Update 01.170

Contents

Summary

Hello, Engineers! This week’s update contains a large amount of fixes including a major one for landing gears which were having issues locking to both voxels and grids. The landing gears 3d model has also been adjusted so that the base of it is more central and does not protrude as much. There has also been other model improvements including updated models for the oxygen tank, blast furnace, upgrade modules and the spotlight. The sliding door block now has emissions that shows it’s status, bringing it in line with the standard door. Some of these changes were in fact made because of comments from the community. So thanks for all of the feedback and you can expect to see more of these visual tweaks in the coming weeks.
Moving on, this week we will be adding materials into the ModSDK to fix issues with pink textures with some mods. We appreciate your patience with getting this solution out. Bugs fixed this week include not being able to interact with large reactor conveyor doors, issues when reloading worlds with pistons extended and camera view issues in multiplayer. Lastly, we resolved the issues of asteroids appearing in the empty world scenario by adding the option to start any scenario without asteroids. This setting can be found in the “World Generator” page before starting your world.

Features

More Physics and Render Improvements

Updated Block Art

Fixes

added MATERIALS in Mod SDK to fix pink texture issues for modders

updated AI Drones behavior

fixed Mag boots/Auto-jetpack activation issues

fixed flares appearing on the same position when pasting the ship

fixed Landing Gear model size

fixed Conveyor door on Large Reactor

fixed missing texture on Window 1x2 Side Left

fixed Merge block mountpoints

fixed character grinding animation

fixed clang with camera

fixed wrong armor deformations

fixed remote control/camera POV issues

fixed FOV resetting when using Interior Turret

fixed issues with pistons extending pistons while the world is reloading