Recent posts by votadc on Kongregate

Health regeneration is more annoying at beginning game than energy system. After you get good gear you can kill and level up more easily. The most annoying thing is repair cost. M14 cost 4000 $ to repair, I killed most enemies with one headshot but the time I earned 6000 $ killing and selling (with even a couple of lucky drop such 1000 $ machine guns) the M14 was broken, so real gain was 2000, but I bought an armor and had to use the bow again lol. They should put a cap on repair cost, expensive weapons have already more expensive bullets anyway.

Maybe there should be more items that give nails when recycled in office. Now offices are useless: they give junk really junkie like hair clip or other items worth 5 iron, residence give better junk and give food too for example.

I think they don’t want you to become selfsustaining, a major gameplay element is taken out if you never go to a store again.

Even if they double the regeneration of resource with the final upgrade wouldn’t be enough to selfsustain. Ammo, food and water seems good, the other three are a joke…..how many months you have to wait for them to repay the upgrade?

Make different classes give bonuses at base and out and about? Or maybe a new class entirely, though someone smarter than me could suggest it.

Engineers give a reduced build time, Medics reduce injury time, Recon could speed up return time, Scavengers are that much better at finding that hidden pocket on a corpse that contains a back up gun, etc.

Liking the idea of raider bases, kind of starting to go offthis game at level ~14, everyhting takes days to build and I’ve run each location so many times that I just automate it and come back every three hours to rinse and repeat.

Medics and Scavengers already have something at work by developers: enemy informations and luck. Recon can do better than fighters with ranged weapons, engineers is a good suggestion but when you have tons of buildings already there couldn’t be the risk of mass converting from engineer to other classes?

Try with low level zone. You should have at least 3 of 5 minutes warehouse that means you will find an average of 60 cloth in each one, a total of 180 and you can raid without waiting. Then with residence usually you find a scrap of one type and there are lot of 5 minutes residence. After that try with higher level warehouse.

If you train you lose two levels if the description is right. If you are using with ranged improvised weapon you should switch because their basic value is not too good, if you are using with melee improvised weapon you can keep it because the value is the same and it is just something like -20% health but +30% movement speed that come handy to catch zombies when they come from different directions and you have to protect someone (medic or scavenger when he scavenge) but you don’t have many people.

The only improvised gun that I feel is worthwhile would be Marion’s Trident, and engineers being pretty lackluster beyond their improvised specialization means they probably should be reworked entirely (or that improvised weapons should be given an all-around buff).

Engineers are nearly strong as fighters with melee weapons, they just don’t get the 10% bonus but base stat is just barely smaller….an engineer is a little better with a regular melee weapons than with an improvised ranged weapon. For now engineers are just faster but less efficient fighters.

Age of Kings is a better RTS than Age of Empires that isn’t balanced. But since it is 1990-2010 I would say Dune 2.
The best rpg is without doubt Ultima Underworld.
The best TBS is Age of Wonders 1. HOMM is a better franchise.

But AOM is a lot newer than Dune 2.
And has another important thing (that Dune 2 lacks): the bonus that units has against other units (just like the other games of Age of Empires series).AOM has a population limit that is quite disturbing, but you can remove it if you mod the game. Strangely you can’t use 1.5 population for a unit (you can’t use decimal) while you can if you mod Age of Kings. Dune 2 is the only Westwood game with population unit and that is because C&C was very popular: you can fill the map with your units.

The problem for AOM is newer = less chance of introduce some novelty. For example Stacraft introduced the totally different gameplay for faction and nothing else, Warcraft introduced only heroes (Lothar first hero of RTS story) and custom game while for many aspects was a step back (you have to build near your base while in Dune 2 you have MCV, no terrain influence, only two factions, the difference between factions is only in graphics and some magics, no flying units, slow unit production…super slow if you compare to C&C)

Best RTS is Dune 2.
You have flying units, special powers, resource collecting, four type of units (infantry, cars, tanks that squish infantry and flying units) and terrain that influence units speed (Blizzard games don’t have that!)…the only bad side is the replay value: you have only the three campaigns.
Emperor Battle for Dune is a very good game too while Tiberian Sun or Red Alert introduced little novelty if you compare with the first C&C.

Populous 3 isn’t a masterpiece…but is the first 3D RTS.

Dungeon Keeper is a real masterpiece…well not 100% RTS because you lack the tactic side (you cannot directly move creatures).

Just make something like Epic War 2 without the slow mana charge phase.
The arrow tower should be in…the game started with a lot of strategy and a little shooting.
Since some people say that the game is unbalanced…well include a mode without badge where you can mod all you want, so everybody will be happy.

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