The figure used for this unit is a Heroclix figure from the Armor Wars set.
Its model number and name are #079-081 / Captain America.

_________________________________________________________________Character Bio - Steve Rogers was born July 4, 1917, in the Lower East Side of Manhattan, New York City, to Irish immigrants Sarah and Joseph Rogers. "Disturbed by the rise of the Third Reich, Rogers attempts to enlist, only to be rejected due to being in poor shape. U.S. Army General Chester Phillips, looking for test subjects, offers Rogers the chance to serve his country by taking part in a top-secret defense project — Operation: Rebirth, which seeks to develop a means of creating physically superior soldiers. Rogers volunteers for the research and, after a rigorous selection process, is chosen as the first human test subject for the Super-Soldier serum (...)" The successful experience transforms Rogers into a "nearly perfect human being" and he takes on the identity of Captain America in World War II. In late April 1945, Captain America and his young partner, Bucky, fall victim to a mid-air explosion set off by the villainous Baron Zemo. "The young man is believed killed, and Rogers is hurled into the freezing waters of the North Atlantic. Neither body is found, and both are presumed dead. It is later revealed that neither character actually died (...) Years later, the superhero team the Avengers discovers Steve Rogers' body in the North Atlantic, the Captain's uniform under his soldier's fatigues and still carrying his shield. After he revives, they piece together that Rogers had been preserved in a block of ice since 1945, surviving in such a state only because of his enhancements from Operation Rebirth. The block had begun to melt after the Sub-Mariner, enraged that an Arctic Inuit tribe is worshiping the frozen figure, throws it into the ocean. Rogers accepts membership in the Avengers, and although long out of his time, his considerable combat experience makes him a valuable asset to the team. He quickly assumes leadership, and has typically returned to that position throughout the team's history," (wikipedia.com).
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-Rulings and Clarifications

Q: Can Captain America gain the bonus from Avengers Assemble.

A: No. The power stipulates that only figures you control "within clear sight of Captain America" will receive any bonus. As figures cannot be in clear sight of themselves, Captain America can not gain any bonus from Avengers Assemble.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

AVENGERS ASSEMBLE
At the start of the game, you may choose up to 5 other Unique Heroes you control and place a white Avenger Marker on each of their cards. While there is a revealed Order Marker on this card, any figure you control with an Avenger Marker on its card adds 1 extra die to its normal attack and 1 extra die to its defense when that figure is within clear sight of Captain America.

SHIELD THROW SPECIAL ATTACK
Range 5. Attack 4.
When Captain America attacks with this special attack, he may attack 2 additional times. He cannot attack the same figure more than once.

VIBRANIUM ALLOY SHIELD
When defending against an attack, Captain America always adds one automatic shield to whatever is rolled.

Original Post:

Spoiler Alert!

I like it a lot. I just have one question. How are you supposed to remember for an entire game which 5 Hero you chose? What if you have 10 other Heroes? That's gonna be a long game with the potential to forget which 5 Heroes were chosen.

How often are you going to pick more than 5 heroes for a game, though? The average C3G unique hero costs a little more than 216 points. So add in Cap and on average you're not hitting more than 5 unique heroes until you hit 1350 for point ranges. And then you're probably only looking at one "odd man out" you have to remember.
I suppose we could just make it all unique heroes, but I'd worry about power level and I'd worry about people playing him with a ton of puny low level uncommons to really milk his cost. I don't like the idea of people cheesing a ton of Moloids with this guy or anything ... (OK, bad example, since they're commons, but if we ever come out with any cheap uncommons).
If people think that it wouldn't really affect his cost to just go all unique heroes, though, I'm OK making that change ...

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

AVENGERS ASSEMBLE
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

And I do like that ... it's cleaner. I'd like to keep him at 250 or under, though. I don't know, what do you guys think?

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

But it's more to remember, because I'm having to choose new heroes every round ... that really strikes me as more complexity, not less ... also, it seems thematically odd for him to choose new heroes to be Avengers with him every round ...

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

AVENGERS ASSEMBLE
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

And I do like that ... it's cleaner. I'd like to keep him at 250 or under, though. I don't know, what do you guys think?

I think this approach is better. Unless there is some way to mark the heroes to remember you're better just doing all.

The one thing I'd be worried about is which heroes are getting the boost. Thor, Darkseid, Wolverine, Punisher to name a few could be really tough with there not being any restrictions on spaces, clear sight, etc.

Is there a way you could limit it to certain species: Human, Mutate or Android? Would that cover all the Avenger species? Maybe not.

What if you only had to remember for one round, and this could show a bit more of an evolution to the official Cap (like we did with Hulk), and this gets the "assemble" aspect a bit more:

AVENGERS ASSEMBLE
At the start of each round, before placing order markers, you may choose up to 5 Unique Heroes you control adjacent to Captain America and add 1 to their attack and defense numbers for the rest of the round.

My first thought was lets just use markers. But I think Zatanna shouldn't be a counter here.

Avengers Assemble
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within 5 clear sight spaces add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

What if you only had to remember for one round, and this could show a bit more of an evolution to the official Cap (like we did with Hulk), and this gets the "assemble" aspect a bit more:

AVENGERS ASSEMBLE
At the start of each round, before placing order markers, you may choose up to 5 Unique Heroes you control adjacent to Captain America and add 1 to their attack and defense numbers for the rest of the round.

Doesn't that seem more taxing to the memory?

Quote:

Originally Posted by tcglkn

My first thought was lets just use markers. But I think Zatanna shouldn't be a counter here.

Avengers Assemble
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within 5 clear sight spaces add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

This'll force him to get into the action and not turtle.

I was trying to avoid an aura, but if we need to "go there" that's my counter proposal. 5 seems a bit low, though. In my opinion, it's the one numbered Order Marker revealed part that really forces him to get into the action and not turtle ... or you're wasting one turn every round, which seems kind of stupid.
How about ... since the "assemble" theme doesn't seem to be coming through, this tweak?

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within clear sight of Captain America add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within clear sight of Captain America add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

I could totally get behind that as you don't have to remember which are the "chosen".

Cool. Works for me. And you're really only powering up two heroes offensively during the round (though all of them defensively).
If it proves too deadly in gameplay, we'll look for ways to scale it back, but I'd like to at least try to open ended approach first.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.