Super Smash Bros. Brawl Walkthrough :

This walkthrough for Super Smash Bros. Brawl [WII] has been posted at 08 Apr 2010 by sepehr28 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up sepehr28 and share this with your freinds. And most important we have 79 other walkthroughs for Super Smash Bros. Brawl, read them all!

Walkthrough - FAQ/Walkthrough

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Guide/Walkthrough by Miqe
Version 1.3
================Contents================
Version History -------------------VERHI
Introduction ----------------------INTDU
Moves/Controls --------------------MOCON
Controllers ---------------------BRACO
Attacks -------------------------BRAAT
Advanced Attacks ----------------BRAAD
New Moves -----------------------BRANE
Characters ------------------------STACH
Mario ---------------------------CHA01
Peach ---------------------------CHA02
Bowser --------------------------CHA03
Yoshi ---------------------------CHA04
Wario ---------------------------CHA05
Pikachu -------------------------CHA06
Pokemon Trainer -----------------CHA07
Fox -----------------------------CHA08
Link ----------------------------CHA09
Zelda/Sheik ---------------------CHA10
Kirby ---------------------------CHA11
King Dedede ---------------------CHA12
Meta Knight ---------------------CHA13
Donkey Kong ---------------------CHA14
Diddy Kong ----------------------CHA15
Samus/Zero Suit Samus -----------CHA16
Ice Climbers --------------------CHA17
Ike -----------------------------CHA18
Lucas ---------------------------CHA19
Olimar and Pikmin ---------------CHA20
Pit -----------------------------CHA21
Game Modes ------------------------GAMOD
Subspace Emissary -----------------SUBEM
*Spoiler-Free*
Features ------------------------SUBFE
Stage 1 -------------------------SUB01
Stage 2 -------------------------SUB02
Stage 3 -------------------------SUB03
Stage 4 -------------------------SUB04
Stage 5 -------------------------SUB05
Stage 6 -------------------------SUB06
Stage 7 -------------------------SUB07
Stage 8 -------------------------SUB08
Stage 9 -------------------------SUB09
Stage 10 ------------------------SUB10
Stage 11 ------------------------SUB11
Stage 12 ------------------------SUB12
Stage 13 ------------------------SUB13
Stage 14 ------------------------SUB14
Stage 15 ------------------------SUB15
Stage 16 ------------------------SUB16
Stage 17 ------------------------SUB17
Stage 18 ------------------------SUB18
Stage 19 ------------------------SUB19
Stage 20 ------------------------SUB20
Stage 21 ------------------------SUB21
Stage 22 ------------------------SUB22
Stage 23 ------------------------SUB23
Stage 24 ------------------------SUB24
Stage 25 ------------------------SUB25
Stage 26 ------------------------SUB26
Stage 27 ------------------------SUB27
Stage 28 ------------------------SUB28
Stage 29 ------------------------SUB29
Stage 30 ------------------------SUB30
Stage 31 ------------------------SUB31
*Spoilers*
Orange Cube Locations -----------SUBOC
Character Obtainment ------------SUBCH
Boss List -----------------------SUBBO
Classic Mode ----------------------CLAMO
Brawl Mode ------------------------BRAMO
Events ----------------------------BRAEV
1 Player ------------------------EVE1P
2 Player ------------------------EVE2P
Challenges ------------------------BRACH
Items -----------------------------BRAIT
Battle Items --------------------BATIT
Assist Trophies -----------------ASTRP
Pokeballs -----------------------BATPO
Song List -------------------------BRACD
Sticker List ----------------------STKLI
Obtainable Trophies ---------------BRATR
Stage Descriptions ----------------STADE
Secrets ---------------------------BRASE
Unlockable Characters -----------SECCH
Unlockable Stages ---------------SECST
Other Unlockables ---------------SECOT
Credits ---------------------------TANKU
========================================
Version History -------------------VERHI
Version 0.1
All placeholders in place.
Version 0.2
All characters done. Game modes added.
Version 0.3
Items listed (not all assist trophies and pokeballs yet).
Version 0.4
All unlockables and Events done.
Version 0.5
All items listed.
Version 0.6
All Trophies added. Still have to put Stickers, SSE, and Classic
Mode.
Version 0.7 3-6-2008
Added Classic Mode and Brawl Mode description.
Version 0.8 3-8-2008
Began on the SSE walkthrough. Also started listing Stickers. Fixed
some typos and added some content on controls. Slightly changed
layout as well.
Version 0.9 3-9-2008
Added Pit to Characters. (Whoops!) Continued with SSE walkthrough
and added more content. Verified some things and changed false
info.
Version 0.95 3-10-2008
Changed names to english. Deconfirmed and confirmed a lot.
Continued walkthrough and added more stickers and unlockables.
Version 0.98 3-11-2008
Added Stage Descriptions and Challenges section. Continued
walkthrough, added more stickers, and fixed some of the unlockable
character info.
