Thursday, 5 November 2009

Pulse Wave (GREEN)

The effect of pushing away adjacent players/robots was originally on an ability named Kamikaze. The main effect was to suicide while doing lots of damage to anything nearby, but I threw in the pushing effect as well on the grounds that interesting interactions were bound to emerge from it somehow. Eventually I figured out what these emergent interactions are, and they're pretty cool, so when I cut Kamikaze, I went looking for where else this effect could be applied. Pulse Wave had been looking a little overpowered, and funnily enough, on it the pushing is actually something of a disadvantage - when you've stunned someone you want them to be next to you so you can attack them. I was pleased to be able to bring Pulse Wave down in power level and keep the interesting interactions from pushing things all in one move.

2 comments:

My name is Oleg Stavitsky, I'm Igromania magazine's features editor. Igromania is Russia's biggest (and Europe's second biggest) gaming magazine: our circulation is 230K and readership is 1800K according to Gallup media.

We're currently doing a feature story on IGF2010 long list runners andwe are extremely impressed with your Vertex Dispenser project.

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