Ships

There are various Ships available in Star Trek Timelines. There are two types of ship, Ship Classes and Hero Ships. Ship Classes are generic ships that are not named, such as the Galaxy class. Hero Ships are named ships from the Star Trek universe, such as the USS Enterprise NCC 1701. Players can collect and command many different ships, each with their own strengths and weaknesses. Players can change their active ship by using the Build and Change Ships screen in the main menu.

Contents

Building and Upgrading Ships

The Build and Change Ships interface. This player has built a Maquis Raider and has, for example 300 schematics of the Enterprise-D out of the 450 required.

A certain number of schematics are required to build or upgrade - the number of schematics varies depending on the rank of the ship and the level of the upgrade. For instance it takes 45 schematics to build the Maquis Raider, or it takes 20 schematics to upgrade the Constellation Class from level 1 to level 2.

Upgrading a ship dramatically improves its performance on the battlefield.

Schematics can be acquired by various means:

From the (credit) Time Portal. This can award the schematics of any class, usually in units of 15.

From the premium Time Portal, for dilithium. This usually awards schematics of ★★★ rare or more starships, usually in units of 150.

By playing certain missions. Schematics can either be dropped as common rewards (usually in batches of 2) or as Rare rewards (usually in batches of 5).

For free-to-play players who look to upgrade their Constellation, you can drop 2 Schematics at the Elite difficulty of The Wrong Crowd (first episode of the first mission). While there are other spots, that is the easiest farmable mission.

Ship Combat

Ship Stats

Shields: Shields are a barrier that prevent damage from hitting your hull. Shields regenerate over time. After your shields have been brought down, they won’t come back, unless you use an ability that provides shields to your ship. If an ability returns shields to your ship, your shields will begin regenerating as normal.

Hull: Your hull represents the amount of damage your ship can sustain before it is destroyed. Hull cannot be regenerated, except with special bonus abilities. Once a ship has reached 0 hull, it is destroyed.

Attack: Your ship’s attack is displayed as a red numerical value. Crew that modify Attack have a red border when slotting them into your Battle Stations. Attack is used to determine the damage for a ship’s attack, with the amount of damage your ship does being directly proportional to the attack value of your ship (plus bonus abilities and crew).

Evasion: Your ship’s chance to evade enemy fire is displayed as a blue numerical value. Crew that modify Evasion have a blue border when slotting them into your Battle Stations. Evasion is used when calculating your opponent’s chance to hit your ship. Higher evasion means that your opponent is less likely to hit your ship.

Accuracy: Your ship’s chance to hit the enemy is displayed as a yellow numerical value. Crew that modify Accuracy have a yellow border when slotting them into your Battle Stations. Accuracy is used when calculating your chance to hit an opponent’s ship. Higher accuracy means that you are more likely to hit your opponent’s ship.

Shield Regeneration: Every ship regenerates shields at a certain rate. Some abilities modify the rate at which shields are regenerated, and some abilities returns shields to ships that have fully lost them. By modifying your shield regeneration, it may be possible to regenerate shields at a faster rate than your opponent depletes them.

Attack Speed: Attack Speed tells you how many attacks per second your ship does. If your attack speed is 0.7, then your ship performs 0.7 attacks per second. If your attack speed is 0.93, then your ship does 0.93 attacks per second.

Chance To Hit: Your ship’s chance to hit is based on the ratio of your ship’s accuracy compared to your opponent ship’s evasion. For example, if your accuracy matches your opponent’s evasion, you will have a 70% chance to hit your opponent. This is considered the base accuracy of your ship. If your accuracy is double your opponent’s evasion, you’ll have a 94% chance to hit. If your opponent’s evasion is double your accuracy, you’ll have a 48% chance to hit.

Ship Ability

Some ship abilities give the player's ship a status: Cloak, Position, and Boarding.[2]
Crew abilities that uses Cloak, Position, or Boarding must be on a ship with Cloak, Position, or Boarding to work.

Ships

The following ships are present in Star Trek Timelines.
Older ship's stats are at max level. Newer ships may be added with Level 1 information until full stats are gathered.