Use the bookworm plugin by holding a book, and typing "/w [TITLE]". Then, just type into chat whatever you want to write. "::" is a line break. Once you are done, type "/w -chat" to chat back into regular old chat.

For the spell plugin, just find spell tomes or scrolls. With scrolls, just right click or left click (I forgot which!) to use the spell. For tomes, once you right or left click on it, you have the spell for good. You use spells by saying "/cast [SPELL]".

Every faction can have a dedicated magician, which I will teach a couple of small spells.

Okay, in light of the recent Startoad vs. Grimfang case, I'll give a total reveal of what all happened.

Here's the details I know for certain.

Startoad had an RP event I allowed him to do, something with the elder scrolls series, an oblivion/nether gate, and a dragonborn/enderkinn. No one was particularly fond of it, but I let it go just to give it a shot. The portal built in the center of Grimfang linked to Blackmarch, so a capsule was built around it made of obsidian in the mean time. Soyuz and the rest of Grimfang tore it down, for the reason which he later states:

Soyuz posted:

he destroyed our square to build something he had not asked us about, as part of an RP event which is both power gaming and power roleplaying so I decided to remove it. had he simply built it "ouside", the square, instead of destroying the whole thing, I would probably not have removed it. But he should lean to respect other. removing hwat the leaders of a faction built to replace it with your own forced-roleplay event: is not respect we kinda figured he be mad about it, but I still think it's within my lrights as one of the faction leaders of the faction, to decide what my members put in my town.

In the mean time, Startoad takes a bunch of iron as well as alchemy ingredients with him to a forge, and threatens to burn all the items, right after burning an extremely valuable pickaxe. Grimfang releases him from the faction, and the lava is covered with dirt to prevent him from burning the items. Startoad runs away as the members throw potions at him and persue him. He then logs off.

Here's the chat log between me and startoad:

Code:

StarToad: Hey Chez, get on and explain to Soyuz about the Nether Gate event.
StarToad: Chez, are you gonna get on and do this?
StarToad is now Away.
StarToad is now Online.
StarToad: Chez, are you there?
StarToad is now Away.
StarToad is now Online.
StarToad: Chez, are you there?
StarToad: Chez, when you get on, message me.
Chezhead: I'm her
Chezhead: Here
StarToad: Yeah, go on the server and ask what happened to get their side
Chezhead: already did
Chezhead: What's your side?
StarToad: They tore it down, provoked me, and removed me from grimfang
Chezhead: Still doesn't mean you should have stolen their stuff
Chezhead: Taking their valuables and holding it hostage over lava isn't exactily the best way to handle things
StarToad: They put out the lava,
StarToad: I still tossed their highly enchanted diamond pick into a fire though
StarToad: Which destroyed it
Chezhead: ...
Chezhead: That was a valuable treasure, you know
StarToad: They started flinging poision potions at me
StarToad: What else was I supposed to do?
Chezhead: Stopped and talked it over
StarToad: They would've killed me before I did
Chezhead: You took everything valuble they had, and threatedned to burn it
Chezhead: What else would they do? Let you burn it? Let you flee?
StarToad: Not exactly possible to talk it over if I get killed, would it?
Chezhead: and what happens if you were killed?
Chezhead: You would respawn, could talk it over, etc.
Chezhead: Can't exactiyl respawn items
StarToad: They'd camp the spawn
Chezhead: Now you're just making assumptions
Chezhead: Plus, the spawn is safe-guarded
StarToad: Splash Poisons
Chezhead: That's making assumptions, still
Chezhead: You had no idea how that would have turned out
StarToad: Given how they were flinging potions and spells at me before the lava thing occured
StarToad: I doubt it wouldnt have taken much.
Chezhead: What else would they do if someone was running away with most of hte faction's valubles?
Chezhead: What should they have done?
StarToad: Given how they tore down the portal,
StarToad: Without asking about it,
StarToad: I dont think they would've asked for an apology at all,
StarToad: instead they would've kept spawn camping
Chezhead: I allowed you to build the nether gate for your little RP event you so dearly wanted
Chezhead: But making a capsule was a bit pushing it
Chezhead: Then stealing all their stuff?
Chezhead: Why would you even do that?
StarToad: For the capsule,
StarToad: It was to avoid them going into Blackmarch's nether area
StarToad: Which isnt protected at all by Factions
Chezhead: That was never talked about or eeven mentioned
Chezhead: Wat
Chezhead: So you took the items from their safe storeroom
Chezhead: and took it to unfaction'd territory?
Chezhead: To keep it safe?
StarToad: What?
Chezhead: Why did you take the items?
StarToad: What the hell are you talking about?
StarToad: I took the Alchemy items,
StarToad: And their enchanted pick
StarToad: (I didnt try going after that immensely OP'd Sword, they would've killed me if I went to the second story)
Chezhead: Why, though?
Chezhead: Why woudl you take that
StarToad: They threatened to kick me out and get every admin to ban me and to restart the Rp
StarToad: **RP
Chezhead: Does that mean you should retaliate like that?
StarToad: Does Age of Mines need another RP restart?
StarToad: I could ask you the same thing.
Chezhead: Honestly, the entire rp event you were pushing for, no one really liked
StarToad: The Nether Gate?
Chezhead: The entire idea of that, yes
Chezhead: But stealing all the items really sealed the deal for them
Chezhead: I'm not sure why you would even think that was remotely dieal
Chezhead: ideal*
StarToad: tbh they can go fuck themselves,
StarToad: They want nothing but Medieval Drama,
StarToad: And no action/fantasy aspects
StarToad: Which is kinda what may have driven away the playerbase in the first place
StarToad: Nothing but boring Medieval Drama,
StarToad: If we wanted that,
StarToad: We would watch how Congress is handling shit right now
Chezhead: I guess this isn't exactily the server for you
Chezhead: The majority rules.
Chezhead: We aren't going to cater to your every need.
Chezhead: They like their political rp, or in your terms "Mdieval Drama"
Chezhead: With waring factions, spies, and such
StarToad: That's how they described the Political RP
StarToad: They called it Medieval Drama
Chezhead: When LOTS OF PEOPLE are in the mood for some fantisy stuff, which I am starting up soon, we will do so.
Chezhead: Besides, as Soyuz is saying right now, he;s not keen on you baiscally just steal ideas from elder scrolls.
StarToad: So the Ender Dragon shouldnt be in,
StarToad: Or the Nether Gates,
StarToad: Or Alchemy,
StarToad: or Enchanting
Chezhead: No, what you put in
StarToad: As notch took those from the elder scrolls,
Chezhead: With your "enderkinn" or whatever
StarToad: And definately not the Spells
Chezhead: Not what's already in the game
Chezhead: What sort of event you were pushing
Chezhead: with oblivion/nether portals, a nether/oblivion invasion, and a drangon/ender kin.
Chezhead: how about you come on the server quick to explain this all to everyone else
StarToad: Knowing them they'd kill me.
Chezhead: THEY WILL NOT KILL YOU.
Chezhead: I will give you god mode, okay?
Chezhead: Don't worry about that
StarToad: Nah.
StarToad: They wouldnt like that
StarToad: And they'd probably desert AoM
StarToad: Leaving it empty
Chezhead: No, they wouldn't
Chezhead: Okay, stop worrying about this and drawing rediciolous conclusions
Chezhead: These people are regulars, and wouldn't leave even if everyone on teh server hated them, let alone one person.
StarToad: I wont give them the pleasure.
Chezhead: So, you're saying that you wouldn't help this "case" or whatever you call it
Chezhead: Simply because it would give them pleasure?
StarToad: They would accept it and demand a RP Restart.
StarToad: Giving them the pleasure of not having to deal with Fantasy Aspects.
Chezhead: What do you mean RP restart
StarToad: New Map,
StarToad: New lore
StarToad: New everything
Chezhead: Basically, what would happen, is you would give back stuff, be banned for a couple days, and everything would be back to normal
Chezhead: The only changed thingwould be no enderkinn or whatever
Chezhead: There would be no complete, total RP restart
Chezhead: So please, go on the server and explain your side to Soyuz and such
Chezhead: some brief errorchecking
StarToad is now Offline.

