October 3 - 5 — Austin, Texas

Alex Schwartz

Chief Executive Owl

Owlchemy Labs

Alex Schwartz

Chief Executive Owl, Owlchemy Labs

Alex Schwartz is the CEO (Chief Executive Owl) and Janitor of VR studio Owlchemy Labs, creators of the HTC Vive, Oculus Touch, and PlayStation VR triple-platform launch title 'Job Simulator' as well as 'Rick and Morty: Virtual Rick-ality'. As one of the first studios to dive head-first into the VR space, Owlchemy Labs' efforts have resulted in some of the top played VR content in the world, earning them a Sundance Nomination for Job Simulator as well as the opportunity to ship inside the box with the HTC Vive. As co-founder of the VR Austin group, Alex plays an active role in the gaming and VR community by speaking around the world, organizing events, and smoking various exotic meats down in Austin, TX.

Sharon Goza

Integrated Graphics, Operations, and Analysis Laboratory Manager

NASA Johnson Space Center

Sharon Goza

Sharon Goza has been working in the field of interactive computer graphics at NASA's Johnson Space Center for over 30 years and manages the products developed in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). Her latest published products include the Space Station Research Explorer and NASA Science Investigations: Plant growth. She is also working on several internal to NASA tools including investigating the benefits of gamifying training for astronauts and ground personnel.

Neill Blomkamp

Director

Oats Studios

Neill Blomkamp

Director, Oats Studios

South African born writer-director Neill Blomkamp moved to Canada at the age of 18, beginning his career as a visual effects artist in film and television. He is best known as the co-writer and director of District 9 (2009), Elysium (2013) and Chappie (2015). His breakout film District 9 was nominated for many awards including four Academy Awards (Best Picture, Writing, Visual Effects, and Film Editing); one Golden Globe (Best Screenplay); and seven BAFTAs.

Carl Callewaert

Global Director Of Evangelism

Unity Technologies

Carl Callewaert

Global Director Of Evangelism, Unity Technologies

Carl Callewaert finds his passion in supporting and teaching developers around the world. His background in architecture and virtual reality led him to join the games industry and create AR and VR experiences for several serious game companies. His enthusiasm for 3D, VR/AR and gaming builds upon 10 years of production and evangelism experience. Prior to Unity, Carl worked for The Canadian Space Agency, Measurand, Autodesk Education and on a number of AAA and indie games.

Joachim Ante

CTO and Co-founder

Unity Technologies

Joachim Ante

CTO and Co-founder, Unity Technologies

Joachim Ante currently serves as the Chief Technology Officer of Unity Technologies, and helped co-found the company in 2002. Ante initially began writing the core of Unity as a teenager, and today the engine is in the hands of more than 4.5 million registered developers. As Unity’s chief technology officer and co-founder, Ante has brought pro-level game tools to the masses, and is playing a major role in the renaissance of independent games.

Mike Coeck

Managing Director

Cybernetic Walrus

Mike Coeck

Managing Director, Cybernetic Walrus

Clive Downie

Chief Marketing Officer

Unity Technologies

Clive Downie

Chief Marketing Officer, Unity Technologies

Clive serves as Unity's Chief Marketing Officer. In the role he is responsible for global strategies and tactics in customer marketing and product marketing.

Prior to Unity, Clive served as COO for Zynga where he successfully transitioned the company's revenue and audience to mobile.He was Chief Executive Officer of DeNA West, the company's American and European division. In that role, he oversaw the company's mobile social game platform, Mobage West, and also managed DeNA's western third-party business and first-party game studios in San Francisco, Vancouver and Chile. Prior to that, he was Vice President of Studios, managing DeNA's internal studios in North America and Europe, and the Vice President of Marketing and Revenue at ngmoco, Inc., a mobile game company acquired by DeNA in October 2010.

Before joining ngmoco, Clive spent more than 15 years at Electronic Arts where he served as Vice President of Marketing, managing some of the world's most successful game franchises including FIFA Soccer, Need for Speed, Medal of Honor and Command & Conquer. Additionally, he held management positions at Mattel, Inc., where he led international marketing and licensing for Hot Wheels Motorsports.

Andrew Eiche

Producer, Developer, Alleged Certified Adult™

Owlchemy Labs

Andrew Eiche

Producer, Developer, Alleged Certified Adult™, Owlchemy Labs

Andrew has developed games for indies, board game companies, commercial industry, and government agencies. He currently works for Owlchemy Labs creating VR games as a Producer, Developer, and alleged "Certified Adult™." He used to wear a suit and tie to work. He also made an app for the IRS. Things are better now.

Nicolas Meuleau

Director of AI Research

Unity Technologies

Nicolas Meuleau

Director of AI Research, Unity Technologies

Nicolas Meuleau is a researcher in AI with an expertise in decision making, automated planning, and machine learning. During his 25-years career, he developed and deployed autonomous decision systems for a variety of application domains, including space, aeronautics, automotive and finance. He recently joined Unity as Director of AI Research to promote the development of AI tools in Unity.

Adam Myhill

Head of Cinematics

Unity Technologies

Adam Myhill

Head of Cinematics, Unity Technologies

Adam has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at EA, Pandemic and Blackbird Interactive across multiple titles and as a feature film DP on a number of movies.His procedural cinematic and in-game camera system, Cinemachine, has been acquired by Unity. He now brings his cinematic, lighting and in-game camera experience to Unity as Head of Cinematics.He holds a few patents for procedural cinematography in the area of eSports and has a wicked, out of control obsession with lenses especially vintage ones.

Jonathon Sze

COO

Cloudmoolah

Jonathon Sze

COO, Cloudmoolah

Jonathon is the COO and Co-Founder of CloudMoolah. He has over 14 years of global experience in the gaming industry. Prior to CloudMoolah, Jonathon holds an executive role at IAHGames where he published more than ten online games, to name a few - FIFA Online 2, Counterstrike Online where he closely partners with the game developers to product manage their games. Jonathon has also distributed packaged games like GTA4/5, Starcraft 2 into SEA market. In his last role at IAHGames, Jonathon focused on all operations and business developments for the firm. Jonathon's passion for games started at the age of 12 and he believes that everyone deserves a good gaming experience.www.cloudmoolah.com

Charles Sanglimsuwan

Developer Relations Engineer

Unity Technologies

Charles Sanglimsuwan

Developer Relations Engineer, Unity Technologies

For the past several years, Charles has helped unblock and accelerate Xbox game developers across the industry. He now works with the Enterprise Support team to help developers use Unity to achieve their performance goals.

David Laskey

Programmer

Team TumbleSeed

David Laskey

Programmer, Team TumbleSeed

David is a Chicago-based freelancer who has been primarily porting Unity games to consoles for the past two years including recent titles such as TumbleSeed and Battle Chef Brigade. He's been using Unity almost every day of his life since his time in undergrad.

Eric Robinson

Lead Developer

Sonic Bloom, LLC

Eric Robinson

Lead Developer, Sonic Bloom, LLC

Eric Robinson is Lead Programmer and Designer at Sonic Bloom, applying his experience with music game development to build new tools that help non-musicians do more with audio. The first of these tools was Koreographer, a Unity editor extension that became a Unity Awards 2016 finalist. Eric believes that anyone can recognize what's awesome about a song and, therefore, should be able to leverage that in their games. He validates these tools by using them with his own game designs.

Prior to Sonic Bloom, Eric worked on several music games including the Lips karaoke game series, The Black Eyed Peas Experience (Kinect), and Harmonix's Rock Band Blitz.

Eric has given numerous talks over the years, including two well-received GDC talks, several talks at Unity Groups meetups across the US and Canada, and other Boston-area game

Jonathan Chambers

Lead Developer

Unity Technologies

Jonathan Chambers

Lead Developer, Unity Technologies

Jonathan has worked at Unity for over 5 years supporting and advancing core scripting technologies.

Bryant Cannon

Lead Engineer

Night School Studio

Bryant Cannon

Lead Engineer, Night School Studio

Bryant Cannon has been the lead engineer at Night School Studio since the company was founded in 2014, and a Unity programmer in the industry since 2009. He holds a 2010 degree in Interactive Entertainment from the USC School of Cinematic Arts. Bryant was the sole engineer on the studio's debut game, OXENFREE, responsible for everything from tool development to gameplay programming to IT support. He has help now, and is getting pretty good rest at night these days as a result.http://www.nightschoolstudio.com

Lucas Meijer

Tech Director

Unity Technologies

Lucas Meijer

Tech Director, Unity Technologies

Lucas is a recovering game developer. As part of his recovery process he has worn many different development and management hats at Unity Technologies, and spends his days making Unity a little bit better every day.

Brian Brownie

Director of Publisher Platform

Unity Technologies

Brian Brownie

Director of Publisher Platform, Unity Technologies

Siyu Song

Engineering Manager

Mapbox

Siyu Song

Engineering Manager, Mapbox

Siyu is the Engineering Manager of the Unity team at Mapbox. He leads out a team that is building tools to enable Unity developers to easily incoroprate GIS and map data into their projects.

Michael Hutchinson

Chief Scientist

Baobab

Michael Hutchinson

Chief Scientist, Baobab

Isabelle Riva

Head of Made With Unity

Unity Technolgies

Isabelle Riva

Head of Made With Unity, Unity Technolgies

Isabelle Riva is Head of Made with Unity programme at Unity Technologies. She oversees the discovery, support and celebration of the best content made with Unity.

As a former producer and creative director, Riva has delivered TV, film, animation and visual effects for numerous studios including Discovery Channel, Universal and HBO. She worked as Chief Creative Officer at moviemaker startup Xtranormal, and was producer at Ubisoft, where she led an experimental game to film pipeline.

Josh Naylor

Evangelism Lead

Unity Technologies

Josh Naylor

Evangelism Lead, Unity Technologies

Ciro Continisio

Technical Evangelist

Unity Technologies

Ciro Continisio

Technical Evangelist, Unity Technologies

Martin Robaszewski

Director, Software Engineering

Crowdstar/Glu Mobile

Martin Robaszewski

Director, Software Engineering, Crowdstar/Glu Mobile

Martin Robaszewski has worked on desktop, console and mobile games for many companies such as Ubisoft, Atari, Epic Games and even the US Army. He is current leading the client engineering team on Design Home for Glu Mobile's Crowdstar studio.

Tarrnie Williams

CEO and Co-Founder

Blueprint Reality Inc

Tarrnie Williams

CEO and Co-Founder, Blueprint Reality Inc

Tarrnie Williams, CEO and Co-Founder of Blueprint Reality, has been leading creative teams and building worlds for over 25 years, primarily in games, with some crossover into tools, platforms, film, and interactive experiences. He has produced over $2 billion in retail sales for companies such as Electronic Arts, THQ and Roadhouse Interactive, and has been part of launch titles on almost every major technology transition and platform cycle. Tarrnie has always held a deep interest in VR, and is enormously excited to again be pushing the boundaries of human experience with Blueprint Reality. Tarrnie’s passion for advancing the art of games and interaction has seen him involved in the inception and establishment of multiple award-winning games and franchises, including the original Need for Speed, Medal of Honor, NBA Live, Warhammer 40,000: Dawn of War, Company of Heroes, EA Sports Active 2, and Iron Maiden: Legacy of the Beast.https://blueprintreality.com/

Ryan Hipple

Principal Engineer,

Schell Games

Ryan Hipple

Principal Engineer,, Schell Games

Ryan is a Principal Engineer at Schell Games and is currently the Engineering Director on a one-on-one combat VR title. In his nine years at Schell Games, Ryan has worked on theme park attractions, large scale mobile games, Kinect experiences, and several virtual reality games including Water Bears VR for the HTC Vive and a handful of networked VR experiments. He holds a BS in Computer Science and a Master of Entertainment Technology degree from Carnegie Mellon University.

Recently, Ryan spoke at Google I/O 2016 about developing for Google's Daydream VR Controller. Additionally he spoke at Unite 2014 about various tips and hacks for building games in Unity called "The Hack Spectrum", at Unite 2013 about "Empowering Content Creators", and at Unite 2011 about "Scalable Game Development".

Mark Choi

Head of Developer Analytics

Unity Technologies

Mark Choi

Head of Developer Analytics, Unity Technologies

Mark Choi is the Head of Developer Analytics and manages product development of the Analytics dashboard. Prior to Unity, Mark worked in data engineering for Playnomics, a predictive analytics and CRM platform that was acquired by Unity in 2014. In addition, Mark has spent more than 7+ years in investment banking and economic consulting during stints with Cornerstone Research, Jefferies & Company, and J.P. Morgan. Mark completed his undergraduate studies at Stanford University and lives in San Francisco with his family.

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Vinny DaSilva

Developer Evangelist

Vuforia

Vinny DaSilva

Developer Evangelist , Vuforia

Vinny is a Developer Evangelist for the Vuforia platform. Vinny is passionate about creating AR/VR experiences in Unity. Before joining Vuforia, Vinny was a consultant working with diverse clients in industries such as medical devices, financial services, startups, and more. In a previous life, Vinny spent over ten years as an engineer working in the life-sciences industry. In his current role, Vinny focuses on helping developers throughout the world create great Augmented Reality experiences.

Chuka Ikokwu

Senior Manager, Data Science

Unity Technologies

Chuka Ikokwu

Senior Manager, Data Science, Unity Technologies

Chuka leads the data science team in Unity Analytics and he is awesome!

Rus Scammell

Product Manager, 2D

Unity Technologies

Rus Scammell

Product Manager, 2D, Unity Technologies

Rus Scammell is the Technical Product Manager for 2D at Unity. He has been making games for more than 15 years. He is a games technology generalist and takes a holistic approach to game development. He has been developing in Unity since 2009. Previously he was the Unity

Roberto Lopez Mendez

Senior Software Engineer

ARM

Roberto Lopez Mendez

Senior Software Engineer, ARM

After a decade working in nuclear physics, Roberto discovered his real passion for 3D graphics in 1995 and has been working in leading companies ever since. In 2012 Roberto joined Arm and has been working closely with the ecosystem in developing optimized rendering techniques for mobile devices. He also regularly publishes graphics related blogs, delivers talks and workshops at different game related events. http://www.arm.com/

Henry Komsky

BD Program Lead, Content Partnerships / Acquisition

Samsung Electronics America

Henry Komsky

yHenry Komsky has over twenty-seven years of experience in Business Development, program and product management, developer relations and partner management. Currently, he is a Senior Program Lead for the Mobile/VR content acquisition at Samsung C&S division. He leads "Games for Samsung" – an initiative that enables game developers to create exclusive apps for Samsung platforms in exchange for heavy promotion and app store featuring. Henry represents Samsung at industry events and developer conferences where he communicates the Samsung Ecosystem value proposition to thousands of mobile/VR/wearable developers. Previously, Henry worked in partner management and product development at several startups in the mobile application industry.

Michael Baker

Faculty

University of Texas

Michael Baker

Faculty, University of Texas

Michael Baker is a game developer and graphics production expert with 18 years of experience in the games industry.

Michael has worked for many years as a technical artist and production lead in the game industry, and as faculty at the University of Nevada Las Vegas, The Art Institute of Austin, and The University of Texas at Austin. Michael co-founded Codex Worlds - an indie game studio developing titles for PC, XBOX, and Playstation. A maker at heart, Michael believes in a hands-on approach to content creation and artistic expression in the medium of video games.

Michael has worked on small art games, indie games, large licensed games based on Star Wars® and Alien®, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. Bullet was used in production of: the blockbuster films 2012, The A-Team, Sherlock Holmes, Megamind, and How To Train Your Dragon; and the popular games Free Realms (Sony®), Trials HD, Hydro Thunder Hurricane, and Stacking; Bullet is also integrated into the graphics production software Autodesk® Maya®, Maxon Cinema 4D and SideFX Houdini. More information about Bullet including slides from Michael’s Siggraph 2011 talk can be found at bulletphysics.org.

Michael holds a Master of Fine Art from the Imaging and Digital Art program at the University of Maryland where he studied computer graphics and interactive systems at the Imaging Research Center.

AR Schleicher

Senior Software Engineer

Trion Worlds

AR Schleicher

Senior Software Engineer, Trion Worlds

Senior Software Engineer at Trion Worlds, currently leading an unannounced project. Previous Unity projects include Trion's Atlas Reactor game, and a VR experience, the Atlas Reactor VR Character Viewer. Prior to that, Lead Engineer on Trion's Rift MMORPG. Speaker at the GDC'14 Main Conference. Worked at a number of major game companies over the years, including: Zenimax Online Studios, Treyarch/Activision, and NCsoft. http://trionworlds.com/

Ami Kobayashi

Product Evangelist

DNP HyperTech., Ltd.

Ami Kobayashi

Product Evangelist, DNP HyperTech., Ltd.

Ami Kobayashi is the Product Evangelist for DNP HyperTech, which is a leading provider of application protection for gaming in Japan.Prior to DNP HyperTech, she worked for online home security system company and now is on a mission to help game developers protect their games and grow profitable businesses.http://www.hypertech.co.jp/game/en/

Ram Madhavan

Technical Account Manager

Sony Interactive Entertainment

Ram Madhavan

Technical Account Manager, Sony Interactive Entertainment

Ram is part of the Developer Technology Group Sony Interactive Entertainment America (SIEA). His efforts revolve around building and strengthening relationships with key game studios to ultimately help them deliver great gaming experiences on PlayStationÂ®. He has over 10 years combined experience in game technology development and developer relations in the gaming industry. He works out of the SIEA HQ in the SF bay area.

Andrew Slater

Lead Asset Store Merchandiser

Unity Technologies

Andrew Slater

Hiroki Omae

Regional Director Japan

Unity Technologies

Hiroki Omae

Regional Director Japan, Unity Technologies

Hiroki works in Unity Tokyo leading the Japan team for over 6 years to tackle various challenges developers face. He now works with the Unity Austin team improving the Asset Bundle system. He has worked in the game industry for 13 years, leading in-house engine and tool development as a lead programmer. His credits include Demon’s Souls, Armored Core 4, Ninja Blade and more in both the mobile and console space.

Cristiano Ferreira

Developer Relations Engineer

Intel Corporation

Cristiano Ferreira

Developer Relations Engineer, Intel Corporation

istiano has worked as a games and graphics developer relations engineer at Intel for over 5 years. With his primary focus being performance profiling and optimization, he's helped many game studios optimize their games to run well on all levels of hardware. His passion is sharing his accumulated knowledge in those areas with the games industry at large. Outside of work he participates in an unhealthy amount of game jams and constantly bites off more than he can chew.https://software.intel.com/en-us/gamedevhttps://www.cristiano-works.com/

Dan Sagmiller

Senior VR Solutions Architect

Productive Edge

Dan Sagmiller

Senior VR Solutions Architect, Productive Edge

Unity CertifiedMicrosoft MVP (for Unity work)Co-author of Unity AI Programming EssentialsAuthor of Lynda.com's Unity 5: Build a Real-Time Strategy Game (100K hits)Author of Lynda.com's Unity 5 2D Procedural TerrainAuthor of Indie Game Development with C# & XNATaught business and game development at Multiple Colleges.Lead the SDC (a meetup group with 2000+ programmers in the Chicago land area)2 decades of professional programming experience.Advisor to the Technology Center of Dupage.Advisor for Unity based Ebola Nurse training app.

Jimmy Alamparambil

Emergent Technology Developer

Unity Technologies

Jimmy Alamparambil

Emergent Technology Developer, Unity Technologies

Having worked as a game developer at various companies like Jam City, Ubisoft and EA, Jimmy finally found his way into the Emergent Technology team at Unity. Previously worked on franchises like Medal of Honor, GoldenEye, C&C, CSI, NCIS, Spartacus, Tetris, Just Dance, Rocksmith, Petz, Imagine, etc. Now leveraging his experience on various game teams and in various roles, Jimmy strives to make the developer experience smooth and rewarding when using Unity. His team recently worked in close collaboration with Apple and other game developers to develop the Unity ARKit Plugin and Unity ARKit Remote.

Terry Williams

Senior Solutions Engineer

Perforce Software

Terry Williams

Senior Solutions Engineer, Perforce Software

Terry Williams joined Perforce as a Senior Solutions Engineer after a long stint with IBM Software. Now, he spends his time faithfully helping Perforce customers understand how they can improve their creative development and collaboration processes through workflow management, continuous integration, and deployment.

