Interests

There's a new game from Platinum Games and action games director Hideki Kamiya the guy who did Anarchy Reigns and NieR: Automata. Due on Switch later this summer: Astral Chain, an action game starring two characters in a futuristic world should make action games fans's heart beat from excitement.
Making his directorial debut and known for his work as the game designer on NieR:Automata, Takahisa Taura is responsible for the concept and planning of Astral Chain. Hideki Kamiya, creator of the Bayonetta series, is in charge of supervision. The character design is by manga artist Masakazu Katsura, creator of ZETMAN and Video Girl Ai.
Astral Chain , a brand new action game from PlatinumGames, is coming exclusively to Nintendo Switch! As part of a police special task force, it’s up to you to fight against mysterious, alien-like creatures who have invaded the world.
In the Ark, a multi-cultural city in the near future, disaster strikes when gates to another dimension suddenly appear! Dangerous creatures begin to emerge, attacking the people and polluting the land, and normal police forces are unable to compete with them. To stand up against these threats, a brand new, special police unit known as Neuron is formed.
Choose between two playable characters – one male, one female – on your adventure. The character you don’t choose also appears as your younger twin, and a fellow member of Neuron.
In order to resist the creatures, humanity developed a special weapon: the Legion. The Legion acts as your partner, and helps with your investigations. However, it’s in battle where the Legion shows its real ability...
Work together with the Legion and use all sorts of combat styles to fight your enemies. You could both attack the same enemy simultaneously, target different opponents, or send your Legion on the offensive while you support it with items. Use this synergetic action system to battle and explore together!
Images:
Debut trailer:
E3 2019 trailer:
Latest trailer:
Astral Chain should launch on August 30 for Nintendo Switch as another Platinum game exclusive for Nintendo.
*** "police may cry", copyright probotector (the forum member, not the pachinko machine).

Probably the only interesting thing from Nintendo's 2018 E3 presentation:
EDIT: Sorry, the new batch of Splatoon 2 amiibo looks pretty cool too...
Daemon X Machina was announced for Nintendo Switch during this year's E3 and features mecha design by Shoji Kawamori (Macross).
The title is a mecha game with a clear Armored Core vibe, featuring design by Shoji Kawamori who -besides his work for the Macross series- also worked on the Armored Core series.
We also get Armored Core producer Kenichiro Tsukuda, No More Heroes character designer Yusuke Kozaki, Soul Calibur music composer Junichi Nakatsuru, alongside Ryo Hamamoto known for his work on the Tekken series.
At the helm are Monster Hunter Stories director Ken Awata and chief designer Ken Karube.
Debut trailer:
Gamescom 2018 trailer:
E3 2019 trailer:
The game is being developed by Marvelous' First Studio using the Unreal Engine 4, and should be coming to the Nintendo Switch in September 2019.

Konami’s classic run-and-gun franchise Contra seems to be back. And no, it's not a pachinko machine. On Tuesday, Konami revealed Contra Rogue Corps, a new over-the-top entry in the series.
Two years after the Alien Wars had ended, a mysterious area called the Damned City arose from the grounds where the final battles took place.
Ruthless Fiends roamed the area, bringing a world full of madness.
In the midst of chaos, 5 scoundrels emerge...they are the Rogue Corps.
They do not look anything like heroes of justice, but have they come to save humanity, or maybe they are looking to hit the jackpot by searching the Damned City for treasures...either way, the fate of the world is in their hands.
Contra Rogue Corps trades the traditional side-scrolling perspective for a top-down isometric view of the action, like previously done in Super C and Contra 3: The Alien Wars. Players will shoot up Damned City, both as classic Contra characters like Kaiser, a mutated bug and ... a panda bear?
Official E3 2019 trailer:
Contra Rogue Corps will feature single-player and multiplayer gameplay when it launches on September 26.

