Weapon and Armor Proficiency: The duelist is proficient with all simple and martial weapons, but no type
of armor or shield.

Canny Defense (Ex): When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor
Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise
denied her Dexterity bonus, she also loses this bonus.

At 8th level, the bonus
increases to +4. This bonus stacks with the benefit provided by the Improved
Initiative feat.

Enhanced Mobility (Ex): When wearing no armor and not using a shield, a duelist gains an additional
+4 bonus to AC against attacks of opportunity caused when she moves out of a
threatened square.

Grace (Ex): At 4th
level, a duelist gains an additional +2 competence bonus on all Reflex saving
throws. This ability functions for a duelist only when she is wearing no armor
and not using a shield.

Precise Strike (Ex): At 5th level, a duelist gains the ability to strike precisely with a light or
one-handed piercing weapon, gaining an extra 1d6 damage added to her normal
damage roll.

When making a precise strike,
a duelist cannot attack with a weapon in her other hand or use a shield. A duelist’s
precise strike only works against living creatures with discernible anatomies.
Any creature that is immune to critical hits is not vulnerable to a precise
strike, and any item or ability that protects a creature from critical hits
also protects a creature from a precise strike. At 10th level, the extra damage
on a precise strike increases to +2d6.

Acrobatic Charge (Ex): At 6th level, a duelist gains the ability to charge in situations where others
cannot. She may charge over difficult terrain that normally slows movement.
Depending on the circumstance, she may still need to make appropriate checks
to successfully move over the terrain.

Elaborate Parry (Ex): At 7th level and higher, if a duelist chooses to fight defensively or use total
defense in melee combat, she gains an additional +1 Dodge bonus to AC for each
level of duelist she has.

The
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.

d20
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.