Super Monkey Ball Walkthrough :

This walkthrough for Super Monkey Ball [Game Cube] has been posted at 09 May 2010 by samthehotdog and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up samthehotdog and share this with your freinds. And most important we have 8 other walkthroughs for Super Monkey Ball, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

***********************************************************************
Super Monkey Ball FAQ - by Jason Wishnov
***********************************************************************
Table of Contents
I. Introduction
II. How You Can Help
III. The usage and users of my FAQ
IV. Tutori...errr...Beginner.
V. Extra Beginner
VI. A Little Harder : Advanced
VII. Extra Advanced
VIII. Time To Get Serious - Expert
IX. Extra Expert
X. Master Mode
XI. Insane Strategies
XII. High Scores and Hall of Fame
XIII. Special Thanks
***********************************************************************
I. Introduction
Welcome. No ordinary person can get through Super Monkey Ball and
end with the same amount of sanity he or she started with. And, since
GameFAQs has contributed so much to me, and I've never given anything in
return, I decided to make my first FAQ, one of my new favorite party
game, Super Monkey Ball. Enjoy!
***********************************************************************
II. How You Can Help
Any suggestions for my FAQ? Found a warp I haven't, or found a new
shortcut? Unlocked Extra Master? (Yeah, right.) Send it! My E-mail is
SoulstreakX@aol.com. Also, if you need any added help, or want me to
clarify something, go ahead and E-mail me anyway.
***********************************************************************
III. The usage and users of my FAQ.
Wanna use my FAQ? No problem. Simply E-mail me asking permission,
including a link to thr site you're going to post it on. Just be sure to
credit me, and I'm sure they'll be no problem. Current users of my FAQ
include GameFAQs, at http://www.gameFAQs.com, NCubextreme, at
http://www.steviemarsh.co.uk/nce/, and NeoSeeker, at
http://www.neoseeker.com.
***********************************************************************
IV. Tutori...errr...Beginner.
What? This is Super Monkey Ball? Grrr, this is too easy. Well, I'm
gonna help out anyways. This is for beginners who want to get some tips
and master the control scheme of Super Monkey Ball. (Right. There is no
control scheme.) Here we go!
Note : In this FAQ, I use the words floor, stage, and level
interchangably. Don't be confused! They're all the same thing.
Floor 1
Okay. You cannot possibly die in this level. Just go straight and
break the ribbon. If you want to, experiment how fast the monkey can get
in a limited space, or whatever. Next.
Floor 2 ** Warp! **
Second floor. This stage has two diverging paths, and you CAN fall
off, so don't go too quickly. Break the ribbon and proceed. OR...
Warp! These usually involve doing something a little more
difficult, but they can boost you ahead in the game AND give you a
massive point bonus to boot. To get this warp, turn around right after
the start. You'll see a little ramp. Go up with with just enough speed
to get the top, roll off, and control your bounce. (i.e. Don't spasm.)
Roll the few yards and warp to floor 5!
Floor 3
Follow the slalom either way. See how the monkey ball reacted on
slanted surfaces? Get used to it. Just break the ribbon and proceed.
Floor 4
Whoa! Moving platformness! Notice how the monkey ball reacts when
it's on a moving platform, you do NOT stay still. There's centrifugal
force working on you as well. In any case, just take your time and go
across the platform, or it's possible to just blow across the thing
without stopping at all. Your pick.
Floor 5 ** Bonus! **
You can't die in this stage. The goal here is to collect all the
bananas in 60 seconds or less. Start with the outer square of bananas,
then the inner square, then grab any you may have missed, the central
banana, then the final banana over in the far corner.
Note : Bonus levels are the transition between backgrounds.
Floor 6
This is the first stage with slanted platforms. Note that is the
platform is shallow enough, you CAN stop your forward progress by
jamming back on the control stick. You can either follow the course, or
be a rebel. It is possible to roll off the right side of the starting
platform, then roll off THAT platform, and you'll be at the last one.
Try it. It's not that hard. = D
Floor 7
This stage is pretty easy, but don't get carried away. You've got
plenty of time. It's easiest to line yourself up with the ramps (at a
ninety degree angle) before going up them, so you won't curve left or
right. Break the ribbon and move on the floor 8.
Floor 8
Weird. Wait til one of the small platform reaches you, then roll
onto it. Do NOT think you can stay on it just by leaving the controller
alone, you need to constantly balance. When all the squares converge
again, you can either go directly for the opposite square for thr goal
(hard) or you can go halfway, wait, then go the rest of the way. Your
choice.
Floor 9
Guide your little monkey across the walkway, then line yourself up
with the red arrow. Start rolling down the ramp, and as you do you, tilt
the level forward EVER so slightly. You should bounce neatly onto the
other platform. When you get on it, you might need to hold forward a
little to prevent your monkey from falling off due to the bounce against
the wall. Break the ribbon.
Floor 10 ** Final Floor! **
Ooohhh, thin walkways! They're not as hard as they look. To get
across the first one, all you need to do is hold forward from the start.
