Wednesday, 14 September 2016

So I have been playing ... (94). Getting serious with Jupiter

After some time away from Call of Pripyat, I felt like getting serious with Jupiter area. But first there was some detouring to do. My brain was still tender from finishing Turgor, and I was seeking a buffered transition from that delicate world into the realities with mutants and shooty-shooty.

So I took an hour-or-so to discover the little indie called Light.

Then I stumbled around in CoP environment for a while, babbling about "serene Slavic melancholy," and spending long idle minutes attempting to eavesdrop on the zombified. Because the whole recording was rather aimless, and the lighting wasn't viewer-friendly, I'm keeping this episode hidden.

After some acclimatizing, I loaded up a Jupiter save again, this time with a clear plan.

Implementing said plan took way too much time; here is another hidden episode capturing a series of failures to hop into Twilight Zone.

After another good rest, I made the breakthrough almost immediately. (My previous jumps had failed because I'd stood in a wrong spot.) So I spent some quality time meandering about the Jupiter Twilight Zone, taking all the mandatory tourist-spot screenshots.

At this point in the game, I still don't have a Veles detector (more on that next time).

No comments:

Post a Comment

I play therefore I learn. I learn therefore I am. Hey, I like where this is going!

I was born into the eighties in Soviet Estonia and raised by science geeks. As little girl, the little access I had to computers and computer games kindled an inescapable yearning. The decades spent trying to navigate the terrains of fatigue, depression, and anxiety while still attempting to create some content and enjoy my being, have honed my skill of recognizing the talents, the boundaries, and the strategies of managing them. I didn't make a good teacher but I can be a wicked once-in-a-while instructor; my workings in instructional design feed the idea that I'm kinda good at it. In the present day I've set myself a new long-term challenge to resolve: how to tweak my existing skills in such a way that I could take part in creating video games myself?