Tag Archives: workshop

I’ve put about 10 hours into Fallout 4 over this weekend. That’s a drop in the bucket compared to the time it will take to complete the game, but I think it’s enough to get a handle on the positives and negatives of this new iteration of Fallout. I’m not writing a full review – I haven’t finished yet, and writing a review of an open world game sounds terrible. However, I do have some assorted thoughts on the game.

Character creation. For the first time in Fallout my character isn’t an ugly, blurry mess. Borrowing from DAI’s face sculpting tools, you can actually create a decent looking character in this game.

Setup. For the first time, we get to see what things were like before the bombs fell. It’s brief, but we are introduced to our character and their partner and child just minutes before they’re ushered into a Vault and the nukes go off. It’s nice to have a minute to appreciate Fallout’s distinct aesthetic in its prime before the world becomes a Wasteland.

Story. The game tries to give us a more urgent and personal story from the get-go, but it doesn’t succeed. As we wake up in the Vault we see our infant son get kidnapped, so we go out to find him. However once you leave the vault and get a glimpse of the wasteland, all thoughts of the creepy baby are quickly pushed aside, as exploration is much more appealing. Sure, you can tell people in conversation that you’re looking for your baby, but so far I’ve gone 10 hours without following that particular story thread. There’s no emotional attachment there and frankly it’s just not that interesting.

Urgency. There really isn’t any. At least so far. However, this is a problem with pretty much all open world games, so I won’t hold it too much against Fallout 4.

Voices. For the first time, the protagonist is voiced. This is a very welcome change, though the performance of the female protagonist so far is not particularly inspiring. It’s not bad, but she’s certainly no Commander Shepard. Partially this is due to the writing – the dialogue is sparse and to the point. Though there is usually a sarcastic response option.

Storytelling. Where I’ve always thought the modern Fallout games excel is visual and environmental storytelling. It’s not the big arc, it’s the small ones. It’s stumbling upon a sidequest while you’re on another mission, seeing a skeleton in a car and piecing together what happened, hacking into terminals to find the real story behind a location. Fallout 4 continues to excel at this.

Robots. This game is full of sassy robots, who are full of personality. Not just your companion Cogsworth, there are many robots to meet in the Wasteland.

Combat. VATS is still great, the rest of combat is still kinda shit. Though I’ve been reading in other reviews that the FPS combat has improved, I’m not really seeing it. Especially at the beginning of the game when most enemies rush into melee range, I don’t find the shooting mechanics are very good.

Companions. Companions are quite helpful in combat when it comes to killing things. However, they’re also in the way. Like, all the time. Going down a narrow corridor? There they are, blocking you. Trying to shoot something at a distance? They’ll become an obstacle. If anything, I think this problem may be worse here than in previous games.

Explosions. One of my biggest frustrations in previous Fallout games was that I’d often get blown up in combat, and have no idea where the explosion came from. Though they have added a little icon to tell you when a grenade is near, I still get caught in mystery explosions way more than is necessary.

Saving. You can quicksave your game anywhere, though autosaving doesn’t happen as often as I’d like.

Crafting. Fallout 4 has introduced a rather robust crafting system where you can modify your weapons and armor. It’s an enjoyable addition so far, and it’s nice to customize things to suit your playstyle or visual preferences.

Workshop. Your home in the Wasteland can be built up to our specifications through the Workshop. While initially I didn’t think this was something I’d like, I’ve actually spent quite a bit of time with it. You can build beds, new houses, plant crops, build water pumps – everything a growing Wasteland settlement needs. People you help through the game will join your settlements. It is fun to build, though the game’s engine isn’t ideal for it. Placing objects is awkward. Some kind of overhead or simplified view of things would be great. You can build electric systems to power your base, but it isn’t explained very well. The best part of this is that all the junk you find in the Wasteland – the clipboards, the old telephones – can be used to build things rather than just as vendor fodder.
One thing I’m not liking as I go through the game is that every place where you help people can be turned into a base, with a workshop for you to build up. While making one wasteland sanctuary sounds fun, making a dozen sounds like a huge timesink. I haven’t figured out what, if anything, happens when you ignore these bases. Does it matter if they don’t have enough food or defence?

Exploration. I’ve been pretty burnt out on open world games lately and I have to say, exploration in Fallout 4 is 100x more enticing than it was in games like Witcher 3 or Dragon Age: Inquisition. Part of this is due to the simplicity of the map. You see icons for major landmarks, but not every single place where you can gather a resource or fight a camp of raiders. So there’s mystery. There’s a reason to explore. It’s not just a matter of ticking off every box on the map. I’m sure there will be many little locations and items that I’ll never find. And that’s okay. The locations I do find are interesting, full of great visuals and stories that don’t need to be explicitly spelled out.

Finding things. At the beginning of the game I found it really hard to locate items. So many games I’ve been playing recently help the player by highlighting objects of interest in some way, and Fallout doesn’t do this. Now that I’m a few hours in, I’ve gotten used to it, and it makes things feel less game-y.

Text. Fallout has some of the best in-game text entries. RPGs are generally full of lore and codex entries, books and letters. I hate reading them. In Fallout most text is found on terminals, and I read every word. Text entries are put in the right places. It’s not just general knowledge or lore, these entries tell you about the places you are in and the people who live (or have lived) there. They often tell a story from multiple points of view, they can contain hints of where to find item stashes, point you to other interesting locations. Log entries tend to be darkly humorous and the fact that you often have to hack into these terminals to find the information just makes it that much more intriguing. Reading information in Fallout feels like reading someone’s journal, not like reading a textbook.

