1,149

The main purpose of PANKAPU is to go back to the roots of old school Action/Platform games. The ones we grew with, simple and fun. In addition, we want to add a strong story mixing humour and imagination.

The game is a tale based on a universe that we have been working on for years, inspired by many influences such as the Lakota culture and video game series such as Final Fantasy. Our purpose is to tell stories supported by a fun gameplay.

Djaha’Rell is a child whose nights are regularly troubled by nightmares. In order to overcome his fears, his father tells him the story of Pankapu, the Dreamkeeper. The player is then invited to live the adventures of the tiny warrior through the eyes of Djaha'Rell.

The game is a projection of Djaha’Rell’s mind, and it all takes place inside this imaginary world. In this way, most of the characters and situations come from his troubled past, and the player, if he/she is a little bit curious, will find the parallel between these two stories.

This mise en abyme will settle a dual narration. The young player will then follow the adventures of Pankapu, as he would in a traditional tale, while the more mature ones will read between the lines and discover the tragic story of Djaha’Rell, and how he overcomes his trauma.

During his initiatory quest, in order to strike down the Nightmares trying to invade his world, Pankapu will cross the vast world of Omnia, the dream land.

From Peppu, the Forest-Tree, to the farthest corners of the Nightmares’ territory, the player will visit various and oneiric places between dreams and nightmares.

Chapter 1: Peppu

We already designed some parts of the first chapter of Pankapu, which takes place at the edge of Omnia where Peppu, the forest-tree, the border with the material world rises. Majestic and full of life, it is the home of many souls and hopes.
The adventure of our hero starts in the heart of this green forest, in the Garden, where Peppu’s sprouts grow slowly.

Pankapu: the Dreamkeeper is mixing platformer, action and role play. The goal of the gameplay is to be dynamic with a clear understanding of the pattern in order to immerse you directly into the action.

As the adventure progresses, you will be able to customize Pankapu, to give him new equipment, outfits and skills that perfectly fit with style and match the situations you will encounter.

During his quest Pankapu will bear different Aegis. Each one acting like a specialization and switchable in real time, fully changing the skills and weapons of our hero.

Every Aegis has a skill tree that can be upgraded to give new powers. These abilities will be unlock as you (re)explore the levels. This system is called Nebula.

All the different levels that you will go through are nonlinear and can be re-explored as much as you want. With the help of your new powers, new paths will appears, allowing you to find hidden secrets all over Omnia. Moreover, this is how you will find fragments of Djaha’Rell’s lost memory
and discover all the mysteries surrounding his life.

Animyth : unlock new skills

Memolith : discover Djaha'Rell lost memory's fragments

For this great adventure we've been given the opportunity to work with Hiroki Kikuta, the famous composer of Secret of Mana, Shining Hearts, and Indivisible.

Hiroki will compose the main theme of the Orbis. Creating the musical identity for the universe where all the futures games from Too Kind Studio will take place.

Indeed, the universe we want to create parallels the one of Secret of Mana as both
poetic and whimsical, which is why we could not dream of a better composer to work with.

We are also working with Matthieu Loubiere known as Ganaé Music Maker. He is
a friend of the team Too Kind and a talented musician specialized in video game and
movie music

His influences (that you will surely noticed), come from Koji Kondo, the composer of Zelda, Kumi Tanioka from Final Fantasy Crystal Chronicle and Masashi Hamauzu from FF XIII.

Structured in two main themes, the dream and the nightmare, his recordings
feature many live instruments like the piano, the guitar or the cello
and finalizing the orchestration with samples. Many of his themes are composed
during his dreams: “Thanks Iketomi!”

Brave Ohiti

Mother side

Gangreyn

Kai Kennedy, will probably be the voice of our Narrator.

He is best known for his role as Beowulf in the video game Skullgirls.

When he is not yelling on a ring and taunting his opponent, he loves reading stories to his kids.

He gave his voice for our trailer video, and we can't wait to work with him.

With his touching and strong voice, the choice of Kai was natural.

Too Kind Studio is a small independent video games studio, based in Lille, France. Pankapu: the Dreamkeeper is our first production as an independent studio. However, our team is composed of 3 professionals, from Ankama and Péoléo, who've already worked together on various commercial projects (Ryzom, Wakfu, Drakerz ...).

They have been joined more recently by Nathan Dupouy and Ulysse Trezeres two recently graduated freshmen, who believe in the project.

Through the founding of this company, we want to develop our own universe, with a total freedom of creation, and to share our passion for video games and beautiful stories with you.

More info about the reward:

Here are the concepts for the special weapons and armors made of Dream and Nightmare.

Weapons made of Dream

Bravery made of Dream

Bravery made of Nightmare

Illustration (Work in Progress) numbered and signed by GG our Artistic Driector

And now the main question, Why Kickstarter? Why should you back Pankapu? And more over why do we need you?

We already worked together on different projects (Wakfu, Drakerz, Ryzom) and we know we can make the game with our team. We know each other, and we love the synergy that we have.

However, we have been working on this project for a while now with our own resources and for the moment we can only produce some parts of the first chapter.

We are using Kickstarter because we want to connect with the community of gamers (You) that believe in the project.

We have already created all the scenarios and game design for the future chapters. At the same time we have tons of ideas and features to add to the game, we have huge plan. But we can't do it on our own.

We are nothing without the community, so thank you again for your interest and support. All the team from Too Kind Studio is looking forward to collaborating with you, let's make something big together! (Help us make this dream comes true)

Why Square Enix Collective

Why Are We Using Square Enix Collective?
What’s great about the Square Enix Collective program is that it gives indie developers like us a nice boost in marketing, something that is harder and harder to do as a small team these days.
To be clear, we’re not getting any money from Square Enix. They are purely helping out on the marketing and PR side of things.
The only requirement was to have a game and a team that passed their Team Assessment review.

Antoine Routon & Etienne GIiroux from Square Enix said: "The team seems to be fit for the project and shows real passion for what they’re doing.

"The game has a colourful visual identity and an interesting "tale" approach to storytelling,
which should please children and family-oriented consumers. The vertical slice clearly shows the potential of the game and demonstrates their ability to
deliver high production value content."

Risks and challenges

Unless of a major catastrophe or if I finally receive my admission to Hogwarts (It's never too late...) the game will be made.

Our team is built for developing this project, and with your help the rest of the game is just a piece of cake (it's not a lie!) to produce.

We know that some problems can occur during the production, setbacks happen...

But we are a dedicated team, we have been working on this project for a while now and nothing can stop us. We are fueled by our passion. You have nothing to worry about, if this campaign is a success the game will be made.

Thank you again for your interest and your support. All of us at Too Kind Studio can't wait to collaborate with all our backers on making Pankapu: the Dreamkeeper, let's make this dream comes true!

Kickstarter is not a store.

Pledge €55 or more
About $61

Special Backer Sets

The whole game, chapter by chapter
+ digital Artbook
+ digital Soundtrack
+ special backer Sets made of Dream and Nightmare: Receive special weapons and armors made from the Dream and the Nightmare for your 3 Aegis.

Pledge €3,000 or more
About $3,310

+ you will be one of the Seventh and remain for the eternity in the Orbis.
You will be included as a main character in the Orbis, the universe developed by Too Kind Studio

+ Travel to France (at your cost) and spend one week at Too Kind Studio, you will design with us an area of the game. If you want to learn some tips to create a video game you will also be assisted by any member you like to learn anything you want.