This video is also available on the OS Youtube channel, please subscribe while you're there.

NCAA FOOTBALL 14 KICKS OFF FIRST GAME DETAILS

Play True to Your Team with Physics-Based Gameplay, Enhanced Dynasty and the Introduction of Ultimate Team

Today Electronic Arts Inc., revealed the first details of the upcoming NCAA football game, set to launch on Tuesday, July 9. EA SPORTS™ NCAA® Football 14, will unlock the unpredictability and innovation of college football with the introduction of real-time physics tuned with the collegiate game in mind plus new Dynasty experiences and the inclusion of Ultimate Team.

“This year marks the greatest leap forward in a generation for the NCAA Football franchise,” said Randy Chase, Marketing Director for EA SPORTS. “The inclusion of the Infinity Engine and several new gameplay features make this year’s game feel incredibly fresh and authentic, and the introduction of Ultimate Team will give fans the chance to take the field with some of the most well-known players of all time.”

Today EA SPORTS released the first producer video for NCAA Football 14.

New to NCAA Football 14 is the introduction of Infinity Engine 2, which unlocks the unpredictability and innovation of college football with the introduction of real-time physics and the new force impact system. The new engine creates a fresh experience, and opens up opportunities for user-controlled stumble recoveries and hard cuts. Furthermore, the force impact system enhances the power of truck moves and the Hit Stick, and creates more realistic and dynamic reactions when a runner attempts to stiff-arm a defender.

A renewed focus on the college-style option game allows you to play true to your team with over 30 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. NCAA Football 14 highlights key defenders before the snap so fans can read their movements to know when to handoff, pitch or keep the ball. Play Action Option plays have also been evolved to make it easier than ever to fake the run, set up the throw and burn overly-aggressive defenders.

Presentation (to be released 4/18) – NCAA Football 14 gets you closer to the action than ever before and tells the story of every game. Feel the drama of college football from a whole-new perspective.

NCAA Football Ultimate Team (to be released 5/15) – The much-beloved mode comes to the college game, allowing you to build up an unstoppable team.

Dynasty (to be released 5/28) – There’s no single path to success in college football, so build up your program into a powerhouse to fit your strengths and style of play by utilizing the brand-new Coach Skills.

Play a Season (to be released 6/17) – Focus purely on the on-field action and take your favorite team to a bowl game.

Experience a whole new game in NCAA Football 14 with the introduction of real-time physics and the Force Impact system. Gameplay has also been tuned with the college game in mind, with special attention paid to collegiate staples like the Spread Option offense.

Physics - The new and improved Infinity Engine 2 comes to NCAA Football, bringing with it renewed authenticity and enhanced realism.

Stumble Recovery - Fight gravity as you scramble for extra yards. Utilize the right control stick to try and regain your feet or lunge forward for that extra yard.

Force Impact Trucking and Hitting - Feel the power of physics as runners bowl over defenders or tacklers make a big hit on the ball carrier, all driven by the new Force Impact system. Also, utilize improved stiff-arms that take size and strength into consideration.

Running Game Improvements - The introduction of physics offers a suite of improvements to the running game, including hard run cutting for direction changes, improved run blocking and a new acceleration burst that lets you get around the corner or through the hole and into the open field.

Option Offense - Play true to your team with over 20 new option types, all optimized for a true college football experience. Utilize the Spread Option, Zone Read and more to stymie defenses and put big points on the board. Highlight key defenders before the snap and read their movement after to know when to pitch the ball and when to keep it.

Definitely a marked improvement, but the game still isn't fluid enough for me. Animations still don't transition well enough into each other. Still looks jerky and a little goofy. I like the fact that they're trying to be more realistic, but the look still isn't there. Hopefully next gen they can finally solve this issue. Still will be nice to try out and hopefully it feels nice.

Anybody feel free to "check" me but that video brought me back down to reality. Maybe this will look different from an actual game play view and I can see more of what's substantially changed but in that video I still thought I saw sliding/skipping, the runner generally covering too much ground at times. I think the inclusion of cuts mapped to left stick movement is good but is it just cosmetic, meaning the players still change direction too easily, gliding into space, just with a cut animation playing out. I hope someone understands what I am talking about and can maybe clarify what I might be missing here.

Anybody feel free to "check" me but that video brought me back down to reality. Maybe this will look different from an actual game play view and a can see more of what's substantially changed but in that video I still thought I saw sliding/skipping, the runner generally covering too much ground at times. I think the inclusion of cuts mapped to left stick movement is good but is it just cosmetic, meaning the players still change direction too easily, gliding into space, just with a cut animation playing out. I hope someone understands what I am talking about and can maybe clarify what I might be missing here.

Thats the main problem with the running. Its playing out a running animation but they aren't actually running, their gliding across the field. Im still seeing that, I only notice footplanting on the cuts. To tell how good the footplanting is we obviously have to feel it for ourselves.

I read the ESPN preview that locomotion has been improved. I hope it didn't just relate to the jukes. Still don't like the way they're running, needs to look more natural. Aside from that, glad to see they're on the right track. Just need to see some live gameplay and fluidity

Anybody feel free to "check" me but that video brought me back down to reality. Maybe this will look different from an actual game play view and a can see more of what's substantially changed but in that video I still thought I saw sliding/skipping, the runner generally covering too much ground at times. I think the inclusion of cuts mapped to left stick movement is good but is it just cosmetic, meaning the players still change direction too easily, gliding into space, just with a cut animation playing out. I hope someone understands what I am talking about and can maybe clarify what I might be missing here.

Yes, all of that is what I saw as well. I also dislike the fake that defenders don't break down and seem to just try to run into the ball carrier. I think if they broke down more often then when the runner cuts it will look a bit better.

The juking reminds me of the NCAA 07? juke move when you can pull off multiple moves. I'm wondering what is given to the defense to even it out.

Anybody feel free to "check" me but that video brought me back down to reality. Maybe this will look different from an actual game play view and I can see more of what's substantially changed but in that video I still thought I saw sliding/skipping, the runner generally covering too much ground at times. I think the inclusion of cuts mapped to left stick movement is good but is it just cosmetic, meaning the players still change direction too easily, gliding into space, just with a cut animation playing out. I hope someone understands what I am talking about and can maybe clarify what I might be missing here.

At 0:08 when the Alabama ball carrier makes the spin to fake out the Texas A&M player you can clearly see he slides and it was suppose to be showcasing footplanting. Not trying to be negative because I saw alot of positive with the footpolanting in the vid.

EDIT: at 0:41 the Texas defender cuts on a dime mirroring the ball carrier.

I also thought there were some positives in the video but what good will 20 new option offenses do if the blocking doesn't improve? Currently it is completely unrealistic how both the blockers and the defenders react to an option play. Also, I am once again worried that these improvements are totally slanted toward the offense.

They're fine. I actually prefer an always connected experience.
I'd really prefer an offline way to play, but its not a bother.
I don't really like them, and am more reluctant to buy a game because of it.
I won't buy them. I want my games offline.