Main Phase: For the duration of this turn, all "Astral Dragon" Attribute Spirits in your hand have the same Core Cost as the number of Life Cores you have remaining. Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.

Flash Timing: Destroy one opposing non-Tribute-Summon Spirit for each exhausted Nexus your opponent has. Should this card be discarded from your deck due to the effects of an opposing Spirit, Nexus, or Spell Card, this effect immediately activates, ignoring Core Cost.

Flash Timing: For the duration of this Battle Phase, when any of your "Blade Beast" or "Giant Beast" Attribute Spirits destroy only an opposing Spirit based on Battle Point difference, those attacking Spirits are automatically refreshed.

When Summoned (Lv. 1-2): When you have an Emerald Spirit on your Field, destroy one opposing Spirit each with a Core Cost of 3 and 4. When This Spirit Attacks (Lv. 2): ASSAULT (1) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.

Main Phase: For the duration of this turn, when you summon a Spirit with the Special Amethyst Ability IMMORTALITY, draw two cards from your deck. Flash Timing: For the duration of this turn, one of your Spirits gains +1000BP.

Flash Timing: Destroy an opposing Spirit with any one of the following Special Gem Abilities: EVOLUTION, CURSE, HIGH SPEED, BRILLIANCE, or CRUSH. Should this card be discarded from your deck due to the effects of an opposing Spirit, Nexus, or Spell Card, this effect immediately activates.

Main Phase: Select a Gem Color; for the duration of this turn, none of your "Fairy" Attribute Spirits can be blocked by any opposing Spirit of the announced Gem Color. Flash Timing: For the duration of this turn, one of your Spirits gains +4000BP.

When This Nexus is Set (Lv. 1-2): You may Summon one 4-Core-Cost-or-lower Sapphire Spirit from your hand directly to the Field, ignoring its Core Cost. This Spirit's "When Summoned" effects do not activate when using this effect. During Your Draw Phase (Lv. 2): When this Phase begins, discard one Nexus card from your hand in order to draw an additional card.

When This Spirit Attacks (Lv. 1-2): CRUSH Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit. When This Spirit Attacks (Lv. 1-2): For each card discarded due to this Spirit's Special Sapphire Ability CRUSH, add one Core from the Void to this Spirit.

TRIBUTE SUMMON: A cost 3 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): Destroy an opposing Spirit with 3000BP or less, as well as two of your opponent's Nexus.

TRIBUTE SUMMON: A cost 3 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that matches these aspects to the location specified in order to Summon this Spirit. (Lv. 1-2-3): When a Spirit with a Core Cost of 4 or less attacks, neither player loses Life Cores. (Lv. 2-3): IMMUNITY (Ruby/Amethyst/Diamond/Sapphire) This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Colors stated above.

When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. During Your Attack Phase (Lv. 2): When any of your Spirits with the Special Emerald Ability WINDSTORM get destroyed based on Battle Point difference, they return to your Field in the exhausted position.

During Every Attack Phase (Lv. 1-2): IMMORTALITY: 5-Core Cost If this Spirit Card is in your Trash, you can Summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.

During Every Attack Phase (Lv. 1-2-3): IMMORTALITY: 6-or-7-Core Cost If this Spirit Card is in your Trash, you can Summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed. During Your Opponent's Attack Phase (Lv. 1-2-3): When one of your Ruby Spirits is destroyed, send one Core from your opponent's Spirits to his/her Reserve. When This Spirit Attacks (Lv. 2-3): Both players must choose a non-Tribute-Summon Spirit of theirs to be destroyed.

TRIBUTE SUMMON: A cost 3 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): Send a number of Cores from each opposing Spirit to your opponent's Reserve equal to the current Battle Level of this Spirit.

During Every Attack Phase (Lv. 1-2-3): IMMORTALITY: 3/4/5/6-Core Cost If this Spirit Card is in your Trash, you can Summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed. (Lv. 2-3): Increase all opposing Spirits' Battle Level Core Cost amounts by +1. When This Spirit Attacks (Lv. 3): Send all of the Cores in your opponent's Reserve to his/her Trash.

When This Spirit Attacks (Lv. 1-2-3): HOLY LIFE When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life. When This Spirit Attacks (Lv. 2-3): Choose a target opposing Spirit; that Spirit cannot block for the duration of this battle.

(Lv. 3): All of your "Fairy" Attribute Spirits gain the following effect: "When This Spirit Attacks: When determining the battle's outcome, if the opponent's blocking Spirit is at Level 1, treat the situation as if you were never blocked, ignoring Battle Point difference."

When This Spirit Attacks (Lv. 1-2-3): Send two Cores from your Trash to one of your Spirits. During Every Attack Phase (Lv. 2-3): All of your "Emperor Beast" Attribute Spirits gain an additional Gem Symbol the same Color as the one they already have.

(Lv. 1-2-3): This Spirit can block an opposing Spirit with the special effect "This Spirit cannot be blocked." When This Spirit Blocks (Lv. 3): Destroy one opposing Spirit with the effect "This Spirit cannot be blocked."

During Your Opponent's Turn (Lv. 1-2): When one of your "Fairy" Attribute Spirits is destroyed, send one of its Cores to the Trash to return said Spirit to the Field in the exhausted position. During Each Attack Phase (Lv. 2): None of your opponent's Nexus can be exhausted.

During Your Attack Phase (Lv. 1-2): When your Life Cores increase due to the effects of the Special Topaz Ability HOLY LIFE, look at the top two cards in your deck; if any Spell Cards come up, add one to your hand. Return the other card(s) to the bottom of your deck in any order you wish. During Each Attack Phase (Lv. 2): All of your Spell Cards gain one Topaz cost reduction symbol ("-1T").

During Your Core Phase (Lv. 1-2): When there is a 7-or-higher Core Cost Spirit on your Field, add one Core from the Void to this Spirit. During Your Opponent's Attack Phase (Lv. 2): All your Spirits with cost reduction symbols of two or more different Gem Colors gain +2000BP.

When This Spirit Attacks (Lv. 1-2-3): You may look at the top two cards in your deck; if one of them is an "Astral Dragon" Attribute Spirit, add that card to your hand. Return the remaining card(s) to the bottom of your deck in any order you wish. (Lv. 2-3): Treat this Spirit as a Ruby Spirit as well as a Sapphire Spirit.

(Lv. 1-2-3): If this Spirit Card is in your hand when you lose a Life Core due to the attack of an opposing Spirit, and you have only three or fewer Life Cores remaining, you may Summon this Spirit to the Field without paying its Core Cost. During Your Opponent's Attack Phase (Lv. 2-3): All of your "Giant Beast" and "Hunter Beast" Attribute Spirits gain +2000BP.

During Your Opponent's Attack Phase (Lv. 1-2): When a "Creator" Attribute Spirit of yours becomes exhausted, add one Core from the Void to your Reserve. During Your End Phase (Lv. 2): You can set an Emerald or Sapphire Nexus from your Trash onto the Field by paying its Core Cost with the Cores you have on the Field.

During Your Main Phase (Lv. 1-2): When one of your Spirits with the Special Emerald Ability WINDSTORM is summoned, exhaust an opposing Spirit with the same Core Cost as that Spirit. During Each Attack Phase (Lv. 2): Select which Spirits your opponent must retire due to the effects of the Special Emerald Ability WINDSTORM.

(Lv. 1-2): When a Spirit with only 3000BP or less attacks, neither player loses Life Cores. During Your Opponent's Turn (Lv. 2): ICEWALL: Emerald When your opponent uses a Spell Card of the Gem Color specified, exhaust this Spirit to negate its effect.

TRIBUTE SUMMON: A cost 5 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit. When This Spirit Attacks (Lv. 1-2): When this Spirit destroys only an opposing Spirit based on Battle Point difference, discard the top 15 cards from your opponent's deck. When This Spirit Attacks (Lv. 2): The opposing Spirit blocking this Spirit cannot have its Cores removed.

When Summoned (Lv. 1-2-3): When your opponent has 6 or more cards in his/her hand, return 3 of his/her non-Tribute-Summon Spirits to the top of his/her deck in any order you wish. (Lv. 3): IMMUNITY (Ruby, Amethyst, Emerald, Diamond, Topaz, Sapphire) This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Colors stated above.

During Your Attack Phase (Lv. 1-2): All of your "Blade Beast" Attribute Spirits gain +2000BP. During Your Opponent's Main Phase (Lv. 2): The Cores on all of your Spirits cannot be depleted any lower than to their Level 1 cost.

TRIBUTE SUMMON: A cost 3 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When in Battle (Lv. 1-2-3): When this Spirit destroys only an opposing Spirit based on Battle Point difference, refresh this Spirit. When This Spirit Attacks (Lv. 2-3): Any Spirit that blocks this Spirit cannot have its Cores removed.

[LV1][LV2][LV3] (During Opponent's Attack Phase) When your opponent uses a Spirit or Magic effect that targets any of your "Fairy" Attribute Spirits, you can make it such that those effects only affect this Spirit.

(Lv. 1-2-3): When you lose a Life Core due to the attack or effects of an opposing Spirit, return one Topaz Spell Card from your Trash back to your hand. (Lv. 2-3): When either player uses the effects of a Spell Card, refresh this Spirit. During Each Attack Phase (Lv. 3): You can now use any and all Topaz Spell Cards without paying their Core Cost.

