Releases:

Donation

The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Your browser has JavaScript disabled. If you would like to use all features of this site, it is mandatory to enable JavaScript.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

News

For the fifth round we were drawn against Australia: the guys from down under have a reputation of being fun but also quite capable generals. We had the pleasure of facing them in Athens during the 2016 ETC, and they gave us a good spanking on the last round of the tournament sending us down to the bottom half of the results table.

This year the Australian team didn’t only bring the usual suspects, but they enlisted the help of former German team captain@Frederick (of T9A fame). So the chances of winning the round were pretty slim, but we had to try and make it work.

One list that caused a lot of issues was the dreaded Peasant Army, led by none other than Mr Akhter Khan. In the end I got to face him, and I was very glad to do so as our vampire count player couldn’t stop rambling last year about how awesome their game was and how fun a player Akhter is. (this would also prove to be true in our game, facing Mr Foodmonster was a pleasure)

Having played this matchup before against Yannick from team Germany, I knew that the key to even have a chance was to rush forward with the treefathers, dodge every single projective the KoE threw their way and get into combat. The rest of the list is practically free points for the peasants if I ever engage, so the trees would have to do the heavy lifting.

Akhter picked a corner and deployed his army in a very compact manner, making sure to not leave any space for a totemic summon to threaten his trebuchets. I responded by putting the trees centrally and far enough to rush the KoE lines, with dancers and kestrels in support. The juicy targets for Trebuchets stayed hidden behind the hill and building. My opponent won the first turn roll and started the game.

With no considerable movement, we went straight into magic: The Unerring Strike was dispelled, then the Fate’s Judgment went through irresistibly on the closest kestrels. The spell was lost, and a single kestrel fell to the spell’s damage. The massed shooting managed to deal a further 2 wounds on the kestrels despite needing 7’s to hit. The Trebuchets failed to hit the Treefathers.

The wounded kestrels moved back to safety, right behind the building. They’d stay there all game long. The archers also spent a good amount of time hiding behind that building, wary of any stray trebuchet rocks. In the middle, the Treefathers rushed forward, with the wardancers close behind and inside the forest’s protection. The Forest Guard reformed 2-deep and moved up to give my Druidline of sight to the warmachines.

In the magic phase the Insect swarm went through, dealing 3 wounds to one of the Trebuchets.

The Peasant line angled to face my treefathers, the far left unit wheeling to threaten with countercharges. Magic saw a bubble scrying go off, but the Unerring strike was dispelled yet again. Shooting was focused on the Treefathers now, and a couple of wounds went through on one tree.

Yet again, things were straightforward: the trees moved up aggressively, just making sure that the peasants wouldn’t be able to charge out of LoS of either of them. Kestrels moved up to the flank of the peasant line, and the dryads and bladedancers stayed in support of the trees.

In combat I managed to heal one of the wounds on the Treefather. My opponent stopped the totemic summon, and the insect swarm failed to cast. Shooting with the tree roots dropped a couple of peasants.

The peasant levy declined the charge, and instead decided to try and kill the treefather from afar. In the magic phase I stopped the Unerring Strike once more, and the scrying bubble went off. The shooting was ineffective, thankfully: only a couple of wounds were suffered, in a combination of bad rolls for Akhter and spectacular saves for the forest giants.

Recent Activities

Quote from Herminard: “I.. dont remember what proposals of Spears I have been negative too? I am so negative its hard to remember all of it
Summon me in the thread and I will have a look at it again. Unless its a proposal of "we want durable spears or…

Quote from sonny1086: “Dear @wombat , if you read the titel of this thread and my first post, you will notice that my intention is to present you guys a suggested SA army book, which is more subtantial/ fluffy (dinosaurs/aztec/maya) and in which every …

Quote from Stygian: “If this was taxation in true american fashion we'd at least have a welfare army built from those taxes and plenty of shelters and loopholes. Wheres the loopholes?!
Hmm..
At the beginning of the game randomly generate d6 +2 x the…

If this was taxation in true american fashion we'd at least have a welfare army built from those taxes and plenty of shelters and loopholes. Wheres the loopholes?!
Hmm..
At the beginning of the game randomly generate d6 +2 x the percentage of core…

Simple suggestion, but can this:
"If a model has any Close Combat Weapon other than a HandWeapon, it cannot choose to use the Hand Weapon (unless specifically stated)."
be removed.
It is bizarre and nonsensical from a logic point of view (When you…