- I thought the collections were going to offer a legacy unlock for CC or credits. I am, however liking that I can have variations on certain sets of armours. Allows me to play with appearance with low cost and low risk. I just thought I could purchase an unlock for the legacy. But it is still per character.

- Some dye colors appear to be missing, like a blue/dark blue secondary dye kit or a white primary with dark blue secondary kit.

- The cartel dyes I would prefer not be cartel only. I would prefer they be player craftable. But I get it. It's direct revenue. But I think everything should be craftable. When new stuff is cartel or drop only it continually diminishes the impact of crafting. They don't offer schematics "down the road". But again, I get that this is a revenue stream for the publisher. So this is more just me lamenting than anything else.

For the most part, I think that is it.

I am loving that character preview for companions is finally reliable, but more than that it is very useful. If you are previewing dyes, this translates to all companions. And companion customizations are shown.

I am enjoying the dye kits for the most part. I freely admit that in RPGs I love the barbie doll dress up aspect. I spend... well more time than I care to say on trying to have interesting looks for my characters and their companions. Even those companions that are rarely or never used.

I thought the collections were going to offer a legacy unlock for CC or credits. I am, however liking that I can have variations on certain sets of armours. Allows me to play with appearance with low cost and low risk. I just thought I could purchase an unlock for the legacy. But it is still per character.

You can purchase an unlock for CC on your legacy. When you look at a set that you collected on a different character, the button that gets you a copy has the purchase dialog pop up. Stuff seems to be between 60 and 600 CC, depending on what it is. After going through all of my stuff I'm not actually missing as much as I thought, so my annoyance has dissipated (I'm also making a killing on spare gear that was clogging my cargo holds).

Quote:

Some dye colors appear to be missing, like a blue/dark blue secondary dye kit or a white primary with dark blue secondary kit.

I thought the collections were going to offer a legacy unlock for CC or credits. I am, however liking that I can have variations on certain sets of armours. Allows me to play with appearance with low cost and low risk. I just thought I could purchase an unlock for the legacy. But it is still per character.

You can purchase an unlock for CC on your legacy. When you look at a set that you collected on a different character, the button that gets you a copy has the purchase dialog pop up. Stuff seems to be between 60 and 600 CC, depending on what it is. After going through all of my stuff I'm not actually missing as much as I thought, so my annoyance has dissipated (I'm also making a killing on spare gear that was clogging my cargo holds).

Quote:

Some dye colors appear to be missing, like a blue/dark blue secondary dye kit or a white primary with dark blue secondary kit.

ah yeah. I misread the message. Thanks for the clarification as I now read it correctly. I know this confused others as well. I've seen others have a similar question about legacy unlocks for collections.

So on one of my characters I purchased some tier 7 space ship mods off of the GTN. Those must have come from the Cartel Packs as my collections show 2 of the three spaceship mod collections as available. Good thing too, as my Juggernaut just hit 50 and I will not have to spend money on those. I think I need to send my cyber crafter over and buy the schematic for the other three just to see what it costs to make them vs. buying them.

Also, I rolled an agent last night. What is a good set of modable armor that looks good that I can use? I thought Dulfy had a something that shows all of the armors, but I cannot find it.

Also, I rolled an agent last night. What is a good set of modable armor that looks good that I can use? I thought Dulfy had a something that shows all of the armors, but I cannot find it.

I think it's probably easiest to use the collections interface for that kind of thing now, as car as the stuff from the cartel market goes. If you click on a set then click on the "show gear" button (I think it's "show gear"), you can preview individual pieces, and if you have things matched to chest the previews will be matched also.

Tor-fashion.com is probably what you were thinking about. It's useful for some of the non-cartel stuff, but especially with dyes, you really need to see stuff in game.

So on one of my characters I purchased some tier 7 space ship mods off of the GTN. Those must have come from the Cartel Packs as my collections show 2 of the three spaceship mod collections as available. Good thing too, as my Juggernaut just hit 50 and I will not have to spend money on those. I think I need to send my cyber crafter over and buy the schematic for the other three just to see what it costs to make them vs. buying them.

Also, I rolled an agent last night. What is a good set of modable armor that looks good that I can use? I thought Dulfy had a something that shows all of the armors, but I cannot find it.

