Appearance: Sol stands at a regal and tall measurement for a girl at 6 foot dead, charming and with a myriad of colors on her hair, a wild, yet somehow dazzling somehow refined mixtures of red, blacks, whites. Her hair would be at her waist if she didn’t have it done up in a flat bun, using two braids from the left side of her head to form the braids which wrap around her bun, she keeps the front free and doesn’t try to do anything with it, preferring to move her hands through it often rather than have it all tied up. She also has a few piercings, one on the innerside of her right eyebrow and on the right side of her mouth. Small double ended ball piercing on her eyebrow and the same for the lip but with only one showing. Several piercings on her right ear, two simple ball ones and on the third is a small cross. Her eyes shows that same scheme, wild yet tamed which follows through with her own self. Her skin tone shows that her origin is Valish or Atlesian, some mixture of both. Her straight posture and refined movements show that she is someone who is always in practice and understands the concept that she can never stop learning. She carries a small cross shaped silver piece in her hair actually reveals her caring side, a small difference from her regular colors, yet shows that she will always make room for others.

Huntress clothingSol wears adequate clothing considering her environment that she grew up in. While the underlayer always changes she normally dons a grey thermal shirt for the colder temperatures of Atlas and gloves to match but usually will just use a long sleeved shirt of any kind, formal or not. Pants can either be long suit pants or grey cargo pants for comfort against the armour

The actual armor itself is mostly dark grey with some dark blue and golden engravings for decorational purposes. A smooth breastpiece split into two pieces, curved pauldrons with a slight uplift to protect her neck from the sides and beavages. Upper arm and elbow protection as well as vambraces that have gauntlets over them. A slightly heeled sabaton and greave in one piece. A hood of pure dark blue flannel, rimmed in white fur and normally looks just like a fur collar but pulling on it will show a full hood.

A last addition would be a cape, weaved with kinetic dust to stop projectiles when it comes into contact, kept in place under the besagews with magnets, can pull it off with ease and will stay in place during combat. The cape is white due to the mass amount of kinetic dust that has been weaved.

Casual Sol’s clothing in non-combat or Atlas related activities is mostly determined by the fact that she has large chest, this means that her tops will consist of most clothing as long as it doesn’t feel tight, hoodies, jackets that can be unzipped/unbuttoned, loose v-necks, over-the-shoulder tops. Generally she tends to match the clothing with shorts, leggings or a combination of both.

A side note would be she has her hair down or a simple style when not wearing her huntress clothing or formal/Atlas events.

History: Sol was born in Atlas to Ra Star (tacticians officer, Atlas Military) and Isabella Star (night club owner), the first of two sisters who would appear more different than dark and light. While she was growing up her father would always tell her stories as a kid, to her these stories were like blockbuster hits, her imagination filled her with ideas of being the one to rescue those who couldn’t help themselves, one particular story is what set her on her path to becoming the huntress that she is now. “The girl who tamed fire” was a story about a young adventurer who had an ability to manipulate fire as freely as it were her own body, saving people and slaying Grimm as she went on many adventures. Something had started in her heart which led her to follow that story, to become the girl she had practically idolized as kid.

Ra saw this passion burning in her heart, something that inspires people, as soon as he saw that he knew he wouldn’t be able to fight it. She was almost like him, a force which could do so much good, vanquish evil and save the day. He had decided to unlock her aura and would see to that she would learn the basics of fighting. At first he couldn’t stop laughing, a girl, only ten, swinging a sword around like she was playing sword fighting with kids and their imaginary grimm, but he was able to look past the silliness and made sure to put her in the right tracks. Before she joined Atlas Academy her father had taught her all about the basic mannerisms of Atlas and made sure she would get off to a good start.

When she started at Atlas she was treated like a doll, older upcoming hunters/huntresses called her cute and looked at her as the cutest, sweetest little thing. She idolized them and may have picked up on some of their more ‘mature’ natures which stuck with her through her later years at Atlas, as time went on she quickly grew out of the ‘cute’ stage and showed promise, her aura control developed faster due to previous training with her father, swordplay that she picked up from her father reading the books of her “idol’s” heroic movements and how she would cut down grimm had leaked into her style, everyone saw this and she became known as “Little Flame” in reference to the books she was told as a child.

