You really can’t understate the influence the “Infinity Blade” series has had on mobile gaming. While the drop dead, drop jaw, just plain unbelievable graphics have long been the most obvious selling point, they only represent one of many things that “Infinity Blade” showed could be done on a mobile device that simply wasn’t believed possible before. That includes a style of touch screen play that managed to adapt itself to the simpler control scheme of mobile devices but didn’t sacrifice any fun or functionality in the process.

Essentially, then, “Infinity Blade” showed that modern gaming as we know it was not only feasible on a mobile device, but could lead to an experience every bit as enjoyable and rewarding as larger console and PC releases. It was an exhibition of excellence that was carried on by the superior sequel “Infinity Blade 2,” and continues to thrive with the (allegedly) last, and most recent, installment in the premier mobile franchise, “Infinity Blade 3.”

This is usually the part where I may explain a bit about the story of “Infinity Blade 3” as an intro, but continuing its trend of defying convention, that’s not really possible here. The “Infinity Blade” series has managed to build a quite deep mythology that this game looks to wrap up in a satisfying manner. Unlike say “Mass Effect 3’s” attempt at this same feat, “IB3” actually does manage to tell a story that not only feels like a worthy conclusion to the tale so far, but is an incredibly entertaining tale to play through as well. That means that while fans of the series will gain the most from knowing the full ins and outs of this world and its characters, even those just jumping in will have no trouble enjoying the ride. That also means that going into details regarding the plot will be ruining a tremendous amount of fun to be had for everyone involved.

Yet even if the story were either a complete bomb, or simply non-existent, the gameplay on its own would be well worth the higher than usual admission price. For the most part, it doesn’t stray far from the previous games, as you engage in a series of trying battles using a clever dodge and combo fighting system that never wears out its welcome, which is fortunate as you’ll once again find yourself starting over again and again thanks to a death system that borrows from rouge games, and sees you trying again and again to make it just a bit further.

There are some new additions however, including an enhanced skill system that is well implemented and adds another level of addiction to the already unforgettable proceedings, and a blacksmith for leveling up and improving your weapons. Two of the bigger new features (potion brewing and gem crafting) are a bit more superfluous, and occasionally cumbersome, but do reward those that invest the time in them, and do nothing to tarnish the overall pristine experience.

“IB3” doesn’t do quite as much to reinvent and improve the series as “IB2”, but it’s no matter considering how well the original system functioned in the first place. It’s more of a follow up than true sequel then, but in that role it allows the series to hit its stride and become something that doesn’t overstretch the boundaries and limits of mobile gaming, and doesn’t water down and shrink a console game, but rather provides a harmonious balance of the best of both worlds.

There are plenty of mobile games that prove that simplistic experiences not reliant on big graphic and bigger budgets can end up being as much fun as any other game out there, but every now and then, you want something that feels like you’re taking your favorite PS3 or Xbox 360 game with you without sacrificing a single aspect, and for those times there is absolutely nothing that can provide the experience like “Infinity Blade 3,” my app of the week.