Tagged Questions

When you buy a game at the store, and want to play it on your computer, you do the following:
Run a setup.exe
Install on computer
End up with an exe on your desktop (separate from its source files, ...

Imagine you have a room X metres long. You have different parts P of diverse lenghts L and importances I. However, the quantity Q of each part is limited and different. You want to fit in as many of ...

I can put the HTML and JavaScript together in the same .html file, but the images need to be separate files. The only solution that comes to my mind is to give to the user a .zip folder.
This is not ...

I want to clarify whether the Java Framework "LibGDX" can be used to compile games to native executables. The description/tagline says "Desktop/Android/HTML5/iOS Java game development framework".
I ...

At the moment I have an idea for how to handle distributing MMO servers. At the core is a bunch of worker nodes that all share the same set of distributed hash tables. Each DHT stores a specific game ...

This has been a week of stress in trying to get things done correctly. It's all tied with keeping things legal and making sure I don't lose out on benefits of any kid. I have just recently finished up ...

Is it possible to turn a Java application into a standalone package that runs "out of the box"? The end user should not be required to install any Java JRE, nor should the installer contain a JRE and ...

I'm just about finished developing a small Java/Lwjgl-based game. For Windows users, I intend to use Launch4J to package the game into a nice .exe. For Mac users, I'll be using JarBundler to produce a ...

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...

I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases.
I am thinking to increase the spread of ...

I created an installer for my XNA demo in the hopes that people could just download it and use it. It runs perfectly on my computer, however on others, it installs fine, but the demo doesn't run and ...

I am currently contributing to a particle system for our game and developing some emitter shapes.
My uniform random distribution along a line or along a rectangular area works fine - no problem.
But ...

I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition.
If I put high definition textures, the users ...

I have set up all the config files to my game classes and am able to launch the game to test everything.
Although when I package the game, it still runs the UT deathmatch game??
What other lines in ...

I've got a somewhat large SWF which I'd like to deliver through a pre-loader so the user doesn't have to appear to wait as long. With Actionscript it's pretty easy to create an external pre-loader but ...

When I download a video game from the publisher's website, it typically needs to update itself several times before I can play it. Why can't the developer simply put the patched version of the game up ...

In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game.
Then they would sell DLC ...