SIEGE: Titan Wars review - More of the same?

Kind of

Clash Royale-likes are a dime a dozen on the App Store these days as eager developers rush in to hop aboard the biggest trend in mobile gaming. Siege: Titan Wars is the latest game of this variety.

A mobile card battler, SIEGE: Titan Wars will look very familiar to fans of Supercell's lane-based CCG. Players use cards to send units into battle and cast spells, though Titan Wars does do things a bit differently. But does it do enough to separate itself from the pack?

Charge!

So yes, if you've played Clash Royale, Titan Wars is going to look very familiar. At the start of each four-minute battle, you're given five mana, which recharges once every second. You use said mana to play cards, which sends your warriors into the fray.

Titan Wars uses just one lane on a much longer battlefield, which makes for some messy, high scale battles that you won't see in other games of this nature. It makes fights feel more epic and frantic, which is a nice new touch to what would otherwise be a very derivative game.

There's a good range of cards to start out, from your basic soldier units to more advanced cards like Sorcerers and Werewolves. You can cast, spells, too, which do anything from raw damage to crowd control. I had a blast using Gravity Well to suck enemies into one tight spot and then bomb them with a Fireball.

The titular Titans are super powerful spell cards that summon impressive beasts onto the battlefield to cause sweeping damage. You'll collect a wide variety during your adventures, and each has their own unique strength which keeps combat interesting.

The aim of these larger battles is to cleverly use your cards in well-timed strategy to overwhelm your opponent, and it's quite fun, even if you're just starting your own card collection.

Epic battles with a catch

While it's fun to watch these scrabbles play out, there's very little input from players. You can only choose where to place your spells and your Titans. All other ground units will deploy from your castle.

Not only does this limit your strategy, if the fight is further up the field, you'll have to wait long, precious seconds for reinforcements to reach the heat of the battle. These small limitations might bother players who like to have a more hands-on approach.

A worthy copycat

SIEGE: Titan Wars is an unabashed copycat. However, Titan Warsmakes subtle improvements to an established genre that are mostly welcome and refreshing. If you're looking for something brand new and innovative, you may want to look elsewhere