Contents

Gameplay

You will control a group of survivors with your only objective being to keep them alive. Decisions for food, water, and shelter will be made with life and death consequences. Sacrifices will be made and tough choices lie ahead as not everyone will make it out alive.

Additionally, you will be solving strategic puzzles all while building your group and developing a safe refuge. Some of the features included are weekly challenges, story missions, outposts (PvP) and much more.

Terminus

To be updated

More characters are introduced in other episodes, but are not currently listed

Character Types

Each and every survivor in The Walking Dead: No Man’s Land bears the scars from life and death struggles. Form a group and train them to fight with scavenged and improvised weapons. Use their individual skills to navigate deadly missions and do whatever it takes to stay humans.

There are six types of characters (as of 2/29/16), all with unique weapons, armor, and skills. Learning their abilities well is essential in order to complete missions efficiently and with minimal damage.
Each character class also has their own special ability, called a Charge Ability. "Charge Abilities become available when a survivor has killed enough walkers to to charge their ability - usually three [shooters being the exception and only needing two kills]. When available, the Charge Ability bar under the survivor's portrait in the combat screen glows [green]. Tap the bar and then target a walker or an area, depending on the ability, to activate."[2]

Class

Health

Excels against...

Charge Ability

Bruiser

High

Crowd control

Smash: Area stun (up to 8 walkers in a circle) and damage

Shooter

Medium

Single targets

Quick Shot: Free attack

Hunter

Low

Crowds

Aimed Shot: Automatic critical hit

Assault

High

Crowds

Suppression: Stun and damage

Warrior

Medium

Tight packs of enemies

Quick Slash: Bonus attack

Scout

Low

Single targets

Brain Stab: Extra damage

As crowd control experts, Bruisers are unfazed by large groups of walkers. They carry blunt, heavy weapons that inflict maximum damage to everything within striking distance.

Trained to kill, Shooters have what it takes to finish off wounded enemies with a single shot to the head. Pistols and revolvers are their weapon of choice, a possible throwback to their lives before the epidemic.

Hunters keep cool, taking out enemies from distance with perfectly aimed bullets. Scoped and long range rifles are their speciality - the more powerful and accurate, the better.

Using suppressive fire, Assault specialists mow down crowds of walkers in one burst. They won’t accept anything less than heavy fire power, using a variety of semi-automatic rifles to maximum effect.

Silent, stealthy and lethally accurate, Warriors are highly trained killers. They make a personal connection to their sword and become masters of cutting down walkers before they have even been detected.

The Scouts are swift movers who specialize in single target strikes. Armed with little more than a blade or screwdriver, they are able to inflict critical brain damage upon their enemies - human or otherwise.

Rarity

"Each time a survivor appears (new gear, as well) they will have a grade of rarity. The higher the grade, the more powerful they are but this also affects how often you'll encounter them. This is shown by the amount of stars and color.

Grade will also affect the number of times you can upgrade them and the level of the survivor's specific traits.

Traits

Survivor Traits are special abilities that distinguish particular survivors from the rest. These traits add specific benefits in battle and are unlocked once that survivor has reached a specific level (weapons and armor can also acquire specific traits).

Viewing Traits

Visit the survivor menu and select a character. On the right of the screen you'll find a survivor's traits with the required level. Tap on the trait to find out how it benefits your survivor.

