Author of the Alchemancer and Assassin Without a Name fantasy series

Last time I revealed the regional map which goes along with my new steamfantasy novel, The Nullification Engine. Now, it's time to take a look at the second map.

I give you, the city of Brighton.

Brighton is a city where three rivers—the Silvercross, Whitecrest, and Highbrook—converge. Its residents took full advantage of this by re-routing the rivers into waterways which flow throughout the city. It should come as no surprise that Brighton contains a great number of bridges and, much like our own real world Venice, finding your way around its streets and alleys, when you have the additional obstacles in the form of rivers and waterways, can make for a difficult time getting around, especially for newcomers.

Aaron, Serena, and Ensel Rhe arrive at Brighton's gates fresh from their ordeal in The Five Elements. As one might expect from my writing, right away things go south for them. I'll say no more, other than that you can pick up a copy of The Nullification Engine at all major online retailers. I hope you'll give it a read.

The Nullification Engine, which was just released a couple of days ago, is no exception. In fact, this new book has not one map, but two!

Here is the first one (with the second to follow in a near future post). I give you the Earldom of Kettering.

For those who read The Five Elements, you'll no doubt notice the presence of Norwynne Keep, which is where the story in that novel begins. Much of the rest of the places from The Five Elements are 'off the map' (see the map for the Barony of Fallmere), because now our players are heading north. Where, you ask? All the way up to Brighton, which is a city that sits at the intersection of three rivers (The Nullification Engine actually begins with our heroes already having made the journey). There are a lot of hamlets, other cities, and geographical features called out in this map. Not all are touched on in The Nullification Engine, but will become more relevant as the series progresses.

Next post I will reveal the second map, which is of the city of Brighton itself.

Without further ado, I give you, ladies and gentlemen, the world map of Uhl.

The one thing that's immediately noticeable is how hard it is to read some of the names! That's why, if you click on the map, you'll be taken over to the World of Uhl web site where you can view a larger version. Even on that larger map it's a bit hard to pick out details. I think what I'll wind up doing is sectioning the map off into quadrants and putting those up. Alternatively, if money wasn't an issue, I'd have my mapmaker break out each kingdom and we'd drill down from there, highlighting each area in greater detail. But, there is that money thing, so that's probably not going to happen anytime soon.

I realize these places don't mean much without their being some context or relation to my books. So, let's drilldown a little.

The Hall of the Wood tells the story of a patroller returning home to the Simarron Hall. That Hall (it's actually one of three) is here:

The shoreline and the forest are really the only points of context here. No Norwynne Keep, no Wildemoore Manor, no witch's house. You'd have to jump over to the map of the Barony of Fallmere to see that level of detail. Therein is one of the problems: detail is nice, but it also clutters up the map. So, I tried to generally stay high level here.

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