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V4.1

Highlights

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Contents

New Skins in the Store

The following skins have been added to the store for the Lunar Revel event of 2014. After which, Riven's skin and Tryndamere's skin will be retired to the Legacy Vault, while Diana's skin will remain in the store permanently:

On Twisted Treeline and/or Dominion: Play a matchmade game with at least one friend and finish two games.

Icon of the Dragonblade

On Howling Abyss: Play a matchmade game with at least one friend and finish two games.

Icon of the Warring Kingdoms

On Summoner's Rift: Play a matchmade game with at least one friend and finish two games.

Matchmaking

Your season three rank has been cleared (e.g. Bronze 2 and Gold 4). Your matchmaking rating (MMR) has not been affected.

Play 10 games in ranked solo/duo queue or 5 games in a ranked team to receive your initial Season 2014 rank.

Ranked inactivity timers have been reset.

LP clamping no longer applies below Diamond (i.e. there is no longer a minimum or maximum LP gain).

This will be particularly noticeable in Bronze 1, Silver 1, Gold 1 and Platinum 1 as summoners in those divisions previously suffered massively modified LP gains and losses to prevent "lucking" into the next League.

It is now possible to be demoted from a League (i.e. Gold 5 to Silver 1).

To be demoted, your MMR must drop to Division 5 of the previous League (i.e. playing with Silver 5 MMR while in Gold 5). You will receive a warning informing you that you will soon be demoted. Losing subsequent games will lead to demotion to Division 1 of the previous League.

There is a 10-game grace period after being promoted to a new League where your MMR cannot be reduced below the requirement to be there.

The size of the Challenge-tier has been increased to 200 summoners in Solo/Duo Queue from 50.

There is now a minimum LP gain of 1 for ranked wins.

League of Legends v4.1

General

Vision

In-game vision should now be more responsive and dynamic as it interacts with abilities (like Lux'sLucent Singularity)

Ward sweeping abilities will now cause wards to darken the fog of war when they are disabled.

Projectiles should register more quickly when a champion casts an ability from the fog of war