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Well, there could be implementations, where it could work, but damn, vanguard is slow enough and without shield it would be crap. This thing going at let say Magrider's speed while not having the acceleration would be terrible even if you needed 10-20 shots front to kill it.

What place do you think there is for this huge Nanite Systems "Colossus" tank in PS2?

None. There is too much Nanite Systems hardware as it is. Empires already lack flavour to such an extent that the differences for the most part are more or less cosmetic. I want more differentiation, not yet another thing that is shared across all factions.

that said, it could turn out to be fun to play around with, but I'll reserve judgment on that until I see some more of it.

If it moves slow enough that engineers can easily keep up, it'd be great for an invincible line pusher. Two of these side by side could cover an entire platoon.

That's an interesting idea. Give it a regenerating shield that covers a forward 120 degree arc and heavy all-round armour, so that infantry and even vehicles can hide behind it like a mobile wall. The gun should be a high accuracy, low fire rate, moderate damage weapon like the ESF railgun to discourage lone tanks, but it should have no secondary guns so that it's useless without significant support.

It would never win a fight on its own, but when pushing a lattice lane it would force the enemy to have to manoeuvre and focus fire to take it out, or have their front line gradually pushed back.

Could be interesting in the same sense as in that famous old Chinese proverb. It will depend on the implementation, certainly.

Oh, and something we need to work on is perfecting the high-speed Galaxy pickup. Bring the squad up onto a ridge or tall building. Fly the Galaxy across at speed along a straight line, mind, and have people hop on as it passes, we did something similar at one of the Amerish outposts once (Blackridge, perhaps?), and it worked petty well.

Don't really like the squad spawning thing... perhaps with sunderers, since it just reinforces their role as mobile spawn points, but I don't really like the sound of spawning into gals in mid-air. Didn't they just get rid of an exploity spawn in the form of squad deploy?

I like seeing full gals getting shot down before they can drop and people bailing out of burning sunderers. With the new system you may as well use several gals/sunderers and only spawn on the ones that make it. Dunno, seems like it might sacrifice some of the coolness of gal pickups/drops and the logistical side of moving around, while opening up a whole raft of potential exploits for the sake of some small convenience, which afaik they are just doing because Battlefield has it.

I'm hoping the gal/sunderer spawn in transit thing has a similar cooldown to spawn beacon. Perhaps sharing the cert line for ability and cooldowns. Seems like it's gonna completely change the flow of the game otherwise.

I liked the suggestion someone had, that spawning into a squad Galaxy would only be possible if that Galaxy is inside an uncontested friendly territory. Possibly even then on a pretty timer, and maybe limited by distance too.