Why does everyone act like Blizzard is a collective hive mind? Blames the fuckin CEOs on the shit you're complaining about. There are too many individuals that work at Blizzard that share different opinions on everything but they don't hold the cards. Those individuals may want to form the best Warcraft they could ever make but there is always a bigger boss lurking in the shadows.

I guess we should get rid of LFR because it gives blizzard a revenue in casuals that would probably quit if they removed it. I have 5 or 6 90's 3 85-90, and a shaman in the 70's and I still paid to get my monk to 90. Guess what blizzard made money. As much as I hate LFR they make money off it and they're a business.

Buying a 90 is not someone playing the character for you. Case closed.

All these services are there to counter ones that people are already using, I'm not sure why people are surprised this is just effectively cutting out 3rd party companies more and more and making things safer for players.

Buying a 90 is not someone playing the character for you. Case closed.

All these services are there to counter ones that people are already using, I'm not sure why people are surprised this is just effectively cutting out 3rd party companies more and more and making things safer for players.

That's not a reason to provide the services themselves. There was a Canadian center where you could legally inject drugs. Does that make the drugs any less harmful or addictive? Sure, they were trying to cut out the various diseases from used syringes, but come on.

If leveling weeds out characters or players that aren't interested, boosting is only going to be a temporary fix. If leveling was too much, do we really expect these characters to progress at all after the boost?

Since when is the leveling cap level 100? New expansion isn't out before 9 months.
Looking at that logic we can say, the cap is not level 100 because in 2 years it's going to be 110.
Or in almost 4 years it's going to be 120.

It's allowed to change policy, but it's cool to see how money influences a company opinion. Quality rather quantity. But heck who cares, let blizzard do what they want. It's their game, all I know I'm not in the new expansion, lots of friends have left since months and years. Obviously numbers are going down, nothing to deny.

Why does everyone act like Blizzard is a collective hive mind? Blames the fuckin CEOs on the shit you're complaining about. There are too many individuals that work at Blizzard that share different opinions on everything but they don't hold the cards. Those individuals may want to form the best Warcraft they could ever make but there is always a bigger boss lurking in the shadows.

Exactly. I'm sure there are plenty of people in Blizzard who don't agree with the direction the company is going, either. That's my exact point.

Loyal fans of Blizzard have this idealized concept of the company in their heads. Like Blizzard is only a couple dudes in a cool office writing games and making all the decisions, like they are the same guys who designed all the content we love and make the financial, legal, and business decisions for the company, and that we need to be grateful to them and never question their actions.

Last edited by Randec; 2014-03-16 at 06:21 AM.

Originally Posted by Espe

I have, unfortunately, interacted with Randec on these forums before. I know what to expect from him.

but on other hand if we charge people for the privilege we can pocket, I mean invest that cash back into the game. Basically we don't give a funk about the levelling experience anymore, money is better.

but on other hand if we charge people for the privilege we can pocket, I mean invest that cash back into the game. Basically we don't give a funk about the levelling experience anymore, money is better.

Or they totally revamped the leveling experience, many people STILL hate it and would never ever like leveling, and it improves it for them to be able to insta 90. It gives more people playing cap characters in the game to group with.

Also, playing a character 1-90 won't make people better players unless they want to be, some are just stubbornly always going to be terrible no matter what.

Or they totally revamped the leveling experience, many people STILL hate it and would never ever like leveling, and it improves it for them to be able to insta 90. It gives more people playing cap characters in the game to group with.

Also, playing a character 1-90 won't make people better players unless they want to be, some are just stubbornly always going to be terrible no matter what.

We could potentially have a bunch of people who've never played games in general buying insta 90's. WoW could be one of their first games. You don't even have to know WASD and how to move around and here's a character at level cap.

If you would go back to 2005 and tell everyone one day Blizzard will sell toons at cap that you could take to a island where epics just fall out of chests and you quest for them, people would call you a troll.

Last edited by Randec; 2014-03-16 at 07:06 AM.

Originally Posted by Espe

I have, unfortunately, interacted with Randec on these forums before. I know what to expect from him.

We could potentially have a bunch of people who've never played games in general buying insta 90's. WoW could be one of their first games. You don't even have to know WASD and how to move around and here's a character at level cap.

If you would go back to 2005 and tell everyone one day Blizzard will sell toons at cap that you could take to a island where epics just fall out of chests and you quest for them, people would call you a troll.

More power to them. If you really concerned about the caliber of players your guild is recruiting you can check for achieves and time stamps.

More power to them. If you really concerned about the caliber of players your guild is recruiting you can check for achieves and time stamps.

