Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
The 300% Gold Find cap applied to items and Paragon Points has been removed
The Vote Kick system has received several changes to make it less restrictive:
Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
Killing a champion or rare pack no longer disables vote kicking for 15 seconds
After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
Some additional restrictions were also relaxed
Known Issue: The tooltip will not reflect these changes
Tyrael will now chat about his poor eating habits with less frequency

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CLASSES

Barbarian
Philosophy
To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
Active Skills
Frenzy
Skill Rune - Sidearm
Damage type changed from Physical to Cold
Overpower
Skill Rune - Crushing Advance
Damage type changed from Physical to Cold
Rend
Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
Revenge
Skill Rune - Best Served Cold
Damage type changed from Physical to Cold
Seismic Slam
Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
Base weapon damage increase from 550% to 620%
Altered the duration of the cast animation to be the same as most other Barbarian abilities.
Removed the short knock up
Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
Skill Rune - Permafrost
Weapon damage increased from 710% to 755%
Slow duration reduced from 2 seconds to 1 second
Skill Rune - Shattered Ground
Weapon damage increased from 710% to 735%
Changed the 5 yard knockback to a short knock up
Skill Rune - Stagger
Has been redesigned: Now reduces the Fury cost from 30 to 22
War Cry
Range increased from 50 to 100 yards
Whirlwind
Skill Rune - Hurricane
Damage type changed from Physical to Cold
Wrath of the Berserker
Skill Rune - Arreat's Wail
Damage type changed from Physical to Fire
Skill Rune - Striding Giant
Has been redesigned: Now reduces all damage taken by 50%
Passive Skills
Inspiring Presence
Range increased from 50 to 100 yards
Relentless
Now has a buff icon when it's active
The damage reduction provided will now be reflected in your Toughness

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Crusader
Philosophy
Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
General
Crusaders now take 30% less damage from all sources
Active Skills
Akarat's Champion
Has been redesigned:
This skill now:
Increases your damage by 35%
Increases Wrath regeneration by 5 per second
Makes you immune to crowd control effects
Skill Rune - Embodiment of Power
Has been redesigned:
Now increases the bonus Wrath regeneration to 10 per second
Skill Rune - Fire Starter
Has been redesigned:
Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
Skill Rune - Hasteful
Has been redesigned:
Now gain 15% attack speed while Akarat's Champion is active
Skill Rune - Prophet
Now also returns you to full health the first time you take fatal damage
Skill Rune - Rally
Has been redesigned:
Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
Blessed Hammer
Weapon damage increased from 200% to 320%
Skill Rune - Burning Wrath
Scorched ground weapon damage increased from 150% to 330% per second
Skill Rune - Icebound Hammer
Explosion weapon damage increased from 75% to 380%
Skill Rune - Thunderstruck
Arc weapon damage increased from 40% to 60%
Blessed Shield
Weapon damage increased from 340% to 430%
Skill Rune - Combust
Explosion weapon damage increased from 270% to 310%
Explosion radius increased from 8 to 10 yards
Skill Rune - Divine Aegis
Damage type changed from Holy to Physical
Skill Rune - Shattering Throw
Fragment weapon damage decreased from 333% to 170%
Bombardment
Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
Skill Rune - Annihilate
Damage type changed from Physical to Fire
Skill Rune - Mine Field
Damage type changed from Physical to Fire
Skill Rune - Targeted
Damage type changed from Physical to Holy
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Condemn
Skill Rune - Reciprocate
Damage type changed from Holy to Fire
Skill Rune - Shattering Explosion
Damage type changed from Holy to Physical
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Consecration
Skill Rune - Shattered Ground
Weapon damage increased from 95% to 155%
Damage from this rune can now trigger procs
Falling Sword
Weapon damage increased from 1100% to 1700%
Replaced the knockback effect with a small knock up
Skill Rune - Flurry
Sword weapon damage increased from 60% to 230%
Damage type changed from Physical to Holy
Skill Rune - Part the Clouds
Cloud weapon damage increased from 165% to 605%
Skill Rune - Rapid Descent
Damage type changed from Physical to Lightning
Skill Rune - Rise Brothers
Avatar weapon damage increased from 143% to 280%
Skill Rune - Superheated
Superheated ground weapon damage increased from 200% to 310% per second
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
Fist of the Heavens
Explosion weapon damage increased from 340% to 545%
Bolt weapon damage reduced from 340% to 255%
Skill Rune - Divine Well
Bolt weapon damage reduced from 80% to 40%
Skill Rune - Fissure
Fissure weapon damage increased from 400% to 410% over 5 seconds
Arc weapon damage reduced from 185% to 135%
Skill Rune - Heaven's Tempest
Weapon damage reduced from 150% to 100% per second
Damage type changed from Lightning to Fire
Skill Rune - Retribution
Pierce weapon damage reduced from 350% to 270%
Explosion weapon damage increased from 150% to 435%
Bolt weapon damage reduced from 350% to 185%
Minimum cast range removed
Damage type changed from Lightning to Holy
Heaven's Fury
Weapon damage increased from 1260% to 1710%
Skill Rune - Ascendency
Weapon damage increased from 1680% to 2766%
Skill Rune - Blessed Ground
Scorched ground weapon damage increased from 975% to 1550%
Skill Rune - Fires of Heaven
Weapon damage increased from 735% to 960%
Skill Rune - Split Fury
Weapon damage increased from 1440% to 1980%
Skill Rune - Thou Shalt Not Pass
Damage type changed from Holy to Lightning
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Iron Skin
Skill Rune - Explosive Skin
Weapon damage increased from 1050% to 1400%
Judgment
Skill Rune - Resolved
Critical Hit Chance bonus reduced from 80% to 20%
Justice
Weapon damage increased from 240% to 245%
Skill Rune - Burst
Explosion weapon damage increased from 30% to 60%
Skill Rune - Crack
Additional hammer weapon damage increased from 175% to 245%
Proc chance increased from 80% to 100%
Skill Rune - Hammer of Pursuit
Weapon damage increased from 300% to 335%
Damage type changed from Holy to Physical
Skill Rune - Sword of Justice
Damage type changed from Holy to Physical
Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
Laws of Hope
Cooldown reduced to 30 seconds
Laws of Justice
Cooldown reduced to 30 seconds
Laws of Valor
Cooldown reduced to 30 seconds
Skill Rune - Answered Prayer
Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
Phalanx
Weapon damage increased from 380% to 490%
Enemies can now be hit by multiple Phalanx avatars
Skill Rune - Bowmen
Weapon damage increased from 160% to 185%
Skill Rune - Bodyguard
Weapon damage increased from 285% to 560%
Skill Rune - Stampede
Reduced the distance enemies are knocked back
Skill Rune - Shield Bearers
Reduced the distance enemies are knocked back
Provoke
Bug Fix: Fixed an issue that allowed Provoke to proc other powers
Skill Rune - Charged Up
Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
Punish
Weapon damage increased from 270% to 335%
Skill Rune - Fury
Damage type changed from Physical to Lightning
Skill Rune - Retaliate
Weapon damage dealt when you block increased from 94% to 140%
Damage type changed from Physical to Holy
Skill Rune - Roar
Explosion weapon damage increased from 40% to 75%
Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
Shield Bash
Shield Bash should now more reliably hit targets close to the Crusader
If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
Shield Bash now has smart targeting
If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
Skill Rune - Crumble
Damage type changed from Holy to Fire
Skill Rune - One on One
Damage type changed from Holy to Lightning
3 Second immobilize effect has been replaced with a 1.5 second stun
Skill Rune - Pound
Weapon damage increased from 740% to 1200%
Damage type changed from Holy to Physical
Should now always hit the chosen target
Skill Rune - Shattered Shield
Fragment weapon damage increased from 380% to 740%
Skill Rune - Shield Cross
Additional shield weapon damage increased from 135% to 155%
Damage type changed from Holy to Physical
Slash
Weapon damage increased from 190% to 230%
Skill Rune - Carve
Should now more reliably hit targets next to the Crusader
Skill Rune - Zeal
Increased maximum number of stacks from 5 to 10
Smite
Weapon damage increased from 165% to 175% to primary target
Weapon damage increased from 125% to 150% to secondary targets
Increased range to 30 yards
Now destroys destructible objects, but prioritizes enemies
Skill Rune - Shared Fate
Damage type changed from Holy to Lightning
Skill Rune - Shatter
Explosion weapon damage increased from 20% to 60%
Skill Rune - Surge
Has been redesigned:
Now increases the number of additional targets hit by 2
Steed Charge
Duration increased from 1.5 to 2 seconds
Steed Charge should now start its cooldown immediately when used
Steed Charge now goes through and destroys destructible objects and doors
Skill Rune - Draw and Quarter
Damage type changed from Physical to Holy
Skill Rune - Endurance
Increases the duration to 3 seconds up from 2 seconds
Sweep Attack
Weapon damage increased from 440% to 480%
Width of the cone increased from 120 to 180 degrees to match the visual
Skill Rune - Blazing Sweep
Additional weapon damage reduced from 170% to 120%
Damage over time from Blazing Sweep can now stack with itself
Skill Rune - Gathering Sweep
Damage type changed from Physical to Holy
Passive Skills
Fanaticism
New Passive Skill: Replaces Nephalem Majesty
Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
Fervor
Has been redesigned:
While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
Finery
Has been redesigned:
Gain 1.5% Strength for every gem socketed into your gear
Heavenly Strength
Removed the movement speed penalty
Holy Cause
Damage bonus now applies to all weapons, not just Holy weapons
Indestructible
Has been redesigned:
When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
This effect may occur once every 60 seconds
Insurmountable
Has been redesigned:
Blocking an attack generates 6 Wrath
Iron Maiden
Has been redesigned:
Your Thorns has been increased by 50%
Nephalem Majesty
Has been removed
Towering Shield
Has been redesigned:
Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
Reduces the cooldown of Shield Glare by 30%
Vigilant
Increased Non-Physical damage reduction from 5% to 20%

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Demon Hunter
Philosophy
Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
Active Skills
Companion
Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
Grenade
Will now more reliably explode when an enemy is near the thrown grenade
Explosion radius increased from 5 to 6 yards
Collision radius of the projectile has been significantly increased
Will now explode closer to your click location if it did not explode before reaching it
Max range increased from 45 to 75 yards
Hungering Arrow
Skill Rune - Devouring Arrow
Damage type changed from Physical to Cold
Passive Skills
Awareness
Has been redesigned: Armor is now increased by 30% of your Dexterity

