New Shadow Priest ability, : You have a 20% chance when you deal periodic damage with your Vampiric Touch to instantly reset the cooldown of your Mind Blast and cause its next cast within 12 sec to be instant.

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Classes

Death's Advance: You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed. When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Cast time reduced by 50% if target is within melee range.

Stance of the Fierce Tiger: Increases damage done by 20% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.

Talents and Specialization

Diffuse Magic: Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them back to their original caster if within 40 yards. Lasts for 6 sec.

Rushing Jade Wind: You summon a whirling tornado that travels 0 yards in front of you, dealing 4608 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200% speed while using Spinning Crane Kick.and reduces Spinning Crane Kick's Chi cost by 1 Chi.

Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for cond($gt((($SP * 1.005) * 1 + 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP * 0.5025) * 1 + 9986). Maximum of 3 Healing Spheres can be active by the Monk at any given time. Chi Sphere A sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells. Tiger Palm When you deal damage with Tiger Palm the amount of your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick After you Blackout Kick, you gain Shuffle, causing the 3 attacks taken to become staggered within $115307.increasing your parry chance by 30% and your Stagger amount by an additional 20% for 6 sec.

Mastery: Elusive Brawler: Reduces the damage taken by Stagger by 1%, and increases the effect of your Guard by 1%.Increases your parry chance by 0% and your Stagger amount by an additional 0%.

: Whenever you Dodge, you gain 5 Energy.Your successful normal attacks restore up to 3 energy per second, based on weapon speed. While dual wielding, this energy is halved.

Stance of the Sturdy Ox: Reduces damage taken by 20%, increases Energy regeneration by 30%, reduces the chance to be critically hit by 6%, increases your total health by 30% and increases your chanceallows you to Stagger damage by 25%. Stagger You shrug off attacks, causing 0%70% of the damage to happen instantly and the remaining 0%30% to be divided over 10 sec.Brewmaster Mastery reduces the after-effect Stagger damage taken.

Stance of the Wise Serpent: Increases healing done by 20%, replaces your Energy resource with Mana, grants hit and expertise equal to any Spirit gained from items or effects. and you gain bonus attack power equal to 100%Attack power increased equal to 50% of your spell power. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 50% of the damage you deal.

Uplift: Instantly refreshesincreases the duration of all of your Renewing Mists periodic effects on allies by 6 sec, and heals them for 4507 to 5236.

Growl: Taunts the target to attack you, but has no effect if the target is already attacking you. Using this ability activates Bear Form.

Incarnation: Tree of Life: Shapeshift into the Tree of Life, increasing healing done by 15%, increasing your armor by 120%, and gaining protection from Polymorph effects. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath

Thrash: Strikes all enemy targets within 8 yards, dealing ${AP*0.203+1} damage and an additional ${AP*0.0936+1} damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals periodic damage, it has a 12% chance to reset the cooldown on Mangle.

Track Humanoids: Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.

Stampede: Summons all of your pets to fight your current target for 10 sec.

Talents and Specialization

Dire Beast: Summons a powerful wild beast to attack your target for 1215 sec. Each time the beast deals damage, you will gain 25 focus.

Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target. The pet must be within10within 10 yards of the target to Lynx Rush.

Bombardment: When you critically hit with Multi-Shot, your Multi-Shot's focus cost will be reduced by 50% for 5 sec.

Careful Aim: Increases the critical strike chance of your Steady Shot and Aimed Shot by 60% on targets who are above 90% health.

Devotion Aura: Inspire all party and raid members within 40 yards, granting them immunity to Silence and Interrupt effects and reducing all magic damage taken by 20%. Lasts 6 sec.

Hammer of Wrath: Hurls a magical hammer that strikes an enemy for 4231 to 46761747 to 1930 Holy damage. Only usable on enemies that have 20% or less health.

Sanctity of Battle: Haste effects lower the cooldown and global cooldown of your Judgment, Hammer of Wrath, Crusader Strike, and Hammer of the Righteous.Wrath.

Talents and Specialization

Execution Sentence: A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 secondssec and culminating in a final burst of damage. Stay of Execution If used on friendly targets, the falling hammer heals the target for the next 10 secondssec and culminates in a final burst of healing.

Sacred Shield: Protects the target with a shield of Holy Light for 30 sec, which increases the critical chance of your Flash of Light on the target by 30%. The shield also absorbs 5879+0.3660.52*holy spell power damage when the target takes damage, but no more than once every 6 sec. Can be active only on one target at a time.

Mastery: Divine Bulwark: Increases the effectiveness of your Shield of the Righteous and Bastion of Glory by 0% and increases your chance to block melee attacks by 0%.and increases the effectiveness of your Bastion of Glory by an additional 0%.

Glyphs

Contemplation: Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.

Glyph of Holy Shock: Decreases the healing of Holy Shock by 50% but increases its damage by 100%50%.

Surge of Light: Surge of Light You have a 20% chance when you Smite, Heal, Spirit Shell, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Surge of Darkness You have a 20% chance when you deal damage with Vampiric Touch or Shadow Word: Pain to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target. Limit 2 charges.

Spectral Guise: Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisiblestealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.

Grace: Your Flash Heal, Greater Heal, Spirit Shell and Penance spells bless the target with Grace, increasing all healing received from the Priest by 10%. This effect will stack up to 3 times. Effect lasts 15 sec.

Mastery: Mental Anguish: Each Shadowy Apparition you summon has a 0% chance to refund you a Shadow Orb when it materializes. In additionGives your periodic shadow damage spells deal 0% increased damage.a 0% chance to deal damage twice, each time they deal damage.

: You can now cast Binding Heal, Flash Heal, and Renew without cancelling Shadowform.

: Causes an explosion of holy light around the caster, causing 307 to 356 Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for 2373 to 2756. Healing is divided among the number of targets healed. These effects cause no threat.

Honor Among Thieves: When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and cannotcan only occur while you are stealthed.in combat.

Sanguinary Vein: Increases your damage dealt to targets with a Bleed effect on them by 20%.You deal 25% additional damage to targets afflicted by your Rupture or Garrote.

Elemental Fury: Increases your spells' critical strike damage bonus by 50%.Also increases the damage of Lightning Bolt by 50% and Chain Lightning by 70%, reduces the casting time of both spells by 0.5 sec, and removes the cooldown from Chain Lightning.

Shamanism: Increases the damage of Lightning Bolt by 50% and Chain Lightning by 70%, and reduces the casting time of both spells by 0.5 sec, and moves the cooldown from Chain Lightning.

Guild Perks

Cash Flow: Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank. In addition, completing guild challenges will reward gold directly to your guild bank.

Cash Flow: Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.

Mass Resurrection: Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast in combat or while in a battleground or arena.

Mobile Banking: Summons a Guild Chest that allows access to your guild bank for 5 min. Only guild members with guild reputation of friendly and above are allowed to use a Guild Chest.

Mount Up: Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas.

The Doctor Is In: Increases healing received from bandages by 25%. Does not work in battlegrounds and arenas.

The Quick and the Dead: Increases health gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena.

: Permanently attach charscale reinforcements onto your pants, increasing Stamina by 145 and Agility by 55. Can only attach to your own armor, and attachingAttaching these leg reinforcements causes the item to become soulbound and requires the wearer is level 75 or higher.

: Permanently attach dragonbone leg reinforcements onto your pants, increasing attack power by 190 and critical strike by 55. Attaching these leg reinforcements causes the item to become soulbound and requires the wearer is level 75 or higher.

: Permanently attach drakehide reinforcements onto your pants, increasing Stamina by 145 and dodge by 55. Can only attach to your own armor, and attachingAttaching these leg reinforcements causes the item to become soulbound and requires the wearer is level 75 or higher.

: Permanently attach jormungar reinforcements onto your pants, increasing Stamina by 55 and Agility by 22. Can only attach to your own armor, and attachingAttaching these leg reinforcements causes the item to become soulbound and requires the wearer is level 65 or higher.

: Permanently attach nerubian reinforcements onto your pants, increasing attack power by 75 and critical strike by 22. Can only attach to your own armor, and attachingAttaching these leg reinforcements causes the item to become soulbound and requires the wearer is level 65 or higher.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Hodir's Protective Gaze: Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to until cancelled3 sec. Hodir must rest after performing this action.

Angelic Bulwark: Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for until cancelled20 sec. This effect cannot occur more than once every 90 sec.

: Surrounds the Druid in an Anti-Magic Shell, absorbing 75%30% of the damage dealt by harmful spells (up to a maximum of 25% of the Druid's health) and preventing application of harmful magical effects. Lasts 5 sec.

