"I decide what goes in the game; nobody else."
These were the words of Masahiro Sakurai during a 2008 interview with Official Nintendo Magazine about Super Smash. Bros. Brawl. It's a quote that stands out because it contrasts quite starkly with the modest way in which the man...

The popularity of Pit, even before his triumphant return in Kid Icarus: Uprising, was focused around nostalgia for his first two appearances on NES and Game Boy, with the home console original setting the tone with catchy music, quirky mythological enemies and lashings of creativity. This was impressive in the days of the early 8-bit...

Forget for a moment that Kid Icarus: Uprising is one of the best displays yet of the 3DS console's stereoscopic screen, and imagine it existing in an altogether simpler time: the 1990s. Talented pixel artist jmatchead (via Pixel Art Guild) has done just that, creating two SNES-style illustrations of Pit's new adventure. Both images...

Whether planned or not, Nintendo has fallen into a routine with its franchises. There’s always a big 3D Mario title and an epic yet delayed Zelda game guaranteed for each system, with a good chance of others such as Metroid and Kirby making an appearance in between. This backbone of core franchises has served Nintendo well over...

The 3DS offers a huge wealth of control options for game designers to make use of: a traditional D-Pad and face buttons as well as an analogue stick, touchscreen, motion detectors and even the camera can all be used to control titles. Masuhiro Sakurai, the man in charge of bringing Kid Icarus: Uprising to the world, thinks his title will show other developers how..

There's a huge list of classic Nintendo properties crying out for current-gen remakes, but one ever-present feature on the list is Kid Icarus. Absent from Nintendo systems for years, with the exception of a very cool appearance in Super Smash Bros. Brawl, Pit has been all-but forgotten. You want that to change...