As a general rule remember to look at
everything (especially in the museums in chapter 4) and talk to
everyone until you exhaust all the conversations.

Chapter 1 -- Gabriel
After intro sequence open bag to get wallet, letters and knife.
Check out all the items in your inventory in detail. Exit (to turn
around), click on table to write letter to Grace, then again to read
newspaper. Read note near door then take keys from beneath mirror.

Leave and go right to water trough. Examine mud to see paw print.
Enter woods and take hair from grass. Now go to shed to mix
"quick-drying" cement then back to paw print to make cast. After cut
sequence take paw print then use keys on car to leave.

Go to zoo. Read sign. Look at the wolves. You can't get near them
(the keeper won't let you). Talk to keeper (Thomas) to learn he
always follows Klingmann's instructions. Go left and talk to Dr.
Klingmann (note walkie-talkie on desk, it could be useful).

On to Marienplatz. Exit left of screen and visit your solicitor.
Talk to him to learn that he will translate for you and to get
contact for University Lab to analyse your samples. Once outside
look at meat shop, you can't do anything yet, but maybe later. You
can now to the University but first go to Dienerstrasse (far right
of Marienplatz) to mail Grace's letter.

At Uni show paw print to learn size of wolf. Also show fur for
analysis. Back to Huber Farm. Click on tapes. Load Dr. Klingmann's
in A, load a blank tape in B, then click on "splice". Select the
words "Thomas, Herr Doktor Klingmann here. Show our wolves to Mr.
Knight". Then transfer.

Return to Klingmann's office -- he should now be gone. Search
coat to get receipt. Examine it. Search desk, use spliced tape on
walkie-talkie. Thomas will now show you the wolves. In close up of
wolf click on tag then click on wolf to get fur. Take fur sample to
University for analysis and get the report.

Back to solicitor and talk to him to learn that Klingmann's
receipt is for a hunting permit. At Huber farm use receipt on mirror
to get address.

Marienplatz again, visit Solicitor. Ask about address of Hunting
Lodge. Head for Lodge at 54 Dienerstrasse. Enter and talk to desk
clerk. Tell him you are a hunter. You then learn you need to provide
proof of your ancestry. Back to solicitor for your family tree. Show
this to clerk at Lodge -- watch sequence.

Chapter 2 -- Grace
After intro sequence check out your inventory then try to open
library door, it's locked. Go downstairs to talk to Gerde then
outside to look at car and exit left. In Rittersberg note flowers
near church. Head right and enter Gastoff. Talk to Herr Huber to
learn all you can. At Rathaus (town hall) talk to Mayor and ask
about trial.

Return to Gabriel's room (the workman should now be gone) and
check out the toolbox near the fireplace. Take screwdriver, use it
in the hole in fireplace. Now open wardrobe to find secret passage.
Go straight ahead to Gerde's bedroom. Look at photo of Wolfgang.
Open her wardrobe and take library key. Exit. The other passage
leads outside -- note roses for possible later use.

In Gabriel's room open library door. Take journal of Victor
Ritter and book on Lycanthropes from bookshelf. Read them. You will
find a letter, read it. Take Christian Ritter's journal and read it.
Then sit at desk and use the card from your inventory on telephone
to call Professor Barclay, the Historian at Yale.

Back to Rathaus and ask for records. Keep talking and you will
get to see the dungeons. In dungeons look through window, note
church. Examine bed. Go to Huber in Pub and ask about Ludwig.
Rathaus again and ask Mayor about the church records. Do what he
says. Take church files to Mayor.

Back to Library sit at desk and use typewriter. You will put
together your research. Show envelope/research to Gerde to get
Gabriel's address then into town to post it (use envelope on
Postmistress, then use wallet). Watch sequence.

Chapter 3 -- Gabriel
Read newspaper for information on new wolf murder. Look at card the
Baron gave you in the Hunt Club to reveal his address and to get
location to appear on the map. Go to solicitor at Marienplatz to get
package from Grace. Read her letter then talk to solicitor again.

On to Hunt Club and look around -- note locked door and back
entrance. Talk to desk clerk and ask all the questions. Go outside
and click on police car at bottom of the street. At the crime scene
try to talk to police chief Leber, then try to show him the
university report on the evidence you have gathered. He will tell
you to go away so show your evidence to the news reporter to gain
Leber's attention. You can now go to the police station.

