* Getting the file and extracting its content:1. Donwload the file in attachment2. Open the url with the model from ArtStation, do NOT press the play button yet!3. In Chrome, bring up the Developer tools ( F12)4. In the dev tools select Network, make sure it is empty ( if not click the next to the record button )5. Press the Play button to load up the 3D model6. Lots of stuff will pop up in the dev tool, mostly png files and some Unique identifiers that look like textures, ignore all but the <somefilename>.mview- it is possible it has a ?<someNumber> behind it, but you can ignore that.7. double click that file, wait a few seconds, and the file will download.8. drop the file onto the mviewUnpack.exe, if this does not work, open a command prompt and enter it manually, example: mviewUnpack.exe <filename>.mview9. this will unpack all the textures and files you need.

* getting the file in max(since I did all this in the nick of time, I have no automated process for this, but this is how it works)1. open the json file in a text editor ( if you open this in Visual Studio you can press Control K +D to auto format it )2. Look for "Meshes"3. Note the Name, IndexCount, vertexCount and the name of the dat file.

4. Open MAX ( any version will do, tested from 2011 )5. Copy the max script from my previous post into the max Script Editor6. Change the name of the mesh, indexcount, vertexcount and the name of the dat file7. Run ( Control + E )8. do this for all the other meshes in the jSon file9. DONE

If anyone wants to make this automated, well the second part that is, be my guest :p

Note: [*] the json file also contains a ref to the material ( in the example it is called "Head" )[*] search the json file for this material name to know what material is applied to that specific mesh

C&C are welcome

T.

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Getting the .mview is a lot easier than that. You just click the embed code just under the model screen.Then copy the src (source) url without the quotations and paste it at the top.Then go view source and the .mview url is right there.Thanks a lot for this tool though:)

I tried on the Marmoset website gallery with the IronMan model.The last script works as well.It's a little bit laborious, to assemble each elements,at least, a dialog box to type each pieces would be more user friendly.

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