I have finally gotten my game to the point where I am beginning to expand the player base beyond a few testers, and I am now starting to advertise and expand the exposure of the game. Vantage is a Prehistoric Simulation MMO. Your main objective is simple... to stay alive!

You explore the massive world searching for food, creating primitive tools and weapons to create, hunt, and craft other items to make your life easier.

- Create fires at night using some tinder and wood so you don't freeze at night.

- Build a hut to live in and call 'home'.

- Find wild plants, take their seeds and plant crops to become more self-sustaining.

- Create some clothes to keep yourself warm and well protected, by skinning dead animals and tanning the hides.

- And much, much more!

Vantage is a game I have been working on longer than I care to say. It is my life's work and I am proud to still be working on it, and I believe in the concept of the game and I hope that other people do as well, and find the game fun, entertaining, and also educational.

The game is based heavily around a complex crafting mechanic. You must craft all the items you need to survive. In addition, a lot of research is done to make the crafting mechanics for each item as realistic as possible. For example: to make a fire, you need a wood spindle, wood hearth, and some tinder (dry grass for example) just like in primitive times. You attempt to make the fire with those items and you may fail if your skills are not good enough.

The game engine is my own custom engine I call VantEdit. The engine renders a fully seamless world (no loading screens) of any definable size.

The world is created using a tectonic plate simulation system that simulated millions of years of tectonic shifting, collision, and terrain erosion, etc. The final result is completely terraformed using my custom terraforming algorithms, and the final world is streamed to the user as they play.

You can interact with every single item within the game, from trees to rocks and animals. Depending on the size of the world, there can be millions of objects, or more! You can take an apple from one of thousands of apple trees, or extract the water from a cactus and take it with you in newly created coconut cup.

My ultimate objective for the game is to make a complete technological skill tree for people to play thruogh, from primitive times all the way to modern times. By implementing items, skills and crafts one at a time. The VantEdit interface has a full editor system to quickly and easily allow for me to do this.But of course, the absolute main object of the game is to make it fun! If the game is not fun, there is no reason to make it!

Currently the game is completely free to play, I would greatly appreciate any suggestions/comments/bugs you can give me, it would be extremely valuable and helpful to me.A full interactive in-game tutorial is included as you play the game.

Vantage is a game where you play a prehistoric cave person and the objective is simple... to survive! You search a massive persistent open world in search of food, drink, and shelter.

It had been a long, and amazing journey! This was a game I have always wanted to make for a very, very long time. The concept for the game began all the way back on my Commodore Amiga, where I spent over 2 years developing a 2D version of the game.

Then when I learned the wonders of 3D Engine building with DirectX. I immediately started to re-create the game on the PC, and in 3D. I spent over a year creating the original 3D seamless world engine for the game.

Then, while in between breaks of working, I would continue the development. I improved the engine, optimized the code, and starting adding more content. I also started having actual professional artists make assets to replace my terrible "programmer art"!

Then, I made the "dumbest" decision ever. That was to convert the game from single player, to an online multiplayer game. This endeavor took many years! It was an insane amount or work, but I believe it was worth it!

Now, after all of the nearly endless coding, optimizing and testing. I believe the game is ready for Early Access! When the game launches into Early Access I already know the feeling will be completely unreal! Developing the game has been so much a part of my life, I know how I will feel once it is officially live. We will see!

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