While 2 of the Nazumi Ninja's distract The Well 'Ard Ogres by almost wiping them out Raziel's court begin their assault on the Nazumi

One Eyed Willy & The Gentlemen of the Inferno's landing party come ashore, they have an appointment to keep!

After the destruction of the Battery there's grudges to settle and what's more honourable than a Gentlemanly jousting contest With The Knights of Woeful Sense of Direction!

The outcome was...erm...regretable

A fantastic campaign brought to an end by a memorable game. I for one feel blessed to be part of it.

Highlights surely are: Squinty Sshaking Stevens massive injury count only to become a combat monster with a movement of 1 inch!The monkey madness of the primate taking out a Rat Ogre!The Randomness of the Battery Scenario& The Jousting contest in the midst of the combat craziness of the big 3 warbands of skaven and undead!!

The winter storms have closed in once more and the residents of Sartosa have battened down the hatches to hide from the worst the elements will be a-throwin’ at ‘em.

There seemed to be little doubt about the Corsairs getting’ the upper hand in the search for The Lost City of the Old Ones, and while they have dominated the fighting on this here island and found all four pieces of Rackham’s Key in reasonably short order, they didn’t seemed to be able to work out the clues it contained. All manner of random wanderin’ about and lookin’ under tree-stumps went on but they didn’t have any definite ideas about the Lost City’s location.

Yet by pure chance they seem to have found it! One of their scouting parties, one of many sent out to thoroughly examine all their possessions, realised that it was right under their noses: in the empty and unpromising Osso Hills!

Work has just started in stripping the place of all it valuables – with a thin vale of lies to convince themselves that they are “protecting” the artefacts from looters! The next job is getting it all off the island. I can’t wait to see what happens when they try that!

The Brethren of the Sea and the Naval Alliance ended up with equal shares of the island while the Sufaga Sword Wind was left to pick at the table-scraps. Staggeringly there are still three areas that no one seems to be interested in. The Fortress of the Pirate King, Skull Sands, and Dragon Tooth Island were all ignored for the whole campaign. Presumably once word got out that the lost city was inland all coastal and sea areas lost their attractions.

Vercuso was the most hotly contested city – even though it was clear from the start that it was not the location of the Lost City. Many small bands of scurvy sea-dogs struggled and strove to claim the bigger share of the seedy harbour town. While no single warband could rival The Knights of the Woeful Sense of Direction (members of the Naval Alliance), who ended up with the strongest grip, the combined might of the Brethren of the Sea added up to a larger portion overall; especially since the Ogresuns and the Gentlemen of the Inferno (both Brethren of the Sea) held comfortable second and third places!

Well done though shipmates: It was a campaign well fought, especially in that south-eastern corner!

~ ~ ~

Just to make it clear, this is Rackham’s Key in full:

And this is the location of the Lost City plotted on the Sartosa map using the landmarks from the Key: