Fireborn: Dark Phoenix

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Symbols

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Magic is a well-known force in Taan, and has been throughout history. It is powerful, and can do almost anything: but it is best used by individuals, and is hard to repeat reliably or for practices and techniques to spread. It is also dangerous - even to …

See also the [[New Skill - Symbology | Symbology Skill]]
[Please note - these rules have been amended in line with findings from the party's symbologists (specifically that the old Potency-Flexibility axes weren't working too well and sometimes were …

*These rules are PRELIMINARY until further notice, but will be along the following lines regardless.*
The Symbology skill is the identification and manipulation of Symbols. It is distinct from Casting; and is not necessary for using pre-prepared …

Symbological items are versatile and can have effects similar to spells; however they are more limited in use and form, and can be used by anyone once created. They are created by Symbological [[New Edge - Runesmithing | "Runesmiths"]] - who must have at …

There are some significant changes to the standard Fireborn spellcasting, as follows.
Firstly, casting [[Spells | spells]] is possible by any character who possesses an appropriate spell [[Triadic Concepts (List) | Symbol]]; however the spell effects …

[[New Power - Manaweave | See the Manaweave power.]]
At their core, all spells have the same Template, unless otherwise specified (or if the desired effect would not sensibly need the parameter, e.g. creation of a small rock from thin air does not have …