The last stat weights that aggixx calculated ( viewtopic.php?f=3&t=817&start=125#p8501 ) show strength slightly ahead of mastery. Since both enchants are adding 170 stat points, the strength enchant may be slightly ahead at the moment. The rotation has been improved since then, so take those weights with a grain of salt.

Also, the standard disclaimers about the issues with stat weights apply. They only measure how much a given stat is worth given a current gear setup and do not calculate the overall worth, in other words, they tell you what stat is best to add to your current setup, not which stat is best overall. Calculating overall stat weights is an np-complete problem, making it computationally very difficult to solve, and they vary depending on the fight.

If you really want to know whether or not strength is better, your best bet is to get the latest greatest simc script (in this thread: viewtopic.php?f=3&t=879#p8779 ), replace the gear setup with your current gear setup and then run sims using each enchant. If you see a noticeable dps difference (greater than the error) using one enchant or the other you will have your answer.

I wouldn't take the Rawr recommendation too seriously at this stage. It is still very much in development. It is improving but it is nowhere near the level of simcraft yet when it comes to modeling the feral rotation.

Puna has reported issues with the Dancing Steel proc rate for ferals. It ends up being about 50% less then our other 2H dps counterparts. If it is in fact broken folks should hold off using it until they have fixed it. I will do some testing this weekend and see what it looks like. If anyone else has Dancing Steel and wants to snap some logs that would be great.

In SimulationCraft Dancing Steel is vastly better than Windsong for feral. Sorcerer, you actually got a significantly higher uptime (34.6% versus the sim's 27.4%) so the enchant is definitely not broken (or at least if it is it is in our favor).

Yeah, bottle uptime is pretty good. 15% change on any damage to proc a 20 sec buff with a 45 second ICD works out to a maximum 44.4% uptime. I think realistically you should be able to get at least 40% if you assume you can reliably get the buff up after 5 seconds of the ICD coming up.

Just looking at your logs rq, you were applying the buff with intervals of: 56s, 47s, 45s, 52s, 49s, 46s. That averaged out to just over 49 seconds between each buff. Small sample, but still shows a pretty damn good trinket.

Realistically if your fight had gone on another 25 seconds your uptime would have dipped to slightly below 40% since you gained nearly a full buff at the end.

After finally getting to use Dancing Steel in a raid I am almost positive it is broken. Be it broken for Ferals, or broken for everyone else it's busted. While SimC may assume a proc rate of around 27% for Ferals every log I have looked at shows that Ferals have about a 50% proc rate vs other 2h melee users. Looking at Sorcerer's logs on the Feng attempt. His uptime was considered good at 34%. But look at the proc count for the rest of the raid:Actor Count Colafizz 86 (Rogue)Méso 46 (Monk)Sorcereria 18 (Feral)I ignore the Rogue as they likely have it on both weapons so we expect a higher proc rate. Méso may or may not have been dual wielding. Here is the count from my Gara'Jal kill last night:Actor Count Wafflesz 49 (Rogue)Nooberoni 40 (Rogue)Slappa 33 (Warrior)Yolo 20 (Monk)Saitek 15 (Pali)Donnamartin 13 (Pali)Tinderhoof 7 (Feral)

Nooberoni was logging and never went down. Same with myself. Slappa and the Rogues are dual wielding. Yolo is Brewmaster for this fight and has the same weapon as I do. My up time was 23%. Not to bad. However Yolo's was 53%. Over the 12 attempts we had before the kill the total proc count is:Actor CountWafflesz 507 (Rogue)Nooberoni 365 (Rogue)Slappa 277 (Warrior)Yolo 211 (Monk)Donnamartin 176 (Pali)Saitek 148 (Pali)Tinderhoof 90 (Feral)

Noob and I never went down below during any of the attempts. However the Ret's did from time to time as backups so they could LoH themselves for the buff. Over the whole night of raiding:Actor Count Wafflesz 705 Nooberoni 534 Slappa 343 Yolo 329 Donnamartin 258 Saitek 212 Tinderhoof 123

Other then Slappa who sat for Spirit Kings all of us were in for every attempt. My only early death before a wipe was called was on Elegon right before P3 started. Now anyone who knows me knows how bad my luck is with any form of random number generation (in game and out). I know I have back luck. However while going through logs I have yet to find a parse where the Feral wasn't dead last in procs unless no one else had Dancing Steel. The proc is broken. Just don't now who for yet.

Regardless of if it's broken, it's still significantly better than the alternatives. Your Dancing Steel uptime would have to go below 12% for Windsong to surpass it. It's possible that we ferals are getting the short end of the stick where we're just getting significantly less out of our weapon enchant than anyone else, but Dancing Steel is still the best regardless.

I'm pasting it here in case they retire the beta forums after release.River's Song: 2 PPM on melee attacks that land, or are dodged, or parried.Dancing Steel: 1 PPM on melee attacks that land.Colossus: 3 PPM on melee attacks that land, or are dodged, or parried, with a 3-second cooldown.Elemental Force: 10 RPPM on melee damage, or non-periodic spell damage/healing with a 0.1-second cooldown.Jade Spirit: 10% chance on spell damage or healing, 50-second cooldown.Windsong: 2 RPPM on melee damage, or non-periodic spell damage/healing with a 1-second cooldown.Edit: As of 10/15/12, Windsong and Elemental Force now proc on all damage and healing, including melee, ranged, direct and DoT.

They now trigger on the new "Real Procs Per Minute" (RPPM) system, which is weapon speed and instant attack independent and fully detailed in this blue post.

Just a thought, but might the proc rate be set at our cat autoattack speed and not our weapon speed? That would give us roughly 1/3rd of the proc chance than someone using a 2hder, and sinse we have so many spare globals compared to a class like a monk we end up hitting less often with a low proc chance our uptime suffers.