Siren

Maya is a member of the Siren class in Borderlands 2. Although other Sirens exist within Borderlands 2 such as Lilith, Maya is the only playable Siren at the moment.

Primary Action Skill

Maya does not share the abilities of fellow Siren and vault hunter, Lilith. Instead of Lilith's Phasewalk, Maya uses a skill called Phaselock. Phaselock suspends enemies midair, temporarily preventing them from moving or attacking. Depending on how you invest in her skill trees, shooting a Phaselocked enemy can give health back or increase critical hit bonuses.

Maya's skill builds make her an indispensable team player with crowd control and healing, but you can make her a solo powerhouse if you prefer.

These are some tips for some fellow Sirens who are all about crowd control with elemental power and another about crowd control with healthy amount of co-op emphasis while dealing huge amounts of damage.

Max out Flicker (5/5 = 30% more likely to cause Elemental Effects with guns) to increase your chances of setting an opponent on fire, electrocuting them, etc. You could add points into the Foresight skill for additional Reload Speed, but won't need it if you maxed out Inertia in the Motion tree. [Tier 1]

Place 1 point into Cloud Kill (releases a stationary Corrosive cloud when a bullet connects with an enemy, 5 second duration) [Tier 3]

Additional Talent Points in the Cataclysm tree:

Points earned beyond these may be spent in talents that best suit your play style. Adding a point into Immolate[Tier 2] will make getting your Second Wind a tad easier, while Chain Reaction [Tier 3] allows your bullets to ricochet toward additional targets while you have an enemy Phaselocked.

Tiers 4, 5, and 6 are essential to this build. Reaper [Tier 4] adds an additional 40% Gun Damage to targets whose health is above 50%. Blight Phoenix [Tier 5] causes you to deal constant Fire and Corrosive to nearby enemies for a few moments after a kill. Ruin [Tier 6], the capstone skill in the tree, causes your Phaselock ability to apply the Slag, Electrocuted, and Corroded effects to all enemies near the Phaselocked target.

Crowd Control with Health

Similar to the Motion tree above, but with subtle tweaks. Motion tree should be, maxed out on Shield Capacity, two points on Accelerate, max out duration, max out Converge, two points on Inertia, and now max out the cooldown increase and max out Sub-sequence which will allow for when you phaselock and kill an enemy, your phaselock instead of entering a cooldown will jump to a nearby enemy and trap them for the remaining time duration. The Harmony tree though focused on co-op healing, it is quite powerful especially with the "Angelic Nurse" class mod. Place three points on Mind's Eye and Sweet Release. Mind's Eye will increase critical hit damage and Sweet Release will allow life orbs to leap out after you have killed a phaselocked enemy and seek out and heal whoever needs healing.The next tier, is max health and healing bullets, I wouldn't recommend the healing bullets trait(Restoration) because you waste ammo healing partners and you can't heal yourself, instead max out Wreck because when an enemy is phaselocked, your gun damage and fire rate shoot through the roof, 30% gun damage and 50% more fire rate doesn't sound like much but when mixed with Motion tree's "Sub-sequence" its a constant hail of bullets and destruction. Elated can save a lot of you in a tough spot, this allows that when you phaselock an enemy, your health regenerates and also your partners, very helpful when fighting a tough boss who is wiping the floor with you. However only put three points into this, its a good recovery speed and you need the rest for Res, which is just one point and it allows phaselock to be used on a partner for instant revive when they are in "Fight for your Life". Finally max out the Sustenance trait to constantly regenerate health at a rapid rate, combined with Elated, you will be hard to kill.

Skill category Motion

In this category you will be able to upgrade your phaselock abilities and upgrade other skills as follows. In tier 1 your shield capacity and shield recharge delay increase and also your gun damage and bullet speed increases. In tier 2 your phaselock duration increases by .5% for 5 levels and your deflection change damage reduction and deflected bullet damage also increase. In tier 3 your movement speed increase by 10% for 5 levels and your shield regeneration and reload speed increase. Also in tier 3 for 1 skill point you can acquire will pull nearby enimes toward the enemy in phaselock. In tier 4 you can upgrade your phaselock cooldown rate. In tier 5 you can upgrade your chances to phaselock another target by 20%. And finally in tier 6 you phaselock enemies so they can attack enemies around you, most of the time being their own kind.

Actual Tanking!

Tired of going full Brawn with Salvador but still soaking up damage faster than you can regenerate it? Maya can help, and not by healing Salvador. By telling him to let her take over.

Although she has no clearly superior advantage aginst melee and explosive damage, the siren has the potential to be more durable than the Gunzerker against bullets. Maxed out with the right mod, Kinetic Reflection can reduce bullet damage to nearly nothing and send the projectiles right back at the bandits extra hot. The deflected bullet often triggers Cloud Kill as well. I have walked into crowds, killed one bandit, and seen the rest fall to their own bullets. Situationally, this designated healer class can actually be B2's finest tank.