Event Information

The third season of the MLG CoD Pro League kicks off July 14 and culminates with an offline playoffs from October 24-26 where the top 8 Regular Season teams will compete for $75,000 in prizes.

Fans can watch the Regular Season and the Playoffs via MLG.tv. Download the MLG.tv app on the web and for iOS, Android, Xbox One and the Xbox 360.

MLG CoD Pro League - Season Three

Format: 44 matches per team from July 14 to October 8, playoffs October 24-26

Prizes: Top eight teams advance to the playoffs where they will compete for $75,000

Teams:

Evil Geniuses

OpTic Gaming

Team Curse

Team EnVyUs

FaZe

Team Kaliber

Most Wanted

Denial eSports

OpTic Nation

Rise Nation

Noble.Vanquish

JusTus

Teams are comprised of four Starters and four Substitutes who will be selected in the Season 3 Draft on July 11. The Season 3 Draft will consist of four Rounds and Players must be Free Agents who were on an initial Season 3 Roster or have at least 3000 CoD Ghosts Pro Points in order to be Draft Eligible.

Official Rules

2014 MLG Pro Circuit

Official Rules

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2014 MLG Pro Circuit (including MLG GameOn Invitational Competitions, MLG Ender’s Game on Blu-ray Tournament Competitions, Winter Invitational Competitions, Play In Tournament Competitions, Call of Duty Season Competitions, Anaheim Qualifier Competitions, and Championship Competitions) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1. Eligibility

Any Player in a Championship Competition who is a minor under the laws of his or her state (or jurisdiction, if not a United States resident) of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

All Players in a MLG GameOn Invitational Competition, MLG Ender’s Game on Blu-ray Tournament Competition, Winter Invitational Competition, Play In Tournament Competition, Call of Duty Season Competition, or Anaheim Qualifier Competition must be at least 13 years old as of the date of registration. Children under the age of 13 are not eligible to win prizes. If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age. All Players in a MLG GameOn Invitational Competition or MLG Ender’s Game on Blu-ray Tournament Competition must be a resident of a North American or South American country. All Players in an Anaheim Americas Qualifier Competition must be a citizen or current resident of a North American or South American country. All Players in an Anaheim Europe Qualifier Competition must be a citizen or current resident of a European country. All Players in an Anaheim South Korea Qualifier Competition must be a citizen or current resident of South Korea.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for All Competitions

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules.

In order to participate in a MLG GameOn Invitational or MLG Ender’s Game on Blu-ray Tournament Competition, a Player must be invited by MLG. Limit one registration/entry per person, per MLG GameOn Invitational or MLG Ender’s Game on Blu-ray Tournament Competition. No other methods of entry will be accepted.

4. Entry for Play In Tournament Competitions

There will be Play In Tournament Competitions for Call of Duty: Ghosts on the 2014 MLG Pro Circuit.

Please see Play In Tournament Rules, Format, Schedule, Game Types, Settings & Restrictions, and Pro Circuit Conduct Rules documents for more information on Play In Tournament Competitions.

In order to participate in a Play In Tournament Competition, a Team must be invited by MLG. Limit one registration/entry per person, per Play In Tournament. No other methods of entry will be accepted.

5. Entry for Winter Invitational and Call of Duty Season Competitions

There will be Winter Invitational and Call of Duty Season Competitions for Call of Duty: Ghosts on the 2014 MLG Pro Circuit.

Please see Winter Invitational and Call of Duty Season Rules, Format, Schedule, Game Types, Settings & Restrictions, and Pro Circuit Conduct Rules documents for more information on Winter Invitational and Call of Duty Season Competitions.

In order to participate in a Winter Invitational or Call of Duty Season Competition, a Team must be invited by MLG. Teams must then submit a roster of Players. Limit one registration/entry per person, per Winter Invitational or Call of Duty Season Competition. No other methods of entry will be accepted.

6. Entry for Anaheim Qualifier Competitions

There will be Anaheim Qualifier Competitions for Starcraft II: Heart of the Swarm on the 2014 MLG Pro Circuit.

In order to participate in the Anaheim Americas Qualifier Competition #1 or #2, a Player must create a Team in the appropriate GameBattles Online Tournament (http://gamebattles.majorleaguegaming.com/). Players must also check-in between 1:00 PM and 1:55 PM EDT on the day of Qualifier. If more than 256 Players register for the Qualifier, only the first 256 Players to register who successfully check-in will be entered into the Qualifier.

In order to participate in the Anaheim Americas Qualifier Competition #3, #4, #5, or #6, the Anaheim Europe Qualifier Competition, or the Anaheim South Korea Qualifier Competition, a Player must be invited by MLG.

Limit one registration/entry per person, per Anaheim Qualifier Competition. No other methods of entry will be accepted.

7. Entry for Championship Competitions

There will be a Championship Competition in Anaheim, CA on June 20-22.

Please see the Championship Rules, Format, Schedule, Game Types, Settings, & Restrictions, Maps, Stages, Pro Circuit Conduct Rules, and Team Builder Rules documents for more information on each game title that is featured in the Championship Competition.

Participants must win Free Entry, purchase a Player Pass, or Purchase a Team Pass through the MLG Store (http://store.majorleaguegaming.com/) in order to participate in a Championship Competition. RESIDENTS OF ARIZONA, CONNECTICUT, AND MARYLAND MAY NOT PURCHASE A PLAYER PASS OR TEAM PASS ONLINE THROUGH THE MLG STORE. Team Passes for the Championship Competition’s Call of Duty: Ghosts Season 3 Play In Tournament are $320 if purchased during the first Registration Window, $400 if purchased during the second Registration Window, and $500 if purchased at Check-In. Player Passes for the Championship Competition’s Starcraft II: Heart of the Swarm Tournament are $75 if purchased during the first Registration Window, $85 if purchased during the second Registration Window, $95 if purchased during the third Registration Window, and $125 if purchased at Check-In. Player Passes for the Championship Competition’s Super Smash Brothers Melee Tournament are $65 if purchased during the first Registration Window, $75 if purchased during the second Registration Window, and $125 if purchased at Check-In. Player Passes for the Championship Competition’s Injustice: Gods Among Us Tournament are $55 if purchased during the first Registration Window, $65 if purchased during the second Registration Window, $75 if purchased during the third Registration Window, and $125 if purchased at Check-In. Player Passes for the Championship Competition’s Killer Instinct Tournament are $55 if purchased during the first Registration Window, $65 if purchased during the second Registration Window, $75 if purchased during the third Registration Window, and $125 if purchased at Check-In. Combo Player Passes for the Championship Competition’s Injustice: Gods Among Us and Killer Instinct Tournaments are $90 if purchased during the first Registration Window, $100 if purchased during the second Registration Window, $110 if purchased during the third Registration Window, and $160 if purchased at Check-In.

