This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

helloi'd like to try my hand at an implementation of the innovation expansion "figures in the sand" and as such was wondering if you'd let me give a look to your code and give me permission to modify it...

Invention claims World achievement instead Wonder achievement. Implementations of Reformation, Consruction, Compass, Road Building are wrong. Official FAQ: If you choose to tuck with this card, you must try and tuck a number of cards equal to half the number of [Leaf] icons on your board. You cannot choose to tuck less. When I apply first part of Construction's dogma opponent doesn't draw 2. When I apply Compass's dogma AI sometimes doesn't transfer a top card without a [Leaf] from my board to AI's board.

Last edited by hooP-the-einniW on 18 Jul 2013, 16:04, edited 3 times in total.