>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames. The Historical Wargames General doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, let's talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualifyhttps://en.wikipedia.org/wiki/List_of_miniature_wargamesGrimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Ghost Archipelago, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, Beyond the Gates of Antares, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minishttps://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>>63342672>What sculpting styles do you prefer (chibi, anime, realistic, heroic, sculptors)?A good middleground between heroic and truescale that's just cartoony enough to look good without going into hamfists and bobbleheads.

Formations - all armies now have 3 formations- All formations except one is cheaperNew units - all destiny of kings and edge of abyss characters and units now in CoK- Some point and ability changes and - Vanguard units now all in Kow (except northern alliance)

Basileans - Julius and Samacris buffed. Elite all the time, and get vicious if both taken - New unit: scouts- New unit: ogre palace guard (regiments only, def5, cs2, iron resolve, fearless -14, irregular)- Spirit of valandor buffed up to 9 attacks (can also be taken in brotherhood)- New elohi formation: ur elohi, 2 hordes, all get vicious. Reason they chose elohi as wanted them to be better in basilea than as allies.

Salamanders- new swamp lurkers formation: tyrant horde and 2 regiments. All get strider - Inspiration of the ancients: 2 ancient regiments and clanlord. Both ancient regiments become inspiring, and clanlord becomes rallying (1) and fearless. Clanlord can take a mount.

Herd- New formation: 2 regiments of lycans, Lycan alpha. All become fearless. Only 15 points - Centaur longmanes now have headstrong - Both formations cheaper

Kingdoms of Men- can now take giants and colossal giant (cs4 on latter)- Existing formations are cheaper- New formation: 2 mounted sergeant troops, mounted hero, all gain +1 speed. - The captain has more attacks, better nerve and rallying(2)- Beast of war: strider

League of Rhordia- halfling archers are now irregular - Existing formations are cheaper - New formation: well drilled militia. Militia horde, 2 troops. Horde gets inspiring militia, and the two troops get elite and vicious while engaged in flank and rear of units fighting the horde

Trident realms- Trident king now has regen - Nukkers now have me3 and stealthy- Wyrmrider centurions are speed 9- Naiad envoy can now take surge or heal- Kraken can now be on a 75mm base or a 50 x 100mm- New formation: 2 x gigas hordes, get plus 1 speed and elite - Heartpiercers get steady aim (can move and shoot without penalty)

Abyssals - Efreet now fireball (16)- Chroneas - not a living legend. Cheaper. Speed 6, strider, fury, pathfinder, cs3. No ranged attacks... New rule tempest: when this unit is given an order, all enemy units within 6 inches take a point of damage, only affected by one tempest per turn, no nerve check. Can increase his melee attacks to d6 plus 6 for 35 points and drain life (6)- New formation: 2 fleshound troops, mounted Abyssal regiment, harlequin bloodmask. All get vicious - Moloch formation. Archfiend can now take wings but doesn't get speed buff- Harlequin bloodmask new unit

Goblins- Shooting Goblins are irregular- Mincer no longer yellow bellied but not as good in melee- New unit: mincer mob! Unit of mincers- Slasher: can take sharpstick thrower, better stats eg me3, steady aim- New formation. Regiment mob, 2 mincers. All get plus 1 speed

Nightstalkers - phantoms now on 25mm bases. Have more attacks 10 to 12, and 12 to 15)- Shadow hulk now speed 6 and on 75mm base - Terror on 75mm base - 3 New units - Height 1 monster that is 3 horrors on a base - New formation: 2 needle fang regiments, 2 shadow Hound troops. Needle fangs get flight and hounds get lifeleech

Undead- zombie trolls have lifeleech 2- Revenant king on 75mm flying wyrm and vampire on giant dragon also on 75mm- Ilona's coven formation is now 2 soul reaver regiments, ilona. Each unit gains plus 1 speed and fearless - New formation: army of darkness. 2 Skeleton warrior hordes and necromancer. Each unit gets iron resolve, necromancer gets inspiring and also their spells get +5 when targeting any skeletons. So can get bane Chant (7)!

Varangur - Two new units: ice queen and a Frost giant. Can both take new blizzard spell - Cave trolls are no longer irregular in normal army list. Formation now 2 hordes and king, all get headstrong - Herjas vengeance formation: 2 fallen hordes, magnilide. All units get pathfinder. If taken, can't take allies- Hint that varangur will become northern alliance

Twilight kin- no speed buff on chariots - New units from Nightstalkers - Reapers, scarecrows and fiends - New formation: 2 hydras. Each hydra gets additional attacks equal to damage on other hydra

Rules - identical army composition - Allied rules the same- Destiny of kings and edge of abyss units in cok19- Nimble is removed by phalanx or ensare units - TC change from cok18 still there - Heavy flyer rule has gone as too bigger deterrent for those units. Will be revisited for 3rd ed - New rule of Steady/Aim which allows to move and shoot without penalty (similar to nimble but different)- Dread still there, now on more of the larger flyers

>>63343550Items - Medallion of life a bit cheaper - Brew of keen eyed ness still there- Circlet of blood has gone - Black iron crown has gone - New Item that gives +1 inch when charge - New item that gives temporary brutal - New Life leech (1) item up to max of (2)- New item that gives damage on castings of wind blast - New item. Can be taken by Individuals only. Double attacks against other individuals

Spells- new legendary spells which are one per army and some one use only - Mind fog now has 36 inch range- Weakness also increased range, to 24 inches - No change to drain life - New spell called Hex. 2 dice, if successful then target takes a damage for each successful cast of a spell in their next turnLegendary spells - Can only be taken by heroes, not monsters that cast - Martyrs prayer, veil of shadows, heroism (target now gains +1 rally and gets 1 nerve and waver increase itself) blood boil, alchemist curse

New spells- 7 new spells! - guiding light, 12 inch range, 2 dice, if successful then indirect fire is +1 to hit against target. One successful use only - Teleport, 12 inches, 3 dice, can only be targeted on individuals. If successful, target can move up to 20 inches but can’t charge - New spell, 8 dice, disorders if does any damage. One successful use only - Blinding light which is same as spark stone (ie one dice, disorders if hit). Only 10 points. Not one use only - Barkskin, 1 dice, 12 inch range, can be targeted into melee, +1 defence up to max of 5- Blizzard, 2 dice, 36 inch range, blast d3 indirect per successful cast, costs 30points (frost giant has this- Spell siphon, 2 dice, 25 points, 18 range, targets spell casters, if successful cast you can immediately cast enemy spell (except surge), enemy can’t cast spell next turn if it’s been stolen. Can steal legendary spells but each side can still only cast a legendary spell once per game

It's weird how goddamn great the Viridians are and how far different the rest of the factions are. Some of the VASA/Triad especially, which look like bad first edition Infinity sculpts with dubious faces and super soaker looking guns.

>>63344936Basecoat, highlight, wash, highlight, broadly speaking. I start with command units, then tackle larger models, and finally do infantry in batches of 5 or 10, depending on unit size, to try and assembly line them and keep colors and themes consistent.

I talked to my LGS today about Monsterpocalypse and they said that Europe got pretty much fucked out of the game with barely any kits getting here, leading to them having zero plans of supporting it in the foreseeable future.Anyone heard similar things?

Just a few days ago i discovered this game: https://www.starbreach.com/The more i look at it the more i love the idea of it, Ultimate Showdown of Ultimate Destiny: the game. Need to wrap my head around it, then get somebody else to do some playtests of it and see how it actually feels in the table. Maybe somebody else here will find it interesting and give it more playtesting, i hope is as nice as it sounds.

>>63353054A quick readthrough suggests it's Bolt Action with a slightly weird 'Quality' style single stat system and a bunch of generic sci fi factions (mostly 40k armies). I doubt it will set the world on fire but it seems perfectly playable.

>>63355825It's really easy to pick up and play, but the fact that it was designed primarily as a 40k alternative shows through here and there. The quality system is neat, but like most games that use it, it doesn't have enough flexibility in its unit design to account for cc / shooting dedicated units.

>>63363298the miniature is great, the paintjob looks terrible though. pic related is the unpainted mini.. i really hope those minis are painted by someone who does it for free and they don't actually spend money on a commission painter.

>>63342672Not sure if it's been said already, but if any American anons are interested in Gates of Antares, or just about any Warlord Games products outside of Bolt Action (and even some there), Miniature Market has everything (left) on clearance.

Speaking of steamforged, looks like they changed a model from their kickstarter because "there was an outcry from players and retail chains, and in the case of retail chains they would not stock the game"

They're being kind of vague about the reasoning, but my best guess is people didn't want a gross female character.

A whole bunch of people would appear to agree with you, myself included. I'm looking for these so called complaints, but across the board it seems either people are indifferent to it or hate the new model. It kind of messes with the character lore too. Her original concept with something something chasing everlasting beauty and got burned for it. Now it's...a fat zombie dude? They might still change things around for the better, I'm not sure.

>>63369113They are as bad as CMON in that sense, though at least CMON has begun delivering on time. What really hurts them in my eyes is how they pair a Kickstarter focused business model while not having even finished delivering one of their five Kickstarters. I refunded my GodTear Kickstarter after seeing all the shit they have pulled, and it seems like I made the right choice.

A running theory is that they wanted the game to be "family friendly". A really weak excuse, considering the game is about murdering anything that stands in your way on the path to attaining power. On top of that, you've got games workshop with it's hard on for nurgle models, which are all about body horror, and slaanesh models which recent sculpts have been unafraid of having multiple sets of tits on them. Nobody makes a big deal about warhammer having gross and nude models but that stuff is stocked everywhere.

The most annoying part is this all came in an update with zero reasoning. Just "this is what we're doing because reasons. Deal with it"

>>63369228To be fair they can't give the Daemonettes nipples anymore probably because GW went the whole kid friendly route with their game. That isn't to say that they haven't always been marketing to kids of course.

>>63367416>>63367465IT definitely is a downgrade. The sculpts on the bottom have flat out less detail. I liked Grimshalla's background as well, as she wasn't just a shitty version of pudge. I'm glad that I refunded that Kickstarter, as I will have to wait forever anyways.

>>63367416The change in quality of the main model is pretty stark, but the real downgrade looks to be the melting bodies. Went from detailed, dissolving bodies to cartoon skulls suspended in oversized boogers.

I keep looking at figures I could use as something unique for skirmish games, these are a cool range called O.M.F.G., a few could work.

Unfortunately getting this kind of stuff on eBay is a pain because the Figures category has thousands of items of trash, and when you search for individual toy ranges that might be suitable like these or Gormiti it's always Buy It Now £4+£10 postage from Germany or something. Need to stalk out some toy shops.

I am currently working on my game, after a long hiatus. I'm in the process of taking the turn structure and making terms/keywords make sense.

The premise is a resource-based alternating activation system (you can activate multiple consecutive units, but it costs an increasing amount of Strategy Points), with interrupts being handled in a stack-like system similar to Magic: the Gathering. (A declares 1 attacks 0. If B declares 2 interrupts, if 2 declares an attack, it must be vs 1 and A gets the chance to interrupt. If A chooses to interrupt and 3 declares attack, 3 would need to declare vs 2, and B could interrupt. Mind, pushing units on a stack costs an incremental amount of strategy points).

There are additional qualifiers, including handling secondary targets (1 uses flamethrower vs 0, which clips unit 2. 2 can spend an action to move, and only to move, before 1 attacks), for being blocked vs a declared target (ex. Rifle team 1 declares shooting vs team 0. But tank 2 moves to block LOS. 1 must resolve vs 0), and other shenanigans. Strategy Points also permit reserves and some other priority manipulation, but do not power techs/tricks.

This is what "Edge" does; edge points are your catchall for powers. Focus/fury/warp/fight/what have you. Immediately before a model executes its attack, the attacking and defending player may each use one edge. As an example, a melee champion could use Power Strike, or a nearby wizard could use "enchant blade" on said champion...but Enchant Blade Power Strike would not be an option.

However, I may allow for multiple units to spend their Edge Points (as well as the player spending Strategy Points) for Combi-Edges. I am on the fence about this, however. It may have potential.

>>63367416The original model reminded me of the harpy from Soul Sacrifice, and no one batted an eye. I find it incredibly difficult to believe that more than a handful of people complained about the original, especially that stores said it would keep them from stocking the product. The very idea is absurd.

>>63372614I don't know if it's just the way you're explaining the rules (the bits in parentheses are completely unintelligible to me - I get A and B, but what is 1/2/3 etc?), but this seems incredibly complex. What level of detail are you using for weapon damage and accuracy?

>>63364657The GW painting studio has been churning out cartoony dogshit for a couple of years now. I genuinely don't get how nobody has picked up on how damaging this can be to sales and reception. One of the few positive changes nuGW has developed is that they seem to actually understand PR and advertising, yet they seem happy to have their 'premium minis' ruined by these hacks.

