I'm happy with new OP Flying Cavalry and new OP Noirweiden. And some other cards are now very usable too.

I am not happy with how lots of the other changes make little sense and show a lack of understanding of why the cards weren't used in the first place. And in some cases(Orthos), a lack of understanding of how the game even works.

It also seems they want to completely ignore the meta with these nerfs, which makes no sense to me.

tropireno wrote:I am not happy with how lots of the other changes make little sense and show a lack of understanding of why the cards weren't used in the first place. And in some cases(Orthos), a lack of understanding of how the game even works.

tropireno wrote:I'm happy with new OP Flying Cavalry and new OP Noirweiden. And some other cards are now very usable too.

I am not happy with how lots of the other changes make little sense and show a lack of understanding of why the cards weren't used in the first place. And in some cases(Orthos), a lack of understanding of how the game even works.

It also seems they want to completely ignore the meta with these nerfs, which makes no sense to me.

Personally, I'm disappointed with the MD[Generic] nerf painted as a buff. Often players will spite you if you're winning, especially if you use underrated cards. The number of players that quit out before turn 10 just for playing ANY type of sp drain or removal is even higher than that. It's difficult enough trying to rack up enough games for these events, now I have to take MD out of my deck or I put myself at a greater handicap. If it were an action skill, I could at least choose not to use that effect and only play it for her other effects like Exorcist. Unfortunately, as a Close Skill it's a mandatory activation and I have no say in the matter whether I want to activate it or not. It looks like I'll replace her for more grims or something, I'll figure it out.

That aside, in regards to actual viability, the effect is severely lacking like most of these other erratas. As a nighttime effect, it's nearly pointless in an MD deck. It'll only possibly activate every 3rd turn, which probably means only once considering her HP. As for in an EN deck, sure she's live every turn. However, unlike Lycans she isn't immortal and besides, sp draining effects are easy to dodge, especially so when you Literally see it coming. Not to mention the deck already plays Nue who has an unstoppable version of the exact same effect and actually is a Lycan on top of that. He completely outclasses her. Overall, just changing her HP to 21 would've been better, at least then she could've survived Dragon's Breath.