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This week's update is starting to shape up so I figured I would keep you guys updated on what's happening. Let's get to it.

Fixes/Tweaks: Pretty much all of these fixes are due to feedback that all of you have given me, either directly or indirectly. So keep it coming :) (Note: All these fixes are finished and will be available on this update coming up)

If you have your sound fx and music muted, leveling up or evolving will no longer be heard.

Lowered the amount of time the evolving popup window stays on before your pokemon evolves.

Added an small animation to your pokemon when it's evolving.

Pokemon that can't be captured now have a dark blue life bar.

The game version number will be on the main screen so you know which version you are playing.

Game saves more often now. (When you exit a level, and when you exit or enter the party select screen).

Changed "Attack Speed" to "Attack Cooldown" in the attack description so that it makes more sense what that number really means.

When your pokemon is ready to level up but you don't have enough money, he will have a red arrow but it won't blink anymore. Once you have enough money it will blink. This applies both to the party select screen and when you are playing a level.

The graphic for Water gun is now 50% faster (Thanks zShenanigans)

Pressing the back button (on phones) will in a level, will now show the exit confirmation dialog box.

The game will no longer let your phone go into sleep mode while it is on.

Route 1 (Level 2) -Changed the spot close to the candy, moved it up so that it's easier to select your pokemon in that spot and added more room at the bottom of the level so that you can select the pokemon at the bottom row.

Route 2 (Level 3) -

Moved the spot close to the candy to make it more useful.

Pewter Gym (Level 5) - You will not have a pokemon taken away from you on this level, the intro was changed slightly to make up for this.

Comments

looks good for the next update, I'm so happy to be able to play something like this!it's great work, and i have one suggestion. when you want to catch something, maybe reduce the pokeball size and lightly highlight the targeted pokemon when it opens. it could reduce confusion over what pokemon is being captured.

You should make it easier to understand how strong moves are. I started with squirtle and after he learned watergun I wasn't sure if I should've used bubble or watergun because bubble had an attack power and watergun didn't. Also, bubble slowed pokemon down. So which is stronger? Also, Bite has a very high attack power, but is dark type, does that matter? It would be cool if the four moves were on the pokemon's button so that you can change them with out having to click on them and pause the game, it would make the game play alot more fluid.

First, this is a great game reminded me of how much i liked pokemon when i was younger. I like the updates but kind of sad you let people keep their first pokemon against brock. It provided a big challenge at first and then I created the perfect team and crushed through.

The Water Gun animation for Squirtle is far too slow, and often lags behind a target. Would there be a possible fix/tweak for that? Secondly, I'd like to donate, but how soon afterwards would I get my Mystery Gift shiny code? Thanks!

Will the lvl cap be raised and what about the pokemin that need items to evolve will these be in the pokemart? 1 suggestion once the poke mart is finished you should make there be small chances for items to drop in levels, Like a small chance to get a thunder stone from a fallen pikachu or later on a raichu that can not be caught, this would still always leave the fastest way to buy it but also give anyone willing to take the time a chance to get it.

I love this game, and would like to offer my time resources to help with coding and the like.

I would be happy to invest the time into coding attacks, pokemon, items, the grunt work, so that each week updates can be larger. I'm worried that PTD will lose some of its fanbase if updates are slow, and want to help make it a success. I have expertise in flash, PHP, C, and HTML coding, and am happy to learn the engine you design it in if you use something else.

Feel free to shoot me an email at acriderphillips@gmail.com if you're interested in adding to the team.

Hey Sam, Looks like it'll be a great update this week! Love the online save in particular. and although I'm sad that I can't donate, I think 50% xp boost for the shiny pokemon for those that can is a great reward and not gamebreaking like better stats.

One idea I have for this update or next, could you have a "Move Screen" at the party select menu? it could have a full description of any of a pokemons moves, instead of just what you can fit into a little box.

@anon I think a fast forward button is unnecessary as its already a pretty fast moving tower defense game to be honest.

Sam I'm a bit saddened by the fact that you're changing the storyline to level 5 due to player confusion. It clearly states in your storyline that you drop your pokeball and it even tells you what pokemon you're losing. Ppl just don't read and pay attention. Also as far as water gun goes there are a lot of slow moves like scratch karate chop door kick and the list goes on really...

There should be an option to delete one safe file only, and not all at once..I'm not sure if you can choose one after you clicked yes because I don't want to try out what it does, but if you can still choose, it should say so.

