Devel::Peek contains functions which allows raw Perl datatypes to be manipulated from a Perl script. This is used by those who do XS programming to check that the data they are sending from C to Perl looks as they think it should look. The trick, then, is to know what the raw datatype is supposed to look like when it gets to Perl. This document offers some tips and hints to describe good and bad raw data.

It is very possible that this document will fall far short of being useful to the casual reader. The reader is expected to understand the material in the first few sections of perlguts.

Devel::Peek supplies a Dump() function which can dump a raw Perl datatype, and mstat("marker") function to report on memory usage (if perl is compiled with corresponding option). The function DeadCode() provides statistics on the data "frozen" into inactive CV. Devel::Peek also supplies SvREFCNT(), SvREFCNT_inc(), and SvREFCNT_dec() which can query, increment, and decrement reference counts on SVs. This document will take a passive, and safe, approach to data debugging and for that it will describe only the Dump() function.

Function DumpArray() allows dumping of multiple values (useful when you need to analyze returns of functions).

The global variable $Devel::Peek::pv_limit can be set to limit the number of character printed in various string values. Setting it to 0 means no limit.

If use Devel::Peek directive has a :opd=FLAGS argument, this switches on debugging of opcode dispatch. FLAGS should be a combination of s, t, and P (see -D flags in perlrun). :opd is a shortcut for :opd=st.

CvGV($cv) return one of the globs associated to a subroutine reference $cv.

debug_flags() returns a string representation of $^D (similar to what is allowed for -D flag). When called with a numeric argument, sets $^D to the corresponding value. When called with an argument of the form "flags-flags", set on/off bits of $^D corresponding to letters before/after -. (The returned value is for $^D before the modification.)

runops_debug() returns true if the current opcode dispatcher is the debugging one. When called with an argument, switches to debugging or non-debugging dispatcher depending on the argument (active for newly-entered subs/etc only). (The returned value is for the dispatcher before the modification.)

Two additional fields free, used contain array references which provide per-bucket count of free and used chunks. Two other fields mem_size, available_size contain array references which provide the information about the allocated size and usable size of chunks in each bucket. Again, see "Using $ENV{PERL_DEBUG_MSTATS}" in perldebguts for details.

Keep in mind that only the first several "odd-numbered" buckets are used, so the information on size of the "odd-numbered" buckets which are not used is probably meaningless.

The information in

mem_size available_size minbucket nbuckets

is the property of a particular build of perl, and does not depend on the current process. If you do not provide the optional argument to the functions mstats_fillhash(), fill_mstats(), mstats2hash(), then the information in fields mem_size, available_size is not updated.

fill_mstats($buf) is a much cheaper call (both speedwise and memory-wise) which collects the statistic into $buf in machine-readable form. At a later moment you may need to call mstats2hash($buf, %hash) to use this information to fill %hash.

All three APIs fill_mstats($buf), mstats_fillhash(%hash), and mstats2hash($buf, %hash) are designed to allocate no memory if used the second time on the same $buf and/or %hash.

The following examples don't attempt to show everything as that would be a monumental task, and, frankly, we don't want this manpage to be an internals document for Perl. The examples do demonstrate some basics of the raw Perl datatypes, and should suffice to get most determined people on their way. There are no guidewires or safety nets, nor blazed trails, so be prepared to travel alone from this point and on and, if at all possible, don't fall into the quicksand (it's bad for business).

Oh, one final bit of advice: take perlguts with you. When you return we expect to see it well-thumbed.

This says $a is an SV, a scalar. The scalar is a PVIV, a string. Its reference count is 1. It has the POK flag set, meaning its current PV field is valid. Because POK is set we look at the PV item to see what is in the scalar. The \0 at the end indicate that this PV is properly NUL-terminated. If the FLAGS had been IOK we would look at the IV item. CUR indicates the number of characters in the PV. LEN indicates the number of bytes requested for the PV (one more than CUR, in this case, because LEN includes an extra byte for the end-of-string marker).

This says $a is an SV, a scalar. The scalar is an IV, a number. Its reference count is 1. It has the IOK flag set, meaning it is currently being evaluated as a number. Because IOK is set we look at the IV item to see what is in the scalar.

Starting from the top, this says $b is an SV. The scalar is an RV, a reference. It has the ROK flag set, meaning it is a reference. Because ROK is set we have an RV item rather than an IV or PV. Notice that Dump follows the reference and shows us what $b was referencing. We see the same $a that we found in the previous example.

Note that the value of RV coincides with the numbers we see when we stringify $b. The addresses inside RV() and IV() are addresses of X*** structure which holds the current state of an SV. This address may change during lifetime of an SV.

This says $a is an SV and that it is an RV. That RV points to another SV which is a PVAV, an array. The array has one element, element zero, which is another SV. The field FILL above indicates the last element in the array, similar to $#$a.

If $a pointed to an array of two elements then we would see the following.

This is what you really need to know as an XS programmer, of course. When an XSUB returns a pointer to a C structure that pointer is stored in an SV and a reference to that SV is placed on the XSUB stack. So the output from an XSUB which uses something like the T_PTROBJ map might look something like this:

This shows that we have an SV which is an RV. That RV points at another SV. In this case that second SV is a PVMG, a blessed scalar. Because it is blessed it has the OBJECT flag set. Note that an SV which holds a C pointer also has the IOK flag set. The STASH is set to the package name which this SV was blessed into.

The output from an XSUB which uses something like the T_PTRREF map, which doesn't bless the object, might look something like this:

Copyright (c) 1995-98 Ilya Zakharevich. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

Author of this software makes no claim whatsoever about suitability, reliability, edability, editability or usability of this product, and should not be kept liable for any damage resulting from the use of it. If you can use it, you are in luck, if not, I should not be kept responsible. Keep a handy copy of your backup tape at hand.