Port Prosperity

Work towards the "Comstock House" (actually the Comstock Gate) to trigger a new set of objectives at Port Prosperity. Fight enemy turrets and motorized patriots to get on the trolley.

OBJECTIVE MARKER

If you are lost, pressing the , , or appropriate PC binding to bring the green objective arrow. This marker (best viewed when you are immobile) will display your next immediate task and the direction you should go to complete it. Collectibles are generally placed in side areas not in the direction of the story objective.

SIGHTSEER 031

A telescope is next to the trolley you need to take at Port Prosperity.

After killing the few Vox after first getting off the trolley, there is a Ticketing station which can be entered. Inside is safe that can be opened with 3 lockpicks and has some cash.

VOXOPHONE 053: Coming for Comstock

Inside the building, Booker fights through some hostile Vox Populi; when he goes up a short set of stairs past a hall with vending machines (before the Salty Oyster Bar), there's a corpse near a sign reading "THE FOUNDERS WILL BLEED!!!". The voxophone is near the corpse by the graffiti.

THE SALTY OYSTER & ITS SWEET N' SOUR SECRET

The Salty Oyster restaurant has a secret that is activated after you locate the Founder's Bookstore just after the Grand Central Depot. For now, you can enter the building if you lockpick it (requires 3 lockpicks) to claim a piece of gear on the ground near one of the dining booths. Beware the enemy Vox and Firemen who back 'em up, as well as the enemies who lurk in the bar. Easter Egg: Interestingly, if you go into the bathroom and approach the toilet with flies buzzing around it, you can eat two potatoes out of the toilet.

SIGHTSEER 032: Lutece's Brother Arrives

"Lutece's Brother Arrives." The Salty Oyster restaurant is locked (3 lockpicks). The kinetoscope is near the restrooms in the back of the establishment.

GRAND CENTRAL DEPOT

Fight through the municipal building (apparently "Grand Central Depot"), killing Firemen, motorized patriots (at least one) and Vox soldiers (various types). Take the time to snipe/ambush/murder everyone here, since you will be coming back if you are looking for items (especially the infusion).

VOXOPHONE 054: Whispers Through the Walls

In the Grand Central Depot, look for a news office by the "GRAND CENTRAL DEPOT" archway sign. Enter that office and look for the voxophone inside a closet opposite the locked safe.

SALTY SECRET OF THE OYSTER BAR

There is a pedestrian bridge cutting across the exit hallway past Grand Central Depot, patrolled by snipers. Kill the marksman but proceed no further if you want to solve the secret of the Salty Oyster.

Just under the bridge is a doorway to the Founder's Bookstore. Head there and open the locked door (requires 1 lockpick). The bookstore's front counter has piece of gear, if you are not interested in anything else.

VOXOPHONE 055: A Window

Founders Bookstore adjacent to the sniper's ped-bridge area after the Grand Central Depot; past a locked door (1 lockpick). Next to the teddy bear in the upper store.

VOXOPHONE 056: Sally!

Founders Bookstore adjacent to the sniper's ped-bridge area after the Grand Central Depot; past a locked door (1 lockpick). Basement reading room table. Backtrack to the Salty Oyster for phial of infusion and voxophone in the secret room.

Once you go upstairs, be careful becasue Vox soldiers will be waiting.

Once you have the bookstore's voxophone (the one from the basement reading room), you can go back to the Salty Oyster Bar and open its secret room.

VOXOPHONE 057: One and the Same

Button under the cash register opens secret room with this voxophone; requires the recorder from Founder's Bookstore's basement reading room.

INFUSION 020

Button under the cash register opens secret room with this phial of infusion; requires the recorder from Founder's Bookstore's basement reading room.

In the room, beside the infusion, there is also the Return to Sender vigor. More enemies will spawn once you leave the bar.

Past the turnstiles (you cannot go back - be sure to explore before passing through), attempt to call the elevator on the left, down the hall. You'll then have to find the code to it to enable it, which is under some books you can interact with on one of the counters in the same room. Once you use it, you can use the elevator door (after a cut-scene) and enter Downtown Emporia.