The latest DLC for Aliens: Colonial Marines is out today (July 24th for PS3 players in Europe) on Steam, PlayStation 3 and Xbox 360 for $9.99/£6.99/9,99€. Below you can find five screenshots of the new single player add-on by Gearbox Software and Darkside Game studios.

Loved it? Hated it? Make sure to tell us what you thought of the Stasis Interrupted DLC at the forums.

More (and very spoilery) screenshots can be found in the comments section. Check the pages to see all of them.

I think if someone were to use these main concepts for what happened between Aliens and Alien3 it could be good. Possible a comic book by someone who knows what they are doing.

I just think the over all idea isn't bad, I mean filling in that gap Alien3 made isn't easy. This game just wasn't handled well. I'm willing to accept the Legato intercepting the Sulaco and causing the infestation.

Yeah, but I don't wanna take the time to go back and try to find reviews.

Frankly, I liked it. I think Stasis Interrupted is a good campaign with an interesting enough story, especially if you like Aliens and Alien 3. I didn't hate the first ACM campaign as much as a lot of people though so you may not agree with my opinion on it.

finished Stasis DLC on ultimate badass finaly, ( the game kept putting me in recruit lobby). All i can say is that those 4 levels are better than the normal campaigne and there is a slit improvment in the graphics and lighting, with fog wind effects this time.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

Its something that pissed me off about AvP2 as well. Its 200 years in the future and we don't have a battery that last more than five seconds for our shoulder lamps......

Blatant way to try and induce tension when your moping around in dark tunnels and your light cuts out.

It was equipment problems in AVP2 that they explain in dialogue during the second mission.

That was for their verson of NODS/NVGs. Jones had to tie it into the shoulder lamps battery and it would drain it quickly. Just like the shoulder lamp itself.

Its just a way to add tension. No self respecting soldier is going to be walking around in the field with white lights anyways.

Huh, I stand corrected.I just beat the "caves" section, that was really great. Like I'd consider that whole bit to be a huge standout part of the entire game (both the DLC and the main campaign). It felt very 'Aliens', with Aliens pursuing you on all sides, Lurkers stalking you all over, the invincible Queen chasing you down, and a Crusher at the end for flavor. I really liked it.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

Its something that pissed me off about AvP2 as well. Its 200 years in the future and we don't have a battery that last more than five seconds for our shoulder lamps......

Blatant way to try and induce tension when your moping around in dark tunnels and your light cuts out.

It was equipment problems in AVP2 that they explain in dialogue during the second mission.

AR was perhaps best aliens game we've ever been given to date, although the aliens were still very tiny in that game too.

Believe It or not the size of the aliens in all videogames is, If not the greatest, maybe one of the biggest problems. Do you really believe all that bullshit that has been thrown over and over again for many years by many people that insist they need to be small for gameplay purposes, or classic hitboxes lolexcuses?, making them based on their stunning size is a must too. Until then, you can make them as intelligent, or fast, or whatever you want..., you will still laugh at them as you meet them head on and realize your even taller than them.

The Aliens lesser physical prowess when confronting the player in games is for gameplay, however. When looking back through their game history, they tend to only ever display real feats of strength or smart thinking in cutscenes or scripts.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

The flashlight thing in Doom 3 was just a cheap way to add tension. It is silly. If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future.

Its something that pissed me off about AvP2 as well. Its 200 years in the future and we don't have a battery that last more than five seconds for our shoulder lamps......

Blatant way to try and induce tension when your moping around in dark tunnels and your light cuts out.

I agree with this. Doom 3 had no problems with their gigantic Hell Knights. Even the smaller enemies like the imps and Revenents towered over the player.

Not to mention doom3 still stands as the proof a good aliens game can be done. Indeed, doom3 is still for me best arcade-horror style game I've ever played. I still remember the legion of turds crying because you had to switch between your flashlight and weapons..., too bad ID listened to them eventually. This was another example of how much careful you have to be when listening to fan feedback.

AR was perhaps best aliens game we've ever been given to date, although the aliens were still very tiny in that game too.

Believe It or not the size of the aliens in all videogames is, If not the greatest, maybe one of the biggest problems. Do you really believe all that bullshit that has been thrown over and over again for many years by many people that insist they need to be small for gameplay purposes, or classic hitboxes lolexcuses?, making them based on their stunning size is a must too. Until then, you can make them as intelligent, or fast, or whatever you want..., you will still laugh at them as you meet them head on and realize your even taller than them.

I agree with this. Doom 3 had no problems with their gigantic Hell Knights. Even the smaller enemies like the imps and Revenents towered over the player.

I believe AvP'99 is by far the best game if we are talking about the Marine and Pred campaign.Especially the no save system made it really intense.No blocking,fast and of course the random enemy spawns.Plus i was 17 when it was released XD

AR was perhaps best aliens game we've ever been given to date, although the aliens were still very tiny in that game too.

Believe It or not the size of the aliens in all videogames is, If not the greatest, maybe one of the biggest problems. Do you really believe all that bullshit that has been thrown over and over again for many years by many people that insist they need to be small for gameplay purposes, or classic hitboxes lolexcuses?, making them based on their stunning size is a must too. Until then, you can make them as intelligent, or fast, or whatever you want..., you will still laugh at them as you meet them head on and realize your even taller than them.

I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.

The game would be in the crtical need of making those "aliens" from the scratch as well. Those levels can be as scary or jumpy as you want them to be, but all that tension that indeed is intended to achieve gets shredded to pieces by the moment one of those tiny attempts of the alien pops up on screen; a moment that is intended to scare you suddenly turns into a moment of inevitable laugh

If game developers keep making the aliens as small and pathetically weak as we are used to then the aliens will never be feared again. Bring back their original stunning size plus that human-like behaviour, or they aliens will keep sucking over and over again, attempt after attempt.

You can't just make an aliens game scary relying only on non-armed moments, scary places, etc. You need the aliens, at least the original Giger's alien (in a game) to rise to the occasion. Otherwise everything fails

I agree on the principal here, but there needs to be a balance for the sake of gameplay. If the aliens acted like they did in the films, then it would be an extremely frustrating game. But the Aliens definitely do need to intimidate the player so every encounter is tense.

Also, in all fairness, every game made with Aliens in it hasn't really been any different from A:CM - you can mow them down rather easily in every game.

However, as far as depicting them goes, I think Alien Resurrection on Playstation 1 actually did it the best. That game actually was frightening and made you peek around corners. Developers really need to look at how that was done and expand on it.

They were much tougher in Alien Res than AvP. Still think the first was the most intense because of the AI's propensity to follow you throughout the map from their spawn points and their speed. Res was a good game, but hard for different reasons. Mainly the toughness upgrade to the Xeno and the lack of ammo for your power weapons.

What if Bioware (Mass Effect Series) teamed with EA Redwood (Dead Space 1) and Turtle Rock/Valve (Left 4 Dead Series) to form a dream team which ripped the Aliens franchise from 20th Century Fox and created the ULTIMATE Aliens game?! ...

I played it. Enjoyed it more than actual campaign. I did enjoy the new huds (Wish that was an option in multiplayer) This is sadly the only dlc I recommend. The others don't add much else. The story was Mehish they did a good job for making it make some sense. As for Rebelion they should have another crack at it. I enjoyed AVP2010 despite the small campaigns I would enjoy a sequel.

I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.

The game would be in the crtical need of making those "aliens" from the scratch as well. Those levels can be as scary or jumpy as you want them to be, but all that tension that indeed is intended to achieve gets shredded to pieces by the moment one of those tiny attempts of the alien pops up on screen; a moment that is intended to scare you suddenly turns into a moment of inevitable laugh

If game developers keep making the aliens as small and pathetically weak as we are used to then the aliens will never be feared again. Bring back their original stunning size plus that human-like behaviour, or they aliens will keep sucking over and over again, attempt after attempt.

You can't just make an aliens game scary relying only on non-armed moments, scary places, etc. You need the aliens, at least the original Giger's alien (in a game) to rise to the occasion. Otherwise everything fails

I agree on the principal here, but there needs to be a balance for the sake of gameplay. If the aliens acted like they did in the films, then it would be an extremely frustrating game. But the Aliens definitely do need to intimidate the player so every encounter is tense.

Also, in all fairness, every game made with Aliens in it hasn't really been any different from A:CM - you can mow them down rather easily in every game.

However, as far as depicting them goes, I think Alien Resurrection on Playstation 1 actually did it the best. That game actually was frightening and made you peek around corners. Developers really need to look at how that was done and expand on it.

