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The Shrike and the ThornComplete Soviet mission 1 on any difficulty level

This is a pretty simple mission, if you are having issues with the objectives remember you can garrison troops in the buildings at the 4 corners. It helps out big-time with tanks and helicopters.

BONUS OBJECTIVES ON THIS MISSION:
1) Protect the Hermitage: Best way to accomplish this is to use the Bullfrog transport you are provided to launch over Natasha. Keep her at a distance and snipe/laze targets. You have a RIDICULOUS amount of time to accomplish this goal, so take your time.

Circus of TreacheryComplete Soviet mission 2 on any difficulty level

Again a simple mission, basically just move through the way-points provided until you get to the Satellite Facility. Then destroy the Rising Sun structures. If you are having issues remember you can abuse your co-commander to laze structures with Natasha. You also do not have a time limit, so don't be afraid to wait for Top-Secret Protocols to attack objectives.

BONUS OBJECTIVES ON THIS MISSION:
1, 2) Resuce/Assist the Tesla Troopers: This is listed as two seperate objectives, but basically when you get the War Bears in the middle of the mission, have the co-commander go to the north with the bears and you go to the south with your bears and have them kill the Rising Sun troops by the cages.

Taking back Ice-HarborComplete Soviet mission 3 on any difficulty level

This mission is a bit harder than the previous 2. Focus early on building and solidifying your base defenses because the enemy is not afraid of hitting you hard and early. Once you have a force of 20-25 Stingrays liberate the eastern side of the map first (where the generators and hospital are/is). Once that is clear, replace your losses and build 4-5 Bullfrogs and 20-25 Flak Troopers. Set up a pincer attack where you have your Stingrays occupying their base and destroying structures. While this is going on and they are scrambling send your bullfrogs up the eastern edge of the map to the ledge south of the temple. Then deploy (via Man-cannon) your Flak Troopers and storm the temple.

BONUS OBJECTIVES ON THIS MISSION:
1) Set up base defenses: At the very start of the mission, build a flak cannon and a sentry turret. Remember the map does not expand until you build the required structures, so don't build a naval yard until the base defenses are up.

2) Destroy the generators: Attack the generators marked on your map, this objective is on your way to a prime attack point for the main building you need to destroy. Send a group of stingrays to clear out and hit them on the way.

March of the Red ArmyComplete Soviet mission 4 on any difficulty level

This mission can be painful because you are limited early on to naval forces only. At first focus on securing your base with defenses then deploy a strike force to the east to take out the naval base. After this build a War Factory on your co-commanders base and start building about 20 hammer tanks to mop up the southern base. After this the map expands, immediately start popping out V4 rocket launchers to out-range the defenses of the third base.

BONUS OBJECTIVES ON THIS MISSION:
1) Capture all six swiss banks: This can be a painful objective. Once you have your resources and naval yards secure with defenses, move your Construction Yard onto land on the northwestern landfall and capture that bank. From there take banks as you secure land and eliminate forces. Its best to accomplish this objective before the map expands. NOTE: You CAN destory the swiss banks, so be very careful using protocols and artillery around them.

Science of WarComplete Soviet mission 5 on any difficulty level

This mission is a nice switch from the previous mission because you are given some major units now. There are several ways to accomplish this mission, but the best way is to first solidify your base, then build the following: 35-40 Twinblades, 3 Sputniks, 4 Dreadnoughts, in that order. Use your Twinblades to dominate the 3 islands, when they are wiped clean quickly deploy the 3 Sputniks on each island and expand your resources (remember to build defenses at these bases). Replenish your Twinblades and send in your Dreadnoughts to the northern base to eliminate the naval forces/naval yards. Then station them right next to the science facility you have to capture (allowing them to eliminate those defenses around the building). Use your Twinblades to destroy that base. Once that is done station your 35-40 Twinblades near the science facility and capture it. Once that is done immediately send your Twinblades into their expansion base and cripple it quickly. After just wait out the timer.