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Monk
Philosophy
To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
Active Skills
Crippling Wave
Skill Rune - Rising Tide
Damage type changed from Physical to Holy
Deadly Reach
Skill Rune - Keen Eye
Damage type changed from Physical to Fire
Skill Rune - Scattered Blows
Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
Skill Rune - Strike from Beyond
Damage type changed from Physical to Cold
Fists of Thunder
Skill Rune - Bounding Light
Damage type changed from Lightning to Holy
Skill Rune - Lightning Flash
Has been removed
Skill Rune - Quickening
Damage type changed from Lightning to Physical
Skill Rune - Wind Blast
New Skill Rune: Replaces Lightning Flash
Every third hit Freezes enemies for 1 second
Deals Cold damage
Mantra of Conviction
Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
Sweeping Wind
Skill Rune - Inner Storm
Damage type changed from Physical to Holy
Wave of Light
Impact weapon damage increased from 473% to 605%
Skill Rune - Blinding Light
Has been removed
Skill Rune - Explosive Light
Weapon damage increased from 731% to 830%
Damage type changed from Holy to Fire
Skill Rune - Numbing Light
New Skill Rune: Replaces Blinding Light
Critical Hits Freeze enemies for 4.5 seconds
Deals Cold damage
Skill Rune - Pillar of the Ancients
Has been redesigned:
Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
Skill Rune - Wall of Light
Impact weapon damage increased from 709% to 870%
Damage type changed from Holy to Physical
Way of the Hundred Fists
Skill Rune - Blazing Fists
Damage type changed from Physical to Fire
Skill Rune - Hands of Lightning
Damage type changed from Physical to Lightning
Skill Rune - Spirited Salvo
Damage type changed from Physical to Holy

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Witch Doctor
Philosophy
To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
Active Skills
Corpse Spiders
Skill Rune - Leaping Spiders
Damage type changed from Physical to Poison
Skill Rune - Medusa Spiders
Damage type changed from Physical to Cold
Firebats
Initial cost reduced from 225 to 150 Mana
Skill Rune - Dire bats
Weapon damage increased from 300% to 495%
Skill Rune - Hungry Bats
Weapon damage increased from 350% to 635%
Skill Rune - Vampire Bats
Now increases the initial cost from 150 to 225 Mana
Gargantuan
Skill Rune - Humongoid
Damage type changed from Physical to Cold
Skill Rune - Bruiser
Damage type changed from Physical to Fire
Skill Rune - Wrathful Protector
Replaced the knockback effect with a small knock up
Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
Haunt
Jump distance increased to 70 yards
Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
Hex
Skill Rune - Angry Chicken
Replaced the knockback effect with a small knock up
Now allows you to walk through enemies while transformed
Skill Rune - Toad of Hugeness
Weapon damage increased from 24% to 580% per second
Damage type changed from Physical to Poison
Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
Note: As a side effect of this change, this skill will no longer proc "on crit" effects
Horrify
Radius increased from 12 to 18 yards
Cooldown reduced from 16 to 12 seconds
Duration reduced from 4 to 3 seconds
Now Immobilizes enemies
Skill Rune - Phobia
Removes the Immobilize effect
Locust Swarm
Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
Piranhas
Skill Rune - Bogadile
Weapon damage increased from 840% to 1100%
Damage type changed from Poison to Physical
Spirit Walk
Now allows you to walk through obstacles created by the Waller monster affix
Wall of Zombies
Skill Rune - Offensive Line
Maximum cast range increased from 24 to 28 yards
Skill Rune - Unrelenting Grip
Damage type changed from Physical to Cold
Summon Zombie Dogs
Weapon damage per bite increased from 12% to 30%
Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
Passive Skills
Fetish Sycophants
Now procs on hit rather than on cast, and will be affected by proc coefficients
The chance to summon has been increased from 5% to 10% to compensate
Fierce Loyalty
Has been redesigned:
Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
Now also allows you to have 1 additional Zombie Dog summoned at a time
Spirit Vessel
Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
Zombie Handler
Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan

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Wizard
Philosophy
To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
Active Skills
Archon
Skill Rune - Arcane Destruction
Has been renamed Combustion
Skill Rune - Combustion
Damage type changed from Arcane to Fire
Explosion now deals Fire damage
Converts all of Archon's abilities to Fire damage
Skill Rune - Pure Power
Damage type changed from Arcane to Lightning
Converts all of Archon's abilities to Lightning damage
Skill Rune - Slow Time
Damage type changed from Arcane to Cold
Converts all of Archon's abilities to Cold damage
Hydra
Skill Rune - Blazing Hydra
Bug Fix: Damage now properly scales with attack speed
Magic Weapon
Skill Rune - Force Weapon
Knockback effect has been removed
Meteor
Skill Rune - Molten Impact
Impact area increased from 12 to 20 yards
Slow Time
Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
Teleport
Cooldown reduced from 16 to 11 seconds
Skill Rune - Safe Passage
Damage reduction reduced from 27% to 25%
Skill Rune - Wormhole
Delay before the cooldown begins increased from 1 to 3 seconds
Maximum number of allowed teleports reduced from 3 to 2
Skill Rune - Reversal
Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
Skill Rune - Fracture
Decoy duration reduced from 8 to 6 seconds
Skill Rune - Calamity
Weapon damage reduced from 252% to 175%
Stun duration reduced from 1.5 to 1 second

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ITEMS

Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
Cinder Switch
The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
Istvan's Paired Blades
Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
Pride's Fall
Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
Puzzle Ring
The goblins have been scouring Sanctuary for better loot to drop:
Legendary drop chance doubled
Rare items dropped will now always have six affixes
The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
It still will not persist across game sessions
The goblin will now play a sound when its counter reaches max and it drops an item
Sanguinary Vambraces
The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
Radius reduced from 25 to 15 yards
Spectrum
Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
Tasker and Theo
Will now reduce the time between Hydra attacks
Windforce
Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
Class-Specific Items
Barbarian
Might of the Earth
Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
Crusader
Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
This change will affect existing Legendary Crusader Shields
Fate of the Fell
Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
Hellskull
Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
Demon Hunter
Danetta's Spite
Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
Embodiment of the Marauder
The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
The Cloak of the Garwulf
The buff applied by this item will now display the correct number of wolves
Monk
Inna's Mantra
Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
Witch Doctor
Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
This change will affect existing Legendary Mojos
The Grin Reaper
Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
The Tall Man's Finger
Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
Wizard
Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
This change will affect existing Legendary Orbs
Atrophy
Bug Fix: Fixed an issue causing this item to have lower damage values than intended
Chantodo's Will
Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
Vyr's Amazing Arcana
Will now choose which element to use based on the player's highest +% Elemental Damage type
Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
Bug Fixes
+% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
This change will affect existing Legendary shields
Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

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ADVENTURE MODE

Horadric Caches
Now have an increased chance to drop Legendary items on Torment II - VI
Bounty Rewards
Lowered rewards for Hell Rift Bounties in Act IV
Kadala
Can now drop Torment only Legendary items
Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
Nephalem Rifts
Increased the number of Blood Shards that can drop from Horadric Caches
The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty

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CRAFTING

Greatly increased the drop rate of Legendary crafting plans
Plan: Reaper's Wraps
Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
Blacksmith
Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
Jeweler
Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
Unsocket costs for top tier gems have been reduced
Flawless Imperial: 150k to 125k gold
Royal: 250k to 150k gold
Flawless Royal: 500k to 175k gold
Mystic
It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

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FOLLOWERS

Followers are now available at level 1 in Adventure Mode
Templar
Inspire
Reduced Wrath regeneration from 1.8 to 1.1 per second

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MONSTERS

Chiltara will now spawn more often
Reduced the clickable height of the Death Maiden
Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
Arcane Enchanted
Desecrator
Fire Chains
Frozen
Frozen Pulse
Molten
Mortar
Orbiter
Plagued
Poison Enchanted
Wormhole
Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

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USER INTERFACE

Friends who are currently playing Diablo III will now be sorted to the top of the friends list
Legendary items received from Kadala will now broadcast to the clan
Elite kill messages will now also appear in single player games
Bug Fixes
Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

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BUG FIXES

Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing

Greatly increased the survivability of pets summoned by several items and skills, including:

Skycutter

Maximus

The Gidbinn

Genzaniku

Litany of the Undaunted

Call of the Ancients

Falling Sword - Rise Brothers

All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking

The Blacksmith's Belongings box in Act I no longer has collision

CLASSES
[Barbarian]

Philosophy

Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.

Active Skills

Bash

Increased base damage from 170% to 215% weapon damage

Skill Rune - Clobber

Increased chance to stun for 1.5 seconds from 30% to 35%

Skill Rune - Onslaught

Increased additional damage from 80% to 100% weapon damage

Frenzy

Increased base damage from 120% to 155% weapon damage

War Cry

Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.

Weapon Throw

Increased base damage from 150% to 185% weapon damage

Skill Rune - Mighty Throw

Increased damage from 210% to 270% weapon damage

Skill Rune - Throwing Hammer

Increased chance to stun from 30% to 40%

[Crusader]

Philosophy

Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.

The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.

We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.

General

Crusaders now take 15% less damage from all sources

Active Skills

Akarat's Champion

Skill Rune - Rally

Fixed an issue where Rally would not reduce the cooldown of Condemn

Blessed Hammer

Skill Rune - Burning Wrath

Increased radius from 5 to 8 yards

Increased pool damage from 95% to 150% weapon damage

Skill Rune - Icebound Hammer

Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies

Icebound Hammer no longer goes away when exploding

Blessed Shield

Increased base skill damage from 280% to 340% weapon damage

Skill Rune - Combust

Increased damage from 105% to 270% weapon damage

Skill Rune - Shattering Throw

Increased damage from 50% to 333% weapon damage

Known Issue: The tooltip for this skill rune does not reflect this change

Fist of the Heavens

Increased base skill's impact damage from 250% to 340% weapon damage

Increased base skill's bolt damage from 210% to 340% weapon damage

Skill Rune - Divine Well

Increased damage from 14% to 80% weapon damage

Increased bolt zap search radius from 12 to 18 yards

Skill Rune - Fissure

Increased area of effect damage from 80% to 400% weapon damage over 5 seconds

Increased Arc capsule damage radius from 3 to 6 yards

Skill Rune - Heaven's Tempest

Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern

Heaven's Fury

Skill Rune - Fires of Heaven

Reduced damage from 950% to 735% weapon damage

Justice

Increased base skill damage from 175% to 240% weapon damage

Skill Rune - Burst

Increased damage from 25% to 30% weapon damage

Skill Rune - Hammer of Pursuit

Hammer of Pursuit now seeks targets more quickly after cast

Increased damage from 200% to 300% weapon damage

Phalanx

Increased base skill damage from 295% to 380% weapon damage

Skill Rune - Bowmen

Increased damage from 85% to 160% weapon damage

Skill Rune - Bodyguard

Increased damage from 200% to 285% weapon damage

Skill Rune - Shield Charge

Increased damage from 75% to 180% weapon damage

Skill Rune - Stampede

Increased Stun chance from 25% to 30%

Punish

Increased base skill damage from 200% to 270% weapon damage

Skill Rune - Retaliate

Increased damage from 70% to 94% weapon damage

Shield Bash

Increased base skill damage from 325% to 370% weapon damage

Skill Rune - Crumble

Increased on death proc damage from 550% to 660% weapon damage

Skill Rune - Pound

Increased damage from 550% to 740% weapon damage

Increased bonus damage from shield Block Chance from 150% to 500%

Steed Charge

Reduced base skill cooldown from 25 to 16 seconds

Reduced base skill duration from 2 to 1.5 seconds

No longer breaks Stun

Skill Rune - Endurance

Reduced duration from 3 to 2 seconds

Skill Rune - Ramming Speed

Increased damage from 475% to 515% weapon damage

Skill Rune - Nightmare

Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration

Skill Rune - Draw and Quarter

Increased damage from 125% to 185% weapon damage

Sweep Attack

Increased base damage from 400% to 440% weapon damage

Passive Skills

Lord Commander

Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%

[Demon Hunter]

Philosophy

Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.