Also, from start, you can move slightly left, then hold right to jump to
the next platform, but it's pretty tough. Then double back around, line
yourself up, then roll down the next walkway. Avoid the little hill
thingy, and then line yourself up with the steps. Treat these the same
as you would any normal, flat walkway. After this, pick one of the two
shorter walkways and journey across them, then line yourself up with the
uphill walkway. These are slightly harder, but still no big deal, as
long as you're lined up. Now for the hard(er) part. Talk your time and
GENTLY, without freaking out, guide your monkey across the curved
walkway. There's not much I can tell you, except to practice if you're
having trouble. (When I say practice, I mean go to the practice mode,
not go through the entire beginner mode just to play floor 10.)
Congratulations! You've beaten beginner! Or have you...?
***********************************************************************
V. Extra Beginner
Yes, the dreaded extra stages. These can be obtained by going
through Beginner or Advanced without dying, or going through Expert
without using a continue. While this isn't too tough on beginner, I'll
have a little strategy for doing it on Advanced and Expert. To help
unlock Master Mode (see section X), you need to beat these three stages
without dying.
Floor EX1
This stage consists of fast-moving platforms that extend an
accordion-like structure behind. You can either take this stage slowly,
moving from one to other when you think it's safe, or do it the
mindlessly reckless way, like me. When the first platform reaches the
middle, start rolling at top speed toward the other side, but with a
little slant toward whichever way the other platforms are. This may seem
very difficult, but after a little practice, it's almost a surefire-way
to beat the floor. Good luck!
Floor EX2
Yeah, but this stage looked easy at first. Well, the goal rotates,
threatening you to time it right or beat flung off of the platform. You
can really get the goal at any time, if you time it right, but the
easiest way to do it is to wait 'til about 22.5 seconds are left on the
clock, when the goal really slows down. If you miss this chance, it
slows down again in about another 11 seconds.
Floor EX3 ** Final Floor!**
Cool effects! This stage looks hard, but it's really not. Roll
onto the platform (It says AV, as in Amusement Vision, the company who
developed this game) and move straight between the a and the v. The
camera action gets a little wild, but don't worry about it. When you get
through there, make a u-turn to the right, and continue toward the goal.
***********************************************************************
VI. A Little Harder : Advanced
Ready for some challenge? You've come to the right place. These
stages can get hard, preshadowing some of the levels to come in Expert.
These levels (and my FAQ) assume you have mastery of basic skills (how
the ball reacts on curves, slanted surfaces, how it bounces, how to
balance on thin walkways, etc.) so if had some trouble on beginner, I
suggest going back and practicing.
Floor 1
Nothing too much, just introduces you to the concept of bumps.
These can get you into the air, if you hit them at high enough speeds.
Now roll into the goal. That's it.
Floor 2
This level is the first one where you can attempt some extra
challenges to get some bananas. I do not think bananas are especially
important, unless you're going for a high score, so I will not include
strategies on getting them. The fact that you can get a 1-up for 100
bananas is almost trivial, since you end up getting infinite continues
anyways. Now for the level. Start off by going straight over the bumps.
Weave between the little...whatever they are...and traverse the bumpers.
Now, you can either roll fast, directly at the goal (thereby jumping
over the little hole) or slowly roll around it. Whatever.
Floor 3
Whoa! Two moving platformness! Pick a side, any side, and roll
onto the first platform. When they line up, roll onto the second. When
you're lined up, roll onto the final platform and then into the goal.
Simple.
Floor 4
Same thing as Beginner Floor 4, but it's skinnier and has no edge.
Same strategy applies, and it is also possible to roll across it at top
speed, though this is much harder than last time.
Floor 5 ** Bonus! **
Exact same bonus as Beginner Floor 5, except you now have thirty
seconds to do it. Same strategy applies, just do it faster.
Floor 6 ** Warp! **
To do this stage the normal way, you have to wait til the platform
is near flat, and race across it into the goal before it becomes too
steep. I suggest waiting 'til it's slightly downhill and on it's way up
before going. OR...
See the little stone ramp thingy behind you? Yeah, just
like Beginner Floor 2. Roll up with only enough speed to not fall
backwards, roll off, control your bounce, and roll into the warp goal.
This takes you to floor 10.
Floor 7
This is pretty easy, a wide walkway with sides that slant upwards.
Just take your time and you should have no problem. There is a slight
shortcut by rolling right as soon as you begin, but why take extra
risks?
Floor 8
A slanting downward level with walls in the way. The main issue in
this level is time, so make sure you complete it within thirty seconds.
If you feel the need, hold back on the control stick to slow your
progress, but try to make up for it by going a little faster the rest of
the way.
Floor 9
Reminescent of Beginner Floor 8, but with a hole in the middle,
forcing you to take the long way. Do NOT attempt to get from the first
square to the last in one try. Other than that, same strategy applies.
Floor 10 ** Bonus! **
Hey, check out this level. Nice effects. This level can be
painfully frustrating, as the ripples constantly push you out of the
way. Just try and get all the bananas in a circle the first time, and go
back later to collect the ones you missed. Remember, if you travel in a
straight line from the center out, the ripples will not affect you.
Floor 11 ** Warp! **
Guitar! Pick a string, any string, but remember, they have
different widths. If you don't care about bananas, like me, just go for
the left-most string, the one with width 1.0. Remember, ten seconds in,
little thingies go up to prevent you from getting on a string, so you
must choose before then. OR...
