Sorry for not dealing with this earlier, I have been busy with some stuff recently (QTT being one of them). Anyways, I changed the 1/3 snap to 1/2, since after a closer look, I thought it was late too. Also, I'm going to experiment with the 8K Normal a bit, to see if I can up it's quality a bit, but it can depend on how retarded is the star rating -_-''.

PS: Also noticed something, the 8K Melodie of tristesse and Rayz' 8K Hyper has different snaps at the very end of the map (around here 02:02:582 - to be exact), so take a look at it, I went with Kamikaze's snap, but you should check it out, because this may pose a problem later on

Kaito-kun wrote:

PS: Also noticed something, the 8K Melodie of tristesse and Rayz' 8K Hyper has different snaps at the very end of the map (around here 02:02:582 - to be exact), so take a look at it, I went with Kamikaze's snap, but you should check it out, because this may pose a problem later on

Comment: I tried to do some hand balancing based on pitch information to correct some things that I think are incorrect.My2cents: My 2 cents: I think it's okay to use sliders to mark the beginning of a chain of complex stairs that beginners' aren't capable of playing, but it's hard for beginners to release timely at the end of the sliders. They need a note at the end of the slider to know when the sliders end. When does the slider end? A slider itself isn't enough a clue for beginners. If a beginner is only 2 days into the game, both sliders and slider + end note is hard. But after a week of playing, slider + end note is more likely to result in higher accuracy. Maybe a lot of parts with sliders should be swapped with [4K Normal+].

00:03:566 (3566|3,4316|2,5022|1,5689|0,6321|1,6921|2,7492|3,8037|2,8297|1,8297|0,8559|0,8559|1) - Move note(s) at each time point to 1/2/1/0/2/3/2/1/23/23. Reason: Take the first note of each triplet just like in [4K Normal+].

00:20:052 (20052|0,20202|1) - Do you prefer this or just a slider at column 0 that lasts 1/2? Sounds similar to sliders like 00:19:602 (19602|3), just shorter.00:20:352 (20352|3,20502|2) - Same question for this as well.00:21:177 (21177|0,21327|2) - Same here.00:22:002 (22002|2,22152|0) - Same here as well as potentially a lot of other sliders.

00:25:977 (25977|2,26127|3,26427|1,26727|1) - Even though it's weird to have same pitch notes in separate columns (2,3) and different notes on same columns (1,1), and even though following the drum (whatever instrument down there) seems fine, how about 2,3,2,2 here?00:27:177 (27177|2,27327|3,27477|0,27627|1) - Just a comment... I spent some time, and now I know why you put these here.

00:30:627 (30627|0,30777|1,30927|2,31077|3,31227|0) - Comment: Remind you that there is a fore-jack here. Yeah... doesn't make much a difference.

02:05:941 (125941|0,125941|1) - Make both into sliders that end at 02:06:541 just like in [4K Normal+].

Comment: I can't really suggest anything else here because I believe this map is pretty smooth. However, I do believe that some notes should be doubled instead.My2cents: Didn't spot anything unusual from my current level though. I still believe slider + end note is easier for beginners to hit accurately instead of the slider alone.

FrenzyLi wrote:

Comment: I can't really suggest anything else here because I believe this map is pretty smooth. However, I do believe that some notes should be doubled instead.My2cents: Didn't spot anything unusual from my current level though. I still believe slider + end note is easier for beginners to hit accurately instead of the slider alone.

01:08:583 (68583|3,68740|0,68898|3,69048|0) - How about doubling up the notes... 23,01,23,01? It kinda goes against my idea of making doubles for really strong pianos or crashes and I feel like it would be kinda weird to double those

02:05:438 (125438|1,125727|2) - Maybe doubling up here as well... 01,23? First yes, second no. Same reason as before with crashes

Sorry for delay, have been lazy (and because of school), anyways, let's check dem mods:

When dealing with Testplays/Mods, I use this format: Bold letters means that it's disputable or partially accepted. It's currently my opinion, but it may diverge in the future with more feedback. Green letters means accepted/applied.Red letters means rejected. Please be wary I'm not good with naming instruments, so I may do some errors naming that will make you facepalm, so please bear with it.

