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Mobile Suit Gundam: Gundam Vs Z Gundam Faq/Un-official Guide written by
PK Man
Email: pk_man2000@hotmail.com
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
News:
Sep.23,05
Arcade mode walkthroughs completed. This FAQ is pretty much complete. Sorry
it took this long.
Aug.23,05
Collection mode completed. Also made some changes to UC mode.
Jul.04,05
Added more details on how to unlock some of the special scenario routes in
UC mode.
Jul.02,05
Arcade mode AEUG side completed.
May 16,05
UC mode completed.
Mar.23,05
Survial mode and UC mode AEUG side completed.
Feb.17,05
Options and Tier List completed. Also made some minor changes.
Feb.07,05
Added listed steps for getting ZZ Gundam and Route G.
Feb.05,05
MA list, VS Battle, and Training completed. This game will get a North
American release this summer, in case there are still people who doesn't
know.
Jan.25,05
This guide is still under construction. More updates will be coming soon.
TABLE OF CONTENTS
1. Intro
1a Abbreviations
2. Gameplay
2a How to play
2b Battle Gauge System
2c Radar
2d Awaken System
3. MS List
3a AEUG
3b EFSF
3c Titans
3d Zeon
3e Tier List
4. MA, Character, and Stages List
4a AEUG/EFSF MAs
4b Titans/Zeon MAs
4c Playable Characters
4d List of Stages
5. Strategies
5a General Tips
5b Playing VS
6. Arcade
6a. AEUG/EFSF walkrthrough
6b. Titans/Zeon walkthrough
7. VS Battle
8. U.C. Mode
8a. AEUG
8b. Titans
8c. Axis
9. Survival
10. Training
11. Replay
12. Collection
13. Options
14. Secrets
(Wanna know how to get ZZ Gundam? Then read this section!)
IMPORTANT: In Japanese games, the O button is enter and the X button is
cancel, which is different in North American games. Also, anytime
in the game, you can manually restart the game by pressing
L1+L2+R1+R2+Start+Select simultaneously.
This FAQ is written based on the JP version of Mobile Suit Gundam: Gundam VS
Z Gundam.
==============================================================================
1. Intro
==============================================================================
Mobile Suit Gundam: Gundam Vs Z Gundam is the latest sequel
to the very popular Mobile Suit Z Gundam: AEUG vs Titans and Mobile Suit
Gundam: Federation vs Zeon DX. New features
include U.C. mode, in which you can follow routes of characters from the game
and alter history by meeting certain criterias, such as letting Four survive
when playing on Kamille's route.
North American players: AEUG vs Titans was released only in Japan
and there's no point in releasing it in here because Gundam Vs Z Gundam
has everything AEUG vs Titans has and more.
------------------------------------------------------------------------------
1a Abbreviations
------------------------------------------------------------------------------
The following are abbreviations used in this faq. Refer to this when you
don't understand a particular abbreviation.
MS = mobile suit
MA = mobile armour
AEUG = Anti Earth Union Group
EFSF = Earth Federation Space Force
UC = universal century
OYW = One Year War
FvsZ DX = Federation vs Zeon DX
AvsT = AEUG vs Titans
AvsT DX = AEUG vs Titans DX
GvsZ = Gundam vs Zeta Gundam
The names of the games can be a bit confusing. AvsT is the sequel to
FvsZ DX, but the arcade and ps2 version of AvsT is slightly different.
Arcade version of AvsT is missing a several MSs from the ps2 version.
AvsT DX was later released to include new MSs that were missing in the arcade
version of AvsT. There was no point in making the ps2 version of AvsT DX so
the result was GvsZ, which includes everything from AvsT DX, several new
modes, and a couple of MSs from ZZ.
If you are still confused, look at the diagram below. AEUG vs Titans was
never released in NA because GvsZ has everything AvsT has. There is no
arcade version of GvsZ, but AvsT DX is just like GvsZ, except that it doesn't
have ZZ Gundam and Qubeley Mk.II
JP = Japanese
NA = North American
FvsZ DX ----> AvsT -----------------> AvsT DX
(arcade) (arcade) (arcade)
FvsZ DX ----------------> AvsT -------------------> GvsZ
(ps2, JP) (ps2, JP) (ps2, JP)
FvsZ ---------------------------------------------> GvsZ
(ps2, NA) (ps2, NA)
==============================================================================
2. Gameplay
==============================================================================
This game is played in a 2vs2 format. You can team up with another player or
if playing alone, a cpu partner which you can give commands to. Teamwork in
this game is very important. The AI loves to gang up on 1 particular MS, so
its important to stick with your partner or don't let you ally cpu die so
easily. Keep in mind that there is friendly fire so watch where you are
shooting. Also, the AI in this game has been improved.
------------------------------------------------------------------------------
2a. How to play
------------------------------------------------------------------------------
People who have played FvsZ DX or AvsT before should have no problem with
the controls since they haven't been changed. Default buttons are in brackets.
D-pad or left analogue stick: moves your MS, pretty straight forward. There
are 8 directions you can move
N
NW l NE
\ /
W - - E
/ \
SW l SE
S
Dashing: all MSs can dash or do a quick side step in order to avoid getting
hit. To dash simply double tap the joystick to the direction you want to
dash. For example, to dash right double tap the joystick to the right You
can only dash in 4 directions: forward, left, right, and back.
Shoot (square): fires main weapon
Melee (triangle): engages in close range combat.
Jump (X): press the jump button to fly in the air. Watch out for the
boost gauge because you'll fall back to the ground when it runs
out.
To fly in a certain direction, push the direction you want to fly
using the d-pad while pressing jump.
Dashing can also be performed while in the air. To do an air
dash, do a dash while in the air and hold the d-pad the
direction you want to dash.
In zero gravity stages, pressing Jump will fly upwards. To fly
downwards, press down then press Jump.
Search (circle): to target an unit press the search button and the camera
will face towards it. Press Search again to cycle through
other enemies. When you lock-on to an enemy, the targeting
reticle will be in one of these 3 colours.
Red: means enemy is active and will take damage if hit.
Yellow: means enemy will not take damage if hit.
Green: means enemy is out of range
Command/Communicate (L1): If playing with CPU partner, you can choose 1 of
the 5 commands.
Normal: the cpu charges in and engages in battle.
Sniping: the cpu will use mostly its main weapon.
Combat: the cpu will engage in melee combat.
Back Up: the cpu will stay close to you and
attacks at the unit you are targeting.
Evasion: the cpu will avoid confrontation with the
enemy but will shoot at them once in a
while from long range.
If you are playing with a friend, pressing L1 will
tell your partner your current status.
Shoot + Melee (R1): fires sub weapon if the MS has one.
Melee + Jump (R2): special melee attack.
Shoot + Jump (L2): varies depending on MS (refer to MS list for details)
Sniping mode: hold down the Search button (circle) to engage in sniping
mode. The camera will become first-person view and you won't
be able to move your MS while in sniping mode. Only a few MSs
have sniping mode.
There is no button to push to block with the shield. To increase the chance
of blocking an attack, move so your shield face the enemy.
Transforming:
Many MSs in the game can transform into MA mode; Zeta Gundam for
example can transform into waverider.
To transform in the game, simply hold Jump(X) and dash. You have to hold
the direction you want to fly; otherwise, you'll transform back to
MS mode. Does this mean transformable MSs cannot do a normal air dash?
Wrong. You can still do a regular air dash without transforming; just don't
hold down Jump and dash at the same time.
Also, when you are in MA mode, you can control the altitude with Jump(X).
Hold Jump(X) to increase altitude and release Jump(X) to decrease altitude.
------------------------------------------------------------------------------
2b. Battle Gauge System
------------------------------------------------------------------------------
The battle gauge system is a way to balance gameplay. On the top of the
screen are 2 battle gauges, the blue one representing your side and the red
one representing the opposing side. Every unit costs a certain value. When
an unit is destroyed, its value will be subtracted from its respective battle
gauge. You win by making the enemy's battle gauge drop to zero, where as
you'll lose when your gauge reaches zero. In arcade mode, the value of the
battle gauges are like this:
1 player+cpu vs 2 cpus = 600 vs 400
2 players vs 2 cpus = 600 vs 500
In VS Battle, you have the ability to change the value of the battle gauges
in the setup screen.
One thing to keep in mind is that cpu units cost 50% less than
human-controlled units
------------------------------------------------------------------------------
2c. Radar
------------------------------------------------------------------------------
Many players under-estimate the importance of using the radar. It is useful
because you can see if the enemy is trying to sneak up behind your back.
The radar is located at the top right corner of the screen.
Blue repessents you.
Green is a friendly unit.
Red is an enemy unit.
(sent in by Leper man)
Radar in space operates a bit differenty. If the opponent's blip becomes
larger, it means he is on top of you, if the blip becomes smaller it
means he's beneath you.
------------------------------------------------------------------------------
2d. Awaken System
------------------------------------------------------------------------------
The Awaken System is slightly different to the Hyper Combination in AvsT.
Before the start of each battle, you have to choose 1 of the 3 different
types of the Awaken System: Assault, Revival, and Mobility. Underneath the
pilot name is the awaken gauge. When it is full, with the exception of
revival, double tap L1 to activate the awaken system.
Assault: (you and your ally will be covered in gold aura)
gain attack power bonus. Speed will also increase slightly. The
best benefit is that you cannot be stunned or knocked down by
weapon fire. If you connect combo attacks during this, you can deal
massive damage. Assault lasts about 10 seconds. Basically, Assault
is very similiar to Hyper Combination in AvsT.
Revival: (revived unit is covered in red aura)
when the awaken gauge is full, automatically revives whoever is
destroyed WITHOUT decreasing the battle gauge. The revived
unit will have 1/4 of its total HP and be missing certain parts (eg:
arm, leg, head). Also, for the next 10 seconds, the revived unit
will gain bonus in defense. There is a slight disadvantage to
revival, but that depends on what MS you are using. Losing a
certain body part can be a bad thing. The best example to
illustrate this is Gundam Mk.II. The first time you are revived you
lose your left arm, meaning you lose the shield and most importantly
the ability to reload. The second time you are revived (if you can
survive that far) you lose your head, which means no more vulcans,
so you are stuck with your beam sabre.
Mobility: (you and your ally will be covered in blue aura)
increase in speed. This might not be the best form of awaken, but
it also lasts the longest, almost twice as long as the other two.
In my opinion, this is only benefitial to transformable MSs since
they can fly away really quickly.
One thing to take note is that the computer can use the awaken system too.
Whenever you go against a boss character, they will activate it. It gets
kind of annoying if they use revival.
==============================================================================
3. List of MS
==============================================================================
Note: cpu controlled units cost 50% less than human-controlled units
"G" stands for ground stages and "S" stands for space stages
Tweaks were made to rebalance gameplay. In general, MSs from the one year
war are inferior to those from the Zeta era.
------------------------------------------------------------------------------
3a. AEUG
------------------------------------------------------------------------------
RGM-79R GM II
HP:420
Cost:170
Terrain: G/S
Main weapon: Beam rifle Ammo:14
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Special abilities:n/a
Commemts: Slightly improved version of GM. Beam rifle now has 14 shots.
Weakest MS from the Zeta era.
MSA-003 Nemo
HP:440
Cost:200
Terrain: G/S
Main weapon: Beam rifle Ammo: 10
Sub weapon: Vulcan Ammo: 40
Melee: Beam sabre
Shield: yes
Special abilities: n/a
Commemts: AEUG's mass production type MS. It has average overall abilities,
but not quick enough against transformable MSs. Its special melee
is very effective in making melee combos. However, do not
underestimate it because Nemo can be very dangerous in the hands
of an expert.
MSA-005 Methuss
HP:400
Cost:195
Terrain: G/S
Main weapon: Arm beam gun x2 Ammo:20
Sub weapon: Missile Ammo:3
Melee: Beam sabre
Shield: no
Special abilities: transformable
Comments: Least expensive transformable MS in the game. It has mediocre
offensive capabilities but has a surprisingly low boost gauge
consumption rate (lower than most, if not, all other units).
RMS-099 Rick Dias (black)
HP:480
Cost:225
Terrain: G/S
Main weapon: Beam pistol Ammo:8
Clay bazooka Ammo:15
Sub weapon: Head vulcan Ammo:40
Melee: Beam sabre
Shield: no
Special abilities: none
Comments: slightly slower the red Rick Dias, but it is one of the best 225 MS
in the game.
RMS-099 Rick Dias (red)
HP:480
Cost:250
Terrain: G/S
Main weapon: Beam pistol Ammo:8
Clay bazooka Ammo:15
Sub weapon: Back beam pistol Ammo:8
Melee: Beam sabre
Shield: no
Special abilities: if select beam pistol as main weapon,
press Shoot+Jump(L2) to switch beam pistols when low on
ammo. The one on the back will recharge but the one you are
carrying won't.
Comments; Not a bad MS at all. Compared to the black coloured version, this
one has a better sub weapon and melee moves; and it is a bit faster.
MSK-008 Dijeh
HP:480
Cost:250
Terrain: G
Main weapon: Beam rifle Ammo:10
Clay bazooka Ammo:15
Sub weapon: Vulcan Ammo:40
Melee: Beam naginata
Shield: no
Special abilities:-Its special melee is not an attack but a defensive move .
It's a spinning beam naginata shield that blocks all types
of attacks (Gelgoog has the same move)
-It still has Gelgoog's weakness, that an attack hitting
the hand that spins the naginata will inflict damage, but
for Dijeh, chance of that happening is very rare because
Dijeh moves its hand as it spins the naginata.
-The spinning naginata also has a counter attack move which
activates whenever you block a melee weapon.
Comments: This is similiar to the red Rick Dias, but I find Dijeh's close
range attacks pretty decent, especially its air dashing melee, which
has good range.
RX-178 Gundam Mk.II
HP:500
Cost:295
Terrain: G/S
Main weapon: Beam rifle Ammo:6
Hyper bazooka Ammo:8
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Special abilities:-Press Shoot+Jump(L2) to reload main weapon. Its hyper
bazooka fires a special type of ammo that after a certain
distance the round defrags for a "shotgun like" scattering
effect.
Comments: Gundam Mk.II is pretty good MS overall, but I don't like its
reloadable main weapon. Sure you can reload anytime and don't have
to wait for it to recharge, but it's very hard to reload safely
when two opponents are ganging up on you.
RX-178+FXA-05D Super Gundam
HP:500
Cost:295
Terrain: G/S
Main weapon: Long beam rifle Ammo:1
Sub weapon: Missile x2 Ammo:6
Melee: Combat
Shield: no
Special abilities:-transformable
-the long beam rifle cannot shoot throught anything
anymore
Comments: Having the ability to shoot through anything was too cheap, so
it was good that Super Gundam can't do this anymore. Sadly, it
is not a good MS to start with. This is for expert players who like
to challenge themselves.
MSN-00100 Hyaku Shiki
HP:500
Cost:310
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Clay bazooka Ammo:15
Sub weapon: Vulcan Ammo:50
Melee: Beam Sabre
Shield: no
Special abilities:-clay bazooka shoots "shotgun like" scatter rounds, like
Gundam Mk.II's hyper bazooka; however, the round
defragmentates once it is fired.
-standing special melee is spinning beam sabre shield that
like the spinning beam naginata shield, blocks all types
of attacks.
-spinning beam sabre has a smaller diameter than Dijeh's
spinning beam naginata and still has the same weakness
as Gelgoog's spinning naginata
-spinning beam sabre also has a counter-attack move like
Dijeh
Comments: It is nice to see that Hyaku Shiki has been tweaked since it was
overpriced in AvsT. Overall, it has been improved, like adding a
second hit to its dashing melee. If you don't mind the weird
shooting angle, this is a decent MS.
MSZ-006 Zeta Gundam
HP:520
Cost:375
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Hyper megalauncher Ammo:3
Sub weapon: Vulcan (if select beam rifle) Ammo:40
Grenade launcher (if select hyper megalauncher) Ammo:2
Melee: Beam sabre
Shield: yes
Special abilities:-transformable
-when sabre is not drawn, its special melee turns its main
weapon into a beam sabre for a 2 hit attack.
-sniping mode available when using hyper megalauncher
Comments: Z Gundam isn't as dominating as it was in AvsT, but it is still one
of the best MSs in the game. The hyper megalauncher's recharge
rate has been increased, making it less effective to use, but it is
still very homing.
Thanks to Josh Winkcompleck: Z Gundam's shield is no longer indestructible.
MSZ-010 Double Zeta Gundam
HP:540
Cost:375
Terrain: G/S
Main weapon: Double beam rifle Ammo:16
Double beam cannon Ammo:16
Sub weapon: Hi-mega cannon Ammo:1
Melee: Hyper beam sabre
Shields: yes
Special abilities:-cannot transform due to gameplay balancing
-if all of its shields are destroyed, its dashing melee is
the double beam sabre attack. (double beam rifle only)
-standing special melee is a blocking move. (double beam
cannon only)
Comment: If ZZ Gudnam can transform, it will no doubt be one of the best
MS in the game. ZZ Gundam is the combination of Z Gundam's quickness,
Super Gundam's long beam cannon, and The O-like melee moves. However,
since it cannot transform, the hi-mega cannon is sometimes hard to
connect with. If you choose double beam cannon, its air dashing
melee reminds me of Temjin's gliding ram from Virtual On.
------------------------------------------------------------------------------
3b. EFSF
------------------------------------------------------------------------------
RGM-79(G) Land GM
HP:420
Cost:145
Terrain: G
Main weapon: Beam rifle Ammo:14
100mm machine gun Ammo:80
Sub weapon: taunt (looks back and waves its hand)
Melee: Beam sabre
Shield: yes
Special abilities: press Shoot+Jump(L2) to reload machine gun
Comments: I can't believe Land GM now costs less than Zaku I. You can now
die 4 times using this unit.
