Marvel: Ultimate Alliance 2 Walkthrough :

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Walkthrough - FAQ/Walkthrough

Page 1

Marvel Ultimate Alliance 2
Created 9-15-2009
Version 0.99
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TABLE OF CONTENTS
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Introduction...........................................[INTD]
Version History........................................[VSHY]
Walkthrough............................................[WLKT]
Latveria..........................................[WLK1]
Stark Tower 1.....................................[WLK2]
New York City.....................................[WLK3]
Stark Tower 2.....................................[WLK4]
Washington D.C....................................[WLK5]
Stark Tower 3.....................................[WLK6]
Pro Registration..................................[WLK7]
Anti-Registration.................................[WLK8]
Off the Leash.....................................[WLK9]
Fury HQ...........................................[WLK10]
Ryker's Island....................................[WLK11]
Fury HQ...........................................[WLK12]
Wakanda...........................................[WLK13]
Iceland ..........................................[WLK14]
Characters.............................................[CHRS]
Collectibles...........................................[CLLS]
M'Krann Crystals....................................[CLMK]
Gamma Regulator ....................................[CLGR]
Asgardian Rune......................................[CLAG]
Latveria............................................[CLLV]
Stark Tower 1.......................................[CLS1]
New York City.......................................[CLNY]
Stark Tower 2.......................................[CLS2]
Washington D.C......................................[CLDC]
Stark Tower 3.......................................[CLS3]
Pro Registration....................................[CLPR]
Anti-Registration...................................[CLAR]
Secret Hideout......................................[CLSH]
Prison .............................................[CLPN]
Secret Hideout 2....................................[CLFH]
Wakanda.............................................[CLWK]
Showdown............................................[CLSD]
Team Bonus.............................................[TMBN]
Simulator..............................................[SIML]
Team Boosts............................................[TMBS]
Dossiers...............................................[DSSR]
Trivia.................................................[TRVA]
Trophies...............................................[TRPH]
Legalites..............................................[LGLs]
________________________________________________________________________________
I N T R O D U C T I O N [INTD]
________________________________________________________________________________
I have been anticipating this games release since beating the first Ultimate
Alliance in November of 2006. This guide will contain a story walkthrough that
can help you move past any difficult moments you may have. The game is not too
difficult to beat (you are a team of powerful super heroes) so you are probably
reading to get tips on trophies or finding some of the numerous collectibles in
the game. Whatever the reason, you should know that the guide was written while
playing the PS3 version of the game. It is likely that the Xbox 360 version is
identical. The Wii, DS, PS2, and PS3 versions, however, are dramatically
different. The guide was made playing on Normal difficulty with the exception
of the Anti-Registration missions being written based on Legendary. Thanks for
reading.
If you want more super hero team up action check out Marvel Ultimate Alliance
(the first one). By now it is very inexpensive and a blast to play.
________________________________________________________________________________
V E R S I O N H I S T O R Y [VSHY]
________________________________________________________________________________
Version 0.1
-Submitted 9-15-2009
-Guide outlined
-Walkthrough up to Latverian Castle
Version 0.40
-Submitted 9-20-2009
-Walkthrough complete (Pro-Reg)
-Walkthrough still needs some formating
-Trivia answers added
-Other sections at early stages
Version 0.90
-Submitted 9-29-2009
-Anti-Reg walkthrough added
-Trivia section complete
-Collectibles listed, retracing steps to make sure notes are accurate
-Characters section now has all powers/abilities and heroic deeds
-Team Bonuses complete (I think)
Version 0.99
-Submitted 10-4-2009
-Collectibles section complete
-Team Boost section almost complete (few heroic deeds to complete)
-Characters Section List complete (will add analysis in future)
-Trophy List complete (Tips in progress)
-Simulator requirements added (tips to come)
________________________________________________________________________________
W A L K T H R O U G H [WLKT]
________________________________________________________________________________
================================================================================
LATVERIA [WLK1]
================================================================================
The Alliance begins in Latveria loosely based on the Secret War (not to be
confused with Secret Wars) comic. Nick Fury is a NPC teamed with Captain America
Spider-Man, Iron Man, and Wolverine. After the opening cinematic the team finds
themselves attacked by Latveria military on a bridge. Try out a few of the
characters to find the one you like (or pick your favorite) and work to defeat
the guards using a variety of powered and/or non powered attacks.
At the end of the street Fury sees a few gunners. The gunners have laser sights
and Fury notes should be a priority for elimination when in a fight. Further
down the street Fury's communication to Bravo team is being blocked. Defeat the
group of soldiers then head up the platforms on the right learning that the
triangle button is for jumping/swinging/flying.
Black Widow has left an intel drop nearby. The navigation system, activated by
pressing R3, displays arrows that will guide the team to the drop site. At the
bottom of the next set of stairs a short cinematic has a team of Latverian
guards appear. A gate closes behind them trapping the guards for the heroes to
dismantle. Once the Latverians are defeated destroy the barrier and get the
Dossier in the alley to the left. The drop point is just ahead but the team runs
into an ambush. Numerous enemies appear but the heroes learn to use Fusion
attacks. Try out a couple fusions on the Latverian bots then listen to the
audio tape. Black Widow reveals a large power source exits in town. Find and
destroy it to make the team's subsequent progress easier.
