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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

The team of GRIN veterans at Might and Delight has released a new trailer for its upcoming PlayStation 3 platformer PID, showcasing the vast difference between its Normal and Hard difficulty modes.

In PID, players are equipped with a weapon that can shift gravity within the length of a narrow projected beam. The game's environmental puzzles seem decently challenging in Normal mode, but some devious enemy placement in Hard mode makes for an entirely different experience. Looks like fun!

Its creators note that PID has been in development for over two years, and that a release is coming "very soon." If you're interested in seeing more of the game, Giant Bomb recently posted a thorough Quick Look of an early build.