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Re: ±±Custom Jutsu Submission±±

Tensa Zangetsu - Crimson BladeType: WeaponRank: ARange: Short-LongChakra cost: 30 Damage Points: 60Description: Ichigo gathers raiton around his blade. He then raises the blade and swings it down in any direction. A wall of raiton is created and it is sent flying toward the opponent. If the opponent is his by this then it burns/paralyzes the opponent. This weapon is also used for short range fighting.

Note: Can only be used by Ichigo Kururugi
Note: The slas/wall of raiton can cut through all lower ranking raiton suiton katon and futon jutsus
Note: I was told by Pervy Sage that he would be dropping Tensa Zangetsu so I am making this now.

±± Declined ±± This descriptions needs a lot of work. When you submit a weapon you need to describe it "Tensa Zangetsu is a normal katana, black with a guard...bla bla. Its only ability is that when infused with lightning it can be swung, unleashing a massie lightning blast, etc etc " However, take into account, that no more elemental shooting swords will be approved. Tons of those to go around.

Re: ±±Custom Jutsu Submission±±

Kyoketsu ShogeType: WeaponRank: ARange: Short-LongChakra cost: 30 Damage Points: 60Description: This weapon has a Wind affinity so it is able move through air effortlessly and quickly. There user can channel their chakra through the chain and increase its length. The user could also "for example" channel fire chakra through the blade and would catch on fire.

Note: This blade can cut through B rank and lower Fuuton jutsu
SideNote: Only I Rerrando can give people this kind of blade.

±± Declined ±± Not only is this badly described as what you describe has been done countless times before. An infusable weapon that can cut through elements. You need to define the weapon clearly and all of its abilities.

Re: ±±Custom Jutsu Submission±±

(Futon: Tenrai Wana) - Wind Release: Divine Entrapment
Rank: A
Type: Supplementary/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (+40 if ignited by fire)
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. A large amount of air around the opponent will suddenly condense drastically and enclose the area around the opponent in a large dome. Using his chakra, this dome of air becomes very dense akin in density to that of viscous mud/tar thereby restricting the opponent's movement and making him unable to move when enclosed by this dome. That is, the user encloses the opponent(s) in a large dome of drastically condensed air; so dense that the opponent is unable to move even a finger. However fortunately for the opponent, this dome of condensed air does not inflict any damage on him and he is able to see the air around him darken (as a result of the air becoming more dense).
*Note: Can only be used 3 times per battle.
*Note: No S rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique.
*Can only be taught by McKnockout.

±± Declined ±± This isn't by any means an A-Rank and its very very oped. If you made the air that dense your opponent wouldn't be able to breathe. Also, making it dense wouldn't make it visible. And to make air that dense in such a large scale would need so much air you can't even imagine. The pressure would crush anything inside it instead of making it simply restrict the opponent.

(Suiton: Dansu no Kajiki) - Water Release: Dance of the Swordfish
Rank: A
Type: Supplementary/Defence/Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates chakra into an existing water source and then stomps the surface of the water causing three masses, in the shape of swordfish, to form from the water. These agile swordfish travel/swim towards the opponent at high speed and are capable of jumping/leaping out of the water and into the air. These swordfish are roughly the size of a large boulder with bills akin in size and sharpness as regular nodachis. As as result, due to their lethally sharp bill, these swordfish are capable of fatally piercing the opponent.
*Note: Requires water source.
*Note: Can only be used 3 times per battle.
*Note: No S rank water techniques the same turn.
*Note: Must wait 1 turn to use again.
*Can only be taught by McKnockout.

General Description: The caecilians are an order (Gymnophiona) of amphibians that superficially resemble earthworms or snakes. They mostly live hidden in the ground, making them the least familiar order of amphibians. Put simply caecilians are, in general, "legless" amphibians (there are some species with limbs) with species that either live on land and burrow deep into the ground or live aquatically, burrowing deep into the floor of the water. Due to most species lacking limbs, smaller species of caecilians resemble worms while larger species resemble snakes. Their skin covers a set of tough calcite (rubber-like) scales, are covered with moist slime/mucus and are surprisingly found in many colours and patterns from black to yellow/orange to beige-white to striped, depending on the species.

Like other living amphibians, the skin contains glands that secrete a toxin to deter predators. Their skin secretions have been shown to have hemolytic properties (ruptures blood cells). Their anatomy is highly adapted for a burrowing lifestyle. They have a strong skull, with a pointed snout used to force their way through soil or mud. In water or very loose mud, caecilians instead swim in an eel-like fashion. Some caecilians are egg-layers, some give birth to live young, and some have eggs that hatch inside the mother (they live inside her until they get older).

Summon General Abilities: Due to their calcite (rubber-like) scales, caecilians are relatively insensitive to lightning jutsus unless a sufficient amount of power/amount of lightning is used (S-rank or above). Their resistance to lightning jutsu is relative to the caecilians rank, for instance: a C-rank summon can withstand up to C-rank lightning, a B-rank summon can withstand up to B-rank lightning, an A-rank summon can withstand up to A-rank lightning, etc (list below). The user is able to call forth a vast variety of caecilians ranging from small earthworm-like caecilians to large snake-like caecilians. By using specific amounts of chakra, the user can summon different types of caecilians with specific properties or abilities. In general, caecilians are specialists in Earth and Water Release.

A D-rank summon can withstand up to D-rank lightning.

A C-rank summon can withstand up to C-rank lightning.

A B-rank summon can withstand up to B-rank lightning.

An A-rank summon can withstand up to A-rank lightning.

A S-rank summon can withstand up to A-rank lightning.

A F-rank summon can withstand up to A-rank lightning.

Note: All summons are vulnerable to S-rank and above lightning.

±± Pending ±± I have no problems with the animal. But the abilities you are saying they have are oped. All A-Rank and above summons are immune to A-Rank and below lightning? Not going to happen. Also, you describe they have a toxin in their skin....what are its effects in terms of our RP?

Re: ±±Custom Jutsu Submission±±

(Natio Ejji) Night’s EdgeType: WeaponRank: C Range: Short - Mid rangeChakra: 15 Damage: 30Description: Night’s Edge was created with metal similar to Asuma’s trench blades. It allows better chakra channeling. However the primary attribute of the sword is the ability to absorb/block C ranked ration Justus and lower. After two absorptions enough chakra is absorb and allows the user to slash towards an opponent creating an electrical slash that flies towards the direction the sword was swung. The slash is short - mid ranged based and dissolves at long range.

