About this project

Mist of Stagnation is a multiplayer game (for PC and Mac) that
submerges players in fast paced, objective based game play, enveloping teams in
a vivid post-apocalyptic Steam Punk environment.
During each game, two teams will battle for control over what valuable,
incredibly scarce resources remain on the war ridden planet in order to advance
their technology.

The core game play
will be based around teams gathering resources from holding Control Points, which
are used by the commander, a huge Steampunk Mech, to build upgrades for their
team. Upgrades to weapons, vehicles, and armor, will be just a few of the
fundamentals for the winning team. While
in the Commander a player will have access to the Real-Time Strategy menus
inside of the Mech's cockpit, which will give them access to many upgrades for
their team, and the commander Mech itself.The commander will also be able to help the team fortify and reinforce
positions for their team by building vital support structures, all while in the
first person perspective.

What differentiates Mist of Stagnation from other games is
that it focuses on both the team oriented game play as well as the “Commander
Hierarchy” that is the backbone of this FPS/RTS hybrid.
Each player takes direction from the Commander during game play, however also
has the opportunity to play as the Commander as the games progress; allowing
each player to fill the role. However, if for some reason the Commander cannot
fill the role successfully, a team has the ability to mutiny and place someone
else in the position.

Here is some alpha game play footage with a more in depth look.

Built on the beautiful Unreal 3 engine

Online Multiplayer game modes that will support
32 players

Large steampunk environments to explore

A large set of unique steampunk weapons

Unique characters to choose from all with their own voice, acting, movements and taunts

Multiple game modes

Huge focus on teamwork, without crippling a team
that lacks it

A familiar first person shooter play style that
is easy to jump into and understand

In-game tutorial and hint system that won't
break the immersion

An expansive RTS side of the game that will be
adaptive to FPS players, while giving RTS fans a chance to get very tactical

Domination - The primary game mode where two
teams battle for control points that will collect resources for their team. The
more control points you hold, the faster your team will advance.

Attack/Defend - An attacking force assaults a
fortified position pushing them back further into their own base.

Team Deathmatch - What FPS would be complete
without an arena for a blood bath.

Maps will be used for multiple game modes,
having certain areas closed off for them.

Mist of Stagnation
has been in development for two years with the only source of funding coming
from our own pockets.We started building
this as a creation of passion, but it has evolved into something much larger
that requires the help of the community.

Up to this point we
have been building the game using our own money and time, with some team
members literally putting everything
they have into the developing the game.Other team members have been working at wages well below what they are
worth to help make this vision come together.

We are currently in
Alpha stages and have a playable game that we have shown off at SGC, RTX, and
most recently PAX Prime, so the good news is we are well on our way to
finishing the game, but in order to finish the game by early 2014 we will need
to be able to work full time on it, instead of splitting our time between
boring day jobs and working on the game.There are also some other expenses (various licensing costs) that are hard
to take on without completely shutting down other areas of development for long
periods of time.

Another large reason
we are alpha funding is to get you, the community, involved in our development
cycle.There is nothing we love more
than getting feedback from people who play our game, so that we can take that
input and forge a better gaming experience for all.We aren't just looking for funding, but for
your involvement in the creative process.

David Gates - CEO and Project lead for the game. He has an extensive background in modding games all the way back to Duke Nukem 3D and Half-Life. Currently he spends his time working on 3D models and Level Design mostly. He gets his hands in a little bit of everything in the development cycle, but prides himself on building one of the greatest teams possible. He has a passion for all things gaming and wants to make games that inspire teamwork.

Paul Schorn - Lead programmer and COO. He earned his Bachelor of Science in Game and Simulation Programming in 2009, where he was a team lead and was awarded "Outstanding Senior Project". Since then he has been the lead programmer for two games released for the IPhone/IPad. He has been an avid gamer since the NES days.

Peter Orzell - A programmer from Burlington, VT. Peter learned to program on a Tandy TRS-80 Color computer at around age 8, has been using computers since the days of Windows 3.1, and ever since then has always been captivated by a general fascination for these machines and their remarkable capacity to engage and challenge human beings. He began writing code for more modern video games using the GoldSrc (Half-life 1) engine, where he created a natural language-parsing computer system for a sci-fi themed role playing game, and has since worked his way up to UDK. Peter is currently pursuing his Bachelor of Science in Computer Science and Innovation at Champlain College with a minor in Game Programming and a specialization in Software Engineering. In his free time, Peter enjoys tinkering with Arduinos and other micro-controllers, amateur robotics, swimming, and writing soundtrack and is interested in promoting STEM education for students worldwide.

Michael Ackerman - Michael Ackerman is a contract artist living in San Francisco CA and Concept Artist on Mist of Stagnation.
His love for supporting creative endeavors and art direction have made him a versatile artist and successful freelancer. When he isn't helping others projects come to fruition, he is enjoying his friends company, working on side projects or enjoying some good media. The most recent of which is Frank Herbert's Dune.

Nathan Palmer -Nathan is our composer who has been with us for about a year now. He has been working on music for many years and enjoys being able to create music that can convey a feeling and change the entire mood of the game.

Josh Wilkenson - Born in Texas and studied game design at the Savannah College of
Art and Design. What attracts me to video games, as an art, is that while the
final product of most artistic mediums is a single, static piece, video games
differ because they require interactivity. I love the idea of an artist creating
something and breathing the interactive life into it for others to step into and
play with. But while the finished product is always satisfying, it doesn’t
compare to the satisfaction of working alongside a team of designers united by a
shared passion.

