Officer I don't have my drivers license with me. Can I give you something else?

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A little pick on the upcoming Sonic Attitude for PC.

(click on the image for a high quality, 720p version)

Since SAGE 2009 is just around the corner, I'm restlessly working on the PC version of Sonic Attitude. Instead of a port from the DS version, I found more interesting to do a completly remake of the game. The screenshot shows some of the shaders I'm currently working on. It's just a WIP, but I hope to finish the demo in time for this years SAGE, and realese both the DS and PC demo at the same time.

Hazel Hills...shows mac version, same level layout, pretty new graphics.
Crystal Caverns new graphics...tell me if you don't like anything and Ill change it.
Special Stage...I thought I'd go Tripple Trouble Style. You get warped to the same stage each time, only you must search the stage for all 7 emeralds. It's like a maze.
Mode challenges, Beat these to unlock shit. Like knuckles and extra levels and shit. (don't steal or I'll kill you)

Desert levels going to stay pretty much the same...Im working on a city level, and might scrap the mystic cave style level, not sure. All things are mostly done so all I have left to do is graphics untill a solid release is ready. Fuck anyone who asks for a demo, Ill get one out when I feel like it.

QUOTE (Hez @ Apr 22 2009, 12:09 AM) [post="302542"]
Special Stage...I thought I'd go Tripple Trouble Style. You get warped to the same stage each time, only you must search the stage for all 7 emeralds. It's like a maze.[/quote]
How does this work? Do the emeralds appear in the maze one by one each new time you enter, or are they all present everytime time, making things progressively harder as you collect them?

QUOTE (Matwek @ Apr 21 2009, 10:11 PM) [post="302595"]
Special Stage...I thought I'd go Tripple Trouble Style. You get warped to the same stage each time, only you must search the stage for all 7 emeralds. It's like a maze.[/quote]
How does this work? Do the emeralds appear in the maze one by one each new time you enter, or are they all present everytime time, making things progressively harder as you collect them?
[/quote]
basically, they are all present. There are four types of barriors in the level as well, a bubble, fire, electric, and emerald barrior. The element barriors can only be passed if you have that certain shield on. The emerald barriors can only be passed if you have a certain amount of emeralds. So yes, it progressivly gets harder. White holes begin to appear as your time nears 0, making it look kind of like the special stage is collapsing.

OMG! Hez, Sonic Classic is looking awesome! Every of your screens are looking gorgeous!
Just a question: It is using a particular engine?

Same, with Sonic Worlds Camera engine, and some of RC's old platforming methods he released a few years back, and my engine. So yeah, its still MMF but you'll have to deal with it. I'll probably tweak more and more as I go. As of right now, I have two player mode supported, but I can't find any good methods of online play. Online play may be available though, no promises. If so, it'll be sweet to battle people in Sonic 1 levels =P.

Until then, mediocre game is mediocre.
[/quote]
Let me guess, an MMF game will always and forever be "mediocre". Also, I'm not fixing the camera, I love how it moves forward to show you more of what your running into.

Am I the only one who liked sonic CD's camera?

EDIT: Now that I think of it, Please don't make this into a MMF argument, I'm trying to gear this towards whether or not the Sonic CD camera stays or goes.

It constantly keeps Sonic dead center. Something that always bothered the fuck out of me when people attempted to do their own games on other engines is that they never get it right. The games hardly made the camera be at the dead center of the player. The player would have to move a bit far off the center before the camera ever scrolled. This isn't just a visual annoyance, but also from a design perspective. If I jump to a platform at a lower level than me, I want to be able to still see that platform, not watch it vanish as I try to make my jump to it.