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The regular talk:
This version may only be published on the website I gave permission to use,
currently Gamefaqs (http://www.gamefaqs.com), Cheat Code Central
(http://www.cheatcc.com) Xbox-Cell (http://www.xbox-cell.com). No information
of this file may be copied or sold. This FAQ is forpersonal use only. If you
have any questions; mail me at fablex@gmail.com.
This Guide is based on the Normal difficulty, but will also work for the Hard
and Expert modes, since the levels are the same then (only the AI is better).
When reading this guide, you often come across the terms OCP and EEV. The OCP
is your secundary fire on the pistol, to disable electricle devices. The EEV
are your binoculars.
The guide will lead you through the level with as less knock-outs as possible.
Some levels may be possible with less knock-outs then I tell you, if you find
such a way, please tell me about it and I'll take a look at it and see if it's
a better way then the one I've written here.
If you don't understand something in the guide (or just find it all crap) take
a look at VampireHorde's guide at GameFaqs. He is also somewhat further in
writing then me.
Version History:
0.25 - Lighthouse, Cargo Ship and Bank mission completed.
0.30 - Added the Penthouse mission and some hints and tips.
0.40 - Added the Controls, Bonus Objective to the Lighthouse mission, new way
through the Penthouse Rooftop and the Displace Level.
0.50 - Added the FAQ and the Hoikkaido Level. Also changed some stuff in the
Cargo Ship level to reduce the knockouts, thanks to Qoyari.
0.60 - Added the Battery mission and removed some spelling-errors.
0.70 - Added the Seoul mission.
0.85 - Added the Bathhouse mission. One more to go!
1.00 - Added the Kokubo Sosho mission. Updated the Cargo Ship mission with the
bonus objective.
1.05 - Added another way of getting around the lobby in mission 10. Added a
bonus objective to the Seoul mission. Added a warning for not using your
knife in the engine room of mission 2.
1.10 - Added an update of the Bank Level. Got a tip of a better way around the
lasers.
1.15 - Added a Bonus Objective to the Battery mission.
1.16 - Corrected a Bonus Objective in the Battery mission.
1.17 - Corrected a mistake in the Cargo Ship mission.
Thanks to:
Matt - For noticing the bonus objective in the Lighthouse that I forgot.
Qoyari - For giving me another way past the Penthouse and the Cargo Ship with
less knockouts.
Dave Lewis - For giving me information about the Cargo Ship bonus objective.
Willy O'Hanley - Giving me a tip for the Cargo Ship mission.
Kevan Simpson - Giving me a tip for the lobby in Mission 10.
Ryley Hayes - Telling me about a bonus objective in the Seoul Mission.
Kyler - Telling me about the bonus objective in the Seoul Mission also.
Vlad Komyshan - For a tip with a better way to get past the lasers in the Bank.
Devin Abrahams - For pointing me to the Battery Bonus Objective.
Nathaniel - For pointing me to an error in the Bonus Objective on the Battery.
Fred - For correcting me on the Cargo Ship mission.
===============================================================================
===============================================================================
SC00 ...... Hints and Controls
SC01 .............. Lighthouse
SC02 .............. Cargo Ship
SC03 .................... Bank
SC04 ............... Penthouse
SC05 ................ Displace
SC06 ................ Hokkaido
SC07 ................. Battery
SC08 ................... Seoul
SC09 ............... Bathhouse
SC10 ............ Kokubo Sosho
SC11 ................... F.A.Q
SC12 ....... Legal Information
===============================================================================
===============================================================================
SC00 ... Hints and Controls
Some standart tips that can save Sam's life in the game:
- Don't shoot out lights, but use the OCP (left trigger with the pistol) on them
to disable the lights for some time.
- For mines, walk slowly to them and press the Disable Mine option when the
light is green.
- Do not use the SC-20K to shoot people. It makes more noise then the pistol.
- Hide bodies. Most of the time, nobody will find a dead body, but do this to
be safe (it can ruin your 100% rating if you don't).
- Always go through every computer for some useful information.
- You can hack doors now, so no need to stay around, looking for the key codes.
- Disable camera's, they will alert the guards.
- Save often, or you need to redo huge parts of a level again.
- Look for other ways. Don't just take the first door, but also look for
crawlspaces and pipes to climb.
- Never run. Guards will hear you. Stay crouched for the most time.
- Pushing yourself against the wall will make you less visible.
- Use the electronic vision to spot camera's.
- Use thermo vision to quickly see where all the guards are in an area.
- There are usually two ways to pass an area. One that is wide and lighted,
and one that is small and dark, and you have to squeeze yourself through.
The choice is yours. (by Faris Natour)
The standart controls for the game:
A Button ............ Use / Interact
B Button ............ Crouch / Stand
X Button ............ Equip Weapon
Y Button ............ Jump
White Button ........ Switch weapon / Hold to select from a menu)
Black Button ........ Whitle
Right Trigger ....... Lethal Attack
Left Trigger ........ Knockout Attack
Right Analog Stick .. Camera Control
Left Analog Stick ... Movement Control
Click Right Stick ... EEV
Click Left Stick .... Back to the Wall / Zoom when using the EEV
Start Button ........ Menu
Select Button ....... Objectives Menu
D-Pad Up ............ EMF Vision
D-Pad Right ......... Thermal Vision
D-Pad Left .......... Night Vision
SC Pistol Controls:
Left Trigger ........ OCP
Right Trigger ....... Primary Fire
SC-20K Controls:
Left Trigger ........ Secondary Fire / Hold Breath in Sniper Mode
Right Trigger ....... Primary Fire
Click Left Stick .... Switch View from Left to Right / Zoom while in Sniper Mode
Click Right Stick ... Sniper Mode
Tap White Button .... Equip Foregrip, Sniper or Shotgun Attachment
===============================================================================
===============================================================================
SC01 ... Level #1 ... Lighthouse
Primary Objectives:
Recover or destroy information about the masse kernels
- Any information the guerrillas may have gotten from Morgenholt must be
recovered or destroyed. And any copies of it must be erased from computers or
servers.
Rescue Morgenholt
- If possible, rescue Bruce Morgenholt from the guerrillas. Do not compromise
the mission for the rescue.
Secondary Objectives:
Eliminate Hugo Lacerda
- Hugo Lacerda has been elevated to Third Echelon's target of opportunity
list. Take advantage of any possible opportunity to erase him from that list.
Opportunity Objectives:
None (yet).
-------------------------------------------------------------------------------
Fast Searching Information:
Weapon Crate Locations
#1: In the room with the guard firing a weapon the whole time. It's near the
smugglers cave.
#2: Next to the bottom of the stairs before the Torture Room.
#3: In the second tent outside, after the first locked door.
#4: Were the two guards are talking that Lacerda has already left. Also
outside.
#5: Next to the stairs where a guard tells that he's afraid of the storm.
-------------------------------------------------------------------------------
The Smugglers Cave
Turn on your night vision to get a better view of the area and walk over to
the light. In front of it, you can climb up. Do that and follow the path
there, though the crawlspace and the waterfall. You can hear gunfire and
Lambert will talk to you.
New Primary Objective:
Discover where the guerrillas got their arms and equipment
- The guerrillas have seemingly received weapons from an unknown party.
Possibly as payment for the kidnapping of Morgenholt. Discover where the
weapons came from.
Now climb further into the big cave. There is a bridge there, ignore it and
walk to the left. A small path there leads to the other side of the cave also.
Take that. Two enemies will arrive on the bridge and talk somewhat, but they
can't see you from there. You'll end up in a small room with a ladder. Go up.
There is another enemy there. Just ignore him and look somewhat to the right.
See that big crate? Use you EEV and aim for it. Lambert will give you a new
objective.
New Opportunity Objective:
Scan the SSC Bar Codes of the delivered crates
- Scan the weapons crates containing the weapons delivered to Lacerda by
checking them manually or by using the EEV.
Now stay in the dark, somewhat to the right and walk further. Quickly go
around the corner and up the stairs. There is another crate there, somewhat to
the left of you. Scan it with your EEV. Now wait until the guard here has his
back at you and cross the room. If there is no guard, he is still talking in
the smugglers cave. Anyway, go up the next stairs and enter the next room.
-------------------------------------------------------------------------------
The Torture Room
Be sure to close the door and go down. Hide in the darkness there and listen
to the enemies here. They are torturing Morgenholt, but you can do nothing to
rescue him. After some time, one of the guards will go for a walk and he walks
past you, to the place you came from. Now go a bit forward, and wait until the
other enemy also goes away. He disappears to the right then. Sneak further,
past Morgenholt to the next door. Lambert and Grimm will give you some new
information.
Primary Objective Cancelled: Rescue Morgenholt
Now pick the lock of the door and go through it.
-------------------------------------------------------------------------------
Outside
Go to the left immediately and around the tent. Wait until the guard here has
his back at you and walk to the other tent. Cut through it on the back and
read the bar code of the third crate. Then look at the side of the tent. You
can climb up there. Do so, and walk to the next room. There are two guards
here, just ignore them and sneak further. You'll end up outside again. Look
down; two more enemies. Push yourself against the wall on the right side and
go forward. When your halfway to the other side, look down and locate the next
crate there. Scan it with your EEV. Now stay there and listen to the guards,
telling that Lacerda is long gone.
Secondary Objective Cancelled: Eliminate Hugo Lacerda
Now aim for the light with your SC Pistol and disable it (use the left trigger
to disable it for some time). Walk further. There is another guard in this
room. You can disable the light here if you want, because sometimes the guard
will see you, most of the time not. Now look at the left; the server is
standing there. Use the computer and read the emails and stuff on it.
Primary Objective Completed: Recover or destroy information about the masse
kernels
Now go to the other side of the room and exit it. Outside, there will be two
enemies talking to each other. Leave them and just sneak to the left. Also
just leave the light on. When you're on the bottom of the stairs go around it
and read the final bar code.
Opportunity Objective Completed: Scan the SSE Bar Codes of the delivered crates
Now go down the next stairs. You can take two ways here; just walk further to
the lighthouse or take the cooler way. The guard on your right is removing a
little fence. After he is done, knock him out or sneak past him and through
the hole there. Do not shoot the "light". It will explode then. Now grab the
rope above you. When you're at the lighthouse, go around it and through the
door.
-------------------------------------------------------------------------------
The Lighthouse
There is a guard controlling the radio there. Ignore him and go up. He will
talk about a ship; the Maria Narcissa. (if you have knocked him out, killed
him or destroyed the radio, just check the cabinet in the lighthouse for the
info).
Primary Objective Completed: Discover where the guerrillas got their arms and
equipment
New Primary Objective:
Exfiltrate to the primary extraction point
- Exfiltrate from the top of the lighthouse by clearing the upper platform and
disable to light.
To complete a bonus objective, grab the guard behind the radio and knock him
out. Then shoot the radio. Not doing this will not result in a lower succes
rating.
Now go up the ladder. But be careful; do not enter the upper platform now.
Wait until the guard here has his back at you. Then go around the light and
turn it off, using the switch next to the door. The guard will come to turn it
on again; knock him out. Go outside and call extraction.
-------------------------------------------------------------------------------
Objectives Review:
Rescue Morgenholt ........................................... Cancelled
Recover or destroy information about the masse kernels ...... Completed
Discover where the guerrillas got their arms and equipment .. Completed
Exfiltrate to the primary extraction point .................. Completed
Eliminate Hugo Lacerda ...................................... Cancelled
Scan the SSC Bar Codes of the delivered crates .............. Completed
Disable the guerilla's comminucations equipment ............. Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Lighthouse
Time .......................... / Varies \
Enemies Knocked Out ........... 1 (2 if you complete the bonus objective)
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC02 ... Level #2 ... Cargo Ship
Primary Objectives:
Retrieve the bill of lading for Lacerda's arm shipment
- The arms used to pay Lacerda were shipped in a large crate, located in one
of the cargo holds. Locate and read the bill of lading mounted on the side of
the crate.
Retrieve the ships transit ledger for Lacerda's shipment
- A computerized ledger will be kept in the ship's office. Access the ledger
to determine who facilitated the delivery of the arms to Lacerda.
