Singularityhttps://www.gameinformer.com/games/singularity/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Wiki: Singularity Guideshttps://www.gameinformer.com/games/singularity/w/guides/default.aspxWed, 20 Jun 2012 00:02:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:506AnonymousGuides for SingularityWiki Page: Achievement Listhttps://www.gameinformer.com/games/singularity/w/guides/achievement-list.aspxSun, 15 Apr 2012 18:10:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2745Daft Gringo<p> <h2><span class="mw-headline">Achievements</span></h2> <p>Complete the following achievements to unlock Xbox Live Gamerscore points.&nbsp;</p> <dl><dd><b>Time Master (60 points)</b>: Completed Singularity on Hard Mode.</dd><dd><b>Pistol Whipped (10 points)</b>: 20 Centurion kills in single player campaign.</dd><dd><b>A Salt and Battery (10 points)</b>: 40 AR9 Valkyrie kills in single player campaign.</dd><dd><b>Double Barrel (10 points)</b>: 30 Volk S4 kills in single player campaign.</dd><dd><b>The Slower the Better (15 points)</b>: 25 Kasimov SNV-E99 slo-mo kills in single player campaign.</dd><dd><b>No Time to Bleed (15 points)</b>: 15 Autocannon kills without reloading in single player campaign.</dd><dd><b>You&#39;re a Hit (10 points)</b>: 20 Spikeshot kills in single player campaign.</dd><dd><b>Roller Derby (15 points)</b>: 20 Dethex Launcher kills in single player campaign.</dd><dd><b>Drive By (20 points)</b>: 15 Seeker kills in single player campaign.</dd><dd><b>Return to Sender (20 points)</b>: Kill 5 enemies by grabbing rockets and launching them back in single player campaign.</dd><dd><b>Put the Dead in Deadlock (15 points)</b>: Kill 10 enemies inside a Deadlock in single player campaign.</dd><dd><b>Up Close and Personal (15 points)</b>: Kill 20 enemies with Impulse in single player campaign.</dd><dd><b>Fire and Ice (20 points)</b>: Kill 10 enemies with Propane Tanks or Cryo Tanks in single player campaign.</dd><dd><b>Time Bandit (15 points)</b>: Grab 5 Shields from enemies in single player campaign.</dd><dd><b>Ashes to Ashes (20 points)</b>: Age 15 soldiers to Dust in single player campaign.</dd><dd><b>Night of the Living Revert (20 points)</b>: Turn 15 soldiers into Reverts in single player campaign.</dd><dd><b>Fully Armed (20 points)</b>: Fully Upgraded 1 Weapon in single player campaign.</dd><dd><b>E99 Tech Geek (20 points)</b>: Purchased 10 different Hero Upgrades in single player campaign.</dd><dd><b>Time&#39;s on My Side (20 points)</b>: Purchased 5 different TMD Equipment items in single player campaign.</dd><dd><b>Pen Pal (20 points)</b>: Used the TMD to find 15 Chrono-Notes in single player campaign.</dd><dd><b>Stay After Class (20 points)</b>: Used the TMD to revert 10 Chalkboards in single player campaign.</dd><dd><b>Revert Bomber (25 points)</b>: Killed 10 enemies by aging a Revert and having it explode near them in single player campaign.</dd><dd><b>That Wheel? (15 points)</b>: Found the wheel. Will they ever explain this?.</dd><dd><b>Mother My Brain Hurts (15 points)</b>: Discovered the strange E99 specimen and what it morphs people into.</dd><dd><b>Extermination Expert (10 points)</b>: Play 5 public matches of Extermination.</dd><dd><b>Extermination Addict (40 points)</b>: Play 100 public matches of Extermination.</dd><dd><b>Extermination Master (25 points)</b>: Win 25 public matches of Extermination.</dd><dd><b>CvS Master (25 points)</b>: Win 25 public matches of Creatures Vs. Soldiers.</dd><dd><b>Creature Hater (10 points)</b>: Renew 25 beacons in Extermination (public match).</dd><dd><b>Creature Lover (10 points)</b>: Kill 15 soldiers with each creature (public match).</dd><dd><b>Fastball (15 points)</b>: Kill 15 soldiers with a Zek barrel (public match).</dd><dd><b>Zekky Style (15 points)</b>: Kill 15 soldiers from behind with the Zek (public match).</dd><dd><b>Hot Lunch Special (20 points)</b>: Kill 25 soldiers with the Revert puke (public match).</dd><dd><b>Bombs over Katorga (20 points)</b>: Kill 25 soldiers with the Radion&#39;s lob attack (public match).</dd><dd><b>In Yo Face (20 points)</b>: Possess 15 soldiers with tick leap attack (public match).</dd><dd><b>Talk to the Hand (20 points)</b>: Kill 25 creatures with the Bruiser&#39;s Impulse Power (public match).</dd><dd><b>Dr. Time (20 points)</b>: Use the Healer&#39;s power to restore 25 soldiers to full health (public match).