<p>One word to describe Golurk would be "interesting." Golurk's solid Attack and respectable defensive stats make it a reasonably powerful and bulky Pokemon, with a movepool allowing it to effectively capitalize on these traits that includes Stealth Rock, Rock Polish, and an assortment of solid attacking options. Its unique Ground / Ghost typing grants Golurk useful immunities to Normal-, Fighting-, and Electric-type attacks, as well as a handful of resistances that give it numerous opportunities to switch in and dish out attacks.</p>

<p>Of course, not all is well for Golurk. Its typing, while granting it some very useful resistances and immunities, does make it vulnerable to several common attacking types, including weaknesses to Pursuit, Aqua Jet, and Sucker Punch, making it somewhat easy to scare out with common Pokemon. To add to this, Golurk has trouble overcoming Cryogonal and Kabutops, the best Rapid Spin users in the tier. Several common Pokemon are immune to Golurk's STAB moves, forcing it to play incredibly careful with its attacks, especially when utilizing Choice Band. Nevertheless, Golurk is a very useful Pokemon in the RU metagame, and with proper support it can prove a deadly threat.</p>

<p>Golurk's excellent set of resistances and immunities, complemented by its respectable natural bulk and high Attack, make it a very durable and moderately powerful tank. These attributes provide Golurk numerous opportunities to set up Stealth Rock, with its Ghost typing allowing it to also block Rapid Spin attempts. Earthquake is Golurk's primary source of damage, hitting hard off its base 123 Attack. Shadow Punch offers a solid secondary STAB move boosted by Iron Fist, providing good neutral coverage alongside Earthquake. Drain Punch, in addition to hitting Dark- and Normal-types slightly harder than Earthquake thanks to Iron Fist, offers Golurk a semi-reliable form of recovery, helping it sustain itself throughout a match. Drain Punch also guarantees Golurk OHKOs defensive Cryogonal, allowing it to take an Ice Beam and recover a moderate amount of the damage lost, effectively preventing it from using Rapid Spin. Fire Punch allows Golurk to hit Grass- and Bug-types particularly hard, allowing it to punish incoming Sceptile and Rotom-C and better take on Pokemon like Pinsir while still maintaining the ability to OHKO Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread seeks to maximize bulk and offensive presence with 100 Speed EVs to outpace minimum Speed Lanturn, allowing Golurk to hit it with an Earthquake before stomaching a Scald and risking a burn. However, Golurk can invest more heftily in Speed to outpace Pokemon such as Bouffalant and Aggron. In order to reinforce its ability to block Rapid Spin, Golurk can run a spread of 252 HP / 28 Atk / 228 Def to take on even Life Orb Kabutops, allowing it to always survive its Waterfall and OHKO with Earthquake in return. Stone Edge can be utilized to hit Flying-types hard while still maintaining coverage against Bug-types. DynamicPunch, alongside the ability No Guard, allows Golurk a 50-50 shot at temporarily incapacitating the opponent, although generally speaking the boost from Iron Fist and unreliability of DynamicPunch confusion is enough to discourage its use.</p>

<p>Flying-types such as Moltres and Swellow are solid partners for Golurk offensively, as they are capable of threatening Grass-types that keep it in check, with Golurk in turn taking on bulky Rock- and Steel-types. Escavalier offers good synergy with Golurk, breaking through Pokemon like Tangrowth with its powerful Megahorn and taking advantage of Golurk's ability to beat down Steel-types that check it. Similarly, Ferroseed offers good defensive synergy with Golurk, offering Spikes support to capitalize on Golurk's Ghost typing.</p>

<p>Golurk is very capable of capitalizing on all the opportunities that its typing and bulk provides it to function as a Choice Band user. Earthquake in tandem with with Golurk's high base 123 Attack is impressively powerful, 2HKOing bulky Pokemon such as Poliwrath consistently. Shadow Punch complements Earthquake well, offering good neutral coverage and safe attacking option when faced with a potential switch-in from a Levitate user or Flying-type. Fire Punch offers Golurk an effective means of hitting Bug- and Grass-types hard, allowing it to even beat incoming Tangrowth with Stealth Rock up. Stone Edge allows Golurk to crush Flying-type switch-ins attempting to come in on Earthquake. On the other hand, Drain Punch offers Golurk a decent method of recovering from passive damage, while also punishing Dark- and Normal-types that attempt to switch into Shadow Punch.</p>

[ADDITIONAL COMMENTS]

<p>100 Speed EVs allow Golurk to outpace Lanturn and threaten to OHKO it with Earthquake. However, it is not out of the question to increase the Speed investment to outpace Aggron and Bouffalant. ThunderPunch can be utilized in the final moveslot to hit bulky Water-types, such as Poliwrath and Alomomola, particularly hard courtesy of Iron Fist and still maintain coverage on Flying-types. Focus Punch, while being prediction-heavy, is the most powerful move in Golurk's arsenal, and can hit a variety of Pokemon either switching out or using a non-damaging move incredibly hard.</p>

<p>Considering Golurk's primary attacking options all have immunities, Pokemon capable of combating Flying- and Normal-types as well as Levitate users is thoroughly appreciated. Escavalier is an excellent partner for this purpose, taking on most Normal-types rather well, in addition to handling common Levitate users such as Rotom-C. Electric-types such as Rotom-C and Galvantula are also useful in that they can threaten Flying-types with their STAB attacks as well as take on dedicated physical walls such as Tangrowth rather comfortably. In addition, powerful physical attackers such as Durant and Absol appreciate Golurk's ability to draw in and wear down physical walls.</p>

<p>Golurk's prestige as a bulky tank, complemented by its numerous resistances and immunities, makes it a highly effective Rock Polish sweeper. After a Rock Polish, Golurk achieves a respectable 418 Speed (or 458 with a Jolly nature). While this is by no means outstanding, it does allow it to outpace the vast majority of the unboosted tier. Earthquake is Golurk's primary STAB move, allowing it to break through physically bulky Pokemon such as Poliwrath with proper entry hazard support. Shadow Punch offers a reasonably powerful STAB move to complement Earthquake, allowing it to break through Misdreavus and Slowking handily. Fire Punch rounds off coverage, letting Golurk hit Grass- and Bug-types that resist Earthquake particularly hard while more concretely dispatching Pokemon such as Escavalier and Durant.</p>

[ADDITIONAL COMMENTS]

