10 de março

What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state <3

The game had wonderful reception and everyone really loved it! On Saturday morning, a speedrunner stopped by and beat the whole game in 10 mins. All the challenge levels, all the story - 10 minutes!!!!

We told everyone how much influence you had on the game. We wanted them to know this game is as much yours as it is ours. <3 Thank you so much for staying with us from last PAX (early access launch) to this PAX with the full release.

We wanted to share with you a bit of the awesomeness from the weekend. A community member was able to capture a time lapse of Sunday, the last day of PAX East. Here is the video. Music: Better Off Alone - VASKI

Next Update

Watch for the next update Tues, March 17th!! Just in time for St Patrick's Day!!

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Lista de características

Single player campaign

Hand-painted scenes from Zac Duff

Unlockable memories to form story

Creative play. Complete dungeons by creating your own path.

Randomized dungeons

Dungeon boss battles

Partial Controller Support

Steam Cloud Stats

Steam Achievements

Steam Trading Cards

Steam Workshop

Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

Alienware AlienFX

Sobre este jogo

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

I really wanted to like this game, because the dev seems like such a great person, but the game itself isn't very good.

The game is constantly updating, which shows that the dev is working on making this a better game, but there are some bugs that make this not so much a great game. Controls feel generally bad, since there is a lot of random generation there are some poorly placed blocks (For example, a lock on a wall that leads to nowhere) Also, the campaign doesn't save, so when I Alt+Tabbed, the game crashed and I couldn't be bothered to start again from the beginning. Only 2 kinds of enemies and the boss is incredibly easy.

On the plus side, the game is an easy 100% if you're an achievement hunter.

Since the dev is working on the game a lot, I hope that I'll be able to switch this to a reccommended eventually, but for now I can't reccommend it.

This WAS good. Before the revamp, it was a fun little game with awesome devs. Now with it finally being released with a massive overhaul, it sadly stinks. -Iffy controls-Buggy hitboxes -Random level generation (to the point that it is not completable)

First it seems to be a good platformer, but it's not.Annoying, frustrating, and have no point to continue.Randomize thing: doesn't seems to work well.The only good side that I can think of is the level editor with Workshop support