my name is Kenneth Emerson, i am the lead developer of Star Trek Bridge Commander 2, an Fan/Independent game from my Indie group: Second Star Enetertainment, i am contacting you all in hopes that you would like to assist in the development of BC2(no this is not a mod, it is a full game.) screenshots can be viewed here: http://www.indiedb.com/games/star-trek- ... ommander-2.

Maybe if you can be a bit more specific people would be more interested in taking on certain tasks. The area is 2250 A.D. - 2400 A.D. maybe there are already some models on the site you could ask people about.

The reason the Polygon limit is so high is our rendering engine automatically culls unused/unseen polygons, so whatever you're not looking at isn't rendered, plus in-engine i can reduce the polygon count on anything and still maintain object shape and detail, Thank you Raul for taking on those ships, the remaining ships are:

Galaxy ClassNebula ClassD'Deridex Class

By the way these all have to be in OBJ Format with the appropriate Materials.