Pixar’s Rigging Challenge

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Deforming surfaces to create believable motion

Our bodies deform as we move: muscles flex, skin folds. Riggers not only have to articulate the skeletons of characters, they also have to define how the surface deforms. Brian Green, Rigging Technical Director, explains some underlying math and programming.

This exhibition was developed by the Museum of Science, Boston in collaboration with Pixar Animation Studios.

This material is based upon work supported by the National Science Foundation under Grant No. 1339244. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.