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Like giving money to ambitious projects but hate using your computer? Well, that's pretty weird. We think that's weird. Thankfully for you, though, the folks at Indiegogo think that's totally awesome, and they wanna cater to your whims with a new iOS app (yes, an Android version is on the way). Guess what it's called! If you guessed "Indiegogo," you're spot on. And frankly, we appreciate your gusto.

So, what can you do with said app? Well, back projects for one. There's also discovery, and you can follow campaigns as they work toward funding goals. That said, as always, buyer beware: Indiegogo projects make no guarantee of delivery. And with Indiegogo, even if a project doesn't reach its funding goal, the project owner keeps the money they raised. Wanna know even more about crowdfunding services? We've got you covered right here. And if you wanna snag the new Indiegogo app from the iTunes App Store, it's free and available here.

Perhaps you saw the lush TressFX in the latest Tomb Raider game and thought, "Man, I'd sure like to go back to the way things were, back when Lara Croft's hair was little more than a brown object affixed to her polygonal face!" Well you're in luck, as Square Enix today re-released the original 1996 version of Tomb Raider, rough edges and all, on the iOS App Store. Better still? It's just $1 -- about the maximum we could see ourselves paying for a nearly 20-year-old game.

As for how easy you'll find guiding Lara through the tombs she's known to raid, that's another question altogether: Screenshots show a mess of contextual on-screen virtual buttons as the means of control (or perhaps as an attempt at control). Even if it's unplayable, the most money you could waste is a single bank note -- not exactly what we'd call a risky proposition.

Deus Ex: The Fall is sneaking / punching / stalking its way to iOS on July 11th, Square Enix announced this morning. When it arrives, it'll cost you nearly a sawbuck ($6.99 / £4.99 / 5.99€), and work on a wide variety of iOS devices (iPad 2 and above, iPhone 4S and above, and iPod Touch 5 and above). But which way will you play it? Us, well, we're all aboutrefrigerator stacking.

The world is under attack once more, and it's up to your squad of elite, turn-based soldiers to keep humanity safe. We've just gotten word that XCOM: Enemy Unknown is headed to a wide variety of iOS devices come this Thursday, June 20th. Everything from the iPad 2 to the fifth-gen iPod touch is getting a taste of Firaxis' XCOM effort -- should users choose to fork over the $19.99 asking price, that is.

Aside from multiplayer (which is coming via free update post-launch), the iOS version is just about the same as its console and PC counterpart -- you build up resources and strike back against the alien menace threatening to tear apart Earth, with the occasional break to torturously study the enemy via "dissection." Whether the enemy is still alive at that point, well, that's a question for your science team. For a full list of supported iOS devices, head below the break. As for Android and Windows Phone 8 support? "We've only announced plans for iOS devices at this time," was all a 2K Games rep would tell us. Not exactly a hard no, but not a confirmation either.

Barnes & Noble's Nook app has reached version 3.3 on iOS and Android, bringing a handful of new features in tow. Headlining the iOS update are screen magnification and support for Apple's VoiceOver feature, which can assist the blind and visually impaired by reading content aloud. The app has also been gussied up for the iPhone 5's additional screen real estate. Both Android and iOS flavors of the application pack language support for French, Italian, German, Spanish and British English -- and indeed they've now cozied up to the Nook's UK storefront following the arrival of the latest hardware in that land a few days back. If you're fixing to download the spruced up app, Barnes & Noble recommends syncing your library before making the leap.

Popular deal website Groupon is venturing into the world of smart phone-based credit card payments today, launching the Groupon Payments initiative nationwide after a successful pilot program is the San Francisco Bay Area earlier this year. Groupon's boasting a guaranteed lowest cost pricing to merchants using Groupon Payments for credit card transactions -- MasterCard, Visa, and Discover will cost retailers 1.8 percent of credit card sales, plus a $0.15 per transaction fee, while American Express will cost three percent of credit card sales, plus a $0.15 per transaction fee. The biggest competition in the space comes from Square, headed by former Twitter co-founder Jack Dorsey, which charges a flat 2.75 percent rate on all transactions against all cards, though PayPal, Intuit, and Verifone all offer similar services.

Today's news matches up directly with leaks we saw back in May, adding on that merchants will see the day's credit card purchases credited to their bank accounts overnight, rather than waiting two to three business days (per standard practice). Beyond credit card services, Groupon's Merchants app also accepts Groupon daily deals, which helps elucidate why Groupon would be interested in entering the mobile credit card payments market in the first place (beyond it being a lucrative market unto itself, of course). Interested parties can sign up over on Groupon's website, and snag the free payments app right here. Finally -- finally -- you'll be able to sell all those $10 gift certificates to Chili's you've been hoarding. Perhaps charge $5 a pop for their $10 value and ... is this a paradox? This might be a paradox.

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american expressAmericanExpressapp storeAppStoregroupongroupon paymentsGrouponPaymentsitunes app storeItunesAppStoremastercardmobile paymentMobilePaymentmobilepostcrossvisaWed, 19 Sep 2012 11:08:00 -040021|20327637http://www.engadget.com/2012/08/24/adobe-revel-1-5-released/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2012/08/24/adobe-revel-1-5-released/http://www.engadget.com/2012/08/24/adobe-revel-1-5-released/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsAdobe's cloud-based photo storage and editing app has been enjoying its new name since it hopped off the Carousel, and now it's appreciating a feature bump too. Version 1.5 has just hit the virtual shelves of the Mac and iTunes stores, complete with a new UI and the option to log in using Facebook or Google accounts. Functionality wise, the update adds text captioning for your snaps and the ability to create albums which auto-sync across your devices and can be shared with others via the web. Alright, so the update isn't revolutionizing the service, but we're sure those that currently subscribe are reveling in it.

The Viewdini streaming metasearch service launched a few months ago for Verizon's 4G LTE-laden Android hardware, and now it's finally available on iDevices. While the droid app is exclusive to those with a 4G plan on Big Red's network, anything running iOS 4.3 and up can now make use of Viewdini, independently of carrier ties. As the screenshots above show, you're also good to go on 3G, although you better watch that data allowance to avoid any nasty surprises. Interestingly, the iOS version currently only digs through the catalogues of 11 content providers compared with 18 on the Android version, but you're still getting access to various big names like ABC, Crackle, Hulu Plus, Netflix and Verizon's own video service. More providers should be added to the list soon, and if you'd like to give Viewdini a try, it's available at the App Store now.

Earlier this morning, reports started circulating that the App Store was pushing corrupt binaries to iOS and Mac users, resulting in constant crashes of the affected apps. Marco Arment, of Instapaper fame, was one of the first to notice and very vocal -- bringing the issue to the attention of many in the media and at Apple. The list of affected apps is pretty staggering, including such high profile titles as Angry Birds Space, Yahoo! Search, Google Reader and, of course, Instapaper. The number of developers affected now tops 115, so we'd hold off on those updates. For the first several hours Apple was mum on the issue, but it has finally acknowledged the problem in the support forums and even reached out to developers via email. Suspicions seem to be that the FairPlay DRM is at the root, but until we have official word from Apple we'll refrain from laying the blame at its feet. Cupertino is working (we assume tirelessly) on a fix, which will hopefully be delivered sooner, rather than later.

Update: Apple has confirmed to AllThingsD that the problem was due to a "server that generated DRM code" and has been fixed. Affected end users are advised to delete the corrupted apps and redownload them.

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app storeappleapple app storeAppleAppStoreAppStoredownload limitDownloadLimitiosipadiphoneitunesitunes app storeItunesAppStorelimitminipostWed, 07 Mar 2012 17:29:00 -050021|20188474http://www.engadget.com/2012/02/22/new-privacy-policy-standards-agreed-to-by-worlds-major-app-stor/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2012/02/22/new-privacy-policy-standards-agreed-to-by-worlds-major-app-stor/http://www.engadget.com/2012/02/22/new-privacy-policy-standards-agreed-to-by-worlds-major-app-stor/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsThe California Attorney General has struck a deal with the world's major app store operators that will see new privacy policy standards put in place. Apple, Google, Microsoft, HP, RIM and Amazon have all agreed to require any software that uses personal information to provide a privacy policy that can be viewed in the store before an app is downloaded. The agreement will bring the various markets in line with the California Online Privacy Protection Act, which requires developers provide such a policy. In addition to providing links to the relevant documents in an obvious and consistent location, the companies will have to offer a simple way for users to report devs that violate the rules. For more details about the deal check out the PR after the break.

It keeps growing. More downloads, more hard-to-comprehend milestones. This time, Apple's gearing up to hit its 25 billionth app download and it's got another $10,000 prize for the lucky soul that claims that very app. The App Store doubled its download count in the last year -- and then some -- so it's got good reason to be in a celebratory mood. To enter, you can either go grab yourself an app or enter via the prize form below. $10,000 for a random download? Count us in.

