execute_file()

So I am making a level editor, and whenever you create an instance in the editor it writes the code to create it at that point in a .gml file, i've tried .txt files too. So that works just fine, so the file looks like, instance_create(119, 339, 13);instance_create(134,132,13) and so forth all on one line. I am trying to use execute_file() in the creation event for the object that controls the creation and writes the file. I think my problem is about the arguments. I just want to execute the entire file. I don't think I understand how to use arguments to make it create these objects.

help please!

I live in the woods right now and only have internet at my friends house, so if I don't get a reply in a half hour I'll be back online sometime tomorrow.

ok so I tried creating a new game file and putting in this code and it worked, so it's something else in my tedious amount of scripts that is stopping this code from happening, thank you guys for your time