Mine Shock, Main shock . . . whatever! Just get me past the first doors!

If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Mine Shock, Main shock . . . whatever! Just get me past the first doors!

OK - I lowered the bridge and ran into the building to find two unfrobbable doors and some platforms leading up the wall - there is a haunt in there and I don't know what to do next. All I know is that I "died" awhile back, but I'm still able to play the mission! So, two questions:

1) Am I supposed to be dead now?

2) Where the heck do I go from here?

By the way - I'm playing the Thief Gold version right now. Haven't tried the T2 yet - maybe it's more explanatory.

I have played Mine Shock T2, which I think is quite a good mission, after you get past a little

spoiler:

climbing puzzle.

I just loaded up this one for the first time. It is totally different at the beginning from the T2 version, and it is just plain crazy. My biggest problem with it is that I cannot save and reload a game. It crashes to desktop. I guess that is intended - you have to play it through in one sitting. So I can't complete it tonight.

Anyway, JIS always has an angle. And in this one, the angle I can figure so far is that

spoiler:

you are invulnerable after you die, which is inevitable, and you have an unlimited supply of mines. So, you can blast away at whatever you are blasting without worrying about taking further damage yourself.

In the case of the Haunt,

spoiler:

when you kill him (it takes a long while), a door opens up. You find another haunt with a gold colored key. I haven't figured out where to go from there.

Maybe in a couple of days I'll have time to see it through. Let me know if you get any further.

It's been a long time (or should i say lots of missions) since i played that one but iirc JIS decided half way to the project to abandon it in order to do a much improved T2 version (Mainshock). The architecture of that mission however is quite different. I remember after fixing the crash upon loading, i went further into the mission until i got stuck. I think there was an unfrobbable switch at some point which would prevent you from opening a door and moving along (unless i missed something REALLY big here). In the editor however, there was quite more rooms to explore, what seemed to be different areas that weren't connected between them (i think) hence i had to modify my starting point sth like 3 times in order to explore them because i loved the look of the mission and wanted to see it. Those areas weren't empty btw, enemies were there. Anyhow, i'm a huge fan of JIS and all Japanese FM's, they're different and i love them for that.

Well, I got a lot farther this evening, exploring quite a few passages in the church. metal dawn's decription is accurate, but not with respect to the doors.

spoiler:

The statue thing is a not-so-secret passage.

I messed myself up by missing a rope arrow shot (an easy shot that I had made before), and that is it. No spare rope and no reload, so I have no place to go and must start over. Or maybe not. At this point, it seems similar to Mine Shock T2 (but still different), so I think maybe the T2 version is the way to go until a fix to the reload problem in this version is made available.

I think there was an unfrobbable switch at some point which would prevent you from opening a door and moving along (unless i missed something REALLY big here).

I found that unfrobbable switch, and I think I may be at a dead end as a result of it. I did not have time to search exhaustively for an alternate route, but I did search quite a bit. JIS is fond of little remote buttons, but I have never seen him put a dummy switch next to a door that is opened by a button. It could happen though. He is very sneaky.

It would be nice if someone went into dromed and fixed a few things like that switch and the no reload problem.

To fix the crashes upon loading, you must load the mission into DromEd, then open the "editors" drop-down menu, select "mission parameters", you should see boxes for the number and name of the mission. In our case, "Mine Shock" has a no.20 miss file so you should enter "20" in the number box and "mis20" in the name box. Save the file and you should be able to play. There's a chance that the objectives will not work anymore (empty boxes) buy hey, it's not as if we could understand a thing beforehand eh?

Unfortunately the problem rests in the "mis" file which is practically the whole level. As for the unfrobbable switch, who knows if that wasn't meant to be like that? Like you said, JIS is a sneaky taffer and its Thief 1 we're talking about with some completely dark corners that could have a hidden switch. Whatever, without permission from the author, we can't do a thing unfortunately (though i could have sworn that someone had fixed "Lady Sakura's Dragon Eye" 2 years ago? ) There are few missions that suffer from that little problem besides that one, perhaps 4 or 5 more but seriously, that small procedure i mentioned is a piece of cake (even if you do not know anything from the editor). It's nothing to be worried about, i'm talking about 2 minutes max here. Do try it. Oh well, i really miss JIS and his missions tbh.

This mission is simply not finished. I checked the mission quest data and found no objectives. This place is fairly big but only if you use Dromed. There is simply no way to get to the other areas. There are 4 seperate sections all unlinked to each other without teleport traps or anything. Some doors have no link data at all. Which means they can never be opened. Alot of the rooms have no sound. The architecture is impressive and reminds me of the T2 version. Many areas arent even in T2 as well. Kind of like the differences between Elevator 1 and 2. Not sure why he got this far and quit. No more than a months work I think.

Somebody took contact with JIS like a year ago. After a short time e-correspondence, JIS said that he was quitting dromeding and said farewell to the community. So he's not going to fix his missions anytime soon, if ever.

Not sure what a ghosting cheat is but the only way to get to the other areas is either update this one or use Dromed.

spoiler:

There is a lockbox on the beam above the lava pit, you need to rope arrow up to it and while on the rope unlock the box to get into the last room possible.

Not sure spoiling was necessary since you cant beat it, but that will get you as far as possible.

Edit: Reading previous posts over again I realized that there are 3 seperate sections instead of 4. How did I miss that

spoiler:

statue secret

. Im going to scan this more thorough now and see if I can come up with anything else.

Edit again: No more than I can see, since it (seems ) easy enough Ive started to finish this up myself. Im thinking of giving it one objective and that would be to get to a final room. Should I leave Garrett invincible while Im at it.

No more than I can see, since it (seems ) easy enough Ive started to finish this up myself. Im thinking of giving it one objective and that would be to get to a final room. Should I leave Garrett invincible while Im at it.

I am thrilled that you decided to finish it, Vlad. If you need a tester, you know who to contact.

If you do not leave Garrett invincible, then you may need some tuning of the game play and AI patrols so more people can get through it. Frankly, I think that invincibility aspect is an interesting feature. To leave it that way keeps JIS' (apparent) concept of the mission, which is always a good thing. Only with this feature can you experience the extreme fire storm of multiple mines exploding around you, which is something unique, if not quite Thiefly. In comparison, the T2 version, which is somewhat similar in the interior, is mainly exploration and is more sterile. So it makes sense to me to keep them different. You could always add an optional objective to stay alive.