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Saturday, September 30, 2017

Ratings

Description

The Rabbit family wants to bake a carrot cake, but first they need some carrots. The most delicious carrots are growing in the garden. Can you help the rabbits gather some carrots ?

Be very careful though! - don't let the farmers see you! On the way, you can hide behind a hedge or under the fence. But if the farmer turns around and sees you, you must run back very quickly to the safety of your burrow and try again later !

Ratings

Description

Not to be confused with the 1988 Ravensburger game of the same title by Edith Grein-Böttcher (German: Goldgräber, English: Eureka).

This older game is kind of a monopoly variant, but with less (if not to say: no) interaction between the players.

Original text from the box:A dice-game for 2-8 players of 8 years or more.Ravensburg Games No. 11.418Contents: 1 board, 1 die, 8 men, 48 claims, 48 claim cards (8clours with 6 cards per color), 24 saloon cards, 24 store cards, 24 surprise cards, money.Somewhere in the "far west" all players dig for gold. Each gold-digger tries to get possession of the sector with 6 claims which in colour correspond to his man. The way there takes him through saloons, stores, banks, and also to the doctor and the sheriff, where pleasant and unpleasant surprises await him. The winner is the player who has amassed the largest fortune. The claims and cash are added.

Description

Ratings

2 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

The German show-host Wim Thoelke presented this game about an African safari. People rolling around a track trying to get pictures of the animals.Near the end there are several spots occupied by a red rhinoceros (hence the name of the game). If a player lands there, he loses all animals and has to start from the beginning.

Ratings

Description

Released in Heidelberger´s beautiful series of card games (Korsar, Delphi, Thor).

Reimplementation of: Räuberei

New edition of the former Räubern by Ravensburger. More and new cards were added.

Game starts with all 9 sack cards open on the table. Players play one of heir hand cards on top of any sack card and place that stack in front of them. Players keep on playing cards on any stack no matter if the stack is still in the middle or in front of a player. If the card played matches the top card of a stack a player "wins" the stack and place it in fromt of him. Or when you play a card that adds to the exact total of the sack card number you win the stack also and even close it for the rest of the game. Game ends when all cards have been played and player with highest total of all of his sack cards wins. Special rules for robbers and scoring sack cards.

Ratings

5.71477 out of
10 with
88 ratings

Board Game Rank: 11098

Description

Each player has a pool of gold, which everyone else wants to steal. Players have a secret goal of how much gold they need in their pool to win. Playing cards on other players moves gold and cards around, or blocks those actions. A player wins a round by starting their turn with their target amount of gold. The first player to win three rounds wins the game.

Ratings

Description

Ratings

4 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

A butterfly-themed variation of the classic Bingo game. Instead of pulling chits, players use a spinner to determine which of 16 butterfly species is "called". The game teaches children not only the names of 16 butterflies from around the world, but also helps develop matching skills. Variations include standard Bingo (3 counters in a horizontal, vertical or diagonal row), cover-up bingo (fill all 8 butterfly spots plus the free center spot on one's card), and a solitaire version where a child can spin/match on their own.

Ratings

3 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

In Kultapeli ("The Gold Game"), 2-6 players represent prospectors in the Finnish Lapland in 1949. The idea of the game is to first make one to three claims, register them at the Bank/Registry Office, then pan for some nuggets of gold and sell them - and any claims that have not run dry yet - to the bank, to reach a sum agreed before the start of the game (eg. 20,000 marks). Each time a player visits the Registry they must also visit the saloon and play a Blackjack-like dice game for at least half of their money. The first player to reach the agreed sum wins. When moving on the map, the players may encounter some events which are usually negative.

The gold nuggets are called according to the old gold prospectors slang: Lifeless, Nit, Louse, Bedbug, Nugget, from smallest to biggest.

Ratings

Description

Ratings

2 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

From the back of the box:

NOW IT'S FUN TO LEARN!

America's exciting safety superhero teaches kids fire, water, and life safety by battling dangerous foes like Incendo. Now kids can learn life's safety lessons by playing the Preventor action game. Players venture into the Forest, Lakes, Suburbs, and the City, looking for the answers to Preventor's safety questions. It's an action packed game of adventure and survival, for 2-4 players grades K-6. Now it's fun to learn.

Ratings

Description

Airwar Pacific! is an exciting two player card game recreating the thrilling World War II aerial combat of the Pacific.

