A camera that peers around corners

March 21, 2012

In December, MIT Media Lab researchers caused a stir by releasing a slow-motion video of a burst of light traveling the length of a plastic bottle. But the experimental setup that enabled that video was designed for a much different application: a camera that can see around corners.

In a paper appearing this week in the journal Nature Communications, the researchers describe using their system to produce recognizable 3-D images of a wooden figurine and of foam cutouts outside their camera’s line of sight. The research could ultimately lead to imaging systems that allow emergency responders to evaluate dangerous environments or vehicle navigation systems that can negotiate blind turns, among other applications.

The principle behind the system is essentially that of the periscope. But instead of using angled mirrors to redirect light, the system uses ordinary walls, doors or floors – surfaces that aren’t generally thought of as reflective.

The system exploits a device called a femtosecond laser, which emits bursts of light so short that their duration is measured in quadrillionths of a second. To peer into a room that’s outside its line of sight, the system might fire femtosecond bursts of laser light at the wall opposite the doorway. The light would reflect off the wall and into the room, then bounce around and re-emerge, ultimately striking a detector that can take measurements every few picoseconds, or trillionths of a second. Because the light bursts are so short, the system can gauge how far they’ve traveled by measuring the time it takes them to reach the detector.

The system performs this procedure several times, bouncing light off several different spots on the wall, so that it enters the room at several different angles. The detector, too, measures the returning light at different angles. By comparing the times at which returning light strikes different parts of the detector, the system can piece together a picture of the room’s geometry.

Off the bench

Previously, femtosecond lasers had been used to produce extremely high-speed images of biochemical processes in a laboratory setting, where the trajectories of the laser pulses were carefully controlled. “Four years ago, when I talked to people in ultrafast optics about using femtosecond lasers for room-sized scenes, they said it was totally ridiculous,” says Ramesh Raskar, an associate professor at the MIT Media Lab, who led the new research.

Andreas Velten, a former postdoc in Raskar’s group who is now at the University of Wisconsin at Madison, conducted the experiments reported in Nature Communications using hardware in the lab of MIT chemist Moungi Bawendi, who’s collaborating on the project. Velten fired femtosecond bursts of laser light at an opaque screen, which reflected the light onto objects suspended in front of another opaque panel standing in for the back wall of a room.

The data collected by the ultrafast sensor were processed by algorithms that Raskar and Velten developed in collaboration with Otkrist Gupta, a graduate student in Raskar’s group; Thomas Willwacher, a mathematics postdoc at Harvard University; and Ashok Veeraraghavan, an assistant professor of electrical engineering and computer science at Rice University. The 3-D images produced by the algorithms were blurry but easily recognizable.

Raskar envisions that a future version of the system could be used by emergency responders – firefighters looking for people in burning buildings or police determining whether rooms are safe to enter – or by vehicle navigation systems, which could bounce light off the ground to look around blind corners. It could also be used with endoscopic medical devices, to produce images of previously obscure regions of the human body.

In its work so far, Raskar says, his group has discovered that the problem of peering around a corner has a great deal in common with that of using multiple antennas to determine the direction of incoming radio signals. Going forward, Raskar hopes to use that insight to improve the quality of the images the system produces and to enable it to handle visual scenes with a lot more clutter.

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