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Last night I gave a talk at the F#unctional Londoners meetup about my experiences working in a team building a game in a day at the recent London GameCraft game jam event. We went with a continuous runner and used XNA to build the game on Windows with a hack to get it working on Visual Studio 2012, then Neil Danson was able to port it to iOS and Android using MonoGame. I brought along an Apple iPad and Google Nexus 7 both happily running the game. Building a game in a day from ptrelford iOS and An[...]