With the Falcon at your disposal, you can go essentially
anywhere in any order you want. Only a few of the available
sidequests have any prerequisites beyond finding them, and
you can even go straight to the final dungeon if you want (though
that's probably a bad idea). Therefore, in almost every situation
from here on, every character will be potentially available, and
only rarely will any be required. As such, I'm changing my header
format. From here on, the characters who absolutely must be recruited
to come to this location or trigger this event (usually only Celes, Edgar,
and Setzer) will display in color, while every other character
will display in black and white unless it's entirely impossible
to have that character at that time (for example, when you're on
your way to recruit that character).

Also, since you're free to go virtually anywhere and do
virutally anything, there's no particular reason to follow the same
order I'm using here. Most of it's completely optional anyway,
including recruiting any character other than Celes, Edgar, and
Setzer. Yes, you can clear the game with just those three, but it's
definitely less risky with a fuller party, preferably with at least
twelve total members.

The Airship Falcon

Any characters that have been recruited but
are not in the active party will wait below deck in the airship, along
with the usual NPC to remove equipment, though the Falcon lacks
the healer and merchant previously found on the Blackjack.
Anyway, as usual, any standby party members present
have lines.

We'll be recruiting them all in due time,
don't worry.

{ﾃｨﾅ}「レオ将軍……
私…あなたが言った事
わかりかけてきた気がするの。

{Tina}: General Leo...
I... feel as though I've begun to
understand what you said.

{TERRA}: General Leo...
I believe I understand what you're trying to say.

{ﾛｯｸ}「この世に守るべき人が
いるかぎり、俺は戦うぜ。

{Lock}: I'll fight as long as there's
anyone in this world to protect.

{LOCKE}: As long as there're people who need to be protected, I'll fight!

{ｶｲｴﾝ}「すごい機械でござるな。

{Cayenne}: This be a remarkable mechanism.

{CYAN}: What an amazing device!

^ said while peering at the mechanics
and looking overwhelmed

{ｼｬﾄﾞｳ}「……

{Shadow}: ......

{SHADOW}: ......

{ｴﾄﾞｶﾞｰ}「俺が死んだら
世界中のレディが悲しむからな。

{Edgar}: Ladies the world
over would mourn if I died.

{EDGAR}: If something happens to me, all the world's women will grieve!

All the world's "women"? But
everyone knows Edgar's favorite word is "lady"!

{ﾏｯｼｭ}「おーーーし！

{Mash}: Awww yeah!

{SABIN}: Riiiiiight!

{ｾﾘｽ}「あの時
希望をすてなくてよかった…
それが未来へと…

{Celes}: It's a good thing I didn't
abandon hope back then...
It leads to the future...

{CELES}: I'm glad I made it this far...I feel I have a lot to live for...

{ｽﾄﾗｺﾞｽ}「みんな
かがやいた目をしておる。
じいさんも負けんゾイ。

{Stragus}: Everyone's eyes
are shining. This old man's
not giving up either.

{STRAGO}: Hey everyone!
Let me see the light in your eyes! The old man, here, hasn't given up yet!

{ﾘﾙﾑ}「さっさと
あのうひょひょ野郎をたおしに
行こーーよ！

{Relm}: Let's hurry up and go
beat that cackling bastard!

{RELM}: Let's do it!
Let's go get that madman!

うひょひょ (uhyohyo)
seems to be a caricature of a laugh. In short, she's mocking him.

{ｾｯﾂｧｰ}「いい目がでそうだぜ！

{Setzer}: Things are looking up!

{SETZER}: Something good will come of it all!

{ﾓｸﾞ}「クポッポー！！

{Mog}: Kupo, po!!

{MOG}: Kupoppo!!

{ｶﾞｳ}「{ガウ}、獣ケ原で
強くなる。

{Gau}: {Gau} get stronger on Beast Plain.

{GAU}: {GAU} become stronger on the Veldt.

{ｺﾞｺﾞ}「……

{Gogo}: ......

{GOGO}: ......

{ｳｰﾏﾛ}「ウー……

{Umaro}: Uuuu...

{UMARO}: Uhhhh...

Look out for one other thing, though.
Remember someone mentioning an ancient monster freed when the
world was torn apart that now flies through the sky? That's not just
idle talk.

Death Gaze
now has a chance to attack the airship while flying around,
and as the name suggests, it's not a friendly creature.

Techincally, Death Gaze's position is a
randomly chosen cell on a 64 x 64 grid overlaying the world map.
Entering this cell (at any altitude) initiates combat. Death Gaze
remains in place until encountered, then moves to a new randomly
chosen cell after each encounter if not beaten. Unless you're
peeking into the game data, though, it might as well be a random
encounter with a very low rate as far as you're concerned.

Death Gaze begins
all battles with Level 5 Death, so be careful of character
levels when flying around, or use Memento Rings and Safety Bits
as needed. After that, attacks used include more instant death
plus Ice and Wind attacks, followed by a high chance
of the monster running away every third turn. That's right, Death
Gaze flees combat. The party can also flee first, but not until
after the initial Level 5 Death, so don't get careless.

