EG Expo 2013: Dying Light hands-on impressions - Save/Continue

"Mixing the free-running parkour shenanigans of Mirror’s Edge together with the zombie, skull-staving action of Dead Island seems like it would be a winner on the face of things; assuming of course that the tenuous balance between ‘great’ and ‘complete broken bollocks’ is able to be struck.

Based on my limited time with the game, Techland’s Dying Light looks like it could fall into the former camp; but more certainty on that score will have to wait for a later date as six minutes of demo time proved to be insufficient to see much of Dying Light’s acrobatic zombie sandbox."