Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. The game is still under development, but is entirely playable in its current state.

SYINF shows in brief a system's CPU brand and model, RAM size, disk space, operating system, regional parameters, and current date and time. It can run in interactive (menu) or batch mode. There are two versions, in the C and C++ languages. They have been tested on 21 (15) compilers, 27 (26) operating systems, and 19 architectures. (Figures in parentheses are for the C++ version.) Both versions are conveyed in source code form only, each as a single ~35 KB source text file.

METAXPON ("Metachron" in Greek letters) is a small and fast audio DSP library for time-scale manipulation of 16-bit integer or 32-bit floating point stereo audio data streams. It employs a rigid phase-locked vocoder with dedicated transient detection and processing, and can work in real-time or non-real-time. Four editions are included - a portable edition and three x86 editions. The portable edition can be built with any ANSI C compiler and is OS- and architecture-independent. The three x86 editions are written in assembly using the FPU, 3DNow!, and SSE instruction sets, respectively, with automatic selection between them depending on the CPU capabilities. They can be compiled with MASM, JWASM, or NASM, producing libraries of object files in 8 formats.

MegaGlest is a real-time strategy game for up to eight players with a pseudo historic/fantasy theme and 3D graphics. Modding is easy thanks to simple XML formats and Blender export to the open G3D model format.