I think you're going to have to add the stroke from around the bonus text to the text on the rest of the map, the red outline completely blends into the green background under vischeck, you may also get away with a few extra ticks higher on the size of your font, for additional clarity.

RedBaron0 wrote:I think you're going to have to add the stroke from around the bonus text to the text on the rest of the map, the red outline completely blends into the green background under vischeck, you may also get away with a few extra ticks higher on the size of your font, for additional clarity.

Added the stroke, but cannot go bigger with the text.

cairnswk wrote:Much better koontz...less buildgins etc. for my eyes anyway and certainly less crowded.I don't know about the region colours for the CB test...there could be confusion in there

Colours look fine to me under the CB texts. I made sure their was enough difference between them under all 3 CB tests.

no offence but personally I found cheap and ugly the coloured outline effect around your fontsat least try a drop shadow or a fading outlineor maybe colour inside and a thin black outline

orange border north around the lake is different from the one below

keep going

Coloured outline for the text is their for the bonuses. Had the outline and it did not work for CB reasons. Will try the drop shadow effect then next but I am sure that will also be affected by the CB tests. The border around the lake is different is because to the north it is a road and to the south it is a path within the park.

EDIT: Had a look at the text. The only other way to keep the colours for the bonuses and have it legible for the CB test is to colour the text itself with a faint black outline. This is the result but the colours stand out too much IMO.

No problem pamoa, will get it done today. As soon as a text is found that is good to go, all text will go like it. I will bung some different text up later with different shadows and let you lot decide for me.

Text in each bonus region is done differently with my desired font. Which looks the best. Do not worry about the colours as I can change/tweak them later after this is chosen. Not all are great but all use the bonus colours to facilitate game play.

Updated all text to be the same as the yellow one. Blue text is slightly different as it has a dark grey glow (colour blind test needed it).Legend text done the same and rules have black text with the white glow.Territ lines brought up to date with the new colours as well.

sannemanrobinson wrote:Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.

Looks good for the rest!

That is the blue, when it goes darker, the glow around it for the colour blind tests make it imposable to read. Will see if their is a shade darker that works though. Maybe tone the cyan one down a tad as well to give a better difference.

Colours and glows tweaked. All CB friendly.Changed the names of the bonuses. Now compass points. This allows freedom to move away from some colours as the cyan never really looked like that anyway. Barrio=neighbourhood.