Speak to Declan Leuvaarden in the inn in the Outskirts and he will agree to pay you 200 orens if you can
find out what happened to his friend.

Enter the cave beneath the city walls in the northwest corner of the Outskirts and defeat the
Echinops there. On one of their remains, you'll find Human Remains.

Show the Human Remains to Declan back at the Inn. He will demand that you give his friend a decent
burial as you agreed.

Ask the Reverend if you can bury Declan's friend in the Chapel. If you have lit the Eternal Fire Shrines he will agree and the Chapel will
become unlocked.

Enter the Chapel and take the stairs down into the basement. Place the Remains in the sarcophogus
and the King of the High Hunt will appear. Unless you answer "There's no destiny, only coincidences", "No.", and "I'll prove there's no destiny. I
shall give you what I have but do not expect" to the questions he asks, the ghost of Leo will appear and you will have to fight it. It will leave
behind a Red Meteorite.

Return once more to Declan at the Inn to collect your 200 oren reward.

You need to have an entry in your Journal for Drowners to collect on this contract. You can learn about them
from an old townswoman in the village in exchange for food, or from the book Swamp Monsters.

You'll find Drowners along the river during the night. Kill three of them and take their
Brains.

After you have spoken to Vesna Hood in the Country Inn in the Outskirts, you'll find her being accosted by
Bandits on the road outside the Inn at night. After you have killed them, she will ask you to escort her home.

Escort Miss Hood west to her grandmother's house, protecting her from the big bad wolves that will attack you along the way. If Vesna dies, you will
fail the quest.

Once you arrive safetly outside Vesna's grandmother's house, she will thank you for you help. As a reward she will offer to meet you at the old
mill after sunset if you bring some wine.

Meet Vesna outside the Mill at Dusk and give her some wine. You can buy Mettina Rose and
Toussaint Red from her in the inn. You and Vesna will then add to the growing rumor that the Mill is haunted.

In the Swamp you'll find the Coccacidium, a powerful Archespore which sprouts from
the ground in various places. Slay it and take it's head. The best tactics to use against it is
Igni and strong Silver.

Take the head to Vincent Meis in the Temple Quarter for a 400
oren reward. You can also claim the reward in chapter III from the Royal Huntsman in the Trade Quarter.

After you have returned to the Swamp with Vivaldi's Letter as part of the
Worth it's Weight in Gold quest, this quest will become available. You must choose to either help Yaevinn of the
Scoia'tael, or Siegfried of the Order of the Flaming Rose.

To help Yaevinn, speak to him in the nonhuman encampment and agree to help him attack the Order. Go southwest to the Golem Cemetary and kill all
the knights there. Return to Yaevinn in the nonhuman camp and he will give you a reward and tell you what he has learned about Berengar.

To help Siegfried, speak to him in the Golem cemetary and agree to lead an attack against the Scoia'tael. Enter the nonhuman camp to the northeast
and kill the Scoia'tael there. Speak to Siegfried again to receive a reward and to hear what he has learned about Berengar.

After performing the autoposy with Shani, speak to the Gravedigger and share your suspicions about Raymond. He will not let you into the Cemetary
unless you get permission from Vincent or you have Thaler cancel his debts.

Either ask Vincent for a Vizima Cemetary Pass or speak to Thaler about clearing the Gravedigger's
debts. You'll need to complete their respective Suspect quest before they'll help you.

Use the Aard sign to knock down the weak wall near the crypt entrance and click on Raymond's body in the room behind it. This will also prove
that Javed has been disguising himself as Raymond if you hadn't already learned this from the autopsy.

After completing Flowers and Gold, ask Yaren Bolt for more work and he will ask for your help dealing with monsters and
the Vodyanoi.

Follow the road to the south back to the village. Along the way you come across three groups of monsters:
Bloezuigers, Drowners, and Echinops. After
you kill each group, your quest journal will be updated.

Tell Vaska about the lumberjacks' trouble with the Vodyanoi and she will tell you how they can make peace with them.

Return to Yaren and tell him that you need to sacrifice his axe to the Vodyanoi. He will reluctantly hand
it over.

Speak to Conrad in the Hairy Bear Inn in the Temple Quarter at night. Agreed to fetch the special wine for him.

Enter the abandoned house near Detective Raymond's House and defeat the Graveirs in the basement. You will
find three bottles of Very Old Wine in the crate.

Bring the wine back to Conrad in the Hairy Bear Inn. Unfortunately, he doesn't have any money to pay you.
You can either give him one bottle and keep the other two for yourself, or you can keep all three of them. You can sell them for 80 orens each.

There are three different people you can invite: Siegfried, Zoltan, and Carmen. Choosing Carmen will give you the most interesting dialog, but she
will charge you 100 orens.

Enter Shani's house at night to begin the party. You'll see Dandelion there who is amazed to see you alive.

