YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION.
A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era
The Computer is your Friend!
PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer.
The Computer... [click here for more]

TRANSACTIONS RECORDED FOR YOUR PROTECTION
WARNING! TREASON! These files can CORRUPT YOUR MIND
The PARANOIA roleplaying game's many secret societies are illegal. Dissemination of their doctrines in Alpha Complex is forbidden. Therefore, your friend The Computer politely orders you to beware of this book:
This unforgivably comprehensive guide, for players... [click here for more]

TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!
Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER, a protector of the underground city of ALPHA COMPLEX. You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so.
The 25th Anniversary of Paranoia is celebrated by this marvellous tome - new rules to ignore, and new missions... [click here for more]

Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation... [click here for more]

…tactical blunders and grotesque equipment failure…leading to 600% casualties. Pinned down by enemy cannons, send more fodder… FOR THE EVERLASTING GLORY OF ALPHA COMPLEX AND THE ARMED FORCES! * Join the Armed Forces! (Joining is mandatory, citizen!) * See the Outdoors! (And the parts of Alpha Complex that other service groups don’t dare enter) * Meet interesting... [click here for more]

The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this high-security book, players can leave behind the trials and tribulations of Troubleshooters and instead bask in the joy of being Blue level Internal Security Troopers - to serve, to protect, to vaporise!
With a very different mission briefing, players will jump at the chance to play Troopers, the brave citizens who stand... [click here for more]

Are your players not suffering enough in Paranoia? Change all that with this handy forms pack! Whether they are Troubleshooters, Internal Security agents or High Programmers, there is no situation that cannot be made more difficult with a form!
Want to requisition a new piece of equipment? Have a form!
Want to execute Alpha Complex's most notorious traitor? Have a form!
Want to enter the mandatory... [click here for more]

The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this ultra-high-security book, players can forget the troubles of the little people of Alpha Complex. No more hose jobs as Troubleshooters, no more policing the madness that is Alpha Complex as a Blue Clearance Trooper. No, the life of a High Programmer is one of luxury!
As High Programmers, players will enjoy the fruits of their... [click here for more]

The classic (by which we mean, from the last edition) mission returns! Dan Curtis Johnson's epic tale of Troubleshooters, scrubbots and spam returns for the 25th Anniversary edition. From the initial briefing and its (heh) explosive revelation to the wonderful chance to participate in a hit HPD&MC show to all sorts of exciting commercial offers, Mr. Bubbles is mandatory fun for your players.
*... [click here for more]

TROUBLESHOOTERS!
Alpha Complex is undergoing an explosion of mutants! This briefing pack contains all the information on fifty brand-new, never-before-detected and extremely traitorous mutant powers that some of your fellow citizens are concealing. Fear the laser-bending powers of the Refractor! Arrest and interrogate the Vanisher! Point and laugh at the Phosphorescent! Terminate with extreme prejudice... [click here for more]

Welcome to Acute Paranoia! This massive upgrade to Paranoia gives you new ways to play and enjoy the darkly humorous Paranoia experience. You know, the one where everyone accuses each other of treason and characters die repeatedly but everybody laughs and has a great time?
For Players:
Play bot Troubleshooters with buggy software.
Learn how to get away with... [click here for more]

It was you, MUTIE!
YOU used your treasonous MUTANT POWER to melt that High Programmer into goo!
We know it was you. No loyal citizen in Alpha Complex would crush The Computer's trusted friend. Only a mutant, an inhuman traitor with unnatural powers, could manipulate gravity or cast radiation or control a warbot and make it fire or whatever you did.... [click here for more]

What do you mean, you can't find them? How could you lose track of Weapons of Mass Destruction strong enough to blow apart The Computer and Alpha Complex, not to mention Earth's outer crust? Well, did you check the closets? Huh? That little paperweight? Ridiculous. Here, watch me. [Thwack! Thwack!] See? Trust me, Troubleshooter, when you've been a team leader as long as I have, you can spot threats,... [click here for more]

A PARANOIA location sourcebook by PAUL BALDOWSKI
Illustrated by JIM HOLLOWAY
The Computer runs Alpha Complex perfectly, of course. If it should occasionally wall off a contaminated corridor, or block access to a few dozen mutant-haunted subsectors—well, picky picky. Bureaucrats erase those areas from the maps, and no one ever thinks about them again—no one but the thieves, refugees,... [click here for more]

For use with the Paranoia roleplaying game.
Just as ‘Code 7’ is Troubleshooter dispatchers’ jargon for a mission that promises certain death, so ‘Sector Zero’ is Alpha Complex slang for punishment duty. Troubleshooters ‘sent to Sector Zero’ face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine... [click here for more]

