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AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a semi-sequel to Dejobaan's award-winning 2009 title, AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity. The new game brings you 82 remastered levels from the original and 43 brand new ones that are twice as fast!

Awards for the original game:

Finalist, IGF 2010 Excellence in Design

Selected by Penny Arcade for PAX East 2010 Boston Indie Showcase

ModDB 2009 Editor's Choice Indie Game of the Year

Finalist, Indie Game Challenge 2010

Gameplay:

Aaaaa! took place in an alternate 2011, where BASE jumpers leapt from the skies and executed stunts around the floating buildings of Upper Boston. This semi-sequel picks up six years later -- the sport's been outlawed, and you're jumping as a form of protest. High in Earth's stratosphere, you'll thread a path through the rotating blades of enormous wind turbines. Elsewhere in the solar system, you'll dodge asteroids above seas of lava, spray graffiti onto lunar government offices, and flip off Ganymede colonists -- all in the name of peaceful protest.

At its heart, Awesome is all about speed. With your new wingsuit, you'll dive (and die) twice as fast, descending through hovering cities over Earth and beyond. The fastest jumps now offer checkpoints, so if you mash your brains against extraterrestrial rock, you can rewind time and execute the perfect dodge instead. All this is wrapped up in shiny new graphics -- rebuilt from the ground up, the semi-sequel brings you a new lighting system and fancy shader effects (which, let's face it, the AAA studios had a few years back, but bloom, shadows, and depth of field are all new for Aaaaa!).

Key Features:

82 remastered levels from the award-winning original

43 new levels around Earth, Luna, and Ganymede with a new, faster wingsuit

I've been having a really tough time of things lately, but this game brought a little joy into my life. It's FUN. There's some adult humour, but this is the kind of game I'll happily let my kids play. Sure beats Gears of Halo: Advanced Snorefare.

Ever look over the edge of a tall building and hear that voice in the back of your head tell you "... jump..."?

This game seems like it's entire concept was constructed from that very principle, often called "Lapelle Du Vide" or "Call of the void" though with a comical twist to the whole idea. The goal is simple, jump from a VERY high altitude (some go as far as space), come close enough to buildings and objects that you "kiss" or "hug" them without suffering the ill effects of free-fall collision, and try to land safely. BTW, instead of earning coins or something, the main currency you use to unlock new levels is "teeth"... I don't know why but it makes me just uneasy enough that I laugh every time I finish a level and it sais "You've earned X number of teeth!"

For those with vertigo or who have a fear of hights/falling, I don't reccomend this game as you'll probably find yourself reaching for a bucket every level. To everyone else, I absolutely reccomend this game.

Holy crap. This game is super awesome. It's frustrating as hell--but it's one of those games where you don't mind dying 62 times on the same level, because it's just so damn fun. It's exhilarating and invigorating in a way that I forgot video/computer games could be.

I don't know if anyone else had/will have the same experience I had, but on the off chance that it will help: Take the time to tweak the controls and settings. I wasn't crazy about the game until I played the tutorials several times with different settings to find what I liked. Once you hit the sweet spot, this game is like candy. Sweet, terminal velocity candy.

This Game is absolutly amazing, it totally understands what it is trying to do and does it perfectly. The only question is do you understand what it is trying to do?

If you are wondering to yourself 'wait in these clips it seems like you could just go on the outside of these courses' the anwser is yes, yes you can. And have absolutly nothing in your way so you can master the movement without getting frustrated. Getting frustrated? THE GAME HAS A SOLUTION TO IT!!!!! It will go through breathing exersices with you to calm you down. This game does not take itself seriously it knows from moment 1 that it is made for fun and the challenge is there if you want it, but only if you want it.

This game has a huge varitety making me reccomend it to casual gamers and Hardcore gamers because you can progress from level to level fairly easily for casual but if you want to 5-Star every level it will give you a good challenge. Getting the movement down to a useable level is really easilly but mastering it is really hard.

I absolutly love this game from start to just leaving it in your library for every-once-in-awhile play.

An interesting game in which your ability to fall from great heights is put the the ultimate test. Fun for a few hours, I'm not sure if I'd be able to beat all the levels even if I wanted too.Great game if you get it cheap.

It's the same thing as Reckless Disregard For Gravity... Only different. Kinda, sorta, not really. Movement feels a tad slower, and the menus are 2D whereas RDFG has 3D menus and faster control inputs. Other than that they're pretty much the same.

This one is an extremely casual expirience. All you do is jump off of buildings, try to brush up against walls, and flip protestors off/give a thumbs up to your fans as you're falling at terminal velocity. It's fun for a good while, but it overstays its welcome to somebody who hasn't fully invested into the game, like myself.

The most memorable thing to me was the guy on the level select screen shiming in with really funny lines.

From the Steam Challenge standpoint, this was a horrible way to follow up Ugly Babvy, because it feels like more of the same, just with a revamped movement system.

This game earns a 2.5/5 from me, but it would probably get a higher score from somebody who enjoys a more casual experience.

While this game is a blast overall, it's even a greater experience in VR with its excellent Oculus Rift support since the days of the DK1, later adapted for the DK2 in full and updated regularly. I've actually gone as far as launching this game in VR during my work breaks. It's one of the best games to have a VR beginner try, as the feeling of falling is not only comfortable, but oddly relaxing and somewhat addicting over time.

A great, challenging concept overall. Excellent sense of humor. Driving sound tracks. Prime time VR support. Much safer than actually jumping off buildings in a wingsuit.