Hollie Figueroa

Software Test Engineer

Unity Technologies

Hollie Figueroa

Software Test Engineer, Unity Technologies

Hollie is a proud member of the Unity QA team and brings 5+ years of game industry experience with her. Her other roles in life include wife, mommy, catmom, and game dev. "If I ever stop learning, I'm dead - and even then I'll probably take notes."

Srdja Stetic-Kozic

Tech Lead

Nordeus

Srdja Stetic-Kozic

Tech Lead, Nordeus

Srdja finished his Master Studies at the University of Belgrade at the top of his class. As a lifelong enthusiast of computer graphics, he based both his Bachelor and Master theses on improving and further developing various GPU-based techniques. For the past four years, he has worked at Nordeus. There, he has contributed to the company’s success primarily in the fields of computer graphics and optimization on various Unity games, including Top Eleven 2015. Recently, he has lead Engineering teams working on the technical aspects of Spellsouls: Duel of Legends and one, as yet, unannounced game.Srdja is proficient at mentoring people and holding in-house lectures on various technical topics. He also has experience speaking at global conferences, such as his previous appearance at Unite Europe in 2015.

Nikola Damjanov

Senior VFX Artist

Nordeus

Nikola Damjanov

Senior VFX Artist, Nordeus

Nikola's background is a creative patchwork of more than 9 years of experience in 3D art, VFX, graphic design, architectural visualization and interactive media. Five years ago, that versatile skillset landed him a position as the first in-house artist at Nordeus. Progressing from Top Eleven, through several other projects in different art-related roles, he is now working as a Senior VFX artist for the soft-launched mobile game Spellsouls: Duel of Legends and he likes to think of himself as a cultural evangelist of the company.

He possesses a wealth of experience in holding lectures at South-East European universities and meetups but also at well-established global conferences like Unite, Reboot Develop or Belgrade Design Week. Nikola is proficient in transferring knowledge as he regularly works as an in-house trainer and writes articles for various websites.

www.nordeus.com

Jason Booth

Graphics and Client Architect

Disruptor Beam

Jason Booth

Graphics and Client Architect, Disruptor Beam

Jason spent his first decade in the game industry at Turbine, releasing some of the first graphical massively multiplayer games, including Asheron's Call, Asheron's Call 2, and Dungeons & Dragons Online. He has also worked with Harmonix Music Systems on creating the Guitar Hero and Rock Band franchises, and Conduit Labs, which eventually became Zynga Boston. At Disruptor Beam, Jason focuses on graphics programming and general client side architecture for Star Trek Timelines and now The Walking Dead: March to War. Jason has lectured at a number of universities including Harvard, MIT, Becker and the Berklee College of Music. He has also spoken at GDC over 10 times and Unite Boston in 2015.

Rocco Balsamo

Founder

Simmer.io

Rocco Balsamo

Founder, Simmer.io

Rocco is a games industry veteran from the days when the Wii and PS3 were the hot new systems and Unity was just a budding newcomer. He's worked on over 20 commercial games--from Carebears to Death Jr. to Rock Band.

Mid career, he began focusing on HTML5 graphics development for startups like as Gliffy (an easy-to-use online diagram editor), and TINT (awesome social media displays).

He's now interested in WebGL as a platform for distributing games, and is the founder of Simmer.io, a website that aims to make it easy to discover and share games and demos directly in the web browser.

Stella Cannefax

Software Developer In Test

Unity Technologies

Stella Cannefax

Software Developer In Test, Unity Technologies

Developer with a focus on testing & humanizing technology, working on Labs XR projects, Cloud Build, and the Editor. Current focus is on approaching "QA" for XR projects in a holistic manner that combines design thinking with more traditional automated testing.

MJ Johns

Founder/Director

Astire Games

MJ Johns

Founder/Director, Astire Games

MJ is a game developer and experience designer focused on exploring unusual technology. Their past projects include independent mobile titles; VR games for the Vive, Rift, Google Cardboard, and Gear VR; fitness games for Kinect and Wii Balance Board; AAA titles include COD: Modern Warfare Remastered and Mafia III; and experimental demos for the Virtuix Omni, Leap Motion, Tobii Eye Tracker, Sixsense, and zSpace. MJ's past speaking experience includes Unite LA (Technology and User Interface Design), SXSW, PAX West, PAX South, and Unity Women in Games Austin Workshop, as well as teaching Game Prototyping in Unity at the Art Institute and at game dev camps. MJ's full speaking experience can be found at: www.thefutureisimportant.com/

In 2016 MJ founded Astire Games with the goal of exploring new and emerging hardware and offering mentorship to the next generation of game developers entering the industry. With such excellent cross-platform support, Unity has been the most logical development tool on all of the Astire Games products.

Scott Bassett

XR Graphics Lead

Unity Technologies

Scott Bassett

XR Graphics Lead, Unity Technologies

felixt@unity3d.com

Ryan Kee

Director of Engineering, Next

W+K Lodge

Ryan Kee

Director of Engineering, Next, W+K Lodge

Andrew Parsons

Senior Windows Developer Product Manager

Microsoft

Andrew Parsons

Senior Windows Developer Product Manager, Microsoft

Andrew Parsons has been in the tech industry for over 25 years, as a developer, designer, author, trainer, and journalist. In his time at Microsoft he has helped thousands of developers all over the world gain critical skills in the field of game development and design, including relaunching Dream.Build.Play, owning the Games category of Imagine Cup for six years, running WOWZAPP, and assisting over 100,000 developers learn new knowledge with Know It. Prove it.http://dev.windows.com

Ian MacGillivray

Software Engineer

Google

Ian MacGillivray

Software Engineer, Google

Technical lead for Google Blocks, previously technical lead within Google Search, R&D at Thomson Reuters and Developer Evangelist at Microsoft.

Geoff Landskov

Software Engineer

Google

Geoff Landskov

Software Engineer, Google

Geoff is an engineer on the Google ARCore team, focused on developer experience. He is passionate about making ARCore easy to use and robust across apps. Lately he’s been working on building demos and prototypes of early AR experiences. He comes from the game industry and his shipped titles include Halo 5: Guardians, Project Spark, and Age of Empires: Castle Siege.

David Oh

Head of Developer Relations

Meta, Co.

David Oh

Head of Developer Relations, Meta, Co.

David Gene Oh is the Head of Developer Relations at Meta, maker of what The Verge calls one of “the most interesting and ridiculously comfortable augmented reality headsets”. At Meta, David works closely with developers and designers to create groundbreaking apps for the next computing platform. David is passionate about the AR and VR space, having led developer relations and sales for Leap Motion, a hand tracking hardware company. Prior to that, he worked at Ubisoft as the design brand controller of the Tom Clancy series of games and had senior roles in marketing, production, and business partnerships in various companies. In his free time, David loves sharing his knowledge of AR and VR, and is an advisor to several companies and incubators in the VR and AR industry.

Ray Barrera

Director of Mobile Engineering

Age of Learning

Ray Barrera

Director of Mobile Engineering, Age of Learning

LA-based Unity developer with over 7 years experience in mobile and app development. Developed several apps for various clients in the defense industry, and worked on various serious games and e-learning projects. Avid follower of all things angryant.www.ageoflearning.com

Matt Tullis

Business Development Director, Gaming and VR

Immersion

Matt Tullis

Business Development Director, Gaming and VR, Immersion

Matt Tullis is Business Development Director, Gaming & VR, at Immersion Corporation. He joined Immersion in 2016. In this role, Matt is instrumental in helping to evangelize Immersion’s product offerings, roadmaps and partnerships in gaming, VR and AR.

Matt has more than 15 years of experience in the games industry. From 2013-2016, he was a technology industry consultant, entrepreneur and investor based in Taipei, Taiwan. Prior to that, Matt spent 10 years at Dolby Laboratories, Inc. in its Game Development Division. He led Dolby’s gaming efforts as marketing director and held roles that included product manager, support engineer and game developer.

Sanjay Mistry

Vice President

VIMAec

Sanjay Mistry

Vice President, VIMAec

Sanjay Mistry is the Co-Founder of VIMaec, a technology firm that has created groundbreaking VR and AR tools for the Enterprise Design Market. Today he is heading up operations, development and sales for the firm.

Sanjay Mistry brings 20 years of user experience and sound technical, development, and business expertise. He has dedicated his career to working in the design, film, and games industries and possesses in-depth knowledge of each global market, ranging from product development to sales.

Sanjay was the Global Director for the Architecture, Engineering and Construction (AEC) and Manufacturing industries at Unity Technologies, responsible for developing a new business vertical, managing a technology team supporting new tools and driving revenue growth. Prior to Unity Sanjay was the SVP of sales and marketing at Shotgun Software, where he was responsible for scaling operations, driving global revenue growth and looking at new market opportunities. (Autodesk Acquired Shotgun 2014). He has also held positions at Autodesk, Softimage (Autodesk Acquired Softimage 2008), Electronic Arts, and Alias|Wavefront. He has worked with the most notable brands within the Media and Entertainment industry, including Sony Pictures, MPC, Double Negative, Disney, and Warner Brothers. Sanjay has received many accolades and was part of the development team at Alias|Wavefront, the creator of Maya, when it won an Oscar for outstanding technology. During his tenure at EA, Sanjay won many British Academy of Television Arts (BAFTA) awards for games that he helped develop and is one the founding members of the BAFTA Video Games Committee and a BAFTA elected member for over 10 years.

Shaveen Kumar

Developer Technology Engineer

NVIDIA

Shaveen Kumar

Developer Technology Engineer, NVIDIA

Shaveen is a developer technology engineer at NVIDIA since the past two years. He works on creating applications for developers to showcase some of NVIDIA's latest technologies. He graduated from Carnegie Mellon University in 2013 with a Master in Entertainment Technology.

Jacek Materna

Chief Technology Officer

Assembla

Jacek Materna

Chief Technology Officer, Assembla

Jacek Materna is an avid gamer, technology evangelist and cyber security expert with more than 15 years experience. As CTO of Assembla, Jacek leads the strategic vision for the company’s technology practice.

In this role Jacek consults frequently with customers to better understand needs and concerns regarding the future of Version Control and how Assembla can best help meet those needs.

Prior to Assembla, Jacek was the SVP of Engineering at Securelogix, where he led product development for the VoIP and SIP Security software business.Earlier in his career, Jacek founded a number of technology businesses in and around VoIP security. Jacek holds Patents in the space and writes frequently on topics such as Enterprise Cloud Version Control, Compliance, Data Security, Game Development and cloud software development.

Jacek regularly advises South Texas incubators helping to grow the next generation of security and compliance companies.

Jules Urbach

Co-Founder and CEO

Otoy

Jules Urbach

Co-Founder and CEO, Otoy

Jules sets the strategic direction and vision for the company, and is the chief architect of OTOY’s technology roadmap. Prior to OTOY, Jules created the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. Hailed by technology writer George Gilder as “the most inventive software engineer he has ever met,” Jules has been featured in numerous publications including Forbes, CNN Money, and All Things Digital.

Nausharwan Mir

Chief Alliance Officer

Psychic VR Lab Co., Ltd.

Nausharwan Mir

Chief Alliance Officer, Psychic VR Lab Co., Ltd.

Nausharwan Mir is Chief Alliance Officer in Psychic VR Lab Co Japan., leading the global strategic planning and business alliance. He is having +6 years of working experience in Japan and Western market in Mobile gaming and VR/AR Technology such as DeNA Japan, DeNA West, GREE Group, Metaps and Psychic VR Lab involved in developing the top mobile platform called Mobage West and VR Platform called "STYLY" with exceptional strategic business planning skills to expand in global market.

Nausharwan is born in Tokyo, Japan, command over six languages and graduated in Business and Commerce from Punjab, India.

Christof Wegmann

Founder & CTO

Exit Games // Photon

Christof Wegmann

Founder & CTO, Exit Games // Photon

Christof Wegmann is founder and CTO of Exit Games and develops the realtime, multiplayer, cross-platform product "Photon". Photon is used by more than 230,000 game developers - including companies like Square Enix, Ubisoft, Disney, SEGA, Miniclip, Codemasters, Glu, Rilisoft or World Golf Tour. The high performance Photon Server and Photon Cloud allow cross-platform gaming between Mobile, PC, Browser, VR/AR and other popular devices.https://www.photonengine.com

Alex Hopmann

Software Engineer, Games

Facebook

Alex Hopmann

Software Engineer, Games, Facebook

Alex is technical lead at Facebook focusing on connecting people through games. At Facebook, Alex works across functions to help design, prototype and build new gaming products and surfaces. He started his gaming career at the age of 15 publishing a simple Mac game and has since moved on to work on everything from servers and home networking to XBox and VR at a number of startups, Microsoft and Valve. While working on Exchange Server Alex created the XmlHttp technology which enabled AJAX web applications.

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Stephen Sullivan

Director of Product - IAP

Unity Technologies

Stephen Sullivan

Director of Product - IAP, Unity Technologies

Stephen Sullivan is a Director of Product Management for Unity. In his current role, he oversees new product development, business strategy, and go-to-market execution for Unityâ�™s Ads and Monetization products. He was previously the Director of Product Management at Chartboost, an Executive Producer and Senior Product Manager at Zynga and Founder of the mobile gaming startup, Playnomi. Stephen holds an MBA from MIT and a BS in Computer Science and Electrical Engineering from Seattle University.

Kirk Scott

Manager, Business Development

Nintendo of America

Kirk Scott

Manager, Business Development, Nintendo of America

Kirk Scott is the Manager of Publisher and Developer Relations at Nintendo of America. His current days are filled with attracting Indie developers to Nintendo consoles. Kirk has filled marketing, and production roles in the industry over the last 23 years at EA, Fox Interactive, Vivendi and Amazon Games Studios. A self-described lifetime gamer and technology fan, Kirk is excited lead the Indie effort for Nintendo hardware platforms.

Szabolcs Csizmadia

Cybernetic Walrus

Szabolcs Csizmadia

, Cybernetic Walrus

Kevin Cogger

Software Engineer

Microsoft

Kevin Cogger

Software Engineer, Microsoft

Kevin Cogger is a Senior Software Engineer in the Xbox Advanced Technology Group at Microsoft, where he helps internal and external game developers succeed on Xbox One and Windows 10. He has been in the game industry since 2006, including roles on the Xbox One operating system, Kinect, and XNA Game Studio.

Anne Evans

Head of Recruiting

Unity Technologies

Anne Evans

Head of Recruiting, Unity Technologies

Joseph Oros

Senior Graphics Programmer

Nordeus

Joseph Oros

Senior Graphics Programmer, Nordeus

Jozef has been working on games as a hobby for more than 10 years. Professionally, he started working at Nordeus four years ago and it’s here that he’s excelled at doing demanding technical and graphical tasks ever since. All told, Jozef has worked on a lot of prototypes, a few unannounced titles, and also regularly works on a number of tools for artists, testing, debugging and automation.

Arturo Núñez

Field Engineer

Unity Technologies

Arturo Núñez

Field Engineer, Unity Technologies

Arturo Núñez is a Field Engineer for Latin America at Unity Technologies. Arturo started his game development career programming game prototypes for the Xbox 360. After having completed his studies as a computer systems engineer, Arturo started to work as an independent developer at Phyne Games making mobile and web games primarily. Currently, his role focuses on helping studios in Latin America to develop their games and interactive applications in addition to evangelizing about using Unity.www.unity3d.com

Steve Lukas

CEO

Across Realities

Steve Lukas

CEO, Across Realities

Steve Lukas is the CEO / Founder of Across Realities. With a background in Visual Arts and Computer Science, his career has been focused on digital entertainment and technology, most recently in Venture Capital with Qualcomm Ventures. He is now focused on mainstreaming the XR industry through content across all HMD platforms.

Tristan Moore

Designer/Co-Founder

Broken Window Studios

Tristan Moore

Designer/Co-Founder, Broken Window Studios

Tristan Parrish Moore has been working in film, games, and simulations since 2010, with credits including THQ, Warner Brothers, Lion's Gate, and more. Tristan has filled a variety of roles in the game industry, including 3D art, design, and programming. Most recently, Tristan worked as the Creative Director for TimefireVR in Scottsdale, Arizona.

In 2014 Tristan and his wife Aby co-founded Broken Window Studios, after a successful Kickstarter for their title Grave. The independent studio is currently working on multiple titles for Steam, Xbox One and Playstation 4. Tristan's list of shipped titles include WWE'13, Hypatia, Afro Samurai 2, as well as Grave VR and Reflections with Broken Window Studios.

Tristan has enjoyed working with advanced tech for several years. He has been working with virtual reality since 2013, and Broken Window Studios has partnered with Tobii Eyetracking to bring a variety of unique features to Reflections.

David Rhodes

Mapbox

David Rhodes

, Mapbox

David is a game developer at Mapbox, where he’s navigating uncharted territory in the mixed reality game space. His passion for video game design and love for geospatial data inspire him to devise unique gameplay mechanics for a rapidly changing industry.Prior to joining Mapbox, David created games and personality for Sphero’s Star Wars BB-8 droid. He’s also developed games for Disney, Activision, LucasArts, and Remedy Entertainment.

Nathaniel Dirksen

Digital Supervisor

Baobab

Nathaniel Dirksen

Digital Supervisor, Baobab

Nathaniel is the Digital Supervisor at Baobab Studios, where he oversees the technical aspects of production on the companyâ€™s narrative VR experiences, including Invasion!, Asteroids!, and Rainbow Crow. Previously, he worked in Feature Animation and Visual Effects, most recently as the Character Technical Director Supervisor for The Penguins of Madagascar at PDI/DreamWorks.

Devin Reimer

Chief Technology Owl

Owlchemy Labs

Devin Reimer

Chief Technology Owl, Owlchemy Labs

Devin Reimer is CTO (Chief Technology Owl) of game studio Owlchemy Labs, creators of the multi-platform VR title 'Job Simulator' and 'Rick and Morty: Virtual Rick-ality'. With many years of Unity and game development experience, Devin has led the creation of multiple VR launch titles on the HTC Vive, Oculus Touch, and PlayStation VR, ensuring Owlchemy maintains its reputation of bringing award winning content to new platforms. After 6 years in business as an indie game studio releasing games on PC and mobile, Owlchemy has transitioned to a VR-exclusive content studio.

Rob Srinivasiah

Senior XR Graphics Engineer

Unity Technologies

Rob Srinivasiah

Senior XR Graphics Engineer, Unity Technologies

Rob is a Senior Engineer in the XR Graphics Team, where he works on improving the rendering experience for developers making XR content. In his previous iteration, he worked as a support engineer at SIEA, supporting developers on the PS4 GPU.

Rafael Ferrari

Skullfish Studios

Rafael Ferrari

, Skullfish Studios

Ulf Johansson

Market Analysis, Manager

Unity Technologies

Ulf Johansson

Market Analysis, Manager, Unity Technologies

Ben Sheftel

CTO and Co-Founder

Blueprint Reality Inc.

Ben Sheftel

CTO and Co-Founder, Blueprint Reality Inc.

Ben Sheftel, CTO and Co-Founder of Blueprint Reality, has been creating video games from a young age, and has a rare cross-discipline blend of experience in 3D modelling, game design, and software engineering. Ben has been leading engine, code and tools development from the outset and rapid expansion of both the mobile and VR markets. Ben’s experience with 3D art provides a robust foundation for innovation with tool and pipeline development. Ben has worked on games including JEOPARDY!, Red Bull Air Race, Bike Unchained, Tiger Woods PGA Tour, and Iron Maiden: Legacy of the Beast. In addition, Ben led technology development in the User Experience and VR groups at Roadhouse Interactive.

Tomislav Rakic

Software Development Engineer

Nordeus

Tomislav Rakic

Software Development Engineer, Nordeus

Tomislav is a Software Development Engineer at Nordeus, an award­ winning and independent games developer based in Belgrade. Currently tech lead of core-tech team, Tomislav has also worked on Nordeus’s worldwide hit game, Top Eleven. In that role, he worked on the optimization of Top Eleven, both mobile and WebGL version. He went on to share his team’s experiences couple of times on Unite Europe's stage in Amsterdam. Other than his work on Top Eleven, Tomislav spent five years working on a variety of other Unity projects within Nordeus, such as developing technology for new games and sharing his knowledge through peer mentorship.

A private pilot license holder, Tomislav enjoys flying planes, as well as other activities such as soccer, rock climbing, firearms, gliding and spending time in the great outdoors.

