Archive for the ‘Beings’ Category

You open the crypt revealing a body decked in valuables, as you reach for them, swirling motes of dust coalesce into the spectral form of a small person. “Halt varlet! Neither those riches not this body is for you! Flee now or taste my blade!” It brandishes a translucent sword to back up its statement.

A sound near by, you turn to look, a moose?! How did it get so close without you noticing? It is moving towards you awfully purposefully. Those teeth do not look friendly and it has claws! Run! Run for your life!

Like this:

There was some zoomorphism among the now slain gods, especially among the gods whose portfolios included the beasts. Though, with the possible exception of Ypisara, they did not create peoples in their image. It seems there was no place for zoomorphic folk under the old divine regime.

The majority of Beastkine emerged in the aftermath of the Sundering as a result of the potent and uncontrolled magic released from that event. The Beastkine are small in number by comparison to the other major people and are unusual enough that they will often earn a second look even from jaded city dwellers. Naturally, the Beastkine do not consider themselves strange at all and are happy to venture and explore all across the Sea of Stars.

Further, the magic changes from the Sundering both created many chimeric creatures and made using magic and alchemy to create new ones a much simpler task. In some regions chimeric beast are almost as common as their unblended relatives, though with them being so common, people no longer think of them as anything other than the beast of the region.

While wizards and alchemical masters may try to make their own chimera very few have tried to create their own beastfolk. Perhaps it is simply too daunting of a task or perhaps even the flexible morality of wizards has it limits.

Notes: And this almost wraps up the A to Z for the month. Thanks for reading!

SPECIAL ABILITIES
Familiar (Su) The master of a cobra-cat familiar gains a +1 bonus on Initiative checks and a +4 bonus to saves against consumed toxins.

Immune to consumed toxin (Su) Anything poisonous or toxic consumed by the cobra-cat is ingested with no ill-effect. If the poison consumed has a higher DC than the cobra-cat’s poison, the cobra cat gains a +1 bonus to its poison DC for 24-hours.

Pleased by Poison (Ex) The cobra-car will consume poisons and poisoned food preferentially, gaining a +4 bonus to perception checks to notice such.

Like this:

Voddick shuddered and quickly turned back from the doorway to the tavern.

“Trouble?” asked Gollaon, his hand falling to his sword hilt.

“Harvesters, a whole flock of ’em,” said Voddick. “You can smell the death on them.”

“They must think there will be a battle on the morrow.”

“Truth. We had best cut our night short and prepare.”

Ba’iakire (Darkwings, Harvesters)

The Ba’aikire are the surviving daughters of the slain goddess of war, death and carrion and their descendants. For reasons that are obscure to this day, the Dragon Empress did not order them slain following the death of their mother but allowed them to continue to exist and roam the Sea of Stars in their bloody quests. Read the rest of this entry ?

Guardian Companion
Guardian Companions are the spirits of loyal animal companions that can briefly manifest in the physical world to protect the person to whom it is attuned. These beings tend to loyally follow and guard a family line until irrevocably destroyed.

Like this:

That was just a dog, right? It did not move like a dog but it was the right size . . . Hey! Where did it go?

Twilight Creature
Twilight Creatures are magical echoes of animals or humanoids who have been magically summoned from a nearby reality, one that is slightly different and stranger than the one they are brought to.

CREATING A Twilight Creature
“Twilight Creature” is an acquired template that can be added to any animal, humanoid or magical beast.
Size and Type: The creature’s type stays the same but it gains the augmented subtype.

Hit Dice: The subjects HD does not change.Special Attacks: Possibly (see below).Special Qualities: The Twilight Creature is from another reality at odds with our own and it has various strange and unsettling abilities.

Odd (Sp): The Twilight Creature is strange and unsettling, gaining a +3 bonus to intimidate checks but a -1 penalty to all other Charisma based checks.
Additionally the twilight creature gains one of the following abilities, with an additional ability for each full four hit dice it has: Read the rest of this entry ?