Enchantment (7)

Maybeboard

Creature (2)

Description

The Ur-Dragon has friends who are all colours of the rainbow. His parties tend to get out of hand though. Multiple haste enablers help his dragon buddies smash face quickly, especially that crazy Xenagos, God of the Revels (who invited that guy?). He also likes to engage in a little necromantic witchcraft at his parties, bringing back all his dead buddies with Patriarch's Bidding or Whip of Erebos. Please offer suggestions to help the Ur-Dragon party :)

"Shocklands": for now I have included the 7 shocks that count as either forests or mountains because red and green are the most important colours in the deck. I may eventually purchase and add the other 3. Stuck to 7 for now to save on costs.

"Fetches": similar to shocks, I don't own all of them and may gradually add more. The enemy coloured fetches are very expensive. If you have them, by all means add them. For now I have 3 of the allied colour fetches which can search for a mountain or forest: Windswept Heath, Bloodstained Mire and Wooded Foothills.

One of the weaknesses of aggro is that it can run out of fuel. Dragons get destroyed and you find yourself with an empty hand. Card draw is vital to keep the pressure going. I've emphasized card draw spells that benefit me from doing what I intend to do anyway: cast dragons and attack with them.

The 5 dragons from Fate Reforged are all included in the precon and I've found all of them to be helpful. All 5 of them give themselves and all other dragons you control some kind of buff. This is incredibly powerful even with just a couple dragons on the field.

Dromoka, the Eternal: Quickly buffs up creatures. Attacking with three dragons means that one of them is getting +6/+6 counters. That's a huge buff. Somewhat annoying when Birds of Paradise is on the field as it will be the bird that gets the buff. However, a 6/7 Birds of Paradise is rather hilarious.

Kolaghan, Storm's Fury: Again with just a few dragons this guy can give each one an impressive power buff.

Ojutai, Soul of Winter: This can be super annoying. It can lock down opponents' armies making retribution impossible.

Bladewing the Risen: Brings back fallen comrades. Bladewing also gives the whole team firebreathing.

The Dragonlords

I wanted to include all 5 of the Dragonlords for the sake of symmetry. However, I found Dragonlord Silumgar just didn't perform. He is much better in a control or aikido deck. The rest of the Dragonlords have found a home in here though.

Dragonlord Atarka: ETB deals 5 damage to creatures or planewalkers. Biggest, scariest dragon of the bunch with the exception of the Ur-Dragon.

Dragon Broodmother: One of the weaknesses of aggro is the vulnerability to retaliation attacks from opponents. The Broodmother provides chump blockers during each player's upkeep. Also a bomb with any "dragons matter" cards.

Inevitably some dragons are going to die. I've included a small reanimation package to get some extra value from our fallen comrades:

Patriarch's Bidding: Yes, this is symmetrical reanimation. However, I'd argue that it gives this deck more value than other decks (even most other tribal decks). Even bringing back 2-3 dragons from the grave for 5 mana is great value. If there is a haste-enabler, this card usually ends games.

Living Death: Another mass reanimator. Similar to Patriarch's Bidding the idea is to have a scarier suite of creatures to reanimate than our opponents. It also acts as a pseudo boardwipe if there is another player ahead of us in board presence.

Every deck needs ways to interact with opponents' threats. Some of the removal in this deck can be found on the dragons themselves and are listed above. However, some instant speed removal and boardwipes are necessary when the going gets rough.

Ramos, Dragon Engine ---> Stormbreath Dragon: This deck wasn't really designed to take advantage of Ramos' ramp ability. Stormbreath Dragon is a hasty Dragon with a bit of extra burn with its Monstrous ability.

Greater Good ---> Lifecrafter's Bestiary: My copy of Greater Good was needed in my Zacama Deck more. Lifecrafter's Bestiary is a cheap way to scry and get incremental card draw.

Whip of Erebos ---> Putrefy: I found that the Whip was too intensive on black mana to both cast and activate on the same turn. it just moved too slowly in the deck. The deck needed a little more flexible removal so Putrefy was put in.

City of Solitude ---> Eladamri's Call: . Found a better home for City of Solitude. I wanted another tutor in the deck. First threw in Sarkhan's Triumph and then switched to Eladamri's Call. Sarkhan's Triumph is definitely on theme but eladamri's call is one mana cheaper and can grab any creature.

Fist of Suns ---> Coalition Relic: I gave Fist of Suns a trial last update and it was ok. To be honest I found that I prefer something that both ramps and fixes. Coalition Relic was thrown in as a replacement which can act as a small bank as well as standard mana rock.

Asceticism ---> Skyshroud Claim: Asceticism was a little expensive in a mana hungry deck. I've moved it over to Zacama. Skyshroud Claim was added for a little extra ramp.

Enchantment (7)

1x Animate&emsp13;Dead

1x Dragon&emsp13;Tempest

1x Elemental&emsp13;Bond

1x Kindred&emsp13;Discovery

1x Lurking&emsp13;Predators

1x Rhystic&emsp13;Study

1x Temur&emsp13;Ascendancy

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