Justin Price

Software Engineer

Nintendo Technology Development

Justin Price

Software Engineer , Nintendo Technology Development

Justin Price joined Nintendo’s Developer Support Group as a software engineer in 2016 from an extensive background in game development. Since joining Nintendo, Justin has helped developers debug, optimize, and release their Unity titles on the Nintendo eShop across the various Nintendo platforms. Justin’s past industry experience includes work at Electronic Arts, and 343 Industries on tools and game play across multiple titles on various consoles. Justin has a Bachelor of Science degree in Computer Science from Simon Fraser University.

Justin Braach

Manager, Software Engineer

Nintendo Technology Development

Justin Braach

Manager, Software Engineer, Nintendo Technology Development

Bruno Oliveira

Software Engineer

Google

Bruno Oliveira

Software Engineer, Google

Engineer in the Google Blocks team, previously working with smartphone VR.

Peter Trennum

VP Mobile Engineering

Age of Learning

Peter Trennum

VP Mobile Engineering, Age of Learning

Current VP of Mobile Engineering at Age of Learning with over 18 years software and game/app development experience including six startups. More than 7 self-published apps/games currently in App Store as well as named inventor on multiple mobile related patents. In an active love affair with Unity since 2011.www.ageoflearning.com

William Rihn

Interaction Design Architect

Immersion

William Rihn

Interaction Design Architect, Immersion

William Rihn is an Interaction Design Architect at Immersion where he is passionate about enabling designers and developers to create new and engaging tactile experiences. As the principal designer for Immersion’s TouchSense Force tool, he believes that haptics can be a creative and enjoyable experience for creatives of many backgrounds. William has over a decade of experience with visual, interactive, and user experience design.

Felix The

Director, Product Management

Unity Technologies

Felix The

Director, Product Management, Unity Technologies

As Product Director at Unity Technologies, Felix oversees development and deployment of revenue optimization capabilities as well as programmatic advertising. Prior to Unity, Felix served as Senior Director, Yield and Monetization at AppNexus, where he was responsible in leading the monetization team to deploy initiatives that drove overall publisher revenue growth. He previously worked as Director of Ad Revenue and Strategy at Zynga, where he was responsible in driving new initiatives to optimize overall ad yield on supply for Zynga properties across mobile, video, and desktop. Felix also has Yield Management background from both the management consulting and commercial aviation industry prior to his entry into tech. Felix holds a M.S.E. in Operations Research Engineering and B.S.E. in Computer Science Engineering, both from the University of Michigan.

Richard Lee

Product Marketing Manager

Unity Technologies

Richard Lee

Product Marketing Manager, Unity Technologies

Duder.

Andrew Bell

Mobile & VR/AR Architect

FiveOut

Andrew Bell

Mobile & VR/AR Architect, FiveOut

After relocating from Australia to Austin to follow his passion for emerging technologies, Andrew has been a Mobile & VR/AR Architect with FiveOut for the last three years as well as his running his own VR/AR studio for the last 18 months (fiixedVR). At FiveOut, Andrew is considered to be the lead XR expert, providing oversight, architecture, and development on all related projects.Outside of FiveOut & fiixedVR, Andrew is extremely active in the Austin VR and Unity gaming community. In late 2016, Andrew competed in the annual Austin VR Jam with his teams submission, "Gargantuape". Gargantuape is a multiplayer VR/mobile "king kong" type game using both the HTC Vive (the ape player) and mobile platforms (as the planes shooting down the ape).Andrew also competed in the MSI Global VR Jam, along with Jonah Mancini. Their submission "Robo-Scribbles" uses both VR and AI (IBM Watson), to create a unique multiplayer experience.fiixedVR's Tango/Apple ARKit Whack-a-Mole AR game is coming to the app stores in the next few weeks, and an open-world multi-player VR deathmatch FPS for Daydream is currently in development.Andrew's XR specific skills include Tango, Daydream, Apple ARKit, ARToolKit & SteamVR (HTC Vive).

Paul Burslem

Software Developer for Build Pipeline and AssetBundles

Unity Technologies

Paul Burslem

Paul works in Unity Austin on the build pipeline and assetbundle team. He has worked in the games industry for 17 years as a software developer on over 12 shipped titles. These include games for web, mobile, console and PC and cover a wide spectrum of genres. Paul has served as lead programmer for many of these projects and has worked on gameplay, rendering tech, core engine, asset management, tools, web services and many other areas. His credits include Pirate101, Wizard101, Carcassonne (Xbox Live), and other games in the web and mobile space.

Joseph Scheinberg

Unity Technologies

Joseph Scheinberg

, Unity Technologies

I've been a game developer for 10 years. I've worked at Terminal Reality, Activision, and Intel. My claim to fame is that I've worked on 6 Call of Duty titles.

Alexandre Amancio

Co-Founder & CEO

Reflector Entertainment Ltd.

Alexandre Amancio

Co-Founder & CEO, Reflector Entertainment Ltd.

Writer, Creative Director and Entrepreneur, Alexandre Amancio is the co-founder and CEO of Reflector Entertainment. He also serves as the Chief Creative Office of Lune Rouge, a holding and investment company founded by Cirque du Soleil’s Guy Laliberté. Creative director and writer of Assassin’s Creed Revelations and Assassin’s Creed Unity, Alexandre was nominated for Outstanding Achievement in Video Game Writing by the WGA, for both best-selling titles.

Srinivas Rao

Manager

Tata Elxsi

Srinivas Rao

Manager, Tata Elxsi

Srinivas is Technical Manager in Tata Elxsi leading the VR/AR/Game Development/Graphics group . He is working with Tata Elxsi since 2009. From 2007-2009 he ran a small startup consulting for Graphics for various studios in Bangalore. Prior to this he worked with Lucas Arts, Mitsubishi Electric Research Labs, Rhythm and Hues all in USA from 2003-2007 before returning to India. He did his MS in Computer Graphics/Computer Vision/VFX/VR from University of Maryland college park in 2003 and BE in Computer Science from University of Mysore in 1999.

Sergey Sholom

President

GNATION

Sergey Sholom

President, GNATION

David Beard

Senior Product Manager

Vuforia

David Beard

Senior Product Manager, Vuforia

Tim Mowrer

XR Programmer

Unity Technologies

Tim Mowrer

XR Programmer, Unity Technologies

Tim worked for several years at Havok, helping AAA game teams to make the best use of physics in their games. After a couple years as an engine programmer at Linden Lab, enabling shared VR experiences in Sansar, Tim is now working on AR at Unity. Over the past several months, Tim has worked closely with Google integrating ARCore into Unity.

