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The 2D engine I used to use was more and more deprecated and it was quite impossible to build my game for something else than Android. I looked to various engine. Stay 2D ? Try 3D ? keep both possibility ? … This bring me to Unity !

I started to learn blender and make my first model : a futuristic penguin (Yeah, strange I know !). Then I learn Unity and after more or less 5 month, Nervous Pingoos was out !

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I discovered the fun subway surfers title by a friend. I play a lot on subway to this game. Simple concept, not a big content to make : Ok I will try to make a runner game like this title. At this time, I worked again with a 2D engine so I worked on a 2D topdown view.

I add lots of missions and lots of karts, but the game was not a big success. Probably because it was too hard for kids and too “cuty” for older people…

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A little break after (without any kitkat…), I had the idea to make a sort of Rubic’s cube but in 2D. The idea was to make a brain game quite new but with auto generated levels and using the keyword Candy ahahah ! (Shame on me… 😉 )

Finally the Candy keyword was totally useless 😀 : The game was too easy during too much levels to give a challenge to the player.

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Once Memory Temple was published, I reworked all War Of Wizard to adapt it to use my own library. Quite a hard work, but very useful to correct bugs on my two first games at the same time.

When I published it I was quite sad : It was definitely not the fun game that I had in mind. Too cute ? No coherence ? No real challenge ? I started to brainstorm with myself to not reproduce the same error. But the history will show me that this error was often repeated by my stupid brain 😀