<p>Generally, an Adamant nature is appreciated for its extra power, although Jolly does grant Golurk the ability to outpace certain important Pokemon, including Accelgor, Choice Scarf Rotom-C, and Jolly Choice Scarf Medicham, after a boost. Colbur Berry is an interesting item choice over Life Orb, allowing Golurk to take a singular Sucker Punch from Pokemon such as Absol and Spiritomb and KO with Earthquake, as well as allowing it to set up safely on Pokemon such as Zangoose, although the stark drop in power makes itself very evident, and thus requires an assortment of bulky Pokemon to be worn down sufficiently before Golurk attempts to sweep. Stone Edge is a useful tool for hitting Flying- and Bug-types in a single attack, although with Stealth Rock support Golurk can often take out Flying-types rather efficiently.</p>

<p>Grass-types such as Sceptile and Sawsbuck make solid partners for Golurk because they can capitalize on the common priority attacks aimed at Golurk, such as Kabutops's Aqua Jet and Spiritomb's Sucker Punch, and switch into and pressure Pokemon such as Tangrowth and Poliwrath. Spikes support is appreciated for wearing down Pokemon like Poliwrath and Alomomola for Golurk to safely 2HKO them. Qwilfish and Ferroseed are both useful partners for this task, offering reasonable defensive synergy alongside Golurk and setting up Spikes on several common switch-ins to it.</p>

[Other Options]

<p>Considering Golurk's movepool is actually rather expansive, it does have some interesting alternative options. Golurk makes for a fairly effective SubPunch user, finding a fair amount of opportunities to set up a Substitute, although generally speaking the set doesn't overcome any common switch-ins. Toxic is a useful move for crippling dedicated physical walls such as Tangrowth that can normally take the brunt of Golurk's attacks. Gravity is an interesting option for allowing Golurk to hit Levitate users and Flying-types while also improving the accuracy of moves such as Stone Edge, although most Levitate users are still capable of outpacing and scaring off Golurk. Golurk's specially oriented movepool is quite expansive, although its pitiful Special Attack stat prevents Golurk from effectively utilizing it.</p>

[Checks and Counters]

<p>Dedicated physical walls such as Tangrowth and Alomomola combat Golurk quite well, taking even Choice Band-boosted Fire Punches and Earthquakes moderately well without massive entry hazard support and retaliating with their STAB attacks. Pursuit users such as Spiritomb and Drapion can put Golurk out of commission prematurely, although they need be wary of its powerful Earthquake when switching in. Offensive Grass-types generally prove problematic, with Pokemon like Rotom-C capable of switching in on most of Golurk's attacks well and threatening it with a STAB Leaf Storm, and others such as Sceptile and Lilligant, while not switching in nearly as comfortably, are capable of using Golurk to recover residual damage with their powerful Giga Drain. Rock Polish variants of Golurk fear Aqua Jet and Sucker Punch users such as Absol and Kabutops respectively, both of which can revenge kill it regardless of Speed boosts.</p>

All right, let's get started on this. I've actually used Golurk a lot, especially its SR set, so there are a couple changes that I think you should make.

First of all, Drain Punch should be the primary option in the last slot, because if your primary reasoning for using Fire Punch is to hit Cryogonal, then Drain Punch is a lot better because there's nothing like taking an Ice Beam and recovering all your health back. It also lets you take advantage of being completely immune to Clefable and Miltank's attacks (without Scrappy) if they run Thunder Wave over Toxic, because you're not beating them otherwise. And it goes without saying that it can compensate for Golurk's lack of recovery. The main reason I can think of to use Fire Punch is to beat Escavalier, but I wouldn't use Golurk as my primary Escavalier switch-in, and the other stuff that Fire Punch hits take a lot from Shadow Punch (Lilligant, Sceptile, Scyther after SR) or takes absolutely nothing from it (Tangrowth). I don't really care whether that's in AC or a secondary slash, but I'd ask that you stress in the write-up that Drain Punch is better like 90% of the time.

Secondly, the spread that should be used is 156 HP / 252 Atk / 100 Spe, because it outspeeds Lanturn and while Golurk can easily take a Scald, it's useless if it gets burned. It's easily worth the small loss in bulk, and mention in AC to consider Speed creeping to outrun Lanturn but also Aggron, because it aims for the same benchmark.

Now that I think of it, you should probably change the name of the set to tank, because it does much more than just set up Stealth Rock. Also, mention Focus Punch in AC of the Choice Band set.

Moderator

Kinda worded Fire Punch's explanation awkwardly, but I can agree with Drain Punch being a really useful move for Golurk. However, I feel as though Fire Punch is still worth a slash, since it reinforces Golurk's ability to handle Bug-types, as well as OHKOing Sceptile and Lilligant (needs a tiny amount of residual damage for Lilli) and of course still getting the hit on Cryo, if that's all the same. I'll be sure to verify one another's individual uses and the usefulness of the recovery Drain Punch provides =) Definitely have no qualms with the other changes, I kinda hate labeling sets "Stealth Rock" and "Tank" as a whole but I guess there's no better name for it anyway :/

Moderator

Not to challenge the QC approvals, but isn't complete legitimacy's suggestion on Drain Punch > Fire Punch on the Tank set also applicable (perhaps even moreso due to the lessened bulk) on the Rock Polish set?

Moderator

Not to challenge the QC approvals, but isn't complete legitimacy's suggestion on Drain Punch > Fire Punch on the Tank set also applicable (perhaps even moreso due to the lessened bulk) on the Rock Polish set?

Click to expand...

Actually, due to Rock Polish's more offensive nature, the ability to more effectively break through Grass-types is greatly appreciated, as it allows it to outpace and OHKO Pokemon such as Sceptile and Lilligant safely after a boost among other things.

Also, for the sake of conserving posts, this is written up and ready for a final QC check =)

To add to this, Golurk has trouble overcoming Cryogonal and Kabutops, arguably the best Rapid Spin users of the tier.

Click to expand...

It's not arguable. They are the best.

Grass-types such as Sceptile and Lilligant generally can switch into Golurk's attacks rather well, barring Fire Punch, and can OHKO it with their Giga Drain recover damage lost switching in.

Click to expand...

Neither one can switch into CB Shadow Punch, and they will take a lot from most of Golurk's other moves in general. They're good revenge killers but should avoid switching in if possible. Rotom-C is a better choice.

Moderator

Nice analysis, very few mistakes. But in the future, try to watch use of the word compliment. Unless you're talking about a being saying something nice about another "You're so pretty Golurk", you probably mean complement. Just something to keep in mind. Also, respectively doesn't have to be in parantheses.

