Archive for month: August, 2013

We are super excited to announce that Pulse is finally out for Android tablets via Google Play.We know a lot of our fans have been patiently waiting for our games to make it to their platform of choice! We love you and we always try to listen to you!

If you have an Android tablet, we welcome you to an absorbing world where you are part conductor, part note-captor, and part multi-touch master.

Pulse has been a featured iPad Game of the Week as well as the recipient of many accolades from the mobile gaming community, and we hope to keep it up on the Android side of things!

So pick up Pulse, our third Google Play title (next to Splice and Fractal)! Check out the Pulse Google Play page now so you can start conducting over an hour’s worth of gorgeous original melodies.

The long wait is over! Fractal is finally available on Android devices through the Google Play™ Store! Why are you still reading this? You should be downloading it now!

For those who are still here, you might remember Fractal as the bumpin’ arcade puzzling game we put out in 2010. You push multicolored hexagonal gems around a board, creating groups of 7 (called Blooms) to clear them in a particlitious explosion. It’s been called “Slick, explosive, and wickedly addictive.” by people who should know what they’re talking about. Seriously, why haven’t you left to go download it?

If you’re still here, you obviously just don’t have an Android device. That’s fine, we understand. You can still get Fractal on iTunes, Steam, and even this very site. Or, you already have Fractal for Android from the Humble Bundle. An update will be getting pushed out to you soon, so sit tight. We love you all!

We apologize for the radio silence, about six weeks ago a company called Leap Motion approached us with a business opportunity we couldn’t pass up. They make a neat little motion control device, and wanted us to create a launch title for them. Fast forward a few weeks later, and we’ve got a cool little multiplayer experience called Shimsham: The Legend of Jazz Hands. It’s not playable without the Leap Device (yet…), but check out the trailer and make sure to give the jazzy soundtrack a listen!

Anyhow, we’re back in Duet land, and are happy to say that we’ve made quite a bit of progress on the level editor thanks to a new menu system. We’re calling it Designer, and are integrating it into Duet. It will allow level designers to drag and drop the various level components (controls, obstacles, goals) into levels and adjust their starting parameters (color, player ownership, size, rotation, etc.). We’ve also built in both mouse and controller support.

We want players to be able to create and share their own challenges with their friends and the world, so we’re making the level editor a fundamental part of the game.

We’re also currently working on integrating the level creation and sharing process with Steam Workshop, the system used for user-created content in games like Portal 2, Civilization 5, Scribblenauts Unlimited, and a growing number of games.