I've been playing around with this and would like to reference a variable in the content of a page.
For example, something like this:
content[] = {
format ["Players killed: %1", _kills];
};
After a lot of digging I've not found a way to do this without it just outputting exactly what is written in the content.
I assumed this would work because of this comment:
// title AND content accept formatted text ( since update Oct5.2016 )
Apologies if this has been covered already. Would love it if someone could point me in the right direction to get variables working in the content.

Thanks for the reply. I checked through the install instructions and I'm pretty sure I followed everything correctly.
Anyway, the script seems to run perfectly. Everything is fine in the server so the errors can't be fatal ones.

Hi folks.
I've had an issue for ages on my server that I've kind of ignored because it's been simple enough for me to work around, but I'm confused as to why it might be happening so thought I'd ask the community in case anyone has seen something similar before.
Basically, the Exile 3DEN plugin appears as an optional mod for the server. I have no idea why it appears, because (to my knowledge) I've never uploaded it to the server. The reason it bothers me is because if you do enable it, the server kicks you because there's no signature match (which makes sense because the plugin has no signature). Leaving it disabled allows you to join the server just fine.
I've scoured my files to see if there's any trace of it and I can't find anything.
Does this sound familiar to anyone? Any ideas where I should focus my attentions to get rid of this optional mod?
Many thanks in advance.

Hi folks.
I've just switched to AVS and it feels like everything is working properly in-game, but I'm getting a little flurry of errors in my RPT:
I'm clueless when it comes to anything involving databases, so thought I'd post here to see if anyone could help interpret the errors. Thanks!

@Erzengel I've had a chance to try the weapon jamming today but it doesn't seem to work. I even bumped the jam rate up to 50% just to test it out but guns never jam, regardless of fire mode.
Any ideas?

Yeah I've thought about ACE lots of times but I'd rather do stuff with scripts if possible and keep the number of mods down. I've not encountered a script this simple before, so I'm looking forward to giving it a trial run next week.

@Erzengel I haven't been able to actually try this yet because I'm on holiday, but if I just want the weapon jamming and not the supply smoke, should this work?
I'm still a bit of an amateur at scripting! Thanks.

IMMERSIVE ZOMBIE SURVIVAL
The whole purpose of this server is to create an Exile experience with much more depth and a proper survival element. Since the start, it's also been important to enable genuinely terrifying zombies. The perspective is locked to first person to increase immersion. Loot spawns are severely limited, much more similar to those of DayZ. Vehicles are found infrequently, making them much more valuable to players and groups. The majority of items can't be bought at traders (except for at exorbitant prices), meaning you'll have to actually go out into Altis and find the items you need. Respect gains take longer and money is harder to come by. Base building is extended, allowing for more varied and interesting player bases. Virtual Vehicle Garage is disabled, meaning you have to actually build a safe place to store vehicles. Weather is totally random. The day/night cycle spans 24 hours across the four hours the server is active for. You can't vote to change the time, you won't spawn with any money, you won't spawn with a map and you won't be able to visit the trader every time you need ammo. It's all about survival.
MODS RUNNING
The server runs the following mods. Note that Advanced Towing and Advanced Sling Loading run server-side and shouldn't require client installation.
ExileRyan's Zombies &DemonsCommunity Base AddonsCUP UnitsCUP WeaponsCUP VehiclesMr Sanchez' HeadlampsEnhanced MovementExtended Base ModExtended Survival ModAdvanced TowingAdvanced Sling Loading
DownloadDownloadDownloadDownloadDownloadDownloadDownloadDownloadDownloadDownloadDownloadDownload
ADDITIONAL SCRIPTS
Additional scripts include (but are not limited to) the following:
ExileZ 2.0Defent's Mission SystemExile OccupationExileZ CrashesSuper Advanced Repair
Tweaks zombie spawns and adds hordes.
Random AI missions and bases.
Roaming AI and random crates.
Zombie-infested vehicle wrecks.
Overhauls the vehicle repair system.

Apologies if this has been brought up before (I'm almost certain it will have been in 319 pages of replies) but I'm seeing DMS missions stay on the server indefinitely until they're complete. I have one static mission running, then over the first 30 minutes of up-time the server spawns two DMS missions, then never despawns them if incomplete. When players complete them, they disappear and new missions replace them, but the incomplete ones never seem to despawn.
I'd be really grateful if anyone could glance over my config file and see if they can spot a reason for this. I've looked over it a dozen times and not spotted a cause.
I've put the lot in, even though I imagine the only important bit will be somewhere near the top.
Cheers.

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.