At police station talk to Leber and ask all the questions. Look
at map carefully. Click on note then use notebook on note. A torn
page from notebook will appear in your inventory. Go to your
solicitor to get research done on missing persons.

In Marienplatz, enter cuckoo clock shop and buy the clock on the
counter (it is a woodpecker clock that makes a knocking sound). Vist
Baron Von Glower in Perlach and talk to him, look at mask.

Return to Huber Farm and use note page on phone to learn that Von
Aigner, one of the Hunt Club members, had business dealings with
Grossberg, the latest victim. Write letter to Grace and don't forget
to post it.

Hunt Club again and use clock on plant near locked door. Go to
front desk and wait. When Xavier leaves to "answer door", open desk
drawer and take keys. Unlock door with keys. Before you can enter
you must return the keys by using the clock trick again. Enter room.
Look at the notebook on altar, look at photos. You will then be
escorted out. Talk to Von Zell (ask about trophies last).

Back to Perlach and talk to Von Glower again. Ask about basement
and club philosophy. Return to Club and talk to Priess and everyone
else. To overhear private conversation take magazine, put your
tape-recorder in it then replace mag on table. Watch sequence.

Chapter 4 - Grace
Pop out and pick up your mail, read it. Go to pub and talk to Huber
then talk to the guests. Go into Church crypt and watch Gerde.
Return to library and get book on Ludwig II, read it. Exit the
castle via the secret passage and pick some roses. Take them to
Gerde in the crypt to get keys to car.

Go now to Herrenchiennsee Museum and buy ticket. Read everything,
especially reference to Ludwig's diary in case beneath portrait of
Wagner. Talk to woman about diary.

Now go to Neuschwanstein and look around, especially at the
paintings. Play the guide tape at every opportunity. Do not miss
anything!

Next on to Wagner Museum and look around, especially at desk and
plans. Talk to Georg.

Back to Rittersberg and talk to Huber and ask about the Smith's.
Talk to them about your dream. Return to castle --do not click
through this scene -- Gerde will tell you that Barclay telephoned so
ring him back and get contact number. Ring this new number and
arrange to meet with Joseph Dallmier, then go to meet him and talk.

Back to Castle and talk to Gerde re special permit. On to library
and write to Gabriel. Use Ludwig Book on phone to ring publishers.
Get contact number for author's son, Thomas Chaphill. Ring him.

Now go and post your letter and check out flowers near the
church. The priest will appear and give you a lily. Go to
Starnberger See (where Ludwig drowned) and click on the water. Use
flower on the water's edge to see vision.

Castle again and Gerde will tell you that there is a fax waiting
for you at the Post Office. Get it and read it. Back to Wagner
Museum and show it to Georg. Watch end sequence.

Chapter 5 -- Gabriel
Go to Marienplatz, pick up your tape recorder from Club and visit
your solicitor to get note from Grace. Talk to him to get research
on missing persons. Then use Von Zell's tape to get translation. Go
to police station and talk to Leber and use Von Zell's tape on him.
(When opportunity arises) Look at Grossberg's ledgers. After you
leave, look at page you tore out.

Back to Marienplatz and you can now buy the Weiss Wurst from the
meat shop near the solicitors. Go to Buchenau and talk to Dorn, he
wants money and you don't have enough. Get it from your solicitor
then give it to Dorn. Talk to him. Look at last cage on the right.
Pick up straw and note wolf tags. Use meat on tiger to get tags.
Return to Hunt Club, watch sequence.

At Hunting Lodge (bedroom) look out the window and down at the
ledge, interesting! Exit to hall and check out the rooms. Talk to
Von Aigner (he is in the bath). Enter room opposite yours (Priess'
bedroom), open wardrobe and take rope. Open window and look down.
Use rope on ledge then move along to Von Zell's window. Enter. Look
at bath mat and muddy footprint. Examine diary near bed. Take
blackmail letter. Exit the way you entered.

Go downstairs and talk to Hennemann. Open cupboard and take the
lamp. Back upstairs and talk to Klingmann in his room. Show him the
wolf tags. Once you have spoken to him, the fire downstairs will be
lit so take the matches from the mantelpiece. Talk to Baron.

