2.3 % is weak. Both our set bonuses togehter in T14 make about or even more than 5% dps. The new ones will be together less than 3%.

I hope they rework them. Otherwise, the UF nerf together with EM nerf + weaker set bonuses will be a massive nerf compared to other classes.

Our current bonuses are only worth that much if you have UF. They're worth ~3-4% combined for PE on the PTR (which is on-par with live UF), and the reason our T15 bonuses are worth less than 3% combined DPS is because of how weak the 2p bonus is. The 4p is fine.

So they did 2.3% of your damage. The set bonus triples their uptime meaing a 4.6% bonus to damage. + ridiculous survivability.

Yes the 2 set however I have issues with. I really like the idea of being able to generate up to 8 maelstrom procs, this would be phenomenal.

Wolves damage won't even double.

We currently have every 11 seconds a wf procc, with more haste and EM every 10.6 sec according to simcraft. On average it means that we will get (after the first one) every 68.4 seconds another SW ready, instead of every 120 seconds. That's not even doubling the uptime. On a 5min fight, it means you get instead of 3 SW
4 uses and a little rest of the 5th one now.

In pratice, it will never ever being close to doubling it. On a 6min fight, it will be 3-> 5.
On a 7min fight, it will be 4 -> 6.

As cou can see, it 's more like a 50% to 70% uptime increase on an ability that does 2.3% dps. So it's more like a 1.5% dps increase on average - whic is weak. It simply is a weak bonus.

You probably have to autoattack to get a 3% dps increase from this bonus. Going off wolves doing 0.8% (highest I've ever seen on my logs) you're looking at closer to 1.5% damage increase. Pathetic for a set bonus and will likely lose out to better itemized offset pieces if they exist.

Our current bonuses are only worth that much if you have UF. They're worth ~3-4% combined for PE on the PTR (which is on-par with live UF), and the reason our T15 bonuses are worth less than 3% combined DPS is because of how weak the 2p bonus is. The 4p is fine.

When individual set bonuses are meant to be 3% dmg increase 3% combined is pathetic.

When individual set bonuses are meant to be 3% dmg increase 3% combined is pathetic.

What is your evidence that individual set bonuses are supposed to be a 3% damage increase? From memory, that's almost never been the case for us. I can think of two exceptions - 2p T10 (if you used SR perfectly on cooldown), and 4p T14 (only if spec'd UF - it's worth ~2% for PE and ~1.6% for EB).

Our 2p bonus from this tier is worth ~1.6-1.7%, our 4p bonus from T13 was worth ~1.4%, our 2p bonus from T13 was worth ~2.4%, our 4p bonus from T12 was worth ~2.1%, our 2p bonus from T12 was worth ~1.7%, our 4p bonus from T11 was worth a hilarious ~0.5%, and the 2p was only around ~1.8%.

In this context, the 4p T14 bonus being worth 1.7-1.8% is not out of the ordinary. 2p T15 being worth 0.8-1% is pretty terrible, but even that isn't the worst set bonus we've ever had.

The T15 4pc bonus is underwhelming, in my opinion. Feral Spirits is a low portion of a person's DPS, which is why I personally treat it as a survival CD instead of a DPS increase. Since this is still rather early in the PTR, I'm hoping the bonus gets reworked - otherwise enh shaman are going to stay away from it big time.

Edit: Just to add, I'd love to have Feral Spirits get a buff. I haven't considered it a serious DPS CD post-WotLK.