What about the >10k battle guys that are under 50%? Do you want them dictating direction in your matches?

Here’s an idea, 1, how about everyone pay attention to what clans and players are good by actually paying attention to what goes on during their matches? And B, how about learning something about retaining information after playing so as to learn maps and metas?

If someone doesn’t know which what way to go on every map they should just stfu and follow the team instead of calling town. It takes about no effort to apply yourself to those 2 things. Guys that can’t do that need to stop whining. You have to 1st listen before you can learn, if they are t willing to do that then they’re not interested enough to improve and probably aren’t going to stick around long anyway.

1. Show the tank's battle count and winrate for the green team player. (Also in tab info during battle)

Tank battle count is indicated by the text color of the tank's name.

e.g. gray = less than 10 battles

white = 10-20 battles

light green = 20-50 battles

dark green = 50-100 battles

blue = 100-200 battles

pink = 200-500 battles

purple = 500-1000 battles

orange = above 1000 battles

...

Tank winrate is displayed only after the player has 20 battles in this tank.

This will encourage good players to be more effective when giving instructions and strategies.

This will prevent trolls from messing with a good call.

This will help poor players learn faster.

This will reduce stats query network traffic when players check the stats of a player at the end of the battle.

This will encourage players to play those "low battle count high stats" tanks in the garage.

2. Red team's tanks should be hidden on the battle entry page.

And during the battle only the red team's tanks are displayed on the tab, without the ids.

This will prevent trolls yoloing some player with nonsense thus improve the experience of all players.

I doubt wg is going to implement this because this will reveal the rigged mm somehow.

This will encourage good players to be more effective when giving instructions and strategies. - How does this encourage anyone to be more effective?

This will prevent trolls from messing with a good call. Actually - this gives trolls a target - or multiple targets

This will help poor players learn faster. Explain how this will help a player learn faster -- to make them learn faster you need to give them a sense of "give a care" Your idea fails to do that.

This will reduce stats query network traffic when players check the stats of a player at the end of the battle. [edited]

This will encourage players to play those "low battle count high stats" tanks in the garage. How? It wont make me play any tanks I dont want to play - and it wont stop me from playing the tanks I do want to play.

Finally -- please explain in detail - what you mean when you say the MM is 'rigged'.

Peace-

Boris

I’ve noticed a strong lack of Spare Parts. Is that intended?

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.

What about the >10k battle guys that are under 50%? Do you want them dictating direction in your matches?

1. I mentioned the "tank" battle count and the "tank" winrate. You will find that >10k battles in a tank is rare.

2. He sucks as average 50%ers. It is time for you unicum guys to jump out and correct him (if there is one).

3. Dictating direction or not has nothing to do with showing tank effectiveness beside their names.

4. Even the 70%ers can have 40% tanks that they suck, although rare if it has more than 1000 battle.

4sfield, on 08 November 2018 - 05:54 PM, said:

Here’s an idea, 1, how about everyone pay attention to what clans and players are good by actually paying attention to what goes on during their matches? And B, how about learning something about retaining information after playing so as to learn maps and metas?

If someone doesn’t know which what way to go on every map they should just stfu and follow the team instead of calling town. It takes about no effort to apply yourself to those 2 things. Guys that can’t do that need to stop whining. You have to 1st listen before you can learn, if they are t willing to do that then they’re not interested enough to improve and probably aren’t going to stick around long anyway.

1. The fact that you need good stats to get into a good clan does not mean you are actually good in every tank.

2. Over half of the players you met in the mm have no clue about clan names.

3. Most players do not pay attention to what goes on. But they do care a fancy number/color on their names.

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.

It’s not the good player’s fault that the bad ones suck. It’s not the responsibility of the good players to communicate with the team either. There is a limited amount of time available to do any communication at the start of a match, being effective at it is as simple as calling left or right.

The intangibles all revolve around the nubs. The biggest one being that they don’t listen, you assume they don’t because they don’t know who they are listening to. That is not true.

They don’t listen because they are stupid, they don’t care and they haven’t learned anything. It’s as simple as that. They 1st have to shoulder some responsibility and be self accountable for their play to be effective. HTF is adding what you described going to help them do that?

