Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.

An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior's tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.

In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea's nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.

IGN - October 27, 2006

Rogue Warrior makes use of the Unreal 3 engine to create large freeform battlefields. In it, players will be allowed how to direct their squad through the fight. The game focuses on allowing players to create the action rather than using scripted events to drive the game.Comments (1) | Permalink

IGN - October 27, 2006

Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.Comments (1) | Permalink

This game was a completely sucked and had bad sales. Bad reviews and bad word of mouth got around fast. By the end of the second month sales could be counted in the hundreds. Using VGC and giving the EU region the same sales as the USA this game could still be overpriced by 100%.

The way I see it, both the 360 and PS3 versions did not sell more than 150k. There's a small chance the 360 sold a bit more I guess.

There's been no news of this game for a long time, but it still has prominent placement on Bethesda's website along with Fallout 3. Based on the original screenshots, I'm still really looking forward to it! I'm wondering if maybe the use of Unreal Engine may be causing problems?

Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.

Rogue Warrior makes use of the Unreal 3 engine to create large freeform battlefields. In it, players will be allowed how to direct their squad through the fight. The game focuses on allowing players to create the action rather than using scripted events to drive the game.