June 27 - 29 — Amsterdam

Adam Kapos

Head of Activation

Yousician

Adam Kapos

Head of Activation, Yousician

I'm leading the Activation team at Yousician, the world's largest music educator. We believe that music makes the world a more beautiful, colorful, and creative place, so all of us should be able to play, learn, and have fun. To achieve our mission, we reimagine music education, so everyone can unleash their inner musician. We make learning fun using Unity. Previously I have founded two gaming startups as a game developer. During my university years I founded Turtle Games with a team of four people. Our first game, Rum Run won an award in Microsoft's Imagine Cup competition. The second, SongArc was so succesful that we decided to spin it off as a separate company. SongArc is a music game for mobile devices that allows you to dance with your fingers. It quickly became the #1 music game with over 2 million downloads. After the success I was looking for a way to combine my codings skills and my passion for playing music. Luckily I found Yousician :)

Alexander Nemov

Lead Artist

Banzai Games

Alexander Nemov

Lead Artist, Banzai Games

Alexander Nemov is the Lead 2d Artist at Banzai Games. He's been in the games industry since 2012, recently specializing in concept art and visual development both in 2d and 3d. His main experience on Unity is working on Shadowfight 3, mobile 3d fighting game.

Alice Ruppert

Lead Game Developer

AirConsole | N-Dream

Alice Ruppert

Lead Game Developer, AirConsole | N-Dream

Alice Ruppert works as Lead Game Developer on AirConsole's core development team. Aside from creating Silly World Series, one of the most played games on the platform, she has helped hundreds of other developers who work with the AirConsole tools.

Andreia Gaita

Editor Tools lead

GitHub

Andreia Gaita

Editor Tools lead, GitHub

Andreia Gaita is a C#/C++ developer and the lead of the Editor Tools team at GitHub, building developer tools like GitHub for Unity and GitHub for Visual Studio.
Previously, she hacked away on Mono and the Unity runtime as part of the Scripting team at Unity, worked on Mono for Android at Xamarin, Moonlight on the Mono team at Novell, and for the past 16 years has been involved in the development of cross-platform services, libraries, engines, bindings, and tools that help developers be successful.
She hails from the sunny city of Lisbon, Portugal, and currently lives in Copenhagen, Denmark, where she bikes a lot (when it's sunny).

André Mcgrail

Graphics STE

Unity Technologies

André Mcgrail

Graphics STE, Unity Technologies

Andre is a graphics specialist working at Unity technologies, he has great expertise in the graphical areas ranging from VFX, Modelling and animation to tech art programming with shaders.

Andy Touch

Product Content Evangelist

Unity Technologies

Andy Touch

Product Content Evangelist, Unity Technologies

Ever since he downloaded Unity, added 3D physics to 100 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies' Evangelism team helping to spread the word of the game engine and to show off what it can do!

Carl Callewaert

Global Director of Evangelism

Unity Technologies

Carl Callewaert

Global Director of Evangelism, Unity Technologies

Carl studied and worked in the field of architecture and virtual reality before moving on to the video game industry. Using his past experience in architecture and combining his current skill set in games, Carl created both AR and VR experiences for several serious game companies. Currently Carl finds his passion to share information with others and has joined Unity Technologies as a product evangelist.

Daniil Kozlovsky

Lead Artist

Playkot

Daniil Kozlovsky

Lead Artist, Playkot

Daniil was borned in St. Petersburg and studied at St. Petersburg Institute for Painting, Sculpture and Architecture at the faculty of painting, department of Restoration. He has 10 years experience in computer graphics industry. He started his career as an artist (and later lead artist) in the outsourcing company ALS Group. Currently he is an art lead at Playkot. He worked as an art director on the social game Titans (was in top 100 grossing FB). At the moment, Daniil is immersed in the project Age Of Magic, combining the duties of concept artist and art director. Professional skills: Concept art (Photoshop), modeling (Maya, ZBrush), compositing and vfx (After Effects)

David Yue

R&D Gameplay Programmer

Ubisoft

David Yue

R&D Gameplay Programmer, Ubisoft

David is a Gameplay programmer working in a research and development lab at Ubisoft Paris. Previously he worked as a developer at an AR/VR company, based in Toronto, building interactive experiences.

Dominic Eskofier

Head of Virtual Reality EMEAI

Nvidia

Dominic Eskofier

Head of Virtual Reality EMEAI, Nvidia

Dominic is a huge Virtual Reality advocate and enthusiast and has been called "the single most influential European Virtual Reality specialist".
As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project.
After this, he became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, he started the Virtual Reality Germany meetup group and is a co-founder of EUVR - a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers. Furthermore, he co-founded his own Virtual Reality company - realities.io - together with two VR experts which they successfully brought through an accelerator program in Silicon Valley at Boost VC, the premier fund and accelerator for Virtual Reality.
During this time, he not only learned how VR is driving a ton of innovation in the world's tech hub, but was also able to expand his VR network with personal contacts to the largest internet sites for VR, to developers, to investors and many more. Seeing how rapidly the tech is evolving, he became even more convinced that Virtual Reality will fundamentally change the way humans interact with computers.
Recently, he accepted the challenge to work for Nvidia where he is responsible for building their European VR business - so he's now the central spokesperson for all things VR in Europe and is striving to grow the European and global ecosystem.

Maxwell Mallia-Parfitt

Director of Applied Technologies

Fulcro Applied Technologies

Maxwell Mallia-Parfitt

Director of Applied Technologies, Fulcro Applied Technologies

Dr Max has experience in Computer Science, Virtual, Augmented and Mixed Realities as well as Robotics. Max moved to the construction sector 4 years ago to develop visualisation solutions for highly complex datasets found in infrastructure projects. Max has developed a range of hardware solutions, enabling teams to collaborate within a virtual model at life scale, with work winning a CIOB Innovation & Research Award in 2014. Recent collaborations with Microsoft Research has pushed forward the use of Holographic technology in the construction sector.

Max has developed next generation technology and software specifically for BIM workflows and understanding of complex datasets found within construction projects, from small housing projects to multi-billion pound infrastructure projects.

