Parasite Eve II - Walkthrough/FAQ

Warning!!!: this faq is still under construction!!!
Chek an updated version later to find it more complete and organizated!!!
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PARASITE EVE 2 FAQ
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Created by: Dr@co_argEmail: juan_maiden45@hotmail.com
Creation date: 30/04/2001 14:53:53 hs.
This faq wouldn't have been created if it wasn't for Ticiano Herrera formerly
known as "Conde" who gave me the idea.
--------CONTENTS--------
I)Greet
II)Version History
III)Disclaimer
IV)Info
V)Gaming
VI) Weapons
VII) Spells
VIII) Enemies
IX) The very bad qualified P08
X) Practise
XI) Erasing Operations
XII) Walkthrough
XIII)Final Advices
XIV)Credits
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I)VERSION HISTORY
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(These are the dates of when i sent in the faq. It might have appeared later.
I'll have to correct that in the next update.)
Version 0.1: 06/04/01: Everything done till the Walkthrough at the mid boss:
Stalker. Completely done in a hurry. Expecting finish the game in Scavenger
mode next week.
Version 0.2: 10/06/01: Walkthrough till the Shelter part 3. Added the P08
section, a plus for the fattie and something else. Corrected some big date
mistakes. Sorry, here the date is written other way. Haven't done Scavenger
mode yet. Sorry but classes here are just starting. Don't worry: winter
holidays are about to come and there's when i think i'll finish the game.-----
---II)GREET--------'Hiya folks, fans of supergames! you must like Parasite Eve
2 if you want to read this faq. Now lemme tell ya something: this is my first
faq so you might note that some stuff is wrong or missing. If you do, contact
me at my email adress which figures above, but before you do it REMEMBER: this
is NOT a complete faq, so don't expect i'll give ya how you must make every
step.
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III)DISCLAIMER
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Every names/characters and any other stuff are property of Squaresoft. I'm
not asociated in any way with Squaresoft. This faq is protected by
international Copyright laws. You can put this faq on your own page, as long
the contents aren't altered in any way.
If you want to do this contact me at my email adress, just to know how much
people have this faq, and, if this version you're reading is not complete yet,
i'll send you the latest version.
Check the Credits Section if you think i might have copied something from your
faq. A final advice: if you're weak enough to print this faq and sell it, here
are a few words to you: YOU'RE A FUCKING ASSHOLE. Try making your own faq, ya
punk!!-------IV)INFO------- I'm only 14 years old. I watched a lot of people
to do this so i said why not?. I'm from Argentina but that didn't make an
obstacle to me. As you can see i know and can speak english very well and i'm
not using a translator. I love games and this is one of the best. I didn't get
all the secrets this game hides yet, but i'll be constantly updating this faq
till my brain gets burned. Also i'll try to make more faqs for other games.
And that's enough chatting, let's get the hot thing:-
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V)GAMING
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What else can i say? it has got 4 modes of game, once you've finished it for
the first time, and tons of groovy things to get so you can kick all those
monsters ass:
Replay mode: it's the easiest mode. In this mode you can play with all the
bonus items you get. The spells are cheap, there are a lot of health items and
very weak enemies. It's not a good challenge but it's really fun.
Bounty mode: here's when the thing gets tricky. The spells cost more than
replay but less than normal. But the real hard thing is that the enemies are
much more stronger and that you'll be facing Golem soldiers, Brown Tall
Monsters (those who make a lot of magic) wich i'll call BTM, Water Monsters
(the ones that are invincible to anything exept magics and some of the M4A1
attachments) that i'd like to call WM and a lot of the shelter enemies in all
the game (i bet you understand that that means ALL the levels). The good thing
from this mode is that you'll earn a lot of bp and exp after the game and
that will lead you one step closer to Scavenger mode. You can't use bonus
items in this mode.
Scavenger mode: it's getting harder. You can buy almost nothing and you start
with 10 of mp. You won't be able to use the bonus items you got. The spells
costs more than Bounty but still less than in a normal game. When you finish
it it'll give you Nightmare mode.
Nightmare mode: (haven't got this yet. The only thing i know is that you need
to get Scavenger mode first. There's a lot of people that says "oh i got and
finished Nightmare Mode. bla, bla, bla". I won't speak about it till i get
it).
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VI)WEAPONS
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I'm about to get almost all the normal weapons in the game. I can't speak for
the or the Gunblade yet, but, if ya get till there, it'll be really stupid
don't buy it:
Hit Point: i call this when you do more damage than normal. For example you
should have notticed that when a Horse is lying down and you shoot him, you do
more damage. The hit point depends on the kind of weapon and the position of
the enemy.
The Magnum has got a lot posibilities of making hit points. Maybe you're just
shooting an enemy and it doesn't move neither you and it suddenly loses 160
bp. Making hit points is very useful: the battle lasts shorter, you kill
enemies faster and you don't spend so much bullets. When you skill this
tactic,all the enemies of the game will be like crap.
9mm weapons:You may think they're not useful, but they are. They can get you
out of a sticky situation, you'll always find cases that have got an unlimited
supply of ammo, the handguns can make hit points more frequently than any
other weapon and the submachine guns are perfect when you have to do the
Erasing Operations, wich are explained below.
M93R: ok, ok. it's not the best weapon. You have all my permission to throw it
on the car, cause ya can't discard it. You have to be really idiot to only
have this... this... thing, unless you're playing on Scavenger or Nightmare
mode.
PO8: this might not be the best weapon neither. However a lot of people
qualify it as the best 9mm weapon (including me). I think it's cause it's got
a lot of chances to make very high hit points. Check the P08 section for more
details. If you're playing in Bounty mode, you should have it. It's up to you
to use it then but i don't recommend to buy it. Costs 680 bp.
P229: this it's Kyle's gun, which you get after the fight with the Big Horse
at the mines. Otherwise you'll have to buy it. It's pretty useful in the
shelter because the flashlight makes it a very short-time reload weapon. You
can do this: use the flashlight when you need to reload, or when you're
cornered.
MP5A5: well it's getting better. Has got a flashlight too and since it's a
submachine gun it fires up to 30 bullets in a split. But the prize still
sucks! It's more than 6.00 bp!
M950: Yeah! Finally! To get this baby, you MUST save Flint after the Cannon
Mouth battle in Dryfield. The 100 bullets capacity makes the slow reload a
very little problem. For those who are very experimented players, try this
out: kill all the Golem Soldiers in Bounty mode with this without using a
flare or a grenade. Not even one.
Smg Clip Holder: this gives more bullet capacity to the weapon.
9mm P.B.: the standard bullets you got. They will appear throughout the entire
game in cases with unlimited amunition. They aren't very powerful but since
they're infinite...
9mm Hydra: a bit more powerful than the P.B. but you'll have to buy them.
