This is my first 3D game. I did everything from scratch (OpenGL API) and created a website to integrate the applet.Here is the link: http://overbind.comoj.com/

You need to find your way to go from a level to another one. You can use magnet boxes to attract or repulse yourself. The closer you are from those boxes, the stronger you're going to be attracted or repulsed.There is a total of 9 levels.

You can compete with other players in Challenge mode. You have to find the best path and minimize your time.

Some sort of edge indication might be nice, because it's difficult to gauge how close to the edge of a platform you are, which leads to your taking a dive instead of jumping. That might need to be a bit forgiving.

Somewhat better help/indication of where you're supposed to go would be helpful as well.

I can get to the Third level, and there I'm just sort of... Oh, I can see some orange, maybe I need to go there! Which sort of works alright, until I get to the green spiral stair-case thing and the only Orange is outside a window with seemingly nowhere to go from there. (All of the green gets too high at that point, nothing really visible out of the window, etc.)

Well actually, some work should be done to get this game clearer and better. But it 's my first 3D game, I did it from scratch (OpenGL API) and some part could have been developed a better way. That's the reason why I'm not sure to go any further on it. Yet, I now have some good experience with OpenGL and I want to use it on my next project.

This doesn't help. When I click, the mouse is grabbed again and the respawn button is not pressed.

I tried again and got to level 3. The lava pit was not hard really, just don't right click until you are close, as it says. But since I can't respawn, I don't want to start at the beginning. Maybe make R do it...

Ok, sorry for this button, I did not have any problem, but it seems it's not really convenient.Now you have to press "SPACE" to respawn at the beginning of the room. I hope you won't have any problem now to respawn

Much better. So I got to the green staircase. I think I'm supposed to use the orange through the window, but no combination of attract or repel from any position got me anywhere. I found I could walk to the edge to avoid the green blocks above me at the top of the stairs, then jump, but that didn't get me anywhere. 100% stuck.

I got past the staircase, then across to the other side... but if you got there the only thing you can do is drop through a hole in the ground and... nothing more to see here, is that the end of the level?

I got past the staircase, then across to the other side... but if you got there the only thing you can do is drop through a hole in the ground and... nothing more to see here, is that the end of the level?

I got there too (and it was nice that there were several ways to get there). Once you drop down the hole there is another floor right underneath where you came from. The timing to get in there is insane though so I stopped after having failed 4-5 times.

Nice game!

Other than that, the game froze my computer for 2-3 minutes while loading in the beginning (not in between levels), no issue in the console log...

First, thank you all for your feedbacks. It made me understand an important thing: I screwed up the level design !So I worked on it, and I hope this time I am able to bring you something fun. I changed some existing levels (2 actually) and made two new more(new levels are mixed with previous ones).There are now 5 levels.

Please give me feedback, so I can make changes to level design in order to improve this game.

@ Nate and Mickelukas: Thanks for playing until this level (you seem to be heroes ). I made staircase path clearer on this update.@ ReBirth: Sorry, no Desktop version, and I'm not sure to make one. But I think you can save the page to play it offline. (I did not try though)

@ Nate and Mickelukas: Thanks for playing until this level (you seem to be heroes ). I made staircase path clearer on this update.

Ok, but how was I supposed to do it? I just want to know, because I failed to figure it out.

I'll try the new version, but I do understand it is a puzzle game. It shouldn't be super easy, else what is the point? Having to make a blind jump to attract to a pad you didn't know is there is fine I think. The only problem is that there is no way to get unstuck. I'd like to see the level of difficulty kept high, but maybe add something that provides a hint on what to do next in case I get stuck.

You have something fun here, that I would come back multiple times to play it says something. Most games I wouldn't.

@ Nate: You had to use magnet boxes that you see against the wall outside the staircase part. It brings you to a hallway "hidden" behind. You'll understand with the update. And yes, I agree, a puzzle game like this should have a good amount of difficulty. Yet I now really think that I should have done it a better way @ Cera: CongratulationS !!!! (just changed it (It was 2 a.m. when I wrote it ))

@ Nate: You had to use magnet boxes that you see against the wall outside the staircase part. It brings you to a hallway "hidden" behind. You'll understand with the update. And yes, I agree, a puzzle game like this should have a good amount of difficulty. Yet I now really think that I should have done it a better way

I still don't get how it used to be. The door in that room is no longer surrounded by walls. I came to on top of where the door now is but didn't manage to get down to the door.

Now it's much easier though, in my opinion too easy and there aren't several possible paths to take to get to the end.

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