I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?

And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here .

Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …

.44

EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.

the.killing.44 wrote:I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?

And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here .

Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …

.44

EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.

Yes, I like the idea of the swords but they are rough and blurry. Are the resources based on Historical sots or are they random? I would add a slave port as a resource. Change the ship London to Britain. Hope none of these have been suggested before, and the graphics look great!

maybe make it so that all ports don't connect, just the boats to a specific port, because if a ship was at a port, and an enemy ship came, do you think that the ship that was already there would let the other ship near the port? jsut throwing that out there, it would make it a little harder to kill enemies, which i think would be a good idea

Moving the inset to the bottom makes it heaps clearer - I think you could add in some sort of callout box now, although you may have to move the Ship London...

This is the type of thing I had in mind - and should be more achieveable now that the inset is all together and nearer the point from which it can be exploded...

I've picked up a typo: 'you say all forts can bombard the ships, when I expect that should be all 'ports'. On the legend, you refer to 'maroon'. I'm assuming that this must be the pinkish territories, but that's not clear. The 'coastal slaves' rule seems a bit vague, and I don't fully understand the logic behind it - I imagine it's due to the one-way ships to ports? I'm not sure you need to have that rule at all... the ships can attack the ports, and the ports can bombard the ships... If you lose your ship, then there's no way home - I like the thought that the ships can't be occupied again

The map is coming along nicely; it would be nice to get some feedback from people about the gameplay... it would be good to have a proper reasoned analysis of how balanced (or otherwise?) the resource combinations are. Once that has been done, and I can see a little more support for the map, then I expect that the map will be ready to move ahead into the main foundry.

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]

Hotdoggie wrote:I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]

thanks Hotdoggie....i thought it might seem more interesting with the various invaders.

i know, and if someone keeps harping on about them again, i'll do my bloody nana!!!

I think the text is fine.

Cairns, did you know that the swords are blurry? Yeah, I kinda just wanted to see what a "bloody nana" wasReally, this map is looking good. I can't quite wrap my head around the gameplay (as in, whether the bonuses are appropriate or not), but I think this should be in the main foundry now where eyes better than mine can pick it apart for gameplay.

I like the rearrangement of the legend a lot. I'm not crazy about the title/legend font, though. To me it looks more Arabic than Caribbean. You could probably find something better, but this is a relatively minor issue.

OK, so some of my niggles have been addressed... but the priority absolutely has to be getting some analysis of the gameplay... Cairns, you know your thoughts and the map better than anybody else... what's your opinion?

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

sailorseal....as a good contribution to the mapping foundry at large, it has been mentioned many times before on various other map threads that when one makes a comment, if someone doesn't like something, it would be very helpful and indeed a positive if the commenter would make some suggestion as to what they would like to see. Please don't hesitate to say so with your colours challenge.Currently the colours will be heading towardsbut gameplay has to be sorted out first, and indeed if you notice the thread topic which mentions "Gameplay???" you might see that i require comments on Gameplay.....(hint hint) please pretty please

Do the ports connect via dotted lines? If so, wouldn't I, as Bristol, just have to win 6v3,3 (port maria, st. ann's bay), then possibly another 3 (liverpool) to eliminate someone? Not saying it's a smart move, nor probable, but it could happen.