>>63375060>>63376607This is roughly 6th ed WHFB in scale. Activations are by *unit*, and I most likely am abstracting units in a way so that each stand represents about 4 or so models, akin to a midway between old whfb or Kings of War (or Warmaster-esque).

Because a picture is worth lots of words, this was a crude mockup from an old july playtest. The dice were used to mark priority so we knew who preempted what, and who had to attack what if they declared an attack.

>>63378763So what my opponent did with his Rhino was, rather than shoot with it, move to block my declared attack. (We were using square bases to mark actions taken, flipping upside down or rightside up. It will be easier to demo with color chips/counters).

Because 3 had interrupted 2, it needs to resolve its shooting vs 2. However, because the Rhino now blocks line of sight, it is considered a Blocker. So 3 has to resolve its shooting against the Rhino instead.

There are similarish blocker scenarios, ex. a unit gets engaged in melee, another unit uses "taunt" or "invisible", etc. I am still working the raw but it's a degrees of separation logic. Ex. Had my opponent used a psychic to telekinetic push the rhino, the rhino is the blocker, not the psychic.

So apparently Mantic fucked up a bit with their digital release of Kings of War: Clash of Kings '19. Instead of the preorder (release is Friday) the actual pdf was online for a few hours on their site and a few lucky guys managed to download it before the issue was fixed.Unfortunately I wasn't one of them.

Some are skinnier than I imagined, like 25mm scale, others thicc and chunky, the website doesn't give much idea of scale. Mouldlines are barely visible, a few lugs of flash here and there but nothing crazy. No plan for them, just going to paint them as I wish.

>>63383082Owner of a LGS here did that. Made a Warriors of Chaos army and modeled them all after gingerbread men. Was pretty funny to see him bust it out against the "wargamingissuperseriousbuisness" types.

>>63343550>>Basileans>New elohi formation: ur elohi, 2 hordes, all get vicious. Reason they chose elohi as wanted them to be better in basilea than as allies.

Whoa.I'm building a counts-as Basilieans 2250-point army of "holy Egyptians". It's based around 2x Elohi hordes (D&D Hieracosphinx minis) each supported by a Sisterhood Panther Lancer troop (Arcane Legions Egyptian lion rider chicks) and a Phoenix (from Safari Ltd), with an anvil in the middle of the deployment zone I can't settle on.Looks like now I need to find an Egyptian counts-as for an Ur-Elohi.

Does a Basilean army need an infantry anvil if you're doing the "fantasy paratroops" thing where Elohi and Phoenix drop behind enemy lines and force them to turn around?I know I want Panther Lancer troops on the flanks of the flanks of the front line to screen Elohi until they can "paradrop" plus threaten a 20" rear charge if they enemy turns to face flyers behind, but then, is it efficient for my front line to have a fast center rather than foot-sloggers?

KoW isnt fun anymore. i have no drive to finish to paint my army. every time i play i lose, even if i change list and strategy. fuck me for multibasing, but i cant like my herd army anymore.maybe i'm too retarded for this shit. or maybe my regular tabletop opponents are cheating fucks (which is a thing i've been suspecting). cant seam to get respect from them, either.

whats a game with really small armies/warbands, the simplest ruleset, focus on storytelling/rp-ish elements, and quick enough i can teach it to my fellow braindead university friends who never played anything besides d&d?frostgrave? this new vanguard thing?i really liked heroquest

>>63388094Not really. You might want a couple of regiments (Potentially ranged ones or ones with durability) to sit on objectives, but you can do decently enough with a bunch of flyers, especially with non-shambling regular ones.

>>63388844Vanguard is pretty good in that respect. It's pretty much free thanks to Nolzur's and Reaper Bones existing. ASoBaH and Frostgrave are also options, but they have too much broken shit for my tastes. Just put your guys on square bases and use the same models for all three games. There are also some Mordheim clones like WyrdWars that are worth a look as well.

>>63390817They aren't bad. Similar to Reaper Bones their size works well with the otherwise low detail material. They more smartly engineered too, with less of them sagging underneath their own weight.

>>63388578I would if I wasn't so incredibly broke. My car being busted into and my wife needing, thankfully minor, surgery has basically depleted any fun money we had.

>>63388844Sorry to hear that, man. I know how much it can suck being in that position. That was why I stopped playing WHFB (and thank god I did after seeing what they did with 8th edition).

Vangaurd is pretty solid, and some of the mechanics will seem familiar to you. I've heard good things about Relicblade. Open Combat lets you stat your own stuff and has a pretty damn solid campaign system.