</dd><dd><b>Don&#39;t Touch Me! (20 points)</b>: Kill 15 creatures with the Lurker&#39;s reflective shield damage from a melee hit (public match).</dd><dd><b>The VP Treatment (10 points)</b>: Possess a soldier, then shoot another soldier in the face (public match).</dd><dd><b>Blitzkrieg (20 points)</b>: Travel 585 meters using the Blitzer&#39;s Teleport power (public match).</dd><dd><b>Killer (15 points)</b>: Get highest number of kills in a public match.</dd></dl> <p>Additionally there are nine secret achievements.</p> <dl><dd><b>Workers&#39; District (25 points)</b>: Completed the Workers&#39; District Mission.</dd><dd><b>Research Facility (25 points)</b>: Completed the Research Facility Mission.</dd><dd><b>Rail Line (25 points)</b>: Completed the Rail Line Mission.</dd><dd><b>Central Docks (25 points)</b>: Completed the Central Docks Mission.</dd><dd><b>E99 Processing Complex (25 points)</b>: Completed the E99 Processing Complex Mission.</dd><dd><b>Singularity (25 points)</b>: Completed Singularity.</dd><dd><b>The Good of the Many (30 points)</b>: You sacrificed yourself to stop Demichev.</dd><dd><b>One TMD to Rule Them All (30 points)</b>: You chose to live and rule the world alone.</dd><dd><b>The Needs of the Few (30 points)</b>: You chose to live and join Demichev.</dd></dl></p>Wiki Page: Singularity Multiplayer Tips (for the 3 people who bought this game)https://www.gameinformer.com/games/singularity/w/guides/singularity-multiplayer-tips-for-the-3-people-who-bought-this-game.aspxFri, 06 Apr 2012 15:10:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:1421fishinapredicament23<p>Hi! Im fishinapredicament23, and i&#39;m going to share a few Singularity mutiplayer tips for creature persons.</p> <p>Creatures:</p> <p>Phase Tick: When playing as a phase tick, try to stay away from groups of soldiers, unless one has little health and you want to risk death. Also, try to stick to walls and ceilings, as they are your main advantages when soldiers are to busy looking in front of them to look up. And if you&#39;re going for the trophy, In Yo&#39; Face, to speed up the process of possesing 15 soldiers, exit the body quickly after possessing it so you&#39;re not wasting time as a soldier.</p> <p>Zek/Zek fiend: As a Zek, try not to rely on barrels much, as they take alot of energy and can be very inaccurate. While we&#39;re talking about energy conservation, you should try to phase out only in open areas or small areas with soldiers. Melee can be powerful, but try to hit soldiers in the back, as it does more damage and keeps you safe from sed soldier&#39;s guns. If you&#39;re a giving person, attack a soldier bieng attacked by a tick as it can speed up its progress.</p> <p>Revert: Take time to put down mines, but no more than two, it will cause the first to explode, patience is a virtue, after all. Because of revert&#39;s slow speed, try not to run towards a far-off soldier. They will have alot of time to retaliate that way. When it comes to puke, for once, let &#39;er rip. Revert vomit can heal teammates and damage enimies.&nbsp;But don&#39;t use all of it, it&#39;s not infinite. In some situation though, melee might be a better solution.</p> <p>Radion: One of the most important things i found as a radion, stay out of large spaces. You are obviously a huge target, so go into open scaces only when you have full health. Remember you can somehow shoot lasers as a giant bug, so fire at will, but again, conserve your energy. Use melee when three feet away, not a giant bomb thing.</p> <p>&nbsp;</p>File: Singularity Spoiled!https://www.gameinformer.com/games/singularity/m/singularity_media/435323.aspxThu, 29 Jul 2010 21:10:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:435323Tim Turi<p>We completely <b>spoil </b>the time-bending twists and turns of Singularity for you with video of the ending and our personal reactions. <b>Spoilers ahead!</b></p>Blog Post: reviewhttps://www.gameinformer.com/games/singularity/b/user_reviews/archive/2010/06/30/review.aspxWed, 30 Jun 2010 19:29:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:393184BANDE<p>very good game!