In order to purchase a Player Pass or Team Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase. After obtaining a Player Pass or Team Pass, the purchaser will be given access to Team Builder in order to complete registration.

Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Championship Competition in 2014. Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate. Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, the remaining slots will be available, at Check-In, for onsite registration. Such onsite registration will be open at approximately 7:00 PM to 9:00 PM (local time) on Thursday and 9:00 AM to 1:00 PM on Friday, before the Championship Competition starts, and will remain open until all available registration slots are filled or until 1:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”). To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Player Pass or Team Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence. Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.

Purchased Team Passes for the Championship Competition’s Call of Duty: Ghosts Season 3 Play In Tournament, if not used, will be saved as a $200 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass. Purchased Player Passes for the Championship Competition’s Starcraft II: Heart of the Swarm Tournament, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass. Purchased Player Passes for the Championship Competition’s Super Smash Brothers Melee Tournament, if not used, will be saved as a $40 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass. Purchased Player Passes for the Championship Competition’s Injustice: Gods Among Us Tournament, if not used, will be saved as a $40 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass. Purchased Player Passes for the Championship Competition’s Killer Instinct Tournament, if not used, will be saved as a $40 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass. Purchased Combo Player Passes for the Championship Competition’s Injustice: Gods Among Us and Killer Instinct Tournaments, if not used, will be saved as a $60 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass. Credits are only available to Players/Teams that provided MLG with written notice of their non-participation prior to the Championship Competition.

Limit one registration/entry per person, per Championship Competition. No other methods of entry will be accepted.

8. Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes. Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners. MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-8 weeks for delivery of prize.

9. Right to Use Player Name and Photograph

By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

10. Release

By participating, each Player and winner waives any and all claims of liability against MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize. If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

11. Conditions

MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER. IN SUCH JURISDICTIONS, MLG AND THE PRO CIRCUIT ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

12. Conduct and Decisions

By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

13. Miscellaneous

If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

14. Arbitration and Governing Law

Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

15.Use of Data

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy. Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.

16. Rules and List of Winners

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to: 2014 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

17. Sponsor

The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016. Activision Publishing, Inc. is not a sponsor of this contest. Activision’s name and logo, and/or the “Call of Duty: Ghosts” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s participation, sponsorship, endorsement, or approval of the Pro Circuit.

Call of Duty: Ghosts – Format

1. The Event will be separated into a Regular Season and a Double Elimination Playoffs Bracket.

2. The Event will support 12 Teams in the Regular Season.

3. Each Team will be scheduled to play each other Team four times during the Regular Season for a total of 44 Matches per Team.

4. Teams will be set to act as the Home Team for 22 Regular Season Matches and as the Away Team for 22 Regular Season Matches. Teams will be set to act as the Home Team twice against each other Team and as the Away Team twice against each other Team.

5. Each Team will accumulate a record of Matches Won and Matches Lost (Standings) at the end of the Regular Season.

6. Teams finishing 1st-8th in the Regular Season Standings will qualify for the Playoffs.

7. All Playoff Teams will start in the Winners Bracket. After losing a Match in the Winners Bracket, teams will enter the Losers Bracket. A Match loss in the Losers Bracket, or the Championship Match, will result in elimination from the Event.

8. When one Team remains in both the Winners Bracket and the Losers Bracket, those Teams will compete against each other in the Championship Match. The Championship Match will begin with an initial Best of 5 Games Match. If the Winners Bracket Team wins the initial Match, they will win the Event. If the Losers Bracket Team wins the initial Match, a 2nd Best of 5 Games Match must be played. The winner of a 2nd Best of 5 Games Match, in the Championship Match, will win the Event.

9. Teams will be seeded for the Playoffs based on the final Regular Season Standings.

Regular Season Standings Tiebreakers

1. Regular Season Standings ties will be broken using Head to Head Match Winning Percentage (Matches Won vs. Tied Teams / Matches Played vs. Tied Teams).

2. If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winning Percentage (Games Won vs. Tied Teams / Games Played vs. Tied Teams) will be used to break the tie.

3. If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Games Won / Games Played) will be used to break the tie.

4. If there is a tie involving more than two Teams and a Tiebreaker resolves the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with Head to Head Match Winning Percentage.

5. The higher number will win all tiebreakers.

6. If the aforementioned Tiebreakers can’t break a tie involving only Teams that have qualified for the Playoffs, the tie will be broken randomly.

7. If the aforementioned Tiebreakers can’t break a tie where a Team(s) will qualify for the Playoffs and a Team(s) won’t qualify for the Playoffs, MLG will add Matches to the Schedule in the form of a Tiebreaker Bracket, in order to break the tie. The Tiebreaker Bracket will be seeded randomly.

Match Format

1. All Matches will be Best of 5 Games.

2. All Matches will use the Domination Game Mode for Games 1 & 4, the Search & Destroy Game Mode for Games 2 & 5, and the Blitz Game Mode for Game 3.

Call of Duty: Ghosts – Rules

1. Players must provide their own controller and headset. Players must wear their headset for the duration of all Games. Players must use the Console and Monitor provided by MLG.

2. All Player equipment is subject to approval. MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3. Players may not use a Turbo controller or a Button Macro controller. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller.

5. Players must remove all batteries from their controller and maintain a wired connection with their Xbox One.

6. Players may not use a Keyboard or a Mouse

7. Headsets must utilize a standard 3.5mm stereo headset jack. Players may not use a Wireless headset or a headset that requires an outlet for power.

8. Teams that break an Equipment Rule #3-7 will be given a Warning. After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

General Rules

1. Any sign of cheating or gambling may result in a Forfeit of the Game/Match and/or disqualification from the League.

2. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game. Players/Teams that are disqualified during a Game must quit out of the Game. Players/Teams that are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Event. Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3. Players may only stream their Games on MLG.tv. Players found streaming a Game on another website will Forfeit the Match. Teams that Forfeit more than one Match as a result of violating this rule may be disqualified from Season 3 of the MLG Call of Duty: Ghosts League.

