Honestly im just concerned about how many memes you can fit into this game. I think it would be really epic to maybe add a model of notches new house, or some kind of "butts joke" (that could work well in the bathroom!)

Thanks everyone. The tram area/maintenance tile sets (aka all the dark grey stuff) are definitely an ode to SS2 (grav shafts.....). Jonatan Poljo's art for 0x10c by Notch was a bigger eye opener initially, but there are many different areas of the ship that aren't sci-fi wall panel core. These will be reserved for the tram that runs underground and maintenance areas.

and yeah man, cleb is working on a memes-per-minute (MPM) tracker to make sure the fun stays fresh. indie butts is the funniest thing and itll be there!

Here's a preview of some pressurization tech. Wherever there is a glass window to space you can break it, so that area will get depressurized and be chaotic for a few seconds until it stabilizes into low/zero G and things begin to float. Re-pressurization works as well but that isn't shown here. (Also the effects are turned off on the player here so we can hang back and observe instead of suffocating in space.)

no embedding.. tig pls

This is a rather simple demonstration but it can actually handle a pretty wide array of scenarios. Being in a sealed off room, opening a window to space, and then opening a door will result in it chaining down to the new room that just opened. If two space cuts are opened and the distance is equal the distribution is randomized, and some other stuff like that.

got some new art done over the last couple days, mainly redoing the hotel lobby entrance

afterty mush for rock help

before (to be fair this is actually a bit older but the best representation of previous entrance)the hotel wasn't initially designed with a 50s american tiki/polynesian theme in mind but more generic "tropical maybe idk" so looking back it's pretty dang trash.

here's the moai man (might delete those extrusions from his nose.. not sure if it's even readable that well so a waste of geo)

I'm curious if you use ProBuilder or something because of the white 1x1 meter texture. I can't imagine trying to put together levels this complex in Unity, it's a pain to just build a few rooms for me.

Yep, we're using ProBuilder for pretty much all of the world geo (floors, walls, ceilings). We greybox in that and then texture it up and start building the custom props for that area. We even use it for basic stuff like square flower pots.

ProGrids goes hand in hand with it of course, but we also use QuickDecal. Really good tools.