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Highscore: 456. I managed to get the ball & paddles in what seemed to be a closed loop, until it wasn't. Not entirely sure if the loss was because the loop wasn't quite perfect, or the ball just clipped through the paddles. Either way, definitely a cute little game.

This is really fun, but the pressure needs to be toned down a little. The Understanding -> Execution barrier is high enough to stress me, and the fact that you don't always see the whole puzzle can be frustrating. I would suggest putting the beat on hold when you're on a yellow circle, and having a "zen" option where you don't need to worry about timing (have a "wait" button to skip a beat that hasn't been chosen yet). But that's just my perspective. Regardless, hoping for more!

Definitely late to the party, but this game has crashed twice on me (on Linux -- thanks for supporting that, by the way). Bug report is

Runtime exception!java.lang.NullPointerException at ld33.game.creature.NPC.follow(NPC.java:88) at ld33.game.action.FollowAction.tick(FollowAction.java:37) at ld33.game.creature.NPC.tick(NPC.java:155) at ld33.game.Game.tick(Game.java:132) at ld33.state.GameState.loop(GameState.java:30) at core.state.State.run(State.java:41) at ld33.state.MenuState.onButtonPressed(MenuState.java:82) at core.state.State.eventLoop(State.java:71) at core.state.State.run(State.java:39) at ld33.main.LD33Main.main(LD33Main.java:16)

Both times this happened, I had a lot of vamp minions. Dunno if that's relevant.

Also, the file "Dusted.wav" is referred to in the code as "dusted.wav" (a different bug that I "fixed" by renaming the file).

That aside, this is certainly a fun game! I've seen the premise before, and this is a very nice realization of it.

Thanks! I tried this and it worked. But could you mention the required libraries in the readme? It gave me the impression that I shouldn't have needed to install any libraries (which was, as it turns out, incorrect).

There wasn't one of these threads already, and I have a bug, so here we go.

On Linux, when launching the game from terminal, I get the error message "./rwia: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory". Is this something that I'm supposed to have installed that I don't, or something that needs to be fixed?

Level Avalanche is still built incorrectly. It has "WALL IS STOP", but no actual wall tiles. It has cliff tiles and "CLIFF IS NOT FALL" though, so that's probably what you meant.

Edit: Stardrop and Meteor Strike can be cheesed with "BELT IS S T A R IS FLAG". You can finish "S T A R" right next to a belt, and there's two turns before "FLAG IS WIN" is disrupted, exactly enough for belt to to star (and then flag).

I managed to get one! The trick is to break the stack before the skull block arrives. Sadly, the sixth box gives 2500 points again, like the fifth box, so there's not much gained from doing this, and the skull block crushes you immediately afterwards, so I wouldn't recommend doing this.