After the opening salvo, which
doesn't count as a turn, Death Gaze will attack normally,
cast Death, or cast
Blizzaga on its first turn,
then use Death (33%) or
Aeroga (67%) its second turn, then will either run away (67%)
or do nothing (33%) its third turn. This pattern repeats if battle
hasn't ended by this point. The creature also has a 1/3
chance to counterattack when harmed.

Death Gaze has 55,555 HP, permanent
'levitation', 'protect', and 'shell' status, no meaningful status
vulnerabilities, and the second highest agility of any enemy
in the game (tied with Brachio Raidus). Its weaknesses are Flame and Holy,
while it absorbs Ice and
Poison. For best results,
use attacks that ignore defense to bypass its protective
status effects and fairly high defenses. Breaking Holy Rods
works absurdly well thanks to piercing defense, and since
Thamasa sells them now, only your finances limit the supply.
Any character at level 25 will inflict over 5,000 damage per rod
even with no equipment or level-up bonuses, so with some
Earrings and boosts to magic power, ten should be more than
enough except in a low-level game.

Flame Rods also work, though not as
well, while Flame Shields hurt more than Holy Rods but are
considerably harder to come by. Even at level 6 (which seems
to be the lowest possible), Celes using a Holy Rod will hit for
nearly 4,400 damage if properly equipped (double Earrings
and all possible equipment bonuses to magic power). Stragus
can match that, Tina can outdo it, and Relm can exceed 5,000.

Ragers may enjoy using Io in this
battle, as it combines Wind
immunity with Flare Star, which will always inflict 9,999 damage
regardless of the user's stats or level. Unfortunately, it lacks
instant death immunity, but toss in a Reflect Ring and avoid
levels divisible by five, and that won't matter.

If not beaten in one battle, Death Gaze
remains just as damaged in the next battle. When it flees,
it only delays the inevitable.

Beating Death Gaze leads to a brief
but useful event, with a glowing stone that lands on the airship
deck.

『デスゲイズの口から魔石が！！

"Magicite from Death Gaze's mouth!!"

A piece of Magicite popped out of Doom Gaze's mouth!

「魔石バハムート」を手にいれた。

Got the Bahamut Magicite.

Received the Magicite
"Bahamut."

If you like cheesing battles and want to
use the Vanish/Doom exploit, note that slaying Death Gaze with
anything that cancels dying counterattacks will skip setting the
flag that triggers the event, so avoid
Dejon and similar spells
or you won't get the Bahamut magicite. However, this may also
prevent the game from flagging it as dead, which if true would
allow you to encounter it again for another try.

Unused lines of battle text suggest
that more elaborate plans existed for the Death Gaze battle
at some point.

デスゲイズの口を封じた！
冷気の攻撃が出来ない！！

Sealed Death Gaze's mouth!
It can't use cold attacks!!

Doom Gaze became mute!
Can't use Ice-elemental attack!!

デスゲイズの傷はいやされた！
冷気の攻撃能力が回復する

Death Gaze's wound was healed!
Cold attack capability recovers.

Doom Gaze was cured of injury!
Ice-elemental attack recovered!

デスゲイズの目を封じた！
死の攻撃が出来ない！！

Sealed Death Gaze's eyes!
It can't use death attacks!!

Doom Gaze became blind!
Can't use "Doom"!!

デスゲイズの傷はいやされた！
死の攻撃能力が回復する

Death Gaze's wound was healed!
Death attack capability recovers.

Doom Gaze was cured of injury!
Doom recovered!

デスゲイズの毒のつめを封じた！
毒の攻撃が出来ない！！

Sealed Death Gaze's poison claw!
It can't use poison attacks!!

Cut Doom Gaze's poisonous claw!
Can't use "Poison" attack!!

Death Gaze does actually have a Poison
Claw attack in the final game, but will never use it. The only way to
see this attack is through Sketch. Since it only inflicts 'poison', and
Death Gaze is immune, the skill is completely useless. The other
lines suggest it had a frigid breath and deadly gaze, hence the
name.

Small Deserted Island

The island where Celes woke up
lies southwest of the southern continent, or south from
Maranada, or east from Thamasa.

Nobody bothers to offer him a ride out of
this place, and he doesn't show the slightest interest in the Falcon,
either. It's likely that being able to save Cid was a late addition,
and that most of the game was developed with his death and
Celes's suicide attempt assumed to be unavoidable.

In any case, something has washed up on
the shoreline just outside the shack.

「魔石ケーツハリー」を手にいれた。

Got the Quetzal Magicite.

Received the Magicite
"Palidor."

Spells that meddle with time and space,
combined with an unusual but useful summon effect? Yes,
please.

You can also catch more fish,
but there's no longer any reason to.

Duncan's House

As his wife said, Duncan somehow survived. Find
him training in an isolated house north of Narshe where "Mt. Kolts"
plays, though it's not plainly visible on the map. Look for a small
formation of single trees arranged in a cross. The house looks very
much like, and may even be, the one Mash used to live in.

{ﾏｯｼｭ}「おっしょうさま！！

{Mash}: Master!!

{SABIN}: Duncan!!

ﾀﾞﾝｶﾝ「ファファファ！！！
どうしたそんな顔をして！
このわしが、死んだとでも思って
いたのか！

Duncan: Fwa hwa hwa!!!
What's with that face!?
You didn't think I was dead,
did you!?

Duncan: Fwa hwa hwa!
I won't die!
Even if I got myself caught in the torn
earth, I'd wrench it open with my power!

DUNCAN: Wa, ha, ha... Nothing happened to me! The earth yawned right open to take me but I scrambled to safety!

Mash makes the same boast when you
recruit him. Apparently martial arts skill isn't all he learned from
the master.

"Edgar & Sabin" starts
playing.

ﾀﾞﾝｶﾝ「{マッシュ}よ！
おまえに究極の技をさずけよう！
この技でケフカをぶっ飛ばしてこい！

Duncan: {Mash}!
I shall grant you the ultimate technique!
Go use it to wipe the floor with Cefca!

DUNCAN: {SABIN}!!
It is now time to complete your training. Use these new skills to smash Kefka!

いくぞ！

Here we go!

Put 'em up!

They start training, which looks an awful lot
like beating each other up on the roof... and about fifty feet above it,
at the end, before falling to the ground.

名づけて…
「夢幻闘舞」じゃ！！

I call it...
Mugen Toubu!!

I call this the "Bum Rush"!!

ﾀﾞﾝｶﾝ「ゆけ！！
ケフカをぶちのめしてやるのじゃ！！

Duncan: Go!!
Give Cefca the beating of a lifetime!!

DUNCAN: Go!
Give Kefka the boot!

Mash now has Mugen Toubu,
his ultimate skill, not otherwise learned until level 70. It ignores
defense and always hits, and bases damage on magic power
instead of strength. Everyone does their Serious Business pose.
The music fades, and the scene ends. Duncan remains
inside.

In a minor glitch, opening and closing the
menu makes him restart his movement pattern, which can cause
him to go through the wall and all the way off the screen if repeated
enough times. Getting in his way can result in some strange
animation, too.

オペラ劇場
Opera Theater
OPERA HOUSE

Along the strip of land between Jidoor and
Maranda, the theater remains intact, but they have a bit of a
problem.

た た
大変なんですよ。
ダンチョーのところまで
いってあげてください。

Th-th-
this is terrible!
Please, go see the Impresario.

Shriek!!!
Help...HELP!!!
Talk to the Impresario!

He's running around in the balcony
where the party sat to watch the production
earlier.

ステージ上にドラゴンがうろついて…
あーこまった こまった。

There's a dragon prowling the stage...
Ahhh, not good, not good.

A dragon is sitting smack in the middle of the stage!

After saving and making sure everyone
is using Earth Garb, Angel Wings, or the Hero's Shield, or has
an appropriate Rage on tap, head to the control room and flip
switches until one opens a trap door onto the stage, where the
Earth Dragon
awaits. Expect Earth attacks
and a chance of nasty physicals.

Most of its attacks will heal anyone
wearing Earth Garb, making that the preferred option.
The attacks are ground-based, but don't try using
Levitate, since the dragon
will periodically dispel that with 50 Gs. Angel Wings will work,
since 'levitate' from those is unremovable and 50 Gs will fail
(but unlike an earthquake-loving boss from FF5, it's not dumb
enough to waste every turn trying). You'll still have to watch
out for physical attacks, especially the random Sharp Fangs
counter that inflicts five times its normal attack damage. For
an easy win, try combining 'poison', 'sleep', and optionally
'slow', since all three will work. Summoning Golem
or Fenrir may also prove useful. In addition to the predictable
Wind, the Earth Dragon also
has a weakness to Water.

Win for a Wizard Rod, which boasts
a +7 magic bonus and +30 to MEvd. No items to steal.
Also, a notice will appear after the battle. Recall that
a scholar mentioned reading about an excessively strong power
called Jihad being sealed in eight dragons a thousand years ago.
This is one of those eight, so assuming it's the first of them to
be beaten, the following message appears; otherwise it
depends on how many others are dead.

８竜 あと７ひき

Eight Dragons: Seven more left

7 dragons left.

Anyway, why can't you just walk
out onto the stage from the anteroom?

The party returns to the lobby,
and finds a much calmer Impresario.

またまた助けてもらったね。

You've come to our rescue once again.

Looks like we're gonna have to save the day once again!

And that's it for here.

All eight dragons also have unused
combat text, hinting at some interesting ideas that didn't make
it into the final game. Here's this one's:

アースドラゴンは仲間を呼んだ！
イエロードラゴンしょうかん！

Earth Dragon called an ally!
Summoned the Yellow Dragon!

Dirt Dragon called its pal!
Gold Dragon summoned!

アースドラゴンは理性を失った！

Earth Dragon lost its head!

Dirt Dragon got mad!

