Chaque dernier mercredi du mois, la MAME Team publie une nouvelle version de son émulateur. Voici ce qu'ils nous ont réservé pour cette version:And now for something completely different: our midyear MAME release. The most notable new working machines are beloved Game & Watch titles Donkey Kong Jr. (new wide screen) and Mario Bros., and the ultra-rare Kaneko prototype Jump Kun (thanks ShouTime). There are also some newly supported clones of existing systems, like additional versions of DECO Cassette games (including the more Puck-Man-like Japanese version of Lock’n’Chase), Spanish bootlegs of Rally X and Scramble, a Korean release of Macross II with Japanese text removed (to meet “cultural import” restrictions), and a simplified version of Operation Thunderbolt for smaller cabinets in shopping centres aimed at younger children.Another very exciting development in this release is support for running original protection programs for a number of games using MC68705P5 microcontrollers. A technique to exploit glitches and read the programs out of a protected MC68705P5 with reasonable success rate was discovered, and brizzo built a device implementing it. Games now using real protection programs include Get Star, Chack’n Pop, Rumba Lumber, Onna Sanshirou (Typhoon Gal), Field Day, Prebillian and others. Some of these games were known to be using poor simulation, so improvements to gameplay can be expected.Other improvements include support for a MIDI output card on the Sharp X68000 (allows game sountracks to be played through an external synthesiser), English BIOS support for the Sega VMU, fixes for several xBR shaders with bgfx, working Dragon 64 Plus and Goupil G1/G2 support, Tandy CoCo Speech/Sound Cartridge support, and a big update to the Interpro driver.

Cet émulateur multi-systèmes qui est aussi le meilleur pour la Super Nintendo a été mis à jour. Les améliorations sont les suivantes:With this release, PC Engine, Master System, Game Gear, Mega Drive and the newly added SuperGrafx support are now quite usable! They're far from the best emulators for these systems, but with many bugfixes, full sound emulation, and save state support ... many games are now fully playable with decent accuracy.The Game Boy Advance emulation is also now substantially improved with vastly improved sound quality and a new dot-based PPU renderer. With that change, every single component in higan is now cycle-based. Regrettably, these changes do carry a ~20% performance penalty compared to GBA emulation in v102.

New features- Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author) - Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support. - American Laser Games second player and Actionware dual light gun adapter emulation. - Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s). - winlaunch.lib is now built-in feature and is also 64-bit compatible. - Show [Paused] in windowed mode title bar when in pause mode. - If statefile is loaded with one or more floppy images that can’t be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.

Après quelques mois d'absence, une nouvelle version de ce frontend pour MAME a été publiée. Les améliorations sont les suivantes:- fix: manual scanner: convert relative paths to absolute ones (so that the file URLs are correctly interpreted when launching the PDF viewer) - fix: collection rebuilder: the collection rebuilder’s specific settings weren’t stored under certain circumstances - fix: corrected the initial restoration of the tab-header of the current machine-detail when the tab-header has to be scrolled - fix: corrected UI behavior when the given emulator executable file’s path does not exist during reload (BT #143) - fix: ROMAlyzer: added a hard limit of 2 GB per analyzed dump (the analyzer will skip individual dumps which are bigger than QByteArray’s limit, avoiding a crash) - fix: avoid a crash when interrupting a ROM verification of tagged sets (the process is now cleanly interruptable) - fix: the enable log settings of the check-sum scanner log and the collection rebuilder were not restored - fix: corrected the ROM- and software-state checks to work with MAME 0.186+ - imp: software-lists: removed the temporary workaround for launching ColecoVision™ cartridge images since the issue has been fixed in MAME 0.184 - imp: updated category.ini to MAME 0.186 - imp: added a confirmation pop-up which tells the user that it’s much faster to do a full ROM audit than to check ROM states individually above a certain amount of sets (shown for more than 500 tagged sets) - imp: removed the -qmc2_config_path option which was renamed to -config_path in v0.42 (the old name was still supported as a more or less hidden alias) - imp: ROMAlyzer: renamed the former Report tab to Analyzer and moved the related widgets to it, so that they are no longer suggesting a global meaning - new: collection rebuilder: added support for rebuilding dumps that are larger than 2 GB individually (e.g. ‘hapyfsh2’, see BT #142) - new: notes-templates: added access functions for PDF manuals (see wiki) - wip: ROMAlyzer: adding a ROM path cleaner sub-feature (BT #82)