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The Physical alternative to Reshiram, Zekrom is a pure beast when it comes to pile-driving through opponents. Like Reshiram, it has Mold Breaker as an ability, which gives it leeway to hit through Lightningrod and Motor Drive on pokemon like Electrivire, as opposed to Reshiram going through Hetran Flash Fire. Zekrom has a lot of big power moves, but not too much variety in its physical arsenal. This proves to be quite a thorn in it's side, but it's four crucial moves catch a large number of Super Effective hits in Uber Tier.

Abilities

Teravolt: A glorified Mold Breaker, which lets Zekrom hit through Lightningrod, Motor Drive, Wonder Guard and Multi-Scale. Well those are the real relevant abilities that Zekrom will be ignoring thanks to it.

Zekrom is a dominating force when it comes to Physical Sweeping, but it's Speed unfortunately matches a lot of threats in the Uber tier. Choice Scarf presents a very valid way to get around that problem, but Choice Band could be used to just send it's Attack through the roof or with Trick Room support. Bolt Strike is Zekrom's best attack, with huge power and a nice 20% chance of Paralysis. Outrage offers huge STAB damage and can demolish most of the Uber tier in one or two hits. Dragon Claw is a weaker alternative that doesn't leave you wide open however. Stone Edge. This is where Zekrom's awful movepool begins to shine, as you get no real coverage with this move that you don't already have. Anything in Ubers that's weak to Stone Edge, is likely to be weak to Dragon attacks. This is mainly for OU tier, should Zekrom ever venture down there or should opposition from OU venture up into Ubers. Finally, Volt Switch offers a nice scouting option.

- Fusion Bolt: Has more accuracy than Bolt Strike, but no Paralysis and less power.
- Hone Claws: An okay boost move to use with Bolt Strike and Stone Edge, but it's not that great.
- Thunder Wave: Paralysis can be nice in Uber tier, especially since in most non-choice sets, Zekrom can spare a slot due to it's shallow move pool.

Partners and Double / Triple Battles

Kyogre, Manaphy, Lugia... you want to stop Special Attacks, Earthquake and other Dragon Types. These guys pretty much cover it. Zekrom really doesn't offer much in the way of help in Double & Triple battles though, it's more of a flying solo Dragon.

Countering Zekrom

Groudon ruins Zekrom. Zekrom can't do anything about Groundon without a Hidden Power, and even then, Groundon will just obliterate it with Earthquake. Like Reshiram, revenge killing it works really well. All of the faster Dragon types work for this. Landorous also fairs pretty well against Zekrom.

Outrage is your main move here and you should be able to land decent damage on most of the uber tier but because it locks
you into it you can be easily revenge killed, use dragon claw for a softer more reliable and easy to use move. If choice
band is used then be careful not use electric moves as you can be walled by groudon and garchomp. Bolt strike is more
powerful than outrage but again you have to be careful with CB. Stone edge for coverage.

Volt switch makes CS a viable option but needs good prediction. The outrage/bolt strike combo should provide very decent
coverage indeed. Dragon claw is used so you dont have the drawback of being locked into outrage.

Draco meteor is a devastating move that can do some serious damge ven though SpAtk is his secondary option. Bolt strike
is a good move in general and can deal with some major threats.Focus blast is for good coverage and the ability to land
some SE hits on some pokes.Volt switch lets you switch and deal some good damage with SpAtk investment giving you the
ability to switch in a counter to one of Z's enemies. Dragon claw incase you want a more reliable but softer draco meteor
but physical.

Partners:
Skarmory can defend against garchomp and dugtrio (both could assassinate the big Z)
Kyogre can defend agaist ground types which would give Z hassle.
Any pokemon that can set up entry hazards
Groudon can defend against Excadrill (who is resistant to Z's Dragon STAB and immune to his Electric STAB)

Counters:
Excadrill can (for reasons above) take Zekroms hits and dish out a SE STAB earthquake
Wobbufett can stop zekrom from running and OHKO him.
It should be mentioned Ferrothorn resists zekroms stabs aswell but cannot do much
Groudon is immune to one STAB but can be 2HKO by outrage but if he survives he can deal a STAB Earthquake

Opinion:
Zekrom is much cooler than Reshiram but not as good IMO. He lacks a wide movepool which many Uber pokemon have to
work with which make them so awsome. Also his weaknesses are very common moves in the Uber envrionment(Ground,
Ice and Dragon).His base 90 speed makes him slow by comparison in ubers. Zekrom is a good pokemon but limited by his
type and his movepool and also a tiny bit by his stats (But 150 ATK is not something you want to be on the end of.).
Zekrom is definitely a contender.

