Why we rewrote a perfectly good screenplay – and why you should too

Why rewrite a screenplay that’s working? Because it’s not. Here’s one story about going back and fixing what we didn’t think was broken.

You know Grampa, right?

Those of you who know the tale of Grampa Was A Superhero know it was the second feature screenplay I wrote, this one in partnership with my pal Sean Meehan.

You also know it turned out pretty good, and was optioned for two years by a producer who’d previously worked extensively with Stephen King. However, the indie market was still reeling from the recession, and we weren’t able to pull together the funding.

Then we moved on to a new screenplay, a western-genre mashup of epic proportions.

We didn’t look back at the Grampa script. Even though we knew we’d learned a lot on Faeries about crafting a tighter plot, we were confident that Grampa was a solid piece, and that once we were ready to start shopping it again, it was ready to hit the ground running.

That confidence was boosted by the simple fact that it had already been optioned once. I mean, sure, the previous producer had mentioned doing some rewrites, but they all do. Surely the screenplay was sound if it had been optioned at all, right?

So imagine my dismay when I read it through last year to prepare to start marketing it again, and discovered that it sucked.

Okay, it didn’t suck

Okay, maybe it didn’t suck. It’s a great story, with real four-quadrant appeal, and characters that we think actors will want to play. Plus it’s got franchise written all over it, and cross-media potential in graphic novels, TV or web series, and mebbe even action figures. (A guy can dream, right?)

It was good. But it wasn’t good enough.

Here’s the thing. Essentially it’s a family road trip adventure story, in the vein of Home Alone, Wild Hogs, Are We There Yet, or Unaccompanied Minors. But given that genre, it’s a complicated story: Jesse and his Grampa are on an unplanned road trip (that’s plot one), a pair of bumbling robbers are pacing their route cross country (that’s plot two), an aspiring TV reporter is using his network’s resources to grease the duo’s wheels and keep them on the road and in the press (that’s subplot one), and Jesse’s parents are trying to figure out where the two traveler’s have disappeared to (that’s subplot two).

Add to that the fact that Grampa’s living in a dream world where he thinks he’s a super hero, because he used to play one on TV in the ’60’s, and there’s a lot of there there.

What we discovered was that while all those plots intertwine in ways that organically build on one another (there are good story reasons why one plot is facilitated by another), we’d given them all nearly equal weight. And what the story really wanted, what it needed, to be about was Jesse and his Grampa.

So I went to my writing partner and told him the bad news.

The bad news

He balked. He hadn’t thought about this screenplay for years, and was confident it surely must be good enough.

We lost lots of great dialogue we loved when we wrote it, and still think is great stuff. For another movie.

We lost whole themes about timely and interesting things: how we live in a consumerist society that values acquisition over honor, money over integrity, fame over achievement. None of which really belonged in a movie modeled after Home Alone.

We lost five pages just by simplifying the motivations of a single minor character.

Another five by editing the description to be more concise.

Another three or four by killing really cute scenes that weren’t actually moving the story forward.

In the end we stripped twenty pages — twenty pages! — from what we thought surely was a solid screenplay, that had been good enough to be optioned (and extended) for two years.

What we got

We are super excited about what we ended up with.

We only get together once every couple of weeks, and work on our notes in the meantime when we have time.

So it took us a few months on the calendar, but only around a week or so of full time work, to finish up.

Now Grampa Was A Superhero is a much more concise, tight, fast-moving story that more closely matches its brethren in the genre. It’s funnier, faster, leaner and meaner. We put together a dream cast (just for fun) and will be submitting the screenplay to a few competitions, and a few prodcos.

And we’ve got high hopes for this new, improved screenplay.

Why you should rewrite your old work (or at least give it a critical read)

Hi Chip, I read this on STS with Wonkavite. Very good article. I’ve read a lot of your stuff. I don’t know if you are a member over there or not, but, if you need an extra set of eyes, I’m always willing to learn and help out.