for example, if I have 20 ES and 20 Tele, with +20 lite skill, make them both 40/40....I think that will over the cap limit right? I know max for ES is absort 95%, how about tele?

Can anyone suggest a best ratio between Warmth, ES and Tele if I want to be a super tank without over the limit (I dont want to waste skill pts). Dont need to worry about other skill for now, all I want to do is a maximum possible tank.

By the way, the Warmth recovery speed depends on ur Mana maximum right? Therefore, for a tank, Frostburn should be very helpful right? (40% Increase MAx mana)

Thanks, but there is a point I dont get.
I remember I read some other post saying if you have ES on, you dont need to care about Resistance, bcz it always consider resistance as 0 when you have ES on, but i also read another post saying, the dmg you receive will effect by the resistance you have, even though you have ES on.

So..which one is correct?

Or is it count in this way:

The dmg you receive will go through ES's formula first, then the outcome from the ES formula (the dmg you receive) will go through the resistance formula again? Then the result will be ur actual dmg.

The damage you take while having Energy Shield active is unaffected by your resists....In other words it acts as if you have 0 resists...even if your resists are -100 or 90. So there's really no reason to focus on resists...just make sure your Energy Shield doesn't die, then you're in trouble.

they mention that resistance still applied after dmg from monster pass through ES's formula.

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Yeah sorry that's for the last 5% that isn't absorbed...

FlyingPerson said:

Do you know approximately how much dmg a hell monster can do?
like those baal minion, or doom knight...

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I think Lister does 80-140, so that's probably at the top of the range....but if a monster has fanatiscism aura, is extra strong, etc...they might do a lot more

FlyingPerson said:

If the elemental dmg from a monster is 1000, after applied ES with 95% absorb, you still receive elemental dmg like 50...if your resistance is negative 75, isnt it gonna be 200 dmg to life?

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Yes...so resistance does matter a bit, but physical damage/magical damage reduced are pretty sweet with Energy Shield...as the guides also mention...Because the last 5% damage that get through aren't very large numbers so even the relatively small amounts of PDR/MDR can help a lot...Gladiator's Bane is a sweet armor for an Energy Shield sorceress.