Indie Horror Roguelikes

Month

September 2016

I decided to upload an old prototype I made for thrive in 2013 on the website, I feel it is good enough to show off, many people complained at the time once the place that was hosting got rid of the download, so now you wont have to worry.

It is a prototype that simulates an ecosystem and evolution, the ecosystem comes about naturally through the evolutionary process, its fun to play with anyway. You can also take control of a cell, and use this “avatar” cell as your means of influencing/playing as a creature in the world.

However, if your original avatar’s genus goes extinct you will be stuck observing from a god-like perspective.

In other news, I continued working on the flag passing code for thrive, and I have several programming assignments I need to finish up this month and school takes priority, so don’t expect as much this month (though I will probably finish up the flag passing stuff).

I may put some work into dark realms as well, but its hard to juggle the stuff I need to do so don’t expect a huge amount of work on that.

You can download it in the downloads section of the website, or you can download it here Thrive Prototype

So recently , I have been putting work into thrive instead of my roguelike, there are many reasons, first of which is that thrive is starting to take off, which is good, and the roguelike is still rather obscure (to anyone not in the roguelike community).

The second reason being that since I am back to school, it is much easier to occasionally put work into thrive ( A team project, with goals, and a pretty mature codebase) then it is to put work into my solo developed roguelike (mostly because I have to do everything in it, its still early so I am doing a-lot of infrastructure stuff).

That doesn’t mean I am not working on the roguelike it just means i am putting more work into thrive relatively then I am into my roguelike.

For those of you who don’t know thrive is an open source evolution game which can very well be described as “an attempt to create high impact scientific communication through play using Xenobiology as a setting” (Quote from one of the other developers)

Though it has been a little while since I last contributed to Thrive’s codebase I am back in and doing some coding work, my current project is allowing us to pass flags between game states for things like a free build editor, among other things.

The free build editor will be a new “mode” where you can use an infinite number of mutation points to create whatever microbes you want. (though they wont carry over to the main game)