Bandits armor/shields is 80~120% that of library (after adding planet multipliers)
Bandit's CE (which gives exp) is 80~120% of original based on hp modifier
All weapons are given random modifiers (excluding AEMP and ACID). Mag is still powerful but should be available. Maybe reduce its chance.
Weapons' damage maybe given a 80~120% factor as well

All for it, sounds great for me. Would also help newcomers get used to some effects if it appears on training planets._________________Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822