Introduction to the Web Release

Back towards the end of 1999 (I think it was in October) I got the idea to
start working on a Campaign Book for Champions, Hero
Games' Super-Hero Role-Playing Game. My idea was to put together a far-future
setting that was designed for super-heroes (as opposed to the more common "heroic
science-fiction" that most far-future setting are designed for). Well,
I tentatively approached Gold Rush Games
about it (Gold Rush being a licenced publisher of Champions books, including
the acclaimed San Angelo: City of Heroes), and Mark A. (the head cheese
at Gold Rush) was interested. Putting together a decent proposal for a publisher
involves, among other things, including a sample section of the book; so I diligently
starting working and running a campaign (running the campaign is the best way
to foce myself to write).

Well, I have an odd Psych Lim when it comes to writing - I don't think or work
in a linear fashion; so, instead of getting one section completed so I could
use it in the proposal; I ended up fleshing out the greater portion of the book.
Ok, I hear you saying, "So what! You wrote most of the book before submitting
the proposal. What's the big deal?" Well, there is no real big deal except
that now that I've done all of this work I find that I'm extremely unhappy with
it and am not ceterain what I need to do with it to get it into a state wherein
I'd want to try to get it published.

So now I'm stuck. I've done all of this work, and some of it I like, but I
don't want to submit it to a publisher; so here it is - the good, the bad, and
the ugly.