Решение проблемы с утечкой памяти, багфиксы, изменение балансаCitataKažkas rašė:Here's what you can expect in the build:

KlaidųtaisymasThe Combat Status notification now flashes each time a unit is attackedGive units gold by hand can now compensate for payday in addition to making units happyIn addition it will make units take less gold for their next paydayWorker Rally Icon has been replaced with the correct iconRandom Mendachaus jokes are now played 20% less oftenFixed Impasse not preventing workers from claiming enemy tilesVastly improved the claiming of enemy Dungeon CoresSpirit Worker Artefact no longer persists allowing you to use it infinitelyPlayer Stat Tracking is now correctly serialised allowing it to persist through saved gamesFixed another NullRef bug which could be the root cause of several crashesFixed a bug where the Arena might be accessed before it is initializedFixed a bug where the wrong animation was being used on the Blade LotusImproved our Debugging tools for more useful outputsFixed an issue which allowed units to escape a map by tunnelling below impenetrable rock around the edgeFixed C7 reloadingKnockouts are now correctly recognised by the save-load systemFixed invisible Highguard on C9Fixed an issue where reloading C10 would allow the Kenos to be destroyableAdditional checks put in place to prevent units from moving outside of mapFixed Community Manager being ill[i.imgur.com] (Noontide has been quarantined)

Balance ChangesCost of Acquiring sins increased slightlyPassive research rate of sins in skirmish and multiplayer increased slightlyReduced the amount of attack speed units gain as they level from 10% to 5%Increased the amount of attack power units gain as they level from 10% to 15%Increased the amount of health units gain as they level from 2.5% to 7.5%Increased the slow on the Skarg's lunge from 50% to 75%Increased cost of payday by 150%Decreased wage increase per level of units by 25%Increased slap damage from 30 to 60Doubled the efficiency increase gained when slapping unitsIncreased base population from 45 to 55Increased Gateway population increase from 30 to 40Increased speed of torture by 50% (Previous speed increase of 125% didn't actually happen)Significantly reduced Lord O'Theland's Health and DamageWell of Souls now locks 40 manaBombard now locks 25 mana instead of 35Bone Chiller now locks 25 mana instead of 75Movement speed of Kenos imbued workers has been decreasedReduced rate at which Vampires get angry by 40%

Other changesAdded a new Sacred Earth tile-setKickstarter Founder's names added to Founder's ThemeSome unit labels updatedMira's Chasm has had the number of Stalagmites reducedSanctuary now spawns pretty stone pentagrams on tiles that can be worked by cultistsA number of Gametext updates have been implemented

Known Issues - Indentified by QA new for this build Earth Walls on the Tutorial level are highlighted blueWhen tiles are up against impenetrable rock they always use the default Dungeon theme for walls, e.g. Empire use default Dungeon ThemeInhibitor on C2 is not playing it's death animation correctly