If it is true that since the introduction of accelerated digitalization, the practice of archiving has strongly influenced modes of academic work and cultural activities, it has also massively affected artistic practice.

If cinematic media may be understood to have a Copernican potential, whereby they may be used as instruments of scientific discovery and anti-anthropocentric displacement, how does such a potential change how one conceives of the world or even constructs, or for the historian, reconstructs new on

Cinema’s onscreen worlds have always borne an indexical bond to the real, thanks to film’s ability to register traces of physical reality and preservethem as enduring images. What happens when computer-generated video game images—images possessing no such indexical bond—usurp

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If it is true that since the introduction of accelerated digitalization, the practice of archiving has strongly influenced modes of academic work and cultural activities, it has also massively affected artistic practice.

If cinematic media may be understood to have a Copernican potential, whereby they may be used as instruments of scientific discovery and anti-anthropocentric displacement, how does such a potential change how one conceives of the world or even constructs, or for the historian, reconstructs new ones?

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Christian Metz is remembered today as having almost single-handedly transformed the culture of film studies. This widely held view was summarized by one commentator, who wrote that “with Metz a new research paradigm is born, as well as a new generation of scholars.

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Hills made an important distinction early in his talk between “world-building” and “world projecting”, and this, he argued, was particularly relevant in the case of Doctor Who, a show never read as a product of a single auteur.

Collins began his talk by arguing that case studies of transmediaphilia have yet to explore broader theoretical implications. Beyond the enumeration of the ways in which fans engage with transmedia content and in the process build worlds, what exactly are they exploring?