Active Skills

Evasive Fire

Increased base middle shot damage from 160% to 200% weapon damage

Increased base side shot damage from 80% to 100% weapon damage

Skill Rune - Covering Fire

Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed

Increased the damage of the side shots from 160% to 200% weapon damage

Increased the range of the side shots from 50% to 80% to match the range of the middle shot

Hungering Arrow

Increased base damage from 125% to 155% weapon damage

Sentry

Skill Rune - Guardian Turret

The damage reduction from this rune will now be reflected in the Toughness display

[Monk]

Philosophy

Monks are working as intended and Dashing Strike is perfectly balanced.

There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.

[Witch Doctor]

Philosophy

The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.

Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.

Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.

Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.

Active Skills

Arcane Orb

Frozen Orb

Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended

Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended

This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies

Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times

This experience bonus persists on logout

Nephalem Glory has been added to the game

Occasionally during battle, monsters will drop Power Globes when damaged or killed

Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time

All targets hit are now stunned instead of only targets that are critically hit

Skill Rune - Dreadnought

This skill has been reworked

All enemies hit are pulled to your destination

Threatening Shout

Now unlocks at Level 14 (previously 17)

Skill Rune - Intimidate

Movement speed reduced increased from 30% to 60%

Skill Rune - Falter

Attack speed reduction increased from 15% to 20%

Skill Rune - Demoralize

Taunt duration increased from 3 seconds to 4 seconds

Skill Rune - Terrify

Increased chance to Fear from 35% to 100%

Increased Fear duration from 2.5 seconds to 3 seconds

Battle Rage

Reduced damage increase from 15% to 10%

Skill Rune - Marauder's Rage

Damage bonus increase lowered from 30% to 15%

Skill Rune - Ferocity

This skill has been reworked

Increases the duration of Battle Rage to 300 seconds

Skill Rune - Swords to Ploughshares

Increased chance to cause enemies to drop Health Globes from 5% to 8%

Skill Rune - Into the Fray

This skill has been reworked

Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage

War Cry

Skill Rune - Charge!

Increased Fury gained from 40 to 50

Skill Rune - Invigorate

Increased Life regeneration from 620 to 2025 per second

Earthquake

Cooldown reduced from 120 seconds to 60 seconds

Damage increased from 2000% to 2600% weapon damage

Skill Rune - Giant's Stride

Damage increased from 65% to 160% weapon damage

Skill Rune - Chilling Earth

Now Freezes enemies instead of Slowing

Skill Rune - The Mountain's Call

Reduced cooldown from 105 seconds to 50 seconds

Damage type changed from Fire to Lightning

Skill Rune - Aftershocks

Has been removed from the game

New Skill Rune - Molten Fury

Increase Earthquake's damage to 4500% weapon damage as Fire

Skill Rune - Path of Fire

Has been removed from the game

New Skill Rune - Cave-In

All enemies within 24 yards are pulled in towards you

Call of the Ancients

No longer costs Fury

Damage increased from 60% to 180% weapon damage

Talic can now also use Leap Attack

Korlic can now also use Furious Charge

Madawc can now also use Seismic Slam

Skill Rune - The Council Rises

This skill has been reworked

The Ancients deal 360% weapon damage as Fire with each attack

Skill Rune - Duty to the Clan

Duration increased from an additional 20 seconds to 45 seconds

Ancients now also gain 200% Armor

Skill Rune - Korlic's Might

Has been removed from the game

New Skill Rune - Ancients' Blessing

Heal for 65% Life when the Ancients are called

Skill Rune - Madawc's Madness

Has been removed from the game

New Skill Rune - Ancients' Fury

Gain 3 Fury every time an Ancient deals damage

Skill Rune - Talic's Anger

Has been removed from the game

New Skill Rune - Together as One

50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning

Wrath of the Berserker

No longer costs Fury

Increased duration from 15 seconds to 20 seconds

Skill Rune - Arreat's Wail

No longer knocks back enemies

Increased damage from 430% to 3400% weapon damage

Skill Rune - Insanity

Reduced increased damage from 100% to 50%

Skill Rune - Slaughter

Increased damage from 155% to 300% weapon damage

Skill Rune - Striding Giant

Dodge bonus increased from 60% to 80%

Skill Rune - Thrive on Chaos

This skill has been reworked

While active gain 826 Life per Fury Spent

Passive Skills

Pound of Flesh

No longer increases the chance to find Health Globes

Decreased additional Life from Health Globes from 100% to 50%

Ruthless

This skill has been reworked

You deal 40% additional damage to enemies below 30% health

Nerves of Steel

Reduced amount of Armor gained from 100% to 50% of your Vitality

Weapons Master

Reduced Swords/Daggers bonus from 15% to 8% increased damage

Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance

Reduced Polearms/Spears bonus from 10% to 8% attack speed

Reduced Mighty Weapons bonus from 3 to 1 Fury per hit

Inspiring Presence

Reduced Life regeneration from 2% to 1% of maximum Life per second

Bloodthirst

This skill has been reworked

Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus

Animosity

Reduced Fury generation bonus from 20% to 10%

Superstition

Reduced Fury gain from 3 to 2

No Escape

This skill has been reworked

Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you

Relentless

Ability now activates at 35% Life, up from 20%

Brawler

Reduced damage increase from 30% to 20%

Juggernaut

Increased the reduction of control impairing effects from 20% to 30%

Increased Life recovery from 15% to 20%

Boon of Bul-Kathos

Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds

Demon Hunter

Active Skills

Hungering Arrow

Increased base damage from 115% to 125% weapon damage

Skill Rune – Cinder Arrow

Has been removed from the game

New Skill Rune – Serrated Arrow

Increases Hatred generated to 6

Damage type changed from Physical to Fire

Skill Rune – Shatter Shot

Damage type changed from Physical to Lightning

Skill Rune – Devouring Shot

Name changed to "Devouring Arrow"

Skill Rune – Spray of Teeth

Increased AoE explosion damage from 50% to 60% weapon damage

Entangling Shot

Increased base damage from 90% to 200% weapon damage

When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets

Skill Rune – Chain Gang

Damage type changed from Physical to Poison

Skill Rune – Shock Collar

Increased bonus chain damage from 70% to 80% weapon damage

Skill Rune – Heavy Burden

Damage type changed from Physical to Cold

Skill Rune – Justice is Served

Damage type changed from Physical to Fire

Skill Rune – Bounty Hunter

Skill has been reworked

Increases the Slow amount to 80%

Bola Shot

Name changed to "Bolas"

Skill Rune – Thunder Ball

Lowered Stun duration from 1.5 seconds to 1 second

Skill Rune – Bitter Pill

Damage type changed from Fire to Lightning

Imminent Doom

Secondary AoE damage type changed from Arcane to Fire

Evasive Fire

Discipline cost removed

Skill has been reworked

Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.

Now a Primary skill

Skill Rune – Parting Gift

Increased poison bomb damage from 55% to 150% weapon damage

Skill Rune – Covering Fire

Skill has been reworked

Increased the damage for all shots from 130% to 160% weapon damage

Skill Rune – Displace

Damage type changed from Physical to Cold

Skill Rune – Surge

Removes cooldown on backflip, but each backflip now costs 2 Discipline

Grenades

Name changed to "Grenade"

Skill has been reworked

Throw out a grenade that bounces and explodes for 160% weapon damage as Fire

Skill Rune – Cluster Grenades

Increased damage from 112% to 200% weapon damage

Skill Rune – Fire Bomb

Has been removed from the game

New Skill Rune – Grenade Cache

Throw out 3 grenades that explode for 160% weapon damage as Fire each

Skill Rune – Stun Grenades

Name changed to "Stun Grenade"

Lowered Stun chance from 25% to 20%

Damage type changed from Fire to Lighting

Now hurls a single grenade (rather than multiple)

Skill Rune – Gas Grenades

Increased explosion damage from 95% to 160% weapon damage

Increased poison cloud damage from 25% to 120% weapon damage

Now hurls a single grenade (rather than multiple)

