We don't know anything about the next expansion. That's a pretty big claim based on that. It's also not guaranteed that the next expansion will feature a new class at all.

There are extreme implications that the next expansion will feature the Burning Legion. Wrathion literally mentions it directly in 5.3. There have been hints since WotLK, and pretty heavy ones in Cataclysm.

We're already exploring Illidan's story and showing that he wasn't as 'evil' as we thought.

Blizzard has outright said that they want to bring Illidan back as a protagonist and 'redeem' him.

Demon Hunter is the number one most desired class that hasn't already been implemented. (Just like Death Knights were, and then monks.)

Essentials for me would be demon hunter (especially if its legion expac), Shaman earth guardian, Shockadin, Blood Mage and Warden. Don't care how they fit them in or to what class just as long as they happen and done right.

Also I think there is promising signs in GCs tweets, how they designed the monk class (they suspiciously left out the crane spec which would fit a ranged dps class perfect) and finally I think druids were a test to see if it would work well with the community. I really think this is a possibility.

There are extreme implications that the next expansion will feature the Burning Legion. Wrathion literally mentions it directly in 5.3. There have been hints since WotLK, and pretty heavy ones in Cataclysm.

We're already exploring Illidan's story and showing that he wasn't as 'evil' as we thought.

Blizzard has outright said that they want to bring Illidan back as a protagonist and 'redeem' him.

Demon Hunter is the number one most desired class that hasn't already been implemented. (Just like Death Knights were, and then monks.)

Put together the pieces. It's not rocket science.

We have a few hints. Not solid evidence, especially none that it will be the next. It's not rocket science, but you're closer to astrology there.

We have a few hints. Not solid evidence, especially none that it will be the next. It's not rocket science, but you're closer to astrology there.

Surely by now you've found that Blizzard is not very subtle. If they are giving hints, especially ones as direct as they are, they are going to do something. It's not 100% certainty, but I'd say there's an 80-90% chance what I am saying will come true in this case. There's writing on the wall, but you don't have to read it if you don't want to. Either way, we are digressing from the thread over something relatively petty. Blizzard will confirm (or deny) this on Blizzcon.

Warlock : If they do not plan on a hero class Demon Hunter, then Demon hunter spec. If they do, then Apothethesis Tank spec

At this point, I believe thats that for fourth spec, as it would hybridize the 4 pures, so they can do something other than "dps", there fore killing time qs of lfr/lfd. But if they plan on 4th to all, heres the rest i think.

Surely by now you've found that Blizzard is not very subtle. If they are giving hints, especially ones as direct as they are, they are going to do something. It's not 100% certainty, but I'd say there's an 80-90% chance what I am saying will come true in this case. There's writing on the wall,

We know they are going to do something with the Burning Legion. Whats much more open to question is when, where and how. We had a good bit of the Naga in Cataclysm, we have Neptulons story to finsih, we had a visit form Azshara.

There's a fair likelihood we will see her first. They could even do that and then have the Legion as a secondary storyline, to build them up as a threat and drive home that this second invasion of Azeroth is the real thing. The big deal. The one the worlds has been waiting for for the past 10k years. Maybe they could even do Infernals as a Public quest mechanic. Azshara would also provide an opening for an Emerald Dream raid and would allow for the return of Kul Tiras in tie for the 10th anniversary of WoW.

Mage : Could be of use of a arcane healer spec that uses spells to heal their allies.

Rogue : If it was like a Warden style spec I would be happy and it would give Rogues a tank spec for them. Wardens would be the good choice for the new Rogue spec.

Hunter : I hope Beast Mastery can become a tank spec in which you can use melee type weapons and have your pet help you out as well. It would give back the melee hunter abilities they once had, and add another spec for ranged DPS called the Ranger Hunter, and then Survival Hunters can heal their allies.

Warlock : Doombringer can be like a Demon Form Tank Spec in which you turn into your demon form and use that to your advantage and your pets would help you out in the battles to but they would serve more like a distraction.

Warrior : I think that they could be Barbarians or Blademasters for use in their weapon mastery.

DearthKnight : Necromancer; Caster Death Knight that deals with healing his allies and can have a ally to help him healing and specialists in purple rune power.

Priest : Could use another DPS or a ranged healer spec?

Monk : Celestbringer The ranged spell caster Monk who uses the Stance of the Red Crane to their advantage by using spell power of their chi and making sure they use the balance of the Crane to their own use.

Shaman : Earthwarden Shaman Tank Spec in use for two handed weapons that can use the elements to his/her advantage by using the powers of the elements. Good for taking a lot of damage and helpers others survive conflicts and the damage done to allies will be done to the shaman.

i'd like to see a pirate spec for rogues as a few people have said befor me , replace sinister strike/mutilate/ backstab with a ranged combo builder like pistol shot (tho then we need a new weapon to be added in game) that way rogues can still do a little damage from range but still limited to melee finishers kinda like how frost Dks have howling blast. Maybe a cooldown where they throw and barrel of gunpower and shoot it for super awesome aoe dps Give them a another kick to do dmg too always loved the kick animation and seeing monks with them fancy kicks makes me want it even more , replaced kidney shot with boot to the face

Rogue : If it was like a Warden style spec I would be happy and it would give Rogues a tank spec for them. Wardens would be the good choice for the new Rogue spec.

