WB Games Inc. seeks a Cinematic Director for the WBG Monolith Cinematics department. The Cinematics Director is responsible for inspiring and driving artistic vision in the development of story and visuals throughout in game and narrative cinema for an industry leading AAA product.

Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer – Engine to work closely with (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) building cutting-edge technology and powering the development of Monolith's next generation of AAA console and PC titles.

Art Director (Hands-On) with Game Development experience and minimum 5 years as an Art Director. Must have successfully shipped multiple titles (AAA Console, PC/Online, Mobile or Tablet) as an Art Director. Prefer somone within the Game or Movie industry.

Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

The Front End Developer will work closely with Software Engineers, Web Designers, and Product Managers to plan, collaborate, and build efficient web interfaces with HTML, CSS, jQuery, Javascript, and similar innovative Front End Engineering technologies for mobile and desktop web applications.

We are seeking an ambitious and creative Senior Character Artist to work closely with our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of character modeling as it applies to game play and should be able to successfully execute those ideas in engine.

Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Senior Visual Effect Artist - 5+ years experience as a professional FX Artist for game development | 3D graphics, particle systems, physics, ribbons, shaders | special FX textures from scratch matching and established style

Infinity Ward is currently seeking a Gameplay Programmer in the Woodland Hills, CA area. This programmer will work with content teams to push our play-control and weapons to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality FPS gameplay.

Infinity Ward is currently seeking a Lead Tools Engineer in the Woodland Hills, CA area. The ideal candidate will have three or more years of experience in a similar role. We are looking for someone who is detail oriented, organized and has a flexible approach to work.

Infinity Ward, located in Woodland Hills, CA, is currently seeking experienced Sr. Environment Artist. If you can build and texture awe inspiring environments, and have a passion for creating game art, then we are looking for you.

As a Senior Sound Designer at Infinity Ward, you will use your technical and creative audio skills to bring life to the action in our next big adventure. Joining an award winning team, you will help create a cinematic soundscape for our next AAA title from inception, leveraging your passion, experience and critical thinking to help guide team decisions and provide valuable input to your peers. All while applying your own craft to deliver experiences that exceed player expectations. As a leader in the audio discipline,

Infinity Ward is seeking an experienced Multiplayer Designer that is looking to create gameplay systems, game modes and scripted events for an exciting new project! Candidates must have experience with C-style scripting languages and have the ability to think like a programmer to solve problems and accomplish a vision. Furthermore you should be comfortable writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and scripted sequences.

We are currently seeking an experienced Lead Multiplayer Level Designer to work on our new FPS. Previous experience leading a highly talented team of multi-player focused designers while also providing a portfolio heavy on MP: FPS game and level design work is paramount. If you live for kick-ass MP gaming, can motivate a team, and have shipped AAA titles with awesome design aesthetics, then we are looking for you! Must provide examples of prior work including: design documentation, screenshots, level meshes, and/or playable samples of your best work (refer us to work in published games)

Harmonix has an immediate opening for a passionate, motivated, and highly skilled Gameplay Engineer to join our world-class team. You will work with designers, artists, musicians, and engineers to bring our work to life on brand new IP, across multiple platforms.

Senior Software Engineer with at least 5 years experience, preferrably in game design and development. Programming experience in at least one of the following: C/C++, Java, Javascript, Objective-C and/or Unity. Mobile Development experience is also preferred.

Respawn Entertainment is looking for enthusiastic Technical Animator to join our team. The Technical Animator will be responsible for helping to maintain an efficient pipeline, building tools, and working closely with the animation and 3D art teams.

Our award-winning Total War team is looking for a programmer to join their world-class Battle AI team to create compelling, challenging, and most of all fun to play AI for the real-time battle component of future Total War titles.

The School of Computing in the College of Computing and Digital Media (CDM) at DePaul University in Chicago invites applicants for a full-time, non tenure track, one-year position (renewable) in Game Programming in one of the most innovative and established Game Development programs in the country. Located in the heart of Chicago’s vibrant Loop and Lincoln Park communities, our Game Development degree program features concentrations in programming and game design, is highly cross-disciplinary, and is linked closely with our programs in Animation, Interactive Media, Computer Science, Software Engineering, Digital Cinema and Computer Graphics. The undergraduate degree, started in 2004, has grown quickly to more than 300 students. The graduate degree is also showing strong growth – starting in 2009 and now up to 50 students. DePaul’s Master of Science in Game Development was ranked 12th and the Undergraduate program ranked 20th by 2014 Princeton Review. U.S.News & World Report included DePaul among universities with “hot” college majors for its computer game design program. Students are enthusiastic, engaged, and productive. For example, Devil’s Tuning Fork and Octodad, both DePaul student games, were 2010 and 2011 Independent Games Festival Student Showcase winners. You can learn more about the game program at http://gamedev.depaul.edu and CDM at http://cdm.depaul.edu.