Defeat your opponent by attacking targets on land, sea, and in the air, while making sure to protect your own resources! Airwar Pacific!’s most important rule is to have fun!

Players will need to begin with the Starter Deck and then may add on with the expansion decks such as the 1942 deck.

Each AirWar base deck includes over 80 cards featuring spectacular custom created artwork of WWII aerial combat, appealing to card collectors, aviation enthusiasts, and gamers alike! Beginning with the Pacific Theater and extending into the European Theater of Operations, a vast array of aircraft types are represented in stunning, stylized detail, numbering into the hundreds with additional expansion decks!

Ratings

6.67202 out of
10 with
109 ratings

Board Game Rank: 5832

Abstract Game Rank: 298

Description

Wayfinder is about four Polynesian tribes who, while voyaging, got mixed up among a group of islands. Each player plays a Wayfinder (navigator-priest). The goal for the Wayfinder is to go on a series of voyages to unite the people of the tribes and form villages.

On the player's turn, the player must execute a voyage where the wayfinder is located - picking up all the residents of that space and voyaging (mancala like) placing one tribesman on each spot along the way.

You get points for creating villages (exactly 5 men of one color in a space) - but more points for villages of your own color. Huts mark created villages - which is used in end game scoring.

There is a real time part of the game play. That is, when it's not your turn, you must race to place your Wayfinder to mark the beginning of your next voyage before the beginning of your next turn.

The game ends when there are no more moves possible. The player with the highest score wins.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This is a Jewish education game that teaches the history, laws and customs of Chanukah. This game encourages cooperation as the group as a whole can win by triumphing over the Greeks. There is also an individual winner determined by the number of victory coins collected. This game is geared for ages 8 and up , and also comes with rules for 4-8 year olds.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

"The golf trivia game that will leave you longing for the greens without leaving a divot on your brain!"

The board depicts a nine-hole golf course, with spots along each hole equal to that hole's par. Players advance their golf tee from spot-to-spot and hole-to-hole by successfully answering golf trivia questions. Some spots have a possible penalty or bonus, as determined by a die roll when you get there. A die roll also determines which of four categories a player's question will come from: History, Tournaments, People, or Rules. First player to complete the course wins.

Perfect to play in the golf clubhouse while waiting out a thunderstorm. Avoid under any other circumstances!

Ratings

7.5 out of
10 with
8 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

Sport of Kings (SOK) covers the campaigns of the War of the Austrian Succession in the German theaters of Silesia, Moravia, Bohemia, Bavaria, and the Rhineland, beginning with the outbreak of war in 1740 and running until 1745, when Prussia withdrew from the conflict and the emphasis shifted to other theaters. From December 1740 to 1748, the War of the Austrian Succession raged on the continent of Europe.

SOK is a two or three-player operational study. One player is the French, one is the Allies, and a third may play the Prussians (under French control in a two-player game). The Allied army includes contingents from Britain, Hanover, Holland, Austria, Hesse, and Denmark. Saxony is a potential ally, but could join the Franco-Prussians instead. Under French command are Bavarian and Pfalz troops. The forces of the Empire are available to the side that can demonstrate the greater strength.

The game system is essentially the same as CoE. A number of important changes have been made to deal with the fact that there are three sides. Map scale is still 8.5 miles per hex. The counters are brigades. Units are rated for Strength (in battalions), Effectiveness (a combination of morale and training), and Movement. Turns are equivalent to months. Each turn is broken down into several phases - supply, operations, admin, etc. There are scenarios for the 1st and 2nd Silesian Wars, the Austro-Bavarian War, and the Dettingen campaign, plus a huge Campaign Game covering the entire period.

Ratings

7.02273 out of
10 with
22 ratings

Board Game Rank: Not Ranked

Description

"Alta Velocidade" (Portuguese for "High Speed") is a formula one racing game that uses small transparent plastic slips to indicate the cars' movements on the tracks. The game comes with four tracks (Interlagos, Albert Park, Hungaroring and Silverstone) and other tracks are supposed to be made available at the manufacturer's web site.

Description

Ratings

5.8 out of
10 with
5 ratings

Board Game Rank: Not Ranked

Description

Cooperative children's and family game for players 5 years and older. The game includes 2 more strategic variants.

The players work together to catch all the fish before the wind reaches strength 12. Players roll the special die and move their boats accordingly. Fish are caught by moving the required number of boats to adjacent spaces - bigger fish (2-4 points) require the corresponding number of boats; only small fish (value 1) can be caught by one boat alone. Rolling the wind symbol increases the strength of the wind by 1; bringing an even number of fish into the harbor reduces the strength of the wind by 1. Players win if all the fish are caught before the wind reaches strength 12.

