Welcome to the history
of LunarNET. On this page, you can read all about how this website started,
and how it grew to be the largest LUNAR-related website on the Internet.
It is narrarrated by GhaleonOne, founder of LunarNET. Two alternative versions
are also online based around the two large gaming-sites that spawned from LunarNET
in the past. Rudo (Eric Farand), a LunarNET original editor,
has a history written that follows
the RPGFan version of history,
as does
Rich Brownell, owner of GamesAreFun.com. More on those two websites a little later.
For now, we take a trip back to early summer 1997, when I took up web design for
the first time...

My first website ever created was
titled "Dragons of Destiny". This website
was created for a small LUNAR fan-club that I created on America
Online.

Many of the DoD members are still around today
on the forums
here at LunarNET. This club had been modeled after the famous
Althena's Court Online, which had since died off by the time
Dragons of Destiny came into being. After a few months of running
Dragons of Destiny, we merged with another Lunar club, Dragons of
Lunar. These clubs eventually merged
into a newly born Althena's Court Online, which I
ran up until summer of 1998 when I handed the club over
to NallWdrgn.

Around the time of Dragons of Destiny's
death as a club, I started up a new website called Video
Game World. After a few months, the site lost it's host and
VGW closed up. This was about the time that the idea of LunarNET came into my
head. I wanted to create an ultimate website that focused
on Lunar, but had the size of a Dave Z's Sega-Saturn.com.

At this time, I had
been posting on the ever-famous Lunar Threads forum, which was hosted
over at Dave Z's. I bragged about this new "Lunar site" for months on the Lunar Threads
and over at ACO. I think most people started just saying
"yeah awesome!" just to get me to shut up about
it. :P But I started desiging the website in November and
was having a hard time coming up with a good name. I can't
remember who told me to go with LunarNET, but it
sounded good to me becase of the Lunar theme.

On Christmas Eve of 1997, I put LunarNET
up for the first time at the address: http://lunarnet.simplenet.com.
I had the site and even a few sections up and running. The
original version can still be found here.
After working for a few weeks on the site, I started building
up a small staff. Most specifically, Webber and Rudo.

Apparently around this time is when people
started to take notice of LunarNET. At the time, many gamers
were pretty mad at Sega for not releasing some pretty sweet
titles (Phantasy Star Collection, Grandia, etc) on the dying
Sega Saturn machine. Grandia was the one I was irked about.
Apparently someone else was none too happy either. I got
an EMail from Lunar Threads regular, Webber, who suggested
we start a petition for the release of Grandia by Sega.
Gee, we thought, what better place to host it than LunarNET?
So thus began the first major project of LunarNET.

A few days after Webber joined the staff
and the Grandia petition got started, another Lunar Threads
old-timer contacted me with something Grandia-related. Rudo
had been collecting a HUGE Grandia media archive on his
harddrive over the previous few months, and wanted to house
them in what would be one of the biggest pictures archives
LunarNET would have for some time. LunarNET was fast becoming
GrandiaNET for a while there. :P Rudo, like Webber, went
on to join the LunarNET staff. It also got to the point
that the Lunar-only theme became more of a niche-gaming theme.

Thus we started working
on something that would eventually get pretty dang big.
Rudo, like Webber, also came up with a pretty nice invention
to bring in more visitors: A gaming network! At this time,
a sister site of LunarNET was forming by the name of GameNET,
run by other members of the Lunar Threads and headed up
by Lunar Threads old-timer, SegaBoy! (who ironically now works for
Nintendo) Other websites joined up with us to try
and start a network, but unfortunately, the network ended
up failing, and LunarNET and GameNET just continued on as
sister sites. Unfortunately, the Grandia petition also "failed",
though we still saw the game on the Playstation via Sony.

Even though those two major projects failed,
LunarNET itself gained quite a bit of traffic out of it,
and was growing at a rapid pace due to great reviews and
from Webber's work at getting hot news up fast.

At that time, we picked up a few new editors
in Commodore Wheeler, E-Chan, and EsquE. Webber pushed on
with news story after news story, and Rudo and I worked
on the back-end making sure all the Coming Soon pages came
sooner rather than later. E3 '98 was a blur, and while I
didn't get to go, Rudo and Webber brought the house down
with great interviews, tons of movies, and pics of the newest
games. Many things happened in those first few months: we
scored some exclusive FFVIII pics and got linked by many
sites such as GameSpot, IGN, Next Generation, and GameFan,
which was pretty unheard of for a "small little fansite".
Around the time of E3, we also redesigned the site.

That summer we picked
up new editors, most notably one of my old time ACO buddies,
Sensei Phoenix, who went on to head the reviews section
for years. Also around this time, our Simplenet server was
suspended twice, due to having MP3s, which apparently was
a big no-no to them at the time, and which also brought
forth one of Rudo's
finest rants ever! (toned down for kiddies)

Quite a few other things happened over the
course of LunarNET's history. ECM of GameFan sourced editor
E-chan's wonderful Grandia translation in the magazines
Grandia review. We also had our URL mentioned in a EGM magazine
for being a "Cool Site of the Month", the scan
is still
viewable.

