Revision as of 15:47, 7 April 2019

1.00

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Description

Description:

Sets a group's identity, how it will be displayed in chat, for example. While groups on the different sides can have identical ids, the groups on the same side cannot. When given id exists already, the group which currently has it will simply swap it with the current id of the group for which this id is intended. For example:
group1 = createGroupwest;
group2 = createGroupwest;
group1 setGroupId ["Active Group"];
group2 setGroupId ["Inactive Group"];
systemChatgroupId group1; //"Active Group";
systemChatgroupId group2; //"Inactive Group";
group2 setGroupId ["Active Group"];
systemChatgroupId group1; //"Inactive Group";
systemChatgroupId group2; //"Active Group";
The identity setup could also consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords. For Arma 3 possible values are:

In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a Stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.