Rune Walkthrough :

This walkthrough for Rune [PC] has been posted at 14 May 2010 by *daniel_archileda* and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up *daniel_archileda* and share this with your freinds. And most important we have 2 other walkthroughs for Rune, read them all!

Walkthrough - Walkthrough

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Rune Full Walkthrough
www.runegame.com
Walkthru by
akiraZ
akiraZ@netmdc.com
________________________________________________________________________________
I'm going to get right into this, the purpose of this walkthrough is to help
you, it will hold your hand all the way through if you wish, but that was not my
intended purpose, rather, IMO you should play the game, and when you have
trouble, consult here =).
All area's of the game are broken up by loading screens, and as such, all save-
games are named the area. This makes it very easy to find the help you need,
by using your browsers search function to search for the name of your saved
game in the area you are having trouble.
I HIGHLY recommend quicksaving/loading OFTEN, there are many area's of the game,
where even when you know what you are doing, you may fall off a cliff, miss a
platform, or just succumb to enemy forces, quicksaves really help relieve some
of the anger than can occur from an unexpected death =p.
As with my Messiah walkthrough, I am not trying to chronicle every corner of the
game, the idea is to get you through it. I am also not trying to give away any
of the story, therefore, you will often find mentioned things such as
'cutscene,' with no explaination. This is not a transcript of the game, the
story is very ingenious, please pay your respects to the authors hardwork, by
enjoying it, and not cheating yourself out of the experience.
--------------------------------------------------------------------------------
Note: I'm aware that my spelling is atrocious, and not even consistent. This
isn't a school paper. The idea here is to get the idea across as simply as
possible, no need to correct me if you find an error =p.
________________________________________________________________________________
____________________
/ \
-|** AND IT BEGINS: **|-
\____________________/
================================================================================
Intro - Setting, explanation of Ragnorok, introduction of hero [enter to skip]
================================================================================
================================================================================
---=====Wotenkeld=====---
________________________________________________________________________________
Head to the left and around a house to meet Sigard, this will not be your last
encounter with him..nice axe tho, eh? Continue along the left wall, untill you
can go no further. Follow the house, and jump over a small fence, then procede,
sticking to the left. Open the Large Gate, and proceed inside. Go around the
left of the large house to find a side entrance, already open. Collect the
various wepons, and eat your first lizard, found in the right corner, mmmm
tasty. Continue in the door for your first battle--a simple one, just
continually strafe to the right, circling your opponent, while slicing away.
Collect his shield while he talks. A cinema...and the struggle to stop ragnorok
begins..
================================================================================
---=====The Ships Graveyard=====---
________________________________________________________________________________
Swim to the surface for a breath of air. Then procede to dive straight down
(duck key) past your fridged comrads to a sunken ship. Enter the bridge of the
ship to find a small hole leading downwards, continue through it. Swim forward,
to another downward hole, go through it, and find another ship, at end of it,
yet another hole, go through. Continue through the holes, to a loading screen.
================================================================================
---=====The Underworld Ruins=====---
________________________________________________________________________________
Swim forward as far as you can, into an underwater ruins of sort. Swim around
the ruins (avoiding the cool looking fish) until you see a low ledge on the
surface. Climb out onto it, and pull out your sword, and swing at the crack in
the wall. Always be on the lookout for weak walls, they abound throughout the
game. After the water fills, dive back in, and swim to the bottom. Go around
the pillar, until you find an entrance to the room you just flooded, go in,
and swim to the top. Again, use your sword to break the weak door. Climb up to
a tall part of the wall, and jump over to the outstreatched platform to the
right, and fall thru the grate, back into the water. Swim forward, then
down/right, then forward, forward, and surface through a school of jelly fish.
Press the switch to lower the floor, then dive to the bottom, and go thru the
door, then hole in the wall. Follow the light up, then the crack in the wall
out.
================================================================================
---=====Underworld Ruins at Sigmundr=====---
________________________________________________________________________________
Go forward, thru the enemies (which can be defeated if you choose, by slashin
off their tongues as they lash at you). Continue until you find a cliff
overlooking some water. Jump to the left, and grab the ledge, pull yourself up,
and continue along, finding a shield to the left. Simply continue thru this
cavern, avoiding the enemies (you can kill them easily, but avoid them even
easier). Once you reach a small green platform with posion shrooms in it,
you will be informed how to grab a vine, do so, and climb up (jump key).
