Categories

Announcements regarding our community

Fixed an issue in the water shader that was causing a pretty huge performance hit.
The exhaust guard on the turbine hydro hull was mapped to the wrong texture, it's now mapped to the Hull.dds
Made roostertail length shorter to be more realistic.
Fixed issue where roostertails would drift inwards in the turns.
Fixed issues with roostertail physics.
Fixed issue where boats would slide across the water when first spawning onto the course.
Fixed a bug where the distance traveled along the race course was calculated using the center of the boat instead of the front. This was causing some issues with gun jumping penalties getting added for legal boats.
Fixed an issue with the network stats in the ctrl+f debug display getting cutoff at certain resolutions.

Added

Flags are now displayed on the HUD. This will help with awareness of penalties, start, last lap, finish, etc.
Current position is now displayed on the HUD.
Automated 1-minute pin penalties. The 1-minute pin is at the exit of turn 1 on all courses. This is disabled by default, but can be turned on in the server admin settings under Rules.
New nose camera.

Updated

Updated U-11 J&D's hull texture.
Updated the cockpit graphics, mainly pulled some more models/textures from HydroMod and tried to clean it up.
Updated Crest water library to latest.

A place to talk about whatever you want

Got a question? Ask away!

42Topics

192Posts

Sounds like you may have pulled the HydroSim.exe out of the folder group for an easy access shortcut, not sure, but it's been done by a few. That error message will show up if you do that, the HydroSim.exe must be opened in the folder group. Re-download and overwrite it again and try opening the HydroSim.exe where you find it, don't move it. you can always pull the whole group to the desktop if needed.

Qualifying format will follow H1 rules: Qualifying order will be in the reverse of the national high point standings.

The World Championship format will be 4 flights of heats (A,B,C,D), followed by the Consolation Heat and the Final Heat. The Heat races will be 3 laps and the Final Heat will be 5 laps. If we have more then 24 drivers then we will run trailers in the heat races. For the first set of heats lowest Qualifying speed or a new rookie will be the trailer. Then the rest of the sets will be lowest points for the day (or a new rookie) will be the trailer boat. The trailer boat will be determined after the random draw for the heats. So for example if 7 boats are drawn into Heat 2A the lowest points in that heat is the trailer. The trailer must start 5 seconds behind.

Preliminary Heats will have a maximum of 6 boats per heat and up to 2 trailers if needed. The Consolation heat will have 6 boats. The winner of the Consolation Heat will be the trailer in the Final Heat. The Final Heat will have 7 boats (the 7th boat being the trailer). The trailer must start 5 seconds behind in the final heat.