Multitouch Strategy Game

Contents

What

We should design, build and implement an augmented reality strategy game like Risk or Settlers for the multi touch table! Units should be physical object which can be moved around on the table.

Game Design

The game should be something like Risk or Settlers, but should be faster, more action-packed and use the advantages of having part of the game virtually. For example, one does not need to roll a dice since this could be done by the computer. Removing the dice from the game would create a more computer-game like feeling. It should be able to play up to four players, one on each side of the table.

Software

We will develop it in whatever we can get to work on the table, maybe Pyhton og Java?

Pygame :-)

Physical stuff

We should have soldiers, cannons, buildings and stuff like that. They could be printed on the RepRap and should have a label underneath to enable the table to identify the objects. Can the table even do this?

Well the cam can be used? Or could we get a second cam to read the labels? Davsebamse

The cam filters most non IR light so it would be hard for the current camera, but we can try. The best solution would be to use another webcam.

What about if they are made with silicone rubber? Shouldn't that connect to the surface in the same way fingers does, making the visible to the camera? And then either make the pattern in silicone rubber, or printing behind it, so that the light goes up through the rubber, and is reflected from the non-ink positions, but not from the ink positions? Though I have no idea if that would work.

Louis Nielsens "brillepudseklude" have small "rubber" dots on the back. If the "brillepudseklud" is cut out and glued under something heavy, the rubber should make contact with the table and be visible to the camera. That might be an easy way to get recognisable patterns. The good part is that small dots in a regular pattern should be extremely easy to recognise. The downside is the relative large size per bit of information, which limits the number of different pieces which can be represented.