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Sometimes it isn't religiously based though. I've never once been harrassed on a basis of faith. The few times I have been it's been a result of this type of fear mongering. Even introducing legislation like this is incredibly harmful for us. It entertains the notion in some people's minds that trans folk are dangerous, or that it's ok to demonize us. I'm really glad this behavior isn't as common here, and that our politicians are willing to stop this type of abusive legislation.

These bathroom bills have been popping up in almost every state since trans people have been more visible in the media in recent years. Fortunately almost all of them have been struck down. I'm looking at you North Carolina.

Dayton would never sign this. We're a fairly progressive state when it comes to LGBT rights. Not perfect, but enough so that I know this is unacceptable in our social atmosphere. I wouldn't worry too much about it.

They redid our street two years ago. The extra cost isn't fun but it isn't as bad as all that. I have to pay about $3000 over a span of three years. It's just added to my property taxes in my mortgage payment.

I've come across this when I was googling my problem. In blender you can only assign one material per face, so the texturing is dependent on mesh geometry. My texturing doesn't take geometry into account. I have the character's facial features in the texture that take up portions of a mesh face, but I would like to have a different material behind it to fill in the rest of the mesh face.

I think I'll be fine without disabling the renderer. It only needs to disappear when the player encounters an object that displays a UI textbox, then reappear after the textbox is gone. The duration that the player does not see the clock will amount to maybe a minute tops, provided they dont step away from the game.

Ok, that makes sense. I have a UI element that acts as a clock for my in game time. It rotates by a specific degree over time. There are certain points where the clock should not be visible, so I think I'll just change the alpha value instead of disabling it. Then it should continue to update as needed.