Over the weekend I did some work to get Ironclad running with Clojure 1.4 and uploaded it to Github as an open source project. I though that this would be a good milestone to reflect upon the work so far – and in particular I thought I’d share some of the learnings / interesting aspects of developing the game.

Clojure enthusiasts may find it interesting since it is a semi-complete game written in Clojure in a (mostly) functional style.