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Now I'm not saying that Kio shouldn't have piloted the Gundam I'm just saying that the Flint introduced him to piloting seems a bit under handed if you want to think about that way...

All Flint seems to have learned from raising his son is that he waited too long in bringing him into his personal goals.

It's the reverse. He told Asemu from a young age he was going to be his weapon, but left him to his own devices for the mecha piloting. He did it the other way around for Kio: first the fun stuff (mecha piloting) + teaching him to love his life and the people around him. And then, when Vagan arrive "BTW, you want to protect everyone, don't you? You'll need to kill the Vagans for that. Here's a Gundam, don't mention it, have fun."

What bothers me most about Age-3 is the docking. It seems a rather pointless risk.

It's the reverse. He told Asemu from a young age he was going to be his weapon, but left him to his own devices for the mecha piloting. He did it the other way around for Kio: first the fun stuff (mecha piloting) + teaching him to love his life and the people around him. And then, when Vagan arrive "BTW, you want to protect everyone, don't you? You'll need to kill the Vagans for that. Here's a Gundam, don't mention it, have fun."

What bothers me most about Age-3 is the docking. It seems a rather pointless risk.

Every single core fighter system seems pointless till they come up with a reason for it uses.

And Flit doesn't really have to tell his family the importance of fighting, the moment you see random destruction the desire to fight/protect will be more then enough.

Flit did make sure his offspring don't get killed the moment that time happens.

The tactical advantage of the new G Ware system is that now both the Core Fighter and the G-Cepter are fighting capable when operated independently, and when a new Ware is deployed to the battle field it is also independently capable, whereas before the Wares are dumb parts when not on the Gundam.

At least that's what the model says. It's pretty much just a spin on the ZZ Gundam docking system, at least Flit was smart enough to make the cockpits dock as well and not like in ZZ where top fighter's cockpit sits at the butt of the beam rifle(!).

What bothers me most about Age-3 is the docking. It seems a rather pointless risk.

It's no more pointless and risky than how AGE-1/2 change their Wares on the battlefield before, in fact it's an actual proper evolution of that. Whereas before the Wares are non-fighting capable and requires a transportation rack the G-Cepter is now fighting capable by itself, and you will see the same thing when the new Ware (Fortress and Orbital) comes out. AGE actually did better than most of the previous Gundams here in explaining the evolution of the docking system when they had already laid the foundation of battlefield Ware changing/docking in the previous generation and joining it up to how it becomes as it is now in AGE-3.

It's no more pointless and risky than how AGE-1/2 change their Wares on the battlefield before, in fact it's an actual proper evolution of that. Whereas before the Wares are non-fighting capable and requires a transportation rack the G-Cepter is now fighting capable by itself, and you will see the same thing when the new Ware (Fortress and Orbital) comes out. AGE actually did better than most of the previous Gundams here in explaining the evolution of the docking system when they had already laid the foundation of battlefield Ware changing/docking in the previous generation and joining it up to how it becomes as it is now in AGE-3.

I just don't buy that as being a useful reason to take such a risk. A stupid idea of throwing out ware parts instead of having them installed on the Diva (which was done for Titus) isn't smart regardless of whether the parts can now semi-defend themselves. They are still far weaker than a Gundam and now it's even easier to destroy a Gundam since all you need to do is shoot down the core fighter. At least when AGE-2 got it's double bullet ware it wasn't in any more danger of being shot down itself, the danger was to the parts which could be remade.

There wasn't any point to rolling up there with an incomplete Gundam other than show off a new system that isn't particularly necessary. Make the Gundam one thing and switch equipment on the ship when needed. See it more as a devolution since you are making the main unit weaker and easier to shoot down.

I just don't buy that as being a useful reason to take such a risk. A stupid idea of throwing out ware parts instead of having them installed on the Diva (which was done for Titus) isn't smart regardless of whether the parts can now semi-defend themselves.

