Also, I am not interested anymore to continue with verifying further pages as most of those other demos looks to be boring and not such demanding for an WinUAE emu testing as previous.

Hope that those already verified should cover enough demo coding tricks, if not all possible, so that there is then no need to continue with further testings.
But if there anyone who would want to continue, just go ahead!

p.s. Now only waiting for next official (fixed) version of WinUAE to come out. Hope it will happen before .

Well, just from curiosity have been continued with pages 17,18,19,20 and now really decided to stop with further testing ... see no point as those demos are really look to be very simple in comparison to all others already tested before.

Uses unemulated OCS feature (another: "keep hacking until it works instead of simply fixing the tiny bug in copper list", this is quite common in old, like 1988/87 or so demos), fixed. On ECS scroller does jump around but it does not get as corrupted as in emulation. (Not sure whats the cause)

All known images of Critical Mass have broken landscape part at the beginning. 1M chip ram config usually prevents the crash.

Later it usually hangs (can happen on real hardware too but appears to be more rare, probably some internal CIA timing not yet fully emulated), reason is simple: music player (which uses CIA) can clear CIA interrupt register when trackloader is using CIA for delays, unfortunately trackloader CIA delay uses same CIA chip (but different timer) and it also polls interrupt register. It should have polled CIA timer on/off bit.

Well, just from curiosity have been continued with pages 17,18,19,20 and now really decided to stop with further testing ... see no point as those demos are really look to be very simple in comparison to all others already tested before.

Again, just from curiosity finished with testing next 8 pages, thus it would be now 28 x 25 = 700 demos already tested from pouet link ...
and that present almost 30% of all Amiga OCS/ECS demos currently existing there.

Well, I have also reached the point where continuing with further demo testing make no more fun anymore, so that would be all for now ... and this time mean ... real.

A little statistics:
----------------
700 demos tested
27 problems found
12 found not to be an emu problem
6 demos already fixed now
9 demos remain to verify and/or fix .... and that present 1.29% of all already tested demos!