Prof. Taubin is a Professor of Engineering at Brown University. He
earned a Licenciado en Ciencias Matemáticas degree from the University
of Buenos Aires, Argentina, and a Ph.D. degree in Electrical
Engineering from Brown University. In 1990 he joined IBM Research,
where he held various positions, including Research Staff Member and
Research Manager. He joined the Brown University School of Engineering
as a Faculty member in 2003. Prof. Taubin was named IEEE Fellow for
his contributions to the development of three-dimensional geometry
compression technology and multimedia standards.

While on sabbatical from IBM during the 2000-2001 academic year,
Prof. Taubin was appointed Visiting Professor of Electrical
Engineering at the California Institute of Technology. While on
sabbatical from Brown during the Spring semester of 2010, Prof. Taubin
was appointed Visiting Associate Professor of Media Arts and Sciences
at MIT. During this time he was associated with the Camera Culture
Group, MIT Media Lab. Prof. Taubin served as Editor-in-Chief of the
IEEE Computer Graphics and Applications Magazine from 2010 to 2013, he
serves as a member of the Editorial Board of the Geometric Models
journal, and has served as associate editor of the IEEE Transactions
of Visualization and Computer Graphics.

Prof. Taubin's main research interests fall within the following
disciplines: Applied Computational Geometry, Computer Graphics,
Geometric Modeling, 3D Photography, and Computer Vision. Since his
graduate student days his research has been related to the development
of efficient, simple, and mathematically sound algorithms to capture
and operate on 3D objects represented as polygonal meshes. During his
tenure at IBM he emphasised technologies to enable the use of 3D
models for Web-based applications. At Brown his research spanned smart
cameras, embedded systems, visual sensor networks, and digital
archaeology. His is current research project emphasize low cost
precise 3D scanning systems, 3D scanning for 3D printing, and more
generally digital fabrication.