Assuming the above trick looks workable, I'd probably just change it to +3.

I think you're selling the advantage way too much: Why would anyone want a bonus to only one part of the skill when they can have the same bonus to the whole skill? (And then consider how extra Str may lead (via an odd score at attribute generation) to a further +1 bonus.) I'd say at least keep the bonus at +4.

I called it 1 point. It's closer in value to improved stability (useful, but situation) than darvkvision II (can be used to purposefully create a tactical advantage). It looks pretty even with Hearty Appetite (some variable bonus, effectively) and Heroism (+1 during Dramatic scenes? Yes, please!).

I think you're selling the advantage way too much: Why would anyone want a bonus to only one part of the skill when they can have the same bonus to the whole skill? (And then consider how extra Str may lead (via an odd score at attribute generation) to a further +1 bonus.) I'd say at least keep the bonus at +4.

Oh, right. So 4 * 1/2 * 1/2 = 0.5, right where I want it.

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Actually I should have mentioned it before now, but you could just give them the superior runner NPC quality. Multiplies how far you can move during a run, perfect for simulating sprinting.

I thought about that, but running doesn't make you tired in FC, and it doesn't allow you to move, then attack. It's probably a stretch to assume Charging Basics for a cheetah person to actually leverage this in combat. Superior runner would definitely go on the short list if I decided to mirror the Brave/Tribe/Crest two-feat pattern.

The other thought I'm having is that the benefits aren't very dramatic. If it's worth doing, breaking it out into 2-feat chains may be the way to go.

Actually I should have mentioned it before now, but you could just give them the superior runner NPC quality. Multiplies how far you can move during a run, perfect for simulating sprinting.

I know I made a stupidly huge thread to specifically not do this, but I actually did both of these with my cheetah-folk (I used a much higher Push Limit bonus, a 10 Con would still only give an extra +10ft to speed while using push limit and a higher return gives more subdual damage at the end, also my Catfolk have a con penalty):Citrakayah I:

+1 Constitution

Preternatural Sprinter I: When using Push Limit to boost land speed (but not travel speed or strength) you may choose to gain a bonus to the check equal to your Constitution score.

Superior Runner I: When taking a run action, your speed multiplier is increased by 1.

Citrakayah II:

+1 to lower of Strength and Constitution

Preternatural Sprinter II: When you gain your bonus from Preternatural Sprinter, you may choose to change your Push Limit damage to Lethal, if you do, you gain the bonus a second time.

You also gain a trick:Swipe (Run Trick): You may take a Trip action against 1 adversary during your movement, ignoring adjacency for movement purposes, substituting your Athletics (Dex) bonus for your Acrobatics (Dex). If your target has a lower Dexterity than yours, fails the check and they took a Run action during their last initiative count, they also fail a damage save (if standard) or suffer damage as if struck by your Claw attack (if special).

Different StripeYou are one of the rarer, more elusive catfolk types.Prerequisites: Catfolk, Level 1 onlyBenefit: Choose a catfolk race.Golden Raj: Haughty and intensely private, you are a creature of incredible grace and power. Your Strength raises by 1 and you gain a bonus of +3 on Athletics checks.Clouded Death: You are a savage and secretive predator, at home in the densest forests. Your Constitution raises by 1. You gain the cat fall quality, and you gain a +4 on Climb checks.Spotted Racer: Your Dexterity increases by 1, but your Constitution decreases by 1. Your ground speed increases by 10 ft. When you make a Push Limit check to increase ground speed, you may roll twice and take the better result, applying any increase to speed, not duration.

Distinguished HunterPrerequisites: Different StripeBenefit: You gain additional benefits based on your splinter race.Golden Raj: Your Strength and Wisdom increase by 1 each, and your bonus to Athletics increases by +1 (+4 total).Clouded Death: Your Strength increases by 1, and you gain a +3 bonus to Acrobatics checks. Spotted Racer: You gain a +1 bonus to Defense, a +2 bonus to Push Limit checks, and you gain the superior runner I quality.

I really don't think get extra speed during a Run action is all that great. I price it at 0.5.

+10 ground spd. "only when running" would be 0.5, I am certain. This is at least as good as that, and gets better. Just for comparison, my cheetah can cover 250 ft. feet in a single round, more than twice a normal, unarmored person running. With a decent Push Limit check, we could be talking 300 ft.

I'm not so sure: it's only one kind of action, full-round so you generally can't do anything else, only in a straight line, and becomes flat-footed afterwards. I'd say it's more than half a limitation.

I'm currently working on building a Cat-Person for my Post Apoc Fantasy game and am very interested in this thread.

Here's the Cat-Persons Concept.

Garl. Bipedal Mutant Animal. Scout.

Garl was part of a tribe of Mutant Cougars, who lived in the forests to the north-west of Wenatchee.

One day, returning from a hunting expedition, he found all his tribe slain, killed by mysterious raiders with ancient weapons. He could find no other clues but he has sworn to find the raiders and one day avenge his people.

He found a new home among the townsfolk of Wenatchee and used his skills as a scout to find salvage and food for them.

Very loyal, he enjoys exploring and so joined the team sent out from the town. He acts as their guide on the perilous journey across the wastelands ………….

I like the idea of having a base Catfolk with Species Feats to extend then to Lion Folk etc.

Logged

Lo, there do I see my father. Lo, there do I see my mother.And my sister and my brotherLo, there do I see the line of my people Back to the beginning.Lo, they do call to me.They bid me take my place among themIn the halls of Valhalla Where the brave may live forever !!!

Catfolk are nomadic, human-like creatures whose features resemble those of great cats. While both social and hierarchical, to a degree, the catfolk passion for autonomy and privacy inclines them toward looser social structures and smaller communities. Catfolk are tribal and territorial.

Attributes: +2 DexBase Speed: 40 ft.Darkvision I: You ignore the effects of dim and faint light.Natural Elegance: Your Appearance bonus increases by +1.Enlightened Notice: Your maximum Notice rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.Agile Defense: Your base Defense increases by 1.Nomadic: The error range of your Canvass, Haggle, and Persuade checks increases by 2 when you are in a city.