May 30, 2012 by stefankueppers · Comments Off on Shells for our Visualise commission

Some math of seashells

In one of our current (and I feel, pretty exciting) commissioned projects that is part of the Visualise Programme, we are looking at new ways of making accessible interpretations and translations of information in a physical series of objects instead of another classic information visualization.

Various Shell Shapes

Although there are many beautiful data visualisation examples out there, the big challenge they often face is that they are very frequently inaccessible to larger audiences. We are really interested in finding ways of creating something very emotive and tactile, giving a more intuitive insightful access to understanding content such as personal health information which really matters to people. We want to overcome it often being hard to decipher with current approaches and tools without being a health expert.

Gobos & Domes

Some interesting ideas are swirling around and en route I could reconnect with some ‘old friends’ that I got to know while still an architecture student many years ago: I have been revisiting D’Arcy Thompson‘s On Growth and Form and his in depth study of shell formation as an inspiration of how we might produce our own little evolving artefacts out of re-interpreted data spaces.

We have just been in the process of carrying out our own personal health data-capture with some off-the shelf kit (e.g. pedometer, blood-pressure, temperature) as well as environmental sensing via a couple of custom build Arduino data-loggers; the results of which we are now using for sketching out a variety of generative models for our new artefacts.

Back in February Proboscis was commissioned by Andy Robinson of Futurecity, with the assistance of Dipak Mistry of Arts & Business Cambridge, to undertake an Art+Tech collaboration with a local industry partner in Cambridge as part of Anglia Ruskin University’s Visualise programme. This strand seeks to engage “leading Cambridge technology companies to collaborate with contemporary artists on the creative use of technology in public life.”

Over the past few months Stefan and I have been meeting with David Walker and Steffen Reymann of Philips R&D (based in the Cambridge Science Park) to establish a creative dialogue. The initial topics for our creative exploration were suggested by Philips based on research subjects being explored in their lab – Near Field Communications and health monitoring technologies. Our discussions quickly began to revolve around personal motivations for monitoring health and lifestyle –

Why do people routinely lose abandon using health monitoring technologies?

What might inspire new habits that actively involve monitoring?

How could we create delightful ways for people to make connections between personal data and Quality of Life?

How could we rethink the nature of data collection away from the purely rational towards the realm of the numinous and speculative?

Our initial thinking suggested that perhaps the problem with data collection is that it is often too crude and reductive – trying to make impossibly simple connections between phenomena in a complex system. Data visualisations are often barely more than pretty graphs – but our lives, our environments and the ways we live are so much more than that. How might we make tangible souvenirs from the data generated by our bodies and habits that could help us discern the longer term, harder to perceive patterns?

As our discussions have continued we have begun to explore how we might generate talismanic objects – lifecharms – from personal monitoring data using 3D fabbing. Things which could act as everyday reminders about patterns the data suggests, which are at once both formed of the data and yet do not offer literal readings of the data. Objects which are allusive, interpretative and perceptible, but still mysterious. What would it feel like to have an object in one’s pocket that was generated from data gleaned from one’s own body and behaviours? How might this help us maintain a peripheral awareness of the things we eat, how much we exercise, our general state of happiness and perceive the subtle changes and shifts over time?

Stefan is writing elsewhere how we have been inspired by shells – excretions produced by creatures that tell (in a non-literal way) the story of the creature’s life – what minerals it ingested, what environmental factors affected it. For the lifecharms we’re experimenting with using personal data to drive 3D morphogenetic algorithms that can generate unique shell-like forms which we’ll then render into tangible souvenirs.

As a more macro counterpoint to the micro of the personal lifecharms we have also been considering how local public health data could be translated into forms which could be experienced as a group in a public setting – we’re investigating making a ‘fly eye’ geodesic dome with a light source to throw light upon the patterns in the data.

We’ll be continuing our discussions with Philips for another 3 months or so, gathering some test data (from ourselves) then making some prototypes and maquettes of our ideas for an event in Cambridge in the Autumn where we’ll present our work.

February 15, 2010 by Giles Lane · Comments Off on Sensory Threads: new developments

Over the past few months we have been developing new wearables and improvements to the Rumbler for Sensory Threads, which we successfully tested working together last week. The new wearables are based on Arduino and use XBee for communication, and the Rumbler now has multiple map selection, replay and printing (on the Rumbler’s attached micro-printer) of specific expeditions.

