Honestly I think the art style is really ugly. and combat looks like a cross between God of War and Fable, which does seem promising. I haven't seen that much of it though, I will have to give the demo a try.

I thought the same thing about the world when I got out of that first dungeon in the demo. It was beautiful. I was also glad the daggers were a blast to use. It's a shame it seems some abilities don't work how they should, but I'll still have fun mixing and matching them.

Edit: Also, the video isn't working for me.Edit of the previous edit: Ah, there it goes. But I feel compelled to say, "Go Yankees!"

I'm really conflicted about this one. I disliked the demo and the intro sequence to the game was completely impenetrable to me. But I usually adore open world RPG's and people have been heaping praise on the game.

Ooh, I'll sure check out the Demo when I have the time and it's on a Steam Sale.I'm glad this Western RPG doesn't appear like the generic ones which crawl out of the primal ooze. It looks distinct in a good way and thus I am interested.

I've been looking forward to this game since E3 last year, and it's because of a feature from the Escapist, so I'm very happy to see your review.It's such a shame that the demo was based on old code and outsourced to a separate dev, cuz I think it really hurt the game. Still, I've been reading reviews all day and I'm really excited to play it!I love action and RPGs, I love huge games and I'm tired of the lack of new IPs and colours in modern games. This game may finally give me hope for the future.Also, love that I was manage to get all the in-jokes about Justin from having listened to the podcast.

castlewise:I'm really conflicted about this one. I disliked the demo and the intro sequence to the game was completely impenetrable to me. But I usually adore open world RPG's and people have been heaping praise on the game.

scw55:Ooh, I'll sure check out the Demo when I have the time and it's on a Steam Sale.I'm glad this Western RPG doesn't appear like the generic ones which crawl out of the primal ooze. It looks distinct in a good way and thus I am interested.

Regarding the demo, it's based on 3 month old code and handled by an entirely different team. There are a lot of bugs that are apparently fixed in the full game, though it will still give you a good idea of how the game will be. castlewise, don't judge it on the demo alone and scw55, don't expect too much from the demo.

The aesthetic is alright, but from what I've seen from the demo the music is terribad. First time ever i've had to turn the music way down. Overdramatic yet generic crap. Odd that my love of melodrama doesn't translate into melodramatic music. And the camera... Ugh I still feel sick just thinking about it.

And I did get the feeling that the Role Playing side of the game was gonna be a bit weak. Maybe i'll give this one a miss. I don't think the combat and lore can carry the game through the lack of RP in a bloody RPG.

I played the demo (3 times). I've read all the 'hail a new era of RPG has arrived' reviews plus the vomitous name dropping and 'hey, look what we did better than Skyrim' PR churned out by, I guess, EA. But I'm still totally unconvinced. There's nothing original here. It's looks and plays like Fable and has a levelling system straight out of Torchlight. Which is fine. And I'm sure it will be a fun game to play and I will pick it up sometime in the future when it's nice and cheap. But all this, re-defining of the genre nonsense is just laughable. There are so many fantastic RPGs available now and coming soon which strive to be original and defining in their own sense. KOA just isn't one of them.

No, the reason I don't want to play it because it looks like JUST another hacky slash generic fantasy RPG, where you and only you can change [fate/destiny/tide] and save the [kingdom/world/people] by defeating the evil [empire/overlord/monster].

The graphics look... eh.. scenery looks ok, but frankly I'm so used to beautiful graphics even in my MMO's now that some pretty backdrops don't really rouse that much attention, especially since it looks like many others I've played.

I want something NEEEWWW, or hell even just a bit different, how about we get to play a necromancer who isn't evil, but constantly gets hounded by the forces of "good"... I might go write this down.

So is this good like "Dragon Age 2 Good", or good like "Actually Good"? I can never tell with Mr. Tito's reviews...

Either way, it's a bit out of my price range right now, and the developer's politics irritate me. Glad that it's (probably) good, but I've been bitten too many times buying new on a whim and apparently an old and unreliable demo.

