Weapon Expertise

The Dwarven Cleric is very much a Battle Priest type with good melee capabilities and offensive spells. Can easily get swarmed by ranged attackers. Shield of the Gods is worth maxing. Daunting Light is a weaker spell, but good against enemies that are weak vs Radiant like Undead. Consecrated Ground needs level 2 to get the weak Heal over Time (HoT). Bolts of Warding does minor Area of Effect (AOE) damage on nearby enemies if you land a hit.

The Human Fighter can be a Tank with the Battle Stance power. Block doesn't require a shield as you can block with a weapon. It is better to concentrate on getting more Attack vs more Damage. You need to be able to hit higher level targets.

The Elven Rogue with a Bow is an easy class to play and easiest to solo. Get Far Shot, Treetop Sniper, and Backstabber early to become a deadly ranged assassin. Keep an item that adds Cold damage so you can Slow enemies. Blinding Barrage and Raise the Stakes should be maxed. Burst Fire is pretty useless as the AOE damage is spread out too much to be deadly.

The Halfing Wizard is a little bit harder to solo due to low AC. Use Teleport a lot to stay out of trouble. Get Far Spell early so you can keep your distance from melee attackers. Get Melee Training (INT) early as you will end up melee attacking.

Follow the path. Break open the STORAGE BARRELS for random items. Use the lever to open the door.

Quest

A Hero's Duty: Save the Dwarf worker

Kill the goblins to save the dwarf worker.

Quest

A Chance Meeting - Save All the Dwarves 0/3

Pick up any loot. Go down the path between the the statues. Kill the goblins to save the first dwarf. Take the path on the left by the blue banner. At the end of the path is a CHEST. Backtrack and head toward the blue and green banners. Some crafty goblins take out some dwarves using flaming barrels. Go up and save the second dwarf. Turn around and open the CHEST. Go back down the path to pick up any loot. Return to the second dwarf and go past him and cross the wooden bridge. Take out the last group of goblins to save the third dwarf.

REWARD: 750xp, 25 gold, Khopesh (1H Axe)

Loot the items in the area including a CHEST by the door. Go down the wooden ramp near the chest and jump down. Loot the storage barrels and CHEST. Jump down again. Talk to Daveak Ogrecrush to begin the next quest.

Quest

The Unknown

Go and talk to the Merchant. You can buy and sell. Go back and talk to the Mine Worker. Travel down the path. The tunnel collapses behind you. Take the wooden path on the left to a CHEST. Continue down the path to the goblin camp. Kill the goblins. Free the three dwarves in the cages. Loot all the items in the area. Follow the yellow arrow on the minimap and cross the bridge. A stray goblin sets fire to the bridge behind you. Defeat the goblins. Loot the items. Open the gate to the portal using the lever. Watch the exciting cut scene to end the chapter.

Quest

Talk to Garbo Silvertongue and accept the quest. Run around and loot. There are two CHESTS and an Armor Merchant. Talk to Master Paxton, found by going up the stairs. Follow the gold arrow and talk to Union Leader Esar. Follow the minimap arrow and open the gates to the mine. Straight ahead you can find the Dwarven Cooper and a CHEST.

There are 5 sub-areas in the mine. Check out the first area to the northeast for 2 Goblin Mine Shafts. Go back to the main intersection and go down the southwest passage where there are three Goblin Mine Shafts. Ignore the Merchant in the southwest passage for now. The other three Goblin Mine Shafts are past the north door. Return to Granstone and talk to Union Leader Esar once all 8 mine shafts have been destroyed.

Quest

Talk to Rheda Slatehelm in front of the Armor Merchant in Granstone. Exit Granstone to begin the ESCORT MISSION. Head into the main southeast tunnel, go past the merchant, and open the door to the south. Fight your way to the Lucky Anvil. Light the four firepits so Rheda can do his blacksmithing. Hold off the three waves of goblins so Rheda can do his work. Escort Rheda back to the town square.

REWARD: 1500xp and 250 gold, Longsword

Quest

Talk to Master Paxton to begin the quest. Talk to Master Ayer. Head out to the mines and take the first door to the south to Ayer Shaft. Fight your way to the central pit and pick up the Gear Key. Follow the arrow on the minimap and give the Gear Key to Union Leader Esar. Next, find the Oxenmoor in Nobleton Shaft. Go to the southeast passage and go through the southwest door. The Oxenmoor is tucked away in the south. Return to Granstone and give the Oxenmoor to Master Ayer.

REWARD: 1500xp and 250 gold

You should be close to level 3 at this point.

Quest

Talk to Union Leader Esar to start the quest. Go down the southeast passage and go through the southeast door, the second door to the south. Talk to the Injured Worker. Head down the path marked by the hanging lanterns. The Lost Axe can be found by a green banner and two CHESTS. The Lost Helmet can be found in the southeast dead end. The Lost Tool can be found by two CHESTS in the southwest dead end. Talk to the Injured Worker. Escort the Injured Worker to the camp. Go back to the southeast tunnel and go through the north door. Talk to Union Leader Esar.

Side Quest

Talk to Hirron Gravelvein by the Dwarven Cleric in Granstone. Exit Granstone and go down the southeast tunnel. Take the first lever-door on the left/north. Kill the 10 Crazed Dwarfs in the area. Go back and talk to Gravelvein.

REWARD: 1500xp and 250 gold

If you do some heavy duty mob farming during Dirty Deeds, you can get about 30% of the way into level 4 before the final quest.

Quest

Talk to Mast Paxton by the Dwarven Cleric. Kill the Crazed Dwarf attacking the guards right outside Granstone. Go through the north gate and talk to Master Ayer. Go back through the gate and go south and enter Paxton Shaft. Destroy the Contaminated Water Barrels. Exit the area and go down the southeast tunnel. Go through the southeast door to Nobleton Shaft. Destroy the second set of Contaminated Water Barrels. Kill the Zhent Black Hand Soldier. Pick up the Water Satchel Filled with Grey Powder. Talk to Master Ayer. Open wide for some story.

REWARD: 1500xp and 350 gold

Prepare for the last quest. Buy the best equipment you can afford from the three available merchants. Get as many Healing Potions as possible. Visit the Dwarven Cleric in Granstone and get to full health. If possible, look for equipment that gives you cold damage as the cold/slow will be helpful in the next quest. Ongoing damage (ongoing fire, poison, bleeding) is also helpful.

You should be about 75% of the way to level 4 during a casual/speed run. You can complete the last quest at level 3.

Quest

Enter Granstone and talk to Master Paxton and accept the quest. Talk to Master Paxton outside the Grand Gates. Goblins and Zhents break through. Five Elite Goblin Brutes begin pushing a ballista to the gates of Granstone. You have to stop the ballista by killing the 5 Elite Goblin Brutes before the ballista gets to the Granstone while fighting off the waves of enemies. Concentrate on the brutes pushing the ballista and keep chugging health potions. The ballista stops at 700 meters, 500 meters, and probably at 300 meters and 100 meters.

REWARD: 2000xp and 500 gold

Open the special CHEST for some nice loot, including Bouldershoulder's Dwarven Bow, a unique heavy throwing weapon. Exit through the Grand Gates to end the chapter.

Quest

Talk to Master Ayer. Check out the area and the Merchant. Take the southeast path down to the gate. Open the gate using the lever and continue along the tunnel to the Tower Storage Area. Kill the goblins and free Master Paxton. Head down the south tunnel. Don't get crushed by the boulder. Go into the next area and destroy the six barrels of Dryad Dust. Dryad Dust is explosive so use a ranged or thrown weapon to destroy the Dryad Dust.

Go back to where you freed Master Paxton and head east. Go through the next gate. Cross the suspension bridge to meet up with the Goblin Chieftain. Kill the Chieftain and the rest of the goblins. Meet a very angry Garbo Silvertongue. Kill Garbo before he makes it to the water supply. Ranged attacks work best. If you fail to kill Garbo, you have to restart the quest from the beginning. Go back to the starting area and talk to Master Ayer to finish the quest.

REWARD: 3500xp and 300 gold

Quest

Begin the quest by talking to Rol Quartzbellows. Go through the northeast gate. Fight your way past the goblins and phaerlocks (lizards). Go down to where Resil Quartzbellows is being held. You have to kill four Goblin Phantoms. The first ghost is right by Quartzbellows. Go up the nearest bridge and kill the second ghost. Go up the next bridge and kill the third ghost. The fourth and final ghost is located past the bridge with the two red banners. Go back down and talk to Resil. Escort Resil back to Rol.

Quest

Travel to the Tower Crypt in the northeast section of The Depths. Kill the Undead in the area before talking to Master Ayer. Fight the three waves of undead to charge the Talisman. Sometimes one of the monsters drops the Naga Skin Leather Armor, a nice unique armor. Talk to Master Ayer.

Quest

Talk to Master Ayer. Go through the gate. Follow the path. Fight the Skull Lord. The Skull Lord uses both Fire and Ice attacks. The Cold attack can Slow your movement speed. The Skull Lord has two Fire attacks. One is a spray of lava creating lava pools on the ground. Standing in a lava pool does continuous damage. The second Fire attack is a large Fireball that does AOE burning damage.

Avoid the Skull Lord's attacks by keeping a column between you and the Skull Lord. Get the Skull Lord to damage the bases of the columns. The Skull Lord become vulnerable when it kneels down to rest. Get the Skull Lord low on health and it moves to the middle of the area to regenerate health. The Skull Lord summons additional mobs while regenerating. Attack damaged columns while the Skull Lord is regenerating to make a column fall and crush the Skull Lord. A falling column should be enough to destroy one skull of the Skull Lord. Destroy all three skulls of the Skull Lord to defeat it. Loot the special CHEST which includes one unique item.

Quest

Talk to Daewen Bael. Wait for the Tiefling Guard to show up. Listen to Kilkar Demoneye ramble for a couple of minutes. Run around the arena and start looting weapons and healing potions. Try to find a weapon that matches your skills. Kill the enemies. The first wave are goblins, followed by Phaerlocks, and finally Tiefling Guards. Talk to Daewen once you get back to your cell.

