Raycasting Field of View

I did a test-run of how a raycasting field of view calculation would work, calculating blocked line of sight by cumulative modifiers, so that enough cover along any line of sight will eventually block it completely. On my machine the full map FoV calculation only takes 13 ms, so I’m going to leave it in for now. ArmCom 2 is shaping up to be much more in a traditional roguelike mold than ArmCom: full orthographic grid map, and field of view!