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WHOOOOOO! I finally finished him! Of course, I would still like some critiques if you have any, Specter! And yes, he has the stereotypical "tragic backstory"... but he is the epitome of a stereotypical hero, so I thought it would be fitting for him. Besides: it gives reason to his generosity and drive for life itself. Anyways, I am done rambling, and I'm posting the CC!

Winner x 1

.oO "But courage need not be remembered... for it is never forgotten." Oo.​

Hair Style/Feathers: Short on the sides, but longer at the top. The front is usually swept upwards to stay out of the face.

Build: Muscular, but lean.

Scars: Multiple, really. Two that intersect one-another on his upper right forehead above his eye, one on his left shoulder, one on his left bicep and one on his right lower arm, on on the right side of his chest, and one on his left calf. He also has very faint burn scars on all ends of his limbs.

Tattoos: One, medium-sized, on his left bicep of a dragon, colors ranging from red, to orange, to yellow hues, starting from the bottom to the top.

Piercings: None; he doesn't want anything to get caught in battle.

Other: He usually looks dapper as if he tries, but in reality, his appearance comes natural to him.

APPAREL

Constant Wear: His constant wear is essensially his armor. He carries what he owns with him everywhere, so having many different types of clothes isn't an option. He wears fur thin clothing beneath all armor, for firsts. He then has a thick layer of leather armor of different shades (brown and black)and then scaled steal chainmail. Finally, a green outer coat, exterior leather armor, and exterior steal armor. Many layers, for the many cold winters. And villains.

GEAR

Weapons: He carries a long, thick-bladed greatsword. The sword was given to him by his father, first created by his great great grandfather. He takes great care for his weapon, and repairs it whenever need be. It is said that, his great great grandfather had the blade blessed by magic so that it could resist it. Unlike most enchantments, this magic blessed by the blade allows it to block most magic much like a shield, if the blocking is done properly by the blade's wielder. With time, it is said that with enough practice, some magic can actually be parried back to the magic user. It is a very sharp and strong blade, allowing it to survive generations of use. While it may be a greatsword, it can be wielded with both two hands or even one hand, allowing versatility. However, due to its larger size than a normal one-handed blade, it takes far more training - and talent - to wield it to its full potential. With years of training, with generations of knowledge on the blade, Spenser becomes a powerful fighter and protector in his own right.

Magic (If applicable):
While he knows no magic, he respects the skill and is quite amazed, unlike most Nords. He tried long ago, but struggled to learn. Without the support of his family to learn, he eventually gave up.

Other: He carries everything he owns with him: which isn't much. Of course, he is quite packed with gold, as he doesn't buy material items except replacement clothing, potions, food, etc. With him he brings health and stamina potions, spare food, water, all of his gold (what idiot bandit would try to get that from him?), a map of Skyrim, and some sort of sweet treat. He also carried his most prized possessions: a decorative yet durable potion bottle that carries his water, a fancy spoon, his sword, and a small metal charm of a star that is tied around the neck of the potion bottle by durable rope.

PERSONALITY AND VOICE

Personality: A man of his word, blade, and honor, he fights to protect those who need it. He often wears his heart on his sleeve, as he feels it is unnecessary to hide one's emotions lest they cause certain situations to change. His kindness and humble-demeanor often portrays him as the epitome of a knight. His generosity is given to all: men, women, and children can be at ease when the protector arrives. As an optimist, he tries to make the best of every situation, unless it is disrespectful to do so. He is not much a joker, but he will always try to make people happy again to see their smiles. When people need protecting, his courage and determination will rise above all to succeed. He has the passion to never give up in battle. Despite being a mercenary, he will help those who do not hire him but need aid for free. He has common sense, but he is not as well-educated as most mages and scholars. He is proud that he did, however, get a bit more education than the majority of Nords. His heart is surely as strong, if not stronger, than his own might.

Fighting Style: As a sword and shield user, he is a melee, close-distance fighter. He is both an offensive and defensive unit, due to his sword's abilities. He never ruins straight into a battle without tactically thinking of his choices. He may not be the most scholarly, but his intellect in battle is supreme. He is quick on his feet, gives the heaviest of blows, and can defend from the largest of foes. If he had ever traveled, he would surely become one of the greatest knights in his time. However, he is happy to travel and help those in need within Skyrim, given the circumstances. But he will never give up in battle, even if it will end in failure. He may not be as brutal as his Nordic heritage says he must be, but he will fight with honor, to the very end.

Habits:
+ Sleeping in late
+ Being a bit too open and passive with his innermost thoughts and emotions
+ Overprotective
+ Thinking with his heart more than his mind
+ Tapping his foot when impatient

Voice: Zack Fair - Final Fantasy VII

Likes:
+ Training: to better himself, of course.
+ Cooler weather: wearing layers of armor can take its toll in the heat of battle.
+ Sparring: practice makes perfect, especially when it comes to sparring.
+ Mercenary work: while he dislikes aiding those who may not deserve his protection, he is still happy to help, and feels as if he doesn't work a day in his life.
+ Children: he finds their innocence something of great value in Skyrim, and he easily reminisces on the days of his own childhood.
+ Sleeping in: He is not much of a morning person, and loved to sleep the day away if he can.
+ Alchemy: he is quite talented in alchemy for starting 13 years ago. He does not sell his potions though, and rather gives potions to the poor when he can, since he makes money as a mercenary.
+ Sweets: food in general, but he has a sweet tooth.
+ Smiles: he enjoys making people happy and seeing their smiles. His sister often told him that the best way to make someone feel better is to make them smile without force. Whether he is intentionally a goof, being generous, or complimenting someone, a smile is enough to assure him that he helped make someone's day at least a bit brighter.

Dislikes:
+ Foes: by foes, it is those who he believes unfit for Nirn's true potential. Those who fight for war, rather than peace. Those who murder for selfishness, those who steal for their own benefits, monsters, criminals, corrupt politicians... the list can go on.
+ Discrimination: whether it be discrimination of race, origin, lifestyle, political background, gender, etc., discrimination hits a little too close to home for him. This can, at times, bring a spark of outrage from the usually peaceful fellow.
+ Hot weather: it is a rarity in Skyrim, but when it occurs, overheating and dehydration are horrible possibilities that Leon hopes to never endure ever again.
+ Illness: another hit close to home. Hence the reason why he is so passionate about helping the poor: they often become more ill than those with healthier homes, or homes in general. Plus, the event with his sister.
+ Leeks: hates the taste, and certainly can taste them no matter what is attempting to cover the flavor.
+ Fire: to a certain extent. He believes it to be something both beautiful and destructive.
+ The Thalmor: From his past, it is obvious as to why he would despise the Thalmor, and hope to someday be a part of their end. While he wants to bring happiness to all, he know that to do so, he must rid Nirn of those who bring hatred.
+ Nightmares/PTSD: He often wakes in the night from nightmares: hence his love for sleeping in when he can to catch up. His PTSD is rare unless he runs into magical enemies burning people... which has only happened twice since he became a mercenary.

MISCELLANEOUS

Affiliations: None

Afflictions/Fears: He fears that he may lose more of his loved ones. He understands the hurt, pain, and sorrow of losing people so close and dear to one's heart. It is his pure drive to make others happy, their lives content again, and to find peace within a war of despair. He also fears fire: from his accident of the past, fire can be a frightening PTSD trigger for him. Now, sitting by a campfire is something relaxing to him, and watching fiery magic is entrancing to him... but as a weapon, it can trigger his past. It is another reason he dislikes too much heat.

Properties: He owns no property, except for the gear he carries with him. He hopes to someday own a small home once he believes it is time to settle down.

Job: Mercenary - but unlike most in Skyrim, he is chivalrous and respectful for others, and is in it for the righteousness, rather than the gold.

Combat Skills: As with any mercenary, his skills with the blade is his best attribute. As a mercenary who mostly deals with surprise attacks and not as often planned ones, he is a quick both in his mind and his feet when it comes to battle. He can practically predict a move of another before they can strike, and can easily counter it and or block it. He is quite strong as well, despite not looking like a burly orc. He has the speed to outmatch (despite wielding a two-handed sword) and the strength to strike. While he may be weak to magic, with his enchanted sword, it blocks magic very efficiently. He has even managed to reflect whatever magic was shot at him back to the person who aimed it at him in the first place. It is a different type of sword to deal with, being a light-weight yet hefty two-handed sword with superior blocking capabilities. This makes him easily outshine other mercenaries. With the help of his father's training years ago, he also managed to learn how to wield such an odd sword. Because of his armor and career, sneaking is not much of a necessity. However, he has very keen hearing, and is observant enough to find assassins from afar. It is his job, at times, anyways.

