dissecting stories - badly

Fantasy Flight Games

When I wrote that I love the stories of particularly in-depth board games in my bio, I’m pretty sure people thought I was joking.

Those people need to play more games.

Board games are incredible. My fiancé and I can’t get enough of them. In a metaphoric sense, anyway. In both a fiscal and a physical flat-to-board-game ratio sense, it’s not at all true.

Board games have evolved past Monopoly and Fifty Other Versions of Monopoly Why Is There So Much Monopoly Why?.

Now you have games where you can play co-operatively as Tibetan monks, working together to save a village from evil spirits. You can play as the cast of Battlestar Galactica, trying to work out who’s a human and who’s a cyclon as disaster after disaster hits you in the face. You can change a campaign board game every time you play it, ripping up cards and slathering the board in stickers as your team of (highly attractive) medics and scientists struggle to slow down the colourful disease cubes ravaging the world.

Nowadays, board games are made to compete with movies and video games rather than bubonic plague, the only big time-killer when Snakes and Ladders became popular. They’re not about rolling dice. They’re about strategy and quick-thinking and – yes – story-telling.

Review: Arkham Horror the card game was last modified: May 2nd, 2017 by M. J. Magee

Who writes this nonsense?

It's me. Mell. I do. Hello.

I love stories. Books, films, comics, particularly indepth board games, inappropriate anecdotes overheard at the chemist - I love them all.
And I love writing stories.Which isn't the same as being good at it.
But analysing what makes a story seems as good a way to learn as any.
Join me as I inexpertly insult famed and published authors, and work out how to write something that's not just nonsense.