I plan to throw in Starmie as my first Pokemon and KO as many opponents as it can. Grass Knot is there to kill any of those annoying water/ground Pokemon. I was thinking of teaching Signal Beam to Starmie to dispose of Girafarig and Ludicolo, but perhaps the other moves are more important?

However, once an electric Pokemon is thrown in against Starmie, I will take out Electivire and use Earthquake. Any ground Pokemon that show up will face an Ice Punch. Electivire can apply super-effective hits on most (if not all) dark Pokemon. I'm also concerned about Electivire being too slow for a physical sweeper.

If Starmie faces any psychic or ghost Pokemon, Dusknoir will take them out, as well as the classic Bug/Steel Pokemon such as Scizor and Forretress, who are only weak against fire attacks.

From the current moveset, only Girafarig, Kingdra, Ludicolo, Sableye, Spiritomb and Palkia are safe from getting super effective hits from my team. I have yet to train the three Pokemon, so feel free to move things around.

_________________Wai

Last edited by Wai on Thu Jun 11, 2009 8:28 pm, edited 1 time in total.

I would have used Hidden Power Grass but it has a Base Power of 30, so I use Magnet Rise instead. Magnezone though has trouble staying in battle for awhile and can't use Substitute a lot, but does make many KO's

Lucario comes into battle when most of the opponents team has been weakened enough. I am debating though whether I should use Extreme Speed instead of Hidden Power because several times an opponents could have been KO'd but the opponent outspeeded him.

Now onto the main problems my team faces. These are any Pokemon that can set up and Swampert. That's why I want to use Roar on Skarmory is to deal with things like those listed above. I might want to replace Tyranitar on the team and us something else seeing as how my Hippowdon as performed help in this area would help too.

Sorry for not really explaining a lot on the roles of my Pokemon. I just haven't done this in awhile.

My lead. I loved Fake Out on Pikachu so much that I got one for my Ambipom. This little monkey has everything: It can fake out for a surprising amount of damage, Taunt spikers and U-Turn out of there to another one of my pokemon. He's just fun to use and really messes up my opponents. Actually, out of my entire team, he's the one I need the least help with, but feedback is nice all the same.

Loods good, the only option I can see to change is return/U-turn can be switched with seed bomb, but this is only because you entire team has nothing SE to waters and will allow ambipom to plow through quagsire and omastar.

Usually when Ambipom U-Turns, he switches to this guy. He sets up Stealth Rock and then can sit there and hammer the opponent with his attacks or switch when a special attacker peeks their ugly head. He's not that strong though, and right now it seems like he's only setting up stealth rocks. I know that's his primary job, but he doesn't do much else after that, especialy since he doesn't hit that hard. Is there any way I can make him more useful?

Curse, either over stone edge or gyro ball to check any physical attackers and grab a few attack boosts. or explosion to destroy a major threat

I'm mostly posting him here for the sake of completeness. It's Bellyzard, when he works he works and when he doesn't work he gets his butt handed to him.

Since you have no attachment to him, I suggest a Poison type here,(allowing rapid spin to be removed below) Venusaur is a good choice, covering waters, giving you some special attack(though it's movepool is limited) and asorbing toxic spikes.

Bold @ Leftovers/Black sludge
252HP 252Sdef 4spd
-Sleep powder
-Leech seed
-Sludge bomb
-Energy ball
This is the standard, Mud slap or Nature power(if being used in Wi-fi) can replace leech seed for more attack options, mud slap's acc drops help out his bulk and leftover recovery, and nature power becomes tri-attack, which has the nice status effects once sleep clause is activated.

My bulky water. My main question with him is, is it worth it to replace Ice Beam with Toxic? Without Ice Beam I lose a sure-fire way to counter dragons, but with toxic I can (potentially) beat other water types. Rest + Chesto Berry is for recovery unless you think Aqua Ring + Leftovers would be better. Other than that he performs as a decent Rapid Spinner, but keeps dying on me despite Rest.

Esentially, Tauros does what Steelix does with more speed, more power and no stealth rocks. For that reason, I've considered replacing my favorite bull pokemon with a more special-oreinted attack since, outside of Blastoise and Hypno, my team does not hit hard from the special side at all. If I do keep him though, I'd love an opinion on the last moveslot 'cause Zen Headbutt's kind of useless. Return hits harder even when Psychic is super-effective.

For a CB it's quite good, One use Zheadbutt has is hitting gengar, but he's not in UU :p Pursuit and Outrage are good options. Pursuit can grab a poke fleeing from tarous/intimidate and outrage is good for it's near unresisted power.

Special Wall. Hypno fills a hole in my team, the glaringly obvious weakness to special attacks. I'm shaky on the EV spread. I decided to split my defences so he could take at least one phisical hit, but that works better in theory than in practice and he often dies before he can be healed by wish. Reflect was an attempt to remedy that, but he still dies easily and isn't fast enough to put up reflect before he's hit. Hypnosis for shutting down an annoying opponent, Psychic for STAB, but honestly, I'm struggling to make him work. Keeping in mind that I'd rather not use Chansey, is there someone who does the job better?

Since steelix and Blastoise take physical hits well, I'd pour all of the EVs into S.def so he can wall, Persoanlly I'd go with>

I'm planning on making a special wall Altaria, and i'm sorta stuck on what exactly to do with him/her. all i know is that i want it to have careful nature (+SpDef, -SpAtk) and to have Perish Song on it. sorta fits with the team i'm planning =/

Uhhhh, well Altaria can't really do anything with perish song, It has no trapping moves and it has to switch as well Best I can say is:

I plan to throw in Starmie as my first Pokemon and KO as many opponents as it can. Grass Knot is there to kill any of those annoying water/ground Pokemon. I was thinking of teaching Signal Beam to Starmie to dispose of Girafarig and Ludicolo, but perhaps the other moves are more important?

T-bolt can go over psychic to at least netural hit any poke outside magnetzone and lanturn, which electivire can counter. Also since the purpose of this poke is sweeping, Go with a timid nature to outspeed pokes like gengar and a life orb to increase your damage.