This warp is damn near impossible. You need to traverse a long
wire with thickness 0.1, that's ZERO POINT ONE, to get to the warp. From
what I understand, it only warps you to floor 14, so you shouldn't even
bother. If you wanna try it, go ahead...
Floor 12
A bowl shaped level. You need to roll into it, then gather speed
rolling around the outside edge, and run into the goal. Practice makes
perfect, so if you're having trouble, you know where to go.
Floor 13
Little elevator thingies! When the red side bars get next to the
metal platform, it will pop up. Roll onto the first one, and pop. Then
the second, and pop. Here, you can either IMMEDIATELY roll fo the ramp
and roll off with enough momentum to get acorss the gap, or use the last
pop thingy to get across. If you stop, and THEN try to use the ramp,
chances are you won't make it. All and all, pretty simple.
Floor 14
A relaxing level, since it's difficult to fall off. Believe it or
not, your tilting the level controls the little stop thingies. Just
experiment moving the level until an opening appears.
Floor 15
I hate this level. HATE it. It consists of six or so walkways,
which are increasingly more curved downward. Start off by rolling
immediately to your right, to bypass two of the walkways. Try and steady
yourself, and roll acrossd the next. On the last two walkways, it gets
really steep, so try not to get below the halfway point of the
intersection. If you do, it is very difficult to get back up. On the
last walkway, slowly move around the goalpost, then in it. You MUST
practice this level, especially if you want to unlock the extra stages.
Good luck!
Floor 16
A series of treadmills. You can pretend they're not even there,
since they don't affect your monkey too much. Slow and steady does it.
Floor 17
This level is similar to Beginner Floor 10, but everything is
skinnier. Same strategy applies, but you may need to practice this one
for awhile.
Floor 18 ** Warp! ** ** Second Warp! **
What? Three goals on the same level? Interestingly enough, this
level is shaped like a treble clef. To get the normal goal, simply chase
it at top speed and run into the ribbbon. OR...
To get the warp to floor 20, simply skip the blue goal and chase
after the green. This is a little tougher, so move as fast as possible.
OR...
This is the toughest goal to get. You cannot simply chase it and
expect to catch it; it's impossible. Instead, right at the start, you
need to roll off the right edge, and and land on the platform below.
Now, all you need to do it wait for the red goal to get there. You need
to line yourself up, and guess what? The ribbon will run into YOU! Oh,
the irony! This is a warp to level 25, meaning not only will you bypass
some difficult stages, you will get an ARSE-load of points doing it.
Enjoy!
Floor 19
The first part of this level is the same as Beginner Floor 9, so
use the strategy there. Then, navigate a moving platform to get to the
final section. This is the same as the first part, but there are bumpers
in the center, meaning you have to go down at an angle. With a little
practice, this should cause no problems.
Floor 20 ** Bonus! **
Bananas with bumpers. Move in diagonal lines to collect all the
bananas in thirty seconds. Not hard. Just don't hit any bumpers.
Floor 21
Hey! Cool background! Love those water effects. This level sports
moving bumpers on thin walkways, so this is pretty tough. Start by
following a bumper to the left, and when you get to the middle, FOLLOW
IT IMMEDIATELY. Don't wait, or it will be very difficult to avoid the
bumper behind you. Go across the middle, turn left, and continue on to
the goal.
Floor 22
Real easy. This is like those little plastic things in the Chinese
restaurants where you put the penny in and it goes around and around
until it...anyways. Just roll on the outside rim and you should have no
problem.
Floor 23
Big level. To easily get past the first part, just hold up from
the start. You'll just jump the gap while simultaneously moving slightly
right. Now, cautiously roll down the miniramp, move across the walkway,
and up the other little miniramp. Now it's just a nice, relaxing roll in
the park (I crack myself up) to the goal.
Floor 24
Straight, and tilting. If you roll across this level at top speed,
you should have no problem. You can go slowly, but that's no fun.
Floor 25 ** Warp! **
This level is pretty tough...but before attempting this strategy,
you might want to look down at the warp strategy. Anyways, move past the
bumpers and hill thingies until you reach the pistons. Remember, you can
control these. After the get past these, move right on the extended
platform, get a rolling start, and move up the hills. Then, on the last
hill, get a little (A LITTLE) speed, jump the gap, and roll into the
goal. OR...
This warp can be reached in one of two ways. First, on the final
platform with the goal on it, there is another walkway off to the right.
While this leads to goal, it is very difficult. You will be extremely
pressed for time, there are tight z-turns, and thin walkways. Instead,
the easiest way to complete this level is to reach the goal right fom
the start. When the level begins, roll slightly to the left or right to
get around the bumpers, then hit the hole at full speed. With a little
practice, you'll fly over the gate and right into the warp goal to floor
28.
Floor 26
A lot of people hate this level, but it's really not too hard.
Start by rolling across the walkway, get a rolling start, and roll onto
the spiral. At this point, you will be going at full speed the rest of
the level. Do not slow down at all, even when you think the spiral is
over. Continue around the spiral, getting skinnier and tighter the whole
way, until you reach a flat platform at the end. Or is it flat? No. It's
tilted. Severely. If you continue straight at full speed, though, you
should have enough momentum to go straight into the goal. Practice.
