Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

February 1, 2010: Death to Boring Spaceships! (http://www.sjgames.com/ill/archives.html?m=February&y=2010&d=1)

http://www.sjgames.com/gurps/books/spaceships/spaceships7/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-0126) That's right, it's time to take all those boring, unimaginative, normal spaceships of yours and throw them in the fire. Don't worry, it's a pretty big fire, so there's plenty of room for their abundant mediocrity. In their place we shall craft vessels the likes of which have never been seen! At least, not by anyone who hasn't read GURPS Spaceships 7: Divergent and Paranormal Tech (http://e23.sjgames.com/item.html?id=SJG37-0126).</p>

This book is our key to the strangest, weirdest, and just plain wackiest starships ever to sail the seven galaxies. How weird? Well, page 24 has a section labeled "Zombie Spaceships." And page 7 contains rules marked "Digestive System." Oh, and page 35? There's this odd bit about a sort of time traveling box that's bigger on the inside than it is on the outside.</p>

Hmm. Maybe that last one is a bit too silly. Nobody would ever go for that. But hey, the rest of the book presents a pretty convincing argument for why the best ships are the ones that make their own kind of sense and nobody else's.</p>