Completed Steampowered Vs. Galladiator, Gladiator Fight! 2v2 Doubles

Welcome, one and all to my Colosseum. Yes, mine. I posted it in the Arena Compendium. I rightfully stole it from someone else. Also, I guess this means I have to include flavor in this match. Haven't done that in a while.

The Colosseum. Yes, the one in Rome. There's a water source, as well as plenty of rocks. If the Emperor (referee) decrees the match to be too boring, then he may order the release of a pokemon into the arena that will attack indescriminately. It can be a legendary like Kyogre or something smaller like Houndoom.

Here's Gladiator Steampowered's Team;

Storm the Dragonair(Move your mouse to reveal the content)Storm the Dragonair (open)Storm the Dragonair (close)

Storm (F) Dragonair

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC 6/9MC 0DC 4/5

Nature:

Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

Cello the Servine(Move your mouse to reveal the content)Cello the Servine (open)Cello the Servine (close)

Cello (M) Servine

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 7/9MC 0DC 5/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Jean the Lampent(Move your mouse to reveal the content)Jean the Lampent (open)Jean the Lampent (close)

Lampent [Jean] (F)
Nature: Modest (+ Sp. Atk, - Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

let's hope that no Kyogers or Groudons are released (and if you do make sure they don't target my Pokemon)

I have no items btw

alright let's get this show on the road!

Cello, you are screwed, just letting you know before you get raped

Alright Cello, outspeed everyone and begin with a Swagger on Charmeleon, follow up with a Toxic at Charmeleon and finish with Swagger on Lampent

SUB: if you see a Fire Blast or an Overheat coming at you from either Lampent or Charmeleon, sub in Mirror Coat and push actions down, but only use this sub the first time an Overheat or Fire Blast is aimed at you

Alright Storm, let's kill em' start with Safeguard to protect both yourself and Cello from status, follow up with a Thunder Wave on Charmeleon finish up with an Aqua Tail on Charmeleon

SUB: if neither of the enemies Pokemon use status inflicting this round (e.g. Will-o-Wisp, not Overheat or something which has a chance of status) then switch your first action to Aqua Tail on Charmeleon

Jean: Let's see if we can't get around that whole "no status" thing. Start with a combo of Ember and Will-o-Wisp toward Dragonair, which should do damage with a side effect and thus circumvent its sub. After cooling down, use Hex on Dragonair.

While both attempts at strategy amuse me, I think it's time to mix things up. Tyranitar! Let loose a Sandstorm, let's see how our combatants like fighting the weather. Galladiator, let's see what you've got.

I hate sandstorms. At least there aren't any Rock- or Ground-types on the field...

Jean: Shadow Ball Dragonair, Fire Blast Dragonair, Shadow Ball Dragonair. Fairly straightforward for you this round, but IF Dragonair uses Agility to try to evade one of the attacks, switch the action to Calm Mind.

The Tyranitar are merely spectators, for now. Here's a hint; don't anger the pokemon I send in. And don't ask me why, but every time I tried to type "Servine" I would type "Service" instead. I decided you both needed to know that.

Jack the Charmeleon gets things moving again (showing initiative. That's good) by firing a Dragon Pulse at Storm, despite all the status against it. I could use a fine specimen like that for my army. Remind me after the match to confiscate that Charmeleon. Cello apparently is content playing second fiddle (laugh at my jokes, you peasants!) to the action, and shows off the Swagger he has, which has confused Jack. Jean gets back into the heat of things, and launches a Shadow Ball at Storm. Storm, normally a fast combatant, still hasn't moved. If you're asleep on the job, there'll be hell to pay! Oh, I see, the Dragonair has used Dragon Tail on Jack. A curious move, since it removes all temporary status, such as the paralysis and confusion...

Jack has apparently had enough of the opposing tomfoolery, so he launches a rather powerful Fire Blast at Storm, which is more than enough to finish the beast, Storm has been KO'ed. Cello is apparently unaware that he must deal damage to the opponents if he hopes to win, as he fires a nasty Toxic looking substance upon Jean. Jean responds by also launching a Fire Blast at Storm. What was the point of that?! It fails, and if I have to explain why, then you can leave.

Jack keeps up the offensive, with a Dragon Pulse, and this one is aimed at a valid target as it slams into Cello. Cello answers with more Swagger to Jean, confusing the Lamp shade. The bugger ignores all reason and fires another Shadow Ball at the collapsed Storm. Seriously now, that does NOT amuse me! Whomever orders another invalid move like that shall face dire consequences!

What an...interesting turn of events. But I do love a good bit of misfortune. Let's see if we can mess up the fighters at all. While the sandstorm rages, All your abilities shall be replaced with Sand Veil! Fight on, Steampowered!

Cello, on its own, continues to not attack his opponents. It will be curious to see how this creature plans to win without attacking. Instead, it continues to play defensively, using the Double Team technique to create 3 clones of itself. Jack, the soon-to-be-mine Charmeleon, spews out a SmokeScreen, how dreadful! I don't think I want a creature who uses such vile tactics, it might get my robes dirty! Jean joins Cello in not attacking, and instead Calms its Mind. That could prove useful if it finally decides to attack Cello.

Cello finally gets in some offense on his opponents, sapping Jack's health with Giga Drain. Except, thanks to my sorcerers, the attack missed due to Sand Veil! Oh, I do love a good showing of bad luck! Jack is able to locate Cello just fine, and blasts him with a Dragon Pulse. What's the matter, Jack, don't know and fire attacks? Or is it just that the mighty Dragon type is better? (I believe it to be the latter, ho ho!) Jean, on the other hand, is showing a rather pitiful display of sitting in the corner, hitting herself. What kind of trainer would want such a pokemon?!

Cello contiues to move first, this time Taunting Jean. I would Taunt her too, if I was her opponent. Then again, if I were competing, this match would be over, and you would both be executed for daring to face me. But I digress. Jack readies another Dragon Pulse, but this time he misses his target. I've decided that Charmeleon is definitely not worth my time anymore. You may keep it, Galladiator. Jean finally shows some competency this round, and fires a Shadow Ball at Cello, and even hits the snake sqaure in the stomach, lowering its Special Defense. That certainly will make surviving more difficult.

I am the emperor. I shall insult whom, or what, ever I please. Anyway, this battle is nearing its conclusion. Jack the Ripper Charmeleon once again leads the fray into battle, slamming into the lone opponent with a Flare Blitz. Cello responds by trying to Taunt Jean, again. The move fails since Cello's last action was also Taunting Jean. Now, what did I tell you about invalid moves, Steampowered? Tyranitar! End that miserable fool! Eh, what's this? It seems Jean is doing the job for me, roasting Cello with a Fire Blast. Don't get in my way Jean, I gave a direct order! Oh, wait, that Fire Blast was enough to finish Cello, Cello has been KO'ed. That means Steampowered's pokemon have fainted, Galladiator wins!