After testing concludes on Friday, we plan to open Normal Tomb of Sargeras over the weekend, with Goroth, Demonic Inquisition, Harjatan, and Mistress Sassz'ine available.

7.2 PTR Patch Notes

Blizard

New FeaturesThe Broken ShoreReturn to the front lines of the Burning Legion’s invasion in this new Scenario. Complete it to unlock a new questing hub with World Quests that make up a new Emissary and faction: Legionfall.Join in a new region-wide, cross-faction effort to construct buildings to fight against the Legion’s stronghold.New Dungeon: The Cathedral of Eternal NightThe upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.

Thrashbite the Scornful- Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.

Domatrax- With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.

Mephistroth- With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

Class CampaignsEvery class continues its campaign to unify in the war effort. Your Class Hall is the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests. All new epic class mounts are now available. Complete the new class mount quests to obtain yours.Demon AssaultsThe Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.Pet Battle DungeonSomething nefarious is going on in the world of pet battles, and it’s up to you to look into it. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.PvP BrawlsA series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill," “Gravity Lapse," and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.Updated FeaturesTransmogrification SetsA new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.Flying in the Broken IslesTake your final steps to complete the Broken Isles Pathfinder, Part Two achievement to unlock flying in the Broken Isles.Class Combat UpdatesThe launch of Legion included many updates to class animations, sounds, and spell effects. These will continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids. More are on the way!Legion Reputation UpdatesReputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries.New World QuestsIn addition to the new Legionfall and class-specific World Quests, a number of new and interesting World Quests are now offered by NPCs across the Broken Isles.Tab TargetingIn Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see. This is very much a work-in-progress, and your feedback is greatly appreciated.Professions

The Obliterum Forge should now always be available to players, and requires no questline.

All item level 815 crafted end-game gear will now be crafted at item level 835.

All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.

Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.

Archaeology

You can now get Artifact Power from Archaeology.

New Elite digsites have been discovered in the Broken Isles.

All enemies summoned by Archaeology can now be killed by multiple nearby players.

Cooking

Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.

User Interface

You can now assign a specialization to an equipment set in the Equipment Manager.

An “Open All” button has been added to the mailbox.

You can now preview an ensemble set by CTRL-clicking it.

Spellbook

Spells that haven’t been moved to an action bar are highlighted in the spellbook.

Mousing over a spell highlights it on your action bar, making it easier to locate.

Pet spells can now be dragged onto the player action bar.

Quick Join

Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options; Social.

Group tooltips now show the available roles and if auto accept is enabled.

Developers’ note: Previously, casting Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.

Warrior

Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.

Dungeons

Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased.

All Random Heroic dungeons now requires 825 item level to queue.

Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.

The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.

Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.

Skittish threat reduction has been lowered to 75% (was 80%).Fortified damage bonus lowered to 30% (was 40%).Tyrannical damage bonus lowered to 15% (was 20%).Sanguine radius increased to 8 yards. Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night. Artifact Power rewards for Mythic Keystone dungeons have been adjusted:

Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.

Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.

Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.

Players now have 20% more Agility, Intellect, and Strength in PvP instances.

The honor requirements for leveling through the honor system have been reduced.

The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.

In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.Quests

We’ll outline more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.

There have also been an assortment of 7.2 Blizzard posts made on content to test:

Lore

Hi all,

7.2's new dungeon - the Cathedral of Eternal Night - is now available for testing on the PTR. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it.

Any feedback you have would be greatly appreciated, including topics like:

The overall flow of the dungeon

Visuals, including creatures and environment

Boss encounters and their mechanics

Overall difficulty

Any bugs or unexpected behavior you may have encountered

Any other general thoughts about the dungeon

Thanks!

Lore

Hi all,

Now that the questlines to earn the 7.2 Class Mounts are available on the PTR, we'd like to hear any feedback you may have. How did you enjoy the quests? Did you encounter any bugs or issues?

Thanks!Feel free to also use this thread for general feedback about flying in Broken Isles.

