In games like this, almost everything is usually trying to kill the player. It makes sense from a gameplay perspective, of course. Monsters are there to be obstacles standing between you and your goal. In the Possession games, you can even make an argument that makes sense from a narrative standpoint: people and […]

It’s taken me way too long to write this. In part, because it’s been hard to. Writing this feels like it makes it official. I’ve even had it written for a few months, just haven’t posted it. But, if anyone is still out there to read this, I guess better late […]