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...you shouldn't go in expecting the sheer amount of choice-and-consequence that you'd find in a game like Mass Effect.

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From a different IGN preview for Amalur:

Choices may direct you into different conversation branches and give the game a fresh feeling, but making the wrong choice won't cut out a piece of content for you like Fallout 3 and New Vegas so infamously did.

That review is from the same jerk who wrote what I copypasted earlier, I don't trust him.

Such a plot has incredible depth,
...
fantasy fans will find plenty to love.
...
Amalur totes an impressive story penned by one of the great fantasy authors of our time, and it takes place in a fantastic fictional world. It’s complex and hard to follow at times, though.

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All those words? Completely untrustworthy.

Josh Sawyer's words of wisdom:

(regarding crpg rulesets) "Pretty much all games get it wrong."
"Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs."
"An awesome game with a crappy ruleset would be a better game if it had a better ruleset. Again, why grit your teeth and accept fundamentally dumb systems and their dumb adaptations into different media when such things clearly could be designed and executed better?"
"'Designer off in the clouds' generally only works out when the designer has a very solid technical understanding and focuses heavily on both gameplay mechanics and player experience. Most designers really couldn't give two shits about either."

Well, dumb review or not. I played the demo, and while the whole world design etc. was kinda generic, I liked the combat system, the sneaking, and the way you can develop your character. Plus no fucking bro-mances and other faggy stuff. Rolston & Co. stay true to their old-school shit at least.

Even though there's no piracy on consoles, there are torrents of the 360 version of Reckoning, 4 days before the official release date.

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lol Wut? All my consoles are modded - haven't paid for a console game in years.

My 360 version of this game is on it's way as we speak. It'll go on my 1TB external USB drive with all the others.

Once you mod your consoles, piracy is much easier than even on PC, as essentially all games are DRM free (i.e. no cracks required).

EDIT: Oh, I see - my sarcasm detector is malfunctioning.

I come from a land down under, where women blow and men chunder....
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Lesifoere: "Shitcock. I'm close to rage-quitting again. ... Fucking fuck."
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MetalCraze: "I'm just not a retard who tries to get KKKs by bitching about a game..."

For bros and comrades who completed the demo. Will be it worth atleast pirating for storyfag who liked FNV? If this is more mech than first few hours of Skyrim which was good for what it was (hiking simulator with breathtaking scenery and decent art direction) I won't waste Potatoes and/or bandwith.

"Russia is the only center of unenslaved civilization capable of revealing itself as Christian. So our patriotism is not chauvinism or a call of blood...It's primarily an understanding of the importance of our unique Christian mission -- a mission, I'm convinced, that our people have been put on earth to fulfill."

I have no comparison with Skyrim as a never played any TES game, but if you like something like DA:O (minus dwarve secks and typical Biowarian bullshit) with Fable graphics and better combat you might get an idea of Amalur.

For bros and comrades who completed the demo. Will be it worth atleast pirating for storyfag who liked FNV? If this is more mech than first few hours of Skyrim which was good for what it was (hiking simulator with breathtaking scenery and decent art direction) I won't waste Potatoes and/or bandwith.

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I liked the premise behind the House of Ballads: a bunch of elven LARPers recreates the deeds of great heroes because they believe in reincarnation and cyclic history. Otherwise, the story side seems to be pretty forgettable. It's certainly a game for combatfags.

Combat is pretty boring and feels like a single player MMO for the most part. Or a Gothic with no AI and no difficulty. The only question is whether it gets better when you level up a bit, but that would either require a massive incline in enemy design, or you just really liking stringing combos against helpless critters.

I've been playing the full version for the last couple of days. I doubt I can have a full review ready in time for launch considering the size of the game (probably 100-150 hours), and I don't know how much I can talk about (not sure about any embargo terms but I'd rather be safe than sorry). However, a few quick (mostly technical) impressions without going into any spoilers/details:

- The bugs are fixed. I have encountered maybe one or two at most. The biggest problem on PC are periodic crashes, which could be either my system or the game, but hopefully that will be improved with patches. As far as stability and polish go it's one of the better RPGs I've played recently.

- It gets harder. The first couple areas are nice and easy but once you start facing off against tough enemies like trolls fairly regularly, the game goes into ass-kicking mode. Button-mashing will get you stunlocked to death and blocking, dodging, parrying, using skills etc. are essential to survival. It's not exactly Gothic but there is definitely challenge in appropriate places.

- The PC controls, FOV and camera have not been improved in the retail build, but the developers are reportedly working on a patch based on community feedback. The UI is also pretty bad and has seen very few if any improvements since the demo. Inventory management is straight-up annoying, and given the focus on loot you'll be doing a lot of it.

Overall I'm having a lot of fun with it. The game is simple in a lot of ways, but in not trying too hard to be anything other than a lighthearted action RPG with good combat, it doesn't set the bar so high to trip over it. Just don't go in expecting too much depth. I can't recommend it to everyone, but it's probably the most fun I've had with a game of this type in at least a year or two - any complaints I can think of come down more to style than anything else.

Should be obvious to anyone who cares, but the unofficial version of KoA is out. A semi-working crack is also out there, though apparently the rock troll is unbeatable ? Anyway, sounds like a perfect opportunity to demo the game.

It feels like a wierd mix between Fable II and WoW that just doesn't gel together that well and somehow loses all the positives from these games. Dunno, I can see some nice aspects but quickly grew very, very tired of the game. Mediocre at best.

I've been playing the full version for the last couple of days. I doubt I can have a full review ready in time for launch considering the size of the game (probably 100-150 hours), and I don't know how much I can talk about (not sure about any embargo terms but I'd rather be safe than sorry). However, a few quick (mostly technical) impressions without going into any spoilers/details:

- The bugs are fixed. I have encountered maybe one or two at most. The biggest problem on PC are periodic crashes, which could be either my system or the game, but hopefully that will be improved with patches. As far as stability and polish go it's one of the better RPGs I've played recently.

- It gets harder. The first couple areas are nice and easy but once you start facing off against tough enemies like trolls fairly regularly, the game goes into ass-kicking mode. Button-mashing will get you stunlocked to death and blocking, dodging, parrying, using skills etc. are essential to survival. It's not exactly Gothic but there is definitely challenge in appropriate places.

- The PC controls, FOV and camera have not been improved in the retail build, but the developers are reportedly working on a patch based on community feedback. The UI is also pretty bad and has seen very few if any improvements since the demo. Inventory management is straight-up annoying, and given the focus on loot you'll be doing a lot of it.

Overall I'm having a lot of fun with it. The game is simple in a lot of ways, but in not trying too hard to be anything other than a lighthearted action RPG with good combat, it doesn't set the bar so high to trip over it. Just don't go in expecting too much depth. I can't recommend it to everyone, but it's probably the most fun I've had with a game of this type in at least a year or two - any complaints I can think of come down more to style than anything else.

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sea, what version, if any, requires Origin? There's the obvious Steam and boxed options, and I'm wondering which of them has that spyware bundled with it.

BioWare, Dragon Age 2: "Sailing is like sex. Do it wrong, and it'll make you sick."
BioWare, DA: I: "I will bring myself sexual pleasure later, while thinking about this with great respect"