In the figurative sense. The phrase
理性を失う (risei wo ushinau) means
to lose the ability to behave rationally.

モブリズの村
Village of Mobliz
MOBLIZ

Since we already know where to find Tina,
let's come back here. Except... where did she go? Catalina
has gone missing too.

ディーンが、つめたくするから
カタリーナは出ていっちゃったんだ！

Dean was being chilly with her
so Catalina left!

Duane was being mean to her, so Katarin took off!

And by the way...

カタリーナのおなか、大きくなって
きたのよ！

Catalina's tummy's gotten bigger!

Katarin's belly's growing bigger!

Three guesses what that means.
Dean mopes in one of the other remaining buildings.

ﾃﾞｨｰﾝ「俺…どうしたらいいか
わからなくて…
カタリーナのおなかには、俺の
子供が……

Dean: I... don't know what to do...
Catalina's carrying my child...

DUANE: I...don't know what to do. Katarin's pregnant...

He's not paying enough attention to notice
one of the dogs disappear behind a bookcase. Following it turns
up a hidden staircase down to another cave room where we find
Tina and Catalina.

{ﾃｨﾅ}「みんな！

{Tina}: Everyone!

{TERRA}: Hey you guys!

{ﾃｨﾅ}「カタリーナに
子供ができたの。

{Tina}: Catalina is having a baby.

{TERRA}: Katarin's having a baby.

ｶﾀﾘｰﾅ「赤ちゃんができたのは
すごくうれしい…
でもそれを言ったら、ディーンが
つめたくなって…

Catalina: I'm incredibly happy
to be having a child...
but when I said so,
Dean turned cold...

KATARIN: I'm so happy to have had a child...
But Duane seems miserable...

Dean: Catalina... ...
I'm sorry.
I didn't know what to do...
I'm ashamed of myself.
I'll try to be more reliable.
So let's go back together!

DUANE: Katarin... ...
I'm sorry.
I didn't know how to handle this.
I've been an awful husband...
But I'm learning.
Please, come back with me.

But then heavy footfalls approach,
the music fades out, and a kid runs in.

たいへんだー！
フンババが、こっちにやってくるー！

We've got trouble!
Humbaba's coming this waaay!

Waaaaa!
Phunbaba's back again!

"The Unforgiven" plays, but everyone
except the party just stands there.

{ﾃｨﾅ}「お願い！
この村を守って。
私には…戦う力がない…

{Tina}: Please!
Protect this village.
I don't have... the ability to fight...

{TERRA}: Please!
Save this village!
I simply can't fight...

ﾃﾞｨｰﾝ「カタリーナは俺が守るよ。

Dean: I'll protect Catalina.

DUANE: I'll keep Katarin safe.

ｶﾀﾘｰﾅ「ディーンがいてくれれば
私は安心できる…

Catalina: I feel safe when
Dean is here for me...

KATARIN: I feel safe when Duane's around.

お願い！
フンババをたおして！！

Please!
Beat Humbaba!!

Please!!
Rid us of Phunbaba once and for all!

You should know the drill by now.
The Humbaba battle
goes essentially the same as it did last time—lots of
Thunder attacks plus the
occasional powerful physical strike or 1000 Needles, and a
weakness to Poison—but
should be easier with more and stronger characters. However,
after taking 10,640 damage, Humbaba will use Humbaba Breath
twice, blowing two random characters so far out of the battle that
they wind up back on the Falcon.

...and shifts into Genjuu form. Far from being
ineffective this time, she remains transformed for the entire battle
instead of being limited by a timer.
Bio will do amazing things.
Humbaba also suddenly
has a 'sleep' vulnerablity in this battle,
so have someone send him into dreamland. Stick with magic
attacks after that, and putting the brute to sleep permanently
should be a cakewalk.

On a side note, this is the only time you
can see Genjuu-Tina's KOed combat sprite normally. In all
other battles, she automatically reverts when incapacitated.

Everyone rushes out to celebrate this great
victory, but they're understandably spooked when Tina comes
to a landing, still transformed.

「また怪物だあ…
「こわいよー…
「…こわい…よー……

: Another monster...
: I'm scared...
: ...I'm... scared...

Monster again...
I'm afraid...
I'm always afraid...

Tina looks upset. One girl steps forward,
though.

「ママ…
ママでしょ…
あたし わかるよ…

: Mommy...
You're mommy, right...?
I can tell...

Mama...
It is you, isn't it!
I can tell...

"Awakening" fades in, and takes
over as the music for Mobliz for the rest of the game.

{Tina}: Somehow...
I've begun to understand...
What has sprouted inside
me must be...
...... ......
"love"...
Besides the lives here now, there
are many lives still to be born.
We need to protect all of them!

{TERRA}: Finally...
I understand that feeling...
Even though I kept it buried for so long.
I'm sure it's called...
...... ......
Love!
I now realize that we must fight for the future of our children.

{Tina}: Thank you.
It's because of all of you that
I've begun to understand...
I can fight.
To protect everyone's future!
And to raise new lives in this world!