When she had passed her first four years and moved up she started to use the mannerisms that she picked up by her seniors and caused a little bit of trouble with some girls due to her charming nature and face. She matured greatly and with her team (SOLR) were one of the more common names in Atlas Academy. During her final year her sister and father was attacked, she may have taken a medical prototype airship instead of a regular transport to get to her sister, this decision saved her sister's life and she avoided punishment because of this fact.

After SOLR’s final year in Atlas they had each decided on different routes, Sol was asked to join the Atlas Specialist but she declined. Her words were, “I still have much I want to see. But do me a favor and keep a position open, I might change my mind someday.” Those were her final words before she started exploring Remnant.

Over the 5 years that she has been exploring Remnant she has seen a great many things, temples and ruins alike, human and faunas from all walks of life, becoming a very notorious name among the White Fang and developing a very close relationship with a very shy historian who resides in Vale.

After those 5 years were up she had taken up a position in the Atlas Special Forces so she would be able to see her sister more and get to visit family and friends on a regular basis.

Personality: Sol seems to bear all of the typical mannerisms that one would think of when “Atlas Specialist” comes to mind. She always has her posture correct, politeness to those who are both above and below her age and rank within Atlas military. She can sort of be described as the big sister that you could trust more than your own parents.

She bears some traits that one would normally raise an eyebrow at, most commonly this can be seen as her ‘affectionate’ side, particularly those who seem to be troubled and would go to great lengths to make sure that they stay positive, or she is bored and sees an opportunity to slay her boredom.

Under combat circumstances she still is very polite, even in potentially life threatening situations, some but not all could be, never hitting on her opponent when they are down , she will acknowledge everyone as her equal to not belittle anyone. Providing tips while in combat (only done in bouts with allies as she has no intention of dying.)

Despite all of these good natured parts about her, she does possess a dark side, this side of her rarely sees the light of day, but when it does she turn borderline psychotic, dropping her regal manners in favor of a sharp and vulgar tongue, accompanied by her letting go of her morals and refinement. This side of her has only seen the light of day once, during her sisters capture, she set fire to everyone and thing without regard for their pleas of mercy and repentance. Physical details that can be noted are the fact that her eyes seem to be more narrow, her expressions ranging from emotionless to complete killer worthy.

Lastly she doesn’t seem to have a gender preference, this would put her as an bisexual because she has a greater care about ‘how they think’, rather than ‘how they look’... unless they are cute. She has a large weakness to things that are cute, from stuffed animals to puppies and people that hide their face behind their hair, those that blush easily and etc.

Aura and Semblance: Solar Guard Aura: Solar guard is the name of her semblance. Her ability to release purging flames out from her body and items in near contact (one meter), this semblance takes energy to release the flames but as soon as they are released the cost drains to nothing to keep the fire going, but if she were to manipulate it then the energy cost will creep up depending on the amount that she is manipulating and for how long, she can also manipulate fires at a large distance (fifteen meters). Some things to note is that she can’t make a flame instantly appear on another person with aura due to that very reason as the aura cancels out the direct spawning of flames. However taking advantage of flames that the enemies have made are still within exception. She also boasts a very high resistance to any and all fire based attacks.

Combat Behavior: Sol shows a major preference for a classical style of fighting, using traditional techniques that have been slightly altered to make use of her strength and dexterity. She wields her longsword in two hands but can easily wield it with either her right or left single-handedly

Sol fights in a perfect recreation of old medieval knight style with a dash of swordplay from her childhood books. Wielding a single longsword with a shield or sometimes a knife and has evolved her style slightly with the applications of modern technology and her semblance. While her core style is pure weaponry based and does not feature any use of her semblance, this being an “addition” upon her combat style.

Right handed and keeping her left side forward to take advantage of the extra armor on her arm, she makes sure to always position herself within sword range and is always thinking of the possible routes her enemy could take and if she is versing multiple enemies will keep an eye out for them. Her only ranged capabilities are from the kinetic dust fueled slice attacks provided by Night banisher. Also manipulation of flames if the enemy is close enough for a surprise attack. Abandoning her armour does increase her speed tremendously but does mean that when hit she takes the full blow of the attack rather then having her armour take off a large percentage.

One thing to note is her psychotic side, as aforementioned in her personality she drops all of her refined nature, she uses her sword in one hand, keeping her left free to either form up the shield or grab the enemy and smash them with her fire semblance.

