from: the Asimov collection
THE PAWN
(Magnetic Scrolls)
Start on a Path.
REMOVE WRISTBAND (it refuses to be moved!)
S
S
READ NOTICE
E (Kronos will now appear)
SAY "HELLO" (he gives you a letter for King Erik in the form of a
sealed note)
TAKE NOTE
ASK KRONOS ABOUT WRISTBAND (he gives you a small chest)
TAKE CHEST (Kronos now leaves)
E
N
W
E
SW (you find the door is closed)
INVENTORY (as well as having the chest and note, you are wearing a
shirt, some jeans and a wristband)
EXAMINE JEANS (to reveal a pocket)
EXAMINE POCKET (you find a key!)
TAKE KEY
UNLOCK DOOR WITH KEY
OPEN DOOR
SW
DROP KEY
TAKE HOE AND RAKE
EXAMINE BENCH
TAKE TROWEL AND EXAMINE IT
LOOK UNDER BENCH
EXAMINE POT
EXAMINE PLANT (closely resembles the design on your T-Shirt!!)
PLANT POT PLANT IN POT WITH TROWEL (the plant is much happier now!).
NE (from now on, at ANY location, the Adventurer will appear. When he
does.......'EXAMINE ADVENTURER' then 'GIVE CHEST TO ADVENTURER'. This
will kill him off and thus prevent him from taking objects from certain
locations before you get there!)
LOOK UNDER MAT (to find another key)
TAKE KEY (this is the Wooden Key)
E
SHOW NOTE TO GUARDS (the King reads the note and you are subsequently
thrown out of the Palace.......Right! Rescue your daughter your damn
self!!)
W
EXAMINE FOUNTAIN
LOOK IN FOUNTAIN
TAKE CHIT AND EXAMINE IT (it is an I.O.U. for 1 Ferg, signed by Honest
John)
W
W
W
N (ignore Honest John at this stage)
W
W
NW (a voice from within the hut calls you inside)
ENTER HUT (the Guru laughs at your wristband!)
REMOVE SHIRT
COVER WRISTBAND WITH SHIRT (the Guru gives you his bowl and tells you
to fetch him the 'essential nourishment of all mortals').
E
E
NE
REMOVE SHIRT (from the wristband)
TIE RAKE AND HOE TOGETHER WITH SHIRT
LEVER BOULDER WITH RAKE AND HOE (a path to the Northwest is now
created)
REMOVE SHIRT (from hoe)
WEAR SHIRT (to stop you from feeling cold)
DROP RAKE AND HOE
NW
CLIMB ROCKS
UP
FILL BOWL WITH SNOW
DOWN
DOWN
DOWN
SE
S
W
NW
EXAMINE BOWL (the snow has now melted to water!)
ENTER HUT
GIVE BOWL TO GURU (he tells you that some light in the Forest would
help you and the trees)
TAKE RICE
E
S
S
S
EXAMINE STUMP
TAKE POUCH AND OPEN IT
LOOK IN POUCH
FEEL BLUE (cold)
FEEL GREEN (clammy)
FEEL RED (warm)
MIX COLOURS (they form a 'white' that shines brilliantly)
FEEL WHITE (warm)
N
NE
N
NW
CLIMB ROCKS
E
E
E
DOWN
E
READ REM (it reads: "This is where the player falls down the
trapdoor!!" ).
DROP ALL
E
UP
UP
EXAMINE WALL (it is fragile)
PUSH WALL (it breaks and water floods the chamber, sweeping you down
the shaft with it!)
LOOK (you are now back in the Corridor)
TAKE ALL
E
N
EXAMINE PEDESTAL (you see the image of a key)
MOVE PEDESTAL (to reveal a small niche)
EXAMINE NICHE (you find a Blue key......if it's not here then you have
arrived too late!!)
TAKE BLUE KEY AND EXAMINE IT
READ NOTICE (it tells you that the maze to the North is
'irrelevant'......if you do decide to enter it, however, type 'LEAVE
MAZE' to get out again)
S
W
W
N
READ POSTER (tells you to vote for Gringo Baconburger!!)
S
UP
W
W
W
UP
UP
S
W
EXAMINE SNOWMAN
MELT SNOWMAN WITH WHITE
NE
W
EXAMINE TABLE (you see a Prism)
WEAR BOOTS
E
UP.
(NOTE:- At this point you have to make an important decision as the
Blue Key can only be used once but has TWO possible uses! Opening the
door before you, to rescue the Princess and return her to old misery
guts, OR opening a safe that you have yet to locate. There are no
points to be gained by rescuing the Princess, but you NEED to open the
safe and then vote for maximum points, so forget the Princess. If you
want to go ahead and rescue the old girl, then follow the
'mini-solution' at the end of the main solution).
DOWN
DROP BOOTS
SW
TAKE WHITE AND PUT IT IN POUCH
E
N
DOWN
DOWN
DOWN
SE
S
SW
S
S
CLIMB TREE
OPEN DOOR WITH WOODEN KEY
DROP WOODEN KEY
E
CLOSE DOOR
MOVE BOARDS (to reveal an opening, leading Down)
DOWN
DOWN
E
N
MOVE RUG (you find a safe)
EXAMINE SAFE
UNLOCK SAFE WITH BLUE KEY (the key now vanishes!!)
