[starwarsgeek] blaster fire are not shooting "lasers" traveling at the speed of light. they are actually basically coherent explosions of gas channeled down through the barrel with varying colors dependent on frequency of the beam used to accelerate the explosion.

or something like that...its been a while. but they do not travel the speed of light.[/starwarsgeek]

Jaydin wrote:[starwarsgeek] blaster fire are not shooting "lasers" traveling at the speed of light. they are actually basically coherent explosions of gas channeled down through the barrel with varying colors dependent on frequency of the beam used to accelerate the explosion.

or something like that...its been a while. but they do not travel the speed of light.[/starwarsgeek]

The other part to that is, the Jedi aren't as much as reacting to the laser fire, as predicting it. The Force is guiding them to put the saber beam where the blaster fire will be, not guiding their reflexes based on what they see.

Arnock wrote:Now that I think about it, having a Jedi playable in the start would make a LOT more sense in this game than in SWG.

IIRC SWG takes place during the original trilogy, when jedi were next to extinct except for a few (like kenobi and yoda) that escaped the purge, so having thousands of people running around as jedi in game would be really stupid.

where in the time where this new MMO is supposed to take place, jedi were more common, and larg scale jedi vs. sith were present

/starwarsnerd

The new game is set several hundread years after the events of the two Knights of the Old Republic game, still thousands of years before the events of The Phantom Menace.

The Rule of Two has not been instituted yet, and the Jedi/Sith are in a huge war. Both sides use armies of force users. The real gem though, is to find another one like Bastila Shan , with the Gift, Battle Meditation. Battle meditation was a manifestation of the Force which instilled in the meditator's allies a greater morale in battle while reducing the opposition's will to fight. Using the Force, one could coordinate entire fleets of ships, allowing them to perform at maximum efficiency, acting as one to counter every enemy move quickly and effectively. The comics for the new game have hinted at another with the Gift being found.

Trav wrote:The other part to that is, the Jedi aren't as much as reacting to the laser fire, as predicting it. The Force is guiding them to put the saber beam where the blaster fire will be, not guiding their reflexes based on what they see.

I played SWG for a bit, unlocked Jedi, and although I wasn't the first (or even top 100 for the server I'm sure) I made it fairly early on and there were not many of us.....then the combat upgrade happend. SWG died at that moment.

I am far too stoked about this game already. My enthusiasm is peaking too soon!

Although I wish I was Horde in WoW, I think I'll have to play Light side in TOR. I don't think I can do evil in the Star Wars setting. What can I say, I'm a cheeseball...but that goes with playing a Paladin.

Then again, they could drop an awesome Sith class preview and I might totally change my mind. We'll see.

Definitely playing on a PvP server this time, regardless of where my people go. If I've learned anything from years of WoW, it's that I should have played Horde PvP, rather than Alliance PvE.

I really hope this is the game that brings WoW down into the realm of mortal MMOs, because we need some parity and choice in the market. I love WoW, and I'm enjoying the heck out of WotLK, but I think the market will best be served by several MMOs with player bases in the millions, rather than one gigantic one.

Mokay, I'd most definitely be interested in a game like this. Want to buy. D:

PS I'd totally either Sith it the hell up orrrrrr depending on how well they do factions and swapping like they mentioned a couple times on the site, start off as a sorrowful (note: not vengeful, like that emo c*nt Anikin) Jedi who kinda turns Sith cause emotions and that stuff. Clichè, but meh.

I have high hopes for this game. I'd just like a change of pace from the "sword and sorcery" lore (not that it's bad, but it's played out for me), and Star Wars has a pretty rich background. I'm curious about how they'll handle group dynamics and balance... According to what I've read, you can play a "Trooper" (which appears to be a type of soldier, like a storm trooper but non-cloned?) but wouldn't a Sith would cut through dozens of "Troopers" without breaking a sweat?

