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General Information

Below, we give you an overview of the abilities
that Auriel has access to. We also explain how to best
your these abilities.

The other pages of our Auriel guide can be accessed
from the table of contents on the right.

About the Author

Straften is a
Grand Master ranked player in both Hero League and Team League. He has a
passion for theorycrafting, and regularly tests new features early on the PTR.
He explains his strategy, reasoning, and implementation in these guides.

1. Tips on Ability Usage

Sacred Sweep gives you good waveclear, and decent damage in team fights. Use it to build up Energy whenever it is available.

Try to get the most value out of your Energy by casting Ray of Heaven on multiple allies.

Detainment Strike can be a great tool to setup kills in tight corridors; however, don't hesitate to use it just to peel pursuing enemies.

Be aware of your allies and move Bestow Hope to an ally who is positioning to deal damage.

Like other Stasis effects, Crystal Aegis can be used to save allies from targeted Abilities.

2. Sacred Sweep

Sacred Sweep(Q)Auriel

Cooldown: 8 seconds

Sweep the area with sacred power, dealing 57(+4% per level) damage to enemies and an additional 171(+4% per level) damage to enemies caught in the center.

Sacred Sweep can be used efficiently for waveclear, as it
is a resource generator and has a reasonably low cooldown. Use against Heroes
yields more Energy, just keep in mind that you will be immobilised while briefly
channeling the sweep. You should only cast during team fights when you can
survive the brief channel time safely.

When learning how to use the Ability, it can be good practice to only take
Increasing Clarity to augment it. This will have you focus
on landing the center area on enemy Heroes without assistance. Once you are
comfortable with the skillshot from repeating this a few times, you can take
off the training weights by using Majestic Span and
Converging Force for a huge performance increase.

Sacred Sweep can also be specialised for utility over damage.
Blinding Flash can be absolutely devastating to enemy team
compositions that somewhat rely on Basic Attack damage. Pair this with
Swift Sweep if the enemy Basic Attackers are highly mobile,
or with Righteous Assault when you do not need the increased
cast speed.

3. Ray of Heaven

Ray of Heaven(W)Auriel

Cooldown: 4 seconds

Consume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.

Try to get the most value out of your Energy by casting Ray of Heaven on
more than one Hero at a time. You should include yourself in the AoE when it
is beneficial to do so. After grouping for a heal, move away
from your allies a bit to avoid setting up the enemy team for AoE damage on
multiple targets.

4. Detainment Strike

Detainment Strike(E)Auriel

Cooldown: 14 seconds

Deal 55(+4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 165(+4% per level) damage.

Look for enemy Heroes who are near terrain features that you can push
them into. Terrain generated by Heroes (such as Zombie Wall,
Force Wall, or
Entomb) can also proc Detainment Strike
collisions. Detainment Strike can be a great tool to setup kills in tight
corridors. Although much of its power comes from the stun, don't hesitate to
use it to peel pursuing enemies away from you or your allies.

5. Resurrect

Resurrect(R)Auriel

Heroic

Cooldown: 100 seconds

Channel on the spirit of a dead ally for 0.5 seconds. After a 5 second delay, they are brought back to life with 50% of their maximum Health at the location where they died.

Resurrect is good in matchups where you will often
win teamfights, but take casualties in the process. It is great with Heroes who
do something beneficial when they die, like Tyrael. With Angelic Flight
at level 20 you will be able to sneak and revive allies who will have large
death timers at that stage of the game.

Resurrect can also help stave off defeat in games where teammates are not
on the same page. If you find that your team is often down a player before
objectives, consider taking Resurrect. This will allow your team to contest the
objectives on even footing. Be aware that Resurrect's revive effect does not
deny the enemy team the original kill experience; and if used poorly, can
result in unintentional feeding.

6. Crystal Aegis

Crystal Aegis(R)Auriel

Heroic

Cooldown: 60 seconds

Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255(+4% per level) damage to all nearby enemies.

Crystal Aegis is the go-to Heroic Ability for Auriel.
It will allow you to save teammates (and yourself) from a variety of negative
effects, including death. The main advantage to Crystal Aegis over Resurrect is
that you can save an ally without allowing the enemy team to get any kill
experience. Resurrected allies can sometimes die a second time, in which case
the enemy team would get two kills instead of the one they would get from a
failed save attempt from Crystal Aegis. Crystal Aegis also provides a large
damage field upon expiration which will either serve to deter enemy Heroes
away from your target, or deal a large amount of damage to them.

7. Bestow Hope (Trait)

Bestow Hope(D)Auriel

Cooldown: 1 seconds

Passive:50% of the damage Auriel deals to Heroes and 5% dealt to non-Heroes is stored as energy.

Bestow an allied Hero with Hope. While they remain near Auriel, damage they deal causes her to gain energy. Auriel can only have Bestow Hope on 1 ally at a time.

Auriel can store up to 475(+4% per level) energy.

Bestow Hope should always be placed on the ally who is positioned to deal
the most damage. If your Bestow Hope target retreats or if another ally becomes
able to deal more damage, you should move Bestow Hope to them. This Ability is
your main tool for gathering Energy to heal your team, and should be used to
farm that Energy as efficiently as possible.

8. ChangeLog

+ show all entries- show only 10 entries

16 May 2017: Updated Detainment Strike's discussion to make it clear that it can proc on terrain generated by Heroes.