Need for Speed ProStreet PlayStation 3

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Walkthrough

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*--------------------------------------------------------+
|NFS: Pro Street PC FAQ/Walkthrough Guide (PC Version) |
|Version: 0.1 RC 6 |
|Author: Slay3rH3ll (GameFAQs) / Dark Ritual (NFSCars) |
|Platforms: PC - PS2 - PS3 - 360 - GC - Wii |
|Real Name: Justin |
|Contact: need_for_speedracer@hotmail.com |
|*Best viewed in FF or IE with resolution 1024x768* |
*--------------------------------------------------------+
Welcome to my 2nd FAQ! It's been a while since I last did
for Carbon. Now this year, on the November 14, EA has
released a new NFS, Need For Speed 11: Pro Street.
I no longer support Carbon questions, please do not e-mail
me with those questions! I have lost interest in Carbon
during August 07.
So please, enjoy the guide, and take your time to read.
With all the great info I can provide.
I will try my best to keep the Spoilers as low as possible.
*--------------------------------------------------------+
|Section Lists [PS-SECT#-#]|
+--------------------------------------------------------*
SECT 1-0: Controls of the Game
SECT 2-0: Game Modes
SECT 3-0: The Car List
SECT 4-0: Starting of the Game
SECT 5-0: Organizations & Boss Informations
SECT 6-1: Battle Machine Challenge: Nevada Highway
SECT 6-2: Battle Machine Challenge: Texas
SECT 6-3: Battle Machine Races (Part 1)
SECT 6-4: Battle Machine Races (Part 2)
SECT 7-0: Showdown: Chicago Races
SECT 8-1: React Team Sessions Challenge:
SECT 8-2: React Team Sessions Challenge:
SECT 8-3: React Team Sessions Races (Part 1)
SECT 8-4: React Team Sessions Races (Part 2)
SECT 9-0: Showdown: Autopolis Races
SECT 10-1: Super Promotion Challenge: Autobahnring
SECT 10-2: Super Promotion Challenge: Autobahnring
SECT 10-3: Super Promotion Races (Part 1)
SECT 10-4: Super Promotion Races (Part 2)
SECT 11-0: Showdown: Autobahnring Races
SECT 12-1: Rogue Speed Races - Portland International
Raceway
SECT 12-2: Rogue Speed Races -
SECT 12-3: Drag King Challenge
SECT 13-1: G-Effect Races - Mondello Park
SECT 13-2: G-Effect Races -
SECT 13-3: Grip King Challenge
SECT 14-1: Nitrocide Races -
SECT 14-2: Nitrocide Races - Nevada Highway
SECT 14-3: Speed King Challenge - Nevada Highway II
SECT 15-1: Noisebomb Races -
SECT 15-2: Noisebomb Races -
SECT 15-3: Drift King Challenge -
SECT 16-1: Showdown King Challenge - Nevada Highway
SECT 16-2: Showdown King Challenge - Tokyo Dockyard
SECT 17-0: Tips/Tricks/Hints
SECT 18-0: Official Cheat List
SECT 19-0: Frequently Asked Questions (FAQ)
SECT 20-0: Official Soundtrack List
SECT 21-0: Customization
SECT 22-0: Credits/Contributors
SECT 23-0: Contact, Contribute & Questions
*--------------------------------------------------------+
|Game Addons [BOOSTPACKS]|
+--------------------------------------------------------*
On 15th December 2007, EA gave an announcement on
an upcoming Booster Pack for PC. XBOX 360 and PS3
is currently unknown.
Many of you will wonder what does it changes to your game?
Well, here it is, the answer from the Director and
Executive Director of EA.
"In Booster Pack, you will upgrade your game to version
1.1. The booster Pack contains 16 new cars added to your
car lot and 2 new tracks to your game.
The cars are:
-Aston Martin DBR9
-Aston Martin DB9
-Audi Le Mans Quattro
-Bugatti Veyron EB 16/4
-Dodge Challenger Concept
-Honda S2000
-Koenigsegg CCX
-Lamborghini Gallardo Superleggera
-Lancia Delta Integrale Evo
-Mclaren F1
-Mercedes-Benz SL65 AMG
-Plymouth Roadrunner
-Porsche 911 GT3
-Porsche 911 GT3 RS
-Porsche Carrera GT
-Seat Leon Cupra
The tracks are:
-Tokyo Speedway
-Porsche Leipzig Test Track, Germany
The Booster Pack will be available around Mid-December
in XBOX Live Store, Playstation Store and the EA Store."
However, the Booster Pack is currently available and
released for PC only for now, on 18th December.
XBOX 360 and PS3 are unknown.
Download Links (for PC version of Pro Street only):
-Pro Street Patch v1.1 (English, 227.3MB)
http://www.nfscars.net/file/view/prostreet/7635.aspx
-Pro Street Patch v1.1 (German, 228.0MB)
http://www.nfscars.net/file/view/prostreet/7636.aspx
-Pro Street Patch v1.1 (French, 228.0MB)
http://www.nfscars.net/file/view/prostreet/7637.aspx
-Pro Street Patch v1.1 (Italian, 228.0MB)
http://www.nfscars.net/file/view/prostreet/7638.aspx
-Pro Street Patch v1.1 (Rest Of Europe, 227.3MB)
http://www.nfscars.net/file/view/prostreet/7639.aspx
Info courteousy of NFSPlanet and NFSCars.net.
PLEASE DO NOT E-MAIL ME IF YOU HAVE PROBLEMS!
VISIT NFSCARS.NET AND ASK YOUR QUESTIONS THERE!
*--------------------------------------------------------+
|Controls Of The Game [PS-SECT1-0]|
+--------------------------------------------------------*
PC Controls
(In-Game Racing)
Controls---------------Action
Up Arrow---------------Accelerate
Down Arrow-------------Brake/Reverse
(Only if the car has stopped)
Left/Right Arrow-------Move
Spacebar---------------Handbrake (E-Brake)
*--------------------------------------------------------+
|Game Modes [PS-SECT2-0|
+--------------------------------------------------------*
Pro Street this year has changed lots of game modes and
since it has stopped the street racing, they take it to
the courses and closed tracks.
