USB Drive Letter Manager (USBDLM) allows you to decide which drive letters are given to your USB drives, MP3 players, digital cameras, or most other storage devices that you attach to your computer via USB.

Are you tired of the same device always getting a different drive letter, for instance? USBDLM can save your preferred choice to the device in an INI file, and then it'll always be assigned the same letter in the future.

You can also have the program intelligently assign drive letters from a list, depending on criteria like the active user, volume label, drive size and so on. So you might have small USB keys always assigned to K, L or M, say, while larger external backup drives get X, Y or Z.

You might choose to mount the drives as folders on an NTFS drive, perhaps ensuring that C:\USB\Corsair actually points to a USB flash drive.

And you're able to customise your own autorun options, for example launching a backup program as soon as you connect an external USB drive.

There's plenty more, too, however accessing all this power isn't exactly straightforward. USBDLM is a service, and there's no interface provided to configure any of its features: instead you must edit an INI file to get everything working as you'd like. This isn't particularly difficult, but you will need to spend a while reading the help file to discover what's on offer. If that may be an issue, check the online documentation before you download for a taste of how the program works.

- Bugfix: PnP Manager errors in Windows XP's EventLog because USBDLM unregistered devicenotifications too late on service stop
- Bugfix: With Windows AutoMount disabled USBDLM did not bring volumes online even there is a valid DriveLetters section for it
- Bugfix: MD5 check for open= worked only with uppercase MD5 hashes

Verdict:

If you don't mind editing an INI file to set everything up then USBDLM will give you a huge amount of control over your USB devices, their drive letters and how they're used

There's a vast amount to learn, of course, and that's even before you start building your game. But there's plenty of documentation, tutorials, demos and sample projects to point you in the right direction.

The package is now entirely free, too - no annoying limitations, nag screens or anything else. Epic now only requires that you pay a 5% royalty after the first $3,000 of revenue per product per quarter. And even then, you "pay no royalty for film projects, contracting and consulting projects such as architecture, simulation and visualization."

8.48 brings:
- Optimized grass rendering and procedural foliage system preview
- Plugins available in Marketplace
- Improved accuracy for motion blur
- New Tone Mapper
- Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4
- "Scrubbable" network replays with rewind support and live time scrubbing
- Visualize the memory footprint of game assets in an interactive tree map UI