Hello I just finished editing the jedi robe.
I'm satisfied, but I have a problem.
the texture of the feet is low quality.
I want to attach it to another map with high resolution.
in gmax is okay. But in kotor the change of map is not applied
and the model becomes dark. I did several tests, but
the simple conversion through gmax, makes the model dark.
and does not apply the change of map.
Suggestions?

this is the armor standard. become dark with the simple export-import.
The arms are two separate elements, to which I have assigned new texture.
But not import the change
I saw that some heads have 2 tga file reference.
it is possible do the same for jedirobe,armor,clothes?
Who can tell me how to avoid obscuring robes?
thanks

at the end you were right. in kotor is best.
I have another request. in the head, from some angles appears the line of conjunction of the texture. is a trifle, which disappears when the camera gets closer. But I want to know if it happened to someone else, and if it can fix
thanks