The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

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Daaaah that pipe marked 5% is going to take up most of my time because it's essentially four times as long as the other sections of the game. Bumped it to 35% so I'll call it a day for tonight. I have ideas for 45% of the remaining content in that section but I still don't have much of anything planned out for the remaining 20%.

Edit: Fun fact: The latest .mfa is up to 28MB now. I have roughly 27 manual backup copies of my game, in addition to the back-up copies that MMF2 automatically saves. The folder is taking up 846.8MB. The game consists of 33 frames so far, but several of those are placeholders for now.

Auugh, still working on finishing up that second pipe from the bottom-left (the one marked 5% in the screenshot). I've been falling behind lately, so I'm gonna have to double-time it from here on out if I hope to get the whole thing done in time.

i finished a some pretty neat movement and attacks but i for the love of god can't go further.
i exhausted every last one of my fighting game with knp ideas with yie ar kung fu 3, this thing is literally the same gameplay but with a different moveset. i could've done this if i had done this first, but i can't put myself through the same shit again. sorry guys. better that i found it out now, not at the kotm hours.

i'm not actually running out of ideas, but my ideas are limited by knp and the fact that all the ai you'll get with it are random number generators.

urgh i didn't wanna say this but i don't wanna actually make the game either.
i'll give myself a break from everything so i'll be feeling better when this starts and poop out something regular instead.

i think i'll finish the movement stuff and release it as a bonus though. it's pure gold.

dr: i hit knp limits, WHY AM I MAKING A FIGHTER AGAIN. i wasted about eight hours overall and this isn't really worth it. no hard feelings but a few sad faces at least :( :( :(

Will I finish this by the time KotMK #50 has come and gone? I hope so! I got done with that huge 4x part just a couple nights ago. All I have to do is finish up (or skimp on) the boss fight for the current WIP pipe, and then implement the whole end game sequence.

I don't think I'm going to be able to create my KOTM magnum opus idea this time around! I was too busy to find time to create assets in preparation, and I don't want to half-ass this one, I'd rather save it for another time. I'll come up with something else, though...

EDIT: After seeing L's amazing output, maybe it's for the best that I'm leaving this game for a later time when it's more likely to be noticed.

Ok, going to give this a go. Drew some assets last night, but starting early since 15 years of corporate cubedom means I normally dont code until there's a 300 pages of requirements, architecture and design documents.