The makers of the game had to converse with the makers of those guns to make them as realistic and close to the specs of the real gun as possible. For some reasn the only thing they never took into account was that a machine gun firing high caliber rifle bullets has recoil, a small fact they over looked which is complete B.S. for people having to deal with it

Actually high tech or modern portable heavy/high caliber machine guns are built to have very little recoil for the user. Also the weight of the gun itself prevents alot of the recoil from being too noticeable. I think the devs nailed MGs in this game. They do what they are meant to do.

But LMGs with high fire-rate, high caliber rounds being shot at full auto and being cross mapped and there's no recoil? ok because that's balenced. And when a scope is added you expect more recoil while looking through it.

Burst fire can turn every full automatic weapon into a sniper rifle even the SMGs. I don't know how much a scope affects the recoil but i've read somewhere that the Target Finder reduces the recoil. Then its a TF problem and not LMGs. I've been killed by SMGs across the map a lot, thats not balanced either.

But LMGs with high fire-rate, high caliber rounds being shot at full auto and being cross mapped and there's no recoil? ok because that's balenced. And when a scope is added you expect more recoil while looking through it.

You wrote this ages ago but whatever. They have minimal recoil because they are heavy, as reflected in their slowest speeds for movement and ADS times etc. and so it does not hinder their longer range abilities, otherwise people may as well use an AR. I see no reason why adding an optic should increase the recoil of a gun out of principle. Reflex sight doesn't, and the ACOG and EOTech sights decreases it. By the way, the FAL and SMR fire the same calibre rounds as the MK48. Perhaps the FAL should have a lot more recoil because it's much lighter than an LMG.

People ***** about everything this days... I am personally working on the last lmg for the diamond atm... and I get owned by your ******* smg users all the time but you dont see me making a post to ***** about how they can kill you half across the map with a short range gun do ya??? lol Anyhow all guns in this game are fine with me with the exeption of shotguns other than the ksg killing from surprising ranges...

Try using a LMG..it sucks. You pretty much are stuck camping in one spot. Anytime you move if someone sees you, you die. The ADS time is horrid, hip firing isn't an option, the spray is too bad, and you run slow. I use mine on CTF for defense, if your dying to it alot, stop running the same way everytime and come from a different direction. I kill people constantly because they act like there is only one way to get to the flag.

It's not that simple. The additional weight of a scope is nothing compared to the overall weight of an AR or especially an LMG.

Plus think about the basic geometry of the triangle formed between your line of sight, your target, and your barrel's new line of sight after a "jump" of recoil. Even with the same "jump" (aka physical recoil, assuming recoil is just upward, for simplicity, though it doesn't weaken the argument), the further out your target is from you, the greater the perception of the actual/physical "jump" of the gun. Picture the right triangle described before -- as the vertical line gets further away, your triangle continues to get taller, right? ad infinitum, if you continue to move your target (and thus your vertical line) away.

In other words, a scope stretches out your vision to a longer distance (duh, right?). Looking down that longer line of sight, any movement of the barrel of your gun would result in a proportionately larger impact on your perceived recoil. Obviously the gun wouldn't physically jump more just b/c a scope was added, but if you're ADS, the perceived jump of recoil would/should be bigger.