Power-ups in GTA 2

Power-ups in Grand Theft Auto 2 encompass a variety of pickups that primarily alter the player's behavior, grant them temporary or permanent benefits that can aid the player during missions, dire situations, or simply for fun.

Power-ups can be acquired via two methods, by either finding them in specific locations in the city, or by crushing cars. The former is usually less effective, as all power-ups, with the exception of the armor and health pickups, will not respawn after being acquired.

List of powerups

The number of power-ups in GTA 2 are significantly expanded from that of GTA 1, increasing from GTA 1's six to fifteen in GTA 2.

Limited protection for the player against gunfire, fire, and even explosions. Each armor pickup contains 10 health points, the equivalent of the player's 10-point health. Armor does not protect the player from car explosions if the player is in the car, falls from great heights, or arrests by the police.

Temporarily renders the player invisible to hostiles, including the police or gang members.

Invulnerability*

Temporarily renders the player immune to any damage for one minute, except electrical damage from the ElectroGun or ElectroFingers, plunges into water, car explosions if the player is in the car or falls from great heights. The asterisk at the end of the name denotes that the pickup has conditions, such as the aforementioned ineffectiveness from certain forms of damage.

ElectroFingers

Temporarily grants the player the ability to electrically shock nearby pedestrians while in direct contact. Sustained contact will eventually kill the player's target.

Grants the player a group of four bodyguards armed with Pistols or Dual Pistols, who will protect the player from hostiles or law enforcers. Players can only receive a maximum of four bodyguards as additional Instant Access pickups will only restore the bodyguards' health and resurrect those who were killed. This pickup is only available in multiplayer.