Monster Hunter: World Update 2.00 is LIVE; Read the Notes & Watch the New Trailer

HELLO HUNTERS!! Capcom outlined most of what Monster Hunter: World Update 2.00 would entail last week, but now that it’s officially LIVE, we have a much better look at all the greatness that it brings with it.

Deviljho! Buffed weapons! New events! Something for every Hunter, no matter how experienced or inexperienced they might be. The update is smaller than expected, coming in at 604.4MB!!

Here’s the notes! Check them out, Hunters:

Added special assignment: “The Food Chain Dominator”.

• Added a new monster: Deviljho! (Includes new Deviljho weapons, and the Vangis α and β armor sets.)

• Added a new specialized tool: Dragonproof Mantle.

Note: Deviljho will invade 6★ quests, 7★ quests, and high rank expeditions once you have completed the investigation for the “??? Rathian” in the main story. After completing certain conditions, you will unlock the Deviljho special assignment.

Due to its enhanced metabolism, Deviljho must constantly seek out prey.

It is extremely violent, and known to flail large monsters around.

Major Gameplay Feature Additions and Changes

• Optimized data processing to reduce loading times.

• Added the feature “Kick from Online Session” to the player list.

• Added “Return to Gathering Hub” (single player) and “Disband & Return to Gathering Hub” (multiplayer) to the options for “Select Return Destination” after a quest.

• In the “Online Session” menu, the name for the menu command “Squad Session Search” was changed to “Create/Search for a Squad Session” (the functionality is unchanged).

• Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.

• Slightly reduced the amount that the Scoutfly Level (which is tied to monster research levels) gauge decreases after each quest.

• Added the game version number to the game’s title screen (for this update—PS4: 2.00; Xbox One: 2.0.0.0).

Game Balance Adjustments

Great Sword

• Increased the damage for Charged Slash abilities.

◦ Charged Slash II — Damage increased.

◦ Charged Slash III — Damage increased.

◦ Strong Charged Slash II — Damage increased.

◦ Strong Charged Slash III — Damage increased.

Long Sword

• Spirit Helm Breaker — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.

• Improvements to Foresight Slash input timing and hitbox detection.

◦ Foresight Slash — Time window to successfully trigger increased.

◦ Foresight Slash — Hitbox to successfully trigger increased.

◦ Foresight Slash — Damage hitbox increased.

◦ Foresight Slash — Increased the angle that the player can control the direction of the attack.

Sword & Shield

• Roundslash damage increase and improved slinger usability.

◦ Roundslash — Damage increased.

• Wedge beetles can now be used when using the slinger with your weapon drawn.

Hammer

• Adjusted the stun values on charged attacks.

◦ Charge Tier 2 — Charged Upswing stun values increased.

◦ Charge Tier 2 — Charged Brutal Upswing stun values increased.

◦ Charge Tier 3 — Charged Big Bang stun values increased.

Hunting Horn

• General attack power increase.

• The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).

Gunlance

• Reduced sharpness loss for shelling, and made some attack power increases.

• Dragon Piercer — Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.