Arcade/simple game ideas request

Quote:Originally posted by igame3d Thats what this thing might be...has the long thin strip?
Perhaps we could do some Scsi madness, I might have a bunch of old cards and cables I can dig out if one thing doesn't work, another will, if I didn't do something silly like say "bah I'll never use this stuff again"Hooswoosh

SCSI I & II are (I think) 50 pin. The Wide SCSIs are 80(I think) or 160. Its a 4 gig drive and, frankly, the stuff I need back off it wont take an entire CD-R.

Quote:Originally posted by aarku Just to wrap up this thread, thanks for all the ideas! We have decided to do a revamp of the popular classic arcade game "Moon Patrol"! The free version will be done by the deadline of uDevGame 2k3. Contingent on its general success, a shareware much-improved version may be released at a later date.

Stay tuned to the uDevGame page to see how it's coming along!

-Jon

Moon Patrol? I played that for months on my C-64. That would rock if you can pull it off.

Bump n Jump?
Hell yeah, I used to try to make that in MS BASIC 1.0.
First with Text scrolling, then with "Get" "Put" arrays in extended Basic, then ran out of all my 32K of memory. So I started hacking the ROM instead....

You should check out Runtime Revolution,
or iGame3D at the least...I need some local users, especially when it comes to game designing, as these days I'm all about the interface and modeling scripts and on and on.

KGA Golf was done with Metacard, which is Revolution without much interface. Source project available in the source section.

I have used Applescript and ChipmunkBASIC to generate iGame3D scripts, so its only a matter of thought and effort before you turn your old Basic projects into text output to iGame3D. I'm too tired at the moment to go into all my crazy Basic/Applescript/you name it Hybridizing schemes.

Perhaps I show off this week end
If I don't meltdown ...working on 3DS export at the moment...no sleep..can't even count the hours, or my fingers..am I typing or dreaming this?

Quote:Originally posted by igame3d You should check out Runtime Revolution,
or iGame3D at the least...I need some local users, especially when it comes to game designing, as these days I'm all about the interface and modeling scripts and on and on.

Perhaps I show off this week end
If I don't meltdown ...working on 3DS export at the moment...no sleep..can't even count the hours, or my fingers..am I typing or dreaming this?

Is IGame3D written in Runtime Revolution?

Sleep is overrated, as is driving safely, and forming coherent sentences.

Well not today...but you might be able to make your own iGame3D type of apps with Revolution sometime soon...we will have the greatest clone applications in the galaxy.

The User Interface for iGame3D Pro application for Mac OS X and Windows is designed in Rev, it attaches to a crossplatform OpenGL "external" written in C, compiled in CodeWarrior. By the Mighty 19 year old Tobias Opfermann.

Many of the events that the interface pulls off are just
iGame3d Scripts in hidden fields, usually they spew
into the console so you can learn more about using the thing besides "Press Button = 3D Result". Also the buttons do a lot of iGame3d scripts as their commands, this is done while scripting iGame3d's interface in Revolution

in my edit field I let the user skip the steps of typing the script command and the qoutes,
for me its easier to type a folder name as text and hit than
to go digging through 80 to 120 level folders in a file
requester. Of course we have that option as well.

Confused? Hey I'm talking in my sleep, its no surprise.
But its so easy that I can work constantly with coder all the way in Germany while I have almost no working knowledge any one of the 570+ other languages out there at all.

I released the first version of iGame3D Pro after only a month of working in Metacard, using the 10 line script limits of the Metacard demo. I Had to move out of the limits so I bought a $200 (discounted!) license of Revolution right after I met the guys at Macworld NY.

A $1200 Enterprise License is one of the prizes for uDG 2003. What can I say? But thank you Runtime!!!

woohooboy, if only this was "craziest sleep deprived dev on the server contest" .I'd fast be on my way to that prize

Wow! just read this thread... thanks to OSC kindly pointing it out....

I've been working on 'Chopper' my uDevGame entry which I am basing on a memory of an old game. I think it might be choplifter or cobra gunship... maybe a combination of both. Am downloading cobra gunship now. Chopper is a 2D scrolling helicopter game which will almost definately involve rescuing people, and possibly go further to have 'putting out fires' or 'destroying enemy structures' missions or something.

I loved those old hostage rescuing helicopter games. They came to mind when I was trying to figure out what game to make for uDev. Hopefully it will live up to the expectations created by the originals. Your comments 'DeathHimself' will be very useful I think.