Socializers – There are a multitude of gamers who choose to play games for the social aspect, rather than the actual gam itself. These players are known as Socializers or “Hearts”.

Killers – “Clubs” is a very accurate moniker for what the Killer likes to do, club people.

You can immediately see similarities in those two lists. It seems like Bartle’s achievers and killers gamer personalities might be teasing apart two different aspects of Brown’s competitor play personality. It also seems like Dr. Brown’s list has some personality types which aren’t represented in the Bartle list. Do you think that’s because their coarser categories, or because the other types of player psychologies haven’t been strongly represented in the video gaming world? If the later, do you think that things like Wii and Kinect are giving kinesthetes an entry to the video gaming world? What types of video games do you think the other groups would be interested in? Which of these personality types do you think fits you the best? How do you think these categories apply to the gamification of non-game experiences?