Doom64EX aims to recreate the behavior to the original game as close as possible. Supports custom content that can also be compatible with the N64 version. It has high resolution, full 32 bit color and Boom/MBF features.

Great looking OpenGL Doom / Heretic / Hexen port. Requires accelerated OpenGL or Direct3D (DX6), DirectX 3 or newer (DirectX 6 for multiplayer games). Has mlook, high-res, enhanced menu, dynamic lights / flares and network support using DirectPlay. jDoom, jHeretic and jHexen all together in one neat package. Get this is you're going to play all three anyway. Does not contain 3D models, which are distributed as separate Model Packs.

Win32 (DirectX 7) version of this Enhanced Doom Gaming Engine. GPL'ed, DOS binaries and Windows source available as well. Editing docs/utils can be found at our utilities section. Source also available as SVN repository at SourceForge.

The custom engine of the Eternity TC project, which is being expanded to act as a stand-alone port. Based on Boom/MBF with some stuff from SMMU. Retains full Boom, MBF and SMMU compatability with exception of beta emulation (MBF) and thing script areas (SMMU).

Open source Doom sourceport specialized in oldschool multiplayer features. Also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Full Boom compatibility. Launcher and server browser included, nothing else needed!

Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov, aspect ratio, smart totals and many other features, all without loss of compatibility. Also features autoloading of wads for demo playback, improvements in compatibility with original Doom, Boom and MBF, and options for "compatibility with common mapping errors" and for playing back "incompatible" demos. Latest test versions and a link to the SVN source are available here.

Risen3D is an advanced, stand alone Doom port by Graham Jackson based on Jaakko Keranen's Doomsday port. The engine has popular features such as Full Boom and MBF compatibility, slopes, 3D floors, MD2 models, particle effects, high resolution texture options and R3D scripting.

Sourceport based on GZDoom which adds a score system. Points are scored when shooting/killing monsters, achieving map objectives, finding secrets and map items in the quickest time possible (as well as scoring points in other ways), etc.

Based off of ZDoom 1.23 this port will allow you to hook up and play with other DOOM players the same way you do in any modern FPS. Create a ZDaemon account and keep track of your progress and watch as you slowly gain experience and levels the more you play. Up to sixteen players can join in a all out fragfest or four players working together to stay alive can revisit classic DOOM & DOOM II levels.

Bruce Lewis' OpenGL port for -any- Doom version (including shareware) provided it is the latest version 1.9. Based on WinDoom. Limited TCP/IP, high-res (of course). Beta version, but no longer updated.

Based on Lantinga's SDLDoom port, which is in turn based on LxDoom. Uses Simple Directmedia Layer (SDL), has Boom support. More info and installation instructions at their site. Closed; merged with PrBoom.

This port started out as the official GPL Win32 port of TeamTNT's Boom, and has since merged with LxDoom and LsdlDoom. Compatible with Boom v2.02 features and "most" of MBF, plus high resolutions, IP internet play and OpenGL rendering. Linux rpm/source also available.

Win95/98/NT source port for Heretic, which uses Windows GDI for graphics rendering and the MIDAS sound library. Has hi-res and pseudo-fullscreen mode. Minimal requirements are a Pentium with 16Mb of RAM. There is also a version for the "Universal Save" technology available, see below.

Win95/98/NT source port for Heretic, which uses Windows GDI for graphics rendering and the MIDAS sound library, using the Universal Safe technology. You need to download the Game Explorer as well as its ActiveX control.

Michael Ryssen's OpenGL port of ZDoom v1.22. Under construction. More information can be found at its home page; text file here. You need the regular ZDoom installation as well (see above for download link).