Character Levels

Assault

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

--

--

Level 2

--

--

--

--

--

Level 3

--

--

--

--

--

Level 4

--

--

--

--

--

Level 5

43 / 197

--

--

--

--

Level 6

--

--

53 / 232

--

--

Level 7

51 / 205

--

61 / 245

66 / 266

--

Level 8

57 / 219

--

68 / 262

74 / 284

--

Level 9

--

--

77 / 283

84 / 306

--

Level 10

75 / 258

--

89 / 209

97 / 335

--

Level 11

88 / 284

96 / 312

105 / 340

114 / 369

--

Level 12

103 / 317

--

123 / 380

133 / 412

--

Level 13

--

134 / 393

--

158 / 465

170 / 501

Level 14

--

--

--

--

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Scout

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

40 / 66

--

47 / 79

--

--

Level 2

51 / 85

56 / 93

61 / 101

--

--

Level 3

59 / 98

64 / 107

70 / 117

--

--

Level 4

67 / 109

73 / 119

80 / 130

--

--

Level 5

--

82 / 131

89 / 143

--

--

Level 6

--

92 / 142

100 / 155

--

--

Level 7

93 / 139

102 / 152

111 / 166

120 / 180

--

Level 8

103 / 150

113 / 164

123 / 179

133 / 194

--

Level 9

116 / 164

127 / 180

139 / 196

150 / 213

162 / 229

Level 10

132 / 181

145 / 199

158 / 217

171 / 235

--

Level 11

152 / 202

167 / 222

182 / 242

197 / 262

212 / 282

Level 12

--

194 / 251

212 / 274

230 / 297

247 / 320

Level 13

--

227 / 288

--

269 / 340

289 / 366

Level 14

--

270 / 333

--

319 / 393

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Warrior

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

--

--

Level 2

--

--

--

--

--

Level 3

--

--

--

--

--

Level 4

--

--

--

--

--

Level 5

--

--

--

--

--

Level 6

--

75 / 188

82 / 205

--

--

Level 7

78 / 181

85 / 199

--

101 / 235

--

Level 8

89 / 194

97 / 213

106 / 232

115 / 252

--

Level 9

102 / 210

112 / 230

122 / 251

132 / 272

--

Level 10

118 / 229

129 / 251

141 / 274

153 / 297

--

Level 11

138 / 253

151 / 278

165 / 303

179 / 238

--

Level 12

162 / 282

178 / 310

194 / 338

210 / 366

--

Level 13

--

212 / 350

231 / 382

250 / 414

--

Level 14

--

254 / 402

--

--

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Bruiser

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

19 / 137

--

Level 2

20 / 137

21 / 150

23 / 164

--

--

Level 3

--

26 / 170

--

31 / 201

--

Level 4

--

30 / 189

--

--

39 / 240

Level 5

33 / 187

--

--

--

--

Level 6

--

41 / 221

--

--

--

Level 7

43 / 212

47 / 233

51 / 254

55 / 275

--

Level 8

50 / 227

54 / 249

59 / 272

64 / 295

--

Level 9

58 / 244

63 / 268

69 / 292

75 / 317

81 / 341

Level 10

68 / 266

74 / 292

81 / 319

88 / 345

--

Level 11

81 / 293

89 / 322

97 / 351

105 / 380

113 / 410

Level 12

--

105 / 359

115 / 392

124 / 425

--

Level 13

--

126 / 405

137 / 442

149 / 479

--

Level 14

--

152 / 464

--

--

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Hunter

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

30 / 66

--

--

--

--

Level 2

39 / 85

--

--

50 / 110

--

Level 3

46 / 98

50 / 107

--

59 / 127

--

Level 4

--

58 / 119

--

68 / 141

--

Level 5

--

67 / 131

--

79 / 155

--

Level 6

--

75 / 142

82 / 155

89 / 168

--

Level 7

78 / 139

85 / 152

--

101 / 180

--

Level 8

89 / 150

97 / 164

106 / 179

115 / 194

--

Level 9

102 / 164

112 / 180

122 / 196

132 / 213

--

Level 10

118 / 181

129 / 199

141 / 217

153 / 235

--

Level 11

138 / 202

151 / 222

165 / 242

179 / 262

--

Level 12

--

178 / 251

194 / 274

210 / 297

--

Level 13

--

212 / 288

--

250 / 340

--

Level 14

--

254 / 333

--

300 / 393

--

Level 15

--

--

--

362 / 462

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Shooter

1-Star

Damage / Health

2-Star

Damage / Health

3-Star

Damage / Health

4-Star

Damage / Health

5-Star

Damage / Health

Level 1

--

--

--

--

--

Level 2

--

--

--

--

--

Level 3

--

--

--

--

--

Level 4

--

--

--

--

--

Level 5

--

--

--

--

--

Level 6

--

92 / 188

100 / 205

--

--

Level 7

93 / 181

102 / 199

111 / 217

120 / 235

--

Level 8

103 / 194

113 / 213

123 / 232

133 / 252

--

Level 9

116 / 210

127 / 230

139 / 251

150 / 272

--

Level 10

132 / 229

145 / 251

158 / 274

171 / 297

--

Level 11

152 / 253

167 / 278

182 / 303

197 / 328

--

Level 12

177 / 282

194 / 310

212 / 338

230 / 366

