___ _ _ _____ _
/ _ \ (_) ( ) / __ \ | |
/ /_\ \___ ___ __ _ ___ ___ _ _ __ |/ ___ | / \/_ __ ___ ___ __| |
| _ / __/ __|/ _` / __/ __| | '_ \ / __| | | | '__/ _ \/ _ \/ _` |
| | | \__ \__ \ (_| \__ \__ \ | | | | \__ \ | \__/\ | | __/ __/ (_| |
\_| |_/___/___/\__,_|___/___/_|_| |_| |___/ \____/_| \___|\___|\__,_|
_________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_____ _____
|_ _|_ _|
| | | |
| | | |
_| |_ _| |_
\___/ \___/
_____________________________
| Assassin's Creed II Guide |
| Created by: Axel7174 |
| FAQ and Walkthrough |
| Copyright 2009 Ryne Gardner |
|_____________________________|
Version History
---------------
Version 1.00 - 11/16/09 - 11/23/09
--Well, here we are, the first completed version. I will admit, this guide is
somewhat rough for the first edition. I'm hoping to buff out some of the rough
edges very soon and start adding more things and improving existing stuff. Here
you go though, enjoy!
Version 1.10 - 11/25/09
--Alright, first update! I think I accomplished a fair amount here. I started
a few sections and their subsections. For example, the Villa section has been
started but not finished. Extras was started with Trophies added and the Glyphs
and Puzzles section was started but not yet finished. Other than that, I added
a specks of information to the walkthrough and gave the whole guide a much
needed spellcheck.
Happy Thanksgiving everyone!
Version 1.15 - 11/27/09
--Started some more stuff like Basics. Didn't work on the Villa section this
time so there's still some work to do there. Other than that, it was just a few
small updates to the walkthrough, a tip or two, information changes/edits and
a pair of new FAQ questions.
Version 1.25 - 12/1/09
--Welcome to the month of December! For this update, I added two new
sub-sections, including one for a little info on connecting the PS3 version of
ACII to the PSP game, AC: Bloodlines. I added the Stautettes, located in the
Villa section. I also finished the Glyph puzzle solutions, but have not yet
added all the locations. Other than that, a bunch of fixes and small additions.
Version 1.35 - 12/21/09
--Well, let me first apologize for the lack of updates. I have been simply
overburdened with final papers and final exams in college (being an English
Major stinks sometimes!) and other obligations as well. Now that my semester
is over (huzzah!), I can finally find some time to work on this guide. I began
by updating a few sections here and there, then started the Weapon, Armor &
Clothes sub-section. Added a few tips that were submitted to me and made a few
corrections. Well I'm gonna disappear for a few days but a few more updates
should be coming eventually. Until then, regardless of what you celebrate...
Happy Holidays everyone!
Version 1.40 - 1/4/10
--Hope everyone had a good holiday and a happy New Year. Got a small update
here, mostly just to fix some stuff here and there. I'm gonna be focusing on
older guides so I'm gonna put this one aside for a little while.
Version 1.70 - 10/6/10
--Well, well. It's been almost a whole year! Wowzers. Well, I finally came with
those promised updates that I suggested many moons ago. This is probably the
penultimate update for this guide. After which it will be sealed neatly with a
bow, err, rather "Final" stamp, at which point, I will no longer be adding
anything, and this includes submitted content. The big addition in this update
is the coverage for Sequences 12 and 13, the two DLC additions to ACII. I also
covered the remaining Templair Lairs. Look for one final update in the future.
_ _ ____ __ ___ _____ __ __ ____ ____ _____
( \/\/ )( ___)( ) / __)( _ )( \/ )( ___) (_ _)( _ )
) ( )__) )(__( (__ )(_)( ) ( )__) )( )(_)(
(__/\__)(____)(____)\___)(_____)(_/\/\_)(____) (__) (_____)
____ _ _ ____ __ _ _ ____ __ __ __ __ ___
(_ _)( )_( )( ___) /__\ ( \( )(_ _)( \/ )( )( )/ __)
)( ) _ ( )__) /(__)\ ) ( _)(_ ) ( )(__)( \__ \
(__) (_) (_)(____) (__)(__)(_)\_)(____)(_/\/\_)(______)(___/
__|_________________________________________________________________________
ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1|Introduction..................................................... [itro]
|+ About This Guide
|+ Using This Guide
2|Basics........................................................... [bscs]
|+ Welcome To The Animus (SPOILER WARNING)........................ [bcan]
|+ Controls....................................................... [bctr]
|+ Side Missions.................................................. [bcsm]
|+ Currency and Goods............................................. [bccg]
|+ Combat......................................................... [bcom]
3|Walkthrough...................................................... [ac00]
|+ Sequence 1..................................................... [ac01]
|+ Sequence 2..................................................... [ac02]
|+ Sequence 3..................................................... [ac03]
|+ Sequence 4..................................................... [ac04]
|+ Sequence 5..................................................... [ac05]
|+ Sequence 6..................................................... [ac06]
|+ Sequence 7..................................................... [ac07]
|+ Sequence 8..................................................... [ac08]
|+ Sequence 9..................................................... [ac09]
|+ Sequence 10.................................................... [ac10]
|+ Sequence 11.................................................... [ac11]
|+ Sequence 14.................................................... [ac14]
4|The Villa........................................................ [acvi]
|+ Overview....................................................... [viov]
|+ Shops.......................................................... [visp]
|+ Renovations.................................................... [virn]
|+ Collections & Equipment........................................ [vicl]
|+ Statuettes..................................................... [vist]
5|Extras........................................................... [exra]
|+ Glyph Locations & Puzzle Solutions............................. [exgp]
|+ Weapon, Art, and Clothes Lists................................. [exli]
|+ Assassination Contract Missions................................ [exas]
|+ Connectivity with Assassin's Creed: Bloodlines................. [exbl]
|+ Trophies/Achievements.......................................... [exth]
6|Miscellaneous.................................................... [misl]
|+ Frequently Asked Questions..................................... [fak4u]
|+ Credits/Special Thanks
|+ Contact Info
|+ Legal Chitchat
/|_
/ |_
/ /
/ >
( >
/ /
/ /
/ /
__/ \_____
/- |
/ /-\ /
/ / \--/
/ /
/ /
( >
/ >
/ _|
/ __/
/_/
+---------------------------------------------------------------------------+
Uno (1)| Introduction | ASSASSIN'S CREED II [itro]
+---------------------------------------------------------------------------+
Hello, and welcome to the guide. The name is Axel7174 and I'll be your host.
I'm under the preconceived notion that if you're reading this guide, you've
come for some sort of help, or you're very bored. Well, if it's the former,
worry not! I'm hoping to do my best to provide as much help as possible for
Assassin's Creed II, one of the 2009 holiday season's biggest hits.
About This Guide
----------------
This could be my last guide of 2009, though I'm thinking about some other stuff
as well. This guide is being written during the end of my current college
semester so it's possible that after most of the work is done, that updates can
get a little spaced apart, while I tackle assignments and finals and all that
junk. Other than that, I hope this guide proves helpful.
Using This Guide
----------------
This guide contains a general walkthrough that is fairly clear and concise. It
covers just about all aspects of the game. Look to the table of contents above
for help finding something. At the end of each item is a code called a
quickjump. Put this code into the ctrl+f function of your web browser and you
can quickly jump to a section of the guide. You can also use this to search for
keywords.
If you have questions, please refer to the FAQ section at the end of the guide
first before e-mailing me. If your question isn't answered, or if you have
something to comment on or submit to me, feel free to e-mail me. If you're
submitting something, please, please, please read the Contact Info section
first for my policy on this.
+---------------------------------------------------------------------------+
Due (2)| Basics | ASSASSIN'S CREED II [bscs]
+---------------------------------------------------------------------------+
WELCOME TO THE ANIMUS, DESMOND. WOULD YOU LIKE TO REVIEW THE EVENTS YOU
EXPERIENCED [in Assassin's Creed 1] AGAIN, REVISITING THE EVENTS OF YOUR
ANCESTOR, ALTAIR? I MUST WARN YOU, IT CONTAINS SPOILERS, SO PLEASE DISREGARD
THIS IF YOU DO NOT WANT TO BE SPOILED.
Yes, I want to review it, please.
OK........ ACCESSING...... MEMORY BLOCKS FOUND....... PLEASE WAIT............
REVIEW PLAYBACK BEGINNING....
Desmond stepped into the Animus and relived the life of his ancestor, Altair,
an assassin who lived during the time of the Third Crusade. Altair was just
one assassin in an entire fraternity who hailed from Masyaf and pledged loyalty
to their master, Al Mualim, and three guiding tenets:
o Stay your blade from the flesh of the innocent
o Hide in plain sight
o Never compromise the brotherhood.
Altair broke all three tenants in one mission, as he and his brothers tried to
thwart Robert De Sable of the Crusaders from retrieving the treasure of
Solomon's Temple. His actions cost his brother Malik his arm, as well as the
life of Kadar, Malik's actual blood brother.
Al Mualim scolded Altair for his foolish behavior. Altair remarked, "Were you
not the one to say "nothing is true and everything is permitted?"
"You do not understand the true meaning of the phrase, my child," Al Mualim
said. "It does not grant you the freedom to do as you wish, it is a knowledge
meant to guide your senses. It expects a wisdom you clearly lack!"
As punishment, Al Mualim stripped Altair of his rank and had him charged with
ending the lives of nine men, men on both the Saracen and Crusader forces.
"Nine lives in exchange for mine," Altair mused.
And so he set out to kill all nine men. The assassin brothers in each city
guided Altair, including Malik who still held intense contempt for the former
ace assassin. Putting his skills to good use, Altair gathered the information
necessary, climbed impossible obstacles, and put a blade to any enemy in his
way. One by one, each man fell.
With his dying breath, Altair's first target, Tamir of Damascus revealed that
he was "but a piece. A man with a part to play." To which Altair replied, "I
look forward to ending their lives as well."
Each man had been accused of heinous crimes that threatened peace and the
salvation of the Holy Land. Yet, to Altair's surprise, each of the men had a
different tale to tell. Tamir claimed a nobler cause than simply making weapons
for war.
Garnier de Naplouse of Acre claimed he was not harming the sick and mentally
disabled, but saving them.
Talal of Jerusalem said he was not enslaving people for any reason but to save
them.
Abu'l Nuquod, a servant of Salahudin, revealed that he stole money to serve his
group, the "brotherhood" Tamir spoke of. "If you do not serve Salahudin's cause
then whose?" Altair asked.
"In time you'll come to know them," Abu'l Nuquod replied, choking on his own
blood. "I think perhaps you already do."
Altair continued his quest and slew Majd Addin, William de Montferrat, Sibrand,
and Jubair.
As Altair suspected, there was "something that binds these men." Al Mualim
enlightened him to the truth. They were Templars. Despite being on opposite
forces, the 9 Templars would hope to use the treasure from Solomon's Temple to
achieve "peace" as Al Mualim put it.
Altair's face twisted in a confusing grimace. "Peace? But this would make them
our allies!" Al Mualim explained that he supported the goal, but not the method
in which the Templars would achieve it, through forced control and the
stripping away of free will. Understanding their purpose, Altair set off to
find his final target: Robert De Sable.
Altair found his target in Jerusalem... and struck. To his surprise however,
he learned it was merely a body double. Robert was on his way to persuade
Richard the Lionheart and Salahudin to join forces against the Assassin's who,
thanks to Altair, had murdered 8 men on each side.
Altair, fearing the worst for Masyaf and for the Holy Land, rode for Arsuf.
There he confronted Robert as the Templar he was and after a lengthy duel, he
finally fell to his blade.
"Nine targets he sent you to kill," Robert said. "Not nine, but ten."
Altair couldn't believe it. "A tenth?! None may live who know the secret."
He shook Robert and demanded a name.
"Oh, but you know him well. It is your precious Al Mualim. He used you, boy.
The only difference between your master and me is that he did not want to
share."
Robert faded from the world and Altair rose, weightless, trapped in a cloud of
disbelief. Al Mualim was a Templar and he had been aligned with the others all
along. Not only that, he used Altair to kill his former allies to have the
treasure all to himself. A treasure that Al Mualim claimed "Turned water into
wine and parted the Red Sea." Altair knew what he to do, and so he rode back to
Masyaf.
When he returned, he found the people of the village and the assassin's all
under Al Mualim's spell, a spell cast from the treasure, the Piece of Eden.
With help from Malik, Altair confronted his master in the garden. There, Al
Mualim raised the Piece of Eden triumphantly and cried, "Nothing is true and
everything is permitted!"
Altair could not help but find it ironic that his master has twisted the true
meaning of this phrase, just as he himself had done. Altair's significance was
explained. Since he could not be brainwashed by the Piece of Eden like the
others, he was the perfect puppet for Al Mualim's plan. Now his usefulness had
ended, he imagined. Al Mualim confirmed this notion, raising his blade, and in
an almost believably solemn voice, said "You were my best student, Altair."
