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Tech|Inferno believes in a hands-off approach to let the community regulate itself. However, we do recognize the need for admin support at times and we have created these subforums as a way for the playerbase to contact admins with issues they may have so that an administrator can intervene. The following rules are what we expect from our players:
No offline raiding - if you're caught doing this, all your buildings will be demolished by an admin and you will be killed forcing loss of your belongings. If it happens a second time, you will be banned.
No placing objects inside mountains where they cannot be reached. If you do this by mistake, contact an admin to rectify it.
No foundation spamming, this will result in a warning then ban.
Because avatars are disabled, building bases in unreachable locations (e.g. on mountains that require stairs to reach) is prohibited.
Building near NPC spawn (e.g. NPC towns/villages/caves) that causes them to cease to spawn will result in your building being removed by an admin.
That's it for now, enjoy the server!

Survival games are all the rage these days it seems and while games like Rust, ARK and DayZ have grabbed the lions share of attention, Funcom has decided to toss its hat into the fray with the release of Conan Exiles. Loosely based on the movies, you are an exile in a hostile land where you start out nude with nothing but your wits and will to survive. The game is populated with hostile NPCs such as hyenas (and boy are they frustrating), rhinos, undead, giant spiders, humans etc. that are all out to kill you.
This game features a very robust crafting and building system similar to Ark/Rust but with a more medieval take on it. There are no guns in this game so you will be fighting hand to hand with most people in PVP servers such as the one run by Tech|Inferno. Currently the Tech|Inferno server is run on a dedicated box that has been optimized for Conan Exiles and we invite everyone from our community to come join us!
BONUS: If you are a Tech|Inferno registered member, let an admin in-game (5150 Joker or HuskyMatt) know and you will be granted bonus starting items such as medium armor, sword and shield.
Server information:
IP: 158.69.120.222
Port: 7777
See you there!

EDIT: Due to the extremely alpha state of the game, the server has been put on hold until it is more feature rich.
Survival games are all the rage these days it seems and while games like Rust, ARK and DayZ have grabbed the lions share of attention, Funcom has decided to toss its hat into the fray with the release of Conan Exiles. Loosely based on the movies, you are an exile in a hostile land where you start out nude with nothing but your wits and will to survive. The game is populated with hostile NPCs such as hyenas (and boy are they frustrating), rhinos, undead, giant spiders, humans etc. that are all out to kill you.
This game features a very robust crafting and building system similar to Ark/Rust but with a more medieval take on it. There are no guns in this game so you will be fighting hand to hand with most people in PVP servers such as the one run by Tech|Inferno. Currently the Tech|Inferno server is run on a dedicated box that has been optimized for Conan Exiles and we invite everyone from our community to come join us!
BONUS: If you are a Tech|Inferno registered member, let an admin in-game (5150 Joker or HuskyMatt) know and you will be granted bonus starting items such as medium armor, sword and shield.
Server information:
IP: 158.69.120.222
Port: 24000
See you there!
View full article

EDIT: Due to the extremely alpha state of the game, the server has been put on hold until it is more feature rich.
Survival games are all the rage these days it seems and while games like Rust, ARK and DayZ have grabbed the lions share of attention, Funcom has decided to toss its hat into the fray with the release of Conan Exiles. Loosely based on the movies, you are an exile in a hostile land where you start out nude with nothing but your wits and will to survive. The game is populated with hostile NPCs such as hyenas (and boy are they frustrating), rhinos, undead, giant spiders, humans etc. that are all out to kill you.
This game features a very robust crafting and building system similar to Ark/Rust but with a more medieval take on it. There are no guns in this game so you will be fighting hand to hand with most people in PVP servers such as the one run by Tech|Inferno. Currently the Tech|Inferno server is run on a dedicated box that has been optimized for Conan Exiles and we invite everyone from our community to come join us!
