Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

You Cannot Beat This Game

An apocalyptic game, written in javascript using WebGL. It works fine on the latest version Firefox and Chrome, but the framerate is better in Firefox.

Your task is to control the satellite to send power to the earth and the space craft leaving it. If you missfire then the deadly laser will produce deadly neurotoxins, which lower your maximum possible score.

I used the PhiloGL framework to produce this after first trying three.js and finding it to be impossible to use more than one texture per shader. PhiloGL was not much better, there appears to be some bugs with its vec4.distTo method and I had to make numerous other small changes to support multiple shaders.

All the animation/events are framelocked, so people with slower computers will find this game easier to play.

Known issues -
* The sound is sometimes a bit erratic. The HTML5 implementation for audio sometimes lags.
* Sometimes Firefox will silently complain that the textures are corrupt and then carry on as if nothing has happened. I think this is something to do with the FF caching the texture images incorrectly.
* It does not work in IE

Unfortunately nothing appears here... Using the latest Firefox, but I suspect it's my integrated Intel graphics card that's acting up. Will give it another shot when I'm back in front on my desktop PC this weekend.

I don't think clicking the spaceships did anything in Chrome/Win7, at least seemed like it. Also, the gameplay felt mostly like a chore, and the launch sound was quite annoying, though the laser sound was okay. Music was also fitting.