So, I'm making a character for a computergame, 2k map and different overlaying and mirrored Uvs (like eyebrows, lashes, hands, shoes etc) and I was wondering if there is some sort of script/plugin/workaround if I want to export/import or copy skinweights and keep the overlapping uvs? Or do I sipmly have to repaint weights everytime I need to change something or encounter a bug that forces me to detach and reskin the mesh?

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com