BONUS: If you are a Tech|Inferno registered member, let an admin in-game (5150 Joker or HuskyMatt) know and you will be granted bonus starting items such as medium armor, sword and shield.
Server information:
IP: 158.69.120.222
Port: 24000
See you there!

Subnautica by Unknown Worlds brings a whole new light to survival crafting games. We've all played them, cut down a tree, gather some rocks, build a home, loot or craft weapons. But all of this is done on dry land with relatively easy to find resources and stereotypical enemies. Zombies, bears, wolves and other human like NPC's. Subnautica is different. Subnautica adds a whole new, strange and alien world to the survival mix. You start the game crash landing in an escape pod onto an uncharted alien water world with nothing but some water and food in the escape pods storage.
From there you're on your own. No tutorial, no hints, just you and your fabricator bench that tells you little about the items you can craft, only what you need to make them. Stepping outside of your pod is breath taking. You may think a water world isn't much to look at, why should it be? There are no radiated zones to conquer, no naked men running around trying to beat you to death with a rock, no green men without any arms exploding next to you. It isn't the waters surface that will get you going but rather what is underneath it.
Once you dive below you will see a thriving ecosystem with mostly non-lethal life. Corals, alien fish, seaweed and just about anything else you can think of. That doesn't mean you should let your guard down. There are hostile sea creatures lurking in the shadows, some of them are easily dealt with. Others you want to do everything you can to avoid.
As you find blueprints and resources and begin to get on your feet you will be forced to go into more dangerous areas with these creatures to find better resources but the resources within these areas are well worth it. Eventually you will build your own underwater base that can extend up well beyond the surface of the water if you feel a need for such things. You can make a greenhouse in one area, storage another, aquarium in another to house fish to eat for later.
As I played the game my goal was to build the largest sub you can get in the game called the cyclops. You can potentially use this as your base if you'd like. You can even make a small fish tank for food inside of it. I don't want to spoil too much. Just get to work gathering and crafting items and a base to call home. Be careful with storage as items do not stack and will take up all of your storage before you know it. Also jump on getting your communications relay operational as soon as possible. Some interesting things start happening as a result. All in all I have to say that Subnautica is the most interesting survival I've played to date and for only being in early access I would still pay as if it was a fully released game. Head to steam and check it out.

Miscreated by Entrada Interactive LLC, is a gorgeous survival crafting game using the latest version of CryEngine. Currently the game is in alpha state and at times it shows. The game has issues with staying connected to servers, freezing and crashing but the buyer should obviously understand this buying an early access game. There is a screen even warning the player of such matters after launching the game. Updates are far and few between but once an update is released it's of a large scale usually including numerous fixes and twice as many features.
Miscreated takes place after a nuclear fallout and nature is slowly taking the world back. Weather can be harsh, from down pouring and lightning to intense fog. In fact, the fog is sometimes so dense that you can't see more than 6 to 7 feet in front of you. If you think that's the worst of it then you'd be wrong because the game also has tornadoes, yes you read that right, tornadoes.
If you survive the weather then you must face the wildlife. As of right now in the current state of the game, wolves are the only hostile wildlife but as this team seems to be focusing more on PvE than PvP, I am willing to bet we'll be seeing a lot more wildlife aiming to serve you up as supper. If that doesn't already make survival seem harsh, there's also areas of radiation which give off a faint glow and poison you and then you need to quickly scavenge for anti-rad pills or face a slow miserable death.
The game also has a sparse amount of loot available in the game world and unlike Day Z, you don't quickly find weapons laying around everywhere. Food and water is pretty easily found throughout the world so getting the bare essentials is at least feasible. Like H1Z1, there are stores scattered throughout the map with barren shelves that sometimes contain enough canned food and water to help you survive. If you happen to run out of canned food you can always hunt for your food and eat it raw or use a campfire to cook it. Water is even easier to find as you will come across plenty of canteens in your journey which you can refill at any large water source such as a river.
Once you have sufficient food and water to survive a few days and nights, your next course of action is to seek out better clothing such as backpacks, shirts, and cargo pants to help you hold more loot. There are also helmets, hats and beanies for your head as well as masks. Currently, as of patch #36, clothing does not have an armor value but will soon. Once it has been included finding something as little as steel toe boots will make a difference. You're going to need armor for those wildlife and mutant attacks. Oh yes, mutants rather than zombies, original right?
Mutants are far and few in between. This is largely in part due to the game being in such an early alpha state and the developers waiting on Crytek to update the engine to better handle AI by consuming less CPU cycles and allow bigger maps with increased server stability. Currently there are only two types of mutants in the game, a normal mutant and a hunter mutant which is much faster and stronger. Mutants can be dealt with pretty simply by running from them if you do not feel like confronting them as they will only chase you for a short distance and disappear back to their original locations. I hope this is something that will change in later builds of the game.
There are also vehicles in the game you can find but get ready to work for them. As most will need spark plugs, a battery, fuel, drive belt and tires. Tires aren't needed as you can drive without them just at a slower pace.
As it stands, in my opinion, this game is shaping up to be a DayZ and/or H1Z1 killer. Hopefully I'm not let down by what seems to be a bright devlopment team. These types of survival games have been done many times over and while this game isn't entirely original, it takes what has been done and seemingly improves on it. In addition, unlike other survival games like DayZ, this game seems to be focusing more on the PvE aspect which may entice players to band together instead of killing a new player on sight for no reason other than the sake of PvP. If you're interested in this game, I highly suggest snagging this title and following each update as they roll out. And maybe I'll see you in the wasteland.
View full article

Miscreated by Entrada Interactive LLC, is a gorgeous survival crafting game using the latest version of CryEngine. Currently the game is in alpha state and at times it shows. The game has issues with staying connected to servers, freezing and crashing but the buyer should obviously understand this buying an early access game. There is a screen even warning the player of such matters after launching the game. Updates are far and few between but once an update is released it's of a large scale usually including numerous fixes and twice as many features.
Miscreated takes place after a nuclear fallout and nature is slowly taking the world back. Weather can be harsh, from down pouring and lightning to intense fog. In fact, the fog is sometimes so dense that you can't see more than 6 to 7 feet in front of you. If you think that's the worst of it then you'd be wrong because the game also has tornadoes, yes you read that right, tornadoes.
If you survive the weather then you must face the wildlife. As of right now in the current state of the game, wolves are the only hostile wildlife but as this team seems to be focusing more on PvE than PvP, I am willing to bet we'll be seeing a lot more wildlife aiming to serve you up as supper. If that doesn't already make survival seem harsh, there's also areas of radiation which give off a faint glow and poison you and then you need to quickly scavenge for anti-rad pills or face a slow miserable death.
The game also has a sparse amount of loot available in the game world and unlike Day Z, you don't quickly find weapons laying around everywhere. Food and water is pretty easily found throughout the world so getting the bare essentials is at least feasible. Like H1Z1, there are stores scattered throughout the map with barren shelves that sometimes contain enough canned food and water to help you survive. If you happen to run out of canned food you can always hunt for your food and eat it raw or use a campfire to cook it. Water is even easier to find as you will come across plenty of canteens in your journey which you can refill at any large water source such as a river.
Once you have sufficient food and water to survive a few days and nights, your next course of action is to seek out better clothing such as backpacks, shirts, and cargo pants to help you hold more loot. There are also helmets, hats and beanies for your head as well as masks. Currently, as of patch #36, clothing does not have an armor value but will soon. Once it has been included finding something as little as steel toe boots will make a difference. You're going to need armor for those wildlife and mutant attacks. Oh yes, mutants rather than zombies, original right?
