Its been awhile since I posted - busy with a job. ANYWAY, Ive started a contest:

- single player quake 1 map
- 200 brushes maximum
- complete texture freedom (custom or id)
- the plot/point of the map must be escaping from a jail/prison and the player starting in their cell...

Keep in mind you can have the cell already open to escape or it may be upon the player to find a way out, for example:

Perhaps the cell has bars that are broken and mangled and the player can fit through them - OR - the player must find a way to open the bars?

Ill try to submit a map of my own for this, but I dont have as much free time to dedicate myself to it. However, the 200 brush limit should add some ease to this contest in a sense (that I dont want to detail right now as Im going to sleep).

ps. havent you got any exams? man, i wish i had a job right now. fuck the washing and ironing and cleaning when you get home. just play and watch videos after work every day.
mmm, i`ll be a good house-husband!

- jail setting
- goal: escape from jail
- the jail itself does NOT have to be typical bar cell jail (as stated before but this seems to have been confused from the *example*, sorry)
- 200 brush limit
- 40 maximum monsters
- player must start within their cell - the way out may already be there, OR the player may have to find a way out

And a stone in back that can be pushed out. Several triggers surround a func_train. The train has 20 or so waypoints in a line, and waits at each one to be retriggered. The effect is, as you keep on pushing (and touching more triggers), the block keeps moving, so it`s like you`re pushing the block out of the way.