Okay, I downloaded XWE because I couldn't get Wintex to work. I have no clue what to do on this thing! I downloaded it so I could change the title screen and the music, it can do this right? Please help

To replace the title screen, you will need your own 320x200 bmp or jpg file. To load this file into your wad, click Entry|Load and select your file. If the name was not "TITLEPIC", make sure to rename it to "TITLEPIC" (Entry|Rename).

To replace music, you will need some MUS files (for vanilla doom) or MID,IT,MP3 (etc) files if you run ZDooM. To load these, again click Entry|Load. You can rename them to "D_RUNNIN", "D_STALKS", etc. depending on which level you want to hear the music on.

So to sum it up, open your WAD file, and load all the stuff into it with Entry|Load. Hope this helps.

Okay. Thanks for using XWE. Don't forget that since I'm still developing it, I'm open for suggestions. If you think a feature is missing, or something should be change, send me an email, I'll consider it for the next version.

Csabo said:To replace music, you will need some MUS files (for vanilla doom) or MID,IT,MP3 (etc) files if you run ZDooM. To load these, again click Entry|Load. You can rename them to "D_RUNNIN", "D_STALKS", etc. depending on which level you want to hear the music on.

Alright, I did this, and I now see the music file in the list of stuff on my wad. I saved the music file a .MUS and it plays fine on XWE. However, when I start up my wad there is NO sound in the background whatsoever.

If it plays in XWE, that means it's a .MID file (that's the only one XWE can play internally). This is fine, as long as you are running ZDooM, but in vanilla Doom it won't work. I'm not sure about other source ports, you should look in their documentation to find out what music formats they can play.

This is how you can tell the difference between the two formats: When you open a .MID entry, XWE will only display "Standard Midi File" on the top. When you open a .MUS entry, it will display all the instruments used, channels, notes etc.

Did you use the MIDI2MUS utility? I was thinking, maybe what happened is that you just saved the file with a .MUS extension. That won't change the format. The above mentioned utility will do the actual conversion, I think you can find it here on doomworld under utilities.

That's what happens if you just run it from Windows by double clicking on it. You have to run it from the Command Prompt (e.g. click Start|Run, and type "command" then press enter). Go to the folder where MIDI2MUS is. It helps if you put your MID to be converted in the same folder (let's call it D_RUNNIN.MID). To convert this file, type MIDI2MUS D_RUNNIN.MID then press enter (so that's basically MIDI2MUS <filename>). This will produce a D_RUNNIN.MUS in the same folder. It can convert most .MID files as long as they are under 64K.

That message means that your MIDI2MUS.EXE file is not in the current folder (and not in any of the folders that's included by your PATH environment variable). Let's say you have downloaded it to "C:\DOWNLOADS". Go to the command prompt, the use the "CD" command: type CD \DOWNLOADS and press enter. Then you can type MIDI2MUS <filename> and that's it. If the folder that your file is in has a space in its name, then you must put double quotes around it. E.g. let's say your MIDI2MUS is in the "C:\My Documents" folder, you would type: CD "\MY DOCUMENTS" and press enter. Hope this helps.

RailGunner said:GET WINTEX TO WORK! YOU WONT HAVE TO WORRY 'BOUT XWE. IT SUCKS!

i actually learned to be moderately proficient at various .wad related functions in wintex, despite its bugs and lack of intuitiveness. i have reached the same level of proficiency much quicker in xwe however. out of curiosity, have you ever used both?

Lobo: XWE supports the .B16 and .BND files from Alien Trilogy. Most of the data is in these files. Look in the GFX subfolder of the game, for example. The support is partial though. XWE can read the file format, and "knows" the lumps that are inside. The flat images are displayed properly, and can be ripped out (given that you view them with the right palette). However, the sprites are in some weird format which I have not been able to crack yet.