I dont think some of you guys even played diablo 2 ffs.... I played hardcore mode exlusively and my Sorc. always had high str. high vit. so i could equip plate armor for survivability. I had an insane mana regen with warmth so i didnt need all that big of a mana pool. There were very few class restricted items, as i'm sure will be the case here.

Wallshadows wrote on Sep 13, 2011, 23:37:The calculator is nice to go over. I figure my first character will be used strictly for magic finding as I was the case for D2 to fuel my other characters with items and wealth. However, now that I see there will be a fairly large cooldown on Teleport even with the passive 20% reduction through Evocation, I'll have to go over each tree and watch some videos in the future in the event that I am not in the beta.

Look at the 'wormhole' rune for TP... It says the CD doesn't start for 2s... which sounded 'like a nerf', but I think it means you can spam TP , as long as you don't stop for 2s.

Gadzooks wrote on Sep 14, 2011, 13:03:This new tool, feels... bland. Its not the tools fault. Its the fact that D3s skill system is so different. There isnt really a feel of customizing your own unique build. There is no sense of choice.

There really isnt even a reason to use a tool like this because the system feels so dumbed down.

It's an 'unlock' system I believe, so you unlock all your skills, load them up with a rune, then select your 'load out' for missions, much like GW (a system I hated, so we'll see how it goes)... But it does imply they're designing with competitive PVP in mind...

Coming up with a great combo of 6 abilities with 6 runes that blend well together will be no less work than that required to make a good D2 build... Or, just check whatever website lists the OP build ; )

Than wrote on Sep 14, 2011, 01:28:One thing to keep in mind is that it seems all armor can be worn by every character assuming they met the level requirement. By that I mean, my wizard can wear chain, as can my barbarian, as can my monk. However, the appearance of the armor always changed to suit the class. So for example, my wizard playthrough has a relatively highly leveled up blacksmith, so I craft everything with her, then put it in my stash, and every character can pull the gear out and equip it, and the stats of the armor didn't seem to change. Makes me wonder why the status of crafters in the game aren't persistent across characters.

Weapons were different, and there were obviously some weapons that could only be worn by certain classes. However, things were still very flexible. My wizard could wield a 2h sword, or a hatchet/shield combo, or a wand and an orb. There were only a few things like hand wraps for monks, and shivs for demon hunters that were very class specific.

Seriously? Any character can wear just about any armor? I guess I'm just old fashioned but I prefer class armor restrictions...

Seriously? Call me old fashioned but I kind of prefer they dont fuck up the old-school Diablo2 formula (which I gather youve never played) which is exactly what they are doing.

Weapons were different, and there were obviously some weapons that could only be worn by certain classes. However, things were still very flexible. My wizard could wield a 2h sword, or a hatchet/shield combo, or a wand and an orb. There were only a few things like hand wraps for monks, and shivs for demon hunters that were very class specific.

You could do the same thing in D2. I had a two handed mace wielding wizard. I would freeze enemies with ice, and then shatter them with the mace. Good times.

Than wrote on Sep 14, 2011, 01:28:One thing to keep in mind is that it seems all armor can be worn by every character assuming they met the level requirement. By that I mean, my wizard can wear chain, as can my barbarian, as can my monk. However, the appearance of the armor always changed to suit the class. So for example, my wizard playthrough has a relatively highly leveled up blacksmith, so I craft everything with her, then put it in my stash, and every character can pull the gear out and equip it, and the stats of the armor didn't seem to change. Makes me wonder why the status of crafters in the game aren't persistent across characters.

Weapons were different, and there were obviously some weapons that could only be worn by certain classes. However, things were still very flexible. My wizard could wield a 2h sword, or a hatchet/shield combo, or a wand and an orb. There were only a few things like hand wraps for monks, and shivs for demon hunters that were very class specific.

Seriously? Any character can wear just about any armor? I guess I'm just old fashioned but I prefer class armor restrictions...

I figure my first character will be used strictly for magic finding as I was the case for D2 to fuel my other characters with items and wealth. However, now that I see there will be a fairly large cooldown on Teleport even with the passive 20% reduction through Evocation, I'll have to go over each tree and watch some videos in the future in the event that I am not in the beta.

One thing to keep in mind is that it seems all armor can be worn by every character assuming they met the level requirement. By that I mean, my wizard can wear chain, as can my barbarian, as can my monk. However, the appearance of the armor always changed to suit the class. So for example, my wizard playthrough has a relatively highly leveled up blacksmith, so I craft everything with her, then put it in my stash, and every character can pull the gear out and equip it, and the stats of the armor didn't seem to change. Makes me wonder why the status of crafters in the game aren't persistent across characters.

Weapons were different, and there were obviously some weapons that could only be worn by certain classes. However, things were still very flexible. My wizard could wield a 2h sword, or a hatchet/shield combo, or a wand and an orb. There were only a few things like hand wraps for monks, and shivs for demon hunters that were very class specific.

The calculator is nice to go over. I figure my first character will be used strictly for magic finding as I was the case for D2 to fuel my other characters with items and wealth. However, now that I see there will be a fairly large cooldown on Teleport even with the passive 20% reduction through Evocation, I'll have to go over each tree and watch some videos in the future in the event that I am not in the beta.

Demon Hunter looks like an Assassin / Amazon hybrid and could be a terrific magic finder with great survivability for later difficulties.

For some reason though it feels like Demon Hunters will be like Death Knights in WoW...