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Rogue Warrior (initially titled Rogue Warrior: Black Razor) is a tactical first person shooter video game. It was developed by Rebellion Developments and published by Bethesda Softworks. The game was released November 26, 2009 in Australia, November 27, 2009 in Europe and December 1, 2009 in North America on the Xbox 360, PlayStation 3, and Microsoft Windows platforms.

In Rogue Warrior, the United States has sent in Richard Marcinko, a veteran Navy SEAL, on a mission into North Korea to disrupt ballistic missile launchers. As players progress, Marcinko will encounter numerous enemies and allies as he is sent from locations such as Korea, Russia, and others to pursue terrorists with dangerous missile capabilities. The plot is loosely based on the autobiography by the game's protagonist, Richard Marcinko.

The game was originally being developed by Zombie Studios, who was in early development stages of the game. Soon after, Bethesda stated that they weren't satisfied with the direction Zombie Studios was taking the game. Bethesda quickly scrapped the project and brought in Rebellion Development to develop an entire new game from scratch. Rebellion, while retaining some major elements from Zombie's rendition, has taken a whole new approach to the game and its focus.
Trailer joc - Rogue Warrior :

Race Driver: Grid is the latest addition to the TOCA Touring Car series, published and developed by the Codemasters company. It was announced on April 19, 2007, and is available for the PlayStation 3, Xbox 360, Nintendo DS and PC. The game was released on May 30, 2008, in Europe, on June 3, 2008, in North America, and on June 12, 2008, in Australia.
This game was made by Codemasters, the creators of the TOCA/Race Driver series. Race Driver: GRID is an arcade / tarmac racing simulator consisting of 43 cars. The game features an Instant Replay feature which allows the player to rewind time by up to 10 seconds as many times as the player wants to. There is also a Flashback feature, which can only be used for a limited number of times of which is determined by the difficulty setting.

There are several modes of competition using various cars, including: GT races, open wheel races, demolition derbies, etc. There are also several tracks derived from different countries, including Japan, United States and European tracks such as Le Mans and Spa Francorchamps. A track derived from the streets of Milan is also available.

Spy Hunter: Nowhere to Run is a perfect example. Hooking up with Dwayne "The Rock" Johnson is always a winning situation; adding new gadgets and weapons to the Interceptor is also smart; even giving gamers melee and shooting systems can be considered smart moves. But none of these ideas are handled all that well, the production values are poor, and the third-person shooter controls aren't preferable. When cobbled together in the final product, they unfortunately don't make Midway's third modern remake of Spy Hunter worth your while.
Spy Hunter: Nowhere to Run takes the series from the 3D phase its grown into (Spy Hunter, Spy Hunter 2), adds new weaponry, the Rock, who is playable as a third-person perspective action hero who can shoot, punch, and wrestle enemies, and a new set of 12 action-packed missions. With these alterations, Midway's once arcade-based driving game has transformed into something that closely resembles Electronic Arts' James Bond series. Now you have someone to play as, not just a car. Regularly getting out of the car in Spy Hunter means there is a person in that otherwise empty vehicle, something the series was definitely missing -- and The Rock is someone you can identify with and who you probably like. It's hard not to like the charismatic Rock. He's a tough-ass, muscle-bound hero ready for action. Midway has done a respectable job of re-creating Johnson as special agent Alex Decker, a former fighter pilot who's turned to government special agent. The story is nothing worth writing home about, but at least The Rock is there to lead the government against the evil NOSTRA corp., which is bent on stealing and re-tooling the Interceptor for its own sinister purposes.