[UPDATE] - I'm noticing a lot of people saying, "So what if it's real-time? It's a cutscene not gameplay." If we refer back to a Richard Diamant interview I gave in 2007, the differences between cutscenes and gameplay were few and far between in the original game;

"Patrick: The characters in Uncharted are some of the most impressive video game models to date. They look even more impressive up close in the cutscenes. Are the in-game models any different from the cutscene models?

Richard: Thanks! Nope, the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all.

The only difference between the cutscenes and in game is a little higher quality lighting and shadowing. Hopefully not too noticeably different. We really wanted to keep the players immersed as much as possible. This meant using the same assets across the board."

Dude, that's not real time gameplay. You're an idiot if you think it is. I couldn't care less what some dork trying to MARKET a game says. How many times did we hear that this and that isn't cutscene in other trailers?...
That's a cutscene. Unless you think you're going to control the guy while the camera rolls around the character and his facial expressions react to you picking things up while a voice clip plays.

Dude, that's not real time gameplay. You're an idiot if you think it is. I couldn't care less what some dork trying to MARKET a game says. How many times did we hear that this and that isn't cutscene in other trailers?...
That's a cutscene. Unless you think you're going to control the guy while the camera rolls around the character and his facial expressions react to you picking things up while a voice clip plays.

lol

in fairness you didn't say anything about game play, you said real time. it was a real time cut scene, not CGI, which was the original question.

Dude, that's not real time gameplay. You're an idiot if you think it is. I couldn't care less what some dork trying to MARKET a game says. How many times did we hear that this and that isn't cutscene in other trailers?...
That's a cutscene. Unless you think you're going to control the guy while the camera rolls around the character and his facial expressions react to you picking things up while a voice clip plays.

lol

The Gloat said:

That's definitely not real time.

Richard Diamant, Naughty Dog's Lead Character Artist, told Gamezine; "Yes, the trailer was all rendered real-time in our engine."

Wrong again.

Whether it is a cut scene or not. It is using the game's engine, not CGI.

Uncharted 2 is the cover story with (what I believe is) the first screens of the game.

- The biggest thing in the article IMO is that there's a new girl named Chloe Frazer. GI asked about Elena and Sully's return but they had no comment.
- The story is about looking for the ships that Marco Polo "lost" while returning home to Italy.
- Melee combat is more dynamic now.
- They mentioned they were using only 30% of the PS3's power with Drake's Fortune and are planning to use nearly 100% with Among Thieves.
- A demo was shown to GI with Drake going through a city (I believe in Nepal), and he's stealthily taking out guards and escaping the city.
- Nolan North returns to be Drake and Chloe Frazer is played by Claudia Black (Stargate SG-1, Fargate).
- The Sixaxis mechanics were ditched for such things as throwing grenades.
- One of the weapons revealed is a rocket launcher that Chloe uses (might only be for the cinematic).
- There are no load screens.
- The score is being composed by Greg Edmonson (same guy from the first one).
- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.

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