Wartune Archer Sample Build Guide

Wartune Archer Sample Build Guide by autlos

This is a breakdown build of what I am using. I am currently level 30 and going! Unfortunately I don’t know what or how many skill points are obtainable or if either all skills can be leveled at least once. Creative criticism wanted!

Now on to the list of what build I use. *skill description all at level 1

*the skill that every non-archer player complains about. Its 100% crit so it synergizes very well with skills such as Battle Prowess since it procs its every time. Adds 2 stacks of Battle Prowess each case even if the damage is mitigated to 0. With Acumen say you have 20, you spend 10, you fire off 2 shots, giving you 25, a plus 5 rage gain!

*the strongest nuke with a crit rate increase of 20%, now with 20% plus your stats that you already have, your normal attacks should be critting regularly, I chose not to take it as the cast time is pretty long, enemies get at least 2 hits in if not 3 with a slow debuff. Multi-shot would be your best bet

*this is for now my main nuke, without Delphic Sniper. I prefer the slow over the crit rate increase, because I crit enough, and I need to test soon whether Delphic Sniper or Deep Freeze cast first. It may also be a weaker damage output but its still good enough

Battle Prowess ~ After a crit, boosts damage dealt by all teammates by 1%. Stackable up to 5 times; lasts 5 turns;MAX

*10% damage adds up, and is easy to obtain 5 stacks and keep it up there

Tier 5

Bloodthirsty Strike ~ Deals 120% damage to a single front-row target and converts 50% of the damage dealt to HP regen;0/3

*as of now I don’t wish to level it because the heal is insignificant Lunatic Fire ~ Deals 85% physical damage to all enemies; crit rate increased by 10;0/3

*I see this as my secondary nuke with the debuff being the main selling point. By stacking 4 times, it does -400 armor and with a 1 second cooldown in between 3 turns, it is really easy to stack and keep up

Scatter Shot ~ Debuffs one positive buffs for all enemies;1/3-MAX

*Im debating whether to keep it minimum or max it because 1. I could easily counter Rebound, Battle Prowess, Shield (really effective in arena, I’ve seen it!) and whatever buffs they may have and if I max it, it reduces enemy rage, best against those who don’t have armor that gives off rage after hits. 2. To keep it at a minimum and forget the rage remove. I am on the strong side of leaving it at 1/3

Tier 6

Delphic Death Star ~ Deals 189%+315 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20%;0/1

*my only regret not taking this road is the 50% stun

Incendiary Shot ~ Deals 195%+390 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all targets currently under buffs. Lasts 3 turns;MAX

*a stronger nuke damage wise than Delphic Death Star and has the ability to reduce incoming damage. With the damage reducer, great skill for survivability. Can be in conjunction with Scatter Shot, but its a loss of a turn casting both skills.

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Overall, I see this tree more in an Arena because you can hide behind teammates and cast the skills and maybe even 1 on 1 but kind of reliant because it takes time to actually get these skills off, instead of the pure damage tree with the Delphics.

Blood-thirsty strike I just never found a good use for, given that Arrow-Strike is maxed I end up using that instead of Blood-thirsty. If I ever get in a situation where I need a little bitty heal from blood-thirsty, the battle is usually already lost.