Joined: 06 Jul 2004Posts: 360Location: at the center of the e-universe

Posted: Fri Oct 30, 2009 7:50 am Post subject:

I believe that if you search the forums here or at Splash Damage, you'll find samples of inserting entities and clips into the maps. Try searching for "dinghy" - yes, somewhere there is a sample script involving a boat on battery. Off the top of my head, I can't remember the name of all the entities involved in the health/ammo cabs...

Here's a useful game-play enhancement for Radar. It affects the Axis Watchtower MG-42, which is practically never used - the reason being, that it doesn't reach to the main entrance, and therefore leaves anyone using it completely exposed.

Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.

I've tested CP spawn for some extended time on my servers.

If CP spawn is held by Allies, destroying Allied CP become new primary objective for Axis, because it is more than challenging to escort tug along Allied spawn.
At least in first few minutes, CP spawn can be considered as Allies spawn, since it can be reached and built by Allied team without any chance of resistance after the first spawn of round.

My conclusion is: CP spawn is too big advantage for both teams and it doesn't have much good impact on gameplay._________________If you don't do it, someone else will.