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Ahoy Buccaneer
The first day of our pirates adventure begins now..
Allready landlubber's are staring looking out nervously impatiently to become bucaneers of C+C 3 ...
Patience Me heartys for all great things come after hard work and time.
So you son of a biscut eater if you got the guts get on over to the suggestions areas and start making a swag of ideas for our team to be eating, chewing on.
Or else ill make you sprogs walk the plank Arrrrr.
Three Sides :Brittish ,Spainish and far East.

In other words this mod just like nearly all the other command and conquer tiberian wars mods uses assets which could risk this mods IP feel free to have this mods page ripped down and ill cease development and you can feel important albeit at the cost of this mod.

Now im not saying the list is completed .. in fact many models will find a way to be in this mod,
so an exhaustive list and im still screwed why ? because people there is more much more and nothing has been decided on what im keeping and what will make the trashbin.
The idea person will help , the forums would've helped if they had more use.
Indeed alpha stage is entirely too far away though at this point I can hint at some things :

What does this tell you ? anyone with half a brain will recognise this means most of my objects still remain in 3ds max but are in process of being animated and coded.
Please note you can also see there is significant work left for me to do in fitting my carvings and mouldings to some "plain jane models" it can also be noted that I have plans to produce minimovies for this mod as well as missions once im done adding my buildings and decorations.
Initial thoughts were inclined to use some of the 7th sea alderac entertainment books as reference and inspiration but this has not taken place mainly due to all the other work needing to be finished first.
Work like getting the stuff in game , once this is done even in the most buggy of fashions there will be an alpha of sorts.
Please Note the BIG FILE in my downloads section is not correct and has some terrain faults which have been fixed since but im not bothering to share it due to needing to have the building and props models in editor before allowing mappers to check it out in order to save time.

Anyways peace to you all and lets hope people have common sense when commenting.

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RA3 modding is different and as such would take me longer and is not easier or even "better" as an option to use I have said this time and again yet very few people here listen.
Truth is I haven't even been working on this for a while due to one other project which I was assisting on... which is no longer in development. this frees up time to double check here and to merely start anew getting the objects I have into game takes incredible amounts of time and patience... speaking of patience .. apologies for poorly themed news from my major contributor colonel wog , he has in truth allowed me to use a few objects so kudos to the better modder but ill be staying on this project.

No longer dead.. once again in production super slow going as its just me this time... oh and im not bothering to hire people anymore it will be completed by me and will probably take another 2-3 years thanks everyone

May I recommend to you to change over to Red Alert 2 modding? I think a 3D game might be too much to handle by a single person especially with such an epic task as yours going total conversion and all. RA2 is more than just 2D as the ships would be voxels and learning how to voxel is quite easy and tbh your 3D models look like **** because 3D needs an awful amount of effort. Check out ppmsite.com

You can also convert 3D models to voxels and with the downsize they could look pretty good maybe.

You are right my models do look like **** (some Ill replace or not use, however it wouldn't be easier to swap out to 2d as due in most part to the relearning the engine and redoing everything all over again , unless of course I swap down to generals for the simplicity of its coding vs xml , however generals does not allow as much freedom when finished example you cannot player script in generals and I would need to get generals once more as my cd died and I cant get English.big working ...

I can guarantee to you that RA2 modding is very easy. Would not take much effort at all and naval warfare is part of that game unlike tiberium wars. The world also looks very carribbean alike which would suite your theme more than Tiberium wars so you could ditch a lot of terrain work. Really go to ppm and ask for help there are people around who can teach you some stuff and show you tutorials to get you started in less than 12 hours of work.

Even if its just to inform yourself of your options within RA2 and the efforts needed you can get many valuable infos and should you decline there are still a few people doing TW mods there who may have some advice for you. Don't let 2D discourage you its not 2D its more but less than 3D.

terrain is done,music is partially done
90K models .. in progress and in need of serious animation
sure they all suck ,stink and look terrible I suggest you go play your triple A games and let me work in this engine.
I returned as I left the game team I was with.
My aim is not to rush this anyways thus its a comment rather then a news posting, I work on other items while im at this so don't go expecting much anyway.