There have been some skills that have been removed from the buff bar and moved to the hotkey itself. Example: The Monk’s sweeping wind as you gain stacks; the number of stacks is displayed on the hotkey itself with a green timer bar counting down to expiration. This applies to all skills that give that type of buff.

The numbers that show while in combat now are divided by a million now and display an M at the end. So basically instead of showing 200,374,463 you get 200M.

Also each time you enter combat the game keeps track of your highest crits and displays them in orange instead of yellow.

The Demon Hunter got a new belt that gives 60% damage reduction for 8 seconds after vaulting.

There are also some new legendaries as well as changes to the Invoker set. It’s 6-piece bonus increases primary attack speed by 50% and adds 200% thorns to the first enemy hit. It also synergizes with a new chest piece that converts vitality into thorns at a 200% rate. Their Crusader had 250-500k thorns and their zeal was hitting for roughly 10b per hit.

D3 area is tiny this year. Maybe 20 PCs, 2 TVS for console. Looks like just 2.4 patch info. Sorry for guys thinking an expansion announced. New zone – Greyhollow, island zone with forest theme. Several side areas and caves available on demo. New set reworks for classes – will update as I play classes Invoked for Crusader Sunwuko for Monk Shadow’s Mantle for DH Jade for WD Firebird for Wizard Might of the Earth for Barb Damages are trunctuated, 130,000,000 is now 130M and 2,840,764,866 is 2840M SHADOW SET 2 piece, 1000% damage while melee weapon equipped 4 piece Every rune of Shadow Power 6 piece, 40,000% bonus weapon damage first hit of impale Does impale for several billion damage, FoK for similar and a lot more up to 30 charged. DH belt when you cast impale vault for a few seconds (adds a cool down bar above the skill to show buff) Fan of Knives Dagger, 250 to 300% damage boost on next FoK gained every second for up to 30 charges. New Legebdary Gem – Mutilation guard melee reduction, unhindered movement below 50 (ok so it’s old gem, I don’t use this trash so why I didn’t recognize it haha) New Jade Swt changes 2 piecr 120 sec haunt damage on recast 4 piece, eVery rune of soul harvest, cool down reduced by 1 sec for every haunt and locust cast 6 piece, 300 seconds of Dot age on Soul Harvest cast datamined snake Water guy is in new zone tower mini zone there’s a current caves area with grass now More coming and I’ll reformat better later. Typing and talking this.

Not so negative, that’s not true. Some places on the Broken Islands continent of WoW’s newest expansion seem to look a lot like those antique mediterranean/tropical Skovos island concepts, wouldn’t you say?

All the CGI is obviously CGI, rather than realistic like people in makeup, and I don’t get any hint of the difference between the green orcs and flesh tone orcs, or who were the overly-armored humans, why I should care about the battle scenes, etc. I didn’t see a hint of personality or humor or spice in any of it, or anything to make me want to know/learn/see more. And this comes from someone who thought all the orc/goblin scenes in LotR were fantastic and would have enjoyed a whole movie just about/starring them.

Nothing in the trailer gives any hint of the things you want in an actual movie trailer. Who am I supposed to root for? Who are the good guys or bad guys? Is there a love story or a noble struggle?

Again, movie might be fine, but trailer was a fail. Only points I’ll give it were for not doing that terrible “Mr Voice” style of “in a land of turmoil…. a new hero arises…. beset by dangers….” Also, nice to not have endless slow motion leaping shot from below, as almost all bad action movie trailers do.

Man, that movie… trailer or whatever – it was just, horrible. Really. I mean cmon guys, im a HUGE fan of WC1,2,3:tf, D1,2:LoD, SC:BW, well even SC2 and D3(kind of) But this… Just take a look at ANY CGI for any blizzard game – its SO MUCH BETTER than this. Oh, no offence guys – just my oldshcool opinion.