Mutants are far and few in between. This is largely in part due to the game being in such an early alpha state and the developers waiting on Crytek to update the engine to better handle AI by consuming less CPU cycles and allow bigger maps with increased server stability. Currently there are only two types of mutants in the game, a normal mutant and a hunter mutant which is much faster and stronger. Mutants can be dealt with pretty simply by running from them if you do not feel like confronting them as they will only chase you for a short distance and disappear back to their original locations. I hope this is something that will change in later builds of the game.
There are also vehicles in the game you can find but get ready to work for them. As most will need spark plugs, a battery, fuel, drive belt and tires. Tires aren't needed as you can drive without them just at a slower pace.
As it stands, in my opinion, this game is shaping up to be a DayZ and/or H1Z1 killer. Hopefully I'm not let down by what seems to be a bright devlopment team. These types of survival games have been done many times over and while this game isn't entirely original, it takes what has been done and seemingly improves on it. In addition, unlike other survival games like DayZ, this game seems to be focusing more on the PvE aspect which may entice players to band together instead of killing a new player on sight for no reason other than the sake of PvP. If you're interested in this game, I highly suggest snagging this title and following each update as they roll out. And maybe I'll see you in the wasteland.

Subnautica by Unknown Worlds brings a whole new light to survival crafting games. We've all played them, cut down a tree, gather some rocks, build a home, loot or craft weapons. But all of this is done on dry land with relatively easy to find resources and stereotypical enemies. Zombies, bears, wolves and other human like NPC's. Subnautica is different. Subnautica adds a whole new, strange and alien world to the survival mix. You start the game crash landing in an escape pod onto an uncharted alien water world with nothing but some water and food in the escape pods storage.
From there you're on your own. No tutorial, no hints, just you and your fabricator bench that tells you little about the items you can craft, only what you need to make them. Stepping outside of your pod is breath taking. You may think a water world isn't much to look at, why should it be? There are no radiated zones to conquer, no naked men running around trying to beat you to death with a rock, no green men without any arms exploding next to you. It isn't the waters surface that will get you going but rather what is underneath it.
Once you dive below you will see a thriving ecosystem with mostly non-lethal life. Corals, alien fish, seaweed and just about anything else you can think of. That doesn't mean you should let your guard down. There are hostile sea creatures lurking in the shadows, some of them are easily dealt with. Others you want to do everything you can to avoid.
As you find blueprints and resources and begin to get on your feet you will be forced to go into more dangerous areas with these creatures to find better resources but the resources within these areas are well worth it. Eventually you will build your own underwater base that can extend up well beyond the surface of the water if you feel a need for such things. You can make a greenhouse in one area, storage another, aquarium in another to house fish to eat for later.
As I played the game my goal was to build the largest sub you can get in the game called the cyclops. You can potentially use this as your base if you'd like. You can even make a small fish tank for food inside of it. I don't want to spoil too much. Just get to work gathering and crafting items and a base to call home. Be careful with storage as items do not stack and will take up all of your storage before you know it. Also jump on getting your communications relay operational as soon as possible. Some interesting things start happening as a result. All in all I have to say that Subnautica is the most interesting survival I've played to date and for only being in early access I would still pay as if it was a fully released game. Head to steam and check it out.
View full article

Far Cry: Primal is the latest iteration of the Far Cry series, set in year 10,000 BCE. You play as a man named Takkar, a Wenja tribe member. Your tribe has been seperated and split up due to ongoing conflict between two imposing tribal factions, the Udam tribe and the Izila tribe. You instantly jump into action hunting a Wooly Mamoth and Takkar's journey begins. As Takkar, you must navigate through many different types of terrain, all of which are absolutely gorgeous and well detailed. From caves to fairly dense forests and glacial areas, this game is beautifully detailed.
Visually speaking, this game is a treat and offers eye candy superior to that found in Far Cry 4.
So how does it play?
