Recommended By Curators

"The popular Street Fighter franchis is back, featuring characters like Cammy, Evil Cammy, and some other ones who aren't Cammy. Also a pink-haired trap."

About This Game

The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.

As an additional bonus, enjoy all previously released DLC costumes from Super Street Fighter IV Arcade Edition! Get Ultra! (Note: Digital Upgrade does not include any additional DLC costumes.)

Summary:SFIV is a footsies-based fighting game that emphasizes slow methodical play and meter management between rounds. Game features the inclusion of 'focus attacks', a universal move that grants a character one hit of armour and the potential to crumple the opponent; the nature of focus attacks allow characters to aggressive advance through attacks without infringing upon the effectiveness of projectile characters.

Pros:- 39 characters, an additional 5 in Ultra Street Fighter 4.- The majority of match-ups are balanced (future update to provide further balance). - Decent netcode if neither player has much traffic.- Large established player base online and offline.- Great for players trying to get into fighting games. Will teach fundamentals through play and the abundant tutorials on the internet.

Cons:- Single-player modes are lacking; arcade mode has terrible A.I. and the challenges aren't fun.- The game itself does not provide instruction to newer players.- No theatre mode for the animated clips from Arcade Mode.

Neutral Points:- There will be a learning curve; it is a fighting game afterall. If you are a new player then you will be terrible for a while.- Input leniency allows newer players to perform special moves more easily but can become an annoyance at higher level play.- There is a comeback factor for newer players (Ultra) which becomes a tool at higher level play.- The plot is barebones, but hey, that's a norm for fighting games.

Yeah, what can I say. Greatest game ever made if you put in the time to learn it at the higher levels. This is definitely the deepest game out there. Pro's have to consistently hit timings down to 16 ms, in addition to reading the opponent, adjusting to their character, and developing their own strategies to psyche them out. In reality this is psychological fighter IV, and if you like deep games, you can forget about any of the other ones out there.

Online has been patched. It was an issue on Steam's end, and now many problems have been fixed. Reviews before March 2015 lamenting online play might be outdated. Online isn’t perfect but it is definitely playable (and better than Netherrealm fighters at least).

In my opinion this is one of the best fighting games on Steam. If you want a deep and competitive game or just want to jump into the genre, this is a great title to pick up, especially with EVO right around the corner.

+Diverse roster of 44 playable characters+All classic SF2 world warriors (Guile, Sagat, Cammy, Akuma, etc.)+Good mix of SF Alpha and SFIII characters (No Alex or Q though)+Wide range of controller support+Very balanced. Every character is viable in the right hands.+Good soundtrack (Character themes aren't nearly as good as in SFIII: 3rd Strike though)+Useful training mode with attack data, input display, dummy recording, and even 2 player online training+Matches can get pretty hype+Runs well on PC (80 fps on an AMD 7770)+Solid netcode. Again, not perfect (unless you live in Japan) but most matches are smooth. +Lots of colors and costumes (everyone has at least 3-4 costumes and ~12 colors)+New unique Focus Attack system.+Extensive Trial mode gives a fun way to burn time if you want a challenge+Interesting Japanese ink brush art style with great 3D visuals (sort of prefer the old 2D sprites though). Fireballs look beautiful. +Online community is still active-V-Sync causes input lag-New Revenge Meter is built up by taking damage. At 50% you can do an Ultra combo. This feels like it rewards bad play and makes comebacks more common and less exciting. -Ubiquitous 1 frame link combos. These are much more punishable on a missed link due to the large reversal window, allowing players to mash out a dragon punch if you mistime your inputs-Typical cheap arcade fighting game A.I. with psychic reaction time. Final boss in arcade mode is cheap as hell-3 joke characters. Dan is funny, but Rufus was unnecessary, and El Fuerte should be removed entirely. -Character Select starts 1P at Juri and 2P at Hakan. Why not Ryu and Ken?-Did I mention El Fuerte?

With USF4 what you get is a well polished, balanced, and deep fighter. What makes this game enjoyable to me is the high skill ceiling; every time I play I have the opportunity to improve my ability. Heck, even with the amount of hours I've put in I still kinda suck. Much of my playtime consists of playing in private lobbies with friends, which is always a blast. While Street Fighter may seem technically daunting, I definitely recommend it to those looking to get into the fighting game genre. A learning curve is definitely present, but the fundamentals you pick up from playing this will carry on to other fighters. This is also currently the most played fighting game in the tournament scene, so those with a competitive drive should be satisfied. Whether you’re familiar with fighters or are a total newcomer, I recommend picking up Ultra Street Fighter IV on PC.