--

Level 13

--

227 / 350

248 / 382

269 / 414

--

Level 14

--

270 / 402

295 / 439

319 / 475

--

Level 15

--

--

--

--

--

Level 16

--

--

--

--

--

Level 17

--

--

--

--

--

Level 18

--

--

--

--

--

Level 19

--

--

--

--

--

Level 20

--

--

--

--

--

Missions

The main story begins on the road to Terminus, where a small group of survivors manage to escape. Together they must fight walkers through the total of 10 episodes of story missions and weekly guild challenges for allied players, which add a social dimension to the game.

Trained by Daryl Dixon, your group will fight the walker menace and save other survivors from Terminus to the Prison.

Story Missions

Each title below is referred to as an Episode within the game. Each episode usually contains 5-7 missions that must be completed in order.

Road to Terminus

Military Rations

Prison Voices

Shadow of Eden

American Pastoral

Lakeside

Proving Grounds

Rendevouz with Eden

The Pursuit

Escape Distractions

The Descent

Black Forest

The Factory

The Church

Each Episode is replayable upon completing all missions, and each play through gets harder than the last. Once this feature becomes available, a symbol will appear next to the title and you will be able to replay all missions within that episode.

Level

Image

Hard: Introduced after first completion

Nightmare: After second completion

Exploration Missons

These are stand alone missions that can be played without interfering with the story of a particular episode and are a great way to gather much needed resources and gear. Each one has a recommended level, so pay attention when choosing your mission.

There are three types of exploration missions:

Resource: by completing this mission type, you will be guaranteed resources as a reward (the mission is shown with a can of tomato soup)

Experience (XP): by completing this mission type, you will be guaranteed XP as a reward (the mission is shown with an image similar to a sheriff badge)

Equipment you have an increased chance of finding equipment in the reward chests at the end of the level (shown with a wrench and knife, and is tinted red compared to normal missions)

*Levels of weapons and quantity of resources/XP received is determined by the recommended level.

Screenshot of Episode 11 map on IOS, displaying both exploration missions and a story mission.

The above resources may also be found as rewards for completing missions and challenges, or by killing the walkers that appear around your camp's perimeter (trade goods may be the exception and only earned PVP).

Camp

"The camp is your temporary safe haven. It is where your group decided to make it's stand. Here you can upgrade buildings you'll need to help improve your survivors' survival skills and gear, but you'll also be able to interact with other survivor groups.

In the camp you can manage your band of survivors. Recruit more survivors, train them, give them powerful equipment and build a hospital so they can recover in between missions."[2]

Buildings

Council

Maximum number: 1

Level

Cost to upgrade to/time

Upgrades available

Storage Capacity sup/xp

BP

1

?

?

?

?

2

?

?

?

?

3

?

?

?

?

4

4k/1h30m

+1 Supplies Storage, +1 Walker Pit, +Outpost

?

?

5

59 Gold or 8.6k/3h

+1 Farm Plot

?

?

6

116 Gold or 20k/7h30m

+1 Tents

1.5k / 40k

54

7

153 Gold or 33k/9h

-

1.5k / 60k

74

8

219 Gold or 62k/10h30m

+1 Farm Plot

1.5k / 75k

?

9

?

?

1.5k / 100k

?

10

?

+ 1 Supplies Storage

?

?

Campfire

"This is where you find out about your next story mission." You can also collect rewards for finishing an episode.

Maximum level: 1 Maximum number: 1

Memorial

"Dead survivors are recorded on the Memorial. Be careful on deadly missions or you'll end up here!" This building displays the name of the deceased survivor, time of death (MM/DD/YYYY), days survived, number of missions they went on, and total kills. This could be considered an 'optional' building, as it has no effect on gameplay.

Training Grounds

"Train your survivors in the Training Grounds to increase their effectiveness during missions." Upgrading this building allows you to train your survivors, or upgrade their levels. This is essential to progress through the game.

Maximum number: 1

Level

Cost to upgrade to/time

Max survivor level

BP

Available at Council level...

1

150 Supplies/3s

2

?

1

2

3

?

2

3

4

?

3

4

51 Gold or 7.6k/2h15m

5

30

4

5

59 Gold or 19k/5h

6

43

5

6

135 Gold or 33k/6h45m

7

59

6

7

201 Gold or 59k/9h

8

77

7

8

255 Gold or 81k/10h30m

9

?

8

9

325 Gold or 150k/12h

10

?

9

10

11

?

10

11

538 Gold or 520k/18h

12

?

11

12

13

?

12

13

756 Gold or 920k/23h

14

?

13

14

921 Gold or 1.26M/1d2h

15

14

Workshop

"Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return."

Maximum number: 1

Level

Cost to upgrade to/Time to Upgrade

Max Weapon Level to upgrade

BP

Available at Council Level

1

3

3

2

51 Gold or 7.6k/2h15m

5

60

4

3

94 Gold or 19k/5h

6

43

5

4

135 Gold or 33k/6hh45m

7

59

6

5

201 Gold or 59k/9h

8

77

7

6

255 Gold or 81k/10h30m

9

8

7

10

9

8

402 Gold or 270k/15h

10

145

10

9

11

11

10

647 Gold or 710k/21h

13

203

12

11

756 Gold or 920k/23h

14

235

13

12

15

13

14

15

16

?

Radio Tent

"Use the Radio Tent to search for survivors. Upgrade the Radio Tent to find higher level survivors!"

Guilds

Weekly Challenges

Achievements

Achievements are earned by reaching certain milestones within the game and provide rewards such as gold or radios.

/***EDITOR'S NOTE: Sometimes updates come out that add new achievements, so this list may not contain all achievements within a short period of time from the latest update. Also, please update '?'s, as I did not have the information or ability to find out the values at the time of editing, once the reward is collected, I am unable to view what the reward was for that achievement.***/

Title

Description

Reward

Kill walkers

Kill 50 walkers

5 gold

Kill walkers II

Kill 200 walkers

?

Kill walkers III

Kill 2,000 walkers

?

Kill walkers IV

Kill 20,000 walkers

300 gold

Complete episode

Complete EPISODE 1

5 gold

Complete episode

Complete EPISODE 2

?

Complete episode

Complete EPISODE 3

?

Complete episode

Complete EPISODE 4

?

Complete episode

Complete EPISODE 5

30 gold

Complete episode

Complete EPISODE 6

30 gold

Complete episode

Complete EPISODE 7

30 gold

Complete episode

Complete EPISODE 8

30 gold

Complete episode

Complete EPISODE 9

30 gold

Complete episode

Complete EPISODE 10

30 gold

Complete episode

Complete EPISODE 11

30 gold

Complete episode

Complete EPISODE 12

30 gold

Complete episode

Complete EPISODE 13

30 gold

Complete hard episode

Complete EPISODE 2 in hard mode

30 gold

Complete hard episode

Complete EPISODE 3 in hard mode

30 gold

Complete hard episode

Complete EPISODE 4 in hard mode

30 gold

Complete hard episode

Complete EPISODE 5 in hard mode

30 gold

Complete hard episode

Complete EPISODE 6 in hard mode

30 gold

Complete hard episode

Complete EPISODE 7 in hard mode

30 gold

Complete hard episode

Complete EPISODE 8 in hard mode

30 gold

Complete hard episode

Complete EPISODE 9 in hard mode

30 gold

Complete hard episode

Complete EPISODE 10 in hard mode

30 gold

Complete hard episode

Complete EPISODE 11 in hard mode

30 gold

Complete hard episode

Complete EPISODE 12 in hard mode

30 gold

Complete hard episode

Complete EPISODE 13 in hard mode

30 gold

Complete nightmare episode

Complete EPISODE 2 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 3 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 4 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 5 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 6 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 7 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 8 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 9 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 10 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 11 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 12 in nightmare mode

30 gold

Complete nightmare episode

Complete EPISODE 13 in nightmare mode

30 gold

Survivor I

Get a level 5 survivor

5 gold

Survivor II

Get a level 10 survivor

10 gold

Survivor III

Get a level 15 survivor

30 gold

Get epic

Recruit epic survivor (fulfilled if legendary is recruited)

10 gold

Get legendary

Recruit legendary survivor

25 gold

Risk and reward

Complete 5 deadly missions

30 gold

Risk and reward II

Complete 50 deadly missions

100 gold

Risk and reward III

Complete 500 deadly missions

500 gold

Join Guild

Join or create a guild

2 radio

Do your part

Complete a challenge mission

?

