I'm not requesting someone to make this because I have no real use for it, but I found this cool and wanted to share it because I think it would be sweet if someone could pull it off. There is also slightly more information on what this is in the description of the video.

If Kirby games have a Bandana Waddle Dee,why Mario games do not have a Bandana Goomba?I got Kirby: Triple Deluxe from a storeThis Enemy is the respost,It give the famous drink Mush-Mush(a pun of Coca-Cola and Mushroom)i do not know how to make a enemy to throw 2 enemies than one enemy,so,bandana goomba can throw foods and mush-mush

I'm sorry for the double post, but I'm trying to make an enemy that won't kill you, is 1 block high, can't be stomped, doesn't move, and is portalable. No matter what I do, it always crashes. Help, please?

I know I'm kind of asking a lot but could someone please make a .zip or .rar or whatever file with all the enemies from this post in it? If not, its fine. By the way, you don't have to include alesan's enemy packs. :)EDIT: I meant thread.EDIT: or is it topic

Last edited by JustinDC on 10 Mar 2015, 03:16, edited 4 times in total.

jwright159 wrote:It's a thread.And it would just be time consuming to do what you're asking, I wouldn't really count on it.

Didn't really expect anybody to do it, but I thought it was worth a try because somebody might.Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?

Enemies from the recently SE-ified Super Mario Bros. Special mappack! This enemy pack uses NES versions of the enemies, so they won't look quite like in the gifs above, but they will function just as they do in the mappack.

Included:

Barrel - Rolls around at the speed of... a Goomba. Can't be shot or stomped.

Clock - See "special note" below.

Fighter Fly - Jumps around like a Paratroopa, but can't be stomped.

Fireball - A force to be reckoned with. Has to be struck with a Star, as nothing else will kill it!

Hudson Bee - See "special note" below.

Hummer - The very... distinctive... name of the hammer power-up. Makes Mario invincible.

Icicle - Falls if Mario gets too close! This one's fun, as it kills enemies too, and can be portaled.

Sidestepper - Acts just like a Spiny. Why is there a distinction...?

Upside-down Piranha Plant - Does what it says on the tin.

Special note: The Clock and the Hudson Bee don't work out of the box. You'll have to set them up manually with a series of animations and region triggers. The Clock will only function correctly with Turret's Additional Animations, as Mari0 SE doesn't currently have an "Add Time" animation.