You run away from the battle in a mad panic, increasing your run speed by 30 for 10 seconds. You immediately lose all of your action points, any career mechanic points, and your Morale will begin to drop, and you will not begin to regain action points until 10 seconds have passed.

How pathetic your opponents are instills in you an even greater urge to destroy them. You lash out for X damage and increase your Strength by Y for 20 seconds and will recover health based on your Hate and damage inflicted. (See the ability's article for effect scale.)

You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds, or after your opponent has hit you 3 times.

A heartless attack that inflicts X damage over 9 seconds and reduces your target's Strength by Y. During this time, target's critical hit chance will also be reduced based on your Hate. (See the ability's article for effect scale.)

Requires Shield. You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration, or run out of action points.

Only usable on other players. You defend one of your group mates and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will be redirected to you.

You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.

Taken aback by your seething contempt, up to 4 enemies within 30 feet are rooted in place, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.

A vicious blow to the head that deals X damage and Disorients your target, increasing the time it takes for them to cast spells by 1 second for a duration based upon your Hate. (See Brutal Smash for effect scale.)

Following the path of Malice means mastering ones rage and molding it into a powerful weapon. The Black Guard who embrace Malice are capable of unleashing powerful attacks fueled by their Hatred. Frequently seen on the front lines, these Black Guard traditionally wield powerful halberds which allow them to cleave through steel and flesh alike.

The Path of Loathing is one of disdain for others, and embracing the belief that none can defeat you on the field of battle. As such, Blackguard of this mastery become unconquerable obstacles that even the most potent of offense will break against. Those who embrace Loathing prefer to work with a tall shield and a strong sword so they can relish in the ringing sound of futile blows falling on hardened steel.

Requires Shield. You ready your blade and defiantly raise your shield to increase your Block rate by 50% for up to 10 seconds. Any time you block during this time you will lash out at your attacker for X damage and gain 5 Hatred.

Your intense fury allows you to shrug off the greatest of hits. For 10 seconds your Armor is increased by 990 and you will become less likely to be Critically hit depending on your Hatred. (See Force of Fury for effect scale.)

Those who master the Path of Anguish master pain itself. This allows the Black Guard to shrug off even the most potent of magical attacks that would normally pierce their finely crafted armor. Masters of Anguish are traditionally chosen to server as the Witch King's personal executioners seeking out and destroying the arcane powers that would wish to strike their liege down.

For up to 10 seconds your superior training allows you to easily Parry the next 4 attacks made against you. Any defense made in this time will restore Action Points to everyone in your group based on your Hatred. (See Elite Training for effect scale.)

Costs 10 Hatred every 3 seconds. You focus your Hatred inward, cursing yourself for your weakness, and force yourself to march on by recovering 225 health every 3 seconds for up to 30 seconds. This effect will end if you run out of Hate.