A version of the classic WWII game 1943: The Battle of Midway. Destroy the enemy Zeroes and Bombers. Zeros with solid wings will die on one shot, others will take multiple hits before they die. Watch your fuel, your health and ammunition - replenish these by running over the power ups!\n\nKeys\n\nDuring play: D-Pad controls the plane, A to shoot and B to roll the plane and avoid enemy bullets.\nIntroduction: B to toggle sound, Up or Down to change levels, Left or Right to see credits.\nGame Over: Up and Down to reset scores.\n\nLevel 1 is capped at 30 games.\nLevel 2 is capped at 60 games.\nLevel 3 goes forever!

Arduboy Assistant allows you to view raw EEPROM data, back it up through the Arduino IDE's serial monitor, restore EEPROM data the same way, and even clear the entirety of the EEPROM data. Additionally, you can also test buttons, LED's, speaker, serial port, and screen.

The game is simple. Remember and repeat the sequences as they show on screen. There are twenty levels generated randomly, so the game should be replayable. The random generation isn't quite working perfectly, sometimes sequences repeat through the same levels (ie, level 1 is almost always Left then Right).

Inspired by ZX Spectrum game 'Sabre Wulf'. An action game where you shall find 4 keys in the dungeons. After finding the 4 keys, the door to freedom opens. Beware of the skull monster, you can only kill it if you have found potion. From version 2.5 it is possible to save progress in the game and start again from where you were later on.

You have been tasked with the defense of six cities from the incoming nuclear apocalypse. You have only two launchers to shoot down incoming missiles. Survive as long as you can to delay the inevitable end of the world. (This game was adapted using the Gamebuino Library for Arduboy by akkera102)

A awesome platformer for an awesome console! With the gameplay style of SuperMeatBoy, BigBlackBox is a fun platformer full a challenging level desing with a beautiful and handsome look! (This game was adapted using the Gamebuino Library for Arduboy by akkera102)

Bombzzle is a puzzle game where you must blow up chains of similar blocks to get points! Every 10 seconds, a bomb appears along with a tile marked as BONUS (+) and another as PENALTY (-). Bonus tiles worth 1 point while penalty tiles make you lose 1 point per level! Every 50 points, you level up.

2 Player Game. A paddle and ball game in the vein on Atari's Pong. Two dogs are trying to hit the ball back and forth without the ball going past them. If the ball does go past them, that is a point for the other dog. The dog with the highest score when the player(s) stop, wins.

Chicken Launcher is a fun lil' game I made based off of Kitten Cannon. Shoot a chicken as far as you can, trying to hit springboards to give you a boost, but watch out for spikes! Your high score is recorded and saved. If you think you get a big high score, tweet me a pic!

Crabator is an intense action game where you kill crabs to make money to buy weapons to kill crabs to make money, etc. but watch out, the more crabs you kill the more they are. (This game was adapted using the Gamebuino Library for Arduboy by akkera102)

It's a like a hilariously complicated combination of poker and blackjack, using an 8-suited deck. You can customize your character, accumulate money through betting, etc. As you gain money, your 'rank' increases, with the ultimate goal of being rich enough to become the Patrician of Ankh-Morpork!

The goal of this game is to fly pizza delivery missions throughout the TRAPPIST-1 system in the alloted time (or the pizza is free!). This game utilizes the n-body simulation I developed for HANS, and actually requires you to use your knowledge of orbital mechanics to match orbits with your destination planet.

A very simple fidget spinner simulator for Arduboy, as if there aren't enough fidget spinners already. You can spin the spinner clockwise or counter-clockwise, as well as change the design of the spinner.

In Harambe's Revenge, you play as a phantasmal Harambe that has returned from the afterlife to convert oblivious tourists into mutant zombie gorilla minions which will then protect him. The zoo had to close down in quarantine, trapping many tourists inside. Harambe's path is a peaceful one so he has no actual attack. His specialty is the HARAMBE DASH - the ability to run faster that a speeding bullet. Press a button and Harambe's speed will temporarily increase. The RGB LED will shine YELLOW while Harambe is using his power. RED means his stamina is regenerating, and GREEN means he is ready to use another HARAMBE DASH.

A Simon-like game by Rednuht. The game is opensource, in pure potato-chip assembly, available here: jumpstation.co.uk/dreamcast/idoudo.html (This game was adapted using an adapted version of Marcus Comstedt's SoftVMS emulator for Arduboy by FManga)

Santa has delivered the presents and filled the stockings. Help Santa eat the cookies before the kids wake up and discover him in this match 2 puzzle game. Build bigger sets to get extra time and lots of points

Lite/Out is a game where you have to turn off all of the lights, but every time you change a light, the surrounding lights change. The game consists of a 5-by-5 grid where some of the blocks are lit up. You'll complete the level when all of the blocks are not lit.

Little Rook Chess is a chess program with a graphics front end. It was Originally developed as a demo application for my graphics library, U8glib13. Little Rook Chess is now part of U8g229, the latest version of my graphics lib.

