pure_server is a server-side variable that forces all clients to use default skins. Selecting a custom skin has no affect as the default skin will always show up. This prevents re-naming valid skins in favor of an "all yellow" skin (remember Quake days?). This setting is most useful for VEF and competition use.

allow_skin_download is a server-side and client-side variable. If server uses it, clients can still use custom skins on their own craft, but that skin is not transferred to the server and then to other clients. This is a bandwidth-saving measure. If the skin is already on the client machine, then the custom skin is shown/displayed; however, no skins are transferred. This is slightly different than pure_server, and pure_server forces a condition, allow_skin_download simply checks to see if the skin is already on the client machine and then does not send it. If clients have this turned off (to disallow), then they are skipped in the polling process and they will not receive custom skins from any players at all.

Suggestion:
Make "Toggle Wing Tip Smoke" work during Track playback. Also, this toggles smoke for the currently selected aircraft in focus, regardless if it's the player planes (client), or other player or AI planes.

Main Body of Post:

Flags are used to tell the game a whole set of options by entering a value from the summation of a set of options. If you understand that, then let me try to convince you of a great idea (of course, this is my opinion):

Assign values to the commands above. Warning, this gets slightly technical. Adding the value of an option enables it, not adding the value to the "view_flags" obviously, does not enable it.
The definitions of the flags are below the entire dialog. An example of this in action is to review id Software's approach for setting coop and deathmatch flags in their games. One setting at the console quickly and easily sets a bunch of options that do not have to be typed manually or included in a script file.

; start new config file options

padlock_distance_limit nnnn

where nnnn is the value in meters. Minimum distance available, 50, maximum current game default

etc. etc. etc. (meaning you could add all the options such as cockpit always on, etc. etc.). This makes console commands for the dedicated server much easier, and then the flag summations can easily be used by Hyperlobby to report ACCURATE server information.

At the console, or in a "server.ini" file or whatever, you'd have (among whatever other options):

view_flags 'nnnn'

where 'nnnn' is any of the options above that you want to enable, add the number(s).

Like:

view_flags 74544

Enables several options above, but at the same time, disables other options.

Definition examples (when enabled):

screenshot_limit
Enables the code to mitigate risk of induced lag by taking more than 1 screenshot per 5 seconds.

encrypt_missions
If value is added to the view_flags, then missions are encrypted to clients. If disabled (DEFAULT), missions are transferred as plain text.

ext_friendly_only
When externals are allowed server-side, this flag only allows external chase view of other friendly objects (via the cycle view commands). This flag would have to address the ability (and subsequent INABILITY) for external padlock of friendly aircraft.

realistic_view_restrictions
Works like Janes F/A 18 in the sense that you can view your "six o'clock" directly (relates to the TrackIR issue/feature). I use the term "realistic" carefully as the jury will never come to an agreement.

allow_wingtipsmoke
Server-side variable that disallows the use of wingtip smoke. This option may be that clients can still see their own smoke, but other clients can't.

For interface changes, it would be great to add the following features for text management.

pure_server is a server-side variable that forces all clients to use default skins. Selecting a custom skin has no affect as the default skin will always show up. This prevents re-naming valid skins in favor of an "all yellow" skin (remember Quake days?). This setting is most useful for VEF and competition use.

allow_skin_download is a server-side and client-side variable. If server uses it, clients can still use custom skins on their own craft, but that skin is not transferred to the server and then to other clients. This is a bandwidth-saving measure. If the skin is already on the client machine, then the custom skin is shown/displayed; however, no skins are transferred. This is slightly different than pure_server, and pure_server forces a condition, allow_skin_download simply checks to see if the skin is already on the client machine and then does not send it. If clients have this turned off (to disallow), then they are skipped in the polling process and they will not receive custom skins from any players at all.

Suggestion:
Make "Toggle Wing Tip Smoke" work during Track playback. Also, this toggles smoke for the currently selected aircraft in focus, regardless if it's the player planes (client), or other player or AI planes.

Main Body of Post:

Flags are used to tell the game a whole set of options by entering a value from the summation of a set of options. If you understand that, then let me try to convince you of a great idea (of course, this is my opinion):

Assign values to the commands above. Warning, this gets slightly technical. Adding the value of an option enables it, not adding the value to the "view_flags" obviously, does not enable it.
The definitions of the flags are below the entire dialog. An example of this in action is to review id Software's approach for setting coop and deathmatch flags in their games. One setting at the console quickly and easily sets a bunch of options that do not have to be typed manually or included in a script file.

; start new config file options

padlock_distance_limit nnnn

where nnnn is the value in meters. Minimum distance available, 50, maximum current game default

etc. etc. etc. (meaning you could add all the options such as cockpit always on, etc. etc.). This makes console commands for the dedicated server much easier, and then the flag summations can easily be used by Hyperlobby to report ACCURATE server information.

At the console, or in a "server.ini" file or whatever, you'd have (among whatever other options):

view_flags 'nnnn'

where 'nnnn' is any of the options above that you want to enable, add the number(s).

Like:

view_flags 74544

Enables several options above, but at the same time, disables other options.

Definition examples (when enabled):

screenshot_limit
Enables the code to mitigate risk of induced lag by taking more than 1 screenshot per 5 seconds.

encrypt_missions
If value is added to the view_flags, then missions are encrypted to clients. If disabled (DEFAULT), missions are transferred as plain text.

ext_friendly_only
When externals are allowed server-side, this flag only allows external chase view of other friendly objects (via the cycle view commands). This flag would have to address the ability (and subsequent INABILITY) for external padlock of friendly aircraft.

realistic_view_restrictions
Works like Janes F/A 18 in the sense that you can view your "six o'clock" directly (relates to the TrackIR issue/feature). I use the term "realistic" carefully as the jury will never come to an agreement.

allow_wingtipsmoke
Server-side variable that disallows the use of wingtip smoke. This option may be that clients can still see their own smoke, but other clients can't.

For interface changes, it would be great to add the following features for text management.

I want to stop people from uploding/dling skins via the server in game

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="black">161st Squadron First in ! First out ![/i]</FONT>

XyZspineZyX

05-12-2003, 04:36 PM

No, they don't even exist yet.

I'm hoping Oleg sees value in this idea/approach to the dedicated server, and the game in server configuration in general.

Wouldn't these be nice?

XyZspineZyX

05-14-2003, 02:25 PM

Yes it would be very nice & make the sim even more usefull
theres nothing worse that making rules that none seem to read or care too follow so then the game is laged all to heck if we could serve as we see fit & at the same time the players could have there skins on without uploading that would be great

also Id like to be able to adjust the conn speed for all joining the server & disable Screen Shots these server side carvs/commands would be awsome PLEASE OLEG !!!

the other day we had a bunch of pilots who were acctualy following the rules

No custom skins
Use default skins
turn off skin dl
make your network connection 56k even if u have cable
ABSOLUTLY NO SCREEN SHOTS !!!

The game was so smooth it was Great

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="black">161st Squadron First in ! First out ![/i]</FONT>

Message Edited on 05/14/0307:32AM by Locust_161st

XyZspineZyX

05-14-2003, 02:34 PM

LETS KEEP THIS ONTOP

BUMP @ WILL !!!

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="black">161st Squadron First in ! First out ![/i]</FONT>

XyZspineZyX

05-14-2003, 11:29 PM

As ordered. BUMP.

XyZspineZyX

05-23-2003, 05:53 PM

bump

XyZspineZyX

05-27-2003, 12:46 AM

bump

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="black">161st Squadron First in ! First out ![/i]</FONT>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-22-2003, 01:26 PM

Oleg is this going too happen or Not? Why are no C1 People replying to such an important Thred !!!

Can you please respond ???

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

Message Edited on 06/22/0306:29AM by Locust_161st

XyZspineZyX

06-23-2003, 02:14 PM

bump

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-26-2003, 11:22 PM

bump

XyZspineZyX

06-27-2003, 03:07 AM

bump

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-27-2003, 03:08 AM

This is Ultra Uber Important Please keep it on top fpr a while

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-28-2003, 07:55 PM

Bump again

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-29-2003, 07:56 AM

Oleg is gone until the 3rd of July. I agree, server side controls are needed. Being able to turn skin download off server side would be really nice as well as the ability to throttle upload speeds to the clients.
This game truly needs a dedicated server. This month I have used almost 30 gigs towards hosting the WW server and that is way to much.
One thing I noticed that seems to make a difference is in the config.ini there is a net settings that looks like this

Turning on the checkclient Timespeed seems to have halved the upload from over a gig a day to 500mb a day. I need to watch this for a week and indeed see if this is the case.

