Description: This torn up, withered arena got its name during its old function: a building used to house Pokemon diagnosed with severe mental disorders. Since then, it has fallen into disrepair, and is no longer the pristine, eerie padded room it used to be. It has a plethora of small hiding places for Pokemon, and only has one light source: a faintly-lit lamp swinging from the ceiling. The atmosphere is incredibly quiet, dark, and tense, and all Pokemon feel can't help but feel afraid coming here.

Mechanic: Each Pokemon gains (1) Fear for each action it remains out of its Pokeball and fighting, regardless of abilities or active moves, except for Dark and Ghost type Pokemon, who gain Fear half as quickly. Fear is treated as "Other" for the sake of certain moves, and cannot be reduced by Refresh or similar moves. Fear can only be reset by switching out, or can be reduced by (1) (per usage) by using attacks with a defined light source, such as Fire-type moves or Electric-type moves. In multi-battles, moves used by teammates can reduce the Fear of other teammates, as well as their own. Moves like Wish, Morning Sun, and Moonlight can reduce Fear as well, but other recovery moves cannot. If a Pokemon falls asleep, becomes frozen, or becomes confused, their Fear is reset when the status fades. Pokemon who are Poisoned, Burned, or Paralyzed gain fear twice as quickly.
Different effects apply when Fear reaches certain levels:
- 3 to 6: blanket 5% reduction in accuracy
- 7 to 9: blanket 10% reduction in accuracy
- 9 to 15: 50% chance of a move not working at all (like Attraction, except Dark-types with Dark STAB are not exempt)
- 15 and higher: The Pokemon cannot use moves.

What a dark and scary place to battle... Little Box doesn't know what he got himself into by accepting that challenge... At least with Kyuu by his side, he has his own ghost finding flashlight, which quickly spots XVI and his ghost Hindenburg. Richter and Priscilla on the hand lack the typing to feel safe in such an arena. But a battle is a battle, which shall now commence! BOOOOH!!!

XVI:

Hindenburg the Drifloon(Move your mouse to reveal the content)Hindenburg the Drifloon (open)Hindenburg the Drifloon (close)

Type: Ghost/FlyingGhost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Richter the Phanpy(Move your mouse to reveal the content)Richter the Phanpy (open)Richter the Phanpy (close)

Richter - Phanpy (M)Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: GroundGround: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Abilities:Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought(Type: Innate, DW Locked)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.Command: (Ability: Drought)

Hindenburg. Neither of your abilities are too important right now, so I suppose we'll just go with Unburden.

You're the fastest contender right now, and I want you to take advantage of this. We can't allow you to be paralyzed, so use Protect first. Follow up with Hypnosis, targeting Priscilla. Hopefully that should incapacitate her for a while. Hm...I suppose then you can inflict status to Kyuu with Thunder Wave before she hides behind her Sub. The fear will take care of the rest for us, hm?

Richter. Go out with Pickup, I guess. You're at a disadvantage here, so immediately go into the offense. Right out of the gate, start with Bulldoze. Once Kyuu is in a manageable speed tier, begin Rollout procedures. If you become burned, use Facade for actions 2 and 3 instead, prioritizing Kyuu as a target.

The spooky noises signal the start of the battle(whether it's a pokemon battle or a fight for our lives...)! Hindenburg decides to play it safe with a Protect avoiding the nasty Stun Spore sent out by Priscilla, which means our little balloon is still the fastest ghost around this parts. On the other hand Richter couldn't avoid Kyuu's status attack, the Will-O-Wisp burned him right on the spot. Even with his attack power being weakened, Richter won't give up, and goes eye for an eye stat drop for a stat drop on his two enemies, Bulldozing them over while lowering their speed.

Hindenburg now tries to copy their enemies and uses a status move himself, trying to Hypnotise Priscilla into sleep, sadly what he was looking at was some kind of dead flower in the room not Priscilla. Kyuu even after her speed being dropped is still faster than slow little Richter, and uses Confuse Ray to try to stop Richter in his tracks. Lucky for him it is just a slight confusion, which he overcomes to strike Kyuu hard with a Facade powered by the burn. Priscilla doesn't want to risk another hypnotising strike to hit her so she creates a pretty strong Substitute to hide behind.

As the spark lights, Richter becomes less scared, and the Thunder Wave hits Kyuu, nice job there Hindenburg. Richter is not only had his fear lowered but now is even faster than Kyuu, with another Facade he shows her who is the burned boss around here. Priscilla alos moves quicker than her partner, and she uses this chance to get back some Hp by putting some Leech Seed on the balloon, which begin sucking the air out, which Priscilla gladly uses to make sugar(well if it wasn't dark she would be!) Kyuu gets over her paralysis and manges to throw up her own Substitute, slightly weaker than that of Priscilla though.

Fear is spreading quickly, with all of Box's team being ready to be affected by the first syndrome, which at this point means that it will be impossible to get out of it unless both mons create light sources. on the other side Richter isn't far from the first syndromes too, but at the same time the burn is doing him in. Hindenburg is doing the best, which is hardly surprising, but he doesn't enjoy those leech seeds at all...

Hindenburg, begin the ritual. Let us remind these intruders that they trespass upon your domain today, and that their visit here will be their last. Use their current pains to thrust their souls deeper and deeper into the abyss. Do this once, prioritize Kyuu as a target, then use Minimize before executing the ritual again. Protect against any Stun Spores.

Richter, continue upon your wrathful path. Use Head Smash, then two Facades, to destroy the substitute and the fox hiding behind it. If Kyuu is fainted by action 3, switch your Facade to Priscilla's Substitute.

Kyuu will be using Toxic on Hindenburg ~ Fire Spin the ground to shed some light around Petilil, giving her visibility and reducing her fear ~ Disable Richter
(If second action does not produce desired effect, use Fire Blast on Hindenburg instead)

Petilil will be using Leech Seed on Richter ~ Charm on Richter ~ Solarbeam Richter

Will edit flavour in later but please check over the actions and realise where exactly you went wrong about the arena and the effect of moves, only one of your actions suceeded....(hax strikes back for what it did against Arcanite :) )

Now that the fox has recognized that she is not welcome, we shall send her away. Hindenburg, do this swiftly; we have no time for error. Then, begin immediately on Priscilla. Use Gust, first, then continue the ritual.

As for Richter, I apologize that this battle has made you so frightened, but you must continue fighting. Start with Ice Shard, then follow up with two Facades, targeting Priscilla.

Look who came back after being too scared to add flavour to the reffing? No idea I was here the whole time... Richter goes for a quick strike on Priscilla's sub with Ice Shard, but with the burn and the attack drop, the super effective attack's damage isn't even enough to really scratch the sub. Hindenburg begins sacrificing little Kyuu through his Hex to the great balloon! To be quite honest Kyuu fainted from just seeing Hindenburg, but he sure enjoyed the ritual. Priscilla doesn't mourn her fallen comrade, she instead focuses on survival, where her first target is more Hp, hitting Richter with some Leech Seeds.

The last ritual took much out of Hindenburg too, so he decides to save some of his energy and uses Gust to damage the Substitute more and more. Richter wants to end the life of the Substitute here and now, alas while he can hide the burn, no Facade can hide the attack drop of his, as the sub survives the hit with a single digit of health. Priscilla is surprised that she is still protected, so she can inflict some nice damage. Being scared of the dark through, she won't risk her attack missing, and goes for a Magical Leaf, which not only hits Richter hard, but the glowing leaves lower Priscilla's fear! It seems everyone is starting to get more and more scared, even the evil balloon itself is turning into a scaredy balloon animal.

Hindenburg's Hex manages to destroy another thing effortlessly, he didn't even begin the attack when it got destroyed, leaving Priscilla defenceless. Naturally Richter uses this chance to use Facade on her, doing decent damage, albeit still being hold back by the drops. With Hindenburg no longer being seeded, and being near impossible to reseed, Priscilla goes for an alternate health source, Ingrain to be specific.

Priscilla is steadily regaining her health, but is also open to attacks and status now which Hindenburg will surely abuse. Can the little flower be taken out in time? Or will she be able to pull Richter with herself to hell? As the fear goes up, we shall soon know the answer.

It shall all end here... Unless Hindenburg's Thunder Wave messes things up lol... Richter is like every cool mon that isn't overused, just Chilling. On the other hand Priscilla begins committing reverse-seppoku, she begins healing herself to death with Mega Drain(not that Richter enjoys it).

And now it's time, will Priscilla's suicide go through, will the sadistic Hindenburg in such a sadistic arena manage to torment Priscilla for longer? We shall know after him and Richter have attacked. So it happened. Now can Priscilla do it? Or not? That's a p big no right there, you got stuck here for another round Priscilla heh....

Well Hindenburg and Richter do the same thing as last action, which I didn't discuss back then either. Priscilla uses Mega Drain again, while still healing herself, weakens herself too... Fucked up world I tell you.

So Richter is as weak in Hp as Priscilla in En, can she conjure up an attack strong enough to off Richter with that little En(warning I will only do damage equal to Real damage*(Your current En/The En cost of the attack) Priscilla has lost, but can she make the score look better?