Compatibility with ICONS requires ICONS Superpowered Roleplaying from Adamant Entertain-
ment. See http://www.adamantentertainment.com for more information on ICONS Superpow-
ered Roleplaying. Adamant Entertainment does not guarantee compatibility, and does not en-
dorse this product.

ICONS Superpowered Roleplaying is a trademark of Steve Kenson, published exclusively by
Adamant Enter- tainment. The ICONS Superpowered Roleplaying Compatibility Logo is a trade-
mark of Adamant Entertain- ment and is used under the ICONS Superpowered Roleplaying
Compatibility License. See http://www.adamantentertainment.com for more information on the
compatibility license.

ICONS and associated marks and logos are trademarks of Steve Kenson and Adamant Enter-
tainment, and are used under license. See http://www.adamantentertainment.com for more in-
formation on ICONS Superpowered Roleplaying.

Page 8

a WKH ZD\VLGH 6R ZH KLJKOLJKWHG VSHFL¿F VLWXD-
smaller challenge the heroes must overcome.
raid. an insight LWGLI¿FXOWWRHYDOXDWHWKUHDWOHYHOV:KDWPLJKWEH
WKDW FKDQJHV WKH QDWXUH RI D ¿JKW ³+H\ ± WKDW challenging to one party might be a cakewalk to
PRQVWHULVYXOQHUDEOHWR¿UH´. They may be just Scalability . there’s a 30 variety of character builds and powers can make
foot tall monster attacking city hall!”).VIGILANCE PRESS
BLITZKRIEG COMIC GROUP PRESENTS:
LONDON
AMAZING STORIES
OF WORLD WAR TWO
FEATURING: BLITZKRIEG LONDON
By: Mike Lafferty and Chuck Rice of the Thames.
tral to the adventure or scene. (See the Crown Guard or Vigilance Force pdfs
ics Brigade. An
other meta-humans associated with the Allied forc-
attack by the vaunted Nazi super-team. Although role-
go with a particular genre. the Crown Guard or some
mission that strikes at the heart of London. the wide
some basic tactical information (“Hey. Eugen-
es.
Premise Their target: Allied commanders at a secret
meeting at an underground bunker in London to
It’s spring of 1944 and the war has been going bad-
¿QDOL]HVWUDWHJ\IRU''D\7KHJRDOWRGLVUXSW$O-
ly for the Third Reich. They are dramatic playing is always encouraged.With super-hero games.)
IMPORTANT DEFINITIONS
SOME IMPORTANT TERMS Roleplaying Opportunities7KHVHDUHVSHFL¿F
opportunities for players who like to do “in-char-
Mini-Challenges . it’s understand-
moments or scenes that enhance the genre feel ably easy (especially in the supers genre) to fall
of an adventure and that work regardless of the into the habit of using action to resolve every
larger plot. few moments of role-playing. tions that lend themselves particularly well to a
Plot Points .Classic scenes or tropes that acter” play-acting to really shine. at the GM’s discretion. Tens of thousands American
lied plans and morale before the invasion of conti-
troops are stationed in England while preparations
nental Europe by eliminating as many senior gen-
for Operation Overlord and the liberation of Eu-
erals as possible in a lightning fast super-powered
rope are underway.Tidbits of information that are cen. supported by diversionary attacks by
from Vigilance Press or feel free to roll your own
Luftwaffe squadrons and the Überfallkommando
characters.
In a desperate move to prevent the Allied inva-
It is presumed that the PC are playing heroes
sion of Europe. Another way to look at them at them is challenge and acting “in-character” can fall by
as a mini-encounter within the main encounter. Hitler authorizes a super soldier
from Vigilance Force. The characters in People’s Revolution
squad as well as amphibious troops storming out
might be viable as well.

These points.) We
during gameplay. JAMES DAWSEY
AND DAN HOUSER
LAYOUT: JESSICA MCDEVITT
WWW. provide ways for the GM to increase or decrease
the challenge of encounters as needed.RUDELJUHYHDOWKDW DQRWKHU±HYHQLIERWKJURXSVZHUHWHFKQLFDOO\DW
changes the nature or tone of the entire session the same level or built with the same number of
(“Hey! That monster is actually my dad!”).
ART: JACOB BLACKMON.RPGOBJECTS. (This situation can be even more prevalent
will be grouped together for convenient reference in a game with random character generation.COM
Page 1
.

) A member of the British super team. is involved in a slugfest with an Action
unknown meta-human near London Bridge.) Amphibious Assault
American super-soldier. 1. BLITZKRIEG LONDON
IMPORTANT DEFINITIONS CONTINUED
GAME AT A GLANCE The Nazi teleporter Götterdämmerung trans-
SRUWVDVTXDGGLUHFWO\LQWRWKHIRUWL¿HGEXQNHU
Plot Points
where the Allied generals are meeting.) (Optional) Air Attack
.) The unknown meta-human is a misinformed 2. 3.) Slugfest on the Thames
2. the
Crown Guard.
1.

) (Optional) A Luftwaffe air raid ensues shortly
after the amphibious assault.) Against the Eugenics Brigade!
sault.5.
Mini-Challenges
4. .1D]LIURJPHQKDYHLQ¿OWUDWHG/RQGRQYLDWKH 4.) Mutant Attack
Thames and are launching a surprise as.

.) Airborne Objects
V2 rocket that spewed mutagenic gas.) A London Police Station has been struck by a 2./RQGRQ%ULGJHLV)DOOLQJ'RZQ
5.

