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The exact borders of Tuchea are not very well defined. Ask a Tuchean and he will say as far as the Safelands to the south, the Cantasir mountains to the east and the whole of Kingsheart Island. In practice the Kingdom controls little more then the western coast of the mainland, the eastern coast of the island and the banks of the river Amen. A societal trait of Tuchea is a dislike to being far from water for any extended period of time. For this reason, the heart of the kingdom is generally wild and uninhabited. Almost all major settlements are on the coast, with one along the Amen River. On the other hand, the population of Tuchea thrives, all of their cities are dynamic, busy centers. In fact, the kingdoms cities are overpopulated.

In the past this was remedied by great campaigns bent on domination and acquisition. Because of their reputation as skilled sailors, Tuchean pirate ships, as well as ships of the royal kingdom, are a feared sight. A leaning toward a horde mentality has had as a consequence that Tucheans have little regard for human life, their own as well as that of their foes. This has cost them dearly in the past.

When the Tuchean plundering forces met with the superbly trained and well organized legions of the Republic of Iridine, the result was an incredibly lopsided and short war. Defeat soon turned into a rout as the kingdom forces were left leaderless with no knowledge of how to recoup their losses. As a result of the war with Iridine, Tuchea was forced to concede the island of Selm to the Republic; it has since been renamed Windward.

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you want some pvp reason for tucheans? Only character that can start with tridents. You want a pvp reason for tuchean resistance? Herbalism was a thing, still kind of is a thing, and there are diseased rats, and other storylines that involve things that would take advantage of a tuchean's resistance. You want to say not everyone's into rp? Fine, play a pvp game. Meanwhile, this is an rp game, and if you can't rp, even really really badly, you will get punished. Nowhered, banned, various other things...

On the flip side, look at all the traits, and how many people are top tier fighters... like four...
There are a vast majority of people who are here to role play, and most people do not try to min-max their character, and will in fact, take stupid traits that do nothing for their ability to fight, but do give flavor to a character concept they are trying to make. Take you for instance, you were trying to make a broker. A broker is not made for war, a broker is a rp character.

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"most people do not try to min-max their character, and will in fact, take stupid traits that do nothing for their ability to fight, but do give flavor to a character concept they are trying to make. "

This statement, will not hold up in TEC court.

It's a contrary fact, that MOST PEOPLE do not choose stupid traits that do nothing for their ability to fight, (or make money) simply for "roleplay"

Most people, don't do that.

They might choose traits beneficial to making money, over PVP... like mule's back to carry more loot, or trader's tongue.

But other than that...

No, Most people do not choose stupid traits that do not benefit them in PVP, or for making money.

No one in the game makes a character with Vitality, or Abosolute Time Sense, Enhanced Hearing, Weather prediction, Iron gut, packrat, lucky, luminescent, focus.... etc.

I have made a luminescent char before hoping to get magic.. but it was short lived.
And, lumiescent and focus are more popular than the others, for some people hoping to get magic like i once did.. but yea, they're usually not long lived.

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I can guarantee there are characters in the game right now, with those traits.
And you're the one who added or make money, you wanted to talk pvp, anything to make money is a stupid trait that does nothing for their ability to fight.

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I have multiple characters with traits like those and have had countless others throughout the years. ArchMagi is right, a lot of us choose traits to supplement our character's backstory and RP.

The position being taken is not to be mistaken for attempted education or righteous accusation- Only a description, just an observation of the pitiful condition of our degeneration.

Oh doom and gloom, oh doom and gloom, the GMs are fools and do not realize what a position they have put us in. They could not possibly have thought of all of this already, for they are but tiny brained fools.