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Sony Online Entertainment is reporting that unique log ins to EverQuest are up 125% since the game went free to play last month. Concurrent user counts are up 40% as are new registrations for the classic game. Lastly, fans have purchased 125% more in-game goods.

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Everquest never really had anything wrong with it other then being to hard for newer gamers, and now that all these other MMO`s have brought players. Some are noticing Everquest is truely a great MMO, tons to do in it and tons of content to explore. And it don't have a really kiddie feel to it.

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The SOE F2P model is horrible and i cant believe people are actually getting suckered in.

O well my money is safe :)

Playing: PO, EVEWaiting for: WoD Favourite MMOs: VG, EVE, FE and DDOAny person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

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100% Unique logins means more people are trying the game after it went free. If its 5 more, 50 more or 500 more it still points to the F2P model being more successful these days.

How does this equal success? Getting a ton of people to come try your newly free game isn't 'success', getting them to stick around for months or years and buy stuff is success.

It's the same crap we get every time one of these games goes F2P. Press release touting what a success their first month was, then... Nada.

How people can still tout the "success" of an FtP conversion in the first month, I don't know. When one of these companies comes back with big success numbers six months or a year later, then it'll mean something. Until then...

You went free and lots of new people logged in? How shocking and unexpected.

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100% Unique logins means more people are trying the game after it went free. If its 5 more, 50 more or 500 more it still points to the F2P model being more successful these days.

How does this equal success? Getting a ton of people to come try your newly free game isn't 'success', getting them to stick around for months or years and buy stuff is success.

It's the same crap we get every time one of these games goes F2P. Press release touting what a success their first month was, then... Nada.

How people can still tout the "success" of an FtP conversion in the first month, I don't know. When one of these companies comes back with big success numbers six months or a year later, then it'll mean something. Until then...

You went free and lots of new people logged in? How shocking and unexpected.

You have no idea how a buisness runs do you? even if 1 person logs in a ftp server, that = success dude, lol...never open up your own buisness

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100% Unique logins means more people are trying the game after it went free. If its 5 more, 50 more or 500 more it still points to the F2P model being more successful these days.

How does this equal success? Getting a ton of people to come try your newly free game isn't 'success', getting them to stick around for months or years and buy stuff is success.

It's the same crap we get every time one of these games goes F2P. Press release touting what a success their first month was, then... Nada.

How people can still tout the "success" of an FtP conversion in the first month, I don't know. When one of these companies comes back with big success numbers six months or a year later, then it'll mean something. Until then...

You went free and lots of new people logged in? How shocking and unexpected.

I think EQ2 has most certainly been a success. Over a year and a half later and the most populated server is the original f2p server, plus increases on all the other servers that went f2p 6 months ago.

As far as EQ1, it probably wont be as big of a success just due to the games age and the fact that the leveling curve in EQ includes AAs and people make the mistae of rushing to level 75 or higher and end up with weak toons and less variety of content to AA in. Im seeing level 80s on Vox with less than 250 AAs.