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GMS v.174 – Heroes of Maple: Reborn (2016-06-22)

Join the six heroes of the Maple World as they come together to fight off the Black Mage’s powerful commander, Damien. Check out Aran and Evan’s newest abilities as you explore the revamped Black Heaven and Monster Park, now more accessible and rewarding, with a few new goodies to discover! Collect monsters to add to your new Monster Collection, and see if you can survive Spiegelmann’s expedition to treacherous Slumbering Dragon Island. Then, test your control with a fun new challenge. Zero character creation will be available for a limited time, along with lots of other fun events in Heroes of Maple: Reborn, the first update of the summer!

NEW CONTENT: HEROES OF MAPLE

Act 1: Slumbering Dragon Island

Accept the quest ‘Feelings of Misfortune’ from the Heroes of Maple event notifier on the left of the screen. This will move you to the Conference Pavilion.

From here, speak to Moco to access the UI and begin Act 1.

Evan and Mir have had a terrible feeling about Afrien! He may be in danger! Play from Evan’s perspective as he and Mir investigate Slumbering Dragon Island to find the root cause of these feelings.

Rewards:

Destroy 100 breakable ice in the map

Icebreaker: Untradeable. Medal. Req. Lv: 100. STR/INT/DEX/LUK: +4.

Defeat Spindel twice by landing the last hit with Evan, then select to finish off Spindel

Final Hitter: Untradeable. Medal. Req. Lv: 100. STR/INT/DEX/LUK: +4.

Defeat 400 demon soldiers with Evan

A Proper Hero: Untradeable. Medal. Req. Lv: 100. STR/INT/DEX/LUK: +4.

Clear Act 1 once

Aran Cube Chair: Untradeable. Recover 50 HP/MP every 10 seconds.

Clear Act 1 twice

Heroes Catch-up Kit: Untradeable. Open this box to receive one of the following items randomly:

Mercedes’s Lip Gloss: Untradeable. Consumable. Charm: +300.

Shade’s Espresso: Untradeable. Consumable. Empathy: +300.

Phantom’s Hand Lotion: Untradeable. Consumable. Diligence: +300.

Aran’s Energy Drink: Untradeable. Consumable. Willpower: +300.

Evan’s Steamed Potato: Untradeable. Consumable. Insight: +300.

Luminous’s Hair Spray: Untradeable. Consumable. Ambition: +300.

Act 1.5: Reunion

Available July 6
Requirements: Lv. 33 and above. Must have completed Act 1.

Accept the quest ‘Feelings of Misfortune’ from the Heroes of Maple event notifier on the left of the screen. This will move you to the Conference Pavilion.

From here, speak to Moco to access the UI and begin Act 1.5.

Play as Evan as he tries to gain the support of the 3 remaining heroes: Phantom, Mercedes, and Luminous. Travel around the world to speak with the heroes and convince them to join the fight for Maple World’s survival!

This is a 100% dialogue Act. Depending on the different dialogue choices made during the Act, different medals can be earned.

Medal Rewards:

Luminous’s Focus: Untradeable. Medal. INT/LUK: +4.

Freud’s Leadership: Untradeable. Medal. INT/LUK: +4.

Shade’s Compassion: Untradeable. Medal. STR/DEX: +4.

Phantom’s Freedom: Untradeable. Medal. DEX/LUK: +4.

Aran’s Strength: Untradeable. Medal. STR/DEX: +4.

Mercedes’s Speed: Untradeable. Medal. STR/DEX: +4.

Rewards:

Clear Act 1.5 once

Shade Cube Chair: Untradeable. Recover 50 HP/MP every 10 seconds.

Clear Act 1.5 twice

Heroes Catch-up Kit: Untradeable. Open this box to receive one of the following items randomly:

Mercedes’s Lip Gloss: Untradeable. Consumable. Charm: +300.

Shade’s Espresso: Untradeable. Consumable. Empathy: +300.

Phantom’s Hand Lotion: Untradeable. Consumable. Diligence: +300.

Aran’s Energy Drink: Untradeable. Consumable. Willpower: +300.

Evan’s Steamed Potato: Untradeable. Consumable. Insight: +300.

Luminous’s Hair Spray: Untradeable. Consumable. Ambition: +300.

Act 2: Abraxas

Available July 14
Requirements: Lv. 33 and above. Must have completed Act 1.5.

Accept the quest ‘Feelings of Misfortune’ from the Heroes of Maple event notifier on the left of the screen. This will move you to the Conference Pavilion.

