AI for Game Developers by David M. Bourg, Glenn Seemann (Paperback, 2004)

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About this product

Description

Description

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Author Biography

As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to David's practical engineering background, he's professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massively multiplayer online role-playing game, several Java-based multiplayer games, and the porting of Hasbro's Breakout to the Macintosh. Glenn Seeman is a veteran game programmer with over a dozen games to his credit, for Mac and Windows systems. He's a co-founder with David Bourg, of Crescent Vision Interactive, a game development company specializing in cross-platform games.

Key Features

Author(s)

David M. Bourg, Glenn Seemann

Publisher

O'Reilly Media, Inc, USA

Date of Publication

02/08/2004

Language(s)

English

Format

Paperback

ISBN-10

0596005555

ISBN-13

9780596005559

Genre

Computing: Professional & Programming

eBay Product ID (ePID)

87240720

Publication Data

Place of Publication

Sebastopol

Country of Publication

United States

Imprint

O'Reilly Media, Inc, USA

Content Note

1, black & white illustrations

Dimensions

Weight

624 g

Width

178 mm

Height

233 mm

Spine

20 mm

Pagination

392

Editorial Details

Format Details

Trade paperback (US)

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