Last time we delved into The Flight, today it’s all about our last stage Return with the Elixir.

Return with the Elixir

The flight has ended, the journey is done. It’s time to relax, the war is won.

Or is it?

Just like the title says, the hero returns with his prize from the journey. The prize can be a literal, tangible object, or skills acquired. But as the journey comes to a close, there are two basic ways the Hero’s Journey ends.

Medals and Party

In this final stage, the protagonist has reached the end of the journey. He/she has become a hero. He/she has saved the world from certain doom. The hero should be celebrated. Laurels need to be given. Wine needs to be drunk. In other words: party!

And very often the heroes will celebrate the victory. They will enjoy their accomplishments and mourn their losses.

Take for instance Star Wars. (A New Hope or Return of the Jedi). In both examples the Death Star has been destroyed, certain doom has been avoided, awards are given and a party is thrown.

And as happens so often in Disney movies: they live happily ever after.

But at the end of the Hero’s Journey, this isn’t always the case.

Another Journey Begins

Sometimes the hero cannot leave the World of Adventure and gets swept away onto another fantastic journey. Sometimes the journey never ends. Sometimes the ending is just the beginning.

Remember Batman or Iron Man or Spiderman or Superman or really any other superhero out there? Remember how there is always another villain to conquer and plot to foil? Yeah, it’s basically like that.

The hero will live his/her life vanquishing foes and saving the world constantly reliving the Hero’s Journey.

And there we have it. The Hero’s Journey in tiny, bite site, easy to swallow chunks. I do so hope this series has been helpful and insightful. I hope it has brought a smile to your face, aided with a term paper, helped informed your teaching, or simply enlightened your day.

Okay, so the hero has defeated the enemy (or at least escaped unscathed, well maybe scathed, but he/she is definitely still alive.) Great, but what’s next?

Now, it’s time to run. Run like heck. Run like he/she has never run before and never look back. Chances are the hero is being pursued most likely by someone or something really big, really mean, and with one agenda, to kill him/her.

But it can NEVER be as simple as that can it? Of course not! We’re talking about heroes here!

So to understand the stage of Flight, it is necessary to understand that all important Threshold Crossing, that moment that is supposed to bring joy and peace and happiness and ever after.

What You Need to Know:

Threshold Struggle

There will be another threshold struggle that the hero must undergo. After all, he/she didn’t get into this world without a fight, so what makes them think they can get out so easily. Oh, they’re heroes now? Big, strong saviors of the world? Well, that just means that their struggle will be that much harder, multiplied exponentially.

Four ways this will be played out in what we in the biz call The Road Back: (And by the biz, I really just mean me at me keyboard…)

1. The Return

One of the greatest examples of a Return appears in the Lord of the Rings (novel version). The films had to cut this scene due to the 50 endings already in the movie. (Even though when the hobbits return to the Shire the events that transpire are absolutely critical to one of the themes in the story and by not including it they nearly destroyed the entire brilliance of the epic reducing it to a minor farce, nearly.)

But that is a rant for another day.

Instead, what I’m referring to is the all important “Scouring of the Shire”. For those who haven’t read it, when the four hobbits return to their eutopic Shire after saving Middle-Earth, they find that it is over run by Saruman and evil men. They then lead a force to expel Saruman and the men from the Shire thus saving their paradise. Thus in the midst of their Return, they must once and for all fight an enemy to ensure their safety.

2. Resurrection

What can be better than an example from Lord of the Rings? One from Disney of course! One of the best, and my personal favorite, of the Disney Princess movies is Beauty and the Beast. In here we have a glorious example of a resurrection.

Okay, take yourself back to that moment. Gaston has just stabbed the beast, and now Beast throws his sorry behind off the castle roof. Belle sees Beast is hurt. Beast is dying. Belle is crying. Beast is dead.

“What the crap?! I thought Disney movies were love stories! Man, I hate this movie!” Says my 6 year old self, and yours too.