From here, speak to Moco to access the UI and begin Act 2.

Help Evan and the other heroes scour the ruins in search of the relic of Abraxas, the Watchful God!

During this Act, there are destructible pots that contain various loot items.

Heroes Catch-up Kit: Untradeable. Open this box to receive one of the following items randomly:

Mercedes’s Lip Gloss: Untradeable. Consumable. Charm: +300.

Shade’s Espresso: Untradeable. Consumable. Empathy: +300.

Phantom’s Hand Lotion: Untradeable. Consumable. Diligence: +300.

Aran’s Energy Drink: Untradeable. Consumable. Willpower: +300.

Evan’s Steamed Potato: Untradeable. Consumable. Insight: +300.

Luminous’s Hair Spray: Untradeable. Consumable. Ambition: +300.

JOB REVAMPS

Balance Changes

Some skills will now state their damage increase as “%p or % points”. This is being introduced in order to distinguish between skills that increase damage additively compared to multiplicatively. The term “%p or % points” is used to denote addition of the value increases in order to calculate the damage increase. Whereas “%” damage increase is used when multiplying the values to calculate the damage increase.

For example:

If a skill deals “500% damage” and Skill A increases that skills damage by “50% points”, then the resulting damage calculation will be “550% damage”.

If a skill deals “500% damage” and Skill B increases that skills damage by “50%”, then the resulting damage calculation will be “750% damage”.

Summon damage is now character-based. This will not affect Soul Weapon skills.

Some active buffs are now passive. Some skills that weren’t seen as useful as an active buff have been changed to be passive. Certain Hyper Skill buffs have had their casting delay adjusted.

There have been adjustments made to Max Damage increase buffs. Some Max Damage increase buffs that were a set value before are being changed to now be percent-based increases. Some job skills will keep their values. The cast actions have been removed for the following: Epic Adventure, Glory to the Guardians, Heroic Memories, For Liberty and Queen of Tomorrow.

Skill descriptions and other errors have been fixed. Some skills that would ignore a monster’s attack nullify skill have been fixed. Certain physical skills that were being affected by a monster’s magic nullification have been fixed.

Aran

The rules for stacking combos and the maximum possible combo count was adjusted, but since combos are no longer consumed when using skills, the consumption of both MP and combos has been improved.

If you reach the Max combo count you are automatically put into Adrenaline Rush. While in Adrenaline Rush, you are able to use powerful Finisher moves.

Additionally, you keep the stacked combos even after death and the combo deduction standard has been lowered making it easier to stack combos.

Skills also now have a Command feature. This means that any ability under the Command feature (Right-Clicking the ability which shows a small lock icon), can only be used by activating its hotkey. Example: Aran’s “Combat Step” skill will work when you double-tap the Right movement key. Under the Command feature (locked), double-tapping the Right movement key will not allow Aran to combat step.

Aran’s Basics

Combat Step (Max Level 1): Press the jump key or any direction key twice to dash. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed. (Command: Right, Right or press Jump).

Return to Rien (Max Level 1): Teleport to Rien.

Combo Kill Blessing (Max Level 3): (Link Skill) Maha blesses your combos. This link skill can be used by one character in the same world.

Swing Studies I: Through intense study, you’ve perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage. This also increases the damage of other skills for a short period afterwards. Level 4 required to learn Aero Swing. Required Skill: Smash Swing Lv. 10.

Drain: Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP. Can be toggled On/Off. Required Skill: Combo Ability Lv. I.

Snow Charge: Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time.

Final Attack: Provides a chance to activate Final Attack damage after an attack. The character must have a Polearm equipped. Required Skill: Polearm Mastery Lv. 3. Level 20 required to learn Advanced Final Attack.

Aero Swing: Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You’ll be able to move around, just like on the ground. Also, passively increase Smash Swing’s damage. (Command: Combo Attack Key while jumping). Level 10 required to learn Swing Studies II. Required Skill: Swing Studies I LV. 4.

Judgment Draw: Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time. You can control where the polearm lands. (Command: Up, Down/Up, Right/Up, Left + Attack Key).Command Effect: Freeze. Right-Click to lock command.

Finisher – Storm of Fear: Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush. (Command: Down, Left, Right + Attack Key(Held down)). Once activated, Aran cannot activate any other attacking skills while this key is pressed down. This is to prevent this skill from being cancelled as another skill was activated. Required Skill: Adrenaline Rush Lv. 20.

