Nope. It doesn’t matter if this was from 2004, it’s just poor all around.

It’s basically another “let’s try everything in one map” thing – you get just about all the weapons (though I missed the grav gun till I backtracked to try to find the proper map ending, of which there is not one). But the combat is boring, all the enemies just stand there. The only challenge is the strider but unless you get caught out in the open, he’s also a sitting duck.

Jesus, this reminds me how was my first days in Hammer. Huge rooms, same use of texture for everything, craziness and confusing. This really looks like a map made back when Half-Life 2 was a fresh thing to start mapping. A couple of inside rooms were fine as a look, but the rest, just boring and not much fun.

Listen to everyone else, avoid it. I thought I could play this and find something redeeming about this, but it is really bad. While the dedication is there, the map is just too poorly designed to even pity it. With in less than a minute or 2 of starting I got stuck in an area and had to noclip out. I thought maybe I’d keep playing but a lot of the stuff is just bullshit. Not worth playing at all. This map is from 2004, but I’m not going to forgive it for that. There are much better maps to play, play them instead.

This feels like the creator made a lot of different rooms to experiment with, and then decided that it would be fun to just mash them together in a way it can be called a “map”.
Poor brushwork, texturing, combat… but I still kind of enjoyed it. It feels a bit weird saying this, but I found the weirdness of the map to have a funny kind of charm to it. I can’t really explain it.
If you want to see something weird, you can play this. If you want something good then no.

Yep. Someone made his first map long time ago, trying to do erything at onece. In the begginging I thought it will be horror map because of scary ambience and red lighting. However I stepped in the next room, and it was much brighter and less scary than previous room. The creator threw around all props, enemies and weapons he could find, and some things are changed (red barrels don’t ignite before detonating and they have bigger radius of explosion, for example).

Man, I even accidentally got out of the bounds and spent several seconds running around the map.