But wait. What’s this? Belle says she loves him before the rose pedal hits the floor and BOOM! Evil magic undone, Beast is now a handsome BEAST, and they live? H.E.A. That’s right. He came back from the dead. No way! (But then again, this happens often in Disney doesn’t it? It’s like they have a resurrection complex.)

3. Rescue

Also known as Deus Ex Machina in Latin for Cop Out (I mean God from the Machine), a Rescue is the moment when all is lost then Whoa! (like Joey form Blossom) everything gets fixed. One of the best examples is Superman the Movie (1978). Okay, full disclosure, I love me some Supes. And Christopher Reeves Supes is iconic. BUT, you have to scratch your head at the ending. So, there’s this horrific earthquake, Lois dies and all is lost. But wait. If Superman flies fast enough in outer space, he can reverse the Earth’s rotation? (Nevermind the gravitational forces and tide issues this can cause.) But besides all that, reversing the Earth’s rotation can reverse time!? Oh man! Talk about a cop out awesome ending or in other words, a Rescue! God comes down (or flies up?) at the last moment and saves everyone.

And if you don’t like Supes, then what about the Eagles in Lord of the Rings? See, it’s always a good example.

4. Refusal of Return

Sometimes the new World of Adventure is so exciting and changes the hero so much that he/she cannot return. Such is the case with Coach Bombay in The Mighty Ducks.

For those who can’t remember my childhood coaching idol, Gordon Bombay, his journey started as a star lawyer in a high priced law firm, Ducksworth and Assoc. When he gets arrested for drunk driving, he is sentenced to coach an ailing pee wee hockey team, District 5. (A sport which we know from the opening credits that he was really good at playing as a kid.) Antics ensue, a love interest is formed, and Gordon fights against being in his new world.

Then towards the end before the big game against his old coach and rival, Bombay is given the opportunity to leave the coaching world and return to the law firm. But Gordon doesn’t take it. Instead, he gives his old boss and namesake of the Mighty Ducks a very inspiring lecture about what being a part of a team means.

“You may have paid for that jersey, sir, but you didn’t earn it,” says he to Ducksworth. (Of course after having repeatedly quacked at him.)

And for those of you who question whether Gordon Bombay can be included in the list of heroes, consider this:

(Special thanks to Jose Mendoza at instagram @greenzombify)

Next time we will discuss the final stage of the Hero’s Journey in The Return With The Elixir.

This is the seminal moment in the story. This is where it all comes together. The moment we’ve all been waiting for. This is the moment the protagonist finally takes on the mantel of the hero and has his/her standoff with the main antagonist.

There are four ways in which this occurs:

1. Sacred Marriage

This type of ordeal can sometimes be named the the “Goddess Meeting” but this is more of a misnomer. The idea is that the protagonist needs help from the opposite sex. If the hero is a boy he needs a girl’s help, and vice-versa. There could be an actual meeting with a goddess, or this help can come from the female character using her powers to join with the male character’s, or she could simply save the hero from certain doom. Either way, the significance is found in the protagonist needing the opposite sex. A number of examples include Trinity and Neo, Frodo and Galadriel, or Luke and Leia.

2. Father Atonement

This is where the hero must defeat his father as the main antagonist. Often, it is a reconnecting for the two of them. For a classic case, just think of Luke and Darth Vader. (Or Buzz and Zurg, if you’re a kid at heart.)

3. Apotheosis

The apotheosis is where the hero must finally become a full master of his powers in order to defeat the enemy. Sometimes he doesn’t become a master, but discovers his powers in victory. Either way, think of it as becoming godlike. A great example is Neo. Once he accepts his true identity as “the one” he can do anything.

4. Elixir Theft

This is the hero confronting his arch-enemy and in defeat of him, steals a prize possession. Sometimes the hero kills his enemy, sometimes he lets him live, but the focus should be on a stolen item. Classic case: Bilbo Baggins and Smaug.

