The Road to Mithril Hall

Wednesday, June 3, 2009

56 comments:

Anonymous
said...

Just watched it... Holy ****, it looks so amazing! I've never been so hyped about a game before! Best E3 showing IMO.

The only thing about the demo that bothered me, was the way the blood comes out when Kratos decapitates Helios. Why is there blood spraying before Helios' head is cut off? I thought the blood should first flow down the neck, and then start spraying when the veins are exposed. It's a small detail but it looked a little weird. I'm not an expert about anatomy so I may be wrong.

I just want to say that its looks really good!..still i would love to seem more upgrades with the blades though...perhaps gauge on that builds up when you attack enemies with your blades....and then you can let loose for super attacks that turn the blades blue...cool colors contrasting the normal yellow...that would be cool! Also this would be cool....if you could round up enemies with your chains in one bundle and swing them around using them as a weapon kinda like one big enemy ball and chain...it would also be nice if you guys could implement combos and mini games with the normal enemies...we sometimes only get to see cool stuff when more difficult enemies come out...but it would be great to implement it with the crowd covering on Kratos...maybe he doesnt bust out all the time...maybe he does some cool combo out of it to do it in a more creative way...optional of course...sorry this is turning into a suggestion comment but this is the last game in the series and i would really like to see it go over the top. I think more frenzy attacks would be cool to...Kratos is an angry man....so him going into a wild rage of crazy fury of stabbing would be awesome.....look at nunchuks...u can use some moves from those guys too!Reversals and limb cut offs would be a bonus...not parry reversals..you guys already have that...but may Kratos catches an enemies arm or weapon in mid attack...also it would be cool it Kratos caught an enemy's attack and would have a blade push battle...kinda like in Samarui Showdown...where the two push against one anothers blades and sparks fly... and the one who wins...backs the other off with some more attacks to follow. Maybe even can do counters with a sidestep move.... perhaps Kratos can get some ball and chain action goin on with his blades (motion of course not an actual ball and chain)...another would be a blade sweep that trips all the enemies around you kind of like an extended leg sweep. Ok ive taken up to much of this blog..also.....ideas r just flowing now....ok keep up the good work guys!!!!

1: Does Kratos have any special moves (L1+) that launchs enemies to the air like L1+square in GOW1 except Holding triangle ? In E3 demo pretty much all the moves are either staying in the air or air to the ground . If there no ground to air speical move , that will be a big waste simply because you add combat graple this time .

2:Can Kratos jump off enemy after charging to the air ?

3:Can you use combat grapple to finsih enemy off after prompt popping up instead of L1+circle then circle ?

4:Haven't seen any footage showing that kratos pinning enemy on the wall which was mentioned in pretty much all the mags ?

5:I notice that L1+square and Rs+triangle remain in the E3 demo ,unlike L1+triangle , L1+square still takes too long to finsh . Are these just placeholders ? or there are some improvements i didn't notice ?

6:Does fire bow have other ability that make it more efficient , simply because using grunt as ram is much more effective to large groups of enemies in E3 demo ?

congrats to the team for doing such an awesome job. Kratos looks and moves incredibly. However I would like to pass on my thoughts and concerns as I can hear and read a lot of disapointment from the graphics or the samey experience.

It seems to me that the game has kept a lot of the camera distance and focus to focus movement from the previous opus. It makes everything tiny and the loss of detail clearly makes it look GOWII. By comparison the first shot of the demo was stunning then it becomes a little meh after you lose Kratos` detail on screen. Castlevania lord of shadows seems to have a similar troll / cycloop moment but it feels muych more impressive due to the close up of the camera. I understand there is a concern of legibility and sense of scale but at the moment it does not help the game stand out amongst others. Also teh FX like trails, orbs etc.. are much too staurated and feel gamey in contrast with the rest of the game. I think it adds to the feeling that it could be GOWII hd.

@ AnonymousYou 'lose' detail because you're watching sub-SD compressed videos. When you'll have the game displayed on your own HDTV (Stig said they're aiming for 1080p, in the IGN demo), you'll see all the detail. Changing the camera angle will cause the game to lose its cinematic feeling, and a up-close camera will probably result with many camera issues that are typical in games like Ninja Gaiden and DMC.

I think the orbs are fine too, I love how each of the orb has its own dynamic light (as well as any other source of lighting in the game, which looks great!), which cause them to look more believable. It wasn't like that in GoW II, so I'm not sure what it has to do with "GoWII HD" (seriously the "PS2 game in HD" is getting old).

The game looks amazing, awesome work on the animations, Bruno & team! ;)

Have you even seen some of the cool new gameplay mechanics like: Riding creatures, Using Helios head as a headlight when the environment gets dark, Using Helios head to find hidden doors and other stuff just to name a few..

Honestly, I just hope you ignore what any of the posters here or elsewhere say or suggest, because from what I saw, GoW3 looks like it will be amazing. You guys know exactly what you are doing! You don't need our suggestions! Please please please IGNORE US!

