- rename the section to: [wpn_lr300_m2[/b]]:wpn_lr300 (or whatever you like... the part :wpn_lr300 is important! it's something like a 'parent object' in oop speech; your new weapon will inherit it's properties from the named one)

I have followed all of the instructions in the this forum (and the related ones) about modding.
So, I decided to create my little mod... just a small addition of weapon add-ons i.e silencer, scopes, and GLs.

---QUOTATION---Aye, first time in GSC forum 'ere. A very simple question though:

I have followed all of the instructions in the this forum (and the related ones) about modding.
So, I decided to create my little mod... just a small addition of weapon add-ons i.e silencer, scopes, and GLs.

Done tweaking, placing 'em to the /gamedata directory, and started playing.

What da.... where are they? There's no silencer, GL, and scope in Barman's inventory.....

Did I miss something critical?---END QUOTATION---

I'm gonna assume you have edited fsgame.ltx to check gamedata folder before .db files. You have to add them to these groups: supplies start/after and sell start/after group. Hope this clears up things for you. If you edit the lines in only one group the trader in question either won't have the item or won't sell it I guess. And also make sure it's present at all "after" groups. I don't think it will inherit. So if a trader starts out with it. For example Sidorovich, and you don't edit the text "after fabric" and the rest. He will only sell them before you start wolf's mission. Hope this helps.

When exstracting the gamedata.db files, do i make em go into seperate folders or can i dump them all into 1 folder even tho it ask if i want to overwrite a file by the same name? (i want to be able to use some mods!).

When exstracting the gamedata.db files, do i make em go into seperate folders or can i dump them all into 1 folder even tho it ask if i want to overwrite a file by the same name? (i want to be able to use some mods!).

Thanks!.---END QUOTATION---

[EDIT]Wow. What I just suggested was very stupid.

Move your gamedata folder that contains your mods to your desktop. Create a new empty gamedata folder where the old one was. extract all of the .db files into the new gamedata folder. Move this gamedata folder to C:/stalker data. Move your desktop gamedata folder back to where it was.

Now open the gamedata folder in "stalker data" and crack those files open! Eviscerate them. Split them wide open and dig deep. Absorb as much knowledge as possible. When you want to test a mod, drag your edited file into your thq/stalker/gamedata folder.

Be sure to back up every file you edit so you can start fresh if you mess something up.