There are only two cases with unlimited Hydra amunition: at the Armory in the
Shelter and at the Power Plant in Neo Ark on the side with the second prennet
ANMC.
9mm Spartan: the more powerful 9mm bullets but you'll have to buy them and
there isn't any case with unlimited amunition.44 calibreOnly one weapon in the
game but with two kind of bullets.
Mongoose: it's a 44 calibre revolver. I dare to say it's the best weapon with
the M4A1 and the Grenade Pistol. You can use it as your main weapon but, it's
only really useful when playing in Replay mode. I don't know how it responds
to the other modes as a main weapon. It has got the same chances of a handgun
to make hit points, and the bullets are very powerful. I'm talking about use
it as a main weapon because a full reload of the normal bullets (not the
Maedasp) costs 1000 bp, wich it's almost nothing, and you don't spend too
many bullets. In conclusion this weapon it's good for almost everything. I
tried out with the big BTM and i'm still laughing of him. It's cost rounds
the 2.500 bp.
44 calibre bullets: the "standard" bullets. I'm saying "standard" because a
standard bullet is supposed to be weak, well they are VERY powerful. If you
combine this bullets with hit points you can beat all the enemies exept the
GOLEM.
Maedasp: this bullets are poisoned with mithocondria what makes them a lot
more powerful than the normal bullets. You can only buy them if you got them
as a bonus item, or at the end of the game.5.56There are two weapons in the
game that shoot 5.56 rifle bullets. More powerful than the 9mm but heavier.
However they have really good points.
M4A1: the only rifle in the game.It costs about 2.400 bp. It's only VERY
useful when using certain attachments. I tried the Hammer and the M203 out and
they perform very well in Bounty Mode. Using the M203 can make it the main
weapon for the rest of the game. The other useful could be the Bayonet and the
Pyke or the Javelin but this makes the weapon TOO heavy. Here's a list of all
the attachments:
Hammer: it's a high power stun gun.
Pyke: a small flamethrower.
Javelin: a laser gun.
Bayonet: a small knife only useful at close combat situations.
M203: a grenade launcher.
M249: this is the other weapon. It's a heavy firepower machine gun but it's
TOO heavy. However you can use it against the final boss, but this baby spends
more bullets than what you got and it's only useful against big enemies. It
hasn't got attachments but a 200 bullets capacity. It costs about 15.000
bp.Grenade LaunchersThere are two of them. They are very useful against big
enemies
Grenade Launcher: this holds up only one grenade. It MAY be (i'm not sure) a
bit faster than the M4A1 with the M203, but if you can buy this attachment
don't buy the Grenade Launcher.
MM1: this is the weapon Kyle uses when you go whith him to the Neo Ark. Since
it costs more than 20.000 bp i don't recommend to buy it unless you're a
very experienced player and have got a lot of bp to spend. It holds up 12
grenades and it shoots them very fast. Two cartigdes would be enough for Eve
in Replay mode.
40mm grenades: these are the best grenades rounds you can ever have.
Unfortunatley, they are expensive, but it's the most powerful round in the
game ( exept for the Hypervelllocitiy rounds)
Airbust grenades: these are more expensive than the 40mm and do less damage
but they have kind of a burst efect that hits enemies in a bigger range than
the others. It's a good option if you don't have the 40mm grenades.
Riot grenades: well, this one's are the worst. They do about 60 damage (the
40mm do about 150 per hit in replay). The efect they have is a flash.
Hypervelocity: well, who the hell said this is a bad weapon? It might be
heavy, and need a lot of time to shoot. But if you think an enemy can come
closer and hurt you after you shot, you're wrong. Luckily, once you shoot, Aya
will be pushed backwards like two metres. And, it does 2000-2500 per hit,
which, when skilled, you can maneuver in a way that you kill all the enemies.
It'll only be avaible in replay mode, once you got it as a bonus item and it
costs 20.000 bp.----------VII)SPELLS----------There are 12 spells in the game.
4 of them are hidden and will only be activated once the other two from the
same magic are at level three.
Note: you'll have to revive the spell then. Here is a list of all:
Fire:
Pyrokinesis: shoots one, two or three fireballs, depending on the level. This
a very important spell in the game, if you're not too good using weapons.
Raise it to level three always and when you can.
Combustion: makes enemies burn in a certain area. The power and range change
with the level. This is useful if you find a lot of small enemies and they're
too much to shoot them all. You should have this magic in level three too.
Inferno (hidden): as the name, makes a hellova inferno in almos all the area.
Much more powerful than the Combustion, it is (if you allow me to say) NEEDED
for the two final bosses. The bad thing it's the prize.
Wind:
Necrosis: it's kind-a poison spell. Depending on how strong is (i bet you
understand, the higher level, the stronger spell) it'll make more hp loss. You
can use it with the BTM or the Neo Ark bighead monsters. If you want a easier
game, have this at least lv. 2.
Plasma: knokcs enemies out in a determined range. I stil haven't figured out
the real use of this spell, but if you don't have any kind of shotgun, this
is very useful to knock the coakrackes at Neo Ark out.
Apobiosis (hidden): it paralizes enemies in a big range (almost all the room
if lv. 3). Like the Plasma, i don't know if it has a good use for the
enemies. If you're playing in Bounty or a higher mode, or you want to get a
good number of exp for getting the higher weapons, don't even revive this.
Water:
Metabolism: a seriously needed spell. It is used to remove all the status from
Aya's body, exept Silence. you must have it, no matter what. If you can't gett
it on level three, don't worry: you'll be able to further in the game.
Healing: another VERY important spell. If you don't have it at least in lv.
2, you'll be wasting a lot of recoveries, and believe me, you won't be able
to pass Bounty mode without this one.
Lifedrain (hidden): this isn't really important. A lot of people used this to
knock out Eve when she's about to use her mp-to-zero attack. But i rather use
the Inferno instead, so don't revive it if you don't want to.
Earth:
Antibody: this reduces the damage to a 50% almost. Now it's not a necessary
spell in the game, but you'll sadly need it so you can revive the Energyball
to make Eve's battle easier.
Energyshot: this increases bullet damage. I don't use it often but i must
amdit it's a really necessary spell, not only for the Energyballl spell, but
to make the battles easier and faster.
Energyball (hidden): creates one, two or three orbs that repels attacks and
can be used as an ofensive weapon as well. This is the needed spell for the
last battle when Eve clones itself. You'll need it in lv. three if you want it
to work. In other levels is completely useless.Now don't get mad. There's
enough exp in the game to revive all of the spells to level three, but you
don't need for example Apobiosis.
Here's a little something to help you with reviving magics:
Fire: Pyrokinesis lv. three, Combustion lv. three and Inferno lv. three.
Wind: Necrosis lv. two or three (recomended if playing Bounty). There's no
need for Plasma or Apobiosis.
Water: Metabolism lv. two or three (recomended) and Healing lv. three.
