You know what I haven’t done for a long time? Made a class for DCC RPG! Let’s mix the wizard and the cleric and see what falls out?

Mystic Arcanist

Hit Points: A mystic arcanist gains 1d6 hit points per level.

Armor and Weapon training: A mystic arcanist is proficient with all armors and weapons a cleric is proficient with.

Alignment: Mystic arcanists are called from all alignments as the gods grant power to all who serve them as they serve them. Depending how they see themselves, they may choose to name themselves based on the names for wizards or clerics of their same level.

Cleric and Wizard Powers: A mystic arcanist gains all the powers of a cleric, but does not gain the turn ability using personality for all cleric spell and lay on hands checks. A mystic arcanis gains the magic abilities of a wizard using intelligence to cast all the wizard spells. A mystic arcanis may never have a patron that is not a greater devil, greater fiend, or a god as those are the creatures that grant the mystic arcanist his/her spell casting ability.

Disapproval and Corruption: When a mystic arcanis gains disapproval or corruption from a cleric or wizard spell, the mystis arcanis also gains the other effect. If a wizard spell causes corruption, he or she also gains disapproval. When a mystic arcanist gains disapproval, the mystic arcanis chooses an equal leveled known wizards spell and gains the corruption effect of that spell. If unable to choose a spell of the same level, the next highest level spell is chosen instead.

Luck: A mystic arcanist’s luck score is added to all spell casting checks for both divine and arcane magic.