>>63388578>>63391308I'm doing the /ss/, and I'm doing it the same as I did last year, by the original ethos - I'm sending a big fuck off pile of cool useful bits, minis I'm not going to get around to using, and bizarre stuff from small manufacturers that the recipient might not know even existed.

All these tools sending people two full 40K Start Collecting boxes, or a knight, all that "just throw money at it" shit, are warping it right out of what it was supposed to be - giving people fun stuff to work with while making sure that stuff that's been languishing untouched gets it's day in the sun.

What I received last year was hella fun - a couple of Dark Sword minis, a few Warmahordes mechs, a few WHFB things, brushes, dice, sweets, one hundred grams of pink silver carefully packaged to explode all over my living room carpet and a really nice hand-written pun-ridden letter.

>>63390817Eveey model I get from that line has fuckoff moldlines I swear they deliberately try to hide. The models are thinner than Reaper Bones and are a pain to work with. I literally cannot give the ones I painted away; they are still sitting in store, clesrly labelled 'free' and have been for months. I have no hope these would be better.

>>63390859That is very clearly a painted model with a photo taken in greyscale. Isn't that kind of false advertising since the actual unpainted model wont look similar?>>63394570Is it like a wargaming club or somewhere where a lot of people play D&D? I imagine a lot of "Adventurer's Guild" or "Pathfinder Society" type people would love such a thing.

>>63394589I thought they would go fast, as its that kind of place. The minis are servicably painted, not my best work but not awful, but they could be stripped or repainted easily. The Pathfinder guys all bring laptops and the D&D groups either run theater of the mind or with their own stuff.

>>63405567Nice. I haven't put paunt to anything in a bit. Need to get back to work on my Caprice now that I think I may have my video camera working again. Get aome Heavy Gear battle reports up, maybe do some MERCS too.

Some questions about frostgrave (for those that play):1) Is it normal that a comparable foe one hits my full HP wizard?2) Is it normal for scenario monsters like the alchemy monstrosity to just melt once 2 50gc mooks gang up on it?3) How many spells does your wizard casts on a normal game? Unless I'm trying a full offensive build, I tend to make one or two casts a game (if that).

I hate to try games on my own because I always think I'm missing something, but in this case, unit stats seem almost irrelevant because everything feels hella random.

>>63411948Hella random, boring d20 is why I never got that much into the game. Once I used a few spells in tandem to get a great effect off and my friends said it ruined the game so. Guess I won't play it.

>>63416677Theme lists are fine, but mk3's over-reliance on them killed fun list building experiments and made it feel like you had to buy more so you could have the required units for more then a handful of casters. That said, fuck the Xerxes brick, the Miserable Meat Mountain, and Circle's geomancer golem spam theme forces. Those were horse shit and PP should feel bad for making those a thing.

>>63412644Right? They uave some atuff I would buy if it was more affordable.

>>63413093There are two main factions: good and evil. You can mix and match models as long as they're of the same alignment. So you can run Pigs with Undead or Lizardfolk, if you want.

The customization of characters comes in with the upgrade cards.

>>63414272As >>63416508 stated that Relicblade box will get you playing right away. There's also cards in the box which I'm sure impacts thr cost in some way.

Ultimately the whole point is moot since different games are gonna be different. While a box of four dudes is enough to play a game of Relicblade, a box of ten Gors isn't enough to really play a game to AoS. Sure you could, but you aren't getting the intended experience.

That'd why these types of comparisons never work; too many factors to take into account besides price.

>>63413093>how would you rate Relicblade's Your Dudes score?To my knowledge there is only one model for a named character (as an alt weapon option for the iguan assassin), and named character stat cards are sold in their own packs. Otherwise all characters are a generic type of model. The campaign system from the Seeker's Guide rulebook lets you name your models as you recruit them to your cause, and track how they handle the ups and downs of the campaign battles.

If you're about Your Dudes, it's ripe for it. If anything, that mindset can help you craft narrative reasons for why sub factions might be working together (the Wretched Hive are smugglers and slavers trying to get by, the Pigs just want to loot, plunder and eat, and the Bone and Darkness have mysterious goals that are facilitated by warping and mutating bones out of their victims; suffice to say, evil factions don't care to tolerate the B&D unless compelled by an evil Seeker (you)).

Despite there being few models overall, each is generic, and you can field multiples if you really want to (you can swap arms or other bits to help limit exact duplicates).

