Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“CrossCode will leave Early Access 20th September 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”

The full release will be huge and by far the biggest update the game has had so far.

Here is a list of things you can expect from CrossCode 1.0:

The complete main story with at least twice the amount of cutscenes

Awesome and dramatic plot moments™

A complete new area + dungeon + several extensions in existing areas

Rhombus Square - the largest city of the game

New party members!

Over 9 new enemy types + more variations

Over 13 new boss fight and other major battles

About 12 new quests

Several menu improvements and QoL additions

A complete German translation

Countless other small improvements/changes

Also hopefully less buggy than previous major releases, since we do some internal testing this time!

Other features that we still hope to finish but are not 100% certain yet:

Steam Achievements

Steam Trading Cards

We will try our best to implement these in time for the 1.0 release. If we won't make it, however, you can expect these features to be added very soon in a follow-up update. Don't worry about achievements, the game already tracks all achievements internally, so you will still get all the Steam achievements you already collected before the update.

Soundtrack Release

CrossCode 1.0 will also come with over 20 new music tracks! With this, the complete soundtrack will include a total of 64 tracks. And of course you will be able to buy that one, too!(Album artwork by Nemuri)

The Original Soundtrack of CrossCode will be released together with version 1.0! Available on Steam and Bandcamp!

Development on CrossCode won't stop right at the 1.0 release. There are several feature and content we promised and we plan to keep that promise.

Most of the following content will be released as a free update after the 1.0 release:

A New Game+ mode that allows you to restart the game in a special manner (details still open)

Several additional NPCs, quests, and enemies that we promised to our Indiegogo backers

The Last Minute Hero Guild that (ironically) we decided not to implement in the last minute.

More maps for Rhombus Square and a few more quests that didn't quite make it for version 1.0

The Arena in Rhombus Square! The least you can expect is a boss rush mode among other things!

Beyond that, we have a long, long list of stupid ideas and other content we'd love to add to the game, most likely as a DLC of sorts. But this of course depends on how the release will work out. So no promises on that yet!

...And that's pretty much it!Now it's time for the final phase of development!

August 2

The sun is currently BURNING over here in Germany... relatively speaking at least. So far we had an unexpectedly hot summer and it doesn't exactly help for the development. Still, we kept working and made some good progress in July. And now it's time for another progress report!

In July we kept working on end game content, getting closer to the final conclusion of the story. Overall, we're still optimistic that all mandatory content will be completed in September.

However, since work went slower than expected due to the heat, we might have to postpone the release of a couple optional quests to a (free) update after the 1.0 release. We decided it's more important to focus on the main story content and polishing rather than cramping in 100% of all quest we originally planned. All of these quest will be relevant for the end game, so you can still enjoy them when you're at the very end of the plot.

Anyway, here a few more spoiler-free impressions of recent development:

We made a lot of progress with Rhombus Square, which now features a fancy overview map to travel around quickly!

New parts of the city have been added! While you won't be able to visit every spot of the city in version 1.0, it's still gonna be a huge place!

We also started adding interiors for some of the buildings. Here a fancy equipment store!

And here the item store! That's exactly how supermarkets will look like in the future, right?

Also in work: new quests. This one is pretty basic, really. Nothing unusual going on here. Next image!

A lot of (more important) NPCs now have fully colored portraits, including all of the faction leaders and the beloved Master Sensei!

Finally we also found the time to further improve the Equipment Menu! You now see equipment icons in the middle. There are even fancy animations as you can see here

RELEASE DATE WHEN?

We promised to announce the release date in "early August", but we'd like to have another week before we finally do it! That's mostly because we want to prepare something nice before that. Don't worry, it will still be in September.

And that's all for now. Stressful times lay ahead of us, but things are looking good!

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!