There was a book called The Adventurer's Handbook by Bob Albrecht, published around 1984, that contained the text of the BRP pamphlet; I believe it was the complete thing, but unfortunately my copy is currently in storage so I can't check. The book was an introduction to RPGs, one of several such titles produced between roughly 1980 and 1985 when D&D was hitting the mainstream, and particularly focused on Chaosium's rules.

It's certainly helpful to have the underlying rules system identified, as a guide for potential buyers if nothing else. For example, if I see something that uses Fudge or HeroQuest then I'll probably have a look at it, whereas anything using the Apocalypse World or DramaSystem rules definitely isn't for me.

Don't overlook the phenomenal popularity of pamphlets, alongside the sturdy volumes. They grew from the mid-1500s to become a very important medium for transmission of new ideas and philosophical debates. A quick search for "pamphlet wars" should turn up some useful background and examples.

Very much enjoying the interviews and looking forward to the rest of the month. One thing did leap out in Rick Meints' introduction to the list of interviewees, though:
"We also published the first RPG by a female designer, Hawkmoon, written by Kerie Campbell"
Without wishing to brush aside Kerie Campbell's impressive contributions to gaming, doesn't this claim ignore the important work done by Lee Gold, who wrote Land of the Rising Sun in 1980 and Lands of Adventure in 1983? Unless I'm misunderstanding the criteria these seem to qualify.

Delighted that this has arrived in good time for the upcoming UK Games Expo. My convention trade hall visits are turning into a regular itinerary of heading straight to Chaosium for a HeroQuest book and then trotting along to visit Lamentations of the Flame Princess

It's by Bill Barton, who was a Sherlockian even before he was into Lovecraft and I believe was involved in the Baker Street Irregulars, so at the very least the author was highly knowledgeable and a great fan of the character.

A book offering a selection of different genres and settings for HQ could be wonderful. Personally, I wouldn't suggest making it entirely generic since there are umpteen such games out there and I think it needs a stronger selling point.
I would love to see chapters based on existing or previous Chaosium games, for example a Superworld section alongside one for Astounding Adventures and Call of Cthulhu. A short adventure for each, setting information, advice on adapting other material to HeroQuest... it could be done concisely and complement other Chaosium products rather than compete with them.

I've heard favourable comments made about the adventures included in the 2003 edition of HeroQuest, but haven't been able to find a copy of the book at a reasonable price.
Does anyone know if the adventures have been reproduced elsewhere, preferably in PDF form?