House Rules

This campaign will be strictly Forgotten Realms (no spells, feats, deities, Prestige classes, etc. from other “worlds”), and with only races found in that setting. No psionics, please. All characters will be based on “3.5” rules.

Characters can be made with 40 points using the Point Buy method. All characters begin with full hit points and starting money at 1st level. You may also choose from Regional Feats and Equipment from pages 30-32 of the FRCS. Everyone starts at 1st level, and unless cleared with the DM, begins in Silverymoon in the Silver Marches. Your character may be originally from another region, but moved to Silverymoon, as long as this is mentioned in your bio. Multiclass and favored class rules are in effect (they had been dropped for our Greyhawk campaign).

Any Evil or Chaotic Neutral characters are not allowed (any characters that behave with these alignments will become NPCs). This is intended to be a “heroic” campaign and the past has shown that these alignments are not conducive to teamwork or heroic adventure.

There will be no more than 5 or 6 PCs at any time. We’ve tried playing with more in the past and it decreases the enjoyment for the DM and players.

Character sheets will be in PCGen format (give your changes to Kristin so she can add them to the DM’s roster).

Occasionally, Hugh will give out something called “Fate Points” for working as a team. A single Fate Point can be used to reroll one die that affects that character only— whether it is a roll made by the player or a roll by an opponent against the character. The new roll counts even if it is worse than the first— that’s the fickleness of Fate after all.

In addition to experience points for game play and attendance, Hugh is also basing experience awards on timely-written journal entries, bios and other things character-related that help evolve the game world and make it easier for him to spend what time he has working on the campaign. A good background will lend itself to plot hooks for the characters.

Players unable to attend a session must make arrangements with Hugh to run your character for that session. A missed session will usually yield 75% experience.

No character or inventory item, etc. is in play unless it has been approved by the DM. This includes characters who have gone up a level since the last time Hugh has okayed a character sheet. Things discussed between characters that effect game play do not happen if the DM is not made aware of them.

Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Fate points do not carry over from an old character— it’s the player’s fault if they aren’t used to prevent the character’s death! Characters coming into the game in this fashion have to make sense for the story line.

The new character’s starting funds are half of what is shown in the DM Guide on table 5-1. All magic items must be approved by the DM.