Monday, November 21, 2016

In which hairdos are more fun than hierarchy

Today started with the best of intentions. Get the A* pathfinding system going. Install the tree's trunk (and only the trunk) to the tile to prevent characters from walking through them. Juggle several different sample plants to make sure the system is running well.

... And then I thought, "But first, let's try out some hairstyles." ... And then the rest of my day was shot.