The Poser Low Res Male

So, here I have used the PP11 morph brush to make the Poser Lo Res Male figure more like an anime-style guy. Building on a basic toon shade tree for Cycles by Sanne, I created the Cycles surface shader trees for the figure. I modelled the hair using Blender 3D particles hair, converting it into hair geometry strips, and textured it with the toon shader tree. I used EZDome by Snarlygribbly, and applied HDRIs by Dan Meyer (aka smashmethod aka FictionalHead). I rendered using SuperFly. The eyebrows are from MakeHuman made into a prop by me, with a custom cycles shader by me.

Here is my morphed Poser Lower Res male wearing clothing from Poser 6 CE converted using Fitting Room, and morph brush, then sent to Cloth Room as dynamic cloth. I modified the shaders with toon shader tree and applied them to the Cycles surface (no such thing back in the days of Poser 6). The boy is good enough for an Visual Novel Otome Game.

I used the Poser Kate_Hair, adjust to fit this figure, and created the toon shaders for the hair.

So, for the benefit of folks who need to know, here is the anime guy look (Left) and the default face (Right) of the Poser Low Res Male. I used Alyson_Hair4 and applied my toon shader tree for a Cycles surface on the hair parts. I also modified the toon shader trees on the figure to make a fair version of my Ikemen character. Rendered using SuperFly.

Removed the default eyes and replaced with lower resolution eyes/cornea's.

Removed all what was inside the mouth.
Extruded back of lips inwards to create new inner-mouth.
Extruded gums from inner-mouth, extruded teeth from gums.

The female now is at 6.381 verts (Including hair and boots) She also has her complete texture remapped and reworked.)
The male comes in at 5.989 verts. He was still default this morning. His creation to this took something less then 4hrs

Loading and rendering.
Load the obj files at crease angle 180° (Scenefixer can do that automatically for you)
Set SubD to level 1.

All; have their materials set to Physical-Surface.
All; Have only 3 mat zones : Body, lashes, cornea.

Body texture loaded at GC 2.2

Lashes texture loaded at GC 1.0

Cornea does not use a texture.

Best regards, Tony

PS : I don't use the Poser-Pro-Medium Res figures.
They use the same texture anyway.
And using the tips above, the Low Res figures are simpler to rework and give a better result.

I have been working on several versions of Cycles Surface cel-shader trees, based on Shunsuke Irie and Sanne's cycles shaders. I refined the Ikemen character morph futher. I have also created clothing (using the Developer Object provided with Poser). Not all the clothing are shown here. Here are my results. Short Layered hair by Mr Maya, with custom cycles surface cel shader by me. Lighting also by me, to suit the NPR shaders (Non-Photorealistic Render). Compositing done with Fotor app.

Variations of my Ikemen morphed Poser Low-Res Male figure, to generate characters for Visual Novel Otome Game in style of Japanese versions...
3rd-party content credits (now used for example renders only, not intended for final renders):

@ibr_remote I hope you won't be offended. I mean no disrespect, but merely indulging my idle curiosity, but why the fascination with the Lo Res male recently? I mean, why not use a higher density mesh like Paul, for example?

Made the conforming jackets today -
Using Shade3D and the Poser LoRes Male Dev OBJ, I created a jacket in two versions - open and closed. In this example, I used a 3rd-party hair and applied my own Cycles Surface cel shader tree to it. Poser LoResMale Ikemen morph by me. Three-Fourths length pants and Ankle Boots - modelling and Cycles Surface cel shaders by me. Posed by me. Rendered using SuperFly renderer.