) The previous attack(s) were just diversions. Roleplaying Opportunity
The Nazi’s true target was the conference
of Allied military leaders meeting in London. rage-driven mu-
tant. .) Trapped
7.) The gas from the V2 transformed anyone in
4.) Burning Building
the immediate area into feral.)LUH¿JKWLQJ
6. 5.

one cloudy
reply sarcastically that the Brits are: “underpaid. preparing for deployment to “watches” London during the night hours. the sights. It’s looking like a pretty boring tour of playing
oversexed and over here” while the Americans nurse-maid to the upper brass. Hordes of American troops are a psychic and unusually strong telepath who
billeted in the city.&DOPLQJ'RZQ&DSWDLQ/LEHUW\
ENTER THE HEROES The PCs have been stationed in the city for
a week to provide superhuman security for the
The PCs are superheroes associated with the Al. But. They’ve been assigned to rela-
of the Crown Guard or Vigilance Force.
Brits grumble that the Americans are: “overpaid. Her
Europe. Sullivan is
camp as a city. QLJKWLQ0D\$JHQW$UJXVQRWL¿HVWKHKHURHVWKDW
undersexed and under Eisenhower.” something odd is happening on the banks of the
Thames:
Page 2
. else to do than patrol the city in shifts and enjoy
don for the timeframe of the Allied leadership sum. The alert them of dangers to the city.) They’ve tively comfortable lodging and not given much
EHHQUHFDOOHGIURPWKH¿HOGDQGVWDWLRQHGLQ/RQ. They’re regarded generally warmly by duty is to pass psychic news updates on to the
the civilian population but there is some tension 5$)¿UH¿JKWHUVSROLFHDQGWKHVXSHUVROGLHUVWR
between the American and British militaries.
mit in order to provide extra security.
They’ve been introduced to Lady Sullivan –
Paraphrase the following section for your players: aka Agent Argus – a very special agent in the
London during 1944 is as much a military employ of the British Home Guard. invasion force – and it has seemed a bit like a
lied war effort. (Perhaps they are even members vacation so far.

DPQDU . Repeat – Code Theta Roleplaying Opportunity:
situation on the east bank of the River Thames in Calming Down Captain Liberty
WKHYLFLQLW\RI/RQGRQ%ULGJH6ZRUG¿VK$PHP-
If the PCs try to talk Captain Liberty down. He’s Captain
positive he’s stumbled onto an Axis plot.) Liberty is not the type to ask questions when
D:LOOSRZHU7HVWZLWKDGLI¿FXOW\RIZLOOEHQHF. BLITZKRIEG LONDON
“Code Theta situation.”
or reason.
:KHQWKH3&VDUULYHWKH\VHH6ZRUG¿VKDQG
this mysterious meta-human (who is dressed in a
red. Liberty is
ing a newspaper article about him. white and blue costume) trading blows on the
banks of the Thames.
soldier.
6ZRUG¿VK ± DND .
is climbing out of the Thames from a scouting mis-
sion when he is accosted by an unknown meta-
human. Axis Scum!
6ZRUG¿VK <RX LQVXIIHUDEOH RDI ZH¶UH RQ WKH
WHAT’S REALLY GOING ON
same side!
Captain Liberty is an American vigilante superhero
Unknown Meta-human with Texan Accent: Nice
who (in his “mundane” identity as Private Roger
try. KHUHGLWDU\
monarch of the undersea kingdom of Oceania and
member of the British Crown Guard super-team. Liberty had not familiarized himself with the
west.. If all else fails. He will tend to respond with punches
and catch-phrases (“Nothing can stop the march of
ACTION 1: SLUGFEST
Liberty!”) unless someone says something shock-
ON THE THAMES
ing enough to make him stop and reevaluate. he will
ber of the Crown Guard.KHFRXOGEHSXQFKLQJVRPHERG\DQGVR¿VWLFXIIV
essary. Their dialogue goes some-
thing like this:
Unknown Meta-human with Texan Accent: Sur-
render. is under attack by an
UHVSRQG EHVW WR DSSHDOV WR KLV SDWULRWLVP ³'RQ¶W
XQNQRZQVXSHUKXPDQ6ZRUG¿VKLVUHTXHVWLQJ
you realize you’re helping the Nazis?” will go a lot
immediate backup from any available person-
farther with Cap than any appeal to common sense
nel…. they can remember see-
out of the Thames near London Bridge.
Heroes mistaking each other for villains and
VOXJJLQJLWRXWZKHQWKH\¿UVWPHHWLVDQROGFRPLF
Page 3
. When he encoun-
human dressed in American colors.. they’ll take as he dismisses her psychic messages as
have no choice but to battle the stubborn super.DQGKDVQRLGHDWKDW6ZRUG¿VKLVRQKLV
tain Liberty and make him see the error of his ways side.) A suitable moment of roleplaying from the HQVXHZLWK6ZRUG¿VK/DG\6XOOLYDQLVXQDEOHWR
PCs might be able (at GMs discretion) to convince telepathically persuade him that he’s made a mis-
Captain Liberty of his error. He’s taken to patrolling London at night on
The PCs do not know the mysterious meta-
his own. Kraut! I ain’t buying that line! Nothing can stop
Comisky) is a US infantryman who has been de-
the march of Liberty!
SOR\HGWR/RQGRQLQDQWLFLSDWLRQRIWKH''D\.just some kind of “Axis mind control voodoo”.Q-
vasion.LQJ . a patriotic hero from the American South-
nately. scouting for saboteurs.
members of the Crown Guard before shipping out
The PCs can either try to negotiate with Cap. If they make a
ters something as bizarre as a merman climbing
successful Intellect Test.WRWKH8. (Unfortu-
Liberty.

