Grymkin turn 1:

Everything runs, quite literally. Even the Heretic dumps seven fury and screams up the table.

I decide that I need two Gremlin Swarms in each zone, and also to go after his Gun Carriage and Devestater since those will be difficult to handle otherwise.

Khador turn 1:

He also runs with nearly everything, carefully keeping his Widowmakers away from my Gorehound.

His Marksman takes a shot at my Cage Rager and I shield guard it to a Crabbit.

Grymkin turn 2:

I run my left Cage Rager up as a sacrifice to just within 10 inches of the Butcher.

The Heretic arcs Rebuke through it at the madman and makes his unit unable to charge unless Ruin smacks him.

I debate taking the flag with the Heretic, but decide against it.

I bubble wrap my Cage Rager with Gremlin Swarms, and then send my other pair after his Gun Carriage.

I take a boosted Frightmare shot at his Kodiak and do a little damage. I bait out Ruin with a Cage Rager on the right in threat ranged and a Skin and Moans is there to provide backup.

I pass the turn.

Khador turn 2:

In a move I do not expect, my opponent opts to use Ruin to kill off the Gremlin Swarms so that the Kodiak can get in there. I trigger Reckoning on him.

The Kodiak comes in, but he's dice off 5 and misses his chain attack throw.

My opponent scores his flag with the Marksmen, and his infantry all shuffle around.

Score: 0 - 1Advantage Khador

Grymkin turn 3:

I do some easy stuff, like doing about 10 damage to his Gun Carriage with Gremlin Swarms, and then I sit in the tank for about 15 minutes.

Butcher is within 10 inches of the Cage Rager. He's 1.5 inches outside of my Skin and Moans charge range. I have enough fury to boost a Gallows at him and Fury up the Skin and Moans.

It all really hinges on killing Ruin, so I decide to see how much I can do.

Between the two Frightmares and the Rattler, I leave the jack on about 12. The Death Knell charges in and does another 5 or so after handing two corpses to the Skin and Moans.

I decide to go for it, and so the Rager headbutts the Kodiak to become unengaged. The Heretic throws a Gallows at the Butcher and rolls a 5 for distance. Fury on the Skin and Moans.

The Skin and Moans charges Ruin, killing him instantly and transferring Reckoning over to the Butcher. At MAT 9, PS 22, it takes two swings to finish off the Madman.

Victory for the Grymkin!

Post-Game Thoughts:

I feel like this is a very winnable game for the Heretic even without this assassination. Reckoning on Ruin meant that I could have put Fury on the Cage Rager and fairly easily killed both Ruin and the Kodiak on its own with a Frightmare shot or two thrown in.

At that point, I've traded a heavy for two heavies, have Gremlin Swarms chasing his Battle Engine all over the table, and still have Shroud and Sacrifice for the next few turns.

Also, Rebuke on Butcher's unit is awesome.

I would like to also say that Garret was a fantastic opponent, and we had a great time talking about the game and general WMH stuff afterwards.