Tuesday, December 28, 2010

More specifically, how to get us to stock a game you would like us to carry.

For a new game, the best way to ensure we stock it in is to pre-order it. It amazing me how few pre-orders we get for games, so we're left ordering blind when we look at the list of 200 new games jockeying for shelf space each month. Since we're investing money in each of these games we stock, we're going to err on the side of caution when putting in our orders. That means a lot of very worthy games get bypassed since we have no idea whether anyone will purchase it or not.

For example, we will pass on Cipher Studio's Hell Dorado line of miniatures because, while they look very cool, I have had exactly no-body ask if we were carrying them or shown any interest in them.

Monday, December 13, 2010

For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into this troubled, war-torn realm.

The Cathay: The Five Kingdoms Gamemaster’s Guide is a sourcebook for Earthdawn Third Edition, containing everything a gamemaster needs for running adventures in the Five Kingdoms of Cathay— extensive setting material, guidelines for creating adventures and campaigns, information on creatures, dragons, Horrors, spirits, magical treasures, and much more! Requires use of the Earthdawn Player’s and Gamemaster’s Guides.

Alorasaz: frozen city of fur trappers, loggers and miners, deep in Lormyr's wintery southlands. A peaceful place on the surface, but beneath lurk tensions and fears as two competing families struggle to control Alorasaz's wealth. And what of Castle Kaneloon, standing on the very edge of the world? Does the Lady Myshella not exert an influence over sleepy Alorasaz?

Raschil: the bustling, civilised port city of Filkhar, a cosmopolitan place where many nations rub shoulders in the countless taverns and inns. But a city with its own secrets too: why, for instance, has the Queen not been seen for months when, once, she was society's doyenne?

Ryfel: built from black granite and mud-brick on Pikarayd's wild and treacherous northern coast: a city of pirates and reavers, and a meeting place for the barbaric clans of the interior. Ryfel attracts the proponents of Chaos and Disorder; sorcerers, murderers and dark cultists; thieves, fugitives and feuding clansmen. Pan Tang holds court here; but are the Pikaraydian chieftains as enthralled as Pan Tang believes them to be?

Volume One of 'Cities of the Young Kingdoms' explores three, very different cities of the Young Kingdoms' southern continent. Each city is described in detail with maps, locations, personalities, game statistics and dozens of adventure hooks. The cities can be used as standalone backdrops for Elric of Melnibone games, bases for adventurers, or as part of the mini-campaign that threads between them and joins them together.

Welcome to the southern lands...

MGP6678

Paranoia: Flashbacks Redux

$ 39.99 SRP

MGP3855

LBB9: Library Data

$ 24.99 SRP

The most popular XP-edition is back, in its 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux is gaming hilarity at its greatest. Re-live the most terrifying moments of Me and My Shadow Mark IV, or revel in the confusion of Yellow Clearance Black Box Blues.

These and many other classics are found in Flashbacks Redux, all suitable trimmed, tweaked and tailored for the latest edition of Paranoia: Troubleshooters.

Knowledge is a Traveller’s best friend and this book is packed with life-saving articles and library data entries. Designed for easy reference of the Third Imperium, Library Data contains detailed articles from A to Z on Imperial politics, ships, worlds, hazards, alien races and wars.

For use by both referees and players.

MGP3852

Supplement 1: 760 Patrons Second Edition

$ 49.99 SRP

MGP1318

LW: Magnamund Bestiary

$19.99 SRP

Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress.

Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?

Worry not, for 760 Patrons is here to rescue you!

The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns, as it provided a ready source of adventure material that could be quickly generated when players started looking for work beyond their normal trading and exploration. The all new 760 Patrons Second Edition is literally ten times bigger and better, potentially allowing you to run a complete campaign with nothing but this and the main rulebook!

The terrifying creatures that lurk in the darkest corners of Magnamund come to life in this, the latest supplement for the Lone Wolf Multiplayer Gamebook. From the mundane Baknar and Elix, to fan favourites such as the Gourgaz and Kraan, the Magnamund Bestiary provides games masters with a wealth of foes and enemies to challenge their players with. A special section is included featuring more human opponents, allowing games masters to quickly field the likes of thieves, rogues, mercenaries and Drakkarim at a moment’s notice.

