Category Archives: RiotFX

What a month February was! I got married, went on a fabulous honeymoon, and in the midst of all that somehow managed to finish coding the guitar amplifier and speaker cabinet modelling for RiotFX.

So, in RiotFX 1.5 there’s now the option to choose a combo from three amps: Clean, Lead and Metal; and three cabs with 1×10″, 2×10″ and 4×12″ speaker cones. You can also choose to bypass amplifier and cabinet simulation – useful if you’re plugging into a real amp. I’m really excited about this new addition – it really does sound awesome!

So, what’s next? RiotFX has got quite a roadmap, and over the next few releases I’m going to be improving and adding to the effects, and adding native iPad support. As always, if there’s anything you’d like to see in the app please get in touch!

RiotFX 1.5 should be available shortly, as soon as Apple have given it the go-ahead. In the meantime, here’s a few screen shots of the new amp & cab models…

When I started writing RiotFX back in 2008 it started as a challenge to see if I could push the hardware of the iPhone 3G to process digital audio at extremely low latency – enough to make it a viable guitar effects processor. The results surprised and impressed me and so I set to work developing the app out of this research project.

Since then the power of mobile devices has grown rapidly, as has the mobile music market – in particular for guitar apps – and so last year I decided that it was necessary to start again from the ground up in order to develop a robust, high performance platform on which to continue the development of RiotFX and future apps.

During the period spent writing this new framework I have been far too quiet, but now this process is complete RiotFX will continue its evolution at a greater pace – I have lots of features planned with the next few releases: incorporating amplifier and cabinet simulation, adding native iPad support as well as improving the current set of effects and adding new ones.