We had a while before the Save Point guys were due to show up so we started doodling ORBITOR stuff all over the walls. Here's Adam recreating his design for.......um, well, we could tell you but then we would have to kill you.

It's taken us sometime to start blogging. It was always something we were getting to but never actually doing. It starts today.

Say hello to our mascot WIP. The very talented Mr Adam Ball has been nice enough to create us an unique high-poly game character to represent our indie company. We're a games company. We think all of our presented material should be in realtime. So when you fire up our games you should be greeted with an in-engine intro animation. When you see a trailer it's in-engine footage. Even our artwork, poster and marketing material will be generated from realtime content. Should be fun to create.

This screen is taken directly from Unity 3.5 using Megagrab, a super awesome add-on from Chris West that allows you to take screen grabs from in editor/build and increase the resolution to ridiculous sizes. Great for marketing, posters and realtime screenshots.