As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

Beta Patch Release 27 - Internal Beta
- fixed an issue where the trade chat would be flooded with red messages (don't worry, you won't get a popup screen anymore)
- fixed an issue where a horse would not dissapear when sold in MP
- fixed an issue where damage caused by traps would not show correctly
- added the ability to trade anywhere (instead of just in towns)
- fixed an issue causing the WoodElf to shoot in the wrong direction when CTRL-aiming at a foe
- fixed a gameserver crash cause
- fixed a crash caused by resurrection on an item
- life leech effect expanded to spiders and hell fishes
- fixed several wrongly named foes

Beta Patch Release 26 - Internal Beta
- fixed an issue where the client would randomly crash while connecting to a server
- fixed an issue where the game would crash when receiving magic damage
- balanced the loot dropped by a slain dragon
- fixed an issue where the minimap would not be revealed while on horse
- fixed an issue where the debug.log file would get too big
- fixed an issue where "Burning Feet" would show Ikons in Trade Window
- fixed EXP gain by increasing it a little
- fixed an issue where chat text would be overwritten in the lobby
- partly fixed an issue where magical items would contain set names
- fixed an issue where a quest could be completed even though the quest giver was dead
- fixed false prices on rings
- fixed an issue where items would dissapear on login
- fixed several crashes which occured while fighting
- fixed several quest issues

Beta Patch Release 25 - Internal Beta
- fixed an issue where a crash would occur when entering Silver games
- fixed an issue where dragon fire could not be viewed while in MP
- several other small crash fixes

Beta Patch Release 24 - Internal Beta
- fixed an issue where minimap would not be displayed properly while riding a horse
- fixed a debug.log issue creating infinate sized files
- fixed an issue where player would not gain enough EXP slaying certain foes
- fixed several causes for crashes when loading savegames
- fixed some quest issues where the quest giver could not be talked too

Beta Patch Release 21 - Internal Beta
- fixed an issue where low-level set-items would drop for high level characters
- fixed an issue where weapons would be displayed on the wrong arm
- fixed an issue where the shield was not rotated properly on the gladiator
- fixed an issue where items would dissapear when the last player leaves a region
- fixed several small server lag issues

Beta Patch Release 20 - Internal Beta
- fixed an issue where the Potion of Mentor would work indefinatly for the Vamp
- fixed an issue where killed foes remained standing
- fixed an issue where items would "float" next to the character
- fixed an issue where respawned enemies have no weapons
- fixed an issue where the damage display would not display the correct damage given to a foe
- fixed several issues where items could not be collected
- Bronze/Silver/Gold/Niob can be selected in SP without completing the game
- fixed an issue where the 2nd weapon would dissapear when using the Sereish Set Weapon
- fixed some special skill issues for Wood-Elf
- fixed an issue where Wilbur could be resurrected by the Vamp
- fixed an issue where the entire item collection would dissapear when loging in to MP games
- fixed a balancing issue with Combo usage draining the KK skill from the Wood-Elf
- fixed an issue where there where no quest givers in Heckenheim
- fixed a asynch issue with "Enemys die on sight" skill
- fixed an issue where "Levels lower enemy" was not working
- fixed an issue where the CTRL button no longer worked
- fixed a broken escort quest from Porto Draco to Mascarell
- fixed a broken quest where the mother was not generated in the "The lost daughter" quest
- fixed a crash caused when collecting gold
- fixed an issue where items where not named correctly
- fixed a balancing issue where Tornado was disabling foes
- fixed an issue where the questgiver sign is now displayed above houses instead of inside them
- fixed an issue where dragon loot could be collected forever
- fixed an issue where the small axe was identified as a two-handed weapon
- fixed an issue where character stats would change when exporting it

Beta Patch Release 19 - Internal Beta
- fixed a stutter caused by the mouse cursor
- fixed an issue where the combo master could only talk to the player who completed the quest

Beta Patch Release 18 - Internal Beta
- fixed several horse issues in MP
- fixed an issue where a combat skill would not work properly
- fixed an issue where the Survival Bonus would not be saved
- fixed all known Trade Window bugs
- fixed a crash in Castle Braverock
- fixed an issue where items would become invisible or transparent in MP sessions
- fixed an issue where "Pets" would not follow the character
- fixed a blocker caused when using bonus-statues

