Im hoping the patch fixes the pc desynch. Got a pretty nice computer too and stick to PS4 cuz PC version rollsback heavy after 10 seconds into every fight.

I even played against my brother online in the same room and the ps4 version would run fine while I would be teleporting all over the place on the pc right next to him

Just a thought, but if you are having that much problems on PC SFV there may be some port issues at hand. It’ll explain how some games can be smooth while SFV runs like shit… I had the same issue with Rainbow Six Siege on PS4… For some reason I had less than optimal experiences with that game over others… some router tweeks and port changes per their website fixed everything.

Still too much one-sided lag in this game. This game keeps matching me up with this laggy retard. All the NPCs go super speed and he keeps teleporting everywhere making it almost impossible to do anything yet he can play full combo mode. It is bullshit.

so why the fuck the game is keeping the NPCs in sync or whatever it is doing that makes them go crazy during lag

those are valuable packets that could be used to keep better track of the opponent!

After how much worse the online gets after every patch and server maintenance they do, I’d hate to see how much worse it gets once they “improve” it.

I can’t read Japanese but according to a recent interview for Famitsu they’re going for a major overhaul of their server structure and not just an “improvement”. Indeed if the translation is correct they are rather saying “last year was shit, we’re gonna try making it gud”.

90% of the people I play online don’t use the training stage. I think the stages with more going on don’t help the rollback situation. Add in shit pc’s/wireless Internet and you’ve got yourself a mess.

Thanks to the efforts by /u/l2edford, he managed to get something from John D ("Left behind" guy). Keep in mind that this is not an official...

*Thanks to the efforts by /u/l2edford, he managed to get something from John D (“Left behind” guy). Keep in mind that this is not an official statement by Capcom (that’s why I put it in quotes in the title) :

“One-sided rollback is something that is on their radar and they are currently researching the causes and fixes. I can’t speak to what the timeline for approval is (i do know but can’t officially say), but please know that the dev team is listening to feedback and are continuing to work on these issues.”

We posted some examples in the /r/kappa thread, but if you have some more examples of one-sided netcode, please tweet them to John D. The ones where the same match is recorded by both sides are especially useful.*