Tuesday, January 10, 2017

Just Humans

As I responded to a comment in an earlier post, there will only be humans in this game, mostly because if I were to incorporate dwarves, elves, etc., I'd want to make their presence a meaningful part of the narrative and world, and I'm more interested in having the story revolve around profession and faction choice.Many players like non-humans because of the mechanical variety they add to character creation. In place of the traditional options, players in Dungeon-Town can choose an unusual circumstance of birth occupying the same mechanical niche. The births of heroes from myth and legend have influenced most of these ideas.*****Some Hypothetical Natal Circumstances

Raised by Wolves Found in RushesStygian Bath UnremarkableCrone-Favored The Stronger One (strangled twin in womb)Raised by Shepherds"Changeling" (character has zero resemblance to father)Giant-BloodedBorn with a Caul*****Because the player makes four characters, this can obviously lead to some narrative absurdity -- four heroes walking around all of whom were raised by wolves, for example. But realism for its own sake isn't one of my design goals.

4 comments:

Great idea to use birth unusual circumstances for narrative flavor. I think narrowing some of the options will allow for more deep and fulfilling narrative then having lots of options with little lore or conversation hooks. Sounding awesome so far!