i modeled my first ship (with blender), i have textures for this model but i have issues with the configs. I tried to copy all config texts from the cobra mark three (copy worked) and to replace all words like "oolite_template_cobra3-..." with the name of my ship-model. However oolite didnt recognized this ship with these configs. Then i tried to replace the model of the cobra mark three with my model (in the gamefolder [oolite/oolite.app/resources/models/...]). this worked. i really dont know what im doing wrong, so i thought to myself, 'hey, there is this nice forum,why not asking them?
So im asking you now, what could i do in this case?
btw im using windows.
and sorry for some mistakes i might have done im not an native speaker ;)

Welcome aboard, Commander! I've asked the Mods to move this thread to a more suitable place, where it'll get more attention.
Hopefully, someone will then be able to help you. I'm just a dumb pilot, you see - flying a Cobra Mk III is about all I can do!

Last edited by Cody on Wed May 18, 2016 10:33 pm, edited 2 times in total.

In this save-file i wrote tsoj_Boomslang-mkII-player instead of cobra3-player.

My .oxp-folder is tsoj_Boomslang-mkII.oxp
In there are the three folders Config Models Textures.
Model and texture are in their folders and the shipdata.plist and shipyard.plist and the demoship.plist files are in the Config folder.

oh, yes, i found also some other inconsistencies in this plist, like i hadnt rewrote the string after "model" (it was still oolite_cobra3.dat).
but this wasnt the problem. :P
Now im trying to adjust all the xyz-positiones from the shipdata.plist in the gamefolder of the cobra mark three to look nice with my model,
but i have this problem, that if i restart the game it hasnt changed, but when i restarted it today (after a windows hibernation relaunch) the changes have applied.
Why is that? Have i to logout and in? Or maybe its just one of the defects of my computer.

and thanks for your replies

Smivs wrote:By the way, demoship.plist is no longer used - you will need a shiplibrary.plist to add your ship to the display.

I'm sure that I had long wondered why that does not work ;)

Last edited by tsoj on Fri May 20, 2016 12:52 pm, edited 1 time in total.

in any of the ship definitions other than the first "tsoj_Boomslang-mkII" one,
setting a ship as a template = 1 treats that ship as a 'reference only' ship which other 'like_ship =' ship versions refer too (saves you having to duplicate all the settings in each version of the ship you 'like_ship' too -
sorry about the mad circular logic, hope that makes a bit of sense