I thought Elspeth got "kicked" by Nicol Bolas in the battle over Alara.... Planeswalking is like "7 degrees" where you have to know somebody or something that's been to a plane to get there. Usually that means at least decades to get back from some obscure plane from Nicol's dusty memory. Good to see Venser get some play too, he's been around since Time Spiral and all we got was a Sliver from him. Sounds like Elsepeth may have been around during the events of "Time Spiral" to know what Phyrexians are an how to fight them (and I was hoping she was from Ulgrotha and had a famous mom)

Excellent comic this week; Jenna does good work with Elspeth, as we already knew. Koth is also interesting - a red mage who doesn't take the first excuse he gets to hit something with his hammer. I'm liking where this is going.

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

Much better than I was expecting, though still a little on the goofy side.

One thing that really sticks out is using a computer generated font in the speech balloons. I supposed that's for easier translation for worldwide distribution, but it still makes it look cheap.

Proud member of C.A.R.D. - Campaign Against Rare Duals
"...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009.
"While it made thematic sense to separate enemy and allied color fixing in the past, we have come around to the definite conclusion that it is just plain incorrect from a game-play perspective. This is one of these situations where game play should just trump flavor." - Sam Stoddard on ending the separation of allied/enemy dual lands. 05 July 2013

Very interesting. It looks like there may have been something between Ajani and Elspeth at one point.

They become friends in Alara Unbroken (which I don't recommend).

This comic was okay. Given its length, it had a lot of good background info. It didn't really have room for a story though.

I agree with Ajani -- Elspeth's hopelessness is a bit over the top. I wish they had taken a little bit different angle with it. It's hard to feel sympathy for a heroine with so little loyalty and so little confidence in herself and her loved ones. I'm willing to be Bant's still a better place to live than Urborg.

I wish they would use a different format for these comics. I have pretty large monitor and I still have to scroll every page, which is annoying considering it takes about 10 seconds to read a page. I guess if they plan to keep publishing them in paper eventually that they will stick with this aspect ratio though.

I liked Alara Unbroken. You gotta admit that part at the end when Rafiq kills Malfegor was pretty epic. Though I didn't like how the black aligned necromancers seened to have some sort of disenchant ability. My only real complaint was that they stuffed the whole story into one book. It could have been spread out over afew and been much better.

I agree with Ajani -- Elspeth's hopelessness is a bit over the top. I wish they had taken a little bit different angle with it. It's hard to feel sympathy for a heroine with so little loyalty and so little confidence in herself and her loved ones. I'm willing to be Bant's still a better place to live than Urborg.

Yeah I agree with that too. Come on Elspeth! Show some courage and conviction like we'd all expect of a knight of Bant!

Though I'm kinda wondering why Koth and Elspeth are both found participating in gladiatorial combat. I wouldn't expect her to really have any respect for bloodsports. Though I guess ya gotta do somthing to put food on the table and we know she's a good swordfighter. I wonder why Koth is there as a gladiator? If he's out on a mission for his people it would seem like a distraction from it.

My only real complaint was that they stuffed the whole story into one book. It could have been spread out over afew and been much better.

Well I completely agree, but I think they were rather looking to cut back on the novels, since that's a tough business even for companies that do nothing else. I just think it's a shame that the switch to single novels had to come during the exact block where there were five times as many stories to tell as normal.

Yeah I agree with that too. Come on Elspeth! Show some courage and conviction like we'd all expect of a knight of Bant!

Considering how clingy to the tranquility and perfect order of Bant she was, I'd say that her confidence has been shattered entirely by its subsequent unpleasantness; she's back to being the scared little girl who planeswalked by accident because she was terrified of Phyrexians.

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

I agree with both of the two previous posts. This week's comic (part 2) was okay and would really be fine if we got a comic like this every week, but, given that we get about three of these per set, they really need to find a way to fit more action/plot into each one (or make them longer). This week's comic mostly just confused me -- what directed Elspeth and Koth to Dominaria? With the connection to the defeat of Phyrexia it seems that it was more than mere chance. What is going on with that cave and with the magic candle wax?

I agree with both of the two previous posts. This week's comic (part 2) was okay and would really be fine if we got a comic like this every week, but, given that we get about three of these per set, they really need to find a way to fit more action/plot into each one (or make them longer). This week's comic mostly just confused me -- what directed Elspeth and Koth to Dominaria? With the connection to the defeat of Phyrexia it seems that it was more than mere chance. What is going on with that cave and with the magic candle wax?

I felt the same way. I enjoyed it but there are some holes - I wish longer comics in order to read more details. I´m also glad to see that Venser is gonna play a role alongside Elspeth and Koth but...

...will him focus on the "quest for Karn" plot or help the PW-Boros-couple fight Phyrexians? Have to wait ´till march.

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I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".

Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.

Now, now.
1994 doesn't quite qualify as "ancient".

56734518 wrote:

Oh, it's a brilliant plan. You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat. Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit. He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee. "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk. He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy. He Tried out angels for a while but they didn't sit quite right. Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms.
"THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!"
And so Nicol Bolas masterminded the release of the Eldrazi.

57864098 wrote:

Rhox War Monk just flips pancakes, and if games have told us anything, it's that food = life.

56747598 wrote:

76973988 wrote:

This thread has gotten creepy. XP

Really?
Really?
The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?

I also find having to scroll the page annoying. Perhaps I'm not appreciating the art properly?

There's no way Venser is working inside that ship for long periods, with those giant shoulder guards on.

The problem with kidnapping a planeswalker is - how do you keep Venser on Mirrodin once you get there?

Put him in the card set for this block... he won't want to leave.

If that's not quite enough, he could play with the little Myr... he hasn't really had a chance to play with non-threatening artifice like they have on Mirrodin... They question isn't how to get him to stay... the question is how do you take him away from all the new toys without tapping over a few Mountians to get rid of them.

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi