Return to Mirkwood

Return to Mirkwood: 24 cards

Encounter set: Return to MirkwoodEncounter info: Return to Mirkwood, Spiders of Mirkwood, WilderlandsForced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.

As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.

Creature. Eagle.Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 [Attack] and +1 [Defense] for each facedown attachment it has.Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Encounter set: Return to MirkwoodEncounter info: Return to Mirkwood, Spiders of Mirkwood, WilderlandsThe player guarding Gollum cannot commit characters to this quest (unless he is the only player remaining in the game).If the players quest unsuccessfully, Gollum escapes and the players have lost the game.

As soon as he thinks that no one is watching, Gollum attempts to slip his bonds and escape.

Encounter set: Return to MirkwoodCreature.Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.

Encounter set: Return to MirkwoodTantrum.When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able. Shadow: Raise the threat of the player guarding Gollum by 4

Encounter set: Return to MirkwoodTantrum.When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able. Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.

Action: Move the top card of the encounter discard pile to the top of the encounter deck.

The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' - The Fellowship of the Ring

Encounter set: Return to MirkwoodForest.While The Spider's Ring is the active location, the player guarding Gollum cannot change. Shadow: If this attack is undefended, return any current active location to the staging area. The Spider's Ring becomes the active locaiton.

Encounter set: Return to MirkwoodEncounter info: Return to Mirkwood, Spiders of Mirkwood, WilderlandsSetup: Search the encounter deck for Gollum. Choose a player to guard Gollum at the start of the game, and place Gollum in front of that player. Then shuffle the encounter deck. Reveal 1 card per player from the encounter deck, and add it to the staging area.

Having captured Gollum, you must now escort him through Mirkwood Forest for interrogation at Thranduil's Palace.Mirkwood is always a dangerous place, but it is even worse with Gollum. Between the outbursts, tantrums, and the flying provisions, you are not afforded a moment's peace

Encounter set: Return to MirkwoodTantrum.When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. That player must choose a new player to guard Gollum, if able. Shadow: Discard the top 5 cards from the deck of the player guarding Gollum.

Encounter set: Return to MirkwoodForest.Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade.Response: After exploring Woodman's Glade, reduce the threat of each player not guarding Gollum by 2