How about creating a reset button to re-arrange troop deployment (if needed) prior to starting your turn? This would only apply to any manually placed reinforcements, (obviously no random troop placements)creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. Or just create a "troop reset" button that could give you the opportunity to take back bad or accidental placements.Even an "undo last move" button would be great as an alternative.It would make troop deployment alot more user friendly.

markus Oralius wrote:How about creating a reset button to re-arrange troop deployment (if needed) prior to starting your turn? Or maybe creating a way to shuffle armies around the board until you chose to lock your selections in and start your turn. That would make troop deployment alot more user friendly.

What happens if you're second? Plus you could just keep shuffling troops until you end up with a fantastic drop. This has too much room for abuse.

let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts. Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.

markus Oralius wrote:let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts. Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.

return to and reset the deployment phase before starting your attack phase

return to but not reset your attack phase at the beginning of your reinforcement phase

Specifics/Details:

Before you make your first assault in you attack phase next to the end assault button there would also be a return to deployment button resting all of your deployments so if you changed your mind before attacking you could go back and change your troops

at any time during your reinforcement phase next to the end reinforcements button there would be a return to assaults button that resets any reinforcements you’ve made up to this point and sets your troops back to how they were before you ended the assault

ExemptionsThese buttons would not apply in these game type

All freestle games

Initail Deployment (round 1) of a manual game

How this will benefit the site and/or other comments:

I have used other online totally not risk sites that have similar buttons to the ones I have laid out and they are quite convenient when you accidently click a wrong button

Last edited by redhedge47 on Mon Apr 09, 2012 5:09 pm, edited 1 time in total.

I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.

Because the OP, said reset the armies you have deployed. And also, it will mess because imagine you just pressed end assaults and the other player starts doing some moves, so you want to go back to the assault phase. With this sug, this will be possible, but on the other hand is your fault for pressing end assault too early...

OK, I would not be in favor of allowing a player to reset his drop in a freestyle game. Other than that, I am for this. Until you have had some sort of interaction with the map (by dropping, attacking, or forting) you should be able to go back.

I posted in an old thread before finding this one. There may be programming issues, but I can think of NO negative gameplay ramifications to allowing an UNDO within 5-10 seconds of troop movements, deployment, reinforcement, etc. I would only ask for an undo to correct those accidental clicks, nothing more.Several times already I have set the amount of troops to move and clicked "end reinforcements" instead of "reinforce". Oops! Left my newly conquered continent wide open due to "clicking error". Or I clicked wrong and moved all my troops in when I wanted to move only one, etc. 5-10 seconds to correct an oops as long as no other action has been taken is very reasonable. I think taking little mouse/keyboard mistakes out of the gameplay so strategy isn't compromised would be great!I'm new to the game and maybe I'll learn from my mistakes (I sure hope so!) but it's been awfully frustrating.I don't think I would make an option to undo all troop placement if you change your mind. I haven't had a problem with second thoughts, just accidental clicking.You couldn't do it in speed games because it would slow down every turn by 5-10 sec. But building in a 5 sec delay at the end of 24-hour turns OR allowing an undo as long as the next player hasn't started his turn would be a great idea.

Is there a way to run a poll on this? There are a bunch of posts about implementing an undo feature. Many, many players want it, though many also complain that it won't work or isn't a good idea for one reason or another.I would guess new players like me like it more than old hats who don't make mistakes any more?

It seems opposition to the feature is mostly: "It won't work in freestyle." - Well only implement it in sequential"It only happens once in a while." - Do people who say this toss the spare tire from their car? Seriously if it happens on one turn out of 10 games it's still worth fixing because it can doom your game."Just don't make mistakes"- I always wondered who bought the pencils that come with no eraser. I do hope I improve and no longer make the mistakes I'm occasionally making now, but I would definitely sign up for the eraser model if available. (Clicking mistakes... not strategy mistakes, just trying to remove mouse error from the game)"It would be too difficult to code/implement" and "It's not a high enough priority for the amount of work it would take"- There are a lot of opinions here. Some think it would be easy, some say impossible. I don't know who does the coding. Obviously their opinion is the one that counts. Perhaps if we could do a poll we would know how important it is to the community? What does rdsrds2120 mean by, "The site has fundamentally objected to this idea." Do you mean the people who run it or the community? Unless there's been some objective measure my guess is that most people would go for the feature if implemented correctly. And new players especially...

I would suggest someone attempt to address the concerns and create a proposal that would satisfy most of the criticisms. Then run a poll (if that's possible; if not maybe sticky and ask people to post yes/no comments?).

My proposal would be:> An "undo" button to reverse ONLY the last action within 5-10 seconds.Not intended to let you change your mind, only to correct a mistake - accidentally clicking a button.> ONLY applies to actions that can be reversed without affecting the game - numer of troops moved into a conquered territory, single deployment of troops or a reinforcement action, etc.> This option builds in a delay so that the action isn't posted to the server until 5 seconds after you click "reinforce" or "end reinforcements" OR until you perform another action. That way other players never see an action that gets reversed and the feature can't be abused. (Or if it can't work this way, make it available ONLY in sequential games BEFORE the next player starts his turn)> Make it a configurable option that each player can turn on/off in settings. (If you don't want it, turn it off)

Several times now I've been overcome by the urge to bang my head on the table (softly) because I clicked "end reinforcements" instead of "reinforce" or clicked "reinforce" and didn't realize it was placing troops in the the wrong territory.

Sorry if people are tired of hearing this, I know many respond with "never gonna happen, get over it." But I think it matters to a lot of us.