It's with a heavy heart that I must inform you that this site, Guild Wars Guru, will be shutting down on July 1st and will remain in Archive Mode. Over the past 11 years, we've become, and continued to remain, the #1 fansite for Guild Wars, and it's all because to you guys. Without such a strong and passionate community, Guru would have never made it this far and so we thank you for that.

And while we will be saying good-bye to our home here, we will continue to host forums for the GW community over at our sister site, Guild Wars 2 Guru. In fact, you are more than welcome to head on over now and begin posting. If you have any threads you'd like to transfer over, now would be the time.

So once again thank you, and especially those that contributed their time and knowledge to make Guru the amazing place it was. We'll see you over at Guild Wars 2 Guru!

Having heard that GW2 is going to be full MMO rather than instanced I'm not sure if I even want to bother.
What I like best about Guild Wars is the fact that it is instanced.... and that it is my choice whether I want to prat around with other human meatbags or not at any given time.
If I can't go anywhere to get a spot of peace because people are all rampaging through the same world, I'm not sure it is worth the effort.

Having heard that GW2 is going to be full MMO rather than instanced I'm not sure if I even want to bother.
What I like best about Guild Wars is the fact that it is instanced.... and that it is my choice whether I want to prat around with other human meatbags or not at any given time.
If I can't go anywhere to get a spot of peace because people are all rampaging through the same world, I'm not sure it is worth the effort.

According to Anet there will still be instanced areas. IF I remember well the 'persistent' areas were mentioned in a global quest thingie context – maybe there will be only few classic mmo areas in GW2.

It might sound naïve but I have faith in Anet, when I heard how GW1 was going to work a few years ago I was sure it would be a total disaster – and I was proved wrong. These guys know what they're doing, I think, and they might have a few aces up their sleeves.

In a perfect game you would have a choice whether to enter a persistent world or an instance each time you leave an outpost (which would probably require two versions of the same map, a smaller instance version and a large area with open spaces and lots and lots of monsters). Just a thought.

Back to GW2: maybe the earthquakes in GW:EN managed to level the Shiverpeaks and, thus, change the oh so delicate climate of the continent. Geologically unlikely but quite impressive - it's fantasy, think epic!

The Guild Wars 2 logo is covering up much of the Shiverpeaks so you never know. But anyway it looks like instead of a flat map the map or whatever will be sphereical and that could mean there is a whole of land on the other side of Tyria. And really north of the area (Kryta) we see in the logo is the snowier section.

One thing that I see you guys saying is 100 years later but the way i read it is hundreds of years later. If it is indeed only 100 years later then the world would not change AT ALL. Continents do not shift that quickly, and nothing of major importance happens to a planed that quickly. So I would assume that it is indeed hundreds of years later, not 100.