Announcements

Hey everyone,
We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more!
With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have!
Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy.
As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.
Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/

It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback.
So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

[22-Aug-2014] Coop Feature - Now Seeking Reflexologists!

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You know, I think its safe to say that just about any Battleblock Theater performer could stand to work on their reflexes a bit. Like, maybe they wouldn't have found themselves getting nabbed by cats and thrown into prison cells if they'd been just a bit quicker.

True, the cats had thumbs, but that's just the kind of offensive arms race up-and-coming actors have to deal with in today's playlists. Yesterday it was "cats with thumbs", tomorrow its "rocket shooting robots surrounded by buzzsaws". Not that I'm spoiling this week's Feature Presentation...

Coop Feature:reflexes by dentrolee

While you and your partner's reflexes will certainly be tested, I also found myself impressed by designer dentrolee's own reflexes. Like, say, his sense of balance. Maybe that's just what happens when you polish your levels this much. You know: wax on, wax off.

Would you like to see the shiny end result? Give these all of your glimpses:

We've got two scruffy buddies ready to join your prisoner menagerie this week: Littlefeets and the Barbarian! They're both pretty rough around the edges, but if you can look past the animal stink, we think you'll find that they have what it takes to be leading men!

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I'll be honest... I don't think playlist should be co-op. It contained almost no puzzles that required a second person, it could all be done with one person. Unless it was made co-op to experience the magic of reflexes together with a buddy. Other than that, good playlist!

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I have completed the solo playlist first and unlocked the award then i did this on multiplayer but on the same xbox, strange thing is he got the reward for completing the single player feature while i got nothing. HELP PLS!!!!!