Overload Version 0.9 Build 117 is now on Steam!

News

We are pleased to announce the availability of Early Access drop #9, build 117 on Steam! This is our last planned drop before the release of the complete game. We have a new campaign level, partial localization, and combo scoring in challenge mode! Be warned, leaderboards are reset for this drop. Let us know what you think in discussions or email us at [email protected]

Additions:

Level 7 (Titan Workshop). This is the last SP level that will be released in Early Access.

Partial support for German, Spanish, French, and Russian. This is very new so it’s probably a little rough. Robot and weapon descriptions and a few other screens have not been translated. If you’re a native speaker of one of these languages, let us know if you see any problems.

Some CM maps can have more enemies at once (mainly for the more open levels).

Some anti-kiting changes in CM – enemies that have been around too long may change their AI behavior.

Changed the enemy loadout in Pipeline.

Tweaked Armor gain from smash attack enemies.

Changed center tunnel in Centrifuge a bit.

Redesigned Centrifuge and Pipeline a bit.

Insane for CM now unlocked based on score instead of kills.

Fixes:

Sliders/Throttles will now default with 0 as the middle (so they won’t need to be calibrated to use them to control forward/back movement).

Corrected a few errors in backers’ names in the credits.

Fixed an issue with switching controllers.

Fixed an issue with ‘Apply to All’ in the Controller Axis Settings menu.

Fixed some glitchy animations and added awaken animations for all robots.

Known Problems:

Drop 8.5 saves will not work, giving an error when attempted to load.

There are some text overlap issues in languages other than English.

There are a handful of lines of untranslated text.

We are looking for incorrect translations/mistranslations, and would appreciate help from multilingual backers.

NOTE: This release (Version 0.9 Build 117) does not support pilot files older than one version back; it will only load pilot files from from 0.8. If you have older pilot files, you can load them using Version 0.8 Build 94.