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Foundation Technologies (aka FTech) is designed to revolutionise the way scripters
and ship modders can add (new) technologies to BC (and it's ships).
It provides scripters with the basic structures to create new things of which you only
need a couple of things to add and you have a new technology and it allows an easy
setup for loading your new technology into BC.
And it provides ship modders an easy way to include technologies to their ships.

It also incorporates Inaccurate Phasers for as well the torpedoes and pulse weapons
and for non-player ship.
In the standard package there will be several technologies included of which you will
be familiar through ATP.
FTech is more or less designed to be "the next level" for ATP. But all the
technologies are plugins.

there is also included in the file a PDF document, that will help you add the seperate Techs.
do read the readme and the PDF after you download this.

Foundation Technologies 20050703
Finnished by: MLeo Daalder
Originally by: Dasher
What does this mod do?
Foundation Technologies (aka FTech) is designed to revolutionise the way scripters
and
ship modders can add (new) technologies to BC (and it's ships).
It provides scripters with the basic structures to create new things of which you only
need a couple of things to add and you have a new technology and it allows an easy
setup
for loading your new technology into BC.
And it provides ship modders an easy way to include technologies to their ships.
More on these things later.
It also incorporates Inaccurate Phasers for as well the torpedoes and pulse weapons
and for non-player ship.
In the standard package there will be several technologies included of which you will
be familiar through ATP.
FTech is more or less designed to be &quot;the next level&quot; for ATP. But all the
technologies are plugins.
Requirements:
The Foundation (get it with BCMP or BCMI).
Patch is optional.
Installation:
Unzip the contents of the zip to your Bridge Commander directory.
And make sure the contents of the scripts directory (from inside the zip)
comes in BC's script directory.
And not to forget, make sure that the directory structure stays preserved.
Included in this package:
Foundation Triggers (by Dasher).
Foundation Technologies version 20050703
Standard Technologies:
Ablative Armour
Multivectral Shielding
Regenerative Shielding
Reflector Shielding (aka Corbonite Shields)
Immunity (for disablers)
Disablers:
Power Disabler
Sensor Disabler
Warp Disabler
Impulse Disabler
Shield Disabler
Cloak Disabler
Multiple Disabler
Random Disabler
Timed/Splitting Torpedoes:
Splitting Single Target
Splitting Multiple Target
Cloak Disruptor
Torpedoes:
Breen Dampner
Second Party Addons (developped by me during development of FTech):
Phase Cloak
Phased Torpedoes
Isokinetic Torpedoes (from the S4 voyager episode Retrospect)
Credits:
Dasher for his Foundation, which makes Modding not a pain in the neck for
BC.
And for allowing me to finish this great and revolutionairy mod!
We are sorry to see you go.
Apollo for ATP.
Sneaker for his Inaccurate Phasers (which Dasher originally adapted for FTech
and I
adapted to include non-players).
Defiant for lot's of testing and suggestions.
Beta testers:
Defiant,
Mark (Ignis),
Darkthunder (also thanks for making a start writing down how to use
various parts!)
The other people who have tested this and whom I have (shamefully)
forgotten.
You know who you are you have deepest gratitude for helping this out!
See the included rtf version of this readme on more information!

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