The idea of varying timelines and switching management styles, organization, orientation (in/out) is to become chameleons-ghosts to bureaucracy.

Open new spaces

It is a "Darwin" adaptation to increasing constraints pushing 1.0 Management into dead ends, while 2.0 interactivity is helping, but not enough.(see Presentation part 1 + part 2 Map 4 / 1-4).

Management 1.0 is (greek) compass geometry : get a clear target (a lighthouse), seek and listen carefully to the wind, check stars above by clear nights, give instructions to your crew and you're set to the point.

Bureaucracy is headwind, turbulences, pre-set skychannels and airport congestion rules, but sky angels too..M2.0 overcomes some bureaucratic roadblocks with influence, best practices and forms of lobbying.

Management 3.0 is quantum mechanics oriented : Spaceship crew shooting for the moon are using 2.0 ballistic, with intense data crunching and real-time contribution of trajectories wizards, but will deal with space time issues for the long run conquest .

Resistance is not coming from stellar winds while going straight does not have much sense while many forces apply wether you get under the influence of a massive object.

So-called " 3.0 Quantic (Quantum / Frantic) Management " is a part of the space we see, beyond 2.0 horizon.Seeking for opportunities to avoid some bureaucracy checkpoints, time or spacewise.

Back to Richard Feynman having fun confusing all of us phenomens misleading even experts with the illusion of simplicity : good examples is mirror reflexion with " light of our face bouncing back to the observer eyes on the still surface of the lake".Particles interaction is indeed very much more complicated, moving and randomly patterned.

Expected results are (almost) always the same, highly predictable, but it does not happen the same way everytime.

Different causes, different (unpredictable) paths, some failures and missings.

Some (apparently) simple management actions, made complicated for (still) doubtful and obscure (but now clear) reasons, of efficiency under a too large field of constraints for "business as usual solutions".

The name of the game of Quantic management is to deliver expected results (value for the company, or for a non-profit organization, or an administration), andoffer easy to observe simplified fair picture to the bureaucracy in charge of consolidation and control.

While leveraging more complex resources, actions and interactions with the external world, unusual time management, not tracked and often not visible to the analytic capabilities or checkpoints choices of administrative processes.An action movie behind the picture.

Neutrinos 3.0 Quantic Management is one applicable solution.

It can release significant bureaucracy constraints.

So-called " Neutrinos Management " is a specific sub-set of the above "3.0 QM". Likely the most "Frantic" part of it.

It refers to the far space huge scale journeys, but also to the opposite : elusive, fast and impredictable moves.

Bureaucracy could be gravitational waves someday (not mature yet by chance), but are only signal sensors by now.M3.0 Neutrinos powered is made of choices in organization, moves, flavor changes and other actions and attitude all contributing to become less sensitive and under the radar screen of bureaucracy sensors and attraction of its mass.

(see Presentation 1+ part 2 Map 1).

S2.Simplified solution

So a first level version of the solution is to adopt different styles according to the context, at a specitic moment :

3.0+ Jump to Quantic Management for an instant when a necessity (urgency, frozen budgets, disruptive and too early proposals etc...). In order to escape temporary from bureaucracy attraction or weight.