cgm.core is the new rewrite of the ‘core’ of the CG Monks toolkit. We are very excited to be working with Mark Jackson (Red9 – his tool kit is kept up to date in our collection) and are using his MetaClass setup as a base of much of what we’re doing.

See the individual sections for more information.

Some of the foundation principles:

MetaClass foundation for more intuitive coding

Unit testing – all functions in core need to have unit tests to 1) ensure they work well and 2) keep us from breaking things so easily

Maya nodes wrapped as mObjects via the api so no node need ever forget their name:)