AuthorTopic: Team project? (Read 4972 times)

Welcome to the Team Space Animation Project Thread (long title )I wanted to start a group project where the theme and story revolve around space. And not just another story set in space, but one that is actually about space and captures essence and stigma that a lot of people have towards it. And so here we are. The Style of this animation is planned to have mixed techniques and styles. Things like 3D rendered backgrounds (and some harder to draw/tedious things in 3D) and 2D character animations. I have been personally working on the soundtrack which is an orchestra crossed electronic (which gives it a good balance between the cinematic and futuristic feel). However if anyone wants to they can contribute to the soundtrack (as long as it fits/is appropriate, that will have to get by first, reasonably that is ). THe length of this animation shouldn't be too long, but not too short (in relation to theatrical shows) meaning around 30 minutes would be a good target.

Now voice acting is going to be a tricky thing. I do have good hardware and me and a friend can do voice acting but 2 people is not enough. So please note if you want to do voice acting you have to have a good setup so audio quality can remain good. But this will be dealt with later on.

NOTE:Anyone is allow to join however I don't want 30 people working on something like the story and only a few on animation. Meaning if your joining you might not get to work on everything you want/just the fun parts (you can give helpful suggestions though). However there will be some order to this don't worry it's not like I'm going to be unreasonable.

So the key points are...

20-30 Minutes in length

Mixed style animation (3D backgrounds, 2D characters, different drawing and modeling styles can be done in different shots etc.)

Sorry for not responding quickly, for some reason the anim8or forms were running... extremely... slow... last week and I dared not to post anything at that speed. Also I'm going to organize the main post as the pre-planning stage has made progress.

I'm really glad we have someone on the team who can also do 2D graphics as well as 3D. I'm sure you noticed I checked you out on youtube (and got stuck I must add ... )I still need to get some stuff sorted, mainly an imeditate form of communication (like Irc chat, or something better(ish) like Skype or possibly even mumble (I hate that application but in this particular case it may actually be good)).So basically the main premise here is that were going make a mixed art animation (not just 3D, nor 2D, nor cartoon but a range of animation styles and techniques). The whole theme and story is basically the emotional connection and stigma behind outer space. But the main thing that I request is that the characters and environments stay proportionate and full shaded which based on what I've seen from you I believe you can do. I just haven't seen it yet.

So let me know your thoughts from here and I'll see if I can get mumble to work (its free and multiform) and we'll go from there.

P.S. sorry for the long never ending typing

EDIT: I also just resoldered my midi keyboard (after having a 2 year temporary solution that I never want to go back to) meaning music is going to be even better than before

OLD (original) POSTFor the past few weeks Ive been getting back into my space mood (with the help of watching the new star trek movie in the theaters as well as some of my other favorite space movies) and I feel that it is time that I say what I think before I start rambling on (and at this point of typing a bunch of may 2-4 drunks are out side my window ).I want to ask of people here if they'd like to join a public(ish) project, a space animation epic.

The main idea is that

the animation is a mixed style, all character animation (well at least humans, if there is any alien civilizations present) will be done in a traditional 2d style. Backgrounds can be 3d, but they don't have to be.

Around 30 minutes should be long enough without being too short.

It should reflect the feeling of space and the stigma behind it (the sort of drive that is present in astronomers and astronauts), and it must not stray too far from this feeling (think of it like star wars vs star trek; star wars has a strong story, but lacks in the actual 'space' department, while star trek tends to focus more on the tech less of the culture and relations (star wars does that more but not to the extent of some other works). What I mean is, I don't want to focus on other parts and the fact that it is in space makes it a space movie, but rather focus on space it's self.

The story or anything else at this moment is currently a blank slate and thus open for ideas and comments (I don't need to much for the story, I have people for that (and myself of course )

Note: pretty much anyone can qualify, but if you want to be in the credits you actually have do the work to deserve it (you don't get the cake if you don't make some holes in the walls)however heads up, if such a case where someone's works are not needed, THEY ARE NOT NEEDED, however this bridge will be crossed if it needs to be crossed when we cross it but we wont cross it if we don't need to cross it, but at that crossing point there will be so many crosses I will not have known which way I crossed it and I will just lay in the middle of the damn bridge instead of crossing it!

EDIT: I forgot to mention some several things in this post I made late last night (when I was very tired ). One is music, the other is voice actors. If you are interested in music just ask and a discussion will be made about it. As for voice acting, I have a very high quality mic however I do not necessarily have the greatest room but I'm sure something could be worked out.If you are interested or have comments/suggestion please drop a line.

Hey, cooldude! Hopefully this is still a thing.I'd love to do voice acting, music, and sound design if those are available positions. I would also do some 2d texturing/graphics, concept art, story-boarding, other art stuff. Even pitch in to the story if need be.

This is still 'a thing' Right now I need ideas for workflow design (IE how can we communicate easily and share our work, who takes on what parts etc.).Also I would like to know where you (and anyone else) what you think the direction of the story to go.Remember

-This is taking the more realistic side, so no giant mechs with lazer guns and teenage school life cross-overs (there's too many of those shows as it is )

Darn. So this is aimed to be a bit realistic. I suppose in that regard, I can do some static object modeling. In any case, I've found that using Dropbox along with some sort of IM service has been extremely effective in my communication ventures.

Cooldude234, regarding collaborative tools for producing movies, web series etc., have a look at Wreckamovie.com. There is a huge community of writers, animators, storyboard artists, actors, editors etc. who can come on board either in a big way, or in submitting individual 'shots' to tasks you specify (these can be story ideas, character developments and technical solutions, not just screenshots and animations). It is central (and critical) to the collaboration I am working on and really helps keep everything together and it was also where the very successful recent hit 'Iron Sky' was developed. For Anim8ors, it's also a good way to potentially get your work out there by submitting shots in ongoing productions. Once you have a storyboard complete it's worth setting up some sort of drop-box for finished work, even a few minutes of hi-res animation can be a whoppingly big file and you'll need a simple way to pass these around.

Good luck with getting this going. The most important thing is enthusiasm and, frankly, just doing it. Don't rely on others to get this happening, if you want it to work you need to drive it 100%.

I mean logically not visually (IE there isn't going to be gravity on a space ship for some ridiculous reason or lazer guns that everyone caries in their pockets or teleportation devices etc. It's okay if things don't necessarily look 100% realistic (like a nose out of place or something) however nothing extremely mispositioned (NO stickfigures )To illustrate this better in peoples minds I shall use an example, heavy metal (the first one, haven't seen the second), or even the animatrix. In heavy metal there was a collection of stories that worked together to form a bigger picture. Each segment was done in a different style (all featuring music from the 80's and 70's ). The animatrix is the same except it's made up of a bunch of different shorts that just shows the matrix universe in a bit more depth.

ENSONIQ5: I was referring to repository and data management more so (I want to avoid dropbox, I don't like it, but there are other choices (free) out there) thanks for the response any how.[/list]

Drop box has issues regarding its license agreement(s) and some of its technical stuff.

However good news, I got a job recently (after about two years of not working for a company) and I will be able to purchase a new graphics tablet (one with a LCD built into it ) to replace the one that hates me and only works when it wants to.

Anyways lets just get started on the rough concept story (or events that happen).Anyone actually willing to work on this project share you ideas *insert propaganda poster of "I want you" here*