Dragon Quest IV: Chapters of the Chosen Walkthrough :

This walkthrough for Dragon Quest IV: Chapters of the Chosen [Nintendo DS] has been posted at 18 Mar 2010 by anirudh and is called "Dragon Quest IV". If walkthrough is usable don't forgot thumbs up anirudh and share this with your freinds. And most important we have 4 other walkthroughs for Dragon Quest IV: Chapters of the Chosen, read them all!

Walkthrough - Dragon Quest IV

Page 1

.---------------------------------------------------------------.
| ~DRAGON QUEST IV: CHAPTERS OF THE CHOSEN~ |
|---------------------------------------------------------------|
| Walkthrough written by: ROCK123II (Vinchenz Rock) |
| Contact for errors and corrections: vinchenz(at)gmail(dot)com |
| Walkthrough Version: 0.38.5 |
| Game created by: Square-Enix |
|---------------------------------------------------------------|
| ALL CHARACTERS AND LOCATIONS BELONG TO SQUARE-ENIX! |
'---------------------------------------------------------------'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\ DISCLAIMER! /
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
\ PLEASE USE THIS WALKTHROUGH FREELY. HOWEVER, DO NOT TAKE IT AND CLAIM IT AS /
/ YOUR OWN, AND DO NOT SELL THIS WALKTHROUGH. THIS WALKTHROUGH SHOULD ONLY BE \
\ SEEN ON GAMEFAQS. IF YOU FIND SOMEONE BREAKING ONE OF THE THREE RULES /
/ ABOVE, PLEASE CONTACT AND ALERT ME OF IT. \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.-------------------------.
| FAQ/Walkthrough History |
'-------------------------'
Version 0.07 (May 22nd, 2008)
-First upload of the guide to GameFAQs
-Prologue and Chapter 1 fully complete
-Started Chapter 2
Version 0.14 (May 28th, 2008)
-Added more to the prologue
-Fixed some English-related errors
-Made sure all directions are read as north, west, etc., in Ragnar's chapter
-Also got the EXP you earn for Psaro's Pawn and Winkie battle
-Changed the monsters list so that it shows ALL of the monsters in the area
-Also made it show *NEW* for new monsters and *NIGHT* for night monsters
-Finished Chapter 2
-Started Chapter 3
-Added a 'Character Spells and Abilities Learning List'
-Added a 'Finding' list
Version 0.21 (June 14th, 2008)
-Fixed a few errors
-Got a real strategy for Samson Knight
-Added two people to the special thanks list
-Changed 'Character Spells and Abilities Learning List' to 'Character's Magic
Learning List'
-Finished Chapter 3
-Started Chapter 4
Version 0.28 (July 21st, 2008)
-Fixed errors
-Added someone else to the special thanks list
-Added that someone's tips onto this FAQ
-Finished Chapter 4
-Started Chapter 5
Version 0.35 (July 25th, 2008)
-Fixed more errors
-Added 'Parts' to Chapter 5
-Added more to the 'Finding' list
-Added a 'Mini Medal' list
-Added a "Locked Doors' list
-Finished 'Part One'
Version 0.38.5 (August 12th, 2008)
-Changed the FAQ quite a bit
-Changed the Monster Listing
-Changed the Shoping Listing
-Renamed 'Mini Medal Location Guide' to 'Mini Medal Checklist', also adding
boxes for users to check
-Added another user onto the special thanks list, also added the big three
-Added a tag for it
-Added more to the Mini Medal list
-Added more to the Locked Doors list
-Added a little bit to 'Part One'
.-------------.
| Please Note |
'-------------'
This walkthrough is very much incomplete at this moment. Once the whole
walkthrough is done, a lot more information will be added but for now itÃ¢Â€Â™s
simply a walkthrough.
.-----------.
| Also Note |
'-----------'
This walkthrough will not be updated anymore until the release of
this game in North America. A week or two after the release, you'll see an
update for this game!
.-------------.
| Walkthrough |
'-------------'
If you want to go to a specific point in this walkthrough, press 'CTRL + F' on
your keyboard, copy the letters in the brackets beside the location in the list
below, press 'CTRL + V' in the Find Box, and press 'Find Next'.
(DQW0) - Prologue
(DQW1) - Chapter 1
(DQW2) - Chapter 2
(DQW3) - Chapter 3
(TMMS) - Torneko's Money Making Scheme
(DQW4) - Chapter 4
(DQW5) - Chapter 5
(DQWA) - Part 1 (From beginning to obtaining last party member)
(DQWB) - Part 2 (Not yet complete)
(DQWC) - Part 3 (Not yet complete)
(MMLG) - Mini Medal Location Guide
(LDTL) - Locked Doors with Treasures List
(CMLL) - Character's Magic Learning List
.-----------------.
| (DQW0) PROLOGUE |
'-----------------'
LOCATION: NAMELESS VILLAGE
You'll start off in a basement, being attacked by your trainer. You'll lose.
Just press a button to get back up. Your trainer will leave the room, saying
enough training for today, and you'll be able to move.
You're the hero. Although you won't be able to do much at the present, you can
speak to NPCs and gather various items by breaking pots and barrels. To start
with, take the medicinal herb, seed of strength, and the 3 pieces of gold in
that basement right now. Use the seed if you want, and then exit the basement
by taking the staircase north.
A frog will jump out of the water, will speak to you, and then will walk back
into the basement. Follow it. It turns out that the frog is your best friend,
Celia, transformed with the Morph spell. She'll tell you she's just trying to
play with you but didn't want to be seen as a talking frog to the villagers.
She'll say that your mother is looking for you before leaving. Now its your
turn to leave the basement.