Eliminate Hugo Lacerda
- Hugo Lacerda has been elevated to Third Echelon's target of opportunity
list. Take advantage of any possible opportunity to remove him from that list.
Secondary Objectives:
Find the name of Lacerda's Panamanian contact
- In addition to those shipping and receiving the weapons, someone must also
have helped Lacerda get them past new security inspection protocols at the
Panama Canal. Find out who.
Opportunity Objectives:
None (yet)
-------------------------------------------------------------------------------
Fast Searching Information:
Weapon Crates Locations
#1: In the first Cargo Hold, directly in front of you when you just follow the
path.
#2: After you came from the Engine Room, there was a room where a guard came
from (with some beds, next to it is a toilet). The second crate is there.
#3: Under one of the stairs outside. After you read the ship's transit ledger,
you come outside and it's right there.
#4: In the Mess Hall, in the kitchen on the right side.
#5: Next to the stairs on the level beneath the bridge. It are the stairs that
lead to the Mess Hall.
#6: On the very back of the ship, underneath your extraction point.
-------------------------------------------------------------------------------
The Deck
Go to the left and down the stairs here. Then take a right and climb up
between the containers. Just follow the path between them until you come at a
well lightened area (without any guards). Look at your right and jump down
there. Now, watch out. Hide in the dark until a guard comes. When he has his
back at you, you can go down the stairs here. There is a sleeping guard here,
just let him sleep and open the door. If you play in Expert, the guard might
wake up, do you need to use a sticky shocker on him and hide his body in the
darkness.
-------------------------------------------------------------------------------
Cargo Hold
New Opportunity Objective:
Place tracking devices on any illegal weapons crates
- Planting tracking devices on the remaining crates that Lacerda is delivering
to his allies and supporters may assist in future intelligence operations.
Climb down and follow the path through the crates. Sam will automatically push
himself against the walls if that's needed to get through. Now, you walk to
the next cargo hold. Right in front of you is the first weapon crate, place a
tracker on it. Work your way to the next ladder and go up. Go to the right and
open the first door you come across.
-------------------------------------------------------------------------------
The Pump Room
There is a guards working in front of you. He has his back at you. Disable the
light and then you can sneak to the other side. On the guards left side is a
crawlspace. Go in it and exit on the other side again. There are two guards
here, one working on the pump, the other patrolling above. Go a bit to the door
and jump down, then hide in the corner. Wait until the guards are done talking
and then disable the lights here (shooting or use the OCP). The guard working
at the pump will come to investigate. Quickly go to the pump and activate it.
Then go through the door on the other side of it. Take the first door at your
right. Climb up the crates on your right until you come to the bill of lading.
Read it.
Primary Objective Completed: Retrieve the bill of lading for Lacerda's arm
shipment.
Now climb back down and go through the door you came from. After the dark
area, look at your right and drop through the hole here. Work your way
further, walking underneath the guards and climb back up a few meters further.
Now go through the next door here, into the Engine Room.
-------------------------------------------------------------------------------
The Engine Room
There is nothing to do here, you just got to work your way to the other side
and not fire a shot, because the whole room will blow up then.
So, when you came through the door, go right and sneak to the other side.
Then go up the stairs and wait until the guards here are done talking. Then
sneak to the other side when the guard has his back at you. Also watch out
for one of the workers down in the Engine Room. Just use the path the guard
isn't on and sneak your way to the next stairs. Then push yourself against
the wall to stay invisible. When the guard here has walked past you, sneak
to the door on the other side and go through it.
You are now in a room with some stairs in the center and a hallway to the
right. Go there and open the bathroom door (first door). Be sure the lights
are out and push yourself against the wall here. A guard will come out of the
other room in a moment. Wait until he walks past you and then go to the room
he came from. Be quick, walk past the beds and through the next door. Place a
tracking device here. Go back to the bathroom now and hide against the wall
again. Wait until the guard goes back and then go up the stairs.
-------------------------------------------------------------------------------
Ship's Offices
Quickly go to the next room and go through the crawlspace on your left here.
Wait until one of the guards goes away and then exit it again on the other
side. Use your EEV to read ships transit ledger on the computer. Now go
through the door.
Primary Objective Completed: Retrieve the ships transit ledger for Lacerda's
shipment
New Primary Objective:
Find out which cabin Lacerda is in
- Interrogate the caption or check the ship's register in the main computer
room to find out which room Lacerda is in.
Just ignore the next door on your left and continue to the other. Go outside
and place the next tracking device on a crate on your left. Then go upstairs.
Take the first door here.
-------------------------------------------------------------------------------
Mess Hall
Use your optic cable on the next door and wait until one of the guards leaves.
The other on is standing in a corner on the right. Go through the door and
hide in the darkness. When the walking guard goes to the hallway on the left,
use a sticky shocker on the other guard. Grab his body and take it outside.
Hide it there. Go back, wait until the guard is in the hallway again and then
go in the kitchen on the right side. Place the fourth tracking device there.
Go back now. Follow the guard through the hallway and take the first door on
you left here. Go up the stairs and place the next tracker on the crate here.
Then go further. Walk past the noisy room and upstairs.
Wait until the captain has talked and he walks to the front. Grab him and take
him downstairs. Interrogate him to find out in which cabin Lacerda is.
Primary Objective Completed: Find out which cabin Lacerda is in.
Knock out the captain and hide his body. Go back past the rooms and then to
the right. Take the next door and leave it open. Wait until Lacerda and his
bodyguards have finished talking.
Secondary Objective Completed: Find the name of Lacerda's Panamanian contact.
Now, Lacerda will go grab a drink, wait until he is in the room and has his
back at you. Then grab him and take him back through the door you left open,
otherwise his bodyguards will hear you kill him. Now interrogat him until he
only keeps saying: "I'm sorry, it's not my fault". This will complete a
bonus objective. Now kill him.
Primary Objective Completed: Eliminate Hugo Lacerda.
New Primary Objective:
Exfiltrate to the extraction point
- Steal the ship's launch, mounted on the stern to escape the ship.
New go back upstairs to the bridge and through the door next to the stairs.
-------------------------------------------------------------------------------
The Stern
Walk a bit forward now and go up the stairs here. Walk further forward, to the
back of the ship. Climb down the first ladder and then the next. Go to the
centre of the area here and find the weapons crate. Place the tracker and go
back up the first ladder. Then walk a bit forward and go up a next (smaller)
ladder. Extract from here.
-------------------------------------------------------------------------------
Objectives Review:
Retrieve the bill of lading for Lacerda's arm shipment ..... Completed
Retrieve the ships transit ledger for Lacerda's shipment ... Completed
Find out which cabin Lacerda is in ......................... Completed
Eliminate Hugo Lacerda ..................................... Completed
Exfiltrate to the extraction point ......................... Completed
Find the name of Lacerda's Panamanian contact .............. Completed
Place tracking devices on any illegal weapons crates ....... Completed
Interrogate Hugo Lacerda ................................... Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Cargo Ship
Time .......................... / Varies \
Enemies Knocked Out ........... 3
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC03 ... Level #3 ... Bank
Primary Objectives:
Enter the bank
- Gain entry to the bank via the rooftops, or though the front entrance.
Determine who MCAS bank purchased the arms for
- MCAS bank brokered the deal for Lacerda's weapons. Determine who contracted
them to do this. This information is stored on their separate server in the
main vault.
Steal $50.000.000 in French governmental bearer bonds
- In order to make the vault penetration look like a simple theft, steal the
fifty million dollars worth of French government bonds that are stored in the
fireproof vault cabinet.
Secondary Objectives:
Look for any suspicious transaction records
- Search hard-copy files in the offices of MCAS bank officials for evidence of
further suspicious dealings relating to the Morgenholt kidnapping.
Opportunity Objectives:
Plant a series of false emails to make it look like an inside job
- Grimsdottir has provided a series of emails to plant on MCAS bank computers.
These will draw attention away from the operation and make the robbery look
like an inside job.
-------------------------------------------------------------------------------
Fast Searching Information
False E-Mail PC Locations:
#1: The reception pc.
#2: The first security room, with all the cameras and two guards.
#3: On the second floor, the first pc in the laser grid.
#4: Second floor, left pc in the glass room.
#5: The pc in the president's room.
#6: The computer in the treasure holder office.
#7: The pc in the second security room with camera's, in front of the treasure
holder office.
#8: The computer in the vault.
Door Codes:
The two security rooms: 3624
The glass room: 2306
Door to the President's office: 3490
-------------------------------------------------------------------------------
Outside
You start out in front of the bank. There are a few guards here, but you don't
need to knock out any of them. Just sneak through the darkness to the right
side. There is a guard there underneath a light. Use the OCP on the light and
sneak past him. Then walk further until you can go to the right. Do so and
follow the path. When you come across the next open area, with a ladder and a
door in front of you, look to the left and disable the camera there. Then
climb up the ladder.
Once on top of the building, go around the glass, to a little building on top
of the roof. It's somewhere on the left. Break or pick the lock and enter it.
Then switch the object to open the glass globe. Go back and climb down the
rope (don't ask why there is a rope hanging there...).
-------------------------------------------------------------------------------
First Floor
Primary Objective Completed: Enter the bank
New Primary Objective:
Authorize the vault access from three officers' panels
- Vault access must be authorized from the president's office, the main
security office and the treasurer's office. It does not matter in which order
the access is authorized.
Once you're down, take out your EEV and aim at one of the pc's here. Disable
the laser grid and walk out the door. Turn around and go for the reception
area. Take the left side and look around the corner. There is a guard sitting
there, watching the cameras. Let him and take out you OCP again. Aim for the
pc and press A (don't aim for the monitor, but for the actual pc, which is on
the ground). Take the Security Access option and hack the pc. Then plant the
false email.
Go back again to where you came from. There are two doors on this side, take
the left one. Disable the camera and walk to the other side of the room. Go
through the door and stand up. You can see a guard through the glass, watching
at the cameras. Take out your EEV again and aim for the computer here, again
not the monitor but the actual pc on top of it. Hack it and place the second
false email. Also read the emails here to grab a door code. Now sneak further
and go upstairs.
-------------------------------------------------------------------------------
Second Floor
This is a difficult area, I strongly recommend saving here. First, aim for the
pc on the right side, with your EEV, be quick. Itís standing next to the
monitor. Hack it and plant the third email. If you can't make it, you can also
do this on the other side of the lasers.
A guard is walking around here. He walks towards you, but can't see you in the
dark. When he turns around, follow him closely to get past the lasers (you can
also grab him, but then you need to knock him out also).
Vlad Komyshan gave the following tip:
"OK when you go to the first gaurd patrolling the lasers you can jump up and
grab a ledge it's on the left but there's one on the right but I wouldn't
recommend it because there is a light and move across it,and don't worry the
gaurd can't see you because you're in the darkness when you got past the
lasers you can go to the right to the computer and uplaod the email."
Thanks for the help!
Once on the other side, follow him a bit through the hallway. He will wait
there and talks to another guard. Jump against the wall to do a split-jump.
When he has past you again, jump down and follow the other guard (this might
take some tries, so save). He will walk to the other side, when he stops,
hide in the dark until he is past you again and walk further.
After a few meters, there is a room at your right. Go in it and disable the
camera here (it's right around the corner). Walk further to the glass security
room and go right. A guard will walk into the room. Wait until he sits down
and then enter the door code: 2306. Enter the room very slow, make no noise.
Aim your EEV at the left pc with the guard. Hack it and plant the next email.
Then go to the most left pc, the one without the guard and use it to disable
the cameras and delete the camera archives.
Bonus Objective Completed: Delete the camera archives for the bank
Last thing here, use the switch next to the door, it's the first of the three
switches you need to grant yourself access to the vault.
After this, exit through the door again and go left, around the glass room.
Then hack the door (or use the door code: 3490) on the right and go through
it. Again, go through the next door (pick the lock) and in the next office.
Walk to the computer here and plant the next false email. Then use the switch
on the wall (window side) to grand yourself access to the vault (one more
switch to go). Now, walk to the window and jump out of it. Let yourself drop
to the ground by pressing the B-button two times. Be sure the guard here isn't
watching.