Altair saw through the illusions cast by the Piece of Eden and through his own
willpower, he killed Al Mualim. Al Mualim dropped the orb and claimed he could
not destroy it. "Then I will!" Altair remarked.
The Piece of Eden laid there in the garden. Altair approached it with
trepidation. With each step he took toward the object, he could feel his heart
flutter in a most strange way, as if it ceased to not only beat, but exist in
his body. Slowly, the Piece of Eden came to life, displaying a map of the
world. The grand orange glow of its projection mesmerized Altair. There was
something beautiful, entrancing, and serene about it.
In his head, Al Mualim's voice taunted him. "Go on, destroy it as you said you
would."
Altair struggled to even speak. "I... I can't!" he said.
"Yes you can, Altair. But you won't..."
The image ended, and Desmond awoke. The map displayed by the Piece of Eden was
what the Templar's in the present day sought. Having served his purpose,
Desmond was considered expendable. Lucy Stillman bought Desmond time, and so
he returned to his room. There, he found that he possessed Altair's Eagle
Vision and upon the walls of his room, he saw many cryptic messages... written
in blood.
END SPOILERS
Controls [bctr]
--------
Here is a quick layout of the control schemes for the PS3 and 360 versions of
the game. I split it up into two parts just for ease.
Basic Controls
_________________________________________________________________
|Action |PS3 Button |360 Button |
|---------------------|-----------------------|-------------------|
|Pause |Start |Start |
|---------------------|-----------------------|-------------------|
|Map |Select |Back |
|---------------------|-----------------------|-------------------|
|Movement |Left Analog Stick |Left Thumbstick |
|---------------------|-----------------------|-------------------|
|Camera |Right Analog Stick |Right Thumbstick |
|---------------------|-----------------------|-------------------|
|Lock on |L1 |Left Button |
|---------------------|-----------------------|-------------------|
|Contextual Camera |L2 |Left Trigger |
|---------------------|-----------------------|-------------------|
|High Profile |R1 |Right Button |
|---------------------|-----------------------|-------------------|
|Inventory Wheel |R2 |Right Trigger |
|---------------------|-----------------------|-------------------|
|Look |R3 |Right Thumbstick In|
|---------------------|-----------------------|-------------------|
|Select Hidden Blade |D-Pad Up |D-Pad Up |
|---------------------|-----------------------|-------------------|
|Select Primary Weapon|D-Pad Right |D-Pad Right |
|---------------------|-----------------------|-------------------|
|Use Medicine |D-Pad Left |D-Pad Left |
|---------------------|-----------------------|-------------------|
|Select Fists |D-Pad Down |D-Pad Down |
'-----------------------------------------------------------------'
Actions: Low Profile and High Profile
______________________________________________________________
|Action |PS3 Button |360 Button |
|--------------------------------|----------------|------------|
|Steal (Low Profile) |X |A |
|--------------------------------|----------------|------------|
|Sprint/Free Run (High Profile) |X |A |
|--------------------------------|----------------|------------|
|Gentle Push (Low Profile) |Circle |B |
|--------------------------------|----------------|------------|
|Grab/Throw (High Profile) |Circle |B |
|--------------------------------|----------------|------------|
|Tackle (while running) |Circle |B |
|--------------------------------|----------------|------------|
|Attack |Square |X |
|--------------------------------|----------------|------------|
|Speak |Triangle |Y |
|--------------------------------|----------------|------------|
|Eagle Vision |Triangle (hold) |Y (hold) |
'--------------------------------------------------------------'
A little insight to some extra moves that Ezio can do.
Advanced Wall Jump
------------------
Run up a wall and then immediately point the Left Analog Stick left or right
and hit X again. Ezio will run up the wall and use his momentum to go left or
right. It's useful for grabbing a tricky ledge or a ledge that is to your
side.
Climb Leap
----------
Ezio learns this in Venice. Climb Leap lets Ezio leap up when climbing a wall
so he can reach ledges normally out of reach. When he leaps, you have to grasp
with Circle or he'll just fall down. Some buildings can only be climbed with
Climb Leap. Otherwise, it's a nice way to take shortcuts when climbing.
Side Missions [bcsm]
-------------
The developers decided to go in a different direction with ACII. The game was
constructed similar to Grand Theft Auto in the sense that you have a lot of
story missions that you do in succession to progress the game. At the same time
though you have tons of side missions and other things to do in between. In
this small section, I'll very briefly glance over some of these.
[RACES]
Each city has some races you can undertake. You don't actually race anything
except the clock. Usually the time you're given is pretty lenient.
[BEAT UP EVENTS]
These missions have you visiting the infidelic husband of some poor wife in
town. You are given a search area to look for them. Find them and beat them up
but do not kill them. Easy.
[COURIER MISSIONS]
You are given a letter to deliver and a destination. Get it there in time to
succeed. The time limits vary from very comfortable, to a bit more strict.
Overall, these are not difficult however.
Currency and Goods [bccg]
------------------
Assassin's Creed II sports a nifty economic system. You can now earn money and
spend it how you see fit. There are numerous things to spend on, and there are
various ways to keep the money lining your pockets.
[MONEY MAKING]
-Missions: Beating story and side missions will always reward you with a small
amount of florins, the game's currency. Later story missions yield better
rewards of course.
-Pick-pocketing: By holding X while walking, you can bump into them and steal
money. The amounts are miniscule but remember to do it a few times every so
often and you'll find it adds up.
-Looting: Like pick-pocketing, you don't get much by looting corpses. It's an
option and a decent one early on in the game to make an extra buck but not
reliable overall.
-Chests: There are chests hidden throughout the cities that have small amounts
of money. The amounts can be pretty big in some of them. If you go to an Art
Merchant, you can buy a map that will show you chest locations for an area.
-The Villa: Once you have the Villa Auditore up and running, it becomes by far
your greatest source of income for the game. Put enough into it and you'll get
a larger return. For more information, see the Villa section of the guide.
[WHAT TO SPEND IT ON]
-Blacksmiths: Blacksmiths deal in armor and weaponry. They can give Ezio new
primary and secondary weapons, as well as replenish his stock of throwing
knives or smoke bombs and so on. The goods available depend mostly on how far
you have progressed in the game. Blacksmiths will also repair damaged armor for
a small fee.
-Art Merchants: Art merchants sell... art of course! The paintings you buy from
them increase the value of the Villa but the greatest value is earned for
purchasing all 30 of them. Each city has different artwork available. The Art
Merchants also sell maps that show the locations of treasure chests.
-Tailors: Visit a tailor and he can let you customize Ezio's wardrobe for a
small fee. This gives the player some customization which is nice. More
importantly I think however, is that the Tailor sells pouches to let Ezio carry
more medicine, throwing knives, and poison.
Doctor: The doctor will heal Ezio for a small fee. He will also sell medicine
that he can carry and later, poison as well.
Combat [bcom]
------
Combat in Assassin's Creed II is very similar to its predecessor. There are a
few new features though, so if you are interested in those or are just totally
new to the AC series, you might find some useful information here.
An important thing to take note of is that some combat skills like Disarm are
available to you early in the game. The game will give you tutorials on these
things but you can use them before then.
===============================================================================
Initiating Combat|
-----------------'
You can initiate combat by provoking guards. There are also many missions and
instances where combat is unavoidable. Guards will normally not attack you
unless you attack first or perform High Profile actions in their presence. The
exceptions are archers who attack when you get too close to them. This changes
when you have Notorius status, where all guards will be more quick to attack.
===============================================================================
Basic Setup|
-----------'
Enemies will surround Ezio and typically attack one at at a time but there are
instances where more than one will attack simultaneously. While in combat, Ezio
can only lock onto one enemy at a time, but he can switch targets by using
the Left Analog Stick to point toward a different enemy when attacking.
Your health is represented by the white squares in the top left. When you take
damage, the severity is measured by the squares. If you lose a whole square,
it will not be replenished except by medicine or a doctor. If you lose a part
of a square, it will replenish itself if you don't take any further damage for
a few seconds. Enemy health is represented by the red squares above their
heads.
===============================================================================
Enemy Types|
-----------'
Guards come in a few varieties. You have two basic guard types. There are
unarmored types with no armor (duh!). There are ones who have some armor but
are still sort of small and skinny like the others. They have the pointed
helmets with the visors and so on.
Going up from there you have Brutes, Agiles, and Seekers. Brutes are the bulky,
heavily armored enemies that carry axes and claymores. They are much tougher
defensively and offensively. Depending on your equipped weapon, you may not be
able to block a Brute attack without taking damage. You also cannot counter
them except with the Hidden Blade. Brutes are susceptible to Disarm though. It
works very well against them.
Seekers look like Brutes but don't have a face visor and they exclusively
wield spears. Seekers will patrol with guards and check out various hiding
spots. If you happen to be hiding in a haystack, they can find you in there
by investigating. You can assassinate them from hiding though. As fighters,
they can get annoying with the spear because they can attack pretty quickly
sometimes and knock Ezio down. Disarm also works great against them.
Agiles are the least threatening of the three archetypes. They appear as small
enemies with pointed helmets that don't cover their face. They also carry
knives and small weapons like that. What makes Agiles special is that if you
happen to run from them, they will chase Ezio and easily catch up to him. They
were said to be able to chase after him up buildings, but I haven't seen any
do this yet.
===============================================================================
Prioritizing In Battles|
-----------------------'
When faced with a group of guards, you can decide if you want to end the fight
quicker by taking out bigger targets. Defeating the tougher enemies first often
makes the lower ones run away in fear. For example, defeating one or two of
the normal armored enemies can sometimes make the unarmored enemies run. If you
have a group with a Brute, killing them can make the lower ones run away too.
Targeting a Brute with Disarm is always a good strategy. Taking their weapon
and using it on the lower enemies makes the fight a bit easier. The problem
is that counters with the big weapons like the claymore and spear often have
Ezio lodging the weapon in their head or body.
===============================================================================
Inventory|
---------'
You can use the D-Pad to quick select weapons during and before fights. Up is
your Hidden Blade(s), Right selects your primary weapon, and down will switch
to your fists (unarmed). For some reason, they decided to remove the short
weapon from D-Pad Left. That button is now to quick select your recovery
medicine, which is pretty useful. To select other items and weapons, hold R2
to bring up the Inventory Wheel and use the Left Analog Stick to select it.
You will keep that weapon item/weapon equipped until you change to something
else like your primary weapon.
===============================================================================
Escaping|
--------'
If you need to flee, hold R1 and hit X and typically back on the Left Analog
stick to escape from a fight. You'll abandon your lock on and take off running.
To assist your escape, deploy a Smoke Bomb first.
===============================================================================
Strafing and Dodging|
--------------------'
Hit X and use the Left Analog Stick to strafe in a direction. It's a decent way
to avoid an attacker or move into a better position to strike. Dodging is much
more effective however. Hold R1 and in anticipation of an enemy attak, again
use X and the Left Analog Stick to move away. Unlike Strafing, Dodging pretty
much always guarantees you escape damage (unless you back away into a wall or
something like that). Dodging is also a useful way to inflict extra damage on
an enemy by dodging their attack and striking back while they are vulnerable.
===============================================================================
Countering and Disarming|
------------------------'
To counter, hold R1 and hit Square as an enemy is attacking. The timing for
this is not extremely precise but it does require a bit of practice. Your
timing will depend on the speed of the enemy's attack which can vary greatly.
Countering will be one-hit kills on weak enemies. The more armored ones can
need to be softened up a bit. This goes for Disarming too.
Disarming can only be performed when you are unarmed (select Fists). It works
the same way as countering. The difference is Ezio will take the enemy of his
weapon. Following up on this with another attack will instantly kill that
enemy. This is very effective against Brutes who can't be countered except
with a big weapon.
===============================================================================
Weak and Broken Armor|
---------------------'
Without very much effort, Ezio's battles with the city guards will wear down
his armor. There don't seem to be any immediate effects to worn out armor, but
let it continue and the armor eventually breaks. Broken armor turns depleted
health squares red and they cannot be replenished! The only way to fix this
is to repair your armor at the Blacksmith shop.
Armor takes a while to break, so to prevent this from happening easily, make
regular trips to the Blacksmith to repair any damage.
+---------------------------------------------------------------------------+
Tre (3)| Walkthrough | ASSASSIN'S CREED II [ac00]
+---------------------------------------------------------------------------+
Welcome to the walkthrough portion of the guide. This section will be as
spoiler free as possible. The game is thankfully divided into major parts
called DNA Sequences, which... well, you'll see. So in that way, this guide
will be divided in that way for your ease of use.
In this guide I'll be using a fair amount of detail when necessary. The world
of ACII is vast and therefore, pinpointing you to an exact location can be
at times, difficult. I will also assume that after a certain point, really
big details about common fights will not be necessary, hoping that you as the
player will have grasped the basics enough that you can fight well on your own.
I will introduce most if not all new features as they come along.
