why is this so? I don't understand this and it baffles me. did the forces of OpenGL come together and i have a working bug, i've been experimenting with light positioning, and it doesn't appear as if the position of my light matches what I feed it. for example. If i set my light position to:
x = 2571.15
y = 6000
z = 3064.18
??? = 45

it appears as if the center of the light source is closer to
x = z = 60

at least that is where the center of my spot_light_cutoff point is in relation to the terrain that i am drawing.

- I am calling glLightfv after a switch to the modelview matrix, and after i translate to my camera position.

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Another question i have is: