I also really like to help people out with their decks, so if you want any advice don't hesitate to send a message to me! If you'd like to have a look at my most prized home brews, look in the folder labeled 'My Brews'.

What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1
Dusk / Dawn
, 2
Fumigate
, 1
Ironwright's Cleansing
, 2
Never / Return
, 1
Decommission
, 2
Gideon's Reproach
. I would also cut the 4
Authority of the Consuls
, but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors,
Path to Exile
is the most important considering the current meta. 1-mana discard spells such as
Inquisition of Kozilek
and
Thoughtseize
are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.

If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc).
Martyr of Sands
can gain you huge amounts of life starting turn 2, and it works quite well with
Squadron Hawk
. It's easy enough to slot in a few
Gideon of the Trials
and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.

May 20, 2019
10:14 p.m.

Thanks. In this deck Glint Hawk is just a worse Court Homunculus most of the time since there aren't many ways to capitalize on its ability. It's also not an artifact and puts more stress on the mana base.

May 19, 2019
2:13 p.m.

This has been said already, but since the deck still has it I'm gonna say it again.
Hymn to Tourach
is illegal in pauper since it isn't an MTGO common (it's a weird rule but true). Even if Wizards shifted to paper legality rules, Hymn would definitely be put on a banlist anyways since it's busted.

May 15, 2019
7:24 p.m.

Hi, I've worked on Training Grounds combo decks extensively myself, and your deck looks pretty good so far. One card that I've found to be a very useful combo tutor is
Commune with the Gods
since you can get both a cost-reducer and Izzet Guildmage with it. There's some risk of dumping
Manamorphose
or
Umbral Mantle
in the gy but the better consistency makes up for it imo. Also, consider including a one-of damage dealing card like
Hornet Sting
as a win condition in case creatures can't get through or Lab Man is in your graveyard or something.
Dimir Guildmage
is another option, you can use it to mill your opponent after the Izzet Guildmage/Manamorphose combo or just to help draw cards with Training Grounds out.

May 12, 2019
11:30 a.m.

May 7, 2019
2:35 p.m.

Well,
Gravecrawler
is one of the best zombies in modern so play 4 if you can. Same thing with Cryptbreaker and Relentless Dead. Be careful about going overboard on Diregraf Colossi, too. They're powerful but slow and less immediately impactful than lords, so if you play too many it can make it harder to race other aggro decks (though it'll improve your matchup against slower decks like midrange/control). I'd play 2, 3 at most. And don't cut any lands, you have too many 3+ cmc cards to go under 22.

May 7, 2019
2:25 p.m.

Sorry to butt in, but for a low-to-the-ground aggro zombies deck I would keep Diregraf Ghoul in. 1 mana for a 2/2 is a good rate, you want low cost creatures to flood the board with, and it gets pumped by the zombie lords so it's still fine later in the game. Here are some specific suggestions for upgrades once you get a budget for them:

Some other cards you could look at are
Diregraf Colossus
,
Undead Warchief
, and
Dark Salvation
(it's probably worth playing Salvation in place of
Murder
). Also, as a general tip, tribal creature decks don't play many non-creatures--around 6 at the most. Cutting some of those spells in favor of more lords would increase the efficiency and power of your deck.

It's definitely worth including some amount of
Silence
/
Holy Day
/
Angel's Grace
to potentially lock out all combat damage or spells the opponent would want to play (barring any topdecked instants). Also, this deck should play less like burn and more like midrange imo since you can make a lot of value with Isochron Scepter every turn. So cards that are more focused around stalling would make better use of Scepter than just copying a burn spell and playing like a bad burn deck. Some other cards that might be nice:
Justice Strike
, Path,
Muddle the Mixture

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