Practice. Practice. Or, thanks to another tip by Jon Jimenez, you can
start rolling across the walkway, and after about three seconds, roll
off to the left. With any luck, you will land on the end of the spiral,
and go right into the goal. Man, Jon is good.
Floor 27
This level must be done at top speed, but the trick is going top
speed while being able to get on one of the two final ramps. Just keep
practicing until you get on one of those ramps AND have enough speed to
jump the final gap.
Floor 28
Easy! Just move slowly between the spike strips. Time it
correctly, don't freak out, and you'll be fine. Just remember that you
do NOT control these spikes, as you did with stuff in previous levels.
Floor 29
I don't like this level. Start off by going left to the corner
square, and balance yourself until it's straight enough to move again.
Then, dash for the final square and the goal. It's not too hard...I just
don't like it. (subliminal message) PRACTICE! (end subliminal message)
Floor 30 ** Final Floor! **
This floor is downright frustrating if you don't know how to do
it. Moving from platform to platform is a painful and handache-inducing
process. The trick (see Special Thanks to see who the contributor was)
is incredibly useful on this AND ANOTHER stage, and almost always works
once you have it down. When the stage begins, turn about 15 degrees or
so to the right. After two to three seconds, you'll see, magically, the
first FIVE rings line up, like one of those celestail alignments I keep
hearing about in science. Though there is one gap right before the goal,
if you're going fast enough, you can jump it. May the force be with you!
***********************************************************************
VII. Extra Advanced
Now it gets difficult. You may have had a feeling of
accomplishment after beating the final floor in Advanced mode. But can
you beat all thirty levels without dying ONCE? Luckily, there are warps
that help you move a little faster through these levels. Don't get
discouraged if you get to the final floors and die, 'cuz it's gonna
happen. Perseverance is the key word, and you're gonna need it if you
want to access the extra advanced floors. First, go through levels 1
through 5 normally. The warp on level 6 is a little tough, and since
levels 6-9 aren't exactly taxing on the skills, you might want to skip
this warp. The level 11 warp is dang near impossible, so don't even try
it. Go through 12-17 normally, then get the second warp on floor 18,
bypassing to 25. On 25, get the warp to 28. Then go through the final
three floors normally. You must beat these levels without dying if you
want to unlock Master Mode. Good luck!
Floor EX1
EXACT same level as Beginner Floor EX1, and I mean EXACT. I think
the platforms don't even move faster. Same strategy applies.
Floor EX2
Same level as Beginner Floor EX2, but the goal rotates faster. You
need to wait until 22.5 seconds again, and race into the goal. Practice.
Floor EX3
I do not like this level. You need to RACE around a whole bunch of
squares. Time is the major factor in this level, so navigate those turns
as quickly as possible. The biggest secret to success in this level is
jumping the first square. From the start, race forward at top speed.
You'll jump the little gap, and pull back the control stick a little to
stay on. Then race. And practice.
Floor EX4
EXACT same level as Beginner Floor EX4. Nothing has changed. Same
strategy applies.
Floor EX5 ** Final Floor! **
This is level is insane. INSANE. Not only is the first part the
same as Advanced Floor 30, but then add in eight extra rings, all of
which move very fast, and a ring revolving the third-dimension blocking
you from the goal. This one's nuts, folks. First, to get past the first
part, use the strategy outlined in Advanced Floor 30. Luckily, if you do
this, you should land on an area that just happens to be full of ring
segments. Immediately roll outward, and onto the wide walkway connecting
two rings. (You'll know it when you see it.) Wait on this platform until
you reach the pivot point of the revolving ring. (One of the two points
where the ring seems to revolve around an axis.) From here, wait til the
ring is slightly downward and moving up, roll on, and roll to the final
ring as fast as possible. From here, it's just a thin walkway to the
goal. If you complete this level, pat yourself on the back, because it
is TOUGH. Thank goodness for practice mode, eh?
***********************************************************************
VIII. Time To Get Serious - Expert
The dreaded Expert mode. These levels are very difficult, and some
of them will cost you many, MANY lives. It is highly recommended that
you have infinite continues before attempting these levels, and even
then, you might turn off your GameCube in frustration. But my job is to
help you, and that I'll do. May God have mercy on your soul.
Floor 1
Just a variation on the previous Floor 1's, just roll straight,
jump the two gaps, right into the goal.
Floor 2 ** Warp! **
Just an easy walkway to the left to the normal goal. Balance
carefully. OR...
The right path, which is at first extremely skinny, then extremely
skinny AND uphill. It's all about lining up, here. Get to the corner,
and look DIRECTLY at the goal. If all goes well, you'll go right up the
walkway, in to the goal, and right to level 5.
Floor 3 ** Warp! **
This level sports a revolving second half. Since the level's
revolution slows as the normal goal is on top, it shouldn't be too hard
to get in. OR...
This warp is pointless. Not only is it extremely difficult, but it
warps you to floor 5, which you can reach from Floor 2. If you want to
try it for the challenge, go for it, it's tough. Otherwise, just skip
it.
