New!Important Update 1.192 - Economy

Hello, Engineers!
The last couple of months were busy in Keen. We were working on another major update, which we are releasing today. Many of you have participated on our public tests, so you probably know that the update is about the new economy system we are bringing into the game.

Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!

All new game features related to the economy are free of charge. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. For players who wish to support the further development of Space Engineers, we have created a Pack which consists of cosmetic items designed to enrich your game. The price of the Economy Deluxe pack is $3.99USD, or your regional Steam equivalent. So if you wish to support us, check out the Economy Deluxe Pack on Steam.

Vending Machine - a variation of the Store block supporting new direct UI

ATM - a variation of Store block supporting only withdraw/deposit of Space Credits

Miner suit

Soldier suit

Disco armor skin

Glamour armor skin

Silver armor skin

14 Safe Zone skins

32 faction logos

Free Additions to existing DLCsOur community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:

I guess the fact that the in-game server browser has no new options related to the presence or absence of the economy system indicates the economy is primarily or exclusively intended as a single player feature ?

This update plus the block designs are really good, well worth the small amount of cost.
I have a problem that the wood and the moss don't work at the mo, but I assume that could be a bug. I bought the packs 'economy delux' and 'delux', so look forward to having to build many ships again. But that is o.k. because with those metal type texture blocks both silver, gold and even the disco and glam block can be turned into something really special using lighting, I have been experimenting and it's really eye opening what kind of combo's can be achieved.

Great update KSH, I've yet to tinker with the economy but am looking forward to that too.

Keep bringing these small cosmetic block dlc's out, plus others. They are adding so much to the interior's of ships. Is it possible to have a chair in one of the future packs, these sofa's make the old chair look odd, unless it's on a bridge or something. Relaxing wise it doesn't measure up now..

After multiple statements saying no more functional blocks in DLC, you add two functional blocks to the DLC, ok one is a cut down version of a store function, but you explicitly stated you would not do this.

seriously... out of the 10 people I know who have SE nobody wants this update... Pointless. maybe if the MP code you picked wasn't the one that has built in LAG then this would matter to them. Thinking about the amount if wasted time is depressing.

seriously... out of the 10 people I know who have SE nobody wants this update... Pointless. maybe if the MP code you picked wasn't the one that has built in LAG then this would matter to them. Thinking about the amount if wasted time is depressing.

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funny, out of the gazillion folks I know that play space engineers at least six of them plus me love the update - thinking about the amount of win we get from this is awesome.

Seriously, friend. It's okay not to like everything in the update-pipeline - but there ARE different opinions out there. Take a look at the subreddit and tell me you ten folks make up a majority

Oh no, they fucked up a lot more. I lost interest in the game after the "Multiplayer Update" back in August of 2018. They fucked up the game so hard there. Then they fucked up anti-missile targeting which is ASTONISHING considering it's such a basic game mechanic. After they fixed that, I stopped playing for a while and then came back to witness yet again another wonderful heap of bullshit on behalf of Keen. It hasn't even been two fucking weeks since I started playing again and then this shit happens. I'm getting reaaaally sick of this. It's like they don't even test their shit, and that's hysterical for a company that does public testing as much as they do. All I want to do is host a dedicated server at home, run it with 20 mods or so, invite a few friends, and FUCKING play it. I can't even START the server now because of this update. So again, not my first rodeo, but at the same time this was obviously coming. That doesn't make it any less infuriating.

You're using Torch, so there's zero point in posting the crash log here as Torch is a community made project.

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And even they were doing better than Keen, which says something. The official message I get from the default server console that's garbage (which is WHY I use Torch) says that "This world cannot be loaded. It has been created in a new version of the game or in a different branch of the game." I've been looking for fixes, and so far I've found a few that don't seem to work.

So can someone explain how these new NPCs and factions work? It seems only a couple of custom worlds have "undiscovered" factions. But where are their bases and ships at? Do they spawn in after a period of time so I can encounter them??

After multiple statements saying no more functional blocks in DLC, you add two functional blocks to the DLC, ok one is a cut down version of a store function, but you explicitly stated you would not do this.

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On the plus side, even if you do not own this DLC you can still use the blocks, you just can not build them yourself.

PSA : If you are playing offline there are now new hoops to jump through :

Whether it's a bug or a feature is a question that only Keen can answer if they choose to, but since yesterdays update when Steam is offline the game saves are loaded from and saved to a different folder from that which is used when online.

