The most noticible change is that the game play has been changed to be closer to the original Bolo game. Full list of changes are as follow:

WinBolo and related utilities are now free software and released under the terms of the GPL version 2. For more information see: http://www.winbolo.org

Game Play

* A lot of changes were done to WinBolo's game play to make closer to the feel of bolo.
* Tank acceleration, deceleration and automatic slow down rates have been changed to match Bolo.
* When hit by a shell the tank now slides in the direction it has been hit rather than getting moved there straight away.
* Changes to the base regeneration of stocks algorithm. Bases now regenerate new stock at a rate of one unit per 20 seconds per player.
* Pillboxes now shoot slightly faster.
* The time between when a player dies and when they can restart has been changed to 7 seconds.
* Swamp now takes 4 shells to turn be destroyed.
* Tanks can no longer build underneath their boat.

Networking* RSA public key encryption. To prevent players from compiling their own clients and exploiting cheats within the games source code a test is done on joining network games to ensure that only official clients can join official servers. For more information see the WinBolo wiki.
* Dedicated server: IP addresses are now displayed with incoming information request packets.
* Dedicated server: -autoclose flag no longer closes the server when all bases are taken.

Interface

* New game opening dialog.
* Static is now drawn on the screen when a player dies. Note this changes the skin file format and older skins will no longer work correctly. Skin authors will need to update their skins to work with 1.16.
* The scroll wheel can now be used to change the gun sight range.
* Fixes drawing problems on Windows Vista.
* Players behind a NAT firewall now have their IP address displayed correctly in the networking info dialog.
* Number of free pillboxes in a game is now displayed correctly in tracker game search window.
* A single road square in water now displays the water colour correctly.
* Fixed crash on network game startup from within the game client when the inbuilt map “Everard Island” is used. – Note: Starting a game server from within the client on Vista or newer operating system has been currently disabled. Please use the dedicated server to start games.

License
=======
All source files code copyright 1998-2008 John Morrison and released under the
GNU GPL Version 2 except where noted. All graphic and sound files are copyright
1993 Stuart Cheshire.

Source code for WinBolo was taken from the 1.15 release possibly with additional
fixes.

Why?
====
I had always stated my main reason for not open sourcing WinBolo is that I still
had things I wanted to work on. I said that I would consider releasing it when I
wasn't interested in working on it any more. I've never lost interest in working
on WinBolo, however as life goes on I have come to accept the fact I will never
have enough time to work on the things I wanted to. Rather then let the community
die due to inaction from me I have decided to release the source to WinBolo and
all WinBolo related things.

I started this project 10 years ago. The first WinBolo release was 9 years ago.
This was my second "real" sized project in C. (WBN was my first PHP application
as well) - The code is fairly easy to follow and commented. Hopefully this allows
others to pick up the project and continue with it, or use it as a learning tool.

I have started a wiki at http://www.winbolo.org/ with more information on the
design, network protocol and file formats. A list of project ideas are also
listed there.

Thanks to
==========
Firstly: Stuart Cheshire

Those that contributed to the community in one way or another from testing,
hosting, running game servers, teaching others to play: Canuck, sheeps, Min, ten,
LRL, jhood, Nemokrad, Wonka, Killjoy, suicidjky and the everyone else I've
missed.