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It's a OK mod but hardly MMO. Firstly Arma2 servers don't work well with huge numbers of players, we are talking less than 100 here. But it's fun game to pop-up sometimes for quick fun. Perhaps they can turn it real game someday. Now it's just a mod meaning it's shit to install and keep updated, not to mention weirdness in gameplay, cheaters and all the other crap.

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Usually i am skeptical of people raving over a no name game but for once i agree.The game also looks pretty good so it definitely has more upside than anything else i have seen lately.

I love the idea of no hand holding ,that is a HUGE must for me,i actually despise games that use markers and total hand holding nonsense,i am not 5 years old.

I would say the ONLY downside is the permadeath because in a fight you ALWAYS have a 50/50 win /lose that math tells me it is a no win situation.IMO every game wants to aim for at least the possibility that EVERYONE will succeed.That doesn't mean i want everyone to have it easy,not by a long shot ,it just means the potential shoudl be there to succeed,perma death does not allow that.

The only benefit to perma death that i could see is say in some kind of tournament or ladder play or to support a cash shop.

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Is it normal that even at "very low" graphic settings and 800x600 resolution my 5yo computer can't handle the game too well?

I tried the Arma 2 demo in Steam.

Supposedly, yeah. And even high end PCs I heard have problems with scopes.

As for DayZ. This mod, whether it is an MMO or not...I honestly don't care. And I should add, even if I haven't played it yet, but I did buy Combined Operations on Amazon. It was on sale for 15 US dollars. But I've been watching someone's Let's Play on it and it looks like a hell of a lot of fun.

I've been waiting for an open world/sandbox style zombie survival game. The only one that came close was Red Dead Redemption zombie DLC...but that is consoles only, so I can't play it and don't think I've ever actually played it. So it may suck, I dunno.

Funny it is just a mod, that ended up coming out to what I've wanted (and apparently many others) for years...a hardcore zombie survival game. I guess those big companies don't want to take risks, and turn out trash (that people keep buying)...it is left up to the indie companies or modders to make games people (or at least, just gamers) actually want.

My youtube channel: http://www.youtube.com/user/TheExplorium

MMORPG.com is like 4chan, but for gamers.

WoW already does WoW good.

PvPers that gank newbies, are carebears. They don't want a challenge (like a carebear), they just want easy mode (like a carebear) and a no challenge combat (like a carebear).

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Usually i am skeptical of people raving over a no name game but for once i agree.The game also looks pretty good so it definitely has more upside than anything else i have seen lately.

I love the idea of no hand holding ,that is a HUGE must for me,i actually despise games that use markers and total hand holding nonsense,i am not 5 years old.

I would say the ONLY downside is the permadeath because in a fight you ALWAYS have a 50/50 win /lose that math tells me it is a no win situation.IMO every game wants to aim for at least the possibility that EVERYONE will succeed.That doesn't mean i want everyone to have it easy,not by a long shot ,it just means the potential shoudl be there to succeed,perma death does not allow that.

The only benefit to perma death that i could see is say in some kind of tournament or ladder play or to support a cash shop.

The purpose of permadeath is to make you actually fear dying. It's a survival horror mod trying to scare the daylights out of people in a very realistic fashion. If you just respawned with all your loot in place, you wouldn't fear dying nearly as much, or worse, going by games like WoW, not at all.

Imagine if in Resident Evil, instead of dying and it going to Game Over screen and you having to start from your last save, you just got back up after a couple of minutes and continued trudging along as if nothing had happened. It would completely ruin the tension. Same thing goes for this mod.

In order to fear what may happen next, you have to have something to lose. In this game as in real life, your life is the most important possession you have and you don't want to lose it, so you are afraid of death.

If you care more about character development and keeping everything you collect than the experience of being scared and fearing every moment in the world, then this game probably isn't for you.

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Originally posted by AticusWelles

The purpose of permadeath is to make you actually fear dying. It's a survival horror mod trying to scare the daylights out of people in a very realistic fashion. If you just respawned with all your loot in place, you wouldn't fear dying nearly as much, or worse, going by games like WoW, not at all.

Imagine if in Resident Evil, instead of dying and it going to Game Over screen and you having to start from your last save, you just got back up after a couple of minutes and continued trudging along as if nothing had happened. It would completely ruin the tension. Same thing goes for this mod.

In order to fear what may happen next, you have to have something to lose. In this game as in real life, your life is the most important possession you have and you don't want to lose it, so you are afraid of death.

If you care more about character development and keeping everything you collect than the experience of being scared and fearing every moment in the world, then this game probably isn't for you.

See, and this is were I see things differently:

Why would you fear dying? You just create a new character and start again.

What I'd fear is losing things: it took me 10 days of hunting, gathering, climbing, zombie-stomping, selling my body for cheap sex and even giving an old lady a foot massage, but now I finally have my tinfoil-anti-ray-no-mind protection hat(TM) with extra antennas and the limited edition beer can holder... and what happens? That guy shoots me in the back, takes my hat, takes my lovely Betty - she is such a lovely cow, I just had her hooves painted! Just wait you bastard, when I got my guts back in my body, I'm gonna bring hell to your little town!

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Originally posted by Goreson

Originally posted by AticusWelles

The purpose of permadeath is to make you actually fear dying. It's a survival horror mod trying to scare the daylights out of people in a very realistic fashion. If you just respawned with all your loot in place, you wouldn't fear dying nearly as much, or worse, going by games like WoW, not at all.

Imagine if in Resident Evil, instead of dying and it going to Game Over screen and you having to start from your last save, you just got back up after a couple of minutes and continued trudging along as if nothing had happened. It would completely ruin the tension. Same thing goes for this mod.

In order to fear what may happen next, you have to have something to lose. In this game as in real life, your life is the most important possession you have and you don't want to lose it, so you are afraid of death.

If you care more about character development and keeping everything you collect than the experience of being scared and fearing every moment in the world, then this game probably isn't for you.

See, and this is were I see things differently:

Why would you fear dying? You just create a new character and start again.

What I'd fear is losing things: it took me 10 days of hunting, gathering, climbing, zombie-stomping, selling my body for cheap sex and even giving an old lady a foot massage, but now I finally have my tinfoil-anti-ray-no-mind protection hat(TM) with extra antennas and the limited edition beer can holder... and what happens? That guy shoots me in the back, takes my hat, takes my lovely Betty - she is such a lovely cow, I just had her hooves painted! Just wait you bastard, when I got my guts back in my body, I'm gonna bring hell to your little town!

It's about connecting with your character.

You fear dying because you have to start over.
What exactly are you losing, besides a bit of time, if you respawn with all your possessions and all the progression you've made up to your untimely "death"?
Surviving 10 days in a game like DayZ would mean you were a damn good player and should feel rewarded for being uber elite. Survival is the point, not character progression or connecting to pixels on a screen.
If the game were an MMORPG based on character progression and making you feel like that character in a vibrant fully realized virtual world, I would somewhat agree, though I still think you should lose some amount of progress and possessions for dying.
Have you ever played Resident Evil? If so, did you worry about connecting with your character and amassing as many possessions as you could? Or did you worry about surviving the next onslaught of zombies and other monstrosities out to kill you?
IMO DayZ is everything Resident Evil online should have been.

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playing this and secret world in the same weekend really enthesised that the mmo genre is currently a complete pile of wank, and yes I do wonder why I even post on this site too. but genre has so much potential, and day z mod proves it.

I was wondering when this would get brought up in mmo communties because the mod is getting really popular and by modern mmo standards it IS an mmo, ie its persistant you are put into different instances of the same area. and a 100 player server is as much as you would get in one of those intances.

and not only is it an mmo but a perma death, no grind, sandbox mmo. yes its a shooter not an "rpg", but people actually roleplay in day z due to game mechanics, just watch the videos of people playing and all the player interaction. the roleplay in "mmorpg" just means numbers, grind and levels.

the mod is a shinning example of why supporting modding is so important, and also within the mmo genre that people will play a sandbox if its done properly. cRPG mod for mount and blade warband was simular in that its a persistant mod and is miles better than what mmo developers can produce.