Other:
+ He is a happy drunk: he never drinks on the job, of course. And he never intends to become 'wasted': he has never gotten to the point of no return when it comes to drinking, but every now and again, with a cozy and happy enough atmosphere, he may become a bit tipsy. When he does, he's certainly a happy guy you want around.
+ Despite being optimistic, no one is truly 100% happy. Because he wears his heart on his shoulder, it is easy to tell if he is upset by something. If caught, however, he will often brush it aside to push forward forced optimism. He will, however, after being acquainted with someone, express his true thoughts and emotions. He isn't one to hide it, which often makes the heartier Nords ridicule him for being open about such things. However, he does it in his older sister's honor.
+ Unlike most Nords, he does not worship Talos. This is one thing he is not very open about. However, he is very respectful to Talos, as he know that he was once a great Nord who deserves to be honored. He prays to the eight when need be, but most of all, Kynareth and Mara.
+ He is becoming better with alchemy, but hopes to someday become great enough to, when he is too old to be a mercenary, become an alchemist for healing the public.

HISTORY/BACKSTORY

He was one of a happy family of five. He was the middle child, with a mother, father, older sister, and baby sister. Growing up was something that he would always cherish. Playing with his older sister in the garden, practicing with the sword, and eating his mother's pies. His older sister, Kynithia, was three years older than him. She was named after the Goddess Kynareth, and he, after the God Stendarr. They both, ended to live up to their names. His father would teach him to be strong, his mother taught him to be emotional, and his sister taught him to be kind.

While he followed in his father's footsteps of being a swordsman, his sister followed the broken path of his mother. Her mother had begun to be an alchemist, becoming very talented. However, she ended up settling down and having Kynithia with her husband. Taking whatever notes his mother had, Spenser's sister brought back to life her mother's lost career. She was extremely talented, and often tested harmless mixtures on her younger brother, simply because he was always watching her. He was always curious and facinated by her work. As she grew older, she began teaching Spenser her alchemy, which amazed him even more so. At the age of ten, Spenser's mother gave birth to his younger sister. She was named Marin, after the Goddess Mara.

Both siblings adored their younger sister, and helping her grow to be strong and beautiful was no exception. The next few years were just as great as his childhood. The family dinners, late night star-gazing, and simply being next to the warm fires in the winter. They all loved each other dearly, despite some obvious differences. While his father was a supporter of the soon-to-be Stormcloaks, and his mother, the Imperials, they all still loved each other the same, no matter the political differences. They let their children grow ignorant of the civil war, allowing them to choose their own path in life.

This peace would end, however, in the flames of civil war.

One night, while the family was asleep, Spenser awoke to a mysterious noise outside the home. Being a curious thirteen-year-old, he grabbed his father's sword - the one he wields to present-day - and left the house. With the sounds of footsteps running into the forest, Spenser ran after them, assuming they were bandits. He did not want them to escape if they had stolen something. However, as he chased them, he lost sight of them. He continued to wander the forest, looking for the perpetrators. He had heard that bandits had attempted to raid a neighboring house a few nights earlier, so he wanted to search for them. Despite his efforts, he never found the 'bandits'.

He did, though, find something far worse. A light in the distance, and a large plume of smoke rising. It must have been burning for quite some time, to be so alight. But that direction, was his home town. Without a second thought, he ran towards the light. Closer and closer he came, he could hear the screams: his family. Tears streamed down his face as he ran, finding his home alight in the flames of fate. He could hear their screams: his mother... his father... his sisters... He went to run inside, but the townsfolk held him back, knowing that no amount of water buckets could stop the flames.

But he was strong, and with such adrenalin, he escaped their grasp, running into the flames. He could feel the fire licking his arms and legs, burning his clothes. At the time, he could not feel such physical pain: but rather, the burning of his heart of devestation. He ran to the first room, his parent's room, finding it completely engulfed. He shouted their names, with no response. Then he heard the cry of his baby sister: only age of three. Running to his sisters' room, he fell through the floor, caught on burning wood. He screamed in agony, trying to pull his leg out of the planks. Finally he managed, falling to the ground. He coughed, the smoke becoming far too heavy. But he would press on.