BONUS OBJECTIVES ON THIS MISSION:
1) Destory the Tech Inhibitor: This should be a given, there is no reason NOT to accomplish this objective. Right away build 5 Twinblades and storm the inhibitor. If you attack from the south east you can out-range their anti-air defenses.

No Traitors for TomorrowComplete Soviet mission 6 on any difficulty level

This is where the campaign begins to get difficult. At the start just ignore the Allies, solidify your base defenses and start to build Twinblades. When the map expands send them to the south, right on top of Krukov's resourses. Once you are given the mission update, use your Twinblades to eliminate Krukov's Bunker and Construction Yard. After this his forces will become loyal to you, at which point just use Kirovs to mop up the allied forces. Focusing on the Proton Collider first. NOTE: If you are doing the bonus objective as well, do not engage Krukov until you are given that objective.

BONUS OBJECTIVES ON THIS MISSION:
1) Build an expansion base: This is a weird objective because it can be buggy. DO NOT build an expansion base until you are GIVEN the objective. Just send your Sputnik down to the corner of the map, away from Krukov, as soon as you are given the objective deploy the Sputnik.

To Tame a Living GodComplete Soviet mission 7 on any difficulty level

This is the hardest Soviet Mission. At the start, don't worry too much, just avoid troops and don't be afraid to follow the bear, he will “guide” you at certain points. You ultimate goal though is to create a distraction to the south then backtrack to the emperor. Once your contruction yard comes in you want to solidify your base as quickly as possible, and remember to garrison the building to the north with Flak/Tesla Troopers to help. Don't forget engineers can create garrisons as well. Once you have that done, start eliminating generals. I find the best way is to use dreadnoughts and bullfrogs to eliminate Naomi, then use Twinblades/Kirovs or Apocalypse Tanks/V4s to eliminate the 2 other generals. Once that is attack the emperor's base and clean up.

BONUS OBJECTIVES ON THIS MISSION:
1) Rescue the Captured Conscript and Bear: Easy, once Kenji's base is toast, send a small group of Twinblades up the western edge of the map until you run into the prison camp. Then pull them out with the Twinblades.

2) Destroy the Generators: Once the map expands and you can see all 4 bases (although hopefully all 4 aren't up at the same time...), send the Dreadnoughts you attacked Naomi with to destroy the generators in the Northeastern corner. Make sure you have Bullfrogs as backup because you will encounter Air-to-surface units.

The Stone-Faced WitnessesComplete Soviet mission 8 on any difficulty level

This mission is easy if you take your time. Early on when you are tasked with eliminating the Allied Base... Cripple it but don't accomplish the objective. Build up as many Twinblades and Kirovs as you possibly can, making sure your base is solid and you have a few naval units to deal with the dreadnoughts Cherdenko will send you way. Once you have a sizeable aerial force, level the allied base and quickly send your forces to the volcano to eliminate the three buildings. I would recommend having a few MiGs as well.

Blight of the Big AppleComplete Soviet mission 9 on any difficulty level

This mission can be easy as well if you use the right strategy. The first part of this mission is pretty self-explanatory, once you are provided a base you want solidify your base first, taking note that you will have to deal with chronosphere and paratroop reinforcements. Build a large group of Kirovs and a large naval force ASAP. You want to eliminate their forward naval base quickly, this will keep them off your back, keeping in mind to use your navy to keep the Allies in check. This is key, you want a nice mix of naval units: Akulas, Bullfrogs, and Dreadnoughts. Use the Akulas and Bullfrogs to protect your Dreadnoughts, and use the Dreadnoughts to attack structures. Once you get their forces localized and contained, send in your Kirovs to decimate the Statue of Liberty. Use your Top-Secret Protocols to eliminate their critical structures.

BONUS OBJECTIVES ON THIS MISSION:
1) Eliminate Agent Tanya: If you follow my strategy of waiting and solidifying your base first and avoid storming them, Tanya will almost always come to you. Just wait it out, she will be dumb enough to try to storm you and your Tesla Towers will take care of her. Worst comes to worse, take care of her when you attack the forward Naval Base.

2) Capture the New York Stock Exchange: When the map expands, you still keep your units on Fort Bradley. Best thing to do is use MiGs to eliminate their Cryocopters then use your remaining Tesla Tanks to rape them. Once that is done use a Twinblade to deploy an Engineer on the island.

Ride of the Red MenaceComplete Allies mission 1 on any difficulty level

This mission is almost a joke. I wouldn't anticipate anybody having an issue with this mission, but just remember to garrison structures, and when you are given IFVs, build as many as possible and station them by the coastal batteries to catch the Kirovs

BONUS OBJECTIVES ON THIS MISSION:
1) Garrison 4 Civilian Structures: Self-explanatory. Just send some troops into 4 different structures near your base.

2) Capture the Hospital: Train an engineer and station it south of your base in a structure out of the way. In between some waves, have him dart toward the hospital.

3) Repair Coastal Guns: Train 4 engineers, before the naval wave you will be given a break in combat, just send an engineer for each gun.

The Shark and The LureComplete Allies mission 2 on any difficulty level

This mission is easy if you use the Vindicator Bombers. Send Tanya down to the southeastern island first and recapture the Airfield. Use them to eliminate Reactors and Tesla Towers, then send in Tanya to eliminate everything on the two remaining islands. Send your spies to the requisite structures and send Tanya to the Port Authority. Once that is done use the Vindicators to destroy the Soviet Dreadnoughts. Your Co-Commander will most likely destroy the soviet base before you have a force big enough to attack.

BONUS OBJECTIVES ON THIS MISSION:
1) Neutralize the Defenses Guarding the Vindicators: Pretty simple, and I would do this right away. Just have Tanya destroy the 4 Reactors on the southeast island.

The Famous LiberationComplete Allies mission 3 on any difficulty level

This mission is really easy if you pick a method of attack and stick to it. Once you get to a point where you have a base, solidify your defenses then pick either land or air. Whichever you pick, build up a very large force and sweep through. Make sure you take breaks occasionally to reinforce your attack force.

BONUS OBJECTIVES ON THIS MISSION:
1) Assist Agent Tanya: At some point in the mission you will be given an update that Tanya is trapped in a building to the south. Send a few tanks or use vindicator runs to destroy all the soviet structures then Tanya will be able to escape.

Enemy of Our EnemyComplete Allies mission 4 on any difficulty level

The first part of the mission just abuse Tanya to destroy everything around you. If you are having trouble don't be afraid to use your co-commander, and definitely remember you can garrison buildings. Once you are able to build a base, use your Cyrocopters and co-commander to free the assault destroyers. After this, build about 20-30 assault destroyers and level their base.

BONUS OBJECTIVES ON THIS MISSION:
1) Eliminate the King Oni: At a certain point you will be made aware of a King Oni to the far north. Send Tanya up there to destroy him.

2) Build an expansion base to the south: Send Cryocopters down to get rid of the King Onis, then send a prospector to build an expansion.

The Unfathomable FortressComplete Allies mission 5 on any difficulty level

This mission can be painful. The first two parts before you are able to build a base are pretty self-explanatory. Just take your time. Once you build a base, solidify it quickly and have units ready to handle their battleships. Once you get control of the situation and have a foothold in the south, expand to one of the islands and build a barracks. At this point you should have Century Bombers and Aircraft Carriers. Send 5 Aircraft Carriers with some Hydrofoils to the foot of their fortress to take care of a large chunk of their structures and units, then use Century Bombers to mop up the remainder. When ready send in two engineers at once to take each reactor.

BONUS OBJECTIVES ON THIS MISSION:
1) Destroy the generators: During the first phase, make sure Natasha destroys each generator on the island.