As I'm typing this review, I literally just realized that the "A's" on the title aren't completely at random, they have a pattern. And that's pretty awesome. You know what else is awesome? This game.

"AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome" is a Base Jumping Simulator developed by Dejobaan Games and Owlchemy Labs, and it has an awesome sense of humor. You may have noticed how much I've used the word "awesome" outside of the title. That's because it is the best word to describe this game. It's not beautiful, it's not revolutionary, it's not unforgettable, it's just awesome. You know the "Awesome" smiley face that you see on the internet every once in a while? Yeah, that kind of awesome. But exactly why is this game awesome? Let's take a closer look.

First of all, this game has no story. At all. There is no main character; the game is in first-person so it looks like the person jumping is you! Why are you jumping? I don't know, because it's awesome, maybe? Is there some kind of hidden lore that I'm missing? Probably not, and if there is, it's VERY well hidden.

The presentation of this game is decent. There are no real characters in this game, meaning that there are no 3D models of any creature. So what we can judge is the buildings and structures that you'll be falling dangerously close to (or on to). The great majority of the shapes that you will see in this game are rather basic. Buildings are rectangles; there's some rings here and there; most platforms are squares; etc. Really, the most complex-looking model that you're going to see in this game are mountains. The textures are not impressive or super-detailed, either. The Heads-Up Display isn't anything spectacular or admiring to look at. And actually, it's OK for this game in particular to not look like it was made by Square Enix. Because you're constantly falling non-stop, you will never have time to take an in-depth look at all the objects in the levels. Honestly, it's better that way, because it won't distract you from trying not to fall to your doom. So in short, this game looks simplistic; it looks as good as it needs to look.

OK, here's the important one: the gameplay. In "Aaaaa! for the Awesome" (that's the short way to say it), the goal is to jump off the building at which the levels starts you on and reach the bottom while making as many points as possible. In order to gain points, you must "fly near stuff" as the game says, which will earn you "Hugs" and "Kisses." Early on in the game, you will gain the ability to thumbs-up your fans, flip-off angry mobs, and spray municipal buildings with graffiti. A lot of levels also have breakable score plates and special plates that may or may not help you. The controls only consist of 4 keys on the keyboard and the mouse, and it does support a gamepad. But due to the game's simple controls, I don't find a gamepad necessary; the mouse and keyboard work just fine. Whenever you complete a level, you will gain a certain amount of Teeth and Kneecaps based on your score, and you can use these to unlock other levels. Now that I explained the gameplay, how enjoyable was it? Well, the game is fun. The slight feeling of vertigo that you get from falling thousands of meters in the air is pretty exciting. Despite how dangerous and realistically stupid of an idea it might be, you will always want to "fly near stuff" as much as possible to ensure that you get the highest score, and for those who are competitive, you will probably try one level several times until you see 5 / 5 stars with a huge score sitting beside it. As you progress, the levels will become increasingly more challenging, though I don't believe the game ever got to a point where I just wanted to rip my hair off. But the game is not perfect, however. It is simple and easy-to-learn, but I personally didn't find "Aaaaa! for the Awesome" to be noticeably addicting. If you want to beat the game in one sitting, you can probably do it in 3 - 4 hours, but it will start feeling repetitive and tedious after about an hour of playing. It's also worth noting that the game will not tell you your score until you finish or fail the level. But probably the biggest problem with this game is the lack of a level editor (at least there isn't one as far as I'm aware). The game offers 81 levels, and that's... sufficient, but I feel like this game could benefit SO much from User-Generated Content! I don't know if the developers are still willing to work with this game, but if they ever come back to it, please add a level editor. But as it stands, "Aaaaa! for the Awesome" can be a fun game if played in short bursts, but I wouldn't advice binge playing it.

I guess let's talk about sound design for a bit. The game offers a techno-rock soundtrack that fits the general mood and style of the game, but it's not something that I may have a MIGHTY NEED to put on my MP3 player. There are actually a few pieces of voice acting in the game; the two you will hear the most is a man and a woman telling you how many Hugs and Kisses you have. There's also some videos narrated by the developers, and these videos will either be tutorials or talking about random things because yes. Oh, and let's not forget about Kevin... with the news. As far as sound effects go, I think they're mostly stock sounds of angry mobs, cheering, and hitting things. I do think they could have done a better job with those sound effects, particularly when you fall and break every bone in your body. The game tells you that you just broke everything, but it doesn't sound like it.

So all in all, what do I think about "Aaaaa! for the Awesome?" It's definitely a fun game that does everything that it does good enough, but it's nothing mind-blowing. It knows what it wants to be, and tries to be nothing more. If you like awesome stuff, you'll like this game. And with the added support for Virtual Reality, it makes the game even better for those who own a VR device, though unfortunately that number isn't too high. Mind you, I'm a cheap booger, so I got this game from I believe a Humble Indie Bundle because I wouldn't pay $10 for it. But if you think this game is perfect for you (and specially if you own a VR device), go for it.

Recently snagged this in a Bundle and AaaaaAAaaaAAAaaAAAAaAAAAA!!! For The Awesome is stellar. Wow this game got a makeover and a kick in the pants on the speed and intensity factor since the original demo. I don't have an Oculus to fully enjoy this game but on the highest settings on the old monitor it still looks amazing. The random news bits that play during stage select, the silly videos that you can unlock and the soundtrack just keep the feel of this game going even when your not falling at the ground at terminal velocity.