RGM-79 GM
HP:400
Cost:160
Terrain: G/S
Main weapon: Beam spray gun Ammo:15
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Special abilities: n/a
Comments: Seriously, unless you want to challenge yourself, you are not going
to use this MS.
RX-75 Guntank
HP:640
Cost:195
Terrain: G/S
Main weapon: 120mm low recoil cannon x2 Ammo:6
Sub weapon: n/a
Melee: Bob missile x2 Ammo:90
Shield: no
Special abilities:-cannot be knocked down
-sniping mode available
-zero recoil when shooting on the ground
Comments: Although its cannons have very long range, Guntank is too slow
to compete with MSs from the Zeta era.
RX-79(G) Land Gundam
HP:480
Cost:225
Terrain: G
Main weapon: Beam rifle Ammo:10
100mm machine gun Ammo:60
Rocket launcher Ammo:15
180mm cannon Ammo:20
Missile launcher Ammo:6
Sub weapon: Chest vulcan Ammo:30
Melee: Beam sabre
Shield: yes
Special abilities:-sniping mode available when using 180mm cannon
-press Shoot+Jump(L2) to reload machine gun
Comments: Land Gundam is one of the few MSs from FvsZ DX that did not have
a cost ruduction. Not the best 225 MS but has a wide weapon choice.
RX-77-2 Guncannon
HP:560
Cost:225
Terrain: G/S
Main weapon: Beam rifle Ammo:4
Sub weapon: 240mm cannon x2 Ammo:6
Melee: Combat
Shield: no
Special abilities:-sniping mode available
Comments: It is not a fast MS, but its cannons can shoot over buildings.
RX-78-2 Gundam
HP:520
Cost:310
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Hyper bazooka Ammo:15
Gundam hammer/Hyper hammer Ammo:1
Sub weapon: Vulcan Ammo:50
Melee: Beam sabre
Shield: yes
Special abilities:-when shield is completely destroyed, its dashing special
melee is the twin sabre attack
-when using gundam hammer, hold Shoot+Jump(L2) to spin
the hammer that can block all types of attack
Comments: Despite the cost reduction, Gundam remains to be a very good MS.
You may have a bit trouble keeping up with high cost transformable
MSs like Z Gundam, but Gundam is still a strong MS. It's small,
fast, and capable of standing its own in almost any situations.
------------------------------------------------------------------------------
3c. Titans
------------------------------------------------------------------------------
RMS-179 GM II
HP:420
Cost:170
Terrain: G/S
Main weapon: Beam rifle Ammo:14
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Special abilities:n/a
Commemts: same as AEUG's GM II, just different colour
RMS-106 Hizack
HP:440
Cost:195
Terrain: G/S
Main weapon: Zaku machine gun kai Ammo:140
Beam rifle Ammo:10
Sub weapon: Missile pod Ammo:6
Melee: Beam sabre (if using machine gun)
Heat hawk (if using beam rifle)
Shield: yes
Special abilities: none
Comments: After the one year war, the Federation redesigned the Zaku II and
the result is Hizack. This is not a bad MS considering its low cost,
but don't expect too much because it is not fast enough against
transformable MSs. Good thing machine gun carrying Hizacks have
missile pod now since its beam sabre blocking move was completely
useless.
RMS-106CS Hizack Custom
HP:440
Cost:195
Terrain: G/S
Main weapon: Beam launcher Ammo:10
Sub weapon: see special abilities
Melee: Beam sabre
Shield: no
Special abilities:-sniping mode available
-has an useless "blocking with beam sabre" sub weapon move
Note: To play as Hizack Custom, select Hizack and choose beam launcher.
Comments: I do not like using Hizack Custom because its beam launcher is slow.
Like Guncannon's beam rifle, the beam launcher waits a split second
before firing. The beam launcher is more powerful than Hizack's
beam rifle but in return you have to give up the shield and missile
pod, and it is not worth it.
RMS-106 Hizack (EFSF colour)
HP:440
Cost:195
Terrain: G/S
Main weapon: Zaku machine gun kai Ammo:140
Beam rifle Ammo:10
Sub weapon: Missile pod Ammo:6
Melee: Beam sabre (if using machine gun)
Heat hawk (if using beam rifle)
Shield: yes
Special abilities: none
Comments: Same as regular Hizack, but cannnot use beam launcher. In other
words, you cannot have Hizack Custom in EFSF colour. Regular Hizacks are dark
green and the EFSF versions are blue.
RMS-117 Galbaldy Beta
HP:460
Cost:200
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Shield missile Ammo:2
Melee: Beam sabre
Shield: yes
Special abilites:-Once shield is destroyed, shield missile will be disabled.
Comments: Not a very good MS. Like Hyaku Shiki, it has an awkward shooting
angle. Also, the shield is too weak and if it gets destroyed, you
can't use missiles anymore. I would prefer using Nemo rather than
Galbaldy Beta.
RMS-154 Barzam
HP:440
Cost: 200
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: no
Special abilities:-hold Shoot to charge up the beam rifle. A charged up
beam does more damage than a regular beam.
Comments: Better than Galbaldy Beta but not as good as AEUG's counterpart
Nemo. Funny how it holds its beam sabre backwards.
RMS-108 Marasai
HP:480
Cost:225
Terrain: G/S
Main weapon: Beam rifle Ammo:30
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Special abilites:-Its beam rifle is a hybrid of a conventional beam rifle and
a machine gun. It can fire up to 3 beams in a row, but each
beam does less damage than the beam of a coventional beam
rifle.
Comments: The hybrid beam rifle maybe a strong appeal, but it is not a
practical weapon. If you use it like a machine gun, you'll run out
of ammo very quickly. If you use it like a conventional beam rifle,
one beam is way too weak. In fact this is the only long range beam
weapon in which the beams do not penetrate the MS you hit.
PMX-002 Bolinoak Sammahn
HP:480
Cost:225
Terrain: G/S
Main weapon: Beam cannon x2 Ammo:10
Sub weapon: Grenade launcher Ammo:6
Melee: Beam tomahawk
Shield: no
Special abilities:-EWAC (allows you and your ally to see the opponent's
ammo count)
Comments: Being able to see your opponent's ammo count can be a benefit when
fighting versus. However, this is one of those MSs which you can't
go trigger happy with. Overall, an OK MS.
RX-160 Byalant
HP:480
Cost:250
Terrain: G/S
Main weapon: Beam cannon Ammo:10
Sub weapon: Beam sabre strike, followed by a kick
Melee: Beam sabre
Shield: no
Special abilities:-can float in the air (hold the d-pad you want to move when
you are air borne)
Comments: Its sub weapon has insane forward range, but it has a slight delay
before launching.Being able to float in the air can be a good thing,
especially if you like to fly a lot. This is not a MS I would use
normally due to its big size.
ORX-005 Gaplant
HP:480
Cost:275
Terrain: G/S
Main weapon: Beam cannon Ammo:16
Sub weapon: Double beam cannon
Melee: Beam sabre
Shield: no
Special abilities;-transformable
-double beam cannon is basically the same weapon as beam
cannon; the difference is that you fire both of them at
the same time.
Comments: Gaplant was too strong in AvsT, so it has been nerfed slightly. It
is not as fast as it used to be, but it is a decent MS to use.
Despite the revision, it still has good "bang for the buck".
NRX-044 Asshimar
HP:520
Cost:275
Terrain: G
Main weapon: Large beam rifle Ammo:12
Sub weapon: Rapid punch
Melee: Combat
Shield: no
Special abilities:-transformable
-long distance flight is possible while in MA mode.
Comments: Asshimar's large beam rifle is quite powerful, but this is the only
weapon it has so you cannot go trigger happy. Note that the large
beam rifle knocks down any unit you hit instead of stunning them.
Although this is not a bad MS by any means, I prefer using Gaplant.
PMX-000 Messala
HP:500
Cost:275
Terrain: G/S
Main weapon: Mega particle cannon x2 Ammo:6
Sub weapon: Missile launcher x2 Ammo:6
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-cannot be knocked down
-sniping mode available
Comments: This MS excels in long range battles. Its mega particle cannons
recharge very quickly, so you never run out of ammo. However, one
thing I don't like about Messala is its size. Because the camera
is placed way too low, sometimes the MS itself can unintentionally
block your view.
RX-178 Gundam Mk.II
HP:500
Cost:295
Terrain: G/S
Main weapon: Beam rifle Ammo:6
Hyper bazooka Ammo:8
Sub weapon: Vulcan Ammo:40
Melee: Beam sabre
Shield: yes
Comments: Same as AEUG's Gundam Mk.II, just different colour.
RX-139 Hambrabi
HP:520
Cost:295
Terrain: G/S
Main weapon: Arm beam cannon Ammo:10
Whip (Sea serpent) Ammo:1
Sub weapon: Back beam cannon x2 Ammo:6
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-has weaker armour than other MSs in the same class
-When hitting the enemy with the whip, keep hitting Shoot
to inflict more damage
-you cannot control the direction of the whip
Comments: The whip has been tweaked. It has longer range than Gouf's whip
but you can't swing the whip like Gouf can. This is a not a bad
MS, but its armour is too weak. (Don't let the 520 HP fool you)
PMX-001 Palace Athene
HP:500
Cost:300
Terrain: G/S
Main weapon: Beam cannon x2 Ammo:16
Sub weapon: Scattering mega particle cannon x2 Ammo:6
Shield missile x4 Ammo:32
Large missile Ammo:8
Melee: Beam sabre
Shield: yes if select shield missile
Special abilities:-sniping mode available
Comments: Palace Athene has good offensive power, but in return you have to
give up some mobility.
RX-110 Gabthley
HP:480
Cost:310
Terrain: G/S
Main weapon: Feyadeen rifle Ammo:10
Sub weapon: Shoulder mega particle cannon x2 Ammo:6
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-Shoulder mega particle cannons can fire at targets behind
its back
Comments: Do not underestimate Gabthley. Sure it only has 480 HP and one may
think why not use a cheaper MS like Gaplant. Gabtheley is actually
very manouverable and has very strong weapons. Its shoulder mega
particle cannons are the only weapon in this game with a 360 degree
shooting angle. It also has very decent melee attacks. Its
air special melee has been nerfed a bit, but it is still a good
attack.
NRX-055 Baund Doc
HP:540
Cost:350
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Scattering mega particle cannon Ammo:2
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-cannot be knocked down
-press L2 to transform to semi-MA mode.
Comments: One of the two MSs in the game that can transform into semi-MA mode,
the other being Gaza C. Semi-MA mode is in its MA mode but with
legs at the bottom, like the Valkyries from Macross. Personally,
I don't like using Baund Doc because it is way too big.
NRX-055 Baund Doc (grey colour)
HP:540
Cost:350
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Scattering mega particle cannon Ammo:2
Melee: Beam sabre
Shield: no
Comments: same as regular Baund Doc, just different colour and melee attacks.
PMX-003 The-O (pronounced "gee-oh")
HP:640
Cost:375
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: see special abilities
Melee: Beam sabres
Shield: no
Special abilities:-Its sub weapon is a shield made of beam sabres. It will
hold 3 beam sabres using its left hand and the 2 arms from
its front skirts that can block all types of attacks.
-cannot be knocked down
Comments: Scirocco's personal MS. It has the highest HP and the most lethal
melee attacks in the game. Fear It. Its beam sabres shield is
actually more useful than most people think because it has auto aim.
However, a lack of a secondary weapon means you have to rely on
beam sabres when the beam rifle runs out of ammo.
MRX-009 Psyco Gundam
HP:600
Cost:340
Terrain: G
Main weapon: Scattering mega particle cannon x3 Ammo:15
Sub weapon: Hand mega particle cannon x5 Ammo:50
Melee: Combat
Shield: yes
Special abilities:-has I-field (resistant to beam based weapons, except beam
sabres)
-cannot be stunned or knocked down
-cannot dash
-press Shoot+Jump(L2) to transform into fortress mode
-fortress mode has unlimited flight
-shield is invincible
-press Melee+Jump(R2) to bring its shield to the front.
-its I-field is deactivated in MS mode, except when you
press R2
Comments: If you encounter Psycho Gundam during the game, it is best to ignore
it. It is not hard to dodge its attacks if you just stay away from
it.
MRX-010 Psyco Gundam Mk.II
HP:600
Cost: 375
Terrain: G/S
Main weapon: Scattering mega particle cannon x3 Ammo:15
Sub weapon: Long range attack x6 Ammo:48
Melee: Beam sabre/Flying punch
Shield: yes
Special abilities:-has I-field (resistant to beam based weapons, except beam
sabres)
-cannot be stunned or knocked down
-cannot dash
-press Shoot+Jump(L2) to transform into fortress mode
-fortress mode has unlimited flight
-shield is invincible
-press Melee+Jump(R2) to activate I-field in MS mode.
-its I-field is deactivated in MS mode, except when you
press R2
-to use the flying punch, hold any direction on the d-pad
and press Melee
-its reflector bits can reflect beams
Comments: Best way to deal with Psyco Gundam Mk.II is to hit and run. Since
it is very slow, try to attack it from behind as much as you can.
Its reflector bits attack and flying punch can be very annoying and
they deal a lot of damage. Ususally, I ignore it as much as I can.
------------------------------------------------------------------------------
3d. Zeon
------------------------------------------------------------------------------
Note: All amphibious MS can swim underwater by holding Jump(X) + dash (same
as transforming)
MS-05 Zaku I
HP:400
Cost:150
Terrain: G/S
Main weapon: Zaku machine gun Ammo:160
Zaku bazooka Ammo:18
Sub weapon: Cracker Ammo:4
Melee: Combat
Shield: no
Special abilities: n/a
Comments: Zeon's weakest MS. Always use bazooka because its machine gun is
crap.
MS-06F/J Zaku II
HP:440
Cost:155
Terrain: G/S
Main weapon: Zaku machine gun Ammo:160
Zaku bazooka Ammo:18
Magella top cannon Ammo:35
Sub weapon: Cracker Ammo:4
Missile pod Ammo:9
Melee: Heat hawk
Shield: no
Special abilities: sniping mode available when using megella top cannon
Note: If you select missile pod, main weapon will be zaku machine gun.
Comments: Zeon's mass production type MS in the early and middle stages of
the One Year War. It is inexpensive, but you get what you pay for.
MS-06S Char's Zaku II
HP:400
Cost:160
Terrain: G/S
Main weapon: Zaku machine gun Ammo:160
Zaku bazooka Ammo:18
Sub weapon: Cracker Ammo:4
Melee: Heak hawk
Shield: no
Special abilities: n/a
Comments: This MS is good in FvsZ DX, but not in this game because its paper
thin armour can barely withstand anything.
MSM-04 Acguy
HP:440
Cost:155
Terrain: G
Main weapon: Head vulcan Ammo:36
Sub weapon: Cannon Ammo:14
Melee: Claw
Shield: no
Special abilites: amphibious MS
Cpmments: I like the blue coloured version. It reminds my of Doremon.(sort of)
MS-07B Gouf
HP:480
Cost:195
Terrain: G
Main weapon: 5 chained machine gun Ammo:60
Sub weapon: Heat rod Ammo:1
Melee: Heat sabre
Shield: yes
Special abilities: change the direction of the heat rod by holding Shoot+Melee
(R1) + dash
Comments: A weak long range weapon means you have to fight short range all the
time. There are better choices out there for the same cost.
MSM-03 Gogg
HP:640
Cost:195
Terrain: G
Main weapon: Scattering mega particle cannon Ammo:2
Sub weapon: Torpedoes x2 Ammo:12
Melee: Claw
Shield: no
Special abilities: amphibious MS
Comments: This is still a good VS MS if you are fighting against non
transformable units; otherwise, you'll have a hard time keeping
up with transformable MSs.
MSM-07 Z'gok
HP:480
Cost:195
Terrain: G
Main weapon: Beam cannon Ammo:14
Sub weapon: Head rocket cannon x6 Ammo:60
Melee: Claw
Shield: no
Special abilities: amphibious MS
Comments: I would pick Hizack instead of this.
MSM-10 Zock
HP:600
Cost:195
Terrain: G
Main weapon: Mega particle cannon x4 Ammo:8
Sub weapon: Head mega particle cannon Ammo:1
Melee: Claw
Shield: no
Special abilities:-amphibious MS
-cannot be knocked down
Comments: It is too big, too slow, and has long dash recovery time.
MS-09 Dom
HP:480
Cost:200
Terrain: G
Main weapon: 360mm bazooka Ammo:12
Sub weapon: Scattering beam Ammo:1
Melee: Heat sabre
Shield: no
Special abilities: n/a
Comments: I would choose something else like Nemo, which is a better MS
overall.
MS-09R Rick Dom
HP:480
Cost:200
Terrain: S
Main weapon: 360mm bazooka Ammo:12
Sub weapon: Scattering beam Ammo:1
Melee: Heat sabre
Shield: no
Special abilities: n/a
Basically same as Dom but can only fight in space stages.
MSM-07S Char's Z'gok
HP:440
Cost:225
Terrain: G
Main weapon: Beam cannon Ammo:12
Sub weapon: Head rocket cannon x6 Ammo:54
Melee: Claw
Shield: no
Special abilities: amphibious MS
Comments: I would prefer Gelgoog instead of this.
YMS-15 Gyan
HP:520
Cost:225
Terrain: G/S
Main weapon: Needle missiles x5 Ammo:10
Sub weapon: Hide bomb x5 Ammo:10
Melee: Beam sabre
Shield: yes
Special abilities:-if shield is destroyed, both main and sub weapons will be
disabled
Comments: You can't depend solely on sword fighting in this game.The missiles
do pathetic damage and the hide bombs are useless. It's even worse
if your shield gets destroyed.