As for the Glyph puzzles, they go in a predetermined order, no matter what
glyph you find in what order. I'll be listing all the locations throughout the
walkthrough at convenient places. You are not required to go after the ones I
get when I get them. This of course means that if you are on glyph let's say...
12 and I've only written up to glyph 10, you will be dealing with a different
puzzle. Just take note of that.
Other than that, I hope you enjoy this guide and that it is useful to you.
Let's begin!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
P R O L O G U E
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Assassin's Creed II begins at the exact point that the first game ended at.
Really. You'll be seeing some strange markings on a wall in a first person
view. Players of AC1 will remember this. You'll eventually be able to leave
that view and you'll get a scene.
Lucy is back and for those who didn't play AC1, her importance is explained,
albeit briefly. She got a facelift since we last saw her and to be honest....
I don't think it was for the better. Oh well.
Follow Lucy out into a very familiar room once you have control. Without
wasting any time, she wants you (as Desmond) to lay down on the bed in the
middle of the room, the Animus machine. She'll get really bossy (hey, stop
yelling at me!) very fast so just do it. There's nothing to see here anyway.
Hit any button near the Animus to get in. A scene plays and in a strange yet
comical way, you have some control here. Once it's done, you'll be in control
of Desmond again.
Follow Lucy through the door. AC1 fans will remember this as a door that only
opened to reveal nothing but ominous blue light. Players couldn't go through
here in the first game. Now we can though, so aren't you excited?!
Unlike last time, Desmond can finally run this time. Hold R1 to keep up with
Lucy after a very quick scene with some guards. Follow her down a few corridors
to an elevator.
This next room will be a large office-like area with a lot of Animus machines.
More than one?! Le gasp! Just follow Lucy and you'll be fine. She'll even curse
at you... ._. she's so mean now. I want the old Lucy back!
The next elevator will take you the parking lot where a nice brawl will ensue.
The game doesn't really tell you what to do here. Just hit that Square button
to knock some sense into these guards. They'll surround you though, but it's
nothing to worry about. Lucy can kick butt too.
After that, a scene. Once you have control again, follow Lucy up through this
new building. She'll talk on about the new plan and it sounds very interesting.
She'll even give Desmond a hug. There's sweet Lucy again!
Go into the following room for a short scene. Once you have control again, you
can look around and talk to these characters. One chat with Shaun and you can
quickly see he's all business and quickly tells Desmond to bugger off. Talk
to Rebecca and Lucy too, then sit down in the new Animus and it's off to the
show.
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S E Q U E N C E 1
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac01]
Boys Will Be Boys
-----------------
After the scene, you'll be in control of Ezio, and it's street brawlin' time!
The game gives you a tutorial this time around (guess letting Desmond get
pummeled wasn't important). You can attack still, but also lock on to a target
with L1. The R1 button lets you block or deflect. Do this when multiple
enemies swarm you.
A more interesting feature is the combo system. Time your Square button presses
so that when a punch lands, you hit the button again and you can combo an
attack repeatedly. This was actually a part of sword fighting in AC1, but now
you can do it with your fists too.
After a quick scene, you get more targets to pummel. Focus on blocking and
attacking when it's clear. You should pay attention to that white bar in the
top left which is your health. It won't matter too much what happens though.
You Should See The Other Guy
----------------------------
Once the fight is over, you can search the bodies for money by holding Circle.
Do so and get 200 florins. Once you do that, Federico wants to move on. You
can loot the rest of the bodies though if you want. Find Federico standing
nearby (the ! symbol on your mini map) and talk to him.
You can now access a Database file on Federico. Follow him as he runs down
the street. Hold R1 to run and hold X at the same time to sprint. This will
let you follow Federico as he climbs up the boxes to the left and then jumps
across several beams. Hold these two buttons and move the Left Analog stick
forward and you can effortlessly jump across these beams and follow him. Drop
down from the roof to the plaza below. Approach the guy with the goofy mask.
This is the doctor.
After Ezio is all patched up you can get a Database file for the Doctors. A
new challenge arises though, this one a bit more friendly, or should we say,
brotherly.
Sibling Rivalry
---------------
Race Federico to the top of the church. Federico will take an indirect route.
Take advantage of this by running straight at the building. Look for the ledges
you can climb onto. Hold R1 and X and you can begin climbing. From there, you
just need to use the Left Analog Stick to move upward. If you get stuck, hold
R1 again to traverse a gap or some other obstacle. Get to the glowing circle
before Federico to win.
Nightcap
--------
After that, get onto the perch sticking out from the tower and get a look
around by hitting Triangle. AC1 fans will be familiar with this. Take a Leap of
Faith into the hay below when ready.
Vieri will appear. Wait for him and his men to go by, then leave the hay and
move on to your new destination. Vieri's men are still looking for you though,
so you need to avoid being seen. They appear as red circles on your mini map.
If they do spot you, they'll chase. You can fight back or run. If you run,
notice that the enemies this time around have a search circle, very much like
Grand Theft Auto IV. Escape the search circle as seen on the mini map and the
enemies can no longer see you. When they can't see you, you're free to hide.
Make your way to Cristina's house and find the white circle again. After the
short scene, climb up to her window. Well, well. Seems like Ezio is an Italian
stallion. You get an interactive cutscene with some button prompts and some
ooh la la thrown in. The second button prompt is only available for a split
second so try not to miss it.
Rewards:
o Doctors Available
o Races unlocked
After that, make your way to the marker, the "!" one and find Ezio's father,
Giovanni. You'll get a Database file for him. Speak with him for a scene. He
gives Ezio a letter to deliver. You can read the letter with Select if you
would like.
Paperboy
--------
The yellow marker is your destination. Before heading off, search one of the
corners in this area for a red chest. Hold Circle near it like you were looting
a body and you can get some money.
Head to your marker. Along the way, avoid the red circles which are Ezio's
enemies, unless you want to fight more, which is perfectly fine, as long as
you don't overdo it. Remember to loot them afterwards. Also inspect some of
the shops around town. You can't buy anything yet, but you can get Database
files.
The marker is in an area of the town that is still shrouded on your mini map
so find a view point to clear things up. Just so happens there's one right near
the marker. Climb it and Synchronize to get a better view.
Now, the marker is set in an alley between some buildings but each entrance is
blocked by enemies. If you want to avoid a fight, you'll have to climb to the
roof and drop down from the other side. Do so and talk to the guy in the back.
Return to Giovanni when you're ready. You'll unlock more Courier side missions
to do at your leisure. Talk to the woman sitting on the bench now. She is
Claudia, Ezio's sister.
Rewards:
o Courier Assignments unlocked
Beat A Cheat
------------
Pretty straightforward. Go to the marker to meet Duccio. After some words, it's
time to throw down. Punch him and grab him. When you grab him, the game informs
you of three moves. You can headbutt (Triangle), knee him (X), or throw
him (Circle again). Beat him up and that will be that.
Rewards:
o Beat Up Missions unlocked
Friend of the Family
--------------------
Go with Maria, Ezio's mother to meet Leonardo Da Vinci. Oh, ho, ho. The
brilliant Leonardo wants Ezio... to carry his stuff for him. Do so and listen
to the conversation. Drop the box into the white circle to finish this one.
Pertruccio's Secret
-------------------
Ezio's little brother wants some feathers. Simple enough. Three feathers are
marked on your mini map. Go to the closest one and just climb straight up the
building to find it, marked by the white circle. As you make your over to the
second, look for the foyer below the roof to find a red chest for some florins.
Gather all three and return to the door to the Auditore home to finish this.
Rewards:
o Feather Locations unlocked
Special Delivery
----------------
Three markers. Go to each one and you'll deliver some letters or get one from
the pigeon coop. Pretty straightforward stuff here. Return to the house when
you're done.
Jailbird
--------
Now things are getting interesting. Make your way toward the marker. The game
will throw some more useful information at you about guards and notoriety.
When you get to the prison grounds, make your way around the tall tower, going
east from where the actual marker is. Find a spot to climb up to a restricted
area is where a guard archer is. Grab him and throw him into the scaffolding
in the center of the platform to defeat him easily.
After that, climb the scaffolding up against the wall and then onto a ledge
with a ladder. The next platform has another guard. You'll probably want to
dispatch him as you did the last one. When you're done, climb the tower. Make
your way up; the path is fairly obvious, and get to the window with the white
circle. After the scene, the job is done. You will automatically be off the
tower, but there's a view point at the top so climb back up if you want to get
it.
Family Heirloom
---------------
Make haste for the Auditore home again. Once inside, turn on Eagle Vision by
holding Triangle. Eagle Vision highlights npcs in specific categories. Blue
are allies. Red are enemies. It also reveals hidden things, such as say, a
secret entrance in the Auditore home. Interact with it and find the secret
room.
Open the chest and you get a scene. You get the Assassin Robes, sword, and a
broken hidden blade, as well as the documents Giovanni asked to be delivered to
Uberto.
When you attempt to leave, two guards appear. They're very jealous of Ezio's
new getup. You've got a sword now, so draw it and lock on. You'll find that
unlike in AC1, you can already counter. It may take a little practice at first,
but hit Square as you see an enemy attack about to connect and you can take
them out pretty easily. Otherwise, just swing away and even as they block, you
can see the red squares that represent their health deplete. Striking again as
the previous one connects lets you combo too.
With those guys down, make your way to Umberto's house. You can get some more
fighting in along the way (be sure to loot bodies if you want). You might even
fight some unarmed guys and they are killed instantly if you swing at them. You
can also grab guys know and kill them by hitting Square.
Make your way to Umberto's house and interact to get a quick scene. Well,
here's hoping for the best.
Rewards:
o Assassin Robes
o Broken Hidden Blade
o Codex Page (1)
Last Man Standing
-----------------
From the marker for this mission, the entrance to the courtyard is just up the
stairs from you. Go there for a scene. Then, you're taken on by several enemies
and your best option is to flee. Take to the rooftops and start running and
jumping until you ditch them. Try to make reasonable jumps so you can keep
going faster. Once they're gone, that's it for this mission.
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S E Q U E N C E 2
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac02]
Fitting In
----------
Meet Annetta at the marker on your map. It's the building with the red awning
and red tapestry. It's right across from a view point if you want to climb up
there and get it.
Once inside, you get a scene. Paola will teach you about Blending. No, not
with a blender! Blending in! Familiar to AC1 fans, you can now do this with
anyone, not merely scholars. Just find a group of people who are walking
together and walk amongst them to blend. A white circle appears and that's the
area you must stay within to remain blended.
Follow Paola but do not follow her by yourself. Keep her in sight but stay
inside a group of walking pedestrians and their white circle to remain hidden
from the guards you will walk by. Depending on how the crowd moves, you may get
forced out of your blend. Try to blend again or hopefully there will be another
group nearby you can seamlessly blend into as well.
Follow Paola back to the starting point and she has another lesson--stealing.
Oh goodie! By holding X you can speedwalk. Bumping into people doing this lets
you automatically steal from them. Try it out five times. Be sure to leave the
immediate vicinity once you do to avoid stirring up a ruckus. Return to Paola
after this to finish the mission.
Rewards:
o Blend skill learned
o Steal skill learned
Ace Up My Sleeve
----------------
Find Leonardo's home again. You will likely have to cross guard-infested areas
to get there. Try hiring some Courtesans if you want and they will help you
blend in for a while, but they can be lost too so the effect can be temporary.
You might be better off just taking to the roofs, but beware, there are archers
up there now. Unarmed still, you don't want to start any fights.
Find Leonardo and Ezio will hand him the broken hidden blade and after a quick
scene, it will be fixed. A guard will get Leonardo to come out of the house
then attack him. Find the guard. Select your Hidden Blade (D-pad Up), and then
get near him and hit Square to assassinate him, thus saving Leonardo. Carry the
body back to his house and put it down in the marker to get a scene and end
this mission.
Rewards:
o Hidden Blade acquired
o Assassination skill learned
Make your way back to Paola's. When you get there, look for that GLYPH that
Shaun mentioned. When you approach a building and see the eye icon near its
picture, there's a glyph on it somewhere.
Climb the Rosa Colta to the first rooftop and put Eagle Vision on. You can see
glyphs without Eagle Vision but they stand out much, much easier if you use it.
Look for the strange symbol glowing on the wall here and get near it for a few
seconds. It activates a strange transmission and then a puzzle.
-[In The Beginning]-
Ten paintings and five of them are said to have something in common. You are
to select them and if you get them right, you can unlock a part of a long
puzzle that is stored in the part of your menu called The Truth. The thing
five paintings have in common is fruit, or rather the Pieces of Eden. Look at
each painting closely and look for characters holding what looks like yellow
fruit. Select these five and you should solve it. If you can't figure it out
read below:
o Atalanta and Hippomenes
o Judgment of Paris
o The Fall
o Idun and the Apples
o Hercules in the Garden of the Hesperides
-----[1/20]-------------------------------------------------------------------
You get a tiny piece of a video that is barely more than a second long. You
need to get more glyphs to unlock more. You can view this again, from The Truth
menu which is selected from Database on the pause menu.
