Vaal Arc

Vaal ArcVaal, Spell, Chaining, Lightning, DurationSouls Per Use: 25 (N) / Can Store 1 Use(s)Soul Gain Prevention: 6.000 secCast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1.5% increased Shock Duration on enemiesDeals (38-924) to (64-1539) Lightning Damage100% chance to Shock enemiesChains +(5-9) Times100% increased Effect of Shock100% increased Shock Duration on enemies15% more Damage for each remaining ChainBase duration is 4 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.AcquisitionLevel: 12Sell Price1x Scroll FragmentMiscellaneousItem class: Active Skill GemsMetadata ID: Metadata/Items/Gems/SkillGemVaalArc

ArcArcSpell, Chaining, LightningMana Cost: (9-26)Cast Time: 0.80 secCritical Strike Chance: 5.00%Damage Effectiveness: 90%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:0.5% chance to Shock enemiesDeals (7-152) to (37-862) Lightning Damage10% chance to Shock enemiesChains +(4-7) Times(10-29)% increased Effect of Shock15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time.

Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).

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