[ToME 2.2.2 Character Dump]
Name : Orine Age 16 STR! 18/***
Sex : Male Height 72 INT! 18/***
Race : Maia Weight 147 WIS! 18/***
Class : Symbiant Social Class 79 DEX: 18/***
Body : Player CON! 18/***
God : Nobody CHR! 18/***
+ To Melee Hit 90 Level 50 Max Hit Points 1305
+ To Melee Damage 86 Experience 40456812 Cur Hit Points 1305
+ To Ranged Hit 68 Max Exp 40589901 Max SP (Mana) 331
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 330
AC 29+137 Gold 1879921
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Fair Blows/Round: 9
Bows/Throw : Legendary[12]Searching : Good Shots/Round: 1
Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 45d5+774
Stealth : Superb Magic Device: Legendary[2] Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
You are a notable follower of Mandos. In the past you
dwelt on earth in the form of a wise and ancient
counsellor.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 12 (600')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently on level 62 of Dol Guldur.
You have defeated 11904 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 52 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : 2..24...43....5+
Add Int : ...2.242.......+
Add Wis : ...242.2.3.....+
Add Dex : 2..2......4....+
Add Con : ...2..4.43.....+
Add Chr : ...24..2.......+
Add Stea. : ...2..42........
Add Sear. : .....2..........
Add Infra : .....2..........
Add Tun.. : ..............5.
Add Speed : 2*.24.42.3.9.2..
Add Blows : ..2..........2..
Chaotic : .............+..
Slay Evil : +...............
Slay Demon: ..............+.
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: .............+..
Sharpness : +...............
Poison Brd: .............+..
Acid Brand: ..............+.
Sust Str : ..............+.
Sust Int : ...+............
Sust Wis : ...+............
Sust Dex : ................
Sust Con : ................
Sust Chr : ...+............
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : +..+....+.+.....
Hold Life : ...+............
Imm Acid : ......++*.+.....
Res Elec : ......+..+......
Imm Fire : .+..+.*+.+......
Imm Cold : ...*..++.+......
Res Pois : ....+...........
Res Fear : .+..+...........
Res Lite : .........+....+.
Res Dark : ..............+.
Res Blind : ...+.+..++......
Res Conf : .........+......
Res Sound : ........++......
Res Shard : ................
Res Neth : .........+......
Res Nexus : ......++........
Res Chaos : ........++....+.
Res Disen : ....+...........
Aura Fire : ......+.........
Levitate : ..........+.....
Lite : .........+....+.
See Invis : +..+.+...+......
Digestion : +...............
Regen : +........+......
Activate : .+.+++.+.++...+.
Drain Exp : ...............+
Aggravate : .....+.........+
Cursed : .+..............
Fly : ......+.........
Orc.ESP : ........+.......
TLord.ESP : ......+.........
Full ESP : ...+.+..........
Skills (points left: 0)
- Combat 41.800 [0.800]
. Weaponmastery 41.000 [0.800]
. Archery 03.100 [0.700]
. Barehand-combat 01.000 [0.600]
- Sneakiness 07.400 [0.800]
. Stealth 01.000 [0.800]
. Disarming 01.000 [0.700]
- Magic 26.354 [0.700]
. Magic-Device 50.000 [1.000]
- Spirituality 13.500 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 07.820 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 50.000 [0.800]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet an Agent of the black market on level 8.
You are fated to meet an Aimless-looking merchant on level 20.
[Character Equipment]
a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon in the town of
Gondolin .
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire branding of bolts every 999
turns if it is being worn. It increases your speed by 10. It makes
you completely fearless. It provides resistance to fire. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) a Ring of Extra Attacks (+2 attacks) {!k}
It increases your attack speed by 2.
You stole it from the Rare Jewelry Shop.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for
healing (800) every 100+d200 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, stealth, speed and luck by 2. It sustains your intelligence, wisdom
and charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 92 of
Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every
200 turns if it is being worn. It provides light (radius 3) forever.
It increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 78 of
Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and
speed by 4. It provides immunity to fire. It provides resistance to
acid, electricity, cold and nexus. It allows you to fly. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+24] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to blindness,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless ghost on level 70 of The Sacred
Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every
250 turns if it is being worn. It provides light (radius 1) forever.
It increases your strength, wisdom, constitution and speed by 3. It
provides resistance to electricity, fire, cold, light, blindness,
confusion, sound, nether and chaos. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+9) {!k}
It increases your speed by 9.
You stole it from the Black Market.
z) Daoloth, the Render of the Veils (7200 hp)
{) The Bolt of Mirmog (1d5) (+10,-2) (+2 to speed)
It increases your speed and attack
speed by 2. It poisons your foes. It produces chaotic effects. It
is especially deadly against giants. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It does extra damage from acid.
It is especially deadly against orcs. It is especially deadly against
trolls. It strikes at demons with holy wrath. It sustains your
strength. It provides resistance to light, dark and chaos. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
[Character Inventory]
a) The Clay Tablets of Antiquity (charging) {Mass Genocide}
It can be activated
for mass genocide every 1000 turns.
You found it in the remains of a Black wraith on level 70 of Angband.
b) 2 Potions of Speed {25% off}
c) 4 Potions of *Healing*
d) 18 Scrolls of Teleportation
e) 17 Scrolls of Satisfy Hunger
f) a Mithril Rod of Recall (160/160) {!k!da@1}
g) a Mithril Rod of Charging of Perception (140/160) {!k!da@2}
It regenerates its mana faster.
You found it in the remains of an Archlich on level 54 of Mordor.
h) an Adamantite Rod of Cheapness of Detection (200/200) {!k!d}
