{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

AEthermage's Touch

Aethermage's Touch

{2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

{2}{W}{U}

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

AEther Membrane

Aether Membrane

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

{2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

AEther Rift

Aether Rift

{1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

{1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

AEther Searcher

Aether Searcher

{7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

{7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

AEther Shockwave

Aether Shockwave

{3}{W}

Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

{3}{W}

Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

AEther Snap

Aether Snap

{3}{B}{B}

Sorcery

Remove all counters from all permanents and exile all tokens.

{3}{B}{B}

Sorcery

Remove all counters from all permanents and exile all tokens.

AEthersnatch

Aethersnatch

{4}{U}{U}

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

{4}{U}{U}

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

AEthersnipe

Aethersnipe

{5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

{5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

Surging AEther

Surging Aether

{3}{U}

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

{3}{U}

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

Tainted AEther

Tainted Aether

{2}{B}{B}

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

{2}{B}{B}

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

The AEther Flues

The Aether Flues

Plane — Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield.

Plane — Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield.

Unravel the AEther

Unravel the Aether

{1}{G}

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

{1}{G}

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Vedalken AEthermage

Vedalken Aethermage

{1}{U}

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll CHAOS, you may destroy target nonland permanent.

Plane — New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll {CHAOS}, you may destroy target nonland permanent.

Gavony

Gavony

Plane — Innistrad

All creatures have vigilance.

Whenever you roll CHAOS, creatures you control gain indestructible until end of turn.

Plane — Innistrad

All creatures have vigilance.

Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.

Glen Elendra

Glen Elendra

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll CHAOS, gain control of target creature you own.

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll {CHAOS}, gain control of target creature you own.

Glimmervoid Basin

Glimmervoid Basin

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll CHAOS, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Goldmeadow

Goldmeadow

Plane — Lorwyn

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll CHAOS, create a 0/1 white Goat creature token.

Plane — Lorwyn

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll {CHAOS}, create a 0/1 white Goat creature token.

Grand Ossuary

Grand Ossuary

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll CHAOS, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll {CHAOS}, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Grixis

Grixis

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Whenever you roll CHAOS, exile target creature, then return it to the battlefield under its owner's control.

Plane — Valla

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.

Whenever you roll {CHAOS}, exile target creature, then return it to the battlefield under its owner's control.

Isle of Vesuva

Isle of Vesuva

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature.

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature.

Izzet Steam Maze

Izzet Steam Maze

Plane — Ravnica

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll CHAOS, instant and sorcery spells you cast this turn cost {3} less to cast.

Plane — Ravnica

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll {CHAOS}, instant and sorcery spells you cast this turn cost {3} less to cast.

Jund

Jund

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll CHAOS, create two 1/1 red Goblin creature tokens.

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.

Kessig

Kessig

Plane — Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll CHAOS, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Plane — Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Kharasha Foothills

Kharasha Foothills

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Kilnspire District

Kilnspire District

Plane — Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Whenever you roll CHAOS, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.

Plane — Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.

Krosa

Krosa

Plane — Dominaria

All creatures get +2/+2.

Whenever you roll CHAOS, you may add {W}{U}{B}{R}{G} to your mana pool.

Plane — Dominaria

All creatures get +2/+2.

Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G} to your mana pool.

Lair of the Ashen Idol

Lair of the Ashen Idol

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll CHAOS, any number of target players each create a 2/2 black Zombie creature token.

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token.

Lethe Lake

Lethe Lake

Plane — Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll CHAOS, target player puts the top ten cards of his or her library into his or her graveyard.

Plane — Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll {CHAOS}, target player puts the top ten cards of his or her library into his or her graveyard.

Llanowar

Llanowar

Plane — Dominaria

All creatures have "{T}: Add {G}{G} to your mana pool."

Whenever you roll CHAOS, untap all creatures you control.

Plane — Dominaria

All creatures have "{T}: Add {G}{G} to your mana pool."

Whenever you roll {CHAOS}, untap all creatures you control.

Minamo

Minamo

Plane — Kamigawa

Whenever a player casts a spell, that player may draw a card.

Whenever you roll CHAOS, each player may return a blue card from his or her graveyard to his or her hand.

Plane — Kamigawa

Whenever a player casts a spell, that player may draw a card.

Whenever you roll {CHAOS}, each player may return a blue card from his or her graveyard to his or her hand.

Mount Keralia

Mount Keralia

Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll CHAOS, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Murasa

Murasa

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll CHAOS, target land becomes a 4/4 creature that's still a land.

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll {CHAOS}, target land becomes a 4/4 creature that's still a land.

Naar Isle

Naar Isle

Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll CHAOS, Naar Isle deals 3 damage to target player.

Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll {CHAOS}, Naar Isle deals 3 damage to target player.

Naya

Naya

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll CHAOS, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll {CHAOS}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Nephalia

Nephalia

Plane — Innistrad

At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Whenever you roll CHAOS, for each opponent, exile up to one target creature card from that player's graveyard.

Plane — Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Whenever you roll {CHAOS}, for each opponent, exile up to one target creature card from that player's graveyard.

Otaria

Otaria

Plane — Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)

Whenever you roll CHAOS, take an extra turn after this one.

Plane — Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)

Whenever you roll {CHAOS}, take an extra turn after this one.

Panopticon

Panopticon

Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll CHAOS, draw a card.

Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll {CHAOS}, draw a card.

Pools of Becoming

Pools of Becoming

Plane — Bolas's Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll CHAOS, reveal the top three cards of your planar deck. Each of the revealed cards' CHAOS abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Plane — Bolas's Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll {CHAOS}, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Prahv

Prahv

Plane — Ravnica

If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever you roll CHAOS, you gain life equal to the number of cards in your hand.

Plane — Ravnica

If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever you roll {CHAOS}, you gain life equal to the number of cards in your hand.

Quicksilver Sea

Quicksilver Sea

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll CHAOS, reveal the top card of your library. You may play it without paying its mana cost.

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll {CHAOS}, reveal the top card of your library. You may play it without paying its mana cost.

Raven's Run

Raven's Run

Plane — Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever you roll CHAOS, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Plane — Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Sanctum of Serra

Sanctum of Serra

Plane — Serra's Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll CHAOS, you may have your life total become 20.

Plane — Serra's Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll {CHAOS}, you may have your life total become 20.

Sea of Sand

Sea of Sand

Plane — Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll CHAOS, put target permanent on top of its owner's library.

Plane — Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll {CHAOS}, put target permanent on top of its owner's library.

Selesnya Loft Gardens

Selesnya Loft Gardens

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever you roll CHAOS, return target creature you control to its owner's hand.

Plane — Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever you roll {CHAOS}, return target creature you control to its owner's hand.

Talon Gates

Talon Gates

Plane — Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever you roll CHAOS, remove two time counters from each suspended card you own.

Plane — Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever you roll {CHAOS}, remove two time counters from each suspended card you own.

Tazeem

Tazeem

Plane — Zendikar

Creatures can't block.

Whenever you roll CHAOS, draw a card for each land you control.

Plane — Zendikar

Creatures can't block.

Whenever you roll {CHAOS}, draw a card for each land you control.

The Dark Barony

The Dark Barony

Plane — Ulgrotha

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll CHAOS, each opponent discards a card.

Plane — Ulgrotha

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll {CHAOS}, each opponent discards a card.

The Eon Fog

The Eon Fog

Plane — Equilor

Players skip their untap steps.

Whenever you roll CHAOS, untap all permanents you control.

Plane — Equilor

Players skip their untap steps.

Whenever you roll {CHAOS}, untap all permanents you control.

The Fourth Sphere

The Fourth Sphere

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll CHAOS, create a 2/2 black Zombie creature token.

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll {CHAOS}, create a 2/2 black Zombie creature token.

The Great Forest

The Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll CHAOS, creatures you control get +0/+2 and gain trample until end of turn.

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn.

The Hippodrome

The Hippodrome

Plane — Segovia

All creatures get -5/-0.

Whenever you roll CHAOS, you may destroy target creature if its power is 0 or less.

Plane — Segovia

All creatures get -5/-0.

Whenever you roll {CHAOS}, you may destroy target creature if its power is 0 or less.

The Maelstrom

The Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll CHAOS, target creature gains flying until end of turn.

Plane — Kyneth

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever you roll {CHAOS}, target creature gains flying until end of turn.

Trail of the Mage-Rings

Trail of the Mage-Rings

Plane — Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)

Whenever you roll CHAOS, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

Plane — Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)

Whenever you roll {CHAOS}, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

Truga Jungle

Truga Jungle

Plane — Ergamon

All lands have "{T}: Add one mana of any color to your mana pool."

Whenever you roll CHAOS, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Plane — Ergamon

All lands have "{T}: Add one mana of any color to your mana pool."

Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Turri Island

Turri Island

Plane — Ir

Creature spells cost {2} less to cast.

Whenever you roll CHAOS, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Plane — Ir

Creature spells cost {2} less to cast.

Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Undercity Reaches

Undercity Reaches

Plane — Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever you roll CHAOS, you have no maximum hand size for the rest of the game.

Plane — Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game.

Velis Vel

Velis Vel

Plane — Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever you roll CHAOS, target creature gains all creature types until end of turn.

Plane — Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever you roll {CHAOS}, target creature gains all creature types until end of turn.

Windriddle Palaces

Windriddle Palaces

Plane — Belenon

Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Whenever you roll CHAOS, each player puts the top card of his or her library into his or her graveyard.

Plane — Belenon

Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Whenever you roll {CHAOS}, each player puts the top card of his or her library into his or her graveyard.

When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).

Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.

6/4

Aetherwind Basker

{4}{G}{G}{G}

Creature — Lizard

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.

7/7

Aid from the Cowl

{3}{G}{G}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Airdrop Aeronauts

{3}{W}{W}

Creature — Dwarf Scout

Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

4/3

Ajani's Aid

{2}{G}{W}

Enchantment

When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.