{TERRA}: Thank you...
You helped me to understand a part of myself.
Now I must go to war. We must all believe we have a future. We must fight for those who aren't even born yet!

Congratulations, Tina has rejoined the party.
As an added bonus, her transformation meter now empties half
as quickly as before, meaning she can remain transformed for
twice as long. And check the hidden room before leaving for an
Ether Turbo.

獣ケ原
The Beast Plain
THE VELDT

Still in roughly the same place (a large
landmass in the northeast with no land route in or out), with the
same music, the Beast Plain continues to work exactly as it
always has. This includes Gau randomly appearing to rejoin
whenever he's away as long as the active party has room
for him, so recruiting him again is as simple as coming here
and winning a few battles with no more than three party
members. Easy, though if you recruited Mash before getting
the Falcon, you'll need to pick up at least one other character
first to have someone on standby to change party members,
or visit a location that forces a party reorganization.

Crescent Moon Mountain is gone, but there's
a new cave on the south end of the area. We'll be going there
later.

As usual, the Beast Plain remains
a great (if sometimes tedious) place to farm items and learn
magic without gaining levels, if you're into that sort of
thing.

With Gau back in the party, take some time to
build up his Rage list. One option to help with this is to
roam around all the new areas in the overworld that almost
seem redundant now thanks to having an airship.
Notable monsters (from the standpoint of combat and rewards,
not necessarily where Rages are concerned) include the
following:

Reach Frog:
These appear on the
southwestern continent, mostly in the forests. They can jump,
which can cause all sorts of associated glitches that are,
fortunately, unlikely to appear unless deliberately provoked.
They also use Ripple, which exchanges all sorts of status effects
that it shouldn't, including stealing Interceptor. Be wary of bringing
Shadow anywhere near them.

Slug Crawler:
Found in the desert
south of Maranda. These hit hard and will spam Sandstorm as a
counterattack. Have Wind immunity,
or just cast Death to kill them
outright. 5 LP and 10,000 gil make them worth
the trouble.

Cactaur:
Also found in the desert south
of Maranda. These have extreme defensive stats, to the point
that anything that can miss will, and anything that hits but doesn't
ignore defense will inflict only 1 damage. Fortunately, they only have
3 hit points, and will fall easily to unblockable defense-ignoring
attacks like Edgar's Drill, Mash's Bakuretsu Ken, and Setzer's Dice.
No experience, but they do give an incredible 10 LP,
plus 10,000 gil.

Don't leave a Cactaur alive too long.
At first, you'll just see the following message alternating with
Thousand Needles:

なにかを束ねている

Bundling up something.

Bundling up something

If nothing else, that gives Stragus an easy way
to learn it. However, after the third time, you'll get the message below
instead, and then come ten consecutive uses of Thousand
Needles, for a total of ten thousand damage (spread across random
targets).

仕事量を１０倍にした！

Increased workload ten times over!

Work load up 10 times!

Cactaur notably has the highest
value of any monster in the game for each of MP, defense, evasion
(not that it does anything), magic defense, and magic evasion.
It also has the second highest magic power, at 50, of any opponent,
but never does anything that takes advantage of it.

Anyway, no monsters other than the
Slug Crawler and Cactaur appear in this desert, so every battle
pays out 10,000 gil and at least 5 LP. This makes it the preferred
destination for both money and magic.

Tyrannosaurus:
Found in the forest on
the northeastern continent. These are highly dangerous, especially
when paired, in which case they will always surround the party.
Powerful physical attacks, a brutal special, occasional castings of
Meteor... probably not worth
the trouble yet, but they do give lots of experience (third most of
any monster in the game), have Armor Kappa as a rare steal,
and infrequently drop Sagojou's Spear. Also, 3 LP for one,
or 5 for two.

Brachio Raidus:
In the same forest
as the Tyrannosaurus, and even more rare and dangerous,
this has the second highest level of any enemy that
appears in the game. In addition to powerful physicals and
Meteor, this guy can
inflict status effects like nobody's business with Disaster, and
might even use Ultima after
a few rounds, which may come surprisingly quickly since this
monster ties with Death Gaze for second fastest enemy
in the game. Expect the spell to inflict over 6,000 damage, even
against multiple targets. So why risk this beast's wrath? For one
thing, the Rage gets all its status immunities and can use
Distaster, which isn't bad. It also has the Ribbon as a rare
steal, and the godly Three Stars as a rare drop. Beyond that,
it gives more experience than any other monster in the game
by a significant margin, though not quite as much as a double
Tyrannosaurus battle, and 10 LP besides.

No monsters other than the Tyrannosaurus
and Brachio Raidus appear in this forest, making it the best source
of experience points.

Basilisk:
Found in grasslands on the
northern and southwestern continents. Uses petrifying attacks,
and has the Carapace Shield as a rare steal and rare drop.

Sprinter:
Found in various places,
but most plentiful in the grasslands of the northeastern continent.
These have Armor Kappa as a rare drop.

