%%Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1326680108009680100%%Please do not change or remove without starting a new thread.[[quoteright:350:[[Webcomic/ManlyGuysDoingManlyThings http://static.tvtropes.org/pmwiki/pub/images/FiComicJ_5511.jpg]]]][[caption-width-right:350:[[VideoGame/TheLegendOfZeldaSkywardSword She's only trying to be helpful.]]]]

->'''Cedric:''' Graham, watch out! A poisonous snake!->'''Jon:''' Yeah, let's talk about this: I'm gonna need you to ''never speak again'' please? We clear? Are we clear on that?! I don't need an owl tellin' me what to do anyways-- (''gets bit and dies'') Oh. Ooooh. The owl was ''right''.-->-- WebVideo/JonTron plays ''VideoGame/KingsQuestV''

A recurring or sidekick character whose purpose is to [[MrExposition fill you in]] on elements of the interface and your abilities. Sometimes, they will also offer hints or help players NoticeThis.

Many more recent games with {{Heroic Mime}}s use this so the game has a character who can actually have reactions to the plot, and [[VoiceForTheVoiceless actually engage in dialogue]] with other {{NPC}}s. In this case, they not only act as a tutorial of sorts, but keep track of the story and help [[ContinueYourMissionDammit move it along]]. [[SmallAnnoyingCreature Some sidekicks]] have a tendency to do this ''too'' often, at which point the player is likely to shout, "StopHelpingMe"

Frequently a FairyCompanion, hence the name. For modern-day humanoid variants, see MissionControl and VoiceWithAnInternetConnection. See also PetInterface.

----!!Examples:

* The Ninja Butterflies which turn up at key locations in ''VideoGame/RedNinjaEndOfHonor''.* Alyx Vance from ''VideoGame/{{Half-Life 2}}'' and episodes, serving as a counterpart to the player's HeroicMime and a genuine ActionGirl.* Starting with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Link is assisted by a character, [[FairyCompanion usually a fairy]], who mainly serves as this role.** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is the most notorious of these, and [[TheScrappy the most hated]] because of [[StopHelpingMe the annoying frequency with which she bugs the player excessively]].** There's also Kaepora Gaebora, who followed child Link through Hyrule in Ocarina of Time ''just'' so he could give you all the advice Navi didn't. Hoot! [[ShallIRepeatThat Do you want to hear what I said again?]]-->''Yes'' ←\\''No''** Tatl from ''VideoGame/TheLegendOfZeldaMajorasMask'' is a lot like Tinker Bell: particularly memorable for [[DeadpanSnarker her snark]], [[{{Tsundere}} poor attitude]] and general non-helpfulness. Fortunately, her audio comments are limited to a fairly inoffensive jingly sound.-->'''Tatl''': [[CaptainObvious If you get close, you'll be beaten! Do you understand me?]]** The King of Red Lions [[spoiler:a.k.a. King Daphnes Nohansen Hyrule]] from ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', who also serves as your main means of travel through the [[QuicksandBox Great Sea]].** Ezlo from ''[[VideoGame/TheLegendOfZeldaMinishCap Minish Cap]]'' who, in addition to being your NiceHat, also serves as a means to shrink down to [[LittlePeople Minish]]-size.** Midna from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' offers helpful services the others didn't (such as warping), but her expository knowledge is limited to the dark world. Her poor attitude doesn't help much either, but makes part of [[{{Tsundere}} her charm.]] Also, she doesn't bug you as often[[note]]you usually have to explicitly ask for her help[[/note]] and her alert sound is a few quiet words in [[SpeakingSimlish Simlish]] rather than a shrill yell.** Ciela from ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. At least she also acts as a cursor, bugs an NPC instead of you, and she actually helps in battle...when you have enough courage orbs anyway. The fact that she uses the same "Hey!" as Navi is [[http://www.vgcats.com/comics/?strip_id=244 bound to send shivers down your spine upon first meeting her,]] though. In a bit of irony, when you unlock the hammer, Ciela will wield it and Link will point her where to hit, giving him the chance to be the annoying one (if he wasn't mute anyway).