Zugsworth

We are adding them for PVP sets, but only because 1) the total number missing is much smaller than PVE, 2) the item names are consistent and predictable, and 3) the rest of the items are all on vendors already, and we're using the new items to fill out ensembles.

We are not adding any items for PVE sets at this time. The scope of items that we need to add is far too large for us to take on in the time we have allotted to finish 7.2 -- it is much more than a full raid tier's worth of items on its own. This has been a great chance to thoroughly audit what is missing from the game, and we'll be adding these items in small chunks in future content releases to complete various sets.If you're wishlisting items to be added, talking about general transmog features, or not talking about sets in this thread, I'm going to delete your post. Please keep comments on topic to the Sets only. Thank you.Same answer as what you quoted. We do not have a set plan of which order to tackle all the missing pieces for all of the sets. It really is quite a lot of items.

Comment by IloveMimiron

Comment by Szeeshan

LoL sick, so even harder to get into heroic queues if you have bad rng, I see how it is Blizz.

Comment by Tombsv

on 2017-02-15T16:30:51-06:00

Join in a new region-wide, cross-faction effort to construct buildings to fight against the Legion’s stronghold.

I'm curious how this will work. I mean some peoples priorities are not the same as others.

The Obliterum Forge should now always be available to players, and requires no questline.

I hope is is missing a "and anyone that did the questline will get their gold back"

Comment by Szeeshan

on 2017-02-15T16:50:07-06:00

Join in a new region-wide, cross-faction effort to construct buildings to fight against the Legion’s stronghold.

I'm curious how this will work. I mean some peoples priorities are not the same as others.

The Obliterum Forge should now always be available to players, and requires no questline.

I hope is is missing a "and anyone that did the questline will get their gold back"

Doubtful considering what they've done in the past with these things. I feel that a fair trade off would be just making the forge account wide upon completion.

Comment by paramus

on 2017-02-15T16:59:16-06:00

I hope is is missing a "and anyone that did the questline will get their gold back"

if you unlocked the forge and haven't made back the gold you spent on it multiple times over why did you even unlock it in the first place

Comment by natyarafdn

on 2017-02-15T17:03:10-06:00

This is all cool and I can barely wait to see it in game but... since I have "a legendary campaign" would be really cool if I don't have to do all over again on alts of the same class to have weapon tints unlocked... it's a shame how they hate alts at the moment. :-/

Comment by Iceleaf

on 2017-02-15T17:15:54-06:00

"All Random Heroic dungeons now requires 825 item level to queue."

LoL sick, so even harder to get into heroic queues if you have bad rng, I see how it is Blizz.

Crafted gear will be super cheap and everyone will have obliterum forge. Also everyone is already getting boosted thro normal mythics or keystone mythics. Specially since 7.2. will increase AP need immense amounts.

1) Run mythic, get keystone, get boost group for few keystones cos "ez AP" = geared to heroics in a day if lucky. Thats with guild.

2) Or you can still skip the ilvl requirement if you have full group of people with you. Its possible now too.. GUILDS!

3) Solo players buy crafted gear and upgrade them. Like its meant to be. Crafting is useless atm so that will get some decent stuff if anyones getting new chars still..

In 7.2. you probably get some epic gear from those invasions. If not, stuff like EN BoE's will drop rock bottom now that WQs give 860 gear..

Comment by Sielinth

on 2017-02-15T17:19:11-06:00

"All Random Heroic dungeons now requires 825 item level to queue."

LoL sick, so even harder to get into heroic queues if you have bad rng, I see how it is Blizz.

I haven't checked PTR yet but Blizzard said both at Blizzcon 2016 and start of PTR that they'll level up the dungeon loot.

depending on how easy it is to get 860 gear in 7.2 (I might have missed the post on Tomb gear), I can see normal be 830, heroic to be 840 and mythic to be 860

Comment by Banquetto

on 2017-02-15T17:25:16-06:00

The Obliterum Forge should now always be available to players, and requires no questline.

