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The party has saved the world from the Death Curse, but their work in Chult is not yet finished. While on their way back to Port Nyanzaru, the party explores ancient ruins, crosses paths with Red Wizards, liberates a mine from a dragon, and runs into an ancient hero and his Saurial companion.

Today's update to the Tomb of Annihilation campaign brings two new adventures, The Immortal Warrior and The Wyrmheart Mine, each with a new challenging variant to complete.

Note: you will need to have completed the Tomb of the Nine Gods adventure in order to unlock these adventures!

The Immortal Warrior

The ancient ruin of Shilku offers priceless treasures and dangerous relics - the perfect place to stop by on the way back to Port Nyanzaru!

Variant: Hold for the Red Wizards — A Red Wizard appears in every area, casting Hold Person on a random Champion and locking them out of the formation until he is defeated.

The Wyrmheart Mine

On the way to Orolunga, a dwarf asks the Champions for help retaking a dwarven mine from a dragon.

Variant: They Who Smelt It — A skunk takes up a slot in the formation, and the smell causes adjacent Champions to deal a fraction of their normal damage.

Features:

Added two new Tomb of Annihilation adventures: The Immortal Warrior and The Wyrmheart Mine. In order to start these new adventures, you will need to have completed the Tomb of the Nine Gods adventure.

We are delighted to announce that the Stinky the Cranium Rat DLC pack has raised more than $11,500 for mental health at game conventions!

With the help of our fans, we managed to raise an astounding $11,542.05 in support of Take This, helping to fund AFK Rooms not just for PAX West 2018, but for future PAX Events as well.

On behalf of all of us at Codename Entertainment, we would like to offer a massive ‘thank you’ to the fans and supporters who made this happen. It is thanks to you that PAX attendees will have access to these invaluable spaces to recharge.

Also, a very special thank you to Holly Conrad, whose fantastic imagination created Stinky, and whose own fans helped make this a giant success too.

To learn more about how your donations make a difference, visit www.takethis.org

Our Champions have arrived in the quaint town of Longsaddle amidst the Brightswords festivities, hoping for some much-needed rest after a full year of touring Chult and the Sword Coast. However, they arrive to find Longsaddle under siege!

An army of Drow have come to the surface from the Underdark seeking a long-lost artifact, and it's a race against time for the Champions to discover it first...

Brightswords is our seventeenth limited-time event for Idle Champions of the Forgotten Realms, and the final event of Year One. This event runs until Monday, September 24th at 12:00pm Pacific, and introduces Wulfgar, Human Barbarian and the final member of the Companions of the Hall!

New Champion: Wulfgar

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden to taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar deals AOE damage that stuns and deals additional damage to armored and stunned enemies. He has additional abilities for each other Companion of the Hall present. When you want to add Wulfgar, Son of Beornegar to your party, you can swap him with Tyril or Barrowin (Slot 10).

Brightswords Variants

Little Eyes are Lurking — A pair of Quasits have infiltrated your party, taking up two slots in the formation and causing chaos, making it difficult to work as a team. Every 25 areas they switch positions.

Father and Son — Wulfgar and Bruenor have set off alone, on an adventure to catch up after some lost time. Only Bruenor and Wulfgar are available, and both start in your formation. Their damage and cooldowns are dramatically improved.

Today, we're going to go into detail on our newest Champion: Wulfgar, Son of Beornegar - A Human Barbarian, and a member of the Companions of the Hall!

Wulfgar will be available in our final Year One Event, Brightswords, launching TOMORROW (September 12th)! I hope this blog will give you all you need to know about our latest Champion.

How you can unlock Wulfgar:

Wulfgar is unlocked by playing Brightswords, a limited-time event launching on September 12th and running until September 24th. Once you unlock Wulfgar, he swaps with Tyril or Barrowin.

