Dragonic Kaiser, Vermillion

ACT [V]: Limit Break (4)(Available when you have at least 4 damage): [Counter Blast (3)] Until end of turn, this unit gets Power +2000, and battles with all of your opponent's units on the front-row with one attack.

CONT [V/R]: If you have a vanguard or rear-guard which is not a «Narukami», this unit gets Power -2000.

According to the latest pdf rulebook ver 1.07, on guarding, at 8.5.2.2.1:

When you place guards from your hand, you may only choose 1 unit fom your field for the placed guard to guard for.

That rule means that for Dragonic Kaiser Vermillion's ability which can attack multiple units and at the same time, not allow any intercept, you will need to have separate sets of guard for each units being attacked.

As a further update, Bushiroad confirmed the following information about Vermillion's effect via a conversation on Twitter:

1. Vermillion attacks 3 unit at one time.2. Attacked units cannot intercept.3. Twin Drive only once.4. Each unit must be guarded separately.5. Omniguards can only be used on one unit.6. If hit, you may activate Aermo's (or clones) skill for the number of hits. (Eg. If hit twice, may drop 2 cards and draw 2 card.)7. Manadala Lord's skill affect all battles Vermillion is engaged on, meaning Mandala Lord lowers the power of Vermillion for all 3 units, not one.

Attacking with your Rear Guards /before/ Limit Break!!'ing with Vermillion is the worst idea you can do. You're inviting your opponent to intercept, thereby making Vermillion moot point to begin with.

This thing's a goddamn monster though. Either it literally burns through the opponent's hand, or they're forced to auto-retire both their Rear Guards, and it easily hits 21K. It's not imbalanced or anything, but this thing's just wow.

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The great Hero, Golden Ryan! I will make the world kiss my boots, remember this.

I'm gonna c/p a post from a friend of mine on Pojo, because he sums it up quite nicely.

Kitsune Blue wrote:Somewhat OP, I really dislike the ruling that says Interceptors can't be used in response to it, but there's really nothing that can be done about it.

On the plus side, the deck as a whole can't reliably counterblast after using this skill again (CB 1 for their G0's searching for G3's), then CB 3 means 4 CB'd damage, preventing you from doing most good things (Like Narukami's Berzerk Dragon).

Compare this to Gold Paladin's +5k attackers or Superior Ride + Another free Rear Guard (Lion's Skill) and it almost balances out, since Vermillion is REALLY easy to guard and a pretty awful Vanguard in general once his CB has been used.

He reminds me of an easier to use Full Moon, really. Full Moon's CB does something similar, in that it's a +2 in raw CA (Just like Vermillion's, assuming it retires the front two Rear Guards), but aside from that, it's a one-hit trick.

tl;dr It looks pretty broken, but I suspect it won't be quite so awful in practice, at least not until Narukami get a 9k or 10k booster. I'd still rank Kagero, on the whole, higher than Narukami.

/copy-pasta.

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The great Hero, Golden Ryan! I will make the world kiss my boots, remember this.

From my playthroughs, I can't even be arsed to use Dragonic Deadscythe, which is supposed to help murder the 8K boosters. =/

In the English Meta, Vermillion is WTF-tier. In Japanese Meta, not so much. It's still Cross-Ride >>>> everything.

Not to mention Counter Blasting 3 /does/ take a lot out of your limited range of Counter Blasts. The Bellicosity Dragon clone has yet to be up though, and the whole clan hasn't been revealed yet, so Vermillion's just 'there' until we know what the rest of Narukami do.

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The great Hero, Golden Ryan! I will make the world kiss my boots, remember this.

I agree with it being mediocre. Honestly there are plenty of better VGs out there when it comes to threatening presence that are also easier to bring out and easier to fuel without hurting the rest of the deck.

If anything, it just begs to be Dragonic Overlord, albeit they both have different pros and cons.

_________________Just call me Chris

"It's easy to believe you're a god when you're twice as powerful as everyone else."