Getting Started in e-Learning: Simulations and Games

Research Library

August 2, 2010

The eLearning Guild Getting Started series of reports will help you understand the concepts common to e-Learning design, development, and delivery. We base each report on eLearning Guild member data and the experience and insights of many people and organizations including this report’s author. Guild members with more experience have learned important lessons along the way that will be helpful to you as you get started. Each report will help you make sense of the options and evaluate both your and your organization’s needs.

Research studies have shown that certain instructional strategies--such as using similar contexts, providing extensive and varied practice, and make underlying principles clear--can dramatically improve transfer from learning to real-world performance, but too much instructional design doesn’t take advantage of these strategies. Simulations and games can provide a means for embedding these strategies into instruction.

Discover the differences between games and simulations, and find out which tools work best for different situations in this report. Learn how to integrate games and simulations in your e-Learning and start producing "stickier," more engaging e-Learning today!

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Report

Discover the differences between games and simulations, and find out which tools work best for different situations in this report.

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