Drop from your position. At the next ramp going up defeat the two enemies and
move to the left to find a Team Tactics Team Boost. At the top of the ramp
defeat the enemies and Fury will warn the team to watch for broken electrical
lines that can cause damage. Drop below and use the ramp ahead to find another
team boost across the bridge. Move to ground level and continue the search for
the power source. Another big fight occurs at the Doom Monument (destroy it for
a trophy). Use a fusion (Cap and Wolverine works well) to take out the guards.
At the end of the street is a church that seems to contain the energy source.
As the team approaches a group of bots exits the buiding. The game mentions
targeted Fusions can be good for bosses and can be aimed using the left stick.
Defeat the bots and enter the church to find Electro.
Despite what Electro says I doubt the following preview of his abilities will be
free of "charge", otherwise you would just be fighting Max Dillon. Electro uses
his ability to control electric currents to his advantage in this fight.
Controlling Spider-Man use his targeted Fusion with Wolverine for very good
damage. When a Fusion is not available attack with Caps' shield bash or
Wolverine's melee powers. As Electro's health decreases he will attempt to
recharge using the capacitors in the room. When he begins to heal destroy the
source of his recharge then continue the fight. Wolverine can quickly destroy
the source of Electro's healing. Not that you will need it but having a healing
unit in reserve will guarantee a victory. With Electro blacked out, exit through
the door.
The cinematic has some background for why the team is even in Latveria (for
more read Secret War). Around the corner is a small group of enemies. After
defeating them look to the open area at the bend of the curve for an audio diary
and Dossier. The enemies ahead have a turret they think will help. Destroy the
automated gun then the operators. Bust through a gate to find some shield
wielding enemies. The shields can be removed by initiating a grab with square
then repeatedly tapping the button until the shield is removed. Defeat the guys
with shields and bust through the gate entering the woods.
Ahead the path forks but the heroes can only go left. A helicopter with a lot
of fire power is at the edge of the cliff. Push forward using block when
necessary while trying to avoid too much damage. The helicopter will fire
grenades that do not explode upon impact. Pick a couple up and hurl it at the
helicopter to bring it down. Alternatively fire some ranged attacks at the
helicopter for a more heroic defeat. At the top of the next path sits an
elevator guarded by a large group of enemies. A clearing fusion will take out
several in one attack (Iron Man and Wolverine). Once the Latverian guards are
out its time for the first user defined dialogue point. Your choice will effect
the types of bonuses recieved.
At the top of the elevator Fury says go left, instead move to the right to
pick up a Dossier, Team Boost, and an individual Body Bonus. Return to the
elevator and do as Fury initially asked. Ahead will be some enemies with shields
and a turret on either side of the bridge. Take out the turrets with a ranged
attack then defeat the guards only for one to escape and activate an energy
force field to block the path. Push the large metal object conveniently placed
on the left into the force field's path. Move into the room and defeat the
single enemy. Press the button on the console to deactivate the force field.
Ahead is another battle against a large number of enemies. The game recommends
guided Fusions for scattered enemeis. Switch to Wolverine or Cap and combine
their abilities to eliminate lots of Latverians with a guided Fusion.
At the end of the hall the team will be bombarded from above by explosive
attacks. Avoid them while defeating the soldiers. Grab the team boost and
continue foward. The final two turrets from the objective unlocked earlier are
on either side of the bridge. Ahead you may be able to see Wizard and Scorcher
standing in front of a gate. They are the ones that were attacking with the
explosives. The next open area before them though, the team faces another
arge group of enemies. Cap and Iron Man's Fusion takes these bots out quickly.
Scorcher is first up in this mini-boss fight. (I say mini-boss because these two
aren't exactly top tier super villains). Wizard will stay in the background and
attack from a protected distance. Focus on Scorcher with melee attacks (Cap's
shield/Wolverine). Once enough damage is done to Scorcher he retreats and Wizard
enters. Wizard will also bring numerous bot friends to aid his attacks. They can
be ignored. Focus on Wizard and use Wolverine-Spider-Man's targeted Fusion for
a great deal of damage. Wizard will be fairly incapacitated. Finish off Wizard
or attack some of hit bot friends to building up another fusion. Once you decide
to put Wizard out of his misery, Scorcher reenters the fight. A few more bashes
from a shield should take him down for good. The door they were protecting is
sealed tight. It is rigged to open only with Wizard's guantlets. Approach the
door and press square to exit. The cinematic will take care of the rest.
