Patch 1.6

Special encounters and factions tag and many more!

Sincerely

I BURST Dev team

Patch notes:

-add faction TAGs, for now NPCs faction, but faction leaders who want tags please PM me with faction ID, max 5 symbols for tag, color RGB
-fixed showing somebody class
-fixed maps to dungeons
-Hawthorne changed
-Few changes in Lost Signal. Added a container on the surface, added a terminal in the bunker itself. Now you can open the door either via the terminal, or via lockpicking it, also fixed location visibility.
-New map with new story and concept for Lost Signal events - Notrhill Case.
-Other small fixes in dialogs.
-fixed war event timer
-Allow to NPCs Faction to take part in TC
-added 10 Special encounters:

Features

-Added 3 factions bases(imagines below)
-Added Tombstone settlement in Fort Seth. The settlement has multiple quests and characters with own history. Some of the quests can give different bonuses to skills.
-New event in progress - Taxes Day. Details will be later.
-Added 2 factions settlements(cost 2 milion caps and 15 leather hides(t4 part) and many materials)

6.Caravaner(max 30) :

A. he takes 5000 caps from your income
B. increase trader spawns(including caps),
C. decrease trader barter(better prices for you)
D. increase chance for rare loot(chances on wiki)
E. recruit cost is 150k
F. You can fire him from job
7. Worker(max 30)
A. increase income for 1000 caps.
B. cost 200k and 400 wood(he must alive outside your settlement
C. if worker its dead you not getting income but he will respawn
8. Income and trader items refreshing every 1 hour
9. when you run out of caps, your base its deleted