Wow, so, it's been a while since we've said much, huh? We're really sorry
about that.

The thing is, we've been really busy. Really really busy. But it's been
hard to explain without anything to show you. Now we've got something to show
you.

The biggest news: ROBOT FARM! (Scroll down a bunch for We Shall Wake stuff
if you aren't interested in robot enslavement camps)

Robot Farm is a tactical robot collection RPG, a farming and apocalypse
aversion sim. What does all that mean? Well, while this doesn't do it much
justice: you collect robots and robot parts, to create a party and have
Tactical RPG battles. You also use your robots to run a farm, which is integral
to progressing both your party and the story. Also, there's a robot apocalypse
in there. We promise there always will be.

Why haven't we talked about it? Well, because talking about it doesn't mean
much until we had something to show you. And unfortunately, it's taken us ages
to get the art assets together to be able to show you in game screenshots. Now
we've got that. So, without further ado, check out some Robot Farm.

We're going to be doing a Steam Greenlight campaign, and then releasing.
We've got everything we need, the game is pretty much done. This is a much smaller,
less costly project than WSW, and we're pretty much ready to release. So we're
going to do some testing, get our name out there some (you can help with that.
Link your friends our screenshots, let 'em know they can farm the apocalypse
away) get on steam, and then release the game, for all your Robot Farming
needs.

Why make a second game?

Well, it turns out making games is expensive. Who'd have guessed? We
realized we had the opportunity to fund WSW doing what we know how to do:
making video games. So we decided to release a smaller, less ambitious game,
and use the proceeds from that to help pay for all the stuff we need to make
WSW.

The other thing is that we're probably going to run a WSW crowdfunding
effort, along the lines of a Kickstarter or IndieGoGo, and we wanted to be able
to show that we can produce an actual finished game, before we did that. It's
not fair to ask people to trust us without any proof. So with a finished,
released and high quality game under our belts, we felt that it would make our
attempts to get the resources to make WSW more successful, and better for
everyone involved.

So what does this mean for WSW? You didn't give up on it did you?

Of course not. We love WSW and it's the dream game we all desperately want to
make. We'll never give up on it. If we can't get the funding eventually we'll
learn to do all the art and whatnot ourselves and make it that way. By then
there might be actual robots to fight, but, we'll still make it.

We've been working on engine upgrades and backend stuff we can do without
further art assets or other expensive resources that we don't currently have.
It's not stuff with a lot of exciting screenshots to show you, unfortunately,
hence the lack of additional content out there for everyone to ooh and ahhh over.
We're upset about that too. We love oohing and ahhhing.

So work on WSW continues, and RF is really our attempt to push it forward
in the most effective and honest way we can think of. We didn't want to ask for
things sight unseen, so, we've done it this way so we can hopefully offset as
much of the costs as possible before going to the community. We love you guys,
and we love Novem. WSW is getting made, no matter what. It's just taking a bit
longer than we'd hoped. We hope you'll check out RF, and support us as we work
to make sure we can make WSW the way we want to, as big and badass as we can
make it. We'd rather compromise on time, than on the game itself. And we hope
you guys will agree.

2016 will hold many exciting things for NOKORIWARE and We Shall Wake. We'll update you all more in the coming future - but we thank you for your patience in the meantime.

One of the main challenges for us (as I've said in past posts) is that we have little to no budget on what we make. DEMO 7 was made with 400 dollars from our Patreon, and the rest of the money is in our account waiting on when we need it.

We know a lot of you would support us on kickstarter, but we don't want our players to feel like we're taking advantage of them like that. So before we try a kickstarter, we'd like to try another method of making the money to build We Shall Wake first. We'll talk more about that relatively soon.

We thank you for your patience! Everything is coming along, we promise.