You are not logged in

Beeing with glob2 now for some longer i guess it is wanted behaviour that workers can work mostly without having to care about enemy warriors as long as there are not wast numbers of them.
warriors on the other can't simply walk past attacking warriors/turrets.
else it would be easy to run into the opponents base and destroy all inns.

haveing more controll is maybe wanted but it also means kind of micro-management. sometimes i would wish to not attack enemy units at all as they belong to me sooner or later anyways if i manage to destroy some inns :)

having to deal with this proposed list is very contrary to the spirit of no micro-m. on the other hand if this list would be managed more flexibly and visible to the player and only rarely request for player interaction it would even reduce mm as it would not request complicated tricks to attack exactly the targets u want to attack.

There are times when it would be nice to be able to have more control over what my warriors attack. For example, most of the time I want my warriors to attack the enemy warriors, before worrying about attacking their workers. However, when I have very little wheat left, and the enemy has clearing flags on it, saving that wheat is my top priority. Thus, I would want my warriors to get rid of the workers before anything else.

What I propose is that there should an 'Advanced' tab available when when you select a war flag. Here, there is a list of objects that can be sorted through drag and drop. Each of the things that your warriors can attack (swam, inn, barracks, workers, etc.) has an object that represents it. The warriors will prefer one target over another, depending on where it is placed on the list.

For extera control, I think that there should also be two other objects to be sorted on the list. The first one is on the very top by default. However, if any object is placed above it, the warriors will exterminate everything that is of that type (within the bounds of the war flag,) before attacking anything else.

The last object is to be at the bottom of the list by default. If any object is placed under it, it will not be attacked under any circumstance.

I know that this option would add more to manage, however, I think that it fits the theme of the game rather well. Whether or not something like this should be implemented before the 1.0 release, I don't know. It really depends on how hard it would be to program, and I am still not very familiar with the code.