The Computer, in its gracious wisdom, has decided that the citizens of Alpha Complex are at their mandatory happiest when terrified! A new wave of threats is sweeping Alpha Complex, and the Troubleshooters will have their work cut out for them in battling these dangers. War on Commies! War on Mutants! War on Poorly Serviced Food Vats! ... [click here for more]

Your termination quota's exceeded, but your happiness index is still way down in the doldrums of despair, and your loyalty index ain't looking too good. Total Security means that everything's tracked and monitored, including your own dwindling chances of survival. There's a whole sector of traitors out there, and your gun won't fire until the next business day. You've got the BLUE clearance blues.... [click here for more]

Troubleshooters! Internal Security believes that there is a traitor in your team! Therefore, you will be locked inside this vault for the next 72 hours and subjected to a series of rigorous psychological tests to determine your loyalty. If you are loyal, you have nothing to fear (except extreme physical discomfort, lack of oxygen, potential psychological damage and accidental termination). However,... [click here for more]

You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the monthcycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong?
Note:... [click here for more]

Three missions for High Programmers! Stay alert, trust no-one and keep your army of heavily armed bodyguards handy! Try to drag your corpulent, twisted body from the zero-gravity couch and toddle on down to the Situation Room for...
* Joy in the Morningcycle: Rimbaud-B, the greatest chef in the sector, is missing, presumed fed. The High Programmer who acquires Rimbaud-B's services will be the perfectly-sliced-melba-toast-with-caviar... [click here for more]

The most popular XP-edition missions are back, in their 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux Redux is gaming hilarity at its greatest. This is the second compilation of classic Paranoia missions, and should not be missed! These and many other classics are found in Flashbacks Redux Redux, all suitable trimmed,... [click here for more]

Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!
NOTE: These rulebooks are PDFs annotated with comments from the creators of the all new Paranoia, reflecting the processes they went through during its writing and their thoughts upon completion of their work, giving a rare insight into the warped minds behind the new edition...
As a... [click here for more]

TROUBLESHOOTERS! Alpha Complex is experiencing a wave of More [REDACTED] Societies. These traitors and terrorists are flooding your sector with new societies, factions within societies, and equipment.
INFRARED workers are having their loyalty to the Computer tested by the Alpha Complex Communist Movement, the Alpha Communist Complex Front, the Communist Party of Alpha Complex, and the Communist Party... [click here for more]

You are YELLOW Clearance!Congratulations!
The original Yellow Clearance Black Box Blues – revised, updated… Remastered!
One of the most famous missions in Troubleshooter history has returned to enhance the lives of a new generation of clones. Once more Troubleshooters can pursue the elusive Black Box, explore Outdoors, and bring peace and security to Alpha... [click here for more]

The set that started it all off...
SERVE THE COMPUTER. THE COMPUTER IS YOUR FRIEND!
The Computer wants you to be happy. If you are not happy, you may be used as reactor shielding.
The Computer is crazy. The Computer is happy. The Computer will help you become happy. This will drive you crazy.
Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend.... [click here for more]

TROUBLESHOOTERS!
The Computer recently made two discoveries:
Troubleshooter missions have been unusually calm and sedate.
Citizens have not been receiving enough wisdom from the Computer.
That’s why the Computer has decided to broadcast its wisdom to Troubleshooters while they are on a mission. These Random Access Memes* will pop up at random but invariably helpful times to assist Troubleshooters... [click here for more]

TROUBLESHOOTERS!
Your trusty laser pistol is not the only piece of equipment you’ll need to fight terrorists and survive. (Well, mostly survive.) That’s why you need this Perfectly Safe Gear!
Just remember that you are responsible for the care of all assigned equipment. XP Point charges may apply for wear-and-tear, theft, loss, improper use, improper handling, improper storing... [click here for more]

OXYGEN REMOVAL IN 5 SECONDS. 4... 3...
UNDER PRESSURE?
Ever since you started Gamemastering the PARANOIA XP roleplaying game, youâ€™ve struggled to keep up with your players. Right?
They always want new Troubleshooter missions in Alpha Complex -- new ways to compel fear and ignorance -- new reasons to loathe and suspect their fellow Troubleshootersâ€”new methods... [click here for more]

Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!
As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its... [click here for more]

Hi, PARANOIA Gamemaster!
We include a 24-page booklet as a cool bonus with the fine PARANOIA Gamemaster Screen, because it's hard to sell GM screens for roleplaying games nowadays without a cool bonus booklet.
(Really, what can you say to sell a GM screen by itself? 'It has charts from the rulebook! It stands up! Guaranteed opaque at visible wavelengths!')
This booklet's super-fine must-have... [click here for more]

PARANOIA's greatest hits, back in print!Mongoose Publishing's PARANOIA roleplaying game has earned an Official Commendation from your friend The Computer. Now Mongoose gains the illustrious status of Hero of Alpha Complex for PARANOIA Flashbacks, eight classic missions collected in one 256-page volume, updated for the new edition.
These riotously funny... [click here for more]

PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET!
Players can now become Alpha Complex... [click here for more]

'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own... [click here for more]

ALPHA COMPLEX NIGHTS 2 – A HARD DAY’S NIGHTCYCLE Presenting two new missions for your intrepid Troubleshooters! VIVA LA REVOLUTION! The unthinkable has happened – The Computer has been overthrown, and everything in Alpha Complex is upside down! Treason is loyalty! Heroes are traitors! (Everyone’s still out to get you, though). The Troubleshooters are given a cushy new... [click here for more]

HAPPY BIRTH-DAY, CITIZENWelcome to Alpha Complex, your home. You may feel disoriented. Miraculously, you have just been born!
You feature the very latest in Cerebral Coretech™ Life-Enhancing technology. Soon you’ll feel refreshed as your Omniskill generic memoryset comes online, providing all the information you’ll need about where you’ll... [click here for more]

Already used all the cards in the all new Red Clearance edition of Paranoia? Prepare yourself to inflict all manner of horrors of your own devising upon your players!
The Paranoia Blank Card Deck contains templates for 60 Action Cards, Mutant Powers, Equipment Cards and Secret Societies.
Simply print them out, add your own text and diagrams, and unleash a wave of new options for your players! Alternatively,... [click here for more]

PARANOIAThe Little RED Book of Alpha Complex
The PARANOIA rulebook, introducing players old and new to the world of Alpha Complex in a new guise, has revived the classic game setting. For the average player, however, it holds information that may prove dangerous for their characters (such as how the rules, Alpha Complex, and The Computer actually work).
Friend Computer, in its... [click here for more]

There are times when terminating traitors needs to be obvious and recorded for entertainment. Then there are rare cases where terminations need to be subtle and understated. Are these cases rare because the Computer wants citizens to witness the price of treason or because Troubleshooters are about as subtle as a docbot with a bloody chainsaw?
Truth or Dare is a mission for the the Paranoia... [click here for more]

Who wants a normal, boring old GM's screen, eh?
This is Paranoia, you lucky Troubleshooter! In this game, you get an Interactive Screen!
What is an Interactive Screen you ask? Well, strictly speaking, the answer is above your security clearance, but you can take a look at the screen at least. You are cleared for that. Probably.
See how the players' side is covered with lots of options to try... [click here for more]

Greetings, friend Gamesmaster! Contained within this document you will find an exciting(ish) mission for a group of RED clearance Troubleshooters. In their loyal service to the Computer they will venture Outside Alpha Complex (!!!) aboard a Robot of Unusual Size. They will encounter Treason, Self-Interest and Buttercups, all of which are bad. They will of course deal with these threats to Our Way of... [click here for more]

Contained within this document you will find a Very Interesting Mission for a group of RED clearance Troubleshooters. In this adventure, the Troubleshooters will deliver some stuff to a warehouse and Everything Will Be Fine. There might be some minor hiccups along the way, but Troubleshooters used to defending Alpha Complex from the Traitorous Hordes will surely have no problem putting a few boxes... [click here for more]

The Roleplaying Game of a Darkly Humorous Future
SERVE THE COMPUTER THE COMPUTER IS YOUR FRIEND
The first edition of Paranoia is perfect and without flaw in every respect. The Computer says so. The Computer says the second edition is even more perfect. Do you doubt The Computer?
In the second edition, citizens will find streamlined rules, better organization, improved graphics,... [click here for more]

Citizen! Fill out this mandatory fun form immediately. Failure to complete this form promptly may result in unspecified formal form sanctions, including reassignment to form checking, cranial deformation, or more forms.
I LOVE FORMS FOR
[ ] Accusing people of treason
[ ] Claiming backdated XP points
[ ] Reporting Coretech issues including buzzing in ears, hallucinations, a large pink umbrella,... [click here for more]

The PARANOIA MANDATORY MISSION PACK is for the hassled or brain-fried Games Master who needs a quick pick-me-up in the middle of a mission. This book contains dozens of plot seeds, side encounters, weird events and bizarre paranoid locations that can be dropped into any mission. Learn the answers to questions like: WHAT IS THE DREAD SECRET OF BRIEFING ROOM 405? WHY DID YOUR SECRET SOCIETY JUST... [click here for more]

You have six lives, you carry a blaster, and you better not set foot outside the red corridor. Oh, and your teammates are probably trying to kill you.
The Big Book of Conspiracies, 30 Treasonous Paranoia Plots provides 30 plot outlines hilarious and lethal adventures for your group of Troubleshooters. Its 65 fully featured pages pick apart what makes a great Paranoia... [click here for more]