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Thanks for voting, so far I would say regarding the new features/fixes question things aren't falling too far from where I have been planning to go. The highest voted option so far has been performance improvements, which has been my main goal for a long time now. Online multi-player is next as expected(even I want this), but this is going to take time before the game is in a place to add multi-player. There isn't any clear 3rd place yet though, it's like a 5 way tie. I'll need more people to vote first :p

Indeed, they will come at some point(probably not in 4.0 though) I've been getting into Rocksmith and RB3 pro guitar so i have a much better idea of how to go about doing those instruments now from a gameplay perspective. Pro Drums should be simple once a couple of things are cleaned up. pro Keys again see pro drums.

AkiraNomuraBCN wrote:The most important for me is a GOOD vocals support.

Yeah, honestly i'm not sure if anyone has really touched the vocals code since 3.121. I really do want to look into why they were so bad previously though, there has just been other priorities.

Guitarmy wrote:Improved graphics, and player animations!

Yeah I totally have some plans for that kind of stuff, it should technically make animating anything possible. I also want to implement a particle system so we can do some awesome particle effects :D

A new official default non megalight FoFiX theme is totally needed though. So if anyone has any good mock-ups i might could turn it into a theme, I did start out as a themer if you don't know :P

Metallicaholic666 wrote:Voted. Never got into PS and lost touch with the rhythm game thing for awhile. I have GH3 on my computer that I've been playing but I'd drop it for a new, stable FoFiX release in a second.

Glad to see you're still keeping the flame alive, WP.

Awesome, good to see you around it's been quite a long time. I really would love to release a new alpha but actual game play is in a pretty terrible buggy state atm. Mainly because that's the side of the code I've slowly been shaving away at the crap...

Plus I've been in the process of moving the past week or so, and I've been deep in reading about epic opengl features that I didn't know about.I've also been thinking about how I want to go about implementing certain things I put on the poll such as what I called advanced menu themeing. Basically my plans for that are to bring something derived from the rockmeter.ini system but to any ui element in the game(it would then replace the rockmeter code, customlobby.py, customsetlist.py, and custompart.py). I don't think you should need to learn python and the internals of fofix to be able to take full advantage of stuff when making a theme. I'm thinking it should also allow for some truely epic, and varied themes if people are willing to put the effort into it. Menu mouse support would probably be bundled into it as well.

So basically I have tons of ideas and plans I just have to find the time to do them :P

A release will eventually happen though, I have no plans to stop working on fofix, unless people want to get together and seriously start working on a successor game(I've tried to start various ones with people but they always die out before any decent progress is made....)

ayyy, im surprised theres anything going on around here! damn has it been a couple years, I am still interested in any 4.0 news. once an alpha or beta or any release starts going, i will be more than glad to start up some themeing projects and so forth, especially with all this free time on my schedule