@SS
Reference image do you know what is it? And is XXI age not medieval.

I modelling only for JKA, and half of models from kotor are ripped from JKA or even BF2(even SS models, for example his Millenium ).
Proportions? Proportions are good, this screen is from perspective not front image . And yes, I do model .

Oh because i have own opinion? And is doesn't matter he do better retexture, even he fail his UV on this model.

Without critism you can't do something. And i do understand because i too doing mods .

Constructive criticism is one thing. Blatant insults are another. It would have been fine if you had suggested trying some new modeling, texturing, or UV mapping techniques. Instead, you have only left your candid opinion and false accusations.

I will not argue that constructive criticism helps create better mods and modders. But you are certainly not doing that. I honestly do not care what you think about my work. But I do care that you think it's okay to just insult people's work. I don't want you ripping on any new modder's models, regardless of quality.

Quote:

Originally Posted by RPK

I've made this helmet in 15 minutes, and it looks more realistic than this Cartoonish Crap...Learn modeling and come back when you ready to model.

RPK,
I will never be able to make any tutorials. And I will never make any worthwhile mods. Oh, if only you could understand my sorrow, but it is not to be, since obviously we have a small bit of communication error due to slight differences in dialect. I wish that I could understand what "Listening to Music than Ripping" meant. Or maybe you mean "Laughing to Myself, then Ripping". I can only fathom that I should listen to music as opposed to ripping my clothes or other cloth items. Or maybe it means that I should laugh inwardly, and then rip my clothes or other cloth items.

Picture HK-47 saying this. You'll get a good laugh if you do his voice right.

This is a brilliant model. I would like to know the tri count and shots of wireframe on shaded to see how you used edge loops to create something for KoTOR. Great job on the texture too, what resources did you use.

Only advice is the ingame shot had a few noticeable seams. I doubt you'll want to redo the UV Unwrap though so great work overall. I would have probably exaggerated the geometry more myself as Boba Fett's armour is pretty flat.

Going based off this picture, maybe give him somewhat lighter brown of eyes, a little thinner eyebrows, a slightly more olive skintone, a couple of freckles on the nose, maybe a touch of gray in his hair, and a couple of scars on his face?

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Ah, there we go. The textures are looking a lot more consistent across the various parts like the shoulder/knee pads. Nicely done. The only thing remaining is probably some colour adjustment I'd say. The green is a little off.

Is that the ROTJ EE-3? The ESB version had a more of a timber stock, not that you ever get a real good look at it for more than a couple of seconds.

Edit: And I guess they lengthened the barrel and added cooling fins for the ROTJ version.

Yeah, the one that I modeled is the RotJ version. I'm planning on doing the ESB version as well. Some sources say that the RotJ version had the wooden stock as well, I've seen both the wooden and the black one. I liked the black one better for that model.

Looks fantastic SS!! I think I read somewhere in the thread where you didn't want to mess with the cape because of the animations...understood. What about though adding the cape then applying the 'flexible mesh' modifier to it, similar to that little front flap that I think the jedi counselor model has on it. It will give it then a little sway effect when running, etc...food for thought.

Looks fantastic SS!! I think I read somewhere in the thread where you didn't want to mess with the cape because of the animations...understood. What about though adding the cape then applying the 'flexible mesh' modifier to it, similar to that little front flap that I think the jedi counselor model has on it. It will give it then a little sway effect when running, etc...food for thought.

Once again..outstanding work.

I may look into the flex modifier, but I'm really not sure that I want to try it out. I'm really pretty happy with it the way that it is. I don't think that the cape brings all that to the model.

On another note, I modeled another blaster for Fett. It's the ESB version:

I'm going to start to work a little on this again. What sort of weapons and other items do people have in mind? I'd love to do a wrist equipped rocket launcher, but I don't know if that's in the cards for K1.