PLAGUE SHIPOrbital bombardment 8BP DisruptNotes: In addition for each template placed in the bombardment the Nurgle players place D6+2 Plague Zombies. These must be placed in the centre of the template area (taking into account normal ZoC rules) and each group count as a separate formation.

wow this is quite a change to the 2014 compendium list i was using in my last tournaments.as i like the idea of having a uniform plaguemarined army and plaguehulks very, very much i still have some notions.infantry is getting more and more expensive it seems to me. so a plague marine retinue with 3 havocs is now 400pts, where it was 350 before (dg marine retinue 250 + 2 havocs 100pts) and included more ranged units at nearly the same resilency but better cc abilities and mobility? this limits the available activations per turn even more. also the feeling of a more and more drop optimized list starts growing in me. is this intentional?is the plaguereaper missing an ignore cover on its demolisher cannon?and the grave warden terminators seem a bit expensive to me. losing 2 ranged ap/at attacks in exchange for an extra attack in ff does not really compensate, i think. was the blight drone downgraded as well weaponwise?

still i would love to play it. death guard has always been by far my favorite and those buggers seem to be more resilent then ever

infantry is getting more and more expensive it seems to me. so a plague marine retinue with 3 havocs is now 400pts, where it was 350 before (dg marine retinue 250 + 2 havocs 100pts) and included more ranged units at nearly the same resilency but better cc abilities and mobility?

The retinue is 325, the Havocs are 0-3 replacing the plague marines for 25 points (not 25 points each).This keeps the formation at 350 with the havoc upgrade.

Haven't got the previous list to hand but if IIRC none of the infantry units were fearless in that list, adding fearless is responsible for the points increases. There is no option to use drop pods at the moment.Blight drone+plaguereaper are typos that I'll change.Regarding the terminators - how often do shoot with terminators? In my experience CC is obviously optimal but FF is very common against skimmers or after the initial teleport when speed is an issue. You could still take 1 shroud and 3 wardens to allow shooting.

The retinue is 325, the Havocs are 0-3 replacing the plague marines for 25 points (not 25 points each).This keeps the formation at 350 with the havoc upgrade.

ah.. thanks. missed that one. better

Steve54 wrote:

Haven't got the previous list to hand but if IIRC none of the infantry units were fearless in that list, adding fearless is responsible for the points increases. There is no option to use drop pods at the moment.Blight drone+plaguereaper are typos that I'll change.Regarding the terminators - how often do shoot with terminators? In my experience CC is obviously optimal but FF is very common against skimmers or after the initial teleport when speed is an issue. You could still take 1 shroud and 3 wardens to allow shooting.

Glad to see interest in the list, testing more than welcome

well plague marines, terminators and characters were fearless in the compendium. the rest was indomitable, which was nearly as good.

i use the shooting option for terminators. especially when i need to cancel out a formation quite badly (and have no indirect fire capabilities). like a deathstrike battery thats babysitted and scout screened. then i teleport just within range and cover and shoot sustained. normally this causes a break of the formation. also i use shooting in follow up turns for crossfire.

right, no drop pods. my fault. just thought them to be in as its marines (kind of). mhmm.. but the option will come then?

and there is good interest. i've built some 5000pts according to the 2014 compendium list and love playing it. the offensive potential isn't really great (at least when you skipped the drop or plaguelord option) but i loved advancing lots of big infantry formations with dreadnought/walker cover. like holding a sign "do your worst" and smiling to my opponent. they take brutal punishment and were especially devastating to orks. at least when i did not encounter odd boys or gargants with mw barrages.

will start to test it. i really like the option to take vindicators as own formation. do you intend to add the stalker AA to the list?

regards

Last edited by Graf_Spee on Mon Oct 13, 2014 8:48 pm, edited 1 time in total.

PLAGUE SHIP 175ptsOrbital bombardment 8BP DisruptNotes: In addition for each template placed in the bombardment the Nurgle players place D6+2 Plague Zombies. These must be placed in the centre of the template area (taking into account normal ZoC rules) and each group count as a separate formation.

>>>>

Looks pretty good - is the intention that the disrupt replaces MW for the orbital attack? When you say is placed in the centre, do you mean bases stacked next to each other? Otherwise, have you considered taking these simply as an activation boost? First turn for 175 points I can delay moving the army for 4 activations (ship, zombie, zombie, zombie), or am I misunderstanding how the zombie rules work? If I paste an objective that is at least three activation worth of shooting/assaulting to get rid of the zombies. Can't imagine wanting to use them in the enemy half of the table!

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