These are the card details for the Yu-Gi-Oh! TCG card, "Yellow Dragon Ninja."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Yellow Dragon Ninja."If you have any questions regarding how to use "Yellow Dragon Ninja," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Yellow Dragon Ninja."

Yellow Dragon Ninja

Attribute
WIND

Level
8

Monster Type
Dinosaur

Card Type
Effect

ATK
3000

DEF
1500

Card Text

Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.

When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.

Aqua Armor Ninja

WATERLevel 4
[
Warrior
/
Effect
]
ATK 800DEF 1600

When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

Armed Ninja

EARTHLevel 1
[
Warrior
/
Effect
]
ATK 300DEF 300

FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)

Armor Ninjitsu Art of Alchemy

SPELL

If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

Armor Ninjitsu Art of Freezing

TRAPContinuous

When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.

Armor Ninjitsu Art of Rust Mist

TRAPContinuous

When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).

Black Dragon Ninja

DARKLevel 7
[
Beast
/
Effect
]
ATK 2800DEF 1600

Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).

Blade Armor Ninja

WINDRank 4
[
Warrior
/
Xyz
/
Effect
]
ATK 2200DEF 1000

2 Level 4 Warrior-Type monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

Blue Dragon Ninja

WATERLevel 5
[
Sea Serpent
/
Effect
]
ATK 2100DEF 1200

Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.

Crimson Ninja

EARTHLevel 1
[
Warrior
/
Effect
]
ATK 300DEF 300

FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)