So I was playing thething, and I noticed you couldn't exactly prop kill as easy with the ladders in it. So, could this property be added to all props? The only problem I see with that, is it almost isn't realistic when dropping it...

The reason it doesn't work for thething's ladders is because the ladders probably have a very small mass.The reason they have a small mass is because either the ladders were never meant to be physics props (overridden to become them) or the mass scale was turned down to allow carrying.

EDIT: As for this property being added, the best place to look would be GM:EntityTakeDamage

EDIT2: Line 860 to about 866 of player.lua, this is where physics damage can be scaled.

if dmginfo:IsDamageType(DMG_CRUSH) and IsValid(att) and (not att:IsPlayer()) then dmginfo:ScaleDamage(0.25) if ValidEntity(infl) and ValidEntity(infl:GetOwner()) and infl:GetOwner():IsPlayer() then dmginfo:ScaleDamage(0) dmginfo:SetDamage(0) end end

Replacing with...

if dmginfo:IsDamageType(DMG_CRUSH) and IsValid(att) and (not att:IsPlayer()) then dmginfo:ScaleDamage(0.25) if ValidEntity(infl) and ValidEntity(infl:GetOwner()) and infl:GetOwner():IsPlayer() then dmginfo:ScaleDamage(0) dmginfo:SetDamage(0) end endif dmginfo:IsDamageType(DMG_CRUSH) and IsValid(att) and (att:IsPlayer()) then dmginfo:ScaleDamage(0)end

As a traitor I tend to throw props at people every now and then, while this is a valid tactic, props generally do more harm then good. That prop kills are not registered as a kill make them the ultimate grieving weapon that can not be traced back by an admin.I'd hate to see prop killing nerved down to the point where it becomes useless as it does add some interesting tactics to the game-play, e.g., using it as a weapon when you got nothing else, plausibility of accidental kill.

If possible, I'd like to see them stay in their current shape but have the damage done by the prop put on the player who threw it, rather then world damage.

Quote from: Autist

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.

Is throwing things the common method of prop killing? I don't think swinging props with the magneto stick works. I need a good way of reproducing prop damage in order to see if I can make it attribute properly.

Is throwing things the common method of prop killing? I don't think swinging props with the magneto stick works. I need a good way of reproducing prop damage in order to see if I can make it attribute properly.

You swing your mouse and let it go at the right moment, if done right the prop will fly pretty far and will kill/massively hurt anyone it hits. Most effective props are bricks, barrels and anything that is not breakable.

Quote from: Autist

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.