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These major changes to the thirteen classes come with a total restat (spells experience, ability and specialty points).

Note that along with this balancing, the bugs linked to the classes will be fixed as well.

New pets: the Milimoowolf and the Baby Schnek

If you are fond of animals you will be thrilled thanks to the new pets: the Milimoowolf and the Baby Schnek!

The Milimoowolf brings you bonuses to Block and resists and can be obtained as a classical fight loot. Work out to find out which monsters drop it!

Regarding the Baby Schnek, it brings you a Wisdom bonus. How can you get it? Remember, the last time you visited the Queen Schnek, what happened to her eggs? Small tip to help you finding how to get one of her babies…

New quest system

We have improved the current quest system in order to make it more dynamic and varied. Now you can experiment four kinds of quest: the Adventure, the Environmental, the Automatic and the Discovery quests.

We also have clarified the quests interface to make it more accessible: the Quest Book has been reorganised, the ergonomic design of the Achievement Monitor has been enhanced and we have made a few more improvements for greater readability and global comprehension.

New worldboss system: the Ultimate Bosses

A new major improvement that is close to your heart: the implementation of a new WorldBoss system, the "Ultimate Bosses".

This improvement is linked to the previous point about the Quest Book. You will have to finish a quest to access the different Ultimate Bosses' Lairs that are now open to all. No more time spent waiting for your turn: now, you all have a chance to try to beat them!

To find out the access conditions for this high level content, read the dedicated Devblog article.

And welcome to the latest arrival in the Ultimate Bosses family: the Gobbalrog! You can find him in Brakmar: you'll have to venture at the foot of the volcano and search for the clues that will bring you to the doors of his residence... You asked for a challenge? Here you go...

Amaknians, Bontarians and Sufokians, if you think you are safe, you are wrong: your Nations will soon see the advent of some exclusive Ultimate Bosses.

Note that the Ultimate Boss Gobbsage will be improved. The Gobbsage will not appear in all the Nations but only in the Wild Estate in its spectral shape: "Excarnus"!

But be careful... the Ultimate Bosses difficulty has been increased and the fight loots have also changed! You will find the details about it in the second part of the release note.

Some inhabitants of the World of Twelve are already singing this disturbing song: "Excarnus will steal your soul, the Moowolf will devour you, the Crow will steal you feathers and the Gobbalrog will make you go through hell!"

Pvp optimisation

One of the aims of the balancing is to restart on a sound basis to improve the PvP. With this patch, we start to implement some improvements like a Health Points boost during PvP fights, a new timeline system or a non-aggression state after a defeat during a PvP fight.

You can find all these improvements in the dedicated Azael's Devblog article.

Troyle or mods, guys, can u tell smth about damage on this video?
Many guys wondering is it new damage of moowolf or its just a video that has nothing similar with reality? Cause i was ok when moowolf hits 1400 on crit, but 3000+ on crit is kinda... too much. Exept its not PvP mode ofc!

Bug fixing and improvements

General

The global rebalancing of the classes leads us to offer you a new restat of your abilities and spell experience points. Once the update is deployed upon connecting for the first time with a character, a new quest will appear. This quest is automatically accepted and will give you 10 hours to go to Jonk and ask for a restat (Clan Member in the village area of your Nation). Warning: You have 10 hours REAL TIME after connecting your character, and not 10 hours in game. If you connect your character at 8am in the morning, you will have until 6pm to operate a restat. If you don't speak to Jonk in the 10 hours, the quest will complete automatically and you will not be able to start it again, you will therefore not receive any restat. A 10 hours countdown will display constantly in your quest interface.

Since the last update, the players were moving in a strange way over long distances. The bug is fixed.

A Xelor with the passive Temporal Waves and a Legano (chances to get +1 or -1AP) will no longer risk to lose 1AP at the beginning of the fight.

Battle

Creation of a state whose effect is to multiply Health Points by three. This state is applied when you enter a fight with another player. It disappears at the end of the battle.

Creation of a "no aggro" state. This state is applied when a player revives after being killed during a PvP fight. A player with this state can't be attacked during five minutes. If the player with this state attacks another player, the state disappears. Warning: this state doesn't apply when the player is revived with a KenKo.

We have increased the experience remainder recovery produced by the scrolls, the quests, the arenas and the spells whose level is greater than the character's level. It allows level 105 players to earns the maximum spell experience faster.

Upon reviving after a defeat, the penalty inflicted by De Darm will be correctly displayed in the player chat.

Ultimate Bosses

The Black Crow Worldboss becomes an Ultimate Boss. Now, you have to complete a quest to access his lair.

The Moowolf Worldboss becomes an Ultimate Boss. Now, you have to complete a quest to access his lair.

The Gobbsage Worldboss is now named Excarnus (spectral shape) and becomes an Ultimate Boss. Now, you have to complete a quest to access his lair.

New Ultimate Boss: the Gobbalrog. You have to complete a quest to access his lair.

If an Ultimate Boss doesn't do anything during 3 turns (no AP spent, or MP) we consider his AI bugged. His state will become Invincible. We implemented this system to avoid any bug exploit linked to the AI or unexpected technical issues. Warning: Vampyro is also affected by this change.

All the Ultimate Bosses have a maximum Critical Failures rate of 15%.

A token system will be implemented on Ultimate Bosses. Each victory will grant a token to the player, allowing him to obtain pieces of the Boss set, if he doesn't drop one. These tokens are not tradable.

Each player will also receive resources at the end of the fight against an Ultimate Boss. These resources will be needed to craft sets. These resources are tradable.

Ultimate Bosses will grant access to new items and more powerful sets. The old World Boss sets become craftable. They have also been rebalanced (see the Items part).

Mobile Arenas

Balancing of the points earned by winning the Mobile Arenas' challenge which consists in finishing the Round in six turns. It was corresponding to the reward of the following round of the same challenge.

It will no longer happen that upon canceling a fight in a Mobile Arena, the disappearing monsters get counted in the points.

Dungeons

New dungeon: the Schnek incubator. You can access it by unlocking the quest that allows you to win the Baby Schnek.

Kokoko Dungeon: if you finish it without using the papers, they still disappear of your inventory.

A non-subscriber player trying to access a dungeon he's not allowed to completed has now a clearest feedback.

If Vampyro doesn't do anything during 3 turns (no AP spent, or MP) we consider his AI bugged. His state will become Invincible. We implemented this system to avoid any bug exploit linked to the AI or unexpected technical issues. Warning: Ultimate Bosses are also affected by this change.

Monsters

The monsters and Bosses' IA has been enhanced to improve their behavior in fights.

Vampyro doesn't cast Vampyrmortis on a Pandawa carrying somebody.

Some effects triggered by spells used on 9-cells-monsters were problematic. If the spells were not cast on the central cell of the monster, the effects were not applied. This bug is fixed, the effects are applied correctly on 9-celles-monsters and take their borders into account.

All members of Trouble, Destiny, Respite in Astrub will now drop their items correctly upon death.

Trool Fair

Tunnel of Love: upon clicking on the boat it wasn't clearly indicated that two persons were needed to start the attraction. It was now made clearer.

Haunted House: it will no longer be possible to move during the animation of Gobbsage eating a character.

Cupe 'Em Up: It will now be possible to place more than 1 beacon during a fight.

Cupe 'Em Up: borders of the fight bubble are now of air type.

Mount Zinit

Chapter 1: It is clearly indicated when you get three Agua Fragments by fighting Aguabrial.

Chapter 1: It will no longer be possible to gain fragments of Moze's Amulet with the Enutrof's Pouches.

Chapter 1: Cap'n Crablocks will only appear once the quest Moze’s Amulet is accepted by the player.

Quest

Implementation of a new quests system. All the details in this Devblog. For this update, the new system is applied to:

Incarnam quests,

Astrub quests,

Mount Zinit quests,

Ultimate Bosses quest,

Adventure quests (former "Wild Challenges").

Gazette

Publication of the new Gazette.

Guilds

Now, you can deposit Kamas in your Guild chest.

Professions

Now, Striches, Strichons and Thingamastrich appears as corpses when they die.

Royal Tofu's Beak can now be obtained in game.

You can plant seeds immediately after stamping a plant.

New resource: the Blackberry. It will be added to the Ray with Herbs and to the Gataurade's recipes.

Smithmagic

The Runic Recyclers that were on the Trade Bridges of the archipelagos are now only on the second bridge of each Nation. They are inside a dedicated workshop, indicated on the map by a marker.

Items:

Ultimate Bosses will grant access to new items and more powerful sets. The old World Boss sets become craftable. They have also been rebalancedas follows:

The global rebalancing of the classes leads us to offer you a new restat of your abilities and spell experience points. Once the update is deployed upon connecting for the first time with a character, a new quest will appear. This quest is automatically accepted and will give you 10 hours to go to Jonk and ask for a restat (Clan Member in the village area of your Nation). Warning: You have 10 hours REAL TIME after connecting your character, and not 10 hours in game. If you connect your character at 8am in the morning, you will have until 6pm to operate a restat. If you don't speak to Jonk in the 10 hours, the quest will complete automatically and you will not be able to start it again, you will therefore not receive any restat. A 10 hours countdown will display constantly in your quest interface.

Thanks for the new changelog Troyle

but this part is just not good. 80% of the people wont know what to do again.

The global rebalancing of the classes leads us to offer you a new restat of your abilities and spell experience points. Once the update is deployed upon connecting for the first time with a character, a new quest will appear. This quest is automatically accepted and will give you 10 hours to go to Jonk and ask for a restat (Clan Member in the village area of your Nation). Warning: You have 10 hours REAL TIME after connecting your character, and not 10 hours in game. If you connect your character at 8am in the morning, you will have until 6pm to operate a restat. If you don't speak to Jonk in the 10 hours, the quest will complete automatically and you will not be able to start it again, you will therefore not receive any restat. A 10 hours countdown will display constantly in your quest interface.

Thanks for the new changelog Troyle

but this part is just not good. 80% of the people wont know what to do again.

Then they just have to plan ahead or suck it up.
This update has been advertised for the past .. what ... 3 weeks ~1 month?
If these 80% you speak of don't know what to do, it's their own fault.
With all the changes taking place, it is logical and mandatory that all community have a complete restat, no exceptions.

At least it's not like the last restat, where we couldn't do anything until all spell exp was reassigned, leading to most chars ending up with messed up spell branches.
This time the lazy ones have 10 hours to plan how they want to mess up their chars.

Good job Troyle. *thumbs up*

PS: The Black Crow Boots description, is it supposed to NOT give MP bonus?