So far just the SB change is on TT. Considering the Yorick and Wukong changes being added to TT as well though.

Hookay, now can we has non-****ty mage CDR itemization please? <3 the changes, tho.

It's coming

And speaking of which, one of the things I've been considering doing with sweeper is making it build from Kindelgem + Fiendish Codex > 20% CDR and remove the MS.

NOTE: CONSIDERING

I really hope you keep the MS for sweeper, maybe just nerf it a bit. Otherwise mages will run like slugs.

MS would likely be moved to another item. Would like to split up the active and MS, as having them both in one item is Mike Tyson strong. The item was originally overloaded to get people to buy it. Now that they do we need to tone it down a bit.

Air Client Changes

IMPORTANT PLEASE READ THIS -PLEASE-

This is from the air client - the fontconfig has a few changes not included in the air client, Their may be more changes

Replay Overlay

[3.11] Friends List bugfixes now live on PBE!

Summoners, We've made a few changes to the Friends List and will be deploying them with today's PBE patch. This doesnt include the recently played, ignore list or chat rooms list and there shouldn't be many big changes, but we want to make sure that the small improvements made do not affect any friend list management. If you have a few minutes, check out your friends list, add a few buddies, remove a few (make sure to re-add 'em if you're friends with them!), and let us know if you spot any bugs or issues that we should look into!

Your feedback will help us continue to make improvements to this feature, so thank you for taking time to check it out and report anything you see here on the PBE forums!

[3.11] Champion Inventory rework is now live on PBE!

Summoners, With todays deploy of 3.11 to the PBE, weve given the Champions tab in the Summoner Profile an update. The release of 3.10 brought with it some improvements to the champion tagging system, removing the old multi-filter process and giving each champion a primary role. The new and improved Champion Inventory includes a broader grid, a role-selection dropdown, and a significant performance boost when navigating between profile tabs.

When youre next on the PBE, feel free to check out the new and improved Champions page; wed love to hear your thoughts on the new layout. If you encounter anything that seems amiss or doesnt work like you expected, please take the time to share that with us in this thread!

Is everyone ignoring the fact that this is a huge buff to Phage, once they revert the armour back to health (which they have said is the current plan for it)? Everyone's complaining that it's a nerf, but it just isn't. Instead of an unreliable slow, you get a reliable speed boost. It removes the abuse cases where a lucky proc would allow for an early kill that the other player would otherwise escape from. But then it adds reliable power. Phage was a good item to have if you got a proc. It was an awful item to have if you traded and didn't get a proc. Now it gets movement speed reliably on-hit. 20 movespeed is almost boots, good for kiting or engaging and gapclosing. 60 movespeed on kill could be enough to escape a towerdive if you kill them, or engage on a second target. I'd rather take a reliable speed boost than an unreliable slow any day. There's a reason every champion picks up boots but Phage is much less common.

Really, Riot? Yi's most entertaining feature was Q resetting on kills and now you remove that? Why? Do you think that providing the same reward for assisting will somehow "force" Yi players to not take all the kills and leave some for their teammates or something? Yi is a Q + basics bot in teamfights and now you remove both of these by removing Q spam and nerfing Wuju late-game.

I don't really care about the Meditate and Wuju Style buffs, coming out from this Highlander change, not being able to Q after a kill just completely changes everything about Yi.

Yes, but you can't spam Q like you did back with the AP build. Q is merely a gap-closer and a farming tool, even after reworking it to scale with AD, deal physical damage and be able to crit and even when maxed, not a means to kill someone, like it was with the AP build. The majority of Yi's damage still comes from basic attacks. Yi's main problem is getting CCed and quickly shut down and there is just so little you can do about it.

My opinion is that his snare immunity during Highlander is too much. If they were to remove the snare immunity from that and add CC immunity to Meditate, this would relieve a lot of pressure from Yi during teamfights. Maybe I'm asking too much, but really the only thing Yi needs is one tiny stun in teamfights and he's dead or useless, doesn't matter if he has Q, W or whatever. I don't see how this is a decision you make, maybe it is with using Q to avoid stuff, but yeah... nerf.

New Phage will be meh... It is not even boots worth of speed. Well for sure it won't make life of melee champion that fell behind miserable. It is interesting item for tower dives thou (60 speed makes a diffrence).

With that changes it will mean that Frozen Mallet gona be Health+Armor+Offence -> will be filling this same niche as Sunfire Cape and Randuins (it gona be something between Sunfire cape and Randuins).

Phage with an 8% slow (5% for ranged) and a 1.5 sec duration (100% proc chance) would actually solve most of the problems they had with it. You can escape, the slow is not awesome strong. Most of the focus will be on the HP and AD on the item.And you still get a decent item build for Frozen Mallet.With 380 MS it will be 30 less MS. So you remove a bit more than T1 boots.