C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

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contains 3 maps
this is a sample of my maps to see if anyone likes them.
I will release more after the holidays. See description for map details.
Note: The author of this content is not a member of the SWR team, and as such we hold no responsibility for it's quality nor it's stability.

1.UN compound(2)-My first map I made so it's not perfect but still a great 1v1 map. Has lots of buildings to capture.

2.Alaska harbor assault(3)-set in a small navy town it's a very fast paced map. The bottem two players start with 3 oil derricks so they have high income however, their bases are in hills so they have low build space. The top player has high build space but low income however, has 3 artillery towers for early defence.

3.Area 51(4)-a large,flat map perfect for massive tank and air assaults. Contains desabled US building in the middle for look.

Ai is fully supported except for the new generals on all maps.

bugs:on Aha the ai can't use the regular Usa
On both Aha and area 51 the far right side is black but it's not suppose to be, you can still move and build on it.

Very good, UN compound probably the best one. I found a glitch, however, on the Alaska Harbor map, the spawn nearest the middle get's destroyed because of the terrain. Just thought I'd give you some feedback, no offense meant.