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HP Bug can help take down Psychic types like Slowbro who would resist both of its STAB (you can say its a substitute for HP Electric). It would also help in taking out some high defensive Grass types.

Where as, HP Ground can help take down Electric type (like Lanturn) as well as some Steel type like Metagross or some Poison types.

But it is just my suggestions, which could be useless.

hp bug seems fine except its outclassed by hp ghost and ice but hp ground your reasons are not good enough to support this typeas hydro pump and secret sword are stronger with stab
and surfis barely barely weaker than hpground so it has no use

Last edited by maciscool; 3rd July 2012 at 1:49 AM.

needs a bol d tentacool withits dream world ability and untouched and with the egg move rapid spin

Keldeo has Red hair, Blue hooves and White eye things surrounding his eyes, does that make it up?

I thought it was pale blue, orange and beige. Anyway, serebii may keep braviary for next year. Keldeo gives away at least one moveslot away if it is in resolution forme-secret sword. It is also very predictable due to a very shallow move pool.

I thought it was pale blue, orange and beige. Anyway, serebii may keep braviary for next year. Keldeo gives away at least one moveslot away if it is in resolution forme-secret sword. It is also very predictable due to a very shallow move pool.

Was talking about the Iris of the eye. Plus we will get back to the RNG so Braviary may show up before then and Secret Sword still hits hard and can be a better choice then Focus Blast.

Originally Posted by Excitable Boy

wow, we're now pre-ordering an 18 year old game

guess Nintendo knows how poorly GS play and needs a cheap pre-order bonus to rope people in

gotta get the preloads in so the servers don't get hammered by all those nerds trying to download their 0.00004 GB of retro meh on relaunch day

With Sleep Talk in B/W2, Keldeo can make up for the lacking movepool with RestTalk.

The RestTalk set
Nature: Timid
EVs: uh, I don't know how EVs should work with RestTalk sets. Sorry :P
@: Life Orb/Leftovers

Rest
Sleep Talk
Hydro Pump/Surf
Secret Sword/Calm Mind

Once Jellicent is out of the way, Keldeo can push through anything and last a while with Rest and Sleep Talk. Because this set is built to last, Surf becomes the primary STAB move. If you want the power, Hydro Pump will do just fine, but it will limit how much Keldeo can do. Once that's done, you can go with Secret Sword for secondary STAB, or go with a mono-attacking set with Calm Mind.

In any case, the two things that continue to disappoint me about Keldeo is the movepool and ability. It could also be those stats in a way. Shutting this guy down is ridiculously easy. The worst part is that in B/W2, it will be obvious of whether or not Keldeo will be carrying Secret Sword because of that form change (which I personally find kind of ugly). Keldeo's already easy to predict, and that stupid resolution form makes it even easier. Any surprise factor attempted with a physical set is doomed to fail because it probably won't be running Secret Sword. When I heard about the resolution form, I hoped it was going to give Keldeo something to add to its special movepool. Keldeo's pretty bad. That's all there is to it.

By the way, Escavelier has a small movepool, but has exactly what is needed and no more than that. Keldeo is missing some tools.

Sorry but Escavelier doesn't have the moves he needs, no Superpower makes it outclassed even more by Scizor and Durant. all it has is a crazy Choice Band Set that hits really hard. Although it has Reversal most don't usually run that move. Plus, don't double post either.

Originally Posted by Excitable Boy

wow, we're now pre-ordering an 18 year old game

guess Nintendo knows how poorly GS play and needs a cheap pre-order bonus to rope people in

gotta get the preloads in so the servers don't get hammered by all those nerds trying to download their 0.00004 GB of retro meh on relaunch day

Other optionsCovet steals item, which is crucial sometimes. Not to mention a fitting move, for a My Little Pony. Endeavor to make things die with cuteness. Bounce, though not always a good option, can force a switch and paralize. Another Vere dignum et ustum est moment. Work up for mixed, though with resolution form gone, it might be obvious.

Of course Gamefreak would give it moves a My Little Pony would use. Why not splash while we're at it?

Apparently, I can't claim Larvesta. But who cares?
It's still the cutest bug eva!

I am The Grovyle, that friend in a high place.

