For the vast majority of World War II the outcome of the conflict was anything but certain it took many good decisions on the part of allied leadership, bad decisions on the part of the Axis leaders, and more than a fair share of luck for World War II to end the way it did.... But history is a fragile thing, a thin chain of events with each link entirely dependent on the last and equally vital to all that will follow. Any change, any break in the chain, no matter how small can have drastic, far reaching, and near limitless consequences.

This story will be set in a reality where just such a change has occurred, where the chain of historical events as we know it has been irrecoverably broken. Where the outcome of World War II and the fate of the entire world is no longer set in stone. The following is an abbreviated and simplified timeline of major events that have taken place in this timeline.

The When

July 1940Events have thus far transpired in an identical manner to our world's timeline.

August 194024: Clear skies insure that all German bombing missions strike their intended targets there are no bombs dropped on Coventry or any other major British population center.Luftwaffe air operations continue to be targeted at RAF airfields and fighter wings. 30: With RAF fighter command strained to the breaking point Winston Churchill orders the bombing of Berlin as a desperate gambit to goad Hitler into changing the focus of his air campaign and give RAF fighter command much needed time to regain its footing.

September 19407: Hermann Goring manages to dissuade Hitler from making a major misjudgement and shifting the Luftwaffe's focus from the RAF airfields to London. His success means that the RAF's airfields and fighter wings remain the Luftwaffe's primary targets in the Battle of Britain.8-17: The Luftwaffe continues to pressure RAF fighter command the number of British Hawker Hurricane and Supermarine Spitfire fighters, as well as the pilots and airports needed for them continues to drop daily. In desperation the RAF begins to refit and modify its remaining bombers and air transports in the hopes of using them as flying anti-aircraft batteries. 18: The Luftwaffe launches a massive air raid aimed at destroying the final RAF airbases still in working order and wiping out the RAF fighter wings once and for all. Three hours of near continuous air combat ensues. When the dust finally settles the RAF is not completely destroyed but its numbers are so small that it no longer poses a strategic threat to German air operations. 19: Preparation of forces for Operation Sea Lion, the Nazi plan for the invasion of Britain, begins. Churchill declares that Britain will "Never fall."21: In order for it to take part in the upcoming offensive, the battleship Tirpitz, is pushed into early completion at the cost of some minor combat systems and much of the ships planned crew accommodations. Alongside it's sister ship, the Bismarck, the Tripitz and its escort fleet make for German held French ports near the English Channel. 22-24: Allied spies report ever growing numbers of German soldiers in Bruges, Dunkirk, Calais, Boulogne, Cherbourg, and Le Havre

23: Reacting to word that Germany's two largest battleships are making way for the coast of France the Royal Navy sends several battleships including the HMS Hood to attempt to intercept them.24: Royal Navy ships attempt to engage and sink the Bismark and Tripitz roughly 30 nautical miles off the coast of France. The HMS Hood, and HMS Prince of Wales are sunk during the engagement. Enjoying heavy fighter cover from nearby airfields the German battleships are un-phased by the horribly out of date torpedo bombers launched from several RAF carriers. 26: Operation Sea Lion takes place one day ahead of schedule in order to take advantage of exceptionally good weather. Landings are made near Ramsgate, Dover, Bexhill, Brighton, Ventnor, and Lyme Regis.29: Despite determined fighting by British and Allied land forces, and a nearly successful attack on the German beachheads by the Royal Navy the German invasion continues to gain ground

October 19404: The first advance elements of German Army Group A enter London's Suburbs. The British government begins to prepare to evacuate London17: Under the protection of The Royal Navy, British transport and cargo ships begin to evacuate as much of Britain's population as possible.24: The final elements of the Allied ground forces in Britain have either evacuated, surrendered, or been defeated30: The British, Free French, Polish, Belgian, and other Allied governments in exile seek and find sanctuary within the United States

November 19401: With winter quickly approaching and the possibility of any real counter attack unlikely Germany begins to fortify its new holdings.

December 1940-February 1947Years pass, while technically at war, the United States and Germany both seem unwilling to launch a major offensive action. The Atlantic proves thus far to simply be too large an obstacle to overcome. A time of near Cold War envelops the globe. As the United States and the Allies attempting to regroup and prepare for what will undoubtedly be a massive undertaking. Germany solidifies its hold on Western Europe crushing all but the most stubborn and inconsequential resistance within all of the occupied countries. And the Soviet Union frantically attempts to prepare for the time when Germany will turn its eyes to the East and they will be forced to defend the Motherland.

