We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Warning: JavaScript is required for some functionalities of this page. Please enable the use of JavaScript in your browser. Log In
Register My Account
Log Out (%1$s)

COMMUNITY RULES: The Community Guidelines include important information about the rules we expect everyone to follow when using the DDO Forums. CLICK HERE for the Community Rules.

Trouble Logging in? Remember: your community login is the same as your game login!

Known Issue: Black Screen With Visible UI: Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black. If this occurs, we recommend you disable DX10, enable DX9, and restart the game client.

Lamannia Release Notes (Last Updated 11-14-18)

Update 41 Lamannia Release Notes.

These are the Lamannia release notes for Update 41. These notes will change over time.

Of Special Note:

Lost at Sea

A ship carrying important cargo has sunk off the coast of Stormreach, and you've been hired to assist a Warforged salvage company recover the cargo and to deal with any threats that arise. Your group will dive down to find the wreckage and search for clues. The quest is level 15 on Heroic and level 32 on Legendary. The NPC is named Issabet Tremont and is located in the Harbor and in the Test Dojo on Lamannia.

News and Notes:

Classes

Bard Songs are being improved! These changes will reduce the time it takes for a Bard to buff the party, improve mechanics, and streamline game performance.

Bards no longer sing their songs individually, and will instead have their songs consolidated into a singular feat - Bardic Inspiration.

Bardic Inspiration will include all Single-Target Bard Songs, and all area of effect Bard Songs will now constantly pulse from their location in an Aria.

Bardic Aria becomes active at level 1, and contains Inspire Courage at the start. Bards gain Bardic Inspiration at Bard level 3, which contains Inspire Competence. Active Bard Songs that would be granted are instead changed to passive feats that display their effects and how they are applied.

Inspire Courage now grants a Music bonus to Attack, Damage, saves versus Fear, and Universal Spell Power. These start at a base of +1 Attack, Damage, Saves vs Fear, and three Universal Spell Power.

Inspire Competence now grants a +4 Music bonus to all Skills.

Inspire Greatness now grants a Music bonus to Physical Resistance Rating and Healing Amplification, as well as 20 temporary hit points.

Inspire Heroics will give a +4 Music bonus to all saves, +4 Music bonus to Armor Class, and +4% Music bonus to Dodge.

The Aria:

At Bard level 1, with 3 ranks in Perform, all players in the Aria receive the benefits of Inspire Courage.

At Bard level 9 with 12 ranks in Perform, all players in the Aria receive the benefits of Inspire Greatness.

Arcane Shield Chant is now part of the Aria, providing 2/4/6 to Elemental Resistance.

Ironskin Chant is now part of the Aria, providing DR 2/4/6 and adds 2/4/6 to the Physical Resistance Rating granted from Inspire Greatness.

Reckless Chant is now part of the Aria, providing 2/4/6 Doublestrike, Doubleshot, and adds 2/4/6 to the Universal Spell Power of Inspire Courage.

Expeditious Chant is now part of the Aria, providing a 5/10/15% Action Boost bonus to Movement Speed.

Chant of Power is now part of the Aria, providing a 2/4/6% melee and ranged damage and spell critical chance for all spells.

Inspire Excellence is now part of the Aria, providing a +2 Music bonus to each ability score.

The Aria from Fatesinger is getting a name change into "Ballad" so Aria can be used again.

Bardic Inspiration:

After a brief animation and some music, this single Song will apply all of the previously available single target songs, and the shorter Spellsinger songs, to one ally (or yourself) at the same time. This costs one Bard Song.

The duration is now one minute, plus 30 seconds per Bard level. Abilities that ride along with a Bard Song (such as Frolic from Song of Freedom), have its durations changed to match your Bard song. Effects and abilities that increase your Bard Song duration increase both the base Bard song effects in your Bardic Inspiration as well as anything else that comes with it.

At Bard level 3, with 6 ranks of perform, this will include Inspire Competence.

At Bard level 15, with 18 ranks in Perform, this will include Inspire Heroics.

Spell Song Vigor is now part of this song, restoring spell points over time.

Sustaining Song is now part of this song, restoring health.

Music of the Dead adds to this, applying a negative energy heal to undead characters.

Music of the Makers applies a Repair heal to Constructs and Living Constructs, and all scale with Positive, Negative, and Repair spell power.

Spell Song Trance is now part of this song, granting a +1 Music bonus to all DCs, and a 10% Music bonus spell discount.

Song of Arcane Might is now part of this song, granting +1 Music bonus to caster levels.

The Song Fragments from Fatesinger now apply when you use your Bardic Inspiration, and are otherwise unchanged.

There is now a general feat available to Bards level 12 and above with 15 trained ranks in Perform called Improved Bardic Music. This feat adds +1 to all Skills when Inspire Greatness is used, and grants an additional +1 to Armor Class, Dodge, and all saves when Inspire Heroics is used.

Bards at level 8 are automatically granted Soothing Song, an active feat that heals all allies in a large area and costs one Bard Song.

Fatesinger will only prove the older activated Song version of Inspire Courage, not the Aria or Bardic Inspiration. Fatesingers' ride-along buffs will trigger on both your Bardic Inspiration and the Fatesinger Inspire Courage. Some Fatesinger abilities will scale your Bard Songs in new ways:

Warchanter's 18th level Core Victory Song now reads: The range of your Bardic Aria is doubled. You have +20 hit points, and a Base Attack Bonus equal to your character level.

The Warchanter Capstone now reads: You have +25 hit points, +2 Strength, and +2 Constitution. You can expend a Bard Song to scream the songs of your frozen ancestors, forcing enemies in an area to make a Fortitude saving throw versus Freeze, or be slowed significantly.

Improved Mage Armor: (unchanged) Spell Like Ability: Mage Armor. (Activation Cost: 8/6/4 Spell Points). In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% Exceptional Bonus to Armor Class.

Improved Shield: Spell Like Ability: Shield (Activation Cost: 8/6/4 Spell points). In addition, while you are under the effect of the Shield spell, you gain +3/+6/+10 Exceptional Bonus to Physical Resistance Rating.

Wand & Scroll Mastery: (unchanged) +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.

Tier 3:

Arcane Barrier: (Now 1 Rank): Passive: When your hit points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds.

Eldritch Accuracy: You get (INT/CHA) to hit with weapons and shield bashes.

Synergetic Magic: While you have Action Boost: Spell Power active, you also get the benefits of Action Boost: Power (+10/20/30 Action Boost bonus to Melee Power and Ranged Power for 20 seconds.)

Knight's Transformation: Toggle: While this is turned on, all your spells and SLAs that are affected by Metamagics have their range reduced to touch range. You cannot enable the Enlarge Metamagic while this is active. You gain +30 Universal Spell Power and +3% Spell Critical Damage. Your Base Attack Bonus equals your Character Level.

Improved Offhand: Multiselector:

Shield Striking: (unchanged) On Hit: +5%/+10%/+15% chance to proc an immediate Shield Bash attack with an equipped shield. Every six seconds while you have a shield equipped, you gain Temporary hit points equal to the enhancement bonus of your equipped shield.

Orb Saves: +1/2/3 to saving throws and +3/6/10 Universal Spell Power while holding an Orb.

Force's Point: When you cast a spell, you gain a stack of Force's Point: Martial (+1 To-Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last for 12 seconds each. You may only gain each effect once per second.

Armored Arcana: You gain proficiency in Medium Armor, and suffer no Arcane Spell Failure from Light or Medium Armor.

Ability Score Multiselector: (unchanged) +1 STR/DEX/(INT or CHA).

Tier 5:

Improved Knight's Transformation: If you have Knight's Transformation active, you also gain +1 Competence Bonus to Critical Multiplier with Melee Weapons.

Knight's Magic: Multiselector:

Knight Striker: If you have Knight's Transformation active, you also gain +2 to Evocation DCs, +2 to Conjuration DCs.

Knight Controller: If you have Knight's Transformation active, you also gain +2 to Enchantment DCs, +4 Spell Penetration.

Force's Edge: When you cast a spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.

Renegade Mastermaker's Kinetic Discharge can now be used while moving.

Renegade Mastermaker's Shielding Construct and Warding Construct now require the right amount of Artificer levels.

Epic Destinies

Shadowdancer's Meld Into Darkness is now much less likely to be interrupted.

Items

A number of changes have been made to raid loot:

All level 28 and 29 raid loot is now organized into three separate tiers, and raiding gear stats have been increased in some places to match appropriate values. Players with current Legendary raid loot can turn into their old loot into new versions by using Threads of Fate.

Threads of Fate are a new endgame raid currency that is used for a variety of things at cap. Threads of Fate appear in the end chests of at-cap raids regardless of tier. They can also be made out of raid runes. Threads of Fate are Bound to Account on Acquire.

Raid Runes have been added to all at-level-cap raids. This means that raid runes will be awarded instead of a 20th completion reward list. This includes The Mark of Death, Temple of the Deathwyrm, Fire on Thunder Peak, and Defiler of the Just.

Temple of the Deathwyrm and Fire on Thunder Peak now have Thunderforged Crafting materials as rewards in addition to their selection of raid loot.

The Mark of Death includes appropriate amounts of Masterwork Tapestry Shreds.

Killing Time's raid rune selection now also includes Schism Shards.

Tome drops have been standardized for each tier of raiding.

Tier 3 raids can now have a chance to award +1 Racial Action Point Tomes, which are identical in functionality to the tomes found in the Ultimate Fan Bundle of the Ravenloft expansion.

Here is how it will work:

Tier 1: Defiler of the Just, Fire on Thunder Peak, Temple of the Deathwyrm, The Mark of Death

Reacquiring raid loot that has already been earned to update it to higher power levels

Sparks of Memory

Unique cosmetics

New scrolls are now available based on the new spells listed below in the release notes.

Collectibles now sort themselves based on Tier and Rarity in your Red Collectibles Bags.

Siberys Dragonshards now contain their Feat-Respec level ranges in their tooltips

Mysterious Remnants no longer ask if they'd like to be picked up when you loot them in chests.

Quests and other Adventure Areas

The bats at the bat cave in the Vale of Twilight now properly spawn in the cave.

Spells

New Wizard and Sorcerer spells are now available at level 1: Fire Bolt, Freezing Bolt, Acid Bolt, and Electric Bolt. Each fires a single-target bolt that does 1d6+2 damage of the appropriate element per Caster Level, to a maximum Caster Level of 10. These new spells cost 2 spell points each at their base, and have a 4.5 second cooldown (3.5 seconds for Sorcerers) shared among all four spells.

Dungeons & Dragons Online® interactive video game (c) 2017 Standing Stone Games LLC. All other elements (c) 2017 HASBRO, Inc. Standing Stone Games and the Standing Stone Games logo are trademarks or registered trademarks of Standing Stone Games LLC. Dungeons & Dragons Online and Wizards of the Coast and their respective logos are trademarks of Wizards of the Coast LLC and are used with permission. HASBRO and its logo are trademarks of HASBRO, Inc. and are used with permission.