Projectile

Projectiles are entities which are produced by a spell or rangedattack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units.[1] Skills gems that create projectiles usually have the Projectile or Bowgem tag.

Speed and duration

All projectiles have a speed, which can be altered by Projectile Speed modifiers. All projectiles also have a duration (which can be infinite), although in most cases this duration is not mentioned anywhere and cannot be modified, unless explicitly stated such as with the skill SparkSparkSpell, Projectile, Duration, LightningMana Cost: (5-23)Cast Time: 0.65 secCritical Strike Chance: 6.00%Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1% increased Projectile SpeedDeals (1-52) to (20-997) Lightning DamageBase duration is 2 secondsFires (4-6) additional Projectiles(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..

The speed and duration combined determine the distance the projectile will travel, up to its maximum range. This is important when considering projectiles that have a limited lifetime.

For example, Freezing PulseFreezing PulseSpell, Projectile, ColdMana Cost: (4-18)Cast Time: 0.65 secCritical Strike Chance: 6.00%Damage Effectiveness: 125%Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:2% increased Projectile SpeedDeals (7-798) to (11-1197) Cold DamageProjectiles Pierce all Targets(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. creates projectiles which deal full damage initially, but deal less and less damage the longer they are alive. Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to arrive at the target sooner, and therefore they will deal more damage than a slower-moving Freezing Pulse that traveled the same distance.

Increasing the Projectile Speed of limited duration projectiles will allow them to travel a further distance before they expire.

However, there are effects that occur based on the projectile's total distance traveled since launched. For instance:

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (6-20)Cast Time: 0.70 secCritical Strike Chance: 7.00%Damage Effectiveness: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (14-369) to (21-553) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will always arm (change into its second form) at a certain distance from its launching point, regardless of its speed

The damage modifiers from Point Blank and Chin SolChin SolAssassin BowBowQuality: +20%Physical Damage: (96-114)–(284.8-338.2)Elemental Damage: 25–50Critical Strike Chance: 6.50%Attacks per Second: (1.38-1.43)Weapon Range: 120Requires Level 62, 212 Dex(200-260)% increased Physical Damage+(10-20) to DexterityAdds 25 to 50 Fire Damage(10-14)% increased Attack Speed50% More Damage with Arrow Hits at Close RangeBow Knockback at Close RangeAs a soldier you want to get close to enemy archers.That is not the case when fighting the Maraketh. are based the projectile's total distance traveled, not how long the projectile has been alive. Note that, in the case of Spectral ThrowSpectral ThrowAttack, ProjectileMana Cost: (7-9)Cast Time: 1.00 secDamage Effectiveness: (54%-90%)Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or other "Projectiles Return" mechanics, the total distance traveled may be greater than the current distance from the player.

Ground and airborne projectiles

Most projectiles fly through the air, however there are some that travel along the ground.

Airborne projectiles can be aimed up and down cliffs and other height transitions, and can impact with the ground or ceiling. This can sometimes make them difficult to aim when dealing with a steep vertical angle, as they might fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.

Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down height transitions, and will instead collide with the edge. They will never impact with the ground or ceiling, but they are much more likely to be obstructed by small obstacles around the environment. Skills that create earthbound projectiles include SparkSparkSpell, Projectile, Duration, LightningMana Cost: (5-23)Cast Time: 0.65 secCritical Strike Chance: 6.00%Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1% increased Projectile SpeedDeals (1-52) to (20-997) Lightning DamageBase duration is 2 secondsFires (4-6) additional Projectiles(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning StrikeLightning StrikeAttack, Projectile, Melee, LightningMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (130%-176%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:1% increased Lightning DamageDeals (130-175.6)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage over time caused by Projectiles deals 25% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..

Death

When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged. Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.

Hazardous ResearchHazardous ResearchCobalt JewelLimited to: 2Radius: Medium (1200)(10-15)% increased Lightning DamageWith at least 40 Intelligence in Radius, Spark fires Projectiles in a NovaWith at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles(20-15)% reduced Spark DurationOf the elements at the thaumaturgist's disposal, lightning remained the least understood.The simple passage of energy from one to another could result in profound power, or rapid death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

InevitabilityInevitabilityCobalt JewelLimited to: 2Radius: Medium (1200)(10-15)% increased Fire DamageWith at least 40 Intelligence in Radius, Magma Orbhas 10% increased Area of Effect per ChainWith at least 40 Intelligence in Radius, Magma Orb fires an additional ProjectileIzaro gave rise to Chitus.Chitus gave rise to Voll.None could know how it would end.None could stop it.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.

Ring of BladesRing of BladesViridian JewelLimited to: 1Radius: Medium (1200)(10-15)% increased Global Physical DamageWith at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a NovaWith at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional ProjectilesAt night, as a young Daresso shared his bed with a woman whose name he could not recall,his thoughts remained in the one place he called his own: The Grand Arena.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Volley FireVolley FireViridian JewelLimited to: 3Radius: Medium (1200)(7-10)% increased Projectile DamageWith at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacksLioneye's men stood at the walls, eyeing the savages that walked the beach below. With a single word, a thousand bodies, and ten thousand arrows, would litter the sands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

(7-10)% increased Projectile DamageWith at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks

WildfireWildfireCrimson JewelLimited to: 1Radius: Medium (1200)(10-15)% increased Fire DamageWith at least 40 Strength in Radius, Molten Strike fires 2 additional ProjectilesWith at least 40 Strength in Radius, Molten Strike has 25% increased Area of EffectNews of Kaom's victory in the south spread quickly.Those in support of the coming rebellion bided their time.The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.

