Dragon Age II Walkthrough & Strategy Guide

Speak to Anders in his Darktown clinic. The mage starts to express some concerns about his merging with Justice and confesses that he's been looking into methods that could successfully separate the two without harm. Cutting Anders off from your help leads to a small approval from Fenris and Sebastian, but if you want to retain both Anders and Sebastian as companions it's best to leave the prince out of this gig. Accept the quest and travel to the south of the map to find the Sewers entrance.

The Sewers are packed with traps and Lyrium Smugglers, as well as the Sela Petrae deposits coveted by Anders. Each deposit is denoted by a quest marker on the map. We highly advise letting a rogue take the lead on this one to disarm the myriad traps throughout. A Pit Boss residing in the northern area of the map should be the only speed bump in your 100mph-fast collection of the various deposits.

The next reagent is found in the Bone Pit, namely in the Drakestone Mines. Just as how it was in the Sewers, collecting of the Drakestone deposits is punctuated by attacks by spiders of many varieties. The cunning spiders have rigged the place with traps, which -- once sprung -- signifies them to drop from the ceiling and begin their assault. Aside from the Drakestone deposits, you will also find a Deep Mushroom resource and a Monstrous Spider in the bigger cavern toward the middle. Be very careful not to be backed into a corner by the giant arachnid because regaining footing becomes a literally painful exercise that more often than not gets you stuck. A handy little game bug, though, is to situate your party right at the stairs on the western side, where the Monstrous Spider won't be able to touch you. Park yourself here and unload all and any attacks you can to show this creepy-crawlie to its grave.

Anders has one more request of you: Distract the Grand Cleric long enough for him to complete his task. No questions asked. Travel to the Chantry and do what you need to do. The dialogue choices here have no effect on anything, so feel free to pick the Grand Cleric's brain on any number of subjects. Talk to Anders once more when you return to Darktown to end the quest.