I may be biased, but there's not a single mod out there that I've seen that even comes close to the scope of TR. Even with only two maps released, it nearly doubles the size of the game.

The only suggestion I have is that if you aren't already playing it, you may want to wait for the next release. The format is changing to a single .esm, and it will make installing the new releases a lot easier.

Kf

It is better to remain silent and be thought a fool than to speak and remove all doubt!

"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spend its whole life believing it is stupid." - Albert Einstein

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OOh, I'm so glad I read that. I've just gotten my game together again since the last crash and now I know better than to put too much time into any single character. I'll putter around and test until the next TR comes out.

as for TR .. good to know that it will soon (if soon turns out to be quite a bit in the future I'll just play with what's available now and save the updated version for a later play session) be updated .. will hold off on actually starting a play session then .. will need some time to "build" the modlist anyways and also waiting will give me time to test some of those mods that I think I might like to add to a permanent game ..

"Tiefe Brunnen muss man graben wenn man klares Wasser will" Rammstein - Rosenrott"When i became a man i put away childish things, including the fear of childishness and the desire to be very grown up" - C.S. Lewis

"Lazyness" is defenitelly not a word anyone could even try to use when talking about one of the TR modders. They really put every last rock in don't they. Ive only seen the part where there going down the river with the hills on the side but defenitely a lot of detail in that.

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Wolf wrote:"Lazyness" is defenitelly not a word anyone could even try to use when talking about one of the TR modders.

Last time I checked I was still a TR modder. Does that mean I'm not lazy?

It's true, though. The modders are held to high standards. You can't just plonk down a road texture, throw a few rocks and trees around and call it done. The roads are created through a process that takes several steps, there have to be a certain amount of objects in every cell, you have to pay attention to vertex shading etc.

Anyway, I watched the video and I'm impressed. Well-made forests are always at the top in my list of places-to-go.

~Master Nomas, Chief Gnome Emperor of the Bug Council, Dexter District, pit of Tel N'gahtel, South Dexter, District of Dexter, Province of Iggerty