Chipwell Battle Suit:

Purchasers known that the Chipwell Assault Suit is one of the most affordable
yet capable power armors in existence in North America. Its high quality
construction and low price make it a favorite for mercenary companies.
Chipwell now brings you the Chipwell Battle Suit which in every way is
an improvement over the previous design. It includes a new mini-missile
launcher with fifty percent greater missile payload than the Samson for
even more firepower along with many other improvements. The armor is sure
to be in high demand, order your new Chipwell Battle Suit today!

- Ad from Chipwell Armaments Inc. on their recently released "Chipwell
Battle Suit"

Like all Chipwell products, the Chipwell Battle Suit is hyped to be
an all new design with a massive improvements and equal to the power armors
built by other manufactures. The Chipwell Battle Suit is in reality just
a slight improvement over the Chipwell Assault Suit. It still uses mostly
low strength materials for internal components instead of more expensive
high strength alloys. This means than many of the internal parts have to
replaced far more frequently and are more prone to wearing out. Electronics
are also of low quality and the power armor is more prone to breakdown.
As well, the power armor lacks many of the systems common to standard power
armor designs. Even the power source is substandard with only a normal
operating duration of five years. Still, two Chipwell Battle Suits can
be purchased for the cost of one Northern Gun Samson power armors and many
mercenary companies, especially those who are just starting out, choose
Chipwell products due to their low prices.

The only real changes in the Chipwell Assault suit compared to previous
designs is that the armor has been slightly improved and there is the addition
of a mini-missile launcher on the right shoulder. The mini-missile launcher
is simply the Wellington WI-23 six shot mini-missile mounted in a similar
fashion to the launcher on the Warmonger Combat Suit. All other weapons
are retained with the integral laser being the most effective. Being a
Wilk’s product, the laser is actually of the finest quality. The original
flyer on the Chipwell Assault Suit contained multiple errors on the machine-gun
carried like a rifle. The source stated it as being 14.5 mm when it was
in reality a 12.7 mm (.50 Caliber) weapon. As well, sources state the weapons
weight as being 30 lbs which is about one quarter of the rifle's actual
weight. Still, a 14.5 mm automatic weapon would likely be even heavier.
The Wellington ammunition makes the weapon the equivalent of a light rail
gun in damage.

Model Type: CBS-40
Class: Armored
Crew: One

M.D.C. by Location:

Arms (2):

25 each

Legs (2):

40 each

Built-in Pulse Laser (Right Arm):

15

Modified Browning 12.7 mm M2HB Machine Gun (Carried)

10

Shoulder Mounted WI-23 Mini-Missile Launchers (2, Right):

10

[1] Head:

65

[2] Main Body:

180

Notes:[1] Destroying the head of the power armor will eliminate all forms
of optical enhancements and sensory systems. The pilot is forced to rely
on his own human vision and senses. Furthermore, all power armor Combat
bonuses to strike, parry, and dodge are lost! Note: The head is a small
and difficult target to hit, shielded by an exhaust tube, wings, and shoulder
plating. Consequently, it can only be hit when a character makes a called
shot and even then the attacker is - 4 to strike.
[2] Depleting the M.D.C. of the main body will shut the armor down
completely, making it useless.

Speed:Running: 40 mph (65 kph) maximum. Note that the act of running
does tire out its operator, but at 20% less than normal due to the robot
exo-skeleton.
Leaping: The powerful robot legs can leap up to 15 feet (4.6
m) high or across.
Underwater Capabilities: Due to the fact that the armor is not
fully environmentally sealed, the Chipwell armor cannot operate underwater.
Water would leak into the internals of the suit and destroy the electronics.

Integral Pulse Laser Mount (1): Built into the right arm
of the power armor is a a Wilk’s 457 Pulse Laser Rifle. The weapon is the
most advanced system within the power armor and is capable of firing single
shot and three shot bursts. The weapon draw power directly from the power
armors fusion reactor for an unlimited payload..
Maximum Effective Range: 2,000 feet (609 meters).
Mega-Damage: 3D6+2 for Single Shot and 1D6x10 for three simultaneous
blasts
Rate of Fire: Equal to number of combined hand to hand attacks
of the pilot.
Payload: Effectively unlimited shots.

12.7 millimeter Browning M2HB Machine-gun: Standard issue
weapon for the Chipwell Battle Suit as it was for the Chipwell Assault
Suit. It is modified so that it can be carried like a rifle. The machine-gun
uses special Wellington Ram-Jet ammunition to increase damage but is still
underpowered when compared to most rail guns. The weapon was originally
designed in the early part of the Twentieth Century and extremely effective
until the invention of high strength body armors.
Weight: 128 lbs (58 kg)
Maximum Effective Range: 3,000 feet (914.4 meters)
Mega Damage: Single shot does 1D4 and 40 round burst does 5D6.
Rate of Fire: Equal to pilot’s hand to hand (usually 5 or 6).
Payload: 800 rounds (20 bursts).

Shoulder Mounted WI-23 Mini-Missile Launcher (1): Mini-missile
launcher is simply a Wellington Mini-Missile launcher which is mounted
on the right shoulder and are tied into the power armor's fire control
system. The box launcher can be quickly reloaded by crews outside the power
armor but the power armor does not carry an additional mini-missiles.
Maximum Effective Range: Varies by Mini-Missile Type - Usually
one mile / 1.6 km (See revised bomb and missile tables for details.)
Mega-Damage: By Mini-Missile Type - 1D4x10 Armor Piercing /
1D6x10 Plasma (See revised bomb and missile tables for details.)
Rate of Fire: Can fire mini-missiles one at a time only.
Payload: Six (6) Mini-Missiles.

Energy Rifles or Light Rail Gun and other hand-held weapons
can be substituted in an emergency or used as a back-up weapon. Space limitations
and the bulk of the armor limit additional weapons to one and weapons cannot
draw from power armors power supply. Due to low manual dexterity, power
armor has a -1 to strike with hand held weapons (does not apply to hard
mounted weapons)

Hand to Hand Combat: Rather than use a weapon, The pilot
can engage in mega-damage hand to hand combat. See Basic Power Armor Combat
Training in the Robot Combat section of Rifts, page 45.

Special Equipment:The Chipwell power armor does not have all the standard equipment of
most power armors.

Combat / Targeting Computer: System calculates, stores, and transmits
data onto the display of the power armor. Computer assists in the tracking
of targets. The system also has a data base of targets and has the ability
to identify most common targets.

Laser Targeting System: The system is designed to assist in the
selection and focusing on a specific target. System gives a bonus of +1
to strike using long range weapons but must have line of sight. As well,
most mini-missiles are designed to follow the laser beam to the target.

Infra-Red / Laser Detector: The system is designed to detect any
infrared or laser beams which paint or target the power armor. Power armor
has special sensors built into the exterior every few inches. Sensors gives
strength of the signal and the person can often determine if they have
been detected from signal strength.

Radar Detector: System is designed to passively detect other radars
being operated. System give information such as relative strength and number
of signals. Sensors gives strength of the signal and the person can often
determine if they have been detected from signal strength.

Short Range Radio: Directional, Short Range radio is built into
the power armor. Radio range is 20 miles (32 km). Also fitted with a radio
scrambler to prevent others from easily listening in on communications.

High Temperature Insulation: Power armors are more from high temperature
materials that is designed to resist temperatures up to 400 degrees centigrade.
Normal fires inflict no damage but extremely high temperature fire such
as plasma and magic fire inflicts full damage.