Talk to Explorer Jack about the Myths of the White Lands. He has a quest for you - to retrieve some precious stones from the caves of the Land of Snow, which he was told about by a passing snow imp.

In order to get to the Land of Snow, head to the Wizard Tower south of Draynor and speak to Isidor who is found on the first floor. Once you remind him of the teleport phrase "Ectosum glissendo", he will send you to the Land of Snow.

Sliding Around

The Land of Snow is a giant sliding ice puzzle - you will slide as far as you can in whatever direction you go. In order to access the caves:

Go south.

Go east.

Go north.

Go east onto the non-ice land.

Enter the caves to access yet more sliding ice puzzles. Any diagonal movement is achieved by clicking the square directly diagonal of your character.

The First Room:

Go east.

Go north-west.

Go east.

Go south-west.

Go east to the next room.

(note the picture below is upside down)

The Second Room: (Red path)

Go east.

Go south.

Go north-east.

Go north.

Go east to the next room.

If you wish to get the extra crafting xp, follow the green path from the entrance. (More information in Tips, tricks and notes).

Go north-east.

Go north.

Go south-east.

Go east.

Go south.

(note the picture below is rotated 90 degrees)

The Third Room:

Go north.

Go south-east.

Go north-east.

Go south.

Go north-east.

Go south onto the snow platform.

Go east to the next room.

The Fourth Room: (Red path)

Go north-east.

Go north.

Go east.

Go north.

Go south-east.

Go west.

Go south-east to the next room.

If you wish to get the extra agility xp, follow the green path from the entrance. (More information in Tips, tricks & notes).

Go north-east.

Go north.

Go east.

Go north.

Go south-east.

Go west.

Go south.

Go east.

Go south.

Go west.

(note the picture below is rotated -90 degrees)

The Fifth Room: (Red path)

Go east.

Go north-west.

Go east.

Go south-west.

Go east to the next room.

(note the picture below is upside down)

The Sixth Room:

Simply head east through the sixth room. You will enter the seventh room, which contains a Yeti. The Yeti will shout loud enough to send you back.

Block 1:

You will have to use the walkway to the north in order to get to the Yeti safely. First you must fill the gaps in the walkway. Starting from the entrance of the sixth room:

Go south-east.

Go east.

Go south onto the snow circle. Push the stone block to the west.

Go south-west.

Go north.

Go east onto the snow circle. Push the stone block to the north.

Go north.

Go west.

Go north-east onto the snow circle. Push the stone block to the east.

Go east.

Go south.

Go east onto the snow circle. Push the stone block to the north, into its hole.

Go west, then south to the entrance.

Block 2:

Go south.

Go east.

Go north onto the snow circle. Push the stone block to the east.

Go east.

Go south.

Go east onto the snow circle. Push the other stone block to the north.

Go north.

Go east.

Go north onto the snow circle. Push the stone block to the west.

Go south.

Go west onto the snow circle. Push the stone block to the north.

Go north.

Go east.

Go north onto the snow circle. Push the stone block to the west.

Go west.

Go south-east.

Go west.

Go north-east onto the snow circle. Push the other stone block to the north, into its hole.

Go south.

Go west.

Go north onto the snow circle. Exit the room through the archway.

To access the walkway and the extra woodcutting xp (More information in Tips, tricks & notes), follow the orange path from the entrance of the fifth room:

Go north-east.

Go east.

Go north.

Go east onto the walkway.

(note the picture below is upside down)

Squeeze through the crevice and head east across the walkway and squeeze through the crevice on the other side.

Yelling at Yetis

Study the wall just south of the crevice to discover how to beat the Yeti.

Shout into the pipe across from the wall. The Yeti will faint, frightened by your loud voice.

Go back through the crevice. Head west across the walkway and enter the crevice on the other side to get back into the fifth room. In the fifth room:

Head west back onto the ice.

Head south-east.

Head east into the sixth room.

Head east to cross the sixth room and enter the seventh. Pick up the stones on the snow.

Getting Out

Line yourself up with the exit and head west out into the sixth room. From here you can either right-click on the archway and select "Exit-cave" to arrive outside.

Note: You may wish to depart from these exit instructions to pick up bonus experience from spots on the cave walls if you missed them coming in. See Tips and Tricks.

If you really want more sliding practice, you can exit with the following path:

Exit through the archway into the fifth room.

Go south.

Go west.

Go north onto the snow circle and exit through the archway into the fourth room.

Go north-east.

Go north.

Go west.

Go south onto the snow circle and exit through the archway into the third room.

Go north.

Go south-west.

Go west.

Go south onto the snow circle and exit through the archway into the second room.

Go south.

Go north-west.

Go north-east.

Go west.

Go north onto the snow circle and exit through the archway into the first room.

Go north.

Go west.

Go south onto the snow circle and exit through the archway, out of the caves.

When you make it out of the caves, three snow imps will confront you, informing you that they were pulling a prank when claiming the stones were valuable. In fact, you are carrying Yeti dung, which they will kindly enchant to make sure it doesn't smell for a while. At this point you may teleport away, or you can use the ice puzzle to get out:

Go west onto the ice.

Go south.

Go west.

Go north.

Go east.

Go south.

Go west.

Go south.

Go west.

Go north onto the snow circle. Exit through the Portal to return to the Wizard Tower.

Returning the Spoils

Return to Explorer Jack with the enchanted stones and talk to him about the quest. You will be given the option to either tell the truth about the Yeti dung, or help the imps with their prank. Either way, you have completed the quest!

Reward

Tips, Tricks & Notes

If you completed Sheep Shearer and/or Witch's Potion while they were still quests, you will only receive 1 Quest Point.

A number of walls within the cave can be studied for experience rewards:

In the second cave, stalactites on the south wall on the snow platform can be chiseled away (with hammer and chisel) to reveal a plaque that can be studied for 2,000 Crafting Experience. (Level 30 Crafting required)

In the fourth cave, you can climb roots in the south-east corner to access a snow platform. Study the wall to receive 10,000 Agility Experience. (Level 55 Agility required)

In the sixth cave, on the walkway that is accessed in the fifth cave, roots can be cut away (with a hatchet) from the east wall to reveal a segment that can be studied for 20,000 Woodcutting Experience. (Level 80 Woodcutting required)

Return to Explorer Jack after the quest to collect an additional 5,000 gp - part of the profits from selling the 'stones' to a witch.