Big-Brained Superheroes vs. Code.org's #HourOfCode

Around this time last year, our young BBSes spent some time developing Codecademy’s web holiday cards. How did it go? Well…it could have gone better. This year, we spent time with Code.org’s Hour of Code. How did it go? Well…aside from a lack of headphones for every BBS coder, it couldn’t have gone better. It went so well that several of our young Big-Brained Superheroes are choosing to go Beyond One Hour. Even without BBS sidekicks around to help them!

And now, for the breakdown. Our BBS population for this exercise was fairly similar to that of last year’s Codecademy exercise, so we’ll skip that explanation and go straight into the review.

The Good:

Like last year’s Codecademy exercise, this year's Code.org Hour of Code is freely available to anyone with a computer and internet access.

Unlike last year’s Codecademy project-based exercise, this year’s Hour of Code was game-based. This particular game-based approach provided much more method to the madness and enabled a leveling up process that was significantly more logical and predictable than Codecademy’s project-based approach. Coders were more motivated to think problems through, and they seemed to grasp much more programming logic as a result of Hour of Code’s game-based approach.

The Angry Birds character set is a great example of how broadly inclusive design doesn’t have to be banal or vapid, and the use of Angry Birds in Hour of Code was an obvious draw for our young BBSes.

The instructional videos were exceptional in that they were explanatory but didn’t give too much away. They were timed well, and the diversity of the instructors was inspiringly inclusive. Apparently, when Chris Bosh speaks, our Big-Brained Superheroes listen. (When they have the technical capability to do so, that is.) And the written instructions that were provided for those without sound capability eliminated a big obstacle for us.

The completion certificate at the end of the game was a nice reward and motivator for some BBSes.

Once our BBSes got the auditory reward for completing a level, they tended to skim through the text that told them they might have completed the level using fewer lines of code. Making that information more prominent (at least the first time around) would have given them stronger cues that there was more learning to get from the level they just completed.

Also, it would help if the link to “Show Code” were more obvious or if the lines of code came up automatically in at least one level so coders wouldn’t unintentionally skip over it.

All in all, we are thrilled with how our coding exercise went this year, and we’re continuing to use Code.org in our BBSC meetings. For us, it was not just a method of learning some basic programming logic, but it also served as a welcoming, inclusive invitation to explore the world of computer programming. After completing their Hour of Code, several of our coders went on to build web pages using W3schools:

Or played with Tynker and other code-learning platforms directly available through the Code.org website:

In short, even though our coding exercise this year was not holiday-centric, Code.org’s Hour of Code provided us with some fine holiday (and beyond) fun!

DISCLAIMER: The BBSC is not affiliated with any of the code learning platforms or sites discussed in this post. However, one of our volunteer brain-hackers (Launchpad McD) does work for Facebook, which is somehow involved with Code.org (though we don’t know how, and we didn’t know this before we began exploring Code.org).