The level of the bunker is almost finished, now I'm working in the menu but as always the programming is tormenting me.. buuut now I have more experience and every time is less complicated (I'm very happy for this).

My first idea was two playable levels (the interior of the bunker and the camp of outside) but I think that I can't do the exterior level due to lack of time (as always), so I'm working to enlarge the level of the bunker. This means that we can not go outside, not in this demo.

Also, this week I want to create de Itch.io page to show to the world my entry, I'll let you know when it's published.

As I said I have enlarged the bunker level to make the game longer (a little). Now you can freely explore the bunker and discover part of the background story... To be honest the story gives for much more but it is a jam and I have not been able to do more, so I hope you like it and who knows... the story could continue...

As you can imagine this is a walking simulator with a few interactive elements, sorry for the language errors, as I said I have not been able to do more. Maybe later I publish a slightly more polished version.

I will not continue the development but if you find serious errors you can tell me and I will try to fix them.

Thanks to all for your support and your comments during the development, I really appreciate them.

I have downloaded and played the demo. The visuals are very impressive. I really liked the designs in the bunker (even if too dark on my screen). There are very interesting ideas for the ambiance (flickering lights, rotors, etc). Well done!

The story too is good. Too bad that you couldn't tell more, but at least I was happily surprised to discover that it is possible to interact with different objects. This is really a good improvement compared to your previous demos! It was fun to seek for the fuse and use it. Is it possible to do something with the film at the beginning, or is it just here for tests purposes?

For me it's your best prototype since Iborea! I loved Iborea, it was very promising and beautiful. TWATED is very different but I like the ambiance like in Fallout or The Last of Us. I think it's successfully recreated. Congrats!

Wow Juanjo! That was an amazing demo The story is intriguing and I loved the ambience and effects they really add to the realism of being in a stuffy old bunker. Also as Simon mentioned finding the fuse was a nice little treat. I hope to see you expand on this someday Great job, you got my vote!

Yes, maybe in the future I will finish the development seems that there are people very interested in seeing that there are in the coordinates of the final message... The location is real, you can find it in Google Maps

Wow!!! Congrats Juanjo, it was deserved!I'll go check what is this game (roots in the soil) that got the first place, by curiosity.

Happy holiday ending!

Edit:Ok, the roots in the soil game looks like a very experimental project, with a fine art, so I am not surprised that it won. Many people seem to look for refreshing and creative ideas in the indie scene after all. Yet it's not as impressive as your project Juanjo In the future if you can add more gameplay (interactions, story), you will be able to win all the jams!

Yes, I think the jams are good place to experiment without fear... In the past I tried to experiment with other styles (like The Mystic Journey of Atriom) and I always learn something, that's why I love jams!!

But as always the time is a handicap and not always you can do what you really want... but this is the essence of the jams!