But it has been done in the show (AGE-1 into Spallow when it was first made etc), and they've written many circumstances where it was/had to be done on the battlefield. So Ware changing on the battlefield in AGE is a common thing, so it's natural to think of ways where it can be done better.

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They are still far weaker than a Gundam

How did you came to this conclusion?
Also you are thinking about it backwards, the point of the G Cepter (and the others to come late) is that they are stronger than the Wares!

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and now it's even easier to destroy a Gundam since all you need to do is shoot down the core fighter.

When AGE-1 purged all its arms and legs it is more vulnerable than the core fighter. At least the core fighter is more maneuverable and has better speed. This is the same for AGE-2.

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At least when AGE-2 got it's double bullet ware it wasn't in any more danger of being shot down itself, the danger was to the parts which could be remade.

Not true, as when AGE-2 change to Double Bullet it also has to change the leg parts which is where the main thrusters are (Double Bullet had upgrade thrusters in the legs compared to AGE-2 Normal to compensate for the extra weight). When AGE-2 loose its legs its speed and maneuverability is drastically reduced, thus the body part become a big giant target.

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There wasn't any point to rolling up there with an incomplete Gundam other than show off a new system that isn't particularly necessary.

This is true. But that's just artistic license at work. However you can argue this way Flit was better able to hide the Gundam from the Vagans too preciously because it wasn't a "complete" Gundam, which we knew the Vagans did try to look for at the beginning of Asemu's arc.

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Make the Gundam one thing and switch equipment on the ship when needed. See it more as a devolution since you are making the main unit weaker and easier to shoot down.

Again no, the main unit of AGE-1/2 is the body/head. However these parts has NO weapons and less maneuverability than a proper jet fighter, hence the proper evolution is to make the core part's survivability better thus the AGE-3 head and backpack thruster unit became the Core Fighter. And again switching on the battlefield is something they've done a lot in the previous generation so it is rational to make some sort of plan for it.

How did you came to this conclusion?
Also you are thinking about it backwards, the point of the G Cepter (and the others to come late) is that they are stronger than the Wares!

But weaker than the Gundam as a whole. (Otherwise, what's the point of having a Gundam?)

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Originally Posted by houkoholic

It's no more pointless and risky than how AGE-1/2 change their Wares on the battlefield before, in fact it's an actual proper evolution of that. Whereas before the Wares are non-fighting capable and requires a transportation rack the G-Cepter is now fighting capable by itself, and you will see the same thing when the new Ware (Fortress and Orbital) comes out. AGE actually did better than most of the previous Gundams here in explaining the evolution of the docking system when they had already laid the foundation of battlefield Ware changing/docking in the previous generation and joining it up to how it becomes as it is now in AGE-3.

But those were all desperation measures, made possible by the gimmick of the Age system cooking up an upgrade mid-battle.

I wouldn't mind the Core Fighter being used as an ejector seat. But transporting and launching a disassembled Gundam? What's the point?

But weaker than the Gundam as a whole. (Otherwise, what's the point of having a Gundam?)

Again you are looking at it wrong - the G-Cepter right now is STRONGER than the Wares that used to just launch on a dumb transporter. It may be weaker than a Gundam but it is far stronger and more capable than parts on a flying rack.

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But those were all desperation measures, made possible by the gimmick of the Age system cooking up an upgrade mid-battle.

Desperation measures which happened too often as to warrant an actual plan to account for it when it happens again.

Not unlike what happened in this episode either.

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I wouldn't mind the Core Fighter being used as an ejector seat. But transporting and launching a disassembled Gundam? What's the point?

For this episode:
Flit was able to hide an infamous Gundam-type MS which the enemies actively hunts for. Score one.
Wares which are self-transportable (under atmospheric conditions no less) without either the assistant of a base ship as well as not requiring a specialised transporter with the added bonus of being offensive capable. Score two.

And nobody said the machines can't dock within the carrier ie Diva. But now as an extra bonus it becomes safer for it to dock on the battlefield too because the Wares are now battle capable on itself, and the main part of the unit (Core Fighter) is infinitely more maneuverable than a head and body missing limbs and carrying dead weight (AGE-1/2). AND now that the stage is set on Earth too, where things like flight and maneuverability actually matters, A LOT.

