quote:The switch is for making sure that any possible map imbalances are evened out.

This is my problem with the newest versions of COD. MW3 was atrocious and rewarded bad players. If you're good at a game and can run a successful spawn trap, why should you get penalized for that? Isn't the point of the game to be good and have fun?

quote:This is my problem with the newest versions of COD. MW3 was atrocious and rewarded bad players. If you're good a game and can run a successful spawn trap, why should you get penalized for that? Isn't the point of the game to be good and have fun?

This doesn't reward bad players at all. If you can rape bad players into one spawn then you can rape them into another. This just ensures that if one spawn is more advantageous then both teams get a chance to capitalize on it.

I mean these are MLG rules, which are designed to make gun on gun and teamwork the most important factors.

If a team has strongpoints held down and the opposing team can't break out the spawn, then it absolutely rewards the bad team by allowing them to get out of the spawn trap.

If I'm sitting behind a head-glitch killing player after player and the round ends and I have to switch sides, that kinda sucks. It's not a game ender, because demo has been this way forever.

But it does help a spawn trapped team out by letting them out. Sure, if you're a good enough team, you can get them trapped again, but what's the point? Making the game more evenly matched? I don't want the game evenly matched, I want to win the game as easily as possible.