So, here's again for you a very BIG update, with many cards from the new expansion Mirrodin Besieged and lots more, like some Changelings and Treefolks (including Doran) from Lorwyn, Ninjas from Kamigawa, nice combos for EDH and so on. But all this comes with a price, and this time, like the title says (also a good 'ol Iron Maiden song), is a "slaughter". In fact, before installing this update I strongly recommend you to await if you want to beat the "Programmer's Deligh" Challenge : check the stuff I've removed and you'll understant why.However, you'll get 102 new cards for the Costructed version and 27 for the Limited version, for a total of 129 never before available cards. And you'll get most of the artworks too ! I hope this will ease the pain.

As usual, please post bugs about the new cards in this topic, so I can track them more easily.

Original version :* Fixed shuffling bug for Myr Incubator (thanx Serra)* Fixed crashing bug for Jester's Cap (thanx Serra)* Fixed CIPT and crashing bug for for Emeria, the Sky Ruin (thanx Serra)* Fixed loyalty counters for Elspeth Tirel* Fixed the interaction between Exploration and Oracle of Mul Daya : now their effect is cumulative, along with the new Explore.* Fixed the interaction between +1/+1 counters and -1/-1 counters, one gets removed if ther other goes on the same creature. It don't works on all cards.* Fixed exalted powerup of Battlegrace Angel : now the exalted creature retains lifelink even if the angel leaves play before EOT.* Fixed (hopefully) shuffle-related crashes for Serra Avatar and Dragonstorm.* Fixed code for Axelrod Gunnarson : now he has an activated ability that you can use if the correct event triggers. If multiple creature damaged by Axelrod are put in the graveyard, you can use this ability multiple times.* Fixed code for many cards that care about subtypes, including some old cards that I've recoded, so they can interact with Changelings. Mainly green and white cards of the Costructed version, but not only.* Fixed code for Gemhide Sliver, Magma Sliver, Telekinetik Sliver, Psionic Sliver and Necrotic Sliver : now they interacts nicely with Changelings and finally the AI can use their activated abilities.* Fixed code for cards with Wither and / or Infect : now they didn't inflict the damage plus the -1/-1 counters and cards with Infect and Trample will give the appropriate amount of Poison to defending player.* Fixed Contagion : now it will work even if it's casted normally.* Fixed Genesis Wave : now it reveals X cards, not X-1 !* Added a reminder legacy to Windbrisk Heights that show the card under it.* Fixed the casting cost / ability for Shrieking Grotesque.* Fixed kicker bug of Gigantiform. However, there's still an engine bug that I could not fix : if for some reason you've still enough mana to pay kicker after you kicked the spell the first time, when the second Gigantiform comes into play you will be asked again if you want to pay kicker.* Fixed code for Terramorphic Expanse.* Fixed AI for Inferno Titan ability* Fixed damaging ability for Magma Phoenix

--- CHANGES TO CHALLENGE MODE ---* The prize for the "Sliver Nation" challenge is now Sliver Overlord. So, if you already unlocked it, good for you. As you could suspect, Essence Sliver is no more a locked card.* Changed some cards that AI gets for free in some challenges, as they have a wrong CSV ID.

---- KNOWN ISSUES ABOUT THE NEW CARDS ----* Mimic Vat : if two creatures die at the same time (in combat, for example), you get to put in the Vat only the creature you not control, dunno why.* Chameleon Colossus / Mirror Entity : I tried to fix the various interactions, but not all, so I left the "*" in the name.* All cards with Proliferate : in case of creatures, you can proliferate only special counters, +1/+1 counters and -1/-1 counters. This will save a lot of nasty bugs.* Devastating Summons : it summons a pair of Fire Elementals with the p/t modified, so I could save a slot * Painter's Servant : you won't see the effect on library and hand cards, but there it is. * Lotus Bloom : to make it uncastable from hand, it actually cost 99. I've made some fixes to adjust that, but just in case I left the "*" in the name* Devoted Caretaker : "Protection from Instants" and "Protection from Sorceries" are already coded in the engine, but for strange reasons they actually only gives a partial "Shroud" to the affected creature against a particualr kind of spell. So, the damage dealt from Sorceries or Instants to all creatures is not prevented. And I doubt this issue can be fixed.* Shrieking Grotesque / Crypt Champion / Plaxmanta : now they're very similar to the original cards, but there's still some issues, like the impossibility of not paying the "mana of the required color" if you have it.* In the Eye of Chaos / Invoke Prejudice / Master of the Hunt : in order to be able to code them, I had to make them work in a slightly different way than the original. Check their rules text for further information.

Last edited by Salbei on 18 Feb 2011, 11:31, edited 4 times in total.
Reason:sticky for 20 days

----- Current / medium term task: adjusting the code for making Misdirection and such usable- Long term task: inserting all the good stuff I left out from the "Golden Years" mod

[Updated]> Some of my pic files (moxen for ex) doesn't appear too To resolve this little problem, goto CardArtNew folder, copy, paste and rename the five moxen:for example Mox Emerald has pic number 0165 and 0165a with the same picture )

I play under win7 and have no big bugs, sometimes crashes like all, but it's fine most of the time

Simply amazing, Gargaroz. I'm speechless before all these amazing cards.

Only now I think I must finish Programmer's Delight quickly. My hands are itching for proliferate. Is that an approximation or did you succeed in making the ability to work with every counter?

I might disagree with some replacements, but they remain in the limited version so most won't hurt too much. I'll miss Dakkon Blackblade for EDH but Serra Angel most of all. Baneslayer is better but not strictly better.Edit: After trying the challenge for a few times and not even noticing what removed card might have been relevant to it I decided not to care about it and just go testing the new cards

That's some nice coding work! Quite a few useful cards there, and also several that I didn't EVER expect to see, and many are cards I have never seen at all due to the time period I played the game.

I am going to miss some old friends though, like Serra Angel, Rock Hydra, Raging River, ice age pump knights, Island of Wak Wak (land ho challenge!) and so on, but I suppose that is the price to pay for the new stuff