These are the card details for the Yu-Gi-Oh! TCG card, "D/D Pandora."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "D/D Pandora."If you have any questions regarding how to use "D/D Pandora," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "D/D Pandora."

D/D Pandora

Attribute
DARK

Level
5

Monster Type
Fiend

Card Type
Effect

ATK
1700

DEF
2100

Card Text

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

D/D Cerberus

DARKLevel 4
[
Fiend
/
Pendulum
/
Effect
]
ATK 1800DEF 600

6
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).

When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

D/D Ghost

DARKLevel 2
[
Fiend
/
Tuner
/
Effect
]
ATK 600DEF 300

If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.

D/D Lamia

DARKLevel 1
[
Fiend
/
Tuner
/
Effect
]
ATK 100DEF 1900

If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.

D/D Lilith

DARKLevel 4
[
Fiend
/
Effect
]
ATK 100DEF 2100

If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.●Target 1 "D/D" monster in your Graveyard; add it to your hand.●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.

D/D Nighthowl

DARKLevel 3
[
Fiend
/
Tuner
/
Effect
]
ATK 300DEF 600

When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.

D/D Orthros

DARKLevel 4
[
Fiend
/
Pendulum
/
Tuner
/
Effect
]
ATK 600DEF 1800

3
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.

When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

D/D Proud Chevalier

DARKLevel 5
[
Fiend
/
Pendulum
/
Effect
]
ATK 2000DEF 700

6
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.

When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

D/D Proud Ogre

DARKLevel 6
[
Fiend
/
Pendulum
/
Effect
]
ATK 2300DEF 1500

8
Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.

When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

D/D Recruits

TRAP

If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.