March 19475: Germany initiates Operation Barbarossa, thousands of German soldiers storm across the Soviet Border and their campaign shows no signs of being stopped23: With news of the war in the East hope begins to form in occupied Europe that the Allies will choose this time to strike and liberate Europe from the Nazis. With this hope comes the first whispers of once again forming organized resistance to the Nazi occupation.

The Where

Nazi Occupied Paris

Once the city of lights, love, and art, Paris is now the central headquarters for all German occupation forces within western Europe. Second only to Berlin in it's importance to Germany's chain of command. Under the Nazis and their puppet French government have Paris has turned into a nightmarish vision of soldiers, guns, tanks, jackboots, and Nazi banners.

The sight of SS and Wehrmacht troops walking the streets of Paris is now a common one. The sounds of raids on the houses of 'anti-party agitators' can be heard in many corners of the city on an almost daily basis. And news of the disappearance of anyone but the most staunch Nazi supporter can only mean that they will never be seen or heard from again.

In the time that they have occupied Paris, the Nazis have turned it into a city of the fearful ruled by evil.

O.O.C.Ok, so if you're reading this then I'm guessing you either A. read through the entire IC post and are interested or B. Skipped ahead to this post. Either way I'll go ahead and state a few things about what sort of game this will be upfront before going into things like character sheets, necessary numbers for game start, ect.

1. This game will be set in an alternate reality where a very different version of world events has taken place.2. This game will be freeform3. This game will focus on the freedom fighters and resistance fighters in occupied Paris with the possibility of players being allowed to take the role of Nazis in another theater of the occupation should enough interest in that aspect of the idea be shown.4. Ideally I'm looking for between 4-8 players but I'm open for more if I can have some help from someone who is willing to be an assistant GM

Well...now that we got THAT mess out of the way I'll move on to some more interesting details, after you read what follows you should have a very firm idea of whether this game is for you or not

The SettingObviously the game is set in an altered version of the past. That having been said when I started writing this up and planning it out I was very torn between taking an extremely realistic approach to the story or taking things in a more Inglorious Bastards/Drive In Movie sort of feel. What finally came out is something that I hope takes the good aspects of both possibilities while leaving out the bad.

With that in mind you should know right now that your characters may encounter 'super weapons' and byproducts of Nazi experiments such as genetically engineered doomtroopers, 'wonder weapons,' ect. BUT they will also encounter many of the real world aspects of Germany's occupation of Europe. Such as gestapo agents, and even real world historical figures such as General Montgomery, General Erwin Rommel, ect.

It should also be noted that the actions your character's take will have strong effects on the world around them. I.E. if your character and those around them develop a reputation for brutality German soldiers will begin to fear them, and perhaps special units will be deployed to hunt them down or other events may take place.

Player CharactersAs far as what I'm looking for when it comes to player characters' back stories I'm very open to almost any kind of character back story you can come up with so long as it is realistic and fits in with the setting. I reserve the right to ask for any changes to player characters that I may deem necessary (don't worry odds are it won't come up).

Each player character will be part of a cell of the resistance movement each cell will consist of about 10-15 men/women strong with between 2-4 of them being player characters and the others being player controlled minor characters who are pretty much nameless/faceless NPCs under player control rather than the GM. My reason for doing this is to allow players a bit of flexibility as far as what their characters do/what campaigns they take part in. I'll allow the cells to be lead by a player character should anyone want to be a leader and if not I'll NPC those spots. Once we get a list of players/characters I'll allow players to form cells/decide who they want to be cellmates(superpun!) with.

Unless this game turns out much larger than I think it will we will most likely only have 1 or 2 cells.

Interacting with the WorldIn order to balance out having an overarching story as well as allowing players a bit of freedom I'm going to try something a bit different than my normal games.