2) Capture the generators: During the second phase, make sure you tell your Co-commander to capture each generator.

A Monument to MadnessComplete Allies mission 6 on any difficulty level

This mission is a great example of Red Alert's campy/fun style. The first part of the mission is pretty self-explanatory. When you are able to build a base, quickly solidify it with defenses, then begin to build airfields and gain clearance. Build 3 airfields with 12 Century Bombers. Send them up the western edge of the map to the northwestern corner near their power plants carefully avoiding their anit-air. Divide your Century Bombers up into 3 or 4 groups (depending on whether or not you researched Advanced Aeronautics) and send 1 group to each of the power plant “rows,” make sure you attack a power plant in the center to end of the row. Once their base is powerless send you entire air fleet toward the objective building and bomb it. To end the mission send your co-commander to attack the limousine.

BONUS OBJECTIVES ON THIS MISSION:
1) Destroy the power plant: Have Tanya destroy the power plant after the spy disables it.

2) Capture the barracks: Order your co-commander to capture the barracks with his engineers.

3,4,5) Capture the Presidential Head Control Towers: Have your Century Bombers para-drop an engineer right on top of the tower and capture it.

Forever Sets the SunComplete Allies mission 7 on any difficulty level

The easiest way to accomplish this mission is to wait it out during the early parts. Just bunker down and wait until you are given the Chronosphere (remember, you can send your tanks to the far south so they aren't destroyed by the Superweapon Strike), then move your units and quickly build 3 wings of Century Bombers. Take out their Superweapon first, then make bombing runs on the remaining targets until the mission is over.

BONUS OBJECTIVES ON THIS MISSION:
1) Destroy the Imperial Blockade: Very early on in the mission send Century Bombers to take care of all the Imperial Units in the harbor. Don't be afraid to order you Co-commander to attack targets as well.

The Great Bear TrapComplete Allies mission 8 on any difficulty level

The key to this mission is to let your Co-commander take care of the Kirovs. During the first phase simply follow your co-commander, bribing units as necessary. Once you are given a base, solidify it with some defenses, then start building a strike force. My recommendation is Century Bombers, but a mixed force of ground units has its advantages as well. Just pick a route and stick to it. Trust your co-commander to take care of the Kirovs and focus on destroying the stadiums.

BONUS OBJECTIVES ON THIS MISSION:
1) Recruit a force of 10 soviets: During the first phase, bribe a total of 10 units and you will accomplish this.

The Moon Shall Never Have ThemComplete Allies mission 9 on any difficulty level

This is one of the ONLY missions in the game where you WILL be crunched for time (unless you are playing on Easy). The key to this mission is to build attack forces quickly. As such I would recommend not diddling around, build some base defenses to protect the bridge quickly, making sure you garrison them with Javelin troops, and garrison Javelin troops in the surrounding structures because you will be attacked with Kirovs. Meanwhile get access to Century Bombers and start building them. Focus on 1 wing at a time (so build an airfield, get 4 bombers, build another, etc), and as soon as you have full wings of Bombers begin to send them out to the Iron Curtains. Focus on your side first until Krukov shows up, then focus on him (and his Superweapon), after his Iron Curtain is down, finish up your side. Once this is done, assist your Co-commander in whatever curtains he hasn't destroyed. It is very important here that you ignore the bases, destroy the Iron Curtains then move onto the next base. Once all Iron Curtains are down, unleash everything you have on Cherdenko's shuttle.

BONUS OBJECTIVES ON THIS MISSION:
1) Destroy the Vacuum Imploder: When Krukov shows up, send an extra wing of Century Bombers to take care of the Vacuum Imploder as well as the Iron Curtain on the far northeastern corner.

