I never really understood why people keep their buttons way off on the edge of the screen. They are the core of everything you do, the important ones should be pretty much the first thing you see aside from your characters position and what's going on in the center of the screen. I have mine hidden unless I have a hostile target, I'm in combat or I hold down alt.

pally is not my main...if you were wondering about the quests...

Because you shouldn't be clicking your buttons. You don't need to know what they look like. Any decent player will have them hidden or moved somewhere unimportant. Outside of tracking cooldowns (use an addon) you don't need to look at your spellbar for anything.

Because you shouldn't be clicking your buttons. You don't need to know what they look like. Any decent player will have them hidden or moved somewhere unimportant. Outside of tracking cooldowns (use an addon) you don't need to look at your spellbar for anything.

or you just let people play the way they wanna play and stop generalizing. just an idea

Just curious, why are debuffs all over the place ? Why not just stack w/e ones can't happen at the same time on top of each other ?

That's a Dynamic Group with WA, it will only ever show the debuff i have on me ( and those are only TOT raid bebuffs ) it just shows all of them at once when i open up WA, it's the same for my CD group to the right.

Here's my current setup (soloing so no DBM displayed; the larger DBM bars goes in that gap between the WeakAuras and the castbar/action bars): http://i.imgur.com/91G296U.jpg

I'm not sure I like it, but I've used a similar layout for years now and it's comfortable to me. Feedback is always appreciated as I tend to redo my UI every couple of weeks (but ultimately end up sticking with something similar to this one lol)

I use ElvUI, Skada, WeakAuras (Theck's Prot Pally auras with a different layout), Raven (debuffs to the left of my player frame), MSBT, CLCProt, TidyPlates + ThreatPlates and ExtraCD (the cooldowns in the upper left for trinket procs)