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The first five books in the Saga of Dray Prescot of Earth and of Kregen are brought together in this omnibus edition. Together, they make up the Delian Cycle, in which Dray Prescot comes to terms with the alien world of Kregen. Here he tries to make sense of his situation: the Star Lords, the Savanti, the marvelous places, strange beasts and stranger people. And here he pursues his greatest love of two worlds, Delia of the Blue Mountains.

Dray Prescot's saga has been aclaimed as the best planetary adventure series since Burroughs stopped writing about Barsoom.

Transit to ScorpioOn the planet Kregen that circles Antares, the brightest star of the Constellation of the Scorpion, two forces contend for the world's destiny. One of them, the Savanti, called in a human pawn from far-away Earth. His name is Dray Prescot, and only the Savanti know his role. But it soon turns out that Dray Prescot himself has to make a decision that will change him from a mere pawn to a bolder piece on the planetary chessboard...

The Suns of ScorpioSlave of the colossus builders or scourge of the Inland Sea? Both roles await Dray Prescot on his return to Kregen. Torn between two contending forces, the Star Lords and the Savanti, Prescot himself wants only to find his beloved Delia of the Blue Mountains. But the powers that had drawn him across interstellar space to the world that orbit the red and green suns have set him a task, the nature of which even he cannot fully comprehend...

Warrior of ScorpioDray Prescot finds himself torn from the battles of the Inner Sea for a mission in the air. For it is now his mission to carry his beloved Delia by airboat to that far kingdom, Vallia, from whence she had come. But the route lies across the gaunt mountains and the shadowy jungles of the Hostile Territories, and there Dray will be plunged among stranger peoples and more fantastic challenges than even his Kregen princess has known.

Swordships of ScorpioWhat does a man do when fate makes him the protector of the royal head of the land of his enemies? If he is Dray Prescot he sets aside his quest to reach Vallia and his princess Delia and help her claim her throne. But his duty is to defend Vallia's ancient foe and place its rightful heir on its throne. So when the pirate fleets known as the swordships come between the two contending demands, Dray sees that only by following his own personal star could the contradiction be resolved.

Prince of ScorpioDray Prescot has fought long and hard through perilous lands to claim the hand of the heiress to the mighty Vallia. Yet, when finally he sets foot in that long-sought empire, it is not as hero or noble. It is as an unknown, a mendicant, and finally as a condemned slave...

For the first time, all five novels in the epic fantasy series that inspired HBO’s Game of Thrones are together in one eBook bundle. An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin—dubbed “the American Tolkien” by Time magazine—international acclaim and millions of loyal readers. Now this bundle collects the entire monumental cycle in the most convenient format available:

A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS A DANCE WITH DRAGONS

“One of the best series in the history of fantasy.”—Los Angeles Times

Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.

Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.

Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times

Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.<i>The Spikatur Cycle</i> brings Prescot closer to the realization of many of his dreams. He is determined to do what he feels is laid upon him; but he finds it is not so easy, particularly when the Empress Delia and his comrades are determined to keep him out of trouble. But, he is Dray Prescot, Lord of Strombor and Krozair of Zy, and that canny old leem hunter will not be prevented from buckling up the brave old scarlet breechclout and hurtling off beneath the Moons of Kregen into fresh headlong adventure with a sword in his fist...<i>The marvelous adventures of Dray Prescot on Kregen, the world of wonders that orbits the twin suns of Antares in Scorpio, have become a science fiction saga to rival and perhaps surpass the works of Edgar Rice Burroughs and others of the heroic fantasy band.</i><strong><i>Beasts of Antares:</i></strong>Dray Prescot, lone Earthman, once a pawn of cosmic powers, rallies the warriors of Vallia for a final stand against the foes that encircle them. Then, in an act of true Prescot bravado, undertakes single handed to rescue three old friends from slavery in a distant land. The beasts of Antares are many and terrifying, but Prescot does not belong to the faint hearted and he will need every ounce of courage this time!<strong><i>Rebel of Antares:</i></strong>At last Prescot has come in sight of his goal to overthrow the slavers and their evil empires, that he shares with the Star Lords. On the island kingdom of Hyrklana his course now seems clear: overthrow its decadent queen, lead a rebellion against the cruel Arena, and free the princess who is its rightful ruler. It is a hard task, but for Dray Prescot, against whom sorcerers and swordsmen have contended, it is the only course he could follow.<strong><i>Legions of Antares:</i></strong>For too long the iron legions of the evil empress of Hamal have devastated the neighboring lands and islands of Kregen. Dray Prescot has battled Empress Thyliss all the way, and at long last finds himself nearing the end of his long campaign. Gathering about himself old allies and former enemies, Dray prepares to challenge the empress at the very doors of her capital city, until he discovers that she is about to spring her secret weapon: the super-science of the mad wizard of Loh.<strong><i>Allies of Antares:</i></strong>Dray Prescot has made himself into a rallying point of strength on Kregen. Now, after the worst war between the humanoid lands has finally concluded, Prescot again confronts the Star Lords, only to learn that the hard won peace is just a transition to a great hemispheric invasion that was even then raiding over the horizon.This book contains a glossary of the Spikatur cycle.

Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.

Dray Prescot’s happiness with Delia, the Princess Majestrix of Vallia, is threatened as the notorious Wizard of Loh, Phu-si-Yantong, seeks to destroy Delia’s father and take control of the empire of Vallia. And Prescot is determined to seek the whereabouts of his daughters, alienated from him during his forced absence on Earth. But the brilliant world of Kregen under Antares will always challenge Prescot with new problems and adventures. Dray Prescot knows only too well that he must continue to struggle against himself as well as the malignant fates that pursue him in the mingled streaming lights of the Suns of Scorpio.

<strong><i>Secret Scorpio:</i></strong>

Courage and ingenuity has won Dray Prescot a high role in the Vallian Empire and a certain independence from the Star Lords. So when a mysterious monster cult begins to undermine the empire and when his own beloved princess becomes a victim of those secret schemers, Prescot has to go into action.

<strong><i>Savage Scorpio:</i></strong>

Somewhere in the unmapped regions of Kregen lies the hidden city of the Savanti. Dray has long sought the locale of his original landing and now the time has come when the search must be completed without delay, for the father of his beloved Delia is a victim of assassins. Only the Savanti can undo the evil that could shatter all that Dray holds dear in his second planetary homeland.

<strong><i>Captive Scorpio:</i></strong>

Prescot has risen high in the empire of Vallia, but luck cannot always sustain him. All the forces opposed to his lands, his princess, his emperor, and to him personally, converge to bring about the darkest hour of his long career. With his back to the wall, Dray Prescot faces that time of peril with unflinching will... until the cruelest blow of all is struck: his warrior daughter Dayra rode in the vanguard of his foes!

<strong><i>Golden Scorpio:</i></strong>

When you're down there's no place to go but up. That's the way the brave think and if there is anyone on two worlds braver than Dray Prescot, he has yet to appear. Prescot would never give up. Single-handedly, if need be, he would be a deadly threat to the enemies of Vallia. But as he sets out on a liberation mission incomparable in the history of two worlds he knows he will never be alone...

Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.Here, in the unforgiving yet rewarding world of Kregen, struggling through disaster and triumph, Dray Prescot has made his home. He has acquired a number of titles and estates but now the people of the island empire of Vallia, which has been ripped to shreds by ambitious and mercenary invaders, have called on him to lead them to freedom as their emperor. Reluctant to accept the imperium, he shoulders the burden because, rightly or wrongly, he sees this as the lesser evil...<strong><i>A Life for Kregen:</i></strong>Prescot is the unwilling battle arm of the mysterious Star Lords who contend for that planet with the powerful Savanti. Yet Prescot's ambitions are his own, for he has inherited the remnant of a shattered empire and must fight to bring hope and freedom to all its peoples. By his side stands his princess, Delia of the Blue Mountains, and a band of stalwart companions of many races and species. But arrayed against him are flying armadas, armed hordes, the wizardry of a super scientist, and, most shocking of all, the fury and steel claws of his own daughter, Dayra!<strong><i>A Sword for Kregen:</i></strong>The most popular game among the many peoples of Kregen is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suits well the tension charged atmosphere that envelops Dray Prescot. Because reconquering Vallia is assuming the aspect of such a game, move versus countermove, horde against horde! But Dray Prescot finds himself no longer in control of the game when he becomes a living chessman on a real-life board at the dreaded arena of Jikaida City. There every move is accompanied by bloodshed and behind every game might hang the fate of a city, an island, or even a nation!<strong><i>A Fortune for Kregen:</i></strong>Fame and fortune may await the winners of the life and death game called Jikaida, but for Dray Prescot his triumphs seem to bring only infamy and misfortune. Prescot needs to find a way out of his Jikaida City exile, for his homeland needs him in its hour of danger. But it seems that fate will place him in an even more terrifying game: a treasure hunt played out in the illusion webbed catacombs of a haunted valley where desperate men come to find fortunes at the risk of their followers lives and their own sanity.<strong><i>A Victory for Kregen:</i></strong>The ending of Prescot's stark adventures as a living chess piece in the city of blood games was to be as terrifying as the perils that had gone before. Because now that transposed Earthman has to fight his way back to his embattled Vallian homeland across a sky full of danger and a sea full of death. And when he returns he will find the combat joined, his son at doom's door, his troops up against superior odds, and a battle he must personally fight that would be two battles in two different places at the same time!This edition contains a glossary to the Jikaida cycle.

From a master of contemporary fantasy comes the first novel of a landmark series unlike any you’ve ever read before. With A Game of Thrones, George R. R. Martin has launched a genuine masterpiece, bringing together the best the genre has to offer. Mystery, intrigue, romance, and adventure fill the pages of this magnificent saga, the first volume in an epic series sure to delight fantasy fans everywhere.

A GAME OF THRONESA SONG OF ICE AND FIRE: BOOK ONE

Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom’s protective Wall. To the south, the king’s powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king’s new Hand, an appointment that threatens to sunder not only his family but the kingdom itself.

Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.

Unparalleled in scope and execution, A Game of Thrones is one of those rare reading experiences that catch you up from the opening pages, won’t let you go until the end, and leave you yearning for more.

Volume forty-nine of the epic saga of Dray Prescot and the last book of the Balintol Cycle.

Dray Prescot is attempting to unify the sub-continent of Balintol against the overweening ambitions of local rulers, so that a united front can be presented to the predatory reivers from over the curve of the world -- the dreaded Fish-heads, the Shanks. These rulers of various countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions.

Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters created by Khon the Mak's Dokerty priests, Prescot now realizes to his profound horror that the phantom of his wife Delia he saw buried by falling rock was no apparition...

The fifth book of the Dray Prescot series. Dray Prescot had fought long and hard through perilous lands to claim the hand of the heiress of the mighty Vallia. Yet, when finally he set foot in that long-sought empire, it was not as hero or noble... It was as an unknown, a mendicant, and finally as a condemned slave. For the combatant fates that had interfered continually with his quest on the planet of the twin suns of Antares had yet more tests for the man they had selected as their agent. But for Dray there was only one goal -- already in sight -- and he would not be turned aside any longer no matter what dangers Vallian intrigues and quasi-human mysteries may have in store for him. This edition contains maps and a glossary.

THE BOOK BEHIND THE THIRD SEASON OF GAME OF THRONES, AN ORIGINAL SERIES NOW ON HBO.

Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.

A STORM OF SWORDS

Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .

But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .

If you are prepared to hurl yourself into adventure, to face peril with a brave heart, to risk all, then the marvelous world of Kregen offers you everything you have ever dreamed. For Dray Prescot the challenges are enormous. His task is to unite the sub-continent of Balintol against the Shanks, but the megalomaniac striving for power of various factions looks set to send Balintol up in flames.

<strong><i>Scourge of Antares</i></strong>

Prescot has uncovered some of the details of a plot by the cultists of the religion of Dokerty to turn ordinary men and women into receptacles for demons, who then destroy wantonly until the frail human body can no longer support the intolerable demonic forces. Now he has escaped from the Dokerty temple with a mysterious young woman, Veda. They are fleeing for their lives as the Suns of Scorpio descend into night...

<strong><i>Challenge of Antares</i></strong>

Born in 1775, Dray Prescot joined the Royal Navy as a boy when his father died from the sting of a scorpion, and his mother followed soon after. Life in Nelson's Navy, harsh, intolerant, formed and molded him. He has been consistently passed over for promotion, even though he has fought his way from the lower deck through the hawsehole to the quarterdeck. He considers himself a failure. Just recently he has been experiencing unsettling dreams...

<strong><i>Wrath of Antares</i></strong>

The rulers of the countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions. Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters created by Khon the Mak's Dokerty priests, Prescot now realizes to his profound horror that the phantom of his wife Delia he saw buried by falling rock was no apparition...

Volume fifty in the saga of Dray Prescot of Earth and of Kregen - a standalone novel in the Spectre Cycle.

Dray Prescot has been chosen by the Star Lords to bring all the lands of Paz together, as the so-called Emperor of All Paz. They must resist the deadly Shanks who raid from over the curve of the world. Delia and Dray Prescot have abdicated the throne of Vallia and now seek to make the dream of a united Paz come true.

But whether he is battling slavers and freeing slaves with the Kroveres of Iztar, or fighting Fish-heads in the land of the Shanks, Prescot is certain to be thrown into more headlong adventures under the streaming mingled lights of the Suns of Scorpio.

If you are prepared to hurl yourself into adventure, to face peril with a brave heart, to risk all, then the marvelous world of Kregen offers you everything you have ever dreamed.

For Dray Prescot the challenges are enormous. His task is to unite the sub-continent of Balintol against the Shanks, but due to the megalomaniac striving for power of various factions within the countries of Balintol, the whole place looks set to go up in flames.

Prescot has uncovered some of the details of a plot by the cultists of the religion of Dokerty to turn ordinary men and women into receptacles for demons, who then destroy wantonly until the frail human body can no longer support the intolerable demonic forces. Now he has escaped from the Dokerty temple with a mysterious young woman, Veda. They are fleeing for their lives as the Suns of Scorpio descend into night...