There's a nice grey trenchcoat that drops in Black Talon or purchasable as "Sniper's coat" or something like that that I like. Troublemaker's set is also pretty good. My beef w/ most of the dedicated Agent stuff is that it looks like soldiery stuff, and doesn't really look all agent-ey.

tor-fashion is it. Clandestine officer set looks cool, but I do agree that it looks to Imperial military. Do they have a set that looks like a tuxedo or a suit and tie? That is what James Bond wears most of the time!

It looks like the rage over the patch has hit a head, and BW has gone silent (which is typical when they are trying to figure out WTF to do in a difficult situation). It will be interesting to see what they end up saying. I think the prices for customization stuff will stand, it's very reasonable by other MMO standards. The collections are pretty awkward, and I have a strong feeling it's because of technical limitations rather than because someone designed it that way, so I'm not sure what they can do there, at least short term. I think the dyes are the most likely to get some kind of concession, and they seem to be where most of the hate is directed right now. Most of the desirable color combinations are very rare, one guy on reddit opened 84 packs and got just seven rares and no black/black. That's going to lead to the same situation as the first shipment of cartel packs where 95% of the stuff is sold for effectively nothing, and a very few things go for ridiculous prices. As it is now, opening dye packs is not recommended, no matter how much money you are prepared to spend.

Somewhat ironically, if they added dyes to the collections they could sidestep a lot of the complaints Personally I think that's the best option (given the system they decided to use) because trying to browse colors right now to see how it looks on specific armor through the GTN is a nightmare, and it's going to get a lot worse when the CM dyes become unbound in another day.

Quote:

Do they have a set that looks like a tuxedo or a suit and tie? That is what James Bond wears most of the time!

Not as such. There are the "noble" outfits from the NPCs on Alderaan, which I guess are probably sort of equivalent lore-wise. They are typically very cheap on the GTN.

I haven't been on it a week or so... I have a feeling that I'm going to spend two hours just fucking around with colors and outfits and shit, and not even play

That's pretty much what I did last night.

I like all the new options they added, but I've gotta say, I'm bummed that all the customizable station stuff requires CCs. I guess it wouldn't be too bad as a subscriber, but once my account goes back to F2P, and those prices jump up 50%, and no longer get a monthly allotment, that'll pretty much be it for all those new features. 2.1 basically won't exist for me outside of buying dyes on the GTN.

I haven't been on it a week or so... I have a feeling that I'm going to spend two hours just fucking around with colors and outfits and shit, and not even play

That's pretty much what I did last night.

I like all the new options they added, but I've gotta say, I'm bummed that all the customizable station stuff requires CCs. I guess it wouldn't be too bad as a subscriber, but once my account goes back to F2P, and those prices jump up 50%, and no longer get a monthly allotment, that'll pretty much be it for all those new features. 2.1 basically won't exist for me outside of buying dyes on the GTN.

Seems like this is the exact sort of thing they should be charging CC's for. If you want some purely cosmetic changes, you can pay for them.

Also, you can also you can always buy CC directly not not get an actual sub for next month.

I haven't been on it a week or so... I have a feeling that I'm going to spend two hours just fucking around with colors and outfits and shit, and not even play

That's pretty much what I did last night.

I like all the new options they added, but I've gotta say, I'm bummed that all the customizable station stuff requires CCs. I guess it wouldn't be too bad as a subscriber, but once my account goes back to F2P, and those prices jump up 50%, and no longer get a monthly allotment, that'll pretty much be it for all those new features. 2.1 basically won't exist for me outside of buying dyes on the GTN.

Seems like this is the exact sort of thing they should be charging CC's for. If you want some purely cosmetic changes, you can pay for them.

Also, you can also you can always buy CC directly not not get an actual sub for next month.

I suppose, I just wonder how much use it'll get outside of subscribers after the first week or so. And I'm not likely to spend real money on cosmetic changes only, so that likely wont happen for me. Guess I just wish it was based on credits. No big deal though, I'm pretty happy with my characters looks. Also a little disappointed that the new hairstyles are cartel unlocks too...

I suppose, I just wonder how much use it'll get outside of subscribers after the first week or so.

Probably a lot, character customization stuff in MMOs is always in high demand, even at much higher prices. Coming off "it's a subscription, everything is free" the prices seem high, but compared to other games, with stuff like $25-$40 mounts and $25 race changes, all this stuff is pretty cheap even without the subscriber discount.

The mess with all the different binds not applying or re-applying on the dyes is pretty funny. The super rares from packs are being sold well before they should be, CE only colors are on the market, previews binding some dyes if in inventory.

