LoL...just figure it out that there is jjdog and jddog ....forgive me ..sometimes i tend to remeber a lot of people form his avatar..sorry for the confusion..:)

Pufferfish

10 October 2004, 09:31 AM

Great capturing of the parrot and very nice modeling. Promising stuff. Keep em coming!

-pfish

JamesMK

10 October 2004, 09:36 AM

@ JamesMK ...stop it..u are making me blash.....Thanks man...that means that the squirrels can stop hitting me now? :scream:
Nope. It means we have to send more of them :cool:

flyingP

10 October 2004, 10:10 AM

Cya. ...going to play some Bummble Bobble now !:)

does not sound like UT2004 to me :eek:

really looking forward to the rest Dimitris
:thumbsup:

jddog

10 October 2004, 02:03 PM

..sometimes i tend to remeber a lot of people form his avatar..sorry for the confusion..:)

me too !! lol

Archetype

10 October 2004, 02:16 PM

me too !! lol
i think that goes for most people

i coudnt even spell dimi's name :P

coCoKNIght

10 October 2004, 02:48 PM

slow down a little or the others won't have a chance :D
good progress so far! :thumbsup:

Lemog

10 October 2004, 07:16 AM

Five days without coming here... and what I see... too much work man... your Sparrow is incredible... for me, it design is perfect and terribly original... for modeling and technics, as usually, it's perfect...

...mmmmh, for the moment, it's not possible to do some crits nut's man :thumbsup:

madshooter

10 October 2004, 10:24 AM

Hey Dimi, cannon is simply amazing:thumbsup: , eventhough you have just started modeling it.
Waitng to see more updates:bounce:

great modleing job there buddy.... tell us more abt ur modeling... well b waitng for more of those... best of luck buddy... i know u dont even need that... ur just that good :thumbsup:

madshooter

10 October 2004, 10:56 AM

Shells are coming out very well, I like your style. This looks really cool:thumbsup:

pigwater

10 October 2004, 11:13 AM

[necessary fluff] everything you've posted in this thread has bean a unique visual treat .. top notch all around [/necessary fluff]

:thumbsup:

M477

10 October 2004, 11:37 AM

ok, I'm just echoeing the general message :p Awsome work, the concept sketches could win the 2d challenge and the 3d modelling is truly masterful. You're a great inspiration to budding yound artist such as myself! I'll look forward to your explainations of creation methods as you seem to have modelling exactly what you want down to a fine art!!

Can't wait for the final piece, I think it will be a truly awsome work of art! :arteest:

JamesMK

10 October 2004, 11:56 AM

Cool cannon shell and very sexy isoparms! Observation: the actual barrel for the big gun sort of perceptually shrunk a bit when the shell was added... maybe make it even fatter to compensate... :shrug:

You really get a feel for the size of that cannon now that you've added those windows. I was thinking that it look a bit small before...not anymore :)

oshiroii

10 October 2004, 05:03 PM

It sure is an original concept. Can't help it but eveytime I check out the cannon it reminds me of a chainsaw :D

tanguy

10 October 2004, 05:27 PM

really amazing ! man...
few great concept, originaly piece of ship... i like....
so i hope the next should be the same quality.
the complexity of the sparow is interesting.
what kind of place is the sparrow in your final scene ?

No, really, it oozes with destructive power. Way to go! No crits I can think of... got me :D

DimitrisLiatsos

10 October 2004, 08:08 PM

u sold dat sparrow thing to Mattel or sumthin yet ? cuz it so cool

LOL...hahahha...thanks man...i wish..hahahha

thanks guys for the comments....:bounce:

KurtBoutilier

10 October 2004, 08:22 PM

Amazing work mate, totally inspiring.... Keep them updates comming.

Tork

10 October 2004, 08:31 PM

Maaan! I wasn't visiting this forum! I didn't know what I was losing!

Everybody ought to put this thread on their favorites! Nice models, and I liked the idea of the 'machine bird'! :thumbsup: thumbs up for you!=))

Very nice cannon too! One more to visit everyday!

Cya!

tork

HieSpike

10 October 2004, 09:22 PM

Hey,

I like the cannon. But I would recommend that the support for it, the thing connecting it to the wall be straight or something. It just feels like its about to fall. Keep up the good work and feel free to come by and visit my thread!! ;)

3doid

10 October 2004, 09:24 PM

wow... aweosme modleing job there.. keep goin buddy :thumbsup:

dark-elf2

10 October 2004, 12:37 AM

nice job

looks real cool
but i agree the big cannon doesnt look very strong and if someone shot at it it wouldnt be hard to damage.
just a thought
other than that it looks real cool
keep it up

adr

10 October 2004, 12:41 AM

ooh man you have a wonderful progress here , that last update is impressive , i have followed your work since above and beyond and this images with all your concepts are top notch.

Congrats about that man you deserve it . Keep nutting hehe we want more updates :thumbsup:

gpepper

10 October 2004, 07:02 AM

Really really great modeling ! Very cool ! Keep going on Dim !

pBarrelas

10 October 2004, 07:27 AM

Yeah, very nice model!! We can't wait to see it textured!!:)

roctavian

10 October 2004, 11:08 AM

Hi Dimitris,
I came a little later to your thread.
Looking back to your 20 pages you already packed in your thread I must say there are all the reasons to have such a great feedback.
There is everything: huge scale, action, stars, planet, meteors, clouds (very nice clouds you have there), explosions, crushed structures, ships (and in ther lower right corner, even a survivor), everything into a spectacular composition. Nice color scheme: down is war and up is the sky ( from where the evil come).
If the images shown as sketches looks like this, how will look the final image?
Definitely, a thread to follow. :thumbsup:
I saw you already choosed the landscape version. Both are good choises, depending on the final composition in the 3D scene. Using landscape is giving a little extra room to build and the portrait is having a more intense battle feeling (closer view). Remembering the Machineflesh challange, I`m sure you`ll make the right decision.
You have one "ugly", "violent", "fearfull" Sparrow fighter there. Very expressive. No doubt, Kaheldar will fall.
Goog luck and happy modeling!! :bounce:

@ HieSpike, dark-elf2 The think connecting to the wall are cables the Canon floats on the air thanks to those two powerfull turbines ...but from what u are saying..i think i have to make those cables more obvious..thx guys!

