Topics - Keith0913832

Just to be 100% confirmed, can Revolution Big Show reverse an Extreme:Colossal with Outmaneuver? Since outmaneuver is D:0 which is 2D-.

<Revolution> THE BIG SHOWStarting Hand Size: 7 Superstar Value: 5Superstar Ability: Your opponent’s 15D+ maneuvers can be reversed by 2D- cards as if they were printed 2D Cores of the same type.He cannot play reversals to your Mountain of a Man.

Revolution Outmaneuver

Reversal: non-Colossal Extreme

If your opponent is an Extremist: put up to 1 non-Unique non-Extreme Maneuver from your Ringside into your hand.

Dean's Rebound LariatStrike: HeatWhen played from hand, this card is -10F and +1 Stun Value.When your maneuver is unsuccessful, you may immediately play this card.When you have lower Fortitude or fewer cards in hand, this card cannot be reversed from hand or Backlash by non-Unique cards.F: 22 D: 6 SV: 1 UniqueV8

1. I play kick2. Opponent plays step aside3. I play Dean rebound lariat4. Opponent does not reverse, thus successful. Not reversed via overturn as well.

What happens after lariat successful and resolved? Does the turn end or can he skip the step aside's effect to end turn and continue turn?

Welcome toSG Virtual Revolution Cycle 4 main page. With 3 successful cycles in the books, we are looking forward to an equally, if not better cycle! New match-ups, new stipulations and most of all, new experience! This cycle will consist of 6 tournaments, some of which with unique, never before seen stips in the past tournaments. At the end of each of the 6 tournaments, everyone will walk away with something.

Prize scheme for each tournament:1. Door gift for participation (free)2. Lucky Draw after each tourney (free)3. Alt art superstar set for top prize(s) 6 or less participants: 1st place gets top prize 7 or more participants: 1st and 2nd gets top prize 10 or more participants: top 3 gets prize

Points will be accumulated throughout the 6 tournaments, and here's the prize scheme:1. Total pool will be split into 3 categories, top tier, middle tier and lower tier. Top Tier will get 2 alt art superstar sets of their choice, middle tier will get 1 alt art set of their choice, and lower tier will get 2 alternate title belts AND 1 faction ($ required) 2. Every participant for the cycle would be entitled to 1 extremist of their choice at the end of the cycle ($ required)3. 1 Lucky draw would be applicable for ALL players not in the top few (sponsored) (TBC)3. Lucky draw for 1 random alt art superstar sets for EACH tier (sponsored)

Here's how the scoring works:1. Every participant will by default get 1pt for participation2. For every victory (regardless CO, DQ), will be considered 1pt3. At the end of the day if there's a tie, we will take into consideration who has more pins4. If all else fails, a tie breaker match would determine the true champion (subjected to change depending on players)5. Out of respect for players who spend time to change their decks, no one is allowed to replay any superstars that they have played in the same cycle.

January Tourney: Royal Rumble (with stip)

Where: Monarch Affinity @ OrchardgatewayWhen: 21th January 2018Time: 3pm - 5pmDoor Gift: Alt Art McMahon Family JewelsLucky Draw: Alt Art One For The Money SetTop Prize(s): Alt art of winner's choice. The first place will be able to cash in a 'Wrestlemania' contract equivalent to MITB on any champion for the rest of the cycle 4Special Rules: Since Royal Rumble is about new opportunities for old but under-used superstars, we will only be allowed to play superstars that have only been played once or 0 times since the start of VR tournaments.

Revolution Brothers of DestructionStarting Hand Size: 6 Superstar Value: 7Tag Team Superstar Ability: When you would discard any number of cards, you may instead overturn twice that many cards.You can pack Kane and Undertaker Revolution maneuvers; you cannot pack Corners.VR5

Would like to know if DX and BOD were to use their ability when successfully playing Uppercut as an antic, what exactly takes place?

My personal view is that Uppercut specifically says discard this card, so replacing it with something else with ability will void the rest of the uppercut text. Appreciate if someone can verify this thanks!

When this card is in your Ring area, once during each of your turns, as a Mid-match Action, you may name 1 non-unique non-Superstar-specific card and then all copies of this card in all Ring areas are considered to also have that title until the start of your next turn.

