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Stupid productive brain

So, I’m meant to be finishing my Sydcon game and writing an adventure for tonight’s D&D session. Instead, my brain refuses to stop thinking about the post apoc game, which really needs a name. The current working title is Recovery, but that’s from when cargo cults based on tv shows were a big part of the background. Speaking of that, in the hope that this will get it out of my system temporarily, here’s what I have so far on the in character police force:

BLUE HEELERS: Historical records speak of a legendary band of law enforcers, who lived in a great mountain. In the chaos that followed the fall, it’s said a small group followed their example and after fashioning crude uniforms ventured out into the world to try to restore law and order. Word spread, and nowadays the Heelers, (Also known as the Dogs), can be found in settlements over Straya, keeping the peace and dispensing justice. Identified by the uniform of a blue shirt and badge, their appearance can vary – some have managed to loot old world police stations for garb and equipment, while others have nothing more than a t-shirt and a toy badge, but all share a desire to restore order and justice to the world. (Well, mostly – the long and glorious record of the NSW police force stands as testament to that)

The name wasn’t my idea – I was working off blueshirts, or the boys in blue. Heelers works far better and also encourages a crude thieve’s cant – “The dogs were sniffing around, dug up a bone” etc. That and I really like the idea of law enforcement being player driven. A lot of this game’s development is me learning as I go or throwing stuff at the wall and seeing what sticks.

Hopefully now brain will switch over and let me concentrate on the things I should actually be working on. Not betting on it though.