Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Mabinogi World Wiki is brought to you by Charlie C., Coty C., our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Description

Stage 3 chain skill. Pins the enemy and delivers a flurry of blows. Usable after a stage 2 chain skill. Cannot be used while wearing heavy armor. Rapidly tap the hotkey before pinning the enemy to deal additional blows. It may not seem like a fair tactic, but the enemy will be helpless once pinned.

Details

The player will be prompted to press F2 the moment Pummel is activated.

The skill will deal additional hits if F2 is pressed a few times as prompted.

Pummeling will end early if the target dies, is frozen by Ice Spear, or if the player is interrupted at any stage of the animation.

When ending through the following above but the interruption, the skill will end with the backflip and not progress to the next part.

The skill is divided into 3 parts, each dealing a portion of the skill's tool tip damage.

A quick kick that knocks the enemy down and 600 distance away followed by a flurry of quick punches.

The initial kick does no damage but will kill targets with low HP or are in Deadly status; what is actually happening is that the damage for the first flurry of punches is calculated at the time of the kick.

A flurry of slower heavy punches.

This phase of the attack will only occur if the player rapidly presses the specified action key (F2).

A charged final punch followed by a backflip to the original location.

Critical Hits are calculated separately for each stage giving a possible of 3 Critical Hits over the duration of the skill.

The multiple hits dealt by the flurry of punches are purely cosmetic.

The total damage of all the hits in the stage is equal to the actual damage dealt.

Enemies will still take a minimum of 1 damage per punch, allowing this skill to deal higher than normal damage to targets with 100% Damage Reduction from Protection, level 3 Heavy Stander, or Invulnerability.

Two or more players may not Pummel the same target simultaneously, unless all players were to execute Pummel at the exact same time.

However, a waiting player can build up chains and then Pummel the target once the previous player is finished. A pinned target is also unable to retaliate nor intercept fighter skill chains, thus chain attacks can be executed safely.

This can be repeated indefinitely, locking the target and preventing them from retaliating aside from Instinctive Reaction.

Players pummeling are unable to command their Pets to attack the pinned target.

If this skill is used too soon after a Chain 2 skill which defeats the monster, this will be used on the already-dead monster, but the player will backflip as if they had finished pummeling the enemy.

Cooldown is still invoked when used on a dead monster.

This can be avoided by using the skill after targeting another monster.

Due to lag some targets may appear standing while Pummeling. This is a purely cosmetic bug.

Depending on the location and its surroundings, the 'push-back' that Pummel does to the target may transport the target and the player to an unreachable area, both eventually returning to the original spot.

This is a purely cosmetic bug. Neither the player nor the target are actually transported out of bounds.

However, the Pummeled enemy may become unresponsive. To fix this, simply use Windmill at their last known position to force them back and fix their AI.