Exploring around town will reveal an antidotal herb and medicinal herb in the
pots and barrels around town. Speak to the NPCs if you want, but when you're
done, go speak to your father in the southwest house of town. If you enter
the wrong house it's because you changed the camera angle. This walkthrough
will always assume that the camera is always in the normal position. Speak to
your father. Your mother will set supper on the table and the two of them talk
about how you've never left the village since you were born. It seems all is
truly peaceful...
~End of Prologue~
.----------------------------------------------------.
| (DQW1) CHAPTER 1: |
| Ragnar McRyan and the Case of the Missing Children |
'----------------------------------------------------'
LOCATION: BURLAND CASTLE
You'll start off in Burland Castle, in a room full of other knights, as
Ragnar McRyan. The king explains that children have gone missing and that
he wants all the knights to go looking for them. After that's done, take
some time and talk to the NPCs if you want. It's not necessary so don't
read what they have to say if you don't want to. If you head south after
the cut scene with the king, you'll exit the castle.
LOCATION: BURLAND
---
SHOPS:
INN: 4 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
WEAPON SHOP:
Oaken club - 30G
Copper sword - 100G
Divine dagger - 200G
Chain sickle - 550G
ARMOUR SHOP:
Leather armour - 180G
Chain mail - 350G
Leather shield - 90G
Scale shield - 180G
Leather hat - 65G
Hardwood headwear - 120G
---
The first time entering this town you'll be exiting the castle.
Heading south, you'll see the weapon shop and the item shop side to side.
Break the barrels near the item shop. You'll receive 3 pieces of gold. It's
small, but any bit will always help. Break the pots in the house cross from
the armour shop; you'll get a medicinal herb in one of them. Go into the house
across from the inn and you'll find a treasure chest with a seed of strength.
Give this to Ragnar or keep it in the bag for the hero.
This town is fairly small and some of the NPCs have things to say. Again
itÃ¢Â€Â™s
not necessary to talk to them. However, thereÃ¢Â€Â™s a woman NPC near the inn,
named Aigneas, who will mention that her husband, Angus, has gone off
somewhere and hasn't returned yet. Make sure you speak to her.
The church is near the weapon shop; save when needed. Now, you'll only have
103G at this point (assuming you broke those barrels mentioned above). 103G
isn't a lot of gold so let's go and leave town and beat up some monsters.
LOCATION: BURLAND REGION (SOUTH)
---
MONSTERS:
Air rats *NEW* (6 EXP, 7G)
Bubble slimes *NEW**NIGHT* (6 EXP, 8G)
Scissor beetles *NEW* (1 EXP, 4G)
Slimes *NEW* (1 EXP, 2G)
Wigglies *NEW* (3 EXP, 6G)
---
Time to level up now. It's recommended to stay in this area until night time.
This is when bubble slimes come out and you can get the most gold from these
monsters. Keep battling until you get Ragnar to level 3.
You'll have enough gold to buy one hardwood headwear from the armour shop.
If you've fought a lot of monsters and got passed the recommended level of 3,
then buy all the best armour you can. However, it's recommended not to buy
any of the weapons. A few hours into the game will net you the strongest sword
in this chapter for free so it'll be wasteful to spend all of your money on
weapons when you'll need armour and healing items.
Buy some medicinal and antidotal herbs too. At least three medicinal and two
antidotal. After that, head for the cave northwest of Burland.
LOCATION: BURLAND CAVE
---
MONSTERS:
Air rats (6 EXP, 7G)
Healsimes *NEW* (7 EXP, 11G)
Scissor beetles (1 EXP, 4G)
Slimes (1 EXP, 2G)
Wigglies (3 EXP, 6G)
---
This cave will have more monsters appearing during battles than the over
world, so make sure to level up. It's a small cave, just go north to exit.
However, make sure to pick up the medicinal herb to the southeast and the 60
pieces of gold to the northwest. After exploring for a bit, head north to
exit the cave.
LOCATION: BURLAND REGION (NORTH)
---
MONSTERS:
Air rats (6 EXP, 7G)
Bubble slimes (6 EXP, 8G)
Scissor beetles (1 EXP, 4G)
Stump chumps *NEW* (7 EXP, 13G)
---
For now, head northeast to the town of Strathbaile.
LOCATION: STRATHBAILE
---
SHOPS:
INN: 6 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
WEAPON SHOP:
Copper sword - 100G
Divine dagger - 200G
Hunter's bow - 350G
Chain sickle - 550G
Iron lance - 880G
ARMOUR SHOP:
Chain mail - 350G
Bronze armour - 700G
Iron armour - 1200G
Scale shield - 180G
Iron shield - 650G
Hardwood headwear - 120G
---
The inn and item shop are right above you and the weapon and armour shops are
directly north. The church is to the east of those shops. Right now, it's not
too important to buy new equipment. You'll be able to buy some later. Break
the barrels to the left to find 3 pieces of gold. A drawer in the inn has some
plain clothes to sell for extra gold. The closet in the school has a
medicinal herb hidden in it. The well to the northwest will have 25 pieces of
gold in it. Break the barrel in the jail cell to get another medicinal herb.
The NPCs here are all panicking about their missing children. Some of them
also talk about a man named Angus locked in jail because of stealing some
bread. Does the name sound familiar? Speaking to Angus in the jail cell will
reveal that he's lost his memory. Oh brother. Well, we found her husband, so
letÃ¢Â€Â™s go back to Burland to go tell the news to Aigneas. If needed, head to
the inn to rest up and head to the church to save.
LOCATION: BURLAND
Just go speak to Aigneas. She's worried that her husband has wound up in
jail so she asks you to go take her to see him. She'll then join your team.
Well, let's head back to Strathbaile.
LOCATION: STRATHBAILE
Immediately head to the jail and watch the cut scene between Angus and
Aigneas. Aigneas will give Angus a Puff Puff to restore his memory and he'll
tell you to check out the forest southeast of town.
At this point, you should be at level 5 and should acquire a scale shield.
