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Re: ♦ Custom Jutsu Submission ♦

|Kenjutsu : Hitoshirenu Tsurugi Suraisu - Sword Style : Unseen Sword Slice|
Type: Attack
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User Will Start Charging Chakra Into Their Hand Making Them To Hit Stronger , After It User Will Blow A Smoke Bomb , And It Will Distract The Enemy , After It User Fastly Slips Behind Enemys Back And Slices It With His / Her Sword .
- Notes -
- Only Dage Can Use This Jutsu .
- Usable 3 Time Per Battle .

Re: ♦ Custom Jutsu Submission ♦

summoning jutsu secretary bird : yuki the goddess of wind
Rank:Forbidden
type: Summoning.
Range:Short-Long(she can be summoned anywhere on the field.)
Chakra cost:40
Damage points:80
Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank using minimal chakra.She can also send a frobidden ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds however she can release wind chakra from behind her due to which she can travel from short range to long range in a matter of half second.She is the fastest secretary bird alive.Pros & Cons:
-Can only be summoned by Ragerok and s06p-
-Can be summoned once per battle and lasts 5 turns-
-Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
fire jutsus-
-The blast of wind can only be used twice per battle.-
-She can be the only summon on the battle field.-
-Wind jutsu can only be used 5 times per battle.-

Re: ♦ Custom Jutsu Submission ♦

Okay, this is my first Custom Weapon, so If something is incorrect, I will surely fix it. Oh, and do I have to update my bio after I get this? Thanks a million!

(Shinku Kumo-Crimson Cloud)
Type:Weapon
Rank:B
Range:Short
Chakra:25
Damage:40
Description:A blade that is said to be made from the very clouds themselves, mixed together with the blood of its forger to make a surprisingly resistant material. This blade has a deep red color to the blade and is around 3.5 feet long, with a 1.5 foot long hilt ornately decorated with red, gilded flowers . (It is housed in a sheath with the same decorations.) Because of its strange composition, it is resistant to many low rank jutsus (Up to C Rank).and can conduct electricity well. It is also known as being quite a bit lighter than normal katanas and can be swung with a high rate of speed.

Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: Kaijin (Grand Cotta Summoning)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 60
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then GenJutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide it takes S Ranked or above Lightning attacks to kill him. Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities.
Note: Can only be summoned once per battle.
Note: Lasts for a Maximum of 4 turns.
Note: Can use all Lightning Techniques that the User knows.
Note: Can use all Fire Techniques that the User knows up to S Rank
Note: Must have signed the Hyena Contract to use.

~ Why only lightning ? ~

Kaijin (Hyena Mode)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 80
Damage Points: N/A
Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mod) happens instanteously. While this is active, Hyena mode has these effects.
*Decrease all Lightning Jutsu damage by 20.
*Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.
*User's Peripheral vision is impaired due to Helmet.
*User cannot use Kage Bunshin while in this mode.
*Must have signed the Hyena Contract to use.
*Lasts for 7 turns

~ Reduce the number of turns and add a number of times usage restriction. ~

Summoning Technique: Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 80
Damage points: N/A
Description: User, while in Kaijin (Hyena Mode), summons what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
Note: Usable only in Kaijin (Hyena Mode)
Note: Must have signed the Hyena Contract to use.
*Vision impairment still applies for Each Summoned "clone".
*Each Summoned "Clone" is immune to attacks of their element S Rank and Below.
*User cannot use any Lightning or Fire Techs while each respective Summoning Clone is on the field and for 1 turn after they are destroyed.

(Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 80
Damage Points: 120
Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes.
Note: Can only be used 1x per battle
Note: Must have signed the Hyena Contract to use.
Note: Can only be used in Kaijin (Hyena Mode.

Re: ♦ Custom Jutsu Submission ♦

Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.

~ Approved ~

Wind release: Breeze of the sorrowing dead = Fuuton: Kanashimi no kaze shinde.
Type: Offensive/Supplementary
Rank: S
Range: Short/Mid
Chakra cost: 35
Damage points: 70
Description: The user inhales an incredible amount of air, from the area around him, the user will still be able to survive, and uphold consciousness, since this is done very fast, doing so the user almost empties the area, in short range of him, of air. This causes fire jutsus below B-rank, that’s in short range of the user, to die out because of the lack of oxygen. After inhaling the air, the user mixes it with his chakra, and then exhales it. When the air is exhaled, it will be formed as a deformed wall, of unclear human looking creatures, which will be stretching their arms out, like if they wanted to grab the target.
Notes:
• Can only be taught by ZeroGarra
• Can only be used three times per battle

~ Declined, do not resubmit. ~

Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi
Type: Defensive/Supplementary
Rank: A
Range: Self/Short
Chakra cost: 25
Damage points: 40
Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.
Notes:
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
• This jutsu lasts for 1 turn.

~ Approved ~

Fire release: second summoning fire dragon T'shin the sorrowing = Katon: Dai ni hi ryū T’shin kanashimi shōkan
Type: Offensive
Rank: S
Range: Mid/Long
Chakra cost: 60
Damage points: 90
Description: The user gathers an incredible amount of fire chakra in his gut, then the user performs the handseals, and exhales a giant stream of fire, through a ring made by the thumb and index finger. The stream will take the form of a giant dragonhead, this dragon head will race at the target with incredible speed. The user is able to make the dragonhead spew a B-ranked fireball, by doing a single handseal, this fireball can only be spewed straight forward.
Notes:
• Can only be used by ZeroGarra.
• Can only be used once per battle.
• This is not a summon, it’s just a fancy name.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Daemon

(Raiton|Bouhatei Tekishutsu)- Lightning Release|Mole Extraction
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: the user focuses a large amount of lightning chakra into their palms. they then slam their hands on the ground sending a shock wave of lightning through the ground. This charges the ground with an electrical charge. Anything that is underground will be paralyzed for one turn.
(Can only be used twice per battle)
(Can only be taught by Daemon)

Approved

(Raiton|Shindou Nami)- Lightning Release|Evaporation Wave
Type:Attack/Supplementary
Rank:Forbidden
Range:Short-Long
Chakra Cost:100
Damage Points:90
Description: the user focuses lightning chakra into all parts of their body. They compress it. He/She then releases a wave of lightning from their body. The outgoing lightning wave causes water particles in the air and in body of water to vibrate rapidly causing friction. The heat produced from this move evaporates all near water sources. if the opponent is hit with this jutsu the particles on their skin will vibrate rapidly against each other causing friction. This new obtained source of massive heat can cause severe burns on the opponents body
(Can only be used once per battle)
(no A-rank and above Lightning jutsu next turn)
(Can only be taught by Daemon)

Declined - evaporation techniques exist.