Get stars

Get 10 challenge stars

?

Get stars II

Get 150 challenge stars

30 gold

Get stars III

Get 1000 challenge stars

100 gold

Council

Upgrade council to level 3

2 radio

Council II

Upgrade council to level 6

3 radio

Council III

Upgrade council to level 9

?

Council IV

Upgrade council to level 12

5 radio

Council V

Upgrade council to level 15

5 radio

All the supplies

Collect 1,000 supplies

5 gold

All the supplies II

Collect 10,000 supplies

10 gold

All the supplies III

Collect 100,000 supplies

?

Level up

Collect 1,000 experience points

5 gold

Level up II

Collect 10,000 experience points

10 gold

Level up III

Collect 100,000 experience points

?

Defend the camp

Kill 10 walkers in camp

5 gold

Defend the camp II

Kill 100 walkers in camp

?

Defend the camp III

Kill 1,000 walkers in camp

?

First of many

Find epic equipment

10 gold

Now we're talking

Find legendary equipment

20 gold

Daily Quests

You may hold up to three daily quests at any given time.

If there is room, one new quest will be added a day.

Once a day, you may choose to replace a quest with another random one.

Completion of the quest will give player a random reward.

Specific quests will reward an extra challenge star if completed on a challenge mission - see table below for specific quests that reward challenge stars.

***EDITOR'S NOTE: This is not a complete list!!! I apologize if there are any mistakes in the table, as I do not have a complete list myself and new quests may be added with updates that I am unaware of!!!***

Quest

#

Challenge Stars?

Complete Story Missions

2/3?

No

Collect Challenge Stars

15

No

Take No Injury

2

No

Do Not Kill Any Walkers

1

Yes

Use Melee Weapons Team

3

Yes

Use Ranged Weapons Team

3

Yes

Use All ____ Team*

3

Yes

*May say any of the character classes. This quest will only appear if you have three or more survivors of that specific class.

Outposts are bases created by players beyond their camp. You can raid any outpost for Trade Goods and boost your own reputation. This feature brings player versus player gameplay to No Man's Land.

To get started with your outpost, first tap on the glowing fort icon on the right. Then, complete the mission to secure the outpost from Freemen. You will then get to build the new buildings and design your defense!

"Produces Trade Goods"

Maximum number: 1

Level

Cost to Upgrade to/Upgrade Time

Production

Holds Max

BP

Available at Council Level

1

?

50

400

?

?

2

60 Gold or 24k/10m

55

440

49

?

3

?

?

?

?

8

4

?

?

?

?

?

5

?

?

?

?

?

6

?

?

?

?

?

7

?

?

?

?

?

8

Walker Pit

The Walker Pit can be used to prepare walkers for defending your outpost. Walkers can be utilized for good! You can level up the walkers you have, and you can add more walkers to your team. Level up the walker pit to capture more walkers!

Level

Cost to upgrade to

Amount of Normal/Armored/Tank walkers

BP

Available at Council Level

1

4/0/-

4

2

82 Gold or 17k/4h

4/1/0

43

5

3

119 Gold or 32k/5h

6

4

172 Gold or 56k/6h

5

9/2/2

6

474 Gold or 430k/15h

7

713 Gold or 860k/21h

?/?/2

Trade Goods

Trade Goods enable you to buy more resources to help you survive. They are used in the trade shop. The Trade Goods Store opens up once you have freed your outpost, and created your own defenses for it. They can be found in the build/shop menu or directly from the outpost's menu under "Get Crates". Currently you can get supplies, XP, and radio phones in the shop, but in the future you will also be able to get guaranteed rarity items, in addition to special items! (last updated: 2/29/16)

You can get more Trade Goods by raiding another player's outpost, or from challenge maps.

Influence

Influence is how you rate against other players, in player versus player action. It is gained by winning outpost fights.