The Reflection Channel allows us to simulate the appearance of shiny or…reflective objects. In this video, we're going to use the…Reflection Channel to create a mirror ball, or I guess you might know it as a…disco ball. It looks something like this.…Now, this is a photograph, so, our results will probably look a little bit different.…But this will give you a sense of what we're shooting for.…The first step is to create a new material.…And I'm going to go to my Material Manager, and go to Create > New Material,…and I'm going to name this, mirror ball. Next, I'm going to open up this material…and activate Reflection, and just apply it to my disco ball object and press Render.…

Now, it's starting to look a little bit like a disco ball.…It's certainly reflecting some part of the world, we can see a reflection of our floor.…And it's looking alright in that, that sort of the plating that its got on it is…doing a lot of the work for us. But I don't know, it still looks a little,…how do you say, ugly. How do we go about making it look better?…

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Released

7/26/2013

Materials are one of the key tools in CINEMA 4D for adding realism and character to your 3D models and projects. Learn how to use the CINEMA 4D toolset for creating and applying materials that add color, texture, shading, transparency, and reflectivity. Author Donovan Keith walks you through a library of prebuilt textures that you can put to use right away, and then shows how to analyze and re-create common real-world materials like metal and glass from scratch. Plus, learn how to use photographs as the basis for complex layered surfaces.