I have literally thousands of hours invested in Skyrim, and I can still say: stop. Go play The Witcher 3. It's that much fun, and it's that worthy of having played it in order to compare it to other open-world games.

I have literally thousands of hours invested in Skyrim, and I can still say: stop. Go play The Witcher 3. It's that much fun, and it's that worthy of having played it in order to compare it to other open-world games.

I hear you, Flat, but I'm at a critical stage in my ultimate Skyrim SE modded build. I'm into the optional optional mods now and trying my hardest not to mess anything up. I've now got a 4TB external drive full of backups from various stages of installation.

I hear you, Flat, but I'm at a critical stage in my ultimate Skyrim SE modded build. I'm into the optional optional mods now and trying my hardest not to mess anything up. I've now got a 4TB external drive full of backups from various stages of installation.

That's the "unfortunate" thing about Skyrim, Flat. Just when you think you've seen and done everything some modder will come along with a really good and massive mod that will drag you back into the game.

On topic, I've decided not to break the seal on my KS boxed version of Kingdom Come: Deliverance. I noticed there was a Steam key in my profile on the Warhorse website so I'll use that. I'm not sure if this is in addition to the contents of the box but I've seen all the physical goodies contained therein and, by luck, avoided killing a rather nice light fitting with the sword so I'm content.

That's the "unfortunate" thing about Skyrim, Flat. Just when you think you've seen and done everything some modder will come along with a really good and massive mod that will drag you back into the game.

On topic, I've decided not to break the seal on my KS boxed version of Kingdom Come: Deliverance. I noticed there was a Steam key in my profile on the Warhorse website so I'll use that. I'm not sure if this is in addition to the contents of the box but I've seen all the physical goodies contained therein and, by luck, avoided killing a rather nice light fitting with the sword so I'm content.

But I can't resist mentioning, Victor, that I told the studio making System Shock 3 that I might know of someone who'd consider buying it if they offered a nice Collector's Edition.

Back to KCD: it's still a bit rough around the edges. Like... BethSoft "Ooh, that shouldn't happen" rough, only more so.

Example: as I approached a town, there was a commotion. When I reached the scene, there was a dead body named "Margaret" in the road, several villagers were shrieking, and guards were running up to usefully comment that the culprit must be somewhere nearby.

Naturally, as a long-time RPG player, I knew this meant I'd stumbled on a dynamic quest.

Except no.

A little research revealed that certain NPCs are occasionally spawned way up in midair. From this untenable position, they plummet to the ground where deceleration trauma causes them to switch to the "whoops, I'm dead now" state.

Even better, it turns out Margaret actually is part of a quest, and KCD knows this. Which is why, having turned my back on Margaret for a minute to consider my options, when I turned round again her corpse had vanished. Presumably when I get the quest that involves her, she'll conveniently be alive again -- it's a miracle!

In the meantime, I am spending my time happily busting into every house, outhouse, doghouse, henhouse, and any other place I can reach that has something locked nearby. The lockpicking minigame is a disastrously awful thing, but Very Easy and Easy locks now open automatically for me, yet they still give Lockpicking XP, sooooo....

A little research revealed that certain NPCs are occasionally spawned way up in midair. From this untenable position, they plummet to the ground where deceleration trauma causes them to switch to the "whoops, I'm dead now" state.

I used to see that in the TES modified games quite frequently, Flat. Various animals mysteriously appearing at a great height and plummeting to their deaths. It always reminded of the whale in the HGTTG.

A little research revealed that certain NPCs are occasionally spawned way up in midair. From this untenable position, they plummet to the ground where deceleration trauma causes them to switch to the "whoops, I'm dead now" state.

I used to see that in the TES modified games quite frequently, Flat. Various animals mysteriously appearing at a great height and plummeting to their deaths. It always reminded of the whale in the HGTTG.

I used to see that in the TES modified games quite frequently, Flat. Various animals mysteriously appearing at a great height and plummeting to their deaths. It always reminded of the whale in the HGTTG.