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Recently, News Editor Garrett Fuller had a chance to sit down with Flying Lab Software Designer, David 'Taelorn' Hunt, to talk about the ship combat in their upcoming sea-based MMORPG, Pirates of the Burning Sea.

MMORPG.com:

PoTBS has some very unique features. Can you tell us about the types of ships a player can purchase in the game?

David 'Taelorn' Hunt:

corvettes, and brigs to ships of the line. Thanks to the diligence of our User Content community, we have nearly 50 ship models in the game already and we expect to have more by the time we launch. They are divided between merchant ships, fast attack ships and heavy warships.

Ships are the cornerstone of our economy. Right now, players can make every ship that can be sailed, although there are other ways of obtaining ships.

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Koolaider is correct. THe Dev's rock. I was able to meet several of them at GenCon and they were very cool. Plus the interaction they give on there forums is amazing. You can tell they care about this game and the community.

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Yup! I have more confidence in the PotBS dev team than any dev team I have followed before or after a games release. Good to see people posting excitedly about my favourite upcoming game! I hope all of you give it a try...

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Finally a game that will blend tactics,fun, and dynamic combat
And notice how they say " Players level has apsolutely no influence in PVP combat"

I cannot wait!

Yes I definitely agree. Finally PotBS is close to getting released. I've waited oh so long. I can't believe people thought it was vaporware.

~~~~~~~~~~~~~~~~~~~~~~~~~~=The best bash.org quote ever=Curt teh Juggler: our graduation ceremony was today, and right when some gamer nerd got his diploma, someone in the audience played the zelda "get item" music and he did the zelda spin-hold-out-item stanceCurt teh Juggler: it was quite possibly the most amazing thing ever.

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Had to log in to say that I also agree about the community and devs...oh and the interview was apetising too.

Gotta respect dev's that will take the unpopular stance of delaying release till this June so that they can add features they feel are important (e.g. avatar to avatar combat) and to finish 'polishing' what they already had implemented. In the current MMO industry it is nice to see that the devs are not forced by necessity to release early by their accountants and investors. Moreover, it would seem they also value a 'finished' product over releasing early and asking people to pay for something they are not entirely happy with. Kudos to the devs for their passion for the game.

Can't wait till the release and so long as the dev's maintain their creative, open and transparent interaction with the community then I can't see this game going wrong or not being worthy of a cut from my wallet. If only I could say that about the majority of MMO's.

It's been a long wait, but then again, good things are always worth waiting for.

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Finally a game that will blend tactics,fun, and dynamic combat
And notice how they say " Players level has apsolutely no influence in PVP combat"

I cannot wait!

Level does not factor into our combat math, which differs somewhat from that statement. When level is used in the combat calcs, it becomes impossible for a low level player to affect a high level player. We do not have any of that in ship combat, so a level 12 has no problem hitting a level 50.

A level 50 has access to all the ships, which means level does have an influence. A level 12 will not beat a level 50 player alone, unless the level 12 is exceptionally skilled and the level 50 is not (we've had that happen once in closed beta). Now, if you take a level 50 versus a level 50 and a level 12, the duo will almost certainly win. Or a small pack of level 12s against a 50. Low level players and smaller ships are extremely important in group battles (which is where our emphasis lies), but they won't frequently beat max level players 1 vs 1.

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i have a question for anybody that knows how this game runs.

i noticed that when asked about looting the answer was that the ship wasnt lost on the first lost battle (dont know how they explain that a sunk ship isnt lost, but anyway...) he avoided to asnwer anything about looting. so, my question is, is there looting on pvp?

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I'm already dreaming up tactics :-)

One idea I had was for two players to act as a pair. Both in similar sized ships, one a warship, the other a merchant ship. It should look like a merchant carrying valuable cargo with an escort, so any ship bigger than the escort will consider attacking.

But the merchant is bait. The escort is packed with ammo to destroy enemy sails, and when the enemies maneuverability is crippled, the merchant reveals she is full of marines, not cargo, and the attacker finds himself the prey. All going well, you could end up capturing a larger ship almost intact.

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Originally posted by AntipathyI'm already dreaming up tactics :-)

One idea I had was for two players to act as a pair. Both in similar sized ships, one a warship, the other a merchant ship. It should look like a merchant carrying valuable cargo with an escort, so any ship bigger than the escort will consider attacking.

But the merchant is bait. The escort is packed with ammo to destroy enemy sails, and when the enemies maneuverability is crippled, the merchant reveals she is full of marines, not cargo, and the attacker finds himself the prey. All going well, you could end up capturing a larger ship almost intact.

Would this work?

I think so, ppl are gready and will go for what apears to be a easy kill, but be sure to use fast ships, so u can get away if need be.