Speaking with Shack at the event, franchise director Dave Georgeson said the team needs to make sure the PC version is “kickass” before hitting another platform.

“We need to make sure that it’s a kickass game on PC before we do anything else,” he said. “We’re going to nail down all our questions and design and everything like that so that it’s a really good game. Then we’ll talk about other platforms.”

The game is also controller-friendly, according to Georgeson, which was an accident instead of intentional.

“It was never our intent to make a controller friendly game,” he said. “But when we decided to minimize the number of buttons you can use to just one hotbar, it almost accidentally becomes controller friendly. That’ll be a cool thing if and when we get to [a PS4 version]. The fact that it doubles for controllers is just a bonus.”

Since the title uses a modified version of the ForgeLight engine, the game will be scalable for older PCs, much more so than PlanetSide, said Georgeson, due to the team “shooting for much lower system specs.”

“Our goal is to be able to allow people with 4 or 5 year old machines to be able to play,” he said.