MS-14A Gelgoog
HP:500
Cost:225
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Spinning beam naginata
Melee: Beam naginata
Shield: yes
Special abilites:-Spinning beam naginata can block all types of attacks.
Comments: I think few people will use this MS since most players will
pick black Rick Dias or Bolinoak Samahn instead.
MSN-02 Zeong
HP:520
Cost:300
Terrain: S
Main weapon: Hand mega particle cannon x5 Ammo:30
Sub weapon: Psycommu attack
Melee: Head mega particle cannon Ammo:1
Shield: no
Special abilities:-Psycommu attack uses main weapons's ammo
-cannot be knocked down
Comments: Zeong is only good at long range battles, but its weapons can run
out of ammo quickly.
MS-14S Char's Gelgoog
HP:480
Cost:310
Terrain: G/S
Main weapon: Beam rifle Ammo:10
Sub weapon: Spinning beam naginata
Melee: Beam naginata
Shield: yes
Special abilities:-Spinning beam naginata can block all types of attacks.
Comments: Char's Gelgoog is not as good as it is in FvsZ DX because of its
weak armour. Most of the time 2 hits will take out most of your HP.
AMX-004 Qubeley
HP:480
Cost:375
Terrain: G/S
Main weapon: Beam gun Ammo:12
Sub weapon: Funnels (max 10 funnels) Ammo:20
Melee: Beam sabre
Shield: no
Special abilities:-3 types of funnel attack
Shoot+Melee(R1) = releases 1 funnel that flies towards and
shoots at the enemy
Melee+Jump(R2) = releases 1 funnel in front of you and
shoots at the enemy when you fire your
main weapon
Shoot+Jump(L2) = same as R1 but releases all of your
funnels instead of just 1.
Comments: Qubeley is a hard to use MS, but if you learn to use its funnels
effectively, Qubeley can be very powerful. I usually use both
R1 and R2, never L2 because I prefer having the funnels attack both
enemy units instead of just one. You can never go trigger happy
otherwise you'll run out of ammo very quickly. Also, I find that
Qubeley's melee moves aren't that great, despite being a very high
cost MS.
AMX-004 Qubeley Mk.II
HP:480
Cost:375
Terrain: G/S
Main weapon: Beam gun Ammo:12
Sub weapon: Funnels (max 10 funnels) Ammo:20
Melee: Beam sabre
Shield: no
Special abilities:-3 types of funnel attack
Shoot+Melee(R1) = releases 1 funnel that flies towards and
shoots at the enemy
Melee+Jump(R2) = releases 1 funnel that'll remain its
position and open fire when you shoot
your main weapon
Shoot+Jump(L2) = same as R1 but releases all of your
funnels instead of just 1.
Comments: Qubeley Mk.II is very similiar to Qubeley. It gets a better
looking beam sabre and different melee attacks, which I find them
better than Qubeley's close range attacks. Despite how cool it
looks, L2 is useless and will only waste your ammo.
AMX-003 Gaza C
HP:400
Cost:195
Terrain: G/S
Main weapon: Knuckle buster Ammo:8
Sub weapon: Back beam cannon x2 Ammo:20
Melee: Beam sabre
Shield: no
Special abilities:-transformable
-press L2 to transformble into semi-MA mode.
-in order to transform into MA mode, you must be in semi-MA
mode. In other words, you cannot go from MS to MA mode
directly.
-cannot be knocked down in semi-MA mode
Comments: A decent MS despite its low cost. This is a good pick if your
ally is using a 375 MS.
------------------------------------------------------------------------------
3e. Tier List
------------------------------------------------------------------------------
The rankings are based on my experince playing this game. Since everybody
has his or her opinions, please don't email me telling me this MS should be
ranked higher or that MS should be lower in the rankings.
Tier 1: Best of the best, with no or minimal drawbacks
#1: Zeta Gundam
The most balanced MS in the game. Extremely fast with excellent offense
and defense. In the right hands, it can dominate almost all other MSs in the
game.
#2: Gundam
The best MS from the One Year War is still one of the best in this game.
Highly versatile and powerful, it has an excellent shooting angle and the
best shield in the game.
#3: The O
Has the best melee attacks in the game. Don't let it hit you with its beam
sabres unless you want to die really fast. Despite its size, it is very quick.
Only weakness is its beam rifle's somewhat poor accuracy.
#4: Gaplant
Eventhough Gaplant has been nerfed slightly, it is still one of the best MS
in the game. Very strong overall, and it is a bargain at a cost of 275.
#5: Gabthley
High offense and speed, with a claw attack that has good tracking and fast.
Only MS with a weapon that has 360 degree shooting angle. Not the best
defensively, but its speed sort of makes up for that.
Tier 2: Very good overall, but has weaknesses of some sort
#6: Hyaku Shiki
Very quick with decent melee attacks. However, its awkward shooting angle
prevents it from being in the top 5.
#7: Char's Gelgoog
If used correctly, Char's Gelgoog can be a formidable force. The main
drawback is its poor armour, which cannot sustain many hits.
#8: Asshimar
A beam rifle that packs a punch, decent speed, and the ability to sustain
long flights in MA mode makes the Asshimar a decent choice. Just don't rely
on its melee attacks, which is quite slow and has poor range.
#9: Red Rick Dias
Decent speed and melee attacks. The bazooka is very homing and its sub
weapon is useful if your back is facing the enemy.
#10: Nemo
This is a good pick if your teammate is using a 375 MS. Decent speed with
fair offense and defense and a useful special melee attack. What more can
you ask from a MS that costs only 200?
#11: Gundam Mk.II
Its reloadable main weapon can be good or bad thing. A good thing that you'll
never run out of ammo, but a bad thing if you can't find a safe place to
reload. Other than that, Gundam Mk.II is very good overall.
#12: ZZ Gundam
High damage with melee moves that has ridiculous tracking ability. Hi-mega
cannon looks cool but is hard to connect with. Its weapons also have a slow
recharge rate.
Tier 3: Average overall and/or has hindering drawbacks
#13: Hambrabi
Decent melee attacks, but arm beam cannon is not that accurate and armour is
rather fragile.
#14: Qubeley and Qubeley Mk.II
The funnels are the only thing going for Qubeley, so use that to your
advantage. If you run out of ammo, you better run and hide.
#15: Hizack
A good choice as a teammate of a 375 MS, but Hizack is not as quick as Nemo.
#16: Palace Athene
Lots of firepower but not that mobile.
#17: Gogg
If you have played FvsZ DX before, you should know Gogg can be dangerous in
versus battles. Another good choice for pairing up with a 375 MS.
#18: Dijeh
Not as good as red Rick Dias mainly due to its sub weapon, but Dijeh is
still a good MS.
#19: GM II
Quite nimble for a low cost MS. It's small too. Best tactic using GM II
is to hit and run.
#20: Byalant
Floating in air is like holding a "shoot me" sign. And it is not a small MS
either, but its sub weapon (beam sabre strike) has good forward range.
#21: Baund Doc (both)
Too big and not good at all compared to other very high cost MSs.
#22: Messala
Like Baund Doc, it's too big and nowhere as good as Gaplant or Asshimar.
#23: Gaza C
Another potential choice to pair up with a 375 MS. It is the cheapest
transformable MS, but armour is not great.
#24: Barzam
Not as good as Nemo, but can be an alternate choice if you want to use
something different other than Nemo.
Tier 4: The 225 MS
All 225 MSs have poor flexibilty in terms of team pairing because you cannot
pair with a 375 MS and if your teammate is using something less expensive,
you can just pick something better. Also, some 225 MSs are simply outclassed
by a few cheaper MSs (eg. Nemo).
#25: Black Rick Dias
#26: Land Gundam
#27: Gelgoog
#28: Guncannon
#29: Bolinoak Sammahn
#30: Char's Z'gok
#31: Gyan
#32: Marasai
Tier 5: Seriously handicapped
Use one of these MSs if you want a big challenge.
#33: Dom
Some people like to use Dom when they are paired with a 375 MS for the sole
purpose of acting as evasive decoy.
#34: Gouf
#35: Methuss
#36: Char's Zaku II
#37: GM
#38: Super Gundam
#39: Galbaldy Beta
#40: Zeong
#41: Hizack Custom
#42: Z'gok
#43: Zaku II
#44: Zock
#45: Zaku I
#46: Land GM
#47: Acguy
#48: Guntank
Tier 6: Ultimate Suicide Machine
#49: Ball
Even a real life Amuro Ray will have trouble winning with this.
==============================================================================
4. MA, Character, and Stages List
==============================================================================
All MAs in this game, with the exception of Ball, are playable only in
VS Battle and Training mode. In UC mode, some characters can use a certain
MA, like Dozle being able to use Big Zam.
------------------------------------------------------------------------------
4a. AEUG/EFSF MAs
------------------------------------------------------------------------------
FXA-05D G Defenser
HP:300
Cost:150
Terrain: G/S
Main weapon Long beam rifle Ammo:2
Sub weapon: Missle x2 Ammo:6
Melee: none
Shield: no
Speical abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
RB-79 Ball
HP:250
Cost:100
Terrain: S
Main weapon: 180mm cannon Ammo:20
Sub weapon: n/a
Melee: Manipulator
Shield: no
Special abilities:-being the weakest unit in the entire game
-180mm cannon does not knock down units if hit
-sniping mode available
Comments: In FvsZ Dx, the Ball is already a cannon fodder unit. Don't bother
using this piece of crap, unless you want a big challenge.
G-Fighter
HP:300
Cost:160
Terrain: G/S
Main weapon: Beam cannon x2 Ammo:2
Sub weapon: n/a
Melee: Missile launcher x2 Ammo:30
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
-press R2 to land
G-Sky
HP:300
Cost:200
Terrain: G/S
Main weapon: Vulcan x4 Ammo:80
Sub weapon: n/a
Melee: Missile launcher x2 Ammo:30
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
-press R2 to land
G-Bull
HP:640
Cost:200
Terrain: G/S
Main weapon: Beam cannon x2 Ammo:2
Sub weapon: n/a
Melee: n/a
Shield: yes
Special abilities: cannot be knocked down
------------------------------------------------------------------------------
4b. Titans/Zeon MAs
------------------------------------------------------------------------------
MAX-03 Adzam
HP:500
Cost:160
Terrain: G
Main weapon: Mega particle cannon x4 Ammo:40
Sub weapon: Adzam leader
Melee: Cannon x2 Ammo:60
Shield: no
Special abilities:-can float through the air
-cannot dash
-cannot be stunned or knocked down
-infinite boost gauge
-can only move in the air
MAM-07 Grabro
HP:400
Cost:160
Terrain: water stages only
Main weapon: Torpedo launcher x4 Ammo:28
Sub weapon: Missile launcer x2 Ammo:6
Melee: Claws
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
MA-04X Zakrelo
HP:400
Cost:200
Terrain: S
Main weapon: Scattering mega particle cannon Ammo:1
Sub weapon: Missile launcher x2 Ammo:40
Melee: Claws
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
MA-05 Bigro
HP:400
Cost:225
Terrain: S
Main weapon: Large mega particle cannon Ammo:1
Sub weapon: Missile launcher x2 Ammo:40
Melee: Claws
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
MAN-03 Braw Bro
HP:500
Cost:200
Terrain: S
Main weapon: Mega particle cannon Ammo:20
Sub weapon: Fires wired mega particle cannon
Melee: Releases or recalls wired mega particle cannon
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
-its 4 wired mega particle cannons are like funnels, but
you have to control them manually. Press the d-pad and
Melee simultaneously to release or recall a wired mega
particle cannon. For example, Up+Melee will release the
top mega particle cannon. It will always stay at the
position you released it from until you recall it back.
The difference between pressing square and R1 is that
pressing square will fire the ones attached to the MA, but
R1 will fire the ones you have released.
MAN-08 Elmeth
HP:500
Cost:375
Terrain: S
Main weapon: Mega particle cannon x2 Ammo:2
Sub weapon: Releases all 8 bits Ammo:8
Melee: Releases 1 bit
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-unlimited flight
MA-08 Big Zam
HP:500
Cost:300
Terrain: All stages except zero gravity stages
Main weapon: Large mega particle cannon Ammo:1
Sub weapon: Scattering mega particle cannon x14 Ammo:56
Melee: n/a
Shield: no
Special abilities:-cannot dash
-cannot be stunned or knocked down
-its feet will damage anything it hits while it is walking
-has I-field (resistant to all long range beam weapons)
------------------------------------------------------------------------------
4c. Playable Characters
------------------------------------------------------------------------------
AEUG:
Kamille Bidan
Quattro Bajeena
Amuro Ray
Emma Sheen
Reccoa Londe
Fa Yuiry
Katz Kobayashi
Apolly
Roberto
Judau Ashta
Elpeo Ple
EFSF:
Amuro Ray (0079)
Kai Shiden
Hyato Kobayashi
Ryu Jose
Sayla Mass
Sleggar Law
Artesia (Sayla's real name. You have to enter the katakana yourself in order
for the name to work) JP version only.
Titans:
Jerid Messa
Mouar Pharaoh
Paptimus Scirocco
Four Murasame
Yazan Gable
Kacricon
Rosamia Badam
Rosami (you have to enter the katakana yourself in order for the name to work.
NA version: type "Rosammy" as your name.)
Sarah Zabiarov
Buran Blutarch
Lila Milla Rira
Gates Kappa
Ramsus Hasa
Dungel Cooper
Haman Karn
Emma Sheen (you have to enter the name in katakana yourself in order for the
name to work or use the "omakase" key, located at 4th row, 2nd one from left)
Reccoa Londe (you have to enter the name in katakana yourself in order for the
name to work or use the "omakase" key, located at 4th row, 2nd one from left)
Zeon:
Char Arznable
Lalah Sune
Ramba Ral
Gaia
Mash
Ortega
Garma Zabi
Dozle Zabi
M'quve
Haman Karn (ZZ)
Ple Two
Casval (Char's real name. You have to enter the katakana yourself in order
for the name to work) JP version only.
------------------------------------------------------------------------------
4d. List of stages
------------------------------------------------------------------------------
Ground stages:
Green Noa 1
Hong Kong City
Hong Kong City 2
Jaburo
Kennedy Port
Dakar
Kilimanjaro
Hickory
Inside Side 7
Great Canyon
New Yark
Taklamakan Desert
Jaburo 2
Jaburo Underground
Seattle
Pacific Ocean
Atlantic Ocean
Forest Area South of Black Sea
Odessa
Belfast
Texas Colony
Himalaya Mountains
Space stages (with gravity):
Inside Colony Laser
Moon Surface
Von Braun
Axis Surface
Luna II
Solomon
Outside A Baoa Qu
Inside A Baoa Qu
Space stages (zero gravity):
Satellite Orbit
Green Noa Space
Side 2 Space
Gate of Zeden
Gate of Zeden 2
Gryps Space
Axis Space
Satellite Orbit 2
Side 6 Space
Solomon Space
A Baoa Qu Space
==============================================================================
5. Strategies
==============================================================================
Eventhough most of the content in the following 2 sections are directly taken
from my unofficial AEUG vs Titans guide, the strategies still apply to this
game.
------------------------------------------------------------------------------
5a. General Tips
------------------------------------------------------------------------------
1) When beginning each stage, do not rush towards the enemies. Let them come
towards you. If you have played this game enough times, you'll notice that
the cpu always jump towards you. Shoot them while they are in the air.
This is one of the reasons while Guntank is so effective against cpu units
in FvsZ DX, but this strategy doesn't always work against transformable MS
For transformable MSs, try to catch them when they run out of boost gauge
in MA mode and have to return to MS mode.
2) Do not blindly engage in melee combat. I have seen many new players just
trying to slice the cpu with the beam sabres but they missed everytime and
got their ass kicked by the cpu. Whenever you attempt to slash an enemy
unit (whether you hit or miss), you become vulnerable. Yes, it may look
cool on replays but most of the time you are better off shooting them at a
distance than fighting them at close range. The key is to be patient
and wait for an opprtunity to counter-attack. Try to lure them to slice
you and when they do, dash around and strike them back. However, be careful
that sometimes the cpu will only draw out the sabre to lure you to slash
it, then it will dash back and shoot at you.
3) Watch your ammo. Do not go trigger happy. This is especially true if you
are using beam weapons as you'll run low on ammo quickly and most beam
weapons have a slow recharge rate. Of course if you are using machine gun
you don't really need to pay attention to this tip. Anyways, don't get
frustrated if your shots don't hit. I remember when I first started playing
FvsZ DX I would always get impatient when my shots missed and I would keep
wasting ammo until finally one shot hit, but by then I don't have enough
ammo to finish the cpu.
4) If your MS has a vulcan, use it. Yes vulcans do pathetic damage but they
are good against units with little bit of HP left. Why waste a shot of your
main weapon if vulcans can do the trick? Plus, now vulcans have a longer
range than they used to have. Because most vulcans are mounted on the head,
make sure the head is facing the target before firing.
Note: Land Gundam's vulcan is mounted on the chest so the chest has to face
the enemy in order to connect hits.
5) Learn the cost of each and every MS. This is very important whether you are
playing solo or co-op because it affects which MS you pick. Since in each
stage you have to destroy 4 or 5 or even 6 units, you would want to destroy
the MS that costs the most first so you can advance to the next stage
by killing the least number of units. Depending on what MS you are using,
you can usually only die once or twice in each stage, For example, if
you're using Z Gundam and your cpu ally is a Nemo, then you can die once
and the cpu Nemo can die twice.
Z Gundam(375)+cpu Nemo(100)+ cpu Nemo(100)=575
Another example: you=Galbaldy beta(200) cpu ally=Hizack(98)
you die twice = 2x200
cpu dies twice = 2x98
Total = 596 so it means you and the cpu can each die twice.
