Cobalt Mines on Stone Guard

I play a ret paladin and yesturday my guild took it's first steps into Mogu'Shan. We killed Stone Guard after some attempts but I noticed myself dieing to cobalt mines constantly. I can't really see them and are surprised when they kill me. I read that they explode hitting everyone nearby. How do I tell if I set off the mine or it was someone else? We are in 25 man so it could be anyone.

They are a blue circle on the ground with a similar sort of size to a frost trap, the most noticeable part is the giant icicle in the middle. they explode after about 5 seconds or so and give you plenty of time, they aren't set off by other people.

I (as a Druid healer) usually take the active role of being the one popping all the cobalt mines, regardless of our petrification. And those things rarely, if ever, do enough damage for me to be in any sort of danger of dying.

You're not dying to the cobalt mines, you're dying to a combination of some OTHER form of damage and the cobalt mines. I'd wager you're either in Amethyst pools or you and your linked chain target are too far away from eachother.

Originally Posted by Ghostcrawler

Q: But who are the forum QQers going to QQ at now?
A: They'll find another name and still miss the point that Blizzard designs as a collective.

I never once said that I was having issues with the mines. I asked if there was any sort of audio cue possible for it as I know many other people DO die to mine.

You guys wonder why people don't ask questions here. It's because of the flaming and trolling that comes as a response to people asking a genuine question.

no one is flaming or trolling, you're just being hyper sensitive like we need to say things in the nicest way possible. if you cant see the giant blue ice crystal I don't see how a sound queue is going to help anymore. but if you feel people really need it get "GTFO" but don't expect to progress past the 3rd boss.

no one is flaming or trolling, you're just being hyper sensitive like we need to say things in the nicest way possible. if you cant see the giant blue ice crystal I don't see how a sound queue is going to help anymore. but if you feel people really need it get "GTFO" but don't expect to progress past the 3rd boss.

GTFO doesn't trigger a sound for it. My guild has no issues with the fight (on Heroic 10m), but a few friends were asking me if there were any warnings for it outside of the visual on the ground. They didn't want to post here because they were worried about being flamed for asking, thus I posted to ask.

no one is flaming or trolling, you're just being hyper sensitive like we need to say things in the nicest way possible. if you cant see the giant blue ice crystal I don't see how a sound queue is going to help anymore. but if you feel people really need it get "GTFO" but don't expect to progress past the 3rd boss.

No, no. you (and other posters) aren't flaming or trolling. Not at all.

You're just posting very dry and satirical replies.

I would suggest that said players try to clean up their UI and turn off floating combat text if it is causing problems, try to be a little zoomed in, practice on doing a little less tunnel vision. You should also be trying to recruit to replace players who cannot learn quickly and earn their raid spot. Doesn't necessarily mean you should be telling them they are losing it if they can't stop dying in crystals every time that they do, but just let them know that progression is called progression for a reason, and it's difficult to progress when only a few people in the raid are making no progression.

All the people that want me to fail, at the end of the day they have to wake up tomorrow
have the same life that they had before they woke up today, and the same personal problems they have today
and I will continue to live the way I want to and continue to do the things that I want to do

They are a blue circle on the ground with a similar sort of size to a frost trap

This. There are large blue circles, I'm not sure if you'll need to toggle your graphic settings to see them, but they're very conspicuous once they're visible. They'll only hit people in the circle, so if you're taking damage - it's because you were in the circle, not someone else setting it off.

It's also worth noting that when the blue mob is overloading, they hit for nothing - it's quite useful to know this since clearing them during the blue phase can sometimes help with keeping enough room to move around, especially as a paladin with the amount of root-removal abilities they have.