I also look at Normal while modding this, so everything is spread friendly imo xd.

00:01:019 (1) - The lull after this slider is cringey af. I kinda know that this is for the sake of relative density or something like that. Nevertheless i really think something like this is much better.

00:16:686 (2) - remove this for more emphasis on the guitar. It's hard to emphasize stuff in an easy diff but single layer mapping is one way to do that. Also,maybe add a circle at 00:18:345 to indicate that you go back to mapping normal rhythm at this point onwards. Leaving the drum and the vocal blank there is kinda awkward.

00:56:868 (1,2,3) - I understand that this is for the beginners, but imo this is killing the emotion, and the kiai hype. Why not just stick with the 1/1 sliders? Or maybe something like this if you want players to have a breathing space.

The lack of jumps in this diff really concerns me, and the already scarce jumps pop up in places like 00:06:364 (1) - .If you take the first 7 seconds of the song, from 00:01:018 (1) - to 00:06:917 (1) - , I counted three jumps in total: 00:01:940 (3,1) - 00:06:364 (1) - 00:06:917 (1) -. Compare that to the kiai part, from 01:05:899 (1) - to 01:17:696 (1) - which has no jumps at all. Also, comparing 00:54:103 (1,2,3,4,1) - with 01:05:899 (1,2,3,1) - reveals another problem tbh; the vocals and stuff are very similar but there is a huge contrast in terms of rhythm densities, and to make matter worse the second kiai is stronger than the first, but the density doesn't follow that.The overall pattern looks clean and rigid, but this diff needs works on emphasizing, and difficulty slopes stuff. The kiai parts are really really under-represented right now.

So, in conclusion, add more jumps in the kiais, and make sure the diff corresponds to the music's intensity properly.

Judging from how you mapped the sliders, you are putting a lot of emphasis on the vocals. If so, consider changing sliders like 00:21:847 (2) - 00:33:643 (2) - etc to 2 circles instead. They start on a vocal alright, but end on a substantial, often stronger, vocal.

Generaltiming is off on the first couple lyrics, move the first offset to around 1085 (idk did that in like 5 seconds), add another at 00:06:917 (1) - Hitsound the opening section with whistles00:54:103 (1) - kiai starts here since it's identical to the next one. if you want to do that emphasis thing you can turn it off for like half a beat between kiaisbg could really use a change. This song is really meant to represent the happier parts of the anime (like, it was played in the final episode too). Could really use a BG which is more happier.would highly suggest you take the ending of the full version and stick it in here, spinner ends way too quickly

Normal00:01:019 (1) - why aren't you follow the vocals here? nothing changes for the entire first 10 seconds00:39:910 (3) - note density may be too high around here but fine01:25:069 (1) - spinner starts and ends way too soon, thing about full version ending would fixgood normal k_hand:

expert00:03:783 (1) - flow is dictating that tail should be the head imo but whatever00:06:548 (2,1) - these curves will trigger people00:26:086 (1) - overmapped, shouldn't have a jump for almost no sound. use a slider end00:29:772 (1) - would flow a lot better if rotated more00:32:906 (1) - this really doesn't follow the flow from the previous slider body00:52:444 (2,3,1) - really difficult to follow bc cursor has to slow down while in the middle of big jumps. stack01:16:221 (1,2,3,4) - too many objects on x26101:20:276 (4,5,1) - spacing issue, 4,5 is way larger than 5,1 but 1 has the finisha lot of these 3/4s could just be simplified to 1/2, noticable in kiai. There is a really clear guitar than can be heard on basically every 1/2 which makes me feel more of them should end on the 1/2s

I also look at Normal while modding this, so everything is spread friendly imo xd.

00:01:019 (1) - The lull after this slider is cringey af. I kinda know that this is for the sake of relative density or something like that. Nevertheless i really think something like this is much better. Relative density. No need to have a bunch of sliders in this really slow part with just guitar and vocal

00:16:686 (2) - remove this for more emphasis on the guitar. It's hard to emphasize stuff in an easy diff but single layer mapping is one way to do that. Also,maybe add a circle at 00:18:345 to indicate that you go back to mapping normal rhythm at this point onwards. Leaving the drum and the vocal blank there is kinda awkward. Good idea

00:29:772 (3) - two circles? uhh well ideally it's something like this. I see your point and I'll consdier changing this down the line. For now my rhythm should be okay too.

00:56:868 (1,2,3) - I understand that this is for the beginners, but imo this is killing the emotion, and the kiai hype. Why not just stick with the 1/1 sliders? Or maybe something like this if you want players to have a breathing space. Filled in the gaps.

This one is too hard for me unfortunately xd. However, I have concerns about the slider-circle choice in the kiai. If you can explain it, then we're cool lol. I followed vocals because that's more interesting than just spamming a bunch of circles to the drums imo.

Thanks for the mod!

