2007-08-04

A ign tem um artigo com algumas alterações ao jogo;E tirado dos foruns de starcraft:General - Fog of war is not completely black, you can see the terrain - Xel'Naga Observatory Towers are not capturable. They only activate and reveal the area when a ground unit is constantly near it.- When you select a unit, a circle appears around it which shows its range - You can zoom in of course

Terran - New Salvage ability that sells the current building returning 100% resources, if activated it cannot be stopped - Reapers are built at the Merc Haven (Bar Building) - Reapers are pre-built up to 4 units, after you build 4 (very quickly), the units must recharge before being rebuilt - Reapers throw a mine called D8 Charges/Magnetic Mine that blow up afte a few seconds - Command Center upgrades to Planetary Fortress or Surveillance Station - PF and SS cannot be down graded - PF and SS cannot be lifted off - Medics are back in; same white suit and shield - Tech-lab contains all Marine, Medic, Siege Tank, etc upgrades - New siege tank looks amazing - Siege Tech upgrade allows Siege Mode - Two new air units, the Nomad (Vessel Replacement) and the Predator - Nomad has EMP, can repair air units and Defensive Matrix - Nomad has no attack - Defensive Matrix puts an aoe bubble that protects all units from damage inside - Predator is an Anti-Air ship - Predator can transform into an Interceptor which blocks/reflects enemy attacks - Viking is built at Factory and starts in mech form - Fighter Tech upgrade allows Viking to be air-born - Banshee attacks ground only, shoots multiple missiles for each attack - Goliaths are currently not in - Starport upgrades to a Starbase - Starbase allows production of units while the building is flying - Engineering Bay has returned, but can not lift-off - Armory has returned - NO ground turret at the moment - Munitions Depot building added - Munitions Depot contains Thor upgrades (250mm Cannons) - Thors are easy to get (Requires Munitions Depot for production) - Thors missile strike is an upgrade and ability - Thors are weak against air - We did not encounter a Ranking/Veterancy system, as of yet - Deep Space Relay building added - Deep Space Relay allows production of Battlecruiser - Battlecruiser requires DSR building - Battlecruisers now have an AOE move called Plasma Turret - Battlecruisers individually choose either Yamato Cannon or Plasma Turrets as its super ability - Battlecruisers shoots many lasers when attacking instead of a single laser - Shadow Ops building added - Shadow Ops contain Ghost upgrades and Production (Cloak, Drop Pods, Nuke) - Ghost requires Shadow Ops building - Snipe deals 150 damage to an organic unit, command key - Radar Dome shows units as exclamation marks in fog of war - Drop pods are in game, drops 6 marines

Protoss - Star Relic was renamed to Stasis Orb and does not fly - Statis Orb is built at a Gateway - Statis Orb slows down an enemy unit it attacks - Tempest is now called Carrier - Carrier is now gold and not silver/gray - Carrier is now the new Capital Ship - Carrier is now bigger then the Warpray - Carrier now carries Interceptors - Interceptors return to its old form and shoot lasers, No more Shurikens - Reaver was removed - Warpray is now silver/gray and of Shakura origin - Warpray is now smaller then Carrier - Twilight Archon has no feet and hovers - Twilight Archon has the feedback ability - Dark Obelisk does not build DT - Currently you can have more then 1 Mothership - Mothership does not have Black Hole - Mothership has a cloaking field ability - Mothership Planet Cracker ability now shoots 1 giant laser instead of many - Stalkers and Immortals are built at Gateway - Warpgate is an upgrade - Twilight Council allows production of Stalker, Immortal - Twilight Council contains upgrades for Stalker, Immortal, Zealot