I love your game however i believe you can improve it by adding 3rd control scheme without auto accelerating. When i play on PC with gamepad i like to accelerate/brake myself, so it would be cool if you added third option there.

I would very much appreciate if you could add the function to manually stop transforming blueprints into red tokens, but instead to collect them and if you reach a certain amount of blueprints for a specific car, you can turn those in for an epic import part.

And once you have it maxed out, it automatically transforms them again.

For example, 100 collected Lotus Elise blueprints give you an epic import part for the car.Raising the amount of needed blueprints can be linked to the different upgrade prices for cars within the classes.

Currently, I am in the S rank league for career season and I was able to advance back then due to the fact that earlier, I was stil able to purchase blueprints for the cars that are unable for me to buy via the legend store. Now, due to the recent update in the garage level and everything else in general, I can't buy Lambo Centenario nor can I buy La Ferrari unlike before, in the Legend Store to rank up my cars and advance further.

Plus, if you think about it, the 500k garage level is really high. Knowing that I was able to unlock cars that are required in the other career seasons. Please rework it don't show that you people are clearly milking us for money as is you guys are forcing us to purchase packs just to unlock more blueprints on cars.

I wonder why there is a reputation-based club reward, but not a reputation-based reward for each player seperately, regardless of the club progress.For example, one could introduce a credit reward of, let's say 100k for the first 10k, 20k rep gives 200k, 30k gives 300k and so on.I think this would motivate people a little bit more and reduce the frustration with (once the blueprints are obtained) unfinished upgrade projects.

SUGGESTION FOR THE MULTIPLAYER:Hi players. I want to share with you a suggestion I have for the game.This is a multiplayer season with POLICIES. Rules:1) The races start with a police chase for all runners.2) Runners should focus on knocking down all police vehicles3) Knock down police cars will give a score for each runner's point counter during the race. SUVS will give a little more. The armored police SUVS will give even more points.4) Police helicopters will be knocked down (giving more points for the counter).5) The runners cannot knock each other down.6) It doesn't matter who reaches the goal first.7) There will be a time limit, for example, 5min per race, repeating laps.8) The highest score will be won by those who take down more police, as is the normal multiplayer by positionsSo there will be no fighting to knock down each other, nor will repeated turns be tedious (for many it is).I posted this suggestion in Asphalt Legends Latinoamerica facebook group and received good responses =).Thanks for your time. Regards.