Sinnoh wrote:

no do not use the top diff name lol, yeah it's pretty stupid. renamed it expert

Generaltiming is off on the first couple lyrics, move the first offset to around 1085 (idk did that in like 5 seconds), add another at 00:06:917 (1) - Implemented, actual offset was like 1050Hitsound the opening section with whistles Eh...would rather not personally.00:54:103 (1) - kiai starts here since it's identical to the next one. if you want to do that emphasis thing you can turn it off for like half a beat between kiais It's not actually identical, my kiai selection has the 1/2 drums everywhere which makes it more intense to mebg could really use a change. This song is really meant to represent the happier parts of the anime (like, it was played in the final episode too). Could really use a BG which is more happier. Hadn't really thought of that, but neat point. I'll consider it.would highly suggest you take the ending of the full version and stick it in here, spinner ends way too quickly I considered this earlier but decided nah. I like the abrupt end as it's what I'm used to from the show. Removed the spinner on the normal, but for the harder diffs spin fast I guess.

Normal00:01:019 (1) - why aren't you follow the vocals here? nothing changes for the entire first 10 seconds Fixed00:39:910 (3) - note density may be too high around here but fine shrug01:25:069 (1) - spinner starts and ends way too soon, thing about full version ending would fix Deleted spinner.good normal k_hand: thanks! I used to be terrible at normals but I think I've figured them out lol

expert00:03:783 (1) - flow is dictating that tail should be the head imo but whatever Eh...it's so slow that flow doesn't really even matter here.00:06:548 (2,1) - these curves will trigger people ya made the first one a circle lol00:26:086 (1) - overmapped, shouldn't have a jump for almost no sound. use a slider end Not overmapped, there's a clear sound there00:29:772 (1) - would flow a lot better if rotated more This is another one of this things where I don't think the flow actually matters due to the 1/1 pause.00:32:906 (1) - this really doesn't follow the flow from the previous slider body Good point, fixed00:52:444 (2,3,1) - really difficult to follow bc cursor has to slow down while in the middle of big jumps. stack Mm. PLaytesters haven't really had any issue with this, and neither do I. I'll consider this down the line but I'll keep it for now.01:16:221 (1,2,3,4) - too many objects on x261 Is this an issue though?01:20:276 (4,5,1) - spacing issue, 4,5 is way larger than 5,1 but 1 has the finish Fixa lot of these 3/4s could just be simplified to 1/2, noticable in kiai. There is a really clear guitar than can be heard on basically every 1/2 which makes me feel more of them should end on the 1/2s Not really hearing the 1/2 guitars, I made those 3/4 sliders when there weren't vocals for me to map the red tick on because there aren't drums on the first white tick of each measure in the kiai.

00:27:192 (6) - I think you were emphasizing this important sound everywhere else but here the DS is to low make a little bit harder jump just to emphasize important sound and also for bigger jump to this 00:27:376 (1)

Judging from how you mapped the sliders, you are putting a lot of emphasis on the vocals. If so, consider changing sliders like 00:21:847 (2) - 00:33:643 (2) - etc to 2 circles instead. They start on a vocal alright, but end on a substantial, often stronger, vocal. Sliders still cover the vocals and they're better for overall flow

00:40:647 (1,2) - should be the other way around i think. A jump on (1) and delete the jump on (2) Made equal distance

Decrease the jump distance on 01:03:503 (4) - or increase that on 01:04:240 (1) - for relative intensity reasons. did something else to fiz the emphasis problem

Sinnoh wrote:

Insnae00:03:783 (1,2) - These don't flow well, move 2 up a bit Flows fine to me00:20:004 (1) - could change a bit so slider is easier to follow with just a straight movement to the right. move up maybe No this is intentionnal and it plays fine imo00:52:444 (1,1) - really uncomfortable in far right corner, move to x460 (01:11:798 (1,2) - same) also, overlap with UI is unrankable https://puu.sh/uXUST/fefa6a8d94.pngmoved slightly00:59:079 (2) - this 3/4 slider wasn't introduced well, had no idea it was there. Need to overlap with 3 for it to be readable, since your rules of flow are overlaps = 1/4 and not overlap/stack = 1/2 (01:14:009 (4,5) - same) Hum it's introduced since the beginning of the section lol 00:54:103 (1,2) - so it should be perfectly fine01:02:213 (4,5) - ya in a lot of places i'm feeling questionable about flow using curved sliders, since 5 is breaking it and not too sure why Fixed that one I guess01:09:954 (5) - overshot, move further away ??01:15:853 (3) - hitsound Yes01:21:751 (5,1,2) - m feel like the need for you to use overlaps is killing spacing a bit in other sections as well, 1,2 is too big. kinda true but if the concept fits with the overall map it's fine plus these are 2 sliders so it's not that bit01:23:225 (6) - remove NC it really messes readability arranged NCs01:23:963 (1) - slidertail is a bit of an overmap Well it fits with the pattern