Monthly Archives: February 2011

When talking about the persuasive power of video games that promote causes, one participant points out that it will heavily depend on the… player’s previous attitude to the cause promoted. If a player came to a game because he knew … Continue reading →

I talked to Dan Norton, Dan White, Chris Swain, and Jason Oda about games they create. Jason Oda and Chris Swain are creators of political video games, while Dan Norton and Dan White create games for science and educational projects. … Continue reading →

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When speaking about digital rhetoric of cause video games on the internet two considerations are important. First, one must take into account the interactive nature of video games. Interactivity helps to build engagement. Engagement helps a video game to become viral. Second, … Continue reading →

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As Bennett (1981) argues when describing the qualities of objectivity as a phenomenon, “the concept of objectivity is largely a procedural notion based on the uniform structural and interpretive characteristics of stories that enable diverse individuals to hear cases [or … Continue reading →