to kill the rightful heir.

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* KarmaHoudini: In the third game Malcolm can choose to embrace his good side, and if he does does, everyone likes him, him - especially after it's proven he [[spoiler:he didn't try to kill the king after all.all]]. Even if that's true, he still turned all the royal mystics to stone and tried to kill the rightful heir.

* MonsterClown: Malcolm the jester. Suffers a [[HeelFaceTurn reluctant flipflop]] in the third and final game which does ...absolutely nothing at all. He retains the same personality. He still says incredibly evil and nasty things. He just stopped killing people. (which nobody believes, so it's up to you as Malcolm to clear your name in the third.) Most unconvincing HFT ever, most unrepentant villain ever too. Even with his personality set to ''"nice"'' and with him talking to the sorceress Zanthia, whom he has a bit of a crush on, everything he says still makes him sound like a spiteful misanthropic JerkAss just one dagger away from a multiple homicide. He's not so much an AntiHero as he is the same MagnificentBastard he was before, just without the murderous streak. [[FalseReassurance He claims.]]

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* MonsterClown: Malcolm the jester. Suffers a [[HeelFaceTurn reluctant flipflop]] in the third and final game which does ...absolutely nothing at all. He retains the same personality. He still says incredibly evil and nasty things. He just stopped killing people. (which nobody believes, so it's up to you as Malcolm to clear your name in the third.) Most unconvincing HFT ever, most unrepentant villain ever too. Even with his personality set to ''"nice"'' and with him talking to the sorceress Zanthia, on whom he has a bit of a crush on, crush, everything he says still makes him sound like a spiteful misanthropic JerkAss just one dagger away from a multiple homicide. He's not so much an AntiHero as he is the same MagnificentBastard he was before, just without the murderous streak. [[FalseReassurance He claims.]]

* VideoGameCrueltyPotential: In ''The Legend of Kyrandia III'', Malcolm can hypnotize a squirrel to wear it as a hat, put a squirrel through a machine to turn it into a leather ball, or make a squirrel paste sandwich out of it. Even though the squirrels aren't exactly friendly in that game (click on them too many times and they kill you).

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* VideoGameCrueltyPotential: In ''The Legend of Kyrandia III'', ''Malcolm's Revenge'', Malcolm can hypnotize a squirrel to wear it as a hat, put a squirrel through a machine to turn it into a leather ball, or make a squirrel paste sandwich out of it. Even though the squirrels aren't exactly friendly in that game (click on them too many times and they kill you).

* WelcomeToCorneria: Though largely played straight, ''Malcolm's Revenge'' does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases culminating with something like [[BreakingTheFourthWall "Stop touching me with that damn thing!"]]

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* WelcomeToCorneria: Though largely played straight, ''Malcolm's Revenge'' does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases phrases, culminating with something like [[BreakingTheFourthWall "Stop touching me with that damn thing!"]]

* YourMimeMakesItReal: In the beginning of the third game, you encounter a mime. Being the [[VillainProtagonist jerk that you are]], you have an option to mock him. If you overdo it, he mimes shooting you with a bow... and you die.

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* YourMimeMakesItReal: In the beginning of the third game, you encounter Malcolm encounters a mime. Being the [[VillainProtagonist jerk that you are]], you have he is]], there is an option to mock him. said mime. If you overdo Malcolm overdoes it, he mimes shooting you him with a bow... and you die.he dies.

* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows you to transform into a WillOWisp (a group of purple, floating lights). You can float over things that have no ground and can travel through cavern rooms indefinitely (you light your own room, so cannot be hurt by the beings that lurk in the dark).* BigfootSasquatchAndYeti: Met by Zanthia in the second game. He falls in love with her when she dresses up as a yeti. He has a jacuzzi, a bar and barbells in his home cave.* BrokenBridge: In the first installment, there are several broken bridges that stop you getting to the next area until you have completed a specific task, ranging from an actual broken bridge that is repaired by an NPC to a frozen cave mouth and a bottomless pit.t

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* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows you Brandon to transform into a WillOWisp (a group of purple, floating lights). You He can float over things that have no ground and can travel through cavern rooms indefinitely (you light your own (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).* BigfootSasquatchAndYeti: Met by Zanthia in the second game. He falls in love with her when she dresses up as a yeti. He has a jacuzzi, Jacuzzi, a bar bar, and barbells in his home cave.* BrokenBridge: In the first installment, there are several broken bridges that stop you getting to the next area until you have completed a specific task, ranging from an actual broken bridge that (which is repaired by an NPC NPC) to a frozen cave mouth and a bottomless pit.t

* ByTheLightsOfTheirEyes: In the Shadowland Labyrinth maze of the first game, should Brandon be unfortunate enough to walk into an unlit room, he will be killed by a horde of monsters, but all the player sees is a bunch of glowing eyes converging on the same spot in the dark. Lampshaded in the third game, where it is revealed that the glowing eyes are emblazoned on spiked signs carried by adorable looking gremlin-like creatures.