Mode: Grip Racing
Description: A normal single race, you vs 7 opponents on
the track. No handicaps so everyone is racing
whatever they brought to the race. First to
cross the line wins.
Mode: Sector Shootout
Description: Sector Shootout is a unique challenge where
the tracks are divided into 4 parts, each
with a sector checkpoint. Drivers battle to
compete for the highest points and accumulate
them up. If you dominated all the sectors,
you will be awarded for dominating the
sector shootouts. The driver with the most
points after the event wins.
Mode: Time Attack
Description: Time Attack is basically you, yourself versus
the rivals to battle for the fastest time on
the track. All racers will be given multiple
laps (maximum of 3) to do their best. Careful
though, racers are still on the track, so
things still get pretty hairy. The driver
holding on to the fastest lap time wins.
Mode: 1/4 Mile Drag
Description: Typically a Drag racing, in 1/4 Mile (0.25).
Only you vs the opponent with all the other 7
racers. No traffic are involved and the Drag
is taking it only closed courses.
Mode: 1/2 Mile Drag
Description: Same as 1/4 Mile Drag, but a little bit
further than that. As usual, you vs the
opponent, battling for the fastest Drag
Times. Again, no traffic is involved.
Mode: Wheelie Competition
Description: (This is going to be fun for those who like
wheelies) Basically a 1/4 Mile Drag, but you
are NOT competing for the fastest Drag Time.
You are basically competing for the longest
Wheelie during Drag Race. The longer
wheelie you do, the higher chances you
will win the event.
Mode: Drift
Description: Drift Mode is back. You will be competing
with other opponents in drifting, but not all
drivers will be on the track. Should be easy
on this one, but physics have really changed
alot.
Mode: Speed Challenge
Description: Speed Challenge is mainly the same as Top
Speed Run. However, you are not competing
for the fastest speed, you will have to keep
your car in control throughout the whole
race. First one to cross the line wins.
Mode: Top Speed Run
Description: Known as the Speedtrap from the previous 2
NFS games, it is now reknown as Top Speed
Run. All you got to do is try to push your
car to the limit as possible. Battle for
Speed to be the first and win.
Official Locations (where Race Days will be held):
-Nevada Highway
-Autobahnring
-Ebisu
-Tokyo Dockyard
-Texas
-Willow Springs
-Portland International Raceway
-Shuto Expressway
-Chicago
Bonuses for Modes.
While in races, you will get Bonuses for achieving
a good progress in the race. Here are the following.
-------------------
| SECTOR SHOOTOUT |
-------------------
Dominating all Sectors - 500 Points
---------
| DRIFT |
---------
Nitrous Drift - 100 Points
Long Drift - 250 Points
Stayed On Track - 200 Points
--------
| DRAG |
--------
Weak Burnout! - < 24%
Good Burnout! - 25% - 49%
Incredible Burnout! - 50% - 99%
Max Grip! - 100%
*--------------------------------------------------------+
|The Car List [PS-SECT3-0]|
+--------------------------------------------------------*
This here is the official car list for Pro Street.
Remember, this guide is based on PC version, so if you
are running Pro Street on other consoles (does not
include 360 and PS3), you have come for the wrong section!
Manufacturers
-------------
Acura
Audi
BMW
Cadillac
Chevrolet
Dodge
Ford
Honda
Infiniti
Lamborghini
Lexus
Lotus
Mazda
Mitsubishi
Nissan
Pagani
Plymouth
Pontiac
Porsche
Subaru
Toyota
Volkswagen
Total: 22
Official Car List.
-------------
2001 Acura Integra LS
2006 Acura RSX
2005 Acura NSX
2007 Audi S3
2006 Audi S4
2007 Audi RS4
2007 Audi TT 3.2 Quattro
2001 BMW E46 M3
2008 BMW E92 M3
2007 BMW Z4 M Coupé
2006 Cadillac CTS-V
2008 Chevrolet Camaro Concept
1967 Chevrolet Camaro SS
1970 Chevrolet Chevelle SS
2006 Chevrolet Cobalt SS
1967 Chevrolet Corvette C2 (Stingray)
2005 Chevrolet Corvette C6
2006 Chevrolet Corvette Z06
1971 Dodge Challenger R/T
1967 Dodge Charger R/T 440 Magnum
2006 Dodge Viper SRT-10 Coupé
1996 Ford Escort RS Cosworth
2005 Ford Focus ST
2005 Ford GT
2003 Ford Mustang GT
2006 Ford Mustang GT S-197
1967 Ford Mustang Shelby GT500
2007 Ford Shelby GT500
1999 Honda Civic CX Hatchback
2006 Honda Civic Si
2003 Infiniti G35 (V35) Coupe
2006 Lamborghini Murcielago LP640
2006 Lexus IS350
2006 Lotus Elise
1995 Mazda RX-7
2006 Mazda RX-8
2006 Mazda Mazdaspeed 3
1999 Mitsubishi Eclipse GS-T
2006 Mitsubishi Lancer Evolution IX MR-edition
2008 Mitsubishi Lancer Evolution X
1989 Nissan 240 SX S13
2006 Nissan 350Z
1999 Nissan Skyline R34
1999 Nissan Silvia S15
2008 Nissan GT-R Proto (R35)
2008 Nissan Skyline GT-R (R35)
2006 Pagani Zonda F
1970 Plymouth Hemi Cuda
1968 Plymouth Road Runner
1965 Pontiac GTO
2006 Pontiac GTO
2006 Pontiac Solstice GXP
2008 Porsche 911 (997) GT2
2006 Porsche 911 (997) Turbo
2006 Porsche Cayman S
2006 Subaru Impreza WRX STI
1986 Toyota Corolla GT-S AE86
1998 Toyota Supra
2006 Volkswagen Golf GTI
2006 Volkswagen Golf R32
Total: 59 Cars
Unconfirmed Cars:
Aston Martin DB9
Aston Martin DBR9
Audi Le Mans Quattro
Bugatti Veyron 16.4
Dodge Challenger Concept
Koenigsegg CCX
Lamborghini Gallardo Superleggera
Lancia Delta Intergrale Evo
Mclaren F1
Mercedes-Benz SL65 AMG
Plymouth Roadrunner
Porsche 911 GT3
Porsche 911 GT3 RS
Seat Leon Cupra
*--------------------------------------------------------+
|Starting Of The game [PS-SECT4-0]|
+--------------------------------------------------------*
Since Underground 1 to Carbon, it was all ricing fest and
all unrealistic physics and all bullshit. However, EA this
time round made changes to every single part and feature
of the game, making it NFS 11: Pro Street. Many of you
will ask:
What's new in Pro Street?