Gravedigger 2-9 damage

The Tenderizer 5-17 damage

Crossbow, Bow

During the next fight in the Arena, you want to protect Drathca. Grab some weapons and healing potions and start going to town on the enemies. The first wave consists of Phantom Warriors, Horde Ghouls, and Skeletons. Tiefling Darkblades, Phaerlock Scavengers, and more Horde Ghouls are in the second wave. You get sent back to your cell after the second wave.

REWARD: 4500xp

Quest

Talk to Drathca by approaching the bars of the cell. Listen to Rezlus, who likes the color green a little too much. Drathca, NOOOOOOOOOOO! Hang out in the cell for a minute or two. A mysterious Zhent shows up and opens your cell. Let Daewen fight the guards. Run around and open the four cells to free the other prisoners. Open the fifth cell to get your gear back. Re-equip your items and reassign your shortcut keys.

Exit the prison area and make your way through the stronghold. Don't worry if the escaped prisoners die. Exit the stronghold and fight the Tieflings on the bridge to drive them out of the area.

REWARD: 6500xp

Quest

Talk to Daewen. Repel the two waves of enemies. Defeat Kilkar Demoneye and his elite Dragonborn guard. The Dragonborn Warriors have a Cold breath attack. The Dragonborn Soldiers use a Fire breath attack.

Quest

Talk to Daewen. Cross the bridge and look for Krollan on the right. Open the gate between the two statues. Krollan's bones can be found in the ghoul area. Go back to the camp and follow the blue banners up the path to a gate. Go through the gate and the rock thing shows up. Continue along the path until you encounter Granifex, the rock monster. Fight Granifex. Granifex is vulnerable when its fist is stuck in the ground. It runs off before you can destroy it. Go up the stone ramp and go through the gate. Follow the path to another gate that leads to a haunted cathedral area. Go through another gate to the Zhent camp. Talk to Nezra.

REWARD: 6500xp and 500 gold

Side Quest

Talk to Eenthi, next to Nezra. Go to the west end of the camp and go through the gate by the merchant. Go through the next gate on the left/south. Kill the Tiefling Lufic Hellheart. Defeat the skeletons to free Taich. Kill Lufic before he casts his spell. Report back to Eenthi.

REWARD: 6500xp and 450 gold

Quest

Talk to Nezra. Go to the ghoul area and rescue the Zhentarim Patrolman. Head south into the tunnels and find the other three patrols. Free the three patrolmen from their cages. Talk to Nezra after finding all four patrolmen.

REWARD: 6500xp and 500 gold

You probably want to farm the mobs during "The Rockfist Smasher" quest so you can get to level 8 before the final boss battle.

Quest

Talk to Nezra. Start the fight against Granifex. Once Granifex is reduced to about half hit points, a second boss appears, Obsidia. Obsidia has an AOE lava attack so keep moving. Granifex is aided by Elemental Sparks and skeletons. Obsidia summons Chaos Sparks and Zhents. All of your "allies" conveniently show up once both rockfists are dead.

Quest

Top of the Tower

Defeat Rezlus and his army. The army consists of Dragonborn, enemy Zhents, and Flameborn skeletons. Daewen gets taken out by magic. Union Leader Esar gets a face full of flame from a Dragonborn. Reduce Rezlus to zero health and he summons Incendius, a red dragon. Master Ayer goes for the claws, but meets the teeth.

Incendius attacks at long range with his fire breath. This also leaves a burning floor that causes a lot of damage if you spend too much time standing on it. At close range Incendius attacks with leg sweeps, a bite, and a tail sweep. Attack both legs of Incendius. Get on the tail side of Incendius and attack the head. Incendius will lay down some flames and fly off. Get right by the flames. As soon as the flames go out, run up and press the [F] key to attack Rezlus. If you don't reach Rezlus in time, Incendius comes back and literally blows you away. You have to start with the claws again until you can take down Rezlus.

Boss Fight

The next part is a Quick Time Event (QTE). Long live Shenmue! Watch for the prompts on the screen and press the corresponding button on the keyboard or mouse. Possible keys/buttons include:

[1]

Right Mouse Button

Left Mouse button

[F]

Use the [WASD] keys to crawl around on Incendius' back. You want to use [W] to crawl forward to Incendius' head. There are two gaps in the dorsal spine that you can move through using [A] and [D]. You may want to stay in a gap to avoid Incendius' flame attack. If Incendius raises its head to the right, move to the left side of the dorsal spine and crawl forward. If Incendius raises its head to the left, try to get to the right side. Move forward using the [W] key to get to Incendius' head.

Keep following the button prompts once you get to the head. The prompts come very quickly so stay alert. If you miss a QTE prompt, you return to Incendius' back and have to crawl again. Automatically stab Incendius in the eye to finish the game.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

This FAQ can only appear on the following site:

GameFAQS

E-Mail Address: nyiaor AT yahoo DOT com

Copyright: (c) Copyright 2011 Matthew Y Brown.

This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.