Battlefield 3™: End Game delivers some of the most high-speed warfare to date across four vast maps. Race through enemy lines using the new dirt bike, bringing speed and agility to the Battlefield, or fight back aerial assaults with new lightweight AA vehicles. Coordinate lightning fast attacks and defenses in the return of the classic Capture the Flag game mode, or engage in massive dog fights in Air Superiority. In the skies, the new dropship introduces the ability to turn the tide with rapid deployment air drops of troop transports.

KEY FEATURES
Four vast and varied maps designed for high-speed combat and action
Three new vehicles including the fast and agile dirt bikesNew dropship provides support to ground troops with vehicle drop capabilities
Return of the classic Capture the Flag and Air Superiority game modes

I don't remember that End Game details were included in it...? This is the Chinese one?

Here's what was revealed:

In addition, the staff also revealed "Battlefield 3" last DLC "finality (End Game)" Some new details:
1. Added four new maps, actually may just be the old map revision.2 new air war mode, similar to the Armored Fury Battle City / armor advantage mode.3 new Double prevention and control vehicles and two-wheeled motorcycles and other vehicles.
4. Increase in new jobs and new achievements.

I feel like an air superiority mode might actually be useful for learning how to fly well, given that then you don't have to wait 20 minutes every time you die, and with more pilots you'll 1) have more crappy enemy pilots and 2) you'll have someone to cover you.

OTOH, that's potentially more super destroyo pilots to blow you up when you first spawn and haven't taken off.

I feel like an air superiority mode might actually be useful for learning how to fly well, given that then you don't have to wait 20 minutes every time you die, and with more pilots you'll 1) have more crappy enemy pilots and 2) you'll have someone to cover you.

OTOH, that's potentially more super destroyo pilots to blow you up when you first spawn and haven't taken off.

Sounds better than flight training servers to me. Seems like jerks, who are actually good at flying, love to join these servers and shoot people out of the sky who are trying to learn how to even control the planes.

I feel like an air superiority mode might actually be useful for learning how to fly well, given that then you don't have to wait 20 minutes every time you die, and with more pilots you'll 1) have more crappy enemy pilots and 2) you'll have someone to cover you.

OTOH, that's potentially more super destroyo pilots to blow you up when you first spawn and haven't taken off.

You should be learning to fly in empty servers, and not during a live match.

Vehicles are a part of Battlefield. Close Shitters just showed DICE can't do infantry only maps to save their lives.

But yeah, jet only mode = ignoring outside of the inevitable troll achievement DICE will put in to make my life hell. Just like I ignored that airplane only map in 1943.

OTOH, that's potentially more super destroy pilots to blow you up when you first spawn and haven't taken off.

This is going to be the reality unless DICE hasn't implemented an out of bounds on the spawn area for the other team. Then someone (me) is going to fly a jet as fast as they can to the spawn, lay C4 on the runway and TROLLOLOLOLOLOLOLOLOL.

It took this long to get Air Superiority? I played a bunch of that in 1943. Bowed out of BF3 after Karkand, but I thought it would have been added before now. Seems crucial for giving people an opportunity to work on their piloting skills.

Coordinate lightning fast attacks and defenses in the return of the classic Capture the Flag game mode, or engage in massive dog fights in Air Superiority. In the skies, the new dropship introduces the ability to turn the tide with rapid deployment air drops of troop transports.

Vehicles are a part of Battlefield. Close Shitters just showed DICE can't do infantry only maps to save their lives.

1 - You didn't read my post above obviously. I DID NOT SAY I dont want vehicles in the maps. Instead of jumping to conclusions and getting overdefensive, read what I'm saying. I prefer a better balance between vehicles and infantry. My least favorite maps were the most vehicle-based ones. I think the game shines best when both playstyles are viable. The B2K maps are probably my favorites because of that.

2 - We all know you hate Close Quarters. You take every opportunity to bash it when you can. But a lot of people liked it, including myself. They weren't the best, but it was surprisingly good fun and shows that they CAN actually make good infantry-only maps. I do miss the vehicles after a while, so I never play it too long, but its a nice bit of variety there for when you want it.

1 - You didn't read my post above obviously. I DID NOT SAY I dont want vehicles in the maps. Instead of jumping to conclusions and getting overdefensive, read what I'm saying. I prefer a better balance between vehicles and infantry. My least favorite maps were the most vehicle-based ones. I think the game shines best when both playstyles are viable. The B2K maps are probably my favorites because of that.

2 - We all know you hate Close Quarters. You take every opportunity to bash it when you can. But a lot of people liked it, including myself. They weren't the best, but it was surprisingly good fun and shows that they CAN actually make good infantry-only maps. I do miss the vehicles after a while, so I never play it too long, but its a nice bit of variety there for when you want it.

Agreed. I was a huge doubter of CQ, but IMO, it (along with Scavenger mode <3) shows that DICE actually CAN do infantry/close-quarters combat very well.