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battle revolution friend code: 3094-1631-8570
The eldar farseer shall destroy all who stand in her way
people i owe credit to anti cloning pic credit to ben. farseer pic credit to me. Spoiler:- a warp spider pic:

Well, haven't been here in a while. Er, this is an idea that was lost somewhere in my drawers that I happened to find. It was incomplete, so I decided to try and finish it (on my computer so that I wouldn't lose it), and it came out like this...

Spoiler:- ESpERs:

Ethereal Spirit Enhancing Regulator - ESpER

A mechanical voice suddenly starts talking to you:
"Good morning class. We will now begin your next lesson on World History. But before that, I will show you a film. You will be watching a video documentary that is quite old. Please excuse the times that the video will become blank or skip scenes. The scenes it can show, however, are still in good condition. Make sure to pay attention.

It's now the year 20XX on Earth. It's no longer the world that the people knew when it was newly entering the millenium called Y2K. Resources people need, save water which they discovered deep under the Earth bed, have become extremely scarc...--

--...ecause to wars around the world, around half of the world's land area have become uninhabitable for human life. This is specifically due to the upscale of bio-weapon wars, which caused many native life on earth to mutate, more often than not, into dangerous and grotesque beasts. It was all that people could do to keep on living on the hostile-becoming Earth. It...---

--...ey began building large domes to protect their cities. These domes, thankfully for the...uman...ace, were made with a specialized alloy that could repel most of the beasts. That time, science had already progressed so far that they mostly relied on the sun as their primary source of energy. Sadly, this could not undo what harm they have already caused the Earth. This is---

--Science has also uncovered another way for humans to defend themselves. A great scientist became known to the world, by the name of...Yam..ha...e..iscovered a way to call upon a person's special inner psyche and manifest them into the physical world. These inner psyches, called Ethereal Spirit Enhancing Regulartors (ESpERs for short), are thought to have been laid dormant in human mind for many a centuries. So far, it seemed to them that ESP was not so far-fetched as previ--

--..inevitable that some would use ESpERs for deeds that would cause others harm. ESpERs have also begun to show various side-effects on the Candidates. These are specifically seen on those with ESpERs with black markings and aura. Higher ups have decided to call these ESpERs and their Candidates corrupted and should be avoided at all--

--ave dedicated themselves to using their ESpERs for the betterment of the world. They have established many training academies throughout the world, one of which is the Mother Base, Exorcus Anima. Normal jobs include hunting bounties on destructive beasts or collecting rare materials where normal humans cannot enter withoiut fearing for their lives. Alo--

--up to the generation of the future. Only they halp the human civilation survive in an already hostile world.

END OF VIDEO

Kinds of ESpERs
- There are four kinds of ESpERs (listed below). The stronger the ESpER, the more it needs a something to take hold to have a physical manifestation; that thing is called a Medium. It is also called the Manifesting Rule.

1.) SUB (Substituting) Type
- The most common type, substituting types basically substitute an already present body part - the Medium. An example would be a SUB manifesation of a muscular arm on a lanky teenager's right arm, replacing it for the duration of the manifestation. Along with that, the arm may not only grant inhuman strength, but also the ability to create jets of flame or bursts of wind.

2.) ACY (Accessory) Type
- ACY types, unlike SUB types, take form around or on a Candidate's body part rather than substituting one. Thus, it only needs to be near a Medium. ACY types can take almost any form, from weapons (swords, shields, guns, etc.) to clothing apparel (capes, shawls, glasses, etc.) to extra limbs (extra arms, tailfin, horns, etc.)! However, they will disappear immediately when its main body loses contact with the candidate unless it's nature is to be thrown or the like. A classic example would be a Wing ACY Manifestation, where the candidate gains wings. These wings not only give the ability to fly, but also the ability to moderately control wind or ice.

3.) GUA (Guardian) Type
- These types of ESpERS manifest in a whole other being (although specific mediums are usually to be used). Unlike ACY types, they usualy have minds and personalities of their own. However, there always seem to be a mental connection linking them to their Candidates. They take a variety of forms, from humans to human-like creatures to beasts and even to talking weapons and kitchen utensils (no, I'm not kidding). More often than not, these ESpERs are also usually tied to some sort of element. Guardian types are the only kind of ESpERs that do not need to be directly attatched to the Candidate. However, they can only go at a limited range and usually require specific kinds of Mediums, hence, GUA ESpER Candidates usually carry one or two odd but specific items that they need to manifest their ESpER, such as a feather or a gem.

4.) AVT (Avatar) Type
- There are some cases where ESpER Candidates have a total subtitution, where the Candidate's whole body is used as a Medium. Thus, it is a branch off SUB types. However, these Candidates are also exempt from the Manifesting Rule as these Candidates are usually, emphasis on usually, of the strongest among ESpER Manifestations. As a side-effect, these manifestations usualy adopt their own personality: a consciousness of sorts that is constantly within the Candidates mind. These manifestations, however, are among the rarest of the rare.

ESpER Affinities
- Depending on the affinity of the ESpER, it may or may not be dangerous to its Candidate. Depending on the Affinity, the base color of the ESpER may also be affected.
- However, ESpERs are very closely linked with the mindset and soul of the Candidate. As such, if there is a sudden change in a Candidates psyche, it may evolve into another affinity. Known affinities that can evolve are GOLD, CYAN, and BLUE affinities. However, it is still unknown what trait is needed in order to make an affinity evolve.
- Affinities tend to dictate the chances of an ESpER corrupting. A corrupted ESpER, usually tainted by black spots and a darker aura, can do either two things to a Candidate. The first is to slowly drain the life force of its Candidate with every use. Soon, the Candidate would die, become catatonic, or become paralyzed from the neck below. The second, and less likely to happen, is for the ESpER to corrupt the Candidate with less than pure thoughts.

GOLD (Light) Affinities have the least chance of being corrupted and are usually advantegous over most of the other Affinties. It has no known weakness, and it's only equal is the ORANGE affinity. This usually makes them one of the strongest arsenals to beat an opposing foe. However, Light affinities are the rarest kinds of Affinity, and almost quite unfortunately, they have the tendency to evolve into GREEN, BROWN, CYAN affinities, or any two mix of the three.

GREEN (Wood/Nature) Affinities have the second least chance of being corrupted, as they are closest to Mother Earth herself. However, they are usually susceptible to the more easier corrupted RED, WHITE, and SILVER Affinities. However, depending on how it manifests, GREEN affinities can also mix with other affinities. Thus, their relationship w/ other affinities vary. Only BROWN and GREEN affinities have the ability to do so.

CYAN (Wind) Affinities aren't that vulnerable to being corrupted, and they can easily stand against GREEN, RED and BLUE affinities. It can also be noted that CYAN affinities are the only affinities that have the capability of evolving into GOLD affinities.

BROWN (Earth) Affinities are the most versatile of all affinities and have a mild chance of corrupting. They are usually good against ORANGE, CYAN, and RED affinities. They don't do well against BLUE, WHITE, and BROWN affinities. However, depending on how it manifests, BROWN affinities can also mix with other affinities. Thus, their relationship w/ other affinities vary. Only BROWN and GREEN affinities have the ability to do so.

RED (Flame) Affinities are known to be one of the most common affinities other than BROWN. They aren't very useful against BLUE, WHITE, and CYAN affinities, but they are strong against BROWN, GREEN, and SILVER affinities. It's as corruptable as BROWN affinity.

ORANGE (Electric) Affinities are one of the lesser, more corruptable affinities. They are, however, the only affinity that can stand on equal footing against GOLD affinities and can take out BLUE affinities. As a consequence, GREEN, BROWN, and SILVER affinities can easily take it out.

BLUE (Aqua) Affinities is only good against RED and BROWN affinities. Plus, it's easily taken out by WHITE, CYAN, GOLD, GREEN and SILVER affinities, thus making it the affinity with the most weaknesses. Unlike the other affinities, however, BLUE affinities have the capability of evolving into SILVER or WHITE affinities; those that do have a lesser chance of corruption as manifestations that originally have WHITE or SILVER affinities.

WHITE (Frost) Affinities have the second to the highest chance of being corrupted. However, they fend well against BLUE, BROWN, CYAN, and GREEN affinities, giving it the second highest number of advantages over other affinities. They have a hard time against RED and GOLD affinities, though.

SILVER (Darkness) Affinities have the highest chance of being corrupted, as they are closely linked to the tainted souls of their ESpER Candidates. They are advantageous over BLUE, ORANGE, and GREEN affinities. They are also only susceptible to GOLD and RED affinities. As a sidenote, most SILVER affinities tend to be powerful ESpERs.

That's as far as I got. I'm actually planning to make it into some sort of Academy based where the player is a student or faculty and just try to get through life with the occasional odd job for either student or faculty or both and the few emergencies involving monster (grotesque, dangerous beasts mutated by bio-weapons) here and there. Well, it's a work in porgress. Just wanted to see what people thought of it.

