I am terrible about wiki edits, so I will leave this to the experts, but add to the specialist combinations>>Homing Missile. Nav+Martyr. Can combine pirate for increased potential of success, but that's a big tradeoff.

darkhorse wrote:I am terrible about wiki edits, so I will leave this to the experts, but add to the specialist combinations>>Homing Missile. Nav+Martyr. Can combine pirate for increased potential of success, but that's a big tradeoff.

I call this a "dancing martyr" because it dances when targeting base to base... Dancing merrily... Creating chaos as it dances.

A homing missile is what I'd call a smuggler navigator martyr: comes flying in an there's no escape. Lol

But each to their own

"I work for the company. But don't let that fool you, I'm really an okay guy."

Anyway, I had an idea. How about combining the Queen/Princess with Navigator and Helmsman/General/Smuggler.It's for escaping your queen from conflict and attacks, and even 'could' escape "dancing martyrs".I would like to call it..."Queen's Asylum" or "Queen's Farrm"

“When you surround an army, leave an outlet free. Do not press a desperate foe too hard.” ― Sun Tzu

I believe helmsman (or admiral) nav queen could be known as the Royal Escape Vessel.

The Admiral or Helmsman's x2 allows the Escape Vessel to float indefinitely, since pirates can't catch up.The Navigator allows the Vessel to drift at sea indefinitely.The Queen cannot be apprehended while on board.

The only reliable way to eliminate an Escaped Queen is to have one player follow behind the blind Vessel with a Dancing Martyr, or a nav/helmsman/martyr, and arrange for a designated triggerman to send a pirate (or nav/pirate) to detonate the martyr when appropriate.

There is no avoiding war; it can only be postponed to the advantage of others. - Niccolo Machiavelli

While intuitively it seems like you could run from anything with a navigator/(helmsman or admiral), that isn't actually the case. If a pirate is chasing your sub, every time you change course, the pirate's angle will change and catch up just a bit.

If you can take an outpost before the pirate catches up you'll be safe, since the pirate would then return to its owner's closest base, but if you cannot take an outpost, eventually you will be caught by the pirate.