Originally posted by Darqwood
<b>Thank you for your comments, Suziekew! The players and I also appreciate all the contributions you've made to the UI. Download the Harvesting Helper again -- I added a variable so it's a little bit simpler to set default shiny collecting now. Near the top of the file:

Originally posted by Suziekew Really liking this update with the browser change. I can use the waypoints from wikia once again in game!

I'm having one problem. The custom harvesting file was updated but didn't include the mod that was posted to have the option to collect shineys included. I made the change but now I can't find where it was.

Can you post that again for me please? I seem to always forget to turn it on myself so always having it on is a big help.

I really love this interface. Don't know how I would survive without it now. Thanks again for the hard work!

Thank you for your comments, Suziekew! The players and I also appreciate all the contributions you've made to the UI. Download the Harvesting Helper again -- I added a variable so it's a little bit simpler to set default shiny collecting now. Near the top of the file:

Really liking this update with the browser change. I can use the waypoints from wikia once again in game!

I'm having one problem. The custom harvesting file was updated but didn't include the mod that was posted to have the option to collect shineys included. I made the change but now I can't find where it was.

Can you post that again for me please? I seem to always forget to turn it on myself so always having it on is a big help.

I really love this interface. Don't know how I would survive without it now. Thanks again for the hard work!

I have 9 toons I can check inventory on. My main is the first on the list due to it being alphabetized. If I start with the next name in line and go down the list, everything is fine. When I click on the first name, it throws an unhandled exception.

Originally posted by T68420 I don't know if I am missing something, but I can't seem to locate an update when the celestial cure potions have been added for this expansion. Can someone direct me to where I can correct this? Thanks.

Celestial and Dauntless potions are in the cure potion dropdown and being tested right now. They will be on the updater once that's done which should be very soon. Thank you for posting.

I don't know if I am missing something, but I can't seem to locate an update when the celestial cure potions have been added for this expansion. Can someone direct me to where I can correct this? Thanks.

Originally posted by Rylec I use your fullscreen-windowed mode using the Unified Utility tool to expand the screen - great addition btw.

Concerning the xp bar it is very 'erradic'. This is my testing today:

1. character: XP bar size correct (798)
2. character: xp bar resized to 440. I used the Experience window in game to set size to 800 and saved.
3. character: 440. Saved it to 800 in game.
Back to 2. character: 800 (yay!)
Back to 3. character: 440 (bah). Saved to 800.
Back to 1. character: 798
Back to 2. character: 800
Back to 3. character: 800
4. character: 798
Back to 1. character: 798
Back to 2. character: 440
Back to 3. character: 440

So sometimes it seems to stick, but not always. Very odd.

For your info whenever it resizes back to 440 (I assume its 440 as its shrunk to about half the space that was used for the 800 size xp bar) the experience window always shows the saved value (798 or 800).

This should not be considered a solution, but open the XP bar file in Notepad (eq2ui_mainhud_experience.xml) and near the top change the line to read

<Data Name="1" Tag="BarWidth" Value="798" />

Would be curious to know what your results are with this change. I ran through several characters with every combination I could think of and my XP bar never chose the wrong width. But I know this is a recurring issue because there was another user a while back who had the same thing happening. If I can duplicate the problem I can fix it.

Another experiment: Run through your characters as you did above but use true fullscreen mode. I'd also be curious to know if this changes anything.

Originally posted by Darqwood When you camp to the second character and the bar returns to the default width (440), open the window manager without adjusting anything and see what the value is next to the width slidebar. If it's 440, try using the slidebar to resize to around 798 and save the setting from within the window manager instead of using edit mode on the bar itself.

If the value is 798, move the slidebar around a bit to raise the Save button, then save it at 798 from the window manager. Does the bar now behave correctly when you switch between these two characters? Also, do you usually run in fullscreen, windowed, or fullscreen-windowed mode?

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I use your fullscreen-windowed mode using the Unified Utility tool to expand the screen - great addition btw.

