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The plan to finish PTD2
We could be about 2 months (if no big delays happen) from the story of PTD2 to be finished. I have it all planned out in my head how this epic adventure will end. Not sure if many have noticed but PTD2 and PTD1 stories are very well connected. The conclusion to PTD2 will help to tie it all up nicely. Any predictions on how it might end and what will happen? Below you can see how all the updates will be spread out. This is just an approximation and these might change.

Weekly ProgressThoughts on The World Tournament - With the World Tournament my intention is to make it really challenging and unique. The first thing is that you will only have a set number of items for each battle. So you will be limited to how many revives and heals you get from items. (You won't lose any items but will be given some for every fight automatically, once the fight is done you will get your regular items back). Also every Round will have a rule for which Pokemon you can bring. For Round 1 You can only use Pokemon that share a type. So your whole party needs to have one type in common.Other rounds will have rules like you can only bring a number of pokemon. Or you can only use attack of a certain type. Look forward to some challenges.

New Level 110 moves (100%) - Frenzy Plant, Blast Burn, Hydro Cannon, etc. Most of these attacks will be similar to Fire Blast, but they will shoot more than one projectile at a time. They also have a power from 140-150.

Frenzy Plant (100%) - Grass

Blast Burn (100%) - Fire

Hydro Cannon (100%) - Water

Draco Meteor (100%) - Dragon

Giga Blast (100%) - Normal

Sacred Fist (100%) - Fighting

Flock Flight (100%) - Flying

Sludge Blast (100%) - Poison

Sand Blast (100%) - Ground

Rock Missiles (100%) - Rock

Web Blast (100%) - Bug

Image Blast (100%) - Ghost

Metal Blast (100%) - Steel

Zap Blast (100%) - Electric

Psychic Blast (100%) - Psychic

Ice Blast (100%) - Ice

Shadow Blast (100%) - Shadow

Dark Blast (100%) - Dark

Fairy Blast (100%) - Fairy

Change in Attack Types (100%) - Attacks with projectiles that hit all in it's path (Fire Blast, Surf, Shadow Ball, etc) will do less damage after their first hit. They will now only hit each target twice once for 100% damage then once for 25%. So they can hit multiple targets but only twice each (100% and 25%). Each shoot of the attack will start at max damage then lower it's damage after each hit by 10% until it reaches 10% damage, it will get smaller with every hit.

Story Scene (100%) - The outcome of Gold vs Darkness

Add Scientist NPC that can give you vital information (similar to what I post here on the blog) for each World Tournament fight (100%)

Getting to this round unlocks a new level cap to 110 (100%) - After you beat Round 3, Prof Elm learns that pokemon can now level up to 110! I've always wanted to up the level cap from 100 to something higher ever since PTD1. I think this is a great chance to do this. In PTD2 you could get to level 100 from the beginning so there was never an update that included a new level cap. The fact that this fight only lets you bring 1 pokemon means that it's optional to level up your other pokemon. At level 110 pokemon will be able to learn special moves usually reserved for the move tutor, like Frenzy Plant, Blast Burn, Hydro Cannon. Each type will learn a new move at level 110!

Battle Rule (100%) - You can bring only one pokemon. It can be any type and have any type of attacks.

New NPC Dialog (100%)

New Attacks (100%)

Darkness (100%) - Similar to Sunlight, there will be a meter that keeps track of the darkness of the fight. This meter starts at 0 and if it reaches 100 the corruption becomes too strong and you lose the fight. Celebi will pull you out just before that happens and bring you back to try the fight again (as he has been doing in the earlier fights when you lose). Unlike sunshine, weather effects won't change the amount of darkness. Darkness in this battle represents more like an aura rather than light. The way darkness will increase is by other enemies, either when they are present on the level or when you destroy them.

Shadow Voltorb's Explosion (100%) - In spite of potentially hurting it's allies Voltorb will cause heavy damage to the enemy of whoever makes it faint. Defeating it will increase Darkness by 30%.

Shadow Snorlax's Scared Thoughts (100%) - Snorlax is afraid of losing sleep so it greatly increases its defense and special defense up by 6 levels. Defeating it will decrease Darkness by 5%.

Shadow ?????'s Deadly Gust (100%) - ????? will launch a slow moving gust that can hit any unit on the map except itself, it follows your unit all over the map. If your unit leaves the map the gust will stand still and wait for your return. Every time this gust hits a unit Darkness is increased by 1%. This gust will do damage based on the value of Darkness. If Darkness is 10% this Gust will do 10% of the target's health in damage. (If Darkness is 0% the gust will do 1% damage). Defeating ????? will increase Darkness by 100%. Defeating it before the waves are over will result in losing the level.

Shadow Misdreavus's Self Images (100%) - Every once in a while Misdreavus will create 2 other clones of itself with low health and high speed. Defeating the clones will reduce Darkness by 5%. Defeating the original will increase Darkness by 20%.

Shadow Wobbuffet's Counter Spin (100%) - Wobbuffet will stop and start spinning, while spinning all hits on Wobbuffet will be reflected back at it's attacker. Each hit reflected will decrease Darkness by 5%. Defeating Wobbuffet will increase Darkness by 5%.

Bug Fix 1 (100%) - Fixed a bug that would happened if you leveled up a Pancham without a full party.

New TM for getting to Round 3 (100%)

Roar (100%)

Bulldoze (100%)

In-game advertisements will now automatically close after a few minutes (100%)

PTD2 1.68.4.1 Mystery Gift Water - Froakie - Released!

New Pokemon (100%) - Froakie

New Graphics (100%)

New Stats (100%)

Evolutions (100%)

New Abilities (100%)

Protean (100%)

New Attacks (100%)

Mat Block (100%)

Water Shuriken (100%)

Add To Breeding Center (100%)

Add To Trading Center (100%)

Create Code Hunt (100%)

Omastar will only show up once automatically in Round 2 (100%)

Change After You to work similar to Tailwind (100%)

PTD2 1.68.4 World Tournament Round 3 - Released!

Infatuation will now also be removed after a certain amount of time (100%)

Round 3 vs Cilan (100%)

Waves (100%)

Wave 1 (100%) - One Torterra

Wave 2 (100%) - Three Torterra

Wave 3 (100%) - One Sceptile

Wave 4 (100%) - Three Sceptile

Wave 5 (100%) - One Simisage

Wave 6 (100%) - Three Simisage

Wave 7 (100%) - One Serperior

Wave 8 (100%) - Three Serperior

Wave 9 (100%) - One Meganium

Wave 10 (100%) - Three Meganium

Wave 11 (100%) - One Venusaur

Wave 12-15 (100%) - Different Combinations of the above, (except for Venusaur, only one in the whole fight, similar to Manectric)

Set up different items for the fight (100%)

New Pokemon (100%) - Tree, Simisage and Pansage (so far)

Graphics (100%)

Stats (100%)

Cilan Graphic (100%)

Battle Rule (100%) - You can only bring 3 pokemon to this battle but they can be any type and have any type of attacks.

New Dialog (100%) - New Dialog for NPCs in the Tournament Lobby.

New Attacks (100%) -

Sunlight (100%) - This is a new mechanic for the level. The level will start at 100% sunlight (Which is a maximum). Different things can reduce the sunlight. Each planted tree in the level will reduce the sunlight by 10%. Rain Dance will also reduce the sunlight by 10 25%. Sunny Day guarantees that the sunlight is always 100% while it is active. Sunlight will affect the enemy attacks in different ways. It will not affect your towers.

Fruit of Life (100%) - Trees planted around the level create fruits that buff and heal the enemy in different ways. Each tree blocks sunlight by a certain amount. The higher the sunlight the faster the fruit is created. If a tree is destroyed, it's trunk will fall on a nearby path, blocking the enemy and then destroying itself.

Sceptile's Tree Jump (100%) - Sceptile will gain a speed boost when it comes into contact with a tree. can jump to nearby Trees and keep jumping if the trees are close enough to quickly reach the candy.

Sceptile's Slice (100%) - Every once in a while Sceptile will spin around and send leaf blades from either side of the stage will slice up the whole stage, greatly damaging your tower and trees fallen tree trunks in the stage. The more Sunlight there is the faster this move will recharge.

Torterra Wagon (100%) - Torterra will carry smaller pokemon on it's back, when it is defeated the pokemon will come out and continue towards the candy. The more Sunlight there is the stronger the pokemon it can carry will be.

Simisage's Wild Temper (100%) - Simisage will continually jump from one lane to the other, randomly.

Simisage's Bitter Leaf (100%) - The pokemon that does the finishing blow on Simisage will be affected by Simisage's Bitter Leaf, lowering it's damage by 50% for a set amount of time. The amount of time is dependent on the Sunlight. The more Sunlight the more the bitter leaf effect will last.

Venusaur's Solar Beam (100%) - Venusaur unleashes a powerful solar beam that shoots at a target's direction. rotates around the level. The power and cooldown are affected by Sunlight. The greater the Sunlight the more power and less cooldown the attack has.

Venusaur's Plant Seed (100%) - Venusaur also spreads seed around the level that will grow trees. The seeds grow faster with more sunlight.

Serperior's Intimidation (100%) - Every once in a while it will Intimidate your towers lowering their Attack and Special Attack by one level.

Serperior's Photosynthesis (100%) - Every once in a while it will recover health based on Sunlight. The more sunlight the more it will recover.

Meganium's Scents (100%) - Meganium's Scent can come in 3 flavors, one is a poison, one is a sleeping scent and the other is a infatuation scent. These scents will grow slowly, if none of your towers hit the scent it will continue to grow until it covers a large area the whole level. Once one of your towers hits it the scent will stop growing. Once the scent stops growing it will stay for a few seconds then leave the level. The scents will be of benefit to enemy units. The rate of growth of the scent will be based on Sunshine. The more Sunshine the faster the scent will grow.

Oddish's Burrow - During High Sunlight Oddish Burrow in the ground and become immune to damage for a while.

Victreebel's Swallow- Victreebel will swallow a nearby tower until Victreebel is defeated.

PTD2 1.68.3 Mystery Gift Grass - Chespin - Released!

New Pokemon (100%) - Chespin

New Graphics (100%)

New Stats (100%)

Evolutions (100%)

New Abilities (100%)

Bulletproof (100%)

New Attacks (100%)

Needle Arm (100%)

Spiky Shield (100%)

Add To Breeding Center (100%)

Add To Trading Center (100%)

Create Code Hunt (100%)

Change to Protect and other Defensive Moves (100%) - These attacks will be changed so they will last until the unit gets hit/targetted a certain number of times or a longer amount of time passes. Right now they last for a small amount of time.

Attack Change 1 (100%) - Protect will now have a 60 second cooldown and it will last 30 seconds or 10 hits which ever happens first.

Attack Change 2 (100%) - Wide Guard will now have a 60 second cooldown and it will last 10 seconds or 10 hits which ever happens first. (This moves gives a shield to all it's allies)

Attack Change 3 (100%) - King's Shield will now have a 60 second cooldown and it will last 30 seconds or 10 hits which ever happens first. It will also properly lower the Attack stat of any one making contact while the shield is up. It will no longer protect against status attacks.

Attack Change 4 (100%) - Detect will now have a 60 second cooldown and it will last 30 seconds or 10 hits which ever happens first.

Attack Change 5 (100%) - Quick Guard will now have a 60 second cooldown and it will last 10 seconds or 10 hits which ever happens first. (This moves gives a shield to all it's allies)

PTD2 1.68.2.5 Small Fixes - Released!

Misdreavus evolving (100%) - Using the dusk stone on Misdreavus will now make it evolve in battle.

Fix the Goldenrod Rocket Executive fight (100%) - Houndoom will now correctly start walking after all the other units are defeated.

Changes to Round 2 to make it slightly easier (100%) - Slightly lowered the hp of some units, and slightly increased the time when units come out.

Add Missing Pokemon to the Adoption Center (0%)

PTD2 1.68.2.4 Missing Pokemon Released! - (This update is focused on bringing missing Gen 2 pokemon that are not legendary, and also bringing in evolution items for pokemon that are available, you guys requested it so here it is! Note: These items will be hidden around the map in the past and in the present.)

Add Items to the Shop on the Poke Center Website (100%) - Only available once you find them in the game, similar to Metal Coat

Add Dragon Scale to certain wild Pokemon (100%) - Certain pokemon (same as the original game) will hold Dragon Scale, similar to how Slowpoke can hold King's Stone.

Item Graphics (100%)

In Game (100%)

In Poke Center Website (100%)

Item Descriptions (100%)

In Game (100%)

In Poke Center Website (100%)

Item functionality (100%)

In Game (100%)

In Poke Center Website (100%)

PTD2 1.68.2.3 Mystery Gift Fire - Fennekin Released!

New Pokemon (100%) - Fennekin

New Graphics (100%)

New Stats (100%)

Evolutions (100%)

New Attack (100%)

Mystical Fire (100%)

Add To Breeding Center (100%)

Add To Trading Center (100%)

Create Code Hunt (100%)

PTD2 1.68.2.1 Round 2 Changes (Making it harder!) Released!

Change in Attack Types (100%) - Attacks with projectiles that hit all in it's path (Fire Blast, Surf, Shadow Ball, etc) will do less damage after their first hit. Each shoot of the attack will start at max damage then lower it's damage on different targets down to 50%.

Battle Change 1 (100%) - There will be a guaranteed amount of waves after Rampardos first comes out, then a second Rampardos will come out. After you defeat both Rampardos the waves will stop coming. In the old version of the fight after you defeated Rampardos the waves would stop, making it easier than I expected. I wanted more waves.

Battle Change 3 (100%) - Omastar can now come out in the small unit waves, Omastar has the move Haze (which removes all buffs on your towers). Omastar will also continue to have a chance to come out when the life beam hits the onix tunnels like it was previously.

Battle Change 4 (100%) - Increased the chance that Onix, Probopass, and Rhyperior will come out instead of Sudowoodo in the single enemy waves.

Attack Description Fix (100%) - Changed the description of Stored Power to match the changes made on the last release.

PTD2 1.68.2.1 Mystery Gift Nosepass and Changes Released!

Mystery Gift (100%) - Nosepass

Graphics (100%)

Stats (100%)

Add To Trading Center (100%)

Add To Breeding Center (100%)

Create Code for Mystery Gift (100%)

Changes to Stored Power (100%) - Stored Power can now only reach a max of 200 attack power. Too OP yo.

Increase Health on some Enemies in the Round 2 fight (100%) - Make it more challenging.

PTD2 1.68.2 World Tournament Round 2 Released!

Round 2 vs Roark (100%)

Waves (100%)

New Pokemon (100%) - Probopass, Rhyperior, Giant Boulder, Onix Tunnel

Graphics (100%)

Stats (100%)

Roark Graphic (100%)

New Attacks (100%)

Blocking Rocks (100%) - Every once in a while Rocks that block the enemy from crossing fall from the sky. These rocks can only be broken by the enemy. Each time an enemy hits it they damage the rock slighty, they gain increased hp and are healed for full.

Onix's Tunnels (100%) Onix will create tunnels under the battle field that other enemies and itself can use to bypass part of the level. These tunnels can be destroyed.

Sudowoodo's Tower Mimic (100%) - Sudowoodo will impersonate a tower and take valuable spots from you until you chase them off.

Probopass's Life Beam (100%) - Probopass shoots an energy beam that give life back to enemies that it hits and deals damage to your towers and restores it to itself.

Rhyperior's Rock Wrecker (100%) - Rhyperior will create a giant rock which is then split by all the towers that are on the field. For every tower on the field the damage is reduced. If no tower is on the map he will eat the rock. Eating it will increase it's speed, defense and special defense by two levels. Rhyperior will also toss any geodude it finds to a random lane in the map. Rhyperior can shoot out geodudes to different spots in the map, it can also shoot rocks at your towers.

Rampardos' Destruction Head (100%) - Rampardos will occasionally target at tower and after a short while will charge with all his might. If it hits your tower it will automatically faint it. This attack also hits anything else in the field. Each thing that it hits will have a different reaction to being hit.

Your Towers (100%) - If your towers are in the way of Rampardo's charge they will get hit by their total health. Essentially fainting it on contact.

Geodude (100%) - Getting hit by Rampardos polishes Geodude increasing it's speed. Chunks of it's body are removed so his Defense goes down. Geodude is also launched to a random place on the map.

Rhyperior (100%) - Getting hit startles Rhyperior causing his speed to go down by two levels and his defense to go up by two levels. He is launched to a random place on the map.

Onix (100%) - Getting hit by Rampardos polishes Onix increasing it's speed by two levels. Chunks of it's body are removed so his Defense goes down by two level. Onix is also launched to a random place on the map.

Boulder (100%) - Rampardos can quickly dispatch these huge boulder in one hit.

Sudowoodo (100%) - Sudowoodo cleverly sways back and forth avoiding the attack, it has no effect on him.

Resurrection (100%) - If Probopass's Life Beam hits an Onix Tunnel it will resurrect fossil pokemon found inside the tunnels and they will come out of the tunnel.

Rampardos' Tunnel Rescue (100%) - If Rampardos goes into the tunnel it will come out with pokemon that it found in the tunnel. It will also do it's Destruction Head to a random tower if there is one available.

Larvitar's Appetite (100%) - If Larvitar hits the giant boulder it will eat half of it, evolve and gain a substancial HP boost in the process. Larvitar will eat any rock that it can get it's hands on. Eating enough will make it evolve.

Bug Fix 2 (100%) - Add the Attack Power for the description of the Wild Charge attack.

Bug Fix 3 (100%) - Fix the attack Sacred Sword.

Bug Fix 4 (100%) - Fix the attack Play Rough.

PTD2 1.68.1 Mystery Gift Steel and fixes Released!

Wait for Sponsor to post the code on his blog (100%)

New Pokemon (100%) - Honedge and Klefki

Graphics (100%)

Stats (100%)

Abilities (100%)

Stance Change (100%)

Magician (100%)

Attacks (100%)

Power Trick (100%)

Sacred Sword (100%)

King's Shield (100%)

Fairy Lock (100%)

Fairy Wind (100%)

Draining Kiss (100%)

Crafty Shield (100%)

Play Rough (100%)

Evolutions (100%)

Add to Breeding Center (100%)

Add to Trading Center (100%)

Create Mystery Gift Hunt Code (100%)

Fix problem with Lugia encounter cutscene (100%)

Add a more clear way to enter the World Tournament after beating Clair (100%) - Prof Elm will now show up after beating Clair and take you directly there without having to go to his Lab. (He will still show up in his lab like he does now. So both ways will take you to the World Tournament).

Add new attacks to any pokemon that can learn them by leveling up (100%) - Ex. Togetic can now learn/relearn Fairy Wind at level 14.

Fixed a bug that was not letting you use your own items on the Clair battle (100%)

Fixed the Round 1 battle to correctly say that it is 7 waves instead of 10 (100%)

Fixed Yveltal and Xerneas' Shiny Sprites to have the correct color (100%)

New Enemy (100%) - Power Generator - There will be different power generators around the level that will power up the enemy units. You can destroy these. They will be Steel/Electric type.

Graphic (100%)

Stats (100%)

New Attacks (100%) - These are custom boss attacks that I've come up with for the level to make it more interesting.

Power Up (100%) - Generators will power up enemy units, causing them to speed up. You can destroy the generators to stop this power up from happening.

Massive Roar (100%) - Makes a unit go back to it's pokeball if nobody is near the user of this move. If you don't have somebody attacking Mega Manectric he will begin using this attack.

Summoning Lightning (100%) - a lightning cloud that can summon enemies in different spots of the map. Mega Manectric summons these clouds about every 30 seconds.

Blinding Flash (100%) - Disables a unit for a few seconds and lowers it's accuracy.

Machine Takeover (100%) - Takes over a power generator and causes it to attack towers. Rotom takes over any generators that are still standing and does Omnious Wind to any of your towers.

Massive Explode (100%) - After a few seconds a massive explosion hits all towers. Each attack that causes damage will cause Electrode to stop and become more agitated. After a certain number of hits he will explode causing damage to all your towers. If not attacked Electrode will become less agitated.

Magnetic Pull (100%) - Magnezone will toggle between pulling units in to it's lane and pushing them out to different lanes.

Boost Discharge (100%) - After speeding up twice it will discharge it's speed (whether it's positive or negative) and pass it on to the other units and pass the opposite to your towers. For example if Raichu has a +2 speed boost. All other enemy units will gain +2 speed boost and your towers will get a -2 speed debuff.

Battle Rule (100%) - You can only use pokemon of a common type. (Your whole party must have one type in common)

Item Limit (100%) - Your items will be replaced in this fight for a limited selection.

Create new item limit mechanic (100%)

Add Specific items for fight (100%)

Battle Map (100%) - The lobby for the World Tournament

Graphics (100%)

Setting up triggers, NPCs, and Dialog (100%)

Music (100%)

Battle Layout (100%) - The actual battle layout

Graphics (100%)

Setting up candy, tower spots and enemy lanes (100%)

Music (100%)

Battle Design (100%) - The actual battle design (this depends on who you will fight for the first round) - We will fight Wattson from the Hoen Region