At the top, jump off, and instead of going right (seems like the obvious
direction to go), go left, thru the enemies, and break the weakened wall with
your sword. Continue forward, and go up onto the middle platform, to be
introduced with the allmighty Odin. After he finishes his speech (which is
quite cool, i must say), he will open a path for you, take it. Head down, then
around the right, then jump to the middle, and follow the spiral down to the
left, untill you reach the bottom. At the bottom, you should see pillars to
the exit of this room, simply jump from pilar to pilar to find your way out.
Note: should you fall in the water, get out quickly, the large jelly fish emit
shockwaves when you are in the water. In the next room, fall down the hole
to the left.
================================================================================
---=====Underworld Caverns at Skorir=====---
________________________________________________________________________________
Continue down, following the platforms to avoid fall damage. At the bottom,
enter the water, and swim thru the tunnel. Once you are thru the tunnel,
stick to the left, to find another tunnel, follow it, until you surface in an
area where large jellyfish are fallin from waterfalls, into your water. Get
past them quickly, avoiding the shockwaves, and enter the next cavern, where
you will find small creatures battling with the tongue things. Head past them,
and climb the first vine you see.
At the top, turn around, and jump to the platform (use key). Follow the right
wall around the room, until you reach another vine to climb (jump on the white
flowers to reach the vine), cimb it, and jump off at the top. Follow the right
wall again, into the next room, jump to the ledge, and go past the enemy (don't
worry about it if one of these things takes your sword, there are plenty of
weapons in the game). Go along until you fall into the hole of loading =].
================================================================================
---=====Underworld River Caverns=====---
________________________________________________________________________________
Run past all the enemies untill you see a cut-scene of a piece of rock get
smashed, then continue to the bottom (via the platforms). Once there, wait
around a few seconds and the piece you saw smashed will get down there, and
make you a platform to climb. Climb it, then climb the vine, and jump to the
platform to the left. Eat the fruit across the chasm, then climb down one of
the vines in between (avoiding the steam). At the bottom, go thru the tunnel
to the left of the 'bad guy camp.' Again, take care to avoid the steam.
Follow the wall around to the left, avoiding holes, and falling platforms.
Follow the left fork of the river to the top, past some vines, to a small pool
with extruding kelp. Jump in the water, and swim thru the tunnel. Swim all the
way across this huge underwater room to find an assortment of sponge and other
sea type creatures around a doorway (one of those cool fish might be following
you around here also). Go thru the entrance and to the left, swim to the end,
then up up up...
================================================================================
---=====Eitri Underworld Lair=====---
________________________________________________________________________________
Climb up the ledges, and past all the lil critters. Grab the torch and a sheild
if you need one, then run past/jump over all the large critters (they don't seem
to attack while you hold the torch...cept occasionally one or two will peal off
and chase you). Continue through the next cavern, simply avoiding the jumpy guys.
At the back of a group of 3 tongue guys, there is a hole/tunnel, climb into it,
and continue thru it.
Stay to the right side of the room past a pit of lava, and continue to see a group
of rival underground dwellers having it out. Go around to the right, to where
you see a jumpy smackin away at the wall, use your weapon to break the wall he
was working on. If you don't have a wepon for some reason or another at this
point, use your torch to flame jumpy up, and take his =p. Go through the hole.
Go down the next hole, and thru the right of the mayhem filled room, to find a
ledge you can climb up on, proceed up. Go around the left of the water, to avoid
the shockwavers, and once at the back of the room, dive into the water and head
thru the tunnel. Go right at the first split, past the giant kewl-fish, then hook
a u-turn to the left, and follow it around and surface. Exit the water, enter
the next room and proceed to kill everything that moves. Use the shell of one of
the fallin critters (to the back/left of the room) to reach a stone ledge, climb it,
the next one, and proceed around, following the right wall. Thru the tunnel, and
down the hole....
================================================================================
---=====Helgrind: A Gate of Hel=====---
________________________________________________________________________________
After a brief appearnce by Odin, grab your very first Rune of Lesser power. These
are scattered throughout the game, but you'll still want to conserve your magic
for tough situations. Fall off the cliff to your left, and jump across the cages
as they go up and down. Go forward, to some more cages, and jump across those as
well. Note: Those creatures with the glowing eyes that are seemingly invincible
are Loki's Minions; To kill them, simply cut off their head (easier said than done,
but easiest with a sword weapon).
Continue along, and up the blocks/thru the hole in the wall (widen it with a wack
if you need to). Through the big gates, kill the critters and the main door will
open, ignore the LM and head to the left once thru the door. Climb up, and another
door breaks and falls off, Continue down the other side, and around, to a chain,
which you can climb, do so. At the top, the platform to the right contains a magic
rune. Then proceed to fall down the small hole.
