During the 3/31/16 Community Livestream, Incursions was announced for simultaneous release on Xbox One, PS4, and PC on April 12th. Designed largely with fan response in mind, the DLC features a loot-trading feature, allowing Agents to finally trade gear between their characters, a new end game activity for squads, and all new high-level loot. The Developers have said that the best loot in the Division will come from the Incursions DLC.

This update also includes several mechanical updates to gear. When gear hits level 30, levels start disappearing and are replaced with "Gear Score", a measurement of how powerful or effective the gear is. Gear sets often have tradeoffs, where gear stats are sacrificed for talents or overall elevations of a specific range of skills over others. It's been confirmed that, along with this mechanical update, we will now be able to view other player's gear.

The new game mode, Incursions, sets squads of players on a mission to infiltrate an area and clear that area of enemies. The title "Incursions" suggests that each battle will be, aptly enough, an incursion, or a quick invasion. Incursions will feature two difficulties, Hard and Challenging, with increasing rewards at the higher difficulty settings. Challenging Mode is locked by Gear Score, meaning Agents will be required to meet a certain gear score in order to launch the incursion. Incursions will NOT have checkpoints.

Falcon Lost is the first of the new Incursions in the Incursions DLC. It takes place in a water treatment plant, and focuses on excising the Last Man Battalion, who has established a stronghold. The enemies will feature drones and an APC, suggesting enemies in Incursions will have access to vehicles.

The developers have said that Incursions will force players to adopt new mechanics and tactics. Because the new enemies use grenades more often and have access to vehicles, including APCs and drones, you can no longer "turtle" - that is, hide behind cover, only popping out to fire, and then ducking back. You will have to actively engage with a wide range of talents and weapons, especially considering certain elements, like the APC, cannot be damaged with small arms fire. Agents will have to balance their unique talent builds and roles in order to be successful.

Like other Incursions, this area does not have checkpoints, and Ubisoft has claimed that it took developers "days" to get through.

The gear sets are matching gear items that, when worn together, provide synergy bonuses. If even a single piece of the set is missing, the set benefit is lost, so all of the items need to be worn at the same time. Each piece of gear will not have unique talents, but will be around "High-End" level - the talents however trigger when an entire set is worn. Gear is acquired through a range of activity, with each gear piece being obtainable only by a single or set of activities, to prevent farming a single activity or action in order to get the complete set.

Massive has confirmed that trading will be implemented in this DLC. Trading will function by dropping items on the ground, allowing users in the same group to trade loot collected during the co-op session. This also means that there's no direct trading, so players will have to be careful when dropping loot, as randoms in the group can easily steal them when nobody's looking.

Assignments are Weekly and Daily Objectives scaled up. These are already on the map, but with the new assignments system, players will get Phoenix Credits and Division Tech from these missions. There are new daily and weekly activities for each period, and are not "missions" per se, as much as objectives, i.e. "Kill 5 Enemies" for a reward of 3 Division Tech and 2 Phoenix Credits.

Supply Drops are a unique Dark Zone item, and are available to groups as well as individuals. These drops don't need to be extracted, and occur every hour. They are guarded by "tough enemies", however, and are broadcast to everyone in the local area, meaning that getting these drops will often mean a protracted fire fight.

"Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment."

"This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session."

"An Incursion is a PvE end-game activity for a group of four players at max level. Incursions require preparation and coordination as they are extremely challenging. The first incursion will be available in the first free update. More Incursions are in development."

"In April, the first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play."

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