Hey, ArcaneAria. I recently bought a copy of Doctor Hauzer, and seeing how it was on my mind, I decided randomly to take another look around the disc to see if anything could be done about those cutscenes. From what I can tell, the cutscenes that contain untranslated text are all in the OrgData\str...

Just finished speedrunning both categories for D, I'm not sure why I did that haha For All Beetles, I managed to get the 3rd chapter's beetle to spawn at the grating that closes off chapter 2 with the other 3 beetles being easy to find. Overall time was 35:58, which is really good for clearing this ...

Would the 4th chapter be after breaking the stained glass and entering the final hallway before the glass staircase to the final confrontation? Wasn't sure if a beetle could appear there or not, but I might have been running too fast. Either way, I might need to test this out and see if I can get t...

Figured I'd give people some time to post, but maybe this part of the board is even more quiet than the rest :P Lots of options here, so I've got a lot of investigating to do! Grand Chef looks like a lot of fun, but from watching 3dokid's video (https://youtu.be/F0RTForn07U), it looks like it's most...

With Dr. Hauzer translated successfully, I've been thinking about picking up another 3DO game to translate. I'm not sure which games have the script in plain text on disc, but won't know unless we look! I've briefly looked at Blue Forest Story, which seems to have at least some of the text on disc, ...

Very sorry for the long delay, but the final build is now released, just in time for Halloween! I edited the first post of this thread with the download links, so check it out! Next steps: Try posting the rom on a rom website so people can find it. Not sure which sites will allow the rom to be poste...

Off Topic: Long load times on a CDR might mean the laser is dying out. It's usually the first sign. It will probably still run originals fine though i bet. CDRs will kill the laser quicker than original discs though. Entirely possible, I don't have any other 3DO to test against so I can't really ve...

goldenband wrote:This is great! I assume I can use a standard 3DO cue file to burn this?

Yeah, should be able to burn it and run it without any issues. Tested it with my Japanese FZ-10 and it worked just fine. The load times are painful at times though, so 4DO gives a much smoother experience

Sorry for the long delay, but things have slowed down and I'm ready to finish this up! I went through and added in Arjak's feedback into the script. There were 2 lines still in Japanese that I haven't found in game, but I found at least one of them in the room files: //通風口の金網を開けていない// " ホコリがつまっている...

That conversation is already looking much better! It's a lot easier to follow and much more natural than what was there before. The only lines that still feel a bit off are Adam's "That appearance?" and "Why did you go this far?" Everything else is a huge improvement. EDIT: One more thing I thought...

Completed the game! Here is what else I noticed: Item #6 - When you find the first corpse, there's a line about "Why is it mummified?" The line uses the word 'dead', as if there were multiple bodies. The word 'corpse' would work better in my opinion. Item #7 - Examining the walls of the inside of t...

Thanks for the detailed investigations! Surprising what things I never thought to click on haha. I'll add the translations for those lines and recheck the others with the original script. A lot of the lines like "The outer was hasn't changed" are super short lines and have no real context in the scr...

Alright, just updated the files to the third beta! Changes: ###### - All item descriptions have been translated. - Fixed an issue with the Silver Key being shown as "ER KEY" and spinning like a fan. I actually never found this key until I was testing just a bit ago. It's on the table in the room wit...

I used 3DOResExplorer, and went one frame at a time through the video until I confirmed it. I wish there was a pre-compiled Windows version of that GIMP plugin...that would probably make things so much easier...as is, I can't even install the prerequisites... Yeah I tried compiling the gimp plugin ...

So tried editing the opening animation. Turns out "opening.anim" doesn't refer to the opening text, but instead to the animation of the menu items sliding over. Had some really strange results of a piece of paper floating across the screen then stopping awkwardly in the middle. So back to the drawin...

Could you explain why that particular scene would be a problem? Is it because the text is too long to read in the time it's on screen? Or that the line won't fit in the subtitle space? If either of those is the case, you could probably get away with re-writing the line slightly to be shorter. Somet...

Wow, this is a great start! I played Beta 2 for a couple hours earlier today and I really like it so far. The terse, minimalist nature of the translated text actually adds to the feeling of mysterious dread that the game imposes. Are you planning to translate all of the text in the game? I'd love t...

Dr. Hauzer Beta 2 is ready! Going to modify the initial post and put links in there. - Opening cutscene. This is in a .anim file and I don't know how to modify that. You can generate anim files using the tools i gave you earlier. (it's the sprite one) Can you give me them too? The tools are in this...

Oh interesting, didn't think time could be a factor. I'm trying to place the 4 chapters you mentioned and can only think of 3 atm: Dining room up until the boulder Boulder room up until the rotating room Rotating room till the end, including the knight hallway and the observatory Would the 4th chapt...

Hello. I tried to alter the picture in CEL. Must work. https://yadi.sk/d/CXMgqyZrqbbDN I haven't tried yours out yet since blabla posted the tools in the other thread and I got it working. Sorry, should have posted here about that >.< http://3do.cdinteractive.co.uk/viewtopic.php?f=21&t=3720 Out of ...

Oh nice, thanks for the tools! Not sure how I missed them either :shock: Took a bit of fiddling, but got it to work successfully with bmpto3docel.exe! Loads just fine in the game without crashing. I've only created images for the first Hauzer memo, so I'll finish up the other memos and the ending, t...

Do you know if there's a program for converting BMPs to CEL files? I tried using the MakeBanner to convert the first journal in the game to the CEL format, but the game crashes when I look at the image. It appears that the image extracted from the game is a 32 bit BMP, but the MakeBanner tool requir...

Congrats on the translation work! I'm looking forward to try the beta :D If you want to edit cel files, you can use this tool to extract them to BMP: http://altmer.arts-union.ru/3DO/downloads/3doresexplorer.zip About my OperaTool, currently it can decompile and compile ISOS, but the rom_tags part (...

So I tried playing through D again since I never actually got all the beetles in the game that show the trippy rainbow sequences. However, I could never get all 4 of them to appear in a single playthrough. I tried following a guide here http://www.gamefaqs.com/3do/917844-d/faqs/18186 that said where...