This nightmare shambles along the ground on eight muscular tentacles that leave behind a clear viscous residue stinking of putrefaction. Its amphibian skin is moist, green-black, and covered in warts and protuberances. On its back, dozens of fist-sized pustules shift and pulsate with nauseating vitality, like sentient oily bubbles threatening to burst.

Darkvision:Because I have Darkvision I can see perfectly in total darkness.

Resistances:Because I am a freakish aberration, I reduce stress inflicted on me by fire and acid damage by two (2).

Revolting Aura:Because I am a both visually and odoriferously revolting aberration, I gain +4 to create advantage as a free action against all other non-aberrations in my zone at the beginning of each exchange, and on those entering my zone, and on those whose zone I enter to add the situational Aspect Sickened to each affected target. Targets can defend against this while Focused or if they have Combative +3 or higher they may use Combative instead. A given target can only be targeted by this ability once per conflict.

Hurl Offspring:Because I grow disgusting symbiotic offspring on my back,
I gain +4 to attack a target in my zone or an adjacent zone by throwing one of my
offspring at them. If successful instead of doing damage immediately I attach one
of my offspring to the target, and my offspring will start attacking the target
on its own. See Bogwid Spawn profile for details.

Attached Damage:Because I latch on to my victim and am hard to get rid of, when I am latched on and someone attacks me while not being Careful, half of the damage inflicted on me is inflicted on my victim as well.

Darkvision:Because I have Darkvision I can see perfectly in total darkness.

Blindsight (-2):Because I have unusual senses that do not rely upon sight I can sense invisibile
things that are near me; I gain +2 to notice anything moving in my zone or an adjacent zone and I can sense things that are invisible.

Ambusher:Because I am so good at ambushing my prey, if I am able to surprise an opponent I gain +4 to attack in the first exchange.

Darkmantle Darkness:Because I am a darkmantle, as an action I have the ability to add the situational Aspect Darkness to my zone or an adjacent zone. This effect provides active Good (+3) defense to notice attempts and targeted abilites. This Aspect lasts for four exchanges, though it can be overcome and removed by a character with Arcane, Divine, or Primal of +3 or higher opposed by a Superb (+5) difficulty. Thanks to my Darkvision, I am not affected by this.