Call of the Dragon

Upon reaching the temple our groups finds that the priest that has been guiding them along has withheld information and grill him for the info. Once he begins to talk lightning strikes him dead. The group then head into the temple to see what has happened, and what awaits them.
The group figures out the secret of the temple and make their way into the crypts below.
Once in the crypts they find they have been overrun with Hobgoblins. Routing the hobgoblins as they go our adventurers make their way deeper into the crypts. After sovling the puzzle leading into the inner most chamber of the crypt the enter to find 3 hobgoblins turning a red dragon into a dracolitch. Doing everything they can to stop the process the goblins are still able to turn the dragon…who then turns on them helping our adventures clear the goblins. But the dragon is an abomination and our adventurers kill it, find its phylactery and destroy it ensuring that the dracolitch will never be able to return.

What now? Will Tchazzar keep his word and return Alerach to the land of the breathing?

After going to the shadey tavern and starting the trouble they were looking to find in the first place, Reginald and Derellium barely escape being captured, and surely jailed, by the towns guard for starting the fight. They made it back to the inn were our adventures were staying and went straight to their rooms to retire for the evening.
The next day the monk came to lead them to the temple, On their way out of town the Mayer came to try and see if he could convince them to take care of a kobold problem he was having before they left for the temple. Though his offer was inticing the monk reminded them that they needed to finish their quest for Tchazzar before they took on any others.
Our adventurers started up the path to the temple but found it had been blocked by A frost worm that had knocked down most a forest onto the road. The only path left to them now was Ravens pass. A pass said to have never been successfully traveled in over a decade.
Not to be bested by the potential dangers of a forest our adventurers went head first into Ravens pass.
After finding out the secrets of the fire trees, and sinking sand, and besting the likes of direwolves and tendriculouses our adventurers have finally found themselves at the temple of Tchazzar.
But what evil still lurks in the temple and its catacombs?
Can your adventurers clear it in time to save their friend?

Upon entering a portal opened by the Zhents our adventures found themselves in the halls of the red dragon Tchazzar. Tchazzar tasked them with the clearing of one of his temples in the Dragonspire mountains in return he will return Alerach from his stone form.
Our adventures agree and are teleported to the city of Teshwave, the remaining monks from Tchazzars temple met you in the church of Teshwave and paid for rooms in the local inn for you to stay the night.
As we left our adventures Derellium and Reginald were leaving the bar looking for trouble in the “shadey” tavern.