I haven’t done one of these in a few weeks. Blame E3. But! A record must be kept. My favorite Kotaku stories must be logged. How else would my staff know how much I love them? Here are my five favorite Kotaku stories from the past week (or so).

Why Destiny Players Feel Screwed Over | Kirk explains what last week’s latest Destiny hullaballoo was all about. “I feel as though I have been chronicling a video game community’s ongoing tug-of-war with their chosen game’s developer.”

Batman: Arkham Knight And The Art Of A Good PC Port | Nathan tackles last week’s other big shitstorm, the catastrophic release of the PC version of Arkham Knight. We covered this story throughout the week, reporting on the problems and the publisher’s eventual suspension of sales of the PC version. We dusted off the old Disaster Watch rubric we’d used when EA’s newest SimCity launched, and Nathan even listed some mods you could use to put Batman in other, more functional PC games. My favorite piece out of all of that was the first one I’m linking here, a smart and at times funny argument about what kind of PC port a top-flight game should get and what a publisher should do to make it. Delaying a PC port is okay, he argues, if you’re going to cater to what gamers actually want from PC versions of video games.

Stop Preordering Video Games | That Batman drama inspired Luke to push once again for people to stop pre-ordering games. Yes, there are caveats to that, as he explains in a piece that was pleasingly popular with readers.

Arkham Knight’s Harley Quinn DLC Is Terrible | Any staffers here can tell you that I’m often asking the team to write more about DLC, since DLC is yet another element of gaming that most of the gaming press tends to write about in the future tense but fails to cover when it comes out. For months, people snarked about the day-one, quasi-exclusive Harley Quinn DLC for Arkham Knight. Well, was it any good? Evan bothered to check it out and let people know. I was also very happy with new critic-at-large Chris Suellentrop’s review of the main game, too, though I regret not publishing it with the stiffer story spoiler warnings we wound up adding just a few minutes after publication. Live and learn. Chris is a great writer and manages to say a lot of smart things about the game in not many words. Impressive!

League Of Legends Player Lands Pentakill Right As His Team Surrenders | Yannick has been doing heroic work managing to both tell stories about MOBAs that hardcore MOBA players would find interesting while also explaining it to MOBA-ignorants like me. Here, he found an incredible moment in a League of Legends match and explained its insanity for all of us to appreciate. Yannick LeJacq, everyone: a hero, a champion. (Yannick, please let me know if I used those terms correctly and whether I should rename this column My PentaFavorite Stories From Last Week.)