Wow, where did the time go? On January 11, 2006, I started this Make It Big In Games blog. In case you can’t tell, the title is a tongue in cheek reference to the cheesy real estate and self help ads that try to sell you on getting rich by following their methods. In contrast, […]

Before getting down to business here in 2009, I have a few small items to catch up on. Congratulations to GarageGames’ Torque Game Engine Advanced for winning the 2008 Game Developer Magazine Frontline Award for Best Engine. Matt, JoshE, Ken, Deborah, et.al. in the TnT group have been working their butts off bringing Torque to […]

As further evidence of my MBG post Why I Don’t Own Stock In Game Publishers, I present Take Two. After fending off Electronic Arts’ hostile take over bid earlier this year, Take Two just announced a fourth quarter loss of $15MM, and their projected 2009 estimates have gone from a profit of $1.21 per share […]

Winner of my 2008 Biggie Award for Best Future Way To Play Games, Instant Action is really starting to take off. Check out the story here on Techcrunch: Gaming Site InstantAction On A Roll. “For instance, InstantAction, a gaming site from IAC-owned GarageGames, has managed to cross the 1 million members mark only 9 months […]

Marek Bronstring, a game developer that I met on Twitter, writes a blog called gamslol where he recently penned a post entitled “Game Design 101 Rant: Over-Reliance On Documentation“. Many people have asked me what a design document should be, and while I am not going to write that article today, you can read about […]

I am proud to present the first annual Biggie Awards (BA for short), a list of products, in categories that I made up, that I think were the best of 2008. The methodology behind the awards was very scientific, if I got excited about a product, it was nominated. Now, the envelope please… Best Indie […]

We have the biggest, most diverse world wide game market in history, but these companies are not making money. In addition, I think that these game companies are in trouble similar to industries such as music and newspapers.

Welcome to the new digs of Make It Big In Games. MBG is now running a Tim Aste design on our shiny new One Press Community (OPC) theme and WordPress 2.7. OPC is one of the first offerings of our new company, Push Button Labs. While I don’t want to announce all that it will […]

Right About Lively: A couple of months ago when Google launched Lively, their Second Life competitor, I speculated that they had gone outside the reach of their core business competencies. Most people did not agree with me. Turns out I was right. Google is closing down Lively next month. PC Mag Closes: On a sadder […]