[ToME 2.2.6 Character Dump]
Name : Telegram Sam Age 87 STR! 18/130
Sex : Male Height 45 INT! 18/190
Race : Dark-Elf Weight 96 WIS! 18/210
Class : Mindcrafter Social Class 31 DEX: 18/128
Body : Player CON! 18/200
God : Tulkas CHR! 18/***
+ To Melee Hit 11 Level 50 Max Hit Points 1509
+ To Melee Damage 27 Experience 21496791 Cur Hit Points 1509
+ To Ranged Hit 10 Max Exp 21496791 Max SP (Mana) 578
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 576
AC 52+130 Gold 1157073 Piety 59748
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 4
Bows/Throw : Excellent Searching : Fair Shots/Round: 1
Saving Throw: Legendary[2] Disarming : Fair Mel.dmg/Rnd: 36d6+108
Stealth : Superb Magic Device: Legendary[25]Infra-Vision: 50 feet
Tactic: berserker
Explor: normal
(Character Background)
You are the only child of a Dark Elven Warlock. You have
black eyes, straight black hair and a very dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 99 (4950')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 69 (3450')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 15784 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 87 princesses.
// First time I beat Maeglin!
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 17th Quelle of the 2890th year of the third age.
You have been adventuring for 41 days.
adefkmnopsuxz{|@
Add Str : ...2............
Add Int : ...22..2.....3..
Add Wis : ...22..2........
Add Dex : ...2............
Add Con : ...2......43....
Add Chr : 5..2...2........
Mul Mana : ....+...........
Add Stea. : ...2...2...3....
Add Tun.. : ..............7.
Add Speed : .**2.3.2...3....
Chaotic : .............+..
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Giant: .............+..
Kill Drag.: .............+..
Sust Str : ................
Sust Int : ...++...........
Sust Wis : ...++...........
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : +..+............
Invisible : .......+........
Mul life : ......+.........
Sens Fire : ................
Reflect : ................
Free Act : ...+............
Hold Life : ...+++..........
Res Acid : .......+........
Res Elec : +...............
Imm Fire : ++....*+........
Imm Cold : ...*..*+..+.....
Res Pois : +.....+.........
Res Fear : .......++.......
Res Lite : .....+..........
Res Dark : .....+.........+
Res Blind : ...+............
Res Conf : ......+.+.......
Res Sound : ........+.......
Res Shard : ................
Res Neth : .+....+.+.......
Res Nexus : ........+.......
Res Chaos : .....+..+.......
Res Disen : ........+.......
Aura Fire : +...............
Aura Elec : +...............
Lite : +...+...........
See Invis : ...+.+.........+
Digestion : ....+...........
Regen : ....+.....+.....
Activate : .+.+.+.+.++.....
Drain Exp : +...............
Teleport : +...............
Blessed : .............+..
Hvy Curse : ....+...........
Orc.ESP : .....+..........
Giant.ESP : +...............
Evil.ESP : ....+...........
Good.ESP : ....+...........
Full ESP : ...+...........+
Skills (points left: 0)
- Combat 42.250 [0.700]
. Weaponmastery 31.800 [0.700]
. Archery 01.000 [0.300]
- Sneakiness 02.430 [1.100]
. Stealth 02.100 [0.400]
. Disarming 01.000 [0.300]
- Magic 50.000 [1.100]
. Magic-Device 50.000 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 00.400 [0.500]
. Thaumaturgy 01.000 [0.300]
- Spirituality 50.000 [1.000]
. Prayer 29.800 [0.900]
. Mindcraft 50.000 [0.900]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.300 [0.400]
Abilities
* Perfect casting
[Character Equipment]
a) The Glaive of Pain (E:1497682, L:37) (9d6) (+22,+40) (+5) {.}
It can be wielded
two-handed. It provides light (radius 1) forever. It increases your
charisma by 5. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It sustains your charisma. It provides resistance to
electricity, fire and poison. It allows you to sense the presence of
giants. It produces a fiery sheath. It produces an electric sheath.
