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Lovely texturing, lighting, and music. It reminds me of Bomberman's multiplayer (SNES) and would likely be just as fun if I had 3 friends to play it with.

I know AI would be difficult given the time limit, but even AI that just jumped at random would improve the game. I just did not have much fun in 1v1. Having 2 computer controlled players would have made it better, even if they were awful at playing the game, it would have added a level of complexity were their ignorant hopping could blindside you if you did not pay attention.

Otherwise, a very well made game that's fast paced while still being simple to play.

Nice work on the music and sounds! It's really great. The visuals are also very nice.

I had some difficulties with the long jump. Holding space for too long seems to cancel it, which feels odd. Also, while using colors to indicate the height of a pillar is clever, it took me a while to understand it. And at several time, I tried to jump from a yellow pillar to a blue one, but just at the same time it becomes red, making the jump fail. It can be a bit frustrating.

But it was still fun to play, and figure out several strategies to move around and shape the stage was enjoyable!

Yes it came to discussion :) We first wanted to cancel the jump if you held the button for too long to add a bit of timing challenge, but after playtesting a bit we saw how holding the long jump would have added more strategy. Thanks for your review!

I didn't have anyone else to play with but even just jumping around the field and manipulating the heights of the pillars was a lot of fun, I can only imagine how it would be trying to know others around and try to win. Great aesthetic and lots of fun movement options like trying to jump to a pillar too high and jumping off the walls.