Eugene Pugach

Comments

Huh, unless we are speaking about situations when several messages are played in a row this might be a bug. If there's a need to play several voice messages in a row (i.e. enemy destroyed, crit damage, aircraft on fire, squall line) - they are prioritized and put in queue with those related to immediate in-game situations having higher priority. So that might delay the squall line message until all others are player.If you mean something else - elaborate, please.

We've tried to balance tracers between being discernible and usable for aim correction on one hand and turning the game into Star Wars on the other. I'll pass it on to the responsible team but for the moment I'd suggest you look for a mod that might fix this for you.

There is some truth in your words. The matchmaker indeed fills the teams with bots of different skill levels. For example, on low tiers there are only newbie bots, on mediums there might be 1-2 newbies, most medium and 1-2 highly skilled bots. At high tier bots are medium and highly skilled. The matchmaker does not pair bots based on skillsets though, so one team might have an ace heavy fighter bot paired to a similar fighter or attack aircraft.

As for win/loss streaks - there are no "hidden" parameters in the matchmaker for win possibilities, it's just plain luck. Think about it, why would we program the system to make people lose time and time again when they eventually just quit playing?

To be fair, promotion is not something the development team is involved in, so I cannot answer your question adequately.

The first 2 tiers are normally isolated by a sandbox for newcomers, but it's designed so that new players get their first impressions and progress to higher tiers where they meet other experienced people. But there's a situation when a lot of players actually stay on low tiers because that's where all the bambies are and fighting is much easier.

Unfortunately, no. Since every version of the client expects certain data at a certain place for every recorded second — a converter is just not possible (it would actually need be some sort of the server-side part of the game to provide correct data).

Actually yes, the easiest way would be to backup the current client somewhere and then just drag-n-drop the replay file to worldofwarplanes.exe (double clicking would try to open it in the latest installed version).

There were no P-modifications there (at least there is no evidence of that). Moreover, there's not much data on Ju 88P operations anywhere, for that matter. But there were other modifications operating in Netherlands, and we have the P in the game - so why not?