WEAPONS

Name: Night Banisher

Primary Form: N.B. is a double handed longsword,130cm in length and bearing a thick hilt and a thicker than average blade. The blade itself has a sharp edge but through dust usage will always bear a concentrated form of dust attacks.

Secondary Form: The center of the blade splits and a bright power of dust will appear (bearing there respected element) with the edge of the blade also glowing brighter. Perfectly functioning as a normal sword and has two forms of slices (expanding on dust functions).

The ice and earth dust slowly form from the edge of the blade and slowly grow towards the centre. Fire will freely be released from the edge and kinetic will cause a slight disruption of air around the edge.

Dust Functions: Close range: this attack is at it’s strongest when in close range and slowly diminishes over distance (speed isn’t affected). Infusion with dust can alter the property of the attack and will also affect the edge of the blade

Long range: this attack starts out weaker but will quickly gain in strength and keep growing stronger over distance and faster until its max limit is reached and is causes a large explosion. (100 meter limit)

Dust elements

Fire - turning the strike red and heating up the general area of the strike. Releasing fire in a crescent moon shape and depending on the speed will determine how tight or wide the spread is. (Qrow’s strike from “Volume 3, Chapter 3, It’s brawl in the Family” is a good example of the speed)

Kinetic - The regular form of strike that she does, a white strike and anything close to the strike depending on the strength of the strike will determine how off course the projectile or attack will be. When contact is formed on the strike it sends a large knockback to the target, this is affected less by distance and will send even large targets flying back. (About 1.5 times faster than her fire strike)

Earth - The strike is brown and is a very heavy strike, slower and more useful at close range designed with inflicting direct damage. When contact is made it splits and creates about fifteen large spikes in the direction of the slice.

Ice - Ice works in a similar fashion to earth except the speed is faster than earth but slower than the fire strike, freezing the ground it travels along and upon impact will cause a massive drop in temperature, and causing a frozen area for trapping with the same concept as the fire strike. It will also cause the ground around the stricken area to freeze.

History: Her only offensive weapon crafted in Atlas Academy, designed after initial concepts from “The girl who tamed fire” and had it made to work with more dust types than just the fire element which was presented in the story.

Name: Svalinn

Primary Form: This shield is actually her left gauntlet, the secondary piece that curves over the left gauntlet is its folded form. Inside the actual gauntlet itself it contains dust technology that was crafted by her sister and installed upon her non-favored arm as tradition would be to carry the shield in the non-dominant arm.

Secondary Form: The shield makes several clicking noises as the pieces separate, then they start moving in a counterclockwise direction until it forms a full circle, then the shield trues up with the very bottom piece and it connects through magnetism and steel curved pieces connect each and every section of the shield together.

Dust Functions: When the shield is formed, it releases a kinetic dust based formula which covers the shield, deflecting heavy impacts that would send most hunters/huntresses flying, even from heavy, strength based fighters.

A second feature of the shield is that the kinetic dust can give the shield a wider area to protect then the actual limits of the shield itself,

She can alternately shield bash an opponent and use the kinetic dust to send an opponent flying back.

History: The shield was originally only able to fold out. However her sister got her hands on it and added the kinetic dust function as a way to offer extra protection.

Name: Mo Ye

Primary Form: A single handed knife, matte black in colour and implemented with a dust based handle to give the blade a desired effect. It is hidden in her left gauntlet and flies into her hand with a sharp wrist motion

Secondary Function: The knife can also be used as a hacking device, insertion into things such as ports and items with chips will allow for the device to breach security and can act as a more silent approach to usual tactics. This is done by having a hacking program in the dagger so that is the actual “hacker.”

Dust Functions: a small button located on the top (bottom?) of the handle will trigger the currently active dust effect.

Fire - Fire will cause the blade to cover itself in flames, used as more of a deterrent than an actual attack.

Electric - Electric dust can trigger muscle spasms or short circuiting of more technical based weaponry. Also powers the blade for its secondary function.

Kinetic - Kinetic dust in the blade acts in a similar way to the shield, used to parry attacks and if the need should arise, can also form a small kinetic slice about one third the power of her sword.

History: After her sister’s recovery, Menrva had designed the knife for Sol as a way to say thanks, a simple gesture in her eyes but one that she appreciated nonetheless.

So I read the appearance and stopped there. This is pretty clearly just you taking Saber's appearance from the Fate Series and running with it. Please revise, or at least come up with more convincing differences.

