Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The company was founded in 1997 and is located in Malmö, Sweden. In 2002 Massive was acquired by Vivendi Games, making the studio one of only two Vivendi development studios outside North America. With over 120 passionate game developers, Massive is now continuing to expand to meet the demands of gamers worldwide. In September 2007, Massive released 'World in Conflict' - a best-selling action-strategy game that further positions the company as one of the most prominent development studios in the world.

Looking for a great job within one of the most innovative and successful studios in Europe? As our team continues to grow, we are looking for a talented Workflow Engineer to join our Gameplay team. This is a full time position and will require relocation to Malmö, Sweden.

When creating the next generation of gaming, one area is currently standing out as a particularly important one. Tools are what allow the Artists and Designers to realise and recreate detailed worlds. Gone are the days when a Tools Programmer connected a couple of GUI screens in mfc; it has become an area in itself instead of just a tool. It is an entire workflow pipeline that easily allows people to work and produce the detailed content that creates the living worlds we are now seeing in AAA games.

The Workflow Engineer is responsible for creating the tool chain and other workflow enhancements that allows the Artists to produce the massive amount of content that is necessary for a next gen title. The Workflow Engineer creates everything from the tools we use to build maps or create terrain generation, but also small convenience tools that converts models or allows setup of game specific data. The Workflow Engineer will be responsible for finding and create solutions to a huge array of problems, including tasks such as using the GPU to accelerate heavy math functions, or implementing offline calculations of physics solutions to setting up the editor structure for easy data access generation to raytracing or physics simulation.

Do you think you have what it takes to help us create the best solutions in the industry? Apply today!

Requirements:

Excellent C/C++ programming skills A passion for helping other people to perform their best A passion for communication and teamwork An open-minded approach and the ability to understand different ways of thinking A passion for creating games Good problem solving and creative thinking abilities

We can offer you a dynamic and fun environment, a friendly atmosphere, lots of competent and creative colleagues and the opportunity to work on an exciting new high-profile project. Massive is currently in an expansion phase and will grow from 120 talented individuals up to 300 the next few years.