theyarecomingforyou wrote on Apr 18, 2016, 17:01:That said, I very much doubt CIG will ship S42 this year and I've been disappointed with the pace of development for the PU. By the end of this year we'll know the true picture of development.

It seems your faith is waning, though you still try to be optimistic. I'd say that's fair. I'm curious myself to see in what state Star Citizen will be by the end of the year, and for the record, I hope it meets your expectations then.

Wolfox wrote on Dec 17, 2015, 11:18:Oh look, Star Citizen now has a feature that's been implemented years ago in Evochron, a game with a total budget probably around 0.1% of the Star Citizen budget?

Yeah, that's mighty impressive.

I first saw seamless planetary landings in Elite 2, their budget was even smaller. Your point is?

My point is that what they showed is not impressive at all to me, mostly because people with a much smaller budget have already done it (arguably) better. One could argue that Star Citizen's procedural generation *looks* better, but in this particular case I can't even go there - at least not yet.

At least for me, this game is MUCH better than Van Helsing 1 or most other ARPGs in recent memory. It plays great with a controller, too, which is kind of what I was after. I'm really enjoying it a lot.

dangerman77 wrote on Jul 21, 2015, 15:58:"Not long after that we will be releasing the next level of Arena Commander, allowing players with bigger ships to fly them with friends, on maps that are closer in size to the huge ones you’ll have in the final game"

Uh, "maps"?

Yes, maps. They never promised a seamless "translational" experience in a virtual universe, did they?

Or how Star Citizen optimistic backers would say, "hey, don't you know the Universe is made of maps? We just haven't reached a level transition boundary yet with any of our ships. Dark matter is proof that the Universe uses quantic BSP trees on a macroscopic level"