As I mentioned in my previous post , we’re continuing to explore game mechanics that are apt for learning. While I mentioned three that are a ‘must-include’ in a learning game, the ones I’m about to mention two that aren’t quite at that level. However, adding these makes for a certain of gaminess in the interaction mix. 1. Levels – Yes, the ones we’ve seen in pretty much all games.

This summer I attended the 2010 Distance Teaching and Learning Conference in Madison, Wisconsin. Some very interesting topics came up in the facilitated Think Tanks, and I wanted to share some of the predictions that were developed from these active group discussions regarding where eLearning will go in the next ten years. 2011 distance education eLearning future mobile learning predictions

Jonah Lehrer has written some great articles lately on the believability of science and credibility of knowledge. We should be incorporating his thinking in our approach to all of educational reform, not just how people learn science. See The Mysterious Decline Effect in Lehrer’s blog, The Frontal Cortex, on Wired. And read the excerpt of Jonah’s The Truth Wears Off in New Yorker.

Most of us eLearners and knowledge managers know that change is here to stay. In fact although social media has started a social revolution, the change was not that revolutionary in its core for as humans we have always wanted to connect with others. Networking and being known by our peers is what drives us since the beginning of time. Monkeys know it, flocks of any kind know it, we know it.

In the unlikely event that you’re bored over the holidays, here’s a quick index to 104 posts and 35000+ words of Clive on Learning in 2010. I’m going to enjoy a little break. January Learning in 3D: a stop on the world blog book tour (review) Is it time for Learning Technologies to use learning technologies? British Telecom Dare2Share case study Who writes web content? review) For newspaper read classroom It’s not a surprise when change comes slowly Who's making all this money? Selling myself the masterclass The Big Question: how can we leverage open content in workplace learning?
MORE >>

"Blue Ocean Strategy is a bestseller across five continents. It has been published in over 40 languages and sold over 2 million copies (since 2005). " - Source BLUE OCEAN STRATEGY? Blue Ocean Strategy is a business strategy book first published in 2005 and written by W. Chan Kim and Renée Mauborgne of The Blue Ocean Strategy Institute at INSEAD , one of the top European business schools. Blue Ocean Strategy seeks to make the competition irrelevant by creating a leap in value for both the company and its buyers. And what is the likelihood of that? Though, I might be wrong! What baloney! PART 2?
MORE >>

by Kevin Siegel. You can easily record audio from within Captivate by choosing Audio > Record to. You can record audio directly to slide objects, a single slide, multiple slides or the project background. Regardless of your choice, you'll end up within the Slide Audio dialog box. In the lower left of the Slide Audio dialog box is a Settings button. Clicking this button will reveal Captivate's Audio Settings. And this is where you've got to make an important decision about your bitrate. Constant Bitrates (CBRs) produce smaller file sizes. So many decisions.
MORE >>

Here is a design process you can consider when developing an educational game for use in a school setting. work plan for the development of an educational game prototype can be divided into three phases. To create the prototype, a team should use an iterative design process involving feedback from subject matter experts, students and teachers. The process should involve three distinct but overlapping phases. Phase One. The first phase is the Design Phase. In this phase, the team will create a design document, storyboards and concept art. Phase Two. The second phase is the Programming Phase.
MORE >>

Last week we launched one of our latest projects, PonyPrep , on behalf of our clients The Pony Club. It might at first glance seem like an odd client for us , but The Pony Club are actually one of the largest youth training organisations in the world – they just happen to focus on horses! I’m getting rather preachy about the engagement benefits of utilising social and games-based learning, so it’s about time I showed you something to back it up. Most of our projects are internal or otherwise private, so I take a great pleasure in being able to show this one off! About PonyPrep. The Stats.
MORE >>

eLearning Learning can personalize the content based on your interests,
your LinkedIn profile, what you share on Twitter and LinkedIn, and what content people
similar to you are sharing. More on Content Personalization

Sign-in using your social networks so we can begin to personalize your experience.

We need your email and password to allow you to log into your personalization features.