LucidLogix Virtu MVP 2.0 Software Suite Now Available

As promised at CES, Lucidlogix has released their Virtu MVP 2.0 for purchase to anyone who wants to buy it. Their GPU Virtualization software for SandyBridge and IvyBridge based systems with a discrete card allows you to jump back a forth between the embedded GPU on your processor and the graphics card without needing to move monitor cables or reboot. That allows you to save your laptops battery life when the discrete GPU is not needed but to instantly enable it the second you fire up a compatible game, the list of which has grown since the release of their original Virtu MVP. They have also improved their Virtual VSync and Hyperformance features which we reviewed last summer on an Origin laptop.

The move to selling the product directly to consumers is beneficial as previously you could only get the software and updates from the manufacturer of your motherboard or your laptop. As anyone who has dealt with the infrequency graphics driver updates from manufacturers is well aware, the updates are few and far between. It is much better to be able to acquire the software from the vendor who creates it in the first place. Head over to Lucidlogix to read more and perhaps buy one of the three versions available.

"The optimal system specifications Virtu MVP 2.0 include an Intel® Core™ i5 (Sandy Bridge) on an Intel Sandy Bridge or Ivy Bridge motherboard with an NVIDIA® Geforce 460GTX or similar or better AIB and 2GB or more memory running Windows® 7 or Windows 8 in either 32-bit or 64-bit modes.

With special launch prices, Virtu MVP 2.0 is now available in three models: Basic with GPU virtualization for $34.99 (USD), Standard with Virtual Vsync for $44.99 and Pro with Hyperformance and Virtual Vsync for $54.99."

I clicked "buy" because I am very interested in this technology and I think it has a lot of potential. Then I see "(1 computer, 1 year)" .... yea right... $90 (currently $56) per computer per year? you must be joking.

Will this have any significance (in the future) for getting better access to the GPU on a virtual machine/environments?

We only see some movement in this area (a crawl) in professional hardware and software configurations, which are too expensive to be worth the effort for an average consumer?

VMware supports Directx 9.0c Shader Model 3 and OpenGL 2.1 3D graphics in a Windows and now Linux virtual machine. Is there any chance this could change things for virtual machines?

I would like to have multiple PC/OSs on one box if my box is capable to separate my development rig, gaming and media consumption, and content creation systems. These systems don’t always like to play well together and the solution for me for years would have been hosted environments that could have direct or almost direct access to the metal.