MGP20102

Spellcom

$ 24.99 SRP

Wraith Recon is a fantasy setting where players take the role of a Wraith Recon team member – the elite and magically augmented Special Forces in the Kingdom of Dardarrick, the most powerful kingdom known to the world.

Now Spellcom opens up the doors on the deepest secrets and tactics of the Wraith Recon teams. Discover new methods of ingressing to target, new uses of the Omnilens, and how the very best teams survive when faced with overwhelming odds. Spellcom is nothing less than an essential survival guide for all Wraith Recon teams.

Wednesday, December 8, 2010

If you want one of these, let the store know ASAP. As you can see from below, only 700 are being made:

Expected in December

CYT35005LE

CBT: A Time of War LE

$74.99 SRP

A Time of War: The BattleTech Role-Playing Game™ is the one-source reference for rules governing the role-playing aspect of the BattleTech universe. It includes a new system, designed from the ground-up for both maximum flexibility and compatibility with the Total Warfare series and its companion volumes, Tactical Operations and Strategic Operations.

Selling Points:

• Special Edition cover

• Unique page indicating book number (only 700 LEs available)

• An all-new, original short story by Michael Stackpole (the beginning of the original Red Corsair as Katrina Steiner, Morgan Kell and Arthur Luvon fee to the Periphery to safeguard Katrina’s life and begin plotting to put her on the throne of the Lyran Commonwealth)

Saturday, December 4, 2010

On Thursday, WOTC announced Magic: Commander, the next multiplayer set, which give official multiplayer status to the popular Elder Dragon Highlander form of play. In case you're unfamiliar with the rules for EDH, here they are.

Friday, December 3, 2010

New Supplements from Mongoose this month, including one adapting Wraith: Recon to the Runequest System.

Coming in December

MGP3849

Traveller: Book 9 - Robot

$24.99 SRP

MGP6175

Cathay: The Five Kingdoms - Player's Guide

$34.99 SRP

From the characterful and sophisticated droids of film to simple drones, this book will allow players to construct and play a variety of robots covering all Traveller universes. From the Third Imperium to Judge Dredd, robots rapidly become ubiquitous items on high technology worlds, and this book will allow you to construct, outfit and modify robots of any type with a simple to use yet comprehensive system.

For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into this troubled, war-torn realm.

The Cathay: The Five Kingdoms Player’s Guide is a sourcebook for Earthdawn Third Edition, containing everything a player needs for adventuring the Five Kingdoms of Cathay—new Namegiver races, Disciplines, talents, spells, and much more! Requires use of the Earthdawn Player’s and Gamemaster’s Guides.

MGP6169

Gamemastering

$29.99 SRP

MGP3853

Supplement 8: Cybernetics

$ 24.99 SRP

Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character.

When comparing gamemasters, it becomes obvious that some are better at their task than others–which is why rumors that one has to be “born to be a gamemaster” stubbornly persist. This book does away with this preconception and provides both beginning and experienced gamemasters with instructions that are usually neglected in roleplaying game books. How to tailor the game to the group? How to prepare a game in no time? Can one learn to improvise? How to create and structure adventures?

These and other questions are answered in a detailed manner including directions, exercises, and examples. Enjoyment always comes first–roleplaying is supposed to be fun and not turn into too much work. Not even for the gamemaster.

Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you.

With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defenses, or a sleek agent with the very latest enhancements and upgrades. You can now fine tune your character into an absolute master in their chosen profession.

MGP20100

Wraith Recon

$ 39.99 SRP

MGP8191

RQ2: the Abiding Book

$39.99 SRP

An original new setting for RuneQuest II, Wraith Recon transports the players into new roles and terrible responsibilities.

