Now that Bandits are the way they are, I'm wary of going low resistance strategy for classes that don't naturally start with resists, because bandits are generally extremely easy high level kills but not if I actually have resistances at stake!

My Gnomish Assassin who prepped a Fire Heart and cleared the Dragon Isles last night begs to differ. JJ worshiper goes without saying, which quickly leaves elves in the dust. Unless I absolutely need another deity, gnomes are strictly superior to elves if Jehora is on the field.

Wait, use Yendor late game? But not immediately? I would think use it immediately, explore everything, grabbing 3 boost mana, and begin to fireball the boss. Kill weaklings till you level up, continuosly fireballing the boss every level. When you hit level 9 attack the boss, fireball, and then Chaos Avatar. Then attack and fireball again, hopefully killing him. Use potions if necessary. The rest is straightforward. Whupaz, fire, etc.

We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

This was Dragon Isles. I wanted to save the Amulet for fighting the Matron, meaning I didn't want to waste it early against Firstborn. I was able to beat the Firstborn with poison antics by using a Jehora health boost to survive his high damage.

Elf Assassin of Mystera is actually pretty solid again, mainly because Assassins are the secret best BURNDAYRAZ users and Elves are best for the combo - APHEELSIK + BURNDAYRAZ (and obviously BLUDTOPOWA if you can find it) with as much max MP as you can muster so as to increase your ratio of fireballs to poison and thus maximize your damage per mana. Plus Elves have good synergy with Refreshment. Assassins can shrug off literally all of Mystera's penalties, because Swift Hands works even if your damage rating is a big fat zero.

Gnomes are probably still the better choice, but that's mainly because Gnome conversions are way too cheap and Elf conversions are too expensive. Oh well.