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I'd love to see a full working, proper Taxi, BTW, look in the "Balls&Beans" FMV, the full detailed Taxi, even with the counter on the dashbaord, is in that file, if you can pull the high detailed Taxi from that file, and replace it with the lower detailed model that cruises the city, and made it all function, that would be 10 stars! :cheer:

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Good job, that would be a breakthrough with Mafia 2 modding. I would like to have an ability to call a taxi and go wherever I want BTW, how are you going to make Vito able to tell the driver where to go ?

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B) Well,I am in this mafia lua for 10 days no more, so I am pretty a modding newbe, I don't call or stop the cab yet, I just enter the taxi the passenger way, and once inside I press one of the key I recorded my destination on in my script with keybinding. at start the taxi was getting me there but it had to do a few Uturns along the way, because I had to do a loop in the code for it to get to the destination, as the game kept asking to go somewhere else, but the taxi was getting there

I said was, because I've got it now, and the driver get me where I want like a charm; I can even give him few extra box, to put some weight on is foot and forget about the red lights

So if I do a proper mod, I think of a menu as in the freeride to select the italian, chinatown ... area and then more precise recorded destination within the selected. I just need to do a menu that's all.

But now saying that,my idea is to improve that with the ability to hail by lifting the arm an incomming cab in the street, and/or to use the phone to call one.

I know ride in the back is possible as well.

and the Cherry on the cake will be to click onto the map instead of pre-recorded ...

@Mike Bruski: thx I'll check it

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So if I do a proper mod, I think of a menu as in the freeride to select the italian, chinatown ... area and then more precise recorded destination within the selected. I just need to do a menu that's all.

But now saying that,my idea is to improve that with the ability to hail by lifting the arm an incomming cab in the street, and/or to use the phone to call one.

I know ride in the back is possible as well.

and the Cherry on the cake will be to click onto the map instead of pre-recorded ...

That would be good, selecting districts and calling a taxi by phone will make it more realistic Good luck with this mod, ocram :cheer:

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As another idea, could you... make the Taxi driver, drive to where ever your waypoint is at? Cause it sounds like a headache for you and the user, to go through menu's and locations, would be very simple, to set your waypoint, and the driver will take you there.

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As another idea' date=' could you... make the Taxi driver, drive to where ever your waypoint is at? Cause it sounds like a headache for you and the user, to go through menu's and locations, would be very simple, to set your waypoint, and the driver will take you there.[/quote']

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I'd love to see a full working' date=' proper Taxi, BTW, look in the "Balls&Beans" FMV, the full detailed Taxi, even with the counter on the dashbaord, is in that file, if you can pull the high detailed Taxi from that file, and replace it with the lower detailed model that cruises the city, and made it all function, that would be 10 stars! :cheer:[/quote']

[hide]yep,did my search and found it thx , it is Quicksilver_Windsor_Taxi_HIGH_interior00, I can probably pool the model out of the file, but then what can I do with it, taking it out will destroy it for the game, as you'll loose collision and lightmap, it 'll be nice in 3ds max thats about all, so no point doing it, I can try to use it ingame from the fmv do, with script, it is fmv0700a_2.sds that got its secret.[/hide]

if failed, it is still possible to swap at least 3 textures from it onto the actual taxi

But well all that is 'finalisation', the important part for now is that I need to learn:

[ul]

[*]how to unload properly all the thing from memory, icons function ...etc

[*]how to get position of the nav marker on map, for the cab to follow the track, if I want to use other thing than the actual destination menu.

[*]The phone as well as to be learn, to call the cab. activate phone and script from a call, store the Taxi number,..etc

[*]how to stop a car type in the street by doing an animation

[*]...

[/ul]

With a simple menu or actuall keybind, the mod is already working and could be released, but doing it right is going to add a few months onto it I think

But hey, that's why I signed in for :evil:

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I will thx, It takes time but well I find many things along the way, the cat and its animation, same for the dog but he only barks and jump over a fence I think.The game hold as well a racing mode that can probably be started from the main menu the same way as freeride, .. vito can sell things over the phone !? etc funny and weard things.

[align=center:3ifqndku]For now I am testing different driving ways for empire bay taxi drivers.[/align:3ifqndku]

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ok,well that green line marker must be somewhere ...regarding the icons yes they are just a drawing for the map, they are not necessary at all. I did not try yet but using objective also makes an icon onto the map, and this one do go away.

It must works as well with registered icon pos I have seen it in the game somewhere, but we have to do it properly. once again another thing to find out

in the mean time, the registered icons can be hidden until we get near its position: