Codemasters working on F1 racing games for Xbox 360 and Xbox One

Codemasters revealed today that the UK developer and publisher is working on two new F1 racing games. One of them is due out this fall for Microsoft's Xbox 360 and other older generation consoles, but the second, due out in 2015, will be released for the new Xbox One console.

F1 2014, will is due out October 17th for the Xbox 360, PS3 and PC, will feature all of the new circuts, the new turbocharged cars, and all of the driver moves in the current Formula 1 racing season. Codemasters says:

"The game also includes refined handling on a pad and a new driver evaluation system that tunes game settings to your skill level to increase accessibility – we want all of our players to race competitively, more quickly. Of course, all the veterans of the series will be able to experience the true challenge of racing this year's stunning generation of cars, featuring more explosive power delivery but less downforce, by customising your options and turning off all the assists."

However, the team is also working on F1 2015 for the Xbox One, PS4 and PC. It will be released earlier in the 2015 season but will receive downloadable updates after launch. Codemasters says, "These updates will deliver 2015 content into the game as the season unfolds, ensuring you'll be competing against the same drivers and teams you watch week in and week out!"

Are you excited at the prospect of two new F1 games coming from Codemasters?

I didn't realize that Codemasters managed to get the F1 contract from UbiSoft. Unless they didn't and are multi licensing which is unusual for them. It could be due to the reduced number of viewers this year and if that's the case they are in a worst spot then they have lead on.

Codemasters have been the licensed developer for a few years now, the first one i got was 2010, but there's been one every year since, and i don't know how many before. For the most part they are excellent.

Well that depends, you can get early renewal dicounts of $99 for two years. That's $50 a year. If you buy the new version of others every year, it's that much or more. You do get a decent amount of cars and tracks included. But if you want to compete in higher series, yes you have to buy tracks and the car you want. But I have done it over time since 2008 little by little, much less painful on the wallet

Probably the hardest game to do well in all of sports. To make it have any longevity they need to make the scores semi realistic. But bowling through a whole day as the AI racks up 450 runs would be incredibly frustrating. How do they get the balance right?

On the old Lara games the bowling side became so easy you could get the AI side out for about 40 on the hardest difficulty level, get 200 with the bat in 5 or 6 overs then bowl the AI for 40 again. The whole match would be done by lunch on day one of a test match.

How do they make it harder to score runs quickly and bowl the AI out for a low score but not make it an incredibly boring and frustrating experience?

Original comment just no. This season started off pretty lame, but compared to last year there have been plenty of exciting races. Although maybe a different sport might suit your attention span better.

There is more to F1 than just the racing, if you want the definition of dull watch an Indy race, red flags because of a rain drizzle, safety car galore, full course yellows up the wazoo. As an F1 fan I will say that the sport needs some work, they are losing viewers due to the latest rules. Restricting development and letting Mercedes run away with the championship is not helping and goes against what F1 has always been about.

Everybody that wants a TRUE racing simulation needs to check out iRacing.com. The only simulation that has sanctioned events by Indycar, Nascar, GrandAm plus they have V8 supercar (Ford Falcon), a Williams FW31 Formula 1, 4 different RUF 911 Porsches, Riley Daytona prototype plus many more!! They also have relevant events I.e. The day before Daytona 24 hours. They have a multi-class 2.4 hour race that usually has over 1000 participants split by rank into 40 cat fields!! Racing simulation at its finest!! Oh and no AI, all other cars are actual drivers all over the world!

RBR? Enlighten me. I have been simulation racing since 1991 on Doug Kaemmer's first sim, Indy 500! I have raced it all from Grand Prix Lengends, Netcar Pro, Rfactor to iRacing and for me, iRacing is by FAR the best simulation out there. I am a race driving instructor for several orginizations and I am also a current licensed amatuer racer with SCCA. Several teams and orginizations have hand picked drivers from iRacing and put them in real cars with amazing results!