Floor 4
Pretty tough. First, just roll your way to the bumps. Charge at
full speed up and over them, then slow down, and get across the moving
platforms. Then, navigate the next moving platform. Then, charge at full
speed over two bumps. Then, turn, and charge once again at full speed
toward the ramp. After the ramp, slow down. Carefully roll through the
bumpers, and start on the narrow walkway. Ignore the annoying lens
flare. When you see the walkway will start to go downhill, line up
carefully, and roll full speed into the goal. This level is very
difficult, so I suggest using the warp on floor 2.
Floor 5 ** Bonus! **
EXACT same thing as Advanced Floor 5. Same strategy applies.
Floor 6
Ouch. This stage features the moving platforms that move apart,
but this time, the platforms THEMSELVES will split. Wait for the tiny
platform to reach your corner, then get on it. Balance yourself 'til all
the platforms are together, then try and move to one of the platforms
that is NEXT to the final corner platform. One you're on this, move the
the corner of that platform that is closest to the goal. When it split,
the little platform will take you the edge of the walkway that leads to
the goal? Confusing? You'll see. = D
Floor 7
This level is hated by all. First, roll across the walkway. Here,
you need to move to the left, line up, and charge at full speed up the
v. When you start rolling down, hold back on the control stick to
prevent yourself from flying off. This seems to be the most difficult
part for those new to Expert, so go to practice mode and just do this
one part over and over again. Now, go down the stepped walkway. At this
point, you can do one of two things. You can either charge across the
holes like a madman (lining up to the left or right of the center) and
hope you stay on, or you can go very slowly across the corners of the
squares to the other side. Either way, you'll have to face a narrow,
long, and curved walkway to the goal. Manage your time; if you have a
lot to spare, go slowly and carefully; if you don't, then go faster.
Whew!
Floor 8
The game does not give you enough time to go through this stage
the normal way. Instead, you need to immediately turn right and fall to
the platfrom below. Control your bounce, get a little running start, and
roll off the next platform. From here, just roll down the final steep
walkway into the goal.
Floor 9
Yuck. Nothing much I can tell you here, just pick one of the outer
strings and balance all the way to the end. I always pick 0.4 or 0.5.
Floor 10 ** Bonus! **
Exact same as Advanced Floor 10. Same strategy applies.
Floor 11
A variation of Advanced Floor 8, this floor is steeper, faster,
and has bumpers. You might need to slow down at the fifth barrier, since
the margin for error is very small. Good luck!
Floor 12
Rotating gears. Nothing fancy here, just balance and have patience
with the slow-moving gears.
Floor 13
Similar to Advanced Floor 23. Use the same tip for the beginning,
just hold straight. This time, you will need to move a little bit right
during the final jump. Move across the walkway, and here's a tough
part...you need to charge down the walkway at ALMOST full speed, and
control the bounce when you reach the next walkway. From here, go to the
final walkway, and move across the corner of the squares to the goal.
(From here on in, I shall refer to that technique as "cornering")
Floor 14
This level sucks. Move straight past the first three bumpers, then
move in a circle with the rotating bumpers to advance. Time your roll so
you can get past the two horizontally-moving bumpers. Then, on the
walkway, you need to maneuver on the absolute outside edge of the
walkway to avoid hitting the bumpers. After those three, it's jump a
thin (albeit incredibly thin) walkway to the finish.
Floor 15
All this level is is timing. Time it right and the goal is yours.
Floor 16
This level is ALL slanted. Roll to the end of the flat walkway,
and roll onto the main level. Holding back on the control stick the
whole way, roll down and right, cornering the two squares. Still holding
back, try and roll your monkey into the goal without breaking your
control stick in the process. You can fly off and try and bounce your
way into the goal, but it's hard...
Floor 17
Yuck. It's nice to admire the immense scale of this level, but
doing it is an absolute pain. After a pair of bumpers pass, roll onto
the treadmill and move up one or two strips. Continue doing this until
you reach the final strip. This one is a little tougher for two reasons;
one, there is no barrier on the forward side of it, and two, there is a
slight bump you need to get over on the side. But, persevere, and I'm
sure you'll make it.
Floor 18
This one's a little hard for me to describe, so I'm just gonna
draw you a picture of the path you should take.
Full speed all the way, you go :
*******************
START *** *** *** FINISH
*******************
Experiment a little, and you'll get it.
Floor 19
A series of downward and upward walkways. The downward part is
easy, just don't go too fast. The upward part is a little tougher. Make
sure you have enough momentum to get up the ramp, and your monkey might
get a little air sick.
Floor 20 ** Bonus! **
Exact same as Advance Floor 20. Same strategy applies.
Floor 21
Hey! New background! Check out those oases. Anyways, this level,
IMO, is the hardest in the game so far. It looks impossible. What you
need to do is IMMEDIATELY, from the start, charge forward and slightly
left. You obviously have to stay on the walkway, but be on the left side
so the block won't knock you off. After the right block hits, move
slightly to the right, staying on the walkway, so the left block won't
hit you. If you've been going full speed, then you should make it to the
goal without having to shift for a third time. This level is very
difficult and you WILL need to practice it.
