Kommentar von Korasoff

Correct me if I'm wrong, but from the wording ("Increases the amount of health you gain from resurrecting via your Soulstone by 300%") it only seems to applies to YOU, which is a damn shame because Warlocks rarely Soulstone themselves in PvE content... and having a healer pop up with a full health bar instead of a near-empty one would be a huge boon.

Kommentar von danielszabo1981

You should not waste one of your major glyph slots on this glyph, and here's why:

Warlocks do not soulstone themselves unless they are solo'ing. In the event that they are brought down during solo play, they rarely lack the resources to bring themselves back to full health/mana after resurrection.

Save the Major glyph-slot on your spellbook for something more beneficial.

Kommentar von Cthulhu

A levelling Affliction lock can do so quite easily, thanks to drain and siphon life. Send the voidwalker out to attack something, start draining and lifetap every time you hit full health. If I chose to level another lock, I'd get one of these glyphs asap, especially given the low level requirement of 18.

Kommentar von Korasoff

Okay, first of all, more than one paragraph next time, please.

Second of all, you're advocating the use of this glyph in both PvE and PvP based on a single, outlandish PvP scenario that requires you to die, then summon an Infernal (20 min cooldown), in order to defend a node. And by your own admission you're not even sure it'd work.

Third, I'm not sure why this scenario lets you resurrect twice in a row with "full health and Mana", even with this glyph. It only increases the health you return with by 300%.

Fourth, there are much better Major glyphs for PvP. Fear is one, Shadowburn is another, and Healthstone looks like a winner to me.

Kommentar von Thuglax

I don't know about PvE or BGs, but this Glyph is going to be a must for any Warlock doing Arena. For your "second life," you pop back up with 21200 health rather than 5300. My guess is once Arena starts up again in Wrath, this is headed for nerf city.

Kommentar von scarletrubby

would be way better if it reduced the cool down time of you stone from 30 min to 20 min way more helpfull

Kommentar von Groundlord

reduced the cool down time of you stone from 30 min to 20 min

Your idea is beyond genius. Another thing they could do to improve it is to extend the effects to everyone you apply the Soulstone to.

Kommentar von Meza

The only major use for this that I can see appears to be World PvP and battlegrounds. Especially if you make a habit of single-handedly defending flags in Arathi Basin, this could be very handy. But for normal people, I don't really see the point.

Kommentar von Glorious

The effect applies to anybody, not only the warlock as of patch 3.1.1. E.g it is similar to druid's battleres and can be used on encounters as like Iron Council hardmode (killing Steelbreaker last).

Kommentar von Zhenbuyaoshi

I used to have this Glyph of Soulstone, it is definitely a Major Glyph, even if I would like it to be Minor. The 300% applies to anyone you SS in your group, including yourself. I have SS the healer/rezer-if they are trained well in the art of recognizing a wipe in time to move to safety and heal the closest members as s/he backs AWAY from where the boss will respawn/reset. If not, I SS the tank, and it's basically, like you get a second tank, if it's a Paladin, you get a completely brand new Paladin back.

This is the best strategy if you have a Pally and this glyph. Otherwise, it works best next on healers in this order:

-Trees: That have amazing casting times, and mana regen that out regens their casting costs, you know the ones. If you've ever dualed one, it was the dual that went on and on and on and on, and now matter what you did, unless you were completely perfect with the timing on everything, which is rare just do to the input system, eventually, the tree turns on you in a moment of ultimate weekness, and watch out.

-Shamans: Especially the Shamans that are very good with their strategic placing of their totems for the maximum benefit for himself, and her party.

-Priests: Best Resurrections in the game, and if they just drink a huge religating mana potion, then they'll have almost all of their mana back too, in 2 seconds. Resurrect the tank, heal the dps-that is surely running for his life if he's smart and popping every damage absorption, blink, stun, slow, anything! Just give the Priest time to work her divine power! By this time, hopefully, the tank has pull all the stops to reagro the mob, and Priest can at that time do a group heal, or heal tank to full, then group, and, you are back in the game.

Priest in our group did this, while I, the Lock was fearing, conflag aftermath slowing the boss, demonic circle teleporting around, and all of a sudden. I was back at full health, and the mob was running back toward the tank, who was just dead. It was in this moment, that I realized how powerful it was to have the SS glyph, if you REALLY like raiding instances, and really care about your group beating the odds, and are willing to give up the ultimate top dps for a bit of insurance, then pick up this glyph. Warlock Life Insurance Policy, AKA: Glyph of Soulstone :)

Kommentar von Valpants

Incase anyone does not like mathematics, glyphed your soulstone will restore 21200HP.

Kommentar von mwaf

Wanted to use this for Steelbreaker (hard-mode) and I can reconfirm that the 300% increase only works on you. We'll have to settle only using Glyph of Rebirth.

Essentially the Glyph is useless for anything other than Battlegrounds (and with a 30min cooldown I still wouldn't take it).

Kommentar von Looris

this glyph is really great while leveling, especially on pvp servers.

(useless afterwards, of course)

Kommentar von Discombobulator

Blizz should make this glyph minor.

Kommentar von subanark

That would be rather powerful as a warlock minor glyph.

I would vote for (as a minor glyph):Targets affected by your soulstone now are protected from death healing them for the amount of the soul stone from any attack that would otherwise kill them (similar to how argent defender works).

As a major glyph the best I can think of is:Targets with your soulstone now receive 3% less damage, this effect is exclusive with vigilance and Blessing of Sanctuary.

Kommentar von squirrelbot

If you're trying to hit 250 Inscription and shocked at how long this "yellow" recipe is taking to get a skillup (im at 11 and counting), it's apparently a known issue. No ETA on a fix of course, but I'm just hoping the recipe is at least counting as green so a skillup IS possible, not grey. The only other yellow recipe at 249 inscription is Glyph of Cleaving, and is also afflicted with the same issue.

Kommentar von Melanora

This glyph now applies when resurrecting others using the stone as a battle rez. It might be worth using now. If your offtank bites it, 40% health could come in handy. Of course, you might have bigger problems at that point if you lost a tank.

Kommentar von PriestessAur

In Mists of Pandaria this glyph has modified to increase the health return.

OLD: Glyph of Soulstone - Increases the amount of health you gain from resurrecting via a Soulstone by an additional 40%.

NEW: Glyph of Soulstone - Players resurrected by Soulstone are returned to life with 100% health.