dasch- then avoid Thousand Arms like the plague. The protagonist is a horny womanizer who dates all the girls in his party, has women in various towns he hooks up with, and the fanservicey humor is over the top.

daschrier: There seems to be quite a lot of JRPGs with at least one character who was hormones on feet. They can be cool sometimes, and annoying at others. A few that come to mind:

-Kyle (Lunar)-Ronfar (Lunar 2)-Just about every guy from Thousand Arms...except that one guy who was Gynephobic.-Delsus (Atelier Iris)-Poe (Atelier Iris 2)-Zelos (Tales of Symphonia...and with no less than THREE titles related to that trait).-Gallows (Wild Arms 3)-Zidane (FFIX)-Edgar (FFVI)-Edge (FFIV)

Well, there's a difference between being a womanizer, like Zidane, and just making stupid 5th grade sex comments. Zidane fit the role and the game, but most of the time comments and such just seem out of place.

Well, there's a difference between being a womanizer, like Zidane, and just making stupid 5th grade sex comments. Zidane fit the role and the game, but most of the time comments and such just seem out of place.

How about Freya and Steiner? They dissapear for a while and were severely underleveled when you meet up with them later.

There are loads of games worse than FF 9 for characters disappearing for half the game and being underleveled. Like FF 7, where we all know what happened with Aeris... And Symphonia, where Sheena and Presea are at least 5 levels lower than everyone else for the rest of the game. And Rinoa in FF 8 is missing for all of disc 3. By comparison, Quina/Freya/Steiner's disappearance is quite mild...

Back to the topic of minigames that suck, I can't think of a single one worse than the Asakusa Puzzle Boy from SMT: Nocturne. I'm currently on my 789547893453th attempt to play this game to completition (I like the game a lot, but can't seem to stick with it for some reason), and that stupid fucking game took me over an hour, even though I had a walkthrough in hand the whole time.

Since pretty much everything was covered, let me add two things I guess were not mentioned.First of all, I hate when exploration is meaningless. Read, you find the weakest healing item in the last dungeon, among other absurds. I am playing Radiata Stories right now, and most often then not, boxes and chest are pretty useless.But the worst offender is surely SH:Covenant. I remember I would upgrade my weapons and armours in a new city, then in the next dungeon I would find copies of those same weapons and armours. So stupid and frustrating.Second point, some bad development choices that are frustrating for the player. The example I have in mind are those extremely tough boss battles, one of those epic confrontations of the RPGs of yore, which would take you 30 or even 60 minutes to complete, in which ending the fight with AT LEAST one character dead is a no brainer, only to find out the dead characters won't be receiving any experience points, and their lot of the sum isn't going be shared among your live characters. To someone neurotic like me that's terrible; that masochist thought demanding you to re battle the boss is just too painful.

I was adding to the FF9 example. Also, are you saying Aeris rejoins your party? Or that the game makes sure Sheena and Presea are 5 levels lower no matter how you level? :P

No, the fact that Aeris doesn't rejoin your party is worse, and the Sheena and Presea thing is no worse than the Freya and Steiner thing you mentioned. In fact, just about every rpg has characters not in the party for a considerable length of time. Though I'm sure you, Merkava, will find a game where it doesn't happen...

Edit: I could go on for ages talking about things that piss me off in rpgs, and most of them apply to FF X. :P They're all things like power levelling, annoying protagonists, cliched evil characters, hour-long cutscenes, side-quests that aren't mentioned in-game, etc. And they're things that everybody hates...

Edit 2: the fact that most people think games like Zelda are rpgs. Call me pedantic, but I know people who've used such lame reasons as "you take on the role of Link" to convince me it is.

Hmmm... the secrets/sidequests that are so random/arcane that they're only there for the sole purpose of selling strategy guides is a good one, ZGM. It doesn't necessarily piss me off or anything, but it's annoying in that it just feels like the companies are blatantly trying to rip me off.

That's one thing I liked about Tales of Destiny. Every single secret was mentioned somewhere in the game; you just had to read every bookshelf, statue, etc.

i hate hard rpg's but this may have more to do with my personality since im extremely stubborn(in ff7 i only gave cloud materia that increased his melee abilities) when i encounter something in an rpg that i find hard i very quickly get frustrated wich leads to anger then controllers being thrown at the wall.i also hate it when i have to alter my regular equipment just to beat a boss.

edit:the problem in ff9 is that freya and steiner are some of the most powerful characters. when i beat the game they were both oit damaging garnets summons. and i particularly liked freya because a friend once said i remeinded him of her O_o

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ďNormal is not something to aspire to, it's something to get away from.Ē

"hate hard rpg's but this may have more to do with my personality since im extremely stubborn(in ff7 i only gave cloud materia that increased his melee abilities) when i encounter something in an rpg that i find hard i very quickly get frustrated wich leads to anger then controllers being thrown at the wall.i also hate it when i have to alter my regular equipment just to beat a boss."