There will be three 'campaigns' each one focused on a different aspect of the German occupation. Without giving too much away I can say that the first will focus on attempting to disrupt the war against Russia, the second will focus on weakening the Nazi hold on western Europe, and the third will focus on unearthing several secret projects being run by the Nazis. When players are taking part in the campaigns I (as the GM) and any assistant GMs will be the only ones to control the German/Nazi forces player character's encounter. In order to keep things orderly and to keep us from having to edit over and over I ask that when player characters take action towards the Germans/Nazis during the 'campaigns' they state what their character does ONLY. I.E. stick to statements such as "my character shoots at the German soldier, aiming for his head" rather than "My character shoots and hits the German soldier in his head" If there are any questions about this feel free to ask.

When characters are not taking part in one of the 'campaigns' there will be another thread or two (depending on the number of players) set aside purely for player character interaction. Such as two characters becoming lovers and enjoying this fact in between missions. When playing in this area players are allowed a bit of control over the Germans/Nazis around them in order to help craft scenes/side stories/ect. So long as players don't add new types of German soldiers/control large amounts of them/do other things that would disrupt or alter the setting.

DeathI haven't decided whether or not I want to allow player character death. I'll be accepting votes on this during the game's recruiting phase (see character sheets)

Realism

I'd like to stress that I'm going for an air of realism here. That doesn't mean that your character's wont encounter weapons and enemies that scientifically can't exist but it does mean that your characters should act like real people and have the limitations of real people. I.E. if your character finds them self holding only a pistol and surrounded by an entire squad of German soldiers they should not be able to shoot their way out and unless they are truly bloodthirsty and don't care about dying they probably wouldn't try. Surrendering to the Germans doesn't mean that your character is out of the game nor does it mean that the game ends for you until others free you. It just means your character's story takes a slightly different path for a time.

If you've read all of the above and you're still interested feel free to say so on the thread. Anyone interested in playing a Nazi/German can say so here too. Also if anyone is interested in taking on an assistant GM roll please send me a pm.

[b]Image:[/b] It can be a picture, painting, drawing, or anything else[b]Details:[/b] Anything not shown in the image that you would like to include in your character's looks[b]Name:[/b][b]Age:[/b][b]Biography:[/b] Who is your character? I'm not going to set limits on how long this can be but please bear in mind that I'd like to see some effort and that if there turn out to be more applications than there are open slots I'll choose characters/players on who I think will fit best in the game.[b]Personality:[/b] How does your character treat others? What are their quirks? Ect. [b]Player Limits:[/b] What you under no circumstances want to have happen to your character[b]Death?[/b] Do you vote for death being a possibility? All you need to do is simply answer yes or no, but if you want to explain your answer it would also be quite welcome.

Lol, remember the game is set in 1947, and the timeline has Britain falling in 1940 that's 7 years of Nazi control of central Europe, more than enough time to grab all the small fish. As far as the Eastern European countries, well meh it's just a map. Blame it on whatever you like

Details: Slender, fine boned, Adele looks much more delicate than she is. Standing at 5'3'', and weighing only 105 pounds, having to scrounge for food is a trial for everyone, and on many of the citizens, it shows as it does her. Her body is well proportioned, and though her breasts are a small B cup, they are full and high. Rich, dark eyes are the focal point of a gamine face, and thick dark hair stands in general disarray around her head, unless topped by her nursing cap.

Name: Adele DuveauxAge: 28Biography: Adele is a nurse. She had just finished her training when France fell. She worked long, brutal hours trying to save as many of the French soldiers as she could during the fighting, but there were so few supplies. So many young men died. So much death and loss. So many she knew and loved passed through the hospital neighbors and childhood sweethearts. Members of her own family--cousins, uncles, until even her brother died in her arms in that last bitter week of bloodshed. Her hatred of the Germans grew until it was an almost tangible thing, something she could touch inside her bowels just by willing so. Despite the nurses oaths she took, she vowed that she would get her revenge, and it's that revenge that drives her. Now, working in the German run hospice, she spied as much as she could for the resistance, smuggled medications. But, her secret position, her true goal was to affix herself to a high ranking officer and try to seduce him. Or allow herself to be seduced, better yet.

Personality: She is very loyal to those she loves and to those she considers friends. She also longs for the Allies to come, and fights against a feeling of despair that they ever will. While, she would love to poison every German that comes into the ward, she is scrupulous to make sure that everything is done to aid their recovery. She won't have anyone of the nurses under her harmed for something that could be so obvious found out as a botched murder attempt at the infirmary. She has worked the last five years trying to earn the trust of the Germans and has finally seemed to make headway, even though it has spawned some anger and hatred among her fellow Frenchmen. She tries not to let it matter, seeing the final goal, the over throw of Germany as being the be-all end all. She loves riding her bicycle, hates cats, thinks dogs are little slices of heaven, and that true death is not physical dying, but the loss of hope.

