Drag the cards and flick them one at a time at your enemy. After each attack, a card will take 2 turns before it can be used to attack again.

The readiness will be indicated by a small number upon each card where 2 means it needs to wait 2 turns, 1 means awaiting 1 turn, and nothing means it's ready.

The # on the upper left corner indicateds the # of life elixirs left.

This format features a Tripartite damage system.

For example, characters (cards & enemies) of Heaven elements can inflict greater damage against those of Earth, Earth effective against Hell, and Hell effective against Heaven cards.

This follows the skills system already in effect. Inflicting greater damage will also involve having a higher chance of producing a critical hit. This naturally means that Heaven will be vulnerable to attacks by Hell cards, and so forth.

Therefore, you should Edit your Deck according to the element of the monsters who dominate the respective tombs. Or if no one element dominates, you need to balance your deck composition.