Fixed trigger_changevalue and trigger_copyvalue not being able to edit squadmaker monster count.

Fixed trigger_setcvar not being able to edit mp_barnacle_paralyze and mp_disable_autoclimb.

Fixed trip mines permanently glowing after being hit by a shock rifle projectile.

Fixed turret controls not responding to players while holding an RPG.

Fixed turrets taking a long time to repair while undeployed.

Fixed turrets recovering only 1 hit point while broken.

Fixed warning "Tried to stuff bad command npc_findcover" when using the grenade commnd.

Fixed wrong messages when Linux servers create a default GMR/GSR folder for a map, and prevented these messages from behaving like an error.

Improved cl_showstats output:

Moved output upwards to 1 6th of the screen's height.

Output is now in two distinct columns.

Property column is tinted blue, value column is tinted red.

Split client version/build and server version/build.

Improved console output for scripted_sequence when it is unable to play its' sequence on an NPC.

Improved server administrators feature:

Authentication ID's beginning with an asterisk '*' are marked as server owners, with their icon tinted gold in the score board. Players hosting a listen server will automatically be denoted as the server owner.

Fixed a range of minor issues with the administrator list file parser.