A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Phoenix never materialized, but served as a prototype for development of the Omaha-class cruisers.

Modules

Rate of Fire(shots/min)

180° Turn Time(sec)

Maximum Dispersion(m)

Maximum HE Shell Damage(HP)

Chance of Fire on Target Caused by HE Shell(%)

Maximum AP Shell Damage(HP)

Research price(exp)

Purchase price()

152 mm/50 Mk8

6

18

128

2,100

7

3,000

0

56,000

152 mm/53 Mk14

8.6

18

128

2,200

12

3,100

800

125,000

Hit Points(HP)

Armor(mm)

Armor(mm)

Main Turrets(pcs.)

Secondary Gun Turrets(pcs.)

AA Mounts(pcs.)

Torpedo Tubes(pcs.)

Hangar Capacity(pcs.)

Research price(exp)

Purchase price()

Phoenix (A)

21,300

6

76

6

2/2

2

0

0

78,000

Phoenix (B)

24,000

6

76

8

4

2

0

900

165,000

Phoenix (C)

24,000

6

76

10

4/4

2

0

1,500

220,000

Rate of Fire(shots/min)

Torpedo Tubes Reload Time(sec)

180° Turn Time(sec)

Maximum Damage(HP)

Torpedo Speed(knot)

Torpedo Range(km)

Research price(exp)

Purchase price()

Mark 11

1.4

66

7.2

11,733

56

5.5

0

22,000

Firing Range Increase(%)

Maximum Firing Range(km)

Research price(exp)

Purchase price()

Mk4 mod. 1

0

13.9

0

44,000

Mk4 mod. 2

10

15.3

600

110,000

Maximum Speed(knot)

Research price(exp)

Purchase price()

Propulsion: 90,000 hp

35

0

40,000

Compatible Upgrades

Slot 1

Slot 2

Player Opinion

Performance

A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.2 seconds (5.4 with the hull upgrade) makes it a very maneuverable ship.
The long range guns (13.7 km upgraded) are great to set fire on enemy ships, especially battleships are a favorite target of the phoenix. It works very well to set them on fire and farm damage when they have used their repair and can´t put the fire out. Meanwhile avoid showing broadside because a battleship will punish you then very hard.
Best to stay a bit close to allies and support and protect battleships by scaring of destroyers and cruisers. When they run you can go start fires on battleships. You cannot protect them against planes though - AA is bad.

You can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used later on in game when you are in duel with a battleship, to destroy it eventually. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside when you release your torpedoes, though.

Pros:

Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time

Even when stock, it has the best range of all the tier 4 cruisers.

Great range with 2nd GFCS researched

When upgraded, rate of fire is just as good as with St. Louis.

Some players aren't aware that Phoenix has torpedoes - best to use as ambush or surprise for unaware enemy ships

Cons:

Rather poor survivability - the Phoenix has the 3rd least amount of hitpoints, with only destroyers having less.

Very poor armor

Poor surface detection

Underwhelming AA firepower

Research

Quickly research to the B hull and 152mm/53 Mk14 guns, as the ship pathetically has only 3 guns per side to shoot with stock and has abysmal rate of fire for a stock cruiser. Then research the C hull and finally the Gun Fire Control System upgrade. The range is upgraded last because it's already decent and has the best range of all the tier 4 cruisers, even when stock.

Optimal Configuration

Upgrades

Main armament modification - less chance of destroyed armament and faster repair. Useful, because the enemy can easily destroy armament.
Steering gears modification - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will prevent you for giving broadsides to enemy ships and more chance to avoid torpedoes.

Signals

This ship can be played quite well without extra benefits from signals.

Gallery

Historical Info

The Phoenix is based off of a 1917 scout cruiser proposal that was planned as the successor to the Chester-class. They were designed to have high speed, good seaworthiness, and a top of the line observation and communication suite in order to serve as the "eyes" of battleship fleets. They were up-gunned and up-armored later on in order for them to fill a destroyer pack leader role. Their comparatively high cost, as much as four destroyers, resulted in Congress flat out refusing to allocate money for their construction as they feared that they would become obsolete before construction would finish. Experience gained during the First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the Omaha-class.

The project was given the name "Phoenix" (after the capital of Arizona) by Wargaming in accordance with the American tradition to name cruisers after cities.