Abyss Jewels now allocate based on the loot allocation option selected.

Fixed a bug preventing players from completing the Dominus boss fight if they were using Volatile Dead.

Fixed a bug where Abyss monsters could spawn too early.

Fixed a bug causing guild stashes to not be visible in hideouts.

Fixed a bug where items could get unintended combinations of mods, causing "Supported by Level 38 Increased Critical Strikes" to be able to appear on items. This was a display issue only. Existing items will remain as is.

Fixed a bug where a mod for certain Shaper items did not display itself correctly.

Fixed a bug where some items were not being filtered correctly when using the default loot filter.

Fixed various crashes with Cremation, Desecrate and Unearth.

I'm sorry to say that the bug where abyss monsters could spawn too early still happened to me even after this 3.1.0b patch.. maybe it still isn't 100% fixed? the monsters suddenly spawned out of nowhere and when i killed them and walked a fair distance away, the abyss chasm came to sight but no monsters popped up.. they were just empty cracking chasms with nothing coming out of them.. It's fairly normal for new AWESOME content to have bugs and i'm sure GGG will fix this in no time! abyss is awesome!!!