fired it up and checked out my old save. went to see what stuff Winter had waiting but all the entries on the list of people who gave stuff said 'invalid entry'. totally forgot that there is only one save slot, so if I restart she will go away... I'm kind of torn... do I replace Winter with Summer?

IMHO, dishonored is far too easy a game if you don't set yourself the goal(s) of not being detected and/or not killing anyone. Might want to keep that in mind if you were hoping to use all the gadgets and powers proffered as choices in the game.

A bit of of info some might find helpful that I see people not noticing in various boards. If you can capture an enemy, when you select your unit with the arc thrower the enemy will have a ring around it showing the radius you need to be in to capture it. Some aliens can not be captured, and as such will not display the ring, in other words don't try to capture that Chryssalid!

This reminds me, does it make more sense for one particular type of class to use the arc thrower? Or should you just give one to everybody in a given squad? And if you already researched, say, one captured Thin Man, is there any reason to keep capturing that instead of killing that type after that?

From a research point of view I don't think there is any advantage, but if you take a unit alive its gun goes into to storage, so when you eventually research plasma pistols or what have you that's one less gun you'll need to manufacture.

Also note that run and gun does NOT work with the arc thrower. (sadly?)

Don't buy it. Sure, it's fun, interesting and extremely addictive, but who wants that? Pleasure is overrated. You should work more and spend your money on cough syrup.

edit:

Quote from: EddieA on September 23, 2012, 11:23:46 PM

I've been (pleasantly) surprised by how different TL2 feels from Torchlight. I love the faster pace, actual quests (rather than "Kill <random name> on Floor <#> of the dungeon"), and the little surprises like the phase beast challenge. My only concern is that I'm three hours in and I feel extremely overpowered, even on Veteran difficulty. Powerful loot pops out like candy from a pinata and I'm just decimating everything. I hope it gets harder as it goes.

I managed to make some builds that got rolled in Veteran. My more educated builds (all around 20) seem to be able to easily avoid death. Still, you can't charge into everything like I imagine you can on the lower difficutly settings.

On Vet in my mid teens with 2 different characters (Outlander and Engineer). The engineer is MUCH easier. Much less often in dire straits with, admittedly, more of a tank build, but still able to dish out similar damage.

Engineer specced most heavily in the construction tree. Outlander specced in the (I forget the name) spell tree.

One tip. Go into your settings and turn on Verbose for the floating text. This makes it a lot easier to tell your damage and differentiate damage types.

You don't have to be on Ehmry Bay to be in the guild but can't participate in the World v. World with the guild if you are not. You can also be in multiple guilds, but can only "represent" one at a time. When you "represent" a guild, you are able to communicate in guild chat, have access to the guild bank (depending on rank) and all of your achievements count towards the guild represented.

Tilt, although I'm not high enough level yet to where using Rufus would not be game-breaking, it's fun to see him in all his glory when I enter to the rift. So, thanks again!

I downed my first cyclops on the first try at level 17 with pawns of 16, 16, and 22. I made its head look like a pin-cushion. Then I was promptly destroyed in stage three of my first chimera fight -- then in my 2nd, 3rd and 4th tries. Each time, the respawning of lesser enemies played a huge role. I even had a demon's souls-like controller tossing moment when I cautiously fought the lion through an evening and into the morning only to perish with it only having a sliver of life left to a 4-Saurian respawn.

I actually had to step away from the console for about 15 minutes to get over it.

I'm away for the weekend but clearly keep thinking about going back to play it.

I'm having trouble getting back into this. After trying out Tera and currently methadone-addicted to D3, I'm finding the combat and movement slow and awkward. Guess I'll try a bit of pvp to see if that gets me in the mood.

I was able to get in this morning and play a bit, then snuck in a little time during lunch. Now the servers are down. I expect that all will be ironed out within a few days and these issues will become a distant memory.

As far as gameplay goes, I'm enjoying it much more than the beta, (played only during open beta weekend), primarily because they increased the difficulty perceptibly. It's still pretty easy, but no longer mind-numbingly so. I believe they increased shop prices as well as the threat that enemies pose.

I am also very glad that my friends list survived from beta. Looking forward to playing with folks here and from the Wanderers tomorrow, when I get my first big chunk of time to dedicate to it.

