We start at Diffusion, take it to level 2 and transition with the 2nd (I forgot the name, the tank smash thingy) to the next plattform (overcharge). There we wait for it to reach level 2 but don't push it with the 2nd tank-smas-thingy but abit earlier when he casts the 2nd lightning whip (tanks move to range while he casts whip, then he moves abit and starts to cast the tank-smash-thingy and then continues to walk towards the 3rd pillar).

From what I have gathered and seen in a couple of videos, thats exactly how you are supposed to do it. However, we always get the overcharge plattform higher than the diffusion chain this way which fucks our p3.

It there a trick we are missing? We researched a bit and I guess he needs to be at the diffusion chain instantly when we come out the first transition. On top of that, we need to position him on the overcharge plattform at max range to the pillar, so that the 1-2 steps he takes between lightning whip and the tank-smash-thingy are enough for him to lose the overcharge pillar?

We start at Diffusion, take it to level 2 and transition with the 2nd (I forgot the name, the tank smash thingy) to the next plattform (overcharge). There we wait for it to reach level 2 but don't push it with the 2nd tank-smas-thingy but abit earlier when he casts the 2nd lightning whip (tanks move to range while he casts whip, then he moves abit and starts to cast the tank-smash-thingy and then continues to walk towards the 3rd pillar).

From what I have gathered and seen in a couple of videos, thats exactly how you are supposed to do it. However, we always get the overcharge plattform higher than the diffusion chain this way which fucks our p3.

It there a trick we are missing? We researched a bit and I guess he needs to be at the diffusion chain instantly when we come out the first transition. On top of that, we need to position him on the overcharge plattform at max range to the pillar, so that the 1-2 steps he takes between lightning whip and the tank-smash-thingy are enough for him to lose the overcharge pillar?

Is that the correct way to do? Or am I missing something?

yep we play it the same way.

our warriortank is allready on the Dissusion plattfrm when P2 starts and he drags the boss over instantly. the second "tank-smash-thingy" how you call it is mine. nonetheless we don't pull him over exactly "with" the push. our warrior taunts when he casts to throw me, I get out of range, run a few staps back and then taunt and pull him voer then. thios should give you a couple more % on the right pillar.

from 2 to 3. we also run already while he casts the whip and he is already disconnected to pillar when he starts throwing the tank.

Yeah, it took us a while to figure out that exact timing even with watching videos and whatnot.

On the transition away from Diffusion, he needs to be back by the edge of the platform so that when he uses Fusion Slash, you can taunt that for the transition and he will stay connected to the conduit for a couple seconds while he runs. The receiving tank wants to taunt after the first tank lands from the punch.

On the transition away from Overcharge, he needs to be right at the middle of the platform so that as Lightning Whip ends, he disconnects from the conduit and is completely off that platform as Fusion Slash finishes casting. The receiving tank wants to taunt right as the Fusion Slash cast finishes.

If we slipped on either of those, we would get a double Overcharge right as we activated the Bouncing Bolts which was pretty much always a wipe. Also, we had enough DPS to push before the Ball Lightning on that platform but found it better to always just wait with him at 32.0% when the balls came out, then knock him below 31.0% just as he begins to cast Lightning Whip. This might seem like the Whip gets in the way but really it just buys you a couple more seconds to get in position for the intermission phase.

In p2 when he runs to diffusion first position Lei Shen as far away from the overcharge pillar as possible. He should be standing on the far edge of the platform. When he does the second Fusion Slash you as the tank should be able to position yourself so that when he chases you he will run through diffusion zone for those brief seconds. Then you can position yourself as he debuffs the raid so that he does not actually enter the overcharge platform until the middle of that zone where everyone should be stacked for the overcharge. Finally, after the overcharge pulse position him on the edge and then wait for the second slash to go to bolts and you should never have a problem.

We're finally in the home stretch and started pulling Lei Shen 25 last night. I wanted to check opinions on how we're handling the first part, and a few tips on the second one. SO basically (for the record, the tanks are two pallies)

a) One tank starts at DL. When Thunderstruck is being cast, the other one (me) walks to SS.b) 82 Energy - WW Monk taunts, Flying Serpent -> Roll to me, where I taunt ASAP.c) Decapitate happens a couple of seconds later, I AD that one. When Thunderstruck is casting, I make my way to BB with 5 HoPo.d) 86 Energy - WW Monk re-does the taunt-fly trick to me. I grab it and blow all my HoPo ASAP to cover the 3 seconds when I'm still under Decap.e) Decap again. This time, I run out to ranged and WoG myself back up

The last swap is trickier. Basically, we need to move him around the time the Thunderstruck happens. Problem is, either I taunt just before Thunderstruck to let the other tank run to OC (meaning I'm tanking with a Decap for a bit of time, and we have had a few taunt immunities happen at that point), or the other tank starts running at thunderstruck, and we pray he can get in position before Lei Shen lops the Monk's head off, or we need to move him without WW help at least once to limit the amount of taunts stacked. (EDIT: I was reading the topic again, another plan would be to Bubble off the decap on e) and keep me on the boss. Would that work?)

