On time left click is to select (cf fleet), on time right click is to select (cf unit).On time selected change the color of the icon (cf fleet), on time selected change the color of the button (cf unit).

Since sending a fleet to a planet is a right click and sending a unit to a fleet is a right click too, all selection should be a left click.

Problem is how to select a unit to modify it if I use right for moving it around and left for selecting and getting info of the unit?

Have you made some tiny manual like :

W,A,S,D : scroll the map

Left click on a fleet : select the fleetThen- right click on a planet : send the fleet to the planet

Left click on a unit : select the unitThen :- right click on a fleet : send the unit in the fleet- right click on the unit : modify/info/...

It can help to see problem (and you can put it with your download link )

Left click on a fleet : select the fleetThen- right click on a planet : send the fleet to the planet

Left click on a unit : select the unitThen :- right click on a fleet : send the unit in the fleet- right click on the unit : modify/info/...

It can help to see problem (and you can put it with your download link )

Yes, I did. People don't read the manual and get pissed.

So I included all ingame buttons shown if you click "Options" when starting the game and am trying to make everything as obvious as possible without the help of a manual. Though I am far from reaching that goal, which is why I need help from you guys with comments and these kind of stuff!

I know some people dislike when they don't feel it revolutionary as it's a waste of their time to download it over and over again. So I thought I had to ask.

Hot-keys work like this: When selecting a star and typing 0-9 the object which you have researched in that order is built. Regular army is always 0 and then after 0 it's what's researched thereafter.

You can open a tab with the help of keys (r = research, v = minimap, n = menu, c = society).

To launch in window/no border view ingame go to options after launching the game and click on your preferred configuration.

You move over the map with the help of the mouse by moving the mouse-pointer towards the borders of the map (which will make it move in the direction your mouse is in, speed of the movement is regulated by the speed of the game).

The "stripped" planets look good. You can add some irregularity to improve it.The dotted one are too dark (too mush contrast), you might use another perlin noise function too.Pure magenta is uggly/unrealistic and pure blue is too dark.Your light is from the front, it should be better to make come from the upper left.When a planet have an atmospher, there is a small halo around it.

For "earth" planet, you can try a two pass rendering :- perlin noise (with a lower persistant than the one you use for dotted one) with a correction on the poles (something like +1 on poles and +0 at equator) with a gradiant blue (big range) -> yellow (small range) -> light green (medium) -> dark green (medium) -> brown (medium / small) -> white (small). It will create ground- perlin noise (...) with a gradiant transparent (big) -> light grey (small) -> white (small/medium) for cloud.

Do you happen to know any good algorithm to calculate the light on a sphere from a given position (so I can move the light to the top left)? Currently I'm just using a simple circle/distance algorithm.

I suppose that you are only using the "basic" output of the perlin nose : P(x,y) = sum( octave(i,x,y) * persistance^i ).If you take this value and use different function, you can have different aspect :- sin(P(x,y))- 1/(1+P(x,y))- ...

Do you happen to know any good algorithm to calculate the light on a sphere from a given position (so I can move the light to the top left)? Currently I'm just using a simple circle/distance algorithm.

You can simply shift the center of your circle or you can use an "accurate" lighting :

It was generate by the code above no special engine. I mainly work by generating data in 3D (aka double Height.get(double x,double y,double z); ).

You can do whatever you want with this code, there is nothing exceptional about it. But I advice you to REuse it and not use since I did it without really thinking about the structure or speed. The perlin noise was from an old try and I didn't take a deep look into it. You should modify the code to use a seed to generate the same planet all the time (it didn't put the seed in every class). There is also some adjustement to do (in the image, I just choose good ones). Some time there too mush clouds, some time there is not enought "strip", ...

Am I allowed to use the basics and then change the code after my need? If so, I will of course put you in the credits - if you'd like that, what name would you prefer to be credited and do you wish me to link to any certain site you have?

Edit: Here are a few of your planets in action (I've modified colors, size and fixed seed mainly ):

The Rings usually get a bit too large so they end up outside screen, tried to put them on smaller planets only but that looked a bit odd.

Currently having a hard time to make the stripped planets look good on smaller planets.

And earthlike planets clouds often get concentrated into a small white blob when the planet is a bit small.

Am I allowed to use the basics and then change the code after my need? If so, I will of course put you in the credits - if you'd like that, what name would you prefer to be credited and do you wish me to link to any certain site you have?

You can do whatever you want to the code. To put my nick name "Bonbon-Chan" is good enough... I have a website www.bonbonchan.net but I never manage to get time to work on it . It is horrible

Other changes are better stars, ability to rename your stars, graphical fixes and so on. Also changed back so that if you click on a star you will see the fleet menu (tried the saved menu for a while but got so upset after playing a hour so I turned it off - ex. I seem to wish to watch the size of the local fleets before constructing anything).

Edit:

Have started out with the game's event system, with the first events created and included into the game:

If you have any suggestions of events to be included, then please post them here!

I really enjoy your game and I love how you start so small in such a huge map - It's almost the same feeling I get while playing minecraft. I want to explore more and more

I noticed a little thing though. When I try to click the "End Turn" button in the bottom right corner, the popup that says "Click to end turn no..." sometimes hinders me from actually being abled to click the button. It starts to flicker and I have to carefully place my mouse to be abled to click it then