I wish to advertise my live video commentary page for quakeworld. It is different from most other commentary you may have seen because I am doing the commentary at the same time as I'm playing the game.

The intent is to show newbies (and/or players that are new to FPS) the thought process that goes on while someone is playing the game.

I'm still working on some technical aspects of capturing (using fraps locks me down to 120FPS, but perhaps I can use vdub with some tweaks to get unlocked FPS capturing) but I already have 30+ episodes ready, and I have gotten positive feedback, but I haven't been able to get too many views so I'm hoping to get some word out - so spread the word :) Even quakelive players and other players outside quakeworld have told me they learned something from these videos, so I hope you can too, and improve yourself in FPS :D

(I got this idea from kingscrusher chess live commentary, very entertaining; and then after I started I learned that some people do live commentary in SC2 also - psy, day9 I think, etc)

But doing the commentary in real time is what is really important for my project -- for me it doesn't have to be "perfect" in terms of analysis, the goal is to have a "stream of consciousness".

If you do the commentary afterwards, it will be more polished, and it may not have the exact thoughts you had at the time you did a specific action, which is where I think some interesting insight can be.

I guess part of this is a trade-off between how many videos one can produce vs. the dept of the analysis vs. the authenticity of the thinking (everybody can look a smart ass retrospectively). So props to you; I think doing it your way with a good result really requires some abilities.

That's very commendable of you, but I would suggest using timescale to slow the game down at certain moments and offer a more in-depth explanation on the situation - why you made the decision, what could you have done better, what would be better for the opponent in the given situation, etc. Watching the vid I got the feeling you didn't have enough time to really explain your play and focused more on the play-by-play commentary.
Also, people already pointed out the low mic to you.
Good job nonetheless.

Yes, this is a good point. I need to find a way to do it that is convenient time-wise. I realized I'm not very good at formulating sentences, and I ended up redoing various parts. So, recording the full video and slow it down during editing is likely the best for me.

I was always wondering and this is a newb question: why everybody in QW (or at least on fragmovies/demos) runs with boomstick instead of rl changing the gun right before the fight / in the fight? Is this automatic/scrypted or do people really change weapons every few secs? And what's the reason? Is this just a cool thing like in Q3 where you run with gauntlet even though you have every weapon? ;]

The reason for doing this is that the good weapons in QuakeWorld are so incredibly much better than the rest of the weapons. When running around with a rocket launcher or lightning gun you change the weapon when you are not using it in case you are low on health and accidentally killed when carrying the weapon - then you will drop the weapon you currently have activated and the enemy can pick it up = a very, very bad thing.

This is in 99% of the cases scripted, but some players like Fifi (i think), prefer to switch weapons completely manually which is why they won't have a consistent "switching pattern" after firing the wepaons.

True, in duel you might actually want to intentionally leave pack sometimes if you feel you need to take chances and have the possibility to Pick up that dropped rl pack and continue pinning down the enemy in case u spawn close to it.

I'm glad you created the thread !phil,Since QL being dropped and Carmac saying "if you look at ESReality, which is the largest Quake Live community, there are no original columns there, no articles written, no interviews. Almost only xou is doing coverage, and he is just one guy. It used to be much, much better and people would race to write new columns and add to the community. I think it comes from the fact that the community is very mature – we´re all old and we no longer have the time to do all those things. All of the above is for young kids with a lot of passion. Maybe Quake Live failed to deliver enough fresh blood into the community?“, He's right, ESR we need to get are shit together.

I think another reason is that a lot of the e-sports focus is on SC2 right now. And that's fine by me (I'm really into SC2) because any kind of foothold that e-sports can get in mainstream media is in itself a victory.

Online tournament (Zotac) every 2 weeks and keep alternating between Duel and TDM (Duel every week just gets monotonous)
Means Zotac can keep sponsoring for longer because it's spread out plus it gives it some build up and time to get a team together.

Why not record your mic only, and then lay the audiotrack upon an video you make from the demo of the same match? Should be too demanding on the cpu & gpu?
A little extra editing work, but might be worth it?

That is pretty awesome. It does record with unlock FPS pretty well, it seems. The only deal breaker here is it can only record microphone or game sound, not both at the same time. I don't have a "what u hear" option either :(

If there are two or more audio input devices, two sound sources are recordable, like game sound and mic input.
It is possible to edit it individually later because it is preserved respectively as an independent stream in AVI file.
Only voice changes volume or there is small only game sound, by the conventional mux recording, it becomes possible for it to have been impossible.
If CoreAudio is effective environment (Windows Vista/Windows 7), since game sound can also be recorded from an output, only by 1 audio device, two lines are recordable. (* There is also a thing which cannot record sound depending on application.)"

Just want to point out I saw "QUAKE LIVE COMMENTARY" and got excited because I thought this would be the community doing something for player base growth, but there's nothing about QL in it, wich is a bit disappointing, but great work for QW (and Quake in general maybe).