new Humanoid recipe

Now that Max 6.0.4 is released, I can finally share this cool new Jitter recipe that demonstrates using jit.anim.node and jit.gl.gridshape to create a poseable figure. I’m sure you can come up with better looks for this thing, but this should give you an idea of how to create hierarchical transformations with jit.anim.node. Try using jit.anim.drive to animate the joints or using different jit.gl. objects.

— Pasted Max Patch, click to expand. —

Copy all of the following text. Then, in Max, select New From Clipboard.