Basically just work out the math. If it is less than 600 you are okay.
When you team up with somebody, both you and your partner should
pick a MS where both of you can die at least once. If the combined cost
of your MS and your partner's MS is less than 600, then it is ok.
Examples of good pairings:
1)Z Gundam(375)+Nemo(200)=575 Each of you can die once.
2)Gundam Mk.II(295)+Gundam Mk.II(295)=590 Each of you can die once
3)Gundam/Gabthley(310)+ any one of what I call "the 275 trio" (Gaplant,
Asshimar, and Messala) = 585
Each of you can die once. I prefer using either Gaplant or Asshimar.
Messala is good against cpu, not in vs
4)Gaplant(275)+Gaplant/Asshimar(275)=550
Each of you can die once.
Examples of bad pairings:
Hyaku Shiki(310)+Gundam Mk.II(295)=605 Only one of you can die once. OR
Gundam Mk.II can die twice but
Hyaku Shiki cannot die at all.
The-O(375)+Marasai(225)=600 Only one of you can die once. OR
Marasai can die twice but The-O cannot die at
all.
Nemo(200)+Nemo(200)=400 Eventhough both of you can die once, Nemo is
not strong enough. You may win the first few
stages but the latter stages will be extremely
difficult.
Also, another reason why knowing the cost of each MS is important is so
you won't end up with combos like Gundam Mk.II+GM II.
The person who picked GM II could've picked a much better MS like Gaplant
or another Mk.II. You will not believe how many times I have been
challenged by people using Mk.II+GM II.
6) This tip is for those playing solo. Learn to give commands to your cpu.
Don't just leave it at normal or else the enemy is going to gang up on it.
If you don't want your ally to wander off, set it to back up so it will
stay close to you at all times. Futhermore, the most important thing is
that if you cannot afford your ally to die, set it to evasion. I have seen
many players not giving commands to their cpu ally and most of the time
they lost the game because the cpu died.
7) Do not repeatedly dash. I have seen players do nothing but dash. Most of
the time, you can avoid an incoming attack by just walking/hovering. Only
dash when necessary. Every time you dash, there will be spilt second
recovery time. Expert players can easily kick your ass by shooting at
you while you are recovering from a dash.
------------------------------------------------------------------------------
5b. Playing VS
------------------------------------------------------------------------------
Let me start off by saying that if you are very good against cpu, that doesn't
mean you are good in VS. Though the AI has been improved, fighting
real players is a completely different matter. The unofficial
rule is always play against other players on ground stages, so 99% of the
time you'll be playing vs in Green Noa 1.
Before playing, it is always important to communicate with your teammate on
what MS to use. Both of you should pick a MS which you know how to use and
also make sure that each of you can die once without losing. The following
is a list of most commonly used combos.
Gundam+Gaplant
Gundam+Asshimar
Z Gundam+Nemo
Z Gundam+Hizack(BR)
Gaplant+Gaplant
Z Gundam+Z Gundam
Gabthley+Gaplant
The O+Z Gundam
The O+Nemo/Hizack
BR= beam rifle
There are 2 strategies in picking what MS to use. First, use 2 mid
cost units, like the Gundam+Gaplant combo. Some people use this strategy
cuz both players will be using pretty decent MSs, and no one will be forced
to use a low cost MS. However, some players like to have 1 high cost MS + 1
low cost MS, like Z Gundam+Nemo combo. There is really no obvious advantage
as to which strategy is better. It just depends on your preference. If the
person using the low cost MS is not a very good player, then maybe they
should use 2 mid cost units instead.
If you want, both of you can use a very high cose MS, like Z Gundam. This
can be an very effective combo if you can support each other well as only
one of you can afford to die. I wouldn't recommend this combo if both of you
like to play in an aggressive style.
Some people don't like to use same old combos all the time, so they like
to use other MSs.
Hyaku Shiki:
Tweaks were made to Hyaku Shiki so now it is not overpriced. Its weakness
remains to be its shooting angle, but if you can get over that, Hyaku Shiki
is a pretty good MS, with decent speed and quick melee moves.
Rick Dias (bazooka):
The bazooka is probably the only reason why people would use Rick Dias. It
does pretty decent damage and is very homing. Also, the back beam pistols
are very useful when you have your back facing the enemy. Despite being a
non-transformable MS, Rick Dias is actually fairly quick. This is not the
best VS MS, but not a bad one either.
Hambrabi (whip):
Some people like to use whip because its does a lot of damage, but it has 2
drawbacks. First, you stop whenever you release the whip. Whether you hit
or miss, you'll become a sitting duck. Moreover, you are only a threat at
short range. In other words, opposing players will either only fight you
at long range or wait for you to come and counter attack when you miss. Yes,
you have a pair of back beam cannons but you only have 3 shots (2 beams per
shot) and they are only good when you are in MA mode.
Qubeley and Qubeley Mk.II:
Its only strength is its funnel attacks. Learn to use funnels effectively
and you can be a force to be reckon with. However, without its funnels,
Qubeley is a bad MS due its big size, mediocre melee moves, and relatively
low HP (only 480). Your only strategy is to stay back and snipe with your
funnels.
Gundam Mk.II:
Against newbies or CPUs, this MS is ok. However, against competent players,
the reloadable weapon will only drag you down, as you have to stand still
in order to reload. Its air melee lacks range for a MS that costs this much,
but its cross beam sabres attack is good.
Gelgoog:
I used to think that in FvsZ DX, this thing is overpriced, but now I find it
quite good considering that it now costs only 225. This isn't best MS to be
paired with a 310 MS, but it is an interesting alternative.
Messala:
Like Gundam Mk.II, Messala is good against CPUs, but not that effective
against real players. It is rather poor fighting at short range and is better
suited as long range fire support unit. Another thing I don't like is its
big size. Often when you are fighting at close range, it keeps blocking your
view.
The only way to be good at playing VS is to practise. You can't improve
if you don't play other players. This applies to basically everything. How
can you be good at something if you don't have the experience? The best way
to learn is to goto the arcades. This is better than playing at home because
you can't have a 4 player game at home.* If you don't want to spend a lot in
the arcades, then watch expert players play, but you can't be good by just
watching other people.
*unless you have the Gamecube version.
==============================================================================
6. Arcade
==============================================================================
In arcade mode, you get to play a series of stages in various maps.
Upon entering arcade mode, the following options present itself.
1) Choose side
2) Choose route
3) Input name
4) Choose MS for ground and space stages
EX stage:
With the exception of Novice route, each route has a bonus EX stage that
will appear once the following requirements are met.
1) reach the rank of daijou or higher by the time you finish stage 10.
The badge of daijou has 3 blue stripes, 2 yellow stripes, and 3 stars.
For the NA version, the rank you have to reach is Colonel, I think, not 100%
sure since I don't have the NA version.
2) destroy certain bosses at stage 3, 6, 9, and 10. IMPORTANT: YOU have to
make the kills. It WON'T count if the boss is killed by cpu ally or friendly
fire.
3) cannot continue (meaning if you lose a stage, you have to start over)
If you are having trouble getting EX stage, here are some helpful tips:
1) You don't have to play at the highest difficulty. You can still play EX
stage playing at difficulty 1.
2) To insure you get the rank of daijou, make sure you earn an average of
2000 points each stage. Limiting ally cpu deaths, getting newtype ranking,
getting the kills yourself, and not dying will give you more points per
stage.
3) In some situations, 2 or more bosses might appear at once. You don't have
to kill all of them and there is way to know who to kill. Before the boss
appears, you'll hear his or her voice, sort of like a warning or welcoming
speech. Whoever you hear speaking is the one you have to kill. For example,
if you only hear Four's voice and then she shows up along with Jerrid,
Four will be your number 1 target. Winning the stage without killing her
will not grant you EX stage, regardless whether you kill Jerrid or not and
whether you reach the rank of daijou or not.
The enemy list in the walkthroughs is gathered from playing a single player
game. The opponents may vary slightly (in other words, less grunts, more
high cost MSs, and more bosses) when playing co-op.
------------------------------------------------------------------------------
6a. AEUG/EFSF walkthrough
------------------------------------------------------------------------------
ROUTE A
Stage 1
Green Noa 1
Ally: Nemo, black Rick Dias
Enemy: GM II, Hizack, Galbaldy Beta
Very easy stage. You should have no problems.
Stage 2
Jaburo
Ally: GM II, Nemo
Enemy: Galbaldy Beta, Hizack, Marasai
Another easy stage
Stage 3
Kennedy Port
Ally: Nemo, red Rick Dias
Enemy: Hizack, Buran in his Asshimar
Buran appears after the 2ns MS is destroyed. Watch out for his big gun.
This stage should not be that hard.
Stage 4
Side 2 Space
Ally: Methuss, Nemo
Enemy: Marasai, Hizack Custom, Messala
Not a hard stage.
Stage 5
Von Braun
Ally: GM II, red Rick Dias
Enemy: Hizack, Gaplant, Hambrabi
Gaplant and Hambrabi are fast, but they aren't difficult to destroy.
Stage 6
Kilimanjaro
Ally: Nemo, Dijeh
Enemy: Barzam, Four in her Psyco Gundam, Jerrid in his Byalant
Four and Jerrid appears after the first MS is destroyed. To gain access
to EX stage, you must defeat Four. If you are playing under high diffulty,
it is a pain to destroy Psyco Gundam with Jerrid and Barzam chasing your ass.
Also, they use the awaken system quite often.
Stage 7
Dakar
Ally: Nemo, Dijeh
Enemy: Asshimar
Asshimar's beam rifle deals quite a lot of damage.
Stage 8
Axis Space
Ally: Methuss, Z Gundam
Enemy: Barzam, Gaza C, Baund Doc
Stage 9
Axis Space
Ally: red Rick Dias, Z Gundam
Enemy: Gaza C, Rosami in her Psyco Gundam Mk.II, Gates in his Baund Doc
Rosamia and Gates appear after the first MS is destroyed. Killing Rosami is
a must if you want to play EX stage. Try to be patient and avoid fighting her
close range since you also have to worry about Gaza C and Baund Doc.
Stage 10
Inside Colony Laser
Ally: red Rick Dias, Z Gundam
Enemy: Hambrabi, Scirocco in his The-O
Scirocco will show up shortly after the stage starts. The-O's has very deadly
melee moves and a strong tendency to block. Plus the fact that it'll use
revival, so don't waste your shots until it loses its red aura.
Stage EX
Moon Surface
Ally: Nemo
Enemy: Jerrid in his Gabthley, Yazan in his Hambrabi, Scirocco in his The-O
Scirocco will show up quickly after the stage starts, making it a 2 on 3
battle.
ROUTE B
Stage 1
Jaburo
Ally: GM II, Nemo
Enemy: Hizack Custom, Marasai
Stage 2
Kennedy Port
Ally: Nemo, black Rick Dias
Enemy: GM II, Barzam, Asshimar
Stage 3
Satellite Orbit
Ally: Nemo
Enemy: Hizack, Galbaldy Beta, Lila in her Galbaldy Beta
Lila will appear after the 2nd MS is destroyed. If you are not careful,
you can die pretty quickly, so don't estimate them.
Stage 4
Green Noa Space
Ally: Methuss, red Rick Dias
Enemy: GM II, Gaplant, Bolinoak Sammahn
Stage 5
Moon Surface
Ally: red Rick Dias, Gundam Mk.II
Enemy: Messala, Galbaldy Beta
Stage 6
Side 2 Space
Ally: Methuss, red Rick Dias
Enemy: Barzam, Jerrid in his Gabthley, Marasai
Jerrid appears after the first MS is destroyed. To avoid going 2 vs 3,
destroy the first 2 MSs at same time.
Stage 7
Green Noa 1
Ally: Nemo
Enemy: Hizack, Marasai
Stage 8
Von Braun
Ally: red Rick Dias
Enemy: Hizack, Baund Doc
Stage 9
Gryps Space
Ally: red Rick Dias, Z Gundam
Enemy: Gaza C, Yazan, Ramsus, and Dungel in their Hambrabi
Get ready to face the Yazan's Hambrabi team. You'll have lots of fun dodging
those annoying whips. Yazan should be your piority target since you need
to defeat him to unlock EX stage.
Stage 10
Inside Colony Laser
Ally: Nemo, Z Gundam
Enemy: Barzam, Scirocco in his The-O, Reccoa in her Palace Athene
Scirocco will show up shortly after the stage begins, followed by Reccoa.
Ignore the grunt Barzams and go after The-O as soon as possible. Don't let
The-O slash you unless you want to commit suicide.
Stage EX
Hong Kong
Ally: Nemo
Enemy: Four in her Psyco Gundam, Rosamia in her Psyco Gundam Mk.II, Asshimar
Have fun evading both Psyco Gundams' attacks while the Asshimar is sniping
at you. If you want, you can just ignore both Psyco Gundam and only hit the
Asshimars. Since Hong Kong provides a lot of places for cover, you should
not have a big problem running away from both Psyco Gundams.
ROUTE C
Stage 1
Green Noa Space
Ally: Nemo, black Rick Dias
Enemy: GM II, Hizack, Gaplant
Stage 2
Hong Kong
Ally: Nemo, red Rick Dias
Enemy: Hizack, Marasai, Asshimar
Stage 3
Moon Surface
Ally: GM II, black Rick Dias
Enemy: Hizack, Karicon in his Marasai, Jerrid in his Marasai
Karicon and Jerrid will show up after the second MS is destroyed. As long as
you keep moving, they don't pose much of a threat.
Stage 4
Kilimanjaro
Ally: GM II, Hyaku Shiki
Enemy: Barzam, Marasai, Byalant
Stage 5
Dakar
Ally: Nemo, Dijeh
Enemy: Marasai, Gaplant, Gabthley
Stage 6
Axis Space
Ally: Nemo, red Rick Dias
Enemy: Barzam, Rosami in her Psyco Gundam Mk.II, Hambrabi
Fighting Psyco Gundam Mk.II is only hard when the hambrabi is chasing you
at the same time. I find it easier to slash her in zero gravity stages than
on the ground. However, for some reason Psyco Mk.II was in MA mode most of
the time, so I had to repeatedly chase her as it keeps flying away from me.
Stage 7
Axis Surface
Ally: Methuss, Gundam Mk.II
Enemy: Gaza C, Gundam Mk.II
Stage 8
Gryps Space
Ally: red Rick Dias, Super Gundam
Enemy: Galbaldy Beta, Hambrabi, Baund Doc
Stage 9
Inside Colony Laser
Ally: red Rick Dias, Hyaku Shiki
Enemy: Bizack, Sarah in her Bolinoak Sammahn, Reccoa in her Palace Athene
Both Reccoa and Sarah will show up after the first MS is destroyed. Neither
of them are particularly strong, but if you are not careful, you can die
pretty fast.
Stage 10
Gate of Zeden
Ally: Nemo
Enemy: Gaza C, Scirocco in his The-O, Haman in her Qubeley
You get to face both The-O and Qubeley, so choose your poison. If you avoid
close range with Scirocco, he is not that dangerous. I suggest taking out
Qubeley first since the funnels are very annoying. Then go after Scirocco,
just don't let him slash you.
Stage EX
Von Braun
Ally: Nemo
Enemy: Lila in her Gabthley, Mouar in her Gabthley, Jerrid in his Baund Doc,
Karicon in his Messala
Yes, this is an all-bosses stage. As if starting off against 2 of them isn't
enough, Jerrid decides to show up shortly after the stage begins. You'll
constantly be in 2 against 3, so don't be too aggressive.
ROUTE D
Stage 1
Gate Of Zeden
Ally: GM II
Enemy: Marasai, Byalant, Messala
Stage 2
Dakar
Ally: Nemo, Methuss
Enemy: Hizack, Bolinoak Sammahn, Gabthley
Stage 3
Hong Kong
Ally: Nemo, red Rick Dias
Enemy: Marasai, Rosamia in her Gaplant, Buran in his Asshimar
Rosamia and Buran shows up after the second MS is destroyed. Kill Rosamia
first, than go after Buran
Stage 4
Jaburo
Ally: Methuss, Dijeh
Enemey: Messala, Barzam, Baund Doc
Stage 5
Kennedy Port
Ally: GM II, Hyaku Shiki
Enemy: Galbaldy Beta, Gundam Mk.II, Hambrabi
Stage 6
Kilmanjaro
Ally: red Rick Dias, Dijeh
Enemy: Hizack, Four in her Psyco Gundam, Jerrid in his Byalant
If you want to play EX Stage, you have to destroy Four. I suggest destroying
Jerrid first before attacking Four, since it'll make thing easier. I would
also avoid slashing Psyco Gundam because it is very dangerous to do so.
Stage 7
Axis Space
Ally: red Rick Dias
Enemy: Bolinoak Sammahn, Messala, Palace Athene, The-O
Stage 8
Axis Surface
Ally: Methuss, Gundam Mk.II
Enemy: Gaza C, Qubeley
After the first MS is destroyed, Qubeley and Gaza C will appear, making it a
2 vs 3 affair.
Stage 9
Gryps Space
Ally: Nemo, Z Gundam
Enemy: Marasai, Rosami in her Psyco Gundam Mk.II, Yazan in his Hambrabi
With Yazan supporting Rosami, destroying Psyco Gundam Mk.II is not an easy
task, so take care of Yazan first. If you want to play EX stage, you have
to kill Rosami.
Stage 10
Inside Colony Laser
Ally: red Rick Dias
Enemy: Gaplant, Jerrid in his Gabthley, Scirocco in his The-O, Haman in her
Qubeley
Scirocco will show up shortly after the stage begins. DO NOT destroy Gaplant
and Gabthley before killing Scirocco, unless you want BOTH The-O and Qubeley
on the battlefield. Scirocco and Haman should be your piority targets since
they are the most dangerous.