Grand Insect:
Found in various places,
mainly grasslands on the northern continent and forests on the
southwestern continent. Powerful physical attacks (second highest
attack power of any enemy), with Sagojou's Spear as a rare
steal.

Prelantaru:
Found in grasslands on
the northeastern continent. Has the Dish as a rare steal.

Many of the monsters I've listed have
unusual equipment that appears to be junk as first glance, providing
a mere 1 attack or 1 defense. However, these become quite
powerful if worn when in 'kappa' status, providing a total of 253 attack,
208 defense and MDef, and 30 evade and MEvd, in addition to
teaching Kappa and absorbing
Water. Try combining the set with
the Wyrmknight's Boots and Wyvern's Horn on a character whose
special abilities you won't miss much. Additionally, the MDef,
MEvd, absorption, and spell learning all work normally even when
not in 'kappa' status, though that only makes up for the lack of
physical defense in a few special situations. These items also
lead to some interesting things when wagered at the coliseum,
specifically the Cat-Ear Hood, and through it, the Medal.

House North of the Beast Plain

Remember the crazy old guy who thought
Mash was a repairman? He remembers Mash, at least.

As before, じじい (jijii)
appears in a halfwidth font that I can't reproduce here.

じじい「修理屋じゃなければ用は無い。
帰れ！帰れ！

Geezer: Not interested if you're no repairman.
Get out! Get out!

AGED MAN: Go, unless you're a repair person!

じじい「そういえば最近…
熊にソックリな修理屋を
見ないのう……

Geezer: Come to think of it...
I haven't seen that repairman who
looks just like a bear recently...

{Mash}: Hold on...
Father and son, meeting at last...
We should dress you up or something.
{Mash}: All right.
Let's make some preparations in
Jidoor and make you look really
impressive, {Gau}!!

{SABIN}: Just a minute...
We can't just go there with you looking like this.
{SABIN}: I know!
Let's go to Jidoor and give you a make-over!

Scene change to a pub or something similar.
Gau and Mash sit at a table, while any other recruited characters except
Mog, Umaro, and Gogo stand around and watch (or in Shadow's
case, not care and lie in a nearby bed). "Johnny C Bad"
plays.

{ﾏｯｼｭ}「{ガウ}だめだめ！
手で食べるなと
なんど言ったらわかるんだ？

{Mash}: No, no, {Gau}!
How many times do I have to tell you?
Don't eat with your hands!

{SABIN}: No, {GAU}!
Don't eat with your fingers!

{ｶﾞｳ}「ガウ…

{Gau}: Gau...

{GAU}: Yaoooo...

{ﾏｯｼｭ}「ガウじゃなくてハイでしょ！？

{Mash}: That's "yes", not "gau", all right!?

{SABIN}: Don't say "Yaoooo" when you mean "Yes!"

{ｶﾞｳ}「はう！

{Gau}: Yau!

{GAU}: Ho!

{ﾏｯｼｭ}「………

{Mash}: .........

{SABIN}: ......

The scene changes to a shop, which the
party has pretty much taken over. The merchant runs around,
apparently distraught.

It looks like everything that happens
does so in the order listed, but not all interactions will necessarily
take place, even if the characters involved are all in the scene.
I'm reasonably certain that Celes, Setzer, and Mash all have their
say regardless. Tina and Cayenne always seem to get their
sections if recruited, but it seems as though the fight between
Edgar and Lock only occurs if both are in the active party...
maybe?

{ﾃｨﾅ}「この服なんてどう？
{ガウ}ににあいそうだわ！
でもあっちの服もすてがたいし…
『ボソッ、そんなに着れないよ…

{Tina}: How about these clothes?
They'll look good on {Gau}!
But those are hard to pass up too...
"*mumble* couldn't wear that..."

{TERRA}: How do you like these?
Wait! What about those?
Hm...oh well...

Tina looks mad. And was that
a feral growl?

{ﾃｨﾅ}「なんか言った！？
『いっいや。なにも…。
………お～こわ。

{Tina}: Did you say something!?
"N-no. Nothing...
...phew... scary."

{TERRA}: Did you say something?
N...no! Nothing...
...Uh huh...

{ｾﾘｽ}「どれにしようかなー？
あっ！この服もいいけど、でも…
{ガウ}にはどんなのがいいかなあ…
『まったく、もう…

{Celes}: Which should we go with?
Ah! These clothes are nice, but...
What would work for {Gau}...?
"For crying out loud..."

{CELES}: Which is it gonna be? Oh! This is nice...but...
Do you think it becomes {GAU}?
Well...

Celes looks mad, but at least she
doesn't growl.

{ｾﾘｽ}「なに！？
『…いや…なんでもない…

{Celes}: What!?
"...no... nothing..."

{CELES}: What?!
...Nothing...

{ｶｲｴﾝ}「このボウシなど
ピッタシでござるぞ。
『センスわりぃ～

{Cayenne}: Such a hat as this
would be splendid.
"Such awful taste..."

{CYAN}: What a jaunty hat!
Not at...