I changed the name and the effect so it has nothing to do with water

(Raiton|Shindou Nami)- Lightning Release|Vibration Wave
Type:Attack/Supplementary
Rank:Forbidden
Range:Short-Long
Chakra Cost:100
Damage Points:90
Description: the user focuses lightning chakra into all parts of their body. They compress it. He/She then releases a wave of lightning from their body. The outgoing lightning wave. if the opponent is hit with this jutsu the particles on their skin will vibrate rapidly against each other causing friction. This new obtained source of massive heat can cause severe burns on the opponents body
(Can only be used once per battle)
(no A-rank and above Lightning jutsu next turn)
(Can only be taught by Daemon)

~ Impossible. ~

Resubmissions:

(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.
(Can only be used twice per battle)
(Can only be taught by Daemon)

~ Approved ~

~I changed it from Short-Long to just Short Range~

(Okaishiki No Buraindo Samurai)- Heightened Senses of Blind Swordsman
Type:Supplementary
Rank:Forbidden
Range:Short
Chakra Cost:100
Damage Points:N/A
Description: This technique can only be activated if the user is blinded or cannot see.(the user can cover their eyes with a blind fold for it to work properly). He/She focuses their chakra into the 2 senses of the body, the Ears,and nose. Once the user focuses a massive amount of chakra into these to parts of their body, the senses are heightened immensely. Here are the effects of the heightened heightened senses:
~ Nose: the users ability to smell increases drastically much to the effectiveness of the Inuzuka Clan. This Ability doesn't last long it only lasts 2 turns when this is activated.
~ Ears: His/Hers hearing is improved greatly. This part is powerful that it can hear an opponents foot steps and breathing from Mid-range. This only Lasts 2 turns.

Disadvantages:

1) While this is activated the user can only use Kenjutsu and Taijuutsu nothing else.
2) This technique can only be taught 2 by two other people who can deem themselves worthy to learn

Advantages:

1) the user cannot be put under genjutsu that require eye contact.
2) the users reflexes are heightened.

Restrictions:

(this can only be used once per battle)
(this lasts 2 turns)
(only Kenjutsu and taijutsu can be used while this is activated)
(can ony be taught by Daemon)

~ Similar techniques exist ~

~Cali forgot to check this one~

New Submissions:

(Chakra Gigei|Assai Yajuu|Mikon Buta Onjun Za Raion!)- Chakra Arts|Crushing Beast|Wild Boar Tames the Lion!
Type: Attack
Rank:S
Range:Short-Mid
Chakra Cost: 40
Damage Points:85
Description: the user focuses a massive amount of chakra into their palms. the user then strikes the opponent multiple times in the chest area delivering heavy impact blows taking the breath out of the opponent. He/She then hits then opponent in the chest and twists their palm releasing all the chakra that is stored up in their palms sending them flying forward. The user follows up with a strong round house kick to the opponent's gut sending them spiraling into the air.
(Can only be used once per battle)
(No Taijustu next 2 turns)
(Can only be taught by Daemon)

~ Approved ~

(Ichi-Ken Kata|Binshou Dageki)-One-Sword Style|Quick Strike
Type:Attack
Rank:C
Range:Short
Chakra Cost:10
Damage Points:15
Description: the user focuses chakra into their blade. the user then releases a powerful joust in a forward motion hitting the enemy in their gut.
(Can only be used three per battle)
(Can only be taught by Daemon)

Re: ♦ Custom Jutsu Submission ♦

Samurai Arts: Conqueror ( Bushijutsu: Shourisha)

Rank: D-S
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: By channelling chakra through their swords, the users of this technique are able to cut through near-intangible Elemental Ninjutsu Techniques (E.g Fire Release, Water Release or Wind Release) dividing them and thus making them harmless. This technique is able to successfully conquer a jutsu 1 rank higher than the one used ( I.e using a D Rank Shourisha, one can divide a C rank, and so on).
S Rank versions of this technique can only be used 1 times.
A Rank versions of this technique can only be used 2 times.
B Rank versions of this technique can only be used 4 times.

~ Approved ~

Note: I'm aware that, being a Genin, I'm only able to submit up to D rank techniques. I hope this is an exeption. In a battle I'd only use this jutsu up to the rank I'm able to, currently D rank. In case there's no exeption:

Samurai Arts: Conqueror ( Bushijutsu: Shourisha)

Rank: D
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through near-intangible Elemental Ninjutsu Techniques (E.g Fire Release, Water Release or Wind Release) dividing them and thus making them harmless. This technique is able to successfully conquer a jutsu 1 rank higher than the one used ( I.e using a D Rank Shourisha, one can divide a C rank).

Samurai Arts: Heavenly Gate (Bushijutsu: Rashoumon)

Rank: D-S
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through solid and thick materials. The rank of the technique is proportional to the thickness of the material that can be cut. Up to C rank, the user is only able to cut through Earth (Exception being Jutsus that use the strongest crystals, etc). B rank allows the user to cut through metal, in it's weakest form (Low Ranked jutsus, normal weapons, etc). The S rank version of this technique allows the user to cut through almost any metal and crystal (Minus S Rank and higher Jutsus of Titanium and Diamond)
S Rank versions of this technique can only be used 2 times.
A Rank versions of this technique can only be used 3 times.
B Rank versions of this technique can only be used 5 times.

~ No, it's cutting through too-strong materials. ~

Samurai Arts: Heavenly Gate (Bushijutsu: Rashoumon)

Rank: D
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: By channelling chakra through their swords and then release it, the users of this technique are able to cut through solid and thick materials. The rank of the technique is proportional to the thickness of the material that can be cut. Since it's a D rank jutsu, the user is only able to cut through Earth (Exception being Jutsus that use the strongest crystals, etc).

Re: ♦ Custom Jutsu Submission ♦

Aka Bara: Bloody Rose
Rank: S
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: 60 (+10 if on fire)
Description: Aka Bara is a fire based scythe that can be summoned in front of the user or in his hands and when swung, it ignites everything it touches on fire. The user can channel fire chakra into Aka Bara to create an aura of intense Heat around the blade allowing them to cut through things easier. Also while the scythe is active, the users fire techniques are increased by 10+.
(Usable once per turm)
(The users water jutsu's drops by 10 damage points)
(can only be taught by AJ)

~Declined, incorrect damage cost and you must state how long it remains in effect

Re: ♦ Custom Jutsu Submission ♦

This doesn't count as a submission as I already have the Liger contract. I'm just merely posting this to show all the Ligers about to be submitted.

Summoning Animal: Ligers
Scroll Owner: Lord of Kaos
Other Users who have signed contract:
Summoning Boss if existing: Sinbad
Other Summoning Animals tied to contract: Sinbad, Heracles, Achilles, Odysseus and many smaller others (will be made in due time)

Remaking this jutsu:

(Kuchiyose: Raiga-Sama) - Summoning Technique: Raiga-Sama

Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Raiga-Sama is the lord of Ligers. Raiga-Sama, like most ligers, has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). Raiga-Sama is roughly the size of Gamabunta if Raiga-Sama is sitting on his hind legs.
*Can only be summoned once a battle.
*can only be summoned by Lord of Kaos.
*Last three turns.

into this:

Kuchiyose: Sinbad| Summoning: Sinbad

Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
*Can only be summoned once a battle.
*Can only be summoned by Lord of Kaos.
*Last three turns.