And here's the list of all chat logs pertaining to the subject. It's a lot, but I'm leaving them here for the sake of consistency.

Currently, Startoad would be banned for about a week for stealing from his faction (OUT OF CHARACTER!) and logging off during combat.

The building in the middle of town was a huge communication error with both me and Startoad, and could be fixed relatively quickly, but Startoad decided to steal a lot of the faction's items out of character, and hold them hostage. I was a tad too vague in terms of giving startoad privilege to build something for an RP event he really wanted to do, but in hindsight, I should have denied it. This RP event was basically just for him being a hero/enderkinn, not really for anyone else but himself.

I'll give this place a go, no guarantees I'll be online a lot, but I'll try to keep up to date?
IGN: flubbernugget

Whitelisted.

Edited:

[release]We're hiring for a new faction!

Bascially, we're looking for someone willing to have a faction that is nature-loving, religious, and favors magic and/or ranged combat over armor and heavy weapons. It can be elves, or not, depending on the leader's preferences.

We already have a land made for you, and in my opinion, it looks pretty awesome. There will be ruins, secret treasure, lots of trees, and some amenities to give you when you start up this faction.

Tell osku or chezhead in-game if you are interested, and bonus points if you have friends or other willing to join![/release]

More cool features this time around! This was suggested a while back, and it's being implemented currently.

Faction Perks. Basically, this means that a faction can have a sort of specialty, or neat bonus they get for certain things. All factions get one, and may get more and more as they do awesome stuff, such as creating huge towns or winning lots of wars.

Grimfang, which is a group of Vikings/Nords, which are known for their superior metal-crafting. All their iron swords gain +3 sharpness, making them as strong as or stronger than diamond swords. If they win wars or expand their village by a lot, they will be able to get other perks, such as efficiency or unbreaking enchantments to all crafted iron tools.

Salia, which is a group of nature-friendly magic users have all their members learn healing spells. As they progress, their members will be given more spells to aid in offensive and defensive endeavors.

Blackmarch, a group of hard workers who created a city from a swamp, get +2 efficiency to any tool they create in their forge. Also, all members of the faction get "Gills", a spell which allows them to breath underwater.

We're still waiting on Dikari, who should post their request on the thread, or message me on steam or in-game.

Edited:

Well, I hope this problem is fixed soon. Here's the code if you need to see what the problem is, by the way.

Code:

############################################################
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
############################################################
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
# - Indents are correct: YAML heirarchy is based entirely on indentation
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
# - List items are prefixed with a hyphen and indented:
# lists:
# - look like this
# not:
# - like this
# - Text with symbols is enclosed in single or double quotation marks
# - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
# - You have saved the document as UTF-8, NOT the default, ANSI
############################################################
# +------------------------------------------------------+ #
# | Essentials (Global) | #
# +------------------------------------------------------+ #
############################################################
# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'c'
# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
# Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
# The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
# The value of change-displayname (above) has to be true.
# If you don't set this, it will default to true if essentials chat is installed.
# Don't forget to remove the # infront of the line
#add-prefix-suffix: false
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 60
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 3
# The delay, in seconds, required between /heal attempts
heal-cooldown: 60
# The number of items given if the quantity parameter is left out in /item or /give.
default-stack-size: 64
# What to prevent from /i /give
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:
# Set this to true if you want permission based item spawn rules
# Note: The blacklist above will be ignored then.
# Permissions:
# - essentials.itemspawn.item-all
# - essentials.itemspawn.item-[itemname]
# - essentials.itemspawn.item-[itemid]
# - essentials.give.item-all
# - essentials.give.item-[itemname]
# - essentials.give.item-[itemid]
permission-based-item-spawn: false
# Whether or not to reclaim memory on player logout; this is technical, and should only be changed under special circumstances.
# This generally increases server stability unless very specific runtime configurations are used.
# HOWEVER, it is known to cause lag upon users logging OUT, so beware!
reclaim-onlogout: false
# Should primitive spawn protection be enabled? For most servers, this should be flase; it is better to use a third-party plugin to protect it.
spawn-protection: false
# Nether settings (switch between worlds with "/world nether" and "/world normal")
# Sets whether the nether system is enabled, what folder to save the world in, and whether portals should teleport players between worlds.
nether:
enabled: false
folder: nether
portals-enabled: false
generate-exit-portals: false
ratio: 16
# Mob limit on spawnmob
spawnmob-limit: 30
# Shall we notify users when using /lightning
warn-on-smite: true
# The message of the day, displayed on connect and by typing /motd.
motd:
- '&cWelcome, {PLAYER}&c!'
- '&fType &c/help&f for a list of commands.'
- 'Roleplayers Roleplaying: {PLAYERLIST}'
# The server rules, available by typing /rules
rules:
- '[1] Be respectful'
- '[2] Be ethical'
- '[3] Use common sense'
- '[4] Roleplay.'
# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
# priority. If a command is in this list, Essentials will try to give ITSELF priority. This does not always work:
# usually whichever plugin was updated most recently wins out. However, the full name of the command will always work.
# For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
# will still map to Essentials, whereas it might normally get forced upon WorldGuard. Commands prefixed with an "e",
# such as /egod, will always grant Essentials priority.
# We should try to take priority over /god. If this doesn't work, use
# /essentials:god or /egod. If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
overridden-commands:
- god
# Disabled commands will be completelly unavailable on the server.
disabled-commands:
# - nick
# Restricted commands have been removed.
# Now we have a whitelist, all commands not on this list are only available to ops.
# These will have NO EFFECT if you have Permissions installed!
# They are here only if you want something simpler than Permissions.
# These are the permissions without the "essentials." part.
player-commands:
- afk
- clearinventory
- compass
- depth
- getpos
- geoip.show
- help
- helpop
- ignore
- info
- list
- mail
- mail.send
- me
- motd
- msg
- nick
- ping
- protect
- r
- rules
- seen
- setxmpp
- signs.create.protection
- signs.break.protection
- signs.use.protection
- signs.create.protect
- signs.create.disposal
- signs.break.protection
- signs.break.trade
- signs.use.balance
- signs.use.buy
- signs.use.disposal
- signs.use.free
- signs.use.heal
- signs.use.mail
- signs.use.protection
- signs.use.sell
- signs.use.time
- signs.use.trade
- signs.use.enchant
- signs.use.warp
- signs.use.weather
- spawn
- suicide
- tpaccept
- tpdeny
- world
- essentials.chat.shout
- xmpp
- chat
- essentials.chat.question
- essentials.chat.shout
- home
- chat.question
- chat.shout
- tpa
- tpaccept
- tpahere
- tphere
- tpdeny
- kit
- !
- ?
# Note: All items MUST be followed by a quantity!
# Times are measured in seconds.
kits:
newbie:
delay: 1000
items:
- 268 1
- 269 1
- 271 1
# Disable all signs
signs-disabled: false
# Backup runs a command while saving is disabled
backup:
# Interval in minutes
interval: 60
# Add a command that backups your data, e.g.
#command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp.
per-warp-permission: false
# Sort output of /list command by groups
sort-list-by-groups: false
# More output to the console
debug: false
# Set the locale for all messages
# If you don't set this, the default locale of the server will be used.
# Don't forget to remove the # infront of the line
#locale: de_DE
# Turn off god mode when people exit
remove-god-on-disconnect: false
# Use the permission system of bukkit
# This only works if no other permission plugins are installed
use-bukkit-permissions: false
# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 300
# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: -1
# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# +------------------------------------------------------+ #
############################################################
