Beta The Isle of Longford 1.2 fix 2

This is my first proper mod (The Saba Island one i made a while ago and the automation car mods don't count). It's not of the best quality, and it's not quite complete yet (see "Things to work on"), but i might as well release it, because I'm very busy right now, and if i don't release it now, i might never release it! So here goes!

The isle has an alternate name that i made up: The isle of the Evil Ram. Because it kinda looks like one from above.

Features:
Two large towns, with several more smaller towns
Lots of roads with varying quality
Custom road signs
Custom buildings (three different designs of apartment, and an aircraft hangar)
Airstrip you can use to take off from (if you have plane mods like I do)

Things to work on:AI paths for the mesh roads (done for the most part)
Scenarios and (maybe) a campaignBus routes (partially done)
Off-road trails (dirt roads don't count)

Credits:
BeamNG: For making such a great game, one that i play every day when i have the time to.
DuneWulff - the zebra crossing decal
Wikimedia Commons - road sign textures
Sketchup - textures for the apartment blocks...And special thanks to:
bob.blunderton - testing the map out for me

Please don't report issues via poor reviews. If you want to give issues or recommendations, PLEASE do it via the discussions link right "here".

Oh, and one last thing,DO NOT REUPLOAD! (Not like anyone's going to care)

Of the maps I have come across, this one has one of the better road layouts of chasing IMO.

If I were to give a suggestion for the future however, I am getting serious performance issues with the vegetation. Adding a draw distance limit to the trees on lower model detail settings like what was done in the American Road mod could help alleviate this considerably.