When i was playing with the Tile Behavior, i found one weird, but see:

I will make a List, from all Tile Behavior Codes, that we found and they are weird. But if you found unused Codes, they are good for use, post them, too

55 0E 00 FF = Death log, it transforms into a log and kills you.
69 69 69 69 = Skid boost block?
13 37 69 42 = transforms into a log which drops on contact.
45 45 32 56 = Block works like a regular gold coin.
99 99 99 54 = hurts you at the right side, but acts as a block containing nothing and a cliff.
43 65 99 33 = Has a splash effect when walked on but kills you from beneath. if pounded it gives a 1-UP.
11 11 11 11 = On top its Ice, but you can hurt from the right side. And if you are normal Mario, it drops a mushroom like the ? block. (Video is at the start of this post)
35 09 14 75 = Hurt from all sides, but acts like a ? block. Get a blue shell if ground pound.
20 75 89 12 = Splash effect on top, damage on left.
45 FF A3 9F = Acts like a coin
9F 8E 7B 6A = Jump under it and you will die directly, jump on it and you will jump very very high and you are invisible, from sides and above acts sometimes like a coin
4A 4B 4C 4D = From top, left and right it acts like the falling beach platforms. Acts from under it like a ? block.
1A 2B 3C 4D = works like ? block contains nothing, jump on it and you fall trough, but get a boost, which lets you run left. Land in the Middle, if you have two of these blocks side by side, then its a falling beach platform. The same, if you land on the edge.
12 13 14 15 = works like ? block contains nothing, from left and right its solid and if you jump on it, it hurts and transform to a falling beach platform
00 99 00 99 = hits you at all sides, when you make a ground pund trough this, you dont get hurted
44 44 44 44 = jump in it from under it, to die or become invisible or it acts like a ? block contains a trampolin. From left and right, its the same. Make a ground pound on it, an it will drop a trampolin
55 55 55 55 = hurt everywhere but its a ? block, contains nothing

55 0E 00 FF = Death log, it transforms into a log and kills you.
69 69 69 69 = Skid boost block?
13 37 69 42 = transforms into a log which drops on contact.
45 45 32 56 = Block works like a regular gold coin.
99 99 99 54 = hurts you at the right side, but acts as a block containing nothing and a cliff.
43 65 99 33 = Has a splash effect when walked on but kills you from beneath. if pounded it gives a 1-UP.

Well... All the tiles in a level are displayed on the same "layer". And all the 3D stuff is displayed on another "layer" which is on top of the level one. So 3D stuff will always be in front of the level.

There's probably a way to change that, but then all 3D stuff would be behind the level, and that isn't what we want.

Some tiles (the end of level castle, the pipes, the weird water on tileset 0, the fences) can be displayed in front of Mario because they are rendered as 3D tiles (a flat polygon containing a texture)

But it will be very difficult to take this effect and add more tiles in it. it's not impossible, but at this moment, it is.

Originally posted by dirbaioSome tiles (the end of level castle, the pipes, the weird water on tileset 0, the fences) can be displayed in front of Mario because they are rendered as 3D tiles (a flat polygon containing a texture)

You edited the water one I said NORMAL tiles can't be in front of Mario.

Anyways, great work...
It makes me wonder what will people do with the texture editor, once finished...

Originally posted by dirbaioOh.. You want Mario to go BEHIND something?
It's not possible Not at all.

You said SOMETHING, not NORMAL TILES^^

But I can make normal tiles like that to be in front of mario: just edit its colour palette and import it

I tried to download your link, but it sent me to some German site that when clicked on tries to install some XVID binary. Is this what you had intended? I don't want a virus, but walk behind tiles would be nice