At some point during the party, your guest will ask you to retrieve something from downstairs. Siegfried will ask for
Grandma's Cordial, Zoltan will ask for
Grandma's Pickles and Lard, and Carmen will ask for
Grandma's Diary. The difficulty is that you are drunk and Grandma will throw you out if she catches you.
To avoid being caught, stay out of the light cast by the fireplaces. Of course, it's easier to just grab the item before the party even starts.

Bring the item back to your guest and then talk to Dandelion to hear him sing.

After the party, give Red Roses to Shani to show your appreciation for her party. She will in turn show you hers.

Ask Coleman in the Hairy Bear Inn in the Temple Quarter for witcher's work and he will ask you to check out
a haunted house for him.

Note: If you talk to the detective Raymond before finishing this quest and you helped the Scoia'tael in the first chapter, Coleman will be killed and
you will fail this quest.

Enter the abandoned house near Detective Raymond's House and defeat the Wraiths inside.

When you return to the Hairy Bear Inn, you'll notice that Coleman is gone. Ask the Innkeeper about him to learn that he sometimes does business
on the Dike.

Head out the gate on the west side of the Temple Quarter. If you didn't let Siegfried help you fight the
Cockatrice, you'll have to bribe one of the guards 60 orens to pass. On the other side, you'll see Coleman talking to the guards. He will pay you
100 orens and confess that he is helping Vincent against the Salamandra.

Return to the Hairy Bear Inn and tell the Innkeeper that you found Coleman. You can either tell him where Coleman is for 500 orens or lie and say
that you lost track of him.

Ask Zoltan if he knows of any work for a witcher and he will tell you that Leuvaarden is looking for help. You can find Zoltan wandering the
Temple Quarter, in Vivaldi's house, or in the Hairy Bear Inn.

Speak to Leuvaarden on the Dike and ask him about the trouble he's having. He will offer you 400 orens to rid the
dock in the Swamp of Drowners.

Pay the Ferryman 5 orens and he'll take you to the Swamp. Kill all the Drowners
around the landing at night.

Return to Leuvaarden on the Dike and tell him that the landing is safe to receive your 400 oren reward.

Kalkstein will be added to your list if you ask him about Berengar, or when you overhear the city guard prisoner say his name in the hospital in
The Crown Witness quest.

If you challenge Kalkstein, he will deny any connection to the Salamandra.

You will learn that Kalkstein is innocent by performing the autopsy and concluding that either Ramsmeat
or Azar Javed is responsible or by discovering Raymond's body in the Cemetary Crypt during the
Gravedigger's Gratitude quest.

Tell Kalkstein that you know he is innocent and he'll tell you something valuable about Azar Javed.

When you attempt to question the city guard prisoner in St. Lebioda's Hospital, you'll be set upon by Ramsmeat's men. This leads you to suspect him.

You'll find Ramsmeat in the back room of the Hairy Bear Inn or in his home. To get inside, either bribe one of the bouncers, or kill them them and
grab the Key from their bodies. He claims that the men attacked the hospital to retrieve his man and denies any
involvement with Javed.

You will learn that Ramsmeat is innocent by performing the autopsy and concluding that either Kalkstein
or Azar Javed is responsible or by discovering Raymond's body in the Cemetary Crypt during the
Gravedigger's Gratitude quest.

Tell Ramsmeat that you have proof of his innocence and he will give you some information about Azar Javed.

The assassin attack in the Sewers will lead you to suspect Vincent Meis, since he is one of the few people who knew
you'd be down there.

Ask Vincent how the Salamandra investigation is going to learn about a secret meeting in the Slums at midnight. You'll find Vincent in the
Temple Quarter either by the gate to the Trade Quarter or in the Dungeon.

Enter the Warehouse in the Slums at night to interrupt a meeting between the Salamandra and Vincent. No matter what you say, the situation
will end in battle.

After you have killed all the Salamandra, talk to Vincent at his post. You suspect him, but don't have any proof.

Follow The Rat sidequest until you learn that Coleman is helping Vincent against the Salamandra. You can also
find proof of Vincent's innocence by performing the autopsy or by discovering Raymond's body in the
Cemetary Crypt during the Gravedigger's Gratitude quest.

Tell Vincent that you have found proof of his innocence. In return he will tell you something about Azar Javed and will give you a
City Guard Signet Ring.

Ask Jethro in the Dungeon about the Professor's release to learn that it was bought using money from Vivaldi's Bank.

Confront Vivaldi in his home in the nonhuman district of the Temple Quarter. He will deny any involvement.

Ask Zoltan about Vivaldi's bank to learn that Vivaldi no longer owns it, so he can't be guilty. You can find Zoltan wondering around the
Temple Quarter, in Vivaldi's house, or in the Hairy Bear Inn. You can also
find proof of Vivaldi's innocence by performing the autopsy or by discovering Raymond's body in the
Cemetary Crypt during the Gravedigger's Gratitude quest.

