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I'll say one thing for House Of The Dead 2, it's easy to get into. Who needs a training mode in a game where you just point and shoot? I will argue for the addictiveness of the game because I think it is more so than Chi did.

The home version of House Of The Dead 2 is a pixel-perfect console port of Sega's popular arcade gore-fest franchise and as far as light-gun shooters go today, it's as straight forward as it gets. You won't find heated 2-player competition like in Point Blank, no ducking feature like in Time Crisis, or any attribute build-ups like in Elemental Gearbots.

Taking a look at Resident Evil 3, you may not find too many new things that weren't tried in Dino Crisis before it, but everything comes together rather nicely. Most of the annoying things prevalent in the first Resident Evil are long gone and the new additions make me look forward to new versions of the series no matter what system they appear on. I would have to say this is the most complete Resident Evil ever released and a fitting finale to the series.

Resident Evil 3: Nemesis is a classic case of too much of the same too soon. When Dino Crisis was released in early September, it had been awhile since I had played a game in the 'Survival-Horror' genre.

All in all, Winback surprised me, it's faults like the graphics and music (Chi and I agree here) and AI (I think it needs some work) take it down a bit but they certainly don't ruin it. Often, I was able to do things, like a duck and roll for a sweet shot of an unsuspecting guard that looked real and certainly felt rewarding once I did it.

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