Yes, you may be so bold, but you’ve never heard me giggle, so don’t be so sure.

I just had a vision of Frank coming to meet with everyone and watch the rest of them play each week, keeping his mouth shut and decomposing of his own free will. Then, he tries to put in his two-cents worth on something (anything, really) and is told by the DM, “Boromir is dead. He can’t talk.”

Suddenly, I heard Billy Crystal in the Princess Bride saying, “Hoo-hoo. Look who knows so much. It just so happens that your friend here is only *mostly* dead.”

Now I have two reasons to giggle in a manly way. I might even guffaw or chuckle.

LOL, the difference between this campaign and my home campaigns is that when I kill a player they tell me that, “Ugh, if you kill me it’s your fault. I’ll just play this character and change the name.” They also threaten me that their characters have an absurd number of siblings and that they all share the same skill set.

Hey, WolfSamurai, I suspect I know what your problem is! If you’re using Adblock, you need to click on it and whitelist this page, then hit refresh. Unfortunately, you’ll need to do it for every comic. Adblock always blocks the graphics on this page.

Hehe, got to love the efforts that DMs go through to railroad players, and the efforts the players go through to derail the train. Thats why when I DM I basicly start the characters out in the middle of a city and say, “What are you guys going to do?” (Usualy having them join forces as part of their character creation so I don’t have to try and force them together with some epic ring based quest). Usualy turns out to be a blast as I keep a bunch of different quests tucked away and they can run around doing what they want at their own speed (I even set up other groups that will be working on raiding dungeons and trying to stop the bad guys, great look on my groups face the first time they get to a dungon, slowly crawl through it to find nothing, then spend hours searching for secret doors because another group has already cleared the place.) Anyway, I was makeing some kind of point or something I think… oh ya, shame you have to go to such lengths for the railroad. Speaking of which I wonder whats going to happen with golem… zombie anyone?

ok so after I regained consciousness due to a lack of oxygen from laughing so hard, I proceeded to clean up the drool from being out cold for 5 minutes, and then I had to look away to prevent a relapse.

Thank you, thank you, thank you… This is some of the funniest material I have read in a while, from the brilliant adaptation of one of literature's great works to what a group of guys can do create a train wreck of an adventure. Some of this stuff really hits home and having been on both sides of the DM screen.

Anyone ever tried playing the Dragonlance series? That was a continuous player railroading session. Needless to say the supposed lead hero (can’t recall his name) stepped out in front of a dragon very early in the game.
DM: “But it’s a dragon?”
Hero: “Yeh, and?”
(Other PCs already having run for cover): “Run, for ????’s sake run!”
DM: “Ok, so it opens up with its breath weapon.”
Hero: “Ooh. That’s a lot of dice.”
DM: “You’re dead.”
Hero: “Oh.”
Other players: “But. Er, isn’t he supposed to be the hero who saves everyone at the end, or something? We’ve read the books, you know…”
DM: “Er, yer, well, I’m sure one of you will step up to take the lead…”

(Needless to say, we started deliberately waylaying the story line after that, just to see how much the DM could take. Strangely we never finished the adventures… and for reference, the Hero player was also known as “Flat” Ang(us) after one of his earlier characters suffered a dramatic misfortune, so the dragon incident didn’t overly surprise us…)

Heh, reminds me of Naruto. That guy from the Hyuga branch-family, who was also a twin to the leader of the head family (urgh, complicated), who sacrficed himself, because it would be a free choice. Guess that guy is doing the same.

You wanna talk about railroading? Try playing a ‘historical’ game. By that, I mean your characters have gone back in time. You need to get X done but you can’t change the future.

Our Forgotten Realms GM got a whole load of 2nd Ed. D&D adventures & she’s converting them to 3.5 (which really impresses me). Due to the order in which she got them, our PCs have gone back to the Time of Troubles (We hates wild magic, we hates it) and she’s been trying realllllly hard not to railroad us. That has led to us being on the same page of the adventure for 8 game sessions, and jumping 8 pages in one. It has been a blast though.

I just gotta throw this in here. In a star wars campaign, I was playing this bounty hunter who got into a situation where the only thing he would logically do, is what he did. I pulled the trigger on my still belted grenade launcher, firing it at my feet.

…

And the dice *totally* rolled in my favor, my armor absorbing the damage completely while my oponent was thrown near-dead across the room. Rock on.

We kicked a guy out once when he got emotional over his ranger dying. That was a very odd low point for any session we’ve had, even worse than knowing we’d have to push aside the entire game for other things.

Afterwards he went off to drown himself in EverQuest while we continued to play, die, and play some more. Oddly enough, my favorite part of the game is really the character creation. I think that’s why dying isn’t all that terrible to me.

JD: Actually I kind of like creating character sheets myself. Especially when trying to invent something totally original, compared to my previous characters anyway. It can be a little frustrating trying to work out all the proper numbers, but I call it a challenge and feel good when it’s done.