It’s early to say this, and maybe a little crazy, but I can’t help but put Twenty, a simple game
from Stephen French, in the same category as Tetris. Not just in the way it plays - though it shares that
methodical feeling of clearing a space that transitions to crowded panic - but in how it takes just
a single mechanic and a simple interface to create something truly elegant and timeless. Twenty
deserves to be played for decades to come, just like Tetris.

Phantogram always puts on a great concert and at the last one I was struck by a black and white animated backdrop of concentric circles giving the illusion of a slithering snake. As a challenge I decided to see if I could recreate this effect in a web browser. After starting out with Snap.svg I realised I could probably do the whole thing in CSS.

Inspired by Shamus Young’s Procedural City series, where he builds a randomly generated city set at night, I decided to attempt to recreate his metropolis in Javascript, using Three.js, a library I’d experimented with briefly but never really used.

Currently, immediate access to commonly used apps on Android is not so immediate, so I’m working on a gesture-based lock screen. Easily-memorized gestures help users rapidly select a number of applications directly from the moment they wake their phone. It’s currently in a prototype form only, with development on Github.