Sega Launched the Sega Dreamcast to compete with the Playstation 2 and the Nintendo Gamecube. The Sega Dreamcast was made famous by classic titles like Shenmue, Sonic Adventures, and the 2K sports Series.

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With stunning 3D graphics, 128-bit processing, and sophisticated 3D audio capabilities, Dreamcast delivers the most immersive and compelling gaming experience available. This ultimate game machine hooks you up to the world via a built-in 56K modem. Surf the web and battle it out in an online showdown. The Dreamcast hardware box includes Dreamcast console, 56K modem, one standard Dreamcast Controller, stereo A/V cable, power cable, ten-meter phone cable, Internet browser CD-ROM, game sampler CD-ROM, and instruction manual.

May 21, 1998

On May 21 at midnight PST, a press conference was held at the Akasaka Hotel New Otani to promote Sega Enterprise
latestgame console, Dreamcast. In attendance was Sega's President Shoichiro Irimajiri, who officially released the machine's specs.

Its here,
its white, it looks just like the Saturn, but this time it brought its friends Dreamcast, the
mould-breaking new 128-
bitconsole produced by Sega, Videologic, Yamaha, Hitachi
and Microsoft has broken its cover and gone public. Designed for network connectivity and multiplayer gaming, the Dreamcast has four controller ports, an integral 33.6 Kbps modem, and an innovative visual memory PDA card (seen that somewhere before, eh?) that slots neatly into the top of the controller and presents the user with various interesting gaming functions. The machine will shift 3 million polygons per second, features a 64-channel Super Intelligent sound system and rocks along with an SH-4 CPU, Power VR2 graphics engine and a customized version of Windows CE under the hood. There's no price or hard-and-fast release date yet, but the press pack tentatively suggests November 98. Available separately, the PDA cum memory card looks uncannily similar to Sony's efforts, but instead of attaching to the controller port, the visual memory inserts into the controller itself, a bit like the planned N64-Game Boy Pocket Monster converter and is configured for super high-speed data transfer. A scenario envisaged by Sega's PR department involves using the modem to hook your Dreamcast up with a friends machine somewhere far away, thrash the friend at a game, then gloat over your victory by means of a chat session conducted
afterwardsusing the console. And if that wasn't enough, you are then supposed to download the data to your visual memory card, hang it
roundyour neck on a chain, and walk around town looking very smug. If you chance to meet your hapless opponent during your trip, you can connect the visual memory card directly to his (or hers) and swap game data, including team formations for sports games, radar
andmaps for action titles and special moves and rankings for fighters. For the future, Sega even
expect you to be able to hook the
visualmemory card up with your mobile phone for, they say, a whole slew of new gaming experiences. Hmmm. On a more mundane level, the visual memory is also a basic PDA, featuring a calendar, clock
and planner function.