Serious Sam VR: The First Encounter

Hey @admin I just talked to the Serious Sam: First Emcounter VR devs and this is what they said about implementing OMNI support.. it's Croteam, time for you to step in now and get that support rolling. A lot of these devs I've been talking to don't seem to have been contacted yet hope it's helping.

Croteam responded with the below:

We are normally open to implementing support for custom devices, as long as the development requirements are not unreasonable. We did, for example, adjust the engine to properly support mobile headsets via RiftCat.However, we cannot venture into buying each and every one of those because: (a) there's so many and the market is small, (b) some of those are of limited availability, and (c) a lot of them usually don't ship to our country. If the HW provider can send a device to us, and answer our questions if there are implementation issues, we would usually implement it.

0

Comments

Hey @admin I just talked to the Serious Sam: First Emcounter VR devs and this is what they said about implementing OMNI support.. it's Croteam, time for you to step in now and get that support rolling. A lot of these devs I've been talking to don't seem to have been contacted yet hope it's helping.

Croteam responded with the below:

We are normally open to implementing support for custom devices, as long as the development requirements are not unreasonable. We did, for example, adjust the engine to properly support mobile headsets via RiftCat.However, we cannot venture into buying each and every one of those because: (a) there's so many and the market is small, (b) some of those are of limited availability, and (c) a lot of them usually don't ship to our country. If the HW provider can send a device to us, and answer our questions if there are implementation issues, we would usually implement it.

good job @DanteM , surprisingly , am getting more information from you over anyone at virtuix. Thanks !