Just a little blog for posting various creations for the BECMI / Rules Cyclopedia edition of Dungeons and Dragons. All hail the Red Box!
Updated whenever possible with a little something, whether a monster or spell or item or just a little list of whatevers.

Saturday, March 6, 2010

Monster: Duraki

Duraki

Armour Class: 5

Hit Dice: 3+5

Move: 120' (40')

Attacks: 1 fists or by weapon

Damage: 1-4/1-4 or by weapon

No. Appearing: 2-8

Save As: F4

Morale: 10

Treasure Type: E

Alignment: Chaotic

XP Value: 75

Strange humanoid creatures, duraki are androgynous and eerily similar in appearance to one another, as if all created at the once by some magic-user's experiment. Their flesh is smooth and fishbelly pale, almost pearly, and slick with a thin sheen of blood continually shed by their pores; their eyes are featureless and white, as is what little hair that they possess. Duraki will arm themselves with any weaponry they may acquire, but are just as happy to use their fists in their raiding and pillaging.

Duraki attack with their fists in combat, inflicting 1-4 hit points of damage per strike, or else make use of an eclectic variety of weaponry -- essentially, any weapon one may acquire, it may wield. Certain duraki have demonstrated a fondness for flaming oil and pitch as weapons.

If a duraki is brought to half of its hit points, on the following round it may trigger a cystburst: a wave of blood and gore erupts from the creature, congealing into 1-6 1 Hit Die or 1-2 2 Hit Die duraki. Save for the lower number of Hit Dice, the spawn function identically to their "parent".