Tes5Mod:Forget-me-not

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You can, instead of talking to him, evade him, eliciting a rushed version of his advice: "Well if you don't want to talk to me, at least go and see Jarl Metellus up on the top floor of the Citadel! And see Brol if you have any questions."

"Strange. It looked like you came out of the Jarl's private lakehouse."

I got lost. (Lie)

"Yeah, well... just make sure you don't 'get lost' in anyone else's home. Live by our laws here, and we'll all get along just fine."

I did. There was a time portal in there, which brought me here from the future.

"A what? Oh I see, you're a little bit crazy. Well, you're in good company here, my friend. Lots of us weren't thinking straight when we arrived."

Seriously, what is today's date?

"It's the first day of Last Seed, I believe."

What year?

"I guess you hit your head pretty hard coming down the shaft, huh? It's the hundred and ninety fourth year of the Fourth Era, of course.

Look, you seem a little... you know... so I'll make this nice and simple for you: Live by our laws, and we'll all get along just fine."

Your laws?

"Don't hurt anyone, don't steal anything. Same as anywhere else. Only the punishment here is much, much worse...

The Jarl can tell you more, and help you get settled in. Might even have some quarters for you. I can take you to him, if you like."

Alright, let's go

No thanks. I'll make my own way.

"Suit yourself. You'll find him at the top of the Citadel - he's got the whole floor to himself, and his daughter.

And if you have any questions about this place I'd talk to Brol the Scholar. Seems to know a lot, about a lot of things. See you around!"

If this is not the first time you have emerged from the Lakehouse, you will have another conversation option available to you:

You know, we've had this conversation before...

"What are you talking about? I've never met you."

Yes you have. You're going to offer to escort me to see Jarl Metellus.

"I... uh...

You're right. I was. How could you possibly have known that?"

'I'm a time traveller. Now, if you'll excuse me..."

"Is that... some kind of sorcerer? Uh... well... I don't want any trouble... let me get out of your way... and let's forget this happened, shall we?"

You're right. My mistake. (Lie)

"Um... you're a strange one, aren't you? Now, are you going to tell me why it looked like you just came out of the Jarl's private lakehouse?"

I got lost. (Lie.)

I did. There was a time portal in there, which brought me here from the future.

Accepting Gulvar's guidance to the Citadel will result in the receipt of a tour, which will begin with a description of the area in which you exited: "So, this is our farmland, where we grow all the food you'll ever want. As long as all you ever want is leek, cabbage and potato."

"If you have goods, the merchants at the market up ahead will be happy to see you. Most of us have few belongings - just what we brought in with us."

As you leave the farmland, Ysmar and Gulvar will have a short exchange:

Ysmar:"Morning, Gulvar!"

Gulvar:"Morning, Ysmar."

The tour will then resume with "Above us is the 'sun under the ground'. It's strange, and no substitute for the real sun, of course, but... these days it doesn't bother me."

"What bothers me is the Citadel folk. Take Hjormund, for example, standing up there on his balcony. Looking down on us..."

As you and Gulvar pass Rastasia, she'll say "Aren't you going to introduce me to your strapping new friend, Gulvar?"

Gulvar will deny her request, saying "We're on our way to see the Jarl. There'll be time for you to get your claws into our friend here later."

She will then address you, saying "I look forward to it. You should come for a drink at my tavern - the Golden Sentinel - tonight. Just about everyone's there after dark..."

Gulvar, ignoring her, will caution you about her: "Be careful with Rastasia. She... well... it's not my place to say. There's enough gossip in this place as it is. It's a small city, after all."

He'll then segue into describing the city's inhabitants, saying "Only 24 of us at the moment. 23 if you don't count Brandas, who's half way to the next life. Luki's barely managing to keep him alive."

Brol and Luki both walk in front of the Citadel, beginning a conversation about yourself:

Brol:"Oh, hello Luki. Did you hear we have a new neighbour?"

Luki:"Great, another mouth to feed. Hope this one's healthy - last thing I need is another Brandas to soak up all my potions."

Brol:"Well, you never know, do you? Every new person who arrives in this place could be welcome addition, or the thing that destroys us all...

But let's hope for the best, shall we?"

Luki:"Wow, there I was thinking I was a pessimist..."

At this point, he will enter the Citadel and expect you to follow him in. Once you've done so, he'll disparage its own clique of residents: "This is the Citadel, where the Jarl and his 'guests' live. If you manage to worm your way in with them, you might get to live here too."

