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Ground Zeroes is non-linear, designed for replay value

Metal Gear creator Hideo Kojima took to Twitter this week to address claims circulating on the internet that the upcoming Ground Zeroes can be completed in two hours.

"Metal Gear Solid V: Ground Zeroes includes the main mission alongside five side ops," read the post. "All missions include elements such as Trial Records, where players can compete against each other online.

"This is not a linear game like [in] the past. Ground Zeroes offers freedom of approach and play style, which we hope players will enjoy over and over again without boring [them]."

Kojima concluded: "I believe people will be satisfied with the play time of Ground Zeroes and will not stress the Clear Time, which is a standard for linear games."

In other words, Ground Zeroes is a Metal Gear sandbox, designed to be replayed in multiple ways and chasing better results. The game is a budget priced taster-prequel for Metal Gear Solid V: The Phantom Pain, which is still in development. Kojima has said in the past that he sees Ground Zeroes as a thank you to players for their patience.

Metal Gear Solid V: Ground Zeroes is out in March for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.