Vidar Update: Juiciest – Razbury Games DevBlog (8/30/2016)

This week marked the conclusion of an effort to clean up the cave maps, and really make them feel more dynamic and more alive. Hopefully these puzzles will pop as much as the town now. Here’s the progress made this week:

Players can no longer latch onto Gargoyles that are on the ice

Fixed various bugs related to Water Cave puzzles which use ice as a floor

Camera correctly centers on Puzzle 73

You can no longer walk over depowered lightbridges in the Ruins

Fixed the height of various wall switches in the Ruins

Fixed some graphics drawing in Puzzle 70

Replaced the low-ground hookshot posts in Puzzle 72 with blocks

Fixed a switch flip in Puzzle 74

Boulders on lightbridges will fall and disappear once the bridge turns off

Another 12 steam keys were sent out this week. Becca is nearing completion of our new title screen, and I really can’t wait to see that in game. We’ll see v 0.7.0.0 next week, so I have a lot of bug fixes to do in the meantime!

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