On the cover it says this is the Catch 22 of the Iraq War, and it probably is. Ever since that seminal book was written every book on war that uses humour is compared to it. But Catch 22 is a classic for a reason, it’s an amazingly written book that twists and turns and makes a strange kind of sense, it encapsulates the danger, the struggle and the terror of being a soldier.

Does Billy Lynn’s story do the same? To a certain extent, yes, it does.

Billy Lynn and his squad are heroes. On a break from fighting after a much publicised mission, the military trots the soldiers across the country to drum up support. The book tells the story of their final stop, at a Dallas Cowboy’s game. Dealing with the stress of their last mission, recorded for all to see by a journalist, the loss of their comrades, meeting with the dignitaries and millionaires of the Cowboy’s management and fanship, trying to broker a deal with a Hollywood producer who wants to tell their story, coming to terms with heading back into a warzone, and falling in love, this isn’t just a story about war. It feels a little like a coming of age story for young (19 year old) Billy Lynn, and his story is quite incredible, as he joined the army after beating up his sister’s boyfriend who dumped her after a car crash.

Poignant, intelligent, well written, with humour, insight, and subtlety, this is a story of manhood, war, love, family and honour. A remarkable story, and yes, very probably the Catch 22 of the Iraq war. Touching and brilliant.

Set in a fantasy world ruled with an immortal Emperor, Drothe is a spy, an intelligence gatherer for one of the largest criminal gangs in the city of Ildrecca. He is desperately trying to find a relic that was stolen on its way to him, and he is entrusted with finding out what is going on in Ten Ways, the worst of the districts of Ildrecca and his former home. But the Grey Princes (secret rulers of the gangs), and the gang warlords are starting to clash, and there’s about to be war in Ten Ways, and despite everything he knows or does Drothe is being dragged right into the middle of it…

Rapiers at the ready, this is a swashbuckling tale of daring do, with a nicely dark aspect of brutal fighting and murder. The world is well set up, the complicated intrigues of the Kin (as the criminals call themselves) manage to build towards an exciting climax that doesn’t let down. There’s plenty of action, enough of a plot to keep things interesting, some great characters, and the writer isn’t afraid to put our hero in danger or hurt him, and in turn us. Also, Drothe is not your traditional hero, and very little is black and white in this world, the complications making decisions very difficult, and only drawing us readers further in.

Early reservations that there wasn’t enough description of this world aside, I had a great time, absolutely enjoying the fighting, the lying, the battles, the cheating, the schemes and secrets, and the magic. The characters excel and the clever plotting keeps you on the edge of your seat, waiting for what will happen next. This is an exciting world to explore.

Hulick has done a fine job with this book, and hopefully a sequel will follow shortly as I can’t wait to find out what happens next in a story rich with even more promise.

This is one of the Space Marine’s battle novels, so you pretty much know what you can expect. Plenty of action, and you get that, in bucketloads. What the book fails to deliver is character-development and a decent plot.

Voldorius is a chaos space marine, leader of the infamous traitors the Alpha Legion, and sworn nemesis of Kor’sarro Khan of the White Scars Space marines. Basically, Kor’sarro hunts Voldorius and his legion to the enslaved planet of Quintus and attacks with the help of the mysterious Raven Guard Space Marines.

Ok, so not much story, cardboard characters, but plenty of action, loads of fighting and some nice touches, including the rebels, the hints of Voldorius’ power and the tension between the two space marine outfits.

The problem with the book lies within the limited premise of the series. What we want when picking up a battle novel is a lot of action. But action cannot be maintained throughout an entire novel, the reader would just become numb. The majority of 40K universe books are heavily action-led, but (the Horus Heresy novels at least) have a well-crafted plot behind the action and noticeable character development.

This book isn’t a failure, it’s entertaining enough for me not to write off the entire series, but Hoare needs to look at Dan Abnett, David Gunn and Andy Remic to see how truly brilliant action-heavy novels can contain good characterisation and plotting.

Good, but not quite good enough for a recommendation. Does what it says on the tin, but I was expecting a bit more.

Spoiler alert, if you haven’t read the first book in the trilogy (Prince of Thorns) then go and do it now and then come back and read this review. The first book is the series is a glorious, action thriller of a fantasy, brutal, inventive, original and compelling. Read it and come back, the review will still be here!

Jorg Ancrath, now King after killing his uncle is about to be attacked. The King of Arrow, a man who is prophesied to become emperor of the hundred kingdoms, is on his way with an army of thousands. Jorg isn’t the type to stay behind locked gates and hope for the best, even when outnumbered twenty to one there is only one thing (ok, may be two things) he can do, get married and attack.

With a similar structure to the first book the present takes place on Jorg’s wedding day as he plans to attack the King of Arrow and his advancing hordes, meanwhile there are flashbacks to four years past where we discover what brought Jorg to this deadly and final moment.

Whilst some of the flashbacks are exciting and integral to the story, others act to slow the fast pace of the present battle and towards the later stages of the book become a little irritating. I just wanted to get on with reading about the exciting fighting.

Lawrence writes with a style that lends itself to action, and this is a very slightly slower book than the first (a rip-roaring thunderball of action!), but still has a passion and imagination that goes well beyond your standard fantasy.

Absolutely amazing fantasy adventure, truly relentless, and at times exasperating, this second book in the trilogy moves the story on and will have you begging for more, exactly like the first book. I can’t wait to see how Jorg’s story ends, and if the past two books are any indication the third book in the trilogy is going to end with a massively exciting bang.

