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It was pretty hard, i remember i had to get out of the map ... Then in the map because there is invisible wall even arround these unused area. ( and there were a lot of locked door so i had to /stuck and get out of the map once again, something like 4 times to screen everything )

Would be great if they added them in as DLC.
Some of them have great storylines that just seem unfinished. Especially Selenes Web.
And Vaults of Madness just deserves a 2nd version as it is too cool not to.

Would be great if they added them in as DLC.
Some of them have great storylines that just seem unfinished. Especially Selenes Web.
And Vaults of Madness just deserves a 2nd version as it is too cool not to.

There is nothing out of the dungeons you both talk about, there is no presets. ( I have no idea for vault of madeness because it was impossible to explore out of the area, there is just a big red void.)

But, I believe they could do it easily, add some portals, or some doors, or create a breach in a wall then create the story and the decor, add some interesting boss fights and paf we get a second version.

https://media.giphy.com/media/GgbCiS1rMjGFy/giphy.gif
Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
Gear: 5 Icy Conjuror, 2 Iceheart (1 med/1 heavy), Maelstrom's Ice Staff, and Infallible Aether jewelry/lightning staff.
Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Dampen Magic, Liquid Lightning, and Energy Overload.
Ability-Bar 2: Dark Deal, Streak, Frost Clench, Hardened Ward, Blockade of Frost, and Icy Rage.

Electric-Heal

https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
My healer build that I for them most part only use in normal dungeons, since the group finder will more often than not place me in a group that lacks DPS, has a fake tank, or both. I personally would never heal trials even on normal.
Gear: 5 Spell Power Cure, 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, or Earthgore when I feel like it would make a significant difference, Maelstrom's Lightning Staff, and Infallible Aether jewelry/restoration staff.
Ability-Bar 1: Power Surge, Boundless Storm, Combat Prayer, Ward Ally, Healing Springs, and Replenishing Barrier.
Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward, Blockade of Storms, and Aggressive Horn.

Electric-Vamp

https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
Utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs. Due to significant changes being done to shields in Murkmire I've decided to focus more on having high resistances and double oblivion damage sources (very cancer).
Gear 1: 5 Torug's Pact (mostly heavy with medium bracers and light sash), 2 Grothdarr (heavy), and Knight Slayer jewelry/lightning staff/restoration staff.
Ability-Bar 1: Power Surge, Boundless Storm, Efficient Purge, Ward Ally, Healing Springs, and Light's Champion.
Ability-Bar 2: Dark Deal (Deep Thoughts when I have to heal a lot), Elusive Mist, Accelerating Drain (When dealing with organized groups and zergs I slot it out for Time Freeze. I will also use Rune Cage when I want to be extra annoying especially in group battles), Hardened Ward, Blockade of Storms (Radiant Magelight, Lingering Flare, or Haunting curse when nb hunting alongside others), and Devouring Swarm (When dealing with organized groups and zergs I slot it out for Suppression Field/Ice Comet. I will also use Soul Assault to be extra annoying).

Emergency Vamp Food:
Double Bloody Mara. Increases Max Magicka by 4575 and Max Health by 5054 for 2 hours. If you're a vampire, the blood in this drink will also mildly sate you. This helps when dealing with content that has a lot of fire damage (ex: Vet Bloodroot Forge), but for the purposes of min/maxing will use blue food afterwards.

Trash Potions when feeling cheap:
Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

Crafted Potions:
Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without mage light this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch (stage 4 vampire), and you'll have a 30% movement speed boost from Major Expedition.

There is nothing out of the dungeons you both talk about, there is no presets. ( I have no idea for vault of madeness because it was impossible to explore out of the area, there is just a big red void.)

But, I believe they could do it easily, add some portals, or some doors, or create a breach in a wall then create the story and the decor, add some interesting boss fights and paf we get a second version.

They already do this

Wayrest
Elden Hollow

Don't swap map or only add like you said a portal to a new room <elden hollow>. So entirely doable for the others. Though I would love a new Vault of Madness style map.

Would be great if they added them in as DLC.
Some of them have great storylines that just seem unfinished. Especially Selenes Web.
And Vaults of Madness just deserves a 2nd version as it is too cool not to.

Arx already has the door in place to access it, too.

There is a section of parting vines near the drawbridge release by the Lamia/snake pet boss.

Just because you don't like the way something is doesn't necessarily make it wrong...

Earn it.

I am neither warm, nor fuzzy...
Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS

Unfortunately, we are unlikely to ever see them completed. Back before the game went B2P, there were Parts II planned for all dungeons (some of which were made) as well as enhancements to various base game delves (some of these were completed too) but that was abandoned with the advent of the Crown Store and DLC they could monetise.

An unfortunate casualty of Tamriel Unlimited, and of the problem that players generally want content which could be finished relatively quickly, as many only have an hour or two a day to play.

All of the original dungeons were originally designed for normal and vet modes, but the game shipped with all delves being notably incomplete - anyone remember the square delves from the first several months? Eventually the minor delves got fixed, but, with the exception of CoA2, the vet versions never saw the light of day (Direfrost 2 looks ready to turn on). Mostly I'd imagine this is for several reasons - length, a pricing shift, and competing priorities.

Probably a major impediment to getting these released is that they're great placeholders in case Zenimax can't keep up their insane DLC schedule - if one needs to be delayed, it seems like it would be pretty easy to shift to Direfrost 2 and one other old one, and call it even. Problem with that is some of these dungeons now look quite long in the tooth, and it might now be easier just to keep the story but completely re-do the rest (which is, ironically, exactly what happened with Summerset).

The other big roadblock is time, and that's one that can't be fixed without re-doing the entirety of the Undaunted system. People who have done a lot of the dailies know - there's some dungeons that are pretty quick, and others which take forever (I'm looking at you, Lord Warden and Valkyn). I'm sure Zeni's data shows the same thing, and longer content doesn't get completed - hence why the last two trials have been "mini." What's needed is some way to reward shorter and longer content fairly without locking anyone out of the system, and that's a hard nut to crack.

Looks like they planned an 2 version of it, yes this got canceled then they dropped sub as they could hardly sell an 2 map in an dlc, still it might be an idea for dlc dungeons, but in that case we probably only get one dungeon with 1 and 2 rather than two with 1 and 2.