Friday, 23 September 2016

Mansions of Madness monsters

There are a variety of new monsters in Mansions of Madness 2nd edition. The bases they come with are, like the first edition, truly awful. I rebased and painted the figures and added them to my eldritch collection!

The Hunting Horrors were stuck to Citadel flight stands I had had lying about for years.

The rioters come three to a base, but I've left them individually based for use in other games if necessary.

The cultists are the first edition ones, so I didn't re-do them. The High Priest of Dagon is a little too fluorescent, and I may do some more work on him.

The deep one hybrids really came to life with a blue-green lower lip, and some dodgy eyes. Suitably batrachian!

The child of Dagon looks more like a zombie.

The deep ones were easy to paint with a mix of green and blue washes. I wasn't a fan of these initially, but now I think they're my favourite.

The ghosts were easy to paint, with a green wash over white.

The star spawns are suitably large whilst somewhat static in pose, but look fine after a green/ brown paint job.

Here's the second edition content, and the combined first and second edition.

You're right, the Deep Ones are amazing. I'm about ready to violate the Benthic Treaty here!

I actually like the hybrids, despite their "samey-ness" (I might have given them different weapons and even hats, but it is a fair bit of work, I know!), and the child of Dagon is downright creepy! I'm really enjoying this turn for the Lovecraftian and all the disturbing characters you're turning out :)