Finally he made it to his sisters' room, the door on the ground already engulfed. He could barely step into the room. The heat was too strong, his limbs burning, as well as his lungs. He could barely see, but he would not stop. All he needed was to save one; at least one. He pressed on, managing to reach the crib. To his horror, he could see the still burning remains of his dearest Marin. He let out a blood-curdling scream that struck fear in townsfolk. Then, without another second, the home collapsed on itself, trapping Spenser with his deceased, and still burning, family.

A few townsfolk ran inside, hearing his weak coughs and shouts for help. They managed to pull him out, patting away the singed clothes. His body was covered in burns and cuts, and his lungs filled with smoke. With the inability to breathe, Spenser became unconscious, allowing townsfolk to give chest compression to make him breathe again. It took him three days before he was able to awaken. His body was sore, his breathing uneven, and his life weakened. Despite their attempts to keep him away, he needed to see his family. He approached the house, limping, gaining the help of a local friend. The house was still smoldering, ashes blowing from the light breeze. The house no longer had the warmth it did days ago. It was cold, barren, and left with the glowing embers of memories nevermore.

He broke down, crying on his knees, unable to witness what was left of his home. Flashes of his sister's burning body, the sounds of his family's screams, the smell of burning wood and bodies... he broke into a PTSD attack: the first of many to come for the rest of his life. His friend was there to comfort him for the entire time, allowing him to take his time as he shook, crying, and screaming. There they sat, an hour after he had stopped his attack, allowing him to stare at the house. Spenser grew with courage, and attempted to rummage through the house, due to the rain that would come the next day. He wanted what was left. His friend warned him that it might be best for him to wait, but he was reluctant, and wanted to be with his family.

There was very little left, considering that most of the items they owned were flamable. What brought him at least a bit of joy were the few items he found that survived: a few of Kynithia's potion bottles that were not melted, one of a few of his mother's valued spoons, and a metal charm that was on Marin's blanket that was no more. He ended up taking his mother's favorite spoon, his older sister's nicest potion bottle, and and baby sister's charm. It took him some time to find anything of his fathers: that thing being, his sword. Spenser was preparing for the worst: assuming that it had been in such high temperatures that it would be warped and never the same as it once was. However deep within the ashes, he found the sword, surprisingly unscathed. It made no sense. He found his father heating it every now and then to make sure it was in tip-top shape. How could the sword act as if it had never touched a flame?

Then a glistening gold and black caught his attention. It was a gauntlet, black with designs of gold, stuck within the burned remains of a bush. He walked over to pull it out for the blackened twigs, knowing the exact origins of the gauntlet: the Thalmor.

It made sense. The fire was no natural flame. It was of magical origin... hence the blade's resistance to the fire itself. And the Thalmor... his parents were well-known for being one of the few families that were divided politically but still kept the peace. They had recieved passive threats from the Thalmor. From Spenser's point of view, it was simply because their unity could ruin their plans in Skyrim: this would later become the truth, as Spenser would find out. Enraged, he vowed to never let the Thalmor hurt anyone else... but he knew it would be foolish to go out and begin ridding the world of the Thalmor. He had no quarrel with the elves: in fact, the very friend that stayed with him during the time he was seeing his house in the aftermath was half-bosmer and half-high elf. But he knew their true intent...

Instead, he vowed to protect those who need it from around Skyrim. He never wants others to suffer as he and his family did. Thus, as he grew up in the home of his friend, he continued to practice his swordsmanship and alchemy in honor of his family. When he came of age, he left his hometown, and began his life as a mercenary to help those in need.

While his family named him after the God Stendarr for purposes unknown, it was true that the fate to aid others in need, give to the poor, to heal those who need healing, and to be kind and generous to all people, would follow Spenser: just as Stendarr would want him to do. And with the love of Mara and spiritual care of Kynareth, he would honor his family and live a life to help all have a better life of their own.

I absolutely adore your character @Zelda !!! Im so excited to roleplay with you!!!

Im still looking for a voice for my darling! But gotsh im so excited!

(I didnt mention it but Jinn is an early bird so she will most likely be the bane of Spense's existence)

But seriously, I love he contrast between Jinn and spense, at least on the outside. He's very open and friendly while Jinn is very secretive/reserved and cold. An optmistic nord vs an analytical Argonian. Im really looking forward to how this plays out!

