Steve Jackson's Sorcery! will be released on iOS devices next year, it has been announced.

The four-part Sorcery! gamebook series will be available to download for iPhone and iPads beginning in March.

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Developed by Inkle, the upcoming iOS releases will combine the conventions of video-game RPGs with "stunning visuals" and depth of story.

Featuring an expanded game world, the dice-roll combat has been replaced with a new system aimed to prevent cheating.

The game's spell-casting system has been redesigned for touch-screen devices, while Inkle's game engine will provide a customised story based on actions and text inputs.

Promising a brand new Sorcery! experience, Steve Jackson said: "The Sorcery! gamebook series was an epic project which took up a significant portion of my life between 1983-1985.

"I have always wanted it to be brought up to date with 21st Century technology. But only with the right developer.

"In entrusting Sorcery!'s digital future to Inkle I am confident they will not only be able to convert the original adventure faithfully to digital formats but also that they will take it beyond the original into new realms.

"Those who have seen their re-working of the Frankenstein story will know what I mean. This is not just a straight translation of the original books to iOS. This will be a brand new Sorcery! experience."

The first part of the series, titled The Shamuntanti Hills, will be available from the App Store in March 2013.

It will be followed by Kharé: Cityport of Traps in the summer.

Based on Jackson's experiences in Nepal, Sorcery! sees players search for the Crown of Kings in a fantastical wilderness.

Using a sword and book of spells, players must solve riddles, defeat witches and monsters and avoid traps across four increasingly difficult adventures.

Earlier this year it was announced that Steve Jackson and Ian Livingstone's Fighting Fantasy series would be remade for iOS devices by student developers in an Epic and Train2Game competition.