Week Zero: The Future, Part Three

My degree is complete. In a fortnight, I get to graduate with first class honours, then fly to Copenhagen to participate in a couple of workshops at the Copenhagen Institute of Interaction Design thanks to being granted the Bradshaw Award. I don’t know who you were, Mr, Mrs, Ms, or Dr Bradshaw, but thanks for continuing to support DJCAD students in building their futures.

I have decided to accept the offer from Dundee to study Augmentative and Alternative Communication, so for now, my home remains here. As for this project, it may be over as far as grading is concerned, but I intend to continue working on it, so this blog will continue to serve as a development diary, although it may undergo a redesign in the weeks to come. The visually impaired guys who assisted in my research are happy for me to return with further prototypes for them to test, and hopefully in time it will help lots of visually impaired players enjoy a wider range of games.

Honours Project

Tabletop gaming has transcended cultural boundaries for five thousand years. Yet, despite unprecedented innovation in design over the last decade, games available for people with limited vision remain restricted to expensive versions of traditional games like Chess. As visually impaired people report high levels of isolation, it is vital that this inherently social activity finally becomes accessible to all.
Metagame enables visually impaired people to play complex modern games through phone based image recognition and audio tagging, and creates wider awareness of inclusive gaming by crowdsourcing the creation of tags to sighted players and designers, bringing the entire community together.