We've tried this, and it doesn't work due to animation issues. A violin melee weapon would be unable to held correctly in the taunt as well as in the idle stance. And the current Saw design is already finalized and in development.

The main suggestions required are on how to improve the medi-gun's nozzle, and new names for the items.

With the masks I'm just going to create a bodygroup or something with modified meshes to fit each, since they do clip at the moment. With hats last I checked with stuff like the Merryweather it doesn't clip almost at all, and when it does you can't tell, being so minor.

Edited:

Also some form of content, UV mapped and stuff;

I'm curious, what was your work method of UVing that wire that curls around?

TBH I was and still am expecting a lot of rage over it with the "HURR MEME SO FUNNI XDDD" excuse. The whole Daily Dose was an after thought when I noticed that Napy gave one of the needles a slight green tint to make each needle look different rather than simple copy/pastes.

I should have added cables that appear when you place the sapper on the building, though I might aswell just add a particle effect that shows the sapper is emitting waves of some sort.

Btw if anyone knows about custom particles, I created my own .pcf and also added it to the particles_manifest.txt in tf/particles, attached it to the model in the qc with the proper particle name yet it still won't show up ingame, any ideas on that? thanks

@UberMunchkin, That looks great. I just keep thinking, he's got grease all over his chin. Is stubble shiny?

On the subject of the workshop being dead or not, I wouldn't know because I'm new to the whole thing. But I just saw a weapon submitted and in one day had 45,000 unique visitors, and 4,000 or so thumbs up. So I'm guessing it's just a matter of who you put your stuff in front of or how popular you happen to be as a designer. I have no idea. that's a lot of people though.

On the subject of the workshop being dead or not, I wouldn't know because I'm new to the whole thing. But I just saw a weapon submitted and in one day had 45,000 unique visitors, and 4,000 or so thumbs up. So I'm guessing it's just a matter of who you put your stuff in front of or how popular you happen to be as a designer. I have no idea. that's a lot of people though.

Uploading something and letting it sit isn't how things get noticed. Advertising the thing gets a wider audience in favor of it being accepted. Posting it here is bound to get views from other contributors who may or may not give constructive feedback, it varies from person to person. Posting on SPUF or Reddit is bound to get the masses to be aware of something and potentially share it with friends who then share it with other friends; this essentially allows the submission to advertise itself via word-of-mouth, all it needs is a little push and the TF2 community takes care of the rest.

Uploading something and letting it sit isn't how things get noticed. Advertising the thing gets a wider audience in favor of it being accepted. Posting it here is bound to get views from other contributors who may or may not give constructive feedback, it varies from person to person. Posting on SPUF or Reddit is bound to get the masses to be aware of something and potentially share it with friends who then share it with other friends; this essentially allows the submission to advertise itself via word-of-mouth, all it needs is a little push and the TF2 community takes care of the rest.

@UberMunchkin, That looks great. I just keep thinking, he's got grease all over his chin. Is stubble shiny?

On the subject of the workshop being dead or not, I wouldn't know because I'm new to the whole thing. But I just saw a weapon submitted and in one day had 45,000 unique visitors, and 4,000 or so thumbs up. So I'm guessing it's just a matter of who you put your stuff in front of or how popular you happen to be as a designer. I have no idea. that's a lot of people though.

My stats tells me that you only 10% of visitors vote, and only 1% favorite. So for 1000 visitors, you get 100 votes, and 10 favs. The number of favorited against the number of votes will tell you if your item is good or not. If you've like 100 votes and 50 favs, you item is doing good.
At least that my vision of things.