Results

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2012 MLG Pro Circuit Official Rules

2012 MLG Pro Circuit
Official Rules

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2012 MLG Pro Circuit (including Open Online Qualifier Competitions, Invite-Only Online Qualifier Competitions, Arena Competitions and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1. Eligibility

Any Player in an Arena Competition and/or Championship Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

All Players in the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions must be at least 13 years old as of the date of registration. Children under the age of 13 are not eligible to win prizes. If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age. Any participant of the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions who decides to attend an Arena Competition and/or Championship Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Open Online Qualifier Competitions

There will be Open Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

Please see Open Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Open Online Qualifier Competitions for each game title.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in an Open Online Qualifier Competition. RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Open Online Qualifier Competition for Starcraft 2 are $10 per player if purchased online through the MLG Store. Prices for Player Passes and/or Team Passes for Open Online Qualifier Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase. After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate. Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

Players may request a Credit refund prior to the start of an Open Online Qualifier Competition. After an Open Online Qualifier Competition has started, all Credits will be considered used and will be nonrefundable.

Limit one registration/entry per person, per Open Online Qualifier Competition. No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules

3. Entry for Invite-Only Online Qualifier Competitions

There will be Invite-Only Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Invite-Only Online Qualifier Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion. Limit one registration/entry per person, per Invite-Only Online Qualifier Competition. No other methods of entry will be accepted.

Please see Invite-Only Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Invite-Only Online Qualifier Competitions for each game title.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4. Entry for Arena Competitions

There will be Arena Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Arena Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion. Limit one registration/entry per person, per Arena Competition. No other methods of entry will be accepted

Please see the Arena Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Arena Competition.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new. After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration. Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012. Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

5. Entry for Championship Competitions

There will be four (4) Championship Competitions on the 2012 MLG Pro Circuit.

Please see the Championship Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition.

Players must have a valid MLG user account. Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition. RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Championship Competition for Starcraft 2 are $70 per player if purchased online through the MLG Store and $80 per player if purchased at Check-In. Team Passes for each Championship Competition for Halo: Reach (4v4) are $280 per team if purchased online through the MLG Store and $320 per team if purchased at Check-In. Player Passes for each Championship Competition for Halo: Reach (FFA) are $35 per player if purchased online through the MLG Store and $45 per player if purchased at Check-In. Team Passes for each Championship Competition for League of Legends are $250 per team if purchased online through the MLG Store and $300 per team if purchased at Check-In. Player Passes for each Championship Competition for Mortal Kombat, Soul Calibur V and King of Fighters XIII are each $50 per player if purchased online through the MLG Store and $60 per player if purchased at Check-In. There may be combination Player Passes and/or Team Passes available for certain game titles, and such prices will be posted in the MLG Store. Prices for Player Passes and/or Team Passes for Championship Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase. After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration. Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012. Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate. Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration. Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”). To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence. Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, a Player must provide MLG with written notice prior to a Championship Competition that he/she will not use such Player Pass at such Championship Competition. Purchased Halo: Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition. Purchased League of Legend Team Passes, if not used, will be saved as a $125 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition. For other game titles on the Pro Circuit, MLG reserves the right to deny Credits for unused Player and/or Team Passes.

Limit one registration/entry per person, per Championship Competition. No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

6. Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes. Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners. MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

7. Right to Use Player Name and Photograph By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

8. Release
By participating, each Player and winner waives any and all claims of liability against MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize. If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

9. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER. IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

10. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12. Arbitration and Governing Law
Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

13. Use of Data
MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy. Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy. By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.

14. Rules and List of Winners
For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to: 2012 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

15. Sponsor
The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

2012 Pro Circuit Conduct Rules

Pro Circuit Conduct Rules

Foul Rules

1. No ejecting a disc from a PlayStation 3, accessing a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, PlayStation 3, PC, or Astro Rack, or touching power units without a Tournament Official’s permission. No moving a Monitor, PlayStation 3, PC, or Astro equipment without a Tournament Official’s permission. No adjusting Monitor Settings, other than Volume, without a Tournament Official’s permission.

2. No communication between Players and Spectators during a Game.

3. No excessive use of vulgar language. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match as well as a single use of vulgar language that is audible to spectators of another Match.

4. Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

Technical Foul Rules

1. No standing on chairs, tables, or other tournament equipment.

2. No verbal abuse of a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language, directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3. No use of vulgar language directed at a Player, Coach, or Spectator.

4. No inciting Spectators into taunting a Player, Coach, or Spectator.

5. No excessive taunting or celebration. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent. Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6. No unsportsmanlike physical contact.

7. No throwing anything in the direction of an opponent or throwing objects that could cause injury into the audience.

Additional Rules

1. No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2. Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1. Players found breaking a Foul Rule will be issued a Foul. For every two Fouls that a Player receives, they will be issued a Technical Foul.

2. Players found breaking a Technical Foul Rule will be issued a Technical Foul. If a Starcraft 2 Player receives a Technical Foul, they will lose their next opportunity to veto a Map. Instead, their opponent will veto a Map at that time. If a League of Legends Player receives a Technical Foul, their Team will lose their next opportunity to choose whether they are Team 1 or Team 2. Instead, the opposing Team will make the choice. If a Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player receives a Technical Foul, the opposing Player will be allowed to switch their side of the screen for the remainder of the Match. These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next. If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul. Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3. Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified). The Player may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4. Players who receive five Technical Fouls during a Pro Circuit Event will be Disqualified. The Player will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5. Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

6. Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away.

7. Players found breaking any Conduct Rules may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8. Tournament Officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

Post-Event Technical Foul Penalties

1. All Technical Fouls that a Player receives will be added up over the course of the 2012 Pro Circuit (See Penalties #5).

2. Players who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3. Players who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry. Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.

4. Players who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel. Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.

5. Players who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship. Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

6. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a One Game Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty. When a Starcraft 2 Player receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the One Game Penalty won’t be allowed to create during the upcoming Game. If the Player with the One Game Penalty creates that unit during the upcoming Game, they Forfeit the Game.

7. League of Legends Players who receive three Technical Fouls in one Match will be given a One Game Penalty. After three Technical Fouls, each subsequent Technical Foul that the Player receives in the Match will result in another One Game Penalty. When a League of Legends Player receives a One Game Penalty the opposing Team will make all Bans for the upcoming Game.

8. Mortal Kombat, Soul Calibur V, and King of Fighters XIII Players who receive three Technical Fouls in one Match will be given a One Round Penalty. After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty. If a Player receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game. If a Player receives a One Round Penalty following the conclusion of their current Game, one Round win will be awarded to their opponent for their upcoming Game.

9. If necessary, One Game and One Round Penalties will be carried over from one Match to the next, or one Pro Circuit Event to the next. If a One Game or One Round Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Fouls. Players who fail to follow a Tournament Official’s instructions regarding a One Game or One Round Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2012 Pro Circuit Team Builder Rules

2012 Pro Circuit Team Builder Rules

Team Builder

1. League of Legends (LoL) Teams must be named and have five confirmed Players in Team Builder or they may not be entered into their Event. Captains are confirmed after entering their contact information. Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.

2. Players who purchase a Starcraft 2, Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player Pass will be automatically entered into their Event.

3. League of Legends Teams may have one Coach. Coaches will not be allowed in any other Events. Coaches must be confirmed in Team Builder prior to the start of the League of Legends Event. After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4. Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave League of Legends Teams, in Team Builder, without restriction. Also, League of Legends Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction.

5. After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their League of Legends Team’s Roster of Players and Coach. Players and Coaches who are confirmed on a League of Legends Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes. After the Team Builder Lock, Players/Coaches can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time.

6. The Spring Championship Team Builder Lock will take place at 11:59 PM ET on Monday, June 4th.

7. Individuals may not register or compete as a Player in two Spring Championship Events whose Event Schedules overlap.

8. Individuals may not register or compete as both a Player and a Coach in the League of Legends Event.

9. Individuals may not register or compete as a Coach of more than one Team in the League of Legends Event.

10. Individuals and Teams that break a Registration Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s), be forced to continue shorthanded, or be forced to continue without a Coach. Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Post-Team Builder Lock Changes & Impersonation

1. Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock. Notification must be made prior to the start of the League of Legends Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk. Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the League of Legends Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2. Players found attempting to use another Player’s MLG Username (Impersonation), that has Rank Points or Season 2 Circuit Points (LoL), will be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any Rank Points earned in the current Event. Such Players will also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s). The teammates of such Players may be subject to the same penalties. If a Player, guilty of Impersonation, is removed from a Team prior to the start of the League of Legends Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players. If a Player, guilty of Impersonation, is removed from a Team after the start of the League of Legends Event, the Team will not be allowed to add a Player. However, the Team may be permitted to continue to compete in the Event shorthanded.

3. If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match. Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team. If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4. Teams may not make a Roster change, during the League of Legends Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5. If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the League of Legends Event. Individuals who are registered as a Team’s Coach may not play in place of an absent Player. The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

Captains, Team Passes, and Release Forms

1. A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass. Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2. Team Builder Captain change requests must be submitted to MLG (email jnelson@mlgpro.com) by the Team’s current Captain in Team Builder.

