This paper builds on a long tradition in the Scandinavian countries for using empirical case studies to analyse the way in which organizations respond to different widespread institutional logics. The paper proposes five organizational responses: resistance to new logics; replacement of an old logic for a new one; co-existence of old and new logics; competition between old and new logics; and finally, hybridization of old and new logics.
Following a historical account of how a commercial and open source community has developed, the paper goes on to analyse why this organization responds in a hybridizing way to two widespread institutional logics within software development (i.e. the institutional logic of technology and the institutional logic of capitalism). In the case, the analysis identifies the combination of four elements as influential on the hybridizing process: 1) external inspiration – no external pressures or shocks; 2) organizational members as institutional audience; 3) frames following the logic of appropriateness – not only the logic of consequentiality; and 4) organizational institutional leadership defining hybrid frames. By way of conclusion, the paper discusses the need to transgress macro/structure and micro/actor dimensions, and suggests insights to be gained by combining institutional theory with the Chicago School‟s interactionist‟s approach and performance theory.

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This research project examines how the conflicting institutional logics are dealt
with in a hybrid organisational form. The empirical setting of the study is an Open
Source – business collaboration in software development projects. The idea of
making a case study of the Open Source – business collaboration is interesting
from both theoretical and business perspectives. Since companies realised that the
world’s most talented people are distributed throughout various organisations,
rather than members of a single team or corporation, the open innovation model
could be neither underestimated nor ignored by the business. However, that
solution brings new challenges, especially for business-oriented organisations. The
challenges come from the significant differences between new open models and
the classic closed-innovation model, which grew on the concept of the institution
of the intellectual property rights. Open Source, on the contrary, is intrinsically an
anti-corporational, pro-knowledge-sharing and creativity motivated movement. As
a result, in the era of open collaboration in knowledge-integrating platforms the
everyday problems are constituted of dealing with mixture of institutional
backgrounds, business models and professional identities......

What has been the quantitative effect on productivity growth of information and communication
technology (ICT) in Europe after 1995? Based on a multi-country sectoral panel data
set, we provide econometric evidence of positive and significant productivity effects of ICT in
Europe, mainly due to advances in total factor productivity. In contrast to the US, this impact
of ICT has happened against a negative macro economic shock not related to ICT. Our main
result is in contrast to the established consensus in the growth accounting literature that there
has been no acceleration of productivity growth in Europe, mainly due to the performance of
ICT-using sectors. One important advantage of using econometric methods is that we can distinguish
between growth effects from ICT and macro economic shocks; a feature that growth
accounting methods cannot handle.

The paper investigates the question of screening ideas in the ‘fuzzy front end’ of
engineering design, examining the validity of employee voting schemes and related
biases. After an employee-driven innovation project at {Company Name removed for review},
99 ideas were to be screened for further development. Based on the concept of ‘wisdom of
the crowds’, all ideas were individually rated by a broad selection of employees, and their
choices of ideas and idea categories compared to those of a small team of senior marketers.
The study also tested for two biases: visual complexity and endowment effect/ownership
of ideas. The study shows that the crowd wisdom of employees significantly correlates
with the preferences of the marketing team: overall, in top 12 selected ideas and in choice
of idea categories. This match increases when including only the ratings of the most
experienced employees. The experienced employees also proved to be less affected by
visual complexity in the ideas presented. The endowment effect was potent in that every
employee proved to be more likely to select their own ideas over others, but this effect
disappeared when aggregating across the crowd of employees.

The main research interest in Open Source Software (OSS) has been in answering the questions of why individuals and organizations without economic compensation contribute to OSS projects and how these projects are organized. In this paper we instead focus on managerial decisions for acquisition of OSS and discuss potential barriers for widespread use of OSS. Based on existing literature and a small case study, we develop and discuss the hypothesis that a major barrier may be the "customer" organizations’ uncertainty and unfamiliarity with the relationships with OSS "vendors". To develop viable models for these relationships is an important challenge, which we will deal with in a research project, of which this paper should be seen as a first step.

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Among the people in Greater China (People’s Republic of China [PRC], Taiwan and Hong Kong), needless to say, economic incentive, political relations and business relations all conjure up an ethos of relations, if not close bonds, among Hong Kong, Taiwan and the PRC. The rise of China matters to everyone who lives in Greater China. Hong Kong is already part of China. Taiwan, according to the PRC, cannot be independent without running the risk of a war. Yet, my question is that are those Chinese the same in Greater China? Do they have different identities? If living with China is inevitable, do they need to search for a new identity to face the challenges?
Keywords: Chineseness, Greater China, identity, national boundaries, Hong Kong, Taiwan

Denmark is among the world’s most competitive nations. At the same time it has a strong tradition
of citizenship‐oriented tertiary education. Nevertheless, we are currently witnessing the erosion of
this tradition, arguably as a result of neoliberal ideologies ushered in by globalization and
internationalization processes. These processes have stirred domestic fears, evident in government reports, about the need to improve Danish higher education to ‘meet the challenges
of globalisation’. Concrete instances of possible erosion include recent directives to examine and
grade group work on an individual basis, the abolition of the ‘13’ grade for individual or group
performance, and the introduction of measurable skills via “learning objectives,” for all tertiary
education courses.

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The article examines the role played by the corporate website while a company – Arla – attempted to restore an image tarnished by unethical behaviour. The company’s strategy focussed on dialogue: it introduced a large number of authentic employees in their natural role as cook, dairy farmer, etc., and made them available to readers as experts providing inspiration and advice, or as writers blogging about the world of company, or as responsible people answering readers’ frank questions about their practices in an open forum. It is argued that the electronic platform allowed the company to substitute their image as a faceless monopoly with a humanized, personalised version. However, it should also be questioned if, in the long run, it was the image campaign rather than the visible efforts of the company to behave with consideration that brought about the desired change.
Keywords: Image restoration, corporate communication, consumer dialogue

Two studies tested whether introducing images to designers during the design
process lead to more useful design solutions as evaluated by the end-users
willingness-to-use the final design. It was hypothesized based on theories in
cognitive science and design that there were at least two paths from images to
usefulness. One path concerns analogically transferring within-domain
properties to the design solution. The other path concerns mentally simulating
end-user characteristics and preferences and inclusion of the user in the
resulting design. Study 1 supported that random images led to increased
outcome usefulness, and supported both hypothesized paths, by using withindomain
products and end-user images as input. Study 2 showed that the image
categories competed for attention, and that the within-domain product stimuli
attracted the most attention and was considered the most inspirational to the
designers. The practical use of the technique may lead to only marginally
original products perhaps limiting its applicability to incremental innovation.