Sunday, 10 March 2013

X-Wing: Listbuilding with wave 1 only products.

Hi guys, i felt you all needed to see this, this is originally from Clint over at the the metal bikini.com so all credit goes to him for this!

X-Wing Listbuilding Wave 1 Intro

X-Wing wave 1 game in progress.

IntroList
building in Star Wars: X-Wing Miniatures isn’t as critical to game
outcome as in some miniatures games, but there are some general
guidelines that can be taken into account as well as some specifics for
Imperial and Rebel lists that can be used to increase overall
efficiency, at least at an “on paper” level. The
thing to bear in mind with X-Wing Miniatures is that being able to
utilize movement/ maneuvering of your ships is the most important skill
to possess in this game, bar none. Not your ship list, not the upgrades
you've selected and the way they synergize with Pilot abilities, not
anything else- it’s very, very much about your ability to move your
ships around without running into anything (and hopefully guess your
opponent’s movements to a certain extent too). Long
story short, most of the time when people lose playing this game, it’s
not because they took the wrong list or even that they were outplayed by
a cagey opponent- it’s because they don’t know how to play the list,
don’t know how to move the list, or a combination of both. This game has
internal and external balance like no other miniatures game I’ve ever
played. It’s amazing how balanced the two factions are while being
completely diverse in playstyle. That being the case- namely that
there’s no auto-win button, the thing that sets the bad players apart
from the good players, and the great apart from the good, is the ability
to move effectively. A close second is the ability to play the Pilot
Rank, which is of course, a whole other topic, but one that does factor
into list building, so it will be discussed to some degree in the
following articles. All
that said, two players that are of similar experience with the game
might find an advantage in the list of available options, synergy
between pilots, or perhaps a previously unknown or overlooked rule
interaction. That’s where these article may come in handy. Note:
The following articles in this series assumes some familiarity with the
game- how Pilot Rank works, what declaring a Focus action gets you,
etc. I’m going to assume you already know stuff like that for the
purposes of this article. The idea here is to make an intermediate level
player more dangerous, not to take a player completely new to the game
through the ruleset and how it works. I think that if you've sought out
list building information on the internet, you're probably already
somewhat familiar with the game, but if you're completely new to the
game, truthfully the best advice I can give is to simply watch the
videos on the FFG site and play a few games.

As before, this article was written by Clint over at the metal bikini.com so all credit goes to him.

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