It appears that weapons are added to the arsenal shop by beating levels. It makes more sense to me to have then added as you pick up the weapons. I mean... as is... you could potentially buy a weapon before getting the "new weapon" sign for picking it up. It would also feel more like an accomplishment to have to hunt for each weapon.

What IS a bug is that I moved through a wall when I picked up a weapon. It only happened once, somewhere on the train level.

The barrell rocket on the train. It's just too hard to aim. It could be me, I guess, but I'd rather wrangle an embermite. Getting it to angle back up in time is nigh impossible. I've DONE it, but only once, and am now frustrating myself having to do it a second time.

I only just realized that you can throw barrel rockets without them going off. Based on part of the train level, this is intentional, right?

I blew up a barrel I was standing on with a fuse bomb, and was then standing on thin air without falling.

BTW, lest this topic suggest otherwise, I LOVE THIS GAME. I'm only at the level with dumbell so far, though. Keeping my fingers crossed that there's an awesome temple level coming up like episode 1's level 11.

Thanks for the bug reports, everyone! We just updated earlier today to Version 1.03 with two of the bigger bugs fixed -- ziplines won't glitch to make continuous noise, and we fixed the "Projectile Pro" badge so it can be earned now. If you don't see the latest version you may need to clear your cache.

Hey WarGraver, glad you're enjoying it! Yeah that's intentional with throwing barrel rockets, I think we only use it for a couple tricky challenges like that one on the train, and maybe in another part of the train.

You're right, the newest one is 1.04 now When we updated to 1.03 it caused some strange problems in older versions of Flash Player, so we had to update again to get around those bugs, everything else is the same though.

You're right, the newest one is 1.04 now When we updated to 1.03 it caused some strange problems in older versions of Flash Player, so we had to update again to get around those bugs, everything else is the same though.