Since carcass is picky, and fixing bone order proved to be harder to do on the real skeleton, I finally got to adding bone reordering function to the glaMerge program.

If now, the hierarchy is the same, and bone in position 15 for original file (for example) is in position 50 for user file, the program will automatically rearrange the bone data to fit the same sequence.

This fixes quite a bit of weird bone 'bleed', and hopefully the program will work correctly now.

Do not forget to get the updated version (glaMerge 1.1b) from the link in the first post!