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Mikael Tillander shows us more of his still unnamed Genesis game. Quote: Time to recharge the batteries and level up that Transmutational Attack! Gold makes all this possible. Alien capitalism. #megadrive #genesis #gamedev #pixelart

Michael Chiaramonte shows us once again how to do some NES Programming. Quote: In today’s episode we reorganized our code, and got the tree structure working with cached children so that we didn’t have to destroy and reallocate the controls each time. In addition, I implemented new controls include a frame control that creates a context for additional controls to [&hellip

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The Ballz Are Lava is a PICO-8 game by LiquidreamUK. Nobody knows why – it’s just always been this way. Our chance of survival is to absorb all the Green Orbs floating around, while avoiding certain death by touching the Lava ballz… all before the time runs out!

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Ninja and Ninja II are fast-paced QTE (Quick Time Events) based games consisting of multiple events that challenge players of all ages at reactions speeds, button mashing, and precise on-screen timing; hailing from Toshi503 Studios for the Nintendo Entertainment System (NES). These two games come in a “2-in-1” fashion and are already complete, reflecting a magical “Black Box” art style. [&hellip

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Gradual Games are heavily working on their new NES game Trophy. The game itself is in development since Janaury 2016. Quote: Our new game Trophy has been in development since Jan 2016. Prob still 1-2 years left of dev, but we’re finally where we can start showing some progress. Here’s a boss from the game. Enjoy! #screenshotsaturday #nesdev #neshomebrew #indiedev [&hellip

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