Subject: Re: MAX Touch for iOS and Android devices
Hi All! First post here on the MAXR forums! I have over the past few years been keeping an eye on MAXR, as i'm a massive fan of the original game, having bought my first home computer in 1996 to play MAX. Still have my original game CD in my CD draw next to me.

Anyway, to the point! I read up on MAX Touch last night and thought that would be amazing on my iPad, but having read through these forum posts its only available on jailbroken devices? I also have an old Nexus 7 I don't use which is rooted, so is installing it on the rooted Nexus 7 an option if I can't install it on my iPad?

Did that and it worked great, don't know why I didn't think about that earlier!

I have to say the guys who work on MAX Touch have done a fantastic job, its very fluid and easy to use and works very well on my old 2012 Nexus 7 (With a fresh install of Xenon HD and a few other bits to make the usually very slow N7 a bit faster).

I just wish the AI was working/implemented in the 9.1-205 build I've installed. Any idea if there is a more recent version somewhere, or when we can expect AI players to be implemented?

I know its been mentioned earlier, but I did also run across the not being able to build connectors issue. And couldn't adjust the mining stations output levels?

Subject: Re: MAX Touch for iOS and Android devices
You have the last version.
In fact you can't play games with older versions.
Mining station will extract all the ressources from the underground, nothing to adjust here. (no limit in materials extracted ^^)
AI was planed, and probably still planed, but seems it's a long work.

0. AI cannot build complex and cannot play in custom game. So sad. It (He?) can kill your complex, can use turrets. He cannot build/research/upgrade and so on. Looking forward to add it in future, steb by step.

1. He still cannot capitulate. Its not a problem and hopefully will be added soon.

2. He cannot use tools, such as repare/rearm/refuel. If you play with gasoline enabled, it will refuel his units on-the-fly. This can give him some advantage in scenarios with enabled gasoline. Playing with gasoline he will consider refuling units with little bit higher priority, with expensive tools - with much higher

3. He cannot use stealth units. In future I will add disabling ability, but for now it is not implemented. If you will disable/steal his unit, he will try to find your infiltrator and kill it ofcourse.

4. He cannot use transports and depots but he will consider such units with little bit higher priority.

5. Mines. He cannot use and do not search for mines. If he will accidentally found it - he will kill it.

Scripting API doc explain details about how to write your own scenarios and publish it to the community. We have a chat about scenarios where you can ask any questions and show your scenarios to community.

Happy Christmas everyone!

This post has been edited 1
times. Last edit on Dec 29, 2018 4:08 pm by KatekovAnton.