Docs:Modelling level geometry

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Modelling level geometry

Creating terrain

Creating buildings

Creating stairs

Creating glass

Level with the example of glass you can find in SDK:

"C:\Program Files\X-Ray SDK\sources\examples\glass_and_water.mb"

Glass - one-sided tesselated polytriangulated faces polygon.
Two-sidedness is pointed in the settings of Xrayshaders (Xray Double Side). It is necessary to modelling the glass as shown in the screenshot because in the game when hit the glass it will break on earlier modellingparts.

3D glass model

Triangles are combined into bigger parts when hit. For example, like this: