AERO THE ACROBAT 2 ARTICLES

September 21, 2010 - Aero the Acrobat's left the circus. He's put the tent behind him for the freedom of the open road, seeking new experiences in the outside world – but, sadly, the outside world just isn't as adventurous as bouncing under the big top back home.

November 10, 2008 - In the aftermath of Sonic the Hedgehog's meteoric 1991 rise, publishers scrambled to copycat SEGA's success by cobbling together their own platformers starring anthropomorphic animals. And every single one of them had to have 'tude, because the full word "attitude" was for your old man. In fact, Sonic inspired so many of these copycats that they practically became an entire subgenre for the platformer. But what so many publishers failed to understand in the middle of their board meetings was that Sonic's success was not just because of his alleged attitude, but also because the game was incredibly well designed and SEGA fans desperately wanted/needed a mascot to call their own. Sonic fit that bill. His imitators did not.
And so, IGN Retro chronicles the legion of Sonic impersonators in a new series: What Hath Sonic Wrought? Last week, we profiled Bubsy. This week's entrant is Aero the Acro-Bat.

June 9, 2008 - Remember the immediate aftermath of Sonic the Hedgehog? Suddenly, every publisher was scrambling to replicate Sonic's success -- but they totally misread the signals. Instead of crafting a superlative platformer with pitch-perfect controls and exciting level design, publishers thought all they needed to have a million-seller was some anthropomorphic animal with attitude. Or, as it was unfortunately termed: 'tude.