Ya, not my fault town was inattentive and made no effort to try to figure out who was mafia X^ D

Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Two rulings I'm making based on this Mafia game: Making additional accounts, even for the sake of a Mafia game is not allowed, and Mafia games may not exist if they are not going to have clues in day/night posts. To be clear, multi accounting on SEN has never been allowed, but now this is specifically stated in reference to Mafia. This was all one big meme-jerk because I wanted to be fair to Dem0n/Inferno and allow them to channel their energy into something positive, which Mafia has always been on SEN. I now feel instead of trying to give Dem0n, or others a fair shot in cases like this, I might as well just hammer them with harder severity numbers and suspensions, since they'll disappoint anyway.

Mafia games may not exist if they are not going to have clues in day/night posts.

A game's rules is up to the game host; creative writing isn't meaningless spam. Unless you intend to insert this into the SEN Rules document, I don't believe it's enforceable.

Multiple accounts, on the other hand, is not only against SEN's rules, but goes around the spirit of the game by being able to anonymously send messages to other participants (a perk that has actually been a power in at least one other Mafia game). That's not to say we're inflexible about it, but it should have gotten clearance from the Staff (and in this case, also the game host) before attempted. I believe there was a game that requested all participants be allowed an alternate account in order to play anonymously, and DevliN had even tentatively greenlighted it.

I'm unlocking the thread since it is not in violation of SEN's rules, and post-game discussion is welcome as long as it stays on topic and follows the rules of the site.

That's a list of the last 12 games we've hosted over the past 5-6 years. Out of those, only three or four have had clues, and almost none after 2012 had any. I don't know where you all have been the past five years, but we very clearly decided as a group that clues are detrimental to the game, and stopped using them altogether. Mafia, the original game, is not about clues. There are no clues when you're playing the game in person. The game is about behavioral analysis, which can still easily be done on a forum. You can form alliances, interrogate players, and interpret their actions to figure out who's lying and who's telling the truth. You don't need clues to tell you this.

Here's an example: If I had been playing this round, I would've noticed that Bar Refaeli was always AFK other than coming online to cast his vote in a consistently over-the-top manner, as if he was trying too hard to proclaim his innocence. I would've found this suspicious, and after multiple days of not killing any Mafia, I would've suggested we vote for him just to see what happened. None of that was done this game. Everyone was inattentive, and just casually voted for random people in hopes that they may be Mafia. There was no collaboration at all.

Take a look at those past games from 2011 and before. With the exception of a few really great hosts such as Roy and Devlin, all the games that had clues were completely turned upside down because of those clues. The best game that had clues that I can remember was Devlin's Battlestar Galactica Mafia, and that was because the clues were so obscure that nobody got any of them. In all the other games, either the clues were too obvious and led to easy pickings for the Town, or even worse, made people think one thing was condemning a certain player when it really wasn't. That's not what this game is about. This is a game about analyzing the players and figuring out who they are. It's not a matching game between text and player profiles.

If you guys want to host and play Mafia games with clues, I understand, but there's absolutely no way I'm going to include them in my future games. For those of you who value the original intent behind the game, I welcome you to join the next one I do, or better yet, host your own -- I'll be sure to join.

Post has been edited 1 time(s), last time on Jul 24 2017, 5:36 pm by Dem0n.

Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

For the record, BEFORE all your quoted mafia games, when SEN had much more activity, basically all of the games had clues in them. Those were the mafias that were officially run by SEN (staff). We even had a list for the next mafia hosts, because they were so popular. This is how I got to know mafia, and it was fun for everyone. You could still do your behavioral analysis, but you didn't have to. Removing them made it a boring guessing game for a lot of people - those that don't know how to read people. Your game blatantly showed that. Nobody cared.

Not the hosting per se, but people being inactive and their lack of interest and afterwards you revealed that there was no clues their absolute lack of interest. Just wasn't the drama one would hope from a mafia game.

I thought it was obvious that there are no clues if they aren't specifically mentioned. Plus, no games in recent memory have had clues, nor have any of Dem0n's previous games had clues.

I don't think having or not having clues is what made older games more successful, just more people played and were active in those games. Nobody was really posting anything here, so even analyzing what posts there were still wouldn't have gotten very far. That wasn't dem0n's or the game's fault, but the players. Though people really should have looked more in to the bread god thing, which was a very obvious (and successful) attempt to sway the game.