Oh my Lord, sure, there are cheats in the Middle Age too! As we announced on our reportage, in our demo there were a lot of cheats. But now in the game final version what happened? In this page we will show you all legal cheats, in add we suggest you how to enable testingcheats and... the debug mode!
As in every Sims game, to open the cheat box you need to press

CTRL+SHIFT+C

To recall the list of all cheats available:

help

show a list of all cheats

Utilities and game

help

show a list of all cheats

quit

exit the game

ShellState

ShellState with a parameter sets the visibility of building shells. For example the default setting shoud be ShellState cutaway. You can set this cheat with following parameters:cutaway -> cut the shellfull -> show the shellhide -> hide the shell

Buy/Build Mode

When on, objects will not snap to slots while holding ALT. Useful for placing objects such as chairs near tables without them snapping or placing counters near other counters, etc

fadeObjects on/fadeObjects off

Toggles whether objects fade when the camera gets close to them. Does not apply to Sims.

Movies and Captures

hideHeadlineEffects on/hideHeadlineEffects off

Hides all Sim overhead effects such as thought balloons and speech balloons.

slowMotionViz NR

Puts the visuals of the game in slow motion. Entering a NR value is optional. Valid values range from 0 = normal speed to 8 = slowest.

Realm

mapTags on/mapTags off

view or hide all icons on the realm's map

enablellamas on/enablellamas off

appear a message that activate or deactivate Lamas

As we discussed on the previous page, during our The Sims Medieval preview in Milan we saw more cheats and we supposed that some of them were "debug" cheats. We were right, in order to use some cheats we need to enable debug mode, but there are other cheats that only need to enable the testingcheats mode. It's a litte more complicated then The Sims 3, so read careful this page!

How to able TestingCheats

In The Sims Medieval there isn't a testingcheatsenabled true cheat. But there are advanced cheats, and there is a testingcheat mode. This doens't require an external file to mod the game, we can enable testingcheats by edit a game config file. To do so, please follow all these steps:

First, backup your saves. Go to :

Documenti\Electronic Arts\The Sims Medieval

and copy Saves folder - you don't really need to do so, but we suggest you to backup often your saves ;).

Go to the installation folder of The Sims Medieval. WE MEAN WHERE YOU INSTALLED THE GAME not the folder under MyDocuments. Usually you can find installation folder under Programs Files/Electronic Arts/The Sims Medieval on the drive where you have installed the game (default is C:). If you are a MAC user, the path is similar to The Sims Medieval.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims Medieval).

This file is a READ ONLY file. So we need to edit the file properties. To do so, right click on the file and choose Properties

In this mask you need to turn off the mark on Read Only then click on Apply (if you are running Win Vista or Win 7 perhaps you need to confirm this operation as administrator)

If you are running Win Vista or Win 7 propably you need to go under Security (the second tab of Properties mask)click on Edit to change authorization and then select:Now confirm and close all these masks.

After comit on Properties window, right click on the Commads.ini file and select Open. Open this file with Notepad

Now you can see some rows of text. You'll find

TestingCheatsEnabled=0

change the value with

TestingCheatsEnabled=1

Save the file. If you get save problems, check again the file permissions. Be sure to save as Commands.ini and not as a txt file.

Once done, repeat the step nr. 6 but this time you should turn on the "Read only" field.

If you launch the game now you can find more cheats. They are testingcheatsenabled cheats.

If you are bored with steps above, or you get some problems, you can download our Commands.Ini, it's already set to 1:

to install it you need first to extract the Commands.ini file from the RAR archive. Then place it under Program Files\Electronic Arts\The Sims Medieval\GameData\Shared\NonPackeged\Ini (overwrite your older or backup it first).

If you would like to disable testingcheats, follow steps above and set TestingCheatsEnabled=0

List of TestingCheats options

CAS

Sim and mood

set the mood of the currently selected sim to min/max/supermax or percentage between -100 and 200. Examples: setmood 100setmood max

Quests

ShowAllQuests

unlock all quests - you should be able to test any quest, provided you satisfy the requirement.

ShowAllValidQuests

shows all quests that could potentially be shown to the player right now

ShowAllValidQuestsNoAspect

shows all quests that could potentially be shown to the player right now, ignore... (we can't see the full string).

Responsabilities

DisableRespos

disable responsabilities

EnableRespos

will re-enable responsabilities if they are disabled

Realm

setKingdomPoints #

set kingdom points to the amount passed with the parameter #, for example setKingdomPoints 100

setKP #

set kingdom points to the amount passed with the parameter #, for example setKP 100

setQP #

set quests points to the amount passed with the parameter #, for example setKQ 100

videoMakerModeEnabled true/videoMakerModeEnabled false

able or disable video maker ability

Controls and interactions

As in The Sims 3, with TestingCheatsEnabled you can also [this time you don't need to use this cheat in game, we have already enabled this mode]:

Motive: edit the motive bars by dragging the mouse over them

Moodlets: delete a moodlet by clicking on it while press CTRL

Relations: edit relationship with other sims from the relation panel. You need to drag the mouse over the relation bars.

Interactions:

SHIFT + CLICK on the sim: edit the Sim's traits

Attention! Do not use CTRL + click on RESPONSABIlITIES! If you do so, you'll delete the responsability but with the negative status!!

We talked about legacy cheats, testingcheatsenabled.... and now it's the turn of a further mode, the Debug mode. As in The Sims 3, The Sims Medieval has a debug mode used from developers. We have a great mode NRAAS Debug Enabler for The Sims 3, that enable the Debug. We have a global mod for The Sims Medieval too. Before proceed... Do you really need a debug mode in Medieval?

How to enable Debug mode

A global mod file is needed. Rick has already created it.

Where can you download DebugEnabler mod

Author: Rick - Download for free on MTS exactly HERE [if you have installed the patch 1.12 you need the updated version, available on the same link. Please check for new version on each patch release]

How to install DebugEnabler mod

To install the DebugEnabler mod we need a come back in the time, and remember the first installation method for .package in The Sims 3 (we talk about Summer 2009). This mean you need to download the file from the link above, then you need to extract all contents under:

Programs Files/Electronic Arts/The Sims Medieval

In the file above there is the Resource.cfg file and Mods folder structure included.

What DebugEnabler does?

DebugEnabler will able some cheats and some interaction on sim.

Interactions on a Sim

Following are interactions added by the DebugEnabler. They are available both on active Sim and on Target Sim. To use them, press SHIFT + CLICK on the sim

Set Relationship... : edit relation with other sims

Set Profession on sim... : edit the profession of the sim. Be careful with your active sim, you can compromise your quest

Set Profession Level on sim... : edit the profession level. This could be helpful to unlock some interactions.

Animate... : you can use this to run some animation, like a pose box ;)

Cheats

There are really some cheats added, for example:

AgeUpToNPC

toggles option for toddler who is aging up to be a non player controlled Sim in the household

AltScene

will display the given alternate scene

APW

this will place down all buildings and place the associated profession sim. It takes long time.

babyboom

adds a baby and a toddler to every household in the world

BuildBuyEnabledForLot true/ BuildBuyEnabledForLot false

enable/disable build buy for the current active lot or specified lot

BuildDebug on/BuildDebug off

shows/hides debug options for build mode

BuyDebug on/BuyDebug off

shows/hides debug options for buy mode

completetutorial

it ends the tutorial

exterminate #

kill a number of sim, specified as parameter, ex. exterminate 8

familyFunds #Name #Amount

set family funds of named family, ex. familyFunds Accigli 10000

DisableQuestPerformance

disable quest performance

GiveThemes

will give the currently selected sim all of the Bard Play/Poetry themes

lifetimehappiness

adds 50000 spendable happiness points to the selected sim

lockmood

locks the current sim's mood so that it is not affected by interactions or moodlets

LoadUniform

overlay current sim with named uniform

money

sets family funds of selected sim and gives 1.000.000§ or an amount specified. Ex. money 620000

moveObjects on/moveObjects off

remove or set limitations for placing/moving objects

PlaceAllBuildings

place down all buildings (it takes a while!)

resetSim firstname lastname

returns sim to a safe, neutral state at their home location ex. resetSim Ida Arlocchi

Select

select a particular sim

spawn #

creates a # number of random sim, ex. spawn 8

testQuests

populates the world and unlocks all quests - you should be able to test any quest.