Monthly Archives: November 2013

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I’ve decided to stop working on my board game Under the Moons of Mars. It’s still online, and there should be a link in ‘My Projects’ in the upper right corner of the blog if you want to play it. However I’ve found that, while I really like the setting, the game didn’t seem to live up to it.

The Emperor then caressed them and said, pointing to me, This is a stranger, show him what he has never yet seen. They said, we will. One of them then assumed the form of a cube and arose from the earth, and in this cubic shape he occupied a place in the air over our heads.

Some scholars speculate that Dreamtime Octopuses are merely octopuses that have been given intelligence by magic or technology (or the descendants of such), and that the Dreamtime is their confused memory of life in the sea before they gained intelligence.

Since my course has finished, I’ve started again on Under the Moons of Mars.

I’m going to be adding the ability to buy and use special items.

At the moment there’s nothing new to see when you play the game, except that the ‘character sheet’ at the bottom of the screen has a space for ‘special items’. Since you can’t buy them yet, it will obviously tell you that you have none.

The special items will be as follows:

Compass: From the British colonies. If you roll any ‘Travel’ results in a given turn, you travel an extra thaad that day.

Field guide: Also from the British colonies. Each ‘Food’ result counts as 2 Food.

String map: Of Green Martian origin. Until you reach the next city, every roll is treated as if you got an extra ‘Travel’ result (unlike the compass, you will travel 1 thaad if you got no ‘Travel’ results).

Spirit dolls: Also Green Martian. If you defeat Green Martians in combat, Hostility goes down by 2 due to their fear of you.

Radium swords: Of Red Martian origin. Give you an extra dice in combat. The difference is that you can get a bonus from the sword as well as from guns, whereas you can’t get bonuses from two types of gun.