Small script similar to the randomSpawnTown. This creates small patrol units in non-strategic areas.

Features

- Works in singleplayer and multiplayer.
- Decide the number of activation cycles
- decide if it is necessary to generate units even in buildings
- decide whether to generate only units or even vehicles.
- Activation radius and consequent spawning
- Works both with vanilla patrol and with CBA patrol. The script identifies if the CBA mod is present and uses the relative code.