Posts Tagged ‘Dawnguard’

Bethesda are saying (at QuakeCon) that Dawnguard PC is out at last right now, but I can’t get it come up on Steam just yet. But oh well, I’m sure it’s either a caching thing or it’ll be there any moment – me, I’ve just got to postpostpost and then sleepsleepsleep. Here’s the official word though. I’m hearing it’s $20 for the long-awaited, Vampire-centric Skyrim add-on. Now I’m off to clean my teeth. Good luck, enjoy, and see you tomorrow.

Update: and here it is on Steam to buy now. $20/£14 to you, sir or madam. That is not cheap as DLC goes, and the reviews were mixed, but I’ve not played it yet so don’t look to me for answers. Unless they’re about cats or Transformers, anyway.

When Skyrim’s Dawnguard DLC was announced, we were worried it might end up just being a pair of equippable contact lenses. A new prE3 trailer shows that it’s actually some manner of major expansion with attempts to blot out the sun being made and all sorts. What seems clear is that players will be faced with a choice; do you wish to live in a graveyard and eat people, all supernatural-like, or would you rather have a pair of equippable contact lenses? See for yourself.

I’ve always been a fan of the gag where a TV show or what have you spends ages building to something, only to air an absurdly quick segment and then roll the credits at blink-and-you’ll-miss-them-and-now-my-TV’s-a-time-space-vortex speed. I see what they’re doing there, even when I can’t physically see what they doing there. With Skyrim’s Dawnguard DLC, though, I think Bethesda just created the game announcement equivalent. After weeks of rumor-mongering, hinting, and teasing, the developer announced… an announcement. We now have a name, that dashingly glowy-eyed face, and an assurance that it’s “coming this summer to Xbox 360″ (which means one month after that for everyone else) and we can look forward to “more details at E3.”