Perdita

A GWJ community game

-The PCs are all members of the Adventurer’s Guild for the town of Perdita. Anyone who plays can also DM.

-One of the PCs acts as a scribe for the adventure, recording what happened in their character’s voice after the session. In this way DMs can build off of each other’s plots and expand the world as it goes. This is a vital job, and the write-up should come within 72 hours of the session so other players/DMs know what’s been introduced to this world.

-All DMs should aim for stories / adventures that can wrap up in 3-5 hours. In the event something goes long or doesn’t finish, make sure you can schedule the completion ASAP. Nothing is official lore until the write-up appears.

-No limit or minimum for the amount of players. If only two people are available, a solo session can happen. If ten people are available and someone is comfortable juggling that many players, have at it. Personally, I encourage 3 or 4 players as the sweet spot. More than that tends to get slower, with each player getting less focus.

-We’ll use the rules for 5th edition D&D, but not any of the settings. The setting will be created over time by the community. Once a detail is introduced DMs are encouraged to use it in future sessions. Lore will be recorded here.

-PCs will use a standard point-buy as described in the Player’s Handbook. Register your character by posting them in this thread. I’ll link the character to your name in this header.

-DMs are encouraged to make bold choices. Just remember the rule of “Yes, and…” Try to make your choices compliment and build upon the lore that already exists.

-If there is a need for a “head DM” to arbitrate lore disputes, I’ll step in.