</p>Blog Post: So far so goodhttps://www.gameinformer.com/games/singularity/b/user_reviews/archive/2010/06/30/so-far-so-good.aspxWed, 30 Jun 2010 17:31:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:393076Ed<p>I have only played about 2 hours of the game, but so far I am impressed. This is one of those games where everyone just assumed it would suck. After a long and heartbreaking string of terrible FPS&#39;s, I don&#39;t think anyone expected anything out of Singularity. They should rethink that stance, however, because despite the 5 year old graphics, it is a great game. </p> <p>The shooting is smooth and the animations are impressive. The story, so far, is your normal scifi crap but it works because of the great voice acting. Especially from Nathan Drake himself who manages to sound a bit beefier then previous performances. Nothing is amazing but everything feels good and it all comes together to give you an entertaining shooter to pass the time.</p> <p>Pick it up, play with distorting time and shooting monsters in the face and let out a long sigh of relief. A good, original FPS actually hit store shelves.&nbsp;Man, I was really getting tired of sequel after sequel after sequel.....&nbsp;Hey, anyone know when the next Call of Duty is dropping????............</p>Blog Post: A Trip Down A Rabbit Hole With Recognizable Lininghttps://www.gameinformer.com/games/singularity/b/ps3/archive/2010/06/29/a-trip-down-a-rabbit-hole-with-recognizable-lining.aspxTue, 29 Jun 2010 17:02:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:391894Andrew Reiner<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/singularity/singularity1150-610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Singularity is a thrilling, provocative, yet oddly familiar journey through the fabric of time. In this alternate take on historical events, Joseph Stalin&rsquo;s role in the Cold War is heightened when Russian scientists discover a new element on the island of Katorga-12. This element holds untold power, and even though it&rsquo;s unstable, Stalin accelerates the experiments. Death, contamination, and unexplainable phenomena are all Russia has to show for its efforts. Katorga-12 is quarantined and forgotten. History stays the course until you arrive on the island in 2010.[Excerpt]</p> <p>Katorga-12 is a place of scientific wonder and supernatural horror. Rather than letting players free fall down this rabbit hole, Raven Software sends them down in a bathysphere. Katorga-12 is bathed in Russian colors and propaganda, but the architectural design feels like it was stripped from the notebook of BioShock&rsquo;s Andrew Ryan. This Russian base has an amusement park feel to it, and just like Ryan&rsquo;s Rapture, its history is detailed in audio recordings, video reels, scientist notes, and hastily written wall messages. The guiding voice even bears a physical resemblance to Andrew Ryan, who (surprise, surprise) tries to blow your mind in a similar way to Ryan&rsquo;s &ldquo;would you kindly&rdquo; reveal.</p> <p>Raven doesn&rsquo;t hide the fact that Singularity is heavily influenced by BioShock. Rather, the developer uses this familiar design to paint a unique picture. Sure, I found myself thinking about Ayn Rand&rsquo;s objectivism at certain points, but this story&rsquo;s most intriguing moments are tied to the greed of an empire and the conflicting voices within it. Raven does a phenomenal job delivering the fiction. The experiments, and people conducting them, are fascinating and believable. This tale runs out of magic roughly halfway through the game, but it picks up in the later stages and concludes with three satisfying alternate endings. The good ending, if it can be called that, made me do something I never thought I would in a game &ndash; a powerful moment, to say the least.</p> <p>Singularity&rsquo;s gameplay starts strong and ramps up as the adventure ages. Thanks to a time manipulation device, your protagonist can degenerate or revitalize the age of an object. This device can revert war-torn staircases and rusted electrical boxes to as-good-as-new states. A handful of great puzzles are attached to environmental repair, but these opportunities are surprisingly rare. When they pop up, Raven recycles the same techniques used in previous puzzles.</p> <p>Most of the time powers are reserved for combat. Singularity makes you feel like a badass with its excellently crafted gunplay. Throwing time manipulation into the arsenal makes you feel like an unstoppable god. Pointing a finger at a Russian soldier can lead to his body aging a thousand years in a second. Highly agile enemies that bounce off of the walls and cloak on the ground can be frozen in a temporal distortion bubble. As they sit there in a helpless state, you can fill their bodies with as many bullets as you want. Slowing time turns sniping into one of the most relaxing actions I&rsquo;ve come across in a game. I rarely died in Singularity, but that doesn&rsquo;t mean it lacks challenge or excitement. Most combat scenarios unfold with a high-octane, &ldquo;use everything you have in your arsenal&rdquo; urgency. New enemy types, powers, and weapons are doled out all the way up to the final conflict.</p> <p>I jokingly told my co-workers that Singularity is more BioShock 2 than BioShock 2. While meant as a subtle jab at Singularity&rsquo;s &ldquo;borrowed&rdquo; designs, this statement relates to finding a gaming experience that transports players to a new world filled with discovery and the unexpected. Singularity&rsquo;s greatest shared quality with BioShock is Raven&rsquo;s realization that gamers want new experiences, not another taste of the same trending flavor.</p> <p>This can even be said of Singularity&rsquo;s multiplayer component. Rather than making sure it has every mode from every other FPS, this experience focuses on something different: creatures versus soldiers. Several beasts from the single-player game, including the basketball-sized phase tick, are playable, and prove to be exhilarating weapons in their own right. The multiplayer experience is a good time &ndash; and quite different than single-player (most time powers have been excised) &ndash; but it doesn&rsquo;t have any depth or a progression for players to follow. At the most, it&rsquo;s a fun distraction. The single-player game, however, should not be missed.</p>Blog Post: Singularity Takes You Down A Rabbit Hole With Recognizable Lininghttps://www.gameinformer.com/games/singularity/b/xbox360/archive/2010/06/29/falling-down-a-rabbit-hole-with-recognizable-lining.aspxTue, 29 Jun 2010 17:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:391881Andrew Reiner<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/singularity/singularity1151-610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Singularity is a thrilling, provocative, yet oddly familiar journey through the fabric of time. In this alternate take on historical events, Joseph Stalin&rsquo;s role in the Cold War is heightened when Russian scientists discover a new element on the island of Katorga-12. This element holds untold power, and even though it&rsquo;s unstable, Stalin accelerates the experiments. Death, contamination, and unexplainable phenomena are all Russia has to show for its efforts. Katorga-12 is quarantined and forgotten. History stays the course until you arrive on the island in 2010.[Excerpt]</p> <p>Katorga-12 is a place of scientific wonder and supernatural horror. Rather than letting players free fall down this rabbit hole, Raven Software sends them down in a bathysphere. Katorga-12 is bathed in Russian colors and propaganda, but the architectural design feels like it was stripped from the notebook of BioShock&rsquo;s Andrew Ryan. This Russian base has an amusement park feel to it, and just like Ryan&rsquo;s Rapture, its history is detailed in audio recordings, video reels, scientist notes, and hastily written wall messages. The guiding voice even bears a physical resemblance to Andrew Ryan, who (surprise, surprise) tries to blow your mind in a similar way to Ryan&rsquo;s &ldquo;would you kindly&rdquo; reveal.</p> <p>Raven doesn&rsquo;t hide the fact that Singularity is heavily influenced by BioShock. Rather, the developer uses this familiar design to paint a unique picture. Sure, I found myself thinking about Ayn Rand&rsquo;s objectivism at certain points, but this story&rsquo;s most intriguing moments are tied to the greed of an empire and the conflicting voices within it. Raven does a phenomenal job delivering the fiction. The experiments, and people conducting them, are fascinating and believable. This tale runs out of magic roughly halfway through the game, but it picks up in the later stages and concludes with three satisfying alternate endings. The good ending, if it can be called that, made me do something I never thought I would in a game &ndash; a powerful moment, to say the least.</p> <p>Singularity&rsquo;s gameplay starts strong and ramps up as the adventure ages. Thanks to a time manipulation device, your protagonist can degenerate or revitalize the age of an object. This device can revert war-torn staircases and rusted electrical boxes to as-good-as-new states. A handful of great puzzles are attached to environmental repair, but these opportunities are surprisingly rare. When they pop up, Raven recycles the same techniques used in previous puzzles.