Making a legendary version of said item would then also mean making a legendary version of soul eating in which would be like legendary affirmation but with the addition of inflicting negative levels on your enemy as well as temporary hitpoints!

And what's more is that thematically speaking you could also add cursespewing to this buckler.

Mind you I believe soul eating should not only be brought back, but improved on to be more in line with the level scaling of legendary affirmation, like offering 100 temporary hitpoints in the heroic version and 1000 in the legendary version, while the negative levels should just be treated as flavor, so maybe 1d6 heroic and 1d10 legendary at most.

The point of temporary hitpoints is to occasionally negate some incoming damage (Enough to represent a sigificant attack from an enemy)
]]>Lokeal_The_Flamehttps://www.ddo.com/forums/showthread.php/508483-Shield-Gauntlet-(Buckler)Crafting Wandshttps://www.ddo.com/forums/showthread.php/508471-Crafting-Wands?goto=newpost
Fri, 13 Sep 2019 21:01:11 GMTCrafting wands could be an idea to pursue. The fashion that...Crafting wands could be an idea to pursue. The fashion that I'm thinking about is as a buffing tool ... thus you could craft a wand that can be loaded with 3 different spells that would give all three with each charge used. The UMD level would equal the highest level spell UMD used from a scroll as well as +1 or +2 per extra spell ... thus ...

Wand "Of Might"
- Tensors
- Greater Heroism
- Bless

Wand "Of Protection"
- Stoneskin
- Displacement
- Shield

Thus instead of scrolling each of these individually, you could use cannith crafting to make one of these ... or give this ability to Artificers and/or Mechanics.
]]>Tlorrdhttps://www.ddo.com/forums/showthread.php/508471-Crafting-WandsPlayable Kobold Racehttps://www.ddo.com/forums/showthread.php/508456-Playable-Kobold-Race?goto=newpost
Fri, 13 Sep 2019 05:08:22 GMTPlayable Kobold Race is a huge request by many, but also...Playable Kobold Race is a huge request by many, but also hated by a few to, but they don't need to play one!
There is also a lot of debate about how they should be in terms of power. Like a challenge / underpowered mode.
There is, quite rightly, concern that such a design would get boring quick. So...

What if there are disadvantages, but they are balanced by utility not often provided by race, and a means to recover some of that original disadvantage?
With universal trees and everyone getting melee trees, and whatnot... being able to summon a companion and trapping are two remaining skill sets that fit a kobold theme.

Everyone loves more trappers, there are still only 2 trapper classes in game, and everyone having the ability to have a companion would be good, especially for warlocks.

Anyways, bored at work again, here is potential Kobold Idea...
Sorta wrote this up before in another thread way ago, but this is more fleshed out and it's own thread.
Focusing on Trapping, Summoning a Companion, and being elusive/evasive/Koboldish.

Coat Of Anguish: (A blood red trench coat that appears to be worn with a mithral scalemail undershirt, this cosmetic armor has a unique effect, it slims and tones body types to match that of a half elf's body type (Designed to look amazing with the scarf))

Reach level 30:

Armor Of Despair: (A heavy armor with pauldrons, it appears to be constructed of adamantine and bone and has a bloody mist about it suggesting that it was created with the help of necromancy, this cosmetic armor has a unique effect, it slims and tones body types to match that of a half elf's body type)(Designed to look amazing with the scarf))

20 Reaper Points (Previous 20 point reward moved to being a 15 reaper point reward):

Zodiac Mask: (There are twelve different masks, each character on each server will receive an item to redeem for one helm of your choice (Like the anniversary cloak redemption cake) each comes with a full face mask included with a wig and all are designed to look great with the cosmetic cloaks and armors gained from hardcore mode. Each mask is adorned with a symbol of the western zodiac and come with unique features)

Examples!

***Aquarius Helm: Half of the face is eggshell white, the other half is soot grey and is connected to a long haired wig of silvery hair, beneath the right eye of the mask is the aquarius symbol engraved into the mask before being filled with an alchemical solution of Amethyst crystal.

***Aries Helm: The Aries Zodiac symbol is on the forehead of the mask, the mask appears to resemble a horned skull where the flesh has been peeled off revealing just the bone covered in a thin and uneven layer of blood.

***Scorpio Helm: This helm appears to be made of the chitin from a giant scorpion, the Scorpio symbol is located on the forehead.
]]>Lokeal_The_Flamehttps://www.ddo.com/forums/showthread.php/508409-Cosmetics-for-next-Hardcore-reward-listEveryone loves rogueshttps://www.ddo.com/forums/showthread.php/508345-Everyone-loves-rogues?goto=newpost
Mon, 09 Sep 2019 22:59:44 GMTHi there. The suggestion is simple to make Rogue lives more...Hi there. The suggestion is simple to make Rogue lives more fun for everyone. ( It is for players old and new no past lives no hardcore gamership at all )

1) Adding intelligence to hit and damage instead of dexterity at all rogue enhancement trees.

