Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

In Game Description

This transcription of the Great Ones' inhuman voices
ripples like a watery reflection. This rune means "Lake,"
and those branded by it enjoy augmented defense.

Great volumes of water serve as a bulwark guarding sleep,
and an augur of the eldritch Truth.

Overcome this hindrance, and seek what is yours.

Overview

Caryll Runes are special items that you can attach to your character at the workshop in the Hunter's Dream. You can use up to four at onetime, and they provide a variety of very helpful effects. Use them tactically depending on the environments you plan to explore and the enemies you expect to face.

Before you can make use of Runes, you'll need the Rune Workshop Tool. This is found in Hemwick after defeating the Witch of Hemwick. After you have the tool, approach the Memory Altar in the Workshop and press X to equip Runes in your memory slots. You have three normal Memory Slots for basic runes, and a fourth "Oath Memory" slot. The basic runes are for use with normal Caryll Runes, and the Oath Memory slot is for Oath Runes only. Some runes have up to three different ranks, with higher ranked runes having more powerful effects.

Beware if you sell any Caryll Rune they will NOT respawn in New Game Plus.

Notes

Clothing Defense is a PERCENTAGE reduction AFTER Physical DEF is applied. "Every 10 points of resistance is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230. Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page

Arcane Lake Effect Values

Effect

Stacking

Value

Added

SE

Value

Added

SE

Value

Added

SE

Value

Added

SE

Value

Added

SE

Base

-

-

-

0

0

-

50

0

-

100

0

-

150

0

-

200

0

-

5%

5%

-

-

50

+50

-

97

+47

-

145

+45

-

192

+42

-

240

+40

-

7%

-

7%

-

70

+70

-

116

+66

-

163

+63

-

209

+59

-

256

+56

-

10%

-

-

10%

100

+100

-

145

+95

-

190

+90

-

235

+85

-

280

+80

-

12%

5%

7%

-

116

+116

-4

160

+110

-3

204

+104

-4

249

+99

-2

293

+93

-3

15%

5%

-

10%

145

+145

-5

187

+137

-5

230

+130

-5

273

+123

-4

316

+116

-4

17%

-

7%

10%

163

+163

-7

204

+154

-7

246

+146

-7

288

+138

-6

330

+130

-6

22%

5%

7%

10%

204

+204

-16

244

+194

-14

284

+184

-14

324

+174

-12

364

+164

-12

Note: Base is value of starting DMG reduction. Values when single rune is equipped are calculated as follows, for example for effect 5% when base 0, 1000*0.05=50; when base is 100 it's 1000-100=900 ► 900*0.05=45 ► 100+45=145; when you are naked (base 0) you get 1000 and every DMG reduction (attire) you equip lowers the number (1000)

SE: Stacking Effect; SE is in case of DMG reduction runes negative, if we take example of base 0, by simply adding values of all three Arcane Lake runes 50+70+100 we get 220 when all Arcane Lake runes are equipped, but in-game we get real value 204. It's based on formula which is used to calculate DMG reduction and its interaction with SE, Runes stack multiplicatively: 1000*(1-(0.95*0.93*0.90))=204.85; 1000*0.05=50 ► 1000-50=950 ► 950*0.07=66.50 ► 950-66.50=883.50 ► 883.50*0.10=88.35 ► now add up all three values 50+66.50+88.35=204.85

Great Lake & Arcane/Dissipating/Fading Lake Effects Synergy

Effect

Great Lake

Arc./Diss./Fading Lake

Val.

+

SE

Val.

+

SE

Val.

+

SE

Val.

+

SE

Val.