Beta Patch Release 16 - Internal Beta
- fixed several issues pertaining "stun" spells
- stunned foes will now attack player if attacked first
- fixed an issue where items would dissapear when SHIFT+LEFT Clicking on them

Beta Patch Release 15 - Internal Beta
- fixed an issue where the same item would drop all the time
- fixed an issue where the gameserver would not start when creating a server in-game
- fixed an issue when host changes or leaves game
- fixed a large number of horse bugs
- fixed an issue where killed enemies would rise again
- fixed an issue where certain bows could not be picked up
- fixed an issue where some items had the wrong name
- fixed an issue where Wood-Elf and Dark-Elf could not carry sunglasses
- added tooltip for concentration potions
- fixed an exploit for goldtransfer in the trade window
- fixed an issue where the Vamp would no longer transform
- fixed a blocker caused by Tutorial Window and Logbook
- changed skeleton heads from weapons to usable smith items

Beta Patch Release 14 - Internal Beta
- fixed small quest issues
- fixed some localisation issues
- all difficulty levels can now be accessed
- fixed an issue caused when loading/saving game while trading
- fixed an issue where horses would no longer be saved in a char export
- fixed an issue when using private servers with passwords where players could no longer connect

Beta Patch Release 13 - Internal Beta
- fixed an issue where runes will not longer drop in SP when a char has been imported
- All MP Characters have been deleted since a lot of errors, which are no longer present where carried from one version to the next
- The order of rooms in the lobby have been changed, since the new difficulty level NIOB has been added
- fixed a lot of item issues (particularly with set items)

Beta Patch Release 12 - Internal Beta
- Quest Items and Portal Runes are now collected through Auto-pickup
- Fixed an issue where per SHIFT+LEFTCLICK items would not appear in the trade screen
- Stats of a 4th Hireling are now displayed correctly
- In every damage display the "survival skill" bonus is now included in the calculations
- The Seraphim Gloves with 2x2 size are now displayed correctly in the inventory
- Tutorial window is no longer visible in the main menu when a current game is ended with a Tut-Win open
- Teleport list now only displays teleporters which player has found
- The Mountain Giant now has a portai image
- Team Chat can now be accessed through CTRL+ENTER
- Slots for items are now also being displayed in Player inventory
- Smithed slots (used slots) are now displayed correctly in the char window
- Creation of own games is now possible in Room 29
- Fixed an issue where you click on "create game" and then "back" where the server list would not be reloaded in the lobby
- Fixed several Hardcore bugs
- less details in "Medium/Low Graphic Mode" for burning feet
- Fixed an issue where characters would appear doubled
- Fixed a Freeze while using Teleporters
- "Reincarnation" no longer works on other players
- extended "search" function in the lobby, now looks for players in games
- Boss enemies now have ajusted magic, where the 1. spell does not kill the player, but have been made stronger
- Adjustment made for the "Survival" skill and how it affects the drop logic of items
- Enemy Hit points have been increased
- Ring can now be found/bought with special skill bonuses
- wrong display of certain skills has been fixed (eg. Fireball + 1 on a Gladiator Armour
- Skills and bonuses should now appear only once on items instead of numurous times
- Weapons should no longer dissapear after using "Throwing Blades"
- Characters should no longer be invisible on the Char select screen
- Fixed an exploit where Gold was given even if the enemy did not hit when carrying "Gold from Damage" skilled items
- Teleporting while on Horse fixed
- Certain Foes who are not grey and do not attack has been fixed
- Fixed an issue where "Throwing Blades" caused too much damage
- Char now stands still when CTRL is pressed
- Fixed an issue where terrain was being displayed where it did not exist (eg. Flowing Lava in the Desert)
- Fixed Escort Quests in MP
- Summoned creatures from mages now attack player even if they are grey
- Horse calling should now work correctly again
- Damage bonus through statues are now also calculated for Battle Mage
- Itemname and Damage display should now be displayed on the same level which the current player is at (eg. 1st level of a building)
- Fixed an issue where cubboards where not in the right direction in MP games

