I was going to poke fun at the name Strike Vector to take some pressure off the colossal responsibility that is introducing a videogame news post, but then I decided to make sure I knew all meanings of the word “vector” and nope, I absolutely do not. A strike vector might be an actual thing, as my education in the field of vectorology is woefully lacking. I do, however, know one thing for sure: Strike Vector The Videogame is unarguably stunning, especially given that it’s a relatively small indie effort. Also, its unique brand of transforming, sky-city-deforming shootyblams is now on Steam. Hurrah!

If you needed proof that Strike Vector has ships and explosions, you now have it.

I’m hoping to have a go at the first/third-person shooter soon myself, as developer Ragequit cites influences ranging from Crimson Skies to Quake 3. Consider me on board. That might leave the mode selection feeling a bit unspectacular, however. Deathmatch, team domination, team deathmatch, and capture the flag aren’t exactly breaking new ground. Er, sky. But hey, the game’s Steam page also touts “many others,” so maybe there’s a gem or two that Ragequit is keeping under wraps. As a surprise! For your birthday! Or because they got bored of listing all their modes.

Oh, and then there’s this, which is especially promising:

“All new features will be FREE. Strike Vector will offer free DLC after the game release. We want to make sure that every person playing Strike Vector have access to the same content regardless of when they will get the game.”

Kudos to Ragequit letting us keep all our nickels and dimes. Now if you’ll excuse me, I have to go find one of those children’s firetruck ride things you sometimes find outside grocery stores. If I budget this correctly, I can probably thrill to one for, like, a whole hour.

An indie multiplayer game can’t really have paid DLC that isn’t just cosmetic, unless the dev wants to splinter the player population and quickly go out of business. Anyway, I like how they renamed the 6DoF genre to “aerial FPS” and then claimed to have originated it.

Let me tell you, there’s nothing quite like this. I picked it up and played it last night when I saw it on the just released list on Steam. It’s a ton of fun, even if it’s full of bugs for me (I can’t actually select a server I want to join as it just connects to whichever it pleases when I try).

Im an engineer and naturally assume that everyone else wants to hear what I have to say on the topic of engineering and so for this reason highly recommend you all look up vector mechanics on wikipedia to ground this article in firm physical and mathematical principles. I am sure this will be a fun afternoon for all involved and an education for all you lazy arses who took Media Studies with Journalism and had fun getting drunk whilst I had to study FUCKING VECTOR MECHANICS.

Short answer: a vector is a row of numbers. It normally means a coordinate or a direction in 2D or 3D space (if you’re not an insane theoretical physicist). In this case, it’s the direction you’re attacking a target from. Now you can go get drunk.

A vector is a quantity that has a magnitude (size) and direction associated with it. Say you are traveling north at 5m/s, and then turn around to travel south at the same speed. If you are treating this speed as scalar it is always 5m/s but if you want to treat it as a vector, in which case it becomes a velocity, it will have a value of +5m/s when it is pointed northwards and -5m/s when pointing southward. It becomes more complicated when the angle between the directions of the vectors are not at 180 degrees in which case you have to use trigonometry.

A vector is an element of a vector space – a set V over a field K with two binary operations satisfying various axioms – which has generally n or infinite dimensions. Gosh, physics is so limited. Use real maths :P

Hopefully, since it’s a multiplayer only game (already a HUGE risk both to make as an indie dev and to buy as a consumer) they’ll have a free weekend. That way people can see if it’s good and buy it after.

The limited community is already the reason I won’t pick it up. Indie Multiplayer Titles, minus the excentric ones, tend to die out really quick. Until there are bots, I’m looking at the prospect of a game I’ll play for a month at best, before there aren’t enough players to keep going. After that, it becomes dead weight.

At first it looked nice, but the beta was a huge disappointed for me. Menu looks amateurish, UI looks amateurish, music is amateurish, the framerate was quite bad and the balance was also not that great (hopefuly it got fixed for the launch). Overall it felt like a early beta and I don’t think they fixed everything for the final release.

I got to beta test it for a while. It was quite a lot of fun. I was playing it for a bit and screaming my head off at the screen. A game like that deserves my attention. I totally love a game that makes me scream in frustration XD

Considering I see dE pretty often here in the comment section, I don’t think s/he is “new to the internet” but rather that s/he asking to stop a rather bad, childish and offensive habit that many on the internet have.

The appropriate variation of that closing sentence of yours would be: you must be new to RPS and its comment section; or even, you must be new to the concept of respect for others.

AngelTear and dE, please keep up the good work. Gaming already has enough problems with actual and perceived misogyny, and there are many many other words that get the point across without invoking sexual assault.

It looks great fun, but I can’t help but wonder what it would’ve been like if you fully transformed into a robot to ‘stick’ to surfaces when not in flight, and had limited attack abilities when in that mode, and it was the only way to pick up power ups at all.

It was quite fun but it doesn’t really feel like it should have been released just yet.

The sensitivity for hover mode was all over the place, pad controls are rudimentary at best and can’t be rebound from inside the game, the options menu overall was quite lacking, server connection issues are quite prevalent.

Also unless they just changed it, stalker mines are invulnerable even when hit by a ton of missiles.