The dungeon you're about to enter will be a little tough, so make sure to
meet these requirements. Save and heal when you're ready, and head to the
forest southeast of here. Walk around there and you'll eventually enter a
hidden dungeon.
LOCATION: MYSTERIOUS WELL
---
MONSTERS:
Healsimes (7 EXP, 11G)
Mad moles: *NEW* (9 EXP, 10G)
Stump chumps (7 EXP, 13G)
Winksters *NEW* (11 EXP, 13G)
---
As soon as you enter, you'll see a well in the middle of the area. Get near
it and a voice will tell you to enter the well. Do so and you'll end up in a
cave.
Follow the voice until the very end. You shouldn't encounter any monsters if
you do so. When you get to the end, you'll see a treasure chest containing a
pair of shoes called talaria. This is what you're here for.
Now that you've gotten these shoes, it's time to explore! After exiting the
room with the shoes head directly east to the end of the path to find a
treasure chest. Inside, you'll find 560 pieces of gold! You'll also see a
healsime. We'll be able to get to him soon enough, just head back to the
road fork where you found the talaria.
Heading south, you'll see a three-way fork. Don't bother going through the
east or west roads; they just loop back to this fork. Continue heading south
and then turn east. At the end of the road you'll see that healslime you saw
earlier. His name is Healie and he wants to become a human one day. How cute.
Let him join your team when asked; you'll now have a temporary party member.
He's like a normal one, except you can't control him, and heÃ¢Â€Â™ll eventually
leave the party. He'll be able to cast heal during and outside of battle,
making him very useful.
Head west back to the fork and exit this floor. On the next floor, heading
east at the fork will lead you to a treasure chest with a medicinal herb
inside. Head west and then north, but ignore the staircase, it just leads to
a dead end. Go north around the pond and head west at the fork (heading north
will take you back to where you fell from when you first entered the dungeon).
Fall through the hole and then take the staircase. Break the pots for 15
pieces of gold, a medicinal herb, and a seed of agility. The barrels hold
nothing and the treasure chest has a seed of life in it. Put the seeds in
the bag if you want to keep it for your hero. Take the staircase and then
exit the dungeon. Head back to town to heal up and save.
You're soon going to head off into the last and hardest dungeon in this
chapter. Using the mysterious well, level up to at least level 8 and buy the
best armour you can. Again, save your money for items and armour, you'll
soon get the best weapon in this chapter. Once you're ready, fully heal up,
save, and then leave town. Use the talaria and you'll be teleported to the
isolated tower.
LOCATION: ISOLATED TOWER
---
MONSTERS:
Bantamweights *NEW* (20 EXP, 9G)
Blinksters *NEW* (18 EXP, 20G)
Bodkin archers *NEW* (13 EXP, 15G)
Healsimes (7 EXP, 11G)
Splatypunks *NEW* (14 EXP, 10G)
---
The moment you enter, you'll see a monster hauling a boy off. So, this is
where the children have been getting kidnapped to, eh? Well, one thing to note,
the monsters are quite tough here so watch your HP. Also, you'll finally get
that weapon that I've been talking about here.
Head down the stairs and then head north and around the corner to find a chest.
Inside is a chimaera wing. Take it and go back to the stairs. Head south and
speak to the solider if you want. Go east and then north, going down a
staircase in the process.
This room has a... room in the middle of it. For now, ignore it, and take the
staircase right above you. In the new room, take the seed of strength in the
treasure chest. Do what you want with it, and then head back down.
There's a door on the east side of that room in this room. Turn the camera
angle if you can't see it. Inside there will have a chest with 640 pieces of
gold. Exit and then go around the room to enter it from the south door. Take
the scale shield in the chest and put it in your bag. Go north and then down
the stairs.
Open the door above you. The path to the west will have a chest containing a
seed of resilience. The path to the east will have a chest with a cautery sword
inside of it. THIS is the weapon I've been talking about! Equip it right away.
You shouldn't have any more trouble with the monsters here anymore. Keep
the copper sword in your bag.
Head back to the staircase going up. Go south and go downstairs. In here is a
healing spring. Use this opportunity to heal and go back upstairs. Go west,
south around the corner, heading east, and finally north to a solider laying
on the ground. Talking to him reveals that the Lord of the Underworld is going
to reawaken and that a hero will stop them. And that's why the monsters are
kidnapping the children! The hero is still a child at this point and this is
the only chance the monsters have before the child is strong enough to fight
them.
Now, before heading down the staircase, make sure you're at level 10, with the
best equipment you can possibly get at this point. Cautery sword, iron armour,
iron shield, and hardwood headwear. If you don't meet any of these
requirements, then fight the monsters around the healing spring. You should
level up and have enough money for the equipment in no time. If you need to
escape from the tower, head to the second floor (the one with the room in the
middle of it) and fall off the south side. Make sure to save when you're in
town. Once you're ready, go on.
Down the stairs, you'll only move east just a little bit before being able to
go north. Before doing so, make sure you're at full HP. Go up and then watch
as the child comes towards Ragnar. You can move around and talk to the child,
monsters, and the other child in the cell. When you're done that, speak to
the monster on the altar and prepare for your first boss battle!
.------------------------.
| BOSS BATTLE: |
| Psaro's Pawn and Winky |
| Reward: 100 EXP, 100G |
'------------------------'
Winky has only a little bit of HP, but when it's down to its last breath, it'll
make a desperation attack. Very devastating. Healie should heal you immediately
on the next turn but if he's down then heal Ragnar with a medicinal herb.
Psaro's Pawn will occasionally attack but will prefer to do things such as
coughing up fireballs, which will hit both Ragnar and Healie, and cast Sizz,
a strong fire spell.