However, once an electric Pokemon is thrown in against Starmie, I will take out Electivire and use Earthquake. Any ground Pokemon that show up will face an Ice Punch. Electivire can apply super-effective hits on most (if not all) dark Pokemon. I'm also concerned about Electivire being too slow for a physical sweeper.

since Electivire's def is horrible shuca may not help any, Expert belt can give him some free power on the large amount of types he can hit SE, Even on a -s.atk nature Flamethrower can go over BB to fry defensive steels like scizor and skarmory. rest is good.

This is a ShoddyBattle OU team that I've used with decent success, but I'm wondering if there are any ways to improve it. Also, I'm not perfectly familiar with the metagame and would appreciate help pointing out weaknesses to standard pokemon.

A lot of these will be standards, I'm mostly looking for any suggestions to make the team work better as a whole. I hope a different perspective will help better this team.

A nice revenge killer, also useful to pass subs when I predict an opponent's switch. I find HP Grass > HP Ice, as I've often been able to Sub on a switch-in of Salamence and 2HKO with Thunderbolt, or just OHKO a Salamence weakened by Stealth Rock from switch-ins.

Main special sweeper, I send this out and try to predict the opponent's switch. Psychic > Thunderbolt for the double STAB, and I already have Jolteon for Thunderbolt. Also allows me to spin if my opponent's sending out Blissey, etc.

Main physical wall, its defense allows me to switch in on a Choice NVE attack, or on a physical attacker without a good counter move. Swords Dance, and Bullet Punch away most revenge killers. I've found I can often take down a few enemy pokemon with this once set up, but after a few Life Orb hits they'll send a revenge killer that can survive a Bullet Punch (such as Arcanine) and take this out.

My lead Pokemon. Usually OHKO's the opponents lead. Not much I can say here really

NP is kinda risky on azelf if it has no focus sash to defend it, Explosion can go there to basically KO anything not resisted by it. HP fight may catch someone off-guard, but T-bolt or signal beam would do better.

I would have used Hidden Power Grass but it has a Base Power of 30, so I use Magnet Rise instead. Magnezone though has trouble staying in battle for awhile and can't use Substitute a lot, but does make many KO's

You have two ground immune pokes here, so magnet rise isn't necessary, T-wave helps set up subs or you can replace T-bolt for discharge and use the open moveslot of signal beam or tri-attack.

Lucario comes into battle when most of the opponents team has been weakened enough. I am debating though whether I should use Extreme Speed instead of Hidden Power because several times an opponents could have been KO'd but the opponent outspeeded him.

Vacuum wave over HP water if you need priority. Dark pulse hits a bit better than shadow ball. Spare 4 EVs in HP.

Ah yes my Skarmory. I feel like I might replace either Spikes or Stealth Rock for Roar but I am not sure which one, I could use some help with this.

Spikes vs. SR is solely preference, both have +/-. I say spikes since you can have quite a few pokes here who can change a move for SR. Azelf, Hippowdon, TTar. and as your team is stallish getting 3 spikes up isn't to hard. the 129 in speed can be changed to 68atk 20speed and the rest into HP.

Now onto the main problems my team faces. These are any Pokemon that can set up and Swampert. That's why I want to use Roar on Skarmory is to deal with things like those listed above. I might want to replace Tyranitar on the team and us something else seeing as how my Hippowdon as performed help in this area would help too.

Not quite understanding this sentence, Swampert w/ roar makes a great shuffler alongside skarm and your hippo and TTar seem to work the same so removing TTar won't be a huge deal. Overall you team is alright, there is no major holes, but the movesets seem a little odd.

This is a ShoddyBattle OU team that I've used with decent success, but I'm wondering if there are any ways to improve it. Also, I'm not perfectly familiar with the metagame and would appreciate help pointing out weaknesses to standard pokemon.

A lot of these will be standards, I'm mostly looking for any suggestions to make the team work better as a whole. I hope a different perspective will help better this team.

A nice revenge killer, also useful to pass subs when I predict an opponent's switch. I find HP Grass > HP Ice, as I've often been able to Sub on a switch-in of Salamence and 2HKO with Thunderbolt, or just OHKO a Salamence weakened by Stealth Rock from switch-ins.

Good, Petrya or salac can go over leftovers to pass a boost along with a sub, but leftovers is fine too.

Main special sweeper, I send this out and try to predict the opponent's switch. Psychic > Thunderbolt for the double STAB, and I already have Jolteon for Thunderbolt. Also allows me to spin if my opponent's sending out Blissey, etc.

Can't really recommend rapid spin+choice unless trick is around. which would have to replace psychic.

Main physical wall, its defense allows me to switch in on a Choice NVE attack, or on a physical attacker without a good counter move. Swords Dance, and Bullet Punch away most revenge killers. I've found I can often take down a few enemy pokemon with this once set up, but after a few Life Orb hits they'll send a revenge killer that can survive a Bullet Punch (such as Arcanine) and take this out.

Although it would lose STAB, Night slash can go over X-scissor for better coverage. Pursuit is also a option to KO frail pokes that fear the almighty bullet punch.

Overall the team looks very good, no holes, weaknesses are covered, etc etc. **thumbs up**

This is a Shoddy Battle (Overused) team which I've been having decent success with (well actually, I've only lost 1 match with this team). I've just been wondering whether it could be improved any more. This team is based around getting rid of the most common Pokémon.

Anti-Lead Jirachi, seems to work really well. Quite often KOs the opposing lead. I'm usually not sure what to expect on other leads though, so I'd like to know what kinds of attacks to use against the opposing lead. I usually select Iron Head first and the opponent usually gets h4xed. But flinch is 60% on Jirachi's Iron Head anyway.

Standard Rapid Spin blocker, Scizor counter. I don't have good prediction, so sometimes when an Overheat is obvious, the opponent switches to Heatran. On the topic of Heatran, this brings me to my next Pokémon...

Whenever a Heatran gets a Flash Fire boost from Rotom-Heat's Overheat, I send out Porygon2 to Trace Heatran's ability and counter an expected Fire Blast. Porygon2 also gets rid of Salamence and Gyarados. When I send out Porygon2, I usually use Thunderbolt first, but the opposing Heatran often switches out.

The usual Physically Defensive Zapdos. If my Jirachi comes up against a physical attacker that I expect to have Earthquake, I'll switch either this or Rotom-Heat in. If Zapdos comes up against a Pokémon with a stat boost, I usually Roar it out. Sometimes though, if it is a Dragon Dance Tyranitar, Zapdos gets outran and the opponent destroys it with a Stone Edge. I'd just like to know: What should I do against a DDTar?

Just a Special Attacking Latias. It destroys opponents quite well, but I need to know: Should I run Psychic over something on Latias, and if I should, which move should I get rid of? Also, what should I watch out for when using Latias?

---

So... yeah. I just need info on how I could improve the team. Thanks in advance

This is a Shoddy Battle (Overused) team which I've been having decent success with (well actually, I've only lost 1 match with this team). I've just been wondering whether it could be improved any more. This team is based around getting rid of the most common Pokémon.

Anti-Lead Jirachi, seems to work really well. Quite often KOs the opposing lead. I'm usually not sure what to expect on other leads though, so I'd like to know what kinds of attacks to use against the opposing lead. I usually select Iron Head first and the opponent usually gets h4xed. But flinch is 60% on Jirachi's Iron Head anyway.

Standard Rapid Spin blocker, Scizor counter. I don't have good prediction, so sometimes when an Overheat is obvious, the opponent switches to Heatran. On the topic of Heatran, this brings me to my next Pokémon...

If your worried about heatran switching on overheat/WoW you could go with Rotom-wash, invest 40+EVs into S.atk and give it HP fire, which should kill most scizors variants, guaranteed with SR damage. But Pory2 makes a good enough counter with good prediction.

Whenever a Heatran gets a Flash Fire boost from Rotom-Heat's Overheat, I send out Porygon2 to Trace Heatran's ability and counter an expected Fire Blast. Porygon2 also gets rid of Salamence and Gyarados. When I send out Porygon2, I usually use Thunderbolt first, but the opposing Heatran often switches out.

Resists Special Attacks, then retaliates with a powerful physical attack. I'm not really sure how else to describe it, but this Snorlax tends to fall to well predicted switches.

Hmm if you want to keep him pure offensive you can try a CB, (nice surprise for choice trickers eying snorlax) Chople may help but leftovers is better in most cases. Personally I'd go with a good fighting type here, as what you said below with problems with TTar. Hariyama fares like snorlax if you EV him to take special hits. but resttalk machamp or SD Lucario would do best in OU.

The usual Physically Defensive Zapdos. If my Jirachi comes up against a physical attacker that I expect to have Earthquake, I'll switch either this or Rotom-Heat in. If Zapdos comes up against a Pokémon with a stat boost, I usually Roar it out. Sometimes though, if it is a Dragon Dance Tyranitar, Zapdos gets outran and the opponent destroys it with a Stone Edge. I'd just like to know: What should I do against a DDTar?

Switch out to something with mach punch :p If your tired of using leftovers you can give him a charti berry to survive a stone edge.
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Just a Special Attacking Latias. It destroys opponents quite well, but I need to know: Should I run Psychic over something on Latias, and if I should, which move should I get rid of? Also, what should I watch out for when using Latias?

TTar and Blissey, really any special wall that can T-wave or Toxic stops latias, I'd stay with surf/Dragon pulse as only waters will resist and pory2/zapdos/rotom can fry them.

---

So... yeah. I just need info on how I could improve the team. Thanks in advance

Your team looks very good, snorlax is the only poke I really question, but everything else looks great.

Special sweeper. I'm not sure if Recover will really help Starmie to a great extent, since its defences are weak. Despite having Illuminate instead of Natural Cure, I am still keen on using this Starmie, because it has excellent IVs. I don't think Starmie will have to put up with too many status effects anyway.

Tyranitar is my first pokemon. We usally play double battles, so sometimes I put him second. When he comes out, the sandstorm starts up, damaging my friends pokemon. Earthquake and RockSlide are powerful moves, and Thunderbolt and Water Pulse are for varitiey. T-Tar stays out for as long as he can, doing as much damage as possible. The Quick Claw lets him attack sooner than my oppent thinks.

@ Scope Lens
Keen Eye
-Slash
-Night Slash
-Air Slash
-Steel Wing

Skarmory is a quick hitter. His Flying part makes me not have to worry about my own earthquakes. His moves have high critical ratios, and with the Scope Lens his criticals keep on coming. He is just a damage-per-second pokemon

@ ???
Battle Armour
-Giga Drain
-Waterfall
-Ancient Power
-Hyper Beam

Kabutops has a variety of moves for a variety of pokemon. He can hit with Water, Grass and Rock, or a really powerful Hyper Beam. Don't have an item for him yet, open to suggestions.

@Leftovers
Clear Body
-Psychic
-Magnet Rise
-Iron Defence
-Rest

Metagross is defencive. He uses Iron Defence to take more hits then heals with rest. Magnet Rise is to prevent an own-hit from earthquake. Psychic is his damaging move. Another possiblity for Metagross is Psychic, Magnet Rise, Hammer Arm, and Earthquake.

@???
Strudy
-Discharge
-Magnet Rise
-Tri Attack
-Flash Cannon

Magnezone is some-what for my friends Gyardos, the only Water pokemon he ever uses. Magnet Rise is again, to avoid own-damage. Magnezone is just an all around good pokemon and I like him. I just need a good item.

@???
Oblivious
-Earthquake
-Ice Beam
-Ancient Power
-Light Screen

Mamoswine is kinda my sixth member. I picked him because he is Ground, Rock, or Steel, for the Sandstorm, and also because he added variety (Ice). He can be easily replaced if any raters here can think of a better Pokemon to fit in.

Basically, this one is my lead. With its speed, it can pull off a few powerful hits before the opponent even has a chance. If it's at an unfavorable matchup, it can take out a nice chunk of damage with U-Turn and switch to something better. Life Orb is there instead of Choice band because it's not going to survive long anyway, and I wanted to be able to use different moves.

