Me neither, I already have my own framework to work with (and in fact, I find SFML quite limited). However, it could present a more 'sane' alternative to SDL, especially for beginners (don't need to pack a crapton of DLLs)

D.J.Peters wrote:I let you know if it's done, first I need a cool bottle of beer :-)It was a really warm day with a lot of work here in good old Germany.

Why do you think so?I thought SFML is the newest, fastest and perhaps one of the best 2D gfx-libs at the time?

Well, perhaps 'limited' is not really the correct term. 'Barebones' is more like it. Then again, I doubt that the authors meant it to be a complete framework for 2D graphics, only to be a lightweight alternative to the more mainstream SDL.As for its 'newness': it's been around for some time now. Look at some of the posts that were proposed and you'll see that they are from around 2008 =DFastest: I didn't benchmarked it yet, so I can't really comment on this. Since it uses OpenGL, I guess it'll be pretty fast. Not that it means much, since setting an OpenGL context in FreeBasic is trivial:

I added many missing libs and links for Linux 64-bitlibGLEW.so.1.10libGLEW.so.1.13.0libsfml-audio.so.2.2libsfml-audio.so.2.2.0libsfml-graphics.so.2.2libsfml-graphics.so.2.2.0libsfml-network.so.2.2.0libsfml-system.so.2.2libsfml-system.so.2.2.0libsfml-window.so.2.2libsfml-window.so.2.2.0