Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). Hubris is hackable! Each territory can be used as the GM wills! Need a desert, swamp, or frozen tundra for your game? Use what's in Hubris!

Campaign Summary

Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse.

The kingdoms are not kind or benevolent: In the Blighted Sands the Klind are slavers and openly practice sorcery, offering sacrifices to their depraved serpentine god, Set. Across the continent the Fairweather kingdom is governed by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen rules the citizens of the Floating Island of Terror from her throne of bones and dreams terrible machinations for Hubris. Shadowfall, built in the remains of the burrow of a gigantic worm, is ran by vampires and their thralls, and they welcome all who are devious, vicious and cunning.

There are no easily recognizable heroes in the world. You wander the wilderness or delve into ancient ruins: out of desperation, some crazed need for adventure, or for some bizarre belief that the world can actually be made a better place. Though civilization offers you security and comfort, you shirk those in the hopes of gaining riches and power. But when you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat, scheming noble.

Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.

This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.

@ David K- No character sheet yet. I should have some out in the near(ish) future.:)

David KNovember 09, 2018 12:13 am UTC

Where can I find any nice character sheets of the new classes?

Derek HApril 05, 2017 7:05 pm UTC

PURCHASER

What is the duration for The Terrible Sanctuary?

Mike EApril 06, 2017 12:05 pm UTC

PUBLISHER

Full night's rest is how I always played it.

John DMarch 12, 2017 1:38 pm UTC

PURCHASER

So, I just bought the Watermarked PDF + Softcover and the PDF doesn't work (on PC Adobe Acrobat Reader DC) no matter which way I download it (directly or to Dropbox). I open the doc, get the title page, and as soon as I change to another page (any page) I am told "There was an error processing a page".

Assuming the Publisher is monitoring these comments... would you mind double checking that the file you put on RPGNow to go with the POD copies is good? I'm excited to get started reading this ahead of the POD arrival. Thanks!

John DMarch 12, 2017 2:04 pm UTC

PURCHASER

Nevermind! A third download did the trick. I'm guessing the problem was between me and RPGNow.

This is an awesome book. New classes, gods, alternate rules suggestions, monsters, and patrons. However the best part of the book is the territories section. Each land covered has an overview, then a table with random encounters, and finally a brief on [...]

This book is amazing! I love the sword & sorcery setting, and even if you don't run Dungeon Crawl Classics (I prefer to use Savage Worlds) this book is full of useful tools to make your game world come alive. [...]

I suck at writing reviews. I keep trying to start and other than saying "This book is amazing" I struggle to put the words together to express my opinions. Usually because I don't think I'm critical enough of a product. There's no way, for ex [...]

In addition to all the previous reviews there is one high point for Hubris- it may have the best section on gods found within all Dungeon Crawl Classics supplements. Other sources provide plenty of wizard patrons and few have paid any attention to cler [...]

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