Legion Developer Q&A Liveblog for February 2017

Game Director Ion Hazzikostas is conducting a Q&A on February 23rd on the latest community questions about Legion. We are liveblogging his answers below. This Q&A is now complete, check out the VoD and our liveblog for details.

Q: Are there any plans to make the Balance of Power skins account wide in the future? If not, can we expect to see further alt catch-up mechanisms?A: It’s intended to be a per-character reward, so we currently do not plan to make Balance of Power account-wide. That said, we’ve recent increased the droprate of Corrupted Essences significantly in Emerald Nightmare, to the point where it no longer takes several months to finish that step, and instead can be completed in just a few weeks. Droprates in Nighthold are already very high, so alts should be able to catch up very quickly. As the expansion continues, we’ll continue to keep an eye on it and make additional changes, should they become necessary.

Q: What's the reason behind making second trait on relics another layer of RNG?A: It actually opens up a lot of options for relics to be valuable, compared to the alternative of designating two traits for each relic. If the traits were pre-selected, you’d likely only have one or two relic drops you really wanted, and others would be considered sub-optimal. By randomly assigning the second trait, every relic drop has a chance to have your favorite trait. Note that the second trait will always be throughput-oriented (e.g. it will increase your DPS, healing, or survivability depending on your role), and relics cannot have the same trait twice.

Q: Any plans for reducing the large barrier to spec-swapping presented by Legendaries?A: Currently, in Patch 7.1.5, your chance to receive a Legendary is based on the total number of Legendaries you’ve already gotten. In Patch 7.2, we’re changing that algorithm to only count Legendaries with bonuses that apply to your spec. So, if you’re a Fire Mage with the Pyroblast bracers and Scorch belt, you’ll have a significantly higher chance to receive a Legendary when your loot specialization is set to Frost than you do currently.

Q: Any plans on buffing underperforming legendaries? Enhancement bracers for example do literally nothing right now.A: Yes. We’ve already made a couple of changes to Legendary balance in the 7.2 PTR, and more are coming. We feel that one of the major frustrations players often mention regarding the Legendary system – that they haven’t gotten the “right” Legendary and wish theirs were better – is largely due to imbalance in Legendary items. We’re continuing to adjust Legendaries by buffing underpowered ones (and nerfing overpowered ones) in Patch 7.2, as well as future updates.

Q: Are there plans to extend the Artifact Knowledge catch-up in 7.2 to follow the same trend as the compendiums added in 7.1.5, or is that something for a later date?A: Yes, there will be new compendiums in Patch 7.2. The maximum will allow players who have earned Artifact Knowledge level 40 to immediately grant Artifact Knowledge level 35 to alternate characters.

Any plans to make Баланс сил skins account wide? Can we expect to see further alt catch-up mechanisms?

No plans to make it account-wide; purely cosmetic reward that is meant to reflect accomplishments on character. However, Blizzard realizes that there are many steps involved, and they are doing various things like increasing the droprate of Изумрудный Кошмар items.

Bad luck protection was added in 7.1.5 but it was not retroactive. At this point, any hidden appearances that are rare drops are covered by bad luck protection.

Were 7.1.5 secondary weight changes successful?

Overall successful; Нестабильный чародейский кристалл is a bit of a special case. This is deliberately over-budgeted; in the past, if players didn't have a trinket with primary stats, it was viewed poorly. So Blizzard thought the trinket had to be over-budgeted to make up for the lack of primary stats...and now it ended up overpowered. Blizzard does not want to go back and nerf player's trinkets - or buff every other trinket in the game.

What is the reason behind making second trait on relics another layer of RNG?

Relics in 7.2 will have two traits on them once you unlock the new Class Hall Advancement . The first trait will be fixed and the second trait will be RNG.

This provides more opportunities for desirable relics, and helps smooth out large swings of power between relics. For example, if there are 3 Holy Relics from a raid, and they have one fixed trait each, one trait could be very far ahead and clearly the best - RNG means other relics can be more desirable. Also, Blizzard has noticed several classes (eg Ret Paladins) are after one specific relic for a build - with RNG now more relics have the possibility of being useful for your preferred build. This is an alternative to putting the best trait on every relic, or having huge loot tables to ensure there are 10+ relics with a good trait.

The extra relic trait will always be a throughput trait. It cannot roll the same trait as the first trait.

Any chance we can see more relic drops/options? Currently choosing by ilvl, would be nice to choose by trait.