Open an explorer window to %appdata%\SpaceEngineers\Saves and you will see (at least) two folders, one named with your Steam ID64 number, where all saves were previously stored, and now an additional one with a shorter numeric name (in my case it was 1234567891011) which are those accessible when offline.

You can copy the saves from the Steam-linked folder to the other one and they can then be loaded with the game offline. - obviously this is a kludge and if you play both online and offline there are issues, which could be worked around by using a directory link or junction and having a single copy of the saves accessible from both modes.

I feel like I need to say something to balance out all the nay-saying.

This update adds some important new mechanics to the mid and late game that have never been able to (easily) exist before it. This gives people a way to protect their bases in SE, while still encouraging people to visit and interact with one another (thanks to commerce and user generated contracts). Added to that -- the ability to mod in new types of "contracts" opens up a whole new world of content creation as well.

And yes, this release changed the modAPI and broke a lot of mods (both local and on servers). I've posted some details on the support forum and I hope that Keen can deploy a fix it in the game code to make this a "deprecated feature" instead of a broken one to give mod developer a hot minute to get updated. In the mean time, I'm hunting down my favorite mod developers and offering them help by providing logs with the errors along with my setup details.

At the end of the day, this is a game -- and yes, it is in flux, and sometimes that flux breaks our experience (both for modded experiences and occasionally with the vanilla one). Relax everyone. This isn't the power grid or nuclear launch systems. If it's broken for a day or two, nobody dies.

And with all that said, I challenge anyone here to show me how the Space Engineers we have today isn't more feature and content packed (and more fun) than the one we had 5 years ago. If I wanted a static game, I'd buy a Switch and play some Zelda or something. Space Engineers is exactly what I signed up for and I try to report and help debug any bugs I run into.

For me personally, I am super happy that Space Engineers is still growing, and I support their efforts, even when it breaks my favorite mods or blows up the dedicated server that I've been running non-stop for the last 3+ years.--- Automerge ---

So can someone explain how these new NPCs and factions work? It seems only a couple of custom worlds have "undiscovered" factions. But where are their bases and ships at? Do they spawn in after a period of time so I can encounter them??

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I'm not 100% on the factions yet -- but the basics as I understand them is:
* check the factions tab -- lots of new ones to discover in SP and MP
* traveling around, the game will randomly spawn in factions near you (like it does with encounters)
* go interact with the faction. Do some contracts. Buy stuff, sell them stuff.
* you can buy ships and rovers from some of them. when you buy them, it spawns right there near the protection area and is set to be owned by you. Congrats on your new ship!
* get a hauling mission and the destination will be another factions station
* go find the new faction and continue the journey

All along the way, you have reputation with factions (including pirates). You can pick a fight with factions. I don't know if they will send ships & drones after you, but I'm betting they will.

I also believe that you can get datapads with hints on how to find factions, but I personally haven't experienced that yet.--- Automerge ---

After multiple statements saying no more functional blocks in DLC, you add two functional blocks to the DLC, ok one is a cut down version of a store function, but you explicitly stated you would not do this.

Other than that gripe, good work KSH and thanks for the freebies

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You said it yourself -- the interactive blocks are just alternate versions of existing blocks. This is the same design that they had previously with the cockpit -- as it is just a third cockpit with exactly the same functionality as the first two cockpits. I don't get why these blocks are making people so salty.

Buy them if you want Keen to be able to *afford to pay their developers and artists to continue to work on Space Engineers*. Keen is a business, and they have to keep the lights on. DLC is part of how they do that. If you have a better suggestion for them to make money, please post your ideas on the forum and direct message me because I'd love to hear them for my own game design plans.

If you don't want to buy the DLC, you absolutely can do everything in the game that someone who did buy them can do. To me, this is clearly in the spirit of cosmetic DLC.

my Dedicated servers are broken and maybe someone know why.
On all of my Servers the planets are gone.
Also when i create a new Dedicated Server with Solar System and without any changes to the rest of the config my Server starts without any planet.

I've discovered a potentially nasty freeze that can occur with the new update. I loaded up a test world for the first time since the update and the world updated to the new format as it should. Upon loading in I was able to play around with the new economy blocks and slap them down as normal, even setting up a safe zone. after about an hour while I was building, my game locked up as though i had hit the pause button on a single player world. I couldn't move, I couldn't interact with anything, or get unstuck. I pressed the pause button to see if I had accidently hit it and there was no effect. the only way to regain control of my guy was to save and exit the world. About an hour later it locked up again. On a hunch I checked the settings and the economy feature was actually disabled, yet somehow I still had access to the blocks. I checked off the box and loaded into the world and so far it's not locked up on me again. So far I've only experienced it with one world but will keep an eye out for any other freezing.

