Arts digital R&D podcast 5: education and learning

Dave Patten, Head of New Media, Science Museum; Max Whitby, Co-Founder and CEO of Touchpress; and Kirsten Campbell-Howes, Director of Learning, at digital agency Soda join John Wilson in the studio to debate hot topics including: whether technology can and should replace teachers and the traditional structures of learning, how BYOD (bringing your own device) could see smartphones being used to aid - rather than distract from - learning in the classroom and museum environments, and the educational benefits of games.

Plus hear about a Jodi award-wining digital project from the National Trust to make their historic properties accessible to all, online resources from the British Library that open up possibilities for lifelong learning, and follow Tate Kids down the rabbit hole as they demonstrate their Wondermind game.

Apply now for the Digital R&D Fund for the ArtsThe Digital R&D Fund for the Arts is a £7 million fund for organisations with arts projects based in England working in collaboration with technology providers and researchers. The fund supports new digital research and development projects that aim to expand audience research and/or develop new business models. To apply you need to have a project idea and form a three-way partnership made up of an organisation with an arts project, a technology provider and a researcher.