Town Hall 12 Update Preview - Game Balance Changes

(They tried to silence me, shut down my video, but you can't stop the signal! This sneak peek MUST be heard/seen!)

In addition to the new content for the upcoming Town Hall 12 update, we have a ton of new balance changes we are going to be implementing when the update goes live. Due to the number of balance changes going into the game, we have broken them down into relevant categories.

For an overview of the changes and an insight into some of the change decisions, check out this sneak peek video.

Economy:Wall Ring:

The price of Wall Ring has been reduced from 200 Gems to 100 Gems per Ring.

The number of Rings required for each Wall upgrade has been reduced and now covers up to 1M of required resources. For example, a Wall that requires 1M resources will require 1x Ring. A Wall that requires 2M resources will require 2x Rings, 3M resources will require 3x Rings, etc. Anything below 1M resources will only require 1x Ring.

Trader:

The Trader will offer an increased number of Wall Rings.

Resource Storage:

Maximum Elixir and Gold storage at Town Hall 12 is increased to 12M per resource type.

Maximum Dark Elixir at Town Hall 12 is increased to 240K.

Walls:

We understand upgrading your Walls is a time consuming aspect of Clash of Clans. As a result we are rebalancing how much Walls cost for Town Hall levels 5-10. Please see the corresponding table below to see how much the Walls have been discounted.

Wall Level

Town Hall Level

Price Reduction

1

2

0

2

2

0

3

3

0

4

4

0

5

5

-5,000

6

6

-25,000

7

7

-100,000

8

8

-250,000

9

9

-500,000

10

9

-1,000,000

11

10

-1,000,000

12

11

0

Treasury:

We have increased the amount your Treasury can store across all Town Hall levels. Please see the corresponding table below for the new storage levels. Please note: Your Clan Perks also increase your storage. These numbers are without your Clan Perks!

TH Level

Gold

Elixir

Dark Elixir

1

50,000

50,000

0

2

200,000

200,000

0

3

400,000

400,000

0

4

600,000

600,000

5

800,000

800,000

0

6

1,200,000

1,200,000

0

7

1,600,000

1,600,000

8,000

8

2,000,000

2,000,000

10,000

9

2,400,000

2,400,000

12,000

10

2,800,000

2,800,000

14,000

11

3,200,000

3,200,000

16,000

12

3,600,000

3,600,000

18,000

Star Bonus:

The amount of resources awarded per league level has been drastically increased for the Star Bonus rewards. The new rewards are as follows, per league.

League

Gold

Elixir

Dark Elixir

Unranked

10000

10000

0

Bronze 3

50000

50000

0

Bronze 2

80000

80000

0

Bronze 1

110000

110000

0

Silver 3

140000

140000

0

Silver 2

180000

180000

0

Silver 1

220000

220000

0

Gold 3

260000

260000

200

Gold 2

300000

300000

400

Gold 1

340000

340000

600

Crystal 3

380000

380000

900

Crystal 2

420000

420000

1200

Crystal 1

460000

460000

1500

Masters 3

500000

500000

1800

Masters 2

540000

540000

2100

Masters 1

580000

580000

2400

Champion 3

620000

620000

2700

Champion 2

660000

660000

3000

Champion 1

700000

700000

3300

Titan 3

750000

750000

3600

Titan 2

800000

800000

3900

Titan 1

850000

850000

4200

Legendary

900000

900000

4500

War Loot:

The amount of loot earned from Clan Wars has been increased.

Percentage for winning Clan Wars increased from 600% to 700%.

Percentage for draws increased from 240% to 350%.

Percentage for losses increased from 180% to 300%.

Spells:Lightning Spell:

The amount of damage done per lightning strike has been increased with a total of 6 per level.

Level

Previous Damage

New Damage

1

50

50

2

55

60

3

60

70

4

65

80

5

75

90

6

85

100

7

95

110

Freeze Spell:

Freeze Spell has been rebalanced to increase its utility.

Housing space requirement reduced to 1.

Training cost and time reduced by 50%.

Donation cost reduced by 50%

Duration of the Freeze spell reduced.

Clone Spell:

Housing space requirement reduced to 3.

Training cost and time reduced by 25%.

Donation cost reduced by 25%.

Duplicated housing space reduced by 25%.

Defenses:Town Hall Upgrading:

All available buildings must be placed before you are able to upgrade to the next Town Hall level.

Archer Tower:

Level 12 damage decreased from 86 to 83.

Level 13 damage decreased from 98 to 92.

Level 14 damage decreased from 110 to 108.

Inferno Tower:

Single and multi-mode damage increased.

Level 4 damage increased from 54 to 58.

Level 5 damage increased from 64 to 70.

Bomb Tower:

Level 5 damage increased from 44 to 46.

Level 6 damage increased from 48 to 52.

Eagle Artillery:

Removed the 3x damage bonus to Golems.

Troops:Healer:

Level 4 healing reduced from 71 to 65.

Level 5 healing reduced from 90 to 80.

Miner:

Movement speed increased from 250 to 400.

Time required for Miner to surface/submerge reduced from 1.2 seconds to 0.6 seconds.

Giant:

Level 7 HP increased from 1220 to 1280.

Level 8 HP increased from 1440 to 1480.

Bowler:

Level 1 DPS reduced from 65 to 60.

Level 2 DPS reduced from 75 to 70.

Level 3 DPS reduced from 85 to 80.

P.E.K.K.A.:

Level 5 HP increased from 4500 to 4700.

Level 6 HP increased from 5100 to 5200.

We have also decreased the Elixir costs to train P.E.K.K.A. in order to make them more affordable at lower levels.

Level

Previous Cost

Current Cost

1

28000

21000

2

32000

24000

3

36000

27000

4

40000

30000

5

45000

33000

6

50000

35000

7

55000

37000

Dragon:

Level 5 HP increased from 2900 to 3000

Level 6 HP increased from 3200 to 3300

We have also decreased the Elixir costs to train Dragon to make them more affordable at lower levels.

In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
-- Schrodinger's Moggy explained (Terry Pratchett, Lords and Ladies)