"Hone Claws" is the only stat boosting move Zekrom gets, but as it is a physical inclined pokemon it really benefits from it.

Also its more powerful signature move "Bolt Strike" benefits from "Hone Claws" because it increases the moves accuracy.

Outrage is really wonderful because of its power.

The last slot is the filler slot, "Crunch" has almost similar coverage that of "Shadow Claw" but the difference in those two moves is that "Shadow Claw" won't do any damage against Arceus in its basic form (and 'Meloetta' in both her forms when it is released).

Where as "Stone Edge" gives some minor coverage in the Uber Tier, but Zekrom have both STAB Electic & Dragon moves which makes it kind of useless to be used since most on the Uber pokemon who are weak to Rock moves are also weak to either Electric or Dragon type moves except a few like Shaymin (Sky Forme), Entei, Regice, Thundurus and Uber pokemons similar to them.

The only problem "Zekrom" has in this set is that it doesn't learn any good physical Fighting type moves. And thats why this set has no good counters for pokemons like Tyranitar, Dialga & Heatran.

Even though this set is more special inclined, but still this set can easily be used as a mixed set.

The main point of this set is "Focus Blast" which it can use to counter pokemons like Tyranitar, Dialga & Heatran.

================================================== =============

Ability: TeravoltHold Item: Life Orb / Leftovers / Expert Belt

Nature: QuietEVs: 4 HP/ 252 Atk/ 252 SAtk

- Payback
- Fusion Bolt
- Draco Meteor/Outrage
- Focus Blast

This is also a mixed set, but this set makes Zekrom slower and hence the use of Payback.

Here Zekrom's weaker signature attack "Fusion Bolt" is used instead of "Bolt Strike" because of the loss of accuracy BS has over FB and since this set doesn't have "Hone Claws", the loss of accuracy can be troublesome.

================================================== =============

Weakness: Because "Zekrom" can't learn any physical Ground, Fire or Ice moves (in special its only options is "Hidden Power"), it is a bit difficult for it to counter pokemons like Groudon & Metagross.

Other Option (for attacking):

- Dragon Claw: An physical alternate to Outrage, low on power but doesn't have the confusion side-effect.
- Dragon Tail: A weak physical attack, but can be used to mess-up the opponents strategy.
- Volt Switch: A weak special attack option, but can be used to escape from difficult situation.
- Charge Beam: A weak special attack, but it is the only move which boost Zekrom's special stat.
- Shadow Ball: A special attack option for taking down the Psychic & Ghost types.
- Ancient Power: A Rock type special attack option with low attack power but has the chance of boosting all the stats.
- Hyper Voice: A special attack option which would do normal damage to most of the Uber Tier pokemons (except for Steel & Ghost types).
- Hidden Power: The useful types for HP which Zekrom can use are - Ground, Fire, Ice.

Fusion Bolt is one Zekrom's physical STAB moves. It's its most reliable electric STAB move(Bolt Strike could be used for its stronger power, but its unreliable.). Thunder should only be used if you have a Kyogre in your team. Outrage is a 130 physical base power 2-3 turn STAB attack that confuses you after it ends. It pack quite a punch coming off a 150 base attack stat. Draco Meteor is a 140 base power special STAB move and lowers your special attack stat by 2 stages. It hurts any physical wall hard. Crunch is there for the many Psychic types in Ubers. Stone Edge is there to hit Ho-oh for X4 super effective damage.

Use a Choice band if you're running Jolly and Choice scarf if you're running Adamant. Fusion Bolt/Bolt Strike your one of your STAB moves and they pack quite a punch when using a choice band. Outrage is your other STAB move. Crunch is there for the Psychics and Stone Edge is there to hit Ho-oh very hard. Volt switch could be used to damage the foe and switch out at the same time.

Other Options
Psychic: Just a special move that lowers the foe's special defense
Shadow Ball: See Psychic (Expect it hits psychic types and ghost types for super effective damage. A special crunch.)
Dual Screens: Zekrom could run dual screens with its natural bulk.
Thunder Wave: Paralyzes the foe and is another support move.
Dragon Tail: Only useful if you want to phaze the foe.
Focus Blast: A Special fighting type move that has unreliable accuracy.
Hone Claws: It's Zekrom's only way to raise its attack. A set could work with the following moves: Hone Claws/Bolt Strike/Stone Edge/Dragon Claw.

