Joking aside about how easymode the game has become when it comes to doing quests and leveling why isnt there a decent Tutorial for people who might not know the fastest ways to level or have tons of gold or BoA gear? While waiting for 5.2 to come out I recently went back to Aion since its free to play. They have created an interactive tutorial for both factions and takes you all the way to level 50 to help people like myself who recently came back but might feel overwhelmed by new or changed content. Currently max level is 60 but Im sure by then you will know how to play. It even provides video clips for certain steps showing you how to complete them and also introduces you to dungeons. After completing each step in the tutorial you get various rewards. So why cant the supposed #1 MMO in the world come up with a simple interactive tutorial that helps new players get accustomed to the game? Here it is if anyone cares to check it out:

In this case it is better to let people learn by exploring instead of telling them they have to do this and that. Some of my happiest days in WoW were when I didn't know shit as a noob and I was frolicking collecting peacebloom and clicking on stuff, talking to NPCs, browsing trainers, vendors, killing random animals.

It was a big discovery when I learned how to chat with other players, first time get into a group and go into some burrow in Teldrassil or discover deadmines lol

The sense of exploration and discovery and the soothing music in Elwynn forest and Teldrassil made me bond with the game.

Now the game became even more linear, new players are herded through the start zones. Any pop up features, tips ruin the sense of immersion.

The starting zones I think do an adequate job. Even moreso since Cataclysm. They even have quests that basically say "go find this creature/training dummy/bad guy and use your <spell or ability name here> ". Beyond that quests are designed with a basic but very effective "accomplish then reward system"

What I find funny is there is no longer a stand alone "social" button. Only in the tips does it mention "hitting "o" will bring up your friends list"

Vote with your wallet if you don't like something. Otherwise just keep your mouth shut.

Having tutorials never harms people who don't need it, but the lack of can harm those who do.

Better tutorials means better players, and that can only be good for the game.

By today's standard, WoW's treatment of new players is shockingly elitist.

Shockingly elitist? Where is the tutorial on life?

WoW is simple, too simple now. 15 minutes of Google you have learned a new class. People are lazy and are expecting to be gods with their 15 bucks a month, that's why bad skilled/geared players gank lowbies.

Every advanced feature of the game has virtually no instructions/guide/anything. Like... unless you're very into the game, for example, or if you notice the loading screen toooltip, and get curious, you won't even know reforging exists. AT ALL. A -lot- of features about the game are like that, too. Almost nothing about endgame play is taught in any way shape or form, hit caps and expertise are virtually not explained at all, but are inferred from, again, freaking tooltips. Any advanced play at all, essentially, will cause you to have use to an external website. THAT IS HORRIBLE DESIGN.

Some people will whine about babying or some stupid, pointless drivel. Shut up. It's 2013. Realize the audience that's playing this game.

---------- Post added 2013-02-23 at 06:07 PM ----------

Originally Posted by Assumi

I remember a time when no games had a tutorial, why exactly do you need some specially made hand holding guide to figure out how to play a game?

Every advanced feature of the game has virtually no instructions/guide/anything. Like... unless you're very into the game, for example, or if you notice the loading screen toooltip, and get curious, you won't even know reforging exists. AT ALL. A -lot- of features about the game are like that, too. Almost nothing about endgame play is taught in any way shape or form, hit caps and expertise are virtually not explained at all, but are inferred from, again, freaking tooltips. Any advanced play at all, essentially, will cause you to have use to an external website. THAT IS HORRIBLE DESIGN.

Some people will whine about babying or some stupid, pointless drivel. Shut up. It's 2013. Realize the audience that's playing this game.

---------- Post added 2013-02-23 at 06:07 PM ----------

The time when games had no tutorials was like 20 years ago :x

...really? I guess people need a tutorial to turn tutorials on. Transmogging is so hard it needs a guide? Wow,you are right, the audience is apparently babies and the pandas prove this.

Edit - every time I make a new toon, I don't want to be trapped in tutorial-land, ex- gilneas or lost isles.

It teaches you what your character is, what npcs are, what quests are, what hostiles are and how you equipp stuff. the whole leveling process is how you learn the basics of the game, if you want to go into details you go on forums, talk to others and read/watch guides. If you want to go deeper you go into beta, ptr and theorycrafting.

[QUOTE=Lilly32;20315840]Even Everquest had a tutorial. The only thing before that was UO what games are you talking about.[COLOR="red"]

EQ was the last game that needed a tutorial. UO was all mouse controlled so there was no point, EQ was such a new concept that without the tutorial a lot people were having issues with the game controls. WoW doesn't need a tutorial for soooo many reasons not the least of which being how much they've simplified and streamlined the game over the course of the years. Add in the game guides that come in the battle chest(usually how new players get the game) and you really don't need Blizzard holding their hands any more than they already do.

...really? I guess people need a tutorial to turn tutorials on. Transmogging is so hard it needs a guide? Wow,you are right, the audience is apparently babies and the pandas prove this.

Edit - every time I make a new toon, I don't want to be trapped in tutorial-land, ex- gilneas or lost isles.

You really think just having features there and explaining fuck all about them unless you read a forum or an external website is a good thing? :x

Also, people are seriously delusional if you think you really learn how to do any endgame activity, outside of, say... dailies, perhaps, from leveling.

What sort of community are you people playing with where you think people who don't know stuff beyond the basics at the end game aren't going to be treated like total fucking shit by the horrible community?

You basically won't know why you need to cap hit/expertise if you don't go to an external website, and have never done end-game activities before. At best, you could get a grasp of why you'd cap it for stuff that's level 90, but very few people who are new to MMOs are going to know why that even matters or what it means, past that. And, again, they sure as hell aren't going to know what Reforging is.

If anything, this all sounds like a grand scheme by "certain" people to keep "undesirables" away from "their" content, more than anything.