Wario-Man

Take a big bite of garlic and transform. He still uses normal attacks in this form but all are dramatically powered up. Stay airborne by using midair attacks.

”

—Brawl's instruction manual

“

Wario wolfs down garlic and delivers a headbutt. Any foes hit by the headbutt are forced to deal with multiple Wario-Men's striking fists of justice. Finally, Wario-Man launches the foes with carefully stored flatulence.

”

—Description from Ultimate's Move List

“

After transforming into Wario Man, he splits himself into copies that attack all at once. The final fart isn't affected by the charge of his down-special fart.

”

—Wario's tip section in Ultimate

Wario-Man (ワリオマン, Warioman) is Wario's Final Smash which has him transform into Wario-Man, his costumed alter-ego from WarioWare: Twisted! and WarioWare: Touched!, by eating bad garlic. In Brawl and SSB4, Wario-Man can be freely controlled, moving and attacking normally with a moveset similar to Wario's. In Ultimate, the player initiates a rush forward, which can trap opponents and trigger a single flurry of blows with comical effects before the Final Smash ends.

In Brawl and Smash 4, Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to Bowser's. During the final smash, all of his moves are upgraded greatly, being extremely fast and strong and have decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually invincible, which even includes being immune to footstool jumps. However, he can still be affected by random tripping (in Brawl only), take damage by eating explosive items or going off-screen, and be affected by size changing items, such as the Super Mushroom and Poison Mushroom. Also, Wario-Man is unaffected by Metal Boxes.

Wario-Man's mobility is also increased greatly, enabling him to run just as fast as Sonic the Hedgehog, and he has the highest air speed of any fighter in Super Smash Bros. Brawl. In Super Smash Bros. 4, Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to Giga Mac instead.

All of Wario-Man's aerial attacks, except his down aerial, cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both Hyrule Jumps. However, since his aerials make him gain altitude in a set path, an effective wall of pain is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.

Wario Waft charges faster, and a fully charged Wario Waft from Wario-Man can deal one-hit KOs under normal circumstances, though the half charge one is unaffected. His bike becomes so fast that it can outrun the cars in Big Blue, and must be jumped off almost immediately to avoid self destructing on smaller stages. Additionally, Wario's Corkscrew deals electrokinetic damage to any fighter it hits.

Once the duration of the Final Smash is up, Wario-Man will spin in place while surrounded by a ball of light, causing him to revert back to Wario. Immediately after transforming back, Wario will perform an animation, during which he is briefly intangible. On the ground, Wario will get up and brush dirt off himself, and in the air Wario will spin in place while posing with his mouth open. In Brawl, Wario will make a loud, echoing "Oooooh..." right after transforming back, while he stays silent in Smash 4.

It is interesting to note that Wario-Man's moves that normally can only be used once can be used again when he transforms back into Wario. For example, if Wario-Man does a Corkscrew and then transforms back into Wario in mid-air, it's possible to Corkscrew a second time without touching the ground. Also, if Wario-Man transforms back into Wario while wielding a Hammer or a Golden Hammer, the Hammer will restart its process over again, allowing the player to double the amount of time they can use the hammer. Occasionally, because the process restarts itself, the player may end up getting a headless hammer or a squeaky Golden Hammer afterwards.

The transformation lasts for 16 seconds in Brawl and 12 seconds in SSB4.

In Ultimate, the move has Wario charge forward after eating the garlic. If the rush connects, he turns into Wario-Man and unleashes a barrage of attacks accompanied by comical text and effects, ending with a fart that launches the trapped opponents. The Ultimate version of Wario-Man joins all former "transformed moveset" Final Smashes (such as Giga Bowser and Giga Mac) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.

Wario-Man originates from WarioWare: Twisted! and WarioWare: Touched!, appearing as the alter-ego for Wario. In both games, once the player has beaten all of the microgame compilations from the other characters, the player unlocks Wario-Man's microgame compilation. In WarioWare: Twisted, Wario transforms into Wario-Man after falling into Dr. Crygor's invention: the Gravitator while in WarioWare: Touched! Wario transforms after consuming a rotten piece of garlic. This "new character" then appears on the main menu with a brand new set of microgames available to attempt. Wario-Man's games were the last of its kind both times and were more challenging than the preceding games.

In the cutscenes before and after his microgames, Wario-Man exhibits some kind of superhuman abilities; however, his increases in speed, strength and the capability of flight in Smash is more likely derived from typical superhero/super-villain powers in general comic books and other media.

