ALMOST610

@ maxi will surely use these codes,anyways,what is this<wheelcorrection>0.68</wheelcorrection>i think there is nothing like this in your any example,pls explain a bitabout it,

Maxorator has made the <wheelcorrection> function so when you are using wheels from SA Andreas and the size of them is set correct but they look to big, this makes them look smaller but remain the same size as you set them to.That is also why you would not have seen it in an example before.

maxorator

Yes, the <wheelcorrection> value is the multiplier of the visual size of a vehicle. Changing it does not affect how the wheels collide. Use it in case the visual size and the collision size of a wheel does not match.

Ashwin.Star

well as you know we can't add any animation, the only thing that we can do is modify or replace,but if i replace the animation then it will also applied to all cars, so i think i should do this,what you say

What getting all ten wheels working? Simple way is to skip using separate dummies for left/right rear wheels. Replace left rear wheel with both rear wheels, and then you've got an extra axle you can use. Do the same thing for the middle wheels and you can have up to ten wheels.