Elvin said:Wyngaal is more broken than Ossir could ever be and likewise arcanes are ridiculously better than master hunters. I wouldn't really suggest going for the ultimate - too long, too late, high chance of failure later on.

Sorry to quote old post...

Tried out a fun strategy on a 'extra large' map. Started as Vinrael and got Mentoring. Rushed to level 30/31 then mentored other Sylvan heroes to get the ultimate. In the end, I had the ultimate with Vinrael (level 31), Anwen (level 30), and Dirael (level 29/30). Tried it with Wynggal but maxed out the spare skill slots and was forced to choose between Navigation and Warpath when I needed Familliar Ground.

I know it's not feasible on smaller maps where game ends week 4-8 but it was fun anyway, and the people who play against me on multiplayer tend to play longer games with higher level heroes and bigger armies.

(by the way, jadw was my old account but I lost the password and started a new account)

Hotseat is another story, I miss those times Starting with Vinrael to mentor another hero sounds a good idea for such a map. Mentor, then visit some trees et voila, same level with an actually useful special ____________DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

I just started using Quantomas's AI mod. I really liked TOTE (and have lurked here for years) but 5-minute AI turns were too much until I got this mod . Anyway, I'm playing Power of Dragons currently. Given that this is my first experience with having 8 skills in Heroes V, I'm curious as to what people think about what skills to pick for Sylvan. The map seems to be pretty rich and there's a ton of stuff to creep, so I'm in no rush (heh) to go after the other players' immediately.

I've got Wyngaal as the main hero, so that means Attack. Then you figure that Sylvan also wants Light, Luck, Logistics, and Enlightenment, which is what I'd usually go for in a normal game anyway.

What is best to pick for the other two slots? Since I have Wyngaal + Attack, Defense seems like a poor candidate. Leadership + Destructive seems fun since that could lead to Retribution, Cold Steel, and/or Fiery Wrath for an even bigger first strike. Can't count on War Machines or Dark, but I bet Dark would be fun. There's no use for Summoning or Sorcery on a Ranger, right?

With other rangers I have picked summoning early on when I had found wasp swarm in the mage guild or in a level 2 spell shrine on the map.

Destructive with master of ice from a ranger with swift mind is an alternative approach to wasp swarming, and to the traditional light+luck. Your ideas about combining leadership, destructive and attack in different ways sounds good too.

Wyngaal with 8 slots could also get something like this from me: rain of imbued arrows, summoning or destructive+ice, tactics+power of speed, swift mind, and then simply expert enlightenment, leadership (aura of swiftness?), defence and luck. It would be both strong and easy to get as long as there is enough experience to get.

I wonder If I can find some guide on creeping with sylvan. I am interested specifically in late game battles. I know how to handle creeps week 1 with sprites, including shooters. What I would really like to learn is how to manage combat against the more powerful creeps late game without casualties.

For example yesterday I found a horde of pitlords (68) on the map. I was with vinrael 25 lvl with 11 crystal dragon, around 100 arcane archers, around 150 wind dancsers, 170 dryads, 11 unupgraded treants and 27 pristine unicorns. Though I had the first strike I could not kill the lords before meteor showering my dryads and wind dancers and hitting my dragons. I ressurected the dragons and used symbiosis on dryads but since my hero does not act as often as my creatures I could not ressurect all my casualties and the battle ended with the loss of 20 wind dancers and 10 dryads. I am quite sure there was a way to do this better.

Anyways do you (I am looking at Elvin) have any tips on how to deal with powerful creeps late game with little or no losses (let's take the general case when I do not have ressurection)?

Edit: The pitlords were one stack and I had 53 high druids in the mix.

Gilnar said: I've got Wyngaal as the main hero, so that means Attack. Then you figure that Sylvan also wants Light, Luck, Logistics, and Enlightenment, which is what I'd usually go for in a normal game anyway.

Everyone has their own take but for me all the magic I want is Light as for the rest, once I have the skills you've already listed, I like defence and leadership. Rangers are awesome in battle (and what's wrong with having unit's harder to kill?)and with Wyngaals "special" if he has luck and leadership he's a very powerful warrior mid-late game. iirc Elvin once told me he is banned on MP maps. He's one of my three favorites along with Ossir and Talanar.
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MorGalad said:For example yesterday I found a horde of pitlords (68) on the map. [...] Edit: The pitlords were one stack and I had 53 high druids in the mix.