Finisher – Hunter’s Prey: Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You’re invincible while charging. This skill can be activated by command only during Adrenaline Rush. (Command: Down, Right, Up + Attack Key (held down)). Fixed an issue where damage would be abnormally applied. Required Skill: Adrenaline Rush Lv. 20.

Maha’s Domain: Summons a sleeping, giant Maha, which drops to the ground, affecting a large area. Deals damage over time to enemies in range. Removes Abnormal Status and restores HP and MP to party members in range.

Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.

Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Magic Guard: A portion of the damage dealt to you affects your MP instead of your HP. Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled on/off with the skill key.

Dragon Flash: (Mir Skill) Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won’t take damage. Mir’s skills and fusion skills aren’t affected by attack speed increases.

Return!: Calls for Mir to immediately return to Evan’s side. Various effects may activate based on the attack Mir was using when called.

Magic Booster: Increases Evan’s Magic Attack Speed for a short time.

Support Jump: Evan uses air currents made by Mir’s flapping wings to jump once more. Press the jump button and the up direction key while jumping to jump higher. Can only use while Mir isn’t attacking.

High Wisdom: Your mental discipline permanently increases your INT.

Partners: Evan and Mir are partners on the battlefield, increasing their battle prowess.

Magic Debris: Magic debris forms around enemies hit by fusion skills. Activate the debris to deal damage to enemies around Evan. The damage is proportional to the amount of debris activated at once. The number of Magic Debris particles will be shown on the buff window. Lv. 10 required to learn Enhanced Magic Debris.

Elemental Decrease: Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases your final damage.

Wind Breath: (Fusion Skill) Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan’s magic. Wind Breath advances alongside Dragon Breath. You won’t take damage when this skill targets enemies with attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Breath.

Earth Breath: (Fusion Skill) Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan’s magic. Earth Breath advances alongside Dragon Breath. You won’t take damage when this skill targets enemies with attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Breath.

Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Enhanced Magic Debris: Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to deal damage to enemies around Evan. The damage is proportional to the amount of debris activated at once.

Summon Onyx Dragon (Max Level 1): Summons the ancient Onyx Dragon to aid you in battle. The Onyx Dragon’s attacks will not be affected by enemies with attack reflection.

Explorer

Epic Adventure: The cast animation has been removed and max damage is increased by 10%.

Explorer Warrior

Iron Body has been changed to a passive skill.

Hero

For the hero class we added features to Cry Valhalla and increased the opportunity for higher damage output.

Second Job

Brandish: Attack range has been increased, and damage is now 280% from 220%.

Combo Fury: The casting delay has been decreased when casting with the down arrow key. Casting with the down arrow key now uses 1 Combo Counter.

Third Job

Shout: Shouting with the down arrow key and normally using Shout have been switched. Shout now deals 200% up to 6 times and up to as many as 10 enemies in an extended range. When casting with the down arrow key, Shout does 200% damage up to 3 times within a smaller range and stuns enemies for 6 seconds. If a boss is hit while holding the down key, the chance to inflict an abnormal status increases to 100%. Cooldown is 10 seconds.

Fourth Job

Raging Blow: Damage while in Enrage state has been reduced to 167% from 215% and number of hits is now 9 instead of 7.

Hyper Skill (Active)

Cry Valhalla: Cooldown is now 210 seconds instead of 90 seconds. The attack power increase has been removed, but critical rate has been increased to 50%. Knockdown immunity has been added and lasts 30 seconds. The amount of monsters hit by Raging Blow has changed to 8.

Paladin

The damage from One-handed weapons was low so some buffs were added to one-handed weapons.

Fourth Job

High Paladin: Wielding a one-handed sword now increases mastery by 3%.

Blast: Buff now lasts for 120 seconds from 90 seconds.

Dark Knight

The cooldown for Final Pact was too low, making it to where Dark Knights were returning to the fight too easily. While its cooldown has gone up, the amount of time the invincibility lasts has also gone up. This gives the opportunity to output more damage after reviving.

First Job

Evil Eye: There is no longer a cast action.

Third Job

Evil Eye of Domination: Now follows the damage formula for the character.

Evil Eye Shock: Now follows the damage formula for the character.

Lord of Darkness: Heal amount is now 2% max HP.

Fourth Job

Dark Impale: Increased attack range.

Gungnir’s Descent: Now does 12 hits and damage has been reduced to 210% from 250%.