>>63417016Gonna second the Anon that mentioned Reaper. For the Goblin ninjas you could look into the pathfinder ones they got, I think they may lend themselves to converting.

>Predator (like from the schartzeneger movie)The man's name is Schwarzenegger.Anyway Heresy have a sculpt called Hurn and Copplestone has two sets of 'Hunter Aliens',You can also get Clix figures, miniatures from Prodos' AvP game and resin figures from Predastore.The cheapest would probably be the Copplestone ones I think, the Clix are collector's items by now I think.

>>63421368>hard sci-fi wargames go?Those are not exactly in high demand it seems. The only game that I know of that made a genuine attempt at being hard sci-fi is Tomorrow's War. It's based on Ambush Alley's ruleset and features mechanics for anything from insurgents to power armored troopers and robots iirc. Gates of Antares is not exacty hard sci-fi as far as the setting is concerned, although it was originally intedended as such. The final product is more aking to Star Trek then anything else.However the rules are also somewhat simulationist as they take psychology into account and are built around firefights rather than close combat encounters. I also like the range of miniatures I have to admit, although it took me a while to get into the setting.

You can find TW in /hwg/'s trove if it isn't here and GoA is available in a simplified version on the Nexus, i.e. their dedicated community page iirc.

>>63411948>1) Is it normal that a comparable foe one hits my full HP wizard?Wizards start with 14 health and 10 armor. You should not be taking 24 point hits often, but they are possible.>3) How many spells does your wizard casts on a normal game? Unless I'm trying a full offensive build, I tend to make one or two casts a game (if that).What set of spells are you taking that you don't have something you want to cast every turn?

I agree the game is too random and stats don't matter enough. Moving to 2d10 or 3d6 would go a long way for the system.

>>63422501>Wizards start with 14 health and 10 armor. You should not be taking 24 point hits often, but they are possible.Don't question my ability to roll 20s against myself>What set of spells are you taking that you don't have something you want to cast every turn?I usually do shooty spells and the occasional raise zombie. I'm probably playing it wrong, but since combat is so unpredictable, I just focus on getting treasures and getting out (and once I get a treasure on my wizard, I just try and run away with it).

He and his wife have a very small minis company here in Spain (the aptly named https://www.tinytalesstudio.com/), and they also once in a while teach classes on modeling and sculpting and all that. Great people.

>>63427526>Don't question my ability to roll 20s against myselfFair enough.>I usually do shooty spells and the occasional raise zombie. I'm probably playing it wrong, but since combat is so unpredictable, I just focus on getting treasures and getting out (and once I get a treasure on my wizard, I just try and run away with it).I think the general consensus is that your wizard should be doing more important things than hauling loot. You should always be fielding a full roster of mooks if you are not doing so. The system rewards many shitty mooks more than fewer better ones.

There are a number of spells that make you better at running around if that is still your goal: fleet feet, leap, and teleport are pretty straight forward. Crumble, invisibility, plane walk, push (depending on how your group rules it,) telekinesis, time walk, and transpose can also help in more round about ways. You can also load up on "out of game" spells which affects the game but don't consume activations. You can also be a git and scribe strike dead scrolls (you know who you are.)

I picked this up a few weeks ago at a show after having a demo game with Paul from War Banner. Happened to be the black Friday weekend and they were doing 3 for 2 on the blisters (friend and I got a free figure each for having a demo game).

A great mechanic which unfortunately you don't get in the starter box are the mobs. Which allow you to disperse into and then reappear out of another mob base.

Few things I noticed though. The minis are expensive although it's a bit like xwing in that there's more than just the mini in the blister. You get a dice some cards and tokens etc. Also the model count seems to be pretty low so that balances out.

The character and item cards you get in the blister are random. So depending on your luck you could get some rare items or just keep getting common items. I've not played yet so don't know how much this affects the game. You can purchase the cards on their website separately but our group are just going to photocopy and share any cards we get.

As you said the starter box is probably worth it just for the Sarrisa terrain.

>>63432545Big Stompy Robts, I think.I talked to him after the Inquisitor event at the LGT last year, it sounds cool, but my brain was fried after games and I can't remember shit for details.

>>63434106I don't know a great deal about it, but I was put off by the relatively expensive yet bland-looking models.The idea of having a street gang skirmish game that actually functions like street crime does - relatively anonymous and low-powered - appealed.

