I came up with several ideas for a possible DMC5 after 4 came out. One of my ideas for a Devil May Cry 5 was a story that took placed after 2. It went something like this:

The game's story would be told from multiple characters' perspective similar to RE6 (yes I know). I envisioned Mundus and Vergil being in it, one seeking vengeance, the other retribution. The story would be told from Dante's POV in Hell and Nero's on Earth. If you want, you can switch Nero with one of the leading ladies. Anyway, Mundus would somehow return, stronger than ever before. Dante comes across him early in the game only to be soundly beaten by him. Thus potentially reverting Dante's personality back to pre-DMC2 (timeline wise). Dante's quest would change from finding a way to escape hell to destroying Mundus once and for all. Back on earth, Mundus unleashes Hell on Earth. His goal is basically that even if Dante succeeds in killing him, Dante would still lose seeing as humanity would be on the brink of extinction by then. However, Mundus doesn't know of Nero, so you have him basically defending Earth from Mundus' demonic army. Both campaigns would end on a cliffhanger. There are reasons why.
Once both campaigns are beaten, a third chapter is unlocked: Vergil's chapter. In his story, Vergil is sorta like a lost soul. He doesn't know who he is but yet feels like he is connected to Hell's newest denizen. So he goes after Dante, on a quest to find himself basically. Vergil's quest eventually leads him to a prison of sorts. A prison designed by Mundus himself. A prison that houses one single prisoner. I believe you all know who I am talking about. Sparda explains how he is still a live and how he came to be a prisoner of Mundus to Vergil. Vergil still doesn't know who he is but has experience glimpses of his former life. One such glimpse takes you back to a playable Vergil vs Dante DMC3 fight. The one that occurred on Temengru or whatever the eff it was called. Vergil sets Sparda free and both eventually crosses path with Dante. This meeting occurs at the end of Dante's campaign but both Vergil and Sparda are shown offscreen. A fourth chapter is unlocked, Sparda's chapter. Unlike the other chapters, most of Sparda's story would take place years before DMC3's story. It gives an in depth explanation to Mundus's plans, Eva, Sparda, and provides glimpses of the Sparda brothers' childhood. Sparda's chapter would end with how he came to be a prisoner of Mundus. A fifth and final chapter is unlocked. This is basically the "Let's finish him already!" chapter. The chapter begins where Nero's campaign left off. It shows Nero looking towards the distance where an Avatar of Mundus materialized. As Nero, you head towards it. Back to the Sparda family, they go venture towards the deepest part of Hell where the real Mundus resides. You have the option of switching between the three throughout most of the journey, the exception being the end boss fight. At the end, each character has a specific role in weakening the demon. Mundus is überly strong due to having siphoned Sparda's power into him. Because of this, back on earth, Nero doesn't stand a chance against the Avatar. Back on hell, the family fins a way to weaken him. It ends with the family and Nero going into their respective Devil Trigger form, and as a homage to DMC3, shouting out "Jackpot!"
You can exclude Nero in that if you want. Speaking of which, Nero's campaign would also go in depth about his origins. The ending has Dante returning to Earth, Sparda and Vergil staying in Hell to make sure demon won't ever cross to the human world again, and Nero at some park with Kyrie.

So there you have it. A two year old idea of mine for a potential DMC5.

I came up with several ideas for a possible DMC5 after 4 came out. One of my ideas for a Devil May Cry 5 was a story that took placed after 2. It went something like this:

The game's story would be told from multiple characters' perspective similar to RE6 (yes I know). I envisioned Mundus and Vergil being in it, one seeking vengeance, the other retribution. The story would be told from Dante's POV in Hell and Nero's on Earth. If you want, you can switch Nero with one of the leading ladies. Anyway, Mundus would somehow return, stronger than ever before. Dante comes across him early in the game only to be soundly beaten by him. Thus potentially reverting Dante's personality back to pre-DMC2 (timeline wise). Dante's quest would change from finding a way to escape hell to destroying Mundus once and for all. Back on earth, Mundus unleashes Hell on Earth. His goal is basically that even if Dante succeeds in killing him, Dante would still lose seeing as humanity would be on the brink of extinction by then. However, Mundus doesn't know of Nero, so you have him basically defending Earth from Mundus' demonic army. Both campaigns would end on a cliffhanger. There are reasons why.
Once both campaigns are beaten, a third chapter is unlocked: Vergil's chapter. In his story, Vergil is sorta like a lost soul. He doesn't know who he is but yet feels like he is connected to Hell's newest denizen. So he goes after Dante, on a quest to find himself basically. Vergil's quest eventually leads him to a prison of sorts. A prison designed by Mundus himself. A prison that houses one single prisoner. I believe you all know who I am talking about. Sparda explains how he is still a live and how he came to be a prisoner of Mundus to Vergil. Vergil still doesn't know who he is but has experience glimpses of his former life. One such glimpse takes you back to a playable Vergil vs Dante DMC3 fight. The one that occurred on Temengru or whatever the eff it was called. Vergil sets Sparda free and both eventually crosses path with Dante. This meeting occurs at the end of Dante's campaign but both Vergil and Sparda are shown offscreen. A fourth chapter is unlocked, Sparda's chapter. Unlike the other chapters, most of Sparda's story would take place years before DMC3's story. It gives an in depth explanation to Mundus's plans, Eva, Sparda, and provides glimpses of the Sparda brothers' childhood. Sparda's chapter would end with how he came to be a prisoner of Mundus. A fifth and final chapter is unlocked. This is basically the "Let's finish him already!" chapter. The chapter begins where Nero's campaign left off. It shows Nero looking towards the distance where an Avatar of Mundus materialized. As Nero, you head towards it. Back to the Sparda family, they go venture towards the deepest part of Hell where the real Mundus resides. You have the option of switching between the three throughout most of the journey, the exception being the end boss fight. At the end, each character has a specific role in weakening the demon. Mundus is überly strong due to having siphoned Sparda's power into him. Because of this, back on earth, Nero doesn't stand a chance against the Avatar. Back on hell, the family fins a way to weaken him. It ends with the family and Nero going into their respective Devil Trigger form, and as a homage to DMC3, shouting out "Jackpot!"
You can exclude Nero in that if you want. Speaking of which, Nero's campaign would also go in depth about his origins. The ending has Dante returning to Earth, Sparda and Vergil staying in Hell to make sure demon won't ever cross to the human world again, and Nero at some park with Kyrie.

So there you have it. A two year old idea of mine for a potential DMC5.

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That idea would most def switch up the gameplay a bit on you. And give you one hell of a roster for bloody palace mode. It could be a potentially good idea. I have always wanted to see Sparda. I always figured when you saw him though, it'd be like a Tidus and Jecht kinda thing, where you'd have to fight this impossibly hard sparda fight (where he isnt as tall as a building, i find the best fights are against other humanoids). It would be cool to see a bunch of clashing between the cast you put in. But i suppose it could work mang.

So more VGChartz reporting again...so...don't take it as 100% reliable, but DMC's week three US sales are out and they literally total(PS3 and 360 combined) around 26,000 copies sold.

...yeah. 26,000. The 3DS outsold DmC this week in the US.

So DmC's had around 680K sales worldwide...and it's gotten to the point where it's selling less then 30K a week in its best area(the US, in the UK it's fallen completely off the Top 10). I'm really having difficulty imagining a world where DmC hits a million copies sold without a huge price drop.

Meh, in all honesty, I would prefer that to the alternative of the DmC sub-franchise continuing onward. I realize that one game is perhaps not completely fair to judge a series on, but it seems like the direction NT wants to take DmC is not really Devil May Cry-ish at all. If they want to make a simpler hack and slash with an emphasis on platforming, then go ahead and make that game. As said before, I won't buy it. But don't call it Devil May Cry and then completely remove any chance we have at getting a real Devil May Cry game.

