Data consisting largely of values expressed as digits from 0 to 9 and, optionally, signs for negative values, decimal points, or letters only when intended to represent numbers (for example, A-F or a-f in hexadecimal).

Text

Text

Data consisting largely of text, including letters, numbers, and special characters or symbols used in writing for punctuation, abbreviation, etc. For example, interview transcriptions, narratives or essays written by study participants, newspaper articles, etc.

Geospatial data are any type of data with spatial coordinates that allow them to be mapped to the Earth's surface. They can represent physical objects, discrete areas or continuous surfaces. Discrete geospatial data are usually represented using vector data consisting of points, lines and polygons, while continuous geospatial data are usually represented by raster data, consisting of a grid of cells that each has its own value. Any number of applications in a wide range of areas produce geospatial data, such as GIS, Remote Sensing equipment, GPS units, archaeological total stations, manual mapping and computer-aided design (CAD), in a number of formats, including images, vector, text, and tabular data. Vector-based geospatial data include tables listing archaeological sites along with their coordinates, text-based files (e.g., XML) containing coordinates and topology for historic road networks, voting figures for political parties by administrative area. Raster-based geospatial data include satellite images, aerial photographs, scanned maps, and digital maps of elevations, vegetation, land-use, sea surface temperatures, air pollution, soil-types, etc.

Audio

Audio

Recorded sound, including voice, music, etc.

Video

Video

Moving images. May include films, animation, digital recordings, visual output from simulations, recorded television programs, etc. May be mute or may include synchronized sound.

Software

Software

Computer program(s) in source code (human-readable) or compiled form.

InteractiveResource

Interactive resource

A resource requiring interaction from the user to be understood, executed, or experienced. For example, training modules, query/response portals, files that require action from the user, etc.