Nox Industries are the primary provider of pokeball technologies throughout the region of Noxis holding the overwhelming majority of the industry and buying out any competition that rises. Nox base their head quarters in, unsurprisingly, Apriscott where they lead research and development while production is based in New Berry and shipped from there to store fronts throughout the region. Nox recently managed to get a law through court prohibiting the production of pokeballs by any other company or private interest. Meaning any legal pokeball is developed by Nox.

At any Nox licensed distributor you can take care of all your pokeball needs.

Inventory:

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Pokeball: 15c. The cheapest mass produced pokeball. The Pokeball is actually called in full the Tendartech Pokeball 7, Professor Clover being the lead scientist in it's development and the seventh iteration of his design.

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The Pokeball is capable of atomizing a pokemon and storing it as energy within the tiny sphere, switching between an active and deactivated form to do so in which the pokeball grows from the size of a marble to the size of a baseball. The process is very quick and it takes but a second to call or recall a pokemon. The pokeball has it's limits though in that it has a range of 30 meters to recall a pokemon. In order to initially register a pokemon to be capable of restraining it, the ball must be thrown where upon contact it registers the creature and an attempt to capture is made.

Within the pokeball, pokemon while energy resemble their physical form and are still capable of consciousness, and the inside of the pokeball resembles a flat basic room where the pokemon is kept in a complacent state and aware of the outside. The pokemon is capable of attempting to break free during the capture process but also leave the ball on their own if they figure out where and how the "door" works. The pokeball can be made to block perception outside of it as well as prevent leaving it.

The pokeball, of all varieties, has four sets of lights embedded from within the pokeball's halves that glow with white light. With few exceptions. These are sensors as well as markers. If the pokeball is ever tampered with, these lights will cease to function, beyond repair, marking the ball as Illegal and Unsafe.

A Pokeball can usually capture a basic, common pokemon in one try once reduced to low HP through battle.

Trainer's Package: 5 pokeballs. 50c. Purchasing a Trainer's Package counts as 1 item for the purposes of the Premier ball.

Greatball: 30c. Half again as effective as the pokeball.

Ultraball: 50c. Twice as effective as a pokeball.

Masterball: 1,000,000c. Has a perfect catch rate. So long as the trainer can hit the pokemon with it, it can capture it. All masterball purchases are delivered by a single agent in direct contact with three operators, all randomly selected. The client is responsible for the security of their ball on their own once the delivery is made.

Masterballs are all made on request and if the payment fails, the ball is destroyed.

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Premier Ball: An all-white ball that is given out in compliments to those who buy 10 Nox products in one purchase

Luxury Ball: 50c. A redesigned pokeball that is built to better house the pokemon by giving it a more advanced interior and making the conversion process more comfortable. The pokemon grows more friendly towards the trainer at a much faster rate.

Heal Ball: 25c. A redesigned pokeball that is built with integrated medical technology. The pokemon within is passively treated, restoring 1/20th it's HP per minute it is within it's ball. It will always survive with 1HP any poisoning within. It has a one-time resource packet within that breaks when it successfully captures a pokemon which completely heals it.

Medical Ball: 100c. A redesigned Heal Ball with better integrated medical technology. The Medical Ball functions as the Heal Ball, but restores 1/8th HP per minute and cures all status conditions when returned. It completely heals a pokemon on capture as well.

Stasis Ball: 100c. A rather unique pokeball, the Stasis Ball puts pokemon within into a state of stasis- suspended animation. The pokemon within is not conscious and all processes are ceased. It does not age, it does not continue to take ongoing damages, it's frozen in the state it was when it was caught/returned. Due to the stasis the pokemon has to fight as well, the Stasis Ball has twice the capture rate of a normal pokeball.

Timer Ball: 75c. The Timer Ball is an interesting one. A trainer can activate it to have it passively scan a pokemon from a distance to build up an affiliation with it's biology and power, and tweak itself to adapt to it. For each round the Timer Ball is actively scanning a pokemon, it builds up capability. If used right away the Timer Ball is 1/4th as good as a pokeball. Then adds 1/4th every round to a max of 5x the capture rate of a pokeball.

Ambush Ball: 50c. The Ambush Ball is a counterpart to the Timer Ball. The Ambush Ball uses a pokemon's vitality against it. The healthier the pokemon is, the more potent the Ambush Ball is by temporarily inverting the pokemon's resistances. To do so it requires the pokemon to be unaware of the trainer, otherwise their awareness makes them resist the Ambush Ball. The Ambush Ball is four times as potent as a pokeball if used immediately. After the pokemon is aware, it reduces to be the same as a pokeball.

Love Ball: 50c. The Love Ball is a "girlish" pink ball with a heart design on it that detects infatuation in pokemon and if the target of that infatuation is a pokemon of the trainer's, the ball is capable of coordinating through the allied pokemon's pokeball to relay thoughts and emotional status through to the attempted capture, which boosts it's probability rate to that of three times a normal pokeball. It tends to leave the pokemon more susceptible to future infatuation however, moves that charm the pokemon last 1-3 rounds longer than they would normally.

Friend Ball: 50c. The Friend Ball is something of a controversy and is currently being debated on. It may become an illegal ball sooner or later. Or it might not. Who is to say. Regardless. The Friend Ball has the same capture rate of a pokeball but once caught it changes the pokemon's mind to alter it's personality, forcing a bond between the pokemon and the trainer instilling loyalty and even love for it's master.

Heavy Ball: 75c. The Heavy Ball is a grey and steely ball with multiple bulges forming a ring around it. The Heavy Ball uses a pokemon's weight against it, making it work more effectively the heavier the pokemon is. -50% if used on Pokémon weighing less than 220.6lbs/451.5 lbsNo modifier if used on Pokémon weight between 220.6lbs and 441.0 lbs+200% if used on Pokémon weighing between 451.5 lbs and 677.3 lbs+300% if used on Pokémon weighing between 677.3 lbs and 903.0 lbs+500% if used on Pokémon weighing more than 903.0 lbs

Net Ball: 25c. The Net Ball has three times the catch rate of a pokeball against water or bug type pokemon.

Dusk Ball: 50c. The Dusk Ball has three times the catch rate of a pokeball in the absence of light, in dark rooms, caves, or at night.

Hunting-Wolf

Posts : 30Credits : 1447Reputation : 0Join date : 2014-04-16

Subject: Re: [Balls] Nox Industries Thu Apr 24, 2014 7:20 pm

I'd like to purchase a trainer's package (5xpokeballs) and 2 net balls for water and bug type pokemon.