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I don't understand how Ferrothorn would be able to use it. Escavalier, sure, but not Ferrothorn.
And while on the subject, remove Wooper's Ice Punch. To be fair, though, Quagsire can punch, but Ferrothorn can't shake the ground

Parasite
"The Pokémon is healed whenever other Pokémon take poison damage."
- A Pokémon with Parasite is healed by 1/16 of its HP every time a Pokémon on the field (including itself) takes poison damage of any amount. Note that if it triggers off itself taking poison damage, the poison damage happens first, and then it triggers.

New Abilities
Outburst: Whenever the user flinches, attack is raised by one stage.
Nimble Mind: The user cannot flinch twice in a row.

New Attacks
Ice Tornado (Ice)
PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
The user churns a tornado. May confuse.
- 30% chance. This is like a confusion variant of Scald with ice as a typing.

Poison Wing (Flying)
PP: 15/Power: 80/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected Adjacent Foe
The user smashes it wings at the foe while coating poison. May poison the foe.
- 30% chance. This is like a poison and physical variant of Scald with flying as a typing.

New Abilities
Outburst: Whenever the user flinches, attack is raised by one stage.
Nimble Mind: The user cannot flinch twice in a row.

New Attacks
Ice Tornado (Ice)
PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
The user churns a tornado. May confuse.
- 30% chance. This is like a confusion variant of Scald with ice as a typing.

Poison Wing (Flying)
PP: 15/Power: 80/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected Adjacent Foe
The user smashes it wings at the foe while coating poison. May poison the foe.
- 30% chance. This is like a poison and physical variant of Scald with flying as a typing.

Outburst: not sure how this'd turn out.
Nimble Mind: strictly inferior inner focus
Ice Tornado: seems fine to me, but i don't see how ice could confuse. but that's there because 30% freeze would be broken, right?
Poison Wing: another poison move that will never be used. maybe if it had a toxic poison chance instead......... but poison is still a horrible attacking type.
Spore Toss: seems to unpredictable to be used much, maybe high risk high reward. buut a 30% chance to have a 25% chance of sleep is a little much. there's a reason effect spore is 10%. now that i think of it.......

Description: The first turn, the Pokemon charges its power. On the second turn, it releases a wave of destruction.
This move can be used directly without the use of charging if the move Earthquake is used beforehand.

Description: The first turn, the Pokemon charges its power. On the second turn, it releases a wave of destruction.
This move can be used directly without the use of charging if the move Earthquake is used beforehand.

New Abilities
Outburst: Whenever the user flinches, attack is raised by one stage.
Nimble Mind: The user cannot flinch twice in a row.

New Attacks
Ice Tornado (Ice)
PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
The user churns a tornado. May confuse.
- 30% chance. This is like a confusion variant of Scald with ice as a typing.

Poison Wing (Flying)
PP: 15/Power: 80/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected Adjacent Foe
The user smashes it wings at the foe while coating poison. May poison the foe.
- 30% chance. This is like a poison and physical variant of Scald with flying as a typing.

Poison Wing - Seems alright. The flavor doesn't click as much as Scald and Ice Tornado do. After all, why doesn't Steel Wing have a chance to lower the foe's Defense?

Spore Toss - So is there a 30% chance to inflict any one of the three (stun isn't a status ailment) status ailments, in order of poison, paralysis, or sleep, or is it basically Effect Spore on a move that has a base power (30% chance to inflict a status ailment, with 10% poison, 10% paralysis, and 10% sleep)? If it's the first, this move is broken, but if it's the second, I'd say that it's alright.

Originally Posted by Ghosts of the Forums

Poison Wing: another poison move that will never be used. maybe if it had a toxic poison chance instead......... but poison is still a horrible attacking type.

Poison Wing is Flying-type, not Poison-type.

Effect Spore

raised to 20% effect chance.

Raised? As in there's a 60% chance to inflict a status ailment, with 20% poison, 20% paralysis, and 20% sleep? I think 60% to inflict a status ailment is too much... Scald has a 30% to inflict burn, and even that is considered cheap by many people.

