It's the internal development copy, but it's safe to assume it's final. Someone sent it to the webmaster of Eggman Empire (an affiliate of my site). I've got the PS2 version too, but it's the same except for the controller page.

Taken from the SWS2B version of this topic for all you CulT members who haven't seen 'em - original source of the Instruction Booklet leaks, including CG art for a lot of things (including the Chaotix and various other characters) in PSD format. =P Credit goes to Gamerguy (who I assume is just Zeke the Geek's SWS2B account? Or am I wrong there?) for the link.

EDIT: Downloaded the files; the screenshots in that directory contain spoilers for one of the plot threads, including a GUN machine known as the H. Dog (Heavy Dog?) that may be one of the final bosses, and, more intriguingly [SPOILER, highlight to read]Maria partnered with Shadow in the GUN Military compound where you fight the H. Dog. Call me crazy, but wasn't she supposed to be dead? =P

The European one will have some kind of auto-Language selection or Language selection menu in it... I doubt the game will have Japanese voices though, since the game is out in December for the Japs. Means I have to endure the shitty 4kids VAs... =/

I know the PS2 version of Shadow allows you to switch voice languages; I saw a screen shot of that page of the PS2 manual somewhere. The GCN version doesn't have Japanese voices due to limited disc space

EDIT: Hell the PS2 manual is in that Sega FTP posted earlier

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Xbox Live Gamer Tag: VeotaxLive enabled games owned:Conker: Live & ReloadedHalo 2Steel Battalion: Line of Contact

-The Slide move sounds more functional than both the Somersault and Rocket Accel(but that's a given, since the Rocket Accel was nothing but shit). And haha, you can punch enemies?

-I do not approve of Gerald's redesign:The character designers don't seem to know when a mustache goes too far.

-So you can switch partners on the fly with the D-Pad...excellent. If I understood that right, you won't have to have the partners for longer than you need them, and once you're good enough at the stage, you can leave them off for good.

-Good to see that the shoulder buttons have been assigned a better use than to rotate the camera. It took them, what, 6 years to catch on to that?

-You lose only 10 rings when you get hit? WTF? Guess I was right, the focus on rings really has been toned down. (That was first indicated to me when I saw where they had stuck the ring counter.)

-Could the manual have been any less vauge on the purpose of the Secret Keys?

-Multiplayer sounds like it sucks, as it always has. I think the only Sonic game to have ever gotten multiplayer right was Sonic 2. 3 was close. Then it just sucked from there. Interesting how they refer to the Shadow recolors as "Shadow androids"; way to give the game away, guys...