By the sound of it you probably tried to tech too much on two bases. If you see no 3rd from zerg by 5 minutes scout his main with hallucination around 7 to confirm swarm hosts. Then tech to colossi with a lot of cannons for defense. You can even go up to two robos and getting a warp prism for harassment is never a bad idea. Another thing to try, if you've already committed to non-robo tech is to drop like 7 gates and go for a base race after he moves out (for example you can see Classic vs Crazy on Fighting Spirit from recent proleague).

My only tech was a robo and a dark shrine. Funny enough I did what you said, 2 robos and cannons I just should of made a army off of the warp prism and did a base race(even though he was on like 6 bases with spines and spores everywhere). But he just won out right when he got corruptors out.. just a scary game I could do nothing lol. I feel like skytoss or at least a couple of voids before the corruptors was the answer but I was already so far behind it would of been a insane battle.

My only tech was a robo and a dark shrine. Funny enough I did what you said, 2 robos and cannons I just should of made a army off of the warp prism and did a base race(even though he was on like 6 bases with spines and spores everywhere). But he just won out right when he got corruptors out.. just a scary game I could do nothing lol. I feel like skytoss or at least a couple of voids before the corruptors was the answer but I was already so far behind it would of been a insane battle.

Take it with grain of salt as i'm just gold, but whenever i do early Swarmhost agressive on 2B i'm usualy pretty limited in my army before they go out , while i can get them out before f.e Immortal All-in would hit it has weakness of being low on def before they come out pre-7-8-9m , few voids probably wouldn't help as if anything few hydras + possible spore crawlers will be near my swarmhosts. There's also an option of going SH+queens build , hits at ~9-10m which would stop minor air forces of yours. To kill locust wave coming at you , 3-4 Coll is aprox what you want to kill them instantly and move to kill swarmhosts , if there's overseer make sure to keep your ob near your coll as it's harder to snipe it then. Would say that toss even though i've been playing ~2weeks is currently my easiest matchup as Zerg in gold.
Infestation pit going up at 6-8m is good indication zerg will go for swarmhosts.Edited by jellybeans69 - 4/10/13 at 6:31am

My only tech was a robo and a dark shrine. Funny enough I did what you said, 2 robos and cannons I just should of made a army off of the warp prism and did a base race(even though he was on like 6 bases with spines and spores everywhere). But he just won out right when he got corruptors out.. just a scary game I could do nothing lol. I feel like skytoss or at least a couple of voids before the corruptors was the answer but I was already so far behind it would of been a insane battle.

It seems your overall strategy was good then but your opponent must have played better. It takes a lot of time and resources to get to 6 bases with spores and spines, and tech to corruptors. You shouldn't really let the zerg take 3rd and you need to break the contain as soon as possible with 3-4 colossi with range.

Do you mean skipping frames or framerate drop? I've had an issue where my framerate dropped to like 15 from 150+ randomly in a multiplayer match turning the game into a slideshow. Happened to me twice since HotS, but I'm still not sure if it's SC2 issue or something hardware related.

The fps feel about the same @60, I mean skipping every few seconds in campagain