A node based on a procedural and infinite generator of game cards.
Each node on the graph represents a terrain or an object-generator: noise, crow, mixture, curve, erosion, scattering, forest, etc. As soon as the nodes are connected, magic happens: the game map will be created without human participation.

There is no need for painstaking work, sculpture and drawing vast landscapes, placing thousands of objects, drawing grass fields: just give your orders to the plug-in as a graph of nodes, and it will automatically create a map!
Support for multiple biomes: forests, deserts, snow-covered plains, jungles and other types of landscapes with different graphs can be mixed together.