What was the choice to give the Myth Cape absolutely no stats? It's locked behind high requirements and presumebly going to be a difficult quest - why is it that the legends cape and other capes such as Ardy Cloak 1 obtainable within an hour are better than it stat wise?

We'll have a chat about this tomorrow and see if there's a niche it could fit. We'd probably poll any stats separately.

That's not necessarily true, some people use skill capes or Ardy Cloak over a fire cape because of the prayer or defensive bonuses it offers.

I think it'd be a missed oppertunity to not give it some benefit, niche or otherwise

I still don't like the superior antifires. They will make the dfs/antidragon shield completely useless.

Part of fighting dragons is that you have to sacrifice the shield slot to get the best protection from their fire attacks, this just feels like the easyscape options.

Fun fact: Since the day you’ve started posting facts, an average of 91.7 players have received a beaver pet, where some of them may even have received their beaver for the second time. You still haven’t.

It's a classic case of Schrodinger's Beaver. If you log onto /sub/2007scape and see today's beaver fact, then he doesn't have the beaver. However, until you log on, he both does and does not have the beaver.

Did he get the beaver? :thinking:

What if he actually has the beaver and he's bamboozling all of us... 😐

Fun fact: At level 99, the chance of receiving a beaver pet is 1/69846. On average, you'd need to chop redwoods for just over 388 hours to hit the droprate. And even then you could still not have your beaver.