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I was wondering if I could propose support for DDS files. I did a forum search and couldn't find any existing feature requests for this. I do heavy graphics design and texturing in PC games I play and most all of them use DDS file formats for the textures. As far as 3D Luts and tonemapping go this program has it covered. I moved over from GIMP to this and was more than willing to pay the $$$ for the app because of the ease of use and light learning curve associated with the application and so, so many features when the aformentioned things are compared to GIMP (in its' defense it is free though). But to be able to do texture editing and things of that sort for gaming graphic desings I need to be able to open, edit, and export DDS in their various compressions and formats. I know you support some PS plugins but from what I've found through searches on Goolge this program sdoesn't support the PS DDS plugin; not to mention it's a Nvidia based plugin and I use AMD GPUs. If you could support DDS natively it would be greatly appreciated. Right now I'm using Affinity Photo for everything else but GIMP still for DDS. GIMP, btw, has a DDS pluging that is independent of Nvidia or AMD. If memory serves correctly all of their stuff is open source as well. Here's the link to their plugin if your team woulsd be interested in taking a look at its' mechanics and possibly incorporating something similar into Affinity. Also, there's a link for a plugin that does normal maps. That is another very common and needed texture present in PC games. DDS Plugin Normal Map Plugin

Beyond Horizon is a 2D side-scroller game focusing on story and exploration both on land and within the stars. Explore dungeons, towns or fight space pirates with your ship, while uncovering the lore and the secrets behind the Sigma and the original race, all of this is just Beyond the horizon.
Join the Discord Community!Follow development on Notion!
What is the game about: Beyond Horizon follow Aito after his grandfather suddenly has to leave, 3 years later with no return he tries to save up everything he has in-order to afford a spaceship to go after him. While on a routine mission to find a missing cargo supply he comes across a stone that once touched absorbs into Aito giving him powers along with a map to 8 location. Unknowingly awakening an evil force to his location.Now to save his town the only option is to flee, they attempt to lure the Sigma away with his friends in a stolen spaceship, now the only option is to run. Following the map to each location in the hopes to stop this Sigma killing the system. About the Project:Beyond Horizon is a small project I've been working on for a couple of years now, starting off as a 2d pixel art game before moving into this mixture of vector and semi-realistic textures that I started to play around with while working on an illustrated calendar.I'm currently working on this project solo so production on the game has been slow (along with changing a lot of things required to re-start from the ground up) and I felt like I should start sharing the project.
WIP:
Below are some screenshots and videos from my work in progress of the game.
UI + Combat version 2:
World 3:
Player House:
If you can help support us on Patreon: https://www.patreon.com/beyondhorizongame (if you can't thats fine share the word about the game:
Also Join the community: https://discord.gg/WdP4dyg
Than you for checking out the game and I hope you have a great day.
Game links:
Website: http://bit.ly/BeyondHorizonGame
Twitter: https://twitter.com/behorizon_game
Patreon: https://www.patreon.com/beyondhorizongame
Instagram: https://www.instagram.com/beyondhorizongame/
Facebook: https://www.facebook.com/BeyondHorizonGame
Discord: https://discord.gg/WdP4dyg
Unity forum: http://bit.ly/2LAOmbP
Affinity forum: http://bit.ly/2Jd5Gpa
GameJolt: https://gamejolt.com/games/BeyondHorizon/364507
indieDB: https://www.indiedb.com/games/beyond-horizon

Hi guys, I'm very happy to share with you my youtube channel using Affinity Designer for Ipad as Game Artist,
I really hope to help some of you with my techniques showed there.
Take a look at this video as an example of my contents. I want to bring the community of game artist to join us in this tool, please if you liked, subscribed to see more :D, thanks so much and have fun!

I've been holding off posting until our Indie VR game is just about ready for release - within the next couple of months on Steam.
I've been using both Photo and Designer since soon after they were released for Windows and, having used the Adobe suite for the day job (for many years), I want to thank the team as in this short time, I already greatly prefer the Affinity suite.
Back on topic - The game is called Professor Chuckenhope and is based on the classic knife-throwing vaudeville act, with many twists. As a duo, with myself being the modelling/art-side of the project, we could not have achieved as much as we have as quickly as we have, without the easy Photo/Designer workflow, for the majority of the texturing. Everything apart from the character models (which are painted within Blender, but also using Photo for added details) has been textured/illustrated purely using the Designer/Photo combo. All logos have been created entirely within Designer.
As we're currently still working on polishing the final build, I've not had time to work on any high quality 'stills' renders yet, but these are a few working renders, along with a promotional banner, combining and enhancing various rendered elements and the logo within Photo.
To see it in motion, we currently have a teaser trailer on our site, with a full trailer also being worked on.
www.tiltedreality.online
Please excuse the current Wix header, we're a 'shoestring' indie duo after all!
Again, a huge thanks to the team, as we would have struggled to achieve anything close to this quality with any other software.
Looking forward to trying the Publisher beta.

