2. EDGE mapper
I've been unable to get ANY map editor for Doom working on my PC that supports custom linedef/sidedef/thing types, so I'm looking for anybody that can do a halfway decent map using EDGE. Don't need dynamic lighting in the level, I will do this myself by using DDF coding to make lamps and such. You may use static Doom lighting. The maps will be mid-sized, with fair detail.

3. Texture artist
I need some textures for a futuristic environment, circa 2038. Maybe like the textures in The Bricks in ANACHRONOX.

If you're interested in any of these, or know of any other way you could help with an EDGE TC, email me at wildweasel_lemon@hotmail.com or send me an AIM at WildWeaselLemon.

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Well, if it helps, I'm already trying to take charge of the item pickup sprites, the DDF programming, RTS scripts, status bar GFX, and weapon firing sound effects. I might do some music too, I have a wide array of music made by my brother that I can put into OGG format...

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ya, considering im working on a tc based off of Stargate- like Osiris but with a different storyline and much much more, in other words like everyone else says, everyone is busy with something else. sorry...

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I've got a huge chunk of advice for any aspiring PC/TC creators: make maps and get yourself known. Once people play your stuff, and assuming it's any good, they'll be more willing to help. Just about every experienced map maker has said that before, and it's a piece of advice everyone should take. Especially don't come in asking for things that are rarely done in the Doom community (Half Life modelling?), it never works. Good luck though, but do yourself a favour and take the advice.

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Actually, It seems to me that a lot of Doomers are into Half Life modelling because their are very few TC/PCs I've seen that didn't use a render of some HL weapon. Immoral Conduct and GE do, and their are others that I suspect although I haven't bothered to check.