Augur il-Vec - 1W
Creature - Human Cleric (C)
Shadow (This Creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
If it would end this exile, my life is yours.
1/3
#2/180

Barren Glory - 4WW
Enchantment (R)
At the beginning of your upkeep,if you control no permanents other than Barren Glory and have no cards in hand, you win
the game.
"The only perfect world is an empty world, with no one to sin or wage war."
-Tarran,magus of the disk
Illus. Dave Kendall
#3/180

Dust of Moments - 2W
Instant (U)
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent
with a time counter on it and each suspended card.
#5/180

Even the Odds - 2W
Instant (U)
If an opponent controls more creatures than you, put three 1/1 white Soldier creature tokens into play.
#6/180

Intervention Pact - 0
Instant (R)
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to
the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Illus. Dave Kendall
#8/180

Judge Unworthy - 1W
Instant (C)
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library.
Judge Unworthy deals damage equal to that card's converted mana cost to that creature.
(To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and
the rest on top in any order.)
Illus. Greg Staples
#9/180

Lost Auramancers - 2WW
Creature - Human Wizard (U)
Vanishing 3
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library
for an enchantment card and put it into play. If you do, shuffle your library.
3/3
#11/180

Marshalling Cry - 1WW
Sorcery (C)
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
#13/180

Saltskitter - 3W
Creature - Wurm (C)
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owners
control at end of turn.
3/4
Illus. Chippy
#14/180

Samite Censer-Bearer - W
Creature - Human Rebel Cleric (C)
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted traces of healing minerals from the residue of the receding salt dunes.
1/1
#15/180

Scout's Warning - W
Instant (R)
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
#16/180

Spirit en-Dal - 2W
Creature - Spirit (U)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability
only during your upkeep and only once each turn.)
2/1
#17/180

Aven Mindcensor - 2W
Creature - Bird Wizard (U)
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
#18/180

Imperial Mask - 4W
Enchantment (R)
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of
Imperial Mask.
You can't be the target of spells or abilities your opponents control.
#23/180

Seht's Tiger - 2WW
Creature - Cat (R)
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be
targeted, dealt damage, or enchanted by anything of the chosen color.)
3/3
Illus. Thomas Gianni
#31/180
Blue (31/31)

Aven Augur - 3U
Creature - Bird Wizard (C)
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.
"I have seen the future. It does not include you."
2/2
#32/180

Delay - 1U
Instant (U)
Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead
of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
#35/180

Foresee - 3U
Sorcery (C)
Scry 4, (Look at the top four cards of your library. Put any number of them on the bottom of your library and the rest
on top in any order.)
then draw two cards.
Wind time's watch and watch time unwind.
#36/180

Magus of the Future - 2UUU
Creature - Human Wizard (R)
Play with the top card of your library revealed.
You may play the top card of your library.
Those gifted with the sight have one eye in the present and the other in the future.
2/3
Illus. Anthony Francisco
#40/180

Mystic Speculation - U
Sorcery (U)
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3 (Look at the top three cards of your library. Put any number of them on the bottom of your library and the rest
on top in any order.)
#41/180

Pact of Negation - 0
Instant (R)
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
#42/180

Reality Strobe - 4UU
Sorcery (U)
Return target permanent to its owners hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3 - {2}{U}

Take Possession - 5UU
Enchantment - Aura (R)
Enchant Permanent
Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana
abilities.)
You control enchanted permanent.
#44/180

Unblinking Bleb - 3U
Creature - Illusion (C)
Morph {2}{U}
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2 (Look at the top two cards of your library.
Put any number of them on the bottom of your library and the rest on top in any order.)
1/3
#45/180

Venser's Diffusion - 2U
Instant (C)
Return target nonland permanent or suspended card to its owner's hand.
Each reality is but the dream of another, and each sleeper a god unknowing.
#46/180

Venser, Shaper Savant - 2UU
Legendary Creature - Human Wizard (R)
Flash (You may play this spell any time you could play an instant)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Illus. Aleksi Briclot
#47/180

Bonded Fetch - 2U
Creature - Homunculus (U)
Defender, haste
{T}: Draw a card, then discard a card.
A well-made Homunculus grooms the mind of its master, preening the thoughts that lead to insanity. Few loredelvers survive
the study of the infame without one.
0/2
#50/180

Mesmeric Sliver - 3U
Creature - Sliver (C)
All Slivers have "When this permanent comes into play fateseal 1". (Look at the top card of an opponent's library.
You may put that card on the bottom of that library.)
2/2
#53/180

Narcomoeba - 1U
Creature - Illusion (U)
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.
1/1
#54/180

Nix - U
Instant (R)
Counter target spell if no mana was spent to play it.
"There is no shortcut to work done true and well. The Creators learned this in their errors the first time they made
the world."-Gahri the Prisoner
#55/180

Shapeshifter's Marrow - 2UU
Enchantment (R)
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature
card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does,
it loses this ability)
Illus. Chippy

Spellweaver Volute - 3UU
Enchantment - Aura (R)
Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost.
If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.
Illus. Bud Cook
#59/180

Spin into Myth - 4U
Instant (U)
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library,
then put any number of them on the bottom of that player's library and the rest on top in any order)
Illus. David Day
#60/180

Whip-Spine Drake - 3UU
Creature - Drake (C)
Flying
Morph: {2}{W}
"I swear the clouds were made just so the drakes would have a place to lurk."
-Kasharri, Skyknight
3/3
#62/180
Black (31/31)

Augur of Skulls - 1B
Creature - Skeleton Wizard (C)
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.
Within each empty skull, it seeks ways to preserve its own failing undeath.
1/1
#63/180

Cutthroat il-Dal - 3B
Creature - Human Rogue (C)
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand.
4/1
#64/180

Festering March - 3BB
Sorcery (U)
Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters
on it.
Suspend 3 - {2}{B}
#65/180

Gibbering Descent - 4BB
Enchantment (R)
At the beginning of each player's upkeep that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness: {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it in your graveyard.)
Illus. Ittoku
#66/180

Lost Hours - 1B
Sorcery (C)
Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library
third from the top.
"Your thoughts do not interest me nearly as much as the abscence thereof."
-Gorghul, augur of skulls
#69/180

Magus of the Abyss - 3B
Creature - Human Wizard (R)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice.
It can't be regenerated.
4/3

Minions' Murmurs - 2BB
Sorcery (U)
You draw X cards and you lose X life, where X is the number of creatures you control.
#71/180

Nihilith - 4BB
Creature - Horror (R)
Fear
Suspend 7 - {1}{B}
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter
from Nihilith.
4/4
Illus. Dave Allsop
#72/180

Shimian Specter - 2BB
Creature - Specter (R)
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from
it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the
game. Then that player shuffles his or her library.
2/2
Illus. Anthony S. Waters

Slaughter Pact - 0
Instant (R)
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Illus. Kev Walker

Bitter Ordeal - 2B
Sorcery (R)
Search target player's library for a card and remove that card from the game.Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets
for the copies.)

Bridge from Below - BBB
Enchantment (R)
Whenever a non-token creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2
black Zombie creature token into play.
Whenever a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge
from Below from the game.

Fleshwrither - 2BB
Creature - Horror (U)
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature with the same converted
mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)
3/3
Illus. Dave Allsop
#84/180

Korlash, Heir to Blackblade - 2BB
Legendary Creature - Zombie Warrior (R)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put
them into play tapped, then shuffle your library.
*/*
Illus. Richard Kane Ferguson (prere version)
#87/180

Tombstalker - 6BB
Creature - Demon (R)
Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to
play for each card removed this way.)
5/5
Illus. Aleksi Bricot
#91/180

Yixlid Jailer - 1B
Creature - Zombie Wizard (U)
Cards in Graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they
will be gagged and masked, and they shall be known by none other."
2/1
Illus. Matt Cavotta
#93/180
Red (31/31)

Bogardan Lancer - 1R
Creature - Human Knight (C)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with one +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1

Char-Rumbler - 2RR
Creature - Elemental (U)
Doublestrike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
-1/3

Gathan Raiders - 3RR
Creature - Human Warrior (C)
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph - Discard a card (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph
cost.)
3/3
Illus. Parente
#99/180

Haze of Rage - 1R
Sorcery (U)
Buyback {2}
Creatures you control get +1/+0 until end of turn.
Storm
Illus. Parente

Molten Disaster - XRR
Sorcery (R)
Kicker {R} (You may pay an additional {R} as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play
spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.

