Hi!
If i have a mesh,can i set some polygons of them just have flat eadges,which means some vertices shared in these polygons just have only normals,and some polygons of them are smooth eadges,which means shared vertices have be duplicated,they have own normals and texture coordinates??

mobeen

12-04-2011, 08:47 PM

Hi,
If I understood you correctly, you should have a look at smoothing groups (http://www.youtube.com/watch?v=-Iswm1xKtGs)

zydgyy

12-05-2011, 05:11 PM

So,what is this smoothing group used for?Exracting normals?or sth. else?!

BionicBytes

12-06-2011, 07:45 AM

its a way of calculating normals.

zydgyy

12-06-2011, 08:19 AM

So, can u give me an example,code?It will be appreciated~

tksuoran

12-06-2011, 12:46 PM

You can find example code from this link (which was recently posted in this forum)