Machine speeds, capacities and power consumption values are NOT optimized/finalized just yet!

I am well aware that some grid setups might not work properly or may be inefficient. If your power grid stops delivering/receiving power, simply re-place the "broken" nodes. Power delivery shortcomings are mentioned in this post (help wanted!).

Elepower power transfer is different from that of technic's in that each machine has an internal storage buffer of energy that essentially works like a fluid.

Elepower machines are compatible with Pipeworks and TechPack's tubelib for item transfer.

Please report bugs in this forum thread.

See this mod and my other mods in action on my public server "Icy's Mod-world" at home.lunasqu.ee!

Last edited by IcyDiamond on Sun Nov 24, 2019 16:08, edited 22 times in total.

texmex wrote:This looks fantastic! Do existing liquids automatically work with this mod?

Yeah, they should. In fact, the API does not explicitly check if the node in a fluid buffer is a fluid or not. There are currently no tanks or pumps so nothing other than water and the added fluids can be transferred.
Of course, melterns tanks are supported and they work just fine.

Is this mod for MT-0.5 only or is it possible to get it working with MT-0.4.17? I am woundering about the missed "depends.txt" files and the dependencies listed in mod.conf. Is the "depends.txt" file obsolete for MT-0.5?

Last edited by bell07 on Fri Sep 14, 2018 12:19, edited 1 time in total.

bell07 wrote:Is this mod for MT-0.5 only or is it possible to get it working with MT-0.4.17? I am woundering about the missed "depends.txt" files and the dependencies listed in mod.conf. Is the "depends.txt" file obsolete for MT-0.5?

is deprecated in 5.0+. The mod will work in 0.4.17, however, powered tools will not work and breaking nodes will not retain their power charge. There might also be other API changes that won't work. Adding support for lower versions is currently at your own discretion.

Chem871 wrote:How do I get printed circuits? Is there a machine for making them?

First, craft Acidic Compound and then right click with it on a water source node. That creates Etching Acid. Now, right click with your blank PCBs on the source node. You can currently create 10 PCBs per Acid Compound.