Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.

Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.

Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.

Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.

Metro: Last Light – 4A Games – Deep Silver – Metro 2033 – Director Andre Prokhorov – Designer – Viacheslav Aristov – Programmers - Alexander Maximchuk & Oles Shyshkovtsov – Artist - Andrey Tkachenko - Writer Dmitry Glukhovsky, Andre Prokhorov, Andrey Paskhalov, Paul DeMeo & David Slagle - Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One - Activision – eSports - Overwatch League – Unity – 4A Engine - Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Metro: Last Light is a post-apocalyptic-themed, first-person shooter video game with stealth and survival horror elements. It was developed by Ukrainian studio 4A Games, published by Deep Silver, distributed by Square Enix in North America for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A remastered version of the game was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux package.
A sequel to the video game Metro 2033, its story follows Artyom, a Ranger living in Moscow's metro system after a destructive nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". Originally set to be published by THQ, which provided a very limited budget for the game's development, Koch Media acquired it after THQ's bankruptcy. A Wii U version was planned but was ultimately canceled.

Overwatch – Blizzard Entertainment – Directors – Aaron Keller, Chris Metzen, Jeff Kaplan – Writer Michael Chu – Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One – Diablo III – Hearthstone – Hearthstone: Heroes of Warcraft – StarCraft: Remastered, Activision – eSports - Overwatch League – Warcraft – Unity – Unity Engine - World of Warcraft Trading Card Game – Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Overwatch is a team-based multiplayer online first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Windows, PlayStation 4, and Xbox One. Overwatch assigns players into two teams of six, with each player selecting from a roster of over 20 characters, known in-game as "heroes", each with a unique style of play, whose roles are divided into four general categories: Offense, Defense, Tank, and Support. Players on a team work together to secure and defend control points on a map or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as character skins and victory poses, as they play the game.
The game was initially launched with casual play, with a competitive ranked mode, various 'arcade' game modes, and a player-customizable server browser subsequently included following its release. Additionally, Blizzard has developed and added new characters, maps, and game modes post-release, while stating that all Overwatch updates will remain free, with the only additional cost to players being microtransactions to earn additional cosmetic rewards.
Overwatch received universal acclaim from critics, who praised the game for its accessibility, diverse appeal of its hero characters, bright cartoonish art style, and enjoyable gameplay. Considered one of the best games released in 2016, the game received numerous accolades, including being awarded Game of the Year at The Game Awards, D.I.C.E. Awards.

Overwatch – Blizzard Entertainment – Directors – Aaron Keller, Chris Metzen, Jeff Kaplan – Writer Michael Chu – Microsoft Windows – PlayStation 4 – Xbox One X – Xbox One – Diablo III – Hearthstone – Hearthstone: Heroes of Warcraft – StarCraft: Remastered, Activision – eSports - Overwatch League – Warcraft – Unity – Unity Engine - World of Warcraft Trading Card Game – Gamescom – E3 – PAX West – PAX East – Tokyo Game Show – Brazil Game Show
Overwatch is a team-based multiplayer online first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Windows, PlayStation 4, and Xbox One. Overwatch assigns players into two teams of six, with each player selecting from a roster of over 20 characters, known in-game as "heroes", each with a unique style of play, whose roles are divided into four general categories: Offense, Defense, Tank, and Support. Players on a team work together to secure and defend control points on a map or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as character skins and victory poses, as they play the game.
The game was initially launched with casual play, with a competitive ranked mode, various 'arcade' game modes, and a player-customizable server browser subsequently included following its release. Additionally, Blizzard has developed and added new characters, maps, and game modes post-release, while stating that all Overwatch updates will remain free, with the only additional cost to players being microtransactions to earn additional cosmetic rewards.
Overwatch received universal acclaim from critics, who praised the game for its accessibility, diverse appeal of its hero characters, bright cartoonish art style, and enjoyable gameplay. Considered one of the best games released in 2016, the game received numerous accolades, including being awarded Game of the Year at The Game Awards, D.I.C.E. Awards.

5G connectivity will continue to be a catalyst for growth at CES 2018. 5G means greater data through capacity, faster speeds and lower latency.
CES is the world's gathering place for all those who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for 50 years — the global stage where next-generation innovations are introduced to the marketplace. Owned and produced by the Consumer Technology Association (CTA), it attracts the world's business leaders and pioneering thinkers.
FuTurXTV/Metacafe Journalists, Web Hosts & Cameramen
David L. "Money Train" Watts
David Velo Stewart
Auggie Cavanagh
Raymond C. Reed
Aliye Garrett

5G connectivity will continue to be a catalyst for growth at CES 2018. 5G means greater data through capacity, faster speeds and lower latency.
CES is the world's gathering place for all those who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for 50 years — the global stage where next-generation innovations are introduced to the marketplace. Owned and produced by the Consumer Technology Association (CTA), it attracts the world's business leaders and pioneering thinkers.
FuTurXTV/Metacafe Journalists, Web Hosts & Cameramen
David L. "Money Train" Watts
David Velo Stewart
Auggie Cavanagh
Raymond C. Reed
Aliye Garrett