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Comments for Castle Wars 2

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"There is some luck involved here, but nothing that can't be overcome with a bit of patience and a finely tuned deck"---translation: game is unbalanced and Kong doesn't care; you're going to waste a lot of time trying to get a badge that shouldn't exist.

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i have to say tho its not really fair turning it into a money game, at least make things like trojan horse and curse more expensive?? i hate it wen im just trying to get going and i get raped with a curse

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I've almost made the perfect custom deck... Still working on it though... It's a lot harder than I though it would be, but I realize now, to win, you really don't need to focus on the weapons and recruits, mostly mages and builders will do it for you.

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Game balance ain't good in story mode.
In multiplayer are the cards locked again, which is extremely frustrating.
Lucky me, as Mtg player winning five in a row was easy, though.

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So as I was playing multiplayer and was going against this player, he quit. I just needed 1 more 1 win to get the medium badge. Of course I got frustrated but then check that I received my badge, even though the player quit. So now when people quit it's considered a win?

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Ahh, the game that brought me to Kongregate and where I earned my first badge :') A simple turn-based card game but yet so fun to play. The graphics fit the simplistic game gameplay really well.

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Very good game enjoyed it immensly, good choice of enemys card and multiplayer! I cant even think of anytrhing bad to say about it... maybe there is a lobby for 0-10 wins (newbie) 11-50 (appretice) 51-100 (expericaned) 101-150 (epic) 151-200 (Lord) and finally 201+ should be Master or something cool (a selected one)?

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Some things I'd like to see in the game:
-Multiplayer weapons work on Singleplayer - I have cards bought by Kreds and I can't use them for my advantage on single player. It's already hard enough the way it is, this way makes it near impossible unless you're really lucky.
-2 Losses to runners - Makes them run les whenever they're about to lose. That way you can avoid runners and people trying to cheat the system by just having a runner alt to rack up wins, in case it became a win for the non-runner.
-Small card tweaks for more balance - Nerf Trojan Horse, it's abusively OP. A few add resources on the beggining of the game, added to a Trojan, can kill anyone befor they even have a chance to make his castle higher then 30. Try 20 or 25, but smaller cost on both store and in game resources, of course. Also, remove the Sacrifice cards, they can cripple the campaign, and they're not used anyway. They're just there so the campaign can get harder >.>