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Topic: Orbiter on Zaurus II (Read 16755 times)

Hi,I am starting a new thread on this because I have changed diretions a little. I am now trying to build this on Openembedded. I have been hacking at this for about a month and I think I am finally pretty close. I have successfully compiled, SerializeClass, PlutoUtils, DCE. I am now trying to compile Orbiter and have run into an error that I think is not OE related...

When I run a make bin on Orbiter, it shows that all of the dependencies check out. But then I get the following error:

TaskManager.cpp is no longer used in Orbiter (just did a cleanup in Orbiter) and also src/PlutoUtils/singleton.h is not longer used in Orbiter. I guess the best solution for you would be to do a svn update (http://svn.plutohome.com/pluto/trunk/src/Orbiter) and get the latest sources and you'll have this issue fixed.

What kind of zaurus is it? I compiled it for Akita (SL-C1000). It should theoretically work for any SL-C3X00 as well. Also, you will have to re-flash it to OpenZaurus - GPE before it will work for these binaries. Instructions here: http://wiki.openzaurus.org/Akita/Install#Introduction

I would also be interested in Collie support as I have an SL5500. I saw that Collie now had 2.6 support, however I will be staying with 2.4 for a while since the 2.6 kernel for Collie has no support for the sd slot or sound.

jspeckman,Would you be willing to set up a bitbake environment and give it a try for Collie? I can provide you with the bb files. My problem right now is I don't have any more room on my dev box. I only have about 51MB left on my linux partition. And I haven't been able to install bitbake on to my box at home (running Suse 10 x86_64). Let me know.

Just another thought... Could you try an altboot off a CF? Using the 3.5.4.2?

Good news about getting it to compile. I've been battling with getting a remote control working properly on my plutohome system and have finally decided that I need to get something else working instead. I have an old Zaurus 5500 which I could use for testing. Any reason it requires GPE? I thought SDL abstracted all the X stuff.

dothedog,I'd be happy to give it a try. Could you point me to docs for setting up bitbake? I could altboot from CF, but then I'd have no network (don't remember if usb is supported yet or not) I'll try to get it running under the 3.5.4 environment on collie first though. I also have an SL5500 emulator on my machine to play with so loading 3.5.4.2 on that is no problem. I'm also wondering why GPE is required as SDL is supported under opie (my prefered environment) I'll play around with it and see what happens.