Stage EX
Green Noa 1
Ally: Nemo
Enemy: Marasai, Scirocco in his The-O, Sarah in her Bolinoak Sammahn, Reccoa
in her Palace Athene
After the first 2 Marasais are dead, Scirocco, along wih Sarah and Reccoa,
will show up. Deal with Scirocco first, as he is the most dangerous. Once
he is dead, Sarah and Reccoa should not be difficult to kill.
ROUTE E
Stage 1
Solomon
Ally: GM II, Nemo
Enemy: Nemo, Methuss, black Rick Dias
Stage 2
Hong Kong
Ally: Methuss, Dijeh
Enemy: Hizack, black Rick Dias, red Rick Dias
Stage 3
New Yark
Ally: Nemo
Enemy: Nemo, Lila in her Dijeh, Karicon in his Dijeh
Both Lila and Karicon will appear after the seond MS is destroyed. This
stage is not that hard. Make sure you kill Lila if you want to play EX
stage.
Stage 4
Kilimanjaro
Ally: red RIck Dias
Enemy: GM II, Dijeh, Gundam Mk.II
Stage 5
Axis Surface
Ally: Nemo, Methuss
Enemy: Gaza C, Messala, Hyaku Shiki
Stage 6
Texas Colony
Ally: red Rick Dias
Enemy: Methuss, Yazan, Ramsus, Dungel in their Super Gundam
You get to face the Yazan team again, but this time they are using Super
Gundams instead of Hambrabi. Watch out for their long beam rifles. To make
things worse, they will use the assault awaken. As long as you can avoid
the big beams, you should be able to destroy them without much difficulty.
Don't forget you have to destroy Yazan if you want to play EX stage.
Stage 7
Pacific Ocean
Ally: Nemo, black Rick Dias
Enemy: Marasai, Dijeh, Z Gundam
Stage 8
Seattle
Ally: Nemo, Z Gundam
Enemy: red Rick Dias, Super Gundam, Gabthley
Stage 9
Outside A Baoa Qu
Ally: Methuss, Hyaku Shiki
Enemy: Gundam Mk.II, Four in her Psyco Gundam Mk.II, Rosami in her Hyaku Shiki
This stage can be very tough, especially if you want to destroy Four to play
EX stage. I hope you are using something that is fast because it is very
hard to kill Four while Rosami and Gundam Mk.II are sniping at you.
Stage 10
Inside Colony Laser
Ally: red Rick Dias
Enemy: nemo, Scirocco in his Z Gundam, Sarah in her Z Gundam, Methuss
Scirocco will appear shortly after the stage starts. Try not to kill the
Nemos before killing Scirocco, as doing so will have you facing 2 Z Gundams
at the same time.
Stage EX
Taklamakan Desert
Ally: GM II
Enemy: Scirocco in his Z Gundam, Jerrid in his Super Gundam, Haman in her
Qubeley, Four in her Z Gundam
First, you start off against Scirocco and Jerrid. Then, Haman shows up pretty
quickly afterwards making it a 2 on 3 battle. It is a matter of preference
of who to kill first, but I would destroy Qubeley first and as quickly as
possible, then go deal with Z Gundam.
ROUTE F
Stage 1
Inside Side 7
Ally: GM, Guncannon
Enemy: Zaku I, Zaku II, Char's Zaku II
Stage 2
Great Canyon
Ally: Land GM, Land Gundam
Enemy: Zaku II, Char's Zaku II
Stage 3
Taklamakan Desert
Ally: GM, Guncannon
Enemy: Zaku II, Ramba Ral in his Gouf, M'quve in his Adzam
Ramba Ral and M'quve will appear after the second Zaku is dead. The Gouf is
a melee-oriented MS, so avoid fighting it at close range.
Stage 4
Himalaya Mountains
Ally: Land GM, Guntank
Enemy: Zaku II, Gouf, Dom
Stage 5
Odessa
Ally: Land Gundam, Guncannon
Enemy: Zaku II, Gouf, Dom
Stage 6
Forrest Area South Of Black Sea
Ally: Guntank, Gundam
Enemy: Zaku II, Gaia, Ortega, Mash in their Dom
You get to face the infamous Black Tri-Stars. One Dom is very easy to defeat,
but when you have to 3 of them at once, it can be dangerous since its bazooka
doesn't knock down, so you can get hit by chains of bazooka shells.
Stage 7
Jaburo 2
Ally: GM
Enemy: Acguy, Z'gok, Zock, Char's Z'gok
Stage 8
Satellite Orbit 2
Ally: GM, Guncannon
Enemy: Zaku II, Bigro, Rick Dom
Stage 9
Solomon Space
Ally: GM, Gundam
Enemy: Rick Dom, Lalah in her Elmeth, Char in his Char's Gelgoog
Elmeth's bits are very powerful and hard to dodge. Furthermore, you have
to worry about Char sniping at you. Take out Char first, then you can
decide whether or not to kill Lalah
Stage 10
Solomon
Ally: Guncannon
Enemy: Gelgoog, Dozle in his Big Zam, M'quve in his Gyan
Watch out for Big Zam's large mega particle cannon, which deals enormous
damage. Fortunately, unlike in FvsZ DX, its cannon won't shoot through walls
and terrain, so you don't have to worry about its cannon suddenly popping
out of the ground.
Stage EX
Inside A Baoa Qu
Ally: Guntank
Enemy: Char in his Zeong, Lalah in her Zeong, Garma in his Big Zam, M'quve in
his Zeong, Ramba Ral in his Char's Gelgoog
Garma will show up shortly after the stage begins. This is not a hard stage
at all considering it is an EX stage, but it is pain to get. Just ignore
Big Zam and you can do that easily by fighting in the upper deck, which it
can't even enter.
ROUTE G
Stage 1
Inside Side 7
Ally: GM, Guntank
Enemy: Char's Zaku II, Gelgoog, Gouf
Stage 2
Jaburo 2
Ally: GM, Guncannon
Enemy: Z'gok, Grablo, Zock
Be careful, you'll always be fighting 2 vs 3
Stage 3
Outside A Baoa Qu
Ally: Guncannon
Enemy: Rick Dom, Lalah in her Elmeth, Char in his Zeong, Biguro
This is stage is very hard because not only do you have to worry 2 MAs,
but you also have to deal with Zeong's psycommu attacks. Ignore the MAs and
focus your attacks on Char and the Rick Doms.
Stage 4
Green Noa 1
Ally: GM II, black Rick Dias
Enemy: Hizack, Marasai, Asshimar
Stage 5
Kilimanjaro
Ally: Nemo
Enemy: Bolinoak Sammahn, Gabthley, Psyco Gundam
When Psyco Gundam appears, it becomes a 2 on 3 battle, so watch out.
Stage 6
Inside Colony Laser
Ally: red Rick Dias
Enemy: Messala, Scirocco in his The-O, Yazan in his Hambrabi, Dungel in his
Hambrabi
Scirocco will appear shortly after the stage begins. If you want to play
EX stage, you have to destroy both Scirocco and Yazan. Fight recklessly and
you'll die before you know it.
Stage 7
Satellite Orbit
Ally: GM
Enemy: Zaku II, Barzam, Zakrelo, Gaplant
This is another 2 vs 3 battle. I suggest you ignore Zakrelo.
Stage 8
Dakar
Ally: Methuss, Land Gundam
Enemy: Dom, Asshimar, Adzam
Another stage in which you fight 2 vs 3. Adzam is not that big of a threat
so ignore it.
Stage 9
Axis Space
Ally: Nemo, Gundam Mk.II
Enemy: Gaza C, Ple Two in her Psyco Gundam Mk.II
Ple Two isn't that hard to kill since her only support is from Gaza C, but
do not underestimate her since those reflector bits can take out a big chunk
of your HP.
Stage 10
Axis Surface
Ally: (start) none, (when fighting Haman) Z Gundam
Enemy: Gaza C, Haman in her Qubeley, Ple Two in her Qubeley Mk.II
This stage foreshadows of what's installed for you in EX stage. If one
Qubeley isn't enough, you get to face 2 of them. If you are playing solo,
you begin with no cpu ally, and Z Gundam won't arrive until you are fighting
Haman. Be patient and never leave yourself vulnerable or else those funnels
will fry you up pretty good.
Stage EX
Inside Colony Laser
Ally: none (that's right, you are on you own if you are playing solo)
Enemy: Hizack, Haman in her Qubeley, Ple Two in her Qubeley Mk.II, Lalah in
her Psyco Gundam Mk.II
If you think Stage 10 is hard, then you'll hate this stage even more. Once
the Hizacks (which should not pose any difficulties) are gone, the real
battle begins. You get to fight against Haman, Ple Two, and Lalah all at
the same time. Try your best to avoid their attacks and only fight the
2 Qubeleys. It's near impossible to kill Lalah with all those funnels aiming
at you. I hope you are using something with high mobility because you'll
need all the quickness you can get to dodge those beams.
------------------------------------------------------------------------------
6b. Titans/Zeon Walkthrough
------------------------------------------------------------------------------
ROUTE A
Stage 1
Green Noa 1
Ally: Hizack
Enemy: GM II, Nemo, black Rick Dias
Stage 2
Jaburo
Ally: Hizack, Galbaldy Beta
Enemy: Nemo, black Rick Dias
Stage 3
Kennedy Port
Ally: Hizack
Enemy: Nemo, Roberto in his red Rick Dias, Gundam Mk.II
Roberto will appear after the second Nemo is destroyed. Don't underestimate
him as he'll use assualt awaken and he has Gundam Mk.II as back up.
Stage 4
Side 2 Space
Ally: Hizack Custom
Enemy: Nemo, Methuss, Gundam Mk.II
Stage 5
Von Braun
Ally: Galbaldy Beta
Enemy: Methuss, red Rick Dias
Stage 6
Kilimanjaro
Ally: Barzam
Enemy: Nemo, Amuro in his Dijeh, Quattro in his Hyaku Shiki
Yes, you get to face both Amuro and Char and you have to kill them both if
you want to play EX stage. Fortunately, they don't show up at the same time,
so kill Amuro as soon as he arrives, then deal with Quattro later.
Stage 7
Dakar
Ally: Marasai
Enemy: black Rick Dias, Nemo, Dijeh
Stage 8
Axis Space
Ally: Marasai
Enemy: Gaza C, Gundam Mk.II
Stage 9
Axis Surface
Ally: Marasai
Enemy: Gaza C, Kamille in his Z Gundam, Super Gundam
Watch out for Zeta's hyper megalauncher, as it deals enormous damage and has
insane homing ability. When Kamille uses the assault awaken, try to run away
from him as far as you can.
Stage 10
Inside Colony Laser
Ally: Barzam, The-O
Enemy: red Rick Dias, Quattro in his Hyaku Shiki
Quattro shows up pretty quickly after the stage begins, so you'll be fighting
3 units most of the time. Kill him first before you worrying the Rick Diases.
Once Quattro is dead, the Rick Diases should not be a problem.
Stage EX
Moon Surface
Ally: Marasai
Enemy: Amuro in his red Rick Dias, Emma in her Gundam Mk.II, Kamille in his
Z Gundam, Apolly in his red Rick Dias.
Be prepared, this is an all boss stage. Apolly and Kamille will appear once
either Amuro or Emma dies. Obviously, the biggest threat is Kamille, but
don't underestimate the others too, because they all like to gang up on
1 particular MS.
ROUTE B
Stage 1
Jaburo
Ally: Hizack
Enemy: GM II, black Rick Dias, Gundam Mk.II
Stage 2
Kennedy Port
Ally: Hizack
Enemy: Nemo, black Rick Dias
Stage 3
Satellite Orbit
Ally: Galbaldy Beta
Enemy: Nemo, Methuss, Fa Yuiry in her red Rick Dias.
Strangely, Fa is piloting a red Rick Dias instead of Methuss like she does in
the anime. Fighitng 3 MSs in space is not easy, but this stage shouldn't be
too difficult since you are mostly fighting low cost MS anyways.
Stage 4
Green Noa Space
Ally: Marasai
Enemy: GM II, red Rick Dias
Stage 5
Moon Surface
Ally: Hizack
Enemy: black Rick Dias, red Rick Dias
Stage 6
Side 2 Space
Ally: Marasai
Enemy: Nemo, Reccoa in her Methuss, Apolly in his red Rick Dias
This stage is similar to Stage 3, but slightly harder because the bosses
appear after first Nemo is destroyed. If you can beat Stage 3, then you
should not have much problem winning this one either.
Stage 7
Green Noa 1
Ally: Barzam
Enemy: Nemo, Super Gundam, Gundam Mk.II
Stage 8
Von Braun
Ally: Hizack
Enemy: Methuss, Gundam Mk.II, Hyaku Shiki
Stage 9
Gryps Space
Ally: Marasai
Enemy: red Rick Dias, Quattro in his Hyaku Shiki, Emma in her Gundam Mk.II
Quattro and Emma will show up after the first MS is destroyed. Ignore
Quattro and you'll die pretty damn fast, so kill him first.
Stage 10
Inside Colony Laser
Ally: Marasai,
Enemy: Gaza C, Haman in her Qubeley, Kamille in his Z Gundam
Haman will appear shortly after the stage begins. Kill her first before
destroying any Gaza C unless you want Kamille to enter the battlefield.
You do want to fight both them at the same time.
Stage EX
Hong Kong
Ally: Hizack, Gabthley
Enemy: Katz, Emma, Kamille, and Quattro in their Gundam Mk.II
An all boss stage and they all use Gundam Mk.II. If you're having trouble
dealing with 3 Gundam Mk.II at once, hide behind the buildings.
ROUTE C
Stage 1
Green Noa Space
Ally: GM II, Hizack
Enemy: Nemo, black Rick Dias
Stage 2
Hong Kong
Ally: Hizack, Marasai
Enemy: Nemo, Methuss, black Rick Dias
Stage 3
Moon Surface
Ally: Galbaldy Beta, Marasai
Enemy: GM II, Roberto in his red Rick Dias, Apolly in his red Rick Dias
When Roberto and Apolly show up, it becomes a 2 on 3 affair. Don't
underestimate the Rick Dias as it is quite fast and will become more dangerous
when they activate the Awaken System. You have to kill both of them if you
want to play EX stage.
Stage 4
Kilimanjaro
Ally: Marasai, Messala
Enemy: Methuss, red Rick Dias, Gundam Mk.II
Stage 5
Dakar
Ally: Galbaldy Beta
Enemy: Nemo, Dijeh, Hyaku Shiki
Stage 6
Axis Space
Ally: Hizack
Enemy: GM II, Katz in his Nemo, Emma in her Super Gundam
Watch out for Emma's long beam rifle. She likes to chase you around and shoot
at you with the giant beam. To make matters worse, Katz is the one you have
to kill if you want to play EX stage.
Stage 7
Axis Surface
Ally: Gaza C
Enemy: red Rick Dias, Z Gundam
Be careful, this is a 2 on 3 battle.
Stage 8
Gryps Space
Ally: Hizack, Byalant
Enemy: Nemo, G Defensor, Gundam Mk.II
Like the previous stage, this is a 2 on 3 battle.
Stage 9
Inside Colony Laser
Ally: Marasai
Enemy: red Rick Dias, Kamille in his Z Gundam, Fa in her Methuss
After the first MS is destroyed, Kamille and Fa will appear. Focus your
attacks on Kamille as he is biggest threat out there. Also, killing him is
a requirement if you want to EX stage.
Stage 10
Gate Of Zeden
Ally: Barzam, The-O
Enemy: Methuss, Haman in her Qubeley, Quattro in his Hyaku Shiki
Haman will show up pretty quickly after the stage begins. Don't kill too
many Methusses unless you want Quattro to appear on the battlefield as well.
Destroy Qubeley as fast as you can, then kill Quattro if you want to unlock
EX stage.
Stage EX
Von Braun
Ally: Galbaly Beta
Enemy: black Rick Dias, Quattro in his Hyaku Shiki, Apolly in his Super
Gundam, Roberto in his Super Gundam
After taking out the Rick Diases, Quattro, along with Apolly and Roberto,
will enter the battle field. If you are using transformable MSs, it should
be pretty easy to avoid Super Gundams' attacks, so concentrate your hitting
Quattro.
ROUTE D
Stage 1
Gate Of Zeden
Ally: Hizack
Enemy: Nemo, black Rick Dias, red Rick Dias
Stage 2
Dakar
Ally: Marasai
Enemy: Methuss, black Rick Dias, Gundam Mk.II
Stage 3
Hong Kong
Ally: Galbaldy Beta
Enemy: Nemo, Katz in his Gundam Mk.II, Amuro in his red Rick Dias
Katz and Amuro will appear very quickly after the first MS is destroyed. If
you want to play EX stage, your first target should be Katz. This stage is
not that hard, just don't get too careless.
Stage 4
Jaburo
Ally: Hizack Custom, Bolinoak Sammahn
Enemy: GM II, Super Gundam, Hyaku Shiki
Stage 5
Kennedy Port
Ally: Marasai
Enemy: Dijeh, Methuss, Gundam Mk.II
Stage 6
Kilimanjaro
Ally: Asshimar
Enemy: Nemo, Amuro in his Dijeh, Quattro in his Hyaku Shiki, Kamille in his
Z Gundam
Do not destroy the first 2 MS you start off with. Wait til Amuro shows up and
kill him as fast as you can. Destroying the Nemos too quickly will make
Quattro and Kamille appear appear and reinforce Amuro, and you don't want
to do that.
Stage 7
Axis Space
Ally: Hizack
Enemy: Methuss, red Rick Dias, Z Gundam
Stage 8
Axis Surface
Ally: Barzam
Enemy: Gaza C, Qubeley
Be careful, this is a 2 on 3 battle.
