+ New "Blank" hulls that consist only of a single disembodied hardpoint; create ships from only jewelry and components with no hull at all.

+ All hulls in the game are available as jewelry, including Dread Lord hulls (combined with blank hulls you can use any hull with any size or race, or multiple hulls at once).

+ "Fake" versions of Colony, Constructor, Transport, and Trade modules for making symmetrical ships. Includes the previously unused mirror version of the Constructor and Trade modules for correct Left/Right symmetry.

+ Hardpoint formations (disembodied hardpoint groupings). Includes single extension, dual mirrored, triple, quad, etc, up to a ring of 8. Also included are a cluster of 10 hardpoints for placing multiple items in one place, and a delta formation for making ships that look like groups of mini-fighters.

The mod has been restructured for 1.2, and now uses the mods folder. The various features of the mod are broken into multiple XML files as well so you can selectively disable the parts you don't want. More details in the readme.

READ THE INCLUDED README BEFORE USING!! You must start a new game to see the mod's effects; it will not work on a save made before installing it.

This file contains 175 completely new planetary improvement icons plus 175 query icons. Additionally, many icons have could be useful in other colors, so I produced 80 variants of about a dozen icons. I hope these are useful

X-Com against many Alien races; Anthropods, Aquatoids & Sectoids - the whole concept from Apocalypse, Terror from the Deep & UFO:Defense.In fact, three different mods in one including three extra Major Races; Interceptors(from X-Com), Thunderbirds(Yup, 1-2-3-4-5 Go!) and S-H-A-D-O (from the 80's TeeVee show known as UFO:Invasion).

Approximately 165(+) Planets, plenty of Rings & Moons, specific RAW surfaces.All of which directly related to the X-Com "Worlds" and with specific coloring patterns... zoom in, since some 'hidden' details will only be shown on query tiles by an all new concept for Terraforming & Extremes!

* Refer to the /X-Worlds(News& Comments)/ thread in the Forums-Modding section for further details.

Current version: 1.7.6The Galactopedia is a utility program for Stardock’s excellent space strategy game Galactic Civilizations II: Dread Lords, providing you with exhaustive information on all objects and technologies defined by the game. The information is taken directly from the game’s data files, and therefore always up-to-date.

This version is based on version 1.6.1, released on 10 December 2006, by Christoph Nahr. I have made it Twilight of the Arnor compatible, fixed several bugs, and provided a few new minor features. And possible introduced some new bugs in the process. This version is also, unlike 1.6.1, fully compatible with the latest version of Dark Avatar. The modified source code can be provided upon request.

While porting my Dutch Language Mod from Dreadlords to Dark Avatar, I noticed that it was hard to copy/paste the translated texts in GC2_Conversations.xml, because the XML format had slightly changed. To aid in the conversion I wrote this little script that converts the GC2_Conversations.xml from Dread Lords to Dark Avatar format, after which it is trivial to copy/paste translated texts from the translated Dread Lords file to the the Dark Avatar file.

I make the script available through the GC2 Metaverse Library for the case it is usefull for someone else.