Tag: game design

Numbers, stats, resources, energy, money, health points. Games are so often about keeping track of numbers. There are obvious reasons why this is so persistent across gaming and I thought I’d write about some of the problems I have with it.
My first problem is unintentionally designers have built these little idle games into their strategy games and it means players often spend, in my opinion, too much time thinking about their strategy as a soley a set of numbers.