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Well, Federation Force looked terrible at E3, but the levels they showed in the Direct are looking better. I wasn't a fan of the small, multiplayer arena-like levels shown at E3, but the ones here look longer and more involved. Hopefully they're packed with secrets too in typical Metroid fashion, then we have a real Metroid spinoff on our hands. So I'm a little more optimistic about this game.

Originally Posted by LizardonX

Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

Anyone thinking that those games wouldn't work on the 3DS are in total denial. SNES games ran perfectly fine on the Gameboy Advanced. N64 games ran fine on the Normal DS.

So why the hell would the 3DS not be able to play games my toaster can when it can run PS2 games like Tales of the Abyss perfectly fine?

This is why Nintendo is terrible. It's a clearly a plot to sell more N3DS. Good think I'm not a big enough Nintendo fan to shell out over 150$ to play games that came out almost 20 years ago

"SNES emulation isn't really a problem on the 3DS with regard to emulating the CPU. What takes up most of the processing for existing homebrew emulators for it is graphic rendering. The 3DS lacks any sort of 2D hardware in 3DS mode that systems like the GBA and DS had access to. So, other than software rendering, the other option is to attempt to use the 3D hardware. Each tile is formed with 2 triangle polygons, and each graphic cel has to be converted into the proper texture format (Z-order curve). Because there is no support for paletted textures, each graphic cell has to be converted into 16-bit direct color and stored in a cache, and the SNES's plane format can be 2-bit, 4-bit or 8-bit (with Mode7 using a normal 8-bit format). Each time a graphic cel or color palette changes, any and all tiles that used them would have to be re-converted. An 128x128 tile cache takes up 2MB of space. Color palettes can change per scanline, as can layer parameters, so that could mean 8x8 tile used on those scanlines could require having to readd them to the command buffer up to 8 times for every 8 scanlines (and possibly reconvert).

Same goes for GBA emulation on the 3DS. Most of the work is having to render the screen because it has no access to 2D hardware."

"SNES emulation isn't really a problem on the 3DS with regard to emulating the CPU. What takes up most of the processing for existing homebrew emulators for it is graphic rendering. The 3DS lacks any sort of 2D hardware in 3DS mode that systems like the GBA and DS had access to. So, other than software rendering, the other option is to attempt to use the 3D hardware. Each tile is formed with 2 triangle polygons, and each graphic cel has to be converted into the proper texture format (Z-order curve). Because there is no support for paletted textures, each graphic cell has to be converted into 16-bit direct color and stored in a cache, and the SNES's plane format can be 2-bit, 4-bit or 8-bit (with Mode7 using a normal 8-bit format). Each time a graphic cel or color palette changes, any and all tiles that used them would have to be re-converted. An 128x128 tile cache takes up 2MB of space. Color palettes can change per scanline, as can layer parameters, so that could mean 8x8 tile used on those scanlines could require having to readd them to the command buffer up to 8 times for every 8 scanlines (and possibly reconvert).

Same goes for GBA emulation on the 3DS. Most of the work is having to render the screen because it has no access to 2D hardware."

I don't remember having any issues with the Ambassador games on my 3DS, honestly.

The issue was trying to keep the other extra features of the system running. The Ambassador games completely turn them all off, and it makes it look like you're playing a rundown emulator that lacks all the extra settings.

The issue was trying to keep the other extra features of the system running. The Ambassador games completely turn them all off, and it makes it look like you're playing a rundown emulator that lacks all the extra settings.

Specifically, I think they "cheat" and just run the GBA games on the 3DS' DS' GBA emulator