Oh, and criticism would help, as well as questions so that I can improve on this plot. I know I'm missing one thing or other, but I can't seem to grasp it...

There are stories made from the imagination. There are stories born from experience.
There are stories told because of a need to be filled. There are stories that simply need to be told.This is one of them.

“Maybe there really is a method to his madness…or maybe he’s just plain insane."Chapter 3: Act III is out and posted!

That sounds awesome.
I mean it.
Perhaps, in the RPG, there will be a class where they explain the affinity types. I found it a little hard to digest it all when I read it, so i had to rea it two times.
From what I can gather, you can use the ESpERs to battle one another, hence the affinities. Would it be common to battle each other?
And do the beasts have affinities too? And would they keep the names of the creature they were mutated from? I mean, say there's a tiger-like thing that had eight legs instead of four and had longer fangs. It was mutated from a tiger. Would they call it a tsaber toothed spider-tiger or something? Or just a tiger?
I have no idea why I asked that. I was curious.

Well, This Idea has been floating around my head for a couple days. I wrote up a quick plot and I wanted to see what you all think of it.

A man, about 19 years old, was standing in front of a wall. A gigantic, white, wall. To others this might seem like an obstacle, but to him, this was a canvas. He flashed his head to the left, and then the right. He slid his fingers down and gripped the can he had been carrying. He brought it up as a smile crept onto his face, and shook the bottle. Once again he flashed his head back and forth, and then pushed down on the top nozzle of the bottle, releasing the paint onto the blank wall. The hissing was a symphony to his ears as he swept it in a long arc, creating a red stripe on the wall. His hands were trembling; it had been so long since he had created graffiti. His other hand reached down, grabbing another bottle, he shook it up as well and began streaking it across the wall. He breathed in the fumes; it carried him away into a land of tranquility. Streaking back and forth with his two cans, he kept on making the streaks larger and larger. However, he had the forgotten the number one rule of creating graffiti. Don’t. Get. Caught. A flash of grey rocketed at his skull with perfect accuracy. The man felt the grey enter his head as he fell down on the ground. His breathing was heavy, his eyes flitting back and forth. How did he get caught? It didn’t matter, because he had. That was it. He could feel the grey pained move down his body, finally reaching his heart. The pained infected his heart, setting up a work station. It then pumped more of the dark fluid through his body. His skin turned ghost white, his eyes turned black and his stomach bulged up. His body swelled up, more, and more, until the skin on his body was stretched tight. Finally, it exploded, spreading more of the grey fluid everywhere. There was just enough fluid to cover up the graphic he had been spray painting.
Free the paints.

The paints. They were some of the most amazing artists of all time. Their creations would expand the minds of others and send ripples of revolution throughout the world. However, the paints often would spread anti-government messages. People began to take them to heart as the communities were revolting. The governments of the world knew that to stop these revolutions, the paints would need to be disabled. Many governments tried, but most collapsed under its own people. However, one was able to finally gather up the paints, and put them in prison. Without the paints, the government's citiy was free to expand. There now are only a few small pockets of resistance left in the one giant city.

Free the paints.
The crowds would chant, rallying in the grey streets. Surrounded by grey buildings and grey skies. They wore colorful clothes, standing out against the dreary city’s backdrop. Some carried signs, some carried megaphones and some just drug paintbrushes behind them, leaving colorful streaks. A testament to the areas where they had gone. The city’s Mayor knew what to do. Wherever the protesters went they left colorful graffiti. In order to stifle the message of the free the paints protesters, he would have to find a way to cover up their graffiti in fast and efficent ways. The pained was born. Pained was a dark version of the paint used by the protesters. It was usually colored grey and had a think prescence to it. The mayor launched his assault on the graffiti, having the whole city cleared of paint. However, as the Mayor used the pained, he discovered something unique. If pained came in contact with a human it would travel to the human’s heart. Once there it would create more pained and spread it throughout the body. The human would eventually explode, often setting off chain reactions. The Mayor’s intentions took a turn for the worse as world domination flashed into his mind.

Now, in creativity’s darkest hour, a new set of paints have arisen. These new paints have mastered their artistry even more, manipulating their graffiti to fight for them. The second generation of paints has risen, and it is time for rebellion.

So you would play as one of the new paints. Players would lead strikes into the city, spreading their graffiti. Enemies will mostly be the city police, carrying pained ball guns. This idea is still in it's early stages, so CC would help.
Genre would be kind of serious, with a little humor here and there.
SUs are pretty basic.
Name/Nickname: Yep.
Gender: Yeah.
Age: 14-50 anything over or under is pushing it.
Appearenceark greys if your a pained, vibrant colors if your a paint.
History:3-5 lines.
Personality:4-5 lines.
Paint: Everyone carries a special way of painting. Whether it's buckets, brushes or crayons.
Art: This determines the effect of your paint. look below.

Types of Art. (Classes)
Collage: Paints who use this type of art take bits and pieces of surroundding colors to attack the enemy. Some of their abilities include "Mortar Paint" and "Color twist". Often use brushes to take colors off of surfaces and combine them, although other way sof combining are possible.
Lv.1: Can take two colors and shoot them at the enemy in energy blasts.
Lv.2: Can take three colors. (Unlocks new abilities)
Lv.3: Can take four colors. (Unlocks powered up versions of old abilities)
Lv.4: Can take five colors. (Unlocks new abilities.)
Lv.5: (Unlocks final abilities)

Abstract: Totally random, yet somehow beautiful. These paints have an assortment of odd abilities. Including "Dimensia" and "Psychological Warfare". Abstracts tend to avoid brushes as weapons, although most anything can work.
Lv.1: Can paint pictures to mess with enemy minds.
Lv.2: Can paint pictures and bring them to life(Limited)
Lv.3: Bucket throw ability is unlocked, does high damage in wide area with chance of paint creatures coming from the attack.
Lv.4: Can paint pictures and bring them to life once a day.
Lv.5:Gains the Free Mind ability.

Sketch:
These are Paints, however they use pencils instead of paint. They have to concentrate before they use their attacks, but they are very strong. "Black Hole" and "Doom Suspension" are a couple. Sketch paints use pencils, but can also carry small knives.
Lv.1: Concentrate ability is unlocked. (Sketch Paints need to use this ability once before any move of their is used)
Lv.2: (New abilities unlocked)
Lv.3: (New abilities unlocked)
Lv.4: (Stable hands unlocked)
Lv.5: (New abilities unlocked)

That sounds awesome.
I mean it.
Perhaps, in the RPG, there will be a class where they explain the affinity types. I found it a little hard to digest it all when I read it, so i had to rea it two times.
From what I can gather, you can use the ESpERs to battle one another, hence the affinities. Would it be common to battle each other?
And do the beasts have affinities too? And would they keep the names of the creature they were mutated from? I mean, say there's a tiger-like thing that had eight legs instead of four and had longer fangs. It was mutated from a tiger. Would they call it a tsaber toothed spider-tiger or something? Or just a tiger?
I have no idea why I asked that. I was curious.

Heh, well, like I said, there are still a lot of things that I need to work on. Trying to expand them but keep them simple is not my specialty (something I have to deal with, since too much reading expanded my vocabulary so much that I tend to forget others). There will be other classes, so yes, these will be explained. I'm hoping to make them all simpler, since there are still some sections I'm working on.
And yes, ESpERs can be used to battle. Sometimes to settle arguments between students, to train students to fight against beasts and corrupted Candidates. Most fights would only occur in training, whether through virtual means or by fighting one of the faculty. It is, as a class, a requirement for all students. On a random note, ESpERs can also be used for daily life. For some, it's useful to be able to call upon a flaming pan whenever your hungry. They come in all shapes and sizes, after all.
As for the beasts, they don't carry affinities. And their names...er, I haven't really thought about it. Considering that beast mutations can come from the same species, then yes, they might as well have thier own names...IF they already been seen and recorded. And only if the names aren't a mouthful...>.>... Remember, most of the world has been deemed too dangerous, so there are many unknowns here and there.

---

Vibrato, it's actually quite interesting. It reminds me of a movie I watched, though I can't remember the name. Any connection? Well, it doesn't really matter. Heh. Some questions, though.
Where did they get the paints in the first place, if they aren't allowed? Is it some sort of mineral? And is everything that's not been, er, "painted" black, white or a variation of the two (gray)? And if so, how'd they do it? Just by painting (is that right? Or is it another word?) everything like that?
Oh, and are their weapons only limited to art tools? Well, I see knives, but how would that in art? Does paint (the color) do anything to the pained? In fact, what happens when paint and pained mix?
My last question is how the level system works? Do they just know it somehow? Or will you (or someone else) tell us that we've leveled up, so to speak? And maybe you'll need to explain on their techniques / abilities, since I have no idea what "Psychological Warfare" and "Black Hole" are...>.>.

