Game preordered, I cannot resist it. I couldn't play the beta all the time I wanted, but I liked it a lot the gunplay and the active abilities. And the campaign looks amazing O_O, I've just replaying both previous games and I cannot understand how people say with a straight face that R1 has better graphics than R3, indeed R1 has a clean look, but the detail in the enemies and effects in the campaign of R3 (from what it has seen in trailers and mentioned in the majority of previews) are crazy O_O. And the atmosphere, weapon wheel (I love so much Resistance weapons), Move support, coop and multi with dual login... I'm really hyped for this game! :D

I played the beta just like 2 and had fun with it but really the campaign is all I care about. I have a great feeling it's going to bring back what made the original game so fun and improve on it. Don't let me down Insomniac :)

Just got stuck for 20 minutes+ on the loading screen for TDM on Bogota :\
No "freeze". The skull icon bottom right kept blinking, Wifi LED showed activity, too, the whole time. Had to exit the game with the PS button.

Just got stuck for 20 minutes+ on the loading screen for TDM on Bogota :\
No "freeze". The skull icon bottom right kept blinking, Wifi LED showed activity, too, the whole time. Had to exit the game with the PS button.

It REALLY looks much much better than every Resistance game ever released. The preview version I've had several weeks ago was a blast.

Not to mention its just fun to play, you know, not that some people actually care about the fun facter and all... :)

BTW, any confirmation on MP Clan support? Please tell me they are keeping it! The "tag" system is horrible and really limits party capabilities, I like not have to add EVERYONE to my PSN that I want to play with since we only get 100 PSN slots to mix between real life friends that may not play game with you frequently, but would kill you for not adding them to PSN and online friends that you actually play games with.

I for one welcome back our weather overlords, I missed them so in R2. Thanks for the SP impressions guys, if it was even on the same level as Resistance 1 then it was going to be instant buy. I am glad to hear that insomniac outdid theirselves again.

Originally Posted by Thrakier

Compare it to the MP gfx please. Is it as muddy and blurry and aliased?

That is what they are telling us, despite what MP showed - the SP is the best looking Resistance game to date, aka not a blurry aliased mess.

I wonder if what seems to be an overwhelmingly positive reception to this game will bring anyone new to the franchise, or if it will win back the extremely vocal minority who hated R2 with such a passion.

I was only about SP until i played the beta. I'm gonna be back in the GAF Resistance clan of yore <3

Welcome back !

I also remember Akachan Ningen. GAF clan used to play custom games occasionally. I died early (often) and watched people play. Was very impressed by his careful and sleek movement around corners. He would scan the environment and back away quickly while keeping his sight ready all the time. <3. Wish I could play like that. ^_^

It's the best-looking Resistance campaign to date, particularly in the early stages, and in one later level. The lighting, effects, environments etc. are fantastic.

I'm not trying to be an ass, but the fact that it will be the best looking R game should be a given. What is worrying a lot of people is that the MP beta is not a looker, to put it mildly. Neither was the lackluster "old code" boat demo from a few months back. I'm anticipating a pretty big SP visual jump from that boat demo to the final code. Accurate assessment?

I wonder if what seems to be an overwhelmingly positive reception to this game will bring anyone new to the franchise, or if it will win back the extremely vocal minority who hated R2 with such a passion.

Does anyone fit into one of the the above categories?

It may be too early to ask, but I'm curious about this.

Unlikely to bring back Kittonwy until _perhaps_ he turns 50-60 I think. For old time sake. LOL.

I'm not trying to be an ass, but the fact that it will be the best looking R game should be a given. What is worrying a lot of people is that the MP beta is not a looker, to put it mildly. Neither was the lackluster "old code" boat demo from a few months back. I'm anticipating a pretty big SP visual jump from that boat demo to the final code. Accurate assessment?

Depends how you define 'pretty big jump'. I think they are aiming more from the effects, styles, cinematography side, rather than 'omg 1080p grafix, look at dem pixels'. :P

I reckon it'll be pretty close to the preview builds; shop around they are all over the place. I'm also pretty sure we're at a point where we know, or are pretty close, to what direction they are taking in.

I recommend the preview build, where insomniac devs do a commentary with the game-website in question.

I think I'd buy a director's commentary for a couple of pounds as dlc, for games like this and Bioshock.

ps. I'd lol, if someone said: omg, how can this game be 9/10, if it doesn't look like battlefield 3.

With the last scraps of the human race forced underground or into tiny pockets of resistance fighters dotted around the world, the game does a great job of making you feel like you can never quite stem the tide of the alien invasion. Lead character Joseph Capelli is little more than the sticking plaster placed over the shotgun wound.

That's not to say that he isn't planning to go out without a fight so it's a credit to devs Insomniac that they've made the process of taking down as many Chimera with you as possible immensely satisfying.

Exotic weaponry has always been a key selling point for past Resistance games and finding different ways to turn aliens into chunks of extra terrestrial meat is surprisingly cheery for a game otherwise so bleak it makes Metro 2033 look like the Wizard of Oz.

Resistance 3 is definitely no walk in the only-just-pre-apocalyptic park; the different breeds of Chimera are not only smart enough to outflank you (and use wall-penetrating weapons like the Auger-2) but (in the case of creatures like the Longlegs) leap right into your face to finish you off up close.