There is an interview on CG Record with Piotr Jaworowski the Executive Creative Director at Warsaw based agency, Ars Thanea, where he details how two giant illustrations were prepared for the world premier of Assassin’s Creed IV: Black Flag. Commissioned by Ubisoft, for a promotional event featuring skyscrapers covered with gigantic the printouts, more than a dozen people worked on the project for about two months.

We started with the sketch Ubisoft had sent us, and expanded it using our creativity … then it was the standard process: we made a composition, 3D and corrections. But it was the size, and the amount elements that proved to be the hardest part to work on. Both scenes are very complicated composition-wise. There is an immense number of details in this illustration. We modelled them all in 3D: elements of the ship, ropes, human figures. Flags and masts are fabric simulations.