Anyways - in case someone was wondering since there is ZERO Talk about this game here, its a great game. I knew a few GT'ers play but post about it on another board.

Basically, the launch was perfect, no server downs, no lag, no nothing really - all went smooth. The game itself is awesome.The only bad thing to be said about it so far, is the lack of group content so far outside of dungeons. I don't mind, but I know Hark wasnt that fond of it.

So, if you enjoy MMORPGS where you can most content alone or in groups if you so choose, with tons of atmosphere and character, set in the mdoern world for once, this game is for you. Brilliant writing and the voiceovers are superb, far better than SWTOR I'm afraid to say. The Illuminati chick boss lady is someone everyone should hear!

It seems good but it's a shame you can't cross faction cabal up which means a 3 way split of the player base however you can cross dimensions so different servers can cabal up as long as you are in the Same faction.

It seems good but it's a shame you can't cross faction cabal up which means a 3 way split of the player base however you can cross dimensions so different servers can cabal up as long as you are in the Same faction.

Under what name? I'm a templar but we could still do dungeons once in a while. Just don't comment on my nice templar jacket

It seems good but it's a shame you can't cross faction cabal up which means a 3 way split of the player base however you can cross dimensions so different servers can cabal up as long as you are in the Same faction.

Under what name? I'm a templar but we could still do dungeons once in a while. Just don't comment on my nice templar jacket

edit: I'm a twat - forgot to add my own name...I'm Reinhart

Reemul i know i know different than normal.........................not

Sweet! I haven't played very much yet. My plan is mostly to let the initial rush go by and play at my own pace. Plus, hopefully they will get a few of the quest bugs ironed out (supposed to be a fix for Something Wicked on the test server soon, which I am currently in the middle of).

On Arcadia with my Templar Allanna, already in a Cabal with some buddies who played Anarchy Online back in the day. I'm just entering Blue Mountain in the story chain, but I've been back in Savage Coast clearing some missions I'd missed, and tracking down lore. (Lore#8 for League of Monster Slayers took a looong time to find).

Happy to group up and run or re-run some of the missions. I have Dragon and Illuminati alts that are still only starting out Kingsmouth.

dangit, I was going to hold off but I can get my hands on this for 32 bucks, and that's really tempting. I saw KD post about some crashing in another thread; is anyone else having issues?

Is this a CK only sale or is it actually available online somewhere at this price?

I posted about the code in Steals & Deals: Green Man Gaming has it for $49.99, but they also have a 25% off code for anything they sell (25OFF-ALLTH-EGAME) which brings it down to $37.50. that's the closest I can get you to the 32 bucks I mentioned. the rest is credit I got from trading in a free game they gave out.

(I see you found it )

Logged

Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Are there buddy keys for this game so that someone who is maybe interested in checking this out might be able to try it without paying any money. I'm very curious about this game because of the setting.

Are there buddy keys for this game so that someone who is maybe interested in checking this out might be able to try it without paying any money. I'm very curious about this game because of the setting.

Edit: Turns out all active players have one buddy key to send. Only allows 24 hours of access, but if you want it, PM your email and I'll have it sent. It goes directly from Funcom so I need to provide them an email.

Ok....I've tried. I've gone up levels, I've earned skills, and I still don't get this game. Content seems to be very strong with this title, but the chat system (which was completely down today), the tacked on / broken crafting system, and the absolutely awful placeholder-looking UI is just making me want to quit. Am I missing something? This game looks about 4 months from release if not more in my estimation.

I quit the game for many of tbe same reasons but I also quit because of the boring combat. I started to dread having to fight enemies and at that point I closed my account. Funcom just doesnt make fun games imo.

Ok....I've tried. I've gone up levels, I've earned skills, and I still don't get this game. Content seems to be very strong with this title, but the chat system (which was completely down today), the tacked on / broken crafting system, and the absolutely awful placeholder-looking UI is just making me want to quit. Am I missing something? This game looks about 4 months from release if not more in my estimation.

I filled out one of the closed beta survey's where they asked about my opinions of the game, if I'd purchase on release, and if I'd recommend it. I essentially said "this game is made by funcom, no way am I giving you guys any money for it until its been out quite a long time, if then".

Ok....I've tried. I've gone up levels, I've earned skills, and I still don't get this game. Content seems to be very strong with this title, but the chat system (which was completely down today), the tacked on / broken crafting system, and the absolutely awful placeholder-looking UI is just making me want to quit. Am I missing something? This game looks about 4 months from release if not more in my estimation.