I'm fine with that, of course I'll be glad if they make a DMC5 (a good one unlike DMC2 and not rushed and incomplete like DMC4 was) But if they're gonna keep making this "DmC" crap, I rather this franchise stays dead.

but im sure,there are people around that will point fingers at us(old fanbase)if this game fails.
"if they kept the original concept it would work!but you had to complain and they made dante stupid again!!haters!1!1! you are haters!!youu!!"

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They already started doing that. The comment section for where I got the new UK info from is filled with DmC defenders blaming the old fan base for the low sales. They STILL are saying the only reason we don't like the game is because of the color of the hair. And those who bring up legimate reasons as to why they don't like the game are immediately attacked with posts like "The full game is different from the demo. Play it and you will see." or "You're just a whiner who can't get over the fact white haired Dante looked like a ****** compare to this one. At least this Dante I can relate to."
All this even when all the people who bring up legitimate reasons stated they played the full game.

Both sides are in the wrong. I'm not picking any side but I see the DmC defenders being the worst out of the two.

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This whole experience has been pretty insulting to the original fanbase, that's the sole reason I don't support this game even If I was to be open-minded about every change they made.

I don't need the new fans, devolpers, reviewers, characters and even the freaking voice actors in the game to insult me and then still expect me to buy it at full price plus DLC.

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who insulted you? the light hearted joke in the opening level? Get over yourself... I respect your decision not to get the game but grow up.

Epic is trying their best to destroy my appreciation of Gears of War but I'm not going to try and call it a personal attack against me haha!

who insulted you? the light hearted joke in the opening level? Get over yourself... I respect your decision not to get the game but grow up.

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I'm going to assume you missed just about everything leading up to the release of this game. Both Ninja Theory and Capcom were acting extremely unprofessionally, from banning fans from websites who didn't think that the game would be good, to threatening fans with lawsuits, to...well...I'll just let this speak for itself.

There's a difference between taking a game in a new direction, and then taking a game in a new direction while consistently being incredible jerks to those who preferred the old way. Ninja Theory, and particularly Tameem, were well on the "insulting" side in this case.

well 90 percent of the problem is they forgot to market this game lol.

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I could be wrong, but I'm pretty sure this DmC had the largest advertising budget yet. There were commercials of it all over the internet, it had that silly iPhone app, and it got an incredible amount of free publicity just from being so controversial. The issue here wasn't that people weren't aware of the game, it's just nobody felt spending $60 on a game that at best was receiving mixed reactions from the majority of its fanbase.

Okay I hadn't really seen posts from the devs. I still don't personally take offense as I know that context is a b*tch on the internet so I have no way of knowing the exact set up for that comment. Either way if you have followed this game closer than I have I really don't have any right to say what I said. Sorry

I was a big fan of the previous 4 and I still truly enjoyed the new game. I just hope people aren't dismissing it because Dante doesn't have white hair lol!

Okay I hadn't really seen posts from the devs. I still don't personally take offense as I know that context is a b*tch on the internet so I have no way of knowing the exact set up for that comment. Either way if you have followed this game closer than I have I really don't have any right to say what I said. Sorry

I was a big fan of the previous 4 and I still truly enjoyed the new game. I just hope people aren't dismissing it because Dante doesn't have white hair lol!

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Yeah, better make your homework next time before you go out saying to others (who unlike you actually know what they're talking about) to "grow up".

As for sales, I can't wait to see that failure. Cuz its the one argument that can't be dismissed as subjective.
"DmC is AMAZING!!"
"Oh yeah? What about the frame-rate, lack of lock on, bad writing, mediocre gameplay etc etc"
"That's just your OPINION"
"Cough..*points to sales figures"
"....."
"What was that??"
".....You're just butthurt cuz he doesn't have white hair!!!!1!"

As for sales, I can't wait to see that failure. Cuz its the one argument that can't be dismissed as subjective.
"DmC is AMAZING!!"
"Oh yeah? What about the frame-rate, lack of lock on, bad writing, mediocre gameplay etc etc"
"That's just your OPINION"
"Cough..*points to sales figures"
"....."
"What was that??"
".....You're just butthurt cuz he doesn't have white hair!!!!1!"

