Students are able to1) use basic concepts for the design, implementation, and use of graphic systems and algorithms,2) describe how graphics systems work,3) employ the mathematical models behind graphic system operations.

Omschrijving

This course introduces the main concepts behind two-dimensional and three-dimensional computer graphics such as scan-conversion, transformations including the necessary linear algebra, the rendering pipeline with its stages, local and global illumination models, and shape representations. Lectures are accompanied by practicals with mandatory presence. These practicals will deepen the understanding of the presented material through implementation, presentations, and discussions. The course is closely related to image processing, computer vision, scientific visualization, linear algebra, and object-oriented techniques.

Uren per week

4

Onderwijsvorm

Hoorcollege (LC), Practisch werk (PRC), Werkcollege (T)
(Lecture/seminar, partially given by the lecturer (2h per week) and partially by the students themselves (2h per week, presence is mandatory), plus self-study (reading, paper authoring, lecture preparation, and coding; 108h in total).)

Toetsvorm

Practisch werk (PR), Schriftelijk tentamen (WE)
(The final grade of the course is derived as follows: 50% from participation in practicals and completing programming assignments, and 50% from a final written exam. If the grade for practicals or written exam is below 5.0, the maximum final grade is 5.0. Attendance at practicals and student presentations is mandatory.)

This course unit is best followed by students in their third year.The course unit prepares students for 'Advanced Computer Graphics' and 'Scientific Visualization', in which the learning objectives attained are required as prior knowledge, and is closely related to 'Image Processing' and 'Computer Vision' and object-oriented techniques.