Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming.
If you fancy gaming periods off the beaten track then this is the place for you.
I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford.
All players welcome.

Sunday, April 15, 2012

Platoon Forward for Napoleonics

Joe Legan wrote the excellent Platoon Forward which is a character based campaign system that allows you to add and extra layer of personality to WW2 skirmish gaming.

As soon as I had read the introduction I knew it could be used in a number of other periods, Colonial through to Horse and Musket.

Very often our Skirmish games had been stale encounters with little context of the wider campaign, players would through their troops against impossible odds because it was the last turn of the game.

Platoon Forward has changed that, our lead heroes have some depth they react differently based on their character traits, perhaps the biggest changing to our skirmish gaming is the use of the scenario generation rules and the incorporation of enemy blinds, common through out all of the Too Fat Lardies Rule sets. You never quite know what you will be facing or how many.

We have adapted the Platoon Forward tables for our Zulu War games through to the current encounters set in the age of Napoleon.

When generating Friendly supports the following should be replaced.
Artillery replace with Cavalry.
Armour replace with Field Artillery.
Light Support replace with Skirmish Section
Engineers replace with Veteran or Guard Section
Anti-Tank Gun Replace with Field Artillery.

Platoon Forward is a fantastic system that presents club players or the solo player with a hidden enemy that can change from game to game. Running in at £7.00 it has given us one of the best returns in a rule set for a long while.