As an active 'Thought Leader' on social media, Max is always happy to talk tech, discuss challenges and 'geek out' when the chance arises, so look out for him on Twitter, LinkedIn, and YouTube.

Przemyslaw Korzeniowski

System Analyst / Post-doc researcher

Volkswagen AG / Imperial College London

Przemyslaw Korzeniowski

Since 2010 Przemyslaw Korzeniowski has worked as a simulation software developer and researcher at the Department of Surgery and Cancer, Imperial College London. In 2016, he defended his PhD thesis on "Modelling and simulation of flexible instruments for Minimally Invasive Surgery in Virtual Reality". His academic focus is on virtual reality medical simulators for surgical training. For list of publications please visit http://www.imperial.ac.uk/people/p.korzeniowski.
In late 2016, Przemyslaw joined the Virtual Engineering Lab at Volkswagen AG, where he develops VR/AR solutions for car development. One of his main interests are aspects of real-time simulation (e.g. CFD for car aerodynamics or finite elements for crash simulation) in the developed VR/AR software.
After hours, Przemyslaw develops Unity assets for physically-based simulation such as uFlex, DefKit and Screen Space Fluids.

Frieder Mielke

Technical Director

Mimimi Productions

Frieder Mielke

Technical Director, Mimimi Productions

Frieder Mielke: Since 2015, Frieder supports the team with his unique skillset and knowledge about AI programming. He recently evolved to Technical Director at Mimimi Productions who’s latest title “Shadow Tactics: Blades of the Shogun” successfully revived the Real-Time Tactics genre and designed one of the highest rated stealth games in 2016.

Glen Ross-Sampson

HPC Team Lead

Fugro Roames

Glen Ross-Sampson

HPC Team Lead, Fugro Roames

Glen Ross-Sampson is the lead engineer for High Performance Computing at Fugro Roames. He previously lead the Visualisation team, using Unity to visualise large scale spatial data. He has 10 years of commercial software development experience and a degree in both Information Technology and Mathematics.

Goran Saric

Producer, Programmer

Okomotive GmbH

Goran Saric

Producer, Programmer, Okomotive GmbH

Goran Saric is currently finishing his Master of Game Design at the Zurich University of the Arts. In January of 2017 he and a fellow student founded the game development studio Okomotive, which is today a part of the game collective Mr. Whale’s Game Service. He is currently working as a tech lead on Okomotive’s first title, “FAR: Lone Sails”, which will be released on Steam at the end of this year, and on consoles next year. FAR: Lone Sails has already won several awards and was nominated for the Best Student Game at IGF in 2017.

Harvey Ball

Developer

VRTK

Harvey Ball

Developer, VRTK

Harvey Ball has been a developer for almost 20 years, mostly building enterprise systems in the web space (and non web applications).Recently, Harvey has turned his attention to developing for VR as the platform possibilities are awesome and are greatly benefited from getting as many people developing for VR as possible.

Heiko Weible

Lead Engineer

Wooga

Heiko Weible

Lead Engineer, Wooga

Heiko has been creating games for 12 years. His previous projects include the indie game "The Twiggles" and the mobile game for the TV show "Futurama" played by millions of people. He joined Wooga 3 years ago and is the lead developer of Wooga's new game "Pocket Zoo".

Ian Dundore

Enterprise Support Developer Relations Engineer

Unity Technologies

Ian Dundore

Enterprise Support Developer Relations Engineer, Unity Technologies

Diligently roaming Europe in a quest for the perfect project, Ian has spent the last three years visiting Unity's toughest enterprise developers and helping them detangle the gnarliest technical knots.

Illia Goncharov

Unity developer

Playkot

Illia Goncharov

Unity developer, Playkot

Illia was borned in Kharkov, Ukraine. He received a master's degree in NTU "KhPI" in Computer Science, Department of System Analysis and Management. His total wark experience is 3 years. Most of the time he worked in the outsourced company Program-ace as C # developer (during the work was in the role of lead dev, teamlead on different projects). He came to Playkot almost half a year ago and immediately joined the Age of Magic team. Now Illia's working on developing game logic, supporting and improving game architecture. Skills: C #, teamleading, application architecture, Unity 3D, AR / VR

Ivan Phelan

Game Development Researcher

Sheffield Hallam University

Ivan Phelan

Game Development Researcher, Sheffield Hallam University

Ivan Phelan is a Research Associate working in the area of Games Development at Sheffield Hallam University. He has worked in industry for over 10 years as a Software Engineer in the private and public sector. His main focus is on design and development of virtual reality applications using innovative technology for healthcare. His work in game development has won him awards from Sony Computer Entertainment Europe and GamesRepublic via Rockstar Games. Currently, he is developing virtual reality systems for prosthetics training, pain distraction during burn treatments, military medical training, phantom limb training and various 3D applications for multinational companies such as Mondelez, Steeper.

Joachim Ante

CTO, Co-founder

Unity Technologies

Joachim Ante

CTO, Co-founder, Unity Technologies

Joachim Ante currently serves as the Chief Technology Officer of Unity Technologies, and helped co-found the company in 2002. Ante initially began writing the core of Unity as a teenager, and today the engine is in the hands of more than 4.5 million registered developers. As Unity's chief technology officer and co-founder, Ante has brought pro-level game tools to the masses, and is playing a major role in the renaissance of independent games.

Joseph Oros

Senior Graphics Programmer

Nordeus

Joseph Oros

Senior Graphics Programmer, Nordeus

Joseph has been working on games as a hobby for more than 10 years. Professionally, he started working at Nordeus four years ago and it's here that he's excelled at doing demanding technical and graphical tasks ever since. All told, Joseph has worked on a lot of prototypes, a few unannounced titles, and also regularly works on a number of tools for artists, testing, debugging and automation.

Julie Shumaker

Vice President, Business Development Unity Advertising

Unity Technologies

Julie Shumaker

In her role at Unity Technologies, Julie leverages the power of play as an ad medium to drive the largest independent monetization platform in games. She has led this charge through game industry platform shifts, beginning with the ’01 launch of Electronic Art’s advertising business in online casual and console game environments. Subsequently, Julie navigated the migration of games from web to social and mobile in growing the ads business at Zynga to its leadership position today. Prior to diving into the gaming space she led revenue for fifaworldcup.com at Yahoo! and was a key player in Quokka Sports’ 1999 IPO.Julie currently serves as chairman of the IAB Games Committee. She has been recognized in Advertising Age’s "Women to Watch" report and named a “Top 25 Executive to Watch in Digital Entertainment” by Digital Media Wire. She lives in San Francisco with her family.

