RSI / Star Citizen

Yeah I will ave enough money to buy a shit hot system that will last a good 5 years or so and of course the nature of how it will set up means that I will be able to upgraded if needed at a much lover cost as $400-£300 ever now and then is more affordable to the huge ass chunk for a whole new system.

You might think why dont I do that instead of going large with whole new rig but my PC is just so obsolete now, it would be like trying to get a N64 to play PS4 games. And yes I would just save up 300 or so for a component at a time but if I did that I would still be way behind on the level of technology and it would take me an entire epoch of humanity to do so, here I would be saying "FINALLY I HAVE A GOOD GAMING RIG!" with my track IR or Oculus rift and everyone else is already using their data-jacks implanted into the base for their skulls and directly linking up with their avatars in space adventure game 3050.

QuoteDeathbane
Might hold off then until the fps module is also released, m connection isnt the best.

The hype is real though.

Unless you (any cjw) are just jonesing to play, I'd honestly hold off until fps, or the social module (visit icevamps hanger and digital wank on his stuff) at least until the friends system is more robust, haven't checked it since 1.1

"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"

Though with all this I wouldn't be surprised if I ended up being engineering or support like role too like I was in PS2 (Planetside)

Being how shit I am and a number of games I cant see my self spending a lot of game time in the hangar fixing shit on my ship.

I just wonder how much is it all going to cost.. I would imagine it depends on the materials you use in fixing up ships but running out of one kind of material and having to use another with your ship ending up like some kind of Flying Frankenstein lol obviously showing up the parts where you took damage and have patched it up.

But with the way damage is working (or will work) with not just exterior damage but interior too having to fix busted up or overloaded power conduits and ship systems it all sounds rather daunting but at the same time gives me jelly willy hard ons.

I can just imagine us flying around in my Freelancer and shit hits the fan, Zwei and Ensalus are manning the turrets then suddenly taking a missile up the arse and one of the engines go down then I have to leave Yalk or Matt to take over the helm as I sprint down to the engines trying to re rout power through undamaged sections of the ship and frantically patching up the hyper drive for enough power to get the fuck out of there stalker.

Except, if your in a shipyard you won't need materials, just credits to get you back to 100%....I also think there a maintenance fee, so you can always skimp on that, but that's when your ship starts looking gross, or awesome, depending on your aesthetics

I also don't think you'll really have to keep track of material when fixing, it'll just be limited....meaning hull damage it can prob fix, engines might be dodgey....I think that anything you field repair will look different than repaired in a yard, also, I think not to 100%....

"SORRY, I couldn't hear you over the sound of my tits! what were you saying?"

That makes sense as you wouldn't be able to replace and entire engine drive core with just a simple multitool and any spare parts in your cargo , you would be able to patch it up enough to get to where you need to go (maybe) and then have to get a full repair at the closest dock.

QuoteRSI
It’s your last chance to pick up Star Citizen and Squadron 42 together for one low price! Beginning this Sunday, February 14, Star Citizen packages will no longer include the Squadron 42 single player campaign by default. Pick up your package today if you want to lock in access to both parts of the project!

More details on the package split are available here. Existing Star Citizen backers seeking to introduce friends and family to the ‘Verse can pick up a starter that includes both modules with a small discount here.