Wolverine and Spider-Man are sent off to find Bravo team. Now more characters
are available (Cap and Iron Man are locked out). Select your favorites and enter
the battle. Fight your way down the ramp and up the next one to the two shield
projectors. Move to one then press and rapidly tap Square. Repeat for the
second projector. Once their protection has been removed smash them. Enter the
castle and fight your way down the hall and exit to the outside again. Here the
team encounters a stonger version of the Latverian soldiers but they are still
no match for this super hero team. Fight off the large group of enemies (try
another/new fusion) and reenter the castle picking up the Team Boost. Inside
the team needs to clear out the security control room. Surprisingly clearing
fusions work well to clear out the room. Exit and move down the hall to the
right.
The new objective is to disrupt 3 radio jammers. First move the large cylinders
in the room over the lit up cirlces. Doing so will disable the force fields
allowing you to pick up your first M'Krann Crystal Fragment. The other gate
leads to a fight with more soldiers. Fury will mention the inreased abilities of
the enemies and that taking out the enemy leader will be of benefit. The next
hall has intermittent lasers blocking the path. When the green beams in front
of your hero disappear move forward. As the team proceeds over a bridge you can
see the Alpha Team fighting soldiers below. Use the cylinder in the next room to
open a gate on the right to find an Asgardian Rune and audio log. Exit to the
outside and locate the jammers. Remove the plating then destroy them.
Clearing Fusions work well at the jamming site. Exit via the elevator.
The elevator leads to the Reactors. Move forward and grab the Strike Upgrade in
front of the Tinkerer. The next room has a short cinematic that reveals enemies
being activated. Clear the room and grab the Dossiers on either side of the
steps. As the team descends the spiral stair case Black Widow states that 3
Capacitor Locks have been identified and must be activated. Attack either side
of the lock until both curved portions lower. Inside the room with the first
set of capacitor locks the team can also begin a optional objective. In the
corner of the room is a Cyborg Prototype encased in glass. Attack the glass to
release the enemy then defeat him. There are 8 such Prototypes throughout the
Reactor area. Two more Prototypes and a focus upgrade are located in a side room
to the site with the second set of capacitor locks. At the final capacitor lock
room a Prototype is in the corner as well as two in a side room near the Gamma
Regulator (to unlock Hulk).
With all three Capacitor Locks dealt with exit and move down the spiral stairs.
At the bottom there should be an easily found Team Boost. Use the controls to
the right of the door to enter the next room. Inside you will find the last two
Cyborg Prototypes, a Dossier, and Audio Log. Use the door controls to enter the
next room and a discussion with the Tinkerer. Clear the room of the Tinkerer's
minions and exit. This room contains plenty of bots to attack. Fight off as many
or as few as you like. The goal is to deactivate the Reactor Shielding. Move
to either side of the reactor on the left and pull out the blocks on either side
to open the reactor for destruction. Once both blocks are pulled from the wall
attack the center of the core. The objective is complete its time to leave...
Except for the giant Tinkerer bot that enters. The key to defeating Tinkerer is
to target the legs of the robot. Targeted fusions can work well for destroying
each leg. There will be enough bots in the area to build additional Fusion as
well. Once each leg is destroyed Tinkerer goes down and the team arrives at
Stark Tower.
================================================================================
Stark Tower 1 [WLK2]
================================================================================
There are no enemies to fight in Stark Tower. Instead the Tower is considered
a headquarters that presents alternate activities to pass the time. The
Simulator located near Black Widow allows the team to replay old missions or try
Challenge discs. A review computer will let you read Dossiers, view Art/Movies,
and Listen to Audio Logs. The Triva console will have questions that can be
answered for XP and Trophy awards. Located inside a headquartes will also be
numerous colletibles to find. In fact Stark Tower has a 2 Sim Discs (Basic
Training and Command), a Latverian Art Bundle, 2 Dossiers, and an Audio Log.
There is also a secret Teamwork upgrade only available by using Iron Man. Select
Iron Man for your team and activate a secret button on the column to the left of
the stairs leading to the platform opposite the site of the Simulator. Finally,
there are several heroes around the Tower: Thor, Spider-Man, Black Widow,
Wolverine, and Justice. Find each one and discuss a few topics to gain bonuses
based on answers (Aggressive, Diplomatic, Defensive). Special conversations
exist between Daredevil-Black Widow and Wolverine - another X-man (Gambit,
Storm, Jean Grey, Iceman). When ready to move on go to the center of the room to
find the Next Mission console.
================================================================================
New York City [WLK3]
================================================================================
Move straight ahead and push the train car to knocked down the boards blocking
the path. When the path turns right look straight ahead and destroy the boards
blocking the path to find a Focus upgrade. With the Focus upgrade in hand take
the first right after defeating the enemies. You can push another train car into
a missile cache for a few quick kills. Behind some crates across from the
outhouses is a M'Krann Crystal Fragment. Continue forward to find a Dossier
at the next turn. The power supply for the force field is just ahead. In front
of a train car before the power supply is an Audio Log. The power supply is
guarded a few enemies (nothing any team can not handle). Move to the source of
the force fields power then press and rapidly tap Square. This will destroy the
force field providing access to the door. Before returning to the door pick up
the Gamma Regulator in the side room.
