Shielding Lightship was minor and more inhabitable version of original Arthanis Lightsip. Flaghsip couldn not be everywhere at once despite its rapid teleportation ability. Also enemies started to really hunt Arthanis in order to destroy most valuable Phantoms and techs. Alliance had to produce smaller Lightships able to reproduce themselves by crystalization and to fit all Arthanis duties.
In real life, despite I was proud of Arthanis, I couldnt make any details on her, because my CPU lagged so much because of Arthanis measure.
NOTE : Another weapon of Atritian is to hide most of their technology and use it in maximum moment of surprise. In order to do that, they usually fight with older generation ships till they are not capable of fighting. To maximize their ships expiration time, they secretly infuse older ships with newer tech. So, most of ships of II generation are still used as backbone of Atritian army, with III a nd IV generation ships are still hidden (Except from Arthanis II who has been used as a feign). Siaron 2.2 as most frewuent used ship had undergone major interior changes. On pictures you can see implode cores and life -support factilies added also with newer cannons and navigation systems. Also, feared energy tentacles were added, but in real life I could not add more ... yes, because of lagging.

About this creation

Morph note – ships proportions : This is probably the most balanced Siaron model I made. Siaron was always been the most difficult ship type for creating due to its complicated design. I found that pelvic wings and trunks were better looking if they were pointing opposite directions and if their were comparable to big thoracic wings. Otherwise ship looks like pear with progressively diminishing wings

Morph note – wing supporting ribs : made from the most sleek wing plates I ever found in LDD. Aside from wing support they looks like veins or bones that direct energy into organs. They also protect cannon towers or engines that are attached to bottom of wings

Morph note – thoracic proportions : Lateral towers are good for housing another cores to absorb shot on wings. They also protect mechanically precious 2nd etage.

Morph note – continual 3rd etage : serves as corridor and accomodation for higher officers. On first two thoracic segments are additional cabins for high officers.

Morph note – darts at pelvic area : their firmly attachment helps to boos segmented design of ship , also help dart themselves to receive energies from very spine of ship. Below them there are pelvic chambers housing ships engines.

Morph note – head design : head itself is very sleek with 5 canopies housing 3 independent cockpits for pilots. Couple of escape pods on each side of head make front section quite more interesting. They can house another navigators to help pilots to maneuver better during combat. Siarons are not meant to be typical slow motherships that can only to shoot hard and nothing more. Especially evasive maneuvers helps Siaron crew to spare shield to absorb major shots that cannot be prevented by any other means.

3rd etage detail – Towers here have 2 etages with generator on higher one. Lower etage serves as secret corridor. Blue star motive is sigil of House of Siaron , who rule in most of Atritis since its begining.

Morph note – descending proportion of thorax : most cold blood animals have „humpback" behind their head , that is made of massive skeleton what houses most precious organs like heart , lungs and spinal cord. This inspired me to create thorax design. It also disrupts planar design of my ships a little.

3rd etage plan. Simple corridor with hinge door on each roof segment that can work as airlock.

2nd etage roof – Objects on it have their own purposed arrangement. On top side there are cone cannons first beside towers , then lateral cockpits and then lateral towers on end of thorax. rest of surface belongs to another cannons. Those that fires on lateral area are situated on end of wings to have best line of sight and range. Those situated more medial are meant to shoot upside and since this they dont need such positioning.

2nd etage widely open. – Their design is the same as on all Flagships , I didnt post theirs structure because it was too complicated to be shown. Flaghis sized ships are so big that no room in their files was left for posting some detail of their interior , which saddens me quite hard. Particular here there can be shown central towers segments housing main cores , space between them are just passing areas with Siaron star motive on the floor. At end of each thoracic segment there is „dreaming boxes“ for ships programmers , they enable them to work on ships AI continually or to hack to enemy ships computers to disable it without ever fighting. All knowledge is first saved in memory crystals to prevent spy information infiltrate Siaron ship itself.

Beside Dreaming boxes are computer cores that serve as replacement if some CPU of ships explode. Beside each thoracic sub - unit is one stud wide space to store compressing vertical beams.

Morph note - Scheme of pelvic area : I made it very large to fit to massive thorax. it has 3 element equally to thorax , but they dont contain any boxes but power generator for engines. Pelvic area has also 3 pairs of escape pods , one in sagittal plane that esthetically „terminates“ body area and begins the tail.

First and second pair of generators a have empty area with floor to access ship entrance itself. Also Engine containers have hinged doors of their all perimeter to be easily accessed.

Arrangement of lower wing system. They carry mostly 3 cannon towers on each wing units. As thorax is getting smaller form head to tail in same proportion as wings , there is capacity for same amount of cannons of each wing. At ends are empty carriers for energy cores or another materials.

Lower wing design - Support plates were designed to make wings look less „boxy“ , since whole II.generations are „boxy ships“. Short beams that attach them on wing skeleton has also esthetic meaning.

Nice picture showing how complicated wing design really is.

Tail segment with resting space for crew. May look fragile , but since it is on aft part it is least accesible to enemy fire.

I get headaches when I stay on a bright screen for too long. Good thing I only work in ABS LEGO. Unless.....:D Yeah, my next project may be in LDD believe it or not. I have to move so my LEGO is all stowed away for at least a months. You probably need a break from my relentless horde of Monorails. :D

Quoting Commander Cold
I'd like to encourage you with your Ice Planet Battleship. Ask me for advice anytime, I'm always open. BTW, I won't be posting for about 2 months due to the fact that I have to pack up all my LEGO and move it to my new home. Because of this, though, I'll be more active with commenting and all that hoo-haa.

Thank you, Commander. I want to start my work on IP battleship as soon as possible, when I have finished Unitron one. Generally, It would be sleek and dragon-looking (like Siarons), with general shape of original Deep Freeze Defender. SO - three heads on front section joined by triangular middle sections with great dome as central room. Posterior part will heave two or three parts of horizontal wings as in original model, but it will be much elongated with great vertical wings. I plan adjust all detail to be similiar to original sets. I hope that my headache will be lesser these days, because with continual pain for four days it is impossible to make anything. Please, cross your fingers for me :D Michal

I'd like to encourage you with your Ice Planet Battleship. Ask me for advice anytime, I'm always open. BTW, I won't be posting for about 2 months due to the fact that I have to pack up all my LEGO and move it to my new home. Because of this, though, I'll be more active with commenting and all that hoo-haa.