In picking the final five none of us agreed on the same funny cards. I was kind of disappointed about it, but I hope you guys think the final five are as strong a set of cards as we did. I'd love to see all of these in print.

Tough choice, but in the end I really liked Planetary Shield Generator as I find that objectives are too easy to hit and there is little or nothing you can do to make that harder.

There is one issue with this card: Defense value 12. Since it's ability automatically changes that to a 14 this is immedeately the toughest objective there is (ranking right next to Death Star Exhaust port). For a card with such a great ability (both the DS exhaust and Coruscant Naval base, the next two highest at 14 and 13, have far less useful abilities) that seems too high. I think that a defense value of 9 would be far more appropriate (don't forget, that's an 11 because of the ability)

Tough choice, but in the end I really liked Planetary Shield Generator as I find that objectives are too easy to hit and there is little or nothing you can do to make that harder.

There is one issue with this card: Defense value 12. Since it's ability automatically changes that to a 14 this is immedeately the toughest objective there is (ranking right next to Death Star Exhaust port). For a card with such a great ability (both the DS exhaust and Coruscant Naval base, the next two highest at 14 and 13, have far less useful abilities) that seems too high. I think that a defense value of 9 would be far more appropriate (don't forget, that's an 11 because of the ability)

Card Title: Mon Calamari IntuitionCard Text: You may move up to **** of ships out ofthe zone they are in, ending the current battle.

Why not text say where to move ships ? If you can move in enemy home zone than this card is wery strong.. becouse if you play in opponent attack phase in your turn you can move another 5 stars and will have 9 points in opponent home zone.[/color=red]

Card Title: You're All Clear KidCard Icon: laserCard Text: If the opposing unit is destroyed while in its home zone,another friendly [torpedo] unit in the same zone may immediately makea strike against one objective.

Laser card that seek Another torpedo unit ?! Why not Torpedo that seek another torpedo ? and why change rules.. attack & strike in one phase ?! I think that better is +2 to strike objective if objective have Deth Star in name or if objective have 12 defence... [/color=red]

I'm curious though, are we not supposed to see the vote tallies? After I submitted my vote, my choice was bold as usuall in these polls, but there were no bars with the numbers and percentages. Did I miss reading some fine print?