This will encourage good players to be more effective when giving instructions and strategies. - How does this encourage anyone to be more effective?

This does not encourage the effectiveness of a player but the effectiveness of calling directions.

BorisBaddenov, on 08 November 2018 - 06:18 PM, said:

This will prevent trolls from messing with a good call. Actually - this gives trolls a target - or multiple targets

The trolls here means those trolls on the green team who call random directions.

BorisBaddenov, on 08 November 2018 - 06:18 PM, said:

This will help poor players learn faster. Explain how this will help a player learn faster -- to make them learn faster you need to give them a sense of "give a care" Your idea fails to do that.

You are right they are hopeless anyway. It will give the references for those who wish to see how a particular tank perform by performance level/position etc... e.g. it will give information how often a 50% maus player goes town in middleburg. You can do this anyway after battle by reading their stats, which most players won't do. However if you put this information alongside their name, it will be more informative.

BorisBaddenov, on 08 November 2018 - 06:18 PM, said:

This will encourage players to play those "low battle count high stats" tanks in the garage. How? It wont make me play any tanks I dont want to play - and it wont stop me from playing the tanks I do want to play.

Look at those unicums with 100 battles in some tank. Do you know why they do this?

This does not encourage the effectiveness of a player but the effectiveness of calling directions.

The trolls here means those trolls on the green team who call random directions.

You are right they are hopeless anyway. It will give the references for those who wish to see how a particular tank perform by performance level/position etc... e.g. it will give information how often a 50% maus player goes town in middleburg. You can do this anyway after battle by reading their stats, which most players won't do. However if you put this information alongside their name, it will be more informative.

Look at those unicums with 100 battles in some tank. Do you know why they do this?

This does not encourage the effectiveness of a player but the effectiveness of calling directions. How though? How does my 'name' in some color - with my WR behind it - make me better at calling directions? Fact - the color of font in which my name is printed, and/or showing my WR will NOT make me more effective at calling directions. Experience will do that.

The trolls here means those trolls on the green team who call random directions. Exactly my point - put my name in colors, show my WR - and boom -- Troll food.

You are right they are hopeless anyway. It will give the references for those who wish to see how a particular tank perform by performance level/position etc... e.g. it will give information how often a 50% maus player goes town in middleburg. You can do this anyway after battle by reading their stats, which most players won't do. However if you put this information alongside their name, it will be more informative. Not really

Look at those unicums with 100 battles in some tank. Do you know why they do this? Of course I know why they stop at 100 battles. It has to do with getting your tank 'ranked' among other drivers.

Still a bad idea -

Boris

I’ve noticed a strong lack of Spare Parts. Is that intended?

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.

No, it is not. This problem will solve itself with time. Many players have several dozens of vehicles in their Garages, so they don’t have enough Spare Parts for the entire vehicle fleet. But you will gradually collect enough Spare Parts to unlock new slots for purchased tanks in time.

This does not encourage the effectiveness of a player but the effectiveness of calling directions. How though? How does my 'name' in some color - with my WR behind it - make me better at calling directions? Fact - the color of font in which my name is printed, and/or showing my WR will NOT make me more effective at calling directions. Experience will do that.

You said experience will do that. WR is correlated with experience.

BorisBaddenov, on 08 November 2018 - 06:55 PM, said:

The trolls here means those trolls on the green team who call random directions. Exactly my point - put my name in colors, show my WR - and boom -- Troll food.

What is your logic? It is a good thing to spot a troll on the green team.

BorisBaddenov, on 08 November 2018 - 06:55 PM, said:

You are right they are hopeless anyway. It will give the references for those who wish to see how a particular tank perform by performance level/position etc... e.g. it will give information how often a 50% maus player goes town in middleburg. You can do this anyway after battle by reading their stats, which most players won't do. However if you put this information alongside their name, it will be more informative. Not really

It is a U problem.

BorisBaddenov, on 08 November 2018 - 06:55 PM, said:

Look at those unicums with 100 battles in some tank. Do you know why they do this? Of course I know why they stop at 100 battles. It has to do with getting your tank 'ranked' among other drivers.

It’s not the good player’s fault that the bad ones suck. It’s not the responsibility of the good players to communicate with the team either. There is a limited amount of time available to do any communication at the start of a match, being effective at it is as simple as calling left or right.

