In the Ancient World civilizations are built upon 3 foundations - Commerce, Construction and Expansion. As a leader of an ancient Mediterranean Power each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory.

Mare Nostrum is all about the expansion of one's lands, the construction of new cities and dispatching caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world.

But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time.

Controlling a combined total of 4 Wonders and/or Leaders or being the first to build the Pyramids will assure victory. But there are many hurdles to overcome to achieve such heights.

Mare Nostrum allows for up to 5-players and offers a basic and advanced game in which players can customise their starting civilisation. For a game of such scope it is quite amazing to think that the game only requires 2-pages of rules.

All cards of the base game translated into Dutch, they all have the new balanced rulez from the expansion for smother play experience. Open with mspaint, and set all page marges to 0 before printing so they fit on one page. Laminate and cut.
Alle kaarten van het basis spel vertaald in het nederlands, ze bevatten de nieuwe regels van de uitbreiding voor verbeterde balans.
Openen met mspaint -> bestand pagina instellen -> bij marges alles 0 invullen. Afdrukken op 250 grams fotopapier, lamineren en dan pas uitknippen.

All the text on the playing cards of the base game translated into Dutch. If you don't want to ruin your cards bye pasting stickers on them, you can print on normal paper, cut them out with the white space beneed the text, fold it, and place in a cardsleeve with the playing card inside the fold.