Final Pact: Invincibility now lasts 40 seconds instead of 25. The amount of numbers needed to be killed for revival is up from 20 → 30. Cooldown is now 600 seconds at max rank (30).

Revenge of the Evil Eye: Now follows the damage formula for the character.

Hyper Skill (Active)

Dark Thirst: Decreased Cast Delay.

Explorer Magician

Magic Guard: Can now be toggled On/Off.

Arch Mage (Fire, Poison)

Second Job

Poison Breath: Damage over Time now has its damage duration increased to 10 seconds at max level (10).

Ignite: Fixed an error where a monster’s attack negate nullification skill was being ignored.

Third Job

Burning Magic: Damage over Time now has a 100% duration boost instead of 10 seconds.

Fourth Job

Ifrit: Enemies hit by Ifrit will now take 140% damage for 2 seconds on top of the already existing effects.

Mist Eruption: Damage over Time boost has been adjusted to give more damage with more stacks. If there are 5 stacks of Damage over Time on an enemy the cooldown will be decreased by 2 seconds.

Hyper Skill (Passive)

Poison Mist – Aftermath: Damage over Time boost has been lowered to 6 seconds from 10 seconds.

Arch Mage (Ice, Lightning)

Third Job

Thunderstorm: Now has increased movement speed. Also follows the damage formula for the character.

Fourth Job

Chain Lightning: Its number of hits has been increased to 8 and damage is dropped to 230%.

Freezing Breath: Buff icon now shows the remaining cast time.

Elquines: Now follows the damage formula for the character.

Bishop

Fixed an issue where the effects of certain buffs weren’t being shown to party members.

Second Job

Invincible: Has been changed to a passive skill.

Fourth Job

Angel Ray: Number of attacks have increased to 5. Damage has been lowered to 295%.

Bahamut: Now follows the damage formula for the character. Damage reduced from 650% to 500%.

Hyper Skill (Active)

Righteously Indignant: Damage while this skill is being used the number of Angel Ray’s attack count has been raised to 5.

Bowmaster

Arrow Blaster: Fixed an issue where you were unable to move after using this skill.

Phoenix: Now follows the damage formula for the character.

Marksman

To better help the marksman with enemies at a distance, Arrow Illusion’s utility has been improved.

Third Job

Hookshot: Pressing the down arrow key now moves you while triggering Arrow Illusion if within range.

Freezer: Now follows the damage formula for the character.

Fourth Job

Arrow Illusion: Arrow Illusion now lasts 30 seconds. There is a 20 second cooldown period added. We have decreased the cast delay.

Hyper Skill (Active)

Bullseye Shot: Cast delay was decreased.

Night Lord

Second Job

Assassin’s Mark: Fixed an issue where this skill was ignoring a monster’s attack nullification skill. Also fixed another issue where this skill was affected by a monster’s magic nullification.

Third Job

Dark Flare: Now follows the damage formula for the character.

Fourth Job

Dark Harmony: Is now a passive skill.

Night Lord’s Mark: Fixed an issue where this skill was ignoring a monster’s attack nullification skill. Also fixed another issue where this skill was affected by a monster’s magic nullification.

Shadower

Second Job

Channel Karma: This is now a passive skill.

Third Job

Dark Flare: Now follows the damage formula for the character.

Hyper Skill (Active)

Shadow Veil: Fixed an issue where this skill was affected by a monster’s magic nullification.

Dual Blade

Channel Karma: This is now a passive skill.

Thorns: This is now a passive skill.

Explorer Pirate

Nautilus Strike: Number of attacks is up from 3 to 7. Also damage has been lowered from 1020% to 440%.

Buccaneer

First Job

Dark Clarity: This is now a passive skill.

Second Job

Admiral’s Wings: This is now a passive skill.

Fourth Job

Octopunch: No longer grants a damage boost when fully charged. Now deals 315% damage and attacks 10 times when fully charged.

Dragon Strike: Can only be used at full charge. Now applies a debuff on any enemy hit to increase final damage by 10%. Damage is lowered to 300% and number of hits increased to 12. Cast delay has also been decreased.

Corsair

Second Job

Rapid Blast: Damage is increased from 131% to 165%.

Scurvy Summons: Now follows the damage formula for the character. Damage is now 230%.

Third Job

Cross Cut Blast: This is now a passive skill.

All Aboard: Now follows the damage formula for the character.

Octo-Cannon: Now follows the damage formula for the character.