Wow that chat thing is really eating people up. The guys over at QT3 were pretty high on TSW and now it seems like a negativity band wagon. They could completely remove the chat window and I would be good with it. I haven't talked much but when I have it has worked fine. Other than that I think TSW has been a pretty rock solid MMO launch. No problems on my end except for one bugged quest last night. I also don't think the UI is unfinished. It's certainly different and a little small at times but I think thats their minimalistic approach.

No kidding, the game has been out less than a week officially, and a few days ago, people were going on about how smooth the launch had been. Seems like they are fixing quest bugs at a good clip, but they have to get chat fixed. I know it is annoying, but I've never had problems logging in for more than a moment, no crashes, no lag, etc.

I made a short video which shows the first main mission (not story mission) for the Illuminati in this game. It illustrates how even a "standard" MMO quest becomes different in The Secret World.

I've only played about an hour or two of the game, and I absolutely love the setting. The opening content was very well done, but I have to say that, just like SWTOR, thus far I haven't seen something compelling that demands this game be a MMO. Most everything played out in a very personal, single-player-game-ish way, and that was great. When I finally got to the point where there were a number of other people, it was almost distracting and awkward. One guy did help me with a quest as we walked along doing the same content, but that was about the extent of my interaction with anyone. It seems like there is definite potential for people to need to band together?

That said...I'm a Dragon on Grim (though from what I can tell it doesn't matter what dimension) looking for a cabal. My character is named Shoshin and is a fist/blood healer (still working on learning how to heal others efficiently...have no problem keeping me alive).

(Right, so that's a mouthful. In the future, I think I'll shorten it to TSWSotG, because that's a LOT easier to remember.)

We've had an exciting first week, and we're thrilled to see that everything has gone incredibly smooth so far. There have been some bugs and issues, of course, and we're fixing those as quickly as we can, but things are really stable and our players -- you guys! -- are very, very happy with the game. And that makes us very happy, too!

Now that players are progressing further and further into the game, uncovering all those things we've managed to keep secret for years and years, we're starting to see a lot of questions about what's next. What does the future hold for The Secret World, for our players and subscribers?

Well, I'm finally allowed to reveal a FEW of the things we're working on, and I'm really excited to be talking about what's ahead for The Secret World.

We're going to be releasing fresh and tasty new content FREE to our subscribers on a regular, monthly basis. The first update is due on Tuesday, July 31st, and we will be releasing more details about that particular update later this week -- including a couple of fun surprises. (You're going to love it.)

So what will these updates contain? I'm glad you asked! I won't spoil too much, but here's an overview of some of the things we have in the pipelines:

* Mission packs on a monthly basis! The first few packs will contain new investigations for every adventure zone in the game -- but we also have more action and sabotage missions planned for the near future. These missions will feature fully voiced cut-scenes and new media pop-ups, and will match the quality of the missions currently in the game. Oh, and like everything else in our monthly updates, these packs are FREE for our subscribers!

* New weapons! We will be announcing our first auxiliary weapon soon (one clue: bigger, slower, more explosions) and new auxiliary weapons will be released on a regular basis. Combat in The Secret World will continue to evolve, and it will pay to expand your character in multiple directions!

* Raids! We're well into production on our first raid, and there will be more information about that in August! But as a teaser: The Big Apple will never be the same

* We've already announced our plans for expanding and improving character customisation: The Modern Prometheus and Ockham's Razor are opening in New York and London respectively in August, Execution later this year in Seoul. Pangaea in London will receive new stock, and we will add more accessories and clothing as rewards for both achievements and missions

* Chronicle has entered public beta, and we'll keep enhancing and growing that service according to player needs and wishes! Our intent is for Chronicle to become a living, breathing community in itself, and a place where players will go to measure and compare themselves against others, to check out the profiles of their co-players and rivals, and -- in the long run -- to become a living chronicle (zing!) of their player characters

* We have a player-versus-player dungeon in the early stages of planning -- in a brand new geographical area. More on this later this year!

* And speaking of dungeons, we're also working on a dungeon finder tool, allowing players to more easily put together a team to handle the instanced content

* Seasonal events won't go unnoticed in the secret world, and both Halloween and the Winter Solstice are important milestones for those who dabble (and dive deep into) the occult. Expect plenty of content to tie into both events -- including new missions, new characters, new monsters and some twists and turns that will keep players on their toes

* We're in production on two large, new and incredibly exciting adventure zones -- both of which will be announced in August. New geographical regions, new characters, new missions, new drops, new challenges, new monsters, new lore that will carry the story past its first act and into its thrilling and shocking second act!

