Lycanthropy (Skyrim)

Lycanthropy is a disease（英語版）/blessing that can be contracted/received in The Elder Scrolls V: Skyrim. Werewolves are men and women who can transform into powerful monstrous wolves once a day. Lycanthropy has received mixed criticism by various factions in Skyrim. Some, such as some of the Companions in Whiterun（英語版）, see it as a blessing, a way of drawing on the strength and ferocity of their inner beast. Others, such as the Silver Hand（英語版）, see it as a curse, an unnatural violation of nature. As of Dawnguard, Werewolves have been incorporated into the wild as randomly encountered creatures.

コンテンツ

The appearance of the werewolf in Skyrim is that of a large wolf-like humanoid creature with razor sharp claws and a set of large teeth. Unlike the more wolf-faced look of the Bloodmoon werewolves, the werewolves of Skyrim have monstrous faces and muscular builds. Males are slightly taller than females. Their eyes in wolf form are yellow, while in human form the eyes of a npc werewolf are silver. Werewolves in Skyrim have less fur than the Bloodmoon werewolves, their arms are longer and possess more strength.

If the Dragonborn contracts Lycanthropy（英語版）, he or she will turn into a Werewolf（英語版）. The only way to get this disease is by progressing through the Companions questline. The process by which the Dragonborn becomes a werewolf is activated through the Magic menu, Powers tab: Beast Form（英語版）. This resembles a standard power in that it can be marked as a Favorite and assigned a quick-change number as any other power, spell, shout, weapon, or armor.

Lycanthropy（英語版） is contracted as part of the blood ritual that occurs during The Companions quest, The Silver Hand（英語版）. The first transformation through this disease vector is particularly violent, allowing the Dragonborn to prowl outside the Underforge（英語版） of Whiterun（英語版） in bestial form; there are two exits, one to the city, and a one-way exit to the Eastern environs. After the Dragonborn "feeds" or just waits, the screen blacks out, the Dragonborn turns back to human form, as naked as the game allows, being questioned by Aela（英語版）.

In Dawnguard, if you are cured of Lycanthropy or if you become a Vampire Lord you can talk to Aela and she can make you a Werewolf again and it cancels out your vampirism vice versa. If you would like to be a Vampire Lord again, speak to Serana.

Once Lycanthropy is cured via the Companions' method, the Dragonborn cannot contract Lycanthropy again, nor does he/she have access to the Underforge（英語版）. The Elder Scrolls V: Dawnguard enables contraction again. Speaking to Aela gives the Dragonborn the option to become afflicted once again.

At the end of the The Companionsquestline, a radiant quest "Purity（英語版）" becomes available for those who wish to rid themselves of the disease. As part of that quest, the Dragonborn must cut off the head of a Glenmoril Witch（英語版）, bringing it into the depths of Ysgramor's Tomb（英語版）, draw the spirit of the wolf from their body, and defeat it.

In order to remove the curse however, the Dragonborn must have killed at least two Glenmoril Witches, one for Kodlak（英語版）, one for the Dragonborn. If the Dragonborn has killed all 5 witches, it is possible to cure all of the The Circle（英語版）, except for Aela（英語版） who does not want to be cured.

Even after the Dragonborn has been cured of Lycanthropy, guards and other NPCs may still comment on how he/she "smells like a wet dog." or "Is that fur... coming out of your ears?" and "I find your wolfish grin...unsettling."

Lycanthropy will be overwritten by Vampire Lord if you choose to become a one in the Dawnguard DLC. Vampire Lord will be overwritten if you turn into a Werewolf via Underforge or if you ask Aela to give it back to you.

When the Dragonborn becomes a werewolf, they acquire a new power known as Beast Form（英語版）. This allows them to transform into a werewolf once a day; however, the process takes a few seconds, during which they are vulnerable. Once transformed, the Dragonborn remains a werewolf for 2.5 minutes of real time. It is possible to extend this time by approaching a corpse and feeding on it by activating it as if looting it. This restores 50 points of Health and gives an additional 30 seconds of time as a werewolf. Beast form can be extremely useful in situations where equipment is removed, such as the quest No One Escapes Cidhna Mine（英語版） and other prison escape attempts. In some scenarios, the Dragonborn 's equipment (such as swords, ex: Dragonbane（英語版）) will stay equipped after the transformation. However, the equipment does not add extra damage to attacks, but one handed skill will increase as if the Dragonborn is still in human form. When in beast form, a notable size increase occurs, this is not just a visual effect, and this may cause certain areas or dungeons to be impossible to complete in only beast form.

While sprinting, pressing either attack buttons to use a charge attack does 3x the damage of a normal swipe. This attacks also knocks enemies down, and they take some time to get back on their feet. This attack is especially useful against giants.