Josh Burns - An animator who currently resides in Syracuse, NY, He loves to make challenging animations and has been working on various unannounced projects since he graduated from Full Sail University in 2012. Joshua likes to animate and bring characters to life in interesting ways. “When someone sits down to play I want the motion to feel authentic, real. That’s where animation really shines.” He has a passion to make games that break the mold and create memorable experiences.

Kris Thaler - Owner of Rmory Studios, a small concept art company based in Bavaria, Southern Germany, in the foothills of the alps. Kris does all of the weapon concepts for us, and a few other odd jobs. He is known for his believable, functioning and appealing weapon designs

Tom Wright - As a graduate of University, majoring in Game Audio, Tom entered the industry through voluntary work before taking on part-time employment as a Freelance Sound Designer. One day Tom aspires to work alongside industry professionals at a AAA video game company.

We are wanting to build a game that has awesome game play in an beautiful environment, which is why a majority of the funding will go towards the art department. In order to be able to release in early 2014, we would need to be able to commission all of these development areas at the same time, instead of our current development cycle of one large chunk at a time.

Risks and challenges

The reason we waited until now to start our Kickstarter project is so that we can give our backers a playable game as soon as the campaign is over, taking out a large part of the risk.

As with all games, meeting time deadlines is always the biggest challenge. Any stretch goals will potentially extend production time, but we are very committed and focused to hit these dates!

Kickstarter is not a store.

Pledge $35 or more
About $35

Early Bird Tier - Get into the game early. Join us in testing the game as soon as the Kickstarter campaign is over + a digital copy of Mist of Stagnation when it releases + a download link for the soundtrack.

Kickstarter is not a store.

Pledge $65 or more
About $65

The Collectors Tier - For a $65 pledge, you will be the proud new owner of a physical copy of Mist of Stagnation when it is released. You will also receive a CD with the soundtrack on it, and a custom print made only for this tier.

Kickstarter is not a store.

Pledge $100 or more
About $100

Gentleman Caller Tier - Look your best in a Mist of Stagnation shirt that you will receive in this tier + a digital copy of Mist of Stagnation when it releases + a download link to the soundtrack + BETA access.

Kickstarter is not a store.

Pledge $150 or more
About $150

Æther Mechanic Tier - Turn water to fire! You have unlocked the secrets of the elements. Well not really, but you have replaced the tank on your boiler maker with this flammable concoction.

Get a limited edition Flame Thrower Boilermaker + a limited edition in game Flame Thrower avatar + Beta Access + digital copy of Mist of Stagnation when it releases + a download link to the soundtrack.

Kickstarter is not a store.

Pledge $250 or more
About $250

Brass Balls Tier - A special Kickstarter only taunt. For $250 you will unlock a special taunt for all characters. Let them know who's boss with this... jester. Lets your friends in the real world know about them too with the Mist of Stagnation Brass Balls Trucker Hat & Shirt.

You get the KS exclusive "Brass Balls" taunt + "I've got brass balls" Shirt & Trucker Hat + Beta Access + digital copy of Mist of Stagnation when it releases + a download link to the soundtrack. Do you have Brass Balls? Once this one is gone, that's it forever!

---Physical rewards will be shipped in March---
---In game rewards will be given at launch---

Kickstarter is not a store.

Pledge $300 or more
About $300

Airship Captain Tier - You will be known on all battlefields as a supporter of Mist of Stagnation. Get a special in game emblem to show off. This tier also unlocks some cool swag. In addition to Beta Access + digital copy of Mist of Stagnation when it releases + a download link to the soundtrack, you also get a Mist of Stagnation shirt, and banner. Similar to the ones used at PAX Prime. This tier also unlocks the 3" Commander 3D Printed sculpture.

---Physical rewards will be shipped in March---
---In game rewards will be given at launch---

Kickstarter is not a store.

Pledge $750 or more
About $750

Master & Commander Tier - Be the Master of your own Mist of Stagnation 32 player server for a full year. You also get 4 digital copies of the game to give our to your minions to join you. This tier also gets the 6" Commander 3D printed sculpture + special KS in game emblem to show off

You will also receive 4 Beta keys to help us with testing too, along with being listed on our website and in the credits as Master & Commander.

Kickstarter is not a store.

Pledge $1,000 or more
About $1,000

Clan Wars Tier - Work with our artists to create a sign, building, statue or other landmark in game, for your clan. True bragging rights and territory domination. (Final Art and placement pending approval). This tier also gets your clan 10 digital copies of Mist of Stagnation + special KS in game emblem to show off + Beta Access for your Clan. (up to 10 codes)

Kickstarter is not a store.

Pledge $2,000 or more
About $2,000

Blackfinger Tier - Work with our artists and create a character or weapon for Mist of Stagnation. Work with our art team through all of the steps from concept to animation of your creation. You will also receive a 6" 3D printed statue of your creation. (Pending approval, must fit theme).

Kickstarter is not a store.

Pledge $7,500 or more
About $7,500

Honorary 33° Tier - Join us as our guest at PAX East 2014. We will fly you out, provide you with a hotel, tickets to the event, our event shirt and swag for that year. Hang out with the team that is making Mist of Stagnation for an entire week in Boston. We will make sure you are having a great time as we show off the latest and greatest from Osiris Studios LLC. Get listed in the Credits as an Honorary 33° supporter. Have your likeness created into a character in the world, with a custom weapon made for you, then receive a 6" 3D printed model of it to hold onto forever! You will also have a custom art piece made with you in true steampunk fashion, in the world of Mist of Stagnation, printed on a 24" x 36" canvas.

Get all items from the Airship Captain Tier and 10 digital copies of the game to do with as you please.