Fast travel breaks immersion until you quit caring about immersion and just want to get to wherever you're tryna' go.

WE CAN'T SLAP AIRSHIPS ON EVERYTHING MESHGEARFOXD

Well duh, airships don't fit in to every world. That's why we have cryo-sleep spaceships, teleportation enabled wizards, giant robots that cover ground quickly, giant robots that can fly once you upgrade them or find out they're secretly an ancient relic and so clearly super advanced, and big talking birds that have nothing better to do than cart you around. Clearly these fit in everywhere and are always realistic and never make the plot questionable or break world immersion.

Fast travel breaks immersion until you quit caring about immersion and just want to get to wherever you're tryna' go.

WE CAN'T SLAP AIRSHIPS ON EVERYTHING MESHGEARFOXD

Well duh, airships don't fit in to every world. That's why we have cryo-sleep spaceships, teleportation enabled wizards, giant robots that cover ground quickly, giant robots that can fly once you upgrade them or find out they're secretly an ancient relic and so clearly super advanced, and big talking birds that have nothing better to do than cart you around. Clearly these fit in everywhere and are always realistic and never make the plot questionable or break world immersion.

Not that I forgot but that I could be here all day naming things. There are seriously a shitton of fast travel vehicles, especially if you start counting modes of transportation that are similar to other more common modes like flying cities but with enough distinctions to make a separate case for them lik flying cities you build yourself.

Fast Travel kind of ruined Skyrim for me. I just couldn't NOT use it, you know? It should have been an option only available at cities or something.

I'm the exact opposite. If I didn't have Skyrim, I would have been too disgusted to finish it. I will always welcome fast travel as an option for open-world stuff. If there's no fast-travel, then there should at least be methods of going super fast. Like riding power lines in inFamous.

Fast Travel kind of ruined Skyrim for me. I just couldn't NOT use it, you know? It should have been an option only available at cities or something.

I can kind of understand where you are coming from. I found myself looking at my compass running from one unknown location to another so I could fast travel to them later. Didn't even explore most of them which I probably would have if there was no fast travel.

I think open world games like The Elder Scrolls suffer from their dungeons. Daggerfall was randomly generated and could have horrible layouts. Morrowind suffered from a lot of the dungeons serving no purpose whatsoever. Oblivion probably had my least favourite dungeon layout of the previous three games. Skyrim had such potential. I loved my first three or four dungeons. They seemed handcrafted and some had puzzles. Then you realise that once you have explored one Draugr hell hole, you have explored them all.

And less games for PUSSIES.By that I mean the slew of JRPGs with super complicated and nuanced battle systems, then a cutscene featuring a loli being shy then a cute animal-mascot-thing squeeking, then a scene about boob sizes.

Most of Oblivion's dungeons took the same approach that Daggerfall did -- they were all created by a random level generator, that stitched them together out of set pieces, afaik -- although they weren't nearly as long or prone to having completely broken geometry that the quest target would fall through.

Proc gen and one-time-randomization sound attractive on paper because they let you make what looks like a huge amount of content, but you run into this problem where it's rarely worthwhile content, unless you have a REALLY elaborate system in place for generating stuff (or you're just using proc gen as an obtuse-but-elegant way to get around disk space limitations ala Exile).