+

SE

Base

-

-

-

-

-

-

0

0

-

50

0

-

100

0

-

150

0

-

200

0

-

22%

-

-

5%

-

7%

10%

204

+204

-16

244

+194

-14

284

+184

-14

324

+174

-12

364

+164

-12

21%

-

4%

-

-

7%

10%

196

+196

-14

236

+186

-13

276

+176

-13

317

+167

-11

357

+157

-11

20%

3%

-

-

-

7%

10%

188

+188

-12

228

+178

-11

269

+169

-11

309

+159

-10

350

+150

-10

20%

-

-

5%

5%

-

10%

187

+187

-13

228

+178

-11

268

+168

-12

309

+159

-10

350

+150

-10

19%

-

4%

-

5%

-

10%

179

+179

-11

220

+170

-10

261

+161

-10

302

+152

-9

343

+143

-9

19%

-

4%

5%

-

-

10%

179

+179

-11

220

+170

-10

261

+161

-10

302

+152

-9

343

+143

-9

18%

3%

-

-

5%

-

10%

170

+170

-10

212

+162

-8

253

+153

-9

295

+145

-7

336

+136

-8

18%

3%

-

5%

-

-

10%

170

+170

-10

212

+162

-8

253

+153

-9

295

+145

-7

336

+136

-8

17%

-

-

5%

5%

7%

-

160

+160

-10

202

+152

-8

244

+144

-9

286

+136

-7

328

+128

-8

17%

3%

4%

-

-

-

10%

161

+161

-9

203

+153

-8

245

+145

-8

287

+137

-7

329

+129

-7

16%

-

4%

-

5%

7%

-

151

+151

-9

194

+144

-7

236

+136

-8

279

+129

-6

321

+121

-7

16%

-

4%

5%

-

7%

-

151

+151

-9

194

+144

-7

236

+136

-8

279

+129

-6

321

+121

-7

15%

3%

-

-

5%

7%

-

143

+143

-7

185

+135

-6

228

+128

-7

271

+121

-5

314

+114

-6

15%

-

-

5%

-

-

10%

145

+145

-5

187

+137

-5

230

+130

-5

273

+123

-4

316

+116

-4

15%

3%

-

5%

-

7%

-

143

+143

-7

185

+135

-6

228

+128

-7

271

+121

-5

314

+114

-6

14%

-

4%

-

-

-

10%

136

+136

-4

179

+129

-4

222

+122

-4

265

+115

-4

308

+108

-4

14%

3%

4%

-

-

7%

-

133

+133

-7

177

+127

-5

220

+120

-6

263

+113

-5

307

+107

-5

14%

-

4%

5%

5%

-

-

133

+133

-7

176

+126

-6

220

+120

-6

263

+113

-5

307

+107

-5

13%

3%

-

-

-

-

10%

127

+127

-3

170

+120

-3

214

+114

-3

257

+107

-3

301

+101

-3

13%

3%

-

5%

5%

-

-

124

+124

-6

168

+118

-4

212

+112

-5

255

+105

-4

299

+99

-5

12%

-

-

5%

-

7%

-

116

+116

-4

160

+110

-3

204

+104

-4

249

+99

-2

293

+93

-3

12%

3%

4%

-

5%

-

-

115

+115

-5

159

+109

-4

203

+103

-5

248

+98

-3

292

+92

-4

11%

-

4%

-

-

7%

-

107

+107

-3

151

+101

-3

196

+96

-3

241

+91

-2

285

+85

-3

10%

3%

-

-

-

7%

-

97

+97

-3

143

+93

-1

188

+88

-2

233

+83

-1

278

+78

-2

10%

-

-

5%

5%

-

-

97

+97

-3

142

+92

-2

187

+87

-3

232

+82

-2

278

+78

-2

9%

-

4%

-

5%

-

-

88

+88

-2

133

+83

-2

179

+79

-2

224

+74

-2

270

+70

-2

8%

3%

-

-

5%

-

-

78

+78

-2

124

+74

-1

170

+70

-2

216

+66

-1

262

+62

-2

Note: Value column includes all Elemental Lake runes types of DMG reduction: Arc., Bolt and Fire. Values of all Great Lake and Arcane/Dissipating/Fading Lake runes are interchangeable if you have Great Lake rune +5% and Arcane/Dissipating/Fading Lake rune +5%, the values will be the same. Therefore for example for effect 5% when base 0, 1000*0.05=50; when base is 100 it's 1000-100=900 ► 900*0.05=45 ► 100+45=145 applies to all runes; this is why the best setups of any Elemental Lake runes are ones with the most overall percentages, in interaction of Great Lake and Elemental Lake runes the best setup is to swap +5% elemental rune with +5% Great Lake rune since you get the same value for elemental DMG reduction while also benefitting from increase of all other DMG reductions.; when you are naked (base 0) you get 1000 and every DMG reduction (attire) you equip lowers the number (1000)

SE: Stacking Effect; SE is in case of DMG reduction runes negative, if we take example of base 0, by simply adding all three values of the best setup for this base 50+70+100 we get 220 when +5% Great Lake and +7% & +10% Arcane/Dissipating/Fading Lake runes are equipped, but in-game we get real value 204. It's based on formula which is used to calculate DMG reduction and its interaction with SE, Runes stack multiplicatively: 1000*(1-(0.95*0.93*0.90))=204.85; 1000*0.05=50 ► 1000-50=950 ► 950*0.07=66.50 ► 950-66.50=883.50 ► 883.50*0.10=88.35 ► now add up all three values 50+66.50+88.35=204.85