Missile Threat is the fast-paced modern air combat game with a comprehensive air environment, covering every major air conflict from 1960 - 2000. 18 conflicts/periods, stats for 280+ different aircraft

MODERN NAVAL CONFLICTS 1980s/FALKLANDS EXPANSION*Ownership of our Modern Naval Conflicts: 1970s rules/game is required for use of this expansion*This Expansion adds 200 new and updated unit data sheets to cover the USSR, UK, and USA for the 1980s period, as well as adding unit data for Argentina and UK for the 1982 Falklands Conflict.
The... [click here for more]

NWS: Dreadnought Rising! (1906-1929) is a set of very detailed naval rules for miniatures or board game hex based tactical naval combat covering from 1906-1929, featuring a Windows based computer combat/assistance system (CCS).
Features:
* 50 page rules manual including a set of reference charts.
* Rapid fire and efficient combat system that will allow for large battles to be... [click here for more]

A full list of the MicroMark modern army list organisation charts available covering:
Cold War, India-Pakistan 1965, 1971, Vietnam, Gulf Wars, Afghanistan, Arab-Israeli Wars 1948, 1956, 1967, 1973, 1982+, and lots of lists for armies that haven't actually been at war for those what-if scenarios.
As the total collection amounts to 2200 lists it is going to take a while to upload them all - if you... [click here for more]

“Ladies and gentlemen, please direct your attention to the Milova Headquarters building and watch as our new MI-124 Strekoza darts around the building to begin a demonstration strafing run. Ladies and gentleman, given the Dragonfly’s built-in armament, I promise this will be a demonstration to remember. Wait, it’s not supposed to fly at us! Why are the guns spinning? Oh my God!... [click here for more]

There has been a trend over the last few years of combining a tabletop miniature game with an RPG setting. This is nothing new and goes all the way back to TSR's Chainmail and D&D. Still if something works, don't fix it, so with that in mind Avalon has been working on a system and setting that encompasses all of our Sci-Fi games, offering one setting as the base for a tabletop system, RPG and... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of four... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of... [click here for more]

TABLE AIR COMBAT
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset.
Download a free set of the complete rules here: Flight Operations Manual
Watch how to play Here
Each player has a flight of... [click here for more]

The Cutting Edge!
As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs.
Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield,... [click here for more]

Shift Into High Gear!
Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.
Take your BattleTech... [click here for more]

DATA SUPPLEMENT FOR SCRAMBLE !
A COPY OF SCRAMBLE ! IS REQUIRED TO MAKE USE OF THIS PRODUCT.
· Current Edition: 3.1.1
This data encyclopaedia for Scramble provides over 500 additional aircraft for your Scramble dogfights. Information is provided about 5 theatres of operation for World War Two, as well as for minor wars of the 1920’s and 1930’s. This enables you to pit... [click here for more]

The AirWar: C21 data annex is a supplement for AirWar: C21 (2nd edition) available exclusively from Wargame Vault.
The supplement replaces the statistical tables in the standard rulebook with more aircraft, more AAMs, more bombs etc. The expanded data statistics include 358 aircraft from the IA58 Pucara to the F-117A Nighthawk as well as 112 AAMs, 10 gunpods, 120 AGWs, 81 SAMs and 44 AAA weapons.... [click here for more]

FOR THE MONTH OF OCTOBER ALL OUR ROYALTIES FROM THE SALE OF THIS PRODUCT WILL GO TO THE BATTLEGAMES COMBAT STRESS APPEAL.
AirWar C21 (2nd edition) makes the complex subject of modern air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting... [click here for more]

The Battlefield Evolution: World at War Add On is a free supplement that changes and enhances some of the existing rules.
The text gives you additional rules and game examples that make World at War an even better game (at least in my humble opinion) …
In addition a lot of feedback was given by the eager Battlefield Evolution: World at War community since its release. Many of the sometimes... [click here for more]

The Engineers’ Playground
As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the fight against the Word of... [click here for more]

Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky,... [click here for more]

The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size ‘Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent new... [click here for more]

All of Wessex Games' royalties for this product are donated to charity.
The current charity is the Motor Neurone Disease Association.
As of 30th June 2010:
$100 has been donated to the Doctors Without Borders Haiti Earthquake Response appeal through sales of this product.
$50 has been donated to the Ronnie James Dio Stand Up And Shout Cancer Fund.... [click here for more]

Fantasy Hack:Rules for Fantasy Miniature Wargaming was originally published in 1993. This is a reproduction of that. The book includes the core rules and an appendix for monsters, and spells. The rules provide the ability to do battles with armies or even individual figures. Big or small these rules will be fun for all.
Fantasy Hack will take players to any place or time in the wonderful... [click here for more]

1/72 (25 mm) 3D paper model of Sopwith Camel, WWI British fighter.
Intended as a replacement for the Sopwith Pup, the Camel prototype first flew in December 1916, powered by a 110 hp Clerget 9Z. Known as the "Big Pup" early on in its development, the aircraft was armed with two .303 in (7.7 mm) Vickers machine guns mounted in the cowl, firing forward through the propeller disc. A fairing surrounding... [click here for more]

When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet's few resources and the Red Planet's native Red, Green and White Martians make tenuous treaties with them, something older stirs in the depths of the planet. Something dark and... [click here for more]