At the conclusion of this stage we should see a quick unravelling of the story as we speed through our last two stages beginning with, Flight.

Last time we discussed the Road of Trials in the Hero’s Journey, up next is the Belly of the Whale.

The Belly of the Whale

Credit: Disney

After a long and arduous journey from leaving the comfort zone and traipsing through untold toils, the hero will eventually find himself/herself trapped in the antagonist’s backyard.

The name for this stage obviously comes from the Biblical story of Jonah famously misinterpreted by Disney in a scene in Pinocchio, (Jonah was neither in a whale nor alive). But just as Pinocchio faced certain death with no escape, so too do heroes.

A classic example is Frodo and Sam in Mordor.

Credit: New Line Cinema

But the convention has existed in myriad other stories such as the aforementioned Pinocchio as well as Dorothy in the Wizard of Oz, or Luke in Return of the Jedi just to name a few.

The overarching idea here is that the hero is trapped and must somehow defeat his/her enemy to find a way out. Frodo is stuck in Mordor, Pinocchio is in the Whale, Dorothy is locked in the Witch’s castle, and Luke is on the New Death Star.

All of this stage really accomplishes is to foreshadow and set-up the Supreme Ordeal which we will unravel next time.

Last time in our discussion of the Hero’s Journey we looked at The Helper.

Today we will examine the danger of Crossing the Threshold.

The Threshold

Credit: 20th Century Fox

The point of no return.

Once this line is crossed the hero has only two options: Succeed or Die. The danger gets exponentially higher making option two seem more likely and option one less attainable. But make no mistake, there is a clear distinction now for the hero. His/Her eyes have finally opened, and he/she is not in Kansas anymore, Toto.

A good example of this is seen in The Matrix.

Credit: Vintage Roadshow Pictures

Neo gets unceremoniuosly pulled from his day job into a trail of mystery leading him to his infamous meeting with Morpheus. Here, he is offered a choice: red or blue. Blue lets him go back to his boring office job (World of Commn Day) while red leads to truth and the “real world”. (or is it just real world?)

Obviously, we know what he chooses. (Or do we? Seriously, it can get too confusing if you really think about it.)

Anyway, the point is that he made the choice and, therefore, Crossed the Threshold.

Now, don’t expect the hero to leave this world easily. Standing between the threshold and the hero most often is a Threshold Guardian.

The Threshold Guardian

This character’s job is simple- keep the hero from crossing the threshold by killing him/her. And usually, this villain is an expendable, one-time use bad guy.

For example, look no further than Percy Jackson and the Olympians: The Lightning Thief.

As Percy tries to make it to Camp Half-Blood, he is pursued by a Minotaur who wants nothing more than to kill him.

He is forced to battle his way past this mythological creature before he can gain entrance into his world of adventure. Lucky for him, and us, he wins. Otherwise there would be no story.

And once this line has been crossed we celebrate our hero for the accomplishment, but fear for the worst as we know that the danger only grows from here.

We will discuss that growing danger next time when we study The Road of Trials!

Today, we will unravel the necessity or or lack thereof of The Helper.

The Helper

In this deadly and unknown world of adventure fraught with hazards at every turn, the hero will unwittingly need assistance to finish the task. His life hanging in the balance, this help will come in 4 different archetypes some of which can be played by the same character.

The Ally

The Ally comes along the journey with the hero in one of two ways.

First, you have:

The “Already a Hero” Ally

Credit: moviestore.nl

This is the character with the expertise, experience, and exponential reserve to see the hero to the end. He has walked in the hero’s shoes therefore giving him/her the best perspective on what the hero is dealing with. An example of this archetype might be Strider from Lord of the Rings. (I know you might argue that since he is really Aragorn he fits in the lower category, but just remember that these are fluid archetypes. Characters can slip in and out depending on the story. But just for the sake of argument, this is the Aragorn from Fellowship whom we called Strider when we first met him.)