Active

F: 3 D: 0

Is the 'naming' an ace? This was debated in both Discord channels with different answers.

-A card is considered to have an Activated Card Effect (ACE) if (a) it is in your Ring area AND (b) you have to do something (like discard a card) (c) to generate an effect.

So (a) according is in my list, (b) as amid match action I name 1, (C) the card is now considered that title

In general, I felt that this tournament was the best out of the recent cycles. The ideas floating around was both well polished and refreshing, and everyone bought their A game without making the thing too tensed. 7 people tournament was a comfortable size for round robin and we completed out 6 games in little over 2 hours. Congrats to Calvin for being the champ and taking home an alt art full set Rey Mysterio. Daniel came in close at 2nd place, earning him a alt art full Ric Flair set. This was Calvin's 2nd tourney only and he managed to claw up from a 0-5 score from VR TLC to a 4-2 score this time round. Daniel also came out strong, improving from a 1-6 score in April to a 4-2 score this time round. Congrats to both!

I went with a Great Khali deck, which I was determined to make it work after I failed terribly last cycle with a 0-5 score. This time round I did 3-3, which isnt so bad, considering Khali storyline as a weaker ability of the 2.

Great Khali (P) vs JerishowThis was an interesting match because both decks utilised Ring Pyschology: Leg as the main tactic. Luckily, I was able to get fort early on in the game, while locking him with several One Solutions. Once I got him stuck in 3 to 6F, I went in hard with Khali's Colossals and that cleared out his hand, AND his ring. Valiant effort and minor comeback from desperate Assault and some Double Leg Lock Crabs protected by 4ever: No Mercy, but it was too late as I out-legged Calvin for this game. Still, he managed to top the tourney. Congrats for improving from last in the previous tourney to becoming the champ!

Great Khali (P) vs Shawn MichaelsThis was another exciting match because it was one of the games that I everything about my Khali stall deck came into play. Khali started off slow while Shawn came in with maneuver after maneuver. But the recovery of Khali allowed him to outlast Shawn. Started the game with a Scissors Hold, pinned Shawn with a Scissors Hold with 2 cards in arsenal.

Great Khali (P) vs Elijah BurkeBoth being a recovery deck, we both knew speed had to come into play, and we tried to get as much damage in as possible. My Double Leg Lock Crab and his Colossals went head to head. Luckily, I managed to hit in a series of momentum to thin down his arsenal. Chop block > momentum-ed Working On The Knee, momentum-ed Powerful and Devastating. As I knew he was playing extremes, I purposely kept Arms Raised In Triumph which makes opponent overturn 7. I bide my time and managed to get him to 6 cards, and hit a well timed reversal to win a hard fought match.

Great Khali vs Kofi Kingston (P)This game was the direct opposite of the game with Shawn, where everything didnt work as planned. Kofi literally drew 2 second sols and 3 One Sols, pretty much locking me for early game. There wasn't much mid game either since his Inverted Body Blocks and specific pre-match allowed him to recover as much as possible. But then again, Kofi had an array of maneuvers that I wouldnt have been able to predict anyway. Good game!

Great Khali vs Hulk Hogan (P)We play-tested multiple times and I have went up against a few Hulk Hogans including my own version, but none as annoyingly powerful as this Hogan. His ability to search for Antics and Cores allow him to connect momentum cards together, since as Cinch It In and Arm Breakers. What really stood out was the use of the 8F antics that does not allow opponent to play cards during his own turn, effectively making him overturn 6. That was Khali's weakness because he cannot reverse that rule, and he got chopped down turn after turn. No Big Boot, no leg drop, just aggression rule.

Great Khali vs Rey Mysterio (P)Play-test and this game didnt differ much. Three to Get Ready was the key to success for this Rey storyline deck. She just needed to get to 15F, and the momentum-ed superkicks just rain in. But revo is not just about repetitions and you must always have a plan B. So instead of using her 3rd Superkick on me knowing that I shuffled a 2nd Sol (wanted to reverse any core) or You Telegraphed it (not enough fort for Inertia), she hit a well timed Rey-Rey Bulldog to finish me off.

