====================================================HULaunch can be used to configure HU clientside edits, and to download and setup the correct mod packages whenever there is an update. It can also be used to launch the game, multiple times if required, with each window having it's own unique settings.

Install instructions:Non D2SE:Extract the base to your HU folder and run D2Launch.exeClick the button in the top right corner when running for the first time, or when installing a HULaunch update and delete and Data folder if your HU folder!

D2SEExtract the base to your HU folder inside your MODS directory and start D2SE. Highlight HU and click the CONFIGURE MOD button to set everything up for D2SE and open HULaunch.Click the button in the top right corner when running for the first time, or when installing a HULaunch update

====================================================How to HULaunch:Check boxes:D2SE User: Tick if you are using D2SE BEFORE configuring anything elseText Edits: If ticked, will enable the text edits listed belowD2Client Edits: If ticked, will enable the D2Client edits belowD2Gfx Edits: If ticked,will enable the D2Gfx edits belowNo Sound: Enable/disable soundWindowed: Open game in windowed modeLITE: Tells HU launch what package you are using, or want to download. On for Lite, off for Full

Buttons:Config (Top Right): Checks if there are more up to date HU launch files ready to set up. Click this whenever you download a HULaunch update!Update Core: Downloads the most up to date core,(looks at D2SE checkbox to see what core is needed)Update MOD: Downloads most up to patch (checks LITE check box to see what version to download)Database: Opens most up to date HU item listUpdate Edits: Used to update clientside edits.Only if more up todate edits are availableD2ModSetup: runs D2ModSetupLaunch Hell Unleashed: Launch the game with the desired settings

========================================================================================================HULaunch Changelog0.0.3:1: Finished GUI, added better buttons.2: Added new version checker button that searches the patch directory for a HULaunch folder. If one is found, it will remove all edits, revert to default settings and overwrite any out of date files with the ones found in the Patch directory, then clear the patch directory and relaunch HULaunch.3: Added new text file to the func folder that tells HULoad the path of the image file for the new buttons.4: Removed some old code that was pointing to the wrong path for Diablo II.exe (Fixes the Launch Game button)5: Added D2ModSetup button. If the game starts in 800x600, you just need to exit and click this button then relaunch the game. Only required after fully installing/uninstalling all edits

0.0.21: Created basic UI2: Added Download support for the BASE and Client packages3: Added game launcher and window/sound/edits options4: Added database functionality

I see an issue with running in -direct -txt mode. for some reason, when I do, it starts using the old skill desc, etc. etc.

All the new item images stop working too. I tried extracting every file from the mpq too but running in -direct -txt mode is making act 1 mercs show up and stuff (even though I'm using files from the new patch). if I run it without the -direct switch all is fine. I'm not sure what the issue is, but I'll get back to you on it.

no, all new files are in the mpq. I run in -direct -txt mode just fine with no issues. It caused problems before becuase blue accidentaly made a typo when packing the patch. Thats why it was reading the old bins. All the .txts are in the mpq though.

when the plague jav hits an enemy, it creates an expanding cloud of poison. That has been removed, (it is still there, you just dont see the animation)

Blinky99, move the data folder into your Hell Unleashed folder for D2SE. When you start D2SE and select HU, beforeyou start the game, lookat the bottom right of the D2SE window for 2 little boxes. One for -direct and one for -txt. Activate them both and start the game and they will work.

thats just it i dont have a HU folder in D2se i moved the files[HU] into the 1.10f folder, start d2se from desktop then choose 1.10f to play and it starts HU. i dont select HU from d2se, just 1.10f. i really dont know what i did lol

Just an idea:http://img340.imageshack.us/img340/3893/shortk.jpgWould it be ok to add shorter names of most common items, wouldn't be like "cheating" because you could see more than anyone - well tbh I can't remember how many times ppl started swear because they couldn't get item due to screenshake which is removed with these changes.

Ahh, I've always wished for shorter pot names. Who cares about 'Rejuvenation Potion' (blocking half the screen) when it could simply say 'Rejuv'? Perhaps the 'gold' could be removed too. So '1337 Gold' would become simply '1337'.

any way to make ultra and mega pots stack able in the belt with supers and such thats a pain in the ass[ as in when you pick them up they go in ur belt not ur inventory despite what kind of pot it is] also when you buy antidote pots they go into your belt not your inventory

Hi I cant see meteors flames, and i think i followed instructions right, btw im using glide wrapper(idk if it can mess the meteor display up) and im running -direct -txt -w -skiptobnet, just downloaded the last version, mkII, the 16th of january. any hint on how to work this out? Thanks

I don't use d2se and I would like to use these edits if possible.I've tried adding -direct -txt to the target field of the d2loader shortcut with no success. After extracting the fix I copied the data folder into my "C:\Program Files\Diablo II" directory. I did not have an existing data folder before trying this.

