Splash Damage boss: “We’re not working with Disney”

Splash Damage boss Paul Wedgwood has said reports of the studio working on a game based on a “major entertainment brand” are “inaccurate.”

An IndustryGamers article today, penned by GamesIndustry editor Matt Martin as a spotlight on seven UK developers, said the project was based on “one of the biggest American pop culture brands of the last 50 years.”

It added that its online multiplayer tech was ready thanks to a “polished” version of the engine used to power Brink.

Instant chatter this morning suggested the game was a Marvel project being made for Disney.

But this afternoon, studio CEO Wedgwood has taken to Twitter to say the information in the piece was “inaccurate.”

“Fun watching Industry Gamers/Eurogamer post massively inaccurate stories, just because we refused to comment. And why should we?” he said in one tweet.

When asked further if the info was wrong, Wedgwood confirmed to VG247 via another tweet it was.

“We’re not working with Disney,” he said. “We’re not building a pop culture IP. We’re only using BRINK tech for BRINK updates at the moment.”

Splash Damage released Brink, a dystopian FPS published by Bethesda, back in May for PS3, 360 and PC.