- Fixed bug: The Tunnel Man was too broken as a playable character. - Fixed bug: he could get hurt while exiting through doors. - Fixed bug: he could screw up the minigames with his mattock. - Fixed bug: he could jump while attacking with his mattock, so long as jump is pressed after attack. - Fixed bug: the title music stopped when you switch between the Spelunker and the Tunnel Man. - Fixed bug: no animation for when the Tunnel Man is eaten by a mantrap. - Fixed bug: Tunnel Man was missing his "look up" animation. = reduced starting life to 2. No bombs or rope.- Fixed bug: when you first play the game, if you tried to back out of the tutorial you would be crushed in the wall on the title screen.- Fixed bug: after betting at the dice house, you could destroy the blocks protecting the item without angering the shopkeeper.- Fixed bug: pressing the keyboard's attack key causes you to load the level on the Load Level screen.- Fixed bug: loading a non-existent level on the Load Level screen takes you to the custom win screen instead of providing a warning.- Fixed bug: spikes were much more safe from distances of 2 blocks or smaller than in previous versions (possibly due to a physics change).- Fixed bug: in rare cases, Black Market entrances would generate in every free tile on the map.- Fixed bug: you could throw damsels onto spikes or into lava over and over again to obtain multiple kills.- Fixed bug: if the player puts down an item and goes through the end door, he/she would be shown in the ending still carrying the item.- Fixed bug: Player could get perma-stunned if attacked while doing a flip.- Fixed bugs: problems with bow: - Fixed bug: priming a bow and then having it knocked out of your hands often caused the arrow to become permanently stuck to the player until a bow is picked up again. - Fixed bug: priming a bow and then switching to a bomb or rope caused lots of problems. - Fixed bug: bow flipped when you pressed away from wall while hanging. - Fixed bug: bow graphic jittered when priming.- Fixed bug: being stunned prevents you from taking fall damage.- Fixed bug: whipping yetis from the left knocked them towards you.- Fixed bug: shopkeeper corpses could get stuck to webs while you were carrying them and could not be picked up from webs.- Fixed bug: being stunned could cause you to lose an item permanently.- Fixed bug: teleporters buried in ground could poke out of the ground.- Fixed bug: jumping up, holding down, and pressing attack while holding shotgun would not cause the shotgun to fire.- Fixed bug: flipping over a ledge wouldn't trigger arrow traps.- Fixed bug: right-facing arrow traps that span with only a one-tile gap ahead of them would not fire their arrows. (Custom levels only.)- Fixed bug: shooting kissing parlor damsels off-screen wouldn't anger the shopkeeper.- Fixed bug: the compass marker shouldn't disappear when messages are also on the screen.- Fixed bug: as Damsel or Tunnel Man, if you are crawling and facing right and then press run, you'd do a super wiggle.- Fixed bug: trees would appear in front of shop signs.- Fixed bug: items in lava would float in mid-air once the lava is drained.- Fixed bug: items would sometimes show up in unbreakable walls.- Fixed bug: skeletons (and other "bloodless" monsters) shouldn't leave blood on spikes.'? Fixed bug: in the Black Market, Mantraps could spawn in areas where they could eat shopkeepers.? Fixed bug: Kissing Parlor: if you have enough money for a kiss but not the damsel, trying to buy her would result in you buying a kiss instead.

- Fixed fatal error: flies hitting a damsel caused a crash.? Fixed fatal error: game could hang when enemies collided with one another.? Fixed fatal error: sticky bombs could cause a crash when stuck to dead enemy.? Code from ChevyRay might fix up the graphics glitch with the "black boxes."- Fixed bug: lava deaths weren't counting toward your score.- Fixed bug: Machete and mattock had no back swing when facing right.- Fixed bug: When an item was held but put away and the player ledge flipped or got thrown, the item would disappear.- Fixed bug: when a rope burned away under a player, the player would continue to hang.- Fixed various bugs related to monsters getting stuck in walls.- Fixed bug: if blocks were placed directly in front of arrow traps in the level editor, it would cause glitches.- Fixed bug: the player would float in air after teleporting off a ladder.- Fixed bug: items could get stuck in the corners of walls.- Fixed bug: shopkeeper could still kill you through 1-tile thick walls.- Fixed bug: damsel could be shot while exiting the level.- Fixed bug: monkeys could throw damsels while they were exiting.- Fixed bug: monkeys could throw damsels into the ceiling, killing them.- Fixed bug: monkeys had a 100% chance of tripping the player.- Fixed bug: if a monkey tripped the player during a ledge flip or while the player was exiting a level, the player would be stunned permanently.- Fixed bug: push blocks were generated next to lava pits, causing problems.- Fixed bug: destroying spear traps next to lakes would not cause them to drain.- Fixed bug: spear traps could get generated in trees in area 4.- Fixed bug: flare crates should disappear in the water.- Fixed typo: kissing parlor shopkeeper would state incorrect price when trying to buy damsel (rather than kiss) without enough money.- Fixed bug: "I HEAR SNAKES..." message appearing in Tutorial.- Fixed typo: Tutorial sign recommends holding down to run, even though this is now turned off by default.- Fixed typo: "KEEP THE YOURSELF"- Fixed bug: muting/unmuting in area 3 will make area 1 music play.- Loot shouldn't overflow over the text during transitions.- Fixed bug: resetting scores doesn't hide the bonus room descriptions until you leave the room.

-------------------- 0.99.9 - 6/19/2009--------------------

+ Added to level editor: + Trees and tree branches. + Adding "!" to the front of a level name will make it not appear in the Load Level menu. + Pressing the attack button will now start a test game. - Fixed bug: entering a new custom level from a previous one would reset the amount of life, ropes, and bombs. - Fixed bug: certain objects could not be deleted properly.+ Added new item.

= Separated config menu from main game (config.exe).= Lowered shop prices.= Increased scarab value.= Made chests more worthwhile.= Changed craps houses to dice houses with new rules (no cheating!).= Changed the way that flares work (no more flare button).= Increased radius of explosions horizontally.= Trees can now be climbed without the aid of items.= Tweaked altars.= Tweaked player movement and physics.= Beefed up machete.= Bow has a special action.= Each bow now gives the player 6 arrows.= Players can now exit the tutorial level to the title screen.= Miscellaneous other tweaks and improvements.

- Fixed bug: on some configurations, joysticks were not detected by game.- Fixed bug: in certain situations arrow traps would not fire when they should.- Fixed bug: locked chest would not always appear when it should.- Fixed bug: ceiling traps were rendered inactive in last build.- Fixed bug: ceiling traps could still cause damage while inactive.- Fixed bug: being hit by a projectile while holding an item and switched to a bomb or rope would cause you to lose the item.- Fixed bug: shopkeeper could shoot you through a single tile.- Fixed bug: held damsel would drop inappropriately when near spear trap.- Fixed various bugs involving the player and ladders.- Fixed bug: getting stunned on a spring would cause you to bounce extra high.- Fixed bug: teleporting could cause the player to "land" in mid-air.- Fixed bug: dropping blocks on [SECRET]'s head incapacitated him.- Fixed a lot of other miscellaneous bugs and graphical glitches.

-------------------- 0.99.8 - 2/18/2009--------------------

+ Added to level editor: + Message signs. + Can now set each individual exit and entrance to its own value. - Fixed bug: testing a level in the level editor would save the level.+ Added: [SECRET].+ Added: new enemy.+ Added: support for Xbox 360 trigger buttons and buttons over number 10.

= Tweaked movement and physics of player, enemies.= Smash traps are now lit in dark levels.= Player now can't throw ropes up in tight passageways.= [SECRET]

- Fixed bug: whipping and flipping over a ledge simultaneously could freeze the player and cause an infinitely looping whip animation.- Fixed bug: winning "money" and "time" scores could become swapped if the time score was high enough.- Fixed bug: level generator would only generate left-facing arrow traps.- Fixed bug: drawing back bow, crouching, and releasing would use an arrow but not cause an arrow to get fired.- Fixed bug: player could hit jump at the last moment to save themselves from a long fall.- Fixed bug: player could throw a rope through a wall by crouching left. crouching against a wall could cause the rope to be thrown on the other side of the wall.- Fixed bug: player could use shotgun recoil to "float" off of ladders.- Fixed bug: firing a shotgun in a narrow passage would cause upward velocity to accumulate.- Fixed bug: "Shopkeeper Slide."- Fixed various bugs related to the damsel.- Fixed bug: spring traps would disappear when offscreen.- Fixed various cosmetic bugs.- Fixed various other bugs.

