[ToME 2.2.7 Character Dump]
Name : Jerigogord Age 28 STR! 38
Sex : Neuter Height 60 INT! 35
Race : Half-Elf Weight 140 WIS! 32
Class : Alchemist Social Class 18 DEX! 38
Body : Player CON: 39
God : Tulkas CHR! 33
+ To Melee Hit 48 Level 38 Max Hit Points 1231
+ To Melee Damage 54 Experience 1154320 Cur Hit Points 1231
+ To Ranged Hit 35 Max Exp 1154320 Max SP (Mana) 227
+ To Ranged Damage 7 Exp to Adv. 1190000 Cur SP (Mana) 227
AC 25+118 Gold 1914933 Piety 31550
(Miscellaneous Abilities)
Fighting : Heroic Perception : Excellent Blows/Round: 10
Bows/Throw : Superb Searching : Very Good Shots/Round: 2
Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 60d5+540
Stealth : Fair Magic Device: Legendary[17]Infra-Vision: 70 feet
Tactic: normal
Explor: normal
(Character Background)
Your father was of the Avari. You are one of several
children of a Serf. You are a credit to the family. You
have dark brown eyes, straight brown hair, and an average
complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Maze: Level 34 (1700')
The Old Forest: Level 25 (1250')
Moria: Level 37 (1850')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 28 (1400')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 23 (1150')
You have done something experimental.
Your body is a Player.
You are currently on level 37 of Moria.
You have defeated 11228 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved a young hobbit from an horrible fate.
You saved 2 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 48th Hrive of the 2890th year of the third age.
You have been adventuring for 116 days.
adefkmnopsuxz{|@
Add Str : .3....2.43......
Add Int : .3..............
Add Wis : .3..............
Add Dex : ....5....3......
Add Con : .3....2.43......
Add Chr : .3..............
Add Sear. : .....3..........
Add Infra : .....32.........
Add Tun.. : ..............8.
Add Speed : ...........3....
Add Blows : 4.2.............
Chaotic : +...............
Vampiric : +...............
Slay Evil : .............+..
Sust Str : ......+..+......
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+......
Sust Con : ......+..+......
Sust Chr : ................
Invisible : ................
Mul life : +...............
Sens Fire : ................
Reflect : ................
Free Act : ......+.+++.....
Hold Life : +.........+.....
Imm Acid : .......+*.......
Res Elec : .......+........
Res Fire : .......+........
Res Cold : .......+........
Res Pois : ....+..+.+......
Res Fear : ......+.+.......
Res Lite : .....+..........
Res Dark : .....++.........
Res Blind : ................
Res Conf : ..........+.....
Res Sound : ........+.......
Res Shard : ................
Res Neth : ................
Res Nexus : ..........+.....
Res Chaos : +.......+.......
Res Disen : ................
Lite : .+...+..........
See Invis : .....+..........
Xtra Shots: .+..............
Activate : ....+..+........
Cursed : +++.+...........
Orc.ESP : ........+.......
Good.ESP : .......+........
Skills (points left: 15)
- Combat 10.100 [0.700]
. Weaponmastery 10.500 [0.700]
. Sneakiness 03.700 [0.900]
- Magic 04.764 [0.900]
. Magic-Device 36.000 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 42.600 [0.800]
- Spirituality 01.000 [0.800]
. Prayer 05.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Artifact Creation
* Perfect casting
[Fates]
You are fated to meet a Pitiful-looking beggar on level 19.
You are fated to find a Scroll of Identify on level 1.
You are fated to meet a Soldier ant on level 4.
You may meet a Jackal on level 1.
You are fated to find a Potion of Berserk Strength on level 6.
You are fated to find a Sling on level 6.
You are fated to find a Scroll of Identify on level 1.
You are fated to find a Horn on level 1.
You may meet a Boil-covered wretch on level 1.
You are fated to find a Potion of Speed on level 15.
You may find a Wand of Nothing on level 1.
You are fated to meet Farmer Maggot on level 1.
You may meet a Red naga on level 1.
You may find a Potion of Resist Cold on level 18.
You are fated to find a Scroll of Satisfy Hunger on level 1.
You may find a Potion of Cure Light Wounds on level 19.
You are fated to meet a Hill orc on level 5.
You are fated to find a Small Leather Shield on level 1.
You may find a Potion of Heroism on level 1.
You are fated to find a Potion of Poison on level 9.
You are fated to find The Dagger of Rilia on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Mage Staff on level 5.
You are fated to find something special on level 1.
You are fated to meet a Player on level 4.
You are fated to find something special on level 1.