to every squad.) To in-
fallkommandos) shamble out of the Thames.)
The Untersee-Überfallkommandos will engage
Mini-Challenge: London Bridge is Falling
WKH 3&V ZKLOH WKH 3DQ]HU RSHQV ¿UH RQ /RQGRQ
Down ± . To decrease the challenge. if your
heading up the Thames towards London right players defeat it very easily) bring out Mark II
QRZ7KH\¶YHJRWDVTXDGRIDTXDWLFFRPPDQGRHV as a reinforcement. Mark I Reichbots. They will be here
 ³$OHUW $ VTXDG RI DPSKLELRXV 3DQ]HUV KDV
any minute! “
surfaced and is rolling towards the National
Gallery.)
and several underwater tanks. Argus alerts them to a new attack. that is the Houses of
2QFHWKHFRQÀLFWKDVEHHQUHVROYHGRQHZD\
Parliament and Big Ben.”
 Attention please: A mixed force of Geman
battle bots and Panzers is heading for Scot-
ODQG<DUG3OHDVHDVVLVW´
(Note: At GM’s discretion. consider using the Lon-
away for 4 to 5 panels unopposed). if they can hammer
opposed or 4 to 5 panels. Increase
Action 2: Amphibious
the numbers for a greater challenge or reduce if
Assault!
your PCs are less combat oriented. crease the challenge dramatically.for enemies are found in the NPC section.I WKH DWWDFNHUV GR HQRXJK GDPDJH WR
Bridge.”
 ³$ VTXDGURQ RI hEHUIDOONRPPDQGRV KDV OHIW
the Thames and is en route to Buckingham
Palace.” 'HIDXOWVXJJHVWLRQ
RUDQRWKHU6ZRUG¿VKEOXUWVRXWKLVZDUQLQJ
is for one Reichbot per two PCs. super-soldiers: A massive German
WLDOO\6ZRUG¿VKFRXOGEHD3&LQWKLVDGYHQWXUH battle robot has climbed out of the Thames
&DSWDLQ/LEHUW\LVGH¿QLWHO\EHWWHUOHIWDVDQ13& and is attacking the Palace of Westminster. Use the Soldier from the
ICONS Stock Character section for Allied troops
or MPs. BLITZKRIEG LONDON
ERRNVWDSOH*HQHUDOO\WKHVH¿JKWVDUHQRQOHWKDO ter. use
¿HG IRU XQGHUZDWHU DQG DPSKLELRXV GXW\ 7KHUH the minion damage option for some opponents
is one Untersee-Überfallkommando per PC and (such as the Untersee-Überfallkommandos or
one Untersee Panzer in this group of attackers.
For you Americans. (Statblocks
A squad of Nazi frogmen (the Untersee-Über.)
Scalability: The default suggestion is for 1 en-
emy per PC in every group of attackers. Several possibilities are suggested below:
NOTE: With some prior coordination. (If the tank is able to attack the bridge un-
London Bridge (for example. We suggest
“There’s an amphibious Nazi assault force you start with Reichbot Mark I and. the heroes may
GRQ%ULGJHLV)DOOLQJ'RZQPLQLFKDOOHQJH. This can
and forgotten quickly once the real threat is uncov.  “Attention. fun.continue as long as your players are still having
ered. add 1 Reichbot
supported by Panzer tanks that have been modi. Allied soldiers or
MPs can get involved (perhaps following the PCs
or providing backup). poten.

Page 4
.
QHHGWREUDFHLWZKLOHWKHVSDUVHQLJKWWLPHWUDI¿F
As soon as the heroes deal with the Nazis at.of cars and trucks drive off. After each encoun. Agent Argus contacts them required to hold the bridge up while the smattering
with news of another assault.FOHDUVRII$6WUHQJWKWHVWDWGLI¿FXOW\ZRXOGEH
tacking London Bridge.

Otherwise. Agent Argus orders them sage:
to drop whatever they’re doing and immediate-
$/XIWZDIIHVTXDGURQHVFRUWHGE\DVTXDGRI
ly proceed to the directions she is psychically
hEHUIDOONRPPDQGRVLVKHDGHGIRUFHQWUDO/RQGRQ
sending them in order to stop a superhuman en-
They appear to be splitting up and targeting famous
emy from assassinating the top Allied generals. or when they’re trying to Either during or immediately after the last wave of
contain a horde of feral.
ODQGPDUNVLQ/RQGRQ5$)IRUFHVDUHUHTXHVWLQJ
Faced with this dilemma. proceed to Action 4: Mutant
Attack.
The default way to run this short adventure is
as a series of events that climaxes with the PCs
battling Nazi super-soldiers while the generals
escape. They are to cause a
distraction from the true goal of the attack: as-
sassinating the senior Allied military leadership. rage-fueled mutants amphibious Nazi forces (GM’s discretion). After this encoun-
ter proceed with the other amphibious attacks
listed on page 4. the PCs will have to immediate backup from any Allied superhumans
PDNHFKRLFHVZLWKKDUGFRQVHTXHQFHVRU¿QGD ZLWKÀLJKWFDSDELOLW\
creative away to resolve the situation quickly) if
1RWH .
An interesting variation would be to present
WKH3&VZLWKDWRXJKFKRLFH'XULQJRQHRIWKH
nastier bits of the preliminary encounters (say. Alter-
QDWHO\\RXFDQPDNHWKHDGYHQWXUH¿WWKH3&VE\
explaining that the British government has several
H[SHULPHQWDOMHWSDFNV)OLJKW'HYLFH-HWSDFN. Agent
before they rampage across London) they get Argus contacts the PCs with the following mes-
a psychic summons.I \RXU 3&V GRQ¶W KDYH ÀLJKW FDSDELOLW\
they’re going to save the day.
THE TOUGH CHOICE
All the attacks by the amphibious and airborne
forces are for one purpose. proceed
WR$FWLRQ$LU$WWDFNLI\RXU3&VKDYHÀLJKWFD-
pability).
Transition: After the amphibious attacks.
Action 3: Air
when they’re helping evacuate a burning hos-
Attack (Optional)
SLWDORUZKHQWKH\¶UH¿JKWLQJD5HLFKERWWKDW¶V
threatening Big Ben. They run headlong
into a squad of aquatic Panzers (1 per every
2 PCs) almost immediately. BLITZKRIEG LONDON
TAKING THE FIGHT UNDERWATER
If the PCs decide to head into the Thames to
WDNHWKH¿JKWWRWKHHQHP\WKHZDWHULVYHU\
murky with limited visibility.
you might want to bypass this encounter.

that they can issue to the super-soldiers in order
Page 5
.

