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About This Game

Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!

Key features:

Stunning hand-painted artwork in full 1080p resolution

Critically-acclaimed original music score

Hours of reactive narration delivers a deep story

Action-packed combat rewards playing with finesse

Controls custom-tailored to PC plus gamepad support

10+ unique upgradeable weapons to be used

6 powerful Bastion structures to be discovered

'New Game Plus' mode unlocked after finishing the story

Free Update: The Stranger’s Dream

Delve deeper into the Bastion experience with this free update, featuring a challenging new scenario and new ways to play. Contents include:

The Stranger’s Dream: a new fully narrated Who Knows Where sequence, bigger and tougher than the others.

Score Attack Mode: a new way to play through the story! You start at level one with all Spirits and Idols unlocked. Combat performance is rated for efficiency, and all areas are repeatable.

No-Sweat Mode: for those who just want to experience the story of Bastion, this mode provides unlimited chances to carry on from where you left off if you’re defeated.

Plus, new Steam Achievements and Leaderboards! To access the Stranger’s Dream sequence as well as Score Attack Mode, you need to have finished the game at least once. The Stranger’s Dream sequence will be available early on in your New Game Plus or Score Attack play-through.

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30Graphics: 18/20Sound: 10/10 (maybe the best of all elements in this game)Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)Technical: 10/10 (no issues whatsoever)Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.

This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.

I waited to write this review until I had beaten the game and got all of the achievements.

I didn't really expect much from this game. I'm not really into these action, kiddy looking, RPGs. I kind of just picked it at random from where it had been collecting dust in my library, but it won my heart. The voice acting is amazing and clever. Arguably, there is a deep philosophical lesson to this game. I won't give it away though. The music? Wow. I have never wanted to buy a game soundtrack, but I do now! At some point in the game, you get a radio, with which you can put whatever song you like on from the soundtrack.

The game has different endings. You beat the game once, and have the option to play the game again with all of your weapons, upgrades, and level intact. This is helpful to get a different ending and/or for achievements.

There is also a attack score mode, where you restart from the beginning, without your upgrades and from level one. In this mode, you can accumulate points and compete on the leaderboards.

There are some really tough achievements, but once you get them you have this huge feeling of accomplishment. They really test your skills as a player.

Buy this game. If you are on the fence, put it on your wishlist, and buy it when it goes on sale. I seriously doubt that you will be disappointed.

A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :

A beautifully hand-drawn world with a lot of oppurtunities.

Fluid, chaotic combat giving way to a plethora of action and fun.

A great mix of soundtrack which is both tranquilizing and pacifying.

An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.

Pukka stages of varied context often delivers the unexpected.

A handful of weapons with a great deal of customization.

What's not so good in Bastion :

An average 6.5 hours of experience which leaves you wanting more.

Dispensable leaderboards.

A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling. Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.

Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.

Like, pretty much the best isometric, 2D game you are ever going to play in your life.

I like it so much I cannot recommend this enough. If there was, like, a rating system, maybe one to one hundred, this game would be a solid 100/100. I'd boot Bastion up and play it every day all day if I could.

This game is just incredibly good for an indie game. Most games you see with, like, a soundtrack, you might go "ohh some guy thinks his music is good, ha ha" no, this guy, Darren Korb, did something ridiculously cool with Bastion. The soundtrack is just so good. Every step of the way you'll be like oh my god I am so digging this music, even while platforms fall from the sky, or fall from under you.

As indie games go, I don't usually say they are ever worth anything over $10. Bastion is the exception that proves me wrong. The, what, seven or so people who worked on Bastion have more than earned their chips (or whatever).

Bastion's narrator is probably what most people know about this game. It's a pretty good work of design, writing and voice acting. The game also looks and sounds amazing, with vibrant visuals and soundtrack that ties incredebly well with its story. But, most of all, what is amazing about the game is its gameplay. When it launched Bastion raised the bar from what we could expect from indie games. Not only are the controls tight and responsive, whether you're using a controller or mouse & keyboard, it's just amazing how well designed the weapons are, how unique and game changing they feel as you acquire them. Consider this a universal recommendation: no matter what kinds of games you usually play, you should buy and play Bastion.

Just a beautiful world. The characters are detailed, the colors are rich, and the world forming underneath the kid's feet is pretty cool. The sound effects, the score, and the narrator are all EXCELLENT.This game is a game you won't regret buying and playing.

Winner of more than 20 awards, including the Game Critics Award for “Best Downloadable Game of E3”, Paste Magazine’s “Best Videogame of the Year”, Spike TV’s “Best Downloadable Game” and “Best Original Score”, and the Inside Gaming Awards for “Best Downloadable Game” and “Best Indie Game”.