Bodycount

Set to rip apart the First Person Shooter genre with an orgy of bullets and destruction, Bodycount blasts outrageous action and spectacular fire-fights from both barrels. In the game, players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as "Targets" on behalf of the "Network". Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Powered by the award-winning EGO Engine, all of this action is complimented by online multiplayer and co-operative game modes.

Latest Articles for Bodycount

Executive Producer Tom Gillo has already left, and Creative Director Stuart Black says he's on his way out the door at British developer Codemasters, the studio behind the upcoming FPS Bodycount. Read More »

Last month saw ex-Criterion shooter dev Stuart Black come out and announce his new project, Bodycount. Now working at Codemasters in the UK, Black took a little time recently to sit down and chat with IGN UK about the upcoming bullet-fest. And if you thought his previous effort -- Black -- was a brutal shooter, then you're going to be all over this one. Check out the juice after the break. Read More »

Features

The gun, reloaded The core Bodycount experience is all about the bullet and its impact on the game world. Whether it's the bone-jarring devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power, violence and exhilaration.

Rip it up! Amplifying the core gunplay experience, Bodycount's environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements.

Every bullet counts, every body counts Players put together combat chains, skill kills and gather Intel from dead enemies to earn and unlock abilities to wreak havoc on the battlefield. Devastating air strikes, powerful ammo upgrades and adrenalin shots all help gamers rack up their bodycount in both campaign and in multiplayer modes. Extending replayability, players can climb leaderboards and compare their bodycount with their friends for each level on every game mode.

Intense Arcade Firefights Combining best-in-class gun play, chain and skill kills and a class based enemy AI who will work together to hunt down the player, Bodycount's core gameplay comes alive in exhilarating and intense firefights. Gamers complete multiple objectives amid the chaos of civil warzones with the choice to decide how and when to attack; light-up anyone and everyone who stands between the player and their target or use stealth to conceal movement across raging battlefields.

Hunt The Target Ensnared by 'The Network', players become a powerful combat asset green-lighted to eliminate targets with extreme prejudice. Players are drawn into the mysterious labyrinth of a covert conflict where operatives are encouraged to leave no witnesses as they pursue a relentlessly evil enemy -- The Target.

Multiplayer Gun Fun -- Bodycount's shredding, intel and combat chain features combine to deliver unique co-op and competitive multiplayer experiences. Death Match and Team Death Match maps become dynamically changing killing grounds which uniquely evolve over the course of each game. In co-op players combine to repel increasingly difficult waves of Target operatives on maps where players must get creative to survive.