Note: can only absorb Raiton Justus once a turn
Note: The user may not use Raiton the turn after absorption occurs
Note: The electrical slash is ranked for the largest jutsu absorbed
(Example: 1 D and 1 C ranked were absorb, so the slash is C rank level)
Note: Raiton may not be used for two turns after the slash is used
Note: The slash (if not used) will dissolve after two turns, of gaining it
Note: Only Rayleigh Silvers “The Dark King” may use Night’s Edge
Note: absorbing and releasing lightning counts a move

Re: ±±Custom Jutsu Submission±±

(Katon: Hi no sōzō) – Fire Release: Creation of Fire
Rank: A
Type: Defense/Supplementary/Offense
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Similar to (Katon: Hō Senpū) - Fire Release: Flame Hurricane where the user channels his katon chakra around him, causing fire to erupt around himself (It isn't exerted, nor blown, it is channeled chakra). In this technique, the user will pick a spot anywhere on the field and focus chakra on it. As he picked, he will channel his chakra to the point, having fire being created on the wished spot. The fire will appear on the wished spot, thus evolving into a giant A-ranked fire. If it is focused on the ground, the ground will be covered in an A-ranked fire as the chakra has been focused on it.
Notes:
~Can be used 2x
~Due to the chakra usage, you can't use S-ranked or above Fire For the next turn.
~Only Sannin or higher may use this.
~Master of Katon required, and no other fire techniques may be performed in the same turn.

±± Declined ±± Overpowered. It has serious "blanks" that leave to much for the imagination.

re-submiting an approved technique:

(Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
Rank: S
Type: Supplementary
Range: Himself
Chakra Cost: 30 (See Description)
Damage Points: +15 Ninjutsu
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
Note:
~Can be used 1x
~The sword won't be useable in the same turn as this technique.
~Only Kage or higher may use this.
~Sumitsukigasa must be wielded.
~Can be taught by Dr. House
~Won't be able to sign handseals in the same and the next turn.

(Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
Rank: S
Type: Supplementary
Range: Himself
Chakra Cost: 30 (See Description)
Damage Points: +20 Ninjutsu
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within 3 turns continuously onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. The sword becomes active after the turn as this technique is activated, but won't be useable as long as this technique is active.
Note:
~Can be used 1x~Lasts 3 turns.~The sword won't be useable in the same turn as when this technique is active
~Only Kage or higher may use this.
~Sumitsukigasa must be wielded.
~Can be taught by Dr. House~Won't be able to sign handseals while this technique is active, and for the next turn after it de-activates.-No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates.

±± Declined ±± Do not resubmit. The original one is already powerful enough.

Re-submit:

Originally Posted by Dr. House

(Hakke Hageshiku Ikaku Suru Yōna Ten no Supin) – 8 Trigrams Wildly Menacing Heavenly Spin.
Rank: Forbidden
Type: Defense
Range: Short-Mid
Chakra Cost: 50
Damage Points: 100
Description: This jutsu considered the most difficult jutsu of all time, only the best of the hyuugas may perform this, the masters of Gentle Fist. As once a hyuuga monk had discovered the ultimate rotation of the heavenly spin, it was considered a near death experience. Similar to Twin Lion Fist where the user emits a shroud of chakra into his arms, in this situation, the user exerts a shroud of chakra all around his body. Once he is covered within an A-ranked shroud of chakra, he'll exert his own chakra to grab this shroud chakra surrounding him, so it will be able to keep up with his spinning, thus completing the ultimate rotation. The user exerts an additional chakra into this shroud chakra in order to condense it, making it more focused and more darker. As he had grasp his own chakra, he starts to spin furiously, exerting another set of chakra from all of his 361 points on his body. With this technique, the user is pulling the max amounts of chakra from all of his chakra points, in order to deflect the most feared jutsus of all time. As the rotation begins, a giant crater will be formed from the massive amounts of chakra being exerted from the hyuuga's body. This jutsu is so strong, it is considered the final of the heavenly rotations of the hyuugas, thus its impact reaching onto mid-range.
Note:
~Only Kage or higher may perform this, due to the great chakra control.
~No other techniques of Jyuuken may be performed before this technique, in the same turn, or in the next turn.
~The technique causes strains on the body, making him unable to perform tai moves for the same and the next turn, or perform moves which requires jumping around or quick moves.~Causes -30 damage to user.
~No technique of higher then S-ranked may be performed in the same turn, or in the next turn.
~Can be used 1x
~Dr. House may teach this.~The user must surround himself with the shroud of chakra, so the negative effects of the rotation will be significantly decreased on the user, but still leaving the user in a condition. Once he is covered with the shroud of chakra, he may begin the rotation.~No other techniques may be performed in the same turn as this.

Note for checker:
~I've added more info as to how would I achieve this F-ranked rotation. I haven't deleted anything.
~I've added more restrictions.

~Declined~ This whole technique is really unclear. I was reading through it and not only was I unable to picture it, I couldn't differentiate what was the description of the technique and what was the description of this similar jutsu you refer too. Furthermore, I agree with Roku, this technique is very similar to the heavenly rotation techniques. Lastly, you create such a build up as this being the hardest technique in the world, and yet the restrictions are close to non-existent for a technique of this magnitude. I usually require strong S-rank technique to have this (bold underligned part). Seriously, come up with something different and work on the restrictions.

(Hakke Hageshiku Ikaku Suru Yōna Ten no Supin) – 8 Trigrams Wildly Menacing Heavenly Spin.
Rank: Forbidden
Type: Defense
Range: Short-Mid
Chakra Cost: 50
Damage Points: 100
Description: First, the user will exert a shroud of chakra around his body, taking pre-cautions of the effect of this technique. This internal shield, the shroud of chakra, will serve as a protection because such powers will be revolving around the user as he is making the rotation, there has to be an internal shield. This internal shield is A-ranked. Once this internal armor has been created, the user will start rotating at a much higher speed then normal, exerting much more chakra then normal, rotating furiously. This is basically pulling the maximum amount of chakra, exceeding the limits of his chakra points while in the process. As the rotation begins, a giant crater will be formed from the massive amounts of chakra being exerted from the body. The barrier's surface will include small sharp points like teeth across within every single point of the barrier. The angle of these teeth are created to actually cut across, so the barrier will achieve of its purpose of going through the techniques directing them to the sides, by all means deflecting it, and the very surface, neutralizing it as it collides. It reaches onto mid-range.
Note:~User won't be able to do A-ranked or higher jutsus in the next 2 turns.-No to jyuuken, custom fighting style, strong fist, freestyle, any forms of taijutsu, meaning the user have to remain stationary for 2 turn, because of the technique's impact on the user's body.
~Causes -30 damage to user.
~Can be used 1x
~Dr. House may teach this.

note to checker:
~I've basically cleaned it up, re-worded everything so I've bolded everything
~put more restrictions as asked.
~If you'd like to take out all the "barrier's surface description" if you see it that way, then do it.

±± Declined ±± Do not resubmit. You keep labeling this as a forbidden rank and such but i don't see why. This is just you wishing for a move powerful version of an S-Rank cannon technique. You may swirl this all you want and edit and what not but its just that. A copy of a cannon technique but more powerful. With so many attempts to make it work, its pointless to continue.

Re: ±±Custom Jutsu Submission±±

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

Note; The user must have mastered WindNote; Must be Kage rank because of the scale of the techniqueNote; Can only be used three times per battleNote; Only B-Ranked wind technique's and below the following turn

~Approved~

(Raiton Houmen: Kyojin no Gekirin) - Lightning Release: Giant Wrath
Type: Supplementary
Rank: S
Range: Short
Chakra: 30
Damage: 60
Description: Makarov exudes a constant surge of destructive lightning that surrounds him, which shakes the surrounding environment and destroys everything within the vicinity, he feels hate and anger running trough his whole body getting the relish to destroy everyone who harmed or attacked his friends, allies or himself, his eyes will become wite causing lightning currents surround him and during this state, Makarov is able to walk and while doing that, everything will get destroyed around him, every earth that touches him get's destroyed in a instant.

Note: Every C-Ranked water technique and below will evaporate because of the high ranked water, every Water technique above that rank will be lethal for the user activating this.Note: Because of the high ranked lightning, not even forbidden ranked Earth technique's are able to handle the lightning currentsNote: The user won't be able to perform any Lightning technique's the following turn after dis-activating itNote: -10 chakra points every turn

~Declined~ Totally not overpowered. Wrong rank, by the way.

Originally Posted by Jokey

Mizu Tatsumaki Fantaji Ittou | Water Tornado Fantasy Sword.
Rank: S
Type: Attack/Defence/Supplementaty
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: A sharp Water sword that is very long and very smooth. Water Tornado Fantasy sword was used by a man 100 years ago. He was created by Dragon Fighter, He fought with the sword more then 10 Dragons and killed them. But the man died when he fought the biggest dragon while the war. So he lefted the sword all alone. But when the Boy of 18 Years old found the sword all by himself, he trained the swords so he became one with the sword

Effects:
Gives +5 damage to every Water jutsu's the user performs.
By making a downwards slash with the sword, the user can release a Ball of Water.
By making a upwards slash with the sword, the user can release a Slice of water.

Dropping ↑

Replacing it instead with ↓

(Fearī Teiru's Iyoku Ryoku) - Fairy tail's will of power
Type: Supplementary
Rank: S
Range: Self
Chakra: -
Damage: -
Description: Makarov wears a suit with Kanji symbols upon the goldish shoulders, When having the suit on, Makarov feels the energy of the Kanji symbols flow through him, and when this occurs his wind based techniques have an increase in power by 10+ making him even more deadly as a wind user, when he puts these on, he gains the power and thinks about fairy tail, warmth and strength will then flow trough his whole body and thanks to the wind kanji's written on his shoulders he gains the ability to only sweep with his hands to perform wind technique's, Makarov already got the ability to use every wind technique with one single handseal, but this also gives him the opportunity to use wind technique like Gaara does while he control's his Sand technique's. Inspiration of his guild causes him to have an aura of wind flow around him giving him wind based attacks an additional 20+ damage however, the downside is when he wears this suit, every used Fire technique will become one rank weaker then the original.

Note: -10 chakra every turnNote: The bonus only applies to one attack per turn maximumNote: Only Jokey can wield this suitNote: 10+ On wind attacks or 20+ Damage on wind attacks Note: When using a Fire technique, the rank will lower one rank then the orginal (ex; using S-Rank Fire will become A-Rank)

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Yusuke-

(Suna : Sabure Boppatsu) - Sand Style : Sand Outburst
Rank : S
Type : Offensive
Range : Short - Mid
Chakra cost : 40
Damage points : 80
Description : This technique will require the user to have sent his sand underground beforehand and when they manage to do this, they will sway their arm from either the left or right to the other side, slightly upwards in a swift manner. The sand will follow the user's arm movement and go to the direction the arm went and upwards. If the user swayed his arm to the right, the sand will come bursting out of the ground towards the right, sending anything standing on the surface with it as well as causing damage. Vice-versa for going to the left. This technique covers the area directly in front of the user in a large line.

Note : Can only be used or taught by -Yusuke-Note : Can only be used two times per battleNote : Only covers a straight line in front of the userNote : Can only be used by a biography capable of using sandNote : The area it covers is only two meters wide and mid-range longNote : No Sand techniques higher than A-rank to be used in the same turn

~Approved~ Made it twice per match

(Fuuton : Jitensubeta) - Wind Release : Spin the Sword!
Rank : A
Type : Offensive
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : The user will first have to obtain a sword or any stick-like object like a branch or blade or pole. They will then infuse it with their wind chakra and flip it into the air, causing it to start spinning in the air naturally by itself. By concentrating the wind chakra around it, the user will make it float and with chakra manipulation, the user will make it spin even faster. The wind chakra will now mold itself into a gust of wind around the spinning blade, allowing the spinning blade to form a hurricane of wind out of it. The user after that is capable of manipulating the direction of the hurricane and how it moves around.

Note : Requires any stick-like objectNote : Can only be used five times per battleNote : Requires mastery in the Wind ElementNote : Can only be used or taught by -Yusuke-Note : After usage of technique, the object will revert to its original state and fall onto the ground or into the user's hand if caught

~Declined~ I'm not against creativity, I'm all for it, but forming a hurricane from a spinning sword just doesn't make sense. You could have simply created it from nothing since the spin of the sword wasn't enough to begin with.

(Raiton : Raikouhandou) - Lightning Release : Lightning Kick
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user coats either his left or right leg with lightning chakra and performs the, 'Tiger' handseal. As the handseal is done, a yellow glow is formed around the lightning chakra-infused leg and electricity will start to crackle out of it every now and then. The user drops on one hand and makes a leg sweep, which turns into a gigantic, stable whip of lightning that follows the movement of the user's leg. Unlike a regular whip, this lightning whip is firm and solid-like. The lightning whip can also be used in different types of manners instead of being a leg sweep, the user could make a high kick which sends the lightning whip upwards in a slashing manner or a roundhouse kick which makes the lightning whip slash at waist length, etc.

Note : Can only be used two times per battleNote : Can only be used or taught by -Yusuke-Note : Only usable with the legs and not hands or anything elseNote : No lightning techniques higher than B-rank to be used as long as this is activeNote : No lightning techniques higher than S-rank usable the turn after deactivationNote : Lasts only for three of the user's turn before the effects of this technique wears off

~Declined~ Make it short-mid and make it last for 2 turns.

Btw, Typhon has a similar CJ called, 'Wind Release : Chakra Sensing Breeze'. Might wanna ask him about it or check his cj thread

(Raiton : Raikouhandou) - Lightning Release : Lightning Kick
Rank : S
Type : Offensive
Range : Short - Mid
Chakra cost : 40
Damage points : 80
Description : The user coats either his left or right leg with lightning chakra and performs the, 'Tiger' handseal. As the handseal is done, a yellow glow is formed around the lightning chakra-infused leg and electricity will start to crackle out of it every now and then. The user drops on one hand and makes a leg sweep, which turns into a gigantic, stable whip of lightning that follows the movement of the user's leg. Unlike a regular whip, this lightning whip is firm and solid-like. The lightning whip can also be used in different types of manners instead of being a leg sweep, the user could make a high kick which sends the lightning whip upwards in a slashing manner or a roundhouse kick which makes the lightning whip slash at waist length, etc.

