Just re-read the new rewards from 5.1 - the DPS boots are yummy and the tanking ring/belt aren't too shabby either...Better hold until the chest, I guess...

AS for the healers, I think it's a question of communication: one keeps the tank out of the danger zone, the other works on the raid. The damage being growing over time, it's easy to get comfortable with light tank damage until a surprise breath-rape.

When that day comes, seek all the light and wonder of this world, and fight.

Sagara wrote:Second point being: Is anyone thinking I'm overshooting on Stam? I don't think I have "too much", but I'd rather have a second opinion.

I'm biased, but my opinion is that you can never overshoot on stamina. More stamina rarely ever hurts - it's still a good survivability stat even when you're not getting 2-shot. You're not going to wipe a raid by stacking stamina, that's for sure. The only question in my mind is whether it's worth doing in 10-man, or whether it's worth gearing for more DPS (haste). That depends somewhat on your raid team, how often you die, and how solid your rotation is (i.e., can you take advantage of that extra haste?).

But really, if all you care about is surviving, you can't go wrong stacking stamina until blue gems are bursting out of your eye sockets.

Groumph. Rotation's a bit clunky at times, so I'll probably stick to Stam. Or maybe try and fit in a dps piece or two. Or (even smarter) regem a couple of pieces - the Eyes are so plentiful I don't think I could use them all.

When that day comes, seek all the light and wonder of this world, and fight.

From a 10 man perspective, there have only been 2 times I wish I had more Stamina. Meng on Heroic Spirit Kings is brutal. I solo tanked Elite Protectors of the Endless. By the end, the little void zone that gives you a stacking debuff was pretty rough. Protectors wasn't really an issue other than on the first attempt. After we got the fight mechanics down, I think we killed it the 2nd attempt.

Meng is really the only boss I ever die to. We rotate all our CD's during his hard-hitting phase, and I still find myself wishing for more Stam (although I don't know if it'd actually make the difference. He starts hitting for 300k+ at 75% energy (without ShoR I'd guess).

What I'm thinking about doing is gemming for an equivalent of the Stam trinket I currently have and then swapping it in and out on a per fight basis.

Heroic meng is painful when he gets his stacks up..Thankfully lots of cooldowns help on him. Along with ShoR spam with HA.

Now my reason for posting...I think I can give up some of my pure stam gems for hybrid gems. Also not too sure if I should switch to haste over mastery or wait til I get my 4 piece. I am a 10man heroic mode tank.

So I have primarily gone with a full out Haste build, I was shooting for the 5619 break point (overshot a little bit) with maxed Hit and Exp, then going mastery now that I've hit that cap. I have more crit than I'd like but the Stam and haste on those items makes them better than other options I have/had at the time I picked them up. I really want to replace my MH but have no had the sword drop which feels like the only viable replacement at this point (well other than actual good epics) ... I have lucked out in that my raid has no plate DPS so I roll MS on DPS gear for my tanking gear, essentially.

because I was running Ret until I left my old guild (though I wanted to be prot and was prot for all of cata) anyway, here is my character, I'm open to any advice.

oh a few other minor things I guess. I know my enchant isn't ideal, and will be changing to colossus once 5.1 drops, but at this point don't feel it is worth it to make the move to other options with my current weapon. I am also working to replace my rings, primarily getting exalted with Klaxxi for the hit/haste one, and hoping for something better drop wise.

When 5.1 hits there is a new faction, the 'tank' trinket is dodge and therefore utterly poo, dispite the ilvl upgrade I was thinking that Static-Caster's Medallion might be a decent shout, sure the clicky on use is of no use to us but the raw haste makes it attractive, no ?.

If your just ranking a trinket on it's static stats the engineer made dragonling would allow you to get much more than that caster trinket, 3x 600 stat cogwheels, only ppl using the engineering helm will end up with slightly weak cogwheels.If your going for a haste build and don't want 2 stam trinkets do your best to get the Emperor haste strength proc trinket, the proc seems to be consistently 40% uptime over the last 3 weeks of raiding

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

When I do lfr on my lock, every paladin tank I've seen has been going parry/dodge to include reforging OUT of hit/expertise. What's up with these guys? A different flavor of flat earthers, or is there a legitimate counter school of thought out there? I'm assuming ignorance, but at the same time, they're not stacking mastery like they would if they simply hadn't gotten the word that cata is dead. And they're not just casually being bad about it, they're maxing out gems and enchants to do it as well.

Stubblerump wrote:When I do lfr on my lock, every paladin tank I've seen has been going parry/dodge to include reforging OUT of hit/expertise. What's up with these guys? A different flavor of flat earthers, or is there a legitimate counter school of thought out there? I'm assuming ignorance, but at the same time, they're not stacking mastery like they would if they simply hadn't gotten the word that cata is dead. And they're not just casually being bad about it, they're maxing out gems and enchants to do it as well.

well, they are probably going for the avoidance scheme as per askmrrobot

Stubblerump wrote:When I do lfr on my lock, every paladin tank I've seen has been going parry/dodge to include reforging OUT of hit/expertise. What's up with these guys? A different flavor of flat earthers, or is there a legitimate counter school of thought out there? I'm assuming ignorance, but at the same time, they're not stacking mastery like they would if they simply hadn't gotten the word that cata is dead. And they're not just casually being bad about it, they're maxing out gems and enchants to do it as well.

well, they are probably going for the avoidance scheme as per askmrrobot

Stubblerump wrote:When I do lfr on my lock, every paladin tank I've seen has been going parry/dodge to include reforging OUT of hit/expertise. What's up with these guys? A different flavor of flat earthers, or is there a legitimate counter school of thought out there? I'm assuming ignorance, but at the same time, they're not stacking mastery like they would if they simply hadn't gotten the word that cata is dead. And they're not just casually being bad about it, they're maxing out gems and enchants to do it as well.

well, they are probably going for the avoidance scheme as per askmrrobot

Ok, fair enough. But spike damage *shudders*.

The thing is that going for hit and expertise before anything else feels counter-intuitive at first glance, and it's something I've been griping about for a while -- that dps gear that has exp/haste is more valuable for us than a piece with dodge/parry; in fact, you could say that in some cases, with two items of the same level, the one that has exp and *crit* is better than the dodge and parry piece -- and it's not something you would know unless you constantly read theck's posts.

Any sugestions how i can make it to the 15% expertise, i'm trying hard but for now the only thing which come's to my mind is to socket pure expertise gems instead of +exp & +stam. But even i would replace those with pures i would be about 1,5% short.

At the moment i feel quite comfortable with not too much dmg spikes incomming and i don't have to call out often for an external cooldown but i prefer to reach my caps

I thought i understood the value of exp but when i looked at my logs i could not find any Parries or Dodges from my target, so maybe i'm just a lucky one or i'm realy bad in WoL stuff. For example following log 100% hits (or is exp to avoid glances? )

You really seem to go for Stamina at pretty much the cost of everything else. Combine that with several dodge/parry items that have neither Hit nor Expertise, and it's indeed no surprise that you won't be able to reach the Expertise hardcap.

It's not something you should be overly worried about, though. It's just a bad idea to go Haste before reaching your Hitcap and Expertise hardcap.