thats just not the kind of things developers do these days when it's a single player game only.

however i agree with you that getting a PS3 for GoW3 is retarted. im not even sure if i wanna play it, looks bad ass but its still just a button mashing action game with pretty visuals.

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That's exactly how I feel about it and any other action game. Now if it were more like Zelda then god damnit I would buy it in a sec. I want to have like a huge map with all these segments of new adventures with puzzles and new armor, magic and weapons to get.

But from what I have played in the original GoW, it was just simply button mashing while getting orbs to unlock a spell which is nice and all but it's not enough.

As for the length, okay... maybe 9 or 10 hours but sadly on from what I have been hearing for developers they actually think shorter single player games are what's best. They say people do not like longer games because they get tired and stop playing them. I read a few articles about this where devs say it in interviews. Which made me sick because I like long games, so long as it doesn't become tedious and repetitive. Like Zelda

It kinda sucks that one of the PS3's biggest exclusives is not very appealing to me and that just sucks for me because then im missing out

I'm hoping by some miracle they say that it's become more Adventure where you will be able to explore a few cities with people to talk to like in Zelda. I'm not talking Oblivion style like some RPG but like in Zelda.

God of War already has nice puzzles so it already has that. It has magic that you gain as the game goes on, it just needs you to be able to have dialogs with people and possible side quests like in Zelda.

I'm just not to fond of playing a level, seeing a cutscene then thrown into the next level for more baddies to eliminate.

Don't you get bored of it? Don't get get born of simply spawning then just chopping people up with no real reward?

however i agree with you that getting a PS3 for GoW3 is retarted. im not even sure if i wanna play it, looks bad ass but its still just a button mashing action game with pretty visuals.

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I seriously don't see the logic in saying that a Hack 'n slash game isn't worthy of being a system seller. A video game can be enjoyable a multitude of hours longer than its single player average length if it has that much fun factor and replayability for the buyer. A game does not need a game length lasting forever, nor some large hub world, nor a meticulously deep control system to be highly-recieved. Believe it or not, but not everyone enjoys having to run around a giant overworld just to do something that might earn them progress through the game (a more straightforward, linear approach often suits gamers better, too).

The GoW series has evolved, but not to the point that its core game mechanic has changed since the first, and there is a reason why God of War II recieved Game of the Year awards, so that's very telling of the series' quality as a video game series, and the potential of God of War III.

We all have our preferences, but a solid game mechanic and other minor foundations can go a long way for a game. I think this is the case for God of War.

Bio is right. Lengthy games aren't always best. If the story takes forever than people don't play. On the other hand a medium length story where you have to run around everywhere for a 2 second movie clip is not the best thing.(no offense to Zelda, love the series)

It all depends on preference. GoW is for those that like a decent story with blood and guts everywhere. A moral person wouldn't like it. Yet someone else always will.

Also, GoW a button-masher? Yes pressing the same buttons works for a lot of stuff, but the combat actually has depth to it. You have to string many combos and spells together to truly appreciate how complex the system really is.