Recent posts by Adrokila on Kongregate

cloudstone, if you are anything other than magic based and therefor don’t have heal bomb, enjoy spending millions of rubies on healing pots,

Tigoda, that’s why there are many rejuvenation plants stationed around every level. For the classes that can’t heal. They also heal your summoned friend too. If you explored a bit more, you might have found them easier. >.>

Don’t get me wrong, the real time aspect still makes me loathe the game with every fiber of my being and it gets a 1/5, but if it wasn’t for that one deal breaker, I would enjoy the game.

When I first played the game, there were no deal breakers for months. That’s because it had very little paying features. As a result, they’ve probably been losing some money with costs to run the servers, so they brought those out (its the main reason why there will never truly be a free MMO). Even still, they don’t give a massive advantage over the free game.

It’s sad to see that you dislike it because of the optional energy system, though :/

Sorry if I sound a bit bossy, it just pains me to see the game hated on by people who haven’t thoroughly played the game. I’ve seen a ton of comments saying that the game is Pay 2 Win, even though it’s the least Pay 2 Win game on Kong.

You can gain a total of 25 rubies if you do all of the contracts that give them, and log in for the daily bonus. Only downside is that you won’t able to upgrade inventory without losing that 25 ruby count. It’s a little silly for a hard badge, would probably need to be changed into an ‘X or Y’ badge in the future.

Either that, or ask the developers to make the Rift accessible for anyone, with or without a guild, but points only register if you’re in a guild.

I played cloudstone when it came out..I hate it. More badges I will not earn :3.

I remember Cat God, fun game. I will play this sequel later.

You played it when you came out? Since then, there have been a ton of updates to make the game a lot better than what you disliked about it. It’s not an energy-system dominated game anymore, and it’s definitely the least ‘P2W MMO’ on Kong, despite the first thoughts about the game that many people on here have. The paying items don’t even give you a huge advantage like in other MMO’s. People take a glance at it and instantly hate it because of what it seems like, not what it’s actually like.

You’ll probably find it more likeable now, the devs are really responsive to ideas and feedback.

It’s a little disappointing that none of the badges for Cloudstone are achieved through the main story. And the ‘hard badge’ is fairly easy.

This is pretty lame. Why would you not reward players at all for playing through the main campaign?

Well I guess the hard badge requires you to play through the main story a bit to get to a suitable level to do well in the Rift. So even though there isn’t a badge for the storyline directly, you’ll still have to play it.

Just a reminder to people skimming over the threads, the RoS Reunion is on now, and it’s the best time for you to get the badges (especially the medium one) if you don’t have them. Otherwise, you’ll have to wait until next year to have a lot of people to co-op with. :)

Off To See The Narwhal Badge (medium – 15 points)
Complete Glaciella Island. (best so far: )
[ ] Glaciella Island completed. The boss of this Island is quite dangerous, but also quite simple.

Troublesome Tentacles Badge (hard – 30 points)
Defeat Octoboss Unleashed on Grotto Isles.
[ ] Octoboss Unleashed defeated. (best so far: ) There is a strategy to this fight, that mainly involves patience, summoning sacrifices and a lot of dodging. Even high levels have trouble with it. You’ll have a lot of fun. :P

This game was on the front page of Kong a while back, but people left because of the previously implemented Energy system. The game has been updated a lot since then, but our numbers are dropping, and we really need more people so that some features (that depend on the amount of players, like PvP) are made fair again. I’m putting this here because this game is really underrated, it’s an awesome game that not many people have heard of or have been turned away by the look of it, and I’d really hate to see it go. Even so, it has a rating above 4.1 stars.

About the game itself, yes, it does have an energy system, BUT, the energy system is only for PvP or boosts in the main game. It does have paying features, but it’s not the usual ‘P2Win in your face buy now’ sort of paying features, it’s just a little bonus to the game to support the developers (the early paying equipment can be outclassed by later free equipment). Not only that, but the game has multiple ways of allowing you to get the paying currency for free. With or without paying features, the game itself is still quite challenging (but not impossible) and fun to play, and that’s what many players (including myself) like about it. There is also no time limit to how long you can play, and you don’t have to wait for anything (except Level cooldowns)

The game has inspiration from other RPG’s in it with the gameplay and style (Diablo being the most noticeable), and also has various game/movie references as you go along. It even has a good sense of humor at times.