It's much simpler to take out Winky before killing Psaro's Pawn, as it's the
weaker monster of the two. Be careful of its desperation attack though. After
killing Winky, go and continue hitting Psaro's Pawn. He shouldn't be able to
hit you too hard, and if the going gets tough, Healie will just heal you. He'll
always move first, anyway, and will most likely heal when your HP gets low.
.------------.
| BATTLE END |
'------------'
After a few turns, Psaro's Pawn will fall and you'll be the victor! Psaro's
Pawn will say the usual threats before dying, and both kids will be free.
There's no need to break the pot or barrel in the cell, there's nothing in
them.
Leave the tower by jumping off the first floor, and head to Strathbaile. The
journey will be safe; the monsters will all have disappeared.
LOCATION: STRATHBAILE
Upon entering the town, the children will leave you for their mothers. At this
point, all you need to do is talk to the king back in Burland. However, it's
heavily recommended that you buy all the expensive equipment you can afford and
put them in your bag. It's a great way to make money for the hero later in
chapter 5. Stick all of them items Ragnar is holding, except for his equipment,
into the bag. He'll need his equipment for when he joins the hero.
Once you're done your shopping spree, go to the king or talk to the
NPCs. They'll all say something different now. Most of them will thank you.
LOCATION: BURLAND CASTLE
King Burnard will thank you and will offer you anything. However, Ragnar will
ask to go on a journey to look for the hero. King Burnard will be a little sad
but will reward you with experience (which should get you to level 15). Ragnar
will now leave the castle with Healie.
~End of Chapter 1~
.--------------------------------------.
| (DQW2) CHAPTER 2: |
| Alena and the Journey to the Tourney |
'--------------------------------------'
LOCATION: ZAMOKSVA
You'll start off at Zamoksva, this time as Tsarevna Alena. Your
father, Tsar Stepan, will prohibit you from leaving the castle. Talk to the
NPCs (required if you want to continue, make sure you talk to Boyra and Kiryl
downstairs too), and then head for Alena's room on the top floor of the castle.
By the way, if you explore the lowest floor of the castle, you'll find
holy water, and a medicinal herb.
Checking the closet in your room will reveal a feathered cap and another
medicinal herb. Make sure to equip the cap. Then, check the board on the wall
of Alena's room. She'll knock it down (if you say yes) and you'll have the
chance to escape! Do so.
You'll appear on the castle rooftops. When you try to escape, Borya and Kiryl
will appear and request that you do not leave the castle alone. They'll then
join your team! Leave the area to the overworld. Immediately head to
Zelenagrad, the town directly west of Zamoksva.
LOCATION: ZELENAGRAD
---
SHOPS:
INN: 2 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
WEAPON SHOP:
Oaken club - 30G
Copper sword - 100G
Divine dagger - 200G
ARMOUR SHOP:
Plain clothes - 10G
Wayfarer's Clothes - 70G
Leather armour - 180G
Leather shield - 90G
Leather hat - 65G
Medicinal herb - 120G
---
The inn and armour shop are right above you. The church is north of those two
buildings, and the weapon shop is fused with the church, to the west of it.
There some doors here you can't open, including a door going east of the church
to some strange building.
In the weapon shop, break one of the barrels for a seed of agility. Give it to
the party member you feel like giving it to or put it in the bag. A bard named
Josef Starling is on the roof of the church. Remember him, you'll need to talk
to him later in this chapter.
There's nothing much else in this town. Leave for now.
LOCATION: ZAMOKSVA REGION (EAST)
---
MONSTERS:
Bagworms *NEW* (5 EXP, 18G)
Foo dogs *NEW* (7 EXP, 20G)
Lickspittles *NEW**NIGHT* (4 EXP, 10G)
Mischievous moles *NEW* (2 EXP, 4G)
Mouseflaps *NEW* (3 EXP, 5G)
She-slimes *NEW* (2 EXP, 5G)
Walking sticks *NEW* (1 EXP, 2G)
Wigglies (3 EXP, 6G)
---
You'll want to train and level up for now. So do so! Train until you get enough
gold to buy all of the best equipment in the shops (at which point Alena was
level 7 for me) for each character... except, only buy one leather hat for now.
Kiryl's heal spell is useful when your HP runs low. Heal at the inn when
Kiryl runs out of MP. Also, when the monsters around Zelenagrad get too easy
to kill, trying fighting the monsters north of Zamoksva, in the
mountains. They're the same monsters, but more appear during battle, as well as
Lickspittles, instead of appearing at night around Zelenagrad. Plus, bagworms
and foo dogs appear around there, and those monsters drop the most gold at
this point.
After you've gotten all of the best equipment (leather armours, divine daggers,
etc... and make sure you buy only one leather hat) you should head for that
village northeast of Zamoksva, Taborov.
LOCATION: TABOROV
---
SHOPS:
INN: 9 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Chimaera wing - 25G
Divine dagger - 200G
Hunter's bow - 350G
Leather armour - 180G
---
The inn is right above you, with the church a little higher north. You can't
save at this church, however. There's an item shop here, but its closed at the
moment.
Break the barrel in the house above the inn for a seed of agility. In the house
across from the inn has an antidotal herb in the barrel and a leather hat in
the closet. That's why you make sure to listen to my walkthrough so you get the
best equipment for free. :) You can also find a mini medal in the well. It'll
be sent to the Medal King for safe keepings.
So, this village seems to be under attack by a monster who wants girls to be
sacrificed to him. Speak to the village chief and say yes to his request. He'll
tell you to go see the priest. Tell him you'll take the place of Anastasia for
sacrifice. Make sure you saved before telling him you're ready (you would've
had to save at Zelenagrad, though). When you're ready, enter the box, and
prepare for the boss battle.
.------------------------------.
| BOSS BATTLE: |
| Master Kung and two Foo Dogs |
| Reward: 150 EXP, 100G, and a |
| Seed of Life |
'------------------------------'
You would be a fool not to take down the two foo dogs first. They're normal
monsters you've encountered before. So, take them out as fast as you can.
