It's not needed as much now that rosters are up to date but could come in handy if they lag on future updates (which I'm hoping they don't think this gives them a free pass to do) or for franchise mode so you can adjust jersey numbers for new acquisitions. I played with the warriors to get the trophy for winning the title and signed Bosh but couldn't change his #40

ThaLiveKing wrote:No, no roster sharing. NHL doesn't have this feature either, maybe they bring back that feature from 09, EA Locker or whatever it was called to share rosters with your friends.

Definitely no in-game sharing, unfortunately, but hopefully that can make a return. In the meantime, it might be worth uploading a custom roster file, to see if it can be used by someone else. I'm guessing it'll be encrypted to the PS4/X1 profile, but worth a try if it hasn't already been tested.

If nothing else, we can share edits and CAPs with each other via video and text guides.

Played with the editor for longer than expected. Traded okafor and stauskas to Brooklyn. Got stuck just messing around but I was pleasantly surprised with the amount of stuff you can change. Some players didn't have their hometown set so I did that for some. Love that you can edit accessories. I did try to remove the leg stuff for kuzma but there is no "none" option for left leg. Also, I wanted to remove the compression shirt for Clarkson but there is no option for that. Would also be nice if there were white or black sock options.

Yeah, I'm really surprised they managed to add Create-a-Player. I thought if there was any chance of roster editing being patched in, it'd just be player movement and possibly a bit of bio editing, but it's turned out to be more extensive than I could've anticipated.

I looked into it, and I don't think we're going to be able to share roster files the old fashioned way. I couldn't even copy the file to a USB (I was told I needed to update my system software, but my PS4 is already fully up to date), so that stops that idea in its tracks before anyone else can even test an uploaded file.

Andrew wrote:Yeah, I'm really surprised they managed to add Create-a-Player. I thought if there was any chance of roster editing being patched in, it'd just be player movement and possibly a bit of bio editing, but it's turned out to be more extensive than I could've anticipated.

It was a pleasant surprise, but when I thought about it, they already had the functionality already built-in when you create your own character for "The One"

Andrew wrote:Yeah, I'm really surprised they managed to add Create-a-Player. I thought if there was any chance of roster editing being patched in, it'd just be player movement and possibly a bit of bio editing, but it's turned out to be more extensive than I could've anticipated.

It was a pleasant surprise, but when I thought about it, they already had the functionality already built-in when you create your own character for "The One"

Yeah, I made a video on how they could implement it, I know Cornell saw it. Imagine if they give us a legend pool....hopefully next year though.

I wanted roster editing so bad, so that I could possibly start a Franchise Mode with my Spurs team. I had played the heck out of NBA Live 10 and kept rosters going for as long as possible, and then ultimately had to switch to 2K14-17 until now due to EA's debacle. Now that they've added this, I am STOKED!!! I thought *maybe* I could pull off all my roster changes and stuff *after* starting a Franchise Mode with my Spurs, but now I am STOKED!!! that I can do it before I start. Jeez...it'll feel good to "return" to NBA Live with my Spurs.

...Mostly because while I "really like" 2K, it kinda is feeling like the same game to me now and 2K18 just doesn't impress me in the way that the last three have, and Live is frustrating in some ways but mostly feel-good, so it's going to be awesome seeing as I'm nearing the end of my season on 2K17 with my Spurs.

Yes indeed, custom rosters can be taken into a Franchise game. No editing inside the mode - I'd like to see number editing in Franchise next year - but still a big step forward from no roster editing at all.

Andrew wrote:Yes indeed, custom rosters can be taken into a Franchise game. No editing inside the mode - I'd like to see number editing in Franchise next year - but still a big step forward from no roster editing at all.

Definitely! Trust me, no qualms here for having to restart Franchise Mode to finally be able to upgrade Kyle Kuzma's shooting. I was missing so many freaking 3PTers with him, so frustrating. Meanwhile, IRL, he's dropping 38 points vs Rockets, 31 on Christmas, etc. I've just fired up my copy, checking contracts and noticing that EA almost got them all in there, occupying myself by adding Embiid's massive contract extension, Robert Covington's 15m/yr extension, even guys like Jamychal Green (Grizzlies) had incorrect contracts. I'm a stickler for that kind of thing.

