General Information / Changes

Song wheel is now circular instead of vertical, similar to pre-DanceDanceRevolution X2's song wheel. This is the only beatmania IIDX game since the introduction of the songwheel in 2nd style with such a songwheel; it was reverted back to vertical in Lincle.

In-game score, stage, HI-SPEED, and BPM displays feature a new font.

In the location test, new songs featured black background and white text on the splash screens, like older beatmania IIDX songs. The final version restores the white background with black text for new songs.

First IIDX release to allow the player to log in with their eAMUSEMENT PASS without inserting credits first. This is mainly to allow players to pay for their games with PASELI. PASELI or credits will only be asked for at the mode select; upon choosing a mode, either will be deducted.

Introduces Premium Free Mode, where the player plays for 8 minutes as opposed to 2 stages. A song in-game can be canceled by pressing the EFFECT and VEFX buttons simultaneously. However, the time spent during the song still counts as part of the 8 minutes.

Introduces DJ Order Mode, which is similar to pop'n music's Challenge mode, where a player can select missions (similar to pop'n's Normas) and earn DELLAR POINTS.

For the first time since beatmania IIDX 12 HAPPY SKY, there aren't multiple Extra Stage / One More Extra Stage songs. All hidden songs are unlocked exclusively through Tours / beat unlocks, and unlocking songs through the former requires Dellar Points.

First beatmania IIDX game since Tetsuya Tamura's debut where he doesn't compose any new songs under his Y&Co. alias.

First beatmania IIDX game since TOMOSUKE's debut where he doesn't compose a new song for the series.

Tatsh returns to beatmania IIDX for the first time since DistorteD CS, albeit as a commission artist now.

Only beatmania IIDX game in the series that contains two ending songs in the NEW SONGS category.