All-out physical Sweeper. Earthquake and Crunch for type coverage, Thunder Fang for water types, and rock slide as STAB. Not really much to say about this one, except that I've yet to choose an item for it that's not life orb...

_________________Psypoke Idol 5 stars: What do you think of my avatar? I made it myself!

First off, I tried 2 take the test 2 b a rater but it wudnt let me. But anyway here's my team 4 the Battle Frontier in Platinum
@Razor Claw/Physical Sweeper/Physical Wall
252 Atk/252 Def/6 HP
Sturdy/Careful
Stone Edge
Earthquake
Iron Head
Fire Punch
Golem is like a shield for Physical Attackers. I went with the 1st 2 attacks for STAB, and to defend itself against Ice and Grass types I chose Iron Head and Fire Punch. And to add a little more power, I gave it a Razor Claw
@Quick Claw/Mixed Sweeper
170 Atk/170 HP/170 Speed
Flash Fire/Jolly
Iron Tail
Shadow ball
Heat Wave
Last Resort
Flareon is my Mixed Sweeper. It's not the meaning of the word fast so I gave it a Quick Claw. The moves I chose were simply for type coverage and to be as versatile as possible along with accurate and powerful moves.
@Scope Lens/Hypnosis Sweeper/Closer
252 HP/252 SpAtk/6 Speed
Insomnia/Adamant
Hypnosis
Dream Eater
Air Cutter
Ominous Wind
Noctowl is to shut down sweepers so my team doesn't get wiped out. I have Air Slash for STAB and paired with the Scope Lens it's fairly easy to land a critical hit with it. I use the Hypnosis Dream Eater combo as a stalling sorta thing, and Ominous Wind is for type coverage e.g. ghosts and psychics that commonly carry Ice/Electric moves.
@Nevermeltice/Special Sweeper/Sponge
255 SpAtk/155 SpDef/100 HP
Torrent/Bold
Signal Beam
Surf
Flash Cannon
Ice Beam
Empoleon is used as a wall for most special attacks it isn't weak to. Surf and Flash Cannon is for stab and Signal Beam and Ice Beam and Signal Beam provide Freeze and Confusion afflictions at times along with type coverage which is helpful.
@Icicle Plate/mixed sweeper/weather manipulator
255 Atk/255 SpAtk
Snow Warning/Brave
Blizzard
Earthquake
Wood Hammer
Rock Slide
Originally gonna b a physical sweeper, I changed Abomasnow into a mixed sweeper so it cud have better use of Blizzard since Hail makes it as accurate as 2 of the other 3 attacks. Again I have STAB attacks and type coverage moves, but aside from Rock Slide I focus on accurate moves in particular since it's the most fragile pokemon on my team.
@Magnet/Wall/Special Sweeper
255 HP/255 Spatk
Magnet Pull/Naive
Mirror Coat
Thunder Wave/Signal Beam(I'm stuck on which one 2 choose)
Discharge
Mirror Shot
Again, I use my attacking moves for STAB, but it's cuz Magnezone is also used 2 take a lot of hits. If I'm in the mood for attacking, I'll use Thunder Wave for an easier time with sweeping. If not, I'll hope the pokemon I'm up against(unless it's obvious like Gengar or Porygon-Z) uses Special Attacks so Mirror Coat can take effect.
There's my team and I kno the natures rnt ideal so I'd prefer if u dont remind me that when reviewing my team thanks!

Special sweeper. I'm not sure if Recover will really help Starmie to a great extent, since its defences are weak. Despite having Illuminate instead of Natural Cure, I am still keen on using this Starmie, because it has excellent IVs. I don't think Starmie will have to put up with too many status effects anyway.

---

Well, natural cure is vastly superior to illuminate and make recover work as well as it does. With natural cure you can bring starmie in on any poke trying to status, absorb it, then switch back out. With Cure I would run recover in the last slot w/ leftovers, but otherwise I'd go with psychic and life orb as a held item, making it more of a pure sweeper.

Tyranitar is my first pokemon. We usally play double battles, so sometimes I put him second. When he comes out, the sandstorm starts up, damaging my friends pokemon. Earthquake and RockSlide are powerful moves, and Thunderbolt and Water Pulse are for varitiey. T-Tar stays out for as long as he can, doing as much damage as possible. The Quick Claw lets him attack sooner than my oppent thinks.

Ice beam in the last slot if you want better special side coverage, or replace T-bolt with Dragon dance to sweep, it also allows an item other than quick claw, like chople/lum berry or leftovers

@ Scope Lens
Keen Eye
-Slash
-Night Slash
-Air Slash
-Steel Wing

Skarmory is a quick hitter. His Flying part makes me not have to worry about my own earthquakes. His moves have high critical ratios, and with the Scope Lens his criticals keep on coming. He is just a damage-per-second pokemon

skarmory has somewhat weak attack and limited movepool,(air slash is even weaker) and relying on crits is a very high-risk/low-reward strategy. Skarms best deal is setting up traps, then whirlwind-ing pokes through them.

[/color]

@ ???
Battle Armour
-Giga Drain
-Waterfall
-Ancient Power
-Hyper Beam

Kabutops has a variety of moves for a variety of pokemon. He can hit with Water, Grass and Rock, or a really powerful Hyper Beam. Don't have an item for him yet, open to suggestions.

Metagross is defencive. He uses Iron Defence to take more hits then heals with rest. Magnet Rise is to prevent an own-hit from earthquake. Psychic is his damaging move. Another possiblity for Metagross is Psychic, Magnet Rise, Hammer Arm, and Earthquake.

Magnezone is some-what for my friends Gyardos, the only Water pokemon he ever uses. Magnet Rise is again, to avoid own-damage. Magnezone is just an all around good pokemon and I like him. I just need a good item.

magnet rise is worth using here, Leftovers is best, LO or any attack boosting item can do well

@???
Oblivious
-Earthquake
-Ice Beam
-Ancient Power
-Light Screen

Mamoswine is kinda my sixth member. I picked him because he is Ground, Rock, or Steel, for the Sandstorm, and also because he added variety (Ice). He can be easily replaced if any raters here can think of a better Pokemon to fit in.

Basically, this one is my lead. With its speed, it can pull off a few powerful hits before the opponent even has a chance. If it's at an unfavorable matchup, it can take out a nice chunk of damage with U-Turn and switch to something better. Life Orb is there instead of Choice band because it's not going to survive long anyway, and I wanted to be able to use different moves.

typically I say burn orb and protect over steel wing, but I've learned more often then not I can switch to a counter while it gets it's burn going. SO I like the idea of a straight up attacker,Brave bird over AA if your truly suicidal. otherwise good.

All-out physical Sweeper. Earthquake and Crunch for type coverage, Thunder Fang for water types, and rock slide as STAB. Not really much to say about this one, except that I've yet to choose an item for it that's not life orb...

How bout expert belt and replace Crunch for ice fang? as with elec/ice and rock/ground coverage you'll be hitting quite a few SEs, and flinching is always good

I plan to use Aerial Ace to dispose of Ludicolo and other Pokemon that resist Bronzong's attacks. What are some other benefits of having Counter instead of Aerial Ace? On the other hand, I have noticed that Aerial Ace is a relatively weak attack and is only strong enough to KO opponents with a 4x weakness to Flying attacks, such as Heracross. It is not strong enough to KO most fighting types, such as Machamp, who will then proceed to inflict severe damage on Weavile with Cross Chop or a similar move.

Since I have to breed for Counter, I am a bit reluctant about having it replace Aerial Ace, since my Weavile is now at Lv70+ (too lazy to start over lol). Or, should I replace Aerial Ace with a rock attack such as Rock Slide?

My fast killer. Pursuit gets those run away pokemon that are scared of weavile, ice shard is a great atack, stab + priority, brick break to hit more types, and night slash is the consistent stab atack.

Empoleon is a force of nature. Once he uses agility, he can sweep a whole team with no harms. He got 29 IV in HP so that with 3 substitutes he can activate the petaya berry. With Agility + Torrent + Petaya few can wall him effectivelly

So this is my team
I have a great weakness to fire, i dont know what can i do. I need to replace a pokemon with one that can counter fire Pokemon, but i dont know which to switch and which can hold the fire
Any help?
Thanks in advance!

My arena hazard lead. Great lead, great wall, except when facing fire pokemon.The ones in red are my opinion. With the Platinum released this set has become more popular ad better, improved tanking and damage and supporter

My set up sweeper. Dragonite is my favorite pokemon, and one of the best i have. Lum berry can be used to switch in status inducers, but its mainly because the confusion caused by outrageYep good set here

My fast killer. Pursuit gets those run away pokemon that are scared of weavile, ice shard is a great atack, stab + priority, brick break to hit more types, and night slash is the consistent stab atack.Good not much fault here

Empoleon is a force of nature. Once he uses agility, he can sweep a whole team with no harms. He got 29 IV in HP so that with 3 substitutes he can activate the petaya berry. With Agility + Torrent + Petaya few can wall him effectivelly

So this is my team
I have a great weakness to fire, i dont know what can i do. I need to replace a pokemon with one that can counter fire Pokemon, but i dont know which to switch and which can hold the fireEmpoleon, Dusknoir, Dragonite, not really a weakness Any help?
Thanks in advance!

This is my Battle Tower team and I’d like some advice. Three Pokemon at lv50 are allowed; as such, it’s hard to fit many key elements in a team. I’d like some advice on how I can improve this team to make it more versatile. I’ve tried it many times, and it absolutely owns the CPUs, but I’m trying to win in the WiFi part (where you fight bots of other players.) It’s had moderate success, but I tend to run into problems versus certain Pokemon and get haxxed a lot (but what can you do about that?)

All Pokemon allowed in OU are allowed into this, but Latios, Garchomp, and Wobbuffet from Ubers are allowed. So this is basically OU battling.

I have access to Platinum move tutors and can move around EVs, items, and moves. I just can’t rebreed these guys.

So this guy is my anti-metagame lead, which works well – he can normally OHKO the common Garchomp, Infernape, Salamence, and Gyarados. He also laughs at status with Natural Cure. Later on, he can eliminate any remaining Dragons, like the aforementioned ones as well as Latios and Dragonite, which give would otherwise give my team problems. Basically, he’s great at removing common threats.
I use a Scarf with a Modest nature (I really need the power boost.) Unfortunately I normally need to switch after a KO (the CPU often sends in a Pokemon resistant to your last move), but that’s okay. Specs could work too; I haven’t tried them though.
The moves standards and consist of most of Starmie’s workable movepool. The only move I don’t use that much is Thunderbolt, so if I need another move on Starmie that can go. I considered Hydro Pump over Surf, but I get haxxed so much I don’t want it to miss. The EVs are standard as well.
Starmie runs into problems when he’s the last Pokemon on the team (cause he’s choice-locked) or when he needs to switch into a non-resisted move, as his defenses aren’t the best. Also, faster Scarfers can give this starfish trouble. How could I fix this?

Garchomp doesn’t do too much team support, as all he does is provide coverage and sweep. However, once he has a Swords Dance (and even without it), he’s gonna be laying down some serious hurt. He’s also good at breaking walls with his incredible attack power.
The Yache Berry has saved me countless times, as most non-STAB Ice Beams do 60-70% to him with the Yache – he’s be KO’d otherwise. I tried a Haban (weakens SE Dragon moves) Berry, but the Yache came in more use. I could Choice him, but 2 choicers on a team may not work. I’m still open to other items.
I decided to use Adamant over Jolly because Starmie already provides blazing speed, and Garchomp takes full advantage of the power boost. The EVs are standard.
Earthquake and Swords Dance are the staples of this set. I used Dragon Claw over Outrage because I need the ability to switch. Dragon Rush could work there, but it’s too unreliable. Fire Fang goes in the last slot as the best way to take care of the ever-common Scizor. It OHKOs most of the time, but not always, so another move could go there. Stone Edge’s coverage doesn’t help (Fire Fang covers Ices and Bugs, and Fires and Flyers can be hit SE with other moves), but I used it previously and it worked with some success. I’m contemplating Crunch there to take care of the common Cresselias. I considered Brick Break for Tyranitar and Blissey, but I think Earthquake is better for that.
Garchomp is like an Ice Beam magnet, though he can take 2 unSTABed ones. However, a lot of random stuff carries it – how can I combat all of those? I really hate Outrages from all those other Garchomps running around too. Will-o-Wisp is a damper too. Any ways I can stop that stuff?

