Monday, November 23, 2009

Kali Lesson in Translation from SB to Layout

Attempt 1: face has been pushed in. And it's cramped.Kaspar is falling over because his feet aren't solidly planted.I made the silhouettes of his face and the underpants clearer. Also added perspective to his huge body.Kali made another attempt and improved all those things. His face is now much more open and not cramped. It has a good silhouette too.Feet are better planted.As a last step I traced her drawing and pushed the contrasts a bit. After pushing and pulling the first drawing around a bit, we ended up with a more solid, clearer and more stylish drawing.

I'm not sure if you got my first message but delete it, I found a better way to say this. I really want to be a more versatile artist and I'd like to know how would you you recommend to learn background drawing. I've done a lot of copy studies but I've never successfully learned to make my own good looking background drawing and although my people drawings have improved since I've started doing these I can't say I love drawing them floating around with no real place to put them.

Hey Mr. K, have you seen this? http://www.cartoonbrew.com/tv/a-page-from-tv-animations-past.html

I'm sure such notes are nothing new to you, but I thought you might like to share this with those of us who haven't had to endure this sort of thing.

Reading those notes makes me realize why anime came into fashion in such a big way a few years ago. Despite the poor animation and character design, anime characters face real peril, and occasionally main storyline characters die. Seeing those stories after decades of sanitized cartoons where nothing bad is allowed to happen - well, it was pretty exciting.

re: fata, it was actually the high quality of the anime animation I saw as well as it being unsanitised which hooked me (warning: this was the first one I saw called "neo tokyo", it has great animation but there is blood + violence): http://www.youtube.com/watch?v=9ZHe1vhzjck&feature=related

I think these drawings also look alot more 3D. I love the way the nose is sitting on top of the snout in the second drawing.Drawing issues like negative space, and crowded character features are basically 2D problems, but they inherently affect a drawings 3D effect.