>>63439129Relicblade is really simple to pick up and has a low model count. You can start with slapfights to the death to learn tye basics, and then branch out to simple scenario games (guard this objective, grab the goods and run them off th table, activate these items, etc.).

>>63342672Can anyone recommend me some lizardman wizard/shaman miniatures? I'm specifically looking for something in a pointy hat, but as I've gone looking I've noticed a real disparity of them. Is this the right thread to ask in, or should I make my own?

P.S. please dont suggest this figure. I hate it. None of the reaper reptile guys do it for me.

>>63446154>>63446309>>63446154>People who refer to a target roll as (number)-ups are the purest form of cringe in the hobby and need to stop immediately>I don't want to argue on the matter, I'm just curious on why would you say that.Seconded.This is an odd hill to die on.

>>63447701You're really defending the "people saying [number] up are the BAD PLAYERS that RUIN THE HOBBY FOR EVERYONE", huh.

It's a bit like that legitimately autistic kid that risks dying of dehidration if he doesn't have his one cup to drink from, except in his case you can at least figure out the pattern he's stuck in. With you, I can't even try to guess.

>>63448278haha i love coming to redddit. You are hiLARIOUS>>63448282honestly as someone gets more comfortable they can pin wash effectively and skip the whole 'going over the coffee stained areas' part. Too many people get stuck on geedub washes being the ideal and never improving from there

Well this got strange and irrational quite quickly.I was fairly sure it was a joke, but it shifted into general bashing of the idea of a thread population so readily that it now seems more likely that the original poster just had a less relaxing weekend than they'd hoped.

>>63437549>I just got recommended a game called Rangers of Shadow Deep. What should I expect from it?It's a modified version of the Frostgrave/Ghost Archipelago engine. Plays a lot like it but with even more constrained warbands (especially in a co-op). Look at Gods of Fire, Spellcaster #1, or Dark Alchemy to see the evolution of Joey's single-player designs; the scenario in SC1 is very close to the Shadow Deep idea.

>>63439436Snag a wizard body you like, then grab a Snakeman sprue from North Star and tack a head onnit? Alternately you could go for some old-school Slaan action, or snag one of the new WotC pre-primed minis and clean it up.

>>63448250>>toons>I really wonder where that one comes from.It's a slang term from EverQuest (and Anarchy Online, though that's like saying "apples and green apples") that spread into general MMO usage in the early 2000s once the exodus into WoW started. WoW players kept using it as an initially-ironic reference to the cartoony character designs but the irony slipped away real fast.

General usage in FFXI was "alts" and "mules" for second characters based on whether they were intended for play or item storage. Acheron's Call, SWO, and NWN players usually used "alts" as well.

Basically "toon" is something easier to say than "avatar". While "alt" survives in general usage among all the old fucks who played MUDs or the branch MMOs, the EverQuest->WoW pipeline is a major branch of gamerslang.

>>63448565Plus is extremely common because it's the the most common in rpgs and hwgs which are still the big dogs overall worldwide.

The other one only grew because of a handful of GW youtube personalities using it and it caught on in their community and spread from there. Since a lot of tg's population are batrep watchers like everything else here the opinion is skewed.

Just played my first game of frostgrave last nightHoly shit this game is lethalWe tried The Living museum and it just turned into a shootout of arrows and bone darts to the point only one of us (me) got a piece of treasure, then killed, then avenged by a statueboth our apprentaces and wizards "died" (it was a test game)

Shit was fun af though but Jesus if we didn't think that killing both your opponents spell casters ending the game (a minor mistake) it would have been a pyhric victory for who ever won. Is this common?

>>63449263I haven't played it yet. The earlier programmatic games (Dark Alchemy and the Spellcaster scenario) are fun but a little imbalanced, and the games are definitely not intended to be single-player for serious campaigns. Solitaire play in general is really underserved, so frankly I'd go for it.

>>63449740>Is this common?No, not really. You probably got overextended and tried to "duel" with enemies rather than ganging up on them.

>>63450717it wasn't melee that killed most of usonly the statutes killed anyone in meleeit was all arrows and bone darts back and forth, hell neither of our wizards or apprentices went much further than 7 inches into the game

Kings of War question:Seeing as CoK18 is obsolete, can someone fill me in on the stat line for Woodland Critters it added to the Forces of Nature list?Point cost? Unlocks or Irregular? The only thing I've found is that they're Def2, cheap, and have Fly & Ensnare upgrades.