Impale

Hatred cost lowered from 25 to 20 Hatred

Increased base damage from 265% to 620% weapon damage

Skill Rune – Impact

Knockback chance lowered from 65% to 50%

Skill Rune – Chemical Burn

Damage type changed from Physical to Fire

Skill Rune – Overpenetration

Damage type changed from Physical to Poison

Skill Rune – Awareness

Has been removed from the game

New Skill Rune – Ricochet

The knife ricochets to 2 additional nearby enemies within 20 yards of each other

Changes damage type from Physical to Lightning

Skill Rune – Grievous Wounds

Increased critical hit damage from 100% to 130% weapon damage

Rapid Fire

Increased base damage from 438% to 525% weapon damage

Skill Rune – Web Shot

Damage type changed from Physical to Cold

Skill Rune – Bombardment

Increased explosion damage from 414% to 465% weapon damage

Chakram

Increased base damage from 170% to 380% weapon damage

Skill Rune – Twin Chakrams

Increased individual Chakram damage from 114% to 220% weapon damage

Damage type changed from Physical to Fire

Skill Rune – Serpentine

Increased damage from 230% to 500% weapon damage

Skill Rune – Razor Disk

Increase damage from 187% to 380% weapon damage

Damage type changed from Arcane to Physical

Skill Rune – Boomerang

Increased damage from 230% to 400% weapon damage

Skill Rune – Shuriken Cloud

Increased damage per second from 34% to 200% weapon damage

Elemental Arrow

Increased base damage from 155% to 300% weapon damage

Skill Rune – Ball Lightning

Increased damage from 155% to 300% weapon damage

Skill Rune – Frost Arrow

Increased damage from 170% to 330% weapon damage

Skill Rune – Screaming Skull

Increased damage from 155% to 300% weapon damage

Lowered Fear duration from 1.5 seconds to 1 second

Skill Rune – Lightning Bolts

Increased damage from 155% to 300% weapon damage

Lowered Stun duration from 1.5 seconds to 1 second

Skill Rune – Nether Tentacles

Increased damage from 155% to 300% weapon damage

Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life

Caltrops

Skill Rune – Carved Stakes

Discipline cost reduction changed from 4 Discipline to 3 Discipline

Smoke Screen

Now has a 2 second cooldown

Skill Rune – Displacement

Increased movement speed bonus from 35% to 100%

Skill Rune – Breathe Deep

Has been removed from the game

New Skill Rune – Healing Vapors

Regenerate 15% Life while invisible

Skill Rune – Special Recipe

Skill has been reworked

Now removes the Discipline cost, but adds a 12 second cooldown

Smoke Screen – Choking Gas

Damage type changed from Physical to Poison

Shadow Power

Skill has been reworked

Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds

Skill Rune – Nightbane

Skill has been reworked

Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds

Skill Rune – Blood Moon

Skill has been reworked

Now increases Life per Hit gain to 3303

Skill Rune – Well of Darkness

Skill has been reworked

Now removes the Discipline cost, but adds a 14 second cooldown

Skill Rune – Gloom

Incoming damage reduction lowered from 35% to 15%

Vault

Skill Rune – Action Shot

Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits

Skill Rune – Rattling Roll

Now only affects enemies you Vault through

Skill Rune – Acrobatics

Added cooldown duration lowered from 10 seconds to 8 seconds

Preparation

Now only restores 30 Discipline when activated

Skill Rune – Invigoration

Skill has been reworked

Permanently increase maximum Discipline by 15 while rune is "equipped"

Skill Rune – Punishment

Now only restores 75 Hatred when activated

Skill Rune – Battle Scars

Life gain lowered from 60% to 40%

Companion

Discipline cost has been removed

Skill has been reworked and now has both an active and a passive ability

Active: Your raven deals an additional 500% weapon damage on its next attack

Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical

Skill Rune – Spider Companion

Skill has been reworked and now has both an active and a passive ability

Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds

Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.

Skill Rune – Bat Companion

Skill has been reworked and now has both an active and a passive ability

Active: Instantly gain 50 Hatred

Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.

Skill Rune – Boar Companion

Skill has been reworked and now has both an active and a passive ability

Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds

Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.

Skill Rune – Ferret Companion

Skill has been reworked and now has both an active and a passive ability

Active: Instantly pick up all health globes and gold within 60 yards

Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.

Skill Rune – Wolf Companion

Skill has been reworked and now has both an active and a passive ability

Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move

Hot Pursuit

Skill has been reworked

Increases movement speed by 20% for 2 seconds when you hit an enemy

Archery

Lowered "Bow" bonus from 15% to 8% increased damage

Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage

Added new bonus: 2nd Hand (or Off-Hand) Crossbow

1 Hatred per second

Numbing Traps

Skill has been reworked

Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds

Grenadier

Skill has been reworked

Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire

Sharpshooter

Increased Critical Hit change bonus from 3% to 4% every second

Ballistics

Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack

Monk

Active Skills

Fists of Thunder

Increased Spirit per attack from 6 to 14

Increased damage from 110% to 122 % weapon damage

Removed knockback effect

Skill Rune - Thunderclap

Increased damage from 35% to 95% weapon damage

Removed teleport

Added knockback effect to every third hit

Skill Rune - Lightning Flash

Increased chance to dodge from 16% to 17%

Increased duration from 2 seconds to 3 seconds

Skill Rune - Static Charge

Skill has been reworked

Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning

Skill Rune - Quickening

Decreased additional Spirit generated per hit from 15 to 4

Skill Rune - Bounding Light

Chain Lightning damage increased from 73% to 195% weapon damage

Now hits up to 3 additional enemies

Deadly Reach

Increased Spirit per attack from 6 to 12

Decreased damage from 110% to 109% weapon damage

Every third hit now has a 50% chance to knock enemies up into the air

Skill Rune - Piercing Trident

Now increases the chance of every third hit to knock enemies up into the air by 66%

Skill Rune - Keen Eye

Reduced Armor increase from 50% to 40%

Reduced duration of the effect from 4 seconds to 3 seconds

Skill Rune - Scattered Blows

Now randomly damages enemies within 25 yards

Damage decreased from 170% to 156% weapon damage

Skill Rune - Strike from Beyond

Decreased additional Spirit generated per Critical Hit from 10 to 3

Skill Rune - Foresight

Reduced the damage increase from 18% to 15%

Reduced the duration of the effect from 30 seconds to 3 seconds

Crippling Wave

Increased Spirit per attack from 6 to 12

Increased damage from 110% to 143% weapon damage

Now dazes enemies within 11 yards on every third hit

Skill Rune - Mangle

Now increases damage to 216% weapon damage

Damage type changed from Physical to Fire

Skill Rune - Rising Tide

Decreased additional Spirit generated per Critical Hit from 5 to 4

Skill Rune - Tsunami

No longer increases the movement speed reduction

Damage type changed from Physical to Cold

Way of the Hundred Fists

Increased Spirit per attack from 8 to 12

Increased damage from 140% to 192% weapon damage

Skill Rune - Hands of Lightning

Now also increases damage to 429% weapon damage

Skill Rune - Fists of Fury

Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds

Additional damage can now stack several times on the same enemy

Skill Rune - Spirited Salvo

Increased chance to gain additional Spirit from 15% to 40%

Reduced additional Spirit from 15 to 6

Skill Rune - Windforce Flurry

Reduced damage from 250% to 191% weapon damage

Damage type changed from Physical to Cold

Lashing Tail Kick

Increased damage from 470% to 624% weapon damage

Removed knockback effect

Skill Rune - Vulture Claw Kick

Increased damage from 517% to 624% weapon damage

Removed knockback effect

Skill Rune - Sweeping Armada

Now increases damage to 671% weapon damage

No longer increases knockback distance

Skill Rune - Spinning Flame Kick

Increased damage from 588% to 677% weapon damage

Skill Rune - Scorpion Sting

Increased chance to stun from 50% to 85%

Skill Rune - Hand of Ytar

Increased duration of slow effect from 2 to 3 seconds

Damage type changed from Physical to Cold

Tempest Rush

Increased damage from 155% to 240% weapon damage while running

No longer slows enemies

Skill Rune - Northern Breeze

Now increases damage to 285% weapon damage

Damage type changed from Physical to Holy

Skill Rune - Flurry

Now slows enemies hit by 80%

Damage type changed from Physical to Cold

Skill Rune - Slipstream

Lowered the damage reduction while running from 25% to 20%

Skill Rune - Bluster

Now adds a knock back effect

Now reduces damage of enemies hit by 20% for 1 second

Damage type changed from Physical to Fire

Wave of Light

Decreased initial damage from 829% to 473% weapon damage

Decreased additional damage from 96% to 79% weapon damage

Skill Rune - Wall of Light

Now increases initial damage to 709% weapon damage

Now adds a knockback effect

Skill Rune - Explosive Light

Decreased damage from 914% to 731% weapon damage

Skill Rune - Blinding Light

Increased stun duration from 3 seconds to 4.5 seconds

Skill Rune - Pillar of the Ancients

Decreased initial damage from 595% to 498% weapon damage

Decreased additional damage from 595% to 498% weapon damage

Changed damage type from Holy to Physical

Blinding Flash

No longer costs Spirit

Skill Rune - Self Reflection

Increased the duration of the blind effect from 4 to 6 seconds

Skill Rune - Blinded and Confused

Has been removed from the game

Skill Rune - Blinding Echo

Has been removed from the game

Skill Rune - Searing Light

Has been removed from the game

New Skill Rune - Mystifying Light

Blinded enemies are also slowed by 80% for 5 seconds.

New Skill Rune - Replenishing Light

Each enemy you Blind restores 7 Spirit.

New Skill Rune - Soothing Light

Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds

The heal amount is increased by 90% of your Life per Second

Skill Rune - Faith in the Light

Lowered the damage increase from 30% to 29%

Breath of Heaven

No longer costs Spirit

Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life

Heal amount is now increased by 30% of your Health Globe Healing Bonus

Skill Rune - Circle of Scorn

Increased damage from 80% to 505% weapon damage

Skill Rune - Circle of Life

Now increased healing power to 26,321 - 34,420 Life

Heal amount is now increased by 30% of Health Globe Healing Bonus

Skill Rune - Blazing Wrath

Lowered the damage increase from 15% to 10%

Lowered duration from 45 seconds to 9 seconds

Skill Rune - Infused with Light

Lowered the amount of additional Spirit per attack from 8 to 4

Skill Rune - Penitent Flame

Has been removed from the game

New Skill Rune - Zephyr

Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.

Serenity

No longer costs Spirit

Skill Rune - Peaceful Repose

Increased heal amount from 6202 - 7752 to 11395 - 12427 Life

Heal amount is now increased by 40% of Health Globe Healing Bonus

Skill Rune - Reap What is Sown

Has been removed from the game

New Skill Rune - Unwelcome Disturbance

While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second

Skill Rune - Tranquility

Increased duration from 1 second to 3 seconds

Skill has been reworked

Grants a protective shield to allies, redirecting up to 22,677 damage to you

Shield amount is increased by 40% of your Health Globe Healing Bonus

Skill Rune - Instant Karma

Skill has been reworked

While under the effects of Serenity, your movement is unhindered.

Inner Sanctuary

No longer costs Spirit

Increased duration from 5 seconds to 6 seconds

Skill has been reworked

Circle of protection on the ground can now be passed by enemies

Allies within the circle of protection receive 55% less damage for the duration of the effect

Skill Rune - Safe Haven

Increased heal amount from 1550 to 2279 Life per second

Heal amount is now increased by 30% of your Life per second.

Skill Rune - Sanctified Ground

Skill has been reworked

Increases duration of Inner Sanctuary to 8 seconds

Enemies cannot pass the circle of protection

Skill Rune - Forbidden Palace

Skill has been reworked

Increases damage taken by enemies inside Inner Sanctuary by 30%

Lowers the movement speed of enemies inside Inner Sanctuary by 80%

Skill Rune - Consecration

Has been removed from the game

Skill Rune - Circle of Protection

Has been removed from the game

New Skill Rune - Temple of Protection

Allies inside Inner Sanctuary are also immune to control impairing effects.