Note : Can only be used two times per battleNote : Can only be used or taught by -Yusuke-Note : Only usable with the legs and not hands or anything elseNote : No lightning techniques higher than B-rank to be used as long as this is activeNote : No lightning techniques higher than S-rank usable the turn after deactivationNote : Lasts only for three of the user's turn before the effects of this technique wears off~Declined~ Make it 2, as you were told. Also, define the level of damage this whip can do. You just state that you make a lightning whip and it's S-rank. So what? Why is it worthy of S-rank?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Necron

Summoning Animal: Black PantherScroll Owner: Necron Other Users who have signed contract: None yetSummoning Boss if existing: Tenebrae, Lord of RatatoskOther Summoning Animals tied to contract: Only Black PanthersDescription and Background: The panther Village is located near the Lighting country. The panthers live a rather spiritual life, and have a very stong connection with Raiton. They are exceptional hunters and trackers, and are very cunning. Their king, a 10 meter tall panther called Lord Tenebrae, is said to be an exceptional scientist and shaman... The Vilage itself is located in a Volcano's crater, and is accessible only to the most determined an powerfull ninja... Inside the crater, a special crystal emits blue ligh, that makes everything in it seem mystical...

±± Declined ±± Technically, panthers aren't a species. "A black panther is typically a melanistic color variant of any of several species of larger cats. In Latin America, wild 'black panthers' may be black jaguars (Panthera onca); in Asia and Africa, black leopards (Panthera pardus); in Asia, possibly the very rare black tigers (Panthera tigris); and in North America they may be black jaguars or possibly black cougars (Puma concolor – although this has not been proven to have a black variant), or smaller cats." Basically, you'd be submitting a contract that would have animals from Jaguars, Tigers, Leopards and Cougars, all contracts that were taken

(Raiton: Undō-kyū) Lighting release: Kinetic sphereType: SupplementaryRank: SRange: Mid-LongChakra: 40Damage: 80 (if the object is used to attack the opponet)Description: The user creates a Raiton sphere, and then throws it to a nearby objects. The sphere extends, and surounds the object with an electro-magnetic field. When an object is hit by this jutsu, the user can controll it's movements. The object also gains Raiton properties.Notes:
-The user can only controll objects he can lift with his physical body
-Only 1 item each time
-The controlling of the object lasts 3 turns
-It can't be used to redirect attacks of the opponet
-Can only be taught by Necron

±± Declined ±± Don't resubmit.

(Rai rūn ishi) Lighting rune stones Type: WeaponRank: SRange: Short - MidChakra: 40 (+5 every time you recharge them)Damage: 80Description: The lighting rune stones are small stones (about half the size of a fist) that have a rune engraved on them. They are made with a technology that enables the user to redirect them in mid air, when he charges them with raiton chakra. They also gain raiton properties this way and can pierce through meterial as solid as wood with ease... Notes:
-The number of Runestones one can controll each time depend on his rank: 3 for jonin, 5 for S-Class ninja, 10 for a Sannin, 15 for a kage, 20 for a Sage and 25 for a Grim...
-The stones need to be recharged every 3 turns, or they run out of energy (and fall to the ground)...

±± Declined ±± First thing, no technology. Its Narutoverse. Also, explain something to me...what do these stones do? Do you throw them? Do they float around you? Etc etc. You failed to explain what exactly you want from this.

Resubmiting the stones:

(Rai rūn ishi) Lighting rune stones Type: WeaponRank: SRange: Short - MidChakra: 40 (+5 every turn)Damage: 80Description: The lighting rune stones are small stones (about half the size of a fist) that have a rune engraved on them. They are made with a special mettal that synchronises with the user's chakra and enables the user to redirect them in mid air, when he charges them with raiton chakra. They also gain raiton properties this way and can pierce through meterial as solid as wood with ease... The user can throw them to the opponet like shuriken, and, if they hit, they pierce through the opponet. The user can also make them follow the opponet while they are in mid air or form patterns around him to prevent his escaping. As long as they are in the air, the user uses 5 chkra every turn to control them. Every 3 turns, the user has to take them in his hands and recharge them, or they will simply fall to the ground, because they will be out of raiton chakra. The stones levitate in mid air as long as they are not being controled (except if they are out of chakra).Notes:
-The number of Runestones one can controll each time depend on his rank: 3 for jonin, 5 for S-Class ninja, 10 for a Sannin, 15 for a kage, 20 for a Sage and 25 for a Grim...
-The stones need to be recharged every 3 turns, or they run out of energy (and fall to the ground)...~Declined~ Restrictions? And wood isn't that hard to pierce. I don't see why this is worthy of S-rank.

(Raiton: Ikazuchiryū no bīmu) Lighting Release: Thunder Dragon's beamType: AttackRank: ForbidenRange: Short - LongChakra: 50Damage: 100 [50 to the user]Description: While there are thunder clouds in the atmosphere, the user will activate a raiton aura around him by performing the ox hand seal. Then, he will be striken by a thunderbolt by lifting his hand to the sky, wich will work as a parabolt. He then will infuse the natural lighting from the thunderbolt that hit him with the raiton chakra in his body. Finally, he will extend his hands towards the enemy, and a firm bolt of lighting will be shot to the enemy. This attack is almost as fast as Kirin, and can only be doged by Space-Time techniques.Notes:
-There must be clouds in the sky to use it. Those can be produced by jutsu that are know to produce thunder clouds, such as "katon: dragon fireball jutsu".
-The user takes a considerable amound of damage when he is hit by the thunderbolt (50).
-This jutsu can only be doged by time-space jutsu.
-Usable 3 times per battle
-Can only be taught by Necron. ~Declined~ Do not Resubmit

Summoning Animal: Bearded VultureScroll Owner: NecronOther Users who have signed contract: None yetSummoning Boss if existing: Alpha, The Thunder Claw, King of Skyrock
A 15 metter (beack to tail) Bearded Vulture, with the ability to use Raiton at a Master level. He has trained by flying in thunder clouds, and can use small sequances of hand seals (max 3) with his clows. He is extreamly sharp and has a high IQ. He acnowlages only the smartest, and will work only with the strongest... Can remain on the field for 5 turns.Other Summoning Animals tied to contract: Egyptian VultureDescription and Background: The Skyrock Village is located beyond the clouds, on a nearby mountain to Kumogakure... There live the Bearded vultures together with the Egyptian Vultures, forming a society of Hunters (Bearded Vutlure) and Researchers (Egyptian Vultures). Most of them have a natural afinity to the lighting element, but some have other elements too. They are mostly scavangers, meaning they mostly feed on already dead prey... However, they do not like rotten meat that much, so they prefer bone marrow. They can swallow whole bones, thanx to their amazing digestive system. They respect power and knowlage, and hate weak and stupid people. They are highly inteligant, and have sharp sences, meaning they can track a hiding opponet. When one makes a contract with them, he gains a tatoo that resembles a couple of wings and a beak in the middle (will upload picture latter).~Leaving for Scorps~±± Declined ±± Vultures contract already exists.

