Well, in CS, I just listen to the footsteps of my oncoming prey. Why would I want to negate the brilliant sound design with some shitty dubstep or whatever that will just make me play worse for not listening.

Some of us don't play skill-less games like COD where the object is to run around in a circle and shoot everything that comes before the barrel. Games like CS are far better played on organized teams and high-stakes. You know, stakes like the whole game's concept of one life per round. That tends to make you play a little more carefully and methodically - thus using the sound.

Some of us don't play skill-less games like COD where the object is to run around in a circle and shoot everything that comes before the barrel. Games like CS are far better played on organized teams and high-stakes. You know, stakes like the whole game's concept of one life per round. That tends to make you play a little more carefully and methodically - thus using the sound.

Contrary to popular belief, I have played a fair bit of COD. Even in Search and Destroy I never found the game design lent to using them in any consistently functional way like I remember using in CS. Regardless, it was in response to this fellow who was going on about being this big run and gun. Clearly he's not using sound to play with tactics, as he's asking us if we like a side of Skrillex with our FPS.

dude, i dont play tons of games and sit on forums all day. I don't know why you feel the need to tell everyone about how COD isn't a skill-full game. I asked if you play to music, and if you do, what kind? Obviously you don't so why don't you find a thread that pertains to you Thanks for your opinion

dude, i dont play tons of games and sit on forums all day. I don't know why you feel the need to tell everyone about how COD isn't a skill-full game.

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The skill involved or not involved in COD is a completely different story. I was talking about using sound as your main resource in tactical play - a game like this Call of Duty is not. That was my main argument against music while shooting.

Contrary to popular belief, I have played a fair bit of COD. Even in Search and Destroy I never found the game design lent to using them in any consistently functional way like I remember using in CS. Regardless, it was in response to this fellow who was going on about being this big run and gun. Clearly he's not using sound to play with tactics, as he's asking us if we like a side of Skrillex with our FPS.

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You can use sound though. There are even perks that change how loud the footsteps are. I've never played CS, but even if sounds is more important in CS that doesn't mean it isn't important in CoD as well.