Also, haven’t added everything, yet… After that’s done, I’ll have to cut a bunch of stuff since it seems like a lot to cover in 12 weeks. Much thanks to Alex Thayer… I grabbed a bunch of refs from his course that I was a guest lecturer in about 2 weeks ago. 🙂 Which reminds me; I still need to scour the web for other people’s syllabi and see if I can incorporate even more stuff that I may have missed.

I’m teaching a course on games and learning during Pepperdine’s summer session. It’s an online course for masters students getting an ed tech degree who may or may not be completely new to the topic, so I’m throwing in as much as I can. 🙂

I’m pretty excited about it! Midway, the students and I will meet face to face at GLS and playtest their in-progress game designs.

Anyway, here’s the preliminary outline that I just threw together. It’s a lot to cover in 12 weeks.

studying gaming and gaming culture: ethnography, Coming of Age in Second Life, Leet Noobs

gamification, badges, connected learning

outstanding issues

I’ll be posting updates to the syllabus as I fill in details, assignments, readings, games to play, etc. to this blog, hopefully making the course design process as transparent as possible. It’s like a process painting but in course design form. Thoughts? Did I leave anything out?