D&D 5E – Quick Play Character Sheets

Ready-To-Play First Level Character Sheets

If you want a ready-to-play first level character for fifth edition dungeons and dragons, simply select your character sheet below. Pick the race and class you want, download the filled-in character sheet, give him a name and he will be ready to play.

I used the Autofill Character Sheet that I posted [here] and used the suggested quick build from the Player’s Handbook as a guide to fill in the information.

If you want, you can change any of the information.

Changing the level will only update the next level XP goal, the proficiency bonus and all of the fields that are effected by the changed proficiency bonus. You will have to make all other adjustments that may be needed for the new, higher level character.

I used the standard array [15, 14, 13, 12, 10, and 8] for ability scores. I placed the first two scores in the abilities as suggested in the Player’s Handbook for the quick build for the class, and I put the others where I thought best for the class. I then adjusted them based on the character’s race.

For all the rest of the information, I used my best judgment to create what I thought would be a “typical” build for each race and class.

I only have Human and Dwarf for now. I will be adding the other races as I get the time to work on them.Finished

I can’t reproduce your problem. I just clicked on each of the Human and Dwarf links and none of the files that I downloaded from the links were blank. Is anyone else having this problem? If so, please let me know and perhaps we can fix it.
I assume from your question that some of the sheets are filled in, but some were blank. Because all of the ones I just downloaded were filled in, the only way I can think of to reproduce your problem is by pressing the “CLEAR” button on the sheet. If I do that and then save the sheet, the next time I load it, it will be blank. I am not saying that this is what you did. Have you tried to re-download the files? If you do, and the new ones are blank, please let me know and tell me which files you are having trouble with.
If nothing else works, you can send me a private email and I will send you copies of the files you want via email.

On page 35 of the Player’s Handbook it states that “Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds”.
I used the “Random Height and Weight” Table on page 121 of the Player’s Handbook.
How to use the table could have been describe a little better. For a Gnome, roll 2d4 (I used 5), add that to 2′-11″ for his height (that is how I came up with 3′-4″). Then multiply that same dice roll (5) by 1 lb (the number in the last column) and add that to 35 lbs (5+35=40). That is how I came up with 40 lbs. for his weight.
I just did a Google search and found that an average 4 year old weighs about 40 pounds and is about 3′-4″ tall. It has been mentioned before that someone not familiar with Gnomes might mistake one for a child at first glance.
I suppose that they are strong, little skinny folk.
Feel free to make Gnomes in your universe any weight you choose. It is your game.

On further thought…
In terms of the game, the weight you can carry isn’t determined by your weight, but by your strength. This was all taken into account and adjusted for in the 3rd edition, but 5th edition decided to go for simplicity over verisimilitude. I don’t have any players that are playing small characters, but I think I might house rule that when applying ability adjustments based on race, you subtract 1 (maybe 2) points from your strength score if your character is small. Also all armor, weapons and equipment will be sized for the small character and it’s weight all cut in half. I would probably leave weapon damage alone.

Why would they be wearing 65 Lbs of armor? If they are a bit over 3′ tall, their total armor, head to toe, would be about the same amount as a human sized breast plate. That might be as high as 20 Lbs, if it’s crazy thick. And since their legs and arms wouldn’t likely has as much heft… a full set of plate armor for someone that tiny would likely be 10 to 15 Lbs.

Just as I wouldn’t imagine a person 3′ 6″ carrying a claymore or katana. Any sword their height or more seems impractical. A long dagger would be almost sword-like in their view. So, I wouldn’t imagine they’d need to carry more than 30 to 40 Lbs total. Which is not difficult for an adult that’s the height of 10 year old but with the muscle build of a weight lifter.

That is all very logical and reasonable.
Like I said above, you might prefer to use the 3.5 version of the rules. Either that or house rules that lower the strength of small characters. You could also impose a maximum strength for them. And you could also have small, lighter weight, versions of all armor and weapons. You would have to consider if you also want house rules that say what happens when a small character uses a weapon designed for a medium person. Also, do you want the smaller weapons to have a shorter range and will small reach weapons still extend the reach to 10 feet? And do they do less damage? All of this can be handled with a set of well thought out house rules.
You may also want small person sized versions of a lot of the other items in the Player’s Handbook, such as clothing, backpacks, sacks, etc. Also special rules for riding mounts designed for medium size characters.
I have even considered dividing each 5 foot square into four squares of 2′-6″ each, and having small characters only command a 2 1/2 foot square during combat, but I discarded that idea as being too complicated for smooth combat resolutions.
I wouldn’t be opposed to any of these. The fifth edition designers decided to ignore all of these very reasonable objections to avoid all of those complications, and to keep the game simple and easier to play.
Of course, you (as the DM) could simply cross your fingers and hope none of your players want to play a small character. Or you could not allow them in your game.
The way I handle it at the gaming table is to use the rules as written and provide armor and weapons sized for small characters. The small size weapons and armor have the same listed weight and have the same stats as their larger counterparts. My reasoning goes like this: The smaller characters strength scores indicate their strength relative to other small characters. Their armor weight will be listed as the same as the larger characters armor, but in actuality it is not that heavy, the weight is simply how heavy it would be if it were sized for a medium sized creature. As long as I keep all of the stats the same, it all works out. In situations where their smaller stature and lower relative strength would come into play, I will give them a disadvantage on their ability checks.