Fourth Job

Eight-Legs Easton: This skill now passively increases the damage for Nautilus Strike by 130% points.

Parrotargeting: Increased cast delay. Also fixed an issue where final damage was not applying properly.

Majestic Presence: Fixed an issue where the damage output was higher than the skill description.

Ahoy Mateys: Now follows the damage formula for the character.

Hyper Skill (Active)

Whaler’s Potion: Casting action has been removed.

Cannoneer

Cannoneers had low damage so some changes were made to give them more power.

Dark Omen: Now enhanced with Marks of Darkness. Now summons 2 bats. Every time a dark-attribute attack succeeds the cooldown for this skill is decreased by 0.5 seconds, with the exception of Shadow Bat and Dark Omen.

Hyper Skill (Active)

Dominion: Now enhanced with Marks of Darkness.

Shadow Illusion: All copied attacks are enhanced with Marks of Darkness.

Thunder Breaker

The ability to change direction when linking skills has been added.

Third Job

Seawall: This is now a passive skill.

Ironclad: This is now a passive skill.

Hero

Heroic Memories now has a maximum damage increase of 10% instead of 5,000,000. Cast action was also removed.

Mercedes

The ability to change direction when linking skills has been added.

Second Job

Spirit Surge: This is now a passive skill.

Third Job

Elemental Knights: Damage has been reduced for all spirits. Ice Spirit’s damage is now 385%. Fire Spirit’s damage is now 385% damage over time. Shadow Spirit’s damage is now 485%.

Fourth Job

[NEW SKILL] Spirit Nimble Flight: Allows Mercedes to move towards a desired direction by canceling a skill when in mid-air.

Hyper Skill (Active)

Elvish Blessing: Lowered cast delay.

Phantom

Fourth Job

Carte Noir: Fixed an issue where this skill was ignoring a monster’s attack nullification skill.

Hyper Skill (Active):

Impeccable Memory H: Lets you use Lv. 150 Hyper Buff Skill stolen from Explorers. The skill duration and cooldown for these skills will be different for Phantom. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. Stolen Skill duration and cooldown:

Demon Avenger

Nether Shield: Fixed an issue where this skill was ignoring a monster’s attack nullification skill. Also fixed another issue where this skill was affected by a monster’s magic nullification.

Hyper Skill (Active)

Forbidden Contract: Casting delay has been reduced.

Demonic Fortitude: Cast action is removed. Max damage is now +10%.

Resistance

Fixed an issue where an additional Link Skill slot was being used when sharing Spirit of Freedom.

Battle Mage

A darkness attribute has been added for some skills.

Battle Master has been renamed Master of Death

First Job

Condemnation: This attack now has a darkness attribute.

Second Job

Dark Chain: This attack now has a darkness attribute.

Third Job

Dark Shock: This skill’s attacks now have darkness attributes.

Battle Burst: This attack now has a darkness attribute.

Fourth Job

Dark Genesis: This attack and attacks while it is on cooldown now have a darkness attribute.

Hyper Skill (Active)

Master of Death: Decreased the number of souls necessary to activate Condemnation. The number of Blow skill hits is now decreased to 1. When using any skill with darkness attributes other than Condemnation the cooldown for Condemnation will be decreased by 0.5 each time. Duration has been lowered to 30 seconds. Cooldown is now 200 Sec.

Wild Hunter

Third Job

Feline Berserk: Red-wing effect can now be toggled On/Off.

Fourth Job

Extended Magazine: This is now a passive skill.

Hyper Skill (Active)

Silent Rampage: Casting delay has been reduced.

Mechanic

Overclock: This is now a passive skill.

Xenon

Since Xenon did not have a skill that increased max damage such as Demonic Fortitude, Orbital Cataclysm now has that same effect.

Second Job

Perspective Shift: This is now a passive skill.

Third Job

Triangulation: Fixed an issue where if an enemy moved too much they would not take damage.

Fourth Job

Hypogram Field: Penetrate: Now follows the damage formula for the character.

Hypogram Field: Force Field: Now follows the damage formula for the character.

Offensive Matrix: This is now a passive skill.

Temporal Pod: Fixed an issue where the skill would still appear if your character became uncontrollable or died.

Hyper Skill (Active)

Orbital Cataclysm: Now invincible while casting. Now increases Max Damage for 25 Sec. after casting.

Amaranth Generator: Cast delay has been reduced.