Forward aerial deals more damage (7% (clean), 4% (late) → 15%/11%) and is much more effective as a wall of pain due to its larger hitboxes/lower ending lag, Wario-Man's higher air speed and the fact that forward aerial now gives Wario-Man extra height and combos into itself extremely easily. The late hit also has a longer duration (frames 7-17 → 7-19) and has higher knockback scaling (80 → 90) although the clean hit has reduced knockback scaling (100 → 90).

Back aerial deals more damage (10% → 15%/11%) although it has reduced knockback scaling (100 → 90) and now has a sourspot giving the move a longer duration. It is also much more effective as a wall of pain for the same reasons as forward aerial.

Wario Bike's higher speed however makes it easier to self destruct with it. It also means that Wario-Man can't make use of wheelies or intentionally break the bike and use tires as projectiles as easily.

Corkscrew gains more height and now consists of two powerful electric hits which deal more damage (19% → 28%).

Fully charged Wario Waft deals more damage (40% → 50%) and now has much more knockback (50 (base), 30 (scaling) → 0/100) making it an OHKO. Wario Waft also charges faster and its half and fully charged variants have larger hitboxes (11u → 13u).

A left hook, then right hook. Can easily rack up damage due to its lightning-fast speed and the fact the Wario-Man moves forward with every punch. These two properties can lead to an incredibly swift and effortless zero-death combo with Wario-Man's forward tilt as the coup de grâce.

4%

Forward tilt

↗

17%

Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession.

→

16%

↘

15%

Up tilt

15% (clean), 12% (late)

Wario-Man raises both hands above his head, raising the roof. Can be used in rapid succession like his forward tilt.

Down tilt

9%

Wario-Man stabs his index finger at the ground in front of him. Very quick.

Dash attack

12%

Wario-Man trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario-Man lies on the ground. Can be interrupt be the last hit occurs.

Forward smash

16%

Wario-Man performs his trademark Dash Attack, from the Wario Land games and Wario World. Extremely fast and rockets Wario-Man forward. Despite Wario-Man being invincible, it retains normal Wario's super armour and transcendent priority.

Up smash

2% (hits 1-5), 15% (hit 6)

Head grows as Wario-Man spins, hitting multiple times with the head. Best used for DACUS and has a vacuum effect.

Down smash

18%

Wario-Man spins on the ground, bashing foes with his head. Can be interrupted in the middle of the second hit.

Neutral aerial

15% (clean), 11% (late)

Accompanied by a gradually lowering sound of falling, Wario-Man extends his hands and fingers, then spins in place. A quick move to use in the air. Gives Wario-Man the most height compared to his other aerials.

Forward aerial

15% (clean), 11% (late)

Sticks his foot a short distance forward. Fast and lasts a long time. Best used for "Wall of pain"-style attacking. Useful for momentum cancelling and edgeguarding. Spamming the move will make Wario-Man move fly forward

Back aerial

15% (clean), 11% (late)

Throws his head backwards, hitting foes with it. Spamming the move will make Wario-Man move fly backwards.

Up aerial

18%

Wario-Man claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. Spamming the move will make Wario-Man move fly upward.

Down aerial

13% (hit 1), 10% (landing)

Wario-Man turns upside down and spins, drilling with his head. The attack is a meteor smash but makes Wario-Man fall extremely fast and can potentially cause an SD.

Grab

—

Pummel

3%

Pokes his opponent in the torso.

Forward throw

15%

Wario-Man spins the foe around thrice and throws him/her forward. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World.

Back throw

2% (hit 1), 15% (throw)

Wario-Man throws opponent behind him and hits them with his butt while posing.

Up throw

4% (hit 1), 13% (throw)

Wario-Man throws opponent into the air and jumps up, headbutting them.

Down throw

4% (hit 1), 13% (throw)

Wario-Man throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Bystanders are meteor smashed.

Floor attack (front)

10%

Wario-Man gets up and pokes both forwards and backwards.

Floor attack (back)

10%

Wario-Man spins around with his fist extended.

Floor attack (trip)

10%

Wario-Man thrusts his fists in front of him, then kicks his legs behind him.

Edge attack (fast)

10%

Wario-Man crawls up the ledge and flips onto his back, attacking with his head.

Edge attack (slow)

10%

Crawls up the ledge and slides his finger across the ground. Similar to his down tilt.

Wario-Man steps forward and delivers a downwards punch followed by an uppercut. Can easily rack up damage due to it's lightning-fast speed and the fact the Wario-Man moves forward with every punch. These two properties can lead to an incredibly swift and effortless zero-death combo with Wario-Man's forward tilt as the coup de grâce.

4%

Forward tilt

↗

17%

Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession. Can also be angled.

→

16%

↘

15%

Up tilt

15% (clean), 12% (late)

Wario-Man raises both hands above his head, raising the roof. Can be used in rapid succession, much like his forward tilt.

Down tilt

9%

Wario-Man stabs his index finger at the ground in front of him. Obscenely fast, and can be used in conjunction with his other two tilts.

Dash attack

14%

Wario-Man trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario-Man lies on the ground. Can be interrupted before Wario-Man gets up.

Forward smash

23%

Wario-Man winds back greatly with his fist, and delivers an enormous backhanded punch. Can be interrupted the moment after Wario-Man unleashes the punch.

Up smash

20%

Wario-Man performs a hard-hitting headbutt. Can be interrupted the after Wario-Man moves his head to the other side.

Down smash

18% (clean), 5% (late)

Wario-Man spins on the ground, bashing foes with his head. Can be interrupted in the middle of the late hit.

Neutral aerial

16% (clean), 12% (late)

Wario-Man spins in the air and crashes down with his arms and legs spread wide. Comes out very fast. Both hits can connect at low percents. Gives Wario-Man the most height compared to his other aerials.

Forward aerial

16% (clean), 11% (late)

Wario-Man poses and kicks his foot out in the air. Fast and lasts a long time. Best used for "wall of pain"-style attacking. Spamming the move will make Wario-Man move fly forwards.

Back aerial

18%

Wario-Man throws his head backwards, hitting foes with it. Spamming this move will make him move fly backwards.

Up aerial

15%

Wario-Man claps above his head with hands and feet. His second quickest attack behind only his down tilt, it can be interrupted almost immediately after the hitbox appears, making it easily spammable. Constantly using this move will make him slowly fly upwards.

Down aerial

15% (hit 1), 12% (landing)

Wario-Man turns upside down and spins, drilling with his head. The attack is a meteor smash but makes Wario-Man fall extremely fast. Can potentially cause an SD, unless Wario-Man uses his other aerials to regain altitude.

Grab

—

Pummel

3%

Wario-Man pokes his opponent in the torso.

Forward throw

15%

Wario-Man hits his opponent forward with his butt while posing. Extremely powerful, capable of KOing at the edge of Final Destination at around 45%.

Back throw

15% (throw), 8% (collateral)

Wario-Man spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Unlike normal Wario, Wario-Man's back throw is stronger than his forward throw, capable of KOing at the edge of Final Destination at around 40%. Based on the Wild Swing-Ding from Wario World.

Up throw

4% (hit 1), 13% (throw)

Wario-Man throws opponent into the air and jumps up, headbutting them. Has very high base knockback, and can KO at around 80%.

Down throw

4% (hit 1), 13% (throw)

Wario-Man throws the victim on the ground and sits violently on top of them. Wario-Man's weakest throw, KOing around 110%; however, if used right against an edge, it can meteor smash or stage spike the victim.

Floor attack (front)

10%

Wario-Man gets up and pokes both forwards and backwards.

Floor attack (back)

10%

Wario-Man spins around with his fist extended.

Floor attack (trip)

10%

Wario-Man thrusts his fists in front of him, then kicks his legs behind him.

Edge attack

10%

Wario-Man crawls up the ledge and flips onto his back, attacking with his head.

Wario-Man leaps into the air while spinning. The aerial version covers much more vertical distance. Unlike the standard version, it consists of two hits that deal electric damage, and can KO from ground level at 100%.

Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-Man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...

With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?

Along with Wario's down tilt becoming much faster from Brawl to SSB4, Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring multiple button presses), with the entire move lasting just a fraction of a second.

Wario-Man is available as a separate character through hacking, although when he is KO'd, he reverts back into Wario. At the end of a match, the game will freeze if he has not reverted into normal Wario due to having no results screen animations. Once reverted, he will not be able to transform back into Wario-Man unless he uses the Smash Ball. The transformation will then function normally, reverting Wario-Man back into normal Wario after a period of time.

For whatever reason, the speed multiplier of Training Mode does not affect how long (in real time) Wario-Man lasts. This also applies to Mega Lucario, but not Giga Mac.

Oddly, as of Super Smash Bros. 4, while Giga Bowser's time limit is now based on the amount of frames that have played, Wario-Man's duration is still based on how many real time seconds have passed.

In Brawl, when Wario-Man charges his smashes, they will make a sound effect different from regular Wario's charging sound effect.

Wario's bike disappears upon the move's usage.

In Brawl, whenever Wario-Man jumps from a ledge, he only jumps vertically with no horizontal momentum. This means that if he jumps from a ledge and the player does not press move left or right, he will grab onto the ledge again after he falls.

In Brawl, size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a Super Mushroom causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version (Wario), Samus, Fox, Falco, Wolf, Captain Falcon, Squirtle, Ivysaur, Lucario, and Snake.