~ Approved ~
Basically I reworded it and added in a description of Sinbad and added that the sword, and the communication thing.

Kuchiyose: Achilles| Summoning: Achilles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). One his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to A rank and the strength of the 2nd Gate. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

*Can only fight using taijutsu.*
*Taijutsu used by Achilles counts towards one of the user's three jutsus*
*Armor last entire fight if user wears it or if it becomes destroyed*
*Last on field for at the most four turns*
*Can only be summoned Twice*

~ Reduce the power of the armour ~

Kuchiyose: Hercules|Summoning: Heracles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through any defense. He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

*Can only be summoned once per battle*
*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
*Can only fight with Earth jutsus and sword*
*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
*Kenjutsu techniques in jutsu format count as a jutsu of the user*

~ You honestly think the purple part has any chance of getting approved ? ~

Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short (Short-Mid range for Special Genjutsu)
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 5 abilities that he can use: Odysseus is able to spit out a thick mist that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. A third ability of his includes the use of Genjutsu that the user's knows. This works if the target is nearby Odysseus and hears his roar, which triggers the effect of various Genjutsu.
Odysseus can also use water jutsus of up to A rank. His last great ability is when he roars, it activates a Genjutsu that he calls Crumbling of Troy, which causes the opponent to believe they see a large trojan horse in front of him. Thinking the trojan horse is a living summoning, the opponent runs at it trying to attack it with taijutsu. When he gets close to the location of the "trojan horse", the summoner causes a large dome of earth around the opponent that he causes to sink quickly into the ground, crushing the enemy within it.

*Can only be summoned once*
*If his Genjutsu ability is used, Odysseus can use no other ability of his during the fight*
*Odysseus can only Water Jutsus and Genjutsus and use of one counts as a jutsu of the user*
*The only two abilities that can be used within one fight include the Mist and the tracking abilities. Other than that, no more than one ability may be used within one fight*
*If Odysseus uses Crumbling of Troy, he is unable to stay on the field due to fatigue and will disappear*
*Due to the power of the Genjutsu Crumbling of Troy, no other Genjutsu is to be performed the entire fight by Odysseus (this includes before using Crumbling of Troy)*

~ Declined. Too many abilities. ~

I'm hoping those get approved and to whomever checks them, if there is anyway you can see to make them approveable, please feel free to edit it to your liking.

Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 60
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Rain Of Hell

Secret Jaguar Art- Temple of Gold(Gōrudo no himitsu jagāāto - jiin)
Rank: S
Range: Short-mid
Type: attack/defence
Chakra Cost: 45
Damage: 80
Description: In this jutsu the user summons a giant temple of pure gold from the ancient city in the jaguars homeland; El Dorado. Only a few humans have seen this amazing city and told nobody about it. But according to the legend the city is made entirely up of pure gold. The Temple of pure gold the user summons is as big as gamabunta and it can be used for offansive and defencive reasons. The user can summon the temple infront of themselfs for defence and can be summoned on a large summon to slow the summon down(cant be used if the user is on the summon). This temple stays on the field for 3 turns and if its damaged it will be summoned back immedeately.
*must be able to summon the jaguar god
*Can only be used 1 times per battle
*The user cant use the summoning jutsu for 3 turns after he uses this
*The user cant summon any weapons for 5 turns after this
*The temple can stand up to 125 damage from its sides and from above but because of its unique built it can only stand up to 70 damage if attacked from under

Removed the part and added the bold part instead~Approved~
Cacique: The Golden Keeper Jaguar(Caciqu: Gōrudenkīpājagā)
Rank: s
Type: Supplementry
Range:short-long-mid
Chakra cost: 40
Damage: n/a
Description: This Jaguar is the ancient keeper of the city El Dorado, the city of gold. He is a very powerfull and wise jaguar at the size of gamaken. He is even said to be almost equal to the Jaguar god in terms of power, like all jaguars he has really strong mucles and sharp teeth.He sold some of the gold from his city to get enough money to buy lots of Osmium(the hardest pure element used on the tips of high-quality pencils so the tip doesnt break for more info: http://en.wikipedia.org/wiki/Osmium) to build an armor of Osmium for himself, HE has weapons of pure gold and can use Fire element up to A-rank. His skin is pitch black.
*Can stand up to 180 damage thanks to his armor
*cannot summon any other jaguars while he is out
*can only be summoned 1 times per battle
*lasts 4 turns
*must be able to summon jaguars that are A-rank~Declined~ Pure gold doesn't make good weapons or armor, plus reduce the amount of damage the armor can withstand
turned gold armor into a stronger element armor

Hidden Tail Strike(Kakushi tērusutoraiku)
Rank: S
Range: short-mid
Type: Attack
Chakra Cost: 40
Damage: 80
Description: Without any handseals the user charges a lot of chakra into his metal tail and the tail goes starts extend into the ground, then quietly the tail travels through the ground and when it gets under the opponant it comes out of the ground in high speed and either stabs the opponant or squizes the opponant.
*can only be used by hiruko
*can only be used 2 times per battle
*the tail gets to the opponant when the user finishes his next move( so if the tail attack is the user 2nd move it hits the opponant when the users 3rd move is finished)
*the user cant change his location by more then a meter if he does the jutsu will end(If the ground under the user moves too it doesnt cancel the jutsu)
*the user cant use his tail for 2 turns
*the user cant use any jutsu releated with his tail for 5 turns

Genjutsu Message(Genjutsu messēji)
Rank: B
Type: supplementry
Range: all ranges
Chakra cost: 20
Damage: 0
Description: The user without any handseals sends his chakra to an ally or an enemy and make the enemey/ally hear or see any message the user wants also the person effected in the can reply too. Both the user and the target can see everything else normally and Its really easy to notice that its a genjutsu. Nobody except the user and the person in effect can see or hear the message in any way(except for MS mind shit). The most common and best use of this jutsu is to give an ally commands and think of stratagy witout any motion or sound, essipecly usefull in war, the user doesnt need to see the target to use this but he must know the targets location.
The person in effect will know who the message is from even if the messager doesnt say it, if they have been trained in gen up to C-rank. If used on the opponant it wont really be usefull unless the opponant hasnt had any gen training. If they didint have any gen-training the user can make the opponant think the message is from a friend to trick them into turning their backs or jumping ect.

Added a bit more info about when used on the enemy, I didnt really mean it to be used on the enemy but I just stated that it could be used.~Declined~
Fire Style: Expanding Fire Ball Jutsu( katon: Faiābōru-jutsu o kakudai)
Rank: Forbidden
Range: Short-long
Type: attack
Chakra Cost: 50
Damage: 30-90
Description: The user make 7 handseals then claps his 2 hands together much like the snake handseal and spews a small ball of fire that seems weak at first but expands as travels. The balls size and Damage:
at short range: 40cm diameter and 30 damage (c-rank)
Short-mid: 1m diameter and 55 damage (stronger thenb-rank)
mid: 2m diameter and 80 damage (s-rank)
Mid-long: 7m diameter and 85 damage (stronger then S-rank)
Long: 25m diameter and 90 damage (forbidden rank)
example: in mid-range If the opponant attacks with a jutsu and u use this jutsu they meet at short-mid so the attack deals 55 damage.
*can only be used 2 times per battle
*cant use any S or forbidden rank fire jutsu for 2 turns
*can be used in mid air
*cant use any forbidden rank jutsu next turn~Declined~ Do not resubmit

Cacique: The Golden Keeper Jaguar(Caciqu: Gōrudenkīpājagā)
Rank: s
Type: Supplementry
Range:short-long-mid
Chakra cost: 40
Damage: n/a
Description: This Jaguar is the ancient keeper of the city El Dorado, the city of gold. He is a very powerfull and wise jaguar at the size of gamaken. He is even said to be almost equal to the Jaguar god in terms of power, like all jaguars he has really strong mucles and sharp teeth.He sold some of the gold from his city to get enough money to buy lots of Osmium(the hardest pure element used on the tips of high-quality pencils so the tip doesnt break for more info: http://en.wikipedia.org/wiki/Osmium) to build an armor of Osmium for himself and can use Fire element up to A-rank. His skin is pitch black.
*Can stand up to 140 damage thanks to his armor
*cannot summon any other jaguars while he is out
*can only be summoned 1 times per battle
*lasts 4 turns
*must be able to summon jaguars that are A-rank

~ Ugh. No. Just no. No bloody Osmium armours or things. Where the hell can a jaguar go to buy Osmium, seriously. -.- The idea itself is pathetically ridiculous. ~

decreased damage by 40 and removed all gold weaponary.

Genjutsu Message(Genjutsu messēji)
Rank: B
Type: supplementry
Range: all ranges
Chakra cost: 20
Damage: 0
Description: The user without any handseals sends his chakra to an ally makes the ally hear or see any message the user wants also the person effected in the can reply too. Both the user and the target can see everything else normally and Its really easy to notice that its a genjutsu. Nobody except the user and the person in effect can see or hear the message in any way(except for MS mind shit). The most common and best use of this jutsu is to give an ally commands and think of stratagy witout any motion or sound, essipecly usefull in war, the user doesnt need to see the target to use this but he must know the targets location.
The person in effect will know who the message is from even if the messager doesnt say it, if they have been trained in gen up to C-rank.
*cant be used on an enemey( anybody who doesnt want the jutsu to be used on them)

~ Watch your language, or you get infracted. ~

removed the part about using it on an enemy

Fire Style: Double tornado ( katon: Daburu tatsumaki)
Rank: Forbidden
Range: all
type: attack-defence-supplemtry
Chakra Cost: 50
Damage:90 (80 by it self)
Description: the user makes 3 handseals and holds his hands forward(like doing a kamehameha) then focuses his fire chakra to the center of his 2 hands creating a tornado of fire. Then the user holds this tornado untill any fire or wind jutsu enter it.(b-rank or lower) the tornado absorbs the fire/wind jutsu that enter it and focuses the power of the jutsu into its core. Then he combines the tornado and the absorbed jutsu to fire a powerfull blast of fire at the opponant.(the blast is Forbidden rank) The user can use this jutsu without absorbing any other jutsu but then it will be s-rank.
*can only be used 2 times
*cant use any forbidden rank jutsu next 3 turns
*cant use any fire jutsu the next turn
*cant use any s-rank fire jutsu for 3 turns

Re: ♦ Custom Jutsu Submission ♦

Description: After the user has done the required handseal and using a small amount of blood, Seven Paths Of Pain will wipe his blood upon his katana and thrust it into the ground summoning Remi the King of the Pumpard relm.

Remi is the size of Gamabunta, has silky white/black polka dotted fur, wears armor similar to that of samurai and carries a katana (fit for his size). Remis upper body is similar to that of a male human so he is able to perform handseals. With his sword sheathed Remi has amazing speed & agility, but with his sword out he is very sluggish and can be careless at times. He has a natural affinity for lightning chakra but can also use water jutsu.

-Can be only summon twice per battle
-Capable of using up to B rank lightning/water jutsu
-Summons can only be taught by Seven Paths Of Pain

Description: After the user has done the required handseal and using a small amount of blood, Seven Paths Of Pain will wipe his blood upon his katana and thrust it into the ground summoning Remi the King of the Pumpard relm.

Remi is the size of Gamabunta, has silky white/black polka dotted fur, wears armor similar to that of samurai and carries a katana (fit for his size). Remis upper body is similar to that of a male human so he is able to perform handseals. With his sword sheathed Remi has amazing speed & agility, but with his sword out he is very sluggish and can be careless at times. He has a natural affinity for lightning chakra but can also use water jutsu.

-Can be only summon twice per battle-Can only be summoned to the battlefield for 3 turns.
-Capable of using up to B rank lightning/water jutsu
-Summons can only be taught by Seven Paths Of Pain

Re: ♦ Custom Jutsu Submission ♦

(Bokusā no Kobushi: Ichi Rei-Ni Panchi)-Boxer's Fist: One Hundred-Two Punch
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses wind chakra into his fists and throws a quick, continuous flurry of whipping jabs at the opponent with one hand, pushing away and bruising his arms and face and preventing him from making seals. Then the user hits him with a powerful cross that knocks him back. This could also be used to deflect projectiles thrown at the user.
-Can be used 3 times per battle
-Can only be taught by Katonpwnz

~ Approved ~

(Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses lightning chakra in his fists and quickly dashes very close to the opponent. The user then strikes the opponent with 5 consecutive hooks to the sides of the head and body while shifting his body weight to add power to the punches. The 5th punch drives the opponent's head into the ground. When the punches connect, they leave the point of impact numb and unusable and if they hit the head, the opponent's reaction time will be slower and leave him disoriented or unconsious.
-One direct punch can knock a weaker opponent unconsious
-Can be used 3 times per battle
-Can only be taught by Katonpwnz

~ Approved ~

(Bokusā no Kobushi: Chō no yō ni Furōto)-Boxer's Fist: Float Like a Butterfly
Type: Supplementary
Rank: B
Range: Short
Chakra: 10
Damage: N/A
Description: As the opponent's attack arrives, the user focuses chakra into his legs and lower back for faster movement and bends his legs quickly and simultaneously shifts his body to the side and moves back to an upright position. This can be repeated numerous times to avoid multiple projectile attacks aimed at the torso or higher.
-Cannot avoid attacks any bigger than 2 ft in width
-Can only be taught by Katonpwnz

