Actually, I think zombies breaking doors on Hard mode wouldn't be too unfair. Plus a red moon period where there are more zombies than normal and you can't sleep from all the noise (zombies howling and shit).

Actually, I think zombies breaking doors on Hard mode wouldn't be too unfair. Plus a red moon period where there are more zombies than normal and you can't sleep from all the noise (zombies howling and shit).

Actually, I think zombies breaking doors on Hard mode wouldn't be too unfair. Plus a red moon period where there are more zombies than normal and you can't sleep from all the noise (zombies howling and shit).

I say nerf zombies and give them low health and damage but have them spawn in clusters and keep the path finding. You could easily kill 2 or 3 but in bigger hordes they would be more of a threat. Thats really the whole point of why zombies are dangerous, they are high in numbers and can easily surround you

I say nerf zombies and give them low health and damage but have them spawn in clusters and keep the path finding. You could easily kill 2 or 3 but in bigger hordes they would be more of a threat. Thats really the whole point of why zombies are dangerous, they are high in numbers and can easily surround you

No don't nerf any more mobs! They should just spawn in clusters and keep their current stats. The game needs to be harder.

No they should keep the damage and spawn in clusters. I could defeat a group of 20 zombies with stone weapons easily.

It would be annoying as shit if they kept the damage because if you get surrounded than you will be bounced around and killed way to easily. I just think that zombies should have their own specialty which would be strength in numbers. Instead of just a useless grunt-like mob.

sp614x, the maker of the OptiFine mod, recommends allocating less memory (only 256 MB) to MC because it has too much allocated to it by default and it can get dumped to page file, which hurts the performance. Can anyone else back him up on this? When I tried it, I could only get it down to 512 before the launcher completely failed to do anything useful. And then I could only take one or two screenshots before it spat out an error message and failed to take any more. If 512 is too low, can anyone else recommend a better value? I'm running MC in a maximized window on a 1080p display with a slightly tweaked default 16x16 texture pack, btw.

He also recommends using the latest Java 7 dev previews. I'm running build 10 and it's running alright. Has anyone else tried this and noticed a significant improvement? I'm not observant enough and MC was already running well enough that I didn't really notice a difference...

It would be annoying as shit if they kept the damage because if you get surrounded than you will be bounced around and killed way to easily. I just think that zombies should have their own specialty which would be strength in numbers. Instead of just a useless grunt-like mob.

But I want to be killed easily. The game is way to easy and if you have a brain you would be able to keep the zombies funneled into one path.

But I want to be killed easily. The game is way to easy and if you have a brain you would be able to keep the zombies funneled into one path.

Also:

I think my flatland generation brokeited.

I'm actually saying to make zombies harder. In large numbers the zombies will circle you and close in thus, surrounding you. Once you are surrounded you will die pretty fast, so you can kill them easily but when you are faced against a horde of 10 or so then danger will ensue.