In cooperation with Mike Montgomery, one of the original founders of The Bitmap Brothers, and Sound of Games, we developed a remastered version of the legendary Amiga/Atari ST action platformer GODS. The game itself can be seen as a predecessor of modern 3rd person Action games, paving the way with adaptive level design, puzzles and a lot of action!

While the original gameplay and levels have been preserved very accurately, the new version features more state of the art HD looks based on a complete 3D based refurbishment, lighting effects and an extraordinary new soundtrack. Even if you prefer to revisit the game in all its original pixel glory you can have a go with this version, even play it with a much smoother frame rate than the 16Bit game!

So far the game has been developed for mobile devices and we now want to bring an enhanced version to Steam that will feature better graphics and effects along with controller support to get closer to the original experience.

Highlights:- Very accurate preservation of the original levels and gameplay- Includes 4 levels a 3 worlds crammed with action and puzzles- Enhanced level and sprite graphics in 3D, using proper lighting and effects- All new sound effects and soundtrack created by Sound of Games- Includes the original pixel graphics and sound effects of the Amiga version- Switch anytime between the remastered and the original version during the game

NOTE: The gameplay video and screenshots were captured from the mobile version. The PC version will get enhanced graphics with more details, effects and better resolution!

It is very nice indeed to see a remake of this awesome game but the graphics is not really remastered. The bricks, the walls and all the constructions are way too boring, made quite superficial, they all have the same color, there is no contrast and no volume. This game is more 2D than the original game. Instead, it should have used the higher resolutions and the modern graphics engines to add more volume, not less. The new game should make the bumps on the stones more visible, not to level (erase) them. Everything looks like an entire boring mesh of something painted in the same color (brown in this case - the worst color for that), where it's even hard to locate your character and the enemies. At this moment, it looks like it's a part of the 5000 arcade games collection of Popcap Games and others the like.This game was probably the best platform game on Amiga, it really deserves more than that.

The original pixel art looks professional and refined and has unique style. I think the new hires assets stray too far away from it. You should study how the original game used lightning, shading and contrast to create volume. I wish you good luck but you really need some artistic direction here.