Sat, 25 May 2019 02:07:25 GMTSat, 25 May 2019 02:07:25 GMTFinally updated the design of iNeonlabs from parallax to normal and streamlined.]]>Tue, 10 Jan 2017 01:19:17 GMTWebsites updated for 2016, now back to researching Blender for assets for game development and maybe looking into more AI and VR.]]>Fri, 22 Jan 2016 04:15:19 GMTwell, a little bit anyways, cosmetic mostly.]]>Fri, 31 Jul 2015 05:25:31 GMTTime to really think about updating the website, it's been awhile and a lot of things have changed.]]>Wed, 15 Jul 2015 05:44:39 GMTCurrently have 4 game ideas, 2 are more developed idea-wise than the others. Of those 2, one was originally designed in 1991, a 2D game like Mario, the other is a 360 turret shooting random entities. Creating models in Blender and exporting to Unity, sometimes creating models in Blender and using Blender game engine to play. There's still a lot of work to do, just for one of these ideas, I better get crackin'.]]>Thu, 09 Jul 2015 12:13:32 GMTIn the process of learning how to make a video game, I like the fact that it incorporates, graphics, animation and programming, everything all bundled up into one thing!]]>Wed, 03 Sep 2014 09:29:50 GMTDownloaded the compiler, started reading and learning C++, welcome to ground zero.
]]>Thu, 21 Aug 2014 01:16:23 GMTIt's up and running, finally...some tweaking no doubt along the way.]]>Fri, 08 Aug 2014 10:55:09 GMTParallax version finally made for iNeonlabs.]]>Thu, 07 Aug 2014 02:02:46 GMTFirst off, this is the second video tutorial I watched, the first was in 3D, this new one was in 2D, and it seems even harder than the 3D.

It's going to take some time to get familiar with all the terms and conditions in game development. Then the whole animate and coding items in the game is over whelming on the first viewing, let alone, learning the controller coding and mechanisms. So, needless to say, this is far more challenging then web designing.

But, the good news is, as an animator from film and video, video gaming is really the next evolution of animation.