3. Players and Coaches must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.

4. Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.

5. Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6. Once a Player/Coach has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

StarCraft 2 – Competition Format

Spring SCII Arena 1, April 20-22: NYC

General Format

1. The Event will support as many as 8 Players.
2. Players finishing 1st-4th will be invited to participate in Spring Arena #2 and Spring Championship Pool Play.
3. Players finishing 5th-8th will be invited to participate in the Spring Invite-Only Online Qualifier of their choice.
4. The Event will consist of Round Robin play and a Single Elimination Bracket.

Match Format
1. All Round Robin Matches will consist of 3 Games, even if one Player wins the first 2 Games.
2. All Single Elimination Bracket Matches will be Best of 5 Games, except for the Finals, which will be Best of 7 Games.
3. The “Extended Series” rule will not be used to link Round Robin Matches and Bracket Matches.

Round Robin Format
1. Players will play one Match against each of the other Players.
2. Round Robin Ranking (1st-8th) will be determined using each Player’s Record of Matches won and lost. Ties will be broken using the following Tiebreakers in this order: Head to Head Match Winning Percentage (Matches Won vs. Tied Players / Matches Played vs. Tied Players), Head to Head Games Winning Percentage (Games Won vs. Tied Players / Games Played vs. Tied Players), and Round Robin Games Winning Percentage (Round Robin Games Won / Round Robin Games Played). If there is a tie involving more than two Players and one of the Tiebreakers resolves the tie for a Player(s), but leaves at least two Players tied, resolution of the tie that still exists will start over with Head to Head Match Winning Percentage. The higher number will win all Tiebreakers.
3. For ties that can’t be broken by the aforementioned Tiebreakers, Round Robin Seed will be used to rank the Tied Players for a One Game Playoff Ladder. The lowest ranked Tied Player will play the next highest ranked Tied Player in one Game. The loser of the Game will receive the lowest placement, in the Round Robin Standings, available to the Tied Players and the winner of the Game will move on to play the next highest ranked Tied Player in one Game. This process will repeat until only two Tied Players remain. When only two tied Players remain, the winner of their Game will receive the highest placement, in the Round Robin Standings, available to the Tied Players.
4. The Players finishing 1st-2nd in the Round Robin Standings will be placed in the Semifinals of the Single Elimination Bracket. The Players finishing 3rd-6th in the Round Robin Standings will be placed in Round 1 of the Single Elimination Bracket. The Players finishing 7th-8th in the Round Robin Standings will be eliminated from the Event.

Bracket Format
1. After losing a Match in the Bracket, Players will be eliminated from the Event.
2. The Round 1 Matchups will be set by the Player who finished 3rd in the Round Robin Standings. That Player must choose to play the Player who finished 5th or the Player who finished 6th in the Round Robin Standings. The Player who finished 4th’s Round 1 opponent will be the 5th/6th Player who wasn’t chosen. The Player who finished 3rd in the Round Robin Standings must make their opponent choice, on Saturday night, within 5 minutes of being presented with their options.
3. The Semifinal Matchups will be set by the Player who finished 1st in the Round Robin Standings. That Player must choose to play one of the Players who won their Round 1 Match and whether their Match will be the 1st or 2nd Semifinal Match. The In the Semifinals, the Player who finished 2nd in the Round Robin Standings will play the Round 1 winner who wasn’t chosen. The Player who finished 1st in the Round Robin Standings must make their choices within 5 minutes of the conclusion of Round 1.

Seeding
1. Players will be seeded for Round Robin play based on the following criteria in this order: Winter Championship Standings and Winter Arena Standings. If Winter Championship or Winter Arena Consolation Matches were played, they may be used to break ties. Ties may also be broken using the next available criterion or randomly.
2. The Players will be seeded for Round Robin play as follows: (1) MarineKing, (2) DongRaeGu, (3) Heart, (4) Huk, (5) Parting, (6) Ganzi, (7) Violet, (8) MC
3. Players will be reseeded for the Bracket based on the Round Robin Standings.

Replacement Players
1. If a Registered Player chooses not to participate in the Event and notifies MLG prior to the start of the Event, a Replacement Player may be selected to take their place.
2. If a Registered Player chooses not to participate in the Event and notifies MLG after the start of the Event, a Replacement Player will not be selected to take their place.
3. Replacement Players will be chosen using the same criteria as “Seeding #1”.
4. When a Replacement Player is used, other Registered Players may see their Round Robin Seed change.
5. Players who are replaced may not participate in the Event.

