And to round things off, here's a list of codified general rulings around ASB.

Gender Differences: In-game gender differences are present in the ASB, though in the majority of cases they will have little more than a cosmetic effect upon a battle. Striking a Pokémon between the legs or in any area where a real world creature might have sensitive reproductive organs provides no advantage in battle and will not result in a critical hit.

Attraction: Moves like Attract and Captivate work on body shape, physiology and relative size. Pokémon that are noted to be particularly beautiful may have greater success than others. Ref’s discretion should be used; a Skitty may be attractive to a Meowth or a Pikachu and have limited success in attracting a Pidgey or a Machop, but a Wailord will almost certainly be uninterested.

Distance: Although arenas vary in size and scale, Pokémon will generally resist travelling so far from their trainer that they cannot hear their orders. While ref’s discretion is advised, it is difficult for Pokémon to travel further than 50 feet away from the opponent and/or their trainer. This guidance does not apply to a Grand Melee.

Flight: Pokémon achieve flight in different ways and individual SCs will highlight differences in proficiency. In general, Pokémon which can fly are able to travel as far and as high as other Pokémon may run from their trainer. They will usually be able to achieve higher speeds than most Pokémon will be able to by running when travelling horizontally or towards the ground and will often be able to perform impressive aerial manoeuvres at speed. However, it can be more difficult to gain altitude unless there are thermals present and fliers strong winds and other weather can send fliers off course.

Levitation: Pokémon levitate in different ways and individual SCs will highlight differences in proficiency. In general, Pokémon which are able to levitate can reach a height of eight feet without using any energy and can bring themselves up to a height of twelve feet for a round or so using light energy. They can generally move at the same pace that most bipeds can run and dodge at, freely in all three dimensions. Levitation is generally more stable than flight, users able to more effectively control their descent during sudden changes in Gravity and steady themselves more readily in adverse weather conditions. Levitation will work underwater.

Inorganic: Pokémon which are inorganic do not need to breathe, eat or drink in order to survive. They can therefore travel freely underwater and in other mediums where respiration might be hindered. They cannot be poisoned and will not be affected by spores or gasses.

Enthusiasm: Certain Pokémon may be identified as being more or less enthusiastic in particular situations and environments. Generally, Pokémon which are comfortable in their surroundings will be more enthusiastic and ready to battle, performing actions slightly faster and feeling greater confidence and focus and a heightened resistance to flinching. The opposite is true for Pokémon which are not enthusiastic about a given situation, taking a little longer to perform their actions and being easier to unnerve or disrupt.

SC Boosts: Some Pokémon gain boosts or to certain moves or heightened resistance to certain attacks through their Species Characteristics. Where these boosts are to the power of offensive attacks, the Pokémon do not expend any extra energy when using the moves.

Weakness and Resistance: Just like in the games, some Pokémon are weak against certain types of move and resistant to others. Charizard is weak to Thunderbolt but takes less damage from Focus Blast, for example. However, there are a few differences in the ASB. Firstly, our default system is 2x and 3x, meaning that while a Thunderbolt will deal 2x damage to a Charizard like in the games, a Stone Edge will only deal 3x damage. On the other hand, Charizard will take 50% of the damage from a Focus Blast and only 33% of the damage from a Solar Beam. Secondly, there are are a small number of differences between our type chart and the one in the games - the SCs for each type make it clear what those are.

Immunity: As in the games, some Pokémon are immune to the damaging effects of certain moves because of their type. In the ASB, this mechanic is based around type energy, as in the case Dragon Pulse (a burst of Dragon type energy) which is completely ineffective against Fairy type Pokémon. However, some of these attacks will still have some effect upon immune targets in the ASB through other means. For example, while a Mawile is immune to damage from Poison type energy, they can still be poisoned by moves like Poison Powder and Toxic and will still take a small amount of damage from moves like Poison Jab because there is a physical hit as well as a transfer of energy.

STAB: In the ASB, Same Type Attack Bonus (STAB) works differently from the games. Pokémon do not deal extra damage with attacks of their type, so a Pikachu’s Thunderbolt will deal no more damage than a Clefairy’s. However, Pokémon of a particular type will be better at focussing and manipulating their own type’s energy. STAB can have different effects dependent on the situation and Ref’s Discretion is advised. Where a Clefairy’s Thunderbolt might be harshly affected by the move Sunny Day, a Pikachu will be better able to focus the electricity and deliver a strong attack. Where a Clefairy’s Flamethrower will probably disperse and lose power at range, a Charmander’s probably won’t etc.

Off-Type Energy: Most Pokémon have access to moves that are of a type other than their own. These are called ‘off-type’ moves and Pokémon have a limited amount of energy with which to use them (roughly analogous to PP in the games). Contrastingly, all Pokémon have an unlimited amount of their own type energy (although they have a limited amount of total energy) and an unlimited amount of Normal type energy, as the Normal type is not considered an off-type. So a Pikachu could use as many Swift and Thunderbolt attacks as it liked, but could only use a small number of Signal Beam attacks.

Familiarity: Pokémon which are considered more familiar with particular types have more energy of that type to use and will be better at manipulating the energy of their attacks, allowing them the same benefits that Pokémon with STAB enjoy.