The final piece of Resident Evil 6 information: The pre-order bonuses. GameStop, Best Buy and Amazon.com will each get an exclusive map that will function with various modes in the game. Further details on the maps and modes will be revealed at a later date.

We have gotten a lot of info since the last thread, so I compiled it and am making a new thread.

Quick Info Guide:
-Ashley is the blonde female character [Or not? Capcom U.S. says the page isn't official. IGN says it's Sherry Birkin.]
-Splitscreen returns (for two people)
-2-6 player co-op
-2-8 player online
-Moving/shooting is in
-Cover system is in
-Game takes places in 2013 *and* 10 years after Raccoon City (this is conflicting...)
-Info on a demo will arrive in the coming months
-It is implied co-op is seen in the trailer
-150 person development team, 600 total with all outsourcing/support staff
-In development for 2 years so far
-Note: When it says 1-2 offline, the same is listed on Gears of War 3's page, which has AI co-op partners: http://marketplace.xbox.com/en-US/Pr...8ab?nosplash=1
-If you would like to debate race representation in Resident Evil 6, please use this thread instead: http://www.neogaf.com/forum/showthread.php?t=459793

Just rewatched the broadcast and no one said anything about the game's single player or co-op system.

Only new thing I can provide that I didn't tweet was the 150+ person dev team size. Other tidbits like "people may not be able to tell what is gameplay and what is a cutscene" go without saying.

(I'm reasonably fluent in Japanese so I wouldn't miss something crucial like this)

AndriaSang Extra Note:

Originally Posted by AndriaSang

RE6 has the largest staff count in series history, said Hirabayashi. He gave a specific figure of around 150 people, but noted that when you add in overseas staff and other contributing parties, it comes to over 600.

The conflicting info on the time the game takes places makes me think that one of the scenarios precedes the others, but I thought they also said they all tie into eachother so that might not be right.

Originally Posted by _dementia

Did RE4 have cover mechanics in certain parts too?

It had one or two parts IIRC, atleast with ducking behind cover. RE5 let you do it on walls at specific parts, but only when the game prompted.