Mario (SSBR)

Mario is a veteran in Super Smash Bros. Rumble. He is the most basic character and by far the easiest to pick up and play. He was first revealed in a Nintendo Direct focused on a mysterious new game. This is his fifth appearance in a Super Smash Bros. game, not counting Super Smash Bros. for Nintendo 3DS.

Mario

Universe

Super Mario

Availability

Starter

Tier

TBD

Contents

Description

Mario, hero of the Mushroom Kingdom, once again returns to Super Smash Bros. to show his skills on the battlefield. When he's not saving the princess, he enjoys sports, karting, partying, and fighting, of course.

Abilities & Strategy

Mario is an all-around character with few weaknesses yet no real outstanding traits. Newcomers will have an easy time handling him, since he does not possess any strange gimmicks and has the right tools to aid him in almost any situation. His biggest weakness is the fact that he is simply average in almost all areas. While he may shine in his combo and throw game, recovering can often be a difficult task, as Super Jump Punch is predictable and doesn't gain much distance compared to others' up specials. Fireballs are great for approaching and spacing. These can force the opponent into a tough situation, where they must either shield or keep their distance to avoid it; in both of these scenarios Mario takes the advantage, being able to grab if they shield or continue firing if they evade it.

Pros

Heavy juggling game and potent grab combos

Reliable projectile

Cape is good for gimping

Down aerial is extremely safe on shield

Cons

Predictable recovery

Average neutral game

Changes From Smash Wii U/3DS

Attributes

Mario now has a crawl - his crouching move in Super Mario 64, Super Mario 3D Land, and etc.

Ground

Down smash has less startup and more range

Grabs/Throws

Down throw, forward throw, and up throw deal more hitstun to the opponent, improving his combo game and follow-ups

Aerials

Forward aerial has reduced startup and landing lag, making it more reliable for meteor smashing or even spacing

However, it now does slightly less damage and knockback, weakening its sourspot's kill potential

Specials

Fireball is now faster, with less startup and no landing lag.

However, its damage has been reduced by 1%. There is no longer a sourspot.

Cape now acts like a less effective version of Mewtwo's Confusion, greatly improving his recovery options.

Specials

Neutral special - Fireball - Mario shoots a fireball forward towards the ground. It can bounce multiple times, but vanishes when it touches an opponent (dealing damage as well). 4%

Side special - Cape - Mario swings a yellow cape forward. It can reflect projectiles and help him recover. It deals damage as well. 7%

Up special - Super Jump Punch - Mario uppercuts into the air. Coins are released from the opponent if they are hit, though these are purely for decoration. 5% -> 1% -> 1% -> 1% -> 1% -> 3% (arranged hit to hit, not all will always connect)

Down special - F.L.U.D.D. - Mario pulls F.L.U.D.D. onto his back and charges it up. When released, it shoots a jet stream of water that forces opponents back, though it does not hurt them.