So I was feeling nostalgic about this place and decided to re-upload a game that was on here years and years ago, and actually won the 24th (I think it was the 24th) game of the week nod. It's so awesome you guys are at #305!

Coming back after a few years have calmed my 'marketing side' of which I was known for over-hype, and I acknowledge that.

Anyway, when I was a freshman or sophomore in high school, I created a game based off a story I had written, called "Future Fantasy". It was very basic, with one attack but had action/RPG-ish elements to it and had a pretty fun little Star Wars meets Lord of the Rings story to it. The gameplay emulated the early Zelda games. And had a password feature so you could maintain your game if you ran out of lives.

A few years later when I was a little better at Klik, I polished it up a bit, added some more elements to the story, and released it as "Future Fantasy Special Edition". One of the gimmicks was that there's a "secret" in almost every frame. And it is true - mini games galore, a kart racing level, a snowboarding mini game, skateboarding, space invaders mini game, firefighting level, the list goes on and on.

The game's story includes battles against all sorts of foes, a huge snowy mountain level, a giant final boss and a bounty hunter on your tail the entire time.

Anyway, it's a blast from the past, and with all the amazing efforts you guys put out here every day, it's nothing too groundbreaking, but it was a fun little adventure back in the day. Feel free to relink this to the GOTW it several years back.

And it's very refreshing to see how well The Daily Click continues to be doing!

It suffers from it's K&P roots somewhat, the pause between screens and only being able to use a score object as a global value limits the game.
But it's clear an awful lot of effort has gone into making it and the cut scenes are great.

it's just a limitation of Klik and play i think. You can't scroll without making everything out of active objects and you can't carry data across frames unless it's a score object. (not sure if you can have multiple score objects)