Base Infrastructure

Content Management

Editor Features

Live Editing

Hot-Reload Resources

Modified Assets are automatically reloaded

Hot-Reload Plugins

Write code and test it directly without restart

Modular Design

Tailor the editor exactly to fit your game

Typical Workflow

For a lot of game libraries, your code has the active role of setting everything up and managing it. These roles are reversed here: Your primary job is to define objects and specify their behaviours - Duality can handle all the rest.

Import Assets

Drag files into the editor and drag assets into the game.

Write Code

Type C# code for game logic and engine extensions.

Attach Logic

Add bits of your code to objects in the game.

Screenshots

Duality is being constantly developed since 2011 - let's build some great games with it.

User Reviews

This is the best open source engine I've ever worked with. Clean and understandable code, all pure .Net, an incredibly fully featured editor, and an awesome component-oriented approach to building games.

Andrew O'Connor, BatCat Games

Easy to learn while still in-depth enough to develop everything you want.

SirePi, forum user

Duality has just the right balance of code / design, and I think it's one of the engines standout features.

hsnabn, forum user

Donate

Because programmers eventually run out of complementary supplies.

Contact

Need to discuss something with Adam personally? Don't hesitate to write him an E-Mail.

Help

Stuck with developing your game? Check out the forum or chat for some quick help, or see if there's something useful in the wiki. Hit F1 in the editor for a detailed API documentation.