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InformationThis tool replaces multiple texture files with newly selected ones that have the same name. This is a very simple basic tool That I made a long time ago for a small side project I was working on, so I thought I might as well as upload it.

Features● Exports a detailed log of replaced files
● Replace textures with one or more files
● Small window with a clean basic UI
● Easy to use

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InformationThis tool replaces multiple texture files with newly selected ones that have the same name. This is a very simple basic tool That I made a long time ago for a small side project I was working on, so I thought I might as well as upload it.

Features● Exports a detailed log of replaced files
● Replace textures with one or more files
● Small window with a clean basic UI
● Easy to use

@zombieguy Watching your video, we see that somehow, you have a folder containing the directory structure from each .rpf. How did you do that? We need OpenIV to access these rpfs, so how can we do as you have?

@eshenk OpenIV allows you to do so in a way. In my example I extracted all the .ytd (texture libraries) from x64g > Levels > gta5 > generic > gtxd.rpf by searching for .ytd which will show all the texture libraries in that folder, i selected them all and right clicked to get the option to extract them using open formats, to a good location. So now you have all the texture libraries in that archive extracted you can of course edit them and then when you are done import them by going back to the same location in the archive, by going into edit mode, again right clicking and import open file format, then select all the files / otd files, click import and it will repackage your texture libraries and import them as texture libraries. My directory also looked nice because i renamed my folders leading to the extracted files to remind me where the archive was from. Hope this helps, but also remeber that if certain archives reach a certain size they can sometimes stop working.

@textureking It's for mass replacing. GTA V for some reason has duplicate texture files which all have to be changed for textures changes, for example say there is a texture called IM_GRASS... however there are 16 with the same name and file size in one archive, with this tool you can replace all of them in a few seconds.