It drains mana and experience. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
// Trone dropped lotsa neat stuff. Spent some time levelling up
// _the_ glaive, and got Sauron down to 50% HP, but he started
// teleporting around and I had forgotten the Anchor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of
bolts every 999 turns if it is being worn. It increases your speed by
10. It provides resistance to fire and nether. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
// Second time I've got Cubragol.
e) a Ring of Speed (+15)
It increases your speed by 15.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
// Wow. Highest RoS I've ever found in the wild.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 89 of Angband.
// Wearing this for Free Action. Mmm, vaults...
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the
power of restore life if it is being worn. It provides light (radius
1) forever. It can be used to store a spell. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
// Thrain's Dragon Helm gave me water breathing, so I decided to
// go finish Ar-Pharazon. Not nearly as shy as last time.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
n) The Augmented Chain Mail of Aglithir (-33,-4) [16,+10](40%)
It increases your hit points by 40%. It provides immunity to fire and
cold. It provides resistance to poison, confusion and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
Guldur.
// Yay!
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It makes you completely fearless. It provides
resistance to acid, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
// I think I could do the maze in the Crypt in my sleep now...
p) The Large Metal Shield of Brend [5,+10]
It makes you
completely fearless. It provides resistance to confusion, sound,
nether, nexus, chaos and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
// Nice resistances.
s) The Steel Helm 'Lebohaum' [20,+80]
It can
be activated for sing a cheerful song every 3 turns if it is being
worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 88 of Angband.
// Head-safety is important!
u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
// Wearing for CON-boost.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases
your constitution, stealth and speed by 3. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Was wearing Speed-boots, but decided to boost CON some more.
z) (nothing)
{) The Seeker Bolt of Elwen (4d5) (+8,-1) (+3)
It increases your intelligence by 3.
It produces chaotic effects. It is a great bane of dragons. It is
especially deadly against giants. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth in the town of Khazad-dum .
// Well, INT += 3 is nice for a bolt.
|) a Mattock of Digging (+10,+7) (+7)
It increases your ability to tunnel by 7. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 37 of Mordor.
// No magical picks this time.
[Character Inventory]
a) Benetar's Portable Plague of SatHunger
It can be
activated for satisfy hunger.
You found it in the remains of an Erinyes on level 88 of Angband.
b) The Toenail of Vecna of Destr
It
can be activated for Destruction.
You found it lying on the ground on level 70 of Angband.
c) 25 Rations of Food
d) 41 Potions of Cure Critical Insanity
e) 32 Potions of *Healing* // Spent some time in Erebor
f) 67 Potions of Restore Mana // to get a nice supply of these potions.
g) a Silver Rod of Recall (100/100) {!*}
h) a Golden Rod of Capacity of Teleport Other (250/250) {!d!s}
It can hold
more mana.
You found it lying in a vault on level 29 of The Sandworm lair.
i) a Golden Rod of Quickness of Healing (125/125) {!d!s}
It can
cast spells faster.
You found it lying in a vault on level 29 of The Sandworm lair.
j) a Golden Rod of Simplicity of Teleport Other (125/125) {!d!s}
You found it in the remains of a Nightwing on level 67 of Erebor.
k) a Golden Rod of Cheapness of Teleport Other (125/125) {!d!s}
It
can cast spells for a lesser mana cost.
