WoW Winrate App to Measure Efficiency

Stats and figures can help people break things down for post-game analysis. Through number crunching, players can effectively pinpoint their areas of strength as well as their soft spots. After all, statistics is something you need to consider analyzing since it can help you become a better all-around player (if interpreted correctly). The fact of the matter is that the numbers don’t lie.

One such key stat that can help you gauge player efficiency is winrate. With the WoW Winrate app, you can gain access to PvP arena and RBG win rate and popularity statistics for different brackets for all classes. Stanislav, otherwise known as Duskrunner, is its creator. He lives and breathes World of Warcraft. Here, we talk to him about his sources of inspiration, his programming languages of choice, and his experiences as an app developer in general. Let’s get to know the man a little bit better.

(1) Tell us about yourself (your name/nickname, hometown, age, occupation, favorite games that you play and what platform(s) you play on)?

Hello, my name is Stanislav aka Duskrunner, and I’m from Saint-Petersburg, Russia. I’m 28 years old. My favorite game is World of Warcraft (playing since Burning Crusade) and I’m a fan of the Warcraft Universe. A few months ago, I also started playing League of Legends.

(2) Do you work independently or in a team? If in a team, how big is it?

For now, I am working on this project alone.

(3) What inspired you to create an app for this game? How does it feel to create something original for this game?

There were a lot of websites that show class representation in PVP but no resources were you can see classes and specs win rate. And recently, I finished learning Android Development so I decided to create this project, WoW Winrate. It feels good, especially when users give you positive feedback and ideas to improve your project.

(4) What programming language or tool did you use to create this app? Do you have any favorite PLs or tools?

Server side is written with Javascript with Node.js and Express Framework, while the Android app is written withKotlin.

(5) When it comes to designing the user experience/UX/interface of the app, what motivated you or what influences did you have?

I think I am bad in design (especially in picking color combinations), so I just used a built-in theme in Android. Trying to make the interface look good on all devices is pretty hard, but I am trying my best.

(6) From the developer’s and gamer’s perspective, how do you think the app affects the overall experience of the game?

I think it is always helpful to know the current PVPmeta (“most effective tactics available”). My app helps players to know which class and spec is OP (“overpowered”) or most popular. Some people use it to pick the next character to level up.

(7) Are there any errors when it comes to the app’s performance and provided information?

The app is not that big right now, so there aren’t any performance issues. I monitor crash reports frequently, and it is there that I try to fix things ASAP, but for the recent updates there were no crashes. The provided information is accurate; I get my data from the official Blizzard API and then calculate all statistics.

(8) What were your biggest challenges for this project? How did you overcome them?

My biggest challenge was the whole app; it is my first app and I am not experienced with Android. Actually, I am not even working as a programmer (hoping this will change soon). The hardest part of the app was to create a drop-down list of specs for each class; a friend, experienced in Android programming, helped me with the issues I had with it.

(9) Are you expecting the game’s updates to change your app’s dynamics and performance? Is it something that you’ve already prepared for?

The next expansion will not add any new classes to the game, so the current functionality of the app shouldn’t break with any immediate updates. Even if something changes with regards to the API, I will do what I can to fix it.

(10) Are there any exciting new developments for your app? Do you plan to create more apps like these for other games in the future?

Yeah, there is a to-do list for my app — users sent me feedback and improvement ideas. In the next update, I am planning to add role specs and role statistics (healer, ranged, melee, tank, etc.) I think it is very useful to have an app like this for any competitive game, so if I will start playing other games I may be able to create apps like this for those games too.

(11) Could you share a few quick tips to new players of the game?

Find a good guild, a friendly one and not one that is too hardcore, so you could always ask for some tips and have an easy time with party searches.

(12) Any advice you’d like to share to aspiring game app or web developers?

Build apps; don’t be afraid that nobody will like your app. There will always be grateful users.

Wrap-Up

Are you into PVP and love World of Warcraft? Don’t forget to take WoW Winrate a spin!

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