You are now inside the castle again. Grab some munchies off the wall, as well
as an axe. As soon as your down the next chain, hit the switch, locking one LM away,
then behead the other with your axe (it may take a few tries). Into the next room,
head left, and pull the lever. Kill a few LM's (or run by em...but they _will_
chase you..), and enter the left room, pull both levers to open the big door.
Operate the lever in the elevator..
================================================================================
---=====Bridge over Geirvimul=====---
________________________________________________________________________________
After an ominous welcome by Hel, head down, either direction, and kill some
baddies. In the right critter layer is a magic rune, and a viking short sword.
Head down the stairs to the right of the left critter layer (which has a mace
and sheild), take the torch from the wall, then enter the door. Run thru the
next two hallways, and press the lever at the end. Continue along, and attack
the LM maning a lever, then press the lever to torch his buddies. Press the
lever directly behind that one to lower an elevator. Jump thru the lil window,
and ride your way up. Press the lever in the middle of the room, then enter the
left door, exit the next door, hit the gong, and go back. Once back by the
middle lever, jump over the edge, to the lower level, and go straight, across the
bridge. Hit the gong, and run down the stairs, you'll get there just in time for
the gate to close in your face. Go back up, and jump off the top of the stairs
to the roof, and turn around, you'll see a back-gate. Go in it, and head to the
left. Thru the next door, and hit the lever, this will lower you, kill two LM's
and ride the grated lift. This is a long slow ride, all you really have to do is
avoid the flames, easiest by staying to one side. About halfway along, a couple
LM's will jump onboard, just take care of them quickly, no problem.
================================================================================
---=====Vargeisa: Fires of Hel=====---
________________________________________________________________________________
Operate the lever to call the elevator, once it reaches the top, use the lever
again, to make it go back down, and hop on it. A small distance from the
elevator at the bottom, you will find a chain, climb to the top, and operate the
lever, then climb back down, and head over the grate. Run past all the enemies,
and the last one will hit a gong, calling an platform down. Continue along, until
you reach a small cliff to climb, and do so. AFter entering the fire room, jump
off the right, to a small ledge, and enter the door there.
This next part can be tricky, depending on how proficient your climbing is at
this point. You need to climb from ledge to ledge, but after about the 3rd one,
the lava starts rising. Just continue around the right of the room, until you
see a door, or a magic rune, these are here to distract you. Turn away from the
door, and you will see more pilars, jump up them, to the top, and jump onto the
chain, then climb up up up..
================================================================================
---=====Eliudnir: Hel's Chamber=====---
________________________________________________________________________________
Run down the hall, operate the switch, enter the next room, and break thru the
far wall. Out onto the ledge, jump across to the other ledge, then thru the next
hole in the wall. Head to the left, and open the gate/door with the switch, then
go on in. Operate the lever in the bottom/center of the room, and turn around. Run
to the end of this all, past all the darkness, and decend the chain. After killing
all of the enemies, enter the only door you can, and use the switch. Go back out,
and now all the stone corners are rotating, stand with your back to one to be sent
to its 'mini room' inside one is a switch, once you find it, operate it.
The gate'd door will now be open, so head on out thru it, at the end of the road, so
to speak, jump to the right, then onto the chain. At the top of the chain, jump to
the side with all the lizards, and pull the switch, then jump back on the chain, and
jump off to the small indention/door to the left. In the middle black tomb, there
is a bloodlust rune. In the left, an elevator, go into the left, and take it down.
Go to the end of the room, and then right, pull the switch in the dark corner, and
go back. Stand on the stone, and it will rise back up.
Head towards the blue thing, and go up the ramp and to the right, then right again,
and pull the lever in this hallway. A Giant platform will come down, jump out of
the 'window' opening onto it, and after it goes up, jump from the end of it, to
the side opposite the blue thing. Pull the lever, then head into the door on the
right, then left, thru the next open door. Proceed the only way you can; work
your way to the end avoiding the traps, and pulling the levers. Wait for the fires
to go out; jump thru the axe hallways; and jump over the stone templates that case
the walls to smash.
At the end, press the lever to open the floor, jump down, fight a couple LM's and
under the far ones tomb, it will bring down the main wall, for you to exit thru.
