Pricing and support

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Build your workers

As you will be launching a cloud deployment, you need to build out the code executables which will be run by SpatialOS servers - these are called workers.

TIP: Speed up local development iteration

This tutorial takes you through the steps to set up a cloud deployment. However, in a local deployment, you can either build your workers to run locally or run the workers in the Unity Editor. You can run multiple workers in your Unity Editor, so you don’t have to keep building out workers during development iteration.

Missing build support components

You need Linux build support. This is because server-workers in a cloud deployment always run in a Linux environment. In the Assets/Fps/Config/BuildConfiguration, do not change the UnityGameLogic Cloud Environment from Linux.

You may need Mac build support if you are developing on a Windows PC and want to share your game with Mac users.

You may need Windows build support if you are developing on a Mac and want to share your game with Windows PC users.

Unity gives you build support for your development machine (Windows or Mac) by default.