Are there going to be more ricing and stuff?
Wrong.
Pro Street physics and gameplay has now changed and
followed as real life. Nitrous will not be available at
all times, only a couple of shots. Damage is now realistic
and not only scratches and broken glass. So if your car
hit hard enough, you can easily total your car which ends
your race.
Changes have been made to this year's NFS. When you start
a profile, they will ask to choose which level would you
like to choose.
You have 3 choices.
-Casual
-Racer
-King
Casual: Helps you in every part of the race and the game.
If you are new to NFS, you might wanna try this
level.
Racer: A little more difficult, now it will only helps you
braking in difficult corners. Choose this level if
you know few parts of NFS Series. If not, stick
to Casual.
King: The master level, no helps. This level lets you
feel the raw power of the car. This level is only
directed to NFS Racers who are familiar with all the
NFS Series.
In my case, I have been playing NFS alot, I will be
choosing King mode.
Customization this year has changed alot. Remember, every
modification you make to the car, AFFECTS Downforce Grip &
Top Speed. Especially Hoods, Bodykits & Spoilers.
Also, you can now paint the parts of your car in different
colours. (Front Bumper, Skirts, Rear Bumper, Hood etc.)
Vinyls and Decals are back. Same as Carbon, you can
move, skew, rotate and scale. Create your sick ride upto
20 layers maximum. With option for mirroring vinyls.
(Only on Vinyl Shapes, Teams, Flames, Stripes and
many more.)
In Career, you start off as a low-ranked racer with a pre-
tuned car and dominate all the Career Races. Your job
is to take over every single King, including the Showdown
King to complete the game and become the Street King title.
Need For Speed Pro Street is available on all major
consoles (PS2, PS3, XBOX 360, PC, Wii and many
more) and released on November 14. Get your copy today at
EA Store or your local game shop.
*--------------------------------------------------------+
|The Prologue [PROLOGUE]|
+--------------------------------------------------------*
In the last 4 NFS series, you started with a prologue with
tuned car and later on buy a stock car.
***SPOILER START NO. 1***
However, this time round you will start out with a
pre-tuned 240SX to win a 3 lap grip race, INSTEAD of a
Stock Car.
You will be playing as a character, Ryan Cooper in the
game.
***SPOILER END NO. 1***
The race should be easy, so I don't give any more spoilers
on this. After you win this race, you will unlock the
first Race Day, Battle Machine Organization Challenge:
Nevada Highway!
If you want more guide on the whole career, scroll down
through this walkthrough for the WHOLE information.
*--------------------------------------------------------+
|Organizations [PS-SECT5-0]|
+--------------------------------------------------------*
Throughout the game, you will be seeing organizations
while racing. Some may have single disciplinary and some
may have multidisciplinary races.
Rogue Speed (Drag)
G-Effect (Grip)
Nitrocide (Speed)
Noisebomb (Drift)
React Team Sessions (Multi-Disciplinary)
Battle Machine Org (Multi-Disciplinary)
Super Promotion (Multi-Disciplinary)
------------
| Bosses |
------------
This here is the list of all the 4 bosses, one of them owns
a single org.
-------------------------
| Grip King (G-Effect) |
-------------------------
Driver: Ray Krieger
Car: 2008 BMW M3 E92
One of the first kings you have to defeat them (if you went
straight to beat Grip King). This guy drives a BMW M3
E92, with a unique paintjob as a "Grip Runner".
---------------------------
| Drag King (Rogue Speed) |
---------------------------
Driver: Karol Monroe
Car: 2006 Ford Mustang GT
Officially the current best Drag King in the game. This chick
drives a 2006 Mustang and runs 8s in 1/4 Mile Drags. Something
you shouldn't be foolin around.
--------------------------
| Speed King (Nitrocide) |
--------------------------
Driver: Nate Denver
Car: 1965 Pontiac GTO
You get to see a kinda look-like dude for the first time! Well, you've
seen it some other time already. Nate's the best at Speed Challenges
and he drives a 1965 GTO, certainly a big goat muscle car.
--------------------------
| Drift King (Noisebomb) |
--------------------------
Driver: Aki Kimura
Car: Mazda RX-7
Probably a Jap chick, by the name and the jap car can tell itself. Drives
a Mazda RX-7, probably one of the great drift cars in the game, and
seriously has got serious drifting wheels on that ride.
----------------------------
| Showdown King (All Orgs) |
----------------------------
Driver: Ryo Watanabe
Car: Mitsubishi Lancer Evolution X (Evo 10)
You wouldn't wanna mess around with this
*--------------------------------------------------------+
|Races Info [PS-RACEINFO]|
+--------------------------------------------------------*
A little information on the races guide.
How to unlock this race day: <----- Pre-dominations before
entering
1. <----- Race Number (It's always in order.)
Game Mode: <----- Which game type, ie. Drag, Drift
Track: <----- Track Name
Laps/Rounds <----- How many rounds in the event. ie. 3 for
1/4 Mile Drag Races
Target Time <----- Track Time Record to beat
Points Record <----- Points Record to beat
Cars Given <----- Only found on Challenge Series of Career
Races. The pre-tuned cars given.
Reward <----- Cash Reward
Dominated Race Day Reward: <----- Your overall reward for
dominating the race day.
ie. Cash, Pick a car or
Select a Marker.
*--------------------------------------------------------+
|Battle Machine Challenge: Nevada Highway [PS-SEC6-1]|
+--------------------------------------------------------*
Welcome to the first Challenge Series in Career, the
Battle Machine Org. After completing this Challenge
Series, you will unlock all the normal races for you to
race with your whip.
Cars Provided: Volkswagen Golf GTi @ 200BHP (Grip)
Chevrolet Cobalt SS @ 265BHP (Drag)
Honda Civic @ 218BHP (Drag)
How to unlock this race day: Complete the pre-given race
with the pre-tuned 240SX.
