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on the yahoo list the question of multi processor support came up. i didn't see that on the road map anywhere.
is this in the master plan someplace?
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At the moment its somewhere out on THE HORIZON along with a number of other things which aren't listed on the roadmap. It may come sooner than that, but it's not strictly on the main-line master plan at the moment.

I understand that it's become a standard feature in some other software, but I'm not sure how powerful it will be in AM where it will not always be possible to load-balance contraptions across multiple processors -- that's something which is mulch easier in a track-based DAW where you don't have arbitrary linked networks with feedback etc.

---"but I'm not sure how powerful it will be in AM where it will not always be possible to load-balance contraptions across multiple processors -- that's something which is mulch easier in a track-based DAW where you don't have arbitrary linked networks with feedback etc."----

just to be clear (in my brain anyways) i'm assuming 1 CPU w/multiple cores is different than multiple CPU's in this regard?

I've attempted to translate lerouge's post. Apologies to all if I've made a mistake! (francophones - please feel free to correct me)

lerouge says:

"I'm disappointed that AM2 doesn't have more sounds available, or new effects either.
There's a scroll bar on the drums now - that's excellent but it'd be extremely useful to also have it on the bassline and arpeggiator in order to be able to link between them.
The file players: you can't trigger them on the beat (or on the half beat), and you can't sync them to a beat track(?) either. And when you put a sample into automation you can't directly control the file players – you have to play with the loop (which you can't sync up).
The randomisation function on the bassline can't be controlled via automation, which is a shame.
There you go, in French, I complain... But I mean to be constructive. Thanks to you Ross for this beautiful tool!"

Thanks for the questions lerouge, and for the translation Katharine :-)

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I'm disappointed that AM2 doesn't have more sounds available, or new effects either.
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I'm not exactly sure what you mean by "sounds" here. If you mean "samples and soundfiles" this was a concious decision to keep the download size small. I'm a firm believer that the artist should source their own sonic materials (whether with a microphone, a CD ripper, or google) ... although it might make AM more commercially fit as a one-stop-shop, I'm currently in the business of making software, not sample libraries. I plan to write a blog post about this soon but you can check out Resources > Links on this site for a few places to find free sounds/samples to use with AM.

The "no new effects" thing is regrettable but there are only so many hours in the day and I decided to get the core AudioMulch 2 capabilities working and in your hands before I start working on new effects (which are on the roadmap for this year)... otherwise you would still be waiting for AudioMulch 2.

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There's a scroll bar on the drums now - that's excellent but it'd be extremely useful to also have it on the bassline and arpeggiator in order to be able to link between them.
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Yes that's coming.

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The file players: you can't trigger them on the beat (or on the half beat), and you can't sync them to a beat track(?) either. And when you put a sample into automation you can't directly control the file players – you have to play with the loop (which you can't sync up).
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I'm not 100% sure I understand this. Perhaps it would be clearer if you said what you want to be able to do, rather than what AM can't do.

If you need beat-synchronised sample playback the Drums contraption (or perhaps the LoopPlayer) is a better choice. The FilePlayer is intended to be a free running contraption... like having a reel to reel tape deck (sure, I should add reverse and varispeed.. that may happen).

That said, you can automate a FilePlayer's Active property then you can start/stop the file relative to automation whenever you like (aligned to the beat or not). Combine this with checking the Auto Rewind check box and you can retrigger it any time. It is true that you can't do full DAW style soundfile region mixing, but AM is not a DAW :-)

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The randomisation function on the bassline can't be controlled via automation, which is a shame.
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I was reading the your last post in hopes to figure out a way to automate a file recorder's punch-in. I realize you can punch-in by seconds, but I'm wondering if there is a way to set the punch mode by beats or at least by bars rather than seconds. As AudioMulch seems to "show itself" (sorry, I can't think of a better way to phrase this) primarily in beats and bars, I think it would be advantageous to be able to punch-in by beats and bars rather than seconds.

Secondly, I'd love to see a way to automate punch-ins in multiple places throughout a work. To give you an example, I play flugelhorn. I record a part which I am happy with, but mess up a note in the high range at the tail end of a sixteen bar recording and only want to fix that last bar. While playing, I'd like to be able to have the program set in a way in which the program automatically punches in and out in specific places in order to make recording easier. In this way, I would be able to set up punch-ins and outs over bits of the work that I've muddled without disturbing previously recorded areas that I'm happy with. In the case I'm speaking of, I'd automate the punch-in for the last bar where I had muddle the the high note, and automate the punch-out. I figure there is a way to do this already in Mulch using a gain contraption with a mute function, but it may be a bit more accessible if you could automate punch-in and punch-out.

I hope I've worded this well--if I need to rephrase please let me know as description is not my forte. Again, I really love the improvements with the new release. I can't imagine a music tool I'd rather have for production!