FAQ

Frequently asked questions for Iratus: Lord of the Dead

What is «Iratus»?

Iratus: Lord of the Dead is a dark fantasy-style turn-based tactical roguelike RPG being developed. Instead of the traditional premise of a stereotypical RPG, you will stand by the darkside and help necromancer Iratus to escape from the dungeon he was imprisoned centuries ago.

As a true necromancer, Iratus dislikes using weapons by himself and prefers to destroy his enemies with obedient minions such as skeletons, zombies, and vampires.

What was the game developers’ inspiration?

Primarily, Darkest Dungeon and Dungeon Keeper. The first one inspired us to make a tactical system, and the second one gave us an idea to create a game where the main character is the Lord of Darkness.

What is the difference between your game and Darkest Dungeon?

In short, we’re striving to evolve the most advantageous points of Darkest Dungeon’s gameplay and removing monotonous systems as much as we can. The main focus is a variety of tactical possibilities with a comprehensive economic system, based on Iratus’ abilities and minion creation.

There are no run-of-the-mill fights, monotonous grinding, or endless farm in featureless locations. In contrast, every battle is unique and represents a tactical «brain-teaser» for the player. We strive to make each battle unique and exciting.

When will the game be released?

Early Access is planned for Q2 2018. The estimated release date is September 2018, and we are exerting every effort to release the full game in time.

What is the engine of the game? What kind of technologies do you use?

We’re using Unity as our engine, thanks to its popularity and adaptability. Character animation for Iratus is created with Spine Professional.

What platforms will Iratus be on?

Currently, we are working on a PC version for Steam on Windows, Mac and Linux. In the future, the game can be feasibly released on other platforms such as iOS, Android, Xbox One and Playstation 4. Our engine has such abilities.

Can I help you with your project?

If you’re interested in Iratus, we would be grateful if you could share information about the game with your friends, including sharing it on social networks. You can send your feedback about balance and gameplay to our official Facebook page. We are looking forward to constructive feedback from our community. Your comments and requests are extremely important to us for making this game as exciting as possible. In addition, we highly recommend that you subscribe to our newsletter, it will be full of interesting information.

Are you planning to make a multiplayer mode?

Currently Iratus is a singleplayer-only game. However, multiplayer cannot be ruled out, so follow our news if anything changes.

What are the specifics of the game’s economic system?

By circumstance, Iratus turned his dungeon into a tactical operation base. There are no allies, and enemies from the chivalric order are doing everything possible to put rebels into chains. Negotiations with the undead are out of the question. He is left on his own and the only skill he can count on is his necromancy. Iratus creates minions from the body parts of his deceased enemies: bones into Skeletons, corpses into zombie, rags and souls into banshee, and more. Along with that, Iratus gains experience. It is possible to use a variety of talents, and there are three types of them: alchemy, magic and tactic. These are determined by the player’s chosen style of gameplay.

Could you give more details about Iratus’s battle system and tactical abilities?

Iratus’s fighting system offers a large variety of tactical skills and prowess. A crude attack is unlikely to succeed, so setting up each battle should be strategic. Something as simple as where a minion moves during an encounter can be the key to victory. Alongside a minion’s abilities, the player can also use the spells of Iratus. Since he is not a battle mage, most of his spells are focused on support and debuffing.

Who are the people making this?

Iratus is being developed by Unfrozen, a studio based in St. Petersburg, Russia. We work under the auspices of Megagroup.ru Company, which is the most noticeable web-development company in Russia. At different times, members of our team were involved in variety of game projects for different platforms. The studio’s founders worked in Gamedev and game journalism for over 15 years. Oles Ivanchenko (aka. Nerd Commando), our game designer, is one of the authorized experts in RPG mechanics. He is also the author of one of the most in-depth strategy guides for Darkest Dungeon.

Are you in touch with Redhook Studio?

No, but we give proper respect to the talent and creativeness of Darkest Dungeon’s developers.

I am a journalist/blogger and I would like to share information about your game with my subscribers. How can I contact developers?

We would love to talk to the game press. Just contact us, and we will get in touch with you. You can also view the Press kit press kit on our website. After Iratus’s early access release, we will send keys to interested press and content creators.