+Beam Lunge: Stabs one enemy with a beam saber and then elongates the blade to hit all enemies in that row. 150% Atk Dmg on initial hit. 110% Atk Dmg to enemies hit from side effect. Range: Adjacent cell on initial hit and all enemies in a straight line behind the target on the side effect. 2 hits. 20 MP.

+Safety Lock - Disable: Undoes the safety lock that inhibits power usage so that all capabilities are enhanced. Increases all stats by 1.5 times their original amounts. Range: Self only. All MP.

A-Ability: None.R-Ability: Cryogenic Factor- Upon being damaged by magical means, the user counterattacks with a freeze ray causing the attacker to become Frozen for 3 turns.S-Ability: Overheat- ATK and INT increase by 150% and DEF and SPR reduce to 0 when HP reaches 25% Max.D-Ability: Fatal Limit (Lightning)

A-Ability: None.R-Ability: Infinite Pierce- When attacked physically from an adjacent cell, has a 50% chance of stabbing the attacker and holding it there while piercing it continually with the other rapier until the attacker has 1 HP left.S-Ability: Strategic Sacrifice- Can sacrifice self to restore another ally's HP to full.D-Ability: Meaningless Existence (Neutral)

+Chaos Matrix: Thrusts weapon through the target and leaps into the air, slinging the target off of the weapon followed by the user firing myriad lasers at the target. 120% Atk Dmg from initial thrust. 140% Int Dmg from laser attack. 20% Max HP Dmg from fall to the ground. Range: 3 cells. 17 MP. 3 hits.

+Overdrive: Disables safety lock from weapon which allows a massive flow of lightning mana to surge through the user's body. Increases all stats by 50%. Range: Self only. 9 MP.

A-Ability: Chemistry:

+Potion Mix: Allows for the instant creation of a potion. 5 MP.

+Antidote Mix: Allows for the instant creation of an antidote to cure poison. 5 MP.

+Grenade: Creates a grenade from scratch and hurls it at an enemy. 20 Piercing Dmg. Range: 3 cells. 7 MP.

+Fire Wall: Throws mines in surrounding cells and then detonates all of them which causes the mines to spew forth a great stream of flames. 120% Atk Dmg. Range: Surrounding cells. 15 MP. Fire elemental.

R-Ability: Mana Convergence- When any damage is taken, converts 20% of it to mana and uses it to recover MP.S-Ability: Mana Disruption- All damage dealt by any attacks made by the user deal damage to the target's MP equal to 30% of the damage dealt to the target's HP.D-Ability: Insanity Refrain (Dark)

A-Ability: Item.R-Ability: Voltage Aura- When attacked physically, plays a tune that causes the organ to emit an electrical aura that repels the attacker to the far limits of the battlefield.S-Ability: Harsh Dischord- All attacks deal 50% more damage when HP is 50% Max or less.D-Ability: Final Melody (Dark)

---Doppelganger: Shadow forms of the user leap out from the user's original position and perform their own lunging attacks on the enemy. 140% Atk Dmg. Range: 3 cells. If target is Bleeding, has a chance of increasing damage dealt from Bleeding by 10%. 4 hits. 18 SE.

+Awful Dance: Performs a psychotic dance that pumps up the user while causing the enemy to lose its mind. Bestows Bravery and Haste upon the user. Inflicts Deprotect, Confusion, and Addle on the target. Range: 3 cells. 36 SE.

+One Touch: Slams a palm into the enemy, sending a shock wave of energy into the target in order to fatally damage the target's internal organs. 280% Atk Dmg. Range: Adjacent cell. Chance of Disable. 28 SE.

+Ebb and Flow: Performs a tantalizing dance that lowers the enemy's guard and causes the enemy to fall into a false sense of security. Bestows Regen and SE Regen to the user. Inflicts Deshell, Sleep, and Apathy on the target. Range: 3 cells. 36 SE.

+Perpetual Mastication: With fangs as sharp as needles, the user munches down on a target and continues chewing it to bits. 100% Atk Dmg. Range: Single enemy. Damage persists for 2 turns. Damage doubles with each turn. 34 SE. To make damage persist, the user must give up the use of an Act action for the given turn.

+Anti-Gravity Surge: Hovers into the air and then crashes into an enemy. 150% Atk Dmg. Range: Same row/column. 18 SE.

+Psycho Spin: Swirls around the opposition causing them to become dizzy. 110% Atk Dmg. Range: All enemies. Chance of Confusion. 16 SE.

---Celestial Circuit: Leaps high into the air and crashes down while writhing about, damaging the opposition and possibly disabling them. 170% Atk Dmg. Range: Set. Chance of Disable. Doesn't snap targets out of Confusion. 24 SE.

R-Ability: Spirit Taint - When attacked physically, reduces the attacker's ATK by 10% for the rest of the battle.S-Ability: Spirit Amp - As long as Spirit Dome is in effect, Psy-based attacks deal 30% more damage than usual.D-Ability: SEALED.

+Abnormal Breath: Shrouds nearby foes in a disgusting fog emitted from the user's mouth that plagues the enemies with a myriad of adverse effects. Chance of Misfortune. Chance of Mana Drain. Chance of Silence. Chance of Confusion. Chance of Sleep. Chance of Petrify. Range: All surrounding cells and all cells surrounding the surrounding cells. 42 MP.

+Shadow Flare: Blasts the opposition away with a mass of dark flames that scathes and scours the battlefield. 250% Int Dmg. Range: All enemies. 28 MP.

+Pandora's Box: A surge of strange magical power named after the actual box of Pandora because of its interesting and unpredictable abilities is sent rushing through the area striking random targets. 100% Piercing Int Dmg. Range: 4 random targets. 35 MP. Can only be cast once.

R-Ability: Infection Spread - When attacked by an enemy with negative status effects, the user may duplicate those effects onto another enemy.

+Advance: Allows for the user to move closer to the target. Moves forward one cell. Range: Set. 4 MP.

+Retreat: Allows for the user to move away from the target. Moves back one cell. Range: Set. 4 MP.

R-Ability: Mana Battery Charge - Whenever the user is hit with an elemental attack, the user's Move increases by 2 cells for three turns. Cannot be stacked. Cannot be activated again until effect wears off.

S-Ability: Advanced Far-Range Tactics - All skills that do not have a range of adjacent cell deal 20% more damage than usual.

Profession: Calamity from the Skies - She who travels through the universe upon planets that she has destroyed, the one who claims this profession descends from the heavens to infect and destroy the worlds of different beings. (Number of Normal Attacks +2)(Resist Dark)

Weapon: Planetbane - A lightweight, long sword that is capable of slicing through almost any substance. It is so versatile, many different combos can be executed with it. (Added Effect: Airborne/Upper combo only)(Deals 15% Max HP Dmg [20% if target is Airborne]/Slam down combo only)(High critical hit rate and pushes enemy back 6 cells/Hard hit combo only)Armor: Fractal Jenova Doll - The remnants of a creepy casing which used to hold Jenova but now serves as amazingly durable armor. (Immune Immobilize)(Immune Disable)(Immune Freeze)(Immune Petrify)Accessory: Meteorite Fragment (HP+25)(MP+45)(Spr+6)

A-Ability: Universal Edge:

+Ancient Secret: Recalls all the knowledge the user has gained in order to rapidly adapt to any situations that may arise. Bestows Haste. Increases Evasion Rate by 25%. Range: Self only. 16 MP.

+Syphon Blade: Deals a quick blow to the enemy that drains it of mana. 120% Atk Dmg. Range: Adjacent cell. Absorbs 75% of the damage dealt as MP. 12 MP.

+Calamitous Axle: Leaps up into the air and spins rapidly with sword outstretched which allows the user to slash random enemies that have surrounded the user. 130% Atk Dmg. Range: All surrounding cells (9 randomized hits.) 28 MP.

+Arc of Destruction: Hurls sword through the air, the weapon sailing in an arc towards its target and leaving destruction in its wake in the form of explosions of foreign energies. 170% Atk Dmg for main target. 120% Int Dmg for all who get in the way. Range: 6 cells. 40 MP.

