The fourth and final changelog for Street Fighter x Tekken ver. 2013 was just posted on Capcom-Unity. This deals with the general system changes coming to the game as well as what’s in store for the rest of the Tekken cast. If you missed any of the past three installments, feel free to follow these links and check them out: part one, part two, part three.

Now that we have a clear view of what we can expect from this update, let us know in the comments what you think.

System Changes

Gem activation effects – Glowing effects toned down

“FIGHT” timing at the beginning of the round – Disappears before characters are able to move

@ragnarok954:disqus Allen implied I cannot believe that people can get paid $9965 in one month on the internet. have you read this webpage…Goo.gl/imQHj

NyuBomber

Kuro – No changes

Best chaarcter.

ragnarok954

“Gem activation effects – Glowing effects toned down”

I Quit.

Ian Scott

These ere some of the changed needed to make the game… *shudder* good. Kudo’s capcom

Hotaka Saika

Wow lars got buffs. I like. Sorta wish I still had my copy (god damn former place of employment)

Hazerdous

Did Pac-Man really need the nerf? I feel as though im gonna see Lars a lot more now.

infominutebrad

Wait a minute, what do they mean you can’t get additional hits after guard cancels? Does that mean you can’t combo off of the alpha counters? Wtf

Also, these “7 frames” added to the roll, can you still block or do rolls now basically give your opponent a free combo?

http://twitter.com/Mightfo Mightfo

making anything unsafe into 40% damage for 2 bars is kind of silly

spleen_pie_eater

Yeah, what sort of monstrosity of a game would have that?! Meanwhile, no one notices SRK FADC Ultra doing exactly the same…

DRainn

Yeah, I was wondering the same things. Especially the second one. hopefully they can still block, so calling a roll can still give hyper ambiguous crossups, but not completely free combos.
I’d rather have them throwable though

http://www.facebook.com/irving.malcolm Irving Malcolm

So they increased Pandora Time. I still think you shouldn’t die but stay alive with zero health. Any chip would kill you. That would be better. Because is too easy to run away in this game.

Zonder88

Too bad Capcom is too dumb to realize something so simple.

http://twitter.com/Mightfo Mightfo

rolls being punishable and no more combos off alpha counters are good changes
neutral will still be wonky and some of the other changes seem fucking stupid but i guess it is getting better

http://www.facebook.com/people/Ty-Austin/100002154794093 Ty Austin

I’m liking the change on rolls. It looks like if you catch your opponent rolling, you can catch him into a nice combo, making rolls a very risky move in some instances. With that being the case, running away just got a lot more difficult.

I’m not entirely happy with the pandora change though. An extra 3 seconds doesn’t seem like much (although 3 seconds in game is much longer than that, plus you have pandora gems.) I was really hoping for a damage buff or hit scale reduction. At least now I can pull off Jin’s super without getting a time over, lol.

Cross Arts being buffed is great, it’ll make it more practical whereas you were just better off saving meter for combos.

All in all, I’m pretty hyped.

http://mrnelvin.posterous.com mrnelvin

All that is needed right now is a video doing a demonstration of the changes also a combo vid or whatever.

But then you’d run the risk of having pandora being too strong of a comeback mechanic because you could do stupid amounts of damage if there were a timer freeze on cinematics.

chipsndips

People complain about Pandora not being strong as is anyway. My thoughts on the matter is that: If I go through the effort to land a super/cross art, I should get the benefits. The move animations in this game are fairly long. If they were along the lines of most SF4 moves, it wouldn’t be as bad. If the timer was a bit slower in and of itself, it wouldn’t be as bad. Still, this isn’t the case.

