So Is This Mod Still Being Updated?

hmmz. true the genisis veg building does a lot to your cash flow, but it forces you to consider your tactics again. tank rushes are no longer that viable and as the Genisis in the first place its not always a great idea. oh.. and what is with the spinning genisis artillery? i forgot the name but every time they try to go up one space they swivel.. just like the kirovs did before they were patched. is this fixed?

i find the a simple infantry siege on the vinifera against the nemisis works well.

also, as for the nemisis tank being over powered, i can usualy destroy all tank rushes with around 25 shiners.

The "drunken" movement of the Leviathan will be removed in the next version. The problem of the unit getting stuck in trees and cliffs occurs too often to justify keeping this "aesthetic" feature. (Vinifera)

I've also had Jackals and Enforcers stuck at sharp corners at the top / bottom of a ramp. IIRC I've also had it with Reapers. Might be a problem with AR2's use of the hover locomotor. Or it might be AR2's hard luck to have triggered a bug in the basic YR2 code - I've had similar problems with non-hover units (Nexus miner, which is like a scaled-up Terror Drone) in the Robot Storm mod.

Work isn't being done on it at the present time. We still do want to push out a release, but it won't be anytime soon. We are interested in the new RP2 that PD is going to release that allows you to write your own code into the engine, but we're still waiting for that.