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Monday, May 11, 2009

This week I'm over the moon to have author, readergirlz PR specialist, and former SCBWI WWA co-Regional Advisor Sara Easterly guest-blogging about the process of writing a graphic novel and working with her illustrator co-hort, Jaime Temairik. I am already a huge fan of both Sara and Jaime, having met them both in children's writing/illustrating classes at UW (in fact, I wrote an article five years ago for the SCBWI Bulletin all about meeting Jaime and her amazing drawings). Welcome, Sara!

This will be a five-part series all this week on the why's of writing a graphic novel, illustrator collaboration, graphic wordplay, turning to the experts, and where to start. So we'll start today with The Why's of Writing a Graphic Novel.

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Right now I’m writing a middle-grade graphic novel. To be accurate, though, the word is “rewriting.” That’s due to a dumble-fumble where I saved over my almost-finished draft with an older copy, cutting the whole thing back to a whopping nine pages.

But I won’t get into that sob story right now—which would be easy to do, believe me. Nope. Instead, as per Holly’s request, I’ll talk about the process of writing a graphic novel… with a tidbit or two about the exercise of starting over.

Why write a graphic novel? For me, I’d been dipping my toes into graphic novels ever since I wrote an article about them for the SCBWI Bulletin. The initial inspiration started there, but what struck me in the course of research was how with graphic novels, just about anything goes. No rules. No boundaries. No set format, even. I didn’t realize I had a rebellious alter-ego, but it was stirring with excitement at the possibilities.