You can submit your maps here. Both finished and unfinished submissions are welcome.

Finished maps:• Submitting your own map(s):One map per topic please! (Or we will have a hard time finding out which comment is for which map)You can leave your Username@Realm so people can contact you in game. (eg.: 3ICE@USEast, 3ICE@Northrend)Write a description and don't forget to post some screenshots. (Images and videos are worth a thousand words)• Submitting a map not made by you:Do not claim it as yours. We'll find it out (sooner or later) anyway.Ask the maker to submit it himself is possible.Or at least let the maker know that his map has a topic here, so he can benefit from your comments and bug reports. (Or request the thread be deleted for whatever reason*.)

Unfinished maps:You are welcome to post your unfinished maps here and ask for help.We will look at the map and tell you whats wrong with it or how to continue editing it.

Projects:Important/cool maps and big projects will have their own forum category inside. (Like the 3ICE's Maze Designer category)

Ok, I guess i was long gone from this place for a long time.... suddenly I got bored and started working on maps again.When I ran through a couple of them and the best maps used the suckish projectile system i invented. I went for a nap and woke up having a strange weird thing going on my head about collisions and stuff.... So i went on created a better projectile system, with the following included: - projectile collision (projectiles will collide with each other) - much more compact (i guess) - moving/non-moving projectiles collision - all made in GUI (as usual i still suck at JASS)

all this took me 4 hours....here's a demo map, I don't feel like posting the original here yet cause i need to fix more stuff but I could give if you'd ask.

p.s. my old projectile system map crashed along with my latest Slide&Die (October 2010) map for still unknown reasons

it actually collides with each other, the player color just have to be different.friendly fire is bad..... use red to shoot a projectile at a blue and the blue to shoot the red, let the projectiles collide with each other.shields do not collide with each other.... sadly im having a headache

EDIT: testsubject actually meant testsubject, I don't expect the shield to have a different model, the shield is based on the projectile system, just with the projectiles not moving. so the shield isn't a projectile, just based as one.