Dying SunDying SunRuby FlaskLasts 4.00 SecondsConsumes (27-33) of 60 Charges on use+50% to Fire Resistance20% less Fire Damage takenRequires Level 68(-10-10)% increased Charges used(15-25)% increased Area of Effect during Flask EffectSkills fire 2 additional Projectiles during Flask EffectAll things must die.Whether you burn out or explode is up to you.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Effect types

Pierce

The projectile passes through the enemy and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply.

Fork

The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. A projectile can only fork once.

Sources of fork include:

Fork SupportFork SupportSupport, ProjectileIcon: YMana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (30-11)% less Projectile DamageSupported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Chain

The projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice in a row, but can be hit again if the chain proceeds back and forth between two targets. If there are no valid targets in range of the original enemy, it will not chain. Chain has a specified number of iterations.

Sources of chain include:

Chain SupportChain SupportSupport, Chaining, ProjectileIcon: cMana Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:Supported Skills have 1% increased Projectile SpeedSupported Skills Chain +2 timesSupported Skills deal (50-31)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Also, ArcArcSpell, Chaining, LightningMana Cost: (9-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 90%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:0.5% chance to Shock enemiesDeals (7-152) to (37-862) Lightning Damage10% chance to Shock enemiesChains +(4-7) Times(10-29)% increased Effect of Shock15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, DurationSouls Per Use: 25 (N) / Can Store 1 Use(s)Soul Gain Prevention: 6.000 secCast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1.5% increased Shock Duration on enemiesDeals (38-924) to (64-1539) Lightning Damage100% chance to Shock enemiesChains +(5-9) Times100% increased Effect of Shock100% increased Shock Duration on enemies15% more Damage for each remaining ChainBase duration is 4 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, AoE, Duration, Lightning, ChainingRadius: 19Mana Cost: 6Cast Time: 1.00 secRequires Level 12Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:1% chance to Shock enemiesDeals (100-145.6)% of Base Damage60% of Physical Damage Converted to Lightning DamageBase duration is 4 secondsBeams Hit Enemies every 0.4 seconds10% increased Beam frequency per Buff stack(4-6) maximum Beam TargetsBeams deal (60-54)% less Damage while StationaryBeams deal (40-31)% less Damage while Moving+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Wild StrikeWild StrikeAttack, Melee, Lightning, Cold, Fire, Projectile, AoE, ChainingMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (130%-176%)Projectile Speed: 1800Requires Level 28Your melee weapon strikes an enemy, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:1% increased Elemental DamageDeals (130-175.6)% of Base Damage100% of Physical Damage Converted to Fire, Cold or Lightning DamageChains +(4-7) TimesFires 2 additional ProjectilesProjectiles Pierce all Targets(0-19)% increased Area of Effect+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dark PactDark PactMinion, Spell, AoE, Chaining, ChaosMana Cost: (7-14)Cast Time: 0.50 secCritical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:0.5% increased Area of EffectSacrifices 6% of Skeleton's Life to deal that much Chaos DamageDeals (20-201) to (30-301) Chaos DamageChains +2 TimesUses your Life if no Skeletons in range(0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, ChainingMana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 0.50 secCast Time: 0.50 secCritical Strike Chance: 5.00%Damage Effectiveness: 45%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1% increased Lightning DamageDeals (2-118) to (5-353) Lightning DamageBase duration is 6 secondsBeams Split to hit (2-4) extra targetsStrikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Tempest ShieldTempest ShieldSpell, Lightning, Chaining, DurationMana Cost: (17-21)Cast Time: 0.25 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage+3% Chance to Block Attack and Spell Damage while holding a ShieldChains +1 TimesBase duration is 12 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can chain despite not being projectile skills.

Return

The projectile returns to the original firer. The same target besides the one it returns from can be hit again by the returning projectile.[2] Its priority is after pierce/fork/chain.[3]

Explosions

Some projectiles explode on every hit, while other projectiles only explode when they disappear, dealing only normal, non-area damage on non-exploding hits.

The following skills explode on every hit:

Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowRadius: 20Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (55%-64%)Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:0.5% increased Area of EffectDeals (55-64.4)% of Base DamageBase duration is 2 secondsDeals (7-1714.8) Base Chaos Damage per second60% of Physical Damage Converted to Chaos DamageModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, BowRadius: 23 / 10Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:1% increased Cold DamageDeals (120-146.6)% of Base Damage60% of Physical Damage Converted to Cold DamageBase duration is 1.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Kinetic BlastKinetic BlastAttack, Projectile, AoERadius: 14Mana Cost: (15-16)Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:0.5% increased Area of EffectDeals (120-146.6)% of Base DamageCreates 4 explosions35% less Area Damage(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, BowMana Cost: (7-11)Cast Time: 1.00 secProjectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:0.5% chance to Shock enemiesDeals (100-119)% of Base Damage50% of Physical Damage Converted to Lightning DamageHits up to 3 additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (6-20)Cast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (7-275) to (10-413) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (9.2-1089.2) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-26)Cast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Storm BurstStorm BurstAoE, Spell, Projectile, Lightning, ChannellingMana Cost: (5-10)Cast Time: 0.65 secCritical Strike Chance: 5.00%Damage Effectiveness: 40%Requires Level 28Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.Per 1% Quality:0.5% increased Area of EffectDeals (31-183) to (47-275) Lightning Damage65% more Area DamageFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Example projectile

