It's one of the few games that Jim Sterling gave a 10/10 to, and he's incredibly hard to impress because of how cynical he is.

The game also has some 4th wall humor apparently. I heard a story of someone messing up and killing a character, so they force closed the game to revert to their save and do it right. Then later, another character that would have mocked you for killing the character instead mocked them for force closing the game.

I managed to, barely, for To The Moon, so. Which similarly has good writing but a fucking egregiously awful presentation. Maybe it's worth $10 for a go.

Why does anybody think mimicking a SNES RPG for a dialog-heavy game is a good idea!?

Hwuh?
If you couldn't get past To the Moon's nice graphics just because they're snes-sy or pixelated, you probably wouldn't survive Undertale.
Its graphics flip between a very pixelated overworld (think 8-bit) and mostly black and white (and still pixelated, but more detailed) battles.

<script=that said, I didn't like To the Moon's other features (story, gameplay)

I prefer to play good games, regardless of whether workarounds are needed or not.

There was an indie game that had terrible memory leak. A simple (technologically simple, that is) 2D adventure game ate up two gigabytes of memory after some time. You know, the hard(ish) limit of total memory usable by 32-bit apps on Windows. This resulted in various graphical glitches. The community around this game concluded that it's not a problem at all because you can restart the game every so often and continue just fine. Are you one of those people?

There was an indie game that had terrible memory leak. A simple (technologically simple, that is) 2D adventure game ate up two gigabytes of memory after some time. You know, the hard(ish) limit of total memory usable by 32-bit apps on Windows. This resulted in various graphical glitches. The community around this game concluded that it's not a problem at all because you can restart the game every so often and continue just fine. Are you one of those people?

@CreatedToDislikeThis hasn't said who is switching. He could refer to both the user installing the app or the developer compiling the app. And since, as you've pointed out, the former doesn't make sense, it's clearly the latter and your post is irrelevant, which calls your reading comprehension skills into question.

Because you're wrong. The hard(ish) limit for 32-bit Windows apps is 3.89GB. On 32-bit Windows, but only on 32-bit Windows (and with 4GT turned off) you run out of room at 2GB. And these limits are per app, by the way.

Are you saying that my Windows 7 64-bit has a bug that doesn't exist in other Windowses Sevens that cuts in half available memory for 32-bit applications? Because my Windows 7 only permits 2GB - I saw this over and over and over again with different applications.