The Kingdom of Dardarrick is beset on all fronts. To the east, open warfare with the Republic of Lorn has claimed tens of thousands of lives over the past decade and trenches now run parallel to the border, uprooting towns and villages in their wake. To the south, Lorn’s ally, the Kingdom of Torres constantly threatens overt military action, and has been implicated in many raids on nearby towns as the nation reaches a fever pitch of religious hatred. The wildlands to the west and north are home to goblinoids, ogres and giants, who must be constantly beaten back as they encroach on Dardarrick territory. And even within Dardarrick itself, evil lurks as the followers of the deposed theocrat Tomarsson plot their fanatical return to power.

Players take the role of the legendary Wraith Recon units, dedicated special forces trained and equipped to operate far from the rest of the army. Entrusted with the most dire missions, the Wraiths are capable of overcoming almost any obstacle. Armed with the latest in Dardarrick magicks, and kept informed by the mysterious Spellcom system, Wraith Recon units are tasked with assassinations, raids, reconnaissance, and hostage rescue missions, in the name of truth, liberty and justice.

The Abiding Book is the most sacred of all God Learner scriptures. Written by the hand of the Invisible God himself it documents the mythical history of the Malkioni, prescribes the nature of worship, truth and heresy, and forms the basis for all sorcery grimoires in use and at large across the Middle Sea Empire.

It defines the God Learners; guides them, informs them and sometimes, misleads them. It may be the most powerful accumulation of mythical knowledge anywhere in Glorantha: it may also be the most dangerous. The Abiding Book for Second Age Glorantha is a highly detailed overview of the Middle Sea Empire: its people, its territories and dominions, its hopes, schemes and ambitions, its myths and its magic. Within these pages you will find a wealth of information concerning every aspect of God Learnerism. From descriptions of its great cities through to profiles of its psychology. The nature of sorcery and the empire's approach to it is examined and the book offers more spells, new grimoires and new sorcery orders to fuel God Learner campaigns.

With this book you have everything you need to explore the Middle Sea Empire and create compelling God Learner characters.

Returning from battles against serpentfolk in the underworld, the heroes must raise an army among the war-torn jungle ruins of Saventh-Yhi to annihilate the growing evils below. Yet raising such a force tests not just their diplomatic skills, but subjects them to brutal tests of courage and strength. With a savage army united, a path to the serpentfolk stronghold beneath the city must be opened, requiring the activation of an ancient device that drops seven of the city's massive towers to impale the accursed ruins below. As the warriors of the jungles do battle with legions of snakemen, the heroes make their way to the temple of the snake god Ydersius to face the serpentfolk's mad high priest and disrupt a ritual threatening to return the ancient evil god to terrible life.

A Pathfinder Roleplaying Game adventure for 15th-level characters, this volume presents the epic climax to the Serpent's Skull Adventure Path, in which the heroes lead an army of savages against a threat from the underworld, face a power mad cult of snakemen, and do battle against the half-resurrected corpse of the snake god Ydersius himself. This volume contains details on the decapitated snake god Ydersius, his cult of sinister serpentfolk servants, and his undying threat to the surface world. Additional details on the jungles of the Mwangi Expanse, tribes therein, and other threats from the depths also outline numerous ways GMs might continue their campaign past the conclusion of the Serpent Skull Adventure Path. Plus five new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more!

ISBN–13: 978-1-60125-307-1

Explore lost cities and ancient jungles in this handsome collection of important poster maps from the Serpent’s Skull Pathfinder Adventure Path! Three large poster maps represent the haunted island of Smuggler’s Shiv, the treacherous City of Seven Spears, and Ilmurea, the subterranean stronghold of the vile serpentfolk rounding out this beautiful collection designed by award-winning Pathfinder cartographer Robert Lazzaretti.

Even if you aren’t running the Serpent’s Skull Adventure Path, the maps within this handsome folio can serve as exciting locations for any RPG campaign.

978-1-60125-300-2

PZO9529

Pathfinder Module: Cult of the Ebon Destroyers

$13.99 SRP

SQW30037

GameMastery Flip-Mat: Village Square

$12.99 SRP

An urban, wilderness, and dungeon adventure for 8th-level characters

Now is the time to bring down the Ebon Destroyers!