# When users die, should they respawn at their homes, instead of the spawnpoint?
respawn-at-home: false
# When a user interacts with a bed, should their home be set to that location?
# If you enable this and remove default user access to the /sethome command, you can make beds the only way for players to set their home location.
bed-sethome: true
# If no home is set send you to spawn when /home is used
spawn-if-no-home: false
# If users have essentials.sethome.multiple how many homes can they have
# People with essentials.sethome.multiple.unlimited are not limited by this number
multiple-homes: 1
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# +------------------------------------------------------+ #
############################################################
# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE
command-costs:
# /example costs $1000 PER USE
#example: 1000
# /kit tools costs $1500 PER USE
#kit-tools: 1500
# Set this to a currency symbol you want to use.
currency-symbol: '$'
# Set the maximum amount of money a player can have
# The amount is always limited to 10 trillions because of the limitations of a java double
max-money: 10000000000000
# Enable this to log all interactions with trade/buy/sell signs and sell command
economy-log-enabled: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# +------------------------------------------------------+ #
############################################################
# Show other plugins commands in help
non-ess-in-help: true
# Hide plugins which dont give a permission
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The indervidual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
# You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# +------------------------------------------------------+ #
############################################################
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Or with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
chat:
radius: 100
# If set to the default chat format which "should" be compatible with ichat.
format: '<[{FACTION}] &3{DISPLAYNAME}> &7{MESSAGE}'
#format: '{DISPLAYNAME}: {MESSAGE}'
# You can also have group-specific formats, uncomment to enable:
group-formats:
# Default: '<[{FACTION}] {DISPLAYNAME}> {MESSAGE}'
#Admins: '<[{FACTION}] {DISPLAYNAME}> &7{MESSAGE}'
############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# +------------------------------------------------------+ #
############################################################
protect:
# Database settings for sign/rail protection
# get mysql.jar and sqlite and place it in your serverroot/lib directory from here:
# http://java.net/projects/essentials/sources/svn/show/lib?rev=435
# mysql, sqlite or none
datatype: 'sqlite'
# If you specified MySQL above, you MUST enter the appropriate details here.
# If you specified SQLite above, these will be IGNORED.
username: 'root'
password: 'root'
mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'
# For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
alert:
# 10: lava
# 11: still lava
# 46: TNT
on-placement: 10,11
on-use:
# 46: TNT
on-break:
# Users cannot PLACE these types of blocks/items.
# < 255 designates a BLOCK
# > 255 designates an ITEM (Some blocks can be placed as blocks OR items; lava blocks can be placed by lava buckets, for example.)
blacklist:
placement: 11,10,9,8
usage:
#prevent people from breaking blocks
#break: 20,50
break:
# Which blocks should not be pushed by pistons
piston:
# General physics/behavior modifications
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
# Monsters won't follow players
# permission essentials.protect.entitytarget.bypass disables this
entitytarget: false
# Prevent the spawning of creatures
spawn:
chicken: false
cow: false
creeper: false
ghast: true
giant: false
monster: false
pig: false
pig_zombie: false
sheep: false
skeleton: false
slime: true
spider: false
squid: false
zombie: false
wolf: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
creeper:
max-height: -1
# Protect various blocks.
protect:
# Protect all signs
signs: false
# Prevent users from destroying rails
rails: false
# Blocks below rails/signs are also protected if the respective rail/sign is protected.
# This makes it more difficult to circumvent protection, and should be enabled.
# This only has an effect if "rails" or "signs" is also enabled.
block-below: true
# Prevent placing blocks above protected rails, this is to stop a potential griefing
prevent-block-on-rails: false
# Store blocks / signs in memory before writing
memstore: false
# Disable various default physics and behaviors
disable:
# Should fall damage be disabled?
fall: false
# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
# They will be unable to attack users without that same permission node.
pvp: false
# Should drowning damage be disabled?
# (Split into two behaviors; generally, you want both set to the same value)
drown: false
suffocate: false
# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
lavadmg: false
# Should arrow damage be disabled
projectiles: false
# This will disable damage from touching cacti.
contactdmg: false
# Burn, baby, burn! Should fire damage be disabled?
firedmg: false
# Should the damage after hit by a lightning be disabled?
lightning: false
# Should people with build: false in permissions be allowed to build
# Set true to disable building for those people
build: true
# Should people with build: false in permissions be allowed to use items
# Set true to disable useing for those people
use: true
# Should we tell people they are not allowed to build
warn-on-build-disallow: false
# Disable weather options
weather:
storm: false
thunder: false
lightning: false
############################################################
# +------------------------------------------------------+ #
# | New Players | #
# +------------------------------------------------------+ #
############################################################
newbies:
# Should we announce to the server when someone logs in for the first time?
# If so, use this format, replacing {DISPLAYNAME} with the player name.
# If not, set to ''
#announce-format: ''
announce-format: '&dWelcome {DISPLAYNAME} to the server!'
# When we spawn for the first time, which spawnpoint do we use?
# Set to "none" if you want to use the spawn point of the world.
spawnpoint: none
# End of File <-- No seriously, you're done with configuration.

