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*WIP* Why did it have to be snakes? Aka, the Yuan-Ti temple

It's a abandoned temple on a desert island. Surrounded by thick jungles and taken over by a vile serpent cult. It is a promise of untold riches and even greater danger. But, more than that, it is adventure, whispering in the hears of every would be adventurers!

I started working on a project for NathanC and here is the top floor so far...

The original plan is Nathan's and, while there is not too many of them yet, the furniture (and in particular the really cool "Snake pool") come from Dundjinni...

As usual, I would appreciate any advice and recommendation and, in particular, I'd like to hear Nathan's opinion about whereas the project is going in the direction he wants...

I am working on somebody else's plan so, I don't necessarily have the full background story for this place, but I had initially put the engraving at the bottom of the main room. Then I found the snake pool (the original plan calls for w pool there) and decided it was just to perfect a fit to pass on... I can imagine players jumping on the snake from the nearby balcony and sliding their way down swashbuckler style...
But I liked the engraving too and wanted to use it...

Basically, at this point, I throw everything cool at the wall and see what sticks/ what the coauthor thinks is worth keeping.

Coming along nicely, think the huge snake statue/fountain is a great touch and believe me my players will be jumping all over that and thanking you for it..

Let me give you some background on the Temple:

The Yuan-ti as a whole has not been seen in the world since 800AD (game time it's about 1900 years after this temple was built) . The Serpents, built temples to a demon serpent known as Slas. The temple you are creating is the first and most holiest temple the Yuan-ti build to Slas, it was here that the Yuan-ti first made contact with their god, and began to wage war against the other creatures of the world.

The first Floor:
This floor of temple is the living quarters. The two roundish side rooms was shared by 2 serpent priests each. the room directly behind the balcony is the high priest's room. The hexagon shaped room is a place to take meals. the small chamber off the the left of the balcony is a room containing many holy objects used in the worship of Slas. The upper most room is a hidden room, that contains various trinkets that the high priest keep for himself from raids and sacrifices. The Balcony is where many sacrifices too place, there is an altar there covered in dried blood.

The 2nd floor:
This is not on the map yet but it contains an armory, slave pens (where a human has dug his way out of), a library, a laboratory, and an breeding pit. There is a secret entrance to a room one floor down that contains a portal to another temple.

In the 61st year of the third age of the world, and wizard by the name Kelack discovered the temple with a group of adventurers, he an many others studied what they found, specifically scrolls referencing Slas and the sacrifices and experiments they did in the gods name. After a member of his research team was attacked, and nearly killed, Kelack sealed the temple, to keep others (and his new found knowledge) safe. The temple was never searched fully, as the breeding pits were never discovered. In these pits thousands of Yuan-ti eggs lay waiting to hatch.

Ok... The next floor was a bit tougher. Partly because the scan was not as good (the vertical squares were not really visible and I had to guess a bit); partly because the building was more complex in shape and a bit confusing at time. So, I took a few liberties and it is not as faithful a rendition.

What do you think of it Nathan? I will probably need to rework the dirt texture in the tunnel, and I still need to add the stairs and work on the secret passage.

Also, what kind of furniture do you want? I vote for simple and kinda minimal to suggest function, in order not to cluter the map too much...

Looking good, is there a way the walls in the room north east from the snake fountain, could look a little thicker, of not it's cool.

As far as furniture, I agree, just enough so you can know which room is which. I found some decent lab table here on the dundjinni forum

the left hand section of the lower right room should be a caged area on big cell basically that opens along the creates a wall. so like a pile of straw in that ares, where prisoners can. maybe with a table for the guards adjacent from the cell door.

The library (the upper most large room) could have a few broken bookcases, and at least one that's still standing. it's going to be an encounter room so some good cover for a bow would be an alright touch.

the armory (room with the thin walls) could have a few weapon racks thrown up against the walls, mostly empty, I have a bow that the party is going to find in there so maybe a table on the southern most wall i'll pop the bow icon on that in D20pro so they can pick it up.