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The Mystery Box is usually a large, narrow, wooden box with a colored beam emitting from it into the sky to show the players its location. There are two glowing question marks imprinted on the lid of the Box, side by side and with the right one being vertically reversed. Inside the box lies bunches of hay and a glowing light, which is where the weapon ascends from and descends into.

The Box sits on various things in the levels; the most common being a small wooden table over a few cement bricks. In a Box spawn location where the Box is not currently present, there is instead a teddy bear sitting upon three small, black, metal containers.

When the box is opened for 950 points, a small music-box like music will play, and will stop just after the weapon appears.

When the player rolls a teddy bear, it means the current Box is used up and will teleport to a different spawn location. When the bear appears, the Demonic Announcer will laugh at the player and the bear and the Box will shoot up into the sky, removing the beam, and refunding the player's points.

In the Call of Duty: Black Ops II level Mob of the Dead, the Box appears more similar to a metal chest than a cubed container, with a curved lid. It also has a more devilish appearance to fit the theme of the map; it is dark brown/black in color and emits spikes from its lid. Inside the Box is filled with flames. This version also has a different theme, emitting faint screams when used rather than music. It seems to float over a small stand that is lit with flames. When the Box is not currently present in a spawn, the stand has no flames.

The teddy bear is replaced by a large, black padlock with a glowing red keyhole. When obtained, a low-pitched bell sound will play, followed by the lock turning with the sound of a key turning in a lock. Afterwards, it will fall into the box, which will close, rise slightly into the air, and fall into the stand.

In Origins, the Mystery Box resembles a stone sarcophagus with two tusks, one broken. Glowing with the blue light of the 115. The teddy bear is still present when the box moves. Unlike in previous maps, the power is required to use the Mystery Box (The 115 power station must be active for the Mystery box near that particular power station to work). Like Mob of the Dead, this version uses another theme, this time being machinery noises.

In Shadows of Evil the Mystery Box is wooden but has a stone look to it with a squid/octopus laying on top of the box. It has a look similar to the Origins Pack-A-Punch machine and emits a watery blue light when opened. It also doesn't have a musical jingle when activated, instead playing eerie ambient noise.

The beams emitting from the box are differently colored throughout the levels; normally, the Box emits a blue beam. However, the World at War level Shi No Numa's Box emits a yellow beam, Mob of the Dead's Box emits a red beam and Revelations' Box emits a green beam. In the World at War levels Nacht der Untoten and Verrückt, there is no beam present.

In order to open the Box, the player must be next to the box and press and hold the 'use' button. When activated, the available weapons will randomize, ascending, until a weapon is chosen. This process takes about four to five seconds. If the weapon is not picked up within ten seconds (the time is shown by the weapon descending back into the Box), the Box will reset and it will be able to be opened again in two seconds. It costs 950 points to use, regardless if the player takes the weapon or not. If the player receives the teddy bear or lock, the player will receive a refund and the Box will relocate somewhere else on the map.

If a player receives the Fire SalePower-Up, all Box spawns will be occupied and the price for a weapon will be 10 points, but only for a limited time.

In Nightmares, Magic Boxes are located at random points throughout missions. They can be activated by holding the "use" button when near one. It does not cost anything to use. Just like in Zombies, it will give the player a random weapon, except it has a chance of having a camouflage and attachments. It only selects weapons available in the campaign.

The Mystery Box appears in all the Zombies maps except Dead Ops Arcade and Dead Ops Arcade 2: Cyber's Avengening. In Nacht der Untoten, the Box is located in the "Help Room" and will never move. Verrückt is the first level to have the Box relocate and is the only level for the empty Box spawns to be rubble, and Mob of the Dead and Origins are the only levels for the empty Box spawns to be platforms, rather than the usual teddy bear and boxes. A radio in Origins reveals that the Mystery Box can pull out weapons from different eras, either from the past, present or future, explaining why futuristic weapons appear in maps of the past and vice versa.

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In the area with the pillars where the four skulls are held (possible initial).

