Yea, I'm ready for beta! I just bought another 120gb SSD for my Gaming rig(i7 2600 in my specs). I also, upgraded it to Windows 8 enterprise.. (taking advantage of my Technet sub before it dies.. Damn m$) I like it so far, but I don't see any difference over my Windows 8 pro laptop... It plays BF3 great, and I hope BF4 as well.

Yea, I'm ready for beta! I just bought another 120gb SSD for my Gaming rig(i7 2600 in my specs). I also, upgraded it to Windows 8 enterprise.. (taking advantage of my Technet sub before it dies.. Damn m$) I like it so far, but I don't see any difference over my Windows 8 pro laptop... It plays BF3 great, and I hope BF4 as well.

Yea, I had a 60gb SSD for BF3, and I just upgraded it for a little faster and bigger 120gb SSD. and I agree the boot time is worth the price of the ssd... I just wish I had one for older BF games.. lol I can remember BF2 taking forever to load, and that's when I put it on a RAID0 array and it was worlds better.. and moving from RAID0 to a single SSD is even faster now. I've tried it on my "OCZ RevoDrive 3 X2 240GB" and it's unbelievably fast, but I use that drive for programing and Big Database testing... I'd like to pick up another one for gaming but it cost me $650 bucks and it would be cheaper just to grab another 120gb SSD and RAID0 them... Which I'll probably end up doing soon.

Discussion in 'News & Updates' started by P01NTMAN, Today at 8:01 PM.
Earlier today DICE finally posted a second thread titled, "Tweaked to the Core," as part of their blog themed "The Road to Battlefield 4." In this weeks blog post, Gameplay Designer Alan Kertz, presents the very first group shot(s) of Battlefield 4’s multiplayer kits, showing the Assault, Recon, Engineer, and Support kits from the Russian, U.S. and Chinese armies as well as the improvements and changes that were made to Battlefield 4's class system.

1)U.S.
2) Chinese
3)Russia
Also, Alan Kertz goes in to more detail on how squad mobility is an absolute priority in the development of Battlefield 4, stating.

"As far as gadgets go, we’re allowing for stronger team play on the move by introducing all-new gadgets like the Portable Laser Designator, and adding new portable First Aid and Ammo Packs. These packs now allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles. In the case of the Portable Laser Designator, it’s designed as a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.)"

Furthermore, Kertz gives players a better understanding on how the Suppression system will work in Battlefield 4, stating.

"We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression."

Inconjuction to last weeks blog post on Field Upgrades, Kertz explains how they work. Apperently each class will have four Upgrade paths to choose from, two of them, being universal to all classes. For example, every class will have access to both the Defensive and Offensive upgrade paths. The Offensive path which starts with SPRINT. Will go through AMMO, MORE GRENADES, and REDUCED FALL. Where as the Defensive path starts with ARMOR. It will go through COVER, FLAK, and QUICK REGEN. As for class upgrades, the Assault kit has the unique Combat Medic and Grenadier paths to choose from. While the Engineer can choose between specializing in the roles of either a Mechanic or an Anti-Tank soldier. Furthermore, Kertz sates, that DICE is giving us the opportunity to vote for a special community upgrade path to be included in BF4, and here they are.

"Community Career Path 1: Shockwave
Specializations: AMMO>ARMOR>GRENADES>SUPPRESSION
This is the career for players who want to wreak havoc at the frontlines. Built to promote offensive play and gung-ho attitude, you’ll need all the extra AMMO you can get. ARMOR gives you that increased protection that means you could walk away from chance encounters at zero range when rounding a corner, while an added GRENADE lets you clear out enemy camps more freely. Lastly, that extra SUPPRESSION boost comes in handy when you find out you’ve run into a hornet’s nest.

Community Career Path 2: Survivor
Specializations: REDUCED FALL>AMMO>QUICK REGEN>COVER
Fortune favors the brave. Or in the case of the “SURVIVOR” career, fortune favors players who have bolstered their survival capabilities by picking the right specializations. REDUCED FALL means you can jump off rooftops when enemies are blasting RPG into your building, while extra AMMO always helps when trying to shoot yourself out of a pinch. QUICK REGEN means you only need a short period of time before your soldier starts to auto heal, while COVER effectively means enemy suppression will not have as much effect on your ability to return fire with accuracy.

Community Career Path 3: Shadow
Specializations: QUICK UNSPOT>SPRINT>REDUCED FALL>STEALTH
Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines. QUICK UNSPOT means you’ll disappear more quickly from enemy radars when you’ve been spotted, while SPRINT lets you move quickly from cover to cover. REDUCED FALL lets you jump from your favorite hiding places without taking damage, while STEALTH grants you the ability to remain undetected when passing within range of enemy motion sensors.

Community Career Path 4: Hunter
Specializations: ADVANCED SPOT>SPRINT>AMMO>GRENADES
So you want to be a big game hunter? ADVANCED SPOT grants you the ability to have targets spotted for extended periods of time – they can run, but they can’t hide. While they’re cowering behind cover thinking that they’ve escaped detection, SPRINT up to them and use your extra AMMO and GRENADE to flush them out! Sometimes, playing Battlefield is almost too easy."

Remember to cast your vote no later than August 22 so DICE can implement the necessary changes in time for launch. You'll also find a full list of squad specializations and their abilities at the end of the article. Which you can find under the "Plan Your Career" header.

Alright thats it for me gamers, and for those of you interested in voting, place your votes HERE!
[/QUOTE]

Discussion in 'News & Updates' started by P01NTMAN, Today at 8:01 PM.
Earlier today DICE finally posted a second thread titled, "Tweaked to the Core," as part of their blog themed "The Road to Battlefield 4." In this weeks blog post, Gameplay Designer Alan Kertz, presents the very first group shot(s) of Battlefield 4’s multiplayer kits, showing the Assault, Recon, Engineer, and Support kits from the Russian, U.S. and Chinese armies as well as the improvements and changes that were made to Battlefield 4's class system.

1)U.S.
2) Chinese
3)Russia
Also, Alan Kertz goes in to more detail on how squad mobility is an absolute priority in the development of Battlefield 4, stating.

"As far as gadgets go, we’re allowing for stronger team play on the move by introducing all-new gadgets like the Portable Laser Designator, and adding new portable First Aid and Ammo Packs. These packs now allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles. In the case of the Portable Laser Designator, it’s designed as a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.)"

Furthermore, Kertz gives players a better understanding on how the Suppression system will work in Battlefield 4, stating.

"We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression."

Inconjuction to last weeks blog post on Field Upgrades, Kertz explains how they work. Apperently each class will have four Upgrade paths to choose from, two of them, being universal to all classes. For example, every class will have access to both the Defensive and Offensive upgrade paths. The Offensive path which starts with SPRINT. Will go through AMMO, MORE GRENADES, and REDUCED FALL. Where as the Defensive path starts with ARMOR. It will go through COVER, FLAK, and QUICK REGEN. As for class upgrades, the Assault kit has the unique Combat Medic and Grenadier paths to choose from. While the Engineer can choose between specializing in the roles of either a Mechanic or an Anti-Tank soldier. Furthermore, Kertz sates, that DICE is giving us the opportunity to vote for a special community upgrade path to be included in BF4, and here they are.

"Community Career Path 1: Shockwave
Specializations: AMMO>ARMOR>GRENADES>SUPPRESSION
This is the career for players who want to wreak havoc at the frontlines. Built to promote offensive play and gung-ho attitude, you’ll need all the extra AMMO you can get. ARMOR gives you that increased protection that means you could walk away from chance encounters at zero range when rounding a corner, while an added GRENADE lets you clear out enemy camps more freely. Lastly, that extra SUPPRESSION boost comes in handy when you find out you’ve run into a hornet’s nest.

Community Career Path 2: Survivor
Specializations: REDUCED FALL>AMMO>QUICK REGEN>COVER
Fortune favors the brave. Or in the case of the “SURVIVOR” career, fortune favors players who have bolstered their survival capabilities by picking the right specializations. REDUCED FALL means you can jump off rooftops when enemies are blasting RPG into your building, while extra AMMO always helps when trying to shoot yourself out of a pinch. QUICK REGEN means you only need a short period of time before your soldier starts to auto heal, while COVER effectively means enemy suppression will not have as much effect on your ability to return fire with accuracy.

