Unreal Engine 4 Class: Blueprints – Udemy

What you’ll learn

Create games using Unreal Engine and Blueprints (Create games with Unreal Engine through Blueprints)

Setup a human-controlled Character

Create logics using Blueprints

Start on Indie Game Development

Learn Events, Function and Blueprint Communication

Requirements

Windows knowledge

Basic Unreal Engine Editor skills

Description

Audio: Portuguese
Subtitles: English and Portuguese

Check Captions Roadmap lesson to learn more about the subtitles.
All companion material are available in Portuguese and English.

>>> ENGLISH <<<

In this course you will learn the Blueprints Fundamentals. This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. There are more than 250 lessons, prepared in a didactic way.

The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

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What are Blueprints? Blueprints are the visual system that frees the user from direct contact with programming language. C ++ code is visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.

Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.

Still in doubt? Access some classes available for free.

= = = Content Description = = = =

In this course we will see all Blueprints Fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.

We will learn about variables, Events, Functions, Blueprint Communication, Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes.

= = = What do I need to know to start the course? = = =

You need no previous experience with games to follow this course.
But you need to have some basic knowledge in Unreal. How to navigate and basic editor navigation.

>> The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

> >> ENGLISH <<<
In this course you will learn the basics of Blueprints.
This is the first step in starting to create your own games and projects, and to start understanding Unreal Engine.

There are more than 250 lessons, prepared in a didactic way for you that is STARTING at Engine.This course focuses on ENGINE STARTER users.
If you expect more advanced content, please do not rate the course for this reason.

—-

What are Blueprints? Blueprints is the visual system that does not require direct contact with the programming language.
The functions, events, classes, and objects of c ++ code are visually represented within the engine.
This way you can create whole games without having to know the deep programming language.

So the purpose of this course is not just to show you countless lessons for you to copy.
I will teach you the whys of each foundation and understanding this you can apply as you please.
It is this fact that most students praise, and it is no wonder this course has one of the highest ratings among all the game courses available on the platform.

Still in doubt?
Access some free classes.

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=== What is Class? ====

In Class I present a complete course.
We see all the theoretical foundation, the practical applications, examples, proposed exercises.

=== Detailed Description of Content ===

In this course we will look at all the basics of Blueprints to get you started creating your own games. Unreal Engine allows you to create interactive games and projects using the same tools used by major AAA studios and indie developers around the world.

Let’s use Blueprints, a visual scripting system that does not require programming.
If you want to start your game development career with one of the best engines on the market, this is your course.

Let’s learn about Variables , Event Types, Functions , Characters , Blueprint Communication, Materials, Timelines, Vectors, First and Third Person Character, Interfaces, and then use all this knowledge to publish our first project for Windows.

This course is not a tutorial that will show you just how to create a game type.
The purpose is to teach you the basics BEFORE you start doing the first project.
If you already have some knowledge, you can skip the initial classes and go straight to the practical classes.

=== What do I need to know to start the course? ===

You do not need previous gaming experience to follow the course.
If you have never used Unreal Engine, you can enroll in our Unreal Engine Essentials course at the same time . It is a completely free course aimed at those who are using Game Engine for the first time.

Beginner Level – Don’t worry, let’s start the lessons from the basics and basic concepts.
Intermediate Level – There are some concepts and theories that can help you. See the course list for all course content.

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Who is this course for:

Indie Devs who want to learn Blueprints (Indie game developers who want to learn about Blueprints)

Professionals who want to create creative and interactive solutions (Professionals who want to create creative and interactive solutions)

Artists who want to create their own Projects and Games (Artists who want to prototype their own projects and games)