I am Andrew Shpagin, the developer of 3D-Coat. This is my personal blog devoted to the development of 3D-Coat. This blog is created to give fast and non-official information about 3D-Coat. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Coat.

Also, it may be interesting for you, I plan to add the next set of features in future:

- merging new objects into scene- retopologisation- more complete uv-mapping- memory consumption optimisation, so that every face on layer will contaion only required subset of information (color or geometry)- procedural layers (text layers, curve layers, parametrical materials layers etc)- make blending options like in PS (with same names)- plugins system- more filters (now you have 3 filters - adjust HSV, smooth, sharpen)- tweaking in low-poly mode- hairs and fur (maybe in 3.xx version)- volumetrical sculpting (in 3.xx version) - work wth volume, not surface, so that you will be able to make holes or change topology as you wish.