Stage 9
Gryps Space
Ally: Barzam, Byalant
Enemy: Nemo, Quattro in his Hyaku Shiki, Emma in her Super Gundam
Killing Quattro is a must if you want to play EX stage. The solar panels
provides good cover from Super Gundam, as the computer is stupid and it will
try to shoot at you even if you are on the side. (In AvsT, this will be
vastly different story as its giant beam can go through anything)
Stage 10
Inside Colony Laser
Ally: Marasai
Enemy: Methuss, Haman in her Qubeley, Kamille in his Z Gundam, Quattro in his
Hyaku Shiki
You get to face off against Haman, then Kamille will come out to fight you
moments later. You can die real fast if you are reckless. Don't forget to
kill Kamille if you want to play EX stage.
Stage EX
Green Noa 1
Ally: Galbaldy Beta
Enemy: Kamille in his Z Gundam, Emma in her Gundam Mk.II, Amuro in his Gundam,
Quattro in his Gundam Mk.II, Katz in his Gundam
That's right, this is an all boss stage and they are all using Gundams. That's
not all. Like all other EX stages, this is an 2 on 3 affair, so be prepared
to be outgunned.
ROUTE E
Stage 1
Solomon
Ally: GM II, Galbaldy Beta
Enemy: Hizack, Nemo, Gundam Mk.II
Stage 2
Hong Kong
Ally: Hizack, Barzam
Enemy: Marasai, Methuss, Bolinoak Sammahn
Stage 3
New Yark
Ally: Hizack Custom, Asshimar
Enemy: Galbadly Beta, Katz in his Gaplant, Fa in her Messala
This stage is not that difficult. Don't forget to kill Katz if you want to
play EX stage.
Stage 4
Kilimanjaro
Ally: GM II, Gundam Mk.II
Enemy: Barzam, Gaza C, Byalant
Stage 5
Axis Surface
Ally: Galbaldy Beta, Hambrabi
Enemy: Gaza C, Gabthley, Methuss
Stage 6
Texas Colony
Ally: Marasai
Enemy: Asshimar, Methuss, Apolly in his Byalant, Roberto in his Byalant.
The Byalants love to use the beam sabre strike move a lot, so don't get too
close. You have to kill Apolly if you want to play EX stage.
Stage 7
Pacific Ocean
Ally: Barzam, Gaplant
Enemy: Hizack, Marasai, Messala
Stage 8
Seattle
Ally: Marasai
Enemy: Palace Athene, Hizack Custom
Stage 9
Outside A Baoa Qu
Ally: Galbaldy Beta
Enemy: Nemo, Emma in her Hambrabi, Reccoa in her Hambrabi, Amuro in his Baund
Doc
This can be a challenging stage if you are using non-transformbable MSs,
because all 3 bosses are using transformable MSs and like to flying around
you. The fact that they will frequently use the Mobility awaken will only
make your situation more unfavourable. Killing Emma is a must if you want
to play EX stage.
Stage 10
Inside Colony Laser
Ally: Hizack, The-O
Enemy: Marasai, Kamille in his Psyco Gundam Mk.II, Amuro in his Z Gundam
This stage gets a lot tougher if you want to kill Kamille to unlock EX stage.
With Amuro constantly on your tail, killing Kamille is no easy task. Since
you'll most likely be using beam weapons, you can only hurt Psyco Gundam Mk.II
if it is in MS mode.
Stage EX
Taklamakan Desert
Ally: Bolinoak Sammahn
Enemy: Katz in his The-O, Kamille in his The-O, Haman in her Qubeley, Fa in
her Z Gundam
You can't be reckless here since they are all using overpowered high cost MSs.
Keep running and never fight them up close, unless you want a taste of The-O's
beam sabres of death (x2), along with Haman's funnels. It gets even more
interesting when Z Gundam shows up later.
ROUTE F
Stage 1
Inside Side 7
Ally: Zaku I, Char's Zaku II
Enemy: GM, Guntank, Guncannon
Stage 2
Great Canyon
Ally: Zaku II
Enemy: Land GM, Land Gundam
Stage 3
Taklamakan Desert
Ally: Zaku II, Gouf
Enemy: Land GM, Sayla in her Gundam, Guncannon
Gundam is a strong and fast MS, but the shouldn't be any problems if you know
what you are doing. Killing Sayla is one of the things you have to do to get
EX Stage.
Stage 4
Himalaya Mountains
Ally: Gouf, Dom
Enemy: Land GM, Guntank, Land Gundam
Stage 5
Odessa
Ally: Zaku I
Enemy: Land GM, GM, Gundcannon
Stage 6
Forest Area South Of Black Sea
Ally: Zaku II
Enemy: Guntank, Kai in his Guncannon, Amuro in his Gundam, Hayato in his
Guntank
This stage can be really tough. The 2 grunt Guntanks you face in the
beginning are only there to waste your ammo. After taking them out, the real
fun begins. You get to face the Whitebase team, who can kill you really
quick if you are reckless. If you are aiming to play EX stage, you have to
also kill Kai.
Stage 7
Jaburo 2
Ally: Acguy, Gogg
Enemy: Land Gundam, GM, Gundam
Stage 8
Satellite Orbit 2
Ally: Zaku II
Enemy: GM, Guncannon, G Sky
Stage 9
Solomon Space
Ally: Rick Dom, Gyan
Enemy: GM, Amuro in his Gundam, Kai in his Guncannon
Destroy Gundam if you want to play EX stage. Beware of its bazooka, which
deals a lot of damage.
Stage 10
Solomon
Ally: Gelgoog
Enemy: Guntank, Amuro in his Gundam, Sleggar in his G-Fighter, Sayla in her
Gundam
Those Guntanks can be quite annoying, as they have high HP and can hurt you
a lot with those cannons. It's even more annoying with Amuro hunting you.
Kill him to play EX stage.
Stage EX
Inside A Baoa Qu
Ally: Rick Dom
Enemy: Ryu, Sayla, Amuro, Hayato, and Sleggar in their Gundams
If you are sick of fighting Gundam, you'll hate this stage as you'll pretty
much face the entire Whitebase team, who only uses Gundam. Strangely, none
of them will use the hammer, since I thought going against 3 hammer wielding
Gundams would be fun. I suggest fighting them in a more open area as you'll
need all the space to dodge their attacks.
ROUTE G
Stage 1
Inside Side 7
Ally: Zaku I, Char's Zaku II
Enemy: GM, Guntank, Guncannon
Stage 2
Jaburo 2
Ally: Zaku II, Char's Z'gok
Enemy: Guncannon, Grabro, Gundam
Stage 3
Outside A Baoa Qu
Ally: Rick Dom
Enemy: G-Bull, Amuro in his Gundam, Sleggar in is G-Fighter, Hayato in his
Guncannon, Kai in his Guncannon
Ingore the G-Fighter and concentrate on Gundam and the Guncannons. The MA
is hard to hit and its purpose is to distract you. Don't forget to kill
Amuro if you want to get EX stage.
Stage 4
Green Noa 1
Ally: Hizack
Enemy: Nemo, black Rick Dias, Gundam Mk.II
Stage 5
Ally: Hizack Custom, Byalant
Enemy: Nemo, Psyco Gundam, Dijeh
Stage 6
Inside Colony Laser
Ally: Barzam
Enemy: Methuss, Kamille in his Z Gundam, Quattro in his Hyaku Shiki
Defeat Kamille if you want to play EX stage. Quattro and he can be quite
tough, so don't be too reckless.
Stage 7
Satellite Orbit
Ally: Gyan
Enemy: Ball, Z Gundam, Braw Bro, red Rick Dias
Stage 8
Dakar
Ally: Gouf, Hambrabi
Enemy: Guntank, Super Gundam, Gundam
Stage 9
Axis Space
Ally: Gaza C
Enemy: Nemo, Elpeo Ple in her Qubeley Mk.II, Gundam Mk.II, Hyaku Shiki
Kill Elpeo Ple as soon as possible since you don't want to deal with her
funnels while being outnumbered.
Stage 10
Axis Surface
Ally: (start) none, (when Elpeo Ple appears) Gaza C
Enemy: Methuss, Judau in his ZZ Gundam, Elpeo Ple in her Qubeley Mk.II, Z
Gundam
Do not get too close with Double ZZ as Judau can kill you very quickly with
its oversized sword (It will be the double beam cannon configuration). Its
melee attacks deals enormous damage and has riduculous range and tracking
ability. It gets worse when Elpeo Ple shows up. You have to kill both of them
in order to play EX stage.
Stage EX
Inside Colony Laser
Ally: None
Enemy: Gundam Mk.II, Hyaku Shiki, Judau in his ZZ Gundam, Kamille in his Z
Gundam, Amuro in his Gundam
Try not to get hit and to waste too many shots on the grunt MSs you face
in the beginning. The real fight doesn't start until the bosses show up.
This will be one tough battle. They are all super fast and powerful, so pick
your poison. Use hit and run tactics as you'll stand very little chance if
you engage them close combat. Keep a close eye on Judau as he likes to
ambush you with its hi-mega cannon.
==============================================================================
7. VS Battle
==============================================================================
Below is a diagram of the setup screen. (not to scale)
----------------------------------------------------------------------
l l
l --------------------------- ------------------------------ l
l l ______________________ l l ________________________ l l
l l l l l l l l l l
l l l l l l l l l l
l l l l l l l l l l
l l l___________________/ / \ \_____________________l l l
l l_______________________/ \__________________________l l
l l
l Stage Select Done Pilot Name l
l l
l ------------------------ --------------------------- l
l l ____________________ \ / ______________________ l l
l l l \ \ / / l l l
l l l l l l l l l l
l l l l l l l l l l
l l l____________________L l l l______________________l l l
l l_________________________l l____________________________l l
l____________________________________________________________________L
If you are 2P. press Start to activate your cursor.
Pick one of the 4 slots where you can set the following things:
AEUG/EFSF or Titans/Zeon or close slot
Player or CPU
The MS you want or random
(2 types of random: random MS or random unit, including MAs)
Your MS level. The lower the level the weaker your MS (in terms of armour and
attack power)
To select stage goto Stage Select and pick the one you want or choose random.
(3 types of random: random all stages, random ground stages only, and random
gravity stages only)
To change your name, goto pilot name.
You can also change the rules of the battle by pressing Select. You can only
change these when you are in the setup screen.
Damage Level: 1 is lowest and 4 is highest
Timer: 120, 150, 180, 210 or infinite
AEUG/EFSF battle gauge: 400, 600, 750, 900
Titans/Zeon battle gauge: 400, 600, 750, 900
Awaken gauge increase rate: the higher the pecentage, the faster the gauge
fills up
Awaken duration: the higher the pecentage, the longer Awaken lasts.
Ammunition: normal or infinite
Restore to default settings
When you've finished setting everything goto Done and hit the O button.
If the timer is not set to infinite, you be given an option to view and save
your replay at the battle results screen. To view replay, press the
triangle button. To save your replay, press the start button. You can
view your saved replays in replay mode. Strangely, you cannot save replays
if the timer is set to infinite.
==============================================================================
8. U.C. Mode
==============================================================================
U.C. mode is like Mission Mode in FvsZ DX and AvsT, but instead of being an
anonymous pilot, you get to choose routes of different characters and alter
history by fulfilling a certain criteria. Each character will have his or
her own selection of MS, and there will be no HP penalties for using high cost
MS. After winning each mission, you'll be awarded battle points which you can
use to upgrade your MS. Using a low cost MS will award more battle points
than using a high cost MS. To upgrade a MS, simply highlight the MS you want
to upgrade and press Square.
If you are having trouble unlocking all characters or wondering "why is
Amuro Ray stuck at 67% ?", just keep playing any new missions or start
playing missions from other sides
Route maps are not exactly to scale due to limitations of Notepad.
Symbols:
"-" means normal route
"=" means alternate route
"+" means special scenario route
"e" means easy
"n" means normal
"h" means hard
"H" means hard and will spawn alternate route if certain criteria(s) is met.
Some characters have the same alternate route. For example, both Kamille and
Quattro have the same alternate path in which Four survives. If you play
those characters up to the mission that creates the alternate path, you can
spawn the same alternate path for those characters by just playing the mission
once. In this case, make sure Kamille and Quattro has progressed to the
mission "Forever Four", then just pick either Kamille or Quattro and beat
that mission with Four alive. If done correctly, both characters' alternate
route will appear. This's a good trick if you're having trouble with the "Moon
Attack" mission in which you have to destroy at least 1 boss to create
alternate route.
One thing I can't stress enough is that if you are having trouble unlocking
all characters and/or has "insert character name" stuck at a certain
percentage, DO NOT worry. The key is to keep playing any new missions. If
you have only been playing on AEUG side, start playing on Titans and Zeon.
Some characters' alternate routes don't appear until the completion of other
characters' routes.
Futhermore, to access some character's special scenario routes, it is a good
idea to get the the ending movie for all 3 sides first.
To get AEUG ending movie:
Beat Kamille's alternate route "Prevention of Operation Apollo Successful"
To get Titans ending movie:
Beat Jerrid's alternate route "Defeats AEUG's moon forces"
To get Axis ending movie:
Beat Haman's alternate route "Prevention of Operation Apollo Successful"
Once you have unlocked all 3 ending movies, you can now use R1/L1 to switch
sides in UC mode.
IMPORTANT:
You only need one save file, so you don't have to make seperate save files for
each side. That one save file will keep track of your progress on all three
sides so you can just keep saving over it. Having seperate save files is
like playing seperate games of UC mode, and special scenario routes WILL NOT
show up even if you have bought the 3 ending movies. The moral of the story:
1 save file is good, not 3 seperate ones.
So what do I do if I've already made 3 save files??
Well, the only solution is to pick one save file and start doing missions for
other sides. For example, load your file with only AEUG missions, then pick
either Titans or Axis and start playing. Make sure you keep saving to THAT
file as it won't overwrite your AEUG data. Delete the other 2 save files
if you want. Since you can't use the R1/L1 feature yet, when you want to
switch sides, save and quit, then reload the file and it'll ask you to choose
sides. Once you've cleared Kamille's alternate route "Prevention of
Operation Apollo Successful", Jerrid's alternate route "Defeats AEUG's moon
forces", and Haman's alternate route "Prevention of Operation Apollo
Successful", you can use the R1/L1 function.
------------------------------------------------------------------------------
8a. AEUG side
------------------------------------------------------------------------------
1) Kamille Bidan
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)e=====nnH
/
--e----eee---n-----n-e----nHe---e-nnh
\
(2)e====eee===n=====H=e====nne=====nnh
\
(3)===e=n==ne===n=h
Selectable MS:
Z Gundam, Gundam Mk.II, ZZ Gundam, Psyco Gundam, Psyco Gundam Mk.II, Gundam
1: Four survives.
Let Four survive in mission "Forever Four" (in other words, don't kill Psyco
Gundam.) Finish this route to unlock AEUG's one year war routes.
2: Amuro joins AEUG.
Finish One Year War with Amuro.
3: Prevention of Operation Apollo successful
Clear mission "Moon Attack". Complete this route to get AEUG's ending movie.
2) Quattro Bajeena
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)======nnh
/
--e----eee---------n---n--nH------n-h
\
(2)e====eee=========H======nn======nnh
\
(3)=e===n==en===n=h
Selectable MS:
Hyaku Shiki, Gundam Mk.II, Red Rick Dias, Bolinoak Sammahn
1: Four survives.
Let Four survive in mission "Forever Four"
2: Amuro joins AEUG.
Finish One Year War with Amuro.
3: Prevention of Operation Apollo successful
Clear mission "Moon Attack".
3) Apolly
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)n=h
/
--e----en----------n------n-----H
Selectable MS:
Rick Dias (red/black), Nemo, GM II, Gelgoog
1: Apolly survives
Just survive.
4) Roberto
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)========n======n=====n=n=h
/
--e----enH
Selectable MS:
Rick Dias (red/black), Nemo, GM II, Rick Dom
1: Roberto survives
Just survive.
5) Amuro Ray
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(7)++++++h
/
(4)H(5)++(6)+++++++++n++++++H+++++++h
/
----e--e---nene-en---nHh----------------n----n--------------nH
\
(1)H=====(2)===e====eee==n======H=e====nne=====nnh
\ \
\ (3)==e==n==en===n=h
\
(8)++e++e++n++++++e+ne+en++nn++nh
Selectable MS:
Gundam, Guncannon, Guntank, Z Gundam, ZZ Gundam, Dijeh, Hyaku Shiki,
Gundam Mk.II, red Rick Dias
1: Lalah survives
Do not destroy Lalah
2: Amuro joins AEUG
Finish One Year War with Lalah still alive.
3: Prevention of Operation Apollo successful
Clear mission "Moon Attack"
4: Pursuing Char and Lalah
Finish Char's special scenario route "Founds Neo Zeon"
5: Sayla and Lalah dies
Let both Sayla and Lalah get killed. If they don't die, the route won't
progress
6: Pursuing Neo Zeon
refer to 5
7: Haman dies
Destroy Haman.
8: Amuro joins Zeta Project
Finish Garma's special scenario route "Zeon invades Earth"
6) Emma Sheen
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
--n-----------n-e----n------nn-h
Selectable MS:
Super Gundam, Gunadm Mk.II, Rick Dias (red/black), Nemo
7) Reccoa Londe
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
----------------n----h
Selectable MS:
Methuss, Gelgoog
8) Fa Yuiry
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
------n------------n-n-h
Selectable MS:
red Rick Dias, Methuss, Nemo
9) Katz Kobayashi
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
------------n-----n------nn-h
Selectable MS:
Nemo, GM II, G Defensor
10) Ryu Jose
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)ne=en===n=h
/
----e------nH
Selectable MS:
Guncannon, Guntank, G Sky, G Bull, G Figher
1: Ryu survives
Just survive.
11) Kai Shiden
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
----e------nene-en---n-h
Selectable MS:
Guncannon, Guntank
12) Hayato Kobayashi
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
----e------nene-en---n-h
Selectable MS:
Guncannon, Guntank, G Sky
13) Sayla Mass
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
-------------n--------Hh
\
(1)h
Selectable MA:
G Bull, G Sky, G Fighter
1: Lalah survives
14) Sleggar Law
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)h
/
-----H
Selectable MA:
G Figher, G Bull
1: Sleggar survives.
------------------------------------------------------------------------------
8b. Titans side
------------------------------------------------------------------------------
1) Jerrid Messa
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(2)===ne===n==nH
/
(1)==en========n===nH====ne===n==nh
/
---e---en--------n---nn----ne---n--nh
\
(3)e=n==ene===nnH===e=e=====n====n==nh
\
(4)==e==n=nn=======e=nh
Selectable MS:
Baund Doc, Gabthley, Gaplant, Byalant, Asshimar, Marasai, Hizack, Galbaldy
Beta
1: Lila survives
Refer to Lila's route
2: Mouar survives
Do not let Mouar die. Very hard to do. It's easier if you are playing as
Mouar. Complete this route to spawn OYW routes for Titans.
3: Newtype research increases
Complete Buran's or Yazan's OYW routes
4: Defeats AEUG's moon forces
Destroy Kamille in the mission "Counter Attack". Complete this
route to get Titans's ending movie.
2) Lila Milla Rira
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
e========e=======n n=======h (1)=en========n===en====ne===n==nh
/ / \ / \ /
= / =====e =======----eH
\ / / \ /
====e====e== n==h=====
Selectabe MS:
Baund Doc, Messala, Byalant, Barzam, Marasai, Galbaldy Beta, GM, Land Gundam,
Land GM
1: Lila survives
Just survive. This will also create Jerrid's alternate route "Lila survives".
3) Karicon
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)n========n===nn====ne===n==nh
/
--e----H
Selectable MS:
Baund Doc, Gaplant, Byalant, Marasai, Hizack
1: Karicon survives
Just survive.
4) Paptimus Scirocco
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
--e-------------------------n-nh
\
(1)een===nnH===e=e=====n====n==nh
\
(2)==e==n=nn=======e=nh
Selectable MS:
The-O, Palace Athene, Gabthley, Hambrabi, Messala, Bolinoak Sammahn
1: Newtype research increases
Complete Buran's or Yazan's OYW routes
2: Defeats AEUG's moon forces
Destroy Quattro in the mission "Counter Attack"
5) Buran Blutarch
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
e========e====n===n n==== h= (1)n==============nh
/ / \ \ \ / \ / \ /
= / \ \ e h ===========-----nH
\ / \ \ / \ / \
====e= n====e= n====n H=(2)======(3)===eneenn=======e==e===nn==en==nh
Selectable MS:
Asshimar, Dijeh, Land Gundam, Land GM, GM
1: Buran survives
Just survive
2: Lalah survives
Do not destroy Elmeth
3: Newtype research increases
Complete Buran's OYW routes.
6) Rosamia Badam
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
------n-------------------n----h
\
(1)=eneenn=======e==e===nn--en==eh
Selectable MS:
Baund Doc (both), Psyco Gundam, Psyco Gundam Mk.II, Gabthley, Gaplant,
Asshimar
1: Newtype research increases
Complete Buran's or Yazan's OYW routes
7) Four Murasame
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)==n===h
/
----------n---------------H
\
(2)e====eneenn=======e==e===nn==ne==eh
Selectable MS:
Baund Doc, Psyco Gundam, Psyco Gundam Mk.II, Messala, Gaplant, Bolinoak
Sammahn
1: Four survives
Just survive.
2: Newtype research increases
Complete Buran's or Yazan's OYW routes
8) Mouar Pharaoh
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)===ne===n==nh
/
--------n-------n----nH
\
(2)e=n==ene===nnH===e=e=====n====n==nh
\
(3)==e==n=nn=======e=nh
Selectable MS:
Baund Doc (grey), Palace Athene, Gabthley, Gaplant, Asshimar, Byalant, Hizack
1: Mouar survives
Just survive
2: Newtype research increases
Complete Buran's or Yazan's OYW routes
3; Defeats AEUG's moon forces
Destroy Kamille in the mission "Counter Attack"
9) Yazan Gable
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
e========e====n===n n==== h=
/ / \ \ \ / \ / \
= / \ \ e h =======----------------n--n------e---------h
\ / \ \ / \ / \
====e= n====e= n====n H=(1)===(2)=e=n==ene===nnH===e=e=====n====n==nh
\
(3)==e==n=nn=======e=nh
Selectable MS:
Gabthley, Hambrabi, Gaplant, Bolinoak Sammahn, Barzam, GM, Land Gundam, Land
GM
1: Lalah survives
Do not destroy Elmeth
2: Newtype research increases
Complete Yazan's OYW routes
3: Defeats AEUG's moon forces
Destroy Kamille in the mission "Counter Attack"
10) Sarah Zabiarov
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)nh
/
---n----------------H
Selectable MS:
Bolinoak Sammahn, Marasai
1: Sarah survives
Just survive
11) Emma Sheen
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
-----
\
(1)een==en=======n====en====ne===n==nh
Selectable MS:
Baund Doc, Gundam Mk.II, Gabthley, Super Gundam, Byalant
1: Emma remains in Titans
Finish Emma's AEUG route. Get the ending movies for all 3 sides.
12) Reccoa Londe
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
----n---------n-eh
Selectable MS:
Messala, Palace Athene
13) Dungel Cooper
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
----n--------h
Selectable MS:
Hambrabi
14) Ramsus Hasa
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
----n--------h
Selectable MS:
Hambrabi
15) Gates Kappa
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
--------n---h
Selectable MS:
Baund Doc (grey)
16) Amuro Ray
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)+++++++(2)++e++++en+++n++++++++++++++ne++++++nh
/
++++++++++++++++++++++++++++
Selectable MS:
The-O, Baund Doc, Gaplant, Z Gundam, Gundam Mk.II
1: Lalah survives
2: Special Scenario Amuro joins Titans
Complete Amuro's routes on AEUG side
17) Kamille Bidan
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
++een++en+++n++n+++++nn++++ne+++n++nh
Selectable MS:
The-O, Gundam Mk.II, Byalant, Super Gundam, Marasai, Z Gundam
To get this special scenario route, you have to finish Kamille's AEUG routes
and unlock AEUG's, Titans', and Axis' ending movie.
18) Quattro Bajeena
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
+++++nn+++nh
Selectable MS:
Hyaku Shiki, Gundam Mk.II, Z Gundam
To get this special scenario route, you have to clear Char's special scenario
route "Revenge on the Zabi family begins"
------------------------------------------------------------------------------
8c. Axis side
------------------------------------------------------------------------------
1) Haman Karn
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
---------------------------------nn-H
\
(1)e====ene==e==H===e=======ne===e==nh
\
(2)==e=n==en===ene===nh
Selectable MS:
Qubeley, Qubeley Mk.II, Psyco Gundam, Psyco Gundam Mk.II, Zeong, Gaza C, Acguy
Finish Haman's regular route to gain access to Zeon's OYW routes
1: Strengthened Axis returns early
Finish Char's, Garma's, Ramba's, and Lalah's OYW routes
2: Prevention of Operation Apollo successful
Destroy Scirocco in mission "Moon Attack". Complete this route to
get Axis's ending movie.
2) Char Arznable
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(5)nh(6)++++(7)++++++++++n+++n+++++++h
/
----------H--e--------n----enh (8)e
\ /
(1)e==n=en=en===H=eh /
\ /
(2)eh=======(3)=e====ene==e==H===e=======ne===e==nh
\
(4)==e=n==en===een===nh
Selectable MS:
Qubeley, Qubeley Mk.II, Hyaku Shiki, Zeong, Char's Gelgoog, Char's Z'gok,
Char's Zaku II
1: Learns details of Operation V
Destroy Gundam.
2: Rendezvous with Dozle
Dozle survives, or finish Dozle's route.
3: Strengthened Axis returns early
Finish Char's, Garma's, Ramba's, and Lalah's OYW routes
4: Prevention of Operation Apollo successful
Destroy Scirocco in mission "Moon Attack"
5: Escorting Lalah
Unlock the ending movies for AEUG, Titans, and Axis. That means get the best
ending for Kamille, Jerid, and Haman. You also have to finish all of Char's
alternate routes.
6: Lalah and Sayla die
Let Lalah and Sayla die before winning the mission. If they don't die, the
route won't progress.
7: Special Scenario "founds Neo Zeon"
refer to 6
8: Special Scenario "revenge on the Zabi family begins"
Complete Amuro's special scenario route "Amuro joins Zeta Project"
3) Garma Zabi
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(8)+nH(9)
/
(7)+H+en+++nn+h
/ /
(6)++++++++n++n++H+en+en
/
-------------
\
(1)========n==H=======en===nenh
\
(2)=n=en=en===H==h
\
(3)n=h======(4)==e====ene==e==H===e=======ne===e==nh
\
(5)==en=nn==en=en====nh
Selectable MS:
Gundam Mk.II, Super Gundam, Char's Gelgoog, Char's Z'gok, Char's Zaku II,
Gyan
1: Rendezvous with Char
Activate Char's alternate route "Learns details of Operation V"
2: Pursues Whitebase with Ramba Ral
Have Ramba survive and destroy both bosses
3: Rendezvous with Dozle
Dozle survives, or finish Dozle's route
4: Strengthened Axis returns early
Finish Char's, Garma's, Ramba's, and Lalah's OYW routes
5: Prevention of Operation Apollo successful
Destroy Mouar in mission "Moon Attack"
6: Special Scenario "Zeon invades Earth"
Unlock the ending movies for AEUG, Titans, and Axis. That means get the best
ending for Kamille, Jerrid, and Haman. You also have to finish all of Garma's
alternate routes.
7: Rendezvous with M'quve
Destroy Kai and Ryu
8: Defense of Odessa successful
Destroy Amuro
9: Captures Jaburo. War between Federation and Zeon ends
4) Ramba Ral
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)en=en===n==h
/
----------------H
\
(2)========e==e==n=en=en===H==h
\
(3)=h======(4)==e====ene==e==H===e=======ne===e==nh
\
(5)==en=nn==en=en====nh
Selectable MS:
Hambrabi, Marasai, Gelgoog, Z'gok, Gouf, Dom, Gyan, Zaku I
1: Ramba survives
Just survive
2: Pursues Whitebase with Garma
Refer to Garma's route
3: Rendezvous with Dozle
Dozle survives, or finish Dozle's route
4: Strengthened Axis returns early
Finish Char's, Garma's, Ramba's, and Lalah's OYW routes
5: Prevention of Operation Apollo successful
Destroy Mouar in mission "Moon Attack"
5) Gaia
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)n=en===nn=h
/
------------------H
Selectable MS:
Gelgoog, Dom, Rick Dom, Gogg
1: Gaia survives
Just survive.
6) Ortega
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)======nn-h
/
------------------H
Selectable MS:
Dom, Rick Dom, Gelgoog
1: Ortega survives
Just survive.
7) Mash
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)n=en======h
/
------------------H
Selectable MS:
Dom, Rick Dom, Zock
1: Mash survives
Just survive.
8) M'quve
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)h
/
----------------e----------H
\
(2)==============e=en=en===nn=h
Selectable MS:
Gelgoog, Gyan, Gouf, Char's Z'gok, Adzam
1: M'quve survives
Just survive.
2: Pursues Whitebase with Garma
Clear Gamra's "Rendezvous with M'quve" route
9) Dozle Zabi
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)=h
/
--------------------------H
\
(2)========e==e==n=en=en===n==h
Selectable MS:
Char's Gelgoog, Byg Zam, Dom, Gogg, Gouf, Char's Zaku II
1: Dozle survives
Just survive
2: Pursues Whitebase with Garma
10) Lalah Sune
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
(1)=h=======(2)=e====ene==e==H===e=======ne===e==nh
/ \
-------------H (3)==e=n==en===een===nh
Selectable MS:
Baund Doc, Qubeley, Qubeley Mk.II, Psyco Gundam, Psyco Gundam Mk.II, Zeong
Elmeth
1: Lalah survives
Just survive.
2: Strengthened Axis returns early
Finish Char's, Garma's, Ramba's, and Lalah's OYW routes
3: Prevention of Operation Apollo successful
Destroy Scirocco in mission "Moon Attack"
11) Apolly
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
--------e---------- ---n
/ \ / \
- n H
\ / \ /
-----------e------- ----n
Selectable MS:
Zaku II, Z'gok, Gelgoog
To get Apolly's Zeon route, get all the best ending for AEUG, Titans, and
Axis
12) Roberto
UC
0079----l----l----l----l----0080---0087---l----l-----l------l-----l----0088--
--------e---------- ---n
/ \ / \
- n H
\ / \ /
-----------e------- ----n
Selectable MS:
Zaku II, Z'gok, Rick Dom
To get Roberto's Zeon route, get all the best ending for AEUG, Titans, and
Axis
When you've completed UC mode, congratulations, you will win a Haro in
collection mode!
I've said it before and I'll say it again. The key is to keep on playing new
missions as eventually you'll unlock everything. Don't expect to play any
special scenario routes when you are at like 30% completion. They don't
appear until much later in the game. Impatience will only frustrate you when
playing in UC mode.
==============================================================================
9. Survival
==============================================================================
Survival mode is exactly what it sounds. You fight an endless number of
stages until your battle gauge reaches zero. Upon entering survival mode,
you'll be asked to make the following decisions.
1) choose side
2) choose ground stages only, space stages only, or random.
3) select MS
Every fifth stage (stage 5, 10, 15, etc.) will be a boss stage. A boss will
show up after the first MS is destroyed and you'll be fighting 2 on 3. Be
advised that the boss will always use the awaken system.
Your battle gauge will start out with 600 and recover a certain amount after
each stage, 100 after a normal stage and 300 after a boss stage. However,
your battle gauge cannot be more than 600, so it won't gain 100 when it's
full already.
As you progress through survival mode, the cpu will become stronger. Their
attack power, defense, and battle gauge will improve at an increasing rate,
meaning that it'll take more shots for you to destroy a MS, while the cpu can
kill you in no more than 3 shots. Sadly, this cannot be said for your cpu
ally, which will get weaker, dumber, and less aggressive. By time you've
reached stage 15, things will get tough and your cpu ally will die at least
once.
Here are some tips for playing survival mode:
1) Avoid picking a low cost MS, because they are too weak and not fast enough.
Pick a high cost MS, preferably transformable or has high mobility since
in stage 15 or later, you'll die in two or three hits.
2) Do not fight at close range. That means no sword fighting. If you let
them do a combo on you, you'll either die or survive with little HP remaining.
3) Avoid getting hit. A no brainer, but as you play further you'll know
why I said to pick something that's fast. Also, avoid dying on normal stages
because your battle gauge won't recover fast enough.
4) Don't waste your shots. The cpu will become stronger to the point that
it'll take 5 or more shots to destroy one MS.
5) Hit and run. Eventually you'll run out of ammo, so fly away and let them
chase you. This will also buy some time for your weapons to recharge.
==============================================================================
10. Training
==============================================================================
Training mode is a great way to familiarize yourself with a certain MS.
You'll have infinite lives and the ability to recreate just about any
type of scenarios. Also, there will be an indicator on top of the screen to
display the damage you've dealt, so you can try out different combos and
see which one deals more damage.
If you are completely new to this game, I recommend you train yourself here
to get a good sense of the gameplay and the abilities of the MSs.
The setup screen (below) is exactly like the one in VS Battle, except that
the rules settings are different.
----------------------------------------------------------------------
l l
l --------------------------- ------------------------------ l
l l ______________________ l l ________________________ l l
l l l l l l l l l l
l l l l l l l l l l
l l l l l l l l l l
l l l___________________/ / \ \_____________________l l l
l l_______________________/ \__________________________l l
l l
l Stage Select Done Pilot Name l
l l
l ------------------------ --------------------------- l
l l ____________________ \ / ______________________ l l
l l l \ \ / / l l l
l l l l l l l l l l
l l l l l l l l l l
l l l____________________L l l l______________________l l l
l l_________________________l l____________________________l l
l____________________________________________________________________L
If you are 2P, hit the Start button to activate your cursor.
Pick one of the 4 slots where you can set the following things:
AEUG/EFSF or Titans/Zeon or close slot
Player or CPU
The MS you want or random
(2 types of random: random MS or random unit, including MAs)
Your MS level. The lower the level the weaker your MS (in terms of armour and
attack power)
To select stage goto Stage Select and pick the one you want or choose random.
(3 types of random: random all stages, random ground stages only, and random
gravity stages only)
To change your name, goto pilot name.
Like VS Battle, you can also change the rules by pressing Select. Also,
you can change them during battle by pressing Start and goto Rule Settings.
CPU: normal, doesn't attack, or stands still
Ammunition: normal or infinite
Attack power: normal or zero
Awaken gauge: normal or always max
Awaken duration: normal or always on
Restore to default settings
When you've finished setting everything goto Done and hit the O button.
==============================================================================
11. Replay
==============================================================================
Replay mode lets view any replays you've saved in VS mode. To save a replay,
at the battle results screen, there will be an option for you to save.
Please be aware that if the timer is set to infinite, you cannot save any
replays.
In replay mode, the game will detect any save replays and you can rename them
by selecting it and hitting the sqaure button.
While watching a replay, you can change views by pressing the d-pad, square,
X, circle, triangle, R1, and L1.
