1) PVP in certain areas of the open worlds? Not ALL areas but certain areas that serve no objective based purpose other than the fact that it might be a bad area to go AFK in because you might come back and have been PKd. By no objective I mean unlike in ESO that city thats all PVP with the goal of taking over the castle/city. the game im lookin for would have pvp in the open world with no objective kinda like the WIlds in Runescape.

2) pv areas that have different numbers of severity. i.e in one area if you die you simply just go back to your homepoint, in another pvp area if you die you might lose some exp and or the killer gain exp (so more incentive for someone to stalk that area killing people) and in other much worse areas if you die you drop some (or ALL) of your stuff thus leaving you open for corpse looting

3) quests.missions or rare items that require you going into or through PK areas so that although theyre optional youll have incentive to try to brave that dangerous area to talk to an NPC for a boatload of EXP to complete a quest, or risk losing your life (and possibly equipment depending on what kinda pk area it is) in hopes of picking up that super rare item or monster drop that is worth tons of gold, in otherwords make the PK areas optional so that casuals can avoid them but at the same note offer a nice risk vs reward so that someone may be willing to consider it

I know text based MUDs that offer those things but what about graphical MMOs? I know in said MUDs the allure of getting all that exp or gold (cause grinding was a ***** in those games so you wanted all the exp you could get) made me travel through dangerous PK areas i would have never went through otherwise and it was fun, luckily i never got attacked but i was literally on edge the whole time. I want that feel in a graphical MMO.

Also what about enemies that stalk players at max level and come out of nowhere and attack them ANYWHERE (including in towns that are usually safe and mob free... of course lower level players in said town would still be safe as the mob wouldnt attack them... unless they were stupid enough to attack IT)

another MUD i played did just that.. when you hit max level you ascended to what was called Archon (which replaced what was originally your numerical level) which consisted of you getting every type of class to max level so you had to level one of the DPSs classes to max then one of the healing classes then one of the DPS classes and one of the support/buffing/debuffing classes to unlock Archon.. which mixed all those classes ad basically make you a one man Party. Once you did that enemies called Archon Hunters could find you anywhere (even areas that were previously safe zones) and literally teleport out of nowhere without any prior warning and commence to attacking you.. which you could either run (which most ppl did) or fight. So being high level was a constant fight for your life and dint let you sit around in AFK in a hub town all day lol.

Haven't you asked more or less the same thing and then whined about the answers before?

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Theophany wrote:YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU. someproteinguy wrote:Aethien you take more terrible pictures than a Japanese tourist. Astarin wrote:One day, Maz, you'll learn not to click on anything Aeth links.

Dark Souls: PvP at any level, Darkroot Forest PvP is vs anyone in that area. Darkwraith and Dragon Convenant PvP gets your Humanity/Dragon Scales used to level up/level up rare weapons. In order to summon other players or NPCs for help in fighting bosses, you need to be in human form which automatically opens you up to random PvP. It can be avoided if you stay hollow, but you'll have to solo the bosses.

Haven't you asked more or less the same thing and then whined about the answers before?

could sworn that last one i posted was in regard to mmos with "useless" skills and things like traps that players could trigger by doing something as simple as talking in the area. dont remember asking PKing questions and even If i did im sure the questions in regard to PK wasnt as in depth as these and Im also sure that question about high level players wasnt asked either

Both times you're asking for something so specific it most likely doesn't exist, it's basically the same question.

That said, plenty of MMO's around that have PvP. EVE Online has the different danger zones I think (never played it) but otherwise any MMO with PvP will have you go throught he world risking to be attacked by other players. No mobs hunting you though since I highly doubt that appeals to more than a handful of players and would greatly annoy many more.

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Theophany wrote:YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU. someproteinguy wrote:Aethien you take more terrible pictures than a Japanese tourist. Astarin wrote:One day, Maz, you'll learn not to click on anything Aeth links.

The only game I know of where a killer can get some of your stuff is EVE.

[EDIT]

That said, I'm totally down with a game where PVP kills let you loot stuff, but it should probably be more casual-friendly.

Like, not a case of "if it's in your inventory it's fair game."

More like putting loot and materials in PVP games, and some of that loot can be rolled against as a drop when you die.

MAYBE something like treating a bit of your earned honor (or whatever) for that match as a pool to draw from... but I actually don't like that idea, because I really don't think there need to be systems that further increase the skill/gear gap.

Theophany wrote:YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU. someproteinguy wrote:Aethien you take more terrible pictures than a Japanese tourist. Astarin wrote:One day, Maz, you'll learn not to click on anything Aeth links.

Everquest used to have a couple PVP servers. One was "loot money only" and the other "loot money and one equipped item". So you'd always get all the money the other guy was carrying and potentially one of his items. This meant that people losing a PVP match would start stripping themselves and, since you couldn't loot No Drop items (otherwise people would use it to exploit trades of No Drop items), those were exceptionally desired.

Then they added an "item augmentation" system which made items No Drop so that whole PVP loot system became fairly moot. I think the one remaining PVP server is just cash only.