This guy can take tons of abuse, physical and special, and is really helpful for putting things to sleep. Normally, I switch him in to basically any attack and put the foe to sleep. I can then get a free switch to a counter. Naturally with my luck, the foe wakes up after 1 turn of sleep, but it helps anyway. He’s also capable of OHKOing non-Sashed (relatively uncommon, really) Weaviles, Alakazams, Gengars, and Azelfs, which otherwise give me trouble. Without this guy, I could not win any battles, period.
Leftovers is standard on this guy, and helps out a lot. I’m considering maybe a Lum Berry to stop random status (while paralysis boosts Gyro Ball, I get fully paralyzed way too much.)
I used Brave because I needed the power to take on Weavile et al. Levitate is always useful. I maxed HP EVs, and then split the rest among Attack and the defenses. I put the extra 6 in Attack just for a little extra power.
Gyro Ball, Hypnosis, and Explosion are standard. It’s fun blowing up on stuff (unfortunately the opponent tends to screw me over after Bronzong’s gone.) Payback is unorthodox, sure, but it works like a charm. Since this guy is normally going last, it’ll probably have 100 base power. It takes out Alakazam, Azelf, and Gengar with no problem – good because neither of the others can hit them SE. The only other moves that could go there are Stealth Rock (but no one ever switches in the Battle Tower, and most Sashers are leads), Earthquake (which is better pulled off by Garchomp), and Rock Slide (which provides the aforementioned redundant coverage.) Bronzong learns a bunch of Special moves, but I’ve never tried any. I’m open to other moves in that slot.
Weavile poses a big problem. If it gets a CH Night Slash (very common with my luck), it can 2HKO me – most Weaviles are Sashed, so I can’t kill it with 2 Gyro Balls. Basically, anything frail and hard-hitting with a sash gives me grief. That and things that get random CHs. Any way I can combat that stuff?

There’s my team. It focuses on removing threats, sweeping, and walling – I tried to make it balanced. The following give me trouble in general:

Tyranitar – Surf only 2HKOs in Sandstorm, while it OHKOs Starmie with Crunch. Garchomp threatens an Earthquake, but goes to an Outrage. Bronzong doesn’t really have the power to take him out.
Latios – Starmie can 2HKO, I think, with Ice Beam or Bronzong can stall with Payback. Garchomp is KOd with Draco Meteor/Dragon Pulse. Its ridiculous power and overuse is a weak spot.
Latias – Starmie probably 3HKOs, but I’m not sure. Same problems as her bro, just Recover is worse.
Weavile – If it KOs Bronzong if it’s weak (or by CH hax) it will tear apart Starmie and Garchomp with Night Slash and Ice Shard respectively.
Gengar – For some reason, they love using the Sash/Counter strategy to destroy my Bronzong after it Paybacks. Starmie’s the only one who can take it out, but I don’t like losing my wall.
Azelf – Sure, Bronzong can destroy it, but Fire Blast has the potential to be devastating. Explosion and U-turn make some problems.
Cresselia – Even Bronzong’s Explosion can’t take it out. Garchomp is my best bet, but he only gets 2 turns with Ice Beam. Starmie just doesn’t pack the power, and can be stopped by Calm Mind. Bronzong’s Paybacks do pitiful damage (like an 6HKO without Leftovers.)
Milotic – Everyone shows off his or her Shiny Milotic from the TCG or something. Ice Beam threatens Garchomp and Starmie only 3HKOs with Grass Knot – Hydro Pump normally 2HKOs me. I can only blow up my gong to get rid of it.
Scizor – Although Garchomp can take it out with Fire Fang, it can lay down some serious hurt to the others – OHKOing Starmie with X-Scissor, normally, and sometimes 2HKOing Bronzong.

So that’s the main problems with the team, and of course hax How can I change my team to better counter my trouble Pokemon and become more threatening overall?

Thanks for reading all this, and thanks again.

Last edited by Azelf on Thu Jul 16, 2009 3:04 pm, edited 1 time in total.

I haven’t quite decided yet where to use this team. They currently are being developed on my game. However, I do not have access to Wi-Fi easily.
I’ve tried many other teams in Shoddy, and they have failed miserably. This team I have not tried out yet. However, it is the first team that I have really thought through. It will be of course used in a OU environment. I could also take three and admit them into the Battle Tower. Really though, its for strong competitive play.

Basic Empoleon. My lead and SR-Spiker. Also a very good sponge. With the nature and EV’s, defense and Special Defense are about the same. With Iron Defense it can only go higher. Lum berry is to counter Hypnosis leads. Purpose is to get out and SR the field. Last move, however, I cannot decided between Flash Cannon and Ice Beam, oh and maybe put Grass Knot as a mention in there.

Umbreon, Annoyer, Spec. Sponge, and Toxi/Staller Pokemon. I didn’t bother with putting any Def EV’s seeing as any fighting Pokemon will most likely take it down in one hit. Therefore, in that case I would just switch out Umbreon. If the status clause is in effect for battle, then I will put Mean Look in there. However, if a trainer switches out their Pokemon over and over, then I’m content to continue to poison most of their Pokemon. One glaring weakness I can see is a Megahorn also can take it out in pretty much one hit. But I’m willing to take that risk. Confuse Ray could be put in, maybe instead of Attract. But for me, Attract has always been the most annoying move ever.

Alakazam is the Special Sweepeer. Also, covers up for fighting type weaknesses. Choice Scarf could also be an option, especially when considering how fast Alakazam may need to get its attacks off. Charge Beam I chose over Energy Ball and Signal Beam, because of my next pokemon.

