Generally, Wizards has tried to make gods something that you have to attain, rather than just use freely. The first gods in Theros weren't creatures until your devotion to a colour or colours was high enough. Amonkhet gods couldn't attack or block until you achieved some other kind of goal (like having one or fewer cards in hand for Hazoret the Fervant). In all cases, the Gods got some significant discounts. Ask yourself how can you do Gods differently so they're not just really good creatures?

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"If you refuse to use rock, you will never beat scissors." — Galef, Dakka Dakka Forums

Generally, Wizards has tried to make gods something that you have to attain, rather than just use freely. The first gods in Theros weren't creatures until your devotion to a colour or colours was high enough. Amonkhet gods couldn't attack or block until you achieved some other kind of goal (like having one or fewer cards in hand for Hazoret the Fervant). In all cases, the Gods got some significant discounts. Ask yourself how can you do Gods differently so they're not just really good creatures?

Fallingman's set is in NGAC.card_search.phpUnfortunately it's not set up so you can link to search results, so you'll have to do it yourself. Search for Eldangard, Valkyrie's Chosen and Ragnarok under sets.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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