-------------------------------------------------------------------------------
Courtyard
This is a small open area. There is only one guard. You can take the easy way;
just knock him out or use a sticky shocker or you can go for the somewhat more
difficult way; wait until he has his back at the stairs and go up it. Now
quickly go in the crawlspace on the left side of the door.
-------------------------------------------------------------------------------
First Floor and the Vault
You now come out in the Treasure Holder office. Walk over to the computer and
place another false email. Then search the cabinet next to the computer.
Secondary Objective Completed: Look for any suspicious transaction records
The last thing to do here is activate the last switch. The door to the vault
opens now.
Primary Objective Completed: Authorize the vault access from three officers'
panels.
Now walk over to the door and use your optic cable. Wait until the guard here
is gone (he is repairing the lock, but you can just open it from inside) and
then go through it. Now walk over to the other side; watch out for the guards
in the security room here. Go stand next to the door to this security room and
use your EEV through the window on the computer here. Plant the 7th email.
Then walk through the door to the vault.
Go to the right here, to the small lockers and open the one you're told about.
Get the lock pick from it and some explosives. Walk to the main vault. Now you
need to do a few things to get this open. Plant the electronic lock pick in
one of the locks, then pick the other. You do this by just picking the lock,
but only when the light is green. So, when you pick the first part, wait until
the light stops flashing red and turns green, and then pick the next one. When
it's open, plant the explosives on the vault. Walk back to the stairs and
detonate. An electronic charge will come out of the bomb and the vault opens.
Walk inside, to the other side and use the computer to get the info you need.
Also place the last email here.
Primary Objective Completed: Determine who MCAS bank purchased the arms for
Opportunity Objective Completed: Plant a series of false emails to make it
look like an inside job
Also use the computer to open a door to the fifty million and grab it.
Primary Objective Completed: Steal $50.000.000 in French governmental bearer
bonds
New Primary Objective:
Exfiltrate to the primary extraction point
- Exfiltrate over the outer wall from the front of the bank where you entered.
Now, you need to get out of here. Go back to the vault door, but DON'T go
through it now. On both sides, there is a small black spot on it. Those are
alarms. Use your OCP on both of them and then pass through it. Sneak your way
past the security office, go around the corner and then take the first door to
the left. Go outside through the next door and walk back to the front. Don't
worry about the camera, you've disabled them all remember. Now, go around the
corner and then use your OCP on the spotlight next to the front entrance.
Climb up the pipe there and use the rope to get to the other side of the
field. Then go past the gate and Exfiltrate.
-------------------------------------------------------------------------------
Objectives Review:
Enter the bank ...................................................... Completed
Determine who MCAS bank purchased the arms for ...................... Completed
Steal $50.000.000 in French governmental bearer bonds ............... Completed
Authorize the vault access from three officers' panels .............. Completed
Exfiltrate to the primary extraction point .......................... Completed
Look for any suspicious transaction records ......................... Completed
Plant a series of false emails to make it look like an inside job ... Completed
Delete the camera archives for the bank ............................. Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Bank
Time .......................... / Varies \
Enemies Knocked Out ........... 0
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC04 ... Level #4 ... Penthouse
Primary Objectives:
Get to Zherkezhi's penthouse in the adjacent building
- Zherkezhi's penthouse apartment has power and is connected to the roof by
electrical cables attached to the large sign.
Access Zherkezhi's server to determine who Dvorak is
- Access Zherkezhiís private terminal and find out who Dvorak is. The terminal
is probably hidden somewhere near the master bedroom.
Secondary Objectives:
None (yet)
Opportunity Objectives:
None (yet)
-------------------------------------------------------------------------------
Fast Searching Information
Taping the Camera's:
#1: Outside of the penthouse. It's the second balcony you come on, with the two
doors. One leading to the building with Dvorak and the other one to the
penthouse apartment.
#2: Also outside. After you've passed through the room with the guard listening
to the music you come on another balcony. Two guards are talking here, on goes
inside again, other stays patrolling. The camera is next to the railing on the
right side.
#3: Inside the penthouse. It's in the room with the TV that's showing some
Pandora Tomorrow pictures. The room after the kitchen. It's on the right side
here, you can't miss it.
#4: In the same room as #3, but then next to the TV.
#5: On the second floor of the penthouse. After you walked up the stairs inside
the living room, you come in a room with three big computer screens on the
other side. The camera is on the left side, you see it immediately.
#6: In the room with all the plants. After camera #5, you go further to a
hallway with one door. Wait there until the guards have finished the
conversation and one guard walks outside. Go in then, it's on the left side
after you've come through the door.
Where is the Extraction Point?
- It's in the living room. Go to camera #3 and disable it. Then enter the
crawlspace there and let yourself drop down in the elevater. Extract.
-------------------------------------------------------------------------------
The Street and the Building
You start off on the street with some national guards. You can pass through
this area without knocking anyone out. Lambert won't be happy if you kill a
member of the national guard.
First, move a bit forward and wait until the first guard turns around and walks
away. Follow him for a few meters and locate the ladder on the right side of
the street. Climb up, until your path is blocked by some crates. Climb up the
crate and then hang on the ledge above you. Move sideward, around the corner
and climb down again via the pipe here. Now move to the large garage door here
and push yourself against it. Move forward, staying in the dark. There will be
a guard standing in the door opening. Wait until he goes away and then quickly
go through here. Then go to the right, through the door and you're in the first
building. (one guard will probably see you, but he will only come to look and
then goes away again, he will not set off an alarm)
Now go to the left until you come at an elevator. There is guard here,
repairing the elevator. Wait until he walks away and then enter the elevator.
Climb on top of it and then climb the ladder. After a few meters climbing, the
guard will have the elevator running again and it moves towards you. No
problem, just wait until its close and jump on it.
You're now in a storage room with one guard. Wait until he walks away from the
elevator and follow hem. When he walks into a lightened area again, wait in the
dark. After a few seconds, he will turn around again and walk back to the
elavator. Quickly go up the stairs and you're outside.
-------------------------------------------------------------------------------
The Roof
There is a helicopter here and three guards. Climb over the pipes, heading in
the direction of the helicopter. After that, move to the right, staying in the
dark. There is a large sign here, some letters in red/purple. Climb on top of
the crate in front of it and use your OCP to disable the lights. Then head to
the left of the sign and use the ladder to climb to the front of it. Jump to
grab the electrical cables and use it as a zip-line to get to the other side.
Primary Objective Completed: Get to Zherkezhi's penthouse in the adjacent
building
-------------------------------------------------------------------------------
The Penthouse - Construction Site
Now, shimmy on the ledge until you come at the balcony with the guard.
New Primary Objective:
Find out who the mercenaries work for
- The men protecting Zherkezhi appear to be professional mercenaries. Find out
who they work for by interrogating any of them or accessing any computer they
may have brought.
Shimmy further until you are facing a door. Let the guard pass by to the left
side and then climb back on the balcony. Enter the door and hide behind some
crates on the left side. You can either cut the material on the right side, but
that will draw attention of the guards, or wait until the conversation the two
guards here are holding. When one of the guards walks to you, follow him on the
way back. Around the corner, there is a pipe. Grab it, press the Y-button two
times to also get your feet around the pipe. Wait until the guard goes back
again and then walk to to the other side of the room, through the door and wait
there in the dark. There is a guard here, sleeping in front of his computer.
Use your EEV to hack into the computer and grab the construction plans. Sneak
past the guard and pick the lock of the next door.
You end up outside again. On the wall, there is a camera.
New Opportunity Objective:
Tap the penthouse video cameras
- Tapping the security cameras that Zherkezhi has installed will facilitate
Echelon's ability to more closely monitor his activities.
Just stay close to the wall and then tap the camera. Wait until the camera
watches to the right (use your night-vision to see where the camera is looking)
and then go up the stairs. Take the left door here.
-------------------------------------------------------------------------------
The Penthouse - Apartment
You come in a room with some music and one guard. Sneak to the other side of
the room and use your OCP on the light. Walk further to the glass door and
enter the balcony. Two guards will have a conversation here (if not, the other
guard arrives in a moment).
Primary Objective Completed: Find out who the mercenaries work for
New Secondary Objective:
Discover who is in charge of the Zherkezhi protection detail
- Some of the guards may know who is in charge of the Zherkezhi protection
detail. Ask Around.
Now go to the corner on the right of the next glass door. Enter the crawlspace
here. You're now in the kitchen. If you're quick, you can go down the hallway
now and then go to the right when you enter the living room. If you're not
quick, hang on the pipe here and wait until the guard has finished his patrol
and stands still for a moment in the kitchen. Drop down and go to the living
room. Anyway, there are two camerasí here that need to be tapped. The first one
is easy; it's on the right side in a little empty room. Tap it and move back a
little. You can also easily tap the other one by just stay in the shadows, wait
until the patrolling guard turns his back at you and tap it. The other guard
here won't see you. Now walk to the stairs and go up.
You come in another room, with three computer screens and another camera. Just
wait until the camera looks to the other side and then tap it. Now head for the
closets here and locate the door here (it's well hidden, so just walk to the
wall and see if the option 'open door' pops up. Go through that and then in the
next room. Use the computer to find a key code and unlock a door.
Primary Objective Completed: Access Zherkezhi's server to determine who Dvorak
is
New Primary Objective:
Locate Dvorak
- Go to the abandoned part of the building across the roof and locate
Zherkezhi's associate, Dvorak.
Then go back. Move to the other side of the room now, past the camera and the
windows and to a hallway here. Hide behind the door or do a split-jump. When
the guards inside are done talking, one will head out. Let him for now and go
in the door. The guard should be with his back at you now. Tap the camera next
to the door and head back again. Wait until the other guard has finished his
patrol and he stands before the window. Grab him and interrogate him.
Secondary Objective Completed: Discover who is in charge of the Zherkezhi
protection detail
Now climb up the window and disable the light above you. Jump down and sneak to
the other side. Jump down when the camera is not watching. Quickly go to the
camera and tap it.
Opportunity Objective Completed: Tap the penthouse video camera's
Then go back to the glass door, leading to the room with the loud music. Go in
and disable the light again. Go back outside and this time, take the other door.
Walk through it to enter the rooftop.
-------------------------------------------------------------------------------
Penthouse Rooftop
You're outside again. There is a guard patrolling here, so you need to be very
careful. Once you passed through the door, hide behind the crates in front of
you. Wait until the guard passes by and has his back at you, then sneak to the
other side. You see a little roof with a mine on top of it. Jump and grab the
ledge. Then shimmy to the left until you are as close to the wall as you can
get. Climb up, be sure there is no guard at the window and slowly move to the
mine. Disable it and go back to the window. Wait until the guard in the room
walks away and climb through it. Let yourself drop down through the hole here.
There is a medkit if you need one. Carefully walk further, disable a mine here.
You now end up in a hallway with a guard. Disable all the lights, whistle so he
comes to you and sneak past him.
-------------------------------------------------------------------------------
Dvoraks Building
Now go further to the next door. Use the key code (0280) on it and go through.
Walk up to the old man here and keep talking to him. After some time you get a
new objective and the old man walks way.
Primary Objective Completed: Locate Dvorak
New Primary Objective:
Retrieve a hardcopy output for a single Dvorak execution cycle
- Restart the Dvorak computer without overheating it and recover a stack of
punch cards that contain the data from its execution cycle.
Now, the old man will handle the servers on the right, while you do the left
ones. Boot up the servers (there is a computer in front of you when you walk to
the servers that give this option). Then walk to the servers on the left and
wait until one lightens up. Switch it and wait until the next one light up,
etc, etc. After some time, the output will be ready and you need to grab it.
It's with the servers on the right side.
Primary Objective Completed: Retrieve a hardcopy output for a single Dvorak
execution cycle
New Primary Objective:
Exfiltrate to the primary extraction point
- Exfiltrate from the main elevator in the living room of Zherkezhi's penthouse.
You need to get back to the first elevator in the penthouse now. Just go back
the way you came, then use the door on your right, in front of the elevator.
