Ok, so this is what those bits seen on Facebook throughout the year were leading to :) Even if it is a collection of this and that, there's a mature professional touch in all of it, and the visuals go great with the track. Looked good on the bigscreen, too.

Impressive one-man show, you built some really interesting scenes :)
Thanks for the seminar/workshop, if you're still taking questions here is one: how is the tetrahedron scene from the demo's Teazer implemented? Sub-emitters?

Sweet modeling and the intro scene (screenshot) looked really cool! I like your idea of perhaps trying to please the audience you knew this prod would have, by adding the different "levels". Only, I kinda feel the concept got somewhat forced. It meant you had to "invent" scenes for each of the levels, and the overall story perhaps got a bit weird because of that.

The music for this was really cool, though i was a bit baffled by what happened at 2.40. The break from part A to intermission seems completely off. Yet, the buildup from intermission to part B worked quite nice. I do sense a slight lack of higher frequencies and particularly the snare suffers. I think the entire soundtrack could have really benefitted from a bit of extra care to the mastering, to have it spread out more. More high freq, please :)

But overall, this was really a pleasure to watch, and even though I didn't quite catch the story about the monkey, rolling pyramids and stuff, it's definitely thumbworthy :)

This demo actually ran OK on my anicent 64-bit W7 HPE SP1 box with its ATI Radeon 4870 video card (512 MB of VRAM) & 6 GB of RAM. A few parts were choppy like the beginning of new scenes. Overall, it worked OK. :)

I wrote a longish comment on this but noticed I had already thumbed... damn :). Anyway, some thoughts about the final version.

The final version is a bit disappointing though. While it fixes some crucial annoyances like the the camera constantly flying right through the geometry on Level 03, there are several other stylistic choices made that are just flat out worse. This includes in my opinion everything after the aforementioned Level 03, i.e. the noodly ribbon appendaged, the second gorilla scene, Level 04 and I'd maybe even argue the last gorilla shot which I thought was much better framed originally. Doesn't make it bad in any sense, but just makes it feel a bit more conventionally demoish.

Still, this is the JUGZ magnum opus, so far. The music is just stellar and the visuals finally look like they weren't cobbled together the night before the party :D. The top-3 of the compo was essentially a three-way tie to me. The most important feat though I think is that this actually looks good at 60fps while being fast paced, which is something very few demos actually achieve!

Does this utilize some Unity plugins or whatever by Keijiro Takahashi by the way? I thought I saw something similar :)

Damn son! I like the coherent theme and the juxtaposition of slow and fast scenes, perfectly matched by the music's mood. Some of the effects were especially amazing, e.g. the one when the ape emits ribbons. Awesome one-man show!