Mihile

Because Soul Rage was the main focus for his attacking abilities, Mihile’s hunting abilities were suffering. After redistributing final damage to other skills as well as critical rate boosts, their strength is up when not using Soul Rage.

Second Job

Soul Driver: Cast delay is reduced.

Sword Mastery: Final damage is now increased by 15%.

Third Job

Radiant Charge: This is now a passive skill.

Righteous Indignation: Final damage is lowered to 25% from 40%.

Intense Focus: Now increases final damage by 10% and critical rate by 20%.

Fourth Job

Four-Point Assault: Damage is reduced to 280% from 320%. Number of attacks is now 8.

Radiant Cross – Spread: Decreased damage from 100% to 75%. Number of attacks is now 4.

Hyper Skill (Active)

Queen of Tomorrow: Cast action is removed. Maximum damage boost is now a 10% increase instead of 5,000,000.

Kaiser

Second Job

Tempest Blades: Morph gauge increase rate is now lowered.

Third Job

Final Form: Final damage increase and duration after 4th Job Advancement have been decreased. Duration decreased from 90→60 seconds. Final damage boost for 3rd Job is now 10%. Final damage boost for 4th Job is now 15%.

Cursebite: Final Damage against monsters with status ailments increases by 25%.

Catalyze: This is now a passive skill.

Stone Dragon: Now follows the damage formula for the character.

Fourth Job

Gigas Wave: Now has 330% damage.

Blade Burst: Delay until swords are summoned has been increased. Kaiser can now move before the explosion, decreasing the delay.

Inferno Breath: Now follows the damage formula for the character.

Hyper Skill (Active)

Kaiser’s Majesty: Cast delay has been reduced.

Angelic Buster

First Job

Melody Cross: The HP increase is now a passive.

Second Job

Power Transfer: Creates a protective shield with a value of 1,000 upon casting. The max value of the shield is equal to your Max HP, but it cannot exceed 99,999.

Third Job

Soul Seeker: Fixed an issue where this skill was ignoring a monster’s attack nullification skill. Also fixed another issue where this skill was affected by a monster’s magic nullification.

Dragon Whistle: This is now a passive skill.

Fourth Job

Trinity: Damage has been increased to 900%.

Celestial Roar: Stun duration is now 3 seconds.

Finale Ribbon: Now raises own Max Damage by 15% and party members’ Max Damage is increased by10%. Debuff duration is decreased from 30 → 20 seconds. Cooldown is now 40 seconds.

Soul Seeker Expert: Chance to summon a soul seeker when using Celestial Roar increases 15%. If the Soul Seeker activates, Angelic Buster will become semi-transparent. This can only occur with Angelic Buster’s attack skills.

Monster Park Reborn

After hunting down the monsters found within the stage, you proceed to the next stage.

The EXP is obtainable as a reward, and is accumulated by defeating the monsters within the dungeon.

After clearing all the stages for a dungeon, as you exit you receive the accumulated EXP and a different box every different day you complete a dungeon.

Monster Park REBORN may be cleared up to 7 times per day for each account.

You receive two free clears per day, after which you must use a Monster Park Entry Ticket for the remaining times you wish to try. (These tickets are available in the Cash Shop and are sold for 300 NX or 300 Maple Rewards Points.).

Dungeon Requirements:

Beginner Dungeon: This dungeon is restricted to Lv. 105 or higher and lower than Lv. 115.

Intermediate Dungeon: This dungeon is restricted to Lv. 115 or higher and lower than Lv. 160.

Advanced Dungeon: This dungeon is restricted to Lv. 160 or higher.

The following changes have also been made to the Monster Park:

Entrance to Monster Park Extreme has been suspended.

Ticket Piece trading has been suspended.

Monster Ticket Pieces are no longer dropping.

Badge Rewards:
Complete Monster Park on each day of the week to obtain the following rewards. Each box will also include 15-30 Commemorative Coins that can be spent at Laku’s Shop.

Monday Reward: Monday’s Creation Box: Untradeable, includes one of the following rewards:

Wednesday Reward: Wednesday’s Trait Box: Untradeable, includes one of the following rewards:

Hair Wax: Untradeable.

Carrot Juice: Undradeable.

Snake Soup: Untradeable.

Hand Sanitizer: Untradeable.

Cup of Coffee: Untradeable.

Cologne: Untradeable.

