Each mummy may push an enemy by 275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Can activate again while the Mummies are active to kill them early.

Action: No Target

Pharaoh summons a wall of Mummies around himself and anyone close enough to him. Enemies who come close will be pushed away and dealt damage.

E

Tormented SoulRange: 99999 | Mana Cost: 50

Simple

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

Action: Target Position

Type: Enemy Units

Pharaoh unleashes a tormented soul toward a target location anywhere on the map. The soul self destructs when it reaches the designated location, releasing its dark energy to damage nearby enemies.

R

Wrath of the PharaohRange: 2000,2500,3000 | Mana Cost: 150

Simple

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

Action: Target Position

Type: Nonneutral Enemy Units

Pharaoh directs all of his focus in a target direction. His focus is so intense it takes physical form as it travels in the desired direction. If it impacts with an enemy unit, it will damage and Stun them and Pharaoh will charge toward its location.

The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.