Races:
1.
Game Mode: Grip Race
Track: Dakota
Laps/Rounds: 2
Target Time: 2:25:22
Points Record: 7,410 (Gavin May)
Cars Given: Volkswagen Golf GTi @ 200BHP
Reward: 1,800
Solution: This race should be a piece of cake, all the
opponents are very stupid. You should be able to
win the race with 2 shots of Nitrous. (If used
wisely.)
2.
Game Mode: Time Attack
Track: Cheyenne
Laps/Rounds: 3
Target Time: N/A
Points Record: 7,520 (Paulo Cruz)
Cars Given: Volkswagen Golf GTi @ 200BHP
Reward: 1,800
Solution: Another easy Grip Race. If you do the corners
very perfect and right timing in this race, you
should be able to have a good fastest lap time.
3.
Game Mode: 1/4 Mile Drag
Track: 1/4 Mile Drag
Laps/Rounds: 3
Target Time: 14.89
Points Record: 7,490 (Bradley Hunter)
Cars Given: Chevrolet Cobalt SS @ 265BHP
Honda Civic @ 218BHP
Solution: This drag race is pretty simple, but use the
Cobalt SS, because the Civic is much bad. You
will be able to run 12s with the Cobalt SS very
easily if done correctly.
4.
Game Mode: 1/4 Mile Drag
Track: 1/4 Mile Drag
Laps/Rounds: 3
Target Time: 14.85
Points Record: 7,630 (Joe Tackett)
Cars Given: Chevrolet Cobalt SS @ 265BHP
Honda Civic @ 218BHP
Solution: Same as the previous Drag Race, same tech-
nique. Just read race number 3 for more info.
Points to Winning Target: None.
Points to Dominate: 19,200
Race Day Points Record: 24,110 (Bradley Hunter)
Note 1: Battle Machine Challenge: Nevada Highway
Dominated!
Note 2: Battle Machine Races: N/A Race Day Unlocked!
Battle Machine Races: N/A Race Day Unlocked!
Dominated Race Day Reward: XXXX
Choose 1 out of 5 Markers.
Chevrolet Cobalt SS or Honda
Civic
Info: At this point, you should have finished 1% of your
Career. You should open up at least 2 Race Days
in the Battle Machine Organization. Now you can
bring your whip and challenge the racers. For now,
I will just continue finishing another Challenge
Series in Career, Battle Machine Challenge: Texas!
*--------------------------------------------------------+
|Battle Machine Challenge: Texas [PS-SECT6-2]|
+--------------------------------------------------------*
Moving on to the next Challenge from the Battle
Machine Org. After completing this Challenge Series,
you will have a choice for your car reward and selection.
Cars Provided: Nissan 350Z (Grip)
Volkswagen Golf GTi (Grip)
How to unlock this race day: N/A
Races:
1.
Points for Winning Target: N/A
Points to Dominate: N/A
Race Day Points Record: N/A
Note: Battle Machine Challenge: Texas Dominated!
Dominated Race Day Reward: XXXX
Choose 2 out of 5 Markers. (1
for Winning Target and 1 for
Dominating)
Nissan 350Z or Volkswagen Golf
GTi
Section is still incomplete.
By now, you should have at least 3 cars in your garage.
If you don't wish to keep them, sell it and buy a new car.
*--------------------------------------------------------+
|Showdown King Challenge - Nevada Highway [PS-SECT16-1]|
+--------------------------------------------------------*
This is it folks, it's you, playing as Ryan Cooper has
dared to challenge the Showdown King, Ryo Watanabe!
Without any further ado, let's begin.
Recommended Cars (Multi Modes):
-1965 Pontiac GTO (Drag)
-2005 Dodge Viper SRT-10 (Speed)
-2007 Lamborghini Murcielago LP640 (Speed)
How to unlock this race day: Dominate all the 3 showdowns
in Career (Chicago, Autopolis
& Autobahnring)
Races:
1.
Game Mode: Speed Challenge
Track: Nevada Highway C
Laps/Rounds: 1
Target Time: N/A
Points Record: N/A (Ryo Watanabe)
Reward: 0
Cars Provided: None.
Cars are not listed because you bring your own whip.
There are 2 solutions to this race, so choose at your
own risk.
-Race the race normally and try to overtake Ryo without
crashing. If you do it correctly, you will complete and
win the race.
-If you can't pass Ryo, try doing this. Draft behind him
as fast as possible. Now find a nice and long stretch
of road to overtake him. Use your car and push Ryo if
possible and try to wreck him in an obstacle.
(Electricity Pole, Barriers etc.)
2.
Game Mode: Top Speed Run
Track: Nevada Highway A
Laps/Rounds: 1
Target Time: N/A
Points Record: N/A (Ryo Watanabe)
Reward: 0
Cars are not listed because you bring your own whip.
-Should be easy if you are able to handle your car in the
desert tracks. Let off the gas if you think things are
going to start hairy. Ryo may be fast, but he can total
his car anytime. In the first jump, do not let off the
gas, just directly take the jump and hope you will not
flip. (Chances are very high for him to total)
3.
Game Mode: 1/2 Mile Drag
Track: 1/2 Mile Drag
Laps/Rounds: 3
Target Time: N/A
Points Record: N/A (Ryo Watanabe)
Reward: 0
Cars are not listed because you bring your own whip.
-A simple drag race, but careful on this one, i used my 65
GTO on this and often got totaled at the start due to
wheelie and the car went off the track. Try to not do
wheelies on this. Also, watch out for Ryo, he might lose
control of his car and goes out of track to total
himself. Be warned, you will have to evade him.
4.
Game Mode: Speed Challenge
Track: Nevada Highway B
Laps/Rounds: 1
Target Time: N/A
Points Record: N/A (Ryo Watanabe)
Reward: 0
Cars are not listed because you bring your own whip.
-An easy Speed Race, so I don't have tips for this race.
Try to wreck Ryo into any obstacle if you cannot pass him
through the race.
Points for Winning Target: 0
Points to Dominate: 0
Race Day Points Record: 0
Note 1: Showdown King Challenge - Nevada Highway
Dominated!
