@killerabbit37: you sound like an idiot. the way you communicate makes it impossible to take your opinion seriously.
i mean it, you could be a lifelong gamer with tons of knowledge on what makes a legitimately good game and I would still hold you just under “Youtube Commenter” on the scale of things to pay attention to.

I have never got all the Cortana porn on the web. Is there a real attraction to a holographic representation of a computer with a female voice? My friends Mac can talk with a female voice, and so far I’ve had no desire to mount it.

@elzarcothepale: Ok, well with Halo you got a fresh concept, a totally new idea in the way a game is told from a story perspective and it had some very good splitscreen co-op. All of this made it very ‘memorable’. Halo 2 and Halo 3 comes out to all this hype and really disappoints. 1) there were really no ‘advances’ in graphics, even on the 360, they still all look the same…just a little more polished than the previous. 2) no breakthrough in gameplay mechanics (dual wield and vehicle mount? who cares! other games were doing this long before)

Basically, I feel that Halo 2 and Halo 3 failed to innovate on a pre-established concept that won fans over.

Its just like the Matrix Reloaded and Matrix Revolutions, that should be ’nuff said…

@LukeV1-5:
exactly- sorry, i was listing some of my favorite blood gulch keywords

@token2k6: i have to go with luke on graphics. I didn’t get to dive into 3 as much as 1 and 2, but each game did have a much sleeker look to it- i’ve heard people compare the difference between one and two to the difference between the original controller and the modified revamp, and i have to agree.
I’m with you on the dual wield, I don’t think it improved anything about the game except maniacal grenadefests with the bruteshot in multi (which, it can’t be denied, has a special place in a drunkgamer’s heart)
However, I did enjoy the ride-jacking- but that’s just because it lent itself to some epic trash talk. Who didn’t love that moment, right before booting the driver, where you could really rub it in? You say other games were doing it, i say okay, sure you think it’s unworthy of hype- i get that, but you can’t deny that the execution wasn’t great.

As a guy with a time consuming job, and friends who all have jobs with conflicting schedules, i have to judge games chiefly on the one-player experience. I dabble in the multi, but that’s about it. So, I agree on the Matrix comparison: A great plot concept, interesting characters and dramatic tension (to a degree, anyway) and then the sequels squander the potential.

That said, i still don’t think that you can say they shouldn’t have made them- they missed the mark, but they didn’t suck. I mean- c’mon- the Matrix sequels dissapointed, but they weren’t as bad as the Star Wars debacle

also, I too thoroughly enjoy a single player campaign to the multi-player (and Resistance 2 is going to have TWO different campaigns!) but with that being said, Halo 2 was a blur as far as the story went (switching off b/t MC and the alien?) and the only memorable moment in Halo 3 was the ride on the warthog on the last level when its exploding all around you. The story line b/t all three games was not cohesive even though they wanted gamers to think that.

yeah, a 10 hour campaign is good, but not great. It was almost as short as COD 4, and that was horrible! Halo 3 had the potential to be epic simply due to the fact that it was out on the 360, but developers opted to port 6 years of programming and “what worked” to make the game, thus compromising its graphical capabilities and the opportunity to have a very lengthy game.

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