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Dungeon crafting would be heavenly. Create your own 4 room dungeon with a miniboss/sideboss, traps, puzzles. unique fight mechanics. creating tactical maps instead of just flat zones! oh man that would be heaven. I would make, the final map actually change shape in boss fight instead of boss just hitting a second phase. So many possibilities. Probably also make it auto balance your level, for more of a tactical challenge and less of a gear grind.

For those of you concerned about purposefully misspelled things, Ankama has to do that for copy right laws. As using the exact same name as a famous person or registered trademark would likely get them sued.

Want to be cool, hip, and laugh so much you'll chock on your own tongue? then join Straw Hat! We party we plunder we knock all the dungeon doors down. Our members are from all nations and classes of the world of twelve, and from all timezones and countries in the mysterious world of "humans".

We run both high and low level content. UB's and high level dungeons for the loot. Low level ones to help out and for achievements. Silly jokes are in excess and we do frequent team duals, to change up the constant xp grind. So unless you enjoy being bored and not laughing 24/7, join Straw Hat today!

Really? Thanks Ryugun, guess I'll just keep that up then. They should have a prompt or something that tells you this information, or perhaps I missed it. Thanks again.

It is the same for all the Otomai's Disciple daily quests. Once you do one ten times it unlocks a new quest and then ten of those unlocks a third quest. They really should put something in the dialog letting you know "if you do this for me enough times maybe I'll have more work for you" or something.

Ya, as far as I know they only said something about it right when it was released. A little snippet of in game dialog would help a lot of players out.

Thought I might as well throw in my five cents on the topic. To begin I only enjoy duels not PvP, so clearly my opinion will be a bit biased.

First, Having to be aligned with your guild to put wings up. This limits the choices for people who want to PvP. Ruining some of the freedom that is so great about Wakfu.

Second, When a guild mate gets attacked with there wings down, and I can't protect them because I'm not the same nation. This just grinds my gears to no end. Neither of us have wings up, we are not fighting for some nation we are fighting to protect each other, but we can't. I don't care if it wouldn't let me earn merit, just let me protect my friends from people who want to ruin our fun.

To summarize: despite not participation in PvP I am advocating Less Limitations, because they are currently assisting the aggressor and not the aggressed.

This post has been edited by ryugun-rayix - December 09, 2016, 16:25:25.

For the Atomai quests, you have to complete them X amount of times before unlocking the next ones. For example I started doing them the day part two came out, and just unlocked the collect seed quest Today.

This post has been edited by ryugun-rayix - December 09, 2016, 16:25:25.

Cro-cave Final not registering
Upon trying to complete all the Cro-cave final achievement. I noticed not all of the quests registered for the Final achievement. Preventing me from being able to acquire Black Crow Harness.

I am honestly all for this. Krosmaster had to many problems when I went to play it, possibly because of it going through the wakfu browser. I do think it would be fun to fill the taverns with simplier board games though, like checks or some variant of it. Or card games using the 12 gods instead of ace-king. Needs to stay simple though. Something that can be played while still viewing the normal chat box. And betting kamas on games could make it more interesting. Just an idea though.

Im trying a damage/tanking build with my panda, and although you don't get a lot of resist buffs like the feca you can still be a secondary tank. Drinking from your barrel and putting points into life steal and regain, I made a sort of healing tank. He doesn't block much damage, but most turns I can restore 20% of my hp or more. To top it off I put a lot of points into berserk damage, so if my health begins to get too low, my damage goes up, and in turn the amount of health I steal.

The only real drawback is that until you level a lot of the barrel passives, you basically have to be drinking every turn to keep your hp up. This makes being multi-element a little harder since you don't have enough AP to throw, cast a spell, then pick the barrel back up. On the other hand, earth moves have great combos and aoe's, so you rarely need to switch at low levels.

I have this issue with rat dungeon, where if you don't kill him first turn he ends up summoning. and then if you kill him the summon still auto dies before he does, preventing the achievement from happening. Might be the same problem in tree where the boss ends up summoning and the summoned monster counts as a normal enemy.