Chernarus / CUPs issues and queries.

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I'm currently testing out a Chernarus Server and I'm loving the way the map works with Exile (I'm a sucker for nostalgia) but there are a few issues that are bugging me..

First up is grass draw distance, this seems to be capped at about 25m regardless of settings (server set or InfiSTAR set); is there a way to override this as I don't quite fancy the age old Arma 2 issue of being a bush wookie on the hill. in long grass thinking you're hidden when everyone else can just see a dude in the middle of an open field.

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The grass is a MOD setting for the map, it seems to be 50m in case of AiA terrain pack, as far as im aware you cant override this, and if its set to low creator was aiming for performance, wider radius of visible grass impacts performance a lot.

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.