Edit: Also, managed to catch your PS at the end while checking my own post for grammatical mistakes. Don't worry, it's fine! Look at my flavor text, you're in good hands, I promise not to shit all over your work. If you need help sorting out the appearance, let me know, I love writing those parts (who am I kidding I love writing all the parts) myself.

Edit edit: Alright, so you wanted me to help with the appearance, (I was PMed for other Staffers who read this) so here goes. Before we do anything, I want you to consider the following.

How do you want her to feel when she enters a room? When she walks onto the field of battle? That will help you describe her, in your own words and imaginings. I'll take you through Arcus Gray's character Fallow Russet real quick, to help you with how to try and get things across.

Fallow is a reed of a man, and he's not exactly hero material at first glance. He's a snappy dresser, but because he doesn't shove himself into the limelight he is easily forgettable in social situations. He's the kind of guy you ignore on the subway. His bookishness and introverted nature also keeps him a bit quiet, which adds to his whole "pass me by" feel. On the battlefield, not much changes, but his outfit and spellbook allow him to stand out dramatically once he starts blowing things up at range, especially with the mechanic Arcus put in where he pulls the spell off of the pages by waving his hand over them.

So think of how she moves, how people would notice her, how they would react, and build an appearance around that.

Marlon Murk-Leader of Team MRKD (Marked) "The power of the night, the press of the storm, The post of the foe; Where he stands, the Arch Fear in a visible form, Yet the strong man must go..."-Prospice, Robert Browning

Cheri Chanson-Team AFMC (Afirmacion) “The people who were trying to make this world worse are not taking the day off. Why should I?” -Bob Marley

Jack Pettibone-Leader of Team JCRA (Jackrabbit) "In my body, where the shame gland should be, there is a second awesome gland. True story."-Barney Stinson

Cherry Chainsaw "Wake up, I'm a bullet loosed Into the heart of a wretched age, I breathe just to beat and bruise, an evolution of the burnin' rage!"-Miracle of Sound, Hell to Pay

Professor Siobhan Clannad-Personal Finance and Home Economics Professor at Beacon Academy "We can do no great things, only small things with great love."-Unknown, often attributed to Saint Teresa of Calcutta

Professor Feltch Hatterly Criminal and International Law Professor at Beacon Academy "Art, like morality, consists of drawing the line somewhere."-G.K. Chesterton

Professor Scarlet Vandal Weapons Engineering and Design Professor at Beacon Academy "Perfection has one grave defect: It is apt to be dull."-W. Somerset Maugham

If you ever need writing advice, be it for a post, a plot, or a character, don't hesitate to ask, I'm happy to help! PM me if you need someone to DM Grimm or NPCs, or need my Professors in your threads, though my ability to help with that depends on my free time!

First thing to note is that I completely redid the appearance detailing her physical details to hopefully reflect your advice. Small changes on her armor and cape to reflect her ability and making it a bit battle worn. I had to read your advice and the corresponding character a few times to get an idea. I think more direct advice might help me understand it a bit faster as I did have to find the points in it. Also added a bit more to combat and personality, end of both sections.

Well the idea was that I wanted to have character that are different, before I even had chosen a face I had wanted a knight and her sister to be something very different. The other sister was actually the first designed but took longer to complete so Sol went up first.

I do feel like there is more to do but I might be thinking different so I will relying on your help for now.

Lastly she doesn’t seem to have a gender preference, this would put her as an asexual because she has a greater care about ‘how they think’, rather than ‘how they look’... unless they are cute.

It's not a big deal, but that contradicts itself. Not having a preference would be more like bisexual as being asexual is, according to the dictionary, "without sexual feelings or associations." So just fix that and... make "‘how they look’... unless they are cute." not a contradiction by expanding on it somehow.

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Aura and Semblance: Solar Guard Aura: Solar guard is the name of her semblance. Her ability to release purging flames out from her body and items in near contact (one meter), this semblance takes energy to release the flames but as soon as they are released the cost drains to nothing to keep the fire going, but if she were to manipulate it then the energy cost will creep up depending on the amount that she is manipulating and for how long, she can also manipulate fires at a large distance (fifteen meters). She can also absorb fire and extreme heat (not as efficient) to recharge her aura.

Two small changes here. Make sure to mention she can't make flames appear on people with aura (otherwise she can just light whoever she wants on fire all the time) and get rid of the absorption as it breaks the "semblances do one thing" rule.

Quote

Combat Behavior: is always keeping an eye on her behind and flank fighters

I mean, kinda dumb to focus on your flank if there's a guy in front of you in sword range, but whatever.

All changes have been made as requested, small changes to one or two sentences as they didn't feel right to me. Also addition of the shealth on her appearance section because it doesn't feature any attack based features and serves as a shealth and only that. I can change it if you like to the attack section.

Also just gave her immunity to fire based attacks, can change if you like

Appearance: Sol stands at a regal and tall measurement for a girl at 6 foot dead, charming and with a myriad of colors on her hair, a wild, yet somehow dazzling somehow refined mixtures of red, blacks, whites and hints of a pale yellow, hair done up neatly in a bun and braids tracing around the bun and letting her bangs hang instead of tying it up, showing that she isn’t completely up stuck in her militaristic nature. Her eyes shows that same scheme, wild yet tamed which follows through with her own self. Her skin tone shows that her origin is Valish or Atlesian, some mixture of both. Her straight posture and refined movements show that she is someone who is always in practice and understands the concept that she can never stop learning. She carries a small cross shaped silver piece in her hair actually reveals her caring side, a small difference from her regular colors, yet shows that she will always make room for others.

Huntress clothing Sol wears a mixture of regal blue and gold clothing, primarily a deep blue which covers her upper body and goes high onto her neck, near the knuckles of her hands and with golden lining on the edges and running along the middle of some sections. Long pants bearing the same coloring style as her top.

Armor Armor that is almost seamless, not covering key points to allow for a degree of mobility, large pauldrons that protect the neck and goes down her entire left arm, being right handed it doesn’t cover the upper arm to allow for ease to use her sword. Armored boots that go a bit up to her thighs for extra protection. Purple engravings which is actually gravity dust, the dust lightens the weight of her armor tremendously, even allowing her to momentarily defy gravity. Deep engravings show a style that look somewhat like circuitry, little bits of kinetic dust to make the engravings glow.

Spoiler: Make sure to read both clothing and armor sections to understand the differences  show

Cape A large white cape, red on the inside, charred and with fire based damage on the edges which is held over her armor, using small magnetic clips of her symbol to keep the cape in place a silver chain for cosmetic appearances, a hood layered with fur on the inside and rimmed, fused with fire and ice dust to keep herself cool/warm depending on weather conditions. Designed partly with dust and some protective measures forms it into a reliable sponge, making any form of projectile slow and even stop as it interacts with the cape. (A good idea would be if you held up a thin blanket and threw something at it. Pretty much the same way except can stop things that are a lot faster.)

Casual Sol’s clothing in non-combat or Atlas related activities is mostly determined by the fact that she has a rather large chest, this means that her tops will consist of most clothing as long as it doesn’t feel tight, hoodies, jackets that can be unzipped/unbuttoned, loose v-necks, over-the-shoulder tops. Generally she tends to match the clothing with shorts, leggings or a combination of both.

A side note would be she has her hair down or a simple style when not wearing her huntress clothing or formal/Atlas events.

History: Sol was born in Atlas to Ra Star (tacticians officer, Atlas Military) and Isabella Star (night club owner), the first of two sisters who would appear more different than dark and light. While she was growing up her father would always tell her stories as a kid, to her these stories were like blockbuster hits, her imagination filled her with ideas of being the one to rescue those who couldn’t help themselves, one particular story is what set her on her path to becoming the huntress that she is now. “The girl who tamed fire” was a story about a young adventurer who had an ability to manipulate fire as freely as it were her own body, saving people and slaying Grimm as she went on many adventures. Something had started in her heart which led her to follow that story, to become the girl she had practically idolized as kid.

Ra saw this passion burning in her heart, something that inspires people, as soon as he saw that he knew he wouldn’t be able to fight it. She was almost like him, a force which could do so much good, vanquish evil and save the day. He had decided to unlock her aura and would see to that she would learn the basics of fighting. At first he couldn’t stop laughing, a girl, only ten, swinging a sword around like she was playing sword fighting with kids and their imaginary grimm, but he was able to look past the silliness and made sure to put her in the right tracks. Before she joined Atlas Academy her father had taught her all about the basic mannerisms of Atlas and made sure she would get off to a good start.

