In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator, a blood-hungry warlord, or perhaps a charismatic diplomat with trade routes with everyone from goblin tribes to orcish Chiefdoms.

All Reviews:

Positive
(34)
- 97% of the 34 user reviews for this game are positive.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The goal of having Warsim on early access is growth, the game has already grown beyond my imagination thanks to the suggestions of the players and there are rarely bad ideas, while in early access the game will grow much more!”

Approximately how long will this game be in Early Access?

“It is hard to say how long Warsim will be in early access as there are some big plans for the games development that may take a while to fully implement, the plans are to add a full magic system with special rules and laws of magic unique to each world, a fully working dynamic economy system, parties of adventurers that will travel the world completing quests and pushing their agendas, random religions gods and cults which will have a huge influence on the world and further development of the diplomacy system.”

How is the full version planned to differ from the Early Access version?

“The finished game will be huge and will contain a great deal of randomization, customization and player modability, the game will eventually have the ability to spawn 100s of kingdoms at once and offer much more varied playthroughs and will allow more options for moddability from the players.

The game will include a much more in depth diplomacy system with deeper and more meaningful alliances and actions, free a bunch of slaves, that slaver-hating kingdom will remember that and like you, wipe out a minor tribe of goblins, the grand goblin empire will hold that against you!

The game will also include much more advanced economy features such as resource trading and different currency values, perhaps the orcish kingdom is desperate for food following a draught but is absolutely booming with well made swords, your surplus grain and bread leads to you having a well geared army.

The game will also include randomly generated adventurer parties, they will spawn as time goes on and each have their own motives, they may spawn within your kingdom or from others, a group of adventurers from the goblin kingdom might set out with the tasks of fighting goblin hunters and destroying your goblin slavery ring, perhaps groups set out to hunt bandits, defeat famed villains, explore the lands, find treasure or famed artifacts, you can even send for and summon them, if they accept you can send them to quest for you.

There will also be a focus on randomly generated exploration, at the moment we have the north, east, south and west but the plan is to develop the exploration aspect of the game so that there will be an infinite amount of regions each with several randomly generated locations relevant to the generated region, for example 'Dolburn Woodlands' a dangerous goblin woodland will spawn with several locations relevant to woodlands and goblins and will almost always be something dangerous, so you will find it littered with goblin traps, little tribal camps and even a goblin fort or two, and once you've cleared the region you can travel on and explore the next region, be it an undead desert, abandoned mountain or murky swamp, there will be plenty to do.”

What is the current state of the Early Access version?

“The currently early access version contains the vast majority of the core features of the game, including,

The Arena which you can own, watch and bet on fights in and arrange tournaments

Quadrillions of randomly generated faces

1000s of randomly generated races and kingdoms you can interact with

A throne room with 100s of encounters

Tons of random events in the game world

Full exploration of over 50 locations

tons of randomly generated musicians and music

randomly generated mercenary groups

20+ readable books and song lyrics

13 upgradable buildings

procedurally generated court staff

And tons more!

There are still many things to be implemented on the horizon including magic systems, gods, religion, adventurer parties, economy and much more!”

Will the game be priced differently during and after Early Access?

“The price will rise a little bit once early access is finished”

How are you planning on involving the Community in your development process?

“The community will be involved every step of the way, mostly through reddit discussions though I am happy to answer any questions and take on board any feedback players may have, we have many platforms for discussion but all comments are welcomed”

Buy Warsim: The Realm of Aslona

February 1

Hi guys, this update while pretty big is primarily focused on further diversifying the names of the characters in your world, in this case I've had hundreds of suggestions many of which have been implemented and as a result the game now has a whole new heap of characters you can bump into.

**MAIN STUFF**

More ogre faces, 100s of new monsters that can be found in the depths of Baiaa or in the random monster generators and finally I have added the classic version of warsim to the games files, so you can see where the game has grown over the years.

* Added 100s of new monsters (2 new monster parts)* Added 140 million new ogre faces (was 33 mil now 198 mil)* Added classic version of early warsim to the games files (free bonus)

**NEW NAME SUFFIXES**

Big thanks to the guys at audiogames for the help with these, Niklas, Defender and Dark suggested between them over 300 names, also thanks to u/F6_GS for his suggestion

A few new encounters including one that I've wanted to add in for quite a while, that being the best beard encounter where you have to judge between three bearded men and select which beard you prefer, of course this is warsim, so you can jail them all or tell them that all their beards are terrible and that they should get out of your court room.

January 21

Hi guys, I've been away for a little while and have had some computer troubles so this update has been done within the last few days, it's not a themed update like the more recent few have been but it's got a bunch of cool little additions, lots of new faces and some fixes.

* Altered odds of certain throne room encounters* Made carrot marriage encounter rarer* Updated the labels for each law to be better explained* Added new descriptions for magic theatre events for ascii free version of warsim* Added missing description for decaying demon magic theatre event in ascii free version of warsim* Added missing description for the primal magic theatre event in ascii free version of warsim

Reviews

“okay, I must say this is one the most enjoyable games I have played in a looong time! the fact that you have managed to create such an amazing in-depth gaming experience just blows my mind:D! I enjoyed this more than I enjoyed Rome II total war and Warhammer total war combined.”@Bragecornelius

“I still play both the waste and warsim. You're such a lovely dev there man, really, responsibility, consideration, caring for projects and all that. Another thumb as one of the greatest devs of all time from me!”Mata

“there are already so many options that I have no idea what to do first in a game! You are one of my favourite devs due to your work ethic and how you respond to customers, so keep up the amazing work!”dan_C

About This Game

In 'Warsim: The Realm of Aslona' your only goal is to keep the Kingdom of Aslona from destruction, how you do it is entirely up to you, you may be a harsh dictator charging people for walking and breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions and raids of enemy lands, or perhaps a charismatic diplomat who arranges trade routes with everyone from goblin tribes to orcish Chiefdoms.

The goal of the game since early development has been to allow the player to rule and do what they want, with the relevant consequences.