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Can a first level wizard use a wand of fireballs?

Can you please provide page numbers or links to references? We are arguing over what the "class spell list" is. Is it every spell available to that class, or does that only include the spells that you are able to cast?

When you use a wand, you are NOT using a "spell" as it were, you are using an arcane device. There are rules about spell failure and such for SCROLLS, but those allow the casting of a spell - and wands aren't spells.

3.5 DMG, page 213, left side of page, entitled: "Spell Trigger" is a good place to start.

3.5 DMG, page 245, Right side of page, entitled: "Wands" is a good place to finish.

According to these two locations, the spells inside are ALMOST completed - all you need to do is trigger it - and ANYONE that casts that style of magic can activate it.

If a DM was silly enough to hand one out, a first level wizard could use a Wand of Wishes without a problem (except from local thieves!!).

That is a good thing to remember... it is good ancillary info to my answer above. Rangers get "divine" spells - so they can use ANY divine wand whether they can cast ANY spells yet. Thanks for reminding me of that nijineko.

Oh, and Garret, thanks for making me pull out my 3.5 PHB and DMG - it brought back memories!!

no problem. actually, i got called out on it by my dm. and we even roleplayed it out in game. my character had never used one before, so i turned my player forgetfulness and confusion into a rp moment where the ranger was taught by the cleric how to use wands (that were also on the ranger list). ^^

They can, but I think unless you know the spell itself, it would be a dc 24 use magic device check. If you fail the check the first time you try it, you are also not allowed to try again until you gain ranks in UMD, or have an increased int stat.

If you read the rules in the SRD here, you will see the prerequisite is normally a member of the class that can cast the spell. If you do not have a level high enough to cast the spell normally, you can make the appropriate check. If you pass, the spell activates normally, and if you fail you make a mistake and can not try again until you are better prepared (same as rules with copying spells into your spellbook).