Why? The range in a mountain area is not the normal 99, as in all other areas, but rather a tiny 4. Oi, good Sir Arrow. Sadly, due to life kicking me in balls several times, I haven't had the time to touch an ageod game since our last bought... As far as i can recall, other terrian types also have ...

This disgusting state in which these RGD are is a pity, they should be fixed or removed. As a man with Lakota blood I was also dissapointed with these RGD's. Though, I wouldn't go as far as you. Instead I get the feeling that the devs had a plan of trying to do something with the tribes but it just...

.... In fact, the only reason I want him in the battle is for the potential "Surprise Bonus Effect he gives. ... Am i suppose to put Johnston on a certain posture for him to move to an adjacent region to take command? The 'Surpriser' trait does not function in the current build. I've been a lo...

Do we have any details on what this new ageod engine will be capable of? Same old battle mechanics? Even if they don't change the game mechanics much or if at all, I still might be in the market for CW3 if it came with a bunch of 'quality of life' improvements. Stuff like: a tool to search for units...

I'm not sure of the mechanics off-hand. The only time I've ever really used it is when I thought someone was going to assault a small garrison for the purpose of milking promotions for their commanders.

Trade from the Mare Internum Commercius has a variable income depending on the number of transport ships in the region. 20 or less ships earns 200$, 21 to 50 will earn 300$, 51 or more will earn 500$. I had read elsewhere that it is not possible, in fact, for the Carthaginian player to augment sea ...

French guys who make some of the best early American war games; How can you not name the new engine 'Lafayette'? On his return to America, us Americans named just about everything after him. I drove over his bridge yesterday (where St. Paul was on the right side of the river..) So why not continue t...

I don't think the Counter-Intel RGD is capable of doing what it is intended to do. It can't actually be used to counter most intel RGD's. The main reason it cannot be used to counter is because the card requires an active intel RGD in play as a target. All but the demonstration decisions are finishe...

Using the cavalry screen and the disinformation RGDs can increase the hide value of all your regular troops by 4. These RGD's cannot be countered when played in hostile territory. I've seen full sized corps escape using that combo of cards. Still, its best to break down the corps into smaller units ...

While a lack of military control causes a force to flip to offensive posture it does not guarantee that a battle will take place. I would guess that your opponent is getting messages about how his force successfully managed to retreat before battle. Perhaps from being overpowered by a decent margin ...

The forces in the capital may unlock if Rome lands an invasion force in the surrounding area. It would be easy to change. Removing or replacing the unforgiving trait would fix it. Should be able to find a suitable replacement from the 200+ list this game has, some I've never seen. Stressed, megaloma...

Did the loyalty loss happen all at once? Might it have happened over time? Its been a while but I seem to recall that Suffete Hano II Magnus, the leader in Carthage has the 'unforgiving' trait which lowers loyalty by 5% per turn. I remember spending some time trying to devise a way to unlock Suffete...

Farmfields can be destroyed. Like mines, the farmfields on map icon will not be removed but its destruction can be seen in the message log and the region ledger. I'd assume plantations can be destroyed too but I can't recall for certain. And with that ends the glory days of bushwhacking with Quantri...

Capturing those gold mines against Athena is a possibility so I wouldn't be so quick to burn and run. She isn't too good at cutting those thin supply lines needed to hold those mines like a human would be. Also, if I played demonstration cards on the gold mines against a human they would immediately...

Capturing that gold is a fools errand. :leprechau Destroying the two gold mines in Virginia City and Colorado can be done against a human. You need to get partisans with the RGD cards. Partisans have the pillager trait and will auto destroy the mines if they take the region. Though, they will only d...

I don't think any cavalry units in CW2 count as 'screeners' (nor disrupters.) That's where I was coming from when I said only a general with the screener trait will work. In other ageod games, cavalry capable of screening maneuvers has the attribute listed in the model file: Attributes = *screener*|...

Ya, after thinking about it more, I'm pretty sure the first set of 'commit' rolls are a preliminary test to check if a battle should even happen. I'm sure you can recall getting messages about a force retreating before battle in the in-game message box. I gave the theory a test. Trying to get a retr...

Yup, that ASJ Def Bory Att battlelog is a bit weird. You'd think the Army of Mississippi would show up in the commit rolls on later rounds to support Bory's corps. Stranger is how the Army of Mississippi succeeds in retreating twice in two different rounds of the same combat and suffers hits in both...

A little follow up on the 'delayed commitment' option: When two opposing forces meet the chances per day for a battle to start are: -Large = 30 -Medium = 40 -Small = 50 -None = 100 However, those numbers may be misleading. If both opposing forces are in offensive posture then they each get to make t...

@Orso, Your post reminds me of one of my all time favorite Onion videos: https://www.youtube.com/watch?v=juQcZO_WnsI :rofl: @ACG, What 'delayed commitment' setting are you using? I've been trying to figure out more about how MTSG works, I think the wiki is a bit outdated. One of the things I'm havin...

Can someone check to see if this works? There should be 5 battle log files... Also, can anyone who knows more about how these things work point out if I have left a big security hole or anything by doing it like this? Yup, the five files are there. Nah, I don't think it leaves a security hole. Its ...

Anyway, I was just trying to get a little discussion going. The penalty doesn't strike me as too harsh. Sure, it would be nice to be able to retreat back to the transports. But, failing that one can always land other units in an adjacent region to setup a place to flee to. For me the biggest flaw i...

Huh. So it appears that the delayed commitment option has a rather large impact on MTSG. That caught me by surprise; I don't remember seeing that documented anywhere. Anyhow, the reason why I couldn't get a single MTSG failure in my first test was that my delayed commitment option was set to 'no del...

I tend to run my scouts in Passive/Passive with evade orders. If I need to gain MC then I might put them in Defensive/Passive. I think the key to not getting busted is to all always keep moving; the evade combat special order only works if the unit is moving. Using the shift key while issuing orders...

Hi everyone! I just purchased this game as well as the DLC expansion and this is my first post. I'm trying to figure out blockades and read through the posts I could find on the is forum. I'm trying to sort out if I've actually blockaded a port. In a scenario I'm playing I'm trying to blockade the ...

No, I'm fairly certain this is not true. I've simply never read anything ever insinuating that posture is shared. I believe the elements fighting in the battle simply enjoy the modifiers inherited to them by their leaders. This is easy enough to test, it will show in the battle log. It will take me...