The gameplay of Far Cry: Primal is extremely satisfying. Coming from a huge fan of first person shooters and tired of the standard M4's and AK's this game provides very smooth and fun bow and arrow ranged combat. What's that? Guy in a wooden guard tower? No problem, lets torch our arrow and catch the whole thing on fire with him in it! It is some of the best ranged combat I've come across, it's fluid, fast, and fun. When enemies come in close though, it gets very interesting. You can perform either a series of fast attacks, slow and powerful, or a combination of them to out perform the enemy AI.
Another unique thing I noticed was you don't have a crosshair visible when you have a club out, you may ask why, it's because your melee swings don't just target one enemy, but have a full range swing hitting many if you're surrounded. The ability to tame new animals and utilize them in combat scenarios is so much fun as well, nothing beats finding a pet in the world and then sending it to go hunt your enemy down. Throughout the game there's many different animals you can tame ranging from wolves to leopards to big brown bears. A nice little touch of being able to pet your animal was also implemented and makes you feel like there's a larger bond with your little companion.
Petting my newly tamed animal
As for the missions, there's a decent variety of them, most of which you get to go free a tribe member by wiping out a random amount of enemies or you liberate an outpost held by enemy tribes. Whether you want to be stealthy and take them out or be in their face getting personal with melee weapons is up to you.
We had a slight issue with the current inhabitant of this camp..
This is what the village looked like before I was tasked with turning it to ash.
There are also animal vision quests which make you play as an animal and set out to do specific tasks per creature. For example your first vision quest leads you to be flying behind a creature which sends you through multiple screens of beautiful terrain and landscape following behind your spirit animal. Every subsequent vision quest will present you with the these same feelings just invoked on different animals.
Mammoth vision quest.
The vision system you learn about from the very start of the game seems to add a fun unique way of planning your attacks against enemy tribes or helping you locate resources. This enables you as the player to not feel like gathering is a tedious and painful task as it's much easier to notice the crafting materials and it's not nearly as "grind" feeling as some other games which require gathering. This is extremely helpful to you as the player because this game does force you to utilize the crafting system quite frequently to make arrows, upgrades to your tribe, first aid, and so forth. In the video posted at the bottom you can see this in action.
Caveman MacGyver
So about this crafting system, lets take a quick peek at it. As you can see from the picture below there's a good deal of things you can craft in Far Cry: Primal. Some of these items are useful, others, not so much. The bow upgrade is a must along with the spear and club. You can also upgrade your pack which is where you store all of your supplies when you're out of your village. The game gives you many different ways you can attack the opposing tribes which is pretty fantastic. Want to use a bee hive as a bomb, done. Throw stones at their face, easy. As you progress through the story you'll notice more and more things becoming unlocked for you as you rescue each of the individual key tribe members, so pay attention as you play through the story to pick the tribe members with the upgrades you want in the right order.
The crafting/upgrading page.
Another crafting system you can utilize is the quick crafting menu, this menu is used frequently when you're taking over a very large outpost or you forget you're low on supplies and in the middle of combat. This screen is absolutely clutch for so many reasons. This is the screen you use to craft more arrows, more clubs, spears, extra meat for taming, and adding rocks for your slingshot. Holding Q will bring up this menu which is almost mandatory to be used when you're taking over the extremely large outposts because when you're fighting sometimes your clubs will break, you'll eventually run out of arrows or spears and this page is your savior. The best part about this window though, it doesn't cause a "freeze" in the game, the game is still playing it just simply slows down time so if you're being attacked by enemies bringing this window up won't save your life but it does cause you to be rather quick on your decisions if you're low on supplies.
The quick crafting menu.
Within the world of Far Cry: Primal, you also have a very extensive skill tree which is comprised of all the important villagers you have met and brought back to your tribal town. This is the bread and butter of crafting and survival, it will make your life so much easier. There's 8 different members each with skill trees which help different elements of your game. One may help you with making your crafting supplies more efficient, another may help you increase the size of your map and notice more resources on your minimap. Another may help you with your animal abilities and taming. Every aspect of the game has a skill that will help you in your quest of liberating your tribe from the Udam and Izila.
