Relative Zoom Sensitivity for CS:GO and Overwatch

Consistent aim and trained muscle memory are a key to success in competitive FPS. Relative zoom sensitivity has been a key term we have heard more and more frequently over the last few months. So let’s go over the important bits real quick: The default zoom sensitivity does not match the normal (or unscoped) sensitivity in Overwatch or CS:GO. Or in plain english: Your scoped and unscoped sensitivity are different by default. To better train ourselves to aim consistently, some of us might want to match both. Now, if you want to have the same relative sensitivity while scoped and unscoped we have to do some calculations. Thankfully, this was already done by people much smarter than us. In short it reads like this:

The relative zoom sensitivity in CS:GO is “0.818933027098955175” and was calculated by the reddit user uhufreak here.

So, if you want to match your zoom sensitivity to your normal sensitivity, you can do this by opening your console and copy pasting this: zoom_sensitivity_ratio_mouse 0.818933027098955175

Players like Niko from mousesports use zoom sensitivities very similar to this. He is considered a rifler and has spectacular awping ability – which might be attributed to his relative zoom sensitivity.

The relative zoom sensitivity in Overwatch is 38 and was calculated by the reddit user Skwuruhl here.

Obviously if you main the AWP in CS:GO or Widowmaker / Ana in Overwatch you will test out a variety of zoom sensitivies until they fit you perfectly. Using the relative zoom sensitivity, however, is great for main riflers that usually don’t pick up a sniper rifle. You’re basically using the muscle memory from your normal sensitivity which can help you become a more versatile player.

I hope this helped. If you need any more help feel free to contact us in the comments.

It’s impossible to have the same sensitivity. From the article: “38 only applies to short range flicks, if you are doing longer range flicks 50 becomes more accurate”. I would stick with 38 though since you will want to make short range flicks due to good crosshair placement. Hope this helps.

This doesn’t make any sense. I’ve done a good amount of searching and I haven’t found anything that confirms or denies that the scoped FOV is 51.5 instead of 51. Perhaps contacting Skwuruhl on reddit would actually clear that up? He goes as far as to include screenshots and posts in his reddit thread which leads me to believe that the scoped FOV is indeed 51, and not 51.5, and therefore the best Scoped FOV is 38 for microflicks. Not 36.

A quote from reddit user Skwuruhl himself (who you reference in the article) : “I would guess 36 is a typo because they reference my post and also I don’t know of any math that would lead to 36. Even if it is 51.5 it would still come out to 38 relative sensitivity.”

I respect your website, but I really urge you to double-check instead of going off of whatever the latest comment says here.