Well, after playing the demo, I'm a bit torn on this. On one hand, I find the graphics to be overly reminiscent of WOW (which is to say sub-standard), the music has no concept of propriety (seriously, it goes into dramatic orchestrals at the drop of a hat, I was fighting a pair of easily-owned-with-a-rusty-knife mooks and wondering if it should be hard because of that music)and the story (at least in the beginning)seems pretty forgettable. On the other hand, combat seems fun, especially with chakrams and scepters, and I'm curious to see how the leveling system works out.All in all, I'll probably get it used or after it's comedown in price and I've had a chance to work my way through all the other new games that are coming out.

I'm of two minds. They claim the bugs in the demo were fixed, which is good, because they were REALLY bad bugs. There's been a lot of good press, but the character animations are awkward, and so much has been lifted from other mythologies I'm familiar with, it's confusing as heck. I'll wait for walkthroughs and more in-depth reviews to pop up before I make my decision. The 'demo' didn't let me get a feel for how the quest system works.

There are several ex-Bethesda devs working on this that I like, and flipping the "hero with a heroic destiny" trope on its head is quite interesting. However I'll admit the involvement of Salvatore, the somewhat cartoony aesthetics, and the combat mechanic have put me on the fence. I really need to get around and play the demo. I downloaded it when it was released but I've had a hard time convincing myself to try it.

Still, it's nice to hear that the philosophy underlying the story is more than a hook. Hopefully my concerns over the mechanics are unnecessary - if I enjoy playing the game I'm not going to care if the story or graphics are a bit silly.

If You are really curious just google Day of Reckoning (there was also news post on their webstie),which is initiative by Day[9] (SC2 caster/maker of wonderful teaching videos), TotalBiscuit (WoW, game journalist/critic), djWHEAT (Quake, Guild Wars, SC2) and few other internet peoples doing stream marathon of the game today.

antipunt:it's funny how most of the main complaints from people about this game are about its lore/story.

Wasn't this written by like, some famous/prolific writer? Epic FAIL (lol)

I think it's mostly the case of people only playing demo and being sick of "yet another fantasy game". For me, I like the lore, I like that Faerie stuff is used which is uncommon for fantasy really, it reminds me a bit of Changeling, which is probably the least known part of World of Darkness.

antipunt:it's funny how most of the main complaints from people about this game are about its lore/story.

Wasn't this written by like, some famous/prolific writer? Epic FAIL (lol)

Yea, RA Salvator who was one of the only authors who could write compelling "Forgotten Realms" books. I loved the Dark Elf Trilogy as a kid. I also love Todd McFarlane.However I hate QTEs and I hate when they try locking gameplay content for new buyers. It's too bad, if this game didn't have those two factors holding it down, I would definitely pick this up; just to see what happens when you mix RA & Todd in on an IP. I'd imagine their styles work well together.

Ah, have been waiting for this review since hearing it was coming today on one of the podcasts. Good to see it still stays strong outside of the demo (though even better you recognised the accents as only pseudo-scottish - kinda awkward listening to the accent and actually being it... )

I so almost pre-ordered this, though of course Skyrim has just gone on sale today. Gah, no matter what I do I'll be having to get this game.

Oh, and it seems like you can use 10 abilities at once on the PC version, flicking between them with the number keys.

I'll buy the game when it does something to impress me. So far, I'm not seeing anything. Lacquered style elf armor, Fable like visuals only worse, and pretty poor looking animations don't sell me on this.

Why does all fantasy have to be Dark Ages or Medieval? Hell, Warhammer is derided for being generic, yet it manages to stand head and shoulders above the vast majority of fantasy settings because it takes after a primarily Renaissance visual style.

castlewise:I'm really conflicted about this one. I disliked the demo...

In the same boat. I wouldn't say I'm so much conflicted as wary, though. I like the concept, I like the art style (more or less), but the demo just felt so sloppy that it immediately turned me off. I don't know if it was a console port issue or if (as I've heard) the demo was just put together poorly compared to the actual game, but it makes me leery of making a $60 purchase.

Probably going to pick it up when Steam gives it a sale slash, though.

I don't usually complain about this sort of thing, but the one question I really wanted answered in this review was pertaining to the sidequests. In any huge RPG like Amaleur, sidequests are going to take up a lot of time. In early reviews (as well as the aforementioned streaming) the sidequests all seemed to be basic fetch quests, with no depth or originality. I will stress that I only watched 5 hours of gameplay but still it seems to be a major issue for me. Does anyone know if the sidequests get better?