I remembered playing the action adventure game he and Omar created, The Flowering Nose, a couple of years back when my eyes were first opening to the potential the Web offered for games. The Java applet impressed me with the old-school charm of its scrolling tile-based worlds, its quirky characters and dialog, and its addictive gameplay; and all delivered within the convenience of a browser.

And yet the moment the game begins you realize that this is no ordinary Web game. Immediately you are teleporting back to the glory days of the SNES and landing squarely within the Strawberry level. From there your task is to seek out the one last sprout, which is the one item you need to open the final gate.

To find the sprout you will first have to find a host of other items that will eventually lead you to it. Some items you will use, others you will trade with NPCs that you meet along the way. The catch is that you can only carry one item at a time.

Items are magical in this game because each item allows you to teleport to a unique level named after it. Within each level you will find a teleport device that must be activated by placing an item (any item) onto the large red "X" next to the sunflower. Once activated, you can travel to that item's level by moving onto the teleporter.

Control in the game is with the mouse. Left-click to move the Flowering Nose to the square you click on, or hold down the mouse button to have the nose constantly following the mouse. Right-click to toss flowers, which are your munitions against enemies. You can collect more flowers at any time by simply moving over them, the same way you pick up any item. Press [space] to drop an item; you'll use this technique when dropping an item on the red "X" to activate the teleporter. Press [X] to use an item, such as digging with the pick axe, or opening a door with the key.

The game packs several hours of play time, so you will want to make use of the red flag poles in the game to save your progress. Caution: do not save your game (if you can help it) on the Cherry level. I encountered a bug in which the nose got stuck every time it loaded my game from there. I had to start a new game because of it.

Yes, it's an odd game with a few minor issues, and yet it was brilliantly designed by Seth Fisher to contain amazing depth, wit and charm. This strange and beautiful game should not be missed, as it is not often that you will find a game with this level of detail presented in a deceptively simple way. It is a throwback to the video game classics of years ago; a rare find, and one of a kind.

Seth Fisher died suddenly from an accidental fall on January 30, 2006; he was just 33. His artwork and memories live on through his family, and through this wonderful game on collaborator Omar's website.

Yes, anyone can write a review, and I would welcome your participation. You can either send me an email directly, or use the "Suggest a game" link at the top of the page to submit a review using the form provided.

When I started the game I had a strange feeling, then I started collecting some flowers and thought... differently boring, but it might get interesting... then I saw some enemies and threw a flower at them... then I thought you got to be kidding me and click it away :)

Is there a way to make it so I don't get a pop-up menu every time I right click? It's almost impossible to see where I'm throwing flowers if I've got "Back Forward Reload etc" showing up every time I throw something.

Jesse - that was happening to me, too, when I tried using my Mac to play the game. Switching to the PC solved the problem.

It may also depend on the browser you choose as well.

I agree this is less than desirable, and I wonder why the designers of the game didn't use a modifier key in combination with a standard left-click to shoot flowers. I believe it is considered bad practice to use right-click for a command other than a context menu.

I posted about this game on MetaFilter, oddly enough just a few days before the artist died. It really is an awesome and hilarious game, and very challenging. Well worth the wasted hours, especially for the

What was the point of the glasses/slug costume? I never had to use them and never did manage to talk to the box dude on their level. I finally made it to him once I had the sprout already and he wouldn't talk to me.

This is driving me insane. I'm totally addicted! I can't stop playing this blasted game! So here's my problem. I've been trying to keep all of the items I've collected on one level. That way I know where everything is. But I've not been able to find the second key. I've got both pick axes, gone to the pick axe level, dug up each dugable tile and found the gold, but no key. So, do I have to do something first in order for the key to be there? Any help?? Urgh. Thanx! :o)

If anyone is going crazy trying to finish this game, there is a
walkthrough.
After days of playing, I actually couldn't finish, since I left my cactus on a level that I "used up" the access item to get to. Argghh! Eventually I'll re-do the whole thing so I can see the ending. Great game!

adam, if you're still checking in: You need the Flippers to get through both the Donut and the Bones levels. You can get the Flippers by taking the Closed Chest to the Carrot level (where the chest-opener-thingy is). You get the Chest by bringing a Key to the Key level.

Ohhhhhh it doesn't work on my computer, I've tried installing Java and all that is happening is I get the game pop up with a teeny tiny little dot in the middle, and that's all that happens! Any further advice gratefully recieved

Hi Jay, thanks for your answer, but I have already the last version of JER version 10. The only thing I get is a black square with a small dot in the middle. I went on the site of radical play and the game isnt even there. Too bad I used to play that game. If you have another suggestion, please, inform me. Have a nice day.

Alren - yes, the game still works for me. The game links above all point to the Radical Play site, which is where the game is being hosted. I tried both on my Mac and my PC and the game loaded and played with no problem.

Jay, the cherry-level-saving-bug is "de-buggable". To save your game there, make CERTAIN that Nose is facing the flag at a 45 degree angle. So he needs to be positioned in such a way that he's looking at the bottom left corner of the screen (and looking right at the flag). I've tried this on several browsers and it seems to work fine.

Also, if you DO get stuck at the flag, restart the saved game a few times. Eventually, Nose will fall into Hell, and you can work your way back up from there.

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