It has a lot of potential to become a good rpg. Especially if you work on it long enough.

There are stories made from the imagination. There are stories born from experience.
There are stories told because of a need to be filled. There are stories that simply need to be told.This is one of them.

“Maybe there really is a method to his madness…or maybe he’s just plain insane."Chapter 3: Act III is out and posted!

I have revised the whole thing up to a point where most of those questions could be answered.

Nhajia was an amazing planet. A planet full of hopeful artists who lived peacefully side by side with each other. Artists who wanted nothing more than to just paint and live. No one took to much, no one got to little. The perfect planet. Until the Smiths arrived. The Smiths were a small race that lived on the far side of the planet. Everything in the Smiths territory had become dull and grey. The flowers had stopped blooming, the sun had stopped shining. Black smog poured out of the Smiths homes and fires rose out of large smokestacks. The residents lived almost exclusively in ghettos and slums. The only ones who were happy were the ones who had helped create the terrible conditions. They lived in Mansions and drunk wine and ate all day long. The Artists, seeing how terrible the conditions had become for the people of the Smiths territory, decided to try and rescue them. The Artists used their powers to try and take down the smiths, but it was a futile effort. The Smiths used gigantic metallic beasts to stop the artists. Once the Artists fell back, war was declared on the rest of planet Nhajia by the Smiths. It didn’t take long for them to corrupt the rest of the planet. The Smiths then took the entire planet Nhajia and created one massive City out of it. The city was painted in all black and white, in a hope to make the people forget about creativity and hope. The ghettos grew larger everyday. The smog thickened every night. Soon Nhajia would simply rot away.

A man, about 19 years old, was standing in front of a wall. A gigantic, white, wall. Now to others this might seem like an obstacle, but to him, this was a canvas. He flashed his head to the left, and then the right. He slid his fingers down and gripped the can he had been carrying. He brought it up as a smile crept onto his face, and shook the bottle. Once again he flashed his head back and forth, and then pushed down on the top nozzle of the bottle, releasing the paint onto the blank wall. The hissing was a symphony to his ears as he swept it in a long arc, creating a red stripe on the wall. His hands were trembling; it had been so long since he had created graffiti. His other hand reached down, grabbing another bottle, he shook it up as well and began streaking it across the wall. He breathed in the fumes; it carried him away into a land of tranquility. Streaking back and forth with his two cans, he kept on making the streaks larger and larger. However, he had the forgotten the number one rule of creating graffiti. Don’t. Get. Caught. A flash of grey rocketed at his skull with perfect accuracy. The man felt the grey enter his head as he fell down on the ground. His breathing was heavy, his eyes flitting back and forth. How did he get caught? The city must have been tightening up on security cameras. That was it. He could feel the grey pained move down his body, finally reaching his heart. The pained infected his heart, setting up a work station. It then pumped more of the dark fluid through his body. His skin turned ghost white, his eyes turned black and his stomach bulged up. His body swelled up, more, and more, until the skin on his body was stretched tight. Finally, it exploded, spreading more of the grey fluid everywhere. There was just enough fluid to cover up the graphic he had been spray painting.
We are the Revs.

The Revs. They are amazing humans. They can see the big picture with perfect clarity. When the Revs first appeared, the government of the city hardly noticed. But as time went on, more and more Revs were showing up. It wouldn’t be long before the Revs would lead a full attack on the city. The Mayor of the city was John Smith. He viewed all creativity as a waste of energy. When Mr. Smith saw the Revs begin to swell in number, he decided to take action. Mr. Smith was a genius when it came to warfare, he had created many different weapons to use against his foes. This was how he got into his position, by destroying anything that was different from him. Mr. Smith eventually invented a new type of weapon. The pained. The pained was a special fluid that would attack a persons heart using it to pump more of itself into the entire body, eventually causing the victim to explode.
Mr. Smith smiled at his new invention.
“Time to bring the hammer down on those damned hippies.”

I've Revised the plot. The classes are now not confined to only artists, intead they are called REVS short for revolutionaries.

I've revised the classes and added a new class. Activist.

Name/Nickname: Yep.
Gender: Yeah.
Age: 14-50 anything over or under is pushing it.
Appearance: 6 sentences
History:7 sentences
Personality:6 sentences
Weapon: Art tools and megaphones are your primary weapons. You can only use abilities if you have your primary tool with you. (Activists would need their megaphone, mosaics would need there brush.) When you turn level 3 you are allowed to carry a secondary weapon: Swords, Shields, even bow and arrows are allowed. You can use these weapons to expand your abilities even more.
Abstracts riding a buddy with a sword dipped in paint anybody?

Rev: Your class.

Types of Rev. (Classes)

Mosaic: Revs who use this type of art take bits and pieces of surrounding colors to attack the enemy. Some of their abilities include "Mortar Paint" and "Color twist". Often use brushes to take colors off of surfaces and combine them, although other ways of combining are possible.
Lv.1:
Color blast: Uses your weapon to shoot a variety of colors at the enemy, causes average damage.
Particle whip: Small amounts of color arranged into a whip which the mosaic can then use as a weapon.

Lv.2:
The Hammer: Small amounts of color arranged into a hammer, hammer has limited range with high damage output.
Mortar paint: Transforms surround area into paint, rockets of color then shoot up in the sky. The rockets fall down three posts later. Cause mass damage and can only hit a few enemies.

Lv.3:
Color twist: Take colors around the foe and combine them. 50 percent chance of blinding the foe for two posts.
Disguise: Blend your self with the environment for 3 posts. Can only use color blast while in this state.

Lv.4:
Combination: Fuse your own particles with an enemy to have temporary access to their powers.
REV Mosaic: You create a brilliant piece of artwork, takes 5 posts. When completed the mosaic gives you and your allies powered up abilities for 5 posts. Use it well.

Abstract: Totally random, yet somehow beautiful. These Revs have an assortment of odd abilities. Abstracts tend to avoid direct use of weapons as their defenses are low.
Lv.1:
Stupefy: An odd dance is performed, causing the enemy to become confused.
Color slap: The Abstract converts a small portion of area next to him into paint. Then dips his hand in the paint. The next slap from the Abstract will cause mass damage.
Lv.2:
My buddy!: An odd sphere of paint comes out of nowhere.
Canvas: The Abstract sweeps his hand across the entire battle field causing it to become completely white.
Lv.3:
MY! Buddy!: The color sphere then becomes a horrendous monster, the Abstract can then ride on it’s back.
No canvas: The Abstract waves his hand back across the whole battle field causing a multitude of paint puddles to form, the puddles cause poison damage to all enemies.
Lv.4:
Captivate: The Abstract performs an extremely strange dance involving rubber chickens, serebii joe and a half naked mouse. The enemy is emotionally scarred.

Sketch: These Revs use their sketches to recreate situations. They have to use the move concentrate before they use their attacks and have low defenses and attack. “Dragons hearth” “Antiestblishmentalism” are a couple of their moves.
Lv.1:
Remember that one time..: The sketch recreates a situation from their history. This means making the battle field anything you want.
Concentrate: The sketch must use this before any other move.
Lv.2: Antiestablishmentalism: The Sketch takes one of his pencils and snaps it in two causing a ripple of lead to burst out around him.
My love..: The Sketch sketches his crush, inspiration is given to all your teammates and attacks are powered up.
Lv.3:
Shade: Causes next attack to become more powerful.
Free mind: Allows the Sketch to change the battlefield completely from their mind.
Lv.4:
Dragons hearth: A powerful dragon is sketched, causing an actual dragon crash down to the battle field. Wow.

Activists: Activists seek to create knowledge among the people. They often carry megaphones and wear T-shirts describing their disgust for the government. Activists have good attack and defenses. They usually go in on the front lines.
Lv.1:
HELLO?: The activist shouts something in his microphone causing good damage to all enemies near.
Did you know that…: The activist opens the enemies minds, making some enemies fight each other.
Lv.2:
Can you hear me?: The Activist screeches into his megaphone. The enemy becomes weaker to sound based attacks for 5 posts.
Lets break it down: The Activist goes into a long speech about global warming. Half of the enemies nearby fall asleep.
Lv.3:
WAKE UP!!: The Activist shouts, causing enemies who are asleep to wake up and attack anything nearby.
Enthusiasm: The Activist takes his weapon and goes into a fierce flurry of combos, hitting the enemy for massive damage.
Lv.4:
REV Activist: The Activist stomps his foot on the ground. All other sounds stop. The activist clears his throat. Any sound based attacks reach all enemies for 3 posts.
SCREW THE SYSTEM!: The Activist shouts, causing fear in the enemies near by.