looks ripped to me; like the bump map wasn't taken from the pallet for example. It really looks like it at the secondary color spot on the legs. Not only that, but why is it not in 1920x1200? Also, take a look at the AA/AF.

Hurrvish

March 10th, 2007, 09:31 PM

the thing that bothers me is that these werent posted on bungie

Limited

March 10th, 2007, 09:33 PM

http://www.worthplaying.com/press/242/zanzibar_gdc.jpg

looks ripped to me; like the bump map wasn't taken from the pallet for example. It really looks like it at the secondary color spot on the legs. Not only that, but why is it not in 1920x1200? Also, take a look at the AA/AF.
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I thought things were more shiney in h2.. h2v doesnt look at shiny and textures look less detailed =\

Hotrod

March 11th, 2007, 12:06 AM

There's something different about those pics that make them seem as if they weren't part of the actual game. Maybe it's the fact that there is a higher resolution than on Xbox, but something seems wrong.

DaneO'Roo

March 11th, 2007, 01:11 AM

nah, thats H2V, I can see new detail on the BR

actually, I'm not sure :/ If it is fake, this guy is the god of all rendering o_O

and I doubt it's xbox. No way at all is that xbox

Zeph

March 11th, 2007, 01:25 AM

Veegie's scene render that N- ran on TheBeast looks the same, if not better, than those.

DaneO'Roo

March 11th, 2007, 01:27 AM

yeah, but the particle effects are perfect

Zeph

March 11th, 2007, 01:35 AM

rip, plane, material, material overview, apply, render? How could that not go perfect?

WhÎþLå§h ÐÆmØÑ

March 11th, 2007, 01:40 AM

Let's see you recreate it just like that then, Zeph. :)

Exactly.

TheGhost

March 11th, 2007, 03:34 AM

Well, Whip, Veegie's pretty good when it comes to emulating the Halo shaders in 3ds max. After he showed me how to set up a shader_model, this is something I rendered in 3ds max:

http://www.h2vista.net/files/images/chief_run.gif

Note that everything is perfect, including the details maps, the colorization of the specular map, and the cubemap reflections. It's crazy what he can do.

WhÎþLå§h ÐÆmØÑ

March 11th, 2007, 03:50 AM

Yeah, I am certainly not doubting what Veegie can do.

Zeph was saying how something like that could not go perfect. Which obviously it can, and it is a lot more time consuming than what he described.

Xehsin

March 11th, 2007, 11:53 AM

They are for H2V, but your right... they do look like Halo 2, but clearer, this game is gonna look sick for my widescreen.

btw..
WOW! He made that? Thats awesome, i have Autodesk Mayay 8.5. And i hope to make something like that sometime, did Veegie make any tutorials on it?

Cortexian

March 21st, 2007, 10:22 AM

They are for H2V, but your right... they do look like Halo 2, but clearer, this game is gonna look sick for my widescreen.

btw..
WOW! He made that? Thats awesome, i have Autodesk Mayay 8.5. And i hope to make something like that sometime, did Veegie make any tutorials on it?
To bad Autodesk didn't ever make a program called "Mayay", I really hope that you are talking about Autodesk Maya. Even then, 3D Studio Max is much better.

Xehsin

March 21st, 2007, 11:56 AM

To bad Autodesk didn't ever make a program called "Mayay", I really hope that you are talking about Autodesk Maya. Even then, 3D Studio Max is much better.

<_< i think every reader would understand, that i meant Maya. It was a typo, sheesh stop making a big deal out of it, everyone makes mistakes. Its not like you don't, you don't want people to bitch at you for making typos.