If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

On top of all that, we’ve got useful tutorials for making clothes with Marvelous Designer, creating otherworldly environments in Vue, a gallery full of exciting images, and more besides. We hope you enjoy this month’s offerings and look forward to joining you again next time!

Content :

The art of darkness
VFX pro Seb Barker discusses his work on the upcoming sci-fi sequel Monsters: Dark Continent

Becoming a game artist
Capcom veteran Naru Omori speaks to us about his career and projects

Alien designs in ZBrush
Tony Camehl walks us through his sketchbook of ZBrush creatures