What happens when a “this character can’t die until X happens, even if they normally would” effect hits a “this character dies when Y happens, even if they normally wouldn’t” effect? The concrete case I’m specifically thinking of is Temporal Hounds Temporal Vigor effect, where counts can survive extra turns below 0 hp, running into Attenuate’s “die when below a certain hp threshold” effect, but there are other interactions that would be useful to know about at the same time (Blurred Mortality or Heroism, for example).

Yep, execution effects ignore die_at so far as I know. It's part of why Swallow and Attenuate are so excellent, because you can completely negate a vampire's 2500 points of negative health with one chompy boi.

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