The weapons available in the Mystery Box are largely the same throughout each map in a game, although the weapons available do occasionally change, normally due to the addition of a new Wonder Weapon, or the unconventionality of a weapon in the map (such as Crossbow's absence in Moon due to the possible issues with low gravity). In addition, each game mostly features weapons only seen in that game, there being very few recurring weapons apart from Wonder Weapons such as Ray Gun.

In all maps except the Call of Duty: Black Ops (DS) Zombies maps and maps with only one location for the Mystery Box, it is possible to obtain a Teddy Bear from the box. In Mob of the Dead, a lock appears instead, having the same function as the Teddy Bear, and in Shadows of Evil, the teddy bear will have an alien head. The Teddy Bear causes the box to shake, rise up, vanish and teleport elsewhere on the map with no useful weapon dispensed; a voice in the background laughs at the player; first was from a child, then the other one which is maniacal-like. The 950 points are also refunded to the player, except on the iOS version. It is interesting to note that in the Call of Duty: World at War version of Verrückt, the box respawns only in an area that the player has opened unless only one room has been opened.

In Kino der Toten, the location is revealed on the wooden maps with green lights on its current location, while in Shi No Numa, Der Riese, Ascension, Call of the Dead, Shangri-La, Moon, Green Run, Nuketown Zombies, Die Rise, and Mob of the Dead, the box can respawn anywhere, but is marked by a beam of light, yellow in Shi No Numa, red in Mob of the Dead, and blue in Der Riese, Kino der Toten, Ascension, Call of the Dead, Shangri-La, Moon, Green Run, Nuketown Zombies, Die Rise, The Giant, Der Eisendrache, Zetsubou No Shima, and Gorod Krovi. In "Five", as well as Ascension, the Mystery Box's location is shown on small television screens above each possible box location. At some locations, some players actually hope to get the Teddy Bear, as the box may move to a more convenient place.

The chances of the Teddy Bear appearing in the box increase depending on how many times the box has been used in its current location. The Teddy Bear will never appear on the first three uses of the box. The fourth through seventh uses have a 15% chance of choosing the Teddy Bear. Uses in the range of eighth to twelfth have a 30% chance, and any rolls after that have a 50% chance. When the box is in the starting location, however, the Teddy Bear will always appear after eight uses.

The early name for the Mystery Box was possibly the "Treasure Chest", judging by the model name mtl_treasure_chest".

The Mystery Box is also referenced as the "Treasure Chest" in a loading screen tip.

In Nacht der Untoten, there is a higher chance of getting the Ray Gun in the Mystery Box in earlier rounds than other maps.

In Verrückt, there is writing on the stairs on to the barrier downstairs warning that if the Mystery Box is used too often, it will move. Its exact words are "Wish too often and your wishing well will run".

On the pre-order poster, there is a phone number that when dialed plays Mystery Box jingle in reverse.

Weapons that are bought off the wall do not appear in the Mystery Box, unlike in Call of Duty:World at War (except for the AUG on the Wii version of the game).

Xbox LIVE players can purchase a Mystery Box for their avatar.

The spawn point of the Mystery Box is marked by a pile of boxes with a Teddy Bear on top, except in Verrückt, in which it is indicated by a pile of rubble with a Teddy Bear on top. The same goes for Call of Duty: World at War.

In Shi No Numa, the boxes are different, as they are white with Japanese writing on them.

If a player throws an EMP Grenade at the Mystery Box, the Mystery Box will shut down, the weapon will vanish, and points will not be refunded.

When the Mystery Box disappears, it spins two times around and then bursts into the air, unlike in the previous games where it shakes from side to side. In Mob of the Dead and Origins, it instead hovers in the air and then falls down into the base below it.

Russman despises the Mystery Box, and insultingly calls it a "Devil's Box".

In the June 27, 2013 patch, the indicator says "Press 'use button' for Mystery Box" as opposed to "Press 'use button' for Random Weapon."

Its much more rare to get the Ray Gun Mark II from the Mystery Box on maps other than Buried, where its more common to receive.

The "Toybox" Persistent Upgrade allows the player to have a higher chance of rolling better weapons from the Mystery Box.