Rune Slayer

[A swordsman who mastered the power of Rune and Magic.]
Incorporates the use of Runes to further develop his ability to fight in close or long ranged battles.

[Sword Fire]Use this when you have a lot of enemies around you.You can also use this in midair and this skill has a wide range.

[Luna Blade]Use this when there are multiple enemies gathered around.This skill won't knock down your enemies so you can continue your combo.This skill also burns the enemy's MP in PvP.

[Phoenix Talon]Use this when you have a lot of MP or have enemies around you.You get a boost in MP regen after the skill is used.

[Sword Enchant]You get one of three elements while attacking: Fire, Water, Poison.If your weapon is attributed with one of those elements, you'll have strong synergy.

Background

While traveling, Elsword decides to practice his magic skills so that he can become stronger. He goes to Vanessa in Velder for help, and she explains to him that he can start using runes instead of fireballs to increase his power. Soon Elsword starts to use the runes he got from training, and this allowed him to become a stronger magic knight, thus giving him the name, Rune Slayer.

Second Class Advancement

Upon reaching Lv. 35, Magic Knight can advance into Rune Slayer. To receive the 2nd job quest, click on the job change notification located below the map select.Rune Slayer can also be obtained by using the Item Mall item: Rune Slayer Mark.

Changes the fireball in Magic Knight's to a rune. The rune has a heavier hitstun and doesn't launch enemies as high. If fully charged, the rune will not launch grounded opponents.

287% Phy. Damage 303% Mag. Damage (4 MP) 394% ~ 592% Mag. Damage

Aerial Rune

Changes the fireball in Magic Knight's combo to a rune. The rune will remain in place until an additional is pressed, firing it down at a 45° angle, covering a moderate distance. The rune can be absorbed but not reflected and can pierce twice.

It is possible to dash cancel the combo after the first , allowing you to repeat the combo and remain in the air indefinitely. Video

299% Phy. Damage 341% Mag. Damage (4 MP) 436% Mag. Damage

Flame Swing

Modifies Knight's , engulfing the last two slashes in flames. The flames do magical damage and the final no longer knocks down, now doing hitstun.

After launching with , explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down . If fully charged, the rune will not launch grounded opponents.

318% Phy. Damage 394% ~ 592% Mag. Damage

Updates

Date

Changes

KR

NA

02/14/2013

-

▲ launch height decreased. Delay after rune explosion decreased.

▲ Removed hang time after and added the ability to dash cancel the combo.

Miscellaneous

While this displays the correct text, this combo is actually received during Magic Knight.

Old Promo avatar.

Old 3D models of Rune Slayer.

Tips and Details

Strangely, Rune Slayer's >>ZZX combo does not have increased damage on an enemy affected by his Magic Chain passive, despite the former being a magical attack.

Unlike most other magical projectiles, Rune Slayer's Runes cannot be reflected completely. The runes will still go past enemies but will not deal damage if reflected.

Allies behind will receive damage from 'reflected' rune.

Trivia

In his concept art, his initial design was rejected as it had too many similarities to Magic Knight. They then completely redesign his outfit and personality to be more rugged and laid-back rather than knightly and serious like Lord Knight.

On Rune Slayer's runes, text reading "The Time Is Now" can be seen under the main symbol in small text.