Page 11: Anvil: Intimidation total should be +8 after Shrinking modifier. Page 22: Invasion of the Robosaurs!: Second paragraph, second sentence; the damage they inflict to the track, the tracks, and possibly; the track should be the train.Page 51: Eris: Her Persuasion skill should be +11 total. Page 59: Ground Zero: Expertise: Tactics should be +9 total, Vehicles should be +7 total. Page 60: Meltdown: Persuasion should be +8 total. Page 83: Kid Karma: Under Offense, both Lead-Filled Room and Perfect Aim have the Attack Bonus listed when neither requires an attack roll.Page 91: Lady Vila: Initiative should be +3. Page 92: Treker: STR listed as 5, should be 0 based on other stats.Page 92: Coming to His Senses Hook: Emerald City is called Emerlad City instead.

More to come later, finished with the singles and now moving onto groups. But first, sleep.

And now for the groups. And this is all the errata I could find myself.

Page 132: Rez: 2nd paragraph, 1st sentence; When Motherboard abducted her form the lab; form should be from.Page 140: Consuming Child of Raknis spell: Resisted by Stamina should be Resisted by Fortitude instead. Same for The Widow’s spell of the same name. Unless an extra is missing which would make it resisted by Stamina, in which case the spell would cost 8 points more.Page 141: Lord of the Spiders: Offense, both Dagger and Unarmed should have a +4 attack bonus.Page 141: The Widow: Offense, Unarmed should have +6 attack bonus.Page 141: Spawn of Raknis: Venomous Bite, should be Resisted by Fortitude. Offense, Bite should have +6 attack bonus, no Close Attack advantage or skill to raise it above Fighting. Page 150: The Power Corps: Under Defense, *Includes Enhanced Will, 6 versus interactions. Shouldn’t that be versus Mental Powers.Page 154: Erebus: Ranged Combat: Crushing Will should be +9 total, same for attack bonus under Offense entry. Page 161: Henchmen: Tines: Initiative should be +1.