A very clever little expansion. The Tunnel allows you to connect widely separated road segments. Works nicely with the King mini-expansion. You can pull some nice surprise moves for the longest road bonus.

I like it a lot, but the tunnel markers are a bit small and hard to see, and the rules make this expansion slightly broken. It's possible to use the tunnels to trap your opponent's meeple on a road that he will never be able to complete.

Consequently, we (my girlfriend and I), have ruled that you can only place a tunnel marker on a road on which you have a robber.

Tunnels allow much deeper control of roads value and scoring time. A tunnel can be used at least in two ways. First is to make rapidly a long road and gain Scout. Second is to capture opponents follower on a road (by connecting his road to your own tunnel without ever making the other connection.

So basically this is expansion is aimed towards increase of roads importance. And I think it is good as roads are somewhat worse than cities.

The bad side is that this expansion does not scale well. You cannot play with two copies of it since the marker chits will repeat. But only 4 tunnel tiles in a large pool of tiles (when playing with other expansions) is too little.

Also I don't like expansions attached to a magazine which is not distributed world wide.

Now THIS little expansion really adds some tactical strategy. It basically links up more roads utilizing paired chips for entrance and exit of tunnels. I just imported from Germany and is well worth it.

ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.

Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.

Only adds four new tiles to the base game but when combined with other expansions (Princess & Dragons for instance) there can be more tiles that are used as tunnels. A nice small expansion that makes roads more valuable since you can chain together longer roads (which makes Inns a big point draw). By itself, Der Tunnel is fine; but when paired with a larger expansion there are many more possibilities for tunnels to use and many more points available.

With only two players it is either extend your road or block someone else's. But with more players, there is more competition to become part of a long road.

It adds variety to Carcassonne in a fairly unobtrusive way. Now, tunnels are open-ended entities that can only be continued by connecting matching tunnel chips that will cause the road to continue (and allow it to complete!).