H1Z1 Interactive Survival Map & Database

H1Z1 Interactive Survival Map & Database

Featuring 9 levels of zoom, our H1Z1 map is the most detailed and accurate map available on the internet. It features a simple to use interface, is fully customisable and provides advanced searching tools. Coupled with our extensive and ever growing list of features and services, H1Z1DB.net really has something for everybody.

A new Crate system has just made its way to Just Survive with our most recent game update! With this new system, you will notice our entire Crate offering is now consolidated into two distinct options.

Starting today, youâll be able to purchase the most recently released Crate as before (currently the Outlands Crate), but all other available items can now be found in the Survivor Collection. What this means is that the vast majority of items from every previous Crate are in just one place!

Thatâs not all - if you're looking for value, weâve dropped the price on our most recently released Crate to 200 DBC, and the Survivor Collection will be available for 100 DBC. The most recently released Crate will provide one item for each Crate, but the Survivor Collection will grant two!

Here are a few of those classic items you may want to grab:

Do you have locked Crates in your inventory? Now is the time to crack them open, because weâve lowered the unlock cost to just 50 DBC!

Head to the Marketplace to take advantage of these new prices and Crates!

In addition to all of the new features found in this update, we've also fixed many recent/legacy bugs:

Cars are no longer infinitely harvestable

Fixed "drone" exploit

Fixed "snaking" exploit

Fixed an additional navigation exploit

Fixed loot spawns not respecting loot caps (ie, over time, dozens of laminated armors would spawn instead of the desired number)

Fixed loot spawn "creep" or "repopulation" (ie, loot quantities do not change or increase the longer a server is up)

Fixed an issue where cars would fall through foundation decks and be buried under bases

Fixed an exploit where players could punch trees to harvest them

Fixed an issue with the UI toggle function not working. Now you can press Ctrl-F10 to toggle the UI

Fixed an issue where certain items/weapons (mostly melee weapons) would not render in first person

Fixed an issue where vehicles could be boosted while their engine was off, draining their gas

Fixed an exploit with wrenches

Fixed an issue where players could be erroneously kicked out of an empty vehicle after entering it

Fixed an exploit where certain emotes could be used to clip the camera through a wall

Fixed an issue where quick attack was hardcoded to a key despite no longer being an intended feature / available to keybind

Fixed an issue where players jumping on bases would sometimes be killed by bad collision intersections with the roof

Fixed several CTD scenarios

Performance optimizations

Ongoing anti-cheat / anti-exploit countermeasures

Known Issues Include:

Some harvesting effects missing

Some map objects are floating/clipping (please help us track all of these down by reporting with location-specific screenshots)

Some locations have strange zombie behavior (walking on water / floating / getting stuck on invisible walls / losing track of the player - these are location specific, please help us track these down with location-specific screenshots)

Stronghold / Fortification death effects are sometimes missing or misaligned

Undo doesn't work for some base objects (like Tank Traps)

Some loot item visuals are incorrect (ie, a green shirt may be orange on the ground)

Various other graphical / audio effects are incomplete

Swapping inventory items to your active weapon slot will require you to change active weapons (ie, press a different number key) to use the weapon

Trap damage zones not matched to their models correctly (ie, barbed wire may take damage when nearby barbed wire without touching it)

In-world beds can't be used for sleeping in PVE servers

Sometimes the military base defenders get a bit over-zealous and fire a warning shot into new player spawns

Additional issues not listed here - while we are tracking hundreds of bugs and feature updates internally, we need your help to find them all! Please use this thread to report any issues you find.

When reporting an issue, please provide the following (you can copy/paste this as a handy template)

Summary: (brief sentence)
Reproduction Steps: (what did you do to arrive at the bug?)
Expected Outcome: (what do you believe should happen when you do the above?)
Actual Outcome: (what actually happened?)

To report a map/location issue, please do the following above, but also include a screenshot with the location information. To do this:

In-game, at the location you're reporting, type "/loc" in the chat window to spit out the X/Y/Z coordinates.

Press F12 to take a screenshot through steam.

Upload the screenshot to imgur.com (you don't need to create an account) and link it here

Disclaimer: this post has been automatically generated based on a comparison of game data files, the changes listed above are only theoretical and may not appear on the live server and could be subject to change at any time.

Ingame Currency

Something else the team touched upon briefly was the introduction of an in game currency, heres a summary of what was announced...

Not linked to real money

Stronghold locations will be bought with in game currency, this currency cannot be bought with real life money.

You can trade loot for currency

Items being reclassified and everything being allocated a value

Badwater Creek

Finally, we managed to capture a single screenshot of the new map. Sure another livestream in the future will go over it in more detail.
Watch the Livestream Here on Twitch
Join the Discussion On Reddit

Many of you have been asking for some time about this new feature and tomorrow at 2 PM PT (21:00 UTC) we're going to livestream not only some footage but explain how it works and take your questions. This is relatively big change for Just Survive so we definitely want to answer everything we can.
Join us if you can, but if not feel free to tweet us a question at #JSLivestream
Join us on Twitch tomorrow: https://www.twitch.tv/h1z1justsurvive

The servers will be coming offline on Thursday, June 8th at 1PM PT and will remain down for approximately 6 hours.

Live servers are being updated with the latest build changes. This patch is focused on bug fixes and quality of life improvements to Laminated Armor and crafting time.

Bug fixes:

Fixed at least one major cause for vehicles appearing to sink into the terrain and explode when approached. We will continue to monitor this once it goes Live to determine if there are still any lingering edge-cases and address them.

AK-47 sound effects should no longer continue to play after dying

Fixed an issue where incoming body shots could be silent when getting shot from behind

Adjusted several roads and POI icon locations on the UI Map to be more accurate based on their locations in the world

Kill notifications should no longer occasionally omit the player name

Removed redundant text from the Kill Streak notification

Twitch Prime off-roader skin should now properly persist between games

The missing color from the UK shirt has been fixed

Added debug text to loading screens to help identify issues causing infinite load screens. A few cases have been fixed and it is still a top priority for the team to address.

Tuning changes:

Laminated Armor has been added to the Airdrop Crate loot table

Every Airdrop will contain either armor (47.5%), a hunting rifle (47.5%), or both (5%).

In Fives, there will be two Laminated Armors in Airdrops

Decreased time required to salvage a helmet from 3 seconds to 1 second

Server Updates:

Infrastructure improvements to better balance player load

Changes in preparation of some upcoming new features

Slightly decreased ping restrictions for the Australian servers to increase the number of available matches.

Hosted Games:

The following communities now have access to Hosted Games, more to come.