Now Available: SPEX for Genesis [Commercial]

SPEX for Genesis is a pair of conforming, morphing glasses for Genesis. SPEX fits 37 characters in the Genesis gene pool, including generations 3, 4 and 5 Michael, Victoria, Aiko, Hiro, Freak, Stephanie, David (3 and 5 only), The Girl 4, and the Young Teens Julie and Justin, Genesis Basic Male, Female, and Child, Troll for Genesis, Sadie and Sam, Mavka, Jason and Jasmin, Chibi Boy and Chibi Girl, Hitomi, and Satsuki. Also supported are Genesis Evolution Head Morphs and Expressions, Manly Men, Bruisers Thugs and Tough Guys, Aaron and Andrea, Genesis Ethnicity Morphs, Azumi, Dryden, Takeo, Benjamin, James, Candace, Riley, Emilie and Edward Odd, Dean, Sean, Gunner, and Neo, as well as all head morphs that came with each of the above listed characters. I think that's all of them. And if your favorite morph is not on the list, SPEX comes with a second pair of morphing glasses with the same functionality as original SPEX without the character morphs built in. Simply select your figure's head and the glasses are smart-propped. This includes the new Genesis 2 Female and the original DAZ characters, such as Victoria 4, Aiko 3, David, and any other monster or alien in your arsenal.

So, what else do SPEX do? SPEX and SPEX2, the smart prop version, both come loaded with morphs to change the shape and style of your glasses, including 12 dial-spun shapes, 5 arm styles, and 12 morphs to change the dimensions of your frames. Special posing morphs allow adjustments to make that perfect fit.

There are 14 included style presets for quick loading of color and frame style, as well as 48 material presets, 44 matching shader presets, and 25 lens settings presets for color, tint, and magnification. Mix and match styles, frames, and lenses to get the glasses you want for that perfect look.

The first set of attached renders are straight from DAZ Studio 4.6 with no postwork, except the last 3 for compositing only. No adjustments to contrast, color or anything else.

Comments

This next set of renders, also untouched, shows the glasses on a few more characters. The first is Aiko 3 and Hiro 3, the next one is The Girl 4 with Freak 5 and the Dum-Dum head morph by Joe Quick, the next one is Hitomi and Mavka, then Sadie and Sam, and finally Genesis 2 Female and Taiga. The last pic has G2F and Taiga wearing SPEX2, since I only got Taiga this morning. Their morphs are not included at this time, although I will try to update new characters as I get them.

I will post one more list of pics that mainly contain test renders I did while making the glasses.

This looks nice!!!
I'm curious and I have a one question :
for Generation 4, are there morphs that will allow us to adjust the glasses to different M4 or V4 head morphs?

Are you talking about Genesis with M4 and V4 morphs through GenX? If so, the answer is SPEX2 will work fine for that. There are simply too many morphs to have incorporated them into SPEX. M4 and V4 shapes for Genesis work with SPEX, even combined with other characters, but any Morph++ type morphs need to use SPEX2, which is included, of course.

Oh, let me add that if you we're not talking about M4 and V4 for Genesis, but just the good old fashioned Gen4 versions of them, then yes, use SPEX2 and you can use any morphs you have, they will not hurt the glasses.

Nice promo renders Slosh. These SPEX can be very flexible indeed, there are literally dozens of combinations you can create with the morphs supplied. Here's a render I did recently with a dial-spun character and conforming SPEX.

Nice promo renders Slosh. These SPEX can be very flexible indeed, there are literally dozens of combinations you can create with the morphs supplied. Here's a render I did recently with a dial-spun character and conforming SPEX.

Very, very nice, HoF. What character is she? She doesn't look like the Genesis child, so I am assuming K4? Or a custom mix?

Interesting. Is there any way to use the chibi style on a normal head to get the Elton John effect?

I'm not sure what you mean, exactly. The Chibis don't have a style that is specific to them, the glasses are the same on all characters. The only difference is that the Chibis enormous heads don't leave much room for morphs, so SPEX won't change much when morphs are dialed in. To get around that, I would use SPEX2, which morph just fine once they are sized to fit the head. As far as creating Elton John's style, you can make such a thing by using the various shaping morphs. And since "regular heads" are not so big, it would be much easier than the Chibis. There is a "Frames Round" option, as well as a "Frames Thicker" option, which combined should do the trick. Then, a custom texture would really bring it together. SPEX actually comes with two UV mapping options, one that is great for tiled textures such as camouflage (included) and another for planar mapping, such as the Stars and Stripes that Sam is wearing. Of course, you can use different mapping on each of the 5 different material zones on the frames, such as planar for the round parts and default (tiling) for the arms.

It's been raining all day (actually all week) here in Florida, and my internet and cable have only just come back online, so I haven't been able to read up or reply to this thread until now. My apologies.

Someone just sent me a PM asking me if there was any particular reason I chose to go with conforming glasses rather than strictly prop glasses, and I thought it would be best to answer here.

Prop glasses are perfectly acceptable in every situation. They are not subject to distortion from Genesis' morphs and they move along with the character as they should. But, what if you have your character all set up, clothed, hair, etc. then you realize you want to add a little bit of Jasmin, or maybe change the figure altogether. That would require refitting your glasses in most cases. With conforming glasses, that is not necessary, they change when you need them to. Granted, if you apply a morph that has not been supported yet, there may be some distortion, but in nearly every case, you can dial down the generated morph in the glasses' parameters to eliminate the distortion. For example, let's say you have V5 set up and she is wearing SPEX. You decide to dial in a GenX morph that you really like. This morph is not supported because there are just too many possibilities for me to have accounted for them in SPEX. Open the hidden properties in the parameters tab of SPEX and find the GenX head morph you just dialed in. Now, dial it down to 0% and the glasses should be fine. In most cases, the prop glasses (SPEX2) will not even be needed as SPEX can be adapted pretty easily. Of course, there may be some exceptions, but most of the time they just work.

I didn't know how badly I wanted this exact product until I saw it here.

That makes me smile. Hey, what is that ogre in your avatar? I think he is on my wishlist to buy for future morphs and projects, unless he is custom.
It's the Skullcrusher Ogre, my favorite of the Daz Monstrosities.

Very, very nice, HoF. What character is she? She doesn't look like the Genesis child, so I am assuming K4? Or a custom mix?
She's a custom Genesis mix. A blend of morphs which are compatible with SPEX, really just to demonstrate that they work fine even when mixing figures together. A little basic child, a little Julie and a little [redacted].

Interesting. Is there any way to use the chibi style on a normal head to get the Elton John effect?

There are quite a few style morphs available for the SPEX which can be mixed and matched to give much larger glasses. Here's David 5 sporting the world's cheesiest grin and silliest spectacles. All of this was done using the provided morphs and conforming glasses, with no extra scaling required.