Congo Bongo (J: Tip Top(ティップタップ,Tippu Tappu?)) is an isometric platformarcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safarihunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie[citation needed] who was the CFO of Sega at that time.

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Congo Bongo's gameplay is similar to other popular arcade games of the time, most notably Frogger and Donkey Kong, but is viewed in an isometric perspective, or oblique perspective in some versions. The protagonist has no offensive abilities and thus, the player must jump to avoid enemies (and obstacles) to complete a level.

Like Donkey Kong, the levels are composed of a series of four single screens that loop in a higher difficulty when completed.

Screen 1: Primate Peak – This level most resembles Donkey Kong; the player must travel to the top of a hill while avoiding coconuts being thrown by a large gorilla. Also walking around the level are several small monkeys who attempt to grab the player. They can be shaken off by jumping in place, but if three of these monkeys attach to the player, the protagonist will be thrown off the cliff face.

Screen 2: Snake Lake – This level contains a grassland that is connected to a series of square platforms with thin pathways between. The player must avoid scorpions on the grass, snakes on the platform, and time movement with hippos in order to complete the level.

Screen 3: Rhino Ridge – This level takes place in a wide-open savanna environment where the player needs navigates around rhinos, charging in different directions. Oddly enough, stepping in the puddles will result in death, but the player can hide in the empty holes. The rhinos can also be jumped over.

Screen 4: Lazy Lagoon – This level closely resembles Frogger, as the player must cross a body of water by walking on and off various lily pads, logs, hippos, and large fish.

Ahoy! in 1984 stated that Congo Bongo for the Commodore 64 and VIC-20 "is fraught with problems; gameplay is repetitive, frustrating, tedious, inconsistent, and at times confusing, and the music not only got on my nerves but stomped on them. Plus, the whole thing is derivative".[4] In 1984 Softline readers named the game the worst Atari program of 1983.[5]