To Conquer Shattered SpiritsComplete Empire of the Rising Sun mission 2 on any difficulty level

This mission can be summed up in one phrase: Mecha Tengu GO! Once you get your base up, solidify it with defenses. Build up a force of about 20 Tsunami Tanks and 30 Mecha Tengus and storm their base. Make sure you stop to reinforce for the last part. When you get to the point where you need to protect the transports, use your Mecha Tengus to occupy enemy forces while your transports go through.

BONUS OBJECTIVES ON THIS MISSION:
1) Destroy All Soviet Monuments: There are several marked monuments, before you storm the base send Mecha Tengus to take care of them.

Behold the Shogun's ExecutionerComplete Empire of the Rising Sun mission 3 on any difficulty level

This is a really fun mission, basically you are given a near invincible unit and your job is to crush everything. Simply send your executioner to the marked artilleries and destroy them, once that is complete destroy Krukov's base. Make sure you stop occasionally to heal on Tesla Towers/Units

BONUS OBJECTIVES ON THIS MISSION:
1) Destroy all Landmarks: There are several marked landmarks, send your Shogun Executioner there and destroy them.

Graveyard of a Foolish FleetComplete Empire of the Rising Sun mission 4 on any difficulty level

Another example of typical Red Alert campy-ness. You have to defend Pearl Harbor from an American attack as the Japanese. Take into consideration you don't have to defend all monuments. Best tactic is to deploy your provided defenses along a few key monuments and allow the Americans 1 or 2. Build about 10-15 mini-subs to defend your base at the choke-point in between the east and west half of the map. After that just wait it out until reinforcements arrive, once they do, send your Battleships to destroy the Allies.

BONUS OBJECTIVES ON THIS MISSION:
1) Capture the Long Range Radar Towers: There are 3 long range radar towers, early in the mission, before the Allies show up, send 3 engineers to the towers.

2) Defend the Long Range Radar Towers: This can be a real pain, when the Allied attack comes, you need to ensure the towers aren't re-captured. Best thing to do is station units near them and everytime you are alerted to an allied engineer, focus attack on it.

Assault on the Black TortoiseComplete Empire of the Rising Sun mission 5 on any difficulty level

Pretty simple mission, during the first phase use Paralysis Whip to keep the MCVs in place while you kill them. During the second phase station about 5-10 Rocket Angels at each power core, then build up a force of about 10 battleships and 5-10 sea-wings and use that force to destroy the 4 allied bases.

BONUS OBJECTIVES ON THIS MISSION:
1) Escort the engineers in under 3 minutes: In the early part of the second phase, just get the engineers to the Power Cores in under 3 minutes.

Rage of the Black TortoiseComplete Empire of the Rising Sun mission 6 on any difficulty level

The easiest way to do this mission is to solidify your base as soon as possible with ample anti-air and anti-ground defenses. Use Striker-VXs and Top-Secret Protocols to destroy the allied artillery. Build a force of about 5-10 Wave-Force Artillery units and about 5-10 Striker-VXs. Use these units to destroy all allied units, then send in engineers to each media outlet.

BONUS OBJECTIVES ON THIS MISSION:
1) Capture the International Airport: During the early part of the mission send in a team of Striker-VXs to destroy the allied resource base in the southeastern corner. Then send an engineer to capture it.

2) Destroy the Observatory Artillery Cannon: Use Ballon Bombs and Final Squadrons to take this out, Striker-VXs are a good idea if necessary.

3) Destroy the Amusement Park: At a certain point you will be told to destroy a marked amusement park. Send in some Striker-VXs to take care of it.

