Games where where a civilization or community is built and needs to be maintained are pretty popular. World at Arms takes a different approach to this. The goal of World at Arms is to create a powerful army able to withstand attacks from foreign countries. Ok, the idea isn’t all that new, but there are not a lot of games of this style using the American army like this.

World at Arms shows a lot of similarities to other games in the way that the buildings need to be built and troops need to be trained in order to protect the base. Even with outside forces continually try to attack and weaken the forces of the base.

There are numerous quests to go on. Some of these quests are preemptive strikes. Essentially, troops are sent to thwart potential attacks, not actual attacks. Going on these quests will go usually results in acquiring loot. Keep in mind however, going on these quests requires manpower and resources like oil. Erecting buildings also requires the use of resources. It’s a good idea to build a mess halls and oil fields as soon as possible. These are both essential to the expansion of the base. Also, the mess hall and the bar will bring in a decent amount of income. As everyone knows, without income, things can expand.

Controlling the troops while in battle is pretty straightforward. The selection is done either manually by choosing which forces should be involved in the attack. The other option is to have the troops auto deployed. The auto deployment simply picks out a mixture of troops, mechanical weapons and airstrike capabilities to try and overpower the opposing forces. On quests while the battle is going on, different obstacles could be in the way as well as the threat of incoming artillery. If something like this pops up on the screen, a simple tap on the object will destroy the opposing object.

Parts of the game require metals to be used to purchase items. These metals can also be used to speed up the building of buildings retraining of troops. While these are little harder to come by, they can be purchased through the in game purchasing system using real-world money.