Plague Leech

Consumes your Blood Plague and Frost Fever on the target to activate up to 2 random fully-depleted runes as Death Runes.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Runic Empowerment

Runic Empowerment

Passive

When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

100

Major Glyphs

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Minor Glyphs

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Glyph of Tranquil Grip

Passive

Your Death Grip spell no longer taunts the target.

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.

Plaguebearer

Plaguebearer

Passive

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Lichborne

Lichborne

2 min cooldown
Instant

Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Pact

Death Pact

2 min cooldown
Instant

Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 25% of max health for 15 sec.

Remorseless Winter

Remorseless Winter

1 min cooldown
Instant

Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.

100

Major Glyphs

Glyph of Anti-Magic Shell

Passive

Increases the duration of Anti-Magic Shell by 3 sec.

Glyph of Strangulate

Passive

Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.

Minor Glyphs

Glyph of Foul Menagerie

Passive

Causes your Army of the Dead spell to summon an assortment of undead minions.

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.