I've released an installer for version 1.1, which fixes the 5.1 channel mapping problem, and the 24-bit audio problem. It looks like there's a problem with using it with CS3 for now. I'm still trying to find someone locally with CS3 so I can debug that problem.

So, I'm using this with Premiere CS3 on Win7 and any time i attempt to import a FLAC file it sits at the "Import Files" dialog at 0% perpetually. It's not freezing (I can cancel out just fine) but I'm not getting any files into my project bin. Anything special I need to be doing?

BasharOfTheAges wrote:So, I'm using this with Premiere CS3 on Win7 and any time i attempt to import a FLAC file it sits at the "Import Files" dialog at 0% perpetually. It's not freezing (I can cancel out just fine) but I'm not getting any files into my project bin. Anything special I need to be doing?

It shouldn't require you to do anything special. What sort of file are you trying to import? Stereo, 5.1, 16-bit, etc...

I'll try making and testing it with 5.1 files when I get home in a few days. I'm still away from my main computer, and don't have access to any FLACs other than normal stereos ones right now. (Unless someone can link me to some test files, in which case I can check it out sooner)

It looks like the "wrong" Mapping is :Center Channel = Surround Left LFE = Surround Right Channel

It should be fine when you change it

I'm still trying to get the file since rapidshare is being a pile of crap, but what you posted matches up with the channel maps I found. It looks like FLAC's standard ordering is L, R, C, LFE, LS, RS, while Premiere uses L, R, LS, RS, C, LFE. I'll upload a new test version in a couple hours.

EDIT: Here is it: http://www.valion.net/flacimporter/FLAC%20Importer%20-%20ChannelmapTestfix.rar I still don't have the audio files to test it, but hopefully that fixes the mapping problem. Just copy that plugin over the existing one. One thing to note is that Premiere is pretty dumb about knowing when an audio file has changed. Unless you go delete the conformed file it makes when you imported the file, it'll keep using it, even though the underlying audio changed. You can get around this (poorly) by renaming the audio file and re-adding it to the project.