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MOREbot is easy enough for beginner tinkerers ages eight and up and grows to appeal to expert-level users

Fayetteville, Arkansas – Today on Kickstarter.com, MORE Technologies launches its expandable, modular STEM learning robotic ecosystem, MOREbot, that teaches people of all ages invention skills related to coding, 3D printing, electronics and more. As users learn and grow, the MOREbot ecosystem grows with them, accommodating different add-ons that help transform the robot into anything they can imagine.

“Robotics is a great way to introduce kids to and teach tech skills, but current robotics platforms are expensive and don’t scale with kids as they learn. Simply put, there’s no single robot platform that can take someone from beginner to expert,” said CEO Canon Reeves. “Our platform makes quality robot kits affordable, based on designs that teach real engineering skills. MOREbot is tangible enough for a beginner, yet it still maintains the ability to teach them at expert levels. We will inspire kids to explore tech skills and then provide them with the tools to take their learning wherever they desire. Regardless of whether they become an engineer, they still benefit from being able to adapt to tech quickly—an invaluable skill in any career.”

MOREbot starts with a Base Robot that users can build and then control via mobile application. Next, creators can expand the Base Robot by incorporating add-on kits to transform MOREbot into creations like a catapult or a robotic arm. By integrating such components as Motion Kits, Structure Kits and Sensor Kits, MOREbot users can reconfigure parts to invent anything imaginable, stretching the bounds of such capabilities as remote-driving MOREbot with a Bluetooth-controlled app.

MOREbot teaches valuable technology skills related to coding, 3D printing and electronics using the Arduino software platform. It also prepares makers of any age to adapt to a fast-changing world by teaching critical skills like problem solving and design thinking. MOREbot is available at a fraction of the cost of those produced by leading competitors, all while offering unprecedented customizations and deeper learning outcomes because almost all of the parts are 3D-printed and snap together with readily available wooden dowels.

MOREbot is currently available on Kickstarter ,starting at $69 for the Base Robot. For more information or to pre-order, visit pr.go2.fund/morebot.

About MORE Technologies, LLC

MORE Technologies believes kids have the power to change the world with technology, so they are making robots that put exploration, creativity and innovative thinking at the heart of the learning process. The company’s 3D printed, customizable robotics kits are designed for the classroom, home or anywhere a maker’s mind can imagine. MORE Technologies is preparing next-generation innovators for a fast-changing world and empowering them to solve the world’s most pressing problems. For more information, visit https://moretech.co.

Worldwide Kickstarter Campaign Launches to Fund Production of Little Sophia The Robot

LOS ANGELES, CALIFORNIA — Hanson Robotics Limited (www.hansonrobotics.com), creator of the world’s most human-like robots, announces their next innovation in consumer robots: Little Sophia. Little Sophia is a tutorial companion that teaches STEM, coding, and Artificial intelligence (AI), with a playful personality and unmatched characteristics of the renowned Sophia the Robot.

Designed for kids (especially girls) ages 7-13, Little Sophia robot comes to life as your AI friend. With the power of character and storytelling, Little Sophia helps kids learn new things in robotics, science, technology engineering, math, coding, and AI. Kids can learn to program Sophia with Blockly and Python; and with her lessons on computer vision, deep learning, and robotics, Little Sophia is the perfect smart, educational companion. Moreover, Little Sophia interfaces with Raspberry Pi, allowing kids to learn electronics and robotics, and to help her become as smart and capable as their imagination will allow.

Standing 14’’ tall, Little Sophia makes dozens of facial expressions (happy, sad, surprise, grouchy, delighted, etc), and she sees and talks with you like a friend. She walks, talks, sings, tells stories and jokes, and recognizes faces. She not only responds to commands, but actively engages in conversations and follows your movement. Also, with her app on your phone, you can use her Augmented Reality (AR) feature to take fun selfies. With her smart software, Little Sophia is also the ultimate AI home assistant. And being an open platform for development of ever-smarter emotional AI, the Little Sophia is truly your friend for life.

“We are thrilled to announce the launch of our Little Sophia Kickstarter campaign to the public, and to provide an opportunity to empower young girls around the world by introducing STEM, coding and AI in a fun and adventurous way,” states Jeanne Lim, CEO of Hanson Robotics Limited. “Little Sophia delivers a high-quality, entertaining and educational experience that motivates and inspires young students to spend time learning with her.”

David Hanson, Founder of Hanson Robotics Limited adds, “Our vision at Hanson Robotics is to bring robots to life. Our team of AI developers, engineers, roboticists, scientists, and artists have designed Little Sophia with the expressiveness and engaging personality that made Sophia the Robot so appealing, further extending the reach of our character-driven AI technology.”

About Hanson Robotics LimitedHanson Robotics is an AI and robotics company dedicated to creating living, intelligent machines that enrich people’s lives. The company develops renowned robot characters, such as Sophia, the world’s first robot citizen, which serve as AI platforms for scientific research, education, healthcare, sales and service, entertainment, and other research and service applications. Hanson Robotics’ scientists, artists, roboticists, and engineers strive to bring robots to life as true friends who deeply understand and care for people, and collaborate with us in pursuit of ever-greater good for all. For more information please visit www.hansonrobotics.com.

TEL AVIV – February 26, 2019 – ActivePuzzle, an innovative technology company that develops imaginative and educational products for the early advancement of children, announced the release of the ActivePuzzle game, an interactive robotic puzzle for kids. Designed to harness children’s enjoyment of puzzles and robots, and turn it into constructive learning experiences, ActivePuzzle teaches kids STEM concepts, logic and problem-solving skills in an innovative method. Through puzzles and robots, kids maintain a sense of spatial and tactile awareness rather than the tunnel vision that accompanies standard 2D puzzles or video games.

“Technology should be taught in a language children understand,” said Meir Sela, the founder of ActivePuzzle. “I got together with a team of creative people who shared the same vision; we wanted to teach children technology using their own language, one that they learn before they even start talking… Puzzles!”

Expressing technology ideas using puzzles makes ActivePuzzle the simplest robotics on earth. ActivePuzzle doesn’t rely on coding or computer screens — simply snap puzzle pieces together to form robots. That makes ActivePuzzle a great platform for invention and innovation. ActivePuzzle is easy to get the hang of — if you can build puzzles, you can create robots.

Each puzzle piece implements a certain function: the battery piece supplies electric power to the circuit, the proximity sensor “sees” objects, the motor drives a wheel or fan, etc. ActivePuzzle robots are based on the Braitenberg Vehicle principle: input pieces trigger adjacent output pieces. For instance, when a light sensor puzzle is connected to a motor puzzle, the motor will run faster as the light on the sensor gets more intense.

ActivePuzzle is for children aged 8+ and for those with young minds who want to build robots and to learn how they work. Additionally, educators can use ActivePuzzle to teach STEM: the game is very intuitive and simple to learn, and there are a large number of scientific and technological concepts that can be taught using ActivePuzzle. One important characteristic of ActivePuzzle is its being a gender-neutral game: the puzzle language makes girls feel natural and confident, and the game activities strengthen their self-efficacy.

BOULDER, Colo., February 19, 2019 ‒ Sphero, the industry leader in robotics fused with STEAM learning, announced today its Kickstarter launch of RVR – a ready-to-drive, fully programmable and customizable robot with endless coding possibilities. The campaign begins today on Kickstarter with pledge levels starting at $199 (MSRP for $249) and initial shipments will be available starting in September 2019. Backers who support the RVR project within the first week of launch will be eligible to be selected for an all-expenses paid trip to Sphero HQ in Boulder, CO to compete in an all-day RVR Hackathon on March 14, 2019.

RVR is drivable right out of the box, making it approachable and accessible to coders of all levels, including beginners. In addition, its advanced features are geared specifically for those looking for a more complex coding experience — the first of Sphero’s products to do so. For advanced coders, RVR can be fully customized through a universal expansion port, full suite of on-board sensors and an advanced control system.

“RVR is the kind of robot I wish I had growing up,” said Adam Wilson, Sphero co-founder and chief creative officer. “For makers, developers and anyone who loves to build things, RVR’s advanced capabilities bring to life everything that makes coding exciting. That creative experience is at the core of why we first started Sphero.”

RVR is fast, exceptionally nimble and fun to drive for coders of all abilities. It sports a fine-tuned, high- resolution motor encoder, allowing it to be driven with extreme agility, accuracy and torque that can easily scale a 45-degree angle.

Beyond its out-of-the-box base, RVR’s universal expansion port has the ability to connect to third-party hardware like Raspberry Pi, Micro:Bit or Arduino, allowing users to customize the robot however they want.