NlHIL wrote:

00:33:927 (33927|4,34827|2) - rearrange pls Please be more specific next time, I don't know what you mean with this, if you mean it for hand balancing, I did a small something to sort of fix it, but that's the only thing I can think of that you meant (if I'm wrong, please enlighten me, as I'm having a hard time deciphering wtf you meant with this -_-'')00:52:152 - add for piano? I don't hear any piano there. If you meant by the sort of drum sound there, it's a no. I'm not mapping that sound at that moment, so I'll abstain from mapping it00:59:352 - ^ ^^00:59:502 - ^ ^^01:44:622 (104622|6,105247|7) - remove Removed it and added some notes to the sounds I was mapping, looks better now01:44:747 - add I don't see the purpose of making it a double, so rejected01:44:997 - ^ ^^

Thx for the mod N|HIL, but next time, please be more specific as to why make these changes, I can't see the big picture just by pointing out and saying "re-arrange" and such, so the reason as to why can actually persuade a mapper

FrenzyLi wrote:

Comment: I tried to do some hand balancing based on pitch information to correct some things that I think are incorrect.My2cents: My 2 cents: I think it's okay to use sliders to mark the beginning of a chain of complex stairs that beginners' aren't capable of playing, but it's hard for beginners to release timely at the end of the sliders. They need a note at the end of the slider to know when the sliders end. When does the slider end? A slider itself isn't enough a clue for beginners. If a beginner is only 2 days into the game, both sliders and slider + end note is hard. But after a week of playing, slider + end note is more likely to result in higher accuracy. Maybe a lot of parts with sliders should be swapped with [4K Normal+]. I understand what you mean, but if there is no reason to add a note at the end of a slider, then I won't add it, I'll try to simplify things tho. And regarding your comparation with 4K Normal+, I would like you to avoid comparing one diff with another, as we have different purposes, targeted player levels, mapping styles, etc. So no matter how good both maps are, there are some things that are bound to pop up when comparing them.

00:03:566 (3566|3,4316|2,5022|1,5689|0,6321|1,6921|2,7492|3,8037|2,8297|1,8297|0,8559|0,8559|1) - Move note(s) at each time point to 1/2/1/0/2/3/2/1/23/23. Reason: Take the first note of each triplet just like in [4K Normal+]. Rejected the suggestion, but did some changes to that section instead

00:20:052 (20052|0,20202|1) - Do you prefer this or just a slider at column 0 that lasts 1/2? Sounds similar to sliders like 00:19:602 (19602|3), just shorter. I prefer it as it is. Making smaller LNs isn't really a good option imo, and making the LNs into notes feels weird, so I'll leave the section as it is for now00:20:352 (20352|3,20502|2) - Same question for this as well. ^^00:21:177 (21177|0,21327|2) - Same here. ^^00:22:002 (22002|2,22152|0) - Same here as well as potentially a lot of other sliders. ^^

00:25:977 (25977|2,26127|3,26427|1,26727|1) - Even though it's weird to have same pitch notes in separate columns (2,3) and different notes on same columns (1,1), and even though following the drum (whatever instrument down there) seems fine, how about 2,3,2,2 here? puxtu has already pointed that out, and again, I don't see any problem regarding pitch, both patterns seems perfectly fine while both playing it and looking at it in the editor (2,3 pattern is separate because it's a different pitch, and same column because same sound). Rejected, as the suggested changes aren't very comfortable either00:27:177 (27177|2,27327|3,27477|0,27627|1) - Just a comment... I spent some time, and now I know why you put these here. Because I was mapping that sound....... (?)

00:30:627 (30627|0,30777|1,30927|2,31077|3,31227|0) - Comment: Remind you that there is a fore-jack here. Yeah... doesn't make much a difference. I know, but adding it will turn this map into a full-jacks map, and I would like to avoid that (jacks are ok, but I would like to keep it to a minimum)

02:05:941 (125941|0,125941|1) - Make both into sliders that end at 02:06:541 just like in [4K Normal+]. I prefer it as it is, so rejected.

Thanks for the mod FrenzyLi, barely any accepts, but made me realize a thing or two that I passed unnoticed (not that big, but just a little something)

GeneralThere's hardly anything to say about this. Great overall with only one little issue to find

NotesPriority: HighThis one little issue I found isn't one to look past even if it's the only thing that's wrong with the map. I can't wrap my head around why there is a minijack here 00:22:077 (22077|0,22152|0) -

If you look at the pattern mapped to the same sound just before it ( 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) - ), there's no minijack. To make this more enjoyable to play, I have 2 suggestions - each one will remove the minijack. First option is to just make it a simple [34] [12] [34] jumptrill. The second option would be to literally just copy this pattern 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) -

Currently, that little minijack is a stain on an otherwise perfect map

[Tidek's 4K Monochrome]

NotesPriority: Medium

All I have to say about this difficulty is the same as in 8K Melodie de Tristesse. I don't agree with the way the intro is mapped to the intro. It is more acceptable in 4K where pitch relevancy isn't as big of a deal so I'll leave it up to you to decide whether it should be changed or not.

[Rayz' 8K Hyper]

GeneralA very satisfying and fun difficulty in general. Not much to clean up here

NotesPriority: High

I didn't notice any issues up untill this point 01:37:247 (97247|4,97247|7,97372|5,97372|7,97497|7,97497|5) - where a difficulty spike appears with a triple jack being placed

The pattern technically makes sense, but it's the usual random little diff spikes that often appear in ranked maps. I can understand the choice of mapping it like this, but to make it more comfortable and a bit more correct according to pitch from what I can hear, I suggest changing it to this

Having a minijack instead of 3 in a row will be a better experience for the player. That said, I suggest changing this pattern 01:39:372 (99372|1,99372|3,99497|1,99497|3) - up a bit as well, since it has the same effect. Maybe move the notes to column 4 and 6 like shown here

This will also tie 3 patterns together, and these are01:38:372 (98372|7,98372|5,98497|5,98497|7) - 01:39:372 (99372|3,99372|5,99497|3,99497|5) - and 01:40:372 (100372|3,100372|1,100497|1,100497|3) -

First one is placed in column 6 & 8, second one is in 4 & 6 and the last one is in 2 & 4. You see what I mean by tying them together?

[D's 8K Another]

All good, there's almost nothing else to say here other than nice job. The patterns are good and there are no unnecessary difficulty spikes

[8K Melodie de tristesse]

GeneralLooking past the intro which I don't quite agree with, I have to say this is well made. Even though it's a hard map, almost none of the patterns are uncomfortable. They're also fair and have great flow

NotesPriority: HighNow, let's start off with the intro. In the other difficulties, you can see it mapped correctly to the high pitch tone like shown here (Image from D's 8K Another @ 00:03:566 (3566|6) - )

In this difficulty, however, that's not the case. It looks like this

I really feel like this has to be changed to the way it's mapped in the example shown from D8's 8K Another. Not only does it feel wrong to play high pitch tones on the left side of the playfield, but it also creates inconsistency in the mapset. I really hope you'll change it since it can make you get the feeling that the map won't be very good further into the song. Maybe a bit harsh, but that was my first impression of the map when I saw the intro. Though after checking out the rest of the map, I discovered it is really good

Jole wrote:

You have been visited by J O L O

praise the jolo

[Whagwha Victus' 4K Another]

GeneralThere's hardly anything to say about this. Great overall with only one little issue to find

NotesPriority: HighThis one little issue I found isn't one to look past even if it's the only thing that's wrong with the map. I can't wrap my head around why there is a minijack here 00:22:077 (22077|0,22152|0) -

If you look at the pattern mapped to the same sound just before it ( 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) - ), there's no minijack. To make this more enjoyable to play, I have 2 suggestions - each one will remove the minijack. First option is to just make it a simple [34] [12] [34] jumptrill. The second option would be to literally just copy this pattern 00:21:177 (21177|2,21252|1,21327|2,21327|0,21327|3) -

Currently, that little minijack is a stain on an otherwise perfect mapDid a simple jumptrill (so just removed le minijack note)

[8K Melodie de tristesse]

GeneralLooking past the intro which I don't quite agree with, I have to say this is well made. Even though it's a hard map, almost none of the patterns are uncomfortable. They're also fair and have great flow

NotesPriority: HighNow, let's start off with the intro. In the other difficulties, you can see it mapped correctly to the high pitch tone like shown here (Image from D's 8K Another @ 00:03:566 (3566|6) - )

In this difficulty, however, that's not the case. It looks like this

I really feel like this has to be changed to the way it's mapped in the example shown from D8's 8K Another. Not only does it feel wrong to play high pitch tones on the left side of the playfield, but it also creates inconsistency in the mapset. I really hope you'll change it since it can make you get the feeling that the map won't be very good further into the song. Maybe a bit harsh, but that was my first impression of the map when I saw the intro. Though after checking out the rest of the map, I discovered it is really good

That said, I don't see any more issues with the map!fair point, redone intro like in D's diff (lol that polyrhythm is such a mess)

00:22:677 - Add note to 7, cause you have 3 notes at 00:23:277 -.00:34:377 (34377|6) - End this LN at 00:34:677 - for consistency with previous. 00:34:902 - Add note for cymbal and start LN here maybe.00:49:377 - Add LN till 00:49:527 - and 00:49:677 - another LN till 00:49:977 - . That tiny part seems pure layered. I have a feeling that there must be something else when i see it after analyzing first half of diff.00:58:602 - 00:58:752 - 00:58:902 - Add notes.01:12:219 (72219|1) - End at 01:12:901 - 01:17:674 - Add note to 1 for cymbal.01:18:492 - ^01:19:170 - ^01:20:258 - ^01:19:442 - ^, move 01:19:442 (79442|5,79442|1) - to 5 and 7 for balance.01:22:303 - Move one of them to 1.01:23:085 - ^01:23:346 (83346|0) - Move to another column.01:23:601 - Move one to 1, 01:23:856 (83856|0) - move to another column, 01:24:106 - Move to 1.There are 2 cymbal sounds and you used left column for one that more intense before. These suggestions are to use left column for strong cymbal only.01:46:997 (106997|2,107372|1) - Add one more note to both for consistency.01:53:809 - Add to 1 for cymbal.

From 02:02:582 - till 02:03:912 - 1 note in Hyper and 2 notes in Normal+. I see that they've done by different mappers, but QATs are mad now, so you should do something with it to reduce the dq chance.

00:48:177 - 00:48:327 - 1/6 or 3/16+3/16+1/8? I think, it's more like 3/16+3/16+1/8, but it doesn't really matter, cause no one will check it, lol. The most important thing about those notes is to make the same timings in both diffs.

00:55:152 - Add note for kick+bell and recheck notes further or delete 00:54:252 (54252|3,54552|5,54702|6,55302|3,55452|6,56502|3,56652|6) - if you follow bell and piano only. I think, you'd better choose to delete, cause it would help you to keep calm section.

00:09:950 - Better make this more readable. Distribute 1/4 and 1/6 streams to make both visible. I see, you don't want to use "classical" o2jam polyrhythm with 1/4 on one hand and 1/6 on another without any changes through one stream, but BMS style here is really hard to play. There are still some ways that enable you to get both variety and readability. Suggestion: http://puu.sh/jSI1M/6ccf5699fa.png.00:42:327 - Now about this for balance: http://puu.sh/jSItk/95d089bd5d.png?00:43:077 - 00:45:177 - Add notes each 1/2 for low pitch (piano?)01:12:219 (72219|1) - End at 01:12:901 -01:27:622 - Add note.01:42:497 - 01:42:747 - Add note.00:14:427 (14427|2) - End at 00:15:402 - 00:20:802 (20802|2,20952|6) - Try ctrl+j for some consistency, then 00:20:502 (20502|7) - 3 for balance.00:20:727 (20727|4) - 4 for balance.00:58:902 (58902|5,59052|3) - 7-6 maybe.I suggest you to refuse of triplet structure further or make it more clear, like http://puu.sh/jSJXc/5c9d0f74bd.png (00:59:252 - ), then http://puu.sh/jSJZ4/66d8c4701d.png (01:00:852 - ).01:12:424 (72424|6,72492|5,72560|6,72628|5) - Maybe 8-7-6-8?01:29:372 (89372|5) - 3 for balance.01:37:372 (97372|3) - 7 for balance.01:54:059 (114059|4,114184|4,114559|4) - 2 or 3 for balance. There's no need to put them to the same column with one of chord notes.

