Oh, Really!

This item is out of stock indefinitely [more info].
You can still add the item to your cart and we will ship it to you as soon as it becomes available! We do not expect it within the 30-day period for
splitting orders.

Quantity:

Notify me if/when this item becomes available:(you will be asked to log in first)

Product Description

The Lively Game of What Matters Most!

Opinions count as players try to guess how their friends really feel about what matters most. From the seemingly trivial to the highly debatable, "Oh, Really!" reveals players' true feelings about everything from "Emotions" to "Underwear".

You'll be rolling with laughter and caught by surprise when players rank 5 random items based on their own priorities. Then just when you think you have someone figured out, they rank "Makeup" ahead of "Memory", making you exclaim "Oh, Really!".

Product Reviews

When I first heard of the game, "What's It To Ya?" I expected a
confrontational game. When I heard that it was a party game, I
was thinking, "This game isn't for me." Fortunately, Mike and
Kendra Petty demoed this at a local game gathering and my
daughter and I both enjoyed it enough that it went on the next
game order. Despite the almost combative title, this game is not
combative at all.

It is a party game, but it works really well for diverse gaming
groups. We had it out last New Year's Eve and had to come up
with some more prediction cards so that ten of us could play.
(There are only eight sets included.) The players ranged from
hard core gamers (who had traveled six hours to play games for
the weekend) to several of my in-laws to a neighborhood
family. The ages of the players ranged from nine to seventy-
something and all had a great time.

The concept of the version that we played is simple. One player
turns over five cards that each have a thing and/or a
concept. "Underwear," "Indoor plumbing," "Vitamin C," "
Personal Grooming" and "Writing" are examples. While the this
player is ranking them in order of importance, the other players
are all guessing how that player will rank them. The other
players all have cards labeled A-E and order them appropriately.
Then the player ranking the concepts announces the order from
most to least important. As the cards are announced, the
predictors that matched slide that card slightly forward to count
accurate predictions. Whichever player(s) match the most win a
point, two points if matching all of the cards. These players
receive one of the noun cards to track their points, and we had
lots of fun deciding which card to give to them. When a player
reaches a certain number of points (based on number of
players), that player wins.

Disclaimer: I consider the designer, Mike Petty, to be a friend and
frequently play games with him. I will say that I do not hesitate
to be critical about friends' games.