Very nice work. Most of the edits work for me, but I am also having trouble with meteor. I can't see any of the flames. What did you do to fix this? I have tried deleting the data file and replacing. I have also tried with both downloads, with catapult missles and without missles. Any ideas?Thanksjsh

@PureRageThank you for the edits you've made, but a question comes to mind when I see the colour of the runes Ko-? How can I give these items another colour, cause I would like to keep most of the changes you made in those files. (i'm colourblind and this colour looks very much the same as the colour of a magical item)

I don't know if i'm following this the right way, but when i dl this patch, it messes up my char screen and makes everything say "an evil force" and i get no skills on my left click, and everything goes back, no more purple rejuvs, ect ect... plz help.

if the left click skills etc aint working you are deleting the skills.txt and missiles.txt. Delete all bin files from the excel folder (data/global/excel). then extract the missiles and skills.txt from the one in this topic and move those to the excel folder (data/global/excel)

how can I get the catapult changes to work on the new version of hu? I mean things were changed on missiles and shit(because of the high res thing) so I'm guessing that just geting this version of missiles and skills might fuck shit up or?

Ok... I just examined the 3rd and bottom link. Inside the data folder there's 2 sub folders. One is the global folder containing the edits you want to apply to remove graphics lag. The other folder which is the local folder contains a bunch of tbl files which will ruin the extended stat screen if applied.

I'd like to report a bug with the High res mod, which happens when playing in full-screen. If you select 1280x768 with a 16x10 monitor (mine is a samsung T240, 1920x1200) you get a black screen. Meanwhile, the smaller resolution 1024x768 works flawlessly. I found if I set my monitors native resolution to 16:9 (1920x1080) I see everything flawlessly (and even set the monitor to disable scaling so there is no stretching but black bars). It's just something thats a little tedious and could probably be fixed from the developer Pov.

Found more problems with skeleton archers damage display:added synergy to descriptionadded some description stuff so you know that skeleton archers arrow level is = skele mastery level.Moved the damage description for the arrow damage to mastery, because its easier to do it that way.a few other minor changes to descriptions.

Please redownload if you have an older version (from before 28th of june)

Bump! 1 final set of changes, mostly client bug fixes to get rid of masses and masses of log errors from certain missiles, a final adjustment to sele archers (the last archer display edits didn't go in, my mistake).

Launcher now has a Mod Info section you can use to open locally stored fully updated item pages for 1.41. All info is correct and broken up into the right sections/links etc.

Working on building a front end GUI so you can just run it, tick some check boxes to enable what edits you want then launch the game. Also laying down framework for a full HU install section so you can install the mod correctly without errors with 1 button + keep your original D2 files backed up. That's a good way off yet though.

Link updated, (same link for D2SE and nond2se). Any other updates will be a lot smaller as the majority of the size is from the item files.

item skill bonuses is because the chains for some classes skills have been broken.In sills.txt, all classes need too have all 30 skills grouped together in a single block. The "staffmods" effect items get read from the first skill for the class until the next sill line for another classexample:sorc1sorc2sorc3sorc4sorc5*BLANK LINE OR SKILL THAT HAS BEEN CLONED AND MOVED TO A NEW LINE*sorc6sorc7sorc8barb1barb2barb3barb4etc.would have the empty line (example, original amp and lifetap for necro) show up as a skill on any item with sorc "stafmods" (staves) but because it's not an actual class skill, it simply shows up as +1 XXX skill, like an oskill but you can't use it.

This isn't something that can be fixed clientside. The fix is to clone every single skill and move them to new lines (to avoid hardcoded lines monsters use for some skills) placing them in order, 1-30 for each class. Needs a serverside update and someone who can face cloning 240 skills + adust every item, set, unique, rw, proc etc. with +X to a skill, or oskill or aura on equip to point to the new lines.

Inferno: I wasn't aware of anything being wrong with inferno. I don't have a sorc. That's why I said to leave suggestions in the OP. What's wrong with it? (can't check atm I'm not at home)

did you try restarting the system? Uploading a mini update now (including a fix for blessed aim that wasn't included in the last one. Give that a try. Restart the system first though, it might be a relocation problem with the .dll

Inferno is not receiving any benefit from wearing a staff with +inferno on it. Maybe this doesn't matter end game when you have gear with +all skills or +sorc skills but it makes it suck ass early game, which in general makes the entire left side of fire suck ass.

Inferno is not receiving any benefit from wearing a staff with +inferno on it. Maybe this doesn't matter end game when you have gear with +all skills or +sorc skills but it makes it suck ass early game, which in general makes the entire left side of fire suck ass.