2) Assasin Venomed blades changed to Assasin Bane blades.

3) Adding +%50 hit points at T5 of all rogue trees. Making this non stackable with any other tree including Stalwart.

4) Adding small prr/mrr bonuses scattered across the rogue trees.

5) Adding active clickies for rogue trees at t5 similar to Vistani enhancement Vistani Fortune. Restricting this to at least level 8 to 12 rogues. (Rogues love luck games and dice rolls)

Giving random but meaningfull bonuses to saves (+6) or dodge (+%20) or melee/ranged power (+30) or aoe blindness with no save for a limited time.

10) +2 to threat and +2 to multiplier with piercing, slashing , bludgeoning, ranged weapons which rogues are proficient with at T5 of all enhancement trees. Requires lvl 12 rogue. Does not stack with various class enhancements and non class enhancements.

11) Hide in shadows active clicky to distract and move monsters away when spotted during Hide and sneak action ( Works same as diplomacy for 30 seconds but when no other Player character is around and is auto triggered right after the character gets spotted during a Sneaking action. Drops alert level and threat level drastically and makes the npcs leave the rogue alone )

12) Easy made and functional rogue traps even at the character is capped ;such as Smoke bombs that add %20-%50 concealment for the party; Grease traps that will not make the party members fall; snare traps that will slow down the attacking hostile enemies to aid the party; boosted healing kits used for healing wounds of party members while not fighting may also add more values to beloved specialist class

13) Action boost Roguish 'Next round's by me !' Delivering booze and sing a song (insert https://www.youtube.com/watch?v=3F35HpMRhMI) with some emote to give morale bonuses and faster healing to the party. Five use every rest.

14) Finding random platinum, gem or collectables loot with % chance which % of the share is delivered to party members.

Thank you very much. :)

https://www.youtube.com/watch?v=TXgCVaypJOo
]]>Kutalphttps://www.ddo.com/forums/showthread.php/508345-Everyone-loves-roguesThe ever so troublesome shared bankhttps://www.ddo.com/forums/showthread.php/508342-The-ever-so-troublesome-shared-bank?goto=newpost
Mon, 09 Sep 2019 21:26:18 GMTHello
I think i am not the only one that has max space...Hello

I think i am not the only one that has max space in shared bank. When moving from one toon to another everything goes to the end at tab 10.
When you open again with the other char you start at tab 1 and have to click 9 times before you can access your gear.
The solution i am proposing is somewhat simple.
Make the tabs wrap around so you can click backwards from 1 to 10.
I am not sure how difficult this will be to implement, but i am hoping it is not too complicated.

This would save me 9 clicks everytime.

What do you think?
]]>Ultinoobhttps://www.ddo.com/forums/showthread.php/508342-The-ever-so-troublesome-shared-bankSingle weapon fighting and Board revamphttps://www.ddo.com/forums/showthread.php/508334-Single-weapon-fighting-and-Board-revamp?goto=newpost
Mon, 09 Sep 2019 18:18:40 GMTHi there. I wish everyone a good day.
My suggestion is...Hi there. I wish everyone a good day.

My suggestion is simple and nowhere overpowered.

The possiblity of Sword and board style for small shields and bucklers for all classes without having to pick Bard class for only grabbing Swashbuckler 3 enhancement. (Runearms and Orbs can allready use the style free. Why should not other classes be able to enjoythe shield bonuses ?)

Putting a restriction of Single weapon and shield style fighting to let the character use the style free with shield and medium sized weapon but not with any type of shield bashes to ensure the virtual focus at main hand weapon and the style.

Focus here is the Single weapon style and to let Main hand weapon get the SWF bonus while wielding small sized shields. Not Heavier shields and their bonuses; Not the shield bashes.

Right now, wielding any type of shield ,automatically, cancels Single weapon style although it is still Single weapon fighting while holding a shield without level 3 Swashbuckler. This can be as new martial feat that requires Single weapon fighting and Shield feats to get unlocked with its own bonuses and restrictions. for non Swashbuckler bard splashed Martial classes.

Thank you.

https://www.youtube.com/watch?v=xlYCxbBZUCY
]]>Kutalphttps://www.ddo.com/forums/showthread.php/508334-Single-weapon-fighting-and-Board-revampHC Transfers - Name Change Tokenhttps://www.ddo.com/forums/showthread.php/508330-HC-Transfers-Name-Change-Token?goto=newpost
Mon, 09 Sep 2019 15:32:52 GMTWhen a character is transferred from Hardcore I would like...When a character is transferred from Hardcore I would like to suggest providing that Character a Free Character name Change Token when they arrive on the other production servers.

