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What we could use is a decent general composite manager. Right now you've got xcompmgr, and the Cairo composite manager. The former is just a demo that can do a few functions like transparency, and the latter is pretty buggy and hasn't looked active since I learned of it over a year ago.

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Compiz is not dead, it's just focused on Ubuntu. GNOME Shell has Mutter, KDE has KWin4, so Compiz is focusing on Unity, obviously, with Canonical paying for the main developer. Compiz 0.9.7 has been in development for over 4 months now and will hit Ubuntu 12.04 before the first Beta release.

It will be interesting to see what happens after Ubuntu 12.04. It's a race between Unity+Compiz and Unity+Qt (aka Unity 2D), so maybe it will get dropped later on.

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there is Linux Mint which has still compiz.
MATE desktop can use compiz features and i dont really complain about the bugs. in fact im using 0.9.6 and havent countered any problems with it. tho i dont use all the features from there.

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It's a race between Unity+Compiz and Unity+Qt (aka Unity 2D), so maybe it will get dropped later on.

Qt is not a window manager. As it stands Unity 2D is using tweaked version of Metacity as window manager and probably will switch to Compiz at some point or another. It was planned in the past but I guess it was pushed back.

Seriously, what the fuck are you talking about?
1. There's no problem with using Compiz on Unity 2D or any Qt application for that matter. It has also been rewritten in C++ (also used by Qt)
2. There has been effort to port Compiz to OpenGL ES 2 which is prerequisite for Wayland support and if I'm not mistaken it's almost done.
3. Porting Qt to Wayland has absolutely nothing to do with the topic.
4. Unity3D is based on Compiz and as it stands there is no plans to drop it.
5. Ubuntu has hired the lead Compiz developer and invested heavily on it.

Originally posted by 0xCAFE

Then why does he write on his blog "I have failed the Ubuntu community."?

Probably because everything didn't go as well as planned?

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Qt is not a window manager. As it stands Unity 2D is using tweaked version of Metacity as window manager and probably will switch to Compiz at some point or another. It was planned in the past but I guess it was pushed back.

Seriously, what the fuck are you talking about?
1. There's no problem with using Compiz on Unity 2D or any Qt application for that matter. It has also been rewritten in C++ (also used by Qt)
2. There has been effort to port Compiz to OpenGL ES 2 which is prerequisite for Wayland support and if I'm not mistaken it's almost done.
3. Porting Qt to Wayland has absolutely nothing to do with the topic.
4. Unity3D is based on Compiz and as it stands there is no plans to drop it.
5. Ubuntu has hired the lead Compiz developer and invested heavily on it.

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Both window managers have fair share of their own problems. Large projects like Ubuntu don't just jump from window manager to window manager and like I said there's no plans to drop Unity 3D as of now and as long as it stays Canonical has to invest in Compiz. That makes the choise of window manager quite obvious for the Unity 2D as long as the remaining issues why it hasn't been adopted yet has been solved. KWin's 2D mode sucks and it's kinda important for environmet that is essentially meant for that...