A Discussion

Critical Gamer writes: In a bleak city, down an even bleaker alley, sat the bleakest bar in the world. Desperate glimmers of light slid under the gap between the old wooden door and the street outside, only to be swallowed and drowned in a mixture of darkness and rainwater. A slim figure wearing an ageing mud coloured trench-coat sloshed through puddle after puddle, eventually reaching the dull dark door to somewhere no one wanted to be and reached for the rusted handle. With an easy twist and an ear splitting creak, the door opened.

“You found your way back. That’s an Achievement,” someone remarked sarcastically upon his entrance.

Ah, achievements. I have never truley got stuck into them, but am finding they are a great reason to go back and replay games again and again. I like them best when they are weaved into the game narrative or a sub plot.

Achievements and trophies are a nice touch for the type A, OCD completionist in all of us. But, I rarely have the time to devote to platinum any game because there are so many great games arriving week after week. Plus, some of those things are just too mundane and repetitive for me to have fun...which is why I play games.