MazezaM is a puzzle game that was created by Malcolm Tyrrell for the ZX Spectrum in 2002. The game was released under the GNU Public License (GPL) and has since been ported to approximately 30 different platforms including the Commodore 64, Super Nintendo, and Android under the (incorrect) name Rote. The game is similar to Sokoban since the player is able to push (and not pull) boxes. One difference is that the boxes can only be pushed horizontally, and any push causes all of the boxes in that particular row to be moved. Another difference is that the player is only trying to exit the level as opposed to putting the boxes in the correct locations.

The Fuzzgrawth is the best ninja, he must ninja jump, slash, and fight his way to the top of the fabled three towers... there he will find the 'things'... collect all three things to be the one who has done that!

Not Just a Hat Rack is a fast paced platformer for the Arduboy inspired by titles such as Super Meat Boy and Super House of Dead Ninjas. The aim is to complete the 40 rapidfire levels in the shortest time... There is no pause button

The planet of Turnax has extensive mineral deposits of high value to the Interplanetary Allied Confederation (IPAC). Recent unanticipated attacks by primative species have proven damaging to mining operations. Your mission is to eliminate the primitive hierarchy in minimal time.

As a child Rayne watched the rich from the streets of the village and burned with jealousy. After years and years of poverty an idea formed. Rayne has decided to sneak into the lairs of dragons and steel their treasures. Rayne need your help to navigate the dangerous caves and avoid the dragon's breath to become the wealthiest person in the village, but take heed, the further Rayne gets the more treacherous it will be.

The zoo had to close and now all the animals are trying to escape! Help the kangaroo run away from the animal control who's trying to catch him. Push A and B back and forth as fast as you can to run faster. This game was created for the first Arduboy Game Jam. ! Your high score will be recorded and saved.

A port of Stephanie Mak's SFCave: This is a game I used to enjoy back in the Palm Pilot days. It's a really simple game, uses only a single pushbutton to control the action. You're 'flying' through a cave and you can only control your altitude - press the button to go up, release the button to go down. The object is not to crash into the ceiling or floor.

The king needs your help to keep the Dark Lord's army from destroying the kingdom. The Wizards will arrive after the 5th day and the rest of our army will be back in 20 days. The king is counting on you to hold the wall. Hold strong, noble archer, HOLD STRONG!

Star Honor is a Roguelike space adventure where you are field promoted into the Captain's chair of the USS Arduino. Your home world has become the victim of the a biological weapon deployed by enemies. You posses the only hope for your world, a cure for the phage. With a skeleton crew, a limping vessel and time running out, you must travel world to world, seeing supplies, upgrades and doing battle to make it home and save your planet.

Play Sudoku on your Arduboy. Includes 45 puzzles (easy, medium, hard) and allows custom puzzles to be entered manually or via serial input. Four players or puzzles can be save and restored from non-volatile memory (EEPROM).

A meteor crashes in a zoo during the night.\n\nAn alien virus spreads to the residents in the zoo and causes them to mutate into\nrobot hybrids called Technoids.\n\nDo to the outbreak, the zoo has been under quarantine.\n\nIt is a fight for survival inside.\nCan you beat the opposing Technoids and survive?

By Marcus Comstedt. After he wrote the assembler and reverse-engineered the hardware, he released this as a tutorial on making games for the VMU (This game was adapted using an adapted version of Marcus Comstedt's SoftVMS emulator for Arduboy by FManga)

The Bounce is a bouncy ball physics platformer game. Simple to understand yet incredibly hard to master, what seems easy at first glance is actually pretty rage inducing when you get to the later levels. I'm not much of an artist so I focused on simple design, which allows for easily customisable levels (maybe a level editor someday) and awesome gameplay.

You are the developer of the door with the teleport function. But just before completion, someone is trying to destroy the door. There seems to be no choice but to distort the space with the power of the door and to prevent destruction.

Who's brave enough to play chicken with a train? Stand on the track as multiple trains come at you full-speed... The closer they get to you before jumping off the tracks, the more points you'll rack up. (You'll also lose points for jumping off of the track too early.) Dodge as many as you can, but beware! If you don't jump off in time, you'll be hit!

This is a Gamebuino port of the browsergame Worlds Hardest Game. Featuring 22 levels this game will surely seem to be next to impossible! I am not responsible for any damage to your Gamebuino that you do due to the frustration when trying to beat this game. (This game was adapted using the Gamebuino Library for Arduboy by akkera102)

Avoid incoming enemies on two different modes and test your reflexes. Move your character by pressing UP and DOWN. Sounds easy right? But remember ...surviving is hard in this one. Get at least 30 points! Good luck and happy gaming!

The zoo had to close, but the keepers had forgotten to feed the animals, now it's up to Scrawf to find them food and feed them without being caught in the zoo warden's flashlights! Guide Scrawf through, what can only be described as, the world's most warden heavy zoo and hedge-maze. Slip past the wardens and avoid their flashlights to find the three different types of food to feed the Lion, Zebra, and Elephant. Finally, once all the animals are fed and sleepy, escape from the zoo!