[Character Equipment]
a) a Vampiric Blade of Chaos of Extra Attacks (6d5) (+20,+17)(80%) (+4 attacks)
{}
It increases your attack speed by 4. It increases your hit points by
80%. It produces chaotic effects. It drains life from your foes. It
provides resistance to life draining and chaos. It is cursed.
You made it yourself.
d) The Short Bow 'Mormo' (x2) (+7,+7) (+3) {cursed, !k!d!v!s}
It provides light (radius 1) forever. It
increases your strength, intelligence, wisdom, constitution and
charisma by 3. It fires missiles excessively fast. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
e) an Indestructible Ring of Extra Attacks (+2 attacks) {cursed}
It increases your attack speed by 2
. It is cursed. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Rare Jewelry Shop.
f) an Indestructible Ring of Damage (+19)
It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
k) an Amulet of the Serpents [+4] (+5) {cursed, !k!d!v}
It can be activated for venom breathing every
40+d60 turns if it is being worn. It increases your dexterity by 5.
It provides resistance to poison. It is cursed.
You bought it from the Black Market.
m) The Feanorian Lamp of Borerede (+3 to searching)
It provides light (radius 5)
forever. It increases your searching and infravision by 3. It
provides resistance to light and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
n) Dwarven Metal Scale Mail (-2) [13,+25] (+2)
It increases your strength,
constitution and infravision by 2. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Stone troll on level 32 of Moria.
s) a Jewel Encrusted Crown of Might [0,+13] (+3)
It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to poison. It cannot be harmed by
acid.
You bought it from the Black Market.
u) The Set of Gauntlets of Hunin [2,+9] {!k!d!v}
It provides immunity to paralysis.
It provides resistance to life draining, confusion and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon in The Pits of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+3)
It increases your speed by 3.
You bought it from the Footwear Shop.
z) (nothing)
{) 22 Arrows of Slay Evil (1d4) (+18,+16)
|) a Mattock of Digging (+12,+11) (+8)
It increases your ability to
tunnel by 8. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) Raal's Black Candle {!k!d!v!s}
It can be activated for genocide
every 500 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
b) 5 Potions of Healing
c) 4 Potions of Strength
d) 3 Scrolls of *Identify* {@r0}
e) 16 Scrolls of Satisfy Hunger
f) an Iron Rod of the Istari of Perception (78/100) {@z5}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
g) an Iron Rod of Trap Location (50/50) {@z0}
h) a Moonstone Rod of Cheapness of Illumination (75/75) {@z1}
It can cast spells for a lesser
mana cost.
You bought it from the Black Market.
i) a Moonstone Rod of Slow Monster (75/75)
j) a Golden Rod of Cheapness of Recall (125/125) {@!*}
It can cast spells for a lesser
mana cost.
You bought it from the Black Market.
k) a Golden Rod of Disarming (125/125) {@z2}
l) a Golden Rod of Enlightenment (92/125) {@z3}
m) a Wand of Noxious Cloud[4|32] (10 charges) {@a0}
n) a Wand of Essence of Speed[1|14] (12 charges)
o) a Fireproof Staff of Teleportation[5|23] (25 charges)
It cannot be harmed by fire.
You made it yourself.
p) a Staff of Recovery[5|15] (5 charges)
q) a Staff of Healing[2|27] (5 charges)
r) an Indestructible Ring of Slaying (+9,+14)
It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
s) a Ring of Slaying (+10,+15) {25% off}
You bought it from the Rare Jewelry Shop.
t) an Indestructible Ring of Nexus Resistance
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded
two-handed. It can be activated for berserker and +10 to speed (50)
every 100+d200 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength and constitution by 3. It does
extra damage from acid. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
provides resistance to acid. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Zombie Black ogre on level 36 of Moria.
v) a Short Bow of Extra Shots (x2) (+13,+7) {!k!d!v}
It fires missiles excessively fast.
You found it in the remains of Smeagol on level 3 of Barrow-Downs.
w) an Essence of Magic
[Home Inventory - Bree ]
a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 31 of Moria.
b) a Broad Sword of Westernesse (2d5) (+15,+16) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You bought it from the Black Market.
c) a Dark Sword of Gondolin (3d7) (+15,+6) (+3)
It provides light (radius 1)
forever. It generates an antimagic field. It increases your strength
and constitution by 3. It is especially deadly against dragons. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Sangahyando of Umbar on level 20 of The Old
Forest.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Light Crossbow of Extra Might (x4) (+8,+8)
It provides resistance to acid. It
fires missiles with extra might.
