We have decided to do an experiment with indie apps and price. We currently have our app MindBlender Quiz (http://www.itunes.com/apps/mindblenderquiz). It's priced at $0.99 right now. We are raising the price to $1.99 starting January first. We hope to see an increase in profit. We predict there will obviously be a slight drop in sales, but we hope that we will still come out on top. If all fails, we will make the price $0.99 again. You can get more info about this experiment on our website (www.pixelcubestudios.com). We will post results once our experiment starts! We will also post pre-release results....

Today we announced that the price will increase on January 1, 2010. We are hoping that this *might* increase sales until then because people want to buy the app before the price goes up. Keep checking back here or follow us on twitter to get updates about this experiment (www.twitter.com/pixelcubestudio)

I raised the price of Charmed from $0.99 to $1.99 because were were ranked in the mid-to-high 30s in the Puzzle category. We were featured in Hot New Games on the iDevices. We saw sales as "high" as 200 per day.

After raising the price, sales dropped from 130 to 88 the next day, and then to 56 the day after (which was yesterday). Was definitely not a good move in this case.

I raised the price of Charmed from $0.99 to $1.99 because were were ranked in the mid-to-high 30s in the Puzzle category. We were featured in Hot New Games on the iDevices. We saw sales as "high" as 200 per day.

After raising the price, sales dropped from 130 to 88 the next day, and then to 56 the day after (which was yesterday). Was definitely not a good move in this case.

maybe the xmas shopping craze is over.. if you read the article above; if you are in the top list; you don't do this. i've mentioned it in previous threads that if you are not in the top lists; people tend to look for your apps specifically and will pay for your app regardless if it is 0.99 or 1.99.

Yeah I think the flaw with MinJuice's experiment was doing it while he was already riding the wave of the feature. When something is featured I'm willing to bet a lot of purchases are impulse buys, not many people are going to bother doing any research about the game. Raising prices when you're not being featured probably results in what mobile1up suggested... the majority of people who find your app, are the ones who were interested anyway and actually searched for it, so a $1 increase shouldn't be too off-putting.

maybe the xmas shopping craze is over.. if you read the article above; if you are in the top list; you don't do this. i've mentioned it in previous threads that if you are not in the top lists; people tend to look for your apps specifically and will pay for your app regardless if it is 0.99 or 1.99.

That might be true, and it makes sense.

The unfortunate thing is that MindJuice actually reduced the price to $0.99 while it was featured in order to get as high in the ranks as possible. So $1.99 is the original price point and it is one of the few puzzle games that I can say is worth it.

Unfortunately, we don't have the knowledge of whether or not the Charmed price reduction was worth it in terms of sales. Certainly it helped in the rankings- unless higher priced apps have a modifier that push them higher in the ranks. Anyobody have info on that?

The unfortunate thing is that MindJuice actually reduced the price to $0.99 while it was featured in order to get as high in the ranks as possible. So $1.99 is the original price point and it is one of the few puzzle games that I can say is worth it.

Unfortunately, we don't have the knowledge of whether or not the Charmed price reduction was worth it in terms of sales. Certainly it helped in the rankings- unless higher priced apps have a modifier that push them higher in the ranks. Anyobody have info on that?

I think I blew it by reducing the price too soon. I should have waited until it peaked from being featured and THEN reduced the price (or even just left it the same).

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