** Princess Zelda herself serves as Link's ExpositionFairy in ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''.** The Exposition Fairy of ''VideoGame/TheLegendOfZeldaSkywardSword'' (and the example given at the top of the page) is Fi, the [[SpockSpeak Spock-Speaking]] spirit of your sword. She can give the most info of any ExpositionFairy in the series. If you can lock onto it, friend, foe, random critter or dungeon device, she has info on it. At the tap of a button she'll analyze boss moves (as well as the arenas in which you fight them) to give you strategies, provide a recap of what's happened recently, remind you of [[NowWhereWasIGoingAgain what you should do next]], tell you how many times you've killed a monster in addition to your previous record when it comes to fighting that monster, has a ton of helpful rumors and hints, will provide info on your current location and how suited the items you have in your pack are to your current location/situation, keeps track of how long you've played during the current session and overall...and this is just a ''summary'' of what she can tell you ''when you ask.''* Hilariously, these are '''actual''' fairies in the ''[[AtelierSeries Atelier]]'' series; you run into one in the first game who explains how the fairies can be used to help around the workshop, and in ''Atelier Iris 1'' and ''Atelier Annie'', you have a fairy as part of the party whose primary purpose is to explain almost all game mechanics.* Issun from ''VideoGame/{{Okami}}'', acting in a role similar to that of Link's sidekicks, providing exposition, tutorial information, and acting as the supplement mouthpiece for the silent hero.* Bajarl in MonsterRancherEVO, although he has the distinct mercy of being inside a pot-looking container, so he only gives you hints if you want him to. * Your AI sidekick Arthur in the second and third ''TheJourneymanProject'' games offers hints and color commentary.* During a videogame-based plot arc in ''Anime/YuGiOh'', when a faerie appears to the gang, Joey explains that "Games like this always have a faerie or something to explain how the game works."** ''WebVideo/YuGiOhTheAbridgedSeries'' parodied the concept by giving the fairy the voice of Navi from ''Ocarina of Time''--namely her constant "Hey! Listen!"--and having Joey turn homicidal towards it.* Adam, Samus's AI advisor in ''[[VideoGame/{{Metroid}} Metroid Fusion]]''. She has no choice but to listen to him, as he was part of the deal that got her a replacement spaceship; he's eventually revealed to be part of a GovernmentConspiracy, but pulls a HeelFaceTurn in the closing moments of the game.** In ''VideoGame/MetroidPrime 3'', Fleet Admiral Dane and Aurora Units 242 and 217 serve a similar role. In the previous two Prime games, Samus's {{Cool Ship}} would occasionally send hints on where to go next.** ''VideoGame/MetroidOtherM'' has you meeting the real Adam on whose personality the above-mentioned AI is based. He serves primarily as MissionControl, but he's on your ear piece through most of the game guiding the player through the story.* In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', an anthropomorphic suitcase serves as both your NinjaButterfly and your inventory menu! He has a bad habit of making up adjectives to describe your situation. Like the [[EvilMinions evil minion]] Fawful from the previous ''Mario and Luigi'', his mannerisms are a parody of bad video game translations.** This is parodied in SuperMarioBrosZ where Stuffwell (the talking suitcase) will always exclaim "BACK TO ADVENTURE!!!" as he frequently did following monologues in ''Partners in Time''. This eventually prompts Sonic to tell him to shut up. *** ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' casts the star sprite Starlow in the same role. Amusingly, she pretends to be a ''different'' ExpositionFairy for Bowser ("Chippy"), directing him to perform Mario-supporting actions and occasionally driving him to StopHelpingMe levels.*** Starlow returns in ''VideoGame/MarioAndLuigiDreamTeam''. Additionally, Prince Dreambert acts as the ''other'' exposition fairy in Dream Team, meaning you've got '''two''' characters who seem to be acting as helpers throughout the adventure, allowing one to take care of dialogue for a pair of [[HeroicMime Heroic Mimes]] in the dream world, while the other manipulates Luigi in the real world.