Too long have the secretive Vudran cultists known as the Ebon Destroyers gone unpunished for their crimes of murder and assassination. Too long has the Isle of Jalmeray suffered from their deadly machinations. The Thakur of Jalmeray has outlawed the cult, and received in response an ultimatum stating that if he doesn't revoke his edict, he and his family will die before the month is out. The PCs must locate the Ebon Destroyers' hidden temple headquarters, battle the cult leaders, and save the Thakur himself!

Cult of the Ebon Destroyers is an adventure for 8th-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. Inside you'll find intrigue and espionage in the slums and palaces of the city of Niswan and a perilous trek through the dense jungle and rugged hills of southern Jalmeray to the depths of a diabolical shrine.

Written by Matt Goodall, the winner of Paizo's RPG Superstar™ 2010 contest, which allows unpublished authors to compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module.

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

ISBN-13: 978-1-60125-317-0

The village needs protection, and only the heroes stand in the way of danger and destruction! Flip-Mat: Village Square sets the scene for a variety of rural settlement encounters, from saddling up to the local tavern bar, saying your prayers at the community shrine, or fighting your way into a conference with the village elders. As an added bonus, this Flip-Mat can be placed alongside other urban Flip-Mats to create a sprawling townscape!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?

Cartographer: Corey Macourek

ISBN-13: 978-1-60125-319-4

PZO8031

Planet Stories: Hunt the Space-Witch! (Seven Adventures in Time and Space)

$15.99 SRP

Science-fiction legend Robert Silverberg reflects on some of his earliest, least-reprinted tales in this new Planet Stories collection! Between 1956 and 1958, Silverberg contributed dozens of short stories and novellas to the digest pulps, each written in the bombastic, high-adventure style of the original Planet Stories magazine. Since then, those tales have re-appeared only rarely (and sometimes never again) in long out-of-print paperback anthologies.

This volume, the first of three to come this year, features seven hard-to-find classic Silverberg novellas:

Slaves of the Star Giants

Spawn of the Deadly Sea

The Flame and the Hammer

Valley Beyond Time

Hunt the Space-Witch!

The Silent Invaders

Spacerogue

Never before collected in a single edition, these stories reveal the early action-packed tales of one of speculative fiction's most important voices!

Wednesday, December 1, 2010

Ragnarok! It’s the legend of The End of the World in Norse mythology, and now it heralds a bold new age of Dueling for the Yu-Gi-Oh! TRADING CARD GAME. As Ragnarok approaches, the Norse Gods Odin, Thor, and Loki descend upon the Dueling world, backed up by the full fury of their monsters and warriors of the north.

One of the most powerful booster sets to release in years, Storm of Ragnarok will sweep away anyone who cannot adapt to the changing times – for the time of Ragnarok has come!

Monday, November 29, 2010

This looks pretty cool, especially the cards showing London monuments.

Arriving in December

TRG4002

London

$55.00 SRP

2-4 Players

Ages 13+

90 Minutes

The history of one of the world's most famous cities.

London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and the how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.

Almost 250 years of the city's history is recreated in this game. Many of the most famous buildings and monuments are captured in detail on illustrated cards. These elements are presented in a relatively simple game that can be played easily within ninety minutes.

Contains:

1 Full color mounted map board

Three rule sets - English, German, French Player Aid card for French and German player 110 player cards

Thursday, November 25, 2010

Since we've had a few people ask about the specials we're running, here they are:

Thanksgiving Day--open until 6 p.m. HeroClix tournament at 4 p.m Table of items including Magic, Warhammer 40,000, HeroClix and Yu Gi Oh plus assorted RPGs and boardgames, 30% off. For every can of food you bring in, take 1% off your total purchase, to a maximum of 10%.

Black Friday--Open 5 a.m. Specials good until 10 a.m. Free bagels and cream cheese, while they last. Remaining items on Thanksgiving sale table 40% off. For every can of food you bring in, take 1% off your total purchase, to a maximum of 10%.

Tuesday, November 23, 2010

You may or may not know Jim Ward. He worked for TSR early in its history, writing the first Deities & Demigods book as well as overseeing much of the launch of 2nd Edition. He wrote the original Gamma World and created the first Dragonball Z CCG. More recently, he served as president of Fast Forward Entertainment and has written several books for Troll Lord Games.

