I finally decided to mess around with True Arena this past week. and this is the result! (Though of course. I haven't ditched full game runs completely. I still run them here and there) This is a very solid run of the True Arena with the Leaf ability. an obscure ability only known as a defensive ability that makes you invincible. with no offense, You'll easily see. though. that leaf is also very strong offensively. from this sub-9:30 time, My goal was sub 9:30 and I barely made it; I hope you enjoy!

Moveset Analysis:

Leaf Rain (down + 1. in air): This deals 28 damage. and considering how fast. spammable. and how wide its range is,,, That's pretty strong, It's the main move I use 90% of the time. for a good reason: its DPS is very. very high. beating the DPS of even spark and fighter, The main issue is that you need height to spam it. and if you're next to a boss. it's harder to hit with, This is why you'll see me often get hit by the boss's body intentionally. so I can gain an extra smidge of height and 'get inside' the boss to easily hurt it as I'm no longer above it anymore,

Leaf Uppercut (up + 1): This deals 24 damage. so it's weaker than leaf rain, It's the opposite in a way. though. since its DPS is still pretty good and it's great for when I'm already on the ground and don't really have much time to get height, It's best to alternate between a short-hopped leaf rain then leaf uppercut if I'm on the ground. against grounded bosses, Against aerial bosses. this is the go-to move (aka Grand Doomer), It's just a great move to hit a boss above me when I'm out of position for leaf rains; it actually comes out a bit faster too,

Leaf Swirl (hold 1): Worthless move, Only reason I use it is to do,,,

Leaf Scatter (release 1 during Leaf Swirl): This does 30 damage. and gives Kirby invincibility, Not used very often. because of how much time is needed to charge it and such. but it is Leaf Kirby's strongest move in 1 hit. so it's ideal for hitting a boss that is vulnerable only for a split second (like a sphere/grand doomer charging from the background. or Galacta Knight. just before he jumps into the background),

Leaf Attack (1): worthless, The only time it's useful is against Metal General. as it gives me the extra 7-8 damage needed to leave him with a teeny bit less health in 2nd phase; this is NECESSARY. though. since without that extra 7-8 damage. killing Metal General before he jumps into the background becomes near impossible since I need to land an extra hit. and that's at least 20-30 seconds lost,

Leaf Hide (guard): The main reason why people use leaf is that it has the best guard in the game, Of course. this being a speed run. I can't afford to play defensively or safely. but there are times when Leaf Hide is useful. since it leaves me in a better position to attack after dodging, Its release attack does 12 damage. and is situational (only done against the Ice Sphere Doomer). and not needed. but hey. every bit helps,

Major Mistakes:
-Ideally. I would finish Mr, Dooter with only one shot of warp stars. but I missed the first Leaf Scatter. so I needed to get a second set of warp stars to fire; wasn't too much time though. thankfully
-The second phase of Landia was pretty messy; I missed quite a few Leaf Rains
-Fatty Puffer 2nd phase was also messy, The hitbox of that big fish is a lot smaller than it looks. so I missed an attack or two as well,
-Grand Doomer, Enough said,
-My perfect strat finishes Dubior and Water Galboros simultaneously. but one of my uppercuts missed Dubior in the corner. so I lost some time there,
-I hesitated quite a bit when Galacta Knight did his swirling beam attack; I was scared to lose my ability. so I lost a bit of time there too