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Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.

Overview
– High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.

Tanks
– Take turns tanking Tel'arn to manage the application of [Recursive Strikes].Position Naturalist Tel'arn away from his allies and quickly move him out of [Grace of Nature].High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining.

Recursive Strikes
– High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.

Controlled Chaos
– High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Parasitic Lasher
– Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.

Solar Collapse
– High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.

Flare
– Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.

Solar Collapse
– High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.

Toxic Spores
– Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec.

Grace of Nature
– Naturalist Tel'arn summons a pool of energy that heals him and his allies for 1% of their maximum health for every 4 sec that they are inside of the pool.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Parasitic Lasher
– Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.

Call of Night
– Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.

Recursive Strikes
– High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.

Controlled Chaos
– High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.

On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.

Recursive Strikes
– High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.

Controlled Chaos
– High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.

Call of Night
– Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.

Flare
– Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.

Solar Collapse
– High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.

Toxic Spores
– Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec.

Grace of Nature
– Naturalist Tel'arn summons a pool of energy that heals him and his allies for 1% of their maximum health for every 4 sec that they are inside of the pool.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Flare
– Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.

Collapse of Night
– Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.

Toxic Spores
– Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec.

Grace of Nature
– Naturalist Tel'arn summons a pool of energy that heals him and his allies for 1% of their maximum health for every 4 sec that they are inside of the pool.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Recursive Strikes
– High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.

Plasma Explosion
– Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.

Call of Night
– Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.

Toxic Spores
– Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.

Grace of Nature
– Naturalist Tel'arn summons a pool of energy that heals him and his allies for 1% of their maximum health for every 4 sec that they are inside of the pool.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Recursive Strikes
– High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.

Controlled Chaos
– High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 645388 Arcane damage to all players.

Call of Night
– Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.

Flare
– Solarist Tel'arn blasts a player, inflicting 150000 Fire damage to them and all players within 4 yards.

Solar Collapse
– High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 2106000 Fire damage to all players within 4 yards.

Recursive Strikes
– High Botanist Tel'arn inflicts 15% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 15%.In addition, this effect creates Plasma Spheres when it expires.

Plasma Explosion
– Plasma Spheres explode on death, inflicting 845000 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.

Controlled Chaos
– High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 2240000 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. With each explosion, several points of Solar Collapse spawn around the perimeter. In addition, each explosion inflicts 645388 Arcane damage to all players.

Call of Night
– Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.

Flare
– Solarist Tel'arn blasts a player, inflicting 150000 Fire damage and applies Parasitic Fetter to them and all players within 4 yards.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Collapse of Night
– Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.

Toxic Spores
– Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 140000 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.

Parasitic Fetter
– High Botanist Tel'arn roots a random player in place, inflicting 225000 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.Each Parsitic Lasher is infused with Call of Night for 45 sec. Infused Lashers inflict 140000 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked target or if they aren't within 5 yards of at least one unmarked player.

Summon Chaotic Spheres of Nature
– Naturalist Tel'arn summons 3 Chaotic Spheres of Nature that cause a Plasma Explosion and Controlled Chaos upon death. In addition, Controlled Chaos now heals all allies within the area of effect for 30% of their maximum health.Chaotic Spheres of Nature slowly immolate, losing 4% of their maximum health every 0.5 sec.