Staff Member

added "Spenser Bergfalk - Warrior of Heart | Character Played by: Zelda" to "The Cast so far!" in the intro post
updated pictures and information in the character card for "Lilium Lancif" in her dedicated posting​

Staff Member

In all seriousness, you already knew I would love it because I already told you I did, at least a few times now (I think) - BUT I LOVE HIM Lilium is definitely going to be a'smitten! Can't wait for the awkward! @Zelda

Also can't wait for the group dynamics! I'm waiting to hear from a few people, and I will update you soon about the start of the story! Hopefully it'll be soon! Good job you wonderful creators! @Zelda@Sweetroll76

@Sweetroll76 ahhhh thank you so much!!! Oh my goodness: I can already imagine the conversations the two could have together... they are so different from one another! I'm sure that with time, they will get along... maybe haha!

@Specter of Death YESSSS SPENCILIUM!!! I love it already! Oh the adorkable coming our way... haha!

Alright! I cannot wait to start!

.oO "But courage need not be remembered... for it is never forgotten." Oo.​

Imagine the two just fawning over each other and then Jinn the back fighting off a hoard of draugr on her own. And her photobombing them in the back, and just so done with their crap. Im so excited. Im already laughing.

Oh yes!!! Lilium swooning over Spenser, Spenser distracted by Lilium and asking what is wrong, and Jinn supporting the entire team while trying to get the others back on track. This will be so comedic at times I just know it! Of course, we will have our Rouge as well... which I am sure will fit well amongst this group of misfits! Haha!

.oO "But courage need not be remembered... for it is never forgotten." Oo.​

Armor: Armor set comprised of netch leather and some chitin pieces used for plating on the shoulders and knees. Uses his face mask for harsher weather conditions such as ash or snow.​

​

Clothing: Standard Dunmer clothing used by most Raven Rock inhabitants. Has a few tunics in different colors for some variety.

Weapons: Jacoby is well-trained with a wide assortment of one-handed weapons, but he typically defaults to a classic Morrowind-style long blade which was a gift given to him by his family back on Morrowind's mainland. He also carries a few daggers he on his person at all times. Besides obviously being able to sneak up and slice necks with them, he is also proficient at throwing them as well.

Magic: Invisibility and Muffle are the only two spells he can skilfully cast. Though he has attempted to delve deeper into the illusion school before, he firmly believes he only really needs these two spells for his line of work.

Fighting Style: Jacoby is a glass cannon, as he is deadliest the closer he is to his target. His proficiency with 1-handed weapons and hand-to-hand combat is second to none. He will attempt to use the two illusion spells he knows to cling to the shadows, and eventually close the gap between him and his opponent when they least expect it. Once he is in, he is incredibly swift and lethal with his movements, and will aim to end the confrontation by eliminating his target as quickly and soundly as he can.

Weaknesses: Without the element of surprise, Jacoby is a sitting duck. His flawless close combat game comes at the price of a complete lack of range. He isn't an archer or offensive magic user, so facing one of these two types of fighters puts him at a significant disadvantage, especially if they are cunning enough to predict a sneak attack from him. Also being a glass cannon means he sacrifices all defense in the hopes that his all-out offense will prevail.

Young and bitter would be the simplest way of describing Jacoby to those who have yet to meet him. Despite all of the bravado and confidence the dark elf exudes, he will always be on the tail-end of glory. Both House Hlaalu and the Morag Tong's glory days have long since past, so Jacoby constantly seeks to prove himself in order to show that he possesses the potential and ability of those that came before him. Perhaps he is at times too confident in his own abilities, which can lead to him underestimating others. His brash and outgoing attitude is quite uncommon within his order as well, but when on the job, he is someone else entirely.

Jacoby's ego goes completely out the door when he is on a mission to eliminate a target. With poise and precision, he approaches the task at hand. Cold and calculating, he will do what needs to be done to ensure he clears his contract as quick and efficiently as possible. No nonsense or gimmicks, Jacoby had made it clear why he was a rising star in his order just before his exile.

