It's vintage, but there is all needs to have one of best strategy game of the story.
I'm looking for about all known Dune 2 bugs (via Opendune portal), and now we can considerate this changes to further improve the gameplay.
Currently we could focus on Scenarios & Campaigns editing to give all you a greater customized mod to do back the desire to play again all aspects of Dune 2... QUICK_EDIT

drnovice is really doing a great job in updating and fixing the Dune II code, with awesome results Personally I find the last entry in the list above, especially cool, because it works so well to reflect the Dune universe from Frank Herbert's books. And it's also a lot better than if Fremen-owned Snadworms would just ignore all friendly units: the Fremen have learned to walk without the rhythm so as not to attract worms with surface vibrations, but it's hardly realistic that they could "teach", say, a Siege Tank to do the same ^_^

Great thanks to drnovice for this release! _________________I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand.FED2k Forums - Westwood Studios' Dune games and moreQUICK_EDIT

For some reason attached files were lost, so I had to re-upload them._________________I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand.FED2k Forums - Westwood Studios' Dune games and moreQUICK_EDIT

Secondly, Sardaukar Troopers can no longer be repaired like vehicles (thanks to improvements made by Nyeguds in the latest version of his editor). This also lead to the reinstating of the Repair Facility in the Sardaukar tech tree, although it had to be moved up a bit and now requires the Heavy Factory to have been built first.

Small note on this... if I remember correctly this did not affect carryall repair pickup behaviour._________________QUICK_EDIT

Secondly, Sardaukar Troopers can no longer be repaired like vehicles (thanks to improvements made by Nyeguds in the latest version of his editor). This also lead to the reinstating of the Repair Facility in the Sardaukar tech tree, although it had to be moved up a bit and now requires the Heavy Factory to have been built first.

Small note on this... if I remember correctly this did not affect carryall repair pickup behaviour.

TBH, I don't remember

arasmus wrote:

Hey, just wanted to thank you for re-uploading. This is by FAR the best mod for me, as the Sardaukar are recreated in a way I find most close to how they should be.

Thanks!_________________I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand.FED2k Forums - Westwood Studios' Dune games and moreQUICK_EDIT

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