The intangibles all revolve around the nubs. The biggest one being that they don’t listen, you assume they don’t because they don’t know who they are listening to. That is not true.

They don’t listen because they are stupid, they don’t care and they haven’t learned anything. It’s as simple as that. They 1st have to shoulder some responsibility and be self accountable for their play to be effective. HTF is adding what you described going to help them do that?

While I agree with the basic premise of this post, I don’t with the details of it.

Yes, if people want to learn tacitly via observing and listening to a veteran player, they have to know who the veteran players are.

But no, it doesn’t need to be this convoluted in detail. A simple symbol or icon added beside certain names would suffice (and I’ll let WGing or the community decide how that is rated).

Until Wargaming does this, do as 4sfield recommends and learn which clans are good, thus making the clan abbreviation the designator to watch for. But to do this, it means becoming more aware of what’s going on (ie watching and analyzing the team compositions before the battle starts). And that is how you get better at the game, continually increasing your awareness of what’s going on around you.

While I agree with the basic premise of this post, I don’t with the details of it.

Yes, if people want to learn tacitly via observing and listening to a veteran player, they have to know who the veteran players are.

But no, it doesn’t need to be this convoluted in detail. A simple symbol or icon added beside certain names would suffice (and I’ll let WGing or the community decide how that is rated).

Until Wargaming does this, do as 4sfield recommends and learn which clans are good, thus making the clan abbreviation the designator to watch for. But to do this, it means becoming more aware of what’s going on (ie watching and analyzing the team compositions before the battle starts). And that is how you get better at the game, continually increasing your awareness of what’s going on around you.

It does not have to be like this (But needs to be better than the current honor system). I don't think that putting a WR number there is the best idea either. However the battle count information can be made into tank icons.

This is all about information. Some people might know how to make use of this information.

On the other hand, a lot of good players feel cancerous when the red tunnelling and yoloing them ffs.

There is a difference between pushing the battle button then driving around trying to make something ‘splode and actually playing the game.

The guys that do the 1st thing don’t deserve any help. If they are not invested enough mentally in the game to put effort into it, why give them any type of advantage? Some of us have worked hard at being solid players and we have to put up with whiney crybabies who want everything handed to them.

In other words, the skrubs need to learn just like I did, stop whining and shut their worthless mouths. It doesn’t matter to me who is on my team or the red team. It doesn’t matter who calls directions, I’m going my way and calling the right direction. Guys who don’t listen get used as meat shields, it’s as simple as that. Everyone on both teams is considered equally worthless if I don’t recognize their name or their clan tag. It may seem cold but that’s how the game works and that’s how you have to look at it if you want to win more than you lose.

The other guys can keep on pressing battle mindlessly, I’ll keep doing what I do.

There is a difference between pushing the battle button then driving around trying to make something ‘splode and actually playing the game.

The guys that do the 1st thing don’t deserve any help. If they are not invested enough mentally in the game to put effort into it, why give them any type of advantage? Some of us have worked hard at being solid players and we have to put up with whiney crybabies who want everything handed to them.

1. This is not called "advantage". Who is taking advantage over whom?

2. It has nothing to do with personal effort. The thing is literally there. Equivalently, you can just go back to the garage and lookup and memorize player's stats.

4sfield, on 08 November 2018 - 11:57 PM, said:

In other words, the skrubs need to learn just like I did, stop whining and shut their worthless mouths. It doesn’t matter to me who is on my team or the red team. It doesn’t matter who calls directions, I’m going my way and calling the right direction. Guys who don’t listen get used as meat shields, it’s as simple as that. Everyone on both teams is considered equally worthless if I don’t recognize their name or their clan tag. It may seem cold but that’s how the game works and that’s how you have to look at it if you want to win more than you lose.

The other guys can keep on pressing battle mindlessly, I’ll keep doing what I do.

For the skill level indicators for the green team, this is what you as an individual player's thinking. You may or may not ignore their skill levels. But as a matter of fact, you may ask any other good players, about whether they take into account their team member's level. (I am not saying "who" but saying whose skill level.)

Hiding the id on the red team is a different thing. It is all about the game experience of some particular players.