For the record: In peggle, purple means "score booster", green means "powerup" (such as triple ball). If you want to appeal to the skills of current peggle player, you might want to consider making it the same in your game.

1) Flipped purple and green around2) Small change to level generation, should give more features more often3) Updated sound code a bit - it shouldn't lag when you get multiball now and might work better on some systems. FYI you should get a beep every time you light a peg.

1) Fixed some rare problems with level lockup2) Added the yellow peg - 300 points!3) You can now right click to toggle anti-aliasing (which is really really slow on some Java2D platform implementations)

1. Clickling on the left side, requires a lower click to get the ball to hit where you want, like I have to click about perhaps 10-20 pixels lower than where I want the ball to shoot. works fine on the right side.

2. Might want to have some way to tell the player how to play the game. I had to do a search to find out how to play Peggle.

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