Eternally Pearly-White Teeth: Almost every Kong have these. Candy, Kiddy and Chunky don't have teeth (Kiddy is understandable, as he is a toddler, Chunky was incorrectly drawn with teeth in a comic and Candy does have teeth in the cartoon) and Wrinkly and Cranky wear dentures, though Wrinkly has not used any since her passing after DKC3. Swanky's teeth make a distinct white twinkle when he shows them in DKC2. DK and Diddy were given yellowish white teeth in Super Smash Bros. Brawl, but they became their original white color in Super Smash Bros. for 3DS and Wii U.

Sudden Anatomy: By comparing some of Rare's artworks for the Kongs with Paon's, some Kongs get an extra finger or toe between games. Tiny not only got an extra finger on each hand, but also smaller blue eyes as well as eyelashes since her redesign, though only a single thick eyelash on each eye.

Donkey Kong ("DK" for short) is the grandson (or son) of Mario's original nemesis in the game that bore his name. He's a big hulking ape with a penchant for tossing barrels and eating bananas. He's been pushed out of Mario's #1 spot by Bowser (and gotten his own video game series), but has again challenged the plucky plumber in the Mario vs. Donkey Kong games. According to Donkey Kong Country, the original Arcade Donkey Kong was actually his grandfather (now named "Cranky Kong"), and while this was disputed for a time, later games reconfirmed this.

Anti-Villain: In his antagonist roles, such as Mario vs. Donkey Kong. DK doesn't really have anything against Mario. He just has trouble controlling his impulses and Mario has to rein him in.

Berserk Button: Mess with DK's precious banana hoard or his friends and see what happens to you. Here's a hint: it will be painful. Very painful.

Big Damn Heroes: During the end of DKC2 he manages to get loose from the rope that K. Rool has tied him with, and uppercuts K. Rool clear through the ceiling. In Mario Party 5, rarely when a player lands on a Bowser Space, DK will appear and punch Bowser, stopping him from doing what he would normally do and makes Bowser leave with 10 or 20 coins from the player. His bio from Mario Party 2 even stated that he thought he could beat Bowser in a fight.

Big Good: In Mario Party 5 through Mario Party 9, he acts as an exact opposite of Bowser, having minigames where everyone always gets coins, and sometimes even gives stars to people. This is particularly shown in Mario Party 6, were DK Spaces are on a board during the day, and Bowser Spaces replaces them at night. On Clockwork Castle, DK walks around the board and gives stars during the day, while Bowser walks around and steals them at night.

Blue and Orange Morality: If you live on his island, you can trust DK will have your back. In terms of absolutely everywhere else, DK is the absolute giver of no cares for societal norms and will act on impulse without a second thought. Couple this with his absolute stubbornness, and he will play the villain just as easily as he might play the hero.

Boisterous Bruiser: He is very boisterous in Jungle Beat, and it carries over to Donkey Kong Country Returns.

Breaking the Fourth Wall: If you succeed at a bonus room puzzle while controlling him, he'll turn to applaud you and give you a thumbs-up for succeeding.

Face Palm: He'll do this if you screw up in a bonus room puzzle while controlling him. He also does this on the character select screen when entering a tag barrel in DK64, if you highlight him and then move over to another Kong.

Full-Name Basis: He's never referred to as just Donkey. It's always Donkey Kong, DK or D. Kong in Japan. (With the few exceptions being Cranky in Donkey Kong Country 2 during one of his speeches in his monkey museum, Diddy during the ending of Donkey Kong Country 3, and almost the entirety of Donkey Kong 64.)

Heel–Face Turn: He becomes the protagonist of his own series and is less hostile towards Mario and the other characters. However, whether or not Donkey Kong is the original DK or actually the son of Cranky is playedwith throughout the franchise and spin-offs.note Nintendo eventually agreed with the notion of DK being Cranky's grandson, but other sources, mostly around the time of Rare's departure, would seem to suggest otherwise.

Heroic Neutral: While much friendlier and less selfish than, say, Wario, Donkey Kong is generally motivated in his adventures by either the recovery of his Banana Hoard or the rescue of his close friends and family. Granted, he is an ape, and motivation generally doesn't get more complex than foraging for food and protecting other apes in the group. That being said, the times he finds himself opposing Mario are generally shown to be the result of a misunderstanding, and crossovers such as Mario Party and Super Smash Bros. Brawl show that when he realizes the stakes are high, he will actively fight with or at least aid the good guys rather than the villains.

Idiot Hero: In both later games and the TV Series. Definitely not the most clever Kong, but certainly one of the bravest. To his credit, Otacon mentions in a Codec Conversation with Snake that he seems pretty smart by ape standards. He's also skilled at using weaponry and is smart enough to know how to play the drums.

Jack-of-All-Stats: In Donkey Kong Barrel Blast, all of his stats are balanced. Ultra Barrel DK however, is an outright Game-Breaker as all of his stats are maxed out.

Large Ham: Usually when something awesome happens, but also when riled up (as with real life apes). A good example is right before the final boss in Returns. Donkey Kong and Diddy are pissed.

Legacy Character: As mentioned above, Cranky Kong was the first Donkey Kong before giving the title to the current one.

Lightning Bruiser: Despite his size, he's actually quicker than one might think, especially in Jungle Beat. This classification is even pointed out in a Super Smash Bros. Melee trophy. And the obvious inferences from the fact that the games are intense platformers, and DK's primary attack is a somersault.

No-Sell: A master of this. If you intend to put him down, you best damn well use everything you have at your disposal out of the gate and double-tap to be sure. Ifyoudon't...

Odd Friendship: He shares good chemistry with Petey Piranha in Mario Superstar Baseball. In Mario Super Sluggers, their chemistry is neutral. He also has a friendly rivalry with Vector the Crocodile in the Mario & Sonic series, despite Vector being not too far off resembling a Kremling. They even share a special victory animation with each other in the Sochi 2014 and Rio 2016 olympic games.

Rolling Attack: In the Donkey Kong Country series. Donkey Kong 64 has him do a swinging kick by default but you can still make DK roll if want. If Diddy is on his back Donkey Kong can roll further too. Rolling became his new Dash Attack in Super Smash Bros. for 3DS/Wii U.

Shock and Awe: In the Mario Strikers series, his Super/Mega Strike has him using the power of lightning to shoot the ball towards the goal. During his Mega Strike in Mario Strikers Charged he gains Glowing Eyes of Doom and does a Death Glare towards the ball before clapping it. One of his custom moves in Super Smash Bros. for 3DS/Wii U is the Lightning Punch. It takes less time to charge than his standard Giant Punch, but deals less damage and lacks super armor.

Super Mode: In "Jungle Climber" he can use crystal stars to basically become invincible and to fly

Super Strength: He can carry and throw barrels easily, break through entire hordes of enemies with only his fists, & once punched the moon out of the sky (see Megaton Punch). The only characters in the Mario franchise (and spin-offs) who might be stronger, let alone come close, are Bowser and Petey Piranha, and the only Kong to be stronger than him is Chunky Kong. Mind you, this is including the likes of Mario and Wario, who can generally pummel creatures dozens of feet tall or weighing in hundreds of pounds with no issue.

