Tag Archive

Guess who’s back on the market? The job market that is! Unfortunately the company I have been working for the last 18 months has had to close down, so I am now looking for my next game development adventure. I’m looking not only here in Melbourne but all over Australia and internationally. So for the next few weeks, or however …

So after modeling and remodelling a few different apartments I have decided to go with this one. Although I will likely go back and do the other layouts as well after this one is all finished because the more the better! I got the inspiration for this one from a pin I saw in Pinterest, having a big “feature window” …

I have started working on a modern apartment project which I have been wanting to do for a while now. I have gathered lots of references and inspiration from my Pinterest and have finally started to make some progress. In fact as of last week our boss now lets us use our Fridays to work on personal projects which is …

So last weekend I was involved int the 2016 International Global Game Jam. I teamed up with 2 cool people and made a game in 48 hours. We chose to make a game for VR to be played with the Oculus Rift and Google Cardboard. I was the only 3D artist in the group but also helped out with parts …

Today I also UV mapped a whole bunch of 3D objects that I haven’t textured yet. This includes tables, desks, TV’s, medieval weapons and shields. I still have a few more to go, once they are all UV mapped and I have PSD’s for each of them I will begin to texture them! Here are some UV snapshots from some …

I have made more progress on this side project and since it is targeted for mobile I had to make some big changes! I created a script that checks the screen resolution and from that it determines how far apart and where to generate the enemies. I also made it so that you can select how many rows/collumns you can …

For my horror game I have been making a few more game objects in 3D. Here are just a few but there will be many more to come! It may be hard to tell from here but there’s a picture frame, a jar, a lever and part of what is going to be an old style telephone.

So I have finally migrated all my animation and old scripts to using Mecanim, Unity’s built in animation editor/controller. It’s not as simple as I’d like it to be but I did get it working. Now the door open and close animations are created in Unity instead of having to import from Maya (which they were importing incorrectly anyways!). So …

In my 3rd year of University I created a very basic prototype for a horror game with emphasis on writing our own C# code in Unity. As such we used pre-made assets, now I am going to create a my own game with my own assets but a similar concept. I will reuse the scripts I made back then and …