Ground Assault 2 Interview

IGNPC: What were some of the gameplay ideas that you wanted to improve upon from the first game? What were some of the ideas that you decided to leave alone?

Henrik Sebring: When we started out designing GC2 there were so many things we wanted to improve on - so pretty much everything has either changed or been replaced completely. But we all agreed that we really wanted to maintain the core gameplay from Ground Control -- i.e. keep the focus on combat and tactics and stay away from resource harvesting and base building as well as keep the free roaming camera.

However, something that we really wanted to improve was how the player receives his forces - we want GC2 to be much more flexible compared to the original. Instead of deciding force composition and configuration before the mission (or multiplayer game) start, as in the original, the player can call down specific units anytime during the game using the dropship.