Archive for January, 2014

Here you have a look development of a chibi tank. Trying to get the used, slightly damaged shader with procedural maps in Vray.

Sketch from the drawing pad, fingerpainted on a tablet, modeled and rendered in max vray. There are no textures per se or uvmap set yet, just messin’ around with procedural textures in displ map and some dirt map in the shader.

Right! After 3 + years working as senior environment artist in this game and suddenly big announcement. Here. Following the link you will find a galery in-game screenshoots of the cool environments we have been working on.