Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Polaron Dual Pistols

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Dual Bolt Setting

Polaron Damage

__ Polaron Damage x3 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Bolt Spray

Expose Attack

Cone AoE Polaron Damage

__ Polaron Damage x5 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

5 sec recharge

Value: __

Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Polaron Stun Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Polaron Damage

__ Polaron Damage x2 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Stun Beam Setting

Expose Attack

Stuns Target

__ Polaron Damage x2 (__ DPS)

-50% Runspeed for 6 sec

+2 Stun for 6 sec

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

6 sec recharge

Value: __

Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Polaron Wide Beam Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Polaron Damage

__ Polaron Damage x2 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Wide Beam Setting

Expose Attack

Cone AoE Polaron Damage

__ Polaron Damage (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

4 sec recharge

Value: __

Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Polaron Full Auto Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Burst

Polaron Damage

__ Polaron Damage x3 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

0.5 sec recharge

Full Auto Sweep

Expose Attack

Cone AoE Polaron Damage

__ Polaron Damage x5 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

8 sec recharge

Value: __

Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Polaron High Density Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Polaron Damage

__ Polaron Damage x2 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

High Density Beam

Exploit Attack

Cylindrical AoE Polaron Damage and Repel

__ Polaron Damage (__ DPS)

+25 Repel

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

6 sec recharge

Value: __

Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Polaron Sniper Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Polaron Damage

__ Polaron Damage (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Sniper Shot

Exploit Attack

Polaron Damage and Knockback

__ Polaron Damage (__ DPS)

50% chance: Knocks back +12 meters

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

8 sec recharge

Value: __

Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Polaron Split Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Polaron Damage

__ Polaron Damage x2 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Auto-Targeting Beam

Exploit Attack

Cone AoE Polaron Damage

__ Polaron Damage on up to three targets.

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

6 sec recharge

Value: __

Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Polaron Assault Minigun

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Burst

Polaron Damage

__ Polaron Damage x4 (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Beam Sweep

Expose Attack

Cone AoE Polaron Damage

11 pulses: __ Polaron Damage

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

12 sec recharge

Value: __

Polaron Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Polaron Blast Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Polaron Damage

__ Polaron Damage (__ DPS)

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Energy Blast

Expose Attack

Targeted AoE Polaron Damage and Knockback

__ Polaron Damage (__ DPS)

66% chance: Knocks back +8 meters

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

12 sec recharge

Value: __

Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Polaron Pulsewave Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Pulsewave Setting

Cylindrical AoE Polaron Damage and Repel

__ Polaron Damage (__ DPS)

Damage reduces over range

50% chance: +6 Repel

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

Arcwave Setting

Expose Attack

Cone AoE Polaron Damage and Knockback

__ Polaron Damage (__ DPS)

Damage reduces over range

66% chance: Knocks back +22.5 meters

5% Chance: Weapons Malfunction for 10 sec (half duration vs player)

8 sec recharge

Value: __

Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

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