Concerning the xp bar it is very 'erradic'. This is my testing today:

1. character: XP bar size correct (798)
2. character: xp bar resized to 440. I used the Experience window in game to set size to 800 and saved.
3. character: 440. Saved it to 800 in game.
Back to 2. character: 800 (yay!)
Back to 3. character: 440 (bah). Saved to 800.
Back to 1. character: 798
Back to 2. character: 800
Back to 3. character: 800
4. character: 798
Back to 1. character: 798
Back to 2. character: 440
Back to 3. character: 440

So sometimes it seems to stick, but not always. Very odd.

For your info whenever it resizes back to 440 (I assume its 440 as its shrunk to about half the space that was used for the 800 size xp bar) the experience window always shows the saved value (798 or 800).

Originally posted by Rylec I am having a small issue with the Experience bar. I have it at the bottom of the screen (not floating).

I have resized the length of the XP bar from the default size (I believe it is 400) to 798. I did this in game for the first character, but later I used the Unified Utility to export the setting to all other characters.

It always works great on first login, but often whenever I camp (in game) to another character the XP bar resizes to the default (400). When I open the Experience window in game it shows 798, but when I click on the part in the window where you can resize the XP bar it snaps (in the window) immediately to show 400.

Seldom it doesn't resize when I camp to another character so it is a bit random (but most times it resizes upon camping to the second character after entering the game - the first character of a session is always correct). But when it first has automatically resized to the default lenght (400) it stays at this lenght whenever I camp to another charater, including the character I loaded first, that initially had the correct lenght on the xp bar (798).

When you camp to the second character and the bar returns to the default width (440), open the window manager without adjusting anything and see what the value is next to the width slidebar. If it's 440, try using the slidebar to resize to around 798 and save the setting from within the window manager instead of using edit mode on the bar itself.

If the value is 798, move the slidebar around a bit to raise the Save button, then save it at 798 from the window manager. Does the bar now behave correctly when you switch between these two characters? Also, do you usually run in fullscreen, windowed, or fullscreen-windowed mode?

I am having a small issue with the Experience bar. I have it at the bottom of the screen (not floating).

I have resized the length of the XP bar from the default size (I believe it is 400) to 798. I did this in game for the first character, but later I used the Unified Utility to export the setting to all other characters.

It always works great on first login, but often whenever I camp (in game) to another character the XP bar resizes to the default (400). When I open the Experience window in game it shows 798, but when I click on the part in the window where you can resize the XP bar it snaps (in the window) immediately to show 400.

Seldom it doesn't resize when I camp to another character so it is a bit random (but most times it resizes upon camping to the second character after entering the game - the first character of a session is always correct). But when it first has automatically resized to the default lenght (400) it stays at this lenght whenever I camp to another charater, including the character I loaded first, that initially had the correct lenght on the xp bar (798).

Originally posted by ThaiTanic Would it be possible to add an option to Darq UI in regard to the new count down UI addition.

Either by adding a default voice that counts down from 5 or allow us to add custom sound files?

I tried some things and the game kept crashing, but it turns out there was a problem on Daybreak's end causing it to crash. They say it's fixed now, so try the audible countdown file shown at the top of this page. I think it will do what you requested.

Originally posted by Darqwood I think the problem is coming from the new feature where you can reorder group members. I tried duplicating your issue, and sure enough when I tried to cure after reordering the group it would fail every time. When I put the group members back in the original order, curing worked again. This was with the default UI. Any mechanical issue like this that's happening with the default group window is also going to happen with DarqUI. I have zero control over fixing it.

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Thanks for the info. I"ll post that bug over on the EQ2 forums and see if I can get them to fix the issue on their side.

Originally posted by Mermut Click to Cure has been erratic since CD came out.
I'll click the det in the group window, and I'll see it depress, but the cure isn't actually used.
It's not always, but once it busts, it seems to stay busted. Cure Curse seems to break more often than the others.

I think the problem is coming from the new feature where you can reorder group members. I tried duplicating your issue, and sure enough when I tried to cure after reordering the group it would fail every time. When I put the group members back in the original order, curing worked again. This was with the default UI. Any mechanical issue like this that's happening with the default group window is also going to happen with DarqUI. I have zero control over fixing it.

Click to Cure has been erratic since CD came out.
I'll click the det in the group window, and I'll see it depress, but the cure isn't actually used.
It's not always, but once it busts, it seems to stay busted. Cure Curse seems to break more often than the others.