I pretty much immediately regretted forgetting to take the Doomrocket. My mortars hit with pretty disturbing accuracy, but only managed to do a wound or so a turn.

The first half of the game was extremely grim. Ogres are, now, pretty disgusting. With so many attacks being pitched around, static CR isn’t worth very much. And, when you have to do so many wounds to remove models (like with Ogres), I didn’t stand a chance of winning a combat. Ranked Bull Charges didn’t help, either.

Fortunately, Steadfast really came through and helped my units stick around for the most part.

The tide started to turn when I was able to get Cracks Call off and trash his Tyrant, who’d been leading his Ironguts in a protracted battle against Stormvermin to the front (and Slaves to the flank). By that point, we’d whittled down the Ironguts and Stormvermin to about half strength (and chased the Slaves off). The lack of the death of my Bonebreaker Warlord made room for another six Stormvermin to step up and the extra attacks wrapped up the unit.

Then, a block of Rat Ogres (the other one was liquified by a Bull Ogre + Bruiser Bull Charge) got charged by the Maneaters and wrecked face. It was pretty cool.

We didn’t calculate VP, but at the end of the game it was pretty close. I had Warlock Engineers x2, a full Clanrat block, most of a Stormvermin block, most of a Rat Ogre block, two Mortars and the Doomwheel. He had his Bruiser and the Ironguts, the Scraplauncher and, I think, a Maneater.

Overall, I think the army did pretty well; I’m probably going to stick with this and tweak it a bit for the next few games. Need to fit in the Doomrocket, and will probably juggle weapon teams, but this’ll be where I start from.