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* ByTheLightsOfTheirEyes: In the Shadowland Labyrinth maze of the first game, should Brandon be unfortunate enough to walk into an unlit room, he will be killed by a horde of monsters, but all the player sees is a bunch of glowing eyes converging on the same spot in the dark. Lampshaded in the third game, where it is revealed that the glowing eyes are emblazoned on spiked signs carried by adorable looking gremlin-like creatures.

* CantYouReadTheSign: In ''Book 3: Malcolm's Revenge'', one section involves navigating sheer-faced cliffs and waterfalls, and the only way to go is up or down with the aid of certain items. There are signs posted on each screen that inform what items are not allowed ("No climbing shoes", "No [[ParasolParachute umbrellas]]", etc.) However, it's reverse psychology. The forbidden items are the items that will ''work''.

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* CantYouReadTheSign: In ''Book 3: Malcolm's ''Malcolm's Revenge'', one section involves navigating sheer-faced cliffs and waterfalls, and the only way to go is up or down with the aid of certain items. There are signs posted on each screen that inform what items are not allowed ("No climbing shoes", "No [[ParasolParachute umbrellas]]", etc.) However, it's reverse psychology. The forbidden items are the items that will ''work''.

* ClearMyName: [[spoiler:Malcolm in ''Malcolm's Revenge'', accused of murdering King William and Queen Katherine. In ''Fables and Fiends'', his strategy seems to be "take over the kingdom and cause lot of ruckus" while he does it a bit more seriously in the last game.]]

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* ClearMyName: [[spoiler:Malcolm in ''Malcolm's Revenge'', accused of murdering King William and Queen Katherine. In ''Fables and Fiends'', his strategy seems to be "take over the kingdom and cause lot lots of ruckus" ruckus," while he does it he's a bit more seriously serious in the last game.]]

* {{Curse}}: [[spoiler:The true cause of William and Katherine's death is, apparently, a curse on the enchanted knife. TheReveal is that William was holding the knife and actually ''stabbed himself'' with it, while Malcolm tried to stop him.]]

* GoodAngelBadAngel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName Clear His Name]] so that he can finally go home and take a nap.

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* GoodAngelBadAngel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName Clear His Name]] clear his name]] so that he can finally go home and take a nap.

* RetCon: The third game causes a lot of what was said in the first game to be proven untrue. [[spoiler:Malcolm was not actually responsible for the deaths of William and Katherine, even though Katherine's ghost clearly states that he was. Also, Zanthia - despite having spoken badly of him previously - remarks that "I always knew you were okay."]] Whether some of this is an actual case of RetCon or simply FromACertainPointOfView is never clarified.

* ShrineToSelf: In ''Fables and Fiends'' Malcolm turns the Kyragem Vault into one of these, with portraits of himself and floor-to-ceiling mirrors. [[spoiler: The mirrors prove to be an [[AttackReflector unfortunate design choice...]]]]

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* ShrineToSelf: In ''Fables and Fiends'' Fiends,'' Malcolm turns the Kyragem Vault into one of these, with portraits of himself and floor-to-ceiling mirrors. [[spoiler: The mirrors prove to be an [[AttackReflector unfortunate design choice...]]]]

* EverythingsNuttierWithSquirrels: Malcolm kills a squirrel by blowing up a tree in the first game's intro. Squirrels are featured more prominently in the third game. In the first screen, there is a squirrel in the dump and if Malcolm tries to annoy it too much by speaking to it, it will kill ''him'' and drag his corpse. He can also bait it and [[spoiler: hypnotise it to paralysis so he can carry it as a hat or wake it up in a parlour to cause havok.]]** [[VideoGameCrueltyPotential ...Or feed it to a dragon, or cram it into a toy-making machine and turn it into a leather ball, or...]]*** ... put it inside a magic cauldron to make a potion that turns momentarily whoever drinks it into a humanoid squirrel or put it inside a sandwich machine to make... a squirrel cream sandwich!

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* SavageSetpiece: The first screen of the third game has a squirrel in the dump, and if Malcolm tries to annoy it too much by speaking to it, it will kill ''him'' and drag his corpse.

* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows you to transform into a Will-O-Wisp (a group of purple, floating lights). You can float over things that have no ground and can travel through cavern rooms indefinitely (you light your own room, so cannot be hurt by the beings that lurk in the dark).

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* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows you to transform into a Will-O-Wisp WillOWisp (a group of purple, floating lights). You can float over things that have no ground and can travel through cavern rooms indefinitely (you light your own room, so cannot be hurt by the beings that lurk in the dark).

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