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***Not Compatible with Mac OS 10.8.x and above***

Agent Nelson Tethers just solved the biggest case of his career. So why isn't he satisfied? There’s still the case of a missing eraser factory foreman, a whispering madness is still creeping from mind to mind, and a troubling recurrence of... creatures... is lurking into the town.
The FBI's Department of Puzzle Research has marked the case closed -- are they sweeping it under the rug? Or worse, do they not even care? Worried that the case will languish forever unsolved, Tethers must go rogue and venture back to the eerie town of Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all.

Key features:

Sequel to the award winning Puzzle Agent (PC Gamer’s Game of the Year, IGN’s Best of E3, etc)

Puzzle Agent 2 is a puzzle game woven in the middle of a interesting storyline. It's unfortunate that the game has not added more to it than the original offered other than more puzzles. However, it's fortunate that they didn't break anything that did work from the original game and simply just offered new puzzles. No risks taken here, if you've played the original, then you know exactly what to expect for this sequel. Again, the only drawback for this game is the fact that it is so short. Overall good quality game with some good puzzles to tease the brain.

Puzzle Agent 2 “concludes” its mysterious story. While many puzzles seem to be a tad easier than the ones in its predecessor, there are still very challenging ones left. And the King’s Challenge deserves its name!

After playing Puzzle Agent 1 and 2. I want Puzzle Agent 3, if it ever happens, and they can expand a bit on the story. The game is kinda like a rather innocent "Fargo" like setting, with fitting animations, decent story and logical and enjoyable puzzles. There is no quality dif between 1 and 2. 2 is just a continuation of the story with the same engine.

This game is about solving puzzles [You don't say]And you play as FBI Agent Tethers.

Good Points:

-Nice graphics-Good idea of paint-Very good places -Easy movements

Bad Points:

-Some puzzles are impossible to solve-Some puzzles don't make any sense-The game becomes slightly boring-You wander around until you actually KNOW what to do-No RADAR or Something that shows your current possition or your objective

I still recommend this game, even if it has alot of bad points, so yeah, worth it.

More of the same. but the story gets really freaking weird. If you liked the original and were not satisfied with how it ended, then go ahead and play this. It's about the same length and has around the same amount of puzzles to solve.

**DO NOT BUY THIS CRAP** It doesn't run on Macs despite being sold that way. I wish I could get a refund. What total garbage. The devs don't care, theyre just taking people's money and not responding to emails. FSCK THEM.

What looks like a children's book is actually a dark story punctuated by challenging puzzles (and sometimes vice-versa).

Puzzle Agent takes place in the morose corners of the Midwest. Sure it's a clichè setting for mystery thrillers, but how this setting is expressed in a "children's book" art form turns that clichè into an interesting contrast. Graham Annable's art profoundly brings the story to life, and what a strange story it is. I say that in a good way.

The main gameplay draw in Puzzle Agent are obviously the puzzles, which are interspersed throughout the game as the story unfolds. The formula is basically narrative-puzzle-narrative-puzzle-narrative reminiscent of the Professor Layton games for the Nintendo DS. No, Puzzle Agent is not a Professor Layton rip off. Both titles are really just video game versions of puzzle story books that anyone born before 1990 grew up with. Also, although this is a Telltale game, this is not really a point-and-click adventure since there are no branching paths. Just keep on clicking the next obvious thing to progress the story.

There are a good variety of puzzles ranging from logic to spatial reasoning. I would say just over half of the puzzles offer a solid challenge for the average Joe. The puzzles that are easy are indeed the weakest aspect of this game, but they're so easy that it can literally take 10 seconds to finish them, getting you straight back into the intriguing narrative or better puzzles. It only gets frustrating when an easy puzzle is a slight variation of a previous one. The game could seriously use less of those rotating tiles, piece fitting and pathfinding puzzles which often can be solved by simple brute force. The piece fitting puzzles in particular are somewhat broken because the pieces automatically latch onto the correct position when in close proximity thereby essentially solving itself for you.

I do like how a few puzzles meld with the narrative. At certain plot points, the game interrupts you midway through solving a puzzle with an animation happening on the puzzle pieces directly, momentarily bringing you back into the story. In one part, someone off-screen steals a puzzle piece while you solve that puzzle. You can't experience narrative like this in puzzle story books. Here Telltale have shown us an example of what they do best: how they can transform traditional forms of media into a better experience through new technologies. I just wish there were more moments like these.

The one other issue I had with a few of the puzzles is that sometimes the rules are vague. For example, one puzzle asked you to determine the winner of a tournament with nothing more than statements made by the contestants. However, the format of the tournament was never mentioned (spoiler alert: it's single-elimination). Another involves fish and food chains, but it was never clear what eats what and whether there can be a fish within a fish within a fish... ya know, fishception. There are 72 puzzles (37 in Puzzle Agent 1 and 35 in 2) and I counted no more than 5 that suffered from ambiguity or outright misses necessary information to be solvable. It's a small percentage so I don't think it's that big of a deal. It just sucks when a brilliant puzzle was spoiled because the rules weren't crystal clear.

Overall, I enjoyed Puzzle Agent's story, art and most of the puzzles. Also, you should know that this review covers Puzzle Agent 1 and 2 since they are each half a game and half a story. Telltale really should've called them Episode 1 and 2.

9/10 - Better Puzzle Agent, more mysterious atmosphere and a little harder puzzles. It is set again in Scoggins and that is good for storytelling, but bad for originality. Overall, Puzzle Agent 2 is great short game for anyone.

Overall I enjoyed the first game more, but this one was still fun in it's own right. I got it on sale for $2.50 so for that price I definitely recommend it. Just wait for it to go on sale before buying it. Oh, and I 100% it in about 2 hours, puzzles included. Take that for what you will.I'm just going to bullet point the things I have to say.

- Excellent tone and theming, very reminiscent of Fargo- Story is not too interesting but it works for what it is, dialogue can be funny at times- Interesting characters and a fairly engaging world- Playing the first game isn't required, there's enough exposition to keep you up to speed

-Art style is really cool, some of the composition and art direction is phenominal-Looks fairly low resolution

-Music is awesome, main theme is great and all songs compliment scenes well

- Gameplay is very linear, no reward for exploring, game solves mystery for you and you're just along for the ride - Absolutely no difficulty curve, the last puzzles in the game are just as easy if not easier than ones at the beginning- Difficulty all over the place, some puzzles are ridiculously easy and some seem like they make no sense at all- That being said, average puzzle is pretty fun. Not too hard that it's stupid but not too easy. Just the right difficulty to give you that 'aha!' feeling- Ton of sliding puzzles for some reason

The perfect sequel.If you played (and liked) Puzzle Agent, nothing should keep you from playing this too. Specially when we know the story was left hanging and here we conclude it!It's exactly the same thing (with new puzzles types, obviously): the same writing quality, same humor, same drawing style... Everything you already know from the prequel.

As brilliant as the first. With the same characters from the first but with more difficult puzzles and coolest new characters yet (and a history worth of a prize). Looking forward for the third, no doubt.

I can't recommend this game quite as much as I can the first, but it's still worthy of a playthrough if you need to know how to the story of Agent Tethers comes to close. It's a little disappointing that they lay it all out for you instead of leaving some of that mystery still there, but I'll survive. The puzzles didn't feel as creative as they were in the first game either, but whatever. You'll survive. Just know that like the first it can be completed in only a couple of hours (dependent on how quickly you solve the puzzles, I guess).