It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.

Jeez... take a lil longer than you thought and people think you're dead.

Large:

Click image to enlarge.

Image size: 900x800

Small:

Click image to enlarge.

Image size: 700x622

Feeling a lil cramped on the small map, mainly in the inset, and the minimap. Also trying paths with out the arrow ends on the small map what does you guys think? And I see the 1 pixel artifact on the right side of the small map, I have already rectified this for the next update.

RB0, right now, my impression is this: with the style of map you have chosen, you are not likely to get it any better. People will say that this or that needs changing, but this is likely to be all opinion. Graphically, their is nothing really wrong with it apart from the small maps text. A little hard to read but again, that is something people can get over very easily so does not really need changing. Lets see if we can get this moved on.

RedBaron0 wrote:yeah that's my impression as well, I'll tweak here and there and see if I can't squeeze a point or 2 of legibility out of the small map text.

RB0...only things i can't read on the small map are the story and the bridges and underdog bonuses....fwiw but then i could always look a the big map to see what is what, but some others might not do that.

I could leave the story off the small map all together, have it just be a large map perk. Move the underdog and bridge legend stuff over to that portion of the map? Or even cut it out of the map entirely, then I can expand on the main bonus section, break up the mini map along the left side of the map?

RedBaron0 wrote:I could leave the story off the small map all together, have it just be a large map perk. Move the underdog and bridge legend stuff over to that portion of the map? Or even cut it out of the map entirely, then I can expand on the main bonus section, break up the mini map along the left side of the map?

Mmm. would that not lose the essence of the map, and particularly since most players seem to prefer the small maps. Up to you.

For the story, just increase the spacing between the lines to have each line on a row of bricks. I like how the mini-map is on the versions in the OP better IMHO, as they are clearer and easy to read. I thin this one should be ready to move on up soon.

And here we go! Maybe I tinkered a lil too much with the small map, but I kinda like how it all turned out. Each map has something unique, the small with the Center City skyline, and the large with the "story."

I think the only question that pops up for me is whether I should have the yellow connector lines have arrow heads on them or not. (Large wit, small witout) kudos to those of you who get that reference... XD

Yellow connector lines are fine as is, leave them. But the line that connects city centre to the mini map, bring back out fully when it goes under the yellow. Apart from that, go club isaiah over the head.

Thanks y2manypbr, here's an updated CB image, I did tweak the green in South Philly a little, thought was still sorta close to the green army color, annoying enough to be an issue anyways.Also posted is a small map with 888's colors test. Space isn't an issue with the numbers posted, it cramped in Center City... but what major city center isn't.... A minor tweak here, for the sake of space, annoyingly may have me change "Independence Hall" to just "Olde City" much shorter and reflects the entirety of the historical center of the city, which includes Independence Hall, the Liberty Bell, the Constitution Center, Betsy Ross's house, and so on...Also the arrow head are off both maps, for now, its an easy tweak to re-add them if there is a call for it.

UGH... Just realized I flipped Fishtown and Port Richmond on the small map, I got it, quick fix.

RB0, in relation to above, i can see the dark blues on that purple, but really have to examine it. It is really not the best. Without wanting to suggest a change, wouldn't someone with the map options -> circle whiteness be able to adjust the behind circle for themselves with Bob.Do you have the xml partially finished so you can present a full generated 888s test from the xml in the xml tool?it would be interesting to see how the other colours look on those backgrounds.