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As I was sitting for the 2 days it took to get the fileplanet demo of champions online I also downloaded the beta of Fallen Earth. I was expecting it to be something i would install, play for an hour or two, and delete but let me tell you its not bad at all.

Fallen Earth is a FPS/MMO hybrid that takes place in a post apocolypse earth. It feels quite a bit like fallout online. The thing i liked about it is that it feels very different than anything else I have played.

It is completely classless. You gain AP points as you gain exp that you can spend in all sorts of ways from skill improvment to attributes. The type of toon you develop into is completely dependent on the choices you make in development. You want to be a tank type, you build up your con and armor wearing skills. You want to be a healer then build your medicine and intelligence. Those are very very basic examples as there are many skills and many attributes to choose from.

There is a deep crafting system that is based around mat collecting and crating skills. The interesting thing about it is that its completely time based. They also allow you to queue up things you want to craft and logout. When you log back in after the crafting time has passed they are finished. Its pretty unique. I don't have a ton of info on it yet as I havent sunk my teeth too far into it.

There is also PVP based on factions. You also get special skills and abilities based on which faction you join. Again, havent played enough to know too much about it yet but it appears pretty deep.

The game is definately has an indie feel. It doesnt have the polish that the AAA MMOs have. But it was an intersting find and seems to have some potential.

If you want to know more thier website is www.fallenearth.com They do have an open beta going on but the only way i saw to get a key was on fileplanet. On the forums there is mention of being able to get in directly from the website but it doesnt appear to be up yet.

I have several crafting skills maxed for my level with maxed intelligence and perception for my level. Ballistics and science are maxed for level, up to 76 now. and Armorcrafting is over 60 and rising. It's really deep, the crafting. I've decided at this point to only focus on certain crafting skills, and not all of them as it's just too much for a new player to wrap their head around doing all of em...so i'm crafting arms armors and vehicles...and eventually bandages. So basically science ballistics and armorcrafting + eventually medicine. Has been quite costly to get to this point with crafting as well as not being able to sell most of what i harvest/gather. But, i got to the point of selling some snipershot air rifles and a player level 15 medium auto rifle today as well as crafting my new personal weapon, a scoped Tempestech SG-42, classed as an improved small arms rifle requiring 75 science and ballistics to assemble as long as you buy the salvaged gears which require 90 science and thus a few more levels.

Anyhow, my assault crafter at level 15 in 100% personally crafted gear aside from the flame pants which are in a wardrobe slot and came from a red titanium lockbox and the shades which were a bonus for subscribing.

Each lower and upper arm armor piece is a seperated crafted and equipped piece in this game and each glove is seperately crafted and equipped. So just armoring your arms for example requires 6 different armor pieces not including shoulders...this is serious detail.

I made this gun today and i'm damn proud of it:P It has a variable power scope from 1 to 4 power with the mouse wheel adjusting it.

Each lower and upper arm armor piece is a seperated crafted and equipped piece in this game and each glove is seperately crafted and equipped. So just armoring your arms for example requires 6 different armor pieces not including shoulders...this is serious detail.

This is probably my favorite aspect of the game. I loved rolling around in asymmetrical armor.

You guys are really making we want to jump back in. I just remember I had a crafting rifleman who was just about to go into zone 2 and had either just completed or was about to complete crafting a motorcycle. My biggest worry is that I haven't played since the first couple months at launch and I'm afraid I'd just be lost again.

Back then it seemed most people felt a melee build was best for levelling, has that changed?

So after watching Steel Dawn I decided to give this a try. As someone who has very little MMO experience (like, a few hours with LOTRO), this feels pretty approachable. There's a f*ck-ton going on, but somehow doesn't overwhelm. I shot a few dudes, crafted some ammo, and got a horse (a horse!), and I'm having great fun doing so.

The combat definitely feels more intuitive than, say, LOTRO's combat (which I assume is the standard?). It makes me feel more participatory in those situations, which helps keep me interested in the game. The Grand Canyon post-apocalypse is a really cool setting, too. As for the crafting, I'm barely dipping my toes in that water. I crafted some batches of ammo, but that's about it. I suspect as I go, I'll get way deep into it. If work is slow tonight, I'm gonna find a wiki and do a little bit of research.

Gave this thing a shot in the week leading up to The Secret World launching. Spent about 5-10 hours in it. There is nothing I could really fault it with, but it's extremely "time sinkey". Everything you try to do takes just a bit too long for my taste. In the end I uninstalled it. No specific complaints, just didn't quite make it across the threshold of me wanting to waste hours of my life on it.