A2KLAU

Posted 21 June 2013 - 07:52 AM

A2KLAU

Albair of Truth

Backers Only

7 posts

Love the ragdoll physics!! I wonder if there is a move where you can swipe your sword or fist up and make those skeletons fly into the air.. or even better yet like a mega slash that will fire the skeleton backwards and into the horde and knock them all over like skittles!! Can't wait!!

Posted 24 June 2013 - 08:44 AM

A2KLAU

Posted 24 June 2013 - 08:47 AM

A2KLAU

Albair of Truth

Backers Only

7 posts

Bullet Time! Max Payne style?! That will be awesome!! Maybe use it for like longer combo sequences or something like that, but tricky if it gets to multiplay though with time going normal and slow all the time.

GermanMG

Posted 24 June 2013 - 11:57 AM

GermanMG

Head Lurker

Backers Only

97 posts

LocationGermany

Guys

Hey

Guys Listen

Guys

Listen

You can say about Max Payne 3 whatever you want, but the way they brought bullet time to Multiplayer was just AWESOME.

I never thought it would be possible, but it just works. Everyone in line of sight of the Bullet-Timer slows down with him. Makes popping in the bullet time a much more tactical choice. People on the other side of the map don't even notice. Man I gotta reinstall that thing right when I get home.

Posted 24 June 2013 - 12:41 PM

Mad Danny

Posted 24 June 2013 - 02:25 PM

Mad Danny

Member

Backers Only

16 posts

Max Payne 3's multiplayer bullet time was an inspired move, but here's another idea as well:

perhaps certain items could have 'time bubble' as an enchantment effect where certain actions cause a localised slowdown based on radius from the player/target - eg. armour could trigger on being hit to allow for easier dodge/escape, weapons could trigger on comboing, arrows could cause a slow bubble on impact which lets you lock down a group before using another area attack spell, and magical orbs could trigger it on anything from being spotted by an enemy to being set fire to!