Today, we released a new Windows 10 Preview Build of the SDK and the Mobile Emulator to be used in conjunction with Windows 10 Insider Preview (Build 16288 or greater). The Preview SDK Build 16288 contains bug fixes and under development changes… Read more

As part of our continuous efforts to help Windows developers monetize better through ads, we are very excited to announce the launch of the Windows Premium Ads Publishers Program – a curated collection of ad enabled apps that are best in class in terms of… Read more

Thanks everyone for attending and asking some fantastic We strive to answer all questions and be transparent with both what we are building and why we are building Kevin's next Windows Community Standup will be on October 10th, 2017 at… Read more

Since the advent of consoles, developers have asked for ways to create games for one platform that you could run With the release of the Expanded Resources feature in the Windows Fall Creators Update, we are taking the industry closer to… Read more

Windows Developer Day is back! Join us on October 10, starting at 9:30 AM PDT via live stream, or attend a viewing party in your area (location list below), as we explore what's new in the Windows 10 Fall Creators Update for The day’s schedule… Read more

We're extremely excited to announce the Windows Template Studio In this release, we added in app scheme launch, finalized our work for localization, massive improvements in accessibility and started our work for Visual Basic What's new: For a full list… Read more

Kevin Gallo will be hosting Windows Community Standup on Channel 9 with Seth Juarez again on September 14th, 2017 at 10:30am PST! We'll be streaming live and answering questions A few of the topics Kevin and Seth will be discussing are the… Read more

Today, we released a new Windows 10 Preview Build of the SDK and the Mobile Emulator to be used in conjunction with Windows 10 Insider Preview (Build 16278 or greater). The Preview SDK Build 16278 contains bug fixes and under development changes… Read more

When we launched the 2017 Challenge in June, we had big plans for not just a contest, but a way for indie game developers to connect with each other and show off their skills and We didn’t set out to… Read more