I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

is the capital an autodeploy? I'd say it shouldn't be; it's pretty tucked away and would really hinder the impact it has

I think you have to make the fact that Nicosia spans two sides of the river more obvious; it took me a hard look to figure that out. Ditto to Larnaca

Larnaca + Zyyi + Lefkara (where are your bonus names?) bonus should probably be +4, seeing how Larnaca has to border so many terts

is the Famagusta - Paralimni barrier a river? or…

I'm not going to comment on graphics, because I don't think you're done with the final images, but I will say that I absolutely love the title. However, the rest of the map doesn't seem to mesh with it (i.e. the sans serif font, pixelly borders, etc.). I think you should make a larger effort to go for a Greek / Mediterranean feel, one that meshes with the soft pastels of the bonus colors. Lighter water color, some kinda scenery—use your imagination

I'd like to see some acknowledgement of the fact that half is Turkish and the other half Greek. Perhaps a super-bonus?

I think the UN bufferzone checkpoints need a name. Nevermind... I just realized that actual territory crosses the buffer... this needs to be made clearer. Perhaps you could do checkpoints in the buffer?

is the capital an autodeploy? I'd say it shouldn't be; it's pretty tucked away and would really hinder the impact it has

I think you have to make the fact that Nicosia spans two sides of the river more obvious; it took me a hard look to figure that out. Ditto to Larnaca

Larnaca + Zyyi + Lefkara (where are your bonus names?) bonus should probably be +4, seeing how Larnaca has to border so many terts

is the Famagusta - Paralimni barrier a river? or…

No nicosia isn't autodeploy. Only a +1 and starts with 3 neutral Larnaca district (Larnaca + Zyyi + Lefkara) changed .....i don't want to add names on the map...I don't think they are necessary, the minimap is enough..i thinkNo it isn't a river, is the UN buffer zone, i've replaced a part of Dhekelia to make it more clear. Is it ok now?Nicosia and larnaca have clear passages now.

captainwalrus wrote:Why is does the text have the white background? It makes it look weird.

removed, i've left it only on the minimap to make the bonuses more visible

Industrial Helix wrote:I'd like to see some acknowledgement of the fact that half is Turkish and the other half Greek. Perhaps a super-bonus?

I've added a new bonus for district capitals.If you hold 3 greek capital you receive X ( )If you hold 2 turkish capital you receive X ( )I was thinking a +2/+3

We have 28 regions. Nicosia is neutral (3). British military bases are neutral (2) to prevent an unfair drop. The starting regions are now 25 and 3 starting neutrals.Then...there are 5 district capitals (pink numbers on the map) that give a bonus and we need to prevent an unfair start. The easier way is to add other 5 neutrals, but in this case we will have only 20 regions in the starting pot.

Thoughts?

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Gameplay is looking quite nice at the moment. Being a small map, any flaws in balance will be easy to sort out.

Right now I'm thinking, that the big central bonus area (which brings another point... you have no bonus area names anywhere! They definitely should be) is a bit hard to hold. I'm counting 7 borders to defend, if one was to try to hold that bonus area. Not sure what bonus you have planned for the Nicosia territory, but since it's 1 territory it's not likely to be more than +1, right? So... this would give you 7 troops for 7 borders. Well, it fits, but somehow I don't see anyone going for that bonus zone, it'll be like Asia in classic. My point... well, no point really, just thinking out loud. If you really want a "dead zone" like that in a small map, I guess it can work... if the surrounding areas will be balanced.

I know you wanted mostly gameplay input, but a few words on the graphics: I don't quite like the font for the territory names. It's a bit unclear, and furthermore, it doesn't add to the theme of the map. Something more like the font on your title (not exactly the same though) would seem more appropriate.

Btw... why is the Larnaca bonus zone a +4? It only has 3 territories, IMO a +3 would be more appropriate for the area...

Well, that's all I have for now... it's 5 am again, I should be asleep already, my brain is not functioning at optimal capacity... I'll try to think of more feedback tomorrow.

More and more I think we must ask ourselves the true purpose of a map and whether or not the site is lacking a map that matches the one under development. Cyprus itself is of course not mapped specifically yet, though it is contained within other maps. 28 territories is a good idea because that has not been as cornered as the standard 42 territory map.

However I must say that basic gameplay of a geographical region (even when including capitals/bases) has been done to death. I get excited about maps that offer truly unique gameplay that fit well with the theme - perhaps Arms Race is the best example - and at the moment this map does not fit that criteria for me.

Once again I must say that it looks great and you are well on your way! My critique does not mean the map is unwanted/unnecessary for the rest of the community, though I would suggest further considering ways to make it more of an original in terms of strategy.

I'd like if Turkish and Greek were capitalized. It takes a moment more for the word to click when it's all in lower-case.

Is there a clearer way to say "this half is Turkish, this half is Greek"? Something that would make the Turkish half visually different, maybe a red overlay up there, a blue one below? Something subtle but effective.

And it may help to understand the purpose behind the map if there was a short synopsis of the situation behind it, explaining its independence and the presence of the British, UN, Turks and Greeks all on this little island.

Am I the only one looking at Rizokarpaso, Yalousa, and Akanthou and thinking about nuetrals? If you get dropped with Rizokarpaso and Yalousa with nuetrals on Akanthou in a singles game you have two dead terts. Rare I know, but it would suck to have it happen.

Other than that I kinda agree with Sully, about trying new game play Ideas. With this being a historical place; and today a divided country I would think that you have all kinds of ideas about twisting game play. But! I also believe that on a classic game play map you do not need to go over the top with features, nor even include any. Classic is always excepted around here. And so long as this isn't a new map of Europe or USA I am comfortable with it forging.

What's up with the Brits attacking themselves? Is this to have a bridge to the other side of the island?

EDIT: I don't even remember this post. Not enough coffee in the world some times.

Last edited by Juan_Bottom on Wed Feb 24, 2010 4:03 pm, edited 1 time in total.

I'm going to develope a version B with a totally different gameplay, but i need to look at it a bit more....I'm not totally sure if i can do exactly what i thought with the current xml features Anyway it should be ready in few days

Thanks againNobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I like it! A good small (but not too small), straightforward map. I think think the land part of the map looks just fine graphically. However, I would like to see some more character in the open areas around the island. Either beef up title and legend or add some background art, perhaps featuring some of the geographic/historical features of the island. That's just a personal thing, though, not a deal-breaker.

Gameplay looks fine to me.

........................................................................................................Map in Development:

I'm going to develope a version B with a totally different gameplay, but i need to look at it a bit more....I'm not totally sure if i can do exactly what i thought with the current xml features Anyway it should be ready in few days

Looking forward to seeing what you're got up your sleeves

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

This project has gone slowly for too long .... in addition I just discovered that I lost the files. I need to restart from a scratch.So currently, as we say in Italy, i'm on the high seas.......although the sea brought to me a helping hand.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.