Friday, April 22, 2011

So with this latest draft I made three changes to the Wessex Campaign map.

Clearly marked my best guess as to the two hexes that encompass the majority of the Salisbury Plain. As with a Wilderlands-type map, plain light green hexes are assumed to be lightly wooded, so I wanted the one open plain to show up on the map.

Shrunk most of the city, town, etc. icons. They were crowding up the map at their original size. In Hexographer you can change the size of the icon tool by sliding down to the bottom of the Icon list, clicking the "Override Icon Scaling" box and changing the default size from 80% of the hex to whatever percent you want. I left the icon for Devizes Castle alone, to remind me that joint is the biggest, most elaborate castle on the map.

Upgraded Bristol from a nameless village to an important urban area. It's marked with its earlier name, Brygstowe. The modern L sound at the end apparently comes from the native Bristolian tendency to add that sound to any word that ends with a vowel. Mentions of Bristol and its castle in a couple books about the Anarchy convinced me that the place needed a power-up.

"Man, is there anything Jeff CAN'T do when it comes to gaming? This guy is like a critical 20 every roll. Jeff can bite the heads offa five game geeks, including their sorry-ass DM, and spit 'em into a large duffel bag ONE AT A TIME!...that's just the kind of messed up bastard he is! You think yer a gamer, punk? Well..do ya? Jeff will depants your weasel-ass right in front of your grandma."