General Information

A unique sword that needs fairly high stats to wield effectively. It is unique in that Luck affects both its Physical and Magical Damage. So if you have a high Luck stat (30+) then this could very well be the best weapon in the game for you.

The Blueblood Sword can also be enchanted. Fast swing speed, good range, and magic damage already factored into the enemy defense makes it probably the best option for casting Light Weapon.

The damage derived from Luck is usually capped at 25-30, as this is the point where diminishing returns kick in. Also at 35+ endurance, the Blueblood Sword has an exceptional R1 combo attack that will stunlock most enemies, and works well either one-handed or two-handed. The weapon also deals exceptional riposte damage; in 'Hyper Mode'; with the weapon buffed with the Light Weapon Spell, the damage from a riposte can be close to the 2500 mark.

Move Set

Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.

It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.

1 Handed

R1 — R1

horizontal Swipe

R2 — R2

heavy piercing Thrust > upwards Slash

The initial R2 delivers the unique piercing Attack of Straight Swords

Roll — R1

Uppercut

Backstep or Run — R1

fast running horizontal Slash

Forward + R1

Push

L1 (left hand)

Guard

L2 (left hand)

heavy horizontal Swipe

2 Handed

R1 — R1

alternating vertical Swipe

Stunlock. Great for breaking Guard.

R2 — R2

heavy horizontal Slash

Roll — R1

Uppercut

Backstep or Run — R1

heavy running overhead vertical Chop

Forward + R1

heavy Push

L1 or L2

Guard

Upgrades

This weapon cannot be upgraded.

Key

Name:

Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

X is Physical Damage

Y is Magical Damage

Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

Normal

Blunt

Slashing

Piercing

Certain enemies are weak or strong against different types of damage types.

Durability:

The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.

Weight:

The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

W is the Strength required

X is the Dexterity required

Y is the Magic required

Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

X is Physical Damage

Y is Magical Damage

Z is Fire Damage

Guard Break Reduction:

The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.