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E3 is just around the corner, and we have some big questions to answer. Can we bring an RPG to the console? Can we recreate the same fantastic Original Sin experience if you're relaxing in your living room, holding a controller? Will it still feel as natural as a mouse and keyboard?

Ever since Divinity: Original Sin launched, we've been working hard on the Enhanced Edition to ensure that playing on a console feels as smooth and intuitive as it does on a PC. On top of that, we’ve also been adding plenty of content such as new quests, new puzzles, voices for every character, and a host of other improvements.

Now we're ready to share the results with the world.

You can see the Enhanced Edition in action on the Twitch E3 Show (Monday 15th), or you can drop by the Game Trailers show on Tuesday, the IGN show on Wednesday - to hear every detail about the fantastic new features that the Enhanced Edition brings to Original Sin!

And if you're a member of the media, or an established Youtuber/Twitch streamer, we still have some free time slots to let you experience the Enhanced Edition for yourself! Journalists should contact Tom Ohle of EvolvePR (tom@evolve-pr.com) to book a slot.

We’ll be sharing a lot of Divinity:Original Sin Enhanced Edition news at E3, so if you want to be sure you don’t miss out on anything, follow us on Twitter and Facebook. Rumor has it that images will be released of the behind-the-scenes bacchanal parties at the Larian house!

Can You Travel To Ghent, Belgium?

We only announced Divinity: Original Sin Enhanced Edition a few weeks ago, but we’ve already been inundated with requests from Source Hunters anxious to play right now. And we want to make that happen. So, we’re delighted to invite a few brave testers to our HQ in Ghent, Belgium, to grapple with the game. If you can travel here, we’d love you to come over and try out new our gameplay modes, rewritten story, and brand new quests!

- We will start public playtesting in our Ghent office on the morning of June 29th, and will carry on until July 10th.

- Interested? Just mail playtesting@larian.com with your name, age (18+ only), email address and previous experience with Divinity: Original Sin for a chance to see the Enhanced Edition before anyone else!

- Players must be available for one full day between June 29th and July 10th.

- Players are required to be in the office for a full day, arriving at 10:00 and leaving at 16:00.

- All testing will take place using console controllers.

A cRPG Bonanza!

June 2nd saw the launch of The Bard’s Tale IV: the latest inXile Kickstarter campaign, which follows on from the immensely successful Wasteland 2 and Torment: Tides of Numenera. A cRPG dungeon crawler that promises dynamic combat, knotty puzzles and fiendish riddles, all set to a gorgeous Gaelic musical accompaniment? Yes please! It’s close to being funded, so why not head over to their Kickstarter page and see if they can tempt you to break open your piggy-banks? Do check out their hot in-engine video too!

But it’s not just Bards and celtic tunes; we wouldn’t be Larian if we weren’t excited by the promise of broken worlds and apocalyptic creatures! Umbra is another isometric cRPG that’s caught our eye, promising fast-paced action, frantic magic, and hordes of enemies to vanquish. With an open world to explore, a crafting system that lets you create unique weapons, and a chance to turn your character into a highly customisable Apocalyptic avatar, we definitely think this is one to watch. You’d better hurry though, their Kickstarter campaign ends in just a few days!

A great man, a fantastic composer and a good friend passed away yesterday. Rest in peace Kirill Pokrovsky – we will miss you.

And thank you for all the gifts you’ve given us.
We each have our own Kirill story and many of us have Kirill presents on their desks. All of them demonstrate how rich a person you were.

We’ve all hummed your music and we have marvelled at how far your virtuosity went. You were truly somebody unique, a true artist, and we were very lucky to have you as a colleague.

Your greatest gift to us of course was your music that you shared with us on many occasions. The following concert in particular was really special for us, in the midst of a chaotic Kickstarter campaign, you brought us a moment of peace and joy.

What few people saw was exactly how cool you were behind the scenes as this piece of unreleased footage shows:

Today we are very excited to announce Divinity: Original Sin Enhanced Edition for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian.

In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.

We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard.

As well as local co-op, split screen and controller support, the Enhanced Edition also features:

All characters are now fully voiced by AAA-voice actors

New quests, new characters, and new content

Entirely new gameplay modes and character builds

A heavily rewritten story with a brand new ending

Massively reworked visuals and sound effects

And much more to be announced in the coming months!

A Gift For Our Fans

In appreciation of all the fans who helped make Divinity: Original Sin the success that it was, the Enhanced Edition will be completely free to everyone who owns Original Sin. This is a reflection of our immense gratitude to all of you. We deeply appreciate your support, and the feedback we received from you helped us create and polish this game into something that we're extremely proud of.

A Whole New Game

Divinity: Original Sin Enhanced Edition is a completely separate game: not an update to Divinity: Original Sin. Both games will remain available on PC and Mac, and it is important to note that they are totally different entities, so if you've already bought Original Sin you'll see separate listings for Divinity: Original Sin and Divinity: Original Sin Enhanced Edition in your Steam Library. This means that saved games can't be transferred from Divinity: Original Sin to the Enhanced Edition. This is largely because of the technical changes we've made to how the game looks and feels, but the story has also been rewritten so heavily that most saved games would no longer be compatible with the plot. (After all, it wouldn't make sense to load a game in which you're halfway through a quest line that's been replaced with something different.)

From the very first day of production, we designed the Enhanced Edition to be optimized for DirectX 11 graphics. For our Windows players, this means that Divinity: Original Sin Enhanced Edition will require a 64-bit system and a graphics card with DirectX 11 hardware support. However, both editions of the game will remain available to everyone on Steam, so Windows players with 32-bit systems and DirectX 9 will always be able to play Divinity: Original Sin.