Use your Optic Cable on the next door to see when the guard outside is not
watching and then go out the door. Walk to the darkness on the left of the
door. There are two guards watching from the windows above you now. Just stay
in the dark, use your OCP on the light and walk to the other side. Go through
the door there and back to the penthouse. Enter the room with the loud music,
sneak past the guard again, using your OCP to disable the light, and go
outside. Go through the crawlspace on the right side of the door and then jump
up the pipe above you when the guard isn't watching. Move to the other side
and wait until the guard has his back at you again. Then sneak to the living
room. Disable the camera on the right here and go that way also. Sneak in the
crawlspace here and then jump down in the elevator to extract.
-------------------------------------------------------------------------------
Objectives Review:
Get to Zherkezhi's penthouse in the adjacent building ........... Completed
Access Zherkezhi's server to determine who Dvorak is ............ Completed
Find out who the mercenaries work for ........................... Completed
Locate Dvorak ................................................... Completed
Retrieve a hardcopy ouput for a single Dvorak execution cycle ... Completed
Exfiltrate to the primary extraction point ...................... Completed
Discover who is in charge of the Zherkezhi protection detail .... Completed
Tap the penthouse video camera's ................................ Completed
Find the architectural plans .................................... Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Penthouse
Time .......................... / Varies \
Enemies Knocked Out ........... 1
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC05 ... Level #5 ... Displace
Primary Objectives:
Retrieve the server access algorithm
- Recover Displace's central server access algorithm by hacking the laptop of
the executive in the meeting room or checking for a back-up in the training
area.
Access the central server in the server room
- Access the central server to determine if Displace is complicit in
Zherkezhi's possible crimes. Find a way through the R&D section.
Don't Kill anyone
- Displace must not discover that intelligence operations are active against
them. Killing anyone during the mission will result in immediate mission
failure.
Secondary Objectives:
None (yet)
Opportunity Objectives:
None (yet)
-------------------------------------------------------------------------------
Fast Searching Information
Locations of the three servers:
#1: In the room with the big tv-screens and many computers. Top computer.
#2: In the training room, second floor.
#3: In the room with the turret, go up the stairs and it's behind a key code
locked door. Hack it. You can also come there through a crawlspace in the
ventilation system used to get to the server room.
Key Codes:
The two doors between the meeting room and the lobby: 8136
CEO Meeting Room (room before Nedich's office): 2346
CEO Office (Nedich's room): 2609
Fire Escape Door: 3485
-------------------------------------------------------------------------------
Outside
You start outside. It's night, as usual. Just walk straight forward and then go
to the right, through a dark alley. There is a big ventilator here, leading
down into the Displace building. Go to the right to stay in the dark and walk
around the vent. Go to the left side now and climb over the fence here. Wait
until the two guards are done talking. One will walk away. The other one will
stay, but you don't need to knock him out. Just walk to the switch here and
deactivate the ventilator. Now climb back over the fence. The guard will see
that the light turns off, so be careful. Climb up the ventilator and pick the
lock on top of it. After that, open the trap. Now look at the right. You can
rapple down the wall from there. Do so.
-------------------------------------------------------------------------------
Meeting Room
You are in the ventilation system now. Activate your night-vision and go to the
left. Let yourself drop down and go the the right side. There are two people
talking in the room underneath you. Listen and wait. They will go out the room
after some time. Open the trap now and drop down. Follow them through the door.
Ignore the computer on the left side in the hallway, it has nothing useful on
it. The two men will go to the right, but you walk forward into a big room.
It's a room with some very big screens and many computers.
New Opportunity Objective:
Insert tracer programs into Displace's division servers
- Grimsdottir will be beter able to monitor Displace's activities if you can
insert tracer programs into the small servers in each of Displace's devisions.
The computer you need to place the program in is the top one. Hack it and place
the tracer. If you haven't completed the secundary objective in the previous
mission (Penthouse), also hack the computer on the right side. Use your EEV to
do so from a distance. Read the VIP file. Now go back, out of the room and to
the left (where the two men went). Quickly hide in the corner in front of the
door. After the executive demonstrated the cool glass, go through the door. You
can hack it, but I have the keycode: 8136. Go through.
Hide in the dark here and wait until the two men have talked. They will go
back. On the other side of the door they will stand still and the executive
will place the laptop on the floor. Use your EEV quickly and hack it. Then read
the files on it.
Primary Objective Completed: Retrieve the server access algorithm
If you weren't quick enough, don't worry. You can get the information from
another room where you need to be anyway. I'll tell it when we get there. Now,
use your OCP and disable the lighe above you. Then stay close to the elevator,
go past the camera, to the other side. There is a desk here with a guard
working on his computer. He will not notice you. Just go past him or wait until
he walks away after some time. Now go through the door in front of you (it's
the most left one).
-------------------------------------------------------------------------------
Training Room
You're now in the training room. There are a few guards here, but it's also
very dark. Just go to the left. There are a few computers here. A guard is
working on one. You can sneak behind him or grab the pipe above you to get to
the other side. Once there, let youself drop from the pipe and use the computer
in front of you. Place the second tracer and get the algortihm information if
you haven't already got it from the laptop. Now grab the pipe again and go back
to the other side. Move to the lockers again. Look at the wall in front of you,
a bit to the left. There is a crawlspace here. Enter it and exit on the other
side.
-------------------------------------------------------------------------------
Turret Shooting Range
There are two guards here, talking about the 'new Prince of Persia'. Wait until
the conversation is over and follow the guard to the next room. There is a big
stair in the middle of the room, a few computers and a guard working on a
computer. Use your EEV and aim for the only computer here that's turned on.
Then get some technical reports from it to complete the bonus objective. The
guard here walks between the computer and the turret the whole time, so wait
until he is back at the computer and go through the door on the other side to
enter the room with the turret. If it's on, turn it of with your OCP (aim at
the computer connected to the turret) and walk to the other side of the room.
Climb up here to enter the ventilation system.
-------------------------------------------------------------------------------
The Server Room
Work your way to the other side and use the rope to climb down. Now use the
algorithm to turn on a computer here. Wait until you can use it and then then
do so. It seems like the information is not here anymore.
Primary Objective Completed: Access the central server in the server room
New Primary Objective:
Find information linking Displace and Zherkezhi
- User M Nedich had removed files relating to the Zherkezhi protection detail
from the central server. Check his personal somputer in his office on the top
floor.
New Secundary Objective:
Discover the real identity of Milan Nedich
- Third Echelon's files draw a blank on the name Milon Nedich, Displace's VP of
protection services. Find out what his real identity is.
Now climb back up the rope. The power will be restored now (if you're very
quick, sometimes it won't). Walk a bit forward through the ventilation system
again and then use a crawlspace on the left. Go through it and use the computer
on the other side. Hack it and place the third and last tracer.
Opportunity Objective Completed: Insert tracer programs into Displace's
division servers
Now go through the door and go down the stairs. Go back the way you came,
through the crawlspace and into the training area again. Then go through the
door leading to the elevators (also were you came from). Use the switch next to
the door to turn the lights off. Stay close to the wall and call the elevator.
Go in it and use it to get to the top floor.
-------------------------------------------------------------------------------
Third Floor
Exit the elevator and go to the right, around the corner and you'll walk
straight into a room with glass surrounding it. Hide in the corner and take out
your EEV. Aim at the glass to record the conversation of the two men inside.
Secundary Objective Completed: Discover the real identity of Milan Nedich
Now walk further, around the corner to the left and then forward again. You end
up in an area with a light and a camera on the other side. Either disable the
light or the camera with your OCP. Then go to the door on the other side. Be
sure there is no guard around also. Hack the door or use the following code:
2346. Walk through it, to the left and go through the other door. Again, either
hack it or just use the code: 2609. You can also get the code from a guard
working in the glass room here. Either wat, go through the door and use the PC
to the right. Take the info from it.
Primary Objective Completed: Find information linking Displace and Zherkezhi
New Primary Objective:
Exfiltrate to the primary extraction point
- Exfiltrate to the roof using the fire stairs on the south side of the top
floor.
Go back again to the door with the camera in front. Use your optic cable to see
if there is a guard here. If so, wait until he turns arouns. Then open the
door, disable the camera/light and walk further. Go to the left, then to the
right and enter the code of the fire door: 3485 (taken from Nedich's PC). Go
through and upstairs. Extract from here.
-------------------------------------------------------------------------------
Objectives Review:
Retrieve the server access algorithm ...................... Completed
Access the central server in the server room .............. Completed
Don't kill anyone ......................................... Completed
Find information linking Displace and Zherkezhi ........... Completed
Exfiltrate from the primary extraction point .............. Completed
Descover the real identity of Milan Nedich ................ Completed
Insert tracer programs into Displace's devision servers ... Completed
Recover technical reports into ongoing Displace... ........ Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Displace
Time .......................... / Varies \
Enemies Knocked Out ........... 0
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC06 ... Level #6 .... Hokkaido
Primary Objectives:
Eliminate Milan Nedich
- Milan Nedich is complicit in Zherkezhi's plans and may be leading a rouge
faction within Displace International. Exercise any opportunity to eliminate
him.
Abduct Abrahim Zherkezhi
- Abrahim Zherkezhi's weaponized algorithms are extraordinary complex. Abduct
him so that Third Echelon can interrogate him for information about his methods
and plans.
Secondary Objectives:
None (yet)
Opportunity Objectives:
Retrieve the hidden microphones
- Admiral Otomo's I-SDF has been monitoring Displace's activities. Their agents
have left detectable microphones on site. Locate and recover them to maintain
opsec.
-------------------------------------------------------------------------------
Fast Searching Information:
Hidden Microphones Locations
#1: In the room with the guard complaining he has to find hidden microphones
'that nobody uses anymore'. It's on the left side of the plant here.
#2: In the room with the two men, also talking about microphones. It's between
the little wooden railing and the desk with the phone on it (on the left side
of the door to the toilets).
#3: In the building with Nedich. When you walk towards the door of the meeting
room, through the hallway, there is also a room on the left side. Slide open
the door and the microphone is in the wall, directly left of the door.
#4: After the greenhouse, there is a building with some bedrooms. Walk straight
forward through the hallway in which you entered the building and you come in a
bedroom with a guard. It's on the left side of the bed.
#5: Same building as #4, this time in the room with the guard watching TV. Next
to the door behind him.
#6: Last one. In the building with two floors, some stairs outside it and
inside it. (the building after #4 and #5. It's on the ground floor, on the left
side of the bed.
-------------------------------------------------------------------------------
Outside
You start of outside of the building complex. Just walk a bit forward, and stop
under the fallen tree. Look a bit to the right. There is a guard there. Wait
until he looks to the right and then push yourself against the wall and sneak
under him. After some time, he will look to the other side, left, again. You
can now climb further and enter the first building.
Walk through the hallway and into the next room. There is a guard here. He will
light a candle, so wait in the darkness until he walks outside. Then sneak to
the other side of the room and climb through the window on the far right side.
If you didn't complete the secondary objective of the Displace mission (find
out the real identity of Milan Nedich), then scan the license plates of the car
here. Otherwise, just walk to the other side of the area and climb over the
railing of the next building. Climb through the window again to enter another
building.
-------------------------------------------------------------------------------
House #1 (well, the second really, but the first one was so small...)
Now go through the crawlspace directly in front of you (you can also stick
around to listen to a funny conversation about ninja's). Exit on the other
side. You can find the first hidden microphone in this room. There is a guard
directly in front of you. Wait a moment until he turns around and then follow
him a meter or two until you have a window on your right side. Be sure the
guard looking for microphones on the other side is looking to the wall and then
climb through. Quickly go to the other side of the room and wait in the dark
here. The guard will walk away after some time. If he does, walk to the left
side of the plant and retrieve hidden microphone #1. Now climb back through the
window and go to the left (where you came from). Wait here until the guard
walks past you again and then look around the corner. There comes another guard
from behind the curtain. Wait for him to walk away again and then sneak to the
next door.
Turn on your thermal vision here, so you can look through the curtain and see
the guard. He will turn around and then continues his patrol. Wait until he has
his back at you again and follow him to the next room. You can easily sneak
past him. Follow the hallway until you're outside again.