Ball of Fire: The caster summons a sphere of spiritual energy that travels in a straight line in front of them. Enemies caught in the path of the sphere receive 54000 Arcane Damage.

Ball of Fire: Summons a sphere of energy that travels outward from the caster. Enemies caught in the sphere's path suffer 54000 Arcane Damage.

Consume Amber: Absorb a nearby pool of Burning Amber, formed from a dissolved Living Amber. This bolsters your mutated form, increasing current and maximum health by 0%40%, but also restores 20% Willpower.

: You summon a whirling tornado that travels 0 yards in front of you, dealing 4608 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200% speed while using Spinning Crane Kick.and reduces Spinning Crane Kick's Chi cost by 1 Chi.

Dark Sphere: You form a Dark Sphere out of negative energy at the target location for 2 min. If enemies walk through it, they consume the sphere, taking 0 Shadow damage. Maximum of 3 Dark Spheres can be active by the Monk at any given time.

G91 Landshark: Inflicts ridiculous damage to a nearby enemy.Note: There is a small chance the bomb will think you are the enemy.

Gift of the Serpent: You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for cond($gt((($SP * 1.005) * 1 + 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP * 0.5025) * 1 + 9986). Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Gift of the Serpent: You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for cond($gt((($SP * 1.005) * 1 + 9986, AP * 0.5025) * 1 + 9986, (($SP * 1.005) * 1) + 9986, AP * 0.5025) * 1 + 9986). Maximum of 3 Healing Spheres can be active by the Monk at any given time.

: Your Flash Heal, Greater Heal, Spirit Shell and Penance spells bless the target with Grace, increasing all healing received from the Priest by 10%. This effect will stack up to 3 times. Effect lasts 15 sec.

: You have a 20% chance when you trap a target with Freezing Trap or Ice Trap and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec.

Lord Blastington's Scope of Doom: Permanently attaches Lord Blastington's special scope to a ranged weapon, sometimes increases Agility by 2001800 for 10 sec when dealing damage with ranged attacks. Attaching this scope to a ranged weapon causes it to become soulbound.

Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec, dealing its normal attack damage to each target. The pet must be within 10 yards of the target to Lynx Rush.

Magnetic Field: Conjures a vortex of wind at the caster's location that pulls pulls enemies toward it.Harnesses electrical currents around the caster to create a magnetic field that grows in power the longer it is channeled.

Magnetic Field: Create a hurricane centered on the casterHarnesses electrical currents around the caster to create a magnetic field that grows in power the longer it is channeled. Creatures caught in the area of effect are pulled toward the caster. CreaturesPlayers within 10 yards of the caster suffer physical damage.54000 Nature damage every 1 seconds.

Mana Leech: The Shadowy Horror'sMindbender's melee attacks siphon energy from the target, converting it into mana for its master.

Might of Ursoc: Grants the Druid's party and raid members the benefit of Might of Ursoc.

Molten Amber: Deals 115625 to 134375 Fire damage to enemies that come into contact with the superheated amber.

: You form a Dark Sphere out of negative energy at the target location for 2 min. If enemies walk through it, they consume the sphere, taking 0 Shadow damage. Maximum of 3 Dark Spheres can be active by the Monk at any given time.

: You form a Dark Sphere out of negative energy at the target location for 2 min. If enemies walk through it, they consume the sphere, taking 0 Shadow damage. Maximum of 3 Dark Spheres can be active by the Monk at any given time.

Pet Resistance: Increases the pets Resistance to all Magic Schools by 3.

Pet Resistance: Increases the pets Resistance to all Magic Schools by 6.

Pet Resistance: Increases the pets Resistance to all Magic Schools by 9.

Rain of Fire: Calls down a fiery rain to burn enemies in the area of effect for (1068 * 44272) Fire damage over 6 sec. Enemies struck twice will be stunned for 2 sec. Deals 50% additional damage and generates burning embers if the target is immolated.

Rain of Fire: Calls down a fiery rain to burn enemies in the area of effect for 1068 * 44272 Fire damage over 86 sec. Enemies struck twice will be stunned for 2 sec. Deals 50% additional damage and generates burning embers if the target is immolated.

Recoil: Whenever you Dodge, you gain 5 Energy.Your successful normal attacks restore up to 3 energy per second, based on weapon speed. While dual wielding, this energy is halved.

Refreshment: Restores 100000 health and 100000 mana over 10 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 250 Agility for 1 hour.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Rituals Requires the caster and 2 additional allies to complete.

: When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a chance to recover 2% of your mana and to generate an additional Lightning Shield orb, up to a maximum of 9 orbs.cast88764

: Infuses all party and raid members with brilliance, increasing their maximum mana by 0 for 1 hour. If target is in your party or raid, all party and raid members will be affected.

Sabotage: Inflicts 108000 Fire Damage to the victim and all players within 2 yards, then creates four directional explosions that travel in the cardinal directions.

: Symbiosis: Increases chance to dodge by 45% for 6 sec.

Seed of Doubt: Deals 029250 to 30750 Shadow damage and increases damage taken by 0%.

Sik'thik Strike: Slices a player with wind, inflicting 150% weaponQuickly strikes an enemy, inflicting 150% Physical damage and reducing movement speed by 150% for until cancelled.the effectiveness of all healing received by 10%. This effect stacks up to 5 times.

Siphon Life: Your Corruptionoom]$?s306&!348] spell will heal you for 4% of the damage dealt.

: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases the mana cost of the victim's spells by 10% for 10 sec.

: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Increases the mana cost of the victim's spells by 10% for 10 sec.

: When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.

Stay of Execution: A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 sec and culminating in a final burst of damage. Stay of Execution If used on friendly targets, the falling hammer heals the target for the next 10 sec and culminates in a final burst of healing.

: You have a 20% chance when you deal damage with Vampiric Touch or Shadow Word: Pain to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target. Limit 2 charges.

Tempest: General Pa'valak unleashes a tempest, inflicting 46250 to 53750 Nature damage to all players within 60 yards In addition, targets will absorb up to 10000 healing.and negating the next 30000 points of healing on the target.

The Codex of Xerrath: Permanently increases your haste by 1%, reduces your critical strike chance by 1% and transforms the colorCorrupts all of your Warlock fire spells, into a rainbow. Also, summons Unicorns.infusing them with fel magic. Designer Note: This side effects of this change can be unpredictable. Like inspiring premature forum posts about development spells before the questline is done.

I thought that at first. But it just seems a little pointless, unless they were to add something to do there.

I don' think they plan on adding something near Dalaran Crater, plus I read in a blue post somewhere that this glyph was only meant to be cosmetic, much like other glyphs that several classes recently got which do not improve performances but just add variety.

Comment by Nathanyal

on 2012-05-01T17:17:13-05:00

But it isn't a glyph, its a new teleport/portal they're adding in. This just shows they're getting rid of the reagents for all the portals, teleports, and the table.

But yeah it could be something cosmetic they're adding. Be nice for the Alliance to have a port into the northern part of EK, but as a member of the Horde I have UC and SMC to use.

Comment by Interest

on 2012-05-01T19:49:05-05:00

Should be worth noting the following in this patch:

-Level cap now 88.-2 new dungeons added.-Kun'lai Summit zone is now opened.

Comment by Adamsm

on 2012-05-01T19:52:54-05:00

Should also be worth noting: You are losing professions on Beta right now, so watch out.

Comment by Rainemard

on 2012-05-02T00:22:55-05:00

So life tap doesn't have a hp penalty anymore?

No qualms here

Except it's then it's not much of a life tap. Same with Blood fear...

It's kinda what makes a Warlock, a Warlock - Demons, curses, and our ability to sustain other assets by sacrificing our own health. Sure, from a pure gameplay standpoint, i'd love to be able to use these spells without it costing any health. But it would sadden me, aesthetically... much like when they removed Drain Mana and Curse of Recklessness.

Now, Glyph of Falling Meteor? I wanna hug whoever came up with this. The other two glyphs look interesting too. Are they thinking of adding CoD as a SL proc or is just a misnomer?

Comment by Hakunamatata

on 2012-05-02T03:56:57-05:00

Looks like these cloud serpents will be the new drakes: something unrare and in great numbers. :/

Comment by jeffala

on 2012-05-02T06:55:29-05:00

Love the change to Honor Among Thieves. Finally no more of the rogue in our group asking for pre-combat healing.

Comment by Daggerous

on 2012-05-02T08:55:15-05:00

Not to into the new Rogue PVP armor set..Really liked the last set for sure..this one not so much. But may end up liking it who knows.

Comment by lankybrit

on 2012-05-02T11:16:39-05:00

Whoo Hoo with all the reagents for Mages being removed. 3 extra bag slots. Sweet!