Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.

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Details

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Only 1 Resurrection Stone can be used to revive in Hell mode.

Environmental Debuff - Light of the Sun

The Sun's light purifies everything touch you, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.

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Boss

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Monster Image

Boss Description

Boss Moves

Master Solace - The El Master of Light.

Marks of Light: certain attacks made by solace will fill a gauge under his health bar (5 marks in total). After a certain number of marks, he will add certain movements to his playstyle, making him harder to deal with.

At 0-1 marks: he only uses Slash, Light Pillar and Rain of Light

At 2 marks: he adds Solar Bomb to his moveset.

At 3 marks: he adds Shield Guard and Shield Bash to his moveset.

At 4 marks: he adds Solar Pillar to his moveset.

At 5 marks: he adds Wall of light to his moveset. Also, he gets stronger and upgrades certain moves.

Slash: Perform a slash and can follow up with an additional slash.

Light Pillar: Solace will raise his sword into the air, a pillar of light will appear on top of a target indicating where the light will strike. Sometimes it targets all players.

Rain of Light: He will perform multiple Light Pillars one after another.

Solar Bomb: Solace will summon a small orb of fiery enemy which slowly tracks onto a target, will explode upon contact. The orb persists until it hits a player and can't kill (deals % of current HP). Upon hiting, inflicts a debuff on the player. If the same player is hit again by a solar bomb while the debuff is active, it will fill 2 Marks of Light.

Shield Guard: Solace will enter a defensive stance, attacking him will cause homing swords to fly at targets.

Shield Bash: Solace stuns players in front of him with his shield. The shield shines when the attack is coming.

Solar Pillar: Solace summons a solar pillar that persists in the battlefield, damaging anyone that comes in contact with it.

Wall of Light: Solace's first phase ultimate attack. He will become invincible while consuming himself in a pillar of light which will damage targets. From the side of the map, walls of light will slowly sweep to the other side of the map before exploding, doing massive damage. These walls must be attacked and destroyed to avoid damage.

Attacks highlighted in red bypass Invincibility frames.

Master Solace (Phase 2) - The El Master of Sun after he has been depleted to half health. Passing through the gates, Solace emerges imbued in the power of light.

HELL MODE ONLY
Solace is able to use all abilities from phase 1 with the following adjustments:

Light Pillar: The size of the light pillar is larger, this also applies to Rain of Light.

Solar Pillar: The solar pillar now deals a lot more of damage.

Shields of Light: Hitting Solace too much while he's guarding with Shield Guard will cause him to create a set of four Shields of Light that spin around and absorb the damage for him. The shields break after a certain amount of damage is dealt.

Gate of the Setting Sun: Solace's ultimate attack, he will charge energy in the center of the stage while the field is filled with various prisms of light in the shape of a diamond, triangle, and four-sided star. When destroyed, each prism will provide one buff, one of each must be broken in order to gain immunity to Solace's attack. After he performs this, Solace defense is reduced and he will be left open for attack for a period of time.

Tips

Prisms can ONLY be destroyed with command attacks.

The prisms applies the buff in a small area after being destroyed. weak-command classes should go with stronger-command classes so they can get the buffs.

Attacks highlighted in red bypass Invincibility frames.

Note:

It is advised that summoners make sure their summons don't hit Solace while he's guarding, even if they can do so without taking damage, as it will make Shields of Light appear.

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Solace's defense is insanely high at the start of the hell phase. As he uses Gate of the Setting sun multiple times, his defense starts to get progressively reduced.