Once back at the previously blocked door enemies flood the room. Once they are
defeated press forward and enter the room with the partially opened door. Inside
the team finds Ms. Marvel was captured by Shocker? (He must of had some help).
Use a couple of Targeted Fusions to take out Shocker then release Ms. Marvel. To
repay your kind deed Ms. Marvel agrees to join the team. Along the path out
numerous bots fall from the ceiling. Once the robot Ambush is repelled move to
the elevator that leads to the factory.
Exit the elevator and get the Asgardian Rune behind you. In the corner of the
next room is a Dossier. The Factory floor houses weapons caches that the heroes
must destroy. A total of 6 can be found between the floor and upper areas of
this room in the factory. Move to a cache and hit it 2-3 times. It will be
consumed with fire and explode. The resulting blast will kill nearby enemies and
possibly damage the heroes so move away after the blaze begins. Once the
munitions are destroyed drop to the ground floor and fight of the invading bots.
Use the navigation system to locate the Tech Criminals. Grim Reaper stays to
fight as Shocker and Diamondback flee.
When Grim Reaper is on the move, darting around the area, he is invincible (as
noted by the change in tint of his health meter). If you have a Fusion available
use it. Juggernaut and Captain America's Targeted Fusion does some good damage
(I'm sure there are others as well). This fight is not too difficult due to the
simplistic attacks of the boss. He is mostly a melee attacker with a good charge
move. Robots will enter the fight at times, they are little more than a minor
annoyance that can be used to replinish the Fusion Meter. As with a lot of
fights strong attack characters will work well.
After the fight use the ramp to reach the upper level. Unfortunately a couple
of goofballs are rolling explosive barrels down it. Avoid the barrels and enter
the next room. The floor is boarded up. The team can move to the platform above
the floor and attack the console to release the crate or if someone on the team
has a ground pound type move (Thing, Juggernaut, Ms. Marvel) you can bust
through the floor. The next two rooms contain lots of enemies and 14 different
pieces of Latverian technology that can be destroyed to meet a bonus objective.
Twelve of the pieces of technology are in the first room. The last two are in
a room accessed via a walkway above ground level (have a flier on the team).
Inside this room there is also an Audio Log and a boarded up floor. Bust through
the floor to find a Gamma Regulator. Use the console to open the door and
encounter Diamondback.
Diamondback is accompanied by Lucia Von Bardos, four Cannons attacking the city,
Scorcher, Wizard, Shocker, and a few lesser enemies. The Super Villains are
manning the cannons. First move to each cannon and destroy the green lights at
its base. When all three lights are out the villain inside exits. From this
point the easy thing to do is defeat the displaced villain before moving to the
next cannon. Alternatively, you can destroy all cannons and fight all four
villains at once. If you fight them all at once a guided Fusion can be of great
benefit. Upon the defeat of the four villains Bardos takes control of them and
has them circling around her in green orbs. When a green orb disappears from a
villain move to there and attack. Bardos will then remove the other enemies from
the battle field and attack. Use targeted Fusions on her to deplete her health
quickly. Once 1/4 of her health is gone she returns to the center and the
villains circle her again. Repeat the process until she is defeated.
================================================================================
Stark Tower 2 [WLK4]
================================================================================
This is another headquarters that has several collectibles and conversations.
The available heroes are Songbird, Iron Man, Captain America, and Ms. Marvel.
Captain America has a special conversation with Iron Man and surprisingly enough
Iron Man has a special conversation with Captain America. Have on on your team
then find the other and switch out after the discussion.
================================================================================
Washington D.C. [WLK5]
================================================================================
The team is dropped in front of the Capitol Building in D.C. Defeat the invading
enemies to protect the Capitol. Before continuing down the intended path search
out an Audio Log, Dossier, and Strike upgrade in the area around the steps. The
path ahead is littered with bombs. Just run by them and watch for the helicopter
to crash ahead taking out a couple of NPCs. Mercenaries will rush the crash
site. Fight them off and a mini-cinematic shows some enemies firing rockets at
the heroes. Move to their location and ask them to stop. There are a total of
6 rocket wielding mercenaries to take out. Additionally the mercenaries have
four munitiion caches in the area (at the base of the steps, near the central
statue, across from the Mercenaries large van, and beside some police cars on
the side opposite the stairs). Find the munitions first because once the last
rocket carrying enemy is gone the next fight immediately begins. Enjoy the
Deadpool cinematic.
Ready for a boss battle suckers? Deadpool is not too formidable a foe. He will
attack with guns and katanas as expected. If you have two Fusions built up they
will work perfectly here. Utilizing two targeted Fusions will deplete his health
to at least half. From this point use your favorite/most powerful powers to
convince Deadpool to join the alliance. After the fight grab the Boost next to
the stairs and enter the subway.
Straight ahead are two collectibles (Boost and Upgrade). Take the stairs down
and fight off the enemies as the subway wrecks. Continue forward to encounter
a cinematic where a mercenary has taken an elected official hostage at Titanium
Man's request. Clear the room of enemies then exit through the door near the
explosion. Fight your way down the hall, through a break room, and into a
scenic park(ing) garage. Once in the parking garage take the first set of steps
to the left to find a M'Krann Crystal Fragment and Audio Log. Fight your way
through to the end of the garage and face Titanium Man. A couple of targeted
Fusions will make short work of the boss. When Titanium Man flees the senator
is rescued. Deadpool believes the government official looks familiar but I'm not
sure why. Deadpool is now a playable character.
The heroes meet back up with Titanium Man near the Lincoln Memorial. Titanium
Man will attack using a mixture of melee and ranged abilities. The annoying part
of this battle is the disc he throws that slows down the heroes movements. There
will also be times his health meter turns silver making him invincible. Do not
waste a fusion during these periods. Titanium Man now will show his ability to
disappear. When he is invisible watch for where the attacks are coming from.
Move to that area and use an area/crowd control attack to make him appear. After
approximately 1/4 of his health is gone Titanium Man will move to the front of
the battle ground and create a couple of turrets to do some of his dirty work.
From this point on Titanium Man will use a full arsenal of attacks. The heroes
will face a mixture of his slowing disc, multiple energy shot, melee attacks,
turrets, invisibility, and armed guards. When he only has about 1/4 of his
health remain Titanium Man will move to the center of the area. Use any fusions
you have to take him and his minions out. If no Fusion is available continue to
use powers (direct melee punches are not very successful) until Titanium Man is
down.
The following cinematic sets the stage for the Civil War split among the heroes.
================================================================================
Stark Tower 3 [WLK6]
================================================================================
The SHRA is on its way. Cage and Reed are arguing about its merits. The team
must should meet with both sides to discuss each groups views on the act. Also
Bishop and Spider Woman are present to explore the intricacy of the decision a
little further. Before or after the coversations be sure to get the Dossiers and
Audio Logs scattered about. Reed and Sue have a special coversation. Once you
have made up your mind move to the central console and activate it. The SHRA
comes into effect immediately. Move to the lift the S.H.I.E.L.D agent arrive on
to make your choice. Maria Hill is on the floor below and has the paper work
required for your registration. Talk with her then decide to Register or Rebel.
If Registration is the answer walk toward Maria Hill otherwise head toward the
door.
================================================================================
Pro-Registration [WLK7]
================================================================================
Stark Tower
Patriot is distraught about your decision and enters the room. Hill gives you
your first assignment as "legitamite" heroes: convice Patriot to register or
take him down. Patriot will attack with a melee shield uppercut and a ranged
attack with ninja stars. When Patriot is officially under arrest Reed enters and
you have unlocked Iron Man, Mr. Fantastic, and Songbird for use.
The team arrives in familiar surroundings. Find the collectibles lying around,
answer the new trivia questions, and converse with your fellow Pro-Registration
sell outs. Special conversations include: Iron Man - Maria Hill, Mr. Fantastic-
Iron Man, Iron Man/Invisible Woman - Mr. Fantastic, and X-Men - Bishop.
Hide Out Raid
The Cap's team may be receiving a shipment to aid their fight, Bishop's idea
is to destroy the cargo before it can be used against the Pro-Reg side. The ship
contains five pieces of cargo that need to be destroyed. They are not hard too
find nor difficult to destroy. Be sure to get the Team Boost on the left end of
the ship. When the cargo is destroyed exit the ship and move through the newly
opened gate. Defeat some White Star soldiers and watch for the truck to exit
the garage and explode. Move around the corner to the wrecked vehicle and fight
your way to a meeting with Black Widow. She plans to infiltrate the base while
your team uses a less stealthy method of entry. Continue the fight (now the
soldiers have grenades) until you see Spider Woman flee. Look in the right
corner of this area for a M'Krann Crystal Fragment then give chase to Ms. Drew.
A set of stairs leads to the hideout entrance and just below those stairs is a
a Focus Upgrade. Once through the door clear the initial room and exit to the
next. A cinematic shows a White Star truck leave and Spider Woman steps to the
foreground. She says that she has sealed the base and the only way in is through
her. Spider Woman is a surprisingly easy opponent. Her main attacks are her
venom blasts used from a distance. It is quite easy to get close to her with a
melee powered hero and attack. Iron Man and Reed both have quality up close and
personal powers. Fusions work really well too. Though a clearing Fusion is not
perfect for the situation (it was the primary type available with the active
team) it still worked well to remove large amounts of health. Once Spider Woman
realizes she is close to defeat some White Star soldiers appear only to allow
your team to build up another fusion. With Spider Woman in custody bypass the
sealed door thanks to a path found by Black Widow.