-------------------------------------------------------------------------------
House #2
Go to the house on the right (only way to go...) and climb through the far
right window. Then sneak to the door on the other side, the door to the
toilets. Ignore the guards talking here, they won't see you. Before you enter
the toilets, climb over the little railing on the left and retrieve microphone
#2 here, next to the phone. Now go to the toilets and enter the crawlspace on
the right side (you can also use the left on, but I think the right on is
easier). Exit on the other side again.
-------------------------------------------------------------------------------
Outside Again
When you exit the crawlspace, jump to the pipe above you and grab it. Press the
Y button again to also wrap Sam's feet around the pipe and then climb to the
other side. Let yourself drop here and walk to the right, through the plants,
towards the light. Take out your pistol and use the OCP on the light. Then
quickly enter the next building through the door on the right side.
-------------------------------------------------------------------------------
House #3 (Nedich's Building)
Just walk past the big sculpture, to the right and you end up next to the
meeting room with some guards and Nedich in it. Walk to the other side, but
don't enter the meeting room. Instead, slide open the door on your left. Then
walk directly left again, to the wall and retrieve microphone #3 here. Exit the
room again and slide close the door. Now go to the meeting room and enter the
crawlspace next to the door. Go to the other side and exit again. When the
conversation is over, Nedich will walk to the room you're in now. Most guards
will walk away, only one will remain here. When Nedich walks to your room,
quickly sneak behind him and grab him before he reaches the next room (with the
bath). New move to the shadows again to avoid detections by the other guard.
Interrogate Nedich if you want and then kill him.
Primary Objective Completed: Eliminate Milan Nedich
Hide his body here in the dark and go back to the crawlspace. Exit on the other
side and go left, through the hallway, back to the room with the big sculpture
in it. Before entering the room, disable the light on the right side with the
OCP. Now enter the room and walk to the far right on the other side. Enter the
crawlspace here.
-------------------------------------------------------------------------------
The Greenhouse and Living Quarters
Exit the crawlspace on the other side again and hide here. Wait until a guard
walks towards you. He will turn around again and walk back, follow him. When he
goes to the right, you go through the door on the left side and enter the
living quarters. Just walk straight forward into the bedroom here. There is a
guard standing before the window. Ignore him and walk to the left side of the
bed. Retrieve hidden microphone #4 here. Exit the room, go to the right and
then enter the next room at your left again (with the television). Go directly
left and retrieve microphone #5. Exit the room again, go left, and just follow
the hallway. At the end, use the switch here to turn off the lights in the next
room. Then enter it and slide open the door here.
-------------------------------------------------------------------------------
House #4
You're now outside again, with some stairs in front of you and a house with two
floors also in front of you. Don't go up the stairs, but jump over the railing
on your right side. Walk under the stairs to the door on the ground floor here
and look in the room. If there is a guard, wait until he walks away again. Then
enter the room and walk to the left side of the bed. Retrieve the last
microphone here.
Opportunity Objective Completed: Retrieve the hidden microphones
Now, quickly walk to the left, under the stairs and climb to the plants on the
right. Wait under the stairs here until the guard walks past you, to the ground
level. Then jump and grab the railing, climb over it and walk up, to the top
floor. Quickly move to the left and hide in the shadows here. Look in front of
you, in the direction of the outside stairs. There is a door there. From time
to time, a guard will walk out of it. If he does, wait until he turns around
again and follow him. Just keep following him, until he goes to the left. You
go to the room in front of you then, past the curtains and go to the left.
Enter the crawlspace under the med kit here.
-------------------------------------------------------------------------------
The Teahouse
Exit on the other side. You're now on a roof in front of the teahouse. There is
a guard patrolling outside, but he shouldn't be a problem. Just jump down, wait
until the guard walk to the right side and then go to the far left yourself.
Cross the courtyard to the building here. While you do this, Shetland should
shoot Zherkezhi or use a sword to kill him.
Primary Objective Cancelled: Abduct Abrahim Zherkezhi
New Primary Objective:
Eliminate Douglas Shetland
- Shetland murdered Zherkezhi to cover up information that may prevent a world
war. He is also trading classified weaponized algorithms. Exercise every
opportunity to eliminate him.
Just enter the teahouse through the door and then walk to the right side. No
need to hurry, you can't catch Shetland now anyway. Just go to the other side
of the teahouse, and exit through a small hole on the wall here. Take out you
pistol and shoot the light on the right side (it's a candle, so you can't use
the OCP on it). Then walk to there. Shetland will escape in a helicopter.
Primary Objective Cancelled: Eliminate Douglas Shetland
New Primary Objective:
Exfiltrate to the primary extraction point
- Exfiltrate from the shore of the lake where you were inserted.
-------------------------------------------------------------------------------
Outside Again
You can just walk to the cars on the other side of the area by sneaking past
the guards here. There is total darkness here, so they can't see you. Walk past
the guards and go to the right. Through the window here and walk through the
building here, back to where you were in the beginning. When the watchman here
looks to the other side, quickly walk under him, push yourself against the wall
and wait until he looks to the right again. Then walk to the fallen tree and
extract.
-------------------------------------------------------------------------------
Objectives Review:
Eliminate Milan Nedich ....................... Completed
Abduct Abrahim Zherkezhi ..................... Cancelled
Eliminate Douglass Shetland .................. Cancelled
Exfiltrate to the Primary Extraction Point ... Completed
Retrieve the Hidden Microphones .............. Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Hokkaido
Time .......................... / Varies \
Enemies Knocked Out ........... 0
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC07 ... Level #7 ... Battery
Primary Objectives:
Determine if the Koreans intentionally launched the missile
- Despite North Korean claims, satellite shows conclusively that the missile
that sank the Walsh came from this battery. Check the command centre to
determine if it was intentional.
Secondary Objectives:
None
Opportunity Objectives:
Recover the shipping and repair logs
- Recovering low level intelligence about shipping and repair duties from four
unsecured computers will give Echelon's analysts a better picture of NKA
capabilities in the region.
Bonus Objectives:
- Interrogate the Commander
-------------------------------------------------------------------------------
Fast Searching Information:
Location of the four log files
#1 : In the office. On both computers in the little glass room.
#2 : In a room next to the warehouse. With a guard listening to come music and
a medkit.
#3: In the command center. On one of the computers in the back
#4: On the PC in the West Missile Launcher Command Center.
-------------------------------------------------------------------------------
Entrance
Just open the trap here and climb down with the rope. You come at the entrance
of the base now. While the two soldiers here are talking, walk to the front of
the truck and let yourself drop down through the open trap here. Just follow
the path to the other side, climb up the ladder and open the trap here. There
is a soldier here working on his computer (if not, he will come in a few
seconds, he is patrolling here). Let him, there is no information on his PC,
and you can just sneak out the door on the right side. Walk a few meters
forward and go through the next door here.
-------------------------------------------------------------------------------
Offices & Living Quarters
You are in a room with some computers now. There are two soldiers here, both
working on their PC's. Go to the left side and move behind the first soldier
working here. Then sneak to the door of the little glass room with the other
one in it. Use your EEV and aim for the computer he is working on to get the
first shipping and repair logs. You can also open the door, boot up the
computer behind him and get the information from there. Now walk back and go
through the next door. Follow the hallway and you end up in a room with some
beds. There are two soldiers here, both sleeping. So, be silent and you can go
to the door on the other side with no problem. Open the left part of the door,
so you stay in the darkness and go through.
-------------------------------------------------------------------------------
The Warehouse
Just walk to the right and watch out for the guard here. Before the stairs,
there is a door. Pick the lock and go through it. Then watch to the right side.
There is a soldier here, listening to some music. Take out your EEV and aim for
the PC behind him to get the second shipping and repair log. Now go back
through the door you came from (if you for some reason need a medkit, there is
one here). Now go a bit to the right and look at your right hand. You can go
through here. Move to the corner and open the trap. Climb down, and enter the
crawlspace.
-------------------------------------------------------------------------------
Missile Loading Bay
Exit the crawlspace again and walk to the ladder on the other side of the area.
Wait here until the two guards above you have finished their conversation. They
will walk away after that. Climb up the ladder, turn around and hide in the
darkness in front of the truck. Wait here. One of the guards walks towards you
and turn around again after a moment. Follow him for a few meters until you
have some kind of switch on your right side. Bypass the circuit and go back to
where you came from. Climb up the truck and grab the pipe above you. Wrap your
feet around it (Press the Y-button a second time) and then follow the missile
to the other side.
Once you're on the other side of the door, let yourself drop down into the
hallway here. Now look for the open trap in front of you. Let yourself fall
down in it and bypass both circuits here. Climb back up. Move towards the
elevator, and wait until the guard here walks to the right side. Now go to the
left side yourself. Look above you here to a place you can climb up, do so
then. You end up above the elevator. Bypass the circuit here and you will go up.
-------------------------------------------------------------------------------
Command Center
Now enter the crawlspace once the lift stands still again. Exit on the other
side and walk further forward (ignore the path on your left side). Climb down
here and you're behind some big screens inside the command center. Move to the
left, into the darkness and wait here until the soldiers below you have
finished their conversation about the missile launch.
Primary Objective Completed: Determine if the Koreans intentionally launched
the missile
New Primary Objective:
Tap the launcher BIOS for a fingerprint of Dvorak algorithm fragments
- If the launch was forced it's possible that a Dvorak 'fingerprint' can be
found on the BIOS of the West Battery Launcher. Open the casing on the launcher
itself to check.
Now wait until the commander walks away, back to his office. Then open the door
here and jump down. Sneak to the left, up the small stairs and wait in the dark
here. The soldier here should walk away after a few seconds. Wait until he goes
down the stairs and then access the most left computer to take the third
shipping and repair logs.
You can now complete a Bonus Objective. The commander that just walked away to
his office has some valuable information. You can wait until he has entered
his office and then sneak to him, but easier is to do it somewhat earlier.
When he walks away after he shot one of his men, wait until he is passed your
position and then quickly open the door. Sneak to him and interrogate him to
get the number of NK troops crossing the border.
Bonus Objective Completed - Interrogate the Commander.
Move back to where you came from, jump up, close the door and go back up the
stairs, through the crawlspace, bypass the circuit of the elevator and go
down. Then let yourself drop down again through the hole you entered the
elevator from. Walk back to where you dropped down from the missile and
where you bypassed those circuits. Jump down here and go to the West
(right side if you dropped down while facing the door, left side if you
dropped down while facing the elevator). You can jump up here again at the
right side.
-------------------------------------------------------------------------------
West Missile Launcher
There is one guard here, 'checking' the missiles. Move towards the windows and
around him. You can bypass the circuit on the open warhead here. Do so to
complete half of the Bonus Objective.
Half of - Prime a missile in each of the missile bays - Bonus Objective.
Now move further, disable the camera (that little round thing in front of
the door) and walk past it. Just follow the path and you end up outside.
The missile launcher is right in front of you, but you need to open the
casing first. So wait until the guard here turns around en go down the stairs
here. Open the door and hide in the darkness.This is a somewhat more difficult
part. You need to wait until the guard here walks away, with his back at you
and then access the first computer that is on. However, sometimes the guard
turns around to quick, so he sees you, so be fast with this. Get the last
logs from the computer here.
Opportunity Objective Completed: Recover the shipping and repair logs
Now go to the back of the room, and in the darkness, press the Black Button to
whistle. The other guard here will walk towards you and you can go to where he
was working first. Bypass the circuit and go back to the darkness. Be sure the
guard in the front isn't watching!
Now go back through the door you entered the room with and up the stairs. Wait
until the soldier here walks away again and then walk to the back of the
missile and access the computer to see the Dvorak fingerprint.
Primary Objective Completed: Tap the launcher BIOS for a fingerprint of Dvorak
algorithm fragments
Sweet Jesus, the North Koreans decide to launch a missile right now. So you
need to stop it.
New Primary Objective:
Stop the missile launch
- War has broken out and North Korea has authorized attacks against US targets
at sea. Try to prevent a missile launch from the east battery launcher.