I take issue with the fact that it costs ~8k to add your in-use color crystals to the collections. I started to add mine, then thought again it would have cost me 8k x 19 to add the ones I already own. To add insult to injury the white crystal I paid 2m for so long ago cannot be added at all. Only pack crystals.

As soon as someone finds a duping bug with the collections... well that will be interesting.

Yeah, it looks pretty good. Too bad its only 3 pieces. I will need to find some dark items to fill in the holes.

Definitely one of the best, though I'm very partial to the Vendetta armor. Not nearly as easy to get though.

Is the Imperial Vendetta the equivalent to e.g. the Jedi Battlelord set? It looks really good but would then indeed a pain to get :-) From the class sets I got the Jedi Battlelord and the TT-17A Hydra for my Bounty Hunter and for both of them it was a rather long search to get all the pieces. But seeing the Vendetta set and being on the look for some good looking armor for my operative I might go down that road. Maybe I can make a steal on the GTN.

I for one am very happy with the colors atm. As said, I do have the Jedi Battlelord set, which I like for its model, but the greenish tint it has always bugged me a little bit. Yestderday I could finally recolor it and give it a nice brown look overall. Now I'm just needing a new haircut :-)

The official forums seem to be up in arms about the colors, as most of them are CM items which are sold as random drops. Well I am not particularly angered about it but still I do think it was not the wisest idea from BW to make colors a random drop, I can sort of understand the anger it causes. I am not too partial to all black or all white armor, so the colors I want I can mostly get, but if I would have been waiting to color my robes all white only to find out that this option is a rare CM drop, well I would be pissed as well ...

tor-fashion is it. Clandestine officer set looks cool, but I do agree that it looks to Imperial military. Do they have a set that looks like a tuxedo or a suit and tie? That is what James Bond wears most of the time!

It looks like the rage over the patch has hit a head, and BW has gone silent (which is typical when they are trying to figure out WTF to do in a difficult situation). It will be interesting to see what they end up saying. I think the prices for customization stuff will stand, it's very reasonable by other MMO standards. The collections are pretty awkward, and I have a strong feeling it's because of technical limitations rather than because someone designed it that way, so I'm not sure what they can do there, at least short term. I think the dyes are the most likely to get some kind of concession, and they seem to be where most of the hate is directed right now. Most of the desirable color combinations are very rare, one guy on reddit opened 84 packs and got just seven rares and no black/black. That's going to lead to the same situation as the first shipment of cartel packs where 95% of the stuff is sold for effectively nothing, and a very few things go for ridiculous prices. As it is now, opening dye packs is not recommended, no matter how much money you are prepared to spend.

Somewhat ironically, if they added dyes to the collections they could sidestep a lot of the complaints Personally I think that's the best option (given the system they decided to use) because trying to browse colors right now to see how it looks on specific armor through the GTN is a nightmare, and it's going to get a lot worse when the CM dyes become unbound in another day.

Quote:

Do they have a set that looks like a tuxedo or a suit and tie? That is what James Bond wears most of the time!

Not as such. There are the "noble" outfits from the NPCs on Alderaan, which I guess are probably sort of equivalent lore-wise. They are typically very cheap on the GTN.

There's a nice grey trenchcoat that drops in Black Talon or purchasable as "Sniper's coat" or something like that that I like. Troublemaker's set is also pretty good. My beef w/ most of the dedicated Agent stuff is that it looks like soldiery stuff, and doesn't really look all agent-ey.

There's a couple of instances in the Agent's story where the soldiery outfits work, but generally, I agree with you. With the other stuff it's like he's someone from Police Squad! playing an undercover cop while having a badge affixed to his forehead. I particularly do not like the helmet that the War Medic suit has. He looks like a redneck astronaut that put the trucker hat on top of the bubble.

So, they haveresponded the all the patch hate with what amounts to "sorry, we'll take this into consideration going forward" and "don't expect another off schedule cartel market patch". Still nothing on actually changing anything as implemented about the collections or dye, which is kind of disappointing.

One other problem that I wasn't really aware of before is that there is a lot of stuff without dye slots. All the crafted oranges 15 and below, and the BT/Esseles chests, which are some of the most in-demand armors in the game. I'm not sure what the rationale there was, but they need to fix it. The fact that dye preview works for almost everything (and that nearly every non-chest matches fine, even on the non-dyable sets) shows that the restrictions are technological.

