Anthropus Camps

Anthropus Camps can be found on the map ranging from level 1 to level 11. They are inhabited by Anthropus which are similar to the troops you are able to train in your City and Outposts. See the table below for comparisons. Even though different level Camps have the same image on the Map, they have different amounts of troops. Do not make the mistake of attacking a Camp that is higher in level just by looking at the image on the Map.

These Camps are excellent sources of food and lumber to an extent. Before you attempt to attack any Camps, make sure you have the amount of troops and researches listed below or on the table which is ordered according to Camp level. These numbers have been acquired from other players, not from Kabam, and are well tested but not always 100% accurate. Warnings have been posted in the red boxes, so before mixing troops or troops and Dragons, read the warnings.

Anthropus Camps and Wildernesses regenerate 10% of their population every 5 minutes. Therefore, in 50 minutes the location will have completely regenerated 100% of its inhabitants. If a location is partially regenerated, you must send 2 waves of troops to completely clear the location or else after the 1st attack, 50% of the inhabitants will still be there. And if you send your Great or Elemental Dragons to a partially regenerated location, it will take more damage and will result in longer healing times.

Anthropus Talismans

The Anthropus Talismans are used to build the Spectral Ruins, upgrade the Wraith’s Altar, and summons your Wraith Dragon. 100,000 Anthropus Talismans are required to start the Spectral Ruins.

You can obtain Anthropus Talismans from killing Anthropus using a Great or Elemental Dragon in the march. You may obtain them by attacking level 4 and higher Wildernesses, or level 1 and higher Anthropus Camps. Each 500 Anthropus killed will award you with 1 Talisman. The Anthropus kills are not cumulative (they will not roll over into the next battle).

For example: you will not earn a Talisman by killing 400 Anthropus in one battle and killing an additional 100 Anthropus in the next battle. The number of anthropus killed is rounded down to the nearest 500; you must kill at least 500 Anthropus in a single battle to earn 1 Talisman. The number of Talismans won in battle will appear on the battle report.

Another way to obtain them is to purchase them with Rubies, 50,000 Talismans for 55 Rubies. Meaning a total of 110 rubies would be needed to complete the requirements, the price for 155 rubies is $19.90.

Troops

Which Troops are Used on Camps?

LBM are decent for beginner troops for levels 1-5 Camps until enough Speed troops are trained. They can also be used on level 6-10 as long as one accepts that there is a risk of loss of ATs or the entire march due to RNG. For more information on that, see the warnings posted below.

Speed troops excel in farming Camps due to their high speeds and load capacities. The only down side is that it takes more of them than it does ranged troops, but after you get enough to send a few marches simultaneously, they are the best. Banshees are the best speed troops because they have better speed and load capacities. Unfortunately, the Speed troops are only compatible with the Wind Dragon (SSDs and Banshees ONLY) and the SSDs are only compatible if you have high levels of Dragonry and Rapid Deployment, but all are compatible with the Serpent from the Sunken Temple OP.

FT and LJ are the ideal troops for high levels due to their better range, health, and speed stats. LJs are much faster than FMs, have better stats, and take less time to train. LJs are also the most compatible with Great and Elemental Dragons. FTs come from the 1st OP and do not require level 10 researches; therefore, are easier to train that LJs.

Venom Dwellers may be used on Anthropus Camps. Their stats are similar to Fangtooth, although their usage is still being tested.

Which Troops NOT Used on Camps?

FMs are not used due to their very slow speed. Giants are also very slow and they have melee attack so using these would cause unnessessary losses (due to their speed) to a troop that is somewhat pricey in regards to resources and training times. Soul Reapers are not used for similar reasons, they are even more costly, and there hasn’t been much testing done with them. Cons, Hals, and Minos may be used if nothing else is available on level 1-3 camps, but beyond that it would take unreasonable amounts.

Petrified Titans are not used because they are slow, costly, rare and have no Load Capacity.

Frost Giants are also not used on Anthropus Camps and Wilderness for the same reasons as why Giants are not used. Frost Giants are only mildly better than the original Giants and require a additional Completion Grant to train.

