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You know, I really think they should keep the zone as one big open world to run from one quest to another instead of instancing them off. I get that they want to make it replayable but since these missions essentially involve you doing the same thing just with different groups of enemies they could just leave them in with the open world... Like they already are doing with the Exploration mode.

The way they separate the story missions and having to load up the entire map again kinda breaks the flow of it. Ideally they could just make them fast travel zones instead.

(Also, the loots are better in Strike missions anyway so no reason to farm them.)

Yeah, it's quite tedious going back and forth with how long the loading takes and how many loading screens you have to pass in such a short time. They should structure the quests a bit better, similar to the Strike and Cosmodrome Exploration mission and then have you go back to the Tower after completing some.

I think you should wait a month or two to see they iron out all the issue of the game first. Their server doesn't look like it's stable enough, and judging from the past experience (that Diablo 3 launch period), I'm not exciting to jump in at launch.

I really do hope it's as tough as they're making it sound. One of the greatest video game experiences I've ever had was spending countless hours with my good friends taking on Halo 3 Legendary campaign challenges and the like.

I played the beta and wasn't really impressed. It felt like an average shooter at best. Nothing about it really stands out imo... and I was planning to pick up a PS4 just for this game.

Was interested in the public event mass shootouts but after participating in one I was like... they drop a boss, gave it massive armor and gave a countdown timer. The timer ended before anyone could kill the boss... yeah.