Psaro's Pawn... I mean, Master Kung will only attack you for the most part and
his attacks are pretty weak. He'll start to cast heal once his HP gets low. If
one of your party members start to get low on health, heal using Kiryl's heal
spell. If you want to speed up the battle, use Borya's Crack spell. In a few
turns, this blue pawn will fall.
.------------.
| BATTLE END |
'------------'
After the battle, you'll immediately rest at the inn. If you talk to all of the
villagers, they'll thank you. The item shop will be open too. Try to get enough
money for the hunter's bow for Borya, for it's his strongest weapon for a while
in this chapter.
You can save at the church now. Do so, and then leave town by exiting the
north exit of the church.
LOCATION: ZAMOKSVA REGION (NORTH)
---
MONSTERS:
Carnivine *NEW* (7 EXP, 18G)
Bullfinches *NEW* (7 EXP, 17G)
Firespirits *NEW* (6 EXP, 16G)
Fungouls *NEW* (6 EXP, 15G)
Healsimes (7 EXP, 11G)
Lickspittles (4 EXP, 10G)
---
Head northeast for the small town of Vrenor.
LOCATION: VRENOR
---
SHOPS:
INN: 12 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Chimaera wing - 25G
Chain mail - 350G
Hardwood headwear - 120G
Bronze armour - 700G
WEAPON SHOP:
Copper sword - 100G
Divine dagger - 200G
Hunter's boy - 350G
Chain sickle - 550G
Iron lance - 880G
---
The moment you enter, you'll find that everyone is looking at the inn, hoping
to get a glimpse of the Tsarevna. But wait a minute, aren't you the Tsarevna?
Hmm, something's fishy here. Let's go to the inn and see who this imposter
Tsarevna is.
Upon entering the second floor of the inn, you'll find the fake Tsarevna being
kidnapped by two guys. They'll run away the moment they see you. Let's check
out what the buildings here have inside.
In the house north of the inn, you'll find an antidotal herb in the barrel.
East of that house has another house, with some pots. One of the pots has 10
pieces of gold in it. There are plain clothes to sell at the inn. That's about
it. There's something shining in the priest's garden, but we can't get that
unless you save, shut off the game, and load your save again. This way, the
priest will be moved and you can enter his garden. It's a seed of life, by the
way. Also, the weapon shop is closed so we can't do anything there.
Speak to the boy near the animals and he'll say that his dog found a letter.
The letter says to bring the armlet of transmutation to the kidnappers at night
or else the Tsarevna will not be returned. Since the boy won't show the letter
to anyone else, we might as well get that armlet for the kidnappers ourselves.
But first, train around town until you get enough money for bronze armour and
a hardwood headwear; both for Kiryl.
When you're ready, heal up, save up, and head for the cave south of Vrenor.
Also, make sure to buy some new equipment, like the bronze armour for Kiryl.
LOCATION: VAULT OF VRENOR
---
MONSTERS:
Bedbugs *NEW* (12 EXP, 15G)
Blinksters (18 EXP, 20G)
Crested vipers *NEW* (18 EXP, 25G)
Firespirits (6 EXP, 16G)
Funghouls (6 EXP, 15G)
Pickayunes *NEW* (15 EXP, 30G)
Thorny devils *NEW* (15 EXP, 25G)
Vampire bats *NEW* (11 EXP, 23G)
---
From the enterance, head south. Keep heading south at the fork and you'll find
a chimaera wing. Head back up and then head west at the fork. Take the treasure
chest ontop of the stairs. It's a seed of agility. Go north to get the other
treasure chest. It holds 360 gold coins.
Go around the corner and walk through the path that leads you through several
stairs. Head north, east, and down the staircase.
From the staircase, head all the way south while hugging the eastern wall. You
will eventually get to the bottom where you'll have to head west. Head all the
way west and you'll find a treasure chest holding the armlet of transmutation!
Well, we're done here, letÃ¢Â€Â™s go...
...Not. If you haven't noticed, there's a treasure chest on the top screen,
waiting to be opened up. So, letÃ¢Â€Â™s head back east and north until the first
fork and then head west to open the chest. It contains a phial of magic water.
And... that's it. Time to head back to town, but make sure its night before
entering.
LOCATION: VRENOR
Head west, across the bridge, into the house. Exit the house from the back end
and go towards the kidnappers. He'll requests the amulet. Saying no won't do
you any good so just say yes. Alena will throw the amulet at the kidnappers and
they'll leave the fake Tsarevna behind. She'll thank you and will admit that
she's not the real Tsarevna. Who could've guessed that? Her real name is Anya
and she's just a traveling entertainer. Blah, blah, more back story, and she'll
leave with her group. She'll give you the thief's key before leaving. Well, at
least we got rewarded in the end.
Your party will wake up in the inn. Talk to the villagers if you want. Also,
the weapon shop is finally open so buy an iron lance for Kiryl and a chain
sickle for Alena. You should have enough money, providing you haven't run away
from any encounters.
The little boy in town will have even more story progressing news; there's a
market in the desert, to the south. Leave town and start heading southwest.
LOCATION: ZAMOKSVA REGION (SOUTH)
---
MONSTERS:
Armoured scorpions *NEW* (38 EXP, 44G)
Crested vipers (18 EXP, 25G)
Komodoes *NEW* (25 EXP, 39G)
Lugworms *NEW* (22 EXP, 27G)
Pickayunes (15 EXP, 30G)
---
You'll be at this location after walking across the hills near the Vrenor
cave. Head west through the forests until you reach a desert, with a tent in
the middle of it. Enter that tent.
