Post by purifyweirdsoul on Apr 19, 2017 15:12:23 GMT -6

Guys, guys

I know I've talked about the "crocodile" enemy some before, but now that guns are a thing, something has come to me that is genius:

The croc enemy drops bullets.

D: D: D: D: D: D: D: D:

...me, I should just be an NPC, in my hunter gear. Can't really think of something I would correspond to enemy-wise. Hm, it would also be neat though if there was a certain one-off zombie enemy that was spelled with an "X". He could drop..................codes D:

Post by Galamoth on Apr 20, 2017 17:02:52 GMT -6

Uh-oh... It looks like the tumblr image-link I had for my "Gashadokuro" suggestion is broken.

Oh well. I'm sure that, assuming IGA & co. actually looked at that suggestion and may think of including an enemy like that, they've already got a basic design down. No need for me to re-post the image.

Post by neff on May 3, 2017 8:43:21 GMT -6

Edit: There were two other threads directly related to enemy discussion, but this one was first. I have merged the three threads into one. There are two other threads regarding enemies that I think are best left on their own, but to easily reference them from here see Enemy Behavior and Lovecraftian Enemies. -XombieMike

I was wondering if Bloodstained is going to focus on the 72 demons of the Lesser Key of Solomon then I wonder if there is a chance we will see angels in the game as well considering each of the lesser demons has a counterpart angel in their description who stands as there archnemesis basically. What are your guys's thoughts on this?

I was actually thinking the angel counterparts might be weapons to be used by people, owing to a nature of servants that carry out an external will, instead of their own. I'm not clear as to what alchemy was supposed to accomplish in the experiment with Gebel and Miriam, but one to be a match for the industrial revolution could be techniques to uplift man into a more supernatural state. The Crystal Curse certainly seems like a piece of some greater goal in emprowering a person. Experiments with basic objects and weapons might have been the step before that.

Post by Lestaroth on May 3, 2017 20:10:43 GMT -6

I was wondering if Bloodstained is going to focus on the 72 demons of the Lesser Key of Solomon then I wonder if there is a chance we will see angels in the game as well considering each of the lesser demons has a counterpart angel in their description who stands as there archnemesis basically. What are your guys's thoughts on this?

I was actually thinking the angel counterparts might be weapons to be used by people, owing to a nature of servants that carry out an external will, instead of their own. I'm not clear as to what alchemy was supposed to accomplish in the experiment with Gebel and Miriam, but one to be a match for the industrial revolution could be techniques to uplift man into a more supernatural state. The Crystal Curse certainly seems like a piece of some greater goal in emprowering a person. Experiments with basic objects and weapons might have been the step before that.

I've always felt that Dominique would be the best character for that to happen, possibly assisted by angels.She's an exorcist sent by the Church, after all.

Post by Yän on May 6, 2017 7:10:40 GMT -6

I know I've talked about the "crocodile " enemy some before, but now that guns are a thing, something has come to me that is genius:

The croc enemy drops bullets.

D: D: D: D: D: D: D: D:

...me, I should just be an NPC, in my hunter gear. Can't really think of something I would correspond to enemy-wise. Hm, it would also be neat though if there was a certain one-off zombie enemy that was spelled with an "X". He could drop..................codes D:

Post by Galamoth on May 6, 2017 8:08:21 GMT -6

I know I've talked about the "crocodile " enemy some before, but now that guns are a thing, something has come to me that is genius:

The croc enemy drops bullets.

D: D: D: D: D: D: D: D:

...me, I should just be an NPC, in my hunter gear. Can't really think of something I would correspond to enemy-wise. Hm, it would also be neat though if there was a certain one-off zombie enemy that was spelled with an "X". He could drop..................codes D:

Clearly you'd be an enemy who STARES DAGGERS!

purifyweirdsoul could be an evil demon chef that shoots ("stares") daggers from his eyes, and throws bowls of mac 'n cheese!

Post by Enkeria Gin on Aug 6, 2017 7:47:49 GMT -6

If Morte are the equivalent of ghouls and zombies. Would kappa-demons be the equivalent of merman and merfish in Bloodstained?

What is Morte?Morte are those dark slimey monsters you encounter pretty early, they walk backwards and stares right through you. They have a slow attack and reminds of the first zombies / ghouls you encounter in Castlevania castle. Morte hybrids in both demos are Morte Cannon, and Morte Bone, the latter being a semi-skeleton being that throw bones at you.

What is Kappa?A turtle, or a "river child" that are very nasty beings in japanese folklore. While easy to defend agains if you are armed and ready these beings hunt in packs are might even be somewhat perverted in nature.

Why Kappa in Bloodstained?During the kickstarter campaign, IGA drew a monster on the whiteboard (later becoming an updated design here:

- with a kappa as a tail. They joked about how the Kappa could not be in that monster due to restrictions, but it seems like the Kappa was a favorite somehow anyways. It is possible that Kappa, and/or this giant beast are in Bloodstained - Ritual of the Night?

I for one would love to slay some nasty Kappa monsters close to the waters.

Post by Lestaroth on Aug 7, 2017 4:15:30 GMT -6

Why Kappa in Bloodstained?During the kickstarter campaign, IGA drew a monster on the whiteboard (later becoming an updated design here:

- with a kappa as a tail. They joked about how the Kappa could not be in that monster due to restrictions, but it seems like the Kappa was a favorite somehow anyways. It is possible that Kappa, and/or this giant beast are in Bloodstained - Ritual of the Night?

I for one would love to slay some nasty Kappa monsters close to the waters.

I didn't know that his design was finalized, colors and all.Wow.

That said, that gatling gun arm seems... overkill. Heh heh....And that kappa tail, it reminds me of the scorpion's tail of the manticore. It won't seem to be practical though, since kappas become weak when they lose their head water.

Post by Enkeria Gin on Aug 7, 2017 5:01:34 GMT -6

Why Kappa in Bloodstained?During the kickstarter campaign, IGA drew a monster on the whiteboard (later becoming an updated design here:

- with a kappa as a tail. They joked about how the Kappa could not be in that monster due to restrictions, but it seems like the Kappa was a favorite somehow anyways. It is possible that Kappa, and/or this giant beast are in Bloodstained - Ritual of the Night?

I for one would love to slay some nasty Kappa monsters close to the waters.

I didn't know that his design was finalized, colors and all.Wow.

That said, that gatling gun arm seems... overkill. Heh heh....And that kappa tail, it reminds me of the scorpion's tail of the manticore. It won't seem to be practical though, since kappas become weak when they lose their head water.

It wasn't what I understood. The image are from someone else.

During the campaign, the Kappa was joked about "we must have a Kappa!" and added last. Inti Creates gave input, saying it could become difficult to design in the game (too much stuff going on). And would very much be more of an endboss if anything. So if they would use this monster, they would cut the Kappa.

With small tweaks, they could perhaps make both of these monsters reality. After defeat, the monster lays down in a special pattern, so Miriam can use the gun to blast down a wall so she can progress out of the room.

crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys Aug 16, 2017 18:11:01 GMT -6