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2. Lore

The infamous Imonar servers as the Legion's bloodhound, capable of
tracking prey across the cosmos. With a vast array of gadgets and traps at his
disposal, Imonar has yet to lose a bounty... and he certainly doesn't intend to
sully his perfect record by failing to fulfil his latest contract.

3. Outline

Imonar the Soulhunter is a three phase encounter split by two
intermissions. Most of the fight is centered around environmental mechanics,
crowd control, and area denial. Imonar is a unique encounter that may take
some groups by surprise, as less seasoned players will find that the most
difficult parts of the fight do not even involve fighting the boss.

4.2. Healers

Dispel players who accidentally trigger Stasis Traps during the
intermissions.

Have cooldowns ready for the intermissions and final phase.

4.3. Everyone

Avoid triggering traps unless assigned, in the intermissions.

Move away from players affected by Sleep Canisters, if you are
within 10 yards.

Maintain a proper spread though Phase One, Phase Two, and Phase Three
to reduce movement.

5. Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust/Heroism/Time Warp
after Conflagration has been interrupted, following Intermission
Two. The final phase is the most intense of the three, due to Imonar's
empowered abilities, and forces you to quickly finish the boss before the
infinite duration and stacking abilities finish you.