Hi Everyone,Just finished uploading my first voice over video tutorial today. Now you can all see why we don't have any voice over videos lol Plus it's taken most of the day lol.

@TattieBoJangle, hats of to you m8. your very good at it.

This video is showcasing the workflow from getting a character made in MakeHuman software, animating it in Blender and Exporting it to skyline. It shows how to do a clean run through of the task, and also shows a fix to one of many blender problems. Busted animations.

Hope that it helps you and that you like it or that it gives you some level of entertainment value.

Thank you, very detailed and well argumented explanations!Great and very helpful tutorial!

If it’s possible I’d like to add just a little information. Infact, it is worth noting that another path it is possible (between Makehuman/Blender), since exists a specific plugin/addon to import a Makehuman character in Blender (mhx format). Once in Blender, you can animate the mesh via "load and retarget" a bvh file.If someone is interested, here's the link:http://www.makehuman.org/doc/node/mhblendertools_makewalk_basic_workflow.html

Thanks a lot and see you in the next time!

P.s.: Just another question, please: how can I add an attached file to the post?

As for attachments, we have them turned off to stop the server from being filled to fast. Once we have enough to upgrade to a dedicated server, we will most likely activate them.Most people tend to use skydrive or dropbox sort of thing, then post a link to it.

If it is an image, then people can upload to our gallery, then link directly to it. This helps save time while posting images.

Look forward to seeing further developments

Conceive, Quantify & Do!Skyline Game Engine - Lead Developer.Please provide as much information as possible when asking for help.