MY ROLE:

Technical Art:
a. Sculpting and UV mapping of all assets seen in the video using zBrush/Blender/3DS Max, texturing using Photoshop with Quixel Suite, and xNormal for baking normals, was the sole artist on the team
b. Made particles for various effects ranging from dust, water, footsteps, interaction feedback effects, creature and flora particles, trails etc.
c. Created all materials and material effects seen in the video.
d. Implemented various post processing effects incorporating both inbuilt tools like the Exponential height fog, Reflection Captures, Post Process Volume settings as well as custom effects like Distance fog, Ground fog, outline effect etc.
e. Setup the lighting, this game relies on primarily static lighting using Lightmass with a few Dynamic lights here and there
f. Created all character/creature animations
g. Made the Cloth and Fluid simulation assets in external tools (APEX cloth and Blender)