When you're ready, start the next mission by climbing the roof and finding the
marker.
Judge, Jury, Executioner
------------------------
When you start, you can grab another GLYPH. Go to the building where Uberto is
and climb the roof on the north side. There are some archers here so be
prepared to fend them off using the Hidden Blade (go for counters). Turn on
Eagle Vision to find the glyph.
-[Sixty Four Squares]-
You get three circular slider puzzles. Each ring needs to be aligned properly
to form the picture. It's not really hard. The best way to start is to align
the faces and then work your way from there to align the rest. Do this for all
three to solve it and get another part of the video.
-----[2/20]-------------------------------------------------------------------
Start the mission now, officially.
You get a database file for Uberto and it has a video to play. After that, you
can begin. You need to go without being noticed. Drop down from your perch and
find a group to blend in. Let them take you around the building. Stay blended
because besides guards, there are Brutes which are tough customers. Despite the
fact you can use the Hidden Blade to fight, being spotted here means you have
to start over.
Go around the building, staying blended. Ditch your group and find the
Courtesans. Hire them and walk with them. Some will go off to distract guards.
With the remaining ones, walk to the opening on the left that will let you
inside. You'll likely lose the rest of the Courtesans. That's ok, just blend
inside. Look for the red marker that signifies Uberto's location. Go from
group to group, blending until you get closer. He'll spot you finally. Walk up
to him and let the fat bastard have it.
Return to Paola's again.
Laying Low
----------
Now you can finally get rid of that pesky Notorious status. You can do this by
doing a combination of three things: removing wanted posters, assassinating
officials, or bribing people who would rather speak ill against you.
You should see some new markers on your mini map. You'll need to find posters
or people to bribe or assassinate. Posters are easy, but some need to be
reached by climbing. Assassinating officials isn't difficult with the Hidden
Blade, but try to do it away from large crowds. Also, until you get your
notoriety down, beware of the guards still. Once you've done four actions, you
can walk safely amongst the streets again.
Arrivederci
-----------
You need to guide Claudia and Maria out of the city. With the guards no longer
hounding you, this is fairly simple. Just go casually and don't do anything
suspicious or violent and you'll be fine. Make your way through the alleys and
down streets to get closer to the markets.
Many bards will try and put on a little singing show for you but resist the
urge to punch them in the face for now. There will be plenty of time for that
later. If too many get in your way, you can hold R2 to go into your inventory
and select your money, then hit Square to throw some to the ground to distract
them as well as guards.
When you near the exit, you will see it's well guarded. Hire the nearby
Courtesans, then lock onto a guard with L1 and hit Triangle to let the
Courtesans do their thing. With the guards distracted, slip by and out of the
city. Proceed from marker to marker to end the mission.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S E Q U E N C E 3
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac03]
Roadside Assistance
-------------------
Go down the road with Maria and Claudia until you get a scene. Looks like
Vieri is up to old tricks. Still unarmed, you need to use the Hidden Blade to
protect the two women. Take the initiative and just attack them immediately and
you'll be done with the enemies in no time.
After a scene, you finally got a sword. Focus on the enemies attacking Claudia
and Maria first. Deal with the rest after that. Attacking an enemy from behind
that is attacking someone else is usually a one-hit kill.
After the scene, you're done.
Approach Uncle Mario and talk to him to start the next mission.
Casa Dolce Casa
---------------
Doesn't get much easier than this. After the tour, you can look around Villa
Auditore. There's a view point above where the tour ends. You need to go to
the blacksmith and then to the doctor to get supplies. Mario gives you some
florins, which, in combination with what you already have, should make you
pretty wealthy.
Go to the blacksmith and buy the greaves and the dagger. Then go to the doctor
and get some medicine. You can use medicine by hitting Left on the D-Pad to
heal your wounds. This is more convenient than going to the doctor.
Rewards:
o Medicine Pouch acquired
o Dagger acquired
o Leather Greaves acquired
Practice Makes Perfect
----------------------
Here you can practice some of the combat skills you have. This should be very
useful for those who have not played AC1. You will spar against a mercenary
to learn dodging, countering, escaping. After that, you can spar with Mario to
finish the mission.
Rewards:
o Quickstep skill learned
o Counter skill learned
o Taunt skill learned
o Escape skill learned
o Courier missions unlocked
o Races unlocked
After this, find the guy in the codex library and talk to him. Leave the house
now and try to find the next marker. Before you do that, let's find the GLYPH
on the Villa house. Turn around and face the entrance of the house. Turn on
Eagle Vision. You should see the red glow from the top left corner of the front
of the house. Climb up there to face it and you'll scan it, then start the
puzzle.
-[Descendants]-
This one has you looking at photos with infrared to find the Pieces of Eden.
First is a photo of Franklin Delano Roosevelt. Hit X to turn infrared on and
move the search box over to the space below FDR's hand to find it. Scan it to
move on to the next one.
The second is on Houdini. The Piece of Eden is below his hand too. For the
third one, of Gandhi, the Piece of Eden is near his right forearm. Solve all
these to get the next piece of the video.
-----[3/20]-------------------------------------------------------------------
Go back inside the house and up to the second floor where Maria and Claudia
are. After a talk, you are told that the feathers you can collect you can place
inside the chest inside this room.
Leave now and leave the villa entirely. Find a horse outside and get on. Hold
R1 to move faster, and X to gallop, just like you would run faster with Ezio.
Make a left at the fork to head to Tuscany/San Gimignano.
Proceed north and find the view point on the tower to get a better look around
this place. Just nearby is the marker where you can finally catch up with
Mario.
What Goes Around
----------------
Follow Mario and his mercenaries up to the city walls. Climb the wall while
they distract the guards at the gate. Select your new throwing knives by going
into the inventory wheel with R2. There are three archers on the rooftops
near the gate. Lock onto each of them and throw a knife at them to take them
out.
Once that's done, interact with the lever near the gate. Head out there and
help out Mario and the mercenaries by slaying each of the guards. Head inside
together.
With a group of the mercenaries, guide them toward the guards like you did with
the Courtesans. Target them and hit Triangle to send the mercenaries into
battle. Start dueling it out with each of the guards. Remember that attacking
ones with their backs to you is an instant kill. Counter and attack the
rest to defeat them.
You can fight more but you don't have to. You can just walk past the next few
guards if you prefer until you get to the marker. Speak to the injured man to
get a new destination. Head there to find Mario under attack. Lock onto any
guard and send your mercenaries into action by hitting Triangle.
Mario will eventually tell you to move on and find Vieri while they deal with
the guards. Do so and abandon this fight for now. You might have gained
Notorious status again. Find some posters or assassinate an official along the
way if you can. Remember that when climbing, your mercenaries can't follow you
so tell them to wait.
Once you're ready, move toward the yellow marker. You won't need the
mercenaries since you need to climb a roof to get to it. Go to the site of the
next big fight and help out Mario by defeating the guards. You'll likely become
Notorious yet again if you shed it earlier.
Climb the wall when you're ready and then up to the guard tower where Vieri is.
He'll spot you no matter what, so no stealth kill this time, my friend. Duel
with him and his guards. Use countering as much as possible. More guards will
climb up to help Vieri so try to focus on him when you can. He can counter you
too, but not very often. Weaken him enough and deliver the final blow to end
his tale.
A Change of Plans
-----------------
Back at the Villa, find Mario at the marker to get a scene. After that, follow
him inside the house. After the talking, read the letter you got if you didn't
do so earlier. Find Mario just a few steps away inside the codex room next.
After the scene, you can see how this will work. Codex pages can be seen on the
map after finding a view point. Kill/distract the guards get the pages, get
them to Leonardo to translate, receive an extra health square for every four
you translate, and then return them to the villa. Together, the codex pages
mean something when gathered.
The Codex room has 6 on it already. The one you received from the chest along
with the Hidden Blade is also added automatically, as is any you may have
collected before Leonardo fixed it because they would have been automatically
translated. An untranslated Codex Page cannot be added to the wall, so the one
you got from Vieri is still in your possession.
So you need to find four Codex pages. These will give you extra health once you
get them to Leonardo. There are four inside the villa. They won't appear on
your mini-map until you are very close so use the full map (select) to help
you. The last one is outside the villa at a tiny house on the road. Leave and
get on a horse to go get it. Collect all four to end the mission and eventually
Sequence 3.
Rewards:
o Codex Pages (4)
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S E Q U E N C E 4
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac04]
Find Claudia. She's not in the room with Maria anymore. Although if you go up
to that room again, there is a hallway beside it that takes you to a ladder.
The ladder leads to a room where portraits of your slain Templar enemies are
kept. There's two chests up here too.
Claudia is in the room beside the codex room. Talk to her for an explanation
about how the Villa gets money which you can then in turn take from the chest
behind her. Talk to the architect next to learn how renovating the city and
sprucing it up can help increase that income. It's a bit complicated to explain
so just let him do it. It's a simple concept once you grasp it. Go ahead and
renovate something now if you have the money.
Return to the Codex room and speak with Mario. He'll take you to his private
Batcave of sorts where there is a shrine to some of the great assassins,
including Altair himself. There is also an armor of Altair, but it will take
time to get it.
Head to the next marker which will take you to Florence, so leave the villa,
hop on a horse and get going.
Practice What You Preach
------------------------
You should be near Leonardo's so enter and start this mission. You get to
practice some new assassination moves on some dummies. There's the hiding
spot assassination you can do from a pile of hay. There's the air assassination
which is finally easy to do this time around. There's also the ledge
assassination. Practice all three and then return to Leonardo.
Rewards:
o Air Assassination skill learned
o Ledge assassination skill learned
o Hiding assassination skill learned
o Double Hidden Blade acquired
Once that's done, let's look for another GLYPH before starting the next
mission. This one is at Mercato Vechchio, which is near your next marker. Go
to the north of the marker and get on the roof. Use Eagle Vision to see it and
it's to the north, near a window and some tapestry on the wall. Hopefully you
should see it. Scan it and start the puzzle.
-[Infinite Knowledge]-
More photos to search for. The first one should be a picture of Vietnam. Look
for the Piece of Eden in the mouth of the bazooka the soldier has an ID it.
The second picture, look at the soldier's helmet in the background. The third
photo is a lot trickier. It's really hard to see but it's a little bit right
of the center. Look for the discrepancy amongst the soldier's bayonets. For the
last photo, look at the fireball the creature on the right is holding and ID
that.
-----[4/20]-------------------------------------------------------------------
Head to the marker finally when you're ready to begin.
Fox Hunt
--------
You need to find La Volpe. Turn on Eagle Vision and look around the area for a
target highlighted in gold. Make your way over to him for a scene. The guy runs
off with your money so chase him. Run full sprint after him and try to catch
up. When you get close try to tackle him. It can be difficult when he suddenly
turns away or changes direction so just stay on him until you get him down.
A scene starts and after that, the mission is over.
See You There
-------------
Climb the viewpoint first if you'd like. Find La Volpe again and speak to him
to start this mission. Climb up after him and stop in the marker and then it
really begins. You are given one minute to get to Santa Maria Novella. It can
be tough if you don't take a good enough route. Try to avoid any long climbing
and just go from rooftop to rooftop. Go across the cables too since they are
a quick way to get across. Get to the marker in the time limit to succeed.
La Volpe tells Ezio about a secret entrance and you can see it below. To get
there, either climb over or use the Courtesans to distract the guards. Inspect
the handle and a secret compartment opens up.
**************************************
* ASSASSIN'S TOMB - Novella's Secret *
**************************************
You are automatically notorious here so keep that in mind. Find the lever on the
right and pull it to open the entrance. The next part is a long platforming
sequence. Jump from beam to beam and try to reach the platform with the next
lever. Pull it to open a gate behind Ezio. Go through here and platform some
more to reach the final lever.
Jump forward and you'll do a Leap of Faith to the bottom. Head through the open
door now for a quick scene. You now need to open that door the guards went
through, but how isn't exactly clear.
Start by climbing the left wall. There are some broken pillars here you can
climb to jump to the wall and start climbing it. Make your way up and then over
to the left. Swing around the inside corner here to a ledge where a guard will
come by. Do a ledge assassination to do away with him. Climb up now.
Take the stairs up to another guard. Assassinate him or just use your sword to
kill him fairly easily. Find the swing bar here and go east back across the
room from there to some beams. Jump to the hanging lantern or whatever it is
and Ezio will swing around to the platform below. Find the first lever here and
interact with it.
Before moving to the next one, collect the florins from the chest below. Look
to the east wall now for some stones to climb. There is a beam right below them
so reach them from there. Climb the ledge to a balcony and jump from there to
a hanging coffin. Jump south from there to a swing bar that will take you to
the other lever.
Continue to the west and you can find a spot to drop down into the haystack.
You have three guards patrolling. You can either take them all on or wait for
one to stop near the haystack, and then leave the haystack to assassinate him
while the others are not looking. They'll come to investigate and you should
be able to do a hiding assassination on both.