Imagine a FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-26)Cast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that has 50% Chance to Pierce, Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:

It hits the first enemy and succeeds its piercing check. The enemy is damaged and the projectile continues on its course.

It hits a second enemy and this times fails to pierce. It forks, and there are now two projectiles which fly in different directions.

The first projectile

The first projectile hits an enemy, and succeeds its piercing check, and continues on.

There are no more enemies in its flight path, and it flies into a wall and explodes.

The second projectile

The second projectile hits an enemy but fails its piercing check. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.

It hits the enemy, succeeds its piercing check, and continues on.

It hits another enemy and fails to pierce, but can still chain one more time. It chains towards a nearby enemy.

It hits the enemy and again fails to pierce. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.

Skill gems with Projectile gem tag

Active attack skill gems

BarrageBarrageAttack, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:0.5% increased Projectile DamageDeals (40-47.6)% of Base DamageFires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Burning ArrowBurning ArrowAttack, Projectile, Fire, BowMana Cost: (5-8)Cast Time: 1.00 secDamage Effectiveness: (150%-184%)Projectile Speed: 3260Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:3% increased Ignite Duration on enemiesDeals (150-184.2)% of Base Damage(30-49)% chance to Ignite enemies(30-68)% more Damage with Ignite50% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowRadius: 20Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (55%-64%)Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:0.5% increased Area of EffectDeals (55-64.4)% of Base DamageBase duration is 2 secondsDeals (7-1714.8) Base Chaos Damage per second60% of Physical Damage Converted to Chaos DamageModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, BowMana Cost: (7-11)Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1% increased Elemental DamageAdds (23-590) to (43-1096) Fire Damage to AttacksAdds (19-483) to (35-896) Cold Damage to AttacksAdds (4-95) to (70-1802) Lightning Damage to Attacks(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen ElementOnly Deals Damage of the chosen ElementDeals no Damage of other Damage Types+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, BowRadius: 23 / 10Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Projectile Speed: 3260Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:1% increased Cold DamageDeals (120-146.6)% of Base Damage60% of Physical Damage Converted to Cold DamageBase duration is 1.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Lancing SteelLancing SteelAttack, ProjectileMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (65%-80%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.Per 1% Quality:1% chance to Impale Enemies on HitDeals (65-79.8)% of Base DamageFires 4 additional ProjectilesPrimary Projectile Impales Enemies on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

N/A

28

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, BowMana Cost: (7-11)Cast Time: 1.00 secProjectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:0.5% chance to Shock enemiesDeals (100-119)% of Base Damage50% of Physical Damage Converted to Lightning DamageHits up to 3 additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Lightning StrikeLightning StrikeAttack, Projectile, Melee, LightningMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (130%-176%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:1% increased Lightning DamageDeals (130-175.6)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage over time caused by Projectiles deals 25% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

PuncturePunctureAttack, Projectile, Duration, Melee, BowMana Cost: 6Cast Time: 1.00 secRequires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1% increased Skill Effect DurationDeals (100-122.8)% of Base DamageBase duration is 8 secondsCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, BowRadius: 24Mana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (40-50)% of Base DamageFires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Scourge ArrowScourge ArrowChaos, Attack, Projectile, Channelling, BowMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire this piercing arrow, which leaves spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1% increased Projectile SpeedDeals (40-49.1)% of Base Damage90% more Attack Speed5 maximum StagesEach Spore Pod fires 9 Thorn Arrows60% of Physical Damage Converted to Chaos DamageThorn Arrows deal 50% less Damage150% more Damage with Hits and Ailments per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Shattering SteelShattering SteelAttack, Projectile, AoEMana Cost: (7-9)Cast Time: 1.00 secDamage Effectiveness: (40%-49%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:1% increased Impale EffectDeals (40-49.1)% of Base Damage40% chance to Impale Enemies on HitFires 2 additional ProjectilesProjectiles gain Damage as they travel farther, dealing up to 100% more Damage with HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Shrapnel ShotShrapnel ShotLightning, Attack, Projectile, AoE, BowMana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (80%-99%)Projectile Speed: 3260Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:0.5% increased Area of EffectDeals (80-99)% of Base Damage50% of Physical Damage Converted to Lightning DamageArrows Pierce (4-7) additional Targets+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spectral Shield ThrowSpectral Shield ThrowAttack, ProjectileMana Cost: (7-10)Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1% increased Projectile Damage(13-132) to (19-198) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 8 additional ProjectilesShard Projectiles Deal 25% less DamageBase Off Hand Attack time is (0.7-0.61) seconds+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Spectral ThrowSpectral ThrowAttack, ProjectileMana Cost: (7-9)Cast Time: 1.00 secDamage Effectiveness: (54%-90%)Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Tornado ShotTornado ShotAttack, Projectile, BowMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:1% increased Projectile DamageDeals (90-109)% of Base DamageFires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (50%-73%)Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:0.5% increased Area of EffectDeals (50-72.8)% of Base DamageBase duration is 1 secondsDeals (6.7-283.7) Base Chaos Damage per secondFires 4 additional Arrows50% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning, ProjectileSouls Per Use: 20 (N) / Can Store 1 Use(s)Soul Gain Prevention: 10.000 secCast Time: 1.00 secDamage Effectiveness: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1% increased Lightning DamageDeals (80-98.2)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 8 secondsFires (4-8) additional ProjectilesCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, BowSouls Per Use: 20 (N) / Can Store 2 Use(s)Soul Gain Prevention: 5.000 secCast Time: 1.00 secRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (80-100.1)% of Base DamageFires (17-21) additional ArrowsFires 3 additional sequences of arrows150% increased Effect of MaimMaim on HitCan't be EvadedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, ProjectileSouls Per Use: 10 (N) / Can Store 3 Use(s)Soul Gain Prevention: 6.000 secCast Time: 1.00 secDamage Effectiveness: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (91-135.46)% of Base DamageFires 4 additional ProjectilesFires 0 Projectiles in a NovaCan't be EvadedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Kinetic BlastKinetic BlastAttack, Projectile, AoERadius: 14Mana Cost: (15-16)Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:0.5% increased Area of EffectDeals (120-146.6)% of Base DamageCreates 4 explosions35% less Area Damage(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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28

