November 1st Hotfixes and PvP Balance Updates

Blizzard posted some information about upcoming changes during this week's maintenance. Demon Hunters and Guerriers receiving slight buffs, along with a myriad of other changes.November 1\rPaladin\r\r Silencing an enemy with Bouclier du vengeur now activates Secret de Sephuz.\rVoleur\r\rInsigne de Ravenholdt should no longer damage enemies who are out of the Voleur's line of sight.\rInsigne de Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Voleur.\rClass Halls\r\r You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.\rDungeons and Raids\r\rFalaises de l’embouchure de Hel.\r \r Resolved an issue where Cage kvaldir would remain stuck on a player.\r \rItems\r\rPrydaz, chef-d'œuvre de Xavaric should no longer reset the swing timer.\rPlayer versus Player\r\r Class Adjustments\r \rChevalier de la mort\r \r (Frost) Strength in PvP has been reduced by 10%. \r \r Developers' Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.\r \r (Unholy) Apocalypse damage is no longer reduced in PvP. \r \r Developers' Notes: We no longer feel that a reduction is necessary.\r \r \r Demon Hunter\r \r (Havoc) Agility increased by 5%.\r (Havoc) Stamina increased by 10%. \r \r Developers' Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.\r \r \rChasseur\r \r (Survival) Stamina has been increased by 15%.\r \rMage\r \r (Frost) Intellect has been reduced by 10%.\r \r Monk\r \r (Windwalker) Agility has been reduced by 10%.\r (Windwalker) Main lourde now causes Fists of Fury to only stun when cast (was with each tick of Poings de fureur).\r (Windwalker) Sérénité now increases damage by 25% with the Focalisation spirituelle artifact trait (was +30%). \r \r Developers' Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that's so difficult to get away from.\r \r \rChaman\r \rFourche d’éclairs will no longer ignore line of sight.\rFourche d’éclairs will no longer strike dead targets.\rExplosion de lave now deals full damage in PvP (was doing 80% of normal damage).\r (Elemental) Maîtrise de la lave now deals an additional 100% damage (was an additional 150%).\r \rGuerrier\r \rBrise-genou damage has been increased considerably, and now lasts for 12 seconds in PvP.\r (Arms) Strength and Stamina increased by 10%.\r (Fury) Strength and Stamina increased by 10%. \r \r Developers' Notes: Patch 7.1 put Brise-genou back on the global cooldown, and while we still feel that that's the correct choice for that ability, we understand that this change had a major impact on PvP Warriors' damage rotation, as well as Brise-genou's overall uptime. To compensate, we've increased Brise-genou's duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.\r \r \rDémoniste\r \r (Destruction) Prison de flammes duration reduced to 3 seconds (was 4 seconds).\r (Destruction) Chaos focalisé now increases Trait du chaos damage by an additional 100% (was 150%).\r (Destruction) Brûlure de l’ombre now deals 20% less damage in PvP. \r \r Developers' Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Trait du chaos. These talents were overtuned initially, but we want to keep Trait du chaos as the best damage value for a Éclat d’âme.\r \r \r \r

Commentaires

Commentaire de Garroda

As a Survival Hunter, I am very happy to see survivability buffs. INB4 Destruction QQ though.

Commentaire de Glushenbka

on 2016-10-31T20:04:02-05:00

Buff dk's up to the lvl where they actually do damage -> "Gee, I think we actually gave them hope, nerf da heck out of them, asap"

Commentaire de Kalx

on 2016-10-31T20:20:05-05:00

that unholy change is great, made no sense for unholy's biggest burst hit like a wet noodle in pvp

Commentaire de Interest

on 2016-10-31T20:22:35-05:00

(Survival) Stamina has been increased by 15%.Developer Notes: As a melee DPS, Survival Hunters have been a bit too squishy in PvP, so we're increasing their Stamina.

I find the irony of this (once again) very amusing. It doesn't take much to recognize how lacking in survivability Survival Hunters are even in a PvE environment and how they've historically had this problem even when they were a ranged DPS, so it's no surprise that they would have difficulty in PvP even when accounting for how much control they can bring to the table.

With that said, the fact Survival has a huge amount of control might cause this buff to be a far more substantial one than Blizzard may realize.

Commentaire de zaulgin

on 2016-10-31T20:38:32-05:00

Where is rogue nerf btw? "sarcasm"

Commentaire de hotaru251

on 2016-10-31T21:41:24-05:00

Yes destro needed nerfs to pvp, but they did ti a bad way...\rwith as easy it is to interrupt\/silence casters\rnerfing SB dmg to make CB the "go to dmg for shadr" was a joke. :|

Commentaire de Darknessvamp

on 2016-11-01T01:33:53-05:00

Yes because Demon Hunters desperately needed to be able to deal even more damage and heal up for even more of their health in a single moment. *rollseyes*\r\rBut it's good to see those survival changes although it would be nice to see some changes to Aspect of the Turtle's damage reflection and reduction across the board namely the fact the reflection does barely any damage and we still suffer major damage through the DR compared to other classes DR which lets them do stuff like survive being killed or negate all damage completely for just as long. Maybe they should think about tying it's effect to our pets or DoTs like 30% DR baseline and then for BM it increases by 10% for every pet you have active and MM and Survival have it increased by 5% for every DoT they have up. \r\rThat way it at least is a more significant defensive spell and also fits nicely situationally e.g. more direbeast procs\/more DoTs applied in BGs = higher defence in those situations.