Barbarians at the BayComplete Empire of the Rising Sun mission 7 on any difficulty level

This is a hard mission, and one of the other timed missions, Early on is self-explanatory... Once you get out to the harbor have your co-commander capture one of the nano-swarm hives and the barracks. You capture the other nano-swarm hive and the Mecha Bay. Its pretty easy to capture, just destroy all enemies on that base. Once you got this down, make about 5-10 Striker-VXs, 5 Sea Wings and 6 Shogun Battleships. Station them along the harbor and secure a foothold once you have your half of the map sealed, move your battleships and sea-wings as a group to take out their naval yards. After this is done station the battleships and sea-wings as far inland as you can and begin to assault their base. Make sure the sea-wings are ontop of your battleships, they will attack you via air. Make sure you use your nano-swarm abilities to stop the clock, and build a Psyonic Decimator as soon as possible to assault their base.

BONUS OBJECTIVES ON THIS MISSION:
1) Capture Nanoswarm Hives: Should be a given...

2) Destroy the Soviet Forces: At some point Krukov will show up. Stop your assault on the allied base and take care of him, you will most likely have to deploy Striker-VXs to take out his airfields.

Pretty simple mission, follow the usual formula... Solidify your base, build a force of your choice and start taking out their bases. The shogun executioner will show up eventually, I would recommend using him too. I would highly recommend having about 10 Mecha Tengus at the Kremlin when you destroy it to take out Cherdenko's helicopter when it pops up.

BONUS OBJECTIVES ON THIS MISSION:
1) Capture the VIP Bunkers: There are soviet VIP bunkers marked on the map (one each time the map expands). Send in engineers to capture them.

The Last Red Blossom TrembledComplete Empire of the Rising Sun mission 9 on any difficulty level

This is a great last mission. Solidify your base as soon as possible, taking care that you will be attacked from the north via air quite a bit. Build artillery as soon as you can because they will send Athena cannons to you. Once your base is stable, build a force of about 10 King Oni, 5-10 Striker-VXs, and 5 Wave Force Artillery Cannons. Sweep the bases clockwise, starting at the Airbase directly to your north, replenish your forces as necessary. During the last phase, focus your units to fire all on the same soviet unit, then finally destroy FutureTech.

BONUS OBJECTIVES ON THIS MISSION:
1) Neutralize the Proton Colliders: Important word here... Neutralize. You don't have to destroy, you can either spend the time to destroy the Colliders with units early on, which is dangerous. Or you can use Final Squadrons to take out the Power Plant attached to each Collider. I recommend the second.

This trophy can be a little tricky. I provided strategies for each mission, these work on Hard (they are what I used). If you are having trouble, I would recommend some general things:
1) Remember, if you aren't on a time-limit, take your time. Don't rush if you don't have to...
2) You have 50 command points, use them all.
3) Spend time solidifying base defenses, you will never regret it.
4) Save frequently.
5) Don't be afraid to abuse your Co-commander, often times he can take the losses for you.
6) If all else fails, get a friend and do the mission in Co-op.

The CleanerComplete all bonus objectives in the Soviet campaign

I have the bonus objectives for each mission above including their strategies. You just need to complete the bonus objectives for each mission, you do not have to complete them in a single campaign. So if you miss one, you can go back and just replay that mission.

The CloserComplete all bonus objectives in the Allies campaign

I have the bonus objectives for each mission above including their strategies. You just need to complete the bonus objectives for each mission, you do not have to complete them in a single campaign. So if you miss one, you can go back and just replay that mission.

The ConquererComplete all bonus objectives in the Empire of the Rising Sun campaign

I have the bonus objectives for each mission above including their strategies. You just need to complete the bonus objectives for each mission, you do not have to complete them in a single campaign. So if you miss one, you can go back and just replay that mission.

Dynamic DuoComplete 18 different online co-op campaign missions

Twin TigersComplete 27 different online co-op campaign missions

CheckmateDefeat a brutal-difficulty skirmish opponent on a 2-player map

This one can be painful if you don't know what to do. The best thing to do is rush, there are several strategies, I will outline the general idea of all of them.

Setup:
You: Rising Sun or Soviets
Enemy: Shinzo or Giles
- Above is preference, but match the commanders, if you pick Giles, be Soviets, and if you pick Shinzo, be Rising Sun.
Start with 40k resources
Pick a map with a direct path to your enemy like Industrial Strength, Infinity Isle, or Roundhouse Redux.

