Blizzard Entertainment Recruiting 3D In-Game Artist & VFX Artist

Blizzard Entertainment Recruiting 3D In-Game Artist & VFX Artist

3D In-Game Artist

CINEMATICS

Office: Irvine, California, United States

Blizzard’s In-Game Cinematics team is looking for a 3D Artist to help us tell the stories of the World of Warcraft. In our small-team environment, this position will be tackling a wide variety of artistic tasks. The primary focus will be on creating FX (both 2D and 3D), cleaning up game models, and painting textures, but may also include creating new models, motion graphics, compositing, and lighting. We need someone who is enthusiastic, knows and loves the art of WoW, and enjoys creating in a fast-paced, highly collaborative environment.

Requirements

A minimum of 3 years’ experience in game development modeling and texturing 3D assets using 3DS Max and Photoshop (or equivalent 3D and 2D programs) A minimum of 2 years’ experience creating spectacular game engine FX Experience with creating 2D FX in After Effects or equivalent software An understanding of anatomy, form, and silhouette in regard to character modeling Superior eye for light, shade, color, and detail in painting stylized texture maps Able to create art in the distinct World of Warcraft style Self-motivated, good communications skills, and a great team-player attitude Able to take direction from show and department leads while matching an existing style An impressive demo reel showing off your amazing art skills

Pluses

Have shipped at least one AAA PC or console title as a 3D artist or FX artist Experience with Mudbox, ZBrush, or equivalent modeling program and the process of converting high-poly sculpted models into lower poly game assets Strong foundation in the traditional arts, including figure drawing and painting Experience creating motion graphics in After Effects of equivalent software Has multiple level 80+ characters in the World of Warcraft Blizzard Entertainment Recruiting 3D In-Game Artist & VFX Artist

Lawn dart dueling

Required Application Materials

Demo Reel, web-Link or portfolio containing examples of professional CG art with clear descriptions of your contributions per submitted images, models, and shots. Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted. Inclusion of personal CG artwork is a plus **Only submittals with Demo Reels will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

VFX Artist

DIABLO III

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled VFX Artist to work on all things Diablo. Our ideal candidate has extensive experience working with 3D packages, in-game VFX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general understanding of good game play communications. Essential skills include a solid grasp of the principles of motion, anticipation, dynamics, follow-through, and other facets of animation. The VFX Artist must also have skill in creating textures and geometry needed for stylized VFX backed by related tools expertise – Photoshop, After Effects, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about Diablo, making great games, killing demons, and getting loot!

Previously shipped AAA PC or console titles in an equivalent type role Scripting experience in Lua, Python, etc. Experience creating and using real-time shaders 2D or 3D animation experience Strong passion for developing games Knowledge and understanding of the Diablo universe

Submission / Portfolio requirements

Resume Cover letter Portfolio of relevant work required Only online artwork submissions will be accepted (e.g. website, blog or online album)Willingness to complete art test if required **Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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