Ajani's Comrade

{1}{G}

Creature — Elf Soldier

Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.

2/2

Ajani Unyielding

{4}{G}{W}

Planeswalker — Ajani

+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal to its power.

-9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

4 loyalty

Ajani, Valiant Protector

{4}{G}{W}

Planeswalker — Ajani

+2: Put two +1/+1 counters on up to one target creature.

+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

-11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.

4 loyalty

Alley Evasion

{W}

Instant

Choose one —

• Target creature you control gets +1/+2 until end of turn.

• Return target creature you control to its owner's hand.

Alley Strangler

{2}{B}

Creature — Aetherborn Rogue

Menace

2/3

Audacious Infiltrator

{1}{W}

Creature — Dwarf Rogue

Audacious Infiltrator can't be blocked by artifact creatures.

3/1

Augmenting Automaton

{1}

Artifact Creature — Construct

{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.

1/1

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

1/3

Baral's Expertise

{3}{U}{U}

Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

Barricade Breaker

{7}

Artifact Creature — Juggernaut

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Barricade Breaker attacks each combat if able.

7/5

Bastion Enforcer

{2}{W}

Creature — Dwarf Soldier

3/2

Bastion Inventor

{5}{U}

Creature — Vedalken Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

Implement of Examination

{3}

Artifact

{U}, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

Implement of Ferocity

{1}

Artifact

{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Implement of Improvement

{1}

Artifact

{W}, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Implement of Malice

{2}

Artifact

{B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Indomitable Creativity

{X}{R}{R}{R}

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

Inspiring Roar

{3}{W}

Sorcery

Put a +1/+1 counter on each creature you control.

Inspiring Statuary

{3}

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Invigorated Rampage

{1}{R}

Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Ironclad Revolutionary

{4}{B}{B}

Creature — Aetherborn Artificer

When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.

4/4

Irontread Crusher

{4}

Artifact — Vehicle

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

Kari Zev's Expertise

{1}{R}{R}

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

Lifecraft Cavalry

{4}{G}

Creature — Elf Warrior

Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

4/4

Lifecrafter's Bestiary

{3}

Artifact

At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Lifecrafter's Gift

{3}{G}

Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Lightning Runner

{3}{R}{R}

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

2/2

Maulfist Revolutionary

{1}{G}{G}

Creature — Human Warrior

Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

3/3

Maverick Thopterist

{3}{U}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.

3/2

Renegade's Getaway

{2}{B}

Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.

0/5

Siege Modification

{1}{R}{R}

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

Silkweaver Elite

{2}{G}

Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

2/2

Skyship Plunderer

{1}{U}

Creature — Human Pirate

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

2/1

Sly Requisitioner

{4}{B}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

2/2

Solemn Recruit

{1}{W}{W}

Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

2/2

Spire of Industry

Land

{T}: Add {C} to your mana pool.

{T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.

Spire Patrol

{2}{W}{U}

Creature — Human Soldier

Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/2

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

2/2

Sram's Expertise

{2}{W}{W}

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

Sweatworks Brawler

{3}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Menace

3/3

Take into Custody

{U}

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Tember City

Plane — Kinshala

Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever you roll {CHAOS}, each other player sacrifices a nonland permanent.

Tezzeret, Master of Metal

{4}{U}{B}

Planeswalker — Tezzeret

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

-3: Target opponent loses life equal to the number of artifacts you control.

-8: Gain control of all artifacts and creatures target opponent controls.

5 loyalty

Tezzeret's Betrayal

{3}{U}{B}

Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Tezzeret's Simulacrum

{3}

Artifact Creature — Golem

{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.

2/3

Tezzeret's Touch

{1}{U}{B}

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

Tezzeret the Schemer

{2}{U}{B}

Planeswalker — Tezzeret

+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

-2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."

5 loyalty

Thopter Arrest

{2}{W}

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

Treasure Keeper

{4}

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

Trophy Mage

{2}{U}

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

2/2

Unbridled Growth

{G}

Enchantment — Aura

Enchant land

Enchanted land has "{T}: Add one mana of any color to your mana pool."

Sacrifice Unbridled Growth: Draw a card.

Universal Solvent

{1}

Artifact

{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.

Untethered Express

{4}

Artifact — Vehicle

Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Vengeful Rebel

{2}{B}

Creature — Aetherborn Warrior

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

3/2

Verdant Automaton

{2}

Artifact Creature — Construct

{3}{G}: Put a +1/+1 counter on Verdant Automaton.

1/2

Walking Ballista

{X}{X}

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

0/0

Watchful Automaton

{3}

Artifact Creature — Construct

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/2

Welder Automaton

{2}

Artifact Creature — Construct

{3}{R}: Welder Automaton deals 1 damage to each opponent.

2/1

Weldfast Engineer

{1}{B}{R}

Creature — Human Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

3/3

Whir of Invention

{X}{U}{U}{U}

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Winding Constrictor

{B}{G}

Creature — Snake

If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Wind-Kin Raiders

{4}{U}{U}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Flying

4/3

Wrangle

{1}{R}

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Yahenni's Expertise

{2}{B}{B}

Sorcery

All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.