@ PROctavian ...thanks friend....i think i have made the right choice to go to landscape final image....but we time so in case something changes in my head i hope will be able to do the needed changes. :)

@ element5 ...thanks Ralph. Hey your concepts rock man! :thumbsup:

azazel

10 October 2004, 05:55 PM

i really like that fighter of yours... wouldn't like to be his victim :)

BookMansBlues

10 October 2004, 05:58 PM

I'm really diggin these designs!

adel3d

10 October 2004, 07:48 PM

Excellent work!
Your character can be seen in your work.
Look forward to seeing your finish work .:thumbsup:

dominicqwek

10 October 2004, 05:02 AM

dimi dimi, you've done it again. :D Not much crits from me, though imho, the sparrow's feet could be a tad bit larger. Keep up the great work.

ashishdantu

10 October 2004, 07:37 AM

Hello Dimitris,

i really like ur work and am inspired... but would like to request you to tell us / tip us on how do u plan or arrive at such details..

pls.. educate us where and how u take inspiration.. with some tips on composition ..

INSPIRED !!!

cheers,

Jayden Morris

10 October 2004, 08:07 AM

Everything so far looks awsome. Yep thats all I can say. I especially like the sparrow plane when its turning and lifts its leg. Looks like its about to land on some powerlines.

I understood straight away that the gun was floating on turbines, well I thought repulsorlifts.
maybe once you have some 'distorted' hot air underneath it, it will be a bit more obvious to those that arn't star wars nerds like me :).

cant wait to see more! - ps: if you read all these replies you want have time to get it done on time. hehe.

Yup, next thing now Dimitris. The defence cannon gets the official WSA award (wabbit seal of approval) :deal:

DimitrisLiatsos

10 October 2004, 06:14 PM

Yup, next thing now Dimitris. The defence cannon gets the official WSA award (wabbit seal of approval) :deal:

LOL :bounce:

:bowdown: :bowdown: :bowdown:

JamesMK

10 October 2004, 06:16 PM

forgot to add that you can freely add the WSO graphic anywhere you like on your website etcetera. Unfortunately it's a bit difficult to see since it's the same colour as the background of the forum template, but it's down here below somewhere.... rightclick and 'save image' :D

Newke

10 October 2004, 08:35 PM

Great job you made !! Your spaceships are great !
Good luck on the challenge :thumbsup:

Etch_A_Sketch

10 October 2004, 08:39 PM

Very nice ship model. I like how the mini guns on the side carry the same look-appearance as the main center gun and are not simply scaled down after-thoughts.

Great work so far !

oshiroii

10 October 2004, 08:58 PM

Original shape, it can rotate horizontal to fly and rotate in a vertical position for attack? very intresting. The Zbrush version look nice :)

..hehehe not exactly...it hides 3 vessels ..and some army :twisted: 2 different type of vessels and a dozen Elit Forces Troopers ....har har....arghhhh( i haven't quite thought out the trooper design yet...) :banghead:

bubbles

pBarrelas

10 October 2004, 10:44 PM

I know that the GRANA LANDER it's not finished yet but i'm liking it already!!:thumbsup:

Archetype

10 October 2004, 11:02 PM

/me wonders if putric flesh would splatter out once the depthcharge explodes

anyway

looking promessing ill be folowing :)

terraarc

11 November 2004, 08:41 AM

Awsome progress here neigbour, Lord Bubbles! I can see some "go away" and "watch out" fumes coming over the spiked top of your Grand Lander! Hoping this thing doesn't rotate to much or else your troops would need a hell of anti-nausea pills! :bounce:

Here is a small progress on the ship...also u can see what will come out the side doors....It needs a lot of stuff there but i think i should show what are my thoughts about this Lander as i progress...

I hope u like it ..and thanks for all the comments up to now.

JamesMK

11 November 2004, 01:45 PM

Dang, that's some clever sh*t! I'm very impressed :bowdown:

dominicqwek

11 November 2004, 01:48 PM

f**k!! you gave me a heart attack with that design. Neat dimi, very cool. Just curious, what are the spiky things for?

flyingP

11 November 2004, 02:19 PM

Dang, that's some clever sh*t! I'm very impressed :bowdown:

ditto......stop showing off :D

DimitrisLiatsos

11 November 2004, 02:27 PM

LOL ...thanks guys ..really...i thought u would all laugh with this design...so i am happy u like it...

:bounce: :bounce: As for the antenas dom ...maybe it will just be antenas...:twisted: ..just maybe

hi Dimi...this designs are too awesome man!...your scene is going to be beautiful i can bet so! im very fascinated looking at your WIP is just so cool....if i see something i dont like ill tell u..but now all looks fine to me

SONIC-X

11 November 2004, 06:10 AM

Now that is one nice lander.

Lemog

11 November 2004, 07:44 AM

Yeah... good concept and design... just one thing don't agree me too much... the difference of scale between the lander and ships... I know... the lander is normally big because the ships are inside... but that 2 sorts of ships are assembly by the same people... then, I think that will have more little parts, screws, bolts, etc on the lander...

