@window
it's not an error, it's just a warning that AU doesn't have sounds yet. In lather phase we may complete the sounds

@shooters
are you sure you copied Mods\Amethyst Upgrades\data\creatures to Data\Creatures? if not amethyst doesn't read monster flags such as shooting. there is a windows script that will copy it for you but if you prefer you may do it by hand.

EDIT: NEED HELP, could anybody help creating portraits for creatures, and choose Sounds for creatures? also a bit help with balance would be welcome. From Mechanics I need to thinkout Creature Experience. there is only 45 new creatures

Hi, majaczek! I like very much what you done, but there are some things that must be corrected. I installed your last version of Amethyst Upgrade and i receive an error when i want to click on creatures icon from town garrison.
Time Stamp: Mon Aug 03 07:24:45 2015

On some maps appears some errors because of missing defs or something like this. Probably because of changing the list of creatures.

There are some scripts from other mods that are in conflict with your mods like Castle Upgrading. I have latest version of HD Mod and when i click on creatures icons from left low corner of the screen the game show an error and close.

In conclusion, your mod has an visible impact on the other mods, so i guess that you must notice in your ini file the compatibility problem with those mods.

try latest version (not the one from 7z but one from folder). I recently fixed shooting animation which caused crashes.
I also added AmeUpgSilence.snd which fixes warning with missing sound.

note that any other mod which adds or changes creatures is not compatible with amethyst upgrades. For problems with flags (ie. shooters doesn't shoot) make sure that you copy creatures folder into eradata folder (it's explained on picture inside creatures folder).

I don't know how it works with 3.58f castle upgrading, but if you use SU Patch (or just WoG Plus which includes SU Patch) there shouldn't be any conflicts. (I briefly tested it myself)

If I have Time and Will, I may create new Mithril script (basing on the old) that allows you upgrade adventure map dwellings twice. Plus I would add some funny features like well digging (upgrade digging hole to magic well using mithril).

I thought also about new concept - Town defenders - You can build new building if you have castle, that summons a few extra powerfull creatures for every siege in that town on castle side. Count is equal number of month, creature is about level 12.

EDIT: does it crash for you or AI? is it probably from spell casting?
EDIT: missing defs? do you probably left new creature on map? Don't do that, there is no creature defs for adventure maps in my package...

EDIT: Amethyst Upgrades is not compatible with New Upgrades
also please install WoG Plus and make it load after WoG Revised
WoG PLUS is combination of must-to-have mods including SU Patch and some of mods you already use.

EDIT: there were a few glitches in AU in 7U version, which I believe I fixed today or yesterday. note that after upgrade you may need to restart game (start ahead of new game), or bugs persist in save.

majaczek said:If I have Time and Will, I may create new Mithril script (basing on the old) that allows you upgrade adventure map dwellings twice. Plus I would add some funny features like well digging (upgrade digging hole to magic well using mithril).

I thought also about new concept - Town defenders - You can build new building if you have castle, that summons a few extra powerfull creatures for every siege in that town on castle side. Count is equal number of month, creature is about level 12.

EDIT: does it crash for you or AI? is it probably from spell casting?

It crash when i click creature icon in town garrison. It strange because that happens not for all creatures. I guess is about random position that make problems. And some times i receive some error from game about location of creatures. I see that all is about the creatures and all problems appears when i emable amethyst mod. I like very very much this mod, and i want so much to be able to meke it compatible with all this mods but i do not know what is wrong to be able to fix it.
I like very much your ideas with mithril script and Town Defenders. I hope that you will find the right amound of time to do it. BTW: Scientist beleve that the time do not exist! So, you do not need time, because it not exist!

majaczek said:Khadras, let's try Knightmare Heroes nad Knightmare Commanders Lite. I hope you would like it. could you report any problem with Amethyst Upgrades?

I played a lot Knightmare Commander mod and i like it very much, but, after i installed ReMagic 1.5 the astral commander became too hard and impossible to beat because spawn thousands of elementals. I wrote to you a message in the past to ask how can i eliminate the spell that heroes cast random in battle because Necro heroes cas death ripples to often and in high level is impossible to beat them, and the same thing to Castle heroes that cast Destroy Undead spell for necropolis players, but i receive no usefull answer.

I can not play Knightmare Heroes because is in conflict with other of my enabled mods.

I have a cupple of mods that are vital for me like: ERA scripts ENG 1.16, ReMagic ENG 1.5, Random hero plus, YNewLevelupScreen, Neutral Units PLUS, Conquistador 3 leaders, Usain Bolt, a mofified version of Upgradable Silos, Damage related to health, New Upgrades, and WoG Revised that are the most important mods for me that i can not imagine Era2 without them. So, all mods that are in conflict with them are put in second place and i try to modify them to make them work.
So, Amethyst Upgrades is for me very important because this mod must became standard mods for era. In the past i try to add Heroes Without Limits Creatures into my list but i failed. When i see now your last version of the Amethyst the sun shine into my eyes again.
I have a request for you for Amethyst Upgrades Creatures: can you put Creature Overhaul into your creatures settings? Creature Overhaul creatures abilities are very interesting. I use this creatures settings into my list of mods, but you add many new creatures that are not balanced with Creature Overhaul settings. Creature Overhaul erm delete all creatures experience tables.
The problem with Amethyst Upgrades is complicated because generate strange errors and behavior to the game. To reproduce that strange behavior you must have exact version of my list of mods.