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Pokéflags

Here are some of my design ideas for if every Pokémon type had its own respective flag.
Sorry in advance for the MS Paint-like quality, I couldn't manage to antialias the images enough to get rid of those. I should really just use Inkscape or something.
Anyway, hope you enjoy!

Normal

For the Normal type, the most normal thing I could picture on a flag: the infamously cliched Nordic cross. The spikes going in the secondary directions is a slight homage to its energy symbol in the TCG.

Water

I used the squiggly to represent the fluidity of, well, fluid, and the colors are the approximate shades of blue used in oceans (below) and pools (above) in the games. The white in the middle represents bubbles and sea foam, or something.

Electric

I had a thundercloud and lightning in mind for this flag, with the black background serving as antithesis to the shockingly vibrant yellow. Theoretically it would look best if hung by its top as opposed to the side.

Ice

Lighter-ice-blue in the middle, snow-white on top, and melted-into-water blue below. The middle represents ice crystals/snowflakes, and is a bit of a reference to the St. Vincent and the Grenadines flag, a personal favorite.

Bug

I know, this one looks the worst around the edges by far, but the design took so long I didn't really want to do it all over again and probably for twice as long. Anyway, all the colors are pretty insect-y, and the hexagon represents how orderly bugs can be (more directly a honeycomb). The surrounding triangles represent smaller bugs following their queen (in the middle).

Fighting

This is the most obvious reference to the TCG in all the flags, as the symbol is copied down to the weird fist-curve and just turned sideways to show a forward force as opposed to the directionless fury of a raised fist (because fighting is about focus, you know?). A black-belt band near the bottom, and an additional stripe of brick-red to fill the space.

Ground

The vertical tricolor in this flag represents the three kinds of ground that Pokémon moves are typically based around in the games (from left to right): mud, sand, and dirt. Geologically I suppose it would be nicer if it was a stacked tricolor, but I already used one for Grass and didn't feel like repeating.