Karl Jones

Software Developer

Unity Technologies

Karl Jones

Software Developer, Unity Technologies

Karl Jones is both a member of the Sustained Engineering and Particles teams at Unity. He brings a wealth of experience from his years in serious games and simulation in the defence and aerospace industry. He has also authored open source software which is now used worldwide by organisations including NASA, Boeing, CAE and Lockheed Martin and he is often consulted on simulation standards.

Kerry Turner

Developer/Trainer

Unity Technologies

Kerry Turner

Developer/Trainer, Unity Technologies

Kerry Turner works for Unity Technologies as a Trainer, where she focuses on performance optimization. Before this she worked as a game programmer at studios including Littleloud, Mediatonic and MAG Interactive.

https://reallyfancy.github.io/

Lina Zdruli

Project Founder

VRefugees

Lina Zdruli

Project Founder, VRefugees

Lina Zdruli was born in Albania and grew up in the United States, Italy and Canada. She is currently pursuing a masters degree at Georgetown University, specializing in Transatlantic Relations and International Business Diplomacy. She is passionate about promoting intercultural cooperation and founded Breaking Barriers, an organization aimed at eliminating racial and religious stereotyping. She aims to use business solutions to solve social problems.During her free time, Lina trains youth on social and business enterprise development at international leadership conferences.

Lucas Meijer

Technical Director

Unity Technologies

Lucas Meijer

Technical Director, Unity Technologies

Lucas is a recovering game developer. As part of his recovery process he has worn many different development and management hats at Unity Technologies, and spends his days making Unity a little bit better every day.

Marijn Zwemmer

Engineer

Wooga

Marijn Zwemmer

Engineer, Wooga

Marijn is Dutch and moved to Berlin 2 years ago to work at Wooga. Started as an intern and joined full-time after graduating. After various projects, he's now also working on "Pocket Zoo". Before Wooga he lived in Amsterdam and worked at Little Chicken. He's happy to be back in Amsterdam for Unite!

Mark Harkness

Enterprise Support Developer Relations Engineer

Unity Technologies

Mark Harkness

Enterprise Support Developer Relations Engineer, Unity Technologies

TBD

Matthias Maschek

Co-founder

Lost in the Garden

Matthias Maschek

Co-founder, Lost in the Garden

Matthias is co-founder and code magician at Lost in the Garden (http://lostinthegarden.com), a small independent games studio in Vienna. Lost in the Garden is building a hyperfuturistic, omnidirectional racing game that blends classical arcade racing with flying, complemented by an abstract art style and driving IDM music. Matthias builds alternative and strange game concepts as a hobby.
He twitters on @cgmaster (http://twitter.com/cgmaster)

Matt Roper

Graphics STE

Unity Technologies

Matt Roper

Graphics STE, Unity Technologies

Matt is currently a Graphics STE at Unity technologies with over 8 years experience using Unity. He develops games inside and outside of work, including multiple VR games, a self-made MMORPG and dozens of freelance projects

Mike Geig

Technical Evangelist

Unity Technologies

Mike Geig

Technical Evangelist, Unity Technologies

Mike Geig is a Technical Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Rumor has it he also wrote a book called "Unity Game Development in 24 Hours". Mike was once set on fire and has over a million "likes" on Facebook. Hi, Mom!

Nikola Damjanov

Senior Game/VFX Artist

Nordeus

Nikola Damjanov

Senior Game/VFX Artist, Nordeus

Nikola's background is a creative patchwork of more than 9 years of experience in 3D art, VFX, graphic design, architectural visualization and interactive media. Five years ago, that versatile skillset landed him a position as the first in-house artist at Nordeus. Progressing from Top Eleven, through several other projects in different art-related roles, he is now working as a Senior VFX artist for the soft-launched mobile game Spellsouls: Duel of Legends and he likes to think of himself as a cultural evangelist of the company.
He possesses a wealth of experience in holding lectures at South-East European universities and meetups but also at well-established global conferences like Reboot Develop or Belgrade Design Week. Nikola is proficient in transferring knowledge as he regularly works as an in-house trainer and writes articles for various websites.

Oliver Schnabel

System analyst

Volkswagen AG

Oliver Schnabel

System analyst, Volkswagen AG

Oliver Schnabel studied Computer Science with strong focus on interactive 3D applications (HS Bremen), computer games (Letterkenny Institute of Technology, Ireland) and VR / AR (HS Dusseldorf). He worked at EA Sports on automatic 3D face reconstruction (2D images to 3D objects) of football players in Fifa Engine for the Football Manager. In 2012 Oliver joined Volkswagen AG to work on 3D Visualization topics such CAD pipelines for car configurators. In 2013 he introduced Unity3D to the company in a project for styling department. Rendering multiple cars in motion in 4K resolution at 60 FPS challenged classical industry tools. The rise of consumer VR sparked an idea of bringing all the engineering data (CAE, CAD, materials, variants, etc.) in an automatic way into Unity. In early 2016 Oliver, along with two other colleagues, founded the Virtual Engineering Lab (VEL), which is now the main VR / AR dev unit at VW Group.

Olly Nicholson

Technical Artist & Field Engineer

Unity Technologies

Olly Nicholson

Technical Artist & Field Engineer, Unity Technologies

Working as a field engineer at Unity, Olly Nicholson covers wide ground, troubleshooting issues for users and development teams using Unity, creating artwork for demos and internal production and presenting talks and training at events across EMEA and further afield like GDC. Previously Olly has worked as technical artist on Split-Second at Disney's Black Rock Studios, with extensive experience troubleshooting, problem solving, tools development and training as well as modelling, rigging, animation and infrastructure for animated Powerplays and environments. Prior to that he was charged with building and maintaining race track environments for Moto GP ’06 and ’07. Learn more on www.behance.net/ollynicholson

Peter O'Loughlin

Senior Engineer

Fugro Roames

Peter O'Loughlin

Senior Engineer, Fugro Roames

Peter O'Loughlin is a senior engineer at Fugro Roames. He has been with Roames for 3 years, and lead the way in using Unity as a visualisation engine in Fugro Roames. He has a software development background, with a degree in Software Engineering.

Philipp Wittershagen

Gameplay and Tools Programmer

Mimimi Productions

Philipp Wittershagen

Gameplay and Tools Programmer, Mimimi Productions

As a gameplay programmer working since 2015 for Mimimi Productions, he supports the team with his coding skills and self-coded tools.

Pierre-Armand Nicq

R&D Gameplay Programmer

Ubisoft

Pierre-Armand Nicq

R&D Gameplay Programmer, Ubisoft

Starting work at Ubisoft as a Technical artist Pierre-Armand is currently a Gameplay programmer in a research and development lab in the same company. Occasionally he has also taught VR development in university on the side. Besides programming in different languages he also does 3D art and has co-authored a book about Blender.

Richard Fine

Senior Software Developer

Unity Technologies

Richard Fine

Senior Software Developer, Unity Technologies

Richard is a developer on Unity's Sustained Engineering team, helping to fix critical bugs and get patch releases out to customers, but also working on a variety of features across the engine.

Richard Kettlewell

Lead Particle Developer

Unity Technologies

Richard Kettlewell

Lead Particle Developer, Unity Technologies

Richard Kettlewell is the lead Particle developer at Unity.

Rus Scammell

Product Manager, 2D

Unity Technologies

Rus Scammell

Product Manager, 2D, Unity Technologies

Rus Scammell is the Technical Product Manager for 2D at Unity. He has been making games for more than 15 years. He is a games technology generalist and takes a holistic approach to game development. He has been developing in Unity since 2009. Previously he was the Unity Evangelist for Southeast Asia, India and Oceania.

Simon Wallner

Co-founder

Lost in the Garden

Simon Wallner

Co-founder, Lost in the Garden

Simon is co-founder and lead game designer at Lost in the Garden (http://lostinthegarden.com), a small independent games studio in Vienna. He is currently working on the hyper-futuristic, omnidirectional racing game LIGHTFIELD that blends classical arcade racing with flying, complemented by an abstract art style and driving electronic music. Simon has a background in computer science and has co-organised/co-hosted more than 15 game jams and a couple other game dev events in the past. You can follow him on Twitter @SimonWallner (http://twitter.com/SimonWallner)

Sophia Clarke

Developer Relations Engineer, Cloud Services

Unity Technologies

Sophia Clarke

Developer Relations Engineer, Cloud Services, Unity Technologies

Games industry software engineer with technical experience including C#, Python, Unity, Perforce, GitHub and Cloud Solutions using Amazon Web Services. Current Developer Relations Engineer at Unity. Working through from QA tester to Software Engineer I have a strong track record of problem-solving and efficiency improvements through design and development of software tools and process. In addition to my professional career in games I have created 2D and 3D hobbyist games in Unity, designed text-based adventure games in Python, created small pixel-art games using RPG Maker and hosted/produced the popular podcast 'Splitting Pixels'.

Srdja Stetic-Kozic

Tech Lead

Nordeus

Srdja Stetic-Kozic

Tech Lead, Nordeus

Srdja finished his Master Studies at the University of Belgrade at the top of his class. As a lifelong enthusiast of computer graphics, he based both his Bachelor and Master theses on improving and further developing various GPU-based techniques. For the past four years, he has worked at Nordeus. There, he has contributed to the company's success primarily in the fields of computer graphics and optimization on various Unity games, including Top Eleven 2015. Recently, he has lead Engineering teams working on the technical aspects of Spellsouls: Duel of Legends and one, as yet, unannounced game. Srdja is proficient at mentoring people and holding in-house lectures on various technical topics. He also has experience speaking at global conferences, such as his previous appearance at Unite Europe in 2015.

Tim Dawson

Director

Witch Beam

Tim Dawson

Director, Witch Beam

Tim Dawson worked as a 3D animator at larger studios including Ratbag, Team Bondi, Pandemic and Creative Assembly / Sega Studios Australia, contributing to six shipped titles spanning seven platforms before co-founding Witch Beam Games. Taking on the mantle of artist, writer and primary programmer, Tim released the Unity developed title Assault Android Cactus on PC/Steam in 2015 and on PS4 in 2016.

Tom Jackson

Senior Developer

Bossa Studios

Tom Jackson

Senior Developer, Bossa Studios

Unity specialist since the days of 1.6 . Picked up Unity making web games as an evolution from Flash and never looked back. Currently working at Bossa Studios, responsible for Surgeon Simulator and I Am Bread. Somewhat apologetic of that fact. Now working on Worlds Adrift as a graphics and gameplay programmer.

Valentin Simonov

Field Engineer

Unity Technologies

Valentin Simonov

Field Engineer, Unity Technologies

In Unity Technologies Valentin helps studios with their technical issues, organizes trainings and does presentations about various engine features at conferences all over the world. Valentin delivered lectures at the British Higher School of Design and Mail.Ru Technical Park at Bauman Moscow State Technical University, translated a book about shading in Unity into Russian and supports open-source projects.

Wayne Emanuel

Gaming Partnership Manager

War Child UK

Wayne Emanuel

Gaming Partnership Manager, War Child UK

With 8+ years experience across all aspects of digital marketing & product strategy with a focus in mobile & gaming, Wayne works to develop and grow gaming partnerships & opportunities at War Child, playing a critical role in taking an award-winning fundraising team from strength to strength.

Yilmaz Kiymaz

Senior Unity Developer

InnoGames GmbH

Yilmaz Kiymaz

Senior Unity Developer, InnoGames GmbH

Born in Istanbul. Studied Interactive Media and Game Development at WPI in the USA. Co-founded Owlchemy Labs in Boston. Freelanced for several years in Istanbul. Organised the Global Game Jam in Istanbul for 5 years. Worked as a Senior Unity Developer at Nordeus in Belgrade, Serbia Now working as a Senior Unity Developer at InnoGames GmbH in Hamburg, Germany.

