Press

CTO Vision – June 2014

Bob Gourley“OnLive is a firm I recommend enterprise technologists watch closely…By delivering high-end visual computing experiences successfully to any device they have created capabilities that can apply to just about every enterprise.”

SlashGear – March 2014

Chris Burns“This week the team behind OnLive’s cloud gaming initiatives have introduced CloudLift, a subscription service in which you’re paying for the right to stream games you already own straight from OnLive’s remote servers. As it turns out, even in Beta mode, this environment is quite impressive.”

TechCrunch – March 2014

Matt Burns“With the CloudLift subscription service, OnLive is attempting to bring the convenience of cloud gaming to digital downloaded games. The service links select titles from a player’s game library to OnLive and automatically saves pertinent metadata. Then, when the player plays on a different PC or mobile device, the game resumes where it’s left off.”

The Wall Street Journal – March 2014

Ian Sherr“CloudLift, which forges links between OnLive’s service and Valve’s Steam, a popular service that gamers use to buy and download games. The arrangement makes it possible to save games in the cloud so that people can, say, start playing a game stored on their PC at home and continue playing later at the same point on a different device through the streaming service, OnLive says.”

IGN – March 2014

Scott Lowe“OnLive’s CloudLift builds upon its existing service, but instead of trying to replace the games on your PC with a cloud-based alternative, CloudLift detects the games installed on your machine to provide streaming access from virtually any device.”

BitGamer – March 2014

David Hing“CloudLift will allow gamers to stream titles they already own through any other device with an internet browser and will allow cloud saving so that players can pick up from where they left off.”

Wired.co.uk – March 2014

Philippa Warr“After examining what gamers really want and need, we realized that we could do a better job for them by not trying to be their everything, and to do for them that for which we are uniquely suited.”

9to5 Mac – March 2014

Jordan Kahn“We’ve listened to our players. They want the convenience of instant access to their games wherever they are, but they also want to own the game and be able to play it locally on their home PC. With this new offering, we’re continuing to expand on the compatibility, freedom and instant access our users enjoy, with the added flexibility of owning a local copy of their games, said Mark Jung, OnLive’s Executive Chairman.”

VentureBeat – March 2014

Dean Takahashi“OnLive is offering gamers something no other company has: the ability to access complex games instantly across multiple platforms. We’re excited to use OnLive’s service to help bring potential War Thunder customers into the game more quickly and to provide greater access to our current customers, said Anton Yudintsev, CEO of Gaijin Entertainment.”

Develop – March 2014

Rik Henderson“Now geared to providing a solution for those who want to play their already bought titles either on a large screen TV or through portable devices, even when travelling, and that puts the company in a completely different place to before.”