Earth: Antibody lv. three, Energyshot lv. three and Energyball lv. three
(otherwise is useless).
First learn Pyrokinesis and Healing to lv. three simultanously. Then
Metabolism lv 1 at least (save some exp for reviving Necrosis to lv. two or
three before the Cannon Mouth battle at Dryfield. Then Necrosis and Combustion
to lv. three simultanously and then, Metabolism lv. three, Combustion to lv.
three if you didn't, Inferno to lv. three and later on (you can revive them
just before the final boss) all the Earth magic to lv. three.
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VIII)ENEMIES
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There are a lot of annoying enemies througout the game. Some of them are
rather hard than boring. Well here's some info to kick their ass:
Horse ANMCs: they are in Dryfield. To kill them just wait for them to see you,
then run to the nearest wall and just before he hits you turn left or right
quickly! If you do this right, he will hit the wall with his head and will
fall to the ground. This is it. Take out your gun and shoot him ONLY when he's
down. This way you save a lot of bullets. If he gets up again repeat the
operation.
Stalkers: they only appear twice in a normal game: one at Dryfield's well and
other at the entrance of the Shelter. To kill them is easier than it looks.
The first time you must have a rather quick weapon: M4A1 is good, but DON'T
use a shotgun. When he appears, make a Pyrokinesis spell and he'll fall. Shoot
him then, and if he gets too close, run away from him. Don't shoot if he's
right underneath of you, or he'll hit you. Try don't let him disappear or
it'll be very hard. The second time you encounter him you should have the
P229. Equip it and shoot 2 bullets and use the flashlight. After that shoot
twice again and so. If you need to reload be VERY careful
Fatties: these are the fat-ass monsters that are around the Shelter. There are
two tipes of them: the one whith 280 hp and the other with more than 400.
These enemies are really boring. If you find them try not to use powerful
weapons: use the shotgun instead. Of course it'll be much more faster if you
use the Moongose for example, but that's up to you. If you want to use it,
listen: shoot him till yuo get a hit point and he's down. When he's about to
get up, shoot him again and it'll make another hit point. You'll spen about 6
bullets. I recently discovered a good way to makle hit points with the
shotgun. He sometimes wants to grab you and he usually misses. Now after he
puts the arm back, there's a moment where he's still without moving his arm
either advancing. This is the moment where you should shoot. When you maneuver
the timing you can do up to 70 damage, keeping in mind that a single shot does
around 35.
Water Monsters (WM): at the beggining of the battle they'll be plain on the
floor waiting your first move. Your first move must be a Metabolism spell.
Then they'll get up and try to attack you, but they won't be able because
they only attack with status and you are invincible to them. Now you got two
ways to kill them: you can use the Hammer or the Bayonet of the M4A1 or use
fire spells. You can use Pyrokinesis or Combustion if there are a lot. You
will find blue and red monsters. The red are much more stronger so be careful.
Brown Tall Monsters (BTM): these are the other monsters that make spells. The
first one you encounter is in the B2, the first time you go there and he hurts
you. A good way to kill them is to use Necrosis lv. two or three on them.
After that every time they'll want to make a spell the poison will act and
they'll fall. Now you can just shoot them to dead.
Bighead ANMCs: they are found in Neo Ark. They're just a mutation of the ones
you encounter in Akropolis Tower. They will just try to hit you with their
head. Use a Necrosis, and run around them. When they stop, shoot in their back
only. It takes around 10 9mm bullets. Watch out if there are two.
Coakraches: they only are at Neo Ark and sometimes at the Shelter. Don't get
scared and don't use spells. Just use normal shotgun bullets and you'll turn
them on their back. Also don't let them get too close. If that happens run
to the other side of the room. If there are other enemies, kill them first.
GOLEM Soldiers: well here's the real thing. They are normally at the end of
the game, after you fight the big BTM. There are three tipes of them:
Green: If they have a blue blade do this: when they are about to attack,
run through the side were they DON'T have the blade and shoot once they waste
their attack. Now if they have a cannon do this: shoot them ONLY when they are
reloading. When a red laser is at you, wait for him to shoot and then run to
any side but don't do it forward or backward or you'll be hit. You can use
M4A1 (Hammer works pretty well) or the Moongose.
Grey: they are the same but you can't make hit points. Just use grenades
or M4A1 bullets.
Blue: they are often called camo GOLEM. You must find a long wall and walk
backwards with your back on it. He will appear in front of you. Shoot him ONLY
ONCE. Now two things can happen: he will get kind of electrified. If this
happens shoot him hard till he disappears, then repeat the operation. Or he
will disappear. If this happens just keep walking as i told you and he will
appear and try to hit you but he won't be able to because he always follows
your last position and you're always changing it. Now that he wasted his
attack shoot him till he disappears again and repeat the operation. NEVER run
like a maniac because he'll caught you from your back and will infect you.
Red: they are the same as the blue but they have more than 800 hp and are
stronger. If you want to fight with these, because they only appears once if
you don't look for them, always have the Metabolism activated.
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IX)THE VERY BAD QUALIFIED P08
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(Mostly of this is probably identic to [Death] Sh@dow's section) A lot of
people think this is the worst weapon in the game. Well, they are wrong. No,
guys, i'm not crazy and i haven't lost my mind. You see, in some modes, like
Nightmare, you must be very quick if you don't want to die, because a slow
weapon reload will send you to your tomb. This is one of the good points of
the P08. It has a very short time reload and it's practically weightless. Now,
a bad point, is that it only charges 7 bullets. This is gone with the Snail
magazine (check out the walkthrough). Now look at what you've created: a 32
bullet capacity P08, practically weightless with an almost non-time reload,
that can do up to 40 per hit!!!
While the other weapons do nearly 3-5 damage per hit (M950) the P08 does 7-12
per hit, and since this is free... People that don't plan their next move
and that they finish the game just killing enemies with their most powerful
weapon, will still disagree with me. Well, i was formerly kamikaze with this
kind of games, but a game like this makes you thimk, instead of just killing
enemies. Damage of a weapon doesn't matter: it can be maked up with more
range, or fast reload, or a lot of bullet capacity. For example: when you're
playing in Bounty, you don't / don't want to go around killing annoying
GOLEMs with yor grenades. Why? because it's expensive. You use the M4A1 cause
it's cheaper and has got a lot of range, although it does much less damage.
The P08 uses 9mm rounds, which are around the entire game and are free. Since
it does more damage than any other 9mm weapon (yup, the more bullet capacity,
the less damage, and the P229 does around 8 per hit), it might be wise to use
it.