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[Overview]

<p>Were Golurk to be described in a single word, that word would likely be "interesting". Golurk's solid Attack and respectable defensive stats make it a reasonably powerful and bulky Pokemon, with a movepool allowing it to effectively capitalize on these traits, including Stealth Rock, Rock Polish, and an assortment of solid attacking options. It's unique Ground / Ghost typing grant Golurk useful immunities to Normal-, Fighting-, and Electric-type attacks, as well as a handful of resistances which grant it numerous opportunities to switch in and dish out attacks.</p>

<p>Of course, not all is well for the ghaostly automaton. Its typing, while granting it some very useful resistances and immunities, does make it vulnerable to several common attacking types, including weaknesses to Pursuit, Aqua Jet, and Sucker Punch, making it somewhat easy to scare out bywith common Pokemon. To add to this, Golurk has trouble overcoming Cryogonal and Kabutops, the best Rapid Spin users of the tier. Golurk's typing lends many Normal- and Flyit to being-type Pokemon switched ing into it on by many Normal- and Flying-type Pokemon completely scotch-free, forcing it to play incredibly carefully with its attacks, especially when utilizing Choice Band. Nonetheless, Golurk is a very useful Pokemon in the RU metagame, and with proper support, it can prove a deadly threat.</p>

<p>Golurk's excellent set of resistances and immunities, compliemented by its respectable natural bulk and high Attack stat, make it a very durable and moderately powerful physically oriented tank. These attributes provide Golurk numerous opportunities to set up Stealth Rock, with its Ghost sub-typing allowing it to also block Rapid Spin attempts. Earthquake is Golurk's primary source of damage, hitting hard off its 123 base Attack. Shadow Punch offers a solid secondary STAB move boosted further by Iron Fist, providing good neutral coverage alongside Earthquake. Drain Punch, in addition to hitting Dark- and Normal-types slightly harder than Earthquake due to Iron Fist, offers Golurk a semi-reliable form of recovery, helping to sustain itself throughout a match. Drain Punch also guarantees Golurk to OHKO defensive Cryogonal, allowing it to take an Ice Beam and recover a moderate amount of the damage lost, effectively preventing it from using Rapid Spin. Fire Punch allows Golurk to hit Grass- and Bug-types particularly hard, allowing it to punish incoming Sceptile and Rotom-C and better take on Pokemon such as Pinsir (respectively), while still maintaining the ability to OHKO Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread seeks to maximize bulk and offensive presence, with 100 Speed EVs allowing Golurk to outpace minimum Speed Lanturn, allowing it to hit it with an Earthquake before stomaching a Scald and risking a burn. However, Golurk can invest more heftily in Speed to outpace Pokemon such as Bouffalant and Aggron. In order to reinforce its ability to block Rapid Spin, Golurk can run a spread of 252 HP / 28 Atk / 228 Def to take on even Life Orb Kabutops, allowing it to always survive its Waterfall and OHKO with Earthquake in return. Stone Edge can be utilized to hit Flying-types hard while still maintaining coverage against Bug-types. Dynamicpunch, alongside the ability No Guard ability, allows Golurk a 50-50 shot at temporarily incapacitating the opponent, though generally speaking the boost from Iron Fist and the unreliability of Dynamicpunch confusion is enough to discourage its use.</p>

<p>Flying-types such as Moltres and Swellow are solid partners for Golurk offensively, being capable of threatening Grass-types that keep it in check, with Golurk in turn taking on bulky Rock- and Steel-types that take their STAB attacks well. Escavalier offers good synergy with Golurk, breaking through Pokemon such as Tangrowth with its powerful Megahorn, taking advantage of Golurk's ability to beat down Steel-types that check it. Similarly, Ferroseed offers good defensive synergy with Golurk, offering Spikes support to capitalize on Golurk's Ghost typing.</p>

<p>Golurk is very capability of capitalizing on all the opportunities its typing and bulk provides to function as a capable Choice Band user. Earthquake in tandem with with Golurk's high 123 base Attack is impressively powerful, even being able to 2HKOing bulky Pokemon such as Poliwrath consistently. Shadow Punch compliements Earthquake well, offering good neutral coverage and a useful "safe" attacking option when faced with a potential switch-in from a Levitate user or Flying-type. Fire Punch offers Golurk an effective means of hitting Bug- and Grass-types hard, allowing it to even beat incoming Tangrowth with Stealth Rock damageup. Stone Edge allows Golurk to steamroll through Flying-type switch-in's attempting to switch in on Earthquake. On the other hand, Drain Punch offers Golurk a decent method of recovering from passive damage,whinflicted upon it throughout a match, punishing Dark- and Normal-types that attempt to switch into Shadow Punch.</p>

[ADDITIONAL COMMENTS]

<p>100 Speed EVs allow Golurk to outpace Lanturn and threaten to OHKO it with Earthquake. However, considering the commonplace nature of this Speed benchmark, it is not out of the question to increase the Speed investment to outpace such Pokemon as Aggron and Bouffalant. Thunderpunch can be utilized in the final moveslot to hitting bulky Water-types such as Poliwrath and Alomomola particularly hard courtesy of Iron Fist, while continuing to hit Flying-types hard. Focus Punch, while being somewhat prediction-heavy, is the most powerful move in Golurk's arsenal, and can hit a variety of Pokemon either switching out or using a non-damaging move incredibly hard.</p>

<p>Considering Golurk's primary attacking options all have immunities, having a Pokemon capable of combating Flying- and Normal-types, as well as Levitate users, is thoroughly appreciated. Escavalier makes an excellent partner for this purpose, taking on most Normal-types rather well, in addition to handling common Levitate users such as Rotom-C and Rotom-N. Electric-types such as Rotom-C and Galvantula are also useful in that they can threaten Flying-types with their STAB attacks, as well as takinge on dedicated physical walls such as Tangrowth rather comfortably. MoreoverIn addition, powerful physical attackers such as Durant and Absol appreciate Golurk's ability to draw in and subsequently wear down physical walls.</p>

<p>Golurk's prestige as a bulky tank, compliemented by its numerous resistances and immunities, make it a highly effective Rock Polish sweeper. After a Rock Polish Golurk achieves a respectable 418 Speed (or 458 with a Jolly nature), which while being. While this is by no means outstanding, it does allow it to outpace the vast majority of the un-boosted tier. Earthquake is Golurk's primary STAB move, allowing it to break through physically bulky Pokemon such as Poliwrath with proper hazard support. Shadow Punch offers a reasonably powerful STAB move to compliement Earthquake, allowing it to break through Pokemon such as Misdreavus and Slowking handily. Fire Punch rounds off coverage, allowing Golurk to hit Grass- and Bug-types that resist Earthquake particularly hard, while more concretely dispatching Pokemon such as Escavalier and Durant.</p>