You found it in the remains of a Demilich on level 57 of Mordor.
l) a Golden Rod of Disarming (125/125) {!d!s}
m) a Golden Rod of Disarming (125/125) {!d!s}
n) a Golden Rod of Teleport Other (125/125) {!d!s}
o) a Golden Rod of Teleport Other (125/125) {!d!s}
p) a Mithril Rod of Restoration (58/160) {!d!s}
q) an Adamantite Rod of the Istari of Healing (400/400) {!d!s!k}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of a Dracolisk on level 70 of Erebor.
r) an Adamantite Rod of Healing (200/200) {!d!s} // Above rod is my most
s) an Adamantite Rod of Healing (200/200) {!d!s} // lucky find ever, I think.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 7 Sprigs of Athelas {!E}
b) 70 Potions of Restore Life Levels
c) a Moonstone Rod of Quickness of Nothing (75/75)
d) a Silver Rod of Charging of Nothing (100/100)
e) a Silver Rod of Charging of Nothing (100/100)
f) a Golden Rod of Recall (125/125)
g) a Golden Rod of Recall (125/125)
h) a Golden Rod of Cheapness of Nothing (125/125)
i) a Golden Rod of Cheapness of Nothing (125/125)
j) a Mithril Rod of Cheapness of Nothing (160/160)
It
can cast spells for a lesser mana cost.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
k) an Adamantite Rod of Simplicity of Nothing (200/200)
l) an Adamantite Rod of Nothing (200/200)
m) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
n) The Ring of Belionde (+2)
It increases your constitution by 2.
It sustains your strength, wisdom and dexterity. It provides immunity
to paralysis. It provides resistance to acid and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 31 of
Mirkwood.
o) The Amulet 'Curirth' (+2)
It increases your dexterity, constitution, stealth and
searching by 2. It sustains your intelligence, wisdom and charisma.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid, fire, poison, dark and blindness. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
q) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
s) an Elven Thunderlord Coat [9,+13] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
t) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity
, constitution and charisma. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolich on level 67 of Erebor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It
can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded
two-handed. It increases your dexterity, ability to tunnel and speed
by 5. It sustains your dexterity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Ghoul on level 70 of Angband.
[Home Inventory - Gondolin ]
a) a Mithril Rod of Nothing (160/160)
b) a Mithril Rod of Nothing (160/160)
c) The Ring 'Vandon' (+2 attacks) {FreeAct, ResShards}
It
increases your constitution, infravision, attack speed and ability to
score critical hits by 2. It provides immunity to paralysis. It
provides resistance to shards. It allows you to levitate. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
d) Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+18]
It can be activated for breathe poison gas (150) every
90+d90 turns if it is being worn. It sustains your charisma. It
provides resistance to poison. It allows you to fly. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient gold dragon in the town of
Gondolin .
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, electricity, fire, cold, shards, nexus and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to
acid, electricity, fire, cold, confusion, sound and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
h) The Full Plate Armour of Helmith (-3 to accuracy) [25,+11] {ImmCold}
It sustains your wisdom. It provides immunity to cold. It
provides resistance to acid, poison, sound, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll Priest on level 70 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 70 of
Angband.
l) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
n) a Pair of Hard Leather Boots of Speed [3,+10] (+5)
It increases your speed by 5.
You bought it from the Footwear Shop.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric
drain (3*100) every 250 turns if it is being worn. It increases your
dexterity and stealth by 4. It drains life from your foes. It is a
great bane of undead. It provides resistance to dark. It allows you
to see invisible monsters. It drains experience. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cherub on level 95 of Angband.
// Nice loot in Nameless.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can
be wielded two-handed. It can be activated for detect orcs every 10
turns if it is being worn. It increases your dexterity and searching
by 4. It is especially deadly against orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
r) The Main Gauche of Maedhros (2d5) (+11,+13) (+3)
It increases your intelligence, dexterity and speed by 3.
It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It allows you to
see invisible monsters. It gives telepathic powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3.
It does extra damage from fire. It is especially deadly against
giants. It strikes at undead with holy wrath. It provides resistance
to fire and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 72 of Erebor.
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated
for drain life (90) every 70 turns if it is being worn. It increases
your wisdom and infravision by 4. It does extra damage from frost.
It is especially deadly against orcs. It provides resistance to cold,
light and disenchantment. It allows you to sense the presence of orcs
, trolls and giants. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your
strength and constitution by 4. It does extra damage from electricity
and fire. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against natural
creatures. It makes you completely fearless. It provides resistance
to electricity, fire and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a War troll Chieftain in the town of
Gondolin .