A
5$)6SLW¿UHVDUHSUHVHQWGRJ¿JKWLQJZLWKWKH
Strength of at least 6 is required to catch a car. A Strength of 4 will be adequate to
their combat should serve as set dressing. they must make a Coordination
5$)DLU¿HOGDQGVWUDSLQWRD6SLW¿UHXVHWKHVWDWV
WHVW)RUDERPEWKHGLI¿FXOW\ZLOOEHIRUDFDU
for the Fighter Place provided in the Vehicles sec-or truck it will be 4. or else just
take damage as though they were the target.
/XIWZDIIH SODQHV DQG hEHUIDOONRPPDQGRV ± EXW
7 for a tank. a large object (such as a car) or a plane drops a
tacks. If a PC wants to try and
the PCs with the Pilot Specialty report to a nearbystop the object.) Strength to be able to lift the object.) A more interesting twist might be to have bomb towards a target. BLITZKRIEG LONDON
to allow them to help defend London from air at. (The PC must also have the
tion.) A failed coordination test means
focus for this scene needs to be on the PCs with
that the PC takes damage from the thrown object
ÀLJKWRURWKHUDSSURSULDWHSRZHUV. The
catch a bomb.

some
For intercepting bombs before they reach their tar. Agent Argus will
damage purposes.
SODQHRUhEHUIDOONRPPDQGRSHU3&ZLWKÀLJKWSRZ. Increase this number or add in Reichbots for a Strength check to keep from passing out from
an even greater challenge. in just a few minutes the en-
and Trapped! mini-challenges.HQJDJLQJ1D]L
(or bomb) as if they were the intended target. Please intercept. Paul’s
Cathedral. treat bombs as a Blast 7 (Ex-
alert the PCs to unopposed Nazi planes making
plosive Blast) power. best intentions of the PCs and the RAF.
 $WWHQWLRQ$VTXDGURQLVHQURXWHWRWKH5R\DO
Hospital Chelsea. To decrease the chal.smoke inhalation. EXLOGLQJVRQDEORFNFORVHWRWKH3&VD¿UH8QOHVV
LQJDWWDFN±VHHWKHFire Fighting. Burning Building fast action is taken. Nazi incendiary
JHW±VHHWKHAirborne Objects mini-challenge. bombers have made it through. tire city could be burning.
)URP WKH WLPH WKH\ DUH QRWL¿HG RI DQ DWWDFN
the PCs will have 5 to 7 panels (GMs discretion) Mini-Challenges: Fire Fighting ± 'HVSLWH WKH
to destroy the planes before they launch a bomb. Give the players leeway
to deal with this situation and creative use of ap-
6WDWV IRU *HUPDQ ¿JKWHUV DQG GLYH ERPEHUV
SURSULDWHSRZHUVWRSXWRXWWKH¿UHLVHQFRXUDJHG
are provided in the NPC section.
 A single dive bomber has broken away from
its escort and is making a run on St. setting several
dealing with the aftermath of a successful bomb.
divebombing runs on these famous buildings.
lenge (and possibly increase the cinematic feel of
Mini-Challenges: Burning Building ±6W%DU-
WKH¿JKW. For
planes and jetpack commandos. James Pal-
ace. For
example:
 $OHUW$QXQRSSRVHGVTXDGURQRIGLYHERPE-
ers and jetpack commandos is preparing to
make a dive bombing run on St. For bombs have found their mark.
0DNLQJDWHVWDJDLQVWWKH¿UH'LI¿FXOW\WRDW
Scalability: The default suggestion is for 1 Nazi GM’s discretion) will be required to extinguish it.(YHU\RQHLQFORVHYLFLQLW\RIWKH¿UHVPXVWPDNH
ers.

the battle. The main exits are blocked by
aircraft.FRQVLGHUXVLQJWKHPLQLRQGDPDJHRS-
tholomew’s Hospital has been set ablaze by an
tion for the Überfallkommandos and/or the Nazi
incendiary bomb.
ÀDPLQJUXEEOHDQGXQIRUWXQDWHO\VRDUHWKHRWKHU
Mini-Challenges: Airborne Objects ± 'XULQJ exits. a combatant (such as a Reichbot) hurls
Page 6
.

they see the V2 embed-
building braced will increase by 1.
It impacted into the Wood Street Police Station. These noises are immediately
been injured when falling debris from a bombed followed by the splintering of the heavy oak HQ
building collided with his taxi.)
way while residents evacuate. An ambulance crew doors as a horde of bestial. However. All commu-
nication stopped with Wood Street shortly thereaf-
ter. We received initial re-
ports from the station that the rocket was spewing
some sort of yellowish chemical gas. proceed to Ac-
tion 4: Mutant Attack.
deserted. the gas has dissipated
FKHFNZLWKDGLI¿FXOW\RIWREUDFHWKHGRRU-
and there is no threat to them from that. pounding and growling from in-
Mini-Challenges: Trapped ±$ FDE GULYHU KDV side the Police HQ. (Note that ded into station roof. enraged mutated po-
is trying to extricate him to no avail as the doors licemen storm out. It will take a Strength
investigating.
have been damaged and are unusable.
observers within a few blocks tell us they didn’t
see any police leave the building and chemical gas
was seen leaking from the doors and windows. However. it appar-
HQWO\ ZDVQ¶W HTXLSSHG ZLWKDFRQYHQWLRQDO H[SOR-
sive payload. however the exit is
(Gas Masks can be provided to the PCs before
threatening to buckle. BLITZKRIEG LONDON
 &OHDULQJ DQ H[LW RI ÀDPLQJ UXEEOH UHTXLUHV the situation at Wood Street. Every two
panels the Strength needed to keep the When the PCs arrive. Strength
level of 6 (or some clever thinking) is required to
pull the door open. We’d like you to investigate
Page 7
. a major or better success lets you lift
The streets in this area are silent and largely
something one category higher for one page.))
frantic scratching.
London the City Police HQ.
 It will take 3 to 6 panels (GMs discretion) to Please proceed with caution and investigate.
WKH ¿UHV RU ¿QG D ZD\ WR PRYH WKH UXEEOH The reports from Greece indicated that the gas
without touching it. A word of caution:
a Strength level of 5 and the PC will take 3 we’ve had reports of the Nazi’s using weaponized
'DPDJHIURPWKHÀDPHVXQOHVVWKH\GRXVH mutagenic gas against partisan forces in Greece. Shortly after the PCs arrive they hear
(See the Lifting table in ICONS. savage beasts. If using powers to open the
GRRUXVHDWHVWZLWKDGLI¿FXOW\RI
Transition: After this encounter. Barely visible from the street
you can increase the amount you can lift with are the words stenciled on the side of the rocket:
a Strength test against your own Strength ³&RXUWHV\RI'U(XJHQLN´
level.
evacuate the building. However.
The chemical cloud around the stations seems
to have dissipated now. We assumed they had evacuated. devolved humans into primal.
ACTION 4: MUTANT ATTACK
Agent Argus contacts the PCs with the following
message: A German V2 rocket slipped past our
radar and detection screens.