As for sales, I can't wait to see that failure. Cuz its the one argument that can't be dismissed as subjective.
"DmC is AMAZING!!"
"Oh yeah? What about the frame-rate, lack of lock on, bad writing, mediocre gameplay etc etc"
"That's just your OPINION"
"Cough..*points to sales figures"
"....."
"What was that??"
".....You're just butthurt cuz he doesn't have white hair!!!!1!"

Its all about market. Sure. JB is the man to little girls. There are a lot of little girls out there to buy his stuff.
I'm sure you're one of them.

but DmC having piss poor sales just shows you that they made a piss poor game. At least in the eyes of their target audience. Sales figures aren't subjective. Its hard data. Some games sell more or less than they deserve, sure. But the point of what I am saying is that DmC tools can dismiss everything us loyal DMC fans say....except when hard data supports us. Then all they can do is piss and moan.

at the end of the day the companies job is to try to sell people their game. even if no one bought it out of spite then that's their own fault. and no it hardly had to do with spite.
basically capcom said we are going to change this this and this and remove lock on annnd simplify the moves

people from day one were like no, don't do that if you do that I won't buy it

"trust us, you'll love it"

no we wont , dont do it.

"let the sales speak for themselves..."

then people get mad at the og fans for not buying the game, even though this game was supposed to appeal to them as well as bring in new ones...obviously they failed at that, at the end of the day its their fault

just like if someone tried to sell you a meal, you told them what not to put on it and they went ahead and did it anyway. How can anyone actually blame the consumer for not buying something they don't want.

Yes, because I'd totally give my hard earned money to a publisher and a dev. company that fucked up my favorite franchise just because some dipshits want to see more of this shit. I'm pretty sure I can safely speak on behalf of all the people who haven't bought this disgrace of a game. What do you think we are, fucking charity?

I'm glad the game flopped and I'm glad they fell flat on their face with their unrealistic sales expectations. Capcom is not the company it used to be, just look at their decision making on stuff like MegaMan and Resident Evil. They should go bankrupt.

Can't wait, until every recent Capcom game gets where they belong. In the bargain bin for 10$.

Yes, because I'd totally give my hard earned money to a publisher and a dev. company that fucked up my favorite franchise just because some dipshits want to see more of this shit. I'm pretty sure I can safely speak on behalf of all the people who haven't bought this disgrace of a game. What do you think we are, fucking charity?

I'm glad the game flopped and I'm glad they fell flat on their face with their unrealistic sales expectations. Capcom is not the company it used to be, just look at their decision making on stuff like MegaMan and Resident Evil. They should go bankrupt.

Can't wait, until every recent Capcom game gets where they belong. In the bargain bin for 10$.

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Meh, I have mixed feelings on Capcom. They make some of the most disappointing games/game decisions on the market that really make you wonder what in the world they were thinking(Past three console REs, DmC, lack of Megaman Legends, remaking Marvel vs. Capcom instead of allowing for DLC), and at the same time, they make some flat out incredible games/interactive movie things that are easily some of the most memorable experiences I've had via any form of entertainment over the past 5 years or so(Apollo Justice, Okamiden, Resident Evil: Revelations, Asura's Wrath). So they've been all over the place recently for me.

As a company, I get the feeling that Capcom is just oblivious as to why they are a success. They've made great games in the past, but they're really not sure why they were great, and they keep trying various things with their IPs until they figure out what exactly made them popular in the first place. So you get a ton of games that are all over the place, some great, and some that are...well...mind boggling.

I know this is the wrong board but how they handle megaman lately is another thing I find ridiculous. I don't even care about megaman i played maybe 2 games, but the fanbase is HUGE and they are getting all the fans hyped up then oh we are cancelling that game....anddddd the other one now too.

As a company, I get the feeling that Capcom is just oblivious as to why they are a success. They've made great games in the past, but they're really not sure why they were great, and they keep trying various things with their IPs until they figure out what exactly made them popular in the first place. So you get a ton of games that are all over the place, some great, and some that are...well...mind boggling.