Revolution Extremely Popular With The Peeps!Mid-match Antic: Follow-up: ManeuverRequirement: Revolution WWE's Extremely Charismatic Wrestlers is in your RingEnd your turn. During your opponent's next 2 turns, reduce the number of cards drawn from his maneuvers and antics to 0.When your logo is on Revolution WWE's Extremely Charismatic Wrestlers: you may play this card from Ringside, and when successfully played, put up to 1 non-Superstar-specific 4D- card from his Ring to his Ringside.F: 15 D: 0 Unique

Can the above remove a revo Pre-match since they don't have damage printed on them?

Staying true to the 'extreme" nature of the pay per view, I decided to run a Matt Hardy as a challenge. I actually raised up a thread to ask for feedback of how it can be built but there wasn't any response so I just went with my original play of depending on double leg lock crabs and playing all the extreme follow-ups. Didn't work out for most matches, and when it did, it only happened nearing the end, or it just didn't go through entirely.

Game 1: vs TajiriPlay tested before, and I switched up my arsenal cards a little, especially my choice of follow-ups. But Tajiri pushed real hard on the kicks and the lack of core reversals sealed the deal for a fast game under 10min.

0-1

Game 2: vs TazzMade this deck, knew exactly how it's gonna play out. But unexpectedly I faired better than the previous games because I managed to get a few moves in. The multiple antic reversals and the lack of double leg lock crabs in hand and backlash once again proved to be the key to stopping my Matt Hardy. Both players actually had less than 10 cards in arsenal.

0-2

Game 3: vs Kurt AngleFormed this deck for a new player so I roughly knew what to expect, but I certainly didn't expect to be trashed real hard. The antic and the smart use of Singapore cane and Kurt antic was mean, and even I didn't have that in mind when I did the deck. Kudos to KM for thinking about that!

0-3

Game 4: vs Rey Mysterio For once, I got off to a good start with maneuvers actually going in successfully. But Rey's mini core maneuvers really pushed the limits of Matt. High level game play, exploiting the use of my double leg lock crab drawing to get reversals while thinning my deck, 1 short arm clothesline and back fist at a time. Luck seemed to be on my side as I did managed to reverse using Hardy's bulldog and Side effect. But the rey reversal just puts us back to square 1. Wasn't able to continue my assault further and got crushed. Still, I went out of the game my way, choosing to self pin with aggression rule.

0-4

Game 5: vs SabuThis victory was not deserving because I had to go against new player and his own deck. Matt's deck did what it was intended to do, quickly hitting in Homicidal lunge, followed by flying Forearm and a matt's Moonsault. It didn't help especially that at the end of turn 3 or 4, I had all 3 2nd sol and 2 1st sol either in my ring or in hand. Sabu did have a good comeback after I ran out of reversals for desperate. But fort built was too slow for Sabu while Matt was way ahead of the curve. Managed to pin with an Inverted Body Block. Intense and close game, but I truly applaud Calvin N for his efforts!

1-4

Overall, really appreciate how new players put in the effort to come by, learn and attempt at playing their own decks. It's this sort of spirit that truly captures the emotions and meaning of the game. Sometimes it's not just the victories and loses, but the people that make each game so much more enjoyable. Matt Hardy still seems to be a difficult superstar to play, but at least I can strike him off my list for now! Will I revisit the deck? Maybe. As the saying goes, never say never!

Revolution Version 1.0Pre-match: EventYour Superstar Value is +1 and your Pre-match Capacity is +1.When you are Revolution Matt Hardy: you are an Extremist, and when you play an Extreme: Follow-up, you may discard 2 cards and ignore the Follow-up; when it is successfully played, shuffle 1 non-reversal card from your Ringside into your Arsenal.Unique

To me, he seems like a weaker version of Kofi and Jeff for the follow-up part, and also much weaker in draw power as compared to Terry Funk and Elijah Burke. Plus, incredible high flyers did not really blend in well with his ability since technically Matt can ignore the follow-up.

Thus, any input on whether I am missing out anything is much appreciated! And just to be clear, we are just talking about Revo format.

Undertaker is an extremely strong superstar, and his storyline really seems abit weaker in my opinion, just because it's only once a game. But nonetheless, the first part of the ability seems usable, so I revolved my deck around it. The main idea of the deck was to get to 6-7F so you can start hitting in the garbage cans and Double Leg Lock Crabs. From there, its situational whether to keep hitting means all the time, or to switch with Colossals. STF is there mainly for recovery and also to lure out possible reversals for Snake Eyes and Tombstone. Pre-match wise, its all about dropping opponent's hand as much as possible, while bringing yours up as much as possible. If you're lucky, Icy Stare will ensure your initial fort and you can skip playing cores altogether.

Welcome to the cycle 3 main page! Hot off the heels of an awesome cycle 2, we begin our journey down part 3 of this never ending adventure for greatness. As mentioned previously, this cycle will consist of 5 separate tournaments so we can cut off the year nicely.

So you might ask, what's in for you to join us? Well, apart from the door gift, lucky draw, and top prize(s) PER tournament, you get to mix with different people from different parts of Singapore! Who knows, you might also find someone playing that's staying next to you! Tonnes of fun awaits you, including having to witness the first every VR MITB cash in, as well as a possible new player to top the cycle! Did I also mention that each tournament would earn you points for the ultimate cycle prize??!?!

Points will be accumulated throughout the 5 tournaments, and here's the prize scheme:1. 1st place will get 3 alt art superstar of their choice, 2nd will get 2, 3rd will get 1 ($ required)2. Every participant for the cycle would be entitled to 1 extremist of their choice at the end of the cycle ($ required)3. Lucky draw would be applicable for the rest of the players not in the top few (free)

Here's how the scoring works:1. Every participant will by default get 1pt for participation2. For every victory (regardless CO, DQ), will be considered 1pt3. At the end of the day if there's a tie, we will take into consideration who has more pins4. If all else fails, a tie breaker match would determine the true champion (subjected to change depending on players)

Where: Monarch Affinity @ OrchardgatewayWhen: 17th December 2017Time: 2pm - 4pmDoor Gift: 1 Random Authentic Promo (New Breed Unleashed, 4ever: No Mercy, Judgement Day, or You're Drafted)Lucky Draw: Alt Art ECW OriginalsTop Prize(s): Alt art of winner's choiceSpecial Rules: Since we are doing Clash of Champions, the special rules would be that only superstars that have came in 1st, 2nd or 3rd in all our previous tourneys can be played. However, for diversity sake, you are not allowed to play the same superstar you won with.

After feedback from the previous end cycle prizes, we have decided to revamp the prizing system!We will split the cycle ranking into top tier, middle tier, and bottom tier. If it is not even, the lesser group will be the top tier (ie. 3ppl, 4ppl, 4ppl)

Wyatt Family deck that came in 3rd with 7-2 score. We did have a no faction restriction so that might be something to explore if required.

Not sure if this was the intended tactic when the ability was conceived, but it did pretty well in stopping Core decks, while keeping the handsize and arsenal at a healthy amount. Filling in the Blanks + ability helps to keep the handsize up. The only searchable maneuvers are Arm Wrench, Bow and Arrow, Dragon Sleeper and STF, each with its own use for recovery or when you know opponent can't reverse them. Gone not Forgotten helps to re-use reversed maneuvers.

Went 4-5 into recent tourney, although it didn't make use of their ability too much.

Basically the antic to search for is Shock the World, and tribute is there to search for Scissors Hold (in case I dont get it in the first time). I do have other 0Fs just in case I had to shuffle my hand. From there, I would use Climbing The Ladder to keep my hand up with all the means. That said, I would have changed my maneuvers up alittle to include the tag team means as they would have been in fort range once I hit in my core.

The best flow the deck could go at the start would be Shocked, Scissors, Transition, Double Elbow Drop. From there, its more of using the Antics to re-use my reversals, while trying to hit in the Hold Means to recover and draw more reversals. Definitely lots of space for improvement, but this can probably be a stepping stone.

One more thing is that we didn't allow Factions in that tourney. Otherwise, like what Deburaito mentioned, Degenerates and Eat Spit would have a far better combo.

10 ppl turn out was superb as we definitely had alot of fun playing against 9 other opponents in a round robin. And true to revo's advantage, we cleared the game in around 3 hours. The first person to clear 9 matches stopped in bout 2h 15min to 2h 30min mark. Since it was the last tourney of the cycle, thought I would do a short personal report as well.