Defeat a few enemies in the next room only to have the wall explode and more
enter. At least we have an easy path out now. Grab the Spider Woman Dossier
under the stairs and continue. Once through the broken wall fight your way to
the stairs on the other end of the room. At the top there is a hall with several
White Star soldiers. Destroy the nearby crates to find a Gamma Regulator. At the
end of the hall activate the switch that will open the door to a large fight in
a break room/cafeteria. The next room (seems to be a kitchen) has a Strike
Upgrade on the right side. Press forward defeating more enemies but this next
room's exit is guarded by two turrets on either side of the door. The team
passes over a bridge connecting two buildings in search of a way to deactivate
the force field protecting the blast door. The blast door force field is
controlled by a console with four panels. The panels must be activated in proper
sequence to turn the barracade off. From left to right, activate the panels in
this sequence: 1, 3, 2, 4. The shield is now down.
Exit the force field control room only to have the bridge destroyed. Defeat the
enemies below then grab the Boost next to the large truck. Destroy the
generators on either side of the door and it will open, so to speak. Now just
defeat all the White Star soldiers until you reach the end of the road.
The team has now entered the Anti-Registration base. Fend off the initial wave
of guards and Black Widow will open the path to the left. Defeat more enemies
and the path is opened again. Along the way a multitude of robots will attack
in a small corridor. Defeat them and grab the Audio Log and Body Upgrade in the
side room on the right. At the end of the path activate the console to the left
of the stairs to open the door. Inside the room is some office space and a
Dossier. Exit to the garage. Follow the path to a point where a cinematic has
Bishop leaving the team. After the cinematic exit via the elevator to move
further into the Anti-Reg hideout.
The entrance to the Inner Base is guarded by several White Stars and couple of
turrets. They are no trouble. One of the doors is stuck open. Enter and watch
for the flames from the sides of the wall. At the end of the next walkway the
team gets a glimpse of Hercules. He hides behind a sealed door so enter the room
on the left. Lots of bots will enter from either side of the room. They are at
worst two hit kills right now. Move down the hall and enter the next room. Grab
the Hercules Dossier then the first of two security switches. While crossing the
clear bridge ahead the heroes will be attack by guards above with grenades and
face a frontal assault on the bridge. Ignore the grenades and defeat the foes
in front of you. Cross another bridge with flames shooting out from the walls
and the team will encounter Hercules for a fight this time.
Hercules begins the skirmish by tossing missiles towards your team. Avoid them
while rushing his position. As you get close a cinematic shows Hercules locking
the door for the fight (his mistake). Hercules is a formidble hand to hand
combatant. His strength lies in drawing his enemies close and crushing them with
his strenth. He has a strong ground slam with radial effects and a bull rush
move. Stay at a distance and hit him with Fusions and ranged attacks. I had a
Femmes Fatales team of Ms. Marvel, Jean Grey, Invisible Woman, and Storm. Ms.
Marvel's Radiant Beam does good damage. A targeted Fusion is preferred against
bosses but the clearing Fusions with this team also worked fairly well. A side
room to the Hercules fight site contains a Power Pip and a Strike Upgrade. Use
the console Hercules activated to close the door as the second security switch.
Now we're closing in on Cable.
Exit through the newly opened door and cross the higher clear bridge. In the
next room obtain an Audio Log and Focus Upgrade. The next room contains several
White Star guards and Cable. Save your Fusions if possible for Cable. Defeat
the soldiers while working your way to the highly protected Cable. The cannons
on either side of his location keep his shield in tact. Move to the side of a
cannon (where it can not fire on you) and attack it. Repeat the process for the
other cannon. When both are destroyed Cable comes out to play. Cable's primary
method of attack is ranged. He also has the ability to teleport around the map.
Still using the Femme Fatales team, I found Sue's Crushing Force very useful.
Once Cable is close to defeat he returns to the central console and activates
numerous turrets. As the turrets appear, Cable's shield reactivates. Take out
the turrets to nulify the shield. Continue the attack on Cable using your team's
best Fusion/Powers. Do not use melee attacks though, they are practically
worthless. When Cable is down pick up the Team Boost and move to his computer to
stop as much of the data transfer as possible.
Stark Tower
Back at the headquarters, gather all the collectibles and have the desired
conversations. The special ones are Iron Man - She Hulk, Iron Man/Daredevil -
Black Widow, Iron Man/Mr. Fantastic - Songbird, Mr. Fantastic - Iron Man.
Guard Duty
Defeat the first group of enemies on the roof top then acquire the Team Boost
and Gamma Regulator hidden in the water towers at the back. On the ground to
the left of the water towers is a Power PIP. Along the way the Anti-Reg side
has seven munitions caches on the roof tops. Destroy each one to complete a
bonus objective. As you fight your way remember that its along way down for
any enemies thrown off the top of the roof (gravity = easy kills). Move up the
stairs and around the straight stretch where the White Stars are firing rockets.
Next, helicopters will fly in several White Star enemies. Defeat them as they
arrive then get the Focus Upgrade at the bottom of the stairs. Ahead the team
will encounter a well armed helicopter. Throw its grenades back for a quick
kill. Venom will appear on a distant building and build a bridge for you to
cross.