Version 0.99 3-12-2008
Added stickers and almost finished walkthrough. Still need to add
Boss data and challenges, as well as some fixes.
Version 1.00 3-17-2008
Finished walkthrough. Added more stickers, fixed up lots of false
info, and changed all names to english (I think). Still updating
minor things, have to flesh out sections such as stages and
challenges.
Version 1.1 3-20-2008
Added more content to the SSE, as well as some more stickers. Also
added more content to other sections, such as Challenges. Pretty
much finished all sections I have currently. Still need to tidy up
a few details and fix possible errors, but the guide is pretty much
done. Yay!
Version 1.2 3-29-2008
Added CD list. Fixed minor problems and a few fixes on Trophy info.
Pretty much done with everything, maybe missing a few stickers but
everything else is done.
Version 1.3 4-19-2008
S'been a while. I finished all the lists and went back over old
sections. I think everything's accounted for, so I'm probably done
updating the guide.
========================================
========================================
========================================
Introduction ----------------------INTDU
Hello all, and welcome to my very first FAQs. I hope it will help
everyone while getting their Brawl on!
Super Smash Bros. Brawl is a Nintendo fighting game made for four
players to fight each other using various characters from
Nintendo's past games on stages that embody some of the most
memorable locales in Nintendo games gone by. All trademarks and
copyrights in this guide are copyright their respective tradmark
and copyright owners. This guide itself is copyright Miqe Eskridge
2008.
Since it's my first FAQ, feel free to e-mail me at
butterfly.of.death at gmail.com
with any questions or suggestions. I'll try and check it every
day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject
line to avoid it getting deleted in SPAM.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you can see this whole line then you should have no problem
viewing the rest of the guide.
To navigate the guide quickly, hit Ctrl+F and type in the short
5-character code listed in the Contents section for whatever
section you wish to view.
The only sites allowed to host this FAQ is gamefaqs.com, MyCheats,
NeoSeeker.com, livenintendo.com, supercheats.com, and
gamerevolution.com and cheatcc.com at the moment. Do not take or
reproduce any of this stuff without my permission. Let's get
started shall we?
========================================
========================================
========================================
Moves/Controls --------------------MOCON
All right, first, for those of you out there that have been living
under a rock for the past decade or so, Smash Bros. is first and
foremost a multiplayer fighting game. Unlike traditional fighting
games, there are no complicated, multi-button combo inputs that
create devastating attacks.
Much to the critics dismay, the game is played primarily with two
buttons - one for attack and one for special attack. This is
fleshed out by using the control stick to add more and more attacks
to each character's arsenal, as well as adding some variation on
air attacks.
========================================
Controllers -----------------------BRACO
Still, Brawl offers more intense gameplay than ever in the series.
The game brings new options for controls on the Wii, allowing
for four different controller types. I'll go ahead an list all of
them and the basic controls, though you can customize your controls
however you like.
Wiimote - (Not Recommended)
Control Pad - Move (double tap to run), Duck, and Jump
1 - Special Attack
2 - Normal Attack
1+2 - Smash Attack
- button - Grab
A - Taunt (Hold directions for other taunts)
B - Shield
This controller is not recommended unless you don't have a nunchuk
attachment or a spare GCN controller for your friend. The awkward
positioning of the shield button and grab button make this a hands
down.
Wiimote w/ Nunchuk - (Recommended)
Control Stick on Nunchuk - Move, Duck, Jump
Z on Nunchuk - Shield
C on Nunchuk - Jump
Control Pad Up - Jump
Control Pad right/left - Grab
Control Pad Down - Duck
1 - Taunt (Up Taunt)
2 - Taunt (Down Taunt)
1+2 - Taunt (Side Taunt)
A - Normal Attack
B - Special Attack
A+B - Grab
While most old school players dislike this style at first, it has
some untapped potential. A "Shake Smash" feature allows you to
shake the controller in a direction to perform a smash attack,
something that could prove as useful as the c-stick (or even more
useful, seeing as you don't need a spare thumb to do it). It may
take some getting used to, but it's definitely better than just
the wiimote.
GCN (Gamecube Nintendo) Controller - (Recommended)
Control Stick - Move, Duck, Jump
Control Pad Up - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down - Taunt (Down Taunt)
L - Shield
R - Shield
Z - Grab
A - Normal Attack
B - Special Attack
C-stick - Smash Attack
X - Jump
Y - Jump
Highly recommended because it's just a solid control. Anyone who
doesn't want to learn how to use the Nunchuk combo should
definitely use one of these - it's worth going to buy a used one.
Classic Controller - (Not Recommended)
Control Stick (left) - Move, Duck, Jump
Control Stick (right) - Smash Attack
Control Pad Up - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down - Taunt (Down Taunt)
L - Shield
R - Shield
Zl - Grab
Zr - Grab
a - Normal Attack
b - Special Attack
x - Jump
y - Jump
Although not terrible, the controller doesn't hold well for the
game (intense battles aren't good without grips). Although grab
buttons on both sides are a plus for those that single-button
grab. It just doesn't feel right.