Lots of players playing characters with the same name as their Main.

Thor
]]>GoldyGopherhttps://www.ddo.com/forums/showthread.php/508330-HC-Transfers-Name-Change-TokenNew Sentient Jewel: Parrothttps://www.ddo.com/forums/showthread.php/508327-New-Sentient-Jewel-Parrot?goto=newpost
Mon, 09 Sep 2019 13:28:29 GMTI was out in the harbor the other day and someone had a...I was out in the harbor the other day and someone had a parrot saying some very funny stuff. I can't remember everything, but one message was "there's a fire reaver in the library." For those who like pirate-y themes, I think a parrot sentient jewel could be hilarious.
]]>Annihilyghthttps://www.ddo.com/forums/showthread.php/508327-New-Sentient-Jewel-ParrotFilters in inventory and other important improvementshttps://www.ddo.com/forums/showthread.php/508321-Filters-in-inventory-and-other-important-improvements?goto=newpost
Mon, 09 Sep 2019 06:25:26 GMTI suggest:
Filter of items by minimum level in...I suggest:

Filter of items by minimum level in inventory;

Items in the cache are put in order of minimum level;

A bag for scrolls;

Auto-gather of mysterious remnants (like the the fragment of the tokens of the twelve during the quests)

Thanks.
]]>Fanavalhttps://www.ddo.com/forums/showthread.php/508321-Filters-in-inventory-and-other-important-improvementsMerging groups of skillshttps://www.ddo.com/forums/showthread.php/508303-Merging-groups-of-skills?goto=newpost
Sat, 07 Sep 2019 22:04:08 GMTI wish you a good day.
There is a huge number of...I wish you a good day.

There is a huge number of skills that even a maxed out intelligence Rogue with Harper and Human skill mastery will not be able to cover at the same time. Multiclassing and must have levels at a class for specialities or enhancements for the purpose of survival ruin the entire dreams of a skiller build. Live game is nothing like original D&D afterall (Also has to carry all those item sets and wandsand scrolls and potions and more to boost skills. Which turns pretty much a burden when simply dropping a powerfull spell or making a special martial attack costs almost nothing compared to that)

I have an humble question to dear developers of DDO. Is there a possibility to combine or create a direct synergy between skills for common rolls such as ;

Spot and Listen considered as a set and function together under same roll ( May also give some amount of chance to detect the opponents when our toon is blinded )

Bluff and Intimidate to provoke enemies but also to confuse their mind by bluffing or angering them (so same result)

Haggle and Diplomacy as if silver tongue and streetwise at the same time to turn around things softly or drop prices or sell for better prices or barter with an npc.

Jump and Swim tied to eachother and supporting eachother.

Balance and Tumble tied to eachother and supporting eachother.

* Use magic device and Disable device tied to eachother and use intelligence and charisma roles, alternatively. Character learns and gives decisions but also has to control self and the device he disables or uses it's powers; to avoid any kind of backlash.

* Repair and Open lock tied to eachother and using any of alternative ability rolls. You need to know the mechanism and the tiny bits of a clock to dismantle, deconstruct it and then to bring it together during the repair process.

Perform and Concentration supporting eachother and using Charisma and Constitution. Can anyone perform without concentrating before the crowd or under psychological or physical stress just to keep the show running ?

Move silently and Hide , naturally, under a set of skill working together.

[* : These four skills actually has strong synergy and logical relationship with eachother. Knowledge,patience and character comes to play together afterall]

Thank you very much for the valuble input from Developers and fellow players. :)

]]>Kutalphttps://www.ddo.com/forums/showthread.php/508303-Merging-groups-of-skillsHow to improve grouping - Time to break the quest chainshttps://www.ddo.com/forums/showthread.php/508294-How-to-improve-grouping-Time-to-break-the-quest-chains?goto=newpost
Sat, 07 Sep 2019 17:35:18 GMTI don't recall ever seeing this idea, but I imagine it's been posted before. Regardless, the devs don't seem to be on board.

It's time to stop linking quest arcs, and break all existing links. Why can't I run Sschindylryn quests without completing the King's Forest chain? Why are all the Ravenloft chains linked? Why are there 2 arcs to the Sharn saga? This is pointless and hurts the game. Please stop doing it and break these chains. You can maintain arcs with an end quest as long as they can be red doored, but it's time to quit restricting people's ability to group based on what? Lore? We've all run or will run these quests dozens of times. Stop pretending that it's a table top game.
]]>Standalhttps://www.ddo.com/forums/showthread.php/508294-How-to-improve-grouping-Time-to-break-the-quest-chainsHuman Peasent/Commoner Hero Iconic treehttps://www.ddo.com/forums/showthread.php/508259-Human-Peasent-Commoner-Hero-Iconic-tree?goto=newpost
Thu, 05 Sep 2019 21:26:01 GMTThe random commoner and victim of a big disaster ,...The random commoner and victim of a big disaster , accidentally turns in to a hero in the eyes of the common folk. Takes lessons at the school of life.