Pact of the Titan - 0
Instant (R)
Pact of the Titan is red.
Put a 4/4 red Giant token into play.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.

Pyromancer's Swath - 2R
Enchantment (R)
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus
2 to that creature or player instead.
At end of turn, discard your hand.

Riddle of Lightning - 3RR
Instant (C)
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal
to that card&#8217;s converted mana cost to that creature or player.

Rift Elemental - R
Creature - Elemental (C)
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift elemental gets +2/+0 until
end of turn.
"It's difficult to heal a rift after it begins wandering about on its own" - Teferi
1/1
Illus. Ron Spears
#106/180

Shivan Sand-Mage - 2RR
Creature - Viashino Shaman (U)
When Shivan Sand-Mage comes into play, choose one - remove two time counters from target permanent or suspended card;
or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4 - {R}
3/2
Illus. Dave Kendall

Shah of Naar Isle - 3R
Creature - Efreet (R)
Trample
Echo {0} (At the beginning of the upkeep, if this came under your control since the beginning of your last upkeep, sacrifice
it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
Illus. Jon Foster

Steamflogger Boss - 3R
Creature - Goblin Rigger (R)
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3/3

Storm Entity - 1R
Creature - Elemental (U)
Haste
Storm Entity comes into play with a +1/+1 counter for each other spell played this turn.
1/1
Uncommon.
1/1

Tarox Bladewing - 2RRR
Legendary Creature - Dragon (R)
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Despising his siblings as insults to his line, he finds and devours each in turn.
4/3
Illus. Aleksi Briclot
#123/180

Thunderblade Charge - 1RR
Sorcery (R)
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deals combat damage to a player, if Thunderblade Charge is in your graveyard,
you may pay {2}{R}{R}{R}, If you do, play it without paying its mana cost.
#124/180
Green (31/31)

Cyclical Evolution - 3GG
Sorcery (U)
Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3 - {2}{G}

Heartwood Storyteller - 1GG
Creature - Treefolk (R)
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
2/3
Illus. Anthony S. Waters
#127/180

Magus of the Vineyard - G
Creature - Human Wizard (R)
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth,
do his seeds take root.
1/1
Illus. Jim Murray
#132/180

Riftsweeper - 1G
Creature - Elf Shaman (U)
When Riftsweeper comes into play choose target face-up card that's removed from the game. It's owner shuffles it into
his or her library.
2/2

Rites of Flourishing - 2G
Enchantment (R)
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of their turns.

Sprout Swarm - 1G
Instant (C)
Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's
color)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.
Illus. Chippy
#138/180

Summoner's Pact - 0
Instant (R)
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Illus. Chippy

Baru, Fist of Krosa - 3GG
Legendary Creature - Human Druid (R)
Whenever a Forest comes into play, Green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa from your hand: Put an X/X green Wurm creature token into play,
where X is the number of lands you control.
4/4

Centaur Omenreader - 3G
Snow Creature - Centaur Shaman (U)
As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play.
The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their council.
3/3

Edge of Autumn - 1G
Sorcery (C)
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your
library.
Cycling - Sacrifice a land (Sacrifice a land, Discard this card: Draw a card.)