Overall. Fallout 4 feels like Fallout. The good parts of Fallout 3 are there – the exploration, environment, the storytelling within particular locations, the dark humour. And the bad parts are still there – the combat is mediocre, it doesn’t look as good as other current games, the story doesn’t have any urgency. Though some new mechanics have been added, I don’t find that the existing ones have been improved much. I wouldn’t want a ton to change, but it’s been five years since New Vegas, some refinements would be nice.

If you prefer videos, I’ve also done a mini video review. It covers some of the same stuff, and includes some gameplay footage.

This War of Mine can be a very challenging game, especially when you first start playing. Here are some things I learned that may help you. When I play, I focus on avoiding combat as much as possible, so keep that in mind.

To Start…

Collect all the items from around your house.

Build a metal workshop, and use it to craft a crowbar so you can get into all the locked doors in the house.

If you find lockpicks, don’t waste them here as they are single use and can be traded or used while scavenging if you need to be quiet.

Other items to prioritize crafting are: a stove (which can and should be upgraded when possible) and a bed. If it’s cold (check the temperature in the top left of the screen) a simple heater is also very important.

You don’t really need a shovel to clear rubble. It makes it faster, but it’s not like your social calendar is full.

Scavenging

The descriptions of each area on the map are quite accurate – they’ll tell you if you can trade, will be in danger, or may need to steal.

When visiting a location for the first time, don’t bring anything with you, as it will reduce the number of inventory slots available to bring things back. Look around, figure out what tools you’ll need to collect everything, and bring them next time you go.

It’s best to clear out a whole location before moving on to the next, especially at the beginning of the game.

Avoid fighting when you can, and leave yourself a clear way to the exit in case you need to run away.

You can tell when someone is near you by red radar-like blips in their location. If the movements of the red circles are erratic, frequent, and small it’s likely just a rat.

Head home by 3 or 4am, otherwise you risk being shot by snipers.

Characters

Many characters have special skills that will help you out. Make sure you’re using the correct people for each task to make the most efficient use of your resources.

Boris is strong but slow. He has 17 inventory slots making him a great choice for scavenging. His strength will also help if you get into melee combat.

Bruno is a good cook. Use him to cook food, distill moonhine/alcohol, and make medicine.

Katia has bargaining skills. Use her for trading.

Marin is a handyman. Use him to craft things in the workshop and metal workshop.

Marko is a good scavenger. He has 15 inventory slots and scavenges faster.

Roman is trained in combat. He’s a good choice if you expect to have to fight on scavenging runs, or for guarding your house. Roman can get into fights with your other characters resulting in injuries, which is a big downside to a playthrough with him in it.

Zlata can bolster spirits. Give her a guitar or have her talk to other characters to cheer them up.

Keeping people Healthy and happy

If a character displays icons above their head, another character can talk to them to give them the items they need, or comfort them.

If the Hospital is a location option an injured or sick character can be healed for free.

Keep the temperature up in the house to avoid sickness.

The best way to heal an injury or sickness is to give a bandage/medicine then let the character sleep in bed for the night.

Having books and armchairs available will make characters happier.

Helping neighbours or friendlies you run into while scavenging will increase morale for most characters.

A quick and easy way to boost morale is to trade the doctor at the hospital and let him get the best of the deal (this will be considered a donation). He wants medicine or bandages.

Cigarettes and coffee will relax the characters who like these things (it will say it in their profile).

Stealing from or killing friendlies, or refusing people help will decrease morale.

Weapons

Even if you don’t plan on fighting while scavenging, you will need weapons to defend your house from raids.

A knife is a good thing to make with your first weapon parts.

When you can, you’ll also want to build/get some kind of gun.

Crowbars,shovels, and hatchets can also be used for house defense, but aren’t as effective as a knife or gun.

Once you have a hatchet you will also see that you can chop up furniture in your house for wood/fuel. Be careful that you don’t use the hatchet to destroy furniture you’ve built.

Food

Canned food is very valuable for trading.

Set an animal trap to for a semi-regular source of meat.

Get vegetables whenever you can, as they will make cooking much more efficient.

items

Bandages and medicine are very valuable for trading if you have extra.

Build each type of crafting table when you can, and upgrade them so you can be more self-sufficient.

The exception is the two stills which I didn’t find to be worth building, unless you plan to do a lot of trading at the military base.

Wood and components are needed to build pretty much everything, but only stack to 2 and 4, making it hard to get enough from scavenging. To get a bulk supply of these, you can trade Franko when he comes to your house.

Other Tips

The Hospital will get attacked through the game and you can find medicine in the rubble. This will not be considered stealing.

During winter, make sure your heater is upgraded and full of fuel all the time.

Build a radio and check it all stations daily. It will tell you if raids are likely and you should put extra guards on, or what the weather will be like. It might give you an idea of when the war will end. It can also be left on a music station to relax the survivors.

Board up your house to keep it more secure from raids.

If you don’t have any smokers or coffee drinkers you can trade in these items.

You only lose if all of your starting character die or leave. You can still make it if some of them do, though morale will be affected.

That’s all for now! Let me know if you need more info, or if you have any tips for me.