When on the next roof top defeat the enemies and get the Audio Log hidden by
the water tower. A couple of White Star soldier will open a path in the gate
above. Prodigy flies in on a helicopter and wonders why we are teaming with
Venom. Enough talk its time for a fight. Prodigy fights mostly at close range
with melee attacks. A unique skill he has is some sort of flash bang that
brightens the sceen basically blinding the heroes. Do not fight him in hand to
hand combat. Instead stand back and blast him. Ms. Marvel's Radiant Beam worked
wonders for me. As Prodigy's health diminishes, White Star grunts appear.
Ignore them or clear the area with Fusions, either way the primary focus should
be on stopping Prodigy. A White Star rocket creates another bridge for the team
to cross. On the other a test of the Pro-Reg's control of Venom is performed.
After the cinematic, grab the Audio Log and move down the tracks. Clear the
High Line by defeating all the enemies. Black Widow believes the path is now
clear for the convoy. Unfortunately a White Star helicopter appears and attacks.
The team now moves to the street level for more action. The goal is to defeat
four White Star Robots. This is not really a problem they just have a bit more
health than the normal White Star enemies. While you are fighting of the robots
be on the look out for the Dossier and M'Krann Crystal Fragments in the area.
Once all the robots are defeated Multiple Man appears.
Multiple Man's main ability is, of course, making multiple copies of himself.
Use clearing or guided Fusions to take out the copies and cause him to flee.
The path is blocked by a large truck. Fortunately, Thing appears to help and
scolds us after moving the truck. Before the conversation can continue White
Star reinforcements arrive (get the Team Boost in front of the nearby truck).
Once the White Star units are pushed back Multiple Man makes another appearance.
He is a little stronger this time due to some of his copies carring rocket
launchers. Use guided/clearing Fusions again to defeat Multiple Man, multiple
times with ease.
Cap has freed Hercules and Cable. They are attempting to escape on the roof
across the street from your team. Move forward (grab the Asgardian Run) and
fight of the White Star units impeding your progress. Pass through the building
with a broken wall (grabbing the Dossier) only to find the Anti-Reg escapees on
the other side. Cap's group jumps off the roof only to be caught by Goliath. If
only we had a clone of Thor on our team this fight would go much quicker. Avoid
Goliath's fist as he punches. His arm will remain stationary for enough time to
blast it a couple times with a good ranged attack. Hit his arms enough and the
big guy becomes disoriented. This is a good time to try out a Fusion. After
enough damage has been done Goliath creates a hole in the wall to the left. Move
through it (grab the Upgrade) and Molten Man will appear to assist the team.
When on the other side of the building the fight is more of the same. Avoid his
punches and blast his arms until stunned then perform a Fusion. The last stun
put Goliath's head on the roof for the final blast. The big difference is some
White Star units will arrive on the roof as well.
Stark Tower
Collect the items and talk to the NPCs.
Ambush
Head down the ramp and grab the Dossier on the right, near the fork lift. Defeat
the White Star units at the circular platform with the rotating center then move
up the winding ramp. At the top Multiple Man makes another appearance. Just as
before defeat him using clearing/guided Fusions and radial attacks. This time
when he is defeated he drops a Reserves 2 Boost. There is green fluid spewing
everywhere on the path ahead. The heroes can not pass through. Activate the
console near the entrance to the walk way to release a blue barrel. Throw the
barrel onto the source of the green liquid to neutralize it. At the next site
of White Star Units there will be an Asgardian Rune and Audio Log to the left
behind a pipe. Just ahead the bridge is destroyed taking out several incoming
enemy units.
Press forward defeating the robots that climb onto the bridge. Ahead the door
is sealed. There are three valves to the right. Move to each one the press and
rapidly tap Square to pull them loose. After the third valve is removed the
pressure causes the door to pop. On the other side Patriot and Firestar are
waiting. The fight is not bad especially with Thor on your team. By this time
Thor was around level 20. I simply maxed out Mighty Swipe and spammed it against
both bosses. The went down without much of a fight. A nanite controlled Goblin
appears to help the team. Take the elevator up a level to continue.
The elevator leads to a group of White Star Agents. Take them out then destroy
the two cylinders nearby. They each contain a collectible. Traverse the fire
bridge and fight through a couple more gropus of enemies. The team will arrive
at another elevator. Ride it up to a fight against Colossus and Dagger, the last
two of the Anti Reg heroes to arrest. Dagger is more annoying than difficult
because she has a variety of energy daggers that seem to drain her targets
stamina. Colossus as one would expect is a melee fighter with lots of strength
and HP. Standing toe to toe with the Russian is not impossible but not the best
strategy. Fusions work well against either opponent. I took out Dagger first
withThor's Mighty Swipe then focused the Fusions on Colossus. Immediately after
defeating Colossus and Dagger a cinematic takes the team on an elevator trip in
search of more Anti-Registration combatants.