Chris Harvey

Visual Effects Supervisor

Chris Harvey

Visual Effects Supervisor ,

In a near 2-decade long career, Visual Effects Supervisor Chris Harvey has become known among the directors, producers and peers he works with for his collaborative skills, sharp eye for effective storytelling practices and dedication to artistic excellence with a track record of production efficiency. With projects ranging from Tron Legacy, to Zero Dark Thirty and Chappie his mix of technical and artistic abilities have provided unique insights into both realms of our industry, allowing him to innovate and adapt to a multitude of challenges. “I believe that there is no such thing as standing still,” Harvey said. “You are either moving forward or you are moving backwards…I want to be pushing ahead.”

Raman Abral

SVP, Business Unit Head of Communications, Media & Entertainment

Tech Mahindra

Raman Abral

Raman Abrol is the SVP & Head for Comms, Media & Entertainment Business for Tech Mahindra in Americas. In this role Raman is responsible to define company’s growth strategy in Americas and execute on it. Prior to joining Tech Mahindra, Raman was at Amdocs heading Product, Services & R&D for KC1 business. Previous to that Raman was heading the BSS business at Comverse where he & his team grew the Kenan business and executed on SaaS and Cloud Billing/Revenue Management strategy. Under Raman’s leadership Comverse BSS business had a successful turn-around, culminating in acquisition by Amdocs. Raman started his career with Lucent Technologies as a systems engineerRaman holds an MBA in Finance from NYU Stern School of Business, Masters in Engineering from New Jersey Institute of Technology & Bachelors in Electronics from Pune University

Bill Ramsour

Senior Software Engineer

Unity Technologies

Bill Ramsour

Senior Software Engineer, Unity Technologies

Bill Ramsour is a member of Unity Austin’s build pipeline and asset bundle team. His recent focus has been on improving the asset bundle workflow for present and future architectures. Prior to joining Unity Bill was a software developer for over 10 years. Half of those were spent as a game and tools programmer in the brick-and-mortar casino games industry. He is credited with over a dozen casino games as well as several artist- and programmer-centric tools.

Stephen Palmer

Lead Developer

Unity Technologies

Stephen Palmer

Lead Developer, Unity Technologies

Stephen is the Development Lead at Unity Austin, where he oversees development of the Unity build pipeline, including asset bundles and the Unity Cloud Build service. Prior to joining Unity, Stephen spent over 15 years as a professional game developer in a variety of roles including level design, programming, and production. Stephen has been on the ground floor of small, independent game studios, and has also lead large game projects with multi-million dollar budgets and teams of 100+ individuals, managing communications with publishing partners, outsourcing studios, and sub-contracted developers. His credits include games in the Half-Life, Halo, Brothers in Arms, Borderlands, and Call of Duty series.

Rohit Garg

Senior Software Engineer

Unity Technologies

Rohit Garg

Senior Software Engineer, Unity Technologies

Rohit is a senior engineer with a background in both backend service and frontend development. At Unity, he's currently helping integrate cloud services into the Unity Editor. In his free time, he uses Unity primarily for 2D game development on mobile.

Brendan Fosberry

Senior Backend Engineer

Unity Technologies

Brendan Fosberry

Senior Backend Engineer, Unity Technologies

Brendan works on the backend and platform systems for cloud services at Unity.

Brad Weiers

XR Technical Product Manager

Unity Technologies

Brad Weiers

XR Technical Product Manager, Unity Technologies

Brad is the XR Technical Product Manager at Unity. A long-time XR developer himself, Brad is passionate about driving the tools and features that will empower XR creators--both non-technical and seasoned programmer--exploring new technologies. Before joining Unity Brad was a indie game developer at Alientrap Games; he has been making games since 2009 and has been working with XR since 2014. Brad is also a published neuroscience researcher interested in XR's cognitive implications.

Bruce Wooden

Community Engagement

Veative Labs

Bruce Wooden

Community Engagement, Veative Labs

VR Evangelist, Co-Founder of Silicon Valley Virtual Reality and AltspaceVR. Former technology curriculum writer and exhibit content creator at The Tech Museum of Innovation. Passionate about education, VR, user experience and community growth

Elizabeth Brown

Chief People Officer

Unity Technologies

Elizabeth Brown

Chief People Officer , Unity Technologies

Elizabeth Brown is the Chief People Officer of Unity Technologies. Bringing over 15 years of leadership experience from Trulia, LinkedIn, and Microsoft, Brown directs the full life cycle of Unity talent from hiring, development to retention at a global scale.

John Riccitiello

CEO

Unity Technologies

John Riccitiello

CEO, Unity Technologies

Since joining Unity as CEO in 2014, John Riccitiello has been a driving force in the successful launch of Unity 5 – the company’s next-generation multiplatform engine and development tools. Previously serving as CEO of Electronic Arts, John played a critical role in the company’s transformation into a mobile, online, and digital gaming leader, with subsequent revenue growth exceeding $1.6 billion during that time. John is also an active private investor, serving on Unity’s board since 2013 as well as Syntertainment, Telltale Games, and a few other higher-ed and non-profit boards. In addition, he was an investor and advisor to Oculus.

Marc Tanenbaum

Product Manager, Unity Analytics

Unity Technologies

Marc Tanenbaum

Product Manager, Unity Analytics, Unity Technologies

Marc Tanenbaum leads the front-end engineering team for Unity Analytics. A longtime veteran of the games industry and San Francisco's startup scene, including stints at Frog City, Red Hill Studios, Slide, Rocket Ninja and Third Motion, he's also a hobbyist writer with a degree in English and Creative Writing from UCLA. Marc has lived and worked in England and Scotland, authored the (somewhat) popular StrangeIoC open-source framework, and has a deep and abiding love for single-malt whisky, just in case you were wondering what to get him for his birthday.

Mathieu Muller

Field Engineer

Unity Technologies

Mathieu Muller

Field Engineer, Unity Technologies

Paul Kim

Samsung

Paul Kim

, Samsung

Paul has been in the digital media industry for nearly 20 years, in product management, strategic partnerships, and business development. For the past 3+ years, Paul has focused his efforts on engaging and partnering with some of the best VR content creators, from 360 videos to game developers. He also serves as a VR advisor for Cinequest Film & VR Festival. Paul received his Bachelor of Science degree in Cybernetics from University of California, Los Angeles.

Sarah Stumbo

XR Producer

Unity Technologies

Sarah Stumbo

XR Producer, Unity Technologies

Sarah is a technical producer on the Made with Unity team specializing in XR (virtual, augmented and mixed reality) development. As a developer herself, Sarah spends much of her time exploring tools and techniques for XR creation. Her mission is to empower developers and artists to create stunning interactive experiences. Prior to Unity, she worked as a software engineer at VR companies Pixvana and WorldViz.

Yvonne Ingalls

Executive Coach and founder of Holosophy Leadership Consulting

Unity Technologies Consultant

Yvonne Ingalls

As a designer, facilitator and coach, Yvonne creates dynamic and high-impact leadership development experiences. She works with leadership teams to bring out the best in their collective leadership, and as an Executive Coach helps individuals do more than they thought possible and find more fulfillment while doing it.. She works with organizations across a variety of industries, in the US and across the globe.