Player Limits: Toilet play, death. vore in any form, mutilation, loss of appendices. Lost of mental functions. Being switched to the other side.Death? Do you vote for death being a possibility? All you need to do is simply answer yes or no, but if you want to explain your answer it would also be quite welcome. Not for my character, but I am not against it in general if others would like theirs to be killed. I think it should be individual, and possible decided when the writer or if the writer feels it enhances the story line.

Details: Has a pear-shaped birth-mark on her left ass cheek. Name:Odette La RouxAge:25Biography: Odette La Roux is the daughter of a veteran of the Great War. After the war, her father Emile La Roux went into business for himself. His small one-man pottery and cutlery company turned into a small factory that employed some 80 people around the time the goose-stepping Prussians once again descended upon his home country. The family lived and worked in Paris and were quite happy and very well off financial. That all changed under the occupation. First Emile’s factory was taken away from him – after he refused to refit the production process to make military ordinance for the Nazis. Now under the attention of the Gestapo as a possible instigator, Emile was put on a train to one of the camps. Emile’s wife and Odette’s mother Camille was able to flee the country along with her two other children, the teenaged boys Robert and Yves. No amount of persuasion on her mother’s part could convince Odette to accompany them though. She had decided to stay behind and get her own revenge on the Germans for the injustices done to her father and family. She went into the underground. Odette shares her father’s cunning mind and courage, and her being the oldest and the apple of his eye, he also taught her how to shoot both a rifle and a handgun, two skills that will stand her in good stead upon her quest for vengeance. Personality: Before the horrors of the war reached Paris again, Odette was a happy and fun-loving teenager. She attended a prestigious private school and took part in both the fencing club and the swimming club, excelling equally in both endeavors. She became much more serious once the horrors of the Nazi occupation became apparent to her. Odette will initially treat everyone with respect and kindness, unless they do something to lose her respect, upon which she can be a very spiteful individual.Player Limits: Nothing too disgusting or violent. Basically anything that is off-limits in my personal O/o’s should also not happen to my character. Death? Preferably not, though I am willing to negotiate upon this if the GM feels like it is integral to the plot.

Biography: Conner is an Irishman with a troubled past. He is wanted for Arson, among other crimes, back in Ireland which is why he has fled to Europe. He has long worked as a car mechanic and has been employed by an Italian who owns a company in Ireland. The Italian has employed Conner as a Mechanic and race-car driver, touring Europe to race. Conner is a good racer and can hold his own with the Nazi-Elite though harbors a hatred of the Nazis over the death of his best friend.

Conner has joined the resistance because of this, though he is quick to remind everyone that this is not his country. Unable to return to Ireland, and not sure if he'd be welcomed there, he has decided to remain in Paris and use his particular set of skills to help the Resistance inflict some revenge on the Nazis. His notoriety as a race-car driver helps him move through checkpoints and smuggle goods.

Personality: Conner is a heavy drinker and likes a good fight, however he is fiercely loyal to his friends and very caring of them. He does not like this business of War or the death it brings and has lost many friends already so can come across as being rather bitter, but all for good reason.

Whoops, forgot to post here, though I did confirm interest via PM. Would definitely like to continue with my old idea, a Soviet 'advisor' assigned for deep-cover work alongside French Resistance cells and equipped with some Bond-esque tools. Heck, I managed to find the old thread, I'll just re-use the exact same character. ------

Details: Missing his left ear, has numerous small scars and burn marks along his arms. On one hand, he sometimes wears a heavy leather gauntlet lined with strips of metal and bearing small iron coils across the knuckles and back of the hand, that hums and crackles with energy.

Name: Sergei Soyuzovich

Age: 36

Biography: Sergei was born in Moscow, though to whom he or anyone else never knew. From birth, he was a ward of the state, growing up in one of Russia's many state-run orphanages. He was noted to be an unusually quiet child by the nuns who staffed the home, less prone to outbursts of crying or screaming than many children of his age, but was otherwise unremarkable. He was barely six years old when the great Red Revolution occurred and the Tsar was deposed in favor of a socialist republic, a political change which had close to no bearing on the young Sergei's life; as the child of unknown peasants, he and his peers were spared the horrors visited upon the youth of the nobility. Nonetheless, the change occurred just as the boy was beginning to develop an awareness of the world outside his home's walls, and so he grew into a boy, and then a man, instilled to the core with an unbreakable loyalty to the People and the State.

