Not fake, that's from the gameplay video. They can do 2500 human characters on screen with AnvilNext. That's the battle of bunker hill. You weave throughout line of fire to assassinate the captain on top of that hill in the background

:D

I really want to see the footage now. It's pretty obvious that they are going to cut some corners to get all those soldiers on screen, but it should still be such an awesome experience that I won't really care.

He can crouch and hide in bushes and stuff. He also carries over momentum; i.e., he never stops moving in assassinations or combat. So think he does the diving hidden blade stab but doesnt do the dramatic pause where he holds the kill - he goes right into a roll and springs up swinging his tomahawk

Yeah, I've read about that in the previews. It just seems weird that they would keep the fast walk when they spent so much time talking about how certain things belong to certain characters.

Besides the basic Limey infantry, the Templars will field heavy-hitters in the form of axe-wielding Scotsmen, and support types in the form of drummers, who'll summon reinforcements if left unmolested. You'll even square off against fellow Native Americans, reflecting fierce divisions among the tribes of the era.

___

Originally Posted by Zeliard

Why would fast walking be exclusive to a certain character? That doesn't make much sense. :P

There really isn't a point to it other than to pickpocket (something else that should be left behind).

If they are saying it's fake, they are liars and thieves. I literally just saw it this afternoon. He starts at the top and hears the famous 'don't shoot till you see the whites of their eyes speech" which is in that pic with all the blue coats. Then the patriots charge the red guys on the hill. And you follow behind the army, and you can choose to go right or left, right is action, left is stealth. you dodge some cannon fire, get close to the bottom of the hill (like that pic), then you can either try and run up it or go to the left and around the hill (toward that ship in the background). that's when the video shows tree and forest maneuvering and the rope dart and human shields and musket fire and a 6 on 1 fight. etc etc. it was like 10 min long but it had Alex H doing commentary throughout, so maybe its 5 min of footage.

I can't imagine this is spoilers or anything, considering it's a public event.

If they are saying it's fake, they are liars and thieves. I literally just saw it this afternoon. He starts at the top and hears the famous 'don't shoot till you see the whites of their eyes speech" which is in that pic with all the blue coats. Then the patriots charge the red guys on the hill. And you follow behind the army, and you can choose to go right or left, right is action, left is stealth. you dodge some cannon fire, get close to the bottom of the hill (like that pic), then you can either try and run up it or go to the left and around the hill (toward that ship in the background). that's when the video shows three and forest maneuvering and the rope dart and human shields and musket fire and a 6 on 1 fight. etc etc. it was like 10 min long but it had Alex H doing commentary throughout, so maybe its 5 min of footage

I'm not talking about draw distance. Those models are fine 30 feet away. It looks pretty bad up close. needs a higher polygon count upclose. The leg looks like its 4 sided.

Look at the sheer number of characters on-screen in this image, which have to be drawn on-screen at any given time. Remember that this is also an open-world game. They want armies off in the distance to approach a certain level of detail, and that comes at a price.

Those models are fine 30 feet away. It looks pretty bad up close. needs a higher polygon count upclose. The leg looks like its 4 sided.

In a screen shot it's obvious. When the game is in motion and your attention is on controlling your character and navigating the environment you really shouldn't notice. If you go out of your way to notice, or you just can't get over knowing that the polycounts are low and that ruins the game for you, that's your issue.

Look at the sheer number of characters on-screen in this image, which have to be drawn on-screen at any given time. Remember that this is also an open-world game. They want armies off in the distance to approach a certain level of detail, and that comes at a price.