Runner3

Yesterday, Choice Provisions posted the latest devblog post for Runner3. In this one, Mike Roska (Lead Programmer on the 3D portion of the game) came to talk about programming. He explained that, on a technical level, creating a linear beat-based infinite-runner game isn’t too difficult.

But Runner3 isn’t exactly linear… far from it. As mentioned several times before, it adds winding paths, and levels themselves are a less linear than in Runner2. Naturally, this all makes thing a lot more complicated on the programming-side, especially since CommanderVideo has to interact with things on the beat. Of course, all the extra work and complexity is more than worth it in the end!

Runbow Pocket

Before launch, 13AM Games confirmed that Runbow Pocket (the New Nintendo 3DS version of the game) would not be playable via local wireless, and that StreetPass would not be used. NintendoLife went and asked the developers why they chose to do without local multiplayer, and the answer is really interesting.

Basically, it all comes down to Runbow running on Unity. In fact, Runbow Pocket is one of the first games running on Unity to be ported on the New Nintendo 3DS, and just scaling down the game itself was a real challenge.

Long story short: 13AM Games prefered to use what they knew was already working, instead of trying to add different types of network to a netcode that was already quite complex (especially since local multiplayer features were still being added to the Unity Engine itself).

Kutar

Previously announced for “November”, the Kutar series will be released on November 10th in North America: Circle Ent. announced it earlier today, via Twitter. Unfortunately, we don’t know when Europe will also get it…

Mario Party: Star Rush

Here’s the latest episode of the Play Nintendo Show, which is about Mario Party: Star Rush (out today in North America!):