A Mime Mafia - signup thread

This is going to be a very, very, very experimental setup that is likely not to resemble anything close to the mafia you've grown accustomed to.

The idea from the setup spawned from a skype conversation about Jesters, and I made my usual distaste for them known. But then the concepts of Mimes was introduced to me, and I was intrigued. Mimes are effectively a faction of Jesters.

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1. It will be fully open. Flips will occur on death.

2. 13 players. 11 Vanilla Town, 2 Mimes.

3. Mimes have a compulsory night kill that they must target town with, on Nights one, two, and three. They may shoot on future nights, but it is not required.

4. The first two days will be 48 hours, the remaining days will be 24 hours. Nights will be near instantaneous, with Mimes being required to queue up their Night Kill.

5. Mime win condition is to both be lynched.

6. Town win condition is to equal the number of living Mimes.

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It is just a counter-intuitive day phase of 48 or 24 hours where people are trying to get lynched, while other people are trying not to lynch the people who are trying to get lynched.

It's like mafia, but in reverse.

This is a warning - do not play this game if you want to use your standard analytical tools. There will certainly be some personal valuation on how you think people will play it, and the concept of minority vs. majority will still exist, but it will be decidedly unconventional.

I may never run this setup again if it turns out to be more fun in theory, than in practice, but I figured, why not?