Fixed Gear Mini Game Needs More Work

“I did a short experiment in rapid prototyping of an interactive/game, attempting to build a series of small fixed gear minigames in the space of 5 or 6 hours. Some challenges like skidding couldn’t be fit in in the time period, while the graphics are extremely rough and there are a number of glitches. The game does flow though, dispatching with the usual title screens and extended intro sequences and instead placing the user in control immediately. There are no instructions, instead users are never really penalised for making mistakes.” Oh fun, it’s one of those ultra liberal games where everyone’s a winner. For real fun try this Keirin, fun-filled racing game. |Werkhaus|