Not Really. It uses flat any mana crystals so they don’t have to be filled. If they are blown up by a big AoE than you just get them back. The only way this is likely to backfire on yourself is if Yogg does this and then Vanishes. If anything it buffs Yogg.

i have a cool combo @[email protected]
turn 4 spiritsinger umbra sticks
turn 5 living mana = all your mana back + 5 treants that also give you more mana
it should work right? since spiritsinger umbra’s text says summon instead of play

Yes it does work. That combo with Pilfered Power on the same turn and you have ten mana then for your 6th turn to play with. I can kind of see Druid going two different ways when it comes to playing the huge creatures from this set with ether the quest or this combo. Maybe even a hybrid of the two.

what if combo this with the gadgetzaan card that gives you 1 mana (or empty mana?) for each of your minions? -it costs 3 mana, so you go back to 10 if using both at 10mana; my only question is: will doing that give you an excess mana after this guys die? cause if so, it could become a free 7 card draw

One of the devs said it doesnt work with temporary mana crystals and only counts max mana. So if you innervate innervate this on turn one you will end up looking like a retard who used 3 cards and 5 mana to get one 2 2

This card isn’t actually terrible. Playing it on turn 10 creates 7 2/2s and leaves you 3 mana spare next turn, which is exactly the cost of savage roar. If they have to trade minions into it you got 14/14 of value for 7 mana, if they can’t clear it you straight up kill them (if all are left up savage roar will do 30 damage) and even if they do board clear them it was a 1 for 1 in terms of cards. It is a bit slow and terrible against devolve but if midrange druid becomes a thing i would run a copy.

Don’t think this is as bad as you’re all saying, its just a buffed force of nature, and if it gets devolved then your opponents deck is likely just terrible. Same goes for vanish and mass dispel. I think a kazakus potion is the only real counter.

definitely not as bad as people think, first if you couple it with innervate you basically turn your innervate into a 0 mana double wild growth which is insane (when the minions die you get the innervated crystals back as real crystals). Second yeah vanish and mass dispel counter it but who the heck runs either of those in any competitive deck… no one they are way to slow against any other deck. the only counter to it that sees play is devolve which is only available to one class and is only used as a one of in most competitive decks if it is used at all