Teslagrad – Review

I’m a big fan of indie games – this is made easier by finding good ones on the Playstation Store for relatively cheap.

One of the ones that came up as free on the store was Teslagrad. This is a 2D platform puzzler that (for me, at least) hails back to the good old days of platformers like Jet Set Willy.

So, on to my review.

Pretty gravity flowers!

The artwork is pretty. You play as a young boy escaping some barbarian hordes, as you journey through castle grounds. The trophies are found in awkward places, which is where a lot of the main puzzle element seems to come in to it.

You pick up some items that help you along the way – some gloves, that will let you charge up certain elements of the environment – these will subsequently allow you to move platforms, charge up bugs, etc. You also pick up some boots that allow for a limited teleport.

Teslagrad gives a nice mix of reflex play, along with puzzle solving. Some of these are hard. I’m having a great time with it (though I have yet to get all the trophies, which are found in the form of scrolls). You get little plays shown to you, which explain what has been going on. That said, the replay value is only there as long as you have yet to find all the trophies.

If you’re looking for something to fill the gaps between the more A list titles, this is a great little game – providing you have the patience to keep trying some of the trickier and speedier puzzles. You will get that ever chased after feeling of satisfaction after completing a complicated area. Even better – if you’re a Playstation plus subscriber, odds are you got this from the free monthly offering in September!