Round 2: BWO vs RhynoRound 2 from morning deck testing, colossal Rhyno faired so much better than mean Rhyno. Wasn't able to reverse his Colossals at all, and I sis think get much cards into ring. Being stuck at 6f for majority of the game wasn't fun and that two for the show came in a tad bit too late. Lost by count out.

1-1

Round 3: BWO vs Andre The GiantPreviously unannounced Andre went really well last tourney. On the other hand, I packed 5 antics in my deck and drew 4 of them in my starting hand of 7. Jun yi certainly paid tribute to the legend by having his move set similar to Andre. I haven't eaten a big boot as reversal for a long time, but andre fed 1 to me. Somehow I managed to continuously hit him with means while reversing his to steal a win.

2-1

Round 4: BWO vs Hulk HoganIn sort of an Antic vs Antic deck, Hogan got the better of me with his Ashley x 2 and his 10dmg arm cores. No way I could stop that onslaught. Lost by Pinfall to a Spirited turn of events. Really good use of unorthodox tactics in RP:Arm and Antics in general.

2-2

Round 5: BWO vs ShieldNo numbers game here, but landslide victory for Calvin. He got a big lucky start with 2 second sols and maybe drew into more 1 sols. For the entire match I only got it Shocked, gut punch, desperate and two for the show for 13f before he finished me off with ensuigiri and triple powerbomb. Superb display of prowess.

2-3

Round 6: BWO vs John LaurinaitusJohn laurinaitus had a small but lucky hand. I got tricked into believing that he could reverse my momentum with his Theodore so I didn't search for Shock The World. If I had known that he would drop that first turn for his SS antic, I would have shocked the world instead. Anyway, there wasn't much offense by me as I got hit with 2 2nd solutions, momentum-Ed scissors hold and lord of darkness (from corner) later, I ate the 20D knock out punch and would never recover from that. Quick game once again.

2-4

Round 7: BWO vs King BookerThis match played out a few times but was always a 50 50. Luckily I had the upper hand of getting the fort with the combo from match 1. He did manage to get in quite a few moves and antics but somehow, my double leg lock crab prevailed for a lucky win. Both of us had no more than 10 cards in arsenal.

3-4

Round 8: BWO vs RybackRyback was extremely unlucky throughout the game. If I that wasn't enough, his opponents were too lucky. Had an early lock on his cores from my second solutions and one sols. It was a fair game with much back and forth, and of cause momentum here and there. But luckily for me, finished in into Backpack only did 2 dmg (died to this 4 times during our deck tests). From there he nv recovered and I mean-ed my way to pinfall.

4-4

Round 9: BWO vs Wyatt FamilyAnother match with numerous play test, but it was obvious from the start that wyatt family had the definite upper hand for core starters. Not much of back and forth, as my scissors hold got reversed about..... 7 times? Hahaha. And desperate came too late, resulting in a squash. Red wall + infinite drawing power really proved to be useful and absolutely devastating for core decks.

4-5

Overall 4-5 was still better than I expected of BWO even though I didn't use more than 10 antics throughout the 9 games, of which I used 4 in the game with Andre.

Definitely looking forward to cycle 3 and hope that more players can join in the game

Excellent game play during the entire tourney. Great to see new players integrating so well into the scene, be it maintaining a strong position in the ranking or coming out undefeated in a 6man/woman tourney featuring only Revo superstars that belong to Revo Factions.

I believe the picture for the download files for Piper is wrong as the ability is different

The one in lackey matches the one in the superstar guide too.

Revolution ROWDY RODDY PIPERStarting Hand Size: 7 Superstar Value: 5Legend Superstar Ability: When you successfully play a card with 'classic', 'sleeper', or 'drop' in the title: put up to 1 non-reversal card from Ringside into your hand.When you successfully play an antic: put up to 1 card with 'classic', 'sleeper', or 'drop' in the title from your Ringside into your hand.

Yes! Yes! Yes! Good turnout today with 7 players! Round robin was our usual format since Revo games are generally shorter. Always great to see both old and new faces to the game, and hopefully everyone took away some experience from the games! I ran a Daniel Bryan deck focusing on Ring Psychology Neck and Chest. Initially went with RP: Back but decided on Neck since it was much easier to activate. Here’s my personal report:

Round 1: Daniel Bryan vs Brock Lesnar (Jun Yi)

When Jun Yi agreed to come down to take a look at our previous tournament, I knew right there that this person was worth going through the teaching and help, so this time round, I prepared a deck which he later gave his personal input on. Being new, it was indeed unfair to pit a fresh player against a seasoned one, but experience doesn’t come from nowhere, and the tourney (especially with good turnout of 7) is exactly the experience he needs.

