To test this, I drew scenery lines with the pencil and saved in 1000-line increments. I began experiencing lag at 193,000 and finally crashed at 212,000 upon saving.Not sure if this is the program or my computer, here's a pared down dxdiag if it's pertinent to the testing:

I've actually never had it freeze while SAVING... up to 30,000+ lines. I don't think there has ever been a larger save in Line Rider, actually.

I've had it freeze while playing, drawing lines, opening a track while a big track was open, and zooming, but I usually just click "No" a few times and it unfreezes. Only with corruptions, and that one time opening your track kevans, have I ever had line rider actually CRASH completely. I frequently wonder if people just get impatient and assume the game has "crashed", hit "Yes" and then it stops the script and the game becomes non-functional.

Actually, that includes my old computer that would run at 4fps with 12,000 lines, and my ANCIENT PC I split a 15k community scenery project on once when it was running at 2fps - at one point I saved it and it worked fine, I just had to be patient. Never actually had Line Rider crash except with corruptions, which could happen at any linecount. And never even got the message display of "this script is running slowly" during saving.

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