New Skill Rune - Intervene

Dash to the target location

Grant a shield to allies within 11 yards and then create Inner Sanctuary

Shield absorbs up to 16,765 damage for 3 seconds

Absorb amount is increased by 28% of your Health Globe Healing Bonus

Dashing Strike

Skill has been reworked

No longer costs Spirit

Costs 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical

You gain a charge every 6 seconds and can have up to 2 charges stored at a time

Decreased the amount by which the Maximum Mana is increased from 20% to 10%

Gruesome Feast

Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds

Zombie Handler

Skill has been reworked

You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%

Blood Ritual

Decreased Mana costs paid with Life from 15% to 10%

Decreased maximum Life per second regeneration from 2% to 1%

Rush of Essence

Increased Mana returned by spells over 10 seconds from 49 to 100

Grave Injustice

Skill has been reworked

Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards

Wizard

Active Skills

Magic Missile

Increased damage from 125% to 170% weapon damage

Skill Rune - Charged Blast

Increased damage from 163% to 240% weapon damage

Skill Rune - Split

Increased damage for each missile from 56% to 80%

Now unlocks at Level 31 (previously 13)

Skill Rune - Penetrating Blast

Has been removed from the game

Skill Rune - Attunement

Has been removed from the game

New Skill Rune - Glacial Spike

Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by ****Glacial Spike more than once every 5 seconds

Unlocks at Level 13

New Skill Rune - Conflagrate

Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration

Unlocks at Level 52

Skill Rune - Seeker

Increased damage from 138% to 211% weapon damage

Now unlocks at Level 42 (previously 52)

Shock Pulse

Increased damage from 150% to 194% weapon damage

Skill Rune - Explosive Bolts

Increased explosion damage from 105% to 184% weapon damage

Damage type changed from Lightning to Cold

Skill Rune - Fire Bolts

Increased damage from 195% to 274% weapon damage

Skill Rune - Piercing Orb

Increased damage from 105% to 214% weapon damage

Skill Rune - Lightning Affinity

Renamed to Power Affinity

Damage type changed from Lightning to Arcane

Hits now restore 2 Arcane Power, down from 3

Skill Rune - Living Lightning

Increased damage from 53% to 165% weapon damage

Spectral Blade

Increased damage from 165% to 168% weapon damage

Damage type changed from Physical to Arcane

Skill Rune - Deep Cuts

Has been removed from the game

Skill Rune - Impactful Blades

Has been removed from the game

Skill Rune - Healing Blades

Has been removed from the game

Skill Rune - Siphoning Blade

Increased damage from 53% to 168% weapon damage

Hits now restore 2 Arcane Power, down from 3

Now unlocks at 24 (previously 35)

Skill Rune - Thrown Blade

Increased damage to 231% weapon damage

Now unlocks at 35 (previously 57)

New Skill Rune - Flame Blades

Changes damage type to Fire

Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds

New Skill Rune - Barrier Blades

With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage

New Skill Rune - Ice Blades

Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade

Unlocks at Level 57

Electrocute

Increased damage from 90% to 138% weapon damage

Skill Rune - Chain Lightning

Increased maximum number of hit enemies from 6 to 10

Skill Rune - Forked Lightning

Lowered damage from 55% to 44% weapon damage

Skill Rune - Lightning Blast

Increased damage from 86% to 140% weapon damage

Skill Rune - Arc Lightning

Increased damage from 115% to 310% weapon damage

Ray of Frost

Now affects enemies within 5 yards of the first enemy hit

Increased damage from 280% to 510% weapon damage

Slow effect now lasts 3 seconds, down from 4

Skill Rune - Numb

Now has a 10% chance to Freeze enemies for 1 second

Slow effect now lasts 3 seconds, down from 4

Now unlocks at 15 (previously 7)

Skill Rune - Snow Blast

Skill Rune has been reworked

Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds

Now unlocks at 53 (previously 15)

Skill Rune - Cold Blood

Skill now costs 11 Arcane Power, up from 10

Now unlocks at 7 (previously 28)

Skill Rune - Sleet Storm

Increased damage from 364% to 375% weapon damage

The Storm now grows up to a 22 yard radius

Skill Rune - Black Ice

Increased damage from 504% to 1204% weapon damage

Now unlocks at 28 (previously 53)

Arcane Orb

Decreased Arcane Power cost from 35 to 30

Increased damage from 200% to 381% weapon damage

Increased range from 10 yards to 15

Skill Rune - Obliteration

Skill Rune has been reworked

Now increases the speed of the orb

Reduces the area of effect to 8 yards

Increased damage from 260% to 509% weapon damage

Skill Rune - Arcane Orbit

Increased damage from 80% to 236% weapon damage

Skill Rune - Arcane Nova

Has been removed from the game

Skill Rune - Tap the Source

Has been removed from the game

Skill Rune - Celestial Orb

Has been removed from the game

New Skill Rune - Spark

Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit

New Skill Rune - Scorch

Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds

New Skill Rune - Frozen Orb

Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold

Arcane Torrent

Increased damage from 285% to 573% weapon damage

Skill Rune - Death Blossom

Increased damage from 670% to 1452% weapon damage

Skill Rune - Arcane Mines

Increased damage from 340% to 688% weapon damage

Increased movement and attack speeds reduction from 30% to 60%

Skill Rune - Cascade

Chance reduced from 100% to 12.5%

Increased damage from 285% to 582% weapon damage

Disintegrate

Increased damage from 220% to 511% weapon damage

Skill Rune - Chaos Nexus

Increased damage from 44% to 115% weapon damage

Now unlocks at Level 48 (previously 30)

Skill Rune - Volatility

Increased damage from 395% to 750% weapon damage

Now unlocks at Level 30 (previously 39)

Skill Rune - Entropy

Increased damage from 235% to 649% weapon damage

Now unlocks at Level 39 (previously 48)

Skill Rune - Intensify

Skill Rune has been reworked

Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds

Frost Nova

Cooldown reduced from 12 seconds to 11 seconds

Freeze time reduced from 3 seconds to 2 seconds

Skill Rune - Shatter

Increased chance from 50% to 100%

Skill Rune - Cold Snap

Cooldown reduced from 9 seconds to 7.5 seconds

Now also increases the Freeze time to 3 seconds

Skill Rune - Frozen Mist

Increased damage from 160% to 915% weapon damage

Skill Rune - Deep Freeze

Critical Hit Chance bonus reduced from 15% to 10%

Skill Rune - Bone Chill

Increased damage taken by enemies from 15% to 33%

Diamond Skin

Now lasts 3 seconds, down from 6

Damaged absorbed increased from 10854 to 14368

Skill Rune - Crystal Shell

Damaged absorbed increased from 21707 to 28736

Skill Rune - Prism

Arcane Power cost reduction increased from 7 to 9

Skill Rune - Mirror Skin

Has been removed from the game

New Skill Rune - Sleek Shell

Increases your movement speed by 30% while Diamond Skin is active

Skill Rune - Enduring Skin

Now lasts 6 seconds, down from 9

Skill Rune - Diamond Shards

Damage type changed from Physical to Arcane

Increased damage from 210% to 863% weapon damage

Slow Time

Duration increased from 8 seconds to 15 seconds

Skill Rune - Miasma

Has been removed from the game

New Skill Rune - Time and Space

Slow Time is now cast at your target location up to 60 yards away

Unlocks at Level 29

Skill Rune - Time Warp

Damage increase reduced from 20% to 10%

Now unlocks at 39 (previously 29)

Skill Rune - Time Shell

Now reduces the cooldown to 12 seconds

Now unlocks at 23 (previously 39)

Skill Rune - Perpetuity

Has been removed from the game

New Skill Rune - Point of No Return

Enemies that enter or leave the Slow Time area are stunned for 3 seconds

Unlocks at Level 47

Teleport

Removed Mana cost

Skill Rune - Safe Passage

Duration increased from 4 seconds to 5 seconds

Damage reduction decreased from 30% to 27%

Skill Rune - Calamity

Damage reduced from 265% to 252%

Now stuns nearby enemies for 1.5 seconds

Wave of Force

Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies

Cooldown removed

Damage type changed from Physical to Arcane

Increased damage from 200% to 351% weapon damage

Skill Rune - Impactful Wave

Skill Rune has been reworked

Now adds a 5 second cooldown

Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds

Skill Rune - Force Affinity

Has been removed from the game

Skill Rune - Forceful Wave

Has been removed from the game

Skill Rune - Teleporting Wave

Has been removed from the game

Skill Rune - Exploding Wave

Has been removed from the game

New Skill Rune - Debilitating Force

Enemies hit deal 10% reduced damage for 3 seconds

Unlocks at Level 22

New Skill Rune - Arcane Attunement

Each enemy hit increases the damage of your next Arcane spell by 2%

Unlocks at Level 32

New Skill Rune - Static Pulse

Damage type changed to Lightning

Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds

Unlocks at Level 39

New Skill Rune - Heat Wave

Damage type changed to Fire

Increase the damage to 427% weapon damage

Unlocks at Level 49

Energy Twister

Increased damage from 360% to 1000% weapon damage

Skill Rune - Mistral Breeze

Damage type changed to Cold

Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power

Skill Rune - Gale Force

Damage type changed to Fire

Skill Rune reworked

Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds

Skill Rune - Raging Storm

Increased damage from 360% to 1935% weapon damage

Skill Rune - Wicked Wind

Increased damage from 252% to 743% weapon damage

Skill Rune - Storm Chaser

Damage type changed to Lightning

Now grants Lightning Charges instead of Wind Charges

Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning

Increased damage from 75% to 196% weapon damage per charge

Hydra

Increased damage from 28% to 66% weapon damage

Skill Rune - Arcane Hydra

Increased damage from 60% to 111% weapon damage

Skill Rune - Lightning Hydra

Increased damage from 64% to 138% weapon damage

Skill Rune - Venom Hydra

Has been removed from the game

Skill Rune - Frost Hydra

Increased damage from 36% to 108% weapon damage

Skill Rune - Mammoth Hydra

Increased damage from 67% to 178% weapon damage

New Skill Rune - Blazing Hydra

Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy

Unlocks at level 38

Meteor

Mana cost reduced from 50 to 40

Increased damage from 260% to 501% weapon damage

Increased damage over time from burn effect from 60% to 167%

Skill Rune - Molten Impact

Increased damage from 390% to 1648% weapon damage

Increase damage over time from 90% to 549%weapon damage

Now unlocks at 58 (previously 29)

Skill Rune - Star Pact

Casting cost reduced from 35 Arcane Power to 30 Arcane Power

Skill Rune - Meteor Shower

Increased damage from 104% to 228% weapon damage

Now unlocks at 48 (previously 43)

