Radioactive weaponry-Whether it be a ray gun, an uranium sword, or just a tossed canister of nuclear waste, radiation is easily weaponized in the Brikverse. If a weapon deemed "radioactive" hits a target, but fails to beat it's armor, the target becomes irradiated. The irradiated target takes ((Size)X2)D6 damage each turn. The irradiated target also puts out radiation that deals 1D4+1 damage to anything within 1D6 inches. The D6 determining range is rolled each turn, to represent altering radioactive fields. If a 1 is rolled, the target is no longer irradiated.

The user, in addition, takes 2D6 damage from the weapon he/she is carrying. However, the weapon itself does not have a radius of damage. Any units wearing Lead Armor or anything else deemed radiation-proof are not affected by radiation damage. However, if the target is wearing radiation-proof armor, he takes the weapon's normal damage, but no radiation damage if it fails.

Radioactive Terrain-Basically, something that starts the game irradiated. (IE nuclear waste, lab equipment, failed nukes, etc.) It deals a radiation radius, but does not take the SX2D6 damage. If a 1 is rolled for the radius, it deals out damage 1 inch, as apposed to stopping being irradiated.

Radioactive weaponry-Whether it be a ray gun, an uranium sword, or just a tossed canister of nuclear waste, radiation is easily weaponized in the Brikverse. If a weapon deemed "radioactive" hits a target, but fails to beat it's armor, the target becomes irradiated. The irradiated target takes ((Size)X2)D6 damage each turn. The irradiated target also puts out radiation that deals 2D6 damage to anything within 1D6 inches. The D6 determining range is rolled each turn, to represent altering radioactive fields.

The user, in addition, takes 2D6 damage from the weapon he/she is carrying. However, the weapon itself does not have a radius of damage. Any units wearing Lead Armor or anything else deemed radiation-proof are not affected by radiation damage. However, if the target is wearing radiation-proof armor, he takes the weapon's normal damage, but no radiation damage if it fails.

Radioactive Terrain-Basically, something that starts the game irradiated. (IE nuclear waste, lab equipment, failed nukes, etc.) It deals a radiation radius, but does not take the SX2D6 damage. If a 1 is rolled for the radius, it deals out damage 1 inch, as apposed to stopping being irradiated.

2D6 damage to minifigs seems a bit like overkill to me. I'd instead make the radiation do ((Size)X2)D4-1 damage, and the radiation field can only irradiate. The radiation could also have a small chance to mutate affected organic units.

Brickwars: the only tabletop wargame that allows the units to have sexual intercourse with each other, produce offspring, and then use said offspring as Size 1 Explosives.

If it was a focused beam of radiation, and it nicked and then irradiated the target, there would be a lot of radiation involved, so 1D4+1 is reasonable. Besides, with (2S)D6 damage to the target, it'll be dead in about a turn anyway.

All "radiation damage" means is cancer though. If anything, the figs should totally survive the attack, but succumb to terminal brain cancer or whatever that kills them at some arbitrary point a few months after the war, where they'll be fighting a new battle - Cancer.