We have two objectives that will determine the success of this game. Our technological objective is to create a bad ass tech demo that utilizes a convergence of web and game technologies. The game should inspire game developers to consider the power of integrating web technologies into future projects and raise the standard of community integration within the game client.
Our game design objective is to create a game that introduces skill in movement, game sense, and precision. We plan to achieve that through creating a fluid movement system that introduces several different movement mechanics, a weapon system that the player can customize, and power ups and items that can change the balance of the game. Altogether, these features will create a high skill ceiling that will prevent our player base from plateauing.