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That would be very amateurish from a company this old and experienced. I don't think that's the case. It's more likely that they had some genius minds who created some truly amazing games, then they left. Take Hideki Kamiya for example, the director of Resident Evil 2, the best RE game to date IMO and the director of Devil May Cry. He made some amazing games for Capcom, then he left and made Bayonetta with Platinum Games.

The real reason why people like Kamiya would decide to leave a company like Capcom is fairly obvious. Restrictions of creative integrity, unreasonable deadlines, bad business decisions from the big guys who only think in numbers. The root of the problem probably lies in the top dogs of Capcom, not the people actually making the games.

As a company, I get the feeling that Capcom is just oblivious as to why they are a success. They've made great games in the past, but they're really not sure why they were great, and they keep trying various things with their IPs until they figure out what exactly made them popular in the first place. So you get a ton of games that are all over the place, some great, and some that are...well...mind boggling.

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That would be very amateurish from a company this old and experienced. I don't think that's the case. It's more likely that they had some genius minds who created some truly amazing games, then they left. Take Hideki Kamiya for example, the director of Resident Evil 2, the best RE game to date IMO and the director of Devil May Cry. He made some amazing games for Capcom, then he left and made Bayonetta with Platinum Games.

The real reason why people like Kamiya would decide to leave a company like Capcom is fairly obvious. Restrictions of creative integrity, unreasonable deadlines, bad business decisions from the big guys who only think in numbers. The root of the problem probably lies in the top dogs of Capcom, not the people actually making the games.

At least this is what I'd like to think.

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I agree with the bottom half of your post completely. As you mentioned, plenty of excellent directors have left Capcom, which leaves other people at Capcom to pick up the pieces. These people, unfortunately, don't seem to have much clue as to what really made the older games good to begin with. The new Capcom, made up of these new directors, is attempting to continue what the old directors started, and not doing so well.

If the disappointing games being released now were more like DMC4; good attempts at continuing what makes up the core of the franchise but screwing up along the way in other phases of the game's design, then I wouldn't be as concerned. But some of the games coming out don't even seem to try to build off of what the previous games accomplished and instead attempt to do their own thing which takes a great game in a center genre to a mediocre title of another genre. Case in point, RE6. I get the feeling that the developers of RE6 seem to think that what makes RE games great is giant monsters and large set pieces; and while those set pieces and monsters are beneficial to RE games, they alone don't make an RE game good; you need atmosphere for that. So new Capcom attempts to make RE games based entirely around shooting with no elements of horror whatsoever, because they believe that what defines RE is something besides its atmosphere.

I think the key element in making a successful sequel is to make it feel different while simultaneously keeping the core of what made the preceding games in the series popular in the first place. Majora's Mask is quite possibly the best example of a pure "sequel" feeling different and yet similar at the same time. It kept the traditional 3D Zelda core formula established in Ocarina of Time of exploration, puzzle solving, and acquisition of items in order to allow Link to do more stuff as he went forward. Everything else was changed, though. The story, the setting, the feature of the Moon and the three day clock...it felt like a completely new experience while still maintaining familiarity.

The point I'm trying to make is that Majora's Mask kept Zelda's core gameplay elements, and redesigned everything else in order to make it still feel new while not being a completely different game. The fact that the first thing Capcom takes away from a new RE game is its atmosphere and feeling of horror, the core element of the RE series to begin with, is what worries me. It's not like they tried to make it scary, and failed, or made a scary game with clunky combat that didn't work and was a nuisance; rather, they completely removed what makes an RE game "Resident Evil" to begin with. It's the same with DmC; the series that was once known for its tight combat that required extreme precision and a high level of skill with an immensely high payoff for learning those skills now has that combat stripped away and instead replaced with a combination of Heavenly Sword and God of War. That's why I'm worried.

Yea Mykee hit the nail on the head. The corporate big shots at Capcom are the ones to blame. Even right now Capcom has good developers but they are being mismanaged. Capcom basically admitted to this when talking about RE6..

