Ok I just saw you ask this after the stream tonight. Brian “Tomb Kings” is a dlc in Warhammer 2… it is an undead faction in a way… but without corruption. Adding any dlc to Total War: Warhammer 2 is probably a good idea even if it is 10 bucks a pop.

Tomb Kings is just one of the 3-4 dlc that has dropped for Warhammer 2. Warhammer 2 is a consolidation of sorts – I am not quite sure I needed Warhammer 1 to get mortal empires – which is the consolidated long campaign. I think I did.

As soon as I grabbed this new computer I loaded up Warhammer 2. Even if you stay with those 4 factions – that is an excellent game. But CA is expanding on the world and have dropped 4 or 5 doc to get things going. Bottom line: Put everything on ultra with that new cpu and play anything. Unbelievable.

As I may have mentioned Total war has always been about strategy, tactics, real time movement – blah blah blah. It has also been about spectacle. This is why Total War games survive through the ages. The “spectacle” of battle - it is just fun as hell to watch.

Turns out Bess is because I was at sea, likely the same for all RoR. Also any upgrades to heros you get don’t count for the dudes you recruit from your boat. So the boat is… kinda crap in a lot of respects.

They’re nothing too complex, they’re a outpost you put in someone else’s port city that does something depending on what you build.

The cost/benefit on them seems terrible from my first attempts. They cost a ton to establish, the building for the one building slot is expensive, and they don’t produce a lot. I think the only useful one is the steal-50%-income if one can sneak it into a port with a goldmine or other massive income booster. I know I put a few into coastal minor provinces and realized I was spending like 5k to get a building that gave me 200 income and +2% research and +2% trade (who trades with Vampirates?). It seemed like a really bad deal.

Yes, you don’t want to use the “Establish Pirate Cove” hero action on cities that don’t make a bunch of money.

But defeating a city in combat also allows you to put in a Cove. So you’re roaming the coast, hit a city you can’t possibly hold. Sack it for cash. Then hit it again (you can do it same turn) and establish a Pirate Cove. Then head off. Now for 1k you’re getting 200 gold a turn and the research and trade bonuses (and people will trade with you, Dark Elves, Tomb Kings and Skaven don’t tend to hate you for no reason). Or drop some Vampire Corruption that will endlessly spread while you’re off doing other things making the region weaker for when you’re ready to conquer it, etc.

The Hero action is expensive, but also basically unstoppable. Head to Lotheran and pop in a Pirate Cove. It will cost a few thousand gold and then generate 1-2k a turn forever. Repeat for every coastal town that makes 1k or more. Roll around in piles of gold forever.

I got tw2 and all but the newest dlc on sale a few months back. 40% off I think except the newest vampire dlc was preorder and only like 10% off so I didn’t get it. I assume it will be on sale this winter