I don't know where to post it so I'm gonna post it here. Infographics are awesome and the fact more text based sports sims haven't embraced them is beyond me.

For FOF, this would be awesome:

I would love to see more info about teams, players, plays, results, etc. I can pull some info out of the game and throw it into a spreadsheet in a very elementary way, but I'm sure others could manage something like the above. Wouldn't it be neat if the game did it for you.

The only thing I'd like to see return is the ability to resign players after the season starts. I totally understand why Jim removed it in FOF8, but IMO this was one of the worst things that ever happened to the game. Other than that, I can pretty much live with anything.

Ideally I would like a game modeled after the 1990's version of the NFL, vs what it has become today.

I’d like to see this become customizable, so that you could adjust settings for any type of statistical output for any given era...past, present or future. I don’t know if this type of customization would work with Jim’s engine though.

I don't know where to post it so I'm gonna post it here. Infographics are awesome and the fact more text based sports sims haven't embraced them is beyond me.

For FOF, this would be awesome:

I would love to see more info about teams, players, plays, results, etc. I can pull some info out of the game and throw it into a spreadsheet in a very elementary way, but I'm sure others could manage something like the above. Wouldn't it be neat if the game did it for you.

Honestly. To anyone who has ever played a FOF game, the interface whilst simulating a game already meshes well with the OOTP/FHM interface and reminds me a lot of early OOTP.

The want for a "3D" match engine like FM seems like a pipe dream to me (atleast for now, OOTP is finally 3d done right in 2019 after so many years) but the best step towards actually having a well done football sim that fully takes advantage of the work Jim has put in over the years would be these types of infographics. It'd be amazing to be able to look at how well your rookie, first pick QB did throughout the game presented well.

I just want some kind of league customization, though maybe not in the way of reducing or expanding the NFL but making leagues outside of the USA. I love the fact I can make a UK league in OOTP or FHM that has a lower ability at the sport and see them try to thrive until that one talent appears and eventually makes his way overseas.

I also like the idea of making the CFL, even if it doesn't have the CFL rules (which are unique but probably would be VERY frustrating, especially with how hard FOF is already.) Just that alone would expand the possibilities so much, imagine being a CFL team and hiring Kaepernick or some other QB who has been struggling on the free agency, maybe someone less controversial but still with such a huge high like Tebow, you'd also live out these ideas that would never happen irl.

The biggest omission in FOF is special teams. There are three phases to football, and Jim's only covering two in detail.

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This is not an accurate assumption. Every player (except QBs and o-linemen) has a special teams bar rating. And there are methods in FOF 8 to optimize special teams. My teams typically are in the top 5 in return yardage and return coverage. Prior versions previously allowed you to select your gunners (which was removed in FOF 8). But the game engine appears to pick the highest rated players eligible for ST play, so performance is not impacted.

I certainly don't expect too much in the first iteration - league customization would be plenty - but I'd be surprised if the ultimate goal wasn't to be able to have the NFL/NCAA leagues running side by side. OOTP has a complex minors system, and the option to include college leagues. So to me, it seems like an obvious solution, and it would make drafting much better. Rankings and recruiting might start out less fleshed out and less interesting to actually play at first, of course. But I would guess they'll add CFB in the second or third iteration as more of an accessory, then flesh it out in the following versions.

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