Community Career Path 3: Shadow
Specializations: QUICK UNSPOT>SPRINT>REDUCED FALL>STEALTH
Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines. QUICK UNSPOT means you’ll disappear more quickly from enemy radars when you’ve been spotted, while SPRINT lets you move quickly from cover to cover. REDUCED FALL lets you jump from your favorite hiding places without taking damage, while STEALTH grants you the ability to remain undetected when passing within range of enemy motion sensors.

Community Career Path 4: Hunter
Specializations: ADVANCED SPOT>SPRINT>AMMO>GRENADES
So you want to be a big game hunter? ADVANCED SPOT grants you the ability to have targets spotted for extended periods of time – they can run, but they can’t hide. While they’re cowering behind cover thinking that they’ve escaped detection, SPRINT up to them and use your extra AMMO and GRENADE to flush them out! Sometimes, playing Battlefield is almost too easy."

Remember to cast your vote no later than August 22 so DICE can implement the necessary changes in time for launch. You'll also find a full list of squad specializations and their abilities at the end of the article. Which you can find under the "Plan Your Career" header.

Alright thats it for me gamers, and for those of you interested in voting, place your votes HERE!

[DICE] H Brun
In this second post in “The Road to Battlefield 4” blog series, we dive deeper into the Field Upgrade system and how we are tweaking the core gameplay to allow for more diversity in combat roles. Also: Vote for your favorite upgrade path and we’ll build it and submit it so it makes it into Battlefield 4 at launch!

Last week, we discussed how nearly all elements In Battlefield 4’s multiplayer work to bring out the best team player in you. This week, we’ll take an in-depth look at the Field Upgrades and discuss how we’re tweaking Battlefield 4 based on the massive amounts of feedback and data that 1 billion hours of Battlefield 3 play time has given us. Here to take you through the nitty-gritty of these mechanics is Core Gameplay Designer Alan Kertz.

Meet the crew
Allow us to proudly present the first group shot of Battlefield 4’s multiplayer kits, showing the Assault, Recon, Engineer, and Support kits from the Russian, U.S. and Chinese armies. Based on the multiplayer map in question, you’ll be able to choose from two of these three factions (and if you run your own server, we’ll let you pick and choose the opposing teams at your leisure.)

Meet the Chinese squad from Battlefield 4 with a sample setup of weapons and gear.
Meet the Chinese squad from Battlefield 4 with a sample setup of weapons and gear.
Going into Battlefield 4, we knew we wanted to take the four playable classes from Battlefield 3 as a starting point. We’ve tweaked them to be more versatile and more highly specialized within their fields. Now more than ever, you can explore a wide range of combat roles and sub-roles when picking your load out and kit.

MP_Character_Profiles_RU_small_wm
The Russian Support, Engineer, Recon, and Assault Kit are waiting for you in Battlefield 4
For example, this time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.

MP_Character_Profiles_US_small_wm
Meet the U.S. playable kits from Battlefield 4, showcasing a sample of gear and weapons
The Support kit has a few more offensive options, and thanks to community feedback will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles.

Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.

Assault is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated. Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.

The Quest for Mobility
One of the main quests for the team when developing Battlefield 4 was to create a more mobile Battlefield. Squad players became very mobile in Battlefield 3 and we saw a gap where some of the more team play focused gadgets required players to sit still. We adjusted this by tailoring the kits, the gadgets, and the available specializations.

As far as gadgets go, we’re allowing for stronger team play on the move by introducing all-new gadgets like the Portable Laser Designator, and adding new portable First Aid and Ammo Packs. These packs now allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles. In the case of the Portable Laser Designator, it’s designed as a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.)

Suppressing Fire!
No one single gameplay mechanic has been as frequently discussed as the suppression system in Battlefield 3. Suppression will return in Battlefield 4, but we’re redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides.

We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.

Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn’t interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we’ve given players who prefer to stay back at long range.

Choose your path – Field Upgrades and you

Last week on the blog, you could read about how Field Upgrades are the new specializations in Battlefield 4. You pick a set path of four upgrades which unlock in order as you perform squad actions like resupplies, repairs, healing, and following orders. You can track your progress in the Field Upgrade Progress Bar – or the “Bro Bar” as it has become known internally at DICE.

BroBar

The focus on specifically squad-related actions means that the biggest rewards come from sticking with your squad and being a great team player. However, if your entire squad is wiped out, you will lose some of your progress in the upgrade path. Finally, Lone Wolves can still benefit from the base specialization since it’s always unlocked and available.

