Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

What types of things have you done to your version? Sounds interesting as I love this addon and can't see playing WoW without it so hoping if Zork doesn't choose to continue then you will be able to.

-Option to enable Vertical stacking party frames (still working on an option to increase spacing)
-Aura Watch is no longer needed for Party Frames, but is still usable.
-Aura Watch is active by default on Raid Frames and tracks most healing-related abilities by default (more can be added/removed easily in a config layout in the raid.lua file(soon to be moved to the config.lua file)
-Changed target health text in top-left corner to current/max instead of current/%
-Added target power text (current/max) on right corner.
-Added % number over target health and power bar
-Added config.lua settings for most text font sizes(target name, class, etc. for example)
-Moved many settings commonly changed from individual unit.lua files into config.lua (IE: position of target frame health/power texts, party buff tracking, party vertical/horizontal toggle)

Currently I'm working on making the Raid Frame stack vertically, so instead of being
G1 G2 G3 G4 etc
It will be
G1 G3 G5
G2 G4 G6 etc
Or even
G1
G2
G3
etc

After that, I'll be working on adding an option to increase the spacing for the party frames when they are in vertical mode (which is now the default), and after that I will be working on implementing a profile type system, well, a gheto one at least, instead of saving character-specific settings any changes you make to positions of stuff will be saved to the entire account. This will also stop it from losing your settings when you login without the addon enabled.

Please note - I take credit only for the changes/additions to the code that I PERSONALLY have made. The original addon still belongs soley to zork at the moment, and I make these additions as a fan-based edit of his original addon.
If, and only if, zork gives me permission to, will I upload my version of the addon to wowinterface, until then you can PM me for my github where it is currently sitting.
I try and post an update on/around thurs. evening and I usually answer PM's within a few hours (usually within minutes)

Hi, it's too early, i know, but do you plan to make Roth Ui worth with Legion ?
Thanks a lot for this awesome addon pack

If the original author doesn't, then I do.
i have been maintining my own personal version of this addon for a number of years now, and though I still use the updates he pushes to wowinterface there are a great number of revisions and edits I have made to mine.

If he chooses not to update the addon further (due to the fact that he doesn't play the game anymore) then I will likely get his permission to post my own re-edit of it, and maintain it from there.

What types of things have you done to your version? Sounds interesting as I love this addon and can't see playing WoW without it so hoping if Zork doesn't choose to continue then you will be able to.

Note: I am currently working on adding font sizes and etc into the config.lua file, if zork would give me permission to publish the altered files i'd be more than happy to share, or give him the changes so he can incorporate them himself.

Hi, it's too early, i know, but do you plan to make Roth Ui worth with Legion ?
Thanks a lot for this awesome addon pack

If the original author doesn't, then I do.
i have been maintining my own personal version of this addon for a number of years now, and though I still use the updates he pushes to wowinterface there are a great number of revisions and edits I have made to mine.

If he chooses not to update the addon further (due to the fact that he doesn't play the game anymore) then I will likely get his permission to post my own re-edit of it, and maintain it from there.

Sorry if this has been asked before but, how woudl I go about adding Healing Prediction to the players health orb?
Adding the function to the player's unit lua and creating an enable/disable option in the config added a sort of heal prediction, but it sits to the side of the orb, rather than filling empty space in the orb.

Unfortunately I'm not skilled enough with LUA to do this on my own, so i was hoping you could help me out.

Additionally, would it be possible to add a profile save/load for the positioning of UI elements aswell as orb templates?

I have another question (sorry for asking so many questions haha.) I had an addon that hid my player and pet frames out of combat, they faded in when I got into combat or had a target selected, is that still possible with the diablo oUF frames?