Re: ±±Custom Jutsu Submission±±

(Katon: Kamisori Yaiba) Fire Release: Razor Blades
Type: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60 [10 to the user]Description: The user performs the Dog-Snake-Tiger hand seals, while the user exhales a huge amount of fire from their mouth, while they use shape manipulate so it is shaped as giant fire shuriken with extreme heat, capable of being thrown with the users hands at high speed. This gives the fire a new edge to burn and slice through medium sized rocks and more and cause severe injuries.Note:
-The user will take little damage from the fire when throwing the shuriken
-Can only be taught by JiraiyaEroSennin

(Katon: Kaen Metsubou) Fire Style: Blaze of Destruction
Type: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user performs the Serpent-Tiger handseals, followed by the user slamming both hands into the ground, whereas hundreds of tag begin to run out on the ground at high speed and surround the opponent followed by them engulfing the opponent in tags and as soon as this happens the user will clap his hands together making every single tag explode, creating a huge fire blaze storm.Note:
-Can only be taught by JiraiyaEroSennin

(Permission to make a similar version to Johninto's water jutsu)(Katon: Kasai Fenikkusu Kaimetsu) Fire Style: Fire Phoenix of AnnihilationType: Offensive Rank: SRange: Short-LongChakra: 40Damage: 80Description: After performing the; Boar-Snake-Tiger hand sequence, the user expels a massive amount of fire straight upwards into the air, from their lungs, when it is done, the user weaves a single hand sign. This makes the fire form into one giant Fire Phoenix, half the size of Gamaken. The Phoenix will then explode a single shockwave of fire through the air before charging the opponent with immense force, even if an opponent is underground it is not safe, since the pure brute strength of the phoenix will smash directly into the ground creating a crater of up to 5 meters into the ground as it explodes on impact.Note:
-Can only be used once per battle
-Cannot use any fire jutsus for the next turn
-Can only be taught/used by JiraiyaEroSennin~All Declined~ Do not Resubmit

Re: ±±Custom Jutsu Submission±±

ブレードの暗い魂 (Dark soul blade)Type:WeaponRank:(Idk I'm still new at this type of thing)Range:short/mid
[B]Chakra: N/A I believe
[B]Damage: N/A I believeDescription: As legend tells, the Dark Soul Blade was forged by demons themselves, was handed down from generations of Kenesu's family. It is a long curved blade that is Black and has a Blood stained tint to it with a Silver dragon hand guard. This sword has been in countless battles (which is why the blade is tinted red) over the long, long years since it was crafted from a very special dark metal called Desu· metaru (デス·メタル -Death Metal) which is a Osmium and Titanium Alloy which are the hardest, and strongest metals on earth. The Titanium is there to give the sword its strength, high strength:weight ratio, high ductility, resistance to corrosion and a decently high melting point. Titanium has a relatively lower ability to conduct electricity and heat and has paramagnetic properties. The Osmium gives the sword its density, color, and gives off a soft sheen even at night. Because this sword has a high melting point that reaches over 3000°F and has a low ability to conduct heat, it is a perfect sword to channel your Katon chakra into it for attacks.

(Swords ability)

剣の芸術:上張り火災の術 (Kenjutsu: Uwabari kasai no jutsu - Sword Arts: Overlay of fire Jutsu)Type:AttackRank:E-B RankRange:shortChakra:E Rank: 05D Rank: 10C Rank: 15B Rank: 20 ChakraDamage:E 10 DamageD 20 DamageC 30 DamageB 40 Damage
Coat the sword with flames from concentrating and channeling your Katon chakra into it the blade and slash your opponent with a fiery blade.
Depending on the level how much Katon Chakra you channel into the sword depends on how big/hot the flames are on the blade it self.
For example: If you only add the minimum amount of 5 Katon chakra into the blade the flames are very small and the damage is also small. But add more Katon chakra into it like the highest B rank the flames will increase in size and the damage will increase also to the amount of Katon chakra added to the blade.

Note: This blade is only wielded by Kenesu Hinokami (aka me) and only can be used by someone else if permission is received from me saying you can summon it in battle.Note: This blades ability to cover itself with a fire coat only last 1 turnNote: This blades ability to cover itself with a fire coat can only be used twice in battleNote: You can only channel the maximum amount of B rank Katon chakra into the blade. If you are a Sage rank you can still ONLY channel B rank Katon chakra into it.Note: You can only add Katon chakra you have learned so if you have yet to train in Katon then you cannot use this swords ability but can still use the blade itself in battle, but if you have trained in Katon then you can only channel the level of Katon chakra you have learned. Example: No training 0 fire. B rank Katon training B rank or lower chakra is used. D rank Katon training D rank or E rank chakra is used.

Feel free to edit it in whatever way that it needs to be edited. And if not the jutsu at least the CW because I really want it to be approved :D

±± All Declined ±± We will not check techniques that use font or color edits or that use Kanji. Read the first post in this thread to get familiar with the guidelines to submit CJs properly.

Re: ±±Custom Jutsu Submission±±

(Kage/Suiton: Hāpūn)Shadow Water HarpoonType: OffensiveRank: A-rankRange: MidChakra: 30Damage: 60Description: The user make a handseal - Ram and then the user blows out a stream of water. The user then control his shadow and warp it around the water stream 5 times, And then the shadow combine in the water stream, and embedded in it, making it invisible when the water reaches short range. The shadow appear from the water from various directions like Shadow Sewing but with sharper edge, stabbing the enemy from 8 directions, the water also does damage if hit.
- Can only be used by Nara.. and those who he shares
- This attack is counted as two attacks but these two happen at same time
- Cannot use A-rank or higher shadow and water tech next turn

The water stream looks like this

For some misconception, the shadow cannot be destroyed by fire anymore because water covers it thus making the shadow does not directly contact with fire

~Leaving for Scorps or any other mod~±± Declined ±± I feel this needs toning down a bit and explaining a bit better. Note that you are making your shadow invisible within the water something that isn't quite possible. Shadow is by definition visible unless its hidden in darkness which would also, according to our RP, not work. Work this out a bit more although i like the concept of mixing Water with shadow, the concept of mixing shadow with earth technique has more applications.

(Kage no Sentō: Kōka shita hifu)Shadow Combat Style: Hardened SkinType: DefensiveRank: BRange: ShortChakra: 20Damage: N/ADescription: The user covers himself with two layers of shadow, one which molds the whole body by covering skin and another like 6 inches from the first one. The user can withstand B-rank physical attacks(including kunai) in this form. Although it said the user covered up whole body, it left out essential parts like noses, eyes and ears.
- Can only be used by those who Nara.. taught~Declined~ Do not Resubmit

(Kage no Sentō: anjun supaiku)Shadow Combat Style: Simple SpikeType: Offensive, SupplementaryRank: D-rankRange: ShortChakra: 10Damage: 20Description: The shadow of the user extends upward and then the user grab it which turns into a spike, the user then can throw this spike or use as a weapon, the link to the shadow from the user dispersed from it, and it become a substance made up of shadow chakra.
- Can only be used by those who Nara.. taught~Approved~

Re: ±±Custom Jutsu Submission±±

( Fuuton: Me no Magnus ) - Wind release: Eye of Magnus
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Eye of Magnus is an advanced wind technique that can be triggered by user releasing wind chakra from all of his/her chakra points. This causes user to create a currents of wind around them that's blowing outwards in form of an orb that surrounds the user. Utilizing these currents, the user is able of neutralizing three different types of attacks; Energy (Fire, Lightning), Solid (Earth) and Non-solid (Wind). Eye of Magnus can blow earth techniques back with the effectiveness of the blowing back defined by the mass of the earth technique it is used on. Since it blows outwards it can also blow fire techniques of low ranks backwards and blow higher ranked fire techniques that required an impact to detonate back. Like any S - ranked wind technique, it can defend user from a Forbidden ranked Lightning technique as it's a full body shield.