At this point the German
ÀHHLQWRWKHVWUHHWVDQGDOOH\VRI/RQGRQ7RFRP. Montgomery and their col-
Götterdämmerung. If you want to increase
have this assault force simply be a crack squad of
WKH GLI¿FXOW\ RI WKLV HQFRXQWHU XVH WKH 0DVVLYH
Überfallkommandos who were teleported into the
Mutant (statblock in the NPC section) for one of
underground bunker network by Götterdämmer-
the mutated policemen. super-soldiers will retreat into a teleportation por-
plicate matters. If the PCs hold the Germans
leagues have been killed by the Nazi super-men. proceed to Ac. after a panel or two of combat. tal and vanish.
The Germans will attack until half their num-
If the PCs are defeated.
tion 5: Against the Eugenics Brigade.I\RX¶GUDWKHUQRWXVHWKH(XJHQLFV%ULJDGH±
using the minion option. Their security detail
has already been eliminated while buying the gen-
erals some time to get away. the others attempt to an undisclosed location. The default bought Eisenhower. they are awarded for
informs the PCs that they must hold off the Nazis
WKHLU YDOLDQW VHUYLFH ± SHUKDSV HYHQ LQ D SXEOLF
long enough for the generals to escape to safety.
ceremony with Prime Minister Churchill. as the British government hopes their scien-
the Eugenics Brigade from Vigilance Press. They need immedi-
ate superhuman protection to cover their escape!
Argus directs the PCs to a secret access tun-
nel in the London subway system that allows them
to intercept the Nazi force.) For
tists can reverse the mutation process. (Consider using the minion option for the
mutants. She is able to guide the
PCs so expertly that they arrive in an underground
tunnel seconds after the Allied generals have de-
SDUWHGWKURXJKDKHDY\IRUWL¿HGGRRU7KH1D]LVX.
XQJ'HIDXOWVXJJHVWLRQLVRQHhEHUIDOONRPPDQGR
Transition: After this encounter. CONCLUSION
per soldier squad shows up moments later.per PC. elect to use the minion option for the mandos. If Eisenhower. (See
force. it’s up the GM whether
ber is defeated and will then withdraw into a tele-
the Allied generals survive the Eugenics Brigade’s
portation portal opened by the Nazi super-soldier
assault. they’ve
to represent the unfortunate mutants. Argus
If the PCs are successful.
Lady Sullivan contacts the PCs and asks them
Scalability: The default suggestion is for one
to try and subdue the mutants with a minimum of
member of the Eugenics Brigade per PC. it
Page 8
. About half of the Allied upper brass enough time to escape to
the Mutants attack the PCs. You might even consider increasing the Überfallkommandos in this situation.
Action 5: Against the
Eugenics Brigade!
Agent Argus contacts the PCs with the following
bulletin: It appears all the attacks up to now were
MXVW D GLYHUVLRQ$ 1D]L VXSHU VROGLHU VTXDG KDV
teleported directly into the underground facility in
the Whitehall district where the Allied leadership
conference was taking place.)
number of the mutants to 2 or 3 per PC if you’re
. Montgomery and the rest of
suggestion is for one Mutant per PC.
a tougher challenge have the Eugenics Brigade
Scalability: If you want a quicker and easier accompanied or reinforced by 2 or 4 Überfallkom-
encounter. BLITZKRIEG LONDON
Use the Mutant statblock from the NPC section off for 10 to 15 panels (GM’s discretion).

it would be simple enough to ex.
NPC SECTION
Überfallkommando “Flying Squad”
Background: These crack stormtroopers have
EHHQ RXW¿WWHG ZLWK WKH EHVW HTXLSPHQW WKDW WKH
mad scientists of the Third Reich could devise. they all volunteered
for the job and knew the risks they were taking to
ensure the safety of the Allied leadership. Their true iden-
tity was tightly guarded secret and even the PCs
could not be trusted with it.
Überfallkommando
Prowess 4
Coordination 3
Strength 4
Intellect 3
Awareness 3
Willpower 3
Stamina 7
Specialties
Aerial Combat
Weapons (Guns)
Military
Powers
%ODVW'HYLFH'HYLFH(OHFWUR%ODVWHU3LVWRO. BLITZKRIEG LONDON
will be a great blow to Allied morale and organiza. 36 pts
ployed during this series of high level of talks as
a necessary security precaution. Although the death of
these patriots is regrettable.
:LWKWKHLUMHWSDFNVEODVWHUVDQGIRUFH¿HOGVWKH\
are a highly agile super-powered commando force
that can change the tide of a battle. Challenges
plain that the Eugenics Brigade only killed a group
of doubles (actors made up to resemble the famous Enemy: Allied super-soldiers
generals) who the British High Command had em. Qualities
tion. 1D]L-HWSDFN&RPPDQGR
Alternately.

