Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek

Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.

Furious Interruption

Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).

Fragility

Deal 0.5% more damage to foes for each stack of vulnerability on them

Imagined Burden

Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.

Mental Anguish

Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills

Power Block

Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.

Inspiration

Mender's Purity

Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.

Medic's Feedback

Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.

Restorative Mantras

When you finish preparing a mantra you heal allies around you.

Persisting Images

Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.

Inspiring Distortion

Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)

Warden's Feedback

Focus weapon skills reflect projectiles and have their recharge reduced by 20%.

Restorative Illusions

Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered

Protected Phantasms

Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds

Healing Prism

Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.

Mental Defense

Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist's Celerity and Persistence of Memory

Illusionary Inspiration

Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions

Temporal Enchanter

Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance

Chronomancer

Time Splitter

Gain access to continuum split/shift which allows you to revert to an earlier point in time.

Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer's Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks)

Master Fencer

Gain fury for 5 seconds when you strike an enemy whose health is below the threshold (75%).

Harmonious Mantras

Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 3% per stack (maximum 5 stacks)

Mistrust

Whenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target

Signet Passive: Gain health every few seconds, based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges.

Healing: 5,560

Passive Heal - 3 Illusions: 980

Passive Heal - 2 Illusions: 660

Passive Heal - 1 Illusion: 340

Interval: 3 seconds

to recharge your phantasms.

Cast your third phantasm and let it attack once.

Use

Continuum Split

90

Continuum Split

Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.

Number of Targets: 1

Duration: 1½s

Radius: 240

Prevents Capture-Point Contribution

Range: 1,200

while starting to cast

Time Warp

¼

180

Time Warp

Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.

Quickness (1s): Skills and actions are 50% faster.

Slow (1s): Skills and actions of enemies are 50% slower.

Number of Targets: 5

Pulses: 11

Duration: 10 seconds

Radius: 360

Combo Field: Ethereal

Range: 1,200

.

Mimic

¼

90

Mimic

Manipulation. The next utility skill you use recharges faster.

Echo (10s): Your next utility skill will rehcarge faster.

Recharge: 1 second

Well of Recall

1

40

Well of Recall

Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Damage: 186

Alacrity: Skills recharge 66% faster.

Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Action

¾

30

Well of Action

Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.

Pulse Damage: 186

Slow (1s): Skills and actions are slower.

Quickness (3s): Skills and actions are 50% faster.

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Recall

1

40

Well of Recall

Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Damage: 186

Alacrity: Skills recharge 66% faster.

Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Mimic

¼

90

Mimic

Manipulation. The next utility skill you use recharges faster.

Echo (10s): Your next utility skill will rehcarge faster.

Recharge: 1 second

as soon as

Continuum Split

90

Continuum Split

Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.

Number of Targets: 1

Duration: 1½s

Radius: 240

Prevents Capture-Point Contribution

Range: 1,200

ends.

Well of Recall

1

40

Well of Recall

Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Damage: 186

Alacrity: Skills recharge 66% faster.

Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Action

¾

30

Well of Action

Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.

Pulse Damage: 186

Slow (1s): Skills and actions are slower.

Quickness (3s): Skills and actions are 50% faster.

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Recall

1

40

Well of Recall

Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Signet Passive: Gain health every few seconds, based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges.

Healing: 5,560

Passive Heal - 3 Illusions: 980

Passive Heal - 2 Illusions: 660

Passive Heal - 1 Illusion: 340

Interval: 3 seconds

to recharge your phantasms.

Cast your third phantasm and let it attack once.

Use

Continuum Split

90

Continuum Split

Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.

Number of Targets: 1

Duration: 1½s

Radius: 240

Prevents Capture-Point Contribution

Range: 1,200

while starting to cast

Time Warp

¼

180

Time Warp

Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.

Quickness (1s): Skills and actions are 50% faster.

Slow (1s): Skills and actions of enemies are 50% slower.

Number of Targets: 5

Pulses: 11

Duration: 10 seconds

Radius: 360

Combo Field: Ethereal

Range: 1,200

.

Mimic

¼

90

Mimic

Manipulation. The next utility skill you use recharges faster.

Echo (10s): Your next utility skill will rehcarge faster.

Recharge: 1 second

Well of Action

¾

30

Well of Action

Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.

Pulse Damage: 186

Slow (1s): Skills and actions are slower.

Quickness (3s): Skills and actions are 50% faster.

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Recall

1

40

Well of Recall

Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Damage: 186

Alacrity: Skills recharge 66% faster.

Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Action

¾

30

Well of Action

Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.

Pulse Damage: 186

Slow (1s): Skills and actions are slower.

Quickness (3s): Skills and actions are 50% faster.

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Mimic

¼

90

Mimic

Manipulation. The next utility skill you use recharges faster.

Echo (10s): Your next utility skill will rehcarge faster.

Recharge: 1 second

as soon as

Continuum Split

90

Continuum Split

Destroy all your illusions and create a rift in the time space continuum. When it expires, you will revert back to this point with your previous health, endurance and skill recharges. Duration increases per illusion shattered.

Number of Targets: 1

Duration: 1½s

Radius: 240

Prevents Capture-Point Contribution

Range: 1,200

ends.

Well of Action

¾

30

Well of Action

Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.

Pulse Damage: 186

Slow (1s): Skills and actions are slower.

Quickness (3s): Skills and actions are 50% faster.

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Recall

1

40

Well of Recall

Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.

Damage: 186

Alacrity: Skills recharge 66% faster.

Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed

Number of Targets: 5

Pulses: 3

Duration: 3s

Radius: 240

Combo Field: Ethereal

Range: 900

Well of Action

¾

30

Well of Action

Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.