Saturday, March 15, 2014

Compiling peril is closer to being done now, but I thought I'd talk a but about spell casting in Peril as it is not the Vancian standard.

To cast a spell, the caster rolls a d20+ the caster's level. This sum is compared to the Spell's Difficulty (11+spell level). To successfully cast the spell, the caster's total must be equal to or higher than the Spell Difficulty total. If the caster's sum is under this number, the spell fails.

A spell successfully cast, can be cast again. Failure means the spell is forgotten and must be relearned before it can be cast again.

Casting a first level spell has a Spell difficulty of 12 (11+1st level spell), casting a second level spell has a Spell Difficulty of 13 and so on.

Currently its about 220 pages, but its a 6x9 digest sized book, single column pages. The artless PDF will be availble as a free download, the rules with art will be availble via lulu.com

Tuesday, March 11, 2014

So I am compiling all my various favorite OSR stuff into one rulesbook.

Inspired by White box, Moldvay and Raggi, I am cutting and pasting OGL stuff into one rules book.

Classes: Mercenary, Sorcerer, Spiritualist, Rogue, and race a class Dwarf, Elf and Halfling. Is it anything new unique or cutting edge? Nope probably not, but its the Grand old game house rules we use when not playing Heroes & Other Worlds.

About Me

Nothing
in the world can take the place of persistence. Talent will not;
nothing is more common than unsuccessful men with talent. Genius will
not; unrewarded genius is almost a proverb. Education alone will not;
the world is full of educated derelicts. Persistence and determination
alone are omnipotent. The slogan "press on" has solved and always will
solve the problems of the human race."John Calvin Coolidge