AuthorTopic: New Fast Select Question: (Read 7554 times)

I did read somewhere that if fast select was switched OFF then anim8or would behave in its original state. This does not seem to be the case.

kreator

I've got to agree there. Fast select has its place, and is what it is. But normal object edit mode also has its place, and, as kreator said:

Quote

I like to be confident in the fact that if I am in edge mode and switch to point mode, edge mode switches off automatically. I am constantly having to check if more than one button is switched off.

I'm using hotkeys as much as can, but still like to click buttons. Its great having the option of activating multiple selections, but also great having the option of using the mouse, and clicking on the individual selection With the cursor/mouse selection as it is, (not deselecting automatically), already i'm finding myself needing to deselect buttons manually, when it was much easier to just click once on the selection option i'm wanting, and then 'being confident that only one selection is enabled at a time'. Unless there are other reasonable arguments for keeping this multi-select option in 'normal object edit' mode, i'm voting that it should be an option in fast-select, but not in normal edit mode.

re shift/t. (T)I like the hotkey shift/t, (T), for toggling through the selections, and it behaves perfectly. i don't find this distracting at all. Its great. Very handy being able to toggle through, and does deselect the last selection each time, until you're on faces, where the next T selects all. Not really a problem, in fact...a bonus!, and no problem hitting shift/t twice to go from faces back to points. ) All in all....loving it.

kreator Is it the fact that it's shift and t that you find it distracting/. Would it be better if it was another key/combination of keys? just wondering

Well, it could be made so that left-clicking a p/e/f button enables only that mode, and right-clicking a p/e/f button does toggle behavior by adding/subtracting that mode. So it'd virtually be the same as originally, except now if you want to work with multiple types simultaneously, you can toggle it by right-clicking the button.

Well, it could be made so that left-clicking a p/e/f button enables only that mode, and right-clicking a p/e/f button does toggle behavior by adding/subtracting that mode. So it'd virtually be the same as originally, except now if you want to work with multiple types simultaneously, you can toggle it by right-clicking the button.

Good idea raxx . If its decided theres a want/need to be able to have multiple select in normal mode, then that would be a perfect solution. In saying that, to gain access to multiple selection in normal mode, you could also Toggle through to faces, then one more, and all selections are then active anyway. Although that doesn't give the option of having only 2 selections active, whereas the right click idea does give you that option. Nice thought. I like it.

what if single-clicking the P, E or F button just toggled that item on or off (for when you want multi-select), and double-clicking turned that one on and turned off the other two (for when you want to be sure you're in one mode only)? just thinking out loud...

fair point - although if steve was to introduce LMB/RMB semantics for these controls, it would make sense to have LMB = "get rid of previous selection and just have this one" and RMB = "add this to the current selection" rather than the other way around, to keep things consistent with the mouse-button behaviour within the main viewport.