The following part is the part I changed. I cannot read the most recent log file, because the file transfer (FTP) fails every attempt. (Actually, it's working. Transfering now.)

More cool features this time around! This was suggested a while back, and it's being implemented currently.

Faction Perks. Basically, this means that a faction can have a sort of specialty, or neat bonus they get for certain things. All factions get one, and may get more and more as they do awesome stuff, such as creating huge towns or winning lots of wars.

Grimfang, which is a group of Vikings/Nords, which are known for their superior metal-crafting. All their iron swords gain +3 sharpness, making them as strong as or stronger than diamond swords. If they win wars or expand their village by a lot, they will be able to get other perks, such as efficiency or unbreaking enchantments to all crafted iron tools.

Salia, which is a group of nature-friendly magic users have all their members learn healing spells. As they progress, their members will be given more spells to aid in offensive and defensive endeavors.

Blackmarch, a group of hard workers who created a city from a swamp, get +2 efficiency to any tool they create in their forge. Also, all members of the faction get "Gills", a spell which allows them to breath underwater.

We're still waiting on Dikari, who should post their request on the thread, or message me on steam or in-game.

Since we're a faction of mainly war veterans and we make a lot of weaponry and armor, I think we should get a random Protection I-II boost on any piece of armor we make and either Knockback I-II or Sharpness I-III on any sword we make.

Since we're a faction of mainly war veterans and we make a lot of weaponry and armor, I think we should get a random Protection I-II boost on any piece of armor we make and either Knockback I-II or Sharpness I-III on any sword we make.

Edited:

And if not, then maybe some mining/resource-gathering perks instead.

We can't really give a random bonus to anything you make, as it would be a sign in your forge that once you right click with the weapon, it applies the enchantment. That or a spell all members can have.

I would like to point out that the faction abilities should relate to the faction character. As an example; war veterans would be good at fighting sure, but that doesn't necessarily mean that they are good smiths. So try to make up a more or less "realistic" RP reason for it.

Grimfang's ability is based on real-life Nordic tempered steel (although more or less just iron but with some enriching minerals), which was achieved with a special folding technique that made them sturdier so they could be swung easier, since they were lighter, and neither broke as easily.

Another aspect of this "update", which is kinda based on what me and Dan suggested for the reboot of AoM earlier in this thread, is that the faction abilities should make specific objects of a faction valuable, which would subsidize trade between factions, so if every faction is able to get every ability that would kinda undermine the whole idea of trading superior goods.

For the Builders Guild I would obviously need Pickaxe and axe improvements. Since placing blocks isn't exactly an improvable stat. I am thinking of renaming to the masons. Anyways, soon enough there will be a castle to prove our worth. So long as the server is up

I would like to point out that the faction abilities should relate to the faction character. As an example; war veterans would be good at fighting sure, but that doesn't necessarily mean that they are good smiths. So try to make up a more or less "realistic" RP reason for it.

Grimfang's ability is based on real-life Nordic tempered steel (although more or less just iron but with some enriching minerals), which was achieved with a special folding technique that made them sturdier so they could be swung easier, since they were lighter, and neither broke as easily.