Just walk back, no need to hurry, the missile will launch anyway. Enter the
room with the guard checking the missiles again and use the same way to get to
the other side as you used before. Just disable the camera and walk past him.
If he is checking the warhead you bypassed the circuit off, you need to disable
the camera and then move to the right side, behind the missiles and go to the
other side from there. Either way, let youself drop down and jump up at the
other side into the eastern missile bay.
-------------------------------------------------------------------------------
East Missile Launcher
There is a guard patrolling here, but he shouldn't be a problem. Just walk to
the left, towards the door and disable the light in front of you (no need to
disable the camera also, it's dark now). Now walk past the guard, look for an
opened warhead and bypass the circuits to complete the bonus objective, and
follow the path to the left.
Bonus Objective Completed - Prime a missile in each of the missile bays
Next to the big door at the end, you need to bypass a circuit to open the
door. Once opened, you are just in time to see the missile launch away.
Primary Objective Cancelled: Stop the missile launch
New Primary Objective:
Acquire the missile abort codes
- The missile is away. Get the abort codes from the launch command center
beneath the east battery launcher.
Just walk to the other side (ignore the first stairs on your left) and jump
down there (or take the stairs). Open the door and enter the room. You need to
access a computer on your right. There is a guard here walking around, so you
need to wait until he has his back at you. Access the computer to get the
codes. Then go back through the door.
Primary Objective Completed: Acquire the missile abort codes
New Primary Objective:
Abort the missile
- Take the abort codes to the East missile bay and use them to bypass the
missile fusing authorization check.
Just walk back to the big doors you came from. Hide in the darkness here. There
is a guard patrolling now. Wait until he turns around and follow him. After
you've passed the missile on your left side. Jump down and walk further
forward. Climb up again when you're in the missile bay. Then move towards the
door, disable the camera and go through the door. Access the first computer on
your left here to abort the missile.
Primary Objective Completed: Abort the missile
New Primary Objective:
Exfiltrate from any available extraction point
- Exfiltrate over the side of the cliff from either launcher.
You can either use the east or the west launcher. I take the west one. Just
jump over the railing on the other side and go left at the elevator. Again,
jump down the trap here, go right, climb up, move to the window, disable the
camera, walk past it and follow the hallway. Then wait until the guard outside
walks away again and move to the right corner here (with the little ladder).
Exfiltrate.
-------------------------------------------------------------------------------
Objectives Review:
Exfiltrate from any available extraction point ....................... Completed
Determine if the Koreans intentionally launched the missile .......... Completed
Tap the launcher BIOS for a fingerprint of Dvorak algorithm frag.. ... Completed
Stop the missile launch .............................................. Cancelled
Acquire the missile abort codes ...................................... Completed
Abort the missile .................................................... Completed
Recover the shipping and repair logs ................................. Completed
Prime a missile in each of the missile bays .......................... Completed
Interrogate the Commander ............................................ Completed
--------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Battery
Time .......................... / Varies \
Enemies Knocked Out ........... 0
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC08 ... Level #8 ... Seoul
Primary Objectives:
Locate and retrieve data drives from the NDT
- The National Data Trunk surfaces at a switching station in central Seoul.
Recover the drives from the station to discover if the attack on the Walsh
originated in South Korea.
Secondary Objectives:
None (yet)
Opportunity Objectives:
Stop the North Korean propaganda broadcasts
- Disabling the loud speakers broadcasting North Korean propaganda would
dramatically improve the morale of Allied troops.
-------------------------------------------------------------------------------
Fast Searching Information
Locations of the propaganda speakers:
#1: In the area with the two special forces you need to interrogate.
#2: When you enter the area with the mobile command centre, look to the left.
#3: Next to the crawlspace you use to get into the NDT server room (on the roof)
Portable radar locations:
#1: In the area that you start in on the second part of the Seoul mission
(after the 'to be continued'). It's in the right corner on the other side
(viewed from where you start out).
#2: In the area with the second UAV. It's the first area with guards after you
used the zip-line.
#3: There is a part where you need to jump to the next building from a toilet
room (with no walls on one side). It's on the other side of this jump. This is
also the area with the third UAV.
#4: Next to the first tank you come across. Behind this tank, there is ladder.
Climb up it and it's right in front of you.
#5: In the area with the downed aircraft (the EA-68). Climb up a pipe here
(next to the two pilots) and it's in front of you.
Computer with the North-Korean UAV information:
In the second part of the Seoul mission, you will come across a room with two
soldiers. It's the building were you climb down and see a big bomb laying here.
One of the soldiers will check on it to see if it will explode. After the
conversation, they will both walk away. One will work on a computer. The info
is on this computer. (if you don't know it now, it's the latest building you
have entered before the area with the South and North Korean soldiers firing on
each other and with a tank).
-------------------------------------------------------------------------------
Burning Apartment
You start out in a bedroom, just walk out the door and go to the right. You
need to get down to the streets from here. Look on your right side and there
should be an option to rappel on the wall. Do so and climb down. Then walk
further, to the left side. There is a wall mine here, so walk very slowly
towards it. When the light turns green, disable it. Lambert will talk to you
about some special forces now.
New Primary Objective: Interrogate a special forces agent to determine the
location of Jong
- Third Echelon operatives operating elsewhere in Seoul need you to interrogate
nearby special forces. The mission will be aborted if they die before
interrogation.
Climb over the wall in front of you and hide in the darkness here. On the
right, the two special forces are having an argue. Wait until they are finished
and one will walk away. Follow him and grab him. Take him back to the darkness
and interrogate him. After that, knock him out.
Primary Objective Completed: Interrogate a special forces agent to determine
the location of Jong.
Now walk further to the left. There is a propaganda speaker here. Bypass its
circuit and continue to the other side of the area. Locate a pipe here and
climb up.
-------------------------------------------------------------------------------
Mobile Command Centre
Grim will contact you for a new objective.
New Secondary Objective: Tap a mobile command centre
- Enter and tap a North Korean Mobile Command Centre to give Third Echelon
access to the North Korean Command Network.
Use the ladder on the other side to climb down again. Turn around, towards the
MCC and look to the left. The second propaganda speaker is here. Disable it.
Now walk over to the MCC. Wait for the guard to exit the vehicle. You need to
be VERY quick now. Enter the vehicle, access the computer, plant the tap and
exit it again (to the left side). You can make this right in time before the
guard returns. I advise you to save before trying as it might take a few tries.
Secondary Objective Completed: Tap a Mobile Command Centre.
After this, walk over to the other side of the MCC and then towards the flames.
There is a ladder here. Climb up it. Once on top, disable the propaganda
speaker on your left.
Opportunity Objective Completed: Stop the North Korean propaganda broadcasts
Now enter the crawlspace next to the speaker.
-------------------------------------------------------------------------------
The NDT Server Room
Climb down the ladder here, open the trap and climb down even further into the
room. Then locate the computer here (it's the only one that's on). Grab the
hard drives and move back to the ladder.
Primary Objective Completed: Locate and retrieve data drives from the NDT
New Primary Objective: Get to the rooftop to transfer the data to the EA-68
- Broadcast the data from the NDT drives from the roof of the building to an EA-
68 using a point-to-point secure laser communication link to prevent data
interception.
The door will be opened now with some explosions, so be sure you aren't
standing near it. After that, two guards will enter the room. You can easily
pass by them and hide under the stairs in the next room. Wait until the guard
above you have passed by and then move a bit next to the stairs. Jump and climb
over the railing. Go to the right, follow the hallway and enter the toilets
here. The elevator next to it will open now and two guards will have a small
conversation. Wait until they are finished and one will walk away. The other
will be standing with his back at you. Enter the elevator and use it to get to
the rooftop. A movie will play now.
Primary Objective Completed: Get to the rooftop to transfer the data to the EA.
-------------------------------------------------------------------------------
Seoul Part 2
As seen in the movie, the plane you transmitted the data to went down, so you
need to retrieve the data again so it won't fall in enemy hands...
New Primary Objective: Get to the EA-68 crash site
- Proceed east from the rooftop of the telecommunications building to locate
the wreckage of the downed EA-68.
New Opportunity Objective: Disable portable radar reconnaissance
- The NKA is using portable radar reconnaissance receivers [P3R's] to
coordinate ground mapping and tracking of allied targets. Disable any P3R's you
can find.
New Opportunity Objective: Gain information about North Korean UAV's
- North Korea has unveiled their new unmanned aerial vehicles. They have
extremely advanced technology. Try to recover a technical specification for
Third Echelon.
You start out on the rooftop. One of the UAV's is circling around here and
there is also one guard. Jump down from the railing on your left side. Then
move to the side of the building. Let yourself drop down here to land on a
small ledge. Walk forward until you're underneath the zip-line. Take out your
EEV and locate the radar installation in front of you. Aim for the laptop and
disable the first radar. Now grab the zip-line to get to the other side.
Climb over the fence and move forward. Walk slowly because of a mine on your
right side. Disable it and move further, around the corner. You need to get to
the other side, over the gap. Look up to locate a pipe. Grab it and then wrap
your feet around it. Continue to the other side until you can't go any further.
Let yourself drop down.
There is another UAV here and some guards. Look to the right and jump up there.
Move a bit forward and take out your EEV again. Locate the second radar on the
other side and disable it by aiming at the laptop. Now take your OCP and
disable the left in front of you. Jump up the crate under the light and then
grab the railing above you. Shimmy to the left and go up there. Move forward
until you can't go any further. Then let yourself drop down on the left side
and you can enter the building through a window.
-------------------------------------------------------------------------------
Destroyed Bathrooms
Before entering through the window, make sure you disable the light in case a
guard is watching. After that, climb through. Sneak past the guard (if he isn't
there, he is still outside) to the other side of the room and enter the first
door you come across. You will enter the bathrooms, well, that's left of it
anyway. Just climb down until you can't go any further. Watch out for the UAV
here. Once on the lowest floor you can get to, take your EEV and aim for the
laptop on the other side. Disable the third radar here. Then jump to the other
side, stay in the shadows on the right. When you walk more forward, a soldier
will come out of the door. When he walks away from the door, quickly sneak past
his back and to were he just came from.
-------------------------------------------------------------------------------
Bombed Apartment
Just walk further until you get to a room with a big hole in the floor. It
seems like a big warhead went through a few floors and didn't detonated on the
bottom like it should have. Well, make your way down. I can't really give any
tips with this, but I think the left corners are the best to jump down from.
Two soldiers will be talking here and checking on the warhead. Wait until they
both walk away and then jump down to the bottom floor. Quickly sneak forward,
to the opening in the wall. From here, use your EEV to scan the computer in
front of you.
Opportunity Objective Completed: Gain information about North Korean UAV's
Now look to the left. There is a crawlspace here. Go in it and exit on the
other side. You're now in an alley. There are some soldiers here, fighting each
other, so instead of jumping down, grab the pipe above you and use it to get to
the other side. Jump down and quickly go to the left. Climb over the fence here.
-------------------------------------------------------------------------------
The Street With The First Tank
Now go to the right. Shoot out the light here and walk slowly forward to
disable to wall mine on the left wall. Continue forward until you see some
soldiers fighting here. One of the soldiers (which are South-Korean by the way,
so they are allies) will constantly run around. Wait until he moves forward and
then quickly get to the right side and move behind the truck. Then walk forward
and climb up a ladder here. SAVE your game now. There is a tank that will
probably kill you a few times. Just walk very slowly to the zip-line here.
Shoot the light on the other side and then use the zip-line. Time this! When
the tank moves its gun to the other side you can take the line. Quickly walk
forward and hide on the left side in the dark. Now wait again for the tank to
aim at the other side. Sneak past it, to its back and climb up the here.
NOTE: you can use a frag grenade to blow up the tank. Doing so will complete
the half of a bonus objective. You need the Assault or Redding's Recomendation
gear for that.
Disable the fourth radar here. One more to go. Just continue and walk through
the door here. Get to the other side of the building, to the open window.
