I was able to play a game yesterday with Bertram and here is my feedback. We played the multiplayer test map (map 50x50 free for all and 2vs2). We also played the old test map (400x400 free for all). - Concerning the 400x400 map, it is really big. After 30 minutes, I was half way to Bertram's dungeon. I guess we won't have bigger maps. And it was not laggy, we could play normally.- We have seen a few bugs (like clients getting disconnected not allowing a game to launch) but it is fixed in the last integrated PR. If I am not mistaken, we have seen nothing that is currently not fixed.- Concerning creature balancing, Hero faction has no spawning conditions and BigKnights are really, really strong. Bertram got attacked by 2 of them and they killed all his dungeon no matter the 5 cannons firing at the BigKnights. After they killed his dungeons, they went through 5 spike traps not being killed. We stopped the game when the knights came to my dungeon ^^- Battles are too long. I've seen creatures fight for more than 30 seconds/1 minute. We should balance so that it is faster.

I guess since BigKnight is the best hero unit, it is expected to be powerfull. And indeed, it is...

So, finally, as far as I've seen, the most needed now is game balancing. Once it is done, we will have something we can call a game ^^

About the robo-worker, i changed it a lot, i wanted it to be a unit not meant for multiplayer, just for campaign. Awarded/found/built at certain levels, but its just a heavily armored digging machine like the ones used at making tunnels (but smaller), that digs really well but cant claim and takes a good beating before going down.

Danimal {l Wrote}:About the robo-worker, i changed it a lot, i wanted it to be a unit not meant for multiplayer, just for campaign. Awarded/found/built at certain levels, but its just a heavily armored digging machine like the ones used at making tunnels (but smaller), that digs really well but cant claim and takes a good beating before going down.

@hwoarangmy: Then, we should:1. Make it not try to claim tiles as he's got no dance/claim rate. (A generic code should be used.)1. Remove it from multiplayer spawn pools somehow.

What do you think?

its all experimental , yes the overall attack of all creatures needs to be increased.