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PlayStation® Vita deployment is here!

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition to Unity for PlayStation®3. Today, we’re thrilled to announce that with Unity 4.3 we’re releasing Unity for PlayStation®Vita to the public.

Developers with a licensed developer agreement from SCE for PS Vita will now be able to deploy their game to PS Vita via the Unity engine and make use of platform-specific functionality including:

Motion sensors

Front and rear cameras

Dual analog sticks

Rear Touch pad

Furthermore, Unity for PS Vita will enable you to integrate the full suite of PSN features into your game, including Trophies, Friends and Matching functionality into your game.

As with all the other platforms we support, Unity for PS Vita allows you to develop your game once, without rewriting the code from scratch; simply build and run it on your PS Vita devkit. Not only that, you can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement very cool graphics. And all of it can be run directly on your PS Vita devkit for quick iteration! Why don’t you head over to the release notes and take a look?

Zoink! has just released their new game “Stick It To The Man” developed in Unity for both PS3 and PS Vita. The game has already been very well received. Check out their game at their website http://www.stickitgame.com/ to see what it is all about!

We are proud to have reached this platform milestone and we are very eager to see what exciting games you will create for PS Vita!

@RONNIE42 It doesn’t matter if you’re in America or Europe if you want to become a licensed developer for Sony consoles.

Ronnie42

January 30, 2014 at 1:32 am /

So what about Indy developers? some of us aren’t in America, would love to test this on the PS Vita, I’d love to test my games on the PS Vita.

Steve

January 25, 2014 at 10:02 am /

@SARA Yes there has been support for the ps3 for ages, but its similar to the PS VITA way, having to get special hardware/software/licenses from Sony, which isn’t too easy unless your a big company.

Sara

January 24, 2014 at 6:36 pm /

Is there support for the PS3? Has there been support for the PS3?

Just curious.

Thanks!

Andrew

January 18, 2014 at 5:52 pm /

@Bruno
Surely you are right, I was referring to the classic console systems. 3ds does not have the market share as iOS or Android, but with a solid user base of 42+ millions of “real” gamers is still the best selling console/handheld of this generation, widely outselling all the others. In december 3ds has outsold both ps4 and xone combined for example and has what it takes to reach the same success as DS. http://www.vgchartz.com/tools/hw_date.php

Bruno

January 18, 2014 at 3:36 pm /

@Andrew
3ds leading mobile platform?! You’re kidding, right?
Nintendo is crying their *** out since Jobs and Google created the app stores.
Satoru Iwata is still crying like a baby right now.

This is indeed a great news for any Unity developers, but I’m still waiting for an exporter for Nintendo 3DS which is (right now) the leading mobile gaming platform! ;)

David Helgason

January 17, 2014 at 1:09 am /

It seems we decided to kill the display of trackbacks, but didn’t update the code right. Small error, but I am sick of trackbacks so I think it was a good choice.

Indy

January 16, 2014 at 1:42 pm /

Why there is an info: “Comments (54)” and list of 12 comments

Eric @ Dark Tonic

January 16, 2014 at 5:46 am /

For anyone following along, as Ray says, the PSM acct is totally different than a PSN acct. To self publish on PSN or become a licensed dev, you have to sign up here: http://us.playstation.com/develop/