The last thing we can do now is hope that these changes are enough to curb time-outs. I believe the time outs are what is hurting the game the most.

http://www.facebook.com/people/ざくや-けよ/100000737674817 ざくや けよ

All I ask in the case of Pandora is this: If I use Pandora, and time runs out before Pandora does. It should be treated as a normal time out, instead of making me automatically lose the match, even when my character has more health than my opponents characters.

http://twitter.com/jonogunn Jonathan Gunn

No changes to the crappy matchmaking

http://twitter.com/BenRox64 Ben Rox

Lol, Why would they nerf some of Pac-Man’s moves. It’s not like he’s top tier or anything.

http://twitter.com/emezie Emezie Okorafor

Believe it or not, gameplay changes are not just about tiers, buffing, and nerfing.

Sometimes companies adjust things to make the game better overall.

For example, if the worst character in the game had an unblockable jab, the company would still remove it…not because the character is too strong, but because having an unblockable jab is just stupid, and the game is better off not having it.

http://twitter.com/BenRox64 Ben Rox

But Pac-Man doesn’t have anything that is unblockable so the nerfs are pointless and make him less fun to troll with XD

http://pulse.yahoo.com/_IJOHJG7VSOWSTFARQPXZKXRZJ4 Dallas

Changing the effects of gem activation and the color of recoverable health. Yup those are meaningful changes…

That thing NEVER hit someone jumping in anyways. The more important change is his cr.hp is faster on startup so you can anti air with it now

Kugga

Never said it was a good AA.. It’s a useful tool for getting untechable knockdowns off tags and as a combo ender.

http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

Wow!!! They added 3 whole seconds to Pandora’s duration!!

I can totally see everyone using this in majors now!!!!

FFS.

http://www.facebook.com/profile.php?id=1623210331 Joseph E King

Screw pandora. I’m glad its useless.

Zonder88

If thats Capcom’s idea of “tweaking” Pandora to make it useful, consider it an utter failure at this point.

3 seconds wont make a damn difference, people just has to run for 3 seconds longer before you self destruct. Woop Dee Doo.

Incompetence has its limit. And Capcom has passed that threshold ages ago with this game.

chipsndips

The last like-able part about this game is that it doesn’t rely heavily on comeback mechanics. Removing end-death would make it an official come back mechanic. Removing your partner for an attack boost, infinite meter, and even when it’s done, free health? If you want Pandora to last even longer, go for a gem with that effect or something.

http://twitter.com/emezie Emezie Okorafor

“If you want Pandora to last even longer, go for a gem with that effect or something.”

Dawgtanian, Capcom rep, basically came out and said that. Pandora is meant for gems. If you want to use it, you have to specifically dedicate your gameplan to it. And, if you do, it’s quite possible to get some mileage out of it.

However, it’s not meant to be something you can just throw out without a gameplan.

Zonder88

Who said you had to get health back? All they had to do was kill off your partner and keep you at the same health. The attack boost is hardly noticeable and the real benefit is 7 seconds of infinite meter, which frankly dont do jack squat for it to be a “come back mechanic”, but at least it can be useful if it didnt have a freaking 7 second timebomb in it.

But since it do, its worthless. And it’ll remain worthless because Capcom are too dumb to know how to balance something so easy.

chipsndips

That’s just piling on more and more changes. Besides:

1) You lose when you lose ONE partner. That’s the point. You SACRIFICE someone to do this for a few seconds, then if you don’t win, you lose. Why? You already offed one of your dudes. There’s no justification in leaving you alive after.

2) The damage boost is actually quite big, thank you. Even without any boost gems, a simple combo can get to 600+ easily with Pandora. I only have one combo (that uses a full meter) that hits EXACTLY 600. With Pandora, you can get to 900 depending on what you’re doing.

3) No one wants a comeback mechanic like an X-Factor. No one wants something that makes it that much harder to just claim a victory you’d otherwise deserve simply because the dude you’re wailing on randomly goes ape **** crazy. Pandora is a gamble, not a comeback mechanic to lean on. Use a gem and boost it, or set it up with your sacrificial partner. The 3 seconds was done primarily so it wouldn’t run out too fast in the middle of supers, anyway.

Zonder88

Considering how by losing your partner, you lost the ability to:

Tag
Quick tag
Recover red life
Tag combos
Cross assault
Cross art

its more than fair. Its hardly a comeback mechanic as it is. I dont want it to become one like eveyrone else, but at least I want it to be USEFUL so people USE IT.

Its fine and dandy if you can do 600 damage combos. Now explain to me how will you pull it off when your opponent will just run the whole time.

You can write theories all you want. Fact of the matter is, there wasnt a single successful instance of someone using Pandora in majors. Stop trying to argue with proven statistical facts that Pandora is useless.

http://www.facebook.com/people/Ty-Austin/100002154794093 Ty Austin

At first I wasn’t thrilled with the change to pandora, now I understand and am okay with it.

Increasing the duration of pandora really doesn’t do anything, it’s all about a one shot combo. Considering the juggle limitations, 10 seconds is plenty of time. You’re not meant to just activate it and chase your opponent (kinda lame, imo.)

You really should check out VulcanHade’s pandora thread, combos can do 600 off one meter, and 900 with gems (might as well use those gem slots for pandora gems, I mean gems are apparently useless, right???) You can nearly take out a full life character with that!

You really need to practice and research with pandora, know the combos and punishers, etc. It’s not herp-derp activate and just do stuff like X-Factor is.

The only reason they buffed the time was to make it fair for characters like Jin who have long cinematic supers that basically mean suicide if you use it.

Zonder88

Gems were never useless. They were just dumb and nobody used them in tournaments. Hence Pandora will remain unremarkable since Gems wont be used in majors.

chipsndips

Maybe you should try experimenting with it yourself? No one said it’s a practical mechanic, but I’m pretty damn sure that if it turns into another “saving grace” type move, I’d rather go buy AE and play SF4 again. The opponent living after Pandora is STUPID. Everyone and their G-ma would use it just for the life gain if that were the case, and it’d make matches longer…AGAIN. That’d just be contradicting everything this patch set out to do. Maybe they’ll look into it more down the line, but right now, Pandora does NOT need more buffing.

derp herp

all seem pretty

and they didn’t even bother fixing the character’s position when activating Pandora
holy s*** capcom, how am i not surprised

GrimeDoc

Ouch. Alisa got nerfed more than she got buffed IMO. But I’ll admit she needed it. I personally considered her one of the best out of the DLC characters, but I dunno if many people got to see how ridiculous she is, what with all the derpy Cody/JackX stuff you could be doing much more easily.

Also, holy shit @ Lei’s list. That thing is fucking huge!

Exfalcon

Rest In Peace SfxT forever

http://twitter.com/tehA_L_E_X A-L-E-X

Have you even played this game or are you just parroting what some tournament player said?

Exfalcon

I played this game for many time and im from mexico, of course im a tournament player , maybe you are a fanboy of this faggot or maybe this crap

http://twitter.com/Jayy_Hussle T.H.U.D.

Soooo Bryan’s M/H Fisherman Slam doesn’t hit mid-air opponents. I thought this move was suppose to be a special move anti-air. Did I miss something because I’m seriously confused.

I could be wrong but overall, did he get buffed? My knowledge about frame data is that of a 8th grader in chemistry.

SPECTRELIGHT

Is CapCom just ignoring the TIMER issue? To me this is one of the major imbalances to the game. Time Outs shouldn’t be so prominent.

http://www.facebook.com/profile.php?id=22607966 Sam Robards

Relating to the Pandora changes, will Pandora extension gems keep Pandora at the same time it is with a gem quipped, or will the time with gems be extended by the three seconds the general mechanic is?

I guess another way of asking would be if the Pandora extension gems work by setting Pandora at a certain amount of time (equipping one sets Pandora at X seconds, for example) or if the gems extend Pandora by a certain amount of time (equipping one adds X seconds to Pandora).

Just curious to know if I can expect a further Pandora extension, as I use Pandora-based gems exclusively.