As for sales, I can't wait to see that failure. Cuz its the one argument that can't be dismissed as subjective.
"DmC is AMAZING!!"
"Oh yeah? What about the frame-rate, lack of lock on, bad writing, mediocre gameplay etc etc"
"That's just your OPINION"
"Cough..*points to sales figures"
"....."
"What was that??"
".....You're just butthurt cuz he doesn't have white hair!!!!1!"

well that's the way it is. its our money and we can spend it wherever we want. Its entitled DEVELOPERS that think they can take a dump, slap a $60 price tag on it, and we'll buy it.

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YOU KNOW WHAT?
i can even forgive when a smart ass Dev. push a turd of a game ahead(lets say the twisted metal reboot) and try to sell it full price.well he knew it was a turd ,you(we) probably suspected it was to but :"hey lets try it! cant be that bad...",suckers!!
now when the dev CANT SEE its own flaws again and again.do the same mistakes because they think they are "special"and keep making flawed games(a potential turd)pissing people off,like then cant smell the smelly odor,flop over flop over flop and they still think they dont have a problem??? they cant see it??(sales charts) whats wrong(gamers criticizing) with it??
i dont get it...

To be perfectly honest, the only reason I even played this game was out of obligation because it has "Devil May Cry" on the box.

If this would have happened to a different franchise I didn't care about as much and the developers/publishers acted the exact same way to those fans, I would have avoided this game entirely simply because I don't want to support such arrogant d-bags. Part of me suspects that might be one of the reasons DmC tanked as well, others might have had my mindset.

Oh, I still really don't think the 'not in a million years' bit is meant as a light hearted joke.

To be perfectly honest, the only reason I even played this game was out of obligation because it has "Devil May Cry" on the box.

If this would have happened to a different franchise I didn't care about as much and the developers/publishers acted the exact same way to those fans, I would have avoided this game entirely simply because I don't want to support such arrogant d-bags. Part of me suspects that might be one of the reasons DmC tanked as well, others might have had my mindset.

Oh, I still really don't think the 'not in a million years' bit is meant as a light hearted joke.

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thats the thing,i mean,i have basicly the same stand you have when related with this game,but even after reading reviews of more "balanced" minded gamers like Chaos,Dex.even being obvious that this game its not a abortion of technology,still, when i put everithing on the balance i just cant stand.
"take it as a light joke?""people coudnt understand what we tried to do?"well i coud but,like you said,mindset.they pushed it to hard and maded to little of something dear to me(yep a danm VG)so to me they have absolutlely NO RIGHT to try to explain their reasons and after that put the burden of this game failure om US.

I still like to think I'm a "balanced" gamer regarding it - i can do a respectable job of putting my DMC fan aside to evaluate DmC.

DmC isn't a bad game that deserves to be burned alive or buried & forgotten, it's just an "okay" hack and slasher that will probably be forgotten within a couple of months. Gameplay wise there's nothing really "bad" about it, just a lot of stuff that could be a lot better.

oh! i can put other issues aside and "read"the game in a "balanced"mindset aswell.
thats why i respect their point of view,and even respect those who like the game.
but if we are taking everthing as a package,the full episode that was this game execution,thats the only conclusion i can get.

That's not really good. I wish they would give actuall numbers for the sold units instead of a top 10

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They used to. Then someone paid them off not to or something. Probably the same people who told them not to report data as split SKUs and to lump them in only as titles. NPDs are not nearly as fun as they used to be.

Meanwhile, Japan is completely open on their sales. Not sure why we have to get such crappy data all the time. Annoying. >_<

Especially since this is why people keep using VGChartz. There's no other numbers out there.

Yeah I heard the 200k rumor too. People are all over the place regarding where it might have sold, but when you factor in that DmC was a fart in the wind in Europe and Japan it's not hard to guestimate that DmC didn't sell well here either.

This sounds about right. 800k first month with the rest it will make over the year and through various sales and Steam promotions. Will crawl it's way past 1 million and probably 1.2 million when all is said and done.

I want this game to at least do over a million so that Capcom doesn't at least can the series. I am curious to see the DMC HD collection sales, if that did 750k like rumored then there is no way Capcom can ignore that.