Currently, if you have the most recent version of the script, turning off the hp/pp bar script will make it work. Although, I have experienced problems with attack strategies occasionally, but if you're just using one item or attacking only, should work fine.

That sounds like a very bad sort of script to run, if it takes that long, it's probably hammering on the server pretty hard most of the time. Not sure that's the most healthy approach.

I know that I am not going to run this script since it would hit the server 600 times in a row. And then I'll have to take the items out, another 600.A much healthier approach might be to implement it with a single server hit which would store everything/take everything out. That is, if anyone is interested in this functionality.

ok so i recently got my lazy ass to start using GM(wow that sounds so wierd, there's a word for what i just did there, oxymoron?)

anyway my question iswhere are you PUTTING all these scripts and where do i GET them

also for some reason the AA script doesnt work for me anymore. it did two days ago, but now it just runs a single action and stops

Each developer of scripts puts them where they choose. Some have their own site, some use http://userscripts.org/.You get them from the place the developer points you to. There is a list maintained at the wiki which includes the locations of scripts.

As for AA not working, you will have to be more specific. What version are you using? What are the symptoms?

This isn't technically a bug, but I didn't expect it, and I figure it's unwanted. I needed to use two items before my normal routine on one of the S7G robots, so I used them, then clicked to use my normal strategy. Instead of 3 TNT, deck, clamp, letter, it went 1 TNT, deck, clamp, letter. And I didn't hit stop fast enough to keep the thing from killing me >.> The round count increments because the page reloads whether the script does something or you do it manually, and it gets the action from that number. A quick-hack solution would be to just set the round count to zero when you click to use a strategy, but I'm not sure if there's anything that could mess up.

AA chooses to skip noncombats, but stops during combat after making a single movei have full hp/pp and nothing's wrong with that

and it's working every OTHER day somehow, which is amazingly funky.i'm thinking it's less of a script issue than probably my computer having funky registry values or something, because facebook recently started to freeze on me and also my computer's making funny sounds.. :\

AA chooses to skip noncombats, but stops during combat after making a single movei have full hp/pp and nothing's wrong with that

and it's working every OTHER day somehow, which is amazingly funky.i'm thinking it's less of a script issue than probably my computer having funky registry values or something, because facebook recently started to freeze on me and also my computer's making funny sounds.. :\

That sounds like a hardware issue, I'd make sure your fan is spinning properly. Might want to run some memory tests too.

That's odd. I can't see why it'd only do that the first time... Unless, when it tries to replace the number, it hasn't stored 40 yet... So it defaults to 0, but, maybe heather has it concatenation instead of replacing? I have no idea why, but :/ Not updating yet because I'm lazy.

I've added a script to the wiki that removes the run away button, to prevent you from accidentally running from a battle. You can find it here: http://www.soulraver.net/running_is_for_wimps.user.js. I've tested it with a pretty recent (not newest) version of the A-A script v3, and there was no conflict. It shouldn't interfere with A-A v2 or any future A-A v3 updates, either, as far as I can tell.