VanessaE's Home Decor modpack

► Overview

This modpack is what I consider to be a nice, feature-filled home decor collection. It consists of multiple parts:

The Home Decor mod itself, which supplies a bunch of stuff found in and around most homes (like window shutters, flower pots, home electronics, brass and wrought-iron tables, kitchen stuff, bathroom fixtures, and lots more)

A "3d extras" mod, which redefines a few non-homedecor items to make them more 3d in appearance (e.g. bookshelves)

sdzen's building_blocks mod, which supplies a number of additional decorative nodes both for building and for use in recipes

thefamilygrog's lrfurn mod, which adds couches/sofas and small tables

thefamilygrog's lava lamps mod, revamped with meshnodes and new animations

kaeza's computers mod, which supplies several modern and classic computers, peripherals, and gaming consoles.

qwrwed's plasmascreen mod

bas080's inbox mod

jp's fork of the fake_fire mod

my fork of Doc's chains/chandelier mod, with brass textures by jp

my fork of Zeg9's Item Frames mod

Most stuff can be made from materials found throughout a vanilla game world. Some stuff can only be crafted by using materials from another mod. Currently, this mod can use materials/recipes from More Ores, More Blocks, Mesecons, Vessels, and Wool (or Cotton).

This modpack is a work-in-progress, but is complete enough to be useful, and shouldn't irritate anyone too badly. :-)

► Mod Info

Conflicts: Any of the mods mentioned in the "consists of multiple parts" list at the top of this post, if they had been installed separately. This modpack provides all of their functionality anyway, and in most cases improves on them.

► Crafting Guide and Usage Information

IMPORTANT: The crafting guide may be outdated due to recent updates to Home Decor (particularly, any recipes for objects that now use hardware colorization, and recipes that depend on such objects). When in doubt, consult your favorite in-game crafting guide (e.g. Unified Inventory).

Some of the items shown in that guide require the presence of one or more extra mods (see above). Look for the orange highlights. Where those extra mods are not present, the objects requiring them cannot be crafted, but they can still be acquired in creative more or with /giveme.

For more info and discussion specific to the Building Blocks mod in this modpack, see also the original forum thread for that mod. The Home Decor Crafting Guide contains an up-to-date version of the crafting guide shown in the first post of that thread (re-drawn from scratch).

► Colorization Support

This mod uses Unified Dyes to provide a wide range of colors to many of its objects. Of course, not everything can be colored (who needs a pink kitchen cabinet or a blue television?), but just about anything that one could reasonably expect to color can be. Those objects include bathroom tiles, beds, books, kitchen chairs (the ones with wool seats, not all-wooden), armchairs, curtains, glow lights (all three sizes), lava lamps, table and standing lamps, desk lamps, sofas, and window shutters.

► Credits / Miscellaneous

Various bits of code (especially for the inventory code used in various places), plus a few miscellaneous images, were borrowed from the files which come with Minetest and altered to suit.

Many thanks to Jeija for coming up with an elegant cylinder using nodeboxes (see his 'irregular' mods). A variation of his code is used for the round brass lampposts.

Many thanks also to GloopMaster for explaining how to do use the inventory stuff.

A special thanks to jin_xi and cornernote for helping me figure out what was going wrong with the on-placement code for the fridge.

The shapes for the various 3dforniture objects came from Tonyka's mod (though all code has been written from scratch). Many thanks to Kaeza for integrating those items into this modpack!

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NOTES

To get a list of the actual node names, just go into the homedecor/ folder and run the listnodes.sh Bash script.

As mentioned above, a re-implemented version of Tonyka's The 3dforniture mod has been incorporated into Home Decor, courtesy of Kaeza. Some textures used for those nodes are from my 16px HDX texture pack. Node and texture names remain the same, with the help of a few aliases, so that existing maps, texture packs, other mods, etc. need no changes. A couple of recipes are different from the original mod owing to the availability of more suitable materials, and to avoid recipe conflicts with other mods. One other change that was made to 3dforniture is that the desk lamp is a mesh rather than nodeboxes, it no longer shows several copies in the creative inventory, and texture modifiers are used to create` the different brightness levels in the lampshades, for added flexibility.

If you have signs_lib installed, Home Decor will add wooden signs to brass and wrought iron fence posts (but not the vertical poles).

For information on creating the more esoteric colors used in this mod, see the Unified Dyes Page. In general, you craft and place a neutral-colored object such as an arm chair or lamp, then punch it while wielding some dye, and the object may change to that color.

Many items can be used as fuel but the burn times need tuning, and I need to tune the cook time and fuel usage on the smelted items. Sound effects could use some work, too.

launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods .Self-compiling --> extract the mods in /home/TOPYWO/celeron55-minetest-c57e508/mods/minetest . Where TOPYWO is the name you gave your computer.

((General info: It looks like minetest can now use subfolders under this folder too))

Put the mods in ~/.minetest/mods/minetestAlso, put the MODS in /mods/minetest, not in /games/minetest_game. Everyone is doing it wrong right now.

Yes, if you use launchpad do as Calinou says. Sudoing each time is also annoying. (btw, ~ = /home/TOPYWO)

Calinou, I finally found the .minetest folder you mention :-) For me it's only ~/.minetest, with a "cache' or a 'worlds' folder, so no 'mods' folder (and thus no 'mods/minetest' folder). But it's 2 months old (I don't use it anymore for a while now). Does this mean you have to create the folder yourself or is it due to my old launchpad version?

Nice mod! This will surely make my home more spiffy. I also had an idea that the TV's could play or display videos or pictures in a directory, and the stereo receiver could play audio files (.mp3, .ogg) in a directory as well.

i made a modified version for the less home like maps. Has flower pots, roofing, and the large glass table but as a glass sheet. Does not require the die mod either. Grass = green, coal = black, and sand = terracotta.

I love your doors with the stained glass. I also love the 3d doors on Menche's server. I think he's using xdoors Mod. I want my cake and eat it too. Think you could steal the xdoors code or do a nodebox and make the stained glass doors 3d? They would be epic.

Last edited by Neuromancer on Thu Aug 02, 2012 13:51, edited 1 time in total.

Would you made a radio mod with me???We could use your Stereo Textures.And I Could Change The Format Of some Songs From MP3 to OGG.And Code the Mod so When You Put The Stereo Down and pick it up it plays the song.

Or

Could You make Some Textures of a stereo for me and i could say in the post that they are your textures

I think the best thing is to make "on" and "off" versions of the stereo (basically one with all its lights turned on and one with no lights at all). Then, make the sound come from any speakers that are within say 15 nodes of an "on" stereo.

VanessaE wrote:I think the best thing is to make "on" and "off" versions of the stereo (basically one with all its lights turned on and one with no lights at all). Then, make the sound come from any speakers that are within say 15 nodes of an "on" stereo.

Thats a GOOD idea BUT i made a mod where you enter command : /play_<1-20>and it plays a song for the player