Skill Rune - Comet

Increased damage from 312% to 590% weapon damage

Increased damage from the mist cloud from 72% to 197% weapon damage

Now has a 20% chance to freeze enemies for 1 second upon impact

Now unlocks at 43 (previously 48)

Skill Rune - Liquefy

Has been removed from the game

New Skill Rune - Lightning Bind

If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning

When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage

Familiar

Increased damage from 20% to 179% weapon damage

Duration increased from 5 minutes to 10 minutes

Skill Rune - Vigoron

Has been removed from the game

New Skill Rune - Icicle

The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second

Skill Rune - Cannoneer

Increased damage from 20% to 240% weapon damage

Energy Armor

Duration increased from 120 seconds to 10 minutes

Explosive Blast

Increased damage from 225% to 616% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune - Unleashed

This skill has been reworked

Increases the damage of Explosive Blast to 970% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune - Time Bomb

Increased damage from 315% to 1039% weapon damage

Damage type has been changed from Physical to Arcane

Skill Rune - Short Fuse

Increased damage from 225% to 909% weapon damage

Damage type changed from Physical to Fire

Skill Rune - Obliterate

Increased damage from 225% to 760% weapon damage

Damage type changed from Physical to Arcane

Skill Rune - Chain Reaction

Increased damage from 97% to 320% weapon damage per explosion

Damage type changed from Physical to Fire

Mirror Image

Images now taunt for 1 second when they are summoned

Mirror Image health increased from 25% to 50% of your total Life

Spells cast by Mirror Image now do 10% of the damage done by your own spells

Skill Rune - Simulacrum

Increased the amount of Mirror Image health from 100% to 200% of your own

Skill Rune - Duplicates

Reduced number of extra Mirror Images from 5 to 4

Mirror Images now taunt for 1 second

Mirror Image health increased from 25% to 50% of your total Life

Skill Rune - Mocking Demise

Increased damage done on death explosion from 45% to 309% weapon damage

Damage type changed from Physical to Arcane

Skill Rune - Extension of Will

Mirror Image health increased from 29% to 100% of your total Life

Skill Rune - Mirror Mimics

Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells

Blizzard

Increased damage done over 6 seconds from 510% to 807% weapon damage

Skill Rune - Grasping Chill

Increased the amount Blizzard slows enemies from 60% to 80%

Skill Rune - Frozen Solid

Increased chance to Freeze enemies from 20% to 40%

Reduced Freeze duration from 3 seconds to 1.5 seconds

Skill Rune - Snowbound

Reduced the casting cost of Blizzard from 20 to 13 Arcane Power

Skill Rune - Stark Winter

Increased damage from 510% to 941% weapon damage

Skill Rune - Unrelenting Storm

Increased damage from 680% to 1296% weapon damage

Archon

Increased duration of Archon from 15 seconds to 20 seconds

Reduced Armor and Resistance bonus from 40% to 20%

Now also increases damage done while in Archon form by 20%

Killing an enemy no longer increases the duration of Archon

Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon

Skill Rune - Arcane Destruction

Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage

Skill Rune - Teleport

Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds

Skill Rune - Slow Time

This skill has been reworked

Can now cast a Slow Time effect that follows you

Skill Rune - Improved Archon

Reduced damage increase of Archon abilities from 25% to 22%

Passives

Power Hungry

This skill has been reworked

Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry

Blur

Reduced melee damage reduction from 20% to 17%

Evocation

Increased cooldown reduction from 15% to 20%

Prodigy

Increased amount of Arcane Power granted by Signature spells from 4 to 5

Illusionist

This skill has been reworked

When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds

Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds

Paralysis

Increased chance for Lightning damage to stun targets from 8% to 15%

Galvanizing Ward

This skill has been reworked

As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage

Temporal Flux

Increased amount enemies are Slowed by Arcane damage from 60% to 80%

Reduced duration of Slow from 3 seconds to 2 seconds

Critical Mass

Has been removed from the game

New Passive - Dominance

Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds

Arcane Dynamo

Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

CRAFTING AND ARTISANS

Crafting has received several quality of life changes

Crafting materials have been condensed into two item level tiers: 1-60 and 60-70

This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes

All crafting materials currently in character inventories and stash have been converted accordingly

All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system

Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system

Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY

The difficulty system has been completely revised

Nightmare, Hell, and Inferno modes have been removed

Difficulty is now dynamic and monsters will level up with your characters

There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)

Master unlocks upon completing Act IV

Torment unlocks upon reaching level 60

Torment level includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters

Each level offers new bonuses and rewards, visible in the difficulty selection menu

You can now lower your difficulty setting in-game

However, increasing your difficulty still requires exiting your current game

This option is disabled in Hardcore mode

To account for these changes, monster density has been adjusted across all Acts

EVENTS

Cursed Chests

Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected

Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff

These events offer a variety of challenges, including endless monster waves and timed events

Infernal Machines

Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

Itemization has undergone a major overhaul

Legendary and Set items are now Bind on Account

Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired

The Smart Drop system has been implemented

All items that drop have a chance to roll as "Smart Loot"

Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)

Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)

Will once again be displayed under Life per Second on the character sheet

USER INTERFACE

Bug Fixes

Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved

BUG FIXES

Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance

Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR

Patch 1.0.8 – v.1.0.8.16416 (May 7, 2013)

GENERAL

Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts

The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)

The bonus experience granted by Enlightened shrines is now also calculated multiplicatively

The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap

There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window

Multiplayer Co-Op

Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game

The Magic Find and Gold Find bonuses can exceed their respective 300% caps

The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)

A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map

In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin

ACHIEVEMENTS
Bug Fixes

The "Massive Blow" achievement should once again be obtainable

The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds

The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it

The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria

Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria

AUCTION HOUSE

General

The stack size for gold sales on the auction house has been increased from 1 million to 10 million

User Interface

Tooltips in the Auction House will now show an item comparison for a player's currently selected character

BATTLE.NET

Matchmaking

Players will now be able to search for games that were started on any quest once they have reached level cap

Matchmaking "Tags" have been added

In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: Monster Slaying, Brawling, and Key Warden

Note: When the Brawling tag is selected, your Monster Power selection will not be taken into account

Social

Players can now add a note about a friend by right-clicking the name in their Friends List

Players can now enter a message that will be broadcast to their friends

Players can now create multi-user conversations

There are multiple ways to start a conversation or invite other players to an existing conversation:

To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name

To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation

Similar to public channels, private conversations can support up to 99 players

A new section has been added to the friends list called "Players Near You"

Any player who is on your local network will be displayed here (even if they're not currently your friend)

If needed, this feature can be disabled from the Social Options of the Game menu

Players may now be marked as a "Party Guide"

The Party Guide is assigned to the first person who joins a Public Game

If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide

When a Party Guide leaves the Public Game, a new one will be chosen automatically

Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title

The Party Guide will have a unique icon that will appear on the mini-map

Names in your "Recent Players" list will now expire if they become older than a month

Blocked players will no longer appear in your "Recent Players" list

BOSSES

Bug Fixes

Skeleton King

The Skeleton King and The King of the Dead will now play an animation when performing their Whirlwind attack

The Enchantress should no longer sometimes cause an error to occur after casting Focused Mind

Quests

Bug Fixes

Players are no longer prevented from progressing when another player joins or leaves the game during the “A Royal Audience: Talk to Asheara at the Gates of Caldeum” quest step

Bug Fixes

Fixed several issues that could cause crashes to occur

Players will no longer be killed by DoT damage after zoning out of Scorched Chapel

The Siege Breaker Assault Beast and The Savage Behemoth will no longer reflect damage from pets

Patch 1.0.7 – v.1.0.7.14633 (Feb 12, 2013)

Patch Features

New Feature: Brawling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.

General

Nephalem Valor stacks will now persist through Acts

Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards

The resurrection timer will no longer increase if a player is killed multiple times in a row

Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time

The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:

MP 1: 25% (up from 10%)

MP 2: 50% (up from 20%)

MP 3: 80% (up from 30%)

MP 4: 120%(up from 45%)

MP 5: 165% (up from 60%)

MP 6: 215% (up from 75%)

MP 7: 275% (up from 95%)

MP 8: 340% (up from 115%)

MP 9: 420% (up from 135%

MP 10: 510% (up from 160%)

When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)

Characters will no longer have their movement restricted when being vote kicked from a Public Group

Achievements

Bug Fixes

Subjugators now count towards the achievements "We are Champions" and "Champion's Collection"

Fixed an issue that could occur when attempting to upgrade from the Diablo III Starter Edition

Patch 1.0.6 – v.1.0.6.13300 (Nov 26, 2012)

General

We will soon begin limited testing on minor updates to Battle.net’s communication and login functionality. Patch 1.0.6 includes some of the data for this testing, but please note that the changes will not be visible to players or impact your play experience in any way. For more information, please visit the Diablo III community site.

Bug Fixes

Fixed an issue that allowed players to bypass the one-second trade timer when exchanging items via the Trade window

Fixed an issue that caused the same item to occasionally drop for players using Threatening Shout with the Grim Harvest rune

Fixed a crash that could occur on a machine with eight or more core processors

Fixed some additional service crashes

Fixed a variety of truncated tooltips (applies only to Italian, Polish, and Russian clients)

Patch 1.0.5 – v.1.0.5.12480 (Oct 16, 2012)

Patch Features

New System: Monster Power
Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

For more information on how to enable and use Monster Power, click here

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.

Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:

When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time

Opening a Resplendent Chest will grant one stack of Nephalem Valor

Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty

If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location

Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion

Several events have had Unique monsters added to them for this purpose

Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)

The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands

The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):

Normal: 20% to 0%

Nightmare: 30% to 15%

Hell: 40% to 25%

Inferno: 40% to 25%

Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here

Auction House

Search parameters will now save when switching between the gold and real-money auction house

An option to display Auction House toasts including sales and expirations has been added to the Social options menu

Players can now search for +Damage on off-hand items

User Interface

An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats

To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu

The Preferred Stat list is now sorted alphabetically

An "X"-out button has been added to allow players to quickly reset individual Preferred Stat filters

A "Search for Similar" option has been added for items in the Sell tab

Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats

Bug Fixes

When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash

The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories

Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly

Battle.net

The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III

A new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector's Edition rewards)

Achievements

An Achievement button has been added to the in-game navigation tray

Players can now link Achievements in chat

Banners

Players can now customize their banner in-game while in town

Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)

New unlocked banner rewards are now highlighted so they can be found more easily

Chat

Players can now change font color (per channel) and size

Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing

Several additional improvements have been made to in-game chat to increase usability

Multiplayer

Leaving a multiplayer game will no longer remove you from the party

This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the "Resume Game" button)

To leave a party while in-game, right-click on your hero portrait and select "Leave Game & Party"

To leave a party while in the hero screen, right-click on your hero and select "Leave Party"

Bosses

General

Bosses will now drop improved loot the first time they are killed in each difficulty

All characters have had their "first kill" status reset for all bosses in the game

Azmodan

Bug Fixes

Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned

Classes

General

Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here

Magic Find and Gold Find values inherited from Followers should now respect the 300% cap

Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)

Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target

Items

Affixes on items will now roll their level based on the level of the monster killed rather than the item's level (this applies to all items including random affixes on Legendary and set items)

The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more often

The chance for Legendary and set items to drop has been doubled

Items below iLevel 58 no longer drop in Inferno difficulty

Square-quality gems no longer drop in Inferno difficulty

The cast time for identifying Rare items has been reduced to 1 second

The cast time for identifying Legendary items has been increased to 4 seconds

Lore books will now appear light blue instead of green when dropped on the ground

Monk class Skill bonuses can now roll on shields

"Extra Health From Globes" now also benefits health potions

Bug Fixes

The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change

Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level

3% Magic Find and 3% Gold Find

In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60

Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find

Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)

Magic Find is no longer averaged among all players in a multiplayer game

Players can now disable or enable music in the Sound Options

Additional Sound Options including Sound Output and Speaker Setup has been added

A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

Achievements

Bug Fixes

The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III

The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)

The "Kill Diablo" criteria for the achievement "Death From Afar” has been removed

Auction House

Auctions can now be cancelled at any point so long as they do not have any active bids

Number of "Preferred Stats" allowed per search increased from 3 to 6

Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5

"Minimum Damage" has been replaced with "Average Damage" as a searchable stat

Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage)/2

For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage.

Stat increases which come from slotted gems are no longer taken into account when searching for equipment

Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab

The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000

The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"

Description text has been added or improved for several error messages

UI Improvements

Tooltips have been added for items in the Completed tab

Tooltips have been added for commodities

Item Compare tooltips have been added to the Recommended Items page

The listing price of unsold and cancelled auctions will now display in the Completed tab

The Auctions tab and Completed tab will now refresh when a player’s item has been purchased

Bug Fixes

Auction house search filters are now no longer case sensitive

Players can now search for stats on Legendary items

"Attack Speed" is now a searchable affix for quivers

"Chance to Blind on Hit" is now a searchable affix for amulets

Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range

Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"

Witch doctor's Corpse Spider bonus is now listed when searching for mojos

The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped

Battle.net

The "Report Spam" option is now available in the main menu when right-clicking on a player’s name (rather than being hidden in the "Report" sub-menu)

Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session

Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request

The Quick Join window has been improved

More information about Global Play (and its restrictions) has been added to the Account tab

The game will now display both on the login and character select screen which region a player is currently logging into

Chat

Clicking on achievement toasts will now provide more information about the achievement

The Public Chat menu will now indicate which channels a player has already joined

/who and /invite commands can now be used in all channels

"DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)

Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")

Chat Channel and Party message formatting has been updated

Bug Fixes

Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency

The chat commands /p and /party now work correctly when joining Public Games

Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible

Bosses

Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:

Use Town Portal to leave the room

Re-enter the room again via Town Portal as well as the room’s entrance portal

Maghda

Abilities

Insect Swarm

Projectiles can now be slowed

Ghom

Abilities

Breath Attack

Pets and Followers should now only take 10% damage from the breath attack

Gas Cloud

The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%

The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds

Pets and Followers should now only take 5% damage from Gas Clouds

Bug Fixes

Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)

Cydaea

Bug Fixes

Players can no longer bypass the chains that appear during the “Heart of Sin: Kill the Daughters” event

Azmodan

Abilities

Fire Ball

Projectiles can now be slowed

Izual

Bug Fixes

Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier

Fixed a bug where Izual’s Charge attack would not do any damage

Fixed a bug where Izual’s Charge attack could damage players twice

Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances

Rakanoth

Bug Fixes

Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty

Diablo

Bug Fixes

Diablo’s Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped

Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible

Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time

The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger

Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)

Crafting

A repair tab has been added to the Blacksmith

Bug Fixes

Gem-combine designs for Amethysts and Emeralds should no longer contain typos

Followers

The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game

The frequency of follower dialog has been reduced

Items

All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased

Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before

Note: This will only impact items created or dropped after patch 1.0.4

Two-handed melee weapons have made more viable:

Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)

Core stat values have been increased by approximately 70%

Note: This does not affect two-handed ranged weapons

Additional affix changes for two-handed melee weapons include:

+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%

Note: This does not affect two-handed ranged weapons

Note: This will only impact items created or dropped after patch 1.0.4

All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons

Note: This will only affect off-hand items created or dropped after patch 1.0.4

Off-hands can now roll Reduced Level Requirement

Drop rate on quivers has been reduced

+MaxFury and +MaxSpirit will no longer roll on ranged weapons

Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block

Repair costs have been reduced by up to 25% for item levels between 53 and 63

Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)

Destructible objects now have a chance to drop items again

The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue

The maximum stack size of gems has been increased from 30 to 100

The gem drop sound effect is now more noticeable

Legendary Items

Significant changes have been made to Legendary items:

Custom proc effects have been added to over 50 Legendary items and Set item bonuses

All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets

Affix values on Legendary items are no longer demoted and will now roll at their maximum potential

Many lower level Legendary items have had their affix count increased to 6

Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors

The chance for a Legendary item to drop that’s below an item level of 50 has been increased

Item level 63 Legendary items have been added to the game

Legendary Sets:

All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late hell/early inferno to late inferno.

Class-specific sets are now guaranteed to have the class’s core stat on every item in the set

Summoned Creatures:

Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped

Creatures summoned by Legendary item procs should now have combat awareness similar to Followers

Creatures summoned by Legendary item procs should now their level determined by the Legendary item level

Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

Vendors

Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

Bug Fixes

Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly

Items with +Chance to Stun on Hit now have the suffix “of Staggering” instead of “of Devastation”

Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening

Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)

Fixed a bug that allowed players to see properties of unidentified items

Monsters

Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them

For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items

Experience awarded by level 61-63 monsters has been increased by approximately 60%

Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before

Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:

Normal: (no change)

Nightmare: 85%è75%

Hell: 95% è75%

Inferno: 105% è 75%

Monster damage and health and drop rates has been adjusted for Inferno as follows:

Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items

The Champion pack at the end of Kyr the Weaponsmith’s event “A Reputation Restored” will now drop loot and give experience

The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience

The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)

The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes

The Flying Molok can no longer turn invisible and become un-targetable

The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants

Killing Sardar’s illusions will no longer trigger quest completion for “Sardar’s Treasure: Kill Sardar”; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)

It should now be significantly easier to dodge Triune Berserker Power Hits

Damage over time spells will no longer prevent certain monsters from dropping health globes

A player who is killed by a monster’s Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players

Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers

Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

Quests

Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties

Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step “Kill Gavin the Thief” instead (which occurs slightly after)

Bug Fixes

The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point

“Trailing the Coven: Talk to Karyna” will now automatically update for players to “Trailing the Coven: Find the Khazra Staff” (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene

This is to ensure that players are able to receive a quest reward when clicking on the wagon

Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience

Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event

Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"

Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated

The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

User Interface

The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open

Resist values are now taken into consideration when calculating the item comparison “Protection” value

When a player cancels out of a Trade window, any items that are under the player’s cursor will also be cancelled

A two-second delay will now occur when clicking “Accept” in a Trade window if either player makes any changes to their offering

Bug Fixes

Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed

Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function “Close All Open Windows”

Mac

Retina Displays are now fully supported

Game resolutions which match Mac screen aspect ratios now offered

Switching between Windowed and Fullscreen modes is now faster

Added a “Help” menu so players can more quickly navigate to relevant support pages

Added a menu item which allows players to copy system information to their Clipboard

Added a menu item to reveal various games files and folders in Finder

Bug Fixes

Selecting the default resolution settings in Video Options will now correctly reset the resolution

Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution

Bug Fixes

Level 60 characters will no longer receive a “+XP” message when looting a new lore journal

Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once

Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest

The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold

Bug Fixes

General

Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in

Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages

Fixed a rare crash with tutorials on item pickup

Patch 1.0.3a – v.1.0.3.10235 (June 26, 2012)

Classes

Witch Doctor

Bug Fixes

Zombie Charger

Skill Rune – Zombie Bears

Fixed a bug where Zombie Bears were unable to attack targets on slopes

Zombie Bears should no longer become stuck on objects with which they shouldn't have collision

Items

General

Equipped items will now take "wear-and-tear" durability damage at half the previous rate

Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.

Bug Fixes

Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain

Fixed a bug with linking items with 3 gem sockets

It is no longer possible to create fake achievement links

Bug Fixes

General

Fixed a bug that was causing the "Switch Hero" button to occasionally disappear after leaving a game while in town

Fixed several gold and leveling exploits

Fixed several game and service crashes (for Mac and PC)

Patch 1.0.3 – v.1.0.3.10057 (June 19, 2012)

General

To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.