We also finally lost our Simplenet server
due to someone who hacked into the LunarNET server and decided
to run a warez server on a directory I never checked. That
was all fine and dandy because we moved to www.lunar-net.com
a few months before and were just using that server for
hosting movies. We always wondered why that server became
so slow for it's last few months... :P That was the first
time LunarNET was hacked and it wasn't the last. In late
spring of '99, Rudo and I decided the name LunarNET might
have been the reason our traffic hadn't been increasing
as much. Eventually someone came up with the name RPGFan. And thus today it stands with Rudo still in charge!

After the name-change, I started loosing
interest in RPGs, and eventually resigned from RPGfan in February
or so of 2000. Around that time I had also been working on a new
wesite for a gaming magazine known as Silicon Magazine,
and while it was cool getting free games for my efforts,
it just wasn't that fun anymore. Gaming was just getting
old, and I was becoming tired of the entire fansite ordeal.

Because of how burnt
out I had become (among other things), I ended up quitting
Silicon Magazine as well. It was nice to just be a casual gamer,
and to be able to check out all my favorite message board
spots without having the hassle of running a website anymore.
However, that would soon change yet again...

A few months later, I recieved a notice
in the mail saying that unless I renewed it, I would be
loosing lunar-net.com domain ownership. I renewed it, just
to keep the domain name ownership, but then started thinking
about the great fun I had with the old LunarNET.

I decided to bring it back, but just as
the original goal was, Lunar-only. I took the Lunar special
I had been working on since the beginning of LunarNET's
existance, and transferred it to the newly designed LunarNET
(Chronologist gets rights for this particular design). After
a few attempts at running a new LunarNET, I just didn't
feel it was the same anymore, and just left the "Lunar
special" up and practically quit working on it. I had
become pretty burnt out on games in general, and about the
only games that even held my attention anymore was the Lunar
and Suikoden series and an occassional multiplayer game
here and there.

Fast forward to 2001. I was finishing up
at the Junior College, getting ready for life at the University,
and needed a project for a few webdesign classes. Thus,
LunarNET v.3 was born! However, after about 9 months of
running the site, I just couldn't keep up with it anymore.
I was spending more and more time in my classes, and after
talking it over with the staff, I handed the site over to
Drumlord, who turned what we had built into the mega-site
GamesAreFun.com.
However, I also brought back the LUNAR special once again!

This LunarNET v.6 was
all about LUNAR again! It opened up on Easter Sunday, the
day before April Fools, 2002. Coincidentally, GamesAreFun
itself opened on April Fools. :P

It didn't last long until I decided a redesign
was needed and around July of 2002, I unvieled the 7th version
of LunarNET.

Ever since then, LunarNET has remained and
will always remain a Lunar-site only. Over the next two years, we built
content up. Later that year, a wonderful thing happened to LunarNET.
We were contacted by UbiSoft, who had just gained rights to publish
the new handheld version of LUNAR on the GameBoyAdvance.
They asked us to use our Lunar Legend section as the official
website for Lunar Legend. This gained us some more respect
from the LUNAR fandom, and even had us mentioned in UbiSoft's
Lunar Legend ads in Play! Magazine and Nintendo Power.

Two years later, in November of 2004,
UbiSoft rang again. This time, a brand new title (non-remake)
was in the works. They brought both me and Kizyr in to help
with continuity, and again to house the official website for the new
LUNAR title, Lunar Genesis. About this time, I also decided that I
needed to get this site cleaned up a bit. I ended up undertaking a giant project
to completely overhaul the site, taking all the old content
such as merchandise, multimedia and interviews, and adding
it with so much new content that no other Lunar site could
even come close to having. Over 14,000 screenshots of the
main four games alone, complete libraries of merchandise
information and pictures, tons of multimedia, and much more
were completed. This also included a complete redesign of the site.
This was opened on LunarNET's 7th birthday, December 24th, 2004.

Eventually, Lunar Genesis was announced around
March of 2005, and LunarNET did some exclusive stuff with this new title,
having again been chosen to become the official site. One of the cooler
unique things that UbiSoft had us do was a poll to determine a new name
for the title. The results of this poll gave us the name Lunar:
Dragon Song. Again, LunarNET was pimped out in magazine ads in numerous
gaming publications. Lunar: Dragon Song was eventually released
in September of 2005. Things have been fairly quiet since then,
but that's given us a chance to put up some exclusive content
not found anywhere else. Kizyr, especially, has done a wonderful job
putting up things like summaries of the Japanese novels and manga
among other translation work. 2007 marks a big year for LunarNET, as
we turned 10 years old on December 24th. This also marks LunarNET v.10,
which we feel is by far, leaps and bounds the best design yet for this site.

This concludes our history. Hopefully the future will
continue to be bright for LunarNET!