StarCraft 2 – Competition Rules

Spring SCII Arena 1, April 20-22: NYC

Equipment Rules
1. Players must provide their own mouse, keyboard, headset, and mouse pad. Players must use the PC and Monitor provided by MLG.
2. All Player equipment is subject to approval.
3. Players may not use a Wireless headset or a headset that requires an outlet for power.
4. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
5. Players may not use 3rd party Add-ons.
6. Players may not alter game files or modify drivers.
7. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
8. Players may not watch a replay between a Match’s Games.
9. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
10. Players may not change the video settings in Windows.
11. Players who break Equipment Rules #3-10 will be given a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rule #8).

General Rules
1. Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2. The exact MLG Map version must be used for all Games.
3. Players may be asked to wear MLG apparel while on a Stream.
4. In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Tournament Director.
5. If a Player fails to report to their Station within 5 minutes after their Match’s scheduled start time (Grace Period), they will Forfeit Game 1. If a Player fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match. If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match. If a Player Forfeits a Round Robin Match, the will Forfeit all remaining Games, in the Match.
6. If their Match has not been completed, Players must ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit. Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.
8. Players may request that they be allowed to concede victory of a Game. Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9. Requests made pertaining to General Rules #7-8 will be decided upon by the Tournament Director.

Conduct Rules
1. Players may not Pause a Game unnecessarily.
2. Players may not chat about companies, sponsors, or products.
3. Players may not chat excessively.
4. Provided they are setup on the appropriate Tournament Station, Players may participate in a Warm-Up Game(s) until they are instructed by their Referee to join the Game Lobby.
5. Players must disable Toast Notifications in the Battle.net options.
6. Players must set their status to Busy.
7. Players found to have broken any of Conduct Rules #1-6 may receive a Foul. For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.
8. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay
1. Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
2. Players may request that their Referee conduct a Blind Pick of Races for any Game.
3. Both Players may switch their Race after each Game.
4. If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
5. Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.
6. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game. Players who are disqualified during a Game must quit out of the Game. Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.
7. An observer will host all Games in a Match.
8. Only MLG Staff members may connect to a Game as an observer. Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning. Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #11).
9. If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used. If the timer reaches 0, the Tournament Director will decide whether the Game should be replayed or a winner should be declared.
10. If an observer loses their connection to the Game, when the Game launches, the Game must be restarted from the beginning.
11. If an observer loses their connection to the Game, after the Game launches, but both Players remain in the Game, the Game must continue.
12. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team. The highest seed is 1.
13. During Round Robin play, Round Robin Seeds will be used. During the Bracket, Bracket Seeds will be used.
14. If a Game ends in a tie, it must be replayed. The Tournament Director may also declare a tie.

Map Selection
1. Prior to Round Robin Match’s Vetoes and Map Choices, the higher seeded Player must choose to act as Player A or Player B. Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map. The vetoed Maps will not be played in the Match. Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map. The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
2. For Best of 5 Games Matches, the lower seeded Player must veto one Map first, then the higher seeded Player must veto one Map. The vetoed Maps will not be played in the Match. The Players must alternate choosing each Game’s Map starting with the higher seeded Player choosing the Game 1 Map.
3. For the Finals, the lower seeded Player must veto one Map first, then the higher seeded Player must veto one Map. The vetoed Maps can’t be chosen until Game 5. The Players must alternate choosing each Game’s Map, starting with the higher seeded Player choosing the Game 1 Map.
4. All Map Vetoes and Map Choices must be made prior to the start of a Match.
5. No Map may be played more than once in a Match.
6. The Map for each Game in a One Game Playoff Ladder will be chosen by a series of vetoes. Players must alternate vetoing one Map, starting with the lower seeded Player, until there is only one Map remaining (the Map that will be played).
7. No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.

Format
1. The Event will consist of a Single Elimination Bracket. After losing a Match, Teams will be eliminated from the Event.
2. All Matches will be Best of 3 Games.
3. Fan Voting will determine the Teams and the Round 1 Matchups.
4. Teams will be seeded randomly.

Rules
1. Equipment Rules, General Rules, Conduct Rules, Gameplay Rules, and Map Selection: See Spring Arena #1 Rules
2. The exact Blizzard Map version must be used for all Games.
3. Teammates may not use the same Race in a Game.
4. The higher seeded Team must play as the Red team and the Light Pink team. The lower seeded Team must play as the Blue team and the Yellow team.
5. Prior to a Match’s Vetoes and Map Choices, the higher seeded Team must choose to act as Team A or Team B. Team A must veto one Map first, then Team B must veto two Maps, and then Team A must veto one more Map. The vetoed Maps will not be played in the Match. Team B must choose the Game 1 Map and then Team A must choose the Game 2 Map. The Game 3 Map will be the Map that hasn’t been chosen or vetoed.