Who is Wulfgar:

Wulfgar is the final piece to the Companions of the Hall team that started with Bruenor in the base game, and continued with the introduction of Catti-brie and Regis as event champions, and Drizzt as an evergreen champion. With Wulfgar as the final Event Champion of Year One, the Companions of the Hall - made famous through R.A. Salvatore's bestselling Legend of Drizzt series - is now complete!

Wulfgar started his life in the north as the flag bearer of the barbarian Tribe of the Elk. He was bested in the assault on Ten-Towns by Bruenor Battlehammer, who decided his punishment would be five years and a day of service. Bruenor grew to love the tall barbarian, eventually seeing him as an adopted son. At the end of his service, Drizzt Do'Urden taught Wulfgar the ways of combat and Bruenor crafted for him a mighty warhammer, named Aegis-fang. This magical warhammer bears the symbols of three of the Dwarven Gods: Moradin, Clangeddin, and Dumathoin. It is specifically attuned to Wulfgar and magically returns to his hand upon telepathic command.

Wulfgar's Design:

We approached Wulfgar as the final piece of the Companions of the Hall formation. We wanted to make sure that he was strong on his own, but when placed with the Companions, the team shines.

Martial Training: We began by looking at his backstory and how he would want to work with all of the companions. Immediately, we landed on his Martial Training ability - the idea that since Drizzt taught him how to fight, he and Drizzt have been able play off each other and capitalize on their combat strategies. Whenever one of them kills an enemy, both of them increase their damage for 10 seconds. As a note, this is a one-time boost that lasts for 10 seconds. If the bonus is already in place and either of them get another kill, it just resets the countdown to 10 seconds.

Barbarian Smash: Wulfgar's base attack is second to none. He jumps out and smashes the nearest GROUP of enemies with a chance to stun them all for 5 seconds. Stuck at your wall and your tank can't take all the attacks? Bring Wulfgar in to help you clear them out. As we continue to talk about his abilities, you'll notice a lot of them deal with stunned enemies. Wulfgar is your expert at stunning, but his abilities will also work against enemies stunned by other Champions. He's like bringing the Xanathar to a Binwin fight. Oh? Too soon? Sorry. . .

Companion Abilities: Everyone knows that the adventuring party is always strongest when they are together, right? Well, we wanted to hammer that idea home with Wulfgar, who has an ability tied to each Companion. If they are in the formation, the ability is active. If they aren't, it isn't.

Bruenor: Increases the effect of Bruenor's Rally ability for each stunned enemy.

Smash 'n Grab: Wulfgar wields a GIANT magical warhammer that Bruenor created and called Aegis-fang. Not only does it magically reappear in his hand after he throws it, Wulfgar really loves smashing things with it. With his Smash 'n Grab ability, Wulfgar deals more damage against armored enemies. If he does enough damage with his attack to remove a chunk of the hit-based armor, he also increases the damage of all Champions for 10 seconds. This will hopefully help a few more Champions get in on the armor-breaking fun!

Flag Bearer: Wulfgar's damage is increased against stunned enemies. When he stuns an already stunned enemy, all Companion abilities are buffed for the duration of the stun. Acererak should really have thought twice before coming to this plane.

Wulfgar's Specializations:

As noted above, Wulfgar really wants to smash things. If he can't kill them outright he wants to stun them so the rest of the Companions have something to do. His specializations allow you to choose how he maximizes his abilities depending on the formation you have.

His three specialization choices are based on the deity symbols that adorn his mighty warhammer:

Dumathoin's Will: Choosing Dumathoin, the dwarven god of buried secrets, will increase the chance of Wulfgar's attack stunning ALL enemies in the attack area by 10%

Moradin's Will: Choosing Moradin, the dwarven god of creation, will increase the duration of Wulfgar's stuns from his Barbarian Smash basic attack by 2 seconds.

Each of these specializations will help you augment how Wulfgar (and the rest of the Companions function in your formation. Try them all out to see which one works best on any given adventure. Don't forget, you can also change your choice mid-game by using a Potion of Specialization.

Wulfgar's Ultimate Attack:

Aegis-fang is unleashed with Wulfgar's ultimate attack. He throws Aegis-fang at the most distant enemy, dealing damage to and stunning all enemies in that line for 10 seconds.

Wulfgar's Tribe of the Elk banner increases the effect of his Smash 'n Grab ability.

Slot 5: Dragon Scales

The trinkets Wulfgar collected from his battle against Icingdeath increase the damage of his Ultimate Attack.

Slot 6: Wolf Cloak

Wulfgar's Wolf Cloak reduces the cooldown on his Ultimate Attack.

TL;DR- Final Wulfgar Thoughts

Wulfgar is the final piece to the Companions of the Hall puzzle. He focuses on stunning enemies he can't outright kill, and buffs the rest of the Companions of the Hall if he (or anyone else) stuns enemies. We're looking forward to seeing what new formations pop up now that he has been introduced! We'll be watching the discussion online and on discord to see how well he's received, so let us know what you think on Facebook, Twitter, or on the official Discord!

"You can kill the man, but you can't kill his brand."
—Binwin Bronzebottom

As we announced in our livestream last week, Binwin Bronzebottom, who most recently critted a javelin throw into the Xanathar's eye and was subsequently petrified and disintegrated in front of the Wafflecrew, is back! Today we're unleashing even more Idle Champions fun onto the D&D Twitch channel! The only-mostly-dead Binwin Bronzebottom makes his triumphant return to the D&D Twitch channel for his new show, Binwin Plays Idle Champions!

Tune in every Tuesday at 12:00pm Pacific to join Binwin for an hour wisecracking and fun, while he learns the best way to sub-optimally play Idle Champions of the Forgotten Realms. Comment on his formation! Make him RAGE! Watch him try to kill all the seagulls! Come for the chest code, stay for the laughs!

That's right, Chris Perkins: you can kill the man, but you really can't kill his brand!

Binwin Plays Idle Champions will air on the Official Dungeons & Dragons Twitch channel on Tuesdays between 12:00pm and 1:00pm Pacific before Mike Mearls' Happy Fun Hour. No Binwins or Twinwins were disintegrated in the making of this production. Praise Perkins.

As of Friday, September 7th, Idle Champions has been live for a whole year - and what a year it's been!

In celebration of the past year and our amazing fans, we've lined up some fun for everyone. For the next 7 days, we'll have daily rewards for you to claim just for logging in!

Starting right now, and for the next 7 days you can log in and claim an Idle Champions Birthday Chest every day. There are 7 of them, and each one contains 4 items hand picked by the Codename Entertainment team to help you in your quests. What do they contain? Oh, just Time Gate pieces, Epic Blacksmithing Contracts, Epic Fire Breath Potions, and more! And if you wait very patiently, there might even be a Potion of Polish hidden in one of the chests!

If you claim 4 out of the 7 Birthday Chests during the Anniversary Celebration, you can claim the coveted Anniversary Chest. This epic chest contains 5 gold chests, a free Mimic familiar, and our first variant champion skin: Party-Time Jarlaxle.

We've also added new familars to the game: A Black Cat and a Faerie Dragon are available as paid DLC, and we've added new familiars that are available for gems: Evelyn's very own Armored Juniper, and Minsc's faithful companion Boo! Note: You have to have reached area 66 in an adventure to unlock familars.

We've added a new potion to the drop tables for chests: Potion of Speed. These potions increase the speed of the game for a short time, allowing you to clear those earlier levels faster when attempting to reach your wall!

We've also launched sales on many of our DLC packs during the week, as well as a chest bonus for any chest purchases you make in-game for the duration of the celebration.

And as a final candle on the anniversary cake, we've updated Idle Champions store! Now you can buy past champions in different packages that include their corresponding chests, AND we'll have rotating sales of champion-specific chests, with the corresponding golden epic that was available during their original event!
Note: that the store is updated in Steam currently, and will move to Android tablets and iPads in the coming days.
So log in and join in the fun!