Sunny day, sunday morning. Nothing better then playing with one of toneburst’s new innovation.
The 2D version is not my style, but the 3d one…

Lets go through, what is a shader, so the shader is… well i copy from wiki: A shader in the field of computer graphics is a set of software instructions, which is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility. Shaders are used to program the graphics processing unit (GPU) programmable rendering pipeline, which has mostly superseded the fixed-function pipeline that allowed only common geometry transformation and pixel shading functions; with shaders, customized effects can be used.

Thats it. So i skipped some very important step, and i followed my way.

Nice results, not new ones, many generative artists have used this kind of structure. But in a certain point i just found myself in a random glitchy situation

Woaaaa… 3D and glitchy. With several tweaking i added some more particle style fragments, its a ‘gl spline’, from kineme (GL TOOLS).