It's one of the most interesting reqs that i ever recieved Good luck and take my stars

I like watching the bpm changes in the song at 100% speed and the twitchy white lines lol

Not sure how much of a stickler you are with pitch, so I gave it mild consideration for NM, and none at all for hyper.

[4K Normal+]00:08:297 (8297|3) - Add note, sound literally has the same impact and pitch and everything as the one right after it00:57:702 (57702|0,57852|1,58002|2,58152|3) - Should staircase to the left for pitch, and change isn't a hard pattern01:00:552 (60552|1,60702|2,60852|3,61002|0,61152|1,61302|2,61452|3) - ^01:02:352 (62352|0) - Move to 3 for pitch increase01:05:342 (65342|3,65457|2,65572|1,65688|0) - Staircase to the right for pitch01:06:266 (66266|0,66480|1,66694|2,66908|3) - ^, but to the left 01:31:372 (91372|1,91497|1) - Consider moving to col 3 or rearranging for hand balance02:02:834 (122834|2,122959|2,123083|1,123205|1,123326|0,123446|0) - Mini jacks probably too hard for an NM+ diff, consider remappingq

[Fanatic's 4K Hyper]00:27:161 (27161|2,27311|2,27461|2,27611|2) - Rearrange section to avoid jacks in col 3, and I don't really hear anything in the music for this pattern00:31:961 - Add note00:43:361 (43361|0,43361|1,43511|2,43511|3,43661|1,43661|0,43811|2,43811|1) - Suggestion to rearrange for pitch relevancy, so chords go from right to left in staircase like http://puu.sh/jUyHJ/785c0d1b4d.png (or something)00:52:286 (52286|2,52286|3) - Remove a note, not a strong sound00:58:586 - Add note for piano00:58:886 - ^01:10:833 (70833|0,71106|2) - Shouldn't these have 2 notes01:20:243 - Add note

There are a bunch of pitch related issues that I have with this map, but not sure if the mapper adheres to it, so I'll abstain from commenting on them :>

Kiviman wrote:

Hi! From cute queue :3Sorry for delay, i needed to take a little break from modding.

|1|2|3|4|5|6|7|8|

00:22:677 - Add note to 7, cause you have 3 notes at 00:23:277 -. not really fond of the idea but it makes sense00:34:377 (34377|6) - End this LN at 00:34:677 - for consistency with previous. 00:34:902 - Add note for cymbal and start LN here maybe. nice catch! shorthened LN and added S for cymbal00:49:377 - Add LN till 00:49:527 - and 00:49:677 - another LN till 00:49:977 - . That tiny part seems pure layered. I have a feeling that there must be something else when i see it after analyzing first half of diff. added 2 1/4 triplets instead to make it more diverse00:58:602 - 00:58:752 - 00:58:902 - Add notes. no for first, yes for rest01:12:219 (72219|1) - End at 01:12:901 - sure01:17:674 - Add note to 1 for cymbal. 01:18:492 - ^01:19:170 - ^01:20:258 - ^ I've intentionally not placed any more cymbal notes because those go all for scratch and it would be too hard for NM+ diff to have so heavy scratch usage01:19:442 - ^, move 01:19:442 (79442|5,79442|1) - to 5 and 7 for balance. okay01:22:303 - Move one of them to 1. okay01:23:085 - ^ 01:23:346 (83346|0) - Move to another column.01:23:601 - Move one to 1, 01:23:856 (83856|0) - move to another column, 01:24:106 - Move to 1.There are 2 cymbal sounds and you used left column for one that more intense before. These suggestions are to use left column for strong cymbal only. for that and all unanswered above: I've decided to accent opening crash instead of latter (arguably stronger) cymbal because it feels more natural to play for me. I've also adjusted the idea to be consistent around 01:24:723 - mark, it was inconsistent before01:46:997 (106997|2,107372|1) - Add one more note to both for consistency. done01:53:809 - Add to 1 for cymbal. done

From 02:02:582 - till 02:03:912 - 1 note in Hyper and 2 notes in Normal+. I see that they've done by different mappers, but QATs are mad now, so you should do something with it to reduce the dq chance. for now I've done that pattern like in ray's diff, this is a subject to change tho because it feels underwhelming