+Death and Rebirth: Robs the life of the enemy with a single slash--only to bring the enemy back into the realm of the living with another, but under the control of the user. 200% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Instant Death. If target falls at the hands of this attack, there is a chance for the target to be revived under the control of the user. 144 MP.

+Meteor: Calls forth a meteor from the heavens to crash into the battlefield. 240% Int Dmg. Range: 4 cells and all cells in a 5x5 square around the target. 144 MP.

R-Ability: Adverse Rejection - When an attacker uses a skill, the user automatically seals that skill from further use.

S-Ability: Planet Syphon - Recovers 30% Max MP every turn.

D-Ability: World Annihilation (Neutral) - In a single moment, our world is gone. Who is left to lament? Who's tears shall saturate the scorched earth? None shall. This world is empty. An empty world...Farewell, our planet. Deals 100% Piercing Int damage to all enemies on the battlefield with a chance of Oblivion for those killed and any survivors.

+Dissection Claw: Thrusts a clawed gauntlet right through an enemy and rips it out with equal force. 140% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Blood Loss upon second hit. 12 MP.

R-Ability: Paralytic Counter- When attacked physically, rushes up to the enemy and strikes vital points causing the attacker to become immobilized and disabled.S-Ability: Critical Limit- All attacks become critical hits when HP is less than 50%.D-Ability: Fatal Fang (Dark)

+Dead Leaves: A rain of dead leaves falls upon the battlefield that are covered in the Malvine virus. Range: All enemies. Infects target. Inflicts Frailty upon the target. 16 MP.

+Termite Swarm: Bends over an enemy and rips open any remaining bark to allow tons of carnivorous termites to cascade upon the enemy and tear at its flesh. 140% Atk Dmg. Range: Adjacent cell. Infects target. 12 MP.

+Broken Strike: Punches the enemy with a fist at the end of a broken tree limb that utterly devastates the enemy if the attack connects. 240% Atk Dmg. Range: Adjacent cell. Low hit rate. 18 MP.

+Wail of Pain: Sends out a horrid wail embodying all the pain the user has to endure causing foes to cringe in fright. Range: All enemies. Frightens target. 12 MP.

A-Ability: NoneR-Ability: Root Tangle- When attacked physically, sends roots up out of the ground to wrap around and constrain the foe, preventing them from moving.S-Ability: Contagious- There is a 50% chance that an attacking enemy using a physical attack shall become Infected.D-Ability: Malvine Burst (Neutral)(Infects target)

+Glancing Blow: Slashes an enemy, but barely hits the target which isn't the main part of the attack because the user sends a wave of energy surging through the enemy with that slight contact. 160% Atk Dmg. Range: Adjacent cell. Infects target. Disables target. 20 MP.

+Hazard Guard: Fortifies the immune system using as much mana as possible to prevent any other status ailments for 5 turns. Range: Self only. Grants Immunity to the user. 40 MP.

+Z Variable: Slashes the enemy in a Z pattern with each slash dealing more and more damage. 100% Atk Dmg on first hit. 140% Atk Dmg on second hit. 280% Atk Dmg on final hit. Range: Adjacent cell. Infects target. 38 MP.

A-Ability: None.R-Ability: Final Retaliation- When attacked physically, retaliates dealing current HP damage, but reduces HP to 1 afterwards.S-Ability: Threatened Malvine- When HP is reduced to 1, the Malvine virus becomes threatened since its host is near death and boosts the user’s HP back to full. Can only be used once per battle.D-Ability: Power Slice (Neutral)

A-Ability: None.R-Ability: Infectious Bite- When attacked physically from an adjacent cell, the user bites the attacker transmitting the Malvine virus to the attacker.S-Ability: Malvine Release- Upon death, the user may choose to explode causing the enemies in surrounding cells to become infected with the Malvine virus.D-Ability: Neverending Gallop (Earth)

+Completion: Stabs the enemy in the chest, leaps up and lands on its shoulders, pulls out the sword, and then finishes with a stab in the back. 140% Atk Dmg. Range: Adjacent cell. 2 hits. Chance of Blood Loss upon second hit. User lands behind the enemy after the attack. Cannot be used if the cell behind the target is occupied. 20 MP.

