(Please note that this product uses the same art as found in the Deadlands Classic bundle.) This 16-page PDF contains landscape Game Master's screen inserts for all three Deadlands D20 lines, including Deadlands, Hell on Earth, and Lost Colony. These inserts are designed for Great White Game's Customizeable GM's screen available at www.greatwhitegames.com! Included are: Two choices of front... [click here for more]

This is the first 40 pages of the Evernight game book for Savage Worlds, a 144-page hardback from Pinnacle Entertainment Group (www.peginc.com).
Purchasing this Player's Guide grants you, the Game Master, with a site license to print these pages for your entire group. No electronic distribution is authorized or implied.
Players may also purchase their own copy, of course, and we certainly appreciate... [click here for more]

The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip.
The future of Tarth was bright.
Until they came. And the light went out forever.
Evernight™... [click here for more]

In the spirit of TSR's "Birthright" (R) comes Jason Young's "The Highwater War." Players take on the role of high-level advisors to the King of Highwater during a time of treachery, bloodshed, and chaos.
Why are the neighboring Arlitians mobilized? And what is their involvement in the search for a new Orc King in the savage lands? Can your hero find out before the hordes are at the gates?
The Highwater... [click here for more]

When the demented and twisted wizard Kazomar abducts one of the party's PCs, the others must rush to find what is happening and where! Can the Prisoner of Pain hang on long enough for his friends to find him? Will the group be able to face the dark horrors of Kazomar's mansion and save the day, or will Kazomar collect another trophy for his collection? This Savage Tale is a race against time... [click here for more]

Strange events are going on in the city of Brinskurn. A holy sword has gone missing from the local monastery, and the Duke has put out the call for brave adventurers to find it. Who has stolen this artifact, and to what end?
The heroes are about to be drawn into a web of deceit and betrayal where everything is not as it seems...
Noble Deciet is a 36-page fantasy adventure for a party of... [click here for more]

This 21-page PDF contains player characters and most every monster you can encounter in this exciting new Savage Setting for Savage Worlds! You'll find heroes and hags, pirates and privateers, monkapes, razorwing swarms, zombies, and even the Walking Gods of Torath-Ka--the Savage Land! ... [click here for more]

This awesome full-color file contains 135 figures with 35 different actual figures, including giant monsters like the stompers and of course all the character archetypes. That gives you almost every single character or creature listed in in the Evernight setting book for Savage Worlds! ... [click here for more]

These gorgeous and creepy landscape Game Master's screens for Evernight are designed for Great White Game's Customizeable GM's screen available at www.greatwhitegames.com! Included are: Two choices of front cover art Edges and Hindrances Summary, for both Phase I and II! New Powers Summary Weapons and Armor Summary Blank sheet for creating your own insert! ... [click here for more]

The world is drowning. The natives say three witches in Ograpog were sentenced to death directly by King Amemnus, drowned by the rising tide. With their dying breath, they cursed Caribdus, the land itself, to drown as they were, to drown in fifty fathoms of cold dark sea.
The people of Caribdus are adapting to their wet new world. Crab-like scurillians, massive grael, lonely doreen, mysterious kraken,... [click here for more]

The world is drowning. The natives say three witches in Ograpog were sentenced to death directly by King Amemnus, drowned by the rising tide. With their dying breath, they cursed Caribdus, the land itself, to drown as they were, to drown in fifty fathoms of cold dark sea.
The people of Caribdus are adapting to their wet new world. Crab-like scurillians, massive grael, lonely doreen, mysterious kraken,... [click here for more]

It was the tritons who blew the Nautilacrum, the legendary horn of the Sea God. The tritons believed the horn would decimate their hated enemies, the sahuagin, but instead, the ancient artifact destroyed their greatest city and tore open a hole in the very ocean herself. Eventually, ships full of careless surface-dwellers tumbled into the magical vortex atop the triton ruins. One of them, a savage... [click here for more]

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.
But there is... [click here for more]

The rogues prove themselves heroes or scoundrels as they rescue — or extort! — the survivors of a deadly shipwreck; and uncover an intriguing mystery!Grim Tidings can be played alone or as the introduction to the full length adventure A Night of Blood and Teeth, forthcoming from Pinnacle for Lankhmar: City of Thieves.
Check out the Kickstarter... [click here for more]

How far is it from the Marsh Gate to the far end of the Street of the Gods? One side of this versatile map offers a detailed view of the city of Lankhmar itself, center of the world of Nehwon and the best place to launch your Lankhmar game. Whether your heroes take in the Plaza of Dark Delights or start a brawl in the docks, this map gets the action going! ... [click here for more]

This map features the world of Nehwon as Leiber described it, from the lands of the East to the Steppes of the Mingols, from the Inner Sea to the Parched Mountains. Sail to Rime Isle, or trek across the Sunken Lands to Ilthmar–there’s no end to the adventure!
This map is intended for use with the Savage Worlds version of Lankhmar: City of Thieves. ... [click here for more]

Work with Alyx the Picklock to thwart the nefarious plans of wizard Lord Quarmal and pocket a few valuables along the way.
Study under the Gray Mouser's mentor Glavas Rho and end up facing Fafhrd's Snow Woman mother, Mor, in a magical duel!
Lankhmar: Savage Foes of Nehwon contains a multitude of the best-known characters from Fritz Leiber's Lankhmar stories, new beasts to conquer, new adventures,... [click here for more]

Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar. It's just another day in the City of Thieves...
Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious... [click here for more]

A map leads to the wreck of a treasure ship lost in the Great Salt Marsh. After a trek through the wilderness, the rogues discover riches were not the only thing the vessel was carrying!
Check out the Kickstarter for the latest book in The Savage World of Lankhmar: Savage Seas of Nehwon!
This is designed for use with Lankhmar: City of Thieves and requires Savage Worlds... [click here for more]

Hundreds of items, monsters, and new spells await your dungeon delvers in this Explorer's-size full-color Companion for Savage Worlds. Arm your dwarven warrior with all-new Edges and a legendary axe so that he can stand against terrible dragons, loathsome demons, and even the most-dreaded giant bees! The Companion series features genre material that's ready to be added directly to your existing game... [click here for more]

This special bundle product contains the following titles.The Legend of Kyla Kidd I: Through the MistsRegular price: $2.99 Bundle price: $3.00 Format: PDF The world of Caribdus is drowning—cursed by three vengeful Sea Hags. Dozens of island nations have already been destroyed and the races beneath the Shimmering Seas have been ravaged by their drifting... [click here for more]

The world of Caribdus is drowning—cursed by three vengeful Sea Hags. Dozens of island nations have already been destroyed and the races beneath the Shimmering Seas have been ravaged by their drifting ruins and turbulent tides. Through the mists at the center of this catastrophe drifts ships bearing strangers—time-tossed visitors from earth. One of these is Kyla Kidd, fast on the trail of... [click here for more]

The second part of The Legend of Kyla Kidd finds our heroine searching the oceans, jungles, and towns of Caribdus for the trail of her long-lost father-and his mysterious treasure!
In this part of the tale, Kyla makes new friends in the fantastic world of Caribdus-including a Chinese wind mage, a massive walrus-man, and a vengeful, sleek-skinned Doreen. She'll need them, because the quest for her... [click here for more]

Kyla and Ethan continue their adventure, crossing paths with the treacherous McEldoo, a Spanish fire mage, and his twin sister--an assassin! But the most challenging threat of all may be a debaucherous dance with none other than Bruno Baltimus--master of the city that bears his name and a thousand lurid indecencies!
***
The world of Caribdus is drowning--cursed by three vengeful Sea Hags. Dozens... [click here for more]