1) The framed animation repeated each time the ball collapsed, and my solution was to make the Boolean variable to avoid it.

2) I really like your solution, but is not possible to make it blur and zoom just like the framed animation. I can sacrifice a few kilobytes for that.

UPDATE: Trigger once, that's it! Thanks again Yann. One final thing, really! (I hope so). For some weird reason, the second time a ball is dropped, the Drop Icon becomes Green. Tried various things but I can't seem to get it right. For debugging purposes I set the Icon to Red(Wait) while the "Playing" variable is set to 1, and visceversa. Nothing changed thought.

You are quite right about using your cleaner code, I didn't use it because of all new the sounds and tweaks weren't there, and I went cold thinking about getting them back together lonrot2012-01-06 04:54:23