Power SiphonPower SiphonAttack, ProjectileMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1% increased DamageDeals (125-150.7)% of Base DamageFires (4-7) additional Projectiles20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeCulling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Power SiphonVaal Power SiphonVaal, Attack, ProjectileSouls Per Use: 15 (N) / Can Store 2 Use(s)Soul Gain Prevention: 4.000 secCast Time: 1.00 secDamage Effectiveness: (150%-184%)Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1% increased DamageDeals (150-184.2)% of Base DamageGain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeFires 0 ProjectileCan't be EvadedCulling StrikeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, FireMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (120%-161%)Projectile Speed: 750Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1% increased Fire DamageDeals (120-161)% of Base Damage60% of Physical Damage Converted to Fire DamageFires 2 additional ProjectilesProjectiles deal (40-30)% less DamageDamage over time caused by Projectiles deals (40-30)% less Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Active spell skill gems

CremationCremationSpell, AoE, Fire, Duration, ProjectileMana Cost: (14-27)Cast Time: 0.60 secCritical Strike Chance: 5.00%Damage Effectiveness: 80%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1% increased Fire DamageDeals (40-357) to (60-535) Fire DamageBase duration is 8 secondsMaximum of 3 Geysers at a timeExplosion deals base Fire Damage equal to 4% of the corpse's maximum LifeFires 3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

UnearthUnearthSpell, ProjectileMana Cost: (8-23)Cast Time: 0.60 secCritical Strike Chance: 6.00%Damage Effectiveness: 120%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:0.5% increased Cast SpeedDeals (13-540) to (19-810) Physical DamageCreates Corpses with Level (12-80)Maximum of 10 Corpses allowedProjectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (6-20)Cast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (7-275) to (10-413) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (9.2-1089.2) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ball LightningBall LightningSpell, Projectile, AoE, LightningRadius: 20Mana Cost: (14-27)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 35%Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1% increased Lightning DamageDeals (2-22) to (35-420) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Essence DrainEssence DrainSpell, Projectile, Duration, ChaosMana Cost: (9-27)Cast Time: 0.75 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:1% increased Chaos DamageDeals (21.3-1159) Base Chaos Damage per secondRegenerate 0.5% of Debuff Damage as LifeBase duration is 3.8 secondsDeals (6-334) to (9-501) Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-26)Cast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (6-20)Cast Time: 0.70 secCritical Strike Chance: 7.00%Damage Effectiveness: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (14-369) to (21-553) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lightning TrapLightning TrapTrap, Spell, Projectile, LightningMana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1% increased Lightning Damage0.5% increased Effect of ShockDeals (19-391) to (58-1174) Lightning DamageTrap lasts 4 secondsFires 8 additional Projectiles20% chance to Shock enemies(80-118)% increased Critical Strike Chance against Shocked EnemiesFires 0 Projectiles in a NovaThrows a Trap which uses this Skill when Triggered(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Magma OrbMagma OrbSpell, AoE, Fire, Projectile, ChainingMana Cost: (5-22)Cast Time: 0.70 secCritical Strike Chance: 5.00%Damage Effectiveness: 140%Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1% increased DamageDeals (8-699) to (10-1049) Fire DamageChains +(1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Storm BurstStorm BurstAoE, Spell, Projectile, Lightning, ChannellingMana Cost: (5-10)Cast Time: 0.65 secCritical Strike Chance: 5.00%Damage Effectiveness: 40%Requires Level 28Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.Per 1% Quality:0.5% increased Area of EffectDeals (31-183) to (47-275) Lightning Damage65% more Area DamageFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, FireSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 5.000 secCast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Launches a series of fireballs in all directions around the caster.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire DamageFires 0 Projectile(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Support skill gems