[ADDITIONAL COMMENTS]

<p>Generally Adamant's power is appreciated for its extra power, though a Jolly nature does grant Golurk the ability to outpace certain important Pokemon, including Accelgor, Choice Scarf Rotom-C, and Jolly Choice Scarf Medicham, after a boost. Colbur Berry is an interesting item choice over Life Orb, allowing Golurk to take a singular Sucker Punch from Pokemon such as Absol and Spiritomb that otherwise might check it, and KO with Earthquake, as well as allowing it to set up safely on Pokemon such as Zangoose, though the stark drop in power makes itself very evident, and requires an assortment of bulky Pokemon to be worn down sufficiently before Golurk attempts to sweep. Stone Edge is a useful tool for hitting Flying- and Bug-types in a single attack, though with Stealth Rock support Golurk can often take on out Flying-types rather efficiently.</p>

<p>(Grass-types such as Sceptile and Sawsbuck make solid partners for Golurk, being both able to both capitalize on the common priority attacks aimed at Golurk, such as Kabutops's Aqua Jet and Spiritomb's Sucker Punch, while alsond switching into and pressuringe Pokemon such as Tangrowth and Poliwrath to an extent). Spikes support is appreciated for wearing down Pokemon such as Poliwrath and Alomomola for Golurk to safely 2HKO them. Qwilfish and Ferroseed are both useful partners for this task, offering reasonable defensive synergy alongside Golurk and setting up Spikes on several common switch-ins to it.</p>

[Other Options]

<p>Considering Golurk's movepool is actually rather expansive, he does retainhave some interesting alternative options. Golurk makes for a fairly effective SubPunch user, finding a fair amount of opportunities to set up a Substitute and take advantage of a powerful Focus Punch, though generally speaking the set doesn't offer much in terms of overcominge any common switch-ins. Toxic is a useful move for crippling dedicated physical walls such as Tangrowth that can normally take the brunt of Golurk's attacks. Gravity is an interesting option for allowing Golurk to hit Levitate users and Flying-types while also improving the accuracy of moves such as Stone Edge, though most Levitate users are still capable of outpacing and scaring off Golurk regardless. Golurk's specially oriented movepool is quite impressive, though its pitiful Special Attack stat prevents it from effectively utilizing it.</p>

[Checks and Counters]

<p>Dedicated physical walls such as Tangrowth and Alomomola combat Golurk quite well, taking even Choice Band boosted Fire Punches and Earthquakes moderately well without minimal hazard support and retaliating with their STAB attacks. Pursuit users such Spiritomb and Drapion can put Golurk out of commission prematurely, though they need be wary of its powerful Earthquake when switching in. Offensive Grass-types generally prove problematic, with Pokemon like Rotom-C capable of switching in on most of Golurk's attacks well and threatening it with a STAB Leaf Storm, and others such as Sceptile and Lilligant, while not switching in nearly as comfortably, are capable of using Golurk to recover residual damage with their powerful Giga Drain. Rock Polish variants of Golurk are fear Aqua Jet and Sucker Punch users such as Absol and Kabutops (respectively), both of whom can aptly revenge-kill it regardless of Speed boosts.</p>

Comments:
Did you mean ghastly automaton? If you did that's fine, just seems like ghostly is the choice there
I put in that CB's Shadow Punch is good for Flying-type switchins too, I'm not sure how entirely true that is so think it over.
By the way, is it a good idea to use steamroll as a verb on something that flies far above any steamroller? Just saying, steamroll is something ground-based basically and they are flying so....
I put a certain part in parantheses. This part wasn't great as is, but because if the way both was used, there's so many ways it could go that I'm not sure what you want. I fixed it one way but you should go over it yourself.
in CnC how do Tangrowth and Alo take him with heavier hazards support? Expand on 'with minimal hazard support'.

Moderator

Moderator

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[Overview]

<p>Were Golurk to be described in a single word, that word would likely be "interesting". Golurk's solid Attack and respectable defensive stats make it a reasonably powerful and bulky Pokemon, with a movepool allowing it to effectively capitalize on these traits, including Stealth Rock, Rock Polish, and an assortment of solid attacking options. Its unique Ground / Ghost typing grant Golurk useful immunities to Normal-, Fighting-, and Electric-type attacks, as well as a handful of resistances which that grant it numerous opportunities to switch in and dish out attacks.</p>

<p>Of course, not all is well forGolurk the ghostly automatonGenerally these kinds of descriptions are frowned upon. Its typing, while granting it some very useful resistances and immunities, does make it vulnerable to several common attacking types, including weaknesses to Pursuit, Aqua Jet, and Sucker Punch, making it somewhat easy to scare out with common Pokemon. To add to this, Golurk has trouble overcoming Cryogonal and Kabutops, the best Rapid Spin users of in the tier. Golurk's typing lends it to being switched in on by many Normal- and Flying-types completely scotch-free, forcing it to play incredibly careful with its attacks, especially when utilizing Choice Band. Nonetheless, Golurk is a very useful Pokemon in the RU metagame, and with proper support, (RC) it can prove a deadly threat.</p>

<p>Golurk's excellent set of resistances and immunities, complemented by its respectable natural bulk and high Attack stat, make it a very durable and moderately powerful physically oriented tank. These attributes provide Golurk numerous opportunities to set up Stealth Rock, with its Ghost sub-typing allowing it to also block Rapid Spin attempts. Earthquake is Golurk's primary source of damage, hitting hard off its base 123 Attack. Shadow Punch offers a solid secondary STAB move boosted by Iron Fist, providing good neutral coverage alongside Earthquake. Drain Punch, in addition to hitting Dark- and Normal-types slightly harder than Earthquake due to Iron Fist, offers Golurk a semi-reliable form of recovery, helping it to sustain itself throughout a match. Drain Punch also guarantees Golurk to OHKO defensive Cryogonal, allowing it to take an Ice Beam and recover a moderate amount of the damage lost, effectively preventing it from using Rapid Spin. Fire Punch allows Golurk to hit Grass- and Bug-types particularly hard, allowing it to punish incoming Sceptile and Rotom-C and better take on Pokemon like such as Pinsir, (RC) while still maintaining the ability to OHKO Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread seeks to maximize bulk and offensive presence, with 100 Speed EVs allowing Golurk to outpace minimum Speed Lanturn, allowing it to hit it with an Earthquake before stomaching a Scald and risking a burn. However, Golurk can invest more heftily in Speed to outpace Pokemon such as Bouffalant and Aggron. In order to reinforce its ability to block Rapid Spin, Golurk can run a spread of 252 HP / 28 Atk / 228 Def to take on even Life Orb Kabutops, allowing it to always survive its Waterfall and OHKO with Earthquake in return. Stone Edge can be utilized to hit Flying-types hard while still maintaining coverage against Bug-types. Dynamicpunch, alongside the ability No Guard, allows Golurk a 50-50 shot at temporarily incapacitating the opponent, though generally speaking the boost from Iron Fist and the unreliability of Dynamicpunch confusion is enough to discourage its use.</p>

