Insomniac Games' new blog site has an interview with Dave Guertin & Greg Baldwin who are concept artists for Insomniac and are also known for their website Creaturebox.com. Both talk about their beginnings in the industry, their time at Insomniac and some of the early days working on the first Ratchet and Clank games. Also featured are two time lapse videos showing their creation process. Check out the full inteview HERE.

Laurens Corijn, 3D and Technical Artist for ExDream, posted some comparison shots showing the differences in Unreal Tournament 3 using the new Lightmass GI baking system that came with the release of Epic's UDK (Unreal Development Kit).

Check out Laurens post here. Read more about the release of Epic's UDK on Eat3D here.

3d technology pioneer and guru Paul Debevec has recently given a lecture at TED explaining how the Emily Project was brought to life using state of the art photo source capturing from a spherical lighting rig.

The crew at Image Engine Design Inc. in Vancouver opened their doors to CG Society on their work on 'District 9'. They showed them the R&D, their textures, their pipelines. This is just the first instalment.

Over at Beth Blog they have a developer diary with Olivier Leonardi the art director on Brink. In the diary he breaks down the specific details about the choices and influences for Brink's "exaggerated reality". It's a great read to show that great art is made with fore thought and purpose. Check out the diary here.