Actually - I'd suggest Bard and Ranger as alternate specs for a Rogue. Or, Bardic abilities at least. A Warden, I'm thinking, has enough potential and a strong enough theme for a Mail class, and with enough crossover to justify a ranged and healing/cleric style spec.

[quote]Warlock : Doombringer can be like a Demon Form Tank Spec in which you turn into your demon form and use that to your advantage and your pets would help you out in the battles to but they would serve more like a distraction. [/quopte]

Seeing as how Blizzard is toying with the idea of Tri-Spec (hence the data mining), I don't think it's so far fetched to think that we might be getting a 4 spec for every class in the new expansion. I tell you what, it would be a hell of a lot more interesting than just getting 1 or two new abilities when we level up to new cap. Here are some ideas for each class for a 4th spec. I need a little help though it's kinda hard coming for seeing as how I'm not a Lore enthusiast.

Death Knight: Int based Lych, dps casting spec, focused on draining life from the foe.
Druid: already have 4, no more
Hunter: Melee spec, can be done with or without pet.
Mage: Battlemage, that works well. I couldn't figure out one for Mages
Monk: Casting dps spec
Paladin: One hand + shield dps spec,
Priest: Not sure, this one I'm having a really hard time with
Rogue: I like your idea, not sure how it would go over.
Shaman: Tank, but converts strength on shields to agility so they don't need special shields just for shaman
Warlock: Demon Hunter-tank Only option here
Warrior: Two hand weapon + shield dps spec

You'd end up with 7 healers, 7 tanks,

They would need to add strength dps shields

---------- Post added 2013-05-09 at 10:15 PM ----------

OOH, rogues get to be ranged with bows/guns. Ranger like,

has similarities with Hunters, of course, but it could be made to fit into combo point play style so it's still reminiscent of rogues. Also helps with bringing in dual wield pistols/crossbows.

Lv25: Enveloping Winds- Blocking or parrying an attack grants you Enveloping Winds, increasing your chance to dodge attacks by 4%. This effect lasts 15sec and stacks up to 5 times.

Lv26: Frostbrand Weapon
Lv28: Healing Stream Totem

Lv30: Armor of Clay- Surrounds the caster with a protective casing of clay, reducing physical damage taken by 20% and reducing damage taken from damage over time effects by 30%. Lasts 12sec. 5% base mana/Instant/1min CD/off GCD

Lv30: Water Walking
Lv32: Totemic Recall
Lv34: Far Sight

Lv35: Spiritflame Totem- Drop a Spiritflame Totem at your feet for 30sec. The Spiritflame attacks enemies within 10yds engaged with the caster for X Fire damage every 0.5sec for 2sec (flamethrower-style) and healing you for 10% of the damage dealt. 2.5% base mana/Instant/no CD/replaces Searing Totem

Lv55: Gift of the Waves- Whenever your health falls below 35% health, the cast time and mana cost of your Healing (Wave?) is reduced by 40% and increases the amount healed by 20% when used on yourself.

Lv56: ???
Lv58: Earth Elemental Totem

Lv60: Armor of Frost- Surrounds the caster in thick coat of ice, reducing spell damage taken by 50% and causes you to be immune to movement-impairing effects. Lasts 10sec. 5% base mana/Instant/90sec CD/off GCD

Lv62: Healing Rain
Lv64: Capacitor Totem

Lv65: Earthen Fortitude- Reduces damage taken by 10% while casting a non-instant spell and for 5sec afterwards.

Lv66: Spirit Dash- Instantly dash to a targeted enemy within 30yds when using Ghost Wolf. This effect has a 15sec cooldown.

Lv80 Mastery: Blessings of the Elements- Reduces physical and spell damage taken by 8%.

Lv82: Unleash Elements
Lv84: Spiritwalker's Grace
Lv85: ???

Lv87: Ascendance- While in the form of a Rock Ascendant, damage taken is reduced by 25% and your Primal Strike triggers no cooldown and strikes up to 4 nearby enemies. 5% base mana cost/Instant/3min 15sec CD/off GCD

That's all I can think of for now. Will edit when I come up with other stuffs.

Cont'd: My idea for the Earthwarden (EW) is that of a versatile, spellcasting tank that excels in AoE tanking, but would also be capable as a Main tank. The EW's main damage abilities are Primal Strike (4.5sec CD), Shocks (6sec CD, becomes an AoE at Lv45), Tundra Smash (8sec CD, AoE), Rock Throw (15sec CD, and its hardest-hitting spell), Spiritflame Totem (replaces Searing Totem at Lv35 and provides a little self-healing), Unleash Elements/Fury, and optionally Elemental Blast, though not recommended.

The damage the EW takes would be smooth with the help of high armor and Frozen Shield, a low-cooldown defensive ability that should be used often, coupled with a Mastery that further reduces all damage taken, with some RNG protection via Enveloping Winds and consuming it for a more powerful effect (Arctic Winds). Ironically, EW are relatively weak against spell damage because only 1 defensive ability is available to counter them (Armor of Frost), but this is somewhat offset with Nature's Bulwark, Mastery, and its ability to self-sustain in low health situations (Gift of the Waves). In emergency situations, the EW has several powerful cooldowns: Armor of Clay for physical damage reduction, Armor of Frost for spell damage reduction, Ascendance: Rock Ascendant, and ofcourse the plethora of Earth/Water totems made available and those that can be talented for.