More gleanings: So, EA had Brandon Ingram at a 70 for 3PT shooting. Freaking Lonzo's rating was higher than that! (whose ratings I had to tweak a little). I'mma have to check out every Laker and make sure it represents reality, lol. I already tweaked some things based on what I've seen from the guys this season, deficiencies and what they're good at. Kuzma's ratings were horrible, lol. He had a 60-something on 3PT shooting and low clutch rating, low speed. No wonder I had him on the bench! Embiid was mostly well-rated, went in and gave him a boost to layups and dribbling since he's so savvy down low. Brook Lopez's 3PT shooting was 60-something. Thought that was low.

Yeah it was definitely tough trying to shoot 3s with Ingram and Hart after seeing them do it in real life only to find that their ratings were too low. And Hart's defense rating is pretty low still even though that's probably what he's best at

[Q] wrote:Yeah it was definitely tough trying to shoot 3s with Ingram and Hart after seeing them do it in real life only to find that their ratings were too low. And Hart's defense rating is pretty low still even though that's probably what he's best at

No doubt. Firing up my season opener again now. Looking forward to it. Played with "my" Spurs last night in a "test" game. Beat the Timberwolves. Game felt better on default settings, so maybe EA tweaked sliders? Not sure, but I was pleased. Looking forward to firing up my Spurs franchise (got it ready to go) once I'm through with the playoffs on 2k18.

...I did notice though that I can't seem to edit rotations or rosters for the other 29 teams. I saw that you said "confirmed for franchise mode" earlier in this thread, but maybe I misunderstood? Kind of a bummer, e.g. the Warriors are starting Jordan Bell nowadays.

Not a big deal, but kind of frustrating if Franchise Mode is still 'stuck' so to speak. Like, I can't even change positions for players. Kind of overly-restrictive. I know they have the "upgrade skills" system, but I don't see why that means they have to block editing that doesn't affect it.

Andrew wrote:Yes indeed, custom rosters can be taken into a Franchise game. No editing inside the mode - I'd like to see number editing in Franchise next year - but still a big step forward from no roster editing at all.

Andrew wrote:Yes indeed, custom rosters can be taken into a Franchise game. No editing inside the mode - I'd like to see number editing in Franchise next year - but still a big step forward from no roster editing at all.

Ah, it's no biggie. I'm really starting to like the Live experience. The commentary is really starting to flow better and default sliders are working for me right now. Don't really feel like messing with them and becoming frustrated. I simulated up until where I was before and turns out doing so got Ingram and Clarkson injured, lol. Injuries seem less weird and frequent than in 2K17, which is good. I beat the Grizzlies, and making 3's with Kuzma was so nice! I'm still trying to get the shot meter down. Seems sensitive, rarely get green, lol.

The ability to make fantasy rosters, edit player ratings and attributes, and update lineups ourselves could certainly be considered a game changer. I think any time we have any kind of substantial customisation options - roster editing, sliders, etc - there's potential to change up the gaming experience and with any luck, improve upon it. They're important to have, and a big deal in their own right, if nothing else.

I just edited the entire teams of the Thunder and Cavs. I'll do more teams as time goes by. It was very tedious because they don't have a quick edit mode like 2k. Gosh I never knew how convenient that feature was until now.

Well the positive is that this year's game does not need edits to fix the animations or game play mechanics. I just did them to get better stat results in the games. The player editing really works in this game unlike 2k sometimes. EA just needs do a better job on rating the players. For example, why does D-Wade still have a 79 Dunk rating. Maybe if this was still 2011 but now he's more deserving of a 50.

I also lowered the dunks of LeBron and Westbrook to 85 bc they were doing dunks that were even too ridiculous for them . Now the amount of dunks in game are more realistic. The ratings are based off real analytics but I did use a cheat sheet which is Rashidi's new 2k18 edits but these run circles around the default roster and reflect more how the players are playing today. lol