This is actually a really neat concept, and I love the presentation of it all.

Very cool aesthetics, and a fun multiplayer game-flow. One thing that might make it more interesting is if modifiers gave bonuses for completion [ so, while normal patterns with no modifiers reward 1 point, adding a modifier might reward 2 points, etc. ].

Overall, great job on this entry, it was super charming and fun. Nice work :)

damn... the fact that the witch actually walks when you go to the ground shows how much care you put into this. I know it might be a weird thing to point out, but seriously, I love little details like that.

This is the first TIC game I've seen in a while, and it definitely did not disappoint, the graphics were great, the charming little diddy playing in the background was nice, and the fact that you don't just float on top of everything but actually have to avoid being 'squished' by the edge of the screen adds some nice layers of difficulty.

Also, the different attacks remind me of early Castlevania games where certain items were better for certain situations. Again, this adds a good bit of depth to your game. And the ability to use both at the same time was helpful.

Overall, I'm extremely impressed by this 'simple' looking game, and I love how much depth, charm, and down-right-goodness you put into it. Well done to the both of you. Excited to see what you're up to in the future :)

Thank you for the helpful feedback. I definitely got a mobile feel from this while making it.

And I agree, I think 8 different colors [ which is the max the customers can ask for ] is a bit too much, especially when dealing with multiples like you said. Something I'll have to work on for the future.

No problem, and yea it worked great [ although a little cramped on the keyboard but no biggie, kinda adds to the fun haha ]. Nice work on the punching animations, the upper-cut looks surprisingly fluid :)

As with the other comments, I also share the feeling that the timer is a bit too fast. However, I also think restarting at the beginning each time is a little unfair, perhaps add lives so we can try each level multiple times before restarting?

Other than that, I really like the concept, and this is extremely impressive for a first game. Well done, you should be proud of this. Good luck with your future games, keep up the good work :)

The art is really stellar in this. One thing I would recommend is having multiple faces for the characters so it doesn't look the Sour is constantly screaming all her lines... although, that might be part of her character haha.

The attack animation is fucking sweet! I love seeing the bullets fly across the screen like that, followed by the funny dialog from the characters.

Also, the 'bad-translations' thing is amazing. Seriously, maybe you think it's a minor little thing, but it adds so much to the 'feel' of this, and really boosts the experience of this entire game by a lot, at least for me. Nice touch :)

Overall, it definitely feels like you put a lot of care and polish into this game, well done. I had a great deal of enjoyment from this one!

First, I love the design of them. The simplicity of the rocks are just right and provide a really good atmosphere. The planets as well. The explosions are very well done, and that floating head is truly creepy haha.

Second, I think the ship could use some work with the 'transitions' between the sprites. What I mean is, the design of the ship is fine, but it might look better if it returned to the side on view after letting go of a key rather than staying in it's 'movement' look. Also, it's a little weird that the thrusters would appear when you're moving backwards [ slowing down ], but turn off when moving forwards [ speeding up ]. This one is a total nitpick, but I think it'd help to flip that.

Well done on taking a simple premise and managing to turn it into a fun experience with friends.

It was quite stressful when your army began to run low and your opponent was near your valuable gold supply. That made for a fun environment to take part in.

I don't know if you had this intention in mind for players, but one thing I found to be helpful, was to fold a bit of the bottom of each army-man to allow them to stand up straight. This made maneuvering them a lot easier.

Good game, and well done on delivering an enjoyable piece of content. :)

Fun game, constructing and piloting my own spaceship is always a fun thing to do. And even though I often make horrible decisions that lead to crashing and burning, in the end I can still say that I was a space captain for a fleeting moment of bliss.

One correction you might want to make: in the rules, under 'Scavenging', you write "Try to roll the combos shown in the bottom-left, Scavenging section of the page.", but the Scavenging section is actually to the bottom-right.

Just a minor correction I thought you should know.

Overall, this was a good game. Fun to fool around with the design of the ship and attempt to make it home in a odd-looking, abomination of a spacecraft.