I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.You can follow along, if you want...

The Sleipnir is probably, overall, my favorite single ship in EVE Online. It exemplifies pretty much everything about Minmatar ships: their heavy attacks, light tanks, high speed, and extreme versatility in particular. The Sleip is also one of the hardest ships to fit well in EVE because it has such an extreme over-abundance of everything. With most EVE ships, if you're running out of CPU or power grid, you're probably fitting it at least close to properly. The Sleip gives you no such clues. ;-)

This is my favorite Sleip fit for medium-size gang roams... say, 20 or 25 ships. For smaller gangs, I tend to pull out the Cane or an inty instead. But a more substantial gang with both have and demand more special attacks and defenses by its members, and the Sleip fills the bill nicely. Not only does it do monster DPS -- this fit is good for over 800 DPS at close range -- but it provides a command link as well.

The rigs on this ship, and the tank in general, are optimized for both a high-level wing or fleet commander with level 5 Siege Warfare skills to increase the buffer. On-board, the ship concentrates on buffing resistances. Doing so acts as a force-multiplier for the rep cycles of the Logistics ships in the fleet. In the unlikely event that you're going to operate without logis or with only limited logis, you can trade one of the Invulns for a second LSE instead. Still, it's probably a big mistake to take a Sleip out without logi support. If you don't have that, fly something cheaper instead. Like that Hurricane. ;-)

And if you not only have a level 5 Siege Warfare booster, but that booster is in a Vulture with resistance boosts? That's another good reason to go ahead and fit the second LSE. At that point, this Sleip becomes a buffered monster.

Fitting a point or a scram is a matter of taste and the style of your fleet. If you're in a mid-size gang, you'll probably have a bubbler or two, and you might even have dedicated tackle, whether it's an interceptor or an Arazu. If that's the case and your FC approves, you can trade out the tackle mod for lots of different things. As I said, you've got grid and CPU to burn. But I tend to keep a scram on my Sleip. With support nearby, it's a fairly terrifying heavy tackle ship and the Interdiction Maneuvers ganglink adds a couple of kilometers to its range.

Drones, again, are a matter of taste. I started carrying a few armor bots in mine because the logis I would fly with would nearly always forget to carry a few in case one of the smaller ships dipped into armor.

If you're having trouble keeping up with your fleet, you can remove one of the Gyrostabs in favor of a nano mod. Don't take off the DC, though! Like its Hurricane cousin, the Sleip has a decent amount of native armor and structure and you might just be very glad you didn't undock without your suitcase. ;-)

As for tactics, fly it like... well, like a Hurricane on steroids. You'll find it does juuuuuust fine.

5 comments:

You're definitely wrong about the CPU issue with the sleipy. Try fitting an active tank (t2 x-l booster) mwd, cap booster, and a neut. Can substitute t2 booster for DG, but again, its not what Id call over abundant

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