The robot is outfitted with several onboard sensors that will get any maker’s imagination going: a color sensor, light sensor, IR, magnetometer, accelerometer and gyroscope, as well as a roll cage and clear protective plate that are removable. RVR’s ambient light, color and 9-axis IMU are able to send and receive signals to interact with other Sphero robots. The large battery inside RVR is removable, making charging easier and faster.

“This is truly a professional-level robot, without the hefty price tag,” said Wilson. “By connecting your hardware of choice to the expansion port, the customization possibilities are endless and entirely up to you. For example, you can hook up a camera to RVR and program facial recognition to do a dance every time your best friend walks by.”

To support customization with the expansion port, Sphero is partnering with SparkFun Electronics to build kits that inspire users to take the RVR to the next level – from adding camera vision and GPS to building a complete autonomous vehicle. SparkFun is also backing the KickStarter through the „Get a Bot, Give a Bot“ initiative, where they will match the first 50 RVR’s purchased with a donation of 50 RVRs to schools.

With RVR, like all of Sphero’s products, users have access to the Sphero EDU app, which connects a vibrant, active community of DIYers, makers, programmers, hackers and educators to share tips, questions and commentary. This unique community enhances the product experience, providing users with resources to take on new challenges, solve problems, be creative and share creations. Sphero will roll out an initial wave of RVR content on the app in conjunction with its launch.

ABOUT SPHERO: Founded in 2010 and based in Boulder, CO, Sphero’s ongoing mission is to inspire the creators of tomorrow. We’re available in 80+ countries around the globe and have sold more than four million robots to date… and counting. Touted as “the best day of school” for kids, we aim to be all that and more as we continue to explore new technologies in the realm of creative play. We firmly believe that play is a powerful teacher, and as long as we’re sparking imaginations around the world, we’ll keep fueling that fire.

ABOUT SPHERO EDU: Sphero Edu uses app-enabled robots to foster creativity through discovery and play, all while laying the foundation for computer science. The Sphero Edu program goes beyond code with collaborative STEAM activities, nurturing students’ imaginations in ways no other education program can. Cross-platform apps

are approachable for all skill levels, allowing us to reach as many minds as possible. To date, the Sphero Edu team works with more than 30,000 educators, in more than 20,000 schools across the globe. More than 1.3 million students have been positively impacted through Sphero Edu and its work to educate kids surrounding technology and computer science. For more information, visit sphero.com/education or follow @SpheroEdu on Twitter.

Expressive robot speaker connects with any Bluetooth-capable device and converts any type of audio played in real time into motion using intelligent algorithm to drive the feet of the robot using bionics technology.

HOUSTON – Aplus Drones is pleased to announce the launch of Dancebot, a smart dancing robot speaker designed with intelligent algorithm technology, today on Kickstarter. Dancebot reached its funding goal of $10,000 in just 2 hours.

Dancebot is the world’s first smart dancing robot speaker. Connect your device to Dancebot via Bluetooth and use it as a speaker. Dancebot will move to the audio it plays.

Aplus Drones has developed an algorithm to analyse audio input on the fly to string together movements that best express the sound played through Dancebot. It moves to the rhythm and tempo of music in its adorable expression of the songs. It taps its feet and jives to upbeat tunes. It slides in silky sleek movements to bring out the sexy in slow pieces.

Dancebot is designed with two joints in each leg. A motor drives each joint through 360 degrees of motion. Aplus Drones engineers have been creating a database of movements Dancebot is capable of. The variation of speed and degree of motion at each joint creates multiple permutations of possible moves that can be achieved with the four joints. The large library of movements and on-the-fly analysis means Dancebot has a different dance routine each time it jives to the same song.

The movement expressed by Dancebot depends on the audio it plays. Besides playing music, Dancebot can be used to play audiobooks, videos, podcasts or even voice messages.

This makes Dancebot the perfect companion for children. Play a children’s audiobook or nursery rhymes with Dancebot and it will move to the narration of the story and dance along to the nursery rhymes. Dancebot’s animated movements makes learning more engaging and a whole a lot more fun.

The startup sound for Dancebot can be customized into a personalised message, making it ideal as a gift.

Aplus Drones is an entrepreneurial technology company focusing on artificial intelligence and robotic technology development. The company provides award-winning product design, product development, manufacturing, marketing, logistics and shipping services. Full control over the whole supply chain makes Aplus a one-stop solution for clients.

