I'd like to know how C2 Game Developers typically prototype and finish their games. I am at the L plate stage and so i'm still looking for tips and advice on the best workflow.I was actually thinking about using rough graphic images to prototype and see how the game gels and advances, then adding finished graphics later on when i know for sure that everything works seamlessly.Thanks and Happy New Year!

In my little experience, you can work with just colored sprites but in the final size (do not stretch or resize in layout) just to avoid re-arranging everything once you replace them with the final images... but this only if you are not considering collision poligons

I personally prefer to work with final images but that depends on how complex the game-graphics are