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Creating 2D Game Assets

Work with basic tools and shapes to create stellar game assets.

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Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.

If you are a seasoned graphic artist or just a beginner this tutorial series teaches you how to use the beginner tools and concepts to create usable game assets. You will create characters for your game, backgrounds, props and user interfaces all without the aid of any expensive hardware. That's right, everything in this course is done with just a mouse and keyboard.

What we cover

Character Creation

Tile-set Creation

Props & Objects

User Interfaces

First we go over some basic tools, shortcuts and shapes. From there I show you my process of making all of the previously mentioned assets. With these methods you can create anything you want in a matter of minutes!

By the end of the course you should have a grasp of finding shapes in every day objects and be able to convert them into props or characters for your games.

Once you have your props you learn to add lighting to them to give them depth and volume.

Then we finish everything off by adding color, style and filter effects to polish them for use.

Who is the target audience?

This course is meant for beginner designers, programmers or anyone that wants to learn how to make game assets.

Basic overview of the shapes we will be learning in order to create our game assets. These are the building blocks of all of your art. We also go over the relationship between shapes and light as it relates to game assets.

Shapes & Shadow Overview

08:38

A more in depth view of how to create using only basic shapes and simple tricks that can make your work pop.

Sphere Expanded

13:14

+–

Asset Creation

7 Lectures
01:21:59

We start off with a 2D sketch and create the core mesh for our character using only a square.

Character Creation 1

15:05

Adding more details to our original mesh we complete our character and get it ready for finishing touches.

I am a classically trained traditional artist turned graphic artist with more than 10 years in the industry. I started off doing graphics but quickly moved into signage and video production for one of the largest marketing firms in the Caribbean. As a production manager at our marketing firm I uphold international standards for companies such as Wendy's, Burger King, Shell, Dairy Queen to name a few. As a college student I worked as a video game freelance for about 5 years honing my skills as an artist.