Author
Topic: Double Dozens System (Read 1111 times)

Here is a system utilizing two of the three dozens/columns, that hopefully has never been posted before. It shows promise but is somewhat of a grind.

Wagers are based on the dozens or columns from the last two spins.

You might find it helpful to track the spins in terms of dozens or columns, rather than numbers. I use letters for the dozens (A,B,C) and numbers for the columns (1,2,3). For example, 7 is A1, 23 is B2, 30 is C3 and so forth.

The trigger appears when the two spins come from the same dozen, but different columns, or the same column, but different dozens (for example, A1 & A3 or B2 and C2). If any other result appears, like A1 & B2, or A1 & A1, wait for the next spin to see if the trigger appears before placing a wager.

Assuming the trigger appears, start by placing one unit on each of the two different dozens/columns. Increase the wager by one unit only if both wagers lose. Reset the wager to one unit upon equaling or exceeding the previous high, which means we must track both the bankroll amount as well as the dozen/columns.

If 0 or 00 appears, wait for the next two spins to see if the trigger appears.

Here is an example of 35 spins, taken from a RNG, starting with a ten unit bankroll.

B1C3A3---1 unit on the first and third dozenA1---win, bankroll = 11, 1 unit on the first and third columnB1---win, bankroll = 12, 1 unit on the first and second dozenA2---win, bankroll = 13, wait for next triggerC1B2C1B2B2A3A2---1 unit on the second and third column00---loss, bankroll = 11, add 1 unit after trigger appearsB2B1---2 units on the first and second columnC1---win, bankroll = 13, = previous high, reset to 1 unit on second and third dozenC2---win, bankroll =14, 1 unit on the first and second columnB1---win, bankroll = 15, wait for next triggerC1---1 unit on second and third dozenA1---loss, bankroll = 13, 2 units on first and third dozen00---loss, bankroll = 9, add 1 unit after trigger appearsB1C3A1A3---3 units on first and third columnC1---win, bankroll = 12, continue with 3 unit wager when trigger appearsB3C1C1C3---3 units on the first and third columnC2---loss, bankroll = 6, add 1 unit, 4 units on second and third columnB2---win, bankroll = 10, 4 units on the second and third dozenC2---win, bankroll = 14 units, have not matched or exceeded previous high, 4 units on second and third dozenC2---win, bankroll = 18 units, reset to 1 unit when trigger appears

I hope you don't mind if I ask but why does a repeating dozen or column make it more likely that a non-repeating opposite (column or dozen) will not produce a unique result? How are repeats in a column related to the results of a dozen (and vice versa)?

I just noticed this recently while running some numbers. I am not sure as to the causes, but it may have something to do with the "Law of the Third". There does not seem to be any correlation between dozens and columns, at least what I can see. The method does seem to help in deciding what bets to place.

That might work. The method as outlined is not necessarily the right way, and if your approach results in a profitable session, believe me, I'm all for that! What may be a major drawback is the skipping of spins. A number of forum members have posted that they have had problems with skipping spins, both in online and brick and mortar casinos. Might work with RNG machines like Vegas Star and Fusion (the only roulette in my local casinos), which allow you to do it.

No, I didn't....thanks for the heads up. As time permits, I am trying to explore the various threads and subjects more thoroughly. To quote a line from the movie Warm Bodies...this could take a while...