As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch. The target will still be trapped if the user switches out by using Baton Pass.

Almost always goes first, but fails if the target doesn't select a move that will damage the user or its allies. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority.

As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch. The target will still be trapped if the user switches out by using Baton Pass.

Almost always goes first, but fails if the target doesn't select a move that will damage the user or its allies. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority.