Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using.
This can be used to soften the edges or quantization artifacts of
the mask, and smooth out the time displacements.

Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask.
Lower values reduce the intensity of the effect.

Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask
are inverted before applying the effect.

Freeze Frames:
Integer, Default:
10,
Range:
0 to 20.
Freeze every N frames. This doesn't freeze the whole
image, but when there is freeze-damage present, it uses every Nth
frame. Turn this up for a more extreme look. Turn it to 1 to get
no freezing.

Freeze Blink Freq:
Default:
15,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.

Freeze Always:
Default:
0.3,
Range:
0 to 1.
Controls how often this type of damage occurs.

Blocks Chroma:
Default:
0.95,
Range:
0 to 1.
Increase to overdrive the chroma of the block
noise and make it look more damaged.

Blocks Blink Freq:
Default:
10,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.

Blocks Always:
Default:
0.15,
Range:
0 to 1.
Controls how often this type of damage occurs.

Blocks Affect Alpha:
Default:
0,
Range:
0 or greater.
Controls whether the blocky noise affects the
alpha channel of the output. Normally you should set this to zero
when using on a text layer or a key, so the blocks don't appear all over the
image in the final result, but stay within the text.

Flow Blink Freq:
Default:
8,
Range:
0.1 or greater.
Controls how fast this type of damage blinks on and off.

Flow Always:
Default:
0.2,
Range:
0 to 1.
Controls how often this type of damage occurs.

Seed:
Default:
1.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual
seed value is not significant, but different seeds give different
results and the same value should give a repeatable result.

Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a
monochrome mask.

Luma:
the luminance of the RGB channels is used.

Alpha:
only the Alpha channel is used, or if there is no
valid Alpha channel the Red channel is used.

Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This
can provide a smoother transition between the masked and unmasked
areas. It has no effect unless the Mask input is provided.

Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied
to areas where the Mask is black instead of white. This has no effect
unless the Mask input is provided.