Description

Last updated at 22:46, 15 Jul 2014Uploaded at 15:49, 22 Dec 2011

------------------------------------------------------------------------------------------------------------------------------------DWclimate:skyrim is a huge shader heap, in order to have same glow effect than the one i show in those pictrures, you may need to set game configuration or add an ENB profile. my other mod "DWclimate"contain all you need to have exactly same result than me: click hereand a tutorial for glow mapping: click here

the Sparda problem in 1.6 version is now fixed in 1.6.1,if you have previous 1.6 version, dowload Sparda fix patch------------------------------------------------------------------------------------------------------------------------------------

****************************UPDATED 1.6 description************************************************now the mod can easily be downloaded and managed with nexus mod manager (NMM)

NEW weapon: the Sparda.i'm a great fan of devil may cry games, so i've tryed to find DMC's weapons on nexusI was satisfied to find them already available here: http://skyrim.nexusmods.com/downloads/file.php?id=6295thanks to BOB666 for this mod.but my best surprise was the Sparda, sadenly the base texture is realy low resolution.so i've tryed to do a personnal re-texturing. after asking to BOB666 i've now the permissionto share my version of the sparda.is the Sparda looks like the real DMC one?the 3D model is the same than DMC 4 version, who's at my sence already different from DMC 1, but we can say it's the original.the textures are not the same than original, I preferred to make something personalized.in DMC 1 the swords seems to be organic and metalic, the DMC 4 textures looks like morerusty raw iron piece, mine definitly look like metalic heap.the difference is that i used HD textures. so the final answer is it's not exactly the samebut i think it's close to the original.for now the sword is not dispalyed in the inventory menu, you will only see his namebut it's enogh for selecting it.i will continue to enhance maps, the sword is still WIP.

all items (exept thalmor robe) are now craftablethis mod add a chest with all my modded items, you can reach it only by doing main quest.if you want to know where they are, look at SPOILER chapter, quite below in this read me.i've also add all item's ID if you want them by using console, in spoiler chapter.

Important: because of glow map and environment map conflictyou may need to set this line in skyrimprefs.ini:bFloatPointRenderTarget=0 => set it to "1"try it if you have glow problems.

Known problems:-glow maps and environment maps have the same path,it can cause some visual issue, depending to game config, no fix possibility yet)-possible imcopatibility between my neon effect and some ENB profile:(shaders from ENB or vanilla shaders have an impact on glow visibility)optimal ENB profile for my mod is: Confident ENB Collection v1.5 "vibrant"you can also try my DWclimate mod who perfectly work with my glow effect.

BE CAREFULL:it will replace base texture of:-the dragon Alduin-i choose to keep my weapons and armors non upgradable (easiest way for now to equilibrate them)-my weapons are not impacted by (increase 1hand/2hand damage by ..%) enchant (same reason than before)

MOD IMCOMPATIBILITY:-some ENB profile/version can have bad effect, especialy on neon glow (ex:low colour tone, low lightning ENBs)-my mod place a chest with all my stuff in an interior cell (for spoil reason, i tell his location in SPOILER chapter, quite below)any mods that modify this interior can possibly have imcompatibility whith mine, but not necessary.-any another alduin mods are imcompatible with mine-DWlights.ESP modify light sources (torchs, lights emitted by lanterns and mortar in solitude, and candles in whiterun player home), then it also, modify whiterun player home(breezhome) and solitude streets.this ESP is not compatible with any other mod who modify same things.

this mod is fully compatible with any other daedric texture mod (and akaviri katana)armors and weapons contained in this mod are diffrent from vanilla ones, so vanilladaedric armors and weapons are still present ingame, and NPCs are using them.---------------------------------------------------------------------------------------------------------------------------

UPDATE 1.6:-add the Sparda-all weapons and armors (exept thalmor robe), are now craftable-emptys armors can be enchanted-weapons and armor are still non-temperable-fixed some bugs-better textures for weapons and armors (textures and maps have been enhanced)

UPDATE 1.5:-it's simply a re-organization of my files, and a separation of the optional filesin order to create an "easy Nexus Mod Manager" install. content is the same.-DWlights add few more lights who's casting shadows.

UPDATE 1.4:-because of creation kit, environement map now works with glow maps, but is impacted by glow presets.(glow map no more hide some details)-add female version to neon daedric armors-all nifs have been edited, each items use their own models/textures path, so armors, clothes and weapons are compatible with vanilla and anyother modded armors/weapons.-create ESP, each items are unique, they have been placed in chest, then in a cell. no NPC uses them.-add daedric neon in main mod, and transform it in a diffrent armor set.-add alduin neon in main mod (but not as a unique entity, so it overwrite alduin vanilla or modded models/textures)-add hevnorak neon in main mod, and transform it in a diffrent dragon mask.-change folder Arrangement-updated read me and install/uninstall method-exchange lights sources "without casted shadows", by "casting shadow" ones, in some place:[breezhome (fully redone ligths);2 spots in solitude streets](DWlights.ESP)-fix breezhome shadows

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!i've used Sparda model from this mod->"DMC 4 Weapons by BOB666" click here as base 3D model for the sparda

i've used nice textures from this mod->"Daedric Reborn by RedDaimyo click here as base texture for daedric armor parts.

i've used nice textures from this mod->"Kohdi Retextures Part 3 - Akaviri Katana by Kohdi" click here as base texture for akaviri katana

i've used nice dragon priest hood texture from this mod->Razor_Scales_Armor_and_Cannibal_Lord-1907-1-0 but no more present on skyrim nexus.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

::::::::::::::::::::::::::::::::::::thanks::::::::::::::::::::::::::::::::::::::::::::::::::::to "BOB666" for importing DMC's weapon in skyrim, and making them playable.

to "thewingedloke" who had patience to learn me some things about glow mapingand using nifskope.

to "Kohdi" for his nice retex work on akaviri katana

to "RedDaimyo" for his awesome retex of daedric armor

to "Satyr/Zerofrost" for his sweet chainmail retex of dragon priest hoods