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What a coincidence, they did the same thing with SWG2 as well, only called it SWTOR for some reason...

Since when did SOE have anything whatsoever to do with SWTOR?

Anyway as to the OP's response regarding WAR. Yeah the PvP was pretty much the only good part. Unfortnatley the PvE was just stale and bland. PQs were a cool idea, but in WARs implementation are completely static and get extremely boring. On top of the lackluster PvE itself, PvE rewards are garbage. A couple years back the devs took a look at PvP / RvR progression and rewards, and overhauled a lot of them. They changed level requirements, stats, etc to make it better. Stuff that used to be for example a set of level 20 gear is now 15ish. What have they done with PvE rewards? Not a single damn thing. They are the same stats, same requirements, etc that they have always been. By the time you actually get some of the "good" PvE rewards, youre already wearing stuf fthat is 50% better from RvR. The only exception to this is a few of the LOTD weapons and trinkets.

Add on to the above that they turned theentire focus of the game to keeping your Renown Rank maxed as much as possible, and youve got agame where not only is the PvE bd, but it is also the most pointless thing in the game and like 95% of what very few players are left avoid it at all costs.

What a coincidence, they did the same thing with SWG2 as well, only called it SWTOR for some reason...

Since when did SOE have anything whatsoever to do with SWTOR?

This isn't the SoE thread, I didn't mean SoE turned it into WoW, I just meant they changed SWG -> NGE -> SWTOR into WoW, moreso Lucas who was behind the whole thing to make Star Wars more "Iconic". Not SoE. But ya, terrible context I definetly see how I messed that up.

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Originally posted by Krovlar

First off, thanks for the responses so far. My replies:

Rift: I am going to try it. I gave it a try when it first came out, but the sheer number of abilites I had access to was overwhelming. I am going to try and follow the suggested progression path this time and just leave abilities off of my bars if they are basically the same thing as another ability from a different soul.

TSW: I am interested, but as I don't own it yet I am leery of dropping $60 or so for a game that, for whatever reason, isn't doing too well subscription wise. Still, I am very interested in this game overall. How does the healing/tanking work? Is it more a FFA in dungeons, or very structures like other Trinity games?

WAR: The PVP in WAR was amazing, in the early levels. I hated the PVE, and I am honestly unsure exactly why. Maybe it wasn't dynamic enough, maybe it was the fact that compared to the PVP it was a slog, or maybe it was just that the combat was slower. Not really sure, and I might pick up the free trial and just PVE for a bit to see what my reasons were. Still, I can't consider this game seriously as there werent MANY dungeons, and I doubt many people are doing them nowdays.

EQ2: Wasn't bad, when I played it. The problem I think is that I am too late. Any dungeon group I found was either being carried by a higher level, or everyone knew exactly what was going on and despite me asking to slow down, we flew through areas of the dungeon so fast I had no idea what we were doing. It just eventually became me following people through hallways until they said we were done. That and the zones didn't seem very well thought out. There would just be random monster areas. One 30 foot area would have worms, rock elementals, rhinos, some humanoid mobs, and some fairies or something. It just seemed like haphazard, but again I didn't play for too long.

Thanks all for the suggestions, any more would be considered. Two more I have thoughts on:

Aion and Allods: Both look interesting, and I like their low level gameplay, but I get the sense that once I get high level the game is all about PVP, and even though I may be able to find PVE, PVP will be forced upon me whether I want that or not. For those reasons I am leery about these two.

Regarding Rift, just macro rotations to hotbar. Same thing as pressing all the buttons in the order you want, but with a single button instead of many. Don't get use to this though. You will learn why I say that, later.

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Originally posted by MMOExposed

Regarding Rift, just macro rotations to hotbar. Same thing as pressing all the buttons in the order you want, but with a single button instead of many. Don't get use to this though. You will learn why I say that, later.

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Originally posted by Krovlar

Aion and Allods: Both look interesting, and I like their low level gameplay, but I get the sense that once I get high level the game is all about PVP, and even though I may be able to find PVE, PVP will be forced upon me whether I want that or not. For those reasons I am leery about these two.

I never made it to the really high levels on Aion, but tanking in dungeons was fun - it definitely has that holy trilogy.

Like so many others also suggested, WoW does the holy Trinity very well (probably still the best that I've played in that regard).

I liked SWTOR's take on the trinity too, with the option to have partially ranged* tanks (Powertechs and Vanguards).

* "Partially" because they rely heavily on a melee attack (Rocketpunch for PT's, not sure what the VG version was called).

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)