All That Glitters

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All That Glitters is set in the world of Xaikatis, a land with strong elemental ties and many long-forgotten secrets. Each of the 4 main landmasses is aligned with a particular element. Legends tell of a fifth continent, Yelgu, sunken somewhere in the Kallidri Sea. However, though many expeditions have attempted to find such a place, none have borne fruit as of yet. There are a great many smaller islands that dot the vast oceans, with a large proportion surrounding Ipmaere, due to its high level of volcanic activity.

Building Your Character

Shapeshifters on every corner of Xaikatis were subjected to a great and terrible purge many millennia ago, though the reason why has been completely lost to time. As a result, the Druid's Wild Shape ability works differently than normal, and the polymorph family of spells does not exist.

The background of many of the long-established D&D races has changed significantly. The descriptions of each race provide important information about them and the history of Zaelu-Kil-Tane as a whole, and are recommended reading.

Instead of rolling for ability scores or using point buy, we will be using an assortment of arrays. Choose one of the following from the list, or roll a d4 to determine which set of scores you'd like to use: