Saturday, May 20, 2017

My class, Designing Games For Impact, continues on Monday, May 22. In the previous classes, we have concentrated on emotional impact and persuasive techniques. As I alluded to in recent articles, "VR: The Ultimate Empathy Machine?" and "Issues About Impact," we'll be discussing the quality of empathy and impact we are trying to achieve. For us to even think about measuring impact, we need to first agree what it is we want! You'd be surprised how often goals can get mixed up and target audiences can be overlooked.

Whether you are an entertainment developer who wants to add another
layer to gameplay and story or an activist or educator who wants to
reach out through video games, together we'll discuss different methodologies to achieve your goals.

As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.

Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness
the power of video games for non-entertainment purposes. Her career as a
writer, producer, and game designer has spanned over 15 years in the
game industry. Her game credits include 1999 Independent Games Festival
winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC
RPG of the Year, The Witcher, for which she was nominated for a Writers
Guild of America Award in Videogame Writing. She has spoken at
conferences around the globe, including the Game Developers Conference,
Game Education Summit, SXSW Interactive, Serious Play Conference, and
the Serious Games Summit D.C.