Go through it, up some ramps, through a couple more LM's, then head right, into a
room where a lil goblin will be trying to trap you. Kill the LMs. Then move SLOWLY
towards the trap, and it will fall, missing you. Then quickly jump from the small
stairs to grab the top of the trap, and climb up on it. Jump off of it, to the
goblin, kill him and his friend, then proceed. Since this hall is full of lizards,
stock up on power, then head back to the trap room, make sure the top lever is down,
then jump to the bottom, and the door with the small stairs will now be open,
go in. Go all the way to the end of the hall, and pull the lever, then head back.
Pass one door, and enter the next, on the right. Go all the way to the end of
this hall, and press the lever, the large central door should now be open, head back.
Jump off the bridge about hallway back, and go into the door under the statue. Go
around the room, and thru the door in the back and enter the elevator.
================================================================================
---=====The Fires of Sultr=====---
________________________________________________________________________________
Theres a surprize, Hel's still talking sheet. Anyway, continue down the room,
from platform to platform to avoid falling damage, and exit the room at the bottom.
There is a door to break, and a leg of meat to the right if you need it. Continue
thru the door. To the right of where you enter this room, you will find a spawn
room, down past this, is a breakable tomb-door. Break it, and enter the next area.
Head to the left, then the right, out into a large open lava room, head down to
the bottom level. Go over to the left, and chop at the large pilar, then walk
across it, and chop the next, then repeat over and over, at the top of the left
ledge, there is a leg of meat. Chop at the top of the next pilar, then drop down
onto it, and go over, where there will be a small cut-scene, climb up, and mutilate
the LM's with your newly found Roman Sword. Jump off to the left of the door, and
climb thru the tunnel. Cut your way thru the Weakened floor.
================================================================================
---=====Hyrokkin: Realm of Hungr=====---
________________________________________________________________________________
Head to the left, and down the spiral room, avoiding the flaming bats (Ravens?).
Walk around the next room, until you see the giant gate. Go into the door to
the right of it, and around a couple of corners, to activate a switch, then go
back out to the gate. Now enter the door to the left of it, and do the same thing,
find/activate the switch, the gate is now open. Go thru the gate, past the first
door (avoid all the fire, of course) and enter the second door. Go around the
room, and thru the next entrance, now go thru this whole hallway, and break the
far wall, fall down the hole, and enter the next door.
Enter the first room/door to the left of where you entered, and run towards/jump
over the blade and push the botton in the back, exit. Enter the door/room at the
end of the large room. Again, there are more blades, but run at them/jump over them,
and activate the switch, then exit. By now, there are whords of LM's in the main
room, your choice to kill if you wish. Go to the remaining room, now on the far
left. This can be VERY hard...or extremely simple...method 1) avoid the blades...
method 2) just follow the right wall, your out of range and the LM's should be simple
to you by now. Hit the switch, and exit, then climb the center chain of a group of
three, and jump off onto the ledge.
Enter the next room, and follow the right wall around, avoiding the flames.
Continue along, skipping all doors, up the slanted ledge, keep going, avoiding doors
and flames alike, until you reach the door in front of the ledge that extends to the
center of the room. Note: flaming LM's will die if you just stay away from em.
Just continue through a couple doors.
================================================================================
---=====Nagrind: Stand of the Dishonored=====---
________________________________________________________________________________
Once you emerge from the passages, go right, then left, around all the fake doors,
and into the large, open, circular mirror floored room. Go step on the floor
tile behind the pilar to the right of the door, to make it push into the floor,
then walk into the hallway to make enemies come, and go stand to the left of the
door, so the enemies walk over the second floor tile, run thru the door quickly,
while they are standing there.
Enter the next room, jump from the ledge and ativate the switch, then flip a 180,
and head down the ramp, into the lava room, and ride the floating stone across.
In the next room, break the wall and press the switch to see the lava swell a
small amount, then climb the chain to the top ledge. Don't bother breaking the
obvious wall, but run all the way around to the ledge with the lizards on it, and
break the wall under the ledge. After pushing the switch contained within, the
lava will rise rapidly. You must jump to the bottom, go into the other room, and
ride the float-stone as the lava rises. Twice as the lava rises, you will
need to change rocks. Continue thru the next room, and you will be trapped in
the final room, as Hel sends some menions upon you. After killing 10 or 20, the
large door will SLOWLY begin to open, just run and jump up on the lizard
platform, and they will not attack you. Just stand here till the door is
fully open, then go thru it, ditching the LM's. Pull the left lever, then the
right lever, go thru the door, and use the elevator.
