Announcements

Hey everyone,
We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more!
With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have!
Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy.
As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.
Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/

It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback.
So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.
As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!

[24-Oct-2014] Arena Feature - Tis The Season For Ghost Grabbing!

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BattleBlock Theater is always a bit of a never-ending horror show, so when it's time to up the spooky, there's not a lot of options. Thankfully, there just so happens to be a mode where people steal the living soul right out of your body. Which is, you know, pretty scary. We ALSO just so happen to have a great playlist that is ghost grabbing at its very best! How convenient!

Arena Playlist

Symmetry Battle by Archidamus

And while you may not think that symmetry sounds spooky, you've probably never had identical twins talk to you in unison while dressed in matching outfits!

But, creep factor aside, what we're looking at this week is an optimally arranged assortment of soul mode arena levels, each with plenty of room for jumping and juking out from under those oh-so-deadly head stomps. Teleporters play a significant role in many levels, but catapults and lava blocks also do their part to keep the chase nice and fluid. Observe some choice chases, and then meet me below for this week's new release!

Now, I wouldn't want to question your BattleBlock skills, but if you want to be flatout awesome, you may want to invest some time in a recently released prisoner...

Sure, he's not the most aerodynamic option, and no, we don't know where he keeps his brain, but it takes real gumption to keep performing after this happens to you!