Four – Six students are designated as “its” and stand in the middle of the gym. They will be kicking any of the hoops to try to get them to slide across the floor to hit the players that are running across the floor filled with hoops.

The rest of the class starts the game at one end of the gym.

This is a a tag game that lasts for one – two minutes for each set of taggers. It works best to make sure that everyone gets a turn. They really enjoy the way the hoops slide on the floor.

Rules:

The teacher starts the music and the runners will try to navigate themselves through the hoops without stepping on or being being tagged by a sliding hula hoop.

Players that touch or are tagged on the feet by a moving hula hoop must stop running and stand frozen and balance on one foot inside of a hoop. They can be defrosted and return to playing when one of their classmates gives them a high-five.

When the runners have made it to the other side or are frozen and balancing on one foot the teacher stops the game. When everyone is standing on the end line, restart the music and the players will try to run back their original starting line.

Continue having students run back and fort for a couple of minutes, then choose new taggers to kick the hula hoops.

Repeat the same game format for each new set of taggers until everyone has a turn.

Setup and Equipment:

Polyspots are lined up in half/circle fashion in front of four basketball hoops. It helps to have basketball hoops of different heights.

Each team (6 teams) has a basketball to dribble to a spot on the floor.

Set up the spots so that the green and yellow spots are at the taller hoops and harder shots. The purple and orange spots will be the easiest shots at the shortest hoops.

20 points for yellow – 20 points for green

10 points for red and blue

5 points for purple- 5 points for orange

Rules :

On the start signal, one player from each team will dribble to a spot and try score a basket.

The players may have both feet on the spot, or one foot in back and one foot on the spot. No feet in front of the spot.

If they miss the shot, they have one more opportunity to make it.

If both shots are missed, they must dribble back to their relay team and pass to the next player in line.

If the shot is made on the first or second try, the player should pick up that spot and dribble the ball in one hand and carry the spot in the other hand back to their relay team. Pass the ball to the next player in line and go to the end of the line.

A maximum of one polyspot per turn.

Each team will start a pile of spots and try to accumulate the most points.

Setup and Equipment

Form two lines next to each other at one end of the gym. One line is offense, the other line is defense. (Use cones to designate).

One player from the offensive line enters the game with their defensive partner

The defensive partner picks up a foam target and sets in down on a a spot. They will be trying to protect their team’s target.

The offensive partner picks up a foam soccer ball. They will be moving anywhere in the gym in an attempt to knock over other targets by kicking the ball. They cannot work to help their defensive partner.

The teacher will need to stand at the beginning of the lines, to help students get a ball for the offense and a target/pin for the defense. It will help the game to move along if the teacher stays in that area during the game.

Have 3 or 4 people in the “next in line ” to start the game.

Guidelines

Play begins…

The object of the game is for the defensive player on each team to block any shots at their target.

The offensive partner will be moving around the gym and attempt to knock over other targets by using soccer skills, while kicking ball. keep your target up while knocking other targets over.

When a foam target is knocked down -the defensive player should tell their offensive partner that they are out. Then they bring their target to the line and hand it to the next person in the defensive line.

Now the players will switch their roles in the game. The defensive player goes to the end of the offensive line, while the offensive player will now go to the end of the defensive line.

If you get tagged on the knee, you immediately go down to one knee and extend a hand. You may continue playing the game after a classmate gives you a “five” with their hand.

Variation: You may have students do a 5 second or 5 repetition exercise such as push-ups, sit-ups, etc.

You are immune from getting tagged whenever you are standing still with your hands covering your knees. This is the same as standing on a base in many other tag games.

Players may only have hands on knees for three seconds, then they have to move.

You may not move or run with hands on your knees.

This is continuous game.

Speed Up Variation: To add some excitement near the end of the activity– The Teacher stops the music and asks everyone to raise their hands in the air. For the next minute you cannot cover your knees so there are no bases and the other tag rules remain.

After a minute is up, stop the music and everyone returns to the regular Knee Tag rules.

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