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The thing I'm working on is a mix of the genres I play the most, so it's based on exploration, observation, story-telling, and puzzle-solving, but death is also a thing (not as abundant, but still possible).

With that description, it sounds like unrestricted Quick Save would not disrupt it in any way I can think of. Especially since you have a manual save as well. Quick Save is simply a "I don't want to open the menu, navigate to the Save option, select a slot and save"-button.

Speaking of save-options: one i quite like (when it is appropriate) is akin to Terraria/Nethack/Minecraft/etc. Ie. saving is for saving and not for undoing anything. It autosaves on its own - and some also give the option to force a save at any point manually. What you cannot do is reload without saving your current progression. This tends to be the only option if the save files is just too large.

I'm just about finished with my solo project Rats, Bats, and Bones! I took a year off of normal work to make a game and it's finally almost over. It's a nerve-racking feeling being about to release your creative work to the world!

On a side note - Been working heavily on CrossTrix over the past week. Just need to add in an options screen + allow for going back to game in progress when going to the menu, then I finally got this done. Then be launching it to Steam. Be nice to have one that's 100% me on there.

Looks really cool. I think I mentioned before that it looks like Transcendence, but if anything even more polished than it. More importantly, it looks like the gameplay will be fun. There aren't that many top-down open world space shooters these days (if that's what this is), and I've always liked that style.

For the first time ever, I published my indie game HEADLINER in new languages thanks to our awesome Discord community! Super pumped about it and decided to share with Imgur! Could I pls ask for an upvote :>

Today paid the $140 fee to get CrossTrix on Steam. Many hours of getting all the required images done, and getting the build to upload later, sent for approval. Should be up for sale in up to 2 weeks. Kinda takes some of the prestige away, when you can just pay to get on there now. When Bipolar got approved I was OVER THE MOON about it. Though your first game to make it on there is always going to be the one you get the most excited about I guess.

Thanks. No, it would be kind of funny, and the style definitely reflects that root (my primary inspiration was Lunatic Fringe), and the color limitations of GIF reinforce it (will that EVER go away FFS) but these are rendered 3d models (in this case freebies from Ebal Studios). ...Too much work just to make things look worse, lol...

...Not entirely thrilled with the results, but making them proper real-time blooming cone lights would be, err, painful. Also, this sort of detailing is probably why I don't actually finish projects very often.