Don't know if this is already planned, but I was wondering if player levels would be a thing, maybe not to increase the power of the player but as a way of telling how much time someone has put into the game, thus letting people know when they are talking to a pro etc.

I would assume that there will definately be a vertical progression system in place. It may not correspond to an overall level but definately through the leveling at skills. What I mean by this is that one person with let's say lvl 100 sword has played as long as someone with lvl 100 cooking but I don't know how that would correlate to an overall level. I'm sure a dev may elaborate more on this.

I think level should not affect Player stats as opposed to the anime where Kirito gain more Health when leveling up. I want our game to be player skill based and be fair. I don't wanna see level 90 crushing lvl 8 noobs for fun.All player have their chance if they have good equipment and train enough.

So, as you said, a player's Level would be more about identifying the mighty players who know more about the game, are more trained, etc.

In the episode about Silicia, Kirito get attacked by 5-6 players and literally do nothing because his stats are saving him. This is ridiculously overpowered; we don't want that. If you're attacked by 6 players for some reason.. run for your life! (unless you master the combat system and think you can overcome them, go for it like a man! ^^)

_________________"Never trust time, it will let you down at the last minute." -meSkills: Music, 3D modelling, Drawing and other stuff.

Owex wrote:In the episode about Silicia, Kirito get attacked by 5-6 players and literally do nothing because his stats are saving him. This is ridiculously overpowered; we don't want that. If you're attacked by 6 players for some reason.. run for your life! (unless you master the combat system and think you can overcome them, go for it like a man! ^^)

Owex wrote:I think level should not affect Player stats as opposed to the anime where Kirito gain more Health when leveling up. I want our game to be player skill based and be fair. I don't wanna see level 90 crushing lvl 8 noobs for fun.All player have their chance if they have good equipment and train enough.

So, as you said, a player's Level would be more about identifying the mighty players who know more about the game, are more trained, etc.

In the episode about Silicia, Kirito get attacked by 5-6 players and literally do nothing because his stats are saving him. This is ridiculously overpowered; we don't want that. If you're attacked by 6 players for some reason.. run for your life! (unless you master the combat system and think you can overcome them, go for it like a man! ^^)

you understood what i was trying to get at perfectly XD it's great to see game devs talking to their playerbase as much as you guys do, it's not so common haha.

Wish i could help out with making the game, but I don't have any skill to be of use XD

Owex wrote:I think level should not affect Player stats as opposed to the anime where Kirito gain more Health when leveling up. I want our game to be player skill based and be fair. I don't wanna see level 90 crushing lvl 8 noobs for fun.All player have their chance if they have good equipment and train enough.

So, as you said, a player's Level would be more about identifying the mighty players who know more about the game, are more trained, etc.

In the episode about Silicia, Kirito get attacked by 5-6 players and literally do nothing because his stats are saving him. This is ridiculously overpowered; we don't want that. If you're attacked by 6 players for some reason.. run for your life! (unless you master the combat system and think you can overcome them, go for it like a man! ^^)

i totally agree with you but you know when you go for the floor's boss and it will have like 4 and 5 more health from all the players going on the raid it wont be fair so i think that the level should affect some of the stuff in the game like health , regeneration and these kind of stuff