News & Updates

As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.

Why does Nexus Mods place a speed cap on downloads?
The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands.

reCaptcha

Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...

﻿Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
First off, before we dive into work related questions, let's get back to where it all began...

Terrorfox1234: What initially brought you into the modding scene? What made you want ...

Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.

We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.

2017 in numbers

We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

Update: Thank you to all the applicants and submissions, please note that this position is now filled.

We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

Fixes the Shapechange spell (level 9 spell) so that the shapeshifted forms actually have some of the abilities they're supposed to, and it makes edits to several Shifter prestige class feats; replacing two forms, giving the correct sound effects to all forms, and giving extra lore friendly abilities to several forms.

Fixes the Shapechange spell (level 9 spell) so that the shapeshifted forms actually have some of the abilities they're supposed to, and it makes edits to several Shifter prestige class feats; replacing two forms, giving the correct sound effects to all forms, and giving extra lore friendly abilities to several forms.

Guards will continue to use the armor for their respective Hold, regardless of what side controls it.created by "terickson227" and ported from Oldrim by ME(Lord Sajaran).All the credits goes to "terickson227" and since his not active , i don't think we're gonna get any support (Not that we're gonna need any. it's such a simple mod

Guards will continue to use the armor for their respective Hold, regardless of what side controls it.created by "terickson227" and ported from Oldrim by ME(Lord Sajaran).All the credits goes to "terickson227" and since his not active , i don't think we're gonna get any support (Not that we're gonna need any. it's such a simple mod

Immersive banner fix for the Stormcloaks at Dragon's Bridge, Solitude, and Castle Dour. This is a simple fix; after winning the war the imperials and solitude banners are replaced for Stormcloak banners.

Immersive banner fix for the Stormcloaks at Dragon's Bridge, Solitude, and Castle Dour. This is a simple fix; after winning the war the imperials and solitude banners are replaced for Stormcloak banners.