Looks like this is a known issue with Win7+VS2012 for dev and running the application on win 32 bit. The application does not by default work on win xp, only vista and 7, as the compiler uses capabilties available only on those platforms.

Thanks but cant figure this thing out. tried to convert ash ghoul nif from mwind to skyrim using falmer nif as a template prepared using the guide in your link but when i click the convert button no output file is created to the specified directory

But being the original author of NifConvert and ChunkMerge it makes me sad to read all about your thanks to Macoron for his great work on that tools without even mention the guys at NifTools without whom the tools weren't what they are. As I could see and remember he simply got my sources and change 3 to 5 lines... Well done, great work

Because there is no way for others to know who is the real author. The same way a lot of people saying me "thank you" for TES5Edit while in reality I took source code for FNVEdit and modified some lines too (well, several thousands, but still feels the same).

Thank you for all your hard work and good luck with NifTools, they are essential for modding Bethesda's games.

p.s. If only niflib could be used by something without STL like Delphi, I can't get a list of textures out of nif in xEdit :(

Sorry, you took me wrong a bit. I'm not like a 'celebrity' and wanted to be thanked for but had that urgin to clearify some points. These tools aren't the work of one single person but of a team who 'decoded' the new NIF functionality. There was one person who put all clues together into source and build that tools. It was pure coincidence that this person was me and I would react same if it was someone else. You're Right, you couldn't know about the original author but than it was up to Macoron to clearify that and not to 'sell it as his own' here as I could see. He did right in NifTools forum...
No offense and thanks

Hey Skyfox, the folk at Morroblivion know that NifTools team and specifically you created ChunkMerge and NifConverter, and we would be nowhere without these tools. If fact Skyrim wouldn't be half the game it is, considering mods are what make it and NifTools is a big part of getting any new content into the game, so big thanks.

In Macoron defence he has never laid claim to creating these tools, and has always made reference to you specifically in the past. He did make another invaluable tool which automatically changes texture paths and he has helped us debug the niflib code when we have had trouble with it, so I'm very thankful for his help as well.

I'm not sure what your time is like on working on projects, but we would love it if you would work on some of these tools in the future for further features and robustness :) I'm being a bit optimistic, but that would be awesome.