Not sure where to put this so I figured I'd try here. Before you flame(cause I'm sure someone wants to) I did search for a place to put this with no luck.

At the end of a foggy game all the moves that took place(deploys, conquers etc) appear in their true form. I've had a few good games that I've wanted to watch after the fact to see what was going on during the game. However I've never taken the time to manually read the whole log and try and follow exactly what happened.

Would be really neat to have a script that you could run after the game has completed that would allow you to step through the moves. Either by clicking a next/previous arrow or even better to be able to have it auto forward after a customizable time frame(1,2,3 sec).

Got to say,i think that this would be,like you say Kilazul,a neat script to have.It would make it so much easier to see how a game was won or lost as you could not only study your own gameplay & strategy more simply,but also that of your opponents.This could be especially helpful for new or inexpearienced players of fog games to improve on their gameplay/strategies etc.It would also be useful if you suspect players of having secret alliances/being multis in a game.You could actually see with your own eyes, where they have deployed/attacked/defended throughout the game, making it much easier to spot if anything dodgy was going on,especially with border defences/attacks etc between the players where you smell a rat.Yes nice idea Kilazuies & i for one would love to see this option available

I think it would be really cool if after you finish a game you had the option of watching the whole game played back in stop motion. At the end of each round (for Free style) and at the end of players turn (for sequential) a picture of the map would be recorded at that time and then compiled in sequence and played back as a movie. I'm not sure how possible it is or how much work it would be if it is but that would be so bad ass if that could happen.

This sort of thing has been suggested many times, which is not to say it is not a good idea. I would love to see this sort of thing too. However, many people want to see things in more detail than is possible with the present log, so I expect we may have to wait until a site update introduces enough detail (Log 2.0, I think is the working title) to allow replay with all the details, like failed attacks, actual troop counts, and so on. The log update has been discussed elsewhere, but it introduces extra demands on the resources of the site, so it is unclear when or if it will happen.

I don't see why an "intelligent" log analyzer couldn't make this work for the time being. You wouldn't be able to see troop counts, necessarily, but you could assume no unsuccessful attacks were made and fix that expectation if a location was conquered. Of course, a localized screen shot recorder would work. Just save the screen shots in a temporary file and set a delete token to record last time function was operation and delete if that was more than 24 hours ago. Also, a check on space taken in folder could work. I'm not sure if Javascript has access to all this, may need to have people install something that would expose an api?

Anyhow, where are they as far as updating the log? That doesn't seem like it should be too difficult, albeit, I can see why it takes up server resources. Maybe condensing the log as games continue/increment rounds would help?

I think playback is impossible right now (you wouldn't know which terr you lost how many - just the overall results) so ... unless we have some kind of updated log we can only do phase replays (like we know where he deployed, where he attacked and what he forted for each turn).

Dako wrote:I think playback is impossible right now (you wouldn't know which terr you lost how many - just the overall results) so ... unless we have some kind of updated log we can only do phase replays (like we know where he deployed, where he attacked and what he forted for each turn).

Image file can be saved only when the script is running - it means you need to be browsing the page for the whole time. So we cannot do that - we need either server-side data or process the log. Since scripts don't rely on server data (well, API only, but API doesn't have this kind of data) we can only analyze the log.

It would be a great teaching tool to see an animated version of the game log. You would enter a game and then click the Play button. The script would display the starting map, then start from the first line and display on the map the actions in each line of the game log, one at a time. Since the log doesn't record troop advance counts, the script would default to displaying only the colors/codes, although if the troop advance counts are recorded on the server, the script could show those as well.

Additional buttons could include standard VCR controls such as Pause, Reverse, Forward One, Back One, Fast Forward and Reverse. Hovering over the map, the left mouse button could trigger Back One and the right button Forward One.