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25 billion25Billionappapp storeappleappsAppStorecompetitiondownloadsitunesitunes app storeItunesAppStoremilestonemilestonesmobilepostcrossprizeFri, 17 Feb 2012 12:30:00 -050021|20174325http://www.engadget.com/2012/01/03/app-downloads-top-1-billion-during-the-holiday-week/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2012/01/03/app-downloads-top-1-billion-during-the-holiday-week/http://www.engadget.com/2012/01/03/app-downloads-top-1-billion-during-the-holiday-week/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
During the holiday week (by which we mean the seven days between the secularized celebration of a Christian holy day timed to replace a pagan winter festival and the beginning of a new year in the Gregorian calendar) the iTunes App Store and the Android Market combined to reach a record-breaking 1.2 billion downloads according to analytics firm Flurry. The sudden surge in downloads is no shock considering the impressive number of activations on Christmas day, but a 60 percent jump over the week of December 4th through December 17th is still quite a feat. Check out the source for a few more details.

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androidandroid marketAndroidMarketapp storeappleapple app storeAppleAppStoreAppStoredownloadsflurrygoogleitunesitunes app storeItunesAppStoremobilepostcrossTue, 03 Jan 2012 14:04:00 -050021|20139397http://www.engadget.com/2011/07/07/app-store-hits-15-billion-downloads-2-5-billion-paid-to-develo/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2011/07/07/app-store-hits-15-billion-downloads-2-5-billion-paid-to-develo/http://www.engadget.com/2011/07/07/app-store-hits-15-billion-downloads-2-5-billion-paid-to-develo/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
It's hard to believe that the App Store has only been around for three years, but it's easy to believe that its successes are many. Very, very many. Apple has just announced that it has rolled over the 15 billion mark for downloads, that from a selection of 425,000 apps. Apple's proud of paying $2.5 billion to app developers and we're pretty sure those developers are proud to be a part of that figure -- even if they grumble about the 30 percent they're losing for the privilege.

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appapp storeappleappsAppStoredevelopersdigital distributionDigitalDistributiondownloaddownloadsiosipadiphoneitunesitunes app storeItunesAppStoreThu, 07 Jul 2011 09:05:00 -040021|19985376http://www.engadget.com/2011/06/30/yamahas-tnr-i-app-lights-up-ios-with-its-musical-stylings-dash/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2011/06/30/yamahas-tnr-i-app-lights-up-ios-with-its-musical-stylings-dash/http://www.engadget.com/2011/06/30/yamahas-tnr-i-app-lights-up-ios-with-its-musical-stylings-dash/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
We've seemingly unearthed a whole lot of alternatronica in the past few days (not that it's a bad thing), so you'll understand when we enter yet another combatant into this abstract ring. Looking more like a complex game of Simon and almost playing like it too, Yamaha's TNR-i app apes the functionality of the Tenori-on for your iOS instrument of choice. Ringing in at a hefty £11.99 (that's $19 bills, yo), this 16 x 16 grid of orchestral lights crams six performance modes and online multiplayer functionality that more than justifies the price tag. Considering this is a CliffsNotes version of the real thing, you'll feel right at home in that amateur robot drum circle. Hit the source to get your own melodious light bright on.

HBO Go has been live on the iTunes App Store and Android Market for just a few short hours, but we've already put it through the paces, poking and prodding on our iPad and iPhone, to see what all the hubbub's about. We're pleased with the hefty amount of video that HBO's offering up here, and the interface is pretty intuitive as well. Still, browsing through the myriad content on the iPad's larger screen is definitely a bit more leisurely than on the iPhone's 3.5-inch counterpart. Both apps sport the same feature set, so searching for content, saving things to watch later, and blasting updates to Facebook and Twitter will work well on whichever device you choose. To make the deal even sweeter, it's free for current subscribers, so there's really no reason to not check it out for yourself -- unless you don't have HBO, in which case we have a video walkthrough embedded after the break.

Update: Sorry Android users, but it looks like the only supported versions for the Android app are 2.1 - 2.3.3. However, we're getting reports that it does function in the browser -- so long as you've got Flash installed, of course. We're also told that the HBO Go site works just fine on the PlayBook as well.

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androidandroid appandroid marketandroid marketplaceAndroidAppAndroidMarketAndroidMarketplaceapp storeappleAppStorehands onhands-onHandsOnhbohbo goHboGoipadipad appIpadAppiphoneiphone appIphoneAppitunes app storeItunesAppStorevideoFri, 29 Apr 2011 13:44:00 -040021|19927960http://www.engadget.com/2011/01/08/apple-pulls-vlc-from-the-itunes-store/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2011/01/08/apple-pulls-vlc-from-the-itunes-store/http://www.engadget.com/2011/01/08/apple-pulls-vlc-from-the-itunes-store/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
Looks like VLC's role as champion of open-source legal rights is no more -- rather than lawyer up, Apple's taken the easy way out, and simply removed the VLC media player from the App Store. Rémi Denis-Courmont -- the VideoLAN developer who originally sued to have it removed -- reports that an Apple attorney informed him that the company had complied with his takedown request, and pulled the app accordingly, which likely puts the kibosh on other potential VLC ports as well. If you think about it, the open-source community may have just planted the first brick in a walled garden of its own.

