You Probably Won't Make It is a highly challenging platformer by Jesse Venbrux. In YPWMI, you have to escape the dark corridors of the mysterious place that traps you. But it won't be easy. Each time you die, your blood will remain there as a remainder of your past mistakes. Can you get out? You Probably Won't Make It. You haven't played platform games until you've played this one! This game is unlike anything you've ever seen in difficulty, so if you're looking for a challenge, you've got to get this game!

YPWMI is a great game, that, like it's name implies, is of great difficulty, so you probably won't finish it. It features 18 devious levels, each of increasing difficulty. I've personally died 1200 times getting to level 18.

YPWMI for Mac features all the greatness of the original game, but it looks and behaves just like a Mac app. This means you just have to worry about the app: it won't write stuff to the same directory it's located in, it won't crash (we hope!), and it's self contained. This app conforms to all the guidelines of the Mac App Store, so you can expect some quality out of it.

Some info:

Size: 10MB

Lite version levels: 7

Full version levels: 18

Price: 1 dollar, at the Mac App Store

Developed by: Jesse Venbrux (2DCube), with help from Uriel Griffin (ugriffin).

Interesting... So these are GM games that have been ported over to the iOS system? You have your own method I pressume that has nothing to do with Yoyo, or are these the same GM games but re-written for i-devices in another format?

Interesting... So these are GM games that have been ported over to the iOS system? You have your own method I pressume that has nothing to do with Yoyo, or are these the same GM games but re-written for i-devices in another format?

No, it is a compiled executable for Mac OS itself. Made in GM4mac, as we can guess.I'm not completely sure why would you want to have the Windows version free and Mac version for 1$

Great to know. Yeah, I do have a Mac and I'm currently working on two commercial games. That's why I'm quite interested in this.

By the way, I'm always interested in connecting with fellow GM4Mac developers. There's very little info and almost no extensions available at this point, so sharing experiences with other devs can be very valuable. Can I PM you my MSN handle?

Great to know. Yeah, I do have a Mac and I'm currently working on two commercial games. That's why I'm quite interested in this.

By the way, I'm always interested in connecting with fellow GM4Mac developers. There's very little info and almost no extensions available at this point, so sharing experiences with other devs can be very valuable. Can I PM you my MSN handle?

Sure. Anytime.

EDIT: Mute is coming soon, I actually just need to submit the update to Apple.

Uh, if you mean 'why is the size of the game 10mb', then it's unusually small (for a GM game), because it's compressed inside a DMG and it barely has any graphics, most of the stuff being handled by the game's engine.

It's unusually large for a Mac app because Game Maker for Mac made it that large.

Did you have to do much to the file after "compiling" it in GM4Mac, or was it just a matter of submitting to Apple?

Apple sets some standards that you have to follow, so it's more than just 'compiling' the app: you need to take care of modifying the source code here and there to make sure the game meets those standards.

You may notice that YPWMI Lite behaves more like a Mac app, and less like a GM game (for example, it doesn't write its save file to the directory it's in). Little things like that are required by Apple.

After these are done, you have to modify a few parameters in the .app bundle (nothing too complicated), and submit.

All in all, it's a 'anyone can do it' process, if you actually know how the Mac platform works.

Simple game, don't think I would pay for the full thing, even if it is only a buck, mostly because it doesn't have much variety. Sorta the same thing over and over. Didn't hear the music, but the graphics were simple and effective. I like how you traced the previous path, that helped a lot. The blood staying after each death reminded me of a different game very similar to this where the entire graphic would remain after each death and level (So it stacked up, making it extremely difficult on later levels, where blood stains would actually help you out by covering nonexistent platforms).

Anyway, simple, decent, could use more variety.

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