Q1: Single-player AI - will there be any improvement?
A1: The AI is now based on external scripts rather than hardcoded, and can be changed without changing the program. May possibly open up the scripts to the community.

Q2: Will the game be turn-based and use the CRP rules, will it have a Blitz mode, are there changes in the classic mode, etc?
A2: BB2 no longer has a realtime mode, the focus is on turn-based. BB2 focuses on the CRP/LRB6 "experience" but has additions, and apparently the focus is on having a "unified experience" meaning that they do not want everything broken up into different sub-communities, which may suggest everyone is going to be forced to play under the same ruleset (including the additions that are not in CRP).

Q3: League interface is lousy, can we expect an improvement?
A3: The entire game has been re-written from scratch including the interface, and hopefully people like the new one better. Details on this unavailable.

Q4: Matchmaking criteria - will it be TV based still?
A4: Apparently the BB1 matching criteria wasn't only TV based, but they plan a ladder league with maybe a different matching system, etc. No details.

Q5: Connection-related issues for game... will they suck less? Will it be server-side now?
A5: The claim is yes, the matches will be server-side now, not client side.

Q6: Marketplace. How will it work?
A6: No real information, not even on whether its team gold or real cash. Not optional, though - all teams have access to it at creation time. May consider options in private leagues to only allow teams that have never used the marketplace or something.

Q7: Better data and statistic available to players on their team, league, etc?
A7: Tentative yes, though they haven't decided on specifics.

Q8: Open leagues - will they be better moderated?
A8: Cyanide and Focus will field their own moderators, maybe. Maybe they'll get some from the community. Maybe.

Q9: Backward compatibility? Can we use old teams from BB1?
A9: No.

QA: Are the models and graphics re-used or are they totally new?
AA: New models, but based on the same designs.

QB: Bugfixes? (dumb question - he already said it was rewritten from scratch... any bugs will be new bugs)
QB: Yes, in so much as the program is not the same program. Apparently the game rules will be script driven too, meaning the rules are softcoded and can be easier to fix.