- [Voiceover] In this video, let's go overthe T-spline dock.If you look down here at the window that we had putdown at the bottom here,this is your T-spline dock.You have your on and off switch.You can simply left-click on the button to turn it off.This turns off the T-spline plugin, so you can't editor create new meshes.Then you can turn it on by simply left-clicking.You can also use hot-keys.

We're going to first turn it on, which isthe second-to-last button.If you see a red x, that means you cannot use hot-keys.If I turn it on by left-clicking, you'll see that it'sno longer x-ed out.We can turn on and off the T-spline plugin by usingControl and spacebar.As you can see, it's turning on and off.That's a good way to turn it on and off pretty quickly,or you could just simply click on these two power buttons.

The next thing I want to cover is this Translate tool here.This lets you move your objects in space.The next one will let you rotate.This one here will make you scale your meshes.This is the option to set your pivot, in case you wantto rotate it on a specific point or snap.This icon here will let you select all your vertices,or points.

This icon will let you select all your edges in T-spline.This will select all your faces.This one is the buttonso you can select all your objects.This is so you can change the way you're movingyour object in your viewport.This is to work with snapping to your meshes.If you want to do append faces or do a basic re-topoon any surface in Rhino.

This is to enable or disable your hot-keys,and this is to access your HUD options in T-spline.Now that we've covered the icons in the dock,we should have a better understandingof how to move, select, and manipulate our modelsin T-spline.

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Released

3/14/2016

Meet T-Splines, the Rhino plugin for flexible surface modeling. Designed by Autodesk, built for designers like you, T-Splines allows you to model very complex organic shapes much more quickly than what's possible with Rhino alone. In this introductory course, Jean Gorospe provides a comprehensive overview of how T-Splines works. Jean covers the essential tools for working with meshes, creating and editing a model from scratching, converting models to NURBS, and refining your work in Rhino. Chapter 4 focuses on a sample project featuring a model airplane, but you can easily follow along with your own assets.