4. Teams may not play a Match ahead of its scheduled start time, or delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official.

5. Teams must have at least three Players present in order to start a Game. A Team will Forfeit the Match if they don’t have at least three Players present by 15 minutes after a Match’s default start time (Grace Period). Teams that played a previous Game(s) in a Match will forfeit the Match if they don’t have at least three Players present by ten minutes after the conclusion of the previous Game (Grace Period). Teams with three Players present will be forced to start a Game at the end of a Grace Period. Bots are not permitted in any Game. If Teams that are scheduled to play each other both forfeit a Game or Match, the Home Team will be awarded the Game/Match win.

6. Teams may delay a Match between Rounds/Games for up to ten minutes. Teams can request that a Tournament Official enforce this ten minute time limit. After ten minutes of a Tournament Official enforced delay, if the delaying Team is not present, they will Forfeit the Match.

7. Players must not share the information stored on their MLG Username with another person. This includes, but is not limited to Passwords, XBL Accounts, and Email Addresses.

8. Individuals may not use another Player’s XBL Account in a Game. Individuals may not allow another Player to use their XBL Account in a Game.

9. Players who break General Rules #7 or #8 may be disqualified.

10. In order to dispute Game results, Players/Teams must notify a Tournament Official that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify a Tournament Official that they would like to Protest the Match no longer than 15 minutes after the end of the Match.

11. Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

12. Requests made pertaining to General Rules #10-11 will be decided upon by the Tournament Director.

13. Coaches are not permitted at any stage of the Event. Teams found using a Coach may Forfeit a Game, Forfeit a Match, or be Disqualified.

14. Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

15. MLG reserves the right to broadcast any Match. If MLG chooses to broadcast a Match, MLG Staff members must be allowed into each Game. If MLG Staff members are unable to connect to a Host, all other hosting options may be explored until a suitable Host is found.

Additional General Rules - Playoffs

1. Players may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage Matches.

2. In the case of a Console/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Tournament Director. Players are responsible for ensuring proper function of their headset prior to the start of all Games. Games will not be restarted due to a headset malfunction unless called for by the Tournament Director.

3. The following should be used for all Playoffs Matches, instead of General Rules #5. Teams must have at least three Players present in order to start a Game. A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period). If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time. Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period). Teams with three Players present will be forced to start a Game at the end of a Grace Period. Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent. Bots are not permitted in any Game. If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win. If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

4. The following should be used for all Playoffs Matches, instead of General Rules #6. If their Match has not been completed, Players may ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

5. Between Games, Teams may ask their Referee for permission to speak with an advisor(s). If granted, such discussions may not last longer than 2 minutes.

6. The following should be used for all Playoffs Matches, instead of General Rules #10. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

Gameplay Rules

1. The #CODeSports Rules must be enabled for all Games.

2. Players must be signed in to Xbox Live for all Regular Season Games. If this rule is violated, invalid Games will be replayed.

3. All Games must be played using the Xbox One console. If this rule is violated, invalid Games will be replayed.

4. After entering a Custom Games Lobby, Players must set their XBL Status to “Appear Offline”.

5. No warm-up or practice Games are permitted once the Match’s first Game has begun.

6. Teams may substitute Players between Games, but may not do so during Games.

7. If a Game ends in a tie, it must be replayed. When a Game is replayed, the Host is not changed.

8. If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

9. Players may not compete from outside of North America.

10. Intentionally blocking a Blitz Objective Zone while one or more stories above or below the Goal will result in a Forfeit of the Game.

11. No leaving the normal boundaries of a Map.

12. No using the Lean Feature.

13. No opening the mid-Map Care Package on Blitz - Octane.

14. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

15. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

16. Breaking a Gameplay Rule #9-15, or using a Restricted Primary Weapon, Secondary Weapon, Attachment, Lethal, Tactical, Perk, Killstreak, Uniform, or any DLC item, will result in a Forfeit of the Game.

17. Players who disconnect from a Game, before it has ended, will be allowed to rejoin the Game, but a Team will Forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.

18. If an MLG Staff member loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

19. If an MLG Staff member loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

20. Before the start of a Game, Players should ensure that they don’t have any outstanding invitations to the Custom Game.

21. If an outside Player joins a Round while it is in progress and stays for more than 10 seconds, picks up or uses a weapon, picks up or defuses the bomb, or is injured, the effected Round must be restarted.

22. If an outside Player joins a Round while it is in progress, stays for less than 10 seconds, doesn’t pick up or use a weapon, doesn’t pick up or defuse the bomb, and isn’t injured, the Round must continue.

23. For Gameplay Rules #21-22, the Team responsible for inviting an outside Player may be penalized with a Game or Match Forfeit, a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

24. Teams may request that they be allowed to give up their hosting privileges for one or more Games. The opposing Team must then accept or reject the opportunity to Host that Game(s).

25. The Team that doesn’t Host a Game must choose to play as Ghosts or Federation for that Game.

Additional Gameplay Rules - Playoffs

1. The higher seeded Team must occupy the Red Booth (left side from the audience perspective) and the lower seeded Team must occupy the Blue Booth for all Games.

2. Players will have five minutes before the start of a Match and one minute in between each Game to create their account, adjust their Classes and Options, and ensure their headset is functioning properly. Five minute time limits will begin after all Game Type Choices and Host Choices have been made. One minute time limits will begin at the conclusion of the preceding Game.

3. Players who encounter the Search & Destroy Bomb Glitch when attempting to arm or disarm a bomb must notify a Tournament Official immediately. After a Tournament Official is notified, the Tournament Director will decide whether or not the affected Round will be restarted and, if it is decided that the Round will be restarted, which Players will compete in the restarted Round. If a Player was eliminated from the Round prior to the glitch occurring or the Tournament Director perceives a Player’s post-glitch elimination to have been inevitable, that Player will not compete in the restarted Round. Rounds won’t be restarted when this glitch occurs if Players fail to notify a Tournament Official immediately. If a Team claims that the Search & Destroy Bomb Glitch occurred when it did not, they will Forfeit the Game.

4. When Rounds/Games are restarted, Players may not alter their Classes. Breaking this rule will result in a Forfeit of the Game.

5. Players may not look at an opposing Player’s Monitor or projected screen during a Game. Breaking this rule will result in a Forfeit of the Game.