Beta Patch Release 11 - Internal Beta
- fixed an issue where Hardcore chars would no longer remain hardcore when loggin out of MP games

Beta Patch Release 10 - Internal Beta
- disabled shadows in team portaits
- using "sys cheat 963" in the console will now offer 2 commands: "cheat learn" - rises all skill levels, "cheat upgrade" - gives all runes for skills
- fixed an issue where the vamp taskbar no longer worked
- balanced health potions (small=120, middle=200, big=300)
- switched health potions order so now bronze contains smallest, niob contains largest
- fixed incorrect damage caused by fireball
- fixed a crash caused when using a spell on team portrait
- added niobium difficulty level
- fixed an issue where the survival bonus would be reset
- fixed an issue where items would be broken while trading
- added auto-repair ability for corrupt char files
- added IP-Selection box when creating dedicated server
- fixed an issue where the difficulty level would not be identified correctly by the client
- fixed an issue where games could not be created when going from Closed.net to Open.net
- balanced drop logic
- fixed wrong EXP sharing in MP games
- fixed a small amount of broken items
- Regeneration Tooltip expanded to .x seconds
- fixed an issue with Aura (like Mentor Potions) issue when loading a savegame
- fixed endless "dancing" issues of items when inventory was full
- changed minimum level requirement for Silver/Gold/Platinum/Niobium (30/60/100/140)
- added min/max level requirement for servers in lobby

Beta Patch Release 09 - Internal Beta
- fixed a lot of issues with "additional bonuses" on items
- added a second portal on the starting island which will return the player to the spot he was when logged off
- fixed an issue for a dynamic quest where the horse did not have an indicator
- added the ability to player transport over the portrait
- fixed an issue where some items did not have the correct minimul level

Beta Patch Release 07 - Internal Beta
- added the "Burning Feet" feature when certain statues/trophys (Ikonen) are collected
- fixed an issue caused by colored char names in the distance indicator
- fixed an issue caused when reloading a savegame and the death count was wrong
- fixed an issue where the chat could not be read while trading
- fixed an issue where some items did not have graphics
- fixed an issue where the player name was shown in the trade request instead of the name from the player making the request
- fixed an issue where the colour of the char name was used in the chat text
- added old name where the last character name would be offered as standard name for a new character
- implemented new netcode (firewalls/routers should work correctly now)
- fixed an issue which caused exported chars to become corrupt when having too many items
- fixed an issue where items could be duped in closed net
- added the ability to change email and password of an account in the profile screen while in the lobby
- fixed an issue where horses would have no riders
- fixed an issue where the charname would dissapear in LAN/Closed.Net games
- fixed an issue where the player would not start on the island but on the "Hackers Island"
- fixed an issue where charnames would switch between Open.Net and Closed.Net
- fixed an issue where characters would not be exported correctly in some cases

Beta Patch Release 06 - Internal Beta
- fixed an issue where quest givers would not appear correctly when loading a savegame
- fixed the exploit where a rune is dropped out of the chest at the beginning of the game when using an importet char
- fixed an issue which had a wrong logbook display when loading a savegame and restarting the game

Beta Patch Release 05 - Internal Beta
- fixed an issue where "Fog of War" was not saved correctly
- fixed an issue where "Fog of War" was not working correctly on internet games
- fixed an issue where armour was not displayed correctly
- added a better colour system for items

Beta Patch Release 04 - Internal Beta
- fixed an issue where ALT+LEFTCLICK would not work correctly if there where a lot of items on the floor
- fixed an issue where items where not loaded correctly from 1.66 savegames
- fixed several issues for main/sub quests
- fixed an issue where "Law-Scrolls" would be collected under enemies in the logbook
- removed a smith helptext "use rightclick to put into slot"
- fixed an issue where certain armour could not be used even though it was the character class of the player
- fixed an issue where certain foes did not have the correct name when loading a savegame
- fixed an issue which caused the resistance bonus not to be shown correctly
- added the ability to use passiv spells on NPC/Player portraits