I think games development needs TGA support...
Working for a major game developer (EA) as a director, although it is admittedly an archaic format, TGA is an essential format for day to day use.
This is a format that although we do not necessarily manually write too, it is the way we store the image in its raw format and I suspect many other studios do too. Higher depth formats are becoming more prevalent, but for now TGA is an essential format that without, we could not recommend the software rollout.

Game Assets for building match 3 elements style of game are now 100% free. You can use them conveniently thanks to the assets panel .afassets file included.
Download it for free! here http://www.affinitytemplates.com/match-3-game-assets-for-free/

The project is finally done. For the past 13 weeks I’ve been working on a gaming magazine while at SAE. The magazine deals with gaming but unlike other magazines where they talk about news and reviews TossUp talks about in-depth gaming information such as what works, what dose not, fail within games, game mechanics and more. The project was made with a mix of affinity designer, affinity photo and indesign.
(This project was made for a uni assessment and is not a real magazine.)
If you would like to view the magazine online click here: https://adobe.ly/2Ex6EaF
Below are mockups of the magazine.
What do you think of the magazine?
__
In need of a graphic design? Then you came to the right place. Contact me: hello@andrewsalfinger.com
Want to check out my work : www.andrewsalfinger.com
__
Social Media:
Website: www.andrewsalfinger.com
Portfolio : www.andrewsalfinger.com/portfolio
Twitter: http://bit.ly/20Khwdk
Facebook: http://bit.ly/2ao3AT3
Instagram: http://bit.ly/2ce9pRK
YouTube: http://bit.ly/1y2e8b1
Linkedin: http://bit.ly/2cajil9
Behance: http://bit.ly/2cZosR1

DJ Watt - Twitch Branding:
Client: DJ Watt: https://www.twitch.tv/dj_watt1991
Year: 2018 Designer: Andrew Salfinger: https://www.andrewsalfinger.com
To start off 2018 one of the first projects of the year I go to work on was the re-branding of DJ Watt’s twitch page and overlay. This was a really fun project to work on with playing around with different effects and styles. Along with it’s felt like its been forever sine I have been able to work on a complete twitch packaging.
I designed for DJ Watt the following:
Logo
Logo (Motion Graphic)
Banner
Icon
Twitch Panels
Offline Screen
Starting Soon (Motion Graphic)
BRB (Motion Graphic)
Below you can see each element of the project:
Video showcasing what I designed for DJ Watt.
Logo:
Icon:
Banner:
Overlay:
Twitch Panels:
Offline:
In need of a graphic design? Check out my work : http://bit.ly/2vjCmTiSocial Media: Website: www.andrewsalfinger.comPortfolio : http://bit.ly/2vjCmTiTwitter: http://bit.ly/20KhwdkFacebook: http://bit.ly/2ao3AT3 Instagram: http://bit.ly/2ce9pRK YouTube: http://bit.ly/1y2e8b1

Zenquarium is a happy iOS pet/aquarium game, with all game art made in Affinity Designer.
Affinity Designer is hands down the best graphic program I've ever used. I've dabbled with a lot of programs since I was young, but am mainly a programmer. Having a tool as thoughtfully designed as Affinity Designer turned what could have been a very painful process into one I absolutely loved.
(Our app store link if you're curious: https://itunes.apple.com/us/app/id1238993898)
Some plants and characters...
A screenshot of everything together. Icons also done in Designer!