Can be used only twice per battle.

Can defend from S - ranked fire techniques that require an impact and A - ranked ones that don't.

Can defend user from A - ranked earth techniques of high mass and S - ranked techniques of lower mass.

±± Declined ±± You are expecting too much of this as it would make you (according to the basic guidelines of your elemental system) vulnerable to Fire. It would, yes, be highly effective against Wind and Lightning but not Fire. Also, you must bare in mind that this does resemble something that would need Hyuuga abilities and even resemble other omnidirectional elemental techniques, even with wind. Try making it more special. Also it does lack restrictions for the gains you put on it. Basic idea: tone it down and make it more "unique".

Re: ±±Custom Jutsu Submission±±

(Sunaton:Taibu Kanchiki Suna no Jutsu)- Sand Release: Greater Sensor Sand techniqueType: Supplementary Rank: S-rankRange: Long RangeChakra: 40 ( -20 per turn)Damage: N/ADescription: This technique is a more advance version of the sensor sand techniques and can only be preformed by those who have mastered earth and sand. The user sends sand underground to grind the earth into sand and then raise the sand that is created to spill forth from the earth that is released out both in the air and covers the ground, leaving a layer of sand covering the entire ground. This sand however, is infused with a large amount of the user's chakra, not only does it upon contact with an enemy target alert the user of the location and presence of an enemy target, but due to the large amount of chakra, the sand becomes super sensitive allowing the sand to feel vibrations or pressure changes in the ground or that passes by the sand. The user can also stick some sand grains on the target which can be used for tracking purposes.
Note: Can only be used once per battle
Note: Last until deactivated
Note: Can only use B-rank and below sand while this is active
Note: Mastery over sand is required
Note: Mastery over earth is required
Note: This technique requires a large amount of chakra (-20 per turn)

((Sunaton: Kaihō)- Sand Release: World Method Type: Offensive, Supplementary Rank: Forbidden-rankRange: Short-Long RangeChakra: 50 Damage: 90(- 10 to user)Description: After preforming the Rabbit → Boar → Ram hand-seals, Gaara using his ability to manipulate sand, uses Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Sand and then merges them together. The Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. If the user tries to use any sand techniques while this is active, the technique ends.
Note: Can only be used twice
Note: The user takes 10 damage because of chakra usage

±± Both Declined ±± Do Not Resubmit

(Fuuton: yogen) Wind Release: ProphecyType: OffensiveRank: Forbidden-RankRange: Long RangeChakra: 50Damage: 100Description: A powerful and advanced wind technique. A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blasts everything away. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings, devastating the entire area, changing the battlefields looks and terrains.
Note: Can only be used Twice
Note: This technique uses all wind chakra, meaning no Wind the next turn
Note: The user takes 30 damage since they are caught in the blast
Note: This technique can only be used by Gaara

±± Declined ±± How is this diferent from other F-Rank wind tornado blasts, impacts, vortexs, etc out there?

Re: ±±Custom Jutsu Submission±±

(Sǐshén liándāo yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental InfusionType: SupplementaryRank: ARange: ShortChakra: 30 (-15 for ever turn activate)Damage: N/A (+10 to Reaper Scythe Arts Jutsus)Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.
Katon: The scythe's blade is cover in fire producing a burning effect upon contact.
Suiton: The scythe is cover water, increasing its lenght up to 3 times.
Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.
Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.
Note: Infusions last 4 turns
Note: Can only be used 4 times a battle.
Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.

±± Approved ±± Edited

(Sǐshén liándāo yìshù:Shi no shinigami no pafōmansu) Reaper Scythe Arts: The Grim Reaper's Performance of DeathType: AttackRank: Forbidden-RankRange: Short-MidChakra: 50Damage: 90Description: This being the most powerful attack of the Reaper Scythe Arts it starts by the user making 4 shadow clones with each clone holding a scythe while the user has two. The user and their clones will infuse one elemental chakra into all their scythes at the same time throw chains at the opponent to keep their movement restricted. The user and clones will move at faster speeds hitting the opponent from different angles and directions. While hitting the opponent at high speeds 3T Sharingan can keep up with most of their movements. The user and the clones will be moving as fast as Lee in his 2nd gate.
Note:Has to be taught by Johninto
Note: No more Reaper Scythe Arts for the rest of the battle
Note: The elemental chakra you use is restrcited to B rank and lower for 5 turns
Note: Because of the high speeds the user's muscles in their arms and slightly tear making it hard to lift up their arms
Note: Can only be used once

±± Declined ±± This was what i feared when i approved your CFS: Ridiculously overpowered techniques that have nothing to do with the art of weilding a scythe. You should start by simpler, lower rank techniques that explain how you use and move the scythe about to attack instead of going for obvioulsy overpowered things. Also, something like this will never be approved and you know it. Build your style from the ground up instead of aiming straigth for the OPed things.

New Contract will drop my bats which I sign a long time ago if approvedSummoning Animal: Mantises Scroll Owner: ~Johninto~Other Users who have signed contract: NoneSummoning Boss if existing: Not YetOther Summoning Animals tied to contract: Not YetDescription and Background: Mantises is an order of insects that contains approximately 2,200 species in 15 families[1] worldwide in temperate and tropical habitats. Most of the species are in the family Mantidae. Historically, the term mantid was used to refer to any member of the order because for most of the past century, only one family was recognized within the order; technically, however, the term only refers to this one family, meaning the species in the other 14 recently established families are not mantids, by definition (i.e., they are empusids, or hymenopodids, etc.), and the term "mantises" should be used when referring to the entire order.

Re: ±±Custom Jutsu Submission±±

Lightning Dragon's Roar (雷竜の咆哮 Raiton:Rairyū no Hōkō)Type: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user gathers lightning in his/her mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area in front of him/her. The special effect of this attack is that, even if the targets survive the head on blast, the lightning paralyzes them, preventing them from escaping the user's next attack.
~Must be Kage rank
~Can be used three times per battle

~Declined~ How wide is the blast and how long does paralysis last? For an A-rank technique with a huge blast radius and paralysis, it's not really even restricted.

Resubmitting

Lightning Dragon's Roar (雷竜の咆哮 Raiton:Rairyū no Hōkō)Type: OffensiveRank: SRange: Short-LongChakra:40Damage:80Description: The user gathers lightning in his/her mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area in front of him/her. The blast has a similar range to Majestic Annihilation. The special effect of this attack is that, even if the targets survive the head on blast, the lightning paralyzes them, preventing them from escaping the user's next attack. The paralysis lasts one jutsu therefore the opponent is quickly stunned if touched by the lightning attack.~When paralyzed the opponent starts with the second technique on their next turn therefore only allowed to use two techniques, ignoring their first one.
~The user can only use up to B rank lightning for the next two turns.
~Must be Kage rank
~Can be used three times per battle

±± Declined ±± If its such a wide attack, its not a concentrated one. Take out the part about paralizing even if the opponent defends against it and that last part wich you added about the whole 2 jutsu and what not. Its a mess and there is no way for you with a simple elemental blast like this to achieve that. 3 times per battle? 2 tops.

Dropping

Shadow Chain (Kage Kusari)Type:WeaponRank:SRange: Short-LongChakra: -20 When chakra is infusedDamage: N/ADescription: Weapon forged out of lightweight and a mixture of incredibly strong metal fused together with chakra. The man who forged this was Zoro..'s father who was a blacksmith and an extraordinary one. He fused it together with his chakra putting in a lot of his time, chakra and even his own life force to create this deadly weapon. The sickle is an incredibly sharp sickle capable of easily cutting through a lot of things. The weight on the other end of the chain is 10 pounds however the user has the ability with his chakra to make it heavier or lighter the max it can be is fifty pounds. The chain itself is usually ten feet long. This was used to attack with both ends quickly one after another. When thrown the chain itself is capable of traveling faster then a shuriken and a kunai. Moving at incredible speeds and being completely black it has earned its name "Shadow Chain" because it just looked like a shadow traveling towards the opponent looking like a shadow capable of smashing through human skulls and killing people with ease. When the weight hits a rock it can easily smash through it just as the sickle can as well as easily as any sword.

Abilities:
~This weapon can slice or smash through earth techniques B rank and below.
~The chain can be made rigid by channeling chakra through it making it completely rigid however incredibly hard to control since it would be like having a giant sword with a weight at the end. Doing this counts as a move.
~The weight at the end can be changed at the users will changing it from 10-50 pounds.
~The chain can be lengthed and shortened by manipulating chakra into it.
~This chain can easily be controled with flicks of wrists and such to take shapes usually hard to achieve with a chain. The user can also channel chakra through it to move it around at will.
~Its unbreakable

Restrictions:
~Lengthening it or shortening it or making it rigid counts as a move.
~Breaking B rank earth techniques counts as ones move and can only be done three times per battle
~Moving it around at will with chakra counts as ones move.
~Can only be wielded by Zoro..

Looks similar to

For:Shock Rock HeadphonesType: WeaponRank: SRange: N/AChakra: N/ADamage: N/ADescription: A very brand new set of headphones with Kanji symbols all around them and spikes at the tips. These do not actually change much but play Laxus's play list and they isolate sound completely the music played within it was created in the Era of the Sage of Six Paths by a great Sound use who used this as a pass time sitting around playing music. The creator on his death bed channeled all his chakra into these headphones to have the music last for eternity. Since his natural affinity was lightning the music itself began to enhance lightning attacks by just having them on. When having them around his neck so not listening to them he feels the energy of the Kanji symbols flow through him along with the energy of the creator, and when this occurs his lightning based techniques have an increase in power by 10+ making him even more deadly as a lightning user. When he puts them on his ears and is rocking out to his play list the inspiration of his songs causes him to have an aura of lightning flow around him giving his lightning based attacks an additional 20+ damage however the downside is when he does this he cannot hear a thing that is going on besides the music from his headphones leaving him vulnerable without his fifth sense.
~10+ On lightning attacks
~20+ Damage on lightning attacks however the user can no longer hear anything besides the music within the headphones
~If listening to the music the user can no longer hear any incoming attacks leaving him open.
~With the lightning aura around him the user has slightly enhanced reflexes due to the stimulation on his nerves
~Only Zoro.. Can wield these headphones.

±± Leaving For Roku ±± Although i must remind you Zoro that +20 to an element by the use of a weapon is restricted to the 7sm swords.

Raiton: Thunder BulletsType: OffensiveRank: SRange: Short-LongChakra: 40Damage: 80Description: Placing one of his arms a few centimeters away from the other, held outstretched, with both of his palms open, the user creates a sphere of lightning around his outstretched forearm, from which a barrage of small, yet destructive lightning orbs is fired towards his enemy at high speed. Such "bullets" are powerful enough to produce an explosion on contact, which can engulf the target
~Can only be used twice per battle
~No B rank lightning for the next two turns
~Can only be taught by Zoro..

Blast is similar to:

±± Declined ±± Lacks Japanese name and is also too simple for an S-Rank. This is more like an A-Rank or B-Rank even.

Feel free to edit anything. I really want to get the CW approved so do whatever it takes ^_^

Re: ±±Custom Jutsu Submission±±

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Shikatsu the otter.Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Fire element and can preform Fire A-rank jutsu and below if the user creates the hand seals needed.Also he has developed resistance to C rank and bellow fire techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned once per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note:Can use up to A rank fire techniques that the summoner knows.

New:

(Kawauso Kuchiyose No Justu:Kazuma) Otter Summoning Technique:Kazuma

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Kazuma the otter.Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Wind element and can preform Wind A-rank jutsu and below if the user creates the hand seals needed.Also he has developed resistance to C rank and bellow Wind techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned once per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Kazuma counts to the users 3 moves per turn.
~Note:Can use up to A rank Wind techniques that the summoner knows.

±± Both Declined ±± Link to the summoning contract? Also, S-Rank summons can use up to S-Rank element without hand seal.

(Shuriken Dokudokushi Suki Mushi)-Poisuonos Nano-Bug Shuriken

Type: Offensive/DefensiveRank:SRange:ShortChakra Cost:40Damage Points:80Description: The user first takes out a hollow shuriken and holds it tight in his hand so the edges of the shuriken cut it.The user must hold the shuriken like that for 1 turn and whilst holding it the user sends his poisunous nano-bugs in to the empty part of the shuriken.The user will then throw the shuriken at his target as the shuriken is hollow and filled only with bugs it can travel only short range.If the target is touched by the shuriken on any part of his body the bugs will come out of the shuriken and get into the targets body,causing a very painfull but quick death.
~Note:Must be a member of the Aburame Clan.
~Note:Must have a Torune or Shikuro biography.
~Note:Can only be used once per battle.
~Note:Can not use the Poisunous Nano Bug Technique for the whole battle.
~Note:Can not use any Aburame technique for the turn this jutsu is used.
~Note:The shuriken must be held in the hand for one whole turn.
~Note:While the shuriken is held in the hand the user can not perform any hand seals.

±± Declined ±± The idea is good...but its OP. Even with all your restrictions, its OP. Lets not forget that with the way you worded it, only Dojutsu users or medical ninjas can actually survive this, either by figuring out that you are filling the shuriken with bugs or by countering its effects. You must make it a bit easier to dodge so that you actually have to use logic and cunning to actually make it hit.

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Shikatsu the otter.Shikatsu is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Fire element and can preform Fire S-rank jutsu and below without hand seals.Also he has developed resistance to C rank and bellow fire techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned once per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Shikatsu counts to the users 3 moves per turn.
~Note:Can use up to S rank fire techniques that the summoner knows.

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(Kawauso Kuchiyose No Justu:Kazuma) Otter Summoning Technique:Kazuma

Type: Offensive/DefensiveRank: SRange: ShortChakra Cost: 40Damage Points: 80Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Kazuma the otter.Kazuma is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good.He has an affinity to the Wind element and can preform Wind S-rank jutsu and below without hand seals.Also he has developed resistance to C rank and bellow Wind techniques.