When Can We Play?

As Swen says: "When? When it's ready!" We are committed to giving you the best possible experience and we will not compromise on quality, so it's going to take as long as it'll take. But watch this space, the release date is coming soon!

Are You Ready For E3?

We are! At E3 we'll be sharing much more about Divinity: Original Sin Enhanced Edition's features and gameplay, including the much-anticipated new modes of play.

More background?

Then check out Swen’s blog. He talks about how we came to make the Enhanced Edition and why it’s such an important part of our future plans.
In the mean time, if you want more about what we're up to, check out our forums, and follow us on Twitter, Facebook or YouTube.

Hello everybody!

Over at Larian everyone is on cloud nine now that we've won several major awards for Divinity: Original Sin!

GS: 'In 2014's best PC game, there is no greater role to play than that of yourself.'

First up is the hands down phenomenal PC Game of the Year award bestowed upon us by Gamespot. Needless to say, we're far, far over the moon! And of course we're equally proud of having been named The Bestest Best Kickstarter of 2014 by Rock, Paper, Shotgun, proving once again that Divinity: Original Sin couldn't have been made without our 21.040 backers and the incredible amount of support and feedback we received (and keep receiving) from our community!

We say it every time you start the game and we'll say it once again: YOU ROCK!

Also, our very own David went to Bilbao, Spain to receive the award for Best Role-Playing Game of 2014 at the Fun & Serious Game festival. Just don't ask him where the trophy is...

David in a suit. We couldn't believe our eyes either!

In addition to these, we've been nominated for a lot of other awards, some of which you can still vote for. So if you're convinced Original Sin should receive another award, try casting your vote over at IGN. We're already thrilled to be on their list, but obviously it'd be a complete X-mas miracle should we end up on top ;)

All well and good, but where is my hardcore mode?

Rest assured that these accolades don't make us want to kick back and rest on our laurels: quite on the contrary! We realise all too well that Original Sin is a good, but not a flawless game and a lot of effort has gone into upgrading a multitude of the game's aspects like combat, pacing, UI and main story narration. And yes, work on the hardcore mode still continues and yes, same goes for the Linux version!

It will take us some time to implement all these changes and features, but in the meantime a patch with a whole host of other fixes should be ready for you somewhere in January.

Actually, there's still a ton of stuff to talk about, so for a full overview of what we're planning for Original Sin, future projects and Larian Studios itself, head over to Swen's blog and get the scoop!

Think you can do better? Join us!

Now that Larian is expanding and going global (or at least to Canada and Russia!) we'll be on the lookout for new, talented people that want to join us in creating our own unique blend of RPG goodness.
So have a look at our Jobs page and see if you fit any of our descriptions. All are welcome!

Divinity: United States

The little RPG that could, Divinity: Original Sin, began as an idea funded by the fans. From there it proceeded to a critically-acclaimed launch on Steam, and now it rolls into all major US retailers including Wal-Mart, Best Buy, GameStop, and Target just in time for Christmas.

Looking for the perfect gift for that special someone (or for an excuse to ignore your uncle's political opinions at dinner)? Look no further!

HAPPY HOLIDAYS EVERYBODY!

Have a merry Christmas, a fantastic new year and do keep playing! To celebrate Thomas made a special extended edition of the Year in Review video in which he tried to be funny! Enjoy!

Hello everybody!

Welcome to Kickstarter update number 65 in which we announce the first Larian Devline podcast, the latest Divinity:Original Sin update, the Appstore release, the US retail release and more!

A new patch

We just released a big update for Divinity:Original Sin that includes over a 150 fixes.
The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.

Join us on the Larian Devline Twitch podcast!

This Tuesday, November 4th, we’ll be trying something new by hosting a live Twitch podcast with our devs in which you can tell us what things you liked and didn’t like about Divinity:Original Sin, and what things you’d like to see us develop in the future.

We’ll obviously be watching the chat but we’d also like to discuss with some of you during the stream.

So, if you have strong thoughts about features in the game you think should be improved, let us know via devline@larian.com.

You don’t have to write an essay, a few lines explaining the core of your idea/criticism will suffice. We’ll then invite you to join us during the podcast via Skype.

Physical boxes coming to US retail!

That’s right! To the surprise of everybody at Larian we’ll actually have boxes of Divinity:Original Sin in stores in the US during the X-mas holidays.

It turns out that we misjudged the market and that there was quite some demand.

We’ll let you know the exact release details and which chains are participating once we received all the confirmations.

Grab a Larian T-Shirt

We couldn’t resist.

Redditmade was launched yesterday and we just had to put a Larian T-Shirt on it.

Redditmade is a kind of kickstarter for T-shirts and the T-shirts only get made if a certain number are sold. Get one now and let people know you support an obscure RPG developer from Belgium. ;)

All proceeds will be going to the development of our future RPGs.

The App store release is nigh

Originally scheduled for last month, the App store version of Divinity:Original Sin featuring full Game Center integration is currently in review at Apple. If that goes well, it should be available on the App store by next week.

For the people out there who like stats, currently 10% of our Steam sales are coming from Mac users, so we’re very curious to see what a release on the App store will do.

Further Development

Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.

The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now.

We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.

Live near Kortrijk, Belgium?

Then head over to Budafabriek – café on November 6th at 7:00PM. Swen will be talking Games & Media during a Q&A session. Sounds interesting? Have a look here!