- Take your own decisions: Nation building is flexible: decide your own form of government, the structure of your society, trade politics and more. The possibilities are endless. - Use your Monarch Power: Experience the new system of monarch power where your spread of choices is influence by the caliber of the man you have at the top. Do you have a warrior King? Then it is time to make war. - Experience history coming to life: The great people and personalities of the past are on hand to support you. Thousands of historical events guide you, with unique different flavor depending on the country you play. Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal. - The world is now your playground: Players can enjoy over 300 years of gameplay in a lush topographic map in full 3D. Lead any one of more than 250 countries that originally existed during the game’s extensive time span. - Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Seize control of key ports to expand your trade, support it with your powerful fleet and the wealth of the world will flow to you. - Bring out your diplomatic skills: Deeper diplomatic gameplay, with coalitions, threats, fleet basing rights and detailed support for rebels. Introducing unilateral opinions, a country may dislike you, but you can be neutral towards them. - Engage in Multiplayer: Battle against your friends or try co-operative multiplayer mode that allows several players to work together to control a single nation for up to 32 players. Featuring hotjoin, improved chat, new matchmaking server andsupport for a standalone server. - Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire.

What we can see from the video so far:

* No more traders, you get trade routes. Sort of like a quasi-Supply System from Hearts of Iron 3, most likely including a form of blockading, port raiding, pirating, and the likes. Also there is overland trade with caravans and shit.* Landscape changes with the seasons* Using a similar but clearly improved 3D engine to the likes of CK2

Good... I bought EU3 late with a ton of expansions, but obviously they just keep pumping out expansions, pissing me off. Will be good with a 4th expansionless game... until they drop 50 expansions for it too.

On August 11 2012 00:43 Tobberoth wrote:Good... I bought EU3 late with a ton of expansions, but obviously they just keep pumping out expansions, pissing me off. Will be good with a 4th expansionless game... until they drop 50 expansions for it too.

They officially stopped making expansions for EU3 at In Nomine years ago. But the community DEMANDED more, so Paradox delivered.

Maybe this is part of the reason why they axed magna mundi? Or maybe they started this when they saw mm going to hell? Anyways I am really looking forward to the improved multiplayer functions ("Support for stand-alone server!") And to the improved AI that they have in CK2. (In both intelligence and in resource drain on computer, eu3's ai is coded in a way so that it demands a lot)

A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.

On August 13 2012 11:12 Roflhaxx wrote:Maybe this is part of the reason why they axed magna mundi? Or maybe they started this when they saw mm going to hell? Anyways I am really looking forward to the improved multiplayer functions ("Support for stand-alone server!") And to the improved AI that they have in CK2. (In both intelligence and in resource drain on computer, eu3's ai is coded in a way so that it demands a lot)

They axed Magna Mundi because it was making no significant progress and wasn't passing any of their testing phases at all.

Hopefully this new leader system will stop me from winning the game by 1450 though