================================================================================
---=====Helreginn: Machine of Hel=====---
________________________________________________________________________________
Walk forward out of the elevator, and to the right. Go thru the next door, then
down the stairs, and break the obviously weak wall. Jump from the hole to the
platform on the right, and proceed to break the wall behind the barrels thru the
door. After walking through this new hole, jump from the bench to grab onto the
outsticking cube 'o rock, and climb up to the next level. After some in-game
foreshadowing, go past the pressure cooker type dealio, to the opposite side to
where you climbed up, and jump over the edge. Take a jumping swing, breaking
out the discolored wall, and climb up in there. Go out into the next room, and
use a club weapon to break the statue (or it may come alive behind you), then
press the switch, turning up the fire. Go thru the door on the right of the
dark room, past the statue, and take a left to see some sweet sweet lizard
lovin..ahrm...or take a right to proceed. At the top, press the switch to
call the elevator if it isn't there (whatch out for a couple LM's), and ride
it upwards.
At the top, activate the level to your right, completing the pressure cooker.
After dealing with the now attacking group of LM's, take the right door, and
follow the passage to a lift. Don't stand the in corners of the lift if you
want to live =]. After it returns down, go in the entrance on the left
(the one you didn't come in through). Walk down the hall halfway, and turn
right, use the switch to lower the drawbridge, and press the switch, now
inside the pressure cooker.
================================================================================
---=====Skelkingr Caverns: Goblins' Lair=====---
________________________________________________________________________________
Press the switch to open the dome, Welcome back to the living world. Head
around, behind the dome, and enter the cavern, and proceed thru it, if
you happen to fall thru the floor, just climb back up, if you fall/jump
down into the river part, you can find some out of the way magic runes
by following the vines/ledges/waterfalls/platforms/ladder bridges. Don't bother
if you have a full magic bar alreay. Jump over the break (or climb up
out if you went for the runes), and continue thru a small hole cut for
you by a goblin (duck), then to the right.
Grab the 'meat on a stick' if your hungry, a cage will be dropped on you,
but its simple to cut your way out. Moving along, you will come to a
cliff overlooking some lava, jump down to the left, then over the lava
to the vine, then up the vine, to a small cave. After the cave, on
the right you will find a Power Rune. Always be on the look out for
these, they are few and far between, but increase your magic capacity.
Jump down to the lower platform where you can see some goblins, and go
around the corner on the bottom, to find a sword stuck in the ground
(another cage trap), climb the ledges behind it. Walk to the left and
the dome will open, revealing 4 or 5 LM's (sword usage recommended...),
after fighting them, some goblins will join the fray, after all are dead,
if you enter the dome, and operate the switch (if a goblin doesn't
follow you in and do it for you =) the dome will only close, but not go
anywhere. Open it back up, and go back behind the dome, to the ramp,
leading to a lower level. Go thru the tunnel, and jump down the hole.
================================================================================
---=====Skerkir Ravines: Goblins Lair=====---
________________________________________________________________________________
Kick some goblin arse. Head to the left, thru the open tunnel (a
float-rock will take you there if you so desire, then continue all
the way thru the tunnel. Enter the next large room, and cross it,
avoiding the bright spot in the water (hot spot; pain), and go thru
the exit surrounded by the bone spikes, to find yourself yet again in a
cage. Jump back in the water, and swim into the deep spot, then down the
hole. Go thru the next area, avoiding the wires/vines (more cages) and
emerge in the second to last one, then proceed down the tunnel.
Follow the path down the bone-bridge, and go stand on the hot-spot to
the left, it will shoot you upward, push your way over to the ledge.
Turn around, and jump to the left, to a low platform on the pilar, then
to the platform on the right. Continue around, jumping from platform to
platform, till you reach the top of the pilar, then jump to the
outstreched platform with a small tree on it, then continue jumping
along, until you reach the vine, climb it, and jump off to the next level.
Go across the bridge, and into the next area. Go forward, climb the small
rock, then the vine, go down the ledge and jump over the lava, go left,
and climb the ledge, then jump to the next, then again, and finally, jump
up to the wooden support. Cross the bridge, and climb the vine, use the
outstretched skin cover to catapult yourself to the high rock level on
the right. Go up the path, cross the bridge, and up the vine, again,
use the skin to get up to the next ledge. Once again, use the skin to
the down/left, to reach the slanted one, and use it to reach the exit.
