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Sure, she was supposed to have an accent. And it sounds like they picked a non-native English speaker for the part rather than have someone fake an accent. But the character still sounded to me like someone reading lines rather than naturally speaking with an accent.

Liv's VA just sounds like she's in constant pain putting on that hideous accent.. She probably looked at Ragnar and was like "What on earth are you making me do with my voice!?" I like her character, but I'd just read the subs and skipped her talking ASAP after my 1st playthrough. Na'ane I tolerated, but when she's chanting in preparation of her magic.. Just.. no

"I'm leaving soon, but I'm not afraid. If death is the end, I know that our dreams remain behind." -Zoë Castillo
--

As for Na'ane, I don't know... I did like her voice, too. When she was hypnotizing Zoë, it did sound hypnotic to me.

I really think that if Ragnar and the team put so much care in the dubbing of the game in general, they wouldn't let one character sound just like she was "reading lines". There must be a reason for her to talk like that. Like Miral said, probably she's not native... But Alltongue is supposed to come naturally to a person "who knows how to listen". The concept of "native" is null here. Confusing, isn't it? I'm probably thinking too much into it.

Key news (as far as my Google Translate Fu can get me) from that interview the Norwegian linked to:

- Tornquist is a "star of the Norwegian game industry"... XD
- RTG will go on Kickstarter in Spring 2013 ("så kommer vi til å begynne med en Kickstarter til våren") and they have already began planning the presentation, rewards, etc.
- Tornquist is confident that they will Kickstart the project at first attempt and the game will be "scaled" according to how much they collect (s-silly Ragnar, i-it's not like we like your games that much >__>)
- The original grant from the Norwegian Film Fund in 2007 was never spent and returned in full; the new one from NFI this year doesn't have anything to do with the old one
- DFC will not be like The Walking Dead and Jurassic Park by Telltale (which Tornquist considers "interactive movies") in terms of gameplay; instead, it will have a linear plot set in an open world (like in TSW)
- Tornquist promises to explore topics not normally discussed in video games (and what he says sounds suspiciously similar to what Avellone said the other month)

On a side note, Tornquist praised Uncharted 2 for having a linear story that still felt like you have control over it and for its story pacing.