First announced last September, Luigi's Mansion 3 is the upcoming new game in the Luigi's Mansion series for the Nintendo Switch, set to release sometime in late 2019.
As with the 3DS sequel, Luigi’s Mansion 3 is being developed by Vancouver-based Next Level Games with supervision from Nintendo producers in Japan.
Luigi explores a hotel this time, not a mansion. He gets there one day via a bus that’s driven by Toad and also seems to carry Mario, Peach and two other toads. Somehow those other characters go missing, the hotel’s elevator breaks, the place gets all spooky and Luigi has to explore each floor, vacuuming up ghosts while searching for the elevator’s missing buttons so he can go to other floors.
Luigi’s Mansion 2’s mission structure, which required players to start the same level multiple times to pursue various objectives, has been replaced with a more traditional free-flowing approach to exploration.
The game controls very similarly to Luigi’s Mansion 2. You see the game world from a so-called dollhouse perspective and walk Luigi through it, having him point his flashlight or vacuum cleaner at objects to interact with them. The vacuum cleaner, also known as the Poltergust G-00 (because it houses a goo-compartment in this game, gettit?), this time can suck or blow, which you’re using not just to vacuum ghosts, but to pull at curtains to reveal secrets or make propellers spin to raise or lower elevators, etc.
As in Luigi’s Mansion 2, you also have a dark light, which you can shine on invisible objects to make them appear.
New moves for this game include a burst, which entails Luigi pointing his vacuum at the floor and blasting it briefly so he hops straight up and things near him are blown away. You can also now shoot a plunger from the Poltergust, have it stick to something and then use the vacuum setting to tug at the plunger.
You catch ghosts similarly to how you did in the earlier Luigi’s Mansion games, but with a twist. You hit them with a strobe burst of your flashlight, then vacuum them, pulling against the direction they are moving in. As you do this, a meter starts filling. Once it is full, you can press the A button to activate a new move called 'slam'. This -very satisfying- action lets you smack the tethered ghost onto the floor repeatedly, even letting you change the direction of the slam as you do it. In short order, a decent player will be slamming a ghost into other ghosts, depleting all the ghosts’ health in the process.
It’s clear that Luigi’s Mansion 3 seems once more to be stuffed with hidden treasure. Secret doors, bonus treasure rooms and more.
The developers are expanding on an idea introduced in last year’s 3DS remake of the original Luigi’s Mansion by allow players to generate a green, gooey version of Luigi called 'Gooigi'. With the press of the right thumbstick, players can switch to controlling Gooigi, who can walk through spikes and deploy the same vacuuming abilities as Luigi.A second player can control Gooigi as well, but he can’t be a consistent companion, because when you leave a room, he simply dissolves.
Teaser trailer:
E3 2019 trailer:
Released later this year.

Formerly known as True Crime: Hong Kong, before being axed by Activision, now due to be released by Square-Enix and the original developer, United Front Games of Canada. S-E seem to be putting the big money on this one, some lucky members of the press got bribed with free trips to Hong Kong recently

E3 Announce trailer:
E3 Gameplay demo:
E3 LiveCast:
This formed a fairly big chunk of the Sony conference and it looked pretty cool to me. According to the developers in the LiveCast, and going by what was shown in the gameplay video, it's a post-apocalyptic open-world adventure game set in the Pacific Northwest where you play a biker-turned-bounty hunter, riding across the gorgeous environment while trying to avoid huge hordes of former human beings that the developers emphatically say aren't zombies but are in fact called 'Freakers'.
My first thoughts on watching the video was that it was a Last of Us spin off, which got me very excited. It turns out it's not, but in as much as it does look very derivative of other games and franchises, I think the horde-chasing-you mechanic and the non-linear design should make for some interesting gameplay. Even just watching the demo I found myself urging the player character to get away, so it all seems suitably intense.
On the downside, the developers are definitely not Naughty Dog, the last thing they made being the Uncharted game for the Vita, which was pretty sub-par from what I can remember, and the Syphon Filter games before that, which I haven't played but, from what I can recall, were reasonably well reviewed. There's no release date yet from what I can see, but apparently they've been making it for three years, and the demo, if it is actual gameplay (which, admittedly, it did look like), looked pretty polished from where I was sitting, so maybe early 2017, or possibly even by the end of the year.
I especially like what seemed to be happening in the gameplay video, where the player was strategically trying to kill the enemies in particular places so that their dead bodies formed an obstacle for the other enemies and slowed them down. That seems like a mechanic that has a lot of potential. The developers are also selling it as entirely open world, so just because the player in the demo ducked underneath the train car, for example, you don't have to go that way in the actual game, meaning that horde encounters can be played out in lots of different ways and you can get creative with the way that you use the environment to your advantage. Your bike will also play a big role as there are very few working vehicles in the environment, meaning that it's more like your 'noble steed' than a bike.
What are your thoughts?

