The Coven of Shivarra Antorus Raid Strategy Guide

This guide provides tips and strategies for defeating the Coven of Shivarra encounter on Normal Difficulty in Antorus, the Burning Throne. Changes to the fight for Looking for Raid and Heroic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic Guide has moved to its own page which can be found by clicking here.

The Coven of Shivarra is a single phase council style fight with three bosses that share a health pool. The raid will only be engaging two bosses directly at any given time, whilst the third boss will be tormenting the souls of one of four titans. The tortured titans each have a unique ability they will cast after the third boss has finished torturing them. After the titans have used two abilities, one boss will exchange places with the boss outside the arena. Understanding each of the abilities is your key to success for the Coven of Shivarra encounter, as a large amount of personal play is needed to defeat the three sisters.

The Coven of Shivarra is the eighth or ninth boss in Antorus, the Burning Throne; available November 28th on Normal / Heroic difficulty, January 2nd on LFR. The Coven of Shivarra is available after defeating Kin'garoth.

Mythic Coven of Shivarra World Firsts

Loot

Loot starts at 915 on LFR, 930 on Normal, 945 on Heroic, and 960 on Mythic.

Quick Tips

Overview – The Mothers of the Coven of Shivarra share a health pool. Two of the Shivarra stay within the arena and engage their enemies directly, while the titans' souls are being tormented. The Shivarra exchange places after forcing two titans' souls to use their abilities against the enemies of the Coven.While within 18 yards of each other, the Coven of Shivarra will take reduced damage. Defeating the tormented aparitions of the titans is the key to defeating the Coven itself, and freeing the souls of Aman'Thul, Golganneth, Khaz'goroth and Norgannon.

Damage Dealers – Avoid standing next to allies when afflicted with .Defeat Torments of Aman'Thul before they finish casting and are restored to full health.Use abilities to slow the movement of Torments of Norgannon until they are no longer affected by .

Healers – Allies take increasingly high amounts of damage leading up to any Torment of the Titans ability.Avoid standing next to allies when afflicted with .Heal allies afflicted with .

Tanks – Avoid gaining too many stacks of and .Position the Mothers so that they are unaffected by .Avoid standing next to allies when afflicted with .

The Coven of Shivarra Abilities

Keep the bosses separated by 20 yards.

The three sisters have a shared health pool, however the two active bosses cannot be stacked due to 破坏魔契约, which reduces the damage they take by 99% when within 18 yards of one another.

Tanks should aim to keep the two active bosses within 19-22 yards of one another as much as possible, to allow classes with efficient area of effect and cleave spells to damage both active bosses simultaneously.

At the beginning of the encounter the raid will be fighting against and . will immediately leave the arena and start tormenting the titans as soon as the bosses are engaged.

Abilities

The tanks want to face Noura away from anyone else for due to her 火焰打击 ability.

This is a frontal cleave which also applies a debuff which increases damage taken by the ability by 100% for 30 seconds and this stacks.

Tanks should use active mitigation for each of the hits, saving larger damage reductions for when they have higher stacks.

These adds will just stand still casting 阿曼苏尔的诡诈. They do not need to be tanked and they cannot be moved.

These long uninterruptible casts will cause them to apply a dot on the raid which can stack.

This will also heal the add to full health.

The raid must focus down the adds to make sure they die before the cast goes off.

Its unlikely that all adds will die before the first cast, so the raid should focus on just killing a few of the adds, rather than dotting everything which will likely prove to be futile.

高戈奈斯之怒 will spawn adds will stand still around the encounter area just like the adds.

They do not need to be tanked and instead they'll be channeling 高戈奈斯之怒 which deals a nasty burst of damage to any player who stands within 2 yards of another player.

The raid needs to be spread apart from one another as you quickly kill off the adds.

These adds do not heal, so players should deal as much damage as possible to the adds through multi-dotting and cleave.

卡兹格罗斯之焰 will summon adds that will be spaced evenly around the sides of the room.

All of these adds will each channel a flamethrower into the middle of the room which deals a large amount of damage every second to anyone who is within it.

The raid needs to move to the sides of the room before the ability comes in so you can quickly stand between two of these adds.

Once you're safe, you want to move around the edges and kill the adds off as soon as possible to gain control of the room again.

诺甘农的幽灵军团 will spawn a large amount of adds around the walls of the encounter area which start walking in straight lines.

If players come into contact with these adds they will take a large amount of damage every second. These adds only have 1 HP, but have the 泰坦的面容 buff, which causes them to be immune to damage for 30 seconds after they spawn.

The raid needs to avoid these adds for 30 seconds before quickly killing them all once the immunity has gone.

You can crowd control the adds in lots of different ways, including hard crowd control spells like paralysis.

You just have to be careful with things like knockbacks and other displacing effects, as the adds might be knocked into other players, potentially killing them.

One strategy the raid may wish to employ is to stack in two corners of the room, each with a single boss so that the bosses to remain spread.

Players then use crowd control on any adds that move towards them, effectively making a little bunker in the corner of the room for the raid to use whilst they wait out the immunity.

Once Diima has tormented two titan souls, she will enter the encounter area and Noura will leave. Players will now have to fight Diima and Asara together whilst Noura torments more titan souls.

Abilities

This cast deals a big burst of damage to the tank and applies a debuff which reduces movement speed by 10% for 20 seconds.

The tanks will need to taunt off one another once again for this debuff.

If the debuff goes to high the tank wont be able to move whatsoever, preventing them from avoiding other mechanics.

A good stack to taunt on is usually 4-6 stacks.

Healers will need to spot heal players when they are afflicted with Diima's 冷凝之血 debuffs.

This is a healing absorption debuff placed on multiple members of the raid.

When this times out the debuffed players will be stunned. The stun duration is based on the amount of heal absorption remaining, with the stun being longer with larger absorption amounts.

Healers will want to clear all of these debuffs before they expire, as stuns during the encounter can cause players to stand within mechanics; leading to a swift death.

Once Noura torments two titan souls, she will enter the encounter and Asara will leave the arena and begin to torment titan souls.

This leaves the raid with Noura and Diima. Tanks need to ensure that they are tracking both 快速冻结 and 火焰打击 stacks to make sure that they taunt off each other without letting either of the stacks refresh.

Once Asara has tormented two titan souls, she will reenter the arena, and Diima will leave.

This effectively puts you back at the beginning of the encounter, as you'll now be dealing with Noura and Asara once again.

This cycle will continue until the bosses are defeated.

Role Responsibilities

Tanks

Keep the two active bosses at least 18 yards apart at all times to prevent them from gaining the 破坏魔契约 damage reduction.

Taunt off one another on around 5 stacks of either 快速冻结 from Diima, or 火焰打击 from Noura.

Face Noura away from the raid to prevent additional players from getting hit by the 火焰打击.

DPS

Avoid the initial landing zone and the spinning blade as the 飞旋的军刀 travels back to Noura.

Do not stand within 2 yards of any other player during 高戈奈斯之怒, whilst killing the adds around the room.

Stand at the edge of the room, between two adds during Flames of Khaz'garoth.

Kill nearby as soon as possible.

Focus down individual adds to kill them before they heal via their 阿曼苏尔的诡诈.

Avoid the 诺甘农的幽灵军团 adds. Crowd control them to stop them running into you.

Kill off all adds after the Visage of the Titan buff has expired on them after 30 seconds.

Raid Finder Difficulty

Aside from numerical changes, in which the damage from the abilities has been severely reduced, there are no mechanical changes to the Coven of Shivarra encounter listed in the Dungeon Journal.

Heroic Difficulty

Alongside numerical changes, in which the damage from the abilities has been increased, there is several mechanical additions that have been made to the Coven of Shivarra encounter on Heroic difficulty.

This orb deals a flat burst of damage to the entire raid as it spawns.

The orb will then linger at the same location, slowing players within 30 yards by up to 85%. This slow is reduced the further players are from the orb.

Ranged players should attempt to be at the sides of the room before the 冰霜之球 is cast to bait the orb into spawning into an ideal location. If the orb happens to spawn in a bad location, players may struggle to move around to avoid mechanics.

In this situation, raid wide movement speed increases should be used to help these players.

Mythic Difficulty

Alongside numerical changes, in which the damage from the abilities has been increased, there are some mechanical changes that have been made to the Coven of Shivarra encounter on Mythic difficulty.

