Dark Souls director considering an Easy mode...

If they create an easy mode, they should remove certain aspects from the game / areas to make it easier rather than just making enemies have less hp / do less dmg.

For example, they could remove some of the enemies from the game (black knights / mini bosses) a and limit their movesets. Perhaps even re-positioning the enemies to make them easier to confront. It would make the game easier while also not ruining the real Dark Souls. To truly experience the game someone would have to play it on the normal difficulty rather than just being able to breeze through the game on Easy and memorize all the enemy positions and fighting styles.

Don't worry, From won't alienate their core fanbase. I'm pretty sure this is just a translation issue.

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No... Just NO!!!I don't agree with an easy mode. To make the game easier you have to learn how to play it, and if you are lazy or mind numbing to find out the way to beat the game on your own...Then try something different, there is no shame on that.There are already to many casual games and the soul series is that one oasis to me where I can get challenged and make me think better about my next approach.I remember fi ishing CoD 2 on veteran was a hell of a challenge. It really made me cry blood tears.CoD MW2 veteran was a joke.I don't want that to happen with my precious soul series. I really enjoy mu rants after dying because of my own stupidity and not the game being cheesy.

reim0027 wrote:Call me elitist, but here goes. Beating DkS should be a badge of honor. It means you worked hard and developed skills. It should not be for everybody. I want people to look at my plat and say wow!

My $0.02.

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I vote for an easy mode and the usual hard mode, two modes would bring more fans, that way if you want the oldschool difficulty, you can just play normal mode, and if you want regular difficulty play easy mode.

Think about how easy ganking or hosting would be in easy mode, and ho hard hosting would be in hardcore. Random enemies jumping into a fight would make you lose, while in easy mode they could be ignored. No, the game needs a single difficulty. Except got perma GL mode, it needs that.

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DoughGuy wrote:Think about how easy ganking or hosting would be in easy mode, and ho hard hosting would be in hardcore. Random enemies jumping into a fight would make you lose, while in easy mode they could be ignored. No, the game needs a single difficulty. Except got perma GL mode, it needs that.

DoughGuy wrote:Think about how easy ganking or hosting would be in easy mode, and ho hard hosting would be in hardcore. Random enemies jumping into a fight would make you lose, while in easy mode they could be ignored. No, the game needs a single difficulty. Except got perma GL mode, it needs that.

My idea is have "easy mode" be more of a starting class then a mode. Just have it so they can start with better stats and gear, also maybe have a more in depth(skipable) tutorial. Honestly having an "easy mode" starting class might appeal to all of us, it could be a quick way to make pvp builds without glitching. I honestly hope nothing like easy mode is implemented though, it could easily ruin the game. I just don't see easy mode working in a souls game, and i think some people need to except this game is just not for them. I suck at certain types of games, so i either just play them horribly or not at all.

FruitPunchNinja wrote:My idea is have "easy mode" be more of a starting class then a mode. Just have it so they can start with better stats and gear, also maybe have a more in depth(skipable) tutorial. Honestly having an "easy mode" starting class might appeal to all of us, it could be a quick way to make pvp builds without glitching. I honestly hope nothing like easy mode is implemented though, it could easily ruin the game. I just don't see easy mode working in a souls game, and i think some people need to except this game is just not for them. I suck at certain types of games, so i either just play them horribly or not at all.

this seems a good ideia, it'd still have souls series essence and be helpful for some players.I don't know what to expect from From Software anymore, but I have this feeling here that they won't disappoint us that way. Because it would change the game experience completely.

IDK if I'd buy the new Souls if it had "easy" mode or anything less difficult lol. Part of my amusement is getting my buddies from Diablo/WoW/etc that think they are hot stuff to try and beat the Taurus Demon. So far only one of the people I have gotten to play it has gotten out of the asylum and he was the only one that kept playing it lol. It makes me all warm and fuzzy on the inside

One guy actually got smashed by the Asylum Demon out the gate and just dropped the controller and said, "This game's stupid, the camera sucks, and the controls are wonky, MF I gotta smoke now." I rolled soon as he shut the door behind him XD

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I guess I wouldn't be completely against an easier mode but the developers would have to do it in a very creative way so that they don't split the multi-player aspect up into easy/hard mode players...

but.... then again I have only ever seen both souls games as more of a learning experience than a really difficult one, and a damn gratifying one at that! I'd truly hate to see that aspect of it ruined simply because some players are used to mashing buttons and using cheat codes....

Good news guys it seems the comment about an easy mode was just a translation error. Here's the article Apparently this was the actual quote ‘This fact is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it.’ So we still get to keep our beloved difficulty

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