Make the pixels a little bit smaller and make it a bit darker and it would be a+
amazing start though

I only intended this as a test to figure out how to actually make a new texture and write the config properly so that it will show up in the editor and use the correct texture. The only problem as of right now is that instead of saying "Latvia" for the faction in the editor it's just blank.

ok well i know how to texture shit, been doing that for a little while

i just have no clue how to actually import the shit into arma, i'll look into that shit, thanks

There are no real tutorials on how to make the config so you'll kind of have to figure it out as you go. The best thing to do is like I did and copy an existing config.

Edited:

Final uniform texture. Vest still need work, pouches and helmet still need to be retextured and I accidentally deleted the texture for the boots so I need to put that back in.

I'd say that looks much closer to the real thing. All the white in the pattern is now tan and it's just generally darker. The pixels look a little small compared to how they would be on the real pattern though.

and if we do this we could also put blufor units on opfor and vice versa so we can all have our skins / models without being enemy

but dats easy to do, both with actual modding and without
you can group an opfor unit to a blufor leader that has a 0% chance of spawning and the opfor will be blufor, and if you do want to mod it in you just have to make a couple cfg changes

but dats easy to do, both with actual modding and without
you can group an opfor unit to a blufor leader that has a 0% chance of spawning and the opfor will be blufor, and if you do want to mod it in you just have to make a couple cfg changes