I think there should be a way to set a target for your pokemon to attack.I noticed on the viridian forest level my pokemon would always attack on random.and a pikachu would speed ahead of the others and my pokemon would be occupied attacking another pokemon and not necessary the pokemon nearest to the rare candy or the greatest threat

Can you make Mankey a red pokemon exclusive and add meowth as blue exclusive(since you get mankey after the rock gym)? B/c Cuz i think it would be better and consistent to original gen 1 and jhoto games. If johto is added mankey and meowth will still be exclusive if you want. If this is implemented. thanks i would like that!

here is an idea, but this would be cool to implement instead of scrolling to each level, kinda have a map like dkc/new mario bros. Just click on location like pokeEarth in serebii. Choose a level with the location (like two viridian forest, if there more just scroll). I think a poll would be good idea.

Just wanted to say thank you for making this game! It has a certain nostalgic feel and the game mechanics are very familiar, but it is still an interesting take on Pokemon and extremely well done. The plot so far has been great! Most everyone I show this to think the game is amazing. I have one little request, can you increase the level cap? I already have 3 maxed out and 8 others over level 15!

I have an idea on how you can emphasize what pokemon you are going to capture and add a simple pokedex while you are at it.

When you hover over the pokemon with the pokeball and you can make the pokemons name appear and a pokeball symbol next to it if you already caught one. I think this idea is worth some type of reward like a maybe letting me pick two starters? Had to ask lolKeep it up.

Poinke said good is cool, I speak Spanish, I want sam to give greater Limete of ee up to 40 max and it would be cool to put the pokemon could increase their resistance armor and attack you could buy in the pokemart

Well I ask you only offer on next update increases the lvl that the pokemon I have all shown in the game (except those of the GYM) including Picachu my question is to what evolves lvl charmelion to charizar

In my opinion, it doesn't seem right to let shinies get more experience. They were originally only for asthetic appeal. Also, when multiplayer comes around, it won't be fair if the donaters have a level advantage.

Other than that, great job on the game so far, it is one of my favorites!

Maybe just get the levels done so I can actually play the game. I'm kinda sick of just playing the same old levels I actually want to get on with the story so I can level the pokemon up and have somewhat of a challenge for a great game such as this on.

@SamThe games going great and I am loving the fact that all of us are participating in the development of the game.Keep going!

I have this glitch when I play it on the droid phones.whenever I try to play the same level again and again the level slows down(graphic) and all the incoming pokemon pile up and come in a bunch. I thought this was a problem with my phone but the same thing happened in another droid of mine.

Regarding suggestions,I think in the Gym you should definitely take away the starter pokemon. This makes it perfect not the other way round.

Also it seems that you are the sole programmer of the game whereas Dan is the graphic artist. Why dont you appoint some programmers and coders for your games.This will definitely speed up the development of your games.Just my 2 cents.

Hey Sam and Dan! Great game, I'm totally addicted and hooked! I can't wait for more! I do have a few suggestions though. I was wondering if there was a way to make the sprites move. When they aren't attacking anything, they're just rocks, stiff and un-animated. I feel like it would be more entertaining to watch if they had a little animation similar to the sprites in the games.

Also for the gyms I thought that they could be harder, but at the same time, everytime you beat the gym you receive some sort of cash prize along with the badge, like 50-100 dollars.

I don't know if this has already been mentioned elsewhere, but as soon as your starting pokemon evolves, Brock's gym forgets which pokemon you started with and removes the one in your first slot instead. This is a small point, since by this time you would have already made it past Brock's gym, presumably, but for the sake of the story perhaps things should be consistent and we should still have our starters removed at the gym.

Good job Sam!Too bad you removed the pokeball drop at the gym! People just don't read the dialog. It's their own fault they think it's a glitch, don't spoil the fun for people who actually DO read the storyline :P. Well, you already changed it I guess :(. I know it's not possible to make the lvl cap 30, because you have to make more evolutions etc. But can you make the cap 21 or 22 ? Then we have something to do, without charging you with more work :) Thanks!

