{"version":"20150408","show_thumbnails":false,"items":[{"id":21,"url":"https:\/\/www10.sharecg.com\/blogs\/tamingdimensions\/2014\/04\/28\/gamma-correction-is-your-friend\/","url_meta":{"origin":67,"position":0},"title":"Gamma Correction Is Your Friend","date":"April 28, 2014","format":false,"excerpt":"I\u2019ve been thinking about this subject for a while now, because it can have a rather startlingly huge impact on a 3D render. But you see, I just can\u2019t come up with a way to explain it better than this article, Gamma Correction For A Linear Workflow. It covers all\u2026","rel":"nofollow","context":"In \"3D art\"","img":{"src":"","width":0,"height":0},"classes":[]},{"id":60,"url":"https:\/\/www10.sharecg.com\/blogs\/tamingdimensions\/2014\/09\/28\/hdri-lighting-in-luxrender\/","url_meta":{"origin":67,"position":1},"title":"HDRI Lighting In LuxRender","date":"September 28, 2014","format":false,"excerpt":"Just a quick, simple trick today. I\u2019ve been obsessing over lighting for a while now, and I ran across a chance comment online that made me finally take a look at using HDRI lighting in Lux. I\u2019ve made the attempt before, but was operating on less-than-accurate information, and never got\u2026","rel":"nofollow","context":"In \"3D\"","img":{"src":"","width":0,"height":0},"classes":[]},{"id":33,"url":"https:\/\/www10.sharecg.com\/blogs\/tamingdimensions\/2014\/05\/26\/playing-with-render-settings-pixel-filters\/","url_meta":{"origin":67,"position":2},"title":"Playing With Render Settings: Pixel Filters","date":"May 26, 2014","format":false,"excerpt":"When I first started using DAZ Studio, I freely confess that render settings meant nothing to me. I\u2019d used Bryce casually for years, but generally left it on its default render settings, because I was kind of afraid to change anything lest I break the program. But using DAZ Studio\u2026","rel":"nofollow","context":"In \"3D art\"","img":{"src":"","width":0,"height":0},"classes":[]}]}