+Malvine Raise: Calls upon the Malvine viral cells to boost all stats to their maximum output for 2 turns, but reduces HP and MP by half after those 2 turns. Range: Self only. 18 MP.

A-Ability: Item.R-Ability: Malvine Burst- When attacked either physically or magically, fires a burst of mana at the attacker causing the attacker to be pushed back to the far limits of the battlefield and take 100% Piercing Int Dmg.S-Ability: Malvine Blessing- Causes the Malvine viral cells in the body to aid with healing injuries which allows the user to regenerate 20% Max HP for 3 turns.D-Ability: Malvine Spiral (Earth)

+Eternity Ripper: Rushes at an enemy from nearby and delivers a horrific massacre of slashes to it only to kick into the air from there and deliver even more slashes. 80% Atk Dmg. Range: 3 cells. 15 hits. 30 MP.

+Axle Carving: Leaps into the air and spins around with incredible speed and then dives down to an enemy and slashes it repeatedly. 160% Atk Dmg. Range: 3 cells. 12 MP.

A-Ability: Item.R-Ability: Malvine Limiter- When attacked either physically or magically, fires a glob of sticky mana at the attacker causing the attacker to become immobilized.S-Ability: Malvine Release- The user becomes Berserk when HP is less than 25% of the maximum.D-Ability: Malvine Shower (Neutral)

+Phantom: Bolsters the strength of the manifestation of the virus the user generates. Boosts all stats by 10% for three turns. Range: Malvine only. 8 MP.

+Paling: Generates magical paling to severely decrease damage taken. Reduces all damage taken by 90%. Lasts until the Viral Manifestation is destroyed. Falters every now and then while the Viral Manifestation is still alive. Range: Self. 24 MP.

+Bio: Assaults target by casting a toxic substance at it. 140% Int Dmg. Range: 4 cells. Chance of Poison. 12 MP. Can only be used when Paling is not active.

+Scourge: Unleashes a major blight on the battlefield causing massive devastation through means of infection. 220% Int Dmg. Range: All enemies. Chance of Frail. Chance of Poison. 34 MP. Can only be used when Paling is not active.

R-Ability: Hostile Reflex - When this unit becomes the only unit on the battlefield, its INT and SPR stats are switched.S-Ability: Representative - At the start of battle, the user deploys a Viral Manifestation to fight for it.D-Ability: None.

+Spite: Smacks target with vine eliciting a large shock that inhibits the target's ability to use skills. 130% Atk Dmg. Range: 2 cells. Indefinitely seals one of the target's A-Ability skills; skill must have been used in the current battle on the user. 14 MP.

+Grudge: Casts curse on oneself that sharpens reflexes to counter attacks of foes while reducing overall movement. Counters all physical attacks made against the user as long as the target is within range of a basic attack. Move -1 cell. 5 turn duration. Range: Self. 10 MP.

+Viral Spore: Unleashes a large spherical vessel carrying a mixture of vile substances and launches it at a foe. No damage. Range: 6 cells. Chance of Poison. Chance of Addle. Chance of Weak. Chance of Paralysis. 26 MP.

---Propagation: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 14 MP.

---Chain Sentence: Divides negative status effects and lifts them out of the afflicted as an aura only to dump it onto another enemy. Copies any negative status effects on the target to another enemy. Range: Set. 18 MP.

R-Ability: Spread Plague - Whenever dealt direct damage by an enemy afflicted with a status effect, the user's basic attacks then inflict whatever negative status the enemy was afflicted with until this ability is activated again. Multiple negative status can be stacked together for this ability.S-Ability: Infection Magnification - At any point in the battle, the user may activate this ability which will decrease the stats of Infected characters by an additional 5-5-1-2-1-2 scheme.D-Ability: [Classic] Particle Beam (Neutral)