Tell Vivaldi that you have discovered proof of his innocence and he will tell you something about Azar Javed.

At the beginning of chapter III, Triss will give you a Letter of Safe Conduct. Apparently,
Velerad has declared a state of emergency in Vizima. You will be required to show the pass to
an officer that confronts you as you leave Triss' house.

After the Posh Reception quest, you will find Count de Wett and Thaler arguing outside the Inn.
The Count has an edict that releaves Thaler of his post. Side with Thaler and he will thank you and invite you into the Inn for a conversion.

Reenter the Inn and speak to Thaler. He will show you the edict granting him authority from the king which has both the kings seal and
signature. The new edicts lack the King's signature and must be fakes, which is a serious crime.

During the Lock and Key quest, you will meet a man named Radovid who was talking to the Salamandra through
a mirror. He will deny involvement with them and claim to be your ally.

After you have finished the Lock and Key quest and have given the
Seeing Stone to Triss, speak to her in her home in the Trade Quarter.
She will mark the source of the communication on your map.

Enter Radovid's hideout off of the marketplace in the Trade Quarter. After speaking with Radovid for a while,
you will discover that he is the King of Redania and that he has intentions towards the princess Adda.

Patrick de Weyze in the New Narakort Inn in the Trade Quarter will ask you to find his sister who he believes
was bitten by a vampire.

Enter the House of the Queen of the Night on the west side of the Trade Quarter and speak to the Blue-eyed Lass.

To spend the night with her pay her 500 orens, or show her the House of the Night Signet Ring
and only pay her 300 orens, or give her a Sapphire. Speak to her again and comment on the mark on her neck.

Return to Patrick de Weyze in the New Narakort and tell him that his sister works in the brothel. He believes that someone there is controlling
her mind and will ask you to investigate further.

Enter the House of the Queen of the Night again and ascend to the upper floor. To get past the Bodyguard, bribe him with orens, show him the
House of the Night Signet Ring, or beat him in a fistfight.

Speak to the Lady of the Night on the second floor. You will then be given a choice: either kill the vampires or leave them alone and they'll
spend the night with you. If you kill them, the Blue-eyed girl will run away and de Weyze will refuse to pay you.

If you choose not to kill the vampires, de Weyze will arrive with a troop of knights after you have been rewarded by the vampires. You now have
three options:

Attempt to remain neutral. Unfortunately, they will all turn on you and you will be forced to kill them all. Only the Blue-eyed girl will
survive and she won't be very pleased.

Betray the vampires and help the knights slay them. de Weyze will not be pleased that you consorted with them in the first place and will not
reward you.

Aid the vampires against the knights. The Queen of the Night will thank you for your help and reward you with 200 orens. The Blue-eyed girl
will also thank you.

Ask Yaevinn in the Druid Grove on the west side of the Swamp for work and he will ask you to investigate the Elven
Ruins in the Sewers beneath Vizima.

Go to the eastern end of the Sewers where you will meet a bunch of Scoia'tael standing in front of the entrance to the
ruins. They will ask you to enter the ruins and destroy the evil that drove them out.

Enter the ruins and slay the Bruxa inside. Yaevinn will appear and give you 300 orens in reward.

Siegfried outside of the Cloister of the Order of the Flaming Rose in the Temple Quarter will ask you to
investigate a number of disappearances in the Cemetary.

Enter the Cemetary and approach the Temple Ruins where you will find a talking Ghoul named Vetala. Agree to spare
his life and he will tell you that Elves are responsible for the deaths.

Confront the Scoia'tael in front of the entrance to the crypt and they will admit to being responsible for the murders. You will be given a choice:
chase them down and kill them or rescue the people still inside the Crypt.

Let the Scoia'tael go and enter the Crypt. Defeat the Ghouls and
Alghouls threatening the remaining survivors on the east side of the crypt.

Return to Siegfried in the Temple Quarter to receive your reward. You will receive a bonus for rescuing the
survivors instead of getting revenge on the murderers.

On your way back to your boat you will meet Berengar who will tell you everything about his involvement with the Salamandra. You can choose to
attack him or spare him. If you kill him, you will receive his Medallion.

Mason Harn by the collapsed bridge south of Murky Waters needs your help driving off the griggs that are preventing
him from finishing his repairs on the bridge.

Ask the Healer or Abigail in the Healer's Hut next to the Inn about the griggs. She will tell you that you need to placate them by returning
the Cat Harness that was stolen from them by another tribe of griggs.

Inside the Blacksmith's house in the Village, his wife will tell you that he has been fooling around with a
Succubus. She will ask you to bring her nine handfuls of Shimmering Dust to drive her away.

