The IT Behind The Indie Gaming Company Double Fine

BYTE spoke to IT manager Brent Shinn at Double Fine Productions to see how he operates the lean IT department, what he thinks about Windows, and his feelings on BYOD in the workplace. While producing a video game traditionally costs millions of dollars and takes years to make, companies such as Double Fine are using consumer tools like Kickstarter to raise money and to speed up production.

Double Fine raised more than $3 million dollars on the crowd funding site Kickstarter, influencing a leaner way to produce and fund new video games. BYTE went to check out the indie gaming company's office in San Francisco to find out more about how Brent Shinn, Double Fine's IT manager, wires the gaming shop and manages the BYOD culture of the 60-plus employees.

As far as the technology required to produce the games go, Shinn says people bring-their-own-devices, which are mostly iPads these days.

Watch BYTE's Boonsri Dickinson interview Shinn in his IT office, including a quick peak into the server room:

Just because the server market's in the doldrums doesn't mean innovation has ceased. Far from it -- server technology is enjoying the biggest renaissance since the dawn of x86 systems. But the primary driver is now service providers, not enterprises.