Re: Missing .sol files

Since I have only ever gotten around to figuring out how to make maps on WIndows (do want to on Linux), here is how to use mapc in Windows:

Before you can use mapc at all, you have to open the command prompt. To open the command prompt, you either go to the programs menu > (probably) accessories or open the "run" dialogue and type "cmd". Then in the prompt you use the "cd" command to get to the root directory of Neverball, which has mapc, neverball.exe, neverputt.exe, etc. Here is an example command (pasted from the waybackmachine version of the aforementioned pages):

mapc [%MAPNAME%] [%MTRL%]

This will give the .sol file. Even if you have success with this command it would definitely still be recommendable to look at the NeverWiki page(s).

For Linux: It is probably about the same , you would definitely use the shell.

P.S. off-topic: I see you have my levelset files "iti_levels_r8_5.zip", "iti_levels_r11.zip", and "iti_levels_r12.zip". You would only need "iti_levels_r13.zip" because in these releases each one builds from the last. However in the future I do plan to have all releases of my (main/ latest) levelset in one place.

Re: Missing .sol files

(looking at coding.PNG)

Since you use mapc with the command prompt, knowing some of how to use the latter helps. I actually do not know much abt using it, other than mapc I only know some basic commands including cd, mv, delete (or is it del?), and cp. I also do not know terribly much of but more of using the shell in Linux.

There are two sources off the top of my head about using the shell in Linux. One is a book on bash ( book ). Another is a website I found back in 2013 but I think I lost the bookmark and it would probably take me a while to find it again. But you can probably find quite easily something good with a Google search like "the bash shell linux tutorial". I am placing these sources because by my intuition at the moment using the Windows cmd is about the same in basic ways and I cannot think of win cmd usage sources off the top of my head. But you could probably also quite easily find good win cmd usage sources with a Google search.

Btw: These two Linux shell sources I keep meaning to read more of but never getting around to it. In the book I have not gotten aorund to reading much other than chap 1.

But since as I assume you are probably only looking for the bare bones of what you would do to use mapc, here it goes.1. You have to get to the "root directory" of Neverball. In your image coding.PNG, I am looking at the first line. The text before the ">" character denotes the series of directories (folders) you are in leading up to your current one (working directory). "C:\" is the start point. Example usage of "cd" command (probably means "change directory"):a.start: dir1>b.type: cd dir2c.you get: dir1>cd dir2d.push enter you get: dir1\dir2>

Also you can type "cd .." to go into the 2nd last directory in the series you are in (the parent directory). Example:a.start: dir1\dir2>b.type: cd ..c.you get: dir1\dir2>cd ..d.push enter you get: dir1>

When you get good at using the "cd" command, try to get to the Neverball root directory (85% sure it is called). Exapmle:a.start: C:\Users\someone>b.Use cd as shown to get to whereever the nb root directory is.

2. When you are at the nb root directoyr, you can do the mapc command. To make things easy the first time you are doing this you can move the .map file to the current (working) directoty (nb root dir). Exapmle:0. mapc [%MAPNAME%] [%MTRL%] >(This is only an example command where you remove the terms in brackets with values. See next part)a. type: mapc namelesslevel.map datab. push enter You get the file namelesslevel.sol.

When you get good at this (and a bit of command line stuff) you can do the "relative usage" thing in the nbwiki page(s). You can use mapc in directories other than the nb root dir and compile maps outside this dir. And maybe a little bit of other stuff. But I would try doing things with this with test maps before doing it with your real maps.

hope htis helsp

P.S. Plz try to avoid the delete command unless you are absolutely certain and clear on what you are doing. I like to only delete things in the file explorer so that any accidentally deleted things can be retrieved from the recycle bin.

P.P.S. There is somewhat more to using the cd command but hopefully this will help you get "the ball rolling". This includes inputting longer paths to get to far directories faster and some options.

Re: Missing .sol files

I placed here a screenshot of the neverball root directory. The nb root directory is essentially the one in which Neverball is installed/ unzipped, having important files and folders like "neverball.exe", "data", and many .dll files. If you start where you do in coding.PNG (C:\Users\username), you might be one or more directories away from the neverball root directory. Depending on where you put it, the nb root directory could be in something like "C:\Program Files\neverball-1.6.0\" or "C:\Users\username\Documents\games\Neverball-1.6.0" (could be getting these wrong).

@parasti: Btw I donot think KodeBreaker is asking abt making maps in this thread

p.s. all this time I have been thinking you are using windows 10. As I said, I am using Windows 10 to make maps currently. I presume setting up making maps/ etc nb stuff in Linux requires more computer knowledge, but this is a good thing and must be a bit of a reward.

p.p.s. remember that "directory" is another name for "folder." I like both

Re: Missing .sol files

i think wut p2013125 means is a thing you can do in radiant which makes a shortcut which does the same thing as typing the mapc command in the command line. here is link: ( crap i know you should probably look at the neverball github repository for this, but i cannot find it instantly off the top of my head, so here is link to old neverwiki: https://web.archive.org/web/20150914194 … nt_install look at step 7 under heading "GtkRadiant setup". ) i think p2013125 might have been saying you could use this shortcut to compile each lvl in a folder with ~2 clicks.

also if you look @ the bottom of this page (crap i know it's on old neverwiki) you can see mapcUI by CSY (it sorta rhymes ). this might help you compile lots of maps at once. but personally i would stay away from mapcUI, b/c i fear it would cause me to never learn how to compile lots of maps at once/quickly in the command line .