January 2017

Hope you had a good Holiday season. We’ve continued to work on all things Obduction, and here’s the current state of affairs…

Mac Version: Well, this has certainly been a rollercoaster. As many of you have experienced, our Mac version has been in good shape for a month or so. But as other Mac players know, we had a few remaining issues, mainly relating to Metal and graphics card drivers. We have been working closely with Apple and Epic to try to resolve these issues. With every new MacOS update more of the driver issues have been fixed. But a crash bug with AMD graphics cards seems to have snuck in after all the other bugs were cleaned up. Again we want to let you know that this bug isn’t something we can address, it’s at a much lower level, and mostly out of our hands. It will be addressed when our partners create a solution that will be a part of a future MacOS update.

With all that said, we’re still incredibly excited to get Obduction in the hands of our Mac users. We’re trying to balance our desire for the best possible experience with the excitement and impatience. We’ll keep you updated with how things are going, but in the meantime, we will be releasing our latest version of Obduction to Backers as a public preview. This allows us to sync up the Mac and PC versions (1.4.2) and get additional feedback. Feel free to try this latest version of Obduction, but be aware that it is the most stable with the latest MacOS update which is currently in Public Beta.

Touch Controls: We’ve got hands! We can walk around in very rough form using touch controllers and even wave at CW. Now it’s just a matter of tuning the navigation, and allowing the hands to manipulate things in Obduction. Stay tuned.

Physical Items: We continue to finalize physical items, and since we’ve done everything we can for the Mac version, we’re preparing to press it. We’ve got final designs on posters, books, post cards, discs, and more. It won’t be long now.

And for those of you who are interested, Rand sat down with Adam Conover (of Adam ruins everything fame) for a long, deep, spoiler-laden, explicit discussion of all things Obduction. Here’s the interview…

–

And one more thing… our Art Director Eric Anderson and former Cyan employee Manny Trembley are wrapping up a Kickstarter campaign. Check it out here!