• these are the dumps I have so far (GRW.exe is the current executable):

Also, since some are perhaps curious, while for some it will be just an information "I've seen somewhere":

https://www.quora.com/How-is-Assassins- ... g-the-game

The game engine, which is externally marketed as Anvil(next) but is called Scimitar internally, for Assassin's Creed is coded mainly in C++. At the time I was at Ubisoft (which is 2013), they were developing a programming language with syntax similar to C# with many more extensions useful for game development (built-in support for writing state machines, partial class definition in multiple files) but with semantics from C++ (zero cost abstractions, etc.) and they were looking into integrating that language with Anvil.

The main game editor, internally also called Anvil (confusing, I know), is coded in C#. This game editor is a graphical UI for the game designers to design each level by dragging and dropping in game elements (like the towers that fire at your ship, or platform for the assassin to climb onto, etc.). The game engine supports a graphical scripting language used by the game designers to script out each in-game sequence. The designers create scripts using the Anvil editor. When a designer pushes the Build button on the Anvil editor, everything (including all the in-game objects, all graphical scripts, etc.) are serialized into an image which is then run by Scimitar.

Acquire Skill Points Pointer - enable it, open J menu, then change the sub-item's value in the table to the amount of Skill Points you want

Add 100 Million To Tagged Resource - once enabled, tag anything you find to get 100.000.000 of that particular Resource; you can then turn it off

Instant Level 30 - shoot an enemy or gain XP from some action to get instantly to level 30

Hellz, yeah. Easier now to upgrade these weapons

Works with the official version as well:

You may re-download the table from below.

Play nice,
Sun

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Updated table below to v2415526 (works with v2355883 as well):

Play nice,
Sun

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Hello folks.

Without any further ado, get table, run game, open table, enable [Gather Intel] script, then pick your choice. Note you have to be in-game for initialization script to work properly (run game, get in-map, alt-tab, Cheat Engine, open table, enable script; then the rest can be enabled at any time).

Features:

God Mode

Invisibility|God Mode

Stealth

Unlimited Ammo|Items

No Reload (player-only)

No Recoil (player-only)

Super Accuracy (player-only)

Unlimited Drone Battery

Unlimited Drone Range

Remove Sync Shot Cooldown

Remove Rebel Support Cooldown

Edit Skill Points

Edit Resources

Invisibility|God Mode feature has double-effect: it will render you invisible to any AI (just invisible, you can still be heard!). Works in conjunction with God Mode (you can have both enabled at the same time, no worries). Will add later on Stealth that fixes that (though it takes away any glimpse of challenge if nothing blows up or people yell scared).

Cheater

Hi. So, every time you enter the in-game menu, the addresses for the four resources (or rather, their visual values) are written to by an instruction located within something called "GRW.scimitar::GraphicLibFacade:perator=". I don't know if it's common knowledge at this point, but I thought I'd mention it anyway.

Kindly ask for permission the next time, before integrating any of my work. Even though you possibly gave credit (noticed your video shows Extras in bold, therefore you *might* have mentioned something there?) asking for permission is the first step; I would prefer it that way. Thanks!

I'm not one asking for permission ! I'm not a little boy, I have got nothing to take, you yourself have published your work and any conditions you are not expressed for distribution. I made myself clear ?