Not a clientside issue, I already explained the cause a few posts back. It's not something you can fix with a clientside edit,and it's not something you can fix without permanently destroying all sorceresses already created, so it will have to stay as is until a reset.

Rewrote HULaunch, optimized it and made it an application instead of running on .bats + cmd window. Included inferno description fix (ty Kwikster). See OP for info.

Note: Anyone who was using the old version can delete the HUInstaller folder, it's not used any more.

Ok, 1 final final update (really this time).I say final update because I moved a lot of the variables to text files so I don't need to edit/recompile the actual program any more.

Changelog:Rebuilt UI, made much more user friendly and a much better layoutAdded Full Mod Install support, but it needs the core and packages packed into .exe's to be fully automated. Currently the Mod install buttons point to the .rars posted in the main patch topic. If you do use this feature, the files will be downloaded to HULaunch/patch. HULoad will open them itself if the mod files are packaged as 7zip .exes in future.

Made huge optimizations to the code side of it. Downloads/Future patch links can be added to the update.txt file in HULaunch/patch. The program reads that text file for each package. So if you have the "LITE" option selected and the D2SE User option unchecked. It will look at the corresponding line in that text file for the links to the correct CORE and client package needed, then download them when you press the button on the GUI.

D2SE users need to make sure they check the D2SE check box before installing edits and using the download functions.

Sooo in theory. For any future patches, the modder just needs to update HULaunch/patch/update.txt with the new links to each package. Even better if the links can stay the same and just set the version number in version.txt. Then you don't need anything but to press 2 buttons to update to the latest version.

Final build linked in the OP. Any other additions will be in small text file packs.

It kind of sucks that this mod is borderline unplayable now alone. Why couldn't the monster strengths be increased more if you have a party and less terrible if you're alone? I don't have time to play all the time with a group but I was able to have fun solo before and now I can't even get out of A1 normal...

Muchly appreciate the work Kevin, nicely done. A couple questions, could the files be fixed to include skills on LH, unless I'm doing something wrong mine don't. Also when I run launcher it doesn't start game. Not a D2SE user, so I leave that box unchecked, tried various settings from interface. Lastly, with it fully installed the game starting in 800x640 res mode even though I have dl'd hi-res patch.

_________________"The difference between genius and stupidity is genius has its limits" Albert Einstein

Muchly appreciate the work Kevin, nicely done. A couple questions, could the files be fixed to include skills on LH, unless I'm doing something wrong mine don't. Also when I run launcher it doesn't start game. Not a D2SE user, so I leave that box unchecked, tried various settings from interface. Lastly, with it fully installed the game starting in 800x640 res mode even though I have dl'd hi-res patch.

Thanks!

I just skimmed the internal code and found the problem with launching via button, I had it searching the wrong directory for game.exe (a relic left over from previous builds). Thats fixed so ty . (I'll link a fix as soon as I get all issues sorted)

By skills on LH do you mean left click skills? Those should be included but i'll double check after. If that's what you mean, are there some skills in particular that need to be set as left clickable?

Not sure about the 800x600. That's really odd. Can you let me know what edits are installed when it's starting in 800x600? Are all the UI elements set up for 800x600 when it happens?

Ok i got all that sorted. Had to add a "Run D2ModSetup" button to the UI, you need to run D2ModSetup after fully installing all edits.

I have a question for anyone who uses glide (Non D2SE users). I ran into a few problems, maybe someone can assist with some info.

1: starting the game with the -w command completely turns glide off. I tried adding a -3dfx command also and still no dice... Any pointers?2: When I start the game using glide and the windowed option checked in the glide settings, I can't move the window. HALP!

I'll upload the fixes in a few mins. If you are using glide, disable the windowed option on HU launch and it'll default to the glide settings.

I just skimmed the internal code and found the problem with launching via button, I had it searching the wrong directory for game.exe (a relic left over from previous builds). Thats fixed so ty . (I'll link a fix as soon as I get all issues sorted)

Thanks a lot.

PureRage-DoD wrote:

By skills on LH do you mean left click skills? Those should be included but i'll double check after. If that's what you mean, are there some skills in particular that need to be set as left clickable?

Yes, left click skills. Haven't played around with many chars yet, but I do know my necro curses don't show on lh as clickable.

PureRage-DoD wrote:

Not sure about the 800x600. That's really odd. Can you let me know what edits are installed when it's starting in 800x600? Are all the UI elements set up for 800x600 when it happens?

I notice as soon as I click on loader to start, since the launcher wasn't functioning. The easiest way I know hen it's not right is I hear the traditional D2 launch sound and see the old blizz screens. If I remove the launcher and associated items it launches in hi-res. The only edits installed come from launcher, always liked your edits so when possible I use them. It may help to know this was a clean install on a new machine with win8, retired my old XP machines finally.