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them

In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell by chance into the hands of the hobbit Bilbo Baggins.

From Sauron's fastness in the Dark Tower of Mordor, his power spread far and wide. Sauron gathered all the Great Rings to him, but always he searched for the One Ring that would complete his dominion.

When Bilbo reached his eleventy-first birthday he disappeared, bequeathing to his young cousin Frodo the Ruling Ring and a perilous quest: to journey across Middle-earth, deep into the shadow of the Dark Lord, and destroy the Ring by casting it into the Cracks of Doom.

The Lord of the Rings tells of the great quest undertaken by Frodo and the Fellowship of the Ring: Gandalf the Wizard; the hobbits Merry, Pippin, and Sam; Gimli the Dwarf; Legolas the Elf; Boromir of Gondor; and a tall, mysterious stranger called Strider.

This edition includes the fiftieth-anniversary fully corrected text setting and an extensive index.

J.R.R. Tolkien (1892-1973), beloved throughout the world as the creator of The Hobbit, The Lord of the Rings, and The Silmarillion, was a professor of Anglo-Saxon at Oxford, a fellow of Pembroke College, and a fellow of Merton College until his retirement in 1959. His chief interest was the linguistic aspects of the early English written tradition, but while he studied classic works of the past, he was creating a set of his own.

Under the twin sun, Antares, the planet Kregen is a world of wonder and terror, of beauty and horror. Now, in the streaming mingled lights of the Suns of Scorpio, Prescot takes up the Krozair brand to save his friends who are about to be killed by the vicious Shank lord. Then he must rally the coalition of forces from Vallia, Hamel and Tsungfaril, to expel the Shanks from Tarankar. But things rarely go according to plan on Kregen...

Sent by the Star Lords to save a life from a fire, Dray Prescot finds himself utterly helpless in a strange land. Confused and unable to move, he is cared for by Mevancy, a woman with a strange and wonderful secret. But why have the Star Lords left him there? Who is he expected to protect, and how is he supposed to do it? Flying a kite one moment, battling through an inferno the next, Prescot is flung headlong into fresh adventures under the mingled streaming lights of the Suns of Scorpio. Scorpio Reborn is the first volume of the Lohvian Cycle.

From #1 New York Times bestselling author Brandon Sanderson, The Way of Kings, Book One of the Stormlight Archive begins an incredible new saga of epic proportion.

Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.

It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.

One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.

Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.

Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.

The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.

Speak again the ancient oaths:

Life before death.Strength before weakness.Journey before Destination.

and return to men the Shards they once bore.

The Knights Radiant must stand again.

Other Tor books by Brandon Sanderson

The Cosmere

The Stormlight ArchiveThe Way of KingsWords of RadianceEdgedancer (Novella)Oathbringer (forthcoming)

The Mistborn trilogyMistborn: The Final EmpireThe Well of AscensionThe Hero of Ages

Mistborn: The Wax and Wayne seriesAlloy of LawShadows of SelfBands of Mourning

Never before in his fantastic career on Kregen, planet of the twin suns of Antares, had Dray Prescot been in such a desperate predicament. A despised outcast by his friends who wore the red of Zair, he had now been condemned by his old enemies whose battle color was the green of the sun Grodno. For while among these slavers and conquerors of the green, searching for a way to turn the tide of war to his own redemption and his friends' advantage, he had personally encountered the deadly animosity of Grodno's king, had betrayed his champion, and had shattered all he had so carefully worked for. But continue he must, for now, in addition to the enormous feat that alone would restore his honor, he had a blood vengeance to achieve that overrode everything.

Dray Prescot is an Earthman, seaman and soldier, brought across four hundred light years to a planet of Antares. The Star Lords, a race advanced beyond our ken, needed him on that world called Kregen. Now, having at last returned to his home empire, to his wife and his friends, Dray was to learn that the vengeance of his defeated enemies had launched a final assault - with nine occult curses - against Vallia and all that Dray held dear. The first curse, the plague of murderous werewolves, took Dray by surprise. Could his valor and courage, though tempered on the battlefields of alien suns, stand up against an unprecedented onslaught of warring witchcraft?

Never before in his adventurous career under the double suns of Antares had Dray Prescot been in as desperate a situation as he found himself on his second entry into the city of Magdag. Magdag had been the scene of one of Prescot's earliest experiences on Kregen and he recalled it with loathing as a city of power-lusting slavers, of decadent worshippers of the Green Sun. As one who had been initiated into the chivalric order of Krozairs, he despised all that that city stood for. But now Prescot was an outcast. Any Krozair, any follower of the Red Sun of his former friends, would slay him on sight. For him there was only one way to recover his home, his children, his self-respect. He would have to perform an act of valor so extreme, so fabulous, that its glory would wash away all that now stained his name. Only by reaching to the very heart of mighty Magdag could he hope to achieve such a suicidal triumph.

From #1 New York Times bestselling author Brandon Sanderson, Words of Radiance, Book Two of the Stormlight Archive, continues the immersive fantasy epic that The Way of Kings began.

Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.

The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.

Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.

Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.

Other Tor books by Brandon Sanderson

The Cosmere

The Stormlight ArchiveThe Way of KingsWords of RadianceEdgedancer (Novella)Oathbringer (forthcoming)

The Mistborn trilogyMistborn: The Final EmpireThe Well of AscensionThe Hero of Ages

Mistborn: The Wax and Wayne seriesAlloy of LawShadows of SelfBands of Mourning

Dray Prescot is on the subcontinent of Balintol where he has the task of uniting the disparate countries so that all Paz can defend itself against the predatory, fish-headed Shanks from the other side of the world. This undertaking is complicated by the megalomaniac desires of certain princes and nobles who are determined to win the crown of Tolindrin for themselves, and are willing to destroy anyone who gets in their way. They have hired mercenary armies and allied themselves with the traditional enemies of the country. Prescot has to use all his strengths and all his scheming and tricks to achieve his goal with as little bloodshed as possible...

Demons of Antares is the forty-sixth book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen by Kenneth Bulmer, writing as Alan Burt Akers. The series continues with Scourge of Antares.

The eighth book of the Dray Prescot series. Dray Prescot, the Earthman who had been brought across interstellar space as the tool of the mysterious Star Lords, confronted his most baffling task while he was a hunted and harried wanderer of the continent of Havilfar. That task was to discover the means by which the aircraft of that continent's most advanced civilization operated. Prescot is no scientist, but fulfill his task he must or he would never return to the princess and homeland he had won. So, for Dray Prescot there was but one course -- with a whole continent against him, with time itself conspiring to balk him, the secrets of an unknown science must be made his...

Born in 1775, Dray Prescot joined the Royal Navy as a boy when his father died from the sting of a scorpion, and his mother followed soon after. The life in Nelson's Navy, harsh, intolerant, formed and molded him. He has been consistently passed over for promotion, even though he has fought his way from the lower deck through the hawsehole to the quarterdeck. Now, together with the rest of the world, he considers himself a failure.