BEST SCIENCE FICTION GAME SUPPLEMENT 2011! as voted by the membership of The Miniatures Page.
In The Hive and the Flame, alien invaders meet the thin red line of the British army. Using the well-tested Sword and the Flame British colonial game engine and Eight Hundred Fighting Englishmen's mechanics for larger scale battles, The Hive and The Flame brings in the alien arthropods... [click here for more]

The hill folk have long battled the interstellar threat presented by the Grays and their blob and cephalopod compatriots. But there is another alien threat, vile and bent upon destruction. It is the Green Menace From Uranus. Compared to the Little Green Men, the Grays are the merry pranksters of the universe, what with their constant probing, tendency toward harassing the livestock and habit of leaving... [click here for more]

This first technical supplement for the Hive, Queen and Country Universe introduces Victorian science fiction roleplayers and war gamers to the many aerial vessels of that universe. Whether in the skies of Earth, Mars, or Venus, these mighty machines provide swift transport or deadly combat capabilities.
Modeled on period publications such as Jane's or The Naval Annual, Flying... [click here for more]

Dragons & Monsters Set 2: 2x2.5D Dragon
11 pages with 2 different dragons in various colors (total 14 dragon) figurines +elements for 2.5D modification + instruction
2 x 2.5D DRAGONS This set includes 2 unique detailed front and back artwork fierce dragons in many color variations. You can use these dragons as giant wingless lizards or chose pair of wings among... [click here for more]

NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT
Current Edition: 1.1
Recommended scale: 1/1200 to 1/3000
Complexity: 8/10
Level of detail: 9/10
Dice required: D20, D10, D6
Updated 22 April 2016
This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be available as soon... [click here for more]

Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes:
A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon;
Data Cards... [click here for more]

Mercenaries often work with indigenous forces on their many contracts. These forces are often reservists or poorly trained regulars equipped with second hand equipment that is obsolete more often than not. These forces however are not to be completely discounted as effective fighting forces and can provide a mercenary a cheap bu effective method to hold less important objectives. They can also be used... [click here for more]

The AirWar: C21 bomber annex is a supplement for AirWar: C21 (2nd edition) available exclusively from Wargame Vault.
The supplement provides statistical tables for 20 new bombers including the Russian Bear and British Vulcan.
All royalties from the sale of this product will be donated to the XH558 Vulcan Restoration Fund: http://www.vulcantothesky.org/
PLEASE NOTE: This product... [click here for more]

Samurai Robots Battle Royale is a stand-alone set of miniatures rules for mecha battles. Based on the award-winning Song of Blades engine, it allows to refight the wild, imaginative battles seen in the classic Japanese anime series. It also includes rules and guidelines for more realistic science-fiction military games, or even battles with steam-powered engines of destruction. You... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #43 was published in October of 2012. Table of contents:
Indian Carrier Developments
Harpoon Scenario: Gray Seas, Gray Skies... [click here for more]

Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.
Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #36 was published in April of 2009. Table of contents:
Dave Arneson 1947 - 2009
CaS Scenario: Escalation
Annex A Ships for Escalation... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #32 was published in April of 2007. Table of contents:
CaS Scenario: Balearic Belligerents
Annexes for Balearic Belligerents
Iran’s... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #31 was published in October of 2006. Table of contents:
Three WW II US Subs Found
German WW II Carrier Found
The Attack on INS Hanit ... [click here for more]

“No sailor but a fool fights a fortress.” So said Sir Horatio Nelson. During World War II, fortresses had many guises and had to be fought. No Sailor But a Fool lets you do just that in seven details scenarios. Represented are Oslo in 1940, Operation Sea Lion, St. Nazaire, Operation Thunderbolt-Cerebus (the Channel Dash by Scharnhorst and Gneisenau), Channel convoy actions,... [click here for more]

The Terran portion of TEF5 is split between the Legions and the Marine Corps. The Legions prefer fast heavily armed hover MBTs and APCs supported by VTOLs and powered armor. The Marine Corps has discovered that units composed mostly of mecha and powered armor are able to drop from orbit and take spaceheads where necessary. Once the spacehead is established the Legions land their Scarab series dropships... [click here for more]

Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land... [click here for more]

Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power.
High Tide's data annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors,... [click here for more]

There was a time when the sun never set on the British Empire. The sinews that tied the empire together were the ships of the Royal Navy, and later, those of the Commonwealth nations. Today, just like it was in the past, whenever those ships sail, one can see the White Ensign.
White Ensign discusses each conflict in which Commonwealth naval forces were involved from 1960... [click here for more]

The Hammer Falls!Book 3 in the World on Fire: The Third World War covers the fighting in the NORTHAG Sector of Germany. Here the main Warsaw Pact attack fell upon West German, Belgian, Dutch and British troops. The sector was stretched thin by the deployment of US and British troops to Saudi Arabia and the Warsaw Pact hoped to capitalize on this. It would also see the first counter-attack... [click here for more]

Print and Play 15mm Scale Aircraft Miniatures for use with Armor Grid: Mech Attack! or any Sci-fi Wargame.
This set includes:
Three types of Aircraft including: VTOL Fighter, Rotary Wing Gunship, and Tilt Rotor Cargo Aircraft.
All model parts are interchangeable between each of the different Aircraft types.
Wings can be rotated 180° for either forward or backward swept wings.
Four... [click here for more]

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #25 was published in October of 2003. Table of contents:
CaS Scenario: Full Force Z
NATO Designations for New Russian Aircraft... [click here for more]