AIM

MSN

Website URL

ICQ

Yahoo

Jabber

Skype

Location

Interests

Description of "TSLRCM Dialog Overhaul":
This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of
The Sith Lords Restored Content Mod (TSLRCM).
The majority of the alterations are based on modern corpora, mainly affecting written speech as well as menu screens,
without changing their original meanings.
Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references
while some others were changed to further add context to specific situations.
As this modification was originally meant for personal use only, you will also find some of my attempts at revamping
the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references.
That includes the removal of hesitations and interruptions that are not reflected in speech.
In its current state, this modification doesn't fix description errors regarding item effects and character building.
For full details on the changes, please refer to the included "changes.txt" file.
Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process.
Feel free to report cases of potential overcorrection as well.
Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page).
Installation:
TSLRCM 1.8.5 is required.
Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification.
Certain changes may only occur upon starting a new game.
In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory.
Contributors:
- ndix UR
Special thanks to:
- LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series
- Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans
- Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come
- Salk, whose "KotOR Dialogue Fixes" served as a major inspiration
- stoffe, for their invaluable "TalkEd" tool
- Fair Strides, for their handy "TLK Converter"

Bao Dur Shield Dialogue Restoration A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 11.02.2018 Release Date 1.1: 10.03.2018
Installation: Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description: While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur opens the force field in the underground military base that didn't make it into the final game. Since this dialogue wasn't restored by TSLRCM I decided to restore it.
Version 1.1 has two additional options.
Option 1: Restored Dialogue
Option 2: Restored Dialogue and an alternate line
Option 3: Alternate line only
Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities: Is incompatible with anything that edits "ffield_1.dlg"
Permissions: Do NOT claim credit for this mod
Thanks: Bioware for the first game Obsidian for the second game danil-ch for letting me know how to fix a small bug in 1.0 Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Author:
Kainzorus Prime
Mod Name:
PC Response Moderation
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
2. Instalation:
=========
Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
3. Usage
=========
The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
4. REMOVAL:
===========
Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
Replace the modded file with the one downloaded from the link above.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Quick question - I've been working on some VO recording for droid dialogue and I'm getting to the point now where I'd like to start testing VO volume and quality in-game.
What kind of VO filters are generally used for droids? Protocol/sales droids specifically?
I'm currently using Audacity to record VO's into MP3 format.

View File
TSLRCM Dialog Overhaul
Description:
This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of The Sith Lords Restored Content Mod (TSLRCM).
The majority of alterations are based on modern corpora, mainly affecting written speech as well as menu screens in the game, without changing their original meanings. Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references while some others were changed to further add context to specific situations (Example: Lasavvou will now mention his name during conversation).
As this modification was originally meant for personal use only, you will also find some of my early attempts at revamping the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references. That includes the removal of hesitations and interruptions that are not reflected in speech.
For full details on the changes, please refer to the included "Changes.txt" file.
Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process. Feel free to report "overcorrection" as well, as the changes made with this modification are highly subjective. Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page).
Installation:
TSLRCM 1.8.5 is required.
Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification. Certain changes may only occur upon starting a new game.
In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory.
Contributors:
- ndix UR
Special thanks to:
- LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series - Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans - Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come - Salk, whose "KotOR Dialogue Fixes" served as a major inspiration - stoffe, for their invaluable "TalkEd" tool - Fair Strides, for their handy "TLK Converter"
Submitter
KUyTh
Submitted
02/20/2018
Category
Mods
TSLRCM Compatible

File Name: Bao Dur Shield Dialogue Restoration
File Submitter: N-DReW25
File Submitted: 11 Feb 2018
File Category: Mods
TSLRCM Compatible: Yes
Bao Dur Shield Dialogue Restoration A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 11.02.2018 Release Date 1.1: 10.03.2018
Installation: Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description: While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur opens the force field in the underground military base that didn't make it into the final game. Since this dialogue wasn't restored by TSLRCM I decided to restore it.
Version 1.1 has two additional options.
Option 1: Restored Dialogue
Option 2: Restored Dialogue and an alternate line
Option 3: Alternate line only
Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities: Is incompatible with anything that edits "ffield_1.dlg"
Permissions: Do NOT claim credit for this mod
Thanks: Bioware for the first game Obsidian for the second game danil-ch for letting me know how to fix a small bug in 1.0 Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Click here to download this file