. Their crew has
the same stats as the Soldier Stock Character in
ICONS. with the excep-
tion that their helmet has had a basic scuba appa... They
provide ground and sea support to the Untersee
Uberfallkommado on their raids. bringing their total character cost Awareness 0
to 40 pts. They serve as a 2 man
amalgam of a submarine and light tank..”
Powers
Invulnerability 3 ..Attack.
Page 10
. BLITZKRIEG LONDON
Untersee-Überfallkommando “Swimming Untersee-Panzer
Squad”
Prowess 5
Background: These commandos have the same
Coordination 3
stats as the Überfallkommandos.blub.
Willpower 0
Quote: “Blub blub. Strength 7
ratus installed and their jetpacks have been modi-
Intellect 0
¿HGIRUDPSKLELRXVGXW\7KH\DGG$PSKLELRXV
to their Powers.pattern delta!
Stamina 7
Blub blub..Armor Plating
Aquatic 2
Untersee-Panzer Blast 6 (Explosive Blast) Tank Shell
Background: These armored vehicles have been 29 pts
RXW¿WWHG E\ 7KLUG 5HLFK VFLHQWLVWV WR VXUYLYH DQG
operate amphibiously and even at depths of up
to 50 feet underwater.

loss of weapons use. The exact result of this (immedi-
I is only 21 feet tall with an Invulnerability of 5.
-DQXDU\7KH8QWHUVHH5HLFKERWLVWKHDP. The Mark
trol center. Our default sug-
ability of 8. very few
Enemy: Allied super-soldiers
have been produced.) 31 pts
Untersee-Reichbot Mark I
Prowess 2
Coordination 2
Strength 4 (5 with Growth)
Intellect 0
Awareness 2
Willpower 0
Stamina 8
Specialties
Aerial Combat
Underwater Combat
Powers
Aquatic 4
Blast 6 (Shooting) . A successful Awareness test is necessary
phibious variant on this design. A called shot to the eye (see
page 67 in ICONS) will hit the robot’s con-
Two models are presented below. to notice this.
Weakness has been given to the Reichbots to pro-
vide one possibility for defeating them.QYXOQHUDELOLW\RI'HIHQVHLV. BLITZKRIEG LONDON
Untersee-Reichbot Qualities
Background: These massive battle robots have 21 Foot Tall Nazi Mechanical Menace
been constructed by the fevered minds of the
Challenges
Third Reich’s mad scientists. (Having an Invulnerability score that
gestion is that any successful called shot to
high in ICONS means that a creative approach will
the eye has a +1 to damage and ignores the
likely be required to defeat the Mark II.Heavy Machine Guns Untersee-Reichbot Mark II
Flight 4 Prowess 2
Growth 5 (Permanent) (Strength goes to 5.
ate shutdown. An optional
Reichbot’s Invulnerability. Coordination 2
JLYHV. loss of
while the Mark II is 30 feet tall with an Invulner-
mobility) is left up the GM. Thankfully. They have been observed
FKLHÀ\ VXSSRUWLQJ hEHUIDOONRPPDQGR RSHUDWLRQV (Optional):HDNQHVV'HVLJQÀDZ7KHURERW¶V
although one did slug it out with the Royal Navy control center is accessible via the weak
destroyer HMS Resilient in the English Channel in coverings over the robot’s optical sensors.

Strength 4 (8 with Growth)
Page 11
.

)
Willpower 0
Background: Lady Sullivan’s mutant powers
Stamina 8 (which manifested immediately after a horseback
riding accident when she was 19) are wide-ranging
Specialties
ESP and psychic communication. Through-
DELOLW\RI'HIHQVHLV. BLITZKRIEG LONDON
Intellect 0 course. rule that the PCs have advanced portable
communicators from the British government that
Awareness 2
will serve the same purpose. She has been
Aerial Combat drafted into the British defense infrastructure and
Underwater Combat serves as a sort of super-powered early warning
DQGGHIHQVHV\VWHPIRUWKHFLW\RI/RQGRQ'XULQJ
Powers the nightly air raids of the Battle of Britain in 1940
Aquatic 4 she passec her visions onto the Royal Air Force
(and to Allied superheroes) to give them early
Blast 6 (Shooting) . deal with the bomb damage in the city.Heavy Machine Guns
warning on impending attacks as well as helping
Flight 4 WR GLVSDWFK ¿UH¿JKWLQJ FUHZV DQG DPEXODQFHV WR
Growth 8 (Permanent) (Strength and Invulner.

(You could. “mundane” iden-
ate shutdown. Roger Comisky)
gestion is that any successful called shot is a US infantry-
to the eye has a +1 to damage and ignores man who has
the Reichbot’s Invulnerability. out the adventure. The exact result of this (immedi.QYDVLRQ
Captain Liberty
Prowess 7
Lady Victoria Sullivan aka Agent Argus
Coordination 5
Note: There is no statblock for Lady Sullivan be-
cause she is strictly a plot-device character. Her Strength 7
purpose is to pass psychic news updates on to the Intellect 3
PCs to keep the adventure moving. hero who (in his
trol center. Captain Liberty
A successful Awareness test is necessary is an American
to notice this. been deployed
to London in an-
34 pts ticipation of the
''D\. she will contact the PCs (intro-
ducing herself if the PCs are unfamiliar with her)
and giving them fresh information as new threats
Qualities arise. A called shot to the eye (see vigilante super-
page 67 in ICONS) will hit the robot’s con. of
Page 12
. loss of weapons use. Our default sug.
30 Foot Tall Nazi Mechanical Menace
Challenges
Enemy: Allied super-soldiers
Captain Liberty
(Optional):HDNQHVV'HVLJQÀDZ7KHURERW¶V
control center is accessible via the weak Background:
coverings over the robot’s optical sensors. loss of tity as Private
mobility) is left up the GM.

Since then he
Stamina 10 has allowed commando units to appear behind
enemy lines. shortly
Willpower 3
after his ascension to Chancellor. causing chaos. BLITZKRIEG LONDON
Awareness 3 Almost nothing is known about this character. ex-
cept that he began to assist Hitler in 1933.DPSIJUXSSH(XJHQLNJUHZKHEHFDPHWKHLUSHU-
/LEHUW\KDVQR'HWHUPLQDWLRQDVKHLVDQ13&. As the ranks of the
Determination 'HVSLWH EHLQJ D ³IULHQGO\´ &DS
.

sonal mode of transportation.
Invulnerability 4
5HÀHFWLRQ'HYLFH6KLHOG. This tactic is dev-
astating in combination with a full-scale Blitzkrieg
Military attack.
Athletics Expert decapitating German opponents. allowing them to as-
Specialties sassinate world leaders and military commanders. The best defense is old-fashioned intelli-
Powers gence: make sure the Germans are never 100%
sure of the location of an important individual.

