1: Player 1 starts here. There are 4 ore nodes, a hospital, a garage, an airport, and 3 veteran academies.

2: Player 2 starts here. There are 4 ore nodes.

3: Starts the hill. The darker brown is a level plain. Should be a tan rock sort of ground.

4: The hill. The plateau at the top where player one starts is fairly high up, so this hill drags on a bit, but it is not too steep for any unit to climb up.

5: The end of the hill, this green area is completely flat, with nothing except what I mention. Beautiful green grass ground.

6: This is a building farm. There are 4 oil derricks, a New York Stock Exchange, a veteran academy, and a radar tower that can see everything on the green flat land, but not up the hill. These buildings should have garrison able buildings surrounding them in sort of a shell, so tightly packed that only infantry may get in unless you destroy one of the buildings.

3: Starts the hill. The darker brown is a level plain. Should be a tan rock sort of ground.

4: The hill. The plateau at the top where player one starts is fairly high up, so this hill drags on a bit, but it is not too steep for any unit to climb up.

5: The end of the hill, this green area is completely flat, with nothing except what I mention. Beautiful green grass ground.

6: This is a building farm. There are 4 oil derricks, a New York Stock Exchange, a veteran academy, and a radar tower that can see everything on the green flat land, but not up the hill. These buildings should have garrison able buildings surrounding them in sort of a shell, so tightly packed that only infantry may get in unless you destroy one of the buildings.

not to be mean again but.. now its not balanced at all..unit healers arent that useful at start.if player 2 is sov he can do some massive basr crawling and get tons of ores.player one at disadvantage now

bare in mind that the ore nodes in the top right and bottom left corners are more or less in the center, so player one can get them if he/she wants.

version one (the one for against the computer) is the original that's the one I'd prefer made, the second one is the one that is open to change and constructive criticism, to be made better since that's the online version.

Nanteos wrote:bare in mind that the ore nodes in the top right and bottom left corners are more or less in the center, so player one can get them if he/she wants.

version one (the one for against the computer) is the original that's the one I'd prefer made, the second one is the one that is open to change and constructive criticism, to be made better since that's the online version.