Thunder Clap: Donkey's most used action in Jungle Beat. He has a lot of other moves, but most are context sensitive (extra jump when coming up on a wall, pummelling something in your way, snatching bananas).

Took a Level in Dumbass: Ever since Donkey Kong 64, he has been falling into this. Donkey Kong being stupid from 64 onwards is enforced due to an intervention from Miyamoto, who'd always intended for Donkey Kong to be stupid. The average "hero" intelligence was tossed.

Use Your Head: Against the Rocs in Jungle Beat. His side special from Melee and onwards allows him to bury opponents into the ground. His animation for the Super Duper Simian Slam in Donkey Kong 64 has him slamming his head on the ground. If he loses a bonus game in DK64, he will tap his head with his hand before slamming his head on the ground twice.

Donkey Kong Jr.

Junior is a mystery. He first appeared when Mario flew off the handle and locked up his father, the original Donkey Kong, rescuing DK and apparently setting Mario back on the straight-and-narrow. He popped up a handful of times after that, most notably in a kart race and tennis tournament, and then just fell off the map. Depending on whether Cranky Kong (the original DK) is the current DK's father or grandfather or past self, then Donkey Kong Jr. could be the modern DK's father or even DK himself (except that they both appear in Mario Tennis...note And so do Mario and Baby Mario. DK Jr. was in because, at the time, Nintendo wasn't sure they could use Diddy, as he was owned by Rare. Don't look too deep into this) and the modern DK was later retconned into being Baby Donkey Kong in a Yoshi game.

Chuck Cunningham Syndrome: As previously mentioned, he is considered the current Donkey Kong's father, and he hasn't had any major appearances since Mario Tennis on the N64.

Conjoined Eyes: He shares these with Cranky Kong, but not Donkey Kong.

Continuity Snarl: Some of Rare's later statements indicate that he grew up into the modern Donkey Kong, although earlier (and more recent) confirmation that Cranky Kong is actually his grandfather would suggest otherwise.

Cowardly Lion: His sprites in the game of the same name suggest he's not enjoying his platforming adventure at all.

Disappeared Dad: If you go with the interpretation that the current DK is Cranky's grandson, that would make this guy DK's father - and he hasn't made an appearance since growing up.

Donkey Kong's little buddy, sidekick, and nephew wannabe, Diddy is a teenage monkey in a red baseball cap and tank top. Diddy is more carefree than DK and loves to play rap music and eat peanuts. He spends most of his time hanging out or having adventures with DK or his girlfriend, Dixie Kong. Diddy was introduced in Donkey Kong Country, but was integrated into Mario's extended cast in the Mario Sports games, starting with Mario Golf: Toadstool Tour.

Agitated Item Stomping: If you fail a bonus game in the original Donkey Kong Country, he'll throw his hat on the ground and stomp on it. He would also do it sometimes in the cartoon if he became irritated.

Badass Adorable: He's a cute monkey who's not scared to fight opponents larger than he is.

Berserk Button: Hurting DK or any of his friends will get you in a lot of trouble. K. Rool learned this the hard way at the end of Donkey Kong Country 2.

Blow You Away: He and Donkey Kong can use feathers to push enemies off pegs and platforms in "Jungle Climber"

Fragile Speedster: In Barrel Blast, he has low top speed, but average boost and high agility.

Jack-of-All-Stats: In Diddy Kong Racing and Diddy Kong Racing DS. His high running speed didn't translate into driving or piloting here and when racers range from a bear to a mouse, a monkey does seem in the middle.

Idle Animation: In DKC, he'll take off his cap and scratch his head. In DKC2, he'll juggle. In Tropical Freeze when carried by DK, he will first help him on a lookout for enemies before watching DK play a game on his 3DS. If he is by himself, he may take off his cap and sing, or he will yawn, though he doesn't take off his cap if he yawns.

Magic Music: Played on a guitar in Donkey Kong 64, an instrument previously associated with Dixie.

Meaningful Name: "Diddy" is a euphemism for small. He's smaller than Donkey Kong and is one of the smallest Kongs in general.

Never Bareheaded: Unless you win or lose a bonus game, he never takes off his cap. He will also take off his cap on the results screen in Super Smash Bros. Brawl if he loses.

Nice Hat: If you succeed at a bonus room puzzle while controlling him in the original Donkey Kong Country, he'll toss his hat into the air while smiling at the player. If you fail at the puzzle, he'll throw his hat on the ground and stomp on it.

Suspiciously Similar Substitute: For Donkey Kong Jr. Diddy was first intended to be a redesign of Donkey Kong Jr., but Nintendo didn't like the extreme changes Rare, Ltd. was making to the character, and ordered that the Donkey Kong Country sidekick be made into a completely new character.

Took a Level in Jerkass: In the cartoon, he's a lot more whiny, and can be a total prick, most notably in Kong For A Day.

Trademark Favorite Food: He likes bananas like the rest of the Kongs, but he also likes peanuts. The German website for DK64 says that his favorite dish is a peanutbutter sandwhich.

Use Your Head: Donkey Kong 64's Chimpy Charge is a straight example. Colliding with something makes him stagger and groan, so his head cannot be too hard, but it hurts enemies more and is necessary to progress in some areas.

Victory Pose: In DKC, he tosses his hat in the air while smiling and winking at the player. In DKC2, he turns his cap backwards, puts on sunglasses, and raps with a boombox on his shoulder. In DK64, he dances and does two backflips.

Diddy Kong's girlfriend, Dixie, is a hero in her own right. She helped Diddy rescue Donkey when the big ape was kidnapped by the Kremlings, then rescued Diddy himself when he befell the same fate. Dixie has long blonde hair that she wears in a huge ponytail, which she can use to spin helicopter-like over long distances and, inexplicably, pick up large objects. She can act childish at times, but makes up for it with her courage. Tiny Kong is Dixie's (bigger) little sister.

Action Girl: Nintendo's first after Samus Aran. She has never been a Damsel in Distress in a Donkey Kong game, only in Mario Super Sluggers and even then, she is the first person you recruit in DK's stadium. Cranky also said this about Dixie in the instruction manual for DKC2.

Cranky Kong: What's going on here? She should be the damsel in distress, not one of the stars!

Babysitter from Hell: A hilarious and completely non-malevolent example. Her babysitting instincts are abysmal to the point of criminality, but it's alright because Kiddy Kong has been blessed by genetics with badassery right out of the cradle.

Bash Brothers: With Kiddy. They can send each other flying around all over a room, and sometimes have to in order to get by obstacles or entering a bonus barrel.

Dream Team: From a gameplay perspective in DKC3, Dixie got a lot of Diddy's speed while still retaining her own highly useful 'copter abilities. When paired with Kiddy, himself a slightly faster version of Donkey Kong that can skip large distances on water, you have an optimal adventuring team of strength, speed, and precision, as well as a host of Combination Attacks.

Fragile Speedster: In Barrel Blast, she has maxed out boost and high agility, but the lowest top speed.

The Hero: In DKC3. While she and Kiddy are equal contributors to their adventure, Kiddy has no stake in anything and little opinion on the matter. It's Dixie who moves the plot.

Helicopter Hair: Her main characteristic is the ability to slow her fall by spinning her hair rapidly.

Idle Animation: In DKC2, she'll either sit down and drink juice or blow a bubble with her gum. She can also lick honey when in the beehive levels. In DKC3, she only blows bubbles with her gum. In Tropical Freeze when carried by DK, she first helps him on a lookout for enemies before grooming DK's fur as he plays his 3DS. If she is by herself, she will either do some gymnastics or play air guitar.

Official Couple: Her and Diddy. The cartoon touches more on their relationship compared to the games, as in one episode, Dixie rewarded Diddy with a kiss on his cheek for fixing her broken fishing rod and then commenting "You are the smartest monkey on the island".

Plucky Girl: Considering that she took on K. Rool's forces twice, she definitely falls under this.

Pink Means Feminine: She has always worn a pink top and beret, though one of her Palette Swaps in DK: King of Swing inverts her normal color scheme, giving her a yellow top and beret with pink hair.

Prehensile Hair: Her ponytail is capable of picking up various objects, like barrels and cannonballs.

Product Placement: She used to have a pin of the Rare logo on her beret. For obvious reasons, she doesn't wear it anymore.

Refuge in Audacity: If presented with her baby cousin, right out of the cradle, what would Dixie Kong do? If you answered "abduct him onto her continent-spanning journey, utilizing him as a meat shield, projectile, and pack mule against killer animals in dangerous and extreme climates in environments littered with health hazards", then you'd be correct.

Vitriolic Best Buds: With Kiddy. The character change animations make it very clear (Kiddy'll grab her by the scruff and set her aside, while Dixie would pop a bubblegum bubble against his back, startling him).

Kiddy Kong

Kiddy Kong is Chunky Kong's baby brother and Dixie and Tiny's cousin. Although he's only a toddler, he's absolutely massive, roughly the same size as Donkey Kong himself. Kiddy accompanied Dixie when Donkey and Diddy were kidnapped in the Northern Kremisphere. He cries and throws tantrums at times, but possesses the same natural courage as the rest of his family.

Brains and Brawn: Brawn to Dixie's brain, since, y'know, he can't talk yet. Or think very hard, for that matter. He is smart enough however, to drive all of Funky's vehicles in DKC3 with little trouble.

Cheerful Child: Has absolutely no problem with Dixie shanghaiing him on their adventure. At least, right up until something so much as gently brushes up against him.

Conjoined Eyes: Strangely, his brother Chunky does not have them, though it is hard to notice.

Kid Hero: He's a toddler. An old Rare website states that Kiddy is three years old, meaning he is the only Kong with a confirmed age.

Lightning Bruiser: He can skip across water while rolling and can somersault all over the place with Dixie's help.

The Load: Hilariously subverted. In DKC3, Funky Kong palms him off on Dixie because he's tired of baby-sitting. While Kiddy Kong is barely even a toddler (he still prefers crawling to walking), it's also immediately apparent that he's also twice Dixie's size and as strong as Donkey Kong.

Odd Couple: A baby and his babysitter. They're nevertheless equal partners on their journey.

Odd Name Out: His name broke the trend of the playable kongs names starting with the letter "D", although this is averted with his original name of Dinky Kong.

Refuge in Audacity: There's no real way to justify putting a baby in mortal danger. Repeatedly. His babysitter Dixie did it anyway.

"A twisted twig on a distant branch of the family tree", Lanky is an eccentric oddball orangutan who hangs out with the other Kongs. He marches (or handstand-walks...) to the tune of his own trombone. Lanky's distinguishing characteristics are his goofy personality, his ridiculously long arms, and, of course, his funny face despite his lack of style and grace. He joined up with Donkey and Diddy during one of King K. Rool's invasions of DK Isles.

Balloon Belly: He gains one after using his Baboon Balloon ability, when he stands on a pad with his face on it.

Chuck Cunningham Syndrome: Not counting his cameo in the GBA remake of DKC3, Lanky Kong was missing between the release of DK64 and Donkey Kong Barrel Blast, a gap of 8 years. It was even lampshaded on his Brawl trophy.

Lanky's trophy: In the recent game Donkey Kong: Barrel Blast, Lanky appears for the first time in years.

Plucky Comic Relief: His bio on the German Donkey Kong 64 website mentions that his silliness is appreciated by the Kong family, particularly by Chunky and Kiddy. The bio also said his occupation was a stand-up comedian, and his hobbies are playing the trombone and making up jokes.

Rubber Man: At least when it comes to his arms, especially in his phase of the boss fight against King K. Rool.

Mighty Glacier: In Barrel Blast, he has very high top speed, but low boost and poor agility.

Mythology Gag: Malevolent orangutans called "Manky Kongs" appeared in the first Country game, starting from the Vine Valley stage "Orangu-tang Gang", where the manual explicitly described them as a Black Sheep branch of the Kong family tree who have allied themselves with the Kremlings.

Dixie Kong's little sister (in age, not in height), Tiny Kong shares Dixie's speed, helicopter-like hair, and adventurous spirit. She's good friends with her cousin, Chunky Kong. After her first appearance, Tiny apparently hit puberty, as she is now much taller and more mature-looking than her big sister.

Action Girl: Just like her older sister Dixie. Her bio from the German DK64 website provides some extra insight to this.

Tiny's bio: Tiny is always trying to follow the footsteps of Dixie Kong, who together with Diddy has made a name for herself as an adventurer.

Badass Adorable: Again, mainly in Donkey Kong 64. As soon as you rescue her, she's "ready to kick some reptile butt", and is quite capable of it. And just look at her in KrazyKongKlamour: While the other Kongs are trembling at the possibility that they might be shot with a watermelon, Tiny is taking up a fighting stance.

Badass Armfold: When interacting with certain characters in DK64, she will do one.

Big Little Brother: In Diddy Kong Racing DS, Dixie filled in for Conker and Tiny for Banjo, making the younger sister a bear and the older one a squirrel. Tiny is also less... infantile in behavior. While Tiny is obviously taller than Dixie since her redesign, she is a whole head taller than Diddy Kong in DK64note Measured by comparing their models in the multiplayer mode., meaning she has always been taller than Dixie Kong, as Diddy and Dixie are the same size.

The Bus Came Back: After her debut in Donkey Kong 64, it wasn't until Diddy Kong Racing DS eight years later that she became playable again, though she did make a cameo in the GBA ports of DKC2 and DKC3.

Costume Evolution: In her debut, she wore blue overalls with a flower on it, a white t-shirt, a multicolored beanie hat and white shoes. Since her redesign, she wears sky blue pants, a sky blue top with purple borders and a flower on it, orchid sandals and the same multicolored beanie hat, except the hat now has a purple top instead of a red one. Accessories she wears are large hoop earrings and white fur wristbands. She also sports dark red eye makeup and pink nail varnish.

Fully Dressed Cartoon Animal: She is one of only two Kongs to be fully dressed, the other being Swanky Kong (Funky was also fully clothed, but only in DKC3). Interestingly, she is fully clothed in both of her designs, while Swanky only became this since his second appearance in DKC3.

Helicopter Hair: She can use her pigtails to fly just like her older sister.

Hotter and Sexier: She became this after she was redesigned. In Mario Super Sluggers, she sways her hips when successfully making a nice play, scoring an RBI or a home run and when celebrating the player(s) who received MVP after winning a match. When walking, instead of her Skip of Innocence from DK64, she does a Sexy Walk. She does not do a Girly Run like Princess Peach however.

Idle Animation: In DK64, she'll take out an orange and balance it on her foot before putting it away. In Mario Super Sluggers when left idle long enough while batting, she leans back and stretches her left arm.

Improbable Weapon User: Her hair. In Barrel Blast, she can defeat sharks that are much larger than she is with it.

Incredible Shrinking Man: In Donkey Kong 64, where she has the ability to shrink when she uses the magic barrel showing her face.

Ironic Name: Since her redesign in Diddy Kong Racing DS, were she now is one of the tallest Kongs.

Kid Hero: In Donkey Kong 64. The trope can still be played straight with her redesign, but it's more believable in pre-redesign.

Jack-of-All-Stats: In Diddy Kong Racing DS. In Mario Super Sluggers, her batting, pitching and running are exactly average while her fielding and stamina are above average. In fact, of all team players available in the game, she has the highest stat total.

Lightning Bruiser: In Barrel Blast, she has maxed out boost and very high speed, but below average agility.

Muscles Are Meaningless: In DK64's secret ending, Donkey Kong tries to pull a lever with all the strength he can muster, to no avail. Tiny then gently taps the lever, which sends DK flying.

Mythology Gag: Doubles as a Hilarious in Hindsight, her bio on the German Donkey Kong 64 website says that Tiny's greatest wish is to become a super model, but she was too short for the job. Fast forward 8 years, and she got her redesign.

Slapstick Knows No Gender: Applies to her and Dixie. They are both brave and are more than willing to participate with the guys in their adventures, even if they get hurt by being set on fire, crushed or electrocuted.

Slide Attack: In DK64, one of her attacks is a ground-sliding front kick.

Victory Pose: In DK64, she does a little dance before jumping and doing the splits in midair. In Barrel Blast when finishing a cup in first place, she throws a few punches and puts her hands on her hips. In Mario Super Sluggers when she clears a mission, minigame or wins MVP, she starts dancing and smiles towards the camera.

Chunky Kong

The biggest and strongest member of the Kong family. Chunky is Dixie and Tiny's cousin and Kiddy's big (very big) brother. Chunky is big, strong, and tough, but has a very gentle personality and is very easily frightened. Like a true Kong, though, he always pulls through in the end.

Attack of the 50-Foot Whatever: He can become even bigger in Donkey Kong 64. The longer he stays giant however, more crystal coconuts will be used up, though certain scenarios gives him an unlimited amount.

Cowardly Lion: He's the biggest (according to the talking microphone in Donkey Kong 64, he weighs 2000 pounds, more than twice as much as Donkey Kong, who weighs 800 pounds) and strongest of the Kongs, and also the most cowardly.

Cower Power: If you highlight him when entering a tag barrel in DK64, he will attempt you to pick Tiny instead of him.

Does Not Know His Own Strength: During the credits in DK64, were he plays with Tiny Kong by tossing her into the air. He eventually tosses her onto a big hill by mistake, and it takes him about five seconds to realise she disappeared.

Fartillery: When using the shockwave attack in DK64, he creates the shockwave by doing a massive burp.

Funny Afro: He wears one in his disco outfit during the DK Rap, before changing to his usual attire.

Gentle Giant: He is bigger and stronger than DK and fires a pineapple launcher, yet he plays the triangle and is shown to be very sweet and gentle.

Idle Animation: In DK64, he takes amusement at a butterfly landing on his hand, but gets annoyed when more start landing on him, so he swats them all away. He may also do a Primal Chestpound.

Large Ham: Strangely enough for a Lovable Coward. He hogs the camera during the DK Rap (even though he's not until last), won't quit looking at the camera during his Mine Cart ride in Fungi Forest (which, incidentally, NEVER happens with ANY OTHER Kong), and really seems to enjoy the cheering and applause of the crowd in his fight with K. Rool at the end.

Lovable Coward: Despite being the biggest and strongest of the Kong family, he is quite a coward. He will gather enough courage when needed though.

Out of Focus: Unlike Tiny and Lanky, he's vanished off the face of the earth, to the point some questioned if it was due to Rare owning him. However, he has had a couple of minor nods to him, so perhaps Nintendo is just waiting to include him in something where he truly fits.

Real Men Wear Pink: Chunky enjoys ballet and playing the triangle. In the DK Rap, the disco outfit he briefly wore had shiny pink gloves.

Suspiciously Similar Substitute: For Kiddy Kong in Donkey Kong 64. He doesn't get the bad reception that Tiny or Kiddy got, probably because he has a better-developed personality than Kiddy had.

Took a Level in Badass: At the start of his battle against Dogadon, he begged for mercy, but Dogadon still tried to eliminate him. Chunky then gathered enough courage and repeatedly punched Dogadon in the face after turning giant, before finishing the fight with a Megaton Punch.

Top-Heavy Guy: He's a big ape, and he can pick up and toss huge rocks quite easily.

DK Rap: Can pick up a boulder, with relative ease. Makes crushing rocks, seem such a breeze.

Trademark Favorite Food: Pineapples. His favorite dish is a pineapple compote, according to the German DK64 website.

Donkey Kong's aptly named grandfather (or father, depending on who you ask). Cranky Kong spends his days sitting on his front porch, dispensing sarcastic advice to passersby, and bemoaning the loss of the good ol' days of 8-bit gaming. He was married to Wrinkly Kong before she gave up the ghost. According to Donkey Kong Country, Cranky was the original Donkey Kong who kidnapped Pauline and fought Mario.

Blatant Lies: In the original manual for Donkey Kong Country, he pops up throughout and comments on stuff. On the page for the Animal Buddies, he says that none of them actually appear in the game, and on the page for the Kong Family, he pretends he doesn't know them.

Cane Fu: In Donkey Kong Country: Tropical Freeze, he uses his cane offensively both on land or underwater. In Barrel Blast, he attacks other racers with his cane and can also use it to smash barrels and certain stage hazards.

Fourth-Wall Observer: In the animated DKC series, the fourth wall practically doesn't exist for him. However, he must have gotten feeble in his old age and can no longer break it in Returns (although he does lean on it at times).

Sword Plant: Uses his cane to do this in the air. It also bounces him higher in the air than just jumping.

Retcon: Cranky Kong was always considered the elderly form of the original Donkey Kong, but he was originally described as the current Donkey Kong's grandfather, with Junior apparently MIA. Flash forward to Donkey Kong 64, and Cranky begins to refer to him as "son". Official websites around this time also backed up the idea that Cranky Kong was actually DK's father. This has since been re-retconned by Nintendo, which has recently reverted back to the grandfather story in newer Super Smash Bros. and Donkey Kong titles.

Retired Badass: He was the original NES DK, now just lazing around in his chair or charging for special potions. This changes in Tropical Freeze to become an active hero once again.

The Rival: To King K. Rool in Barrel Blast. Fittingly, as they were once best friends in the cartoon.

Cranky: Back in my day, we used to have REAL gameplay...we didn't have any of this fancy 3D stuff!

