Ok...din have a lot of time to do a full testing but so far I noticed a few things diff but they may be attributed to the diff. of the ping/fps on test server vs. real servers.

1) chop trees and the image of the tree remains even after destroying the stump and making logs from the felled tree. image cannot be recut.

2) seems like a 1/2 sec delay when bringing up a command window, ie: click ona bin and options appear...1/2 sec for options to appear.

3) Oasis has a spot in it where it sits on like 3-4 areas/zones?...this is where I would on a reg. server, lag while info is loaded sometimes causing a crash. on reg server I would stop and let info catch up till ping reduced and I would not sprint. On test server I sprinted and never stopped and no lag.

I hope to find someone one when im available to test combat to see if this helped the desync.

ok....when I did my first test...you had the war server loaded...I said cool I can test combat. but now I go to see if anyone is there to do a test and you have the peace server loaded. Yes I could test with animals but that would not be the same...we need to test if people from other parts of the world have better sync in combat.

I did the same quick tests I did before and yes the trees are fixed and the sprinting still worked ok tho I saw ping difference this time with some small lag...after the lag tho the ping dropped quicker than on a reg. server. command text boxes still had the 1/2 sec delay but most will not see that.

I've been making changes on the Test Server but it's not quite ready for public testing. What you see now is in progress. I'll close this thread for now and post a new thread when I'm ready again for public tests.