Fixed Spawn Eggs in 1.7.10 and 1.8.x versions. They should work on servers, and persist correctly after restarting.

Changed magical horse max life to be much lower by default (closer to normal horse life), and added an option on the configuration screen to change it back to how it used to work (in case you don't like it).

Fixed problem with putting chests on magical horses in some versions. This should work now in all versions.

Fixed crash bug with rainbow aura in some versions.

1.5.11

Fixed server crash bug in 1.10.2 and 1.11 versions.

Added configuration option to turn off all custom unicorn powers.

Made Kirins spawn in a few new biomes to make them not *quite* so rare (savannah plateau, jungle hills, and roofed forest added - they used to only spawn in ice mountains and desert mesa biomes).

1.5.10

Fixed breeding bug in 1.11 that was preventing all magical horses from breeding.

Flame Aura crash bug fix for MineCraft 1.11 version.

Farmer and Librarian villagers are the main kinds of villagers who carry Spirit Tree Saplings to sell. Although other villager types may carry them on rare occasions, usually they will not.

Flame Aura now does not cause mobs and players to burst into flame if the horse is not being ridden. This makes custom horses with this power a little more safe and fun to interact with!

1.5.9

Now for Minecraft 1.11!

Added back in spawn eggs that disappeared in release 1.5.8 (only affected Minecraft versions 1.8.9 and lower). Because of a limitation in Minecraft, spawn egg items in your inventory don't get saved right when you close the program and reload, but they do work otherwise. If this is important to people, I'll try to figure out a workaround.

Fixed a behavior bug in 1.10.2 and later that was making untamed Pegasi not try to fly away when you mounted them.

A few minor text fixes in version 1.10.2 for oracle text and Kirin and Reindeer names.

1.5.8

Just in time for Christmas, Reindeer have arrived! They spawn in the forest and in some snowy biomes. If you name them after Santa Claus's reindeer, they can fly!

Added new mod configuration options to allow you to disable wands, and modify spawn chance of rabbits in 1.7.10 (or turn them off by setting chance to 0).

Changed internal mob ID system to not use global IDs, and remove the possibility for ID collisions with other mods (thanks ZarZuf!)

Fixed a bug with some horses being born incorrectly with zebra skin.

1.5.7

Fixed a crash bug on Minecraft standalone servers when a custom horse with the Horn of Throwing power used its power.

Minor improvements to behavior of items thrown by the Horn of Throwing power.

Added new customized skin for Ebb You Guardian custom horse, and new Rainbow Aura power for Princess Crystal custom horse. These were part of a special order. If you are also interested in a special order, contact me for pricing and options.

Added new capability for the mod to download custom horse skins and powers on-demand. This means that future custom horse orders will be available much sooner (like same-day), and people who purchase them will not need to wait for a new release to get their orders fulfilled. This also means that we will have no more releases that only include custom horses.

Fixed a serious performance bug with Kirins and included a number of minor performance improvements for other horses, too.

1.5.1

Fixed bug in 1.7.10 release that caused all horses to spew fire ALL THE TIME. Sorry about that (one line of testing code accidentally didn't get removed before release). :(

Included a few minor performance improvements that were in the pipeline for next release anyway.

1.5.0

Kirins have arrived! Like all other horse breeds in the mod, they can interbreed with any other horse type! They have the magical ability to walk on water and breathe fire!

Modified Hippocamp model to look better and more fish-like.

Modified baby models to make fish tails look better and to make baby unicorn horns shorter.

Reduced biomes that different horse breeds spawn in. I was getting messages about overpopulation of horses, and this was one easy way to tune that down without overhauling the spawning probability system (which I might still do). Thanks for the suggestion, George!

Fixed a bug in which jousting would cause a crash when used with some other mods that include new armor.

Added some new oracle text, mostly related to kirin.

Added new config options related to kirin, and to adjust max number of allowed Velvet bunnies.

This release is only for 1.9 and 1.7.10 at the moment, because I did not finish with the porting to 1.8 versions, and these are in less demand. They will get the kirin in an upcoming release soon, but I am considering dropping at least one of the 1.8 releases due to the increased effort it takes to support them.

2 comments:

When is the next update coming out?? I really like this mod and I would love to see a new breed added!! I recently updated to 1.5.14. but I’m ready for a new breed and- hopefully- vanilla horses being able to breed with magical ones!! Please can I know when it’s going to be released?! 🙂