Now out on his own however, more of Jacoby's personality has begun to shed through the hardened shell that his time with the Tong had created. Though he bares the tattoos of his patron deity and order, he's realized that he's not as committed to them as he once felt prior. He has been more open to conversation with others as opposed to simply just boasting about himself or his heritage. Though his cocky attitude remains, Jacoby still believes he has more room to grow as an individual, and sometimes ponders what life would be like if he wasn't an assassin (though he never mentions this to anyone).​

Fears: Death, Letting down those who care for him, Causing problems for others due to his own negligence

Habits/Quirks: Carving a letter or symbol into wood if he has a dagger in hand, Will randomly doze off if he is caught in a particularly boring conversation, Checking with local merchants to try and complete his "Poison Song" collection (This takes priority over basic necessities like food/potions)

Voice: Raspy and a bit hoarse. Most either find his voice to be intriguing or annoying.

Goals: Redeeming himself and possibly starting a new life outside of being an assassin.

I love this character so much! I myself do not review the apps, but I can discuss how you might fit in! At least with my character. We currently have two cinnamon rolls and an angsty silent character. To have someone who is just a liiiittle on the crazy side will DEFINITELY spice things up a bit.

In comparison to my character, I really like the duality the two have. I don't know if you have read Jinn's app (you are by no means expected to) but she tends to use dual weapons in close combat. However, she is at her best with ranged weapons (being the ranger) and it is a last resort, as opposed to your character who is at their best with close combat. I really like that, and like the idea Jacoby would help (or make fun of her) in her similar close combat technique.

Our characters also seem to be the only ones that have a title of sorts: Jinn is known as the Djinn of the South while Jacoby is known as the Black Shandeling (I have never played morrowind so if this is a title of a rank or class then I apologize).

The two characters also are very similar in the 'sneak attack' field, however Jinn can hold her own pretty well if it doesn't succeed, while Jacoby may be in a BIT of trouble.

I think our characters could become friends, or enemies. Jacoby seems like a loose canon and I can't really predict what he'll do from the app alone. As a pragmatic, logical, analytical Argonian, they might form an interdependence on one another in combat. Jinn is a lot like Jacoby on a mission except she's always like that, so this might generate some chemistry. She might find him annoying. He might find her to be a stick in the mud.

I don't know if this applies to Jacoby, but Jinn is a little tense around Dunmer due to their past enslavement of her people. This may add fuel to the fire.

Even if these characters wind up hating each other, I am still very much looking forward to you joining us!

Staff Member

(The art used in this CC are not 100% depictions of this character, but rather accurate ideas of what her visage is. Please keep this in mind while reading, and rely mainly on the descriptions in her CC and use the photos as reference points and imagery.)​

BIRTH PLACE: Unknown, but she was taken in as a young child in Anvil, Cyrodiil

GENDER: Female

RACE/ORIGIN: Altmer/High Elf [100%]

CLASS: Pure Mage

PROFESSION: Apprentice Historian, Lore-keeper, and Librarian

LATERALITY: Ambidextrous

SEXUALITY: Straight

RELATIONSHIP STATUS: Single

FAMILY: Her adopted father, Lucius Lancif

POSSESSIONS/HEIRLOOMS: Outside of her personal journal, the only things that came with her when she migrated north were her two most prized possessions; Her father's sword, and it's matching dagger he made for her.

DISLIKES: Ignorance, Bigots, Liars, Evil, The Undead, Poachers, Belethor (He has a tendency of Hitting on her every time she's in Whiterun)

FEARS: Death, Loss

PHOBIAS: Snakes

HABITS/QUIRKS: She reads when she isn't doing anything else (even while walking, and talking sometimes)

ASPIRATIONS/GOALS: To know everything that she can before she joins her father in the afterlife; to make her father proud

~----~Gear and Fighting Style~----~

HEAD: A simple Copper and Sapphire Circlet, and a Hood depending on the weather conditions

TORSO: A set of College Styled robes, that she opted to weave herself. The colors are matching that of the standard Apprentice robes, however the cloth draping over the top of her left shoulder carries the color of ebony.

ARMS AND SHOULDERS: Her shoulders and arms are covered by the standard style of the College's Apprentice robes, however her arms while traveling and adventuring are embraced with Ebony colored Elven style gauntlets.

WAIST: Around her waist a standard leather, steel clasped belt holds her robes warmly to her slender body

LEGS AND FEET: Underneath her robes she wears a pair of thick fur and cloth pants, which run underneath Ebony colored boots matching the Elven style of her guantlets.

