It's probably because of how easy it is to obtain it... it would render all other means of obtaining armour useless (such as smithing, killing monsters, etc). Especially since trading it isn't effected by the rwt restrictions - you can just give it to everyone.

Crafting definitely needs to adopt tailoring though!

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

Jeez... calm down. I didn't say it needs an update more than any other skill, TATz did. However, it is doomed if it isn't update now rather than later - but the same could be said for anything new. When the Wilderness was removed they needed its replacement then, not later... once everyone has given up in it there's no point. Dungeoneering is in the hot seat atm.

Oh, and this thread was about making Dungeoneering's resources more accessible (and less wasted)... why are you venting on this thread?

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

I believe that the reasons for Dungeoneering's lack of rewards (other than exp and the items, but you have to obtain an insane amount of tokens for the useful ones) has to do with the fact that it could have been an entirely separate game, and Jublex was too lazy to add a useful update to any non-combat skill (what I actually believe is that the way the "skill" is structured is much like a mini-game, and, like Stealing Creation, was created in a way that didn't give advantage to players based on money or rare drops, but rather on their skills.) I believe that this should have been a mini-game; I'm curious as to how this skill will be used for any purposes other than the mini-game aspect.

I think part of the problem is that they are actually 'rewards' and not 'produce' or 'loot'. Aside from Agility and the combat skills, which build character, no skills offer 'rewards'. The point of a skill is that it is "an ability that has been acquired by training" or "the ability to produce solutions in some problem domain" as taken from Google.

At the moment Dungeoneering has no use. It may one day have a use... but they could've really given it some from the off-set. I don't know, a few dungeons hidden about the map that require Dungeoneering to access (like those Agility ones). This would provide some much needed duct tape until they release whatever they were planning it to be used for.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.