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Rating scale

Here's the rating scale I use, and how it corresponds to BGG ratings:

- Enthusiastic: I love the game and want to play it. (9, 10)
- Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
- Indifferent: I'll play the game, if necessary, but won't suggest it. (5, 6)
- Avoid: I don't want to play this game. (1-4)

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Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways - Western Region:

"A different color, also called "Brunswick green", was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C - 225, BS381C - 226, and BS381C - 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways - Western Region for passenger Locomotives was BS381C - 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C - 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours - hence the ability to get reasonably consistent colours with manual mixing half a century and more ago."

Aqua Romana

Aqua Romana is a tile-laying game where players build Roman aqueducts. Theme doesn’t make much sense, as usual — the players score points for the length of aqueducts, so efficiency flies out of the window. However, the Roman theme is used well in the art, and the board is a real treat for eyes.

Follow the masters

The game has an interesting indirect mechanism for laying the tiles. There are four types of tiles (straight, curve, crossing, parallel curves) and each of the type has few builders for them. The builders move on a track outside the board. The workers that build the aqueducts can build a tile, if they see a builder — seeing means being on a same vertical or horizontal row with the builder.

When a tile is placed, the worker advances to the end of the tile and the builder takes one step forward. Now the worker might see another builder. If no builders are in sight, the player misses a turn, but gets to move any builder one step. This is unfortunate, boring and happens too often. Sure, some forward planning can reduce the missed turns, but it’s still quite annoying.

No space to score

One more twist: the scoring track has limited space. In each space there’s only room for one worker (except three and seven points, which can accommodate three workers). So, when an aqueduct is finished, the worker is placed on the highest free spot on the scoring track starting from the length of the aqueduct. So, finishing your aqueducts fast is a good idea. It’s also possible to quit an aqueduct early (otherwise the aqueduct is done when it runs to the edge of the board or side of a tile).

Aqua Romana is not a bad game, but I found it mediocre and boring. The four-player game is a bit too chaotic for my tastes, and the two-player game isn’t much better. The game is fairly easy, though, and wouldn’t be a bad choice for someone who’s looking to advance from Carcassonne to something new. Seasoned gamers will find little new in this offering.