Now take your pistol and shoot the light in front of the window, then climb
out. Drop down to the ground now. Look a bit to the right. There is another
sign there. Disable/shoot it and you can sneak past the soldier here (watch out
for the UAV). Now walk over to the truck here. It's another Mobile Command
Centre. You can enter it if you want and also tap it, but it's not a
requirement for the 100% rating. Now go to the left side of the truck and Sam
pushes himself against the wall so he can walk further. Be careful here. You
need to get through an area with many lights. You can shoot them all, but
easier is to wait until the UAV flies away again and wait until the soldiers on
the right aren't watching. Now walk further into the next alley.
-------------------------------------------------------------------------------
Crash Site
You're now in the area with the EA-68.
Primary Objective Completed: Get to the EA-68 crash site
New Primary Objective: Prevent data aboard the EA-68 from being recovered by
North Korea
- The remnants of the data aboard the EA-68 must not fall into North Korean
hands. Either recover the data, or ensure it cannot be recovered by the NKA.
This is a difficult part. Recommended save here. Wait until the flickering
light on the right side turns off and you can quickly run to the plane without
the tank notices you. Now get to the front of the plane.
New Primary Objective: Designate the wreckage of the EA-68 for aerial
bombardment
- The data aboard the downed EA-68 is not recoverable. Take a position atop the
scaffolding to the west of the crash site and laser designate the wreckage for
an air strike.
For a bonus objective, you can save the two pilots. They are underneath the
light in the corner and you need to carry them. Pick one up and walk back to
the back of the plane (but remain behind the cover against the tank). Wait
until the light is off and there are no soldiers here. Then watch the tank and
wait until it aims for the right. Quickly walk over to the corner underneath
the light, the tank cannot shoot you here (be sure to stand totally in the
corner, a few centimetres closer to the tank and you're dead). Now wait until
the tank aims the other side again and quickly walk in the alley. Lambert will
talk to you (if he doesn't, walk further in the alley) and then drop the pilot.
Use the same technique to the other one.
Then go back to were you got to pilots. Look to the left and climb up the pipe
here. The last radar is here, disable it.
NOTE: You can also blow up the tank here to complete a bonus objective. You need
a frag grenade, so you'll need to start out with Assault or Redding's
Recommendation for that.
Opportunity Objective Completed: Disable portable radar reconnaissance
Now walk to the left, let yourself drop and use the zip-line next to you. On
the other side, disable/shoot the sign and then climb to the top. Laser
Designate the target to complete the mission.
--------------------------------------------------------------------------------
Objectives Review:
Locate and retrieve data drives from the NDT ......................... Completed
Interrogate a special forces agent to determine the location of Jong . Completed
Get to the rooftop to transfer the data to the EA-68 ................. Completed
Get to the EA-68 crash site .......................................... Completed
Prevent data aboard the EA-68 from being recovered by North Korea .... Completed
Designate the wreckage of the EA-68 for aerial bombardment ........... Completed
Tap a mobile command center .......................................... Completed
Stop the North Korean propaganda broadcasts .......................... Completed
Disable portable radar reconnaissance ................................ Completed
Gain information about North Korean UAV's ............................ Completed
Rescue the EA-68 pilots .............................................. Completed
Blow up two NKA tanks ................................................ Completed
--------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Seoul
Time .......................... / Varies \
Enemies Knocked Out ........... 1
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC09 ... Level #9 ... Bathhouse
Primary Objectives:
Gain entry to the bathhouse
- Shetland has secured a Tokyo bathhouse to finalize his dealings with his
unknown partners. Enter the bathhouse through the drainage system.
Discover who Shetland's contact is
- Access the computer of the bathhouse owner to determine who Shetland's
contact is and where and when they will be meeting.
Secondary Objectives:
None (yet)
Opportunity Objectives:
Tap the bathhouse telephone lines
- Third Echelon field runner Frances Coen has been monitoring the activities of
a Yakuza organization known as the Red Nishin. Tap the bathhouse phone lines
for her.
-------------------------------------------------------------------------------
Outside
You start off in a small alley. Just walk forward, around the corner and you
should arrive in an open area. There is a light above you, but you can just
leave it on. Disabling it will only draw attention. Quickly sneak to the right,
there is a phone here. Tap it. Now look at your right. You can climb the
telephone pole there. Do so and use the zip-line to get to the other side.
Shimmy around the corner and then climb up. Grab the wall in front of you and
shimmy all the way to the right until you can't go any further. Then let
yourself drop down. Use the OCP to disable the light here and use the pipe in
the corner to climb down. Turn around and look for a hole in the ground, to the
sewers. Enter it and follow the sewers to the other side. Climb up the ladder
here.
Primary Objective Completed: Gain entry to the bathhouse
-------------------------------------------------------------------------------
The Basement
Open the trap and climb up. Now go right (only way you can go) and then right
again. There is a guard here, checking the basement. It's dark, so just sneak
towards him and go around him, through the next door. Walk up the stairs until
you come in the next room. There is one guard here also, sitting on the left.
Walk forward, using the crates as cover. When you're behind the second crate,
you can either disable the light to walk to the door on the other side, or you
can disable the ventilator here and sneak to the other side. Either way, go up
the next stairs and through the door.
-------------------------------------------------------------------------------
Reception Area & Offices
Switch off the lights here using the switch on your left. Then walk to the
left, and locate a door after the curtains (right side). Go in it, quickly, and
then sneak to the other side of the small room and enter the crawlspace. Exit
on the other side again. You can walk slowly through the curtains here, be
aware that there are two guards on the other side, so you can only move so far
that you can see a bit of them. Anyway, use your EEV and enter the computer in
front of you. Use the Security Access option and hack it. Then disable the
camera. The two guards are finished by now, one will walk outside, the other
one up the stairs on the right. Follow the last one. Stay to the right in the
shadows. Once you're on the next floor, push yourself against the wall on the
left, behind the guard. Wait until he walks down again. There is another guard
here, standing in front of you now. After a few seconds, he will turn around
and walk to the other side of the hallway. Follow him until the next door on
the right. Go in here and use your optic cable on the door. Wait until the
guard walks past the door again and go out. Go to the right, to the key code
lock door and either hack it or use the code: 3650 (you can get it from the
civilian in the bedroom also).
Access his computer to complete the objective.
Primary Objective Completed: Discover who Shetland's contact is.
New Primary Objective: Eavesdrop on Shetland's meeting before I-SDF takes him
down
- Shetland is meeting in the private area of the bathhouse to conclude his
deal. Otomo's I-SDF is inbound to take Shetland down. Eavesdrop on the meeting
before this happens.
Now enter the crawlspace in the corner. Don't exit on the other site! There are
some I-SDF troops here.
New Secondary Objective: Find out who gave the I-SDF assault team their orders
- The inbound I-SDF assault team is being coordinated locally. Determine who is
commanding them.
Just take your EEV and aim at the computer the I-SDF guy is working on, right
in front of you. Read the objective on it.
Secondary Objective Completed: Find out who gave the I-SDF assault team their
orders.
Now go back and exit where you entered the crawlspace. Go back to the door, use
your optic cable to make sure the guard has his back at you and go through it.
Enter the next room on your left (the one you used before). Make no noise, there
is a civilian sleeping here. Climb out of the window and shimmy to the right.
Drop down there, move to the left (dark area) and drop down there also. Wait
until the guard turns around and move to the door. Watch the guard on the other
side (glass door) and wait for him to walk to the left. Then use the right door
to enter the room again. Follow the guard, to behind his computer and go back
through the crawlspace you used before.
Go through the door on your left once you exited the crawlspace (use thermal to
make sure there is nobody on the other side. Then sneak forward, through the
opening on your left.
-------------------------------------------------------------------------------
Locker Room
After two corners, you come in the locker room. There is one guard here. Use
your OCP on the light in front of the guard. He will investigate and you can
sneak past him, to the toilets. When you exit the toilets, go to the left and
cut open the material here. Go through it to enter the next room.
-------------------------------------------------------------------------------
Swimming Pool (under construction)
Disable the light in front of you and then walk forward to the other side of
the room. Climb the ladder here and sneak to the other side, above the two
talking guards. Use your EMV to locate the generator inside the pool and use
the OCP to disable it from here. Then let yourself drop down to the ground and
tap the second (out of three) phone lines here. Walk through the door. There is
a civilian in the way. Grab him and knock him out. Hide the body in as much
darkness as you can, then sneak to the next door.
-------------------------------------------------------------------------------
Cold / Hot Baths
There are two guards talking here. Listen to their conversation. They will walk
each another way when they're finished. Let them turn around again and they
will to each side again. They will be with their backs at you now. Walk forward
to the next hallway right in front of you. Disable the light here and walk
further, through the next door and directly go to the left. Use the hatch here
to let the room fill with steam, then climb in the bath, over the railing, into
the next bath. You can go around the turret now and through the next door here.
-------------------------------------------------------------------------------
Private Baths
Just walk forward, to the reception desk and tap the third phone line here.
Opportunity Objective Completed: Tap the bathhouse telephone line.
Now be quick. Walk to the hallway and you can hide between the wooden thing and
the wall here. Wait until the guard walks by and quickly move to were he came
from (be very quick! he turns around when he's halfway through the hallway).
Just walk forward and locate the crawlspace in front of you. Go through it and
exit on the other side. Move through the water and climb on the little wooden
bridge here. Walk around the plants and enter the crawlspace. Go to the other
side to listen to the conversation of Shetland and some I-SDF people. Shetland
will run away after this.
Primary Objective Completed: Eavesdrop on Shetland's meeting before I-SDF takes
him down
New Primary Objective: Eliminate Shetland
- Shetland must not be allowed to escape the bathhouse under any circumstances.
Now use your EEV and hack the laptop on the table to complete a bonus
objective. Then go back through the crawlspace and exit it. Walk around the
plants and jump in the water again. Wait here! After a few seconds, you should
hear a grenade exploding. This blast will kill one guard on the other side, so
the area is safer for you. Now, go through the crawlspace and then quickly walk
straight forward, to the hallway you came from. At the end, turn left two times
and then to the right, into the toilets. Walk forward, just follow the hallway.
After some time, you come across the fighting I-SDF and Shetland's people
again. Run and make a roll to the door on the other side. Then go to the right
(the area with the med-kit) and walk very slowly! There is a wall mine around
the corner. Disable it.
-------------------------------------------------------------------------------
The Room with the Three Night-Vision Guards (what should I call this room?)
Now walk forward, slowly. You come in a room with three (!) guards with night-
vision. But it's easy to get through if you know how. Just walk to the right
and use the cover here, so they can't see you. Then take out your smoke bombs.
Aim the first one a bit halfway to the next door, walk in the smoke while
pressing X again to equip your second smoke bomb. Throw it right in front of
the door and you can easily sneak past the guards here. Now follow the path,
but also very slowly. There is another wall mine around the corner. Disable it
and walk further.
-------------------------------------------------------------------------------
Bomb Area
New Primary Objective: Disarm Shetland's bombs
- Shetland is planting bombs that will destroy the bathhouse and cover up
evidence. Disarm the bombs before going after Shetland.
This is one of the most difficult parts of the game. Be fast and climb over the
fence. Let yourself drop, go to the right, down the stairs and then right
again. Sam will crouch under some pipes here and you can defuse the bomb. Be
sure you have sticky shockers in your SC-20K now! Now move back to the stairs.
Equip your SC20-K and aim for the night-vision guard above you. Sticky Shocker
him. RUN towards him and grab his body, take it down the stairs and towards
where the first bomb was. Drop it there. Run back up the stairs, go two times
to the right (so you've made a 180 degrees turn) and then jump down from the
railing in front of you. Defuse the second bomb here.
Now wait here until a guard walks by, to the right. Quickly jump up the catwalk
again and use a shocker on him. Then aim to where you came from first (when
walking to the second bomb). There is another guard coming from there. As soon
as you seen only a bit of him, shoot a sticky shocker to take him down. Then
run to where you took down the other one. Look at the left, the last bomb is
there. Jump towards it and defuse it.
Primary Objective Completed: Disarm Shetland's bombs.
Now aim for the door Shetland went through. Once it opens, shoot a sticky
shocker at the guard coming out of it. Then run through it, climb up the ladder
and through the door. Listen to everything Shetland has to say and he will put
down his gun. Either shoot him or put down your gun also. Doing the last,
Shetland will attack you and Sam takes him out.
