Terrific news for our Civ V fans who have been waiting to decimate their PC friends: the latest patch (1.0.1.511) has been released, bringing the Mac version back in sync with the PC version. This means that cross-platform multiplayer is active once again!

Additionally, the patch brings a host of other fixes and balancing tweaks. The full patch notes can be found below.

The patch is now available for both the Steam version of Civilization V and the Mac App version Civilization V: Campaign Edition.

The patch will automatically download and install the next time Civ V is launched, so initiate an attack on your PC counterparts today!

Multiplayer now using the same AI move caching as single player, improving turn-times significantly.

Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)

Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)

Found and corrected additional causes of Out-of-Sync.

Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.

Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.

Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.

UI

Change “Load Game” save sorting to be “Last Modified” by default.

Bugs

When scrapping a unit, make sure any “cargo” units are scrapped as well.

When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).

Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.

Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification when is incorrect.

Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.

Changed Frigate obsolete tech to Combustion.

Fixed Korean science building exploit.

Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.

Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.

Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.