Abstract

Using 3D computer graphics to emulate watercolor presents a special challenge.
Complex stylizations are commonly processed offline, by combining multiple passes in
compositing, where art directing is slow and non-intuitive because the stylized result is
not immediate.

This direct 3D stylization pipeline allows art direction to happen in real time. Using
the framework, artists can assign their desired local and global effects directly in the
3D scene, see the stylized results immediately, and intuitively adapt them to fit their
stylized vision.

The technique can be used and applied in 3D animations, games, VR, visualizations,
illustrations, and interactive art.