Commentaire de Angelsoul2266

on 2016-11-01T03:05:08-05:00

Pathetic.\rgiving damage and HP is not balancing. The real problem is melee uptime on ranged and the burst.

Commentaire de DONalex

on 2016-11-01T03:35:27-05:00

The warrior changes just feel sad especially when my biggest problem is " I can't catch that f@##$ mage" and with that I won't bother complaining about other counters against us. Hamstring that was a must change for sure especially when it was so useful to at least stop keeping they're distance why not gbcd and not make us forget about it with more hp to stop us from dieing 3 sec faster but at least the strength increase will help us at full throttle. BUT damn that guy can't f@@@@ catch him.

Commentaire de Shelassa

on 2016-11-01T03:50:24-05:00

Glad to see Survival tweak. Hopefully, other Hunter specs will also be at least looked at in terms of PvP - I can't remember when I've last seen MM in Ranked.

Commentaire de mintey

on 2016-11-01T04:17:01-05:00

Glad to see Survival tweak. Hopefully, other Hunter specs will also be at least looked at in terms of PvP - I can't remember when I've last seen MM in Ranked.\r\rLet's see, one of the top ranged dps for raids and mythics, constatly topping dmg done in battlegrounds (in capable hands), good AoE as well as ST, and you want hunters to excel in ranked as well?

Commentaire de Shelassa

on 2016-11-01T04:49:50-05:00

Let's see, one of the top ranged dps for raids and mythics, constatly topping dmg done in battlegrounds (in capable hands), good AoE as well as ST, and you want hunters to excel in ranked as well?

I do not recall putting word "excel" in my message. Did I and somehow missed it myself? I want Hunters to have representation in Ranked PvP. In the, you know, capable hands.

And "one of the top ranged" DPS - I assume you mean Marksmanship as long as the hunter is left alone, can cleave and stay still? Hunters have another ranged DPS spec, FYI, one that has even lesser representation in raids and is equally as bad in arenas.

P.S. Just in case, so we're clear - I'm not talking about numbers, even if they suck, too, in a lot of cases - I talk about mechanical issues. Pet pathing for BM \/ Bursting Shot not hitting for MM \/ Barrage hiccing up and stopping attacking for example. For more details on the matter, you can visit any hunter forum, be it on Blizzard official site or any other.

Commentaire de Songbird2482

on 2016-11-01T05:04:00-05:00

As a Frost DK, I welcome this change. I was wiping the floor with pretty much everyone in PvP without having much to fear.\rWhile fun for me, it is not so fun for the people on the receiving end.

Commentaire de jzrz

on 2016-11-01T05:37:59-05:00

\rBut it's good to see those survival changes although it would be nice to see some changes to Aspect of the Turtle's damage reflection and reduction across the board namely the fact the reflection does barely any damage and we still suffer major damage through the DR compared to other classes DR which lets them do stuff like survive being killed or negate all damage completely for just as long.\r\rYou are forgetting that there is more than just PvP, and something that seems less useful in PvP may be amazing in other areas, and vice versa. The turtle is an amazing CD, because it gives perfect protection against aoe effects and direct attacks, yet still allows you to do anything that's not a direct attack. You can channel bandage in turtle without being interrupted by raidwide damage, you can swap pets in it, or resurrect pet if it was tanking and died and the boss is on you. The amount of utility it gives you in PvE means that the second Blizz changed how it works, all the rage would start coming from raiders et al.

Commentaire de Stormreave

on 2016-11-01T06:17:52-05:00

So nothing about DK mobility? bleh, more damage is nice but it's not solving the problems.

Commentaire de vambora

on 2016-11-01T06:45:12-05:00

What are Blizzard thoughts about playing a healer class in PVP?\r\rRight now it's just impracticable given the amount of silences, interrupts and stuns.\r\rAny chance we can play PVP with our class or should I give up and reroll a rogue or a warrior?

Commentaire de jeekz

on 2016-11-01T07:05:31-05:00

Blizzard is lost, this holinka is terrible idk why they have a job. Im wasting my time with this game. They change classes all the time. Pathetic.

Commentaire de Perseo

on 2016-11-01T07:11:49-05:00

Blizzard is lost, this holinka is terrible idk why they have a job. Im wasting my time with this game. They change classes all the time. Pathetic.\r\rDK or warlock detected.

Commentaire de iettlopp

on 2016-11-01T09:49:17-05:00

So nothing about DK mobility? bleh, more damage is nice but it's not solving the problems.\r\rDks should never have good mobility when they are a walking tank. and if i recall correctly they never have had good mobilty ever.

Commentaire de Shelassa

on 2016-11-01T09:53:47-05:00

You are forgetting that there is more than just PvP, and something that seems less useful in PvP may be amazing in other areas, and vice versa.

Wasn't the whole idea of new PvP system (PvP talents, templates, etc.) to separate two game modes from each other to not have what you described in your message happen in the first place? Just like with the change to Stamina in the notes above, something can be done with an ability (PvP talent that modifies it, for example, placed instead of one of the least used ones) that would only affect how it works in PvP, leaving the PvE version untouched.

Stamina is a welcome change, too, althrough without core (mechanical) issues addressed first, it's more of a bandaid slapped on a wound.