A selection of World War 2 Naval battle reports from games played at NWA meetings or games played elsewhere by NWA members.

Click on the links below to read about the battles.

Convoy to Arkangelsk

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Created on Friday, 13 July 2012 18:00

Last Updated on Wednesday, 09 October 2013 19:24

Written by Our Arctic Correspondant

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Convoy to Arkangelsk, Summer, 1942. It was just after half way through the year of '42 when the convoy set forth from Scotland, bound to bring aid to our Russian allies.

Only a small convoy was able to be formed from the available merchant ships as many were not ready in time. The dockyards were working around the clock to produce some more, but they had not yet arrived. (That is, we had only ordered some more merchantmen recently from GHQ, CinC and Panzerschiffe but they did not have time to arrive yet).

Convoy to Borneo

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Created on Saturday, 07 July 2012 18:00

Last Updated on Wednesday, 09 October 2013 19:24

Written by X his Mark

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Last Saturday, we here at NWA in Melbourne had a visit from Mal Wright of Adelaide, who brought with him a demo of his forthcoming module in his WW2 convoy series which deals with Japanese convoys in the Pacific. This is an add-on to a system he has already had published. Mal is a prolific rules writer and researcher. It was great to chat to him about his wargaming projects and historical research.

Island Cruiser Patrol

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Created on Saturday, 09 June 2012 18:00

Last Updated on Sunday, 13 October 2013 13:00

Written by Our Pacific Correspondant

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With two opposing fleets assembling amongst the Pacific islands, both sides were probing for weaknesses. Neither fleet was yet ready to take on the other, but they were keen to gain moral advantage before the oncoming battle.

Two cruiser forces were on intersecting courses. A British cruiser force was heading east, patrolling a line past which the Fleet Commander did not want the Japanese to go. A Japanese cruiser force was heading roughly south, mapping out possible lines of advance and probing the Allied picket lines.

Resupply at Camugra Island

World War 2 in the Pacific. Light easterly winds. Visibility 23,000 yards. Hot as Hades.

The British cruiser force steamed north through the islands, hunting for Japanese ships. A coastwatch observer had alerted them to a small Japanese force in the vicinity. The Japanese were aware that the islands were used as a base to refuel and rearm Allied submarines, but the Japanese force did not know exactly where.

Amongst the Atolls

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Created on Saturday, 28 January 2012 16:05

Last Updated on Wednesday, 09 October 2013 19:24

Written by Our Pacific Correspondant

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1944. The Allies are continuing to push back the Japanese forces. But the Japanese Navy is doing all it can to stem the tide. Amongst the atolls of the Pacific Ocean, an small flotilla of Japanese ships is aggressively patrolling in defense of the likely island targets for the next Allied invasion.

A group of British ships are in transit to join an Allied force, which is assembling nearby. As the Japanese round one of the many atolls in the area, the two groups are surprised to see each other. But both are well trained and quickly swing into action.

Learning the GQ3 Tactical Air Rules

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Created on Sunday, 09 October 2011 17:00

Last Updated on Wednesday, 09 October 2013 19:24

Written by John Shaw

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In testing various World War 2 naval rules we had found that "GHQ WW2 Micronauts", "General Quarters 3" and "Naval Thunder" all handled ship-to-ship combat well. There are distinct differences in the way they handle gunnery and damage, but each works okay in their own way. Each of us had slight preferences, but this did not clearly choose one rule set over another. So we turned to see how each of these rules handled air and submarine combat to see if this would break the tie.

General Quarters 3 has two methods of handling aerial combat. The first is a campaign set which is a quick and effective way of handling the combat if you don't want to go into details. The other is the tactical set which has more detail. Having tried the campaign rules it was now time to try the tactical.

Battle of the River Plate

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Created on Sunday, 09 October 2011 17:00

Last Updated on Wednesday, 09 October 2013 19:24

Written by Our Naval Correspondant

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Another popular battle which is useful for comparing some of the available World War 2 naval rules is the Battle of the River Plate. The rule set to be used this time is General Quarters 3 - known as GQ3 for short. The battle occurred in December 1939, early in the second world war. The German heavy cruiser Admiral Graf Spee had been sinking freighters in the South Atlantic and the Indian Ocean. The Royal Navy had many groups of warships seeking the Graf Spee. In search of more prey, the Graf Spee ran into one of these groups at the mouth of the River Plate in South America. The British group consisted of the heavy cruiser Exeter plus the light cruisers Ajax and Achilles.

Rematch at Denmark Strait

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Created on Thursday, 07 July 2011 20:00

Last Updated on Wednesday, 09 October 2013 19:24

Written by Our Naval Correspondant

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Following the fun they had with The Battle of Denmark Strait, where the outcome was virtually identical to history, the two Johns decided to have a rematch. This was to see whether the ‘WWII Micronauts: The Game’ rules by GHQ could give a different outcome.

The scenario was the attempt of the KGM Bismarck and Prinz Eugen to break out into the Atlantic past the picket line of British ships. They were spotted by the British cruisers Suffolk and Norfolk, who called in reinforcements in the shape of HMS Hood and Prince of Wales.