Now go outside and enter the stables. Take shears. Go to woods
and search carefully to find the two paw prints and ravine (remember
where it is). Near dry paw print, there are some briars -- use
shears to get to cave. Enter small opening then use matches on lamp.
Watch sequence. Go back to Baron's room for another sequence. When
you get control again, head for the ravine avoiding the dead ends
You can use your talisman to fend off the wolf along the way. At the
ravine, when the Baron throws the rifle to you, shoot the wolf.

Chapter 6 -- Grace
Watch sequence. When you get control click on the bed in the
dungeon. Take note of the pigeon at window.

Head for Neuschwanstein Castle. Remember dream from opening movie
sequence to get scroll in grotto. You can safely do this when the
child stands on chair and distracts the guard. To get the remaining
scrolls, you need a couple of items to distract the guards some more
so back to Rittersberg to get what you need.

In Gabriel's room take pillow case. In pub talk to Mrs Smith then
take a dinner roll. In dungeon use roll on pigeon to entice it
inside then catch it with pillow case. Go to Church at Altotting and
note silver offerings. Inside priest's office, try to talk to him -
he will give you a card. Look at box on table and use your wallet on
it to get "holy" water.

Back at Singer's Hall at Neuschwanstein use pigeon in doorway to
left of screen. Take scroll from panel behind where the guard
usually stands. In living room use holy water on chair to attract
guard's attention, then exit to get scroll from panel near entrance
to chapel.

Return to Rittersberg and look at silver heart in church crypt.
Go to Gerde and talk to her. Back to crypt to get heart. Go to Post
Office and get the Baron's letter to Gabriel. Read it then on to pub
and talk to Mrs Smith again.

Return to Church at Altotting. The service will now be over so
use silver heart on priest. In chapel put heart in offering basket.
Look at heart urns to right of screen, note chair. Exit to right of
screen and click on door. This will cause the wind to extinguish the
candles so you can use the chair and get the urn. Watch sequence.
You now have the plans of the theatre. Watch sequence.

Two months have passed
At the Opera get programme from table and read it. Go upstairs and
check out the rooms, especially the "spotlight" room at the end of
the right hand corridor. Back downstairs, turn right then through
first door on the left to basement. Look at the furnace, go left as
far as you can then north to prop room and take "private" sign.
Explore basement to find key in grey box on wall. Return to prop
room and lock it. The backstage of the theatre can be reached from
the basement or side hallway. There, take the rope.

Enter theatre auditorium through main door and talk to Georg.
Exit. Go to right hand hallway and enter theatre office at end of
hall. Talk to Gabriel to learn he's cold. Take opera glasses and
list from table and theatre seating plan from the notice board.

Look at Wagner's "chandelier diagram" and click on the X, then
look at the seating plan and click on the middle box. Go to this
room which is entered from the main doors upstairs. Now return to
spotlight and switch it on. Look through window and see where the
light is shining. To move it you use the spotlight handle -- turn it
to the middle box. Downstairs and give seating plan to Paul, the
head usher. Enter auditorium and talk to workers fixing the
chandeliers to learn about adjustments to measurements.

Go to furnace in basement open it and put coal in it. Turn on
pilot light then move lever all the way up. Return to Gabriel and
move him to the prop room and lock him in. Back upstairs and get
changed. Leber will then come and talk to you.

Go to spotlight room and use opera glasses on Von Glower then
return to his box door and use rope on the handle. Now use "private"
sign to hide the rope. The scene should now switch to Gabriel.

Gabriel again
Move the trunk to reveal grate. Use dagger on it to exit. From
basement go to the backstage area and get black tape to the right of
the rope, then go right to the change rooms. Get costume and wear
it. Try to use make-up. When you stand up, use powder on mirror.
Hide behind screen. Use tape on actor. Watch opera sequence.

When you have control of Gabriel as a wolf in the basement use
your "sense of smell" to chase the Baron (on the map, he is a red
square and you are a blue triangle). You will need to close the
doors along the way so that the Baron cannot slip past you. It's
best if you close off one line of doors so that the Baron can't get
to the grate. You must trap the Baron in the furnace room and then
follow him in. Grace and Leber will appear. Click on Grace, then on
the furnace. She will open the door. Click on grey wolf (yourself)
and when black wolf jumps, click on it to knock it into the furnace.
Watch end sequence.