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X)PRACTISE
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When you start you may notice that there's a place in the M.I.S.T. Center
where you can actually practise to make the game easier. In fact, you start
the game at the Practise Range. Well, as soon as you start, don't do any of
the practise levels; do them when you come back from Akropolis Tower. You'll
get bp bonus as a reward, depending of the ranking you get. If you get the
highest or one of the higher rankings you'll get a bonus item. Now keep in
mind that once you make a practise level for the first time, you won't get bp
reward the next time or even bonus items. If you didn't get bp reward the
first time, you won't get it again in that level. Here's a sort of help to
help (what a phrase eh?) you out:
Level 1: this is easy. You can use the M93R here but i don't recomend it.
Just fire all of the targets.
Level 2: the thing is getting tricky. you need to use the M4A1 from here on to
get a good ranking and bp reward. It's the same as the other level but there
are orange and red targets, wich are stronger. Be intelligent and don't use
three shots for the yellow ones.
Level 3: it's the same but you're IN the Practise Range. Just place yourself
in the screen where you can see tha "A" from far and try to shoot all the
targets (i couldn't do this yet).
Level 4: here you start using spells. The only spell you must use is the
Energyshot spell wich will make your bullets stronger. If you think you might
be losing it, just do the spell again when there are NO enemies so you won't
lose points.
Level 5: it's the same as the 4 but, if you miss a target, a rapid ray will
damage you. You'll have to be quick, shoot first the targets that are going to
disappear, and try shooting only the stronger targets, if you have more
bullets shoot the yellows too, but prioritize the red and oranges.
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XI)ERASING OPERATIONS
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I call Erasing Operations when you defeat all the enemies of the area to get
more bp and exp. This operations are really good, especially before bosses, so
you can reload your weapons and buy new ones if needed. Don't go confusing
the Erasing Operations with the events: the Erasing Operations are totally
optional; the events can't be avoided You must have in mind a few things
before doing these:
-Don't let your bp drop too low.-Don't use medicines for curing. Use Healing
instead.
-Use wepons you normally don't use or a weapon for which you have unlimited
ammo (e.g.: M950 9mm). This way you can get to know them well.
-Be VERY careful whith some of the enemies. You don't want to waste bullets
and be using more medicines than what you got.
That's all. Now i will explain were you must do an Erasing Operation:
- Before the first No. 9 boss in Akropolis Tower.
- Before going to the Empty House in Dryfield.
- After you've defeated No. 9 boss in Dryfield (at night).
- Before Cannon Mouth boss.
- Before leaving Dryfield.
- Before giving the ice to Pierce, when you go for the good ending.
- After you met Pierce in the Pod Deck.
- After defeating the big BTM, which is controled by Eve (this includes going
back to Dryfield wether or not you got the good ending).
- Befeore the Baby boss at the end of the game (optional). You must go to the
B2 and to the Neo Ark, which are both full with GOLEMS before going to the Pod
Deck where No. 9, Eve and Kyle are.
I only recommend this step if you're trying to get Scavenger or Nightmare mode
or trying to get the Hypervelocity gun or the Gunblade. Don't dare to do this
if you're not a very experimented player.
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XII)WALKTHROUGH
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O.K., this is hard but i must put it. Here you'll find ways of developing the
game, advice of what you should buy and that sort of stuff. Here we go:Note:
this is for the very first time you play and it's not recommended for those of
you who are playing it on the harder modes.
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M.I.S.T. Center, LA:
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As soon as you control Aya, get out of the practise area and go where Pierce.
He'll say something about NMCs at the Akropolis Tower. Go through the door and
enter the other one. Talk to Jodie and buy medicine 1 if you want. Check the
shelves in the parking to get a medicine 3 and don't use it: keep it till
you find a box. After you've finished, talk to Pierce and get to the Akropolis
Tower.
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Akropolis Tower:
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After the cutscene, talk to the fat cop and then to the thin one and enter.
Once you're up, open the only door you can and watch the place. Go to the 9mm
box and reload your weapon. Then go to the phone and after you talked to
Baldwin, save if you want. Go through the opposite door from which you've
entered and talk to the soldier. Get back and go down the left ladder. Kill
the little monster and enter the Cafeteria by using the key the solier left
you. Watch the cutscene and... uuups!
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Mid-boss Bighead ANMC:
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It's very easy. Walk around a table so it's between you and the monster. Now
that you're there, shoot till death. Don't worry about the bullets, remember
the box. After you've killed it, take the magazine on the table, and examine
her body. The monster will get up and Rupert will "suddenly" appear and kill
it. Talk to him and get out.
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Akropolis Tower (part 2):
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Get back to the phone, save, reload and go back to the Cafeteria. Go to the
back and open the yellow panel. Take the key and enter the Control Room. Put
the key in the left hole and watch the cameras (lift the bright first). Before
you go wathc the papoer in the wall to get the solution of the puzzle. Now go
were the door has opened and go up the stairs. Go all the way down and enter
the church (try not to escape any battle and get the new armour and the MP5A5
in the way). Watch the cutscene, pick up the red key and go to a door in the
same room. Hear the conversation and after the soldier is gone go to the other
door.
Examinate it twice and you'll get a black card which is useless now but it'll
be very important ahead. Now kill the monsters and go back all the way to the
Control Room and put the red key on the other hole. Go to the fountain, kill
the two fatties and look first in the basket next to the door... 'voil'! an Mp
Boost 2. DON'T equip, keep it for using later. Now check the fountain and
you'll find a Grenade Launcher.
-------------------------------------------------------------------------------
-----------
Erasing Operation 1
-------------------------------------------------------------------------------
-----------
Before going to the bridge, kill all of the enemies wich aren't a lot. Just
don't let them hurt you too much and try only using 9mm bullets. After you've
finished, don't forget to reload your 9mm bullets because you'll really
need'em!
--------------------------------
End of Erasing Operation 1
--------------------------------
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-----------
Akropolis Tower (part 3)
-------------------------------------------------------------------------------
-----------
After you've finished the operation, learn these spell if possibleL: Healing
lv. 1, Metabolism lv. 1 and if you've got more exp, Pyrokinesis lv. 3. Go to
the Church and get to the bridge. Enter the code (561) and go past it. Step on
the fishes to kill them and go through the door. Kill the Bighead that it's
lying on the floor and go up the stairs (save before). First make sure you've
got the Grenade Pistol equipped and loaded, and the MP5A5 attached and fully
loaded and you have enough medicines, just in case. Also you must have at
least Metabolism lv. 1 and it's recommended you to have Pyrokinesis just in
case. Now, go all the way to the elevator and then go back. 'Woa! the Unknown
Man will jump after you.
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-----------
Boss n' 1: Unknown Man formerly known as n' 9
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-----------
This boss is quite easy. Once the battle begins shoot him whith a grenade and
go round the corner just a little but enough so he can't hurt ya. Now that
you're in a safe position, reload and wait for him to go around the corner. To
shoot him again you must be next to the high-voltage cable. Shoot him but
don't reload. Instead equip the MP5A5 and recceed a little. When he's next to
the cable, shoot the cable and he'll get electrified. Now repeat the operation
(go around the corner, reload, shoot the cable, etc.). When you're out of
grenades use the 9mm bullets. If he gets ya cornered, just remember that in
the last cable there's also a steam pipe. After you've killed him, watch your
bp amount and go up the elevator. Watch the cutscene and... BOOM!