I don't know, too early for me to start asking stupid fanboy questions... I'm just hopeful the game is going to be a change of pace both lore-wise and in regards to mechanics.

Balerion wrote:I have high hopes for this game. I'd just like a change of pace from the "sword and sorcery" lore (not that it's bad, but it's played out for me), and Star Wars has a pretty rich background. I'm curious about how they'll handle group dynamics and balance... According to what I've read, you can play a "Trooper" (which appears to be a type of soldier, like a storm trooper but non-cloned?) but wouldn't a Sith would cut through dozens of "Troopers" without breaking a sweat?

I imagine they'll balance it out to some degree. A High level trooper would presumably be a Special-Forces type of Boba-Fettian proportions.

Also, in the Old Republic period, it seems that pretty much all weapons and armor had Cortosis weave to make them Lightsaber resistant.

Balerion wrote:I have high hopes for this game. I'd just like a change of pace from the "sword and sorcery" lore (not that it's bad, but it's played out for me), and Star Wars has a pretty rich background. I'm curious about how they'll handle group dynamics and balance... According to what I've read, you can play a "Trooper" (which appears to be a type of soldier, like a storm trooper but non-cloned?) but wouldn't a Sith would cut through dozens of "Troopers" without breaking a sweat?

I imagine they'll balance it out to some degree. A High level trooper would presumably be a Special-Forces type of Boba-Fettian proportions.

Also, in the Old Republic period, it seems that pretty much all weapons and armor had Cortosis weave to make them Lightsaber resistant.

Or we'll be really un-powerful padawans for a very long time so that we are vulnerable to blaster fire, flamethrowers, thermal detonators, and all the other goodies that those Fett-types carry around.

Ulushnar wrote:I imagine they'll balance it out to some degree. A High level trooper would presumably be a Special-Forces type of Boba-Fettian proportions.

Also, in the Old Republic period, it seems that pretty much all weapons and armor had Cortosis weave to make them Lightsaber resistant.

Or we'll be really un-powerful padawans for a very long time so that we are vulnerable to blaster fire, flamethrowers, thermal detonators, and all the other goodies that those Fett-types carry around.

Entirely possible. Even master Jedi fell to hails of blaster fire during the Clone Wars (and before you Prequel-haters get your flame on, those movies are more "canon" than the KotOR series). Like I said earlier in the thread, the way they choose to handle the power-levels in the game will make or break it. Jedi need to be able to do cool stuff, or there's no point. But if Jedi/Sith are too powerful, then there's no point in having the other classes in the game.

My hatred of the prequels is focused on Hayden Christensen and Natalie Portman, and their on-screen chemistry which was just slightly less tepid than the surface of the planet Hoth. I'm part of the minority of people apparently who have never found Natalie Portman attractive, and I'm part of the majority who found the portrayal of Anakin to be that of a whiny bitch. Even if that was the intent it could have been done better by Keanu Reeves...

I've generally only been interested in playing Jedi and Dark Jedi/Sith, but if they make the single player/non-raid campaign that enjoyable I might be willing to give it multiple gos as different classes. I'd prefer it if I could wax between Light and Dark, but if worse comes to worse I'd make two force users. Don't know that I'd be interested in a raid. I can see the pugs now...

Torquemada wrote: and I'm part of the majority who found the portrayal of Anakin to be that of a whiny bitch. Even if that was the intent it could have been done better by Keanu Reeves...

The whininess was in the script, and to be completely fair:

1. Luke was a whiny bitch as well. 2. The idea of Vader as fullon badass didn't make it out of the original trilogy. (RotJ anyone?)

Lucas can't direct people, write good dialogue, or do anything other than create a fun visual spectacle. Combine that with the challenges involved in acting against green-screens rather than full sets, is it any wonder that the only actors that stand out in the prequels had a background in theater?

Back to the topic though, I'm beginning to think that, if they're not careful, Jedi will end up as the Death Knights of SW:TOR. That is to say, they'll be everywhere but good ones will be few and far between/