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Click to the module to see the detailed information about the buffs it currently provides.

Reasonable question: So, how to have all these buffs implemented, should you change your fleet to receive different boosts provided by the different class modules ?The answer is: No worries, these buffs not related to your fleet content.
For example if you don't have flagship in your fleet ( sweet dreams ) you will any ways receive buff provided by the flagship TS-16 module

The process of adjustment is very similar to the bozons interference with the only difference: negative adjustments could be omitted, the process could be or positive or neutral but never negative until you decided to save negative value

After the Adjustment button clicked we receive random values of improvement in percents which could be positive or negative regarding to the current lvl.

When you got some positive values you must save them so they become implemented and affect the module. To do this click the circle near the positive value and then "Save" button as shown on the following screens:

Pay attention to the fact that if you got few positive values, the highest value represents all the smaller values, so you don't need to save few values one by one, enough just to save the highest one.
You can see this on the screens below where i got 2 positive +0.9 and +0.1
As soon as +0.1 was saved my +0.9 become +0.8

Very important to remember that you are receiving 1 free adjustment try every 4 hrs but if at the end of the galactic day you have collected more than 5 (lets say 7) they wont be saved for the next day and will be lost, so the new day you will start with the 5 instead of 7, meanwhile if you had at the end of the day less than 5 you will start day with the exactly this under the 5 amount.

When you have used all the free tries you can adjust for credits.
first 5 tries cost 10 credits each
second 5 tries cost 20 credits each
and so on, so if your name is Richy Rich keep doing it for credits to get some fast advantage over others.

You may ask: How effective the TS-1 modules improvements over the other ways.The answer is simple: TS-1 modules makes your ships stronger like you chipped them additionally to [+1], don't forget that modules boosts not your final values of stats with all the equipment, tech. lab improvements, bozons, galactonite stones and so on. Modules improves only basic values of your naked ships to the respective % values

At the moment this is all the information we have, if you found mistakes or have something to add feel free to comment and i'll fix or add additional information

at the moment we have actions where possible to receive additional chips to compose modules.
1) lance - every 10 tries = 1 TS-1chip
2) any in-game purchase = 5 TS-1 chips
3) 2 free TS-1 chips per day
4) get Phase Position Distorter from the packs and receive 30 TS-1 chips as a reward