You need tutorials for shader mixer, shader builder, and for outline (a good consistent outline) scripting in render engine.

“Good cartoon” depend from your good cartoon ideal. Shader mixer have a pretty toon brick, but I hate no control in shadows, I hate no plane colors in limited tones. So, I’m playing with shader mixer (with future commercial purposes) trying to implement a three tone plane cartoon style.

My published graphic novel The Lesser Evil uses the cartoon mode of Poser as a base for the artwork. I’m happy to run you through my process if you like the look of it. Here for more info: http://shanewsmith.com/thelesserevil/

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Check out The Lesser Evil, a graphic novel made using DAZ models, and published by Zetabella Publishing!

Muller, If you want to see what some of the free toon shaders do then come on over to the Freebie Contest:http://www.daz3d.com/forums/viewthread/3187/
They are working on cartoon renders. There is a little bit about how to use them for both Poser and DAZ, sprinkled thoughout the pages.

If you are doing a comic with thousands of panels then you need to be able to toon a whole scene in a couple of clicks. It’s time consuming enough to dress the figures and pose them in a scene and put a few objects in the scene.
PWtoon I think from memory maybe had a problem with transmapped items. It didn’t look too bad, but I find shaderworks in poser with olivier’s artmaterials 1 much quicker and looks quite good I think.
Love esther

I have no problems with PWToon and transmaps.
With PWtoon you can save presets and apply them quickly.
I don’t use Poser so I don’t know about its toon capabilities, I find PWToon fast to apply and easy to adjust to get the look you want.

...as my system’s chipset doesn’t support toon rendering, I am terrible at scripting, and the shader mixer usually crashes on me, I do all toon effects in postwork.

I tried the toon rendering and thought it looked too generic. And the toon shaders added too much time to my work flow. So, I too do all the toon effects in postwork. My published work (digital versions available at DriveThruComics) creates the effects through a combination of Photoshop, Postworkshop, and FilterForge. I’d be happy to discuss my process in more detail if you think it would be helpful.