Content tagged with: prototyping

Sharing low fidelity user-interface prototypes with project stakeholders is a great way to transfer knowledge and get buy-in early from them. A low-fidelity prototype is a prototype that is sketchy and incomplete, that has some characteristics of the target product but is otherwise simple, usually in order to quickly produce the prototype and test broad concepts.

Scope creeping? Vision dissipating? Stakeholders disengaging? Team splintering? Specification ballooning? User experience rehashing? Application prototyping can help with these ailments and more by creating a common vision for team members, stakeholders and customers.

Other creative disciplines, such as film, have long used storyboarding during the design process to explore the space of possibilities for their users, and to guide the production of compelling user experience. With user interaction patterns becoming more complex as UI technology improves, storyboarding has now become an excellent tool for user interface design, even in typical business systems.

Gathering requirements for software development is not always easy and IT guys will often complains that customers have difficulties to express what they want to achieve with a new development project. In this blog post, Lars Hoidahl discusses this topic and explains how examples and screen sketches can help to write better requirements.