Personally I would have left the pit lords or just fought with dragons and treants alone. If they're in one stack, attack them with treants and use regen on dragons. After they run out of mana (iirc they only get 1 meteor shower or 2 fireballs with their mana), ressurect your treants and dragons then kill the rest of the pit lords. Don't fight them with dragons alone cos Vorpal Sword always kills at least one.

>iirc Elvin once told me he is banned on MP maps
@markkur That sounds about right. Wynggal has attack which is 2% chance skill and overpowered when you add Battle Frenzy, Tactics, and the initiative special. Wynggal can start with all his troops acting before any enemy hero or troops in late game combat.

Ossir is probably overpowered but at least he can't get Elven Luck or Nature's Luck. Also, he starts with only hunters so that means less Sprites to creep at the beginning, especially against gremlins and spearwielders.

jadw8888 said:
Ossir is probably overpowered but at least he can't get Elven Luck or Nature's Luck. Also, he starts with only hunters so that means less Sprites to creep at the beginning, especially against gremlins and spearwielders.

Gilnar said: I've got Wyngaal as the main hero, so that means Attack. Then you figure that Sylvan also wants Light, Luck, Logistics, and Enlightenment, which is what I'd usually go for in a normal game anyway.

Everyone has their own take but for me all the magic I want is Light as for the rest, once I have the skills you've already listed, I like defence and leadership. Rangers are awesome in battle (and what's wrong with having unit's harder to kill?)and with Wyngaals "special" if he has luck and leadership he's a very powerful warrior mid-late game. iirc Elvin once told me he is banned on MP maps. He's one of my three favorites along with Ossir and Talanar.

Yeah. I'm pursuing Destructive primarily for two things: 1) Master of Fire, which really helps creeping out the high-defense T5+ creatures on this map. 50% armor reduction is nothing to sneeze at. (Got Fireball in Mage 3), and 2) Fiery Wrath for 10% bonus damage. I guess Defense could be useful, but I've always been a charge-in-and-kill-them-all-first kind of guy. Definitely not a priority.

Love your map so far btw.

jadw8888 said:

MorGalad said:
>iirc Elvin once told me he is banned on MP maps
@markkur That sounds about right. Wynggal has attack which is 2% chance skill and overpowered when you add Battle Frenzy, Tactics, and the initiative special. Wynggal can start with all his troops acting before any enemy hero or troops in late game combat.

Ossir is probably overpowered but at least he can't get Elven Luck or Nature's Luck. Also, he starts with only hunters so that means less Sprites to creep at the beginning, especially against gremlins and spearwielders.

FWIW, Attack is a 6% skill for Sylvan if the skill wheel is to be believed. Dark and War Machines are Sylvan's 2% skills. Too bad too...the hilarity that can be had with a good Rain of Imbued Frenzy against an Inferno or Stronghold army is pretty memorable, though I've only done it once and had to get Tome of Dark to do so.

Gilnar said:Yeah. I'm pursuing Destructive primarily for two things: 1) Master of Fire, which really helps creeping out the high-defense T5+ creatures on this map. 50% armor reduction is nothing to sneeze at. (Got Fireball in Mage 3), and 2) Fiery Wrath for 10% bonus damage. I guess Defense could be useful, but I've always been a charge-in-and-kill-them-all-first kind of guy. Definitely not a priority.

Sounds good - haven't tried fire magic much with Sylvan. If I go destructive, I tend to pick Master of Ice with Cold Death for the initiative draining effect and guaranteed kills against high tier units. With Basic Attack and Cold Steel on top, (I think) you can always kill at least one creature with every attack from your army.

Gilnar said:FWIW, Attack is a 6% skill for Sylvan if the skill wheel is to be believed. Dark and War Machines are Sylvan's 2% skills.

It's good if you can take dragon utopias or undead/human/inferno base. Dark with imbued arrow is also useful with Slow, Sorrow, Vulnerability, and Suffering. Sylvan hero with imbue ballista could effectively cast Mass Sorrow.