Zekrom

Overview: Zekrom is an all around beastly legendary bringing something totally new to the uber tier. with a decent movepool and being one of the few amazing ubers to not have pressure, Zekrom is a strong contender. the physical aspect is useful against many of the common ubers such as mewtwo and kyogre, although leave it with a limited moveset. Its main downfall though is an inability to recatch it in the game, forcing you to end up with a poor nature unless you took the time to somehow fill all your boxes.

Outrage being the dragon powerhouse move. the confusion from outrage can be cured with a perism berry if you so choose, but this strategy only works if you anticipate your opponent not having a choice killer. bolt strike is Zekroms signature move dealing massive loads of damage especially with STAB, although accuracy is an issue. Stone edge is Zekrom's next strongest move which is good against his counterpart Reshiram. Fly would allow you to escape from moves that take more than one turn, and crunch is good against ubers like cresselia and Mewtwo. Choice band to increase attack, life orb for all damage, pretty basic.

Same idea as before, but choice scarf to speed it up. this ones designed to hit hard, then avoid attacks using fly or flee using volt switch. not my recommended set, but good for a jam

Other options?
*Dragon claw for avoiding outrages annoying confusion and continuos usage
*shadow claw to take out ghost and psychic, but not as good as crunch
*draco meteor to do sp. attack damage, but may require reworking stats/evs
*Zen Headbutt for a psychic attack, but not totally practical with little in the ubers being weak against psychic. fly would take out fighting and theres other pokemon you could use

Partners?
anything that can cover ice or ground, being the most common types Zekrom has troubles countering. kyogre with ice beam and surf works well, and skamoray has some good moves against figthing, as well as resisting garchomp, a major enemy

counters?
choice garchomp outspeeds you and can take you out if your not careful
exadrill resist Zekrom and has earthquake to match
groudon resists Zekrom and has ground STAB
Kyogre has ice beam which could be useful, as i've seen it often OHKO Zekrom, but its easily stopped by bolt strike

I like Zekrom, but not being able to catch it at a good time really can be a thorn in its side

Bring this thing out against something it'll scare away and use T-Wave or Rock Tomb on the switch. From there, use Hone Claw if you think it's safe and proceed to demolish your foe.

Rock Tomb may be used as another (very powerful) attack after Hone Claw is used. Also, if someone sees their speed has dropped, but not permanently, they may switch out. The order of Hone Claw and which ever speed-crippling move you want to use may also be switched depending on how gutsy you're feeling

i like thinking of battle strategy's,ev training that's all im not that interesting feel free to give me some advice

i like every dragon pokemon
and im kinda busy ev training
so get ready..............

ev training pogeymanz for YOU
now i just need a good source of wifi -___-

im looking for a: 0 speed IV Quiet nature
with magic guard untouched pls
also for a: thundurus to get landorus
but then again i don't have a good source of wifi
[IMG]http://i55.*******.com/28tevs6.png[/IMG]
awesome banner made by www.youtube.com/rideinter

Draco Metor is your main special STAB for oppents that dont resist dragon moves.

Focus Blast is mainly for taking out Tyranitar and Blissey.

His Signature move Fusion Bolt is also an option for a 2nd electric STAB since the Ubers are filled with opponents with Pressure will drain Bolt Strike preety quickly in a stalled battle, though it's primary use is in double battles to get the power boost from Reshiram's Fusion Flare.

Life Orb is for power and Leftovers is mainly for partial recovery in dragged out battles &, basically recovery from Fusion Flare damage

Bolt Strike is same as Blue Flare, its only Electric type, physical and can paralyze. Fusion Bolt is with Reshiram the best. Outrage is Powerful, but there is the confusion, thats why there is Dragon Claw. Stone Edge is mostly for Ice, Crunch is for Ghosts and Psychics, Shadow Claw is a little weaker than Crunch, but has high critical-hit ratio. Return is for neutral hitting. Hone Claws boost you Attack and accuracy. The accurasy boost is only for Bolt Strike and Stone Edge.

Partners:Kyogre and Palkia for removing Groudon

Contering Zekrom:Biggest counter is Excadriil. Resisting everything Zekrom throws at it and whipe it out with STAB Earthquake.

Counters: Zekrom has no way of hitting steels super effectively. It has STAB electric attacks, but there are decent steels that resist it. Aside from Bolt Strike, Zekrom cannot touch steels. If you dare to use them in ubers, Ferrothorn, Steelix, Excadrill and Magnezone The former two have a buttload of defense and Zekrom can't do a thing to them. Groudon can come in on just about anything Zekrom has and wall it into oblivion while hitting back with STAB Earthquake.