As we tested our decks, he felt comfortable with it (since of 8 deck tests, he won 7) so we went along with it. Onward to the main match however, experience played a huge part. I was able to get my Scissors Hold (2 of them) in at the start since he couldn’t reverse cores from hand and Hold: Core did 0D. Activated my RP: Neck and ended my turn. It was really due to luck as I couldn’t reverse Cores in my current hand but he played Leg Sweep which was answered by a Jumping High Knee. I tried to go for a bigger move with Short Arm Rib Breaker but got reversed by Before This Gets Out Of Hand. As I still couldn’t reverse Cores, I had no choice but to fall to the deadly combo of Knee Breakers. 3 Knee Breakers and 15F later, I finally got my chance to get back in the game and went on with my Body Vise this time to activate my RP: Chest. Somehow he managed to reverse the first, but with War Machine, he had no choice but to let me chain in my Body Vises and another Chest maneuver to activate Chest. Knowing he had enough Fort for F5, I played cautiously and hit a well timed Transition Hold into a Hung Out To Dry for the victory.

It was a tight game overall, especially since I changed the deck into a new theme (from RP: Back to RP: Neck) and he did not know what neck and chest maneuvers could do. It was a really good fight with alot of back and forth, but Daniel somehow manages to take this one home.

1-0

Round 2: Daniel Bryan vs Brock Lesnar AGAIN (Tian Sheng)

If you thought facing 1 Brock Lesnar was tiring enough, wait till you fight 2, back to back. This Brock was obviously different because behind the deck was a well-oiled, experienced player. Had a bad starting hand so I took quite a beating from the start. But thanks to a Second Solution and a Transition Hold, I was able to hit mount a bit of offense. As usual, the underdog took a crapload of beating from Brock, and the details are just to brutal to know. Game ended with a well timed Powering Out into a Press Slam for the victory.

1-1

Round 3: Daniel Bryan vs Dolph Ziggler

This was main-event level gaming to me, and personally my favourite game out of all 6 played that day. The match started slow, with us being able to reverse each other’s cards. In fact, I was falling behind since he played the 0F core reversal hybrids and he had answers to my Scissors Holds. Luckily I had a 2nd Solution in hand, and also a Transition Hold, which got me to 4F. From there, I was lucky once again to hit a Jumping Knee to bring my fort up to 10. After some minor offence by both parties, we were stuck in a Fort stalemate where he had either the same, or 1 more fort than me. There was even a series of Defense cards being played in response to his maneuvers, followed by another series of reversals to reverse his Ziggler’s Sleeper. It even came to a point where he was able to hit me with a momentum-ed Superkick, but I had an Inertia in hand to stop it. If not, I would have lost. After a few more rounds of trading reversals, I was finally able to squeeze out all applicable reversals for and won the hard-fought match with my Buzzsaw Kick.

It was really good game, mirroring that of a really match between this 2 superstars IRL. I really pushed my Bryan to the limits as I didn’t activate both RPs in the end.

2-1

Round 4: Daniel Bryan vs Carlito

Personally this was quite a shock to me as I did pull off 2 consecutive victories against Carlito earlier in the day during deck testing. But luck just wasn’t on my side as I had the worst hand possible, with 6 maneuvers, 2 defense cards, 1 You Telegraphed it and 1 Outmaneuver. Carlito just went full assault on Bryan’s ass with Cores. Her hand was huge after Eat Spit and 4 or 5 cores later I finally reversed on overturn, only to get 2nd Solutioned on the next. I really didn’t have a chance against Carlito as she just went for Mean after Mean, and Bryan had no choice but to eat the pin after a Cool Discus Clothesline, with only 6F in my ring from Desperate Assault.