http://www.gametrailers.com/player/43990.html?type=flv
An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested
Does anyone know anything about it, or looking forward to it?
________________
Update : PS4 rumours:
http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/
Update 2: eventually became Bloodborne

[i am aware the joke in the topic title does not make sense since Ys is pronounced like "eece" from fleece than "yiss"]
I should state from the beginning that I am in no way an expert of the majority of Falcom's releases or even the Ys series as whole. I only recently got into the series with the last few years but would like to share some of my enthusiasm about the series and a few other English released Falcom series.
No doubt this thread will basically die a death but will serve my purposes when I'm endlessly pimping either Ys or Trails when they're on sale.
There will be a variety of Youtube clips scattered throughout this post so remember that people are dicks and don't scroll down to the comments section.
Ys
This series focuses on its main character, Adol Christin, who as a teenager begins his first adventure in the original game, Ys. Cursed with an urge to adventure, the various games focus around Adol as he explores different regions in the world, encountering numerous different companions and of course, equally numerous enemies. Adol is also a (mostly) silent protagonist and throughout the course of the series has less than half a dozen lines of dialogue. Typically the game is regarded for its fast combat and generally first rate soundtracks.
Below is a quick (stolen) look at the various games in their series and their respective release formats although this is now slightly outdated.
Ys I + II
These are typically bundled together since the second game follows on immediately after the first as well as the first game being overall slightly shorter.
Ys - Oath in Felghana
Originally released as a side scrolling game on various platforms most notably of which was the Mega Drive, this game was remade in 2005 using an engine developed for a later game in the series.
Ys IV Memories of Celceta
Originally, this release was not handled by Falcom at all but instead the Ys license was given to two separate developers who had previously worked with Falcom. Each made their own game which while both featured the same cast, setting and basic plot, the structure of the game and story plays out differently. Of the two, Mask of the Sun was viewed as part of the official canon storyline while Dawn of Ys was viewed as a parallel story type affair.
In 2012, Falcom decided to remake the 4th instalment on the Vita using a similar style to their latest entry in the series Ys Seven. Ys Memories of Celceta effectively replaces both of the previous versions of the game.
Ys V Kefin, The Lost City of Sand
The true black sheep of the Ys series.
Ys VI The Ark of Naphistim
After an 8 year hiatus, Falcom resurrects the Ys brand with a new game and graphical shift into 3D which will become prominent in their future releases and remakes.
Ys Seven
The first release of the series to be made specifically for a handheld console, shifting away from Falcom's traditional releases on PC. It also features the first move away from the game mechanics of previous releases. Overall, it also a has a slightly more significant emphasis on its storyline. It also changes from shrunken sprite based character models to a more realistically proportioned character models.
Ys Origin
Falcom revisits their roots and creates a prequel to Ys I & II and sets the scene for many of the events the will have an impact in those games. This game, despite having the moniker of Ys, does not feature Adol as the main protagonist although he is available to play as an extra once certain conditions are clear. This was the last game to use the similar art and gameplay style first used in Ys VI.
As this was a prequel to a much earlier pair of games, there is a above average emphasis on storyline in this game as it seeks to clarify events which may not have been covered in great detail in the initial games.
Ys 8
The game retains the party system from Celceta and Seven but now has the inclusion of jumping once more. The game is also set before 7 and between games 5 and 6 making it unlikely to be labelled as Ys 8. New features to the game include social-link-esque quest wherby completing them rewards you with more information about the villagers and a town defence mode where you have to repel monsters in various waves.
So which should I play?
The general safe recommendation for both the Steam and PSN releases is to start with Ys Oath in Felghana. While it does have a fairly standard storyline it is not overly intrusive or verbose and focuses more on the combat which is the most enjoyable thing.
For Steam people, Origins can be slightly overly verbose and is perhaps better served when the series is more familiar. Ys I & II Chronicles is also still a fun game but due to the nature of it's dated mechanics and absence of most modern signposting, can put people off. Napishtim is a good starting point however as it was the first game to use the new battle system, it has rough edges and people can find dramatic leaps in difficulty between new areas.
