Unturned

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:

Added new menu scene.

Added icons on the interactable bar.

Improvements:

Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.)

Tweaks:

Tweaked repair and supplies crafting icons to stay more consistent with everything else.

Tweaked blueprint + and = to use icons rather than text.

Tweaked graphics names to be more understandable and defaulted Level of Detail to High.

Fixes:

Fixed generator placement using the wrong data type.

Fixed underground player spawns in the South East.

Fixed character box mouse offset.

Unfortunately due to old and new clashing together in some parts the UI is a disorganized, inconsistent mess. Over the next few days I will bring all the remaining untouched parts from yesterday along with the menu to scale better and to follow a standard based on your feedback.

Going forward here are the new style rules:

For dashboards take up as much space as possible, in-game use as little as possible.

Icon buttons will be 50x50 with a 40x40 image.

Text buttons will be 200x30 with no image.

Progress bars will be 200x30 with a 180x10 bar.

Scale well even down to 640x480.

Keep screen margins at 10 pixels.

In the future if you have feedback about an update please remain civil and post your ideas in a constructive fashion. Death threats/spam/"I hate it" are unhelpful, discouraging and are quickly deleted by the moderators.

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Note: Servers using the 3rd party mod "Rocket" are currently not functioning. Until the mod is updated hosts should use the vanilla version of the game.

Additions:

Added new in-game UI for everything.

Added ability to hotkey items in the HAND area by selecting them and then pressing the number. Pressing a number when not selected will clear that hotkey.

Added new right click context menu in the inventory, drag is now left click.

Added loading screen when starting the game so that it doesn't just freeze.

Added buttons to sort in-game server list by name, players and ping.

Added camera motion to menu. Keep in mind that the current menu scene is temporary.

Added fuel bar when viewing vehicle.

Added item backdrop, quality and amount when dragging.

Added Workshop folder in bundles. When hosting a dedicated server place workshop content in for the game to load it. In the future clients will subscribe to all valid workshop content in the folder before joining.

Improvements:

Improved weapon recoil to be manageable for medium range bursts, but challenging at longer ranges.

Improved healing item hit detection, although it should probably be made a bit easier in the future.

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:

Added new attachment interface. (Feedback?)

Added outlines and backdrops to item icons.

Added ping sorting to the in-game server list.

Added new player storage systems.

Added progress bars to generators and plants.

Added blocking to wells and waterwheels to prevent getting trapped.

Added minimum time to respawn to mega zombies.

Added [insert] to refresh bundles for people making custom content to easily test.

Improvements:

Improved attachments search to not show duplicates.

Improved life interface to not show when attaching.

Improved terrain in the South East.

Improved health/etc bar system behind the scenes.

Improved inventory slot icons.

Tweaks:

Tweaked maximum number of mega zombies to 2.

Tweaked default vehicle counts a bit lower.

Fixes:

Fixed exiting vehicles in garages.

Fixed large packets getting sent incorrectly.

Fixed missing door slot on House #3.

Fixed a crash when reading key from localization.

Fixed a crash when loading.

Fixed crossbow tactical position.

Keep an eye out for weird server bugs. Due to the player savedata changes there will likely be a ton of issues and some (should be only inventory, otherwise bug) was lost although you can recover it if you want, but on the upside server performance should be a lot better.

Going off of the polls from yesterday it looks like the vast majority of you guys play multiplayer with about half preferring the cooperative aspect. Going forward hopefully this can be improved to have better networking and support for working together more!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though!

Additions:

Added loadout command. This sets the items/clothes you respawn with.

Added banana billboard model.

Added doughnut store model.

Added well model. (refills canteens)

Added fire escape models.

Added rocket foundation billboard model.

Added broken confederation bridge model.

Improvements:

Name and image preview will be kept the same unless otherwise specified when updating Workshop files.

Interactable outlines no longer show with the interface disabled.

Tweaks:

Increased tree density multiplier.

Enabled road LODs.

Reduced intensity of water bumpyness.

Reduced amount of refraction.

Pizza shop is a diner.

Increased height of scaffhold model.

Increased node name max length.

The dish washer is the same color as the other washers.

The beret matches the standard issue uniform.

Fixes:

Fixed getting run over while driving.

Fixed deleting maps from workshop.

Fixed loading barricades on client ignoring > 256.

Fixed copying position causing objects to not update their saved position.

Fixed being unable to select item and vehicle category.

Fixed editor camera position not loading.

Fixed snowshoe and soft bridges.

Fixed a bug with teleporting.

Fixed quad cap snowshoe.

Fixed booth #2 being a hexagon.

Literally all of the spawns/tables were created/placed over the course of today so most likely there are some weird issues, not to mention floating objects! :)

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

The other day on the stream we discussed what to do to resolve the design issues with the Canada map in terms of better layout, better balance, etc and it turned out the majority of people preferred a revamped PEI with some new additions. After talking with the stream we came up with layouts and ideas on what needs to change for both the Canada map or PEI if that ends up happening.

Before going further than the prototype (made over the last day or two), however, I'd like to confirm that anyone who wasn't at the stream also agrees. In the event that a PEI remake is the more popular choice we could perhaps have a contest to see who can make the best community created Canada map? Vote here: http://strawpoll.me/3841917

(The prototype of PEI2 is not in this quick patch.)

Improvements:

Split the Object category into Object, Item and Vehicle to make finding content easier.

Improperly configured Workshop content will no longer be processed by the game.

Submitting content to Workshop does more checks to make sure it is properly configured.

Objects can be placed up to the edge of the skybox.

Fixes:

Fixed a bug with tags not applying.

Fixed information tab not loading the map.

Fixed a bug with physics fighting the movement on servers.

Fixed long range metal hole.

Fixed effect LODs on torches and campfires.

If some Workshop content you downloaded is not showing up in game it is most likely misconfigured, the creator will need to update it. You may have noticed some of these changes already, as a few were put up to fix some minor issues.

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

With this update the majority of core Workshop features are implemented! If you head on over you'll soon find tons of new content to play with. To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop

Additions:

Added Workshop support for Maps. Keep in mind that auto-downloading when joining servers and asset dependencies are not yet implemented.