* Improved cabal functionality is on the drawing board and will be seeing improvements later this year

* And we're not forgetting about our social players! We have some cool functionality tied to the Albion in London coming up very soon, allowing role-players and would-be thespians to spread their wings

* Pets will be updated and upgraded as we go along! More pets, better pets, and some cool surprises in store for pet owners!

* And last but certainly not least: Combat will receive constant polish and tweaks to make things look and feel better. Keep an eye out for more revisions to our effects and animations this autumn -- and the inclusion of auxiliary weapons will make combat even more exciting!

This isn't all. In fact, it's just the beginning, so stay tuned! The Secret World will keep growing, and there will always be a reason to go back to your favourite places, to dig deeper into the mysteries of Solomon Island, Egypt, Transylvania, New York, London and Seoul...and beyond.

So stick around, folks -- there's tons more to come, both this week and in the very near future. Thanks for reading, and have fun playing the game!

While thq skill system will appeal to people that like to min-max and come up with builds that synergize, I still don't think the combat is the main draw here by any means. TSW is much more about the mood, atmosphere, and story. But yes, it has improved.

This is a pretty cool game. I've been playing an Illuminati agent who carries a shotgun and 2 handguns to carry out the directives of his handler back in NY. I've been working him towards the Bounty Hunter deck, mostly to unlock that costume, but I also like the shotgun/pistol playstyle. I'll probably switch to assault rifle and shotgun at some point.

The dialogue is actually very good most of the time, which really surprised me. Some of the villian dialogue is really well written and voiced. I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR. Kind of like comparing a good movie to an ok tv sitcom. It could be I just appreciate more what they're trying with the narratives in TSW. They seem better written, more clever.

While the game can definitely be played solo, it's a lot of fun with other players. It actually feels more like a coop game than a mmorpg, if that makes any sense. It feels like a coop action/adventure game. There is some content that is very tough solo, and a lot more fun even with just 1 other player.

The atmoshpere has been excellent, the written lore has been good too. I've been happily surprised by how interesting and fun the game is. It's unlike any other mmo out there.

The dialogue is actually very good most of the time, which really surprised me. Some of the villian dialogue is really well written and voiced. I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR. Kind of like comparing a good movie to an ok tv sitcom. It could be I just appreciate more what they're trying with the narratives in TSW. They seem better written, more clever.

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.

The dialogue is actually very good most of the time, which really surprised me. Some of the villian dialogue is really well written and voiced. I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR. Kind of like comparing a good movie to an ok tv sitcom. It could be I just appreciate more what they're trying with the narratives in TSW. They seem better written, more clever.

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.

That's so funny, I was going to compare it to Buffy too, but in a good way. All the reasons you mentioned are why I think I like the dialogue.

You didn't laugh, or at least smile with the "F**king bees will just carry you away" conversation? That was pretty funny. Or the villian saying, it's not my style to make long speeches...followed by a long speech.

The dialogue is actually very good most of the time, which really surprised me. Some of the villian dialogue is really well written and voiced. I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR. Kind of like comparing a good movie to an ok tv sitcom. It could be I just appreciate more what they're trying with the narratives in TSW. They seem better written, more clever.

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.

The dialogue is actually very good most of the time, which really surprised me. Some of the villian dialogue is really well written and voiced. I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR. Kind of like comparing a good movie to an ok tv sitcom. It could be I just appreciate more what they're trying with the narratives in TSW. They seem better written, more clever.

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.

You mean nobody talks like its the apocalypse in real life?

Real life. That's what they used to call it. People went about their ordinary lives, doing ordinary things. That was real life. And in their moments of mental escape from that life they dreamed of monsters, magic, superheroes, and the clashing thereof. Yet now people live in a time when monsters are everywhere, magic is a hobby like any other, and superheroes are... ordinary. All the while they dream of a return to normalcy, to the ordinary life they once took for granted. What does that tell us? I can tell you what it doesn't; elucidate on the reasons why I currently converse with you as if I were picked out of a bad Shakespeare fanfic.

The above is more or less how my posts on this forum would have looked if I were an NPC in The Secret World. If you thought the above was cool, please wait while I administer a slap to your face.

I guess with nobody around, all the NPCs can do is to stand there and rehearse their speeches all day long. That's why your character can't get a word in sideways. The NPCs are just so eager to spout their overly poetic and carefully phrased speeches that they forget the player is even there!