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When my wife and I began playing eq we didn't understand starting areas. I started in neriak and she in qeynos. Once we understood what was going on I made a bard in qeynos to run her over to freeport so we could group together. Upon entering kithikor forest at night....we were promptly slaughtered and lost everything. Lol. Good times.

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My copy of EQ would crash every 15-30 minutes, and Verant tech support was about as useful as tits on a bull. So yeah, the only memories I have of EQ are of frustration and high phone bills. Oh and wasted money, can't forget that one.

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EverQuest will always have a place in my gaming heart as one of the best gaming eras I've ever experienced. I remember many o' nights camping in Highhold Keep below the bank. Trading in East Commons Tunnel, weighed down so heavy I literally had to slow walk to Freeport bank in North Freeport.

At that time, camping was fun..the monsters had tons of HP so strategy HAD to be used..each toon had a specific role to play..and comraderie..and I stand by this...has still NEVER BEEN as close in any other MMO (current 800lb Gorilla included)..as is was in EQ.

Kael runs fighting Vindicator...feeling useful being able to feign death pull with my monk in places where mobs couldn't be lulled to sleep..the game was special.

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still can't get over the fact that your parents let you play an online computer game at 8 years old....that must be like...the worst parenting ever hehe

Lol, well, I was seven at the time when EQ came out and my parents let me play. They watched me and monitored the time, of course, but I loved it. And actually, I had developed a very wide range of vocabulary because of playing EQ, which I believe helped me in many ways later in schooling.

I dont rememebr being exposed to the horrid behaviors back then that are so much more prevalent today.

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IF there were thousands of MMOs out there with every permutation of different features and attributes. so people actually had a choice of these things.

some don't play EQ (for an example), because its a ghosttown everywhere and one of the whole appeals of it was being immersed in a POPULATED world that felt full of human life (my reason). some people don't play it because graphics matters to them, and in the context of what they are used to in modern games, the game looks really UGLY today, even tho it might have looked sweet to them back in its heyday.

when a progression server was new in 2010 and i heard it was extremely populated, i DID play it and and enjoy EQ again, like it was 1999 all over again. it was so delightfully full of life again. there were people running all over the place, and no shortage of pick up groups INSIDE of whatever dungeon i felt like wandering over to.

but once the expansion packs are unlocked, its NOT a game that fulfils my requirements. the world becomes too huge and the players too spread out. the magic is gone. Vanguard would be another game for me, but it suffers the same problem. world is too big for how many players there are. therefore its a ghosttown everywhere.

so really, alot of people just DO NOT have the choice of playing their preferred type of MMO, because it just DOES NOT EXIST at this moment in time. therefore they have to pick the lesser of all evils, or just not play MMOs at all. which is my case, outside of some brief bouts of Darkfall here and there.

The End---------------------------i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

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I have very fond memories of EQ1. I still remember being ganked by the griffins outside the huts in East commonlands many times. Being terrified making the long journey through the cave (Forget the name, with the eye in it) through the canyon with the minataurs through to South Korana. The penalties are what made it fun, I made many good friends playing EQ1 and stayed friends with them for years after, moving on to other games together.

I think that Vanguard could have been the game to replace it, it had the same feel to it, and would have been a fantastic game if not released to early.

I have played most of the mmorpg's since, always trying to find a game which captures the magic that EQ1 was, but alas I fear my search will forever be in vain.

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I have very fond memories of EQ1. I still remember being ganked by the griffins outside the huts in East commonlands many times. Being terrified making the long journey through the cave (Forget the name, with the eye in it) through the canyon with the minataurs through to South Korana. The penalties are what made it fun, I made many good friends playing EQ1 and stayed friends with them for years after, moving on to other games together.

I think that Vanguard could have been the game to replace it, it had the same feel to it, and would have been a fantastic game if not released to early.

I have played most of the mmorpg's since, always trying to find a game which captures the magic that EQ1 was, but alas I fear my search will forever be in vain.