<p>Flying-types such as Moltres and Swellow are solid partners for Golurk offensively, being capable of threatening Grass-types that keep it in check, with Golurk in turn taking on bulky Rock- and Steel-types that take their STAB attacks well. Escavalier offers good synergy with Golurk, breaking through Pokemon like such as Tangrowth with its powerful Megahorn, taking advantage of Golurk's ability to beat down Steel-types that check it. Similarly, Ferroseed offers good defensive synergy with Golurk, offering Spikes support to capitalize on Golurk's Ghost typing.</p>

<p>Golurk is very capability of capitalizing on all the opportunities its typing and bulk provides to function as a capable Choice Band user. Earthquake in tandem with with Golurk's high base 123 Attack is impressively powerful, 2HKOing bulky Pokemon such as Poliwrath consistently. Shadow Punch complements Earthquake well, offering good neutral coverage and a "safe" attacking option when faced with a potential switch-in from a Levitate user or Flying-type. Fire Punch offers Golurk an effective means of hitting Bug- and Grass-types hard, allowing it to even beat incoming Tangrowth with Stealth Rock up. Stone Edge allows Golurk to crush Flying-type switch-ins attempting to switch come in on Earthquake. On the other hand, Drain Punch offers Golurk a decent method of recovering from passive damage, while also punishing Dark- and Normal-types that attempt to switch into Shadow Punch.</p>

[ADDITIONAL COMMENTS]

<p>100 Speed EVs allow Golurk to outpace Lanturn and threaten to OHKO it with Earthquake. However, considering the commonplace nature of this Speed benchmark it is not out of the question to increase the Speed investment to outpace such Pokemon as Aggron and Bouffalant. Thunderpunch can be utilized in the final moveslot to hit bulky Water-types such as Poliwrath and Alomomola particularly hard courtesy of Iron Fist, while continuing to hit Flying-types hard. Focus Punch, while being somewhat prediction-heavy, is the most powerful move in Golurk's arsenal, and can hit a variety of Pokemon either switching out or using a non-damaging move incredibly hard.</p>

<p>Considering Golurk's primary attacking options all have immunities, having a Pokemon capable of combating Flying- and Normal-types, (RC) as well as Levitate users, (RC) is thoroughly appreciated. Escavalier makes an excellent partner for this purpose, taking on most Normal-types rather well, in addition to handling common Levitate users such as Rotom-C and Rotom. Electric-types such as Rotom-C and Galvantula are also useful in that they can threaten Flying-types with their STAB attacks, (RC) as well as take on dedicated physical walls such as Tangrowth rather comfortably. In addition, powerful physical attackers such as Durant and Absol appreciate Golurk's ability to draw in and subsequently wear down physical walls.</p>

<p>Golurk's prestige as a bulky tank, complemented by its numerous resistances and immunities, make it a highly effective Rock Polish sweeper. After a Rock Polish Golurk achieves a respectable 418 Speed (or 458 with a Jolly nature). While this is by no means outstanding, it does allow it to outpace the vast majority of the unboosted tier. Earthquake is Golurk's primary STAB move, allowing it to break through physically bulky Pokemon such as Poliwrath with proper entry hazard support. Shadow Punch offers a reasonably powerful STAB move to complement Earthquake, allowing it to break through Pokemon such as Misdreavus and Slowking handily. Fire Punch rounds off coverage, allowing letting Golurk to hit Grass- and Bug-types that resist Earthquake particularly hard, (RC) while more concretely dispatching Pokemon such as Escavalier and Durant.</p>

[ADDITIONAL COMMENTS]

<p>Generally, (AC)an Adamant nature is appreciated for its extra power, though a Jolly nature does grant Golurk the ability to outpace certain important Pokemon, including Accelgor, Choice Scarf Rotom-C, and Jolly Choice Scarf Medicham, after a boost. Colbur Berry is an interesting item choice over Life Orb, allowing Golurk to take a singular Sucker Punch from Pokemon such as Absol and Spiritomb that otherwise might check it, and KO with Earthquake, as well as allowing it to set up safely on Pokemon such as Zangoose, though the stark drop in power makes itself very evident, and thus requires an assortment of bulky Pokemon to be worn down sufficiently before Golurk attempts to sweep. Stone Edge is a useful tool for hitting Flying- and Bug-types in a single attack, though with Stealth Rock support Golurk can often take out Flying-types rather efficiently.</p>

<p>Grass-types such as Sceptile and Sawsbuck make solid partners for Golurk, being able to both capitalize on the common priority attacks aimed at Golurk, such as Kabutops's Aqua Jet and Spiritomb's Sucker Punch, and switch into and pressure Pokemon like such as Tangrowth and Poliwrath to an extent. Spikes support is appreciated for wearing down Pokemon like such as Poliwrath and Alomomola for Golurk to safely 2HKO them. Qwilfish and Ferroseed are both useful partners for this task, offering reasonable defensive synergy alongside Golurk and setting up Spikes on several common switch-ins to it.</p>

[Other Options]

<p>Considering Golurk's movepool is actually rather expansive, he it does have some interesting alternative options. Golurk makes for a fairly effective SubPunch user, finding a fair amount of opportunities to set up a Substitute and take advantage of a powerful Focus Punch, though generally speaking the set doesn't overcome any common switch-ins. Toxic is a useful move for crippling dedicated physical walls such as Tangrowth that can normally take the brunt of Golurk's attacks. Gravity is an interesting option for allowing Golurk to hit Levitate users and Flying-types while also improving the accuracy of moves such as Stone Edge, though most Levitate users are still capable of outpacing and scaring off Golurk regardless. Golurk's specially oriented movepool is quite impressive, though its pitiful Special Attack stat prevents it Golurk from effectively utilizing it.</p>

[Checks and Counters]

<p>Dedicated physical walls such as Tangrowth and Alomomola combat Golurk quite well, taking even Choice Band-boosted Fire Punches and Earthquakes moderately well without massive entry hazard support and retaliating with their STAB attacks. Pursuit users such as Spiritomb and Drapion can put Golurk out of commission prematurely, though they need be wary of its powerful Earthquake when switching in. Offensive Grass-types generally prove problematic, with Pokemon like Rotom-C capable of switching in on most of Golurk's attacks well and threatening it with a STAB Leaf Storm, and others such as Sceptile and Lilligant, while not switching in nearly as comfortably, are capable of using Golurk to recover residual damage with their powerful Giga Drain. Rock Polish variants of Golurk fear Aqua Jet and Sucker Punch users such as Absol and Kabutops respectively, both of whom which can revenge kill it regardless of Speed boosts.</p>

There were a lot of "Pokemon such as" here, and many times it just doesn't sound nice. Remember anytime you're giving a general example you should use "like", but specific examples require "such as". There's a lot of grey area with they way you worded those sentences, and I would suggest avoiding that specific style in the future.

