Meh, I stand by what I said, the gameplay still looks roughly the same.

I wouldn't say radial menus are indicative of consolitis, though they certainly are popular on consoles

Crysis 1 - radial menu for weapon and suit powers - clearly this game was designed with consoles in mind.

Neverwinter Nights 1/2 - Another title ruined by consolitis thanks to its radial menus.

Just like in these games it possible you won't need to reference the radial menus with proper configuartion. These are examples off the top of my head, no doubt we could find more.

While they combat system has changed up since the alpha video I showed (unsurprisingly) it doesn't appear to have changed much, they may have added another click (not just left click anymore) but, I think thats because they are trying to refine the lackluster gameplay of the first game. I can't seem to see anything beyond a loot screen so I really couldn't comment on the inventory, but once again saying that a list based inventory is only the realm of console games would be innacurrate, you may prefer something else, but that doesn't mean its consoles fault.

Based off what I've seen, I'm not terribly concerned, but I've been wrong in the past (obviously) so we'll see