The problem is not that they are OP but some funny dicks think that its fun too sit in a spot were no other tank can come when they are the only one left. (Circonflex livestream had this problem) They needed to give up XP because some fucknut didnt want too die.

Except for one or two cases this move towards taking all that away is just overboard. Congratz WG, you just found YET another way of killing light tanks. You sure as hell kill things dead like non other…

The A6 – A7 “cheat” area on Artic Region was VERY tactically viable. Fast and easy to get to, could lite 1/3 the map, and with the bushes up there, very safe. Could even put shots into C2 and shoot down into mini-valley of D3

Glad they are adding these hitboxes now. Shows at least that they’re paying attention, even if you don’t like the changes.

Clutch breaking helps for 1 degree per second extra traverse speed on the Grille 15, i.e. fucking nothing. And the Grille 15 excels when playing almost like a med, you don’t have to camp in it. Tomatoes will still camp because tomatoes don’t/can’t use a thought process, but you don’t have to and often it’s better not to.

On a completely off topic side note here, are there going to be any changes made to the layout/fonts of this blog/site? IMHO i liked the layout of the comment section a lot better on the old blog. I have trouble reading the comments, its hard to see who is replying on what and when a comment ends and a new one begins.

A shame, some of these places seem absolutely hilarious, if tactically unviable. I can understand why the mountain goating on the last clip may be OP, but the others? Not so much. These would have been fun places to fool around in the training room, but apparently WG doesn’t see it this way.

Wargaming physics-tests: a whole lot of new places made available and waiting to be explored
Wargaming 9.14: adds physics with limited places accessible for only some tanks
Wargaming 9.15: 99% of new places now innaccessible for any tank (aka removes physics but you still can kill yourself by driving a bit too fast and turning upside down)

what’s the point of 2 years of work and hype if you just make tanks die easier and add no interesting gameplay feature. These physics could have been amazing, they turned out to be a MT buff and TD nerf, as if MTs were not already dominating… yeah good job WG you killed what you had done reasonably correctly for once.
inb4 9.16: removed sounds and moved to bigworld engine 1.0

Really, all they have to do is cancel what this video displays, reduce the roll tanks get, give increased grip on tanks so they don’t slide off right after they cross a stupid angle, remove all invisible walls and actually have the “tank drifting” on all tanks that it was promised on, SD tanks can’t do it.

It is that easy, then the physics are perfect, promises are fulfilled, everyone loves everything.
But it was not to be.

Then they could also fix the role of scouts
gold ammo
artillery
maps visual models being disgustingly different than the incomprehensible mess that the collision models are
and this
und that
and this.

So you genuinely believe I have not dipped water in 9.14 and that I wasn’t slowed down crucially by that? You know the location of the door, we don’t need a moron calling people names here and showing their own ignorance. Yes I know I called you names as well, but it’s an eye for an eye.

One thing aw did right made all tanks beable to cross water and use it as a path instwad or a map thats just a corridor And they extented the drown timer on scouts so scouts can be more useful 🙂 however in wot they dont do thwt… jerks

And they don’t remove that artillery hidding spot on Fisherman’s bay. A bit shamefull that they remove these fun spots that wouldn’t hurt gameplay that much. Because it takes suicidal bravery and alot of time (A luxery you don’t get a awful lot of.)

I have to tip my hat off to WG, not only are they attempting to destroy any creativity when it comes to positioning, but they are also failing miserably, as half of those locations are still reachable by tanks with ridiculous p/w ratios and terrain resistances, like the MT-25 and the bulldog

well that was what my question was about when Rita asked us to make questions about the patch 9.15, and yes as I expected, WG that said “explore new places in the maps with the new physics” simply remove all the creativity and fun of the game….