Imperiosaur - 2GG
Creature - Lizard (U)
Spend only mana produced by basic lands to play Imperiosaur.
"An ancient force of unbelievable power dominates the valley. I grieve for its inhabitants, but I rejoice for the
earth." - Olanti, druidess of Muraganda
5/5
Illus. Lars Grant-West
#145/180

Nacatl War-Pride - 3GGG
Creature - Cat Warrior (U)
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play, tapped and attacking, that are copies of Nacatl War-Pride,
where X is equal to the numbers of creatures controlled by the defending player. Remove those tokens from the game at end
of turn.
3/3
Illus. James Kei
#147/180

Nessian Courser - 2G
Creature - Centaur Warrior (C)
3/3
#148/180

Phosphorescent Feast - 2GGG
Sorcery (U)
Reveal any number of cards in your hand. You gain 2 life for each Green mana symbol in those cards' mana costs.
"Mushroom Queen sits among her spores, Enjoying life and avoiding chores"
- Ibblian Pixie ditty
#149/180

Quagnoth - 5G
Creature - Beast (R)
Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana
abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
4/5
Illus. Thomas M. Baxa
#150/180

CLICK HERE FOR FULL PICTURE LIBRARY AND ONLINE CARD ORDERING

Spellwild Ouphe - 1G
Creature - Ouphe (U)
Spells that target Spellwild Ouphe cost {2} less to play.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around
- they are entranced by nearly everything they see."
-Balecki, Spellwild Druid
1/3

Sporoloth Ancient - 3GG
Creature - Fungus (C)
At the beginning of your upkeep put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token
into play".
4/4

Tarmogoyf - 1G
Creature - Lhurgoyf (R)
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that
number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal)
*/1+*
#153/180

Glittering Wish - GW
Sorcery (R)
Choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering
Wish from the game.
She wished for gold, but not for the strength to carry it.
Illus. John Donahue
#156/180

Jhoira of the Ghitu - 1UR
Legendary Creature - Human Wizard (R)
{2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have
suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from the card. When the last is removed,
play it without paying its mana cost. If it's a creature, it has haste.)
2/2
Illus. Kev Walker
#157/180

Sliver Legion - WUBRG
Legendary Creature - Sliver (R)
All Sliver creatures get +1/+1 for each other Sliver in play.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
7/7
Illus. Ron Spears
#158/180
Artifacts (10/10)

Coalition Relic - 3
Artifact (R)
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your pre-combat main phase, remove all counters from Coalition Relic and add one mana of any color
to your mana pool for each counter removed this way.

Epochrasite - 2
Artifact Creature - Construct (R)
Epochrasite comes into play withthree +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game and put three time counters on it and it gains
suspend.
1/1

Sword of the Meek - 2
Artifact - Equipment (U)
Equipped creature gets +1/+2
Equip: {2}
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play,
then attach it to that creature.

Veilstone Amulet - 3
Artifact (R)
Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this
turn.

Darksteel Garrison - 2
Artifact - Fortification (R)
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and
stays in play if the land leaves play.)

Whetwheel - 4
Artifact (R)
{X}{X}, {T}: Target Player puts the top X Cards of his or her library into his or her graveyard.
Morph {3}
Lands (12/12)

Dakmor Salvage
Land (U)
Dakmor Salvage comes into play tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard.
If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Keldon Megaliths
Land (U)
Keldon Megaliths comes into play tapped.
{T}: Add {R} to your mana pool
Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have
no cards in hand.
#170/180

Llanowar Reborn
Land (U)
Llanowar Reborn comes into play tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This card comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1
counter from this card onto it.)

New Benalia
Land (U)
New Benalia comes into play tapped.
When New Benalia comes into play Scry 1.
{T}: add {W} to your mana pool.

Tolaria West
Land (U)
Tolaria West comes into play tapped.
{T}: Add {U} to your mana pool
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with a converted mana cost of 0, reveal
it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Illus. Khang Le
#173/180

Grove of the Burnwillows
Land (R)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping
flames.

Nimbus Maze
Land (R)
{T}: Add 1 to your mana pool.
{T}: Add {U} to your mana pool. play this ability only if you control a Plains.
{T}: Add {W} to your mana pool. Play this ability only if you control an Island.
'To find its center is to find one's own"

River of Tears
Land (R)
{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." -Glem the Lonebard, "Origins
of Kholon"
Illus. Chris J. Anderson
#179/180

Zoetic Cavern
Land (U)
{T}: Add {1} to your mana pool.
Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.
Illus. Lars Grant-West