Swift by Example; Make Apple Watch Apps with Apple Watchkit

Together we'll learn Apple's new cutting-edge programming language while building some useful Apple Watch applications!

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In this course, you will gain a deep understanding of Swift and WatchKit so you can develop your own Apple Watch apps! Whether you're developing an app from scratch, or you want to extend an already-existing application you've written for iPads and iPhones to support the Apple Watch, you've come to the right place! You will learn to do ALL of those things!

This course is both for new developers, and Objective-C developers who want to learn Swift!

What is this course about?

It's about building a solid understanding of Apple's Swift programming language, and then taking that knowledge to build your own Apple Watch applications! This course will be evolving over time, with added content being added often!

More importantly, I want to urge you to START NOW! Apple Watch is going to be the next big thing. I say this with a heightened sense of urgency! So many manufacturers (I'm picking on Android Wear users here!) have tried to develop smart watches that would really take off and make a splash, but it just hasn't happened. Based on Apple's history of hardware launches, as well as the design of Apple's Watch, you can bet that people with Apple Watches will be the centerpiece of conversation for a while. The sheer number of style combinations that will be at the release will appeal to a very broad range of people!

Why take this course, and why take it from me?

Learn Swift and XCode from a full time professional iOS developer!

Really burn in the knowledge with lots of course quizzes!

We'll sketch, design and develop 3 Apple Watch applications from the ground up, with more being added in the future!

As more application tutorials are added, the price of the course will go up, so don't delay your purchase!

My regularly priced PPCH (Price Per Content Hour) is the lowest on Udemy, without sacrificing quality!

Who wouldn't want a chance to win a free Apple Watch? :)

How is the course structured?

The 'Getting Started' section will talk about course structure in more detail. However, in short, each section has an introduction that explains what we'll be doing, and a conclusion to go over what we've learned. I use a presentation format to go over details about a topic, then I'll dive into XCode screencasts to show how to use what we've learned. Quizzes will appear at the end of each section. This applies for the entire course from start to end. Please preview some videos below so you know exactly what you're getting!

Thank you!

Lastly, I'd like to say thank you for taking a look at my course that I've created for you. I love talking to my students, so please know that I will always be available for support if any help is needed along the way!

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*For every 500th paying student, I'll randomly select a student to receive a free Apple Watch Sport! Get in early to potentially have more chances to win. (Ex: If you're the 50th student, and I reach 1500 paid students, you'd have 3 chances to win!). Note that 30 days must elapse after joining this course before any prize is awarded. This promotion is valid for USA residents in the 48 contiguous states only. One entry per person. No purchase necessary to win.

What are the requirements?

No previous programming experience is required

A Macintosh computer with OSX Yosemite installed is required

An Apple Developer account in order to download and install XCode is required

What am I going to get from this course?

Learn the Swift programming language from the ground up

Write Apple Watch applications using the Swift programming language

Convert your Objective-C code to Swift

Receive a chance to win a free Apple Watch Sport

What is the target audience?

New programmers who want to learn Swift

Developers interested in creating apps for Apple Watch with Swift

Developers who write applications using Objective-C who want to learn how to convert their code to Swift

Here we'll write some Swift code using what we now know about variables, constants and types in Swift. We'll also show how to print variables with Swift, which works a bit differently from Objective-C.

Let's continue experimenting with Swift control flow code. Here we'll look at switch statement fallthroughs, for loops and do while loop examples. By the end of this video we should have a solid foundation in understanding how to control the flow of logic in our code.

Enumerators in Swift are easy to use, but are a bit different from Objective-C. We'll go over some of those differences, as well as new features that have been included in Swift for enumerations like tuples and dot syntax value changes.

Next we'll hop into Swift and mimic the Objective-C code we went over in the last video. We'll talk about things like custom initializers, getters and setters, and how to reference classes from other files in your Swift project.

Here we'll discuss how to use structures in Swift, including showcasing a feature called Memberwise Initializers. We'll also talk a bit more about the difference between reference types and value types.

Let's dive into some Swift code in XCode and experiment with the different types of properties that we just learned about. Lazy variables, custom initializers, and property observers are just some of the things we'll play with in this video.

Let's dive into XCode and write some Swift code that mimics and extends some of the behaviors that we went over in the previous video. We'll talk about type properties and methods, as well as instance properties and methods and how differently they work. We'll also learn how to create a separate class file that will house our 'Animal' class.

It's time to connect all of our interface elements to code. We'll write some functions that will allow the user of the app to navigate from one screen to another, and we'll go over how to send relevant information when this navigation happens.

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Instructor Biography

In addition to IT work, he's also been a hobbyist developer using many different languages and platforms for many years. Currently, he's employed as a Software Engineer developing business-critical applications for iOS mobile devices and Windows.

His goal is to bring his knowledge to Udemy's student base and hopefully help those that are interested in doing the things he does.