I've had a lot of students over the years, many of whom would display acts of misbehaviour in and outside of class. Today, I would like to discuss my experiences with using RPGs to correct such traits. I also have a short anecdote that would hopefully inspire parents and educators out there.

2003 James D. Persinger, Ph.D.
Problem: Assessment of the social domain = Standardized Rating Scales
•Interviews and observations may better connect to practical intervention.
•Role-playing games (RPGs) have the qualities of both interview and observation
•RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.

It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...

Debriefing is a somewhat controversial topic in role-playing communities today. While some individuals feel that games should remain distinct from the mundane world and debriefing is an unnecessary complication, many role-players have grown concerned about difficulties in the process of transitioning between intense game experiences back to mundane life.[1]

Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]