Bricks can be fired from dispensers. Often they can fire it further than players.

Two new unique items added into the game: Explosive Bricks and Brick Cannons

Explosive bricks explode on contact with anything solid

Brick Cannons fire any brick or ingot at super high speeds. They require 1 – 3 gunpowder per shot, which isn’t required in creative. They give of smoke and a boom when they fire and will also making ticking noises when there is either no gunpowder or no item to fire. They will tell you in the lore what they are currently firing and if something is wrong. They can also be repaired in an anvil with brick blocks.

Bricks have their own death messages

” was bricked to death”

” was bricked to death by “

” was bricked to death by using “

Full mod support: ingots from other mods are throwable (and nuggets drop) as well as blocks other types of mod blocks breakable. E.g. Custom glass, new redstone, etc.

Different ingots from different mods will have their own unique properties. Some ingots might sparkle (*hint hint Fairy ingots*) while some might give of redstone or purple particles. Some might be harder to break than others, while some might unbreakable at all. See what you can find!

Full NBT support. Brick damage, explosion size, as well as custom throwable items are all possible through NBT. More info bellow.

/summon can also summon bricks.

Highly configurable config file to enable/disable almost any feature in this mod.

Throwable Bricks Mod Screenshots:

Throwable Bricks Mod Recipes:

Brick Chunks to Brick

Explosive Brick

Brick Cannon

Block to Bricks (Can be disabled in config file)

Custom Bricks/NBT Usage:

Through NBT, you can customize your bricks to do anything you like! Currently, it possible to:

Customize damage

Customize the explosion radius

Customize if it shows lores or not

Customize if it drops or not (creative or not)

Make any item throwable

The following command will give you 5 diamonds (normally not throwable) with a custom damage of 20 (10 hearts), like shown:

/give YOURNAME diamond 5 0 {Throwable:1,Damage:20}

For other things, here is a list of all current tags and what they do:

Throwable – (0 or 1) If 1, the item becomes throwable no matter what it is

Damage – How much damage it does (in half hearts)

ExplosionRadius – How big the explosion of the item should be. No matter the ite, if this is present, it will explode on impact

ShouldDrop – (0 or 1) If the item will drop or not. This doesn’t count towards it smashing/breaking. This overrides creative mode’s feature to not drop bricks, too

ShowLore – (0 or 1) If 0 (false), no lore will be shown on the item at all.