• Minor message output changes
• Fixed bug where rcomage may have tried to convert non-GIM images through gimconv when dumping
• Fixed minor issue if Image/Sound/Text tree contained no subentries
• Removed option to select compression for PNG/JPG/TIF/GIF resources in GUI as it's mostly useless and may break the RCO if changed
• Add UMDFlag attribute to RcoFile tag
• Reduce the use of CDATA sections in the dumped text XML file
• Add basic VSMX decoder/encoder; add corresponding option when dumping/compiling in CLI and GUI, as well as vsmxdec and vsmxenc functions in the CLI
• Add experimental VSMX -> Javascript decompiler. This will most likely crash, but if you're lucky, it might go through and give half-readable output. Only use this if you're really interested; can only be accessed via the CLI using the --decompile option of vsmxdec
• Export some internal constants to .ini files
• Add support for UTF8 and UTF32 text in RCOs (found in PS3 RCOs); also fixed some potential character encoding issues
• Add support for Fontstyle entries (used in the sysconf PS3 RCO)
• Greatly improve handling PS3 RCO object structures (thanks goes to geohot for RCO samples)
• Add support for writing PS3 RCOs; also modify GimConv to add PS3 configuration option

It's about time someone made an app to do this for the PS3, digging through RCO's by hand was such a pain. The app does work well for most PS3 RCO's - ran into a few problems with very large ones (1MB+), but for anything under that size it seemed to unpack fine!

Sad that it took 2 years for someone to get it done after the information was out there!