I love the concept. Your modeling on the characters is also great. My one crit would be with the roof structure. The way you have the column going up to the roof might be a little off from how a japanese roof works. I think it might look more realistic if the column went under one of the supports and then they stacked on top of each other. Here is the best image I could find of what I’m talking about.

But it’s a nitpick thing, I’m just into architectural details so my eye is drawn to that stuff Either way this image is looking great.

Hello mister Monsit!!:bowdown: it is true, i’ve never posted on your page, but what can i say? i’ve any advice to give to you…it is simply wonderful…like always! good lck mister and keep goin’on this way…you rocks:buttrock:

Oh, and a few more words… I think someone mentioned a few posts back that the pose of the combatants is a bit stiff, and I tend to agree there. They don’t look quite alive, and that could potentially ruin the whole thing… So I guess you’ll need to exaggerate their poses quite a bit, give them a feeling of weight and motion.

many many thanks for supports!
DaddyMack : thanks for comments man! I ‘ll fix the repeated pattern!
Novacaine : thanks for reference! its’ perfect! but I think I don’t have time left to fix ,:twisted: thanks again!
JamesMK : aahh! again , I can’t fix pose of charactor too much , because I model them in final pose :banghead::banghead:

I can’t fix pose of charactor too much , because I model them in final pose

You know, I had this same problem with my characters and I think I found a good solution that is pretty quick. In your 3d app, simply detach the limbs that you want to repose. Detach them at the shoulder and at the elbow. Then, repose the detached limbs to your liking. Next, reattach the limbs. Now some tweaking will need to take place. To do this quickly, simply bring the model into zbrush and sculpt the joints with the move tool until you’re satisfied. The whole process shouldn’t take more than 20-30 minutes maximum I think.

I really respect you as an artist and I know fully that you have far more experience than me. I just thought that I would throw out this tip in hopes that it would help you in some way. Great work man!