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The Pet system on Summoner is essentially a slight evolution to what we understand from Arcanist.

FFXIV Summoner Guide - Pets Baby

The Pet system on Summoner is essentially a slight evolution to what we understand from Arcanist. It focuses around an assortment of Egis in comparison to the former two Carbuncles from Arcanist. At level 30, when we advance into the Summoner Role, we gain access to Summon III- Ifrit-Egi (Melee Type), while the Summon I & Summon II Carbuncles are replaced with Garuda-Egi (Caster Type) and Titan-Egi (Tank Type, Melee) respectively later on. In the case of Garuda and Titan, they have access to the same exact skills (renamed) as their Carbuncle counterparts; however their attacks are slightly more potent.

Known Information:

At the time of summon, all Pets siphon from the Summoners stats. The values of INT, CRIT, DET, VIT, and Spellspeed are all transferred. These stats are recalculated when re-zoning or when the skill “Spur” is used. This means that after an Egi is initially summoned, a Summoner can switch its gearset and have the Egi take advantage of a certain set of stats from the previous gearset.

EX: Stacking VIT on SMN before summoning Titan- Egi so he has more HP and then switching to a SMN DPS set that contains less VIT. Long as Spur is not used, Titan-egi will remain at the higher HP because he has taken from the original set at time of Summoning.

*These “siphoned” stats come from gear AND food in use. Potions also influence Pets for the time they are active.

**Accuracy is not “transferred” to a Pet but applied universally to it at all times. This means you cannot utilize the same gear swap method to influence the Accuracy requirement pre-Spur usage or re-zoning.

Sic – Commands a Pet to attack on its own. Essentially this translates to a Pet using any of its abilities as they come off cd including its less potent skills and non-damage skills. You want to make sure in general a Pet is never on Sic. However with the addition of 3.0, all of Ifrit's abilities are now vital tools that should be rotated and used asap. If however you use Ifrit on Sic, do be aware you are still doing slightly less DPS then if you did Obey + skill usage on your own.

Obey – Commands a Pet to attack on its own but refrain from using any of its abilities outside of its default attack. A pet should always be placed on Obey, first at foremost at the time of summoning.

Sic vs Obey: What is the difference?

As of 3.0, all pets use one default attack skill every GCD.

Ifrit – Burning Strike – 120 Potency

Garuda – Wind Blade – 100 Potency

Titan – Rock Buster – 85 Potency

Each of the Pets also has access to three other skills (that each have a particular use), two lower potency attacks as well as one non-attacking CD. As stated before, Sic allows a pet to use skills on a target as they come up. This is mainly bad with Garuda because she will use less potent attacks, instead of Wind Blade, or use Contagion whenever she wants. When a Pet is on Obey however, this is prevented from happening, ultimately saving you an ability you do not want used at the wrong time or DPS in the form of swapping in a less potent ability. HOWEVER, with Ifrit or Titan as of 3.0, ultimately you DO want to spam these Pet skills as they come off CD so you can actually operate these on Sic now. Still be aware however, it is still lower numbers then Obey + Skill usage on your own.

Currently in 3.0, Pets are properly weaving in attacks in between their normal default attacks. Be careful with Ifrit on Sic however. When Radiant Shield comes off CD, if another skill is also off CD, Ifrit will use them back to back, thus costing you DPS. Another thing is you want to make sure you are taking full advantage of Radiant Shields reflect. If you have Ifrit on Sic the entire encounter (single target fights), you may not be able to utilize this skill properly when needed such as add phases.

DPS Modifier: All attacks, including Enkindle, are affected only by Foe Requiem / Trick Attack / Bishop Autoturrent. Tooltip is incorrect as of 3.0 on some of his abilities.

Abilities:

• Burning Strike – Delivers an attack of potency 120.

Cast Time: Instant, Recast Time: 3s

*Default attack skill.

• Crimson Cyclone – Delivers an attack with potency 110.

Cast Time: Instant, Recast Time: 40s

Additional Effect: StunDuration: 2s

• Flaming Crush – Delivers an attack with a potency of 110 to all nearby targets around Ifrit-Egi.

Cast Time: Instant, Recast Time: 30s

• Radiant Shield – Applies a buff onto all party members within 15y that delivers an attack of 50 potency every time physical damage is suffered. Damaged dealt based off of individuals physical damage.