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Focus is a special ability that targets all active party members, and raises Magic and resistance to magical damage. Its effects stack up to 5 times per party member, and remain until the end of battle.

Focus raises the Magic stat by 1 point per cast; this can even raise the Magic stat to 260 during battle. It also reduces magical damage in a manner similar to the Shell spell; after a magical attack's base damage has been calculated, Focus reduces that damage by a certain percentage. Casting Focus once cuts damage received by 1/15 (or about 6.67%). Each additional cast raises this damage reduction to 2/15, 3/15, 4/15, and finally 5/15.

DissidiaDissidia012
Concentration is a support ability learned at level 71 in Dissidia, and level 58 in Dissidia 012. It increases the character's Bravery by 10% of their level's base Bravery approximately every one and a half seconds if the character takes no action for five seconds. Mastering Concentration learns Concentration+, which grants +30% Bravery, then Concentration++, which grants +50%. Taking any action or being attacked ends Concentration's effect.

Focus is a support-type special ability that allows the caster to increase the whole party's MAG and SPR stats by 40% and for the duration of three turns. Its cost is 48 MP. Focus can be learned by the following units: Celes (at Level 80, 5★), Vaan (at Level 61, 5★), Cecil (at Level 82, 6★), Vanille*Currently, a Japna-exclusive unit. (at Level 72, 5★), Lid/Black Cat Lid at Levels 80 and 66, respectively (both 5★).