When she started at Atlas she was treated like a doll, older upcoming hunters/huntresses called her cute and looked at her as the cutest, sweetest little thing. She idolized them and may have picked up on some of their more ‘mature’ natures which stuck with her through her later years at Atlas, as time went on she quickly grew out of the ‘cute’ stage and showed promise, her aura control developed faster due to previous training with her father, swordplay that she picked up from her father reading the books of her “idol’s” heroic movements and how she would cut down grimm had leaked into her style, everyone saw this and she became known as “Little Flame” in reference to the books she was told as a child.

When she had passed her first four years and moved up she started to use the mannerisms that she picked up by her seniors and caused a little bit of trouble with some girls due to her charming nature and face. She matured greatly and with her team (SOLR) were one of the more common names in Atlas Academy. During her final year her sister and father was attacked, she may have taken a medical prototype airship instead of a regular transport to get to her sister, this decision saved her sister's life and she avoided punishment because of this fact.

After SOLR’s final year in Atlas they had each decided on different routes, Sol was asked to join the Atlas Specialist but she declined. Her words were, “I still have much I want to see. But do me a favor and keep a position open, I might change my mind someday.” Those were her final words before she started exploring Remnant.

Over the 5 years that she has been exploring Remnant she has seen a great many things, temples and ruins alike, human and faunas from all walks of life, becoming a very notorious name among the White Fang and developing a very close relationship with a very shy historian who resides in Vale.

After those 5 years were up she had taken up a position in the Atlas Special Forces so she would be able to see her sister more and get to visit family and friends on a regular basis.

Personality: Sol seems to bear all of the typical mannerisms that one would think of when “Atlas Specialist” comes to mind. She always has her posture correct, politeness to those who are both above and below her age and rank within Atlas military. She can sort of be described as the big sister that you could trust more than your own parents.

She bears some traits that one would normally raise an eyebrow at, most commonly this can be seen as her ‘affectionate’ side, particularly those who seem to be troubled and would go to great lengths to make sure that they stay positive.

Under combat circumstances she still is very polite, even in potentially life threatening situations, some but not all could be, never hitting on her opponent when they are down , she will acknowledge everyone as her equal to not belittle anyone. Providing tips while in combat (only done in bouts as she has no intention of dying.)

Despite all of these good natured parts about her, she does possess a dark side, this side of her rarely sees the light of day, but when it does she turn borderline psychotic, dropping her regal manners in favor of a sharp and vulgar tongue, accompanied by her letting go of her morals and refinement. This side of her has only seen the light of day once, during her sisters capture, she set fire to everyone and thing without regard for their pleas of mercy and repentance. Physical details that can be noted are the fact that her eyes seem to be more narrow, her expressions ranging from emotionless to complete killer worthy.

Lastly she doesn’t seem to have a gender preference, this would put her as an bisexual because she has a greater care about ‘how they think’, rather than ‘how they look’... unless they are cute. She has a large weakness to things that are cute, from stuffed animals to puppies and people that hide their face behind their hair, those that blush easily and etc.

Aura and Semblance: Solar Guard Aura: Solar guard is the name of her semblance. Her ability to release purging flames out from her body and items in near contact (one meter), this semblance takes energy to release the flames but as soon as they are released the cost drains to nothing to keep the fire going, but if she were to manipulate it then the energy cost will creep up depending on the amount that she is manipulating and for how long, she can also manipulate fires at a large distance (fifteen meters). Some things to note is that she can’t make a flame instantly appear on another person with aura due to that very reason as the aura cancels out the direct spawning of flames. However taking advantage of flames that the enemies have made are still within exception. She also boasts high resistance to fire based attacks.

Combat Behavior: Sol fights in a perfect recreation of old medieval knight style with a dash of swordplay from her childhood books. Wielding a single longsword with a shield or sometimes a knife and has evolved her style slightly with the applications of modern technology and her semblance. While her core style is pure weaponry based and does not feature any use of her semblance, this being an “addition” upon her combat style.

Right handed and keeping her left side forward to take advantage of the extra armor on her arm, she makes sure to always position herself within sword range and is always thinking of the possible routes her enemy could take and if she is versing multiple enemies will keep an eye out for them. Her only ranged capabilities are from the kinetic dust fueled slice attacks provided by Night banisher. Also manipulation of flames if the enemy is close enough for a surprise attack.

