Jason Venter says: "As you venture through the unknown environments, you'll find points where it's possible to harvest, mine or just snatch up items that you can take back with you to town and possibly turn into new armor and weapons at the local city's single shop. So there's that element prodding you to actually explore (instead of simply walking circles in close proximity to a staircase) and there's the realization that at some point, you're going to have to actually plot your way into the darkness or you'll never find the next staircase and the next boss. The likelihood that said boss will summarily demolish you upon contact is really beside the point."

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