- A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
- The Rivershell gamemode has been updated to version 2.

Updates:

SA-MP 0.3z RC5-2 Client update

- Fixed: Player with the highest player ID was not sending any unoccupied vehicle updates.

SA-MP 0.3z RC5 Client/Server update

- Fixed range check error in the server browser if you added an erroneous port (like 77777).
- Some internal optimisation in the client should improve performance.
- Fixed problem where PVars were not accessible in OnPlayerDisconnect during a gamemode restart.
- Added pawn native GetServerTickRate() to return the current tickrate (like FPS) of the server.
- Fixed problem with 3DText/NameTag LoS tests on server objects.

- Changes to the behaviour and parameters of OnUnoccupiedVehicleUpdate.

In previous server versions, clients could send updates about vehicles that aren't being controlled/driven by other players,
although the server had no ability to cancel these updates. The script will now be notified about such updates before the
vehicle is updated internally. GetVehiclePos would return the existing position, not the updated position. Newly added parameters
describe the player's requested update position. The script can now return 0 to cancel the update or return 1 to allow the update through.

All scripts using OnUnoccupiedVehicleUpdate will need to be updated and recompiled for 0.3z.

- The server browser will now show a 'lagcomp' setting in the rules window.
- When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc).

SA-MP 0.3z RC4 Client/Server update

- Fixed problem where long distance shots might go missing
- Nametag LoS tests will also apply to server objects
- OnPlayerGiveDamage is now called for NPCs
- Added GetPlayerLastShotVectors for extended information on bullet shots
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
- Fixed: players could not be shot while surfing a vehicle
- Added some extended player camera information like aspect ratio and zoom level (for sniper)
- Extended 'netstats' functions so the script can get lower level network information without having to parse the stats string