Still wondering about the differences between PvP Server and PvE. Is it just the outlaw system? The outlaw system, if I understand it correctly, basically allows you to flag yourself for pvp and kill or be killed by anyone not in a safe zone. But each time you do it, you get a debuff that weakens your character and makes it successively more likely to lose crystals on death. This debuff then decays over time.

Am I close?

If so, it doesn't seem like it would be that much more fun to be on a pvp server with such harsh pk penalties. I'm generally for open pvp anywhere, like the NHL of the 70's. I feel like I must be missing something here.

The devs did say that they are working on balancing and damage values after this build. They think they made the critters too tough and the players too weak. The fun of balancing....

I've been enjoying the difficulty but still quite low level.

So far, (after playing necro, ranger, warrior, engineer, thief), thief is my favorite. It's easy to comprehend and pretty acrobatic in practice. I wanted to love my necro but I wasn't "getting it" yet -- seemed to be very reactive to what others are doing around me, no non-awkward solo build that I could construct -- although switching between dagger and staff was kind of fun. I've tried 3 weapons (dagger, pistol and sword -- with the various off-hand options) with my thief and each has had a distinct and comprehensible play style.

It was when I was playing my thief that the game began to click for me.

This game is awesome. My party is level 22 right now and I'm still getting introduced to new game systems -- some major, some minor. The combat is deep, engaging and sometimes frenetic; and I could see replaying it just to get used to using other characters as "main". At this point in my playthrough, I am most reminded of final fantasy XII, but there are so many differences, I can't quite put my finger on exactly why, except that combat occurs on the exploration map in both games.

They put a lot of care into telling the story, too. I'm consistently blown away by the thoroughness and intelligibility of the cut scenes and other story segments. This is not something I'm used to in Japanese story-based games.

As Gratch implied, if you are a completionist, the sheer quantity of quests, and the way they keep popping up when you think you've finished an area, could easily drive you crazy. I agree with everything else Gratch says about player-friendliness. This the most playable JRPG I've ever played, by far.

My only real issue is the graphics -- which look absolutely awful (to my mind) on my 47" lcd. You can tell that they put a lot of effort into the environments, and the art direction is excellent. It's just painful to interact with the game through a display that desperately wants to be HD.

99% of the time I've been playing as Reyn (Tank), and it's very challenging/rewarding completing a tough battle without your other party members getting a scratch. Reyn so far is the hardest to play, while the AI does an okay job controlling him. However during difficult boss battles when I use Shulk or another DPS party member, replaying the battle as Reyn is much easier keeping your party alive.

This game is awesome. My party is level 22 right now and I'm still getting introduced to new game systems -- some major, some minor. The combat is deep, engaging and sometimes frenetic; and I could see replaying it just to get used to using other characters as "main". At this point in my playthrough, I am most reminded of final fantasy XII, but there are so many differences, I can't quite put my finger on exactly why, except that combat occurs on the exploration map in both games.

They put a lot of care into telling the story, too. I'm consistently blown away by the thoroughness and intelligibility of the cut scenes and other story segments. This is not something I'm used to in Japanese story-based games.

As Gratch implied, if you are a completionist, the sheer quantity of quests, and the way they keep popping up when you think you've finished an area, could easily drive you crazy. I agree with everything else Gratch says about player-friendliness. This the most playable JRPG I've ever played, by far.

My only real issue is the graphics -- which look absolutely awful (to my mind) on my 47" lcd. You can tell that they put a lot of effort into the environments, and the art direction is excellent. It's just painful to interact with the game through a display that desperately wants to be HD.

One of my favorite, (if not favorite), PvE MMOs. After the SOE snafu last year, I resubbed for a couple of months. It's a really great, deep game with excellent systems, and epic quest lines that put most modern MMOs to shame. There are still active guilds to help with leveling and elite quests (fairly important). Some guilds still raid, too, if that's your thing. It takes some getting used to if you've never played it before, but it's worth a shot, imho.

So, the KoAR forums are full of people complaining that certain things (regen items, potions, blacksmithing) break the difficulty of the game at levels higher than about 20. I just got my finesse/sorcery hybrid up to level 14 on hard and have been having a blast -- not too easy, not too hard, fun feel to battle. But I'm concerned that if I work at it, I will end up making the content trivial.