I've been away a week on a business trip. Can someone, in 1,000 words or less, explain whether the new DLC is useful for single player mode? My impression is that economy mode is only really meant for cooperative play, but I'm just too lazy to figure it out for myself.

The DLC is just optional eye candy and a way to contribute a bit more to keep the devs in vepřo-knedlo-zelo and beer. It's cheap fun. The new economy system is... a curate's egg, at best, especially in multiplayer.

I've been away a week on a business trip. Can someone, in 1,000 words or less, explain whether the new DLC is useful for single player mode? My impression is that economy mode is only really meant for cooperative play, but I'm just too lazy to figure it out for myself.

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Economy update adds vendors, quests, and currency to the single player experience.
Also medkits/batteries to charge on the go, and datapads to write stuff in (I imagine your campaigns will love this!)
Also factions are useful now, and other decorative stuff.
Good video summary here, feel free to cancel your business trip.

Oh no, they fucked up a lot more. I lost interest in the game after the "Multiplayer Update" back in August of 2018. They fucked up the game so hard there. Then they fucked up anti-missile targeting which is ASTONISHING considering it's such a basic game mechanic. After they fixed that, I stopped playing for a while and then came back to witness yet again another wonderful heap of bullshit on behalf of Keen. It hasn't even been two fucking weeks since I started playing again and then this shit happens. I'm getting reaaaally sick of this. It's like they don't even test their shit, and that's hysterical for a company that does public testing as much as they do. All I want to do is host a dedicated server at home, run it with 20 mods or so, invite a few friends, and FUCKING play it. I can't even START the server now because of this update. So again, not my first rodeo, but at the same time this was obviously coming. That doesn't make it any less infuriating.

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Hey, you got to play for two weeks

Anyone that did not expect problems after a major update has to be new.

Yesterday after the update dropped I could not load my previous save, which I had also published. Couldn't load the published version, either. The game would go through all the loading motions, then I'd get an error message. The message said I had to check the log to find out what happened, but there was no log.

But, after 9000 hours of playing this game I knew that the worst that could happen was that I would have to rebuild all my creations, perhaps from scratch. It wouldn't be the first time. Or the second.

Or the third or forth.

Except, I didn't have to. I shut down the game and walked away. Hours later I decided it was time to start rebuilding. I clicked on my last save and it loaded. 300 mods and all. As if nothing had happened.

This isn't directed to anyone in particular, but it seems like some people try really hard to have Space Engineers work like some other game, or they have some misconception about how the game should work. They want to force the game to be what they want rather than play the game that's actually there. There is also the mindset that any game that you can load is "finished" and should perform flawlessly. When they don't they go to the forums and use cuss words to show everyone that they are really mad. The kicker is that even though thousands of people are playing, there must be something wrong with the game because it's not working for them.

This is not the kind of update that breaks mods. They added new features and fixed some bugs. Folks should really check their setup before concluding that Keen fucked up. If Keen did fuck up, show them what they did and they will fix it. They want their fuck-ups fixed more than you do. Don't advertise how pissed off you are that your server is down because no one here cares. In my personal opinion, it's still way too early to be hosting this game on a server. There is so much that will still go horribly wrong. This was a single player game that has been mutated into an online multiplayer game. You're lucky it works at all.

I couldn't interact with anything, or get unstuck. I pressed the pause button to see if I had accidently hit it and there was no effect. the only way to regain control of my guy was to save and exit the world.

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I've been having this problem for about the last couple weeks. I don't think the update has anything to do with it.

I've been away a week on a business trip. Can someone, in 1,000 words or less, explain whether the new DLC is useful for single player mode? My impression is that economy mode is only really meant for cooperative play, but I'm just too lazy to figure it out for myself.

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Actually, it appears to me that this update is primarily intended for Single Player. It will give a single player "something to do" and a "reason" to go places. The DLC is not intended to be "useful". You're not going to "need" it for anything.

I'll have to admit, however, that my quarters would look better with the wood texture.

Thank you, everyone, for the information. Although I have yet to play and won't for several more days, I've chosen to buy the DLC if only to support further development by KSH. I truly enjoy playing SE and by far have gotten my money's worth out of it. I'm looking forward to what the new content provides for single player mode since I've yet to lock into a consistent multiplayer environment/experience (i.e., until now I've played with other players, but only very sporadically; I'm hoping to find a multiplayer server looking for an additional player and whose primary goal is not to destroy everything in sight).