SoundRTS is a real-time strategy audio game. I am trying to put in a sound-only game the fun from RTS games (Warcraft, Command And Conquer, etc).

Wednesday, December 5, 2007

[log] SoundRTS 1.0 beta 9g released (test version)

- fixed a bug where the single player menu is not updated when a victory unlocks the next mission- removed space between letters when spelling a word- 16 sound channels by default (instead of 8)- added num_channels to SoundRTS.ini (number of sound channels)- better build order for the AI (knights earlier)- bug fixed: now the aggressive AI attacks with knights too- maps: added #random_choice preprocessor directive- units turn better when trying to avoid each other (slightly increased CPU cost, probably; I'll wait for your feedback)- fixed a bug where the menus of the units or buildings were not updated- fixed a bug where when an AI completes a farm some peasants sometimes stay idle instead of mining gold