Tag Archives: Balás Vedres

Phaedra and Michael M start off the year talking about InterConnect 2015, where Phaedra will be on the main stage speaking about the power of games. Continuing on into how the card game for Rejection Therapy operates, a couple of throwback shows from Ross Smith’s experiences with personification of water coolers and buildings at Microsoft and David Szilagy’s & Balás Vedres experiences with Gravitent are recalled.

The concept of how brands such as @AmericanAir have a personality based on on the way that people interact with them, or in Ross’ case, how people at Microsoft interacted with a water cooler that expressed sadness when people didn’t drink are compared to granting applications personalities too, so that they may communicate their health, status and engage with their user communities. Douglas Adams used such personification in how the Hitchhiker Guide to the Galaxy Heart of Gold’s spaceship doors expressed their sentiment “glad to be of service” to people passing through them.

The Gravitalent software for solving the problem of building diverse and compatible teams is combined with the idea of cognitive computing tuning and customizing learning in real time to optimize the information delivery for the learner. Fascinating concepts now becoming possible with high speed networks, personalization, instant sentiment analysis and cognitive computing.

All this, and Phaedra shares her secret meeting location at Interconnect so that you can find her there!

This week we have a special interview with the founders of GraviTalent from Hungary. Our co-host Michael Martine spends his final week in Hungary interviewing the founders: David Szilagyi and Balázs Vedres. GraviTalent uses gaming technology and play to help assess employees and skills for new startups and small companies. They measure work aptitude, attitude and cognitive style. Using examples like a spaghetti bridges and gravitational fields, GraviTalent helps attract like individuals and companies.

The GraviTalent team is also building multi-player games so have better understanding of team dynamics, to help identify team synergies and compatibility to enhance the likelihood that individuals are a fit for a team.