Author
Topic: Future liveries/trains are not in-game for some reason (Read 4660 times)

Hello James and others who make the trains. I have been wondering that why is it that new trains are not been made and intergrated into Simutrans Extended. What I mean is like some future trains such as the Class 397 and the new Class 701s are not in the game. I can work on liveries but making the trains themselves not really. This is just a question fyi.

I believe the reason is simply lack of time. As for coding the trains, writing a .dat file is rather simple, the reference thread for vehicles and ways explains in detail what every entry does (an entry is, for instance: "payload=37" to set the seating capacity to 37 or "name=br-397-front" to set the vehicle's name to "br-397-front"). Researching all the relevant information might be the difficult part.

There are already instructions for creating objects for Pak128.Britain here. However, would a step-by-step tutorial showing how to alter an existing set of graphics (e.g., to modify the livery of the class 455 to the original South West Trains livery from the 1990s, which is a very simple substitution of the red stripe on the Network SouthEast livery to orange) be of assistance?

If so, it might be a few weeks before I have time to write one, as I am busy with non-Simutrans things this week-end, but if you are keen to learn and would find such a tutorial useful, I shall try to create one when I have the time.

Thank you for your work on these. I note that these do not appear to have any differential shading, however. If you compare this to the original:

you will see that the images the third from the left and the second from the right appear much darker than the others. This is a necessary part of the appearance of the graphics, as it indicates the direction of the light, which is an important part of the graphical realism of the pakset.

Graphics for Pak128.Britain are produced by rendering 3D models, not by hand-editing raster graphics. This is actually a a much easier way of doing things, and produces higher quality and more consistent results. If you use this method, the shading will be done for you entirely automatically.

Ves is correct about the way in which depot icons work - there is no separate icon graphic.

Fam621 - whilst you are of course welcome to alter the graphics as you see fit for your own use or to share with anyone interested on this forum or otherwise, I am afraid that I cannot include these additional liveries in the pakset itself without them being shaded (and anti-aliased) correctly as they would be if they were rendered from the 3d model in the standard way.

The only active pakset developer dealing with vehicle models at present is me, and it is likely to be many years before the modern liveries of the class 319 top my list of priorities. I should note that shading and anti-aliasing these graphics correctly would take more work than starting from scratch, as using the 3d models is much easier than pixel painting.

If you wish to add further vehicles/liveries of your own choosing and at your own pace, and you are very welcome to do so, you will need to learn the complete process so that all that I need to do is merge the files into the main directory and test them, or else you are not so much making things yourself as asking me to make them.

Edit: I have now added the detailed step by step tutorial on how to make additional liveries for existing vehicles properly here. I strongly suggest that you follow this tutorial to learn how to do what you want to do.

I do not understand the question, I am afraid - what programme is what? There are a number of different pieces of software (all completely free) that you will need to create vehicles and other pakset assets using 3d models, links to which are all provided in the tutorial.

If you have any queries about the tutorial, incidentally, I suggest that you post them on that thread rather than here, as anyone else looking at the tutorial who has the same query will not think to look at this thread to find the answers.

Both of those questions are answered fully in the tutorial. If you have any specific questions about the tutorial, may I ask that you post them on the tutorial thread so that others with the same query can find the answers there?

As I have asked before at least twice now, please post queries relating to the tutorial as replies to the tutorial itself so that others with the same query know where to find them.

Also, if you want me to understand your problem enough to have any chance of helping you, you will need to state (on that thread, not on this thread) (1) the name of the software that you are having trouble installing (Blender? The Blender plugin? Git for Windows? Makeobj?); (2) with which specific step of the installation process that you are having trouble; and (3) what exactly happens when you try to carry out that step of the installation process.