Nov 2011Mar 2012

Lead Level Designer (Contract work from home)

IRONBELLY STUDIOS INC.

Provided block-outs and designs for a action adventure first person game using UDK.

Also mentored new level designers, and helped define production process for level designers.

Jan 2010Nov. 2011

Technical Support Agent

TiVo

June 2009Dec. 2009

Cashier

FoCo Compassion Center

Jul 2008May 2009

Senior Level Designer

PI STUDIOS

Worked on various titles including Wolfenstein 2, Quake 3 Arena Arcade(Xbox 360) and also prototyped and set level design standards for Bonk Brink of Destruction.

April 2008June 2008

Job Searching

Oct 2005Mar 2008

Terrain Artist

MYTHIC ENTERTAINMENT (AN EA COMPANY)

Work closely with 2D, 3D artists as well as Content team to create 3D game environments.

Develop multiple 3d worlds using in-house development tools.

Use of Adobe Photoshop for various tasks related to terrain and textures.

Nov. 2003Sep. 2005

Senior Level Designer

NETDEVIL

Responsible for creation and maintenance of low-level design documentation, also work closely with 2D and 3D artists to create 3D game environments.

Develop multiple 3d worlds using in-house development tools.

Instruct new level designers on usage of in-house game tools and scripting.

Use of Adobe Photoshop to modify Terrain, tile sets, terrain color tints, and Flair/Deco Layers Created and maintained low-level design documentation for pre-production of game worlds.

Created a. ini configuration file editor in Visual Basic. We had a lot of options, I wanted an easy way to select them.

Feb. 2002Nov. 2003

World Builder/level Designer

ORIGIN SYSTEMS INC

Responsible for creation and maintenance of low-level design documentation, also work closely with 2D and 3D artists to create 3D game environments. Created numerous worlds for Ultima X: Odyssey using UnrealEd for the Unreal Warfare engine.

Used Adobe Photoshop for placeholder textures and art.

Used 3D Studio Max for customization of submitted model assets and to create some custom assets. Used Terragen for height map generation for some of the environments.

Trained numerous new level designers in the usage of UnrealEd. Including general usage, customization, and in game optimizations. Created and maintained low-level design documentation for pre-production of game worlds.

June 2001Jan. 2002

Senior Level Designer

2015 Inc.

Responsible for creation and maintenance of low-level design documentation.

Work closely with 2D and 3D artists to create 3D game environments.

Created numerous worlds for Men of Valor: Vietnam using UnrealEd for the Unreal Warfare engine.

Used 3D Studio Max to create permanent and temporary custom model assets for 3D game environments.

Worked with (Red Faction Level Editor) to create demos for publishers.

Worked with programmers to customize level editors to fit development teams needs. Developed in a PC and Xbox environment.

April 2001June 2001

Job Searching

Feb. 2000March 2001

Designer/level Designer

KODIAK INTERACTIVE

Responsible for creation and maintenance of low-level and high-level design documentation for console games.

Work closely with 2D and 3D artists and programmers to create 3D game environments and engine requirements.

Lead small world building team.

Designed and created majority of environments for plat former game using Maya.

Worked closely with artists and programmers to help pre-plan design of game environments to ensure smooth development.

Scripted in Microsoft spreadsheet using in house development tools. Developed in a PS2 and Xbox environment.

Jan. 1999Jan. 2000

Associate Producer of Content Creation

S3 INCORPERATED/DIAMOND MULTIMEDIA

Responsible for design, production, and management of content for marketing of 3d graphics hardware.

Lead development team of professional contracted 2D and 3D artists, level designers, and programmers.

Use of QERadiant and Quake 3 for content creation.

Scheduling and production for Press Release events. Evangelized company's hardware to successful game developers.