OPEN SAFE
LOOK IN SAFE (it contains nothing!)
LOOK UNDER SAFE
TAKE PAPER AND EXAMINE IT
S
E
EXAMINE LARGE BOX (vote for Gringo!)
EXAMINE SMALL BOX (to vote against Gringo)
PUT PAPER IN LARGE BOX
W
W
W
SW
OPEN DOOR
W
WEAR HAT
EXAMINE SETTEE
MOVE CUSHIONS
TAKE COIN
W
EXAMINE STOVE (you find a teapot)
EXAMINE WORKTOP (you find a carrot)
E
E
NE
NW
PRESS BUTTON (to motivate the lift)
WAIT
WAIT
WAIT
WAIT (the lift now arrives).
SLIDE DOOR
N
SLIDE DOOR
EXAMINE PLAQUE (maximum load is eight)
EXAMINE BUTTONS (first button = UP, second button = DOWN)
PRESS SECOND BUTTON (the lift descends)
SLIDE DOOR (a good job you wore the hat, Mac!!)
SCRAPE LEAD WITH TROWEL
N
TAKE ROPE
SLIDE DOOR
PRESS FIRST BUTTON (the lift now ascends)
SLIDE DOOR
S
DROP HAT
SE
E
UP
UP
OPEN DOOR
W
DOWN
N
N
NE
E
LOOK (you see that Honest John is still here)
BUY WHISKEY AND ALE WITH COIN
DROP CHIT
W
N
NW
CLIMB ROCKS
E
E
E
DOWN
N
N
GIVE RICE TO ALCHEMISTS
GIVE LEAD TO ALCHEMISTS (they clear off!!)
NE
TAKE TOMES
EXAMINE TOMES
CAST SPELL ON TOMES (it opens!)
READ BOOK
TAKE AEROSOUL AND EXAMINE IT (it sucks instead of spraying!)
SW
NW
W
N
N
N
NE
N
OPEN CUPBOARD
EXAMINE CUPBOARD
TIE ROPE TO HOOK
EXAMINE WALLS (made of paper!)
READ GRAFFITI
TEAR PAPER WALL WITH TROWEL
TAKE ROPE (this is to ensure that you are holding the other end!!).
CLIMB DOWN ROPE
DROP ROPE
S
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS (the Porter now opens the gate)
GIVE WHISKEY TO PORTER
EXAMINE PORTER (drunk!)
E
DOWN
N
GIVE ALE TO JERRY
S
E (your white reflects light from all directions!)
CLOSE POUCH
E
S
N
N
EXAMINE FRIDGE (closed......leave it as you cannot stay in this
location for more that ONE move or you will die!!)
E
EXAMINE THRONE (made from human skulls!!)
ASK DEVIL ABOUT WRISTBAND (he will remove it for you, but he demands
the soul of Kronos. He gives you a potion and bids you farewell)
LOOK (you are now back on the rope bridge)
TAKE BOTTLE AND EXAMINE IT (contains a black potion that smells like
burnt toast).
N
N
OPEN POUCH
NW
EXAMINE SHADOWS (they have small Humanoid shapes hiding in them!)
POINT AT SHAPES
SHINE WHITE AT SHAPES (the Dragon now dines on the Hobbits!!)
N
THROW BOTTLE AT KRONOS (the black liquid eats into his flesh and he
slumps to the floor)
PRESS NOZZLE ON AEROSOUL (the aerosoul collects the soul of Kronos)
EXAMINE KRONOS
LOOK (there are now only the clothes left of Kronos!)
EXAMINE CLOTHES
WEAR CLOAK
WEAR POINTY HAT
TAKE WAND
DROP TROWEL
EXAMINE RACK
TAKE WANDS
N
DOWN (the platform descends rapidly to the Circular Room)
CLOSE POUCH
N
N
E
GIVE AEROSOUL TO DEVIL (the wristband is now removed)
W
S
W
UP
OPEN POUCH
W
W
TAKE ROPE
CLIMB UP ROPE
DROP ROPE
S
S
S
S
S
E
SE
S
S
S
OPEN DOOR
S
KNOCK ON DOOR (a voice asks if you are wearing the silver wristband)
SAY "NO" (the door is now open)
S (a tired programmer hands you a listing)
EXAMINE LISTING.
FINAL MESSAGE
You have now completed 'THE PAWN' and the Programmers clear off to the
Pub to celebrate your success. You are now free to explore the game
without dying!!
SCORE: 345/350
MINI-SOLUTION FOR RESCUING THE PRINCESS
(At the Landing you need the ROPE and the BLUE KEY).
N
EXAMINE WINDOW
TIE ROPE TO BED
TAKE PRINCESS
E
DROP ROPE
DOWN
N
DOWN
DOWN
DOWN
SE
S
S
SE
E
E
E
E.
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