Use the navigation system to orient the team (there is only one way to go). As
you follow the path White Star units will climb onto the walkway. Defeat them
until a cinematic shows Cap. Follow Captain America watching to a void any traps
he sets along the way. When you reach him he says, "This is the part in which
you will wish you hadn't caught me." Cap will attack with a Shield Throw, a
Bull Rush, a Shield Swipe, and normal melee attacks. Do not engage him in hand
to hand combat, he will just evade practically all of your attempts. Instead use
powers (Thor's Mighty Swipe) to deplete his health. Once he loses approximately
1/4 of his energy Cap escapes through a hole in the wall.
Chase Captain to the outside and onto another walkway. A couple of White Star
units try to interject. Make quick work of them and proceed. When the team gets
to the bridge you find out a little too late that the chase was a set up. Luke
Cage tosses an explosive barrel knocking out the bridge. When you are back in
control the Pro-Reg team faces off against Cap and Iron Fist. Make Iron Fist the
initial priority. His powers are primarily melee with a radial effect added to
one attack. The primary reason to focus on Iron Fist initially is his ability to
heal Cap, wasting your teams attacks/time. I'm not trying to simplify the game
but again Thor's Mighty Swipe will dole out tons of damage to Iron Fist. With
Rand out of the way the fight then turns back to Captain America. Now he stands
on the outer portion of the area tossing his Shield and occassionally uses a
bull rush. Adding to your teams peril is a chance of fire raising from the
floor. Bash the Super Soldier with Mjoliner until his health is reduced to half.
At which point Cap flees again. This time Iron Man is waiting at the edge of
the platform. They both tumble over the edge.
Iron Man is laying in the middle of the battle area while your team takes on
Cap and Luke Cage. Cap will rely on the same strategies as the previous two
stages of the fight. Cage though is a massive damage dealer with his melee
attacks and is somewhat more resistant to my previous strategy of spamming
Mighty Swipe. At the end of the fight Iron Man confronts the Anti-Reg Leader
who then escapes.
================================================================================
Anti Registration [WLK8]
================================================================================
SPECIAL NOTE: The Anti-Registration portion of the game was played on Legendary
Difficulty after defeating the game and selecting Pro-Registration
Therefore some characters mentioned may not be available at the
times they are mentioned. If thats the case substitute their
ability/power for one that is similar. For instance if Captain
America's Shield Swipe (a melee based power) is referenced, Thor's
Mighty Swipe (a melee based power) is an alternative (or upgrade).
Just move toward the door to rebel against the SHRA. Once the resistance is
started the S.H.I.E.L.D. agents are now the enemy. Clear the room to continue.
After the cinematic the team ends up at the Anti-Registration Base. Seek out
some conversations with Hercules, Cap, Patriot and Spider-Woman. There are also
plenty of collectibles to find. When ready move out for the first mission as
a fugitive from the law.
Base Defense
Once the mission begins some S.H.I.E.L.D. Agents flood the room. Clear them out
and proceed. Once outside the team will meet more resistance. These agents are
nothing to worry about. After they are defeated, Spider-Woman appears and lowers
the plank to the ship. The Pro-Reg forces are attempting to disrupt you ability
to gather supplies. They have placed bombs on 5 pieces of cargo on the ship.
The team has 3 minutes (plenty of time) to remove the bombs from all 5 pieces of
cargo and toss them away. While seeking out the cargo their will be plenty of
guards to fight. Clear them away as needed but stay focused on the bombs. Once
a bomb is removed from the cargo it doesn't necessarily have to be thrown off
the ship. As long as it explodes while not connected to the important supplies
you will have saved that set of cargo. When the last piece of cargo is no longer
in danger a short conversation between your team and Spider-Woman takes place.
A gate will open ahead releasing three enemies. Remove the shield then take the
trio out. Pick up the Power Pip and move through the gate. A crate will open to
the right releasing enemy robots destroy the attackers then enter the crate for
a M'Kraan Crystal Fragment. Continue down the predetermined path after a couple
of minor skirmishes a helicopter appears firing missiles at the team. Move to
its location and attack (its grenades or ranged powers) to make it leave. More
soldiers are ahead defeat them and Cable opens the gate. A Dossier is located
inside the large blue metal crate. Move through the gate to encounter more
S.H.I.E.L.D. agents. In the next open area another (who knows it might be the
same) helicopter appears. Return the grenades to their sender then enter the
building through the hole in the wall created by the downed helicopter. Black
Widow is inside. She is agile and is skilled at using weapons (guns and grenades
for this fight). Her stealth spy skills will not help her against a team of
super heroes. I simply bashed her skull with Cap's shield several times. When
her health runs low she will call for reinforcements but they will not pose
much of a threat either. Before exiting use the steps near the entrance to
grab an Asgardian Rune
Inside the base the team is moving in behind the invading agents. Move
cautiously forward avoiding the mines. Ahead are two large robots with more than
average HP. Destroy them as they are trying to gain access to the base. If you
run into trouble during the fight a targeted fusion can make the difference.
Cable opens the path to the right and needs us to bring the turret defenses back