combo, I wanted to make a deck which took advantage of it. The problem is that the combo, while simpler than most, requires you to be speedy and to basically get rid of the rest of your deck in a hurry. Also, unlike most combos, it is not blue, so there is no access to blue's powerful counterspells and card draw, which are normally used to help dig out and protect a combo.

deck which ran on the premise of completely obliterating the deck. He did so without card draw or the use of expensive cards, which made me think that maybe there was a good way to modify the deck to accept another combo, namely the Quillspike

The deck is, to say the least, extremely streamlined and simplified. All of the cards which aren't in the combo either produce mana or help you dig deeper, often for free. This deck can sometimes go off as early as turn 2, depending on how many Lotus Petal

s you draw, although it is more likely to go off on turn 3 or 4. While certainly not tournament ready material, it is a great deck to play at the kitchen table, and using CardShark prices you can build it from nothing for about $20.

A quick explanation of the cards, why they were chosen, and how they work: Devoted Druid

is the right choice, because it is an instant, and in many cases you may need to hold off the combo until the end of your opponent's turn, which you may need to do if going up against certain kinds of decks. It also gives you the option to go off without warning if you know your opponent is holding something.

Commune with Nature - It digs out the two key combo pieces and can be cast on the first turn. A must-have.

speeds up the deck by allowing you to take your big turn one step earlier, as well as providing you with key red mana when you need it. If you draw two, you can end the game on turn two, doing the following:

if you don't have any red mana available, it shuffles the deck to bury cards you don't need, and if you have three lands, you can sacrifice one of them to dig for the combo. Don't forget that you can play one of the cycling lands tapped and then sacrifice it to Edge of Autumn

- Digs deeper for "free" and allows you to have your mana the way you need it on the big turn.

Lands - You may notice that this deck has only 16 lands, which is much less than pretty much every deck you've ever played. But the thing is, the deck only needs two mana to win, and when you include the fact that there are twelve cards in the deck which cycle for no mana (the Baubles and the Street Wraith

) you find that you don't need mana to get what you need. This deck should keep, and win, a one-mana hand which has the combo included.

The deck needs to be played very fast and aggressive, constantly cycling excess lands and cards in order to chase after the combo. It is very boom-or-bust, and it will either go off brilliantly or not at all by around turn 5 or 6. It isn't unusual to draw 10-12 cards in that time, and you shouldn't be afraid to attack with the Quillspike