<p>Were Golurk One word to be described in a single word, that word Golurk would likely be "interesting". Golurk's solid Attack and respectable defensive stats make it a reasonably powerful and bulky Pokemon, with a movepool allowing it to effectively capitalize on these traits, that includinges Stealth Rock, Rock Polish, and an assortment of solid attacking options. Its unique Ground / Ghost typing grants Golurk useful immunities to Normal-, Fighting-, and Electric-type attacks, as well as a handful of resistances that grantive it numerous opportunities to switch in and dish out attacks.</p>

<p>Of course, not all is well for Golurk. Its typing, while granting it some very useful resistances and immunities, does make it vulnerable to several common attacking types, including weaknesses to Pursuit, Aqua Jet, and Sucker Punch, making it somewhat easy to scare out with common Pokemon. To add to this, Golurk has trouble overcoming Cryogonal and Kabutops, the best Rapid Spin users in the tier. Golurk's typing lends it to being switched in on by many Normal- and Flying-types completely scotch-free (this sounds akward, it can be reworded), forcing it to play incredibly careful with its attacks, especially when utilizing Choice Band. Nonevertheless, Golurk is a very useful Pokemon in the RU metagame, and with proper support it can prove a deadly threat.</p>

<p>Golurk's excellent set of resistances and immunities, complemented by its respectable natural bulk and high Attack, make it a very durable and moderately powerful tank. These attributes provide Golurk numerous opportunities to set up Stealth Rock, with its Ghost typing allowing it to also block Rapid Spin attempts. Earthquake is Golurk's primary source of damage, hitting hard off its base 123 Attack. Shadow Punch offers a solid secondary STAB move boosted by Iron Fist, providing good neutral coverage alongside Earthquake. Drain Punch, in addition to hitting Dark- and Normal-types slightly harder than Earthquake duethanks to Iron Fist, offers Golurk a semi-reliable form of recovery, helping it sustain itself throughout a match. Drain Punch also guarantees Golurk to OHKO defensive Cryogonal, allowing it to take an Ice Beam and recover a moderate amount of the damage lost, effectively preventing it from using Rapid Spin. Fire Punch allows Golurk to hit Grass- and Bug-types particularly hard, allowing it to punish incoming Sceptile and Rotom-C and better take on Pokemon like Pinsir while still maintaining the ability to OHKO Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread seeks to maximize bulk and offensive presence, with 100 Speed EVs allowing Golurk to outpace minimum Speed Lanturn, allowing itGolurk to hit it with an Earthquake before stomaching a Scald and risking a burn. However, Golurk can invest more heftily in Speed to outpace Pokemon such as Bouffalant and Aggron. In order to reinforce its ability to block Rapid Spin, Golurk can run a spread of 252 HP / 28 Atk / 228 Def to take on even Life Orb Kabutops, allowing it to always survive its Waterfall and OHKO with Earthquake in return. Stone Edge can be utilized to hit Flying-types hard while still maintaining coverage against Bug-types. Dynamicpunch, alongside the ability No Guard, allows Golurk a 50-50 shot at temporarily incapacitating the opponent, although generally speaking the boost from Iron Fist and unreliability of Dynamicpunch confusion is enough to discourage its use.</p>

<p>Flying-types such as Moltres and Swellow are solid partners for Golurk offensively, capable of threatening Grass-types that keep it in check, with Golurk in turn taking on bulky Rock- and Steel-types. Escavalier offers good synergy with Golurk, breaking through Pokemon like Tangrowth with its powerful Megahorn, taking advantage of Golurk's ability to beat down Steel-types that check it. Similarly, Ferroseed offers good defensive synergy with Golurk, offering Spikes support to capitalize on Golurk's Ghost typing.</p>

<p>Golurk is very capabilityle of capitalizing on all the opportunities that its typing and bulk provides it to function as a capable Choice Band user. Earthquake in tandem with with Golurk's high base 123 Attack is impressively powerful, 2HKOing bulky Pokemon such as Poliwrath consistently. Shadow Punch complements Earthquake well, offering good neutral coverage and safe attacking option when faced with a potential switch-in from a Levitate user or Flying-type. Fire Punch offers Golurk an effective means of hitting Bug- and Grass-types hard, allowing it to even beat incoming Tangrowth with Stealth Rock up. Stone Edge allows Golurk to crush Flying-type switch-ins attempting to come in on Earthquake. On the other hand, Drain Punch offers Golurk a decent method of recovering from passive damage, while also punishing Dark- and Normal-types that attempt to switch into Shadow Punch.</p>

[ADDITIONAL COMMENTS]

<p>100 Speed EVs allow Golurk to outpace Lanturn and threaten to OHKO it with Earthquake. However, it is not out of the question to increase the Speed investment to outpace Aggron and Bouffalant. Thunderpunch can be utilized in the final moveslot to hit bulky Water-types such as Poliwrath and Alomomola particularly hard courtesy of Iron Fist, while continuing to hit Flying-types. Focus Punch, while being somewhat prediction-heavy, is the most powerful move in Golurk's arsenal, and can hit a variety of Pokemon either switching out or using a non-damaging move incredibly hard.</p>

<p>Considering Golurk's primary attacking options all have immunities, having a Pokemon capable of combating Flying- and Normal-types as well as Levitate users is thoroughly appreciated. Escavalier makeis an excellent partner for this purpose, taking on most Normal-types rather well, in addition to handling common Levitate users such as Rotom-C. Electric-types such as Rotom-C and Galvantula are also useful in that they can threaten Flying-types with their STAB attacks as well as take on dedicated physical walls such as Tangrowth rather comfortably. In addition, powerful physical attackers such as Durant and Absol appreciate Golurk's ability to draw in and wear down physical walls.</p>

