[WotD] Chapter One OOC

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I mean, it wasn't a purple worm, but I can adjust the fight a bit if that would be convenient. Everybody loves sneaky ninja purple worms in forests, right? You can't spell TPK without Total PurpleWorm Kill!

The green zombie catches sight of Caleb. Its spine extends along the ground and pushes its chest off the forest floor. Its arms flail wildly, a mocking parody of living locomotion. The green zombie moves to square J4 and attacks Caleb by attempting to thrust the exposed spine through Caleb's leg in a pinning strike.

After the green zombie misses, the orange zombie follows its lead. Its gait shifting from a shuffle to a sprint, the orange zombie simply attempts to barrel into Caleb at full speed, moving to square J5.

I also made a rules mistake. Orange zombie provokes from Eryndir. If Eryndir wants to take an attack of opportunity, he may do so before orange zombie body slams Caleb with sufficient force to cause Caleb to question his faith in roads, taxes, and universal healthcare.

Eryndir won't react yet, because I believe I will also get an attack of opportunity on the Blue Zombie (if he moves), can then take my held action, and then attack again at the top of the second round. That would give me three attacks in a row.

Almost. Eryndir could take his reaction against the blue zombie if the blue zombie provokes, the blue zombie would then get to go, Eryndir could then take his delay, and then Eryndir could go at the top of the second round. So, Eryndir, Blue Zombie, Eryndir, Eryndir.

I'm going to allow Caleb to go first. Maybe being a cleric of civilization and roads will let him turn them into roadkill with minimal fuss. I'm also hoping that I can roll something to know more about them, like are they resistant to weapons or anything like that?

You can spend an action to roll Knowledge Religion. Generally, you know animated corpses with flesh attached are zombies, but that doesnt tell you much about what type of zombies you are dealing with. It does take your action in combat though.

IF I remember correctly from the fight with the Communists, moving within someone's threatened space doesn't provoke opportunity attacks. So that's what Caleb will do on his turn - move one square south to give Able and Charn room to maneuver against the zombies.

I am going to take a big gamble here and instead of healing myself this round I will try to make a Religion check to convey some useful information to the rest of the party.

Big gamble indeed! That said, Caleb realizes a couple of things. First, he knows that zombies are very, very hard to kill.

Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

He also knows that these zombies are immune to poison damage and cannot suffer from the poisoned condition. Finally, he knows that the green zombie has only 1 hp - but it still has its Undead Fortitude.