Or you might have:

The “Becoming a Hero” Ally

Credit: councilofelrond.com

Here, the ally is on the journey for the same reasons as the hero. Both are searching for their confirmation in the hero realm. This ally might have special abilities that separate him/her from the hero, and he/she might be on his/her own hero’s journey. But it is the lack of experience that defines this archetype. There are a million to choose from, but keeping with the Lord of the Rings theme, any one of the three hobbits accompanying Frodo would fit this description.

Moving on to the second archetype.

The Sidekick

In this case, the helper is either one of two extremes. He/she is either essential or just filler.

Case in point, take Robin.

Credit: batfriend.com

At times Robin is the most ridiculous, annoying, in-the-way-hero helper… ever! I look at him and want to slap the lame out of him. It’s as if DC Comics thought Batman needed someone to stand next to to make him look cooler.

(As if that were possible.)

But then came George Clooney’s nipple suit, and suddenly the boy wonder was not only much tougher, he seemed necessary. (He still looked stupid, but at least he saved Batman’s life on occasion.)

(What were they thinking?)

Archetype number 3.

The Mentor

This archetype is similar to the “Already a Hero” Ally except for one small difference. The Mentor will be an experienced member of the journey who has “been there before” much like the similar Ally. This archetype might even pass on knowledge like the Ally. But the distinction between Ally and Mentor occurs when the Mentor steps out of the way to allow the hero the grow up and become the hero. Without this subtle action, the hero would never rise to the occasion. He/she would rely on the Mentor instead of solving his/her own problems.

A great example of this is Qui-Gon Ginn.

(Yoda doesn’t go on the journey with Luke.)

(The caption is for those purists out there. I know what you are thinking.)

Just think about the end of A Phantom Menace.

Last archetype.

The Supernatural Aid

This is the helper who uses, you guessed it, supernatural forces i.e. magic to accomplish the end goal. It’s really just as simple as that. The Supernatural Aid uses magic. A good example would be Merlin. (Gandalf is just too easy.)

(No, that’s not Agent Smith. Yes, it is the dude from Jurassic Park.)

And there you have it. Remember, some characters may play one or more archetypal roles. For instance, Gandalf would be considered, a Mentor, and a Supernatural Aid. Aragorn could, at times, be considered an Ally, a Mentor, and a Supernatural Aid. (If you count him being the only person able to get the army of the dead to fight in the war.)

Next time, we will discuss The Threshold of Adventure and what happens when it is crossed.

Once our intrepid hero has been called out of his/her World of Common Day, there is sometimes, and I emphasize sometimes, a moment or period of time where said hero does not want to go for a couple of reasons.

Hero is Unsure

Credit: LucasArts

This reason is pretty self explanatory, but basically the hero is being tied down and is worried about his/her responsibilities or is just plain scared.

We see this again with Luke. Though he had an inward call, when the moment came for him to jump on a starship and head off into adventure, he tells Obi-Wan that he can’t because of his responsibilities.

Helper is Unsure

Credit: Lucas Arts

In this case, the hero is all rearing to go, but his helper, more on this later, is holding him back for the same reasons as above. Once the helper, either lets go of his/her fear or his/her responsibilities are removed, then the adventure can begin.

For an example, think of Indiana Jones: Raiders of the Ark. Indiana is primed and ready to stop the Nazis and find the Ark first, but he needs the help of an old lover named Marion. When he meets up with her, she is unwilling to go because of her responsibilities in her bar. But when the Nazis burn it down, all bets are off and Marion is finally ready to embark on the adventure.

Sometimes

And sometimes, the refusal doesn’t exist at all. Sometimes, the hero goes about his/her adventure without barrier, border, or barricade and plunges head first into the foray. Sometimes.

Next time I will go into more detail about the 4 types of helpers you will encounter on a hero’s journey.

“Twenty years from now you will be more disappointed by the things that you didn’t do than by the ones you did do. So throw off the bowlines. Sailaway from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.” ~ Mark Twain