There should be a greater variety than ever before, and the variability in the second trait should make you feel like there is more potential/relics to get.

How come legendary items don't change effects with the specialization, just like Tier sets?

Blizzard went down this route with Tier sets due to the realities of group loot and master loot - don't want to have to assign loot when nobody can use a particular item.

Any plans for reducing the large barrier to spec-swapping presented by Legendaries? Having multiple Legendaries for a single slot is another mechanic that makes it difficult to play multiple specs.

To clarify the second sentence - suppose you get bracers for one spec, and then you get legendary bracers for another spec. You can only equip one at a time vs two.

Blizzard views this as a mandatory problem to work towards solving - whether you want the best DPS spec, or you want to change specs to help out your group of friends.

In 7.2, droprates and bad luck protection is changing - it will be much more spec-specific. For example, if you have 4 Arcane Legendaries and go Frost, the system will think you have 0 Legendaries as it calculates droprates and bad luck protection.

Plans to fix unlucky players with legendaries being benched with raids?

The most problematic legendaries for Blizzard are the ones that universally feel the best.

Also the definition of competitive is subjective to debate - of course players always want to do the top DPS but guilds that are benching good players because a Sim output is a few % lower are probably not making the right choices.

What are plans for craftable legendaries such as Бесконечная отвага Рету? Do you think there will be more than the 4 in 7.2?

Only the four currently planned. The goal was to make something exciting for crafted professions. A profession like Алхимия or Начертание still feels very lucrative and engaging, but the crafted gear professions have dwindled over time.

They are meant to be middle of the road legendaries with strong throughput. They are intended to be a great place to start for players with no legendaries, or if you have a niche legendary (ie an AOE one) you could swap this one in for more general fights.

These items, as well as legendary follower items, do not count towards legendary droprates and bad luck protection.

Why do developers on making AP a long term system when it has so much effect on the game?

Artifact Power is a way of making players feel they are always getting tangible rewards that count towards a goal, even if they don't get loot. AP counts as steady progress towards a goal - even if you get unlucky with drops, you got some AP and didn't waste time.

AP having an endpoint at early Legion let people think there was a clear finish line to race towards, and if they didn't meet that goal, they fell short. And once they hit 54 traits, it was less exciting/motivating to do content and get no reward. However, Ion also acknowledges that it's nice to feel free of the obligation to grind and wanting an endpoint.

Blizzard doesn't want AP to be something to seek out as the primary reward. If you're doing an activity to farm AP with no other purpose (eg Mythic+ farming at low keystone levels), Blizzard feels the balance is wrong.

Blizzard is changing how content rewards AP - eg you get rewarded for pushing a high-level Mythic +, not repeatedly farming AP at low levels. Another AP change - rewards will increase at Keystone level 15, 20 and beyond, as well as end of week chests. For example, if you clear a 20, you get 2 million AP out of your weekly chest. Goal is to get you out of Maw of Souls!

Wouldn't it be better to make AP class wide? Why must I gather all AP from the beginning for every spec's weapon and stay far behind according to other players?

AP is not class-wide because it is about your artifact and making choices with traits, vs empowering your "artifact forge." Would feel weird if you always played Holy, and then you pick up Ashbringer and your weapon is all decked out.

Blizzard is looking to improve things by significantly narrowing the gap (through AK/AP changes). A player who focuses on one artifact might have 44 traits, while a player with two artifacts could have 2x weapons with 41 - plus have the benefit of being flexible in a raid. The reward for focusing on one is a small one.

Also good to bring up the new "final trait" in 7.2 Согласованность Армии погибели Легиона - being several points behind on the final trait is a few hundred points on a proc, not 5% less damage (as the final trait is currently set up in 7.1.5). Meant to feel like less of a power increase.

The final trait is not a mandatory power goal Blizzard is tuning around - it's where players can put spare AP (since you can always get AP).

What will happen with Suramar AP rewards if 7.0 AP items are unusable?

It's not that 7.0 AP items are unusable, it's that you can't use them once you empower your artifact in 7.2 (which requires 35 traits). This is to prevent players from hoarding AP items and currently farming it until the patch.

Yes, we are planning on having higher knowledge tomes in 7.2. At Knowledge level 40, you should be able to buy a level 35 tome.

Set bonuses seem lackluster, why?

Post on this yesterday on PTR forums - they are still not complete, require many iterations. Many changes made as a result from feedback, which will improve the quality of the set bonuses throughout the PTR.

When you see tier bonuses through datamining - a developer threw placeholder set bonuses up on items as they needed to get something down on paper simply to finish creating the item. Then a different developer actually refines the set bonuses, and that developer has more specialized knowledge of that class.

Having set bonuses visible earlier than later allows for better feedback and discussion.

Incomplete data is not usually filtered out, even if it's not ready for primetime. The goal of Blizzard's PTR cycle is to develop content quickly - they don't have something like seven different PTR branches for internal builds and testing builds. So players end up seeing a lot of experiments and abandoned designs - and it doesn't seem worth it to clean things up or hide it from datamining. That time should instead be spent on designing new cool things.

Since there are now 6 pieces for each tier set, are players expected to wear 2pc vs 4 pc combinations in 7.2?

It's cool artistically having a cloak that fits the set, but the 6pieces were designed around legendaries. If you have several legendaries that overlap with tier sets, it's nice to have flexibility.

There are no plans to make tier bonuses from different tiers exclusive. Generally 4 piece bonuses are stronger than 2 piece bonuses, and players may feel they want to swap in 2 legendary items instead of a Tier 19 bonus.

Do you intend to release better Tank Trinkets?

There are a few trinkets which have been very valuable in Цитадель Ночи; obviously, the passive mitigation, passive stat ones are the most reliable. Once which require activation may not have a good time to use during a fight, while a steady boost to a health pool feels most reliable. Obviously a strength/mastery trinket will always feel good but not exciting - trying to strike a balance of what feels steady/reliable and exciting/fun.

Blizzard is currently iterating on Tomb of Sargeras trinkets in 7.2; keep an eye out for them and Blizzard welcomes feedback.

Blizzard also did do an internal pass on Цитадель Ночи tank trinkets; the issue isn't that the trinkets were undertuned but that players really prefer the passive stat trinkets and aren't as excited about the complex trinkets which require player activation. Feels like an extra "tax" on player awareness if you have to think about the proper time to use it on top of everything else. Perhaps activation trinkets should be viewed like similar talents - if the talents which are more complex and require hitting an extra button yield the highest performance, so should trinkets.

What is the design idea behind the new group buffing traits?

Partially for flavor and a throwback to group buffs from back in the day. It's cool to have that feeling of 'oh a fire mage is around! slightly more crit!'

Mythic raiders seem to be burning out faster than ever due to the grind, any plans to address that?

Throughout WoW's history, famous guilds have publicly resigned. Blizzard believes this to be a reflection on the officers/management stepping down - constantly rebuilding and recruiting is a big emotional drain. When the key people step away, the guild may fall apart but most other people in the guild are interested in playing at a competitive level, and join new guilds.

However, while raid leader burnout has always been a theme throughout WoW, Blizzard is trying to address grind elements unique to Legion in Patch 7.2, which specifically hurt the mindset of Mythic raiders in early Legion.

Ion put himself in a bit of "hot water" and said that some leaders make very high requirements which aren't sustainable - e.g you shouldn't be playing Legion 80 hours a week. Blizzard has put various limits in place that players try to get around - e.g Icecrown Citadel had attempt limits, but then other guides ran alt runs to gear up alts to have a bigger roster.

Blizzard doesn't want people to feel like they're in a guild that only raids several days a week...but has to spend 20+ hours outside of raids running dungeons for more AP due to peer pressure. It's challenging because people push each other, and at comparable skill levels...if players just had a better Artifact, they'd get a slight edge. But it's just not sustainable after a certain point.

Ion wrapped this segment up by saying it's a challenge and he's looking to discuss this more with the high-end raiding community.

Some WQ do not feel worth it - e.g gold rewards. Have you considered different rewards - e.g one that has a WF version of the item?

Blizzard feels like all the World Quests kind of blend together right now, and nobody really cares about the amounts or rewards. It might be fun if say, a baseline ilvl 875 item popped up (vs hoping for a titanforged one), or a quest which rewarded 5000 gold.

Комментарий от Thewishmasternl

Комментарий от darquis

of course players always want to do the top DPS but guilds that are benching good players because a Sim output is a few % lower are probably not making the right choices.

Lol in a guild of 20+ mythic raiders who are all good players, and where melee/ranged balance is not at stake, how else are they supposed to make the choice?

Комментарий от Coldleo

on 2017-02-23T14:07:31-06:00

You can shut your damn dirty mouth if you think you deserve all of the skins for your weapon! -Q&A

Комментарий от Fatwall

on 2017-02-23T14:16:30-06:00

You can shut your damn dirty mouth if you think you deserve all of the skins for your weapon! -Q&A

I don't understand why everyone feels they 'deserve' every skin. Previously, different colors and skins of weapons and armor could only be found in LFR/Normal/Heroic/Mythic difficulties. How is this any different? I am still missing cool weapons and armor because I wasn't a mythic raider at one point or another. That's fine. I don't do that content, and don't get the rewards.

If anything, the current system is much more forgiving by allowing all of the colorations to be obtainable in normal difficulty.

Комментарий от SaltyKnife

on 2017-02-23T14:21:22-06:00

You can shut your damn dirty mouth if you think you deserve all of the skins for your weapon! -Q&A

by the end of the expansion, even in 7.2-7.3 nighthold will be so easy to do...i member playing BRF by the end of wod, made a group on alt i dont really play much, invited prety much first 29 people that signed up and cleared it without any problems...balance of power will be easy to do later in expansion, i mean even now normal is easier than lfr...just make sure your alts are at reasonable ilvl...

Комментарий от moosecat11

on 2017-02-23T14:22:38-06:00

I wouldn't be so annoyed about Balance of Power if it wasn't time limited. They've already said that we'll only unlock transmogs if we earned the skins during Legion. This means if you play one character during Legion, and then decide to play another next expansion, you're screwed out of ALL the weapon transmogs Legion had to offer.

So it becomes a "we know you're an adult with a job and a real life, but you'll need to level 12 characters to 110, get them geared up enough to get in to normal EN PUGs (because we know your guild isn't going to run an old raid for all your alts), and grind it out until you have whatever items are necessary."

Furthermore, I'd be less annoyed about Balance of Power if they would say SOME of the skins can be converted to transmogs if you unlock them on a character after Legion (e.g. the basic skin and its tints, the "upgraded" basic skin and its tints, and the base PVP one (maybe not tints?)). Hidden skins would be nice if they lowered the rates on getting them similar to how they do with final raid boss mounts. Gives you something to go back and grind for (which, let's be honest...we all say we hate grinds, but we seem to LOVE having something cosmetic to go back and grind for).

Комментарий от AKPlayer

on 2017-02-23T17:34:26-06:00

I think he (Ion) hit the mark with his comments about world quests being "meh", but if we saw an 875 item or 3000g we would actually go out of our way to complete that WQ.

Right now... nearly everything on the entire MAP is crap unless it's like 100k AP or something close and it's been crap after you passed 840 iLevel. This week TWO world bosses have 777 gold (Why waste the time).

Комментарий от darkelemental1

on 2017-02-23T18:00:06-06:00

Always nice to see Ion's face. Good to remind myself just who exactly made WoD and then started shoving diablo into every aspect of the game. I look forward to the end of Legion so we can have the "Things we ruined in legion" video like they did after WoD but then never actually fix those issues. Ion was the worst thing to happen to WoW since Xelnath was fired.

Комментарий от Engerz

on 2017-02-23T18:37:32-06:00

That is why I'm in no rush to complete WQ dailies and instead just do ones that involve the most mundane of tasks. Gather the herb, kill animal for bacon, or kill a rare. I can surely wait a little longer to receive my ilvl 835 crystal.

Комментарий от jjanchan

on 2017-02-23T18:54:52-06:00

I always enjoy Ion's Q & A appearances. This time in particular I found all of the questions were relevant and interesting to a majority of the player base, and he did his best to provide solid answers. Kudos to the Blizzard team, I'm looking forward to patch 7.2!

Комментарий от kutana

on 2017-02-23T21:24:04-06:00

I wouldn't be so annoyed about Balance of Power if it wasn't time limited. They've already said that we'll only unlock transmogs if we earned the skins during Legion. This means if you play one character during Legion, and then decide to play another next expansion, you're screwed out of ALL the weapon transmogs Legion had to offer.

So it becomes a "we know you're an adult with a job and a real life, but you'll need to level 12 characters to 110, get them geared up enough to get in to normal EN PUGs (because we know your guild isn't going to run an old raid for all your alts), and grind it out until you have whatever items are necessary."

Furthermore, I'd be less annoyed about Balance of Power if they would say SOME of the skins can be converted to transmogs if you unlock them on a character after Legion (e.g. the basic skin and its tints, the "upgraded" basic skin and its tints, and the base PVP one (maybe not tints?)). Hidden skins would be nice if they lowered the rates on getting them similar to how they do with final raid boss mounts. Gives you something to go back and grind for (which, let's be honest...we all say we hate grinds, but we seem to LOVE having something cosmetic to go back and grind for).

This so much. The gating isn't the issue. The time limitation and class specificity is.

Knowing that I can't just come back next expansion with a couple of friends to brute force the quest line, and the requirement to do it for every class with transmog I'm interested in, has just drained my enthusiasm for doing it in the first place.

They've already tried class specific, time limited cosmetic rewards once before in MoP Challenge Mode armor sets, and that was a terrible reward system. They at least made it better for the WoD CM weapons, which were account wide. And now they're going back to a worse version of the system? What's next? Spec-specific transm... oh wait..

Комментарий от Sorashin

on 2017-02-23T22:10:36-06:00

There are no plans to make tier bonuses from different tiers exclusive. Generally 4 piece bonuses are stronger than 2 piece bonuses, and players may feel they want to swap in 2 legendary items instead of a Tier 19 bonus.

WHAT A JOKE. Aff lock T20 4set is stupid 10% haste for 5 sec after finishing full channel of drain soul. That is god damn 5 sec of channeling where you need to reapply all your DoTs after you finish drain soul, so basically you waste those 10% tho.

Комментарий от RoninChaos

on 2017-02-24T13:46:07-06:00

Not making the appearances account wide, or at LEAST not setting it up so that balance of power isn't required to get the other unlocks from that row kind of shows blizzard being very wishy-washy about what is and isn't about "Player choice". The big thing they've said this expansion is "We want to give you options on how to play and progress". And that would make sense if the rest of that row was unlocked and wasn't reliant on the Balance of Power quest line. You can complete a mythic 15 or glory of the legion hero without rolling through the nighold and that's a very real path of progression for some people. And if you do those achievements you should get access to that color on that row. To not allow that flies in the face of what Blizz has said about being able to play how you want to.

I suspect the reason they're not making it account wide is so they can continue to have a reason to get people to run older content as not everyone is up-to-speed on this quest line. If they unlocked the row (based on your other achievements) or made it account wide I think most people wouldn't go back and do emerald nightmare or anything else. They're just obfuscating the fact that they designed it this way to get people to keep cycling through content. Thing is, I wish they'd just SAY that. Even if people didn't like it. Just be honest.

And removing it after legion makes NO sense. I don't know what the devs' issue is these days with removing things from the game, but it's pretty short-sighted at best, and downright antagonistic towards the playerbase at worst. It's always fun to go back and farm old content for transmog items. Why take this away?

Комментарий от jjanchan

on 2017-02-24T13:48:51-06:00

This so much. The gating isn't the issue. The time limitation and class specificity is.

Knowing that I can't just come back next expansion with a couple of friends to brute force the quest line, and the requirement to do it for every class with transmog I'm interested in, has just drained my enthusiasm for doing it in the first place.

They've already tried class specific, time limited cosmetic rewards once before in MoP Challenge Mode armor sets, and that was a terrible reward system. They at least made it better for the WoD CM weapons, which were account wide. And now they're going back to a worse version of the system? What's next? Spec-specific transm... oh wait..

I don't know why you feel entitled to get every appearance out there. There are class specific mounts, toys, pets, and of course transmogs too - with tier sets this has always been the case.

If you really want the appearances, you'll work for them. I'm leveling a druid, rogue and hunter solely for the class specific toys and pets... And it's not something I particularly enjoy but the reward is worth it for me.

I like the fact that the Artifact Appearances I get will reflect the time and effort that I invested in this spec. I'm glad they don't just hand it out on a silver platter, but rather a significant investment is required. The same goes for the CM mounts and appearances - it was a reward for those that invested the time to get them.

I'd love to get the Gladiator PvP mounts by doing arenas, but can't bring myself to do them, nor am I committed to the extensive time investment required. I certainly don't feel entitled to them...I understand that there are certain things I won't get because I didn't make the effort.

Комментарий от Arokan1

on 2017-02-24T20:26:17-06:00

Always nice to see Ion's face. Good to remind myself just who exactly made WoD and then started shoving diablo into every aspect of the game. I look forward to the end of Legion so we can have the "Things we ruined in legion" video like they did after WoD but then never actually fix those issues. Ion was the worst thing to happen to WoW since Xelnath was fired.

Give that man some purps

Комментарий от kutana

on 2017-02-24T23:18:27-06:00

I don't know why you feel entitled to get every appearance out there. There are class specific mounts, toys, pets, and of course transmogs too - with tier sets this has always been the case.