========================================
Attacks ---------------------------BRAAT
The general attacks in the game are composed of normal attacks,
smash attacks, and special attacks.
Normal Attacks -
Normal attacks are the usual run of the mill punches. These can be
performed in a neutral position as well as while holding any
direction. They also can be performed while running, resulting in
a sliding attack. Aerial attacks can also be performed in the
neutral position or while holding any direction.
Smash Attacks -
Smash attacks are performed with the same button as a normal attack
(or their own button) but with a quick tap in any direction.
Up-smash attacks usually are used for "juggling" opponents, while
side-smash attacks are usually hard-hitting kill moves. Down-smash
attacks usually have good range and knock back ability, commonly
striking both directions. In the air, down-smash atacks are useful
for "meteor smashing" opponents (knocking them straight down over a
pit or trap) or have a drilling effect, while the other smash
attacks are used similarly to the ground smash attacks.
Special Attacks -
Special attacks are a completely different story. They vary a
great deal from character to character. There are four special
moves for each character - the neutral-special (not touching the
control stick), side-special (either direction), up-special, and
down-special. The neutral-special is commonly a charge up move or
a projectile move (or both), the side-special move is usually a
horizontal recovery move (saving yourself from being far away from
the platforms), the up-special move is usually a vertical recovery
(saving yourself from being far below from the platforms), and the
down special move is often a drop down attack.
None of these moves are definite and you should try out each
characters moves for yourself to see the abilites of each move. For
detailed info on each character's moves, either see a character
specific FAQ or check the Characters section.
Shielding -
Other basic attacks include shielding and throwing. Shielding
allows a shield to appear around your character, blocking attacks -
but don't hold it too long or it will break and leave you
vulnerable. You can press right or left whil shielding to perform a
roll. Also, a Throw will totally bypass a shield.
Throwing -
Throwing requires you to be close to an opponent (unless your
character shoots out a grappling hook or something) and allows you
to perform four different throws - Down, Up, Forward and Backwards.
Usually a Down throw is for damage, Up throw is for juggling, and
Forward/Backward throws are for off-screen kills (at high
percentages). Throwing can also be performed by holding the shield
button and pressing the normal attack button.
========================================
Advanced Moves --------------------BRAAD
Dodge -
While you can shield and press right or left to roll away from some
attacks, you can also press down while shielding to do a dodge. For
an instant you will be invulnerable to most attacks.
L-cancel -
While falling press down just before you hit the ground and your
"down time" or lag from getting back will be greatly reduced. L
stands for lag in this acronym.
Perfect Shield -
Press the shield just before being hit by an attack and your shield
energy won't go down. Mastering this will allow you to block ANY
attack it seems.
========================================
New Moves -------------------------BRANE
All those things are great, but there's some advanced techniques
that come up in Brawl as well. I'll add more as they're discovered.
Final Smash -
This is a super move that can be performed after breaking a smash
ball (see items). By pressing the neutral special attack button,
your character will perform a specific super attack that usually
can KO at least one opponent.
Wall-Jump/Wall-Cling -
While some could perform the Wall-Jump in Smash Bros. Melee, this
time around a lot of characters can not only jump off of walls but
hold on to them for a few seconds.
Swimming -
When you land in water, you can swim for a short duration. Any time
you jump out of the water it's treated as you jumping off of the
ground. If your character starts to drown, get out of the water and
on dry land quickly or you will drown.
Reverse Throw -
The reverse throw is the fastest throw in the game. It is performed
by running in one direction, then turning around a performing a
throw immediately. It will grab your opponent faster than a regular
throw, and is quite unexpected sometimes.
Aerial Dodge -
While not new, this move has been totally changed in this
installment of Smash. Wave-Dashing (for those that played Melee) is
TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions
throughout the Smash community. Guess you pros will have to get
used to slowing down, huh?
Anyway, Aerial Dodges require you to press the Shield button while
in air, and your character will become invulnerable for a fraction
of a second. The new mechanics allow you to Aerial Dodge many times
in a row, or jump or attack after you perform an Aerial Dodge. The
catch is that you can no longer "move" while dodging, just
following your momentum as you fall.
Gliding -
Certain characters can glide (Charizard, Pit, and Meta Knight) by
performing a jump with the jump button and holding it down. The
character will then get into a gliding stance and fly forward,
descending slowly. By pressing down or forward you can tilt steeper
down into a faster descent, and by pressing back or up will slow
you down to a snail's pace and you will eventually stall out. You
cannot change direction during a glide.
Footstool Jump -
If your character jumps over another character and lands on their
head, if you press jump just as you touch them you will bounce off
their head, providing you a boost. This is also useful if your
enemy is airborne, as they will plummet straight down, into a pit
or a platform below.
Shield Roll Toss -
This is a new technique that allows you to throw any items you're
holding (or turnips for example) as you're shielding. To do this,
Shield and Roll in the direction you want to throw, then press the
Normal Attack or Throw button to throw the item. You will continue
rolling and the item will fly away.
Ledge Tether -
Not sure if this one is totally new, but for the characters that
have a grapple or shoot something out for their grab you can do a
grab in mid-air near a ledge and the hook/beam/whatever will attach
itself to the ledge. You usually have to be almost horizontally
lined up with the ledge, but there is some leeway, depedning on the
character.
Tripping -
Wow, this sucks. Randomly you will trip and your character will
fall over and do a faceplant. Try to be prepared for this, but it's
totally random it seems. Turning around, starting to run, or being
on ice seems to raise the chance of tripping.
BOOST SMASH (NEW) -
This is a recently discovered move. It allows you to do your up
smash attack on the ground with a huge boost of momentum. To do it,
you need to run and do a dash attack. Just as the dash attack
begins, press up and Grab to cancel the attack. VERY QUICKLY after
cancelling the attack perform an up smash.
This move is tricky to pull off and only effective for a few
characters, but it's surprisingly useful. If used correctly, you
can fly halfway across Final Destination in an instant using an up
smash the whole time. Search Boost Smash in YouTube if you want to
see it in action.
========================================
========================================
========================================
Characters ------------------------STACH
In this section I'll discuss each of the starting roster's
characters. For damage info, check out the damage guide. This
section will discuss the character's themselves then list their
final smash description. For info on hidden characters, see the
Secrets section.
*Note: This only describes the characters and a little about them.
To get specifics and tips on how to use a character, check out in
depth guides on them.
========================================
Mario -----------------------------CHA01
Games: Anything with "Mario" in it... except Mario's Missing
Mario, the red-clad plumber that has wall-jumped off of practically
everything in existence. He makes his third appearance in the
Smash series, packing a similar punch as his average build and good
beginner moves come back in force.
Final Smash - Mario Finale
Mario shoots out his fireballs with a twist. Two fireballs are
unleashed in the direction the player is facing, and they slowly
split upwards and downwards in a small "v" pattern. Better if used
on the far edge of a screen.
Unique Abilities -
Mario doesn't have anything too special. He's your typical all-
around fighter.
========================================
Peach -----------------------------CHA02
Games: Usually at the "rescuee" end, but most Mario series games
The blushing princess returns for her second Smash appearance,
bringing her crazy floaty moves and turnips back into the ring. She
has been weakened from her previous visit, but that doesn't mean
she can't still pack a devastating punch!
Final Smash - Peach Blossom
Peach dances to entrance her opponents into a deep sleep. Peaches
appear all over the stage, allowing Peach a rest to eat all she
wants or smash her opponents while they're out.
Unique Abilities -
Peach has the ability to float for a few moments after jumping. If
you hold your jump button or up on the movement stick, she will
float and can attack and move right and left.
========================================
Bowser ----------------------------CHA03
Games: Anything with Mario that ends with a fiery castle, but
Super Mario Galaxy is probably the most recent
King Koopa shows up again for his second Smash appearance. His
flames and sharp spike-shell return for more plumber-punishment.
Final Smash - Giga Bowser
And you thought he was a heavyweight before? Bowser grows into his
excessively large form for about 15 seconds, allowing him to pummel
his tiny foes.
Unique Abilities -
Bowser's one of the slower characters. He's not terribly slow to
move, but he's got some slow attacks. He's definitely got a weight
advantage.
========================================
Yoshi -----------------------------CHA04
Games: Started in Super Mario World, now an eternal rival to Luigi
for Mario's sidekick role
The loveable green dinosaur returns for his third season of Smash.
He comes hungry, ready to eat his foes and use eggs like bombs.
Final Smash - Super Dragon
One of the better final smashes in my opinion, Yoshi dons wings and
fire breath just like back in Super Mario World. Players can fly
freely around the stage and shoot fire for a short while.
Unique Abilities -
Yoshi has the disadvantage of not having a "third jump" by using
his up special attack (Well, not MUCH of one anyway). Instead, his
second jump is very high, and also has a strong resistance to
flinching.
========================================
Wario -----------------------------CHA05
Games: WarioWare games are his main staple nowadays
Mario's crazy (other) arch-nemesis arrives for his first Smash
appearance. He provides almost as many laughs as he does damage
with his... unique fighting style.
Final Smash - Wario-Man
Wario eats some garlic and busts out of his costume into a...
totally different costume. Players can run around with a boosted
speed and extra damage, and the ability to cancel moves used
against Wario.
Unique Abilities -
Wario is unique in the fact that he has 10 different costumes
instead of 5. The additional 5 are his original overalls.
Wario's down special is annoying at first because it takes about 90
seconds to charge. Once it's charged, using it will do a massively
damaging attack and send Wario flying upwards.