Strategy:
- Build 3 Barracks/Dojo Cores as soon as possible.
- Train 20 Flak Troopers or Tankbusters from each.
- Once you have about 40, set the waypoint for your structures to be their base, then storm their base. Destroy the construction yard first, then mecha bay/armor facility, then airfield, then dojo core/barracks, then seaport. After that mop up the remaining structures.
- Kill their units as they pop, you need to kill them so they don't overwhelm you.

- General Tips: To speed things up use the following strategy on 2 player maps:
You: Rising Sun
Enemy: Shinzo
Start with 40k Resources

Build the following:
- 3 Dojo Cores

Strategy:
- You want to rush, basically you build the 3 Dojo Cores and start to spam build Tankbusters, build about 20 from EACH Dojo. Once you have about 40, select them all and rush the enemy base. Destroy the Construction Yard first, then the Mecha Bay core, then the Dojo core, then Seaports, then finish up remaining structures. Make sure you take care of their units as you need to, this will prevent them from killing your force.

To speed things up on 3 or 4 player maps:
- Remember, you only need to defeat an opponent of medium-or-greater difficulty. You can be on a team with a brutal difficulty AI.

Against All OddsWin on a 4-player map vs. a team of 3 skirmish opponents (medium-or-greater difficulty)

This is probably the hardest trophy in the game on its own, but if you modify a rushing tactic this is a very manageable trophy.

Setup:
You: Rising Sun
Enemy: Shinzox3 (Remember, all have to be on a team)
Map: Roundhouse Redux
Start with 40k resources

Strategy:
- This is what I like to call a modified rush tactic, you will use the same general outline, but you need to focus your attacks and move on differently.
- First step is build 3 Dojo Cores and start training Tankbusters, about 20-30 from each core
- While this is going on, build a generator and 2 defender cores, deploy them on the WEST side of your base.
- Once you have about 40 Tankbusters, set the waypoint of all cores to the EAST base and storm it.
- Destroy the following structures in this order: Base Defenses, Construction Yard, Mecha Bay, Dojo Core, Seaport. Then MOVE ONTO THE NORTH BASE, do NOT stay around to mop up each base, you don't have time.
- Move your waypoints again and storm the NORTH base with all your troops. Destroy structures in the same order as the previous step.
- Finally, move your waypoints again and storm the WEST base with all your troops. This base is the hard base, as long as you haven't diddled around with the previous two bases, your force should be able to handle this base easily. Remember, focus on base defenses (which he will likely have at this point) first.
- Once you have destroyed the last/final base, mop up all remaining structures until you win.
- Rememeber to destroy their units as necessary to prevent them from overwhelming you.

BloodsuckerLeech 7 different enemy weapons using Hammer Tanks in a ranked online match or skirmish

This is one of the two painful online/skirmish trophies
- NOTE: This has to be 7 different hammer tanks with 7 different weapons... simultaneously.
- Below is a list of all the different weapons hammer tanks can leech:

Strategy:
- Essentially just build a bunch of Hammer tanks and try to leech some vehicle above. Once you leech it (and the weapon on your side changes), send the hammer tank to a safe spot in your base.

Online: This trophy can be boosted online much easier... And both of you can accomplish it at the same time. Best way to do it is have your friend be Soviets, build a second MCV and deploy it in your base. You capture it with an engineer. You also do the same thing, build a second MCV and deploy it in his base for him to capture. At this point both of you can build Soviet and Allied structures.

Strategy: (NOTE: This stratey works for Girl's Best Friend, so save your game)
- Build an airfield ASAP and train 30 Cryocopters and some Century Bombers.
- Cripple their base, but leave the barracks and armor facility standing. Make sure if you leave both standing you can hit both with your superweapon.
- Send in your Cryocopters to freeze units as they spawn. It can be tedious but assign one copter per unit.
- Once you have 30 units frozen, use your superweapon.

