Fire Dragons are OP! kinda

So once transports are gone, then what.... on medusa (your example) Attackers run from spawn to A, being picked off easily by heavies and tacticals. They can't attack any other point because it's too far. If by some miracle they cap A, they will be effectively stuck there. Doesn't sound very entertaining...
The problem is AV is far too powerful, it's a cheap easy win strategy that makes the game boring for attackers. I'd rather see AV used when the defending team can't handle the attackers anymore, when points are likely to be overrun by enemies. It'd make it a lot more tactical, while actually being useful, and the game stays interesting for both sides.

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In your example if my team hasn't taken a single point by the time all our transports are expended there's a much greater issue at hand.

Simply having a quicker method of getting to the point to be shredded by a superior team won't help improve the match's like you think.

Since all we can offer is empirical evidence I'll give you some from last night (I suck with the map names it's an old small map, used to be so snowy now has a barren looking version, when attacking A is directly in front past some round tanks B had a walkway and is farther north and c is mid map to the right close to defender spawn) I was playing chaos on attack vs Myst, we got stone walled at A. This isn't a map that requires transports but they are nice to have and we generally had them most tbt match. But guess what? Eldar op whines pretty much the whole time. Being able to attack the points readily didn't stem the flow of tears.

In your example if my team hasn't taken a single point by the time all our transports are expended there's a much greater issue at hand.

Simply having a quicker method of getting to the point to be shredded by a superior team won't help improve the match's like you think.

Since all we can offer is empirical evidence I'll give you some from last night (I suck with the map names it's an old small map, used to be so snowy now has a barren looking version, when attacking A is directly in front past some round tanks B had a walkway and is farther north and c is mid map to the right close to defender spawn) I was playing chaos on attack vs Myst, we got stone walled at A. This isn't a map that requires transports but they are nice to have and we generally had them most tbt match. But guess what? Eldar op whines pretty much the whole time. Being able to attack the points readily didn't stem the flow of tears.

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Pegasus Station Recovered is the map (small maps with close points are the best)
That's more bias than facts, plus Eldar just feel OP when you play against them

Rhino is better in driving and manuverability now than serpent after its turnaround nerf. Now serpent is a fucking boat used only to get to the point with 10 people and ZOMG capture it from first attack