In the year 2014 and we can still only play with 3 other people? I understand if it is 1-4 for instances (thought I still think that is too small) but there shouldn't be a limit of how many people you can play with. If there are 1-50 people on a map I should be able to group with with 49 of them if I want to.

Likely because it's not a true MMO (in the traditional sense) and probably only has around 256 people in one map or likely even less (maybe 128 or even 64), so if you don't pair them like that then there won't be enough carnage.

On top of that, having more than 4 random people together would already be pointless.

If we consider this game a $60 retail game then I don't think it will be full of microtransations. If it goes the F2P route like Planetside or Rift or something then yeah you can bet it will be full of them - all optional of course. But I think the general rule of thumb is, if you avoid microtransactions in F2P games - expect a lot of grinding

If we consider this game a $60 retail game then I don't think it will be full of microtransations. If it goes the F2P route like Planetside or Rift or something then yeah you can bet it will be full of them - all optional of course. But I think the general rule of thumb is, if you avoid microtransactions in F2P games - expect a lot of grinding

Do games that are F2p end up costing more than a full price game or are they still cheaper in the long run? (Obviously depends on what content you want...so say alot of content)

That depends on the game but I'd like to think that yes, it would cost more...anytime you get something as a package, it should be less money. but if you're just not going to get much then yes it'll be cheaper.

Likely because it's not a true MMO (in the traditional sense) and probably only has around 256 people in one map or likely even less (maybe 128 or even 64), so if you don't pair them like that then there won't be enough carnage.

On top of that, having more than 4 random people together would already be pointless.

I've seen someone compare this to DayZ (as loose as a comparison can be) but in that you are free to team up with however many people can fit on the server. i'd of liked this to be the same.

The shootout at the start was all against AI. It was a scripted event / mission that the players encountered. You'll notice that after they save the cop from the jail cell there is a prompt showing how the whole team earned XP for finishing the event.

Afterward, when the girl sent up the flare and got shot at, that was "supposedly" a pvp encounter.

"Bigfoot is blurry, that is the problem...it is not the photographers fault...Bigfoot is blurry and that is extra scary to me because there is an extra large out-of-focus creature roaming the countryside....Run he's fuzzy, get out of here" ~ Mitch Hedburg, RIP you crazy fool

I'll watch the interview again but he said, play it solo, or play single player.

It's always-online. See below:

"The Division will be always-online, because this is how the game is designed. It's a world that's always on and always living. The fact you're always-online is a must. It's the same for The Crew. You can join your friends or not, but something is happening in this world all the time.