Now, when things happen right, I usually grab Lei Shen when he gets out of transition and rush him to the DC. Is that really a smart move, because if the ranged is half-spread/half stacked a couple of seconds later, DC is going to do a number on them. Is it smart to temporize Lei Shen's connection?

When that day comes, seek all the light and wonder of this world, and fight.

I'm raiding with 3 priests, so we use Life Grip to quickly get the current tank from one platform to another. We time our movements:

1st platform: Right after Decap and Tank switch. (Note that there's a Crashing Thunder 3 seconds before Decap.)2nd platform: 4-5 seconds before the special hits a 2nd time.3rd platform: 4-5 seconds before the special hits a 2nd time.

We overcharge Diffusion Chain second. We only have 1 warrior, but 3 shamans (and 2 mistweavers who aren't considered ranged), so we have glyphed grounding totems covering the ranged/healers every second Diffusion Chain, which works just as well as Mass Spell Reflect.

We were trying DC -> OC -> BB during 2nd phase for a while, but there wasn't much merit to it, and caused quite some issues, so we're going BB -> OC -> DC next time around.

To me it sounds like you're making platform switches overly complex by having your dps monk taunt, I assume your doing that due to provoke's speed boost? But didn't they make Lei Shen immune to the speed boost part?

On 10 man tanking with decap debuff isn't very dangerous, if it hurts too much on 25 you could always bubble it off.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

I'm not sure if Lei Shen is immune. We've kept that idea in the back of our minds for our Mistweavers if need be, but we didn't really need it. If you don't need it, it's just making things overcomplicated.

Also, unless 1 tank is way better geared than the other, or you really need the extra DPS from the vengeance (less likely to matter on 25 man), just tank switching and running out is the safest. I use Speed of Light to run away the first time I get Decap, but Ardent Defender the 2nd time I get Decap, so I still have my sprint in case I get helm right after.

We've had few issues outside immunes at the 9th taunt for the phase, honestly - the WW is pretty good at it and the timing is making sense, both energy-wise and casting-wise, so we'll probably stick to it most of the time, unless immunities really become a problem.

I guess part of the reason we have so many taunts is that Decap happens just after our first move (DC -> SS). I'm starting to think I should bubble off the second decap and keep tanking.

Follow-up question then - how should I time the Bubble? I guess I need to do a Taunt - Bubble - Debubble move? Then again I could probably afford to not taunt and let the other tank get threat by default during the bubble.

When that day comes, seek all the light and wonder of this world, and fight.

I don't really use bubble to help with moving. Going from 2nd to 3rd platform I can run most of the way to 3rd and taunt him (I still have decap debuff at this point but on 10 I don't need any cd's beyond a WoG if I get low) I'll take a few hits from him before decap is cast, once decap is cast I can bubble which removes my current debuff and stops the new decap from doing any dmg or applying another debuff.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

Sagara wrote:I guess part of the reason we have so many taunts is that Decap happens just after our first move (DC -> SS).

We have the move directly after Decap for the first platform, then don't have a Decap on the second platform, then have a Decap straight away on the third platform.

Sagara wrote:I'm starting to think I should bubble off the second decap and keep tanking.

Follow-up question then - how should I time the Bubble? I guess I need to do a Taunt - Bubble - Debubble move? Then again I could probably afford to not taunt and let the other tank get threat by default during the bubble.

Safest is to just let the other tank taunt when you get Decap, and then you bubble. It takes a few seconds to actually strike. Just make sure you keep bubble on until after the axe impacts.

However, it feels like you're really overcomplicating things. Keep It Simple, Stupid always works best where applicable.

Well, thing is - my margin is a tad limited on that front :-p I'll see if I can convinve the bosses to drop the Monk from the equation, else time to hit the Bubble (alos, the point was to actually have the other tank not taunt, so, yeah )

When that day comes, seek all the light and wonder of this world, and fight.

There's no need for the other tank to taunt if you bubble just after decap is cast on you, as he should be just behind you on aggro anyway. On our early kills I'd often leave bubble up and taunt just as the crashing thunder spawned, that would then remove any tank dmg for the few sec the melee and my co tank spent bathing in the bad stuff

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

Well, the only two platforms where this could be a threat, we both use our unglyphed DP seconds before Crashing. It actually worked pretty well those last two days. Just need to be *fast* on the Healthstone.

When that day comes, seek all the light and wonder of this world, and fight.