Other Open Games

Archer

The archer is dedicated to the careful mastery of the bow, perfecting
his skills with years of practice honed day after day on ranges and
hunting for game, or else on the battlefield, raining destruction down
on the enemy lines.

Hawkeye (Ex)

At 2nd level, an archer gains a +1 bonus on Perception
checks, and the range increment for any bow he uses increases by 5
feet. These bonuses increase by +1 and 5 additional feet for every 4
levels beyond 2nd.

Trick Shot (Ex)

At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal.

At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer’s arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer’s CMD –4).

Evasive Archer (Ex)

Volley (Ex)

At 17th level, as a full-round action,
an archer can make a single bow attack at his highest base attack bonus
against any number of creatures in a 15-foot radius burst, making
separate attack and damage rolls for each creature.

Ranged Defense (Ex)

At 19th level, an archer gains DR 5/— against ranged attacks. In addition, as an immediate action, he can catch an arrow fired at him and shoot it any target he chooses, as if he had the Snatch Arrows feat.