Search This Blog

So I met this guy named WEIRDRO

Recently as a test of a technique for my main game project I made this thing- I was testing live lip sync in a build-

It was fun to make so I made another the next night

All the assets in these vids are either from old abandoned projects of mine + Unity assets from the store- the little man's head is actually a nightmare head from my film I am Nightmare ^_^

Anyway- he's fun to play around with and I came up with some novel mechanics for him to use in a "game" setting so I'm looking at my calendar this month to see if I can fit in time to make a game for him-

On 5-19 I start on a new game for San Jose's SubZero festival which is on 6-3- So since I'm crazy I'm going to try and take 2 weeks to make this guys game then do the other one as well as work on my main game-

Don't worry- I'm a grizzled veteran so if I think I can do it- I can.

I'm excited to do this little one for other reasons as well- it would be the first game I would make without using Playmaker- I'm comfortable coding everything now so I'm looking forward to that as well-

On my main game project I ran into a performance wall upon having the first area done so I then learned about async? Coroutines and threading- Since I'm new here I used this asset for the "More Effective" Coroutines and this add on to it to send stuff to background threads-

I also broke my scenes into pieces and am using this asset to handle the scene streaming-

So now the performance on my main game is great BUT its my "big project" so I hate it some times haha- its a big complicated thing that moves slowly- so these two fast little game projects really seem nice right now ^_^

Well I'm back to work on the games- next post I'll probably have two new ones to share with you!

Lil UPDATE:

Here is some gameplay video of the game featuring this guy- its called "WEIRDRO"

My goal with this game is to scare you- to create a creepy environment and give you a strange, terrifying experience in which you never know what might happen.

Most of the game takes place in first person but you do play as a ping pong ball in third person at one point so you can douse yourself in gasoline 0_0

The reason that its PC only at this time is that I'm using DirectX features in the game and DirectX is not supported on the Mac- sorry about that-

I MIGHT be creating a version of POWERLESS for the Occulus Rift- I have to see how difficult it is to do so- if its relatively easy AND the game is light enough to keep 60fps or whatever the Rift needs I'll do it- I know very little of the process so I have to learn a lot about it-

I mixed two indie feature films in the past few months and I've mixed my own three feature films so I've had some practice editing a film then sending the audio files out to be mixed in a DAW-

This is the easy way to do it- I'm going to use Premiere Pro for my examples but this is the same process for Final Cut Pro or any other NLE-

When you are editing it is good practice to separate your audio tracks into dialogue, fx, music, and ambience tracks like this

You can have multiple dialog, fx, music and ambient sound tracks but its good practice to keep them separate- you don't want to say.... have dialog, music and fx on the same track- keep all those things separate-

It makes it easier for you and the mixer is going to have to separate them anyway- so if you do it for them you'll save money and make the mixer's job faster-

Looking at the example-What you would want to do is export one track for Dialogue01, one for Dialogue02, one for Fx01 etc- so from that examp…