Previously PC only as far as Call of Duty is concerned, Dedicated Servers should greatly improve connectivity between players during games. Other FPS titles such as Killzone and Battlefield have incorporated dedicated servers for years but Ghosts will be the first time we see them on a Call of Duty game on consoles.

GHOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to (cont) http://t.co/8tEiypAQaM

As mentioned in the tweet “Ghosts will be using a hybrid system of dedicated servers and listen servers”. Listen servers are the servers currently in use that record data during games and handle the P2P connection. With the hybrid system the game should connect you to the most optimal connection, whether that be a dedicated server or a P2P connection. Infinity Ward can not possibly have servers in every nook and cranny in the world, so for people living far from the servers will have a better connection connected via P2P to players near them. We covered some information on the game’s lag compensation system here.

Infinity Ward is also working on a new anti-cheat system for PC players.

@NogoKlopper Doing some really cool new anti-cheat stuff, but can’t go into detail, for what should be obvious reasons.

So there you have it folks, Call of Duty Ghosts will have dedicated servers on PC, PS3, PS4, Xbox 360, Xbox One. I’m not sure about the Wii U version though since it’s being developed by Treyarch, but we should find out soon enough.

Will you be getting Call of Duty Ghosts? If so, then what platform? Let us know in the comments below.