Are video games, violence and mental illness connected?

GARRETT: Mike, I -- you know, you're eager to jump in on this. From your vantage point, what the congressman talked about is there a misapplication of federal resources, federal intentions, and are we missing the boat on this idea that maybe video games play a large role in this entire saga?

MIKE FITZPATRICK: 60 percent of people in this country that have a diagnosable mental illness on a given day receive no treatment. What we really need to focus on is to rethink the mental health system in America and focus on early intervention, early engagement, diagnosis, and treatment. Too much time is really spent, Major, on the back end of the system. We need to get help to families. Families are on the front line. They understand what's going on with their children. And it's HIPAA law, it's local statutes...

FITZPATRICK: Well, federal laws that talk about confidentiality and what schools and other entities can share with families. And too often we see families as being isolated. Families and friends can see what's happening way loved one or someone they care deeply about and they should be part of the larger conversation.

GARRETT: When you talk about 60 percent with a diagnosable mental illness not receiving treatment, from your research and your understanding, what's the cause of that? Is it stigma? Is it a sense of being afraid? Is it a sense of a lack of resources? What are the underlying factors?