Комментарии

Комментарий от omedon666

Dear DPS: Time to learn to assist! That key hasn\u2019t left my bar for over a decade! :D

Комментарий от SaintStryfe

on 2018-05-28T23:30:42-05:00

lovely. Love the idea of having to stop DPS to let my under geared tank get threat.

Комментарий от MaximusPM

on 2018-05-28T23:31:37-05:00

I'm already a terrible tank, this won't change anything xD

Комментарий от Saendra

on 2018-05-28T23:31:43-05:00

Looks like rogues and hunters will be a welcome addition to any party, especially PUG.

Комментарий от hotaru251

on 2018-05-28T23:34:15-05:00

As a Tank I approve of this in theory, now if only I could get a Beta Key to test it in practice....\r\r\rTBH it doesnt make a difference really.\r\ronly place u might lsoe threat to a dps is if there are adds spawning away and u only use 1 raneg to get them and if DPS decides to nuke it then you may lsoe its agrro.\r\r\roverall it'll still be same as legion....exception might be in lfr where a fresh tank might lose threat to a max ilvl dps.

Комментарий от Rankkor

on 2018-05-28T23:35:49-05:00

AWW man :(

Комментарий от omedon666

on 2018-05-28T23:38:30-05:00

If only there was a cool catchphrase to express to those who started playing WoW in Legion, maybe just to play a havok demon hunter and eyebeam everything on the pull... something that speaks to these players about how ready, or... perhaps prepared they might be for this change...

Комментарий от Llarold

on 2018-05-28T23:39:01-05:00

I'm sure this will make no real difference.\r\rIndeed. I see no meaningful differences arising from this change. Does beg the question: "Why do it, then?"

Комментарий от TheLustful

on 2018-05-28T23:42:47-05:00

You see, Aggro is this complex pvp term. Loosely translated it means "The priest dies".

Комментарий от broken0chaos

on 2018-05-28T23:44:08-05:00

Threat needs to be a careful balance, which Blizzard has often had trouble hitting. It needs to be meaningful, but not be the primary mechanic a tank needs to worry about. Legion threat is meaningless (to the point that abilities like Misdirection are consequently meaningless), but they have swung too far the other way in the past (making it the primary mechanic tanks needed to play around).\r\rHopefully they'll tweak it as-necessary to find that balance. Also, I think threat redirection abilities should use the redirection target's threat modifier -- this would make Misdirection to a tank extremely meaningful without letting a hunter stick a mob on a non-tank too easily (or bounce a mob back and forth infinitely by chaining Misdirects).

Комментарий от Archimtiros

on 2018-05-28T23:46:18-05:00

Keep in mind that burst DPS has been lowered considerably from Legion as well, so threat issues should be less common as a result. Tanks don't need as high a multiplier when DPS are doing lower proportional damage.

Комментарий от Albaharmamar

on 2018-05-28T23:48:15-05:00

Chaos shall ensue

Комментарий от omedon666

on 2018-05-28T23:51:05-05:00

The real question is: Will the DPS culture adapt to not blame the tank for understandably losing threat or the healer for not keeping them alive when they pull threat recklessly?\r\rI think we all know the answer.

Комментарий от Grimora

on 2018-05-28T23:58:03-05:00

As a tank, I want to say this DOES make a moderate difference, and reduces the fun of tanking. I struggle with maintaining aggro sometimes and feel like I lack the tools to generate it with any aggro aside from the taunt move. :<\r\rHonestly if you struggle with Threat on Live right now, you must be doing something wrong. The threat generation bonus of tanks is so ludicriously high I just need one AoE cast and the mobs stick to me forever.\r\rGetting Threat back into an area where you actually need to care as a tank will be fun for me. If you can kite mobs without even hitting them while they're being damaged without any fear of threat loss, that doesn't seem right to me.\r\rThe way I see it, in a perfectly balanced world, if you're actively tanking some boss or mobs, it should ideally not take more then a decent rotation to keep threat higher then the DPSers (ie. can you do at least 1\/4 the damage of the DPSers?), its only when you stop executing the rotation that it should make a difference, so you need to actually take care kiting mobs instead of knowing they'll stick to you anyway.\r\rEh, I enjoy hitting an AoE once or twice and letting them stick to me. It helps to combat DPS who might have an insanely high ilevel compared to my baby tanks.\r\rAs this sits now I guess I'll be DPS and Healer for most of BfA. Which is sad... Because I love the new druid models! Gah.

Комментарий от nik666

on 2018-05-29T00:00:12-05:00

I still think it was a big mistake to increase the threat generation in Cata to begin with. \rAnd don't even get me started on 150% -> 200% healing crits increase.

Комментарий от greenegg

on 2018-05-29T00:00:33-05:00

Personally, I like the idea of DPS needing to watch their, well, DPS to make sure they aren't drawing aggro.\r\rOf course, not anywhere on the level of vanilla dps threat generation, but still high enough to need to be careful every once in awhile.

Комментарий от omedon666

on 2018-05-29T00:04:50-05:00

Dear recently joined DPS:

1) For most pulls, the tank\u2019s aoe threat is for the healer\u2019s protection, not for you.

2) Your target is the tank\u2019s target

3) An \u201cAOE pull\u201d involves a lot of non-elites. A pull full of elites is best focused down one at a time. A pack of half-dead elites can still wipe you. A pack with one less wailing on the tank is progress.

4) Pulling agro is almost always your fault. The damage meter is not your friend in trash fights.

5) The people who know this already are likely not queueing as often if these changes feel too severe. They\u2019re also likely a lot of tanks and healers. Get comfy, and learn the above points so you don\u2019t get kicked for when your turn comes up... because those tanks and healers probably have a couple guildies with them. *raises hand*

Комментарий от Putridpiranha

on 2018-05-29T00:10:21-05:00

Good, it's pretty boring on live, current threat gen is extreme.

Комментарий от Castrum

on 2018-05-29T00:15:13-05:00

My only fear is now us tanks will be spamming Taunt all the time. Not exactly engaging gameplay.

Комментарий от omedon666

on 2018-05-29T00:23:30-05:00

They really are in a pretty comfortable position to answer any and all concerns here with \u201cjust group with friends.\u201d There are world quests for gear, there are islands for AP, and aside from one main character\u2019s singular story run of each dungeon (maybe not even all of them), they are providing other PVE options so as to make dungeons capital-T team content.\r\rAs a \u201ccareer tank,\u201d I\u2019m reading the writing on the wall here and only queueing with groups of at least three friends\/guildies. I\u2019ve been doing that for a while now, but this is the real tipping point. I have that luxury, as do we all, because we have role-agnostic or solo content for the rest of the time. I can make that trade because those options exist. If they didn\u2019t, well... then anger might be justified.