Just recently he has been experiencing unsettling dreams, of weird places and animals, strange beyond the comprehension of a plain sailorman. Through these eerie nightmares he occasionally glimpses the vague face and form of a woman who touches him profoundly and for whom, not really understanding why, he knows he would lay down his life.

As we join his story he is serving as the first lieutenant in His Britannic Majesty's seventy-four gun ship Roscommon...

THE BOOK BEHIND THE SECOND SEASON OF GAME OF THRONES, AN ORIGINAL SERIES NOW ON HBO.

A SONG OF ICE AND FIRE: BOOK TWO

In this thrilling sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.

A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when kings clash, the whole land trembles.

Never a man to leave something half done, Dray Prescot knew his task on the mysterious continent of Havilfar was far from completed. There were cruel conquerors to be overthrown, there was pursuit of the manhounds and their masters, and there was the dreaded arena. Could he survive the life of a gladiator against the killers and monsters of a spoiled queen -- while the Star Lords waited for his mission to continue?

The sixth book of the Dray Prescot series. Would Dray Prescot be able to remain a prince of proud Vallia or become just another human victim of the hunters and manhounds of the mysterious Southern Continent? For that was the enigmatic fate that the Star Lords had suddenly confronted him with. They wanted someone freed from the terrified pack of human prey among whom Prescot found himself. But who it was and how it was to be done, they left to him to work out...

Six days ago, astronaut Mark Watney became one of the first people to walk on Mars.

Now, he's sure he'll be the first person to die there.

After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive.

Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first.

But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?

With this volume of his saga, Dray Prescot is hurled afresh into brand-new adventures on the planet of Kregen, that grim and beautiful, marvelous and terrible world four hundred light-years away beneath the red and green fires of Antares, under the Suns of Scorpio. Kregen is a world too rich in passion and action to allow a fighting man like Dray Prescot to rest for long. Once more, then, he is launched into fresh adventures, but this time there is a hiatus which might easily break a man of lesser fire and spirit than Dray Prescot, Krozair of Zy. This book contains... "Wizard of Scorpio" The Tides of Kregen Renegade of Kregen Krozair of Kregen

Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with the light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.

Called to be the Emperor of Vallia, Dray Prescot, with his comrades, has vanquished poor old mad Thyllis, Empress of Hamal, and now seeks to create a fresh and lasting unity among all the nations of Paz. They all face a common foe in the Shanks, the Fishheads who raid their coasts. And, there are worms within the bud, secret enemies who desire only to drag all down for their own selfish ends...

Mazes of Scorpio:Although his nemesis, the mad empress of Hamal, and her accomplice, the evil Wizard of Loh have been destroyed, Prescot finds that the strands of this enduring battle have not been tied off. An old conspiracy has been given a new and darker impetus which leads him to the jungle continent of Pandahem. Beneath the dark and sweltering swamps lies the deadly labyrinth of the Coup Blag where Prescot clashes with a new and terrible foe in the mazes of Scorpio!

Delia of Vallia:On Kregen there are warrior men and warrior beasts with mighty fraternities of valor and courage. There are whispers of similar organizations among the high-born women of many lands. Delia of Vallia, leader of the mystic guild The Sisters of the Rose, is on a mission to bring justice to one who has betrayed her blood oath and her empress. A novel of intrigue, combat, and vengeance that will bring Delia face to face with the traitress Jilian in the hidden arena of the whip and the claw.

Fires of Scorpio:Triple trouble always follows Dray Prescot, especially when he thinks he has things under control. This time, while involved with setting things right on the continent of Pandahem, the Star Lords yank him away from his friends and dump him, weaponless, at the gates of the terrible temple of the Leem. Rescuing a girl sacrifice is only the start, for next he has to help Pompino to torch all the temples of the Silver Wonder, and take to the sea to confront the next wave of the fish-headed marauders from Kregen's Southern Hemisphere.

Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with the light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.

Down in the island of Pandahem, Prescot and his comrades, having burned a temple or two, must now press on and open a fresh campaign against the Silver Wonder. Of course, life is not as simple as that, particularly on the horrific and fascinating world of Kregen where, under the mingled streaming radiance of the Suns of Scorpio, the unexpected is always to be expected.

Talons of Scorpio:Finishing the job of destroying the hideous cult of the Leem is just one of the problems confronting Dray Prescot. For he must also rally all the world's forces to combat the onslaught that is on its way from the unexplored Southern Hemisphere. While rescuing kidnapped children from the altars of sacrifice, Dray finds himself fighting side by side with his own worst enemy, his renegade daughter, Ros the Claw, who has pledged his death.

Masks of Scorpio:The task of burning out the cult of the Silver Leem had been given Star Lords priority. Although Dray Prescot was emperor of Vallia, still he has to work incognito on an enemy island until that task is done. Aided by a valiant crew of piratical swashbucklers, Dray invaded the capital of the secret order only to find treachery and terror where he had thought to find treasure and triumph. It became a battle of golden masks against silver masks, and behind each facepiece could be hiding the bony features of the Grim Reaper himself!

Seg the Bowman:Dray Prescot's fighting comrade, Seg, is the finest archer in two worlds. Seg is a wild and reckless fellow, courageous in the face of any adversity, and this is the account of his greatest challenge. On an enemy island, Seg becomes knight-protector of the mysterious lady Milsi, and by her side he beats off frightful beasts and inhuman foemen intent on blocking her path to a rightful royal inheritance.

This edition includes a glossary of the Pandahem cycle and the short story “Green Shadows”

“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”

My name is Kvothe. You may have heard of me.

So begins a tale told from his own point of view—a story unequaled in fantasy literature. Now in The Wise Man’s Fear, Day Two of The Kingkiller Chronicle, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.

Praise for The Kingkiller Chronicle:

“The best epic fantasy I read last year.... He’s bloody good, this Rothfuss guy.” —George R. R. Martin, New York Times-bestselling author of A Song of Ice and Fire

“Rothfuss has real talent, and his tale of Kvothe is deep and intricate and wondrous.” —Terry Brooks, New York Times-bestselling author of Shannara

"It is a rare and great pleasure to find a fantasist writing...with true music in the words." —Ursula K. Le Guin, award-winning author of Earthsea

"The characters are real and the magic is true.” —Robin Hobb, New York Times-bestselling author of Assassin’s Apprentice

"Masterful.... There is a beauty to Pat's writing that defies description." —Brandon Sanderson, New York Times-bestselling author of Mistborn

Together, the three books in this volume make up the first part of the Havilfar Cycle of the Saga of Dray Prescot of Earth and of Kregen.

Dray Prescot is launched headlong into a brand-new series of adventures upon the planet of Kregen, that marvelous and beautiful, mystical and terrible world four hundred light-years away beneath the Suns of Scorpio. A new life opens for Dray, but that new life is cruelly different from all he expected and dreamed, hurling him into fresh adventure and danger among peoples and places far removed from those he knows and loves.

Dray Prescot's saga has been aclaimed as the best planetary adventure series since Burroughs stopped writing about Barsoom.

<strong><i>Manhounds of Antares:</i></strong>

Will Dray Prescot be able to remain a prince of proud Vallia or will he become just another human victim of the hunters and manhounds of the mysterious Southern Continent? For that is the enigmatic fate that the Star Lords have suddenly confronted him with. They want someone freed from the terrified pack of human prey among whom Prescot finds himself. But who it is and how it is to be done, they have left to Dray to work out...

<strong><i>Arena of Antares:</i></strong>

Never a man to leave something half done, Dray Prescot knows his task on the mysterious continent of Havilfar is far from complete. There are cruel conquerors to be overthrown, the pursuit of the manhounds and their masters to continue, and there is the dreaded arena. Can he survive the life of a gladiator against the killers and monsters of a spoiled queen while the Star Lords wait for his mission to continue?

<strong><i>Fliers of Antares:</i></strong>

Dray Prescot confronts his most baffling task while he is a hunted and harried wanderer of the continent of Havilfar. That task is to discover the means by which the aircraft of that continent's most advanced civilization operate. Prescot is no scientist, but fulfill his task he must or he will never return to the princess and homeland he has won. So, for Dray Prescot there is but one course. With a whole continent against him, with time itself conspiring to balk him, the secrets of an unknown science must be made his...

On the magnificent and mysterious, beautiful and terrible world of Kregen, a planet orbiting Antares four-hundred light-years from Earth, much may be achieved and much lost. Far more than merely a strong sword arm is required for victory. Far more than a cunning and devious brain is needed to secure success.Having won his princess, Delia of Delphond, Delia of the Blue Mountains, and having become the Emperor of Vallia with Delia at his side as Empress, Dray Prescot has renounced the crown and throne. Any thoughts of a quiet life are foolish, as he well knows. Among the many problems besetting him, the most important are uniting the lands of Paz and beating off the viciously hostile raiders from over the curve of the sea, the feared and hated Shanks.<strong><i>Scorpio Reborn:</i></strong>Sent by the Star Lords to save a life from a fire, Dray Prescot finds himself utterly helpless in a strange land. Confused and unable to move, he is cared for by Mevancy, a woman with a strange and wonderful secret. But why have the Star Lords left him there? Who is he expected to protect, and how is he supposed to do it? Flying a kite one moment, battling through an inferno the next, Prescot is flung headlong into fresh adventures under the mingled streaming lights of the Suns of Scorpio.<strong><i>Scorpio Assassin:</i></strong>The Star Lords require that a high spirited lady called Kirsty be queen, and have ordered Leone killed so that she cannot return through reincarnation. With the aid of the kregoinya Mevancy nal Chardaz and of the kregoinye Caspar the Peaker, and with the assistance of Trylon Kuong and of Llodi the Voice, Prescot decides to risk all to defy the all-powerful Star Lords...<strong><i>Scorpio Invasion:</i></strong>Dray Prescot must answer to the Star Lords for his disobedience. But the Star Lords argue over him and Dray is dropped accidentally in a walled garden. He is lost. Even the Star Lords don't know where he is. He knows he is on the splendid if horrific planet of Kregen, and in the continent of Loh, but nothing is familiar. He must find his way back to Makilorn, and from there to Tarankar to train an army to repel the Shanks...

George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. It is this very vitality that has led it to be adapted as the HBO miniseries “Game of Thrones.”

This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS

In the first Havilfar Cycle omnibus, Dray Prescot was launched headlong into a brand-new series of adventures upon the planet of Kregen, that marvelous and beautiful, mystical and terrible world four hundred light-years away beneath the Suns of Scorpio. Now Hamal, the greatest power in Havilfar, is bent on conquest, and Prescot hates the Hamalese because he slaved in their diabolical Heavenly Mines. His mission is to discover the secrets of the Hamalese airboats for his own people.

<strong><i>Bladesman of Antares:</i></strong>

The problem with being a spy is that you have to make friends with the enemy. Dray Prescot, Earthman, who had become prince of Vallia, was the kind of man who always stood by his friends. So in his quest to learn the war secrets of Hamal, empire of the aircraft-makers, Dray found himself not only becoming comrade to some of its greatest warriors but of championing the very life of its cruelly beautiful queen. Although Dray's devotion to his glorious princess Delia never flags, his mission, and his life, is perilously balanced upon the razor-edged blades of loyalty versus duty...

<strong><i>Avenger of Antares:</i></strong>

For a brief but wonderful moment it seemed as if Dray Prescot was on the road to victory, but he has not fulfilled the mission of the unseen Star Lords, and until he does there can be no escape from peril! And peril arrives in the form of hideous sea raiders, in the sharp edges of the dueling blades of a swordsman enemy, and in the horrid rites of the underground cult of the Silver Leem.

<strong><i>Armada of Antares:</i></strong>

All of the electrifying aspects of Dray Prescot's adventurous life on Kregen were to climax when the armies of Havilfar made their move toward his adopted homeland. But he has yet to fully solve the secret of their mysterious air fleets. <i>Armada of Antares</i> is the culmination of his experiences on Kregen so far. A peril-pitched novel of an alien world stirred up to a life-or-death frenzy.

On the magnificent and mysterious, beautiful and terrible world of Kregen, a planet orbiting Antares four-hundred light-years from Earth, much may be achieved and much lost. Far more than merely a strong sword arm is required for victory. Far more than a cunning and devious brain is needed to secure success.Having won his princess, Delia of Delphond, Delia of the Blue Mountains, and having become the Emperor of Vallia with Delia at his side as Empress, Dray Prescot has renounced the crown and throne. Any thoughts of a quiet life are foolish, as he well knows. Among the many problems besetting him, the most important are uniting the lands of Paz and beating off the viciously hostile raiders from over the curve of the sea, the feared and hated Shanks.<strong><i>Scorpio Ablaze:</i></strong>Under the twin sun, Antares, the planet Kregen is a world of wonder and terror, of beauty and horror. Now, in the streaming mingled lights of the Suns of Scorpio, Prescot, slave of the Shanks, takes up the Krozair brand to attempt to save his friends who are about to be killed by the vicious Shank lord. Next he must rally the coalition of forces from Vallia, Hamel and Tsungfaril to expel the Shanks from Tarankar. But things rarely go according to plan on Kregen...<strong><i>Scorpio Drums:</i></strong>The forces of Paz have driven off the Shanks and the mysterious Carazaar from the city of Taranjin. People are beginning to call Dray Prescot the Emperor of Emperors, the Emperor of Paz. As he enters the city to assist in the rout of the Shanks and their slaving allies, the whiptailed Katakis, to his horror he sees Delia being carried off by a group of the slavers, galloping off astride zorcas. Frenziedly he charges after them...<strong><i>Scorpio Triumph:</i></strong>Many expeditions have ventured below the City of Eternal Twilight into the Realm of the Drums in search of one of the rubies of the Skantiklar. A Wizard of Loh, Na-Si-Fantong, is collecting the rubies, and it is believed he wants them for no good purpose. He has succeeded in obtaining a ruby and vanishes into the maze of tunnels under the city. Not really convinced of the importance of the Skantiklar, Prescot has to go in pursuit. Alone, he threads his way through the labyrinth, already feeling he will never catch Na-Si-Fantong...This edition includes a glossary to the Lohvian cycle.