00:09:950 - Better make this more readable. Distribute 1/4 and 1/6 streams to make both visible. I see, you don't want to use "classical" o2jam polyrhythm with 1/4 on one hand and 1/6 on another without any changes through one stream, but BMS style here is really hard to play. There are still some ways that enable you to get both variety and readability. Suggestion: http://puu.sh/jSI1M/6ccf5699fa.png. While I do agree that this is quite hard to read, I'll stick with pitch in this part for now. Also I've asked playtesters about this before and they said it's fine lol. I'll keep your suggestions in the back of my head tho00:42:327 - Now about this for balance: http://puu.sh/jSItk/95d089bd5d.png? looks great, applied00:43:077 - 00:45:177 - Add notes each 1/2 for low pitch (piano?) I added beat notes from 00:43:977 - instead with a yummy 1/4 x 1/6 polyrhythm inside hehe01:12:219 (72219|1) - End at 01:12:901 - okay01:27:622 - Add note. ^01:42:497 - 01:42:747 - Add note. ^00:14:427 (14427|2) - End at 00:15:402 - ^ also moved 1 left00:20:802 (20802|2,20952|6) - Try ctrl+j for some consistency, then 00:20:502 (20502|7) - 3 for balance. ^00:20:727 (20727|4) - 4 for balance. that kinda breaks my 00:20:727 (20727|4,20802|6,20877|4,20952|2,21027|4) - pattern, so I'll leave it for now00:58:902 (58902|5,59052|3) - 7-6 maybe. (ok)I suggest you to refuse of triplet structure further or make it more clear, like http://puu.sh/jSJXc/5c9d0f74bd.png (00:59:252 - ), then http://puu.sh/jSJZ4/66d8c4701d.png (01:00:852 - ). I've cleared it up to some extent, but also took some liberties on that further into those. Not refraining from triplet structure there tho01:12:424 (72424|6,72492|5,72560|6,72628|5) - Maybe 8-7-6-8? due to the fact that there's an LN there I've decided to do a very easy to hit trill there, I'm going to keep it01:29:372 (89372|5) - 3 for balance. ok01:37:372 (97372|3) - 7 for balance. ok01:54:059 (114059|4,114184|4,114559|4) - 2 or 3 for balance. There's no need to put them to the same column with one of chord notes. I do believe that those notes are connected with chord musically, but even if they're not, I think that keeping tension with those jacks is a good idea and I don't want to change that.

It's one of the most interesting reqs that i ever recieved And this is probably the best mod I've recieved for this map so far Good luck and take my stars

Thanks a lot, that was one hell of a mod!

Aphrodena wrote:

Hi, from queue, col 1234, sorry for the late mod D:

I like watching the bpm changes in the song at 100% speed and the twitchy white lines lol

Not sure how much of a stickler you are with pitch, so I gave it mild consideration for NM, and none at all for hyper.

[4K Normal+]00:08:297 (8297|3) - Add note, sound literally has the same impact and pitch and everything as the one right after it The thing is that piano sounds are happening on 1/3 and this is not a 1/3 note, that's why I left it as 1 note and I will keep it like that. Second one has both this and the other one that's why it's doubled00:57:702 (57702|0,57852|1,58002|2,58152|3) - Should staircase to the left for pitch, and change isn't a hard pattern I swear to god, someone told me to make it the other way :V anyway fixed01:00:552 (60552|1,60702|2,60852|3,61002|0,61152|1,61302|2,61452|3) - ^ aaaaaaaaAAAAAAAAAA01:02:352 (62352|0) - Move to 3 for pitch increase ok01:05:342 (65342|3,65457|2,65572|1,65688|0) - Staircase to the right for pitch ^01:06:266 (66266|0,66480|1,66694|2,66908|3) - ^, but to the left ^01:31:372 (91372|1,91497|1) - Consider moving to col 3 or rearranging for hand balance ^02:02:834 (122834|2,122959|2,123083|1,123205|1,123326|0,123446|0) - Mini jacks probably too hard for an NM+ diff, consider remappingq there is literally no other way I could do this without making it either harder or massively underwhelming

There are a bunch of pitch related issues that I have with this map, but not sure if the mapper adheres to it, so I'll abstain from commenting on them :>

Thanks! Updated.I think I'll have to take over ray's and yuno's diffs ayy