Approach the guard in the hall and he'll take off running. You need to chase
him. It requires some platforming and it shouldn't be terribly difficult. The
guard will shut gates behind him, leaving you to find alternate routes. It can
be tricky at first but the guard will not move again until you catch up to
him so there's no worry of losing him.
Once you get to a certain point in the chase, keep following him to a long
hallway where there is a ledge to climb on the left. While still in a full
sprint, climb these ledges and when you near the end hit Square to start an
air assassination. That should do it.
Keep moving now to eavesdrop on the Templar meeting. After that scene, continue
to the resting place area where you can find some chests. open them and the
sarcophagus as well. It gives you one of the six seals you need to get the
Armor of Altair. Find the exit and that will end the mission.
At this point, you might want to go back to the Villa. By now, some money has
likely accrued in the chest. You can also place the Seal of Darius in the
sanctuary. Go to the nearest exit of the city and speak with the Viaggio. For
a little cash, you can skip the travel and get right to your destination.
Once you're back at the Villa, go to the house and put away any feathers you
have collected and put the four Codex pages you got onto the wall in the Codex
room. Collect the money from Claudia and speak to the architect if you want to
spend on some renovations. Also visit the blacksmith or whomever if you want
to buy new things.
Last but not least, go down into the sanctuary and place the Seal of Darius on
the second statue from the left. Only five to go.
Once you return to Florence again, we can do a little collecting before heading
off to the next mission. If you have scaled the necessary viewpoints you should
see a Codex Page on your map. It's near the southeast area of Florence, near a
blacksmith and tailor. On your map, the building is one of the few in dark
grey. Enter that building from the south side and inside you'll find a chest
with a Codex page.
If you go straight north from there to another gray building, the large one
called Basilica Santa Maria del Fiore, you can look for another Assassin Seal.
The entrance is on the north side. Kill the guards nearby if you want, then
interact with the glowing skull lever.
***************************************
* ASSASSIN'S TOMB - Il Duomo's Secret *
***************************************
More platforming and it should be fun. Once you have control, look for that
stone throne or whatever it is that you saw during the cutscene beside the
door. Climb it and use it to scale the wall. When you get up to where the
murals are, shimmy over to the right and pull yourself up.
Jump to the beam to the north and from there, across two platforms. Jump to
the next beam and move to the right as much as you can so you can jump to the
next section. Move out so you can jump to the chandelier. Jump from one to the
next, and then to the beam next to you. Jump to the south from the chandelier
and you'll barely make it. A shortcut will be opened to you in case you fall
off after this point.
Turn right (west) and go across the beam to the stone platform and climb it.
Turn left at the top and jump from a beam to a swing bar, then to another beam
and across two platforms. The path is pretty straightforward here, going across
more bars, and a chandelier. Get on the nearby platform when you can and then
jump across two more chandeliers to a beam.
Jump from the beam back to the north wall and climb the stone platform. Turn
right and jump across the obstacles until you must turn right to get to the
south wall again, going across more chandeliers and such.
When you reach the swing bar, just swing and jump and you'll open another
shortcut. Jump from here to the tall stone wall that encircles the center area.
Take it all the way around to the other side from where you entered. Climb up
the wall to a platform. Take this to the corner where you can climb up the wall
in this chamber.
Up here, find more beams to traverse. Go left and across a few gaps to a swing
bar. Swing and land on the next platform and jump to the chandelier. Jump to
the platform ahead of you on the wall. Shimmy around this wall until you can
find a spot to climb all the way up.
Step out onto the beams and go left to a balcony. On the other end, make your
way to a beam. Turn left and jump to the swing bar. Swing and land on another
beam. Climb the wall and shimmy over to right as far as you can go. A banner of
some sort prevents you from going any further. Climb to the very top of this
part and then hold R1 and hit X to jump away from the wall and grab onto the
chandelier. Climb this, then leap to the part of the wall you can climb up.
Here you'll find a chest with some florins.
Climb up the wall to the right of the chest and grab onto the beam. Jump from
there to the swing bar. Align yourself with the hanging platform ahead of you
and swing to it. From there, go left and up a few ledges to a ladder. Spin
yourself around on the ladder to reach the top. Now, make your way counter
clockwise around this room, jumping across beams to reach balcony after
balcony. You'll come full circle around to an unfinished wall. Climb the bricks
to the beams up there and shimmy onto the center one and pull yourself onto it.
From here, jump straight ahead to the platform that takes you to the ladder.
Climb the ladder to reach the tomb area. Raid all the chests for money, and the
sarcophagus for yet another Assassin Seal. Exit through the glowing window.
If you want to head back to the Villa now (or if you didn't earlier), go ahead.
You can put the new Assassin Seal in the sanctuary while you're there. Either
way, when you're ready, let's head to the next story mission marker.
Wolves in Sheep's Clothing
--------------------------
Approach the area outside the church. Enter the crowd and you'll get a scene.
Lorenzo comes under attack by Francesco and his men. A large brawl ensues. If
you are comfortable enough with combat, you can focus on all the other enemies
first before dealing with those attacking Lorenzo. Just beware of Francesco
since he is a little tougher, though not much.
Countering is the easiest way to go. You can also quickly dispatch enemies by
grabbing them and hitting Square. Deplete the enemy force gradually but watch
Lorenzo's health. If it gets too low, go help him out directly. When it's just
you and Francesco, counter him and then retaliate with a quick combo. When he
is near defeated, he'll turn tail and run. It is very tempting to give chase,
but doing so will fail the mission. Lorenzo will come under attack by two
more guards so help him out again.
After that, you need to escort him to safety. Run with him to the marker to
the north. It's a bit of a walk so try to take the alleys but beware the
guards. If you run right past them, you can avoid fighting most of them. If
you do get in a fight, focus on the ones attacking Lorenzo. Once you're safe
again, continue on to the destination for a scene.
The next mission marker is right where you ended. Before starting, look for
another GLYPH. It's on that dark grey building right where you basically are
on the map. It's tricky to find at first, so remember to keep Eagle Vision on.
This one is near the northwest corner of the building. Right next to the main
dome where the cross is on the top, there is a tower beside it. The glyph is
on the tower facing the rest of the building. It's right next to a smaller
dome that also has a cross on it.
-[Instruments of Power]-
For the puzzle, you are given 10 paintings again. This time, the clue is the
word "cut". Try to figure it out for yourself if you can or want to, otherwise:
Assemble Perseus, Atilla the Hun, Sigmund, King Arthur, and Joan of Arc to
solve the first part. The second part has even more paintings. The clue word
is "Lean".
Choose John the Baptist, Alexander the Great, Shabataka, Peter, and Moses. That
finishes this glyph puzzle and unlocks another fragment of the video.
If you go west from there, you can find another Codex page. This one is just a
little west of the building you've been hanging around these past few minutes.
The entrance is on the north side and it's guarded. You can just as easily
dispatch the guards. If you want to be a bit more creative, climb the roof of
the building to find some Thieves. Hire them and when they climb down with
you, tell them to lure the guards away. Open the chest inside for the Codex.
-----[5/20]-------------------------------------------------------------------
Go to the mission marker when ready.
Farewell Francesco
------------------
After the scene, make your way to the new marker at the Palazzo della Signoria
and scale the wall to reach it. It overlooks the execution grounds. On the
way, you'll likely run into several large battles brewing on the streets. Feel
free to join in, as you shouldn't gain much notoriety from it all.
When you get to the marker and Francesco appears, you are given the task of
climbing the palazzo. Do it as you did the first time. Go around instead of
jumping straight to the building. Climb up to the restricted area. Try a Ledge
Assassination if you can and then climb up to duel it out with the rest of the
guards up here.
Climb the ladder after that and you'll find more guards awaiting your arrival.
Start dispatching them and you'll soon see Francesco flee like a coward.
Finish off the guards first if you'd like, as Francesco won't be going anyway.
Climb up to where the birds are and take a Leap of Faith.
At this point, Francesco will take off running. He'll get a decent head start
but won't get very far. He'll try to take to the rooftops and you can actually
knock him down if you catch up to him as he's climbing. Either way, catch up
to him and assassinate him to finish this mission and Sequence 4.
Rewards:
o Codex Page (1)
o Beat Up Missions unlocked
o Courier Assignments unlocked
o Assassination Contracts unlocked
o Palazzo Medici unlocked (must have redeemable code to play)
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S E Q U E N C E 5
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac05]
You'll appear in front of Lorenzo. Speak to him. After a chat, you'll get a
list of some of your next targets, as well as a new Codex Page. That should
make three. You'll also unlock side Assassination missions to do.
With three Codex pages, we want to bring them back to the Villa and then
collect the money and put the Assassin Seal away (if you haven't already).
Before that, we need to bring the Codex pages to Leonardo first. Just so
happens that he is where your next mission marker is located.
After a scene, Leonardo, being the wonderfully helpful chap that he is, will
decipher all three for Ezio. The most important one is the one that Ezio
received a moment ago from Lorenzo. It gives Leonardo clues on how to build
Ezio a poison blade alteration for his Hidden Blade. Using this on a target
causes them to go berserk and attack nearby npcs. After that, they die. It's
a good way to do away with several targets with little effort.
Before starting the first mission in this sequence, you can go explore a new
mission type that opened up recently. Well, it will be open if you redeemed a
code from Gamestop for the Palazzo Medici. If you don't know what I'm talking
about, then skip this part. Go to the marker labeled "Templar Lair". Find the
entrance on the side and go in.
============================================
TEMPLAR LAIR - PALAZZO MEDICI: Home Invasion
============================================
This will start off with a battle with three guards. Fairly routine so not much
thought or strategy necessary. Once you've disposed of them, climb the platform
on the west wall and jump across the beams and go back to the east. Turn right
and you'll want to use the beams to enter the corridor to the south, using the
beams and swing bar. Just be sure to stop your momentum on the last beam and
not fall off.
Climb up the wall, going through the hole in the ceiling here. Drop through
another hole into a new room. Two guards are patrolling and they might very
easily spot you and actually climb up after you. Defeat them, then look for
the lever down below. Operate it and it opens a secret door above.
To get there, return to where you dropped into this room. To get across to the
other side, climb up onto the painting frames and shift from one to the other.
Hop across the beams to reach the opening. Find the ladder within and take it
up. Approach the door for a scene.
More guards in the next room. Two will approach the doorway. Hide behind the
door and then quickly lunge at them with your double Hidden Blades to take them
out easily. Engage the other two in a quick fight, then make your way to the
window.
Go outside and turn left. Climb the metal grate here and hop over the other
side. Follow this balcony to the next open window and step inside for a fight
with three more guards.
Climb up the little moveable library staircase in the corner and jump to the
beam across from it. In the corner, climb up to the balcony. Find the very
large cabinet up here and climb it. Turn around and jump to the swing bar.
Swing to the chandelier and jump to the next. A guard might very well come up
there to join you. Grab him and push him off for an easy kill. Jump the rest
of the way across.
You'll land on top of a bookcase. Another guard will come snooping. Wait for
him to get closer, then do an air assassination. Exit through the large window
here.
Climb the grate, jump to the swing bar, land, then climb another grate. Swing
again to reach another open window. In here you'll find three guards, two of
which are Brutes. Now, you probably haven't fought any of these guys yet
(unless you dared to stand your ground at the execution), but they are tough
customers. It would probably be best to avoid them if you are still feeling new
to the game.
Across from the fireplace, next to a door are some crates. Climb up these, then
shimmy all the way to the left until you can climb onto the large
dresser/cabinet. Jump across to the top of the bed, and from there to the
window sill. Pull the lever here and that opens the secret opening in the
previous room as well as an exit from this one.
It also alerts the guards though and they come snooping around. Take out the
first two with throwing knives. As they rest are blocking your exit, a fight
is inevitable. Lure them out into the previous room so you have more space. Try
to take out the lower guard first before dealing with the Brutes.
If this is your first time fighting a Brute, here's a quick crash course. They
hit harder for one. You also can't counter them so that's one valuable asset
gone. You can combo them but it takes a while to bring their health down this
way. Strafing and attacking is a good strategy to hurt them. The absolute best
way to kill a Brute with ease is to Disarm them.
To Disarm an opponent, change your weapon to Fists (unarmed) and press Square
when an enemy attacks like you were going to counter them. You'll instead, with
the right timing, steal their weapon. Pressing Square again after this kills
them instantly. This works on Brutes very well and is your best way to fight
them. You can use Disarm despite the fact that the game hasn't formally
introduced you to it yet.
Climb the bookcase again which was moved by the lever. You can now use it to
jump to a chandelier and from there, to a beam. Jump across to the next beam
and then the next chandelier. Then finally, jump to the secret opening.
Drop down and take this corridor to another opening. Take the ladder here down
for a scene. Lorenzo will shower you with gifts. Four chests and one really big
one. All of them contain money, but the big one has more, obviously. When you
are done, exit through the glowing door.
We are due in the Villa so head over there. Do the regular business, collect
money, do renovations, buy supplies, armor, drop off feathers, etc, etc. Talk
to Uncle Mario when you're ready. He'll take the Codex page that was for the
Poison Blade and he'll start a mission up.
Evasive Maneuvers
-----------------
This quick and simple mission will teach you two new skills: dodge and the one
you've probably been looking forward to the most--disarm. Dodging is better and
more reliable than strafing. Hold R1 and hit X before an enemy attacks. Use the
Left Analog Stick to determine the direction in which you dodge.
For disarming, it's much like countering. You do disarming when you are unarmed
or have Fists selected. The timing seems to be a tiny bit more strict than
normal countering so practice when you can and rely on the enemy's movements
and delivery to help you. As I mentioned a few paragraphs above though, you
have always been able to do this technique, the game is just formally
introducing you to it now. Remember this for the next time you play through
though.
Rewards:
o Dodge skill learned
o Disarm skill learned
We're not done yet at the Villa. Go put up those Codex pages on the wall in the
Codex room. Next, go downstairs and put the Seal on the statue of Ilanti which
is the second from the right.
Take care of any other remaining business before you set off to your next
destination.
At Tuscany, you'll see there are not one, not two, but three mission markers.
Two in the city and one in the countryside to the east. Go to the city first.
You might want to start by taking down some posters, assassinating witnesses,
since you probably have some notoriety.
You might want to collect some things before we get started. Climb some
viewpoints to make it easier. The one on the north side of the city, between
an art shop and a race marker, has a GLYPH near the top. Once you synchronize
the view point, drop down a ledge and scan the glyph to start another puzzle.
-[Brothers]-
This glyph, called Brothers, has more slider puzzles. This one is trickier
though because some rings cannot be moved alone. Moving one will move another
so pay attention. If one ring has to be moved for another to be aligned, then
find the ring in that pair that can also be moved by itself and purposely
misalign it so that when you move them as a pair, the single one is aligned
again.
For the second slider, note that one outer ring and one inner ring are
connected. Moving the outer one moves the inner one, but the inner one can be
moved by itself so you can fix it any time. Also, the very center is fixed and
cannot be moved so you need to align the puzzle around it. The same applies
for the third puzzle.
The fourth one is a lot harder because two pairs of rings are paired together
and the image is black and white and it's hard to match things up. If you
tinker around with it long enough though, you can match up hands to arms and
so forth. Make sure the puzzle is aligned from the center outward since the
center is also fixed here.
-----[6/20]-------------------------------------------------------------------
There is another GLYPH in the area to the southwest of the city. If you look
on your map it's a grey area and it's the Teatro. If you go to the southeast
portion of this area (you'll be coming back here soon) you can find the glyph
underneath a small bridge.
-[Keep on Seeking, And You Shall Find]-
More paintings for this one. The clue word is "red". It's not too hard but if
you need the solutions, read below:
Joseph, Jesus Christ, David and Goliath, Christ Disrobed, I forgot the name of
the last one (yikes!) but it's the second one on the top.
The second part is a picture of the crucifixion. You need to find the Piece of
Eden. It's toward the lower right. You get a beep indicator that beeps in
shorter intervals the closer you are. Pretty simple.
-----[7/20]-------------------------------------------------------------------
Once you're done and done getting a better view, there's plenty of stuff to
find here. Start with the two Codex Pages. One is in toward the northwest
corner, the other toward the northeast corner of the city. Both are well
guarded, but there are courtesans and thieves for distractions. You can also
hire mercenaries or do it yourself for a fight.
When you're ready, let's tackle some of the mission markers. Start with the
one toward the southern part of the city. Talk to the man who is highlighted
in white to start.
Come Out and Play
-----------------
One of your targets, Bernardo, is in town. Time to take him out. Go just a
little northeast of your current location (climb the wall) and you'll see him
in Gold if you have Eagle Vision on.
It's difficult to assassinate him stealthily. The best way is to jump into the
well when he isn't looking (don't get too close though) and hang over the
ledge. Use the camera and keep it behind Ezio so you don't accidentally climb
out with the Left Analog Stick. If you wait inside the well long enough,
Bernardo will stop in front of it and if you're aligned right in front of him,
you can Ledge Assassinate him for an easy kill.
If this doesn't work or if you try to sneak up on him, he might run. Chase him
down. Be prepared to barrel through numerous guards. Don't let them slow you
down or you'll have to start over. Chase him down and execute him. Eliminate
any chasing guards or ditch them to finish the mission.
On to the next marker, just a ways north of that one, in the center of the
city.
Town Crier
----------
This one is also fun. Maffei is in town as well and has perched himself up on
a tall tower near you. Well there's a lot of towers. See the really tall one
with the walkway around it? That's where he is. Climb the one nearest you. You
will have to continually go around each side to get higher. When you reach the
top, use a ledge assassination on an archer when the other isn't looking. Then
use the Hidden Blade on the other when his back is turned.
From this, the shorter of the towers, you can go straight to Maffei's tower.
Go to the others though if you want to assassinate more of the archers. You can
do ledge assassinations on one of each pair, then climb up to stealthily
assassinate the other with the Hidden Blade.
When you're ready though, take the cable just below the top of the shorter
tower you climbed. It leads straight to Maffei's tower. Run up the wall from
the cable and begin climbing. It will take you to the walkway where three
archers patrol. You can't do a ledge takedown like this so you'll need to
sneak up when one turns his back and then assassinate him with the Hidden Blade
when the others are not in view.
You should only need to assassinate one or two. Hang down here for a while and
observe as Maffei drops down every once in a while to the walkway. He'll pace
down it for a few seconds, then climb back up. Wait for him to do this again
and when he does, climb up behind him and strike for a sweet assassination.
Just make sure enough guards are dispatched.
With that done, it's time for more goodies.
First, another GLYPH. Find the large grey building in the center of the city.
This is the Santa Maria Assunta. Find a way to enter so that Ezio is in the
little square space in the center of it. Find a courtyard with a tree and a
haystack near it. Near those should be some columns supporting a roof. Go under
here and with Eagle Vision on, look for the glyph.
-[Martyrs]-
For this puzzle, it's similar to the last part of the previous one. You get a
search box and need to "ID" the area where the Piece of Eden is. You can't see
it, so you need to rely on the beeps.
For the first picture, it's about halfway up the guy's staff. For the Joan of
Arc one, it's like near what would be her left leg, near her sword. The third
part is a little stranger and different. You get a map-like look at Europe and
Russia and all that with a few images. Take the fire symbol and put it on the
Joan of Arc painting to the left. Then take the top guy and put him toward the
third guy. That solves this one.
-----[8/20]-------------------------------------------------------------------
If you return to Maffei's towers, you can locate another GLYPH. This one is
on the wall of one of the two towers that are really close to each other. Use
Maffei's tower as reference, the one with the walkway remember? If your forgot,
his tower is toward the north side of the city. East of his tower are two
smaller towers close together. There is a small patch of roof between them.
Either climb one and slip inside or shimmy onto that patch of roof from a
window on the side.
-[Hat-Trick]-
Here you get some pictures to look through again. The first one is of Houdini.
Find the Piece of Eden near the left side of his torso. The second is of
Gandhi. It's on his chest.
The third part of this might seem tough at first. You have to put in some code
to match the 867 and you get a code wheel. Seems confusing but you're given an
important clue. 6=1. Go to the code wheel and use R2 to align it so that the
6 on the grey portion matches the 1 on the red portion. Now, just match 8 and
7 from the grey wheel to the red one and put in the code.
It should be 312, although it's possible it is different each time. Read the
document you find then continue to finish this and get another video slice.
-----[9/20]-------------------------------------------------------------------
Once that's done, we can now find another Assassin's Tomb. It's in the same
building you're currently hanging about right now. If you go to the east side
of the building, there is an alley that will take you right to the secret
entrance.
*******************************************
* ASSASSIN'S TOMB - Torre Grossa's Secret *
*******************************************
There is a ledge with a door near you. You can climb the wall behind you and
shimmy over to it. Pull yourself up and use the lever.
Go up the stairs and the camera will soon pan around the next few areas, giving
you a nice visual tour of the area. As soon as you have control again, proceed
up to the next platform. You should be in good position to air assassinate one
of three guards here. Try to duck behind the wine keg racks and sneak up on
the others, or just fight them straight out.
Go to the southwest corner of this room where there are some kegs you can climb
to reach a beam. Jump from there to a small platform, then to a ledge. Shimmy
over, pull yourself up, and follow this narrow walkway to the north. Jump to
the ledge on the left side when you can. Shimmy all the way around until you
can pull yourself up onto a platform with a big crate. Find the stairs near
you and make your way to the balcony. Take out the guard here, then proceed.
Step on the railing of the balcony and jump to the chandelier. Face left and
jump to the cables running across the room. Go left and step onto the platform
here, which puts you in easy jumping range of the next balcony.
After getting a view of what's in store, proceed into the room. Start fighting
the guards and the Brute will come over as well. This time, you have the Disarm
ability at your disposal. Deal with the other guards first, then switch to
fists and try to disarm the Brute. Disarming and killing the Brute with his
own giant claymore sword is a bit humorous.
Use some medicine if you need to, then look for a way to continue onward. In
the southeast corner, under the second floor balcony, there is a bookcase up
against the wall. Climb it and the camera should shift ahead of you. Cross
these gaps to a beam. Move out to the right on the beam and look for the two
black rings on the wall. Jump to the first one and you can climb the wall to
the balcony from here. Deal with the two guards.
Go to the other side of the balcony where a chandelier is within close jumping
range. Jump across to the third chandelier and then jump to the north wall,
trying to grab onto one of those recesses that has an emblem in it. Climb them,
the window, and some other objects to reach a platform above.
The platform sits across from a swing bar. Swing, then land on the cable, then
jump to another swing bar which will get you to the third floor balcony. Climb
up and take care of the guard here. Enter the doorway next.
You'll be at the bottom of a tower. The path here is pretty simple so I won't
bother going into much detail. When you get up to the point where the camera
shifts and shows you a guard in the foreground, turn around and jump to his
platform and kill him. Climb the ladder here to proceed, jumping across more
beams and platforms. Eventually you'll climb another wall and two guards will
be patrolling up here.
Where to go from here isn't totally obvious at first. Find the window and climb
it. You can reach one of those rings from there and climb a beam. From there
you can jump to another wall, climb that, get onto another beam. Make your
way across the beams to the other side of the room where you can climb another
wall. Ezio can climb into the slotted fissures here so shimmy around the
corner and get onto the beam. Walk along the beam to the column and there are
rings on it you can climb. This will take you at last to the tomb.
Open everything and take the Seal. We'll put this away when it's time to make
a return trip to the Villa. For now, let's continue with the missions. There
are two mission markers. One is in the northeast, one in the southeast, both
in the countryside. Both are roughly the same distance apart from Torre Grossa.
Let's go with the one in the northeast though. Take a horse and ride in that
direction. Be sure to get some of the viewpoints out there too.
Behind Closed Doors
-------------------
You get command over quite a few mercenaries and need to storm the villa where
Francesco Salviati is hiding. It won't be long starting off until you come
across the first few guards. Defeat them with your group, then proceed toward
the red marker, into the villa.
You'll find another group guarding the front gate. They're really easy to
kill since your mercenaries do a good job at distracting them, allowing you to
kill them with one blow from behind. A Brute is amongst them, but he's no sweat
when he's all that's left against all your mercenaries.
You need to open the gate. First, use throwing knives to dispatch the guards
on either side of the gate. There are some ridges you can climb up just to the
side of the gate bars. Instruct your mercenaries to wait, then climb up to the
top and you can see a lot of guys patrolling inside. If you wait for a large
group to get close, you can maybe pull off the double air assassination, which
is beyond badass.
You'll get surrounded really fast, and some of the enemies include Brutes so
find the mechanism to open the gate immediately. Sic your mercenaries on them
to even the odds.
There might be one enemy in the mix who seems out of place. He'll look like a
farmer guy and has an axe. This is your target, believe it or not, Salviati.
He's an easy kill if you go for a Disarm. Finish him and then you get a choice
between finishing the fighting or running.
With that done, head to the last mission marker in the south. When you get
there though, you'll come to the Monte Oliveto Maggiore, which has another
GLYPH for you to find. Let's get that first.
It's on the southwest side of the structure on the viewpoint tower. It's the
tall tower on the grounds with the cross on top. The glyph is at the base of
the tower on the east side of it, right where it meets the roof of the rest of
the building.
-[Apollo]-
The puzzle for this one starts with another photo ID. Find the image to the
left of the moon, out in space. For the second part, it's a slider puzzle. It's
not a photo though. Your goal is to line up all the gaps in these rings so that
you could draw a straight line through to the center. It's tough but note which
rings move together and which you can move alone so you can fix them. For the
final part, you get a moon landing photo. The Piece of Eden is at the bottom
of the picture, to the left.
