Take One of These

It is still quite buggy and a lot of the features I wanted implemented aren't... You might have to restart sometimes.
Goal is to kill monsters and progress in levels to get a nice rank at the end (death).
Time defeated me in the worst way : it is finished, but not as I wanted.

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Impressive work with the map generation, though I did end up reaching a level where you couldn't reach the exit http://i.imgur.com/zqQdm.png

This is obviously a just-getting-started kind of prototype, but this is a real solid core, and fleshed out with balancing and polish I could see this being an entertaining time sink. Great work for LD, obviously!

@Phen
Had that bug twice. Indeed, it still needs a lot of polish, balancing, etc... Might do it if I have some spare time actually :) As the core is indeed globally done, it shouldn't require massive work (apart on the generation bug maybe).

@randomnine
Yeah, probably a bug. The last hours were quite hectic and I cut corners, so I might have missed a bug like that in combat... negative value or something.

Another very bad bug is that with the best armor on, you're invincible. Which kills the fun (so little tip, don't wear ice armor, if you want to enjoy the game!).

Normally, you should get some feedback by pressing SPACE after an attack ? It pops up each time an event occurs (using item, looking at item, combat, etc). I'll update entry description so people don't have to figure this out.

Ok, I think I was probably dying. I've got the controls figured out now! Pretty fun =) I think there was one situation where I was surrounded by 4 monsters and kept hitting space and my HP actually was going up. I thought that was odd!

More than anything, I kept wanting to find awesome new weapons/armor I hadn't seen before.

I think that I ran into the bug where my health never went down as well. I just needed to reload the game a few times and then it was smooth sailing through every level. Cool roguelike though, I don't have a ton of experience with the genre outside of desktop dungeons, but this seems like the way I expect a rogue like to work :)

Definitely needs a bit more polish. In game key-bindings list and such. One big thing is that attacking does not update your health (I don't think) so if you're duking it our with a troll and getting hit, say, you don't know what your health actually is until you wait of move.
Also, I managed to reach a blank map when I was around level 5.

Quite nice! I often seemed to die suddenly, even when I thought I still had enough HP left.
The controls are a bad weird (having played Nethack I expected running into monster to work as attacking).
Still, very good entry.