[Home Inventory - Minas Anor ]
a) 30 Potions of Healing
b) 39 Potions of *Healing*
c) a Moonstone Rod of the Istari of Nothing (150/150)
d) a Silver Rod of Charging of Nothing (100/100)
e) an Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
f) The Amulet of Carlammas (+2)
It can be activated for
protect evil (dur level*3 + d25) every 225+d225 turns if it is being
worn. It increases your constitution by 2. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
g) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
h) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
i) The Star of Elendil (+1)
It can be activated for light
(dam 2d15) & map area every 50+d50 turns if it is being worn. It
grants you the power of detect curses if it is being worn. It
provides light (radius 4) forever. It increases your speed by 1. It
provides resistance to life draining. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Phial of Undeath (-5) {cursed, !*}
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 37 of Mordor.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
// Should have brought this to the battle with Sauron...
l) The Bar Chain Mail of Hilpion (-2 to accuracy) [18,+23]
It
sustains your strength, intelligence and charisma. It provides
immunity to acid. It provides resistance to life draining, acid and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 90 of Angband.
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
n) The Hard Studded Leather 'Gelron' (-1 to accuracy) [7,+13]
It sustains your charisma. It provides immunity to acid, electricity
and cold. It provides resistance to fire, cold and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
o) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
p) The Iron Helm of Isserath [5,+9]
It provides resistance to life draining, acid, poison,
confusion and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Gelugon on level 90 of Angband.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Minas
Anor .
r) The Set of Gauntlets 'Paurnen' [2,+15]
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed
by 2. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 36 of
Mordor.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Erebor.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it
is being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) an Indestructible Ring of Speed (+13)
b) a Ring of Speed (+14) {100% off}
It increases your speed by 14.
You stole it from the Rare Jewelry Shop.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for
healing (500) every 200+d100 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and luck by 1. It sustains your strength, wisdom,
constitution and charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nether. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
// Dim Gates is piece o' cake with high stealth.
// Ran past the Hell Wyrms and grabbed the ring.
d) The Ring of Flare (+3)
It can be activated
for dimension door every 100 turns if it is being worn. It grants you
the power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
e) Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
It can be activated for breathe lightning (100) every 90+d90
turns if it is being worn. It sustains your intelligence. It provides
resistance to electricity. It allows you to fly. It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Dol Guldur.
f) The Red Dragon Scale Mail 'Belion' (-2 to accuracy) [30,+21]
It can be
activated for breathe fire (200) every 90+d90 turns if it is being
worn. It sustains your strength. It provides immunity to acid and
fire. It makes you completely fearless. It provides resistance to
acid, fire, light and shards. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
// The first time I've seen a randart DSM.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Bah. Aggravation. :)
h) The Ring Mail 'Mendarn' (-2 to accuracy) [12,+8]
It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to life draining, cold, shards, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 38 of Mordor.
i) The Splint Mail 'Esseri' (-72,-44) [19,+13](40%)
It increases your hit points by 40%. It sustains your strength and
charisma. It provides resistance to acid, light and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 93 of Angband.
j) The Mithril Plate Mail 'Faukas' (-71,-47) [35,+10](20%) {ImmAcid}
It
increases your hit points by 20%. It sustains your intelligence and
wisdom. It provides immunity to acid. It provides resistance to life
draining. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Robe of Great Luck [-30,-18] (+60)
// Was meaning to enchant this up and go hunting, but I never bothered.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom
by 2. It provides resistance to blindness and sound. It allows you
to sense the presence of orcs, trolls and evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
m) The Dragon Helm of Thrain [8,+10]
It
provides resistance to acid, light and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt
(9d8) every 8+d8 turns if it is being worn. It can be used to store a
spell. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Ghost on level 38 of Mordor.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Headless ghost on level 66 of Erebor.
p) The Short Sword of Niengon (1d7) (+5,+12) (+1)
It increases your wisdom by 1. It does extra damage from fire. It is
very sharp and can make your foes bleed. It strikes at undead with
holy wrath. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 23 of The Sandworm lair.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It
provides light (radius 1) forever. It increases your searching by 4.