Chain SupportChain SupportSupport, Chaining, ProjectileIcon: cMana Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:Supported Skills have 1% increased Projectile SpeedSupported Skills Chain +2 timesSupported Skills deal (50-31)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Faster Projectiles SupportFaster Projectiles SupportSupport, ProjectileIcon: jMana Multiplier: 110%Requires Level 31Supports projectile skills.Per 1% Quality:Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cast SpeedSupported Skills have (50-69)% increased Projectile SpeedSupported Skills deal (20-29)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Fork SupportFork SupportSupport, ProjectileIcon: YMana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (30-11)% less Projectile DamageSupported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, ProjectileIcon: PMana Multiplier: 165%Requires Level 38Supports projectile skills.Per 1% Quality:Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cast SpeedSupported Skills fire 4 additional ProjectilesSupported Skills deal (35-26)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, ProjectileIcon: lMana Multiplier: 140%Requires Level 8Supports projectile skills.Per 1% Quality:Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cast SpeedSupported Skills fire 2 additional ProjectilesSupported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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8

Mirage Archer SupportMirage Archer SupportBow, Attack, Support, DurationIcon: MMana Multiplier: 140%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:0.5% increased Attack DamageMirage Archer lasts 4 secondsMirage Archer deals (30-11)% less Damage with Supported SkillsMirage Archer uses Supported Skill with 60% less Attack SpeedCan have up to 1 Mirage Archer Summoned at a timeWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Pierce SupportPierce SupportSupport, ProjectileIcon: pMana Multiplier: 110%Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Point Blank SupportPoint Blank SupportProjectile, Attack, SupportIcon: bMana Multiplier: 120%Requires Level 18Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels fartherSupported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Slower Projectiles SupportSlower Projectiles SupportSupport, ProjectileIcon: JMana Multiplier: 140%Requires Level 31Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (30-49)% less Projectile SpeedSupported Skills deal (20-29)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, SupportIcon: dMana Multiplier: 120%Requires Level 18Supports projectile attack skills.Per 1% Quality:Supported Skills deal 0.5% increased Physical DamageSupported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills have 10% less Projectile Attack SpeedSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Volley SupportVolley SupportSupport, ProjectileIcon: =Mana Multiplier: 140%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:Supported Skills deal 1% increased Projectile DamageSupported Skills also fire Projectiles from up to 2 points on each side of youSupported Skills fire 2 additional ProjectilesSupported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Iron Grip SupportIron Grip SupportProjectile, SupportIcon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported SkillsSupported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Ranged Attack Totem SupportRanged Attack Totem SupportBow, Projectile, Support, Totem, AttackIcon: RMana Multiplier: 200%Requires Level 8Supports any bow or wand attack skill. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:1% increased Totem Placement speedSummons a Totem which uses the Supported SkillTotem lasts 8 secondsSupported Skills deal (35-26)% less DamageAttacks used by Totem have 30% less Attack SpeedSupported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Active skill gems with stats related to projectiles

Related base stats

BarrageBarrageAttack, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:0.5% increased Projectile DamageDeals (40-47.6)% of Base DamageFires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blast RainBlast RainFire, Attack, AoE, BowRadius: 24Mana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (40%-48%)Requires Level 28Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.Per 1% Quality:0.5% increased Area of EffectDeals (40-47.6)% of Base Damage100% of Physical Damage Converted to Fire DamageCauses 4 ExplosionsPenetrates (15-25)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, BowMana Cost: (14-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1.5% increased Arrow SpeedBase duration is 3 secondsMinions deal 75% more Damage(0-114)% increased Minion Damage(0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowRadius: 20Mana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (55%-64%)Projectile Speed: 3260Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:0.5% increased Area of EffectDeals (55-64.4)% of Base DamageBase duration is 2 secondsDeals (7-1714.8) Base Chaos Damage per second60% of Physical Damage Converted to Chaos DamageModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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CremationCremationSpell, AoE, Fire, Duration, ProjectileMana Cost: (14-27)Cast Time: 0.60 secCritical Strike Chance: 5.00%Damage Effectiveness: 80%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1% increased Fire DamageDeals (40-357) to (60-535) Fire DamageBase duration is 8 secondsMaximum of 3 Geysers at a timeExplosion deals base Fire Damage equal to 4% of the corpse's maximum LifeFires 3 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Elemental HitElemental HitAttack, Projectile, Melee, Fire, Cold, Lightning, AoE, BowMana Cost: (7-11)Cast Time: 1.00 secRequires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1% increased Elemental DamageAdds (23-590) to (43-1096) Fire Damage to AttacksAdds (19-483) to (35-896) Cold Damage to AttacksAdds (4-95) to (70-1802) Lightning Damage to Attacks(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen ElementOnly Deals Damage of the chosen ElementDeals no Damage of other Damage Types+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Explosive ArrowExplosive ArrowFire, Attack, Projectile, AoE, Duration, BowRadius: 15Mana Cost: (18-27)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 3260Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:1% chance to Ignite enemiesBase duration is 1 secondsExplosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge+2 to Explosion Radius per Fuse ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Lancing SteelLancing SteelAttack, ProjectileMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (65%-80%)Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.Per 1% Quality:1% chance to Impale Enemies on HitDeals (65-79.8)% of Base DamageFires 4 additional ProjectilesPrimary Projectile Impales Enemies on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lightning StrikeLightning StrikeAttack, Projectile, Melee, LightningMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (130%-176%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.Per 1% Quality:1% increased Lightning DamageDeals (130-175.6)% of Base Damage50% of Physical Damage Converted to Lightning DamageFires (4-7) additional ProjectilesProjectiles deal 25% less DamageDamage over time caused by Projectiles deals 25% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Mirror ArrowMirror ArrowAttack, Minion, Duration, BowMana Cost: (14-20)Can Store 1 Use(s)Cooldown Time: 3.00 secCast Time: 1.00 secRequires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:1.5% increased Arrow SpeedBase duration is 3 secondsMinions deal 75% more Damage(0-114)% increased Minion Damage(0-57)% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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10

Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:Cursed enemies take 0.5% increased Damage from Projectile HitsBase duration is (9-10.9) secondsProjectiles Pierce Cursed EnemiesHits on Cursed Enemies have an additional 25% chance to KnockbackCursed enemies take (25-44)% increased Damage from Projectile Hits+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, BowRadius: 24Mana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (40-50)% of Base DamageFires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Scourge ArrowScourge ArrowChaos, Attack, Projectile, Channelling, BowMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire this piercing arrow, which leaves spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1% increased Projectile SpeedDeals (40-49.1)% of Base Damage90% more Attack Speed5 maximum StagesEach Spore Pod fires 9 Thorn Arrows60% of Physical Damage Converted to Chaos DamageThorn Arrows deal 50% less Damage150% more Damage with Hits and Ailments per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Shattering SteelShattering SteelAttack, Projectile, AoEMana Cost: (7-9)Cast Time: 1.00 secDamage Effectiveness: (40%-49%)Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:1% increased Impale EffectDeals (40-49.1)% of Base Damage40% chance to Impale Enemies on HitFires 2 additional ProjectilesProjectiles gain Damage as they travel farther, dealing up to 100% more Damage with HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Shrapnel ShotShrapnel ShotLightning, Attack, Projectile, AoE, BowMana Cost: (6-10)Cast Time: 1.00 secDamage Effectiveness: (80%-99%)Projectile Speed: 3260Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:0.5% increased Area of EffectDeals (80-99)% of Base Damage50% of Physical Damage Converted to Lightning DamageArrows Pierce (4-7) additional Targets+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Spectral Shield ThrowSpectral Shield ThrowAttack, ProjectileMana Cost: (7-10)Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1% increased Projectile Damage(13-132) to (19-198) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 8 additional ProjectilesShard Projectiles Deal 25% less DamageBase Off Hand Attack time is (0.7-0.61) seconds+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Spectral ThrowSpectral ThrowAttack, ProjectileMana Cost: (7-9)Cast Time: 1.00 secDamage Effectiveness: (54%-90%)Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (54-90.5)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Tornado ShotTornado ShotAttack, Projectile, BowMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:1% increased Projectile DamageDeals (90-109)% of Base DamageFires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (50%-73%)Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:0.5% increased Area of EffectDeals (50-72.8)% of Base DamageBase duration is 1 secondsDeals (6.7-283.7) Base Chaos Damage per secondFires 4 additional Arrows50% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

UnearthUnearthSpell, ProjectileMana Cost: (8-23)Cast Time: 0.60 secCritical Strike Chance: 6.00%Damage Effectiveness: 120%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:0.5% increased Cast SpeedDeals (13-540) to (19-810) Physical DamageCreates Corpses with Level (12-80)Maximum of 10 Corpses allowedProjectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Duration, Lightning, ProjectileSouls Per Use: 20 (N) / Can Store 1 Use(s)Soul Gain Prevention: 10.000 secCast Time: 1.00 secDamage Effectiveness: (80%-98%)Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1% increased Lightning DamageDeals (80-98.2)% of Base Damage50% of Physical Damage Converted to Lightning DamageBase duration is 8 secondsFires (4-8) additional ProjectilesCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, BowSouls Per Use: 20 (N) / Can Store 2 Use(s)Soul Gain Prevention: 5.000 secCast Time: 1.00 secRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (80-100.1)% of Base DamageFires (17-21) additional ArrowsFires 3 additional sequences of arrows150% increased Effect of MaimMaim on HitCan't be EvadedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, ProjectileSouls Per Use: 10 (N) / Can Store 3 Use(s)Soul Gain Prevention: 6.000 secCast Time: 1.00 secDamage Effectiveness: (91%-135%)Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:0.5% increased Attack SpeedDeals (91-135.46)% of Base DamageFires 4 additional ProjectilesFires 0 Projectiles in a NovaCan't be EvadedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, ColdRadius: 12Mana Cost: (6-20)Cast Time: 0.80 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Projectile Speed: 844Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:0.5% increased Area of EffectDeals (7-275) to (10-413) Cold DamageBase duration is 5 secondsCan have up to 10 Chilling AreasDeals (9.2-1089.2) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Ball LightningBall LightningSpell, Projectile, AoE, LightningRadius: 20Mana Cost: (14-27)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 35%Projectile Speed: 400Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1% increased Lightning DamageDeals (2-22) to (35-420) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Essence DrainEssence DrainSpell, Projectile, Duration, ChaosMana Cost: (9-27)Cast Time: 0.75 secCritical Strike Chance: 5.00%Damage Effectiveness: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.Per 1% Quality:1% increased Chaos DamageDeals (21.3-1159) Base Chaos Damage per secondRegenerate 0.5% of Debuff Damage as LifeBase duration is 3.8 secondsDeals (6-334) to (9-501) Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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FireballFireballProjectile, Spell, AoE, FireRadius: 9Mana Cost: (6-26)Cast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Projectile Speed: 1040Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire Damage(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (6-20)Cast Time: 0.70 secCritical Strike Chance: 7.00%Damage Effectiveness: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (14-369) to (21-553) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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12

