Scaling Issues - Dungeon Heroic Mobs Have Less HP Than Normal Version

Many players have been frustrated by the large increases to mob health in dungeons and raids in Patch 7.3.5, making it more difficult, or in some cases impossible, to solo legacy content. Hezkezl in a Reddit thread has discovered that mobs on Heroic difficulty have less HP than on Normal.

This could mean one of two things:

Blizzard has reversed the values of Normal and Heroic mob health by accident.

The HP levels on Normal are correct and it's intended to be difficult - but the scaling tech was not applied to Heroic bosses by accident. When fixed, Heroic bosses would have significantly more HP.

Hezkezl

I was running Deepholm earlier just before the daily reset, and I noticed that the bosses in there died a lot quicker than they did on Normal.. I pulled up Shadowplay's DVR and looked at their hp levels. The second boss in there, Slabhide, has 1.41 million hp on Heroic... he has 4.13 million on NORMAL.

So.. I got curious and tested another dungeon, Vortex Pinnacle, and found the exact same thing. The first boss has 1.6 million hp on Heroic, but 3.04 million on Normal. The second boss has 2.26 million hp on Heroic, but 3.37 million on Normal.

So.. this got me thinking that all of the 'scaling' changes they did may have screwed something up big time. So I ran off to Bloodmaul Slag Mines to check...The very first mobs in there, Bloodmaul Enforcer, has 2.5 million hp on Normal. So I zoned out and changed it to Heroic...

They had 1.44 million hp.

Blizzard has somehow managed to reverse the HP values for Normal and Heroic difficulties of dungeons. I'm going to go test some Raids right now to see if they're suffering from the same problem.

EDIT: Just went into Highmaul. One of the first set of enemies, Vul'gor has 9.3 million on Normal difficulty. On Heroic, he has 11.6 million. That means raids do not seem to have the same problem!EDIT2: Here's one with pictures. One enemy/pre-boss in the Iron Docks in WOD. Dreadfang on Heroic, and here's another: Dreadfang NormalEDIT3: Couple pictures of a trash enemy in the Everbloom Wilds. Normal difficulty, and the same enemy on Heroic.EDIT4: (Final Edit): Burning Crusade dungeons are not immune from this either. Normal Difficulty boss, and the same boss on Heroic Difficulty

Here are some of the pictures from the thread:

Heroic

Normal

Note: an earlier version of this post incorrectly summarized that it affected raids as well. Raids are very difficult to solo, and there may very well be some bugs affecting raids, but this HP discrepancy issue on Reddit only addressed dungeons.

Commentaire de Quatin

Commentaire de PastoSVK

Soloed Mythic SoO on mage after I saw these messages, is mythic now same as was and HC and normal are harder now or what? Because I wouldnt even notices if I didnt read it here.

Commentaire de Skiman86

on 2018-01-17T11:32:09-06:00

Sounds like the kind of error I would make working, I am forever transposing numbers when I update production databases. Users start complaining that they now have 40 assignments instead of 04. Oops :)

Commentaire de Skiman86

on 2018-01-17T11:33:50-06:00

is mythic now same as was and HC and normal.

What?

Commentaire de rodalpho

on 2018-01-17T11:34:52-06:00

The health increases in old raids making many bosses I've been soloing every week for months unsoloable are frankly infuriating. We have the better part of a year ahead of us with no new content, when all there is to do is solo old raids for transmogs and mounts. If I can't do that, why would I remain subscribed?

I hope they revert this change in old raids.

Commentaire de PastoSVK

on 2018-01-17T11:36:41-06:00

In topic they discuss that normal and HC are scaled in such weird way that normal is harder. So what I was trying to say is if situation is like this:-mythic is same as it was in 7.3.2-hc is easier as normal since 7.3.5-normal is harder than hc since 7.3.5If this is not true and mythic was scaled as well, then I dont understand why people claimed that it's impossible to solo ToT when I soloed mythic SoO with class with zero selfheal.

Commentaire de Easo

on 2018-01-17T11:37:52-06:00

They have screwed up (or done intentionally) the old raids. SoO bosses have 200 million HP. Why, Blizzard, why?

Commentaire de Vynastar

on 2018-01-17T11:38:22-06:00

Can confirm normal raid is harder to solo than the Heroic version before. I was doing xmog in ToES. Normally, the heroic bosses go down within seconds but it took me 30s to kill them on normal today.

Commentaire de rodalpho

on 2018-01-17T11:39:17-06:00

Mythic is not the same as 7.3.2, mobs have much more health. If you soloed mythic SoO in 7.3.5, you must be extremely well-geared. Killing Sha of Pride before you get banished is a pretty hefty DPS check now.

Commentaire de PastoSVK

on 2018-01-17T11:42:17-06:00

Mythic is not the same as 7.3.2, mobs have much more health. If you soloed mythic SoO in 7.3.5, you must be extremely well-geared. Killing Sha of Pride before you get banished is a pretty hefty DPS check now.

Arcane mage with 963 equiped, one of best burst classes in game and warp used so that may be it. But still, it may be because I didnt do SoO few weeks and got some gear meanwhile but it doesnt feel slower as it was.

Commentaire de MrWorgen

on 2018-01-17T11:43:37-06:00

So it seems Health stats for Normal and Heroic are messed up.

This most likely is a bug. This no way is nor would be intentional.

Keep calm people, It's only the first week of 7.3.5, bugfixes will more than likely come in to fix various issues,including this.

In the meantime, send bugfix reports and hopefully, this will get sorted out

Commentaire de dustinalex

on 2018-01-17T11:44:27-06:00

My guess is that the values are basically swapped for the entirety of the boss lists. Which would call for an interesting maintenance period to revert. At least I hope that's the case, instead of increasing heroic even more to match.

Commentaire de rodalpho

on 2018-01-17T11:50:15-06:00

Yes, a boss that was previously soloable by a itemlvl 900 character feels "about the same" to a 963 today. That sounds about right.

Commentaire de PastoSVK

on 2018-01-17T11:54:24-06:00

Yes, a boss that was previously soloable by a itemlvl 900 character feels "about the same" to a 963 today. That sounds about right.

Ehm, two weeks ago I had 959 not 900...

Commentaire de Hezkezl

on 2018-01-17T11:55:01-06:00

Hey, Hezkezl here with a quick correction! Raids are NOT messed up. I only tested 1 raid (technically one enemy from the first group of mobs in the first fight in Highmaul), and he had less hp on Normal than he did on Heroic. In other words, it seemed to be working as intended. Dungeons are definitely FUBAR'd though.

If somebody else wants to check another raid and compare normal vs heroic on an actual boss, instead of a 'trash boss' like that arena fight on Highmal, feel free to!

I'm talking about this quote in the article:

He then confirmed that the issue affected raid mobs as well and posted some pictures:

My reddit thread has this posted in it:

EDIT: Just went into Highmaul. One of the first set of enemies, "Vul'gor" has 9.3 million on Normal difficulty. On Heroic, he has 11.6 million. That means raids do not seem to have the same problem!

Cheers :)

Commentaire de Grokironhide

on 2018-01-17T11:55:38-06:00

Sha of Pride and Ra-den are pretty much unsoloable now for most who used to be able to do them fine. The increase in HP messes with the fight. You can't burn through their HP before the phasing/kill mechanic kicks in anymore.

Also it looks like the patch broke the door to the elevator behind Valithra dreamwalker. You need to finish that encounter again to do sindragosa. You can't walk around it anymore from what iv'e heard.

Commentaire de Dixiespork

on 2018-01-17T11:55:45-06:00

Super interesting... We'll see how long these issues last.

Commentaire de perculia

on 2018-01-17T11:56:50-06:00

Hey, Hezkezl here with a quick correction! Raids are NOT messed up. I only tested 1 raid (technically one enemy from the first group of mobs in the first fight in Highmaul), and he had less hp on Normal than he did on Heroic. In other words, it was working as intended.

If somebody else wants to check another raid and compare normal vs heroic on an actual boss, instead of a 'trash boss' like that arena fight on Highmal, feel free to!

I'm talking about this quote in the article:He then confirmed that the issue affected raid mobs as well and posted some pictures:

My reddit thread has this posted in it:

EDIT: Just went into Highmaul. One of the first set of enemies, "Vul'gor" has 9.3 million on Normal difficulty. On Heroic, he has 11.6 million. That means raids do not seem to have the same problem!

Cheers :)

Sorry about that, it's been fixed. We should have just quoted the whole post instead of trying to do highlights and summarize.

Commentaire de jodmos

on 2018-01-17T11:57:41-06:00

I just did Heroic Deadmines on two characters and apart from VanCleef they only got personal loot drops of items they couldn't use. This patch is so borked it's not even funny.

Commentaire de Elektrophorus

on 2018-01-17T11:58:41-06:00

Yes, a boss that was previously soloable by a itemlvl 900 character feels "about the same" to a 963 today. That sounds about right.

It doesn’t feel “about the same” to us either. Last week, Sha of Pride took less than 20 seconds to kill. This week it took around 3 minutes.