-------------------- 0.99.5 - 1/17/2009--------------------

+ New to level editor: + load level interface shows list of available levels. + user can load and test levels from the editor. + the Damselrus. - fixed a few bugs with entities in the level editor.+ Added: alternate light sources to dark levels.+ Included: custom levels by users in "levels" folder.

= Improved level generation.= Reworked blood generation. This hopefully fixes a number of blood-related issues.= Rewrote screen shaking code.= Arrows now stick in walls.= Buffed the machete and mattock.= Tweaked the pitcher's mitt.= Weapons now do damage on the backswing.= Player will now auto-pickup bomb bags, bomb boxes, and rope piles.

- Fixed fatal error: game could hang during transition to [SECRET].- Fixed fatal error: whipping while exiting the game via rope would crash.- Fixed bug: player could die from falling a short distance off a platform.- Fixed bug: [SECRET] was missing a lot of graphics.- Fixed bug: boulder physics behaved strangely.- Fixed bug: arrow traps would not always activate when they should.- Fixed bug: holding up and reaching an exit while carrying an idol or a damsel would cause you to drop them before you exit.- Fixed bug: characters could get shot while exiting a level.- Fixed bug: standing on [SECRET]'s head could get you squashed.- Fixed bug: armed bombs could be switched away.

= Improved level generation.= Tweaked player movement.= Shopkeepers no longer sell duplicates of one-use items.= Transitions display items the player is carrying.= Player now cannot have the jetpack and cape equipped at the same time.= [SECRET] has a new property.= [SECRET] damage is now based on [SECRET].= Reduced music file sizes significantly.= Made "title.ogg" and "cave.ogg" loop smoothly.

- Fixed fatal error: held items caused crashes in a variety of ways- Fixed fatal error: jumping on [SECRET] could lead to a crash.- Fixed fatal error: blowing up [SECRET] with bombs could lead to a crash.- Fixed bug: certain deaths would cause high scores to not be counted.- Fixed bug: money exploit.- Fixed bug: on gamepads that didn't have analog sticks, "up" always registered as being pressed.- Fixed bug: shopkeeper follow AI would freak out if player was holding a "for sale" item high enough above him.- Fixed bug: crawling on ice was problematic.

--------------------- 0.98.1 - 12/29/2008---------------------

- Fixed fatal error: pressing pay on the title screen caused a crash.- Fixed fatal error: picking up bow caused a crash.- Fixed various bugs with the level editor.

- Fixed bug: pressing action key skips [SECRET]'s dialogue entirely.- Fixed bug: holding down run but not left or right should stop player instantaneously.- Fixed bug: level generation creating broken paths.- Fixed bug: breaking Mattock left invisible Mattock behind.- Fixed bug: [SECRET] dropping priced item when near shops.- Fixed bug: skipping intro flavor text would sometimes cause two characters to appear instead of just one.- Fixed bug: certain enemies were not counting as kills, or were being counted as other enemies.- Fixed bug: enemies killed by environment were counted as player kills.- Fixed bug: enemies outside of room are now destroyed.

--------------------- 0.97 - 12/24/2008---------------------

+ Added: key configuration.+ Added: gamepad support.

= Let the player replay the tutorial from the title screen.= Removed possibility of trapped chest from tutorial.= Dropping ropes into the ground/wall now impossible.= Let player run by holding down action key.= Let player duck when standing between solid and platform.= [SECRET] now only appears after level 1.= [SECRET] now only appears after warning, with change in music.= [SECRET] now turns [SECRET] into [SECRET].= Prevented [SECRET] from appearing inside a tree.= Made [SECRET]'s power more obvious.= Increased message timeout.

- Fixed fatal error: hitting a key during fade-in/fade-out during credits could hang the game.- Fixed fatal error: held items would randomly cause a crash.- Fixed bug: in End Game, door opened prematurely.- Fixed bug: shopkeepers getting angry over items they're not selling.- Fixed bug: close window button now works.- Fixed bug: "YOU GOT THE..." message repeating.- Fixed bug: could use up flares on title screen.- Fixed bug: unable to use rope/bomb shortcuts while holding an item.- Fixed bug: skulls and jars shatter if held when exiting a level.- Fixed bug: could see [SECRET] description prematurely.- Fixed typo in introduction: "furroughed" instead of "furrowed."