{ｶｲｴﾝ}「な、なんと！
これのどこが扇子でござるか！？
『………

{Cayenne}: Wh-what!
Why would anyone taste it!?
"........."

{CYAN}: Wait a minute!
Where's the hat?
......

A bit of badly mishandled wordplay.
The peanut gallery comments on his horrible
センス (SENSU, fashion sense),
a more modern word that someone as archaic
as Cayenne would never recognize, so he interprets it as
扇子 (sensu, folding fan), and questions
how the hat is in any way a fan.

{Setzer}: Tch...
No one has any taste...
{Setzer}: You, there.
Order him what I'm wearing!
"Not a chance!
How could you put {Gau} in the
same stuff you wear, {Setzer}!?"

{SETZER}: Phew!
Completely lacking in fashion...
{SETZER}: Excuse me, sir.
Could you order some clothes like the ones I'm wearing?
Impossible!
{SETZER}! How dare you think of sticking him in that kinda getup?!

If Edgar and Lock are going to have their
fight, then Gau suddenly sports a tuxedo.

{ｴﾄﾞｶﾞｰ}「やはりこれだ！
タキシードでビシっときめて
シルクハットをかぶり…
口にはバラをくわえて…

{Edgar}: This is it!
Get a nice tuxedo,
put on a silk hat...
And in the mouth, a rose...

{EDGAR}: I got it!
A tuxedo, silk hat...and...
...a rose in his teeth!

{ﾛｯｸ}「や・り・す・ぎ！！
ったくもう…
やはり頭にはバンダナをまいてだな…

{Lock}: Too. Much!!
Good grief...
Just stick a bandana on his head...

{LOCKE}: I think that's overdoing it just a bit...
He should have a bandana on his head!

Gau suddenly looks like mini-Lock.

{ｴﾄﾞｶﾞｰ}「バンダナのどこが
りっぱな格好なんだか…
{ロック}に品性をもとめるのは
とうてい無理なことか…

{Edgar}: And just what about a
bandana makes a good outfit...?
I guess there's no expecting any
refinement out of you, {Lock}...

{EDGAR}: What's so great about a bandana? Most of the time I see 'em tied around dogs at the beach!

{ﾛｯｸ}「な・ん・だ・と～！？
言わしておけば！

{Lock}: What. Was. That!?
I dare you to say one more word!

{LOCKE}: HEY!
What do you mean by that?

Excessively upset, Lock lunges at Edgar,
and we hear the sounds of a fight as the screen dims.

After all is done, the music fades out, and
Mash returns to the hut with Gau, who now wears a preppy
navy blue suit and has his hair tamed.

However, I accidentally got this to show up
instead once. All I'm sure of is that Tina, Edgar, Mash, Celes,
Setzer, and Gau were recruited; that the active party consisted
of Mash, Gau, and Edgar; and that due to editing the inventory
for convenience, all Important Things, including all the unused
items in addition to the Emperor's Letter, were present.

Old Man: You've finally come to fix things!
"No.
Would you know anything about
a map Emperor Gastra had...?"
Old Man: Map...? I feel like I was asked
about the same thing the other day...
"Huh?"
Old Man: A repairman with a bandana
around his head said something
just like that, so I told him.
"So, where is it!?"

AGED MAN: The repairman,
at last!
Uh, no.
I was wondering if you knew anything about Emperor Gestahl's map...
AGED MAN: Map...?!
Everyone's askin' 'bout that map!
Pardon?!
AGED MAN: Little while ago, some guy wearin' a bandana asked for the map.
So I told him!
W...where is it?

オヤジ「でっかい山が
星の形にならんでる場所じゃ…。
なんじゃい。
そんな事なら最初から聞いてくれりゃ
いくらでも教えてやったのにのう…

Old Man: It's where huge mountains
line up in a pentagram...
What? If that was what you wanted,
all you had to do was ask and I'd have
told you all about it to begin with...

AGED MAN: It's where the mountains form a star-shape!
You should have just come out and asked me.
No need to be shy!

Old Man: But now that you mention it,
I had a bad dream a ways back.
...about the birth of a demon child!!
I carried the child all the way to the
Beast Plains... the demon child...
...when I got to the Beast Plains,
the child suddenly started crying...
{Mash}: Hey!! Old man...

AGED MAN: But now that you mention it, I once had a terrible dream. In it, a demon-child was born!
I grabbed the creature, and rushed off to the Veldt with it...
It was crying like crazy when I arrived on the Veldt.
{SABIN}: But, Sir...!

オヤジ「そして獣ケ原にその子を
すてる……
ワシは後ろを見ないように
そこから立ち去るんじゃ……
{ﾏｯｼｭ}「だっ、だから…

Old Man: Then I threw that child
away on the Beast Plains...
I left that place, trying not
to look behind me...
{Mash}: Hey, I'm telling you...

AGED MAN: I left the child there...
And without looking back,
I turned and started to run.
{SABIN}: I'm trying to tell you...

Old Man: And then suddenly, the crying
stopped... I looked behind me...
And there was...
a monster like none I'd ever seen...
Aah, how dreadful...
Just remembering give me the chills...
{Mash}: It's no use... he's hopeless...

AGED MAN: Suddenly the crying stopped. I turned around and saw a frightful monster...
Hideous! Still gives me the shakes.
{SABIN}: I give up...

オヤジ「あんたみたいなリッパな子を
もった親は幸せじゃろうて。
ワシゃ今でも悪魔の子に追われる夢を
見るんじゃ。
恐ろしや、恐ろしや……

Old Man: Any parent with such a
fine child as you must be blessed.
Even now I have dreams of being
chased by that demon child.
Dreadful, how dreadful...

AGED MAN: But you, young man, your parents must be proud of you! I still have dreams of that demon child...
Frightening...

{ﾏｯｼｭ}「このじじい！
言わせておけば……
{ガウ}の気持も考えないで！
ブンなぐられたいか！？

{Mash}: You old geezer!
Just keep talking, I dare you...
Not thinking about {Gau}'s feelings!
You want me to beat you up!?

There's no real purpose to this from a
gameplay standpoint, but it's interesting regardless. If you try
coming back, the man only talks about repairs, though he'll also
repeat his clue about the mountains if that part of the dialog
occurred.

オヤジ「よいか？でっかい山が
星の形にならんどる場所じゃぞ。

Old Man: Got it? It's where huge
mountains line up in a pentagram.

AGED MAN: Got it?!
Where the mountains form the shape of a star!

オヤジ「ん？
ところで修理はできたか？

Old Man: Hm?
By the way, are the repairs done?

AGED MAN: Eh?
Say, is everything fixed yet?

炭坑都市ナルシェ
Coal Mine City Narshe
NARSHE

Once a thriving industrial city and the party's
effective base of operations for a large part of the game, Narshe
now lies largely abandoned for reasons never fully explained,
though the people in the Beginner's House don't seem to
care.

ここは初心者の家。
世界がたとえ引き裂かれても
私たちはここで旅のアドバイスをする…

This is the Beginner's House.
Though the world may be torn apart,
we will still give travel advice here...

Welcome to this classroom.
We'll be here for you even if the world should crumble.

Monsters now overrun the city, causing
random encounters in all outdoor areas, in addition to new
enemies in the mines. Adding to the dismal atmosphere,
"Dark World" now plays in the town, the mines,
and the cliffsides.

One of the more interesting ones is the
Wizard, due to its items.
Steal for a Thunder Rod (common) or
Ice Rod (rare), and beat one for a chance at a Flame Rod
(rare drop). The only other source of any of these in the WoR
is the Ice Rod as the rare steal from a Specter if you run into
one on the Beast Plain.

Anyway. A wolflike character makes an
appearance as the party enters town.

Sneak-Thief: Huh? Where've I seen you?
Oh, whatever... there ain't nothing
left in this town no more.
Just a single moogle...
And the houses are locked...
Those locks ain't opening for anyone
short of a treasure hunter...
Bah!

PICKPOCKET: Eh!?
What're you doing here?
Doesn't matter, really...
nothing left anyway...
There's only one Moogle still around, and only a treasure hunter could pick that lock...

Predictably, that Moogle is Mog. Fight
through the mines to the cave where they all lived before
to find him alone and looking rather downcast. He turns
around and expresses astonishment, and "Mog"
starts playing.

{ﾓｸﾞ}「みんな！
みんな死んじゃったと思ってたクポ！
生きてたクポー！ よかったクポー！
ボクもいっしょに戦うクポ！！

{Mog}: Everyone!
I thought you were all dead, kupo!
You're alive, kupo! I'm so glad, kupo!
I'll fight with you too, kupo!!

MOG: Kupoppo! You're alive!
I thought you were all feeding the worms, kupo!
Kupohoho! Let's go!

If not recruited previously in the
World of Balance, Mog has a different reaction, followed
by the usual introduction and naming screen.

{Mog}: I'm sure the yeti will
fight with us too, kupo!
You can count on him, kupo!
Though he's a bit... reckless...
He should be somewhere in the coal
mines, kupo! He'll join us if I give the
order, kupo! Let's find him, kupo!!

MOG: Say, we could use some sasquatch muscle!!
Besides, he'd be helpless here without me!
He's somewhere in the mines. Once we find him, I'll order him to join us!

Mog joins the party. Like most characters,
he'll come along with the active group if it has the room, or
head to the airship with the other reserve members otherwise.
Before leaving, search the spot where he was standing to find
Moruru's Charm, an accessory for Mog that prevents all random
encounters.

Beyond the obvious convenience,
Moruru's Charm also allows you to loot treasures from dungeons
whether you're ready to handle the monsters or not. Just watch
out for bosses, traps, and treasure chests that contain monsters,
since it won't help you avoid those.

Also, if you avoided taking the chests
in the mines earlier, they now contain an Elixir instead of a
Sleeping Bag, a Protective Bracelet instead of a Phoenix Tail,
and a Ribbon instead of a Rune Blade. Well worth waiting for,
in my opinion.