E3: Gameplay of Pure

Let's continue with the remaining videos from E3 ! It's now the turn of Pure to have its own gameplay video, about three minutes long and showcasing two different maps. Clearly, the game seems right on track to deliver the awesome. So far so good !

cant freaking wait for this, EA has let me down by not making a new SSX, so this is going to have to do, and i shouldnt dissapoint since its almost a carbon copy with the whole "tricks = boost, boost = speed" moto. the transition between tricks is a little robotic, but i can cope with it.

this will probably be the first game i'll have bought since GTA4 and im so looking foward to this. split screen with a few mates is gonne be fun as hell.

It looks like all of the special tricks are super simple to pull off though, which is my only concern so far. I hated how SSX4 simplified ubertricks. I like having to mash like fifty buttons at the same time to pull off different tricks. Granted, that's not the only thing that ruined SSX4, the sub-par track design, and total loss of character didn't help either.

Posted by GriftGFXIt looks like all of the special tricks are super simple to pull off though, which is my only concern so far. I hated how SSX4 simplified ubertricks. I like having to mash like fifty buttons at the same time to pull off different tricks. Granted, that's not the only thing that ruined SSX4, the sub-par track design, and total loss of character didn't help either.

personally i'd rather they had the trick system from SSX then what they use currently in this game, since it allowed for a lot of tricks and all of which where easily accessibly at the shoulder buttons. there where multiple combo's as well as a tweek button and it all felt very accessible without feeling basic and crappy. this seems to use a single face button plus a direction to perform a trick, which is kinda crappy, but i guess they didnt want to use the SSX trick system otherwise it would REALLY be a 1:1 copy.

Posted by KORNdogpersonally i'd rather they had the trick system from SSX then what they use currently in this game, since it allowed for a lot of tricks and all of which where easily accessibly at the shoulder buttons. there where multiple combo's as well as a tweek button and it all felt very accessible without feeling basic and crappy. this seems to use a single face button plus a direction to perform a trick, which is kinda crappy, but i guess they didnt want to use the SSX trick system otherwise it would REALLY be a 1:1 copy.

so would i, as i said, i'd prefare it. but im sure the devs dont want to come across as some thieving, un-original developer....which imo they've already crossed that line, but you can at least say their trick system is different. i mean, other then the change in controls, this is basically freekstyle with quads instead of bikes.

Posted by GriftGFXWhy do people think this game is anything like Motorstorm? It's pretty clearly a ripoff of SSX. The game looks nothing like Motorstorm, with the exception of the dirt tracks (and music).

I love Motorstorm. I want Motorstorm 2.. and I want this.. because it looks like a totally different game!

exactly! i really dont see the similarity between the crazy multi-vehicle RACING mayhem of motorstorm, and this trick based, quad bike racing? come on people, if your going to compare it to something at least complare it to something remotely similar.

SSX was definitely an inspiration. But then again, SSX has alot in common with Cool Boarders too which came before it. Excite Truck, Thrill Drive and Burnout were inspirations also. We've built on the boost = speed thing with the boost or bonus tricks system. You have to build up the boost in the bar to access the better tricks but you can also lose them if your boost level drops as you crash or boost. The difference is subtle at first but it makes a big difference to how you play the game. Our special tricks are a little like the Ubers in Tricky but the mechanics to earn, trigger and use them vary from that model quite a lot.

We just wanted to make a really fast, fun, arcade game on quads and since video games is crowded marketplace, you can't venture onto new ground without stepping on someone's toes a bit at some point. :) We really like what we've done in PURE. It's really fun. I can't wait for you guys to get a copy.

Posted by heroeswelcomeSSX was definitely an inspiration. But then again, SSX has alot in common with Cool Boarders too which came before it. Excite Truck, Thrill Drive and Burnout were inspirations also. We've built on the boost = speed thing with the boost or bonus tricks system. You have to build up the boost in the bar to access the better tricks but you can also lose them if your boost level drops as you crash or boost. The difference is subtle at first but it makes a big difference to how you play the game. Our special tricks are a little like the Ubers in Tricky but the mechanics to earn, trigger and use them vary from that model quite a lot.

We just wanted to make a really fast, fun, arcade game on quads and since video games is crowded marketplace, you can't venture onto new ground without stepping on someone's toes a bit at some point. :) We really like what we've done in PURE. It's really fun. I can't wait for you guys to get a copy.

J

you helped develop the game then i take it.

personally i dont see many similarities between SSX and cool boarders other then the fact they're both arcade snowboarding titles. cool boarders never had the boost system or that good of a trick system either from what i remember.

but whatever, PURE looks great and im definately going to pick it up. im sure it's gonna fall nicely between the likes of downhill domination, SSX and freekstyle so i'll be a happy camper...plus the game LOOKS great.

this looks beautiful..and this is the PS3 version..
i have complete faith in this developement team, they made this look just as insane as motorstorm enviroment wise, those jumps are killer, and the trick boost system is a great plus..i just might add this purchase to my racing list along with motorstorm 2!

Posted by heroeswelcomeSSX was definitely an inspiration. But then again, SSX has alot in common with Cool Boarders too which came before it. Excite Truck, Thrill Drive and Burnout were inspirations also. We've built on the boost = speed thing with the boost or bonus tricks system. You have to build up the boost in the bar to access the better tricks but you can also lose them if your boost level drops as you crash or boost. The difference is subtle at first but it makes a big difference to how you play the game. Our special tricks are a little like the Ubers in Tricky but the mechanics to earn, trigger and use them vary from that model quite a lot.

We just wanted to make a really fast, fun, arcade game on quads and since video games is crowded marketplace, you can't venture onto new ground without stepping on someone's toes a bit at some point. :) We really like what we've done in PURE. It's really fun. I can't wait for you guys to get a copy.

J

I'm glad you guys are capable of being open about your inspiration. It's nice that you don't feel like you need to hide or dance around that issue at all. I know everyone wants to do something truly original, but some of the best games and some of the best game mechanics ever have been inspired by what came before them. Bravo.

I look forward to giving this game a try. There's been a real gap left here by the absence of the SSX franchise. I miss the whole, risk versus reward, over the top arcade racer. Even Burnout has drifted away from its original vision, in terms of risk versus reward.. so I hope that this is a bit of a refreshing throwback.. as if that doesn't seem like an oxymoron!

I hope that there's a sense of danger in PURE, that's missing from the newer iterations of the Burnout franchise.

What's wrong with it being like SSX? It's not like that franchise really even exists anymore, anyway. Tricks don't prevent it from being a race, considering the goal is still (in SSX as well) to cross the finish line first. That sounds pretty race-like to me. Risk versus reward.. is rewarding!

Your concept sounds more like Mario Kart. How does adding weapons make it deviate from a racing dynamic any less than doing tricks?

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