Kinetic BlastKinetic BlastAttack, Projectile, AoERadius: 14Mana Cost: (15-16)Cast Time: 1.00 secDamage Effectiveness: (120%-147%)Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:0.5% increased Area of EffectDeals (120-146.6)% of Base DamageCreates 4 explosions35% less Area Damage(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Lightning TrapLightning TrapTrap, Spell, Projectile, LightningMana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1% increased Lightning Damage0.5% increased Effect of ShockDeals (19-391) to (58-1174) Lightning DamageTrap lasts 4 secondsFires 8 additional Projectiles20% chance to Shock enemies(80-118)% increased Critical Strike Chance against Shocked EnemiesFires 0 Projectiles in a NovaThrows a Trap which uses this Skill when Triggered(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Magma OrbMagma OrbSpell, AoE, Fire, Projectile, ChainingMana Cost: (5-22)Cast Time: 0.70 secCritical Strike Chance: 5.00%Damage Effectiveness: 140%Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1% increased DamageDeals (8-699) to (10-1049) Fire DamageChains +(1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, ChainingMana Cost: (11-28)Can Store 1 Use(s)Cooldown Time: 0.50 secCast Time: 0.50 secCritical Strike Chance: 5.00%Damage Effectiveness: 45%Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1% increased Lightning DamageDeals (2-118) to (5-353) Lightning DamageBase duration is 6 secondsBeams Split to hit (2-4) extra targetsStrikes every 1 secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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4

Power SiphonPower SiphonAttack, ProjectileMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (125%-151%)Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1% increased DamageDeals (125-150.7)% of Base DamageFires (4-7) additional Projectiles20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeCulling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Storm BurstStorm BurstAoE, Spell, Projectile, Lightning, ChannellingMana Cost: (5-10)Cast Time: 0.65 secCritical Strike Chance: 5.00%Damage Effectiveness: 40%Requires Level 28Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.Per 1% Quality:0.5% increased Area of EffectDeals (31-183) to (47-275) Lightning Damage65% more Area DamageFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, FireSouls Per Use: 30 (N) / Can Store 1 Use(s)Soul Gain Prevention: 5.000 secCast Time: 0.75 secCritical Strike Chance: 6.00%Damage Effectiveness: 160%Launches a series of fireballs in all directions around the caster.Per 1% Quality:0.5% chance to Ignite enemiesDeals (7-890) to (10-1335) Fire DamageFires 0 Projectile(20-39)% chance to Ignite enemies(50-88)% more Damage with Ignite+(0-4) to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Vaal Power SiphonVaal Power SiphonVaal, Attack, ProjectileSouls Per Use: 15 (N) / Can Store 2 Use(s)Soul Gain Prevention: 4.000 secCast Time: 1.00 secDamage Effectiveness: (150%-184%)Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1% increased DamageDeals (150-184.2)% of Base DamageGain a Power Charge when Projectile Hits a Rare or Unique Enemy+10% to Critical Strike Multiplier per Power Charge20% increased Critical Strike Chance per Power ChargeFires 0 ProjectileCan't be EvadedCulling StrikeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, FireMana Cost: 6Cast Time: 1.00 secDamage Effectiveness: (120%-161%)Projectile Speed: 750Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1% increased Fire DamageDeals (120-161)% of Base Damage60% of Physical Damage Converted to Fire DamageFires 2 additional ProjectilesProjectiles deal (40-30)% less DamageDamage over time caused by Projectiles deals (40-30)% less Damage+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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1

