이시이(Hiroshi Ishii) 교수

발표 주제 :

Vision-Driven: Beyond Tangible Bits, Towards Radical Atoms

발표 시간 :

2014. 12. 11(목) 10:20 ~ 11:20

Abstract :
Our vision-driven design research is carried out through an artistic approach. Whereas today's mainstream Human Computer Interaction (HCI) research addresses functional concerns – the needs of users, practical applications, and usability evaluation – Tangible Bits and Radical Atoms are driven by vision. This is because today's technologies will become obsolete in one year, and today's applications will be replaced in 10 years, but true visions – we believe – can last longer than 100 years.
Tangible Bits seeks to realize seamless interfaces between humans, digital information, and the physical environment by giving physical form to digital information, making bits directly manipulable and perceptible. Our goal is to invent new design media for artistic expression as well as for scientific analysis, taking advantage of the richness of human senses and skills – as developed through our lifetime of interaction with the physical world – as well as the computational reflection enabled by real-time sensing and digital feedback.
Radical Atoms takes a leap beyond Tangible Bits by assuming a hypothetical generation of materials that can change form and properties dynamically, becoming as reconfigurable as pixels on a screen. Radical Atoms is the future material that can transformits’shape, conform to constraints, and inform the users of their affordances. Radical Atoms is a vision for the future of human-material interaction, in which all digital information has a physical manifestation so that we can interact directly with it. Even though we may need to wait decades before atom hackers (material scientists, self-organizing nano-robot engineers, etc.) invent the enabling technologies for Radical Atoms, we believe the exploration of interaction design techniques can begin today.
I will present the trajectory of our vision-driven design research from Tangible Bits towards Radical Atoms.

Bio :
Hiroshi Ishii is a Jerome B. Wiesner Professor of Media Arts and Sciences at the MIT Media Lab.
He was named Associate Director at the Media Lab in May 2008. He is co-director of the Things That Think (TTT) consortium and director of the Tangible Media Group. He founded and currently directs the Tangible Media Group pursuing new visions of Human Computer Interaction (HCI):"Tangible Bits” and "Radical Atoms.”
Prof. Ishii and his team have presented their vision of "Tangible Bits" and "Radical Atoms" at a variety of academic, industrial design, and artistic venues (including ACM SIGCHI, ACM SIGGRAPH, Cannes Lions Festival, Aspen Ideas Festival, Industrial Design Society of America, AIGA, Ars Electronica, Centre Pompidou, and Victoria and Albert Museum,) emphasizing that the development of vision requires the rigors of both scientific and artistic review. A display of many of the group's projects took place at the NTT InterCommunication Center (ICC) in Tokyo in the summer of 2000. The following year, a three-year-long exhibition titled "Get in Touch" featured the Tangible Media group's work at Ars Electronica Center (Linz, Austria) from September 2001 through August 2004. Prof. Ishii was elected to CHI Academy by ACM SIGCHI in 2006.
Prior to joining the MIT Media Lab from 1988-1994, Prof. Ishii led a CSCW research group at NTT Human Interface Laboratories Japan, where his team invented TeamWorkStation and ClearBoard. Prof. Ishii was a visiting assistant professor at the University of Toronto, Canada from 1993-1994. He has also received several degrees in engineering, including a B.E. degree in electronic engineering, M.E. and Ph.D degrees in computer engineering from Hokkaido University, Japan, in 1978, 1980, and 1992, respectively.https://plus.google.com/+HiroshiISHII/about

닐(Neil Trevett) 부사장

발표 주제 :

How Mobile Devices are Revolutionizing User Interaction

발표 시간 :

2014. 12. 12(금) 10:20 ~ 11:20

Abstract :
Mobile platforms and advanced vision sensor capabilities are beginning to transform how the real and virtual worlds can be merged to enable new classes of user interaction. However, the software community needs to effectively leverage expanding hardware capabilities if this latent capability is to be unleashed. The Khronos Group is an industry consortium creating open API standards for parallel computing, advanced graphics, vision and sensor processing on a wide variety of platforms and devices - including OpenGL®, OpenCL™ and OpenVX™. AT HCIK 2015, Neil will present the latest developments in open, foundational hardware acceleration and sensor APIs, and the role they can play in the future of advanced UI/UX.

Bio :
Neil is working at the forefront of enabling mobile devices to understand both their environment and their users for enhanced experiences. A UK native, Neil has been awarded a joint BS from the University of Birmingham in both Electronic Engineering and Computer Science. Neil has spent 30 years in the 3D graphics industry and in 1985 became the Head of Graphics Systems at benchMark Technologies. Over several years, he helped to guide the company through its evolution into DuPont® Pixel and then to go public as 3Dlabs®. Today, Neil stays busy serving as the elected President of the Khronos Group as well the Chair of the OpenCL™ Working Group. In his “free time”, Neil is the Vice President of Mobile Ecosystem at NVIDIA®, a position he has held since 2005.