LOCATION: THE DESERT BAZAAR
---
SHOPS:
INN: 18 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
Chimaera wing - 25G
Moonwort bulb - 30G
WEAPON SHOP:
Hunter's bow - 350G
Chain sickle - 550G
Poison moth knife 750G
Iron lance - 880G
Holy lance - 1250G
ARMOUR SHOP:
Leather armour - 180G
Chain mail - 350G
Bronze armour - 700G
Leather shield - 90G
Scale shield - 180G
Hardwood headwear - 120G
---
Sooooooo many things to buy, not enough money... It should be noted that Borya
will finally have another new weapon to get, the poison moth knife. Make sure
to get that for him as soon as possible. It can also occasionally paralyze its
enemy... which doesn't make sense. Shouldn't a poison knife poison the enemy?
Ah, whatever.
The only new armours to get are scale shields, for both Kiryl and Borya. Get
those because they're pretty cheap compared to the other armours here.
Break the pots behind that woman south of the armour shop for some horse manure
(lol), medicinal herb, and a seed of strength. The tent north of those pots has
MORE pots with a seed of agility in it.
There's a Zamoksvan guard here, near the eastern exit. When you speak to him
he'll tell you that the Tsar is sick. Oh dear. Time to head all the way back to
Zamoksva. You can use a chimaera wing or walk all the way there. Or use Borya's
Zoom spell if he's at level 10.
LOCATION: ZAMOKSVA
Enter the castle and the guards will let you in. Head upstairs and talk to the
Tsar. You'll notice he won't be able to say anything. Speak to the chancellor.
He'll tell you that the Tsar lost his voice but old Starek might be able to
help you.
To get to Starek, get to the back of the castle by jumping out of Alena's room.
You'll be able to open the locked door now thanks to the thief's key. Starek
will tell you to go see Josef Starling for he's lost his voice at one time too.
But before heading to Zelenagrad, break the pots in Starek's room to get a seed
of magic. Also get the chimaera wing in Starek's closet.
LOCATION: ZELENAGRAD
I imagine you haven't saved for a while, so do so. After saving, head upstairs,
and then out the south door to speak to Josef. He'll tell you that he recovered
his voice by drinking birdsong nectar, an elf potion the item shop owner in the
desert bazaar sold him. Well, let's Zoom/chimaera wing there...
LOCATION: THE DESERT BAZAAR
The item shop is at the west end of the bazaar. You have to talk to the owner
by walking around the counter. She'll tell that she just sold the last batch
but there's probably more in the tower to the west. Let's head there. It's
actually a little more southwest than directly west.
LOCATION: BIRDSONG TOWER
---
INN: 18 gold coins per night
---
---
MONSTERS:
Crested vipers (18 EXP, 25G)
Erazor blades *NEW* (30 EXP, 46G)
Flying doctors *NEW* (38 EXP, 60G)
Flyguys *NEW* (35 EXP, 47G)
Killer gilas *NEW* (18 EXP, 21G)
Peepers *NEW* (31 EXP, 62G)
Pteranodon *NEW* (36 EXP, 50G)
---
The red door north leads to the inn mentioned above, which is good if you want
to level up here. If you think you're at a good level then open the blue door
and head up the stairs. If you can't open the door then that means you don't
have the thief's key meaning you haven't followed this walkthrough very well.
Good job.
Don't go through the doorway south, go through the one a little to the west.
It'll take you to a staircase. Up the stairs, walkthrough the path to find two
treasure chests. One contains a seed of magic and the other one contains 1200
gold coins. Head back downstairs and this time go through the doorway to the
east.
Head south, around the few corners, until you go up a staircase. Head north,
through the doorway, until you reach a treasure chest, containing a chimaera
wing. Head back to the stairway and then head west while hugging the wall. You
can fall down that hole so be careful. At the end, head up the staircase.
Head a little east and then head south, through the doorway. Head up the stars.
At the top of the tower you'll find two elves. They'll... fly away the second
they see you. They'll also drop some birdsong nectar. Pick it up. Now you can
head back to Zamoksva by using Zoom or a chimaera wing here. Or you can walk
outta of the tower if you want... it's just faster from the top of this tower.
LOCATION: ZAMOKSVA
Head to the throne room and use the birdsong nectar on the Tsar. The Tsar will
start to talk and will tell you about a dream he continuously has about a
monster from the underworld destroying everything. When he tried telling the
chancellor about this dream, he suddenly couldn't talk anymore. He now tells
you to leave the castle to see the world for yourself and will ask Kiryl and
Borya to travel with you. W00T, let's leave.
But, uhh, first, go upstairs. You can enter the Tsar's bedchamber now, so take
the 30 gold coins in the closet. Now leave the castle, heal up and save at
Zelenagrad, and Zoom to the Desert Bazaar.
LOCATION: ZAMOKSVA REGION (SOUTH)
Don't bother getting the best equipment at this point (unless you already have
it). It's just a waste of money. From your location, head directly east and
a little south and enter the shrine. You might've came here before but couldn't
go through, but now you can. Enter the portal and exit. The new location you're
at will have an inn near (24 gold coins per person). Rest if you want and then
exit to the overworld.
LOCATION: ENDOR REGION
---
MONSTERS:
Armoured scorpions (38 EXP, 44G)
Cyclowns *NEW* (32 EXP, 34G)
Healsimes (7 EXP, 11G)
Metal slimes (1350 EXP, 5G)
Pteranodon *NIGHT* (36 EXP, 50G)
Restless armours *NEW* (55 EXP, 49G)
Skeleton swordsmen *NEW* (53 EXP, 54G)
---
Head southeast and enter the castletown of Endor.
