Change Logs for Terragen Release Versions.

Build 4.3.16 (Release) Released November 16, 2018 Included in Maintenance up to August 23, 2018 Faster Rendering Shaved about a third off calculation times for the colour generated by Power Fractal Shader V3 (colour/value, not displacement). This makes a big difference to render times for Easy Cloud, for example, and is expected to speed up…

Build 4.2.10 (Release) July 10, 2018 Rendering Much faster ray tracing of displaceable surfaces in some cases, especially where rays travel nearly parallel to the surface. Corrected a flaw in the rendering of clouds whenever the camera’s altitude is higher than the base altitude of a cloud layer (either within the cloud layer or looking…

Build 4.1.11 (Release) July 25, 2017 The Linux render node is now built against the VFX Reference Platform CY2017. Fixed Bug #693: Pausing a render could cause the application to freeze. Faster Shaders Approx 2.2x speedup of the Voronoi functions used by by Power Fractal Shade V3, Fake Stones Shader and non-smooth Voronoi function nodes.…

Build 4.0.04 (Terragen 4 Release Update) Performance fix: Many scenes with clouds will render much faster in this build. Mac users will see the biggest improvement, but it also affects Windows users especially at high thread counts. The Geog Image Map Shader has been adjusted to fix some problems loading certain files. Node creation menus…

Build 4.0.00.0 (Terragen 4 Release) GENERAL Windows only: Installer creates an application called “Terragen 4” which is distinct from Terragen 3. You can have Terragen 3, Terragen 4, Terragen 4 Alpha and Terragen 4 Beta installed at the same time if you want. Library files, Preferences, Custom Bindings settings and automatically-saved renders of Terragen 4…

Changes from 3.3.04.0 to 3.4.00.0 (March 12, 2016) Improved Image Saving Bit depth (8 or 16 bit) and compression options (None/LZW/Zip) are now available for TIFFs that are created by Render Sequence and Render All To Disk. The options are chosen with the “TIFF Options” button on the Sequence/Output tab of the render node. They…

Changes in build 3.3.03.0 Many kinds of object now have a Render method parameter, allowing you to choose between “Default”, “Force Displacement” and “Force Ray Trace”. Also known as “per-object RTO”, this is a much anticipated feature! When the object’s render method is set to “Default”, the object is rendered according to the Ray trace…

List of changes from to 3.1.02.0 to 3.2.02.0 CAMERAS Stereoscopic camera options (only in Professional Edition and Professional with Animation). Stereoscopic camera options are found on the new “Stereo” tab of the camera node. Simply turn the camera into a stereo camera by enabling the “Stereo” checkbox and choosing “Left”, “Centre” or “Right” camera…

List of changes from 3.0.10.0 to 3.1.02.0: 3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads as there are cores detected on your system or specified in the user override in Preferences. It can also be limited by passing a command…

This is the list of changes between the initial release of Terragen 3, v3.0.07.0, and first maintenance release v3.0.10.0. RENDERING Fixed two problems in renders that combine GI Surface Details and DoF with Noise Reduction. Edges of buckets (tiles) sometimes had visible lines, and subpixel details in GISD weren’t being calculated. Fixed a problem with…

This is the complete list of changes between Terragen 2.5.5 and the initial release of Terragen 3, v3.0.07.0. Build 3.0.07.0 (Release) Significant improvements to stability. Soft shadows now render faster in some situations (undoing a change that was made between v2.5 and the first v3.0 builds). Changed the way object handles/manipulators are drawn. They should…