Corgul

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Is it supposed to be an instance or is it supposed to be a free for all?

In other words, if two groups get a map and one group goes in and kills most everything and gets Corgul under control and down past half life, is another group supposed to be able to just hop onto the island and "help" the first group kill him the rest of the way?

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Not sure, I thought it just worked like the Slayer of Veils: Everybody who arrives joins into the fight. It may not be so though, cause when we came there today (the map lead us there) and I cast a couple of spells at Corgul, these people seemed to be quite angry about it.

I'm not sure if it is supposed to work like that. It obviously isn't instanced like other peerless.

I didn't do it in beta, but I've done it several times since release and I can tell you the following. The Island is created when someone drops maps on the altar. While the spawn is active, if anyone else drops maps on the alter, they will receive coordinates to the same island. And from that point it is a free for all. If you're in trammel, not much you can do if the new guests are unwelcome. If you're in felucca you might have a fight on your hands.

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When you got there (I was one of the ppl who was there) we had already killed about 600 guardians, which is why I think it's unfair to just let ppl show up any-old-time.

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Oh you were one of them? Heh. Sorry again for interfering.
I did not know about those guardians. We went there again two hours later with a group of 3. Then we saw the guardians and killed them. However, Corgul was not even scratched by our dragon and spells, so we had to leave again.

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We had four people there. One discord/provo/mage, two tamers and one mysticism mage. Once all the guardians are killed (he continues to spawn them for quite some time) just healing the dragons and keeping him discorded worked. (You must know how to cross heal your teammates and dragons)

I do want to mention as per my original question... once there you cannot gate people in (as I had guildmates who wanted to join but had missed the boat (lol) so this also had us thinking this was a private instance. Otherwise why not let us gate in whoever we want?

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Maybe it's neither a Peerless or Champion but an EPIC like I had heard rumored with the release of Stygian Abyss that never came to fruition.

People are saying it can't be solo'd. I shall have to see for myself. Where there is a will there is way (and Time).

I am very happy to hear that Dev team created a worldbeater in UO. We need more monsters on that level in terms of diffculty. This coming from a player who tries to solo anything and everything. Hopefully we'll see more monsters on an EPIC level as we move forward into the future.

It's not right however when players spend their time and energy working a monster only to see others join afterwards, doing a fraction of the work, yet have an equal return or chance for a reward.

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When the island spawns it creates like it's little own sub-server area. Once you cross the server line, about 1-2 screens around the island, you cannot recall or gate. This is similar to any champion spawn area, even Ilshenar & Tokuno, where you can't recall out of the champ spawn areas while the spawn is active. You can hop back on your boat, sail 1-2 screens away from the island (it's obvious when you cross the server line) and recall to the boat. I believe this is intended, it's not a private peerless instance, but set up so anyone can find it once the island is spawned.

As far as beating Corgul, he's humanoid so repond works well on him. It's a little challenging because he's a necro user, and some of the island guardians are undead, so if you're holding a repond slayer you'll take double damage from these folks. Also, it is NOT necessary to kill the guardians before taking out Corgul himself.

We were able to kill him successfully a number of times with a couple tamers and a couple archers, skilled folks. We also arrived at the island once when a group of 5-6, shall we say, non-skilled folks were there, and they were just dying left and right and hadn't scratched him one bit. Discord is definitely a plus because his resists are 90s pretty much all around.

Regarding soloing, I've attempted to solo pretty much everything in the game, and as of this moment, I'll say it's probably not possible (I can't think of a way). I haven't tried a sampire on him yet (unfortunately I haven't gotten the booster for my account that has my sampire). I will give this warning, I fought Scalis on my sampire and he has anti-samipre measures. When I hit him, I got a message (not exact) "you take damage from the corrupted life force" or something like that, so instead of leeching life I took more damage from leeching. I know this discussion is about Corgul, but I wouldn't be surprised if he had something designed specifically to prevent sampires from soloing.

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You can jump back on your boat and gate people in that way. Have seen that done on one Fel side.

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No you can't do that. Once you get near the island, it suddenly appears on your map. You kindof enter the instance and cannot use any traveling spells while in it. However, other people who have the map at the same time seem to be able to enter the instance as well.

In my opinion, there are three flaws:

1. You should have to be in a team to enter the instance.
2. Once a team is inside the Corgul Island instance, no other teams should be able to follow.
3. If another team gets the map while the instance is occupied, either a second Corgul Island should be created, or the map should automatically update when Corgul is defeated and a new island is spawning.

only the 6/12 top damager gets a sash or book ... so when a group joins after its half dead then you are the top damagers anyway.

and the arties is pure luck anyway .... if destiny wants that you get one you get one, doesnt matter how many people running around

dont see a problem

everybody with a map can sail there .... when corgul is dead you need a new map (pin changes). when the isle is sinking or when corgul is almost dead you canot get a map from the brazier and have to wait for a new corgul

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Regarding soloing, I've attempted to solo pretty much everything in the game, and as of this moment, I'll say it's probably not possible (I can't think of a way). I haven't tried a sampire on him yet (unfortunately I haven't gotten the booster for my account that has my sampire). I will give this warning, I fought Scalis on my sampire and he has anti-samipre measures. When I hit him, I got a message (not exact) "you take damage from the corrupted life force" or something like that, so instead of leeching life I took more damage from leeching. I know this discussion is about Corgul, but I wouldn't be surprised if he had something designed specifically to prevent sampires from soloing.

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I took my sampire to Corgul last night and I got the same message about taking damage from the corrupted life force.

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1. You should have to be in a team to enter the instance.
2. Once a team is inside the Corgul Island instance, no other teams should be able to follow.
3. If another team gets the map while the instance is occupied, either a second Corgul Island should be created, or the map should automatically update when Corgul is defeated and a new island is spawning.

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This.
For something that requires a key (the map), and some effort to get there, teams should have their own battle to fight, just as Medusa and the Sygian dragon and all the ML peerless work.
It's not fair that I can go to an island and chill (even log... yes I tried it) until some group comes and gets all the nasty crap killed off and the boss started then show up and "help". It shouldn't be able to happen.

To the person who gave the whole "multiplayer game" line. This topic isn't about wanting to solo it so step off.

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On the merits you may well be right that the Corgul should be instanced. The point is that we already have some instanced content in UO and one can't reasonably expect every big boss to be instanced in a multi-player game. If I'd made the argument you did, someone would have called me a Trammie Communist or some such crap by now.

-Galen's player

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I am not asking that every big boss be instanced. I am asking for clarification on this particular boss and the intent of the dev team. While I understand that anyone can show up at a champ spawn in both fel and tram, I wonder if it was so intended by the dev team that I can hang out and wait for another group to get the work done and then show up just to reap the rewards of this particular boss.

Clarification: This is not what Sharkeye Pike did by any means, they just happened upon "our" boss at the end after my group had gone in blind (none of us beta tested or anything) with "adventures" in mind and had almost completed the task. I would understand if anyone were annoyed to have that happen to them.

If there were no hoops to jump through to get to the place, no "keys" to turn in, and no "sinking island" to get to (with a timer) then it would be different.
If I try to turn in keys at lady melisande while another group is already there, I get a message informing me that I have to wait. Is this too much to ask for in this instance? (Pun intended)

My thinking this boss is intended to be champ spawn scenario. If you go with that mindset then you won't get all agitated by instancing and other people showing up.

If you pop a champ spawn in Felucca and others show up, you can cooperate or fight (or you can pretend to cooperate and try to kill them at the end ). If you pop a champ spawn in Tokuno or Ilshenar, then if others show you that's just life under the trammel ruleset. Just focus on doing damage to have the best shot at drops.

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Personally, I think it would be cool if it did give ps in fel. It would give a reason for people to do Corgul there and would mean there could be some cool new PvP battles. At the very least, the drop rate for new arties needs to be higher to create an incentive for folks to do it in fel.

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Seems more like a champ in that you have to "do some work" by dropping scrolls and getting the co-ords. Whereas doing an actual champ you "do some work" by getting valor and then pop the spawn. The thing that messes you up though is that in Fel if someone jumps your spawn you can kill them. In Tram you're just SOL. So maybe this is incentive for people to come to Fel to do Corgul, so you can kill spawn jumpers.

I gotta ask...
Why open something up to griefing that doesn't need to be so?

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I guess I just don't see how it is griefing. If you do it on trammel side, and someone shows up at the end, they're not going to be able to out-damage you. If you can't do more damage then someone who shows up significantly later, it would probably make sense to examine your own capabilities. If someone shows up in the beginning, then they have pretty much the same right as you to try the champ.

If you don't like competing to see who can do more damage then pop the spawn in felucca and kill anyone that bothers you (or that may be there already).

If you don't like competing to be a top damager, and you don't like or are unable to kill interlopers, then I hate to say it but maybe a multi-player game (or at least the competitive aspects of one) isn't the right place for you.

My thinking is that this boss is not like a peerless, because there's no significant challenge to getting the keys. Think of any of the original peerless, or gathering orbs or eggs or SA peerless. JD is right in that dropping a couple maps on the altar is more like walking up to an champ skull and popping the spawn.

To me, griefing is someone doing something that's no benefit to themselves, just to annoy or make life difficult for others. Like people who killed bane dragons as people tried to tame them, that's griefing. But for people who are showing up to do a spawn (regardless of whether they know you're there or not), that's not griefing. If you don't like it when they show up, get credit for the kill (trammel) or kill them off (felucca).

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Have done about 10 in Fel and have not seen a powerscroll drop at all. Only the listed rewards (can confirm all books, sash, pegleg club and smiling moon blade) and SOT's (3.0 being the highest I have gotten).

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I guess I just don't see how it is griefing. If you do it on trammel side, and someone shows up at the end, they're not going to be able to out-damage you. If you can't do more damage then someone who shows up significantly later, it would probably make sense to examine your own capabilities. If someone shows up in the beginning, then they have pretty much the same right as you to try the champ.

If you don't like competing to see who can do more damage then pop the spawn in felucca and kill anyone that bothers you (or that may be there already).

If you don't like competing to be a top damager, and you don't like or are unable to kill interlopers, then I hate to say it but maybe a multi-player game (or at least the competitive aspects of one) isn't the right place for you.

My thinking is that this boss is not like a peerless, because there's no significant challenge to getting the keys. Think of any of the original peerless, or gathering orbs or eggs or SA peerless. JD is right in that dropping a couple maps on the altar is more like walking up to an champ skull and popping the spawn.

To me, griefing is someone doing something that's no benefit to themselves, just to annoy or make life difficult for others. Like people who killed bane dragons as people tried to tame them, that's griefing. But for people who are showing up to do a spawn (regardless of whether they know you're there or not), that's not griefing. If you don't like it when they show up, get credit for the kill (trammel) or kill them off (felucca).

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