-------------------------------------------------------------------------------
-----------
M.I.S.T. Center LA
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-----------
When you control Aya again, save and go to Jodie's, buy the M4A1 and buy a
full reload (1000 bp). Now go to the Practise Range and do all of the levels
of practise (explained above). After you finished it get the Recovery 3 on the
shelves again and be sure you bought the important things. When you're set,
chat with Pierce and say you're ready.
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert
-------------------------------------------------------------------------------
-----------
When the cutscenes are finished, make Aya pick up the 500 9mm P.B. bullets and
leave them in the trunk, with the M93R. Now, equip the M4A1, save, and go
through the east door. Walk a little and you'll find a Horse ANMC. Kill him
(explained above too) and enter room n'1 and n'2 before going through the west
door to the well. Now, go to the end of the alley and check the container for
a Recovery 1. Go to the well and position Aya in a way she's looking at you.
Now equip the Baton and check the well. Bats will appear. To kill them you
should usually use Combustion but since you don't have it, use the Baton as
they go appearing. After you've finished, check the well again for a hellova
scream. Now go to the only door. Go round the car and activate the power.
Go to the panel right in front og the door you've entered from and do this
sequence: up; turn. No go between the car and the fence (if you have the
shotgun instead the M4A1, push down and check the car's trunk). Open it and go
to the panel again and push turn. Now go through the place you've just
unlocked, press the switch and open the garage door. Talk to Gary and he'll
give ya the Motel key n'6. Now go where you fought the first horse, and you'll
find Scorpions. Do this: get far away from them and shoot them six bullets to
each one. If they get too close, go to the other corner, because they can
poison you. If they do, use Metabolism but watch out because it's too slow
now.
Go to the east gate and go into the bathroom (check the container if you have
the shotgun). Try to talk to the woman and she'll transform. Kill her (you
know hoy to) and get out. Now go up the stairs, kill the Scorpions and go into
the room 6 with the key you got (the other rooms are locked). Now watch your
pretty room. Leave the Baton in the "box" and save your game. Go to the
balcony and watch the cutscene. Now go down the ladder.
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-----------
Water Tower Event
-------------------------------------------------------------------------------
-----------
Now you're in the very first event in the game. The challenge here is: get to
the top of the Water Tower. How do you do this? It looks easy but it doesn't.
When you walk, you'll notice there are two Horses in here. Kill them, and get
to what looks like a power generator. Turn it on and run to the entrance of
the fence, near the ladder. The problem here is that there are two more Horses
to kill and you can't take too much time killing them because the gate 'll
close. Use your Energyshot. When you're inside the gate, breath, but the
battle isn't over yet. About six more Horses will come by the hole they've
made and try to kill you. Do this now: when a Horse targets you, turn 90' and
run just before he hits you, so he hits the fence. Shoot him when he's down
and get the following. When the battle's over you'll receive a lot of bp and
exp.
----------------------------------
End of Water Tower Event
----------------------------------
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---------
Dryfield, Mojave Desert (part 2)
-------------------------------------------------------------------------------
-----------
Go up the ladder and you'll find a buddy: his name's Kyle Madigan and
he'll "help" you throughout the rest of the game. Now go up the other ladder
to the very top of the Water Tower and check out the body. Get the key and the
recovery. Now go down and then turn the switch. Go down again and try to get
out the fence. You'll be surrounded by Scorpions. Whenever you'll find them
here this do this: quickly get out the fence and run like if you'd be going to
the Generator, but stop righ in the middle og the fence... the Scorpions...
they aren't following you. Instead they are trying to pick you from the other
side of the fence! Now this is one of the worst IA i've ever saw. It really
sucks! Now just shoot them. Enter the grey door with the key you've just got.
Go through the entire bar, getting the magnet, the map, the cola and the
recovery 1.
Now go back to the Water Tower and go through the gate you haven't been
through. Find a very anoying Horse, kill it and use the Intercom. Now, check
the small reccess down and left and you'll find a hanging key. Use the Magnet
to slwoly attract it to the little hole and get it out. Use it to open the
door. Go through the entire garaje to the Junkyard and to Douglas Trailer.
Here you'll be able to save, so do it, and to buy things. Buy 5.56 ammo (lots
of it), and if you want,the Grenade Pistol and about 20 grenades to make the
now-comming battle easier. DON'T ask him about the Shelter, yet. Now...
-------------------------------------------------------------------------------
-----------
Erasing Operation 2
-------------------------------------------------------------------------------
-----------
NOTE: this operation can ber done wether now or just before entering the Empty
House. Now, check your map. You'll find lots of annoying enemies. Eliminate
all of them. Be careful with the Horses you'll find, cause they're probably
the hardest enemies here in Dryfield. You can do this, just to make it
faster :start from the Trailer, go get the Wire in the Junkyard and go through
the garage. When you're about to go to the well, go to the Water Tower and
through the Saloon. Now clear the entire area, then go back to the well. Good
luck!
-----------------------------------
End of Erasing Operation 2
-----------------------------------
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert (part 3)
-------------------------------------------------------------------------------
-----------
Now when you get down to the well, go to the next passageway. DON'T go to
Aya's right; instead go turn on the switch you can see and go back to the
other room. Check out the hollow to get a Protein Capsule. Now go to the other
room and make sure you've got: a Grenade Pistol, at least with 8 grenades, two
hp items and one mp boost 1 (have another if ya aren't very experimented yet).
Now have a little walk and...
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-----------
Mid Boss : Stalker
-------------------------------------------------------------------------------
-----------
This mid boss is very annoying and can be a problem if you don't know how to
fight yet. Just do this: hit him with a grenade so he'll fall. Now that he's
down, shoot again. When he gets up, shoot once more to knock him. Keep doing
this till he's dead.
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert (part 4)
-------------------------------------------------------------------------------
-----------
Now go on to the room near the ladder. Kill the little enemies. If you have
the P08, or you're playing in Bounty, Scavenger or Nightmare, and have the
P08, check the small cupboard where all the guns are. Do it till you get a
Snail Magazine. This will make your P08 have 32 bullets (you can only get this
if you have the P08 in your inventory at the very moment you check it). Now
with your regenerated P08 you have one of the best weapons in the game. Nop,
i'm not kidding. Read the P08 section and you'll understand. Now go on and get
out of the hole and kill the enemies in the General Store. Now go outside by
unlocking the door, save and go in again. Go to the East and you'll find
horses and three rooms.