The craziest battle I ever had- Toxic spikes supported baton passing team, with a Splashing Wailord. And won. You have to try it!

Keldeo shares its Water/Fighting type with only one other Pokemon, Poliwrath, but has much more over the muscular tadpole. It has a much higher offensive stat in its special attack stat, and can effectively run a mixed set without giving up power by using its signature move, Secret Sword, which comes off its above average base 129 Special Attack, but deals physical damage.

AbilityJustified: This is probably the biggest thing about Keldeo that I see is redundant. Keldeo only has a base 72 attack stat -- too low for it to abuse Justified, so it's next to useless.

Basic Offensive set that aims to sweep through unprepared teams. Hydro Pump is Keldeo's most Powerful move, being able to OHKO bulky Scizor after a Calm Mind and OHKO specially defensive Jirachi after 2 CMs. Secret Sword is what makes Keldeo even harder to switch into. It acts like a Fighting-typed Psyshock or Psystrike. For example, it guarantees a OHKO on Blissey and Chansey after a Calm Mind. Keldeo is one of the few Water-types that does not learn Ice Beam. Keldeo can get past this by using Hidden Power Ice. However, Hidden Power Electric is generally recommended, as it hits both flying types that Hidden Power Ice would hit, and opposing water types that wall Keldeo otherwise like Slowbro, Slowking, and Tentacruel.

Other Options
A Swords Dance set with Aqua Tail, Close Combat, and X-Scissor with Aqua Jet and Sacred Sword as other options is gimmicky at best, as Keldeo has only a base 72 Attack stat.Work Up can allow Keldeo to hit with both Special and Physical attacks, but the loss in power due to splitting EVs is considerable.

CountersRoserade is probably your best bet. It resists everything Keldeo commonly carries bar Hidden Power Ice. Venusaur is another option, but Keldeo is usually paired with rain, so Venusaur can't function as well as it needs sun to outspeed Keldeo. Slowking, although rare, can potentially wall Keldeo even better than Roserade, as the standard 252 HP / 56 SpD Slowking can survive even a +2 Hidden Power Ghost or Electric and KO the water horse with Psychic or Psyshock.

Last edited by MatchMaster; 4th July 2012 at 9:45 PM.
Reason: Changed Waterfall to Aqua Tail.

Other Options
A Swords Dance set with Waterfall, Close Combat, and X-Scissor with Aqua Jet and Sacred Sword as other options is gimmicky at best, as Keldeo has only a base 72 Attack stat.Work Up can allow Keldeo to hit with both Special and Physical attacks, but the loss in power due to splitting EVs is considerable.

Keldeo can't learn Waterfall, only Aqua Tail and Aqua Jet are its physical water moves.

Originally Posted by Excitable Boy

wow, we're now pre-ordering an 18 year old game

guess Nintendo knows how poorly GS play and needs a cheap pre-order bonus to rope people in

gotta get the preloads in so the servers don't get hammered by all those nerds trying to download their 0.00004 GB of retro meh on relaunch day

Sorry but Escavelier doesn't have the moves he needs, no Superpower makes it outclassed even more by Scizor and Durant. all it has is a crazy Choice Band Set that hits really hard. Although it has Reversal most don't usually run that move. Plus, don't double post either.

Swords Dance, Megahorn, Iron Head, and Pursuit is all Escavelier needs and is pretty much exactly what Escavelier needs and all Escavelier will need. Also, sorry about the double post.

While Hydro Pump will decimate anything that doesnt resist or absorb it, Scald should always be considered as the Water STAB. Despite the difference in power, Scald will still be useful because as soon as you use Calm Mind, your opponent will switch in a physical attacker to hit you nonboosting defense. Stick to Hydro Pump for Choice sets though.

Some use Scald as to help its unboosted Defense as Calm Mind also helps its special defense higher though yse the power drop is noticeable.

That's pretty much what I said...people ignore me...
Scald is definitely an option for Calm Mind sets as it can "boost" Defense and will still wreck stuff after a boost or two anyway. Hydro Pump all the way on Choice sets.

Water absorb jellicent walls this pokemon easily, but has to watch for hp ghost. Strong priority moves can seriously harm it, like extreme speed lucario, or technician boosted mach punch from hitmontop or breloom.