After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the boss summon of the penguin contract, Skipper. Skipper is a massive...three and a half feet tall, and weighs in at 100 pounds. But though his size is extremely small, he possesses the same strength as any other boss summon. Getting hit by a physical blow of Skipper will possess the same effects as getting hit by a physical blow of a large-sized boss summon.
Skipper combines his strength with the maneuverability afforded him by his small size as well as speed equal to a sailfish's maximum, to become one of the most Taijutsu-proficient summonings in existence.
He is capable of using any and all Taijutsu his summoner knows, but his most favoured weapons are a pair of bronzed three-foot salmon he carries with him. He uses these salmon in close quarters and smacks the opponent with them to break his bones, or to block any weapons used on him.
His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Skipper stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
Skipper also carries around a bobblehead doll with him, on his back. The doll is an object of dear affection for him, and he will go into a berserker rage if it is destroyed or damaged. The bobblehead doll can also be used as a distraction, since it possesses a foghorn-level whistle built into it, and whenever Skipper "kisses" the doll, the whistle blasts out blaring-ly to disorient an opponent and cause bleeding from his ears.

The technique does possess some inherent weaknesses and restrictions -

• Skipper can be summoned only once per battle.
• Skipper can only fight using Taijutsu, his one "smile and wave" Genjutsu, and his bobblehead-doll whistle.
• Skipper's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a normal walk. Any faster than that, and the Genjutsu is broken.
• Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
• The bobblehead-whistle, can be directed in a particular direction to avoid the sound from reaching the user, but this is only if the user knows the Sound element. If he doesn't, then the whistle sound reaches him too, and he has to shut his ears before the whistle is blown, or he will begin bleeding from ears too.
• Taijutsu used by Skipper count as one of the user's three jutsu per turn; the "smile and wave" Genjutsu activation does not.

After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the most destructive summon of the penguin contract, Rico. Rico is four feet tall, and weighs in at 120 pounds. Though his size is extremely small, he possesses the same strength as any other secondary non-boss summon such as Gamaken.
Rico is much, much faster than Skipper, and can move at thrice his speed. However, he is not as proficient at Taijutsu as Skipper.
He is however an expert at Kenjutsu using a pair of sushi knives, or a chainsaw, and has been known to slice through a large tower in one strike or turn bowling pins into sawdust within a few seconds. He uses his deceptive strength and great speed to outdo any human he fights in a sword-on-sword battle.
His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Rico stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
Rico's last ability is called "The Regurgitator". Rico possesses a storage seal on the inside of his throat, which holds numerous weapons, explosive notes, weird objects such as flowerpots and bicycles, etc. Rico can unseal one of them and instantly regurgitate it out of his mouth ready for use.

The technique does possess some inherent weaknesses and restrictions -

• Rico can be summoned only once per battle.
• Rico can only fight using his sushi knives and chainsaw, his one "smile and wave" Genjutsu, and anything he might regurgitate.
• Rico's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a crawl. Any faster than that, and the Genjutsu is broken.
• Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
• If Rico is regurgitating a large object, such as a bicycle or an anvil, his throat becomes sore and he is unable to regurgitate anything more until the next turn.
• Neither Rico's regurgitation nor his Genjutsu are counted as one of the three moves per turn of the user.

change needed - my only problem with both of these is even if they walk slowly, if you can't see them, sense them, or know you're in genjutsu, then they'll just hit you and it's game over... oh... and the chainsaw i don't like, just keep the sushi knives.

Edited how the Genjutsu can be broken ( added a bullet point to the restrictions )
Also, lost the chainsaws T_T

After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the boss summon of the penguin contract, Skipper. Skipper is a massive...three and a half feet tall, and weighs in at 100 pounds. But though his size is extremely small, he possesses the same strength as any other boss summon. Getting hit by a physical blow of Skipper will possess the same effects as getting hit by a physical blow of a large-sized boss summon.
Skipper combines his strength with the maneuverability afforded him by his small size as well as speed equal to a sailfish's maximum, to become one of the most Taijutsu-proficient summonings in existence.
He is capable of using any and all Taijutsu his summoner knows, but his most favoured weapons are a pair of bronzed three-foot salmon he carries with him. He uses these salmon in close quarters and smacks the opponent with them to break his bones, or to block any weapons used on him.
His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Skipper stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
Skipper also carries around a bobblehead doll with him, on his back. The doll is an object of dear affection for him, and he will go into a berserker rage if it is destroyed or damaged. The bobblehead doll can also be used as a distraction, since it possesses a foghorn-level whistle built into it, and whenever Skipper "kisses" the doll, the whistle blasts out blaring-ly to disorient an opponent and cause bleeding from his ears.

The technique does possess some inherent weaknesses and restrictions -

• Skipper can be summoned only once per battle.
• Skipper can only fight using Taijutsu, his one "smile and wave" Genjutsu, and his bobblehead-doll whistle.
• Skipper's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a normal walk. Any faster than that, and the Genjutsu is broken.
• Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
• If Skipper is hit by a technique, even a weak one, his Genjutsu will automatically break away. ( this means wide area techniques have a good chance of connecting ) Secondly, Skipper has to move from the waving position to attack, thus becoming visible for a second or so before his attack.
• The bobblehead-whistle, can be directed in a particular direction to avoid the sound from reaching the user, but this is only if the user knows the Sound element. If he doesn't, then the whistle sound reaches him too, and he has to shut his ears before the whistle is blown, or he will begin bleeding from ears too.
• Taijutsu used by Skipper count as one of the user's three jutsu per turn; the "smile and wave" Genjutsu activation does not.

After biting his thumb and performing the required handseals, the user slams his palm down on the ground, summoning the most destructive summon of the penguin contract, Rico. Rico is four feet tall, and weighs in at 120 pounds. Though his size is extremely small, he possesses the same strength as any other secondary non-boss summon such as Gamaken.
Rico is much, much faster than Skipper, and can move at thrice his speed. However, he is not as proficient at Taijutsu as Skipper.
He is however an expert at Kenjutsu using a pair of sushi knives, or a bladed mallet, and has been known to slice through a large tower in one strike or turn bowling pins into sawdust within a few seconds. He uses his deceptive strength and great speed to outdo any human he fights in a sword-on-sword battle.
His next ability is what he calls his "smile and wave", a Genjutsu-related ability he shares with all the penguin summons. Rico stops in one place, grins broadly and begins waving his flipper at the opponent, activating a Genjutsu that makes the opponent think nothing is out of place in that area, rendering him practically invisible, and even if an opponent possesses the capability to sense him, unless it is a bloodline, the opponent does not "want" to sense him, so he is still fooled.
Rico's last ability is called "The Regurgitator". Rico possesses a storage seal on the inside of his throat, which holds numerous weapons, explosive notes, weird objects such as flowerpots and bicycles, etc. Rico can unseal one of them and instantly regurgitate it out of his mouth ready for use.

The technique does possess some inherent weaknesses and restrictions -

• Rico can be summoned only once per battle.
• Rico can only fight using his sushi knives and mallet, his one "smile and wave" Genjutsu, and anything he might regurgitate.
• Rico's "smile and wave" Genjutsu is only effective if he is either standing still, or moving at the speed equivalent of a crawl. Any faster than that, and the Genjutsu is broken.
• Two-tomoe Sharingan and above, the Byakugan and the Rin'negan automatically break the Genjutsu.
• If Rico is hit by a technique, even a weak one, his Genjutsu will automatically break away. ( this means wide area techniques have a good chance of connecting ) Secondly, Rico has to move from the waving position to attack, thus becoming visible for a second or so before his attack.
• If Rico is regurgitating a large object, such as a bicycle or an anvil, his throat becomes sore and he is unable to regurgitate anything more until the next turn.
• Neither Rico's regurgitation nor his Genjutsu are counted as one of the three moves per turn of the user.

~Both Declined~ Remove the parts where the genjutsu's don't count as moves

Re: ♦ Custom Jutsu Submission ♦

Custom snake for my snake contract

(Kuchiyose: Jörmungandr) Summoning: Jörmungandr
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50
Attack Points: N/A
Description: The user wipes blood on the snake contract tatoo and summons Jörmungandr a gigantic serpent that is 3 times the size of Manda. This snake is immune to all fire and water jutsu. And can withstand up to 3 S rank direct lightning, wind, or earth jutsu. Can spew out a very large amount of water sufficient for any water jutsu at the users discretion. This snake also has the ability to divide itself multiple times into just as powerful, yet smaller versions of itself.

Note: Can only be on the field for 5 of the users turns
Note: Division math. Division into 3 = 3 snakes the size of Manda. Division into 50 = 50 snakes the size of a large kyodajai, division into 100 = 100 snakes the size of the snakes used in hidden shadow snake hands
Note: Can only be taught to be summoned by Scarface

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by DOD_bld

(Sensō Meisu: Kakan) – The War Mace: Kakan

Rank: SType: WeaponRange: ShortChakra Cost: N/ADamage Points: N/A (+10 to Earth element techniques)Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra. (of the user only, except where stated below) The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well; somewhere in the realm of ≈15000lb/f²(≈6803kg/f²) of force. This is enough force to severely damage internal organs if a direct hit is landed.Note: Kakan may only be used once every other turn to deal an attack using earth elemental chakra at a cost of 15.Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.

Please don't knock the pic, I made it ages ago :o

In the movie Blade his sword has blades that chop off fingers of people other than Blade himself.

Blades would pop out of these slits in the handle.

And in the movie Law Abiding Citizen, the protagonist has a gun he rigged with a neuro-toxin, so when the trigger is pulled needles from inside the grip inject the wielder.

~ Explain the purple part better ~

Resubmitting I've created a better description of what I was trying to say.

(Sensō Meisu: Kakan) – The War Mace: Kakan

Rank: SType: WeaponRange: ShortChakra Cost: N/ADamage Points: N/A (+10 to Earth element techniques)Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra (of the user only, except where stated below.) The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well; somewhere in the realm of ≈15000lb/f²(≈6803kg/f²) of force. This is enough force to severely damage internal organs if contact is made.Note: Kakan may be used once every other turn to deal any earth element jutsu (rank C-A and the jutsu must have already been learned) at a chakra cost of only 15; this does not count as an additional move.Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.

Please don't knock the pic, I made it ages ago :o

In the movie Blade his sword has blades that chop off fingers of people other than Blade himself.

Blades would pop out of these slits in the handle.

And in the movie Law Abiding Citizen, the protagonist has a gun he rigged with a neuro-toxin, so when the trigger is pulled needles from inside the grip inject the wielder.

Theropods are a suborder of the order of Saurischia, which is a order of the Super order Dinosauria and finally is a super order of Reptile. Which is on the same level as domesticated dogs(ninja dogs summoning) on he classification of canine. Just stating the order to prove its possible, I want to cover all of the bases. Theropods are carnivorous dinosaurs, and as such they retain the pointed, serrated teeth of their ancestors. Theropods also evolved new features, including a joint in the lower jaw to act as a shock absorber (or perhaps for increased mobility). Some theropods developed additional openings in the skull, fewer fingers, and feathers. Ranging in size from a few kilograms to several tons, and from one to 15 meters in length, theropods lived from the Late (or perhaps Middle) Triassic through to the end of the Cretaceous. Theropods include the oldest known dinosaurs (Herrerasaurus and Eoraptor) and the largest bipeds (Tyrannosaurus, Giganotosaurus,and Carcharodontosaurus). One very specialized group of theropods—birds—became endothermic and developed the ability to fly. 3 Types I will be summoning are Tyrannosaurus, Velociraptor and Tanzania. Basically same body types just different sizes and appearances. Besides Tanzania they all have the same bodies and figures. Like pugs and German Shepard same thing in body just different and different size.

~ How many bloody times do I have to tell people not to submit mythical/extinct animals ? -__-" I oughta infract and ban you from this thread. For God's sake, read my damn instructions, people ~

Water Style: Hells Forbidden Mist: HerukurokiriRank: SType: SupplementaryRange: Enough to fill an entire village.
Chakra Cost: 40Damage: 0Description: The proclaimed strongest Mist jutsu ever created, used by advance Mist ninja. The user draws forth extremely thick black mist from there chakra; enough to fill an entire village. If surrounded it will drench you in seconds it is highly thick and like a blanket of water everywhere. The mist inside of it has black demon like figures in the mist, though if touch they are nothing more then a form of Haze clones. It is infused with the users dark chakra. It is impossible to see anything in the mist no matter how close for everyone in the mist besides these haze clones. If people remain in the mist for to long they can lose their sense of directions and get lost. It also allows the user to sense and feel anyone who is inside of the jutsu chakra, where they are in the mist, their level and how much chakra they left. This is a technique designed for mass confusion in large areas. So a master of silent killing can kill in great numbers without worrying of counter attacks.

~ Similar techniques exist ~

Wind Style: Exploding projectilesType: SupplementaryRank: BRange: personal, Mid, then longChakra Cost: 20 (5 for each projectile)Damage: 40Description: The user releases a special form of wind chakra when they throw projectiles. So the projectiles are covered in wind chakra that increases the speed and cutting power. But when they have reached Mid range the wind chakra releases in a cutting blast all around the projectile. The projectiles will continue to go its course with even more speed.
Note: User is able to use up to 4 projectiles with this jutsu; at most.
Note: The explosions are equal to short range.