EVERY DAY CARRY: Inside the small bag she carries over he shoulder, you will often find a small alchemist pouch filled with the ingredients to make health and magic potions. Along with this pouch a filled water-skin can be found next to a small count of assorted potions. Likely the most noticeable masses are a few of whatever books she may be reading and/or studying at the time.

WEAPONS: As a pure mage, and because she has no clue how to wield any weapon; she carries none, and intends to keep it that way. It's a waist of energy and time to carry them around with her when all the offensive and defensive capabilities that she needs reside within her mind and her connection with the plane of Aetherius.

MAGIC: Lilium is fairly proud of the fact that she refuses to pick only one school of magic to practice, and prefers to use all of them. Her goal is to be as powerful at wielding magic like the master mages of old - who knew every spell for any situation. With this, she has a plethora of mastered spells at her disposal that she masterfully and strategically uses. The list is as follows:

FIGHTING ABILITIES: While in battle, she is able to do numerous things, depending on the situation she finds herself in. Weather it means summoning support, healing comrades, raising the dead or striking fear in the hearts of her foes; she's a fierce competitor on the battlefield. However, she doesn't ever feel comfortable with going into a battle alone, and prefers to have friends or comrades at her side as she can only pull from her deep connection to Aetherius for so long. However, if need be, she has managed to master a spell that most mages refuse and almost never use - Equilibrium; in which she pulls from her own life energy to continue drawing from the Realm of Aetherius.

Lilium never knew her birth parents, but at some point in her young life her adopted father took her in. Lucius Lancif, a soldier in the Imperial Army. Nothing more than a lowly soldier, he was assigned to new areas of Tamriel, moving them fairly often. Never making much money, or staying in one place for any more than a year, Lilium and her father kept mostly to themselves outside of the barracks'. When her father was out on duty, Lilium often wandered the roads in whatever town they were in at the time; with some of the few possessions her father could afford for her - books.

This is how their tiny family lived, bouncing from place to place, until she was almost 18 years old. Just before she turned 18, Liliums father retired himself from the Legion, and purchased a small home inside the Imperial City in Cyrodiil. He had joined the city's guard, and for the first time in all her years she had a definitive place to call home.

On her 18th birthday, after months of searching for a way to join the Arcane College, Lucius surprised Lilium with an invitation into the school. An old friend of his, from 'back in the glory days' as he so eloquently put it, was a member of the College and managed to pull some strings.

Though she wasn't a proper student, and merely a handmaiden, Lilium took every chance she could to snatch a book to read in her free-time only to put it back and grab another. She would often make excuses to clean during lectures, in order to learn from the Master mages about the realm of Aetherius and the art of magicka.

She was able to do this without notice until she was 21, before she managed to make an enemy out of the Lore-keeper and Librarian of the college. Lilium was caught stealing a spell book, and had admitted to only borrowing it. The College did not feel the same, and excommunicated her in an instant, forcing her to leave and never enter the grounds again.

Her day of excommunication was only the beginning of her bad luck, as on her return home, a courier met her with a note from the Captain of the city's guard. Her father was mortally wounded in action.

She got to speak with him only in his last moments. A robbery in the Market District went awry, and he ended up getting stabbed in the chest; puncturing a lung. Lilium didn't bother to tell him about the trouble she had gotten herself into, rather, she focused on making the last moments of his life as happy as she could make them.

His last words echoed in her mind as she packed up the few things she needed, and sold the rest of the belongings and her first home. And then she was in the wind, on her way to the north. To a college that would accept and teach her no matter who she was or where she came from.

"Never stop reaching for your dreams, my Lily. You're the best and smartest person I have ever known, and you have always made me proud. I can't wait to see you become the best that you can be, that I know you can be. I am always with you, and I love you to the moons and back."

College of Winterhold, Lilium Lancif, at your service.

~----~Voice and Score(Trying this part out, inspired by some of my old CCs as well as @Zelda's Lovely CCs)~----~

VOICE: Soft, Bright and almost Vaguely Sarcastic

VOICE REFERENCE: Ashley Johnson as Ellie, "The Last of Us"[Click for Example]
PERSONAL SCORE THEME:"My World" composed by Florian Bur​

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Writing some more of the Fan Fiction Lead Up to this RP, and made a few new additions to Lilium's CC.

@Snoball I'm going to be ready to give you my thoughts on Jacoby here soon!

Sorry for making y'all wait, I've been really busy the last 24 hours! I'll be ready here pretty soon, I promise!