ComplicationsEnemy: Aside from all the lesser crime lords looking to bump him off Kingpin also has to deal with Daredevil, Spider-Man, Punisher and all those guys.Obsession: Kingpin is a megalomaniac focused on increasing his physical might, temporal power, and wealth.Relationship: Kingpin is a slave to his beautiful wife, Vanessa.Secret: Nobody is supposed to know that wealthy philanthrapist Wilson Fisk is really the Kingpin of Crime.

When you're talking about crime bosses, Wilson Fisk is the one name you need to know. This guy raised himself up from unpopular little child to the undisputed head of East Coast crime. He's never taken orders, from his first foray in criminal enterprise, Kingpin has been the boss. He's PL 10 and he maxes out his Criminal Expertise, planning perfect crimes and always staying a few steps removed. Kingpin never gets caught. He's also PL 10 because he hits caps beating the snot out of people with his cane and PL 9 unarmed. Kingpin is larger than life and its almost all muscle. He can wield a solid wood desk as a weapon and routinely beats up a half dozen expert martial artists as a workout. Kingpin has access to a huge amount of resources, contacts, information, and technology like his trick gadgets. And yes, he is a fatty fat fat fat fat.

Matt Murdock is the son of boxer who wanted his son to be better than an uneducated pug. So the neighborhood kids called Matt a coward and called him Daredevil as a joke. So Matt started training in boxing and martial arts. One day he saved a man from an oncoming truck, only to be covered in the radioactive waste it was transporting. Shortly thereafter Battlin' Jack Murdock was murdered for refusing to take a dive in a championship bout. So training + super powers + murdered parent = Superhero! Daredevil is a PL 10 street fighter whose expertise in boxing, ninjitsu, and every other damn thing out there lets him hit his caps with his stick attacks and all three defenses. His elite senses also mean DD's perception hits the PL cap while ramping up his Insight as well. Since those enhanced senses include the sense of balance, the Scarlet Swashbuckler is an amazing acrobat with Agile Feint, Move-By, and Takedown to really work it. Whether he's in devil may care or tortured loner mood, Daredevil is always an awesome defense lawyer and quite the pimp with the ladies.

Last edited by Gazman on Fri Jun 14, 2013 7:47 pm, edited 1 time in total.

ComplicationsEnemy: Daredevil, Elektra, and Hawkeye all hate BullseyeRaging Psychopath: Lester is not well. He loves killing people and needs to be heavilty medicated. This ain't exactly a secret, either.Weakness: The adamantium attached to Bullseye's skeleton makes him susceptible to magnetic and electrical attacks.

Lester here is a remorseless killer. He got bored as a baseball pitcher with a perfect record and so he killed a batter who dared mock him. He really like that and he's been murdering people for fun ever since. He gets paid to do it, but the money is just a way to keep score, not the reason for what he does. And what he does is through stuff into and subsequently through people. That throwing is why Bullseye is PL 11. Using his natural talent of unerring aim and his ability to weaponize anything, Bullseye hits caps with thrown attacks using +15 Attack and up to +7 Damage with Ricochet, Penetrating, and Improved Crit. Or he can just say the hell with that and declare that he hit you as hard as a sniper rifle, end of story. This dangerous lunatic also hits caps with his dodge and rates as a PL 8 martial artist. Bullseye is sneaky, scary bastard and he only costs PC points. Look out.

Daredevil builds are always interesting- he's got a metric ton of Skills, Advantages and sensory Powers, making him among the most-expensive human-level fighters you'll ever see. I don't think I've seen a single builder make him go below 190 points unless they were deliberately short-shrifting him to get a PC-level build.

Last edited by Jabroniville on Fri Aug 31, 2012 3:24 am, edited 1 time in total.

Jabroniville wrote:Daredevil builds are always interesting- he's got a metric ton of Skills, Advantages and sensory Powers, making him among the most-expensive human-level fighters you'll ever seen. I don't think I've seen a single builder make him go below 190 points unless they were deliberately short-shrifting him to get a PC-level build.

Yeah. World class martial artist + acrobat + ninja + detective + lawyer + the best sensory array this side of Superman eats up a lot of points no matter how you slice it. Some guys fit into starting point recommendations and some don't. Daredevil don't.

ComplicationsEnemy: Elektra and Bullseye are mortal enemies. Literally. He killed her once.Relationship: Its complicated but there is a lot of love lost between Elektra and Daredevil.Responsibility: Elektra has ties to the Hand and either works for them, runs them, or is targeted by them.

Elektra Natchios was the daughter of a powerful Greek diplomat and the college girlfriend of Matt Murdock. When daddy died, she ran away to Japan to study ninjitsu and beating people up. Elektra got tangled up with the Hand and became a freelance killer. She later came back to New York as the Kingpin's chief assassin, a job Bullseye would kill for. Dark magic later brought Elektra back to life because comic books. Comic books is where 130 pound women become the world's deadliest hand to hand combatants. Elektra isn't just a ninja, she's the ninjest. PL 10 with all three defenses and her sneak skill because this girl is sooo sneaky that she can get the drop on Daredevil. Then she pops out of nowhere with her capped out signature sai attack. Elektra is tough, fast, and capable of some weird ninja stuff like Trance and Hide in Plain Sight and she's completely "normal." No psychic powers here. At all. Just butt kicking in red.

ComplicationsReputation: The Hand are criminals and generally regarded as duplicitous backstabbing demon worshippers.Responsibility: All hand ninjas have a responsibility to the Hand and its leaders.

The Hand were initially supposed to be a bastion of strength for the common man, using ninja skills to protect the people against the oppressive ruling class of feudal Japan. They were quickly co-opted by a society of demon worshipers who turned the hand into scary mercenary assassins. And that proud tradition carries on today in the form of PL 6 ninja henchmen types. They hit PC points and PL caps with sword attacks and all defenses. Normal people, cops, and even soldiers would get cut down in an instant by these sneaky SOBs, but Daredevil, Elektra, or Wolverine can return the favor just as easily. But Hide In Plain Sight and Stealth Skill Mastery means they'll probably get a few cheap shots in anyway.

ComplicationsHail Hydra!: Agents of HYDRA are made to swear death-oaths of loyalty to HYDRA and its leaders.Reputation: Disposable fanatic henchmen.

Hail, HYDRA! Immortal HYDRA! We shall never be destroyed! Cut off a limb, and two more shall take its place! We serve none but the Master—as the world shall soon serve us! Hail HYDRA! These guys arose out the defeat of the Axis Powers in World War II. Nazi commander Baron Strucker teamed up with the Hand to create a fascist new world order type group of terrorists. They went on to fight and lose against everybody from Nick Fury to Iron Fist. The basic HYDRA minion comes with a high tech blaster developed from alien technology Strucker found back in the big one. That lets them hit their PL 5 caps on offense. Training and brainwashing fill out the saves to caps, but active defenses fall 1 short. Because HYDRA agents are there to get beat up and sacrificed. That's why each and every one of them has Interpose. Only dangerous in numbers, but there are a lot of them with connections and plants everywhere.

ComplicationsReputation: Disposable minions.Responsibility: Agents of A.I.M. are there to work for A.I.M.

Advanced Idea Mechanics was HYDRA's R&D department, until they decided to split. Now they work as their own terrorist organization, but with loftier hiring standards. Even the lowliest A.I.M. goon has a Masters in science, math, or engineering if not a PhD. They're all Inventors with high tech weapons that get them up to PL 5 caps for offense and the mental conditioning to hit caps for saves. A.I.M. minions aren't as athletic as their HYDRA rivals but they more than make up for it with their savy and know how. But then they lose all of those points for looking like a beekeeper mated with a a school bus.

Those are some tough Hand Ninjas. I always go back and forth with their PL (heck, I go back and forth about just about everyone's PL, though ) because they have such a vicious rep, but generally go down and droves like any other mook. PL6 seems reasonable, though, especially if you have HYDRA and AIM goons at PL5. They should be able to take any of them in a mook on mook battle.

Thorpacolypse wrote:Those are some tough Hand Ninjas. I always go back and forth with their PL (heck, I go back and forth about just about everyone's PL, though ) because they have such a vicious rep, but generally go down and droves like any other mook. PL6 seems reasonable, though, especially if you have HYDRA and AIM goons at PL5. They should be able to take any of them in a mook on mook battle.

I figure HYDRA and AIM can run roughshod over the police, but would stalemate a legitimate army until they could bring their latest secret weapon or master plan into play. You throw a couple of dozen of them against Cap or Tony (like in those pictures) and things will generally go fine for our heroes.

The Hand are definitely a step up from that. Daredevil, Wolverine, etc give them respect and some heroes legitimately fear the Hand. Turn those dozen mooks from HYDRA to Hand and all of sudden its a real fight.

Earth-Two_Kenn wrote:But the real question is how would they do against an off-beat hero. For instance, what would happen if the Hand went up against the Man-Thing? That might end up a sticky mess.

Hah. Swords and shurikens aren't generally known for their ability to split wood, so he could probably whoop on them for a while. But the Hand also has evil wizards in their employ and they could probably do something about Man-Thing's weakness to negative emotions. Maybe even bring him under their control. And then we have the beginning of Wolverine story ark that has him pull out a desperate win by channeling his noble samurai spirit or something.

ComplicationsEnemy: HYDRA has many enemies, Viper has some personal ones like Wolverine, Spider Woman, Captain America, and Nick FuryMotivation: Thrills: Viper is really into devestation, destruction, nihilism, and other crazy stuff.Power Loss: Viper's ability to remain ageless is dependent on her pact with the Elder God Chthon.Responsibility: Viper is out for herself but this usually entails running HYDRA, the Serpent Society, or the island nation of Madripoor.

Ophelia Sarkissian was an Eastern European orphan in the 1920s. A Faustian bargain later she was ready to train alongside Wolverine under the Madripoor martial arts master Seraph. She later gets recruited into HYDRA and a long term career of master villainy. And despite her puny PL of 9, Viper is a full fledged 200 point master villain. She ranks PL 9 on offense with her blaster pistol and hits caps with the specially formulated poison she packs into the hollow fangs she wears on her canines. Viper also hits caps with her active defenses, but a fight against Viper is never just against Viper. It will usually include the Silver Samurai and a full squad of HYDRA agents at the very least. Viper is smart, lucky, and very very well connected. Also more than a little bit crazy.

ComplicationsEnemy: HYDRA has many enemies, but its personal for Baron Strucker and Nick Fury and Captain America.Motivation: Greed: Baron Strucker wants power for himself and for HYDRA and for the Nazi Party.Responsibility: Baron Strucker is the Supreme HYDRA and he must run its worldwide web of evil facist terrorists.

Baron Wolfgang Von Strucker was a Prussian nobleman who fought for Germany in World War I. By the the time WW II came around he had risen through the ranks of the Nazi Party to work just under the Red Skull. After the war he formed HYDRA, fought Nick Fury, and died. After coming back he gained the Satan Claw weapon and had his DNA bonded with a death spore virus weapon. Those are the things that get him up to his PL 11 caps. Strucker was a Heidelberg University academic fencing champion so he also has dueling scars, a PL 10 sword attack, and an 11 parry. This guy has been around for a long time so he really knows his stuff as an evil mastermind, an actor, and general all around bad guy.

Last edited by Gazman on Mon Oct 08, 2012 7:12 pm, edited 1 time in total.