~ What projectiles ? ~

Name: Earth Style: Earth Clone Projectiles Rank: CRange: Short - LongRequirements: Shurikens ( or any other tools )Chakra Cost: 10Damage: 20 (depends on ninja tool)
Description: user throws 1 shuriken ( or any other tool ) and makes hand seals to make copies of them with Earth chakra. Just like shadow clones but made of mud. They will stay as shurkin even after they hit.

~ Follow the damn template, who asked you to add in some stupid thing called "Requirements" ? ~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Lord of Kaos

This doesn't count as a submission as I already have the Liger contract. I'm just merely posting this to show all the Ligers about to be submitted.

Summoning Animal: Ligers
Scroll Owner: Lord of Kaos
Other Users who have signed contract:
Summoning Boss if existing: Sinbad
Other Summoning Animals tied to contract: Sinbad, Heracles, Achilles, Odysseus and many smaller others (will be made in due time)

Remaking this jutsu:

(Kuchiyose: Raiga-Sama) - Summoning Technique: Raiga-Sama

Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Raiga-Sama is the lord of Ligers. Raiga-Sama, like most ligers, has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). Raiga-Sama is roughly the size of Gamabunta if Raiga-Sama is sitting on his hind legs.
*Can only be summoned once a battle.
*can only be summoned by Lord of Kaos.
*Last three turns.

into this:

Kuchiyose: Sinbad| Summoning: Sinbad

Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
*Can only be summoned once a battle.
*Can only be summoned by Lord of Kaos.
*Last three turns.

~ Approved ~
Basically I reworded it and added in a description of Sinbad and added that the sword, and the communication thing.

Kuchiyose: Achilles| Summoning: Achilles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). One his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to A rank and the strength of the 2nd Gate. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

*Can only fight using taijutsu.*
*Taijutsu used by Achilles counts towards one of the user's three jutsus*
*Armor last entire fight if user wears it or if it becomes destroyed*
*Last on field for at the most four turns*
*Can only be summoned Twice*

~ Reduce the power of the armour ~

Kuchiyose: Hercules|Summoning: Heracles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through any defense. He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

*Can only be summoned once per battle*
*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
*Can only fight with Earth jutsus and sword*
*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
*Kenjutsu techniques in jutsu format count as a jutsu of the user*

~ You honestly think the purple part has any chance of getting approved ? ~

Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short (Short-Mid range for Special Genjutsu)
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 5 abilities that he can use: Odysseus is able to spit out a thick mist that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. A third ability of his includes the use of Genjutsu that the user's knows. This works if the target is nearby Odysseus and hears his roar, which triggers the effect of various Genjutsu.
Odysseus can also use water jutsus of up to A rank. His last great ability is when he roars, it activates a Genjutsu that he calls Crumbling of Troy, which causes the opponent to believe they see a large trojan horse in front of him. Thinking the trojan horse is a living summoning, the opponent runs at it trying to attack it with taijutsu. When he gets close to the location of the "trojan horse", the summoner causes a large dome of earth around the opponent that he causes to sink quickly into the ground, crushing the enemy within it.

*Can only be summoned once*
*If his Genjutsu ability is used, Odysseus can use no other ability of his during the fight*
*Odysseus can only Water Jutsus and Genjutsus and use of one counts as a jutsu of the user*
*The only two abilities that can be used within one fight include the Mist and the tracking abilities. Other than that, no more than one ability may be used within one fight*
*If Odysseus uses Crumbling of Troy, he is unable to stay on the field due to fatigue and will disappear*
*Due to the power of the Genjutsu Crumbling of Troy, no other Genjutsu is to be performed the entire fight by Odysseus (this includes before using Crumbling of Troy)*

~ Declined. Too many abilities. ~

I'm hoping those get approved and to whomever checks them, if there is anyway you can see to make them approveable, please feel free to edit it to your liking.

Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damge Points: 60
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*

~ Approved ~

Kuchiyose: Achilles| Summoning: Achilles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

*Can only fight using taijutsu.*
*Taijutsu used by Achilles counts towards one of the user's three jutsus**Armor last entire fight if user wears it or if it becomes destroyed*
*Last on field for at the most four turns*
*Can only be summoned Twice*

~ Change the purple part and what rank attacks could destroy the armour ? ~

Strength decreased for the armor and likewise, edited restrictions on it.

Kuchiyose: Hercules|Summoning: Heracles
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Attack Points: N/A
Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

*Can only be summoned once per battle, lasts for four turns*
*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
*Can only fight with Earth jutsus and sword*
*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
*Kenjutsu techniques in jutsu format count as a jutsu of the user*

~ Approved ~

Edited to include a specific strength that it can't break through.

Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

*Can only be summoned once, lasts for four turns*
*Can only use three water jutsusand three Genjutsus during the entire fight*
*Odysseus can only Water Jutsus and Genjutsus and use of one counts as a jutsu of the user*

~ Approved ~

Took out the Genjutsu-related abilities and will make another Liger that can use that or will submit an altered version that I can use.

Re: ♦ Custom Jutsu Submission ♦

summoning jutsu secretary bird : yuki the goddess of wind
Rank:Forbidden
type: Summoning.
Range:Short-Long(she can be summoned anywhere on the field.)
Chakra cost:40
Damage points:80
Description:Yuki is also known as the queen of wind due to her affinity towards wind.Her chakra control towards wind is incredible and she can utilise wind jutsus upto A rank using minimal chakra.She can also send a S ranked blast of wind once per battle.The blasts she sends can be decided by her if its concentrated chakra or if its a blast of wind which can blow away the opponent. She can also mould wind infront of her to make her flight faster.She is the fastest secretary bird and can cover distances from short range to long range in a matter of 3 seconds however she can release wind chakra from behind her due to which she can travel from short range to long range in a matter of half second.She is the fastest secretary bird alive.Pros & Cons:
-Can only be summoned by Ragerok and s06p-
-Can be summoned once per battle and lasts 5 turns-
-Wind attacks are useless against her as she absorbs the wind jutsus but she is weak against
fire jutsus-
-The blast of wind can only be used twice per battle.-
-She can be the only summon on the battle field.-
-Wind jutsu can only be used 5 times per battle.-

~ OP, too fast. ~

__________________________________________________ _________________________________shinshou
Type:Weapon
Rank:Forbidden
Range: Short
Chakra Cost: 50
Damage:90
Description:Shinsou was an indestructible blade which whose creator is unknown.It was found by a person named Muramusa,the demon of war.The blade was used in so many uncountable battles that it gained a black color due to the drying up of blood on it.Fire and Wind chakra can be chanelled into this blade and two powerful S ranked blasts of wind or fire chakra nature can be sent at the opponent each turn.The sword is about 1 metre long and is very sharp as it can easily cut through rock and even cut through metal when wind chakra is chanelled Into it.It is said that if anyone aside from the wielder of the sword itself looks at the swords blade the person will be cut though it is just a rumour and not true.When fire chakra in channeled into the sword and if the opponent is hit he will be burnt at the place the sword cuts,however chanelling wind chakra into it only makes it sharper.(and the blasts ofcourse.)Pros
-The user can channel both wind and fire chakra into the sword.
-The sword is extremely sharp.
-All wind and fire jutsus of the user increase by a rank.
-If anyone expect the owner touches the summoning scroll of the sword both the sword and the summoning contract are teleported to a secret location known only to the owner.
-Both wind and fire chakra can be chanelled into the sword together however if this is done the wind chakra makes the fire chakra in the sword alot more stronger.

Cons
-Each blast is considered as a move.
-If wind and fire chakra are chanelled into the sword in the same turn the sword cannot cut through metal etc as the wind chakra just makes the fire chakra stronger.

~ Declined ~

__________________________________________________ _______________

Mizu the water Phoenix (Kuchiyose no Jutsu : Mizu sono Fenikkusu)
Rank: S
Type: Attack/Defense
Range: Short-long
Chakra:40
Damage points :80
Description:The user uses the summoning technique to summon Mizu, who is half the size of Gamabunta. Mizu has immense water moulding capabilities, as her affinity is Water. Mizu's body is surrounded by water chakra and her body gets covered in water if she comes in contact with even a drop however her face doesnt get covered by the water and her speed doesnt slow down due to her water moulding capabilities.If Mizu is heavily damaged (hit by 2 or more S-ranked jutsus) she can repelnish herself by diving into water. Mizu can use up to S-Rank Water jutsu's and can perform the jutsus using no handsigns at all.Water attacks are useless against her as her body absorbs the water based chakra from the jutsu.
Due to her water moulding capabilites she can aslo fly underwater and the user on top of her is protected because she mould the water around her in such a way.Note:
-This summoning lasts up to 4 turns-
-Can only be summoned once per battle-
-Must have signed the Secretary Bird Summoning contract.
-Mizu's Jutsu attacks are considered as a move and she can only use water jutsu's four times per battle.
-Mizu can only replenish once per battle.
-Can be the only summon on the user can have on the field.

Re: ♦ Custom Jutsu Submission ♦

Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 30
Damage points: 60 ( - 10 to user )
Description: User first compacts his/her fist and starts gathering wind chakra into his/her elbow. Once that's done user must concentrate for a few seconds and immediately after that user delivers a compacted punch as fast as he/she can while wind chakra is released from his/her elbow in form of gust of wind or vortex, giving the punch more speed. The strength of the punch is enough to cause damage to regular bones and cause momentary fainting on low ranked enemies. The jutsu also causes damage to user ( mostly wrist and elbow ), preventing this move from being used more than once.
Note:
- Can be only once
- No Wind jutsus at the same turn

~ Similar techniques exist ~

( Katon: Furesshufaia kumo ) - Fire release: Freshfire cloud

Rank: A
Type: Offensive - Defensive
Range: Close - Short ( Becomes inaccurate when it reaches Mid range )
Chakra cost: 30
Damage points: 50 ( + 15 if used with oil )
Description: User first takes deep breath and focuses fire chakra into his/her mouth. Then as user breathes out he/she creates steady stream of fire that isn't accurate like Uchiha style fireballs. The fire expands into cloud-ish wave of fire that becomes in accurate when it reaches mid range.
Note:
- Can be used twice per battle
- No water techniques can be used on the same turn.

Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 20 per turn )
Damage points: N/A ( - 10 per turn )
Description: Fighter's Phenomenon is a special jutsu that only appears in Hand to Hand combat and Sword techniques. It's a technique that takes no time to activate in a Kenjutsu/Taijutsu fight between user and opponent(s). In the jutsu user uses chakra to stretch his/her senses to their limits, causing the time to 'slow up' from the user's point of view and his reaction time increases. This doesn't exactly make user faster but gives him/her more time to react. After this jutsu runs out user will become sluggish and slow in his/her movements. This jutsu doesn't work against Elemental attacks.
Note.
- Lasts four turns
- Is useless against elemental attacks
- Can be used only once per battle.

Re: ♦ Custom Jutsu Submission ♦

[Doki ichida Dokuja] - |Wrath of the Serpent|

Type: Supplementary
Rank: Forbidden
Range: All
Chakra Cost: 50
Damage Points: -
Description: A jutsu that is perhaps one of the most powerful Doton jutsus ever conceived by man. This jutsu requires no hand seals to perform however the user must be touching the ground to perform it. The user shall then force their chakra into the ground, causing it to begin to crumble away from sight along with all non alive materials touching the ground that the user is upon. These substances shall soon be remade into that of a giant serpent, however this is not the true power of the jutsu. After this has been performed, the serpent shall swallow the user of this technique and seem to vanish along with them, only to have the user re appear where the serpent was originally located the ground and everything fully restored to what it was before this jutsu was performed. The user shall then have serpent like slits appear instead of their pupils, signifying the jutsu was a success. All Doton jutsu performed after this jutsu count as one rank higher and as a favorite weapon, in addition to this all Doton jutsu
gain a +50% power boost all around, and the users body becomes solidified whenever a particular body feature is not in motion (Meaning body momentum), allowing for them to withstand blows that would normally kill them outright, like taijutsu attacks, shurikens etc. This jutsu also increases their Taijutsu to the point of being insanely strong, making them appear as demons upon the battlefield due to their strength. Once this jutsu has been completed they shall be unable for the rest of the battle to perform any jutsu besides Doton based ones, and all jutsu that are not Doton based that are in effect before hand upon the user shall have their effects cancelled, and their traces leave them.
- Usable only once per battle.
- The user takes 20 damage from the transformation.
- Faust can only teach this.

~ How will a serpent you have created give you powers beyond your normal grasp ? ~

[Gekiryuu Kaze] - |Raging Wind|

Type: Supplementary
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: -
Description: This technique is useful in the right situation, but if used improperly, could cause more harm than good. The user makes a few hand signs and then extends their hands, palms facing out towards the enemy. They turn their wrists so their hands are upside down, and then curl their fingers, pulling their hands back towards them and above their head. This technique involves causing the wind behind and underneath the user's opponent to rush forwards towards the user, creating a strong blast behind them to pull them in. With someone who is proficient at ranged fighting, this is a bad move, as it puts their opponent directly in front of them. Alternatively, if one has a weapon prepared or a close-range jutsu, this can be quite effective to keep the opponent where they want them. Another tactic is to use this on an ally to keep them from taking a blow. The only real advantage of this jutsu is that it catches the opponent off guard - it very often knocks someone off their feet, but it will always pull in the target to right in front of the user.
- Usable twice per battle.
- Faust can only teach this.