The skill tree
In the video below, I do a quick run from one of my fast travel spots to go take over an outpost run by the Udam tribe so I can get more crafting supplies sent to my main home as well as a fast travel unlock... and maybe because I just love chucking spears and shooting my bow at bad guys. In it, it shows the primal vision, the quick craft menu, a good bit of combat showing the three primary weapons (club, bow, spear), and how to take over an outpost. The AI didn't act like I would have expected but I think I simply eluded their vision quick enough to not get the horde in my face and allowed me to pick them off without being caught out much.
The final word
The story is fairly short and the game feels like a reskinned version of FarCry 4 set in 10,000 BCE. I say this simply because the map that was utilized in Far Cry: Primal is almost a direct replica of Far Cry 4, as well as the campfire/fast travel locations. Now I'm not knocking on the previous iteration as I enjoyed that game quite thoroughly, I just think this game could have offered more to the user aside from a pretty visual element tackled with a mediocre story line in the dying age of single player games.
What I found quite unique was the fact that there is no English, Spanish, French, any modern or common language. The game is spoken in a made up language and that's really unique and something I thoroughly enjoyed. As for re-playability, even after completing the main story, FarCry: Primal offers a lot of side quests and activities to keep you busy. For example, your village is still begging to be upgraded and you can still bring in more of your tribe to create a little mini city.
Overall I feel this game is quite fun despite some of its shortcomings and if you're looking to grab a copy, then I'd recommend checking out Green Man Gaming.
View full article

Far Cry: Primal is the latest iteration of the Far Cry series, set in year 10,000 BCE. You play as a man named Takkar, a Wenja tribe member. Your tribe has been seperated and split up due to ongoing conflict between two imposing tribal factions, the Udam tribe and the Izila tribe. You instantly jump into action hunting a Wooly Mamoth and Takkar's journey begins. As Takkar, you must navigate through many different types of terrain, all of which are absolutely gorgeous and well detailed. From caves to fairly dense forests and glacial areas, this game is beautifully detailed.
Visually speaking, this game is a treat and offers eye candy superior to that found in Far Cry 4.
So how does it play?
The gameplay of Far Cry: Primal is extremely satisfying. Coming from a huge fan of first person shooters and tired of the standard M4's and AK's this game provides very smooth and fun bow and arrow ranged combat. What's that? Guy in a wooden guard tower? No problem, lets torch our arrow and catch the whole thing on fire with him in it! It is some of the best ranged combat I've come across, it's fluid, fast, and fun. When enemies come in close though, it gets very interesting. You can perform either a series of fast attacks, slow and powerful, or a combination of them to out perform the enemy AI.
Another unique thing I noticed was you don't have a crosshair visible when you have a club out, you may ask why, it's because your melee swings don't just target one enemy, but have a full range swing hitting many if you're surrounded. The ability to tame new animals and utilize them in combat scenarios is so much fun as well, nothing beats finding a pet in the world and then sending it to go hunt your enemy down. Throughout the game there's many different animals you can tame ranging from wolves to leopards to big brown bears. A nice little touch of being able to pet your animal was also implemented and makes you feel like there's a larger bond with your little companion.
Petting my newly tamed animal
As for the missions, there's a decent variety of them, most of which you get to go free a tribe member by wiping out a random amount of enemies or you liberate an outpost held by enemy tribes. Whether you want to be stealthy and take them out or be in their face getting personal with melee weapons is up to you.
We had a slight issue with the current inhabitant of this camp..
This is what the village looked like before I was tasked with turning it to ash.
There are also animal vision quests which make you play as an animal and set out to do specific tasks per creature. For example your first vision quest leads you to be flying behind a creature which sends you through multiple screens of beautiful terrain and landscape following behind your spirit animal. Every subsequent vision quest will present you with the these same feelings just invoked on different animals.