I hope is is missing a "and anyone that did the questline will get their gold back"

Yep, and then straight after that they're gonna refund me the thousand dollars I spent on my subscription before they introduced the WoW Token.

And then the dealer I bought my car from is gonna refund me the difference between the price I paid when I bought it, and what it would cost used now.

SMH.

Comment by Szeeshan

on 2017-02-15T17:25:25-06:00

Yeah it's nice that they're raising the gear caps, but that still limits you to just purchasing equipment if you've got bad rng. Doesn't matter how high they raise the loot, if you ain't getting it, it isn't benefiting :P hoping they at least raise the rep gear quite a bit too. Even at the start of the xpac, it was absolute garbage by the time you got to the required rep.

Comment by perculia

on 2017-02-15T17:27:16-06:00

Item levels on the PTR are 825+ Normal, 845 Heroic, 865 Mythic.

Comment by cogaritis

on 2017-02-15T17:51:53-06:00

Yeah it's nice that they're raising the gear caps, but that still limits you to just purchasing equipment if you've got bad rng. Doesn't matter how high they raise the loot, if you ain't getting it, it isn't benefiting :P hoping they at least raise the rep gear quite a bit too. Even at the start of the xpac, it was absolute garbage by the time you got to the required rep.

No, it doesn't. Do world quests.

Comment by Gladiator007

on 2017-02-15T19:34:52-06:00

Would you please care to make Warrior's defensive abilities stronger, Warrior class became a piece of cake to kill, also paladin's heals & defensive abilities are no longer interessting in legion, in WOD expansion it was a lot more efficient to do damage & to take care of your mates as a retribution spec but now it's hard to survive on my own

Comment by darquis

on 2017-02-15T19:42:02-06:00

"All Random Heroic dungeons now requires 825 item level to queue."

LoL sick, so even harder to get into heroic queues if you have bad rng, I see how it is Blizz.

Item levels on the PTR are 825+ Normal, 845 Heroic, 865 Mythic.

I think that about addresses that, plus your weapon and any leggos you get. Plus world quests. And also, this

Does this scale up with enemy damage bonuses? Might get out of control in higher Mythic+ if that's the case. Either way, effects on death are a mechanic I wish that was explored more.

New Affix: Explosive (level 7)Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.

This is one I'm surprised didn't make it in sooner. It's mildly annoying to deal with on Diablo 3 but since players tend to have more avoidance tools there it's easier to avoid. A WoW iteration should be interesting.

New Affix: Quaking (level 7)Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.

Seems like a logical "replacement" for Overflowing. Some healers had it way too easy with Overflowing but now the playing field should be a little more even.

The Bolstering affix range has been reduced to 30 yards (was 45 yards).Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.

That was the impression I had with Bolstering but the range may still be too high to allow for CC usage in a number of scenarios.

Necrotic Rot will now expire after leaving combat. Duration reduced to 8 seconds (was 10 seconds).Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.

I almost think these should be replaced instead of nerfed (which is almost certainly to account for Mythics getting more challenging in general). Arbitrary power increases seem a little lazy especially since increasing Mythic+ levels already accomplish that.

Sanguine radius increased to 8 yards.

A bit of a boost to make the affix more threatening but probably not enough.

Artifact Power rewards for Mythic Keystone dungeons have been adjusted:Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.

Probably how it should've been to begin with. I even calculated how the AP rewards could work when calculating a certain other currency reward.

Overall Mythic+ should be a bit more consistent from week to week due to the changes. Ideally, I think the experience would involve dealing with relatively balanced, but different mechanics each week to offer consistent, yet variant challenge.

Comment by jjanchan

on 2017-02-16T15:05:18-06:00

The honor requirements for leveling through the honor system have been reduced.- The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.

Only prestige 0? I'm not sure I understand the logic behind this. All this does is get you talents a bit faster ... If you are really into pvp that wont take long anyway.

They are just trying to get more people into PvP. PvP feels way better when you have all of your talents... And though unlocking them seems easy enough for those of us that enjoy PvP, those that are less inclined may now give it a go.