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Plantera

I didnt read the whole thing, but while im on inventory, if i press UP (or down, it doesnt really matter) and then press right (on dpad, xbox one) then the mini map will open (Note: My minimap keybind is set to right on dpad, but in inventory you have to press up/down and right. I think it should just be totally disabled for inventory, as i use dpad to navigate it.)

I only ask because you seem to like the lists I make; I'm not sure if you've read the one from today (it basically re-lists everything still wrong, but with a few more items since the update), but that's the kind of help I could be giving you pre-release. Something to think about. I'd do it for free too.
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Consigliere

I only ask because you seem to like the lists I make; I'm not sure if you've read the one from today (it basically re-lists everything still wrong, but with a few more items since the update), but that's the kind of help I could be giving you pre-release. Something to think about. I'd do it for free too.

Consigliere

Devkits =/= retail to a degree. Testing Terraria in the broader sense is not at all like testing a "normal" game - functionally infinite variables, if that makes sense.

Your admittedly impressive edge case farms being one thing that a more mainline test play is not going to find... and even if they make a basic trap arena, they are not testing necessarily every possible permutation of things... and then there are some lines where its just hitting up against hardware issues. Not saying that is applicable to this particular setting, but just as an illustrative example.

So, often its a function of that - other times, who even knows? A lot falls to test cases - for example, the stuff I found Friday on the XB1 build on my retail version... it was clear how/why that slipped past in the hindsight, so those test cases have been adjusted to prevent that moving forward and the hotfix was put in for XB1 friday and it was fixed in advance for PS4.

RL itself is a small team, so we cannot look at 100% of every build across every platform. Have to rely on others to assist there, and they do.

Not making excuses, this is a daunting game to test... but the endgoal has to remain getting the cleanest experience possible.

Plantera

Devkits =/= retail to a degree. Testing Terraria in the broader sense is not at all like testing a "normal" game - functionally infinite variables, if that makes sense.

Your admittedly impressive edge case farms being one thing that a more mainline test play is not going to find... and even if they make a basic trap arena, they are not testing necessarily every possible permutation of things... and then there are some lines where its just hitting up against hardware issues. Not saying that is applicable to this particular setting, but just as an illustrative example.

So, often its a function of that - other times, who even knows? A lot falls to test cases - for example, the stuff I found Friday on the XB1 build on my retail version... it was clear how/why that slipped past in the hindsight, so those test cases have been adjusted to prevent that moving forward and the hotfix was put in for XB1 friday and it was fixed in advance for PS4.

RL itself is a small team, so we cannot look at 100% of every build across every platform. Have to rely on others to assist there, and they do.

Not making excuses, this is a daunting game to test... but the endgoal has to remain getting the cleanest experience possible.

I understand that some of the things I've mentioned are niche or rare or both, but others are pretty obvious after a few minutes of playing. I think more work needs to be done by PW with a retail version before releasing it especially with game-changers like teal plates. Also, most of the items my list is stuff from the patch that came out last year, which still haven't been fixed; were they brushed off as "low priority", or was the list not read?

Won't deny that happens sometimes - as an example, I caught the crafting issues with 1.3.1 within 5m of playing on my personal XB1. Also worked with the team to revise their test cases to prevent a recurrence... and to their credit, they fixed it the same day.

I can 100% assure you that your lists have been shared and 100% assure you that your list today was read in its entirety by several people. Each item is being vetted.

I know every update we get the same "they don't test this" - but I can assure you that they do, every single day.... and we augment it as we can as well. We are a team of 10 people, however, so our ability as subject matter experts to turn over every rock and look in every cranny is just vastly limited (and then we also have to cover Switch and Mobile... oh yeah, and also that PC game we work on )

Why does that yield issues still falling between the cracks? Part of that is the unwieldy beast that is Terraria - and, as above, sometimes is a bad process. Constantly beating this drum and questioning the folks working hard on this isn't getting us anywhere. I get the sentiment, truly I do, and we push for better and better from our end as well... so things like the lists = great, useful stuff. Calling people names and the like = not constructive in the slightest.

The Destroyer

He never behaved this way for me. Your world must have gotten a lot of lucky rolls on spawn chance for him.

From the wiki: "Once the criteria are met, the Traveling Merchant has a 25% chance of spawning each day, appearing at a random time between 4:30 AM and 12 PM."

I was wrong about the early time (I thought it was 6am but it's 4:30am, whoops) but he still only has a chance of spawning rather than being a guaranteed spawn. You've just been getting lucky. I can go in-game weeks without seeing him

Terrarian

Your emojis... i thinks Terraria needs a leprechaun... hey where theres a leprechaun, theres a pot o gold near by. I consider this a suggestion by you unknowingly. So I actually give you credit for it since you sparked the idea. I think a leprechauns pot o gold should be worth at least 1 plat. But be a very rare npc. Yes npc. Clover, lucky charm, a green outfit with gold buckles, perhaps even selling the golddn horseshoe,( I have ran into maps that don’t have that item.) um, maybe a potato? Im, drinking now and just want to produce ideas. I have hundreds more, but im gonna leak them due to the fact that MANY PLAYERS CHEAT AND GLITCH THEIR WAY TO A WIN, slowly. Just so i can keep the Honor of Terraria being an awesome game.( I am the guy that came up with the advanced mining system in Minecraft, diff name.