4 posts in this topic Last Reply December 6, 2012

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Anyone planning to incorporate their fictional SC 4 political or trade organizations into SC '13's MMO game feature? I imagine this will be beneficial for players who want the MMO gameplay, but don't want chaotic neighboring cities. Assuming the organization has a "don't be a dick" policy. : )

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I'd actually love a Simcity that features political parties and an electoral sub-game or something. Either drops you from power or (more realistically for the countless gamers here) revokes several bonuses whenever you lose, and directly based on your majoral rating. Get below 50% and be almost assured to be voted against. (It could also have an impact on when you wanna pass municipal acts, and adding abstention into the big equation could make for interesting turns of events for your opposing parties)

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I agree -- whatever political stuff they give us, I'm gonna eat it up. And whatever they don't give us much, or give us anything... how do I put this... I'll create the politics in my own mind, and in my own cities. For example, I've run some cities as socialist utopias (lots of well-funded government services, and steeply progressive tax rates) and some as libertairan ones (obviously, low taxes and minimal services). And I've pretend regional elections every 5 years, with different political philosophies vying for power. My Social Democrats impose region-wide mandates; my Integra Coalition (basically akin to American "conservatism") basically allows cities to run themselves as they see fit.

I understand one very cool feature of Sim2013 is you can take money from one city and give it to another. With this, I can simulate taxing-and-spending, with the regional government (in the form of the regional capital) taking in a certain percentage of every city's wealth and then expending it on various projects/mandates.

Every 5 years, if the mayoral rating in any given city were below 50%, I'd change its form of government -- throw the bums out! -- but in Sim4, I've never had a mayoral rating below 50%. The game is easier than Sim2000 in that regard.

Bottm line...the more politics, the better.

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I agree -- whatever political stuff they give us, I'm gonna eat it up. And whatever they don't give us much, or give us anything... how do I put this... I'll create the politics in my own mind, and in my own cities. For example, I've run some cities as socialist utopias (lots of well-funded government services, and steeply progressive tax rates) and some as libertairan ones (obviously, low taxes and minimal services). And I've pretend regional elections every 5 years, with different political philosophies vying for power. My Social Democrats impose region-wide mandates; my Integra Coalition (basically akin to American "conservatism") basically allows cities to run themselves as they see fit.

I understand one very cool feature of Sim2013 is you can take money from one city and give it to another. With this, I can simulate taxing-and-spending, with the regional government (in the form of the regional capital) taking in a certain percentage of every city's wealth and then expending it on various projects/mandates.

Every 5 years, if the mayoral rating in any given city were below 50%, I'd change its form of government -- throw the bums out! -- but in Sim4, I've never had a mayoral rating below 50%. The game is easier than Sim2000 in that regard.

Bottm line...the more politics, the better.

Ever played Tropico? It's also a city builder with lots of political action

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