Abilities:Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered

Abilities:Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Squirtwig the water turtle that isnt from gen 1(Move your mouse to reveal the content)Squirtwig the water turtle that isnt from gen 1 (open)Squirtwig the water turtle that isnt from gen 1 (close)

Tirtouga [Squirtwig] (M)
Nature: Sassy (+Sp Def, -15% speed, -10% evasion)Type: Water/RockWater: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Y!um, soak the coleslaw with your spit, then call a thunderbolt onto the 8th turtle pokemon, and lastly spit on it again. If your food tries to dig out of the way, slap it with your spit-covered tongue.
Muddy Water(coleslaw), Thunderbolt(squirtwig), Muddy Water (cole slaw)
If coleslaw digs, Lick + Muddy water(coleslaw) on A1 or A2, defense curl on A3

Pow!, let's use your new moves: Break the turtles shell until it breaks, screech your battle cry, then punch its newly weakened shell. if it dives counter-strike with all your might.
Brock Break(squirtwig), Screech(squirtwig), Brick Break(squirtwig)
If dive, counter.

Okay, Pow!, it doesn't look like we will win, but let's try to stay alive till next round. Redirect the attacks to your friend for the first action, run away for the second action, then counter-attack the turtle, circumventing its really good defenses.
Bounce (coleslaw), Evasive Agility, Counter (squirtwig)

Yum!, you're in a better position, so let's attack. I hope this isn't considered cheap, but knock off coleslaw's XP share for Pow! to pick up, then disable Rock Blast, then flood them with your spit.
Knock Off (coleslaw), Disable (Rock Blast), Muddy Water

Remember that resistances are *.85,.but it's up to you whether it activates solid rock.

[box]Pow! begins by leaping into the air, easily avoiding all of the rocks his foes are tossing about. Yum! takes the time to knock Cole Claw's item to the ground for Pow to collect on landing.

Missing no beats, Pow! takes off around the arena again, this time out and around as Cole Claw and Squirtwig pursue with their unconnected attacks. Yum! uses this bought time to make Cole Claw forget Rock Blast.

Cole Claw is tripped up by Yum!'s disabling, leaving him idle as Yum! tries to swap the arena in saliva, finding simply no fluid with which to work. Squirtwig finally collides with Pow!, who returns the impact as best he can.[/box]

Resistances are only *.85, therefore bounce should do 11*1.5*.85, or 14 damage.

But on to actions: Pow, we can try to stay alive another round, though the muddy water hax was terrib. Fake Squirtwig out, then use your agility to evade attacks, then Bounce down onto coleslaw. If he uses dig on A3, use fire punch instead.

Yum!, use the Muddy Water on the floor to flood the rocks. Then throw flames at the coleslaw. Lastly, repeat the first action ( Muddy Water ) unless either Wide Guard is used or both rocks attack Pow, if the former then Thunder Bolt Sqirtwig, and if the latter then protect pow.

Lou, Rock Blast A1 should have targeted Licky due to my sub, and Rock Slide should have been at full BAP because it hit only 1 (maybe, i dont actually know on that?). Rock Blast is only Disabled for 4 more actions as well. Also, remember sandstorm damage for all rounds (and reducing T-bolts damage!).

Yum! Thunderbolt, Thunder Bolt, Thunder Bolt(all squirtwig)
If squirtwig protects, change action to flamethrower (coleslaw), unless both protect, in which use defense curl. If squirtwig is not protected on A2.and is not diving (combos count), change that action to thunderbolt + thunderbolt. If squirtwig is not protected on A1, use Muddy Water.