This is a list of vendor items and their in-game descriptions. You can ask about any of these items with a vendor, as they are consider commonly used or found items. Prices are not listed, as the market fluctuates pretty wildly based on region and availability; a price check must be performed with a GM for any purchase.

If a vendor is available and the squad intends to use it, the squad leader my PM the appropriate GM with their list of items to price check. Then, in their action, they put the items they wish to purchase, so that the act of purchasing something only takes one turn.

As a reminder, all relic hunters are issued a backpack, rations, 2 bandages, a coil of rope, and a bedroll. Anything considered vital to survival will be issued to the squads temporarily, anything further is considered a luxury and must be purchased.

BBasic Lamp - A small metal lamp with a mana gem, providing light without concentration.Bug-repellent Incense - A small cone of incense that, when burned, emits repellent smoke. Enough for 8 hours. Once lit, cannot be returned to inventory.

CChameleon Keystone, Prototype - A reverse-engineered prototype of the Chameleon Keystone, good for one use before being destroyed.Climbing Safety Harness - A waist harness and pitons to make climbing safer for one individual.

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FFlintstone - Used to create sparks, but not very efficient.

GGolem Firestarter - A small metal box that casts sparks, used for starting small fires.Grappling Hook - A simple steel grappling hook.

HHeatstone - A specially carved gem; when charged, bleeds mana in the form of warmth as a campfire alternative.

In regards to the mana storage gems, are they for replenishing a mana specialist's strength if they're feeling drained? Like you charge it up beforehand and can use it later in mission if your character has been weakened or tired from overusing their mana abilities? Or are they for and/or can be used for another purpose?