Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Library Data: Master Archive:r3br@nd <dot> ly

Got a PDF to add? /DropOff(Name it "*-notclean" if you suspect it has watermarks.)

>>68365990Traveller is a decent fit for the type of tale those songs tell. You can hear a lot of classic SF behind them, even if there are not always any obvious single inspirations. Traveller springs from many of the same places, different though its interpretation may be.

Of course, many of these songs are about things going wrong, and my experience is that Traveller players will move mountains to keep such things from happening.

I've been sifting through both websites and my collection to find a combo that works with Mirror March in:>Allowing the card to be played multiple times>Casting it over and over once per turn>Returning it from the graveyard>Using it on a creature with such bullshit "Enters Battlefield With" rules on itIs there any particularly nasty cards that come to mind when looking at this card? There has to be something absolutely ridiculous out there.

>>68333213Cthulhu isn't native to the sea.He's from a gas giant and used his wings to fly there.In space he can't use his wings to fly. He uses the power of his mind. He could do this in an atmosphere as well and probably does when he wants to seem more intimidatingly godlike.In Lovecraft's universe space functions like it does in TREASURE PLANET, because of Victorian era ideas on what space was like. His race can modify their bodies as they see fit. Adding and subtracting limbs, etc. He probably keeps his wings on display for intimidation purposes.

>>68361985I'm pretty sure that's not what happened in the actual book. The popular depiction of Cthulhu is actually based on a religious idol that the main character found that was supposedly made in his image.

Let's do something other than 40k faction creation threads. Let's focus on something more mundane but still prevalent in the 40k universe, namley the myriad of xeno beasts and creatures that inhabit the worlds of the Imperium and beyond.

War of Fakers: 4th War prep and maybe return to the 3rd War? Please?Previous (relative) Thread >>68250036Info for War 3: https://pastebin.com/rNucgpb6Info for War 4: https://pastebin.com/apN2AN8iInfo for War 4.1: https://pastebin.com/q4aJRDr6

The CYOA: https://imgur.com/a/JW4fE3w

Dear Anon, if you are inclined to "prank" us "fatefags" by posting mpreg, please refrain from doing that. I know that acknowledging you only feeds you, but I felt that this needed to be said in "official" capacity...Anyhow, let's try one last time to get this show on the road. If it doesn't work here, we may as well return to /cyoag/. In any case, prepare for wailing and gnashing of teeth.

>>68363525>Shit I have the weeb speak waifu>This is alright however as she is more grown out then Excalibur Artoria

>>68362682Rebellion isnt inherently defying all authority. Its revolution, but how that revolution takes form and how it ends is entirely up to the individual. At least thats how I see it, or its a misinterpretation of how the origin works, which I assume is a compelling motive.

A wish of power is enough to essentially push a revolution to its logical conclusion, but what happens when the revolution ends? Does the rebel become the dictator or does he bring rebellion to all corners of the land? Its a destructive cycle unless the rebellion has a clear end in sight.

>>68362682That and not all Rebellions end in Democracy, depending on how you look at it. It can be as simple as massive political reform to the desired state of a state or it can be the changing of power from one hand to the next.

>>68367710Dming taught me to unironically play for the fun of the game. Besides, it doesnt matter if i loose to metafags 10 games in a row, so long as i get lucky once and can claim it was skill forever :^)

>>68367516>I buckled under the group voteShit, man, I could call you a weenie actually I will, you weenie

But, man, I can commiserate. Buckling under group pressure is tough. Just make the game as best as you can so that you can enjoy it, ok? At least 5e isn't tough to run! If you want to split folks out, try doing a planar game where folks end up in different dimensions with different systems.

Most blades games are ten sessions at most, and usually can be ended satisfactorily at around 4 sessions (either by characters retiring rich eniugh or languishing in poverty due to stressing out of the game) fuck ya friends for not wanting to try a short but fun game out, sell it to them as a five session break before d&d

Eh. It took a while to find a group that was full of chill people. I'm a bit of weenie, but I think it's justified. I tend to compromise and take care of friends first. It's how I got the title of "group mom" really.

>>68368611It's a kind of not-entirely-unjustified hipsterism. Stonemaier games tend to be pretty unambitious riffs on already successful games. Combine that with a clear emphasis on presentation and it starts to seem like vapid trend chasing. The reddit-tier fanboyism and hugboxing of some of the hardcore followers doesn't help this either.Jamey is a businessman and social engineer first; games dev second.

>>68367523Jesus christ. You could not have given a more autistic response if you tried. The problem isn't that they are good or not, it's that you're jamming something that doesn't suit the game scale in. It'd be like if they introduced tanks into Kill Team.

>What is Genesys?Released in November 2017, Genesys is a pen-and-paper generic RPG system and toolkit by Fantasy Flight Games, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.https://www.fantasyflightgames.com/en/products/genesys/

((LATEST NEWS))>The Expanded Player's Guide and official GM screen will release later this year; a setting splat for Keyforge should see release in Q2 2020https://www.fantasyflightgames.com/en/news/2019/8/2/boundless-opportunities/>The Genesys Foundry is open for business, an initiative allowing you to sell your fanmade hack(s) on DriveThruRPGhttps://www.fantasyflightgames.com/en/news/2019/8/2/the-genesys-foundry/

>Where can I find the books?Check the Online Extras pastebin below. The core book is the only mandatory book.

>>68360587Sounds about right. It'd be a blanket modifier for either adversaries or maybe even players given the opportunity. I know Another Dawn has an enemy type that's all templates you lay atop existing adversaries that boost stats and provide new powers.