NOTE : When you are generating numbers and you get a decimal, round to the nearest whole number.

StrengthTranslates into physical attack damage. You deal anywhere from 10%-20% of your strength factoring into attacks. 50% of this number goes into your health pool. For accuracy you take the number as your max accuracy and generate a number between 0 and that.

KiTranslates into ki attack damage. You deal anywhere from 10%-20% of your ki factoring into attacks. 50% of this number goes into your ki pool. For accuracy you take the number as your max accuracy and generate a number between 0 and that.

SpeedHow accurate you are and fast you are, translating into your dodge/parry rate. You have a 0 to your max speed chance when using this stat. One thing we are enforcing is a cap to speed. Your speed cap is determined by taking 50% of your stamina stat and 50% of your strength stat, adding them together and then doubling it. You CANNOT go higher then this number in speed. This is in place to avoid any broken characters as this is one of the most exploitable things.

Dodging reduces any chance of damage to zero if successful BUT makes your next attack deal 20% less damage as you had to focus on getting out of the way. Parrying on the other hand reduces damage by 80% and you are able to attack in response at full damage. Blocking ki attacks only reduces damage by 50%.

Critical successes and critical failures can happen. Critically succeeding on a strike means double damage, critically failing means out right miss regardless of defense. Critically succeeding on a dodge means you do not get damage penalty for your next attack, well critically succeeding on a parry means you block the damage fully no damage taken. Critically failing defensive roles can cause different things to happen depending on the situation as to be called by the referee.

Stamina50% of this number goes into ki pool and your health pool.

Power LevelThis number is a total of your strength, ki, speed, and stamina.

Ki Pool Adding 50% of your stamina and 50% of your ki

Health PoolAdding 50% of your stamina and 50% of your strength

Extra Stuff

ZenniUsed to buy equipment or upgrades in androids case.

Last edited by Android 17 on Tue May 19, 2015 9:00 pm; edited 1 time in total

Combat starts off by looking at both opponents speed stats. Whoever has the higher stat goes first, a tie means you flip a coin on who goes first.

The attacker chooses what move they want to use during their turn. They can use any offensive or defensive abilities. If they prepare a defensive move on their turn and during their opponents turn they are attacked they are more prepared and suffer less minuses. If you successfully use a prepared dodge you do not have any minuses to damage on your next turn, if you successfully use a prepared parry you block 100% of melee damage and 80% of ki damage.

One other route to go is if the attacker uses a ki based attack on the defender the defender has the option to try to stop it with a ki based attack of their own. This roll uses the ki stat on whether or not it succeeds. If successful it goes into struggle mode, where the opponents generate ki rolls, first one to reach 2 successes wins. The winner gets to deal their ki attacks damage AND the damage of the other ki attack that was over powered. If you miss with this you are hit automatically and you still lose energy from your ki pool.

When you are attacking there are two separate attack types. Strength based attacks use the strength stat for accuracy (ex. a strength of 10 has a accuracy of 0-10) and damage, well ki based attacks use the ki stat for accuracy. Strength attacks do not take from any pool and ki attacks do, so be careful with how much energy you expend. The attacker chose what kind of move they are using and generates their roll for this attack. The defender can either dodge, parry, or if they are facing a ki based attack overwhelm it (see above for explanation on that). Dodging or parrying both use the speed stat to generate their number (ex. a speed of 10 has a 0-10 range).

Death is only possible if you are damage 50% negative your hp. Anything below 0 is unconsciousness.

In combat you can surrender OR flee. In order to successfully flee you must win a best of 5 speed rolls with your opponent to escape.