Errol, that is great! I am glad that you are doing that for the kids. Let me know if there is anything else I could provide that would be of help. Don’t forget that if there is anything on a sheet you don’t like, they are easily changed.

These are great but I’m a little confused. In the skills section your your ticking more skills with proficiencies then the PCS should have. The Dragonborn has 4 skills ticked when you only get a choice of 3. What am i missing?

Dragonborn have no proficiencies base on their race. All of their proficiencies are based on their class and background. The Dragonborn sheets that have 4 skills with proficiencies are the Cleric, Paladin, Sorcerer, Warlock and Wizard. They are all based on their class and backgrounds. The other classes have different number of proficiencies. The Monk has only 2 and the Rogue has 6!
The second page list the proficiencies he gets based on his background. It doesn’t list those he gets based on his class.
If you want your character to have a different background, be sure to change the proficiencies to agree with the different background.

Thanks.
Like you, There have been many times that I just needed something quick. Like when I had someone that I was just introducing to the game. With these, he can simply pick a race and class and start playing. I can enplane the rules as he starts off on his first adventure.

Please create a Drow Wizard character sheet. I have already spent too much time on the background an calculation attempts to turn back now. I am starting out with the starter set and do not have all the materials needed to make an accurate calculation or guess as to what an elderly Drow Wizard’s skills would look like.

I am not going to be making these for all of the subraces. But here is all you need to know:
Start by downloading the Elf Wizard character sheet. The Drow is a subrace – like a High Elf or Wood Elf, so you can’t be one of those.
Add 1 to your Charisma score. You have darkvision 120 feet. You have disadvantage on attack rolls and perception checks that rely on sight when in sunlight. You know the dancing lights cantrip and can cast faerie fire once between long rests. You are proficent with rapiers, shortswords and hand crossbows.
This sounds like a fun character to play. I hope this helps.
By the way, it sounds like you need to get your hands on a copy of the Player’s Handbook.

You must be referring to those available in the Elemental Evil Player’s Companion. For those who aren’t aware, it is available as a free download here:http://dnd.wizards.com/articles/features/elementalevil_playerscompanion
I don’t have the time available to work on these now, but I may add them at some time in the future. If you (or anyone else) would like to make them and send me a copy I will be glad to post them here.

I’ve only glanced over these sheets, but they look fantastic. Similar to another poster above, I will be using these for an after-school program for kids, so they can jump right into the adventure. These will surely be a welcome tool. Thanks for making them!

I am glad you can put them to use. Get them kids hooked early 🙂
In all seriousness, it is a great game for kids. I’m sure they will all have fun. I am interested to know, what is the age group and what adventure/module will you be taking them through? Are they all new to the game?
Please share.

Don’t hold your breath. This was a lot of work. Someday, when I am very very bored and don’t have anything better to do, I may move all of these to the most recent version of the character sheet. As far as adding more races and classes, I will not be doing that. As more and more are added, that would become a never ending job.
However – if you want to do that and email the character sheets to me, I will review them and if they look okay, I will be glad to post them here.

Hey Ronny I just want to say that This is an incredible resource. I am just about to start playing with a bunch of newbies and i find that when peoples first ever D&D contact involves coming up with a bunch of numbers that they don’t understand its a bit off putting. So i will be putting these to use. Thank you

I am disinclined to acquiesce to your request. 🙂
This would take a lot of time to do each race/class combination for multiple levels – also there are a lot of different choices for the character to make, most usually at third level. If I pick one of these choices, you will want the other two or three.
But don’t despair, you can find character generators on-line and the Wizards of the Coast has pre-generated character sheets for an array of races/classes at levels 1-10. You can download them here:http://dnd.wizards.com/articles/features/character_sheets

Thank you so much for all the time and effort you put into making this. These are going to save my butt when we play this weekend. We are introducing a whole bunch of new kids to the game and I just don’t have time to make that many character sheets right now. Thanks for having this awesome resource!

I’m sorry, but I don’t have any current plans to be adding any races that aren’t included in the Player’s Handbook. However –
You can use a Tiefling Rogue and make these changes:
Reduce the INT score by 1.
Reduce the CHA score by 1.
Add 2 to the DEX score.
Remove Resistance to fire.
Add proficiency to the Perception and Stealth skills.
If you want to, you can remove the Infernal language and substitute a different language.
Remove the ability to cast the thaumaturgy cantrip.

You also get the following abilities.
Feline Ability: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Cat’s Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

I was trying to keep the choices as simple as possible and used what I thought were the most typical choices. The form is editable so you can make whatever changes you want.

To change it from a High Elf to a Wood Elf do this:
1) Decrease your Intelligence score by 1, and increases your Wisdom score by 1.
2) Remove Dwarvish from your known languages.
3) Increase your speed to 35.
4) You also get Mask of the Wild with which you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
5) A High Elf should also have one cantrip of his choice. My forms do not reflect this. If you have added one, remove it. You don’t get the free cantrip.