- It's easy for artists to get caught up in the details.…In this video, we want to make sure…that we're prioritizing our forms.…Since we already have our primary form set,…we want to focus on the advanced secondary forms…of our creation.…To really going to make this video successful…and your process successful,…is making sure that we're staying loose…when we build in these advanced secondary forms.…Secondary forms are the muscles, fibers,…the muscle structures…over some of these base primary forms.…

As we get into this, I'll describe this…a little bit more thorough.…First off, let's change material though…to something a little bit easier to see.…I really like these MatCap Skin material defaults.…Let's go with the MatCap Skin 06, I think that will work,…and by default, you have this little square alpha…when you choose the Clay Build Up tool.…Let's switch that over to something…with a little bit more texture.…Now we've got a nice brush to go with.…Let's zoom up in on our forms…and I'm going to show you how this is working.…

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Released

5/11/2015

Want to develop character concepts for the film and game industries? In this course, concept artist Rayce Bird shows how to bring creatures from the depths of your imagination to life with ZBrush and Photoshop. He'll cover sketching out ideas in Photoshop, generating the basic form with Dynamesh, and adding details to the sculpture with the rest of the tools in Zbrush. Then, once the creature is painted, textured, and lit, Rayce will show how to render it out and composite it into a scene that reveals more of the story behind the character.