while keeping its essence. This song is meant to belie the
tense atmosphere of "Now, let the Danmaku begin!". Frankly,
I think this song isn't necessary, but it's also meant
to restrain the player's excitement while awaiting Danmaku.

that has yet to be discovered by humans. However, I personally
didn't want it to be healing music, so I made it somewhat
rhythmical. Therefore it doesn't have even the slightest
hint of relaxed feelings (^^;

in a non-obvious manner (applies to the other songs too).
This one is short because it's the theme for the stage 1 boss,
but I managed to express my image of the realm in this theme.
While the song is direct, it doesn't fit into any music genre.

make it highly folkish, but since it's too calm it ended up
half-folkish. I composed this with the image of Tohno village
in mind. It's a bit nostalgic and makes you imagine that
there used to be old villages like this in Japan too.

girl in mind. This song is based purely on improvisation,
because I found that if I think too much while composing the
music tends to end up strange. Well, with the help of booze...
All in all, this is an honest song (^^;

of the game. This is because the demo was released very early
and I had to make it a complete game. Due to that, I put the
first pivotal moment in stage 3. The mood is more serious than
usual too. However, the song's similar to what I used to be.
It might be just me, but this song gives a nostalgic feeling.

Note: This one was really crowded in the Japanese. It's one where the second line is merged like that

theme with renewed vigor (not that I was lazy with the other
songs). This theme's goal is to show that the characters are
relaxed despite the intensity of the fight. This exemplifies
them in my opinion... not the gothic-lolita costumes, I swear.

A wonderful place above the clouds. As the true beginning
of this game, stage 4 is far longer than the others. There's
never been such a stratospheric (it's not that high) intrusion
with violent yet sorrowful music, has there? While composed
with "Journey to the West" in mind, it doesn't resemble that.

"Childishness" with this theme. Perhaps this is the most
boss-like theme in this game. While it's using guitar, I gave
up trying to make it sound like rock music almost immediately.
The climax of this theme is in the spirit of youkai.

is only a token effort. Because of that, this song is rather
short, but it's also refreshing and pleasant (in my opinion).
The stage has visual imagery of flying over a sea of cherry
blossoms; I hope this song will give you the same impression.

Hopefully you'll get the sense of the energetic youkai from
the melody. In my opinion, when there's a long fight in a
shooting game, the music should repeat and sustain its
tempo. That is, it should be like this theme.

quite different. This one has an ominous feeling. Or rather,
she's the very embodiment of ominous. Even compared with the
past characters, she has a devious appearance, a dubious
character and thoughtless barrages. The theme's just like her.

Note: It's not that long but somehow it's really hard to fit into the space requirements. I swear it's all Yukari's doing

Ending theme

春風の夢

Dream of a Spring Breeze

エンディングのテーマです。

・・・だから、暗いってばさ。

いたって平和な日常ですよ

The ending theme.

...hmm, the impression it leaves is so negative.

It's supposed to be peaceful daily-life, I swear.

Staff Roll theme

さくらさくら ～ Japanize Dream...

Sakura, Sakura ~ Japanize Dream...

童謡「さくらさくら」をイメージした曲です。

割とすっきりする曲だったりします。

The imagery is based on the familiar old rhyme "Sakura,
Sakura". I think this song is kinda refreshing.