We can throw it out as an option, but I can't commit to it. I'm working a release Saturday morning, and it's entirely possible that I won't get to bed until sometime Sunday morning, in which case my judgement will be more impaired than the Bacardi-influenced night of our last game.

We can throw it out as an option, but I can't commit to it. I'm working a release Saturday morning, and it's entirely possible that I won't get to bed until sometime Sunday morning, in which case my judgement will be more impaired than the Bacardi-influenced night of our last game.

We can throw it out as an option, but I can't commit to it. I'm working a release Saturday morning, and it's entirely possible that I won't get to bed until sometime Sunday morning, in which case my judgement will be more impaired than the Bacardi-influenced night of our last game.

Ok, Let's see if then if we can do it at 7-8 PM CT.

Sorry, rekard - I was dead to the world most of yesterday. Think I've got Nurg tonight in the other league, the rest of the week is entirely open (ahhh, it's so nice to be able to say that).

Flaming Geckos beat their way to a 2-0 win over Full-Field Press to continue their league domination. Despite my best efforts I was unable to kill an Ogre.

The Ogres elected to receive the first kickoff. The first half was pretty punchy. The Geckos were able to down a couple of Ogres and some snotlings, but with the apoc on hand, no permanent damage was done to the valuable Ogres. One snotling died, but it hardly counts.

A snotling was able to slip past the grand melee and got within 2 squares of the goal line before the ball could be wrested from it. Despite some heroic effort on both sides, the first half ended with a 0-0 score.

The second half saw the Gecko's receive the ball. Full-Field Press placed a thin row of snotlings on the line of scrimmage that the Geckos ran over in their haste to get to the end zone. A slight scuffle back and forth saw an Ogre try to break-tackle his way into the Gecko's cage. The Krox was ready with his tail and the the ball was taken over the line for the first point of the game.

The Ogres receive for the third drive, however, the ball was kicked a couple squares behind the line of scrimmage. The Ogres were not quite able to place a full cage around the ball and the Geckos were able sneak a skink in to pop it loose taking the score to 2-0.

The final kick saw the ball land in the Ogres end zone. Running low on players and time Full-Field Press dug for all the SPPs they could. In the final moments an Ogre was able to pickup and pass the ball to get his 31st SPP. He learned multiple block.

The Krox got MVP and learned Frenzy.A skink leveled and now is 9 MV and a three square GFI. One turn TDs are nearly in my grasp.

The game started with the Horns receiving. Game started badly for DOM with a Both Down that did a BH on one of his Warriors. But the Minotaur and the +1 Strength Beastmen helped to even the number advantage. The Elves tried to stop the Chaos Team, even letting the ball loose one time, but a Chaos Warrior took it. In a slow walk, with elves dodging and the Chaos team tackling, the Horns got to score 1-0 on Turn 8.

1st half 1-0 Horn'n'Scorn winning.

The 2nd half started with the Exiles receiving. Quickly the elves were near a scoring position but the Chaos team was making their way in. The elves were surrounded, but a Guard Catcher sneaked in. The Blitzers then proceeded to open a free path and scored the tie. 1-1 it was. 5 turns were left and the Chaos got the ball. Things seem destined to end in a tie. But the Chaos attempted to sneak in a pass and it was almost successful. But as good as the play was, it was a bit of a gamble having that Beastman alone and the high movement and agility of the Elves. And the dice didn't favor the gamble and with some skulls and no rerolls left that turn a turnover happened. A Lineman was free to mark the fleeing Beastman, and a downed Catcher dodged a square away and killed the Beastman. The Apothecary saved him though. With about two turns left, the Elves got the ball and were almost out of position. A Blitzer dodged the Blocks coming his way and with Sidestep he got barely in scoring range. In the last turn of the Exiles, the Blitzer dodged away and did a GFI into the TD zone. The Catcher ran all th way and did a short pass to get the final score 2-1.

That game was REALLY frustrating - had my Guard Warrior out to start with. First block - Skull/BD, rerolled to Skull/BD - fortunately, the elf had Wrestle - probably wasted that reroll. Second block - Double Skull CAS. It's hard to get anywhere as Chaos if you can't throw a block.

The second half, I punched the ball loose almost immediately, and had it marked on the sideline, but the damn AG elves just walked in with a sidestepper and grabbed it anyhow - no possible way to get him off the pitch in the setup I had.

Then the receive - yeah, I had a lone Beastman run it out in the open, but if the Minotaur hadn't double-skulled on his block, I would've had a pretty solid line making it at least moderately difficult for the elves to get a real block on him. Since the Mino went down, it freed up two elves completely - one of which should have been lying on the pitch, and one who would've had to dodge the Mino and Beastman marking him.

The injury rolls hated me - I had three CAS against me, while at best, I KO'd three elves in the first half (all got up) and one in the second half. Meanwhile, whenever rekard needed to clear some space, he just threw a 1D defender down (or in one case, a successful -2D against the minotaur), and then dodged to whereever the hell he chose. He only had two elves in scoring position at the beginning of the final turn, and I could only knock one over (despite using a reroll on the second one).

Right strategy, wrong dice. Nothing I can do against that. It's rough when my AV 8 & 9 guys take more CAS than the AV 7's opposite, although the ST advantage helped equalize that. It didn't help equalize the Blodging Sidesteppers.

It wasn't all bad, though - my Chaos Warrior dodged two-three times during that opening drive without any assistance, and my AG4 Warrior made as many successful completions as the elves did. Just seemed like, even with 2 rerolls left at the end of the second half, I couldn't get the dice to work my way when I needed them to.

Yeah, those types of plays are always a gamble. I've been burned by that in the past. I set things up for a great play and suddenly a bad roll happens and the play is unfinished and the ball carrier stays in a fragile position.

There were frustrating parts for me too, because various times when some guys would be in range, some of my guys with bBock/Wrestle would be downed by a 1d block from a Beastman. And then the Chaos Warrior dodging away everytime was a bit annoying.

The poofy elves beat on chaos. Unfortunately with 2 turns left I got a work call and completely forgot about the game. I dislike being on-call but at least I get paid for the OT. And the game was already decided by the point.

civbat, Can you do this today Monday at about 8-9 PM CT? It's probably the only day I can this week as I'm uncertain about Tuesday to Thursday, and on Friday I'm leaving to go to Wrestlemania in Miami.

civbat. I may be able to do this Tuesday or Wednesday evenings. But if not, I would have to play until Thursday or Friday of next week. If I'm able I could probably catch you on Steam to play or at least say if I can't. If not, we can see another day of next week.