[G-BT09] Official Deck Recipes

《Shadow Paladin》’s new ability “Ritual” appears! “Ritual” is an ability that becomes active depending on the number of Grade 1 cards in your Drop Zone. This Deck is based on the Trial Deck “Ritual of Dragon Sorcery” which contains many cards with the Ritual ability, and is mainly boosted with cards from “Divine Dragon Caper”.

This card’s main card is the Grade 3 “Dragheart, Luard”. When you Stride it, you can Retire 1 of your Rearguards to Call 2 Grade 1 or lower cards from your Deck. Also, with its GB2 – Ritual 3 ability, you can return 2 Normal Units from your Drop Zone to the Deck to let you use its wonderous ability to Stride without a cost.

The Grade 2 “Dragwizard, Morfessa” is treated as a Grade 1 Card in the Drop Zone, making it ideal Ritual Support.

The Deck’s Trump Card is “Dragdiver, Luard”. You can Call Grade 1 cards from Deck up to the number of cards with the cards with the same name in your G Zone, and then the Called Units Power Up by the number of Grade 1s in your Drop Zone. During the second half, fill your Drop Zone with Grade 1 cards, and settle the Fight with high Power!

The continuous attacks of 《Aqua Force》 have evolved even further! “Storm of Lament, Wailing Thavas” is this Deck’s ace card, and as befitting this, it has 2 abilities. The first, when this Unit attacks, it gains 5000 Power times the number of your Rear-guards that has attacked, and along with increasing its Power, your opponent cannot Guard with Grade 1 cards. The other is that when this card attacks, it Retires opponent Rear-guards equal to the number of Rear-guards that attacked before this card. And while you out your opponent’s Rearguards, you’ll be able to deal a high power attack they can’t protect themselves with a Sentinel!

The number of Rear-guards that attack before “Wailing Thavas” does is vital. “Kelpie Rider, Nikitas”, can increase its power during the turn’s first or second attack, and after it’s finished attacking, it can exchange places with a Unit that has the Wave ability, allowing you to exchange cards from the back row to increase the number of your attacks.

“Marine General of Twin Bullets, Cretas”, if your Vanguard and it’s the third attack that turn, can Stand itself, so have it attack before your Vanguard, then let it Stand to attack again. Govern the fight with “Wailing Thavas”, by increasing the number of your attacks.

For your First Stride, Stride “Conquering Supreme Dragon, Dragonic Vanquisher “VOLTAGE””. By flipping of a copy of itself face-up in the G Zone when your attack hits, you can Retire an opponent’s Rear-guard and Bind it.

During your Seond Stride, Stride “Conquering Supreme Dragon, Dragonic Vanquisher “VMAX””. Besides yiur Vanguard, it can attack 2 of your opponent’s Rear-guards at the same time. And if your opponent has no Rear-guards when the battle ends, and you’ve achieved Thunderstrike 5, you can inflict 1 damage to your opponent! Because this ability isn’t concerned with the number of cards in your Damage Zone, if your opponent has 5 Damage when you use it, and they don’t get a Heal Trigger, you win then and there!

“Holy Seraph, Altiel”, for each face-up copy of itself in the G Zone, lets you Rescue. Rescue, allows you to Damage Check, as well lets you activate Triggers. Because you can Rescue up to 3 times, you can also Damage Check 3 times! Also, if you achieve GB3, by Counter Blasting 1 card, all of your Front Row Units gain Power+2000. As long as you can pay the cost, you can use it multiple times per turn, which you can combine with multiple Triggers to pull off high Power’d attacks.

“Black Devote, Phaleg” has an unusual ability when it’s discarded from the hand for the Cost of Stride. “Phaleg” places itself in the Damage Zone, then lets you Heal 1 Damage. Also, since “Phaleg” can Call itself from the Damage, it can also activate Rescue! Control the Damage Zone in a reliable manner to fight in a profitable way.

“Great Hero, Rising Supernova”, has the marvelous ability to treat any ally as Charging! Normally, a Unit becomes Charging only when it’s called as a Rearguard because of an effect, but “Supernova” can force them into Charging! And, if there are 4 or more Rear-guards Charging, all of your Units gain Power+10000!

If “Lethal Forward” is Charging, not only does its Power increase, after its Attack Hits, it can Call a Rear-guard to attack.

If “Mayhem Tiger” is Charging, you can Retire an opponent’s Grade 2 or lower Rear-guard. As long as you have Soul, you can use this ability multiple times per turn, making it a Rear-guard that’s hard for your opponent to do anything against.

“Air Force Eliza” is card that fits in the Back Row. At the end of a Battle in which it boosts a Charging Rear-guard, instead of placing that Unit on the bottom of the Deck, “Eliza” can Bind them, then Call them back without requiring them to be placed on the bottom of your Deck. And since that Unit was Called by an effect, you can make the card Charging again.

New 〈Zodiac Time Beast〉 cards appear in “Divine Dragon Caper”. “Metapulsar, Split Pegasus” has an unprecedented ability that it can activated while face-up in the G Zone. While it’s face-up in the G Zone, and it’s your turn, your front row 〈Zodiac Time Beast〉 gain Power+1000. If there’s 4 copies face-up, that’s 4000 Power!

“Pulsar Tamer, Lugal-Ure”, if you Drive Check a Grade 3 with your Vanguard, you can Time Leap! Call “Chronofang Tiger G” who has an ability that can be used while it’s a Rear-guard.

Also of importance is “Metapulsar, Altered Dragon”, who you can exchange for via the “Get! Treasure Campaign!!”. If it’s in your G Zone, it can alter the Cost of Stride, so when you Stride, you can increase the cards in your Bind Zone.

Also, as the number of different 〈Zodiac Time Beast〉 increases, making it even easier to clear the condition of “Deus Ex Machina, Demiurge”, making this a Deck to keep your eye on as cards come out in the future.

If its attacks again, it switces to Twin Drive. If you can secure the cost, when your next battle ends, you’ll be able to Stride again and again. Of course a Grade 3 〈Abyss Dragon〉 is required for the cost, so assemble the 〈Abyss Dragon〉 you need with cards like: • “Revenger, Detonate Heat Dragon” • “Detecting Revenger, Aife” • “Revenger of Vigor, Maur”

The popular unit, “Eradicator, Dragonic Descendent” has returned as a G Unit! It’s name is “True Eradicator, Dragonic Descendant “Zillion””!!

“True Eradicator, Dragonic Descendant “Zillion”” like the Grade 3 “Descendant”, Stands if it doesn’t Hit with its Attack. You can even use it as your first Stride, allowing you to apply incredibly intense pressure on your opponent!

When you attack with “Descendant”, “Eradicator, Lightning Phoenix” and “Rage Toxin Eradicator, Seiobo”, they and another of your Units gain 4000 Power. And since there’s no GB, it’s an ability you can use before your Stride, allowing you to deal a ton of damage to your opponent.

“Eradicator, Dragonic Deathsctye”, in response to “Descendant” can Retire your opponent’s Rearguards. Aim to seize victory with the continuous attacks of the new “Descendant”.