1) Straight tank for 2 reasons
a.) my group does the damage, i pretty much take the hits
b.)im way too scared to dual wield or go 2h.. 42k life, 66%dmg reduc 30-40% resist, DROPPING like its nothing, i pray my revenge procs every second

2) I haven't farmed at all, just got my items from progressing

3) let's not even start on that... unbearable..

If someone here has a good viable build that involes dps instead of sword and board, please tell me

Yea it's not much better. I have a specific build for dps that works up to hell diablo, in a group of 2 or 3. Now that I'm inferno, I'm pigeon holed into playing tank, even if I solo. Granted gear can get a little better I guess, but I'm still pretty stacked. My DH buddy though can solo most shit without me even there. Melee is super gimped.

Getting absolutely dicked on by elites in Act 1 Inferno. Barb seem extremely weak compared to other classes.
They're like casters in terms of squishiness except they have to go in melee to do anything. Monks can survive because of all their damage prevention stuff.

barbarian in our grp was tanking the shit out of all till skeleton king, then after that he gets raped and shortly after my wizard gets pummeled too having hard time beating enrage timers on the champions tbh , so for now we farm up to skeleton king and try to gear up.

edit: i can take champion packs alone as wizard but they take 5-10 mins and tons of deaths to accomplish, just changed my build to have mirrors that stun everytime i hit and that seemed to help it a little bit, kind of slow dmging though since i keep facing damn shielded mobs

Just entered Act 2 Inferno and it got from lol let me tank that champion pack and hope for revenge procs to wtf kite even the white mobs. I don't know what im supposed to do with this Class, all i can do is stun on cooldown and hope revenge procs..

Just entered Act 2 Inferno and it got from lol let me tank that champion pack and hope for revenge procs to wtf kite even the white mobs. I don't know what im supposed to do with this Class, all i can do is stun on cooldown and hope revenge procs..

Can solo Inferno right now at ~13000 damage, 45k hp, 5.5k armor, 35% dodge. I can farm everything up until butcher. Barbs feel pretty good right now actually.

What kind of gear are you using exactly?
And which skill build. I've been "trying" to get through act 1 with 14k damage, 38k hp, 4.5k armor, dodge dunno? And the champions/elites just demolish me. Sometimes I get a kill if i die like 5-10 times and keep running back.

Maybe my passives/skills are wrong.. how do you do it with barb? Enlighten me pls

Might be your problem, builds and skill can only go so far. Imagine playing D2 hell mode with no uniques or rune-words... you wouldn't get very far.

Blizzard said Inferno would be hard, they said not everyone will beat it. Here we are not even a week into release and people are like "OMFG, its hard I haven't farmed any gear, what gives."

People back in the day used to play for days/weeks to get better gear for progression, I have seen two posts this week stating they actually tried to farm some gear to get places and you what the funny part is, it seemed to have helped.

Rollback Post to RevisionRollBack

Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.

I don't understand why people are using Revenge, it's terrible in the higher difficulties. You're basically gambling at a chance of staying alive.

Anyone who has experienced hell/inferno knows you melt in a matter of seconds, so why the hell to you rely on a skill that requires you to be hit to activate and then to be in the danger zone for maximum effectiveness? It hits like a truck and is amazing on normal/nightmare where you just leap mobs and go from 1% to 100% health, but useless beyond that.

If you want the heal, Ancient Spear (Dread Spear) is a lot better and it works as a peeling tool, Overpower (Revel) is way more reliable for the same AoE pack heal.

If I'm missing anything on why Revenge is good please let me know, because I find it pretty lackluster after the initial reaction of OMFG THIS KILLS EVERYTHING AND IM IMMORTAL BBQSAUCE.

I don't understand why people are using Revenge, it's terrible in the higher difficulties. You're basically gambling at a chance of staying alive.

Anyone who has experienced hell/inferno knows you melt in a matter of seconds, so why the hell to you rely on a skill that requires you to be hit to activate and then to be in the danger zone for maximum effectiveness? It hits like a truck and is amazing on normal/nightmare where you just leap mobs and go from 1% to 100% health, but useless beyond that.

If you want the heal, Ancient Spear (Dread Spear) is a lot better and it works as a peeling tool, Overpower (Revel) is way more reliable for the same AoE pack heal.

If I'm missing anything on why Revenge is good please let me know, because I find it pretty lackluster after the initial reaction of OMFG THIS KILLS EVERYTHING AND IM IMMORTAL BBQSAUCE.

Well ancient spear is a good idea, but overpower with revel means you can't use overpower with critical increase and that means cooldown on it will be pretty big.

You may easily way 13 seconds before casting second overpower, while if surounded the revenge can be caster several times in a row especially with rune which give 30% to activate. There is no way you gonna cast overpower several times in a row.

No Cooldown. You can basically spam it, over GCD when surrounded by monsters. The more monsters, the better.

That's exactly my point. You're gambling on using it over and over when surrounded and "the more monsters, the better" doesn't hold true for the higher difficulties. I dunno, I don't like the fact that for the skill to work you have to put yourself in a shitty situation.

When revenge works it's amazing, you destroy 10924791024 monsters with it's ridiculous damage output and finish the pack in a matter of seconds with full hp, but when it doesn't you're left creating "help my barb can't do anything in inferno" topics.

Well ancient spear is a good idea, but overpower with revel means you can't use overpower with critical increase and that means cooldown on it will be pretty big.

You may easily way 13 seconds before casting second overpower, while if surounded the revenge can be caster several times in a row especially with rune which give 30% to activate. There is no way you gonna cast overpower several times in a row.

That's a fair point, I wasn't really suggesting that anyone should drop revenge for Overpower (Revel), just pointing out that there are alternatives for healing (if that's what you want from Revenge, although I personally feel the strongest point is the ridiculous damage for free).

Ok now in Act II ... almost every single mob one-two shot me .. so I put on "defense" gear 75% reduction from armor, 50% all resistances, 30k hp - same story, well maybe I can stand few more hits with this "defense" gear and passives, shouts and stuff .. still I die in few hits

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So act one is pretty easy if you will learn to kite/cc normal mobs and kill with Seismic and Zerg elites with Cds
I my self crit with seismic for 80k so I one shot everything on crits and my weapon has only 700dps ..
Passives Ruthless, Weapon Master and Unforgiving
But thats it Act II freaking impossible so - stay in Act I and get some nice drops with 5 Nephalems always up