After you've killed the horses, kill the enemies in the first room and go to
the second (you can't go in the third one. Check the dresser to see it's
screwed to the wall. Now go back to mr. Douglas and talk to him. Ask him
about "i need info..." and he'll lend you a tool from the Garage. Go get it
(in the west wall). Now you have the Monkey Wrench, go to the cupboard and
unscrew it (save first!!!). Go through the hole and through the door and
you'll find our dear ol' buddie...
-------------------------------------------------------------------------------
-----------
Boss: Unknow Man (again?!?!)
-------------------------------------------------------------------------------
-----------
Now this is a little harder but not like the Stalker. When he wants to hit
you, just run to the otherside of the room and he'll miss. After that, go
right behind him and cast Pyrokinesis on his back quickly. If you do it at any
other time, he'll cover. If you're hurt, use your healing. Try not to use
recoveries, unless you have to. However, equip a few of them, just in case.
When you've killed him, enjoy the two cutscenes and prepare yourself for the
next level.
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert (part 5)
-------------------------------------------------------------------------------
-----------
Get out of the room by using the door previously locked (unlock it from the
inside). Let Kyle kill the Scorpions. Well, you'll have to do it yourself
because he's so chicken that he might be afraid of the dark. Now go into the
other two rooms before going to the shop. Try to make Kyle kill the enemies
for you (you see how hard it is?). Now kill the enemies in the General Store,
go where Aya's car is parked and...
-------------------------------------------------------------------------------
-----------
Gas Station Event
-------------------------------------------------------------------------------
-----------
You'll see Aya's car has been destroyed by this Scavengers. A lot of this will
appear. You can let Kyle kill them this time, although it'll be
tooooooooooooooooooo long. I've never got this, but try to see if Kyle's bp
can reach zero. One jump from a Scavenger once damaged him like 50 or more.
---------------------------------
End of Gas Station Event
---------------------------------
-------------------------------------------------------------------------------
-----------
Erasing Operation 3
-------------------------------------------------------------------------------
-----------
After you've speaked with Kyle about Aya's car, don't go to Douglas's
Trailer yet. Check your map to see where are the enemies and kill 'em all. If
the fights get tricky, stop, spend all you mp in healing, revive a spell and
continue. Start from the Well, doing all the way: Well zone, Garage, Water
Tower, G&R Saloon, Bronco's hallway between Aya's room and n'5, Bronco's rooms
and go back to the Garage once you've finished. It'll end when you kill the
enemies in the Junkyard.
--------------------------------
End of Erasing Operation 3
--------------------------------
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-----------
Dryfield, Mojave Desert (part 6)
-------------------------------------------------------------------------------
-----------
Now go to Douglas's Trailer and talk to him. Buy what you need and go to the
Motel Lobby with the key he gave you. Go to the phone, save and then go to the
cash register. Enter the # first and then the number 3033. Get the new key and
go open all the other Bronco's rooms. In room 5 you'll find a Belt Pouch which
must be put in the car's trunk right away. Now go to the Loft and go to the
small locker at the end of the room. Enter the code 4487 and attach the item
you've just got. This will revive a Water spell when used but you don't need
it for now, so attach it and you'll get advantage in fights. Now, get the gas
can right behind you and kill the three little spiders that appear. Now go to
the Gas Station and fill the gas can. Go to Douglas in the Garage and give him
the filled gas can. He'll tell you to go to sleep but don't ...
-------------------------------------------------------------------------------
-----------
Erasing Operation 4
-------------------------------------------------------------------------------
-----------
You'll find a lot of enemies again. Try to kill them all because the next
fight is one of the hardest for those of you who are playing the game for the
first time. These enemies aren't very difficult, and can save you a lot of bp
problems later. Once you are finished, go to Douglas buy ammo for your M4A1
(of your main weapon) till it's full and about 20 grenades includikng the
Grenade Pistol if you don't have it yet. Then go to your room and take a
nap. In your way to your room, check the G&R Saloon if you haven't, to speak
with Kyle.
--------------------------------
End of Erasing Operation 4
--------------------------------
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-----------
Boss: Cannon Mouth
-------------------------------------------------------------------------------
-----------
After the very hot cutscene, Aya will go out and start fighting this fat
bastard. There are a lot of ways to kill this guy: one of them is to put Aya
in the North-West corner. In this position, he can't hurt ya, unless he uses
his fire. When he does this, run South and you'll evade it. The other way is
to be on the mouth of the mid hallway. When he tries to flame you, run North
or South; if he tries to crush you, run anywhere and if he tries to push you
with his fist, run inside the hallway. Wehter if you've chosen the first or
the second way, you must always do this: as soon as the battle starts, cast
Necrosis on him, then use Pyrokinesis once. Shoot him (a grenade is perfect)
and cast Pyrokinesis again. Continue doing this. If Necrosis runs out, cast
again. It's higly recommended you have Necrosis lv. 2 or 3 and same with
Pyrokinesis. Try to kill him, instead of making him go away, because if you do
this, you won't be able to get the good ending.
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert (part 7)
-------------------------------------------------------------------------------
-----------
You'll see the floor has been smashed and divided into two: you can be either
on the Aya's room's side, or the other. Wherever side you have ended, go to
see Gary atthe Main Street (where all the other rooms are). If you saved
Flint, he'll tell you to come by his Trailer; if you did not save him, he'll
tell you to exam a green car's trunk, next to his trailer door. To have him
say this to you, you must talk to him more than twice. Now, before you go
anywhere:
-------------------------------------------------------------------------------
-----------
Erasing Operation 5
-------------------------------------------------------------------------------
-----------
You'll find lots of unfashion enemies all over your map. Now, you can't use
the door from the Main Street, to Douglas's Garage, cause it's been smashed by
Cannon Mouth. You'll have to go through the Well, although there are no
enemies there. Don't forget to go to the Second floor too. When you've
finished check the trunk where you'll get a Chicken Plate (armour) of the
Trailer (the small silver box) where you'll get the M950. Now buy ammo to
Douglas, put everything you need in the Truck bed (exepct the Belt Pouchs,
Ringer's Solutions or Mp boosts 2) and talk to the now-in-Dryfield Kyle and
tell him you're ready to go. Finally!!! But don't get excited because you'll
come back later if you want to get the good ending.
-------------------------------------------------------------------------------
-----------
Mine Entrance Event
-------------------------------------------------------------------------------
-----------
After putting the second cd on your playstation, you'll be outside the mine. A
Horse will come after you. Place Aya with the canyon right behind her, and
when the Horse lowers his head, quickly step to a side and watch him fall
off!!! Kyle will get injured and will go inside the mine. Now a lot of Horses
will appear but only twice simultaneously. Do the same thing you've just done
with the first one but don't let them hit you because it's game over. After
they're dead watch your amazing bp and exp count and go inside the mine.
