ok i dont want to be bothersome but i also dont want toa make a bunch of threads so ill ask it here

i have blender.. when i export to cal3d... does it just export the mesh, animated.. or can i add some actuators.. for examplelets say i create a model, animate him to walk, and say thru logic bricks in blender that when i press i he runs the animation (walks forward)... when i export to cal3d.. will it contain that logic brick or do i have to do it in the crystal space?

ok i dont want to be bothersome but i also dont want toa make a bunch of threads so ill ask it here

i have blender.. when i export to cal3d... does it just export the mesh, animated.. or can i add some actuators.. for examplelets say i create a model, animate him to walk, and say thru logic bricks in blender that when i press i he runs the animation (walks forward)... when i export to cal3d.. will it contain that logic brick or do i have to do it in the crystal space?

No it will not contain that logic brick. To do that you have to use CRystal Space or even better use CEL. Using blender2crystal you can attach entity information (an entity is a bit like a logic brick) to some objects. I recommend reading the manual of blender2crystal for that.