Through this tunnel, you will find another slanted one, use it, and
find yet another, which will send you into one last one. Walk around a
lil, and you will find yourself in yet another cage, the only way out
being the floor, cut your way thru to find they finally did it
right...mmmm..gas..=p
================================================================================
---=====Lair of the Torfar-Kolla=====---
________________________________________________________________________________
Uh oh...it seems you are some kind of sacrifice/bait, and all your
weapons are gone. Head for the hills--literally. Run for it once
your cage gets smashed, and climb the rocks to the ledges, where you
can find some weapons and a sheild, then use the vines to get to the
next set of ledges, smashing the wall on that side. Thru it and a lil
ways along, you will again run into the snow beastie boy, when you do
this time, keep a look out for a Tri-Pit Mace (its like a small 3 sided
axe) and climb the ledges to the right of it. Go along up here, until
you see a spot to jump to another ledge, do so, and hit the small
support rock, causing a small avalanche, then jump down the hole you made.
Head out the only way you can, then climb up out of the cavern. Behind
you is a Bloodlust you can pick up thru the gate, but you don't need it,
head out forward, and walk to the end of the long piece of land, grab the
rune, and get knocked off...
================================================================================
---=====The Gates of Thorstadt: Hlora's Pass=====---
________________________________________________________________________________
After a rather cool cut scene (may fav from the game..), Look out the
nearby gate for a view of the castle, and a few words from our sponsor.
Turn around, and climb the ledges as per usual, once you get in the
dark corner, you jump up to the right to continue, it is extremely dark,
and hard to see, you may have to turn up your brightness if you just
can't see the path. Once thru, you find yourself on a ledge, go to the
right then jump to the other side, and go into the tunnel to the left.
Don't go to the end, but rather to the first step. Climb it, and the
step to the left, then jump across and finally up, you are now over a
tunnel that would have lead nowhere.
Once outside, the house has a leg of meat and some mead (ale, beer, etc)
within. Go behind the house, and break another set of logs, and continue.
After climbing to a dead end, turn around, and jump over where you climbed
up, and continue some more. When you reach outside again, go along the left
ledge, and up, then across. Down to the left of the fire/meat/roman sword,
you will find some more climbing to do.
Head down, then down the slope, and thru the tunnel to the left. At the
alter to the left, Odin once again appears to you. Continue towards the
castle. Follow the mountain side all the way around to find a lil
encampment, where you can pick up a viking axe. Head back to the far
side of the castle, and enter the side door on the left. Climb a rope,
head up to the right, take a lift down.
================================================================================
---=====Mountain Fortress of Thorstadt=====---
________________________________________________________________________________
Head forward, and then to the alley on the left, take a two rights and
another left, to find yourself in front of a small bridge and two enemies.
Use the cart on the other side of the bridge to boost yourself up to the
ledge, then jump from there to the ledge to your right. Jump down into
the new area, and head left, and take a left into a small alcove with a
wooden floor, and break that with your weapon, entering the sewer. Move
forward, then left, to fall deeper, then go left, right, right, and
climb the chain. In this room, break down the wooden door, and exit.
Cross the courtyard, and break another wooden door, to your left this
time, as usual, climb the chain. Exit this next room thru yet another
wooden door, to the left, on the outside, is a room containing some Mead
if you need it. Otherwise, head straight thru this area, until you see a
path on the left, enter it, then a small room there (wooden door..) to
see a short cut scene, go back out, and fend off the onslaught, then enter
the door atop the small platform out in the center of the square. Climb
the chain within, and break the chain holding the boxes, then go out the
now un-boxed window.
Across from where you fell, enter the door, and head up the ramp (don't
bother with the switch, unless you need to go back to the previous area
for some reason). Once up the ramp, head to the other side, and you can
enter another wooden door after some slashing. In these tunnels, take
a left, then another. Out in the open area, you need to pull two switches,
one on either side of the giant statue in the middle, to open the wooden
doors/exit in the center of the back wall (this is safest if you kill
all the enemies as you go, IMO), then go thru the exit [right of center].
================================================================================
---=====Hergrimer Quarter: Streets of Thorstadt=====---
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Using a crappy weapon, should your aim go horribly wrong =p, look upward,
and throw a weapon at the rope. Once hit, it will case some various things
to fall, allowing you a path upward, so take it (up the large piece of
wood, then jump to the ledge). Go straight, all the way to the end, then
break the screwed up door down, and prepare for battle. A slight warning,
this battle is probably the first one to actually make you work for a win,
if you are having trouble, I highly recomend the Ally spell (its on one
of the axes, looks like two hands). After killing the foe's, go back thru
the entrance you forced yourway thru for some more.
Enter the door on the left the enemy came thru, and break the wooden
support, then use the boxes to climb up to the loft. Exit thru the window,
and drop down to the left, then enter the tunnel on the left for a magic
rune. Head into the black tunnel and run all the way thru it, then over,
and operate the switch to bring down the elevator (if you can't see in
the tunnel, up your brightness, again). Ride it back up. Round the
corner to the right, then up the platforms, and in the window, brack a
barrel, and exit an adjacent window. After killing a couple enemies, the
door to the right will open for you. Head down the only way you can,
until you see the tower explode, then grab the Bloodlust rune to help you
fight off the attackers.
Head back a little ways, and you will find a _small_ alley (now on your
right if you come from the tower), inside is an entrance, go thru it.
Go around the corner and climb up, then use the box to climb again. Walk
out of the window to the platform across, and exit onto the snow covered
ledge. From the higher ledge, jump to the opposite one, then to the next,
which is almost on fire, and finally to the circular stone object, and
fall inside.
================================================================================
---=====Grottintanna: Vessel Of Blood=====---
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Go up the stairs, and break the small wooden supports on the left, having
the pilar smash you a path, might as well take it =]. Once you see the
beast chained up, as scary as it may be, cut it loose, don't worry about
your power, you need not fight it yet =p. Following its path, you will
run into a few enemies to take care of, then go up the path/tunnel to the
left. Follow the left wall until you reach a door to plow thru, and inside
you will find a chain, if you cut away the floor, a rune of lesser power
can be had, but at any rate, head upwards, and break the wooden door atop.
Moving forward, you will see some fallen logs and what not to the left,
hack em out of your way, and jump to the neighboring building, a couple
of right turns, and another chain awaits, climb on up. Jump across to the
next building, go straight, and hack the chain on the chandelier,
effectivly lowering it onto someones head. Once down, head right, and
hit the switch then quickly head back, and enter the door, if your not
fast enuff, it will close back up, and you'll have to activate the switch
again. Go all the way to the left, and knock the top box down, then an
appearance by our lil snow friend again, causing some more havock. Head
to where he blocked off a path behind him, and go into a small room to
the side. Use the cart to reach the upper platform. From here its just
a stroll out..
================================================================================
---=====Motsognir: Fierce Resistance=====---
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Enter the room with the over-turned table, to the left is an elevator to
a magic rune, if you need some. Otherwise, head straight thru it, jump
off the cliff towards the Bloodlust, and head to the far corner, press
the lever and enter the room, then press the lever on the left, and head
back out. Now go back to where the BloodLust is and go on in the room there
now open. Jump behind the table and a small cut scene will occur, go
outside and grab the BloodLust, and throw down. If you need to cheese your
way out of this battle, simply go jump back behind that table, the enemies
will come up to the table but not swing at you, meanwhile, you can swing
and hit them from back there. Go across right to the corner, and smash
the barrels, then jump over the holes. Jump down the hole, and head into
the bottom of the tower, and throw your weapons up, breaking the ceiling (and
recollecting them, of course) then climb the chain, and collect the Power
Rune. Deal with the statues as you see fit, either killing them after they
come alive, or smashing them with your mace before hand.
Exit thru the only door, and jump across the hole you just went down, then
smash the wood door on the left. Enter, and if you wish, use the cart and
chains to reach a BloodLust rune (you may want to save for a min tho..) head
towards the left exit, and the door will close in your face, kill a couple more
enemies, head into the back room and push the switch, then go thru the exit to
the right of the one that closes in your face, you now might want to go get that
Bloodlust. You need to kill all the enemies around this area. If your having
trouble finding them all, try pounding on the gong a few times =p. Once done,
the Prison-style gate will open in the center (behind a statue you should have
killed as well). Enter it, and climb the chain, as if you didn't know.
Look around for the roof that leads to the wood-covered window, break out the
wood, and enter. Jump over the rubble, and enter the hole, head forward, and
climb the ledge in the lit room. Now take the door to the left, then right,
left, right, forward, forward, right, forward, right, forward, and climb up the
boxes and jump to the ledge. In this room, the right wall contains an elevator,
push the switch, then hop aboard.
================================================================================
---=====Skeggjold Meeting Hall=====---
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Immediatly go forward, and jump off, if you don't break thru the glass, just
cut your own hole, and move down. Once down, enter the only hall you can
and smash the wall at the end, proceeding through it. Kill the enemies here,
run around, make some noise, go in and out of the left room a few times, and
another cut scene will be triggered. As you fight, rubble will be thrown at
you from above, use this to your advantage by going to the back of the room,
near the bloodlust rune. A piler will fall which you can use to reach the
next ledge. Climb up, then go to the opposite side, very last door. Break
your way in, and push the lever opening the large wooden door. The blue
rune is a Rune of Health, rare, like the Power Rune, this one will encrease
your maximum health. To the back/right of the room, you will find a switch
releasing you from this place.
================================================================================
---=====Haugspori Plain: Outer Temple Wall=====---
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There is a Bloodlust to the right of where you begin, if you want it =].
Jump down to the bottom level, go thru the giant stained glass wall, and break
the supports under the elevator, so it can travel freely. Press the switch,
hop on, and ride it to the very top, then dismount =). Walk out, likely
falling thru the roof, if so, cut your way thru the floor and you are outside
on the ground. Head forward, and press the switch, then turn the corner, and
break open the door. Jump over/get behind the boxes on the right, and go into
the somewhat-hidden path. Climb out, then the box, then the pilar, then the
ledge, and press the switch in the round loft, hurridly jump down, and enter
the door almost directly under it.
Break your way thru some debris, and force yourself thru a small opening to find
yourself in some sort of tunnel of statues. They will come to live if you go
near them, of course you could always just smash them with your mace before they
have the chance. Head to the right, when you see the flames, head down the
hill, somewhat sideways so you can see behind you, stone rollers will attempt
to smash you flat, so be ready to jump over them as they go, it's rather easy,
but if you don't want to bother, you can climb down the sides (in line with the
flames [just jump around them]). At the bottom, head around the structure to
the left, staying on the ledge, until you reach an entrance, just inside to the
right is a swich, push it, then go into the newly opened door ahead of it.
================================================================================
---=====Loki Temple At Thorstadt=====---
________________________________________________________________________________
Go all the way forward, hop on the box, turn around, climb up, go all the way
to the end, turn around go back, jump down, and enter the door on the left.
Go forward, jump over the hole, and climb up on the broken stuff to the left,
turn around and jump across to the next platform up, then go thru the window.
After falling down, go to your right, and slightly down the ramp, then jump to
the ledge on the right, turn left, and go to the second slot in the wall. From
the end of this slot, jump up and grab/pull yourself up to the wood beam. Walk
to the center beam, and jump to the next window, where you will be greeted
with a nice cut scene.
Walk over and jump to the right platform for a chat. You now have Sigaurds Axe,
the best weapon yet. Turn to the right, and break thru the wall, then decend the
staircase. Go forward the only way you can, then press the switch to the right,
and duck under the large iron gate. Walk out onto the narrow ledge to procure
another Health Rune, then return, and jump off to the left of where you came out,
sticking to the platforms to avoid falling damage. Enter the cave at the bottom.
================================================================================
---=====Tyrdall Mountain Range: Wendols' Lair=====---
________________________________________________________________________________
Walk out into the valley for another visit from everybody's favorite Norse
gaurdian. Walk forward (encounter with snow beast--theres some food and a magic
rune in his cave) until the ice breaks beneath you and swim the only direction you
can, forward. There is only one way out of the last water area, near the right
wall, but to the left of it you can see something cool with a nice little
foreshadowing music change. Exit the water, and head for the cliff; take a nice
lil leap of faith, you'll be alright, no..really..I promise =].
Swim as far as you can on the surface, then submerge (duck key) and swim the
rest of the way into a cave, then surface and climb up. Climb up the left side
of the room, all the way around, then head left of the giant blue light. Stick
to the left wall again, and continue along 'till you reach a giant ice floor. Be
careful here, as if you step on the cut out pieces, consider yourself dead. On
the other hand, you can lead the beasts across them for some help. Pass across
the floor avoiding the cut outs, then climb the cliff on the right, then jump to
the left, then finally center, and continue on. If the path is blocked, you didn't
kill all the beasts, do so, then return, and a vengeful one will clear the path
for you (you might want to get out of the way =). Then simply go straight ALLLLLLL
the way down this hill, to a final left by some flowers. Note: I am unsure if the
avalanching boulders can hit you, as I've yet to be hit by them, but I haven't tried
getting hit.
================================================================================
---=====Tyrdall Mountain Range: Vindsvalr Ravines=====---
________________________________________________________________________________
Hug the left wall until you see a goblin take to the winds--when in rome... This
can be a little bit tricky, if you find yourself not quite making it, your jumping
to late, you must hit the winds as SOON as they start for maximum distance, try
jumping just after the sound of the wind picking up, also, jump towards your target,
not into the wind. Do this twice, then cross a bridge, and do it again. This is one
of those times the quick save/load really comes in handy.
Work your way to the bottom of the cave, then out onto another slope. Stick to the
right wall to find a crack to enter, and a path to follow. Head thru the tree's,