Would Hurt a Child: He had no qualms about hitting Diddy Kong on the head with his cane whenever he visited him in the first Donkey Kong Country Game. In DKC3, he would also sometimes throw a ball into Dixie and Kiddy's faces if he lost a throwing game round at Swanky's sideshow.

One of Donkey Kong's pals from DK Isle, Funky Kong hates leaving the safety of his garage, but gladly helps out Donkey and friends from the sidelines. He's a first-class gearhead who's invented a wide variety of vehicles and artillery to aid his friends, and often shows up at the last minute to throw a monkey wrench (pun intended) into King K. Rool's plans. When not at work, Funky loves surfing, drumming, and kart racing.

Expressive Mask: In the cartoon, his glasses would often bend to match his facial expressions.

Expy: He bears more than a passing resemblence to Thrilla Gorilla of T&C Surf Designs fame, especially since he was usually seen with a surfboard in the original Country trilogy.

Finishing Move: He gives the boot to K. Rool at the end of Donkey Kong 64(literally).

Gadgeteer Genius: He gadgeteered the jet barrels that let you move from one level to another in DKC and DKC2, switched to being a supercompetant vehicle mechanic in DKC3 and a weapons manufacturer in DK64.

Mighty Glacier: In Barrel Blast, he has fantastic speed, but his other stats are poor. In Mario Super Sluggers, he has great batting and good fielding stats, but he is quite slow. In Mario Kart Wii, he was notable for being the fastest character, but unlike some other heavyweights, he doesn't get an acceleration bonus.

Candy Kong

Donkey Kong's girlfriend — along with Swanky, one of the only two Kongs never to be a playable character. Candy provides a variety of services around DK Isle, including running save points and minigames.

Ms. Fanservice: Parodied to an extent, especially in Donkey Kong 64. She also went from wearing a pink form-fitting dress to wearing shorts and a tank top.

New Job as the Plot Demands: She's been seen running a save point (in the first DKC), working at Bluster Barrelworks (in the cartoon), selling musical instruments (in Donkey Kong 64), running a challenge shack (in the Game Boy Color port of the first game and in Donkey Kong Barrel Blast), hosting a dance studio (in the first Game Boy Advance port), and being Swanky's assistant (in the other GBA ports).

Official Couple: With Donkey. The show touches on this relationship more than the games.

Wrinkly Kong

Cranky Kong's wife and Donkey Kong's grandmother (or mother?), Wrinkly used to run the Kong Kollege on Crocodile Isle, where she provided a haven and place of education for good Kremlings, as well as helpful tips for Diddy and Dixie on their quest to rescue Donkey. After the island sank, she retired to the Northern Kremisphere, where she spent her days enjoying her sunset years and caring for the local Banana Birds. Sadly, she died of old age not long after, but that didn't stop her from helping out the Kongs — she's now a ghost, and spends as much time with her family as ever.

Swanky Kong

A flashy show-ape with all kinds of expensive bling, a bad afro, and an unhealthy preoccupation with polyester, Swanky runs a variety of games and sideshows that give the other Kongs a chance to win some beaucoup cash and prizes. Like Candy — his occasional assistant — Swanky Kong has never been playable. Although he is a member of the Kong family, it is unknown if he is related to anyone in it.

Chuck Cunningham Syndrome: He hasn't made an appearance since Donkey Kong Country 3 (which was released over 20 years ago — not counting the Game Boy Advance remake). The most he's got since then was his sideshow tent outside DK's field, as well as a billboard, in Mario Superstar Baseball.

Con Joined Eyes: Something he doesn't share with DK, despite using his model.

Fully Dressed Cartoon Animal: Averted in his debut appearance in DKC2, but played straight since DKC3. He's currently the only male Kong to be this.

Man of Wealth and Taste: Proved by the fancy suit he wears since his redesign in DKC3, as well as the many gold rings around his fingers. In his debut in DKC2, he only wears a blue coat, but he has the rings on his fingers.

Assist Character: Most of the Animal Friends are mounts that the Kongs ride on, with a handful of exceptions (most notably Squawks in the first DKC game) who simply help him navigate their levels.

Cool Pet: What isn't cool about a rhino who can effortlessly mow his way through the strongest baddies in the game? Or a super jump powered rattlesnake? Or a friendly neighborhood (eight legged) webslinger?

A Day in the Limelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first DKC. In the two sequels, there are levels where you control a series of Animal Friends all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic, respectively), and in DKC2, Rambi, Squitter, Enguarde, Squawks, Quawks and Rattly all get a level to themselves. In DKC3, Ellie and Quawks both get two levels for themselves. Squawks was the first Animal Friend to fight a boss, fighting King Zing in DKC2, and in DKC3, Ellie fights against Squirt while Enguarde fights against Barbos.

Ellie the Elephant

Introduced in Donkey Kong Country 3, Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.

Eek, a Mouse!!: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage, having been terrified by a legion of Sneeks at its beginning.

Making a Splash: She can use her trunk to suck up water and shoot it at enemies.

Implacable Man: Him and Rambi in Donkey Kong Barrel Blast, were they cannot get hurt at all, but they are still affected by the reversed control effects and the loss of Wild Moves from a Mega TNT Barrel. Rambi can easily smash through boulders several times his own size, while Enguarde can defeat electrified sharks.

Nerf: In Donkey Kong Land III. He can't do his charge-up stab move anymore, you have to press A instead of B to do his regular stab, and he will no longer automatically stab enemies when you get close to them. That said, he's still a faster and more precise swimmer than the Kongs and your only means of attack underwater.

Expresso the Ostrich

An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite Animal Friends. Also notable for being the only Animal Friend apart from Rambi to appear in the first Donkey Kong Land game.

Chuck Cunningham Syndrome: After the first game, he disappears with no explanation. (Though, he did reappear in the Game Boy game "Donkey Kong Land", which was a different/new game from the SNES DKC.)

Replacement Goldfish: In the GBA port of DKC2, Cranky buys another ostrich and names him Expresso, after the one seen in the first game.

Glimmer the Anglerfish

An anglerfish that helps Diddy and Dixie Kong by providing light in dark areas, thanks to his lure. He, unlike other animal friends, cannot be hurt. Glimmer was also seen in the trailer to Donkey Kong Racing, but it is unknown if he was going to be rideable.

Parry the Parallel Bird

A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything else will kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.

Quawks

A purple parrot, appearing in DKC2 and DKC3. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in Donkey Kong: Barrel Blast, where his name was finally revealed.

Ascended Extra: His new abilities in DKC3, along with getting two levels instead of just one dedicated to him.

Took a Level in Badass: In Barrel Blast, he plays the same role as the infamous Spiny Shell from the Mario Kart series, but his attack can be avoided with a well timed jump or by turning very sharply. If he is summoned by a Kong, the player who gets hit will also lose all of their bananas.

Rambi the Rhino

A rhinoceros with attitude and a need for speed. The most iconic Animal Friend, Rambi has appeared in almost all of the DKC games (with the noticeable exception of Donkey Kong Country 3: Dixie Kong's Double Trouble!). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.

Implacable Man: In the Gameboy game "Donkey Kong Land 2", he is oddly completely invincible. (Even getting attacked from behind/above doesn't hurt him in this game, unlike every other one.) Only falling down a bottomless pit can defeat him in that game.

