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I did some searching and this thread may be a duplicate of other threads, but I'm hoping that we can turn this thread into a space-sim catch all that would be for conversations about space-based strategy and simulation.

Those are just a sampling of the games that are out now. I know some of you may not think it's good to combine games like X3 in the same thread as GalCiv II, but I still feel like a thread like this could be useful.

So here's the first topic starter: Am I skipping anything critical in this OP? Are there gems out there that I don't know about? Anything coming out soon that deserves Goodjer attention?

Edit: A GREAT resource for all things Space Game: Space Game Junkie, by our very own Veloxi!

So to clarify, you're having trouble finding a space game you can click with in a minimal amount of time?

I guess that would help, I just figured they may be some other guys here that had a similar problem that they had to deal with. I do feel like I could click with a game if I had a few days to learn it, so is it just a matter of finding some time away from work to learn a game enough? An easy game to get into would be nice, but it seems like the deeper the better in this genre and its something I appreciate, so its not exactly simplicity I am after.

It takes maybe 60-90 minutes to finish a complete game? Or you can die anytime between 2-60 minutes without winning. :loL:

And it has basically a "suspend save" function. You can quit/save at anytime, and continue that game, but once you continue it deletes the save file.

Great for pick up and play whenever you have a few minutes.

Yea I do enjoy that game quite a bit, and it does allow me to enjoy myself in a short span of time. But I am kind of infatuated with the amount of depth that other sims have, thats one of the most endearing traits of a game for me, and FTL doesn't really scratch that itch when I want a game as complicated as a real life space mission would be.

I guess my wants are not aligned with my capabilities. It sounds silly I know to want a way to experience an incredibly deep space sim while having no time to learn it. Maybe I just have to re-assess what I can do and what I want.

Appreciate the help though, FTL is truly a great game in its own right.

Soooooooooooooooo, Veloxi pointed out some news about Frontier and Elite: Dangerous that I'm going to share with you all. The company laid off 14 people 11 days before Christmas. I've been laid off before Christmas. In no way, shape or form is that a nice thing to do.

Once we took the decision to make the roles redundant, we felt it was better that the affected people knew ASAP so they can plan any further expenditure over the Christmas period accordingly and focus on their search for new roles as soon as possible. We have provided redundancy arrangements in excess of the minimum.

Okay, so they didn't want people to buy things they can't afford and they gave more than the minimum to the employees which were all let go, both of which are nice conceptually, but it's still a pretty horrible thing to do to someone imho.

These redundancies (aka lay offs) were a basic restructuring in the company for planned and future products and according to them doesn't reflect the financial staus of the company yada yada yada.

I keep finding reasons to not back their project.

NSMike wrote:

How did I live before digital distribution of old, cheap games?

MilkmanDanimal wrote:

You did live before digital distribution of old, cheap games. Now you just play games.

Soooooooooooooooo, Veloxi pointed out some news about Frontier and Elite: Dangerous that I'm going to share with you all. The company laid off 14 people 11 days before Christmas. I've been laid off before Christmas. In no way, shape or form is that a nice thing to do.

Once we took the decision to make the roles redundant, we felt it was better that the affected people knew ASAP so they can plan any further expenditure over the Christmas period accordingly and focus on their search for new roles as soon as possible. We have provided redundancy arrangements in excess of the minimum.

Okay, so they didn't want people to buy things they can't afford and they gave more than the minimum to the employees which were all let go, both of which are nice conceptually, but it's still a pretty horrible thing to do to someone imho.

These redundancies (aka lay offs) were a basic restructuring in the company for planned and future products and according to them doesn't reflect the financial staus of the company yada yada yada.

Soooooooooooooooo, Veloxi pointed out some news about Frontier and Elite: Dangerous that I'm going to share with you all. The company laid off 14 people 11 days before Christmas. I've been laid off before Christmas. In no way, shape or form is that a nice thing to do.