The badges would be a great help to the game and its community, and it might even be good for you if you decide to give it a shot when you’re bored. We are a friendly bunch, and will gladly accept new people to interact with.

Also, this player-made FAQ is a good thing to keep handy: Cloudstone FAQ

Guild Name: Skyborn HuntersCreator/Guild Leader: AdrokilaRequirements: Only your main account, no alts please.Total Current Members: 47Power Rating: 4404Guidelines: Be nice to other members and players, try not to give us a bad name by swearing and insulting. Contribute at your own pace, we won’t force you to contribute. And most of all, have fun. :)

Just like the title says, this is a thread dedicated to advertising your in-game Guilds so that you can grow in members. Please only reserve one spot for each guild, as you can edit your post as your guild grows.

Like the thread on the Playsaurus Forums (which would mostly help Facebook players), there is a recommended format for each submission:

1. Guild Name2. Creator Name/Guild Leader3. Requirements (if there are any in the future)4. Total Members (will probably be updated a lot, you can include a list of members if you want as you can’t view other guilds currently)5. Power Rating (this is optional)6. Any other details, like goals, guidelines, rules, etc.

Also, please don’t criticize other guilds or try to recruit people from other guilds. :)

I was just wondering, is there going to be some sort of storage system in the future of the game? I’d like to store some special things, like the whole Forest set from the first Island, instead of selling it. Or to store some things that I don’t need.

The storage doesn’t have to be TOO big, considering there’s an upgradable inventory, but I just thought it’d be a nice touch if there were an extra 10 spaces or so for me to put some junk.

Actually, if there is a badge for Robot Legions to get all perfects, it should be a hard badge. The last few levels, especially the last one, are pretty difficult to get a Perfect rating, even with all upgrades.

I only made the final badge Hell only, and the others on any mode, because of the different skill levels of users on Kong, and because I didn’t want to base all the badges on 1 difficulty, when there are 4 different difficulties, I thought I might as well use the games content. I didn’t want it to be too hard for everyone, that would just cause a lot of complaints. It’s either go for the challenge of completing the game on Hell mode the first time around and not have to restart the game over for the 110 points, or take the simple route and play on Easy until you get the hard badge for an easy 50 points and leave the Imp ’till later.

Of course the disadvantage to this impossible badge would be time, considering that with each difficulty, monsters are tougher and have more HP, plus there’s the fact that there are 120 levels. And that’s sure to cause complaints.

As for farming, farming is not needed at all in the game. I got through it just fine without farming, although the Destiny levels gave me trouble, but I’m sure that those aren’t based on your upgrades. The whole game is basically all strategy. And is also depends on what upgrades you pick, what weapons and rings you pick, and the units that you pick to carry out each mission. These also make an impact on whether you need to farm or not, for example, the ‘Mimic’ skill, which increases EXP gained, and the ‘Luck’ skill, which increases amount of gold dropped by enemies.

But your 360 stars suggestion on any mode sounds reasonable. Would be less of a hassle on all users, and overall, less time consuming, depending on which mode the players pick. I will agree on that.

I have a feeling that Paladog is going to get some sweet badgers sometime in the future. Just thought I’d share my ideas of possible badges on here, as I’ve been addicted to it for past few days and liking the difficulty of it, even though I played it on Normal.

Current Rating: 4.45

Paladog does not currently have highscores or API, so that may be a problem. However, if Fazecat does manage to put API on, I’m hoping these badges would suffice for the API he puts on.

Taking The Crown Badge (easy – 5 points)
Defeat the Zombie King on stage 1-12. (this can be done on any difficulty)

I agree. Flip does know about this, he has activated a 3x Nidarian Point boost to co-ops. It’d be nice if we got a ton of people to come celebrate, and to also convince Flip that we do care about RoS and that we would love an update sometime in the future. :D

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