Watching the stream is insightful and also slightly sad. It's so much mathing and chessing. It reminds me of a group of people trying to play Power Grid optimally.

I only watched the first hour or something, but it didn't seem all that mathy, and certainly not like chess (not 100% sure I know what 'chessy' means - having spent time analyzing with Grandmasters, I don't think the perception of the general public matches reality). Also, I don't mind calculation - I actually mind luck more.

A very close game. Omega Splitter (3/6) vs Iso Kronus (2/0 but attacks every second round). I let him breach on Turn 10 (though he can't accept the breach because he wouldn't have enough defense the following round), but the next round he has 2 attack max.

He resigns on T12, probably because he was going to have to start sacrificing drones and green to build Forcefields, which would have killed his econ.

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Also, I think the reason I enjoy the game is the mathiness of it. Interestingly, of the "MCDS" name, I think it resembles Dominion the least. I've previously described Dominion as Starcraft without units--not on this forum--due to the economic development followed by engine development and then VP purchasing. Prismata carries only the random setup aspect of Dominion. So basically, it's:

The fighting and economy of Starcraft without the micro or the twitchiness (and I may not be that old, but I'm old enough that the twitchiness isn't there any more)The luck of Chess (or SC, where there is no luck assuming percect play) without the openings and memorization (which as pointed out above is also found in Chess 960)The unit generation of Magic (or HS) without the decks or the annoying separate attacks-separate blocks-instant buffs/kills-damage/trample... thing (or the pay-to-win problem)The randomness of setup of Dominion, without the decks or luckThe open information of Zendo (one of my favorite games, which has perfectly complete information), Puerto Rico, Power Grid, crayon rail games, St. Petersburg, etc.

The only real problem with it is that I can't play it in person.

« Last Edit: December 08, 2014, 01:50:21 am by Kirian »

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Kirian's Law of f.DS jokes: Any sufficiently unexplained joke is indistinguishable from serious conversation.

I'm glad the people who have tried it are enjoying it. It has completely taken all of my dominion time. If anyone wants to play friendlies feel free to add me. I would also be happy to skype and walk newbies through the basics.

I am MicQsenoch on there. So far, I am not really enjoying it that much. I miss the emotional roller coaster of shuffles. But I think it's mostly that I don't know what the heck I'm doing. So I will keep trying I guess.

I've played it a lot over the weekend. It is quite addictive once you start seeing the quirky cards.

I had a funny game against the bot where I let him breach me three times in a row and still won. It involved Trinity Drones (for 2 coins and one conduit, a 5hp non-blocking drone that produces three coins per turn) and the Voidbringer (you can pay 8 conduit for 8 attack and 8 coins; takes 6 turns to build). Basically, because all my units had high health, I was quite impervious to breaches. Once the Voidbringer went online, my opponent had to start devoting most of his economy to defending himself, while I was earning far more money than him.

It probably wouldn't have worked against a human opponent though. The master bot prioritized my gauss cannons during the breaches, he should have gone for the blastforges and then the conduit instead, I think (with Voidbringer, every conduit is effectively a +1 attack, +1 coin unit, and they only have three health).

I am winning most of my games against the master bot now, it doesn't seem to understand some cards. I've easily won every game with scorchilla, for example. I don't really have that much free time, so I will have to pass on the alpha for now...

Does anyone know if they plan to go mobile? No way I'm buying a computer game when the only time I really sit at a computer any more is at work.

In one of the Kickstarter or Reddit threads there was mention that they do intend to go mobile--that in fact the browser-based Flash app is very temporary, a port from their internal alpha executable, which will get ported to Android/iOS. The click-and-swipe thing (to use all of a particular type of unit) was created with mobile in mind.

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Kirian's Law of f.DS jokes: Any sufficiently unexplained joke is indistinguishable from serious conversation.

I've played it a lot over the weekend. It is quite addictive once you start seeing the quirky cards.

I had a funny game against the bot where I let him breach me three times in a row and still won. It involved Trinity Drones (for 2 coins and one conduit, a 5hp non-blocking drone that produces three coins per turn) and the Voidbringer (you can pay 8 conduit for 8 attack and 8 coins; takes 6 turns to build). Basically, because all my units had high health, I was quite impervious to breaches. Once the Voidbringer went online, my opponent had to start devoting most of his economy to defending himself, while I was earning far more money than him.

It probably wouldn't have worked against a human opponent though. The master bot prioritized my gauss cannons during the breaches, he should have gone for the blastforges and then the conduit instead, I think (with Voidbringer, every conduit is effectively a +1 attack, +1 coin unit, and they only have three health).

I am winning most of my games against the master bot now, it doesn't seem to understand some cards. I've easily won every game with scorchilla, for example. I don't really have that much free time, so I will have to pass on the alpha for now...

The resource you pay to build things is generally called "green": the conduit makes the resource, it isn't the resource itself. Mostly this doesn't matter, but I'm bringing it up because it can cause some confusion, especially if you start calling blue "blastforge": there are some cards that consume an actual blastforge unit, rather than just a blue resource. (The colors have actual names somewhere, but everyone just calls them red/blue/green).

I've played it a lot over the weekend. It is quite addictive once you start seeing the quirky cards.

I had a funny game against the bot where I let him breach me three times in a row and still won. It involved Trinity Drones (for 2 coins and one conduit, a 5hp non-blocking drone that produces three coins per turn) and the Voidbringer (you can pay 8 conduit for 8 attack and 8 coins; takes 6 turns to build). Basically, because all my units had high health, I was quite impervious to breaches. Once the Voidbringer went online, my opponent had to start devoting most of his economy to defending himself, while I was earning far more money than him.

It probably wouldn't have worked against a human opponent though. The master bot prioritized my gauss cannons during the breaches, he should have gone for the blastforges and then the conduit instead, I think (with Voidbringer, every conduit is effectively a +1 attack, +1 coin unit, and they only have three health).

I am winning most of my games against the master bot now, it doesn't seem to understand some cards. I've easily won every game with scorchilla, for example. I don't really have that much free time, so I will have to pass on the alpha for now...

The resource you pay to build things is generally called "green": the conduit makes the resource, it isn't the resource itself. Mostly this doesn't matter, but I'm bringing it up because it can cause some confusion, especially if you start calling blue "blastforge": there are some cards that consume an actual blastforge unit, rather than just a blue resource. (The colors have actual names somewhere, but everyone just calls them red/blue/green).

I think one of the tutorials calls the green stuff conduit? "You can accumulate conduit" or whatever. Could be misremembering it.

Red/Blue/Green is kinda lame, when there's clear thematic union between the related units.

3) Do you know of any communities that should hear about Prismata? Tell us, and email me (elyot@lunarchstudios.com) if you'd like to do a key giveaway. It only takes one person to make a MASSIVE difference, like Celerity's teamliquid thread that led to over 200 comments.

3) Do you know of any communities that should hear about Prismata? Tell us, and email me (elyot@lunarchstudios.com) if you'd like to do a key giveaway. It only takes one person to make a MASSIVE difference, like Celerity's teamliquid thread that led to over 200 comments.

Somebody could probably get a bunch of free keys for f.DS users if they emailed the devs. We're in the name, right?

Hello everyone! My name is Rachel, and I work with Elyot and the Lunarch Studios team.

I'd be more than happy to give you guys some keys. After all, you are in the name. Not sure what the best way to go about this is. Maybe if you want a key you should PM me on here and I'll PM back with it? Or you can feel free to message me on reddit (u/eden000). If you already play Prismata, add me in the game! My username is phienn. I'm looking forward to playing with y'all soon!