Sounds fine to me! I would expect the Sword users to complain a little, since going first is their good edge over the Spear. But if the players like it, it's all good.

That does take away a distinct advantage from the Sword. However, the Swords biggest advantage--the flexibility to use both d6 for attack vice splitting them--still makes it at least comparable with the Spear.

Everyone has a d10 Positioning die by default (it's not based on Athletics). Each piece of armor you have lowers your position die by one size. So, one piece = d8, two pieces = d6, and three pieces = d4.

Everyone has a d10 Positioning die by default (it's not based on Athletics). Each piece of armor you have lowers your position die by one size. So, one piece = d8, two pieces = d6, and three pieces = d4.

Still haven't playtested it.

That's a great addition, one that I'll incorporate into my next game. We almost always forget to apply penalties from armor to attacks or positioning checks. I've toyed with the idea of just giving a +1 bonus for Heroes who don't wear armor so that a Hero in a breastplate would get 2d6 base sword attack instead of 2d6-1. That said, I like your option much better.

Introducing a new group to Agon next Wednesday and starting a Trojan War campaign. We'll see if they can stretch their Fate scores across the eight planned adventures that culminate with the destruction of Troy.