Change Log 0.49

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jimAdmin

Posts : 153Join date : 2010-06-23Age : 48Location : Maine

Subject: Change Log 0.49 Wed Sep 17, 2014 7:56 pm

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

-Duplication techniques removed-Shotgun pellets in multiplayer are now working-Player can no longer take an item in hand while handcuffed-Various gesture related fixes and polishing-Raised move with bow in Standing stance and rotations with bow-Minor polishing for different reloads-Unintended fishing cancellation by player movement should be reduced-Wearing raincoat and gorkas now prevents you from soaking from rain-Clothes drying revisioned-Berry picking, tree and kindling gathering and worms digging can now be cancelled-Player gets wet even when only partially submerged in water-Ruined axe warning message-Balaclava mask can get wet-Weather client synchronization-7.62x39 cartridges have weight-Rags and sticks are spent when they are in hand before crafting starts-Allowed swing detection for most melee weapons-Added sound, music, radio and speech fade in dead state-Battery licking animation for check battery action-Various desync issues-Various server performance issues-Player can no longer change weapon when in water-Player collisions adjusted to reduce clipping through walls in various situations-Fixed an issue where certain gestures would not get called from raised stance-Fixed footstep sounds in various moves-Fixed an issue where the player could fall to the ground after performing "Drink All" action-Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained-Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

Issues :

-Persistence (Events do not get loaded properly after server restart)-Persistence (Server state can become corrupted due to grenades stored in containers)-Melee (When using rapid left click there is a high chance that melee weapon will get switched)-Broken shadows in some cases-Zombies are unable to get into some of the buildings.-Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)