<p>Golurk's prestige as a bulky tank, complemented by its numerous resistances and immunities, makes it a highly effective Rock Polish sweeper. After a Rock Polish Golurk achieves a respectable 418 Speed (or 458 with a Jolly nature). While this is by no means outstanding, it does allow it to outpace the vast majority of the unboosted tier. Earthquake is Golurk's primary STAB move, allowing it to break through physically bulky Pokemon such as Poliwrath with proper entry hazard support. Shadow Punch offers a reasonably powerful STAB move to complement Earthquake, allowing it to break through Misdreavus and Slowking handily. Fire Punch rounds off coverage, letting Golurk hit Grass- and Bug-types that resist Earthquake particularly hard while more concretely dispatching Pokemon such as Escavalier and Durant.</p>

[ADDITIONAL COMMENTS]

<p>Generallym an Adamant nature is appreciated for its extra power, although Jolly does grant Golurk the ability to outpace certain important Pokemon, including Accelgor, Choice Scarf Rotom-C, and Jolly Choice Scarf Medicham, after a boost. Colbur Berry is an interesting item choice over Life Orb, allowing Golurk to take a singular Sucker Punch from Pokemon such as Absol and Spiritomb and KO with Earthquake, as well as allowing it to set up safely on Pokemon such as Zangoose, although the stark drop in power makes itself very evident, and thus requires an assortment of bulky Pokemon to be worn down sufficiently before Golurk attempts to sweep. Stone Edge is a useful tool for hitting Flying- and Bug-types in a single attack, although with Stealth Rock support Golurk can often take out Flying-types rather efficiently.</p>

<p>Grass-types such as Sceptile and Sawsbuck make solid partners for Golurk, being ablcause to bothey can capitalize on the common priority attacks aimed at Golurk, such as Kabutops's Aqua Jet and Spiritomb's Sucker Punch, and switch into and pressure Pokemon likesuch as Tangrowth and Poliwrath. Spikes support is appreciated for wearing down Pokemon like Poliwrath and Alomomola for Golurk to safely 2HKO them. Qwilfish and Ferroseed are both useful partners for this task, offering reasonable defensive synergy alongside Golurk and setting up Spikes on several common switch-ins to it.</p>

[Other Options]

<p>Considering Golurk's movepool is actually rather expansive, it does have some interesting alternative options. Golurk makes for a fairly effective SubPunch user, finding a fair amount of opportunities to set up a Substitute, although generally speaking the set doesn't overcome any common switch-ins. Toxic is a useful move for crippling dedicated physical walls such as Tangrowth that can normally take the brunt of Golurk's attacks. Gravity is an interesting option for allowing Golurk to hit Levitate users and Flying-types while also improving the accuracy of moves such as Stone Edge, although most Levitate users are still capable of outpacing and scaring off Golurk. Golurk's specially oriented movepool is quite impresexpansive, although its pitiful Special Attack stat prevents Golurk from effectively utilizing it.</p>

[Checks and Counters]

<p>Dedicated physical walls such as Tangrowth and Alomomola combat Golurk quite well, taking even Choice Band-boosted Fire Punches and Earthquakes moderately well without massive entry hazard support and retaliating with their STAB attacks. Pursuit users such as Spiritomb and Drapion can put Golurk out of commission prematurely, although they need be wary of its powerful Earthquake when switching in. Offensive Grass-types generally prove problematic, with Pokemon like Rotom-C capable of switching in on most of Golurk's attacks well and threatening it with a STAB Leaf Storm, and others such as Sceptile and Lilligant, while not switching in nearly as comfortably, are capable of using Golurk to recover residual damage with their powerful Giga Drain. Rock Polish variants of Golurk fear Aqua Jet and Sucker Punch users such as Absol and Kabutops respectively, both of which can revenge kill it regardless of Speed boosts.</p>

C/P(Move your mouse to reveal the content)C/P (open)C/P (close)

[Overview]

<p> One word to describe Golurk would be "interesting". Golurk's solid Attack and respectable defensive stats make it a reasonably powerful and bulky Pokemon, with a movepool allowing it to effectively capitalize on these traits that includes Stealth Rock, Rock Polish, and an assortment of solid attacking options. Its unique Ground / Ghost typing grants Golurk useful immunities to Normal-, Fighting-, and Electric-type attacks, as well as a handful of resistances that give it numerous opportunities to switch in and dish out attacks.</p>

<p>Of course, not all is well for Golurk. Its typing, while granting it some very useful resistances and immunities, does make it vulnerable to several common attacking types, including weaknesses to Pursuit, Aqua Jet, and Sucker Punch, making it somewhat easy to scare out with common Pokemon. To add to this, Golurk has trouble overcoming Cryogonal and Kabutops, the best Rapid Spin users in the tier. Golurk's typing lends it to being switched in on by many Normal- and Flying-types completely scotch-free (Sounds a bit akward), forcing it to play incredibly careful with its attacks, especially when utilizing Choice Band. Nevertheless, Golurk is a very useful Pokemon in the RU metagame, and with proper support it can prove a deadly threat.</p>

<p>Golurk's excellent set of resistances and immunities, complemented by its respectable natural bulk and high Attack, make it a very durable and moderately powerful tank. These attributes provide Golurk numerous opportunities to set up Stealth Rock, with its Ghost typing allowing it to also block Rapid Spin attempts. Earthquake is Golurk's primary source of damage, hitting hard off its base 123 Attack. Shadow Punch offers a solid secondary STAB move boosted by Iron Fist, providing good neutral coverage alongside Earthquake. Drain Punch, in addition to hitting Dark- and Normal-types slightly harder than Earthquake thanks to Iron Fist, offers Golurk a semi-reliable form of recovery, helping it sustain itself throughout a match. Drain Punch also guarantees Golurk to OHKO defensive Cryogonal, allowing it to take an Ice Beam and recover a moderate amount of the damage lost, effectively preventing it from using Rapid Spin. Fire Punch allows Golurk to hit Grass- and Bug-types particularly hard, allowing it to punish incoming Sceptile and Rotom-C and better take on Pokemon like Pinsir while still maintaining the ability to OHKO Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread seeks to maximize bulk and offensive presence, with 100 Speed EVs to outpace minimum Speed Lanturn, allowing Golurk to hit it with an Earthquake before stomaching a Scald and risking a burn. However, Golurk can invest more heftily in Speed to outpace Pokemon such as Bouffalant and Aggron. In order to reinforce its ability to block Rapid Spin, Golurk can run a spread of 252 HP / 28 Atk / 228 Def to take on even Life Orb Kabutops, allowing it to always survive its Waterfall and OHKO with Earthquake in return. Stone Edge can be utilized to hit Flying-types hard while still maintaining coverage against Bug-types. Dynamicpunch, alongside the ability No Guard, allows Golurk a 50-50 shot at temporarily incapacitating the opponent, although generally speaking the boost from Iron Fist and unreliability of Dynamicpunch confusion is enough to discourage its use.</p>

