Monkey spirit guide: Those of you who follow your spirit guide gain the following ability: Once per day, as a move action, you may call upon your guide for assistance, gaining a +5 sacred bonus on a skill check. The skills you may apply this bonus to depend on your spirit guide. Mahjik: acrobatics, climb, disable device, sleight of hand

Personality & Background:

The Kaptain did not really know what to make of the little impish looking but always smiling Vudrani he had found among the casks. Sure, he gets along with the crew just fine. And he scampers up the riggings like an old deck hand - even though he swears high and low that he'd never been to sea before. But then there are the odd pantomimes. Like when he saw one of the nobles flourish a rapier and perform practice drills - the little monk copied the performance to all intents and purposes flawlessly. What made it so exasperating was that he was copying the nobles drill at the same time as the noble was performing it - like a mirror! And to top it all off, he did it with a mop of all things! Lord Cathart had been livid - and the smiling little man seemed genuinely flustered why such a fuss was made. It was a blessing that Lord Cathart disembarked at the next port.

Even so, the little man had an uncanny knack for glimpsing out weapons - or just about any article - on a person and proceeding to perform some outlandish martial dance with it. But Vudrani must clearly not understand the principles of modern warfare and weaponry - he was holding blades back-to-front, used hilts as stilts, swirling sharp edges about himself in a dizzying display of recklessness. A little like a monkey that was too intelligent for its own good. At best unintentionally dangerous to self and others, at worst a disaster in the making; but it never went wrong. Uncanny. In fact, the one time some freebooting shacklers tried to board the ship the little guy was on the front line wielding a spyglass and a bucket with such lethality that the perplexed pirates were routed even before their assault on the Jenivere could begin in earnest.

Despite Mahjik's apparently non-sensical demeanor and agreeable personality, his motives run somewhat deeper: Mahjik is a member of the Kusari-Gama - a quietly famous faction specializing in the mastery of martial arts - and his journey to Mwangi is more than just a coincidence. He has been charged with finding and recovering lost traces of martial mysteries - especially those pertaining to Irori. The Kusari-Gama has reason to believe that some of the ruins that dot the Mwangi expanse still contain hints of history regarding Irori that are otherwise lost. Furthermore Mahjik is required to visit the monastary in Kalabuto and explore the unarmed fighting styles common to the Mwangi tribes to further develop the Kusari-Gama's understanding of the martial arts.