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Call of Cthulhu

I was talking to Jason (who now lives in Kansas City) recently when he came down to Springfield to visit. He told me about a game he and Aaron had played in back at a local sci-fi convention back in 2014. It was a version of He Calls Me By The Thunder , but run with the Call of Cthulhu rules instead of Trail and with the same GM, Ethan of Technical Difficulties podcast. I searched the RPPR archives and found it, figuring you guys would want to hear it. Enjoy and thanks for supporting RPPR!

Dr. Charles Curtis, a professor of geology at Washington State University has been found dead. His lab has been ransacked and certain samples of interest to the Group are now missing. Find out who killed him and why.

As you may know, I run online games for Patreon backers. I’ve been neglecting to post the MP3 versions of these games. I will try to catch up this month. This is a Cthulhu game I ran back in June. It’s also available on Youtube if that works better for you. (All of the Patreon games are available on our Youtube channel.)

Original Synopsis: All of you work for Regent Bail Enforcement Services as bounty hunters. An infamous pair of fugitives, the Wrights, a married couple who have been on the run for years. Daniel was originally arrested for possession of stolen goods but after the first bounty hunter cornered them, Eliza, shot and nearly killed him. They are believed to have killed a police officer in yet another shootout. They have been on the run for 4 years but intel has put them near Kansas City. You have three leads:

Phone call between Daniel and ‘Tickles’ a local police informant. Computer analysis proves it is Daniel, but the KC police have not yet made Tickles available for interview.

Two known associates of Eliza, her brother Stephen Hurst, and Dr. Oscar Mendez have recently traveled to Kansas City. Their whereabouts are unknown.

Our story takes place at Mount McKinley in 1931. As America comes to grips with the real cost of Black Tuesday, the government becomes desperate to find distractions for an increasingly rebellious population stirred by endless woes. As Lindbergh proved, the people love nothing more than heroes capable of great deeds, and the government is willing to buy itself some at any price. Players take the roles of the brave explorers risking their lives for a photo op at the summit. But the mountain is far older than any human civilization and home to terrors far worse than any economic recession. As players struggle up the infamous Wickersham Wall, will they be able to survive the combined onslaught of the elements, gravity, and vertiginous horrors from another reality?

This is the original playtest for the horror scenario. It was originally a bonus for backing the No Security Kickstarter, but I never got around to posting the AP. Now everyone can enjoy it. Click here to download it.

Capone’s reign has ended, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the Commies and audit the more legitimate business holdings listed in Capone’s infamous ledger. Despite their cross purposes, each faction finds itself stymied by an unknown forces. The mobsters are missing a Capo who was never swept up in the raids. A socialist reporter has never returned from his undercover assignment. And the government has to contend with a huge factory which, according to records, shouldn’t exist. Can a group of characters separated by politics, ideology, and class cooperate long enough to survive a terror antithetical to life itself?

I had an idea for a Call of Cthulhu scenario. It was set on an artificial island on Subi Reef in the South China sea. All characters are Chinese contractors or military personnel stationed on the island. A storm isolates the island and people begin to disappear. Then voices call out on the radio. Strange voices…