It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 37 of Mordor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light
(radius 1) forever. It increases your searching by 3. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold and dark. It allows you to
sense the presence of orcs and dragons. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Flamberge of Boromior (3d7) (+9,+20) (+5)
It must be wielded two-handed. It
increases your wisdom by 5. It poisons your foes. It produces
chaotic effects. It is especially deadly against dragons. It is
especially deadly against orcs. It is a great bane of demons. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 40 of Moria.
// Look! The randart name-generator almost spelt Boromir! :)
t) a Shadow Blade (Defender) (4d4) (+21,+23) [+6] (+3 to stealth)
It
increases your stealth by 3. It sustains your wisdom. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold, dark and nether. It allows you to levitate. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be
wielded two-handed. It increases your strength, dexterity and speed
by 2. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It makes you
completely fearless. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell
every 10 turns if it is being worn. It can be used to store a spell.
It increases your intelligence and wisdom by 4. It fights against
evil with holy fury. It provides resistance to light. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
w) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It
can be wielded two-handed. It can be activated for dispel evil (x4)
every 100+d100 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, wisdom and speed by 4. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 81 of Angband.
x) 2 Climbing Sets
[Home Inventory - Khazad-dum ]
// Piece of cake with climbing and mindwaving.
a) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hezrou in the town of Khazad-dum .
b) Kenault's Cantrip Generator of Acq
It
can be activated for acquirement.
You found it in the remains of a Dreadlord in the town of Khazad-dum .
c) a Potion of Life
d) a Silver Rod of Quickness of Nothing (100/100)
e) a Golden Rod of Cheapness of Nothing (125/125)
f) a Mithril Rod of Simplicity of Nothing (160/160)
You found it in the remains of an Old Sorcerer on level 83 of Angband.
g) a Mithril Rod of Nothing (160/160)
h) an Adamantite Rod of Nothing (200/200)
i) a Staff of Genocide[1|10] (4 charges)
j) The Ring 'Rosta' (+2)
It increases your strength and speed by 2. It makes you completely
fearless. It provides resistance to blindness, confusion and sound.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature green dragon on level 31 of
Mirkwood.
k) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn.
It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism
every 300 turns if it is being worn. It increases your intelligence,
wisdom and stealth by 4. It makes you completely fearless. It
provides resistance to life draining, acid, electricity, fire, cold,
poison and dark. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
m) The Robe of Denestir [2,+17]
It sustains your dexterity and constitution. It provides resistance
to light and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Hard Leather Armour 'Huinquend' (-41,-8) [6,+7](20%)
It increases your hit points by 20%. It sustains your strength and
charisma. It provides resistance to electricity, poison, light, sound
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 71 of Erebor.
o) The Thunderlord Coat of Tilos [9,+18]
It
provides immunity to electricity and fire. It makes you completely
fearless. It provides resistance to life draining, fire, cold, poison
, dark and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity in the town of
Khazad-dum .
p) The Steel Helm of Habin [6,+6]
It sustains your constitution and charisma. It provides
resistance to acid, light, blindness and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hezrou in the town of Khazad-dum .
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It
can be wielded two-handed. It can be activated for destruction every
200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lich on level 70 of Dol Guldur.
r) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Rounded Pebble 'Travak' (3d6) (+8,+6)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon in the town of
Khazad-dum .
t) 70 Empty Bottles
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your strength and
intelligence. It provides resistance to poison and disenchantment.
It allows you to levitate. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Wooden Torch 'Quetina' (with 0 turns of light) (+3 to searching)
It provides light (radius 1) when fueled. It increases your searching
by 3. It provides resistance to light and dark. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
c) a Feanorian Lamp of Illumination
It grants you the power of illuminate if it is being worn. It
provides light (radius 3) forever. It cannot be harmed by fire.
