Tower Statistics

Unlike the Fireball and Lightning Towers, the Magic Missile Tower deals non-elemental damage. However, it is a single target, non-splash damage dealing tower, limiting its use against the large quantities of mobs typically found on more difficult game modes.

Attack Speed Break Points

The table highlights various break points for the Apprentice's Magic Missile Tower in relation to points put into 'Defense Attack Rate'. Take note these are soft break points and that every point effects the attack rate or rate of fire. Because of the way the game rounds down to the nearest hundredth, each row going down the ARD column has a range of corresponding APS values. For example, 6.5 and 7.0 attacks per second would both be displayed as '0.07'. This is because '1 / 7 / 2' is about '0.0769' and '1 / 6.5 / 2' is about '0.0714'. This is based off the formula 1 / x / 2 = y, where x is the attack rate displayed in game, and y is the attacks per second.

DAR: Points point into 'Defense Attack Rate'.
ARD: The attack rate displayed in game.
APS: The actual, average attacks per second.

DAR

ARD

APS

0

1.40

0.356

1

1.07

0.465

14

0.49

1.020

38

0.33

1.471

73

0.25

1.924

121

0.20

2.381

199

0.16

2.942

267

0.14

3.334

373

0.12

3.847

450

0.11

4.167

552

0.10

4.546

690

0.09

5.001

883

0.08

5.556

1166

0.07

6.251

1600

0.06

7.143

2312

0.05

8.334

3595

0.04

10.01

These values does not take into account the effect of having a Huntress Guardian equipped or any other modifiers like the Series E.V. Tower Buff Beam.

Extra: A .05 Attack Speed tower will shoot at .02 with a Huntress Guardian with 20 Defense Boost.

Console Content:

At Defense Attack Rate 385 the Magic Missile fires at 3 attacks per second on the Xbox 360 Version of the Game.

Trivia

At .00 Attack Speed the tower bounces between 31 and 33 shots per second.