MapsRepublic of Kendin

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Add-on Map Developer

INTRODUCTION
Hello everyone! I know I've kinda left the Project Vorai map hanging (I just haven't had the motivation to work on it). I thought I'd treat everyone to a partial reboot of my first big project: Gatterville. This map currently is a modified update based on Gatterville 3 (Which I released back in 2015, only for DropBox to delete the account I used for it because I let it sit for 3 months) but I've made some changes:

Used Project Vorai streets to convert the map to left-path/RHD

Renamed a few areas (Loyvan --> North District, etc.)

Added some routes and changed others.

I've taken some feedback on the maps and have changed my approach for custom bus depots and interchanges. No more will you see grass holes in the roads.

Gatterville Reimagined will be updated differently to previous versions of Gatterville. More details regarding this will be provided as the end of the year gets closer.

Add-on Map Developer

I've done a fair few minor changes but the big changes would be the streets, the new bus depot and the interchanges. The previous depots at Gatterville, Eistafuen and Mt Tanonvaide are long gone now. This is one of the two depots that will be in the first stage of this add-on. Screenshots:

Spoondale Depot

Eistafuen bus interchange

Gatterville Bus Interchange

Miscellaneous Intersections and bus stops

Gatterville University

North District Interchange

Last of all of them: LoyvilliaLoop. It was originally supposed to be the CSK Transport HQ in earlier versions of Gatterville (version 2) but I never really used it.

Add-on Map Developer

I just created a discord server. If you're interested in getting directly involved with the project (object making, helping expand on the map, etc). It'll be mostly for collaboration while status updates will continued to be shared here as usual.

Add-on Map Developer

Don't suppose anyone has the know-how to get this fictional bus from SketchUp to OMSI 2? I still use SketchUp simply because that's what I know how to use when it comes to making buses. Exporting objects is easy. Would you say it's the same process + scripting?

Add-on Map Developer

What I've been focused on lately is recreating the bus routes after the road change. Sorry to disappoint those hoping for screenshots. It'll be a while before there are any changes worthy of screenshots.

The routes I've completed are route 555 and 556 (the latter of which wasn't in the original map).

In the meantime, I've actually been at work on another project in which this add-on will be tightly integrated when it's finished.

OMSI 2 Content Manager

I've been mostly sharing the progress on discord but I see no reason not to also publish it here.

Installer to match:

This extra project will be released under the GNU GPLv3 license (meaning, you'll be able to download the source code and do whatever you wish with it (as long as you also release the source code for your changes).

Add-on Map Developer

Update regarding the stage numbers: I've decided to dump them because I've been wanting to expand parts of the map but the first stage prevented me from doing so. I've now reordered the routes so they are now in numerical order. Obviously, not all of them will end up released right away.

Add-on Map Developer

Hello. Anyone interested in helping sync this progress thread with the one on my personal site, please let me know. I tend to post some updates on the discord server with bigger updates getting a reply on the threads. It's a fair bit of work to maintain the two nearly-identical threads on two different sites.

One more thing I forgot to add: as Gatterville is only a rather small part of the map, I've rebranded it as Republic of Kendin.

Veteran Member

Add-on Map Developer

Hello. It's been quite a while. I managed to get snow textures working but does anyone know how to get rain reflections on the road (the one you see to the right is part of Terrain Splines)? I checked the .sli files and the texture configuration files but I couldn't figure out what they did differently to get reflections.