2[H]4U

The PC version of Halo: MCC will come in stages, with each game released individually, in chronological order, rather than all of them together in one big bundle. That means Halo: Reach will be first, followed by Combat Evolved, Halo 2, Halo 3, Halo 3: ODST (Campaign), and Halo 4. 343 Industries said that staggered scheduled will enable it to ensure that each game is "right"—emphasis theirs—with PC-standard features including FOV sliders, 4K resolution and ultrawide monitor support, adjustable framerates, and remappable keys. Beyond their initial launch, the games will "evolve and grow over time with community input," Microsoft said.

[H]F Junkie

Fully [H]

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Halo Insider Program. Gives you early access to the games and provides a line of communication directly to 343 to make suggestions. Play Anywhere is out, but cross play is on the table and I heard 343 specifically want suggestions on it. It's free to sign up, so do so to make your voice heard.

Fully [H]

*I watched a bit of the stream earlier and the PC version looked pretty good. They said it was an older build without a lot of options enabled. There will be a newer build at E3, that is exclusive to the show.

*Flighting begins in June. They are not sure when exactly, depends on when things are ready to go.

*There is a lot of work being done in order to get the games to support uncapped framerates. The game tends to run way too fast when above 60fps so they are going through and fixing every individual issue.

*No two games, on consoles, have the exact same FOV and FOV even sometimes changes depending on mode. This, of course, presents some challenges for them when dealing with FOV adjustments. Game models were also designed around those FOVs, causing further issues.

*To combat the above each game will have an officially supported FOV range, but they will allow that to be changed in the ini files. There will be a warning in the file letting people know that things could look weird and messed up if they go over the official FOV numbers.

*There is a bunch of info on the progression system for MCC, but I'm not even going to attempt to summarize it all. Its worth reading if you care about that stuff.

*With Reach, there will be 11 different game engines included in the collection. Including Unreal, which is being used for various UI elements across the collection.

Fully [H]

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Forgot to mention in my post above:

They're not sure whether or not people in early betas will be allowed to talk about or stream the game, but at some point in the beta process anyone will be able to talk about as they want to get so many people in that it would be impossible to get them all to stay silent.

[H]ard|Gawd

They're not sure whether or not people in early betas will be allowed to talk about or stream the game, but at some point in the beta process anyone will be able to talk about as they want to get so many people in that it would be impossible to get them all to stay silent.

They said there aren't any plans for it at launch but it MIGHT come later if there is enough demand for it. I'm sure it will also depend on how hard it is to implement.

Honestly, I can't imagine it being too hard since the work was done for the Xbox One versions. Still, I really only want it for Halo 1 - 3. I'm still bummed they are launching with Reach, which I just don't care about.

Fully [H]

Honestly, I can't imagine it being too hard since the work was done for the Xbox One versions. Still, I really only want it for Halo 1 - 3. I'm still bummed they are launching with Reach, which I just don't care about.

Fully [H]

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With Reach releasing in 2 weeks, there are some caveats that people need to be aware of in the current build that may carry over to the retail release. 343 promises to continue improving the game, but this feels like an Early Access release just to get it done before the end of the year. The game should probably cook for at least 6 more months.

Fully [H]

With Reach releasing in 2 weeks, there are some caveats that people need to be aware of in the current build that may carry over to the retail release. 343 promises to continue improving the game, but this feels like an Early Access release just to get it done before the end of the year. The game should probably cook for at least 6 more months.

i didnt have any of those issue. no idea where they are getting the fps lock from but my system was doing 80+ at 4k before i locked it to 60. the audio doesnt sound the way they want? tough. are we supposed to know who willsblackwilly is, are they important or just want to be?!

Supreme [H]ardness

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Got Reach installed and gave the options menu a quick once over before going to work. They have a no-anti cheat exe that will support nodding but disable ranked stuff.

Not much by way of options, but given how low the requirements are that shouldn’t be a big deal. Frame rate can be set to either 60 or Unlimited, separate FOV sliders for on foot and in vehicle, and a toggle between normal and enhanced graphics. FOV adjustments go up to 120 on both and you can just click on the number and type in whatever you want instead of fiddling with the slider. Same for gamma. There are options for Fullscreen, Windowed, and Borderless Windowed modes each with resolution options. That’s all I recall off hand. Not a big graphics menu but it should be enough for something like Reach.