========================================
Pikachu ---------------------------CHA06
Games: Anything with "Pokemon" in it
Pikachu shocks his way back into the battle for a third time,
bringing his signature electric moves. Not much has changed for the
little guy, so veteran's will love/hate him as much as they used
to.
Final Smash - Volt Tackle
Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant
electric ball which can be maneuvered in any direction, free to
pass through solid objects or any other terrain. Be careful when
you're done, as you can easily get caught under a platform.
Unique Abilities -
Pikachu's up special attack can actually be performed twice. If you
press a direction after initiating the move, Pikachu will teleport
there, but after he disappears, if you change the direction you're
holding, even slightly, he will disappear again and appear again
there.
========================================
Pokemon Trainer -------------------CHA07
Games: Pokemon series
This interesting character makes his debut appearance in Brawl. He
brings with him three pokemon - and no desire to join in the fight.
Not himself anyway. You will instead play as his three pokemon -
Charizard, Ivysaur, and Squirtle.
Final Smash - Triple Finish
It's super effective! Actually, this move pulls out all three
pokemon for a triple attack that blasts a beam out in the direction
the player is facing. The closer the enemy is to the attack the
more damage they'll take, seeing as how there are extra explosions
at ground zero.
Unique Abilities -
You can choose which Pokemon you start out with by pressing your
character picture when choosing your character. Just click on
whichever Pokemon you want in the picture to select that as your
starter.
After about 2 minutes of having the same Pokemon out, your pokemon
will become fatigues, moving slower and dealing less damage. Switch
out to give them a break.
When changing Pokemon you'll retain damage meters and Final Smash
aura, but you'll lose most power-ups like being giant or fast.
Charizard has more than two jumps (five I believe) as well.
========================================
Fox -------------------------------CHA08
Games: Star Fox series
Fox does a barrel roll back onto the Smash scene for his third
showing. He comes packing his laser and his patented "shine" that
reflects practically everything.
Final Smash - Landmaster
Yes, a Landmaster Tank, for those that have played any Star Fox
but the original (and that walking around one, unless it had a
Landmaster too). Fox calls out a Landmaster from the sky, which can
then proceed to run over, blast away, or hover around the rest of
the opponents. It can turn around as well, or even "Do a barrel
roll!" if you press down twice.
Unique Abilities -
Fox is very fast. Other than that, he's a relatively normal
character.
Fox's side special can be devastating to newer players and an easy
suicide move. To avoid killing yourself, you can press the side
attack again during the move to cancel the move and stop before you
fly off a ledge.
========================================
Link ------------------------------CHA09
Games: Anything with "Zelda" in it
Link returns for his third appearance in Smash. He brings all the
projectiles you loved from the previous series (well, the boomerang
is different but it's still a boomerang) with his new vamped up
Twilight Princess model.
Final Smash - Triforce Slash
Link shoots out light to trap opponents and commences to slash and
hack his way through them. Lots of damage and cool graphics, but
not much to say about it past that. He can trap multiple opponents
here, but the real kicker is the final stab at the end of the move,
resulting in almost certain death.
Unique Abilities -
Link has a great number of projectiles, but he also has the tether
ability. He can use his grappling hook to latch on to edges.
His shield also is useful as a projectile blocking device (I mean
his metal shield, not the shield that pops up when you press the
shield button). If you do not move or press anything Link will hold
his shield in front of him and block any projectiles that come in
contact with the shield, such as lazers, arrows, or such.
========================================
Zelda/Sheik -----------------------CHA10
Games: Again, anything with "Zelda" in it (technically Ocarina of
Time for Sheik)
Zelda returns for her second attempt at a Smash title. She brings
back her signature transformation to Sheik, a ninja-esque type that
contrasts her princess form in speed and mobility.
Final Smash - Light Arrow
A quick flash and everyone in a straight line from Zelda's bow gets
caught up in a massive shot. The only difference in the forms is
at what angle the combatants fly away after being hit by the arrow
(Zelda shoots enemies upwards while Sheik shoots more straight off
the side of the screen).
Unique Abilities -
To choose between Zelda and Sheik before you begin the match, click
on the character in your character profile window (the picture of
the character under your 1P, 2P, 3P, or 4P box).
Zelda's "lightning kicks" are performed by doing front or back
attacks in the air. If you hit the enemy just as the move's starting
and get a clean hit, then they will be electrified and be knocked
back quite a ways.
========================================
Kirby -----------------------------CHA11
Games: The Kirby series
Kirby floats back to the battlefield for a third time. Eating up
everything and everyone in sight, he brings all his moves back
(with a few new normal attacks).
Final Smash - Cook Kirby
Kirby gathers all the fighters in his pot and brings them to a slow
simmer. Damage ensues, then they fly out of the pot and back into
the fray.
Unique Abilities -
Kirby has 6 jumps I believe, giving him a lot of ability to come
back after being hit off the screen, as well as his up special to
add even more vertical recovery.
========================================
King Dedede -----------------------CHA12
Games: Kirby series
King Dedede makes his debut in this Smash. Kirby's arch-nemesis
brings his giant hammer with him into the battle, not to mention
his endless army of minions!
Final Smash - Waddle Dee Army
Dedede calls forth his army, and a mass of Waddle Dees and Waddle
Doos fall out of the sky and run off the sides. Highly effective
against multiple opponents.
Unique Abilities -
Dedede has a few extra jumps, 5 I believe, but he's got some very
slow attacks.
Interestingly enough, Masahiro Sakurai (the head of the game's
development) did the voice for Dedede.
========================================
Meta Knight -----------------------CHA13
Games: Kirby series
Meta Knight swoops in for his first appearence in the Smash series.
The villain brings his trusty sword and cape into the mix,
attacking much faster than his looks give him credit for.
Final Smash - Galaxia Darkness
Meta Knight flashes his cape out, trying to trap nearby opponents.
Be sure to catch SOMEONE in the cape, as otherwise it will be
totally useless. If you catch someone, Meta Knight will lash out
with a strong attack, possibly catching other enemies close by.
Unique Abilities -
Meta Knight has multiple jumps, as well as a lot of recovery moves
along with the ability to glide. Just be careful as almost all of
his special attacks make him unable to jump or do anything after
they're completed, so plan out when to use them.
========================================
Donkey Kong -----------------------CHA14
Games: Old School Mario Bros. and Donkey Kong series
The king of Kongs comes back for a third season of Smash. He comes
bearing all the attacks everyone's favorite ape should, along with
an upgraded character model.
Final Smash - Konga Beat
Donkey pulls out the big bongos for this one. He pounds the drums
to create shockwaves eminating from him, and if the player times
attacks right, he can send extra-strong waves out in either
direction (up and down or right and left).
*Note: If you play the Konga Beat perfectly without missing a beat,
Donkey Kong will get a fully charged Giant Punch (neutral special
attack).
Unique Abilities -
Donkey Kong is unique in that his forward throw will pick up the
enemy, allowing you to carry your opponent.
========================================
Diddy Kong ------------------------CHA15
Games: Donkey Kong series
Donkey's little buddy breaks onto the Smash scene for the first
time in Brawl. He's a lot quicker than his burly counterpart, with
more maneuverability than you can shake a banana peel at.
Final Smash - Rocketbarrel Barrage
One of the craziest final smashes in the game, Diddy puts on a
rocket pack and pulls out dual popguns to fly like a madman. This
move requires the player to control Diddy's movements from right to
left, and is very awkward at first. It takes some getting used to,
but he definitely can do some crazy aerobatics with those rockets.
At the end of the move, Diddy's rockets will shoot off and explode
nearby, doing a very damaging attack if it connects.
Unique Abilities-
He has a lot of speed and maneuverability, but he's kind of a light
character.
========================================
Samus/Zero Suit Samus -------------CHA16
Games: Metroid series
Samus busts back into Smash for her third showing, this time
bringing a totally new transformation into the mix - her Zero Suit
(without armor basically).
Final Smash (Samus) - Zero Laser
Take Samus's old blaster and toss it out the window. This thing
explodes from one side of the screen to the other, taking out
everything in it's path. It goes straight, but has a large blast
radius. Afterwards you'll be switched into Zero Suit Samus.
*Note: You can slightly affect the direction of the Zero Laser (up
or down) by pressing up or down during the Final Smash animation.
Final Smash (Zero Suit Samus) - Power Suit Samus
ZSS lights up in a flash, badly damaging anyone close to her. After
pulling it off, you'll be back to normal Samus.
Unique Abilties -
To begin the match as ZSS, hold down the Shield button on whatever
controller you're using as you select Samus until you can choose
your stage. (Must hold it ALL the way until the stage selection
appears)
To change from Samus to ZSS without using Final Smash, press up/
down/up on the control pad (the taunts, up/down/up) and
you can switch between them. You must press it VERY quickly, and
this will only allow you to go from Samus to ZSS, not the other
way.
========================================
Ice Climbers ----------------------CHA17
Games: Ice Climbers
Ice Climbers return for their second Smash, much to mixed
reactions. Many hated the duo in the previous installment, but that
didn't stop them from coming back for more!
Final Smash - Iceberg
A giant iceberg comes flying up out of nowhere, engulfing most of
the stage. It's slippery, and causes slow and painful torture to
any combatants (except the Ice Climbers who summoned it) that are
close enough.
Unique Abilities -
That would be the fact that there's two of them. Nana (the computer
controlled Ice Climber) has gotten a lot smarter in this game, and
will fight by herself if she gets seperated. Losing her makes their
up special attack much less useful as well.