On the magnificent and mysterious, beautiful and terrible world of Kregen, a planet orbiting Antares four-hundred light-years from Earth, much may be achieved and much lost. Far more than merely a strong sword arm is required for victory. Far more than a cunning and devious brain is needed to secure success.

The island Empire of Vallia, sundered by internal dissension and invasion, is gradually reestablishing itself after the Times of Troubles, but the grouping of continents and islands called Paz are threatened by the Shanks, fish-headed reivers from over the curve of the world. Dray Prescot’s task is to unite all of Paz in alliance against the aggressors, but not all the people of Paz are willing to forget their old enmities. But in the passionate, shrewd, charismatic figure of Delia of Delphond, and his family and blade comrades, Prescot possesses riches past the mundane dreams of empire.

Werewolves of Kregen:Having at last returned to his home empire, to his wife and his friends, Dray Prescot will learn that the vengeance of his defeated enemies has unleashed nine occult curses against Vallia. The first curse, the plague of murderous werewolves, takes Dray by surprise. Could his valor and courage stand up against an unprecedented onslaught of warring witchcraft?

Witches of Kregen:When his new army was ready to march against the witch hordes, it rained frogs! That's the sort of thing Dray Prescot is up against in the war of the Nine Unspeakable Curses! He was struggling to gather together his shattered empire when the witchcraft hit. But he has wizards on his side, too, and very soon it becomes a battle of sheer courage, quick wits, and fast flying.

Storm over Vallia:Drak, Crown Prince of Vallia, Dray Prescot's son, was sore beset on three sides. For one, he was leading an army of liberation against the usurper Alloran who had seized part of Vallia.For two, he was the target of a marriage plot by an allied queen, whose forces he needed desperately. For the third, he was in love with Silda, daughter of his father's loyal friend, Seg the Bowman. And Silda was now in Alloran's camp...

Omens of Kregen:Dray Prescot must conquer the bloodthirsty forces of the would be king of North Vallia, while at the same time protecting the realm from the evil witch Csitra. Journeying to the witch's dark Maze of Coup Blag, Dray and his comrades must meet the challenge of this realm of traps and treasures, where death waits around every turn, and a wizardly battle of destruction is the price of winning free...

Warlord of Antares:His empire endangered by the diabolical schemes of Csitra, Dray Prescot has been summoned by the powerful Star Lords who warn of a dread menace approaching from the South. Dray must take on all challengers to become the Warlord of Kregen, uniting his people against the dual threat of Csitra's deadly magic and a seemingly unstoppable invasion by the Shanks...

This discounted ebundle includes: Mistborn: The Final Empire, The Well of Ascension, The Hero of Ages

From #1 New York Times bestselling author Brandon Sanderson, the Mistborn trilogy is a heist story of political intrigue and magical, martial-arts action.

For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. This saga dares to ask a simple question: What if the hero of prophecy fails?

Mistborn: The Final Empire — Kelsier, a brilliant thief has turned his talents to the ultimate caper, with the Lord Ruler as the mark. Kel's plan is the ultimate long shot, until luck brings a ragged girl named Vin into the fold. But she will have to learn to trust if she is to master powers of which she never dreamed.

The Well of Ascension — Evil has been defeated; the war has just begun. Vin, the street urchin who has become the most powerful Mistborn in the land, and Elend Venture, the idealistic young nobleman who loves her, must build a healthy new society in the ashes of an empire.

The Hero of Ages — The Deepness has returned, along with unusually heavy ashfalls and powerful earthquakes. Humanity appears to be doomed. Vin and Eland investigate the past to save the future, and in the end, sacrifices must be made.

Other Tor books by Brandon Sanderson

The Cosmere

The Stormlight Archive The Way of Kings Words of Radiance Edgedancer (Novella) Oathbringer (forthcoming)

The Mistborn trilogy Mistborn: The Final Empire The Well of Ascension The Hero of Ages

Mistborn: The Wax and Wayne series Alloy of Law Shadows of Self Bands of Mourning

Collection Arcanum Unbounded

Other Cosmere novels Elantris Warbreaker

The Alcatraz vs. the Evil Librarians series Alcatraz vs. the Evil Librarians The Scrivener's Bones The Knights of Crystallia The Shattered Lens The Dark Talent

The Rithmatist series The Rithmatist

Other books by Brandon Sanderson

The Reckoners Steelheart Firefight Calamity

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Dray Prescot has been chosen by the Star Lords to be the so-called Emperor of All Paz. Together, the countries of Paz must resist the deadly Shanks who raid from over the curve of the world. Delia and Dray Prescot have abdicated the throne of Vallia and now seek to make the dream of a united Paz come true.

<strong><i>Shadows over Kregen</i></strong>

Whether Prescot is battling slavers and freeing slaves with the Kroveres of Iztar, or fighting Fish-heads in the land of the Shanks, he is certain to be thrown into more headlong adventures under the streaming mingled lights of the Suns of Scorpio.

<strong><i>Murder on Kregen</i></strong>

A new page turns in the unruly life of Dray Prescot, and all his strengths and inner resources will be required to confront fresh problems and perils. Join Dray Prescot as he rides south from the port city of Zandikar on the inner sea of the continent of Turismond, the Eye of the World, with his blade comrade Seg Segutorio and the Princesses Velia and Didi of Vallia. Of course, as is the nature of Kregen, they face unexpected peril...

<strong><i>Turmoil on Kregen</i></strong>

The undead monster called the Spectre has been destroyed. Didi herself lies seriously injured in Zandikar in the Eye of the World, lovingly tended by her cousin, Princess Velia. Ulana Farlan, the governor of Didi's province of Urn Vennar, has been removed from office. Now the rogue and schemer Nath Swantram, Nath the Clis, rules. But the Spectre, dead and animate, is about to terrorize Gafarden again as Tralgan Vorner, the wronged Elten of Culvensax, seeks vengeance on those who betrayed him. Within Vorner the Spectre lives.

Dray Prescot begins an entirely new phase of his adventures on Kregen, that magnificent and terrible world four hundred light years from Earth. Reared in the harsh conditions of Nelson's Navy, Dray Prescot failed to find success on Earth but has succeeded in winning fortune on Kregen. He is called the Emperor of Emperors, the Emperor of Paz, but he himself regards these titles as meaningless. Paz is a vast grouping of continents and islands and is inhabited by innumerable races and nations, so why should they band together under Prescot? The Star Lords themselves have chosen him for this heavy task.

<strong><i>Intrigue of Antares</i></strong>

In this, the first book of the Balintol cycle, the Star Lords have dispatched Dray Prescot to the town of Amintin in the continent of Balintol. Under the streaming mingled lights of the Suns of Scorpio, Dray Prescot sets forth on new adventures in the subcontinent of Balintol.

<strong><i>Gangs of Antares</i></strong>

All hell was due to break out in the country of Tolindrin, and the city of Oxonium, as the capital, was likely to receive more than its fair share. Dray Prescot is in the middle of it, and strangeness unlike any that he has previously encountered awaits him...

