I've always found quite annoying to name each single object while working in Blender.
Expecially when it comes to make a model for Torque.
If you are using trailing numbers for the LOD, you will quickly notice how splitting a mesh adds a .001,002 and such.

Say we want to make a huge TSStatic and we want it to be culled in parts, the result will be similar:

There's a cool utility called Name Panel, and can be found here: https://github.com/trentinfrederick/name-panel
You just have to select your objects, the hit space, batch name and select "selected", the little brownish cube and done.
No. Doesn't work with our LOD, it would number our shape as shapeLOD500.1 etc.