There is no way of having a normal discussion. I respect what they have achieved and as a ps3 owner and fellow developer I can`t way to play it. But do yourself a favor and put some of your passion aside. I have heard many people being more impressed by Uncharted 2 than GOWIII. Now it could be the gameplay which effectively is more of the same as the previous opus. I think it is also the camera. As an example, I downloaded the HD videos from gamersyde and I was i awe when playing them on TV, pausing on the sequence when Kratos is taking the eye off the cyclop. This is next gen and beyond anything I`ve seen. Before that, when you are controlling him, the camera far away makes the scale of it look like an RTS type game. Characters are tiny, detail is lost and it does not have the same cinematic impact. Think what you want, I think the game is beautiful but the camera is in many instances failing to translate the brutality and cinematic of the action. Read on the previews from journalists that played it. And when you see the detail in the lighting, texturing and modeling on Kratos, it is a waste to control him as a group of tiny pixels on screen.

1. Stig said there is going to be around 5-10 bosses in the game, is Helios one of those bosses? Cause it looks to me like he didn't put up much of a fight?

2. Wouldn't it be normal for a person/God to be beggin for his life as Kratos is about to rip his head off? Or is it just me? :)

3. About 19:25 in the stage demo Kratos holds Helios head up in front of him,can you tell me why is Helios head so look so bad? or is his head still under construction. :p

4. Are Kratos enemies suppose to go flying even before Kratos rams into them? Or is it a glitch?

5. At the end of the demo you guys showed at E3 Kratos attacks Persaios why?

6. Over at IGN they also have a stage demo, and around 10:20 into the stage demo Stig is asked if Kratos will have sex with womens in this game, and he answers yes, but not with womens? Does this means that Kratos finally will hook up with a Goddess?

1. Stig said there is going to be around 5-10 bosses in the game, is Helios one of those bosses? Cause it looks to me like he didn't put up much of a fight?

2. Wouldn't it be normal for a person/God to be beggin for his life as Kratos is about to rip his head off? Or is it just me? :)

3. About 19:25 in the stage demo Kratos holds Helios head up in front of him,can you tell me why is Helios head look so bad? or is his head still under construction. :p

4. Are Kratos enemies suppose to go flying even before Kratos rams into them? Or is it a glitch?

5. At the end of the demo you guys showed at E3 Kratos attacks Persaios. Why?

6. Over at IGN they also have a stage demo, and around 10:20 into the stage demo Stig is asked if Kratos will have sex with womens in this game, and he answers "yes, but not with womens" Does this means that Kratos finally will hook up with a Goddess?

Thanks for all the comments and all the support.Here are some answers for you guys:

@Blood spraying from Helios, enemies flying away before contact during the ram, Helios head while Kratos holds it up------everything that you saw in the demo is work in progressand everything will be inproved and bugs will all be fixed by thefinal release.

@www.GodofWar.com update: Not sure when the update will come.It is all up to Marketing.

@Helios blowing up: As Stig said, all story realated events dealing with Helios were removed from the demo in the interest of time. The demo was already long enough.

@lalapin:

1-NOt yet. The combat and the moves in the demo are not finaland we did not show all the weapons yet.

2-No

3-Using L1+circle on a character that has a circle aboveit's head will result in the normal gapple move (Already different for Blades and Cestus)

4-It was in the demo but maybe no one used that move.

5-What the fottage does not show is that both L1+square and L1+Triangle are now both chargeable moves. Peopleuing L1+square continued mashing the button thus extendingthe lenght of the move. It will be made clear in the finalversion. (We are trying to make special moves more useful).

6-You can charge the fire bow and cathc and enemy on firewhich can then make the fire spread from one enemy to another.If you use that in the small hallway in the demo you can burnthe entire group of grunts.

@cameras: They will continue to evolve and improve as we move forward without sacrficing the gameplay which comes first.Don't worry, you will get to see Kratos up close many times throughoutthe game.

@Anonymous questions:

1-Helios is not one of the bosses.

2-As Stig said, all story realated events dealing with Helios were removed from the demo in the interest of time. The demo was already long enough.

3-look at first response

4-look at first response

5-You will find out why in the final game

6-You will find out who Kratos has sex with inthe final game.

7-Not sure when the update will come.It is all up to Marketing.

8-As Stig said, all story realated events dealing with Helios were removed from the demo in the interest of time. The demo was already long enough.

Btw- what do you guys think of Kratos in Soul Calibur? Let me know how you feel in the prevoius post! Thanks.

Dear Bruno,I can't wait until GOW III comes out. The gameplay trailer had some cool things: notably, the chimera fight, the Cyclops and Helios' kills, as well as the Icarus ascent (innovative).

However, I have some questions and suggestions. #1 How does the official trailer at www.godofwar.com relate to the actual game? The official trailer was very fast-paced, the graphics extremely sharp/next-Gen, and had epic music playing in the background. The E3 demo, on the other hand, did not have the same level of graphics throughout. The exceptions would be at the start screen when Kratos looks refined as well as the part where you pull out the Cyclops' eyes. Other than those 2 parts, most of the demo looked like GOW II plus not like the official trailer GOW III. Another difference was the use of the cestus. In the official trailer, when several enemies pile on Kratos and he puts on the Cestus, they fly far and seem to be on fire. However, in the E3 2009 demo, the undead did not go as far and neither did they appear to be on fire.

#2 As God of War III involves a war between the Titans and the Olympians along with Kratos, it would be very nice if the Sony Team could incorporate into the game some of the lesser known but more powerful characters that participated in the Great War according to the traditional Greek myths. For example, in the original Titanomachy, Zeus and his sibling won the war against the Titans with the help of the Hekatonkheires. The Hekatonkheires were 3 giant sons of Uranus and Gaia born after the Titans. They had 100 hands (hence the name) and 50 heads. They could be bosses we meet right before Zeus who are tossing boulders as we ascent Mount Olympus. As Kratos is scaling Olympus, we encounter them. Naturally, they are using their 100 hand to toss boulders on his. We use a wind magic to deflect the boulders back at the giants crushing them with their own weapons. The giants arms could then serve as a bridge to climb further up the mountain. Or he could use his new found grapple technique, to pull himself via one of their arms and start lopping them followed by kicking them into an abyss and burying them with boulders.

The game would truly be epic. Much more than just having simple monsters like Stheno i.e another Medusa.

This would truly be a Titanomachy!

The Gigantes, "Giants," were born from Gaia and the blood of Uranus that fell after Cronus castrated him. There were around 13 giants that had serpents for legs and scales of dragons for feet. Look how some of them died in the myths:

Enceladus: Killed by Athena when she threw the island of Sicily on him! Mount Etna is said to erupt because of him.

Polybotes: Crushed by Poseidon when he threw the island of Nisyros on him!

In the game, the giants could be sent by Gaia as a revenge for fighting/killing the Titans (reference to last seen in trailer where Kratos is lauching himself against the Fire Titan)

Having Large Scale Battles with Titans, Olympians, and Huge Monsters (Hekatonkheires, Gigants, Echidna, Ladon, Scylla, Charybdis, etc.) would really make GOW III very epic on a grand scale.

i have noticed on the blogs Niubie Interview and Magics of God Of War alot of people have been requesting and wanting the "super strength" feature for kratos to be put in the game i also am very intrigued and really want this to be put in the game as well and not sure if you read the description of what JOEthegamer said in Niubie Interview at June 4, 2009 9:47 and the idea proposed by anonymous at June 15, 2009 5:52 PM but it is very fit to what kratos should be able to do in the game its brutal and elaborate to his character both of those descriptions really make me want this feature alot in this game so i pose the questions

1.will the "super strength" feature be put into the game

2.do you and the GOW3 crew believe it should be put into the game as well because of the fact that kratos should have bin able to do it in the previous game

...hey bruno, for the L1+ [] combo, it looks like the same move in GOW2.........could u guys change it up a bit kuz the whole chain swinging thing really leaves kratos open for attack...........and the player can't get out of it once the attack starts......

Absolutely agree, this automatic move last for seconds and is really not cool, because you cannot interrupt it! I hated it in GOW II. I expect more freedom and control in combos. Some delay would be nice, because of the weight of the blades, but there is no physics in the game..

My big concern after seeing the live demo is, that it really looks and plays (animation and gameplay wise) too much the same as the previous ones.

The art and detail is amazing, Kratos is more bad ass, than ever, but as a next gen game for me it really misses real physics processing, hit detection, ragdoll etc..

I mean e.g. when you are hit by the centaur, Kratos just slides on the ground. When you block an attack it's always the same animation regardless the direction and height of the attacks, and the same as GOWII (Maybe GOW I)

Also a lot of the animations are basically not changed. Grab, Jump, Double Jump, some combos, running looks the same..

...yeah! peterk agrees!, ya, come to think of it, can the combat system guys change the L1+ [] combo up completely??????? to be honest, that combo was only useful against the lowest level of enemies (i.e. undead soldiers), if used against other enemies that can block or not get stunned when hit then kratos is big trouble lol, not to mention the attack is the same one in GOW2 AND GOW PSP!

.....if not, atleast make it possible for the player to get out of it after a spin or two, I know that the L1+ [], /\, O moves are chargeble now, but L1+[] really needs a better more practical maneuver.

God of War 3 is looking fine so far. Alot of games have used the same formulas over and over again (ex. Prince of Persia, DMC ,Uncharted,Metal Gear etc..) and you obviously see how well they turned out.

Hey everyone! It's been a while. things have been crazy at work lately and we have been putting in alot of late hours!

Now to answer some of the most asked questions:

L + [] Special Move: This has been talked about since GOW2 and we all agree with you guys! This is why, if you look closely, in the E3 demo you can control the lenght of this move by pressing the [] button sveral times. If you press it once the move much shorter than in GOW2. The same goes for the Triangle Special, it's now a chargable move.

SUPER STRENGHT: Sorry guys, this did not make the cut. However, the new abilities and weapons that Kratos will have are going to be much better that super strenght.