FATE of Inglemia uses the Spirit of the Century mechanics to create an interesting, epic, high-magic 1800s world. It has a sample campaign to show how it can be put together. It's more of a strategy game with roleplaying elements, and I like the addition of "Downtime Points", which allow characters to make narrative changes to the world between adventures, even to the point of nation-building. To change the fate of Inglemia. It's nice.