New ‘Ability’

Mercenaries are not getting a new Ability. Instead, Rocket Out is getting 2 Charges.

New Utility Changes (WIP)

Instead of 4 Tiers, Utilities are now divided into 3 Tiers (Skillful, Masterful and Heroic) and there are now a total of 9 points to spend. You have to spend at least 3 points to access the next Tier up. To access the Masterful Tier you have to spend 3 points in Skillful. To access the Heroic Tier you have to spend 6 points in Skillful and/or Masterful. There are 8 Utilities in each Tier.

Click on image to enlarge.

Skillfull

Jet Escape

Afterburners

Gyroscopic Alignment Jets

Improved Vents

Boresights

Adhesive Supplements

Threat Sensors

Heat Damping

Masterful

Power Barrier

Torque Boosters

Pyro Shield

Power Shield

Energy Rebounder

Power Overrides

Jet Rebounder

Supercharged Reserves

Heroic

Trauma Regulators

Smoke Screen

Kolto Surge

Supercharged Defense

Stabilised Armour

Battlefield Protocols

Thrill of the Hunt

Tag and Bag

Tacticals

While Spec specific Tacticals are designed for specific specs, they can be used on any Mercenary Spec.

Bodyguard (Heals)

BODYGUARD

DESCRIPTION

HP-5 Dart Device

Kolto Shot applies a lingering heal over time effect to its target.

Rocket Fuel Vapours

Kolto Missile grants a stack of Supercharge Gas for each target it hits. Supercharge Gas heals or nearby allies for x – x when activated. Kolto Missile’s cooldown is extended by 4 seconds.

Running Rapid Restoration

Rapid Scan can be cast while moving and heals for an additional 10%.

Arsenal (DPS)

ARSENAL

DESCRIPTION

Burning Bright

Dealing damage with Blazing Bolts increases the damage of your next Priming Shot, stacking up to 8 times to 100%.

Rocket Out vents 20 heat and immobilises enemies around you for 2 seconds.

Jettison

Jet Boost increases your movement spped by 50% for 3 seconds. For each enemy hit with Jet Boost, the cooldown of Hydraulic Overrides is reduced by 3 seconds.

Missile Blastback

Missile Blast knocks its target back and refunds some heat.

Power Cycle

When you use an ability with Power Surge, that ability is not put on cooldown.

Gear and Set Bonuses

Bounty Hunter

GEAR

2 SET

4 SET

6 SET

Squad Leader’s

Mastery +2%

Whenever you take damage with Energy Shield a weaker shield is applied to nearby allies for 0 (typo?) seconds

Hunter Killer’s

Mastery +2%

Stealth Scan also applies Stealth Protection to you scanning a small area around you

Game Plan

Mastery +2%

When your Kolto Counter’s Health Monitor is triggered for the first time it deals damage back to the enemy who damage you

Woads Instinct

Mastery +2%

Thermal Sensor Override gains 2 charges

Mercenary

GEAR

2 SET

4 SET

6 SET

Apex Predator

Mastery +2%

Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 3%. Stacks up to 5 times.

Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat.

Concentrated Fire

Mastery +2%

Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once evvery 10 seconds.

Doing damage or healing an ally has a 5% chance to build a Supercharge can only happen once per 3 seconds.

Notorious

Mastery +2%

Power Surge grants Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.

Power Surge grants an additional charge.

Tech Medic

Mastery +2%

Onboard AED become san instant-cast.

Chaff Flare heals all allies around you.

Charges

Charges basically allow you to use select Abilities more than once, depending on the number of Charges they have. For example, if an ability has 2 charges on it, you can use the Ability twice. You have to have at least 1 Charge to be able to use an Ability with Charges.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. When the cooldown timer is up, you will gain another ‘Charge’. If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

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About Xam Xam

Owner of MMO Bits, and formerly the owner of Xam Xam Says, Xam Xam is an Aussie who has been playing MMO's for over 5 years and can't get enough of them. She mainly plays Healing Classes but will also DPS and reluctantly Tank (if she has one). She prefers to PvP but doesn't mind doing all the other 'MMO bits' as well.

MMO Bits is an MMO Gaming focused website featuring content primarily for Star Wars The Old Republic and Elder Scrolls Online. The site features a mix of News, Reviews, Opinions and Guides. The site was founded by Xam Xam (who owned the now discontinued Blog, Xam Xam Says).