Haze-Rom
Item: White Herb
Nature: Timid
Ability: Teravolt
Moves:
Haze
Draco Meteor
Bolt Strike/Thunder
Thunder Wave
EV's 252 SpAtk, 252 Spd, 4 Hp
Ok, so draco meteor lowers your special attack, but it's his strongest move. Period. So it works, when you have Haze it removes the special attack drop, and any buffs the opponent has, perfect for baton passing teams... which the Uber tier is so full of...
Bolt Strike is for some physical OOMPH, but if you wish you can use Thunder on account of a max investment in special attack.
Thunder Wave is just to provide some status to throw around.

It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

Proud Member of "The Triumvirate"
Credit to Gladeshadow

Quite honestly the funniest thing that i have ever heard:

Originally Posted by Zibdas
I thought butter was a type until I was 6. I could've sworn there's a butter type...

Blot Strike gets a STAB plus HUGE offensive capabilites and better accuracy then Thunder. Outrage also gets a STAB and has high destructive cappabilities. Dragon claw is for people who don't like the confusion side affect. Hone claws makes all attacks more reliable and effcient. Stone edge has high damage powers, Shadow claw hurts ghosts, and Return has high powers at max happiness and hit almost anything without worrying about types.

Ok lets talk options. Bolt Strike has 130 base power with a base 150 attack and STAB. Add a magnet/ life orb and you have more power. Who doesn't like that? Outrage is gonna hit for your other STAB move with base 120 power which is all fine and dandy. Run persim or lum berry if you hate the confusion. Stone Edge is also very powerful but provides coverage against those annoying ice types. The accuracy is low however. Volt Switch is ther if you want to run and gain switch advantage. Magnet powers it up a bit. Zen Headbutt is cool as it can get flinches and Crunch can get Defense drops making Zekrom ever more dangerous. They are both for coverage. Dragon Tail gets STAB but has negative priority but you can remove sweepers and erase stat changes.

Zekroms lack of movepool is pretty obvious here. Even though Zekrom is a dragon, it doesn't get Dragon Dance, Swords Dance, or Bulk Up. So it has to do with Hone Claws. It also doesn't get Dragon Rush for some reason, no idea why, but it lacks it. In my opinion Rayquaza is a better physical offensive dragon, since it gets Dragon Dance, Swords Dance, Bulk Up, as well as some other toys like Extremespeed and Ray is also faster. I think Groudon is also a better physical powerhouse. Same base Atk and speed, but Groudon gets Swords Dance and has a better ability.

Anyway, Hone Claws is Zekroms way of getting power. After a hone claws it hits hard, and the accuracy boost makes Bolt Strike 100% accurate. Bolt Strike is Zekroms signature move. It's powerful, deadly, evil, and gets plenty of super effective hits. This move is Kyogres worst nightmare, although Ho-oh and Lugia also don't like being hit with this move on their weaker defensive stat. Outrage is outrage. Powerful, and hits the dragons that resist Bolt Strike for Super effective damage. The final move is basically a filler. Dragon Claw is an option (why don't you get Dragon Rush??) for a reliable dragon attack if you still want to be able to switch out at any time, Thunder Wave cripples sweepers, Toxic cripples defensive pokémon like Deoxys defence form, Substitute provides a defensive buffer, Dragon tail is shuffling support, defensive screens have their usual merits, Safeguard prevents status, and a special move can be used for physical walls.

The main reason why I don't add one of Zekroms non-STAB physical moves here is because they don't really help out Zekrom that much. For Stone Edge, Flying types are already hit hard by Bolt Strike, it only hits Ho-oh very slightly harder than Bolt Strike does (390 base power vs 400 base power), Rayquaza is hit harder with Outrage, and there aren't really any bugs, ice, or fire types in Ubers that it would be useful against (Reshiram is also hit harder by Outrage). Crunch is even worse off. Even though it catches lots of super effective hits, a neutrally hitting Outrage or Bolt Strike hits harder than a super effective Crunch. Also, apart from Shedinja there is truly nothing in the entire game that is hit harder by Crunch than by STAB Outrage. Zekrom doesn't even need Bolt Strike to make Crunch useless.

The idea is to obliterate a few pokes with Outrage or Bolt Strike, then Volt Switch. Keep in mind that a neutral Bolt Strike is stronger than a SE Crunch, but it's stronger against Giratina, so keep that in mind.