The point of this is that he's been in the gaming industry almost since its inception and is currently having health problems, so if you can spare a few bucks, go here.

This abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded.

It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions that are issued to soldiers are not annotated except by the soldiers themselves. Copies of the texts printed for civilian readers, however, often include such annotations to explain nuances of translation or obscure minutia regarding military life for which the civilian likely has no frame of reference.

Friday, November 19, 2010

Osprey has a number of new releases coming out in the near future, including its first exercise book (no, really):

Coming in December

OSPACE096

Mustang Aces of the 357th Fighter Group

$22.95 SRP

OSPFGR002

FoG-R: Trade and Treachery

$24.95 SRP

Paperback; 96 pages; The 357th Fighter Group produced 42 aces, more than any other group within the USAAF. It was also the first group in the Eighth Air Force to be equipped with the P-51. Thanks to this fighter and the talented pilots assigned to the group (men such as Bud Anderson, Kit Carson, John England and Chuck Yeager) the 357th achieved a faster rate of aerial victories than any other Eighth Air Force group during the final year of the war. It also claimed the highest number of aerial kills – 56 – in a single mission. The group was awarded two Distinguished Unit Citations (the unit equivalent of the Medal of Honor). Written by Chris Bucholtz, this book is crammed full of first-hand accounts, superb photography and some of the most colorful profiles to be found in World War II aviation.

Paperback; 116 pages; While the Renaissance was a time of innovation and inspiration in art, literature and science, so too was it a period of military progress. From the rise of gunpowder as a battlefield-dominating weapon to the tactical genius of Machiavelli, the Italian Wars were the first step on this journey. With detailed army lists, historical overviews, maps and artwork, Trade and Treachery provides aspiring condottieri with everything they need to take over the armies of the Italian City States, and of the European powers of the 16th century, and lead them to glory.

OSPGEN4505

Go the Distance

$17.95 SRP

OSPNVG172

US Fast Battleships 1938-91

$17.95 SRP

Paperback; 192 pages; What better way to start the new year than to get fighting fit? Major Sam McGrath of the legendary Parachute Regiment has put together this easy to use and inspirational exercise guide that is perfect for everyone – from the couch potato civilian to the aspiring Para recruit. Major McGrath previously ran the selection course for the Parachute Regiment – the brutal ‘P’ Company and he draws on his vast experience to create a step-by-step guide to improving fitness through easy to follow exercise programmes. But this is more than just an exercise guide – it offers advice on how to choose a gym or personal trainer as well as healthy eating. The book also sets out five aspirational challenges for readers to aim for if they follow the exercise programmes including a 10 mile race and the gruelling Fan Dance around the Brecond Beacons. If you can do that then you know you really are Para Fighting Fit!

Paperback; 48 pages; In 1938, the United States abandoned the constraints imposed by the Washington Teaty and began work on a new class of super-battleships. This book covers the design, construction, and employment of the four Iowa-class battleships, the largest in the American fleet. During World War II, they served as guards for the aircraft carriers and their bombardments provided cover for the numerous landings in the Pacific. At the war’s end, the Japanese signed their surrender on the decks of an Iowa-class battleship, the USS Missouri. After World War II, the ships continued to serve, providing support during Korea, Vietnam, and even the first Gulf War. This book tells the full story of the greatest of the American battleships.

OSPNVG173

French Tanks of World War I

$17.95 SRP

Paperback; 48 pages; This title examines the emergence of the first modern tank, the Renault FT. It is a little known fact that France fielded more tanks in World War I than any other army. However, France's early tanks suffered from poor mobility and armor compared to their contemporaries. Indeed, their initial use on the Chemin des Dames in 1917 was a bloody fiasco. In spite of initial set-backs, the French army redeemed its reputation with the Renault FT. The Renault FT pioneered the modern tank design, with armament in a revolutionary central turret and the engine in the rear. More importantly, the Renault was designed to be cheap and easy to manufacture. Discover the history of the early French armor developments and their triumphant new design, the Renault FT, that helped to turn the tide of war in the favor of the Allies.

