This week, we try out Blades in the Dark, a whalepunk fantasy RPG about daring scoundrels trying to claw their way to the top of the criminal underworld. Since the gates of death were broken, restless spirits have roamed the streets of Doskvol, along with darker things. Safe behind the lightning fences that protect them from the gigantic demons without, the citizens of the city form a closed system of factions jockeying for power. When a corrupt Bluecoat Inspector blackmails a no-account gang into being his personal saber in Doskvol’s underworld, he is merely looking for a group of disposable (and deniable) assets, but if they play their hand right, perhaps they can turn the situation to their benefit. After he instructs them to disrupt the operations of a local faction, they decide to rob a warehouse belonging to the group, and keep the spoils for themselves. With the tacit protection of the law, will they be able to pull off the job, or will unseen forces keep them from their first payday? Listen to find out!

This is a story about three bears, but not the ones you’re thinking of. These bears are sick of other people eating their porridge, tired of being too hard or too soft to fit in with the human world. They’re ready to roll the dice and risk it all to go for the gold—golden honey, that is. These three bears are plotting the caper of the century, a daring raid on HoneyCon 2017 that could set them up for life. With security tight as a drum and the con being held in a creepy convention center known for ghostly goings-on, the odds are most definitely stacked against them. Can these underhanded ursines pull off an impossible honey heist, or will they find themselves on the wrong side of animal control? Bear with us, and find out!

In a cyberpunk future where Synth has dominated the world market, three independent contractors are hired to infiltrate the upstate compound of Cytopia to rescue a wealthy disciple of its founder’s teachings. As they dig deeper into the world of the Seekers, the true believers who have pledged themselves to bringing about a robotic Eden, their target also begins investigating them. A chromed-out street samurai delivers a personal invitation to the compound, and now, they’ll have to knowingly walk into a trap to complete the mission. Can they make it out alive?

In the final episode of our Inverse World mini-campaign, Seahawk and Crew discover a terrifying secret on the island of Ice Loch. While Mal and Crysis invade the home of the island’s ruling family atop the ice spire, Sidd explores the nearby village market and Clark heads back to the ship for no good reason. Will the fearsome foursome of the Solar Sailor accomplish their mission and free ice Loch from the stranglehold of the Starskgaards, or will they decide to cut their losses and get as far away as they possibly can? Listen to find out!

In this week’s Actual Play, Seahawk and his crew of nefarious sky mercenaries continue their quest to free the floating island of Ice Loch from the choking influence of a local crime family. In order to open the port, they’ll have to infiltrate The Spike, the gigantic icicle anchoring the island to the world crust. Will our ignoble adventurers manage to sneak past the watchful residents of Ice Loch and free the port, or will their true purpose be discovered? Listen to find out!