This module is similar to @maxogden's minecraft-skin,
but instead of using three.js, it uses gl-modules.
Returns a gl-vao object
containing the vertices and UV coordinates for the player model,
for use with the provided vertex and fragment shaders.

For an example, run npm start or check out the live demo.
Try dragging a skin image file from your hard disk onto the demo to change the textures.

The included example uses @substack's skin:

Here's how the avatar looks when using changing it to , @maxogden skin: