Today we are officially launching our character profile builder. The character builder is flexible and has several features for helping players at any level.

For those leveling, suggested content will help guide you by giving you suggestions about planets, flashpoints, and bonus series missions that are available at your level range.

Item rating for gear can be entered and will be displayed as an average.

For those above level 50, and have an item rating higher than 126, suggested operations will be given to you based on your average item rating.

Other portions of the builder include completed operations, crew skill information and character information.

There are additional features planned for the character builder, including integration between ToRParse and the profiles coming soon.

To celebrate the launching of our character builder we are giving away a 2400 Cartel Coin code. The contest will end on January 9th, and a winner will be selected at random from those that qualify on January 10th. The winner will be contacted via private message on the forums. To qualify for the code, follow the steps below.

To create a profile you will need to be logged into ToRCommunity.

Mouse over Tools, go down to Character Profiles and select "Add/Edit Characters". This will allow you to add and edit your own profles

Once you have created a profile, create a post on our announcement posting on our forums with a link to any of your profiles. Only create one posting. You may include all of your profiles in the one post. Any additional postings will be deleted.

ToRCommunity Administrators and Moderators are not eligible for this giveaway.

Featured Characters

Latest Updates

TORCommunity is looking for help in maintaining and update the site and databases. Since the day after it was announced in October of 2008, we've done our best to provide useful information to the community regarding the game. What started out with guides evolved into a robust database of information and other tools we hoped the community would find useful throughout their SWTOR adventure.

Unfortunately, like most games over time, the community of SWTOR has dwindled and most of our founding team has retired and moved on. Neverthless, we made a promise that we would support the game until its servers shut down, and we intend to keep that promise. Currently, we lose over a hundred dollars a month keeping the site running.

If you are still active in the SWTOR community and are willing to lend a hand to help maintain the site, please email us at admin@torcommunity.com. Proficiency in HTML and CSS is recommended, and any work with databases and datamining will require knowledge of more advanced languages like PHP, JavaScript, the .NET framework, etc.

Thank you for all of your support over the years, and may the Force be with you.

When I first started working on Star Wars?: Knights of the Old Republic? in my early days at BioWare, I knew we were making something amazing. It wasn't just the thrill of creating an RPG in the Star Wars? universe, or being able to bring the Old Republic setting to a wider audience. Right from the beginning, I knew that the character of Revan was something special ? a way for players to connect to the Star Wars universe and explore the duality of the light and dark sides of the Force? in a new way. Because of this, I was convinced almost from day one that KOTOR was going to be a hit.

Over the years, I've been asked many times about my role as Lead Designer on Star Wars?: Knights of the Old Republic?. I am forever grateful to have been part of that team and it's a team I am still proud to be a part of as many of us are still here at BioWare.