Musou

Type

Mobility

Juggles?

Finisher does

Description

Regular Musou

Good

Yes

Knockback

Take swipes left and right while walking forward. Ends with a strike from to the left that covers the whole front.

True Musou

Musou with added fire damage. Ends by throwing five bombs in front that all explode as they hit the ground. They land a distance in front of you so you are open to enemy players who run in while you're throwing.

With Godly Hammer you can activate true musou at any health and it will be the exact same as if you had critical health(red).

Musou Length

Musou

140-164

165-190

200-220

228-250

268-270

290-???

Number of Hits

7/9

8/10

9/11

10/12

11/13

12/14

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar)

Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.

The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).

"Base" represents the damage value of the attack by itself.

E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion's

Please see the Editable Temper Section HERE and please note that these are Player's Suggestion's based on personal opinion.