Name: Right2Live
Time needed: 6 hours 10 minutes
Credits: .:..: (Bystander and enemy pawns, you're awesome!), Team Red Nemesis (Music taken from 7 Bullets), creator of tree201.u, Stakhanov (brainstorming assistance)
Synopsis: You are an ordinary human, earning your daily bread with what may be the most tedious job on Earth. With the dawn of the Liandri Tournament you have begun training to apply as a combatant in order to escape your boring life, but a horrible catastrophe breaks out when you least expect it.. will you ever make it to the Tournament?
Download: Mediafire, Rapidshare, Megaupload

Subject:

Almost forgot to mention that sometime during today (or already yesterday) I started playing this but stopped very quickly since it's not the style of play I enjoy (I don't like the weapon).
Also I was never able to kill somethng without losing 1 or 2 healthpoints.

THe settings were convincing, I flew around a bit and waved to my followers but I probably didn't see the whole level.

Subject:

You even captured the atmosphere pretty good, Sana. I'm personally not a fan of shoot-till-you-(get)munch(ed) but that was some good fun even for a moment. Maybe you should consider putting even more goodies in there (beyond just pickups if you know what I mean ;P ).

Subject:

I realized that a quick left 4 dead spoof isn't worth being turned into a full-fledged map and there's already 832109382 zombie mods out there. this project is considered cancelled! the compilation version will include a better quadshot, endless ammo and 2-3 tweaks, but that's it.

Subject:

well, as I mentioned I noticed there's a damn lot of zombie mods out there for games. even in Unreal the idea was already executed ages ago by Dots' DeadCity map (the pawns used in R2L are in fact DeadCity zombies). Left4Dead is a solid, enjoyable game by itself, it makes no sense to completely reconstruct it in another, inferior game engine. Also there's the issue of my ability to do work - from the years of my modding experience it has become quite apparent that my perfectionism is reaching nutjob levels and I never get anything done since I spend weeks on tweaking and playtesting tiny aspects of my work. (I'm still not done with those 2 buildings and that quadshot!) R2L was kind of a breakthrough for me since I actually got some content out, however unpolished and horrible it turned out.

TL;DR: I'm a procrastinating slob who will never finish this anyway and there's no point in remaking L4D for UE1. I might give the idea of an urban setting another try in a more Unreal-related context (eventually with inspiration by Natural Selection and Prototype), but since AMNESIAC is already following that concept (and successfully so, looking at the gorgeous screenshots), there's little incentive to continue this whole affair.