So, I missed last week’s update because of Indiecade, so this update is going to cover two weeks.

First up, I had a design meeting with Ben to brainstorm minibosses for Cold Vengeance. Now that there’s a mechanic to lock the player into a certain area, there’s a lot more we can do to create interesting combat encounters. Here are some images from that design session:

Meanwhile, I’ve been working on some more stuff for my base code. Working on dialogue, the inventory system, basic objects like ladders and pushable blocks, and also a 3D Map screen:

And, to close, I also worked on some explosion effects for Cold Vengeance