I also have a IPS screen, and i don't see a problem with the higher response time while playing games.
Even in FPS games i don't see a problem.
I wouldn't trade the better image quality and colors that stay the same while moving you head for a better response time anymore

I can notice between 60 & 70FPS on FPS games, although not on Starcraft

I bet this is also on 60 hz screen xDDD, anyways read the comment people make before you quote them, And if you are claiming to see a difference bethween 60 and 70 fps on 60 Hz screen.. then you might wanna read on what 60Hz on a screen actually means

I always run at a locked 90 FPS on Blops 2, and I get very sluggish whenever it's below the 60 area.

I know what a 60hz screen is, and that's what I use.

That's a problem with the game then, because even with 90 FPS you still only see 60 images per second
I had games that only look "smooth" with far over 100 fps, but e.g. in WoW i can't see stuttering with 35fps^^
Also i can't imagine how you and others can live with the screen tearing?

That's a problem with the game then, because even with 90 FPS you still only see 60 images per second
I had games that only look "smooth" with far over 100 fps, but e.g. in WoW i can't see stuttering with 35fps^^
Also i can't imagine how you and others can live with the screen tearing?

The idea that humans can only see sixty frames per second is an outdated one, also an incorrect one.

He didn't say anything about people only seeing sixty frames per second. He said you can't see 90 FPS on a 60hz monitor. Don't use your misinterpretations to start a debate on the limitations of the human eye. Those never end well.

So you're one of those people who think the human eye only can see 30 pictures per second?

its not like that, you can see more pictures per second than the magical 32ish. its the reaction time between your eye + brains that delivers
the vision of the images. if you ever compare 1080i and 1080p with 25/50/60hz you'll see the difference there in slow motion but in action
your brain wont follow it up.

with a lot of computer use (like myself) in gaming as well in the video and picture industry, i do see the differences between 30, 50 and even with 60hz
differences, but partially due to my knowledge of how the vision, picturing, motion in videos / screens etc. works

you can compare that normal guy with a 1080i wont see a difference with a 1080p - thats pretty much non-gamers or the guys who dont work with computers
or displays in that matter, too often.

I like how people fail to understand that a 60hz screen can only show 60 images per second, and think i'm somwhow talking about how the eye can't see more than 60fps

Some facts:
-With a 60hz monitor you won't get a "smoother" image with over 60fps, only the game itself may run better, that's engine specific. (in minecraft you see and feel every fps more for example)
-The eye has no fps, it only won't see single pictures if the gap between them is small enough. (you all know a flicker book )
-The "gap" gets normally small enough somewhere around 20fps, but that's not true for games, as they "work differently".
-Still some games seem completely smooth with 30fps already, again that's engine specific. (WoW is smooth for me at 30fps in capitals, LoL is not)

I like how people fail to understand that a 60hz screen can only show 60 images per second, and think i'm somwhow talking about how the eye can't see more than 60fps

Some facts:
-With a 60hz monitor you won't get a "smoother" image with over 60fps, only the game itself may run better, that's engine specific. (in minecraft you see and feel every fps more for example)
-The eye has no fps, it only won't see single pictures if the gap between them is small enough. (you all know a flicker book )
-The "gap" gets normally small enough somewhere around 20fps, but that's not true for games, as they "work differently".
-Still some games seem completely smooth with 30fps already, again that's engine specific. (WoW is smooth for me at 30fps in capitals, LoL is not)

And most importantly: 60+fps on a 60hz screen looks shit:

I'm confused with how you think people can't notice a dif of 60 vs 70 fps on 60hz when you are clearly aware there is. ie tearing.

The FPS difference people can see is subjective. Some people can, some people can't. Just like some people notice a major difference when running on 120Hz, while others see little or no difference. Just like some people notice screen tearing, and some don't. You can't ever say "I just don't see how you can/can't see the difference" because everyone is different and thus all 3 areas are subjective.

Originally Posted by dklol

Do you have a 120hz screen? If not the only thing you will notice is massive screen tearing

Surprisingly, some people don't notice that either. For example, until i got my Korean Import 1440p monitor a few weeks ago, i never noticed screen tearing. Now, in D3, once i hit 140FPS or so, it becomes rather terrible (due primarily to the response time being so good), but until that point, i don't notice it. Yet, i can notice the difference between 100FPS and 120FPS, but other people can't, and both sides argue and argue about who's right and people end up throwing mud at each other.

On topic: I'd personally go with the IPS. TN absolutely doesn't compare. IPS was made to replace TN, particularly in reference to the viewing angle. As a "side effect", you get more vivid colours. I haven't used a TN panel in years, and i honestly wouldn't go back to them. General IPS panels at 1080p are cheap enough and readily available that buying TN isn't something i'd consider.

I wouldn't go for the TN monitor, unless price is an issue. I have two monitors here, one is an $1000 MVA and one is a $200 TN. TN has bad viewing angles, but I also think that my MVA is a bit slow in games, but maybe newer IPS or PLS or whatever technology is better meanwhile.

Once I opened MS-Excel on the TN, two times, side by side. I just copied one graphic from one excel window to the other one, and I wondered why the color didn't look the same. It took me quite some time before I figured out that color was dependent on the position of my head (viewing angle)... I just forgott that I was working with a TN panel...