You aren't thinking hard enough, there're plenty of points. Is it the best solution? No, not by far. But compared with what they used to have before (docking dumb parts on the battlefield with what is essentially a flying cloth rack, MULTIPLE TIMES, and requiring friendlies to support while doing it), this makes plenty of sense.

Remember that the AGE System is constantly, actively learning. If it has to keep using machines to transport parts onto the battlefield, it's going to come up with a way to make it safer to do so. As for the machine itself, the Gundam AGE-3 looks to be far more sturdier with its combination than the ZZ Gundam was--that thing, I'm told, was a structural wreck with how complicated it had to be.

wew just watched the episode it was really great. especially the OP when I saw the main title card with age 1,2&3. Clanches for me were really animated greatly as well of course the hero MS, the age 3 who kicked ass the vegans. Kio has the best debut out of the 3 because when flit and asemu first rode the cockpit of their gundams there was a "clumsy" feeling while watching it. While Kio looks really ready on his first sortie. And based on the OP(on how he and zeheart clashed on the OP end)and how his fights ended I think Kio's piloting style will focus more on range, in contrast with his father who's a dual wielding melee type and his grandpa who's more of a all around but mostly with one beam saber or beam rifle only. that's just my idea of this episode. Anyway, can't wait for the pirate gundam and age1 (if it's still in service) to show up.

wew just watched the episode it was really great. especially the OP when I saw the main title card with age 1,2&3. Clanches for me were really animated greatly as well of course the hero MS, the age 3 who kicked ass the vegans. Kio has the best debut out of the 3 because when flit and asemu first rode the cockpit of their gundams there was a "clumsy" feeling while watching it. While Kio looks really ready on his first sortie. And based on the OP(on how he and zeheart clashed on the OP end)and how his fights ended I think Kio's piloting style will focus more on range, in contrast with his father who's a dual wielding melee type and his grandpa who's more of a all around but mostly with one beam saber or beam rifle only. that's just my idea of this episode. Anyway, can't wait for the pirate gundam and age1 (if it's still in service) to show up.

Kio had all the training to do better in his debut than his dad and granddad, thanks to Flit. Add being an X-Rounder to the MS combat-related abilities he had at its disposal and Kio is at a higher starting level than his predecessors.

Desperation measures which happened too often as to warrant an actual plan to account for it when it happens again.

Not unlike what happened in this episode either.

But this isn't the episode to show that as an example. There was no reason to have the Gundam disassembled in the first place. The situation was made more hectic and dangerous because they had to launch both parts into the sky and have them dock there. If Flit just pulled up with a ready Gundam then it would have been fine. Flit trying to be cool isn't a desperate situation.

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Originally Posted by Rising Dragon

Remember that the AGE System is constantly, actively learning. If it has to keep using machines to transport parts onto the battlefield, it's going to come up with a way to make it safer to do so. As for the machine itself, the Gundam AGE-3 looks to be far more sturdier with its combination than the ZZ Gundam was--that thing, I'm told, was a structural wreck with how complicated it had to be.

The problem is I think the AGE system has a screw loose. There is nothing wrong with making the ware parts able to defend themselves as they move in for docking. The bad idea is making the core of the Gundam some fighter that can be shot down. Keeping AGE-3 as one Gundam and simply having the ware parts be more advanced in terms of self-defence should be easier than doing this.

The Core Fighter making the AGE System vulnerable is no different than that period of time when the Normal wear parts are ejected to switch to another wear.

Or, really, no more different from the danger of losing the AGE System any time the Gundam sorties on a mission, really. That said, you're all talking like the Core Fighter is made of paper. It's going to be made with the same armor as the rest of the combined machine. It's not like its the GN-Armor from 00 and how it's entirely dependent on a specific part to use it. If anything it's more protected separated than it is connected--same armor, smaller target profile, ultimately faster. Harder to hit.