Floor 22
Floor 21's throne as being the hardest level has been usurped by
Floor 22. This level is in the famous shape of the Sega logo. The
hardest part of this level is getting from the ramp onto the first S-
strip. (i.e. the one closest to the ramp) The best way to do this is
take it at a severe angle, and try and slow yourself down before
reaching the edge. Just experiment for awhile and you'll get on. Now,
follow the S. At the last part, get the biggest rolling start possible
and charge foward, all the way to the right part of the G. Now, roll
around the G, and charge forward again onto the A. Go ALL the way around
the A, and do the very short jump to the inside part of the A. From
here, it's a straight walk into the goal. This stage is HARD, mad hard,
and it IS possible. Practice. Oh, another Jon strategy, though this has
about a one in thirty chance of working, is to plunge off of the ramp
and full speed, and insanely bounce your way into the goal. We've both
done it, and it's really hard. If you're feeling frustrated, give it a
go.
Floor 23
This level consists of shifting platforms, kinda like a snake.
Slowly work your way across them. Even if you're going at a constant
speed, you WILL need to change directions a few times. Not too tough.
Floor 24
A single walkway to the end. Hurry up on the downhill part,
because you're going to be hard-pressed for time. Just stay on and
you'll make it to the goal. ANOTHER Jon tip! This one's really good. On
the fourth or fifth section of the downhill part, you can roll off to
the right and land on the beginning of the uphill part. This REALLY
helps with the time issue, and allows you to take those annoy turns
slowly. Use it!
Floor 25
REALLY easy. You can almost complete this level just by holding up
the whole time. (But you can't.) The trick is holding up until you're
inn the air, in which you let go of up, then resume holding up as you
hit the ground. If you get caught in one of the u's, it's extremely
difficult, if not impossible, to get out. But it shouldn't happen.
Floor 26
This stage is all about controlling your bounces. Just roll from
one platform to the next, and try and keep your bounces under control.
Break the ribbon. Oh, and Jon just figured out a really good way to do
this level...roll onto the second platform (directly ahead of your
starting position) and turn around. Move to the left-most column of
squares, and fall STRAIGHT down the gap, and don't touch ANYTHING. You
should fall right on the platform with the goal, and since you fall
straight down, the bounce won't take you anywhere. When you settle down,
easily roll into the goal.
Floor 27
THIS stage is all about cornering. You can pick one of two ways to
go, I found the left side to be a little easier. Just zig-zag your way
across the path until the make it to the end.
Floor 28
Remember Advanced Floor 26? Well, this is the same thing, except
way harder. Faster, skinnier, and a final platform that'll make you
wanna rip your head off. Use the same strategy as before, just get
better at it. Practice. Jon's tip given previously still works, though
it's a lot harder this time, since there's no back wall to prevent you
from flying off.
Floor 29
Similar to Advance Floor 16, but these treadmills shift apart and
seem to move faster. Keep your bearing and switch treadmills as fast as
possible, and you'll make it.
Floor 30 ** Bonus! **
Finally! A new bonus! This one is pretty easy, just go up and down
the rows collecting bananas. Don't go too fast, or you're liable to go
flying off the edge.
Floor 31
Ah, my favorite background. Take a minute to admire the graphics
and the sweet, SWEET music. = D Anyways, this one is pretty easy, you
can roll immediately to one of the adjacent squares, then on that
square, get a good rolling start and jump the gap to the final square.
Easy, right?
Floor 32
Nothing but a walkway level. It gets skinnier and skinnier, until
it finally reaches the width of about 0.2 or 0.3. It's pretty fun,
though.
Floor 33
Remember Advanced Floor 22? Same thing, but with annoying pegs.
Find a path through the pegs to the other side. Remember, if you hit a
peg, you can still build momentum and save yourself by going in the
opposite direction. You only have thirty seconds, though, so be warned.
Floor 34
This stage is pretty easy, just roll across the three moving
pipes. While the bananas are tempting, they make things a lot more
difficult. Just stick with the goal.
Floor 35
A rotating curved square thingy. Just take it REALLY slowly
(seeing as how the thing rotates REALLY slowly) and you'll be fine. You
can charge across and make it, but why bother?
Floor 36
A pain. A more difficult version of Advance Floor 21, these
bumpers move much faster, and there are shiny things to distract you.
You'll have to take these turns much faster than you'd like to, but
practice them. Over. And over.
Floor 37
Remember the old game, Perfection? Where you have to put the
pieces into the board before it popped up? Well, this level is just like
that. You can take it slowly, waiting for it to pop up and jumped one or
two barriers at a time, or, you can hold up, directly from start (moving
slightly left for some reason unknown to me) and hit off one of the
barriers, flying directly into or near the goal. It's kinda hard, but
pays off once you get it.
Floor 38
Real easy. Just cross platforms when the touch, and carefully roll
into the goal on the last one.
Floor 39
Moving quarterpipes dot this level. Hold up and you can reach the
second platform in one shot, wait a bit, then transfer to the third,
then wait, then transfer to the fourth. Once you're on the fourth, it's
a short roll to the goal.
Floor 40 ** Bonus! **
This bonus really sucks. I have yet to get twenty bananas on it.
You roll as fast as you can, trying to catch them before they fry away.
Boo.
Floor 41
Just like Advance Floor 12, but with a wet floor (does not affect
you in any way), bad rock music, and a big hole in the center. Launch
off to the right and move counterclockwise around the circle, making
sure to get enough height to reach the goal. You may get a second
chance, but it's not likely.
