SMOD13 is a complete remake of the classic SMOD from scratch with the goal to bring the awesome SMOD experience we all enjoyed onto the newest 2013 with most of all of the classic features back plus a plethora of new and streamlined features with the goal to make SMOD even more modable and fun than it was before! We not only want to bring SMOD back but re-light the fire in the community that was once extremely active with people discovering the mod for the first time and tinkering with it to their hearts content to make some really amazing things! We want SMOD13 to feel fresh and brand new so that old and new faces from the community will feel like they're diving back into it for the very first time.

The Team:

Though SMOD13 is mainly maintained and created by Rara we have a good handful of people who have/are doing some amazing work to help make this project possible and would not have gotten this far without them, period.

Rara - Head Coder and Project Lead {The head and heart of the project, without Rara the project would not exist!}[Rara#2992]

The Renegadist - Mod Manager + Input Lead {Helping manage the mod as well as getting the word out and providing input}[The Renegadist#4752]

Msalinas - Secondary Coder {Has been a gigantic help with the Mapadd system and more to come, very talented coder and has saved our asses multiple times!}[Msalinas#2865]

Arthurdead - Thirdendary Coder {An awesome coder who has not only helped us many times but is now officially part of the project!}[Arthurdead#8326]

sparrowstar - Coding Help {Sparrowstar has been very helpful with bits and pieces of code and will hopefully stick with us for help down the line}[sparrowstar#6112]

Joshy - Coding Consultation {Has given us a few tips and pointers which have gotten us into the right direction}[Joshy#8460]

Bitl - Firefight Reloaded Code {Provided us with the source code for FR which has not only helped us a ton concerning mapadd but also with other SMOD related code}[ Bitl#3305]

SirMasters - SMMOD Code {Helped us a ton by making his code for SMMOD open source so we could use it as a reference}

The Features:

Current Features:

The ability to play through Half-Life: Source, Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Half-Life 2: Lost Coast, and many many mods, custom maps, and more in SMOD13 (WIP)

Mapadd (WIP)

Several original SMOD weapons ported including the kick and some new weapons including the elite and Uzi (WIP)

Ironsights (WIP)

New enemies including cut enemies and crossovers!

Planned Features:

Even more New enemies including cut enemies and crossovers!

A new and robust custom weapons system that not only allows for an infinite amount of custom weapons but it's more streamlined to make things easier for the modder

A more updated and faster version of LUA that is similar to what Garry's Mod uses but is more directly connected to the engine. If you could do it in C++ with the engine, you can do it with LUA!

The rest of SMOD's original weapons + a bunch of new ones to only add to the carnage that can be dealt to your enemies

All of SMOD's awesome effects and shaders that added depth to the game (Particle Expert needed!)

SMOD's incredibly brutal gore and blood system but updated and improved upon to maximize the devestation that can be unleashed! (Particle Expert needed!)

In-game tools to make mapadd creation easier and more personal

An improved menu UI that will look more polished and will include a better chapter/custom level screen removing the need for editing chapter files or loading maps in the console

A HUD system where players can have several HUD's in the game at one time and can choose which is displayed in-game

A leaning system for checking those corners

*Note that this list is still a work in progress

The Moving Pictures:

All official videos and what not will be posted here for convenience sake, nothing in these videos is final and may be removed, redone, or improved in the future!

The Still Images:

All official images showing off either WIP or just images to get the hype train rolling!

The Final Thoughts:

Hope this got people hyped for the project, it would be phenomenal to see SMOD back alive and kicking in a much more stable state and with this project we hope to achieve that! If you'd like to participate in active development/discussion then join the Source Modding Community and once you are a member hit up our channel at #mod-hl2_smod13 , Discord link here: https://discord.gg/FgsCdR9. We currently don't have a publicly available download as we're still developing it behind closed doors but the plan is to release a beta once we have the core features added and we will be releasing the source code once the mod is finished and is fully public! We are also in the process of finding a Particle designer to work on a couple particle systems for some of the effects and the blood/gore system so if you know a guy that knows a guy then let us know!Finally, once we get something super legit going we're hoping to get our own sub-forum on the forums but we'd like to wait until a release is put out. Thanks guys and happy SMOD'ing!

*I am only human, expect this page to be edited with new info/changes!

For almost a year now I have been running a Discord server with a fellow owner and a small staff team called the Source Modding Community hence the title of the post. The goal of the Discord server is to provide a place for Valve modders to come together to discuss modding, ask and answer questions, showcase their mods and WIP's, and more. Currently we are over four hundred members strong with some very familiar places from around the Gldsrc and Source modding community as well as other places from the gaming world. Right now we have a system where people can receive custom roles depending on what they are talented at such as Level Designers, Audio Engineers, and so on. By giving people these roles other modders can contact them for help and these members can offer their services to mods making everything run like one big machine. Modders can also request to make their own text channels for discussing their projects with the rest of the server, find help, and show off any WIP content to get people interested in what they are doing. Currently as of this email our list of WIP mods mainly stem from Half-Life 1, Half-Life 2, and Portal 2 however if we get people who mod other games such as Left 4 Dead 1 & 2 or CSGO and the community shows interest we will open mod channels up for those games as well. It would also be cool to see some SMOD related channels on here so people can showcase any WIP mods and get feedback and whatnot from the rest of the community.

Even if you aren't working on an SMOD mod feel free to join to discuss other mod projects or to just hang out with the rest of the community. Hope to see some of you cool cats on there!

Note: All new members must contact a staff member or leave a message on the "new-member-hub" asking for membership + any special roles, this is to prevent ban evasion and gives people a chance to view what the server has to offer without being an official member.

Bitl has released FIREFIGHT RELOADED to Steam Greenlight! He promises for the Steam version to be identical to the mod version, plus with native Achievement and Workshop support! Also, as he said before, the mod will be 100% free on both the Steam and mod versions!

VOTE NOW (click the image below)!

Also, the mod recently had a BIG update that adds in Manhacks and adds some new features. Check it out here:

Pepsifan04 has now set up a TeamSpeak server for the community to use. You will need to download TeamSpeak3 (not 2). The connection information is below so you can join the server and chat. Once again big thanks to Pepsifan04! Give him some

Smitty: "Enjoy reading an article itemizing particularly suitable for the consolation prize." How do we even get bots?September 14, 2017, 02:54:13 AM

Chyvachok: If you use Milkshape, at side bar in Groups tab you will see "Auto Smooth" enable it, after that when you will try move model it will be white, but look messy, when you will need assign faces into different smoothing groups to fix that, for example for cylinder like barrel or silencer you must select it end caps and assign them to smoothing group 2 or something, for other parts of model like weapon body I usually assign sides of model (if you look at it from right or left view) to smoothing group 2, and top parts of model to smoothing group 3.September 06, 2017, 08:19:02 AM

Chyvachok: Well, I downloaded Crowbar tool to decompile your MP7 model, it seems like MP7 world model have somewhat broken smoothing, its dark. look at screenshots of view model and world and see difference: [link]September 05, 2017, 06:31:14 PM

minmi96: Dude the link for it is in the Thread.September 05, 2017, 05:23:46 PM

Chyvachok: Also I can't decompile .mdl or check model in model viewer because I have broken videocard, and one of hard drives in my PC seems almost broken too, so I disabled it, which exactly contained "Crowbar" decompiler and most of the games. Only model tool what it is working on my PC right now is Milkshape 3d, and it also lag when you move model in it, because integrated videocard is too weak and have 64mb of video memory.September 04, 2017, 06:49:49 PM

Chyvachok: I did not got any messages from you with link for model, or you mean I check that skin what you uploaded on Gamebanana?September 04, 2017, 06:41:18 PM

minmi96: @Chyvachok Have you looked at it yet? If the Problem is coming from the Model then I'll send the .smd of it.September 03, 2017, 06:48:24 AM