Using the terminal is as simple as writing the command and typing 'y' and pressing enter... Then it takes care of everything for you. I don't see how that isn't super easy. Using the terminal doesn't even require tar. Besides, auto updates are nice.

Ah, yes, PHP would require more than GitHub Pages, so your website is worth your purchase. Still, because you have a domain already I highly suggest playing with Ruby on Rails or Sinatra sometime - you may find them to be very lovely.

They seem to have picked up a negative reputation for some reason, but I've had multiple domain names managed by them for well over 5 years and never had an issue with their service or support. Maybe those people aren't huge Danica Patrick fans. Haters going to hate. LOL

Arthur: Are all men from the future loud-mouthed braggarts?Ash: Nope. Just me baby...Just me.

You need to fix your URL in your last post (you had a space at the beginning of the URL which translates to a %20 and you left the colon out of the http:// prefix). For quick reference http://horde.wessles.com.

The layout looks better and is a bit easier to read. My only suggestion would be to maybe consider swapping the link and plain text colors. As it stands now, that shade of red for the main font is somewhat hard on the eyes. Swapping the colors would make it a bit easier to read, and as a bonus, your links would pop a bit more.

Arthur: Are all men from the future loud-mouthed braggarts?Ash: Nope. Just me baby...Just me.

Indeed! Me and my father work where it's hosted, so I guess that's just a perk of being in the web-development department.

@Wessles

I need to find you a big book on GNU+Linux. One of the 4 essential freedoms of free software is the freedom to distribute modified copies of said software. In this case, that is a GNU+Linux distro/distribution. The one I got you started with was Ubuntu, and Unity is simply the desktop environment it now uses.

Also, instead of swapping the colours, You should find a way to outline the font with something different, and you could make the shade of red darker. Good job on the new design!

Red is bright, but it's (approximately) just 1/3 of white's brightness. (different wavelengths give different amounts of brightness. green > red > blue). To get around this you mix two of the primary colours.

Also for that reason, when you saturate a colour, you can also get away with darkening it.

I have a question: Why do you even know what Left 4 Dead is like? L4D being a M rated game and you are 13.

Ive been playing L4D for years, prolly since I was 13.Graphic content can be handled differently by different people, some might get scared or break down and cry but others may not be negitvily effected by it. Furthermore playing games (Graphic games) led me into programming, so I would argue they've had a positive effect on me personally.

If your trying to say they're illegal or somthing (for minors), they're not. It is illegal for a vendor to sell a M rated game to a minor, but not for a minor to play M rated games.

Honestly, it depends on what type of game you want to make. Generally, procedurally generated terrain games have more replay ability because they are completely random, giving you different scenarios every game. The downfall is that you'll need to do more work to prepare your mobs for the different situations they'll come across.

Premade terrain is nice because you can design the levels down to a t, and then you could even randomly generate objects in to make it look more unique. You can have prebaked collision meshes so you don't have to worry too much about collision, and users can create maps.

For your game, I'd combine both. Make a room creator, and then customize the rooms with randomly generated walls and other objects.

I remember my tinkering period when I would have to re-install an OS every couple of days after I did something dumb I remember running Linux off a 8 gig flash drive with only around 4 gigs of hard drive space! Interesting time for me, needless to say

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org