Squawks the Parrot

The most commonly recurring Animal Friend, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Friends, Squawks has had a different use in many of the games he's appeared in. In DKC, he carried a lantern to light up a dark cavern; in DKC2 and DKC3, he actually carried the Kongs and spat eggs at enemies; in DK64 he told the story, gave tutorials, found golden bananas and magic barrels for the Kongs, and carried a flashlight; and in DKCR and Tropical Freeze, he helps the Kongs locate hidden puzzle pieces.

Shown Their Work: As of Donkey Kong Country Returns and as shown in the image, he is portrayed with two toes pointing forward and two toes pointing back like a real-life parrot. In previous games, he only had one toe in the back.

Winky the Frog

A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in DKC2, in Cranky's Monkey Museum). He and Expresso are Cranky's favourite Animal Friends. (Coincidentally, Expresso got a cameo in a Banjo game as well.)

Power Up Letdown: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.

"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in Donkey Kong Jr. and locked DK up, forcing his son to rescue him. Read more about Mario in his own character sheet.

The Brothers Bear

A family of bears scattered all over the Northern Kremesphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Björn, Baffle, Boomer, and in the GBA remake, Bachelor. In Donkey Kong Land III, a generic bear runs the Sheepy Shop where you can play a memory game for life balloons and teleport between levels.

Reset Button: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a hole shortly afterwards.

Stuff Blowing Up: Boomer Bear will blow up obstacles to stages in the overworld of Kremetoa in exchange for Bonus Coins.

Un Reveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that he only went as far as the 'Keep Out' signs.

K. Lumsy

A giant Kremling that appears in Donkey Kong 64. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.

Snide

A weasel of questionable honor who appears in Donkey Kong 64. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.

The Atoner: He's trying to make up for helping the Kremlings make a doomsday device by helping the Kongs stop it.

Stanley the Bugman

Debut: Donkey Kong 3

A human bug-exterminator. Stanley fought against Donkey Kong note or maybe Cranky Kong, depending on how you interpret the timeline in Donkey Kong 3, but the big ape had it coming — DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the Game & Watch game Greenhouse before his brief trip to the NES, and had a handful more G&W appearances afterwards.

Timber the Tiger

An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the evil super-Jerkass sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including Banjo and Conker) to help rescue the island.

Professor Chops

An anthropomorphic pig introduced in Donkey Kong Country Returns, he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.

An obscenely rich (and fat) crocodile who lords over the Kremlings, just as Bowser does for the Koopas. K. Rool is Donkey Kong's Arch-Enemy in the Donkey Kong Country games, much as Bowser is to Mario. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) at the drop of a hat.

Acrofatic: Take one look at the guy. Pretty overweight, right? Well, not only can he jump as high as Mario or Luigi, but he can also outrun Donkey Kong, is able to support his own weight with one hand, and is able to play an entire baseball game without tiring (at least when he isn't pitching).

Badass Grandpa: In the cartoon, where it turns out that he and Cranky Kong are actually childhood buddies, meaning he's roughly the same age as Donkey Kong's grandpa, yet still doing all the stuff he does.

Berserk Button: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much that he let out an epic Big "NO!" and smashed the computer.

Bad Boss: He keeps his minions in a constant state of misery, rules through fear, and is perfectly willing to sic Klaptraps on his already overworked engineers to speed things up.

Cold-Blooded Torture: The first time you fight him on the Flying Krock in Donkey Kong Country 2, he is seen beating Donkey Kong. And by "beating", we mean firing cannonballs at him while he's tied up.

Determinator: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In Donkey Kong 64, he goes through multiple rounds of being hammered by every Kong, and it still takes high explosives to merely get rid of him.

Eye Scream: It's so bulgy and veiny... And that's just the more recent portrayals: in the DKC games and DK64, the red marks don't even look like veins but blood stains on the eye, which makes him look demonic. Subverted in the cartoon, though, where his eye is just bulgy.

Fat Bastard: He might look like a silly overgrown lizard, but he's a ruthless villain who will resort to very evil actions to get what he wants, including kidnapping Donkey Kong himself in two games and planning to destroy DK Isles in 64.

Final-Exam Boss: In Donkey Kong 64, K. Rool has to be fought in at least five boxing rounds (more if time runs out in any of them), each with one of the playable Kong characters. And each Kong has to attack him using a specific strategy that makes use of their unique tools and/or abilities.

Genius Bruiser: He's pretty smart and very strong. Quite fitting as crocodiles in real life are intelligent even among reptile standards.

Go-Karting with Bowser: In the cartoon, it turns out that originally he and Cranky Kong were friends, and in those days there was peace between Kremling and Kong, with the feud only flaring up after their friendship broke up over K. Rool's cheating in one of their contests. So, Donkey Kong and the gang decide to try and get the two to remember their friendship and see if that'll put an end to the fighting. It works... too well; Cranky and K. Rool are such madcap pranksters and daredevils that they drive everybody, Kong and Kremling alike, nuts, and eventually they force them to break their friendship again simply because it's more peaceful when they're at open war with each other. King K. Rool can also race with Donkey Kong in Barrel Blast.

Punny Name: Works on two levels. First, he's a king named "Rool" (rule). Then you add on the K and it becomes "cruel".

Put on a Bus: He hasn't appeared in a Donkey Kong game since Jungle Climber in 2007 and his latest non-cameo appearance was in Mario Super Sluggers in 2008. He has had a trophy in all Super Smash Bros. games since Melee, so Nintendo hasn't forgotten him, but he's conspicuously absent with no mention from Donkey Kong Country Returns and Tropical Freeze.

Stout Strength: K. Rool is very fat, but also very strong. Oftentimes, he's even faster than DK is! He's also able to support his own weight with one hand in DK: King of Swing.

Surrounded by Idiots: Claims to be this during a cutscene in DK64, complete with a Face Palm. It's also a constant theme in the cartoon: in the episode "The Curse of Kongo Bongo," Krusha and Klump are trying to decode a plan they themselves came up with, only to forget said code, leading to this:

K. Rool: It's at times like this I find that I must ask myself again and again: "Do I really want the Crystal Coconutthis badly?"

Tactical Suicide Boss: It's very common for K. Rool to be defeated in his boss fights simply because he keeps making the same mistakes again and again. For example, in the original DKC, he keeps throwing his crown at DK and Diddy, giving them the perfect opportunity to jump on his head, and in 64, his constant showboating leaves him open to the Kongs' attacks.

Klump and Krusha, two mooks in the first game, were made singular characters in the cartoon. Krusha also became a Secret Character in Donkey Kong 64s multiplayer mode. Klump also became a Secret Character in Barrel Blast.

The playable Kopter in Barrel Blast.

Kritter became a playable character in DK: King of Swing, the Mario Strikers series, Mario Super Sluggers as well as Donkey Kong Barrel Blast.

Defector from Decadence: Klubba hates K. Rool, so he plays minigames (in the Game Boy Advance remake) with the Kongs and lets them into the Lost World... for a price. Kong ally K. Lumsy was also locked up when he refused to help K. Rool destroy Donkey Kong Island and the "cute little monkeys" inhabiting it.

