This is the second book in Vigilance Press' World of Arkara fantasy setting for the OSRIC system!

The Canterbury Isles are an idyllic region, once the western edge of the mighty Kingdom of Damask, they were set adrift when that empire descended into the flames of anarchy.

Since then, the largest human settlement in the region, Bondaea, has become a city obsessed with order, dominated by the priests of lawful deities, the Duke has turned the city into a police state, with random identity checks and the gates separating the four quarters of the city locked at night.

Worse, the Duke has fallen under the spell of Therran the White, god of racial purity and forced all demi-humans in the city into the slum quarter.

This action, combined with the clear-cutting of human loggers on the island has move the humans and elves to the edge of a race war that will devastate the isles forever.

Now is the time for heroes. But will they decide the conflict in favor of one side or the other or find a way to prevent a senseless war before it can begin?

World of Arrkara is an old-school, "sandbox" style fantasy setting for the OSRIC system.

The first in a series, the Gazetteer of the Known World provides an overview of the world, its gods, customs and social hierarchies.

It includes three full pantheons of deities, new rules for making the clerics of one deity different from those of another deity, rules for social class, and a new class, the Crusader.

The Gazetteer also includes four new variant classes: the Anti-Paladin, the Bounty Hunter, the Hunter and the Poacher. Variant classes take an existing class and modify it just enough to give it a new feel.