Note 2: Showdown King Challenge - Tokyo Dockyard Unlocked!
Dominated Race Day Reward: None.
*--------------------------------------------------------+
|Showdown King Challenge - Tokyo Dockyard [PS-SECT16-2]|
+--------------------------------------------------------*
At last, the final showdown. If you win all the last few
races in this Challenge, you will be crowned as the new
Showdown King and will be awarded with the title,
"Street King" for taking down not only the Elite
Organizations but the Showdown King!
Recommended Cars (Multi Modes):
-2006 Chevrolet Corvette Z06 (Grip & Time Attack)
-1970 Plymouth Hemi Cuda (Sector Shootout)
-Mazda RX-7 (Drift)
-Toyota Corolla AE86 Trueno (Drift)
-2005 Pontiac GTO (Drift)
How to unlock this Race Day: Dominate "Showdown King
Challenge - Nevada Highway"
Raceday.
UNDER CONSTRUCTION, CHECK BACK ASAP!
Note: Showdown King Challenge - Tokyo Dockyard Dominated!
Dominated Race Day Reward: 300,000
Ryo's Evo X Pre-Tuned Grip
Showdown King Award
Street King Title
Info: At this point, you should have the Career Completed.
All races have been dominated by you. 100% Career
Progress.
*--------------------------------------------------------+
|Tips/Tricks/Hints [PS-SECT17-0]|
+--------------------------------------------------------*
Official Tips/Tricks/Hints submitted by everyone around
the world. If you have yours, feel free to contribute!
-Use AWD (All-Wheel Drive) or FWD (Front-Wheel Drive) Cars
for Grip and RWD (Rear-Wheel Drive) for Drift & Drag.
-In Drag Races, try to aim for a perfect shift when
shifting gears. Missing Perfect Shift could cause your
car to lose power alot.
-To do a wheelie, it can be done on all Muscle Cars and
some Tuners. All you got to do is buy the performance
parts that are level 3 (or level 4 if you get them). To
test if it works, go to a race day and start a drag
race. (1/4 Mile or anything). Give yourself a perfect
launch and all perfect shifts with the use of NOS at the
right timing. If you have done it successfully, sit back
and enjoy.
-In Drag Races, you heat your tires before starting the
drag race. The more grip you achieve, the more perfect
launch zone will be available to you when launching.
-If your low on cash, redo races that you have already
dominated or sell your worst car as possible. Use that
amount of cash you have earned on Performance Parts
instead of Body Kits, Scoops, Hoods, Spoilers and every
other junk.
*--------------------------------------------------------+
|Official Cheat List [PS-SECT18-0]|
+--------------------------------------------------------*
This here is the official cheat list for the game. To use
them, go to Career -> Code Entry and type in any of these
codes.
*--------------------------------------------------------+
| Cheat Code | Description |
|--------------------------------------------------------|
| COLLECTORSED& | 5 Extra Cars to Car Lot |
|--------------------------------------------------------|
| WORLDSLONGESTLASTING | Dodge Viper SRT-10 Bonus Car |
|--------------------------------------------------------|
| MITSUBISHIGOFAR | Lancer Evolution X Bonus Car |
|--------------------------------------------------------|
| ZEROZEROZERO | Coke Zero Golf GTi Bonus Car |
|--------------------------------------------------------|
| ITSABOUTYOU | Audi TT 3.2 Quattro Bonus Car |
|--------------------------------------------------------|
| 1ma9x99 | $2,000 cash added to your bank |
|--------------------------------------------------------|
| w2iollo1 | $4,000 cash added to your bank |
|--------------------------------------------------------|
| l1is97a1 | $8,000 cash added to your bank |
|--------------------------------------------------------|
| 1mi9k7e1 | $10,000 cash added to your bank|
|--------------------------------------------------------|
| CASHMONEY | $10,000 cash added to your bank|
|--------------------------------------------------------|
| REGGAME | $10,000 cash added to your bank|
|--------------------------------------------------------|
| SAFETYNET | 5 extra fix tickets |
|--------------------------------------------------------|
| UNLOCKALLTHINGS | Unlocks Everything |
|--------------------------------------------------------|
| COKEZERO | Coke Zero Bonus Vinyl |
|--------------------------------------------------------|
| CASTROLSYNTEC | Castrol Syntec Bonus Vinyl |
|--------------------------------------------------------|
| ENERGIZERLITHIUM | Energizer Lithium Bonus Vinyl |
|--------------------------------------------------------|
| HORSEPOWER | K&N Bonus Vinyl |
|--------------------------------------------------------|
| LEIPZIG | Progressive Bonus Vinyl |
+--------------------------------------------------------*
In case your wondering what does the 5 extra cars, here
they are:
-Acura Integra LS
-Acura NSX
-Audi RS4
-Lexus IS350
-Pontiac Solstice GXP
*--------------------------------------------------------+
|Frequently Asked Questions (FAQ) [PS-SECT19-0]|
+--------------------------------------------------------*
Q: How many cars can you have in your garage?
A: You can store up to 20 Cars in your garage.
Q: How many blueprints can I have on a car?
A: You can have up to 3 blueprints on a car, with
different tunings, setups, visual customizations.
Q: Can I change my car speciality mode to another?
A: Yes, but however, you will lose all the blueprints for
the car and as always, you will lose all the cash you
spent on the parts.
Q: How many fix tickets and total repair tickets can you
have in max?
A: You can only have up to 25 Fix and 25 Total Repair
Tickets.
Q: I bought an AWD/FWD car, however, I cannot race in
drift events, why is that?
A: AWD & FWD Cars were nevermeant to drift in the game,
although in real-life, it DOES exist.
Q: When autosculpting a car, what should I aim for?
Lateral Downforce Grip or Top Speed?
A: You will mainly have to aim for Lateral Downforce Bar
longer if you are using the car for Grip Races.
However, you will have to aim for Top Speed while
autosculpting cars for Drag Races.
Q: What must I build in order to get a powerful car?
A: Most people would say BHP, however, BHP is useless,
getting more BHP doesn't mean you will go faster. To
aim for a powerful car, you are going to build Torque.