I don't know exactly if you understand what I want to explain... my english is always confused :shrug:

...and for the modeling... it's always perfect nutman :bounce:

Grimreaper1981

11 November 2004, 07:56 AM

WOW, incredibly details, i love your last rendering...dunno how i overlooked that thread, i won't do it again, i promise :thumbsup:

JamesMK

11 November 2004, 07:58 AM

You're making it very hard to come up with anything to crit... But Lemog has a point about more nuts and bolts perhaps... on the shell of this evil lander. Otherwise, well, even the brownish-yellow -> blue gradient overlay looks good :D

cattledog

11 November 2004, 08:09 AM

Okay I'm late to the game on checking out your entry, but let me say great work. I really like the colors in the concept sketches, especially how the colors evolved.

The designs are excellent and the models are too. Like most others I can't find anything that looks really bad. Only thing I have noticed, and forgive me if you're not finished, is the lander door and opening. The door needs to be thicker and the same with the wall of the opening. But I don't think you are finished.

Looking very good.

terraarc

11 November 2004, 08:15 AM

And he keeps modelling, running, amazing people here and there! STOP IT!:p
Very nice progress on the Lander. :thumbsup:

dominicqwek

11 November 2004, 08:24 AM

hey dimi, something just cropped up in my mind. it seems that would be an awful waste of metal to deploy 4 sparrows. maybe you could squeeze in more. like a front and back thing, sparrow facing away from each other.. and ermm.. some kinda blast mechanism to prevent them from burning each other in the butt. Just a thought, cos its a really cool design, i just wished there were more sparrows on the 2 wings that extend.

Also, some kinda landing mechanism, how is the sphere suppose to land flat? the crew is gonna get a tough ride if it slams straight into the ground. lol.

Anyhow, just some suggestions. probably you have not work on those areas that i've mentioned.

:bounce:

madshooter

11 November 2004, 08:47 AM

Hey Dimi, nice progrss on lander model. Only thing is that opening and that door is very sharp.
I think You need to add some detail on that area, or maybe you are still working on this model.
Oterwise it is simply amazing:thumbsup:

azazel

11 November 2004, 08:56 AM

I'm not entirely happy with sparrow's landing gear - it looks like inspired by a bird's legs, but does not exactly fits the fighter. I'd make it lower, slightly 'lighter' (less bulky).

Virtuoso

11 November 2004, 08:57 AM

Overall a wonderful piece of work....I quess the others here brought up a couple minor crits to help you out with.......I would say add more,or pack in more sparrows,it's what DOM Suggested,and something I thought of almost immeadiatly as well.......Possibly a few crooked areas,or dents,a bit more messed up,a few deformations on the hull.A little more detail in various areas........Make it a bit more "Non mechanical".......Less perfect ( A taste thing,nothing wrong on your part)..........In any case you do have a wonderful piece,the idea is very good,an interesting model for sure,I like the quanity,and best yet the quality matches it.........Keep it rolling in......:arteest:

Archetype

11 November 2004, 09:00 AM

hmm
id modify the mesh to have somekind of "sparow slot"

the launch bay takes u twice as much surface area than the sparows
wich make them look like flies. tbh :\

especialy when u compare it to the front door ..
wich is even bigger

DimitrisLiatsos

11 November 2004, 09:45 AM

Hey Lemog ..nice to read from u friend...You are right about the details on Lander in order to show that comes from tha same technology...i have some more work to do about it....thanks friend...:thumbsup:

@ Grimreaper1981..thanks friend....:)

@ cattledog, terraarc, madshooter .... thanks...don't worry the part of the door is not even worked yet...i am just trying to show where the front bay door will be ....

@ Dom , Virtuoso, Vootlooz ...Thanks guys..well maybe u are right...maybe i have to utilize the Side - Bay space more ...either more Sparrows...or a smarter bay ..just not to waste so much metal...let me see what i can do....Michael ...u are right about making it less perfect..most of that part i am counting to be done when i will start texturing all the models...so we will talk about it again then ...thanks guys ..really apreciated (sorry for my Engrish)

@ azazel..thanks man, how are u ?..about the legs of the sparrow...for the bird look , i wanted them to look like bird legs...regarding the size of them (fat or slim) ..i had different opinions about it ...i came to the conclusion to make them a little fat and bulky just to show that they can keep the burden and ...in an animation test i did it was kinda funny(lol)...

Hi Saschi0815... thanks man...how are u?...LOL actually i am working on a TV SPOT for Romania right now...but between shots (renders ) i model in a pc near ...LOL..and at night when my lovely Wife goes to sleep...She always says..."...i leave u with all the other 3D nuts to play around...lol" hehehehee...

:bounce:

Grimreaper1981

11 November 2004, 10:04 AM

and at night when my lovely Wife goes to sleep...She always says..."...i leave u with all the other 3D nuts to play around...lol" hehehehee...

:bounce:
i think we know what ya mean...:D

flyingP

11 November 2004, 10:05 AM

and at night when my lovely Wife goes to sleep...She always says..."...i leave u with all the other 3D nuts to play around...lol" hehehehee...

mine always shakes her head and gives me a look I have yet to decipher.....doesn't look to approving though. :hmm:

cool update mate :thumbsup:

DimitrisLiatsos

11 November 2004, 10:09 AM

mine always shakes her head and gives me a look I have yet to decipher.....doesn't look to approving though. :hmm:

cool update mate :thumbsup:

...Maybe before going to the PC u have to do...some :bounce: :twisted: :bounce: ...then everything is cool..if u can stay awake....hahahahahahahahahah

flyingP

11 November 2004, 10:13 AM

LOL :thumbsup:

dark-elf2

11 November 2004, 10:14 AM

hey dimi whats to stop the landers from plowing into the ground and getting crippled
maybe u should put some jets or maybe a parasute on them

just a thought

anyway looks cool keep it up

DimitrisLiatsos

11 November 2004, 10:52 AM

hey dimi whats to stop the landers from plowing into the ground and getting crippled
maybe u should put some jets or maybe a parasute on them

just a thought

anyway looks cool keep it up...

