Tennis Elbow 2011 Mods

After seeing a Top Spin 4 thread and playing the game for quite a while, I wanted to share with you my recent discovery. Tennis Elbow 2011.

The game itself is decent, good mechanics and good controls once you get used to them, but what impressed me the most is the fact that it is open for modding. You can basically create new courts, player outfits and rackets, and most importantly - Animations.

Just checked this out. The courts and fans look amazing but the player model seems closer to Ps2 than current gen player models found in Grand Slam Tennis/Top Spin 4. I wish I could use my player models from Grand Slam Tennis2 and put them on the perfect USOpen court from Tennis Elbow. Thanks for the links!

Wow I think this truly may be the most realistic tennis game of them all. I agree about the character graphics not being as good as others, but personally that's not the most important thing IMO. Realistic play is the most important.

Wow I think this truly may be the most realistic tennis game of them all. I agree about the character graphics not being as good as others, but personally that's not the most important thing IMO. Realistic play is the most important.

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Absolutely, agree 100%

Ping pong is almost better than the newest teniis videogames out now :twisted:

Before this, I thought Dream Match Pro was the most realistic. But this game definitely surpasses that.

Does anyone know how people are making these Fed-Berdych, Nadal-Djoko videos from the game? How do you make those matchups happens without playing a tour match? Is there some exhibition mode where you can pick any players?

Correct, no special power techniques at all. If you want the most powerful shot possible, use acceleration and make sure your positioning is perfect, that includes your racket STRINGS" hitting the ball. Position is everything. T?he time you spend in position to hit is also important, the longer you are in that spot, the more precise and powerful you can hit.

A few tips/suggestions:

- Remap your keys or pad and make sure you have separate buttons for Regular stroke, Short stroke, Regular acceleration and Short acceleration. Short shots (both regular and acceleration) are the hardest to execute, you have to be in near perfect position. Think of it as a finishing shot that you would hit from inside the court. Use mostly regular shots and accelerations. I also took out top spin on a separate button. Ideally, you should be able to make each button on your PS3 controller hit a different shot. Hard to get accustomed to, but gives you ultimate control without potability of errors in shot selection.

- Positioning is the same for both, online or offline, so training offline is good for that. But aiming is different. Online is much more sensitive, meaning you will have to aim for less time then you do offline. Don't get put off by that, you will quickly realize that fast aiming IS better, it always you to hit better shots on the run and when you have little time to prepare.

There is more that I am probably missing now, so if you have questions, post and I will try to help.

Start holding the shot button and keep holding through the whole animation, until after the serve is made. You can keep holding "up" or "down" all the time to add the desired spin. The sooner you start holding it the more spin the serve will have. You hold "up" or "down" also all the way through the serve. Or you can choose a rather flat serve without adding spins.

Now for placement. You need to slightly press and hold for a split second the desired direction - "left" or "right". You should do that after the toss, timing varies with each player, but sometime after the toss there is a sweat spot.

Example, for a kick serve: Hold shot button and then press down, wait till the player toss, press and release direction (left-right). Keep holding shot+down until the serve is complete.

Start holding the shot button and keep holding through the whole animation, until after the serve is made. You can keep holding "up" or "down" all the time to add the desired spin. The sooner you start holding it the more spin the serve will have. You hold "up" or "down" also all the way through the serve. Or you can choose a rather flat serve without adding spins.

Now for placement. You need to slightly press and hold for a split second the desired direction - "left" or "right". You should do that after the toss, timing varies with each player, but sometime after the toss there is a sweat spot.

Example, for a kick serve: Hold shot button and then press down, wait till the player toss, press and release direction (left-right). Keep holding shot+down until the serve is complete.

Its the hardest thing to learn, I am for from being good at it. The most common technique is to press any shot button when your opponent tosses the ball. Hold that button until the opponent makes contact on the serve, then release and move to the ball. What that does is trigger the Auto-positioning system within the game, it will make your player take half a step to the right direction. Then you release the button and move him the rest of the way.

Positioning is VERY important. You need to know if your opponent is lefty or righty, to anticipate the spin (slice) and compensate with a small step to that side.

Another thing is that because of Serving being so sensitive, it leads to a lot of people having "favorite" serves, or rather spots they can hit better then other spots. After a few games you will see exactly what serves your opponent is adapt to hitting best. You can then cover a bit more for these.

It seems out of this world hard, and that is why we reduced Serving stats in ITST mod. They are really low and may even have to be lower.

I'm playing on Junior difficulty and my win loss record is something like 2 wins and 7 losses. Those two wins were quite dominant and I'm getting better, but I had to stop the other day after I managed to fight through to a tiebreak, come back from a mini break down 3 times, and then got beaten with an ace.

It was to frustrating to continue after that.

I don't even want to imagine what the harder difficulties are like! :shock:

i've never bought the game, but i've been playing the demos since the 2004 iteration. i'm playing TE2013 demo, and the animations look alot better than last year's. with TE2012, they only provided the most stiff looking, club player stroke animations for your player, while the opponent hit reverse forehands regularly.

truer to life player animations than the Top Spin and Grand Slam series on consoles, thats for sure. infinitely more enjoyable than Grand Slam Tennis 2. the animators/ developers must play and follow tennis.

to think how great a game they would make if they had EA or 2K backing them financially.

We have come a long way with our own patch at ITST. We have now nearly all animations for our 36 Pro players and tons of courts. We have balanced the game-play greatly, between the court physics and players stats, it feel really good now. We have also made an Installer for the patch, so for less computer-savvy out there, it is now as easy as clicking "next" a few times.

Anyway, if you are into this type of Gaming, this is likely the best SIM out there at the moment.

Just got the game and it seems really good so far. I downloaded the patch on ITST and all the courts are on their, however I can't seem to access the pros when in the warm up or training match modes. Any suggestions at all? Thanks for your help.

However, the career mode is broken, which is something I really want to use. Ive read up about Sam's patch, but the links to download them are just advertisment riddled websites with no obvious place to download the .rar file.

HughJars,
were you playing with Women in Career mode ? If so, you can tune their global serve power to balance better according your tastes.
Also, there was a bug making Counter women much stronger than normal, especially on return of serve, that have been fixed a few months ago.
PS: I'm the game author.