6.Imagine a Chariot with a driver and a spearman next to him, now lets say the chariot charges at a minifig and the spearmanr attacks their target while driving past him.
Would you then add the MOM from the chariot to the spearmans attack or would his MOM just stay at 1D6?

7.And if the chariot is cought in CC then the horse would be able to take an angry inch if commanded by the driver, but the horse is stuck to the chariot so........

8. And if you chop of 1 out of 2 wheels from the chariot did you then destroy 1/2 or 1/3 of the propulsion system (does the horse count as part of the propulsion system) and are the wheels even propulsion systems, they don't propel?

I find this all a bit hard to fudge so what are your thoughts on this?

So you are suggesting that it all depends on if he's strapped in or not? well that sound logic. then it is smarter for my spearman to just slash a target then charge because he would easily fall of as he is not strapped in.

This brings up another question may you only pair a two-handed (charging?) weapon with a shield if you are jousting, always when you are charging or when you are on a horse?

*CRAZYHORSE* wrote:So you are suggesting that it all depends on if he's strapped in or not? well that sound logic. then it is smarter for my spearman to just slash a target then charge because he would easily fall of as he is not strapped in.

This brings up another question may you only pair a two-handed (charging?) weapon with a shield if you are jousting, always when you are charging or when you are on a horse?

I'm pretty sure you can't pair shields with two-handed weapons. Or do you mean Heavy Weapons? I think you can pair a shield with a heavy weapon whenever.

There is one important exception to the two-hands requirement: jousting. Although Two-Handed Weapons are tooheavy to swing with one hand, nothing stops a mounted minifig from tucking it one under one arm and riding full-tiltat an opponent with it. A minifig riding a steed or vehicle only needs one hand to use a Two-Handed Weapon in a Charge attack (5.4: Charge!), as long as it has a pointy tip.