While pressing any movement button, such as forward, left/right etc, and the attack button is clicked and held for a second longer, the screen turns slightly red for an instant (similar to using Scent of Blood). This causes the Dragonborn to fling an enemy back, and they take some time to get back on their feet. This is similar to using Unrelenting Force, but it flings enemies a much shorter distance, and can only be used on one enemy at a time. It is considered a power attack and drains stamina.

Werewolves have the power to roar and it is activated by pressing the power button, dismantling large mobs of enemies. This power can be swapped out for alternative powers like Howl of the Pack and Scent of Blood, by praying at the totems in the Underforge. These are acquired by the Radiant quests given by Aela after becoming Harbinger.

The Dragonborn can power attack in Beast Form, by pressing both the left and right attack buttons at the same time. The werewolf will rapidly swipe with both claws. This attack is similar to power attacking with both hands when dual wielding（英語版）.

There are also special critical damage animations for the Werewolf. In the cutscene the werewolf will pounce on the target and either swipe him/her rapidly with claws, or rip his throat out with his jaws. Additionally, the werewolf may pick up the victim and either bite his/her head off or grab their head and toss them to his/her side. Like normal critical animations, the Dragonborn cannot use any controls until the animation is finished.

As a part of The Elder Scrolls V: Dawnguard, the werewolf perk tree is included. By consuming the heart of a corpse as a werewolf, it is possible to gain points exclusively for the werewolf perk tree. These points can be used to unlock perks such as increasing the total damage, health, and stamina when in werewolf form. Unless the Savage Feeding perk is taken, only humanoid enemies can be fed upon (with the exception of undead). Therefore, for fast leveling, it is highly recommended to take the Savage Feeding perk as soon as possible, increasing the variety of corpses that may be fed upon. You can only see the perk tree when in beast form.

The Werewolf skill tree includes eight perks.

Perk

Level

Description

Requirements

Bestial Strength

1

Do 25% more damage as a werewolf.

N/A

2

Do 50% more damage as a werewolf.

N/A

3

Do 75% more damage as a werewolf.

N/A

4

Do 100% more damage as a werewolf.

N/A

Totem of Ice Brothers

Werewolf Totem of Brotherhood howl calls Ice Wolves.*

Bestial Strength

Totem of the Predator

Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat.*

Bestial Strength

Totem of Terror

Werewolf Howl of Terror affects even higher level creatures.

Bestial Strength

Totem of the Moon

Werewolf Totem of Brotherhood howl calls werewolves.*

Totem of Ice Brothers

Animal Vigor

100 point bonus to health and stamina in beast form.

Bestial Strength

Gorging

Feeding heals twice as much health.

Animal Vigor

Savage Feeding

Able to feed off most dead creatures. Feeding off creatures instead of people only provides half the extended time.

The Dragonborn gains 100% resistance to all diseases (including Vampirism). This effect is permanent as long as they do not use the cure for Lycanthropy. In Dawnguard, however, if the Dragonborn chooses to become a Vampire Lord, it will replace Lycanthropy just as Lycanthropy replaces Vampirism.

The Dragonborn's damage is base 20 and levels gradually until level 45, where base damage is 80, while as a Werewolf the Dragonborn also gains 100 health and stamina, not to mention a much higher sprint speed that makes them move much faster and can be utilized for long periods of time. Stamina also regenerates much faster, and power attacks are magnified. The standing and moving power attacks knock back opponents more often, and the sprinting power attack gains a massive damage boost. The Dragonborn also has a chance to maul an opponent after knocking them down. Unlike traditional werewolves, the Dragonborn can transform at will, during day or night, by using the Beast Form（英語版） power. Actions while in werewolf form do not count towards the Dragonborn's normal bounty, unless someone sees the transformation, in which case a 1000 =gold bounty is added in the appropriate hold. This makes it incredibly useful while doing many The Dark Brotherhood missions. Also whilst transformed Wolves（英語版） treat the Dragonborn as an ally unless attacked.

The Hircine's Ring（英語版）, once obtained through the appropriate quest（英語版）, will allow the Dragonborn to turn into a werewolf unlimited times a day. Equipping it will give the Dragonborn the "Ring of Hircine" power which is lost after using it. To regain the power, the Dragonborn must re-equip the ring, at which point the power will be returned.

As previously stated in the "Other" section above, the Dragonborn is limited to one change per day. When using the power Beast Form（英語版）, it is possible to transform no matter what the time of day or where the Dragonborn is located. To return to normal form, the Dragonborn must wait 2.5 minutes, unless they have fed on corpses, which adds 30 seconds per humanoid heart consumed, 15 seconds per animal heart (only with the "Savage Feeding" perk).

