On topic:
Very unlikely, the game have too many CC/immunities/life swap now, which will counter you badly.

Honestly, this is the only triple DPS comp I see working (and it worked in S12 up to 2.6k+).

All hybrid classes are lacking the huge burst heals that triple DPS requires. The only class that does have massive offheals (Boomkin during HotW) is one of the squishiest and easiest to train. If 2 dps are hitting on the Boomkin, unless he's got fantastic peels he won't survive very long at all.

Triple DPS requires the other team to have little to no life savers, such as bubble and block, which is why RLS was so easily countered by triple DPS because you could negate the link by just smoke bombing on it.

Triple DPS never really works because a good coordinated team isn't going to die to it. I could see something like WW/Enh/Ret maybe work because of all the offhealing, but even that will lose to most regular comps at a high rating. Burst is great, but there's no burst that's literally unhealable with all the defensive CDs in the game. It'd be fun to play for a while, but it would never really go anywhere.

Sub rogue has shroud and bomb and insane burst with dance/shadow blades.
Enhance has the most reliable burst and fear breaker/freedom totem, and if going for AG in combination with ascendance he can keep his team topped for the first 15s of the game.
Warrior has everything and can eventually shockwave whatever comes near the bomb.

Sub rogue has shroud and bomb and insane burst with dance/shadow blades.
Enhance has the most reliable burst and fear breaker/freedom totem, and if going for AG in combination with ascendance he can keep his team topped for the first 15s of the game.
Warrior has everything and can eventually shockwave whatever comes near the bomb.