[This is an Iconic Human character that is not able to pick any other class or enhancement tree. Unlocking it through higher content or selling at store would be decided by the authorised staff ]

Class abilites are unlocked and auto granted with level ups. ( Reminder: Stacking means the auto granted ability,skill or effect stacks with items, spells and spell like effects aswell as effects such as bard songs. The character itself has no acces to any classic or universal class or enhancement tree )

- For the cause: You can use your highest ability score to hit and damage.

- The rising fury of the angry mob : Passive/Self +6 stacking boost to attacks, saves, skill checks and damage when the full Iconic Human racial enhancement tree is filled. (+1 for each T and +1 for core )

- Tomorrow's a new day to work: Improved recovery +10 Positive healing amplification from each T and cores. (100 Healing amplification) also giving +3 bonus to Heal skill and +% 10 bonus to healing from wands and other magical items each T.

- Sticks and stones : +3 to critical threat range and +2 to multiplier with Light and Heavy Picks and Clubs and Great clubs, Light and Warhammers , Sickles, Quarterstaves, Daggers, Kukris and Hand axes, Unarmed, Short and Longbow and all Throwing weapons when all racial tree is filled. Active clicky to bypass %30 Fortification of enemy npc. Requires wearing cloth or light armor. +1 to threat at each T4 and T5. +1 extra threat at last core (level 20). +1 to multiplier at T5. +1 extra multiplier at lvl 20. Active clicky of Fortification bypass %30 at T5 (level 12).

- The One-man band : +1 to all skills, (1d8)+2 hit points after level 1 and %1 movement speed every character level.+ 1 extra feat every fifth level starting from level 1. You do not fail at saves when you roll a natural 1 at T5 (Level 12)

*Healing herbs self/other (Cure moderate wounds). Tireless fury: +2 to hit, +%10 damage, + 150 hitpoints and +2 to saves for 30 seconds+ 10 seconds every three character levels. (Can not cast spells or spell like abilites but can cancel and reactivate without any side effects) at level 6.

[ Tireless fury and The rising fury do not stack. If the character runs Tireless fury, The rising fury cancels the effect and takes over. Both for healing and empowering the party your iconic human character needs to sacrifice -%6 to AC, -2 to saves, -% 6 movement speed, -%10 glancing blow damage and off hand attack chance during The rising fury (Mass tireless fury) effect. This is Subtracted from your base values and takes effect for 60 seconds. You get all other bonuses from The rising fury mass effect.]

https://www.youtube.com/watch?v=CIhy...yHaaQ&index=22
]]>Kutalphttps://www.ddo.com/forums/showthread.php/508259-Human-Peasent-Commoner-Hero-Iconic-treeFix quest levels for Hardcorehttps://www.ddo.com/forums/showthread.php/508247-Fix-quest-levels-for-Hardcore?goto=newpost
Thu, 05 Sep 2019 17:04:28 GMTPlease change the level on "Return to Delera's Tomb" to level 8 to match Thrall of the Necromancer, and also change the level of "The Missing Expedition" and "Entering the Gate Chamber" to be level 10.
]]>PsychoBlondehttps://www.ddo.com/forums/showthread.php/508247-Fix-quest-levels-for-HardcoreGive Us Samurai Inspired Cosmetics And Glamorable Equips!https://www.ddo.com/forums/showthread.php/508238-Give-Us-Samurai-Inspired-Cosmetics-And-Glamorable-Equips!?goto=newpost
Thu, 05 Sep 2019 10:32:02 GMTWarforged are a bit clunky, but I found this helm that...Warforged are a bit clunky, but I found this helm that looks really good on mine, it resembles a Samurai helm and I can't help but notice the trend seems to stop there.

Sure Samurai is a full on class in the Oriental adventures pack and adding that class would likely be too difficult not to mention unnecessary (Too many new weapon types to add Like Katanas, and the Fighter Class already covers said role), but I believe Samurai armor is the height of Fashion for a Warforged!

Also, bringing us weapons that look like ancient Japanese weapons would be awesome!

If unique weapons were to be added from this expansion though, I'd love the see the chain added so I could be something other than a Shadar kai and use a chain attack!
]]>Lokeal_The_Flamehttps://www.ddo.com/forums/showthread.php/508238-Give-Us-Samurai-Inspired-Cosmetics-And-Glamorable-Equips!