- Keith Burgun blogs on Gamasutra that video games are nothing more then broken toys. We don't mean Assassin's Creed: Unity, where games are intentionally being released with the promise of more content later. The argument is essentially this: toys break when you give them a goal. As you play a game, your task is to complete the goal set within that digital world. Press A into Slot B and there's your thesis. I'm not fully convinced on the argument, but it's an interesting take on how one can view a video game.

- Don't get mad at free to play games. Be happy. Several developers at GDC comment on the free to play model and how it's affecting the video game business, in a good way.