Should I make the mod always send a 100% transfer when it adds your past orders? This means that the mod would not support split transfers. (One territory feeding two others). The pro is that if B supports->C and you take A, now A ->B, you wouldn't have to go back and change B-C order. The mod would just handle that for you, adjusting for the added income/armies. Con, the mod would never have multiple orders from one territory.

EDIT: A second behavior question is, keep "meaningless orders" or remove them. In other words, should the mod add orders that in practice will transfer 0 armies? Imagine if you get a 100% sanction card, you would want to keep them. But at the same time, those orders clutter your order-list, and the map itself with arrows.

Of course, if there is anything else you want to let me know about the mod, feel free to come with feedback :)

Good job :)There are ways to make it faster - PM me of you want to know how.Btw, {} isn't an array or aray, [] is. {} is more of a data set. Both of these are objects and have quite similar but different uses.

^ DanWZ is scripting Jesus, you should definitely take him up on the offer

Just here to tell people they should try this mod since it makes LD more manageable. I personally just use it to repeat deployments rather than deployments+transfers but being able to automate away some of the pain of LD is really really nice especially in the late game.