Call of Duty®: WWII tells the story of a young recruit in the U.S. First Infantry Division who experiences combat for the first time on D-Day. After surviving the beaches of Normandy, your squad will fight their way across Europe, engaging the enemy in iconic battle locations such as the Hürtgen Forest and the Battle of the Bulge, as they make their way into Germany.

WWII is the first title since the original Call of Duty not to feature health regeneration in the campaign. Instead, players must rely on their medic squadmates to provide health packs, as well as other squad members to provide ammunition. Other squad members can spot enemies, revealing their position in form of silhouettes.[5] Enemy soldiers in the campaign can be captured, and wounded allies can be dragged to cover. Both of these actions, as well as killing enemies and completing objectives, add up to player's experience (XP) which can be increased and improve the character's skills. In some parts of the campaign, players will be able to control vehicles

Multiplayer

Instead of the usual create-a-class system, WWII features Divisions. Players can choose one out of five divisions, each with their own different basic combat training, division training and weapon skills. This also eliminates perks, as players need to progress through ranks in divisions in order to use additional skills. Five divisions featured in the game are:

Infantry: The most versatile division in the game, it is equipped for mid to long range combat. The special skill of this division is the bayonet charge, which can lead to brutal melee combat.Airborne: This division makes players move fast while remaining quiet. Players in this division can attach suppressors to submachine guns at any time during combat which allows for more stealth based gameplay style.Armored: This division has the heaviest firepower, being able to mount machine guns and carry rocket launchers as secondary weapons.Mountain: This division focuses on long range combat, making sniper rifles more precise with aim assist and improving the aim through scope by blocking out surroundings from player's view.Expeditionary: Shotguns used by players in this division have incendiary rounds that burn enemies to death.

PC Version: The PC version WILL NOT have aim assist due to community feedback for the multiplayer portion of the game. And thats a good thing.

When War mode was first announced, the most obvious comparison was Operations mode from Battlefield 1, Call of Duty’s main competitor. Operations challenged players to gain control of an entire region which encompassed three maps, pushing ahead into enemy territory or falling back to secure positions depending on how well you fared in each individual map. War mode however, is an entirely different animal.

Where Operations addresses the large scale of combat, War mode narrows its focus on a specific mission where a squad must accomplish specific goals – or prevent the other team from doing so. While there’s still a bigger picture to consider, player focus is on one varied objective at a time, chipping away at a larger war effort."VG24/7"

Warm up in the Firing Range, prove you're the best in the 1v1 Pit, watch Call of Duty esports matches live in the Theater, man the AA guns to earn rewards, and much more in Call of Duty's first-ever dedicated social space. Introducing Headquarters, coming to Call of Duty®: WWII Multiplayer

WWII will include a zombies cooperative game mode, similar to previous entries by Treyarch and Infinity Ward, with its own original storyline set in alternate history and separate from the campaign. The game mode, dubbed Nazi Zombies in reference to its first iteration in Treyarch's Call of Duty: World at War, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a fictional take on the war, Sledgehammer Games co-founder Michael Condrey said that the story of the mode is based on some "real events". He also revealed that the experience is similar to Dead Space, a third person shooter horror video game directed by both Condrey and Schofield during their work time at EA Redwood Shores.[14]

In regards to gameplay, Nazi Zombies retains the wave-based survival formula that have been used in all previous Zombies entries, with brand new additions. A class system is introduced, where players can opt for one of four combat roles: Offense, Control, Medic and Support, which provide different in-game abilities. Class loadouts are also included, with equippable perks similar to the multiplayer mode. Sledgehammer Games also attempted to rationalize some of the popular mechanics, such as weapon wallbuys and currencies, with realistic explanation that fit within the lore of the game mode.

Marie Fischer - An engineer and tactician, Marie will help try to salvage the stolen treasures and find her brother, Klaus. In CoD WW2 Nazi Zombies, Marie is played by Katheryn Winnick. Drostan Hynd - Former art thief. Drostan was given the choice of going to jail or helping get back the stolen art. In CoD WW2 Nazi Zombies, Drostan is played by David Tennant. Olivia Durant - A former historian at the Louvre, Oliva is also a weapons expert. In CoD WW2 Nazi Zombies, Olivia is played by Elodie Yung. Jefferson Potts - An educated man with a military background. Jefferson is said to be strong and assured. In CoD WW2 Nazi Zombies, Jefferson is played by Ving Rhames.

A literal maze with that bunker play, full of guys dropping and respawning instantly. Hope this underperforms--they need to take a chance at a new formula.

Really wish we'd get more games going directly at Battlefield. I don't think Battlefield does what they set out to do all that well and there's potential for good competition in that space. From the looks of it Battlefront 2 won't be doing much in that space either based on the beta.

While you're in the new 48-player social space, which is set on Normandy beach, D-Day +3, you find somewhere appropriate for the supply drop to land, press a button then slam! The crate hits the ground and cards spit out of it, just like they did in World War 2.

According to redditor cuzseile, who uploaded the video, the supply drop exists in the game world but other players can't steal it, which you'd expect. But cuzseile reports other players can see what you get from a supply drop, which a bit different for Call of Duty.

The Beta was a mess for me on PC. The performance was abysmal, no matter what setting I changed, controls felt insanely laggy... hope that the final game at least works a bit better. Still in for the Campaign and Zombies.

I've played for about 1.5 hrs in MP. I'm coming around to it. It feels better than the beta. It's still COD, but much slower paced, which I think helps a lot. Not too impressed with the maps so far. Haven't messed around in HQ all that much either.

I wanna ask, are you guys experiencing issues with the post game dash? It just sits on the screen with no way to exit, and eventually it auto takes you to the next map. If you didn't know any better, you'd think the game froze. Has to be a glitch.

I'm playing on a PS4 Pro and 4K TV, with HDR enabled. Looks pretty clear to me. HDR doesn't seem to be over done. Learning that sound is REALLY important in MP. You can pin point enemies with ease with headphones, and that's without the Awareness perk or whatever the equivalent is in WW2.,

By boris_feinbrandGo To PostFinally managed to play a bit of MP, and I must say I am surprised. The Beta was an unmitigated desaster for me. Framerate problems, half second delay lag at times, poor mouse aiming etc.

Now I can actually see what's happening and the game actually is fun. Didn't expect such a dramatic improvement to be honest. Would love to try Zombies but I constantly get server errors…

Oh and first time in headquarters, and there's an evangelist talking about Jesus and the end of times now that gay marriage is allowed.