Homehttps://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/Entertainmenthttps://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/Chipzel spent decades creating incredible music with Game Boys

Chipzel spent decades creating incredible music with Game Boys

When Niamou X'stone was about four years old, she and her sister got a Game Boy and a copy of Super Mario Land for Christmas. Along with the game and portable computer, they also had a tiny speaker that plugged into the Game Boy's headphone jack, amplifying the sound. For X'stone her early memories do not collect coins in the game or study Mushroom Kingdom. "I have the most memorable music," she says. "It was really damp and beautiful, and unlike anything else you heard."

This little speaker would have a great influence on her. Today, X'stone is better known for its pseudonym Chipzel; She is one of the most iconic performers on the chiptune scene, where musicians create new songs using the old video game equipment. Today she travels around the world speaking with a couple of Game Boys on stage, and has also been actively involved in the creation of soundtracks for indie games. "I thought it was very cool and really punk, and really futuristic, funny and nasty," she says, revealing the scene of chipmunks. "I just loved everything about aesthetics."

The fact that the X'stone will have music with music is not too unexpected. She grew up in a music house in Ireland and taught herself the basics of playing piano and guitar. She also tried her hand on the violin, but refused quickly enough. ("The violin is a great tool if you know how to play," she says, "but if you learn it hurts for you and everyone around you.") Meanwhile, she was curious about electronic music, but software

At about the same time, she came across musician Sabrepulse while listening to Last.fm, and from there opened the chiptune scene. It was an ideal storm, a way to move on to the creation of electronic music, which made sense to her. "The Chiptunes were really available and I liked the sound of this," explains X'stone. "It was easy enough to start at that time, and that meant that I could simply complete a song on my own, and I would not have to think about joining the group."

As a teenager, X & # 39; JUSTON learned his way to the software LSDJ; in essence, a sequencer that can be placed on the cartridge to connect to the original Game Boy. She released several songs, and in a few years she found performances throughout Europe and the United States. In 2011, for example, she played the Blip Festival in New York along with Anamanaguchi. Then, while she was studying at the university, X'stone received an amazing request: the game designer Terry Cavanah wanted to license one of his songs for his hard-core browser game Hexagon . It turned into a small hit, and was expanded to the mobile release Super Hexagon in 2012, and X'stone once again provided music. "Since then everything went crazy," she says about her car.

Since then, she has released several solo albums and has written soundtracks for many other games. Current projects include the following devilish Dicey Dungeons collaboration with Cavanagh and the artist Marlowe Dobbe, as well as an arcade shooter Ultra Bugs from the Dutch studio Vlambeer. X'stone says that, although she both loves both, creating solo chtpanic songs and creating soundtracks for games, they are very different.

"When you write for yourself, it's all the same that you show everything that happens, and if it's an idea, I feel that I will work with her and she will progress in any way she wants – she explains. "There are no limitations or instructions. But whenever you create interactive media or a particular story, you should try to become such a story, write for it. You have to find yourself in it, and then try to create something unique from it.

"There are no restrictions or guidelines."

At the beginning of his career, X'Uston took a self-denied exile from his true Game Boy. For two years, he studied musical production at school, studying the main components of musical composition and sound design, opening new software. Prior to that, her only experience in creating electronic music was with the classic Nintendo laptop computer, and she wanted to prove that she could make other kinds of sounds. "When I returned to her," she says about her return to the chipmunks, I had all the other things I learned from "real" music, and how to structure, arrange and arrange sounds in a way that is more interesting [19659010] X & # 39; Yuston says that her process and tools have not changed much since her first start, despite the fact that he was now a chip for veterans of the decade. She still uses classic games for boys and LSDJ software, although she admits she had to buy more boys games for many years. What began as a spark of inspiration as a child turned into a hobby before exploding into a full-scale car. Today, X'stone regularly requests the creation of soundtracks for games, and she had to learn to abandon projects to avoid overloading. But in the near future she is also re-examining her solo work.

"I have not written for myself for a long time," she says, "and I want to return to this."