Merits

Shikigami [*+ (Special)]

Fighting Style: Gladiatorial Combat [*, **]

When pushed to combat against Darkspawn, Rebecca is both flashy and unforgiving.

Palace [*, * (Special)]

Rebecca has enough autonomy, at least, to have her own room in which she can do what she pleases, for the most part.

Circle (The Light Music Club) [**]

Rebecca has friends in the Light Music Club and frequently spends her after-school hours there, practicing and enjoying friendship.

Charms

Appear:

Life Of The Party (Appear *)

Action: Permanent

When transformed, Rebecca's hair takes on a much more punk-ish experience; her normally platinum blonde hair is streaked with an electric blue color, making her stand out from the crowd and making sure everyone has to look at her at least once. She has 9-again on socialize rolls within her Planning Events specialty.

Fight:

Kensai (Fight *)

Rebecca's weapon of choice is her axe, but when she needs to fight Darkspawn she uses this instead. A massive (at least as tall as Rose) battleaxe. One side is a wicked blade, while the other is a hook for pulling people around or generally being nasty in combat. Rebecca likes to pose with it.

Inspire:

Fire On The Mountain (Inspire *)

Action: Permanent

Rebecca, in a classic war against her parents, uses an electric guitar for most of her magic. She has no need for amps, magic taking care of that bit, and everything but her combat skill typically comes from this guitar. She has 9-again on Expression rolls using this.

Razzle Dazzle (Inspire *)

Action: Permanent

By accompanying her famous pep-talks with an invigorating guitar solo, Rebecca finds that the effect is generally greater, using her music to inspire people to greater heights. She has 9-again on Persuasion rolls.

Shape:

Bubble Shield (Shape *)

Action: Reflexitive, Stamina + Crafts

Cost: 1 Wisp

duration: 1 turn

By spinning a quick riff on her beloved guitar, Rebecca can use the power of music to shield an ally or area she loves from those who would do it harm. Has a structure of 3x successes and durability of 0. Attacks in or out have to break sheilding (which can reduce damage.)