========================================
Ike -------------------------------CHA18
Games: Fire Emblem: Path of Radiance
Fire Emblem's newest hero enters the Smash arena for the first
time, replacing Roy from the previous installment (don't get me
wrong, he's totally different than Roy, but Roy's not here
anymore).
Final Smash - Great Aether
Ike throws his sword up, just like his Up-special attack, catching
foes in it's path. He then jumps up with it and slashes away at
anything and everything, causing massive damage. He'll eventually
come crashing back down to the ground in an explosive finish.
Unique Abilities -
His normal attacks are slow, but his special attacks seem decently
fast. Take care when fighting projectile users.
========================================
Lucas -----------------------------CHA19
Games: Mother 3 (Earthbound series)
Lucas comes in from the Mother/Earthbound series for the first time
in Brawl. Anyone who was a fan of Ness in the previous installments
will likely be very familiar with Lucas's moves.
Final Smash - PK Starstorm
Gotta be honest with you, this final smash is pretty dumb in my
opinion. Lucas calls forth stars to rain straight down from the
sky, and while they're huge and damaging, they're slow and kind
of erratic in their placement. I've seen someone stand there, not
moving, and only get hit once for 14%. Still, with luck you can
get a lot of hits off and bust some people up.
Unique Abilities -
His "third jump" is actually very effective as an attack, but a bit
harder to perform than some characters. To perform it use his up
special attack and curve the lightning ball around to hit yourself.
This will send you flying in the direction away from the ball, but
it takes practice.
========================================
Olimar and Pikmin -----------------CHA20
Games: Pikmin series
Captain Olimar shows up for his Smash debut, packing an unlimited
supply of pikmin at his disposal. Definitely a new feel in the
game, he's quite unique in his attacks.
Final Smash - End of Day
Olimar hops in his ship and flys away, cementing everyone to the
ground. Then... some stuff happens, and everyone gets beaten up off
screen for a ton of damage. If you're lucky enough to crash land
on someone afterwards, they're most likely goners.
Unique Abilities -
Use his neutral special to pull out various Pikmin. Without pikmin,
his attacks will be weak (if effective at all) and his up special
will not travel as far. Each different colored Pikmin has a
different ability.
========================================
Pit -------------------------------CHA21
Games: Kid Icarus
The angel of Palutena comes flying in to the Smash series for his
first appearance, boasting lots of air time, a nice projectile and
a decent combo set with his blade-bow.
Final Smash - Army of Palutena
Pit calls on the angels of the Goddess Palutena to join the fight.
They appear on screen and dart at the closest foe one at a time.
Unique Abilities -
Pit has amazing recovery using his up special attack. Not only that
but he has 5 jumps, making him able to recover from almost any non-
lethal attack.
========================================
========================================
========================================
Game Modes ------------------------GAMOD
Here is a list of all the Game Modes and what they are basically.
=================Solo===================
Classic Mode -
Here's where you will fight battles arcade style, stage by stage,
until you reach the end. A few themes occur every stage, and a
random minigame is tossed in for fun.
Adventure Mode: The Subspace Emissary -
This is a one-player or two-player cooperative mode that plays
like an old platformer. It has a storyline and 31 stages to
complete, including bosses and other battles. Here you can find a
lot of trophies and stickers, the latter of which you can use to
power up your characters by sticking them to the bottom of your
character's trophy.
Events Mode -
Events return for more challenges! Here you will be given events
with a specific clear challenge. Sometimes it's just to kill your
opponent, but sometimes it's much different, such as turning leaves
red or not destroying any part of the stage. You will unlock more
events as you beat the ones you have. Not only is it extensive
single player fun, but you can add a second person for two player
events that are totally different!
================Stadium=================
Target Test -
Here is where you will choose a character and try to break all of
the targets given using their moveset. Unlike previous
installments,each character has five different settings of
difficulty for their target tests.
Homerun Contest -
The homerun contest returns. In this mode, you will choose your
character and attempt to beat on a sandbag for 10 seconds and then
unleash a killing blow to send it as far as you can.
============Multi-Man Brawl=============
10-Man Brawl -
Defeat 10 alloys (faceless characters) with any
character.
100-Man Brawl -
Defeat 100 alloys with any character.
3-Minute Brawl -
Survive for 3 minutes against endless alloys.
15-Minute Brawl -
Survive for 15 minutes against endless alloys.
Endless Brawl -
Survive as long as you can against endless alloys.
Cruel Brawl -
Survive as long as you can against endless alloys with no items.
===============Training=================
Training Mode -
Pick your character and practice moves on a computer opponent. You
can set the computer to try to kill you or just stand there, or
even to a second controller. Pausing the game will bring up a menu
showing details and letting you change your opponent's moves or
even the speed of the battle.
================Group===================
Brawl Mode -
This is where you'll be doing most of the multiplayer. Here you can
have up to four people fight on different stages with different
rules, such as stock (lives), time, or even fight over coins.
