Please change the speed games setup as to kicking people out of joining games with no activity in 5 minutes while trying to get a game going. I work at my computer a lot of the day and am almost always trying to get in a big freestyle speed game, and I have to keep re-finding the game I was in after getting dropped while looking at another website for maybe 6 minutes. It's quite annoying.

Specifics:

Anyways, I suggest increasing it to 10 minutes instead of 5 minutes. Please consider implementing this. I rarely saw deadbeating problems in these speedgames anyways before the change. Thanks.

lackattack wrote:How about 15 minutes and we bring it back down to 10 if there are deadbeats?

I think 15 minutes is a great idea. If you were really concerned about deadbeating, a possible solution might be to let people choose the length of time in their profile (be able to choose something like 5, 10, or 15 minutes), but I have no idea how difficult that would be to code. Either way, I think it will work fine.

lackattack wrote:How about 15 minutes and we bring it back down to 10 if there are deadbeats?

I think 15 minutes is a great idea. If you were really concerned about deadbeating, a possible solution might be to let people choose the length of time in their profile (be able to choose something like 5, 10, or 15 minutes), but I have no idea how difficult that would be to code. Either way, I think it will work fine.

Thats a great idea! But yeah it should go to 10 at least.... sometimes I'll browse other sites or go and get a drink and come back and see I've been dropped....

I know that I'm a freemium, so I'm the last to say anyting about speed games, but:

If you check out the speed games that been played in freestyle you'll see that 99% of the game is waiting till the clock goes down so you'll be the last to make the move (the only players that don't play like that in speed freestyles new freestylers and new recruits, which being farmed by experienced freestylers, usually with CM), so I think in freestyle the best option will be to even lower the time to 1 min. which should shorten the game (which is the interest of freestylers), and bring it to be even more exiting.

You aren't kicked right away, but only after 3 straight missed turns... which in sequential will take the least of 16 min. (in game of only two players) if not longer.

My personal idea is that if the time will be longer to take a turn, you'll be able to play more sequential games at the same time, but it will also make games longer (think about it: a simple 2 man game that finishes in the 5 round, can take two and a half hours), not everybody can stay online for that long, and what you'll get is that people that have all day long will just drag their turns and win games because every other player has to go away eventually, you can also call it a new farming system... (3 players game that only one player is stalling will go into 6 round at best after hour and a half, now think what will happen when there are more players involved and that most of the games go beyond 6th round).

If you bring the time for turn down, you wont be able to play multiple games at the same time, but you'll finish much more games in lesser time (2 players game, that are the common speed game, will be over in ten min. top), while you totally focused on that game (which is really difficult to do with 3 or more speed games at the same time).

P.S I played some speed games on halloween (again, THANK you for that CC) so I'm talking out of (some) experience

reuben, they are saying to change the time that you have to remain active so as to not drop the game. This is different from the turn length. Currently if you have a speed game in your "Awaiting Players" list, you must refresh a page on CC every 5 min to stay in the game. If you do not, then CC automatically kicks you from the game. lack is thinking about changing that requirement to 15 min.

Personally, I do not think that it will matter too much. What a lot of people do at this point is open a different, active speed game in another tab. The games refresh every 10 seconds, so you do not have to worry about refreshing your browser.

lancehoch wrote:reuben, they are saying to change the time that you have to remain active so as to not drop the game. This is different from the turn length. Currently if you have a speed game in your "Awaiting Players" list, you must refresh a page on CC every 5 min to stay in the game. If you do not, then CC automatically kicks you from the game. lack is thinking about changing that requirement to 15 min.

Personally, I do not think that it will matter too much. What a lot of people do at this point is open a different, active speed game in another tab. The games refresh every 10 seconds, so you do not have to worry about refreshing your browser.

oops... I got it the wrong way... It's probably because when I had the chance to play speed games, I took advantage of it and refreshed a lot, if I wasn't In a game at the time... I guess then that the offer is good, because it don't make the game longer all together...I have another question about speed games then: If someone is waiting for a game to fill up, is he stays in the game waiting list if he logs out??? As I see it as long as player logged in, he/she won't deadbeat, and that is the only thing that matters I guess... might be wrong of course

How about changing the amount of time for actually starting your turn in a speed game. Say if you had only 1 or 2 minutes to START your turn, then when you hit begin, that's when the 5 minute clock starts.

It's not very "speedy" when people join 6 or 7 speed games at once and the clock runs 3 or 4 minutes before they show up to take their turn each time.