Quake II Evolved was started late 2002 by Nicolas Flekenstein and Gavin Stevens as a quick mod that would improve a few areas of Quake II. Soon after that we decided to add a new menu and from then on the features just kept rolling in. Quake II Evolved is now a 32bit source modification for Quake II that makes full use of TGA and JPEG textures. It also supports pk2 compressed archives for files and even Quake III Arena style shaders for textures and skins. We have come a long way since September 2002, and we hope to go a lot further.

Quake II Evolved Manual Navigation

Quake II Evolved was started late 2002 by Nicolas Flekenstein and Gavin Stevens as a quick mod that would improve a few areas of Quake II. Soon after that we decided to add a new menu and from then on the features just kept rolling in. Quake II Evolved is now a 32bit source modification for Quake II that makes full use of TGA and JPEG textures. It also supports pk2 compressed archives for files and even Quake III Arena style shaders for textures and skins. We have come a long way since September 2002, and we hope to go a lot further.

Installation

NOTICE: Before you can install Quake II Evolved, you must first remove any previous release that you have installed. To do this, go to your baseq2 directory under Quake 2, and remove the file "q2e_pak0.pk2", and also any additional .pk2 files that came with your release. Next, remove the file "q2econfig.cfg". And finally, go to your Quake 2 directory and delete the file "q2e.exe". Once you have deleted these 3 files, you are good to go!

Installing Quake II Evolved couldn't be easier. First off all, download the latest file to a temporary location. This file can be deleted if you wish later on or stored in another location.

For this next part, you will need an unzipping utility, such as WinZip, or WinRar. (For this tutorial, we will assume you have downloaded and are using WinZip). Once you have Winzip, double click the Q2E icon and the main window should pop up. Ignore the files in the background and just click the "Extract" button.

Once you click the extract button, a smaller window will pop up. Simply point the files to your Quake 2 directory and hit extract! NOTE: You must make sure that "Use Folder Names" is on, or else the files will be extracted to the wrong directories.

And that's it! Quake II Evolved should now be installed! Simply go to your Quake 2 directory and double-click the Q2E.exe icon (NOT the Quake 2 one) and Q2E should load! You should be greeted with the new Q2E menu screen if everything went correctly.

If you do experience problems with the installation of Quake II Evolved, please feel free to contact either of the team using the channels provided.

- Surface subdivision now works for any kind of surface with the tessSize shader command set (not limited to SURF_WARP only)

- Lightmaps are now generated for any kind of surface with a $lightmap shader stage. However, certain surfaces (the ones flagged with SURF_WARP) will have a fullbright lightmap that will only change its color when a dynamic light lits the surface (this is because QRAD3 doesn't generate lighting information for them).

- Minor changes and fixes in console code

- Fixed some file system bugs

- File system is now restarted during server initialization to make sure that the game DLL will be loaded from the appropriate directory