Space. It's pretty quiet, right? So I don't think we need looping music in the game. As for the rest of the game, well I would prefer something non-intrusive; perhaps more of an aural soundscape rather than something loud, strong with a strong melody.

Agreed. Have you heard of AthenaCL? It is a python music composition library. It seems like it would be suitable for the kind of soundscape soundtrack we'd be aiming for, although the learning curve seems pretty deep.

moe_b wrote:Agreed. Have you heard of AthenaCL? It is a python music composition library. It seems like it would be suitable for the kind of soundscape soundtrack we'd be aiming for, although the learning curve seems pretty deep.

I hadn't. Looks pretty good, though I'm a bit scared of tackling something that complex in addition to all the other work to be done.