Blitz is a creative play on Capture the Flag, but instead of having to capture and ferry a flag from the enemy team to areas on opposite sides of the map, players must fight there way into small capture points. When a player scores by entering the opposing team's zone, they are immediately warped back to their spawn. In order to prevent the scoring team from cycling players through a portal to rack up points quickly, the capture point goes into a brief cool down, giving a defending team an opportunity to clear the area.

The mode demands a certain level of strategic play in order to both simultaneously push through the enemy's defenses and prevent the other team from sneaking by and scoring. During my demo, I often played the role of the lone flanker, who veered off along the sides while my teammates formed a defensive line. With much of the enemy team's focus on repelling their forward advances, I was able to sneak in, get a few kills and score. But while there was natural unifying strategy in my demo matches, the mode clearly has its drawbacks.

For instance, a skilled, tight-knit team could easily keep a lesser opposing faction pinned down and cycle players through the objective. A lot of time is also spent traversing the map, only to be quickly dispatched by an enemy, which could become monotonous.

But it's also a mixed bag. Call of Duty has always rewarded team players and lone guns equally, Blitz on the other hand, challenges players to play collaboratively. It, along with the recently revealed Search and Rescue mode, could make Call of Duty: Ghosts one of the more collaborative entries in the franchise to-date.

Scott Lowe is IGN's resident tech expert and first-person shooter fanatic. You can follow him on Twitter at @ScottLowe and on MyIGN at Scott-IGN.

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