We have reduced support for legacy browsers.

What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.

What should I do? We strongly urge all our users to upgrade to modern browsers for a better experience and improved security.

Kongregate is a community-driven browser games portal with an open platform for all web games.
Get your games in front of thousands of users while monetizing through ads and virtual goods.
Learn more »

How to prevent image caching?

I have a swf which displays a tournament table, and there is a refresh button. First I load a .png like this:
`
var loading:Loader = new Loader();
var tournament:URLRequest = new URLRequest("http://myLink/image.png");
loading.load(tournament);
`
After refresh button is clicked it loads png again:
`
loading.load(tournament);
`
Then i add this png again, everything works, but it loads a browser cached image, is there a way to avoid this, maybe somehow to trick a swf to make it think that each URLRequest is unique?

> *Originally posted by **[vesperbot](/forums/4/topics/312871?page=1#posts-6602630):***
>
> One of the possible decisions would be to slap a random at the end of the URI.
>
> ` var tournament:URLRequest = new URLRequest("<a href="http://myLink/image.png?random=&quot;+Math.random().toString()" rel="nofollow">http://myLink/image.png?random=&quot;+Math.random().toString()</a>);`
Thank you that will work. However i tested with many different images and found out that this doesn’t work with all servers, images from some servers aren’t loading if you put ?+random number at the end of the link (while in flash), it works in a browser though. But thanks, that will do.