** Professor E.Gadd fills this role in ''VideoGame/LuigisMansion'' and ''[[VideoGame/LuigisMansion the sequel]]. (However, in the sequel, the advice he gives is rarely very helpful at all, and quickly turns into a case of StopHelpingMe. * ''SpyroTheDragon'' usually had a dragonfly named Sparx to help him out. But for anything beyond this little insect's ken, he also had the fairy Zoe and the Dragon Elders that helped him.** In the recent Spyro RetCon, Sparx's role has shifted from this to being pretty much resident DeadpanSnarker. The role has been taken up almost entirely by the Dragon Elders.* Later ''SonicTheHedgehog'' games had this, the two most recognizable being [[VideoGame/SonicAdventure Tikal]] and [[VideoGame/SonicAdventure2 Omochao]]. Like Navi, they are on the whole loathed by ''Sonic'' players: Tikal's advice is vague and oftentimes unhelpful, whereas Omochao is CaptainObvious. The difference between the two: Omochao can be picked up and thrown at enemies/shot at by your mecha, which satisfies a player's seething hatred for the little robot and edges him out past Tikal in usefulness, if barely. Oh, and Tikal actually matters to the plot.** This is continued in ''VideoGame/SonicUnleashed'' with Chip. Thankfully, he usually sticks to cutscenes and doesn't usually interfere with actual gameplay, although it makes you wonder how he knows all that stuff after losing his memory [[spoiler: and having been asleep in the centre of the planet for millions of years]].** Chip doesn't narrate anything when triggered in the [=PS360=] version of the game, however he goes into StopHelpingMe territory in the [=WiiS2=] version, where he appears during the tutorial levels and the final boss, narrates things, and this is out of your control.** Replacing all of those in VideoGame/SonicColors, is Tails himself. Much like Tikal, Omochao, and 360-Chip, Tails only talks when you touch a "?" circle. Tails' text can be skipped, however, possibly Subverting the StopHelpingMe portion of this trope. A further subversion occurs when facing the final boss: There's a "?" at the start, but Tails' voice is replaced with static, so he can't help.** Omochao returns in ''VideoGame/SonicGenerations'' but this time, he has [[TheOtherDarrin a less annoying voice actor]] and a setting to turn off his help in the game.* [[{{VideoGame/ThemeParkWorld}} Buzzy]], who advises you on how your guests feel about your prices, if one of your rides is broken down, etc.* There's always someone helping you in ''VideoGame/ShadowTheHedgehog''. If Shadow is currently doing a Dark Mission, it's either "Doom's Eye" (an extension of the Black Arms) or Dr. Eggman; if he's doing a Heroic Mission, it's one of the heroes of the franchise, like Sonic, Tails, Knuckles, Rouge, and others. (Regardless, their persistent advice often gets to the StopHelpingMe point.) A little experimentation with the control scheme reveals you can change between them at will, as well as get both of them to disappear (although there are certain points in which one or the other will automatically rejoin you); in this case, Shadow will [[ThinkingOutLoud talk to himself]] upon coming across a puzzle.* In the later ''VideoGame/MegaManX'' series, you're helped by "Navis" (natch), that explain some of the perils you encounter in the game. Much like ''Zelda'''s Navi, they bug the player with an alarming frequency, and during their first appearance, you could ''not'' just ignore them and move on. They became ''much'' more helpful in ''X8'', where they can be unlocked as hidden playable characters.* In ''VideoGame/SuperPaperMario'', you have a "Pixl" named Tippi, a butterfly, who identifies objects, gives hints, and, since Mario is a HeroicMime, helps move the dialog along. [[spoiler: She also turns out to be the former loved one of the BigBad. It was his despair at her disappearance that led him to seek the destruction of the multiverse, and therefore, bring about the events of the game.]]