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Celebrating ibb & obb’s one year anniversary on Steam we launch the Mac and Linux versions. We had a great first year on Steam with over 100.000 players owning the game for Windows PC. It feels good to now also have our coop friends available for those of you who are on Mac and Linux.

Today we celebrate our European launch.
The game is available in the PlayStationNetwork Store at €9.99 (or your local currency equivalent)
PlayStation Plus members get a 20% discount during the first two weeks.

The demo is free and will give you a good idea of what the game is like.
ibb & obb is all about exploring a new world and solving puzzles together so find a comfortable couch, grab a friend and give it a go.

Those of you living in North and South America will find the game in the PlayStation Store August 6.

The Sony Europe region will get the game a day later on August 7.
We are not sure yet if Australia and New Zealand will be included in that release. This depends on us getting the required rating on time.

Sony Japan and Asia regions will have to wait a bit longer as this is a bit more difficult to arrange.

We had hoped to release at the end of May, but the last part of the process is taking more time than expected. Lots of small things to fix and polish.

So where are we now?

Currently we aim to finish the game in two or three weeks time. We have send a first test build to Sony which is currently being tested. The release date will mostly depend on how many of these test session we need to go through.

I wish I could give an exact date, but for now it seems better to wait a bit longer and see where we are in a few weeks time. Predicting release dates hasn’t been something we’re good at, so let’s not do that : )

We have decided to postpone ibb and obb’s release.
“But why, wasn’t the game almost done?”

It is actually almost done, but looking at our current schedule we’d be able to release in November or December. Many people have warned us about releasing in these months, because the marketplace tends to fill up with many big releases. We have a very limited (non existent) marketing budget and it would be hard for us to get noticed this time of year.

Another thing people have been sceptical about is releasing the game without online multiplayer. Even though we strongly feel that playing together in the same room is the best way to play ibb and obb, it is true that most people expect online multiplayer in a Playstation Network game.

So we’ve decided to change our release plan and to add online multiplayer at launch. Technically this is a lot of extra work. Creating a smooth online experience is not the easiest of tasks. It will take some time to get this right.

The next few weeks we’ll start our first online tests, based on this we’ll be able to better predict when all will be ready. Right now we think it’ll be spring.

The waiting will be still a bit longer, but we think it is the right thing to do now.

ibb and obb is on show at La Gaîté lyrique in Paris.
The exhibition showcases “new forms of games that are at the heart of the emerging golden age of creative game design. Prepare to be entertained. This exhibition isn’t a static retrospective, but rather an active celebration of all types of interactive play: from innovative, cutting edge video games, to mixed digital/physical, social and even board games.”