Troubadour wrote:It would be different in that the casting techniques are far more difficult in casting a fly lure as opposed to a hook and bait which sinks and a fly that imitates bug behavior on top of the water

You're absolutely right, and I retract my statement. I think it'd be particularly fitting with a stream setting/object, from what little I know of fly fishing.

All good. Actually got me thinking how reels would fit in-game, but might not be much different then say a large wood spool.
We have metalcrafting, so even a metal spool might not be out of the question.

A small, shell-grey-eyed male begins to flicker and flash, turning to a red color as such happens. Without warning, a slim, silver-hilted lightsaber hilt ignites with a ruby-hued length. "Incorrect. I am programmed for queries, not pleasure."

It feels like the months are flying by in-game, and my PC's barely done anything.

I'd love that. Four is so fast.

Nah. I prefer four, though if the decision is to go with a slower day, eight-hour days would be tolerable. Nothing wonky like 10 though. I'd rather see healing ticks sped up. Healing's soooo slow here even for comparatively minor wounds.
For those who want to RP long-lasting wounds, add a set noheal option so the character doesn't heal and can have all the medical RP they want.

My wounds heal before my regular RP partners even get to see them, half the time.

(I'm not normally a fan of medical RP -- too dry, too procedural -- but I do like a little "What the heck happened to you?" interaction. Of course, dmotes work for that, but I feel obnoxious if I'm too dramatic with them. )

Anyway, different players, different preferences. There's room for everyone.

Longer days would mean longer nights, too, which would then mean nothing for combat characters to do for the majority of the RL day, unless they wanted to go out in the dark and die (most people don't want to do that).

How would people feel about lowering the number of objects in a room it takes before we see the condensed messages?

"The area is strewn with a number of objects."
"The area is strewn with a staggering number of objects."
Etc.

I honestly think the maximum number of items I want to see enumerated by default is like ... four or five. Tops. Alternatively, is or could there be a brief look command, to show only the room description? How about a 'look people' that works like 'look objects' or 'look furnishings' does now?

By the same token, how about putting hunger and thirst levels in the 'info' output? I can't see them on 'score' unless I scroll up.