Kingdoms of Amalur: Reckoning – a combat guide

Wouldn’t it be great if you could get an in depth explanation of the combat mechanics built into one of next year’s most anticipated RPGs?

Oh hey look at that, a combat guide for Kingdoms of Amalur: Reckoning.

For those uninformed gamers out there Kingdoms of Amalur: Reckoning is an open-world, action RPG from the brand-spankin’ new development studio, 38 Studios.

Currently slated for a February 7th (Feb 10th UK) release, the game boasts a wealth of proven talent tasked with coloring Kingdoms of Amalur’s vast world. Including Todd McFarlane of Spawn, bestselling author R.A. Salvatore and acclaimed game designer, Ken Rolston.

While the combat tactics featured in the guide (magic, melee and ranged) may be very familiar to the gaming lot, 38 Studios’ unique take on the fate of the hero, in particular, bucks the trend of that which is typically seen in game’s of the fantasy RPG genre. Kingdoms of Amalur: Reckoning will not inundate the player with constant references to the hero’s significant destiny because, simply put your character has none.

Instead of a narrative tool to ferry the story along, the collective fates of fallen enemies is absorbed and converted into a potent attack sequence known as Reckoning Mode.

The very glaring and no doubt intended lack of the hero’s eventual fate lends very well to the vast world that 38 Studios seems to be crafting. However, we’ll have to wait until the game’s release date nears for anything official.

For more information on Kingdoms of Amalur: Reckoning head on over to the official website and keep coming back for more news as it is made available.