In the coming months we are planning to conduct a series of experimental expeditions through London to test the platform and build up a repertoire of expeditions for the Rumbler to replay. We will also be exploring building more portable versions of the Rumbler to make it easier to present at conferences and festivals.

Carnival is a time when everyday life is suspended – a time when the fool becomes king for a day, when social hierarchies are inverted and the pavement becomes the stage, a time when everyone is equal. There is no audience at a carnival, only carnival-goers.

A single screen video work, by Proboscis, drawing together line animation, visualisation of sensor data and video footage of a live event featuring European carnival characters Mr Punch and The Plague Doctor as they cavort around London in costumes instrumented with environmental sensors.

Today I’m travelling to San Sebastian, Spain to take part and give a presentation at the workshop, My Map is Not Your Map. The workshop is hosted by Arteleku and coordinated by José Luis Pajares (gelo); the other presenters are Lize Mogel, Fabien Girardin and Julius von Bismarck.

My presentation (Thurs 24th at 19.00) will be an overview of Proboscis’ projects exploring place, public authoring and sensing conducted since the 2002 (e.g. Urban Tapestries, Social Tapestries, Feral Robots, Snout, Sutton Grapevine & Sensory Threads. Proboscis’ work has always focused less on the technological than on the relational nature of linking human knowledge and experience to place – why and how people tell stories and construct narratives around the places they inhabit and which hold meaning for them.

Proboscis is pleased to announce that we have a new website where we will be posting much more regular updates on projects as well as our creative process. We will continue sending occasional email newsletters, but in future we highly recommending bookmarking the news page or subscribing to the RSS feed.

http://proboscis.org.uk/news/

http://proboscis.org.uk/feed/rss/

http://twitter.com/proboscisstudio

Sutton Grapevine

Proboscis has been working this spring and summer in Sutton-in-the-Isle on Sutton Grapevine, a story sharing project which will be shown at Sutton Feast Week from the 1st – 5th July at St Andrews Church and around the village. We’ve been exploring various different on and offline processes around local storytelling. We roved around the village gathering and recording stories – both past, present and future; hanging out at the community shop, visiting local clubs and individuals, hosting a storytelling barbecue and a workshop with young people.

We will be giving the first public demo of our Sensory Threads prototype at the Dana Centre on Tuesday June 23rd. The event, Surface Tension, is free to attend (no booking required). Sensory Threads is a new experiment in mobile participatory sensing and sonification – making imperceptible things in our environments tangible and tactile.

http://proboscis.org.uk/1207/dana-centre-demo/

We will also be demoing ST at the National Physical Laboratory on Tuesday July 2nd as part of the Wireless Sensing Showcase 2009:

http://www.wisig.org/showcase2009

Artemov, Mobilefest and Arteleku

Proboscis has been invited to participate in several festivals and workshops this year – from Mobilefest in Sao Paolo (Brasil) and at the ‘Your Map is Not My Map’ workshop at Arteleku, San Sebastian (Spain) in September, to the Artemov festival in Belo Horizonte (Brasil) in November.

http://www.mobilefest.org

http://www.artemov.net

http://www.arteleku.net

~~~~~~~~~~~~~~~~~~~~~~~~~

RECENT ACTIVITIES

New Cultural Snapshot: Cultivating Research

Sarah Thelwall’s Troubadour Study for the Creator Research Cluster, “Cultivating Research : articulating value in arts and academic collaborations” is now available to download:

http://proboscis.org.uk/1245/cultural-snapshot-16/

Jump In Workshop, The Rookery, London

Proboscis, Sarah Thelwall and Tim Jon (Solar Associates) hosted a one day workshop with about 20 participants from small arts organisations exploring possible routes to, and reasons for, acquiring Independent Research Organisation status. The workshop was the final activity of the Creator Research Cluster (funded by the EPSRC as part of the Digital Economy programme), of which Proboscis was a founder member

http://proboscis.org.uk/1005/jump-in-workshop/

Being in Common : Catalogue of Ideas

Proboscis has published a special artists bookwork to accompany our Being in Common commission for Gunpowder Park. The catalogue, a deck of cards, is a playful exploration of ‘common space’ drawing together fragments and ideas from across the project, to be played with, read individually or assembled into narratives and stories making unexpected connections and perspectives. The catalogue is available to buy for £10 (inc. shipping) from our online shop.

http://proboscis.org.uk/987/catalogue-of-ideas/

StoryCube prices 25% lower than 2008

StoryCube packs are now an average 25% lower than in 2008 – making them an even more delectable a tool for workshops and storytelling projects:

http://proboscis.org.uk/store.html#storycubes

Diffusion Generator – update on progress

As part of our Technology Strategy Board Feasibility Study, we have completely re-engineered the Diffusion Generator. Thanks to our development team (technical advisor Stefan Kueppers and coders Simon Whiteside & Yasir Assam) the new Generator supports offline content creation; landscape as well as portrait eBooks; both long and short edge version of the Diffusion eBook binding; double and single sided StoryCubes; multiple languages (including many non-Roman alphabets); right-to-left languages (Arabic etc); and can accept CSS-styled XHTML as content. We are building a new website to access it this summer and hope to invite individuals and organisations to test it out as the year progresses. Please contact us for more details.

http://diffusion.org.uk/?page_id=4

Paralelo, Sao Paulo, Brasil

Proboscis took part in the Paralelo event hosted by the British Council Brasil, MIS-Museum of Image and Sound and Centro Cultural de Sao Paulo. We helped with the event facilitation, running two social mapping workshops and designing a special Paralelo Diffusion eNotebook for participants to capture and share ideas, reflections and information.

http://paralelo.wikidot.com/

New Diffusion Titles

Dope smuggling, LSD, organised crime & the law in 1960s London by Stewart Home – http://diffusion.org.uk/?p=1205

Sutton GrapevineProboscis has been working this spring and summer in Sutton-in-the-Isle on Sutton Grapevine, a story sharing project which will be shown at Sutton Feast Week from the 1st – 5th July at St Andrews Church and around the village. We’ve been exploring various different on and offline processes around local storytelling. We roved around the village gathering and recording stories – both past, present and future; hanging out at the community shop, visiting local clubs and individuals, hosting a storytelling barbecue and a workshop with young people.http://suttongrapevine.orghttp://twitter.com/suttongrapevine

Sensory Threads : demo at Dana Centre 23/06/09 & National Physical Lab 02/07/09We will be giving the first public demo of our Sensory Threads prototype at the Dana Centre on Tuesday June 23rd. The event, Surface Tension, is free to attend (no booking required). Sensory Threads is a new experiment in mobile participatory sensing and sonification – making imperceptible things in our environments tangible and tactile.http://proboscis.org.uk/1207/dana-centre-demo/

Artemov, Mobilefest and ArtelekuProboscis has been invited to participate in several festivals and workshops this year – from Mobilefest in Sao Paolo (Brasil) and at the ‘Your Map is Not My Map’ workshop at Arteleku, San Sebastian (Spain) in September, to the Artemov festival in Belo Horizonte (Brasil) in November.http://www.mobilefest.orghttp://www.artemov.nethttp://www.arteleku.net

~~~~~~~~~~~~~~~~~~~~~~~~~

RECENT ACTIVITIES

New Cultural Snapshot: Cultivating ResearchSarah Thelwall’s Troubadour Study for the Creator Research Cluster, “Cultivating Research : articulating value in arts and academic collaborations” is now available to download:http://proboscis.org.uk/1245/cultural-snapshot-16/

Jump In Workshop, The Rookery, LondonProboscis, Sarah Thelwall and Tim Jon (Solar Associates) hosted a one day workshop with about 20 participants from small arts organisations exploring possible routes to, and reasons for, acquiring Independent Research Organisation status. The workshop was the final activity of the Creator Research Cluster (funded by the EPSRC as part of the Digital Economy programme), of which Proboscis was a founder memberhttp://proboscis.org.uk/1005/jump-in-workshop/

Being in Common : Catalogue of IdeasProboscis has published a special artists bookwork to accompany our Being in Common commission for Gunpowder Park. The catalogue, a deck of cards, is a playful exploration of ‘common space’ drawing together fragments and ideas from across the project, to be played with, read individually or assembled into narratives and stories making unexpected connections and perspectives. The catalogue is available to buy for £10 (inc. shipping) from our online shop.http://proboscis.org.uk/987/catalogue-of-ideas/

Diffusion Generator – update on progressAs part of our Technology Strategy Board Feasibility Study, we have completely re-engineered the Diffusion Generator. Thanks to our development team (technical advisor Stefan Kueppers and coders Simon Whiteside & Yasir Assam) the new Generator supports offline content creation; landscape as well as portrait eBooks; both long and short edge version of the Diffusion eBook binding; double and single sided StoryCubes; multiple languages (including many non-Roman alphabets); right-to-left languages (Arabic etc); and can accept CSS-styled XHTML as content. We are building a new website to access it this summer and hope to invite individuals and organisations to test it out as the year progresses. Please contact us for more details.http://diffusion.org.uk/?page_id=4

Paralelo, Sao Paulo, BrasilProboscis took part in the Paralelo event hosted by the British Council Brasil, MIS-Museum of Image and Sound and Centro Cultural de Sao Paulo. We helped with the event facilitation, running two social mapping workshops and designing a special Paralelo Diffusion eNotebook for participants to capture and share ideas, reflections and information.http://paralelo.wikidot.com/

Sensory Threads will get its first public demo at the London Science Museum’s Dana Centre on June 23rd 2009 as part of the Surface Tension event. We will be demonstrating the prototype Wearable Sensors and the Rumbler and inviting participants to test out the system during the day. The event is free and no booking is required.

Proboscis is exhibiting works from Snout, Feral Robots and Social Tapestries and our film, Play to Invent in a group show curated by architect and masterplanner, Sir Terry Farrell,

“Digital Cities looks at how digital technology helps us understand and improve the planning and experience of our city. It will look at the impact on movement in cities: how communication and information technologies enhance a persons experience of place; how people interpret cities with the use of technology; and how mapping influences the design and planning of cities. It will also discuss some of ‘the big brother’ issues such as privacy and security. “

November 6, 2008 by karenmartin · Comments Off on UrbanSense08 Workshop

The third in a series of workshop on the theme of urban sensing, UrbanSense 08 took place in Raleigh, North Carolina in November 2008. The workshop explored ideas, prototypes and realised projects around participatory sensing. Karen Martin made a presentation of ‘Participatory Sensing for Urban Communities’ which described the Robotic Feral Public Authoring and Snout projects which Proboscis had created in collaboration with Birkbeck College, University of London.

Here is the workshop abstract:
Sensing is going mobile and people-centric. Sensors for activity recognition and GPS for location are now being shipped in millions of top end mobile phones. This complements other sensors already on mobile phones such as high-quality cameras and microphones. At the same time we are seeing sensors installed in urban environments in support of more classic environmental sensing applications, such as, real-time feeds for air-quality, pollutants, weather conditions, and congestion conditions around the city. Collaborative data gathering of sensed data for people by people, facilitated by sensing systems comprised of everyday mobile devices and their interaction with static sensor webs, present a new frontier at the intersection between pervasive computing and sensor networking.

This workshop promotes exchange among sensing system researchers involved in areas, such as, mobile sensing, people-centric and participatory sensing, urban sensing, public health, community development, and cultural expression. It focuses on how mobile phones and other everyday devices can be employed as network- connected, location-aware, human-in-the-loop sensors that enable data collection, geo-tagged documentation, mapping, modeling, and other case-making capabilities.

Sensory Threads combines sound, touch and electronic sensing to create shared soundscapes that reveal phenomena at the edges of human sensory perception. It uses music and vibration to ping our consciousness to barely perceptible changes in the environment, making tangible articulations of our relationships to each other and the environments we move through. It is a playful platform for exploring what happens when we overlap data from one place to another and brings a unique musical and group perspective to mobile participatory sensing.

A work-in-progress, Sensory Threads allows groups of four people to create a collective soundscape of their interactions with each other and the environment. Carrying wearable sensors which detect phenomena at the periphery of human perception as well as the location, movement and proximity of the wearers, they can explore their environment whilst listening to a soundscape generated from the sensor data. Variations in the soundscape reflect changes in the wearers’ interactions with each other and the environment around them.

The data is simultaneously fed to the Rumbler where it can be experienced remotely as vibration, sound and image. The Rumbler acts as a stand alone installation allowing people to playback the sonic/sensory explorations; a tactile interface to otherwise ephemeral and intangible experiences. Other Tangible Souvenirs are generated from these experiences in the form of the microprinter’s sensographs and Diffusion eBooks.

Partners: Proboscis, Birkbeck College’s Pervasive Computing Lab, The Centre for Digital Music at Queen Mary (University of London), Mixed Reality Lab (University of Nottingham) and the School of Management at University of Southampton.

Robotic Feral Public Authoring was a collaboration between Proboscis, Birkbeck College’s Pervasive Computing Lab and Natalie Jeremijenko. Combining Proboscis’ Urban Tapestries public authoring platform with Natalie’s Feral Robot concept (first commissioned by Proboscis for Private Reveries, Public Spaces) to create a pollution sensing and mapping tool for local communities to discover more about their environments and correlate it with other local knowledge.

Working with local residents and users of London Fields in Hackney we built a feral robot to sense air pollution in the park, uploading the data via Mesh WiFi to the Urban Tapestries platform where it could be seen mapped against local knowledge about the park shared by residents. Space Media Arts provided a base for a bodystorming workshop and access to a local mesh wifi network.

Social Tapestries (2004-08) was a five year research programme of projects that grew out of our original Urban Tapestries project. The focus of Social Tapestries was to create a series of experiments in public authoring in challenging environments and with local communities that could begin to reveal the potential for emerging mobile media in enabling change through the mapping and sharing of knowledge and experience in everyday settings. We developed projects with two social housing groups (a residents’ committee and a short-life co-op), schools (a secondary near Hull and a primary in North London), residents/users of London Fields and people who lived and worked in Hoxton.

Snout investigates how data can be collected from environmental sensors as part of popular social and cultural activities. Proboscis collaborated with inIVA and researchers from Birkbeck College’s Pervasive Computing Lab to design and build two carnival costumes (Mr Punch and the Plague Doctor) that were instrumented with environmental sensors and LED displays. A website was created (using free social software tools) to show the sensor data mapped against other local knowledge (drawn in via RSS feeds) and contextual data (about local health, poverty, education etc) scraped from the Office of National Statistics.

In April 2007 we staged a mock carnival in Shoreditch to collect pollution data and stimulate conversations. The procession started out from the new inIVA building on Rivington Street and weaved a route up Charlotte Road to Hoxton Square, down Hoxton Street and round Shoreditch High Street to finish up with an afternoon public forum at Cargo.

Proboscis devised a creative workshop on September 18th at ZAIM, Yokohama as part of the Dislocate08 festival. The workshop is the initial stage of our research for Sensory Threads, engaging artists, urbanists, designers, technologists, musicians and dancers in an active investigation into the sensorial patterns and rhythms to be found in our environment. The area around ZAIM in Yokohama became our research field as we sought out and evidenced the recurring, overlapping and intersecting sounds and movements that take place as we act in, and react to, our environment.

Sensory Threads is a work-in-progress to develop an instrument enabling a group of people to create a soundscape reflecting their collaborative experiences in the environment. For this interactive sensory experience, we are designing sensors for detecting environmental phenomena at the periphery of human perception as well as the movement and proximity of the wearers themselves. Possible targets for the sensors may be electro-magnetic radiation, hi/lo sound frequencies, heart rate etc). The sensors’ datastreams will feed into generative audio software, creating a multi-layered and multi-dimensional soundscape feeding back the players’ journey through their environment. Variations in the soundscape reflect changes in the wearers interactions with each other and the environment around them. We aim to premiere the work in 2009.

We also took part in the Dislocate symposium on September 20-21st, presenting our film Play to Invent and giving an overview of our work in public authoring, sensing, mapping and mobile technologies.

Sensory Threads is a work-in-progress to develop an instrument enabling a group of people to create a soundscape reflecting their collaborative experiences in the environment. For this interactive sensory experience, we are designing sensors for detecting environmental phenomena at the periphery of human perception as well as the movement and proximity of the wearers themselves. Possible targets for the sensors may be electro-magnetic radiation, hi/lo sound frequencies, heart rate etc). The sensors’ datastreams will feed into generative audio software, creating a multi-layered and multi-dimensional soundscape feeding back the players’ journey through their environment. Variations in the soundscape reflect changes in the wearers interactions with each other and the environment around them. We aim to premiere the work in 2009.