(Lv. 1-2): When this Spirit is discarded from your hand due to the special effects of an opposing Spirit, it can be Summoned immediately to the Field without paying its Core Cost. When Summoned (Lv. 1-2): Discard a card from your opponent's hand.

During Your Draw Phase (Lv. 1-2): At the start of this Phase, discard a Tribute Summon Spirit from your hand in order to draw an additional card from your deck. (Lv. 2): All of your Tribute Summon Spirits cannot be forced from the Field back into your hand due to the effects of any opposing Spirit, Nexus, or Spell Card.

During Your Opponent's Attack Phase (Lv. 1-2): When any of your "Giant Beast" or "Hunter Beast" Attribute Spirits block an oncoming attack from an opposing Spirit, add one Core from the Void to your Spirit. During Your End Phase (Lv. 2): Refresh all of your "Giant Beast" and "Hunter Beast" Attribute Spirits.

During Each Attack Phase (Lv. 1-2): IMMORTALITY: 4-or-5-Core Cost If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Core Cost is destroyed. When Summoned (Lv. 1-2): Destroy an exhausted opposing Spirit with a Core Cost of 4 or less.

(Lv. 1-2): All of your Spirits with the Special Amethyst Ability IMMORTALITY gain +1000BP. (Lv. 2): All of your Spirits with the Special Amethyst Ability IMMORTALITY gain the Special Amethyst Ability CURSE.

TRIBUTE SUMMON: A cost 3 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. During Your Attack Phase (Lv. 1-2-3): All opposing Spirits that block this Spirit are treated as being at Battle Level 1.

During Your Opponent's Turn (Lv. 1-2): In place of exhausting your Spirit, you can now exhaust one of your Nexus to activate your Spirit's Special Diamond Ability ICEWALL. (Lv. 2): None of your Diamond or Topaz Nexus can be destroyed due to the effects of any opposing Spirits, Nexus, or Spell Cards.

(Lv. 1-2): All of your 8000BP-or-higher Spirits gain the Special Ruby Ability RAGE. During Each Attack Phase (Lv. 2): When one of your "Astral Dragon" Attribute Spirits destroy only an opposing Spirit based on Battle Point difference, return one Spirit Card from your Trash to your hand.

TRIBUTE SUMMON: A cost 3 or more —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 2-3): ASSAULT (1) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.

Tribute: A cost of 6 or more -> The Void (To Summon)
As an additional cost to summon this spirit card, you must select a spirit you control that has the specified cost and move all cores from that spirit to the specified area.

[LV1][LV2][LV3] (When Summoned) If the Spirit you sacrificed to Tribute Summon this Spirit has "Siegwurm" in its name, add Cores from the Void to your Life until you have 5 Life Cores.

[LV2][LV3] (When Attacks) Destroy any number of opposing Spirits up to a grand total value of 10000BP.

Tribute: A cost of 6 or more -> The Void (To Summon)
As an additional cost to summon this spirit card, you must select a spirit you control that has the specified cost and move all cores from that spirit to the specified area.

[LV1][LV2][LV3] (When Summoned) If the Spirit you sacrificed to Tribute Summon this Spirit has "Siegwurm" in its name, add Cores from the Void to your Life until you have 5 Life Cores.

[LV2][LV3] (When Attacks) Destroy any number of opposing Spirits up to a grand total value of 10000BP.

Tribute: A cost of 6 or more -> The Void (To Summon)
As an additional cost to summon this spirit card, you must select a spirit you control that has the specified cost and move all cores from that spirit to the specified area.

[LV1][LV2][LV3] (When Summoned) If the Spirit you sacrificed to Tribute Summon this Spirit has "Siegwurm" in its name, add Cores from the Void to your Life until you have 5 Life Cores.

[LV2][LV3] (When Attacks) Destroy any number of opposing Spirits up to a grand total value of 10000BP.

When This Spirit Attacks (Lv. 1-2): WINDSTORM (1) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. During Your Attack Phase (Lv. 2): All your Spirits with the Special Emerald Ability WINDSTORM gain +2000BP.

Flash Timing: Choose one of your Nexus that has more than one Core on it. For the duration of this turn, the selected Nexus loses its Nexus Abilities and is instead treated as a Level 1 "Nexus Spirit" with the following aspects: "Artificial Soldier" Attribute Spirit, {Core Cost: 5}, Level 1 <1>: 6000BP, No Special Effects Written. The Nexus' Gem Color, Gem Symbol, and Cost Reduction Symbols remain unchanged.