** In the previous VideoGame/PaperMario games, these roles are generally filled by Mario's other partners--the first of which, a Goomba in both games, is explicitly a specialist at providing information. Their special ability is giving you hints, and providing flavorful information about the world. *** Like Ford Cruller farther down the page, Goombario and Goombella are blissfully silent until you decide to harass them.** In ''VideoGame/PaperMarioStickerStar'', Mario has a flying crown sticker named Kersti as his companion.* Mog in ''VideoGame/FinalFantasyXIII2''. As if the Datalog wasn't enough.* ''{{Halo}}'' has two: Cortana, and the 343 Guilty Spark.* The Cheshire Cat, in ''[[AmericanMcGeesAlice American McGee's Alice]]'', serves this role, giving you somewhat cryptic clues to solve puzzles. You can summon him up, as well, but most of the time his advice is unhelpful and rather disturbing. Why, oh why, are you telling me "Only the insane equate pain with success" or "There's an ugly name for those who do things the hard way"?* Gouto in ''[[Franchise/ShinMegamiTensei Devil Summoner: Raidou Kuzunoha vs. The Soulless Army]]'' acts as a helping hand to what the player must do, and also acts as Raidou's 'voice' when it comes interacting with other characters--with Raidou being one of [[Franchise/ShinMegamiTensei MegaTen]]'s many [[HeroicMime Silent Protagonists]]. [[spoiler: Gouto is in reality the first of the Raidou Kuzunoha Devil summoners, and thus has a personal interest in making sure the current Raidou is doing his job correctly.]]* In ''ZorkGrandInquisitor'', you receive advice and companionship from a lantern possessed by the spirit of Dungeon Master Dalboz.* Dr Polito's role in ''SystemShock 2''. [[spoiler: Or so you thought. It's actually SHODAN masquerading as Dr Polito, followed by several levels as your VoiceWithAnInternetConnection, and she finally finishes as the final boss.]]* The gargoyles in ''VideoGame/MediEvil'' alternate between being MrExposition, mocking FakeUltimateHero Dan Fortesque, and telling you how to go about getting through the level.* In the Xbox ''NinjaGaiden'' game, Ayane will occasionally toss kunai with notes written on them to help Ryu Hayabusa get through his quest. She, being a {{ninja}}-in-training, does all of her work from the shadows.* In the beginning of ''JakAndDaxterThePrecursorLegacy'' [[TeamDad Samos]] will fill you in; in ''JakIIRenegade'' this is [[WeaselMascot Daxter]]'s job; in ''Jak3Wastelander'' [[EmbarrassingFirstName Pecker]] tells you the basics. Throughout all games Daxter will give helpful hints on things the player may have overlooked, for example how to beat a boss after getting hit/dying several times.* Bottles and his relatives play this role in the ''{{Banjo-Kazooie}}'' games. That and being the butt of Kazooie's endless torrent of insults and cynical remarks to which they act accordingly. And by "act accordingly" I mean "insult her back at every opportunity". * Gnarl in ''{{Overlord}}'' explains not only how the controls, but frequently what you should do next.** And his [[ButThouMust 'advice' is frequent and specific enough]] that it's an accurate piece of LampshadeHanging when he says at then end that if you win he'll "gladly have you back- I mean, serve you again."* Ford Cruller in ''VideoGame/{{Psychonauts}}'' offers you hints on where to go, information on enemies, and has a few other services he can provide for you (such as instantly [[WarpWhistle teleporting you to his lab]]). You can summon his services by waving a piece of bacon around. He rarely pops in to provide information unbidden--[[StopHelpingMe thankfully]]--but he will if it's obvious the player [[GuideDangIt has absolutely no idea what to do.]] * Murfy from ''VideoGame/{{Rayman 2}}: The Great Escape'', who is not really annoying.** Murfy shows up in ''VideoGame/Rayman3HoodlumHavoc'' as well. He seems to have picked up a knack for [[DeadpanSnarker snarking]] somewhere along the line.* Pey'j and Double H from ''VideoGame/BeyondGoodAndEvil'' frequently fill these roles, offering advice on where to go, what to do, and information on the world, from time to time. Most of their more detailed advice is optional--[[StopHelpingMe thank goodness]]--but Double H has the habit (moreso than Pey'j) of [[CaptainObvious shouting out the completely obvious unbidden.]] "There's the secret passageway we need to get in!" * The Tip Blocks from the ''VideoGame/YoshisIsland'' series. They're scattered throughout the landscape, and provide useful info to the Yoshis when the Yoshis hit them.