It's coming...don't worry nothing will fall and brake...except from rockets who have aquired their target on this one :twisted: ....let me first fix what the fellow cgtalkers proposed here...:banghead:

...i made some modifications to utilize more the Side-Bay space... Now FOUR Sparrows can lift off from EACH side ...which makes Lander a total of EIGHT...yes i can count...and doors more sideways and less fat metal construction in there to free space. Basically i was thinking dom's suggestions...now i have to show the similarity (Lemog..thanks buddy) with the Sparrow on technology and fix front bay area and what will come out of that door..argghhh...and the system that moves and keep steady this Fuzzball...

bubbles...

mv

11 November 2004, 02:42 PM

Great stuff, insane level of details! keep it up mr bubble nuts!

Squibbit

11 November 2004, 02:46 PM

u sure those sparrowsz fit in dat egg ?

Archetype

11 November 2004, 02:54 PM

better m8

i would use a rotating System saves more on storage
on the inside
wich rotates ofcourse
releases a sparow
the rotate's even further
releases the next ..

Squibbit

11 November 2004, 03:43 PM

folding wings also save storage space , not sure if it would work

on the sparrow design tho

jddog

11 November 2004, 03:46 PM

Dimitris I don't have words to tell you that all what I see make me :bounce:
jdd

visualact

11 November 2004, 04:18 PM

nice job
you are so fast
for me each time i look at the ship i feel it is not stable on the grounde
(( dynamic looking ))
maybe you should make some pillar to look nice standing
good job

WyattHarris

11 November 2004, 04:54 PM

Beautiful, your tech is just beautiful. The design for the Sparrow was just brilliant. Sorry about gushing, but I see how much I need to step up my game.

the lander looks awesome man!
although I'm having trouble seeing how all those fighters fit in there.

DimitrisLiatsos

11 November 2004, 11:08 AM

Thanks guys , i am happy u like it .

@ Lemog ...hehehe now that u mention it ...lol yes maybe it looks a little like a Rebel Alliance Helmet....Man u do have quit sharp eyes

and

the lander looks awesome man!
although I'm having trouble seeing how all those fighters fit in there.
..don't worry friend i haven't forgot your request...i am finishing the modeling of it and late at weekend or Monday i will setup a small animation to show u how will allthis fit (sparrows and a vehicle and soldiers will fit in this fuzzball....:bounce:

Anyway basic i am trying hard to keep on Lemog's , dom's , JamesMK's , flyingP and Vootlooz's observations in different areas , i have given to much thought on what u said guys...thank u .
The back of the model is modeled just for the sake of modeling (it will never be visible in final image ...only in the animation after the challenge ...that's a promise:twisted: ).

LucianoBerutti

11 November 2004, 12:27 PM

hey!! yours details from the spaceship are amazing! really good!

Russell-Nash

11 November 2004, 12:47 PM

Wow,

Very impressive work. I love the sparrows, really scary ships. What an incredible amount of detail in all of your models.

Thanks guys...lol...i am working as fast as i can man!!!...lol it's too many modeling involved and don't forget the particle systems that have to be made ...weeeeee....:banghead: :banghead:

taavi

11 November 2004, 02:59 PM

Oeh... Doesnt this amount of details drive U mad? Actually the overall concept of your design is somehow similar to Star Wars . If not to say even better :)
:applause:

Eratrioch

11 November 2004, 03:02 PM

Impresive ! Good concept and great modelling .
The detail on those models is awsome . Can't wait to see what follows .

_____________

My thred : http://www.cgtalk.com/showthread.php?threadid=179394

DimitrisLiatsos

11 November 2004, 03:03 PM

Oeh... Doesnt this amount of details drive U mad? ....

Have u seen the bill from my Shrink Doctor?....lol :)

fellah

11 November 2004, 03:31 PM

to cool! very clever design, it looks a bit like a character in the front view which I like alot!

do you plan to add some nuts or bubbles to the scene? maybe after the challenge, you could add that nut in your avatar to the scene?

stork

11 November 2004, 05:31 PM

your designs to this point are right on track i think... i am not sure i agree with the folks who want to add more bolts to the pod. i think what may look better is if you add some basic panelling during the texture phase, but the design as it is now is sleek, and bolts will make it look perhaps a little lower technology than it is now. thats just my two cents worth.

very neat and fast! keep up... while we watch.....hmmm ... i wonder how'r you going to texture all that...anyway i trust you.:buttrock:

tzktime

11 November 2004, 07:27 PM

thats great dimitri! very good attention to detail, i am amazed at your level of realism :eek: do you use any references for those?

DimitrisLiatsos

11 November 2004, 11:18 PM

@ fellah ...thanks man...hmmm u gave me an idea ...let me get back to this when i start making the towers...lol :thumbsup:

@ stork .. i think u are maybe right...but mainly there is also the issue of putting all these together..a lot of detail can also come from texturing . :thumbsup: :bounce:

@ Bernardo D ...heyyy how are u...man ..judging from what U did in the last challenge ...this is a compliment...thank u friend ..i really hope i will not dissapoint u with final image.... :)

@ uwill ...thanks...hehehe...don't worry about texturing ..i have all figured it out..i just have to keep a specific time - table i have in my mind ....i just hope that something won't destroy it ( 3rd Merphy Law) ..lol :wip:

@ tzktime ...thank u ...level of realism?...not at all ijust am trying to put myself in a view of seeing how would everything look in a story like this...just that...references?...mostly logic( :argh: ) thoughts ..or simlpy an effort to visualize the moment i am trying to recreate...... :wip: :deal: :wip:

element5

11 November 2004, 11:30 PM

:eek: :bounce: :love: Wish I could do 3D....lol

dark-elf2

11 November 2004, 02:01 AM

i only envy u because u have a computer that is easily 100X better than mine

if i where to model with that many polys i would either die of old age or only get 1 door done
lol

cool work
cant wait for final
textures...:thumbsup:

pinnamraj

11 November 2004, 05:42 AM

hey dimitris

fantastic stuff,amazing modeling and designs

Borro

11 November 2004, 08:07 AM

:eek: :applause: that's great modeling... detail is 100% super cool :). Looks so real... I can't imagine the textures... with a nice bump map this will become just as real :)

gpepper

11 November 2004, 08:31 AM

Really nice Dim ! The modeling is great ! seems a bit "round" to me :) but nice design !

MadMattg

11 November 2004, 11:05 AM

Outstanding work, really nice level of detail on all your models so far, and your concept art is also first class. Looking forward to seeing all the models together (and textured :eek: ) in your final scene..........

Yep... your lander is so cool... I'm waiting the tank now, the part at left, it's the cockpit ?
Hey how are u? thanks friend...yes it 's the cockpit ...but i don't know yet if it's going to be there or some where else...lol ..still thinking stuff..i am also a bit troubled with the Bridge and the towers which i want to start as soon as possible. :bounce: :bounce:

Xtronik

11 November 2004, 02:28 PM

The other with Toto ......u know it?????

Incredible work so far. May the Force be with you!

swag

11 November 2004, 02:51 PM

Dimitri you´re so crazy man - you rushing this stuff in lightspeed - great work so far watching this thread is fun - gogogo

mosconariz

11 November 2004, 04:56 PM

Your Sketch!!!, The Sparrow Fighter!
Dimitris, You're NUTS®

ace4016

11 November 2004, 05:08 PM

Looking good. The quality of your wokr is making me want to rush into harder/better looking stuff again instead of practicing on my level. How much of the detail is done in zbrush?

JamesMK

11 November 2004, 07:06 PM

Amazing stuff Dimitris.... truly amazing. The grand space theme must have been specifically tailored just for you :D ... just keeps flowing, one great thing after another... I cannot possibly give you another WSA, so when the time comes for the final image I guess I'll have to invent an entirely new award :scream:

BookMansBlues

11 November 2004, 07:09 PM

Really sweet!

flyingP

11 November 2004, 07:37 PM

I cannot possibly give you another WSA, so when the time comes for the final image I guess I'll have to invent an entirely new award :scream:

PSA :D

The message you have entered is too short. Please lengthen your message to at least 10 characters..........anyone else find that annoying :hmm:

@ swag ....LOL...yes...i must be a little bit WAKO...that's what my wife and friends tell me...but over the years i have accepted this minor flaw of myself :bounce: :scream: :scream: ...thanks man....happy to hear from u again.

@ mosconariz ....NUTS? i hope....at least ... :bounce:

@ ace4016 ..thank u ...Zbrush have been used up to now for the landscape construction and for fast renders of some models...but it will take soon very much work to do regarding textures and in scuplting some models (which i haven't modeled yet).

...started. I hope i will give it the look of an angry animal in front.
Don't know how much visible will it be...but what the heck ...i like doing it

What do u think?

terraarc

11 November 2004, 10:03 AM

Looking really aggressive so far. :thumbsup:

jddog

11 November 2004, 11:20 AM

mmm this babe look very well dimitris... ha waht a wonderful car... no problem to parking with this one :thumbsup:
jdd

Andrey_SE

11 November 2004, 11:31 AM

Hi, Dimitris!

Very gr8 work! Exellent modelling. Don't have any crits though but I'm interested how r u working with such highly detailed models? Maybe powerful computer? Mine is crappy & lagging in viewport if I dont hide most of the part. Especially I hate nurbs smoothing applied to the polys. Anyway, just curious about your composing & render tricks if there are some and maybe some advices to enable comfortable working with hipoly model?

And keep them coming! Very impressive! :bounce:

Andrey.

Grimreaper1981

11 November 2004, 12:14 PM

great modeling so far...curious 'bout the finished version...:thumbsup:

pBarrelas

11 November 2004, 12:31 PM

Very great model dude!! I really like it, post more images from diferent angles!!:thumbsup:

Here is where i am so far ...i have some time today and i think i will finish this one very soon...Not a major model in scene i think ...so less details. what u see here is 40% of the model as i have imagined it to be.

He is ungly..lol..

JamesMK

11 November 2004, 12:59 PM

You really are quite a bastard!

Great work on that 'raging bull' look in the front view as well :thumbsup: I'd love to have one of those in a small scale, like a radio controlled toy. That would rock :buttrock:

@ Andrey_SE ..thanks man....about the setup....
i model everything on an a P4 3 Ghz (small factor PC) in Maya6, XSI4 and the ZBrush modeling and texturing in my G5 :love: ... there i will also make the most of the details of the characters i will have in my scene ..if i have the time to make them...lol , also the rendering of the final scene will be done in my G5 (Dual 2GHz) by command line 'cuase i dont have Maya for Mac so i just can use the renderer and not the complete package there. The massive final polycount will be controlled by layered rendering ..starting from the most far away stuff and layer by layer closing in camera. Also all the explosions and volumetric effects will be layered ...i think when this scene will come to compositing i will have something around 30 - 40 layers..lol....but that's ok unless i stop taking my daily dose of coffee ..lol

@ pBarrelas ...danko! hope these angles so a little bit more.

DimitrisLiatsos

11 November 2004, 01:10 PM

You really are quite a bastard!....
DANKO :scream:

... that 'raging bull' look in the front view as well :thumbsup: ....

I am so happy that someone is seeing that my BUMBA it's a BULL ...thanks man..:thumbsup:

okjoss

11 November 2004, 01:12 PM

that ship remember me the T.3. movie...
anyway
good work:thumbsup:

Joss

JamesMK

11 November 2004, 01:13 PM

I am so happy that someone is seeing that my BUMBA it's a BULL ...thanks man..:thumbsup:
Well, it's frigging obvious :thumbsup: Besides, me and the pig are very tempted to accept that invitation to meet up somewhere and get wasted :D (wouldn't take me long at all incidently.... )

DimitrisLiatsos

11 November 2004, 01:18 PM

..... me and the pig are very tempted to accept that invitation to meet up somewhere and get wasted :D (wouldn't take me long at all incidently.... )

Yes, yes yes....OLE ....:bounce: :beer: :beer: :beer: :cool:

madshooter

11 November 2004, 01:18 PM

Dimi, hey this bumba Tank is awesome. Really cool:thumbsup:

flyingP

11 November 2004, 01:20 PM

(wouldn't take me long at all incidently.... )

good you'll be paying then :twisted:

and a very cool update...Dimitris....errr... too cool actually, you are indeed a bastard :D

...bastard...lol GREEK WINE red :thumbsup:
I can see we're gonna have a problem here :D Yeah, and Lemog certainly has to come too... I can't even begin to imagine the horrors... :eek: oh, the humanity!

Versiden

11 November 2004, 01:55 PM

damn u model fast..

nice tank, it kinda reminds me of the tank that the Thundercats use to cruise in (who rememebrs that show?) Mainly because of the tires and the white chassis.

but the model is freakin' cool.. are u going to rig it with steerable tires and shocks?

flyingP

11 November 2004, 01:57 PM

Well me and the wabbit kind of find Scotland a good idea, way, way back I did bit of a stint as a bar man at a pub by Loch Ness even painted the barsign, we can all get wild on Whisky (they had a mass of single malts) and then go look for Nessie......almost guarantied to see her after a night on the malt too :eek:

Aearon

11 November 2004, 02:35 PM

great style dimitris... i just love what you have so far :love:

can't wait to see what else you've got up your sleeve!

DimitrisLiatsos

11 November 2004, 03:30 PM

Well me and the wabbit kind of find Scotland a good idea, way, way back I did bit of a stint as a bar man at a pub by Loch Ness even painted the barsign, we can all get wild on Whisky (they had a mass of single malts) and then go look for Nessie......almost guarantied to see her after a night on the malt too :eek:

Well.. the guns are the same style like The Landers Side Guns...(actually they are exactly the same ..) i just modeled the base for them and cofigured them to look as i wanted on this tank....as i said earlier this will be in the middle depth of the image ..i think... so i tried to model it as fast as i could. I will try to give any extra details through texturing...

I hope u like it.

Comments and crits always welcomed...

flyingP

11 November 2004, 04:39 PM

well Greek dude you've just earned a :buttrock:
I really like the design of that

emonimo

11 November 2004, 05:23 PM

What can I say ........ completly beatiful!!

prudence

11 November 2004, 06:38 PM

hello dimitri

congratulations for your works

but sorry i effraid you but i thinks appart the imagination of all past in the future

the specifications of space wars or space opera was a precalculate sientific rules

are not efficient in your works.

no gravitation no newton age and no einstein age

sorry but if you enderstand the library of sf space opera th science probleme was in

extreme for that?

you don't no live a futur for nothing?

a+

KOryH

11 November 2004, 06:54 PM

Damn,
Are you sure you don't have a whole studio working for you!!??
That is awsome.
When I see stuff like this, it makes me realize why I will never be paid to be
a modeler.
Great work.

OptimusDinkus

11 November 2004, 06:55 PM

very nice job dimitri. But Im going to beg you to do something, something that I have a gripe against most space ships and anything , is that most people design them symetrical, which wouldnt matter since theres no air in space to fly in. On top of that, people design them to be able to fly in planets and such when not all space ships would do so. Finnaly, there would have to be other means to create more control in space rather than just a few rocket boosters on the back as well. With all this in mind, Im on my hands and knees here, for any space ships please take these factors into account unless there ment to fly on ground or not (I mean, look at homeworlds space ship design). Thanks man, keep pluging!

DimitrisLiatsos

11 November 2004, 07:02 PM

hello dimitri

congratulations for your works

but sorry i effraid you but i thinks appart the imagination of all past in the future

the specifications of space wars or space opera was a precalculate sientific rules

are not efficient in your works.

no gravitation no newton age and no einstein age

sorry but if you enderstand the library of sf space opera th science probleme was in

extreme for that?

you don't no live a futur for nothing?

a+

...forgive me ..but if i understood correctly...u are acusing me of ignoring the basic rules of Physics? ...well that means that my PHD in PHYSICS is telling lies...and also my friend i think that here we are trying to recreate a fictional situation with some reason of logic...not full logic but more for the sake of art..and iny case i can prove to u some basic rules of Gravitation, Hydrodynamics and Air Propulsion are already existing in what i have up to now made ...If i didn't understand corectly and u mean something else gorgive me for what i said.

Thanks guys for the comments.

:bounce:

DimitrisLiatsos

11 November 2004, 07:09 PM

very nice job dimitri. But Im going to beg you to do something, something that I have a gripe against most space ships and anything , is that most people design them symetrical, which wouldnt matter since theres no air in space to fly in. On top of that, people design them to be able to fly in planets and such when not all space ships would do so. Finnaly, there would have to be other means to create more control in space rather than just a few rocket boosters on the back as well. With all this in mind, Im on my hands and knees here, for any space ships please take these factors into account unless there ment to fly on ground or not (I mean, look at homeworlds space ship design). Thanks man, keep pluging!..

hehehe ..i understand what u are saying...i just don't want to make something non symmetrical the momment that some artist already aren't 'cuase i didn't want it to look as if i copied their work...but u are right and i try to have in mind your request..thanks man. :)

ace4016

11 November 2004, 07:27 PM

You have got to be kidding me: i go to sleep for 5 hours, go to class, come back and you have the bumba nearly finished along with 3-4 new pages of replies. How do you work so fast? And also where do you get these names? I have too much questions to really ask, your work just amazes me....for now:D .

JamesMK

11 November 2004, 07:32 PM

Not claiming to know this for certain... only the nut will know for sure... but the name 'bumba' is most certainly derived from the sound it makes when it runs straight over enemy troops... bada-bum-bada-bum-bada-bum

DimitrisLiatsos

11 November 2004, 07:55 PM

Not claiming to know this for certain... only the nut will know for sure... but the name 'bumba' is most certainly derived from the sound it makes when it runs straight over enemy troops... bada-bum-bada-bum-bada-bum

HAHAHAHAHAHAHAHAHHAHA...man are u in my MIND ..???,,,yes JamesMK is right :thumbsup: :thumbsup:

rattlesnake

11 November 2004, 08:15 PM

ohh my...nothing to crit yet ...dam the tank is looking cool man! the rims desing is really cool...i was just wondering...do it has a rocket launcher...or just machineguns?
if it doest have a rocket launcher u better put some 'cos the battle is going to be tuff!

Lemog

11 November 2004, 10:59 PM

Not claiming to know this for certain... only the nut will know for sure... but the name 'bumba' is most certainly derived from the sound it makes when it runs straight over enemy troops... bada-bum-bada-bum-bada-bumScuze me... I've don't understand (as usually...) In french, we said bada-boum !!! it's a little bit different... :shrug: then... I must go to the bed now... certainly I made some sweet dream with this bada-boum in my head... or maybe it's the scotish vapor.

Virtuoso

11 November 2004, 12:50 AM

A fleet of battle vessels in the making......Wild and crazy,and done wonderfully,an intense scene comes this way,I am very interested at seeing this progress Dimi,you are doing one Hell of a job,fun and interesting,now I will excuse myself to allow you to continue building model #1.000.000........................Nice,keep it keeping on.......:arteest: :beer:

azazel

11 November 2004, 09:58 AM

Really like that bumba tank, want one as my car in real life :). But a question, can it point the guns upwards ? or downwards for that matter ? Looks like they lack one 'degree of freedom' at the moment ;) Or maybe i missed something ;)

gpepper

11 November 2004, 10:34 AM

When I look at your work , I tell myself that I'm late !

madshooter

11 November 2004, 11:25 AM

Bumba tank with all those guns is rocking. After seeing your work I feel I must go back to school and again start learning 3d from scratch.
Simply amazing details:thumbsup:

...Previsualitation of where the Support Towers will be...just to get an idea.

Comments and crits are welcomed

Squibbit

11 November 2004, 07:04 PM

mad :surprised

quite a few polys in your "previsualization" :)

JamesMK

11 November 2004, 07:09 PM

Cool. If I had four copies of my PC, I could perhaps handle such a previs using clustering.

Good update, bastard :buttrock: Nothing to complain about concerning the bridge, the only thing I can think of is a slight risk that too much of those wires might sort of make the final image too cluttered... but all that depends on so many other variables, so I'll rest my case.

Have you completed the stability calculations for the bridge segments to make sure it will support the troop vehicles? :D

uwil

11 November 2004, 07:10 PM

too fast... too massive... :applause:

flyingP

11 November 2004, 07:12 PM

2 days :rolleyes: more like 2 hours.

....must be that Greek wine

rattlesnake

11 November 2004, 07:25 PM

great job :surprised...no more to say

lukep

11 November 2004, 08:29 PM

Great job on the bridge, as for the rest of parts you showed in this thread.

But from a technical point of a view (i can't forget I'm an engineer), hanged bridge with central column single fixation point is one of the oldest technology available, and not a very efficient one.

Besides the risk of cluttering the picture, I'm not sure this will convey the idea of an advanced bridge system.

flyingP

11 November 2004, 08:36 PM

Besides the risk of cluttering the picture, I'm not sure this will convey the idea of an advanced bridge system.

actually he does have a point there Dimitris

DimitrisLiatsos

11 November 2004, 08:52 PM

@ Squibbit ..lol sorry for the many poly's ..PreViz is the cables and Towers...the bridge-road- part is the final ...it's just missing 3 control points between the two rows...:blush:

@ JamesMK ...Cool. If I had four copies of my PC, I could perhaps handle such a previs using clustering. ...lol ...Just a Small Factor (miniBox) P4 (1 Gig Ram,Ati 9800XT 256Ram) ....:wip: , the only thing I can think of is a slight risk that too much of those wires might sort of make the final image too cluttered... ...Get out of my head ok?...;) ...u are right ..i am afraid of that also so i have an alternative cable support system...gimme a couple of days for that....:wip:

@ lukep ... U most probably are right :lightbulb . I am trying to make it look futuristic and also stable (as stable a bridge can be when two Tower Ships with Propulsion are holding it(this is where my wife choked to death from laughing with me..lol)...but please if u have some pointers i would be gratefull 'cuase my imagination isn't so great from Bridge engineering point of view...:banghead:

amazing wip! I loved the tank and you are adding a lot details in your scene it will be amazing!!! Great! my friend!!

ace4016

11 November 2004, 09:31 PM

Try making sure the supports are in a triangular formation; if i am not mistaken, triangles are one of the strongest shapes, especially in bridges.

lukep

11 November 2004, 09:47 PM

@ lukep ... U most probably are right :lightbulb . I am trying to make it look futuristic and also stable (as stable a bridge can be when two Tower Ships with Propulsion are holding it(this is where my wife choked to death from laughing with me..lol)...but please if u have some pointers i would be gratefull 'cuase my imagination isn't so great from Bridge engineering point of view...:banghead:

The design you used is called the cable stayed one. not a bad design at all and widely used. In fact not a so bad choice as this type of bridge dont need anchorage on the sides.
But this kind of bridge is very flexible horizontally which make him ill suited for your purpose.

The newest trend (not yet build AFAIK) in this type of bridge is a combination with the older suspended deck one (think golden Gates).

Now for your design you need IMHO some self supporting deck. You have the choice of either cantilever, compression arch suspended deck or cables compressing deck caissons. Or again a combination.

A Very good looking one of the latter type is millenium bridge over Thames where tension cables are parallel to the main deck on thrust arms. This is very unusual looking and you could put the tower ships under it, clearing completly the deck for action on it.

WOW ,Dimitris , your models are so cool !!! :eek:
i just pass through all your posts just to see more of them !

by the way u could post one of your concept art image as final ...and win !

good luck ... (to me ... i certainly need it ...) :D

JamesMK

11 November 2004, 10:17 PM

...lol ...Just a Small Factor (miniBox) P4 (1 Gig Ram,Ati 9800XT 256Ram) ....:wip:
M'kay... I'm afraid that still means I would need four copies (OK, three copies plus the original) :D Even so, it wouldn't help me work this fast anyway. You are a beast. Probably hairy too.

DimitrisLiatsos

11 November 2004, 10:31 PM

@ luciano berutti ..thank u friend :)

@ lukep ... :bounce: :bounce: Man thanks @ Millenium Bridge it is... ..but i can't help making some really NUT alterations in the support system...just to help my concept come to life ...thanks man ...most helpful and inspiring :thumbsup:

@ JamesMK.....lol....man ...give it some time ..maybe this thing with your lovely pc may change....:twisted:

SUN

11 November 2004, 11:14 PM

Hi Dimitri. I like very very much your stylehttp://cgtalk.com/images/smilies/thumbsup.gif http://cgtalk.com/images/smilies/thumbsup.gif http://cgtalk.com/images/smilies/thumbsup.gif
You have done lot lot lot of job i feel pity for your computer:)

Squibbit

11 November 2004, 03:09 AM

you are the craziest ,u just calling people nuts to make them think
you're not ... just saw the tank n all .. phew.. how much u pay the
gnomes to build u all this stuff ??!!?!!

dark-elf2

11 November 2004, 03:47 AM

going good man

man it looks real cool
keep it up
i want more updates

oshiroii

11 November 2004, 12:36 PM

WOW, REally nice man. Been away for a while, but I'm back :D You've really made some big progress man, the tank, the bridge, it all look really sweet.

The design you used is called the cable stayed one. not a bad design at all and widely used. In fact not a so bad choice as this type of bridge dont need anchorage on the sides.
But this kind of bridge is very flexible horizontally which make him ill suited for your purpose.

The newest trend (not yet build AFAIK) in this type of bridge is a combination with the older suspended deck one (think golden Gates).

Now for your design you need IMHO some self supporting deck. You have the choice of either cantilever, compression arch suspended deck or cables compressing deck caissons. Or again a combination.

A Very good looking one of the latter type is millenium bridge over Thames where tension cables are parallel to the main deck on thrust arms. This is very unusual looking and you could put the tower ships under it, clearing completly the deck for action on it.

millenium bridge (http://www.galinsky.com/buildings/millenniumbridge/)
come ooooon people.. what the hell are you talking about?! what the difference what kind of supporting decks are used in the scene from the technical aspect.. and whats wrong with a bridge without any supporting decks at all? what about self anti-gravitational field for instance.. in my opinion Dimitris may feel free to use any design for the bridge he thinks suits the best for the composition of the scene and looks nice..

i think, to demand from the artwork of Dimitris the technical correctness would be as wrong as demand from the developers of a real bridge to consider overloads possible in the "The Fall Of Kaheldar".. :D

great stuff dimitris.. what about bridge, i think support system's design doesn't look appropriate for the common style.. but i think because it's not finished yet..

great work as in general as well as in details.. :thumbsup:

cheers.. :beer:

lukep

11 November 2004, 02:11 PM

Greentek, if you read the thread carefully, you will see that we did not cared about the technical correctness, but the fact a suspended bridge wont look very advanced, and will clutter the view quite a bit.

Of course Dimitri will see what fits for his scene, and I'm confident we will see some NUT design.

keetmun

11 November 2004, 02:44 PM

In any case, watching Dimi's thread has been a truly great experience, looking at the wireframes has been such a learning experience.

Love your work!
:buttrock:

DimitrisLiatsos

11 November 2004, 02:50 PM

Thanks guys...u give me courage and the needed bubbles to continue with this....:bounce:
I surely hope that will like the outcome of this when it finishes..

@ lukep..i cannot possibly thank u for opening my eyes....

Updating right now with a mix of the millenium bridge - Arc suspension bridge - Bubble Nut Desgn...lol..

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