Abilities:Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Abilities:Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Red Shift, begin by using a Storm Throw on Gorgon Bull to activate his Anger Point! Then Bodyblock for Gorgon Bull to at least get in the way of Ferrothorn's Gyro Ball. Finish up with Revenge on Overfreeze.

If Gorgon Bull would not be damaged action 2 because of effect-induced inaction (flinch/paralysis etc.) by both foes, use Taunt on Regice.

Gorgon Bull, begin with a Body Slam on Overfreeze to try and paralyze it. Then use your suped-up anger to bury your foes with consecutive Rock Slides.

Okay, I assumed Deck implicitly activated Tauros' Intimidate upon sending out, so question here - "The attack drop is maintained at the end of each round." Does that mean the attack drop is permanent until switch-outs? I'm assuming that was the case.

They say that there are two aspects of thought processes vital to success - critical thinking and creative imagination. They say that in competitive battling, if you can win through solid play, then aim for that instead of rolling the dice. And ladies and gentlemen, boys and girls, Pokemon and Monsters, hunters and battlers alike, I welcome thee to a veterans' match, brought to you by DK and C$FP!! Our referee today is the Nargacuga, a fascinating specimen with predatory intelligence, so let's give a round applause to the ref in flight!!

And it appears the teams are in play! C$FP's Spike-Ferrothorn and Overfreeze-Regice baulked slightly at the Intimidating figure that is GB-Tauros, but before they can take more than a few steps back, the bull charges forward into a close body contact with Overfreeze-Regice, nearly paralyzing the ice construct with a Body Slam attack! Overfreeze-Regice tried to retaliate with a freezing blow of Blizzard, but the bull nimbly dodges behind RS-Throh in a concerted move... What is this? RS-Throh is hauling GB-Tauros and Throws him down, swift as the Strom! Oh my, it appears that Tauros isn't happy with that... As Spike-Ferrothorn decides to Gyrate and slam into the bull again, desperately hoping to take out GB-Tauros!

Enraged, GB-Tauros proceeds to rear up and slam the ground, creating a veritable rain of Rocks Sliding upon his opponents. Regice flinched due to the pain of being at the receiving end, but Ferrothorn tries the same move a second time, only to be Blocked Bodily by Throh! And C$FP is terribly set back, it seems, when the round finishes with a repetition of GB-Tauros' onslaught, RS-Throh's Revenge, and his team's inability to strike back in return. How will C$FP counter the angry bull pointed at his team?

Intimidate doesn't work on Regice because of Clear Body.
Gyro Ball should calculate damage based on Throh's Speed for the action it is Bodyblocking Tauros.

Now, the next round begins. I'll wrap this up quickly.

Gorgon Bull, keep up the assault with another Rock Slide, the actions it has cost our opponent already have been crucial to success. Follow up with a Stomp on Regice to finish it off, then direct your might at Spike with Fire Blast.

If Regice uses Protect on itself action 1, use the opening to Mimic Throh's Revenge and add a Fighting attack to your arsenal, then push actions back.

If Regice is KO'd, redirect attacks to Ferrothorn and replace all remaining actions with Fire Blast.

Red Shift, trap Regice in a Bind to ensure the passive damage finishes it off no matter what. Then Taunt Ferrothorn to make sure it only gets one nasty support move in next round. Finish up with another Revenge.

Blood will be drawn, when the fates favour the ones who comes prepared.. And C$FP seems to be equally prepared for the oncoming bloodshed as his opponent! Overfreeze-Regice throws up a Protective barrier, but GB-Tauros and RS-Throh seems to have better ideas - the former starts to Mimic the latter's vengeance act, while the latter Taunts Spike-Ferrothorn to Gyrate and hit his partner! Undaunted, GB-Tauros retaliated with a life-saving Rock Slide... I don't know how he did it, but Ferrothorn shys away from it, even when he previously assaulted with such determination! Overfreeze-Regice, attempting to spread as much havoc as possible, blows after Icy Wind across the stadium, but it didn't stop RS-Throh from Binding it with his powerful arms, draining its vitality while GB-Tauros went in for a death-Stomp! But Revenge is thick in the air today, with the bull subsequently KO'ed from a twice-heavy Gyration from Spike-Ferrothorn and another avenging move from RS-Throh!

Colossoil: Dig (Thunder Duke), Earthquake, Dig (Thunder Duke)
IF Red Shift uses Revenge when you would use Earthquake, THEN Dig (Thunder Duke)
IF Red Shift uses Earthquake when you would use Dig, THEN Earthquake

Spike: cool down, Protect, Power Whip (Thunder Duke)
IF Red Shift uses Revenge when Colossoil would use Earthquake, THEN Power Whip (Thunder Duke)
IF Red Shift uses Earthquake when Colossoil would use Dig, THEN Protect

Alright, so our foe Ferrothorn is vulnerable. (btw. Throh should have taken some Iron Barbs damage from Revenge since it is a contact attack.)

Thunder Duke, begin by targetting Ferrothorn with Aura Sphere, then aim an Aura Sphere at Colossoil and finish with Bite. It might not be very effective, but it will clear your energy for next round and possibly even flinch our foe.

Aura Sphere (Ferrothorn) ~ Aura Sphere (Colossoil) ~ Bite (Colossoil)

Throh, start with Vital Throw on Ferrothorn, then Vital Throw Colossoil, and finish with Revenge on Colossoil.

And the legendary finally appears, TD-Raikou!. However, CM$P sends out a humongous Anon-Colossoil, who rises up with a wicked grin against the Electric-type legendary. ("That is a large beast - but at least it is no LaoShanLong.") Undaunted, TD-Raikou fires off 2 Aura Spheres in succession at each foes! Anon-Colossoil leaves Spike-Ferrothorn behind to take the first hit, but he can't escape the 2nd one after he Digs up to drill against the thunderlion.

In a desperate move, Spike-Ferrothorn tries to Protect himself from the incoming Fighting-type attacks, but the Taunt kept ringing through his mind and he can't manage it - good thing Anon-Colossoil is drawing their opponents' attention with Earthquakes at that moment, though its inevitable that the ironfruit is taking the heat as well. On the other hand, Pressured against SE attacks, TD-Raikou finally attempts to Bite Anon-Colossoil which actually flinching the latter before Throh follows up with a Revenge move. Gathering his courage, Spike-Ferrothorn Whips forward with Powerful barbed vines that scored on TD Raikou, leaving both sides on a temporary standstill. ("Hmph, brute warriors and their auras...")