u can read ur small sized e-books by pasting them into the data.lua. open and paste using notepad. reads only english.

u can edit them in the player, but ur computer cannot read what the player has saved.

@brett: hope u do not mind if i play around with ur code. i will see what i can improve. will try to improve the keyboard and maybe include the accelerometer function for orientation reading. i have not touch lua programming before, so i may take a very long time to edit the codes

I deleted the white background from your icon, added a little shadow (unfortunatly, you can't see it XD).

That was thoughtful ^^ But the next version won't use that icon, it'll use a custom made one from me where I have done everything from scratch. Brett didn't want to use an image he had found on google, he preferred to have a unique one, so I provided and he liked it.

Can't say for certain he will use it until he does though =P

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That was thoughtful ^^ But the next version won't use that icon, it'll use a custom made one from me where I have done everything from scratch. Brett didn't want to use an image he had found on google, he preferred to have a unique one, so I provided and he liked it.

Thanks for the effort, but it looks like there is not much room left for the text.. I'd rather have the special characteres and such on another page which will come up with the press of a button.

Quote:

Originally Posted by JJLoke

u can read ur small sized e-books by pasting them into the data.lua. open and paste using notepad. reads only english.

u can edit them in the player, but ur computer cannot read what the player has saved.

@brett: hope u do not mind if i play around with ur code. i will see what i can improve. will try to improve the keyboard and maybe include the accelerometer function for orientation reading. i have not touch lua programming before, so i may take a very long time to edit the codes

That's right, the player saves it in an unreadable format.
BUT, that will change in next update, it stays readable as a regular text file now I guess it has something to do with saving text as strings instead of characters. Not sure though, could be just a mistake on my part...

And no, I don't mind at all if you play around with the code. I'm not a programmer, I only know some HTML.. I got all the LUA stuff from this forum and from other users' codes as well. Besides, I don't think you can learn much from my code because it's pretty much a mess

I also thought of including accelerometer functions, but I'm not sure if it's useful to read text in portrait mode, because the viewable space from left to right would be very limited..

Quote:

Originally Posted by Idroy

I deleted the white background from your icon, added a little shadow (unfortunatly, you can't see it XD).

I appreciate that, but I'll be using Habhome's icon, it's custom made from real photos, very cool and unique So I'll do my best to make a nice app with it.

I've changed the keyboard a bit, attached are three screenshots of it.. The screenshots are all black, but I'm going to make it so that the user can decide which color combinations (themes) are on display.
I can't upload it yet because I'm having some issues with the cursor (in combination with the functions backspace and enter). I'm very tired right now so I hope tomorrow I can have a fresh look at it and fix it.

Screenshot of the new keyboard looks great! Looking forward to the release ^^

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Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it.Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^

I just remembered another thing I wanted to inform you about. It's about the character count and line info. It's sometimes there, and sometimes not. And it isn't counting very good either. When you feed a new line it doesn't add it until you've written at least a character on it.

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I'm not sure if I can use that, his code is a lot different than mine.
But anyway I already fixed it, it was just 1 line that wasn't in place (it was above another line while it was supposed to be underneath it...) I guess I was too tired to notice that last night

Quote:

Originally Posted by Idroy

Wow, that new keyboard looks very good .

Thanks

About the lag, there is little because this one only scrolls up and down.
I added left-right scrolling, and then there is a bit more lag.. Maybe I'll disable left-right scrolling, I have to see..

Quote:

Originally Posted by Habhome

I just remembered another thing I wanted to inform you about. It's about the character count and line info. It's sometimes there, and sometimes not. And it isn't counting very good either. When you feed a new line it doesn't add it until you've written at least a character on it.

Aah you noticed Yes, the counting was in the wrong place in the code, that's why it didn't get updated properly. I fixed that now.

I'm working on adding user-switchable colors and cursors and then I'll upload V2

About the lag, there is little because this one only scrolls up and down.
I added left-right scrolling, and then there is a bit more lag.. Maybe I'll disable left-right scrolling, I have to see..

Aah you noticed Yes, the counting was in the wrong place in the code, that's why it didn't get updated properly. I fixed that now.

I'm working on adding user-switchable colors and cursors and then I'll upload V2

I would definitely prefer to disable left-right scrolling and then make it break the lines automatically to fit the screen.

And of course I noticed, I didn't add "The feedbacker" in my sig for nothing =P

Looking forward to V2 of course ^^

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Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it!
Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it.Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^

To me right-left scrolling isn't important either, and sometimes even bothersome when you just want to scroll down but by mistake sweep all the text to left or right. But since the player can do it, it's nice that it's included..
I'll let the user choose if it can scroll left-right.

Sorry for double posting but I just thought of this and had to tell you guys.

If you put this in the touch.move part of the loop it helps when scrolling large amounts of text.

s=s+1
if s==5 then drawlines() s=0 end

It's just to prevent the player from drawing all the time. Higher values like 10 make the scrolling very "shocky", and at 5 it's still not fluent anymore but I think that's better than being unresponsive because it's constantly drawling lines.

Found one problem immediately. You exit the app and let it save your text, then when you open it up again it reloads the text without spaces.

I love they keyboard design, it's cool. But perhaps there is an easier way to allow caps? Or at least a shift button making one char capital and then goes back automatically.

And for the options menu you might need a separate image instead of stretching the small one you use for the buttons, it gets slightly pixelated in the shadowing.

__________________"If you are good enough at English to apologize, then there is no need to." - A good friend of mine
Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it!
Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it.Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^