~Note:Can only be used by the otter contract signers.
~Note:Can be summoned once per battle.
~Note:Shikatsu stays on the field for 4 turns before returning to the seas of Amegakure.
~Note:Every technique used by Kazuma counts to the users 3 moves per turn.
~Note:Can use up to S rank Wind techniques that the summoner knows.
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(Shuriken Dokudokushi Suki Mushi)-Poisuonos Nano-Bug Shuriken

Type: Offensive/DefensiveRank:SRange:ShortChakra Cost:40Damage Points:80Description: The user first takes out a hollow shuriken and holds it tight in his hand so the edges of the shuriken cut it.The user must hold the shuriken like that for 1 turn and whilst holding it the user sends his poisunous nano-bugs in to the empty part of the shuriken and around it wich causes that the shuriken becomes dark purple color making it easily distinguished from a regular one.The user will then throw the shuriken at his target as the shuriken is hollow and filled only with bugs it can travel only short range .The main flaw of the technique is that it can be countered by a mere shuriken while the nano bug shuriken is in the air.When the shuriken hits something solid it will open the tipes of the shuriken edges and out of them spray the nano bugs up to 10cm away wich can be easily noticed.If the poisonuos nano-bugs get onto any part of the targets body the bugs will get into his body,causing a very painfull but quick death.
~Note:Must be a member of the Aburame Clan.
~Note:Must have a Torune or Shikuro biography.
~Note:Can only be used twice per battle.
~Note:Can not use the Poisunous Nano Bug Technique for 2 turns
~Note:Can not use any Aburame technique for the turn this jutsu is used.
~Note:The shuriken must be held in the hand for one whole turn.
~Note:While the shuriken is held in the hand the user has reduced hand seal speed.

Re: ±±Custom Jutsu Submission±±

(Kuchiyose:Bobu Hebi) ~ Summoning: Mariana
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A
Description: Once the user bites his thumb and makes a tiger handseal, Mariana, will be summoned on the shoulder. Mariana is a close combat snake, in a sense of providing the user with a +20 Taijutsu boost in order to be able to defend himself against stronger opponents. This boost will come from having the snake channel her chakra throughout the user's body, meaning to place your muscles, your body at its highest point.
- Note: The release of the chakra will count as one of the actions of the three turns.
- Note: Must have signed the Snake contract.

±± Declined ±± Sorry but +20 is simply too much and the explanation on how its achieved ... Try explaining it a bit more and describing a bit more of the snake.

(Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Typeffence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play

±± Approved ±± Although this is quite similar to my own Summon, Grave of Maria, i'll allow it.

Re: ±±Custom Jutsu Submission±±

(Kuchuysei no Jutsu: Zakuya) Summoning Technique: Zakuya
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user concentrates on his chakra and summons Zakuya onto the battlefield, Zakuya is called Zaku for short, and despite being a female she has many male attributes as she is known for being violent. Zaku is extremely thick compared to other stick insects and has the ability to release what seems to be her skin infused with chakra which she can use as a sort of shield to protect the user, and because of her control over this shield like material, Zaku can activate and de-activate it at will, meaning the user can use it to defend from an attack and can send off another attack within that same second as Zaku will be able to deactive it extremely fast.Note: Zaku is a meter long.Note: She can only be summoned once and lasts 4 turns.Note: To use the shield she must be within short range of user.Note: Her shield like material can take 1 S rank hit, 2 A rank hits, 3 B rank hits etc before being completely destroyed and useless.

±± Declined ±± Link to summoning contract?

(Doton|Suiton: Chika Mizu Ba-su) Earth|Water Style: Undergound Water Birth
Type: Supplementary | Offensive
Rank:A
Range:Short-Long
Chakra: 30| +30
Damage:0|60
Description:The user sends their doton chakra into the ground, resulting in the ground beneath being hollowed out into a large carven that has several pillars upholding it. Then the user generates a large amount of suiton chakra in their body slamming their palms upon the ground and, releasing it out into the ground. The user using their chakra to manipulate water soruces deep within the earth such as hotsprings, causing the water to rise up from the ground, the user then causes the water to stop rising when its roughly a foot beneath the earth while using their own chakra to summon more water, resulting in the cavern created a foot below ground level being filled with hot water. The water filled cavern stretching out all beneath the battle field with a raidus of long range, as such the user can use the water for their suiton techniques that requires a watersource, some of the water bursting up from the ground as they attempt their technique. However the user can also cause the water to erupt from the ground immeaditly upon formation in the form of multiple geysers, resulting in the water resoivors being completely depleted but as a result damaging the enemy. Several pillars of eath remain, holding up the water filled cavern, these pillars remaining so as to prevent the ground from collapsing inwards. Note: Can only be used once.Note: No Suiton jutsu for the rest of the turn.Note: Water resivoir depletes after four turns.Note: The user is left slightly drained of chakra and is slightly lathalgic, as a result no taijutu for the rest of the turn.

±± Leaving for Roku ±± I think i've seen a very similar technique but i can't place it so i'll leave it for Roku to check.~Declined~ I really love the idea, but you need to remove the Geyser part, as I have a custom similar to that (and at least one other person has a variation)

(Fūton: Kase) - Wind Release: Handcuffs
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user concentrates on his wind chakra and forms a thick line of wind with two holes on each side which form around the users two wrists. The holes which fit tightly around the users wrists and the hole size can be changed by the user at will as different opponents will have different size of wrists. Furthermore the thick line of winds length can be changed by the user depending on whether the opponents hands are closer or further away from each other. This jutsu is mainly used to restrict the opponent from bringing his hands together thus preventing him from using hand seals.Note: Can only be used 3 times.Note: No S-rank wind on same turn.

±± Declined ±± Mid range? So you can bind your opponents hands at any distance? O_o Hum, the problem i have is that the way to counter this logically is with fire, which would make the enemy burn his own hands. Make it short range and lower the rank to B.

Re: ±±Custom Jutsu Submission±±

Raiton Raikou Bare- / Lightning style: Lightning VolleyType: OffensiveRank: BRange: MidChakra: 25Damage: 40Description: The user will make the (snake> ox> bore> tiger> rooster> horse> snake) hand seals and start to gather chakra in there palms after a while the will turn that chakra into lightning energy and release it in small fragments of electrical energy. Those fragments are small lightning sphere shaped that are thrown at the and opponent. If they hit they paralyze and damage the opponent..

-Note-
- Can only be used 3 times per battle
- Can't Use any Lightning jutsu's that same turn~Declined~ How many fragments are released and how long does the paralysis last?

Resumbitting

Raiton Raikou Bare: Lightning style Lightning VolleyType: OffensiveRank: B-RankRange: MidChakra: 20Damage: 40Description: The user will make the (snake> ox> bore> tiger> rooster> horse> snake) hand seals and start to gather chakra in there palms after a while the will turn that chakra into lightning energy and release it in small fragments of electrical energy. Those fragments are small lightning sphere shaped that are thrown at the and opponent. If they hit they paralyze and damage the opponent.. There are about 5 lightning volley fragments released and its paralisis last for 1 turn