4.0.6 PTR Patch Notes Updated (1/12)

A number of Haste-based changes have been temporarily reverted, "waiting on code change to make haste scaling more consistent with spell haste," so don't fret - they'll probably be back (here's looking at you, hunters). Most notable changes include:

The definition of a Guild Group for 5-player dungeons has been refined, guild experience boost for a full guild 5-player group.

Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

Comments

Comment by Sanecvis

on 2011-01-13T07:43:39-06:00

Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.

Back to the old days, huh? This one is just too good to be true, let's hope Blizzard won't change their mind. It actually makes recklessness more than a one-time burst ability and also adds some risk to it, remember that the old crit videos always involved a naked warrior with this ability on. :-D

Comment by stevebat

on 2011-01-13T07:58:55-06:00

The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

OH SHI-

Comment by Eijnir

on 2011-01-13T08:03:07-06:00

The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

OH SHI-

WINDFURY POWAH!

Comment by k0st4s

on 2011-01-13T08:10:10-06:00

I highly doubt it's enchants for rings, since only enchanters can enchant their own rings.

Comment by 13thDegree

on 2011-01-13T08:18:17-06:00

See... this is how you appease the masses after pissing them off... Now as an enhance sham I don't mind trying to find new ways to avoid fear or having to purge a few extra times because when I get there,WF is gonna blow foos up!

Give & Take is a good thing... take only? Bad

Comment by Sharktrolla

on 2011-01-13T08:43:06-06:00

"Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops."

Three new enchants to what is the question. Off-hands? Rings? Weapons? What?

To bracers. To bring the profession bonus from leatherworking in the line with the other bonuses.

Comment by Arrd

on 2011-01-13T10:00:19-06:00

Hunters can now use Auto Shot while moving.

WOW, thats freaking HUGE!

HUGE? more than that ITS OVER 9000!

Comment by Bladecatcher

on 2011-01-13T10:20:22-06:00

guess who will be re-rolling a hunter this upcoming patch....XD, auto-shot while moving is like, insane. they might as well say "Mages can now cast all spells and move and move their AoEs. Oh and it wont cost any mana."

Comment by Stigoz

To be honest, I think it's too much! - I picked druid because I loved their mobility, and now this. I can understand that they wanted to change it, so druids aren't so imba flag carriers any more. But a much more sensible solution would be to still make it break snares, but not slows, and instead change Travel Form to be more like shamans Ghost Wolf ability. Perhaps make a feral talent that makes Cat Form "less hindered by effects that would reduce movement speed.

Comment by Iceveiled

on 2011-01-13T11:09:55-06:00

Wow...Blizz is all over the place with hunters right now. Let's see what tomorrow brings. Heroic deadmines didn't need a nerf IMO.

Comment by pyrowolf13

Comment by bd86

Does this mean we get guild exp from guild achievement again or am I missing something? Do you get guild exp from completing a dungeon? I thought it was just from questing.

And dungeons and raids as long as its a guild group.

No. Nowhere in the notes does it say anything to the following affect: "Completing guild achievements themselves will now award guild experience, again."

It simply says that if you have 3/4/5 people from the same guild in a group then you can complete guild achievements. It also states that depending on how many people in the group are of the same guild (3/4/5) the amount of experience you'll gain (from killing mobs, bosses, (quests?) etc.) will scale accordingly to award you for having brought more guild members to the group instead of pick-ups.

That is entirely different than getting experience from the achievements themselves, and not at all what these patches eluded to.

So do we get exp from finishing a dungeons? The patch say we get 50%/100%/125%/150% increased guild exp from a 5-man dungeon group. I was under the impression that we only get guild exp from questing. I guess I'm not clear on how we get guild exp.

Comment by bratboy186

on 2011-01-13T12:22:07-06:00

lol @ druids crying nerf. get snared? SHAPESHIFT! get a slowing effect on you? SHAPESHIFT! get transformed into (insert animal name here)? SHAPSHIFT! tbh it was getting kind of old

Comment by jrambrose

on 2011-01-13T13:09:00-06:00

Druid

Shapeshift: Druids are now kitable by all classes, any time, anywhere.

Comment by familyguyuser192

on 2011-01-13T13:11:03-06:00

Druid

Shapeshift: Druids are now kitable by all classes, any time, anywhere.

Owned.

Comment by Itavian

on 2011-01-13T13:12:44-06:00

You don't have to be one of those people in WSG that have the flag nonstop to be unhappy about the changes they've been making to druids lately. Berserk not granting fear immunity, okay. But being able to Polymorph and Root a druid? Wtf is that.

Comment by Koror

on 2011-01-13T13:19:05-06:00

Druid

Shapeshift: Druids are now kitable by all classes, any time, anywhere.

Owned.

Shapeshift: Druids are now kitable like almost every other class in the game.

Comment by Koror

on 2011-01-13T13:25:12-06:00

Does this mean we get guild exp from guild achievement again or am I missing something? Do you get guild exp from completing a dungeon? I thought it was just from questing.

And dungeons and raids as long as its a guild group.

No. Nowhere in the notes does it say anything to the following affect: "Completing guild achievements themselves will now award guild experience, again."

It simply says that if you have 3/4/5 people from the same guild in a group then you can complete guild achievements. It also states that depending on how many people in the group are of the same guild (3/4/5) the amount of experience you'll gain (from killing mobs, bosses, (quests?) etc.) will scale accordingly to award you for having brought more guild members to the group instead of pick-ups.

That is entirely different than getting experience from the achievements themselves, and not at all what these patches eluded to.

So do we get exp from finishing a dungeons? The patch say we get 50%/100%/125%/150% increased guild exp from a 5-man dungeon group. I was under the impression that we only get guild exp from questing. I guess I'm not clear on how we get guild exp.

Yes, your guild gets XP if at least 3 members of the dungeon group are from your guild. Your guild also gets XP every time a member completes a quest. All of this applies up to the weekly cap. Once your guild hits its weekly XP cap then your guild will not get any more XP until the weekly reset.