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Been a while since I played this type of game (Last time was God of War 3, which I thought was crap) so I think I'll get it. So far the reviews have been very positive and I actually like the idea of giving a new studio a chance to reboot an old franchise.

Played the PS3 demo to check it out and it seemd to have some framerate drops in in-game engine cutscenes, the combat was perfectly fine. I'll end up buying the PC version anyways to put my new rig to good use.

This reaches its peak on the final difficulty which gave Dante 1hp and forced you to be perfect. That difficulty setting was designed to be the true challenge - very few people actually did this. To get SSS, you had to engage and never leave combat. Now, imagine getting SSS in that mode.

NT make games which look great but the gameplay is often a formula of hinted button pushes and lazy one-trick-pony moves.

The demo of DMC felt EXACTLY like that, it's visually nice (tho the demo ran a bit lumpily on the 360) but the game didn't feel like a DMC game at all.

I think I'm done with games which spend all their time showing me cool stuff which I'm not controlling or which only require me to "PRESS BUTTON X NOW" - I'd like to be wrong, but that's exactly what the DMC demo felt like - that's exactly what NT's previous games have been

I don't get all the hate to the new look for Dante. Can someone explain it without attempting to make claim that the old design was "badass" looking? Because it wasn't. He was as badass looking as the cast of Final Fantasy 8.

I might pick up the newest one. It's been a long time since I played a game like it and after the recent heavy story games i've been playing the aspect of mash a to do attack sounds appealing to me.

The new protagonist just screams of angsty, 'edgy', maybe a bit Poochie. It didn't fit in with the feel of the series, although obviously that's slightly different now we know the direction of this version. I don't want to say bland and generic, but snarky white-dude with dark hair? Yawn. The dark hair is of particular focus because white hair denotes demon. You could argue this new one was something of a prequel, but either way it didn't hold up.

Now if we delve into the comparison, the original isn't designed to necessarily be 'badass', the design is supposed to appeal to his narcissism and his arrogance and it does this to a tee. Dante is a bit of a prick, but it does help him stand out from your generic character-traits as mentioned above. The white, slightly longer hair means he further stood out. This was someone who was their own person and you could tell immediately (hell, if I remember the opening of DMC1, he's just sitting there in his shop with his feet up). There wasn't any sort of angst or edginess to be visible. Come to DMC4 and it starts bordering, if not out-right crossing, on invoked hamminess.

Honestly, I think the new design works well with the new game, but I also think, as a vague fan of the others, that this isn't a design I want with a game I also doesn't want. Most of the complaints will follow that similar line of thinking.

Yeah from what I've heard/read you get 4 difficulties at the start and upon completion you get harder ones. The game also adapts to how well you're doing and will get more difficult if you're breezing along, which is a very cool feature if it works. Too many times you end up feeling like a demi-god in the late game because of your upgrades or leveling (looking at you Skyrim).

Yeah from what I've heard/read you get 4 difficulties at the start and upon completion you get harder ones. The game also adapts to how well you're doing and will get more difficult if you're breezing along, which is a very cool feature if it works. Too many times you end up feeling like a demi-god in the late game because of your upgrades or leveling (looking at you Skyrim).

I'm confident that that was the same in the previous iterations. Also, being a demi-god would feel somewhat appropriate here!

Originally Posted by Ravelle

There are 7 difficulties, people have no right to complain it's easier and crying it's too easy to get triple S scores. Also, who the hell cares about those damn scores, just enjoy the game already.

Well...they sort of do. If the base game is easier, the base game is easier. That seems to be objectively noted across the board. They were never ultra-hard to complete on a standard difficulty, but they were certainly challenging in the right ways. I've explained previously the importance and point of having the SSS rank (and score, unless you were referring to reviews scores). Giant Bomb did a quick look, with the person playing (Brad, who also reviewed it) stating "It's not too easy to get S ranks" only to be littered with S ranks on level complete. He didn't play badly, but it didn't really look like he put much effort into it.

Again, I don't think anyone is denying this is a good game, or at least was successful at everything it set out to do, but just looking at videos and reading around it seems like it captures the shell of the series, but doesn't really get the spirit. DMC is a series where the style is the substance. If you limit or make that style easier to obtain, you immediately reduce the substance.