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Member

I like that the focus is more on fear and psychological horror; as much as I love the first Evil Within I didn't find the game scary, and psychological horror freaks me out far more than gore. Everything I'm seeing sounds promising, and if this is truly more like RE1 then there's no doubt I'll love it.

Some teams just seem to be more efficient than others.
Think of how fast From Software can put out a Souls-like game, with unique assets, ideas, crazy ass locations and bosses, etc etc.... and then games that don't even feel finished like MGSV or FFXV took forever to come out, because of various production problems.

2 years is definitely very little time, but TEW doesn't seem like a massive game or technically ambitious (beyond reason), so with an efficiently directed team, i can see that happening.

Member

Member

I really hope they're not fucking with those glorious Mikami vibes, adding side quests and more open level design is fine but don't you dare take away that Mikami pacing... Inventory management, scarce ammo, varied encounters, classic puzzles, almost constant tension, fun collectables, a game that's not afraid to be gamey. The first game was a rough diamond and i have a small concern that the sequel is going to be polished bronze.

I really hope they're not fucking with those glorious Mikami vibes, adding side quests and more open level design is fine but don't you dare take away that Mikami pacing... Inventory management, scarce ammo, varied encounters, classic puzzles, almost constant tension, fun collectables, a game that's not afraid to be gamey. The first game was a rough diamond and i have a small concern that the sequel is going to be polished bronze.