评论

评论来自 RaindanceEU

评论来自 Arnastrasz

OH BOY GIANT SEXY DEMON CHICKS

评论来自 Ardo222

Hi all. I have started creating some boss overviews and strategy guides for Antorus. Built mainly for my raid but hoping to spread the love and maybe they can help you all out as well. You can find them here... https://imgur.com/gallery/V2WNq . They are somewhere between Fatbosses videos and these full blown guides in terms of usability. They are also heavily dependent on the great work of the Fatboss guys so kudos to them. Good luck and happy hunting

评论来自 Menelvagor

This fight was great - the adds really increased the difficulty for our random group. If you want to see how we were able to defeat these thong rockin vixens please look at this video https://youtu.be/agCCVsEKEcs

评论来自 flurreh

If they could move that wall up to the top of the stairs that would be great.

评论来自 frostyfire14

Anyone else feel like the storm mechanic on heroic seems to be.... not implemented well?

Can hardly SEE safe zones ontop of other mechanics + player spell effects.

Not to mention the floor is not helping blend the boss's spell effects. :/

Hope this is fixed, or addressed.

评论来自 Atlix653

Asara Should be Onli taunted By a melee DPS not a Tank. She doesnt deal Actual Melee dmg that is fatal.

Tank Should be Tanking the same one on a side all alone with healer rdy to heal thems. While the rest should be Aiming to focus onli on Asara. This way SafeZone is way easier to manage since u can all stand on the same safezone with Asara facing or not due to her low melee dmg.

Healer can this way also have an easy time to debuff or heal fulminator pulse without being out of range.

This also mean the 2 boss will be at 20feet of eachother constatly never crossing (Like a normal tank swap) making for a better DPS overall.

All that left is to deal with the others dodging mechanics. (With 2 DK'S u can easily make a gap on the army on 2 Marked Side. One for Asara and the other one for the 2 tank.)

This is for heroic purpose.

评论来自 Richmond79

This is a car crash in LFR. Will take weeks for random zergers to get even slightly better at killing it in one shot. Kil'jaeden all over again.

评论来自 BearThumping

On LFR the tanks can keep the bosses stacked the bosses will NEVER get 破坏魔契约

评论来自 pat33

USEFULL INFOS FOR: Normal+:-DPS :暗影之刃 : Always look and dps . Then sidestep from her when you see purple shards building up.-DPS and healers :飞旋的军刀 : Stand on brown floors if you can't detect the red circle in time. The tornado will always aim and get back to .Heroic mode:-Tanks: for 黑暗风暴 : It's important to tank boss near the outer edge of the big red circle on the floor because if you tank them near walls you won't have enough puddles spawned to get in.-Healers 冷凝之血 : To be healed or players stay stunned.-DPS and healers 爆裂脉冲 : Stay spread 6 yards, Use defensive before 6 sec, healers have to heal you.-DPS 爆裂脉冲 detonation+黑暗风暴 while not in white puddles = instant kill, so use defensive CDs.

EASY MECHS TO AVOID: : 高戈奈斯之怒+恐惧= STAY SPREAD 2 YARDS. : 卡兹格罗斯之焰+恐惧= Don't stand on lines nor in the center of the room.: 诺甘农的幽灵军团+恐惧= Front then Stun/root 1 add in the center of the row AFTER it starts walking.

HARD HEROIC MECHS :-At pull, when the boss says: "tremble in the dark" it will spawn the spell: 黑暗风暴 so prepare to enter a white puddle. When it's a second "tremble in the dark" it's 黑暗风暴 + followed quickly by a torment ability (add phase).-Only use HEROISM on because 阿曼苏尔的诡诈+恐惧 are raid stackable dots that do alot of damage thus this will burn mana really quick so it's important to kill those adds fast. Try to cleave into them. Remember that 阿曼苏尔的诡诈 is a stackable dot that requires only one add alive. RANGE AND HEALERS to the center and mellee will follow on the cleave job. -诺甘农的幽灵军团= CC one add THEN prepare to soak a puddle and THEN re-stun/re-root/bump any walking add that is coming your way in order to stay alive.

评论来自 Kiperin

Took about 5 tries to kill these also theres a chance for cinidaria the symbiote to drop.