one main thing i believe you guys should be doing is just worrying about the programming and stuff like that... keep it all simple and once you made all the items, attacks and pokemon with their animations make a whole new game while focusing only on the story and game play

this game has a lot of potential but step by step you will definitely gonna miss some points you could really improve on, but those points need a lot of preparation, the game as it is now is a great way to make an buildup and once all that is finished you should start over from the very beginning and build it into something amazing with all the pieces you have laying around already

hope you were planning to do it this way all along, otherwise i find it missing a lot of things to make it into a REAL game (which should be your goal off course if you want to earn some money or even earn a living on games one day) instead of a small spare time game (even with the many ideas i have found in all these posts here)

-------ITEMS

when you introduced items i believe you should make some pokemon hold some of these items, when you defeat them they drop them on the ground, then you need to catch those items like pokemonyou need to be fast though, because other pokemon can pick them up like the rare candies you protect(and to make sure it still needs effort when you pokemon are way too strong already) the items disappear after 4? seconds if no other pokemon picked them up again

to make it a bit harder (so that the playes wont get the items TOO easily) you should have a lower percentage to have item drops in free roam levelsthe easy levels give more useless and cheap stuff, the hard levels the better stuffand each location should have its own rare items you can only find in that level

bosses can give you an item only once, but also with a percentage so that you need to fight those levels more then once to get them.these bosses will drop special items that are usually hard to get or only attainable by fighting these bosses, the pikachus can leave a thunder stone and in the real games the gym leaders always give you a TM so instead you let the onix hold it

---

ENEMY ATTACKS

Its getting borring to only attack without the need of a strategy... nothing of our defence stats are used which is a shame since you did add a defence in the programming. you should make some enemy pokemon (one out of 5 enemy pokemons stop at your first pokemon on the way and use attacks (amount of attackers can change by the levels you play))they attack your pokemon instead of going after the rare candies, if one of yours are defeated they are moved out of the party (like with the rock trow)

one things must be done though, you need to be able to choose if you want your own pokemon to focus on the first pokemon to appear, the ones carrying the candies (or the ones who are the closest to the candies if no pokemon caries any), or the ones who attack you. in the current programming you always attack the one who appeared first (focusing on one pokemon before attacking another) while that doesnt need to be the attackers or the ones carrying the rare candies

if you introduce attacking enemies then there will be more strategy in the game (which is necessary for a good tower defense game)and it makes better use of the statsrock pokemons best stats are their hp and defence not their attackso even though they are very strong enemies now, their attack will make them nothing special to have in your team... really a shame

this also gives a better use for items (like potion) and if you allow our own pokemon to hold something then you can even make them use 1 healing item like antidote when they get poisoned automatically

----

Hope this gave you some useful ideasthis random will return when he has some ideas again

what i think tho is that you should probably focus more on finish up levels(both map and pokemons) and the story before you fix anything else :P ofc u will need to add new pokemons too. but since it takes time it might be best to finish up a story line and the levels and pokemons instead of inserting new features with an incomplete story in the game :P and ofc work on features and stuff etc after that :P

you could also come up with some kewl ideas on how to make people wanna donate more :)

@Anonymous - I hope you guys enjoy how he catches him and def will feel like ash at the beginning just getting shocked all the time.

@Anonymous - Thanks. A lot of the bug fixes and tweaks take like 2 minutes to do, that's why you see so many. The save feature is pretty much a necessity with all the updating that I do people need backups.

@Benjamin - No comment ;)

@Jay - This is being done for the update :)

@Anonymous - Something like that.

@Joe - Thanks.

@just a random helper - solid ideas all around, most of them have been suggested so I'm really starting to consider them. Thanks :)

@Just a random helper againRock pokemon tend to have fairly high attack too, just low speed and special defense.So I'd make some rock/ground moves have high cooldowns since they have some pretty high BP anyways.For item holding, I guess if being attacked is introduced, then I wouldn't have them hold potions, since its a man-made item, and they wouldn't know how to use it (going by game canon). You could probably still find berries by clicking certain places (like trees and plants in the background, would probably regenerate every X times you complete the level) or, as you suggested, they could drop from monsters.Still love your idea about pokemon dropping items.Also, I don't think they should just start over when they programmings done, as he's already doing a great job on the story (so far). I think once he finished with everything, he'll look back on the story, improve it a bunch, and then release it as the final version.and if all goes well, he might just be able to release a sequel :3

@Benjamin: Missingo Hell No, Would rather have new pokemon (even if it includes 4th gen) or even beta pokemon than the glitch missingo!

@randomHelper: Great Idea, i think items and enemy attack are cool. I think enemy attacking should be for future levels start around level 9.

@DkSuicune: Man you Have good idea, The map idea is so awesome, I seconded this, This the best idea i have heard please sam can think about this!

Ps: meowth and mankey sould be exclusive.

@Sam: You made the best tower defense game! Thank you so much. Here are questions:

-Can you please add a map later on either a player sprite walking on to location or clicking a location (just like dk said)?

-This one i really really want: Can you please make misty the water gym leader a good guy instead mind control or evil leader? How about helping her?

Comments:- Storyline is good.

-It cool you added "Jessie and James" (no meowth?).I never see those two having drowsee or hypno and they seem to be type following ash or his friends around. it would make more sense if its "butch and cassidy" since they did had a drowzee and very manipulative.

Possible future storyline as taking Jessie and James names or possing like them. Misty should recognize them easily!

sorry guys been a while since i was on...been doing some side work...nice to see that everyone is still here...madness i noticed that you have been taking over the Q&A...sweet...takes the stress off of Sam...

hey sam, awesome game, im 100% sure that it will continue to my favourite game for a long time, until PTD2 comes out ;), i do have one idea though (and i know youre already overloaded but hear me out) if there was a way to arrange your pokemon on the party select screen so that my weedle, kakuna and beedrill are all together etc that would be great, i might just be being a complete perfectionist but i hate seeing my weedle sandwiched between my mankay and nidorino, cheers :) keep up the good work

My suggestion would be to keep the phone's display on while the game is still on. Mine turns off if I don't touch the game for a few seconds. I know you can change it in the settings but many games have that feature.

This game is awesome! But it has the potential to be sooo much better, if you do actually add all the other features and create a large story that actually spans the entire Kanto region and all the gyms you could probably sell this game on steam or something

I absolutely love this game! I learned this from a user on GameFAQs. It combines two of the best things in gaming: Tower Defense and Pokemon. I really will love this new update!

That said, I think some of the tactical stuff should be updated. As it seems right now, there is no display for stats, so leveling up doesn't clearly seem helpful. Also, I think better descriptions of different stats are in order (like what does increasing defense of your own pokemon do? What does Focus Energy do, etc.). It might be a good idea to, in the menu where you select Story and Mystery Gift, create an icon for Party Pokemon, with more details. Also maybe make a "Pokemon School" that explains in detail different stats, statuses, and their effects.

I've noticed that a lot of people have been suggesting you selling the game. Although I think this is a fantastic game, legality prevents that as Pokemon is trademarked. So, it is impossible to sell this game. It's a sad fact, but true. Still, keep up the great work! Really love it!

My Mankey is a level 20 now and I have a few others that are near to that level. Do all the pokemon evolve as they do in the original? so far I have only been able to evolve into beedrill and butterfree.

@anon no on my epic 4g my game saved on the last update I didn't lose any ting at all but I have all three profiles maxed to 20 with all pokemon that you can catch on all three profiles. I am using the apk

Fix the clicking, whenever I drag something, it shunts up.Change all the graphics to 8-bit for more consistent visuals.Make the Pokemon bigger in relation to the squares can be placed in.Make it when you click a Pokemon, you can see it's range and kills and maybe stuff like that?Add keyboard controls, I swear I'm getting RSI haha

That said, I noticed a few design flaws which prevent the game from being as easily used.

First, on the Oak's Lab level, when you click it to select Pokemon, that instructional menu must be closed each time you click a Pokemon to look at it. It's not too big of a deal, just annoying if you need to repeatedly look at your Pokemon.

Second, in certain levels (such as Route 2 or Route 3), after you place your Pokemon on the field, certain spots to place your Pokemon get covered up. This is bad if you have a Pokemon in those spots because you have to scroll about to try and get a hold of them in the itty bitty spaces between the blocks. It becomes a big pain if you like to move your Pokemon around depending on what is happening in the level. It would be nice if the blocks had a toggle feature, or could be made smaller by preference? Or, another thing, you could make it so the level does not appear under those blocks.