</p> <p>Most of the time powers are reserved for combat. Singularity makes you feel like a badass with its excellently crafted gunplay. Throwing time manipulation into the arsenal makes you feel like an unstoppable god. Pointing a finger at a Russian soldier can lead to his body aging a thousand years in a second. Highly agile enemies that bounce off of the walls and cloak on the ground can be frozen in a temporal distortion bubble. As they sit there in a helpless state, you can fill their bodies with as many bullets as you want. Slowing time turns sniping into one of the most relaxing actions I&rsquo;ve come across in a game. I rarely died in Singularity, but that doesn&rsquo;t mean it lacks challenge or excitement. Most combat scenarios unfold with a high-octane, &ldquo;use everything you have in your arsenal&rdquo; urgency. New enemy types, powers, and weapons are doled out all the way up to the final conflict.</p> <p>I jokingly told my co-workers that Singularity is more BioShock 2 than BioShock 2. While meant as a subtle jab at Singularity&rsquo;s &ldquo;borrowed&rdquo; designs, this statement relates to finding a gaming experience that transports players to a new world filled with discovery and the unexpected. Singularity&rsquo;s greatest shared quality with BioShock is Raven&rsquo;s realization that gamers want new experiences, not another taste of the same trending flavor.</p> <p>This can even be said of Singularity&rsquo;s multiplayer component. Rather than making sure it has every mode from every other FPS, this experience focuses on something different: creatures versus soldiers. Several beasts from the single-player game, including the basketball-sized phase tick, are playable, and prove to be exhilarating weapons in their own right. The multiplayer experience is a good time &ndash; and quite different than single-player (most time powers have been excised) &ndash; but it doesn&rsquo;t have any depth or a progression for players to follow. At the most, it&rsquo;s a fun distraction. The single-player game, however, should not be missed.</p>Blog Post: A Trip Down A Rabbit Hole With Recognizable Lininghttps://www.gameinformer.com/games/singularity/b/pc/archive/2010/06/29/a-trip-down-a-rabbit-hole-with-recognizable-lining.aspxTue, 29 Jun 2010 16:58:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:391888Andrew Reiner<p><img src="http://media1.gameinformer.com/imagefeed/featured/activision/singularity/singularity1149-610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Singularity is a thrilling, provocative, yet oddly familiar journey through the fabric of time. In this alternate take on historical events, Joseph Stalin&rsquo;s role in the Cold War is heightened when Russian scientists discover a new element on the island of Katorga-12. This element holds untold power, and even though it&rsquo;s unstable, Stalin accelerates the experiments. Death, contamination, and unexplainable phenomena are all Russia has to show for its efforts. Katorga-12 is quarantined and forgotten. History stays the course until you arrive on the island in 2010.[Excerpt]</p> <p>Katorga-12 is a place of scientific wonder and supernatural horror. Rather than letting players free fall down this rabbit hole, Raven Software sends them down in a bathysphere. Katorga-12 is bathed in Russian colors and propaganda, but the architectural design feels like it was stripped from the notebook of BioShock&rsquo;s Andrew Ryan. This Russian base has an amusement park feel to it, and just like Ryan&rsquo;s Rapture, its history is detailed in audio recordings, video reels, scientist notes, and hastily written wall messages. The guiding voice even bears a physical resemblance to Andrew Ryan, who (surprise, surprise) tries to blow your mind in a similar way to Ryan&rsquo;s &ldquo;would you kindly&rdquo; reveal.</p> <p>Raven doesn&rsquo;t hide the fact that Singularity is heavily influenced by BioShock. Rather, the developer uses this familiar design to paint a unique picture. Sure, I found myself thinking about Ayn Rand&rsquo;s objectivism at certain points, but this story&rsquo;s most intriguing moments are tied to the greed of an empire and the conflicting voices within it. Raven does a phenomenal job delivering the fiction. The experiments, and people conducting them, are fascinating and believable. This tale runs out of magic roughly halfway through the game, but it picks up in the later stages and concludes with three satisfying alternate endings. The good ending, if it can be called that, made me do something I never thought I would in a game &ndash; a powerful moment, to say the least.