New variable resolution complete with widescreen support and so much more!

Matrix Games and Henderson Field Designs are proud to release a major new update for their award winning WWII Pacific Theatre mega game, War in the Pacific – Admiral’s Edition! The new comprehensive 1.01.02a update comes with heaps of changes, fixes, and improvements including support for variable resolutions and even widescreen support. Gone are the days of 1024x768 – you can now see as much of the gorgeous map as your monitor will allow! Other changes include adjustments to anti-sub warfare and torpedo effectiveness, many interface improvements, gameplay improvements galore, and much more – well over 100 changes, fixes and improvements.

David Heath, Director of Operations at Matrix Games, said “Unparalleled in its realism and scope, War in the Pacific – Admiral’s Edition is a must-have for any Pacific Theatre buff. This new update, the third official update since its release, ensures that War in the Pacific – Admiral’s Edition will continue to remain on many hard drives for years to come!”

War in the Pacific: Admiral’s Edition is the result of many additional man-years of development from a dedicated and experienced team including subject matter experts and experienced programmers. This has resulted in an improved War in the Pacific experience across the board. This is the entire War in the Pacific down to individual aircraft, vehicles, ships, guns and squads - more than just a game, it's an encyclopedia of the war compiled from many sources to an unmatched level of detail. Add in a much improved AI and more secure PBEM play and you have the makings of a new classic!

War in the Pacific:Admiral’s Edition is a stand-alone release which does not require ownership of War in the Pacific. The Admiral’s Edition installation process will not overwrite original War in the Pacific files, but instead the expansion installs along side the original installation of the game and runs as a separate game.

The individual features and improvements to Admiral’s Edition are far too numerous to mention in total in this announcement, but the product page link below goes into enough detail to please any War in the Pacific fan.

As our first "Collector's Edition", the boxed version also comes with a Full Color Printed 330 page manual!

War in the Pacific – Admiral’s Edition is a standalone release and does not require War in the Pacific to install and play.

This update is comprehensive and will bring all previous versions of War in the Pacific – Admiral’s Edition to version 1.01.02a. Matrix Games recommends that all owners of War in the Pacific – Admiral’s Edition update to this version.

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.

“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw. Not a monster but a very graceful machine with beautiful lines…. Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games. It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending. Coming up short of attack factors? No problem! Throw in some tanks. A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc. In Desert War 1940

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.