Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.

We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.

We are also making a few other less major changes to the spec in the next PTR patch, including:

Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it's active, especially with Dire Beast/Dire Frenzy going off.

Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities.

When your pet casts Dash, Hati will also gain Dash for the same duration.

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Mother of god, they made the shoulders specifically because people said "BM plays smoother and way more fun with 2 charges on Dire Beast", and Blizzard actually went back and undid it to make it baseline?

Here's hoping they may go make a lot of other mandatory legendaries' effects baseline. after this.

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I begged for this, until I finally got the shoulders two weeks ago. Now the excitement of getting the shoulders has dissipated, as I do not have the belt, and am sure it will become BiS. Oh well. Definitely a change that was needed. I feel for those who still do not have the shoulders. Took a long time, but I have them finally. At least I have the wrists and CoF.

Yes, we’re all excited about the changes coming next patch… but you didn’t think it would come without a price, did you? The first round of tuning is in, and Blizzard maybe overestimated how much 2 Dire Beast charges is worth in terms of DPS. They also nerfed the T20 bonuses to the point where you’ll want to wear T19 instead.

Trait nerfs

Pack Leader now gives 3% Kill Command damage per point instead of 5%. So if you currently have 4 points, it’s been nerfed from 20% to 12% Kill Command damage.

Jaws of Thunder now has an 8% chance per point (down from 10%). So if you had 4 points, it’s been nerfed from 40% to 32%.

I think these nerfs are a bit strong, but there is some silver lining: It will make more relic drops viable. These traits will probably still be the best, but not to the point where you’d take a massive ilevel nerf to use them. I’ve trashed or passed on way too many relics because of this.

This really sucks for anyone who has recently passed on future upgrades due to this change, or even overwritten existing relics.

T20 set bonuses

The 2-piece bonus now increases the damage bonus of Bestial Wrath by 1% every time you cast Kill Command, Cobra Shot, or Multi-Shot (nerfed from 1.5%).

The 4-piece bonus now increases the damage of Kill Command, Cobra Shot, and Multi-Shot by 10% during Bestial Wrath (down from 20%).

Yikes. Any BM Hunter would want to keep using T19 even with T20 available to them, especially if they have Mythic pieces or high titanforges from other difficulties.

The 2-piece was already kind of mediocre, definitely not worth breaking your old 4-piece for. It’s probably going to average out to a 5-6% increase to damage during Bestial Wrath.

The 4-piece nerf is hilariously bad. It’s no better than the current T19 2-piece (for Dire Frenzy at least) which increases your main pet’s damage by 10% during Bestial Wrath.

Item level upgrades will ensure they’re an upgrade eventually, but in a world of Titanforging it’s not that simple. Blizzard has to make the new set bonuses at least equal to the old in terms of throughput. Right now they are not.

The new Mantle of Command effect

Since 2 charges is now baseline, The Mantle of Command now increases the Wild Call proc chance by an additional 20%. So it’s 40% when using the shoulders, and 70% when using the One with the Pack talent.

I am cautiously optimistic about this, mainly because it gives me some hope for a competitive crit build in 7.2.5. I haven’t tried any of this yet though.

If the T20 set bonuses don’t get improved, the shoulders will likely not be an option because it will be absolutely essential to have that third set bonus (either 4p T19 + 2p T20, or 2p T19 + 4p T20).

Chimaera Shot

Oh yeah, that thing. It still exists. It got part buffed, part nerfed in this build. Its damage was slightly more than doubled, but its cooldown was increased from 9 to 15 seconds. Slightly better, but needs to be better than that to compete with Dire Frenzy and Stomp IMO. Try again, Blizzard.

Paying the price

Our gameplay is going to improve, but at the cost of damage (at least if things stay as is). I totally agree there had to be some sort of compensatory nerf for getting 2 charges, but I’m not sure this hits the mark.

Once we can do some further testing (and when sim craft gets updated) we can investigate the true consequences here. There’s certainly nothing to panic over though. This is just Blizzard’s first dart in the board.

I will update with testing and sim results in the future.

Update: Keep in mind this is just a first impression, but I played with this on the PTR for a bit after raid tonight and have to say the DPS nerf isn’t as bad as it seems. It’s pretty darn close to what it was, but that’s just some quick feelycraft. We’ll see what the sims say. Dummy tests were fairly positive though!

I take no credit for this info as i am not the author its originaly linked from the following source

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<Continuum> - [Chamber of Aspects][H] are recruiting!
Current Progress: 5/11 Mythic Antourus
We are a close knit and friendly community with an aim to push content. To our members we offer a mature environment, where people from all backgrounds can come together and play.
We are looking for dedicated and reliable players that want to play the best of their ability and succeed while enjoying the game. We have an active Discord community and chatty members that play various games together! As well as raiders, we also accept social players that just want to play in an active environment with a good atmosphere.
Looking towards Battle for Azeroth, we will be raiding as soon as possible and aiming for curves and mythic content. We do frequent Mythic+ dungeons as a guild as well as classic raids, older tiers and achievement runs.
Our Leadership team is made up of many long time players that have extensive experience in all aspects of the game, especially in raiding.
What we expect from our raiders:
-Preparation: Know your class / spec well and come to raid prepared with knowledge of tactics and boss abilities - Raid awareness is important.
-Attendance: We ask our raiders to be reliable and the ability to have high raid attendance is essential.
-Attitude: Be patient, progression raiding can be both time consuming and frustrating. Don't blame people as it won't really help anyone and be able to admit mistakes.
Raiders can expect a focused raiding atmosphere, especially during progression content. We show NO favoritism, everyone must perform.
When applying to the guild your logs will be taken into consideration and a trial period will apply.
We use Discord and the ability to listen in raids is mandatory - a working mic is beneficial but not essential. We are an English speaking guild, so a basic knowledge of English is required.
We are always on the look out for new raiders - all roles and specs are considered!
(It is an advantage for Healers to have a DPS offspec)

Raid Schedule:
Wednesday, Sunday and Tuesday - Start 20.00 - Finish 23.00 Server time
(Grouping at 19.45)
Optional; Saturday - Start 20.00 - Finish 23.00 Server time
(Grouping at 19.45)
Always on the look out for new raiders - all roles and specs considered!
(It is an advantage for healers to have a DPS offspec)
For further information contact Naska#21173 on battlenet and I will respond as soon as possible. Alternatively leave a comment below!Note: Continuum has a zero tolerance policy on racism, sexism and homophobia.

There are more changes coming to classes on the beta, and although none are as big and impactful as the Balance Druid rework, both Protection Paladins and Discipline Priests are getting quite a few changes soon.

With Paladins it's all about the core rotation and mitigation, with Consecration being at the heart of the changes, while Priests get a brand new talent, increasing their damage by a flat amount reduced by the number of Atonemets up at the time, as well as more talent reworks.
Protection Paladin (source)
A few changes to Protection in an upcoming build. Mostly focused on smoothing out issues in the core rotation and active mitigation.
Consecration no longer buffs Shield of the Righteous and Light of the Protector
Consecration cooldown 4.5s (from 9s) and duration 12s (from 9s), but you can only have one down at once
Mastery: Divine Bulwark reduces all damage you take while in Consecration (instead of increasing Shield of the Righteous effectiveness)
Avenger's Shield increases the effects (damage and armor) of your next Shield of the Righteous by 20%
Consecrated Hammer will be replaced with a new L15 talent
Listing all at once because they're all pieces of the same goals. First, Avenger's Shield is back to having some baseline defensive value, which pulls the rotation together by making you care about both hit and Hammer of the Righteous other than for pickups/damage.
Second, Consecration is easier to work with. If you don't have to move, you have to replace it less often, and if you do have to move, you can replace it much more quickly. While standing in Consecration still has some value, your core buttons no longer rely on it, and the loss of mitigation from being outside it is much smaller than Legion. It also provides a small source of baseline magic mitigation.
Finally, the gap between Shield of the Righteous uptime and downtime, in terms of mitigation, is less dramatic. The previous mastery made that gap get wider and wider as the expansion went on, leading to the problem of increasing moments of vulnerability when active mitigation was down. Shield of the Righteous will now have more consistent value across the expansion. The spec will be tuned expecting slightly lower Shield of the Righteous strength and uptime compared to Legion, which helps avoid the problem where there were windows of very poor mitigation compared to other tanks.