I didn't mind the campaign nor the dlc aimed at filling in campaign/aliens/alien3 blanks however i do agree the writing should of been tighter and certain scenes/dialogue expanded on.

With any luck we will get an entirely new story going another direction within the aliens universe on the next gen consoles.

Hopefully a better publisher and better developer, i would say EA and Dice. what would you guys say?

What needs to happen is FOX needs to rip the franchises from SEGA's hands and give them over to a company that won't jostle us with promises stoking our fan-boy/girl expectations with flashy demos and pre-release vidocs/cinematic trailers. Rebellion tried with AvP2010 and now GBX tried with A:CM. Both failed to do much more than amuse some folks, anger the majority of fans, and not reach out to those who haven't ever delved into either movie franchise.

Personally, I like both games. They, like the movies, have their flaws but without being too critical and just playing the game for what it is and not what it isn't, both can be enjoyed. Fact is, I don't get upset about canon-issues or continuity between A:CM and the movies because ultimately the movies are TRUE CANON, and everything else is PERSONAL CANON, or what ever one wants to be canon is in their own mind.

Stasis Interrupted is a great DLC IMO, because it pays more homage to the films while also trying to fill in some plot holes. I must of been the only one who didn't laugh at Turk getting trapped in the cryo tube. I watched it happen and went "ohhh... so that's how they explain that." Works for me. If I start getting too nit-picky, I won't enjoy it. And since I spent money on it, I'd like to enjoy as much of it as possible. My only real complaint was the voice acting. It's clear that the people working on this didn't try very hard to sound convincing. Including Biehn, but we all knew that from the start. Overall, I'd say it's as good, if not a bit better than the main game. Def worth $10

With the next gen-consoles coming out this year, with technology getting better and faster and what game developers are capable of now and in the near-future, I do not doubt that this will be the last Aliens game. I've read about the Alien title in development now, but details are sparse. We'll have to see what that turns out to be like. Slenderman + Alien = Potential?

How about the graphics? Was there any real improvement? Especially on the details.I remember on the begging of the game,after you get out to the hangar and then enter a locker room,there were some bottles or something on the floor.Reminded me of Sega Saturn 3d Shooters.

I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.

The game would be in the crtical need of making those "aliens" from the scratch as well. Those levels can be as scary or jumpy as you want them to be, but all that tension that indeed is intended to achieve gets shredded to pieces by the moment one of those tiny attempts of the alien pops up on screen; a moment that is intended to scare you suddenly turns into a moment of inevitable laugh

If game developers keep making the aliens as small and pathetically weak as we are used to then the aliens will never be feared again. Bring back their original stunning size plus that human-like behaviour, or they aliens will keep sucking over and over again, attempt after attempt.

You can't just make an aliens game scary relying only on non-armed moments, scary places, etc. You need the aliens, at least the original Giger's alien (in a game) to rise to the occasion. Otherwise everything fails

I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.

I didn't mind the campaign nor the dlc aimed at filling in campaign/aliens/alien3 blanks however i do agree the writing should of been tighter and certain scenes/dialogue expanded on.

With any luck we will get an entirely new story going another direction within the aliens universe on the next gen consoles.

Hopefully a better publisher and better developer, i would say EA and Dice. what would you guys say?

I despise EA with a passion of a thousand suns and would be loathe to buy an Aliens game with their name on it. Now, I like DICE and Visceral, but I don't like Daddy EA and the thought about how they would handle it. Remember, DS3 didn't exactly keep with the scary elements and went more action-focused (like what SEGA wanted by making the game more like CoD).

So... no to EA because I know how their track record is with games like this. But Visceral would be the best one to do it if EA was ever to get their hands on the franchise (please, no).

Let Rebellion work on the next title involving Aliens. Even though AVP10 has it's faults you can still tell Rebellion cared.

i agree too, although i think dice or bioware would be good choices i also think the old masters that are rebellion deserve another crack. with some decent funding they could make a really really good game

That part alone was very eerie and quite off putting. It also in some ways cheapened Alien 3 a bit IMO. Granted, almost no one was happy with Hicks dying in the 3rd movie, but the way the game brought him back to life was kind of cheesy and came off almost like fan fiction. But, I guess the loophole of not actually seeing his face in Alien 3 when they show the cryotube provided enough room to change that part of the story.

It just kind of pisses me off that everybody that develops these games says they are fans of the movies but they only take certain aspects of things they want to use.