Expected in January

OSPCAM228

Teutoburg Forest AD 9

$19.95 SRP

OSPCOM085

B-57 Canberra Units of the Vietnam War

$22.95 SRP

Paperback; 96 pages; One of the greatest military disasters of the Roman Empire, Teutoberg Forest witnessed the near-total annihilation of three Roman legions at the hands of the German barbarians led by their Roman-educated chief Arminius. Michael McNally tells the complete story of the disaster, supported by the incredible artwork of Peter Dennis

Paperback; 96 pages; The B-57 Canberra was the first jet-powered American attack aircraft committed to the Vietnam War. Involved in day-to-day interdiction missions as well as in classified “black” missions and a starring role in Operation Rolling Thunder; the B-57 evolved to become one of the most valuable weapons in the USAF inventory. The B-57E was involved in the Patricia Lynn missions, parts of which remain classified. This book also fully documents the role of the Australian Canberra B-20 in working alongside the B-57. Featuring scores of previously unpublished photographs; the story of the B-57 is the story of the Vietnam War.

OSPDUE033

Panzer IV vs Char B1 bis

$19.95 SRP

OSPFGR003

FoG-R: Clash of Empires

$24.95 SRP

Paperback; 80 pages; The Battle of France in 1940 involved the first large-scale tank-against-tank battles in history. The massive clashes at Stonne, Hannant, and Gembloux involved hundreds of tanks on both sides, yet have faded from memory due to the enourmity of the French defeat. This book examines two of the premier opposing tanks of the Wehrmacht and the French Army, the German PzKpfw IV and the French Char B1 bis. With a complete history of the design, development, and deployment of these armoured fighting vehicles, the story of these great battles is once again brought to life.

Paperback; 108 pages; Covering Eastern Europe during the Renaissance, and Western Europe in the latter half of the 16th century, Clash of Empires, the third Field of Glory: Renaissance Companion provides aspiring generals with everything they need to command an army of steadfast Janissaries, or the troops of one of the Ottoman Empire’s foes. With Osprey artwork, maps, and historical background, Clash of Empires brings to the gaming table the great conflicts between the Cross and the Crescent.

OSPFOR101

The Forts of Colonial North America

$18.95 SRP

OSPGEN4819

The Good Life On A Budget

$14.95 SRP

Paperback; 64 pages; This book takes a detailed look at the fortifications of various types that were built from the times of the earliest British settlements in North America in the late 16th century until the end of the Seven Years’ War, when France ceded New France to Britain. It begins with a study of the forts built by colonists on Roanoke Island between 1585 and 1590, and the famous settlements in Jamestown (Virginia) from 1607. It moves on to cover the British settlements that followed in New England, Nova Scotia and other points on the North American coast, as well as the Dutch fortified settlements in what are now the states of New York, Connecticut and New Jersey, and the Swedish forts in Delaware between 1638 and 1655.

Hardback; 212 pages; Say no to waste, save pots of money and look good while you are doing it. Here is the best advice for enjoying life inexpensively, drawn from the collective wisdom of ration era Britain, with numerous ways to get back to the best things in life - alternatives to retail therapy, suggestions for games not games consoles, effortless eco-friendliness, and delicious meals from ordinary ingredients not celebrity chefs - advice that covers gardening, fashion, cooking and leisure time. In 2011, as the ‘new era of austerity’ kicks in and it feels like post-war Britain all over again, The Austerity Book provides a survival guide and a perennial source of solutions for lean times, thanks to our cash-strapped forebears in Austerity Britain.

OSPNVG175

US Submarines 1900-35

$17.95 SRP

Paperback; 48 pages; This book introduces the reader to the early years of US submarine development and operation during the first third of the 20th century. It was in this period of growth and change that the submarine moved from a small vessel of limited range and tactical strength to a far ranging force. It also covers the little-told story of the United State’s submarine force during World War I, and the lessons they learned that would be passed on to future generations of submariners.