Fiercely, almost zealously patriotic, he enlisted in the army the day he turned sixteen and was officially an adult, choosing the surname 'Soyuzovich' (Son of the Union) to openly declare what he concerned to be his lineage and legacy. Again, he proved strangely unremarkable, to where the enlistment officer was on the verge of closing for the evening when he noticed the silent, red-bearded young man waiting in the corner. Originally assigned to an infantry battalion, Sergei lasted barely a year before a grim-faced and gruff man in a long black coat visited him one night after training, and asked if he wanted to truly serve the People on guard against enemies an army could not defeat. That was his introduction into the NKVD, becoming one of the Soviet Union's feared secret political enforcers, and he waged that war as energetically as he had drilled with his rifle. Again, he earned no promotions, seemingly forgotten or ignored by both superiors and potential rivals, until the Allied Powers went to war with Germany for the second time. While Hitler had nominally signed a non-aggression pact with the Stalin, the latter's paranoia had him convinced that the Nazi leader would eventually betray their pact, and so the Red Army began to mobilize once again.

While Poland dissolved into blood and rubble, and Germany systematically destroyed the Allied holdings in Europe and England, the Soviets continued to build, and the NKVD built alongside it. The State would need loyal sons and daughters, who would infiltrate Nazi territory and wait for the time when the inevitable German treachery was revealed, and those children of the Union with treason in their hearts would reveal themselves. They would need to be inconspicuous, disguisable and forgettable - all traits Sergei Soyuzovich had in spades, and so he enlisted again as a forward foreign agent, deployed deep into the heart of Nazi-ruled France where resistance groups still struggled loudly but often futilely against the occupation. In the guise of a GRU agent, he had barely been there a year, just starting to establish reliable ties with local insurgent groups, when Operation Barbarossa hit like a thunderbolt and proved Josef Stalin all too right. Now he works alongside one of the Parisian resistance cells, assisting them in their operations as a physically symbolic promise of potential Soviet aid to their cause once the Germans had been driven back or stalled.

Personality: Sergei prefers to listen than talk, taking in the words of others but valuing his own counsel primarily. He does not advertise it or admit to it, but unlike those he works alongside, he has no particular antipathy for the Nazis or Gestapo. As much as he considers their purge of the harmless Jews to be a waste of time and resources, his long indoctrination and service as a secret police enforcer against dissidents of his own nation temper any outrage he might muster for the German occupying forces. They are enemies and opponents, threats to his own nation that he will dispatch as quickly and brutally as any foe, but he does not hate them. What he hates, unquestionably, are traitors. To a man almost literally raised on the milk of loyalty and comradery, betrayal of one's friends and allies is a far greater crime than the worst physical atrocities. Anyone proven, or suspected, of being a mole among the Resistance would be lucky to escape him with just a bullet to the head - his training in the NKVD included a variety of harsh interrogation techniques, which he has no qualms or compulsions against using should it be necessary.

Player Limits: Not much that I can think of, though I reserve the right to change my mind later.

Death: If it means something - taking a random sniper bullet to the head would kinda suck, but I wouldn't refuse a semi-heroic sacrifice, or being killed by the inevitable mole/double agent, or anything else that'd contribute to the story beyond 'he's dead'.

NKVD Security Clearance Required

Developed from the notes and writings of the late Nikola Tesla, who had returned to the Soviet Empire after being driven out of the electric business market by Thomas Edison and immersed himself in cutting edge-military applications of his theories, the experimental elektrichperchatka (lit. Shock Glove) is an exceedingly useful tool. Powered by a battery pack that straps around the wearer's waist or chest and connected by insulated leads, the metal plates on its palm can deliver a powerful electric shock, ranging from a paralyzing 100-volt continuous current up to a lethal 400-volt burst that depletes the power cell entirely. In an emergency, it could possibly be used as an impromptu defibrillator, though the risk of killing the patient would be significant, and only to be attempted by a medical professional in the first place.