==============================================================================
12. Collection
==============================================================================
Points you earn from playing in arcade, VS, UC, and survival mode are used to
purchase items in collection mode. You also view the items you've bought in
here.
Main Menu:
---------------------- -------------------------
l AEUG/EFSF MS l l BGM l
---------------------- -------------------------
---------------------- -------------------------
l Titans/Zeon MS l l Characters l
---------------------- -------------------------
---------------------- -------------------------
l Mobile Armours l l Illustrations l
---------------------- -------------------------
---------------------- -------------------------
l Battleships l l Demo l
---------------------- -------------------------
---------------------- -------------------------
l Others l l Launch Demo l
---------------------- -------------------------
-----------------------
l Exchange points l
-----------------------
To view the items you've bought, just go to any one of the categories.
To purchase items, go to "exchange points", which will take you to the
purchase menu
Purchase menu:
---------------------- -------------------------
l AEUG/EFSF MS l l BGM l
---------------------- -------------------------
---------------------- -------------------------
l Titans/Zeon MS l l Characters l
---------------------- -------------------------
---------------------- -------------------------
l Mobile Armours l l Illustrations l
---------------------- -------------------------
---------------------- -------------------------
l Battleships l l Demo l
---------------------- -------------------------
---------------------- -------------------------
l Others l l Special l
---------------------- -------------------------
-----------------------
l Secret Containers l
-----------------------
Secret Containers will sell you an item at random. There are 3 types of
secret containers, MS, MA/Battleships, and variety. Each type has 6 different
pricing. The more expensive the secret container is, the more likely it will
give you a special item.
Please note that some items can only be bought from secret containers.
AEUG/EFSF MS:
#01: GM II
#02: Nemo
#03: black Rick Dias (beam pistol)
#04: black Rick Dias (clay bazooka)
#05: red Rick Dias (beam pistol)
#06: red Rick Dias (clay bazooka)
#07: Methuss
#08: Dijeh (beam rifle)
#09: Dijeh (clay bazooka)
#10: Gundam Mk.II (beam rifle)
#11: Gundam Mk.II (hyper bazooka)
#12: Super Gundam
#13: Hyaku Shiki (beam rifle)
#14: Hyaku Shiki (clay bazooka)
#15: Z Gundam (beam rifle)
#16: Z Gundam (hyper megalauncher)
#17: Hizack (blue) (Zaku machine kai)
#18: Hizack (blue) (beam rifle)
#19: Hizack (Zaku machine gun kai)
#20: Hizack (beam rifle)
#21: Hizack Custom
#22: Galbadly Beta
#23: Marasai
#24: Barzam
#25: Byalant
#26: Gabthley
#27: Asshimar
#28: Messala
#29: Gaplant
#30: Hambrabi (arm beam cannon)
#31: Hambrabi (sea serpent)
#32: Psyco Gundam
#33: Psyco Gundam Mk.II
#34: Baund Doc (grey)
#35: Baund Doc (black)
#36: Bolinoak Sammahn
#37: Palace Athene (scattering beam cannon)
#38: Palace Athene (shield missile)
#39: Palace Athene (large missile)
#40: The-O
#41: Land GM (beam rifle)
#42: Land GM (machine gun)
#43: Land Gundam (beam rifle)
#44: Land Gundam (machine gun)
#45: Land Gundam (rocket launcher)
#46: Land Gundam (180mm cannon)
#47: Land Gundam (missile launcher)
#48: GM
#49: Guntank
#50: Guncannon
#51: Gundam (beam rifle)
#52: Gundam (hyper bazooka)
#53: Gundam (Gundam hammer)
#54: Gundam (hyper hammer)
#55: Zaku I (Zaku machine gun)
#56: Zaku I (Zaku bazooka)
#57: Zaku II (Zaku machine gun)
#58: Zaku II (Zaku bazooka)
#59: Zaku II (magella top cannon)
#60: Zaku II (missile pod)
#61: Char's Zaku II (Zaku machine gun)
#62: Char's Zaku II (Zaku bazooka)
#63: Gouf
#64: Gyan
#65: Dom
#66: Rick Dom
#67: Zock
#68: Z'gok
#69: Char's Z'gok
#70: Acguy
#71: Gogg
#72: Gelgoog
#73: Char's Gelgoog
#74: Zeong
#75: Gaza C
#76: Qubeley
#77: Qubeley Mk.II
#78: ZZ Gundam (double beam rifle)
#79: ZZ Gundam (double beam cannon)
Items 17-40 and 55-77 can only be bought from secret containers.
Titans/Zeon MS:
#01: GM II
#02: Hizack (blue) (Zaku machine kai)
#03: Hizack (blue) (beam rifle)
#04: Hizack (Zaku machine gun kai)
#05: Hizack (beam rifle)
#06: Hizack Custom
#07: Galbadly Beta
#08: Marasai
#09: Barzam
#10: Gundam Mk.II (beam rifle)
#11: Gundam Mk.II (hyper bazooka)
#12: Byalant
#13: Gabthley
#14: Asshimar
#15: Messala
#16: Gaplant
#17: Hambrabi (arm beam cannon)
#18: Hambrabi (sea serpent)
#19: Psyco Gundam
#20: Psyco Gundam Mk.II
#21: Baund Doc (grey)
#22: Baund Doc (black)
#23: Bolinoak Sammahn
#24: Palace Athene (scattering beam cannon)
#25: Palace Athene (shield missile)
#26: Palace Athene (large missile)
#27: The-O
#28: Nemo
#29: black Rick Dias (beam pistol)
#30: black Rick Dias (clay bazooka)
#31: red Rick Dias (beam pistol)
#32: red Rick Dias (clay bazooka)
#33: Methuss
#34: Dijeh (beam rifle)
#35: Dijeh (clay bazooka)
#36: Super Gundam
#37: Hyaku Shiki (beam rifle)
#38: Hyaku Shiki (clay bazooka)
#39: Z Gundam (beam rifle)
#40: Z Gundam (hyper megalauncher)
#41: Land GM (beam rifle)
#42: Land GM (machine gun)
#43: Land Gundam (beam rifle)
#44: Land Gundam (machine gun)
#45: Land Gundam (rocket launcher)
#46: Land Gundam (180mm cannon)
#47: Land Gundam (missile launcher)
#48: GM
#49: Guntank
#50: Guncannon
#51: Gundam (beam rifle)
#52: Gundam (hyper bazooka)
#53: Gundam (Gundam hammer)
#54: Gundam (hyper hammer)
#55: Zaku I (Zaku machine gun)
#56: Zaku I (Zaku bazooka)
#57: Zaku II (Zaku machine gun)
#58: Zaku II (Zaku bazooka)
#59: Zaku II (magella top cannon)
#60: Zaku II (missile pod)
#61: Char's Zaku II (Zaku machine gun)
#62: Char's Zaku II (Zaku bazooka)
#63: Gouf
#64: Gyan
#65: Dom
#66: Rick Dom
#67: Zock
#68: Z'gok
#69: Char's Z'gok
#70: Acguy
#71: Gogg
#72: Gelgoog
#73: Char's Gelgoog
#74: Zeong
#75: Gaza C
#76: Qubeley
#77: Qubeley Mk.II
#78: ZZ Gundam (double beam rifle)
#79: ZZ Gundam (double beam cannon)
Items 28-54 and 78-79 can only be bought from secret containers.
Mobile Armours:
#01: G Defenser
#02: Mega Bazooka Launcher
#03: Ball
#04: G Figher
#05: G Sky
#06: G Bull
#07: Adzam (captured)
#08: Grabro (captured)
#09: Big Zam (captured)
#10: Zakrelo (captured)
#11: Bigro (captured)
#12: Braw Bro (captured)
#13: Elmeth (captured)
#14: G Defenser (captured)
#15: Ball (captured)
#16: G Figher (captured)
#17: G Sky (captured)
#18: G Bull (captured)
#19: Adzam
#20: Grabro
#21: Big Zam
#22: Zakrelo
#23: Bigro
#24: Braw Bro
#25: Elmeth
Items 07-18 can only be bought from secret containers.
Battleships:
#01: Temptation
#02: Audhumla
#03: Salamis Kai (AEUG)
#04: Radish
#05: Argama
#06: Sudori
#07: Musai Kai
#08: Salamis Kai (Titans)
#09: Alexandria
#10: Whitebase
#11: Gunperry
#12: Medea
#13: Big Tray
#14: Salamis
#15: Magellan
#16: Jukon
#17: Gallop
#18: Dobday
#19: Gow
#20: Musai
#21: Char's Musai
#22: Chivvay
#23: Zanzibar
Others:
#01: Shuttle
#02: TIN Cod
#03: Saberfish
#04: Junior Mobile Suit (You can't use this in the game. You can only view it
in collection mode)
#05: Flying Armour
#06: Capsule
#07: G3 Gas
#08: EFSF soldier
#09: EFS pilot
#10: Type 61 tank
#11: Fly Manta
#12: Core Fighter
#13: Core Booster
#14: Launch
#15: Zeon soldier
#16: Zeon pilot
#17: Magella Base
#18: Magella Top
#19: Dopp
#20: Gattle
#21: Dodai
#22: Zeong Head
#23: Haro
Items 8-22 can only be bought from secret containers.
Item 23 will be given once you've completed UC mode.
BGM:
There are 68 BGMs in total. I am not going to bother to tranlate each and
every one of them since it is not hard to unlock them anyways.
Characters:
#01: Kamille Bidan
#02: Quattro Bajeena
#03: Amuro Ray
#04: Emma Sheen
#05: Fa Yuiry
#06: Reccoa Londe
#07: Katz Kobayashi
#08: Apolly
#09: Roberto
#10: Jerid Messa
#11: Paptimus Scirocco
#12: Four Murasame
#13: Four Murasame 2
#14: Rosamia Badam
#15: Rosami
#16: Kacricon Cacooler
#17: Lila Milla Rira
#18: Yazan Gable
#19: Mouar Pharaoh
#20: Buran Blutarch
#21: Sarah Zabiarov
#22: Emma Sheen (Titans)
#23: Reccoa Londe (Titans)
#24: Dungel Cooper
#25: Ramsus Hasa
#26: Gates Kappa
#27: Haman Karn
#28: Bright Noa
#29: Hayato Kobayashi
#30: Henken Bekkener
#31: Thomas
#32: Astonaige Medoz
#33: Gady Kinsey
#34: Paptimus Scirocco 2
#35: Jamaican Daningan
#36: Haman Karn 2
#37: Amuro Ray (0079)
#38: Ryu Jose
#39: Kai Shiden
#40: Hayato Kobayashi (0079)
#41: Sayla Mass
#42: Sleggar Law
#43: Char Arznable
#44: Lalah Sune
#45: Ramba Ral
#46: Garma Zabi
#47: Dozle Zabi
#48: Gaia
#49: Ortega
#50: Mash
#51: M'quve
#52: Amuro Ray 2 (0079)
#53: Char Arznable 2
#54: Lalah Sune 2
#55: Bright Noa (0079)
#56: Sayla Mass
#57: Fraw Bow
#58: Mirai Yashima
#59: Matilda Ajan
#60: Revil
#61: Crowley Hamon
#62: Dren
#63: Kycilia Zabi
#64: Gihren Zabi
#65: Judau Ashta
#66: Elpeo Ple
#67: Elpeo Ple 2
Play as Elpe Ple to unlock her in collection mode. The one you get is random,
so just keep using her until you get both of them.
#68: Ple Two
#69: Haman Karn (ZZ)
#70: Lila Milla Rira (UC mode)
#71: Yazan Gable (UC mode)
#72: Buran Blutarch (UC mode)
#73: Apolly (UC mode)
#74: Roberto (UC mode)
Illustrations
#01: Z Gundam DX main illustration
#02: Z Gundam main illustration
#03: Promotional CG 1
#04: Promotional CG 2
#05: Promotional CG 3
#06: MS Picture GM II
#07: MS Picture Nemo
#08: MS Picture Rick Dias
#09: MS Picture Methuss
#10: MS Picture Dijeh
#11: MS Picture Gundam Mk.II
#12: MS Picture Super Gundam
#13: MS Picture Hyaku Shiki
#14: MS Picture Z Gundam
#15: MS Picture Z Gundam 2
#16: MS Picture Junior MS
#17: MS Picture Hizack
#18: MS Picture Hizack Custom
#19: MS Picture Galbaldy Beta
#20: MS Picture Marasai
#21: MS Picture Barzam
#22: MS Picture Byalant
#23: MS Picture Gabthley
#24: MS Picture Asshimar
#25: MS Picture Messala
#26: MS Picture Gaplant
#27: MS Picture Hambrabi
#28: MS Picture Psyco Gundam
#29: MS Picture Psyco Gundam Mk.II
#30: MS Picture Baund Doc
#31: MS Picture Bolinoak Sammahn
#32: MS Picture Palace Athene
#33: MS Picture The-O
#34: MS Picture Gaza C
#35: MS Picture Qubeley
#36: MS Picture GM II 2
#37: MS Picture Nemo 2
#38: MS Picture Rick Dias 2
#39: MS Picture Methuss 2
#40: MS Picture Dijeh 2
#41: MS Picture Gundam Mk.II 2
#42: MS Picture Super Gundam 2
#43: MS Picture Hyaku Shiki 2
#44: MS Picture Z Gundam 3
#45: MS Picture G Defenser
#46: MS Picture Hizack 2
#47: MS Picture Hizack Custom 2
#48: MS Picture Galbaldy Beta 2
#49: MS Picture Marasai 2
#50: MS Picture Gabthley 2
#51: MS Picture Asshimar 2
#52: MS Picture Messala 2
#53: MS Picture Gaplant 2
#54: MS Picture Hambrabi 2
#55: MS Picture Psyco Gundam 2
#56: MS Picture Baund Doc 2
#57: MS Picture The-O 2
#58: MS Picture Qubeley 2
#59: Arcade mode novice route ending
#60: Promotional CG 4
#61: Promotional CG 5
#62: Promotional CG 6
#63: Promotional CG 7
#64: Promotional CG 8
#65: Promotional CG 9
#66: Promotional CG 10
#67: Promotional CG 11
#68: For Z Gundam arcade version
#69: For Tokyo Game Show Z Gundam home use
#70: For Z Gundam DX
#71: Promotional CG 12
Demo:
#01: Opening demo 1 "Z Gundam launches"
#02: Opening demo 2 "Rick Dias infiltrates"
#03: Arcade mode ending
#04: UC mode AEUG opening demo
#05: UC mode AEUG ending demo
#06: UC mode Titans opening demo
#07: UC mode Titans ending demo
#08: UC mode Axis opening demo
#09: UC mode Axis ending demo
Specials (Benefits):
#01: Arcade mode Route E
#02: Arcade mode Route F
#03: Arcade mode Route G
#04: All modes FvsZ DX stages
#05: All modes ZZ pilots
#06: All modes Pysco Gundam and Psyco Gundam Mk.II
#07: All modes ZZ MS
#08: FvsZ DX MA
#09: FvsZ DX Music
#10: ZZ Music
For details on how to get these items, look Section 14 "Secrets", located
at the bottom of the FAQ.
==============================================================================
13. Options
==============================================================================
Here is a translation of the option menu.
1) Game Setting
Difficulty: 1-8 1 is easiest and 8 is hardest
Damage Level: 1-4 1 is lowest and 4 is highest
Timer (seconds): 120, 150, 180, 210, infinite
Awaken Gauge Increase Rate: 50%, 100%, 200%
Awaken Duration: 50%, 100%, 200%
Sound: Stereo or mono
BGM volume
Sound effects volume
Voice over volume
Reset to default settings
2) Configure Buttons
3) Monitor Adjustment
Adjust Monitor Position
Colour bar
Reset to default settings
4) Load/Save
You can set auto-save here. I recommend you set auto-save on.
==============================================================================
14. Secrets
==============================================================================
Steps to unlocking ZZ Gundam and other items in Specials(Benefits) in
collection mode:
1)Earn enough points to buy Route E in collection mode. Just clear Route A
to D and you'll have more than enough points.
2)Beat Route E using a character from FvsZ DX. (eg: Kai Shiden or Lalah)
Route F should now be unlocked in collection mode. Buy it.
3)Beat Route F and kill at least one MA. FvsZ DX stages and FvsZ DX music
should now be unlocked in collection mode. Buy them as well.
4)Play survival mode once. FvsZ DX MAs now available in collection mode. Buy
that too.
5)Destroy Psyco Gundam and Psyco Gundam Mk.II in arcade mode to unlock
Psyco Gundam Mk.II in collection mode. (Play Route A AEUG side and you'll
face them) Make sure that it's YOU who kills them. It won't count if they
are destroyed by the cpu or friendly fire.
6)Once you've bought Psyco Gundam Mk.II in collection mode, ZZ MS and ZZ
pilots should now be available for purchase.
How to unlock Route G:
Do all the steps mentioned above. Once you've bought ZZ MS and ZZ pilots,
Route G will be available.
How to unlock ZZ music:
Beat G to unlock ZZ music in collection mode.
Secret Characters
1) Casval: (JP version only)
Enter the name Casval in katakana to play as Char. Casval is Char's real name.
Strangely, this doesn't work on AEUG/EFSF side, so you can't play as Quattro
under the name Casval.
2) Rosami:
To unlock character 15 in collection mode, enter the katakana of "Rosami" when
you're playing in Arcade, VS, training or survival mode
(NA version: Input your name as "Rosammy")
3) Four Murasame (wearing pilot suit):
To unlock character 13 in collection mode, goto VS mode and play as Four
on AEUG/EFSF side.
4) Artesia: (JP version only)
Enter the name Artesia in katakana to play as Sayla. Artesia is Sayla's real
name.
------------------------------------------------------------------------------
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2005 David Lin
All Rights Reserved