Who my guild is recruiting? Are you just trying to be obtuse? That has nothing to do with that I'm talking about.

Not everyone in the game is raiding heroics in a 25 man guild like it's a full time job. So if you pug, you pug with these brand newbies.

Let them start at 1 and have it get progressively harder as they learn. I don't have any ill will toward new players. When I started WoW I was terrible at PC games. I learned a ton between 1-70 or whatever it was back then. I was a completely different player by the end of it. People say "oh, you don't learn anything from 1-90 anyway", but they're looking at it from the perspective of a serious gamer. I don't think it's fair to the new players or the old players to just throw inexperienced players right into the mix.

Last edited by Randec; 2014-03-16 at 07:54 AM.

Originally Posted by Espe

I have, unfortunately, interacted with Randec on these forums before. I know what to expect from him.

We could potentially have a bunch of people who've never played games in general buying insta 90's. WoW could be one of their first games. You don't even have to know WASD and how to move around and here's a character at level cap.

The vast majority of people using it will be veteran players who just want an alt, or people returning from an absence to the game (so they may be a bit rusty, but they at least know how to move around).

You're basically talking about a group of players that are not only new to the game (and the genre in general), but also have no friends at max level that can teach them how to play -- and yet despite all that, for some crazy reason, still pre-ordered WoD 6 months in advance, despite never playing the first 5 expansions AND decide to skip out on 90 levels of content that they've never seen before to rush to an end game that they know nothing about.

... I'd be absolutely dumbfounded if I was told this group was even 0.1% of the boosted 90s.

Genuinely new players are MUCH more likely to begin playing when the expansion hits. When that happens, level 90 will no longer be the cap, there will be an intro quest series to ease people in to playing, and there will still be 10 levels of content for them to go through and gearing at max level to be done before they can join in on raids and such. Opinion of all this is going to massive turn when level 90 is an expansion behind us.

The tiny fraction of a percentage of people that fall into that category for now may be an unfortunate side effect, but it's an acceptable loss when you consider the real purpose of offering the 90 boost now while 90 is still the max level -- which is to get former players back in to the game (even if briefly) and offer them (and current subscribers) incentive to pre-order WoD so that they're sure to come back when it's released, even if they temporarily cancel their subscription between now and then.

Saying this, is like saying we should all still be driving black cars made by Ford because they originally only came in black. Someone at Ford changed their minds and the company offered cars of different colors. Basically... things change, people make new decisions, honestly just learn to deal with it.

The vast majority of people using it will be veteran players who just want an alt, or people returning from an absence to the game (so they may be a bit rusty, but they at least know how to move around).

You're basically talking about a group of players that are not only new to the game (and the genre in general), but also have no friends at max level that can teach them how to play -- and yet despite all that, for some crazy reason, still pre-ordered WoD 6 months in advance, despite never playing the first 5 expansions AND decide to skip out on 90 levels of content that they've never seen before to rush to an end game that they know nothing about.

... I'd be absolutely dumbfounded if I was told this group was even 0.1% of the boosted 90s.

Genuinely new players are MUCH more likely to begin playing when the expansion hits. When that happens, level 90 will no longer be the cap, there will be an intro quest series to ease people in to playing, and there will still be 10 levels of content for them to go through and gearing at max level to be done before they can join in on raids and such. Opinion of all this is going to massive turn when level 90 is an expansion behind us.

The tiny fraction of a percentage of people that fall into that category for now may be an unfortunate side effect, but it's an acceptable loss when you consider the real purpose of offering the 90 boost now while 90 is still the max level -- which is to get former players back in to the game (even if briefly) and offer them (and current subscribers) incentive to pre-order WoD so that they're sure to come back when it's released, even if they temporarily cancel their subscription between now and then.

That's all speculation and assumption on your part. Putting the number of players who start WoW without much videgame skill at 0.1% is surely incorrect, though. Even under normal circumstances it's a more significant portion of the playerbase, and now especially with the incentive of having everything handed to you.

Originally Posted by Espe

I have, unfortunately, interacted with Randec on these forums before. I know what to expect from him.

Because Blizzard would want you to pay to receive the cure, then pay them a sum every month to continue receiving the cure. Then pay extra every couple of years to get an upgrade to the cure. While also paying extra if you wanted the cure to work when you moved house.

When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.

Over the last 10 years, Blizzard has taken over $10bn from MMO players. Take a look around your game...do you see $10bn worth of content available to you? Do you see even a tiny fraction of that in relevant content? Now ask me again why I dislike what Blizzard has done to the MMO industry.

I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.