</p> <p>Singularity&rsquo;s gameplay starts strong and ramps up as the adventure ages. Thanks to a time manipulation device, your protagonist can degenerate or revitalize the age of an object. This device can revert war-torn staircases and rusted electrical boxes to as-good-as-new states. A handful of great puzzles are attached to environmental repair, but these opportunities are surprisingly rare. When they pop up, Raven recycles the same techniques used in previous puzzles.</p> <p>Most of the time powers are reserved for combat. Singularity makes you feel like a badass with its excellently crafted gunplay. Throwing time manipulation into the arsenal makes you feel like an unstoppable god. Pointing a finger at a Russian soldier can lead to his body aging a thousand years in a second. Highly agile enemies that bounce off of the walls and cloak on the ground can be frozen in a temporal distortion bubble. As they sit there in a helpless state, you can fill their bodies with as many bullets as you want. Slowing time turns sniping into one of the most relaxing actions I&rsquo;ve come across in a game. I rarely died in Singularity, but that doesn&rsquo;t mean it lacks challenge or excitement. Most combat scenarios unfold with a high-octane, &ldquo;use everything you have in your arsenal&rdquo; urgency. New enemy types, powers, and weapons are doled out all the way up to the final conflict.</p> <p>I jokingly told my co-workers that Singularity is more BioShock 2 than BioShock 2. While meant as a subtle jab at Singularity&rsquo;s &ldquo;borrowed&rdquo; designs, this statement relates to finding a gaming experience that transports players to a new world filled with discovery and the unexpected. Singularity&rsquo;s greatest shared quality with BioShock is Raven&rsquo;s realization that gamers want new experiences, not another taste of the same trending flavor.</p> <p>This can even be said of Singularity&rsquo;s multiplayer component. Rather than making sure it has every mode from every other FPS, this experience focuses on something different: creatures versus soldiers. Several beasts from the single-player game, including the basketball-sized phase tick, are playable, and prove to be exhilarating weapons in their own right. The multiplayer experience is a good time &ndash; and quite different than single-player (most time powers have been excised) &ndash; but it doesn&rsquo;t have any depth or a progression for players to follow. At the most, it&rsquo;s a fun distraction. The single-player game, however, should not be missed.</p>File: Singularity Multiplayer Trailerhttps://www.gameinformer.com/games/singularity/m/singularity_media/391015.aspxMon, 28 Jun 2010 21:02:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:391015Tim Turi<p>Beasts and brave men square off in a deadly duel. Their weapon? Time.</p>File: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3875.aspxWed, 30 Sep 2009 23:13:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3875Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3874.aspxWed, 30 Sep 2009 23:13:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3874Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3873.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3873Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3872.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3872Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3871.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3871Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3869.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3869Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3868.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3868Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3865.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3865Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3864.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3864Andrew ReinerFile: Singularityhttps://www.gameinformer.com/games/singularity/m/singularity_media/3863.aspxWed, 30 Sep 2009 23:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3863Andrew Reiner