Game Developers often talk about how easy it is to go out of scope in a project. Armed with this information, I was 100% positive that I would always critically analyze my plans to ensure that none of my projects ever went over scope in the slightest … so I was a bit disappointed in myself when my first project did just that. My team and I had put too much on our plate and with the due date literally minutes away I was feeling the pressure.

A few weeks ago, the topic of the “First Time User Experience” popped up in my Intro to Game Design Lecture. For a while now, I’ve been trying to come up with an idea that would be a great starting post for this blog. However, recent events, both with the …