Note anywhere on Earth)
that these gates are two-way and Götterdämmer-
ung can open a gate to allow someone to escape %ODVW'HYLFH6KRRWLQJ. and then retreat
DIWHUWKHEDWWOHLVRYHU'HSHQGLQJRQZKDWWKHDG. he can create gates allowing up Creates a Point to Point teleportation portal. Quote: “Ragnarok is upon us Mein Fuhrer. US Infantryman
Prowess 4
Challenges
Coordination 4
Enemy: Axis Super Soldiers
Strength 4
Social: Impulsive and quick to anger
Intellect 4
40 pts
Awareness 4
Willpower 4
Stamina 8
Götterdämmerung Specialties
Götterdämmerung is a plot-device character. his agent on
Qualities Midgard.DPSIJUXSSH(XJHQLNDXQLTXH Weapons (Guns)
threat. use.
to 100 men to appear anywhere in the world. Odin
has commanded me to assist you. Military
IXOIRUPDNLQJWKH. His power to create gates allowing him-
self and his allies to appear anywhere around the Occult Expert
ZRUOGDOORZVWKH. 7HOHSRUWDWLRQ 'HYLFH 5LQJ RI WKH $HVLU
venture calls for.”
(SLWKHW7ZR)LVWHG%UDZOLQJ'HIHQGHURI/LEHUW\ Götterdämmerung
Identity: Roger Comisky.DPSIJUXSSH(XJHQLNWRDWWHPSW Powers
assassinations of world leaders.

He also does not need Qualities
to go with those he transports and almost never
will. Enemy: Allied super soldiers
dämmerung
Page 13
. Catchphrase : For Odin!
ous mover and shaker in the background. The goal is to keep this character a mysteri. Challenges
Background: Reconnaissance Report Götter.0DFKLQH3LVWRO
if the adventure calls for it.

)
Prowess 5
Massive Mutant
Coordination 6
Prowess 7
Strength 5
Coordination 8
Intellect 0
Strength 7
Awareness 0
Intellect 1
Willpower 0
Awareness 2
Stamina 5
Willpower 2
Specialties
Stamina 9
Aerial Combat
Specialties
Powers
Athletics
. Son-
ic based attacks will be at +3 damage and
will ignore the monster’s Invulnerability. Al-
Massive Mutant (aka Atrocity)
ternately.
cluded an optional Weakness as one possible way
Fighter Plane
to do this. BLITZKRIEG LONDON
Weakness (Optional): The mutant’s enlarged
ear drums are very sensitive to noise. this and British aircraft.QYXOQHUDELOLW\'HYLFH$UPRU3ODWLQJ. ICONS with the addition of the Pilot Specialty. these unique individuals also gain the abil-
ity to greatly increase their size and mass. We’ve in. (Note: Like the Reichbot Mark II. For the pilots of both of these
NPC has a very high Invulnerability and will require vehicles.
gas. Such
VEHICLES SECTION
mutants are colloquially called Atrocities. a coin
WHUPHG E\ WKH 86 VXSHUWHDP WKH ¿UVW WLPH WKH\ These vehicle stats can represent both German
fought one. Instead of being devolved into a feral mu-
50 pts
tant. sonic based
Background: In rare cases. us the Soldier Stock Character from
some creativity for your PCs to defeat. individuals have an attacks will have an additional Nullify effect
H[FHSWLRQDO UHDFWLRQ WR 'U (XJHQLN¶V PXWDJHQLF against the Monster’s Growth Power. at GM’s discretion.

format. translate and otherwise cre-
DWH'HULYDWLYH0DWHULDORI2SHQ*DPH&RQWHQWK. modify. BLITZKRIEG LONDON
Open Game License edit.

The following text is the property of Wizards of the “You” or “Your” means the licensee in terms of this
Coast. Inc (“Wizards”). The License: This License applies to any Open
'H¿QLWLRQV D.
Coast. and is Copyright 2000 Wizards of the agreement. All Rights Reserved.
2. Inc.

that the Open Game Content may only be Used
XWHG2SHQ*DPH&RQWHQWE. Game Content that contains a notice indicating
right and/or trademark owners who have contrib.´&RQWULEXWRUV´ PHDQV WKH FRS\.

you Use. You must af-
means copyrighted material including derivative ¿[VXFKDQRWLFHWRDQ\2SHQ*DPH&RQWHQWWKDW
works and translations (including into other com. No terms may be added to or subtracted
SXWHU ODQJXDJHV.´'HULYDWLYH0DWHULDO´ under and in terms of this License.

from this License except as described by the Li-
tion. abridgment or other form in which applied to any Open Game Content distributed us-
an existing work may be recast. transformed or ing this License. upgrade. addition.
DGDSWHG F. SRWDWLRQ PRGL¿FDWLRQ FRUUHF. extension. No other terms or conditions may be
compilation. improvement. cense itself.

symbols. lease. 7. names. the Contributors
Product Identity and is an enhancement over the grant You a perpetual. environments. Grant and Consideration: In consideration for
to the extent such content does not embody the agreeing to use this License. rent.GHQWLW\ DQG ZKLFK VSHFL¿FDOO\ H[FOXGHV WKH as to compatibility. includ-
ing translations and derivative works under copy.
prior art and any additional content clearly identi. enchantments. likenesses and special abilities. independent Agreement with the own-
logos.
incidents. 3. designs that are er of each element of that Product Identity. title. sell. and any other
trademark or registered trademark clearly identi. procedures. 2SHQ*DPH&RQWHQW\RX'LVWULEXWH
logos. non-exclusive license with the exact terms of this
¿HGDV2SHQ*DPH&RQWHQWE\WKH&RQWULEXWRUDQG License to Use.
Page 17
. personas. artifacts. dialogue. in conjunction with a work containing Open Game
³8VHG´RU³8VLQJ´PHDQVWRXVH'LVWULEXWHFRS\ Content except as expressly licensed in another. names and descriptions TICE of any Open Game Content You are copying.GHQWLW\ are contributing original material as Open Game
(e) “Product Identity” means product and product Content. royalty-free. equip. License. photographic and other visual to include the exact text of the COPYRIGHT NO-
or audio representations. concepts. processes and routines 4. language. and You must add the
teams.Representation of Authority to Contribute: If You
ULJKWODZEXWVSHFL¿FDOO\H[FOXGHV3URGXFW. spells. 5. the COPYRIGHT NOTICE portion of this License
themes and graphic.
of characters. 6. thematic elements. sign. sto. the copyright date. motto. mark. ¿FLHQW ULJKWV WR JUDQW WKH ULJKWV FRQYH\HG E\ WKLV
ries. likenesses. broadcast. worldwide. formats. poses.Notice of License Copyright: You must update
depictions. plots. locations.
means any work covered by this License. ³'LVWULEXWH´ PHDQV WR UHSURGXFH OL-
cense. publicly display. the Open Game Content. or graphic designs. including as an indication
XFW . except as expressly licensed
Open Game Content. (d)”Open Game Content You indicate Your acceptance of the terms
Content” means the game mechanic and includes of this License. and the copyright holder’s
places. logos and identifying marks including are Your original creation and/or You have suf-
trade dress. creatures. magical or supernatural abilities or effects. agree not to indicate compatibility or co-adaptabil-
ucts or the associated products contributed to the ity with any Trademark or Registered Trademark
Open Game License by the Contributor (g) “Use”.Offer and Acceptance: By Using the Open Game
transmit or otherwise distribute. designs. any Product Identity.
the methods. storylines. (f) “Trademark” means the in another. symbols. modifying or distributing. creatures characters. personalities. Use of Product Identity: You agree not to Use
¿HGDV3URGXFWLGHQWLW\E\WKHRZQHURIWKH3URG. name to the COPYRIGHT NOTICE of any original
ment. You
used by a Contributor to identify itself or its prod. You represent that Your Contributions
line names. artwork.

11. Mike Lafferty. Andy Skinner. Sedge Lewis. COPYRIGHT NOTICE
Open Game License v 1.I\RXGLVWULEXWH2SHQ*DPH&RQ-
tent You must clearly indicate which portions of FATE (Fantastic Adventures in Tabletop Entertain-
the work that you are distributing are Open Game ment). Shawn Garbett. such provision shall be
reformed only to the extent necessary to make it
enforceable. All other text is
open content. Gordon Mc-
used in Open Game Content shall retain all rights. or governmental Designation of Open Gaming Content: The fol-
regulation then You may not Use any Open Game lowing sections of Amazing Stories Of World War
Material so affected. You may use any authorized version of this Hicks. All sublicenses shall
survive the termination of this License.0 Copyright 2000. and Leonard Balsera. Designation of Product Identity: The following
terms are designated as product identity as out-
12. Use of Contributor Credits: You may not mar-
ket or advertise the Open Game Content using the Open Gaming Content
name of any Contributor unless You have written
permission from the Contributor to do so. RPGObjects. Termination: This License will terminate auto.HQVRQ SXEOLVKHG
Game Content originally distributed under any
exclusively by Adamant Entertainment in partner-
version of this License.. Inability to Comply: If it is impossible for You line in section 1(a) of the Open Gaming License:
to comply with any of the terms of this License with 35'$DQG6SOLQWHU5DGLFDOV
respect to some or all of the Open Game Con-
tent due to statute.
-RKQ8JKULQ'PLWUL=DJLGXOLQ
. judicial order.
Fudge System Reference Document. pictures.
10. Stephan Szabo. Copyright 2003 by Evil Hat Productions
Content. Inc. Copyright 2006. WHUPVGH¿QHGDVSURGXFWLGHQWLW\DERYH$OOLOOXV-
matically if You fail to comply with all terms herein trations.
ship with Cubicle Seven Entertainment. modify and distribute any Open
Icons &RS\ULJKW 6WHYH . 3URGXFWLRQV//&$XWKRUV5REHUW'RQRJKXH)UHG
cense. The owner of any Product Identity Heil. Bernard Hsiung. and diagrams are Product iden-
and fail to cure such breach within 30 days of be. Authors Steffan
Trademark or Registered Trademark. Wiz-
ards of the Coast. //&$XWKRUV5REHUW'RQRJKXHDQG)UHG+LFNV
9. Evil Hat
Agents may publish updated versions of this Li. Ltd. thony Roberson.GHQWL¿FDWLRQ. Reformation: If any provision of this License is
held to be unenforceable. Ed
Product Identity. &RUPLFN. Grey Ghost Press. Inc.
coming aware of the breach. Updating the License: Wizards or its designated Spirit of the Century.
15. Copyright
Page 18
.
14. Authors
&RQWHQW<RX'LVWULEXWH
Charles Rice.HQW0DWWKHZVRQ3HWHU0LNHOVRQV$Q-
title and interest in and to that Product Identity. Steven Hammond. Two:the Undead Stormtroopers Of Grunerwald!
is designated as open gaming content except for
13. The use of 2¶6XOOLYDQ DQG $QQ 'XSXLV ZLWK DGGLWLRQDO PD-
any Product Identity in Open Game Content does WHULDO E\ 3HWHU %RQQH\ 'HLUG¶5H %URRNV 5HLPHU
not constitute a challenge to the ownership of that Behrends.
License to copy. Copyright 2010. Copy of this License: You MUST include a copy
Amazing Stories Of World War Two: Blitzkrieg
of this License with every copy of the Open Game
London. tity and property of RPGObjects™. BLITZKRIEG LONDON
independent Agreement with the owner of such 2005. The introduction is closed content.