You found it in the remains of a Young red dragon in The Pits of Angband.
f) 11 Iron Shots (exploding) (1d4) (+2,+4)
g) 27 Iron Shots (exploding) (1d4) (+3,+1)
h) Portable hole
i) 91 Essences of Explosion
j) 43 Essences of Teleport
k) 60 Essences of Cold
l) 55 Essences of Fire
m) 12 Essences of Acid
n) 99 Essences of Life
o) 83 Essences of Life
p) 19 Essences of Confusion
q) 26 Essences of Light
r) 6 Essences of Time
s) 4 Essences of Extra Life
t) 86 Essences of Darkness
u) 96 Essences of Knowledge
v) 21 Essences of Force
w) 82 Essences of Lightning
x) 32 Essences of Mana
[Home Inventory - Gondolin ]
a) a Moonstone Rod of Nothing (75/75)
b) a Staff of Wings of Winds[4|20] (9 charges)
c) The Ring 'Earverri' (+5)
It increases your constitution by 5. It sustains your intelligence.
It provides resistance to acid, poison, blindness and shards. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 22 of The Sandworm lair.
d) an Indestructible Ring of Critical Hits (+10% of critical hits)
It
increases your ability to score critical hits by 10. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
e) an Amulet of Weaponmastery (+4,+2) [+1] (+2)
It increases your strength and
constitution by 2. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to disenchantment.
You found it lying on the ground on level 20 of The Old Forest.
f) The Anchor of Space-Time {!k!d!v!s}
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 3. It provides
resistance to acid, electricity, fire, cold and shards. It allows you
to fly. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8)
every 6+d6 turns if it is being worn. It can be used to store a spell.
It provides resistance to electricity. It cannot be harmed by acid,
cold, lightning or fire.
j) The Main Gauche of Ilivril (1d5) (+19,+21) (+1)
It increases your strength and dexterity by
1. It does extra damage from acid, electricity and frost. It
produces chaotic effects. It is especially deadly against dragons.
It is especially deadly against giants. It is a great bane of demons.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {!k!d!s!v}
It provides light (radius 1)
forever. It increases your searching by 1. It does extra damage from
fire. It is especially deadly against orcs. It strikes at demons
with holy wrath. It fights against evil with holy fury. It provides
resistance to fire and light. It allows you to sense the presence of
orcs. It slows your metabolism. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
l) The Sheaf Arrow 'Endilivie' (1d5) (+21,+7) {!k!d!v!s}
It does extra
damage from acid. It is especially deadly against dragons. It
strikes at demons with holy wrath. It is a great bane of undead. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
m) 25 Sheaf Arrows (exploding) (1d5) (+6,+6)
n) 33 Iron Shots (exploding) (1d4) (+6,+5)
o) 29 Iron Shots (exploding) (1d4) (+3,+5)
p) 29 Iron Shots (exploding) (1d4) (+4,+2)
q) 98 Essences of Cold
r) 96 Essences of Fire
s) 56 Essences of Acid
t) 66 Essences of Life
u) 41 Essences of Magic
v) 92 Essences of Knowledge
w) 99 Essences of Lightning
[Home Inventory - Minas Anor ]
a) The Gem of Fire {cBlind}
It can be activated for cure
blindness.
You found it lying in a vault on level 23 of The Sandworm lair.
b) Raal's Tormented Spirits {!k!d!v,genocide}
It can
be activated for genocide every 500 turns.
You found it lying in a vault on level 23 of The Sandworm lair.
c) The Blood of Life
You found it in the remains of an Imp on level 31 of Moria.
d) 6 Potions of Corruption {!q!k!d}
e) a Potion of Dexterity
f) 3 Potions of Charisma
g) a Potion of Enlightenment
h) a Silver Rod of the Istari of Nothing (200/200)
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You bought it from the Black Market.
i) a Wand of Tidal Wave[5|25] (8 charges)
j) a Staff of Teleportation[5|24] (11 charges)
k) an Indestructible Ring of Speed (+9) {100% off}
It increases your speed by 9. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Expensive Black Market.
l) an Indestructible Ring of Speed (+11) {!k!d!v}
It increases your speed
by 11. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Expensive Black Market.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your
strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
n) The Large Leather Shield of Lormel [4,+12]
It sustains your wisdom, dexterity and charisma. It
provides immunity to fire. It provides resistance to cold, confusion,
sound and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave orc Shaman on level 35 of Moria.
o) a Pair of Metal Shod Boots of Stealth [6,+10] (+3 to stealth)
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 34 of Moria.
q) a Main Gauche of Spinning (1d5) (+15,+9) (+2)
It
can be activated for spinning around every 50+d25 turns if it is being
worn. It increases your strength and dexterity by 2. It is very sharp
and can cut your foes.