I hate Richard Kadrey. I hate his books. I hate Sandman Slim, one of the greatest anti-heroes to ever be captured on the page.

Kadrey writes books I wish I’d written. He had created a world and characters that I can only dream of creating. He has plots that make me want to read the whole book in one sitting because I want to find out what happens so bad. But also I want to read slowly, to savour every sentence, and respect every line because there is such a wit and darkness in these pages.

This is the third book in the amazing Sandman Slim series, featuring Slim who is a magician returned from hell after turning monster fighter and demon killer. He lives in an LA underworld ruled by Sub Rosa (old magical) families and factions. And finds himself involved as a bodyguard to Lucifer, a private-detective and monster hunter. Slim is my hero. The dude rocks my world, and I wish, I so wish, that he was mine. We would have such great adventure together. But what am I saying? We do have such great adventures together, but that bugger Kadrey creates them! I don’t want to share, I want Slim all to myself.

The third book in the series see Slim having to head down to Hell as his nemesis is having success building an army of hellions and plans to head up to Heaven to destroy it, and then destroy the rest of the world. Of course, there’s excommunicated priests, demons and gods, magic, fighting, betrayal, lies, and all manner of excitement to get in the way of things moving along smoothly.

Slim narrates with a unique voice that entertains with a brisk pace and style that you will find hard to match. The closest comparable voice stylistically would be Joe Lansdale’s East Texas drawl. But Kadrey goes further, where most are afraid to go. He seems unafraid to deal with difficult and controversial issues such as religion and faith, all the while having a wicked sense of humour, and one hellish, fetid darkness that sucks the reader in.

Like the very best fantasists, Clive Barker and Neil Gaiman at the top of their game, Kadrey creates a magnificent world that drips reality, characters that ooze personality, and plots that truly capture the imagination.

The third book in the series continues on the success of the previous two books. You must read the Sandman Slim novels. You MUST read one of them.

I hate Richard Kadrey, I want to be Richard Kadrey. I love Sandman Slim. I look forward to most adventures together.

Futuristic warfare is brutal. Just ask SvenTveskoeg, Lieutenant in the elite Death’s Head regiment of the Octovian Army, head of the go-to squad for General Jaxx, and seconded to the U/Free (superior alien race) to search for a missing ambassador on the artificial world of Hekati. Except nothing is ever as easy as it first appears for Sven, as his mission is a cover, and he doesn’t even know what his real mission is as it’s on a “need to know basis” and despite him being in charge of carrying out the mission, his superiors don’t believe he needs to know. Sven and his small team, the Aux, have to do their best to be diplomatic as they search for the missing U/Free on a world inhabited by bandits and gangs, all the while being chased by the Enlightened (humanity’s greatest enemy), and having to cope with a nineteen year old colonel who thinks he’s in charge.

But the Death’s Head series isn’t so much about plot as it is about action, here it’s delivered by the bucket-load. Fighting, battles, warfare, snipers, talking guns, spacecraft, treason and treachery, missing arms and all sort of action, excitement and adventure. There aren’t many books that could even keep pace with this face-stomping, arm twisting, rip-roaring riot of a novel. There’s little room here for developing characters (except for Sven who is our trusty narrator as well as our hero), clever plotting, or realistic futuristic worlds, all of these are secondary to the action-packed fun.

That’s not to say they’re missing, the second book in the series shows a slightly more complex structure than the first novel, there’s even a twist at the end. And the general narrative has a lot more depth, but this never takes away from the speed and excitement of the journey we’re on with the Death’s Head squad.

Only Andy Remic can hold a candle to the sheer blood-fuelled adrenaline shot that the Death’s Head books give you. There are few books as pacey or as exciting, and the second book leads so well into the third that you can’t help but leap up after finishing it, ready for more. Bring on the third book!

I’ve been really getting into fast-paced, action packed SF recently, so it was a nice change to take on the more sedate pace of fantasy. Before I go any further I have to say I spent a great 544 pages with this book, this is the first book in a series that’s going to be absolutely epic. Almost the entire first book is an introduction, building up the three main characters of Arlan, Rojer, and Leesha as they grow from childhood to adulthood, dealing with their various separate dramas and are brought together (late in the book) by circumstance. You see the world they live in lives in fear of the dark. When the sun sets corelings (demons) come out of the earth and eat and kill humans, and have done for the past three hundred years. Only wards (ancient writing) learnt only by a precious few can be used to protect them, and only then if the wards are perfect. Any imperfection will be found by the demons.

The world in which the story is set is a tired, dangerous place, humans have mostly given up fighting, instead prepared to hide and live a small, simple life, without travel, without night, and with danger just outside their warded walls and doors. There’s so much to the world that Brett has created that it would take more space than we have here to describe it all, suffice to say, it is brilliantly realised, with a nicely tied-in religion, a wide range of characters, and purposeful travel throughout the known lands to give us a nice guide tour, with much opportunity for expansion.

The only problem is that most of the book feels like an introduction or prologue. We don’t get to meet the Painted Man, as such, of the title until near the end of the book. There’s so much information on the characters that they do stick with you, but at what cost? There’s some action, and the final battle is great, but it takes it’s time to get there.

This is a difficult book to review alone, as it’s obviously not meant to be read individually. This is most definitely the first part of a mammoth series, which will no doubt be spectacularly entertaining and brilliant, but without the next book it’s so difficult to tell. A very good first instalment in the series, but I find myself reserving judgement until more titles in the series are available, although I will definitely be ordering the second book in the series very soon. (The cliff-hanger ending is ridiculously exciting!)