I don't know what I did, but I lost a dye that was applied as I zoned from the ziost to TFB last night. If you own a super rare, I'd think twice on use. There are others with similar issues but there is so much noise concerning dyes it will be tough for any dev team to dial in the real bugs.

Random question: anyone know of a way to deal with extra HK parts you don't want? I seem to pick up one every time I run False Emperor, and they're just taking up space in my mission inventory -- but they're mission items, so I can't get rid of them.

Random question: anyone know of a way to deal with extra HK parts you don't want? I seem to pick up one every time I run False Emperor, and they're just taking up space in my mission inventory -- but they're mission items, so I can't get rid of them.

Do you have the mission active? The only way I could think of to solve it would be to finish the HK quest line, which should be a easy (but time consuming) if you got the parts from the flashpoints.

As for the Gree event do you think there is a point grinding reputation as you will probably only get 12k per week as with other factions. I made a long brake in the game and never did the Gree event before but if it is as with the other factions, you would need 6 weeks of rep grind with the weekly cap in place. The Gree are scheduled to leave after one week, so there is not too much that can be done.

The weekly caps on reputation annoy me anyway somehow. I do have a lot of alts and by doing the dailies I get more than enough reputation tokens. Usually on Tuesday after the reset I will just consume the leftover tokens from the last week and will be capped before I even start any new quests ...

As for the Gree event do you think there is a point grinding reputation as you will probably only get 12k per week as with other factions. I made a long brake in the game and never did the Gree event before but if it is as with the other factions, you would need 6 weeks of rep grind with the weekly cap in place. The Gree are scheduled to leave after one week, so there is not too much that can be done.

Depending on how many characters you do it with, you can pretty easily get the rep cap each week. I did it almost every week it's been around, only doing it a few days a week. The major rep gains are from the single-time missions and killing Xenoanalyst, which you can do on SM and HM each week once you reach a certain rep (friend?), and is very quick.

Quote:

The weekly caps on reputation annoy me anyway somehow. I do have a lot of alts and by doing the dailies I get more than enough reputation tokens. Usually on Tuesday after the reset I will just consume the leftover tokens from the last week and will be capped before I even start any new quests ...

It's to stop people with multiple characters from getting all the rewards immediately. It's an attempt to slow people down, and I think it generally works pretty well without being as harsh as the limits in other games (where anything you do past the cap each week is just lost).

As for the Gree event do you think there is a point grinding reputation as you will probably only get 12k per week as with other factions. I made a long brake in the game and never did the Gree event before but if it is as with the other factions, you would need 6 weeks of rep grind with the weekly cap in place. The Gree are scheduled to leave after one week, so there is not too much that can be done.

Depending on how many characters you do it with, you can pretty easily get the rep cap each week. I did it almost every week it's been around, only doing it a few days a week. The major rep gains are from the single-time missions and killing Xenoanalyst, which you can do on SM and HM each week once you reach a certain rep (friend?), and is very quick.

Quote:

The weekly caps on reputation annoy me anyway somehow. I do have a lot of alts and by doing the dailies I get more than enough reputation tokens. Usually on Tuesday after the reset I will just consume the leftover tokens from the last week and will be capped before I even start any new quests ...

It's to stop people with multiple characters from getting all the rewards immediately. It's an attempt to slow people down, and I think it generally works pretty well without being as harsh as the limits in other games (where anything you do past the cap each week is just lost).

That was actually kind of my point, the reputation should be gained quickly on multiple toons, but you can only get 12k in total per week and as the Gree will only stay for one week, that's all you can get Anyway, as I never did the event before I will certainly have a look and if it is fun do it with a bunch of my characters.

I understand the motivation for the cap, though. And I certainly do think it is great that the reputation grind is on a "per legacy basis" as opposed to "per character". Now if I am having the rep, I will have it on all my alts which is certainly great. I got Makeb to Legendary just by levelling all my alts and doing the story quest and the weekly staged once per toon. Didn't feel like a grind and I'm halfway Legendary for GSI in a similar way. I shouldn't have said "annoy" it is just a little irritating that after the 12k rep I am at a full stop They made a similar thing with the commendation but this is a cap I have yet to run into as I play several alts and will switch over to another toon before hitting the cap on commendations.