Trait Boost Potion: Double-Click to select 1 of the traits among Ambition, Empathy, Insight, Willpower, Diligence, and Charm, and significantly increase it. Movement is possible within the account. 30 Day duration.

Accept the quest ‘[Monster Collection] Collecting Monsters!’ from NPC Spiegelmann in the Monster Park for an extra special Monster Cube Chair.

Reward: Monkey Chair: Movement is only possible within the account. Right-click to open the window to stack cubes!

Premium Surprise Style Box Stamp Exchange

You can now exchange unwanted items from the Premium Surprise Style Box (as well as items from seasonal or special Surprise Style Boxes) for Avatar Box Stamps.

Visit the Free Market and speak to NPC Ari to exchange your cash cover for one Avatar Box Stamp. Avatar Box Stamps are permanent and untradeable.

Once you have collected enough Avatar Box Stamps, speak to NPC Shiro to exchange them for one permanent cash cover item.

The amount of stamps needed to exchange for Items in NPC Shiro’s shop, will vary.

Items sold by Shiro will be updated regularly throughout the year.

Bounty Hunter Brothers Additions

While hunting monsters there is now a chance for one of two portals to appear: a Flame Wolf’s Portal, where you will be thrown into the Flame Wolf’s Den to battle the Inferno Wolf,or a portal with Fritto that may have an option for you to partake in the Dance of Courtship, a key-combo minigame.

Flame Wolf’s Portal

You will have 30 seconds upon entering to do as much damage as possible to the Inferno Wolf. The boss will not attack you, and you will be given a score proportional to the amount damage you did to the boss.

Luminous Level-Up Event

June 22 – August 16
Requirements: New Luminous or Existing Luminous character. Can be completed on one Luminous character per account

Talk to the NPC Maple Administrator to receive a celebration gift for your Luminous character.

Rewards for New Characters:
Newly created Luminous characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] New Character Celebration!’ from the Maple Administrator.

Rewards for Existing Characters:
Existing Luminous characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] Level-Up Celebration!’ from the Maple Administrator.

Mercedes Level-Up Event

June 22 – August 16
Requirements: New Mercedes or Existing Mercedes character. Can be completed on one Mercedes character per account

Talk to the NPC Maple Administrator to receive a celebration gift for your Mercedes character.

Rewards for New Characters:
Newly created Mercedes characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] New Character Celebration!’ from the Maple Administrator.

Rewards for Existing Characters:
Existing Mercedes characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] Level-Up Celebration!’ from the Maple Administrator.

Phantom Level-Up Event

June 22 – August 16
Requirements: New Phantom or Existing Phantom character. Can be completed on one Phantom character per account

Talk to the NPC Maple Administrator to receive a celebration gift for your Phantom character.

Rewards for New Characters:
Newly created Phantom characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] New Character Celebration!’ from the Maple Administrator.

Rewards for Existing Characters:
Existing Phantom characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] Level-Up Celebration!’ from the Maple Administrator.

Shade Level-Up Event

June 22 – August 16
Requirements: New Shade or Existing Shade character. Can be completed on one Shade character per account

Talk to the NPC Maple Administrator to receive a celebration gift for your Shade character.

Rewards for New Characters:
Newly created Shade characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] New Character Celebration!’ from the Maple Administrator.

Rewards for Existing Characters:
Existing Shade characters will receive the following rewards when accepting and completing the quest ‘[Breakthrough] Level-Up Celebration!’ from the Maple Administrator.

Heroes of Maple Clear Event

After completing an act of Heroes of Maple, Roco in the Conference Pavilion will give you a reward.

Speak to Roco in the Conference Pavilion to accept the pertinent quests.

Rewards:

Complete Act 1:

Slumbering Dragon Snapback Coupon: This coupon will give the Slumbering Dragon Snapback, an untradeable Hat Cash Cover. The item is untradeable. Can’t be moved to Cash Inventory. Can’t be searched by Owl of Minerva.

Slumbering Dragon Chat Ring Coupon: This coupon will give the Slumbering Dragon Chat Ring, an untradeable Chat Ring Cash Cover. The item is untradeable. Can’t be moved to Cash Inventory. Can’t be searched by Owl of Minerva.

Slumbering Dragon Label Ring Coupon: This coupon will give the Slumbering Dragon Label Ring, an untradeable Label Ring Cash Cover. The item is untradeable. Can’t be moved to Cash Inventory. Can’t be searched by Owl of Minerva.

