Multi-Player:
- Smarter assignment of Humans in network games.
- Host prints out the names of which players didn't finish their turns.
- Added a 'Surrender' option to the exit dialog for network games.
- Added the -fhenable headless host option.
- Show a 'Join Game' button when entering network games with available positions.

One of the coolest new things in version 1.5 is the extra tool-tip data, which gives a danger level for all front-line territories. It basically tells you the probable result of an all-in battle there.

It ranges from 'Extreme Danger' to 'Extremely Defendable'. Anything in Danger level or above would lose an all-in battle from both sides.

I'm still trying to figure out the outcomes on Capture the flag modes. So if both enemies captures their enemies flags the game still commences correct? Until all flags are owned by 1 alliance. Am I understanding this correctly?