They told me I could be whatever I want, so I became a flying hobo Cactus Wolf

Lets you crash into walls. Best game ever 10 out of 10! BD013

Brings back nostalgia from the Game Boy era! 5 stars! TinyCastleGuy

Trapped in a VR world powered by an ancient handheld device, you are forced to endlessly dream in a pixel world of just 4 colours! Doves have taken roost in your prison and though you dont know it they are the key to your survival. The Doves subconsciously inspire dreams of flight, so take to the skies through the mazes of your imagination and find the exit.

Intuitive two button gameplay is all you need to steer your way through the sky. Fly through each stage and reach the exit. Get doves to follow you for extra bonus bragging rights on Game Center and Social Networking stuff. If walls arent enough challenge you may enjoy the variety of traps that get rapidly added including, moving walls, speed boost zones, growing walls and more!

By the team that brought you the award winning mobile hit Icebreaker: A Viking Voyage.

A unique world realised in 4 Colours! (Great for that Game boy nostalgia fix)

Dont worry parents this game contains no In app purchases!

Stunning Pixel Art from the award winning Nitrome studio!

Simple two button gameplay, perfect for a touch screen!

Important Message for Parents

This game may include:- Direct links to social networking websites that are intended for an audience over the age of 13.- Direct links to the internet that can take players away from the game with the potential to browse any web page.- Cross promotion of Nitrome products.

That's the kind of statement they need to quote on the game, I love it!

 Dont worry parents this game contains no In app purchases!

Important Message for Parents

This game may include:
- Direct links to social networking websites that are intended for an audience over the age of 13.
- Direct links to the internet that can take players away from the game with the potential to browse any web page.
- Cross promotion of Nitrome products.

As a parent who's two young kids use the iDevices of the house as much as me, I'm so put off by developers who prey on the vulnerability of children, and little things like this^ really push me over the edge if I'm on the fence. That's awesome of them.
This is why I buy all of Toca Bocas releases.

On the off-chance that the devs are checking on this thread, this game desperately needs two improvements:

1.) Ability to replay single levels. I don't care if you make me beat the whole level pack three times first but I want to be able to choose from all the levels I've alread beaten. Going through a level pack and at the end discovering you missed a single dove is rather frustrating. I get that it might be *more retro* the way it is now but I don't think that a faux-retro game has to mimick all that is old just for the sake of it.

2.) More levels. This might already be a long-term goal but as is the game is over too fast.

Despite those two points, I really enjoy the heck out of this game and I'm glad that I spent the money on it.
Even at its current state I urge you all to get it.

1) Noted! We felt the game had a certain flow so the intention is that people play the packs as sets sort of like a racing game where you have cups. That said I'm sure we could add to the interface a little and let people that want to replay any level they wish.

2)We planned the game to make adding more levels a realistic task for us. We learned from our last game Icebreaker that if we make packs too epic that it takes so long to make an update that everyone has forgotten you game by the time you put one out. This time we wanted to make a game that is was possible for us to support.

Though we haven't committed to anything with any sort of 'coming soon' type set up the idea is (assuming the game does well enough) that we could get a new level pack up within a few weeks and keep supporting it from there.

A sad fact is that only about 1% of people finished the Kraken pack. In retrospect we put so much into the initial release of the game that people were not so inclined to play the extra levels we added. This is another reason we have tried to not over bloat the initial release of 8 Bit Doves. By keeping it lean we can rapidly add more and we can adjust the new content more from feedback we get.

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