Description:
Once Bastila is in your party, traveling in Upper City Taris gets a little harder! Without the Sith Disguise, the patrols are sure to recognize Bastila. However, starting a dialog with any of the Sith Troopers in Upper City Taris will ALWAYS cause them to immediately attack if the "Jedi fugitive" is in your party.

CHANGES IN VERSION 1.4:
Added Sith Battle Droids on both Upper City North and South that will join in the hostilities

CHANGES IN VERSION 1.3:
Added several scripts to automate hostilites, so a dialog is not necessary, although has been included to add realism (after all, the Sith want Bastila!).

CHANGES IN VERSION 1.2:
Updated original OKB version 1.1 files (adjusted scripts & dialog, made all troopers respond)

Installation:
Copy all files to your KOTOR1 Overide folder. This mod should work as soon as it's copied. To uninstall, remove the files copied from your Overide folder.

1.-Sith troopers stop you as you pass right next to them. They yell at you "Hey you, stop right there!", and the firing start right up. Starting dialong with them won't be required.

2.-More Sith troopers on Upper Taris (North and South).

3.-Is it possible to make Taris citizens to start runing when the fight start? or maybe just to make them look scared during and a bit more after the fight?

4.-After the fight is over, a dialog triggers between main char and Bastilla. It could go something like this:
Main Char:
1.-We should return to the hideout. Is not safe for you to be seeing out here...
2.-We should move on...
Bastilla:
As you wish (I think there is real game audio for this sentence)

I'm currently working on scripts to make Operation Kill Bastila more automated... no release date lol, but workin' on it

The script works on my end (mostly) but the idea is that a check for the sith disguise NOT worn AND Bastilla in your party will trigger the hostilities upon entering the area, instead of via a dialog as it is now.

More troopers (1-2 squads in each Upper City Taris area, plus additional patrols walking the areas) will spawn after the Sith base has been completed (you'll need some experience first!)... your entire party will be identified as fugitives so be prepared to use the Sith armor disguise (maybe stealth would work here with an experience bonus)... if you need an extra Sith Trooper disguise since Gadon takes one, then my Bothan SpyNet Agent Gear spawns some useful equipment including sitharmor early on Taris (perhaps I'll add the extra set of armor directly in a future update - maybe in the Sith Base armory).

I won't bother with inter-party banter (sorry wasa7 - I just think there's already plenty of party banter on Taris at least), but I will add some Trooper dialog voices for a couple talk-fight sequences (I have a dialog written just for something like this around here somewhere...).

Once the above projects are workin' I'll look into making civilians run for cover and even throw some surprises at ya along the way

Thanks for the ideas wasa7, If anyone has any more ideas, let me know! Methinks this is a nice project to get my scripting skills in check.

This one works... updated the dialog and script
I do have an update coming that automates things (and spawns some additional troopers). The update should be ready in a few days.

Great Agent Xim. I'm looking forward to it. I haven't played since you're first release, mostly because I want to make the Sith Patrol mod I told you about. I've read a lot of tutorials and until now, I've come up with some triggers, some scripts that may work but I'm still missing some things to make it work. If you could give me a hand, or at least point me in the right direction, that would be great. I don't want to botter you but if you're up to it, please pm me ok? Thank you in advance.

Hello Hans Maulwurf, how are things going? The thing about Operation Kill Bastilla is that Agent Xim is not longer working on the project, mostly because he passed the project to me. I made some changes in the way Sith Troppers attack the main char and the party on Taris, and added some enemies right outside Taris Sith Base.

This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.

This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.

Would be great if you could upload it. Could you perhaps make a download which includes both of the mods or is this mod included in your "The Hunt for Bastila" mod?

This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.

I don't mind putting the new stuff on my site if you want, Wasa. PM me.

Hello all. I am gladly surprised to find this thread is still alive. I have the original mod in my home computer but I am on a work trip right now. I will gladly pass you the mod as soon as I arrive to my home in about two weeks. PM me in that time in case I forget to do so. Final version was never finished, the one with all the extra Sith Troppers wondering around looking for you and Bastila, but I managed to spam a Sith Patrol just outside the Taris apartment in the original version and it worked pretty well. Also, every Sith Tropper should attack you when in range after you rescue Bastila and if, and only if, Bastila is in the party which in my opinion should be a requisite to enter Taris Sith Building. How else a non-Jedi party could manage to kill a Sith apprentice? Again, PM me in about two weeks. Cheers!