Floor 42 ** Warp! ** ** Second Warp! **
You've been hurting for some warps, and now you've got two! This
level is all cornering. To get the normal blue goal, turn left and
corner the squares until you get there. OR...
To reach the green goal, you need to turn right instead of left,
and follow a slightly longer path. This warps you to Floor 44. OR...
To reach the red goal, you'll need to go either left or right,
skip the goals on either side, and continue around to the back. This
isn't too much harder if you're good at cornering, and there are bananas
there too. However, this warps you to Floor 45, and IMO, Floor 44 is
really, really easy. Decide if you want to risk it. I also severely
recommend taking either warp, because Floor 43 sucks.
Floor 43
I hate this level...you have to roll to the first rotating thingy,
and get on either platform. Note that one of them matches up with the
initial platform and doesn't with the middle platform, while the other
DOESN'T match up with the initial platform and DOES with the middle.
You'll see what I mean. I suggest taking the one that lines up with the
initial. Anyways, roll off to the middle platform, and roll onto the
next. These platforms do not go in a full circle, so you need to drop to
the other one, when the one you're on is on top. This floor is VERY hard
and requires much work, so I again suggest that you take a warp from
Floor 42.
Floor 44
This level is easy. You need to take it pretty fast, but if you're
careful, there should be no reason why you'd fall off.
Floor 45
This level is all about timing, but if you know the trick, it's
not hard at all. The first part is easy, just go on when you think it's
safe. When you get off, try and stay as far back as you can from the
next set. When you feel the time is right (start a little after they go
vertical), jam forward and IMMEDIATELY lean to the left or right. Hold
up-left or up-right, and you should make it to the goal with no problem.
Floor 46 ** Warp! **
This floor is a series of ever-steepening rings. Start by going
right, and move in a swirvy line to the normal goal on the left marble
corner before the final ring. OR...
This goal, which warps you to floor 48, in on the final platform
after the final ring. This ring is VERY steep and is hard to get up out
of, but it's worth a shot, because Floor 47 is annoying.
Floor 47
This level makes NO sense to me. If you hold up from start, you'll
almost always get up the first two steps, but the third seems to depend
on pure luck. Sometimes you'll make it over, sometimes you won't. If you
don't, try moving back to the green edge of that step, and move
diagonally up across the step as fast as you can, trying to get up. If
anyone knows what's going on with this level, or a surefire way to do
it, E-mail me.
Floor 48
A nerve-wracking level, especially if you're going after the Extra
Expert floors. You have the navigate a bunch of curved semicircles. Move
with moderate speed, and get a feel for where the ball is going to move
on those slanted parts. This level needs practice.
Floor 49
A beautifully relaxing level, if you know how to do it. You COULD
chase the thing and go flying off bumpers every which way, or the easy
way; at the start, turn slightly right, wait three seconds, and go
straight ahead into the goal. You'll see the opening if you look.
Floor 50 ** Final Floor! **
Appropriate cube shape, but I expected something a little
harder...when the green platform connects to the starting one, move
forward, then right, then forward, then right, then forward into the
goal. Move with a fairly fast and consistent speed, and with a little
practice, you should have no problem.
***********************************************************************
IX. Extra Expert
For awhile, I thought the only way to unlock this mode was
to beat all fifty expert stages without dying. However, thanks to
SnapDragon, I have learned that you only need to beat those fifty stages
without using a continue. This should change the whole way you play,
since bananas DO matter, for getting 1-ups. Use the warp on stage 2, and
one of the warps on stage 42. Go for the green if you're not close to
getting a 1-up, good at floor 44, and suck at floor 42, or go for the
red if you're close to a 1-up, suck at floor 44, and are good at floor
42. If you have some of these criteria, and not all, use your best
judgment. (Do you feel lucky?) Use the warp on floor 46 if you feel like
it, but it's tough, and 47 isn't THAT weird. You'd think there'd be more
warps on Expert...
Floor 1
This stage has worn out its welcome...same as Beginner Floor EX1
and Advanced Floor EX1. Same strategy applies.
Floor 2
A series of squares, which alternatingly drop. Since you don't
have enough time to make it square by square, you will need to corner a
few of the squares. You also MUST do this near the end, when there are
gaps in the squares. Be sure to hurry when you corner, and take it
slowly otherwise.
Floor 3
Well, at least you should be good at this level now...same as
Beginner Floor EX2 and Advanced Floor EX2. Same strategy applies.
Floor 4
Pretty easy. Roll straight off onto one of the platforms (should
have a banana on it). Now, this may be the only stage that this is
useful in, but press the A button to zoom out on the map. This should
give you a clear idea where the goal is, since the camera angles are
strange on this floor. Roll off onto the goal platform and break the
ribbon.
Floor 5
Really, REALLY annoying until I figured out the trick. Instead of
trying to catch the ribbon while simultaneously falling to your death,
simply follow the walkway around, reach the end, turn around, and charge
forward directly into a ribbon.
Floor 6
Heheh. Corkscrew! The trick to this level, is going at the fastest
speed you can, while rotating your control stick IN THE DIRECTION OF THE
ARROWS. The arrows on the inside are for your benefit, and if you follow
them, you should easily have enough velocity to get over the last hump
and out of the pipe. From there, just control your bounce and go into
the goal. The holes in the pipe are not really a danger, they're just
there to kill you if you get stuck, so DON'T GET STUCK IN THE PIPE.
Maybe they're also there to give a plausible reason as to why there's
light in there. = D
Floor 7
This level is very annoying. I think the best way to do it is to
get to one of the end platforms as fast as possible, because it is very
difficult to balance and control your camera angles if you try and stay
stationary. Also, the steeper the angles you need to turn are, the
harder they are to make. Wait for the platform to extend and move on to
the next floor.
Floor 8
(yawn) We've all done this before. Same thing as Beginner Floor
EX3 and Advanced Floor EX4, same strategy applies.
Floor 9
The most difficult floor in Extra Expert. There isn't much in
terms of strategy I can give you, expect to practice and try and get a
feel for how fast you should go. Try and control your speed on the last
half of the platforms, and especially on the final one. Leaning back by
some degree is almost always necessary. Good luck...
Floor 10 ** Final Floor! **
Easy. Really easy. Just follow the hammer around the platform
until he hits the center six times, then roll into the goal. The
supposed danger is that on the seventh time, the hammer knocks away the
entire floor, but the game gives you plenty of time for an easy roll-in.
Extra Expert isn't as hard as it was made out to be, and I'm looking
forward to Master Mode.
***********************************************************************
X. Master Mode
Master Mode. This elusive, incredibly difficult mode can be
unlocked by beating Expert and Extra Expert on one continue. It in
currently unknown whether beating Extra Beginner and Extra Advanced
without dying affects this. Master Mode CANNOT be accessed directly from
the difficulty select screen, meaning every time you want to play it,
you have to go through Expert and Extra Expert again. To prevent
insanity, BEAT ALL THE MASTER FLOORS ON THE FIRST RUN THROUGH. Getting
frustrated and turning it off will NOT help you. I persoanlly had to
leave the game on for twenty-seven hours (sleep, school, computer club
and basketball practice)to get through it. You can practice these stages
by going one slot right of Extra Expert. One final note is that on the
high score list, if you reach a Master stage, it'll flash and be all
pretty. Good luck!
Floor 1
Welcome to the first of the Master stages. While this may seem
difficult, it pales in comparison to the later ones... = D This stage
must be done as quickly as possible. I believe you can make it to the
goal in time by moving two platforms at a time without fail, but that's
REALLY hard...what I do is wait til the first platform makes one back-
and forth, then charge forward at FULL speed. You should bounce fairly
high into the air on about the seven or eighth platform. At this point,
hold back on the control stick, and you should safely land. At this
point, move two platform at a time, but if you think you won't make it,
don't hesitate to only go one. I find that the best strategy for
crossing the platforms is when the platform is moving backwards, stay as
close to the front end as possible, and when it starts moving forward,
turn around just long enough for the camera angle (annoying) to shift,
then charge forward. You'll always bounce on the second platform, but
you should have enough speed to make it. With a little practice, this
level will become pretty easy.
Floor 2
The easiest of all master floors. It consists on pretty multi-
colored steps that move in and out like a cheap Japanese fan. Just go on
the black-and-white platform, wait til the steps to unfold, move to the
next black-and-white, and repeat until goal. This is the calm befoe the
storm, folks.
Floor 3 Part 1
Welcome to Master 3, EASILY the most difficult level in Super
Monkey Ball, and possibly the most difficult video game challenge I have
ever completed. To illustrate how truly insane this floor is, I decided
to divide it up into three sections, because the level consists of three
distinct and very difficult challenge. I believe each ONE of these could
have made at least an Extra Expert floor, but the evil creators of this
game decided to shove all three into one level. This level took me
around 400 to 500 lives to beat. I hope I help you make it go faster.
Anyways, the first part of Master Floor 3 is a large V, similar to the
one in Expert Floor 7, except that it's narrow. VERY narrow. And long.
And high. Immediately from start, move backward and left, and try and
line yourself up with the V between the fourth and fifth squares from
the end. Steady yourself, and charge full speed at the V. If you need to
(you will need to), make VERY slight adjustments to your course to stay
on. This V is about 0.2 or 0.3 units thick, so this isn't easy by any
means. Coming down is a bit better, though, because gravity helps you
keep a straight line. Hold back the hold way down, though, because the
post at the end WILL knock you off if you have any speed at all. Now on
to the second challenge.
Floor 3 Part 2
This is the most difficult part of the floor. It makes you
navigate fast moving squares, which you must CORNER. (i.e. going from
one square's corner to another square's corner, like in Expert Floor
42)It's insane. Now personally, I went to the right, but the same
strategy works with the left. Get on the first big square, and move
immediately from that square to the small one directly adjacent, then
IMMEDIATELY to the one right and behind it, the one that's two squares
long. Wait there, shift the camera angle, and do this two more times to
get to the final block that's two squares long. If you don't take these
two at a time, not only will you have a time problem, but waiting on a
single square is HARD. Now, on the final two square long platform, align
yourself with the next two small platforms as quick as you can, and roll