Tuesday Magic Item – Bloodsnake Venom

15 October, 2019

“Ambush!” Voddick shouted, snapping a shot at the attackers with his crossbow.

Gollaon deflect an arrow aimed at their charge. “Thrice cursed bandits!” He turned to see one of the other guard writhing in pain and his spilled blood congealing into a serpent that in turn attacked its progenitor. “Assassins!”

“Bastards!” said Voddick as he stomping on the snake and then recocked his crossbow.

“Let’s get out of here!” Gollaon lent actions to words, pushes their charge before him as he caught another arrow with his sword.

Bloodsnake Venom

This foul concoction is made of various magical and rare ingredients, many of which are related to snakes and serpents, the end result is a greenish-red paste that smells of dry copper and that adheres to most weapons. It must be kept sealed in opaque glass or porcelain or it loses its potency. A container usually contains enough for three weapons.

It can be applied to any bladed or piercing weapon, it the weapon inflicts five or more points of damage on a living the creature, the magic of the venom triggers (each application being good for only one successful use). The venom causes bleeding painful wounds, the victim must make a Fortitude save (DC 18), on a successful save, they take 1d8 bleed damage and suffers -2 pain penalty to attack and skill checks. If they fail the save, they suffer that every round until stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage.

Worse, the blood of which becomes dark red scaled snakes (use the stats for a viper, the HP can equal the amount the character bleed if you wish, except their venom causes bleed as above along with the blood becoming snakes effect) that gain a +2 morale bonus to attack against their creator. The vipers will pursue the character they spawned from forever, having a vague sense of where their creator is, though they will defend themselves is attacked. They dissolve back into blood perish if their creator dies.

It can be applied to any bladed or piercing weapon, it the weapon inflicts five or more points of damage on a living the creature, the magic of the venom triggers (each application being good for only one successful use). The venom causes bleeding painful wounds, takes 1d4 necrotic damage and disadvantage on all Attack rolls, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Worse, the blood of which becomes dark red scaled snakes (use the stats for a poisonous snake, the HP can equal the amount of necrotic damage if you wish, except their venom causes bleed as above along with the blood becoming snakes effect) that gain advantage whenever they attack their creator. The vipers will pursue the character they spawned from forever, having a vague sense of where their creator is, though they will defend themselves is attacked. They dissolve back into blood perish if their creator dies.

Notes: Something a bit body horror-ish this time around. You could also make this a full curse on someone. Whenever they suffer five of more points of piercing or slashing, they spawn a snake, and all of the snake pursue their creator . . . forever.