love the mod textures and models are very well done, same goes for the sounds... just one problem i cant use the elcan and iron sights on the c7/c8 rifles and am forced to use bis optics which sucks cause i spawn with no sights.... please fix this or else it might just be me and some guidance would be very nice

Canadian Armed Forces

by
CAF Team

Description:
The Canadian Armed Forces Modification for ARMA 3 aims to bring he most accurate and complete portrayal of the Canadian Military into ARMA 3. The team is made up primarily of former ONS developers, we are working hard to bring you a strong, rounded and quality CAF expirence in ARMA 3.

Installation:
WARNING!! The pack has been completely re-written, delete all previous CAF content before installing!!

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:

Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder.

You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Requires CBA_A3 for the M72A6 Launcher - CBA A3.

Included files:
caf_*.pbo

Usage:
All units can be found under Blue/Canadian Army/Men AR or Men TW
All classnames can be found here: Class List (PDF) (v0.85).

Canadian Armed Forces Sound Fix:
Here is a temporary sound fix. It's only for the sounds, but that should be enough until we release our next build.
It includes keys but this is signed under a different key than the main mod (and is built as a separate mod): - Canadian Armed Forces Sound Fix

v1.51
fixes:
- 3D ELCAN now compatible with C7, C8, C9
- C6 now ONLY compatible with TWS MG
- Jerry Cans on LAV 3 Turret now rotate with the Turret
- No more Elcan Error!!
- Also M72A6 rockets now have drop, I just noticed a bit of an issue with it.. I am working on fixing it before I fully release the fixes.
Added:
- ATVs in both OD and Tan

v1.5
fixes:
- Chinook fixes for most of the issues being posted here and few other (too many to list)
- M72A6 - sound reduction to avoid cf98s from those with high bass settings and the dropped tubes will no longer bounce, can now be adjusted between 100-300 meters
- Griffon - multiple fixes to class names etc
Tweaks:
- randomization of infantry gear (helmets, uniforms, backpacks)
- High Res textures for small arms (C7, C6, C8, C9)
- Groups are now out of CAF_Groups for easier updating and organization
Added:
- New sounds for all weapons from JSRS Arma 2 (with permissions) fully compatible with JSRS A3
- LAV 3 ISC - currently only one variant for public testing and feed back. we will be adding Engineer variants down the road and Desert camo variants as well
- Mechanized Groups - LAV Sections Fully ALIVE compatible
- 3D Elcan

v0.80
- New Temperate and Arid Uniforms *note short sleeves disabled for now as there is a clipping issue with the model, BIS can only fix
- Added Sniper, Spotter, Crewman classes
- Added C8A3 CQB variant
- All classnames have been changed to prevent future conflicts with other mods as well as make more sense
- Tweaked mass of certain equipment items
- Pre-built groups ARID and TEMPERATE infantry
- Tweaked eye position for ELCAN battle sights
- and more..

v0.29
- C79 Elcan can now be adjusted using page up/ page down from 200m up to 800m
- C7A2, C8A3, C9A2 all compatible with the new sniper scope (if that's the way you roll)
- M72A6 ammunition renamed to avoid conflicts with scripts such as VAS (still a disposable launcher, no need to carry rockets.)