For PSN people, the comments about I & II Chronicles also apply. Ys Seven is a fun game which has a lot of fans, particularly newcomers and is a good introduction to the gameplay mechanics of the upcoming Vita game. It does have slightly more of a focus on it's storyline than usual which may put people off.
The Legend of Heroes
This series began life as part of Falcom's Dragon Slayer series but after the first two games, it dropped this moniker and moved into its own series. Initially the only game to be released in English was the very first game until the beginning of the "Ghargav Trilogy" in 2005.
From the Trails in the Sky entries onwards, all events take place on the same continent set in differing times and regions. Thus far any links with the Ghargav trilogy or the initial two Dragon Slayer entries has yet to be confirmed.
Ghargav Trilogy
The Trilogy consists of a series of three games that while featuring references to each other and being set on the same continent, largely have their own cast and storyline.
To give the series a fresh start in the US, the publisher Bandai-Namco decided to drop the numbering of the series in the title but more bewilderingly, decided to change the order of release:
Tear of Vermillion which is classed as part 4 of the overall series and 2nd in the trilogy was released first.
Prophecy of the Moonlight Witch which is classed as part 3 of the overall series and first in the trilogy was released second with also being labeled as number 2.
The last game, Song of the Ocean retains continuity and is the final game in the Ghargarv trilogy and labeled as part 5.
All three of these games however, suffered from a poor to average reception on their release in part down to a fairly average storyline hampered by a terrible English translation and average, unchallenging combat. These games are unavailable outside of the US and are only available on UMD format.
Trails in the Sky (abbreviated to TitS)
The start of a brand new trilogy of games, initially released in Japan on the PC but later ported over to the PSP and then to the PC, is held in high regard among most fans of the series. This trilogy of games is known as the Liberl Kingdom Arc to differentiate itself from later releases
Initially it was announced by XSeed games that they had the intention of bringing out all three games in the series, however after a lacklustre performance of sales on the PSP, which in itself was struggling in the Western market, the future of the series in English was in doubt.
In 2013, Xseed announced it would be releasing the PC version of First Chapter with the additional PSP content of the Bracer Notebook. This was released in 2014
It was also announced that as part of the partnership with Carpe Fulgar, they would release the second game, Second Chapter. This is due for release in 2015.
As yet there has been no indication if the final part of the the trilogy, Third Chapter but Xseed have gone on record to say that it any possible release for this - and other games - will revolve around sales.
Despite being labelled as a trilogy, the main plotline of the trilogy is established in the first two games while the third game setups up additional plotlines for the series as a whole which are still being explained and explored in more recent titles.
As this series has been out in Japan for a while, it is highly recommended to stay away from sites such as Wikipedia and GameFAQS where discussion of spoilers and plot points related to future events may be being posted openly.
Trails in Zero/Trails in Blue
Officially labelled as the 7th numbered entries of the Heroes series in two separate games. Set in the region of Crossbell they are thus known as the Crossbell Arc.
Trails of Cold Steel 1 & 2
Labelled as the 8th numbered installment of the Heroes series split into two parts.
These entries are known as the Erebonian Arc as they are set in the region of the same name
Future of the Series
Additional Projects
While Falcom has made numerous other games, there are few others that have received or have had fan-translations made from them.
Nayuta no Kiseki
While this bears the Trails/Kiseki moniker, there is no known linkage between this and the Heroes series beyond some basic terms such as terms of measurement and currency.
This game is an action RPG with an emphasis on platforming elements.
Xanadu Next
This game was developed as a spin off to part of their Dragon Slayer series and features a graphical style similar once again to the engine used in Ys VI and Ys Oath.
Gurumin
An original IP, Gurumin is light hearted 3D Action Adventure game with basic combat and platforming.
Brandish: The Dark Revenant
Falcoms take on a dungeon crawling series however rather than a first person perspective it is done from a third person instead with players changing the camera angle instead. All action and combat is done in real time.

After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.
Don’t fear the unknown. Attack it.
GhostWire: Tokyo is the newest title by Tango Gameworks, the developer behind The Evil Within. The game was revealed during Bethesda’s 2019 E3 press conference.
Tango Gameworks is known for its work in the horror game genre and while this game definitely seems to have spooky vibes, Tango notes that this is more of an action-adventure game. In GhostWire: Tokyo, players will have to travel through the city, avoiding harmful spirits and possibly getting help from friendly ones. The trailer for the game shows people disappearing and skeleton-like demons taking over, meaning it’s time to knock some skulls together to figure out what’s going on.
Official reveal trailer:
Platforms and release date are still unknown.

Not much known about this long-awaited third instalment in the Grasshopper-developed cult series No More Heroes, except that it seems anti-hero Travis Touchdown is once again taking the lead, and heading for another descent into the garden of madness.
Debut trailer:
Launches some time in 2020.

I can't see a proper thread for this, which is criminal because it's ace. If there is a thread, I apologise. Go go thread-merge rangers. What is it? Guacamelee is a 2D Metroidvania by Drinkbox, who previously made "Tales From Space: About A Blob" and "Tales From Space: Mutant Blobs Attack!". But what is it? It's a game where you run around a "Day of the dead" (think Grim Fandango) themed world as a brawny luchador wearing a mystical luchador mask, smashing the shit out of skeletons, engaging in platforming sections and chuckling at millions of videogame references dotted around the levels, whilst ogling the lovely colourful artstyle. The game is quest driven, with areas locked off by ability gates as you'd expect. You can level up your stats by collecting money from enemies, and you gain new abilities by visiting a goat-man... thing. It has cool music. What does it look like? Kind of like this: Uhh, is there a trailer or anything? I don't pay all this money for broadband just to look at stills. Yes, there is a trailer:
Alright, what's wrong with it? Well, I'm only about 90 minutes in, but I can see the internet memes which keep popping up annoying some people. But they're normally pretty funny and "in-world", here's an example. What's this about videogame references? Guacamelee is stuffed with them. Spotting them all is a game in itself. Here are a couple of examples. Yeah, alright mate, does it play well? Yes. The gameplay is tight, fun and solid. Both the platforming and the brawling are polished and well designed. How much is it? If you have PS Plus, it's currently £7.99. Otherwise it's £9.99. How big is it? The Vita download is under 400mb. Not sure about the PS4 (edit: PS3 I mean, lol), but should be the same, it appears to be the same package you download for both. How does crossplay work? You get the PS3 and PSV version, whichever you initially buy. You can transfer your savegame between both at the touch of a button. Is there multiplayer? There's local co-op. It works a bit like NSMB. One person can play on the PS3 and the other on the PSV, if you want. What were the scores like? Gamer Limit - 10/10 PSN Stores - 5/5 PSNation - 9.5/10 IGN: 9.0/10 Destructoid - 9/10 Gamerhub.TV - 9/10 Pocketgamer - 9/10 The Sixth Axis: 9/10 Polygon - 9/10 FinancialPost - 9/10 pocketgamer - 9/10 Entertainment Weekly: A- N4G - 8.6/10 GamesRadar - 4.5/5 The Vita Lounge 8.5/10 Playstation Lifestyle - 8.5/10 The Globe and Mail (Canada) - 8/10 Eurogamer - 7 (pfft)

Nuclear Throne is the latest game from Vlambeer, the geniuses/indie darlings behind Ridiculous Fishing, Super Crate Box, and Luftrausers, and it's just come out as an eary access alpha, available from Steam for £10 or from the developers directly for $12.99 (Steam key included). It's due for release on PS4 and Vita once it's done, and the developers will see if they can port to mac (notoriously difficult for games built in game-maker) at a later date. It's a twin-stick shooter roguelikelikelike (think Binding of Isaac with different sized rooms and no keys), but with bullet hell elements, and some Hotline Miami style twitchiness. The idea is simple, kill enemies, pick up bullets, weapons and health to stay alive, and collect the little rods of plutonium they drop in order to level up your character and buy perks between levels. There are a couple of small twists to keep things fresh too, the most notable being you're only allowed to carry two weapons at once, making switching weapons often enough to ensure you don't run out of ammo paramount to success. There are also several different characters to pick from, each with their own unique ability, ranging from an incredibly useful shield, to lowered max HP for increased XP gains and the ability to use "explosive retaliation" (that is, BLOW UP ALL ENEMY CORPSES ON SCREEN). Anyway, the ultimate aim is simple; finish enough levels, and sit the Nuclear Throne*. Easier said than done though, as like any good roguelike, it's harder than trying to explain how to play Crusader Kings II to an infant. A deaf, blind and dumb infant. The pixel art/animation and music are as good as you'd expect from Vlambeer, and likewise the core gameplay doesn't disappoint either. The audio and visual feedback makes all the weapons in the game, (and there are many, many weapons in the game) incredibly satisfying to use, there's a great variety of enemies and bosses to test your mettle against, and well, despite being in alpha and a liiitle bit rough, it already feels like a fairly complete package. Saying that, there's fucktonne of content still in development and being added on a weekly basis: more levels, types of enemies, three characters, and all sorts of secrets and assorted craziness are planned before the game is "out" proper. And if you're not quite convinced yet, check out this giant bomb quick look and marvel at its mutated glory.
You can follow along with development on these streams as well! Main development livestream + gameplay - http://www.twitch.tv/vlambeer (Tuesdays & Thursdays) In-game art (animation, character design, etc) - http://www.twitch.tv/pietpiet Music - http://www.twitch.tv/kozilekmusic Sound design - http://www.twitch.tv/kissa3m0 Promotional artwork - http://www.twitch.tv/justinchans *Not yet implemented in the game.

By Insomniac Games Official Site Release Date: Fall 2014 ABOUT Polygon Article VG24/7 Article Eurogamer Article IMAGES VIDEOS Glad to see they were able to match the visuals of the initial unveil, which I thought looked amazing last year. Based on the footage shown though I do hope the speed of the game is more akin of Vanquish. Even thoug it looks a ton of fun to play it does seem like the player is moving rather slow.

Bit of a strange one this game. But the fact that NoE decided to release it over here - albeit only on the eShop - got my attention.
Originally released as Attack on Titan: The Last Wings of Mankind in Japan in December 2013, this is an action game developed by Spike Chunsoft for the Nintendo 3DS. It is set to be released this May in North America and Europe under the name Attack on Titan: Humanity in Chains with Atlus being the publisher as a eShop exclusive.
The game follows the story of the anime, beginning from the year 845, when the titans first attacked and demolished the walls. The story of Attack On Titan centers around the adventures of Eren Yaeger, his foster sister, Mikasa Ackerman, and their childhood friend, Armin Arlert. After the wall which protects their hometown of Shinganshina is breached by Titans, Eren watches in horror as one of them eats his mother. Vowing to kill all Titans, Eren enlists in the military, along with his friends.
Five years later, the three cadet graduates are positioned in Trost District, one of the border towns jutting out of Wall Rose, when the Titans attack once more...
The player initially controls series' protagonist Eren, but as the game progresses, Mikasa, Armin, and other members of the Survey Corps become playable. The game ends at the point where the anime ends as well.
Trailer:
Japanese overview trailer:
Box art:
Looks like an interesting action game with a twist, albeit rather unpolished. If the price is right, I might pick it up, as I'm a fan of the anime series, and I like weird unpolished games.

By Vreski Games
Release Date: January 22, 2019
ABOUT
IMAGES
VIDEOS
This is exactly what I imagined a more visually advanced Hotline Miami would look like. Seems like Max Payne + Hotline + John Woo = sick! that's what!

In Luigi's Mansion, the main story is played out over four stages, with players able to also access a training room and a gallery at the laboratory of Professor E. Gadd between stages. In each stage, players control Luigi as he explores the mansion's rooms and hunts down the ghosts that lay within them, acquiring keys to get through locked doors and eventually dealing with a boss ghost hidden at the end of the stage, with more rooms becoming accessible as each stage is completed. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd - the Poltergust 3000, a specially modified, high powered vacuum cleaner; and the Game Boy Horror, a parody of Nintendo's Game Boy Color.
Luigi's Mansion was originally released as a Gamecube launch game back in 2001 developed and published by Nintendo. It is the first title in the franchise in which Luigi is the main character, instead of Mario, with players controlling him as he explores the titular mansion, searching for Mario and dealing with ghosts that lie within its rooms by capturing them.
Screenshots:
Debut (Japanese) trailer:
Latest trailer:
No specific release date was announced, as only a 2018 release window was given.

Strangely enough, there isn't a topic on this game yet.
Strangely enough, because it looks like it could be one of the last great games released for the regular NDS.
The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week.
What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.).
The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999).
More info, images, and video can be found on the official Japanese site.
Official Euro boxart.

Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe.
Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well.
Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this.
Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ).
Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games.
The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”.
Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?).
There will be new locations to stay true to the adventure aspect in an RPG.
In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not.
As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG.
Teaser trailer:
TGS 2015 trailer:
Official Japanese website:
>> http://www.mh-stories.jp/
Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty!
More images:
Debut EU trailer:
Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete.
Expect more new info following the full game reveal at this year's TGS

Well, next to nothing is known thus far about Suda51's recently announced new game, except that it looks to be full of a bit of the old ultraviolence, and that it's being released exclusively on Sony's new console somewhere in 2015.
In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world.
South Western Tokyo split off into the ocean and became an island covered by a deep fog.
Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the clouds.
Many mysteries remain hidden from the eyes of mankind await those courageous enough to dare approach the tower…
Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive.
Upon death, a player’s “death data” is then circulated among other player’s games where they will appear as formidable opponents.
The sharing of “death data” is one of the various asynchronous multiplayer elements that can be found in the game.
Let It Die is a free-to-play hack and slash action video game developed by Grasshopper Manufacture. It was developed for the PlayStation 4, along with a companion app for the game to be playable on smartphones.
E3 2014 teaser trailer:
First trailer:
Launch trailer:
Well, that's my PS4 ordered then...
>> Official website.
First images:
Killing and maiming in your underwear ftw?

Thanks to Agatsuma Entertainment, Kinu Nishimura’s (Nine Hours, Nine Persons, Nine Doors; Street Fighter...) Code of Princess' fantasy world is coming to Nintendo 3DS!
The heroine of the game, Solange Blanchefleur de Luxe ( -yup...), is a gigantic sword carrying sorceress, with healing powers, and typically prefers not to wear pants.
The game’s story takes place in a world where humans and monsters co-exist. However, the balance between the two groups breaks and the monsters attack the royal castle. Solange’s father then entrusts her with a sacred sword and the task of restoring balance to the world.
And it doesn’t look like Solange is going to write treaties, because the game is a side-scrolling beat‘em-up with simple button commands and flashy special attacks. Code of Princess will also support co-operative play for quests and a competitive mode where you can fight other players.
Main characters:
Solange Blanchefleur de Luxe]: Entrusted by her father to restore peace to the land.
Ali Vava: A female thief with boy-ish looks.
Lady Zozo: A zombie girl who loves milk, and turned herself into the undead to further explore magic...
Allegro Nantabile Cantabile: An elf with a guitar-axe.
Apart from these characters, players can also take control of a cool samurai, a gladiator, a morningstar-wielding nun, and ...erm, Tut-Ankh Amon's cat?
Each of the characters has their own special abilities, and you gain experience by defeating enemies. You can also raise six attributes by investing points in them: vitality, piety, attack, defense, mind, and speed.
So far so good, but this is where things get really interesting...
Apparently, Code Of Princess is being developed by none other than the team responsible for the Sega Saturn cult-hit (and all-time rllmuk favourite) Guardian Heroes !
For those still wondering about all this, see for yourself in this series of screenshots:
Guardian Heroes 3DS in all but name methinks.
Code of Princess is slated for release in Japan in spring 2012, no word on a Western release thus far.

Surprised there isn't a thread for this game yet. On the other hand, Nintendo hasn't released much info about it, and a cynic might argue that the protagonist looks like a discarded sidekick from a Sonic game.
Basically, The Rolling Western is what seems to be Nintendo's take on the tower defence genre, being a more action based approach, and starring a cowboy armadillo called Dillon (formerly: Jiro).
The Rolling Western is being developed by Vanpool - the Nintendo subsidiary responsible for the cult Zelda games Freshly-Picked Tingle's Rosy Rupeeland and Colour Changing Tingle's Balloon Trip of Love (...).
The game's supposed to be a 3DS download-only title, and surely looks interesting enough, featuring a lovely artstyle.
No release date mentioned other than 'tba'.
Official E3 2011 trailer:
Provisional site can be found here.

One of the zanier — and undeniably more intriguing — announcements during this year's E3, was the puzzle-action game, Sushi Striker: The Way of Sushido. The game is being developed by indieszero, the same development studio behind quirky portable titles like NES Remix and Theatrhythm Final Fantasy.
In the game, players will be tasked with eating sushi and stacking the plates after they’re done faster than their opponent can. Those same plates, however, can also be used as weapons (!) against the other player.
In order to beat challengers and progress, players must draw a line between the same types of sushi that appear on a conveyer belt. The goal is to collect as many pieces as possible before bringing them to your place and gobbling them up.
This being developed by an indie studio who's earned its stripes, and the game having a real Elite Beat Agents vibe as well, gives us all the more reason to look forward to it
Launch trailer:
Opening movie:
>> Official website.
Sushi Striker: The Way of Sushido will be released this June.