About Dancebot

Dancebot is a smart dancing robot speaker that is a fun audio companion. It moves to the rhythm and tempo of the audio played through it. Play music, audiobooks, podcasts, videos or even voice messages

Introducing Cubroid’s second robot project: ARTIBO! Cubroid originally launched in 2017 with its AI educational Coding Blocks and is back with a new robot for coders, non-coders, kids and adults all alike. Only having been showcased at trade fairs such as The International Consumer Electronics Show (CES) and The Mobile World Congress (MWC) so far, Cubroid will now make Artibo available to general consumers.

Currently robots trendy among those with interest in such technology. However, going forward, robots will have a huge influence on people’s daily lives as a whole. “We put our best effort forward to make everyone who is interested in robotics have an opportunity to easily enjoy this robot. That’s why being well-designed and functional is key in how Artibo was created” says CEO and Founder, Mark Shin.

Artibo is your very own AI best-friend, designed to make daily life that much more simple. An at-home assistant that is small enough to fit anywhere and also efficient enough to go anywhere you go.

Artibo comes with an AI block (which houses the camera, microphone, speaker and LED screen), a motor block, a connector block (to join the AI and motor block) and silicon wheels.

When all the pieces are connected, Artibo stands at approximately 97mm tall and weighs less than a pound (240g) – with the AI block weighing less than half a pound

With separate (but buildable) parts, you can separate the AI block and place it on your desk while you work or connect all the parts and have Artibo follow you from one room to the next. With Artibo, buying multiple to have one in every room is unnecessary.

The features you would like your Artibo to display are customizable from a list of features such as walkie-talkie, scheduler, music, voice recognition, and many more. Each feature having a corresponding display that is shown on the LED screen.

Keeping with the core of what Cubroid does, you can also code Artibo for even more personable interactions and functionality. Kids can also continue their coding education from coding with Cubroid Coding Block to now coding with Artibo.

On Kickstarter preorder of Artibo will be available fromJuly 31st 2018 to September 30th 2018. With Super Early Bird prices starting as low as US$79. Artibo’s prices are set so low to give as many people as possible the opportunity to afford and experience such a robot. After achieving the set goal, Cubroid estimates manufacturing and delivery to be completed by the end of November 2018. We proudly introduce you to your own AI robot: Artibo!

London, England – June 26th 2018 – The Crafty Robot today launches its new robot kit Smartibot which is aimed at letting users get hands-on experience with A.I. and get creative through building their own robot out of anything, even a potato. Created by product designer Ross Atkin, who is part of a team of inventors in the BBC’s flagship technology program ‘The Big Life Fix’, Smartobots are available for pre-order on Kickstarter from £30 ($40).

Smartibot takes The Crafty Robot’s ‘build a robot out of anything’ ethos and adds the latest A.I. technology and smartphone connectivity. This allows you to build robots that can recognise and respond to objects they can see such as people, animals and vehicles, or be driven around the home and office using your smartphone as a remote control.

Smartibot comes with cleverly designed cardboard parts, and can be re-used to easily create new robots out of almost anything from porcelain to parsnips. The first three cardboard robot designs include;

A.I. Bot: The fun robot that can chase you, your pets or toy vehicles around the room.

Teabot: Which can carry two full drinks around the room, giving you a fun way to deliver your favourite person their beverage of choice.

Unicorn: It’s a freakin’ Unicorn!

Working with two groups of London-based craftspeople who use traditional processes, Smartibot has grown from a simple robot to something more. Artists at Turning Earth Studios have been able to craft robots using various clay and ceramic techniques whilst regulars at Wild and Woolly Yarn Shop have found knitting a series of robots was more their style. In an East London Makerspace, Machines Room, Smartibot robots have been made using the less traditional materials including potatoes and other vegetables in order to pit them against each other in a race and arena combat in the inaugural ‘Botato Wars’.

“I build technology for a living and I know that the best way to avoid being replaced by a robot is to be the person making the robot” explained Ross Atkin. “We believe building your own robot should be affordable, easy to understand and exciting for everyone. Because of this we created Smartibot in order to allow everyone the opportunity to experiment with the latest A.I. technology in a fun and inventive way.”

Unlike most education technology products, Smartibot allows you to learn all of the disciplines required to create new inventions, from coding and machine learning, to mechanical design and development through iteration.

Akram Hussein, Smartibot software lead, said “What I love about Smartibot is it allows me share my love of technology and machine learning with my young nephews in a way that is both fun but educational. I’m hopefully they will be excited to pursue STEM careers and believe Smartibot is just the right level to get them started in learning how robots and programming work.”

About The Crafty Robot

The Crafty Robot is a technology education brand, founded by Ross Atkin that has manufactured and sold cardboard robots since 2015 when it was successfully Kickstarted and delivered to over 1,600 backers.

Ross, a London based designer and engineer specialising in internet of things and smart city products, and is part of a team of eight inventors who create one off pieces of technology to solve problems for disabled individuals in the primetime BBC2 TV program ‘The Big Life Fix’.

The Crafty Robot is focused on allowing people to get creative with technology in the most fun and accessible ways possible.

mimicArm is a desktop sized robot arm that represents a new approach to teaching programming. mimicArm is a collaborative robot, or “cobot”, designed to interact with human users. Unlike other educational robots mimicArm teaches children to program robots to work in tandem with humans. Using the mimicArm controller children as young as 5 are immediately able to interact with mimicArm. When they’re ready, users can begin coding using mimicBlock, a graphical coding interface. mimicArm is also programmable using actual C code and includes simple pre-written functions to allow the quick creation of complicated programs. The provided programming experiments start simple, but build to complex interactive artificial intelligence programs. Paired with the inputBox and other sensors the user can create a truly interactive artificial intelligence robot arm.

Brett Pipitone, the Founder of mimicEducationalRobots is no stranger to Kickstarter. “After a successfully-funded Doorbell Phone campaign on Kickstarter, I began to indulge in my love of robotics and introduced the Cortex:Robot Arm controller,” said Pipitone. “We continued to develop the technology by adding joints, cameras and motion and soon realized that we had developed something truly unique: The mimic immersion robot was born. While mimic’s Kickstarter campaign didn’t reach it’s goal, the technology developed allowed us to build mimicArm, which we think could really make a difference in the world.”

The key to bringing mimicArm to life is the mimic arm controller with patent-pending Posi-Feeltm grip controllers. The user grips a simple scissor control and moves his or her arm and hand in natural ways. mimicArm will “mimic” these motions. A series of joints, pivots and sensors are built into the mimicArm Controller to make this possible. When the user is ready, easy to use programming software and robust examples walk them through the process of learning to program their own robot.

This assemblage of new technologies allows the user to see immediate frustration-free results without the risk of outgrowing the robot in a short time. The infinite expandability and endless programming possibilities will keep even expert programmers captivated.

mimicEducationalRobots realized early that a single package would not fit all users needs, so backers have a choice of three packages, each with a unique user in mind.

ThemimicArm kit version includes the robot and manual controller. This version is great for those who want to ease into robotics coding, or those that already have sensors that they’re ready to integrate with the robot. Perfect for beginners and experts, this package is the most affordable option.

ThemimicArm Super Fun Kit is centered around manual mode, with a set of accessories to maximize the fun factor. Users can stack the stacking blocks (included), or program the robot to do it for them. The Great Big Button is also included, and offers additional capabilities for those honing their coding skills (or for those with younger siblings that really want to touch something). “mimicArm Super Fun Kit is targeted towards younger users, but is also a great way for beginners to make coding interesting as well,” says Pipitone.

The mimicArm Deluxe Kit is the most complete kit offered. Including everything from the mimicArm Super Fun Kit, the mimicArm Deluxe Kit adds the input box and IR Distance Sensor for maximum interactive possibilities. The inputBox incorporates buttons, a microphone and other sensors, and a microSD card. “Programmable with both mimicBlock and Arduino, the Deluxe kit really expands the possibilities. With this kit the user can truly program their own interactive robot,” says Pipitone.

MimicArm is a great educational tool, and users can be a part of it now by backing mimic on Kickstarter. According to Pipitone, „We’re teaching those who will deliver the personal robot of the future. We’re still working on flying cars and jet packs.“

BELFAST, UK – March 2018 – Leguino is debuting on Kickstarter to fill the gap between two worlds of creation: LEGO® and Arduino™. The Leguino parts contain Arduino™ and Raspberry Pi compatible electronics and houses them into LEGO® compatible brick cases. Leguino delivers standard brick compatible cases for common Arduino and Raspberry Pi electronic components to enhance LEGO® projects and opens them to endless possibilities.