Countering Zekrom
Ferrothorn walks all over it. It can't do a thing to it, by resisting it's nearly unresisted stab.

Other options
Hone Claws, Dragon Claw, Fusion Bolt, Stone Edge

Hone Claws gives you a jaw-dropping Attack stat, and makes Stone Edge more accurate too.
Dragon Claw is a more reliable Dragon move than Outrage.
Fusion Bolt is a weaker Bolt Strike, without paralysis.
Stone Edge can counter Bug, Ice,Fire and Flying Arceus... I guess?

Credit to Beck for the RNG userbar.
As of August 18th 2012, I resigned as a CG leader.

Dual Screens. Not as good an option as the first two, but it is possible. Haze gives it some uniqueness.

Other options
-Fusion Bolt is a more accurate Bolt Strike with less power and no paralysis potential. Not a good trade-off.
-Thunder for surprises. Bad idea
-Volt Switch could be used on the dual screen set.
-Dragon Tail is suited for someone else. Not Zekrom.
-Payback is actually not a bad replacement over Crunch. Zekrom is pretty slow, so Payback will typically throw more power than Crunch.
-Shadow Claw is another option over Crunch. Go for defense drops, not Critical Hits.
-Zen Headbutt can be used if you are afraid of Fighting types (Terrakion, Machamp, etc.). Don't go for it though. Bolt Strike is enough.

Counters

Gliscor, Groudon, Swampert, and Steelix do well. Immune to Bolt Strike, hit with a solid Earthquake, and can take all Zekrom's other attacks. Steelix also resists Dragon Claw and Outrage. Terrakion could potentially pull off an OHKO (I have with my Terrakion) after a Swords Dance of being Choice Band equipped. I don't think it is a guaranteed OHKO though. If it pulls off a Hone Claws, things will get very tricky. Best way to beat it is Ground types.

Can anyone tell me why you'd want Crunch on Zekrom? I've seen it on several sets here now, but I still can't find a single pokémon apart from Shedinja that is actually hit harder by Crunch than by Outrage. Psychics like Mewtwo take a neutral hit from Outrage (Base power 180 including STAB), and a super effective hit from Crunch (base power 160). Same story with Ghosts. If you look at pokémon that resist Outrage (steels only) they also resist Crunch or are at best hit neutrally by it if their secondary typing is weak to dark (metagross for example), so you have 90 Base power for Outrage, or 80 base power for Crunch (on those that are hit neutrally by crunch). And there are no pokémon 4x resistant to Outrage, and there are also no pokémon 4x weak to Crunch. My conclusion is that no pokémon apart from Shedinja is hit harder by Crunch than by STAB outrage. Btw, Zen Headbutt has exactly the same story, only with Shedinja replaced by Toxicroak.

If anyone can find any pokémon that is hit harder by Crunch than by STAB Outrage that is not Shedinja, or any pokémon that is hit harder by Zen Headbutt than by STAB Outrage and is not Toxicroak, I'd love to hear it.

Btw Meowmeow, Zekrom doesn't get Brick Break, TM is not compatible. When it comes to moves it gets on the physical front, Zekrom isn't really worthy of being an Uber imo. As a physically oriented uber, you should at least get Earthquake or Brick Break, and if you're a dragon you should also get Dragon Dance.

It's funny because serebii chose the last three POTW in alphabetical order.

Anyway, Zekrom is more or less the same as Reshiram, but Physical. There are no other physical electrics (except for Electivire) which makes him special. He has beast attack, which happens to be virtually unrivaled. However, Groudon beats Zekrom stat wise, so he is preferable to Zekrom, even without his own special move. Zekrom has a good ability, but it's useless because he CANT LEARN ANY GROUND TYPE MOVES. WTF GAMEFREAK.

Double and Triple options
Being weak to Earthquake stinks. What stinks even more is not being able to use Earthquake. He knows Rock Slide, but otherwise he can't do much.

Partners
Steels wreck Zekrom, so taking them out is important. Same with Ground types.

Countering Zekrom
Steelix. Best defenses in the game second only to Shuckle, this guy wrecks Zekrom. Zekrom can't do anything. His only option against Steels is Fusion Bolt or Bolt Strike, but as a Ground type Steelix is immune. Plus, with that defense, unless Zekrom is running a special set with Focus Blast or HP, Steelix walls the great Black Dragon. Excadrill could work, too. Besides them, most other Steel types work, not Skarmory though. Groudon destroys Zekrom so badly. He has the defense and moves that Zekrom's always wanted.