All moves legal
Hail is default weather (Can be altered, but "No weather" state will be hail)
Sheer Cold has 50% accuracy
Kyurem is watching and will attack the Pokemon with the highest health with the strognest possible attack it can launch at them at the end of ever round. At the end of the first and second actions of a round, it will do ten damage flat to the Pokemon with the highest health. In case of a tie in a fixed damage attack, niether Pokemon will take damage, but will be frozen for 1a instead. In case of a end of round tie, all Pokemon who tie will not be attacked, but will suffer a 2a freeze instead.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Gaurd (LockedThis Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Hello there ASB Arena fans! I'm Yoshinite and i'll be your..
[pimg]92[/pimg]Umm..
Yeah?There's no one here...
Oh... It appears we are in the Giant ChasmROAR
Well, at least Kyurem is watching.
Anyway! Lets introduce our battlers, Rediamond and Galladiator. Now lets hope Kyurem is a polite audience member...

Rediamond, Send out your mons
Galladiator, Send out your mons and order
Rediamond, Order

Brrrrr. Gasty went inside so I brought a Pokemon more Resistant to IceNoh! Translation: I'm still cold you know
Well anyway it's time for Round One! Oh and by the way, I can't remember Nicknames so I'll just call them by their species Eevee starts off the round by Quickly Attacking Joltik! That must of hurt, given that Eevee has adapted to using normal type moves. Next, not wanting to get hurt again Joltik Disables Eevee's Quick attack. Karrablast charges at Petilil with is MegaHorn and she retaliates by making the DaySunny? Oh well if that's how she wants to play... What! Kyurem seems to be charging up a Double Freeze! He shoots it at Eevee and Karrablast who both seem to have the highest HP.

Noh Noh Face!Tranlation: I always knew he was your favorite:(Now now don't be a Chikorita.
Round Two starts off with Joltik shooting a Thunderbolt at Eevee! Boosted by the Sun's powers Petilil attemps to Sleep Powder Joltik, but sadly for her trainer, she misses. Eevee Digs underground and Karrablast begins to Dance. It's starting to Rain! Eevee springs back up, hurting Joltik!Noh...Translation:I didn't even exist in Gen 3
Time for Round 3!
Joltik starts it out by shooting a Wave of Thunder at Petilil! Karrablast then joins him by again ramming his MegaHorn into Petilil's mouth. Petilil then Sleep Powder'd Karrablast and he fell into a deep sleep. Last AND least, Eevee attemps a Blitz but Fails to do so and ends up hurting himself in the process
Thank you for your ROAR! Kyurem Focuses
all of his Legendary Powers and Blasts them at Eevee severely hurting it. That's all for now folks!

Karrablast: X-Scissor Lily~Megahorn Silvia~X-Scissor Lily
IF Lily uses Endure, use Swagger that action
IF Lily uses Protect action one or three, redirct to Silvia that action
IF your target has been KO'd, attack the other target.

Yes, Sun is up for (2). Also, I checked the DAT, and I don't see anywhere that Leaf Storm or Magical Leaf affect all mons, so I will RNG it. (She could hit her teammate). Also, Karrablast will probably die because it rested...