Physical Sweeper. There to take out the rest of most of the Pokemon. Also, to get rid of Blissey. The moves on the right are what moves it currently has. The moves on the left are not so risky moves and are being considered. Aerial Ace is being considered over Shadow Claw because Alakazam already knows Shadow Ball. And there is no one on the team who currently knows a flying move. Also, Earthquake could be added as well. Infernape, Sceptile, or Snorlax could all learn it.
Empoleon is mainly my lead. From there, I honestly don't have much of a plan. It depends on possibly the opponent's lead, or the Pokemon that they may send out afterwards. Alakazam is a sweeper. However, due to three pokemon being weak against fighting, he may come out sooner than expected.

Thanks in advance for the rate!

_________________"No sprinkles! And for every sprinkle I should find....I will kill you!"

...I needed a special sweeper. Dragon Dance is for the speed boost, and it might trick opponents into thinking it's a physical sweeper and sending out a physical wall which it obliterates. Surf is because I needed a water-type move. Flamethrower for type coverage and dragon pulse for STAB.

_________________Psypoke Idol 5 stars: What do you think of my avatar? I made it myself!

I plan to use Aerial Ace to dispose of Ludicolo and other Pokemon that resist Bronzong's attacks. What are some other benefits of having Counter instead of Aerial Ace? On the other hand, I have noticed that Aerial Ace is a relatively weak attack and is only strong enough to KO opponents with a 4x weakness to Flying attacks, such as Heracross. It is not strong enough to KO most fighting types, such as Machamp, who will then proceed to inflict severe damage on Weavile with Cross Chop or a similar move.

Since I have to breed for Counter, I am a bit reluctant about having it replace Aerial Ace, since my Weavile is now at Lv70+ (too lazy to start over lol). Or, should I replace Aerial Ace with a rock attack such as Rock Slide?

Personally I'd stick with sash/counter, as it makes weavile capable of beating any physical attacker and as far as battle tower goes beating DT ludicolos is easier than OHKO abusers (both seem to come at me alot)

I like MasterChef's idea, but what if Bronzong got paralysed or burnt? It would be quite troublesome, so would a Rest-Talk combo be better?

As far as paralysis goes it's a mixed blessing 25% lose turn/gyro ball's powered up. Rest-talk is useful for absorbing status (since stamie can't) but the screens can also help starmie take a hit or two more, either is good.

My set up sweeper. Dragonite is my favorite pokemon, and one of the best i have. Lum berry can be used to switch in status inducers, but its mainly because the confusion caused by outrage

Inner focus is by no means useless it keeps flinchkiss and fake out users away. Personally I'd go with Jolly nature to gain some early speed and fire blast over punch to tear up opposing skarm and screening bronzong before they whirlwind/reflect your attack away.

My fast killer. Pursuit gets those run away pokemon that are scared of weavile, ice shard is a great atack, stab + priority, brick break to hit more types, and night slash is the consistent stab atack.

Empoleon is a force of nature. Once he uses agility, he can sweep a whole team with no harms. He got 29 IV in HP so that with 3 substitutes he can activate the petaya berry. With Agility + Torrent + Petaya few can wall him effectivelly

Looks good, speed EVs could probably be nitpicked down a few to add into def, also Ice beam is an option in the last slot, water or grass resist you.

So this is my team
I have a great weakness to fire, i dont know what can i do. I need to replace a pokemon with one that can counter fire Pokemon, but i dont know which to switch and which can hold the fire
Any help?
Thanks in advance!

I say replace Dusknior with thick fat snorlax, you need some s.def that he can provide and can spread status with body slam/toxic as well as absorb status for the team with rest. He can also take ice attacks directed at dragonite easily.

Aim is to set up Stealth Rock. I really hate the unreliability of Hypnosis. Once it actually hits the target in the first place, the target often wakes up the next turn (i.e. they effectively didn't sleep at all). Back in DP when the accuracy was 70%, Hypnosis was marginally "acceptable", but now in Pt, it's back to the old 60%, which is a real pain (stupid Breloom and Parasect can't breed Spore to anyone else).

Special sweeper to be sent out to kill others when appropriate. Starmie and Weavile would make a good couple in double battles, but stupid Surf will hit Weavile too. I guess the game makers didn't want us taking advantage of the single decent HM move?

Unless Weavile is holding the Choice Band, Aerial Ace fails to KO Wake's annoying Ludicolo, even though Weavile is 20 levels above it. I am open to replacing Aerial Ace with something else... I don't think Aerial Ace can KO any Fighting type counters, even with Choice Band (unless the target has very low Defence). I really like the idea of Counter, as MasterChef suggested, or even Fake Out (to efficiently break Focus Sashes on opponents), but I am desperately thinking of alternatives. If my Weavile is "beyond" help, I'll reluctantly start over and breed for that Counter or Fake Out, but then there are IVs and Nature to worry about... Weavile is currently at Lv84.

Looking at my three Pokemon from a different perspective, what if I had Bronzong run as the lead instead of Weavile?
Bronzong @ Leftovers / Macho Brace
Levitate | Sassy (+SD -Spd)
~Gyro Ball
~Earthquake
~Stealth Rock
~Hypnosis / Trick / Light Screen / Reflect

Aim is to set up Stealth Rock. I really hate the unreliability of Hypnosis. Once it actually hits the target in the first place, the target often wakes up the next turn (i.e. they effectively didn't sleep at all). Back in DP when the accuracy was 70%, Hypnosis was marginally "acceptable", but now in Pt, it's back to the old 60%, which is a real pain (stupid Breloom and Parasect can't breed Spore to anyone else).

Hypnosis suffers from the computer luck hax that occurs in Battle Tower (OHKO hitting 3 times in a row anyone?)
Because the computer does not switch much, and there are only 3 pokemon, Stealth Rock won't do as much as you might expect.

east.swk10 wrote:

I haven’t quite decided yet where to use this team. They currently are being developed on my game. However, I do not have access to Wi-Fi easily.
I’ve tried many other teams in Shoddy, and they have failed miserably. This team I have not tried out yet. However, it is the first team that I have really thought through. It will be of course used in a OU environment. I could also take three and admit them into the Battle Tower. Really though, its for strong competitive play.