Imagine the typical LEGO® projects: Most of them are locked in the LEGO® environment and the really hot and interesting electronic modules which are available for Arduino™ or Raspberry Pi and other compatible components cannot be integrated properly. They do not fit. By using Leguino parts these obstacles are removed: Revert to the endless Arduino™ solutions and add them to your new breathtaking LEGO® projects. Make your prototypes with LEGO® and integrate unique Leguino devices with crazy functions: Microphones, infrared data transfer, OLED displays, humidity sensors or why not try out a real webserver? Connect your LEGO® project to the Internet and override all limitations.

Inventing software with Leguino Visuino is as easy as connecting LEGO® bricks. For those people who are not skilled in writing software, developing programs has never been easier. Instead of writing hundreds of lines of programming code – Leguino Visuino, the visual drag and drop software development environment does all the hard work for you. Just focus on what you will build with bricks, wire them together and see it running in minutes!

The Leguino Vision

The Leguino Vision started with a very straight forward approach: Merging simple tools together to empower people to overcome obstacles while inventing. The Leguino belief is that by lowering barriers more and more people can develop their dream projects and follow their own ideas and inspirations. Ones‘ age or manual skills may not restrict anymore.

Leguino – you are the inventor!

The Founder of Leguino

The Leguino founder Urs Markus Ernst Streidl has a demonstrated track record for successfully founding companys over 25 years. He has a degree in computer sciences and economics and has (co-)founded 8 tech companys. He is the winner of the German nation-wide Start-Up competition in 2006. He lives in Belfast, Northern Ireland where he cofounded one of his last ventures, BrainWaveBank LTD (one of the hottest Startups in Ireland). This venture has secured in excess of $1.5M in seed capital and R&D funding to date.
Leguino is the first project which integrates the knowledge of his own children (ages 7 and 9). They are the pros and enthusiasts at Leguino.

Lille – France – February 14, 2018 – Robby, the first robot entirely hackable and adaptable, with Plug & Play extensions to awake your creativity, has now reached more than 55% of its goal on Kickstarter (http://kickstarter.mr-robotics.com). Robby is the spark of curiosity everyone need to learn and create. Our evolutive robot is simple enough for beginners to learn step-by-step programming & robotics and powerful in order for the most advanced ones to create, prototype and use it as an open-source working base.

How?

Curious innovators or students just have to follow the three easy steps below to create, learn and prototype:

choose the architecture: build the robot step-by-step starting by choosing its architecture according to its locomotion: holonomic (with three omni-directional wheels) or differential (with two classic wheels) training;
Add and remove Plug & Play extensions easily to the rhythm of your projects to achieve original constructions and more or less complex robots;
Program the robot with an intuitive Arduino library, lots of examples, tutorials, and a visual programming editor. For the most advanced one, you can participate to the open-source library and add your own functions.

For who?

Our goal is to stimulate the curiosity of everyone. We believe that learning complex disciplines can be achieved intuitively and with fun. Based on modularity and simple programming, our robots are designed to familiarize you with robotics, introduce you to programming and realize the most ambitious technological. But beginners aren’t the only one who will enjoy Robby. Based on an ARM Cortex-M4F 32 bit 120 MHz microcontroller, with a 12V extra long life Lipo 3S battery, DC-12V precise motors and incremental encoders, advanced ones will be able to program quickly a powerful platform that will be completed with DIY modules (breadboard sensors and extensions).

From the simple proximity sensor to the multi-articulated arm or the DIY sensor, several dozens of different configurations are possible and available to you! So don’t wait any longer to imagine and conceive! Robby can be used as a slaved robot, in order for everyone to discover, prototype, learn and create.

Mr. Robotics has worked for over one year to bring Robby to market. After dozens of prototypes and R&D testing, we have validated and tested our robot. The time has come to move forward with making Robby available to everyone, and that is why we launched a crowdfunding campaign. Find out more about the crowdfunding campaign at Kickstarter or on our website.

About Mr. Robotics:

We are three French students, who have launched the project one year ago. Olivier is currently doing an Engineer School at ENS Paris Saclay and working on the hardware and software. Guillaume, an alumni of Supmeca Engineer School, is currently focusing on the design and the production of the robot, in order to deliver everyone in time. Mathieu is at EDHEC Business School in Lille and manages the Marketing and Sales part.