This video covers the basic workflow for creating a basic liquid simulation in Phoenix FD for 3ds Max, using both a toolbar preset, and then again manually, step-by-step for good measure.

By the end of this tutorial, you will be able to create your own liquid simulation, understand how the simulation interacts with other objects, and know the basics of editing a number of primary settings for a sim.

For an in-depth tutorial on the content discussed in this video and assets, please see our Phoenix FD for Max QuickStart - Basic Liquids page found on the Phoenix Documentation site.

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