6. Teams must use Full Screen (1 Player per Monitor) for all Games.

Game Types & Hosts - Regular Season

1. MLG will set the Game Types for all Matches.

2. The Home Team will Host Games 1, 3 & 5 and the Away Team will Host Games 2 & 4.

Game Types & Neutral Host - Playoffs

1. All Game Type Vetoes and Game Type Choices must be made prior to the start of a Match.

2. No Game Type may be played more than once in a Match.

3. The higher seeded Team must choose to act as Team A or Team B. Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type. Teams must each veto one Blitz Map, one Domination Map, and one Search & Destroy Map. The vetoed Game Types will not be played in the Match. Team B must then choose the Domination Map for Game 1 and Team A must choose the Search & Destroy map for Game 2. The highest Seed is 1.

4. If the Losers Bracket Team forces a 2nd Best of 5 Games Match in the Championship Match, the Teams will be scheduled to play five Game Types that they haven’t already played in the Championship Match. The Winners Bracket Team must veto one Blitz Map. If necessary, the Winners Bracket Team must veto one Domination Map and the Losers Bracket Team must veto one Search & Destroy Map. Then, the Losers Bracket Team must choose the Domination Map for Game 1. Finally, the Winners Bracket Team must choose the Search & Destroy Map for Game 2.

5. All Games will have a Neutral Host.

Hosting & Custom Games Creation

1. The Hosting Player should create the Custom Games Lobby. As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Games Lobby and create a new one.

2. Custom Game Creators who start a Game with the wrong Settings may Forfeit the Game, determined by a Tournament Official. Players/Teams who quit out of a Game and claim that the wrong Settings were used will Forfeit the Game if they are unable to provide proof to back up their claim.

3. Teams should play a Host Test Game, for roughly 30 seconds, before a new Host is going to be used, in order to determine if the Host is reasonable. Host Test Games should be played using a Map that the Teams are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun/resumed.

4. All Players must agree that the Host is reasonable before the start of a Game. If a reasonable Host can’t be found, the hosting Team’s best Host must be used.

5. If, after the start of a Game, Host is transferred to a Player who wasn’t designated to be the Game’s Host, the Game must still be played.

6. If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played. After each Game, either Team may request that a new Host be tested, if the previous Host was unreasonable.

Reporting Results

1. During the Regular Season, the winning Team must report the Match results to a Tournament Official within 30 minutes of its completion. To report the Match results, Teams must report the Match Score (3-0, 3-1, or 3-2).

2. In order to get a Forfeit Win, when a Team fails to attend a Match, a Team must contact a Tournament Official at the end of the Grace Period.

3. Teams should contact a Tournament Official if they encounter any problems setting up or playing a Match.

4. If a Tournament Official is called into a Custom Games Lobby, Players must keep them un-muted at all times and comply with their instructions.

