Posts Tagged ‘Animal-Cruelty’

While John’s spent his time in the Crysis demo struggling to shoot men in the face, I’ve spent mine exploring. Here I am, after all, on a beautiful tropical island and with a pocketful of superpowers – there must something to do other than murder people. It’s time to test the limits of this supposedly open environment.

You may be aware of ancient Kafka-esque freak-adventure Bad Mojo. It’s one of Jim’s favourite games to rant about, so I suspect we’ll have him talking about it eventually, but it basically involves “be”ing a cockroach.

They released a remastered edition, which is available on Digital Download, including some interview material with the developers about how they actually managed to get the startlingly realistic footage of assorted insects and cats.

At first we collected animals on our own. I remember a very early experiment we did with spiders on the blue screen. We found some spiders, brought them to the studio, put them on the blue screen… I remember the first spider vaporised instantly under the light. It was just gone in a puff of smoke. We had to adjust the lights and figure that out… we had a little bit of glass the spider was crawling on. That wasn’t going to work. Filming spiders isn’t going to work.