Dem Bones: The skeletal Kritters, the teeth of Klaptraps and the Resident Demon in Donkey Kong 64. Kackle from DKC2.

Dual Wielding: Kutlass and Krook, although Krook usually throws the hook from the same hand over again.

Half-Dressed Cartoon Animal: In Donkey Kong Country 2, most of the Kremlings wear pants but not shirts (due to the pirate theme). In Donkey Kong 64, Kasplats wear black vests, boots and gloves as well as Cool Shades, but no pants.

Top-Heavy Guy: Krusha, Kruncha, Kudgel, Klubba, Krumple, Kasplat and Kuff 'n' Klout. Mooks with this appearance can only be defeated by a jump attack from the heavier Kong (or from Diddy and Dixie teamed up) without a barrel or Animal Friend.

KAOS

Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!

The apparent new leader of the Kremlings in Donkey Kong Country 3: Dixie Kong's Double Trouble!, and a killer robot intent on world conquest, it's found to be secretly under the control of K. Rool in his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed.

Tropes applying to KAOS:

Cool Shades: His second head has sunglasses, which is also seen in the picture.

Army Dillo

A cowardly armadillo who lacks a shell of his own, Army Dillo is equipped with a mechanical shell that makes up for the real one he lacks. He acts as one of K. Rool's agents in Donkey Kong 64, serving as the Climax Boss of both Jungle Japes and Crystal Caves.

BFG: Gains one during the battle in Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher to the top of his shell, which can drop huge fireballs on you and fire a heat seeking missile.

Dirty Coward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K. Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then he tries to slink off again.

Evil Laugh: When he's done attacking, he sticks his face out to laugh. This leaves him vulnerable.

Giant Flyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times, he'll bombard you from the air as well.

Hard Head: You throw TNT barrels into his face. This damages his shell, but somehow does no damage to his face.

King Mook: Appears to be a giant Army. Unlike them, he doesn't have real armor.

Recurring Boss: You face him twice in the game (Jungle Japes and Crystal Caves), and both times as Donkey Kong.

Shockwave Stomp: During the second battle, Army Dillo can elevate upward and then fall down to create a shockwave: Once after the boss is hit for the first time, twice after the second hit, and three after the third.

Dogadon

A red, giant-sized hybrid between a dragonfly and a dragon. He guards two of the Boss Keys that are necessary to free Lumsy from his imprisonment, and obviously he won't give them to the Kongs without fighting back.

Eek, a Mouse!!: In the secret ending, he roars at Diddy Kong, scaring him, only to get scared himself by a small yellow Gnawty.

Fireballs: His primary attack is spitting fireballs rapidly at his opponents: Five at the start, ten after he's hit once and fifteen when he's hit twice. During his fight against Chunky, he sticks to only five per turn during the second phase of the fight (this is necessary from the game's external point of view, because the ground is sinking into lava and it would be impossible to defeat him in time if he increased further his attack's duration).

Grey and Gray Morality: In a series where Black and White Morality is the norm, he really stands out. He had a valid reason to be upset onto Diddy when he killed one of his babies, but no reason is given to attack Chunky other than simply guarding the boss key of Fungi Forest.

Playing with Fire: In addition to shooting fireballs, he has a very powerful attack that consists of a barrier of fire that slowly combs the battlefield (the only possible way to avoid this attack is to grab onto one of the ledges and not moving until the attack passes on).

Recurring Boss: He's the boss of both Angry Aztec and Fungi Forest. Diddy fights him in the former and Chunky does in the latter.

Shockwave Stomp: During the battle against Chunky, he performs this attack as he rests after shooting fireballs. This narrow moment is when Chunky has to counter-attack.

Time-Limit Boss: He becomes this during the second battle after being hit three times with the explosive barrels. If Chunky doesn't deplete his HP in time, he will burn in lava and die.

You Have Outlived Your Usefulness: K. Rool very rarely tolerates a failure. Dogadon fails twice and, since his last meeting with the King of Kremlings, he's never seen again.

Mad Jack

A creepy, sentient Jack-in-the-box toy that confronts Tiny Kong when she looks for the Boss Key guarded in Frantic Factory. He's a formidable opponent, having in hands a large repertoire of attacks, and is fought on a checkerboard-style grid of high pillars (fortunately for Tiny, falling down won't kill her).

Boss Arena Idiocy: Jack is so large that Tiny cannot harm him directly. Fortunately, the pillars have switches that unleash a large electric field that can harm the boss. But the switches only appear when Jack is resting from his melee attack, and Tiny must press the switch located in the pillar that has the same color as the pillar where Jack is resting (if Tiny hit the switch in the pillar of the other color, she will be harmed by the electric shockwave instead).

Evil Laugh: He presents in front of Tiny with a malicious background laugh, heard while he taunts her.

Fireballs: Unlike the other bosses, Mad Jack doesn't shoot these so frequently, only when he stops chasing Tiny to rest.

Frickin' Laser Beams: During the final part of the battle, he replaces the fireball attack with this one, and it's very powerful.

Ground Pound: This is Jack's primary attack. Tiny has to dodge it constantly to avoid being hurt, and has to do so by using the Heli-Critter ability to avoid falling on the pit while hopping onto the next pillar.

Invisibility: When Jack only has one HP left, he turns invisible. Tiny can still locate him by looking at his shadow, but she has to move faster because the invisibilty abruptly increases Jack's speed.

Puftoss

A gigantic Puftup who lurks a body of water that is encased away from the mainland of Gloomy Galleon. Lanky is the unfortunate Kong who's given the task to challenge it. Since the battlefield is aquatic, Lanky confronts it while driving a motorboat.

Battle in the Rain: The battle between Puftoss and Lanky is set during a stormy, rainy night.

Boss Arena Idiocy: Due to the size of the boss and the lack of ground, Lanky cannot harm it directly. The only reason why Lanky can still defeat it is because there are star-shaped emblems that activate metallic pillars which can in turn activate an electric trap capable of harming the big monster. However, each pillar must be activated within a time limit of a few seconds, and that limit decreases gradually as Lanky makes use of it during the battle.

Fireballs: Initially, Puftoss shoots them straight at Lanky, and does so unceasingly except when it's preparing a different attack. After being hit twice by the electric impact, it starts shooting a bigger fiery blaze skyward so it splits and derives into a rain of smaller fireballs.

Homing Projectile: After being hit thrice by the electric impact, Puftoss shoots a small number of fireballs, and then releases a homing Puftup that will chase Lanky relentlessly until it either hits him or runs out of time and explodes.

King Mook: Of the Puftups. Unlike its smaller relatives, Puftoss can stay on the surface of the water.

Pass Through the Rings: The star-shaped emblems in the battlefield have to be passed through to activate the pillars. And Lanky must hurry up because there's a time limit triggered when the first emblem is touched.

Shockwave Stomp: After being hit once by the electric impact, Puftoss provokes a very large, blue-colored double wave of energy that spreads through most of the battlefield. It's a powerful attack, but contrary to popular belief it doesn't cause a One-Hit Kill.

Stationary Boss: It's the only boss in the game of this type, probably because of its formidable size.

Underwater Boss Battle: Of the on-the-boat variety. Lanky has to move through the battlefield by driving a motorboat. This eliminates the problem of having to swim, but the battle is still difficult.

