Silver Bayonet recreates the pivotal November 1965 battle between a full North Vietnamese Army Division and the US 1st Air Cavalry Division in the Ia Drang Valley. NVA expertise in lure and ambush tactics resulted in significant US casualties. US mobility and the ability to bring massive amounts of firepower to bear quickly virtually destroyed the attacking NVA division and forced a change in NVA tactics.

This re-issue of GMT Games’ 1990 CSR Award winning title that started it all keeps the original operational system, but streamlines to it to include innovative combat resolution integrating maneuver combat, close assault, artillery bombardment, and support from gunships and air sorties.

Increased accessibility to primary and secondary source material has made it possible to make changes to more accurately represent both sides’ unique capabilities without significantly altering or breaking the base game system. The major changes involve patrols, ambushes, landing zones, and the 1st Cav Brigade HQ, while minor changes tweak movement, combat, and coordination game mechanics to showcase radically different strengths and weaknesses the FWA and NVA force brought to the battles in the Ia Drang Valley.

Out of the Box Impressions

The component list for Silver Bayonetgiven on the GMT website does not inspire.

COMPONENTS

1.5 countersheets with 9/16″ counters

22×34 inch mounted map

Two 11×17 inch divider screens

Rules & Play Book

15 Player Aid Cards

One 10-sided die

Silver Bayonetunpacked (courtesy GMT Games)

Opening an actual box is a totally different, and very satisfying, experience. It starts even before you open the box with a famous picture of Lt. Rick Rescorla. [If you don’t recognize the name follow the link or google it; after you are done cleaning the dust out of your eyes you can continue reading here.]

Those “1.5 countersheets” works out to 351 counters with only 14 blanks. The reality is most scenarios use a subset of the counters. Scenario #1 – Breaking the Siege (Duc Co) uses only 31 counters. Nor is the entire nicely mounted map used every game; Scenario #3 – The Drang River Valley (LZ Mary) uses a 5×4 hex subset of the map (and nine counters). The map in the 25th Anniversary Edition is mounted making it look really nice on the table.

The Rules & Play Book is colorful, two column, and only 40 pages. The Standard rules cover 1.0 thru 12.0 and span 16 pages. The Campaign Scenario rules cover 13.0 thru 18.0 and are delivered in 10 pages. The balance is a short reference to the Scenarios, Designer’s Notes, and a very useful Example of Play. I really appreciate the use of color tone boxes throughout the rules; yellow for historical quotes, blue for Design Notes, and brown for Play Notes. The smart use of color certainly helps with deciphering the rules.

The 15 Player Aid Cards include eight for the 11 scenarios, a Standard Sequence of Play, a Campaign Sequence of Play, the Battle Board, two cards (one for each player) for holding units off map or in hiding, and two double-fold combat charts cards. As an added bonus, there are two player screens included. Both are nice but beyond the PAVN player using theirs to hide the Hidden Movement card I am not sure of the usefulness. Seems more like a Kickstarter stretch goal than a needed component. But the art is nice and inspirational so they will definitely stay!

New counters, a new map, a well laid out Rule Book, use of Player Aid cards and tables on the mounted map make this a very visually stunning game. Taken together, the 25th Anniversary Edition of Silver Bayonet is one of the best organized wargames in my collection.