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/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

WorldBuilder starts, well, building a world. Biology, geology and planetology discussions abound as fa/tg/uys debate on the conditions under which a planet travelling millions of years would be captured in the solar system. Includes a huge stellar body almost PLOUGHING THROUGH JUPITER.

Humanity takes to the stars, and finds vast alien civilizations... that have committed complete, utter suicide. What can be that horrible out there that a whole world decides to pull the trigger on their collective heads? And how do they do it?

/tg/ discusses the fineries of a potential Mars colonization effort, and brainstorms how to go about terraforming it. Some SCIENCE! and good settings inside. Also included : elitist vat-grown baby-murdering Martian pricks.

From elaborate sky cities in lower Earth orbit to rusty habitats drifting at the edge of nothing, from enormous biodomes across Valles Marineris to dive caves in the ice of Europa, what is it like to live in these habitats and biodomes. (Featuring extensive weapon discussion.)

OP thought up of a post-apocalyptic future where the warmachines of the apocalypse gets worshipped by human survivors. Interesting fluffmaking happened. Did I mention about what happened to the space colonization projects, and the bioweapon-turned-symbiote?

OP comes to /tg/ asking for help with his homebrew setting. It is a setting where in his words: the players get to play a small fleet of sentient, mostly self reliant warships that also have android Avatars.

In this thread, ideas are brainstormed for various quirks and oddities that crews of old rustbucket spaceships might have to deal with on a regular basis. If there is one thing we know about this universe, it is that /tg/ loves itself its rusty, retro sci-fi grittiness.

Captain Hinderson takes his new Slug buddy through a friendly Engi-controlled sector, which turns out to be not so peaceful on account of a Mantis invasion. On the plus side, the wrecked battle fleets and less-than-formidable Mantis warriors allow the Crutch4's crew to collect quite a bit of salvageable scrap, some nice new weapons, and even a third Engi crewmember.

Our ship makes its way through another sector of space, this one controlled by the Rebels. There are more friendly faces than expected, but our crew's efforts to aid them leave little time for reaching the exit.

The ship travels into a Slug-controlled nebula. Fortunately, their resident Slug crewmate Dr. Mr. Derek is able to help navigate through the dense astral clouds. Unfortunately, the sector seems unsettlingly empty, apart from the occasional band of murderous pirates and the ever-intrepid Slug merchants.

We make it through the rest of the Slug nebula. Though we barely survive an encounter with some very dangerous pirates, we survive and recover. The Slugs are not so friendly in the latter half of the sector, trying to cheat us and strip our ship for scrap, but they aren't nearly as much of a threat.

We take a trip to the Engi homeworlds, which are suffering brutal Rebel, Pirate, and Mantis attacks. Our Skyship clashes against several of the invaders on its way through the sector, chasing down rumors an experimental Engi ship that was stolen by the invaders. Sadly, the battles take their toll on us, and when we reach the fleet that has the stolen ship, our own ship and crew meet their end.

Osjiic and Dagger Pirate forces are scouted and raids launched on both. The Pirates are tricked into attacking the Osjiic. Jadyk and his forces then lead an attack against the base while the time is opportune

The Osjiic and Dagger fleets arrive within the system and launch into a fierce battle. Jadyk sabotages and tricks the fighters before ambushing them himself and claiming the survivors for his growing empire.

The survivors of the conquered fleets give a short history and insight into their cultures and the state of the galaxy. Jadyk personally visits the scorched planet to investigate the mysterious alien ruins.

Contact is made with the Plainsrunners. Nekris is sent to explore a nearby system with the first spaceship. Explores an asteroid belt and a moon, discovers strange and deadly aliens. Jadyk enhances the Think Tanks and sends the living to work to earn their keep.

Jadyk's Generals yearn for battle and conflict and he agrees with their sentiments. Nekris excavates a crashed ship while Agona begins establishing the first off-system outpost. Eyegores are sent to scout nearby systems, discovering something quite strange in a hazardous system.

Nekris inspects a new world and saves a group of locals from the native wildlife, bringing them to Jadyk for a talk. An Eyegore scout moves too close to a world and become the first casualty in dealing with the Confederacy. Think Tanks create aquatic troops to explore alien oceans.

Capitol ship research is completed. The sudden appearance of an Ahkam fleet in orbit over the world of Rukor leads to new developments. Nekris starts a guerrilla war against the Ahkam forces and Lorgul completes work on his personal ship.

About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.