You found it in the remains of a Snaga Shaman on level 35 of Moria.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It
can be activated for drain life (120) every 400 turns if it is being
worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 32 of Moria.
s) a Lucerne Hammer (Defender) (2d5) (+7,+9) [+1] (+1 to stealth)
It can be wielded two-handed. It increases your stealth by 1. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold, poison and
confusion. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Moria.
t) a Chaotic Lead-Filled Mace of Extra Attacks (3d4) (+22,+18) (+5 attacks)
It can be
wielded two-handed. It increases your attack speed by 5. It produces
chaotic effects. It provides resistance to electricity, light, shards
and chaos. It cannot be harmed by acid. It cannot be harmed by
electricity. It cannot be harmed by fire.
You made it yourself.
u) The Short Bow of Andis (x2) (+17,+4) (+2)
It provides light (radius 1) forever. It
increases your strength, intelligence and constitution by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark elven lord on level 31 of Moria.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Fasolt the Giant on level 34 of Moria.
w) The Bolt of Hatheldir (1d5) (+8,-5) (+1)
It provides light (radius 1) forever. It increases your intelligence
by 1. It does extra damage from fire. It produces chaotic effects.
It is especially deadly against dragons. It is especially deadly
against giants. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon in the town of
Gondolin .
x) 25 Arrows (exploding) (1d4) (+7,+7)
[Home Inventory - Lothlorien ]
a) The Jester's Cap of Insanity {Item}
It can be activated for acquirement.
You found it in the remains of a Poltergeist on level 14 of The Old Forest.
b) 2 Sprigs of Athelas
c) a Moonstone Rod of Nothing (75/75)
d) a Rod Tip of Door/Stair Location (10 Mana to cast)
e) a Wand of Thunderstorm[2|25] (5 charges)
f) a Fireproof Staff of Identify[1|15] (83 charges) {@u0}
It cannot be harmed by fire.
You made it yourself.
g) a Ring of Flying
It allows you to fly.
You found it in the remains of a Mature bronze dragon in the town of
Gondolin .
h) an Amulet of Anti-Teleportation
i) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn.
It provides light (radius 2) forever. It increases your intelligence,
wisdom and charisma by 3. It makes you invisible. It provides
resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
j) The Rusty Chain Mail of Ecthanca (-5 to accuracy) [14,-8]
It sustains your strength, wisdom and
charisma. It provides resistance to cold, dark and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, electricity, fire, cold, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 24 of The Old Forest.
l) a Broad Axe (Defender) (2d6) (+10,+8) [+7] (+1 to stealth)
It can be wielded two-handed. It increases your stealth by 1. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and confusion.
It allows you to levitate. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
m) a Broad Sword of *Slay Demon* (2d5) (+2,+7) (+2)
It
increases your intelligence by 2. It is a great bane of demons. It
provides resistance to fire and chaos. It allows you to sense the
presence of demons.
You found it in the remains of Boldor, King of the Yeeks on level 20 of
The Old Forest.
n) a Two-Handed Sword of Gondolin (3d6) (+11,+12) (+1)
It must be wielded two-handed. It provides light
(radius 1) forever. It increases your strength and constitution by 1.
It is especially deadly against dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to dark and
shards. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Angamaite of Umbar on level 25 of Maze.
o) 9 Bolts (exploding) (1d5) (+5,+1)
p) 4 Bolts (exploding) (1d5) (+1,+1)
q) 18 Arrows (exploding) (1d4) (+1,+3)
r) 10 Essences of Cold
s) 12 Essences of Fire
t) 17 Essences of Acid
u) 22 Essences of Life
v) 74 Essences of Chaos
w) 40 Essences of Chaos
x) 12 Essences of Lightning
[The Mathom-house Inventory - Bree ]
a) The Clay Tablets of Antiquity
It can be activated for stun.
You found it lying on the ground on level 1 of Barrow-Downs.
b) Cathal's Corrupting Cymbal
It can be
activated for stun.
You found it lying in a vault on level 25 of The Sandworm lair.
c) The Ring of Luinarwen {cursed}
It
sustains your strength and dexterity. It provides resistance to sound
and disenchantment. It induces random teleportation. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest troll on level 24 of The Old
Forest.
d) Soft Leather Armour of Vulnerability [4,-19]
It aggravates nearby creatures.
You found it in the remains of a Snaga on level 12 of A lost temple.
e) a Khopesh of Morgul (2d4) (-23,-19) [-5] (-4) {cursed}
It
decreases your luck by 4. It is very sharp and can make your foes
bleed. It allows you to see invisible monsters. It drains experience
. It aggravates nearby creatures. It fills you with the Black
Breath. It is heavily cursed. It can re-curse itself.
You found it in the remains of a Bandit on level 11 of A lost temple.