@DT Gaming
Suggestion for these types of videos. I always find I'll watch the game, then I'll think "That's a cool one"! Then I can't remember the name of it, so I need to rewind the video to find out.
Just like the movies, I suggest you place the name towards the end of each section as well as the beginning. Would be a better viewer experience.
Thanks

Gotta ask...why is it that youtube has 10 "upcoming" game videos to every 1 about games that are already released?
I don't give a shit about vaporware that we don't know when it will be released or if it is going to suck or not.

Like many others, I find myself waiting for Total War: Medieval 3... I mean it has been 11 years since the second one, TW Warhammer came out like last year ffs and they are gonna be making a third one straight after this one I am 99% sure of. Come one TW!
*EDIT:*
Also where the hell is Paraworld 2 and LOTR Battle for Middle-earth 3!? fml haha

There's a space-station simulator where you get to design, build and control your own space station. As you orbit a nicely detailed model of our planet, you will deal with disasters, research, completing contracts and more.
https://www.youtube.com/watch?v=7IOZewHyBjM
https://www.youtube.com/watch?v=bYVpFWMpaTY
https://www.youtube.com/watch?v=jlCjUGD4qgQ
https://www.youtube.com/watch?v=HwZnUsFbtMI
Costs £10/$14 (also has a Linux version)

I have been drafting and developing an exciting RTS game with some fellow devs/designers that's going to bring back what made playing games like Command and Conquer feel so unique. Can't reveal much right now, but we're gonna do all the things that games like Act of Aggression are failing to do. We're all avid fans of the C&C series and want to keep the concept around, wanting to put the players in a position to feel like gods and OP as hell, regardless of the faction they choose. The idea we are working on will feature the following:
-Superweapons, and Ultraweapons (each faction will have really different and sometimes unusual weaponry, with some weapons that will take as much as 20 minutes to use, but EXTREMELY powerful)
-Five factions with specific personality-based designs (For example, the Russian faction we've decided to add is a detachment from the Federation, a military cult that embraces Soviet ideology as well as mysticism and extreme experimentation)
-A point and click style game with a dynamic cover system
-Dynamic gameplay strategies (Superweapons may be ready earlier or later depending on the faction and when they're built in-game: Hit percentages may vary, balancing will be applied to anything and everything!)
-Ridiculous depth of customization. If you want your army to have blue urban camofluage on all its units and structures, and you want the soldiers to carry FAMAS rifles instead of AKs, we want you to be able to do it. Everything will be interchangeable (to a degree). But we want the game to have a strong focus on depth and immersion for the player to make things fun and unique each time they play.
-BASE BUILDING, AND LOTS OF IT. Fences, towers, walls, gates; we want it all to be there. We're also trying to draft out a way to make everything very believable in size; For example, we want tanks to dwarf soldiers, buildings to dwarf tanks, and so forth. However we will still have ridiculous unit types in the game, that may or may not dwarf buildings. :D
Visually the game will not be over-the-top realistic, but solid visuals and effects combined with an emphasis on the immersion and detail of each faction.
If anyone is interested in working with us on this project, let me know! We want to make this a reality.

@ 18:17 I was like "Yeeeey, Geralt's voice, a new witcher game, wohooooo... oh wait..."
*I know, I know, witcher is not an RTS, but my brain lives a different life.. it hears Geralt's voice, and thinks about the Witcher*

Iron Harvest looks like the one that interests me most, the graphics engine looks like "Company of heroes" which was a superb graphics engine.
Does anyone know if its the same people behind the graphics, its the way the buildings explode the way the soldiers take cover, the look of it too

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