Tagged: women in games

I’ve been catching up on a lot of reading this summer, and much of what I’ve been reading engages with the complexities of family structures and kinship ties. From Dorothy Allison’s Bastard out of Carolina to Suzan-Lori Parks’s Getting Mother’s Body,...

I’ve written a couple posts on Rise of the Tomb Raider already because I’ve been playing the game a lot lately, and while I’ve been playing, I’ve also been watching Jessica Jones on Netflix. As a result of my concurrent...

I wrote a post a few weeks ago about the construction of motherhood in Alien: Isolation and Among the Sleep, and since then, I’ve been playing Rise of the Tomb Raider and thinking a lot about how parenthood is constructed...

Update: Several of our readers have reached out to us about the title of this post, and I wanted to make sure that their voices are heard and that we take the opportunity to begin a conversation about it by...

This post is a write-up of a talk I gave recently at the Games+Learning+Society conference in Madison, WI. Enjoy! The GamerGate explosion in 2014 had far reaching implications that spidered across many areas: industry workplace practices, how gaming communities function,...

Another E3 has quickly come and gone, and as I reflect back on the hours I spent watching conferences and live streams from the show floor, hunting down gameplay video, and reading the latest gaming news and updates, I can’t...

Last week saw the disbanding of the Frag Dolls, a group of female professional gamers that was formed in 2004 to demo and promote Ubisoft games as well as to participate in professional competitions (they became the first all-female clan...

I recently read an essay by Ann Friedman entitled “On Being a Badass,” in which Friedman explores what it means for women to be considered badasses in today’s corporate landscape. As Friedman explains, the term badass generally seems to imply...

Last October, Sega released Alien: Isolation, and much of the discussion around the game has dealt with its pacing, its level of difficulty, its relationship and faithfulness to the film franchise, and whether or not the game is successfully scary....