It's not the T&A fest that DOA Xtreme Volleyball is, but it isn't afraid to flash some skin (though no "nude code"). Where it's at its strongest, happily, is in the gameplay. The button scheme is in-depth enough to make the action challenging.

Its gameplay is competent, but not challenging enough to hold the interest of sports game players for the long term. Think of it as a day at the beach during the summer - a nice little diversion with some pleasant scenery.

The game could have been so much better with a more balanced AI, or at least a more gradual progression. Hitting that AI brick wall about halfway through the tour may have less-dedicated gamers hitting the showers.

Credit is due for the canny and accurate use of a line judge, and memorisation of the last picked team for exhibition and arcade games - and for the wonderful replays, enabling you to see all of the action. Part of that action is, naturally, some breast-juggling. We just thought you'd like to know.

The major drawback of Summer Heat is an issue of longevity; there really isn't much to keep you at it for longer than a couple of days, despite the fairly entertaining co-op and versus multiplayer modes.

It's one of the deepest games of its kind over the last couple of years for sure, but with an absolutely stupid artificial intelligence, an emphasis on powerful strikers, and an affinity for the jump spike above everything else, it's hard to recommend this one to true fans of the sport.

Even with its extras -- [it's] still a bit on the ditzy, simplistic side. It's appropriate really, since almost nobody wants an overly simulated volleyball title. As a raw game, it certainly plays better than the admittedly better-looking "DOA Extreme Beach Volleyball."

The power spiking constitutes the only true action, and the preternaturally conspicuous jiggling the only eye candy. The animation sucks, and the game's most promising aspectcomplex plays enabled by your teammatesis undermined by poor artificial intelligence.