IMPORTANT NOTICE FOR ANTROPUS CAMPS LEVEL 11;

THE WRAITH DRAGON IS UNABLE TO BEAT THE NEW ANTHROPUS CAMPS LEVEL 11. SO DON’T WASTE YOUR WRAITH DRAGON ON IT.

Wind Dragon is not compatible with ranged troops (except FT). But it is compatible with SSDs (with level 9/10 Dragonry and Rapid Deployment) and Banshees. Serpent is compatible with SSDs, BDs, and Banshees.

Banshees

LVL 9 Met and Med

Level 1 – 175

Level 2 – 400

Level 3 – 800

Level 4 – 1k

Level 5 – 2k

Level 6 – 4.5k

Level 7 – 7.5k

Level 8 – 15k

Level 9 – 24k

Level 10 – 54k

Level 11- NOT CAPABLE

Fangtooth

FT + 1 LBM + AT is the ideal use for FT. The LBM’s range causes the battle field to be extended, therefore the FT is able to kill troops as they spread out across the field instead of in one group. Only need 1, more would not hurt though.

Level 1 – 15 (Met 9, Med 8, WC 8)

Level 2 – 25 (Met 9, Med 8, WC 8)

Level 3 – 50 (Met 9, Med 8, WC 8)

Level 4 – 100 (Met 9, Med 8, WC 8)

Level 5 – 750 (Met 9, Med 8, WC 8)

Level 6 – 1k FT + 2k LBM (Met 9, Med 8, WC 8)

Level 7 – 2k FT + 2k LBM (Met 9, Med 9, WC 9)

Level 8 – 11k FT + 1k LBM (Met 8, Med 9, WC 9)

Level 9 – 20k FT + 1k LBM (Met 9, Med 9, WC 9)

Level 10 – 24k FT + 1k LBM (Met 9, Med 9, WC 9)

Level 11 – NOT CAPABLE

Lava Jaws

Relevant researches Levels 9 or 10. GD/ED can be added to all safely.

Level 1 – 2 + 50 ATs

Level 2 – 15 + 50 ATs

Level 3 – 35 + 100 ATs

Level 4 – 45 + 100ATs

Level 5 – 100 + 150 ATs

Level 6 – 250 + 150 ATs

Level 7 – 425 + 200ATs

Level 8 – 800 + 200 ATs

Level 9 – 2k + 200ATs

Level 10 – 3.5k + 250 ATs

Level 11 -40k + 2k ATs + GD/Ice/Stone/Fire/Helio (09, 09, 10 )

Dont attack without GD/ED and AT’s on level 11 camp!

Level 11 -35k + 2k ATs + GD/Ice/Stone/Fire/Helio (10, 10, 10 )

Dont attack without GD/ED and AT’s on level 11 camp!

Venom Dwellers

Level 10 Met, Med, WC… Update with lower researches.

Add AT’s for resources and all GD’s and ED’s (Except WD and WiD) compateble

Level 1 – 15

Level 2 – 25

Level 3 – 50

Level 4 – 100

Level 5 – 500

Level 6 – 1000

Level 7 – 2000 ( WC 10, 09, 09 )

Level 8 – 2000 ( 10, 10, 10, 10)

Level 9 – 12000

Level 10 – 17000

Level 11 -

Sand Striders

Sand Strider’s are compatible with all Great and Elemental Dragons.

Level 10 Met, Med, WC… Update with lower researches.

Level 1 – 15

Level 2 – 25

Level 3 – 60

Level 4 – 100

Level 5 – 800

Level 6 – 2,200

Level 7 – 4,300

Level 8 – 7,300

Level 9 – 21,000

Level 10 – 45,000

Level 11-

WARNING: There is always a random chance of losses due to the Random Number Generator when sending LBM to Lvl 5+ Camps. AT’s will lower the chances, but do NOT elliminate them. You still risk total loss.

WARNING Explanation: Battle field is determined by adding the longest range troops’ range + 500. While Speed troops would be able to cross the field in 1 round if sent alone, they will take extra damage if the field is extended by adding the ranged troops.