When you leave the house, the Blacksmith will propose a counter-offer: collect nine handfuls of
Shadow Dust to merely put the Succubus to sleep and he will reward you instead.

If you choose to help the Blacksmith, collect nine portions of Shadow Dust from
Devourers and give them to him. You can find them at night in the Fields and south of the
Village. He'll reward you with a Red Meteorite or 500 orens.

Antoinette in the throne room of the Castle will ask you to give 300 orens to each of her cousins hiding in the swamp.

Give 300 orens each to each of Antoinette's cousins in the Swamp Cemetary. Cousin Buse is in a Refugees' Cave
near the cemetary entrance, Cousin Corbin is in the Druids' Cave, and Cousin Ramerot is in a Refugees' Cave at the south end of the area. Each cousin
will give you a Receipt in exchange for the gold.

Your final opponent in Zdenek, who you'll find in the Refugees' Cave at the south end of the Swamp Cemetary.
After you've beat him once, leave the cave and reenter to fight a rematch. As a reward for beating him a second time, you get to keep his
Tooth.

In the fishing village area of the Outskirts you'll find a Dice Box on
the bodies of the Racists who were attacking Zoltan Chivay.

Speak to Zoltan in the inn and show him the dice. He will teach you about Dice Poker and offer to play a game with you.

Speak to him again after you have played him, win or lose, and he will tell you that you need to win a number of games before you can play
professionally. He'll mention three novices you can play in town, which will begin the Dice Poker: The Novice quest.

Once you have beaten three novices, speak to Zoltan again. He will tell you you need to beat four professionals
to really get into the big leagues.

After beating four professionals, you can play against Sharpers. Tell Zoltan about
your accomplishments; he will be impressed.

At the end of Chapter I, you will be imprisoned by the City Guard and all of your stuff will be confiscated by them, including the
Package.

After killing the Cockatrice in the Sewers and reclaiming your goods from Jethro in the Dungeon in the Temple Quarter,
you'll discover that the Package is missing. Ask Jethro about it and you'll learn that it contained
illegal goods and that you aren't getting it back.

Note: If you talked to the detective Raymond before finishing this quest and you helped the Scoia'tael in the first chapter, Coleman will be killed and
you will fail this quest.

Speak to Coleman in the Hairy Bear Inn. You can tell him that the guards confiscated the package, you can give him 100 orens to compensate him for
the it, or you can simply tell him that you lost the package. If you choose either of the first two options, the quest will be over.

If you choose the third option, Coleman will be quite angry will you and you will be attacked by bandits the next time you are outside of the inn at
night.

After you have dealt with the Bandits, speak to Coleman once more. He won't bother you anymore about the package.

Speak with Vaska in the Swamp in chapter II again after clearing the Clay Pits of drowners. If you ask for witcher work,
she will beg you to find a missing boy who she believes was kidnapped by the druids to be turned into a dryad.

Enter the Druid Grove on the west side of the Swamp during the day and ask one of the Druids about the missing boy. He
will scoff at the idea that they would kidnap a boy to turn him into a Dryad and will suggest you speak with the Dryad herself to confirm.

Ask Morenn the Dryad about the missing boy and she will deny any knowledge of him. She will also offer to show you were little dryad girls come
from if you can prove yourself to her by bringing her a Wolf Pelt.

Slay one of the Wolves north of the grove or in the Cave to the south and take their
Pelt. Do not kill any of the wolves inside the grove.

Bring the pelt back to Morenn and answer "Intimacy without procreation can be good" and then "Sex relieves stress,
improving body and mind." to experience first hand where little dryads come from.

Tell Vaska that the Druids didn't take the boy, but that you will keep looking for him.

In chapter III, enter the Cave in the Swamp and defeat the Salamandra. You will find
the missing boy there.

After you have spoken to the boy, speak to Vaska again to give her the good news.

Read the Arrest Warrant from the notice board in front of the inn in the
Outskirts. It looks like the Professor is a wanted man.

At the beginning of Chapter II, you'll see the Professor being released from the prison. After gaining your own freedom, ask Jethro about the
Professor and the reward on his head to learn that the reward was put out by a private citizen and that he has a contact at the Hairy Bear Inn in
the Temple Quarter.

You'll find a Messenger in the Hairy Bear Inn at night who will buy Salamander Badges for 10 orens
apiece. Outdrink him (5 drinks) and ask him about work to learn that Leuvaarden is his employer.

Talk to Leuvaarden on the Dike and ask him why he is paying for Salamander badges.
Once you give him three of the badges to prove you're on his side, he'll pay you 600 orens and offer you a large reward if you dismantle the Salamandra.
You should have collected at least three badges by now. If not, you can usually find them on the
Assassins running around the nonhuman district of the Temple Quarter at night.

The quest will be completed when the Professor is killed at the end of chapter three as part of the Unforgiven
quest.