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Re: Becoming a god (D&D 3.5)

Becoming a god just by using the rules would probably require the pun-pun build.

Otherwise, most settings assume that you have to get a considerable number of worshipers at first. Then you either become a god automatically, or you need to get some divine spark to get your own divinity going. Either by getting sponsored of a more powerful deity who decides to make you a god, or by killing another god and taking his divinity.

“Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.”

Re: Becoming a god (D&D 3.5)

Originally Posted by Yora

Becoming a god just by using the rules would probably require the pun-pun build.

Otherwise, most settings assume that you have to get a considerable number of worshipers at first. Then you either become a god automatically, or you need to get some divine spark to get your own divinity going. Either by getting sponsored of a more powerful deity who decides to make you a god, or by killing another god and taking his divinity.

Hm... I'll have to read up on that, thanks. Now I wonder what is the most effective way to get worshipers.

Re: Becoming a god (D&D 3.5)

Originally Posted by Trodon

Hm... I'll have to read up on that, thanks. Now I wonder what is the most effective way to get worshipers.

Performing miracles helps.

Originally Posted by Doc Roc

Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

Re: Becoming a god (D&D 3.5)

I don't care how powerful you are - in no game that I run can a PC just "become" a deity. There must be sponsorship by some greater deity.

As for PCs that kill deities... please. I know that is canon in Forgotten Realms, but my personal "old codger" opinion is that any self-respecting deity should be unkillable by any mortal, no matter how well they min-max.

Re: Becoming a god (D&D 3.5)

Originally Posted by Trodon

It dose, now to make a character that becomes a god, if there are any more suggestions fell free to post them.

Pretty sure that depends on which kind of god you want to be

Good?
Go the hero route, become extremely powerful. Then stop adventuring for xp and gold, and devote all your energy to performing "miracles" (stop famines, bring water to the thirsty, Cure Disease, etc.) - Remember, in D&D magic enables you to do anthing that [insert random religious prophet-y type from RL here] could, and do it better.
Chaotic? After helping people, mention that "oh btw, I'm this new lesser god but it's cool - call me, and I'll drop by again, 'k? See ya!"

Evil?
Conquer a country, destroy all existing temples and demand that people start worshipping you as a god. Then expand your territory.
(problem of course being that evil gods might not like the competition and would likely try to stop you once they pick up on what you're doing).

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Re: Becoming a god (D&D 3.5)

Originally Posted by Glass Mouse

Pretty sure that depends on which kind of god you want to be

Good?
Go the hero route, become extremely powerful. Then stop adventuring for xp and gold, and devote all your energy to performing "miracles" (stop famines, bring water to the thirsty, Cure Disease, etc.) - Remember, in D&D magic enables you to do anthing that [insert random religious prophet-y type from RL here] could, and do it better.
Chaotic? After helping people, mention that "oh btw, I'm this new lesser god but it's cool - call me, and I'll drop by again, 'k? See ya!"

Evil?
Conquer a country, destroy all existing temples and demand that people start worshipping you as a god. Then expand your territory.
(problem of course being that evil gods might not like the competition and would likely try to stop you once they pick up on what you're doing).

heh, Yeah got to be careful with those evil gods, or you can convince them that you would help them... that would be hard.

Re: Becoming a god (D&D 3.5)

Easy worshipper route:
1. Take Leadership
2. Take Epic Leadership
3. Order them to Worship you
4. ???
5. ASCENSION!!!

With a good Leadership score you can get enough people to hit Lesser Deity territory.

Be prepared for a boatload of roleplaying and at least 1 quest which you'll need to convince the rest of the party to go on (hope you've been saving up ).

by the raw, gods of divinity under 20 benefit from worshipers (even 0 divinity ones; which is different than a non god who has NO divinity score at all).
But a mortal will not become a god via being worshiped. Anyways the rules say that noone can become a god without the explicitly approval of a divinity 20+ god (divinity 20+ gods have no worshipers, and need none, they are beyond the concerns of this world)

I do not have a superman complex; for I am God, not Superman!

the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.