Posts Tagged ‘level editor’

Intruder might not be the prettiest game at this point in its development, but what we played of it was fine team-based first-person stealth-o-shooting with handy gadgets. Now you can live your dreams of joining a team to break out of your office undetected, as a hearty patch launched shortly before Christmas adding newness including support for custom levels. We would’ve told you then, but, well, I had mulled wine. Oh, now it has ziplines too. Can’t forget the ziplines.

Our last post about Mount&Blade II: Bannerlord was one year and four days ago. That won’t do at all. Oh look, here’s a new video from developers TaleWorlds showing off some of the game’s engine and its level editor. That’s the level editor we hoi polloi will get to use too, creating our own huge landscapes and castles for sandbox feudal fun. It supports that pleasant MS Paint-style sweepy-draggy landscaping creation style, among other techniques, so even my crack at making a majestic forest might not end up looking like a foolish child’s paint-splattered macaroni art.

If someone could kindly make a Trine 2 level that’s a big huge grappling hook playground with daring leaps and grand fairytale vistas, I’d be much obliged. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I’m oh so horribly busy this week. They let folks create new levels, edit existing ones, and put together their own multi-level campaigns. A string of grappling hook playgrounds, perhaps.

Divinity: Original Sin may not be officially launching until next Monday but, as it’s been on Steam Early Access since January, fans will already have a fair idea of what they’d like more of in the RPG and what they’d like changed. They’ll get to make a start on that this week, as developers Larian today announced they’ll release the turn-based RPG’s editor this Thursday.

What do we think fans get their hands dirty with first? Nude skins? Rebalancing? Jokes we still enjoy but feel nervous cracking because they might be wearing thin? Larian have beat everyone to the punch with that last one, as the sample mod they’re including with the editor is Cow Simulator 2014.

I stepped out last week to conquer distant lands and it looks like no one at RPS posted about the Age of Wonders 3 level editor in my absence. I guess they must not be cool people, or they’d realise there’s nothing better in life than robustly featured editors for creating your own new lands to conquer. Especially for a game in which Adam enjoyed himself but craved more variety. There’s a video demonstration of the editor in action below.

If you’ve ever invested time in a level editor, there’s a good chance you’ve started looking around your environment and considered how you might re-create it in a game. If you’ve ever invested time in a piece of zombie fiction, there’s a good chance you’ve started looking around your environment and considered how you might survive an attack by the walking dead. The Project Zomboid Map Editor lets you explore both fascinations by enabling you to create your own home, office, or other environment, and port it into the alpha-developed isometric zombie survival RPG.Read the rest of this entry »