I mean...if World of Final Fantasy works on the Vita (and it does, albeit with massive amount of downsampling and shitty load times), I am fairly certain they could have gotten D5 working on the Vita without issue, maybe a minor downgrade in visual fidelity.

By the way, I saw something on Twitter that said Puyo Puyo Tetris would have a digital release after all... can anyone confirm that? That game would be perfect to keep on my Switch all the time whenever I'm in the mood for a quick game.

I think the Switch version will have a digital release, while the PS4 version will not.

Something I've been thinking about is possibly doing some Wii U (and eventually Switch) streaming, now that I have it hooked up to one of my computer monitors. Anyone have any suggestions to good capture units/solutions?

I know that there are many consumers who would like this. However, we are developing the game with PlayStation 4 specs, so to be honest, it's impossible to port the game to the PlayStation Vita. Porting the game without erasing a lot of features and cutting down the amount of assets would be very difficult, and of course, we do not wish to do that.

Aside from that, Disgaea 5 was originally exclusive to PlayStation 4 and you can play it with Vita using Remote Play, but it wasn’t really a game for a portable device. However, NIS received many requests to port it to Vita. But if there was a Vita port, it would be necessary to downgrade the game. Since there has been high demand for Disgaea 5 to be on portable device, porting it to Switch would be a way of satisfying Nippon Ichi’s customers and fulfilling their demands.

Famitsu further questioned whether porting to Switch went smoothly. He reconfirmed that this was the case. There weren’t any issues with the hardware, and no downgrades were made.

They emphasize multiple times in the second article that porting to Switch was incredibly easy and they didn't have to make any downgrades or compromises.

There were also some doom and gloom articles around Disgaea 5's release that it "might be their last game" and fans had to buy it to keep the studio alive (which they later backtracked on). Regardless, if things were looking a bit dire for the company, I could understand not wanting to have to even go to the effort of downgrading some assets...they needed it to be as cheap and smooth a port as possible.

Vita certainly has a bigger install base than the Switch, but perhaps still not enough to justify what the port would've cost, judging by their past historical data on Vita sales. And being out near the launch of Switch will put a lot of focus on their game for at least a year, as one of only a few retail titles available. Heck it's one of the reasons I'm considering it, normally I don't like getting entries in a series when I haven't played the intervening ones, even if it's not a big deal.

Cool side note from that second article:

When asked if NIS will make more games for Switch, Niikawa responded with a solid yes. The company won’t just make a game for launch and call it quits. Niikawa asks gamers to look forward to an announcement in the future.

Aside from that, Disgaea 5 was originally exclusive to PlayStation 4 and you can play it with Vita using Remote Play, but it wasn’t really a game for a portable device. However, NIS received many requests to port it to Vita. But if there was a Vita port, it would be necessary to downgrade the game. Since there has been high demand for Disgaea 5 to be on portable device, porting it to Switch would be a way of satisfying Nippon Ichi’s customers and fulfilling their demands.

Famitsu further questioned whether porting to Switch went smoothly. He reconfirmed that this was the case. There weren’t any issues with the hardware, and no downgrades were made.

Well no shit there was a high demand for a mobile port, NIS. Do they fundamentally not understand the relationship between mobile gaming and the number of play hours a Disgaea game tends to demand from its player?

It probably didn't have horrific development costs. Disgaea gets to recycle a lot of assets and I wouldn't be surprised if there were significant amounts of code from the first game still kicking about in there.

More on the dock being ridiculously overpriced: ProJared (the same guy who did the 'switch' interview with Reggie) saw the inside of a dock during the event (apparently the docks that they had were cut open to make room for the steel plate and cord that the switches were attached to for safety reasons) and there is nothing inside of them except for the cabling that attaches the various ports together.

I tracked down a video of Puyo Puyo Tetris out of curiosity, and I went from "very skeptical" to "hyper enthusiastic" in about five minutes, so, hey. Looks like I know what my second Switch game will be.