Posted
by
Unknown Lameron Monday February 10, 2014 @08:01PM
from the shiny-new-toys dept.

goruka writes with news that a new game engine has been made available to Free Software developers under the permissive MIT license "Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can deploy to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn. Godot was born as an in-house engine, and was used to publish several work-for-hire commercial titles. With more than half a million lines of code, Godot is one of the most complex Open Source game engines at the moment, and one of the largest commitments to open source software in recent years. It allows developers to make games under Linux (and other unix variants), Windows and OSX."
The source is available via Github, and, according to Phoronix, it's about as featureful as the Unity engine.

Honestly, i wish Godot the best of luck with their engine.But comparing anything to Unity is just telling me it may be "easy" to use, but the performance will never exist.

I'am yet to play any Unity game that doesn't make my PC feel like its 10 years old. It annoys me when i see a Unity logo on any game, as i know what to expect.If Developers spent a little more time using a pure IDE based engine, the current indie games market would promote excellence, rather than cheap physx titles running on some hashed job Java code and being emulated by the engine.

Good luck to Godot, but I'd like to see more performance related project examples and stats. Show me your engine cares about performance and not just ease of use. A project demo to showcase the engine's capabilities wouldnt go a miss either:)