As you round the corner, Gulvar's favourite 'big man' will stop him and initiate a hostile exchange:

Hjormund:"Gulvar, what do you think you're doing? You're meant to be working the Jarl's farm, not trudging dirt into his Citadel..."

Gulvar:"Hjormund, take it easy, would you? I was just showing our new friend here to the Jarl."

Hjormund:"Well how about you get back to work, and I take our new friend the rest of the way? If you don't work, none of us eat, Gulvar. Remember that."

Gulvar:"How could I forget? Fine, I'll get back to work."

Gulvar:"It was nice meeting you, my friend. Stop by for a chat any time you like."

Hjormund will then introduce himself, saying "I'm sorry about that. That probably sounded a bit harsh, but it's my job to make sure we all have enough to eat. I'm Hjormund."

"Let's head up to the next floor then, shall we? Stay close behind me. Wouldn't want you to get lost now, would we?"

"It's good to see a new face here. Haven't had any new arrivals in a while, since Marius, but he mostly keeps to himself. Bit secretive, actually."

"Most people are pretty friendly, though - and so they should be - this is the closest you'll get to Sovngarde in all of Tamriel."

"No crime, no conflict. Most folk don't even bother locking their doors."

"Even if you could steal something without breaking the Dwarves law, it's not as if you could sell it to anyone here."

The tour will then pause as you ascend the stairway, at the top of which Gaia will greet you: "Oh, welcome! I'm Gaia! Do come and say hello when you're free!"

In response, Hjormund will make a passing comment regarding her: "Always got her nose buried in a book, that one. Helps out Brol down in the city, our resident expert about the history and laws of the Dwemer."

"Last I heard they were trying to track down some Dwarven artifacts. You should ask Brol about it, if you're into that sort of thing."

"This is the Citadel kitchen. Remember to be polite to our cook, Asanshi. She does her best with what she has, which isn't much."

"Now, let's head up to the Jarl's floor."

"Alright, so we're about to meet Jarl Metellus. There's a couple of things you should know about him, if you want to make a good impression."

"First, he was the first one here. Well, he was here before the rest of us, anyway. So the Citadel is his, and we're all his guests."

"Second, he's very protective of this place, and won't tolerate anyone disturbing the peace. So be on your best behavior, and you should be fine."

"This is the top of the Citadel. The bathhouse is off limits, and I'm not even sure what's behind the gold door. Only the Jarl has ever gone in there."

"Alright, you're on your own from here. I've got lazy farmers to supervise. Good luck with the Jarl, and I'll see you around."

As you reach the final room of the Citadel, Sato will give you your final direction: "The Jarl's waiting for you on his balcony, on your left."

Walk out to the balcony, which you may recall from recovering the Lakehouse key, where Jarl Metellus awaits you:

I appear to have travelled 20 years into the past, to 1 Last Seed 180E. I will need to find a way to return to my original timeline. Perhaps Metellus, whose magic brought me back here, can help me.

Objective : Find a way back to your original timeline.

550

I should follow my guide to Jarl Metellus.

Objective : Follow your guide to Jarl Metellus.

575

I should talk to Jarl Metellus, on the top floor of the Citadel.

Objective : Talk to Jarl Metellus on the top floor of the Citadel.

595

I have refused the Jarl's request to investigate who is a threat to the city. I can talk to him again if I change my mind.

600

Jarl Metellus has asked me to discreetly work out who is going to trigger the destruction of the city. I will need to talk to each resident, and look around. Once I have settled on a suspect, I should inform him immediately.

Objective : Identify the person most likely to destroy the city and inform Jarl Metellus.

605

Objective : Go through the city entrance gate to stop the looters coming down the shaft.

620

Objective : (Optional) Ask Ulrin about the disappearance of his wife.

622

Objective : (Optional) Search Ulrin's home for clues to the whereabouts of his wife.

625

Objective : (Optional) Find out what happened to Ulrin's wife, Maisi.

650

Objective : (Optional) Find a way into the locked room in the Citadel.

655

Objective : (Optional) Free Maisi.

660

Objective : (Optional) Inform Ulrin of Maisi's whereabouts.

690

Objective : (Optional) Find "Quintus" and investigate whether he is a threat.

Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.

Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.

Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.

If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.

On the PC, it is possible to use the console to advance through the quest by entering setstage 000FCQuest02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest 000FCQuest02.