Looks great. Maybe some balancing concerns with the legacy abilities in addition to being out of buttons already. Also, they're not messing around with just the "side" races for legacy unlocks. Chiss Smugglers and Pureblood Jedi, love it.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail

- New warzone with a little bit of footage (Novare Coast)- New Op with a little bit of footage (Explosive Conflict). Fight an AT-ST looking thing.- New Flashpoint with a little bit of footage (The Lost Island), seems to be continuing the rakghoul story from 1.1

Second section is Legacy stuff:

- Legacy family tree interface shown briefly, appear to be 5ish different relationships you can set?- Legacy abilities - shows a Sith Warrior using flamethrower, and a Smuggler using force choke (not on Corso despite the fact that he's standing right there)- Legacy unlocks - shows a mailbox in someone's ship, and what appears to be a training dummy- Legacy species unlocks - shows what appears to be a pureblood Sith Jedi Knight, and a Chiss smuggler

Third section is "Advanced Options":

- Shows the UI customization interface, it appears to be much like the way you move around elements in LotRO- Improved character textures - shows a side by side of old textures and new textures, it is hard to tell much because the trailer I found so far is not high res itself- Appearance customization - shows the interface for the color matching, looks pretty straightforward, shows a trooper making everything orange- Mission tracker usables - like in WoW, you don't have to go into your inventory page to click mission items anymore

Fourth section is "Additional Features":

- Warzone ranking (shows that you can queue for ranked or regular)- Dailies being added on Corellia- New Mini Pets (shows what seems to be a baby tauntaun)- Guild Banks (shows... a guild bank, and what looks like an interface to decide what types of items are allowed on pages possibly)- New Gear (shows some new outfits, including what appears to be an inquisitor wearing pants)

Class changes in 1.2 include new abilities for the Warrior and the Knight, a nerf for the Bounty Hunter, and more. Every class will receive changes, and all skill tree points refunded so you can look over the trees again before deciding how to rebuild your class. "Some players will be excited, some might not. That's always the case when there's tweaks to classes."

YAY! Melee love is also badly needed.

I'm interested in seeing the details pertaining to the legacy system before I get too excited. I wonder what Legacy level 30 will get me?

Can I be a cynic and hope that they fix the bugs in the existing elements too? Foundry and False Emperor Hard modes bugged on us again last night. Not fun.

I am happy to see appearance stuff, UI customization, the ability to queue for a specific warzone, a new warzone/Hard mode, and class tweaks. It may keep me around... I was losing hope now that guildies have mass migrated to ME3.

"Always do what is right. It will gratify half of mankind and astound the other."

Nebu's article has some clarifications on Legacy stuff, worth reading:

- Race unlocks are either by paying with in-game currency, or by hitting 50 with a given race.- The legacy extra powers are tied to your moment of glory ability (the one that requires a companion out) so you can't use them in warzones, etc.

I'm liking that patch a lot and echo the sentiment that there better be a section listed with fixes to known bugs. We didn't get half our loot on a hard mode kill this weekend because it was on master looter. 16 very unhappy people and 10 closed tickets (working as intended, piss off!) /grumble

Legacy abilities - shows a Sith Warrior using flamethrower, and a Smuggler using force choke (not on Corso despite the fact that he's standing right there)

Being able to roll a Sith Pureblood Smuggler will fix this. I routinely use the "Punish" racial on my minions and it hasn't lost it's amusement value yet. Sure, I unlocked Vettes' shock collar but I can still smack a twilek.

ed: Oh, also the texture thing is obvious if you look at the helms. The dull grey smudge on the left turns into some nice paint chipping on the right.

The only thing I didn't like from that article is the switch to same faction Voidstar matches. I really liked the way they had framed the warzones in the context of the Empire/Republic conflict but now we're going to have Republic fighting Republic on Voidstar (and eventually Alderaan, too). That just makes no sense and breaks my precious immersion!

The idea of a Sith pureblood JK probably makes Daniel Erikson's head explode.

While I'd have been against it if they'd bothered to ask me ( ), I can deal with a Pureblood JK. I could even appreciate the humor if someone made one and named him Drizzt. Individuals who go against the nature of their race is a staple of sci fi/fantasy.

What I can't wrap my head around is the rational behind Rep vs Rep Voidstars and Alderaans. It almost makes sense for hot Imp on Imp action since everyone always talks about how the Empire always ends up fighting itself, but what's the excuse on the Republic side?