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The team behind Dead Island 2 has pushed their zombie whacker RPG into 2016 as they feel it 'doesn't match their goals' for the project, and need more time to take it to the "next level". The sequel is being handed by Yager.

Original Dead Island developer Techland has of course moved on to Olympic-level zombie parkour in Dying Light. We'll be going to the mainland in Dead Island 2.

Techland created the first Dead Island, a sun-soaked zombie action-adventure that wasn't all that brilliant but did very well commercially. So why aren't they involved with the sequel?

In an interview with Eurogamer, Techland game designer Maciej Binkowski shed some light on the situation. "Right from the start, the IP was theirs," he explained, referring to publisher Deep Silver. "At that point we weren't really in a position to negotiate, so that was the best deal we could get."

Deep Silver has announced that zombie-hunting co-op sequel Dead Rising 2 will be coming to PC and current-gen consoles in Spring 2015.

Set after the events of the first outbreak on Banoi Island, Dead Rising 2 takes place in an infected and walled-off California, "a dynamic, bright, and beautiful open world where you and your friends fight endless zombie hordes with your handcrafted weapons."

Techland's upcoming Dying Light has some similarities to its previous open world zombie game, Dead Island, but the developer reassures both games are quite different. The former has more of a Mirror's Edge style to it, complete with parkour, with also a key day-night cycle (which adds a Dead Rising element to it.)