You found it in the remains of a Barbazu on level 51 of Mordor.
d) The Robe of Incanus [2,+20] (+3)
It
grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
e) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green Thunderlord in the town of Minas
Anor .
h) The Small Sword of Borim (1d6) (+2,+0) (-10) {cursed}
It decreases your constitution by 10. It is especially deadly
against natural creatures. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Claymore of Nduniquen (2d8) (+18,+19) (+1)
It increases your wisdom by 1. It
does extra damage from electricity. It poisons your foes. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It strikes at demons
with holy wrath. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 65 of
Mordor.
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2
. It does extra damage from fire. It poisons your foes. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire, poison and confusion. It allows you
to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 36 of
Mordor.
k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes
. It produces chaotic effects. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed
by 3. It does extra damage from frost. It strikes at undead with
holy wrath. It provides resistance to cold and dark. It allows you
to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
n) The Scythe of Ariendi (5d3) (+11,+10) (+2)
It can be wielded two-handed. It increases your charisma by 2. It
does extra damage from fire. It is very sharp and can cut your foes.
It is especially deadly against dragons. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your
intelligence, dexterity and infravision by 2. It does extra damage
from fire. It is very sharp and can cut your foes. It is very sharp
and can make your foes bleed. It strikes at demons with holy wrath.
It is especially deadly against natural creatures. It provides
resistance to fire and light. It allows you to sense the presence of
spiders and demons. It speeds your regenerative powers. It drains
life. It aggravates nearby creatures. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Short Bow of Ulathil (x2) (+10,+6) (+1 to speed)
It provides light (radius 1) forever.
It increases your wisdom, dexterity, constitution, charisma and speed
by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 68 of Erebor.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
Mordor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 60 of Erebor.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 72 of Erebor.
x) The Mage Staff of Findir (1d4) (+10,+10) (+0) {cursed, TrapOfAcq}
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It decreases your spell power by 0.
It provides immunity to paralysis. It aggravates nearby creatures.
It fills you with the Black Breath. It is heavily cursed. It cannot
be harmed by acid, cold, lightning or fire.
// Stumbled across my first Trap of Acquirement and got this.

I made a grievous error -- not maximising weapon mastery and combat, thinking I could survive with Mindcrafting and magic-devices only. Well, that didn't work. When I encountered Ungoliant as a princess quest, I was absolutely unable to mindwave her to death. So I WoRred up, went to Erebor and got some !oDetonations, which I threw at her, and she promptly died.

Survived Crypt, Dim Gates and Nameless, got the artifacts, and went to kill Sauron. Mistake no 1: Not bringing the Anchor. Mindwaving didn't do enough damage, so I whipped out the Glaive of Pain (levelled up to 37-ish), with which Sauron lost 50% HP after some minutes. (I had perfect (?) saving throw and plenty of potions of *healing*). Then he started teleporting away, and I followed him. The problem was that I could not attack him enough times to make a difference before he teleported again. Very time-consuming, so I gave up. Second attempt: Bought scrolls of Summon Never-moving Pet and got a Master Q. I had hoped its summons would take Sauron down to one star, or at least disturb him while I attack. No such luck. I didn't dare activate auto-clear messages (playing on a 14" screen on my vacation computer), and pets fighting generate so many messages that I didn't feel like sitting in a corner for 30-ish minutes clicking them away.

Then I thought about wands of fireflash and scrolls of recharging, but I hadn't accumulated any of them, and I didn't feel like going hunting, having spent 6 days already of my vacation getting where I was. Then I finally thought about the Anchor, but I thought "Bleh", quit the game and went fishing. So to speak.

See also inline comments.

On 13.4.2004 15:19 baumog<>sdf-eu.org wrote:(Sorry about the missing formatting on the inline comments -- didn't know they had to start on first row.)