I beat Godhand on Hard mode, though I did it with God Reels and Godhand (no cheesy exploits though). I still don't see this being superior "skill wise" to either game but it's a solid 3rd place to those games. The other games have far more options at your disposals making them more balanced games where as with Godhand you can rely on a few strategies to get you through the entire game. In fact Godhand is only difficult on Hard mode in the first mission, after you get the more powerful moves it gets a lot easier. It is still however on par with DMD and MNM.

And I have beaten all those challenges as well, that guy is a skilled player to keep up that consistency for such a long time. Again, this does not make the game or it's players better than other games or other players. This particular challenge I beat with the TK exploit and just using YMK 2 times when he dizzies to fill up the Godhand and pummel. This guy on the other hand perfectly dodges every single move to the point where the pattern has become second nature to him. I think most people can accomplish this if they concentrate a lot on just one particular boss fight. The real divider in this game in terms of skill comes from how players are able to handle crowd situations.

I beat Godhand on Hard mode, though I did it with God Reels and Godhand (no cheesy exploits though). I still don't see this being superior "skill wise" to either game but it's a solid 3rd place to those games. The other games have far more options at your disposals making them more balanced games where as with Godhand you can rely on a few strategies to get you through the entire game. In fact Godhand is only difficult on Hard mode in the first mission, after you get the more powerful moves it gets a lot easier. It is still however on par with DMD and MNM.

And I have beaten all those challenges as well, that guy is a skilled player to keep up that consistency for such a long time. Again, this does not make the game or it's players better than other games or other players.

Quoted for some truth.

I also consider that high-kick-cancelling wall-infinite to be an exploit.
Still a cool video, though. Dude has skill.

The only bad aspect of God Hand is that there will never be a sequel, but that is hardly a fault because a sequel would have little to improve on and the game is so good that it can be played forever and never be tiring at all.

It is one of the few games I will never get tired of, ive played it countless times on both my copies.

Holy shit, I don't think I've ever seen an end boss with more HP than that.

It's not an end boss, it's an optional battle. In fact it's the hardest challenge against yourself when you acquire the double Godhand/Devilhand making you near god-like. You are fighting yourself so it's like a "dream match". Nothing in the game comes even close.

Dude has serious skill with that right stick evade. And it encapsulates why I enjoy God Hand more than DMC and NG, enemy aggressiveness plus the focus on the awesome evasion system make the fights just pure unadulterated fun.

The only bad aspect of God Hand is that there will never be a sequel, but that is hardly a fault because a sequel would have little to improve on and the game is so good that it can be played forever and never be tiring at all.

There are numerous ways to improve and expand upon Godhand.

*Juggling system is rudimentary at best, needs major overhaul.

*Incorporation of more states of enemies during attacks and properties. More types of stuns, bounces, launchers, knockbacks etc.

*Enemy design, level design and general art of the game needs major overhaul. Most of it is quite atrocious.

*Fixing of all the lame exploits that cheapen the game.

*Tank controls are lame, game of this caliber needs far more freedom in movements. It's why NG/DMC will always be superior to it. If they do plan to keep the tank controls at least god damn give the option to use the D-pad.

*Incorporation of more move inputs so that you are able to store more moves.

*Trimming down the fact. There are a lot of vanilla moves and God Reels that normally have a superior version.

*Personally having the Right analog stick as evade which is a major portion of the game gives some problems in terms of cancelling to and fro moves. I don't really have a way to fix this aside from having a dodge button you hold down (holding down just makes you weave, pressing left or right or back/forward to dodge in the direction).

*Needs enhanced God Reel effects that get bonus properties/power when you use them in conjunction with the Godhand.

No game is perfect especially not Godhand. I didn't even touch upon the numerous technical problems with the game like clipping.

Originally Posted by Router

Hardest setting on Godhand = Easy setting on NG.

Not at all true. Hardest setting on Godhand can easily give MNM a run for it's money especially early on.

it is hard to get why its so amazing if you dont know the mechanics of the game, but the guy playing is amazing, he only seemed to get sloppy near the end, but the rest of the time he was perfect.

To be fair, most games are like that. A lot of "high level" videos tend to be a little "so what?" when you haven't played the game.

So to someone who hasn't played God Hand (such as myself), that video doesn't look particularly impressive. Not to say it doesn't take skill within the confines of the game or anything, but I don't think anybody who wasn't familiar with the game would guess that the player was doing anything impressive if they weren't told as much.