The Beast Form is useful for fighting against giants. By using the sprint attack, the giant will be knocked down just like any other NPC, they take a long time to get back up on their feet. During this time the Dragonborn can continue attacking the Giant with no risk of damage. As soon as the giant is almost recovered from its stagger, the Dragonborn can simply repeat to knock them down again.

However the Dragonborn does need to beware of the giants' pets, the Mammoths. It is recommended that the Dragonborn kills them first. This can also be done in werewolf form easily. Simply power attack the mammoths first, when the giant is approaching, knock him down as stated above and continue attacking the mammoth. The Dragonborn should constantly be moving around to the back of the mammoth, to avoid being attacked, as the mammoth moves rather slowly compared to the werewolf. A werewolf's agility and the giant and mammoths' slow attacks also gives the Dragonborn a huge edge.

The Dragonborn cannot gain any resting bonuses when having lycanthropy.

She/he also cannot gain the temporary bonus of Lover's Comfort（英語版） (normally gained by sleeping in the Dragonborn's house when his or her spouse is present) while afflicted. Skill bonuses from Guardian Stones（英語版） still apply normally.

Once transformed, the camera view is automatically moved to 3rd person and cannot be changed back until after the transformation wears off. The werewolf form is large, and so has trouble fitting through narrow passages, and while in werewolf form the Dragonborn cannot access menus, maps, or items. This can be troubling when in the wild, as the Dragonborn cannot view the map and you can easily become lost. By "sheathing" the werewolves claws, you are able to make the werewolf take on a less aggressive stance, along with allowing them to pan the camera. It is not possible to speak while shifted, (Unless you reach a part of a quest where a character starts a conversation with you. If this happens it is possible to reply to them even in werewolf form). Anyone unfamiliar with the werewolf form will usually flee or try to attack the Dragonborn. Any followers that the Dragonborn may have will not leave their service for simply transforming into a werewolf and will still follow and attack enemies, but if the Dragonborn were to use The Scent of Blood or purposely damage the follower, they would flee, so it is advised to be careful around companions（英語版） when in werewolf form. (Exceptions: When a follower is at too high a level to be affected by Scent of Blood, he/she will shrug it off without consequences.)

The Dragonborn can feed upon fallen foes by activating them, this allows the Dragonborn to regenerate health. This is the only way to heal while in this form, as spell-casting and passive health regeneration are disabled. It also increases the duration of werewolf form by thirty seconds per person fed on. It is not possible to feed on non-playable races, VampiresandDremora（英語版） cannot be fed on. However, Falmer（英語版）can be fed on.

If the Dragonborn goes near a town while transformed, the guards will attack on sight. To enter a town, the Dragonborn must wait in a hidden location until they revert back to human form. The Dragonborn will also receive a 1000 gold bounty in that hold if they are seen transforming into a werewolf in town by a non-hostile NPC.

Since all armor and weapons are unequipped when in Beast Form（英語版）, the Dragonborn will not gain any skill points (one handed stays the same skill level after clawing NPCs to death).

When the Dragonborn leaves beast form, all of their equipment will be placed in their inventory, and they will have to re-equip it. There have been claims that the Daedric Artifacts（英語版）, Ebony Blade（英語版）, Mehrunes Razor（英語版）, Daedric Sword（英語版）, any kind of mace, and the Sanguine Rose（英語版） bug when transformed and allow the Dragonborn to use them in werewolf form. On several occasions, Soul Trap（英語版） will still trap souls and fill soul gems（英語版）. Very rarely the Dragonborn may have a blade or a bow in their hand as a werewolf, but it will not affect combat. Using a blade in this form will count towards one handed experience, but using a bow will not.

Initially this is not a problem, since the base armour value of Beast Form is better than most early armour, but in the late-game most enemies will be able to quickly put the player down with a few power attacks. This is especially true on Master Difficulty. This problem is worsened by the lack of any range attacks, aside from launching opponents at each other.

During the first transformation no bounty will be accumulated, no matter how many people are killed. It will not affect relationships with . But apart from miscellaneous conversation and the odd bounty or two; murders committed as a werewolf have no consequences.

Werewolves can sprint while over-encumbered. (cannot do this with newest update)

Beast Form（英語版） can be used as a cheap form of travel as they sprint faster than horses and it costs little to use.

The feeding animation can be cancelled by roaring as soon as it starts. health and bloodlust（英語版） is still regained.