Another aspect of this "update", which is kinda based on what me and Dan suggested for the reboot of AoM earlier in this thread, is that the faction abilities should make specific objects of a faction valuable, which would subsidize trade between factions, so if every faction is able to get every ability that would kinda undermine the whole idea of trading superior goods.

I have to agree cause if I ever got into a war with the Vets i would have no chance at all of winning

For the Builders Guild I would obviously need Pickaxe and axe improvements. Since placing blocks isn't exactly an improvable stat. I am thinking of renaming to the masons. Anyways, soon enough there will be a castle to prove our worth. So long as the server is up

I have to ask where is the build guild positioned? cause i thought all territorys were taken

For the Builders Guild I would obviously need Pickaxe and axe improvements. Since placing blocks isn't exactly an improvable stat. I am thinking of renaming to the masons. Anyways, soon enough there will be a castle to prove our worth. So long as the server is up

This shouldn't be a faction. You need to get this faction approved by administrators. I'll be removing the faction shortly.

Creating a sort of meta-group would be completely fine, such as a sort of group that allows people from other factions.

Factions are political, focused on gaining land, trading, etc. A builder's guild is just that: A guild.

4th January 2012
Last edited by Zenreon117; 4th January 2012 at 12:12AM.
Post #2665

The builders will need to have a protected base regardless. I see no issue with you removing faction status for now. As for trading a builders faction would need resources out the wazoo, as we are not stockpiling but rather constantly using them up. Just like any brotherhood or guild we would need a center, a chambers. Otherwise we would need to haul ourselves up in our own undefended projects. Since we dont have power to claim any land.

Also as for politics, our politics will be one of peace. I would imagine we would be caught in between, as we are a philanthropist community that would serve more than one faction. Plus the more builders we have in the faction the larger megaprojects we can safely make.

for the builder's guld, i suggest it being a "special faction", which gives the guild ability to still be a faction but without the ability to wage war, and even be attacked. they would simply be there to help economically and to improve the server to make it more......realistic.

I like starspawns Idea. We do not need full factionhood, just some of its tools to make peace of mind. I realize this is a survival server and we always run the risk. Personally I cant stand creative servers.

The builders will need to have a protected base regardless. I see no issue with you removing faction status for now. As for trading a builders faction would need resources out the wazoo, as we are not stockpiling but rather constantly using them up. Just like any brotherhood or guild we would need a center, a chambers. Otherwise we would need to haul ourselves up in our own undefended projects. Since we dont have power to claim any land.

Also as for politics, our politics will be one of peace. I would imagine we would be caught in between, as we are a philanthropist community that would serve more than one faction. Plus the more builders we have in the faction the larger megaprojects we can safely make.

You could build on Dikari territory, you'll receive ample protection from us, all we'll ask for in return is either a weekly (Real life time, not Minecraft time) tax of 1-5 Iron or maybe some weapons.

im telling you, a special faction is probably the best choice. they dont want to be attacked while building, and want to be a faction without the full accessories that go with it, like having a "Nation city", having wars, the capability of being attacked or attack others. if they only want to build major projects without the distractions then the factions, then a special faction is most likely the best solution. plus, we should add some sort of "Neutral rights" to not pick a side in war and avoid conflict for e.x: if dakiri (excuse me if i messpelled) and Grimfang (again, excuse me if i got it wrong) were to have a war and the building faction was building within the city of Grimfang, that would seem as though they would be on the side of Grimfang, even though they are neutral in the war.

The problem with "special factions" is that they are hard to justify in a roleplay mannerism. A builder's guild would contain loads of valuable building materials that the factions should be able to plunder if they so desire, to not have that option would be to limit the roleplay. That you could get attacked whilst building is part of the game, even though it may be seen as an rude thing to do. If the builder's guild want to have faction protection they will have to join in a faction, they can still make a deal in which they are to remain neutral, and instead of supplying diplomatic aid they can simply pay to sit under the protection of one (or more) of the factions; that's the way it would work in reality.