If this was made with a pc I would still like it. The design, graphics and music was some really good stuff.
Considering it was done on an Amiga, I can't find any words to describe this demo. I'm gonna have nightmares about this tonight! :-)

Brought the house down at the party, along with about half of the other Amiga entries. I could only shake my head at the barrage of kickass effects and scenes. Absolutely brilliant. Question, though: anyone know what the stagemaster is saying? I can hear 'Breakpoint' and 'Swedish' in there, but the rest is a bit hard to interpret...

Anyway, huge respect! I shall not rest until I've made something comparatively powerful on the c64.

argh.... too much graphic work, it kills me ! maybe less code experimentation than in little nell (the tree, the fractal sprites,...) but nowadays 3D tricks (panoramic cubes, texture baking) used to perfection as never before.

Seeing this at the compo on the big screen just made me empty, I just forgot the other demos, forgot to what was up and down, hell might have forgotten my name. Holy shit this production has such a visual impact. The texturing by Louie is absolutely amazing and the code keeps improving and is already beyond what is possible on an amiga. Guys you rule!!!

wow! when i had a sneak peek at the mountain scene before the compo, I was stunned, and I just hoped that the final product would be of the same quality, and i was NOT dissapointed! TBL, you told me before that this would be a product that you would be able to stand up for, I believe you now! All my love goes out to you! Respect!

The Metalvotze guys seem to believe that they stepped on the PC sceners toes at BP'04 by winning the PC demo compo with Winnerdemo. But anyone who has seen this demo knows that it is in fact TBL who *really* stepped on our toes :-)

sigh.. and yet there are still pc guys who believe we want to see spinning cubes hacked together in a few hours synched to ripped techno music in the demo compo.. THIS is the kind of effort we want to see, guys!

I can imagine the mountain scenes are low-poly, but like little nell and lapsuus, the textures are gorgeous. the following tunnel is a little suspicious, considering it rotates faster than it moves inside.. hmm. the ringmaster and the twirling female were great ideas, just need to tweak those camera angles a little for dramatic effect. :)

and the music.. oh man. i ripped the data file to shreds and still couldn't get at it, anyone have the mod/xm so i can put it on demodulate? and blaizer, if you're out there, please contact me about mindcandy vol 2 menu/trailer music. :)

i would've left that annoying, ugly yelling dude and those hexagons flying on top of the mountains off of the demo... what's with the sci-fi crap? the music in the end without the drums was lovely, but in other parts too demoish for me. there wasn't any real connection between the parts.

Haha.. I tried the configuration of Phoenix, and after the part with the girl it doesn't crash but show the landscape. And while I am looking at it for 5 seconds while saying "Wow! It finally worked!!!", it crashes again with the same platform. So,. I just managed to say few more seconds of it :)

after brushing up on the prevoius tbl demos i must say that this one by far is their best one.

highly polished, consistent design

all 3d scenes really had awesome textures

rocking code (engine, bones, ...)

great music

felt a bit like inside/cncd on amiga somehow...
this is definately the right direction although i must admit as already said that in essence it's only a 3d scene player. but who cares ;)
what 3dmark is for pc, silkcut is for amiga.
now i only need to get a decent accelerator board for my 040 CPU ;)

and in case you wonder what the guy is saying:
"At my challenge, by the ancient laws of combat, we are met at this chosen ground, to settle for good and all who holds sway over the five points: us natives, born rightwise to this fine land, or the foreign hordes defiling it."

What's all this about PC people hating flybys and anything Amiga? I love flybys as long as something interesting happens (like the music- wow! or scenery like those mountains - wow! or the very professional way the opening credits were done...)

