Hi, I made all the sprites for the hud and stuff. The method I used is similar to what your solution is. For some reason tool wants you to do a full size 512 x 512 for sprites, but not when its 2 or more. What I usually do is make every bitmap 514 x 514 where the border is exactly 1 pixel wide, so the black space is 512 x 512. Then with multiple sprites I make them still have 1 pixel between each sprite bitmap. That's why 512 x 1023 works. also i learned from experience, power of 2 doesn't mean width and height have to be the same power of 2. you can have different h x w as long as those dimensions are power of 2. EX: 256 x 512, 64 x 128, etc. If you have any more questions you can pm me

Quote: --- Original message by: Choclate ThundaThe ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

Might the backstory involve them being the last survivors of, say, a battalion? That could justify both the odd assortment of ranks without sacrificing backstory, methinks, plus you could throw in stuff about how the loss of those under their command has affected them. Just a suggestion, of course, because odds are I'll be trying the map out regardless of who has what rank.

That was a possibility, still is, but i would like to think that each of them was selected because of the mission, since the flood is a dangerous threat lore wise.

Fair enough, I suppose. But keep in mind that there are a lot of people in the military, and the more people you have, the greater the chances are that some of the lower-ranked ones will be similarly adept in a particular field as their higher-ups. And there is the old warning against putting too many eggs with good leadership qualities in one basket. :P

I'll let the rank discussion end here. If you have any questions regarding it, however, my inbox is always open.

Noted, thanks for both you and Teil's help. We should have updates later on.

Quote: --- Original message by: Choclate ThundaThe ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

Might the backstory involve them being the last survivors of, say, a battalion? That could justify both the odd assortment of ranks without sacrificing backstory, methinks, plus you could throw in stuff about how the loss of those under their command has affected them. Just a suggestion, of course, because odds are I'll be trying the map out regardless of who has what rank.

That was a possibility, still is, but i would like to think that each of them was selected because of the mission, since the flood is a dangerous threat lore wise.

The ranks of each character was taken in to consideration not so much of actual military standards, but to create more of the lore based on each characters specialty and situation of the mission. Sorry if it was kinda screwy with real military standards, but I felt it created a better backstory.

The curvy, almost Arabic-styled architecture is quite refreshing, along with the touch of flowing things, like the scattered flags and the wavy contrails of the (?ships?) overhead. The character in the lower right seems like it could be the hooded Chief, and that large figure sitting in the background almost looks like some sort of gigantic sentry.

Also, the scale is quite impressive. Hopefully we will see this reflected in the final product; it would be nice to have that Halo 1 feeling again.

Edited by MoooseGuy on May 17, 2014 at 07:12 AM

There has been recent rumors that the concept art could be Sanghelios, the Elite home world.

All sound files except stock (which mostly involve AI) are in fact custom. How would you know that there rips since your not even on the team to begin with? How would anybody know that since none of you do any of the work or go into the work process or even use the assets. All of you newer members blatantly do this because: "oh I wnt to be on teh bandwaagon and lok kool, hur dur."

That is a old screen shot, we have a custom mouse just was not implemented during the time because we try to please this godforsaken community by showing pretty pictures just to calm you down. If you would actually use your brain you would think "oh, its not ready yet" or "oh, maybe there working on it now" instead of thinking everything is automatically done. Or even ask if there is going to be one. All of you and your stupid pride.

I really hate how this has become a crap storm. No more arguing, its pointless with no result except one side getting a ego boost. It doesn't matter what cmt does because its a mod, A MOD! Not a full fledged game, we earn no revenue. And with that both sides are allowed opinions, but if it just generates non nonsensical arguments, there's no point, at all. CMT should be allowed to do things as we please since we have no real obligation but to create a custom campaign experience we would like since we use our own time to create content. It be the same as with every other mod, you wouldn't want a bunch of people taking your project and forcing to do it the way that they want over every Little thing. Criticism is important, but there is a limit. Just blatantly trying to force something inst helping, you just turn into a control freak and a jerk.

Now I'm done with that I think that things are moving along nicely and well post updates a soon as we can.

Any one else trying to start more arguments or wars over crap, will be ignored.

Quote: --- Original message by: MatthewDrattIt would suck if video games were 100% real.

Realism, science, and gameplay have nothing to do with what I was trying to say, I only mentioned it to clear up a common misconception about the device's actual name. I didn't expect it to get this out of hand, though.

Edited by Echo77 on Mar 7, 2014 at 06:14 PM

The thing is that it has more than one name: Suppressor, Sound Suppressor, or Silencer. Its the same. So by this we are both right and these common misconceptions don't matter.http://en.wikipedia.org/wiki/Suppressor

Well there are things that are overlooked for sake of gameplay, and there are misnomers. The rocket launcher not having a damaging backblast effect is probably a gameplay thing, because otherwise you'd hurt yourself if you tried to fire in cramped quarters, and you'd risk injuring or killing Marines that were standing too close behind you. The silencer/suppressor discussion is less like pointing out that the rocket launcher should have backblast, and more like pointing out that the rocket launcher shouldn't be called a grenade launcher or bazooka.Edited by Echo77 on Mar 7, 2014 at 12:54 PM

Well for the sake of argument. It is silenced because a suppressor just helps with the muzzle flash. The point of our silencer is to be quieter so technically it is a silenced since it was made and used for stealth and not a lot of noise. Plus like bungie said in h3 odst they could of gone with actual silenced version of the sounds, but it sounded to weak and just dull. Don't get me wrong you are right about the whole suppressor/silencer ordeal but in this case it is silenced.Edited by Choclate Thunda on Mar 7, 2014 at 05:22 PM