Tuesday, May 09, 2006

I only got to play the new Metroid on the Wii for about 10 minutes, but I have to say that it was the first time I have ever felt like a console shooter was giving me something close to that mouse-and-keyboard experience. Twisting and turning the entire right-hand controller scrolled the view left and right, up and down, like a traditional mouselook. The A and B buttons on the right-hand controller fired and jumped, respectively. Meanwhile, the analog stick on the left controller moved me forward and back and allowed me to strafe left and right without changing my bearing, just like keyboard WSAD controls. The entire effect was completely intuitive for a PC gamer like me and felt like a real step beyond dual analog-stick controls.