The Engineer, the Marketer and the Artist

Viterbi Partners with Marshall and Fine Arts to Bring Real-World Product Development to the Classroom

Throw together an engineer, an artist and a marketer and ask them to develop the next hot commercial product — together.

Give these students 15 weeks to do it, and tell them their class grade depends partly on what their peers say about them. And require them to build a prototype by semester’s end.

There are definitely a few “personnel” challenges, says Allan Weber, the Viterbi lecturer behind the groundbreaking EE459 course, which has brought together students from three disciplines to develop products that incorporate advanced processing technology.

Sometimes the dynamic personalities end up running the show. Other times, the engineering students had trouble digesting the function of the marketing students, and vice versa. And inevitably, someone always felt another student is not pulling his weight.

“I’d tell them to get used to the real world and working with people they might not like,” Weber says. “And they did. The end result has engineers working with people in other fields as equals. This is a true interdisciplinary experience in product development.”

EE459's Spring 2009 Team Sony, incorporating team members from Viterbi, Marshall and Fine Arts, with the project board from their energy-saving device.

The class is built around the idea of collaboration, and brings together faculty and students from three USC schools — The Viterbi School of Engineering (Electrical Engineering), the Marshall School of Business (Marketing) and the Roski School of Fine Arts — for a lecture series and laboratory time.

At the beginning of the semester, Weber and his collaborating professors — Therese Wilbur of Marshall and Tom Schorer of Fine Arts — would divide students from each of the three disciplines into small teams. Each team would choose a brand such as Apple, Brookstone or Nike, and work with that brand’s concept to develop a product pre-selected by the professors.

In EE459’s first year, the students developed working prototypes of an alarm clock capable of a different setting for each day of the week — fitting for a students’ varying academic schedule. The second year, the instructors chose on an energy-saving device for home entertainment centers.

That year, a real-world company was bringing a similar product to market at a price point of $200, Weber says, which got the students excited about entrepreneurship possibilities around their product.

“They were laughing, saying they’d done the research and that the product would never sell for that,” Weber says, adding that student marketers found a $70 price sticker to be more realistic.

For the semester-long course, students were assigned differing tasks: engineers were responsible for the technological aspects of the product, the marketers conducted focus groups and market research, and the fine arts students built full-scale models of the final product, complete with logos and packaging.