** Precursor series ''VideoGame/SuperMarioWorld'' also had tip blocks shaped like speakers that only activate when hit from below.* ''{{Starlancer}}'' has Moose, your WSO sitting behind you in the cockpit and giving you (quite timely) warnings about incoming missiles or enemy fighters on your six. Completely justified in that he's supposed to be running the fighter's sensors and electronics, so he's pretty much doing his job.* ''Hand of God'' made your ''cursor'' the NinjaButterfly--she'd draw your attention to important plot points, warn you when your inventory was getting full, or snark at you for picking up low-quality equipment.* Dr. Ort-Meyer in the first level of ''VideoGame/{{Hitman}}'', [[spoiler: who turns out in the end to be the BigBad]].* In ''VideoGame/{{CarnEvil}}'', Umlaut, a MonsterClown skull, gives you a taunting rhyme on the nature of each area. [[spoiler:In the final boss battle, you get to kill him.]]* ''VideoGame/BloodRayne'' has Mynce, another dhampir who explains your strengths and weaknesses during cutscenes as well as dragging you through the tutorial.** ''BloodRayne2'' has Severin, a Brimstone agent who performs [[MissionControl pretty much the same role,]] but with whom [[DeadpanSnarker Rayne has a different relationship.]]* Parodied in episode 5 of ''VideoGame/StrongBadsCoolGameForAttractivePeople'', "8-Bit Is Enough", where Homestar is turned into one of these after the video-game world and Free Country USA start blending together.** He even says [[CrowningMomentOfFunny "Hey! Listen!"]].** The only reason Strong Bad even agreed to disentangle the worlds was to [[StopHelpingMe stop Homestar from popping up everywhere]].[[note]]Granted, the burnination of Strong Badia played a part, but it was mainly Homestar.[[/note]]* Fatima from ''{{Anachronox}}'', who is not only the game's actual mouse pointer, but also powers one of Boots' skills.* In ''{{Primal}}'' Jen can ask Scree for help. In Count Raum's Mansion in Aetha an array of severed heads serve this purpose in a cutscene. In the mansion proper various severed heads randomly hanging around shout advice and encouragement.* Creator/BruceCampbell provides his vocal talents as the Narrator/EF in the video game adaptations of the ''Film/SpiderManTrilogy'' films with his trademark dry humor.* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', the Prince gets one in the form of the Dark Prince, his own bloodthirsty alter ego, who first manifests as a gruff but helpful voice in his head.* In the ''Soul Reaver'' installments of the ''LegacyOfKain'' series, the (usually disembodied) voice of the Elder God serves this function--mostly.* ''HarvestMoon: Animal Parade's'' Finn follows the character (in the form of a Navi-like glowing ball outside of cutscenes) and tells him or her about the plot and prods the character to ring the bells, meet with the Harvest Goddess, and other plot-advancing actions.* The original ''LegacyOfKain'' has the odd situation of the hero Kain being his own Exposition Fairy. The result is that he'll go into rambling, fully voice-acted monologues triggered just by the player examining the surroundings, and continue his monologue even while slashing his way through the enemies. By the time the sequels roll around with him as the antagonist, he's thankfully grown a bit more taciturn. Otherwise, we might've had dialogue like "so I had Raziel thrown into the lake. The lake which, as a vampire, I knew well would provide a fittingly painful end to the heresy of his newly formed wings. Yes, those wings, vampiric wings which I'd not heard the likes of since the days of Janos Audron, whose dripping heart I'd used to heal myself many times in my own battles. And such battles they were too..."* Iwazaru of ''{{Killer 7}}'' drops into view on occasion (he hangs from a bungee cord) and informs the title assassins of what they need to do next, often by insulting them (for example, when he complains about MASK DE Smith, you have to switch to MASK to advance). The ending [[spoiler:reveals that Iwazaru is Kun Lan in disguise, explaining why someone supposedly loyal to the Smiths has so little respect]].