The holiday season provides plenty of reasons for gamers to drain their bank accounts while they march through malls looking for the perfect gifts for their friends and families. We can’t help your wallet, but we can save your sanity. Take a cue from our annual buying guide and your holiday shopping will be done in no time. Here are some of the coolest geek-related toys and tech that 2015 has to offer. Text by Ben Reeves & Brian Shea.

One of the most criminally overlooked games from yesteryear, Beyond Good & Evil is a story-driven adventure that follows a photojournalist named Jade and her mechanic friend Pey'j. We won't spoil where this journey goes, but fans of Zelda, Pokémon Snap, and fun science fiction stories should either watch our playthrough or pick up the game and play it. This is an exceptional game from developer Ubisoft Montpellier and legendary creator Michel Ancel.

Beyond Good & Evil was originally released for PlayStation 2, Xbox, GameCube, and PC on November 11, 2003, but to make it look better on your massive displays, we're playing the HD re-release from 2011, which we downloaded through Xbox One's snazzy, new backwards compatibility.

Unlike other Super Replays, we're airing these episodes as soon as we finish them, and we won't record more until you've watched and commented on the newest chapter. We want you the viewer to be a part of this journey as well. We plan to read as many comments as we can during the next episode. If you have any questions for us about Beyond Good & Evil, Replay, or video games in general, list them in the comments section below, or on YouTube. If all goes as planned, we'll finish this Super Replay in December, and will roll into our annual 12.31 Super Replay next. Thanks again for the support!

The Old Hunters is a challenging block of new content that complements the core game nicely (read our review here) – most of the content is clearly meant to be undertaken by higher-level characters, although you’re free to enter the Hunter’s Nightmare shortly after besting Vicar Amelia, which is fairly early on. Warning: This article has spoilers; it’s a guide after all! So stop reading now and go get destroyed by Miyazaki’s mad creations if you want to go in blind. My playthrough of the new content was with a melee centric-build that used new weapons like the Boom Hammer, Whirligig Saw, and Arm of Amygdala, so your mileage may vary as you tackle the challenges with the new batch of armaments.

I've fallen in love with so many games through the years, and yet it always feels like the first time. There's that moment when a title clicks and you understand its potential and start to dream of the places it will take you. But as you play on, the quests mount and your pattern of play becomes familiar and routine. The feverish feeling dims. But whether you actually do all the things you initially thought you would almost doesn't matter – the power of that initial promise is the kind of memory you'll fondly recall forever.

I recently had this feeling while playing Fallout 4. When I opened up the ability to begin customizing the Sanctuary settlement, my mind filled with endless possibilities – how I was going to design everything, where I was going to put the food crops, and what the interiors would look like. My mind was ignited and excited, despite all the time and effort it was going to take. I was pretty stoked about the settlements when they were first announced, but this was a moment of joyful revelation. This is it. This is why I'm playing this game, and why it's going to be so freaking cool.

This article contains a giant list of video game spoilers for games such as BioShock, Final Fantasy X, and Red Dead Redemption. You’ve been warned.

Games are full of great plot twists, but knowing these plot twists before you play the game can sometimes ruin your enjoyment of the experience. That said, here are some of the biggest jaw dropping moments in video games. Highlight the text to see the spoilers proceed with caution!!!

Rock Band 4 makes the leap from last generation to the modern consoles with a massive catalog of existing Rock Band DLC, most of which is compatible with the latest game. That amounts to over 1,700 tracks, which can make finding your favorite song a pain when sifting through digital storefronts.

To ease the search for good music, we’ve compiled every DLC track currently available in a more organized format. As new songs are added, we’ll update the article.

For those curious if Rock Band 4 is worth the price of admission, check out our review. Speaking of price, each DLC track costs $1.99.

While visiting Finland for our December cover story on Remedy Entertainment's Quantum Break, we wanted to touch not only on the studio's future but also reflect on their past work developing games like Max Payne and Alan Wake. The Remedy team dedicates a room in their office as their "development warehouse" where they store physical relics and odds and ends from the studio's history. Art director Saku Lehtinen was kind enough to lead our cameras through the warehouse as he dug through the boxes and uncovered secrets from the past, including Max Payne's research photographs and Alan Wake's wardrobe from the proposed sequel.

Watch the video tour below to get an exclusive look into the past of one of the industry's oldest independent studios.

The Old Hunters is a challenging block of new content that complements the core game nicely – most of the content is clearly meant to be undertaken by higher-level characters, although you’re free to enter the Hunter’s Nightmare shortly after besting Vicar Amelia, which is fairly early on. Warning: This article has spoilers; it’s a guide after all! So stop reading now and go get destroyed by Miyazaki’s mad creations if you want to go in blind. My playthrough of the new content was with a melee centric-build that used new weapons like the Boom Hammer, Whirligig Saw, and Arm of Amygdala, so your mileage may vary as you tackle the challenges with the new batch of armaments.