windflaw •
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Although "It's a visual novel, but without a wall of text. It's a wall of narration." is potentially worrying, for me at least, as I find heavy narration can often be slow and tedious to listen to (and can have pacing issues, e.g. if you're done exploring a room before the narration has finished and then have to stand there listening to it), whereas text-based narration lets you progress at your own speed, which you'll always be 100% comfortable with by definition.

If it's punchy and pacy like Bastion's however then job's a good 'un. :) Reply+3

Is any game you end up devoting hours of your life to really free? I'd rather pay for quality with cash than for mediocrity with precious, precious time.

I'm not saying Temple Run 2 is any way mediocre mind, just that I find "because it's free" to be a much weaker reason for playing something than "because it's worth the cost". There's always a cost of some kind.

The old "time is money" maxim sums things up quite nicely really, I guess. Reply+5

Much as I hate DRM etc. I'm afraid it's in no way a justification for pirating games. Consider tangible goods; if you don't like a company's business practices, ethics (or whatever) does that mean you're entitled to steal their products?

"Ooh, I don't like the way smartphone manufacturers allow their parts providers to exploit cheap labour, so from now on when I fancy a new smartphone I'll just steal one. Because if they did things properly I'd definitely buy one, which means I'm entitled to have one if I want it..."

@DozyKipper Touch controls probably won't be "pointer-based". Just say you want to adjust the camera in a third-person game, you touch the back anywhere and slide your finger in the direction you want. Doesn't matter where exactly your finger's at, just how it moves. Your fingers don't get in the way and the flow of play stays unbroken.

Handhelds need unique games to give them their own unique identity and image - just look at Tetris on the Game Boy, Phoenix Wright on the DS and Pokemon and Advance Wars on both. I reckon the PSP needs more games like Loco Roco, Papaton, Lumines, etc. Reply0

Ikari: So to not buy a product from one specific publisher, even if they did do this, is just short sighted

But it will keep me happy for a while until I forget about the whole thing... :-)

More from Ikari: don't believe everything that the Interweb tells you from now on, that includes games website reviewers, as they will give you their 'Peerless' opinions as long as you keep lapping them up

It's actually for the quality and honesty of his writing that I consider Tom peerless, not for any 'correctness' of his opinions. Sorry if that's what it sounded like when I said it (it was actually intended to be a little tongue-in-cheek), and sorry to only clarify that now after all the time and effort you spent rightfully lambasting my naivete. As I said the game's already on its way to me in the post, so I'll be happy to make my own mind up about it.

And you're completely right, I really should be more cynical and disbelieving in general, but with so many games out there you do have to ultimately base a good number of purchases on other people's opinions. And the great thing about Eurogamer (IMO, natch) is that while you can never be sure if their opinions will match yours you can be damn sure they're theirs. Which is usually good enough for me. Reply0

spookyzombie: "Another low EG score. This game is fantastic to play and beautiful to look at. It's Metacritic average is 86/100, so this reviewers opinion of POP is lower than his peers."

But Tom's a peerless reviewer.

I tried to hold out for the EG review, but was seduced into buying this by a combination of other positive reviews, the lovely-looking pre-order pack on play.com and the SoT Prince, Farah and BG&E Jade skins that can be used in the game. I'm a pretty big Prince of Persia fan and would probably have gone for it anyway, but this review has the ring of truth about it so now I'm more hoping that I'll like it than actually looking forward to it.

On a semi-related note, the recent rumours of PR companies attempting to pressurise websites into not publishing critical reviews until after a game's release is very worrying. Bullying-enforced censorship? Something is rotten in the state of videogames. I really hope that's not why the Eurogamer review was later than the others, and I don't think I'll be buying any more Ubisoft products for a while. Reply0

Car manufacturers don't moan about second-hand car sales, or car dealers taking their cut if they're involved. Why? Because the money received from trade-ins often fuels (sorry!) purchases of new cars.

It's pretty much the same situation in the games-industry; if trade-ins weren't allowed there'd be less money for buying new games with. Sure it means that second-hand games are bought also, but generally by cost-sensitive consumers who mightn't want to purchase new games anyway.

If you buy a game it's yours, and like pretty much every other non-licensed product out there you can sell it if you bloody well want to. And that's what the complainers are ultimately complaining about whether they realise it or not; the fact that Game etc. provide and profit from a middle-man service is incidental.

Well, that's what I think...

Edit: I'd definitely prefer to see developers making more money by the way, but people have a right to resell goods they've bought. When you break the whole issue down it's as simple as that. Reply0

I'm actually more interested after reading that preview than I was before because it sounds like they're trying to do something a bit different. Can't blame folk for wanting traditional Prince of Persia mechanics in a Prince of Persia game though. Perhaps Ubisoft should've used a new IP instead? Reply0

"Ryan revealed to Jack that Atlas had been manipulating him since his welcome in Rapture with the words "would you kindly." After a short speech, Ryan used the code phrase to instruct Jack to kill him with a golf club. This was to demonstrate two important things. Ryan wanted to die on his own terms to prove that he was in control to the end. He had shut off the Vita-Chamber in his office so that he wouldn't be resurrected. He also wanted Jack to realize that he was truly a slave and a puppet so that he might get revenge by seeking out Atlas."