- 18th March 2010: ANY Dumping Union dumped Griffon (alt bootleg of Phoenix). griffon.03 is the only different rom from the supported set, don't know what the difference are. griffon.k11 is the real prom used on griffon PCB. maybe the data is the same as the 2 proms.

- 18th March 2010: Smitdogg - We got an alt. version of Griffon.

- 22nd February 2010: Mr. Do - Gregf pointed out an auction for a Taito Phoenix bezel, which looked a lot like Rock Climber. After checking through The Arcade Flyer Archive, it seems there quite a few Taito Japan games that used this type of bezel, just with different colors. So, based on the TAFA flyers, there are new bezels for Phoenix.

- 0.134u4: Changed 'Phoenix Part 2' from a parent set to a clone of Phoenix. Changed region gfx2 to gfx1 and gfx1 roms addresses in 'Phoenix Part 2'.

- 6th October 2009: Smitdogg - Another dump from our friend Andrew Welburn. BrianT hooked it up. It has some issues on my pc which may or may not be specific to my computer but either way as you can see, some nice progress has been made. This is a bootleg running on Galaxian style hardware.

- 0.122u6: Phoenix and clones [Couriersud]: Video timing from schematics, palette from schematics (resnet.h), no more colortable and added save state. Changed visible area to 208x256 and VSync to 61.035156 Hz.

- 14th November 2007: Paturlas dumped Next Fase (bootleg of Phoenix). It's a clone of Phoenix, developed in Spain. It looks like they changed title screen and DIPs. A more accurate code analysis is needed to tell apart differences.

- 18th February 2007: Mr. Do - Added cocktail layout for Phoenix, thanks to the BYOAC group purchase.

- 2nd December 2006: f205v dumped Phoenix (Centuri), Set 1. This is an Original Amstar PCB, where EPROMs 1,2,3,4 have been replaced from original with Centuri licensed ones. The main important thing is that there is a different version/revision of the sound chip and the background music as game start is different!

- 0.110u2: Added clone Fenix (bootleg 1980). This is an italian bootleg based on Vautour.

- 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed.

- 0.27: InputPorts now can automatically handle VBlank bits [Nicola Salmoria]. No more need to write custom code. Phoenix use this feature. Renamed (phoenix) to (phoenixt) and (phoenixa) to (phoenix). Changed 'Phoenix (Centuri)' to clone 'Phoenix (Taito)' and clone 'Phoenix (Taito)' to parent.

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Phoenix.

- 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it.

- 0.23: Added clone Phoenix (T.P.N.). I've also added hiscore support to all Phoenix and Pleiads as well [Mirko Buffoni].

- 0.22: Added clone Phoenix (Amstar).

- 0.21.5: Fixed a bug in sound init of Phoenix that caused the game to crash under DOS.

- 0.20: Brad Oliver found a lot of bugs around the code, Phoenix sound init routine (all those caused trashes on MAC).

- 0.19: Shaun Stephenson provided me original Phoenix sound samples [Mirko Buffoni], so I adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. I changed white noise waveshape and adjusted frequency, so now it sounds better.

- 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated.