Posts tagged cox-issue-13

Curious about the changes that Issue 13 has brought in, but not sure if you want to reactivate your City of Heroes or City of Villains account? Well, if so, you're in luck! The good folks at NCNC are eager to show off all the new goodies that were added with Issue 13, and have thrown open the doors ...

Yesterday brought us the launch of City of Heroes Issue 13: Power and Responsibility. This is arguably the third major launch in the last month. So the question on Jason Dobson's mind is how is CoH keeping pace with the the largest games on the market? And Positron (a.k.a. Matt Miller, Senior Desig...

Months in the making, delayed when the Mission Architect was pushed to next year, finally finally, City of Heroes Issue 13 is live! Yesterday saw the servers go down for one of the largest content pushes ever by the NCsoft development team. The patch notes are up on the official site, and they're ...

City of Heroes Issue 13 is enormous. Even with the Mission Architect pushed out to early next year, the next big patch coming to City of Heroes has enough content to satisfy a small army of players. We've talked previously about the upcoming PvP changes, the Day Job system, and we had the chance f...

It seems like your choice to move to this meta-currency system is an increasingly common design choice in MMOs. Do you see this as a trend in the industry, or did you have ulterior motives for going in this direction aside from satisfying your players? Phil: Really our goal was to more accurately...

A couple of days ago, the latest free expansion for City of Heroes was opened up to public testing. Although the main feature that was originally planned, the Mission Architect, has been put back to issue 14, it's still quite a sizeable package. The main features of the new expansion are a Day Job...

Castle, famous in City of Heroes for being the guy who designs and fixes the powers, has prepared a Q&A on the new powersets coming with CoX Issue 13: Power and Responsibility, now deep into Closed Beta: Shield Defense and Pain Domination. Though controversy over proposed PvP changes is domina...

The two new powersets in City of Heroes Issue 13: Power and Responsibility are Pain Domination and Shield Defense. Pain Domination finally gives Villains a dose of the healing and buffing power that Heroes had with the Empathy set, but with a potent offensive edge. Shield Defense is coming to both s...

The new Day Jobs feature coming with City of Heroes Issue 13: Power and Responsibility has caught the imagination of many of the roleplaying crew, but some other players are unsure what to make of it. Designer Phil Zeleski has provided some insight into how the feature works and what sorts of rewa...

City of Heroes Issue 13: Power and Responsibility has now been patched to the Test Server, where a small but dedicated group of people will be testing the hell out of it for a while before the gate is unlocked and Open Beta begins. Leaking stuff from a Closed Beta is of course a major no-no, and we...

As the wait intensifies for City of Heroes Issue 13: Power and Responsibility to go into closed Beta, powers guy Floyd 'Castle' Grubb has provided a breakdown of some of the main PvE powers changes. None of the Villain Patron Powers or Hero Ancillary Powers are mentioned yet: the powers changed are ...

Massively and NCsoft have had the chance to touch base several times in the last week or so, and we wanted to be sure to put it all together in one place. If you're a fan of NCsoft's games, or just a fan of the genre, you undoubtedly have heard about the trials and tribulations player and developer ...

When the announcement broke that the Mission Architect feature for City of Heroes was being moved to Issue 14, some additional features were listed for Issue 13, including revamps to some of the powers. We got to quiz Matt Miller and Brian Clayton extensively about the PvP related changes coming to ...

Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. One of the points we covered was the downloadable optional content, such as the recent Cyborg Pack. Massively: The recent changes in the stu...

Massively recently had the chance to talk with City of Heroes executive producer Brian Clayton and Lead Designer Matt Miller about a multitude of CoX topics. It was clear to us that some major PvP changes were afoot, so we picked up the topic and ran with it. Massively: So the 'multi build' featur...

Right now the news is breaking about a major change to the City of Heroes issue release schedule. The Mission Architect feature is being moved to Issue 14, because overwhelming player response convinced the developers not to release the feature until it contained a key element the players wanted: ...

Alternate Builds Massively:There's a ton of new features that you guys are putting in here to go along with the leveling pact and to make up for Architect being moved over a little bit. Can you talk about multi-builds a little bit? Is there going to be a minimum level after which the feature's go...

The Leveling Pact Massively: Brian, you talked about how day jobs are part of NC Norcal's idea of involving players in the game even when they're not necessarily playing, and it seems like the Leveling Pact is obviously a tie-in to that. Can you talk a little bit about that, from a philosophical ...

They didn't know it when they woke up this morning, but City of Heroes fans are about to have a really great day. That headline might make you think that there are going to be some disappointed folks today. Not so. Not at all. You see, while the Mission Architect is moving out to Issue 14 in early...

Closed betas, a relatively recent addition to City of Heroes issues, are a pretty mysterious business. For a start, nobody knows exactly what the selection procedure is. You can even be picked for closed beta for one Issue and not included next time around. As there's often at least a few weeks betw...