I'm new on this forum.First of all,hi for everyone .I have some questions.

I'm using client-server model.

I'm programming a multiplayer game with Kryonet library.I want to create some rooms which will contain 8 players for each.How can i represent rooms on server?

How can i be sure about that my server is always alive?

I'm using box2d for physics.I must use a different box2d World for each game room.Is creating a new thread for each game room logical?

I'm sending velocity,direction,position values with 60hz.How can server get all the packets for 1600 concurrent users?If i have 200 room and 8 players in each room that means 60*1600 packets for each second.Can server handle this?

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