Travel to Hell's Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.

You must be level 30 and have completed the mission "General Assembly" to access the incursion.

The encounter is balanced for a team of four players outfitted with high-level gear.

Heroic Mode will be available one week after release.

New Gear Sets and Weapons

Added four new Gear Sets:B.L.I.N.D. - Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.DeadEYE - Dictate long-range engagements with powerful critical strikes or accurate headshots.FireCrest - Set your enemies ablaze with this offensive gear set.Reclaimer - Boost your entire group with the ultimate support set.

Added one new Weapon:B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.

UPDATE 1.3

The following content, changes, and bug fixes are available for Xbox One and PC players on June 28th. Unfortunately this patch has been delayed on PlayStation 4. Expect more information soon.

NEW FEATURES

New Gear Sets

Added one new Gear Set:AlphaBridge - Take advantage of all your equipped weapon talents with this powerful set.

Added a new High-End named weapon:The Showstopper: A unique full-auto shotgun that's perfect for close-quarter combat.

Heroic Mode and Challenge Mode Missions

Added Challenge mode difficulty for two new main missions:Hudson Refugee CampQueens Tunnel Camp

Added a new Heroic mode difficulty:Fight even stronger enemies to unlock top tier rewards.Available for the Main Missions: Refugee Camp, Queen's Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.Available for the Incursions: Falcon Lost, Clear Sky, and Dragon's Nest. Please note that Dragon's Nest Heroic Mode will be made available the week after release for Underground owners.Daily Missions do not support the Heroic difficulty.

Base of Operations Extension

The Terminal is a new shared social space inside the Base of Operations.

The Terminal can be found in the back of the base, next to the Reward Claim Vendor.

Visit High-Value Target contractors and all new Vendors.

The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.

Players can also Fast Travel directly to The Terminal.

Weapon Recalibration

You can now recalibrate one of your Weapon Talents at the recalibration bench.

Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.

GAME CHANGES

Gameplay

Added a new Dark Zone bracket for 231+ Gear Score.

Player stash size has been increased to 70 total slots (including Base of Operation upgrades).

Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.

Rebalanced NPC's weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.

You can now convert three High-End Division Tech to one of any High-End crafting material.

Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.

The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.

You can no longer share an item that you have equipped.

Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.

Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.

Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.

You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.

All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.

NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.

Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.

Added unique bonuses to several weapon families:LMG - Increased damage to targets out of cover by X%.Shotguns - Added a chance to stagger NPCs. This will not affect other players.Assault Rifles - Added an enemy armor damage bonus. This does not impact damage done to other players.

Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.

Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.

The damage done by Explosive bullets has been reduced.

The status effect of Incendiary bullets has been reduced against other players.

Items

Every gear piece now has a set number of mod slots that can't be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:Chest: 2 mod slotsMask: 1 mod slotKneepad: 1 mod slotBackpack: 1 mod slotGloves : 0 mod slotsHolster: 0 mod slots

Holsters will now always have all three attributes.

Sentry's Call and Striker's Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.