Good to see this, both in terms of transparency from developers to help shape expectations AND to see you were as successful as I hoped. I picked up Shovel Knight on launch day on steam on the recommendation of everyone I know and I was even more impressed than I ...

There 's the GUI or how we got Mecanim with half its features missing or Shuriken, which is dramatically less versatile than the legacy particle system or the lack of critical terrain updates. Unity just kinda... adds bullet points to its sales page more than anything.

This game spent a good long while in the top sellers on Steam. Something tells me this isn 't a sales issue, but an internal management issue. Given the history of the game 's development, that seems pretty likely.