DESCRIPTION

This is a wiki page for the Collada Asset Manager Project.
Collada Asset Manager is a tool for asset management developed in windows .net.
This tool is developed for artists, art directors, tool makers, and anybody who is
interested in Collada and Asset Management.

LICENSE

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

Check out the Licenses documents of the dependency modules in the Licenses folder.

SCREENSHOTS

Annotation

Source Controls, Check out, Apply Conditioners, Check in

Diff Assets

Instance Composer

Physics Simulation

Skinning and Animation

COMPATIBILITY

FEATURES

Check in and check out of the asset using subversion.
View the revision log in revision history.
Apply your own command line conditioners on the asset.
Preview the asset with thumbnails.
Annotate screenshot and texture.
Collada skin
Collada animation
Collada physics simulation using bullet engine.
Mix and match different asset with Instance Composer.
Make screenshot from the viewer.

FAQ

Q. When Collada Asset Manager be open source?

A. Currently, We are trying hard to make it open source. A large portion of the tool belongs to Sony first party. Please put your comments and requests in http://collada.org/bugzilla so that we have enough audience to open source it.