King Kut Out

The penultimate boss in Donkey Kong 64, King Kut Out is a giant, inanimate cardboard modeled after King K. Rool. It is assembled by a group of Kremlings to present a final, desperate resistance against the Kongs when they're looking for the penultimate Boss Key in Creepy Castle (the last one is guarded in the office of K. Rool himself). Although the chosen Kong to fight it is Lanky, all five playable characters can participate (one after another, depending on the potential casualties).

Battle in the Rain: Justified, because all of Creepy Castle is explored during a stormy night.

Boss Arena Idiocy: As a sign of the Kremlings' signature stupidity, they think it's a good idea to attack the Kongs with cardboard in a battlefield secured by four cannons (each pointing to a cardinal direction). When Kut Out isn't attacking, the current Kong can hop into the cannon to launch onto the enemy to inflict damage. The idiocy is subverted during the final phase of the fight, though, when the Kremlings start shifting rapidly Kut Out's position, which puts the current Kong at the risk of launching away from the battlefield.note Indeed, if this happens to all five of them, it's Game Over.

Didn't Need Those, Anyway: When Kut Out is impacted three times, it loses an arm, and when it receives the sixth hit it loses the other; but neither loss eases the boss's difficulty. It's only truly defeated when the head is cut.

Doppelgänger Attack: During the second phase of the battle, two Kut Outs are seen (in opposite extremes). The brighter one is the real one.note If a Kong launches onto the clone, he or she will just fly past it and be lost for the rest of the battle; again, it's Game Over if it happens to all Kongs, so the player must keep an eye on where the real Kut Out is

Fireballs: It's the only boss besides K. Rool that averts this trope. It's also justified, because it's a cardboard and thus fire would incinerate it.

Flunky Boss: Kut Out is assisted by Ghosts and Puftups during the battle. It's the only boss in the game of this type.

Frickin' Laser Beams: This is the primary attack of the boss, as it shoots them in two groups of four before ceasing. The Kongs can't attack the boss during these moments.

Laughing Mad: Kut Out (or the Kritter voicing it) laughs maniacally whenever it pops in one of the sides, regardless of whether or not it'll attack. And the sound of the laugh is deranged.

Marathon Boss: It's the second most enduring boss in the game (only behind K. Rool), requiring nine hits to be defeated.

Rule of Three: It's fought in three phases, and in each of them the Kongs must hit it three times.

The villains of Donkey Kong Country: Tropical Freeze, these pillagers from frigid northern seas take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. Their leader is a walrus named Lord Fredrik.

Abnormal Ammo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.

Serial Escalation: The villains in Returns managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. According to the developers, they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.

Shield Mook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.

The Spiny: You get harmed by jumping on the ones wearing horned helmets.

Villains Out Shopping: In the level Twilight Terror, they can be seen harvesting fish, and throughout the fifth world Juicy Jungle, they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.

Wily Walrus: The walruses, called Waldoughs, are some of the most powerful mooks.

Pompy, the Presumptuous

A sea lion who acts like a circus performer, he is the first boss fought in Tropical Freeze.

Acrofatic: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.

Monstrous Seal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he enormous - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get heavy metal music - the other two are the penultimate and Final Boss!

The Spiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.

Small Name, Big Ego: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.

Spin Attack: One of his attacks involves spinning across the arena sideways.

Lost Food Grievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by piranhas. He doesn't take it well.

Odd Name Out: He's the only one of the five world bosses who doesn't have an alliterative name.

Spin Attack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a boop on the head.

Turns Red: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.

Villains Out Shopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.

Lord Fredrik, The Snowmad King

A walrus and the king of the Snowmads, he is the final boss in Tropical Freeze.

I Shall Taunt You: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him and barely miss, he'll either pretend to look scared or dance like a ballerina.

Instant Awesome, Just Add Dragons: Lord Fredrik summons a dragon made of ice to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.

Instrument of Murder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.

The Cactus King

A huge cross between a gorilla and a cactus, the evil Cactus King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.

Tiki Tak Tribe

The villains of Donkey Kong Country Returns, replacing King K. Rool and the Kremling Krew. Led by the giant Tiki Tong and his instrument-shaped lieutenants, they hypnotize the animals of Donkey Kong Island into stealing DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason).

Sealed Evil in a Can: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.

Schmuck Bait: Subverted in the first battle sequence with Tiki Tong, as he'll occasionally supply you with hearts during battle sitting on the palms of his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.

Shockwave Stomp: Performed by Tiki Tong in the second sequence of his battle.

Bluster Kong

"I'm just one sneaky, peeping, two-bit step away from becoming an even richer richest ape on Kongo Bongo Island - and that's rich."

The boss of DK Island's barrel factory (owned by his mother), and Donkey Kong's rival for Candy's affections. Appeared in the Donkey Kong Country cartoon.

Accidental Hero: One episode has him get the drop on K. Rool only because he was hiding the mine kart K. Rool would use to escape. He also only rescued the Crystal Coconut because Klump threw it at him.

Token Evil Teammate: Though not outright evil, he was the resident Jerkass of the group and even stole the Crystal Coconut in one episode.

Took a Level in Badass: In one episode, he manages to accidentally create a super-hip and impressive alter-ego for himself in the form of Leo Luster.

Kaptain Skurvy

"I've come to claim me birthright, the Crystal Coconut, in the name of me great-great-great grandpappy!"

A pirate captain featured in the Donkey Kong Country cartoon. He believed that he was the rightful owner of the Crystal Coconut and would sometimes come to DK Island to take it, accompanied by his two mates, Green Kroc and Kutlass. Skurvy is actually Klump's twin brother, as revealed in the Festival of Lights Episode.

Knight of Cerebus: Since he appeared less often than K. Rool, he and his plans tended to be more threatening. He successfully captured both Donkey Kong and Diddy Kong, and the Crystal Coconut, all in his debut appearance.

Long Lost Sibling: Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.

Villain Song: "A Pirate's Scorn" and "Bootie Boogey", technically also "Look Into The Mirror/You're a Pirate", which he sings to convince an amnesiac DK that he's part of Skurvy's crew.

Zero-Approval Gambit: Acted as if he deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.

Eddie The Mean Old Yeti

"Me Eddie, the Mean Old Yeti!"

A white-furred Kong living up in the snowcapped White Mountains of the Donkey Kong Country cartoon. Armed with a big club and the distinction of being even dumber than DK, Eddie is a wild force in Kongo-Bongo Island.

The Dreaded: When he's a bad mood, most of the cast is terrified of him. Even K. Rool.

Dumb Muscle: You did read the part that he's dumber than even DK, right? However, his strength is also even greater than DK's.

Go Mad from the Isolation: It doesn't seem like he was very smart or stable to begin with, but it's heavily implied that living alone in the White Mountains has driven him crazy, which is why he acts so strange.

Polly Roger

"Yo-ho-ho, and a...uh...ah, forget it."

A sarcastic, talking parrot from the Donkey Kong Country cartoon. He sometimes helps K. Rool or Scurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.

Jerkass: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had Undying Loyalty or were Friendly Enemies. This guy's just rude.

Pirate Parrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.

Polly Wants a Microphone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy