Saints Row IV
Imagine a world where you play a psychopath that leads a "popular" street gang. Now add Baseball Bat-sized Dildos, Zombies, Pony Carts, Wrestling, and Ace Ventura's mannerisms. That'd be Saints Row The Third. Now take all that... and add superpowers, aliens, and being the President. Then turn it up to 11. That's Saints Row IV.

I didn't get too far into the game (about half-way, I think) but it was all that and then some. It's more of the "same old, same old" as far as controlling areas, killing gangs, but the new approaches (uploading code, using superpowers) change it up enough to make it enjoyable all over again. Plus, we get the backstory and more development of characters that we've interacted with before, making them seem more like actual characters instead of cardboard cutouts of attractive destruction.

Obviously, I'll have more to say once I'm able to buy the game and complete it (as well as playing the DLC), but even now, I'd definitely recommend it.