Saints Row 2 Walkthrough & Strategy Guide

Another unnamed friend—well, an ex-boyfriend—of Shaundi's tells her about some of the drug labs under the Sons' control. We're going to go shut them down.

There are four buildings you need to hit. The first two are fairly benign, although you'll face some stiff resistance in trying to leave the buildings. The third building is the first one that will really test you, but it all comes down to leaving it.

Here's the deal: the entrance to the building is underneath the building itself. You have to either drive or walk down there to get upstairs into where the drug lab is to take it out. Doing that is not so tough, as resistance is light (relatively) and the enemies are spaced out fairly well. Once you blow the lab and try to head outside, however, is when things get tough.

A car will drive up carrying four Sons (and possibly a few more will run in). If you blow the car, you're going to be putting yourself in a tough spot in a second. You need to try to let the guys come out the car, then take them down with bullets. If you can get in their abandoned car and drive out of the garage (and thus to the fourth building), you'll be okay.

If the car blows however, and you have to walk out, you'll be in trouble. You more than likely will have a four-point wanted level against you from the gang (not the police), and you'll be jumped by several cars with rocket launcher-wielding maniacs. Even if you stopped by a Forgive & Forget beforehand, the game will just go ahead and give you a two-point wanted level against the gang just because you're running this mission. (Apparently, the Sons just aren't too happy about the fact that you're blowing their drug labs.)

Not helping matters is that at least one of your followers probably has a rocket launcher as well, and bad things happen when multiple explosions are going off in all directions. You may have to just run for it, and if your followers snuff it, then too bad for them: you can always pick up more on your way.

To put it simply, when you're attempting to leave the third building, you need speed more than anything. Get a car, the sooner the better, and floor it all the way to the fourth location. Stopping for any reason, including to revive fallen followers, gives the Sons that much more time to catch up to you. Now you might want to visit a Forgive & Forget, because though you can't completely shake the Sons, having a two-point wanted level is much better than a four-point wanted level.

At the fourth building, you might run into a possible glitch. You're tasked to kill three drug technicians, but they don't always spawn in. (You'll see the arrow that would mark their locations, but they may not actually be there.) If they're not around, you'll be forced to kill yourself and try the mission again from the last checkpoint; you're locked into the building once you get into it, and you can't escape to try to, for example, drive away and come back to hope they spawn in.

When you manage to kill all three, the third will drop a key, granting you egress into the next area. Kill everyone, blow the lab, and continue on.

You'll get a cut scene of the building on fire, and the lead drug technician bailing and running to a car. You'll gain control then, and you need to eliminate the techie. He might be a moron and just sit in his car while you plug him, but otherwise you'll need to chase him down and light him up. Either way, once he's down, the mission will finally be over.