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Site Update - October 26, 2010

Another classic CTF arena from the earliest days of Threewave and our friends "Casey" and "Zoid." Like ‘Bloodlust’ and ‘Courtyard’, Finnegan’s was originally created and released in late 1999 as part of a 3-pack of CTF maps for the original QUAKE III Arena. Finnegan’s is the smallest of the three maps, designed for 8-10 players. This level provides fast paced action through well crafted tight hallway routes that run both high and low between two fog-pit protected flag rooms. This arena has been a long-time highly requested favorite, and welcome its addition to the QUAKE LIVE CTF arena rotation with open glowing arms.

Gothic Rage (DUEL):

This dreary three story gothic abode encourages close range combat as players spiral about its three atriums and narrow corridors. Great for Duel, Free for All, and small team-play, Gothic Rage is reminiscent of original old-school Quake deathmatch arenas.

Solid (2v2 TDM):

Originally designed for fast and fun 2v2 matches, this Challenge ProMode Arena classic by “swelt” also offers some great opportunities for cat-and-mouse style Duels. Highly adaptive to varying gameplay styles, we expect this ‘solid’ piece of work to shine in 2v2 Team Deathmatch, Duel, Freeze Tag and Clan Arena.

Window Pain (Small CA):

This small Rocket Arena 3 level crafted by Adam Bellefeuille is a sibling to the recently released map, ‘Somewhat Damaged’. In Window Pain, 2-6 players fight for map control as they are partially separated by two retractable panes of glass in this simple but elegant two-room design. A favorite amongst many RA3 Duel Arena fans, we look forward to bringing this classic back to life.

Changed Flight power-up into a holdable jetpack, hold the 'use' key to boost.

Changed Quad factor from 4x to 3x.

Changed Spectator CompHud Scoreboard highlight color, it (yellow) proved illegible on most streams and projections for Duel. I've kept the use of cg_team_colorized in team gametypes, but now use a higher contrast gray in non-team gametypes.

Changed Stepheight from 18 to 22.

Changed the default 'rate' value from 8000 to 16000, now restrict its range from 8000 to 25000.

Fixed hitching that would occur when connection was lost to the XMPP network.

Fix for telefrags not killing spawn protected players in instagib (which resulted in them becoming invulnerable, instead of telefragged).