Each of the playable kits: Engineer, Recon, Assault, and Support, have four upgrade careers to choose between. Two of these are global and usable for any kit – one of them focusing on Offense and one on Defense. Offense starts with SPRINT and goes through AMMO, MORE GRENADES, and REDUCED FALL. These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge.

Meanwhile, the Defense path will net you ARMOR, COVER, FLAK, and QUICK REGEN. These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.

Besides the two universal Offense and Defense Field Upgrade careers, you will also be able to choose between two upgrade paths that are unique to your class and allow an increased specialization in specific combat roles. So while the Assault kit has the unique Combat Medic and Grenadier upgrade paths, Engineer can choose between specializing in the roles of either a Mechanic or Anti-Tank soldier. The first of these is all about repairing your own vehicles, while the latter deals with taking out enemy armor.

While the path you choose will allow for different types of roles on the Battlefield, you’re never stuck with your first choice for the rest of the round. Whenever you wish, you can simple reselect. Doing this will never set you back in your current level of progress, so if you’re currently at level three out of four, you will keep that level and have it applied even if you change kit and/or upgrade path from the customization screen. Should you choose to leave a squad without entering a new squad, your current progress will be saved. So if you later in the same round join a new squad, you won’t have to start from scratch.

We have greatly increased the number of unique specializations available in the game from Battlefield 3’s seven to over 25 in Battlefield 4. It’s a conscious design decision to allow for greater variety in any kit’s battlefield role – and here’s your chance to impact the design of these for the launch of the game.

Vote – Get your favorite path included in BF4!
Now that you know a bit more about Field Upgrades and upgrade career paths – what would YOU like to see in Battlefield 4 when it launches? We still have the possibility to add one additional universal upgrade career based on your feedback!

Below, we have four different types of universal upgrade careers depending on your preferred style of play and what combat role you’d want to explore. Vote for your favorite in the poll and we’ll make sure it makes it into the game as the third and final universal career upgrade path. Vote now!

Community Career Path 1: Shockwave
Specializations: AMMO>ARMOR>GRENADES>SUPPRESSION
This is the career for players who want to wreak havoc at the frontlines. Built to promote offensive play and gung-ho attitude, you’ll need all the extra AMMO you can get. ARMOR gives you that increased protection that means you could walk away from chance encounters at zero range when rounding a corner, while an added GRENADE lets you clear out enemy camps more freely. Lastly, that extra SUPPRESSION boost comes in handy when you find out you’ve run into a hornet’s nest.

Community Career Path 2: Survivor
Specializations: REDUCED FALL>AMMO>QUICK REGEN>COVER
Fortune favors the brave. Or in the case of the “SURVIVOR” career, fortune favors players who have bolstered their survival capabilities by picking the right specializations. REDUCED FALL means you can jump off rooftops when enemies are blasting RPG into your building, while extra AMMO always helps when trying to shoot yourself out of a pinch. QUICK REGEN means you only need a short period of time before your soldier starts to auto heal, while COVER effectively means enemy suppression will not have as much effect on your ability to return fire with accuracy.

Community Career Path 3: Shadow
Specializations: QUICK UNSPOT>SPRINT>REDUCED FALL>STEALTH
Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines. QUICK UNSPOT means you’ll disappear more quickly from enemy radars when you’ve been spotted, while SPRINT lets you move quickly from cover to cover. REDUCED FALL lets you jump from your favorite hiding places without taking damage, while STEALTH grants you the ability to remain undetected when passing within range of enemy motion sensors.

Community Career Path 4: Hunter
Specializations: ADVANCED SPOT>SPRINT>AMMO>GRENADES
So you want to be a big game hunter? ADVANCED SPOT grants you the ability to have targets spotted for extended periods of time – they can run, but they can’t hide. While they’re cowering behind cover thinking that they’ve escaped detection, SPRINT up to them and use your extra AMMO and GRENADE to flush them out! Sometimes, playing Battlefield is almost too easy.

And there you have them: Your choice of four custom-created community upgrade paths to choose between. Vote for your favorite and we’ll include the winner in the final game. Remember to cast your vote no later than August 22 so we can implement the necessary changes in time for launch.