EDIT: Just logged in, noticed skills on left click. Only Amp so far (still low level) not on left only on right. Can't recall of it ever was on left, haven't played many necros.

Thanks in advance,Carl

_________________"The difference between genius and stupidity is genius has its limits" Albert Einstein

Last edited by kwikster on Fri Jul 04, 2014 5:22 pm, edited 1 time in total.

1: starting the game with the -w command completely turns glide off. I tried adding a -3dfx command also and still no dice... Any pointers?2: When I start the game using glide and the windowed option checked in the glide settings, I can't move the window. HALP!

I'll upload the fixes in a few mins. If you are using glide, disable the windowed option on HU launch and it'll default to the glide settings.

Edit: still wondering about skills LH

As for one, have you tried using the window mode function in glide, might be a workable solution, haven't played windowed yet. Old machine didn't like it.

I see what you mean about not being able to move it. Not sure why either.

_________________"The difference between genius and stupidity is genius has its limits" Albert Einstein

Last edited by kwikster on Fri Jul 04, 2014 5:30 pm, edited 1 time in total.

Yeh It works if i use the windowed option in the glide settings (need to uncheck the windowed option in HULaunch in that case), but when I do that, I can't move the window Happens when launching via HULoad or manually launching via game.exe so I think it's an issue with my settings anyway.

I set up a clean D2 folder and patched it for HU to bugfix everything for non D2SE. I was able to replicate the switch to lowres, and the fix is to close the game and run D2ModSetup because there are some .dll changes.I added a button for it on the latest launcher build

Going through sills.txt now to add left click to anything I missed. Update coming in ~15 mins.

Updated main link. New version moves everything into a .ini file, so we don't need loads of text files to configure what link is what etc. Not a super important update but grab it when you get the chance.

When you get it. Run HULaunch and click the button in the top right corner to reconfigure.

After extraction, D2SE doesn't show a configure mod button, I have to use HUlaunch.exeFollowing the instructions, I used the big diablo-ish button in HU launch and it gave me a message. After that, I tried checking the D2SE, Lite, the TXT and the other button which I don't remember the name of for showing hp.

At first it just didn't work. There were "Evil force" everywhere in the skill descriptions,Then when I tried removing the edits, (all of them), the game crashed on game join.

updated, fixed full version and included d2modsetup. If you are a d2se user and updating the core, you need to extract the core to MODS not your existing HU folder. Patch goes into the new core folder.

====================================================HULaunch can be used to configure HU clientside edits, and to download and setup the correct mod packages whenever there is an update. It can also be used to launch the game, multiple times if required, with each window having it's own unique settings.

Install instructions:Non D2SE:Extract the base to your HU folder and run D2Launch.exeClick the button in the top right corner when running for the first time, or when installing a HULaunch update and delete and Data folder if your HU folder!

D2SEExtract the base to your HU folder inside your MODS directory and start D2SE. Highlight HU and click the CONFIGURE MOD button to set everything up for D2SE and open HULaunch.Click the button in the top right corner when running for the first time, or when installing a HULaunch update

====================================================How to HULaunch:Check boxes:D2SE User: Tick if you are using D2SE BEFORE configuring anything elseText Edits: If ticked, will enable the text edits listed belowD2Client Edits: If ticked, will enable the D2Client edits belowD2Gfx Edits: If ticked,will enable the D2Gfx edits belowNo Sound: Enable/disable soundWindowed: Open game in windowed modeLITE: Tells HU launch what package you are using, or want to download. On for Lite, off for Full

Buttons:Config (Top Right): Checks if there are more up to date HU launch files ready to set up. Click this whenever you download a HULaunch update!Update Core: Downloads the most up to date core,(looks at D2SE checkbox to see what core is needed)Update MOD: Downloads most up to patch (checks LITE check box to see what version to download)Database: Opens most up to date HU item listUpdate Edits: Used to update clientside edits.Only if more up todate edits are availableD2ModSetup: runs D2ModSetupLaunch Hell Unleashed: Launch the game with the desired settings

========================================================================================================HULaunch Changelog0.0.3:1: Finished GUI, added better buttons.2: Added new version checker button that searches the patch directory for a HULaunch folder. If one is found, it will remove all edits, revert to default settings and overwrite any out of date files with the ones found in the Patch directory, then clear the patch directory and relaunch HULaunch.3: Added new text file to the func folder that tells HULoad the path of the image file for the new buttons.4: Removed some old code that was pointing to the wrong path for Diablo II.exe (Fixes the Launch Game button)5: Added D2ModSetup button. If the game starts in 800x600, you just need to exit and click this button then relaunch the game. Only required after fully installing/uninstalling all edits

0.0.21: Created basic UI2: Added Download support for the BASE and Client packages3: Added game launcher and window/sound/edits options4: Added database functionality

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