Strategy: (NOTE: This stratey works for Day of Judgement, so save your game)
- Build an airfield ASAP and train 25 Cryocopters and some Century Bombers.
- Train Tanya.
- Cripple their base, but leave the barracks and armor facility standing. Make sure if you leave both standing you can hit both with your superweapon.
- Send in your Cryocopters to freeze units as they spawn. It can be tedious but assign one copter per unit.
- Once you have 25 units frozen, send in Tanya.

This is an easy trophy since you don't have to use the same unit. Just build an armor facility as soon as possible and start building tanks. Send them to outside your enemy's base and start running over infantry.

Online: This trophy can be boosted online, have a friend train 20 infantry and send them to a corner of the map. Build a tank and have a ball.

Sword SaintCut down 15 enemy units with sword attacks in a ranked online match or skirmish

Another easy trophy, basically just start a game as the Rising Sun, train a bunch of Imperial Warriors and send them just outside your base. When the enemy attacks you with infantry, use their alternate mode (+) to kill them. Once you kill 15 units this will unlock.

Online: This trophy can be boosted online, just have a friend train 15 infantry and attack them using the alternate mode on your Imperial Warriors. “Hold Fire” stance recommended.

High Speed, Low DragArm 10 Multigunner IFVs with different weapons in a ranked online match or skirmish

This is one of the two painful online/skirmish trophies
- NOTE: This has to be 10 different IFVs with 10 different weapons... simultaneously.
- Below is a list of all the different weapons you can equip an IFV with:

Strategy:
- Engage him as normal, eventually you want to get his base to a point where he only has a barracks, reactors, and ore refineries left.
- Send in an engineer to capture his barracks
- Train the following: Attack Dog, Peacekeeper, Javelin, Engineer, Tanya, Spy, Conscript, Tesla Trooper, Flak Trooper, Natasha.
- Build 10 IFVs from your Armor Facility and send a different unit to each.

Online: This trophy can be boosted online much easier... And both of you can accomplish it at the same time. Best way to do it is have your friend be Soviets, build a second MCV and deploy it in your base. You capture it with an engineer. You also do the same thing, build a second MCV and deploy it in his base for him to capture. At this point both of you can build Soviet and Allied structures. So just follow the strategy above.

The KnowledgeCapture 6 structures in a ranked online match or skirmish (medium-or-greater difficulty)

Easiest way to do this is to play a skirmish opponent on Cabana Republic. Get their base to a point where they are no longer a threat to you (i.e. just reactors/ore-refineries left). Train 6 engineers and send them out to the various structures on the map.

Online: This trophy can be boosted online, just have a friend NOT engage you for 5 minutes so you can train 6 engineers and send them out to the various facilities. I would recommend Cabana Republic.

The Spy Who Bribed MeConvert 5 enemy units with a single Spy bribe in a ranked online match or skirmish

This trophy is pretty easy. Just train a spy and have it wait outside your base for the inevitable “first wave” of infantry the AI will send at you. Quickly disguise your spy and if it is more than 5 units, bribe.
- If you are having issues this way, don't be afraid to send your spy into their base, just be careful for dogs/bears/drones.

Online: This trophy can be boosted online easily, just have a friend build 5 units and send a spy to bribe them. “Hold Fire” stance recommended.

Reign of TerrorDismantle 4 enemy vehicles using the same Terror Drone in a ranked online match or skirmish

This trophy can be painful. My only recommendation is to save after each dismantle.
- Basically build a base like normal and once you attack theirs leave the Ore Refineries standing. Sick your terror drone on the resource collectors, then wait for rebuilds.

Online: This trophy can be boosted online easily, just have a buddy build 4 extra resource collectors (or any 4 vehicles as long as they are set on “Hold Fire” stance) and go at them.