Ok so I was able to take your little tutorial and get it to do what I needed however, when you set T to a #DWFSS# the motion stops when the watch switches to dim mode. Then whenever it wakes up it jumps to the location based on whatever second it is at the time of wakeup. In order to make this less jumpy I was wondering if there was a way to add an interpAccel to this string. So far I've not been able to make it work. Anyone else possibly have an idea?

I guess it depends on what type of object you are trying to move and how it plays with the design. In the examples above, they mainly apply to a time related object such as a hr, min, or sec hand. You could always use a #DWE# to capture time from wake, if you wanted the object to always start in the same spot.