If you really want the appearances, you'll work for them. I'm leveling a druid, rogue and hunter solely for the class specific toys and pets... And it's not something I particularly enjoy but the reward is worth it for me.

I like the fact that the Artifact Appearances I get will reflect the time and effort that I invested in this spec. I'm glad they don't just hand it out on a silver platter, but rather a significant investment is required. The same goes for the CM mounts and appearances - it was a reward for those that invested the time to get them.

I'd love to get the Gladiator PvP mounts by doing arenas, but can't bring myself to do them, nor am I committed to the extensive time investment required. I certainly don't feel entitled to them...I understand that there are certain things I won't get because I didn't make the effort.

None of the examples you mentioned (mounts, toys, pets, tier sets) are being removed at the end of Legion. You can always come back to farm them later (also tier sets typically have recolors that lets other classes use them). If you were around during Wrath, there was the huge deal when the devs decided to remove the mounts for completing Glory of the Raider. They never did that again.

I'm not opposed to the time or effort required. What I ~am~ opposed to is the time limitation PLUS the class specific nature of the reward system. If it was merely one of them (time limited but account wide, or class specific but no time limit), I wouldn't have as big of an issue.

I farmed 2+ years for both Invincible and Mimiron's Head. Even solo, those instances still take a while to do. I still haven't got the Heroic Ragnaros mount yet or any of the MoP ones, but I know they're still there for me to farm when I have the time. The new transmog changes and achievements coming in 7.2 is all about getting people to experience old content. The artifact skin system flies in the face of all that.

I'm already feeling burnt out leveling the 3 classes that I really wanted the artifact skin of. If I have to level all 12 and finish all the achievements required individually, all within the next 18 months or so before the next expansion releases, I'm probably going to just quit the game. And I'm sure I'm not the only collector who feels that way.

Комментарий от billymm

on 2017-02-25T01:22:06-06:00

"Q: Some WQ do not feel worth it... Have you considered different rewards?" - Ion: "nobody really cares about the amounts or rewards"

lol wow... I care, thats how I decide if its worth my time doing particular WQ or not. 300g to kill a rare - lets go. 70g for doing fiddly things - no thanks

also when they are discussing AP"Blizzard doesn't want AP to be something to seek out as the primary reward"

This response just left me scratching my head. Theyve built a reward structure around collecting then spending AP on your weapon (ie more spent = more powerful), yet they dont want players seeking out AP as the primary reward

Комментарий от Purgatorywolf

on 2017-02-25T11:37:48-06:00

Mythic raiders seem to be burning out faster than ever due to the grind, any plans to address that?

maybe they could go back to gating the raids to slow progression, but that still wouldnt stop guilds from pressuring their raiders to spend all their time grinding AP and what not :/

So it becomes a "we know you're an adult with a job and a real life, but you'll need to level 12 characters to 110, get them geared up enough to get in to normal EN PUGs (because we know your guild isn't going to run an old raid for all your alts), and grind it out until you have whatever items are necessary."

You'll have 2 years of Legion before the next expac.

Комментарий от Iceleaf

on 2017-02-25T15:13:52-06:00

Mythic raiders seem to be burning out faster than ever due to the grind, any plans to address that?

maybe they could go back to gating the raids to slow progression, but that still wouldnt stop guilds from pressuring their raiders to spend all their time grinding AP and what not :/.

Its not really the AP thats worse here. If you are mythic raider with few alts doing split raids, getting to reasonable levels of traits aint issue.

I still feel that nature of Titanforging is the real worst issue here. Specially when it effects every drop.

Like for example, some classes have their BiS trinkets or relics coming from Mythic+ dungeons or world bosses. Even when NH is thing.

Even if you get lucky and get WQ trinket stat-stick titanforged to 900, it beats lot of NH trinkets. Like I got 880 wrist as one of my first WQ rewards and it was with me until heroic NH warforged drop and that replaced it with mere 12 stat difference. What a heck?

And they even upped ALL titanforges. If they left "older content" with, say, 880 max titanforging it would remove LOADS of stress for lot of mythic raiders.No need to spam +15 MoS all week for lucky titanforges and AP. No need to worry about going ToV/EN for "legendaries and lucky titanforge BiS trinkets".

Keep newest content "the best" like it used to be for longest time. Dont "force" mythic+ on people who feel like they gotta have "BiS gear or no gear".Alts should get boosted in HC/Mythic NH not grind Mythic 15 EOA or get world boss trinket from boss thats on 2 month rotation.