It's with a heavy heart that I must inform you that this site, Guild Wars Guru, will be shutting down on July 1st and will remain in Archive Mode. Over the past 11 years, we've become, and continued to remain, the #1 fansite for Guild Wars, and it's all because to you guys. Without such a strong and passionate community, Guru would have never made it this far and so we thank you for that.

And while we will be saying good-bye to our home here, we will continue to host forums for the GW community over at our sister site, Guild Wars 2 Guru. In fact, you are more than welcome to head on over now and begin posting. If you have any threads you'd like to transfer over, now would be the time.

So once again thank you, and especially those that contributed their time and knowledge to make Guru the amazing place it was. We'll see you over at Guild Wars 2 Guru!

Ok, some of this might be "quest ignorance" but I swear I collect/find/acquire so many items that seem to have no purpose in GW - the ultimate question is - what are they for? Quest items are almost always listed as such in their description - but there are several that don't fall into any item category - Red Iris Flowers, Inscribed Secrets, etc. If you have any such items, post them here so we can all "brainstorm lore" on what they're purpose might be if we hang onto some of these "secrets." I mean hey, if most of us worked at ANET and had the opportunity to put in little secrets that we could pull out later to do/be something incredible, wouldn't we all do it too?

Items that are a mystery that I can think of:
~The Tattered Girl's Cape (the one from the beach near Sactum Kay)
~The Broken Flute (the one found in Post Ascalon)
~The infamous Tapestry Shred (this one has tormented me for two years+)
~Preserved Red Iris Flowers

And while we are on it, why can you salvage some quest items (Kilnn Testible’s armor for example) and not others (Like the votive candles)?

I'm pretty sure that Inscribed Secrets are the Battle Commendation-type rewards for quests that are given in the Realm of Torment.

I have the lingering feeling that a lot of the cool odds and ends that we'll be hoping to learn the purposes behind will be left out of any further content, simply due to project constraints or unwillingness to provide answers for everything. I'd like to be wrong.

One can always hope that A.net will tie up loose ends, put in the juniberry collector, and give the Ancient Weapon, Tapestry Shard etc. a purpose other than "noob-confusion device" (I had fun messing with my brother's mind when he first started playing GW, told him some story about the Tapestry Shred being needed to get the bonus on the final Prophecies mission)