Cloud of Darkness

A shroud of blackness descends around you, hiding you from sight.

Encounter

{color: gray}

Minor Action

Close Burst 2

Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.

Cursebite

The shadowy aura of your curse grows teeth long enough to take a deep bite.

Darkfire

A flickering halo of purple light surrounds the target, making it easier to hit.

Encounter

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Minor Action

Ranged 15

Target: One CreatureAttack: Charisma +4 vs. Reflex Increase to +6 bonus at 11th level and +8 bonus at 21st level. Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.

Shard Swarm

You loosen your mental grip on your physical form, distracting your foes with a swarm of shards. You then re-form elsewhere.

Encounter

Teleportation

Move Action

Close burst 1

Target: Each enemy in burstEffect: Each target grants combat advantage to you until the end of your next turn. You then teleport half your speed.

Your Delicious Weakness

The voices whisper of the cold between stars, between lives. You smile, and the spell that surges out against your enemy bites with the teeth of glaciers down into boiling blood.

Encounter

Arcane, Implement, Psychic

Standard Action

Ranged 10

Target: One creature.Attack: Charisma vs. ReflexHit: 2d6 + Charisma modifier psychic damage. If the target is vulnerable to any damage types, your attack instead deals damage of that type. If the target has more than one vulnerability, you choose which damage type to deal.Dark Pact: If the target takes damage of a type it is vulnerable to, it takes extra psychic damage equal to your Intelligence modifier.

Your Glorious Sacrifice

Your true friends understand the sacrifices they need to make for your power.

Daily

Arcane, Implement,
Necrotic, Poison

Standard Action

Ranged 10

Target: One creature.Effect: Before the attack, you can deal damage to an ally adjacent to you equal to your Charisma modifier. If you do so, you gain a +2 bonus to the attack roll. Attack: Charisma vs. FortitudeHit: 3d8 + Charisma modifier damage. If you dealt damage to an ally as part of this power, the target takes ongoing poison damage equal to your Charisma modifier (save ends). Dark Pact: The ongoing damage is instead equal to your Intelligence modifier + your Charisma modifier. Miss: Half damage, and no ongoing damage.

Shadow Veil

You garb yourself in a pall of murky darkness. While it lasts, you are difficult to see or hear.

Encounter

Arcane, Illusion

Minor Action

Personal

Effect: You gain a +5 power bonus to Stealth checks until
the end of your next turn.

Bio:

Early Life
Quaraah was raised like every other drow, in the underdark. He lived a simple life for a drow but always longed for power. When he was given the chance to go to the surface where all were weaker than the drow, he took it. He had dreams and aspirations to rule his own kingdom. It would never be as might as a drow kingdom, but it would do. Quaraah soon realized that he was not powerful enough on his own and set out to find darker forces to meet his power needs. He tried to make a deal with some demons, and they gave him the power he needed, but they also cursed him by melding him with a shardmind who was also there. Quaraah took on the name Quaraah Agaran-Foreaf to give honor to the shardmind who had sacrificed his life who was named Agaran Foreaf, but Agaran was not gone. Quaraah has the stronger will but Agaran still resides in his body as another mind, another way of thinking, another personality.

The Search for Power
Quaraah Agaran-Foreaf now seeks to appease his masters so that he may be free from their hold. They have told him that if he can help them then he will no longer have to serve them. He is at the Forgotten Tavern and Inn to try and find what he needs to begin the task of appeasing his masters.