HACK WEEK: Office Golf

Tired of hacking? Need to refill your "batteries" with a short break?
Relax with a round of Office Golf!

Office Golfers just have to come by in our BMO office with one or two colleagues (or more, but a round is played with 2-3 players at a time), they pick up their scorecard and start playing!

Participants do not have to know anything before. Rules are printed on the scorecard.
Clubs and balls are provided.

We even have a water hazard with a ball-eating crocodile prepared :-).

Leaderboard

During the first two days everybody could play a round of golf and submit their scorecard to the organizer.
On the second day it got quite competitive and we had 63 participants in the end :-)
Some players even played multiple rounds to climb up on the leaderboard.
We had a final tournament with the best nine players at day three.
After six holes we had a tie for second place and three players played another round of six holes.

The prize for 1st place is a 15 EUR cinema voucher, 2nd place gets a 10 EUR voucher.

We congratulate Evans (1st place, right) and Bastian (2nd, left)!

Our Office Golf Rules

Office Golf consists of playing a ball with a putter from the teeing ground (marked by two blue tees) into the hole (white plastic ring) by successive strokes.

Order of play: The ball farthest from the hole is played first.

The ball is holed in when touching the ground inside the plastic ring and coming to rest not farer away than 42cm from the hole.

The ball may touch the putter, the ground and the hole only. The flagstick must be removed before holing in.

Any accidental contact of the ball with walls, doors, furniture (including curtains and plants) or the flagstick, will be charged with one penalty stroke.

The score has to be pronounced before noting down (loud counting is a plus). Each player has 8 strokes per hole. If the ball does not hit the target with 8 strokes, 9 strokes will be registered.

Water hazard: The ball is lost in the water hazard (denoted by a red line) and the player must, under penalty of one stroke, play a ball as nearly as possible at the spot from which the original ball was last played.

The player may deem his ball unplayable at any place on the course. If the player deems his ball to be unplayable, he must, under penalty of one stroke, play a ball as nearly as possible at the spot from which the original ball was last played

At the end of the course, the strokes will be summarized.

The player with the least strokes wins. In case of a tie, the game goes on to make a decision between the participants.