Rommper joined Jan 22, 2011

We will remake it. Our official team consist three people. Me- data, triggers and leader of proj, HolyArk- our terrainer, and Orly our artist. We had a former terrainer from the early years- Wacclian. And a few helpers like Triceron and TwoDie.

I can agree with the classical style looks better. Simple units doesn't need to look too heroic. Anyway most progress was made on the data editing, but as a progress here is two model made for us by TaylorMouse- Lothar and Daemon: Sc2mapster.comYoutube.com

You shall consider release those remaining codes and assets with the paradox ones. Maybe some people will find it usefull, or can work on it again. Everytime i see that ten minute skirmish demonstartion from 2011 i shred tears.

Thank you very much! warcraft became one of my favorite too, especially warcraft 2 :D. If you are low on budget then the good part you will be able to play with the mod if you have friends who own it (http://us.battle.net/sc2/en/buy-now/spawning), but i recommend to get sc1 and 2 as they are awesome too :). Indeed it will take long time with our small team but i will finish it at all cost.

human campaign-finished all map, playable state
orc campaign 5/13 map- those are in playable state
Playable state means you have the briefing, objectives you can finish and there are attack waves. After we have the remaining maps in playable state then comes the polish, improvement, bug fixing and tests. Also it depends on how fast we can finish with arts or how fast we can find place holders for them.

well we have to realise that the lack of Warhounds in warcraft was the worst thing ever. The only posibility that it will need hots if we use hots tilelest in the terrain. (and of course you need HOTS to enjoy your awesome Warhounds) and no its not legal to use Hots assests in wol maps