XyZspineZyX

06-29-2003, 08:10 AM

Here is my bandwidth usage for the last few days. You can see the day I had the server down and at the top is the first day I set the checkclient timespeed to 1. The server was full(17 people) for most of the day. Hopefully this is what I think it is and it is checking the client side and matching it to the server.

From Time: To Time: Upload: Download: Total:

06/27/2003 06/27/2003 .508 .385 .894

06/26/2003 06/26/2003 .009 .048 .057

06/25/2003 06/25/2003 1.179 .546 1.725

06/24/2003 06/24/2003 1.113 .597 1.710

06/23/2003 06/23/2003 1.142 .563 1.705

06/22/2003 06/22/2003 1.244 .662 1.906

That or people had actually set there bandwidth to 56k and had skin dl off. I hope it is the first scenario. I should know in a few days.

Message Edited on 06/28/0311:11PM by Targ

XyZspineZyX

06-29-2003, 03:20 PM

Awsome Thx You Ill test this as well & report back

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-30-2003, 05:19 AM

Nope, the bandwidth was the same today. All I can assume is that for a day the people joining my server actually had there skin dl off and there network set to 56k.

XyZspineZyX

06-30-2003, 06:19 PM

Cool info. I'll try some of these settings as well.

Too bad most of the games' settings are never clearly defined.

(Bump, by the way).

XyZspineZyX

06-30-2003, 06:49 PM

Bump again

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

06-30-2003, 06:51 PM

Roger Targ Ill return it too the normal setting then

Thx for trying

<CENTER> http://home.mchsi.com/~zmarinaro1969/shin1.jpg </center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-01-2003, 07:52 AM

Bump

XyZspineZyX

07-02-2003, 05:53 AM

bump

XyZspineZyX

07-03-2003, 04:39 AM

Bumpage

XyZspineZyX

07-03-2003, 03:52 PM

Bump

XyZspineZyX

07-04-2003, 07:43 AM

bump

XyZspineZyX

07-04-2003, 07:55 AM

Bump^

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-04-2003, 03:59 PM

bump

XyZspineZyX

07-05-2003, 01:39 AM

Bump!

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

& all that other stuff Tol Suggested PLEase it will stop this Madness of Lag Its way out of controll Sir

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-06-2003, 08:06 AM

Bump

XyZspineZyX

07-06-2003, 08:52 AM

bump$+-*

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-07-2003, 08:06 AM

Bump.

XyZspineZyX

07-07-2003, 04:01 PM

Bump

XyZspineZyX

07-07-2003, 05:03 PM

what have said to you guys about bumping with out me.. GRRRRRRRRRR Now I have to play catch up...

BUMP X20 (didnt really feel like spamming)

Ha!!!!!

I feel much better now

Great thread... Keep it going until the oleg see's it at least...

BTW, What program are you using to capture net stats? I run a Web Server and FB Server all the time.. Im kinda curious what I put out connection wise everyday!!!!

<S>

WOOD

XyZspineZyX

07-08-2003, 05:00 AM

I use my cable modem mac number at my isp's site. It tells me how much BW I use daily. Shows a history the whole time I have had it as well.

XyZspineZyX

07-08-2003, 05:04 AM

Please Oleg reply too this so we can stop bumping it......

if not all the options Please some of the more important Server related issues would be Awsome PLEASE Sir

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-14-2003, 10:44 AM

Bump

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

pure_server is a server-side variable that forces all clients to use default skins. Selecting a custom skin has no affect as the default skin will always show up. This prevents re-naming valid skins in favor of an "all yellow" skin (remember Quake days?). This setting is most useful for VEF and competition use.

allow_skin_download is a server-side and client-side variable. If server uses it, clients can still use custom skins on their own craft, but that skin is not transferred to the server and then to other clients. This is a bandwidth-saving measure. If the skin is already on the client machine, then the custom skin is shown/displayed; however, no skins are transferred. This is slightly different than pure_server, and pure_server forces a condition, allow_skin_download simply checks to see if the skin is already on the client machine and then does not send it. If clients have this turned off (to disallow), then they are skipped in the polling process and they will not receive custom skins from any players at all.

Suggestion:
Make "Toggle Wing Tip Smoke" work during Track playback. Also, this toggles smoke for the currently selected aircraft in focus, regardless if it's the player planes (client), or other player or AI planes.

