Our
monthly roundup of excellent board game design links and tips this
month includes an interesting method of solo testing, practical advice
for pitch sessions, some reminders about the industry and more…

“If you want your game to be published, consider the publisher part of the audience.” - Steven Cole

“You have to have a thick skin in any business, and this one is no exception. Name any game and there are people who won’t like it. Sure it’s hard to hear, but as long as there are plenty of good reactions as well, it’s not the end of the world.” - Sean Scott Garrity