The Shotgun is a recurring firearm in the Silent Hill series. It is usually found mid-way through the game and is predominantly one of the most powerful weapons that can be found with the exception of the rifle.

Ammo is scarce, so the shotgun should be saved for bosses and tougher enemies. While it boasts power, it has low range, poor accuracy, and slow reload times.

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Silent Hill

"Fires in a wide radius. Holds up to 6 rounds."

The shotgun in Silent Hill is found in the first floor boy's bathroom in the OtherworldMidwich Elementary School. If missed at the school, it can also be found at the police station on the table in the annex room. It is more powerful than the handgun and the player can still move while firing; however, it has a slower reload time. It's a double-barrel shotgun with the stock and barrels sawed off and, as such, should only be able to hold two shells at the most, but is actually capable of containing six. If ammunition is used only for bosses, the shotgun can be used as a primary weapon after defeating the Floatstinger. It was modeled after Ashley "Ash" Williams's shotgun from The Evil Dead, and Harry Mason can run with it in one hand.

Silent Hill 2

James's shotgun.

"Maximum capacity 6 shots. Tough to use, but can attack opponents in a group."

The shotgun in Silent Hill 2 is found in the women's locker room on the second floor of Brookhaven Hospital. It is a potentially devastating weapon when used at point-blank range. It suffers a slower-than-average load time and is restricted to a tubular magazine capacity of six shells, so it's wise to avoid quick-moving bosses with this gun unless cornered.

This shotgun, as well as the one in Silent Hill 3, resembles a Remington 870.

Silent Hill 3

Heather's shotgun.

"Holds 6 rounds of ammunition. It's hard to handle, but has great range."

The shotgun in Silent Hill 3 is found aboard a stationary train carriage in Hazel Street Station inside of a present box. Like in other games, it's most effective at close-range, is slow to reload, and has a tubular magazine capacity of six shells; however, it does have better range.

Silent Hill: Origins

The shotgun from Silent Hill: Origins.

"A wide-bore shotgun. This shotgun only takes two cartridges at a time, but at close range it's unstoppable."

The shotgun in Silent Hill: Origins is a powerful short-range firearm. It differs from previous shotguns in the series in that it is double-barreled and break-action. Travis Grady can find the shotgun in the Otherworld Cedar Grove Sanitarium, hanging on the door to that holds the patients' personal belongings on the first floor.

The shotgun is deadly at close range and can down many enemies in one shot; however, compared to previous games in the series, it has the smallest capacity of any firearm, limited to just two shells. It is also the only weapon in the game that the player is required to acquire. This type of shotgun is typically associated with hunting, which is thematic with monsters such as the Carrion.

Silent Hill: Homecoming

12 Gauge Shotgun

Alex's shotgun.

"Devastating at close range, but fires and reloads slowly."

The 12 Gauge Shotgun in Silent Hill: Homecoming is given to Alex Shepherd by Deputy Wheeler at Shepherd's Glen'spolice station, at which time must be used to fend off the invading Schisms. It is very powerful at close range, but fires and reloads slowly. It has a tubular magazine capacity of four shells on Normal difficulty and three shells on Hard. A large drawback of this gun is that it must be reloaded every time it is pulled out (as with all guns in game, save for the laser pistol) and must be pumped after every shot, meaning that Alex can be overrun very quickly if he is not careful enough.

Bluesteel 12 Gauge Shotgun

The BlueSteel Shotgun.

"Has increased damage and holds more ammunition over the regular shotgun."

The 12 Gauge Shotgun can be later replaced with the Bluesteel 12 Gauge Shotgun, found leaning on a cabinet in the hunting room within the basement of the Shepherd House. It's more powerful than the 12 Gauge Shotgun and has a higher tubular magazine capacity, thus allowing more ammunition to be loaded at once. The tubular magazine capacity is five shells on Normal difficulty and four shells on Hard difficulty.

Silent Hill: Downpour

The shotgun in Downpour.

"Firearm for close-quarters combat."

The shotgun also appears in Silent Hill: Downpour. The player can carry it holstered on Murphy Pendleton's back. It holds five shells and has a decent stopping power at close ranges. Ammo is extremely rare, so it is advised that the player saves the shotgun for only the toughest enemies, such as the Prisoner Juggernauts. There are only two locations in Silent Hill where a shotgun can be found: In the back of an ambulance next to a painting and in a store where the light bulb is found. It can be found in Overlook Penitentiary, where ammo is much more plentiful and many shotguns can be found.

Silent Hill: The Arcade

The shotgun from The Arcade.

The shotgun in Silent Hill: The Arcade is found on stage 1-2, near the elevator by the day room in the Otherworld Brookhaven Hospital. The players are given an optional route before to continue through the hospital or enter a door, and if the player chooses not to enter the door, they are rewarded with the shotgun. Another shotgun can be found at the Magic Ice Cream House in Lakeside Amusement Park.

This shotgun strongly resembles the one from Silent Hill 2 and Silent Hill 3, carrying a total of 24 shells for both players. It is also pump-action, so the empty shell must be ejected after every shot.