Well god damn. I like the new looks for the classes. Especially for US Recon and Support. Recon class is BF3 looks stupid, same with support class with all the bullets around their neck. Now they got rid of those, and Recon actually look like legit US Snipers.

Well god damn. I like the new looks for the classes. Especially for US Recon and Support. Recon class is BF3 looks stupid, same with support class with all the bullets around their neck. Now they got rid of those, and Recon actually look like legit US Snipers.

Click to expand...

And BF3 US Support looks and sounds like a douchebag too...though that does often fit with how people play it (mainly with C4).

08.16.13, crash7800
We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just months away!

In the spirit of keeping our fans informed and Prepared 4 Battle we’re continuing a new series called “Ask DICE,” featuring questions that we’ve received from Battlefield players with answers straight from the development team at DICE. Check back here at the Battlefield blog every other Friday for answers, exclusive info, and more.

Battlefield 4 Multiplayer Q&A
This week we’ll be answering your questions on Multiplayer. From the beginning, victory in Battlefield means working as a team to take down the enemy. Battlefield 4 continues this proud tradition with renewed focus on teamwork and squads.

So without further ado…

Manu_lanza97 asked, “Are there going to be jets in Battlefield 4? What types of jets?”

Battlefield 4 will definitely have jets! We’ll be giving you more information about jets soon, so stay tuned. For now, we’re happy to reveal the Chinese J-20 Stealth Jet – a totally new addition to jets in Battlefield.

R3NAI55ANCEMAN asked, “Is the tower in Siege of Shanghai destroyed by the players themselves or is it set off by the score of the match, like the red-and-white tower in Caspian Border, in BF3?”

Battlefield 4 will feature game-changing destruction on a whole new scale with a concept we call Levolution – this is what you’re seeing when the skyscraper in Siege of Shanghai is destroyed.

The skyscraper in Siege of Shanghai is brought down when players destroy the four main pillars of the building. This means that it can happen at any time in the match.

Levolution happens on all levels from the big like the skyscraper moment to the small like shooting fire extinguishers to distract your enemies so you can easily take them out or cutting the power of a building to blind your opponents so you have the advantage on the battlefield.

These game changing events not only affect the player’s tactics but also the visual identity of the map. And what’s most important, it’s you triggering these things to happen.

R3NAI55ANCEMAN also asked, “How many players can one match have on the Xbox 360 and the PS3?”

Battlefield 4 will support 24 players on Xbox 360 and PlayStation 3, with two additional commanders depending on the game mode. We will support 64 players on PC as well as Xbox One and PlayStation 4, a first for the Battlefield series on console. Battlefield 4 on Xbox One and PlayStation 4 will also run at 60fps, another first for the series on console. The Xbox One, Playstation 4, and PC, with also support 2 additional players taking on the role of Commanders, depending on the game mode.

Additionally, squads now consist of five teammates.

Reconer asked, “Can we play as the Russian forces in multiplayer?”

The playable factions in multiplayer are Russia, China, and the U.S.

Gary D asked, “Will there be mortars in BF4?”

Yes, there will definitely be mortars in Battlefield 4! A redesigned, remote-controlled Mortar will allow Support players to give indirect fire support while staying with the squad.

PatchRowcester asked, “What changes are being made to BF4 to encourage teamplay over individual stats?”

One of the ways Battlefield 4 will encourage teamplay is Field Upgrades. The idea behind Field Upgrades is to give individual rewards for squad based team play performance. You earn them through squad scoring such as squad healing, completing objectives with your squad members, squad resupplies, squad repairs, and other squad actions.

Instead of one single specialization in Battlefield 3, you can now pick from different upgrades paths, each containing four specializations. Keep the squad alive, and you will move through the accumulative upgrade path. However, if your entire squad is eliminated, you will lose some of your progress.

We’ve also seen some questions floating around about suppression, so we’ve decided to shed some light on it.

Suppression has been refined in Battlefield 4. There will be no more suppression in close-quarters combat, and LMGs will have beefed-up suppressive fire abilities allowing you to pin down your enemies.

Suppression also causes visual impairment, while being suppressed no longer impacts the accuracy of your weapon. Instead, a sway effect makes aiming more difficult, but with some skill you will find it possible to counteract.

