Left alone in the tavern, with only the innkeeper cowering behind his bar, you fight with the guard. He is more bravado than skill and after a short battle falls beneath your sword. With the alarm now raised you have no time to do anything except recover the Prefect's letter from the floor and run for the door. Pallenten stands to the left of the doorway, her head down in a pale of oats. To the right you can see a number of guardsmen forcing their way through the crowded market in your direction. This is one establishment you are going to have to vacate quickly.
Grabbing Pallenten's reins you draw her out into the crowd and towards the road that leads to the south gate. You cannot mount your horse for you will be too easy to spot, so instead you push and prod your way through the throng of the early afternoon markets. Quickly you realise that you cannot make much headway, all the traffic is moving from the south gate in your direction; and it is a tide of humanity, wagons and beasts of burden that will have you arrested if you stay within it. Looking about you see a side alley that leads into the backstreets of the town. At this time of the day you will only reach the south gate, and a way out of Miller's Crossing, if you can get off the main road and successfully avoid the guard patrol.

This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au