i never cared for the risk system? its like the game is trying to encourage and discourage you at the same time wtf?

That confused me too actually. You have to drive it up to do damage, but that means you get your ass kicked. And if you want to do lower it you do what, stand there? Burn items? I never really put it all togeather.

i never cared for the risk system? its like the game is trying to encourage and discourage you at the same time wtf?

That confused me too actually. You have to drive it up to do damage, but that means you get your ass kicked. And if you want to do lower it you do what, stand there? Burn items? I never really put it all togeather.

Sheath your weapon, wait, or use items. Against most bosses items is the way to go. They'll rock you way to fast if you just wait. Also, keep chains small (unless you can godlike one-chain the boss). The longer your chain the faster Risk accumulates.

If I could understand and beat this game when I was 13, then I don't think many of you will have a problem with it.

The higher the risk, the more your attacks will miss, but sometimes it's not a bad idea to keep a chain going for is long as you can, because when one of those attacks does hit it'll be good damage.

Definitely forging weapons that work against the enemies in the dungeon you're going into is very important. For example, forging silver weapons when you go into an area with a lot of undead.

Well it's not that I'm unclear on the concept, it's just the execution seems tedious which always left me thinking I was missing some concept that would just make everything click. Raising the stats of a weapon, for example, seemed to be way WAY too grindy, even after assembling what seemed to be a perfect statistical weapon fot the enemy type.

Yeah, the complexity is actually charismatic. What sucks is getting lost in the magic forest and traveling long distances while you're uncertain of where you should be. Man, I still haven't beaten this game. I got as far as learning the teleportation spell, and somehow felt that NOW traveling is too much of a burden.

But yeah, risk. Self explanatory after you get a detailed explanation. High risk = high damage, but you might get stomped -if you slip up-. If you are good at music games, or have a high attention span, 25+ chains are no problem, and very worth it. Even the wrong weapon's 1 damage has value when it's multiplied by 15 each hit.

Bah, I think I'm going to suck it up and download it. Might as well seal that disc away forever, too.