Tagged Questions

The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.

I am planning on creating my own version of Risk in such a way that we can play it with 7 persons. For this I am planning to create my own map with a local theme.
What kinds of ratios/parameters are ...

I am thinking of creating a soccer game, can I use real player name / images in this game or are there any legal implications? For example can I use Lionel Messi and his image on a card?
Thanks for ...

I'm no expert in Board Game making and wanted to ask you people a question. I'm making a board game me and couple of friends can play. The problem is that i decided to keep 200 tiles for a very big ...

Note: this is not (just) a theoretical question. I have been asked to develop a solo game mode for the game that I am working on, and I'm wondering if I should start with a cooperative mode instead. ...

what games are there that use a point buy system for deck building instead of a card limit?
what are the obvious effects this would have on the style of play?
I am only currently aware of one example ...

This afternoon, I played Ascension for the first time - and I played it solo, by simply dealing two decks and playing both players' turns. I had fun, and ultimately Ascension seems like a game where ...

All Collectible Card Games (like Magic the Gathering or Yu-Gi-Oh!) I know require the players to shuffle their decks before the game begins. Also, the deck's card order is unbeknown to the players.
...

I'm a board game designer with the luxury of a large public playing area filled with board game enthusiasts. I would like to beta test a new board game and was wondering what YOU, as the player, would ...

I found this question but I am interested in a commercial or bulk printing company to print my game. The GameCrafter seems like the only solution but its rather costly per game to print which means I ...

I created a race game. Players start at one end and roll dice until they reach the end. Some players became confused when they reached the end. For example, if a player was three spaces from the end, ...

I have a large number of independent variables which I would like to represent on a physical game board. One idea I had was to implement these using rotating disks, a little like the metal spinning ...

I am trying to design a game where there are X citizens + 1 saboteur. Unfortunately for the saboteur he does not know that he is it. All the citizens know that one of them is replaced, and they all ...

Many games - such as Othello, Checkers, Chess1, and Go - are played on highly-regular, square boards.
How would the game mechanic change if you played an Othello-like game on, say, a Chinese Checkers ...

In many games I have played, initial editions (eg the 1960s version of Midway) use squares for their boards.
Often, later editions (eg the 1990s edition of Midway) change to a hex pattern.
Hexes get ...

When playing video games, I often prefer games that are easy to drop in and drop out of. Games like Team Fortress 2 where players are always respawning so the new player isn't set back, especially if ...

I'm wondering if the roll and move mechanic has any real effect on how Talisman, or any similar game, plays out. Would the overall experience be fundamentally changed if, for instance, you could only ...

I'm building a prototype with stackable tiles in several different shapes. I 3D-printed some tiles that lock together nicely, but it is too expensive to 3D-print all the tiles I need to make multiple ...

I'm making a game about traveling the world and I stumbled across one big problem, so I hoped you could give me some good suggestions.
In my game players can choose to which cities they want to go on ...

I'm interested in building up a decent collection of generic components that I can grab when I want to throw together a quick prototype of a game. I'm not aware of any "component collections" that you ...