I don't know if this has been suggested but maybe a replay button after finishing a level which keeps your pokemon in the same positions so if your trying to level up pokemon then its quicker and easier rather then going back too the levelselect screen, otherwise great game

When I seen this game, I almost dropped a load, and when I played it... I did drop a load... Great game, a little disappointed that I couldn't play past Route three, but I might just havta get all my little starter pokemon to level 99 while I wait:)

Please keep challenges in this game like taking a Pokemon away in the first gym. There is no reason that the level has to be beaten on the first try. People are so used to instant results now that they forget about planning and strategics.

i hav a sugeshun y dont u mak mew in thu nxt lvl so tat i can ctch it alrdy!11 and if u dont then sam ur game sux omg im gona go cut miself now"

because that's just plain stupid. Sam is overwhelmed by all this programming and keep in mind the game is currently FREE! Stop saying dumb stuff, just wait patiently for the update! And don't say that you found a glitch when that glitch is clearly stated above that will be fixed in the next update.

@stop it. I agree. The game takes time to make. He's released an unfinished version so we'll have to be patient. When its finished it'll be the best game for android/web. Everyones wants and needs will come together in the end.

-Abilities. Could be hard to code, but it would be interesting to see them. EG: Starters abilities (torrent, overgrow and the fireonewhosenameicannotcurrentlyremember) could make their water attacks do more damage when there is only one or two candies left (or when their health is low if/when you add in the ability for the pokemon to attack back).

-Special levels only unlockable through mystery gift codes

-Able to have your pokemon hold items. Canon with the games, man made items wouldn't do anything, but things like berries (obtainable through one of the ways suggested earlier - on the trees and stuff you see in the background), which would heal, raise stats, or cure from status ailments, amulet coin (double money from every pokemon defeated by holder), exp share (more exp gained when assisting in the defeat of an enemy), lucky egg (more exp gained when landing the final blow on a pokemon), items to raise the power of moves by type (mystic water, charcoal etc etc), and items to prevent status ailments or prevent stats from being lowered.

These may or may not have been suggested before, but they're what I'm suggesting :P

Keep up the good work, and can't wait for the update to be released :3

You're very welcome Sam. Glad to be able to help in whatever way possible.

Another suggestion:

Different types of pokeballs. This could be done in one of two ways:-'Upgrade' your pokeballs to great balls, then to ultra balls. Great balls can catch a pokemon whose hp is slightly higher than what is needed for a normal pokeball, and an ultra ball even more so.-Buying different kinds of balls. Of course, the better balls would cost more, but their effects would be as follows:

-Great balls: Can catch a pokemon whose health is higher than what is needed for a normal pokeball (1.5X that of a pokeball?)-Ultra balls: Can catch a pokemon whose health is higher than what is needed for a great ball (2X that of a pokeball?)-Master ball(s): Can catch a pokemon at any health, only one given to you in the game (can get more via mystery gift perhaps?)-Luxury balls: Pokemon caught inside these become friendlier quicker (first you would need to add in a friendship value for every pokemon, will be needed for pokemon that evolve via friendship)-Dive balls: Can catch water types at lots more health than other types (maybe half health?)-Net balls: Can catch bug type pokemon at lots more health than other types (Half health?)-Quick balls: Can catch speedy pokemon (such as pikechu) when they have higher health (1/3 health)-Dusk balls: [one of two ideas] 1: Can ctahc dark type pokemon at a higher health than other types (about half), 2: Can catch pokemon easier while inside a cave (1/3 health)

Of course, for the second idea, the pokeballs would cost ridiculous amounts, but meh.

I think the screen during the fighting would have to separate the battlefield and the interface. This will make it easier to use and put the pokemon objects. It will also be more orderly and could see a little screen where there is information about attacks, objects ...

I am glad you listen so much to your fans... But... Make sure you keep the game simple. Introducing 6 different pokeballs for example will increase the complexety without adding much to the essence of the game :-)

All I hope for is that you consider the balance between usefulness and complexity when you judge the ideas... Something I believe you have done perfectly uptil this point!!

Sam, like some people have said I think you shouldn't change the fact that you lose your starter pokemon at the pewter city gym. It clearly stats whats happening and its more of a challenge to lose your starter pokemon anyway.

If I donate you like 50 dollars could you give all three starters and a mew and that would be all I would want. I love your game so much. If you could would you email me and we talk about me donating a lot. Here in about 4 or 5 weks ill have a lot of money and I really want to help out by donating a lot of money. But my name is derek and my emal is skategood92@yahoo.com

@SAMHey I'm really not sure if it has been allready asked by the 160 others comments here or in on of the earlier blogs, but may it be possible to show Attack Power and Attack Cooldown for all attacks? Actually it is a wild variation what's been displayed in the Attack info or not. Therefore this would be really helpful to decide which attack is better if both is displayed in the info.BTW Great game, will still looking forward for it.

