The development blog of the Indie game, Malevolence: The Sword of Ahkranox.

Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

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Saturday, March 3, 2012

Building a world

So, the last time you were with us you read how we'd be making the world generation happen in 2D first, to get it working flawlessly, before moving on to turn it into the 3D epic that you will end up playing. Well, we've done quite a bit of work on it, and it's working BEAUTIFULLY.

However, after the last post, I've been inundated with emails from people saying that they desperately want to see the 2D world simulation so that they can see the sorts of things they'll be finding in the game. Being a fan of our fans, we decided to capitulate and show you.

But PLEASE remember that the game is not going to look like this. This is just a prototyping stage in 2D while we get the tech working perfectly. Once this is done, we'll be going straight back to 3D like you've been seeing!

Anyway, here's a rough outline of the sorts of things you'll find (though only a small portion of what will be in the final game)

Of course, in the real thing, all these things won't be so close to one another. The area that you can see here is about 1km x 1km, but in reality, things will be miles apart! Here's a video of me traveling North. See how many things you can spot!

Since we recorded the video, we've also done work on water bodies, and after that's working fine we'll be adding in biomes. Once those two are working it's back to converting all of this into 3D for to has pretties!

So that's what we've been doing. There is MUCH more to find in the world than we've put in here, but you'll see more and more of it as we go along. And once it all goes into 3D, your minds will be blown :D