Currently Playing:

- Uses a dynamic resolution; 720p in docked and at best 720p portable, but most the time its below. - Game settings allows you to adjust the Motion Blur, SSAO, GPU particle density, and more. - Adjusting these can only improve your resolution, no affect to the framerate - In Portable mode, all SSR is gone entirely. - Hub area struggles in performance with resolutions around 540p in docked and 25 to 27 fps average - everywhere else runs at an almost stable 30fps.

Currently Playing:

720p seems kind of unimpressive for this game. Even before the Digital Foundry video I was scratching my head at why people were acting like this was another panic button miracle. When it came out on PS4 it looked pretty ugly as a game, it was basically an Xbox 360 game but with less jaggies and a slightly cleaner image.

That being said, I haven't watched the video yet, and maybe there's been some massive technical upgrades made to it in the last few years. I doubt it though, because it still looks kind of ugly.

Currently Playing:

720p seems kind of unimpressive for this game. Even before the Digital Foundry video I was scratching my head at why people were acting like this was another panic button miracle. When it came out on PS4 it looked pretty ugly as a game, it was basically an Xbox 360 game but with less jaggies and a slightly cleaner image.

That being said, I haven't watched the video yet, and maybe there's been some massive technical upgrades made to it in the last few years. I doubt it though, because it still looks kind of ugly.

Yet another strong port by Panic Button, they really are the MVP of third party conversions to Switch. This, Doom, Wolfenstein II, and Rocket League all in the space of a year.

Cool to see a console game that gives the player so many options in terms of tweaking the graphical settings, and especially nice to see DF's brief bit on post-patch Wolfenstein II on Switch confirming that its resolution and framerate have indeed improved, though sadly I guess this probably rules out them doing a full analysis on it.

AngryLittleAlchemist said:

720p seems kind of unimpressive for this game. Even before the Digital Foundry video I was scratching my head at why people were acting like this was another panic button miracle. When it came out on PS4 it looked pretty ugly as a game, it was basically an Xbox 360 game but with less jaggies and a slightly cleaner image.

That being said, I haven't watched the video yet, and maybe there's been some massive technical upgrades made to it in the last few years. I doubt it though, because it still looks kind of ugly.

I wouldn't call this particular port a "miracle" myself. Wolfenstein II, now that was a miracle, as it has performance issues even on PS4/Xbox One.

That said, Warframe has undergone significant graphical upgrades since its admittedly rather plain looking 2013 release, and these improvements carry over into the Switch build. And at the end of the day, it's still a game with graphics built to PS4 spec running on a mobile chipset a fraction the size and wattage of a PS4, so its inherently more challenging to port than last gen stuff like Diablo 3 or Skyrim.

Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

Currently Playing:

I don't see the harm in admitting that I'm not sure if the graphics have been majorly updated whilst giving my opinion on what I remember and have seen recently of the game. Especially considering I've seen the game recently, including in the digital foundry video, and I still wasn't very impressed. It's no where near as drab and boring as the original game, but it isn't impressive either.

Panic Button bringing over Warframe and Rocket League is cooler from a "people get to play these games standpoint" then a "WOW you can play that on Switch?" standpoint, honestly.

curl-6 said:

I wouldn't call this particular port a "miracle" myself. Wolfenstein II, now that was a miracle, as it has performance issues even on PS4/Xbox One.

That said, Warframe has undergone significant graphical upgrades since its admittedly rather plain looking 2013 release, and these improvements carry over into the Switch build. And at the end of the day, it's still a game with graphics built to PS4 spec running on a mobile chipset a fraction the size and wattage of a PS4, so its inherently more challenging to port than last gen stuff like Diablo 3 or Skyrim.

It's not really built or optimized for PS4, the actual game came out in early 2013 and it's minimum specs on PC are the kind of thing an Xbox 360 could handle