SAN FRANCISCO — Sept. 7, 2004 Perpetual Entertainment, Inc. announced
today that it has secured the exclusive worldwide rights from Viacom Consumer
Products to develop and publish a massively multiplayer online game based on
Paramount Pictures' Star Trek franchise.

Star Trek is one of the world's most popular, longest-running, and beloved
sci-fi properties, with millions of passionately devoted fans throughout the
world. As Star Trek celebrates its 38th anniversary, Star Trek gaming begins its
next evolution.

The license encompasses all live-action motion pictures and television series
including, Star Trek , Star Trek: The Next Generation , Star Trek: Deep Space
Nine , Star Trek: Voyager , and Star Trek: Enterprise . "The scope of the
content license is extraordinary for a game of this kind, giving us the
opportunity to immerse fans and players in the incredibly rich, diverse and
exciting universe of Star Trek ,? said Joe Keene, CEO of Perpetual
Entertainment.

The game will deliver action, adventure and combat mechanics unique to
persistent world games. Its design includes a rich array of solo and multiplayer
missions set in space, on planets and in starbases throughout the universe. At
launch, it will take place during the 24th century timeline in the series with
other aspects of the Star Trek universe to be interwoven and added through
expansions.

I'm to anti-social to play MMO games but with the right amount of polish, past innovations and gamer ideas this could work well. I would love to see a FPS/space sim/RPG type of gameplay. You could sart off on the ground with FPS/RPG gameplay recruit a party, then pay for a trip on a cargo ship to travel or buy a ship. Instead of having a party of real peopple you would have squad that you could control " A La" rainbow six. If you want to join up with other player, then you just have your squad and the other guys squad. All characters should be eble to tweak their skills like in an RPG.

If you end up buying a ship, I would like to se the Brige commader single player approach used in multiplayer. Your Squad takes care of the diff stations (tactical etc..) You just point and click like in brige commander to issue order or select sub systems to target, but i would like the fighting to be like the single player fighting in Brige commader and people who join you party have their own ships and crew composed of their squad. Small ships like shuttles can be piloted via joystick.

Anyways that's my ideal trek game. Deformable terrain, the ability to fly from atmosphere to space without any transitions or cut scenes and a good damage model would be a must. Good to see another non D&D men in tigghts chassing Hobbits type of MMO game.