what that (roughly) translates to is the following:Viewers, mvp, in the shanghai majors they had no server, no reputation. this is dota but we made it to top 4 i sincerely ask for you to not blame but cheer, congratulate not criticise a year ago at DAC they had 1W 13L now they are at the top last TI redeye said korea would be dominant at the major, everyone laughed, but look now. thanks to the athletes who went thank you for watching me

From what I could hear from that clip he wasn't crying because they lost btw, he was crying because how far MVP got to. i mean look at what aqua was doing in the finals:

OSFrog just added into the game the Orchid 2.0, or how I like to call it, fuck PA harder than an industrial piledriver : the itemAlso he buffed Axe who will shit all over PA with his pure spin, and Huskar is also quite good against PA with his retarded attack speed and magic damage.Also Bane shits all over herReally any hero shits all over her with her unable to really do anything now that the orchid 2.0 is in the game

You got a BKB, big whoop, you got no damage and once that shit is low duration, which it will since you get mulched otherwise, you'll be dead in the water since you delayed all your damage items and have no farm

I guess you could probably run PA with a Bane so he could blink aghs on dudes and blow them up but you could do that with any other hero and it'd be better than PA in that role.

Potm can be strong and you never even need to skill arrow. Arrow helps for sure, the problem is most idiots try and hit blind when you should allow a team mate to set up the stun... SD, Naga, Tidehunter etc. Potm's strength is the fact that as soon as you get aghs your GPM is going to make a fucking alchemist cry and you are always a constant space creator that can fucking murder anyone who comes near you. Eblade and blink allows you to both escape and also murder even more people.

CosmicScientist wrote:I found Dicks Assassin can help combat her if your team can help for your lack of attack damage. Or really anyone who can catch them by surprise and be generally anti-fun by using dagon or other haha, your armour doesn't matter agility hero with no health to begin with.

Sniper is very good this meta against potm. After leap is used, she is completely open to assassination, but you normally need to instigate a teamfight, but sniper is a teamfighter carry anyway.

Units under assassination from sniper has their invisibility shown, but once the shot hits, they are no longer shown. Leap does disjoint it, though. Tb quite honest, the new ptom Mirana is a new breath of fresh air from the Storm Spirit hell and other mid type carries, in that the build alone is quite fun and refreshing. I don't know why, though, Mirana is not played as a semi-support. Instead of using aghs to farm, why not use aghs as a buffer in fights? Stand in the back, throw your arrows and what not, if the enemy goes past your front line nuke (maybe even save arrow so you can stun+nuke). I feel she would be a perfect 3rd pos if you can have a 4th pos offlaner, 5th pos sup, 1st pos carry, 2nd pos core mid.

CosmicScientist wrote:Aghs is used to farm...? But I thought it only activated under enemy sight, which by the time you would probably want to get it means that'd only happen in team fights or someone being out of position?

lzimann wrote:Mirana's agh is probably one of the strongest in the game right now. Does so much(it's like a QoP ult but 360 and with like 8sec cooldown), helps you farm and is insane in teamfights.

Mirana and Faceless void are the current OP heroes. A hero that has the ability to turn a teamfight around with itself alone, in this hyper-aggressive meta of pushing down towers after teamfights/pushing towers that force teamfights has so much value, that you'd be insane if you wanted to actually win to not pick one of them. Chrono used to be just on par, because people were so tanky because the early game was so much longer. Early game time has been cut down like 50%, from what I've seen in my bracket. That means those high value aoe stuns and nukes basically do 50% more damage, because come end of early game/early mid game is when they are their strongest (also voids bash rate is like 50%).

talents dont seem to be an awful idea but its very non dota-like and out of nowhere.. they seem very inconsequential but could flesh out some characters who are in a limbo of what their identity is (is abaddon a carry or support????)

Lumbermancer wrote:Abaddon is whatever you want him to be. That's the difference between Dota 2 and other assfaggots.

he's whatever you want him to be (along with characters like venge or venomancer who can pseudo carry) but as a consequence they underpreform in every way and turn out to be mediocre characters overall because of it. usually they get relegated to perma-supports in viable meta because supports are basically walking cost-efficient items and 1-2 buttons that do something.