Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track

How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?

Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track

Racers52 wrote:How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?

It's the same as when you use erode now. It re-shades where the track is modified. Any baked in changes in the shading file will be erased as the bikes run over it. When it re-shades it does honor the shadows file, so if you want to do something fancy like ambient occlusion it has to be in the shadows file to survive erode.

Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track

The only new thing is synchronization over the network. The actual track deformation parameters are the same. Lowering "erode_radius" will make smaller features. Might make it choppier though. Check the tileinfo topic for more info.

Josh VanderhoofSole Proprietorjlv@mxsimulator.comIf you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

Got bored and decided to test some erode on RedBud, I smoothed out the rut that was there before with 2.25 strength and then hit the corner 25ish times with erode on 30. The ruts actually turned out pretty good. Hopefully online erode is a success so it'll bring more people to want to play the game again, Including me.

Going to have to be a lot of testing to find the right values so the track isn't unrideable at the end of a 40 man moto. Also am wondering if there would be a way for the ruts to carry over to the next race, because the ruts will stop digging at a certain point(i think). But that might be two much to do for it to load a new terrain for the next race