Description:

Killcam for hydra/hunter kills, when a pilot kills someone that person will see the NEXT movements of that pilot for a while.

The idea came because if you got shot with hydra or hunter, you (some players) often wouldn't know what hit you as it can be pretty fast that it seems like a random explosion. Now, also pilots get a bit of recognition towards who they just owned.

Also, you don't have to worry about your gamemode's respawn timer being shorter than killcam duration;

This script also works around the respawning of your gamemode, and lengthens the killcam duration to what's defined within this resource, and uses a hacky method to bypass your gamemode's respawn by delaying the camera returning to the killed player (so after your gamemode respawn timer passes, there could be a small flash in the killcam but barely noticable, as the script forces killcam to finish for aslong the script is configured for)...