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My regular opponent uses a heavy mortar with devastating results on near every shot. I’ve now banned him from bringing it due to him using the magic words “Firing the heavy mortar at” nearly always results in a dice roll of a 6 and my squad being removed from the table wholesale

Good point (badumtish) about forcing your opponent to move his squads simply by shooting at them, even if you don’t actually cause damage. Never quite looked at it that way.

Word about the mortar vs. the howitzer (loike the 25pdr) or even howitzer on a vehicle (like the StuH): the mortar slot doesn’t compete with anything else, whilst a howitzer vies with AT and AA guns, and SPGs compete with tanks etc. Th emain drawback about mortars imho is that they can;t shoot over open sights and thus always need that 6 to hit when shooting at a new target.

I nearly always take a StuH, Hvy Mortar and Puma. It’s the holy trinity of badassossity.

I usually wait until the last dice out of the bag on turn 1 to fire my Mortars and LH indirectly. that way everything I am shooting has already moved. Then when it comes to turn 2 if I fire them again with my first dice out of the bag there is a good chance I will be hitting them on 5′s

late war german have a lot of option. sniper,mortars and flame throwers to get around the gun shield rule and are cheap choices and you should have them in your list anyway. also air and art observer can be use useful. i think your worry to much just add a 88mm flak36 to your list and place it in the very corner then see some true fear

I really like these episodes. Could you do one on Recce movement because I’m not sure I’m using it right. Plus one on transports. I play a german army in bolt action and it doesn’t seem right that my transports can’t fire their MMG after the units disembark or they have to be removed if they get to far ahead of your forces.