Author
Topic: "I can fly" feat and specialty (Read 4177 times)

Returning to an old idea here: spellcasters who come up with or whom are granted new powers on the fly are something of a staple of the genre. How about a feat to represent that?

I can flyWhen new powers come to you, they may be a surprise to everyone, yourself includedPrerequisites Player character onlyBenefit: You don't have to choose spells learned immediately when you gain ranks in spellcasting. Instead, you may ‘reveal’ your spells at any time during play. The first time you cast a spell which you have just revealed, however, your error rate increases by 2. All unrevealed spells must be revealed before you gain your next level.

Savant (specialty)You live and breathe magic. Sometimes this means that people around you get burned.Bonus feat: I can fly (1 point)Attribute training: The lower of your Wisdom and Charisma increases by 1 (1 point)Nothing up my Sleeve: You may make Spellcasting checks as if you have a mage's pouch. (1 point)Practiced Resolve: If you spend an AD to boost a resolve check and still fail, you may get it back. (2 points)Unbreakable: Each time you suffer attribute impairment, it decreases by 1 (min 0) (1 point)More than luck: Your starting AD increases by 1 (3 points)

EDIT: Morgenstern's better version

I can FlyYou always have the perfect trick up your sleeve.Prerequisites: Spellcasting 1+Benefit: Once per adventure as a free action you may choose a spell. You are considered to know that spell until the end of the current adventure.Special: This feat may not be taken as a temporary feat.

I can flyWhen new powers come to you, they may be a surprise to everyone, yourself includedPrerequisites Player character onlyBenefit: You don't have to choose spells learned immediately when you gain ranks in spellcasting. Instead, you may ‘reveal’ your spells at any time during play. The first time you cast a spell which you have just revealed, however, your error rate increases by 2. All unrevealed spells must be revealed before you gain your next level.

This sucks.

I'm just kidding. This is actually an incredibly cool idea. I like it!

Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

Ouch! I know it follows Origin creation rules, but it is abusively amazingly good. Yeah, powerful feat, bonus to one of two main Mage attributes, spellcasting without kit (which should definitely be defined as a 1.5-points-worth ability at least), impairement resistance, plus 1 additional SAD! Waaaay too cool a combination in my opinion. By that I mean, given the choice, I wouldn't even consider any other Specialty for a spellcaster.

I had been a bit worried that Savant might be too much, particularly with the Attribute training. Perhaps if that and "Nothing up my sleeve" were swapped out for Practiced Resolve (to represent a very focused mind)...

As for "I can fly", I've since thought of one bit of slightly scary, if not quite problematic, synergy: what if someone took both that and "I can swim"? It seems like you could end up with a Mage who'd practically never face a hurdle he'd be unequipped for. This would be very fitting for various flavours of genius, however...

Can you not nearly do it with I Can Swim anyway, spells known = Spellcasting ranks + Wisdom score, thereby if you hold back some skill points you can drop them into Spellcasting to learn new spells on the fly?Of course that does leave you suboptimal until you use them, but the very nature of the feats in question does that anyway.

Can you not nearly do it with I Can Swim anyway, spells known = Spellcasting ranks + Wisdom score, thereby if you hold back some skill points you can drop them into Spellcasting to learn new spells on the fly?Of course that does leave you suboptimal until you use them, but the very nature of the feats in question does that anyway.

Once you said "once per level" it clicked - make it into an extra spell slot.

I can FlyYou always have the perfect trick up your sleeve.Prerequisites: Spellcasting 1+Benefit: Once per adventure as a free action you may choose a spell. You are considered to know that spell until the end of the current adventure.Special: This feat may not be taken as a temporary feat.