Generally speaking one of Blenders greatest strengths compared to other 3D applications has been the programs ability to run faultlessly on old hardware or in more 'exotic' operating environments. Does 2.8 change this? A question of particular interest to laptop users whose systems tend to use embedded graphics chips (Intel), and individuals or groups in places with poor access to up-to-date technology.

With Blender 2.8 legacy Blender Game Engine (BGE) and the default renderer, Blender Internal, will no longer be available or supported, or where included will be in name only - BGE is now essentially Eevee.