Bed of Wellness

Bed of Wellness:
This bed was created by the Bishop Dieter Getstaffen of Klausshaffen, Church of Helga. Only four beds are known to exist. The beds allow all that sleep in them to receive triple the normal healing for rest and sleep. If a prayer is cast over the bed by a priest of Helga before sleeping, the beds user will be cured of disease, blindness, and insanity. The bed frame is made from mithril silver, the mattress of fine silk and goose feather down. The bed will always be clean, warm and comfortable.
Caster Level: 11th; Prerequisites: Craft Wondrous Items, prestidigitation, restoration, heal; Market Price: 25,000 gp.

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It was created by a follower of one of my players. He was the party first aid kit, while his master was the caster of clerical defensive spells. The bed came in handy, since I was a stickler for the rules concerning the recovery of hp.

Good for players working out of a base, a bed isn't something I'd like to try and transport while I was out dungeon crawling.

Fine silk can be hard to find, but goose feather down? With the ability to cure disease, blindness and insanity, I would have to make the stuffing harder to come by. Molting feathers of a pegasus, or feathers plucked from a gryphon chick. or whatever you call a baby gryphon.

An interesting idea - a kind of magical enhancement to a hospital bed - I like it

A little more background would be helpful - who created the item, why was it created, etc

A nice idea and a logical item that could (and should) really exist, but needs fleshing out

3/5

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One thing - we generally don't like references to specific games and/or systems on this site

This is really a forum for ideas rather than game rules so try to generalise your posts in future. The idea is the important thing; we can work out the game stats ourselves. Remember, DnD 3rd Ed isn't the only system out there.

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Chekov's Spell

Chekov's Spell -- This spell has a two-fold effect. The first is to make the target item almost-unnoticeable to anyone not specifically looking for it. The second is that someone who has seen the item will remember it when they encounter a situation that would be perfectly solved by use of said item.