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> *Originally posted by **[adv0catus](/forums/1/topics/978?page=301#posts-6837041):***
>
> Medium for completion and a Hard for under 130 years?
No way, I got 124 years my second time through. I’m fairly certain 121 is optimal,but once you know what you’re doing, it’s not hard at all.
It’s definitely deserving of a badge though. A medium for game completion seems perfect to me.
> Any optimization badge would just drop the games rating like a rock.
icwutudidthar.

Having done 121, I’m pretty sure it’s optimal. It’s also annoying, mainly because I think you have to do the wheat loop 6 times (it’s much easier to do it once, and then use that one wheat to populate the rest of the island.)
Actually, the entire game is annoying to optimize. And slow. Any optimization badge would just drop the games rating like a rock.

> *Originally posted by **[Precarious](/forums/1/topics/978?page=301#posts-6836917):***
> > *Originally posted by **[uuu2](/forums/1/topics/978?page=301#posts-6836767):***
> > > *Originally posted by **[adv0catus](/forums/1/topics/978?page=301#posts-6836749):***
> > >
> > > [**400 Years**](http://www.kongregate.com/games/scriptwelder/400-years) – [Rating: 3.7]
> > >
> > > Definitely needs a badge. I’m thinking a Medium for completion? Not sure, I’ve only played it a bit.
> >
> > I played it all and I would say medium would be a good fit.
>
> I finished in 129 years. It’s long enough and with enough different tasks that a medium for completion fits, but there’s not really any challenge in optimizing the timeframe, so I’d just leave it with the one badge.
>
> EDIT: Down to 122. One badge definitely fits.
>
> * * *
>
> [**400 Years**](http://www.kongregate.com/games/scriptwelder/400-years) (current rating: 3.73)
>
> **Tomorrow Never Dies** Badge (medium ~ 15 points)
> Prevent a calamity.
> [] Game complete (best so far: )
Well I was thinking **Trolling Stones** For not preventing a calamity , Since we do nothing but to hold space bar I think it should be 5 points

> *Originally posted by **[LethalMutiny](/forums/1/topics/978?page=301#posts-6836857):***
>
> [**400 Years**](http://www.kongregate.com/games/scriptwelder/400-years) – (Rating 3.73)
>
> **Brace Yourselves, Winter is Coming** Badge – (_Medium ~ 15 points_)
> Complete the game
> []Game completed
For a medium badge I would definitely include a limit on years spent. Haven’t played it enough to call a limit that is low enough to be a challenge and high enough to not frustrate people.
What about an easy one for finding the easter egg?
Could be called **Family Reunion** or something like that.

![](http://cdn1.kongregate.com/game_icons/0044/3539/250_200_icon5_2_site.png?61035-op) [Band Of Heroes](http://www.kongregate.com/games/IriySoft/band-of-heroes) (Current Rating: 4.20)
(hard – 30 points)
[] 9 Missions completed
[] Max character level to 15 (The game does not report completion of level 10, so use this as a proxy)
(medium – 15 points)
[] ### Max team damage
(easy – 5 points)
[] ### Gold collected
I’m not sure what good medium/easy badges are since I didn’t note what my stats were at reasonable points in the game.

[100% Complete](http://www.kongregate.com/games/nolanlabs/100-complete) _[Current Rating 3.58]_
I feel like this could be a perfect game for badges, even with the slightly lower rating and the fact that it came out a few months ago.
With the limited API, I was thinking and easy for ~25% and a medium for 100% completion.

Renegade racing:
**Racing Rookie** badge (easy)
Complete the first race
() First race completed
**Driver’s Champ** badge (medium)
Finish every race
() Game completed
**Who Cares About Speed Limits?** badge (hard)
Finish all races it under {insert some kind of difficult-to-get total time here}
() All races completed in a total time of under {time}

> *Originally posted by **[Adrokila](/forums/1/topics/978?page=301#posts-6835238):***
>
> [Cloudstone](http://www.kongregate.com/games/nexoncls/cloudstone) (Current Rating: 4.11) (Adventure RPG)
>
> **Challenge (optional)** &#8211; Complete Mudfalls Island
> Reward: Enchanted Cutlass
>
> **A Bejeweled Twist (optional)** Badge (easy &#8211; 5 points)
> Complete Island&#8217;s Edge on Sassafras Island. (best so far: )
> [] Island&#8217;s Edge completed. Go get your awesome sword back!
>
> **Island Hopper** Badge (easy &#8211; 5 points)
> Reach Level 10. (best so far: )
> [] Level 10 reached. This shouldn&#8217;t take very long.
>
> **Off To See The Narwhal** Badge (medium &#8211; 15 points)
> Complete Glaciella Island. (best so far: )
> [] Glaciella Island completed. The boss of this Island is quite dangerous, but also quite simple.
>
> **Troublesome Tentacles** Badge (hard &#8211; 30 points)
> Defeat Octoboss Unleashed on Grotto Isles.
> [] Octoboss Unleashed defeated. (best so far: ) There is a strategy to this fight, that mainly involves patience, summoning sacrifices and a lot of dodging. Even high levels have trouble with it. You&#8217;ll have a lot of fun. :P
>
> **Double Trouble** Badge (hard &#8211; 30 points)
> Defeat the Priest Trollgre and Chief Trollgre on Mondomesa Island.
> [] Trollgres defeated. (best so far: ) The Fake Faerie Wings can help a lot for this fight.
>
> * * *
>
> This game was on the front page of Kong a while back, but people left because of the previously implemented Energy system. The game has been updated a lot since then, but our numbers are dropping, and we really need more people so that some features (that depend on the amount of players, like PvP) are made fair again. I&#8217;m putting this here because this game is really underrated, it&#8217;s an awesome game that not many people have heard of or have been turned away by the look of it, and I&#8217;d really hate to see it go. Even so, it has a rating above 4.1 stars.
>
> About the game itself, yes, it does have an energy system, **BUT** , the energy system is only for PvP or boosts in the main game. It does have paying features, but it&#8217;s not the usual &#8216;P2Win in your face buy now&#8217; sort of paying features, it&#8217;s just a little bonus to the game to support the developers (the early paying equipment can be outclassed by later free equipment). Not only that, but the game has multiple ways of allowing you to get the paying currency for free. With or without paying features, the game itself is still quite challenging (but not impossible) and fun to play, and that&#8217;s what many players (including myself) like about it. There is also no time limit to how long you can play, and you don&#8217;t have to wait for anything (except Level cooldowns)
>
> The game has inspiration from other RPG&#8217;s in it with the gameplay and style (Diablo being the most noticeable), and also has various game/movie references as you go along. It even has a good sense of humor at times.
>
> The badges would be a great help to the game and its community, and it might even be good for you if you decide to give it a shot when you&#8217;re bored. We are a friendly bunch, and will gladly accept new people to interact with.
>
> Also, this player-made FAQ is a good thing to keep handy: [Cloudstone FAQ](http://www.kongregate.com/forums/193-cloudstone/topics/302569-faq-ama-about-cloudstone)
I agree, Cloudstone is a great game, it really got a lot better during the last months, plus it’s very free friendly. It deserves to be known by more people!

Not so much a badge suggestion as it is satisfying the OCD aliens in my brain, but I’d love to see Vector Stunts hard badge rounded down to an attainable amount while the game’s broken. The bug that’s broken the game has been [closed](https://bugbase.adobe.com/index.cfm?event=bug&id=3222042) so it doesn’t look like it’s going to get fixed any time soon.
I’d reccommend rounding it down to about 150,000 which is a pretty hard amount to get but not completely unreasonable. But that’s just me.