This is one of several characters I have created for a personal project dubbed "Reborn". A lot of time was spent on adding the details on Argus and the stuff I had to make and put on the Ram. It was also a challenge creating fur suitable for real-time gaming without mixing in Fur generator tools, but I'm pretty happy with the results.

I used 3ds Max to create the basemesh and ZBrush for the normal maps. Diffuse Textures and secondary detail normals are made in Photoshop, and images are rendered using Mental Ray.