>>63451938It's hilarious if you can get them into the rear. Most people seem to ignore them, so scooting around and getting 90 attacks in is a possibility. A guy I play with goes Alfred Hitchcock with his army by giving his wings and modeling them with the Zombiecide crows.

First the people who were supposed to make the resins going under last month, and now this. I feel bad for the people who backed the Confrontation re-release, but this is very much an I told you say moment for me.

>>63451976The horde is slightly too expensive for chaff. Me5+ on 30 attacks (~10) compares favorably to a 175 regiment of Basilea's kitty lancers (16 on 4+, ~8) though! The downside is a 14" threat range even if you pay for Flying, vs. 20".You could try spamming 2 hordes for each of your regular regiments and relying on "most people seem to ignore them", which could get sick.

>>63452438That's true. Ultimately they are much better as regiments to tie someone up for a turn. I think that they might be a wee bit more useful now that they can strip nimble with webs, so having them tie up a corkscrewer could be a good move.

>>63452505I have been trying for the past few minutes to post the link but this site says that the posts are spam, so screenshots are attached. Sans Detour did say that they were having problems with them in their second to last update.It's sad as their models were cool.

1680 points, and you need to buy unlocking infantry to park on objectives (Heartpiercers?Tarpits?) How strong would such a list be? Tournament-winning FoN lists definitely go for unlock + Flying Unicorn + Beast, but not necessarily any cavalry unlocks.

>>63452779I generally don't see that many centaurs, but everything else looks really solid. beasts can do good work especially with wings. If you take lightning bolt on all of them along with the unicorns then it can get pretty stupid.

>>63432943>Are they going to support the game again? It seems like a shame that despite their success they would drop the game.

From a podcast with them (I think somewhere on reapertv) they said, they will continue to produce the books and minis but do not have the manpower to actively (by writing more stuff and organising things) support the game.

What is nice though is that more and more warlord models make it over to bones, so cheaper armies.

>>63458318Scrape the lines as best as possible with a busted exacto blade, then use a scribe to dig out what I can and pray I don't have to use too much green stuff to clean them up. Fortunately maille is pretty easy to fix with a pin vice, and hair only takes a few seconds with a scribe. Fur is a right bitch but you can usually touch up fur clothing without too much problem.

If it's a multipart pewter model? I'm already assuming I'm gonna need to fill and resculpt the joined areas anyway; most of the time it's not too hard to continue the original sculptor's patterns for shit like scales and short fur. Only maniacs split their molds across long fur lines and intricate detail.

>>63457505There's a couple spots that look almost like Hirst blocks, but then the bottoms of all the pieces are >clearly< hollow and slightly flared from resting on the print platen. The edges on the broken areas of the floor match too perfectly to be cut foam, too. On the other hand, the angles on the broken columns and shit are super-clean - which makes me wonder if its some kind of hybrid castup of a 3d printed and cleaned original sculpt. Or vac-formed with 3DP dressing?

>>63458318I get a very sharp exacto blade, and very carefully try to angle my cuts to trim just a bit away. If it's across an eye or the face, I try to paint it like a scar and hope that no one thinks about it too hard.

Hey /awg/, I'm looking for elf amazons/warrior chicks with mohawks, kinda like the old WHFB wardancers. Can anyone recommend me any miniatures that could fit this description, or function as a base to work on?

>>63460877yeah, gonna second what the others said, the only option I can think of really are the escher models by GW cause they are based on punks, but I assume you have a more classical interpretation of the word amazon in mind?

>>63460877Look for Blood Bowl Wood Elf Team miniatures.Punching that into google got me this in less than a minute: http://willyminiatures.com/product/wood-elves-wardancers-pack/The BB community being what it is, there's gonna be a shitton of alternatives out there.

Alright /awg/, what is the absolute dead easiest war game to get into? My playgroup wants to get into wargaming they really don't want to spend a lot of money. Are there any alternative war games that are basically pull out of the box and play?

>>63464284>pull out of the box and play?sounds like you should try and get them hooked with boardgames or dungeon crawlers.

Although I'll say that if you share among the group you couldn't have it easier then using Frostgrave.All you need are the rules, one d20 per player and if you buy a single box of historicals you'll have enough models for about 4 warbands.

>>63464692>Does anybody remember what the Game of Thrones board game was with colored plastic miniatures? I think it's still in Kickstarter I just can't find itmade by cool mini or not. They have a habit of doing kickstarter exclusives. haven't kept up with that one though, so check CMON out.