Ratings

5.8 out of
10 with
5 ratings

Board Game Rank: Not Ranked

Description

Cooperative game for children 4 years and older.

The players are Inuit trying to catch enough fish before the sun sets, in which case they all win. Players roll a die and move their Inuit to the fishing holes, but if they roll a walrus or a polar bear, the sun moves forward towards sunset. Polar bears also try to steal fish, but other players can help.

Ratings

Description

Eclipse is a little "push your luck" game with dice. The goal is to be the first player to "Eclipse" his scoring grid by covering it with black tiles.

The active player throws the 5 dice and must set aside all dice coming up showing the black side. A decision is then made to "quit" or "go on".

If the player quits, he takes the same number of tiles as black sides he has thrown and places them onto his grid. His turn ends. If he goes on, he throws the remaining (white face) dice again. If more black sides come up, he sets them aside and decides again to quit or go on. Any time a player throws the dice and no new black sides come up, his turn ends and he places nothing on his grid.

If he eventually gets all black sides up, he gets to place 5 black tiles onto his grid and start a new turn.

The tiles placement must obey to certain restrictive rules.

It is also possible to do an attack roll of the dice. The attacking player roll one time the 5 dice and have to place all for all the black sides coming up. He places on the grid of the player of his choice and follow the same placement rules. But, of course, he will do so in a manner to mess up the grid and make it harder for him to win.

Ratings

7.13333 out of
10 with
15 ratings

Board Game Rank: Not Ranked

Description

The Game:

The Hunt takes place in a future world where people entertain themselves watching a game called THE HUNT. An arena/maze is prepared where a violent criminal is put into along with less harmful people and the main actors of the game the hunters.

The latters are taken over by the players and their object is to hunt down the so called fox, while collecting points for various actions, like "killing the fox", "dying a noble death" or "witty statement". Maybe you know the film "Running Man"? That's it. Not 100% but very close.

The whole spectacle is run by a referee, who plays the fox, awards points and comments on the players actions. He is the one who keeps the game running.

So its a "classic" death match game, where action and fast gaming are the most important ideas.

Every player has to create a character, buy equipment to go hunting (weapons and armor) and maybe tell a short story about the person the represent. Even at this point you can score points for a great introduction of your character.

The game is played in turns, in which a player could take two of these actions: Movement, Use Skill, Aiming, Reloading a Bow, Attack. Actions are taken by initiative and Combat is run by an extra combat sequence.

The material:

THE HUNT comes as a simple booklet with the rules and counters to be copied and cut out. All very simple and black/white. No fancy artwork or mounted boards, just plain paper. The maze is as simple as the rest, simple squares printed on plain paper.

Ratings

6 out of
10 with
3 ratings

Board Game Rank: Not Ranked

Description

This game is exactly what every girl dreams about, the Wedding Day.

The object of the game is to be the first girl to reach the Wedding Ceremony. As you move around the board you collect three members of the wedding party (bride, groom, & attendee), some old, something new, something borrowed, and something blue, a wedding cake, a bouquet, and a wedding ring. Once you have all of these items you move on to the wedding march. First one to the Ceremony wins.

Description

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

Players start with $1,000,000 cash and attempt to meet the winning conditions by traveling a board of New York landmarks. Players can buy up property, sell it back (at varying prices according to propeties owned) or find themselves in dice duels for price breaks. The first player to stand in the Winner's Circle, own a Broadway or Opera card and have at least $5,000,000 is the winner.

Ratings

7 out of
10 with
1 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

Ranged Fun is a simple game of vehicular urban shootyness.

The core of the game is based around the four statistics which each unit has. These are reduced as the unit is damaged, so they gradually loose effectiveness before being destroyed. This means there is some bookkeeping involved, but it means the rules a great for quick skirmish games.

The statistics themselves are generalized: each is the combination of many factors the unit may have. For example, all the guns, ammo, rate of fire, targeting efficiency and range are represented by a single number. As the number is reduced through damage, it can represent individual guns being disabled, hampered aiming, ammo destroyed etc.

This may not be that realistic but it speeds gameplay and reduces bookkeeping. This is after all a game of fun - at different ranges

Ratings

5.9 out of
10 with
15 ratings

Board Game Rank: Not Ranked

Description

Befriend seven of the cursed Sohma family members by sharing appropriate memories with them.

Sohma family member cards are placed in a circle. The Tohru card is placed inside the circle aligned with a Sohma card. The Tohru card will rotate from card to card. Use memory cards to match the Sohma card requirements for friendship that the Tohru card is currently aligned with. Requirements change depending on whether the Sohma is in human or animal form. Some Sohma also have other prerequisites for befriending. Each Sohma can befriend as many as four players.

On each turn, a player has three actions from among the following:-Draw a card-Play a Memory Card-Play an Event Card-Move Tohru clockwise by one Sohma

In the basic game, a player wins when they have befriended seven of the 13 Sohma.

Also includes rules for Rich Man Poor Man (Dai Hin Min), the card game played in the anime.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

The object of this roll and move game is to obtain one million dollars by recycling the most materials and then being the first one to return to your garage (start). There is a large stack of cards for each of the following recyclables: glass, metal, paper, plastic&other. Cards contain recycling facts or questions and give financial rewards and penalties.

Ratings

Description

The usual suspects are wreaking havoc at Tudor Mansion, and Scotland Yard needs your help! Can you crack these challenging interactive cases, plus unlimited others in the special bonus game?

The DVD brings you inside Tudor Mansion where Inspector Brown is waiting with information on events of the day. Ashe the Butler is also there, ready to share some clues of his own. Remember to stay alert! You never know what you'll find in a room or run across in a Secret Passage. Like classic Clue, you'll make Suggestions, but in Clue DVD your Accusations are made secretly using the DVD. And keep that Red Reader close at hand... there are secrets in these cases and information you'll need to decipher.

Ratings

5 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

According to the introduction of the rules:"Imagine a castle in the middle ages with four armies facing one another, ready to battle. You command one of those armies. You send your soldiers off to attack the enemy and capture prisoners at the same time remaining vigilant so that your own troops don't fall into a trap."

In this abstract strategy game, you command an army of 8 soldiers and one captain. Each turn you have six movement points to distribute among your forces. A standard move is one square horizontally or vertically. The captain add the possibility of a diagonal move. The board offer many opportunities for jumping (black squares) or diagonal movement (black squares with an "X"). The capture of an opponent piece is made by surrounding it with two friendly pieces. You score one point for capturing a soldier and three points for a captain. You can also score points by occupying enemy territories or denying an opponent's army to move is full movement points allowance. 27 points is needed for claiming the victory.

The game included:- a game board (10 x 10 squares)- 36 game pieces (8 soldiers and a captain in each of four colors)- an instruction booklet- some pegs to indicate victory points on the board

Ratings

4.33333 out of
10 with
3 ratings

Board Game Rank: Not Ranked

Description

With the use of a die roll to move a pawn on the three routes of the board (local, regional and national), each player representing a social group, tries to establish an organized movement in order to propose a referendum, then tries to collect the necessary signatures and finally attempts to get approval for that referendum from the all of the other players. The first player or group of players who succeeds win the game.

Ratings

6.14481 out of
10 with
135 ratings

Board Game Rank: 6918

Thematic Rank: 741

Strategy Game Rank: 1566

Description

This is a game for two treasure hunters in ancient Inca ruins. You are both looking for the same relics. But first you put together your exploration team out of archaeologists and soldiers of fortune by drafting cards from the central pile.During the game you can poach staff members off your adversary or salvage a staffer from deadly traps.You do all this to meet the required conditions to find those rare treasures. And because they're rare you'd better not miss them.

Ratings

4.78065 out of
10 with
31 ratings

Board Game Rank: 12807

War Game Rank: 2606

Description

Global warming has melted the great ice sheets. No Polar caps remain. The oceans are free. Iceberg memories… that's all they are. Gone are the magnificent harbors that once dotted the shores of every land. The waters have risen more than 80 meters. Land is everything! Millions are starving. Fertile plains are no more. The great grain belts of the world have been tightened. Tension runs high yet there is hope. Four rallying hosts prepare in haste. One dominion can save but a few… the race is on. Armies are raised with every man coming forth. Unite and fight… conquer or be lost. Combine your forces, assemble your fleets and breach the storms. Clouds clear for one last stand. The prize is yours… ANTARCTICA.

The newest feature is our patent pending "Interactive Play Surface" which allows storms to move around the game board affecting game pieces with a roll of a dice.

The play surface was designed from real GIS data of how the world may look when all the ice caps have melted. The 4 most effected areas of the world were selected. The old coast line is visible under water and the new coast line is used for the playable segments.

Ratings

4 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

Players move around the track on the board following the instructions of the spaces they land on. When a player lands on a space showing an antique they may buy it at the price shown. If a player lands on the auction space, that player must auction one of their items to the other players. Play continues until one player owns all 6 antique items in the game and has purchased the golden hammer. The game then ends and that player wins.

Ratings

4.5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

More than a game about radical sports, its a sightseeing trip through the marvels of Brazil. Strategy and luck are needed to conquer your objective which is to pass trough 15 tourist points using your abilities in sports.

Ratings

6 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

The players try to rescue their friends from the pirates who have abducted them to the pirates' island. There are three variants, one for 4-year olds, one for 8-year olds, and one for older children and grown-ups.

Ratings

Description

The players each take different a role - prince, princess, juggler (x2) - and work together to retrieve treasures from the dragon's lair.

The game board shows the path to the dragon's lair, which is located on an island the players can only reach by a raft. Players roll and move their pieces, but there is a lucky and an unlucky side to the dice. If they roll the unlucky side, the dragon is moved and might capture them; if they roll the lucky side, they can move their own piece.

If a piece reaches one of various unlucky fields, it is stuck there and can only be freed by another player who announces a "lucky roll" - if successful (the die lands on one of the lucky sides), the stuck player can move out of his/her field. If unlucky, the dragon moves as usual. The players must reach the dragon's island, retrieve the treasure and return to their home base to win.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

Cooperative children's game around traffic education.

The children have decided that walking is better than going by car, as it's faster and more environmentally friendly. So, they challenge the grown-ups to a race to the pool; the children walk, and the grown-ups drive. Both parties have to follow the traffic rules. The children win if they make it to the pool before the cars arrive.

Ratings

5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

A jungle-themed cooperative children's game.

ThemeBaba Banana and his four monkey friends have decided to throw a party. They've got the decorations and the food, but they don't have any guests yet. So they are running, climbing and jumping through the jungle to invite the other animals. Will they be able to invite enough friends for the biggest and greatest party the jungle has ever seen?

Aim of the gameThe players work together, trying to get seven or more animal tiles and three monkeys to the clearing before the game ends.

Game playThe board shows a track consisting of 18 spaces. Each of the spaces shows a different animal; the same animals are also printed on the tiles. At the center of the board there is a clearing.The 5 monkeys are placed on random spaces. The animal tiles are shuffled and placed next to the board in a face-down stack. Players take turns drawing a tile and then look for the corresponding space on the board. Then they try to reach that space with one of the 5 monkeys. Each of the monkeys carries 1-3 fruits, and this number shows exactly how many spaces that monkey can move. If none of the monkeys can reach that space, the tile is removed from the game. If a monkey succeeds, the tile is placed on the clearing space that shows the fruit which the successful monkey is carrying. Then the player may also place the monkey on the clearing. Monkeys that have been placed on the clearing stay there for the rest of the game.

The game ends when all animal tiles have been used or all monkeys are on the clearing. If there are 7 or more animal tiles and 3 monkeys on the clearing, the players win the game. Only animal tiles accompanied by a monkey count.

Ratings

4.67812 out of
10 with
96 ratings

Board Game Rank: 13711

Description

Slightly higher gaming style than roll and move, players compete in several (14) mini physical games on the main board. These then give scores that allow the pawn to move around the board. Winning is just a first across the line after one circuit.

Ratings

4.00769 out of
10 with
13 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

Object of the game:To collect four different souvenirs from your day at Eurodisneyland Park and be the first player to join Mickey's Victory Parade on Main Street.The souvenirs include a pair of Mickey Mouse ears, balloons, a teddy bear and a souvenir shopping bag.The souvenirs you collect will fit onto your playing piece.You can collect them in any order, but you must collect the souvenir shopping bag first.

Friday, September 29, 2017

Ratings

4.33333 out of
10 with
9 ratings

Board Game Rank: Not Ranked

Description

The object of the Piremid game is to race your opponents around the board by attempting to get your Sarcophagus to the Pharaoh's Tomb first and then build a Pyramid. The game is played on a playing board representing ancient Egypt and consists of four different sections: the City, the Quarry, The River Nile and the Desert. These four sections have to be negotiated before entering The Valley Of The Kings, whereupon a player may attempt to build a Pyramid. The first player to successfully complete a Pyramid is the winner of the game.