The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

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eglCreatePixmapSurface problem: the object is not drawn on t

Hi,

I had problems with setting up the pixmap surface but then i managed to have it working. on the emulator i am having a bitmap in the background and a cube rotating on top of it. however, when i run it on the device i just get the background and no cube on top!!! it seems as if the cube has been hidden by the bitmap.
I am using Nokia Series602.1 on Nokia 6630.

any one know why my poor cube is dismissed???

I noticed something else as well. on the emulator, when i use glClear(GL_COLOR_BUFFER_BIT); the bitmap in the background is cleared to the color specified in glClearColor(); does any one know why this has an effect on the emulator and not on the device, ie the background bitmap stays unchanged (but no cube still!!!).