League of Legends patch 7.15: Urgot and his exploding knees

League of Legends’ next big content patch is 7.15, introducing a massive rework to Urgot, as well as a host of balance and bug fixes. Have a look below for all the information we’ve got, straight from the PBE.

LoL Patch 7.15 Release Date And Downtime

Patch 7.15 will release on Wednesday July 26 at 03:00 PT for NA, 05:00 BST for EUW and 03:00 CEST for EUNE. Keep an eye on the server maintenance page for the latest updates.

LoL Patch 7.15 Champion Rework: Urgot

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The focus of patch 7.15 is a large-scale rework to Urgot, including a new kit, voiceover, and cosmetics. It’s ready for you to test on the PBE now.

Echoing Flames (Passive)

When Urgot hits an enemy in the direction of one of his legs with a basic attack, that leg will blast flames outward, dealing [40% of total AD] plus [4.5/5.25/6/7/8% at 1/6/9/13/15] of the target’s max health as physical damage to all enemies in a cone. Each consecutive hit within 5 seconds deals 10% reduced damage, down to a minimum of 70%.

After firing, that leg goes on cooldown for [30/25/20/15/10 at 1/6/9/11/13, affected by CDR] seconds (minimum 2.5s).

Max damage on monsters is capped as follows: 25/45/65/85/105/125/145/165/185/205/225/245/265/285/305/325/345/365

Urgot charges in a direction. If he collides with an enemy champion, he will stop, stunning them for 1.25 seconds, and throwing them to his other side, dealing 60/100/140/180/220 (+50% bonus AD) physical damage. Urgot also locks on to enemy champions hit.

Non-champions take the same damage but are knocked aside.

Cannot cross terrain.

Fear Beyond Death (R):

Mana cost: 100

Cooldown: 120/95/70 seconds

Urgot fires a chem-drill beacon that impales the first enemy champion hit, locking onto them, dealing 50/175/300 (+50% AD) physical damage, and slowing them by up to 75% movement speed for 3 seconds.

If the target falls below 25% health while impaled, Urgot may recast the ability, lashing out with chains that suppress the target and drag them in for execution. This will happen automatically if the target is below the health threshold at the end of the effect.

If Urgot successfully executes an enemy, he fears all nearby enemies for 1.5 seconds.

Target’s movement speed decreases according to their missing health.

Urgot cannot take other action while executing a target, and his death will end the event.

Here’s a preview of Urgot’s new kit in action:

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And here’s a bit of Urgot’s new voice work and special interactions. It’s all a bit intense:

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Finally, here’s a bit of new biographical lore:

“Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge – a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.”

LoL Patch 7.15 Balance Changes

That out of the way, let’s get on to the really important bit, shall we? What you need to remember is that stuff on the PBE like this is not guaranteed to be in the next patch, nor is it guaranteed to enter the public build at all. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell, or rune is moving.

Patch 7.15 Champion Changes

Akali –buffed

Twin Disciplines (P):

AP ratio increased to 75% from 65%

Twilight Shroud (W):

Cooldown decreased to 18 from 20

Azir – buffed

Arise! (W):

Soldier stab damage increased to 50-195 (levels 1-18) from 50-170

Cho’Gath –nerfed

Vorpal Spikes (E):

Damage decreased to 20/30/40/50/60 from 20/35/50/65/80

Enemy health percent decreased to 3% from 4%

Dr Mundo –changed

Masochism (E):

New effect:

Passive: when Dr Mundo suffers magic damage or pays a health cost, his magic resist is increased by 2% for 2 seconds, up to a maximum of 6/12/18/24/30%

Lissandra –buffed

Lux –buffed

New effect: Shielding an ally with the outgoing shield now doubles the value of the returning shield.

Nami – buffed

Aqua Prison (Q):

Cooldown decreased to 12/11/10/9/8 seconds from 14/13/12/11/10

Nasus –changed

Spirit Fire (E):

Armour reduction changed to 15/20/25/30/35% from 20/25/30/35/40 flat

Fury of the Sands (R):

Siphoning Strike (Q) now has a 50% reduced cooldown when Fury of the Sands is active

Nautilus –buffed

Dredge Line (Q):

Damage increased to 80/120/160/200/240 from 60/105/150/195/240

Depth Charge (R):

Cooldown decreased to 120/100/80 seconds from 140/110/80

Shyvana –changed

Base armour increased to 29 from 27.628

Flame Breath (E):

Added 30% total AD scaling to damage, Dragon form damage.

Added 10% total AD scaling to scorched earth damage.

Dragon Form damage decreased to 100-160 from 100-200

Sivir –buffed

Boomerang Blade (Q):

Physical damage increased to 55/75/95/115/135 from 25/45/65/85/105

Twisted Fate –buffed

Base movement speed increased to 335 from 330

Xerath –buffed

Eye of Destruction (W):

Slow increased to 25% from 10%

Rite of the Arcane (R):

Magic damage increased to 200/240/280 from 200/230/260

Zac –nerfed

Stretching Strikes (Q):

Cost increased to 8% of current health from 4%

Cooldown increased to 13/12/11/10/9 from 12/11/10/9/8

Unstable Matter (W):

Magic damage decreased to 15/30/45/60/75 from 30/45/60/75/90

Ziggs – buffed

Satchel Charge (W):

Cooldown decreased to 24/21/18/15/12 seconds from 26/24/22/20/18

Udyr –buffed

The following changes were reverted, but remain here for posterity as they are likely to return in an upcoming patch. Explanation via Twitter. To be absolutely clear, these changes will not go live with patch 7.15.

LoL Patch 7.15 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers – new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Urgot, the Dreadnought, and skin update

Since it’s all about Urgot this time, he’s got a new skin (the Dreadnought), and all three of his existing skins have had an update. Assume these will be at the same price and rarity as before.

Urgot, the Dreadnought

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Here’s their splash:

Butcher Urgot

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Here’s their splash:

Giant Enemy Crabgot

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Here’s their splash:

Battlecast Urgot

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Here’s their splash:

Omega Squad

The Omega Squad range grows with new skins for Fizz, Tristana, Twitch, and Veigar. Each is tentatively priced at 1350 RP.

Omega Squad Veigar

Omega Squad Ward

LoL Patch 7.15 Login Screen

Each patch has its own login screen with unique music. Patch 7.15’s is based on the new Omega Squad skins:

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It also has a bonus one based on the Urgot rework:

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Expect these to be live when their individual elements are – skins usually hit a little way into a patch, whereas Urgot should be expect once it goes live.

LoL Patch 7.15 notes

Meddler hit up the forums, as usual, to explain the Duskblade changes that went to live, as well as plans for Kayn in an upcoming patch. He also explained why Cho’s getting nerfs and why Lee Sin and Rek’Sai aren’t.

That’s League of Legends patch 7.15. We’ll update as and when we get more info, or we’ll see you for patch 7.16 in the very near future. Let us know below if there’s any vital info we missed!