One thing to note is her psychotic side, as aforementioned in her personality she drops all of her refined nature, she uses her sword in one hand, keeping her left free to either form up the shield or grab the enemy and smash them with her fire semblance.

WEAPONS

Name: Night Banisher

Primary Form: N.B. is a double handed longsword,130cm in length and bearing a thick hilt and a thicker than average blade. The blade itself has a sharp edge but through dust usage will always bear a concentrated form of dust attacks.

Secondary Form: The center of the blade splits and a bright power of dust will appear (bearing there respected element) with the edge of the blade also glowing brighter. Perfectly functioning as a normal sword and has two forms of slices (expanding on dust functions).

Dust Functions: Close range: this attack is at it’s strongest when in close range and slowly diminishes over distance (speed isn’t affected). Infusion with dust can alter the property of the attack and will also

Long range: this attack starts out weaker but will quickly gain in strength and keep growing stronger over distance (100 meter limit)

Dust elements

Fire - turning the strike red and heating up the general area of the strike. Releasing fire in a crescent moon shape and depending on the speed will determine how tight or wide the spread is. (Qrow’s strike from “Volume 3, Chapter 3, It’s brawl in the Family” is a good example of the speed)

Kinetic - The regular form of strike that she does, a white strike and anything close to the strike depending on the strength of the strike will determine how off course the projectile or attack will be. When contact is formed on the strike it sends a large knockback to the target, this is affected less by distance and will send even large targets flying back. (About 1.5 times faster than her fire strike)

Earth - The strike is brown and is a very heavy strike, slower and more useful at close range designed with inflicting direct damage. When contact is made it splits and creates about fifteen large spikes in the direction of the slice.

Ice - Ice works in a similar fashion to earth except the speed is faster than earth but slower than the fire strike, freezing the ground it travels along and upon impact will cause a massive drop in temperature, and causing a frozen area for trapping with the same concept as the fire strike. It will also cause the ground around the stricken area to freeze.

History: Her only offensive weapon crafted in Atlas Academy, designed after initial concepts from “The girl who tamed fire” and had it made to work with more dust types than just the fire element which was presented in the story.

Name: Svalinn

Primary Form: This shield is actually her left gauntlet, the secondary piece that curves over the left gauntlet is its folded form. Inside the actual gauntlet itself it contains dust technology that was crafted by her sister and installed upon her non-favored arm as tradition would be to carry the shield in the non-dominant arm.

Secondary Form: The shield makes several clicking noises as the pieces separate, then they start moving in a counterclockwise direction until it forms a full circle, then the shield trues up with the very bottom piece and it connects through magnetism and steel curved pieces connect each and every section of the shield together.

Dust Functions: When the shield is formed, it releases a kinetic dust based formula which covers the shield, deflecting heavy impacts that would send most hunters/huntresses flying, even heavy, strength based fighters.

A second feature of the shield is that the kinetic dust can give the shield a wider area to protect then the actual limits of the shield itself,

She can alternately shield bash an opponent and use the kinetic dust to send an opponent flying back.

History: Her sister created the shield function as a way to offer extra protection to her a year after she started travelling.

Name: Mo Ye

Primary Form: A single handed knife, matte black in colour and implemented with a dust based handle to give the blade a desired effect. It is hidden in her left gauntlet and flies into her hand with a sharp wrist motion

Secondary Function: The knife can also be used as a hacking device, insertion into things such as ports and items with chips will allow for the device to breach security and can act as a more silent approach to usual tactics. This is done by having a hacking program in the dagger so that is the actual “hacker.”

Dust Functions: a small button located on the top (bottom?) of the handle will trigger the currently active dust effect.

Fire - Fire will cause the blade to cover itself in flames, used as more of a deterrent than an actual attack.

Electric - Electric dust can trigger muscle spasms or short circuiting of more technical based weaponry. Also powers the blade for its secondary function.

Kinetic - Kinetic dust in the blade acts in a similar way to the shield, used to parry attacks and if the need should arise, can also form a small kinetic slice about one third the power of her sword.

History: After her sister’s recovery, Menrva had designed the knife for Sol as a way to say thanks, a simple gesture in her eyes but one that she appreciated nonetheless.

Made all the edits a while ago and I did forget the very minor things. BUT! fear not...

I basically gave her my ideal version of what she would look like. Added a sentence onto the second paragraph of the personality section. Lastly on the third paragraph of her combat behavior she can be very fast if she were to fight without her armor.