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1 January 1970

Gamistry

Welcome to Gamistry

We design games to be fun. Be it an arcade game, such as Munch Time or Sticky, or a serious game, such as Pitcher, we believe games should always be fun, with a high standard of gameplay that shouldn’t suffer at anything else’s expense. This balance between challenge and satisfaction is something we strive to perfect in all of our games.

We primarily work with Unity3D and Flash, and have the ability to produce across multiple platforms, such as iPhone, Mac, Windows and Web. Check out the games we’ve made, and feel free to contact us for more information.