Didn't know where else to post this, but been going through dungeon journal to check weapons for 5.2. For some reason when you filter on elemental, the staves from horridon and twin consort don't show up. I assume this is a bug? Hopefully gets fixed soon since dungeon journal filter is probably directly related to extra coin roles in case anyone would try and get them from these bosses.

It's not viable for PvE, no. If you want to add something to your rotation, EB is still providing a greater DPS boost. If you DO decide to use it, though, you'd use LvB, not just spam LBs, with the new change. PE and EB are both solid picks for 5.2, though.

It's probably not worth using for Ascendance unless your LvB cast time is down to 1 second; you'd need to get 10 buffed LvBs off in the buff duration to make up the cost of the GCD, roughly. As it stands, it doesn't quite make that up, since UE itself is on the GCD and burns the first second.

The guide's been updated for 5.2. At this point, the spell, talent, glyph, and rotation sections have all been updated. The gearing section has not, at this point; determining BiS lists is more work than what we've done up to this point. The general advice in that section still applies, however; the only thing to be aware of is that it lacks specific T15 suggestions.

Not a lot of changes, really; most of what changed for 5.2 were behind-the-scenes boosts that didn't affect our basic gameplay in any deep, fundamental ways.

I will ask about it just to be sure. It is DPS gain if I use glyphed chain on two targets (in the rotation) insted of LB?

Yes, it's still a gain on two targets. LB took a 13% jump, but CL also got a boost, in that it doesn't lose damage per jump. The effect on CL's actually greater, even on just two targets, even when glyphed.

LB went from 150% damage to 170%. That's a ~13% jump. CL, glyphed, used to be a 90% initial hit, with a 63% secondary hit, for a total of 153% of single target damage to two targets; now it does 180%, and that's a ~17% gain.

Originally Posted by Intrepid1

Does the fire elemental benefit from spell power or is it just intellect still ? I can't remember seems to me it was changed to spell power but I can't find it currently.

There's no effective difference between the two; mechanically speaking, what Intellect gives you that boosts your performance is spellpower. So yes, the Fire Elemental benefits from spellpower sources as well, limited though those are.

Didn't know where else to post this, but been going through dungeon journal to check weapons for 5.2. For some reason when you filter on elemental, the staves from horridon and twin consort don't show up. I assume this is a bug? Hopefully gets fixed soon since dungeon journal filter is probably directly related to extra coin roles in case anyone would try and get them from these bosses.

Because you prolly shouldn't waste a coin trying to get a staff on a shaman.

With Primal Elementalist having a strong showing/effective use this tier, I've been playing around with tier 60 talents. According to your guide, you're suggesting Ancestral Swiftness is the strongest pairing. Care to explain/elaborate? I never saw the value in a flat 5% haste for Ele Shaman and the instant cast seems to be very minimal.

With Primal Elementalist having a strong showing/effective use this tier, I've been playing around with tier 60 talents. According to your guide, you're suggesting Ancestral Swiftness is the strongest pairing. Care to explain/elaborate? I never saw the value in a flat 5% haste for Ele Shaman and the instant cast seems to be very minimal.

The value in the flat 5% is close to the value of EotE on it's own; EotE is a 6% chance to proc, so about a 6% bump. The instant cast makes up a small amount of the difference, but the bulk of that gap is made up by the passive Haste on the enhanced Elementals; the Elementals use melee haste for their attacks, so they're getting the extra 5% that was added for melee haste in 5.2.

It's a very passive combination, to be sure, but the numbers prop it up as viable.

The value in the flat 5% is close to the value of EotE on it's own; EotE is a 6% chance to proc, so about a 6% bump. The instant cast makes up a small amount of the difference, but the bulk of that gap is made up by the passive Haste on the enhanced Elementals; the Elementals use melee haste for their attacks, so they're getting the extra 5% that was added for melee haste in 5.2.

It's a very passive combination, to be sure, but the numbers prop it up as viable.

Elementals getting the 10% Haste is something I didn't know - which is quite cool. Would you recommend using the AS on just a lightning bolt then or any time we may get a good EQ off?

Hey guys. I saw the thread title changed to 5.2. Yet it still has old aoe recommendation such as earthquake with over 5 adds when chain lightning is so much stronger now. Some useful breakpoints would be nice like eg 12 targets etc (not that we'll probably cast earthquake this tier).

It is not worth using Flame Shock on additional targets if you're facing 2-3 targets. This is because the damage output of Earth Shock at 7 charges is roughly the same as Flame Shock & Lava Burst, and when using Chain Lightning to cleave you'll be generating more Lightning Shield charges than normal.

Does this include lava surge procs?
I've always felt (no math, personal exp) having up to 3 flame shocks active is manageable on three targets, and usually resluts in a ton of procs which helps focus a single target down, especially when cleaving isn't possible.

If i'm reading this correctly, it's viable to remove Elemental blast, and go with Primal Elementalist instead? The only difference then would be that you'd remove elemental blast from the rotation?

And if you haven't specced Unleash Fury, you shoulden't use Unleash Elements at all?

Seems like EB and PE are on par right now, you can remove elemental blast if you like, personally I enjoy it in my rotation but am thinking about taking it out. Primal elementalist is clearly better for movement fights, but neither are hands down better. Earthquake is now only more viable on 6 or more targets, it really just needs to come off the cast bar imo.