Rules -
Change the rules for your Brawl Mode here.
Special Brawl -
Here is where you can set crazy rules to your fight, such as size
of players, effect of gravity, or even the speed of the match.
Rotation -
In case you have too many friends, you can play with rotation to
allow everyone a turn. Set different rules such as winner out or
bottom 2 out, depending on how many people you have.
Tourney -
Here's where you get a whole bunch of people to test their skill.
You can have up to 32 participants in this bracket style
elimination tournament.
Names -
Here you can set your name for your profile or friends' profiles.
================Wi-Fi===================
With Friends -
This option will allow you to play with friends that you have
Friend Codes for.
With Anyone -
This will let you play Brawls with random players. You also have
the option to spectate in these matches, just watching and perhaps
betting on the winner with coins from your vault.
Options -
Here you can turn on Allow Spectators, which will allow people to
watch your "With Anyone" matches. Also, you can turn on Smash
Service which will allow you to recieve data from Nintendo every
day you log into Wi-Fi. This includes a custom stage and photo
data, but will be deleted after the day is done.
-------------With Friends---------------
Brawl Mode -
Here you can choose to hook up with a friend to Brawl. You can have
any combination of amount of players on any Wii, such as 1 player
on 1 Wii and 3 players on another.
Friend Roster -
Here you will input your friend's Friend codes and Brawl codes.
Seriously Nintendo, it's getting old.
Team Multi-Man Brawl -
Here you can hook up with someone online to take on any of the
Multi-Man Brawl challenges.
Home-run Contest -
Join a friend to beat that sandbag and send it flying!
-------------With Anyone----------------
Spectator -
Here's where you will watch other matches. You can watch normal
matches or Team Matches, and you can place bets on the winner,
possibly winning you some coins.
Basic Brawl -
A two-minute match against 3 random opponents. Straight forward.
Team Battle -
You and a random ally will take on two other brawlers.
================Vault===================
Trophies and Stickers -
Here you can look at your trophies and stickers collected. You can
use the Coin Launcher here to get more trophies, as well as move
your trophies and stickers around to take pictures of them.
Coin Launcher -
Here you can use the coins you collect to get more trophies! Just
shoot coins into the launcher and try to hit the moving targets in
a scrolling shooter type mode. Trophies will fly by randomly, and
if you hit them enough before they escape you will add them to your
vault. Simple isn't it?
Stage Builder -
Here you can design your own stages! You can use parts from a set
list, but you can make any number of possible (or impossible)
stages for you and your friends!
Album -
You can view all your photos here. You can take snapshots in most
modes, but not online (I think).
Challenges Mode -
Here is where you can unlock all kinds of extras. Just look at the
red windows to see what you need to do to unlock them (there won't
be any red windows right off, they'll appear when accomplish other
challenges). Once you unlock a challenge, the two challenges on
either side of it will turn red and you can view the requirements
to unlock it.
Replays -
View your replays here. Take replays after matches or contests, but
you can only take about 3 minutes worth of a replay at a time.
Masterpieces -
Here you can play the games that feature some of the characters in
Brawl! You can play demos of the game for a few minutes or less,
just to get a feel of the classics.
Chronicle -
View the games that had content taken in to Smash. An encyclopedia
of games, if you will.
---------------Options------------------
Here you can set the different settings on your controller, screen,
and sound. Also, here you can erase your data and start over. One
last feature here is the My Music, which will allow you to change
the frequency of songs on particular stages.
----------------Data--------------------
Movies -
Watch various movies from trailers to all the movies you've seen in
the Subspace Emissary.
Records -
View all the statistics of your game, from what characters have
KO'd the most, swam the most, or SD'd the most to how long your
game has been on.
Sound Test -
Listen to the sounds of the game. At the top you can switch from
the Music songs of the game to the Sound Effects of the different
characters.
========================================
========================================
========================================
Subspace Emissary -----------------SUBEM
Here I will list the stages of the Subspace Emissary. Each stage
will have a walkthrough, with a seperate section on secrets, such
as orange cube and secret door locations. There will be no spoilers
here, as far as story or unlockable extra characters goes.
========================================
Features --------------------------SUBFE
Subspace Emissary is an offline mode where one or two players can
play through a storyline. While playing you can earn trophies, CDs,
or even stickers, which are used in this mode.
To use stickers, go to the World Map (available after beating Stage
1) and click on the Sticker button. You'll be taken to the Sticker
Mode where you can build up your characters by applying Stickers.
Sticker Mode -
Sticker mode is where you'll apply stickers. In the bottom right
hand corner you will see the character you're applying stickers to.
To switch characters, press the buttons shown to either side of the
character (left and right on the control PAD on GCN, classic
controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).
To apply a sticker, choose it in the list and choose where you want
it to be on the trophy base. Be careful, as you cannot put stickers
on top of each other. You can manually place as many stickers as
can fit, or you can use the options to sort the stickers or