Welcome to the Manehattan Project, a special division of Stable-Tec dedicated to the absolute best in post-apocalyptic simulations. Make sure to take a look around. Stable-Tec just gave us the authorization to release some of what we have in store for you in Gardens of Equestria and we’re eager to show it off!

I’m Novel Idea, Creative Director and Lead Designer of the Manehattan Project. I’ll be your host for today. In the future, I hope to have other members of the team come out to have a chat with you, but as I’m sure you’re aware, we’re all extremely busy creating a whole new reality. And believe it or not, creating entire new realities is hard work.

The first thing you might be asking yourself is…is this real or some sort of hoax? I can tell you it’s very much real. I myself have walked the halls of Stable 207, explored the bridge of the EHS Nimbus and descended into the depths of the Primm Basement. In my own personal battles across the Equestrian Wasteland, I’ve wielded the fearsome firepower of Little Macintosh and the infamous Zebra Carbine. I have even journeyed alongside an early version of Littlepip herself. Let me tell you that she is utterly vicious with that pistol of hers. I really hope never to tick her off.

The second thing you might be asking yourself is…why would we be designing a new module for Stable-Tec’s hit simulation, “Fallout: New Pegasus?” After all, the simulation’s been out for several years now. Well, I can’t speak to Stable-Tec’s current plans for the series as I’m under non-disclosure agreements and all that. However, in truth, New Pegasus is all that’s available at the moment. And ironically, that’s also where the current popularity of these sims truly began. One pony started this journey for all of us with a single piece of artwork after playing New Pegasus. That pony’s name was (oddly enough) Dan Shive.

I am still entertained by Mr. Shive’s own branding of Stable-Tec’s Sim as “Pony Vegas” instead of “New Pegasus.”

Mr. Shive ended up inspiring none other than the world-renowned author Kkat into crafting the masterpiece known as “The Book of Littlepip” or by its more common title, “Fallout: Equestria.” I don’t think anypony foresaw what would happen next. An entire subculture grew up around Stable-Tec’s “Fallout” series because of this. A brand new community that Stable-Tec never expected.

While in truth, I hadn’t had much interest in Stable-Tec’s work with the Fallout simulations, that changed after I finally read The Book of Littlepip for myself. So I approached a well-known creator of modular content for the original “Fallout 3.” In our conversations, Gardens of Equestria was born.

While the project has grown since its initial inception, going from a one-pony operation to a team of eight, the goal has never changed. That goal is to bring you nothing less than the absolute best in creating a new vision of the Equestrian Wasteland.

Finally, there’s one most question you might be asking yourself. Isn’t there already another group doing exactly the same thing? If you’re asking yourself that, you are probably thinking of another one of Stable-Tec’s divisions, the amazing Overmare Studios. Let me just start by saying that what Overmare Studios is doing is far and away a hundred times more ambitious than what we at the Manehattan Project are doing. They are creating an actual simulation based off of Littlepip’s adventures in “The Book of Littlepip” directly. They’re also creating the entire thing from scratch, using technology Stable-Tec has never implemented before. I wish them the best of luck in their endeavors and hope that one day we may be able to collaborate on both of our projects together. The one catch with their project is it will take some time, but I know without a doubt that when they unveil it all for us to enjoy, it’ll be an experience unlike any other.

So hopefully that answers most of your initial questions that may not have been answered in the other areas here at the Manehattan Project!

But don’t worry, you’ll be hearing plenty from us in the future. We’ll be posting regular development reports on our progress, along with work-in-progress and completed screenshots, videos, music and artwork. We might even release our unique “Ministry of Wartime Technology Experimental Technologies” pack (purely fictional of course. We here at the Manehattan Project have no knowledge of any of the MWT’s ongoing projects) for you to while you await the arrival of the full simulation. But more details on that later.