Mammoth vision quest.
The vision system you learn about from the very start of the game seems to add a fun unique way of planning your attacks against enemy tribes or helping you locate resources. This enables you as the player to not feel like gathering is a tedious and painful task as it's much easier to notice the crafting materials and it's not nearly as "grind" feeling as some other games which require gathering. This is extremely helpful to you as the player because this game does force you to utilize the crafting system quite frequently to make arrows, upgrades to your tribe, first aid, and so forth. In the video posted at the bottom you can see this in action.
Caveman MacGyver
So about this crafting system, lets take a quick peek at it. As you can see from the picture below there's a good deal of things you can craft in Far Cry: Primal. Some of these items are useful, others, not so much. The bow upgrade is a must along with the spear and club. You can also upgrade your pack which is where you store all of your supplies when you're out of your village. The game gives you many different ways you can attack the opposing tribes which is pretty fantastic. Want to use a bee hive as a bomb, done. Throw stones at their face, easy. As you progress through the story you'll notice more and more things becoming unlocked for you as you rescue each of the individual key tribe members, so pay attention as you play through the story to pick the tribe members with the upgrades you want in the right order.
The crafting/upgrading page.
Another crafting system you can utilize is the quick crafting menu, this menu is used frequently when you're taking over a very large outpost or you forget you're low on supplies and in the middle of combat. This screen is absolutely clutch for so many reasons. This is the screen you use to craft more arrows, more clubs, spears, extra meat for taming, and adding rocks for your slingshot. Holding Q will bring up this menu which is almost mandatory to be used when you're taking over the extremely large outposts because when you're fighting sometimes your clubs will break, you'll eventually run out of arrows or spears and this page is your savior. The best part about this window though, it doesn't cause a "freeze" in the game, the game is still playing it just simply slows down time so if you're being attacked by enemies bringing this window up won't save your life but it does cause you to be rather quick on your decisions if you're low on supplies.
The quick crafting menu.
Within the world of Far Cry: Primal, you also have a very extensive skill tree which is comprised of all the important villagers you have met and brought back to your tribal town. This is the bread and butter of crafting and survival, it will make your life so much easier. There's 8 different members each with skill trees which help different elements of your game. One may help you with making your crafting supplies more efficient, another may help you increase the size of your map and notice more resources on your minimap. Another may help you with your animal abilities and taming. Every aspect of the game has a skill that will help you in your quest of liberating your tribe from the Udam and Izila.
The skill tree
In the video below, I do a quick run from one of my fast travel spots to go take over an outpost run by the Udam tribe so I can get more crafting supplies sent to my main home as well as a fast travel unlock... and maybe because I just love chucking spears and shooting my bow at bad guys. In it, it shows the primal vision, the quick craft menu, a good bit of combat showing the three primary weapons (club, bow, spear), and how to take over an outpost. The AI didn't act like I would have expected but I think I simply eluded their vision quick enough to not get the horde in my face and allowed me to pick them off without being caught out much.
The final word
The story is fairly short and the game feels like a reskinned version of FarCry 4 set in 10,000 BCE. I say this simply because the map that was utilized in Far Cry: Primal is almost a direct replica of Far Cry 4, as well as the campfire/fast travel locations. Now I'm not knocking on the previous iteration as I enjoyed that game quite thoroughly, I just think this game could have offered more to the user aside from a pretty visual element tackled with a mediocre story line in the dying age of single player games.
What I found quite unique was the fact that there is no English, Spanish, French, any modern or common language. The game is spoken in a made up language and that's really unique and something I thoroughly enjoyed. As for re-playability, even after completing the main story, FarCry: Primal offers a lot of side quests and activities to keep you busy. For example, your village is still begging to be upgraded and you can still bring in more of your tribe to create a little mini city.
Overall I feel this game is quite fun despite some of its shortcomings and if you're looking to grab a copy, then I'd recommend checking out Green Man Gaming.