VRAM is useless if you don't have GPU that can utilize it. It's like all those shit entry level GPUs that come with 4GB VRAM or something silly like that, basically that's just thrown in there to add "value" or false sense of superiority.

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Originally Posted by Kagthul

The 1050Ti isn't going to be any better in games that the 1060 3GB would suffer in - it wont be the frame buffer causing the issue, but rather the weak GPU.

This is truth. 1060 3GB is better than 1050Ti in every case imaginable, maybe one can find some super edge case where it is not true, but stronger GPU is simply better answer in absolute majority of cases.

VRAM is useless if you don't have GPU that can utilize it. It's like all those shit entry level GPUs that come with 4GB VRAM or something silly like that, basically that's just thrown in there to add "value" or false sense of superiority.

Honestly I thought those entry level GPUs with massive VRAM were quite well suited to tasks like photoshop which don't have massive realtime rendering loads but potentially large RAM requirements.

Excellence is an art won by training and habituation. We do not act rightly because we have virtue or excellence, but we rather have those because we have acted rightly. We are what we repeatedly do. Excellence, then, is not an act but a habit.
Aristotle

You shouldn't stutter if you were sitting still unless that particular scene was drastically overloading the framebuffer already. If you have an insufficient amount of Vram for your resolution and settings then you'd usually notice it when you cause many textures/models to be loaded, such as turning the camera and/or the vram can't fully store each prerendered frame. This is why you prioritize base GPU performance over Vram, but also research to see how much Vram you need so it's not holding you back if you want to get everything you can from the GPU.

A 4GB 1050 Ti will run WoW fine at 1440p provided you're willing to lower some settings. I also saw your comment in the other thread about going for a Ryzen 1300.