2-2

Round 5: Daniel Bryan vs Jack Swagger

Did some playtesting against Jack a few weeks ago and I roughly knew the direction of the deck. Still, I had a super bad and ended up eating both Space Mountain Punch and Soaring Big Boot, followed by Working on the Knee, all in turn 1. However, Jack just couldn’t keep up with Necks and I soon activated both RPs. Knowing this was a long game and no Ruckus was in play, I went semi-defensive by hitting my chest moves to recover applicable reversals. Jack’s crucial mistake was the higher damage cores that he packed, allowing me to reverse on overturn most of the time. Match ended soon with a Buzzsaw Kick.

3-2

Round 6: Daniel Bryan vs Kofi Kingston

Once again, this wasn’t a really good match up because Daniel just got hold of the deck today so he might not have known how to use it to its potential. I had an extremely good hand, being able to control much of the early game and stopping much progress from Kofi. I also had the right reversals to either stop him from hand or from overturn. There was some minor offense like Flying Kicks and Flying Topes but the game soon ended with a Transition Hold and Hung Out To Dry.

Welcome to the main thread for Cycle 2 of Virtual Revolution tourneys. As per usual, this cycle will last for 4 tourneys, and the top player at the end of the cycle will receive a grand prize! Tourney announcements AND results for all 4 tournaments would be uploaded here.

How To Win A Cycle:Every participant will receive 1 pt for participating. For every win (pinfall or CO) you win in each tournament, you get 1 point. To win a cycle, accumulate the highest points across the 5 tourneys and receive the top prize! Points will reset every cycle.

Wanting to try something uncommon, I picked a storyline Undertaker for my gf to play and boy did she bring her A-game too. Sadly, luck just wasn’t on her side and she only went 1-2. However, my tourney match with her was the only time in the numerous deck testing that I won her, so I suppose luck had to play a huge part.

Anyway, the main tech for the deck was to make use of the storyline’s first paragraph to grant protection to Means. But I was thinking... what Mean reversals are 0F and Before This Gets Out Of Hand came to my mind. But that couldn’t be the only reverse the ability is meant for right... So I thought deeper and realised that with the current trend, Outmaneuvers are also 0F either from Too Extreme For Your Own Good or any PPVs. Thus, the answer as to how to abuse the storyline is clear cut now, and that is to whack hard on the Extreme Means.

But since we are on the topic of the ability, let’s move to the 2nd part. Not sure if I’m the only one who realised, but the storyline ties in closely with his reversal ‘The End’ where the requirement is to have lesser hand. And with the storyline ability to pick that reversal up from ringside and also ensure that you have lesser hand, it only goes to show there are always secret tech when you form your decks!

Lastly, if luck is truly on your side, then Undertaker’s Icy Stare is the card you would want to get in your starting hand. With only 1 or 2 0F antic reversals in the game, this card is near unstoppable in the first turn, and combo-ed with Old School! (protected with ability), it’s a guaranteed 10F right from turn 1.

That said, the main concern of this deck is the starting Fort, and also finding a way to ensure that you don’t run out of maneuvers. I suppose those were the 2 factors that affected game play the most.

Anyway here’s the decklist:

The usual way of playing would be to get the initial Fort from a Core and connect into a Mean in the first turn, or if you are lucky enough, then Icy Stare would be the way to go. The next turn, I would play One For The Money to get Innovative Violence and that’s 25F in the 2nd turn! After which, it’s just a matter of killing off your opponent with Extremes, or your Tombstone.

After 3 failed attempts prior to VR5, this version is the most successful yet due to The Celtic Warrior’s boost.

Basically the ability is fuelled heavily by Filling In The Blanks and The Celtic Warrior to draw as many cards as possible. Ran the first reversal style to capitalise on Filling The Blanks and Ring Psychology Assault to support the drawing power. Although its only 1 card per draw, its still effective in wasting reversals that could have reversed the maneuver itself. Eg. played Repeated Clubbing Forearms (momentum), ability x 2 due to Celtic Warrior and card effect and opponent overturned a Momentum reversal on the 2nd overturn, thus not being able to reverse the maneuver.

That said, the deck still has it flaws, especially if he runs into Underestimate The Competition, or a fellow 1st reversal style deck with larger reversal range. The lack of recovery is something that could be worked on as well, but here’s the deck!

How to win a cycle?Cycle will be calculated based on the amount of points one has. In any tournament, Winning first place gets you 3 points, 2nd place gets you 2, 3rd place gets you 1. In case of draw, previous wins over each other would be taken into account.