LOCATION: ENDOR
---
SHOP:
INN: 18 gold coins per person
WEAPON SHOP:
Chain sickle - 550G
Poison moth knife - 750G
Iron lance - 880G
Holy lance - 1250G
Astraea's abacus - 1600G
ARMOUR SHOP:
Chain mail - 350G
Bronze armour - 700G
Iron armour 1200G
Iron apron - 1500G
Scale shield - 180G
Iron shield - 650G
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
Chimaera wing - 25G
Moonword bulb - 30G
Hardwood headwear - 120G
---
Lots of expensive things... and its highly recommended to buy all the best
stuff. It's a good thing the monsters around here drop plenty of money, so
train as much as you can and buy all the best stuff (although, you won't have
much to buy... only Kiryl can equip the better armour here).
Also, to gain GREAT experience fast, fight around that desert west of Endor.
You'll occasionally spot metal slimes here. When you do... kill it as fast as
you possibly can and hope you can actually hit it. It only drops a little
gold... but it'll give over 1000 EXP, as noted above. They also only have 4 HP.
The reason why do this is because they have a LOT of defense and a LOT of
speed. You'll rarely hurt it more than 1 damage, you'll miss it a lot, and
it'll run away a lot. Fight as many as you can while trying to get a good
amount of gold.
When Alena and the party is at level 12, you're ready to continue on. In Endor,
break the barrels east of the entrance, hidden unless you turn the camera. One
of them has 5 gold coins hidden in it (yay). The house beside the inn has a
silk robe in the closet upstairs. The inn itself has a seed of resilience, and
16 gold coins inside the barrels. The pots beside the weapon shop holds an
antidotal herb. The barrels in the house beside the item shop has 40 gold coins
in it. That's it.
There's also a casino in town, but I won't get into too much details for now.
If you want, try to win some good stuff.
Speaking to the villagers, you'll find out that there's a tourney going on, and
that Psaro the Manslayer is murdering all of the tourney entrants. Hmm...
Alena's journey to the tourney? I guess this is the tourney we've been looking
for. Go north of the town to enter the castle.
In the castle basement, there's 3 gold coins in the barrel. That's... it.
The king has been waiting for you. He tells you that he made a promise to
whoever wins the tournament gets to marry the princess and wants you to win.
No, not for lesbian purposes, you pervert. If a woman wins, then the princess
doesn't have to marry anyone. So the king wants you to win so that nobody gets
to marry the princess. Well, letÃ¢Â€Â™s register for this tournament.
Exit the castle but enter it using the side door to the west instead of the
main gate. The left one is also fine but the right one has a seed of life
hidden in it. Search the west wall until you find a door (or just change the
camera angle). Take the staircase down and open the chest for said seed. Now
go back into the hall, get to the end, and head down the staircase.
Go east/west, enter the door to the north and head up to the staircase. The
stairs to the east lead to the spectator's ring, where you can talk to people.
Talk to the solider to the west and he will allow you to enter the tournament.
Go through the door. There's an inn (24 gold coins per night), an item shop
(BUY THE IRON CLAW FOR ALENA!!) and a priest. Heal up, stock up on medicinal
herbs (Alena has to fight alone) but you can't save. When you're ready, go up
the staircase in the middle. Time to fight!
.------------------------------.
| BOSS BATTLE: |
| Attila the Hunk, then |
| Quick Draw McGore, then |
| Prima Donna, then |
| Samson Knight, then finally |
| Abominable Showman |
| Reward: A bunch of medicinal |
| herbs |
'------------------------------'
Attila isn't too hard. Just hit and heal whenever you get low on HP. He has no
special attacks. He should go down in three turns.
Mr. McGore is pretty fast and a little stronger. Just keep on attacking and
healing when you need to. He should go down in six to seven turns.
Prima Donna is a magician but her only spells are Crack and Midheal. At first,
keep on defending and healing yourself. Eventually, she'll run out of MP and
she'll only attack or defend, making the battle far too easy.
Samson will hit you hard but he has no special skills. But again, he hits very
hard. You'll have to hope that you got enough medicinal herbs to help you out
because it'll pretty much be 'Attack, Heal, Attack, etc.' He's nothing special,
though, and he'll go down in a few hits. Just make sure to keep your HP above
30.
As soon as this battle starts the Showman will split into four. This means that
only one of them is real. If you miss, he'll split up again, changing his
position. Also, he likes to cough up fireballs.
In order to hit the Showman, just keep attacking the one on the left. There's a
one in four chance that you'll hit him and he won't always not go to that spot.
Keep attacking that spot and you'll eventually hit him. Hit him thrice and you
should win.
.------------.
| BATTLE END |
'------------'
Here it is... Alena VS Psaro the Manslayer. This guy is going to be tough...
That's why I've decided to create another battle set up just for this guy...
Get ready... and...
Huh? Oh, he's gone. Huh. Guess you win.
LOCATION: ENDOR
Both the king and princess will thank you. Well, time to leave the castle.
Upon entering the town, a Zamoksvan solider will up come to you, will tell you
to head to Zamoksva, and will die in front of you.
This is that time where you stock up on expensive items and put them in your
bag, along with the items you're not equiping. When you're ready, Zoom to
Zamoksva.
LOCATION: ZAMOKSVA
Hmm. Something strange is going on... no music... lets enter the castle...
Where is everybody? Maybe the king's here? Lets go upstairs...
Nothing here either... maybe in the bedrooms?
Nothing up here...? Lets jump onto the roof...
Even the old man is gone... Let's leave...
Very strange indeed...
~End of Chapter 2~
.----------------------------------------.
| (DQW3) CHAPTER 3: |
| Torneko and the Extravagant Excavation |
'----------------------------------------'
LOCATION: LAKANABA
---
SHOPS:
INN: Can't sleep there at this point...
WEAPON SHOP:
Oaken club - 30G
Copper sword - 100G
Divine dagger - 200G
ARMOUR SHOP:
Wayfarer's clothes - 70G
Leather armour - 180G
Chain mail - 350G
Bronze armour - 700G
Leather shield - 90G
Leather hat - 65G
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
Chimaera wing - 25G
---
Enter Torneko Taloon, a fat man who lives with his wife and kid. Your wife will
wake you up, will tell you to go to work, and will give you your lunch.
The closet near your bed will earn you a leather hat. Equip it.
The pots near your house will hold a medicinal herb. The pots by the item shop
has an antidotal herb in one of them. The house above the weapon shop has a
leather shield in the drawers. Equip that too. That's that.
All the way east, at the other end of town, is where you work. So, work... and
work, and work... and work...
Very boreing life, isn't it? Eventually it'll be night and you can go home to
sleep. Then you go back to work, and work... and work...
One good thing comes out of this: If you work long enough, someone will
eventually offer to sell a cautery sword. Buy it from them and make sure to
NEVER sell it to anyone who wants it. Keep it for yourself until you have
enough money to buy it from the shop. If someone wants it, keep on saying no.
They'll persist, but will eventually give up.
In fact, when you buy the cautery sword from whoever sells it to you, that
means it's time to stop this boring life and live Torneko's dream job:
To own his in shop.
...Just be patient about it. You might get the cautery sword the first time you
work or the 100th time you work there. It all depends on luck.
Also note: The day ends when you earn 100 or more gold coins. You get 10% of
the profit.
When you've finally get that cautery sword, you should have a bit of gold coins
on hand... Probably not enough to re-buy the cautery sword from the shop but
enough for a good item. You may be even able to get a hunter's bow if someone's
sold it to you at the shop. Just make sure you get a good weapon. And some good
armour if you still have enough gold coins. Also, make sure to get some
medicinal herbs.
Finally, the inn keeper will tell you about a steel strong box. It'll keep your
gold from being stolen when you've wiped out in battle. Hmm... Well, time to
leave town...
LOCATION: BALLYMORAL REGION
---
MONSTERS:
Scissor beetles (1 EXP, 4G)
Slimes (1 EXP, 2G)
Mischievous moles (2 EXP, 4G)
---
You might want to level up a bit. Also, when fighting monsters, you may
randomly encounter a shop. It just sells basic items, good idea to stock up if
you're running low.
When you're at level 3, it's time to head for the cave far north of Lakanaba.
LOCATION: CAVE OF THE STEEL STRONGBOX
---
MONSTERS:
Bubble slimes (6 EXP, 8G)
Scissor beetles (1 EXP, 4G)
Slimes (1 EXP, 2G)
Mischievous moles (2 EXP, 4G)
Wigglies (3 EXP, 6G)
---
If any monsters happen to drop any strong equipment (Torneko in the party
increases drops), just stick it in the bag (unless you can equip it). Note;
the moles here might drop an iron lance. A good alternative for the cautery
sword for now.
Go east to the staircase heading down. Head south and then around the corner
through the hall. There's no point in pressing that button so head south up
one of the two staircases. Head north, around the corner, and down to go down
the staircase heading down.
Don't press that button just yet. For now, head west and then north to reach
a chest. It contains a chain sickle. Equip it if you have no stronger weapon
equipped. Now press that button.
Head north and take the route leading to the staircase heading down. Go north,
and head south if you want to speak to the NPC down the staircase. Keep going
west and then south. The boulder will eventually start to follow you. Turn
at the first fork, head south, turn west at the next fork, and finally head
north. The boulder will stop following you, and will make a bridge for you to
cross. Head down that staircase.
Head north, and then west. Push the rock with you while you're doing this.
Head north and nab the steel strongbox. Use the rock to open the gates again.
And we're done. Let's head out of the dungeon now.
LOCATION: BALLYMORAL REGION
Time to head aaaaaalllll the way south. If you want, stop by Lakanaba to save
and heal. Also, sell any worthless items to try to get that cautery sword, but
DON'T sell too much! Try to keep as many items you've salvaged from the
monsters as you can. You'll want to keep it in the bag for later. If you don't
have enough money, well, you're just going to have to buy it later.
When you're heading south, stop at that village in the middle of the woods.
LOCATION: SHINNOCK
---
SHOP:
ITEM SHOP:
Medicinal herb - 8G
Steel broadsword - 10G
---
...Don't buy any steel broadswords. You'll see why if you do.
Head north at the fork to enter the actual village.
The pots behind the item shop house a medicinal herb and... horse manure. The
house up north has some boxer shorts to sell. Make note of that Archie O'Tect
guy in that house to the southeast. That's it.
Speak to the man in the house to the northwest. He'll ask if you want to sleep
there for the night. Do so.
When you wake up, the town will be gone, as if there was nothing there in the
first place... It's not like some magical fox creatures tricked you into
believing that the town was real, right? Hahaha...
LOCATION: BALLYMORAL REGION
Keep heading south and you'll eventually reach a castle and a broken bridge.
Enter the castle.
LOCATION: BALLYMORAL
---
SHOPS:
INN: 10 gold coins per night
ITEM SHOP:
Medicinal herb - 8G
Antidotal herb - 10G
Holy water - 20G
Chimaera wing - 25G
WEAPON SHOP:
Copper sword - 100G
Hunter's bow - 350G
Chain sickle - 550G
Iron lance - 880G
Steel broadsword - 2000G
---
You won't be buying any stronger weapon ever again in this chapter if you
have the cautery sword. But, the weapon shop has 70 gold coins in one of the
pots so get it if you want. Armour shop is closed for now, but you can still
break the barrels inside for a seed of life.
The king will be wondering where Archie O'Tect is. Sound familiar? Also, speak
to the prince. He'll ask you to go meet him behind the castle after nightfall.
So, battle around the castle until nightfall...
Go to the east side of the castle, to the north. Prince Regan wants you to go
to Endor and give the letter to the princess there. But we're going to have to
wait for the bridge to get fixed first... And to get that fixed we need Archie
O'Tect. And to get him, we need to pull him outta Shinnock... and how do we do