Originally Posted by BNator92

New Moves:

1. Tsunami (Physical)
Type: Water
Power/120 Accuracy/100 PP/10

Description: The first turn, the Pokemon charges its power. On the second turn, it releases a wave of destruction.
This move can be used directly without the use of charging if the move Earthquake is used beforehand.

Tsunami - Yeah, I don't understand why this can't be special. I don't like how it's physical solely to complement Earthquake. I do like how the charge time is negated if Earthquake is used, though. I'm also assuming that Earthquake has to be used on the turn directly before this is used, since otherwise, having a 120/100 move with no drawback is too powerful, if you ask me.

Landslide - I guess, but I don't see why a landslide specifically halves a target's HP.

Description: The first turn, the Pokemon charges its power. On the second turn, it releases a wave of destruction.
This move can be used directly without the use of charging if the move Earthquake is used beforehand.

Of course i'm going to be honest and say I think mine is better :P
but yours is cool.

New ability!!!

Provoke
"Raises Attack and Sp.Attack upon being forced out"

-So say a a Pokemon with Provoke was switched in due to the effect of Roar, Whirlwind, Dragon Tail or Circle Throw they automatically get a +2 in Attack and Sp.Attack. Its perfect so now your opponent would be wary about switching you out. Not to mention since the Pokemon switched in is random it cannot be abused in Double and Triple battles.

New Move:Rampart

Type: / Power: 80 / Accuracy: 100% / PP: 10 / Target: Single adjacent Pokémon / Category: / Priority: 0
"The user charges at the foe defending and attacking at the same time. It's Defense is used as the Attack"

-This move is very unique in that it uses the Physical Defense stat as the offensive stat. So perfect for pokemon with High defense but terrible attack stats such as Shuckle and Claydol.

-So say a a Pokemon with Provoke was switched in due to the effect of Roar, Whirlwind, Dragon Tail or Circle Throw they automatically get a +2 in Attack and Sp.Attack. Its perfect so now your opponent would be wary about switching you out. Not to mention since the Pokemon switched in is random it cannot be abused in Double and Triple battles.

New Move:Rampart

Type: / Power: 80 / Accuracy: 100% / PP: 10 / Target: Single adjacent Pokémon / Category: / Priority: 0
"The user charges at the foe defending and attacking at the same time. It's Defense is used as the Attack"

-This move is very unique in that it uses the Physical Defense stat as the offensive stat. So perfect for pokemon with High defense but terrible attack stats such as Shuckle and Claydol.

Provoke - The game doesn't and can't differentiate between a Pokémon entering the field through switching and by being forced out. Even if it could, though, I'd say that +4 net stat increase is too much, and that +2 is the way to go.

Rampart - This actually seems like a pretty good move. I'd say that because it's one of those "gimmick" moves, the power should be lowered a bit, but otherwise, it's solid (no pun intended).

Provoke - The game doesn't and can't differentiate between a Pokémon entering the field through switching and by being forced out. Even if it could, though, I'd say that +4 net stat increase is too much, and that +2 is the way to go.

I'm sure the game can tell the difference. That's why Pursuit works upon switching out not when a pokemon is switched out by your opponent.

Rampart - This actually seems like a pretty good move. I'd say that because it's one of those "gimmick" moves, the power should be lowered a bit, but otherwise, it's solid (no pun intended).

Thanks I made it 80 power since it is basically a Rock/Defensive variant of Psychock.

I'm sure the game can tell the difference. That's why Pursuit works upon switching out not when a pokemon is switched out by your opponent.

Pursuit checks to see whether or not the target switches. If it does, Pursuit's "go before the foe switches" trigger activates.
In other words, Pursuit checks the timing of a switch-out, not the method of the switch-out. Provoke doesn't check the timing of a switch-in, but the method of switch-in, which can't be done by the game.

Pursuit checks to see whether or not the target switches. If it does, Pursuit's "go before the foe switches" trigger activates.
In other words, Pursuit checks the timing of a switch-out, not the method of the switch-out. Provoke doesn't check the timing of a switch-in, but the method of switch-in, which can't be done by the game.