I'm in preserve mode, probably only for this character, but we'll see. I got tired of me being careless and missing an artifact. The artifact I'd miss usually wouldn't even matter that much, but it's _knowing_ I missed it. :)

This was my try at mixing racial berserk with mindcrafter's clear mind, and having all the general mindcrafter spells.

He was hell at lower levels, and my str wouldn't come up for forever, but he's kind of nice now.

Half for a lark, half as to not have to face them in the end, now that I'm level 45, I'm diving in a couple of the dungeons, like graveyard currently.

I'll clear out Vecna and some of the other annoying uniques that are masters of their dungeons. Or that's the plan, anyway.

I did a couple new life potions and screwed myself over at the time. I didn't have enough stat potions ready to use to bring it up, and I underestimated how much help my mutations at the time were. Ah well, live and learn.

I've been screwing around dlvl 70-72 in dragon's lair for a while now trying to get good eq. I had crappy gloves for a long while, and then I find fingolin and cambeleg almost on top of another. I need the con/str more than the +2 more hit and dam at the moment. I actually do slightly more damage with cambeleg, must be because it puts me over to the 18/*** range.

This current new life version is pretty lacklustre, but I ran out of potions, I shoulda waited til I had more of that. It's one real redeaming quality is that it has a possible 18/130 internal con. That's really it. Hell I'll give it, I don't think the character dump gives it.

I switch in Boromir for big fights that I know I don't need chaos on. I probably need to overhaul my eq set soon, but when I last tried to look this was the best I came up with.

I'd love to switch in a ring of +2 attacks for the sound resist too, let me tell you. But I almsot died a couple too many times when I used that as a switch in only when I needed sound. Mycen breathing sound two completely separate times (Mycen is dead now, but still) cured me of the notion of wandering around without sound on at all times.

My average damage per round goes from 490 to 581 when I switch in boromir.

Having this in your pickpref
(!unidentified weapons:^scythe
sucks when you find a scythe of death (or whatever the actual name is). I walked on it and it was GONE. :(

I already half-knew that would happen, except I was only vaguely aware of the existence of these scythes. I knew that it would destroy all scythe of slicing's, and that didn't bother me. The scythe of death I would have at least liked to have looked at. Ah well, again, live and learn.

On 1.4.2006 10:33 stile@imsa.edu wrote:I had a problem with a vault in Mountains. Check it out on the screenshot. It involved mountain ranges from original Mountain landscape blocking the way into the upper right quadrant of the vault.

On 1.4.2006 10:42 stile@imsa.edu wrote:Got some new mutations on for size.

Gonna finish Mountain since I went in there anyway to get one of the uniques on my list.

On 1.4.2006 13:13 stile@imsa.edu wrote:Finally a death dump, I must be clueless to not having figured it out before this. Thanks Mat, I just didn't notice your response for a while.

Torg is dead, long live Torg.

Deathscythes are Teh Devil. Err Teh is an intentional misspelling that nobody will get here, so nevermind.

I had killed or gone to the bottom of every dungeon other than

A) Anti-magic cave; Because it would have been annoying as hell without my class enlightenment mindspell.

B) R'lyeh: I was in the process of diving here, but I took time out to test my Death Scythe in Dragon's Lair before using it for real. Good idea to test before using it for real. Bad idea to try to use it at all.

C) Yeek cave: Intentional of course, I wanted the Serpent to summon only Baldor if he tried to summon masters of dungeons.

cons is my first priority. I would have wielded cambeleg instead of fingolfin for example

On 1.4.2006 23:42 dzhang@its.caltech.edu wrote:Pretty much, if you're evil or any race that the Death Scythe slays (which is just about everything other than Archons, Golems, Yeeks, and Androids), then you shouldn't be using Death Scythes at all. (Even with a good Archon/Golem/Yeek/Android, you're taking pretty big risk, but it's handy for things like Echizen and Raphael, etc).

On 2.4.2006 00:31 stile@imsa.edu wrote:Yeah, I've been out of the loop a while, didn't realize how utterly mainstream teh and other stuff has gotten. I really was utterly clueless on the deathscythe, how it worked and whatever, now I know.

Con is normally my first priority, but you know how you get used to a certain baseline? With this damned character, I got used to having 650-750 hp depending. So in the eq set I was using, cambeleg only gave 30 more hp, and the extra damage seemed worth it.

Laugh, just went and looked how much I died by, 53, yay I didn't die by less than 30 hp. :) I seriously didn't know (or think) the deathscythe could/would 1-hit me to death. I expected that the deaths came from more melee classes with more attacks per round and multiple swing-backs. I just "luckily" got a *GREAT* hit, that swung back and decapitated myself.

But yeah, I should have continued to max con as I had on earlier configs. I'm trying a pure mage now, wielding double-shields at the moment, level 22.

On 2.4.2006 14:53 mat wrote:hmmm cambeleg give 2 less than Fingolfin. So you would have died by 2*7= 14 hp less, that's 39... Now if we reduce the attack by 2... you would have certainly done another 9 hp less to your self.... Now that I think about it you would have done EXACTLY 9 damage less. Really. It's murphy's law in action :) So cambeleg does 23 damage less, and gives 30 more hp ... so.... *calc calc calc* down to 0 hp exactly using cambeleg

o_0

mad calculator out

On 3.4.2006 05:01 stile@imsa.edu wrote:Laugh, I hate you. Nice calculations though, I forgot to factor in how much harder I hit into the thing for the death scythe. Nice. I had the mutation attacks too, that's also why I went slightly more damage. My only real negative mutation of note was a -2 con mutation, quite yucky in this case. I shelved my mage for now, and am trying again the class I played really first ever in hengband. A monk.