Just a quick post to jot down an idea I had… I really like the idea of play-by-email / play-by-post games, because it really suits a player like me with a busy calendar. You take turns at a leisurely pace, and also at your own convenience rather than needing to get a group of people all together at the same time (and, often, in the same place).

But! I’ve never seen it work for an emergent-story game. I’ve seen it done for tactical games where you e.g. send commands to your army / heroes and you try to win the scenario; I’ve seen it done for games where the GM has pre-written the significant points of the story; I haven’t seen a framework like this matched with a game designed to generate a story.

I’m not sure how well this will work. Will the impersonal nature of remote / disconnected play draw the game into tactics rather than narrative? Will the framework be able to pace the story well despite the flexible and low-commitment schedule? Will the creativity be lost without other players’ ideas right there to bounce off?