It
can cast spells for a lesser mana cost.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) a Staff of Genocide[1|5] (2 charges)
j) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Judge Fire on level 35 of Moria.
k) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Nodens, Lord of the Great Abyss on level 87
of Mount Doom.
l) The Long Sword of the Dawn (E:11562488, L:50) (3d5) (+47,+20) (+5 to
infravisio
It can be activated for summon the Legion of the Dawn
every 500+d500 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, charisma, infravision and
ability to tunnel by 5. It does extra damage from acid, electricity
and fire. It drains life from your foes. It can cause earthquakes.
It is very sharp and can cut your foes. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It sustains your
charisma. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to fire, poison, light and blindness
. It allows you to sense the presence of trolls. It slows your
metabolism. It speeds your regenerative powers. It produces an
electric sheath. It drains experience. It induces random
teleportation. It can clone monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 5 Sprigs of Athelas
b) 4 Morphic Oils of Eagle {!k}
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, speed and luck by 1. It
sustains your strength, wisdom, constitution and charisma. It
provides immunity to fire. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to nether. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Amulet of Ingwe (+3)
It can be activated
for dispel evil (level*5) every 300+d300 turns if it is being worn. It
increases your intelligence, wisdom, charisma, searching and
infravision by 3. It provides immunity to paralysis. It provides
resistance to acid, electricity and cold. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
e) The Phial of Galadriel (+4)
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Full Plate Armour of Isildur [25,+25] (+1)
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk
strength every 50+d50 turns if it is being worn. It increases your
strength and constitution by 2. It sustains your strength and
constitution. It makes you completely fearless. It provides
resistance to poison and blindness. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Large Metal Shield 'Tirya' [5,+16]
It sustains your intelligence, dexterity
and constitution. It provides immunity to electricity. It provides
resistance to life draining, poison, dark and disenchantment. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Dragon Shield of Antana [8,+23]
It provides immunity to fire and cold. It makes you completely
fearless. It provides resistance to life draining, electricity and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
p) The Dark Sword 'Mormegil' (E:1150312, L:36) (6d7) (+25,+12) [-20] (+5 to
speed)
It provides light
(radius 1) forever. It generates an antimagic field. It increases
your speed and attack speed by 5. It does extra damage from fire. It
can cause earthquakes. It is especially deadly against dragons. It
strikes at undead with holy wrath. It provides immunity to fire. It
makes you completely fearless. It provides resistance to acid, fire,
chaos and disenchantment. It produces a fiery sheath. It drains mana
, life and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Dark Sword of Eoner (3d7) (+15,+20) (+3 to speed)
It generates an antimagic field. It increases your speed and attack
speed by 3. It produces chaotic effects. It is very sharp and can
cut your foes. It is very sharp and make your foes bleed. It is
especially deadly against dragons. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) a Small Wooden Boomerang (Defender) (1d4) (+17,+15) [+4] (+4 to stealth) {!k}
It increases your stealth by 4. It sustains your charisma. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and shards. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
v) a Drum of Power (+2) {!k}
It can be activated for singing a song of freedom if it is being worn.
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black ogre Priest on level 47 of Moria.
[Home Inventory - Gondolin ]
a) a Rocket mine named Edgar (160 hp)
b) a Death mold named Percival (2000 hp)
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 70 of The Sacred
Land Of Mountains.
f) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases
your strength, dexterity, constitution, infravision and speed by 3.
It provides immunity to paralysis. It makes you completely fearless.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Jewel 'Evenstar' (+3)
h) The Stone of Lore
i) The Metal Scale Mail 'Beron' (-5,-1) [13,+6](20%)
It increases your
hit points by 20%. It sustains your intelligence. It provides
immunity to fire and cold. It provides resistance to life draining,
fire, confusion and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bloodthirster on level 52 of Mordor.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
l) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to dark and blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre Chieftain on level 50 of
Mordor.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
p) The Pair of Soft Leather Boots 'Erethrost' [2,+14]
It sustains your
constitution. It provides resistance to cold and sound. It allows
you to levitate. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Footwear Shop.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity,
stealth and searching by 4. It does extra damage from acid. It
poisons your foes. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It provides resistance to dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk in the town of Gondolin .
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
It increases your strength, constitution and
attack speed by 2. It produces chaotic effects. It drains life from
your foes. It provides immunity to paralysis. It provides resistance
to life draining, confusion, nether, nexus and chaos. It prevents
teleportation. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 67 of The Sacred
Land Of Mountains.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
x) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It
provides immunity to paralysis. It allows you to sense the presence