Complete Act 2:

Damien Snapback Coupon: This coupon will give the Damien Snapback, an untradeable Hat Cash Cover. The item is untradeable. Can’t be moved to Cash Inventory. Can’t be searched by Owl of Minerva.

Damien Chat Ring Coupon: This coupon will give the Damien Chat Ring, an untradeable Chat Ring Cash Cover. The item is untradeable. Can’t be moved to Cash Inventory. Can’t be searched by Owl of Minerva.

Damien Label Ring Coupon: This coupon will give the Damien Label Ring, an untradeable Label Ring Cash Cover. The item is untradeable. Can’t be moved to Cash Inventory. Can’t be searched by Owl of Minerva.

Act 3 and Act 4 will be released at a later date.

Heroes Ring Event

June 22 – September 6
Requirement: Lv. 33 and above

Complete Acts of Heroes of Maple and speak to Roco to earn shiny new rings! Each new Act that is completed will earn you a new, more powerful ring! These rings cannot be worn together.

Speak to Roco in the Conference Pavilion to receive and complete the pertinent quests.

Black Heaven Reborn Event

Even if you’ve cleared it before, you must do it again to receive the rewards.

During the event period, find the following quests in the quest notifier on the left side of the screen upon completing Act 1, Act 4, and Act 6.

Rewards:

A Gift for Heroes: Black Heaven 1:

Pop Jelly Hat: Untradeable. Lv. 33. Hat.

Fusion Anvil Coupon: Untradeable. 7-day duration.

A Gift for Heroes: Black Heaven 2:

Black Heaven Amusement Park Ride Chair: Untradeable.

A Gift for Heroes: Black Heaven 3:

Black Heaven Damage Skin: Movement only possible within account.

Mini Black Heaven Mount Coupon: Untradeable.

2x EXP & Drop Weekends

June 25 – July 17
Requirement: Available for all levels
We will continue running 2x EXP & Drop events throughout the summer! Be sure to mark your calendars so you don’t miss out on this chance to power through your level-ups!Dates:

June 25 – June 26

July 2 – July 4

July 9 – July 10

July 16 – July 17

Times:

12:00 AM – 4:00 AM Pacific (3:00 AM – 7:00 AM Eastern)

2:00 PM – 6:00 PM Pacific (5:00 PM – 9:00 PM Eastern)

Burning Project

June 22 – July 19
Requirements: Once per account. Lv. 149 or below. Zero Characters cannot use Burning Effect.

For this summer, we’ve temporarily raised the level for the Burning Effect to lasts until level 150!

Characters in Reboot world, as well as Kinesis characters, can participate in this occurrence of the Burning Project!

Select a character in the Character Selection screen to have the “Burning” effect.

Use the Burning Effect on one of the characters on your account to gain two extra levels for each level you gain.

The Burning Effect lasts until Level 150!

Only one character per world is able to participate at a time.

If a character with the Burning Effect is deleted, you will be able to place the effect on another character.

Select the event quest ‘The Burning Project!’ in the star event notifier on the left side of the screen with your Burning character to receive the following rewards.

Spiegelmann Express

Spiegelmann’s giving out mesos based on how long you can survive on Slumbering Dragon Island. 3 Minutes = 1 Day.

Select the coin icon from the star event notifier on the left side of the screen to travel to Slumbering Dragon Island where you’ll try to survive for mesos and prizes.

While you’re on Slumbering Dragon Island, you will have new stats to keep track of – Body Temperature, Hunger, and Thirst. If any of the stats drop to zero, you’ll be sent back to the Spiegelmann Express to collect some meso rewards from Spiegelmann (If you survive long enough, that is!).

Fish using the Slumbering Island Dragon Fishing Chair with bait you find to get yourself food! Eat to fill your Hunger gauge. Cook the fish with Embers you’ve crafted to fill the bar more when you eat them.

Various kinds of drinking Water can be made with Embers and Wooden Pails you’ve crafted – the cleaner it is, the more it will fill your Thirst gauge.

Craft other items like Sturdy Rope, Skis, Snow Boots, and Eternal Flame to gain access to the different areas of Slumbering Dragon Island.

Use the item Spiegelmann Signal at any time to return back to Adventure Training Camp. The item has a 6-minute (2 day) cooldown.

Successfully complete the following quests received from Spiegelmann and Spiegelette to receive rewards. Quests can only be completed once per world.

Rewards:

The Master Explorer – Surpass 500 days survived (Cumulative of all characters in the same world):

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