<strong><i>Demons of Antares</i></strong>

Dray Prescot's task of uniting the disparate countries so that all Paz can defend itself against the predatory, fish-headed Shanks from the other side of the world is complicated. And the megalomaniac desires of certain princes and nobles who are determined to win the crown of Tolindrin for themselves, and who are willing to destroy anyone who gets in their way, isn't helping. They have hired mercenary armies and allied themselves with the traditional enemies of the country. Prescot must travel to Prebaya, the capital of Caneldrin, and use all his strengths and all his scheming and tricks to achieve his goal with as little bloodshed as possible...

Now in development for TV!Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters.

The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.

When The Two Rivers is attacked by Trollocs—a savage tribe of half-men, half-beasts— five villagers flee that night into a world they barely imagined, with new dangers waiting in the shadows and in the light.

TV series update: "Sony will produce along with Red Eagle Entertainment and Radar Pictures. Rafe Judkins is attached to write and executive produce. Judkins previously worked on shows such as ABC’s “Agents of SHIELD,” the Netflix series “Hemlock Grove,” and the NBC series “Chuck.” Red Eagle partners Rick Selvage and Larry Mondragon will executive produce along with Radar’s Ted Field and Mike Weber. Darren Lemke will also executive produce, with Jordan’s widow Harriet McDougal serving as consulting producer." —Variety

The Wheel of Time®New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of Dreams

By Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of Light

By Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of Time

By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time Companion

By Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The world Kregen circles the twin suns of Antares, far distant from the skies of Earth. Yet Kregen is the ground on which the Earthman Dray Prescot must stand and fight for all he holds dear. For Prescot is the unwilling battle arm of the mysterious Star Lords who contend for that planet with the powerful Savanti. Yet Prescot's ambitions are his own, for he has inherited the remnant of a shattered empire and must fight to bring hope and freedom to all its peoples. By his side stands his princess, Delia of the Blue Mountains, and a band of stalwart companions of many races and species. But arrayed against him are flying armadas, armed hordes, the wizardry of a super scientist, and, most shocking of all, the fury and steel claws of his own daughter, Dayra!

The brightest star in the Constellation Scorpio is the brilliant double sun Antares, around which orbits the inhabited planet called Kregen. Kregen is an Earthlike world, but strange, far stranger, than ours. For it is the scene of a conflict between galactic powers who utilize its many human nations and its astonishing variety of humanoid peoples as their battleground. Dray Prescot of Earth had been a tool of those powers, but courage and ingenuity had won him a high role in the Vallian Empire and a certain independence of his own. Thus when a mysterious monster cult began to undermine the empire and when his own beloved princess became a victim of those secret schemers, Prescot had to go into action. Secret Scorpio launches a new cycle in the magnificent history of Kregen and brings Prescot at long last into direct confrontation with the forces that had once dared make him their pawn.

The most popular game among the many peoples of Kregen, world of Antares, is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suited well the tension charged atmosphere that enveloped Dray Prescot. For reconquering Vallia was assuming the aspect of such a game - move versus countermove, horde against horde! Then Dray Prescot found himself no longer in control of just a game - he had become a living chessman on a real-life board at the dreaded arena of Jikaida City. There every move was accompanied by bloodshed and behind every game might hang the fate of a city, an island, or even a nation!

The worldwide bestseller—soon to be a major motion picture directed by Steven Spielberg.

In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.

But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

Fame and fortune may await the winners of the life and death game called Jikaida, but for Dray Prescot his triumphs seemed only to bring infamy and misfortune. An Earthman transposed to the distant world that circles the twin suns of Antares, Prescot had to find a way out of his Jikaida City exile - for his homeland needed him in its hour of danger. But it seemed that fate now would place him in an even more terrifying game - a treasure hunt played out in the illusion webbed catacombs of a haunted valley where desperate men came to find fortunes at the risk of their followers lives and their own sanity.

Of all the honours that Dray Prescot, Earthman, had won during his fabulous adventures on Kregen, none were valued by him more than his membership in the Order of the Krozairs of Zy. The Krozairs are the highest order of chivalry on that turbulent planet, dedicated men, warriors of stern convictions and unflinching hearts. And Prescot had been ordained a Krozair back at the dawn of his career. Thus when the Krozairs in their hour of need called on all their far-flung members for aid, he should have gone. But he could not. His return from Earth was blocked by the anger of the mysterious Star Lords. Before Dray Prescot could achieve redemption, he had two armies opposed to him, two warring kingdoms naming him outlaw, and only the tides of the seven moons as a weapon...

Reared in the harsh conditions of Nelson's Navy, Dray Prescot failed to find success on Earth but has succeeded in winning fortune on Kregen. He is called the Emperor of Emperors, the Emperor of Paz, but he himself regards these titles as meaningless. Paz, a vast grouping of continents and islands, is inhabited by innumerable races and nations - so why should they band together under Prescot? The Star Lords themselves have chosen him for this heavy task, for he has the yrium, that particular charisma that binds other mortals to his service. Now, in this the first volume of the Balintol Cycle, the Star Lords have dispatched him to the town of Amintin in the continent of Balintol. Under the streaming mingled lights of the Suns of Scorpio, Dray Prescot must set forth on his new adventures...

The New York Times bestselling introduction to the Witcher series that inspired the Witcher video games. *Look out for Season of Storms in April 2018*Geralt is a witcher.

Yet he is no ordinary killer-for-hire.His sole purpose: to destroy the monsters that plague the world.

But not everything monstrous-looking is evil and not everything fair is good. . . and in every fairy tale there is a grain of truth.

Witcher collectionsThe Last WishSword of DestinyWitcher novelsBlood of Elves The Time of ContemptBaptism of Fire The Tower of SwallowsLady of the LakeThe Malady and Other Stories: An Andrzej Sapkowski Sampler (e-only)

Volume fifty-one in the saga of Dray Prescot of Earth and of Kregen, and the first book of the Spectre Cycle.

A new page turns in the unruly life of Dray Prescot, and all his strengths and inner resources will be required to confront fresh problems and perils. The Star Lords, furthering their mysterious ends, demand that he unite all the continents and islands of Paz as an emperor. This task is beset with innumerable difficulties.

So join Dray Prescot as he rides south from the port city of Zandikar on the inner sea of the continent of Turismond, the Eye of the World, with his blade comrade Seg Segutorio and the Princesses Velia and Didi of Vallia. Of course, as is the nature of Kregen, they face unexpected peril.

Volume forty-five in the saga of Dray Prescot of Earth and of Kregen, and the second book of the Balintol Cycle. Lit by the ruby and emerald fires of Antares, the planet Kregen, four hundred light years away from Earth, is a world harsh yet beautiful, terrible yet alluring. There any man or woman may achieve what the heart desires if they plan and struggle and keep faith with their innate purpose. Kregen has its share of weaklings and the faint of heart; but their names are not writ large in the footnotes to the Sagas to be found under the Suns of Scorpio. Dray Prescot has adventured widely over Kregen both at the behest of the Star Lords and to further his own vision. Now he is in the subcontinent of Balintol, where strangeness unlike any that he has previously encountered awaits him.

I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.

You may have heard of me.

So begins a tale unequaled in fantasy literature—the story of a hero told in his own voice. It is a tale of sorrow, a tale of survival, a tale of one man’s search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.

Praise for The Kingkiller Chronicle:

“The best epic fantasy I read last year.... He’s bloody good, this Rothfuss guy.”—George R. R. Martin, New York Times-bestselling author of A Song of Ice and Fire

“Rothfuss has real talent, and his tale of Kvothe is deep and intricate and wondrous.” —Terry Brooks, New York Times-bestselling author of Shannara

"It is a rare and great pleasure to find a fantasist writing...with true music in the words."—Ursula K. Le Guin, award-winning author of Earthsea

"The characters are real and the magic is true.” —Robin Hobb, New York Times-bestselling author of Assassin’s Apprentice

"Masterful.... There is a beauty to Pat's writing that defies description." —Brandon Sanderson, New York Times-bestselling author of Mistborn

Reared in the harsh conditions of Nelson's navy, Dray Prescot has been transported to the exotic and barbaric, beautiful and cruel world of Kregen, four hundred light years from Earth, under the double star Antares, the twin Suns of Scorpio. Paz, the hemisphere of Kregen where Prescot has adventured and succeeded, is threatened by the reiving Shanks from Schan, the other half of the planet. He has been pitchforked into the job of organizing the resistance, a so-called Emperor of Paz, and has managed - temporarily - to drive off the Shanks and their mentor, the mysterious Carazaar. Now he must concentrate on finding the rubies forming the Skantiklar. These have been scattered in seasons past, and if brought together will confer stupendous sorcerous power on the possessor of the Skantiklar. Down in the continent of Loh expeditions have ventured below the City of Eternal Twilight into the Realm of the Drums in search of one of the rubies. A Wizard of Loh, Na-Si-Fantong, has been collecting the rubies, and it is believed he wants them for no good purposes. He has succeeded in obtaining a ruby and vanishes into the maze of tunnels under the city. Not really convinced of the importance of the Skantiklar, Prescot has to go in pursuit. Alone, he threads his way through the labyrinth, already feeling he will never catch Na-Si-Fantong... Scorpio Triumph concludes the Lohvian Cycle of the saga of Dray Prescot. This edition contains a glossary to the Lohvian Cycle.

For a brief but wonderful moment it seemed as if Dray Prescot was on the road to victory, for he was aboard a Vallian ship bound for home with the secret of Vallia's enemies in his possession. But Dray, the Earthman sent to the planet Kregen of the double-star Antares in Scorpio, had not fulfilled the mission of the unseen Star Lords, and until he did there could be no escape from peril! And peril came, in the form of hideous sea raiders, in the sharp edges of the dueling blades of a swordsman enemy, and in the horrid rites of the underground cult of the Silver Leem. Dray Prescot's saga has been acclaimed as the best planetary adventure series since Burroughs stopped writing about Barsoom, and a legion of devoted readers will find that Avenger of Antares holds high the standard.

For Dray Prescot, the task of burning out the cult of the Silver Leem had been given Star Lords priority. Although he was emperor of Vallia, still he had to work incognito on an enemy island until that task was done.Sided by his warrior daughter, Ros the Claw, and aided by a valiant crew of piratical swashbucklers, Dray invaded the capital of the secret order only to find treachery and terror where he had thought to find treasure and triumph.It became a battle of golden masks against silver masks - and behind each facepiece could be hiding the bony features of the Grim Reaper himself!

Since 1990, when Robert Jordan's The Wheel of Time® burst on the world with its first book, The Eye of the World, readers have been anticipating the final scenes of this extraordinary saga, which has sold over forty million copies in over thirty languages.

The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.

When Robert Jordan died in 2007, all feared that these concluding scenes would never be written. But working from notes and partials left by Jordan, established fantasy writer Brandon Sanderson stepped in to complete the masterwork. With The Gathering Storm (Book 12) and Towers of Midnight (Book 13) behind him, both of which were # 1 New York Times hardcover bestsellers, Sanderson now re-creates the vision that Robert Jordan left behind.

Edited by Jordan's widow, who edited all of Jordan's books, A Memory of Light will delight, enthrall, and deeply satisfy all of Jordan's legions of readers.

The Wheel of Time turns, and Ages come and pass.What was, what will be, and what is,may yet fall under the Shadow.Let the Dragon ride again on the winds of time.

TV series update: "Sony will produce along with Red Eagle Entertainment and Radar Pictures. Rafe Judkins is attached to write and executive produce. Judkins previously worked on shows such as ABC’s “Agents of SHIELD,” the Netflix series “Hemlock Grove,” and the NBC series “Chuck.” Red Eagle partners Rick Selvage and Larry Mondragon will executive produce along with Radar’s Ted Field and Mike Weber. Darren Lemke will also executive produce, with Jordan’s widow Harriet McDougal serving as consulting producer." —Variety

The Wheel of Time®New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of Dreams

By Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of Light

By Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of Time

By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time Companion

By Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Dray Prescot, Earthman of Kregen, that wonderful world circling the twin suns of Antares, had risen high in the empire of Vallia, but luck could not always sustain him. When, at last, all the forces opposed to his lands, his princess, his emperor, and to him personally, converged, it was to produce the darkest hour of his long career. For treason struck at the court, while rebel armies marched from the backlands, the war fleets of enemy nations were aloft, and the uncanny wizardry of a master scientist launched a spell of doom for all Prescot held dear. With his back to the wall, Dray Prescot faced that time of peril with unflinching will... until the cruelest blow of all was struck: his warrior daughter Dayra rode in the vanguard of his foes!

The ending of Prescot's stark adventures as a living chess piece in the city of blood games was to be as terrifying as the perils that had gone before. Because now that transposed Earthman had to fight his way back to his embattled Vallian homeland across a sky full of danger and a sea full of death. And when he returned - if he could - he would find the combat joined, his son at doom's door, his troops up against superior odds, and a battle he must personally fight that would be two battles in two different places at the same time!

The first novel in the Night Angel trilogy, the breakneck epic fantasy from New York Times bestselling author Brent Weeks.

For Durzo Blint, assassination is an art--and he is the city's most accomplished artist.

For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly--and to take risks. Risks like apprenticing himself to Durzo Blint.

But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics--and cultivate a flair for death.

Devour this blockbuster tale of assassination and magic by Brent Weeks, which has delighted readers all over the world--with over one million copies in print!

His empire endangered by the diabolical schemes of the evil witch Csitra, Dray Prescot has been summoned by the powerful Star Lords. Warned by the Star Lords of a dread menace approaching from the South, Dray must take on all challengers to become the Warlord of Kregen, uniting his people against the dual threat of Csitra's deadly magic, and a seemingly unstoppable invasion by the Shanks, piratical warriors from the Southlands. But even with the Star Lords' aid, can Dray and his blade comrades triumph over both dark sorcery and an army of sword wielding destroyers?