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Originally posted by Gibbonici

Yeah, I read about DayZ a couple of weeks ago and downloaded it to see if it was much cop. Well, like the OP, it's the best MMO experience I've had in as long as I remember, and its not even an MMO. In fact it's one of the best gaming experiences I've had probably ever.

It's the absolute antithesis of what MMOs have become and more closely matches the potential that MMOs had 10 or more years ago. A massive open world with several cities, dozens of towns and villages and vast forests all set across a huge landscape. There's no hand-holding here, anything goes. Some players group together to survive in the safety of numbers, others camp in the loot rich cities to kill and rob those who come to find the stuff they need, others lone-wolf it around the world trusting no-one and relying completely on themselves.

You need to eat and drink, you need ammo and weapons to survive, you need equipment like maps, compasses and hunting knives to give you an edge in survival, you need road flares for the oh so dark nights. You even need medicine and blood packs to alleviate the physical effects of being hurt. In future updates you'll need to keep dry and warm in the realistically modelled weather system and environment.

You have a very limited, very realistic inventory system that means that every bit of useful equipment you find presents you with a dilemma. Do you dump that extra clip for your rifle or do you leave that can of beans behind? Do you take that assault rifle and dump your shotgun even though you've only got a single clip of rifle ammo?

There's no XP, no progression beyond the equipment you have, there's no end-game, no instances, no raids, there's no party system, no binding, no fast travel, no quests, no storyline, no designated PvP areas. And death is permanent. It is incredibly lean and extremely mean.

The only certainty in DayZ is that you *will* die. How long that takes is up to you and what you are prepared to do to survive.

And it's all about survival.

It does give me some hope for the future of MMOs though. Despite the industry churning out WoW-clone after WoW-clone and more and more players drifting away from the ridiculous state of MMO affairs, DayZ, a mod for a 2 year old specialist game, has pushed Arma II:Combines Operations to the top of Steam bestsellers chart. There's a huge appetite for open-world, free-form games which DayZ proves. Even though it's still in alpha, and even though it can take an hour or more to get on a server that doesn't bug out before you get to play, the game is absurdly popular and becomes more so every day.

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I already had the ARMA II game series, but this mod looks great. Nice to see this style of gaming holds alot of water with others also.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

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I only watched previews of it and it looks exciting except the zombies move very fast. And not like a run towards you, Its more like a very fast slide towards you. Not sure if Im sold on the sprinting sliding zombies.

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This stuff look amazing, i really need to install this. Watched few vids and they all look so intense. Definitely how i wish some mmo were playing. We are quiet far from that, this is all good because its an fps, but unless the guys from M&B do something similar with their engine, we are not ready to see anything similar in a sword and sorcery theme before long. Game industry is so moronic (sorry guys :p)its not even funny, we need some indy company and moders to have some interesting stuff that still keep us some hope, just sad.

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Okay so I got about an hour into this game and I must admit it is rather impressive on my first impression. The graphics are top notch and the haze that lays over everything lends to the erieness even more. Sound was excellent and immersed me instantly. The sound of the wind through the grass, your footsetps, random bangs and clanks in the distance. Spooky for sure.

This game is not for the COD, MOH, or even BF3 Mindset. Tribes and Unreal gunners aren't going to be in the same playing field. This game is very methodical and the Alpha-shine clunkiness adds to it surprisingly too. I'm finding myself fumbling around just to find even the simple things like opening my backpack.

Quick experience I had:

I started a game and made my way to a small collection of houses with a water tower. I trying to be o-so-clever decided to climb the water tower to try and get a vantage point of some kind. It wasn't neccessarily a bad idea as it acomplished my goal but when it was time to come down I suddenly found that the tower area was beginning to be overrun by the undead..

Fear instantly set in of how I was going to get down and manage not to let them hear me..

Mission unsuccessful first death.. 30 mins in..

Since you will be completely lost; there's no map that they give you and if you happen to spawn into the night time I feel extra bad for you. My second life I started it was completely pitch black and I eventually found myself just huddled up into a corner trying to make it through the night. The sound of the Z's slowly closing in. After about 20 or 30 mins of hunkering down I heard some guy being chased down by a pack of zombies. The horrors of his screams are with me as I type this now..