Call of Duty: Ghosts – Regular Season Schedule

CoD Pro League - Ghosts Season 3 - Regular Season Schedule

All Times are EDT and subject to change, first team listed is Home

Monday, July 14th

7:00 PM OpTic Gaming vs. Team Kaliber

7:00 PM Noble.Vanquish vs. Team Curse

7:00 PM Evil Geniuses vs. Denial eSports

8:30 PM Team Curse vs. OpTic Gaming

8:30 PM Team Kaliber vs. Evil Geniuses

8:30 PM Denial eSports vs. Noble.Vanquish

Tuesday, July 15th

7:00 PM JusTus vs. Rise Nation

7:00 PM Noble.Vanquish vs. Team Kaliber

7:00 PM Team EnVyUs vs. Evil Geniuses

8:30 PM Evil Geniuses vs. JusTus

8:30 PM Rise Nation vs. Noble.Vanquish

8:30 PM Team Kaliber vs. Team EnVyUs

Wednesday, July 16th

7:00 PM JusTus vs. Most Wanted

7:00 PM FaZe vs. OpTic Nation

7:00 PM Team EnVyUs vs. Rise Nation

8:30 PM Most Wanted vs. Team EnVyUs

8:30 PM OpTic Nation vs. JusTus

8:30 PM Rise Nation vs. FaZe

Thursday, July 17th

7:00 PM Most Wanted vs. OpTic Gaming

7:00 PM Denial eSports vs. OpTic Nation

7:00 PM Team Curse vs. FaZe

8:30 PM OpTic Gaming vs. Denial eSports

8:30 PM FaZe vs. Most Wanted

8:30 PM OpTic Nation vs. Team Curse

Monday, July 21st

7:00 PM FaZe vs. Noble.Vanquish

7:00 PM OpTic Nation vs. Rise Nation

7:00 PM Team Curse vs. Denial eSports

8:30 PM Noble.Vanquish vs. OpTic Nation

8:30 PM Rise Nation vs. Team Curse

8:30 PM Denial eSports vs. FaZe

Tuesday, July 22nd

7:00 PM Team EnVyUs vs. OpTic Gaming

7:00 PM Evil Geniuses vs. Most Wanted

7:00 PM Team Kaliber vs. JusTus

8:30 PM OpTic Gaming vs. Evil Geniuses

8:30 PM Most Wanted vs. Team Kaliber

8:30 PM JusTus vs. Team EnVyUs

Wednesday, July 23rd

7:00 PM OpTic Nation vs. Team EnVyUs

7:00 PM Team Curse vs. Evil Geniuses

7:00 PM FaZe vs. Team Kaliber

8:30 PM Team EnVyUs vs. FaZe

8:30 PM Evil Geniuses vs. OpTic Nation

8:30 PM Team Kaliber vs. Team Curse

Tuesday, July 29th

7:00 PM Denial eSports vs. Most Wanted

7:00 PM Noble.Vanquish vs. JusTus

8:30 PM OpTic Gaming vs. Noble.Vanquish

8:30 PM Most Wanted vs. Rise Nation

8:30 PM JusTus vs. Denial eSports

Wednesday, August 6th

7:00 PM Most Wanted vs. Evil Geniuses

7:00 PM Rise Nation vs. Denial eSports

8:30 PM Rise Nation vs. OpTic Nation

8:30 PM Denial eSports vs. Evil Geniuses

Thursday, August 7th

7:00 PM Denial eSports vs. Team Kaliber

7:00 PM Noble.Vanquish vs. Most Wanted

7:00 PM Evil Geniuses vs. Team Curse

7:00 PM FaZe vs. OpTic Gaming

8:30 PM Team Curse vs. Most Wanted

8:30 PM Evil Geniuses vs. FaZe

8:30 PM Noble.Vanquish vs. OpTic Gaming

Friday, August 8th

7:00 PM Rise Nation vs. OpTic Gaming

7:00 PM JusTus vs. Team Curse

7:00 PM Noble.Vanquish vs. FaZe

8:30 PM Team Curse vs. Denial eSports

8:30 PM FaZe vs. JusTus

8:30 PM Team Kaliber vs. Noble.Vanquish

Monday, August 11th

7:00 PM OpTic Gaming vs. Noble.Vanquish

7:00 PM Most Wanted vs. Denial eSports

7:00 PM Rise Nation vs. JusTus

8:30 PM JusTus vs. OpTic Gaming

8:30 PM Noble.Vanquish vs. Most Wanted

8:30 PM Denial eSports vs. Rise Nation

Tuesday, August 19th

7:00 PM OpTic Gaming vs. Most Wanted

7:00 PM Denial eSports vs. Team Curse

7:00 PM Team EnVyUs vs. OpTic Nation

7:00 PM Team Kaliber vs. JusTus

8:30 PM Denial eSports vs. JusTus

8:30 PM OpTic Nation vs. Team Kaliber

8:30 PM Team Curse vs. Team EnVyUs

Wednesday, August 20th

7:00 PM JusTus vs. Rise Nation

7:00 PM Team Kaliber vs. FaZe

8:30 PM Rise Nation vs. FaZe

8:30 PM JusTus vs. Team EnVyUs

Tuesday, August 26th

7:00 PM OpTic Gaming vs. OpTic Nation

7:00 PM Most Wanted vs. Team Curse

7:00 PM JusTus vs. FaZe

8:30 PM FaZe vs. OpTic Gaming

8:30 PM OpTic Nation vs. Most Wanted

8:30 PM Team Curse vs. JusTus

Wednesday, August 27th

7:00 PM Team EnVyUs vs. Team Curse

7:00 PM Evil Geniuses vs. FaZe

7:00 PM Team Kaliber vs. OpTic Nation

8:30 PM FaZe vs. Team EnVyUs

8:30 PM OpTic Nation vs. Evil Geniuses

8:30 PM Team Curse vs. Team Kaliber

Thursday, August 28th

7:00 PM OpTic Gaming vs. OpTic Nation

7:00 PM Noble.Vanquish vs. Team EnVyUs

7:00 PM Rise Nation vs. Evil Geniuses

7:00 PM Denial eSports vs. Team Kaliber

8:30 PM Evil Geniuses vs. Noble.Vanquish

8:30 PM Team Kaliber vs. Rise Nation

8:30 PM Team EnVyUs vs. Denial eSports

Friday, August 29th

7:00 PM Team EnVyUs vs. OpTic Gaming

7:00 PM OpTic Nation vs. Rise Nation

8:30 PM OpTic Gaming vs. Evil Geniuses

8:30 PM Rise Nation vs. Team EnVyUs

Tuesday, September 2nd

7:00 PM Team EnVyUs vs. Noble.Vanquish

7:00 PM OpTic Gaming vs. Team Curse

7:00 PM Most Wanted vs. FaZe

7:00 PM Rise Nation vs. OpTic Nation

8:30 PM Team Kaliber vs. Noble.Vanquish

8:30 PM Team Curse vs. Most Wanted

8:30 PM FaZe vs. Rise Nation

8:30 PM OpTic Nation vs. OpTic Gaming

Wednesday, September 3rd

7:00 PM Most Wanted vs. OpTic Nation

7:00 PM Noble.Vanquish vs. Team EnVyUs

7:00 PM Denial eSports vs. Evil Geniuses

7:00 PM JusTus vs. Team Kaliber

8:30 PM Team EnVyUs vs. JusTus

8:30 PM Evil Geniuses vs. Noble.Vanquish

8:30 PM Team Kaliber vs. Denial eSports

Thursday, September 4th

7:00 PM Team EnVyUs vs. Most Wanted

7:00 PM Evil Geniuses vs. Rise Nation

7:00 PM Team Kaliber vs. OpTic Gaming

8:30 PM OpTic Gaming vs. Team EnVyUs

8:30 PM Most Wanted vs. Evil Geniuses

8:30 PM Rise Nation vs. Team Kaliber

Friday, September 5th

7:00 PM Evil Geniuses vs. Most Wanted

7:00 PM Team Curse vs. JusTus

7:00 PM Faze vs. Noble.Vanquish

7:00 PM OpTic Nation vs. Denial eSports

8:30 PM Noble.Vanquish vs. Team Curse

8:30 PM Denial eSports vs. FaZe

8:30 PM JusTus vs. OpTic Nation

Monday, September 8th

7:00 PM Team Kaliber vs. Most Wanted

7:00 PM Team Curse vs. FaZe

7:00 PM OpTic Gaming vs. Rise Nation

8:30 PM FaZe vs. Team Kaliber

8:30 PM Rise Nation vs. Team Curse

8:30 PM Most Wanted vs. OpTic Gaming

Tuesday, September 9th

