Description

After conquering The Quickening it's time to move on down to the serious stuff on this wall, and Aggro Monkey is the next logical step. It's steep, it has some big lockoffs with desperate stabs to pockets, and it's always got quickdraws hanging enticingly.

This is what the Aggro Wall is all about-- pumpy, thuggish, and powerful moves with gorgeous position on good rock.

Definitely a hard route for me, being only 5'3". Many of the moves above the roof were large dead points, or small dynos. Pulling the roof was a bit easier though, being able to put my feet right on the lip.

A number of taller folks think this route is 13a. I've heard a good argument in favor of the 13b grade for short peeps, considering that all of the numerous rests are really good (jugs for hands AND feet) if you are tall enough to reach between them, but for short folks all of the rests are good hands with bad feet, making them much more taxing. I'm not tall enough to test this theory.

Its probably the most accessible 13b at Smith, but still 13b, IMO. Substantially harder than Oxygen, Times Up & Darkness. Slightly easier than Slit Your Wrist. My towering 5'7" frame had to do an awful lot of deadpoints/dynos, so I'm not so sure that's a height thing. I was pretty weak on lockoffs at the time, and my technique was pretty lousy.

FWIW, I've heard a certain feisty local can't do all the moves on this, despite having redpointed White Wedding. Not sure how tall this person is, but probably around 5'0.

Look at the bright side, assuming your fingers are proportional to your height, you probably have a huge crimping advantage over tall people. Larger folks can't get their middle finger in the mono on Scene of the Crime. It goes both ways.

hi everyone - i havent been up on this route yet, and mostly because of the "plant hangers for bolts". i guess i just dont understand why, if we decided to irreversibly maul the rock with plant hangers, we dont want to put in real bolts at those spots instead. anybody willing to fill me in with the local explanation, if there is one? anybody have any plans to change this? is it a serious tradition to have fake bolts on this route? thanks, Sean

I was on the route this past Fall. I remember one suspect bolt. It is more of a dogging bolt than anything. It comes right below what I consider to be the redpoint crux. It was handy for me to clip the bolt and yard through it the first time to get a top rope up. I don't know which bolt it is, but it is about 2/3 of the way up the wall and it is pretty obvious. I just wouldn't want to trust the bolt to take too many whippers. Skipping the bolt and taking a whipper results in a clean fall.

Other than that I think there might be a few similar bolts at the beginning of the route. Not quite sure on that one, but it should not be an issue traversing through this 5.9 section.

I'd concur with monomaniac's assessment: being 6'1", the route felt 13a to me, with the hardest move being the deadpoint near the top off the sloping cube (meaning: I don't agree with the photo caption above labeled "The Crux"; for me, both the roof pull low and the cube move high were much harder).