--------------------------------
End of Mine Entrance Event
--------------------------------
-------------------------------------------------------------------------------
-----------
Mine
-------------------------------------------------------------------------------
-----------
Now go all the way to the bridge killing all the enemies. Well, perfect; a
part of the bridge is missing and you'll have to look for something to put
instead. Go to the first room after the entrance and go through the door on
it's side. A cart is blocking the way so pull the brake lever. Go all the way
till the end and get the board. Go back to the bridge and use it. Kill the
annoying bats and go into the Power Room. Save you game, get the 9mm bullets
if you're using any 9mm weapon and check the generator. Get the wire and place
on the second hole from the top. Lower the lever and there'll be power in the
next room. Now get otu of the Power Room and go into the next room to face...
-------------------------------------------------------------------------------
-----------
Boss: Grandfather Horse
-------------------------------------------------------------------------------
-----------
This boss is very easy. You can kill him with the M950 if you want. First you
have to be right behind one of the barrels. When the boss wants to hit you,
asuming that he's facing Aya, shoot the barrel right before he hurts you. Now
go to other barrel and do the same thing (Aya isn't hurt by the explosion).
You'll soon kill him and...
-------------------------------------------------------------------------------
-----------
Boss: Grandfather Horse (part 2)
-------------------------------------------------------------------------------
-----------
Whoa!!! It looked like he was dead!!! Now this part is a little harder. First
use one of the remaining barrels to knock him down and cast Necrosis on him.
Cast Pyrokinesis if you can too. Now evade his attacks by quickly run to a
side and when he falls, just run everywhere. When you evade one of his
attacks, shoot him till he runs out again.
-------------------------------------------------------------------------------
-----------
Mine (part 2)
-------------------------------------------------------------------------------
-----------
After he's finally dead, go to the Motorcycle and press the switch. The gate
won't open and you'll see that a power line is making a short cut. now go back
to the Power room and check the generator. Damn!!! The wiring map has changed.
But don't be afradi!!! Just placew hte wires on the top hole and on the
bottom one. Lower the lever and voil'!!! There's power again. But before you
go to the gate, eliminate all the enemies. Now go to the Motorcycle and press
the switch. Equip the Grenade Pistol, all the recoveries you can, and mp boost
or cola, and go through the door. Walk a little and...
-------------------------------------------------------------------------------
-----------
Mid boss: Stalker (no! not again!!!)
-------------------------------------------------------------------------------
-----------
Loks like we'll have to face this mother fucker again. Wel it's a little bit
easier this time. Just pump a grenade on him first. Then, when he's down, use
Pyrokinesis and run anywhere he can't hit ya and reload. Repeat. You can use
your just got P229 if ya like. Fire two bullets and use the flashlight. When
he's down, reload and repeat. Just DON'T let him come closer to you and have
the Metabolism always activated.
-------------------------------------------------------------------------------
-----------
Shelter
-------------------------------------------------------------------------------
-----------
You're now in the longest level. Go to the end of the hall and go down in the
elevator. You can't go into the firsdt door so take the one next to the other
elevator. Follow the way ( there's only one to go) till you get to a big
hallway. First go to the southest door to unlock it. Now go into the south-
west door to kill the enemies in the small hallway and in the GOLEM control
room. Now go back to the Main Hallway. Go through the south-east door and
you'll see a bp trading machine. Buy what you need EXECPT for the 12-gauge
bullets if you're using them because there's another room on the east side of
the room. Shit!!! You need a card. But wait... remember that card you got in
the Akropolis Tower? well, let's try using it. It fits!!! Cool!!!
Enter this room and you'll have infnite 9mm Hydra and P.B. bullets and 12-
gauge bullets for free!!! Plus, check the other side behind the GOLEM Arm
Switchers for a SP12 shotgun!!! I personally recommend you to get the shotgun
with bullets from here on till the end of Neo Ark. Now unlock the north door
in the same room and go back to the Main hallway. Go through the north door
and check the monitor. Now you can go into the Sterilization hallway. On the
other side, save and stuck your useless stuff in the chest. Go through the
north door for a cutscene and then down in the elevator. Go ahead till you
find two swiming monsters, known as Divers. Use the shotgun with Firefly
bullets if you have them. Now go to the b2 Main hallway and go through the
north-east door.
Go through the entire room (always killing the enemies) and go to the small
hallway. When you'll try to go forward, you'll be ambushed by the very first
BTM in the game. He'll poison Aya and go away. Now go all the way bakc to the
Sterilization Room, save and keep your way to the Main Hallway but make sure
first you're very well equipped (Grenade Pistol with at least 30 grenades,
shotgun or your main weapon fully loaded, and a few recoveries). When you try
to go ahead, ooops!! Looks like the Sterilization program detected the poison
in Aya's bodyand wants to completely sterilize Aya. We don't want that to
happen do we pals? So go ahead and use the Intercom. What? Who's there on the
other side? Well, looks like he isn't a very good person. There's nothing
left but to jump into the Dust CHute at the beginning of the room. Whoa!!! Aya
falls in the middle of a trash mountain. Now, we want to get out, so we go to
the door but...
-------------------------------------------------------------------------------
-----------
Boss: Cannon Mouth's son
-------------------------------------------------------------------------------
-----------
Yup, you should notice they're practically the same. Now, inmediately after
starting the fight, he'll open his big mouth (another name for this boss). Be
cool, but don't get too close or he'll swallow Aya up in one bite. Don't
shoot his arms, cause it's useless. Just use Combustion in lv. 2 or 3 and a
Grenade. To make the battle faster, cast Energyshot and a single grenade will
do up to 625 of damage!!!. When he's dead, go through the dor and...
-------------------------------------------------------------------------------
-----------
Boss: Cannon Mouth's son (part 2)
-------------------------------------------------------------------------------
-----------
So you want more eh? Wel don't be afraid of this battle because you won't
spend more than two or three grenaded. Just run like your ass is burning to
the end of the way and step on that small switch you see there. Now go back
running to him so he leaves plenty of space to move.
When the elevator comes up, go through it. Now he should follow you. If he
doesn't pump a grenade on him while he haves his mouth open. Now when he's
right on the elevator, press the other small switch and the platform will come
down. When it stopped moving, just press the switch again and he'll be
compressed. That's it!!!
-------------------------------------------------------------------------------
-----------
Shelter (part 2)
-------------------------------------------------------------------------------
-----------
Now go back where you fought him for the first time and check the small box.
Aha! You got the Medicine Wheel. If you use it, it'll revive or upgrade a wind
spell (it always does Plasma, but it'll do it with other if that's the only
one to revive/upgrade). DON'T USE IT. Just attach it. It'll give you sometimes
more items at the end of the battle (if you only had it for the second n'9
battle, you'd have the Gunblade, but since you must get it as a bonus
item...).
