1) A title screen that shows up for a couple seconds, with version number, etc, maybe just bring the about screen up for the few seconds??

2) (from foamy3) Multilingual SEs. I am thinking you will need to add a section in DCS to "look" for SEs, and check mark the ones that the user wants active?? Also, all text is set to look at the default, until the SE is activated (Maybe when DCS first sees the SE, it Auto engages it, and you can turn it on/off from the menu)

3) You need to add the version/beta number somewhere in the about screen, since I have 5 copies of DCS betas on my machine... Would also make it easier to debug for later if you knew what version they had.

1) A title screen that shows up for a couple seconds, with version number, etc, maybe just bring the about screen up for the few seconds??

I plan to add a intro screen that shows the first time you install DCS.

tifreak8x wrote:

2) (from foamy3) Multilingual SEs. I am thinking you will need to add a section in DCS to "look" for SEs, and check mark the ones that the user wants active?? Also, all text is set to look at the default, until the SE is activated (Maybe when DCS first sees the SE, it Auto engages it, and you can turn it on/off from the menu)

Fascinating... I was strongly considering such a thing at one point, but then I realized how much easier it is to just delete SEs. Re: the multilingual thing: I'm thinking of just making multilingual versions...

tifreak8x wrote:

3) You need to add the version/beta number somewhere in the about screen, since I have 5 copies of DCS betas on my machine... Would also make it easier to debug for later if you knew what version they had.

4) Make it so you can press clear (or some other key) to exit the contrast screen incase they make it too dark or too light to see the other arrow.

this is a good idea.

Except for one minor hitch: the contrast screen uses the GUI system, and although I have plans for hotkey support within the GUIMouse, I currently am not exactly sure how it should work, and certainly haven't implemented it yet.

Have the app var archived. I'm tired of remaking my 4pxl mouse after every RAM clear, as well as recreating all the folders. Include an option to 'Hide' programs. Thats a very nice feature in MOS.

*I do have a more complex mouse, its just well, you get my point.
**If any of these have been posted before... I'm terribly sorry.

DCS uses the appvar a lot, though. If it had to be unarchived and rearchived for every use it would be very hard on your ROM. Maybe if it was just archived when DCS is closed? That wouldn't help if you crashed while in DCS, but still...

Have the app var archived. I'm tired of remaking my 4pxl mouse after every RAM clear, as well as recreating all the folders.

Keeping the appvar archived would be highly inefficient, given how often it is used. However. I made it created an archived backup called DCS6b every time you edit a preference in the DCS Menu. If no appvar exists (for example, after a RAM clear), it looks for this backup. If it exists, it copies from it into the RAM-based DCS6 appvar, retaining the backup for future use.

Also, TI-Freak8x and others, I added the intro About screen on first creation, and I added the version number to the About screen. Voila.

However. I made it created an archived backup called DCS6b every time you edit a preference in the DCS Menu. If no appvar exists (for example, after a RAM clear), it looks for this backup. If it exists, it copies from it into the RAM-based DCS6 appvar, retaining the backup for future use.

thats all you have to do.

KermMartian wrote:

Also, TI-Freak8x and others, I added the intro About screen on first creation, and I added the version number to the About screen. Voila.

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