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TheFlash is a strong Bronze character due to having the highest damage out of all other bronze cards (tied with The Flash/New 52) and his passive which increases his attack speed. The attacks he gets grow faster and quicker which makes unsuspecting opponents easy to apprehend. This is especially good for beginners, as the A.I. is very hesitant to attack back. This gives you the upper-hand for many of the first few battles.

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against The Flash. Having a card that "counters" The Flash does not mean it is always a good choice.

Cyborg/Prime: Cyborg's passive means he can take significant damage for The Flash. Conserving The Flash's meager health and also allowing him to bank power.

Lex Luthor/Prime, Green Arrow/Insurgency: Both their passive abilities provide a damage buff to The Flash's already high damage and both can drain the opponents' power, reducing the threat they pose when The Flash enters the field. (Note: Lex is the better choice due to his stronger passive, stats, and specials)

The Flash/Prime, The Flash/New 52, Catwoman/Regime, and other characters with low health stats: The Flash's high damage and ability to chain multiple basic attacks allows him to exploit low health opponents.

Nightwing/Prime: Nightwing's quick basic attacks and passive combined with his decent health stat allows him to go toe-to-toe against The Flash. In addition, Nightwing's strong power drain hinders The Flash from activating his own passive

Lex Luthor/Prime: Lex Luthor's robust stats, effective power drain, and damage boosting passive allows him to take what he dishes out and to prevent The Flash from activating his own passive.

These stats are the final damage and health levels at level 50, per Elite rank, with ALLsupport cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters.

The Flash/Prime is coded as the "placeholder" character of Injustice Mobile. In the event of a character failing to load (e.g. an incomplete hacked character, or a new character encountered on a device that hasn't been updated yet), he will appear in their place. In rare cases, he can randomly replace all characters in a match.