Most people that witness a transformation will attack, no matter what bond is shared with them. This does not affect companions in the Dragonborn's party. Among the other exceptions to this are the members of the Dark Brotherhood and the NPCs at The Ragged Flagon（英語版） (if the Dragonborn is a member of the Thieves Guild). Members of The College of Winterhold will attack if the Dragonborn transforms. Most Daedra worshippers will also accept the werewolf form, likely due to the fact that lycanthropy was originally a 'gift' from the daedric prince Hircine.

If the Dragonborn goes back into the cave where the ritual was performed during the blood ritual, he can stay in the cave for the first transformation without wreaking havoc in the streets. It is stated in the Official Skyrim Strategy Guide that due to the strand of Lycanthropy the Dragonborn contracts from the Companions Guild, he or she can change every night instead of waiting until a full moon.

It is worth noting for an extra advantage, that the Dragonborn can use status changing spells and potions just before transformation (For example spells like Ironflesh, Lightning Cloak, Muffle or a health regeneration potion) and its effects will still remain after transformation.

After defeating the wolf spirit and accepting a quest from Aela the Dragonborn will be able to do the quest but can't finish it, so the Dragonborn is stuck with Aela forever unless they load the previous saved game. This will not allow the Dragonborn to finish a daedric quest where a sacrifice is needed.

If a quiver is worn when transforming, it will stay equipped but will be clipped in the Dragonborn's skin.

PC 360 PS3 Occasionally it may not be possible to cure the affliction during the course of the companion questline, clicking upon the brazier with a witches head in in the Dragonborn's inventory has no effect.

The brazier may actually function at a later time, as this bug does not seem to be permanent. Check back often to see if it has repaired itself.

360 To avoid this, the Dragonborn can also drop all Glenmoril witch heads in inventory and do a hard save. Load the save, pick up a single witch head, and the flame should activate.

Also the Dragonborn can try simply reloading a previous save and going back again

Sometimes when in beast form a random one handed weapon will be equipped, this means that the finishing moves will usually glitch which will zoom in on the target they will stay still for several seconds and then collapse after no other animations, it does not crash the game. Known weapons that this happens with are Ebony Blade, Scimitars, Glass Swords, the Axe of Whiterun, Arrows, Mace of Molag Bal, Drainheart Sword, and Ebony Dagger.

Sometimes when the Dragonborn dies and loads back, the roar power won't work.

During the first time going into Beast form for the companions, if the Dragonborn feeds while the screen is going black, they will be stuck in third person view.

360 360 There is a glitch that when the Dragonborn transforms into a werewolf the character will never change back to human form.

PC 360 PS3 After curing yourself by defeating wolf spirit, all specific powers on their respective pages disappear, but on the general stats page where it says how many days were spent as a werewolf, the days continue to increase.

In addition to the above, this bug may also not be limited to just the number of days as a werewolf on the stats page — guards can still periodically make remarks of the character's supposedly cured Lycanthropy, such as the "wolfish grin" or the fur coming out of the character's ears. This also means that they will still be unable to receive the Rested, Well Rested and Lover's Comfort bonuses.

Use the following console command on PC: set playeriswerewolf to 0

360 360 It is possible to be both vampire & werewolf at the same time.

360 Sometimes weapon enchantments will be depleted while using beast form.

360 360 If the Dragonborn kills a dragon in werewolf form, they will not collect its soul.

PC 360 PS3 Although 100% disease resistance is listed under Beast Blood in active effects, it is still possible to contract other diseases, except Vampirism.

360 If the Dragonborn has the Ring of Hircine equipped when they are cured of Lycanthropy, it can still be possible to change into a werewolf once per day despite the other effects disappearing.

360 Sometimes when running in first person after having reverted back to normal humanoid form, a distinct loping motion can be observed. This doesn't go away with any combination of save/reload actions but will usually be corrected by entering/exiting beast form.

360 If the Dragonborn becomes a werewolf while swimming under water, it may be possible to run as if they were on dry land, but they may not sprint.

360 Sometimes, Argonians will not have Beast Blood listed under active effects

360 There is a bug that changes the characters appearance after transforming back to a human form.

Lycanthropy may spontaneously cure itself and all related effects will disappear including related dialog from guards.

360 If the Dragonborn has an enchanted weapon equipped when they transform, the enchantment will still work.

360 Even though trolls are supposed to be passive towards werewolves, it may be bugged to where they will attack or chase down the Dragonborn on sight.

360 At present each perk point gained through feeding generates a corresponding point to be spent on the standard perk trees. Feed enough to gain a perk point and revert back to your normal form, spend the point and then return to beast form and spend the point on the werewolf tree.

360 Through the use of Conjuration and Savage Feeding players may double the xp from a feed upon corpse by merely casting any raise dead spell on a corpse that has been feed upon already. The spell does not need to be able to raise said corpse just merely 'tap it'.