Today's card of the day is Balance which
equalizes creatures and lands in play plus cards
in hand. It is banned in nearly every
format and for good reason as used fully it can
dominate almost any game state. There are
many ways to design a deck to take advantage of
Balance and even alone it can be a situational
Wrath of God, reduce opposing mana sources,
cards in hand, or any combination of the three.
Overall a very flexible and powerful card that
has potential far above the typical power curve
at two mana.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

Armuun

Balance

One of those cards that's great in multiplayer,
and still pretty good in 1v1. It's combo bait
for b/w decks that run gravepact and such, It
that betrays comes to mind, but if you have that
on board, you're probably in the lead anyway.
pretty self-explanatory.

This card's name and mechanical setup are very
sneaky, almost a game within a game if you like.
Once you figure out that this card only involves
"balance" if players involved have creatures and
cards in hand, and if somebody isn't getting a
significant amount of mana from artifacts, it
becomes arguably the best removal spell in the
history of Magic. Wrath of God may be the one
that got all the attention and has the effect
named after it, but it can't attack people's
hands at the same time - much less at a mana
cost far below what these effects together would
cost on any separate cards.