Now TF has a 30 second cd, but lasts 6 seconds. If timed properly, you should now be able to maintain ~100% buffed Rip/Rake uptime.

No, that doesn't work at all. If you try to do that you will lose DPS because your maximum theoretical uptime is 86.66%. Not only that but I have I no idea how you think rake comes into play with that statement.

Originally Posted by Cruit

So I just got the tier shoulders from LFR but I already have the normal shoulders from Gara'jal. Should I replace them with the LFR ones so I atleast get the 2p?

Yes, you should. If you're doing a heavy AoE fight it might be better to go without the 2p, but otherwise in your gear it should be something like a 600 DPS gain where as the itemization downgrade would be something like a 400 DPS loss.

No, that doesn't work at all. If you try to do that you will lose DPS because your maximum theoretical uptime is 86.66%. Not only that but I have I no idea how you think rake comes into play with that statement.

I'm all for theorycrafting and have read all those articles, but in practice (at least for me), I find going for a higher uptime with my bleeds provides a much more consistent/controllable output. My rankings speak for themselves on that matter.

I have no idea what you're trying to say. You can't have high uptime on your bleeds if you're trying to keep a TFed Rip rolling at all times because it does not work mathematically. Just because you can put up a rip at the end of a TF and have it still be up at the start of your next TF does not mean that you can achieve 100% buffed uptime.

I have no idea what you're trying to say. You can't have high uptime on your bleeds if you're trying to keep a TFed Rip rolling at all times because it does not work mathematically. Just because you can put up a rip at the end of a TF and have it still be up at the start of your next TF does not mean that you can achieve 100% buffed uptime.

It won't be 100% obviously because 26 =\= 30, but you will be able to get 2 back to back now. So having the 4 piece skews the argument of replacing the non buffed rip with a ferocious bite.

I think we have misunderstood each other a bit since I was referring to DoC buffed Rip/rake.

Even if you're talking about using the energy from TF to cause a PS proc that would allow you to roll rip, you'd still run into the exact same issue. By trying to apply your rip at a fixed point in your rotation you would do nothing but hurt your uptime.

Even if you could sustain that for a minute or so if it's not consistent it wouldn't be a meaningful enough asset to the set bonus' value to matter.

Anyone tested if the FB refreshing Rip still only refresh without taking in consideration the buffs up at that time? or they fix that so it snapshot the buffs also? I was wondering and didn't have time to test lately, if you have any info plz share.

Even if you're talking about using the energy from TF to cause a PS proc that would allow you to roll rip, you'd still run into the exact same issue. By trying to apply your rip at a fixed point in your rotation you would do nothing but hurt your uptime.

Even if you could sustain that for a minute or so if it's not consistent it wouldn't be a meaningful enough asset to the set bonus' value to matter.

I believe - correct me if I'm wrong - that he's not trying to say that you're going to get higher rip uptime, but that your rips are going to be more often affected by tiger's fury. We're mostly seeing ~90% uptime as optimal right now, so with the bonus either we can increase its uptime, or increase the amount of time its buffed by TF. I don't know which is better really, nor do I care because as always I'm just going to play whichever way feels right.. but I'm sure someone will do the math eventually.

I don't think it's something you can easily do math on. Fixed rotations will always be incredibly dangerous because they don't account for a lot of factors and rotation design is very very far from intuitive.

Also, if you make an assumption that you're using TF exactly every 30 seconds and that you have 100% rip uptime with 0 clipping, the duration of the rip is irrelevant to what percentage of the time it will be buffed by TF unless it is exactly 30 seconds.
A 26 second rip will be able to be applied during TF twice as many times in a row (compared to a 22 second rip) before it has to be refreshed before you can use TF, but subsequently it will also take twice as long to resync with TF because the gap in seconds between a 26 second Rip and TF's CD and a 22 second Rip and TF's CD is twice as large.

I don't think it's something you can easily do math on. Fixed rotations will always be incredibly dangerous because they don't account for a lot of factors and rotation design is very very far from intuitive.

Also, if you make an assumption that you're using TF exactly every 30 seconds and that you have 100% rip uptime with 0 clipping, the duration of the rip is irrelevant to what percentage of the time it will be buffed by TF unless it is exactly 30 seconds.
A 26 second rip will be able to be applied during TF twice as many times in a row (compared to a 22 second rip) before it has to be refreshed before you can use TF, but subsequently it will also take twice as long to resync with TF because the gap in seconds between a 26 second Rip and TF's CD and a 22 second Rip and TF's CD is twice as large.

But we don't have 100% rip uptime, thats the point. What we're saying is currently, if you want 100% TF on rip, you have to leave rip down for 8/30 seconds, which is simply too much. With the bonus, you'll only have to leave rip down for 4/30 seconds, which is not far off from the optimal downtime we're already seeing.

But the 86% uptime is the absolute maximum you can achieve. The reason why we don't have near 100% rip uptime in BiS gear is because it's advantageous to Ferocious Bite very aggressively so no combo points are ever wasted, and you'd have the exact same issue with trying to run a synced TF rotation, which means I doubt you'd be able to pass 80% uptime.

Realistically I think you'd be looking at something like 80%ish TF'ed uptime vs 92%ish random uptime which seems like not such an enticing option. You also have to consider that if you're spending your combo points on Rip during TF every time that would also mean that you average FB damage would go down.