7:00 PM Evil Geniuses vs. Team EnVyUs

7:00 PM OpTic Nation vs. Noble.Vanquish

7:00 PM Denial eSports vs. JusTus

8:30 PM Team EnVyUs vs. OpTic Nation

8:30 PM JusTus vs. Evil Geniuses

8:30 PM Noble.Vanquish vs. Denial eSports

Wednesday, September 10th

7:00 PM Rise Nation vs. Team EnVyUs

7:00 PM Denial eSports vs. Team Curse

7:00 PM OpTic Nation vs. Most Wanted

8:30 PM Team EnVyUs vs. Denial eSports

8:30 PM Most Wanted vs. Rise Nation

8:30 PM Team Curse vs. OpTic Nation

Thursday, September 11th

7:00 PM Team Kaliber vs. Evil Geniuses

7:00 PM JusTus vs. Noble.Vanquish

7:00 PM OpTic Gaming vs. FaZe

8:30 PM Evil Geniuses vs. OpTic Gaming

8:30 PM Noble.Vanquish vs. Team Kaliber

8:30 PM FaZe vs. JusTus

Monday, September 15th

7:00 PM Team Curse vs. Team EnVyUs

7:00 PM Team Kaliber vs. OpTic Nation

8:30 PM Team EnVyUs vs. Team Kaliber

8:30 PM OpTic Nation vs. FaZe

Tuesday, September 16th

7:00 PM Denial eSports vs. Team EnVyUs

7:00 PM JusTus vs. Evil Geniuses

7:00 PM Noble.Vanquish vs. OpTic Nation

8:30 PM OpTic Nation vs. JusTus

8:30 PM Team EnVyUs vs. Noble.Vanquish

Wednesday, September 17th

7:00 PM OpTic Gaming vs. JusTus

7:00 PM Most Wanted vs. Noble.Vanquish

7:00 PM Rise Nation vs. Denial eSports

8:30 PM Denial eSports vs. OpTic Gaming

8:30 PM JusTus vs. Most Wanted

8:30 PM Noble.Vanquish vs. Rise Nation

Thursday, September 18th

7:00 PM OpTic Gaming vs. Team Kaliber

7:00 PM FaZe vs. Rise Nation

8:30 PM Team Curse vs. OpTic Gaming

8:30 PM Team Kaliber vs. Rise Nation

Friday, September 19th

7:00 PM Team Kaliber vs. OpTic Gaming

7:00 PM FaZe vs. Most Wanted

7:00 PM Team Curse vs. Noble.Vanquish

8:30 PM Team Kaliber vs. Most Wanted

8:30 PM Noble.Vanquish vs. FaZe

8:30 PM OpTic Gaming vs. Team Curse

Monday, September 22nd

7:00 PM Noble.Vanquish vs. OpTic Gaming

7:00 PM FaZe vs. Team Curse

8:30 PM Team Curse vs. Noble.Vanquish

8:30 PM Team Kaliber vs. FaZe

Tuesday, September 23rd

7:00 PM Rise Nation vs. JusTus

7:00 PM Denial eSports vs. OpTic Nation

7:00 PM Team EnVyUs vs. Evil Geniuses

7:00 PM OpTic Gaming vs. Most Wanted

8:30 PM Evil Geniuses vs. Rise Nation

8:30 PM JusTus vs. Denial eSports

8:30 PM OpTic Nation vs. Team EnVyUs

8:30 PM Most Wanted vs. FaZe

10:00 PM FaZe vs. Most Wanted

Wednesday, September 24th

7:00 PM OpTic Nation vs. OpTic Gaming

7:00 PM FaZe vs. Denial eSports

7:00 PM Noble.Vanquish vs. Evil Geniuses

7:00 PM Most Wanted vs. Team Kaliber

8:30 PM OpTic Gaming vs. FaZe

8:30 PM Evil Geniuses vs. OpTic Nation

8:30 PM Denial eSports vs. Noble.Vanquish

8:30 PM Most Wanted vs. Team Curse

Thursday, September 25th

5:30 PM Team Kaliber vs. Most Wanted

7:00 PM Most Wanted vs. Team EnVyUs

7:00 PM Team Curse vs. Rise Nation

7:00 PM JusTus vs. Team Kaliber

7:00 PM Evil Geniuses vs. Denial eSports

8:30 PM Rise Nation vs. Most Wanted

8:30 PM Team Kaliber vs. Team Curse

8:30 PM Team EnVyUs vs. JusTus

Friday, September 26th

7:00 PM JusTus vs. OpTic Gaming

7:00 PM Denial eSports vs. Most Wanted

7:00 PM Rise Nation vs. Noble.Vanquish

8:30 PM OpTic Gaming vs. Rise Nation

8:30 PM Most Wanted vs. JusTus

8:30 PM Noble.Vanquish vs. Denial eSports

Monday, September 29th

7:00 PM Team EnVyUs vs. Team Curse

7:00 PM Evil Geniuses vs. Team Kaliber

7:00 PM OpTic Nation vs. FaZe

8:30 PM Team Kaliber vs. Team EnVyUs

8:30 PM FaZe vs. Evil Geniuses

8:30 PM Team Curse vs. OpTic Nation

Tuesday, September 30th

7:00 PM Team Kaliber vs. Denial eSports

7:00 PM JusTus vs. FaZe

7:00 PM Team Curse vs. Rise Nation

8:30 PM Rise Nation vs. Team Kaliber

8:30 PM FaZe vs. Denial eSports

8:30 PM JusTus vs. Team Curse

Wednesday, October 1st

7:00 PM Rise Nation vs. OpTic Gaming

7:00 PM Most Wanted vs. Denial eSports

7:00 PM JusTus vs. Noble.Vanquish

7:00 PM FaZe vs. Evil Geniuses

8:30 PM Denial eSports vs. OpTic Gaming

8:30 PM Most Wanted vs. JusTus

8:30 PM Noble.Vanquish vs. Rise Nation

8:30 PM Evil Geniuses vs. Team Curse

Thursday, October 2nd

7:00 PM FaZe vs. Team EnVyUs

7:00 PM OpTic Nation vs. Team Curse

7:00 PM Evil Geniuses vs. Team Kaliber

8:30 PM Team EnVyUs vs. Team Kaliber

8:30 PM FaZe vs. OpTic Nation

8:30 PM Team Curse vs. Evil Geniuses

Friday, October 3rd

7:00 PM OpTic Gaming vs. Team EnVyUs

7:00 PM Most Wanted vs. OpTic Nation

7:00 PM Noble.Vanquish vs. Evil Geniuses

8:30 PM Team EnVyUs vs. Most Wanted

8:30 PM OpTic Nation vs. Noble.Vanquish

8:30 PM Evil Geniuses vs. OpTic Gaming

Monday, October 6th

7:00 PM OpTic Nation vs. Team Kaliber

7:00 PM Evil Geniuses vs. Team EnVyUs

7:00 PM FaZe vs. Team Curse

8:30 PM Team EnVyUs vs. FaZe

8:30 PM OpTic Nation vs. Evil Geniuses

8:30 PM Team Curse vs. Team Kaliber

Tuesday, October 7th

7:00 PM Rise Nation vs. Most Wanted

7:00 PM OpTic Gaming vs. Denial eSports

7:00 PM Noble.Vanquish vs. JusTus

8:30 PM OpTic Gaming vs. JusTus

8:30 PM Most Wanted vs. Noble.Vanquish

8:30 PM Denial eSports vs. Rise Nation

Wednesday, October 8th

7:00 PM Denial eSports vs. Team EnVyUs

7:00 PM JusTus vs. OpTic Nation

7:00 PM Rise Nation vs. Evil Geniuses

8:30 PM Team EnVyUs vs. Rise Nation

8:30 PM OpTic Nation vs. Denial eSports

8:30 PM Evil Geniuses vs. JusTus

Call of Duty: Ghosts – Game Types, Settings & Restrictions

2014 Pro Circuit - Call of Duty Ghosts

Season 3 Game Types, Settings and Restrictions

Game Types

Blitz - Freight

Blitz - Octane

Blitz - Warhawk

Domination - Freight

Domination - Octane

Domination - Sovereign

Domination - Strikezone

Search and Destroy - Freight

Search and Destroy - Octane

Search and Destroy - Sovereign

Search and Destroy - Warhawk

Settings

All of the Settings and Restrictions are listed below. Settings listed as bold have been changed for the #CODeSports Rules from their default state.