Shawn McClelland

User Experience Lead

Unity Technologies

Shawn McClelland

User Experience Lead, Unity Technologies

Shawn McClelland is a User Experience Lead at Unity focusing on the intersection of technology, art, and design. He's passionate about understanding how we can empower users through great design. Previously, he was a Principal UX Designer at Autodesk, working on games technology, 3D printing, and content creation tools.

Ami Kobayashi

Security Evangelist

DNP HyperTech Co., Ltd.

Ami Kobayashi

Security Evangelist, DNP HyperTech Co., Ltd.

Ami Kobayashi is the Security Evangelist for DNP HyperTech, which is a leading provider of application protection for gaming in Japan.
Prior to DNP HyperTech, she worked for on-line home security system company and now is on a mission to help game developers protect their games and grow profitable businesses.

Sarah Stumbo

XR Evangelist

Unity Technologies

Sarah Stumbo

XR Evangelist, Unity Technologies

Sarah is a technical evangelist at Unity focused on XR (VR/AR/MR) development and is excited to empower and educate developers, designers and artists emerging into the XR realm. Sarah became a passionate virtual reality creator after trying VR for the first time during her senior year of college, while studying electrical engineering. She made the switch to software and never looked back, as VR development was the perfect way to combine her interests in art, storytelling, and engineering. Prior to Unity, she helped build software at VR companies WorldViz and Pixvana.

Trevor Blom

Lead Tech & Software Developer

Vertigo Games

Trevor Blom

Lead Tech & Software Developer, Vertigo Games

Trevor BLOM has been with Vertigo Games for six years and is now their Tech Lead. Slaying dragons, rescuing damsels, saving the world and restoring the universe are just ingredients of a normal day in his life. Sometimes, he also passes by the office on his road to power, glory and honor, to get a nice hot cup of coffee.

Nicolas Wirrmann

Nicolas Wirrmann

During this session Nicolas Wirrmann will present a new workflow between Unity and Substance Painter, which allows you send your objects back and forth between one and the other with only one click!

Jennifer Nordwall

Developer- Graphics

Unity Technologies

Jennifer Nordwall

Developer- Graphics, Unity Technologies

Jennifer Nordwall is the Editor developer / Generalist in the Lighting Team. Before joining Unity she used to work with cloud rendering in Wellington, and backend developer at Angry Birds 2. Her goal is to make beautiful code and applications.

Henry Komsky

BD Program Lead, Partnership Programs and Content Promotion

Samsung Electronics America

Henry Komsky

Henry Komsky has over twenty-seven years of experience in software development, program and product management, developer relations and partner management. Currently, he is a Senior Program Lead for the Samsung Developer Program where he leads “Games for Samsung” – an initiative that enables game developers to create exclusive apps for Samsung platforms in exchange for heavy promotion and app store featuring. Henry represents Samsung at industry events and developer conferences where he communicates the Samsung value proposition to thousands of mobile/VR/wearable developers. Previously, Henry worked in partner management and product development at several startups in the mobile application industry.

Damon Hernandez

Product Manager

Samsung Electronics Amercias

Damon Hernandez

Product Manager, Samsung Electronics Amercias

Damon works in many areas of interactive 3D and has been active in virtual environments and the 3D web for over 15 years. He is actively involved with the 3D web’s convergence with other technologies including IoT, GIS, CAD/BIM/CAM, AR/VR, and mobile. He has built numerous mixed reality applications and has lead dozens of research projects in multiple domains. He is currently at Samsung Research America making the web browsing experience awesome and enhanced with WebVR. As founding team member of the Augmented Reality Developer Camps, VR Hackathon, & founder of the AEC Hackathon, he is actively working to help grow the use of innovative technologies.

Matt Schell

R&D- Content - ScreenCaster

Unity Technologies

Matt Schell

R&D- Content - ScreenCaster, Unity Technologies

Matt Schell is a trainer at Unity Technologies and is a member of the R+D Content team, teaching developers how to make games in Unity via YouTube and Twitch. In his spare time he is an independent game developer working on Monarch Black, a flying roguelike with laser shooting butterflies. Outside of video games he enjoys cooking, especially barbecue.

Jeremy Martin

Sr. Software Developer

Unity Technologies

Jeremy Martin

Sr. Software Developer, Unity Technologies

Jeremy Martin is the Lead Software Engineer for the Unity Multiplayer service. Before joining Unity three and a half years ago he was a platform engineer on several AAA MMO video games, including Dungeons & Dragons Online, Lord of the Rings Online, and Marvel Heroes. Jeremy is also co-founder of Audeo, a global, customer-centric consulting firm that focuses on DevOps and Cloud Computing.

Ryan Caltabiano

Senior System Engineer

Unity Technologies

Ryan Caltabiano

Senior System Engineer, Unity Technologies

Ryan Caltabiano is a member of the Asset Bundles & Build Pipeline team at Unity. He is a games industry veteran that has been using Unity since it's first Windows release in '09. Now working for Unity, he spends his time developing the foundations for a new build pipeline that will solve all the bugs, and hopes he does not become the next hot internet meme.

Mika Rahko

Code, Co-Founder

Futureplay

Mika Rahko

Code, Co-Founder, Futureplay

Mika Rahko is a multi-talented Game Developer and Executive Producer, with experience from Rovio Entertainment, where he programmed multiple Angry Birds and other games before quickly taking over production and product lead roles. He was in charge of taking the slingshot birds to new dimensions with Angry Birds Go! and Angry Birds Transformers, and overseeing production for all of Rovio’s external development and game publishing. In 2015, he co-founded Futureplay where he has programmed and produced two App Store hits, and helped to grow the company to twenty people profitably.

Paul Bowen

VP Global Account Management

Unity Technologies

Paul Bowen

VP Global Account Management, Unity Technologies

Christof Wegmann

Founder/CTO

Exit Games

Christof Wegmann

Founder/CTO, Exit Games

Christof Wegmann is founder and CTO of Exit Games and develops the realtime, multiplayer, cross-platform product "Photon". Photon is used by more than 200,000 game developers - including companies like Square Enix, Ubisoft, Disney, SEGA, Miniclip, Codemasters, Glu, Rilisoft or World Golf Tour. The high performance Photon Server and Photon Cloud allow cross-platform gaming between Mobile, PC, Browser, VR/AR and other popular devices.

Vinny DaSilva

Developer Evangelist

Vuforia

Vinny DaSilva

Developer Evangelist, Vuforia

Vinny DaSilva is a Developer Evangelist for the Vuforia platform. Vinny is passionate about creating AR/VR experiences in Unity. Before joining Vuforia, Vinny was a consultant working with a diverse set of clients in industries such as medical devices, financial services, startups, and many more. In a previous life, Vinny spent over ten years as an engineer working in the life-sciences industry. In his current role, Vinny focuses on helping developers throughout the world create great Augmented Reality experiences.

Marc Tanenbaum

Product Manager, Unity Analytics

Unity Technologies

Marc Tanenbaum

Product Manager, Unity Analytics, Unity Technologies

Marc Tanenbaum leads the front-end engineering team for Unity Analytics. A longtime veteran of the games industry and San Francisco's startup scene, including stints at Frog City, Red Hill Studios, Slide, Rocket Ninja and Third Motion, he's also a hobbyist writer with a degree in English and Creative Writing from UCLA. Marc has lived and worked in England and Scotland, authored the (somewhat) popular StrangeIoC open-source framework, and has a deep and abiding love for single-malt whisky, just in case you were wondering what to get him for his birthday.

Tuesday Smith

Services Support Engineer

Unity Technologies

Tuesday Smith

Services Support Engineer, Unity Technologies

Will Goldstone

R&D > PM > Product Manager

Unity Technologies

Will Goldstone

R&D > PM > Product Manager, Unity Technologies

As a Product Manager on the Unity team, Will is involved in a variety of projects from UX and Learning to Creative and Video production. Joining Unity in 2011, he began working in Support – writing the first Unity books and video tutorials before building the Learn project and overseeing many of the training projects there. Moving to Product Management in 2016 he now works with multiple departments on accessibility and on-boarding of users. Will is ever eager to make Unity a better tool for everyone that wants to be creative – and always on hand on twitter to talk dev, tech, music, video and any other random stuff that comes to mind!

Sara Cecilia Lempiäinen

Community Manager Product & Community Platforms

Unity Technologies

Sara Cecilia Lempiäinen

Community Manager Product & Community Platforms, Unity Technologies

Sara is Community Manager for Unity, a game engine with a large user base. Prior to this, she was working for a start-up that was developing Goo Create, a graphics engine with a small user base. Residing in the Nordics where tech meets creativity led her from engineering studies to game development and art. Being part of the game development community herself, she knows the importance of meeting user needs, communicating vital information and gathering feedback.

Tim Cooper

Andrew Parsons

SR. Product Marketing Manager, Windows Dev Marketing

Microsoft

Andrew Parsons

SR. Product Marketing Manager, Windows Dev Marketing, Microsoft

Andrew Parsons has been in the tech industry for over 25 years, as a developer, designer, author, trainer, and journalist. In his time at Microsoft he has helped thousands of developers all over the world gain critical skills in the field of game development and design, including owning the Games category of Imagine Cup for six years, running WOWZAPP, and assisting over 100,000 developers learn new knowledge with Know It. Prove it.

Mattias Dittrich

CEO, CTO and CCO

Art in Heart

Mattias Dittrich

CEO, CTO and CCO, Art in Heart

Art in Heart is a new studio founded by programmer, game designer, and artist Ditto (Planeter, Hets). The studio's first project, GoNNER, will be the first commercial release for Ditto after having released several smaller and well-regarded prototypes on itch.io.

Marty Green

Game Programmer

Coatsink

Marty Green

Game Programmer , Coatsink

I have been creating games since I was 12 years old. I have lead small teams as well as solo projects in the games industry to complete and ship games. I am a very adaptable programmer and I can work in many different areas. I produce very reliable, consistent and clean code in every environment I work in. Some of my strongest strengths are in game play, optimizing, graphics, user interface and artificial intelligence programming.http://www.coatsink.com

Wayne Lu

Partner Engineer

Facebook

Wayne Lu

Partner Engineer, Facebook

Partner Engineering at Facebook, managing platform product launches, driving technical relationships with top-tier platform partners in games and app space with Blizzard, King, Ubisoft, Plarium, Flipboard, Pinterest and Skyscanner.Previously built AAA mobile games that rank worldwide top 10 in downloads and grossing charts at Supercell, leading technical game teams at Nubee, and developing online MMORPGs at NEXON.

Lulu LaMer

Senior Producer

Google

Lulu LaMer

Senior Producer, Google

Lulu LaMer is a senior producer in Daydream's 3rd party publishing group. Before coming to Google, she was studio director at experimental AR/VR/video games studio Funomena, preceded by many years in AAA console & PC games from System Shock 2 to the Borderlands series.

Alden Kroll

Designer, Valve Software

Valve Software

Alden Kroll

Designer, Valve Software, Valve Software

An 11-year veteran of Valve, Alden currently works as a designer on the Steam store, Steamworks tools, and various community features such as Steam Workshop.

Tom Bui

Software Engineer

Valve Software

Tom Bui

Software Engineer, Valve Software

Tom graduated from the University of California-Berkeley with a Bachelor's degree in Computer Science. Like most software engineers at the time, he decided to join an Internet startup and become a millionaire before turning 30. When that didn't happen, and after the Internet bubble burst, he decided to forget all that web-based, e-commerce stuff and pursue his real dream: making video games. He joined Midway Games West (formerly, the original Atari). That studio shut down a few months later, so Tom moved on to Maxis where he worked on titles such as Darkspore, Spore, and The Sims 2 (and many of its expansion packs). Since joining Valve in 2010, Tom has worked on Team Fortress 2, Portal 2, and small parts of Steam. He's also the beneficiary of one of the best fan tributes we've ever received.

Lawrence Yang

Designer

Valve Software

Lawrence Yang

Designer, Valve Software

Born and raised near Chicago, Lawrence moved to the west coast (best coast) after getting a degree in Industrial Design. Shortly after landing in San Francisco, he joined Apple and spent the next 8 years working on iOS, OS X, WatchOS, and Apple.com. Two years ago, he joined Valve to work on the exciting new field of virtual reality UX and design. These days you can find Lawrence working on SteamVR and SteamVR Home.

Jan-Peter Ewert

Business Development / Legal

Valve Software

Jan-Peter Ewert

Business Development / Legal, Valve Software

Religious persecution drove Jan-Peter's family out of the Netherlands. That was 250 years ago, though. Todays he's happy to help connect your business to Valve, whether you're an indie developer or a manufacturer of prefabricated furniture. He's based in Hamburg.

Jared Finder

Software Engineering Lead for Engines

Google

Jared Finder

Software Engineering Lead for Engines, Google

Jared Finder leads development of the Unity SDK for VR and AR at Google. His mission is to make it easy and intuitive for everyone to develop Daydream and Tango apps. Before Google, Jared had a long career making video games working on rendering and tools. He was one of the core developers of The Foundry for Neverwinter, a set of tools to let anyone make their own worlds in MMO games.

https://vr.google.com/https://get.google.com/tango/

Berkley Frei

VP, Strategy and Innovation

Morph 3D

Berkley Frei

VP, Strategy and Innovation, Morph 3D

Berkley Frei has made it his mission for the better part of 6 years to democratize 3D content creation. In 2010, after years of professional work as a 3D artist creating animations for film, television and the medical field, he founded Sandboxr, a cutting edge 3D printing company that created custom merchandise for fans of popular properties like Halo, Smite and Enders Game. Berk recognizes that the evolution of new technologies such as 3D printing and immersive reality platforms will create an ever greater demand for 3D solutions. In 2015, Berkley founded the team behind Morph 3D Studio, which maintains an avatar product ecosystem and suite of character creation tools which make development of custom, high-quality, characters for use in games and experiences across multiple platforms affordable and easy for developers and end users alike.

Piermaria Mendolicchio

Technical Manager

Sony Interactive Entertainment Europe

Piermaria Mendolicchio

Technical Manager, Sony Interactive Entertainment Europe

Piermaria works as a Technical Manager as part of the SIEE Developer Technology Group. Pier runs the Submission/TRC team, providing the best possible support for game developers in a variety of areas, including PlayStation® TRC, Submission, Policy, etc. He has been working in the field of QA/Certification for over 10 years.

Mike Wuetherick

Product Manager

Unity Technologies

Mike Wuetherick

Product Manager, Unity Technologies

Over the past 18 years, Mike has worked with some of the biggest companies in the world building games with Unity for a wide variety of platforms. From DeNA to Namco Bandai, he has shipped over a dozen titles with Unity and worked with some of the biggest brands in the world. He recently joined Unity to help drive the Animation, Video and Cinematic teams as Product Manager.

Adam Myhill

Head of Cinematics

Unity Technologies

Adam Myhill

Head of Cinematics, Unity Technologies

Adam has spent almost two decades in video game and film worlds, working as a Director of Photography and CG supervisor at EA across multiple titles and as a feature film DP on a number of movies. Most recently at Blackbird Interactive working on the Homeworld prequel as DP doing cinematics, lighting and in-game cameras.His procedural cinematic and in-game camera system, Cinemachine, has been acquired by Unity. He now brings his cinematic, lighting and in-game camera experience to Unity as Head of Cinematics.Adam also holds a patent for procedural cinematography in the area of eSports on how to generate movie-like content from games or other variable scenarios in real-time.

James Bouckley

Content Developer

Unity Technologies

James Bouckley

Content Developer, Unity Technologies

Adam Jones

Team Lead EMEA Recruitment

Unity Technologies

Adam Jones

Team Lead EMEA Recruitment, Unity Technologies

Adam is a Technical Recruiter for Unity Technologies supporting the Core Engine R&D teams. He has worked with large international companies with thousands of employees as well as small start ups around the world with a primary focus on Science and Technology. Finding and attracting top talent is in sparse technical fields is his main expertise. Unity is hiring today around the world and he is happy to talk to anyone who wants to know more about working at Unity.

Mika Isomaa

Developer Relations Engineer

Unity Technologies

Mika Isomaa

Developer Relations Engineer, Unity Technologies

Mika works as a developer relations engineer for Unity Ads. On his free time he likes to prototype mobile games and to work on multiplayer and VR games. Mika has helped thousands of clients monetize their games with Unity Ads.

John Cheng

General Manager, Unity Analytics

Unity Technologies

John Cheng

General Manager, Unity Analytics, Unity Technologies

John Cheng is the General Manager of Unity Analytics, responsible for guiding the overall product strategy and vision of Unity Analytics. Prior to Unity, John was the Chief Product Officer and co-founder of Playnomics, a predictive analytics and CRM platform that was acquired by Unity in 2014. A reformed serial investment banker, John has spent his career working with early stage software companies at Broadview, Bank of America, and Credit Suisse. John completed his undergraduate studies at UC Berkeley and holds an MBA from Kellogg

Joost van Dreunen

CEO

SuperData Research

Joost van Dreunen

CEO, SuperData Research

As one of the first academics to study video games, Joost also has over fifteen years of commercial research experience in interactive entertainment and technology industries. Before receiving a doctorate from Columbia University on the topic, Joost worked as an analyst on both the financial and consumer-side of the games industry for a variety of research outfits.Anticipating the shift to digital games early on, he founded SuperData in 2009. Joost is a recurrent speaker at major industry events such as GDC and Casual Connect, and is regularly quoted in both industry publications and mainstream press. In addition to his business adventures, Joost teaches at the NYU Game Center.

Guzman Diaz

Investor

Index Ventures

Guzman Diaz

Investor, Index Ventures

Guzman is an investor at Index Ventures. He focuses on consumer internet investments and leads their efforts in gaming. Index has been investing in gaming for over a decade, having backed companies such as King, Playfish and Supercell in the past. Their current investments include game development companies such as ROBLOX, Super Evil Megacorp and Hutch Games, as well as platforms such as Discord and FACEIT. Prior to Index, Guzman was an early employee at mobile games company Social Point and a number of other consumer tech startups.

Amir Ebrahimi

Technical Lead for EditorVR (Unity Labs)

Unity Technologies

Amir Ebrahimi

Technical Lead for EditorVR (Unity Labs), Unity Technologies

Amir Ebrahimi is a Principal Software Engineer at the Unity Labs team. He holds a Bachelor of Science in Computer Science degree from the Georgia Institute of Technology. Amir has worked in the game industry for 14 years, co-founding his own studio, LUMINARY, at one point and is now back at Unity to advance the field of VR authoring. Currently he is technical lead of EditorVR, which is available publicly on GitHub.

Roberto Lopez Mendez

Senior Software Engineer

ARM

Roberto Lopez Mendez

Senior Software Engineer, ARM

Roberto Lopez Mendez studied Nuclear Physics but after a decade working in Physics he discovered his real passion and since 1995 he has been working in 3D graphics for different companies. In 2012 Roberto joined the ARM Demo Team. Since then he has been working in developing optimized rendering techniques for mobile devices. He also regularly delivers workshops at different universities and talks in game related events like GDC, Siggraph and UNITE events.

Brandon Bray

Brandon Bray

Mark Choi

Head of Developer Analytics

Unity Technologies

Mark Choi

Head of Developer Analytics, Unity Technologies

Mark Choi is the Head of Developer Analytics and manages product development of the Analytics dashboard. Prior to Unity, Mark worked in data engineering for Playnomics, a predictive analytics and CRM platform that was acquired by Unity in 2014. In addition, Mark has spent more than 7+ years in investment banking and economic consulting during stints with Cornerstone Research, Jefferies & Company, and J.P. Morgan. Mark completed his undergraduate studies at Stanford University, and lives in San Francisco with his family.

Ashley Alicea

Evangelism Coordinator, Americas

Unity Technologies

Ashley Alicea

Evangelism Coordinator, Americas, Unity Technologies

After seven years as an independent developer and organizer of events for fellow game creators, Ashley Alicea joined Unity as their Evangelism Coordinator for the Americas. She now spends her days organizing workshops, roadshows, and conferences that support game developers across the western hemisphere. Her past roles at Global Game Jam, IndieCade, and Games For Change have made her a passionate advocate of democratizing game development - a mission she proudly continues at Unity.

David Rhodes

Game Developer

Mapbox

David Rhodes

Game Developer, Mapbox

David is a game developer at Mapbox, where he’s navigating uncharted territory in the mixed reality game space. His passion for video game design and newfound love for geospatial data inspire him to devise unique gameplay mechanics for a rapidly changing industry.

Elizabeth Brown

Chief People Officer

Unity Technologies

Elizabeth Brown

Chief People Officer, Unity Technologies

Elizabeth Brown is the Chief People Officer of Unity Technologies. Bringing over 15 years of leadership experience from Trulia, LinkedIn, and Microsoft, Brown directs the full life cycle of Unity talent from hiring, development to retention at a global scale.

Etienne Tardieu

Sales DIrector

Ubisoft

Etienne Tardieu

Sales DIrector, Ubisoft

Etienne has been with Ubisoft for over 10 years, currently serving as Sales Director for the mobile division. He supports publisher efforts by cultivating strong partnerships with mobile 1st parties and demonstrates a deep understanding of their ecosystems. He helps bring Ubisoft’s projects to market by maximizing their potential through various methods including portfolio strategy, analyzing key metrics such as device fragmentation and market demographics. Prior to joining the mobile team, Etienne managed EMEA digital sales through Steam, PlayStation Store and Xbox Marketplace among other PC and console digital stores.

John Riccitiello

CEO

Unity Technologies

John Riccitiello

CEO, Unity Technologies

Since joining Unity as CEO in 2014, John Riccitiello has been a driving force in the successful launch of Unity 5 – the company’s next-generation multiplatform engine and development tools. Previously serving as CEO of Electronic Arts, John played a critical role in the company’s transformation into a mobile, online, and digital gaming leader, with subsequent revenue growth exceeding $1.6 billion during that time. John is also an active private investor, serving on Unity’s board since 2013 as well as Syntertainment, Telltale Games, and a few other higher-ed and non-profit boards. In addition, he was an investor and advisor to Oculus.

Jonathon Sze

COO and Co-Founder

CloudMoolah

Jonathon Sze

COO and Co-Founder, CloudMoolah

Jonathon is the COO and Co-Founder of CloudMoolah. He has over 14 years of global experience in the gaming industry. Prior to CloudMoolah, Jonathon holds an executive role at IAHGames where he published more than ten online games, to name a few - FIFA Online 2, Counterstrike Online where he closely partners with game developers to product manage their games. Jonathon has also distributed packaged games like GTA4/5, Starcraft 2 into the SEA Market. In his last role at IAHGames, Jonathon focused on the all operations and business developments for the firm. Jonathon’s passion for games started at the age of 12 and he believes that everyone deserves a good gaming experience.

Matt Conte

Head of Development Engineering, PC

Oculus

Matt Conte

Head of Development Engineering, PC, Oculus

Matt Conte is the Head of Development Engineering for PC at Oculus. He and his team work closely with partners to bring the best content to Oculus Rift, evangelizing VR best practices and helping developers squeeze the most out of the platform. Prior to Oculus, he spent 17 years at Vicarious Visions, an Activision studio, where he worked on everything from GameBoy Color launch titles to AAA console titles and IPs such as the Skylanders series.

Veronica Peshterianu

Producer

System Era Softworks

Veronica Peshterianu

Producer, System Era Softworks

Veronica Peshterianu is aproducer who has worked on dozens of games and media projects featuring hit franchises like Plants vs. Zombies, Halo, and The Sims. She is a champion of vision, coordination, and thrives on delivering the best possible player experience. She has a background in computer science, performance studies, and digital media with a particular focus on co-operative player experiences. Veronica works at System Era Softworks in Seattle, Washington, as the producer on Astroneer, a science fiction adventure game about interplanetary exploration and aerospace industry. Veronica graduated from Georgia Institute of Technology with a masters in digital media in 2008 and since has been busy creating in Unity and is excited to share her experience so that you can excel in game development too!