** Aside from the gimp, the Smiths travel with an entire retinue of 'quirky' exposition ghosts. Easygoing Travis ([[NoMoreHeroes no relation]]) also offers hints and is generally more trustworthy, Kess Bloodysunday is a shell-shocked [[UndeadChild ghost kid]] who tells you how to beat the bosses, and severed head Susie... [[AxCrazy the less said the better]].* In ''LostWinds'', the Exposition Fairy also serves as the Wii remote pointer, and the source of your wind-related powers. Pushing a button causes her to offer up a hint, and moving the pointer while holding A or B will make her summon gusts or slipstreams, respectively (once you gain those abilities, anyway). She occasionally speaks to other characters as well.* In ''[[VideoGame/TronTwoPointOh Tron 2.0]]'', Jet gets a Byte (an upgrade from the simple Bit of [[Film/{{Tron}} the movie]]) to instruct and acclimate him to the Electronic World.* The first VideoGame/GodOfWar was originally supposed to have one of these at the start of the first game to explain the controls and such. And then just for the hell of it (combined with a heavy dose of 'didn't see this coming, did ya'), and it was going to be killed by that first Hydra head that surprises you on the boat.* Puck, the six-inch Shakesperian robot in the video game adaptation of Arthur C. Clarke's ''{{Rama}}'' series, might be an example of this. His most useful comment is "There appears to be an object of some interest lying on the ground." * EDI from ''VideoGame/MassEffect2'' offers advice during missions and while aboard the ''Normandy''.** Joker did most of it in the first game.* In the video game [[http://www.potato-factory.com/temporal/ Temporal]], the main character (a cute robot [[NoNameGiven whose name is never given]]) has an "internal technological processing unit" in charge of providing all the necessary TechnoBabble. The two [[LampshadeHanging often argue about how much technobabble is strictly necessary]].* Ithena in ''Liath''.* Gus Gremlin from an unmade UsefulNotes/WW2 Disney movie, serves this role in EpicMickey in a Jiminy Cricket style.* In ''ReturnToZork'' a crystal-ball looking item called a teleorb can summon a guy in a turban who gives you useful advice once you replace his batteries. * Stella in ''VideoGame/DragonQuestIX''. After all, they need ''someone'' to speak in a game where all protagonists are [[SilentProtagonist silent]].* In ''VideoGame/TheHauntedMansion'' video game, Madame Leota becomes one of these, riding in [[HeroicMime Zeke's]] bag and giving advice.* Pepe in ''MuppetMonsterAdventure''.* JettRocket has helpful droids to give him advice. They also activate certain cannons for him.* In TheDogIsland we have Petashi, a cute little...err...something that only the player can see --and hear, for that matter-- who follows you all through the game, providing advice and pushing you into plot-important actions. He even goes as far as appearing as cursor in the Menu. Unfortunately, all characters in the game are mute, so we never get to actually hear his funny remarks.* In ''VideoGame/PokemonColosseum'', there is Wes' sidekick Rui. After he rescues her, she follows him around, and is able to see Shadow Pokemon for what they are, pointing them out whenever an enemy uses one in a Pokemon battle. (This is why the villains were trying to kidnap her in the first place.)* The Watcher in ''{{Darksiders}}'' is bound to War's artificial arm by the Council to ensure that War does his duty. He is probably one of the most dickish examples of this trope ever, constantly treating War like a dog on a leash. He occasionally has some good advice, especially during boss fights, but that doesn't make up for being a {{Jerkass}}. [[spoiler: It's pretty satisfying to see War pop the Watcher's head like a grape when he loses his power over War.]]* Tutorial Pig in ''VideoGame/DonkeyKongCountryReturns''. Shows you how to use the controller via bubbles on-screen, offers you checkpoints throughout a level, and [[MostAnnoyingSound annoyingly]] [[StopHelpingMe offers the Super Guide]] ''when'' you die enough times.* ''VideoGame/MyLittlePonyFriendshipGardens'' has a butterfly.* Goodstyle from ''VideoGame/WarioMasterOfDisguise''.