VERC: Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
Last edited 15 years ago2003-10-11 03:11:00 UTC by Penguinboy

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Tip: When you use sprites with an 8th byte's value of "03" you must pay attention! If you want to rotate this sprite around its Z-axis (top-down) only, set the values for Y- and X- rotation to "0.1". If you don't, the sprite will be rotated around its X-axis ingame, even if the VHE displays the sprite correctly.

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