Hello! This is my first sharing here, I don't use to do it but I start to love this program.
I created for this work some base with textures, and effects, on the top I've created some digital painting for the cracks (hope is the right word :) ) As you can see the difference from locked and unlocked levels are the luminosity of the numbers and base, in the unlocked levels we have a glow inside and outside and in the locked we have the deep engraving with shadows. You can find my UI portfolio on my FLICKR UI Album Enjoy

Hello,
I wanted to create something quite simple for the community, so I thought I'd go back to my realistic icon design days and apply some of my methods in AD.
For this I digged out the Battlefield 3 "Accuracy ribbon" design. This was originaly made with 3D software but it's not too hard to replicate in 2D.
http://battlefield.wikia.com/wiki/Ribbons/Battlefield_3?file=Accuracy_Ribbon.png
The basics are:
Import the ribbon image into AD and create a new artboard below it
Add guidelines for the sizes of objects and where the background color bands meet
Start by recreating the shapes over the original image - the background colors, then the golden circle and the rounded, long squares of the aim
Try to select colors similar to what you see on the top image
Play around with Outer Shadows, Inner Shadows, Bevel and layering different effects until you have the same feeling of volume
Add shadows and other lighting details to the illustrationRemember that 100% black shadows on most objects feel unreal. Try to base the color of the shadows off of the object itself or off where the shadow "lands"
Finally use images in Color Burn and Multiply mode inside masks to add the gritty feel to the metals and the fabric texture to the background
Play around with the saturation of the colors you chose to find the right spot for added realism. Metals that have been "through war" are not polished therefore they shouldn't shine, they should be dull.
Please find the final file attached. The texture images in it are for demonstration purposes only and I do not have rights over them.
BF Ribbon.afdesign

Hi there,
I recently had to chance to discover Affinity Designer. As a hobbyist and not a professional artist, I must say the product really encouraged me to create and learn more about graphics design due to its easy to use and visually pleasing interface. After I familiarised with the software, I decided to use Affinity Designer to create art for a mobile video game that I was planning to develop for some time. It recently listed on the App Store and I decided to share with the community.
I'm open to all sorts of feedbacks and I also would like to express my gratitude by discovering with this most amazing software and its creative team.
Cheers
Download Link:
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1189981195&mt=8
Dev Blog:
mrchillrun.wordpress.com

Hello,
I am photoshop user and I bought affinity photo for windows and it's great :-)
I wanted to create leaf texture for Unreal engine with opacity mask stored in alpha channel.
Do you have any idea how to move black& white mask to alpha channel end export it as .png or .tga?

Hello there :D I am happy to introduce to you a project I've been working on for a very longtime !
Design made entirely with Affinity Designer :)
Feeloo - your mobile has feelings! Discover every week Feeloo's new adventure on facebook : https://www.facebook.com/FeelooGame
Download Feeloo - the game on the App Store right NOW : appsto.re/gb/VxBpfb.i
The game trailer : https://youtu.be/ZaRU9SGpBDQ
Enjoy !

This is my riff on the Photoshop tutorial How to Create a Retro Sci-Fi Computer Game Poster from the Spoon Graphics blog. With some modifications I was able to complete this entirely with Affinity Designer.

Hello From Canada!!
I'm excited to announce that I have finally completed my epic puzzle platformer "Big Fun". I'm posting a gameplay video below and would love to hear your thoughts on the finished game. All of the artwork was done with Affinity Designer. Using scalable images really helped me out a lot. and Affinity designer is my preferred Vector Artwork program some really fabulous things can be accomplished with affinity even with limited artistic skills.
Gameplay Video: https://www.youtube.com/watch?v=9id9a-VU7Xs
Additional Game Art is available on my website : http://madduck.ca
THE GAME
Meet Ty, the adorable "bug" that's afraid of heights. His best friend is a snail, and they never leave the ground. But when his family is captured by stink beetles he's forced on an incredible adventure to get them back.
Swing, spin, and shoot your way through the magical lands using your web grappling hook. Meet strange insects and escape fierce enemies. Travel in bubbles, or catch a ride on a dragonfly or roach when needed. Even though our hero is small, it's tremendously Big Fun.
Big Fun is a family friendly platformer with a unique grappling hook mechanic. With a huge variety of levels, enemies, and puzzles that will keep you laughing.
App Store Link:
https://itunes.apple.com/us/app/big-fun/id974673964?ls=1&mt=8
Greenlight Campaign: (Please Vote Yes!)
http://steamcommunity.com/sharedfiles/filedetails/?id=592617062
Twitter Account:
https://twitter.com/DarrylFrith
Website:
http://madduck.ca

Hi all,
I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD.
Attached are a launch image for the Android version and a small compilation of screen shots.
If you fancy downloading and having a play, it's free and can be found using the following links.
iOS App Store: http://bit.ly/StYK2d
Google Play Store: http://bit.ly/1Mn5hdL
Love to hear what you think or answer any questions about the production/workflow.