Thanks to Bearss for showing me this one. What you want to do is shoot the tail end of the ship. this focuses on the bottom red square and you can take out the ship with 1 rocket rather than 2

Shooting the rear or front of the hull has the same effect, the reason you were able to use only one rocket is because of the slower speed of the IL20 allowing you more gun time on target than a IL40 or 40P.

Shooting the rear or front of the hull has the same effect, the reason you were able to use only one rocket is because of the slower speed of the IL20 allowing you more gun time on target than a IL40 or 40P.

not really, i first tested it with the f94d i can take out 6 ships shooting the rear. vs 3 ships shooting the front

not really, i first tested it with the f94d i can take out 6 ships shooting the rear. vs 3 ships shooting the front

I just tested the f94 & you can one pass a ship shooting the front of the hull with guns/4rockets in a f94. I would like to see if you can use 1 rocket to kill a ship in one pass with a IL40 at 500 kph.

I just tested the f94 & you can one pass a ship shooting the front of the hull with guns/4rockets in a f94. I would like to see if you can use 1 rocket to kill a ship in one pass with a IL40 at 500 kph.

I would try it but I don't have any GA's.

That's awesome, I don't have a 40 either. hopefully I'll get one sooner rather than later

I just tested the f94 & you can one pass a ship shooting the front of the hull with guns/4rockets in a f94. I would like to see if you can use 1 rocket to kill a ship in one pass with a IL40 at 500 kph.

I would try it but I don't have any GA's.

A 1 rocket ship kill is possible, with the big rockets, but not sure at 500kph. The only time I have been able to do that is when I am able to farm, and I have brakes and flaps heading up to the target. 500 kph would mean there is not enough time for guns.

also, front, rear, or middle red square doesn't matter. They all register hits to that middle red square, you can see it flashing when you are hitting the front or back of the ship. I tend to go for back as it takes out AA on my approach.

not really, i first tested it with the f94d i can take out 6 ships shooting the rear. vs 3 ships shooting the front

GouIdy, on 30 November 2016 - 02:45 AM, said:

I just tested the f94 & you can one pass a ship shooting the front of the hull with guns/4rockets in a f94. I would like to see if you can use 1 rocket to kill a ship in one pass with a IL40 at 500 kph.

I would try it but I don't have any GA's.

After further testing with the f94 I did find it easier to crack a ship shooting the rear hull as it took less gun time. I think they messed with the ship hit boxes since the last time I played regularly & needed to crack ships with rockets. Shooting the front or rear of the hull used to work the same but now I think Yagos's advice on shooting the rear hull is the better choice.

MARS_REVENANT, on 30 November 2016 - 09:40 AM, said:

A 1 rocket ship kill is possible, with the big rockets, but not sure at 500kph. The only time I have been able to do that is when I am able to farm, and I have brakes and flaps heading up to the target. 500 kph would mean there is not enough time for guns.

I was just going by the way dity used to do his speed runs where the slowest he was going was about 500 kph & would bang out each ship using guns & 2 rockets in one pass.

After further testing with the f94 I did find it easier to crack a ship shooting the rear hull as it took less gun time. I think they messed with the ship hit boxes since the last time I played regularly & needed to crack ships with rockets. Shooting the front or rear of the hull used to work the same but now I think Yagos's advice on shooting the rear hull is the better choice.

I was just going by the way dity used to do his speed runs where the slowest he was going was about 500 kph & would bang out each ship using guns & 2 rockets in one pass.

500 kph with 2 rockets is easily achievable, maybe even with the smaller rockets if you get enough guns.

I have noticed with the f-94 that if you come in at a bit of a steep angle vs on the water and your guns and rockets hit the deck of the ship, right at the back where that AA is, the ship pops more often than not. If i come in along the water, the ship doesn't always pop.

I showed this during the live stream last night, got 2 out of 3 ships with guns and 1 rocket blast. the 3rd took 2 rockets. then I had to take out the GA or I would have got a chance to go for 2 more ships. The f-94 is definitely a game changer when you are facing a flight of GA hiding once they have supremacy. Taking out 6 ships would force them out of hiding for sure, and it will also eliminate most of the AA protecting them.

500 kph with 2 rockets is easily achievable, maybe even with the smaller rockets if you get enough guns.

I have noticed with the f-94 that if you come in at a bit of a steep angle vs on the water and your guns and rockets hit the deck of the ship, right at the back where that AA is, the ship pops more often than not. If i come in along the water, the ship doesn't always pop.

I showed this during the live stream last night, got 2 out of 3 ships with guns and 1 rocket blast. the 3rd took 2 rockets. then I had to take out the GA or I would have got a chance to go for 2 more ships. The f-94 is definitely a game changer when you are facing a flight of GA hiding once they have supremacy. Taking out 6 ships would force them out of hiding for sure, and it will also eliminate most of the AA protecting them.

Watch the first part of this video where he cracks a couple ships & a less than happy fellow windowlicker, not sure which rockets he was using but all I know is that all the ships on the map would be gone in short order. Also take note of the airspeed. I just want to know if it is now possible to do it in one pass with just one of the same rockets at a descent speed.

Watch the first part of this video where he cracks a couple ships & a less than happy fellow windowlicker, not sure which rockets he was using but all I know is that all the ships on the map would be gone in short order. Also take note of the airspeed. I just want to know if it is now possible to do it in one pass with just one of the same rockets at a descent speed.

I would say its not possible to do with 1 rocket at the speeds shown. You need the slower speed to give you extra time on target with guns.

also, front, rear, or middle red square doesn't matter. They all register hits to that middle red square, you can see it flashing when you are hitting the front or back of the ship. I tend to go for back as it takes out AA on my approach.

This is not true. If any box but the bottom red middle box is blinking, then your are distributing your damage across multiple modules, there for making your attack less effective. One or the other, AA, or kill. When I am setting ships up for later resets, I will shoot the rear to disable AA and do damage to the hull on a pass, so when I come back I can pop them with quick gun fire to the hull, or a single rocket; but, if I am on a kill run I will allow AA to splash me for minimal damage to maximize time on target, to minmize the need for a second run.

GouIdy, on 30 November 2016 - 12:04 PM, said:

Watch the first part of this video where he cracks a couple ships & a less than happy fellow windowlicker, not sure which rockets he was using but all I know is that all the ships on the map would be gone in short order. Also take note of the airspeed. I just want to know if it is now possible to do it in one pass with just one of the same rockets at a descent speed.

It is possible to do one ship at that speed and one rocket; but, your guns would be over heated for the next target. So the speed you garnered in doing so would be lost in your lack of productivity on the back end.

The biggest thing I see GA pilots doing wrong in the current iteration of the game is fast Thunders, destroying everything on the map completely as quickly as possible. Unfortunately when your bots are losing, this is not a good move as you will have nothing to reset for the win.

This thread is irrelevant since bots can find you wherever you are. It only makes sense in a full live player game, something we have not had in 2+ years.

Regarding hit boxes, what I meant was if you hit any part of the hull(not within a hit box) it registers as a hit to the hull, you can see the hull hit box flashing even though you are not hitting anywhere near it. Yes I agree if you are hitting a different hit box, you are not doing damage to the hull. Regardless, it is pretty easy to take out a 16 point ship with guns on approach and 1 rocket.

Nobody has time to farm or set up targets for a later reset. It is either a landslide for 1 team or the other. In either case, you don't have time for anything but a quick thunder. There are some rare battles that last longer, for example, someone in a HF taking a long time to stall bots.

Current GA Meta: Kill enemy GA, take out as many GT as you can, stay far away from bots and hope they don't catch up to you before supremacy is complete. Failing that, be in your AA in a valley and the bots will crash. This is one of the major flaws that gets exploited in the current game. It has been eliminated in 2.0.

This thread is irrelevant since bots can find you wherever you are. It only makes sense in a full live player game, something we have not had in 2+ years.

Regarding hit boxes, what I meant was if you hit any part of the hull(not within a hit box) it registers as a hit to the hull, you can see the hull hit box flashing even though you are not hitting anywhere near it. Yes I agree if you are hitting a different hit box, you are not doing damage to the hull. Regardless, it is pretty easy to take out a 16 point ship with guns on approach and 1 rocket.

Nobody has time to farm or set up targets for a later reset. It is either a landslide for 1 team or the other. In either case, you don't have time for anything but a quick thunder. There are some rare battles that last longer, for example, someone in a HF taking a long time to stall bots.

Current GA Meta: Kill enemy GA, take out as many GT as you can, stay far away from bots and hope they don't catch up to you before supremacy is complete. Failing that, be in your AA in a valley and the bots will crash. This is one of the major flaws that gets exploited in the current game. It has been eliminated in 2.0.

I still log in for my anniversaries, and supremacy resets are still just as functional as they were before bots. Only positioning has became more paramount, planning ahead is more important than anything as a GA. Adapting to where the battles is taking place to maximize your distance from bots should you be on the losing side of the bot fight. I regularly accomplish my GAA anniversaries in 1 or 2 tries, with strong consistency with or without a victory in the air.

I still log in for my anniversaries, and supremacy resets are still just as functional as they were before bots. Only positioning has became more paramount, planning ahead is more important than anything as a GA. Adapting to where the battles is taking place to maximize your distance from bots should you be on the losing side of the bot fight. I regularly accomplish my GAA anniversaries in 1 or 2 tries, with strong consistency with or without a victory in the air.

MARS_REVENANT, on 02 October 2017 - 09:05 AM, said:

This thread is irrelevant since bots can find you wherever you are. It only makes sense in a full live player game, something we have not had in 2+ years.

Regarding hit boxes, what I meant was if you hit any part of the hull(not within a hit box) it registers as a hit to the hull, you can see the hull hit box flashing even though you are not hitting anywhere near it. Yes I agree if you are hitting a different hit box, you are not doing damage to the hull. Regardless, it is pretty easy to take out a 16 point ship with guns on approach and 1 rocket.

Nobody has time to farm or set up targets for a later reset. It is either a landslide for 1 team or the other. In either case, you don't have time for anything but a quick thunder. There are some rare battles that last longer, for example, someone in a HF taking a long time to stall bots.

Current GA Meta: Kill enemy GA, take out as many GT as you can, stay far away from bots and hope they don't catch up to you before supremacy is complete. Failing that, be in your AA in a valley and the bots will crash. This is one of the major flaws that gets exploited in the current game. It has been eliminated in 2.0.

Sounds about right. Logging in once and a while for anniversaries is different than constantly playing. You only see a small sample of battles.

If you have a consistent 100% w/r you are on to something. Right now it sounds like you know what the current meta is, and had some bot RNG luck.