Aliens can beat through steel doors in Aliens, carry an armored Marine with a full combat load up a wall one handed, yet can't keep an advantage over a pinned Marine in ACM. And I loved how a backpedaling Marine was faster than a front running Praetorian in the second AvP2 game. Only the Runner has shown the kind of ridiculous speed the Aliens had in the first AvP game, but I'm pretty sure most predators evolved to kill the kind of prey that the Aliens kill can catch up to its prey if its facing the wrong direction. (still love AvP2 but it has got its flaws).

Even the Predator was better balanced in the original AvP. He was a walking punishment sponge in the first game to be sure, but he also was a walking punishment sponge with few health pickups (or charges for that health) and slow repeating weapons.

Still think the first AvP despite its flaws is the best Aliens game in the franchise.

I do think AvP2010 did better portraying the Marines than any of the other games though. Even ACM. Epic shit talking hardasses who spend all their time in the gym getting their upper body swell on.

Also tired of all these games insisting on retelling stories that have already been told. ACM would've been a better game if it only featured Acheron at the beginning or not at all. And I'm also tired of how blatantly evil everybody has to make Weyland Yutani. The dudes are douchebags, but if they did have a covert ops Weapons Division that nobody was supposed to know about they wouldn't be telling everybody who the f**k they were by wearing company logos and identification on their persons, equipments, buildings, starships.

The franchise as a whole is so much wasted potential. I don't get my hopes up for ANYTHING related to the franchise anymore. Books, movies, games etc. I remember coming out of Alien Resurrection at the theater being like, "What the f**k?"

If only I had known that AvP2 (game) would probably be the highpoint for the rest of the franchise after Res. Probably wouldn't have spent so much time on Gamegossip and here hoping that something would've come along to surpass it.

Despite the generic non-story and the Predator feeling like the focus of the game, the aliens in AvP 2010 were waaaay better.

Far from ideal, though.

Still waiting for a company who can replicate the way that Alien pounced from one wall/pillar to the next, hurtling towards Ripley, when she was rescuing Newt, instead of crawling along the floor on all fours. Stuff like that should be just stupidly easy with today's technology.

Still, probably the best attempt, to date, at portraying a Predator's leap - even if it didn't make sense for it to be literally playing out in the heads-up display.

I think the marine melee did the most damage to AvP 3. How many times Rich, Prime, Sweeper and I pistol-whipped an alien to death in a corner gangbang, I don't recall, but it was a disturbingly high number.

I enjoyed the campaign a bit more when I completely ignored that stupid melee. Even the block is wank, and should've knocked you down at least.

Melee between the Alien and Predator? That might be a little more balanced, and could use some work, but the marine just didn't work well at all.

Developers try to make the marine and Alien on even footing phsyically, when that's just stupid. It should always come down to range and surprise during engagements, like every decent Aliens game has tried to do. Just like the films, if you can catch them at range or in the open, you'll most likely kill them, but up close, well, game over.

Creative Assembly is making a Next Gen Alien game.........so hopefully there is some potential there.

To me Rebellion got the Aliens vs Marines balance right in the first AvP game. The Aliens were buzzsaws on speed. Their physical prowess was only overcome by the Marines using their technological and firepower advantages. Aliens got close and it was game over. Marines got Aliens out in the open and it was game over.

Much better than the Semper Fu bullshit we got with both AvP2010 and ACM where the Aliens feel piss weak in comparison.

It literally took me YEARS to beat the marine campaign on director's cut for the original AvP because the Aliens were such a challenge. And when I finally did beat it I got the feels of accomplishment.

Despite the generic non-story and the Predator feeling like the focus of the game, the aliens in AvP 2010 were waaaay better.

I just don't think any company wants to make them as aggressive and smart as they should be because it "wouldn't be fun." I'm so sick of hearing that bullshit but people just parrot whatever they hear.

It would be f**king fun, and it would be scary, and challenging, and immersive, and it would be a proper Alien(s) game.

I hate saying this, but GBX got close with the Lurker. Too bad they had the only smart alien as a sort of mini-boss encounter instead of giving every alien that level of intelligence. Combine that sort of evasion and tact with a swarm mechanic, where they won't attack you until they've reached certain numbers or have an advantage against the marines... that would be one hell of a damned game.

Or, more simply, the Aliens game we've supposed to have had for years now. Next-gen technology = used to make craptastic, generic game!