There is only one problem I can see which hasn't been mentioned above. You need to be able to re-learn attacks once you get rid of them (possibly using money). I had to essentially start again with my team because I got rid of all the attacks like leer and string shot expecting them to be as useless as in the actuall games. This game is defiantly my favourite internet game and it isn't even finished, keep up the good work!

Hey sam I haven't had any ideas for a long time but I have a few ideas first u could have multiple poles sometimes when u need ideas and another thing at some point in the story u could have an evolutionary master or something where if u beat the level he will evolved a pokemon that needs a stone or to trade to evolve

@ Sam Can you make it so that in the party selection screen, all the levels of the pkmns show up? It's really annoying having to click each one to find it's lvl when I'm trying to train them. and more levels would be nice too obviously.

Loving your stuff. The guys and I over at the PokeTD forums are all expectantly waiting to see where this goes, and we all keep trying to come up with thoughts and suggestions for implementation. I had one myself regarding the Multiplayer function.

I was thinking that the Multiplayer function could be a tiered battle based on level. 1-10, 11-20, so on, requiring trainers to select a team within the constraints of their bracket. The battle would be an event much like the original Tower Defense, only the two trainers would be going head-to-head. With 30 waves, the trainer who lets the fewest Pokemon get candies would be the winner and each trainer would get maybe one or two money per candy left.

If all of one trainer's candies are gone at the end of the match, the other trainer gets a bonus as well as his candy difference reward. Something small.

Of course, since both trainers would like to see the other's progress, a small string of text in an innocuous location would display the opposing trainer's name, their wave, and the candies remaining. The reason for displaying the wave is naturally because some Pokemon trainers prefer to powerhouse their enemies down while others like slowing techniques, meaning one game may be slower than the other and could result in a time difference.

Well, that's all I have to offer right now. Thanks for letting me put in my two cents!

You should try to get a few other people to work on the game also. Its the best flash game i have ever played, but the 1 week waiting between updates is maybe a bit too long to wait! And you could also add small updates whenever you make them ready, and add another level every week or something like that.

@Sam I've seen alot of people who think you should make the wild pokemon attack your defending pokemon. I think that this would be ok but I think it would be more strategic if there were certain areas on the path where you could place a pokemon so you could place a strong pokemon with high defence on the path to slow them down. This would make it so some pokemon were attackable but you could keep some of your pokemon on the edge, out of harms way.-Moses_Lawn

@anon that sounded like a threat ha ha wow what do you expect to get free shinnies or something? The game is completely free. Donations are just optional. Thus being sued isn't something sam has to worry about.

Are there any plans for the pokemon daycare/breeder? You could set it so that maybe for every 10 xp earned in the levels, the pokemon in daycare earn 1 xp. I don't see much point in eggs just yet though, there's not enough compatible pokemon or even pokemon gender! I know it would be too hard to fit this into the next update but I think it would be a good idea! Also raising the level cap to 22 would be nice, as most of my pokemon are at or near the level cap, and none of the pokemon in the game learn/evolve from 20-22. Thanks for the amazing game!

Hey. I realize this will probably be not needed, but if you need help with writing dialogue/proofreading and the like, I'll be more than willing to help you out. I love the game, franchise and to write, so just thought I'd toss my hand into the cause. I'll send you my email if you require my help. :)

sense u never did reply i will post it again...... @sam umm my account on funny games still has no updates route 3 mystery gift etc i would go to newgrounds and play but all my pokemon are lv20 on my funny games account what do i do? and this is a great game one of the best tower defense games i have ever played :) and i agree a cave level would be great

Have you ever thought of using the literal Kanto Region map for the "Level Select" screen? Highlight the routes that you can currently play on and gray/black out the other routes until they become available. And if you click on them it displays "The road is currently blocked for construction." Might add a bit more of a close-to-home Pokemon feel.

unfortunately that "small thank you." is in the form of copyrighted products and can still be held up in a court as selling them without permission. I really would hate to see this game go down because it is so good and will only get better but you do need to be careful what you sell.

So I play this awesome pokemon tower defense game and it is rediculously fun. I'm hooked, can't stop playin it. But the game is no longer on the android market? I was waiting for the updates and can't update it. Why isn't it on the market anymore? Droid 2