New: Joe Alter Updates!

Shave 8.0 Now Available for Maya 2012 2013 2013.5 2014/ Linux, Windows and OSX. We currently support Mentalray, Pixar's RMS, Arnold, 3Delight, Maxwell, and Vray for Maya.

Most all of Shave's parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism. They also respond to solid textures. There are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.

LipService is a powerful multi-resolution subdivision surface sculpting, rigging, paint and animation system built into a friendly and intuitively organized Maya plugin. LipService's sculpting tools are comparable to ZBrush** and Mudbox*. Its animation tools extend this multi-resoltion editing philosophy through to motion and rigging. Our latest version has a new feature called 'muscle memory' that makes it easier than ever to train the PSD engine with any kind of deformer (muscle, cloth, etc) – when you turn it on, the simulation is detached and it runs from memory. You can do further sculpting on top of that. The feature is similar to Weta's Academy Award Winning “Tissue” inhouse system.

Utilizing tools like PSD, Corrective Sculpt, Performance Animation, Shape Animation and Blendshapes at the subpoly level allows you to increase the amount of animated detail in your scene by orders of magnitude. The integrated sculpting tools offer the tightest workflow you'll find anywhere. This is the first time we've ever seen this kind of tool. Even inhouse tools at the largest studios in the industry do not do this yet, which is why they've been eager to test it during beta and track its progress.