Q: How many Organizations are there in the game?
A: There are 7 of them. 3 are Multi-Disciplinary while 4
are Elite at a certain mode.
Q: I am unable to put the COLLECTORSED& cheat code
in code entry, what is wrong? I am on XBOX 360 Console.
A: All major consoles, except for PC, does not support
this code, because you cannot put an ampersand on
those systems.
Q: How many cars are there in the game?
A: There are a total of 60 cars.
Q: Are there only Stage 3 Performance Parts?
A: Nope, there are Stage 4. They can be unlocked using
cheat codes or selecting the markers after winning a
race day.
Q: How many number of layers can you have for Vinyls?
A: 20 for Maximum
Q: And for Decals?
A: Again, 20.
Q: Let's say, I bought a Hemi Cuda and accidentally
removed the Stock Vinyl. How can I get it back?
A: Add a new vinyl layer and find the Stock Vinyl in
Stock section.
*--------------------------------------------------------+
|Full Game Parts Explaination [PS-SECT20-0]|
+--------------------------------------------------------*
In the past few games, you all have complained that it was rice.
Some putted on a Spoiler and showed it to the forums, and
they flamed it was rice and take that spoiler down.
Some also flamed that the damage in the past was just scratches
and broken glasses. Which was obviously.
This year, as EA has decided to do better, they are making the
customization as realistic as possible, including the damage.
You have three parts to customize.
-Performance
-Visual Paints
-Autosculpt Parts.
Let's go into the detail.
*--------------------------------------------------------+
| Car Blueprints |
+--------------------------------------------------------*
Every car you buy comes with stock blueprints. Each car
is allowed up to a maximum of 3 blueprints.
You are given the opportunity to make use the 3 of them
to tune your car differently in the mode you selected.
Remember, giving only 1 setup isn't enough for your car.
You need to experiment with it for each race modes. One
of my friends experimented with his 1971 Challenger R/T
for Drags and he got with a 5.6s as the fastest he could go.
Practice makes perfect, if you don't practice, why bother to
learn?
Also, take note, when you buy a car and choose a mode,
you can choose to select another mode but this will reset your
car and cause all your blueprints to be lost.
Pre-Tuned Blueprints cannot be customized.
*--------------------------------------------------------+
| Performance Customization |
+--------------------------------------------------------*
This is where the play comes in for your car. Building
up Torque, Horsepower and Handling. You have 5 different
parts to choose in each category. By upgrading level 1 to
level 2, your car will be much powerful and more responsive.
Level 4 is only the Maximum part you can get. There is no
level 5 or 6.
Catergories:
-Engine
-Transmission
-Forced Induction
-Nitrous
-Tires
-Brakes
-Suspension
And now, for the 5 different parts in each Catergory.
-Stock
-Level 1
-Level 2
-Level 3
-Level 4
Once you upgrade your car with the Performance parts. You
will unlock the Tuning Section which allows you to tune your
car in detailed. Tuning your car allows you to give your car
a better handling, performance and brakes etc.
Level 4 Parts can be obtained using cheat unlockallthings
or acquiring them from the cards after Dominated Race Days.
*--------------------------------------------------------+
| Visual Paints |
+--------------------------------------------------------*
This is where you creative and imagination comes in. The
Visual customization.
Your options:
-Paint (Parts)
-Decals (Zones)
-Vinyls (Zones)
-Wheel Paint
-Window Tints
Let's go into Detail.
----------
| Paints |
----------
This is where the important choice of colour you would choose.
However, EA adopted a new feature in this section.
Painting different parts of the car using different colours.
It is basically split up into 5.
-Full Body
-Front Bumper
-Rear Bumper
-Side Skirt
-Hood
You can go all wild if you want, but do not choose colours
that do not match. If you think the pre-made coloured parts
are not desired for you, use Vinyls.
---------
| Zones |
---------
EA came up with another great idea. To save the hassle for
all car customizers who have to choose a vinyl or decal,
then move around the car, EA has introduced to a new
option...Zones. Zones are basically the vinyl placement
part of the car. Most of the cars have 10 zones, unlike
Zonda F, which has only 9 Zones.
In detail, where the zones will be:
-Zone 1: Right Door
-Zone 2: Front Left Quarter Panel
-Zone 3: Front Right Quarter Panel
-Zone 4: Rear Left Quarter Panel
-Zone 5: Rear Right Quarter Panel
-Zone 6: Front Bumper
-Zone 7: Rear Bumper
-Zone 8: Hood
-Zone 9: Trunk
-Zone 10: Left Door
Unconfirmed, if anyone has got a full list, please inform me.
----------
| Vinyls |
----------
The main customization design in the game.
You can Move, Rotate, Skew and Scale them in any size
you wish to.
Some vinyls have the ability of the Mirror option, which
will appear on both sides of the car.
You will be able to decorate up to 20 Layers maximum.
You have these options:
-Stripes
-Flames
-Shapes
-Tribal
-Team Logos
-Two Tones
-Special Vinyls
-Stock Vinyls (for cars that come with it, like Hemi Cuda)
-and many more...
----------
| Decals |
----------
A new feature that EA came up with. Decals. Decals is
basically the same as vinyls, but consits of all the
Manufacturers decals and numbers. Unlike Vinyls, which
cannot be put on the windows, Decal allows you to place
anywhere on the window.
You also have the option to Rotate, Move, Skew and Scale.
You also have up to 20 Maximum Layers for this option.
---------------
| Wheel Paint |
---------------
This option here allows you to change your wheels paint.
You can customize the paint of Front Wheels, Rear Wheels
or all of them.
You also have choices of the paint type you want.
Paint Type:
-Chrome
-Metallic
-Pearl.
----------------
| Window Tints |
----------------
This here allows you to customize your window color.
Nothing special, but you have these choices for this.
-Light
-Dark
-Pearl
*--------------------------------------------------------+
| Autosculpt Parts |
+--------------------------------------------------------*
You guessed it. Pro Street is back with the Autosculpt
feature as it was in Carbon.
However, this year, there are tons of customization parts.
With rims that you were unable to get in Carbon, they are
now available in Pro Street for a little price, but without
unlocking them!
It is seperated into different catergories...