Discipline Priest (source)
A few changes for an upcoming beta build.
New talent: Sins of the Many. Your damage is increased by up to X%, diminishing for each ally with Atonement.
Likely location is L75, pushing Lenience to L100, and removing Grace.
We agree with trying to find a talent that calls to having a smaller number of Atonements out, but are trying a version that still provides some benefit in all situations.
Grace's concept was generally subsumed by the new mastery (which is seeming successful so far), and stacking Grace on top of mastery led to huge variance in the strength of Shadow Mend and Power Word: Shield casts. Making that choice with mastery is a better place than making it with a talent that was essentially required in some types of content.
The talent rearrangement should leave L100 as a row of talents that most show their strength when effectively healing a large number of targets, and L75 as a row of talents less focused on that situation.
Contrition's healing is increased by Power of the Dark Side
So that Power of the Dark Side remains neutral as to your choice of which mode of Penance to use.
Mindbender's damage reduced 24%
It has been unintentionally strong ever since the squish, as many people have observed.

Mythrax the Unraveler is the penultimate boss of Uldir and here's a video preview of the encounter by FatbossTV.
Mythrax the Unraveler
While questing in Vol'dun, Horde players learn that Sethrak successfully summoned Mythrax to the world. The Horde story in Zandalar culminates in the Zandalar Forever Scenario, where G'huun orders Zul to help him shatter his final seal with the aid of Mythrax.
Overview
Mythrax the Unraveler, Bringer of Oblivion, Slayer of Sethraliss: with his missions complete, he returns to his master's side to await further instruction.
Mythrax's abilities will trigger Annihilation, reducing players' maximum health. When Annihilation triggers, there is a chance that an Existence Fragment will spawn, allowing the player or her allies to regain that previously lost maximum health.
Damage Dealers
Move away from your allies when affected by Imminent Ruin.
Avoid having multiple players charmed by the same Oblivion Sphere.
Healers
Move away from your allies when affected by Imminent Ruin.
Breaking multiple targets out of Oblivion Sphere will trigger heavy damage to all players.
Avoid having multiple players charmed by the same Oblivion Sphere.
Tanks
Avoid taking damage from Essence Shear when you are already affected by Essence Shear.
Be mindful of your survivability as you gain stacks of Annihilation.
Uldir Boss Previews by FatbossTV
Taloc & Fetid Devourer
MOTHER & Vectis

Play with the Blues returns Thursday, May 24 at 3:00 p.m. PDT on Battle for Azeroth Beta with Alliance Warfronts available for playtesting for the first time!
How to Participate
Create an Alliance character on Anduin and find the War Table in Stormwind to queue up for the Warfront. If you don't have Beta access there's still enough time to enter our Beta key giveaway. Don't forget to check out our preview of the Battle of Stromgarde Horde Warfront.
Blizzard (Source)
Greetings friends,

This Thursday (May 24 PDT), we'll have a Play with the Blues event focusing on Alliance Warfronts. Members of the Blizzard WoW Development and WoW QA teams will be fighting alongside you all on the Anduin beta realm. Be on the lookout for characters in the <Blizzard Alliance> guild.

Start Time: 3:00 p.m. PDT
End Time: 5:00 p.m. PDT
Realm: Anduin

How to queue for Warfronts:
1. Head to the Trade District in Stormwind.
2. Look for the War Table located outside of Trias' Cheese shop.
3. Interact with the table to queue up!

Reminder:
There are no level restrictions or prerequisite quests for Warfronts in the beta. If you'd like to participate, but only have a Horde character on Anduin (or no characters at all ... yet), all you need to do is create a fresh Alliance character, and you'll be good to go.