I'm just checking because I'm afraid to launch it incase I screwd up big time lol...

Sorry it wouldn't let me edit...I just tested this and it works fine for me, heads are popping like champagne corks before and after Hoth...
It's so much fun beheading cultists on a speeder chase on Zonju V

Indeed. For those who use XFire, just go to Tools -> Options -> Games and find the Jedi Academy Single Player Entry.
Advanced Options, then just enter your combo of choice. I am a fan of
+set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2

This does the exact same thing as the shortcut, it just is a lot more convenient for those who use XFire.

Indeed. For those who use XFire, just go to Tools -> Options -> Games and find the Jedi Academy Single Player Entry.
Advanced Options, then just enter your combo of choice. I am a fan of
+set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2

This does the exact same thing as the shortcut, it just is a lot more convenient for those who use XFire.

So I,ve just downloaded Xfire, for this to work do I have to launch a SP game in Xfire?

And I noticed you put +set g_sabermorerealistic 2 in it twice, is that supposed to be like that?

ok... ive tried literally hundreds of the dismemberment solutions in this thread and none of them worked, so i looked up some mods and i found an interesting one: bloody dismemberment.

well ive been using it and yes its fun, and yes the dismemberment works, BUT it only works on maybe 1 out of 100 kills and its always something stupid like a hand or an arm, and never anything like the head or something. and that already was happening before.

well i got it to work after trying 5 or so different methods, but that resulted in even a minor tap of the blade killing freakin everyone. every fight results in both combatants dying. i tried to get rid of that by putting it at realisticsaberfighting 1 instead of 10 but it was still about the same but with less dismemberment

Yo, I can help ya... Go to www.JK3Files.com select Jedi Academy in the search box and type in dismember, there's this 1 file that once downloaded copy/paste what it says into your JASP.cfg or whatever it's called.

Hope that helps... and Omeewan.... If you read this, NICE WORK ON THE SKINPACK! heh heh.

Yo, I can help ya... Go to www.JK3Files.com select Jedi Academy in the search box and type in dismember, there's this 1 file that once downloaded copy/paste what it says into your JASP.cfg or whatever it's called.

Hope that helps... and Omeewan.... If you read this, NICE WORK ON THE SKINPACK! heh heh.

It seems to work well enough for a while, then it stopped for some reason. :\

The Joe's Corp is watching you. Be afraid.

Because I have so much personality, posting quotes by other people in my signature, by which I govern my life by, makes me the equivalent of god.

I grabbed the OJP mod as was suggested on this thread and loaded it. Now I have 4 dismemberment options from the Setup menu: Normal, Boosted Damage, Realistic Dismemberment, & Realistic Idle. I'm not sure what the differences in those options are supposed to be, but as far as I can tell, the first two options make it so that at rare intervals I can slice off an arm or hand, and the second two options turns me into a gruesome human-lawnmower with limbs flying everywhere, decapitations, people sliced in half, and the works everytime.

Is there any happy medium? What I would love is that I could decide how grisly the dismemberment is and how often it happens. Right now, I think about, oh, 10% of the time there should be a chance of some type of dismemberment. Maybe just a hand or arm, or maybe a decapitation or a torso halfing. It should be random, or better yet, configurable.

Now there is a g_dismembermentProbabilities variable that I keep hearing about, but it doesn't seem to work when I try it in the console.

Hate to say this but there is no noob proof way of getting dismemberment to work that includes typing one line in a shortcut.

The reason its so hard to get the dismemberment to work is LucasArts seem to have shot themselves in the foot by having many ways to change dismemberment. These ways then disagree with each other and so the game can get confused and crash or revert to no dismemberment.

The ONLY noob proof way to get the dismemberment working is to open up the assets.pk3 and change the .npc file with notepad in the ext_data/npcs folder.

These have all the external data in them about the npcs. You can do ANYTHING from changing their force powers to force power points to skins to weapons. Look for the lines about dismembering probability and change them to 100. Then save in a mod directory with the right folders so for stormtrooper dismemberment a .pk3 with:

ext_data/npcs/stormtrooper.npc

packed up and put in a mod folder in the GameData directory.

This is NOOB PROOF unless you get it wrong and it will make the stormtrooper ALWAYS dismemberable - no messing with cheats or shortcuts just the actual game files.

So here it is again:
1. unpack the assets.pk3 files (possibly keep them for your next modding)
2. find ext_data/npcs/stormtrooper.npc and open with notepad
3. find a line with dismemberprob owtte
4. change the probability to 100
5. save in C:/... ...GameData/Dismemberment/ext_data/npcs/stormtrooper.npc
6. use winzip (or another zipper) to zip the ext_data folder
7. right click and rename "dismemberment.pk3" (you may need to change windows xp settings as this sometimes is set to stop you changing file name)
8. load Academy and load the dismemberment mod
9. dont blame me if this went wrong - i've made my own trade federation battle droid and got it to dismember and put it in a map and everything so if it went wrong its your fault.

then right-click on "jasp.exe", select properties, and then click on the "Version" tab. The "Version:" label should read "1.0.1.0". If you do not have the correct result, Google for "JKAcademy1_01.exe" and select a download site. The installation consists of double-clicking the file and following the instructions. You may have to change the drive letter from C: if you installed it on a different drive.

3) Make a shortcut on your desktop by right-clicking on the desktop and selecting New/Shortcut.

4) Right-click on the shortcut, select Properties, and in the field labelled "Target:", insert the following string VERBATIM:

You may have to change the drive letter from C: if you installed it on a different drive. The quotation marks around the path string are mandatory, and there are no
spaces between the plus signs and the word following them.

You may have to change the drive letter from C: if you installed it on a different
drive. The quotation marks around the path string are mandatory.

Close the Properties dialog. Double-click on the short-cut, and find a target-rich
environment. You should have more than satisfactory dismemberment. At higher
levels, some of the storm troopers were coming apart like pinatas. You can adjust
it as follows (from the "Target:" string above):

+set g_sabermorerealistic 10
+set g_dismemberprobabilities 100

As the value of g_sabermorerealistic is reduced, the amount of visible damage the saber does decreases. As the value of g_dismemberprobabilities decreases, the
likelihood of dismemberment occurring is reduced.

Now, would a few people try this process, and report success or failure. It worked
for me, and nothing has ever worked for me before, so this should work for everybody.

If you have additional Mods you want to install, do this first, get it working, and
then start installing your Mods one-by-one and testing them to make sure they don't
cause problems. Any that cause problems should be removed if you want to keep
dismemberment.

I followed your instructions and I got the dismemberment. And like you said, it doesn't really work on the lower levels.

However, there is another problem. It doesn't work on some of the higher levels too! On Vjun, for example, the dismemberment becomes random. And yet the probablities are set to 100. Are you experiencing this problem too?

Try and set g_dismemberprobabilities to 0. AFAIK this setting only tells whether to use the probabilities from the NPC files at all (in case it has a non-zero value) or to always use 100% (in case it is set to 0). At least that's what it's like in jk2sp.

I dont know about the saber, but yes there is a way to make NPCs have more health.

You open up the assests1.pk3, and go to the ext_data/npcs folder. There are all the .npc scripts, they can only be opened with notepad. Once you have opened them change the health values higher.

I tried to increase the health of the enemys, but did something wrong since the game won't start unless I took away the changes (which was easy). I have version 1.01.

I unzipped the assets1.pk3 so that I got a folder instead of just a pk3 file. After I had changed the health, I tried replacing the assets1.pk3 with the assets1 folder and see if the enemy's were harder to beat. I assumed that it wouldn't make any difference if the assets1 was a pk3 file or a folder containing the same info (was I correct about that assumption?). I didn't change anything else so i thought it would perhaps work, for once.

I then got an error message saying:
"default menu file not found: ui/menus.txt, unable to continue!"

After I put the assets1.pk3 back into the base directory, the game worked fine, but the enemys were still too easy to defeat. I searched inside the assets1 folder and found a text file that said menus (assets/ui/menus), so I don't know what the fuss was all about, but clearly there is something wrong.

I hadn't even taken a look inside the ui folder before I got this message, so how can there be something wrong about it? I hate when this happens! The computer is acting stupid. It 's like picking up a book and say that it doesn't exist.

Merely unzipping the assets1.pk3 shouldn't have messed up the contents of the assets1.pk3, so I don't know what's wrong. Is there anything I can do to fix this. I'm not a complete noob, but far from skilled.

After I had changed the health, I tried replacing the assets1.pk3 with the assets1 folder and see if the enemy's were harder to beat. I assumed that it wouldn't make any difference if the assets1 was a pk3 file or a folder containing the same info (was I correct about that assumption?).

You were wrong, it needs to be a .pk3 file.

Quote:

Originally Posted by Barf Vader

Merely unzipping the assets1.pk3 shouldn't have messed up the contents of the assets1.pk3, so I don't know what's wrong. Is there anything I can do to fix this. I'm not a complete noob, but far from skilled.

Like Crow_Nest said earlier, make the changes to the necessary npc files and save only those files as a separate zMoreHealth.pk3 file to overwrite the original. Better to play with a few hundred kbs, instead of 600someMBs.

"If you had really good dialogue in a Star Wars movie, it wouldn't be a Star Wars movie anymore."
-Ewan McGregor

Like Crow_Nest said earlier, make the changes to the necessary npc files and save only those files as a separate zMoreHealth.pk3 file to overwrite the original. Better to play with a few hundred kbs, instead of 600someMBs.

Thanks for replying so quickly. I've actually managed to create a.pk3 file on my own by googling ".pk3 file". It's amazing what you can learn on the Internet. I'm quite proud of myself (which says a lot about my skill level, lol). A small step for someone who's leet, but a giant leap for a noob.

I put the zMoreHealth.pk3 into my base directory. I have it next to my assets.pk3. I started the game and didn't see any increase in the enemys' health. I have done the shortcut way to get dismember to work in JA, (set g_sabermorerealistic 2 +set g_dismemberprobabilities 200 and all that) as described in yrthwyndandfyre's post. The stormtroopers fall apart at just one swing with the saber.

Should I try to put my modified .pk3 file inside the assets.pk3? How do I do that without messing something up? I opened the assets1.pk3 file with WinRAR and tried to paste the zMoreHealth into the assets1.pk3, but when I opened the assets1.pk3 again it had not changed.

Well.. Time marches on and new operating systems come and screw things up.. I am currently running Windows Vista 64 Ultimate.. I have installed the game and the patch.. Created a character and played a couple levels.. I even got Pakscape to browse the pk3 files.. But.. It seems that I no longer have a jasp.cfg, jamp.cfg, autoexec.cfg, or any other cfg file for that matter? I have looked in all the folders, and even all the .pk3 files.. Where did they go?

It is odd.. The game does save all my settings and bindings.. I just don't know where the cfg files are.. Help!?!?!?!?

2) Create there a text file named: Autoexec.cfg open it and then type the following inside:

Code:

set g_sabermorerealistic 3
set helpusobi 1

3) Start a new game, as soon as the mission starts press the Quick Save button, then quit the game.

4) Restart the game and don't do anything else! other than opening the console and typing in:

load quick

Now you should have dismemberment avaiable after the game loads.
If you already had a saved game on the way, you might want to just skip the "new game part", and only create the Autoexec.cfg file, start the game and then type in console: load quick or load a saved game via User Interface.

Value 2 of the saber dismemberment will require to swing at opponents in order to get it working, as being stated earlier in this thread.

These things I mentioned here in my post, are only good for the Single Player side of Jedi Academy.

I got nostalgic for JA so I reinstalled it. This thread may be dead, but I'll give this question a try.

In this game I've always wanted was to get dismemberment working in a certain way. It seems like with the dismemberment settings I'm familiar with, you can either cut everyone to ribbons (arms, legs, heads, & torsos flying in all directions) or very have little dismemberment happen (an occasional hand or arm will be removed).

So, what I would love is to have it work as I describe in my second post above. I would like it so that any type of dismemberment is possible during a given saber swing (hand, foot, arm, leg, head, torso-halved), but that the chance of a dismemberment happening is configurable - so that it happens only 10% of the time or every 4th time, or whatever.

This way if your in room with, say, three Stormtroopers, you might kill the first two and they stay more or less intact, but on the third you take a his head off.

With dismemberment full-on, it always seemed like the carnage in the battle area was too excessive. There'd be pieces of enemies everywhere, but nothing recognizable.

Hmm...perhaps that's intentional...to point out the horror and futility of war...

*AMEM* ... But I digress.

Does anyone know if its possible to get dismemberment working in this way?

Just to let people know, regarding blood mods, I put a JK2 and JA one up on my site (see link in signature) which I like. Of course use whatever you like (or don't use it).
I have noticed that generally the blood mods are more over-the-top graphic in single player mode, but just right (IMHO) in MP.

Hehehe 'noob proof" Ive never heard conjuction of these two words together. I must admit that its very catchy .

Ive changed all of the NPC DISMPROB TO 100 and it works very well, but ive noticed that it isnt so spectacular as the "g_sabermorerealistic 2" or 3. Mainly becouse you cant cut off more than one limb, and with g_sabermorerealistic 2 or 3 you can cut of so many limbs as you want, but i rather not to use "g_sabermorerealistic 2" or 3, becouse its makes the saber much more stronger, and the game becomes too much easy. Soo is there a way to have a spectacular dismemberment as in "g_sabermorerealistic 2" or 3, but without enhancing lightsaber damage??