Though there has been no talk of follow-ups to RAGE since the release of id Software's first-person shooter, Bethesda's Pete Hines tells Eurogamer that it's "certainly our hope and certainly our intent" that this becomes a big franchise. "We're looking at doing some things with Rage. But obviously the first thing out of anybody's lips now when we talk about id is not, hey, what else is up with Rage? They're asking the question they've been asking for five years, six years, seven years, which is, where's Doom 4? What about Doom 4?," he explains. "As far as where we are with Rage, the future for that is still TBD." Along the way he addresses other recent rumors to some extent or another, saying DOOM 4 is still in development, and that he can't say whether Human Head has been removed as developer for Prey 2.

Soulburner wrote on Jun 8, 2012, 18:00:Am I the only one who enjoyed Rage? I think it was the best single player shooter of 2011. The textures were blurry, but in overall, beautiful. The enemy animations were near perfect, the weapons rocked, NPCs looked great. The plot was pretty lame, the pseudo-non-linearity and RPG elements were kind of forced... but it was a lot of fun anyway. And constant 60fps was mindblowing with latency-free vsync.

I like the technology behind id Tech 5 but it's kind of obvious the PC version sucked because of consoles. And I don't mean consoles are bad, just that the PC version could have been a bit better.

This is how I felt about Rage. The gameplay mechanics were good, and when it was possible to edit config files making the game harder and more interesting it was a solid shooter all around. But subsequent patching locking down cvars and all the other problems weighed it down too much. At the end Rage isn't any better (or worse) than DNF. 2011 was the year of blockbuster disappointments. The final nail in the coffin was the lack of promised mod support.