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app storeAppleAppStorecopyrightDRMgeneral public licenseGeneralPublicLicenseGNUGPLiTunes App StoreItunesAppStorekilledlawlegalopen sourceopen-sourceOpenSourcepulledrejectedVideoLANVLCSat, 08 Jan 2011 13:39:00 -050021|19793010http://www.engadget.com/2010/12/17/news-corps-the-daily-pub-to-hit-ipad-in-january/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/12/17/news-corps-the-daily-pub-to-hit-ipad-in-january/http://www.engadget.com/2010/12/17/news-corps-the-daily-pub-to-hit-ipad-in-january/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
We heard News Corp's "iPad newspaper" The Daily was on track for release in early 2011, but AllThingsD is hearing something more specific -- week of January 17th, in fact, with the caveat that the launch plans have "moved around a couple of times in the past few months." From what we've gathered previously, The Daily will be published daily (surprise, surprise) and cost 99 cents per week (about $4.25 per month) and might leverage a new App Store subscription payment system that could be announced at an Apple event. So... nothing definitive, really. Got that? Good.

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app storeAppStoreipaditunes app storeItunesAppStorejanuarymurdochnews corpNewsCorprumorrumorsrupert murdochRupertMurdochthe dailyTheDailyFri, 17 Dec 2010 21:02:00 -050021|19768292http://www.engadget.com/2010/12/17/word-lens-augmented-reality-app-instantly-translates-whatever-yo/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/12/17/word-lens-augmented-reality-app-instantly-translates-whatever-yo/http://www.engadget.com/2010/12/17/word-lens-augmented-reality-app-instantly-translates-whatever-yo/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
Augmented reality and optical character recognition have just come into their own, beautifully intertwined into an instant translation app for the iPhone. Download Word Lens, pay $4.99 for a language pack, then point it at a sign and watch as it replaces every word with one in your native tongue. It's a little bit like Pleco, but without the whole language learning stuff. We just gave it a spin, and while it's not quite as accurate as this video claims, it's still breathtaking to behold -- especially as it doesn't require an internet connection to do any lookup. Sadly, it only translates to and from English and Spanish for now. Still, Babelfish, eat your heart out.

Update: Looks like it only works on iPhone 3GS, iPhone 4 and the latest iPod touch for now.

Microsoft just released -- or should we say, Apple just approved -- version 2.0 of the Bing search app for iOS devices. In addition to several other new features including integrated Facebook Likes on search results (really!?) and in-app checkins to Facebook and Foursquare, Bing now comes packing Streetside, something that first blew us away as Street Slide when it was still in the labs at Microsoft Research. Unlike Google's Streetview that requires a lot of forward- and back-clicking and turning in order to get a feel for a location, Streetslide provides a more comprehensive view of the shops and businesses in an area by letting you strafe down the sidewalk while zooming in and out of the buildings located on each side of the street. We took it for a brief spin (literally) and came away impressed. You won't find Streetside implemented for all locations yet (for example, San Francisco's Make-out Room was found on Streetside but the Slanted Door restaurant wasn't) but they do seem to have large swaths of major cities covered based on our brief testing of Chicago, Seattle, New York, and San Francisco. Sorry, nothing yet in London and Amsterdam but maybe you'll have better success searching your own neighborhoods. See the full list of what's new after the break in addition to a Streetside demo from Bing's architect Blaise Aguera y Arcas -- unfortunately, we're not seeing the impressive Panaroma feature he mentions in this release.

Update: We've been told that Facebook Likes, like Panaroma, like totally didn't make it into the app release. It's a web search results feature only for the time being.

After making a false start last week, the official Latitude app from Google seems to have stuck its landing in the iTunes App Store. Surprisingly for an initial release, Latitude is already showing a 2.0.0.346 version number demonstrating, perhaps, just how long this one's been waiting for Phil Schiller's sanction. Whatever the case, there's never been a better opportunity for iOS 4 users to track down their very own Ana Leftin.