Restricted Primary Weapons

MSBS Assault Rifle

Maverick Assault Rifle

Ameli Light Machine Gun

M27-IAR Light Machine Gun

LSAT Light Machine Gun

All Marksman Rifles

Maverick Sniper Rifle

Bulldog Shotgun

Riot Shield

Gold Knife

Restricted Secondary Weapons

All Launchers

Gold PDW

Restricted Attachments

Tracker Sight

Grenade Launcher

Semi-Automatic

Burst Fire

Rapid Fire

Akimbo

Restricted Lethals

I.E.D.

C4

Canister Bomb

Restricted Tacticals

9-Bang

Motion Sensor

Thermobaric

Restricted Perks

Stalker

Recon

Amplify

Extra Tactical

Extra Lethal

Danger Close

Gambler

Ping

Deadeye

Restricted Killstreaks

All Assault

All Support

Specialist (All Restricted Perks, See Above)

Restricted Special Uniforms

Ghillie Suit

Extinction Medic with Gender = Female

Extinction Engineer with Gender = Female

Extinction Tank with Gender = Female

Extinction Specialist with Gender = Female

Blitz Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

Domination Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

Search and Destroy Settings

Round Length = 1.5 Minutes

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = Disabled

Score Limit = 6 Points

Round Switch = Every Round

Number of Lives = 1 Life

Respawn Delay = None

Player Options - All Game Modes

Max Health = Normal

Health Regeneration = Normal

Create Default Loadouts = None

Team Options - All Game Modes

Spectating = Team Only

KillCam = Enabled

Radar Always On = No

Wave Respawn Delay = None

Force Respawn = Enabled

Friendly Fire = Enabled

Gameplay Options - All Game Modes

Perks = Enabled

Hardcore Mode = Disabled

Headshots Only = Disabled

Killstreaks = Enabled

Field Orders = Disabled

Loadout Restrictions = Enabled

Custom Loadout Restrictions = None

Call of Duty: Ghosts – Pro Circuit Conduct Rules

2014 Pro Circuit - Conduct Rules

Foul Rules

1. Players may not use vulgar language in excess. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators.

2. Players may not chat about companies, sponsors, or products.

Technical Foul Rules

1. Players may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

2. Players may not direct vulgar language at another Player or a Spectator.

3. Players may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.

Additional Rules

1. Players may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2. Players are expected to treat all members of MLG Staff, and Sponsors, with respect.

Penalties

1. Players found to have broken a Foul Rule will be issued a Foul. For every two Fouls that a Player receives, they will be issued a Technical Foul.

2. Players found to have broken a Technical Foul Rule will be issued a Technical Foul. If a Player receives a Technical Foul, the opposing Team will be allowed to switch the hosting Team for 1 upcoming Game in the Match. If necessary, these penalties will be carried over from one Match to the next or one Pro Circuit Event (Online or Offline) to the next. If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Foul.

3. Players found to have broken one of the Additional Rules may Forfeit their current Match and all future Matches in the Event (Disqualified). Their Team may also be forced to continue shorthanded.

4. Players found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

5. Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Pro Circuit Conduct Rules.

Technical Foul Penalties - Post-Event

1. All Technical Fouls that a Player receives will be added up over the course of the 2014 Pro Circuit.

2. Players who receive a 5th Technical Foul over the course of the 2014 Pro Circuit will Forfeit their next earned Paid Travel. Every additional 2014 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

3. Players who receive a 10th Technical Foul over the course of the 2014 Pro Circuit will be banned from the next Pro Circuit Season, including all Online and Offline Events. Every additional 2014 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

Unexcused Absences - CoD Pro League

1. If a Team is left with fewer than 4 Players for a Match due to the unexcused absence of a Starter(s), that Starter(s) may incur the following penalties:

1st Day with an Unexcused Absence = Warning

2nd Day with an Unexcused Absence = Ineligible for the next UMG/MLG 2K

3rd Day with an Unexcused Absence = Ineligible for the next UMG/MLG 5K

4th Day with an Unexcused Absence = Ineligible for the next Season of the MLG CoD Pro League

Call of Duty: Ghosts – Registration, Roster Rules & the Draft

2. The top eight Teams from the Season 2 Regular Season and the top four Teams from the Season 3 Play In Tournament will be invited to participate in the Event.

3. 2014 MLG Anaheim Rosters will serve as the initial Season 3 Rosters for all Teams.

4. The Roster Rules describe the only means by which Teams may change their Rosters for Season 3 of the MLG CoD Pro League.

5. A Team’s spot in Season 3 is held by the Team Owner, even if all Players from the Initial Season 3 Roster leave or are removed from the Team.

6. All Player Movement Periods begin at 5:01 PM EDT and end at 5 PM EDT.

7. Season 3 Rosters may not exceed 4 Players during the Free, Add, or Join Player Movement Periods.

8. Team Owners must submit a Roster of 4 Starting Players and 4 Substitute Players by 5 PM EDT on Monday, July 14th. Team Owners may submit a request to change a Player’s Starter/Substitute designation. Such requests must be approved by the Player.

9. Playoff Team Owners must submit a Playoff Roster of 4 Players by 5 PM EDT on Friday, October 10th. Playoff Rosters must only include Players who were members (Starting Players or Substitute Players) of the Team at the end of the Regular Season.

