A prescription for Blacksouls

Find two shields each with two sockets. Put two pTopaz into each and that's 160% lightning resistance. There're a lot of things I'm not sure. Can one have two shield carried at the same time? Is 2 the max number of sockets on a shield? pTopaz on shield = 40% Lightning resist? I think so.

Find two shields each with two sockets. Put two pTopaz into each and that's 160% lightning resistance. There're a lot of things I'm not sure. Can one have two shield carried at the same time? Is 2 the max number of sockets on a shield? pTopaz on shield = 40% Lightning resist? I think so.

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Like Andrew says, use DimVision.

If your a VenomMancer (Like Myself), the you use LR and then PN finishes them off.

It's surprising how many people always claim I'm lagging them with my 12 Skeletons, Gumby, and Might merc. But once gloams are around, you don't here the complaining any more.

Find two shields each with two sockets. Put two pTopaz into each and that's 160% lightning resistance. There're a lot of things I'm not sure. Can one have two shield carried at the same time?

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No, you can only have one shield active at a time. You can have a second one on weapon switch, but you only benefit from the one you're using at any given point. The other is effectively in your inventory.

Cerebron said:

Is 2 the max number of sockets on a shield?

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No, it isn't. While a few shields are limited to one or two sockets, you can have up to three on most, and you can get four on certain elite shields. However, the only non-paladin shields that can have four sockets require very high Strength to equip, much more than most necromancers want to blow on it.

Cerebron said:

pTopaz on shield = 40% Lightning resist?

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That much is correct.

It's not all that difficult to get 75% lightning resist, even in Hell, if you really try. (You cannot go above 75% without equipment to increase your maximum lightning resist, such as the Guardian Angel unique templar coat.) However, 75% lightning resist is not a cure-all. Black Souls do physical as well as lightning damage with their blasts, and the lightning damage itself is so high that even when you take off 75% of it, the remaining 25% packs a nasty punch. My skelemancer in his "battle gear" (as opposed to his MF gear) has 75% lightning resist, but he still has to dodge around when fighting Black Souls and Burning Souls. He's just less likely to get zorched to death in a single volley.

Attract will cause monsters to consider the cursed monster as a target, they still might choose your merc and minions. Also, I don't think attract will cause a monster who is already engaged to disengage. But the next time the monster chooses a target he will have the cursed guy as an option.

they use to scrae the **** out of all my charecters...but my new overlord has max lightning reists and 25 dr...its sad to see all my team members die when theres a mob of them in baals throne room, but they think im some sort of god becuase my life hardly even goes down...
but, part of this maybe becuase they are targeting my skells and not me? hmmmmm....

How 'bout adding a tgods vigor, and a blackhorns. Not that hard to find or get.

you can point and laugh at even diablo clone with that set up (I have )

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Yes Blackhorns works nicely with 75% Lighning Resist. I had great fun today working through the Worldstone keep facing 3 sets of Gloams on WK2, then Oblivion Knights on WK3 and BOTH together in the Throne of Destruction.

I picked up my Blackthorns yesterday and wanted to try it out so I carried it and swapped it out for my usual Harlequin Crest whenever gloams were around. The concentrated fire of say 6 gloams did still bring my life down but only slowly and a healing potion could easilly counter it even against Boss packs of gloams - not like the emergency gulp of a full rejuv which is normal practice. The damage was worse for my skellies that I had to replace several times (partly because without the Harle they were only 26 SM and 26 RS).

Overall, I had a great battle with the Gloams and Oblivion Knights (who killed my merc 3 times with IM ) ... But I went the whole way and extracted my revenge on their boss and he dropped Rakescar (Unique War Axe) hehehe. It took a long time but it was interesting and proved to my satisfaction lightning absorb is the way to deal with the dreaded Gloams in an easy and fairly safe way... try it and get that sense of satisfaction too

Yes Blackhorns works nicely with 75% Lighning Resist. I had great fun today working through the Worldstone keep facing 3 sets of Gloams on WK2, then Oblivion Knights on WK3 and BOTH together in the Throne of Destruction.

I picked up my Blackthorns yesterday and wanted to try it out so I carried it and swapped it out for my usual Harlequin Crest whenever gloams were around. The concentrated fire of say 6 gloams did still bring my life down but only slowly and a healing potion could easilly counter it even against Boss packs of gloams - not like the emergency gulp of a full rejuv which is normal practice. The damage was worse for my skellies that I had to replace several times (partly because without the Harle they were only 26 SM and 26 RS).

Overall, I had a great battle with the Gloams and Oblivion Knights (who killed my merc 3 times with IM ) ... But I went the whole way and extracted my revenge on their boss and he dropped Rakescar (Unique War Axe) hehehe. It took a long time but it was interesting and proved to my satisfaction lightning absorb is the way to deal with the dreaded Gloams in an easy and fairly safe way... try it and get that sense of satisfaction too

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This in hell? I'm rather surprised... Gloams seem to do a hell lot more damage than a blackhorns can handle. Wait till you meet a coviction bosspack bloam/blacksoul.

This in hell? I'm rather surprised... Gloams seem to do a hell lot more damage than a blackhorns can handle. Wait till you meet a coviction bosspack bloam/blacksoul.

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Yes in Hell, with 75% Lightning resist and the 20% absorb from Blackhorns their basic damage is bad but not lethal. I agree a conviction boss pack of gloams or even one that is cold or fire enchanted (maybe I'm not sure yet if that carries over to the lightning strikes) needs to be watched very carefully. But a necro can deal the damage under "normal" circumstances without sucking down rejuves every 10 seconds. The worse part is that they kill my skellies with the multiple lightning strikes and that leaves me more vulnerable to other monsters, thank goodness for my 275 point bone armour