Looks great!I can see that you put a lot work into details - Zombies move slower when shot, you can see holes in their bodies, creepy music builds proper thrilling atmosphere.

Did you draw all the graphics yourself?What framework did you use?

A couple of ideas for making this game even greater- When your avatar is killed by a zombie and becomes green it should automatically start moving like every other zombie and stop attract zombies. It should just become one of them. Currently it just becomes immovable and zombie that killed it hovers over it.- on my nexus7 tablet blue background is sometimes visible between floor tiles. (see screenshot at https://www.dropbox.com/sh/8a015drxjkm790r/PeldykbePz#lh:null-zombie-cubes.png there are horizontal blue lines through the center of the screen)My wild guess is that vertexes of neighbor tiles do not have exactly the same coordinates. When map scrolls sometimes rounding causes

Looks great!I can see that you put a lot work into details - Zombies move slower when shot, you can see holes in their bodies, creepy music builds proper thrilling atmosphere.

Did you draw all the graphics yourself?What framework did you use?

A couple of ideas for making this game even greater- When your avatar is killed by a zombie and becomes green it should automatically start moving like every other zombie and stop attract zombies. It should just become one of them. Currently it just becomes immovable and zombie that killed it hovers over it.- on my nexus7 tablet blue background is sometimes visible between floor tiles. (see screenshot at https://www.dropbox.com/sh/8a015drxjkm790r/PeldykbePz#lh:null-zombie-cubes.png there are horizontal blue lines through the center of the screen)My wild guess is that vertexes of neighbor tiles do not have exactly the same coordinates. When map scrolls sometimes rounding causes

I used Paint.NET to draw everything, hence the Microsoft Painty look as some people would call it. Some of the drawings are pretty bad because this is my first game and first time doing any real drawings. I'm currently trying to scrap together enough money to get a Samsung Galaxy Note 10.1 or something like that to do graphics on

The first thing you mentioned is actually something I wanted to add, so I'll add that in the next update since it's pretty easy to code. I can't really do much about the blue background since I think it's a LibGdx with Tiled Map Editor issue. I could be wrong though Thanks for trying it out!

I can't really do much about the blue background since I think it's a LibGdx with Tiled Map Editor issue. I could be wrong though Thanks for trying it out!

I'm not familiar with libgdx so I can't help here but it would be strange if it was issue in libgdx - other games would have it to unless you just found a bug in libgdx. In any case if nobody helps you in this thread try starting a new topic asking libgdx veterans for help. My guess is you did some newbie mistake.

One more tip: Your app icon is not very attractive and does not say much about game. This is a game about killing monsters so how using a gun in the icon. You have a really great pixel art of Uzi and Shotgun - use that. This will attract more people browsing games on google-play.

I can't really do much about the blue background since I think it's a LibGdx with Tiled Map Editor issue. I could be wrong though Thanks for trying it out!

I'm not familiar with libgdx so I can't help here but it would be strange if it was issue in libgdx - other games would have it to unless you just found a bug in libgdx. In any case if nobody helps you in this thread try starting a new topic asking libgdx veterans for help. My guess is you did some newbie mistake.

One more tip: Your app icon is not very attractive and does not say much about game. This is a game about killing monsters so how using a gun in the icon. You have a really great pixel art of Uzi and Shotgun - use that. This will attract more people browsing games on google-play.

I made this one, but I dont feel like it turned out so good. I feel like it would be weird with just a Shotgun there

If you don't, consider trying to find the lowest usable version, it will increase your downloads in theory. Since lower end phones usually use older, lighter weight versions.

Will you please try to explain more to what I should do? You seem to know about this and I really want it to work for others

What he means is that right now your excluding a large amount of android users because your required version is high. To increase the amount of users try to decrease the needed version needed.A way to do this is to not use newer functions/classes. http://socialcompare.com/en/comparison/android-versions-comparison is a list I found that shows what was added in each version.

I'm sure more googling will help you find exactly which functions/classes were added.

I made this one, but I dont feel like it turned out so good. I feel like it would be weird with just a Shotgun there Smiley

In my opinion it is much better. Now it is visible that you put some work in your icon so user can expect that this is also true for the game itself. Previous icon looked like it was the first icon image that one could find over internet. Don't take offence, most devs do that mistake, me included

If you have more time you can prepare a few different icons, show to a couple of friends asking which game they want to play (pretending you created a few different games). This way you will see which icon attracts more people.

Not showing up when I use search for some reason, link is just taking me to Google play first screen. Galaxy s4, did you setup the minimum android version correctly? Running 4.2.2 here.

Weird lol

This is the code I have in my Manifest:

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<uses-sdkandroid:minSdkVersion="5"android:targetSdkVersion="17" />

EDIT: fixed quotations

This is perfectly sane AndroidManifest.xml file.Your minmal sdk version is 5 which means your app will be visible to android devices with android version 2.0 or higher. It's more than needed in my opinion. All my games have minSdkVersion="10" which covers almost 99% of devices.

@Gibbo3771 You probably misunderstand difference between minSdkVersion and targetSdkVersion. Everything is nicely explained here: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html In a nutshell: Having targetSdkVersion very high means that you tested your app against device with that high android platform installed, but it is still visible to devices with at least minSdkVersion.

Not showing up when I use search for some reason, link is just taking me to Google play first screen. Galaxy s4, did you setup the minimum android version correctly? Running 4.2.2 here.

Weird lol

This is the code I have in my Manifest:

1

<uses-sdkandroid:minSdkVersion="5"android:targetSdkVersion="17" />

This is perfectly sane AndroidManifest.xml file.Your minmal sdk version is 5 which means your app will be visible to android devices with android version 2.0 or higher. It's more than needed in my opinion. All my games have minSdkVersion="10" which covers almost 99% of devices.

@Gibbo3771 You probably misunderstand difference between minSdkVersion and targetSdkVersion. Everything is nicely explained here: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html In a nutshell: Having targetSdkVersion very high means that you tested your app against device with that high android platform installed, but it is still visible to devices with at least minSdkVersion.

No I know the difference...I just never looked at it properly lol. I only clocked the second part like an idiot, maybe there is something wrong with my ROM.

"This code works flawlessly first time and exactly how I wanted it"Said no programmer ever

S4 mini so probably...But there should be nothing between shooting and recharging anyways...

Ahh, sorry then, but if it's in the way for both shooting and recharging I don't really know if I can help you right now. I can probably include a option to where different controls and buttons should be, but that has to be for another time. But thank you so much for trying it out!

Also, if you guys like my game then please vote for it on Super Game Droids Friday Night Indie Game Round-Up #32! If I win, the game will be featured on their homepage which would really help me out with marketing the game. Our big enemy is Big Tower who has 10 more votes than mine