Basic Empoleon. My lead and SR-Spiker. Also a very good sponge. With the nature and EV’s, defense and Special Defense are about the same. With Iron Defense it can only go higher. Lum berry is to counter Hypnosis leads. Purpose is to get out and SR the field. Last move, however, I cannot decided between Flash Cannon and Ice Beam, oh and maybe put Grass Knot as a mention in there.

Considering you have two special walls/tanks (Umbreon and Snorlax), you may want to focus on defense in Empoleon. use Ice Beam to take down Dragon/Flying types like Salamence. If Empoleon is your main Garchomp/Salamence counter, you might consider a Shuca Berry to reduce damage from Earthquake, especially in Battle Tower's Item Clause.

Watch out for Taunt/SR suicide leads - you will have to predict their Taunt, as leading a defensive pokemon like Empoleon is often for Stealth Rock. If it's Aerodactyl, you can take it down to 1 HP (Focus Sash) with Surf while it Taunts, and hopefully get in a Stealth Rock later to shut it down. With Azelf, you have to watch out for Explosion or Thunderbolt.

Umbreon, Annoyer, Spec. Sponge, and Toxi/Staller Pokemon. I didn’t bother with putting any Def EV’s seeing as any fighting Pokemon will most likely take it down in one hit. Therefore, in that case I would just switch out Umbreon. If the status clause is in effect for battle, then I will put Mean Look in there. However, if a trainer switches out their Pokemon over and over, then I’m content to continue to poison most of their Pokemon. One glaring weakness I can see is a Megahorn also can take it out in pretty much one hit. But I’m willing to take that risk. Confuse Ray could be put in, maybe instead of Attract. But for me, Attract has always been the most annoying move ever.

Note that Double Team is banned under Evasion Clause, if you play to play with standard rules. Also, relying on luck (Double Team/Attract) may not be the best idea in the Battle Tower, because your opponents seem to have a lot more. If you just want to extend the annoyer, use Confuse Ray instead of Double Team for standard battles. However...

You might consider Wish and trap passing, which could give another of your pokemon an easy set up:

Umbreon @ Leftovers
Wish
Baton Pass
Mean Look
Toxic / Yawn

You can keep those EVs to use Umbreon against special sweepers. Trap passing would be a nice way to set up a Calm Minder against a special sweeper because Calm Mind raises special defense. Snorlax, as a special wall, could also use it to Curse up.

Snorlax is a Tank through and through. I realize so far all my Pokemon are weak to fighting types. Which is why my next Pokemon is…

[color=yellow]If you really want a pure attacking Snorlax, go with Crunch and Earthquake, and finish off with Selfdestruct. Outrage is too risky, especially in an OU battle - you're just asking for someone to switch in Scizor and set up, or switch in Forretress and lay down a few layers of Spikes. But if you use Umbreon as a trap passer, Snorlax has a good opportunity to Curse up. Try running a more defensive set defensive Curselax set:
Snorrlax @ Leftovers
Thick Fat, Careful 168 HP / 120 Def / 220 SpD
Curse
Rest
Body Slam/Return
Crunch/Earthquake

Crunch allows Snorlax to take down Gengar, which might be an annoyance otherwise.

With Rest, poison is less of an issue - Thick Fat allows you to switch into STAB Fire and Ice moves easily.

Alakazam is the Special Sweepeer. Also, covers up for fighting type weaknesses. Choice Scarf could also be an option, especially when considering how fast Alakazam may need to get its attacks off. Charge Beam I chose over Energy Ball and Signal Beam, because of my next pokemon.

Alakazam is already quite fast - you could consider Choice Specs as well as Scarf. If you use a Choice item, run Trick on there as you can often disable their special wall while giving you a turn to boost with Calm Mind. Alakazam's options aren't the best however, and if you use TrapPasser Umbreon, you may consider a bulkier Calm Minder such as Latias:

Physical Sweeper. There to take out the rest of most of the Pokemon. Also, to get rid of Blissey. The moves on the right are what moves it currently has. The moves on the left are not so risky moves and are being considered. Aerial Ace is being considered over Shadow Claw because Alakazam already knows Shadow Ball. And there is no one on the team who currently knows a flying move. Also, Earthquake could be added as well. Infernape, Sceptile, or Snorlax could all learn it.

U-Turn is a better choice in the standard metagame by allowing you to switch to a counter to their counter easily. You should be able to predict a switch. Overheat is for defensive Skarmory and Bronzong so they cannot wall the set. In Battle Tower, you could consider running Earthquake as the AI is less likely to switch around. Unless you really want a Ghost or Flying move, there's no reason to use Shadow Claw or Aerial Ace

Empoleon is mainly my lead. From there, I honestly don't have much of a plan. It depends on possibly the opponent's lead, or the Pokemon that they may send out afterwards. Alakazam is a sweeper. However, due to three pokemon being weak against fighting, he may come out sooner than expected.

[color=yellow]There's a good chance Empoleon will fail to get Stealth Rock from the start in because of the prevalence of Taunt/SR leads. However, it's a good bulky pokemon to switch in later and Stealth Rock. TrapPassing Umbreon has a good chance of setting up on opponent Special Sweepers, letting you boost up a Calm Minder and sweep.

Forretress is basically there to set up Spikes, get rid of those set by the opponent and to kill off any Bug Pokemon that Weavile and Starmie hate. Will the Occa berry do much in helping Forretress survive a Fire attack?

Healer and Forretress/Scizor killer. Serene Grace to boost the chances of burning the target.

---

I wish I had bred some egg moves such as Counter or Fake Out to Weavile, but he is almost at Lv90 and I'm reluctant to "start over". Forretress, Gengar and Blissey have yet to be "created", so don't hesitate to make any dramatic suggestions now.

I think my team might need another bulky Pokemon. Other Pokemon that I have considered for my team include Claydol, Armaldo, Lucario and Togekiss.

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