of dragons. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 70 of
The Sacred Land Of Mountains.
[Home Inventory - Minas Anor ]
a) 9 Potions of Cure Insanity
b) 4 Rod Tips of Healing (120 Mana to cast)
c) a Rod Tip of Speed (100 Mana to cast)
d) a Great Rod Tip of Home Summoning
e) a Staff of Genocide[1|13] (3 charges)
f) a Ring of Slaying (+15,+16) {!k}
You bought it from the Expensive Black Market.
g) Power Dragon Scale Mail (-3) [40,+21] {!k}
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
It can be activated for
heal (777), curing and heroism every 300 turns if it is being worn. It
increases your intelligence, wisdom and stealth by 4. It makes you
completely fearless. It provides resistance to life draining, acid,
electricity, fire, cold, poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, blindness and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
j) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom and searching by 3. It sustains your intelligence and wisdom.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 90 of Angband.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases
your strength and constitution by 2. It provides immunity to
paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 70 of Angband.
p) The Set of Gauntlets 'Paurnen' [2,+15]
It can
be activated for acid bolt (5d8) every 5+d5 turns if it is being worn.
It can be used to store a spell. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 78 of Angband.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It
increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
t) The Zweihander of Esserin (4d6) (+0,+8) (+1)
It must be wielded two-handed. It increases your intelligence and
constitution by 1. It does extra damage from frost. It is very sharp
and can cut your foes. It is a great bane of dragons. It strikes at
demons with holy wrath. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It can be activated for detection, probing and identify true
every 1000 turns if it is being worn. It can be used to store a spell.
It increases your intelligence, wisdom, charisma and searching by 4.
It does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It provides resistance to life draining, fire and nether.
It allows you to see invisible monsters. It gives telepathic powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tulzscha, the Green Flame on level 92 of
Mount Doom.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It
can be activated for magic arrow (10d10) every 20+d20 turns if it is
being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Erebor.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and make your foes bleed.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark naga on level 62 of Mordor.
b) an Adamantite Rod of Capacity of Nothing (400/400)
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Star of Elendil (+1)
e) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 63 of
The Sacred Land Of Mountains.
f) The Rusty Chain Mail of Elegyth (-5) [14,-3]
It sustains your dexterity and charisma.
It provides immunity to electricity, fire and cold. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The King in Yellow on level 64 of Mordor.
h) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Water troll Chieftain on level 64 of
Mordor.
i) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
j) The Light War Axe of Ice (2d5) (+3,+15) (+3)
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it
is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 2. It does extra damage from
frost. It is especially deadly against orcs. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to cold. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of non-living things. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
m) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Dagger 'Narthanc' (E:1820933, L:38) (1d4) (+35,+19)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It poisons your foes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides resistance to acid, electricity, fire,
cold, poison and nexus. It slows your metabolism. It produces a
fiery sheath. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave ogre Priest on level 60 of Mordor.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and poison. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ice troll on level 62 of Mordor.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It does extra damage from frost. It provides resistance to cold
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 64 of
Mordor.
t) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Smeagol on level 31 of Mirkwood.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can
be wielded two-handed. It can be activated for confuse monster every
15 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
v) a Frozen Small Wooden Boomerang (Defender) (1d4) (+12,+12) [+3] (+2 to
stealth)
It increases your stealth by 2. It does extra damage from frost. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold, poison and chaos
. It allows you to levitate. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
w) a metal Boomerang of Aman (4d5) (+19,+9) [+2] (+3)
It increases your wisdom by 3. It strikes at demons with holy wrath.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It sustains your strength. It makes you completely
fearless. It allows you to see invisible monsters. It allows you to
sense the presence of evil beings. It has been blessed by the gods.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
[Home Inventory - Khazad-dum ]
a) The Ring of Barahir (+1)
b) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every
20+d50 turns if it is being worn. It increases your intelligence,
dexterity, charisma, searching and spell power by 3. It provides
resistance to acid, fire, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
[The Mathom-house Inventory - Bree ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Deep one on level 44 of Mordor.
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can
be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Headless on level 43 of Mordor.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It
decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town of
Gondolin .
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.

The Princess was kind to me in the early levels, dropping a *thanc that I still carry to this day. Just got the acid realm though, so it's only a matter of time before it becomes useless.

Percival the Deathmold has served me well thus far, with Edgar the Rocket Mine standing in when I need to deal with monsters from a distance. Later on I'll try to snag one of the Cth uniques. Shumah-Gorath would be nice. :) Of course, Qs are out of the question and summoners have limited use because I'm a Maia and I aggravate...

Now I can hear the gears in some of your heads grinding... "if you're a Maia, how can you hypnotize pets? How can you even have pets since you aggravate?"

It's actually not tough. Just quaff a Morphic Oil of (Something Lame), then read the summoning scrolls. Since you don't aggravate in different forms, you have enough time to hynotize your pets before they try to kill you.

On 6.11.2003 08:03 lorddimwit@hotmail.com wrote:Quick update: another summoning trip granted me a Bouncing Mine to replace Edgar (named it Edmund in keeping with the Shakespearean theme) as well as Yibb-Tstll the Patient One, who's got more HP than a deathmold and much better melee.

I don't know about this Symbiant class... collecting, maintaining, and naming little creatures makes me sort of feel like a character in a Japanese video game...

On 6.11.2003 22:06 lorddimwit@hotmail.com wrote:Life is good. Long Sword of the Dawn is handy for uniques but ridiculous for anything else. I estimate it'll soon have IMPACT too.

Firstly, I didn't have a huge set of choices as far as where my skill points could go. Prayer (for spells and such) is impossible because I'm a Maiar, and since this character didn't use the summoning aspect of Symbiosis at all, Monster-Lore (for pet-kill XP) would also be pointless.

I DID put some points into Spirituality, but that was just to give my character a little boost.

MD is at 50 because this character also found a bunch of Staves of Genocide pretty early on, and used them liberally for the rest of the game. I also relied on rods of detection and such to compensate for my lack of utility spells.

I could've beefed up my close-range attack by putting those skill points into Mimicry, or my long-range attack by choosing Archery, but I wasn't having too much trouble killing stuff, so MD it was.

Does that answer your question? I haven't looked at this character for quite some time...

On 9.11.2004 05:13 satinka33@netscape.net wrote:Yes, thanks. I'm trying to figure out how to keep a Haftedmaster alive when I'm used to playing more magical types. I've seen people take Magical Device to 50 and others leave it off somewhere halfway up, and wondered if there was any particular reason for that. ...