11. MLG shall approve, in each instance, all Roster Change Requests, Roster Submissions, team submissions and all team names, team ownership, team management and team rosters. All selections shall be final and MLG shall have the right to revoke MLG’s selection and approval of any team or individual player for any reason. Any team ownership, management (team or individual player), team roster or team name change shall be subject to MLG’s approval in each instance. The failure to comply with any of MLG’s rules, policies and/or procedures, including, without limitation, obtaining MLG’s approval with respect to any change to a team’s ownership, management (team or individual player), team name or team roster shall be grounds for immediate disqualification from the league and/or any tournament or other event.

12. Players who are listed as a Starting Player or Substitute Player on a submitted Team Roster will be considered as having accepted the 2014 Pro Circuit Official Rules.

13. Free Agents who were part of an initial Season 3 Roster and Free Agents who are Draft Eligible may submit an Opt-Out Request by 5 PM EDT on Friday, July 10th. When a Player’s Opt-Out Request is approved, the Player can’t be added to a MLG CoD Pro League Team.

14. If a Team isn’t changing ownership and has already changed their Team Name at least once during the Season, requests to change the Team Name will be denied.

15. Requests to reschedule a Match must be submitted and approved at least 48 hours prior to the currently scheduled Match time. Such requests must be submitted by both Teams, for the same new day/time, and the new day/time must already contain at least one other Season 3 MLG CoD Pro League Match.

I. Free Player Movement Period = June 25th to July 2nd

A. Players may submit a Free Agency Request

1. When a Player’s Free Agency Request is approved, the Player has left the Team and may be added by any Team, including the Team that they left.

B. Team Owners may submit a Player Release Request

1. When a Team Owner’s Player Release Request is approved, the Player has been removed from the Team and may be added by any Team, including the Team that released them.

2. Teams may not release more than one Player

C. Team Owners may submit Add Player Requests and Players may submit Join Team Requests

1. When a Team Owner’s Add Player Request and a Player’s corresponding Join Team Request are approved, the Player is added to the Team.

2. When a Player is added to a Team in this way, they may not submit a Free Agency Request, and the Team Owner may not submit a Player Release Request, until after the end of Season 3. Such Players may be traded.

II. Add Player Movement Period = July 2nd to July 7th

A. Team Owners may submit Add Player Requests and Players may submit Join Team Requests

1. When a Team Owner’s Add Player Request and a Player’s corresponding Join Team Request are approved, the Player is added to the Team.

2. When a Player is added to a Team in this way, they may not submit a Free Agency Request, and the Team Owner may not submit a Player Release Request, until after the end of Season 3. Such Players may be traded.

III. Join Player Movement Period = July 7th to July 9th

A. Players may submit Join Team Requests

1. Players who were on an Initial Season 3 Roster and are a Free Agent during this Player Movement Period may submit a Join Team Request for any Team that has fewer than 4 Players. Such requests don’t need to be accompanied by an Add Player Request. When a Join Team Request is approved, the Player is added to the Team.

2. When a Player is added to a Team in this way, they may not submit a Free Agency Request, and the Team Owner may not submit a Player Release Request, until after the end of Season 3. Such Players may be traded.

IV. Trade Player Movement Period = July 14th to September 19th

A. Team Owners may submit Trade Requests

1. Trade Requests may include monetary compensation.

2. All Teams involved in a Trade must maintain the same number of Players that they had prior to the Trade.

3. Trades including a Starter(s) must be approved by that Starter(s).

V. Draft = Friday, July 11th @ 6 PM EDT

A. The Draft will consist of four Rounds.

B. The Draft Order will be the same for each Round and is determined by starting with the reverse order of the Season 3 Play In Tournament Standings, followed by the reverse order of the Season 2 Playoffs Standings. Playoffs Standings Ties will be broken by the Season 2 Regular Season Standings with Teams finishing lower in the Season 2 Regular Season Standings drafting first. The Draft Order will be as follows:

1. JusTus

2. Noble.Vanquish

3. Rise Nation

4. OpTic Nation

5. Denial eSports

6. Most Wanted

7. Team Kaliber

8. FaZe

9. Team EnVyUs

10. Team Curse

11. OpTic Gaming

12. Evil Geniuses

C. Teams with fewer than four Players at the end of the Join Player Movement Period will be awarded Conditional Draft Picks equal to the number necessary to complete their 8-Player Roster. Each Team needing a Conditional Draft Pick will be given one at the start of Round 1. Teams needing more than one Conditional Draft Pick will have those picks added to the end of Round 4. The order of Conditional Draft Picks will be the same as the overall Draft Order. All Teams needing a Conditional Draft Pick at the end of the 4th Round will be given one Draft Pick before any Team is given a 2nd or 3rd.

D. Free Agent Players must have been on an initial Season 3 Roster or have at least 3000 CoD Ghosts Pro Points as of Thursday, July 3rd in order to be Draft Eligible.

E. Teams must use all of their Draft Picks in order to complete their 8-Player Roster.

F. Once a Player has been drafted by a Team they can’t be drafted by another Team.

G. Teams may submit Draft Pick Trade Requests. Draft Pick Trade Requests may include monetary compensation. All Teams involved in a Draft Pick Trade must maintain the same number of Draft Picks that they had prior to the Trade. Conditional Draft Picks can’t be traded.

H. Teams must choose a representative and submit their Skype name by 5 PM EDT on Thursday, July 10th. Each Team’s representative will communicate the Team’s Draft Choices to MLG by way of the Season 3 Draft Skype Chat.

I. Players/Teams must not share news of their Draft Choices or individual Draft Status until after Draft Choices have been announced on MLG.tv.

J. When it is their turn to draft a Player, Teams will have a 3-minute Draft Choice Time Limit in Round 1 and a 2-minute Draft Choice Time Limit in Rounds 2-4. Teams must submit their Draft Choice (MLG Username) to MLG before the end of their Draft Choice Time Limit.

K. Teams that fail to submit their Draft Choice before the end of their Draft Choice Time Limit in Rounds 1-3 will be given the opportunity to draft an additional Player when it is their turn to draft in the next Round. Teams that fail to submit their Draft Choice before the end of their Draft Choice Time Limit in Round 4 will automatically draft the available Player with the most Pro Points in the North America Leaderboard.

L. A Team’s Draft Choice Time Limit will begin less than 1 minute after the previous Team in the Draft Order has submitted their Draft Choice. MLG will notify Teams that their Draft Choice Time Limit has begun by way of the Season 3 Draft Skype Chat.