Tag Archive: f#

Hi Desiderius fans, I can’t imagine anyone else is reading these posts but true fans. I’d like to extend a special welcome to Fred, thanks for favoriting my bridge tweets every weekend 🙂 A while back I was at DDD Europe…Read more

When I was at NDC, there was a real cool type of session called the “Functional Programming Lab Hour” where you could go to do some functional programming with among others, Tomas Petricek. Initially I went there to ask about a…Read more

Follow up of the Desi story, you might want to read the previous post first. In that post I outlined a few issues that I ran into when implementing a bidding system. In the first bid, you can just look at…Read more

In a scary number of previous posts I have talked about modeling a bidding system for bridge. But so far, we have only designed the part where one player looks at their hand and decides what to do. But, as…Read more

Another episode in my series on making a bridge program. Earlier I wrote about the fuzz of modeling 1 SA (a game without trump) because it requires the introduction of a new suit that does not really exist. Turns out bidding…Read more