Wednesday, December 16, 2009

Little while since my last update but glad to finally have something for you all before the Christmas break.

Weapons are being broken down into the three categories that they are used - Melee, Ranged and Thrown. At the moment only the Melee weapons are finialised.

Similar to the Armor control, the Melee Weapons control asks for the weapon to be entered.

A option is available for quality similar to armor showing the enchantment bonus. This is added to the bonuses which is a clickable field to show the different scores.

Like other controls I have tried to automate as much as possible, which requires input from how the weapon is to be wielded in most cases.

The options of how to wield the weapon included one-handed, two-handed, Two weapon fighting (with option of primary (light), primary, off-hand), double weapon (primary and off-hand) and natural attack options. Many of these options cannot be selected unless the weapon is allowed to be wielded this way.

The BAB progression is then updated based on how the weapon is being wielded such as only one attack allowed for a natural weapon.

All feats which affect weapons a checked against and applied against the bonus / progression or damage for the weapon. Such that if character does not have the improved two-weapon fighting feat, then they only get one attack with the off-hand weapon; or if they have the weapon focus feat they gain +1 to attack.

Profiencies are also checked and penalaties applied.

The damage is split into damage from the weapon, the damage gained from other sources such as strength bonus. This field is clickable to show the different scores.

The control also handles the weapon size being changed, adjusting the weapon damage based on a weapon of medium size to the currently selected size.

If I have missed anything for this control, please let me know as usual.