The Gamer's Benchmark for iOS

Test and compare the gaming performance of your Apple devices including the iPhone, iPad, iPad Pro, iPad mini and iPod touch, then compare their performance with over 5000 other devices. You can even compare your iOS benchmark test scores with the latest Android phones and tablets.

3DMark is used by millions of people, hundreds of hardware review sites and many of the world's leading technology companies. It's the industry standard benchmark for graphics performance measurement, a professional-grade tool available for free.

Sling Shot

Sling Shot

Sling Shot is an OpenGL ES 3.0 benchmark that tests the full range of API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes volumetric lighting, depth of field and bloom post-processing effects. The Graphics tests are rendered at 1920 x 1080 then scaled to your device's native display resolution.

You can also run this test offscreen using Unlimited mode to compare CPUs and GPUs.

Sling Shot Extreme

Use Sling Shot Extreme to compare the latest Apple devices with high-end Android phones and tablets.

Sling Shot Extreme uses Metal, a low overhead graphics API created by Apple. The test uses the full range of API features including instanced rendering, multiple render targets, and uniform buffers. It also includes volumetric lighting, depth of field and bloom post-processing effects using Compute Shaders. The Graphics tests are rendered at 2560 x 1440 then scaled to your device's display.

You can also run this test offscreen using Unlimited mode to compare CPUs and GPUs.

Important notes

When comparing scores across platforms, note that the test results reflect both hardware and software. APIs with low overhead, such as Metal and Vulkan, can deliver more performance than OpenGL ES even on devices with similar hardware.

API Overhead feature test

Compare Metal and OpenGL ES APIs on your mobile device

Games make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. APIs with less overhead can handle more draw calls and produce richer visuals. The 3DMark API Overhead feature test is an independent test for comparing the performance of Metal and OpenGL ES 3.0. See how many draw calls your iPhone and iPad can handle with each API before the frame rate drops below 30 FPS.