@wreed12345 I honestly have no idea. Everything I've uploaded has been uploaded very smoothly. I've even done about a 23-26 MB file at once and it worked perfectly, so I doubt there is. Asking Google your question though, it seems like GitHub Pages are based on the same amount of size capacity as normal repositories. For GitHub this is infinite, but GitHub likes it under 1 GB. So it shouldn't be an issue, you can upload as much as you want in one upload, and you will seemingly infinite space, but under 1 GB is recommended.

Also, isteinvids offered to help with the launcher code, another solution is using my library for that sort of thing. I can even provide an some Ant scripts that I used to compile and upload the new jar onto GitHub (it's actually a mix of Ant and Batch). I wouldn't be surprised if you chose not to use my library, though. Just an idea

I did do an auto-updatable bootstrap for my own game, you can try it out here.https://dl.dropboxusercontent.com/u/52647185/Mine2D/Minecraft2D.jarIt updates your game with the latest version. But, with the file upload, you also have to upload a file with just the MD5 algorithm of the file. Other than that, it's automatic.If you want, I can give you the source of the bootstrap, you only have to change a few constants. (Name of application, file url, md5 url, and file on local disk)

Sorry I haven't added anything in a while, but after a lot of hard work and rewriting of code I am happy to say I have finally added tile maps to the game. That will help reduce asset sizes in the future and allow for deployment on mobile devices since I will no longer have 4096 x 4096 textures lol. There shouldn't be any visible changes but if you would like to beta test this that would help me find out if I missed anything! DL: http://goo.gl/lUTcJ

Lode Scape 1.1.0.1- Fixed bug where zooming left the health bar unzoombed- When you press 'u' it will set zoom back to default- Fixed bug of lights not loading from a save- Fixed bug where tools on top would be drawn twice- FIxed bug where tools would not be affected by light levels- Fixed bug where tool would appear above tree when you are behind it- Fixed collision bug near tree chopping area

Added the ability to go inside of houses. Currently you can go inside, and collision detection works in the house. I plan on adding chests, furnaces (for cooking raw fish and other raw animal meat), and making the bed functional for turning it to day outside. DL: http://goo.gl/lUTcJ

Like the gfx, I used to play a few online games with those styles. If you want a whole bunch of sprites, characters and map, I stashed away every set from every game I played (they were stolen from ancient commercial games anyway I'm not being too much of a dick)

Like the gfx, I used to play a few online games with those styles. If you want a whole bunch of sprites, characters and map, I stashed away every set from every game I played (they were stolen from ancient commercial games anyway I'm not being too much of a dick)

This is great! When do ya think we will be getting multiplayer in here, if you include it at all?

its unlikely that it will ever get added since I have.no networking.knowledge(for the most part) and I have heard that if you don't start adding networking from the beginning it could become a big problem. If someone were to.volunteer to add networking I would gladly let them and give them any help that I could.

The lights add so much mood to the game! It transforms it. Could you add a reddish light for the fireplace etc? Or make the how hole map a very dark blue, like its lit by the moon, then add the warm glow of the street lamps?

The lights add so much mood to the game! It transforms it. Could you add a reddish light for the fireplace etc? Or make the how hole map a very dark blue, like its lit by the moon, then add the warm glow of the street lamps?

It look great and is really coming on.

Lighting has been in the game for a while! its not that new I guess you guys havent been following the thread. Vermeer you bring up some cool ideas to make things look very cool. I am not sure if i can change the color of the ambient light. I know I can on the lamp lights. I will give it a shot soon, thanks for the feedback.

Hey guys, I noticed development has really slowed down recently which is odd because it should increase now that my finals are over, and I think the main reason for this is that I don't have much ideas for things to add anymore. So I would really appreciate it if anyone could help me out with some major ideas for game play or something. I have noticed that is really lacking and that is really a big part of the game. Maybe even if someone could right a quest that would be awesome. Any suggestions at this point are helpful and thankful of. Thanks

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