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appapp storeappleapprovedAppStoregooglegoogle latitudeGoogleLatitudeitunesitunes app storeItunesAppStorelatitudeMon, 13 Dec 2010 06:49:00 -050021|19757837http://www.engadget.com/2010/11/03/skyfire-disappears-from-itunes-app-store-due-to-technical-diffic/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/11/03/skyfire-disappears-from-itunes-app-store-due-to-technical-diffic/http://www.engadget.com/2010/11/03/skyfire-disappears-from-itunes-app-store-due-to-technical-diffic/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
Trying to get a copy of the Skyfire browser for your iOS device? You may not have much luck, as the pseudo-Flash-capable browser has just disappeared from iTunes App Stores around the globe, mere hours after its splashy debut. When we try to download it for ourselves in the United States we get the message immediately above, and RazorianFly readers are chiming in with reports that the app is no longer available in Greece, Sweden, Denmark, Germany, Australia, Canada, Switzerland, Norway, Spain and the UK.

We just pinged Skyfire for comment and they say it's not Apple's fault; demand for a Flash video workaround is apparently so high that the company's having server issues and decided to pull the app rather than introduce new users to a sub-par experience. Skyfire assures us that it's adding servers as quickly as it can, but didn't provide an ETA on when we might see the app once more.

Update: While we're not sure how an digital app can be "sold out," that's exactly what the company says happened to its $2.99 browser today -- after quickly becoming the top grossing app in the iTunes App Store, Skyfire is "temporarily not accepting new purchases" and says it will issue Facebook and Twitter status updates when the next batch of licenses is available. In other words, Skyfire's throttling the flow of purchases from now on. PR after the break.

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app storeapp store approvalapp store approval processAppleapprovalapproval processApprovalProcessAppStoreAppStoreApprovalAppStoreApprovalProcessbreaking newsBreakingNewserroritunes app storeItunesAppStorepulledrejectedrejectionrumorSkyfireWed, 03 Nov 2010 19:54:00 -040021|19702154http://www.engadget.com/2010/10/27/garmin-navigation-to-be-an-android-exclusive-for-asus-headed-to/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/10/27/garmin-navigation-to-be-an-android-exclusive-for-asus-headed-to/http://www.engadget.com/2010/10/27/garmin-navigation-to-be-an-android-exclusive-for-asus-headed-to/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsDetails of the Garmin-ASUS breakup are slowly being revealed. We now know that ASUS has obtained exclusive rights to license Garmin navigation and location based services on its Android smartphones with a Garmin navigation trademark slapped on the back -- other Android handset makers need not apply. ASUS will go back to selling its own-brand handsets in January, including models equipped with 3D for gaming and connectivity with ASUS ebook readers and tablets, according to DigiTimes. For its part, Garmin's official blog says that it will be expanding its mobile application handset development by offering navigation and other applications through "certain consumer application stores." According to DigiTimes, that means Apple's iTunes App Store and RIM's App World. So, in other words, Garmin and ASUS are still friends but are now free to date anyone they want, you know, except for anyone in eachother's families. How mature.

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3dappapp storeapp worldappleapplicationAppStoreAppWorldasusgarmingarmin-asusgpsitunes app storeItunesAppStorelbslocation based servicesLocationBasedServicesnavigationrimsmartphoneWed, 27 Oct 2010 01:38:00 -040021|19690914http://www.engadget.com/2010/10/13/apple-successfully-trademarks-theres-an-app-for-that/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/10/13/apple-successfully-trademarks-theres-an-app-for-that/http://www.engadget.com/2010/10/13/apple-successfully-trademarks-theres-an-app-for-that/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments
From marketing buzzword to international joke, the catchy phrase has officially become one of Apple's legal tools. That's right -- there's a trademark for that now.

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appAppleappsiTunes App StoreItunesAppStoretheres an app for thatTheresAnAppForThattrademarkWed, 13 Oct 2010 05:28:00 -040021|19671413http://www.engadget.com/2010/09/18/google-voice-apps-begin-returning-to-iphone-app-store/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2010/09/18/google-voice-apps-begin-returning-to-iphone-app-store/http://www.engadget.com/2010/09/18/google-voice-apps-begin-returning-to-iphone-app-store/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#commentsDigg It's been a long time coming -- now native Google Voice apps have finally returned to the iTunes App Store. This, after a fourteen month hiatus in which we saw an FCCinvestigation into the matter that culminated in a loosening of App Store restrictions. So far, we're only seeing the $3 GV Connect app in the store with GV Mobile + coming sometime Saturday morning according to its developer, Sean Kovacs. No word on when the official Google Voice iPhone app will make its appearance, but surely it can't be long -- Phil must have had a chance to study the app he personally rejecteddidn't approve by now, right?

Update: We'd been checking our iPhones all day long to no avail, but it's finally here. As of 1:30AM ET, GV Mobile + has been formally approved and is now available for $2.99 on the iTunes App Store.