Scoutmaster Musings

Annual Lock-In

Today I'm recovered from our annual Lock-In on Friday night. Yesterday, I was a little sore and tired as an old man. In years past, this was our Webelos recruiting night but we now have the Scoutorama for that.

The Lock-In is probably the most un-Scouting thing our troop does. Mini-golf, bumper cars, and mostly shoving coins into blinking, whirring, flashing arcade games for a couple hours in the quest for the jackpot of tickets. Then, exchanging all those tickets for some silly plastic jumping frog or other such junk. Can you tell what I think about it? :-)

But, every year, during the PLC's planning session, it finds its way back onto the schedule. This year I even mentioned that global warming is making it feasible to camp in November, but that didn't have much impact.

It's not really that bad. After the arcade, we retreat to a local church with a huge gym and play highly active games. We have pizza and pop and then the scouts battle it out in the gym. This weekend, we played pinguard for 2 1/2 hours straight. They even let the old guys play and I'm still sore from throwing about 500 nerf soccer balls.

Another change this year was that we ended at 1:00am rather than staying all night. At past lock-ins, some scouts would leave around midnight anyway and then I'd be stuck with a bunch of zombies at 7:00am trying to clean the place up. It worked out much better this time and it looked to me like the scouts were tired enough when they headed home. I'm anxious to hear what the scouts have to say about it at the troop meeting tomorrow.