I have tried everything to make my Force Power mods compatible: installing them in different order, merging the .2da files, using the TSLPatcher, everything without any success. Several share the same spells.2da lines. Merging them mixes them up as does different order installation order. So I created a single one and added lines for all Force Powers. However I know I must change the line in their scripts to match my file. Consider the Four Force Powers Mod. You can see in image 1 it normally is in rows 132-144. However in my file it is in rows 135-146. I need to know how to edit the scripts to match the mods to the new rows. I can open the .ncs script files and .nss script files. But need to be shown where to look to find it and match the rows. Also if I replace the spells.2da file in each mod with mine will that make it easier for the mod to run as there would be nothing to change in the Override folder? I have placed everything in the zip folder below. The links to the mods are listed in the enclosed text document so you can look at them yourself. I ask to be shown how to edit scripts to match my spells.2da. I only need to be shown for one power. Once I get the experience one I can repeat the process for the rest myself. I give full credit to the respected authors. Please give me all help that you can. Thank you in advance.
Mods And Spells.2da Files.zip

I almost always do alien playthroughs in kotor I and II--I just think it's more interesting.
Playing as an alien works much better in the first game than it does in the second one, however. Both games have some pretty awesome mods that let you look like an alien, but there are a few mods that only exist for kotor I (as far as I'm aware) that kotor II could really use. One of them is a sounsets mod, which allows you to go into KSE and replace the default soundset with an alien one. The second one is Alien DLG Correction, which replaces the word 'human' in dialogue with an alien species of your choosing (I think they have around 4 options, if I remember correctly).
I've made a few attempts at both of these, but they have been unsuccessful thus far--I'm pretty inept when it comes to modding this game. How difficult do you think making mods like these is? If it isn't too insanely difficult, I'll keep trying, but if it's pretty hard I may as well not.
If you want a reference for my skill at modding this game... just take that of a 3 year old child, and there you go... ¯\_(ツ)_/¯

I am having a huge problem with Star Wars Knights Of The Old Republic. I understand that you can edit the featgain.2da and classpowergain.2da files to edit how many feats and force powers you gain at each level-up. However the problem for me is that whenever I try to use the recommend button to get a suggestion of which to go with the game freezes and crashes. That is not a large problem as I can easily get around it by just selecting the desired for powers myself. The main problem that I have is this. Say I have 10 feats to select but there are only 5 left available. When I have selected those 5 and try to move on the game tells me to select five more and will not let me proceed until I have selected all 10. But I cannot do that when there are no more feats available. That means I cannot go any further in the game. The same thing happens when I try to select force powers. I cannot fix this problem myself no matter how many times I edit the featgain.2da and classpowergain.2da files as my other party members automatically have specific feats and/or force powers when they join my party. Therefore there is no way that I can set the .2da files to grant exactly all the feats and force powers at the level 20 level-up because what will work for one party member including myself will not work for them all. I used to not have this problem. When I had selected all the feats and/or force powers I would be able to proceed to the next step of the level-up even if I had more numbers to select. I want to be able to do this again so I can actually play the entire game. I have tried everything to get it work now, such as reinstalling the game: changing the compatibility settings, everything and I have had absolutely no success. I ask anyone who can help me with this to please do so as soon as possible. Please help me with both problems including a way to make the recommend button again as well as let me move on no matter what once all feats and/or force powers have been selected. In case the issue may come from any of the .2da files that I use in my override folder I have attached them below. If you find a problem with them please let me know right away. Thank you in advance.
.2da Files.zip

File Name: PC Response Moderation
File Submitter: Kainzorus Prime
File Submitted: 18 Sep 2013
File Category: Mods
Author:
Kainzorus Prime
Mod Name:
PC Response Moderation
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
2. Instalation:
=========
Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
3. Usage
=========
The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
4. REMOVAL:
===========
Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
Replace the modded file with the one downloaded from the link above.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Click here to download this file