If this were a PC demo, I still would have thumbed it up for the soundtrack, the victorian styling, and that mountainscape. Maybe complain about low resolution, but I don't mind that when there's interesting 3D on an Amiga (and not PowerPC, either)

I think what this shows is the benefits of having a vision, and doing a polished demo rather than some night-before hacking. It's not like the PC can't do things like this either.

very nice demo, indeed! :) it runs almost perfect on winuae for me to (the sound is slightly out of sync, but theres probably just something wrong with my settings) .. i dont know if its the settings or the specs of my computer that makes this run on winuae, though :Z

I had the crash problem during/before the mountains too. Now I managed to make it run as a whole accidentally. It's ironic how. I don't know what happened, but one day my WinUAE config fucked up. Every few seconds the speed crawls, I have to press F12 to bring the menu and then back in order to run normal for a little while again. I can't watch anything this way but it's only corrected with sound off. But after this bug in my whole WinUAE config, I was surprised to see that Silkcut runs as a whole. WinUAE fucks up BUT Silkcut runs now!!! (Should I reinstall WinUAE or leave it as it is for the sake of this demo ;)

>it's amazing how fast it is on my WinUAE ... If that represents the speed of a 68060 it's just amazing code.

I think it's more than any 680x0 Amiga on my AthlonXP 2600 now. Because of this reason, I had the weird effect of page-back-flipping (Hmm.. how to say) on the demos 'The Castle' and 'When we ride our enemies'. Previously drawn frames where flipped wrongly. It might have to do with something I have read in the nfo file of one of those demos. Multiple buffer where prerendered before shown, so in a preety fast Amiga (that didn't exist), frames where rendered much faster than outputted and so with not much memory old ones still not shown were erased by later. So,. I had to underclock my computer (or run in OpenGL/Direct3D and put some higher res, instead of software mode on the emulator) in order to watch the demo as it should be. Interesting?

And now I am thinking, is it perhaps the same with WinUAE and Silkcut or not? I think I have to reinstall WinUAE (Because I hate the new bugs), and try to run Silkcut on 1Ghz machine. Or have I already tried that???

i was wondering why the heck it ran great on my xp1900, but crashed midway through on my a64 3200. i tried changing/crippling all kinds of winuae settings, to no avail. finally, i dropped my cpu speed down to 1GHz in the BIOS, and voila, no more crash. Disabling JIT or taking emulation speed off "fastest possible" *might* also work, but either will make it so slow it will no longer be enjoyable.

It`s a tradition, each year TBL come to Mekka, now Breakpoint and each year they win. When we saw their signs in the hall, everybody knew who the winner will be. Yes, this year the Amiga demoscene had their definite COMEBACK at the BP! Ephidrena, Up Rough, TBL and many others have shown the PC Scene where the hammer is hanging. Silkcut is pure dope to say it in sprayers slang!

Quite beautiful indeed. Graphically not so consistent but nothing seems totally out of place either and the individual scenes are just lovely. In addition to that this is another demo soundtrack I find myself wanting to listen even when not watching.

I particularly love the beginning and the end on this one, I found them very skillfully composed with a lot of attention to detail.

Oh yes – the ruling ocean-machine predecessor. It’s absolutely great! I think I like snow landscape parts and the overall style with all the nice little details like 2d stuff etc. the most. I absolutely dislike the “I want you for the US army” - guy at the beginning :) Thumb Up!

Watching 25 FPS movies on a PC/Mac is bad to begin with frame-rate wise, so this is not exactly optimal, but if you frame-by-frame step it, you'll see that the Falcon updates more frequent. The mountain scene for example seem to move two times on the Falcon for each on the Amiga, most of the time.

Calimero, it's MP2 on the Falcon (DSP) and ADPCM (or so I recall) on the Amiga (CPU) so it saves up some time there, and the FastRam on the Falcon is quicker. There is no hicolour involved. I don't know how fast the Amiga processor was on the video recording.

Sure, Falcon port runs faster, but the 060 isn't the fastest CPU you can strap to a Commodore Amiga; a 604e is, and i'm sure that could make it go even faster again if silkcut was coded specifically for it ;-)

I know it's kinda late but here is what the stagemaster says (which is by the way taken from Gangs of New York, the figure is also correct with its high hat) - sorry still have to watch the movie, I just did the research yet about what the actor is called (Daniel Day Lewis) and what he says from a youtube video and the transscript:

On my challenge, by the ancient laws of combat...
...we are met at this chosen ground...
...to settle for good and all...
...who holds sway, over the Five Points.
Us Natives, born rightwise to this fine land....
...or the foreign hordes defiling it!