Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou must get permission from me before you are allowed to modify my files to improve it

Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however

Author notes

With credit to me & Stndmunki, you are free to:

1. Use my assets in your mod and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site. 2. Make a compatibility/other patch for it and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site3. Translate it to your language and release it on Nexus, Bethesda.net, your tumblr/other social medias, your own site, or Nexus-like site in your country

You can PM me a link so I can check it out. Or just message me on Discord as I'm really bad at checking PMs, (my username is Aldebaran90)

Version 1.4b

Version 1.4

Completely rebuilt the mod, because of this past items will most likely disappear or change into another item, it is highly recommended that you get rid of any items from past versions.

Before updating MAKE SURE YOU UNEQUIP ANY BACKPACKS FROM PREVIOUS VERSIONS AND SAVE YOUR GAME.

Added a crafting system!

Added a new custom workbench with unique visuals that can be crafted at any settlements via the workshop menu, requires Armorer Perk rank 1.

New workbench has recipes for many new backpacks and pouches.

Added an in depth upgrading system to backpacks and pouches (these upgrades are accessed like any other vanilla armor at Armor Workbenchs found around the world).

Changed from using slots 50, 51 and 61 to using slots 54, 55, 56 and 57. We have tested these slots and looked at the Fallout 4 records and haven't found any records of these slots being used but only time will tell! Please let us know if there are any issues!

[Backpacks:]

Traveler's Backpack - same visuals as from 1.3 but now has modifications that you can craft to add straps or increase carry capacity from 10 to 100 (60-100 requires perk Armorer 2).

Wanderer's Backpack - Backpack from the Field Scribe outfit. Requires Armorer rank 2 to craft, has carry weight from 10 to 200 (110-200 requires perk Armorer 3).
Modifications consist of adding straps and pouches to the front of your character.

Added an optional .esp that allows you to craft a Power Armor item that add carry capacity to by equipping it to your power armor and upgrading it at power armor stations. This is a work around for Power Armors unequipping your armor which is a vanilla issue and not something we can fix at this stage.

Added an optional .esp that allows you to craft ballistic weave on backpacks and some pouches when you unlock the ability to do so in game.

Added an optional .esp that takes away the perk requirements for crafting.

Version 1.3

Adds compatibility with Jackets & Coats of the Commonwealth mod by slevin92

[*]The one that has [50] extension, e.g. "Travel Backpack 40 CW [50]", this means that Travel Backpack adds +40 Carry Weight Bonus and uses biped slot 50 (the Armorsmith Extended's version of Bandana slot). The vanilla bandana takes up too many slots; slot 48, 49, and 50. People who want to wear armor with gloves like Colonial Duster, Cleanroom Suit, Grognak's Costume, Kellog's Outfit and others should use this [50] type backpack. So you can just switch backpacks depending on your armor.

[*]The one that has [S] extension, e.g. "Travel Backpack 30 CW [S][50]" , this means that Travel Backpack adds +30 Carry Weight Bonus, Strapless, and use biped slot 50. And the same with [S][51] extension.

Due to real life commitments, Stndmunki and I can't support this mod and have stopped development indefinitely. I just got back to gaming recently after not playing video games for 2 years, but I'm going to use my limited free time to play only. Thank you guys for the support & understanding.Gosh I should've put up this message sooner.

1. Use my assets in your mod and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site. 2. Make a compatibility/other patch for it and release it on Nexus, Bethesda.net, your tumblr/other social medias, or your own site3. Translate it to your language and release it on Nexus, Bethesda.net, your tumblr/other social medias, your own site, or Nexus-like site in your country

You can PM me a link so I can check it out. Or just message me on Discord as I'm really bad at checking PMs, (my username is Aldebaran90)

DO NOT upload my mods to apps/sites like ModDrop.DO NOT put your mods that have my assets on apps/sites like ModDrop.

I will add more retexture and patches links when they get updated to a new version.

I’d like to introduce my new awesome collaborator, Stndmunki, who’s been an amazing help at rebuilding and improving Wearable Travel Backpack. Seriously, he’s like a (ravioli eating) machine. We’ve added a few new things and decided to change the mod’s name to “Wearable Backpacks and Pouches”. I’m just glad we found each other *cryyy. I hope those sleepless long hours pay off and you guys like our work :D

This is our current workaround for people who complain about Power Armor not stacking the Carry Weight Capacity buff (Backpack’s CC bonus disappears). You can craft Carry Weight Capacity bonus mods for Power Armors (PA) at the Backpack Workbench and upgrade the PA mods at any PA stands. The mods are invisible, equippable as Power Armor part, and can’t be broken. Please understand that this is the only thing that we can do with current tools right now.

WARNINGS

All models are taken from vanilla meshes. The straps fromTraveler’s Backpack are missing some parts because the original armor(Traveling Leather Coat) covers the missing parts with some kind of scarf. By default it's the way it is.Can only be fixed by adding new parts on the model using 3D programs.

Other equipments were made using alpha (making unnecessary parts transparent). You might find issues with decals & collision, e.g. when getting hurt while wearing Wanderer’s Backpack, blood decals will follow the shape of the original Field Scribe Armor. This is not a bug, this is what you get if you use alpha. The whole Field Scribe mesh is still there, I only made it transparent.

We're not modelers (but learning to be). If you mind this, this is not the mod for you and please moveon :)

In the next update we will have separated meshes.

NOTES ABOUT SLOTS

Stndmunki and I (and several bugtesters) have tested slot 54, 55, 56, and 57 and we didn’t find any conflicts with those slots.

BACKGROUND

I was so disturbed when I found no wearable backpacks in FO4. I thought after backpack mods for TES, FO3 & FO4, Bethesda would finally add some to FO4. I wanted to cry. I did actually, tears of disappointment and anger. Building settlements makes sense! Scavenging makes more sense than ever! But backpacks? Naaaah.... You have invisible pockets.

This is a simple mod that adds wearable backpacks to the game, "Travel Backpack" with carry weight bonus variants, and strapless versions of them. If anything, it's crudely made. I'm no professional modder, I could do armor mash-ups in Skyrim, but this is new. And this acts only as a temporary consolation, until an amazing modeler/modder in shining rainbow armor riding a multi-colored unicorn makes completely custom made backpacks *whistles.

I'm saving my joyful tears for that moment. And of course for pizza.

INSTALLATION

FOR NEW USERS

http://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation

UPDATING FROM 1.2, 1.2b, or 1.3

1. Unequip your backpack and save the game.

2. Quit your gamey game, eat and drink water please, stand upand walksome for 5 minutes. Call/Kiss you significant other and let them know that they're more interesting than the game, and you justhave to do one more quest. (WHITE LIEEEEES ARE FINEEEE. SOMETIMES.). I knowit's a great game, but your body and your SO need your love too. And maybe your cats. And dogs. And dragon.

5. Install version 1.4b using your fave manager. If you want to install manually, extract the archive to your Data folder.

6. Fire up the game and pray to Godd(zilla) Howard it'llwork. It it doesn't, cry, call your parents and then do your laundry or something until miracle comes. I can't help prevent theapocalypse guys/girls.

UPDATING FROM 1.0 or 1.1

I honestly don't understand why you still have this version lol

Do a clean save and install version 1.4. (I don't think it's needed, but just to be safe)

Detailed steps for people who don't know how to do a clean save:

1. Unequip your backpack, save game in a new slot, it's better than overwriting an existing one, quit the game.

6. Install version 1.4b using your fave manager. If you want to install manually, extract the archive to your Data folder.

7. Install new patches if available. Don't install old patches.

HOW TO GET EQUIPMENTS

Craft “Backpack Workbench” using the workshop menu.

Craft the equipments using Backpack Workbench..

Upgrade equipments using any Armor Workbench.

p.s. Console command (help backpack/bandolier/vest/belt 4) only works for basic equipments (the craftable equipments), you still need to upgrade them using any armor workbench for new features and CC bonus.

COMPATIBILITY

The equipments use slot 54, 55, 56, and 57. You can choosewhat slot you want. We've found no conflicts so far, but I guess you shouldunderstand that it’s possible that there are things that may still conflict.

YOU CAN STILL WEAR

Underarmor/Clothes (there are still some that conflict)

bandana/surgical mask

gasmask

glasses

hat

left arm piece

right arm piece

left leg piece

right leg piece

chest piece

wedding ring

I hope you find it useful :)

TL;dr: Backpack yeaah

Thank you so much GodWaffle for the video :)

Thank you so much dchette for the video :)

Thank you so much Chayification for the video :)

Thank you so much CriticalRascal for the video:)

Thank you so much Vatiwah for the video :)

Thank you so much Tryannicon for the video :)

Thank you so much izon87604 for the video :)

Thank you so much ZAYNORI for the video :)

Thank you so much TheWhiteCollarPlayers for the video ;)

Thanks to Bethesda for providing at least one separate backpack mesh.Thanks Reddit guy, Jayfabs for testing.Thanks to everybody who has worked hard to retexture the backpack, you have to know that your work is very much appreciated :)Thanks to Azrael_wtf for creating a patch for Crafting Workbenches.

Special Thanks: Thanks to Slevin92 for bugtesting and giving suggestions, also for the slot research :)Thanks to Voivre for bugtesting.Thanks to lylesloudmouth for bugtesting and suggestions.Thanks to Varrgas for bugtesting.Thanks to BlandSauce for helping with mod list ordering.