Until next time…

Check back here at the Battlefield blog every other Friday for answers, gameplay previews, and more.

Next time we’ll be answering questions about Levolution and Commander Mode. What questions do you have? Let us know in the comments below.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-order now and get the China Rising expansion at no additional cost.

Thanks for the informative posts GullyFoyle!
I'm a bit disappointed that they kept Assault mostly the same as in BF3, for infantry based maps and Rush it was the go-to class, if you picked anything else you were always coming out short. The Assault has the best weapons and the 2 most important gadgets, anti-vehicle warfare is the only thing missing from their ability spectrum. Only positive rumor with regards to this I heard is that the defibrillator now has a short recharge time to prevent the medic-ball from running rampart as it is now in BF3. Still I firmly believe that splitting the med pack and defibrillator over 2 classes and adding a cast bar to the defibrillator seems like the best way to go.
Furthermore vehicle warfare could do without all the lockon weapons, it makes it rather boring and repetitive, since it both takes aiming and dodging out of the equation. Luckily they're adding a wire-guided missile launcher to the Engineers arsenal.
Besides that I could do without all the gimmick features like suppression, tactical lights, bipods, scope glare, regenerating health, regenerating armor and the jump-over mechanic.
Can't wait for beta so I can check those things out myself.

It would have been nice to see assault may have the best guns when 1 vs 1, but how often does that happen? Even when it does happen, its usually in close quarters in which most of the assault guns lose their biggest advantage, accuracy at distance.

I'm personally more concerned about getting our communities server going before BF4 launches. It's a hardcore 32 man rush server. I changed the settings the other day so that it's only base maps to try and lure humble bundle traffic, but all for not so far.

I'm all for joining up to the TPU BF community, I just jump into random servers I like the look of since I've had BF3. Mainly Close Quarters because I'm devastatingly shit at large outdoor maps but I'll give anything a go.
I'd prefer to be part of a team with squads that work together too, I've probably only ever had that happen twice in nearly 110 hours of playing.

Yeah and now BF3 is great with looking at scoreboard for 60seconds before its even begins to load next map. Big improvement there It was not games fault, computers were just shit back then.

Click to expand...

ummm no. That game has shit load times. Even on a modern system loading from an SSD would gradually get worst due to a glitch in the audio hint queue system. After several weeks, load times would become ridiculous and you would need to delete key temp files to correct it. That was never corrected.

Thanks for the informative posts GullyFoyle!
I'm a bit disappointed that they kept Assault mostly the same as in BF3, for infantry based maps and Rush it was the go-to class, if you picked anything else you were always coming out short. The Assault has the best weapons and the 2 most important gadgets, anti-vehicle warfare is the only thing missing from their ability spectrum. Only positive rumor with regards to this I heard is that the defibrillator now has a short recharge time to prevent the medic-ball from running rampart as it is now in BF3. Still I firmly believe that splitting the med pack and defibrillator over 2 classes and adding a cast bar to the defibrillator seems like the best way to go.
Furthermore vehicle warfare could do without all the lockon weapons, it makes it rather boring and repetitive, since it both takes aiming and dodging out of the equation. Luckily they're adding a wire-guided missile launcher to the Engineers arsenal.
Besides that I could do without all the gimmick features like suppression, tactical lights, bipods, scope glare, regenerating health, regenerating armor and the jump-over mechanic.
Can't wait for beta so I can check those things out myself.

Click to expand...

arma??

lockon is an excellent mechanic. it prevents a single person from dominating a map. what I do want back is the bc2 mechanic of any flares/smoke shakes a lock. you could save a tank by hitting it with a 40mm smoke.

the other things are "features", and I don't see how any of them break the game.

lockon is an excellent mechanic. it prevents a single person from dominating a map. what I do want back is the bc2 mechanic of any flares/smoke shakes a lock. you could save a tank by hitting it with a 40mm smoke.

the other things are "features", and I don't see how any of them break the game.

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Any real Battlefield fan that has over 300 hrs will adjust to any of these things and deal with
what bothers them. I have to say the Tactical lights are just lame though. Give me a break if I got a light shined in my fucking face I'm shooting directly at it and not missing. That is just plain dumb. Maybe in close quarters at 20 feet, but come on man do they have 1,000,000 candle power lights on a rifle or pistol ? NO