Babe Race 2000[3] is a story written by Mark Millar, with art by Anthony Williams which ran in an eponymous story in 2000 AD #883-888 (1994) and a one-off, "Bounty Hunter Mom", in the 1995 2000AD Yearbook.

Bato Loco[4] is a story written by Gordon Rennie, with art by Simon Coleby that had two outings in the Judge Dredd Megazine. It featured Carlito "Bato Loco" Agarra from the Barrio Blocks who was introduced in the story "Bato Loco" in Judge Dredd Megazine #202 (February 2003).

Carver Hale[5] was a story about a London mobster who gets possessed by a demon. It was written by Mike Carey with art by Mike Perkins (with some fill-in inking by Dylan Teague). It came about because then editor Andy Diggle was commissioning more horror stories[6] and Carey said he "was aiming to get some of the flavour of Hellblazer, but in a more in-your-face, action-oriented story."[7]

It was published in 2000 AD #1236-1240 and 1247-1249 in 2001 (split because of deadline problems[7]), and collected into a hardback volume in 2005 (ISBN 1-904265-62-6).

Citi-Def[8] by Tony Lee, with art by Jack Lawrence. The series is set in the Judge Dredd universe, focusing on the City Defence units of armed militia. The first instalment as described as a good start with "cute" and "cartoony" art,[9] and the second part was "an awesome romp" and "a fabulous idea, and here it's executed with great aplomb," although the reviewer felt it was pitched at a younger audience that usual.[10] Another reviewer felt that while the artist "is pretty good at this sort of art, but I hate it" and reiterated concerns about the lack of sophistication but did acknowledge that "there are bags of fun ideas here."[11]

It is set in the Ravenglade Estate (nicknamed "Cradlegrave"), somewhere in Lancashire. It follows the story of teenage Shane Holt, who has recently been released from Thorn Hill young offenders institution.

The story itself was originally supposed to appear in the spin-off comic Earthside 8 but this title never happened. However, this was not the end of the problems as the move to 2000 AD happened when Mills felt his relationship with the editors was breaking down and he came to believe that "Dinosty suffered from covert and non-verbalised editorial opposition, or maybe just disinterest."[16] The story would eventually run in 1994, in issues #873 - 882.

Insurrection[20] is a series by Dan Abnett published in Judge Dredd Megazine starting in January 2009.[21] Abnett explains that "the actual brief was to bring to the Dredd Universe something of the epic war-in-space scale of the stuff I write for Warhammer 40K. Tharg (Matt to his friends) wanted a stonking big space war story that would suit the universe of the Mega-Cities".[22]

He is joined by artist Colin MacNeil, who has also worked on a number of Warhammer 40K stories, and one reviewer notes the similarities suggesting "MacNeil is reprising exactly the same art style that he used on the "Bloodquest" strip in the Warhammer Monthly comic."[23]

The reception has been positive with reviews of the first episode suggesting "With cracking art and a storming first episode I have to say ‘Insurrection’ has the potential to be the best Dredd off world spin-off ever" and "This was as good a first episode as I can remember reading and I can see Insurrection having the legs to deliver on that initial promise."[24] Reviews only got better after that, including: "Quite simply, this is the best non-Dredd story ever to run in the Megazine"[23] and "glorious"[25]

Maniac 5[29] was, along with Red Razors, one of Mark Millar's major solo series at 2000 AD, the others being co-written with Grant Morrison. It formed part of the "Summer Offensive" in 1993,[30] along with Judge Dredd: "Inferno," Slaughterbowl, Really & Truly and Big Dave.[31] The initial, eponymous story was drawn by Red Razors artist Steve Yeowell, who would also draw the final story "Maniac 6,"[32] and other artists would work on the one-offs: David Hine on "War Journal," in 2000 AD Sci-Fi Special 1993, and Richard Elson on "Maniac 6 Prologue", in 2000 AD Winter Special 1993.

Sancho Panzer[40] is a story which ran in seven consecutive stories which ran in 2000 AD #1112 - 1123 in 1998. It was written by Dan Abnett, with Henry Flint providing the art, and featured the eponymous character who pilots a giant tank called Mojo with the assistance of his technician Tool. He is pursued by reporter Lynx Fahren/Farren, who is trying to get to the truth behind the legend, and General Herman Spurn, who was defeated by Panzer and is looking for revenge. Everyone has to pull together when the planet, Vainglory Five, is invaded by giant worms.

Abnett had tried to repeat the success of Sinister Dexter by seeing what worked and basing another story on those elements:

“

I looked at what was popular with Sinister Dexter - extreme violence and witty dialogue, catchphrases galore and as many puns as you can fit in. Then I added heavy artillery action, something Henry did well. It should have been a blast, but wasn't popular. ... I assume Sancho's failure was due entirely to the strength of the story, because the art was so good.[41]

Snow/Tiger[45] was a story featuring "a mixture of paranoid politics and extreme violence"written by Andy Diggle and was originally pitched to Vertigo but it was turned down as being "too mainstream".[46] He reworked it, "I just took out the politics and left in the extreme violence", but the politics that remained still proved controversial,[47] although Diggle concludes that "the fact the story pissed people off on both sides of the political spectrum suggest I probably pitched it about right."[48]

Only one story was published, "Pax Americana", in 2000 AD ##1336-1342 and it was collected in a free trade paperback given away in the Judge Dredd Megazine #276.

Stalag #666[49] is a fifteen-part story, with a double-length (ten page) first instalment, by Tony Lee, with art by Jon Davis-Hunt. Lee describes it as "a futuristic space story that happens to be set in a prison camp. and it's (and I'll be honest here) a mash of clichés and homages as let's be truthful here, you couldn't do a prison camp story and not be like that."[50]

The story ran in 2000 AD #1600-1614 between August and November in 2008.

Tales from Beyond Science[51] was a series of one-off Future Shock-style stories all drawn by Rian Hughes with the writers Mark Millar, Alan McKenzie and John Smith. The story was devised by writer Millar and then editor McKenzie who brought Smith and Hughes in as the last members of the team.[52] The series was published in 1992 in 2000 AD #774-779 and as part of a couple of special issues. Hughes has had these stories collected, along with new material, and published by Image Comics (ISBN 1607064715).

Thirteen[53] was a one-off story written by Mike Carey, with art by Andy Clarke. The story had been on Carey's mind for seven years before appearing in the comic. The writer has said "I wanted to do a story that was an insane, over-the-top space opera combined with the seventies paranoid thriller. I also had this idea for a narrative structure that would start small and then just keep on opening outwards like Chinese boxes until it was working on a cosmic level"[54]

Rennie describes the origins of the story (one of his first in 2000 AD after stories being published in the Megazine): "It came about when I and a number of other writers were asked to put together pitches for a new fantasy strip, with guidelines suggested by the editor".[18] However, he does not rate the story highly:

“

I didn't think my idea was much cop when I came up with it, I still didn't think much of it when I pitched it, and I absolutely fucking hated it while I was writing it.

...

Chopping and changing artists every few episodes didn't help, but the fact that the series was generally just crap to begin with was probably the biggest drawback. Of everything I've ever written, Witch World is easily the one thing I wish I hadn't done. One or two Vector 13s aside, it was the first thing I did for 2000AD, a comic that's been part of my life for 25 years, and the fact that it was hackneyed old rubbish is still a source of eternal mortification.[18]

Zombo[57] is a story written by Al Ewing, based on ideas by series artist Henry Flint, who also provided the art. The first series was set on a "death planet", one of a number of hostile and malevolent living planets, where the eponymous character has to lead the passengers of a crashed space ship to safety.[58]