-------------------------------------------------------------------------------
Objectives Review:
Gain entry to the bathhouse ....................................... Completed
Discover who Shetland's contact is ................................ Completed
Eavesdrop on Shetland's meeting before the I-SDF takes him down ... Completed
Disarm Shetland's bombs ........................................... Completed
Eliminate Shetland ................................................ Completed
Find out who gave the I-SDF assault them their orders ............. Completed
Tap the bathhouse telephone lines ................................. Completed
Hack Shetland's computer .......................................... Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Bathhouse
Time .......................... / Varies \
Enemies Knocked Out ........... 4
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 1
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC10 ... Lelel #10 ... Kosubo Sosho
Primary Objectives:
Do not kill anyone
- Relations with Japan are at the breaking point. Killing anyone will result in
mission failure.
Contact the detained American officers
- American officers stationed at the Kosubo Sosho have been detained by the SFD
in the press room on the top floor over the main lobby. Contact them for
information.
-------------------------------------------------------------------------------
Fast Searching Information:
Bonus Objective: Hack the server you need to blow up and take the data from it.
-------------------------------------------------------------------------------
Outside
Walk through the darkness to the big door (it's the only one, so easy to find).
Turn on your thermal vision now. On the other side are some soldiers. Wait
until they walk away and then open the door using the switch on the left side.
Walk through and go to the right. You can use the switch here to disable the
lights. Now take out your pistol and switch the view to the other side. Be sure
you have your night vision on to see where the camera watches. Sneak to the
corner and from here, disable the camera. Walk past it, to the door and pick
the lock of it. Now climb up the ladder.
-------------------------------------------------------------------------------
The Lobby and Top Floor
Walk over the catwalk to the other side and enter the crawlspace here. Go to
the other side, but don't exit yet. There is a guard on the toilet. He will
walk out in a few seconds. Wait until he walks away and follow him. Before you
go around the corner, push yourself against the wall and peak around the
corner. The guard watches in the mirror, so he can spot you if you try to sneak
up onto him. Wait until he leaves and follow him further. In the next area, you
can sneak past the desk on the left side. Just walk past it and hide in the
darkness on the other side.
Now take out your OCP again. Aim for the light at the other side and disable
it. Now slowly walk up the stairs. The guards can say something like "I thought
I saw something..." but that doesn't matters. Just go to the top floor. There
is a guard standing here. Sneak past him (it's very dark) and go to the left.
* Better Way Round *
You can also get to the top without using the stairs. Do not walk past the desk,
but go to the left side (other side of the wall). Disable the lights if needed
and then go through a crawlspace here. Now you are already behind the desk. Walk
forward and climb the statue in front of you. Now work your way to the top and
then you can cross the room to the other side.
Follow the hallway here until you have some plants on your right hand. Look in
front of you and locate the crawlspace here. Go through it. You are now in the
press room, with two American officers. Wait until the Japanese officer goes
away and then quickly sneak to the plants behind the Americans. Walk through
the plants to the other side and speak to the Americans here.
Primary Objective Completed: Contact the detained American officers
New Primary Objective: Gain access to the War Room
- The sealed doors to the Kosubo Sosho War Room can be unlocked from the main
server room in the lower level.
New Primary Objective: Record the meeting in the War Room
- The heads of the self defence force are holding an emergency meeting in the
War Room on the lower level. Record the meeting with your laser mic.
Just sneak back to the crawlspace and go through it. Go back to the left and to
the lobby. Jump over the railing in front of you and let yourself drop three
times, until you're on the ground level again.
-------------------------------------------------------------------------------
Lower Level
Then go through the now open door in front of you. Walk to the right and switch
off the lights here. Then take the right escalator and go down. There are three
guards here, talking. They have Less-than-Lethal weapons, so they won't kill
you, but being captured spoils your 100% rating. Wait until they are done
talking and then use your OCP on the camera above them. Move to the right and
jump over the railing on the right side. From here, use your EEV to hack the
retinal scanner of the door. You can also walk to the scanner if there are no
guards watching if you want.
Go through the door and stay on the left side, in the darkness. Ignore the
locked door on your right when you have gone up a small stair (very small).
Instead, go to the door on the other side of the hallway. Hack the door code
and SAVE the game.
-------------------------------------------------------------------------------
The Server Room
There are two camera's here, so watch out. Turn on your night vision to see
where the cameras are looking. When they don't point towards the door, go
through it and immediately hide behind the server on the right. Wait until the
cameras point the other way again and then take position, so you can use your
OCP on the first camera (its above you). Do so and then use the computer here.
The door to the war room is now open.
Primary Objective Completed: Gain access to the War Room
Now head back, through the door and back to where you hacked the retinal
scanner. Hide under the stairs here. When the guards have their back at you, go
up and directly to the right. Then go through the big doors here, leading to
the war room. Go to the right and SAVE here.
-------------------------------------------------------------------------------
The War Room
This might take some tries. First, wait until the guard in the hallway turns
around and walks to the other side. Stay to the right side of the hallway is
easier. Then, when you get close to the camera above, disable it with your OCP.
You got some time now to move to the other side. Follow the guard and hide in
the darkness here. Locate a location where you can jump up, its on the right
side of the door. Go up there and enter the crawlspace. Just continue to the
end and wait there. You will witness a conversation between Otomo and some
other I-SDF generals.
Primary Objective Completed: Record the meeting in the War Room
New Primary Objective: Access the G-SDF General's laptop
- Use your EEV to access the laptop of the general in the war room from the
overlooking vent.
Just take out your EEV and aim for the laptop, access it and your done.
Primary Objective Completed: Access the G-SDF General's laptop
You will now here how some soldiers try to reach Otomo and stop him, but get
killed. Lambert tells you to cripple the I-SDF servers.
New Primary Objective: Cripple Otomo's I-SDF servers
- Get to the I-SDF sub-level and destroy Otomo's servers before it is too late.
Now head back through the vent and exit it. Jump down on the left side and then
go to left or right. Wait until the guard is standing next to the door to the
warroom and disable the camera then. Go to the other side, be fast! When there,
get to the door. It will open automatically. If there are two guards on the
other side, wait until they walk away. Then enter the elevator on the right and
use it to take you down to the sub-level.
-------------------------------------------------------------------------------
The Sub-Level
When you're halfway down, the elevator will stop. No problem, just go through
the opening in the floor. Sam will grab the elevator, so he doesn't fall down.
Now shimmy to the wall and let yourself drop down 5 times. When on the ground,
Lambert will inform you that he needs Otomo alive, but you get fifth freedom
for everyone else. Also, you got only three minutes left until the rocket
launches.
Primary Objective Cancelled: Do not kill anyone
New Primary Objective: Capture Otomo alive
- Fifth freedom. The non-lethal restriction is lifted for anyone except admiral
Otomo, who must be captured alive if there is any hope to stabilize the region.
Jump up on the other side and then go around the corner on the left. Move to
the soldiers standing here. They plant a wallmine and walk away then. Disable
the mine and go through the door. You enter a room with lasers. It is easy to
get past them without touching them. Do so. If you touch a laser, an automatic
gun will kill you. Just walk further, through the next door.
In the room here are some I-SDF guards, so watch out. Climb over the railing on
your right and walk to the other side. Now climb over the desk on your left and
jump down. You must grab the floor above you now and climb up. After that, go
up the stairs and around the corner. Access the computer here and grab the
objective marked mail to complete a bonus objective. Then place the charges. Do
NOT detonate them yet. First, go back down the stairs and climb up over the
desk again. Then hide here, against the wall. Now detonate the charges.
Primary Objective Completed: Cripple Otomo's I-SDF servers
The soldiers will turn around, aiming at the server. Just head forward, back to
where you entered the room and jump over the railing. Now go to the right. A
door has opened here. Go up the stairs and to the right. Stand in front of the
window to see Otomo. He will talk and you can't move. After the conversation,
he will attempt to kill himself. Watch behind you. There are some serves there.
Enter the glass room through the door on the right side. Then locate an opening
here and enter it. Just walk forward, second path to the right and jump up
again. Walk to Otomo and rescue him.
New Primary Objective: Exfiltrate to the only available extraction point
- The only possible extraction is through the wall of Otomo's office and into
Tokyo Bay. Use a charge to blast through the wall and get Otomo to the surface
for medical attention.
Now walk to the window and place a charge. Move back and after ten seconds, the
window will blow up. Wait a few second and a movie will start.
-------------------------------------------------------------------------------
Objectives Review:
Do not kill anyone ................................. Canceled
Contact the detained American officers ............. Completed
Gain access to the War Room ........................ Completed
Record the meeting in the War Room ................. Completed
Access the G-SDF General's laptop .................. Completed
Cripple Otomo's I-SDF servers ...................... Completed
Capture Otomo alive ................................ Completed
Exfilrate to the only available extraction point ... Completed
-------------------------------------------------------------------------------
Mission Statistics:
Mission Played ................ Kosubo Sosho
Time .......................... / Varies \
Enemies Knocked Out ........... 0
Enemies Injured ............... 0
Enemies Killed ................ 0
Civilians Knocked Out ......... 0
Civilians Injured ............. 0
Civilians Killed .............. 0
Bodies Found .................. 0
Alarms Triggered .............. 0
Success Rating ................ 100 %
===============================================================================
===============================================================================
SC11 ... Frequently Asked Questions
Why can't the guards see all those lights on Sam?
Well, the lights are only visible to you, so you can see where Sam is, while
sneaking around in the dark. Also, Ubisoft needed something like a trademark
for the series. People now see the three lights of Sam goggles and they think
of Splinter Cell.
How do I get a 100% rating?
To get a 100% rating of a level, you need to:
- Complete all Primary Objectives
- Complete all Secondary Objectives
- Complete all Opportunity Objectives
- Kill nobody during the mission
- Not be identified as an intruder (meaning, don't let the guards see you)
- No alarms must be triggered
- No bodies must be found
I don't understand *insert part of the walkthrough here* this. What should I do?
You can always contact me at fablex@gmail.com for any questions regarding the
game and how to complete it. Please name the level you have problems with and
where in that level you're stuck.
How do I shoot those flying things in the Seoul mission?
Just get close with the shotgun and shoot them. Or use the sniper attachment.
Easier is to just use your OCP on them and sneak further.
I have a question about the PlayStation 2 version. Can you help me?
In most situations, no. The PlayStation 2 and Xbox versions are different. The
PS2 couldn't handle the game as good as the Xbox did, so they changed level
design, tuned down graphics, etc. (not meaning it isn't a good game on the
PS2). You can always try and I will respond to your question, but since I don't
have a PS2, I can't always answer your question.
Will there be a next Splinter Cell?
Yes, Splinter Cell 4 is already announced by Ubi Soft. Nothing else is known
about the game yet.
How do I use the Sniper/Foregrip/Shotgun attachments?
Equip the SC-20K and then tap the white button. Sam will now change the
attachment. You can use the shotgun with the Left Trigger and the sniper by
just zooming in (click right thumbstick).
How does the hacking work?
You lock the lighted numbers on the right side by selecting them (use the
thumbstick and move left or right) and then press the X-button. You continue
doing this until either all the numbers are locked or there is only one
combination left on the left side (press A to select a combination on the left
side, select one by using the thumbstick and move it up or down).
How many Splinter Cell games are there?
This is the third one. The first was Splinter Cell, the second Splinter Cell:
Pandora Tomorrow and the third is Chaos Theory.
===============================================================================
===============================================================================
SC12 ... Legal Information
This version may only be published on the website I gave permission to use,
currently Gamefaqs (http://www.gamefaqs.com), Cheat Code Central
(http://www.cheatcc.com), Xbox-Cell (http://www.xbox-cell.com), Official Dutch
Brothers in Arms Site (http://www.brothersinarms.nl) and GamerHelp
(http://www.gamerhelp.com).
No information of this file may be copied or sold. This FAQ is for personal
use only. If you have any questions; mail me at fablex@gmail.com.
===============================================================================
================================= THE END =====================================
===============================================================================