GNU gdb 6.0Copyright 2003 Free Software Foundation, Inc.GDB is free software, covered by the GNU General Public License, and you arewelcome to change it and/or distribute copies of it under certain conditions.Type "show copying" to see the conditions.There is absolutely no warranty for GDB. Type "show warranty" for details.This GDB was configured as "i686-pc-linux-gnu".(gdb) Reading symbols from /home/darknova/darwinia/darwinia.x86...(no debugging symbols found)...done.Using host libthread_db library "/lib/libthread_db.so.1".(gdb) Attaching to program: /home/darknova/darwinia/darwinia.x86, process 8699Reading symbols from ./libSDL-1.2.so.0...done.Loaded symbols for ./libSDL-1.2.so.0Reading symbols from /usr/lib/opengl/nvidia/lib/libGL.so.1...done.Loaded symbols for /usr/lib/opengl/nvidia/lib/libGL.so.1Reading symbols from /usr/lib/libGLU.so.1...done.Loaded symbols for /usr/lib/libGLU.so.1Reading symbols from ./libgcc_s.so.1...done.Loaded symbols for ./libgcc_s.so.1Reading symbols from /lib/libc.so.6...done.Loaded symbols for /lib/libc.so.6Reading symbols from /lib/libm.so.6...done.Loaded symbols for /lib/libm.so.6Reading symbols from /lib/libpthread.so.0...done.Loaded symbols for /lib/libpthread.so.0Reading symbols from /lib/libdl.so.2...done.Loaded symbols for /lib/libdl.so.2Reading symbols from /usr/X11R6/lib/libX11.so.6...done.Loaded symbols for /usr/X11R6/lib/libX11.so.6Reading symbols from /usr/X11R6/lib/libXext.so.6...done.Loaded symbols for /usr/X11R6/lib/libXext.so.6Reading symbols from /usr/lib/opengl/nvidia/lib/libGLcore.so.1...done.Loaded symbols for /usr/lib/opengl/nvidia/lib/libGLcore.so.1Reading symbols from /usr/lib/opengl/nvidia/lib/libnvidia-tls.so.1...done.Loaded symbols for /usr/lib/opengl/nvidia/lib/libnvidia-tls.so.1Reading symbols from /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3/libstdc++.so.5...done.Loaded symbols for /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.3/libstdc++.so.5Reading symbols from /lib/ld-linux.so.2...done.Loaded symbols for /lib/ld-linux.so.2Reading symbols from /usr/X11R6/lib/libXcursor.so.1...done.Loaded symbols for /usr/X11R6/lib/libXcursor.so.1Reading symbols from /usr/X11R6/lib/libXrender.so.1...done.Loaded symbols for /usr/X11R6/lib/libXrender.so.1Reading symbols from /usr/X11R6/lib/X11/locale/lib/common/xlcDef.so.2...done.Loaded symbols for /usr/X11R6/lib/X11/locale/lib/common/xlcDef.so.2Reading symbols from /lib/libnss_compat.so.2...done.Loaded symbols for /lib/libnss_compat.so.2Reading symbols from /lib/libnsl.so.1...done.Loaded symbols for /lib/libnsl.so.1Reading symbols from /lib/libnss_nis.so.2...done.Loaded symbols for /lib/libnss_nis.so.2Reading symbols from /lib/libnss_files.so.2...done.Loaded symbols for /lib/libnss_files.so.2Reading symbols from /lib/libnss_dns.so.2...done.Loaded symbols for /lib/libnss_dns.so.2Reading symbols from /lib/libresolv.so.2...done.Loaded symbols for /lib/libresolv.so.2Loaded symbols for /lib/libresolv.so.2Loaded symbols for /lib/libresolv.so.20xb7daef8b in waitpid () from /lib/libc.so.6(gdb) (gdb) (gdb) Detaching from program: /home/darknova/darwinia/darwinia.x86, process 8699

Last edited by ixplode on Sat Dec 25, 2004 5:41 am, edited 1 time in total.

`` The perfect blossom is a rare thing. You could spend your life looking for one, and it would not be a wasted life. ``

In trying to reproduce this error, i made an officer and an engineer, and exited the program. It crashed as happened here and dumped the same blackbox as there too. Its possible that gdb is causeing this issue, cause in the other error where it just freezes X, it never gets to the gdb part of the blackbox.

`` The perfect blossom is a rare thing. You could spend your life looking for one, and it would not be a wasted life. ``

I'm getting a full blown Xfree86 crash whenever I exit. I've just run though the beta4d release and the same thing happens as before. The XFree86 server dies and I end up back at the GDM login screen. With beta4d I didn't get a blackbox.txt for this most recent crash.

This is on a Ubuntu AMD64 box running NVidia 6111 drivers.

If there was any console output it was lost. I can redirect the output to a file on the next time through to see if it matches the errors earlier in this thread.

My system crashed in a similar manner, however, I was only aware of the crash because I had read this post and I ran the game from an xterm (Konsole). The output in blackbox.txt is very similar but there is a little more information at the end, so I thought I would post it here in case it helps.

The difference on my system is that I have been unable to reproduce this error. Also, when the error occurred it had no negative affect on the performance of my system. As I stated before, I only knew an error had occurred because it said there was an error in the xterm window.

Crashing: I have reproduced the error several times, and found that it is not giving the GLXBadContext error message. Therefore I am starting a new thread entitled Crash on Exit, free(): invalid pointer.

If it helps any... the X_GLXDestroyContext error only occurs when i do something in the game. For instance, when I open the game and promptly close it, it exits just fine, but if i build a few engineers or a squad or something and quit it give the error.

Edit #1: Wow, i didn't realize that 4f was out. Ill try reproducing the error in that to see if it makes a difference.

Edit #2: Tried it in 4f and it still persists, but it can actually launch with manuallyscaletextures on. But everything runs crappy and the audio is choppy. Also, the fonts look fuzzy too. Freezes the UI on exit if i do anything though.

Edit #3: Actually, uppon further review... it appears that 4f crashes on exit every time, no matter what. Also, and i dunno if this is me or darwinia, but restarting xdm manually from root yeilds an error saying that there was an error stopping the display manager. This was fixed by restarting the machine.

`` The perfect blossom is a rare thing. You could spend your life looking for one, and it would not be a wasted life. ``

ixplode wrote:Edit #2: Tried it in 4f and it still persists, but it can actually launch with manuallyscaletextures on. But everything runs crappy and the audio is choppy. Also, the fonts look fuzzy too. Freezes the UI on exit if i do anything though.