Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

You don't want anyone buying Sword of the Divine, do you?

- Cooldown increased from 25 to 60 seconds
- Only gives half of the full cooldown back if you score a kill. (So to use it more than once in a fight, you need to score 2 kills)
- It's essentially an active-only item, as you lose the 45% AS when it goes on cd
- Combine cost was increased from the initial

It was already sort of a niche item. Now, I can only see it working on a few specific champions, such as Rengar.

The change to only refreshing the cooldown on kills instead of kills and assists is what's going to really kill it. Far too easy for some other person to sneak the kill right under you. Especially if Darius is on your team.

Just gonna say I used it last game as Eternum Nocturne...excuse me if it sounds inappropriate or unfitting to character but...RAPE! It's still really strong and if you get it during the laning phase, it has a perfectly timed cooldown once you get that kill. Kill lane partner...wait 30 seconds...he's back...repeat.

I've gotta disagree with everything in this post because SoTD is still an awesome item. When you buy it you don't need to pick up crit. IE+BT+LW+SoTD= 3 hit squishees and any other person with less than 100 armor. Also early game that 3 hit crit is very strong in bot lane. The cooldown is annoying but it makes perfect sense because before you could use 1-3 times per fight. Its niche but IMO as long as no drastic changes come out for it, it wont become a cloak and dagger.