Overview of handle workflow

- Okay so now we're ready to move…onto the handle construction.…Before we do this let's take a look at some feasibility…that we need to add into this handle.…So the original mesh data was created…and we didn't really have any guidance on the transition…of the mesh handle onto the body itself.…So let's just shade this up.…So the transition from the handle,…as my cursor moves onto the body,…there was really no clear direction on that.…Now we've got some direction so engineering or manufacturing…or even industrial design have come back to us…and said that they need to have at least…two millimeters of over-flush condition for this handle.…

So what I've done here is I've created this band,…which is essentially a flange,…from the left-hand body portion.…So if I hide the mesh and bring on left-hand body you'll see…that this flange has been created from those edges.…And that's going to represent the edge of the handle,…the foam of the handle, is going to be exactly…along this outside edge here.…So now we've got some target to aim for.…

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8/13/2015

Picking up where Modeling an F1 Wheel in Maya left off, in this course Veejay Gahir walks through the steps required to surface a Formula 1 wheel in Alias. With assets from the previous course, you'll be able to complete the entire project, from setting up your Alias model and building high-quality surfaces for the different wheel components, to exporting data for use in rapid prototype physical models and rendering the final product.