Though it isn't great in every respect, S.W.I.N.E. is a pleasant surprise for anyone who likes real-time strategy games. Many of its competitors are cookie-cutter games that either have sci-fi units or fantasy warriors and wizards. S.W.I.N.E. never attempts to take itself seriously, so it can be more enjoyable fighting its pigs or its rabbits rather than having to defend against invading aliens or the undead as per usual. S.W.I.N.E. is tailored for both RTS newcomers as well as experienced players looking for something different. The famous saying "Don't judge a book by its cover" doesn't apply here--in this case, you can do just that. S.W.I.N.E. is ultimately a fun and challenging game and can be recommended to anyone who enjoys the RTS genre but doesn't take it too seriously.

The only downside to this game are the slightly unimaginative campaigns, and the oh-so-annoying voice-overs, which feature the worst “foreign” accents I’ve heard in a while. Imagine a voice that combines the worst parts of Arnold Schwarzenegger, Inspector Clouseau, and Miss Cleo. Then imagine that voice spouting annoying quips in your ear every three seconds.

Overall I quite liked S.W.I.N.E. with it's humor and different gameplay but also got pretty fast bored with it. The disadvantage of having funny comments by your units for instance is that these comments become boring really fast.
I think you'll have to decide for yourself whether you'ld want to buy S.W.I.N.E. or not since it will depend hugely on personal taste and that's something no-one can discuss on.

Oh boy. An entire game that's sprouted from one of those 'three in the morning' ideas. The sort of thing that gets green-lighted at the tail-end of an overlong brainstorm when everyone's tired and desperate for the sweet oblivion of sleep, and their brains aren't quite working properly. Depending on what kind of refreshments have been laid on for the meeting, naturally.

66

GameSpy

S.W.I.N.E.'s visuals and parts of its audio are surprisingly good. On the other hand, the game has been promoted as "irreverent" and "hilarious," yet it's neither. The whole pig/rabbit schtik is weak and irrelevant, not irreverent. Setting that failure aside and just looking at S.W.I.N.E. as real-time tactical game, it's moderately successful. The focus on combat tactics over harvesting or unit production is refreshing, and if you can live with the game's weaknesses, you'll find a decent but brief bit of entertainment. S.W.I.N.E. won't revolutionize real-time strategy by any stretch, but it's a pleasant addition to the genre.

So basically what we should have here when the game is finally released is a fun filled and less serious RTS that'll make you laugh, and hopefully not make you cry. We'll have to wait a while to find out which one it'll do in the end, but it looks to be on track for a good time.

All in all, S.W.I.N.E. still leaves a poor overall impression. Not only is the game easy and uninventive, but it also has few units, a poor AI, and happens to be one of the least stable games I played in a long time. I hope the developers would get rid of this problem in a patch. A game like this is nothing more than a fantastic concept and design drowned in poor code and playability.