Then I am at a loss but you should write a ticket to support about it. I have rather good experience with the ingame support, although it takes a while to get a response. When they made the server mergers one of my characters had a daily quest on Belsavis finished, but not yet handed in. It was stuck in this state and I could not do this specific daily anymore. I wrote a ticket and got a reply after one or two days and the service team was talking to me, letting me log in log out, got through the logs in order to get the mission working again. The first session did not help and they got some kind of Dev to talk to me again after a couple of days. Again they tried a few things but in the end nothing worked. Still, it was a very good experience because they were very friendly and I got the strong feeling they were really trying to solve the problem and not giving me some token BS replies and explanations. They startetd with going through the standard procedure like resetting the UI and so on and escalated as nothing did work. So, in the end I am still stuck with this daily not working but I also got the feeling the team did not let me down.

That was actually kind of my point, the reputation should be gained quickly on multiple toons, but you can only get 12k in total per week and as the Gree will only stay for one week, that's all you can get

The cap is on how many items you can use not how many you can acquire, so it's really not a big deal. The amount of rep you can get is really only limited by the number of characters you have and the amount of time you want to put into it.

I was running the section X dailies over the weekend on my Commando and I got in a group for the herioc 4. I was not paying attention as I entered the instance, but they were already there and my companion was not dismissed. Is this a bug or a change in how grouping in this heroic, at least, works? It was a full 4 person group.

Is this a bug or a change in how grouping in this heroic, at least, works?

If he was still out when you were near all three of them, then it's a bug. Typically, you can pull out your companion when you are sufficiently far enough away from at least one member of your group that they can't participate in combat. The only places companions are flat out prohibited are warzone and operation instances.

Is this a bug or a change in how grouping in this heroic, at least, works?

If he was still out when you were near all three of them, then it's a bug. Typically, you can pull out your companion when you are sufficiently far enough away from at least one member of your group that they can't participate in combat. The only places companions are flat out prohibited are warzone and operation instances.

I was running Torvix in Black Hole and some guy new how to exploit a bug to get a companion to stay with the group of 4. I don't remember what he did, but it worked and we ran the instance with 5 characters. Not that it was needed. Torvix is pretty easy to 2-man these days.

I have seen this bug. I 3 manned a heroic 4 on Corellia and somehow all three of our companions were allowed in. So we had 3 players and 3 comps - it was obviously very easy that way. Not sure how you can intentionally exploit this bug.

That was actually kind of my point, the reputation should be gained quickly on multiple toons, but you can only get 12k in total per week and as the Gree will only stay for one week, that's all you can get

The cap is on how many items you can use not how many you can acquire, so it's really not a big deal. The amount of rep you can get is really only limited by the number of characters you have and the amount of time you want to put into it.

I really fail to get my point accross

That is exactly what I am talking about: You can go on collecting the reputation items after the weekly cap and as soon as the cap resets you can hand in the collected items from the week before, hitting the weekly cap immediately again. This - for me - kind of leaves the feeling that the new week is pointless as I am already capped at the beginning and can only grind for next week. Ofc this comes mostly into play with multiple alts, if you are doing the dailies with all of them.

I am still very happy that reputation is on a per-legacy basis and is even cross faction. This makes the grind rather easy and fast.

On a different note: I think I am reaching the endpoint for my characters gear wise. I run 2 Reps and 2 Imps (in both cases a healer and a tank) and got the 4 of them geared out mostly by now for the level of content I enjoy doing, which is HM FPs. I do not run OPs, as I am playing on a European Server while staying in China and the time difference makes raiding impossible for me (Raids tend to start in the evening which would be past midnight for me). This brings up the question what to do next and honestly I do not want to get another toon to run FPs, so I am thinking about getting involved in PvP. Any of you got some experience with PvP in TOR and could share some ideas how to get started best (I would do a Guardian or Jugger most probably).

I do not run OPs, as I am playing on a European Server while staying in China and the time difference makes raiding impossible for me (Raids tend to start in the evening which would be past midnight for me).

A healer or tank should be able to get a SM Ops queue pop just about any time of day. While there are fluctuations, MMOs don't exactly ever wind all the way down. You can also probably pretty easily fill a hole in a guild raid for the harder Ops by just watching for the LFMs on fleet.

Initial info about 2.2 and 2.3. Notably NiM TfB and NiM S&V, more double XP weekends, crafted underworld stuff, and a few more things. I'm kind of disappointed we won't get a new Op this summer, but realistically I'm sure the NiM ops will keep us busy. It also looks like the PvP people will have to wait until 2.4 for something big, that's going to cause a lot of angst. Overall, it's a really good thing that they have started talking about future plans instead of keeping things so close to the vest.