About this mod

Need extra resources? Tired of settlers doing nothing? Need some garden plants?
Then this might be the one for youre settlement.
Workstations that produce resources with the aid of settlers.
Decor your garden with youre green thumb
Or simpy just for the fun and happiness gain.
-coffee not included-

Author's instructions

Mkdo40 - For letting me use the Mojave Import integrated into the Opt2 Wasteland Mail Service station.(v1.3+) Thank you!Gambit77- For the possibility to make the Medicinal Botany stations, with resources from his Cannabis Commonwealth Thank you!frogprincessQ4 - For fantasic work with plant retexture,Summer Roses﻿,Hubflower Medley﻿. hope we can do more project together.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Translations

German

Translations available on the Nexus

Both straight donations and premium membership donations accepted

DESCRIPTION:When i was working on my other mod.I thought if only i had more jobs for the settlers. So i did some testing just for fun. In the end this was the result.New working tables. 1 Settler per table, after 24h some nifty resouces will be harvestable. All for you! And the mod has been growing ever since with new stations and other Objects. Stations that provide resources,you have chance get diffrent kind of resources. See the content. Either way you will always get some resources. Also the settlers might toss some resources into the workshop if you havent Harvested after 24h (same as crops overflow)

Please note:As a father my son comes first in line before modding, time between each update might take some time. Due to miniboss takes up most of my time and i sometime work 14h a day. Im trying my best to mod whenever i can, and learning along the way.This mod was created using:Nifskope, Fo4Edit, Photoshop, Outfitstudio, Note++, Creation Kit and Coffee

War, War Never Changes. Same goes with new updates of the game. With the new update, yet again mods have gotten errors.Some players experiance crash to desktop (CTD),broken keyboards due to rage,blaming mod authors for not updating etc.like Fallout 1.3+ give it some time and mods will be ready again for new fallout versions-

Current Update 1.4:*New stations> some of the new ones ->Medicinal Botany(yes its cannabis-will be optional)Mr Sweeper, The Fishy Butcher, Brew Master, Gym*Garden & Botany> huge update to the garden/botany area,plants,costom planters etc*Category> no longer requires SKE,SKI to run. has its own scripted menu *Xbox 1 and PS4> Yes it will come to the console, but for now its not optimized, it would explode or burn youre hardware,burn down youre gaming room,burn down the house, create roach infestation in youre street flooding it with fatal virus,killing all mankind.So please wait until i get it sorted.*Cooperation>With new friends im able to expand my mod even further, new textures, new meshes etc.Misc Update 1.4(WIP):*SCRIPTED>With CK new scripts are writen, The Menu will be "script injected" into vanilla main menu. Its working :)*Uninstal> Craft the a drug at the chem station and use the drug, then "save game". now you can remove the mod.(this is due to prevent menu issues after mod is gone) *Build limit cost>Due to the Huge poly counting and i mean TONS! it would fill the build limit way to fast. Im editing the nifs to contain the bear minimum of polys, This will help reduce the build limit usage, but the item appearing after 24h will now always be visable. Reduced build limit usage by 60%ish :D*GHOST MESH BUG>This annoying bug has now finaly been sorted,dont know why i didnt see this script before XD, learning new things every houre.*Factory>While you can still harverst after 24h, if you wait for the next batch (24h) the overflow will be stored in youre workshop,dont expect to get the massive amounts like you do when you harvest for each bach, this has to do with game mechanics. *but still Hell yeah**Settler Levitate Bug>This glitch happens when the parent foundation/floor/surface has been altered. for example |setpos/modpos with either console or mods.i build 4x4 floor, then i tweek them with modpos z. Yes the static has changed and works for player, but the settlers Navmesh has Not! been changed, therfore the glitch happens. Fix!? yes:

*1 place the floor at the spot you want adjust it z-x-y axsis.*2 snap a 2nd floor to it, then scrap/store the floor you altered first.*3 snap a new floor to the floor in step 2.*4 Woila the navmesh is fixed.

Pricetag? - Some like it dirt cheap (1wood) and some dont, We are all diffrent. Idea was you have to work alittle to get enough materials to construct it. And not place every one at once.

Homemaker, AS and the Settlement keywords? - From v1.4 ND will have its own scripted Menu.

Cant scrap it!- From v1.3 you will be able to scrap them.

Named Settler - Named settler might have probs working on the station, they rather want to hammer on the house in Sanctuary.

*Settler Levitate Bug>

This glitch happens when the parent foundation/floor/surface has been altered. for example |setpos/modpos with either console or mods.i build 4x4 floor, then i tweek them with modpos z. Yes the static has changed and works for player, but the settlers Navmesh has Not! been changed, therfore the glitch happens. Fix!? yes:

*1 place the floor at the spot you want adjust it z-x-y axsis.*2 snap a 2nd floor to it, then scrap/store the floor you altered first.*3 snap a new floor to the floor in step 2.*4 Woila the navmesh is fixed.

* Please if you see a issue,let me know so i could make it better or fix it. Love it hate it? Tell me, it will only help me grow to be a better mod auther *