Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because i don’t feel like it’s a complete project yet, i want to squash bugs and make sure every car is properly drivable, and write the whole backstory logs scattered around the map and make a localization system.”

Approximately how long will this game be in Early Access?

“hopefully, less than 6 months.”

How is the full version planned to differ from the Early Access version?

“I may need to rework some UI elements (or entire menus), also localize the game and add the whole backstory to give context to the game's world.”

What is the current state of the Early Access version?

“It’s completely playable and has all the Gameplay features implemented, the only thing clearly missing are the backstory logs (black boxes) scattered around the map, also I may need to rework some menus but they are all functional.”

Will the game be priced differently during and after Early Access?

“The price will be the same as the early access version.”

How are you planning on involving the Community in your development process?

“Well, I WILL read absolutely every comment, review, post, anything really, so if you guys keep it constructive, you will affect the game's development in some way.”

Buy JunkerBot

December 14, 2017

In this patch you’ll find an attempt at implementing some form of controller support, I wouldn’t even call it “partial controller support” but, the camera can be turned with a joystick now, complete with an “invert Y” option for you guys with weird cheap controllers (like me).

There’s also an auto-aim feature that affects all main guns (ACs and BGs).

All turrets now turn towards their target a bit differently, when they have a limited range, they now pre-turn when aiming at the other side of their limits, especially useful for slow turrets with big guns on them.

Lastly, you don’t have to share your IP so that someone joins you in a challenge anymore, instead, a 10 letter code is used instead, this code is a more secure way to play with people who don’t need to know your IP, the code changes every day and it’s displayed when you play any challenge (top left corner).