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If your hero is an archmage, your mages now earn 7 experience per hour when training (up from 6 last age)

Merchant heroes now improve refinery effectiveness by 20% when they are home, down from 50%

If your hero is a thief, your spies now earn 7 experience per hour when training (up from 6 last age)

If your hero is a thief, then your spies will never take more than 12 hours to return from spying, even if they fail the mission (down from 18 hours)

God Changes

Aegir has been changed significantly: +10% offensive power (from +5% last age), +10% defensive power (from +20% last age), 50% fewer offensive casualties (instead of 50% fewer casualties when attacking a city that has attacked your kingdom in the last 24 hours), +10% offensive power when attacking a city that has invaded your kingdom within the last 24 hours (down from +20%), refineries also increase lumber production by 4% per 1% of your land that they occupy. +7.5% offensive power when attacking a city that has invaded your kingdom within the last 24 hours per 1,000 god power (down from +10%).