Slashdot videos: Now with more Slashdot!

View

Discuss

Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

Most of my friends enjoy every single title they play on Xbox, PC or PS3. Every single blockbuster game that comes out, they buy it. A war game ? They dig it. I almost believe at times that there's something wrong with me for not enjoying most of these games. After all, IGN, Gamespot and Metacritic all give these games 8+ scores.

Well, I've never been a believer and never will be. I'm the kind of person who likes to experiment and judge after.

You see, I think overall, speculation has done the same thing to the gaming industry that it did to the economy. An 8 for a game today is most probably closer to a 6. A 10 is probably an 8 and a 12 simply doesn't exist. Inflation, anyone ? My other thought on this is also the fact that if you give a game a high rating, most people will buy it. Even if they don't like it, they will most probably say it was good because after spending some $60+ on something, nobody really wants to be ashamed of their purchase and admit they flushed $60 down the toilet. This is pure marketing people.

Now, keeping aside the business side of things, I think great games are still cooking and emerging. I think the reason why we feel there are less great titles being made is simply because there are more crappy games coming out than ever. The real problem lies within production. Following our economy's simple rules, any game that is bound to success will eventually fail into mass production. This process immediately kills any possible technological or intellectual breaktrhough since all resources are focused on production. It's a simple rule of thumb.

So if you want my opinion, be patient and wait for a good title. I don't think there's any gamer mojo involved, we simply need to wait for some great idea to be programmed into a game.