-Bodykits
-Spoilers
-Roof Scoops
-Hoods
-Wheels
-Roll Cages
-Seats
EA has adopted a new feature called Windtunnel. This
allows you to show how does your car affect when your
car is customized with a part.
It only affects to Bodykits & Spoilers.
Seats and Roll Cages are just for mainly decorative
inner detail, nothing special much.
Autosculpt this year certainly changes.
All the wheels that were unavailable in Carbon are now
available in Pro Street, like the American Torq-Thrust
Stage II. You may also notice there are 10 Concept Custom
wheels. Those were originally from Carbon, the Razor,
Hex-5 etc.
All the wheels can now be autosculpted, including
aftermarket ones.
You can change the rim size, tire tread size and how deep
the rim will be. You can also customize the wheels in
different rims for Front Wheels, and another set for Rear
Wheels.
*--------------------------------------------------------+
| Damaging/Fixing Your Car |
+--------------------------------------------------------*
After most of all complaints from all NFS fans, they all
said the last few NFS series damage was really
disappointing.
EA has gone through 1 complete year and came up with a
better Damage System.
Your car parts are divided into 8 Parts. Doors are not
counted as EA did not try to take it seriously.
-Front Bumper
-Rear Bumper
-Hood
-Trunk
-Fender Left (Front)
-Fender Right (Front)
-Fender Left (Rear)
-Fender Right (Rear)
While going through the race, you will mainly be getting
all the damage effects. You get scratches, damaged glasses,
damaged parts and falling parts.
You have 4 levels of Damage Meter.
-Clean Damage
-Light Damage
-Heavy Damage
-Totaled!
Let me explain the damage levels in detail.
----------------
| CLEAN DAMAGE |
----------------
Straightforward. Your car is clean, no scratches, dents
or any other collisons.
If you managed to keep your car clean till the end of the
race, you earn extra points and it will count in the race.
----------------
| LIGHT DAMAGE |
----------------
Your car might have probably crashed into the wall a
little and caused to have this status meter.
If you get this level, you will be warned and have a "Red
Glowing" light at your Tachometer Hud.
Basically, you won't be worrying about this level, it's
just a minor damage and performance. (Damaged Windows,
some dents and scratches etc.)
----------------
| HEAVY DAMAGE |
----------------
You have probably slammed into the wall a little too hard,
causing your car to be in this status.
The glowing light will remain the same, but this time,
you face more consequences.
Your car performance is totally Major Damage, including
your Visual Damage (Hood falling off, Front Bumper hanging
etc.)
You will mainly have to focus on your car in the race, ONCE
you get this damage level. It is strictly not easy to handle.
------------
| TOTALED! |
------------
Your final and foremost level in Damage meter.
This one is certainly not to laugh, because you will be
crying over the damage.
Once you get to this certain level, you're out of the race.
If you wish to use the car that has this damage level,
REPAIR the car or else you are not allowed to use it.
--------------------------
Many of you wonder when you get the damage, what will you
use to fix? You have these options:
-Cash
-Repair Markers
-Total Repair Markers
Now for the in-detail.
-------------------------
| REPAIR OPTION 1: CASH |
-------------------------
Basically, you use cash to repair your damage. However,
it only works with Light and Heavy Damage repair. These
repairs probably cost only 5,000 and not too much.
Hint: There is a certain spoiler glitch where once you
have beaten Ryo, all your repairs in cash would be
set to 0 (ZERO).
-----------------------------------
| REPAIR OPTION 2: REPAIR MARKERS |
-----------------------------------
Another option to repair your car. You won't use cash, but
you use Repair Markers. It only works for Light and Heavy
Damage, same as Cash option.
You can buy Repair Markers from the Marker Management menu
in Career Mode.
You can only hold up to 25 Repair Markers.
----------------------------------------
| REPAIR OPTION 3: TOTAL REPAIR MARKER |
----------------------------------------
The final option for repairing your car. Except that this
is only available to repair cars that have been totaled or
badly damaged.
As usual, you can buy the Total Repair Marker from the
Marker Management menu.
You can, as said, hold up to 25 of them.
*--------------------------------------------------------+
| Marker Management |
+--------------------------------------------------------*
In the last 2 NFS Games, you had the option of pciking the
boss hidden unique cards for Get Out Of Jail free and
Impound Strikes.
This year, since EA has developed a damage system, they
also decided to have the Marker Management Menu. Here you
can buy Markers to repair your light/heavy damaged car or
totaled car in case of emergency.
You have 3 Markers you can buy, buy one of them are
unavailable (dunno why, it is just wierd.)
-Repair Marker
-Total Repair Marker
-Free Car Marker (cannot be bought)
Repair Markers are mainly for repairing a car with Light or
Heavy Damage. Simple as that.
Total Repair Marker is only used for repairing a car that
is totaled.
Free Car Marker is obviously, allows you to buy the car
from the car lot at free price without paying cash. This
is the only marker that cannot be bought, as for some
bullshit reason.
----------------
After reading all these, you had be thinking it is very
cool. What are you waiting for? Go get the game and
start customizing your ride! Or you can even test the
game damage system if it suits you!
*--------------------------------------------------------+
|Game Official Soundtrack [PS-SECT21-0]|
+--------------------------------------------------------*
The official soundtrack of the game. A total of 37 tracks
are in the Soundtrack.
*---------------------+
| The Soundtrack |
+---------------------*
1.
Artist: Peaches
Album: Impeach My...
Song: Boys Wanna Be Her (Tommie Sunshine's Brooklyn Fire
Retouch)
2.
Artist: Chromeo
Album: (original appears on) Fancy Footwork
Song: Fancy Footwork (Guns 'N Bombs Remix)
3.
Arist: Yelle
Album: Pop Up
Song: A Cause Des Garcons (Riot In Belgium Remix)
4.
Artist: Junkie XL
Album: (original as appears on) Need For Speed Pro
Street Original Soundtrack
Song: Bezel
5.
Artist: Junkie XL
Album: More EP
Song: More (Junk O Flamenco Remix)
6.
Artist: CSS
Album: Alala (single)
Song: Odio Odio Odio Sorry C
7.
Artist: We Are Wolves
Album: Total Magique
Song: Fight and Kiss
8.
