Grand Theft Auto: San Andreas Walkthrough & Strategy Guide

Airstrip: Learning to Fly To access these missions, go to the office up the stairs
around the side of the building and step on the red marker near the TV inside.

What follows is a series of tests that you will have to pass in order to
proceed. Your flight skill will improve with each pass. The
tests are:

1. Takeoff: Follow
the onscreen instructions to complete a takeoff. The idea here is small
movements. Don't yank back on the stick, or you will stall out your plane.
Maneuver through the course of three coronas to pass.

2.Land Plane: A 70% or better is required to pass.
This one is pretty simple... just follow the onscreen instructions to
pass.

3. Circle Airstrip:
There are two courses, clockwise and counterclockwise. Pick one and
take off, heading toward the first corona. As you pass through it, bank slightly
by pressing RIGHT or LEFT (depending on the position of the next ring) and press
the same direction's rudder control--R2 for right and L2 for left--to turn to
the next corona. This requires some practice, so don't worry if you have to
retry a couple times. Again, small movements are best.

4. Circle Airstrip and
Land: This combines tests 2 and 3. Don't forget to put down your
landing gear before landing! You must get as close to the marker when landing as
possible to earn the necessary 70%.

5. Helicopter Takeoff:
Follow the onscreen instructions to earn at least a
70%.

6. Land Helicopter:
This is another fairly easy challenge. Follow the instructions to do
it... pay special attention to when the game tells you to stop pressing buttons.

7. Destroy Targets:
Use what you learned the two previous missions to maneuver the craft.
Move to the far end of the runway and blast using a steady stream of rockets.
These three targets should be fairly easy to take down. After this, you'll have
to chase moving targets on the opposite end of the strip. Fly over there, tilt
down, and shower them with rockets. Adjust according to where the last barrage
hit. Return to the airstrip and slow down near the red marker. Drop down inside
it softly to score well.

8. Loop-the-Loop:
Although it seems like it should be difficult, this one is just a
matter of following instructions carefully and executing them.

9. Barrel Roll:
When the game says "directly left" it means it. If you don't press
directly left on the analog, the plane will fly all weird and make it tough for
you to recover from your roll.

10. Parachute Onto Target:
Look at the target way below and push forward towards it while in the
air. Open the parachute when told to and maneuver onto the target. If you feel
like you won't quite make it, pull back on the left analog to speed up a bit.
Use the right analog to see your position relative to the ground. The closer you
get to the center of the target, the better.

Once you complete the mission, the rest of the Airstrip
missions will become available. Head to the airplane icon on the tarmac to
trigger them.

Note: Upon
completing this mission, you will get a cell phone call from Woozie. He
invites you to join him at the Four Dragons Casino in Las Venturas. A
yellow icon will appear on the map. You can head over there now to forward
the story, or stay here and finish the Airstrip stuff, as you'll need it
to open stuff down the road in Las Venturas anyway.

Airstrip: N.O.E. Toreno returns for yet another mission. Now
that you can fly, he needs you to pilot some goods to a spot in Angel Pine. The
catch? You have to fly below radar the entire time. Of course, there is a
Visibility meter on the right edge of the screen to measure how much of a ruckus
you're raising in your plane.

You'll want to avoid going over any high ground or
mountains, because if you raise the Visibility gauge to the top, planes will be
sent to bring you down. They shoot missiles, too, which can really cramp your
style. If a rocket is shot against you, dive to avoid it.

Fly west, then south to fly over the bay next to San
Fierro, then quickly cut across to the ocean all the way to the west. Fly around
the southern point and toward the yellow marker above Angel Pine. Once you get
there, go through the red corona to trigger the drop. When that's done, a new
blip will appear on the radar... back at the airstrip. Fly back there moving low
over the ocean. Go all the way north then east, and south to the airstrip. As
you approach, drop your speed, activate your landing gear and land softly
anywhere on the airstrip. Doing so will yield a $15,000 reward.

Airstrip: StowawayStep on the red marker on the airstrip and watch
the cutscene. Toreno needs you to get on the plane that lands and plant a bomb
on it. Get to it!

There's no need to be low-key about it. Get on the
motorcycle nearby and accelerate behind the plane. It will drop crates as it
takes off, so you'll have to dodge those. Floor it to the ramp and get aboard
before it takes off, or you'll be left behind, failing the mission.

Once onboard the plane, watch out for rolling barrels as
you make your way up the center aisle. Wait for the barrels to roll past, and
duck into the side passages to avoid getting bowled over. Take on the guards
with hand-to-hand combat as you fight your way forward. The guy you
ultimately want to put down is the one wearing the parachute. When he falls,
he'll drop it. Put it on.

Place a satchel charge anywhere on the plane and run out
the back. Coast down for awhile then open your chute and drift down to earth.
Finishing the mission will earn $20,000. Land and get back to the airstrip.

Airstrip: Black ProjectThis is a fun one. It must be nighttime to trigger
this one (between 20:00 and 6:00). Your old friend The Truth will return and
explain things... apparently he is less batty and more connected than earlier
expected. He takes you outside of a secret military base called Area 69. Your
goal is to get a secret device stored within.

First, you'll need to open the blast doors from a
position on the control tower. The problem is, the entire yard is being swept by
searchlights. If you get seen by them, the blast doors will go on lockdown and
you'll need to gain entry a different way. Problem is, you have to gain entry
before 5:30, so you'll have to move fast.

Go near the open door and snipe the first two guards in
this area. Move forward and snag the Body
Armor, and target and drop any guards in the yard that you can see.
Turn to the right and snipe the guard on the right tower. Move even higher and
snipe out the searchbeam above. Go up the tower and take down the guards on
the towers to the left, and anyone else you see in the yard below. Return to the
ground and head to the southwest corner of the compound.

From here, avoid the light as you move along the fence
and get near the control tower (the yellow blip). Get up into the control tower
and step on the red marker to see a cut scene of the doors opening. Once this
happens, you have limited time to get to the doors. Go north from the tower and
around the low buildings here. Move to the middle of the Area to find the ramp
leading down into the lab.

Note: If
you are seen by a spotlight, the whole place will go Condition Blue. Avoid
the spotlight again, or the Area will go to Condition Red. If this
happens, you'll have to go to Plan B.

If you need to go to the vent, it isn't that big of a
deal. Just target nearby red blips with the sniper rifle and take them down as
you move to the yellow blip (the vent). Once you get there, damage the vent and
climb inside.

Regardless of how you get inside, you will arrive in the
same place. A cut scene will play telling you to make it to the lab, and showing
you the locations of several military guards. You don't need to be too worried
about being stealthy, here. The place is already at Condition Red, so blasting a
lot isn't going to be a problem. Just make sure you crouch and use cover, as
always. Move through the nearby door and kill the guard in the next room. Up a
ramp to the right, you'll find a Body
Armor and Minigun in a glassed-in
room. Grab them and go nuts on the guards in the room below.

Move toward the yellow blip into the next room, which is
full of catwalks and military folk. Mow them down, collect their weapons and
move on. There is a Body Armor in the next
area. Grab it and continue around the perimeter and find the radar room. Inside
are two scientists. Waste them and move to the red marker to take down the SAM
site. This is important to secure your escape.

Return to the catwalk room and go to the bottom of it.
On the far side of the room is a hallway lined with yellow warning paint. Nearby
is an open tile in the floor. Drop down there and grab a Heart and Body
Armor. Proceed to the ramp at the end to pull yourself out of there. Go
up the stairs under the Research Section A sign painted on the wall. Battle
through the guards and make your way toward the yellow blip on the mini-map. As
you approach, you'll be told to find a keycard. In the lab to the left is
another Body Armor. As you move
toward the scientist here, he'll drop a Keycard. Take it and move to the red marker in the
corner.

Guards will now crowd the hall. You know the drill.
Target and blast them as you move down the stairs. Keep an eye on your health as
you wind down the stairs. When you reach the bottom, grab the black project--a
Jetpack. Don it and fly directly up and
out of the silo. If you didn't disable the SAM, you'll be throttled by missile
fire.

Ascend to the level you desire and press a direction to
move that way. While using the jetpack, you can rock any single-handed weapon.
You won't need to in this case. Just pilot yourself over to the yellow blip on
the mini-map. Rendezvous with The Truth at Arco del Oeste. When the cut scene
concludes, ride the motorbike back to the Airstrip (after getting The Truth's
cell call).

Airstrip: Green GooThe final Airstrip mission, this one also involves
The Truth... and you get to spend some more time with the jetpack. He wants you
to take off after a train... and steal whatever "they" least want you to get.
The train is marked by a green blip on the radar, so take off after it.

When you get in range, hover in the air (R2+L2) and pick
off the guards on the train. When they're eliminated, start blasting the actual
crates (marked by green arrows). Don't be bashful about landing on the train
itself and getting right next to the crate before destroying it. One of the
crates contains the Green Goo. Grab it and head back to The Truth at the
airstrip.

Finishing this mission will make the Airstrip a
money-earning enterprise. Stop back when you can to collect the money you
earn... a maximum of $10,000. The jetpack will also hover nearby the save point.
This completes the Airstrip missions. Head to Las Venturas to start the Casino
missions.