The hitbox for Doomfist's Rocket Punch has been significantly reduced on the Overwatch PTR

While I don't think Doomfist is as overpowered as some people say, the current hitbox for Rocket Punch is beyond ridiculous. Its so large that you can smash enemies into walls without being able to see them at all, sometimes even bending the laws of time and space and hitting people behind corners!

As such, I am very glad to say that Blizzard has now finally reduced the hitbox to a more realistic and balanced level. The change will come to the live servers alongside the Deathmatch update, but if you would like to test its impact you can do so right now by heading over to the PTR. If you can't be bothered to go to the PTR just to test one tiny little change, however, you'll find a rather good comparison over at the official subreddit, though I would still recommend you give the PTR a spin as the new Deathmatch mode is amazing!

Whether this will negatively affect Doomfist's viability is a question I can't exactly answer without testing it in competitive play first, but my gut feeling is that he's going to be perfectly fine. Everything he can do on the current live version of Overwatch he can do on the PTR, its just a little bit harder and requires some actual aim - just as it should be when we're talking about one-shot abilities.

The most recent PTR patch has also brought with it a variety of visuals changes, most notably for Genji and McCree's ultimates, as well as Tracer's Blink and Recall. There are absolutely no patch notes to reference so I'm not sure if all of this is simply a bug or not, but don't be surprised to see McCree and Genji just a bit foggier than usual while they're trying to murder you with their ulti. If the official patch notes get released I'll make sure to update you, but until then go give the Deathmatch mode a try. It really is fun!