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Farr once served Totallyevil and fought against the NeS Heroes. He utilises shadow powers that derive from Hell and has been known to work for the Evil One. He is a powerful, evil maniac that enjoys killing.

Personality

Laugh

Farr has an unusual, high-pitched laugh that sounds innocent mingled with the sinister sound of a maniac[NeS1 3].

Powers

Aura of Darkness

Farr gains his power directly from Hell itself[NeS1 3]. Farr is surrounded by a physical aura of darkness that both shrouds his physical being within and halts all physical contact[NeS1 2]. This aura, however, does not protect Farr from magical or elemental damage that is non-physical.

Possessions

Throwing Knives

A throwing knife can be deadly, but when used by Farr they can become a terrible weapon of death. Farr can use throwing knives as a defensive circle around his person to attack anything that comes close[NeS1 4].

After the villains killed a Random Audience Member[NeS1 3], Semievil tried to use a fire-elemental against Farr but the demon took it down in an instant. They created a bunker of metal using magic and surrounded themselves, and Stonehenge, inside[NeS1 5]. Wolf and Farr grew bored and began to attack each other before Totallyevil calmed them down. Antestarr came out to challenge Farr to a duel, however everything suddenly appeared in 8-bit and Antestarr was asked to input commands in a command console to attack. As it was a game, when Antestarr attacked he received a numerial damage value - which was 0[NeS1 6]. Antestarr pleaded for help. In response the Command Console started to rattle off a bunch of help options including, "Enter three for help eating various forms of spinach." While Antestarr is being tormented by the Command Console, a new character entered - Krig the Viking[NeS1 7].

Semievil reached out quickly, grabbed Antestarr, and pulled him back into the bunker. Farr's attention then focused upon Krig the Viking and called him a gnome. Krig, angry at being called a gnome, attacked Farr but his waraxe got stuck in Farr's thick aura of darkness. When The Otter realised that Krig may be a potential ally, he transformed into a cheetah, rushed out and saved Krig by pulling him back inside the bunker[NeS1 2].

When Antestarr said that the game Killer Instinct 2[Ext 5] sucked, Uncle Tusk overheard him from outside the bunker and used his sword to break down the wall. Once a crack opened, Uncle Tusk saw Krig as a fellow barbarian and the two of them skipped away merrily. However this left the bunker open for the villains to enter[NeS1 8]. MaybeChild used her clerical powers to conjure up an aetherial hand that swatted Farr away and out of the bunker, giving The Otter to conjure a new teleportation spell and they were gone[NeS1 9].

Sometime later the heroes returned to Stonehenge where the villains were still waiting for them. MaybeChild managed to kill Wolf after she was consumed by his dark aether and used her divine light to explode him from the inside. Farr was battling against The Otter, using his throwing knives defensively, while Otter sent hordes of animals after him[NeS1 4]. When MaybeChild and Semievil almost managed to capture Totallyevil, Farr's own fight with Antestarr and The Otter interrupted the capture. Everyone was then interrupted when a giant Big Boy[Ext 6] fell down from the sky and a mysterious figure appeared in the door of its pants[NeS1 10]. In order to, once again, hide from the villains, Semievil cast an illusion spell that turned the heroes into rocks[NeS1 11]. Totallyevil turned to the mysterious figure angrily. The figure was her father, Dr Evil, who was supposed to bring her a "laser" but he had thought she and her brother had been getting along[NeS1 12]. Unable to find the heroes, Totallyevil and Farr decided to go and conquer the world instead. Dr Evil opted to go with them, though he mistook his own daughter as a man[NeS1 13].