Related quality stats

BarrageBarrageAttack, Projectile, BowMana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (40%-48%)Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:0.5% increased Projectile DamageDeals (40-47.6)% of Base DamageFires 4 additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, CurseRadius: 22Mana Cost: (24-50)Cast Time: 0.50 secRequires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:Cursed enemies take 0.5% increased Damage from Projectile HitsBase duration is (9-10.9) secondsProjectiles Pierce Cursed EnemiesHits on Cursed Enemies have an additional 25% chance to KnockbackCursed enemies take (25-44)% increased Damage from Projectile Hits+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Scourge ArrowScourge ArrowChaos, Attack, Projectile, Channelling, BowMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (40%-49%)Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire this piercing arrow, which leaves spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1% increased Projectile SpeedDeals (40-49.1)% of Base Damage90% more Attack Speed5 maximum StagesEach Spore Pod fires 9 Thorn Arrows60% of Physical Damage Converted to Chaos DamageThorn Arrows deal 50% less Damage150% more Damage with Hits and Ailments per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Spectral Shield ThrowSpectral Shield ThrowAttack, ProjectileMana Cost: (7-10)Cast Time: 1.00 secRequires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1% increased Projectile Damage(13-132) to (19-198) Base Off Hand Physical Damage2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 8 additional ProjectilesShard Projectiles Deal 25% less DamageBase Off Hand Attack time is (0.7-0.61) seconds+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldBase Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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Tornado ShotTornado ShotAttack, Projectile, BowMana Cost: (8-10)Cast Time: 1.00 secDamage Effectiveness: (90%-109%)Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.Per 1% Quality:1% increased Projectile DamageDeals (90-109)% of Base DamageFires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ice SpearIce SpearSpell, Projectile, ColdMana Cost: (6-20)Cast Time: 0.70 secCritical Strike Chance: 7.00%Damage Effectiveness: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:2% increased Projectile SpeedDeals (14-369) to (21-553) Cold DamageSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedSecond form has +(30-49)% to Critical Strike MultiplierFires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Support skill gems with stats related to projectiles

Related base stats

Faster Projectiles SupportFaster Projectiles SupportSupport, ProjectileIcon: jMana Multiplier: 110%Requires Level 31Supports projectile skills.Per 1% Quality:Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cast SpeedSupported Skills have (50-69)% increased Projectile SpeedSupported Skills deal (20-29)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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31

Fork SupportFork SupportSupport, ProjectileIcon: YMana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (30-11)% less Projectile DamageSupported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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31

Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, ProjectileIcon: PMana Multiplier: 165%Requires Level 38Supports projectile skills.Per 1% Quality:Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cast SpeedSupported Skills fire 4 additional ProjectilesSupported Skills deal (35-26)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, ProjectileIcon: lMana Multiplier: 140%Requires Level 8Supports projectile skills.Per 1% Quality:Supported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cast SpeedSupported Skills fire 2 additional ProjectilesSupported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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8

Mirage Archer SupportMirage Archer SupportBow, Attack, Support, DurationIcon: MMana Multiplier: 140%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:0.5% increased Attack DamageMirage Archer lasts 4 secondsMirage Archer deals (30-11)% less Damage with Supported SkillsMirage Archer uses Supported Skill with 60% less Attack SpeedCan have up to 1 Mirage Archer Summoned at a timeWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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4

Pierce SupportPierce SupportSupport, ProjectileIcon: pMana Multiplier: 110%Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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1

Point Blank SupportPoint Blank SupportProjectile, Attack, SupportIcon: bMana Multiplier: 120%Requires Level 18Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels fartherSupported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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18

Slower Projectiles SupportSlower Projectiles SupportSupport, ProjectileIcon: JMana Multiplier: 140%Requires Level 31Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (30-49)% less Projectile SpeedSupported Skills deal (20-29)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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31

Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, SupportIcon: dMana Multiplier: 120%Requires Level 18Supports projectile attack skills.Per 1% Quality:Supported Skills deal 0.5% increased Physical DamageSupported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills have 10% less Projectile Attack SpeedSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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18

Volley SupportVolley SupportSupport, ProjectileIcon: =Mana Multiplier: 140%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:Supported Skills deal 1% increased Projectile DamageSupported Skills also fire Projectiles from up to 2 points on each side of youSupported Skills fire 2 additional ProjectilesSupported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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4

Iron Grip SupportIron Grip SupportProjectile, SupportIcon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported SkillsSupported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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18

Related quality stats

Chain SupportChain SupportSupport, Chaining, ProjectileIcon: cMana Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:Supported Skills have 1% increased Projectile SpeedSupported Skills Chain +2 timesSupported Skills deal (50-31)% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

38

Fork SupportFork SupportSupport, ProjectileIcon: YMana Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal (30-11)% less Projectile DamageSupported Skills ForkThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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31

Pierce SupportPierce SupportSupport, ProjectileIcon: pMana Multiplier: 110%Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

1

Point Blank SupportPoint Blank SupportProjectile, Attack, SupportIcon: bMana Multiplier: 120%Requires Level 18Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills' Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels fartherSupported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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18

Slower Projectiles SupportSlower Projectiles SupportSupport, ProjectileIcon: JMana Multiplier: 140%Requires Level 31Supports projectile skills.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (30-49)% less Projectile SpeedSupported Skills deal (20-29)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

N/A

N/A

31

Volley SupportVolley SupportSupport, ProjectileIcon: =Mana Multiplier: 140%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:Supported Skills deal 1% increased Projectile DamageSupported Skills also fire Projectiles from up to 2 points on each side of youSupported Skills fire 2 additional ProjectilesSupported Skills deal (25-16)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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4

Iron Grip SupportIron Grip SupportProjectile, SupportIcon: iRequires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:Supported Skills deal 0.5% increased Projectile DamageStrength's damage bonus applies to Projectile Attacks made with Supported SkillsSupported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Version history

Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.

Tools

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