Oh man this is funny. I got the screenshot I was hoping it was(nearly):

I managed to fireball an Illusion in a way, that the fireball itself didnt kill the target, but the retaliation triggered the mana shield and that killed the illusion... But wait, theres more!The illusion hit me with half its attack points which was EXACTLY the amount of HP, my essence transit gave me back for casting 6 mana... so it looked like it did not retaliate, but it did. Then the weakening occured and everything is fine^^

Nurator wrote:Oh man this is funny. I got the screenshot I was hoping it was(nearly):

I managed to fireball an Illusion in a way, that the fireball itself didnt kill the target, but the retaliation triggered the mana shield and that killed the illusion... But wait, theres more!The illusion hit me with half its attack points which was EXACTLY the amount of HP, my essence transit gave me back for casting 6 mana... so it looked like it did not retaliate, but it did. Then the weakening occured and everything is fine^^

PISORF's 50% damage calculation is not correct. If I have an even base damage like 28, it will only deal 13 damage, if I have 29 instead most times the correct 14 damage will be dealt. But once I even had the case that I had an uneven base damage and also did a point too less damage.

Gakato wrote:PISORF's 50% damage calculation is not correct. If I have an even base damage like 28, it will only deal 13 damage, if I have 29 instead most times the correct 14 damage will be dealt. But once I even had the case that I had an uneven base damage and also did a point too less damage.

TL,DR: Hitting a wall with Knockback damage does full Knockback damage; Pisorf has 60% Knockback strength (60% of your base attack); hitting an enemy with Knockback however deals roughly 4/5ths or 80% of the full Knockback damage, which in the case of Pisorf (having 60% of your base) equals 48% of your base attack.

Haven't tested it to exact values, but I testing with a range of different base attack values and these findings were always consistent.

Ah ok that explanation in the wiki makes indeed sense. At least somehow I guess. Maybe it is then just better to say that the glyph deals 49% dmg? That sounds/looks maybe strange compared to 50% but at least it's clear that if you have an even base damage won't get the additional point of damage.

Dunno if it's a bug but there's definitely an issue with the Half-Dragon in the sub-dungeon with the Vampire Chef. The plants are magic immune so the HD can't damage them directly. Knockback damage still works for most of them, but the top row can't be dealt knockback damage into another plant or a destructible wall like the others, so they're unusable.

In total I got one strength syrup and some piety because I was worshipping Binlor...

232 wrote:I just found the Wand of Binding when I was wandering around the Eastern Tundra, but it doesn't appear in the codex. It should appear there, right?

Not all items appear in the Codex.

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When you poison an enemy it will show a number next to the word "poison" on their character sheet, along with the number of tiles (in brackets) it will remain poisoned for. What I just realized is that the number in parenthesis can actually read "0" which really doesn't make much sense (or does it?). I can understand if it is meant as a means for the Assassin to get an extra 40% damage boost on a poisoned foe, but wouldn't an enemy no longer be poisoned with a "0" tile poison rating? Also, what does the first number listed mean? I understand the bracketed number, but not the first one.