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CardGame Library

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The aim of this project is to offer a framework for creating card games logics and rules. This project is not focused on particular games but offers a felxible and extensible base for creating card games, like; poker, solitaire, rummy, etc

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

A playing card JavaScript and CSS library for creating standard deck games. Looking for developers to create game pack extensions to add onto this. The library is wrapped to allow it to act as a plugin for jquery (or another framework)

Adaptive Cards are a new way for developers to exchange card content in a common and consistent way.Break outside the box of templated cards. Adaptive Cards let you describe your content as you see fit and deliver it beautifully wherever your customers are.

Setback is a card game popular in New England. This project uses a combination of brute force and Monte Carlo methods to play Setback. This is an experimental approach to playing cards and other games where incomplete information is available.

A program for designing cards for Magic the Gathering and other card games. MSE can output images, print cards, show graphs of a card set, and generate 'spoilers' of a set for publishing on the internet.

Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.

GoWorld server adopts an entity framework, in which entities represent all players, monsters, NPCs. Entities in the same space can visit each other directly by calling methods or access attributes. Entities in different spaces can call each over using RPC.A GoWorld server consists of one dispatcher, one or more games and one or more gates. The gates are responsible for handling client connections and receive/send packets from/to clients. The games manages all entities and runs all game logic. The dispatcher is responsible for redirecting packets among games and between games and gates.

UrzaGatherer is a WPF 4.0 client application to handle Magic The Gathering cards collections. You can manage expansions, blocks and all informations about cards. You can browse and search for specific cards.