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Build Guide by Ghosthawk

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Masteries

Offense:
24

Defense:
6

Utility:
0

Introduction

Greetings! As the title states, the Rageblade Massacre is a build I thought would be fun to try out. I noticed that the Guinsoo's Rageblades are not unique, thus allowing the possibility of stacking them. I decide to add a Frozen Mallet, and a Lich Bane for control and burst. Feel free to try it out, and let me know what ya think!

Summoner Spells

Ignite provides the necessary tool to prevent healing and regeneration when trying to focus down a carry. It also provides that last bit of damage you need to score a First Blood! There's nothing more frustrating than an enemy getting away with less than 100 hit points! Try tossing Ignite on the enemy, then your slow, then turn on your ranged attack and watch them drop like a fly!

I seem to go back and forth with Ignite and Ghost, both offer a great ability to earn an early First Blood. You will have to decide for yourself which you prefer. I really like the defensibility and mobility ghost provides. Plus once your Righteous Fury is activated, proc ghost and chase your enemy down with your ranged attacks! Boom =)

Clarity really provides the necessary mana regen you will need to really dish out the damage, healing, and blessings early on. It also provides a nice little surprise to your enemies who may think your useless when oom. I highly recommend it due to how useful it really is. Also, it really helps anyone your laning with too.

Abilities

[RECKONING]

(Active): Blasts a target, dealing magic damage and slowing its movement speed by 25% for 4 seconds. While the target is slowed, Kayle inflicts increased damage to the target.

This particular spell is her primary nuke/control ability. You want to initiate the fight with this ability, and as soon as you see it fly through the air proc your Righteous Fury and begin dropping your opponent down. Because it lowers their movement speed up to 25%, and increases the amount of damage they take from you, this ability really is nasty.

[DIVINE BLESSING]

(Active): Blesses a target allied champion, healing them and increasing their movement speed by 12% for 10 seconds.

This ability is very useful, now as the build showed I only get 1 point in it early and wait until the end of the game due to the fact that leveling it up doesn't really benefit you as much as the other abilities do. Now the best feature about this ability is that increases your movement speed. I spam this ability on myself to get around, along with popping it on an ally to rush in.

[RIGHTEOUS FURY]

(Active): Kayle's attacks strike at range for base physical damage plus some extra magic damage. These attacks splash, dealing a percent of the damage to enemies near her target. This splash damage does not affect turrets. Lasts 10 seconds.

This really is the coolest ability of Kayle's. It makes all of her attacks ranged, do splash damage, and increases her damage by her ability power. The range is absolutely insane, and the coolest thing is you can not see its projectile, thus making it really easy to be sneaky and burst someone down.

[INTERVENTION]

(Active): Bathes Kayle's target in a holy light, rendering them immune to all damage for a few seconds.

Her ultimate is a great tool, in my opinion only selfish players save it, and use it on themselves, I recommend using it on either your tank, or one of your carries. One of the best people to cast it on is Tryndamere. You wanna talk imbalance, watch what a good timed cast of Intervention, stacked with Tryndameres ultimate, and laugh while their team go squish. AGAIN, DO NOT SAVE THIS JUST FOR YOURSELF, use it on the person who is taking the most damage at the beginning of a fight to waste the first few seconds, giving your team the advantage.

Core Items

Item Breakdown

I have chosen Berserker's Greaves as my primary form of movement due to it's additional attack speed bonus. This really comes in handy, especially early on. The faster you attack, the more damage you do, the more farming you can do etc. (Gold Cost:920)

I'm a huge fan of the Frozen Mallet, every attack lowering your opponents movement speed, along with your initial nuke, what a better way to guarantee a kill for your team than controlling them with this baby. Oh I also love much health this item grants you, 700!! Can you believe it? I know they wont! => (Gold Cost: 3250)

Every Kayle build should include at least one Guinsoo's Rageblade for it adds Attack Damage, Ability Power, and Attack Speed. It really is an all in one item, and Kayle really benefits from it. This is why i'm aiming for two! According to stat value calculation, this item is THE most cost efficient item in the game, when you have all 8 stacks. (Gold Cost: 2235)

Second to last, the Nashor's Tooth is how I like to bring things to a new level. This little baby adds an amazing amount of Attack Speed, more Ability Power, and yes lowers your Cooldowns by 25%!!!. What great way to add some finishing touches to this build, plus the cost isn't too bad either! (Gold Cost: 2465)

Last, but not least, the Lich Bane is how I like to bring things to a new level. This deadly little item will convert your ability into additional damage every time you cast a spell, thus making your next hit insane! It's like a guarantee critcal hit! => After accumulating some stacks on the Guinsoo's Rageblade, your Ability Power will be insanely high and boom! Good night! (Gold Cost: 3470)

Suggested Teammates:

I highly recommend playing with some sort of tank with a good stun, aoe stun/slow, or taunt ability. Without having those types of abilities you will be focused down quickly due to your ability to dish out a lot of damage. The following below are examples of who you should try to group up! Ps. Amumu is by far the best teammate a Kayle can have! Also, making sure you have a deadly carry on your team is extremely neceasasary, for they will be the first target on your enemies list, and with Intervention you can pretty much guarantee they won't get your carry down before you take theirs down. =)

Suggested Tanks:

Amumu is awesome to team with, he can bandage in, and then aoe stun / aoe damage, as soon as he goes in, activate Righteous Fury, locate their carry, and send a Reckoning bomb and watch him/her drop! As soon as Amumu begins taking a lot of damage cast Intervention on him and rinse, repeat!

Suggested Carries:

Again an example of when & where to use your ultimate, as soon as twitch destealths and begins to Spray & Pray, you will immediately want to cast your ultimate "Intervention" on him, thus preventing any damage and or stuns from interrupting his ultimate, and or killing him.