This would be a follow up with this project. After processing the sketches as textures I am recreating my watermill hi-poly concept into a current gen low-poly model. Here is a picture (literally 🙂 ) of what is going on at my screen and one sheet of textures

Here is a follow up of the texture creation post last week. Moving from the sketches to digital 2d format then to 3d.

The nice part of it is to dump these sketches in PS, apply some gradient, do very little correction and done. Ready to get the normals and stuff. Really quick way to get your tileable textures 3d ready.