-----[10/20]------------------------------------------------------------------
Now, go ahead and talk to the mission marker guy to start the next mission.
The Cowl Does Not Make The Monk
-------------------------------
It's time to knock off Stefano too. The kind mercenary gives Ezio Smoke Bombs.
Schwing! These are handy for when you must make getaways, or if you have a
ninja fantasy.
Get inside the abbey now. You need to watch out for the armed monks. Everyone
is wearing a robe here, making it hard to pick out certain people, including
friend and foe. Rely on Eagle Vision to see who will attack you. You can also
see Stefano in gold. Use blend to stay amongst the non-violent monks and get
closer. If you actually do start a fight, it's funny to note the monks will
not actually attack, just surround you. Meanwhile, Stefano will flee, so if it
comes to that, get after him.
You could try using the Poison Blade on that guy following him, but it probably
won't work and just end up exposing your position. Find the group of monks near
the middle of the abbey who are standing still. Blend with them and wait for
Stefano. He will end up walking right in front of you and stopping. When he
does, deploy a smoke bomb. Everyone will be caught off guard. Now, leave the
blend with your Hidden Blade drawn and pounce! Pounce like the tiger!
With Stefano dead, the monks will attack this time. Fend them off or flee.
Another smoke bomb makes escape easy. Flee and become anonymous or deal with
enough enemies until you are.
Rewards:
o Smoke Bombs acquired
o Smoke Bomb pouch
Head to the next mission marker.
With Friends Like These
-----------------------
You need to tail Jacope so you can find out who more of the Templars are. A
large crowd will leave the building in front of you. Use Eagle Vision to
pick out Jacope. He will then be marked by a blue arrow from here on.
Stay on high ground and follow him as he goes throughout the city. This is
pretty simple. Just stay on the watch for archers and dispatch them. Jacope
will stop and inspect a dead archer body that has fallen off the roof but it
won't give you away. If Jacope is out of sight or if something is blocking your
view of him, a timer will appear. If the timer runs out, you'll fail. Get him
in your sights again before this happens.
He'll pick up a friend and together they'll go on a very long walk through the
city. They'll come to the front gate and leave. Take the ladder on the side
to get out since charging through the guards isn't advised. Find a group of
people out here that is following Jacope and blend with them.
Keep blended and follow Jacope. A lot of guards will follow him to a secret
meeting area. When the guards have turned away, try to climb over the walls
here to get over them and get inside the secret meeting area. Step into the
marker and you will get a scene.
Ezio will be discovered and some guards will grab him. When the prompt appears
hit Square to totally own one of the guards. A fight then begins. This isn't
hard really. Countering does the trick. One of the guards is a Brute and
another has a spear. You might want to disarm the spear guy at the start and
use it against the others. Either way, this fight should not be terribly
difficult at this point in the game.
When all the guards are dead, approach Jacope who, despite being stabbed three
times--once through the neck--is still ticking. End his misery with some Hidden
Blade treatment. That ends the mission and Sequence 5.
______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S E Q U E N C E 6
______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac06]
You'll be back in Florence. If you want to go back to the Villa you can to do
the usual routine of money collecting, dropping off feathers, etc. Keep in
mind you haven't decrypted your Codex pages (if you have them) yet. We're in
Florence too so Leonardo is nearby if you want to wait. If you know the Villa
chest is near full though, feel free to head back.
Speaking of Codex pages, there's one near your next destination. Look for the
marker on your map. It's at a grey building to the north. Just a little south
of that building is the Codex Page marker (provided you have the viewpoint
synchronized to see this). The entrance is on the east side and is of course
guarded. You can try to be creative, instead of just using courtesans, thieves
and mercenaries all the time. You can try to distract some with money, then use
the Poison Blade, or you can use Smoke Bombs. It's up to you. Get inside and
get that Codex Page though.
There's another Codex Page near the northwest corner of the city. Climb the
viewpoints here to discover it. It's a bit east and a tiny bit north of the
west gate of Florence.
After that, proceed to the mission marker.
Road Trip
---------
It's Lorenzo. He'll start up a chat and give Ezio a Medici Cape which prevents
him from gaining notoriety in Florence or Tuscany.
Go to the blue marker now which is to Leonardo's. Give the door a knock and
you'll discover he's gone to Venice. That's convenient, because that's exactly
where Ezio is headed.
Rewards:
o Medici Cape acquired
The new marker appears in the east, so head over to the east gate. First, let's
collect another Codex Page and another GLYPH. Go to the northeast corner of the
city, near a view point if you haven't gotten it already. This is close to the
Ospedale Degli Innocenti which is where a glyph is.
To find this one, recognize that this building has a roof that surrounds the
courtyard in a square shape. On the east side of the roof is where the glyph
is, on a small wall near a chimney. Scan it to begin another puzzle.
-[The Inventors]-
For this one, "The Inventors", simply take the electricity marker and put it
over each of the lightbulbs. Hit X to continue and get a photo. You don't have
any beeps or anything to help you with this one so you have to look for it the
hard way. The Piece of Eden should be a little bit above the door.
For the second photo, the third part of the puzzle, you get infrared but it
doesn't help you one tiny bit. Scan this picture as much as you want, you'll
not see anything, leaving you to blindly click on spots. As you might guess
though, it has something to do with the guy sitting down. Choose the book he
is holding and scan that to solve this one and this puzzle.
-----[11/20]------------------------------------------------------------------
The Codex Page is just south of here. Again, if you don't have the viewpoints
necessary to see this, the marker won't appear on your map. Defeat the guards
outside then claim it. For another hint on this location, it's just west of a
Tailor shop which is exactly west of the eastern gate of Florence.
With the glyph and Codex Page in hand, go to the east gate and exit. Get a
horse and ride for the Mountains.
Step into the marker which will be right in front of you to get a scene.
Romagna Holiday
---------------
After the scene, you'll begin a totally new type of sequence here. You have
to steer Leonardo's carriage down the road. This alone isn't difficult. The
guys chasing you make it a little tougher. They'll jump onto the carriage and
try to climb it. Shaking them off is really tough. You need to purposely aim
the carriage toward objects on the road and try to have them scrape the side
of the carriage where the guys will be climbing. Tree branches, although more
cliché, are better.
When they get on top, you can try to make a sharp turn, but this isn't easy
if you're not coming up to any turns. If they reach Ezio, you need to tap
Circle repeatedly to throw them off. Also, when making those sharp turns, be
careful when you steer back to the other side, the momentum could cause the
carriage to roll over.
Eventually, you'll get across the flaming bridge, and archers will begin
shooting fire arrows along the road. The fire pockets are easy enough to dodge
except when coming off a turn. More riders will appear so continue to try to
shake them off when possible. Continue until you get a scene.
After this, you'll be on your own against some guards. Try to disarm the Brute
from the get go, then finish the others one by one. Head to the marker to
complete the mission.
You'll be outside Forli, which is no Venice, that's for sure. Find the nearest
viewpoint and scale it. Then, enter the city via the drawbridge. As soon as
you enter, you should see (provided you got that viewpoint) a Codex Page.
Defeat the guards outside and take it. It's in between a Tailor and Blacksmith
on the south side of the city.
Enter deeper and start finding more viewpoints to get a better view and reveal
more things. As you go further north, there is another Codex Page and a GLYPH.
The Codex Page is right near where the Courier Mission guy is standing.
You might notice some things about the guards here. For one, the armored
variation of guards (not Brutes but the small ones who wear armor) can't be
disarmed until they are weakened. Also, Archers can't die in just one throwing
knife. You'll just have to work a little harder, that's all.
The GLYPH is at Abbazia Di San Mercuriale which is right there as well. It's
on one of the walls with all those columns. The south column wall to be exact.
The glyph is above the columns. Get up there and scan it.
-[Titans of Industry]-
For this one, you start with another slider combination puzzle. The hint is
still there, though not as obvious. You can see it in the bottom left, 4=1.
So align the red wheel so that its 4 matches the grey wheels 1, then input the
grey red wheel numbers for grey's 9 and 7 or whatever numbers you have. If
the numbers are not random, the code should be 240.
After watching a strange video, you get a photo. The location is really
obvious: his hands. ID it and you'll get another combination puzzle. This time
though, the red slider doesn't contain numbers. Also, the clue here is a lot
harder to decipher. If you look at the pictures though, you can see a number
2 and one of the symbols from the red wheel on the news article. Match up the
grey wheel 2 with the red wheel symbol that is "||.."
The problem is that not all the symbols are on the red wheel. If you pay
attention to them, they follow an obvious pattern. You can see by messing
around with the combination that the missing symbols are there. So if the code
is 139, the 3 symbol should be "|||" and 9 should be "|..".
-----[12/20]------------------------------------------------------------------
Go further north after that to find another Codex Page. This one is in the
north east corner of the city, just below the north side of the city walls.
It's northwest of a tailor shop. Get the Codex and exit the city, continuing
north. Grab more viewpoints along the way.
Return to the southwest area of the city. That dark grey area in the city is
like a little mini-fortress. Inside is another Assassin Tomb. You can find
the entrance on the north side of it, just on the water. Either climb over or
swim to it. Enter and we can begin.
****************************************
* ASSASSIN'S TOMB - Ravaldino's Secret *
****************************************
Start by hopping into the water and swimming to the wooden platform ahead.
Climb out and begin climbing the wall. Grab the wooden ledge and then jump
away from it to get onto a platform. From here, just make your way across the
room by going from one side to the next. Activate the lever and then run
through the gate.
Head into the following chamber and drop into the water. Swim toward the big
iron gate and hold X to dive underneath and get to the other side. Proceed
north from here. You can climb these walls pretty easily. Just climb one side,
then jump away from the wall to the opposite one and repeat. Continue on to the
top where you'll get a quick little tour of the next area.
After that, Ledge Assassinate the guard here and climb out. As you proceed over
to the other side of the room, you'll attract more guards. A lot of them are
easy to deceive though and kill off stealthily.
Dispatch all the guards and then go into the southwest corner of this area.
Climb the scaffolding of some sort and use it to jump to a balcony. Go to the
east wall and climb onto the crate. Jump up and grab onto the red shield. Jump
away from this to reach another balcony.
Here you'll find the second lever and the camera will show you the third. Throw
this lever then quickly proceed north, hopping the gaps effortlessly to get to
the next one before the gates shut. Interact with this lever and it's the same
thing; move fast to make it to the other side.
Go around the corner using the beams and you'll see a large gap. Climb the east
wall and then shimmy over to the left using the shields and windows. Get over
to the open window and drop down to enter.
Go down the stairs then climb over the railing up and to the left. Kill the
two guards here then take the stairs down. You'll encounter two more guards and
a Brute. Disarm the Brute and kill him, then deal with the others easily.
Find the large wooden wall/fence in the southeast corner down here. Climb the
platform next to it to get up here. Now from here, you can make your way
clockwise around the room to the platform where you saw the exit earlier. Just
climb the shield and shimmy over to the one on the left to climb out of here.
You'll find a lever here. It operates a gate to the far left. It gives you
some time, but not much, to get there. First figure out how you're gonna get
there. Turn left and face that northeast corridor. You can see a broken wall
on the right side. This is where you begin after throwing the lever. Climb up
that, then jump to the left side wall. You'll walk out onto a beam, climb the
column, then jump away from it to reach a wooden platform. The door is then
just a beam and a swing bar away.
Provided you make it in time, you'll reach the tomb on the other side. As
usual, plunder the place of its goodies, ending with the seal from the
sarcophagus. The exit is a trap door to the left.
Head to the marker to meet with Leonardo. On to Venice at last! Well... not
yet. Ezio needs a pass to get on the ferry.
Tutti a Bordo
-------------
Find the woman who just suddenly interrupted everything by screaming for help.
Locate the boat with the marker on it. Climb on board and row it by getting
near the oar and hitting Circle. Row continually by hitting Circle. Don't tap
it repeatedly. Instead, just hit it more rhythmically to get good speed.
Go to where the woman is to pick her up. Her name is Caterina. Bring her to
the dock and she'll help Ezio get on the ferry.
One last thing before we leave. North of the dock are some buildings, including
a tower that serves as a viewpoint. There is a GLYPH on the tower. Go to the
tower and the glyph is on the north side of it, about two thirds of the way
up.
-["I am Become Death, the Destroyer of Worlds"]-
Another combination puzzle. This one is even trickier. You can see the clues
in the photos. Triangle = 9 basically is what it's telling you. Align them on
the wheels. 5 and 2, the remaining numbers, have their red wheel counterparts
smeared out of course. So that leaves you to once again try to discern a
pattern.
You can see though that the combination goes in the same order as the wheel.
For example you can toggle from square to square and circle. So obviously when
you get to what comes before Square in the combination, you can figure out what
is missing from the wheel, and that is circle. Figuring it out this way the
combination should be circle, square, and square for 5, circle for 2, and
triangle for 9.
Next, put the marker on the red button for a short movie. After that, you get
a blank picture of some sort and need to ID something inside. Not totally easy
but you get a noise to indicate how close you are. Find some numbers by
scanning near the bottom left, but not quite near the corner. That will finish
this one.
-----[13/20]------------------------------------------------------------------
It's time to make for Venice. There is still plenty to do in Forli so stay a
while longer if you wish. Wrap up all the side missions and such or you can
do it at a later time.
That ends Sequence 6. You'll get out of the Animus and have a little time with
Desmond now. Talk to Rebecca and Shaun, then go down to where you first
entered this place to find Lucy. She'll have Desmond use some of his retented
skills to turn on some sensors. Sounds pretty simple and it should be. The
sensors stand out pretty well. Some require some climbing which Desmond can
now do. Overall, this isn't too difficult.
Find Lucy when she calls for you which means you're done. Go upstairs and you
will start seeing some strange visions. After that, a strange dream begins.
I won't spoil this part for you, so just enjoy it. Chase the target you see.
If you lose sight of them, use Eagle Vision. They will glow in gold and will
leave a trail behind them. Follow them up to the top of the tower and you'll
get a scene. A lot of people seem to have trouble climbing the tower when they
get to the balcony with the beam. If you can't figure it out, either do an
Advanced Wall Jump or stand underneath the very tip of the beam and hold R1 and
hit X without touching the Left Analog Stick.
After that, once you're back in the office, talk to Lucy if you want, then
hop back in the Animus again.
______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S E Q U E N C E 7
______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac07]
You'll be in Venice at last. Leonardo is standing near you and he is your
first mission giver. Scale the viewpoint right next to you first though so you
can get some bearings on your surroundings.
Benevenuto
----------
Follow Alvise and Leonardo as you get a quick tour of Venice. A few scenes will
happen here and there. Nothing else to this, really.
Afterwards, go right in to visit Leonardo again in his new shop. Have him
translate all the Codex Pages you've received. If you've not gone back to the
Villa yet, this is the time. Go back east to where you got off the ferry. The
Viaggio is here so pay the fee to get back to the Villa instantly. Do your
usual thing there, and also drop off the last Seal you got if you didn't
earlier.
Return to Venice when you're ready. Start by climbing more viewpoints. You'll
find a lot of the city is off limits for now. You can find a Codex Page in
the center of the city, near a blacksmith. There is a second one just a little
northwest of Leonardo's shop.
Find a GLYPH at the east side of Venice where the bridge, the Ponte Di Rialto
is. Go to the east end of the bridge (the game won't let you go further than
that). Now, go into the water and swim under the bridge. The glyph should be
here.
-[Bloodlines]-
Bloodlines puzzle. For this one you need to pick the paintings Danae Visited by
Zeus, Jupiter and IO, Leda and the Swan, Cupid and Psyche, and Rape of Europa.
-----[14/20]------------------------------------------------------------------
There is another GLYPH very close by on the San Giacomo Di Rialto, just
northwest. It's on the west side of the roof, between the three bells and the
dome.
-[Guardians]-
Guardians is a really easy one. You get a slider puzzle which should not be
difficult by now. After that, you get a map with a lot of red targets. Move the
marker over each to reveal some things and that's it.
-----[15/20]------------------------------------------------------------------
Go to the next mission marker, to the northwest.
That's Gonna Leave A Mark
-------------------------
Help out your new friend by battling the enemies. You'll want to focus first
on those attacking her. The guards can be difficult to defeat quickly enough
so that leaves Rosa at the mercy of the guards longer.
Follow her through the city. Bowl down anyone in your way to keep up with her.
A lot more fights will erupt as you proceed so continue to protect her by
going after the ones attacking her directly. There will be some Brutes in the
mix so try to one-shot them by attacking while they're focused on Rosa.
Eventually Rosa will meet up with her thief friends and collapse. Pick her up
and carry her off to yellow marker. Along the way, one group of guards will
attack. Immediately sic the thieves on them. One or two guards might still
chase you though so get far enough away, drop Rosa, then dispatch them before
continuing.
After the scene, you'll need to provide protection for the gondola. Go across
the river to the spot where the enemies are. Start taking them out one by one
as you move along and keep up with the gondola. The enemies are sometimes
easily defeated by attacking them so they fall into the water.
You'll need to do a lot of platforming to keep up with the gondola on its path.
Just keep going and when enemies appear, take care of them. Two throwing
knives is the price to kill one if you choose that route. Otherwise, your
sword is a better option if you can get close.
Keep following the gondola until it slips inside an entrance. Climb over this
building and approach where it will dock to get a scene. You'll interact a
little here so be ready to hit button prompts. After that, the mission ends.
There's a GLYPH here so let's find it. It's on the north side of the roof of
this area Ezio is in after the last mission ended. Climb up there. It's near
the thieves if you need another hint. Scan it and begin.
-[The Cavalry]-
This puzzle is a little confusing. You get a map and there are a bunch of
location names all over. Some of them do not exist on this map, such as Alaska
and Florida. If you move the marker on one name, it jumbles them around. To
solve this part, Tunguska is the one you want to select.
For the next part, place the cursor on the sword and stab the picture with it
and you're done.
-----[16/20]------------------------------------------------------------------
Go ahead and drop down to talk to Antonio in his home. After that, talk to
Rosa outside for a very easy mission.
Monkey See, Monkey Do
---------------------
Here you can learn the Climb Leap technique which is very handy. This will
make climbing viewpoints a lot easier. There is one tower in Venice that can't
be climbed without this.
Hold R1, then hold the Left Analog Stick forward and hit X to leap up to a
ledge you couldn't normally reach. Hit Circle to grab it. That's all there
is to it. Get up to the marker and that will end this mission.
Go find Rosa for her next challenge.
By Leaps and Bounds
-------------------
This is the tower I mentioned. With the Climb Leap in hand, you need to get to
the top of the tower in five minutes. This is more than enough time. Finding a
climbing path isn't really difficult. When you get to the tower, use Climb
Leap, then shift around to another side of the tower to finish climbing.
Synchronize the viewpoint before dropping down. Speak to Rosa to end this one.
Now, before heading off to the next mission, there is a nearby Templair's Lair
in this building we just climbed. If you have the Bonfire at the Vanities DLC
or if you had a special code from preorder and got this Templar Lair, then
read on. If you didn't, skip to the next mission.
To enter the Templar Lair here, find the door on the very same tower you just
climbed to complete "By Leaps and Bounds". The door is where the tower meets
the roof, a small area where a guard patrols. Find it and enter.
======================================================================
TEMPLAR LAIR - SANTA MARIA GLORIOSA DEL FRARI: Over Beams, Under Stone
======================================================================
Walk out onto the beam. Make your way to the platform below with the open
doorway. Enter for a quick pan around the area. Cozy.
Notice the large square-shaped structure in front of you, this sort of walled
area here. Go to the far west side of it. Use the platforms here to get on top
of the wall. At the front, go south, back toward where you came in, but jump to
the beams hanging in front of you. Take the top-left beam to the wall, climb
it, and jump away from the wall. From this beam, jump to the chandelier and then
to the next set of beams and such.
Go left, in front of the painted wall. From the beam ahead, jump to the small
platform right in front of your face. Climb the wall here and jump away to grab
another beam. Take this south to a platform, turn right, and cross the beams
and turn right again to jump to another chandelier.
Go west now, jumping and swinging from a pole. You will inevitably drop down to
a lower but new platform. A shortcut is created here. Go east a little, across
the beams, then face the north wall. Jump to the bricks and such that are
jutting out. Climb up and while you're holding on, push the Left Stick left so
that you can jump to the flag pole right next to you. Swing across this and
now go west.
Stand on the triangular beam fixture. There is another beam, connected to the
pillar, adjacent to this one. It's on the south side. Jump down to it. Make your
way over this narrow path to a few platforms boosting you up to the rings and
such. Climb up and go right, shimmying your way around the corner until you grab
the pole. Swing across and you'll land in front of a painting. Jump to the
ladder right in front of you.
Climb down and cross the precarious slope next to you. It collapses after you
reach the other side, forming another shortcut. Jump to the beams ahead of you.
Use these to climb the south wall. Jump away to the opposite wall and shimmy
to the beam. Step out onto the part sticking out and now go north, swinging
across the pole to land on a hanging platform. Turn left and jump to the beam.
Here, just repeat the same process: climb the wall, jump to the opposite wall,
shimmy around, and jump from the beam to the pole and swing to another platform.
From here, jump to the beam in front of you with the birds on it. Climb straight
up and then step out onto the beam. From here, just go north and you'll reach
the opening in the wall. Take a Leap of Faith.
This lands you right in front of the door. Open it up and have at the treasure.
There should be four small chests and then of course, the giant Templar chest.
Exit through the secret door on the right when you're done pillaging.
You'll reappear just outside the west side of the building. Alright, moving
on...
There's another mission marker just to the northeast, near Leonardo's shop.
Breakout
--------
Ugo wants Ezio to help bust out some of the thieves that are being imprisoned
and awaiting execution. There are three locations, noted by the blue markers.
It involves fighting at each location but you can reduce the fighting by hiding
and waiting for some of the guards to leave the area if possible. Otherwise
fight and then bust the thieves out. You need to return each group to Ugo's
area first before seeking out the next.
You only need to keep 1 alive in each group. It's possible some may die when
they have a platforming brain fart or if you come across some guards. Getting
most of them to the destination though should not be much trouble.
You have two mission markers in the northwest: one at Antonio's and a new one.
Go to the one at Antonio's first, his house is the dark grey one on your map.
Cleaning House
--------------
From saving thieves to killing thieves. You have three yellow markers where
some traitors are. When you near each one, a green search circle appears on
your mini map. This means their exact location isn't clear. You'll need to use
Eagle Vision. The thieves will be marked in gold. Each one has a partner to
help them but they are easy to defeat as far as combat goes.
One will be on a rooftop, and the one to the northwest will be on a boat. You
might be able to ledge assassinate that one.
Go to the next marker.
Clothes Make The Man
--------------------
Three destinations. You are to find the chests at each location and loot them
for the archer armor that Ugo needs.
At each location there should be thieves nearby. Using them will make it easy
and it goes along with the theme of the mission I suppose. If you'd rather have
a fight or if you just want to save all the money you can, you can do it
yourself. Raid each chest once the guards are gone. The first location which
is just a little southeast has another nearby area also guarded that has two
chests with a good amount of florins inside.
Make the one to the north the last one, as it is near the boat that you have
to steal. This is a restricted area so be quick and just take it without
dealing with the swarm of guards that will appear. Get on the boat and pull
away and some of them will probably fall in the water. Row it to the marker
and get out to finish the mission.
Go back to Antonio's for the next mission.
Everything Must Go
------------------
This is what you've been building toward thus far in Venice. It's time to
storm the palazzo and take out Emilio. The thieves have got your back and they
have a plan. Ezio's first task is to take out the archers so the thieves can
replace them. Also stock up on throwing knives if you're low.
Your targets are already marked on the map. Head over there and you'll find all
the archers on the rooftops, obviously. Antonio said quietly, but discretion
isn't important here. If you want to be stealthy though, each archer stands
on a little platform. You can sneak up on them and hang there to do a ledge
assassination on each. Any approach will work, even if you just run up to them
and attack, or grab them and push them for a more hilarious method.
Once they're down, meet with Antonio, Rosa and Ugo. There's a guard across from
them but you can hide in the haystack to take him out.
After that chat, it's off to do the dirty work. Ugo recommends hiring some
thieves to help out so do so on your way to the palazzo. Enter the grounds from
the west or south side. One might be unguarded if you're lucky. Use your
thieves on the guys guarding the entrance and if possible, on the ones near the
front door.
You can't enter that way so once you have cleared the guards, start climbing
the west wall. Make your way up here and use Climb Leap to help you along.
When you get up to the roof, you will see a scene of Emilio. There are plenty
of archers up here and more enemies below. If you have enough throwing knives,
this can enable you to get closer to Emilio for the stealthy assassination.
You have limited time here too; if Emilio leaves on his boat you'll have to
start over.
If you don't have the throwing knives necessary, you will likely be given away
on your way down. Being spotted by the archers isn't bad. Being spotted by
some of the other enemies below will alert everyone, except Emilio. So if this
happens, climb all the way down and run toward him to kill him before he gets
away. If you're quick, he won't get much farther than a step or two.
After that, approach the door with Rosa for another scene. This ends Sequence
7.
______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S E Q U E N C E 8
______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[ac08]
You now have access to the eastern part of Venice now. The south side is still
unfortunately, off limits. This new area is almost like it's own place as you
won't see many viewpoints on your map, even if you scaled ones in the main
part of the city. So use one to locate the others on your map and start scaling
them as you go.
There's a viewpoint tower to the west of the large restricted area in the
southeast corner (where an Assassin Tomb is). Near the top of the viewpoint is
a GLYPH.
-[The Bunker]-
Another combination puzzle. This is a really tough one and it took me a few
minutes to crack. The hint first off, is not easy to find. You can see a "