* Sunny, Mezzo's Umbreon in ''Roleplay/WeAreAllPokemonTrainers'', takes this role in an October 2011 sideplot, as a ShoutOut to the exposition fairies in Zelda. Included is the ability to cast portals on the ground, Midna-style, justified in that he's a Dark-type Pokémon. Fortunately, [[StopHelpingMe he gives]] [[AvertedTrope competent]] [[StopHelpingMe advice]].* Parodied in WebVideo/{{Sequelitis}}, in which Creator/{{Egoraptor}} points out that games of the 8-bit and 16-bit era managed fine without them and were just cleverly designed so the player could teach ''themselves'' how to play them. He does a recurring sketch based on if the first ''VideoGame/MegaMan1'' game ''had'' had Roll as an unnecessary, annoying ExpositionFairy whose signature call is a high-pitched "Mega Man! Mega Man!" This has sense entered MemeticMutation, with many [[LetsPlay Let's Players]] saying "Mega Man! Mega Man!" when they run into an ExpositionFairy. * Aranea from ''{{Homestuck}}'' is a parody of this type of character, being completely addicted to explaining things that people already know to such an extent that she abandons her much more useful plans just to lug around a ''{{Peanuts}}''-style Exposition Stand so she can ''pay'' people to listen to her. For bonus points, she has reached god tier and has the insectoid wings that come with it, meaning she literally is a fairy of a sort.** All of the alpha god-tier trolls ([[spoiler: Vriska, Aranea, Aradia, and Meenah]]) show shades of this at one point or another. * The Heart from ''VideoGame/{{Dishonored}}'' plays with this trope as, unlike most fairies, it only provides exposition on demand, but also averts the usual irritating nature of this trope by being ''[[DissonantSerenity creepy]] [[SoulJar as]] [[FateWorseThanDeath hell]]'' - literally a human heart carried around in Corvo's hand that beats when close to an upgrade and whispers disturbing secrets to him in his mind. To make it especially charming, the Heart is implied to be that of the [[spoiler:murdered Empress Jessamine Kaldwin, the woman he had sworn to protect with his life, who may have been Corvo's lover and whose death prompted his vengeful rampage.]]* ''VideoGame/LunarTheSilverStar'' has Nall, who looks like a flying cat.* ''VideoGame/TheJourneymanProject'' has two of these (one in a remake of the 1st.)** The AI Biochip is shown in The Journeyman Project: Pegasus Prime, replacing the text message window in Turbo. She pretty much serves as the game's Captain Obvious, has the catchphrase "Extreme Caution Advised", and congratulates Agent 5 only once.** Arthur appears in Buried in Time and Legacy of Time. He has quite a few historical facts and occasionally makes ''ShoutOuts'', though this is lampshaded in that his creator's obsession with 20th century media "corrupted" Arthur.* In the 1998 version of Microsoft Office, Microsoft included a little avatar named Clippy (since it looked like a paperclip) who would try and assist the user if it looked like they were doing something. The MemeticMutation line "It looks like you're trying to write a letter" with several options to help came from this. Needless to say, Clippy and the entire concept was axed after the 2003 version.* In ''VideoGame/DisneyPrincessEnchantedJourney'', the heroine has a pixie friend to give advice and explain the story.* Airy from ''VideoGame/BravelyDefault'', [[spoiler: is feeding the party lies the entire game]]. She lets the player know the role of the crystals and guides them to the proper locations to awaken them, [[spoiler: but her role as TheDragon means she embellishes what she must to achieve her goal, which is awakening her OmnicidalManiac, EldritchAbomination of a boss]]. * In ''VideoGame/TheAdventuresOfLomax'', The Old Wise Lorock. Touch his floating hat to make him appear and share some gameplay tip.* Wakey Wakey the alarm Clock from ''40 Winks''.* Tinker from ''VideoGame/RocketRobotOnWheels'' will give you tutorials, as well as upgrades once you [[PlotCoupon have enough tickets.]]* Throughout the ''VideoGame/FiveNightsAtFreddys'' franchise, Phone Guy and Phone Dude act as your fairy, subtly or blatantly explaining the idea of the game and what you're supposed to do. Sometimes, they can be misleading, though.----