Artist: Foreign Islands
Album: Restart Now!
Song: We Know You Know It
9.
Artist: Neon Plastix
Album: Dream/On Fire
Song: On Fire
10.
Artist: Junkie XL
Album: More EP
Song: More (Junk O Punk Remix)
11.
Artist: Junkie XL
Album: (original as appears on) Need For Speed Pro
Street Original Soundtrack
Song: Decalomainia
12.
Artist: The Toxic Avenger
Album: s/t e.p.
Song: Escape (Bloody Beetroots Remix)
13.
Artst: UNKLE
Album: War Stories
Song: Restless feat. Josh Homme
14.
Artist: MSTRKRFT
Album: The Looks
Song: Neon Knights
15.
Artist: Datarock
Album: (original appears on) Datarock Datarock
Song: I Used To Dance With My Daddy (Karma Harvest
Remix)
16.
Artist: Plan B
Album: Who Needs Actions When You Got Words
Song: No Good (Chase & Status and Benni G Remix)
17.
Artist: Wiley
Album: Playtime is Over
Song: Bow E3
18.
Artist: Junkie XL
Album: (original as appears on) Need For Speed Pro
Street Original Soundtrack
Song: Castellated Nut
19.
Artist: Dude 'N' Nem
Album: Tinted Incubators
Song: Watch My Feet
20.
Artist: Plan B
Album: Time 4 Plan B - EP
Song: More Is Enough feat. Epic Man
21.
Artist: Airbourne
Album: Runnin' Wild
Song: Blackjack
22.
Artist: Avenged Sevenfold
Album: Avenged Sevenfold
Song: Almost Easy
23.
Artist: Clutch
Album: From Beale Street to Oblivion
Song: Power Player
24.
Artist: Leda Atomica
Album: Leda Atomica
Song: Year Long Disaster
25.
Artist: Junkie XL
Album: More EP
Song: More (Junk O Rock Remix)
26.
Artist: Bloc Party
Album: (original appears on) A Weekend In The City
Song: Prayer (Does It Offend You, Yeah? Remix)
27.
Artist: Digitalism
Album: Idealism
Song: Pogo
28.
Artist: The Rapture
Album: Pieces of the People We Love.
Song: The Sound
29.
Artist: Klaxons
Album: Myths Of The Near Future
Song: Atlantis to Interzone
30.
Artist: DUNE
Album: We Are In Here When You Are Out There
Song: A Blast Beat
31.
Artist: The Horrors
Album: Strange House
Song: Draw Japan
32.
Artist: Yeah Yeah Yeahs
Album: Is Is EP
Song: Kiss Kiss
33.
Artist: The Faint
Album: Wet From Birth
Song: Dropkick the Punks
34.
Artist: TV On The Radio
Album: Return to Cookie Mountain
Song: Wolf Like Me
35.
Artist: smallwhitelight
Album: N/A
Song: Spite
36.
Artist: Junkie XL
Album: (original as appears on) Need For Speed Pro
Street Original Soundtrack
Song: Brake Pipe and Hose
37.
Artist: Junkie XL
Album: More EP
Song: More
*--------------------------------------------------------+
|Credits/Contributors [PS-SECT22-0]|
+--------------------------------------------------------*
-Mike Geise @ NFSCars.net for providing me the full car
list information.
-Daniel McIver (HSVRules) @ NFSCars.net for providing the
complete PC Controls full info.
-Paul (Squall Leonheart) for providing the complete
Soundtrack list in PS.
-SuperCheats Admin for approving this guide.
-Myojinoir @ NFSCars.net for correcting the no. of
cars limit in Pro Street Garage and added some
missing info of car list.
-demoman_chaos @ NFSCars.net for a very useful
contribution tip.
-SubyRS & Kaerar @ NFSCars.net for the Cheats List.
-Justin Wiebe, EA & Executive Director for making NFS
Pro Street, the best game ever.
-Asad Khawer for linking me to a great site of
pre-generated ASCII text.
Supporters:
(NFSCars.net)
-Mr. Ramos
-Myojinoir
-Zombi
-Sage
-muddyblaze
-the need for speed
-HSVRules
-Sinister
-Nytro
(Non-Group)
-Paul (Squall Leonheart)
-Alex Storaci
-Dan
-Rinko
Also a little appreciation to my parents, who cared about
me before I went crazy about this game.
And to YOU, for reading this guide. ;D
*--------------------------------------------------------+
|Contact, Contribute & Questions [PS-SECT23-0]|
+--------------------------------------------------------*
If you need to contact me, please state in the subject
"Need For Speed: Pro Street (or NFS PS)". All other
e-mails will not be tolerated. Don't be shy if you got
questions to ask. ;)
E-mail: need_for_speedracer@hotmail.com
Do NOT e-mail me with any of these stuff:
-Spam / Junk
-Flaming, Swearing
-Advertising.
-Porn, Sex and All other Warez illegal stuff.
-Asking of Savegames.
-Asking for Blueprints of Cars.
-Anything else not related to NFS.
-Asking a question about older NFS Games.
Any attachments with an e-mail will be ignored.
You can e-mail me only the following:
-Questions related to ONLY Pro Street
-Posting Guide on other sites
-Mistakes, Spelling Errors & Corrections
-Contributions and Suggestions.
Feel free to add in MSN if you think e-mailing me is
too much.
Your Contribution will be submitted and credits will be
given. Please also include your full name or nickname on
GameFAQs or Supercheats.
A final note, please, if you have written me and e-mail
and I have not respond for a few days, PLEASE, do NOT keep
sending me the same e-mails over and over! It is annoying
and pathetic.
*--------------------------------------------------------+
|List of Updates [PS-LOUPDATE]|
+--------------------------------------------------------*
08/12/2007 - Modified some changes to the soundtrack list.
(36KB)
15/12/2008 - Got some new info about the Booster Pack for
PC, XBOX 360 and PS3.
(37KB)
18/12/2008 - Booster Pack in patch v1.1 Released for PC.
XBOX 360 and PS3 is unknown. Download links
are available.
(39KB)
16/01/2008 - Big loads of update and got a new ASCII text,
thanks to Asad Khawer (asad98).
(48KB)