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It's been a while since I've uploaded anything here, this is a monster called "Candleman" for the game: Dearcharlottegame.com

The high poly took about 7 hours, the whole idea was to practice quick sculpting techniques and a few new things (to me anyways) such as Zspheres (used to create the base body), dynamesh (used to created most of the clothing and even the body itself from simple primitives and mesh extracts) and the insert multi mesh tool (used for the chains).