Navigating shader trees

I've successfully applied a bitmap to the Diffuse Color Channel of this backdrop material.…But let's say I wanted to go back and change some of the other properties like,…for example, Specular or what have.…You you'll notice that I'm currently kind of stuck inside the Bitmap parameters…in the Material Editor.…And I scroll up and down, and I'm looking for, for example, my Specular…Highlights section, and it's not here, and the reason is we are down inside the…material and what we need to do is we need to go back up to the top level of the material.…

This can be done in a couple of different ways.…The simplest way is to click the button here that says, Go to Parent.…Now this is just another example of kind of unfortunate terminology.…There is no real parent-child relationship going on here as you would see in…linkage between two objects like bones in a character. That's parenting.…This is not really parent, but it's a higher level in the material shader tree…or the material hierarchy.…So if I go up one level, now I'm back at the shader basic parameters, and I can…