Changelogs (game updates)

v2.9.0 - 23.05.2017

Changed: Actions in vacation mode:1) Enabled the following actions in vacation mode: Messages (list, read, write, folders etc); viewing player profiles; game rules; memo2) Disabled the following drag&drop actions in vacation mode: taking packages; buying & selling from / to vendor; consuming items (i.e. drop on avatar or guild library) >> [normally those actions were already disabled in v-mode however it was still possible to still undertake them in some circumstances]

Improved "on that page" actions in packages - before that change it was possible that other packages were deleted than the ones a player could see (e.g. if new packages arrived between loading the page and the use of the option). Now only packages which can be seen (on the page) are affected

Feature: Added warnings regarding Dis Pater costume:1) added a warning when entering the Underworld that says "you already have the costume for this difficulty. Defeating Dis Pater again will not give you another costume until you use the one you already have."2) Altered the confirmation dialog when removing the Dis Pater costume to include a highlighted warning explaining that the costume will disintegrate once removed.

Shortened name of the first underworld opponent (mirror) if the nickname is too long

Added shortening also on package-page (e.g. for sender names)

If a text is shortened by "…" e.g. nicknames now a cursor with "?" is shown when hovered.

Clicking next to a information pop-up window now cancels the pop-up instead of "OK" it

v2.9.1 - 14.06.2017

Some backend changes

Fixed drop of non-droppable affixes on smeltery >> There are still items in game with old affixes which should not be dropped anymore. If such an item was put to smeltery there was a low chance to get those no-use-anymore affixes as a forge recipe.

[Fixed]Expedition cooldown cancelled >> if the expedition- or dungeonpoints got full a running cooldown was cancelled after 1 minute

[Fixed] Expedition/dungeon: time for next point displayed incorrectly >> in time zones other than DE, the time stamp for the next expedition / dungeon point was displayed incorrectly. They were shown in DE timezone.

v2.9.2 - 22.06.2017

Fixed: Several layout issues (buttons, texts, etc.).

Improvement: Some more push notifications (e.g. automatic update on level-up)

Fixed: Forge tools are not stackable in forge anymore; was possible under certain circumstances before (with no effect).

Improvement: Nicer progression bars in reconstruction event

Fixed: Serverquest did not start properly on some servers

Fixed: Dungeon points regeneration micro-event was broken

Fixed: Expedition buffs like Centurio's reduced waiting time do not apply anymore to the Underworld.

v2.9.3 - 28.06.2017

Fix for user lags: Under certain circumstances accounts could get stuck in loading (=not playable anymore)

v2.10.0 Known issue - 14.07.2017:

Quote

The new attack button in the combat reports currently has an issue where it doesn't warn you about your event points or Underworld points being empty. So if you are using it in an event location or an Underworld location, please be aware of the fact that using it might cost you rubies. We recommend you check the enemy overview first before attacking in these areas.

v2.10.1 - 20.07.2017

reworked achievement system in backend

Changed chat-link to fix issue with tooltip in mobile view

Some changes in drag & drop (We made some changes on drag on drop concerning stack sizes. E.g. it wasn't possible to drag a stack of 60 soulmirrors to a stack of 60 soulbounded items. Now this should be fixed. Now you can also drag a stack of 60 items to a stack of e.g. 70 items and then just 30 items will be moved)

Fixed: Wrong difficulty of underworld (Cancelling a travel to underworld didn't reset the difficulty… now it does

v2.10.2 - 27.07.2017

Fixed: Placing items in inventory using less space than actually necessary: It was possible to place items in inventory although there was not enough room for it… e.g. 2 stacks of chicken (each 2x2) in a 2x4 box.

Fixed: Packages vs stack size: If someone dragged e.g. a stack of 60 items out of his packages all other stacks were marked as possible "drop" (so highlighted green) although the sum of both stacks exceeded 100… if he/she dropped it there a "not possible" was shown and the package faded back.

Improvement: Delivery of prizes of reconstruction events is now more "fair" Now all users get a price which have at least as much resources spent as the top 20 user. Before if more then one user were on place 20 only one got the prize.

Fixed: Revenge-links didn't work on serverquest reports

Fixed: After servermerge some items were lost

Fixed: Wrong preselection value in "move stack"-overlay

Fixed: Quality indicator stays in inventory if a green item is dragged to smeltery

v3.0.2 - 13.12.2017

Fixed: Missing buffs in eventnews [If there was an event with the same buff but different effects only one of the effect was shown in newspost.E.g. No durability loss on expeditions / arenafights / …]

Fixed: Dungeon buffs links are not working as intended [When the dungeon buffs were active, the buff linked to the last expedition, instead to the last visited dungeon.]

Fixed: Statistics shown under 'victories' seem to get stuck/not getting updated [Were updated only when the eventhandler was restarted… so actually once a week instead of instantly]

Fixed: Event locations counts as location 0 [For missions, news and tasks event locations counted as location 0 of the current country.e.g. if you have the task "Defeat rat 10 times" and you defeat the first opponent of an event location it counts as a rat.Or defeating the boss of an event location when the first boss of a country hasn't been defeated yet triggers a servernews that the location 0 boss has been defeated the first time.]

Fixed: Payment overlay not loading [Whenever a link was clicked (e.g. happy hour buff link, buy rubies) that forwarded to payment page and additionally should open the payment overlay, the overlay didn't open]