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The typical relationship between a development studio and a
publisher/distributor these days is an adversarial one. It is approached,
from both sides, with an attitude of untamed self-interest and a sense of
entitlement. From this approach the industry has developed unhealthy and
inefficient practices that work against developers and recently against
publishers as well. In this presentation, Ron Carmel, Co-Founder of 2D BOY
and co-creator of WORLD OF GOO, will discuss the problems with the current
model (a tenant farming ecosystem build upon a weak security model),
contrast how Valve and Microsoft deal with developers, and propose that
creating more transparency in the game industry will give rise to a
healthy model for developers and publishers/distributors to work together.