well when playing deus ex machina, I found the most fun parts were when you were in third person, covering corners, shooting from behind walls, etc.

I like playing sneaking up on people and incapacitating them. In first person its harder to judge distance for when I can pull off a move. Also in first person its harder to judge the size of your own character for when you want to hide from line of sight of the enemy.

I won't be pre-ordering or day-one purchasing because god-fucking-dammit I refuse to participate in publisher greed-enabling behaviour anymore, but I'm very optimistic about seeing good reviews and videos to confirm what is likely to be a purchase at full (American) retail price. :)

It's, like, a play on Deus Ex: Human Revolution's lead character Adam Jensen's most quoted line "I didn't ask for this..." except I've removed the didn't to illustrate, not only my excitement for this game, but also my knowledge of the established fiction.

Fantastic. I really liked DE:HR. It was a little constrained, but with the success of HR, maybe "The Fall" will be a lot bigger. They ran out of money and time making HR - they had several more hub worlds planned, and even started developing some of them before the publisher told them in no uncertain terms to ship the game. Now, with success on their belt, hopefully Square will give them the resources they deserve to make a really big world.

I hope so. HR fell flat as it from the lack of hubs compared to the first and the more confined nature. Now they have assets and a game engine done so surely they can make a bigger game on par with Deus Ex 1.
I wonder if it will be current gen or next too?

Also the lack of people on the streets hurt it a lot. Remember the riot? It was the same, empty streets with a few cop bots and audio effects. Hopefully they have the resources to do that kind of thing justice this time round.