Now try to go back and you'll be ambushed by a bunch of enemies. Kll them
using fire spells or your shotgun. Same with the next room. Go to the door and
knock a few times to open it. On the other side is... Kyle!!! Well, save and
go down the ladder. Let him kill the small creatures; you'll get the same
amount of bp and exp at the end of the battle. Now, when you'll go up the
ladder, there'll be a panel where you must put the code 18. The water will be
drained and you'll be able to go down the stairs. There's an mp boost 2
between the side of the stairs and the wall. Now, keep going till you get to
another panel. Put the number 15 on it.
Now, this has unlocked a door previously locked in the other corridor. First
go to save your game. But how? you must be thinking, because the stairs from
where i came are under the water. Well just go ahead till you find an elevator
which you MUST NOT even touch or you'll lose the good ending (i might be
making it big but it's a little like that). Now see that door? Unlock it.
Voil'!!! You're now in the Incinerator Control Room. Save. Here's where you
choose from the good ending of the bad one. If you choose the bad, go up the
elevator. The rest of the game will remain the same, instead that Pierce
won't be in the Water Tower, no matter how quick you go to it and every time
Pierce appeared in the good ending, Kyle will instead. For the good ending go
back to the place where you killed a Diver who couldn't move. You'll see
another stairs and a gate (look, before you put the code 15, you went down a
ladder. Well the room i'm talking about it's the one before the ladder). Go
through the gate and...
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert (part 8)
-------------------------------------------------------------------------------
-----------
What? Well, this wouldn't happen in a normal game. Ok. Look at the cg and
follow Flint to the Water Tower. Kill that little fella hanging there and go
up the ladder. Now, who's there on the other side of the tank?. Go all around
and kill those annoying Sucklers. Look!!! It's Pierce, but what the hell is
he doing here!?. Turns out he was here to help Aya but it all went wrong. Now,
look at your map and...
-------------------------------------------------------------------------------
-----------
Erasing Operation 6
-------------------------------------------------------------------------------
-----------
Yes, another time. Do the same way you did in the last one, since the door
from the Main Street to the Driveway is destroyed. You should be up to do some
spell learning now, but don,t!!! Save them for later, when you really need it.
-------------------------------------------------------------------------------
-----------
Dryfield, Mojave Desert (part 9)
-------------------------------------------------------------------------------
-----------
Now, go to meet Gary at the Trailer. Whooops!!! He's got some new cool
stuff!!! An MP5A5, an M203 for the M4A1, an EOD Suit that gives 100 hp, and
some more things. It's up to you to buy them, especially the Armour since
you're going to find the best armour for the game till the end and that
instead of the MP5A5 you got the M950 of the P229. If ya like, only buy the
M203. Now, go to Aya's car. Who's car is that? It's Pierce's. He should have
given you a key. Well, it's the key for his car's trunk. Open it and you'll
find a Lipstick and... the Tactical Vest!!! Yes!!! It's the same one you used
at the Akropolis and it recovers hp after battle. Now you're ready for the
battle. Let 'em come, John!!! Now go to the ice machine in the Main Street and
gert some ice for Pierce. Go give it to him and he'll give you a cola. Do it
again and he'll give you a mp boost 2 and one last time for the Ofuda. Now
you're ready to go back to the Shelter.
-------------------------------------------------------------------------------
-----------
Shelter (part 3)
-------------------------------------------------------------------------------
-----------
Now go thorugh the entire B4 and B3 to the B1. Go to the small hallway in the
North-east corner and you'll find the same creature that hurted Aya a moment
ago. NOw, use the strategie explained above and kill that mother fucker. Take
that card. Eliminate all the enemies you see and go to the B2 with the lift
that goes to the B3. Kill those annoying worms (i don't really have a combat
strategie for these. I just use the shotgun). Then unlock the door with a card
reader attached. Go through the small hallway and through the Operation Room.
Unlpock the door in the North of the room and kill all the enemies in the
other small hallway and in the place with all those cages. Back to
theOperation Room, unlock the southern door so you can go to the Laboratory.
Save, check the pods and the computer near the phone to find out that it has a
virus. Check the board twice to discover that the magazine that describes hot
to erase the virus has been taken by someone called Yoshida.
------------------
XIII)FINAL ADVICES
------------------
Here are some things that can help you:
1)You might have noted that i always say "kill all the enemies, kill all the
enemies". Well, let me resume it: you should kill always all the enemies in
the game. Yup pal, every single enemie you see in your map, you must go and
kill it. Hey!!! Do you want to get the Gunblade? Well, follow my advices.
2)Plan your next move and don't be kamikaze like i was. You don't need to
kill a rat with a grenade, neither try to kill a GOLEM soldier with your P08,
unless you're playing in Nightmare mode. But what i mean is you to think which
kind of weapon is worth for each enemie according how it performs and it's
disponibility.
3)About the last point, if you just want to have fun with the enemies and kill
the rats with the Grenade Pistol, it's ok. But this faq is orientated for the
people who are actually trying to get all modes or weapons or whatever.
4)Always, ALWAYS make sure you have a lot of ammo. These creatures won't wait
for you to go get some more ammo. You don't want to be found in the middle
of a battle and without of ammo. Even if it takes some more time, go and
reload your weapon. Anyway, your time won't affect your ranking. A good
couple of weapons in the game is a long-range and powerful weapon (M4A1)and
the shotgun. Youcan use also the Magnum instead of the M4A1 if you have it.
5)Always think which is the best moment for reviving a spell. You don't need
to revive it if you have a very good status. Maybe if you do that, in the next
battle you'll lose a lot of hp and you'll have to use a recoverie item.
6)Always start the battle. Don't let the creatures see you because they can
attack you before you get ready. This way, you can even kill the bastard
before he realises you're close.
7)I said you to recongnize which weapon reactions better to each enemy. This
rule is also applied to the spells as well. Use your combustion for a lot of
enemies and when you don't have the shotgun, for example. And try to use
them as a last resource if you're going to use them as an attack weapon. Use
them to heal, cure yourself or to increase the power of the bullets.
8)One final advice: don't let your hp droop too low. Use a recoverie or so,
even if your hp is at 60. One bad calculated hit and it's game over.
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XIV)CREDITS
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Listen. If i copied your faq, i swear i didn't do it intentionally. If you see
a part of your faq it might have been because i rade it and it helped me. Here
are your names ( don't come to me whining then):Dr@co_arg: cut the crap,
that's me. For making the faq.Gamefaqs: for putting the faq"Conde": gave me
the idea.Duo Maxwell: Pe2 faq.Effrem Orizzonte: Pe2 faq.VMerken: Pe2 faq.
[Death] Sh@dow:Pe2 faq.You: for reading it.Again, i haven't ripped off your
work guys (now that i've made a faq, i know how important it is), i just rade
them and you can say it had kind of influence on me.Dr@co_arg