<p>Flying-types such as Moltres and Swellow are solid partners for Golurk offensively, capable of threatening Grass-types that keep it in check, with Golurk in turn taking on bulky Rock- and Steel-types. Escavalier offers good synergy with Golurk, breaking through Pokemon like Tangrowth with its powerful Megahorn, taking advantage of Golurk's ability to beat down Steel-types that check it. Similarly, Ferroseed offers good defensive synergy with Golurk, offering Spikes support to capitalize on Golurk's Ghost typing.</p>

<p>Golurk is very capable of capitalizing on all the opportunities that its typing and bulk provides it to function as a Choice Band user. Earthquake in tandem with with Golurk's high base 123 Attack is impressively powerful, 2HKOing bulky Pokemon such as Poliwrath consistently. Shadow Punch complements Earthquake well, offering good neutral coverage and safe attacking option when faced with a potential switch-in from a Levitate user or Flying-type. Fire Punch offers Golurk an effective means of hitting Bug- and Grass-types hard, allowing it to even beat incoming Tangrowth with Stealth Rock up. Stone Edge allows Golurk to crush Flying-type switch-ins attempting to come in on Earthquake. On the other hand, Drain Punch offers Golurk a decent method of recovering from passive damage, while also punishing Dark- and Normal-types that attempt to switch into Shadow Punch.</p>

[ADDITIONAL COMMENTS]

<p>100 Speed EVs allow Golurk to outpace Lanturn and threaten to OHKO it with Earthquake. However, it is not out of the question to increase the Speed investment to outpace Aggron and Bouffalant. Thunderpunch can be utilized in the final moveslot to hit bulky Water-types such as Poliwrath and Alomomola particularly hard courtesy of Iron Fist, while continuing to hit Flying-types. Focus Punch, while being prediction-heavy, is the most powerful move in Golurk's arsenal, and can hit a variety of Pokemon either switching out or using a non-damaging move incredibly hard.</p>

<p>Considering Golurk's primary attacking options all have immunities, Pokemon capable of combating Flying- and Normal-types as well as Levitate users is thoroughly appreciated. Escavalier is an excellent partner for this purpose, taking on most Normal-types rather well, in addition to handling common Levitate users such as Rotom-C. Electric-types such as Rotom-C and Galvantula are also useful in that they can threaten Flying-types with their STAB attacks as well as take on dedicated physical walls such as Tangrowth rather comfortably. In addition, powerful physical attackers such as Durant and Absol appreciate Golurk's ability to draw in and wear down physical walls.</p>

<p>Golurk's prestige as a bulky tank, complemented by its numerous resistances and immunities, makes it a highly effective Rock Polish sweeper. After a Rock Polish Golurk achieves a respectable 418 Speed (or 458 with a Jolly nature). While this is by no means outstanding, it does allow it to outpace the vast majority of the unboosted tier. Earthquake is Golurk's primary STAB move, allowing it to break through physically bulky Pokemon such as Poliwrath with proper entry hazard support. Shadow Punch offers a reasonably powerful STAB move to complement Earthquake, allowing it to break through Misdreavus and Slowking handily. Fire Punch rounds off coverage, letting Golurk hit Grass- and Bug-types that resist Earthquake particularly hard while more concretely dispatching Pokemon such as Escavalier and Durant.</p>

[ADDITIONAL COMMENTS]

<p>Generally an Adamant nature is appreciated for its extra power, although Jolly does grant Golurk the ability to outpace certain important Pokemon, including Accelgor, Choice Scarf Rotom-C, and Jolly Choice Scarf Medicham, after a boost. Colbur Berry is an interesting item choice over Life Orb, allowing Golurk to take a singular Sucker Punch from Pokemon such as Absol and Spiritomb and KO with Earthquake, as well as allowing it to set up safely on Pokemon such as Zangoose, although the stark drop in power makes itself very evident, and thus requires an assortment of bulky Pokemon to be worn down sufficiently before Golurk attempts to sweep. Stone Edge is a useful tool for hitting Flying- and Bug-types in a single attack, although with Stealth Rock support Golurk can often take out Flying-types rather efficiently.</p>

<p>Grass-types such as Sceptile and Sawsbuck make solid partners for Golurk, because they can capitalize on the common priority attacks aimed at Golurk, such as Kabutops's Aqua Jet and Spiritomb's Sucker Punch, and switch into and pressure Pokemon such as Tangrowth and Poliwrath. Spikes support is appreciated for wearing down Pokemon like Poliwrath and Alomomola for Golurk to safely 2HKO them. Qwilfish and Ferroseed are both useful partners for this task, offering reasonable defensive synergy alongside Golurk and setting up Spikes on several common switch-ins to it.</p>

[Other Options]

<p>Considering Golurk's movepool is actually rather expansive, it does have some interesting alternative options. Golurk makes for a fairly effective SubPunch user, finding a fair amount of opportunities to set up a Substitute, although generally speaking the set doesn't overcome any common switch-ins. Toxic is a useful move for crippling dedicated physical walls such as Tangrowth that can normally take the brunt of Golurk's attacks. Gravity is an interesting option for allowing Golurk to hit Levitate users and Flying-types while also improving the accuracy of moves such as Stone Edge, although most Levitate users are still capable of outpacing and scaring off Golurk. Golurk's specially oriented movepool is quite expansive, although its pitiful Special Attack stat prevents Golurk from effectively utilizing it.</p>

[Checks and Counters]

<p>Dedicated physical walls such as Tangrowth and Alomomola combat Golurk quite well, taking even Choice Band-boosted Fire Punches and Earthquakes moderately well without massive entry hazard support and retaliating with their STAB attacks. Pursuit users such as Spiritomb and Drapion can put Golurk out of commission prematurely, although they need be wary of its powerful Earthquake when switching in. Offensive Grass-types generally prove problematic, with Pokemon like Rotom-C capable of switching in on most of Golurk's attacks well and threatening it with a STAB Leaf Storm, and others such as Sceptile and Lilligant, while not switching in nearly as comfortably, are capable of using Golurk to recover residual damage with their powerful Giga Drain. Rock Polish variants of Golurk fear Aqua Jet and Sucker Punch users such as Absol and Kabutops respectively, both of which can revenge kill it regardless of Speed boosts.</p>