Half-Life 2: Survivor

This game has unused areas. This game has unused graphics. This game has unused models. This game has unused items. This game has unused sounds.

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Half-Life 2: Survivor is an all-but-obscure arcade game that's an FPS stuffed into a flight cabinet, making it a rather strange experience for those familiar with the PC or console versions of the game.

Contents

Unused Models

With the exception of a few NPCs (Colonel Odessa Cubbage and Fast Headcrabs, for example) and Gordon Freeman himself, most models are used somewhere in-game.

Unused Levels

There's about 90, all revisions of the Battle Mode maps. These can be found if you remove the "-ac" parameter.

Unused Graphics

Present in materials\ac2d\card_promotion_battle. This folder contains a series of screenshots and icons, some of which make it evident that the game was to be created with an official PC port, rather than the unofficial one we have now.

As well as this, there is a photo of what appears to be someone with their arm extending towards a PC with the game running on it.

Unused Weapons

Present in the game's files are a few unused weapons, some of which are functional.

"weapon_molotov" - Appears to have a grenade model, most likely a placeholder. Note that once you select another weapon, you can't re-select the Molotov.

"weapon_manhack" - Can also be holstered, but has no view model, world model, or sounds. It also deals no damage.

Unused Sounds

Present in the sounds folder is a subfolder called Vehicles, which only contains two sounds.

digger_startengine1.wav

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digger_stopengine1.wav

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These files may have been used for a vehicle shown in early gameplay. In Half-Life 2, this is the sound used when getting in and out of the crane.