Main Body of Post:

Flags are used to tell the game a whole set of options by entering a value from the summation of a set of options. If you understand that, then let me try to convince you of a great idea (of course, this is my opinion):

Assign values to the commands above. Warning, this gets slightly technical. Adding the value of an option enables it, not adding the value to the "view_flags" obviously, does not enable it.
The definitions of the flags are below the entire dialog. An example of this in action is to review id Software's approach for setting coop and deathmatch flags in their games. One setting at the console quickly and easily sets a bunch of options that do not have to be typed manually or included in a script file.

; start new config file options

padlock_distance_limit nnnn

where nnnn is the value in meters. Minimum distance available, 50, maximum current game default

etc. etc. etc. (meaning you could add all the options such as cockpit always on, etc. etc.). This makes console commands for the dedicated server much easier, and then the flag summations can easily be used by Hyperlobby to report ACCURATE server information.

At the console, or in a "server.ini" file or whatever, you'd have (among whatever other options):

view_flags 'nnnn'

where 'nnnn' is any of the options above that you want to enable, add the number(s).

Like:

view_flags 74544

Enables several options above, but at the same time, disables other options.

Definition examples (when enabled):

screenshot_limit
Enables the code to mitigate risk of induced lag by taking more than 1 screenshot per 5 seconds.

encrypt_missions
If value is added to the view_flags, then missions are encrypted to clients. If disabled (DEFAULT), missions are transferred as plain text.

ext_friendly_only
When externals are allowed server-side, this flag only allows external chase view of other friendly objects (via the cycle view commands). This flag would have to address the ability (and subsequent INABILITY) for external padlock of friendly aircraft.

realistic_view_restrictions
Works like Janes F/A 18 in the sense that you can view your "six o'clock" directly (relates to the TrackIR issue/feature). I use the term "realistic" carefully as the jury will never come to an agreement.

allow_wingtipsmoke
Server-side variable that disallows the use of wingtip smoke. This option may be that clients can still see their own smoke, but other clients can't.

For interface changes, it would be great to add the following features for text management.

This stuff is of utmost importance & should be being bumped by every one of you constantaly instead of *itching about all that other stuff

Get with it !!!

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

Message Edited on 07/18/0309:44AM by Locust_161st

XyZspineZyX

07-18-2003, 04:44 PM

^

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-18-2003, 07:41 PM

Bump,, padlock distance configurabe.

XyZspineZyX

07-19-2003, 12:43 PM

Sounds like a great addition
Just Like Icons

===padlock distance configurable

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<center><FONT COLOR="white">ÓšFJ M ÃÅ“ R D ÃËœ Ó¡[/i]</FONT>

XyZspineZyX

07-30-2003, 02:15 AM

I want to have a Server Hosting Company host this sim on hyperloby but they wont do it unless it has a dedicated server .exe

also some real built in remote server admin commands are seriousley needed

Like the ability to change maps,time,difficulty settings
Kicking & Banning and many more...

Oleg Please get in touch with some FPS games like Halflife
they have remote admin commands for console there is no reason whey we cant have the same!!!

Please keep FB online for many years to come with these remote administration commands for dedicated Servers!!!

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

<Center><div style="width:700;colorhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifurple;font-size:14pt;filter:shadow Blur[color=black,strength=11)"><Center>
I am He who lives, and was dead, and behold
I am alive forevermore.
I am the Alpha and the Omega
the Begining and the End.</div> <center>

XyZspineZyX

08-01-2003, 12:08 AM

Fat chance.
UBI Soft has their collective heads too far up their shady sides to allow 1C Maddox to do something that would actually benefit the end user.

XyZspineZyX

08-03-2003, 05:43 PM

Sad

seems Oleg has either not seen this or feals its not important enough too reply

look @ all the super popular FPS games

They have Server side carvs
They have dedicated server exe
They have Remote Administration capabilities

Why do they have all this ???

They have it so People can Pay Hosting services too Host there Games On HIGH SPEED connections Like oc3 servers or T1/T3 with dedicated server exe

Most Hosts will not host these non dedicated server.exe
And even if they would theres no remote administration available in this sim, so you couldnt change the map or time or Nothing most of us can barley afford to have High end pcs to run the sim let alone build a Server & have an oc3 connection running in our house...

Its not enough to have a great sim you have to make it NET USABLE !!!!

None of the sim makers over the past 15 years has ever made a sim with proper Multiplayer Administration or dedicated server.exe's that is very frustrating to say the least...