Curse Of Yendor

Status Updates

2016-11-14: title added to greenlight with the title of 'Curse Of Yendor'2016-12-28: status changed from 'Waiting' to 'Greenlit'2017-01-25: status changed from 'Greenlit' to 'Released'

A Classical rogue-like with modern gameplay, focusing on tactical combat and terrain deformation.

"Your nemesis has found the Amulet of Yendor... Defeat him before he ascends to God-Hood!"

Features:

Explore vast procedural dungeons, forests, swamps, and towers

Dig through walls, burn trees, freeze rivers, and cause earthquakes

Defeat hordes of powerful monsters

Complete mini-quests on each floor to gain permanent rewards

Solve puzzles to unlock unique artifacts

Total support for keyboard and mouse control

Deep tactical combat with complex vulnerabilities and resistances

Discover infinite play mode

Terrain deformation is a major mechanic. Knock down the walls with your earthquake spell, find a hidden forest, burn it down, and freeze the acid surrounding a treasure-filled island! (Just be careful you don't set yourself on fire, or accidentally release a horde of out-of-depth monsters :D )

Some of you are thinking "Hey, that art looks familiar". And you're right. I work directly with David Gervais, the man who created many of the classic rogue-like tilesets. But he's going the extra mile with "Curse of Yendor", putting a modern spin on his classic artwork.

"Curse of Yendor" is in the final round of beta. It is feature-complete and bug-free. It is also being released on Android and Amazon as soon as the Greenlight begins. But this is not a PC port of a mobile game...

"Curse of Yendor" is written in App Game Kit, which allows porting to many major platforms with the push of a button. I pushed that button, and found that my PC game runs great on phones and tablets too!

So if you're looking for a REAL rogue-like (turn based, grid based, procedural, perma-death, tactical, looting, hack'n'slash, etc.) that you can really get into, "Curse of Yendor" is it... vote now!