Benefit: You gain a second mental grip, allowing you to wield a weapon two-handedly, a one-handed weaponAncestry: Horn (Sp) You grow a unicorn horn from your head, allowing you to use unseen servant as a spell-like ability 2/day.Ancestry: Wings (Su) You gain feathered wings that, when activated, grant a base flight speed of 30 ft. (clumsy). At sorcerer level 20, the flight ability becomes permanent and activated at will.Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.Brand of Destiny All ponies are born with a Brand of Destiny on their flank. This symbol is of high importance to the pony, signifying their destiny or talent, and driving them to excel at it.Combat Casting +4 to Concentration checks to cast while on the defensive.Damage Reduction (10/cold iron) You have Damage Reduction against all except Cold Iron attacks.Darkvision (120 feet) You can see in the dark (black and white vision only).Earth-Bound +2 Gain a +2 racial bonus to saves vs Poison, Spells and Spell-Like effects, Endurance as a bonus featEndurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.Eschew Materials Cast spells without materials, if component cost is 1 gp or less.Eyes of the dragon See four times as well as a human in dim light, and twice as well in normal light.Fey Monarch (Su) At 20th level, you become a mortal ruler of fey creatures. You gain DR 10/Cold Iron and a +2 bonus to Diplomacy, Sense Motive, Intimidate, and Bluff checks with fey creatures. Any aging penalities you had are remobed and you cease to accrue new oneFingerless Ponies and many other races of Everglow can manipulate any one-handed item with their mouths, despite their lack of fingers, as per the rules below:

Prerequisites: Ponykind, Practiced Horn Magic, Spell Focus in the same school

Benefit: The DC of spells for the selected school increase by 1. Once per day, a harmless speForce Ray (14/day) (Sp) Force ray hits for 1d4+10Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.Leadership (Base Score 31) You attract loyal companions and devoted followers.Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.Magic Focus (Enchantment) (Ex) At 15th level, you gain +2 to the save DCs of the magic school of your choice. This stacks with Spell Focus, Greater Spell Focus, and Focused Horn Magic.Master Horn Magic You are capable of amazing feats with your finely honed ability to manipulate objects with your horn.

Prerequisites: Ponykind, Advanced Horn Magic, character level 9th

Benefits: You gain telekinesis as a spell-like ability Page of spell knowledge (wish) This page is covered in densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane or divine spell (chosen by the creator when the item is crafted). If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. A page of spell knowledge is priced based on the spell's cleric or sorcerer/wizard spell level, unless the spell doesn't appear on either of those spell lists, in which case it is based on the highest spell level as it appears on any other spell list. For example, a spell that is on the 4th-level inquisitor list and the 2nd-level paladin list is priced as a 4th-level spell.Practiced Horn Magic (Su) You have honed your horn magic to the point that you can wield weapons and shields using it's might.

Prerequisite: Ponykind, Able to cast unseen servant as a spell-like ability

Benefit: You may wield any one-handed weapon Quicken Spell Cast a spell as a swift action. +4 Levels.Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.

ConstructionRequirements: Forge Ring, freedom of movement; Cost 20,000 gpRing of inner fortitude (greater) Reduce ability penalty/damage by 6, or ability drain by 3 points.Silent Spell Cast a spell with no verbal components. +1 Level.Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.Spell Perfection (Overwhelming Presence) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.Spell Resistance (18) You have Spell Resistance.Still Horn Magic When working with your specialty, your horn covers the need to move with displays of brillant hues.

Prerequisites: Ponykind, Practiced Horn Magic, Focused Horn Magic

Benefit: So long as your horn is undamaged, you may cast spells Unification There is a calling inside of you, driving you towards your people's divinity. Perhaps, with time, training, and hardship, you will also gain the blessings of three major breeds of ponies. Only ponykin can take this bloodline.

Bloodline ArcanaUnique Destiny Grants one bonus feat at 1st level.

"The minds of gods are not for ponies to know or to judge. Accept that Sheila has a place for all of us in her grand plan, and be happy in the part you have to play."

This is my knowledge of how deity ranks workDeities have levels 21-50 depending on their rank which is determined by the number of mortal worshipers that deity has.Rank 0: Quasi-deities or Hero Deities. Non-immortal beings who are revered, similar to saintsRank 1-5: Demigod, these have a few hundred to a few thousand followers. Weakest of the deitiesRank 6-10: Lesser Deities, these have a few thousand to tens-of-thousands of followersRank 11-15: Intermediate Deities, these have hundreds of thousands of followersRank 16-20: Greater Deities, these have millions of followersRank 21+: Overdeities, these tend to not meddle in the affairs of mortals and are known, if they are at all, by a handful of individuals, they don't need followers and don't grant domain spells.