The rewards provided for replaying quests has been reduced

The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

Battle.net

General

Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag

The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag

Chat settings and preferences will now be saved whenever you log out

Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session

Bug Fixes

Using the /who command in a heavily populated chat channel should no longer cause the client to crash

The "Invite to Party" button should no longer become grayed-out if a player:

Declines a party invite

Requests a party invite and then declines it

Accepts a party invite, but then immediately leaves the party

The character screen should now always display the correct act and quest information

If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

Classes

Barbarian

Active Skills

Ignore Pain

Skill Rune – Contempt for Weakness

The amount of damage reflected will now cap at the player's maximum Life

Overpower

Skill Rune – Crushing Advance

The amount of damage reflected will now cap at the player's maximum Life

The tooltip has been updated to represent that both melee and ranged damage are reflected

Weapon Throw

Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)

Passive Skills

Relentless

Now reduces the Fury cost of all skills by 75%, down from 100% (the 50% damage reduction remains unchanged)

Demon Hunter

Active Skills

Cluster Arrow

Skill Rune - Dazzling Arrow

Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)

Grenades

Skill Rune - Stun Grenades

Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)

Bug Fixes

Caltrops

Skill Rune – Jagged Spikes

Effect will now only stack up to 10 times on a single target

Elemental Arrow

Skill Rune – Nether Tentacles

Tentacles will now only hit each target once

Monk

General

Monks can now use two-handed axes, two-handed maces, and two-handed swords

Active Skills

Serenity

Skill Rune – Instant Karma

The amount of damage reflected will now cap at the player's maximum Life

Seven-Sided Strike

Skill Rune - Sustained Attack

Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)

Mantra of Retribution

Damage will now cap based on the maximum Life of the target

Bug Fixes

Near Death Experience

Fatal damage absorbed by Serenity will no longer trigger Near Death Experience

Witch Doctor

Active Skills

Summon Zombie Dogs

Skill Rune – Leeching Beasts

Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)

Wizard

Active Skills

Diamond Skin

Skill Rune – Mirror Skin

The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin

Magic Weapon

When activated, a buff icon will now appear that displays the amount of time remaining

Meteor

Skill Rune - Star Pact

Now deals damage as Arcane instead of Fire

Passive Skills

Paralysis

Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)

Items

General

+ Attack Speed bonus values on weapons and armor have been reduced by 50%

This change does not apply to quivers

High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty

The new approximate drop rates are as follows:

Hell - Act III and Act IV

iLvl 61: 9%

iLvl 62: 1.9%

iLvl 63: 0%

Inferno - Act I

iLvl 61: 17.7%

iLvl 62: 7.9%

iLvl 63: 2.0%

Inferno - Act II

iLvl 61: 18.6%

iLvl 62: 12.4%

iLvl 63: 4.1%

Inferno - Act III and Act IV

iLvl 61: 24.1%

iLvl 62: 16.1%

iLvl 63: 8.0%

Please see the Patch 1.0.3 Design Preview for more information and specific details

Repair costs have been increased for item levels between 53 and 63

Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses

The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)

The Staff of Herding can no longer be salvaged or dropped

Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players

Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Weapon racks will no longer drop weapons 100% of the time

Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

Weapons and Armor

"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding

Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.

Manticore now has one additional bonus affix

User Interface

Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")

Tooltips for items on the ground will now show comparison stats

Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)

When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)

When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab

Bug Fixes

Items level 50 and above will now display their item level in the tooltip

Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix

Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed

Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in a future patch.

Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)

Fixed a bug with linking items with socketed gems in chat

Fixed a bug where vendors would occasionally not have any items for sale

Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab

Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab

Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size

Crafting

General

The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%

Blacksmith

The gold cost to level the Blacksmith has been reduced by 50%

The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced

Base levels now require 1 page/tome, down from 5

Milestone levels now require 2 pages/tomes, down from 5

The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced

Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft

The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced

Weapon crafting costs have been reduced

The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced

Jeweler

The gold and material cost to combine gems ranks 2-8 has been reduced

Combinations for these ranks now only require 2 gems, down from 3

The gold cost to combine each rank of gems is now as follows:

Rank 2 - Flawed: 10 gold (down from 500 gold)

Rank 3 - Regular: 25 gold (down from 750 gold)

Rank 4 - Flawless: 40 gold (down from 1250 gold)

Rank 5 - Perfect: 55 gold (down from 2000 gold)

Rank 6 - Radiant: 70 gold (down from 3500 gold)

Rank 7 - Square: 85 gold (down from 7500 gold)

Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)

Followers

General

Bug Fixes

Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI

Enchantress

Skills

Mass Control

Radius reduced from 15 yards to 8 yards

If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated

Skill will now correctly target enemies in all circumstances

Bosses

General

Bosses have had their pathing improved

The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced

Skeleton King

Abilities

Will now summon Skeletal Archers in Hell and Inferno difficulties

The Warden (mini-boss)

General

Now has Fast and Molten affixes, in addition to Jailer

In Inferno difficulty, the Warden will also gain the Desecrator affix

Butcher

Bug Fixes

Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended

Ghom

Abilities

Gas Cloud

Radius of Gas Cloud has been slightly reduced

Slowing effect has been removed

The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased

In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly

Maghda

Bug Fixes

Punish Dust projectiles can no longer be reflected

Zoltun Kulle

General

Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage

Abilities

Ceiling Collapse

Can now be cast at a player from any range

Fireball

Fireball attack now moves slower

Can now be cast at a player from any range

Teleport

Will now Teleport and run away from the player less often

Will now occasionally Teleport to the player

Belial

General

Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform

Bug Fixes

Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances

Siegebreaker

General

Overall damage has been reduced

No longer vulnerable to Confuse and Charm effects

Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)

Now enrages after 4 minutes

In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix

Cydaea

Abilities

Spiderlings

Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate

In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often

Rakanoth

General

In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes

Izual

General

Health pool has been increased

The number of Oppressors that join the fight has been reduced from 4 to 2

Will no longer target Followers or Tyrael as frequently

Abilities

Base Attacks

Base attack damage has been lowered

No longer does Cold damage on top of base attacks

Charge

Charge damage has been reduced

Knockback has been removed

Will Charge slightly more often, but will only target players

Frozen Bombs

Frozen Bomb damage has been reduced

Bombs will now explode faster

Only 8 Bombs will now spawn around the player rather than 12

Bombs will spawn at Izual's feet less often

Frost Explosion

Frost Explosion damage has been reduced by 70%

Duration of freeze has been increased

Damage dealt to players while frozen will now break the effect

Players can now use defensive cooldown while frozen

Players can no longer avoid being frozen by doing high amounts of damage to Izual

Bug Fixes

Izual will no longer spawn twice if a player skips his introductory cut-scene

Diablo

Bug Fixes

Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two

Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff

Fixed a bug that was causing pets to not attack Shadow Clones

Monsters

General

Champions, Rares, and Uniques have had their pathing improved

Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality

Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced

Colossal Golgor base damage has been reduced

Herald of Pestilence tentacle attack damage has been reduced

Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often

Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less

Succubus monsters will now run away less and for a shorter distance

The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery

Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies

Leaders of Invulnerable Minions packs have had their health pools reduced

Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

Bug Fixes

Interrupting a monster attack before it lands will now properly trigger its cooldown

Treasure Goblins will now drop gold piles for all nearby players

Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty

The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc

The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes

Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game

Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player

Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters

Fixed a bug that was causing some Elite monster packs in Inferno difficulty to not reset their enrage timers and heal to full health as intended

Fixed a bug that allowed players to avoid or delay the enrage timer reset on Elite monster packs in Inferno difficulty by running through a dungeon portal

Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location

Fixed a bug where Sandwasp projectiles could sometimes become invisible

Bug Fixes

General

The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.

The speed of the animation that plays when resurrecting another player should no longer scale with your attack speed

Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation

Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported

It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games

It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client

Fixed a bug where The Lyceum in the Southern Highlands was not appearing

Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings

Fixed a bug that was allowing players to temporarily pick up items that belonged to another account

Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)

Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource

Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way

Several performance improvements have been made to both the PC and Mac client

Auction House

Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems

Items with class-specific affixes should now display the class restriction properly

It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash

The data displayed in each auction house tab should now properly reset when logging out

Once sold, damaged items will be repaired automatically when moved from the purchasing player's Completed tab to their stash

Please note that unsold damage items will not be automatically repaired when returned to the seller's stash

Description messages for several auction house-related errors have been added

Mac

Several Mac performance improvements have been made

Bug Fixes

General

It is no longer possible to skip entire Acts in a multiplayer game

Classes

Barbarian

Active Skills

Fixed a bug that was allowing certain barbarian skills to continuously trigger each other's critical strikes, to the point of causing the player to crash. To address this crash, the following skill and skill rune combinations can no longer be triggered by each other's critical strikes:

Battle Rage (Skill Rune - Bloodshed)

Cleave (Skill Rune - Rupture and Skill Rune - Scattering Blast)

Hammer of the Ancients (Skill Rune - Thunder Strike)

Wrath of the Berserker (Skill Rune - Slaughter)

Followers

Monsters who are charmed by the Enchantress's skill "Mass Confusion" can no longer kill event NPCs

|}

Patch 1.0.2a - v.1.0.2.9858 (May 31, 2012)

General

Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2[1] and previous hotfixes[2]:

Demon Hunter

Smoke Screen (Skill Rune – Lingering Fog)

Monk

Fists of Thunder (Skill Rune – Quickening)

Mantra of Healing (Skill Rune – Boon of Inspiration)

Wizard

Energy Armor (Skill Rune – Force Armor)

Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain

Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced

Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

The maximum duration for posted auctions has been reduced from 48 hours to 36 hours

Patch 1.0.2 - v.1.0.2.9749 (May 29, 2012)

Classes

Monk

Active Skills

Serenity

Skill Rune - Tranquility

Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Bug Report forum.

General

Players should no longer receive an "Error 14009" when logging in

The "Select a Hero" menu will now also display the difficulty level for each character

Several speed improvements have been made to the streaming downloader

Achievements

All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower

Acts

Act IV

Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target

Auction House

The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order

When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"

Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab

The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"

The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types

Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House

Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues

Battle.net

The public chat list will now sort alphabetically

Classes

Witch Doctor

Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment

Made further improvements to help reduce the occurrence of rubberbanding and desync issues when using movement-based abilities such as Furious Charge, Whirlwind, Tempest Rush, and Vault

Fixed a crash that could sometimes occur when interacting with guards or fighting guards that turn into monsters

August 3, 2012

Bug Fixes

Fixed several cases of "rubberbanding" that could sometimes occur while playing under extremely high latency, when a character changed direction or movement speed, or when a character used certain movement-based abilities (like Tempest Rush or Whirlwind)

Mehtan the Necromancer and his skeletons can no longer be used to kill other monsters which have been kited to their location before or after the "Restless Sands" event

May 22, 2012

General

Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)

Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member

Resolved over 30 game and service crashes affecting players

ClassesDemon Hunter
Active Skills:

Smoke Screen

Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)

Skill Rune - Lingering Fog

Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)

Monk
Active Skills:

Fists of Thunder

Skill Rune - Quickening

Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind

Mantra of Healing

Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)

Skill Rune - Boon of Protection

A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.

Wizard
Active Skills

Arcane Torrent:

Skill Rune - Cascade

Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill

Number of simultaneously missiles generated from this rune will now cap at 10 missiles

Energy Armor

Skill Rune - Force Armor

Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life

Items

The chest spawn in the Town Cellar in Alcanus has been changed from a 100% chance to spawn a Resplendant chest to a 50% chance to spawn a Normal chest

Players can no longer dual-wield two-handed weapons

May 18, 2012

Classes

Monk
Active Skills:

Serenity

Skill Rune - Tranquility

Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Encounters

Players will no longer remain invulnerable to attacks after defeating Diablo.

Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.

Items

Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.

Quests

Act I

Players can now always interact with Karyna during the quest and quest step "Trailing the Coven : Talk to Karyna" when they resume from a save.

Act II

The Enchantress will now always appear during the quest and quest step "Shadows in the Desert : Disrupt the Hidden Conclave."

Act IV

Tyrael will now always be present for the in-game cutscene during the quest and quest step "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire."

Tools

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