I did some maths, based on PF SRD for both traps and crafting, and this is what I found :
a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...

The Basic Rules/PHB say that an Herbalism Kit is required to create potions of healing. However, the crafting rules only allow you to make nonmagical items, and the description under Potion of Healing ...

The feat Master Craftsman allows opportunities for non-caster classes to fabricate magic items. If a level 6 fighter has both Master Craftsman and the Craft Magic Arms and Armor feats, how would this ...

If you find a magic item (+1, low power spells, etc) can you then use that item as your basis for crafting a magic item and add new enchantments to it? Like say if I find a +1 sword can I use the same ...