Antiproton Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Antiproton Dual Pistols

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Dual Bolt Setting

Antiproton Damage

__ Antiproton Damage x3 (__ DPS)

+20 Crit Severity Bonus

Bolt Spray

Expose Attack

Cone AoE Antiproton Damage

__ Antiproton Damage x5 (__ DPS)

+20 Crit Severity Bonus

5 sec recharge

Value: __

Antiproton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Antiproton Stun Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)

+20 Crit Severity Bonus

Stun Beam Setting

Expose Attack

Stuns Target

__ Antiproton Damage x2 (__ DPS)

-50% Runspeed for 6 sec

+2 Stun for 6 sec

+20 Crit Severity Bonus

6 sec recharge

Value: __

Antiproton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Antiproton Wide Beam Pistol

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)

+20 Crit Severity Bonus

Wide Beam Setting

Expose Attack

Cone AoE Antiproton Damage

__ Antiproton Damage (__ DPS)

+20 Crit Severity Bonus

4 sec recharge

Value: __

Antiproton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.

Antiproton Full Auto Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Burst

Antiproton Damage

__ Antiproton Damage x3 (__ DPS)

+20 Crit Severity Bonus

0.5 sec recharge

Full Auto Sweep

Expose Attack

Cone AoE Antiproton Damage

__ Antiproton Damage x5 (__ DPS)

+20 Crit Severity Bonus

8 sec recharge

Value: __

Antiproton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Antiproton High Density Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)

+20 Crit Severity Bonus

High Density Beam

Exploit Attack

Cylindrical AoE Antiproton Damage and Repel

__ Antiproton Damage (__ DPS)

+25 Repel

+20 Crit Severity Bonus

6 sec recharge

Value: __

Antiproton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Antiproton Sniper Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Antiproton Damage

__ Antiproton Damage (__ DPS)

+20 Crit Severity Bonus

Sniper Shot

Exploit Attack

Antiproton Damage and Knockback

__ Antiproton Damage (__ DPS)

50% chance: Knocks back +12 meters

+20 Crit Severity Bonus

8 sec recharge

Value: __

Antiproton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Antiproton Split Beam Rifle

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Setting

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)

+20 Crit Severity Bonus

Auto-Targeting Beam

Exploit Attack

Cone AoE Antiproton Damage

__ Antiproton Damage on up to three targets.

+20 Crit Severity Bonus

6 sec recharge

Value: __

Antiproton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Antiproton Assault Minigun

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Beam Burst

Antiproton Damage

__ Antiproton Damage x4 (__ DPS)

+20 Crit Severity Bonus

Beam Sweep

Expose Attack

Cone AoE Antiproton Damage

11 pulses: __ Antiproton Damage

+20 Crit Severity Bonus

12 sec recharge

Value: __

Antiproton Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Antiproton Blast Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Bolt Setting

Antiproton Damage

__ Antiproton Damage (__ DPS)

+20 Crit Severity Bonus

Energy Blast

Expose Attack

Targeted AoE Antiproton Damage and Knockback

__ Antiproton Damage (__ DPS)

66% chance: Knocks back +8 meters

+20 Crit Severity Bonus

12 sec recharge

Value: __

Antiproton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Antiproton Pulsewave Assault

Common Ground Weapon

Salvageable

Values do not reflect skills or other modifiers

Pulsewave Setting

Cylindrical AoE Antiproton Damage and Repel

__ Antiproton Damage (__ DPS)

Damage reduces over range

50% chance: +6 Repel

+20 Crit Severity Bonus

Arcwave Setting

Expose Attack

Cone AoE Antiproton Damage and Knockback

__ Antiproton Damage (__ DPS)

Damage reduces over range

66% chance: Knocks back +22.5 meters

+20 Crit Severity Bonus

8 sec recharge

Value: __

Antiproton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

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