24 mini-contest, One binary control

Took me a bit longer than OSC because I had to work out some dependencies, but I finished so early because it's simple as heck.

Edit: Okay, new version. This one is harder and has more specific instructions.
Edit 2: Alright, I took OSC's advice and made a .command so that it at least has a double-clickable icon. I also made use of the face of one of my friends for the icon.
Edit 3: Not a DMG anymore because of an apparent bug in Terminal that makes the DMG not eject until you quit Terminal.

BTW, were we going for best gameplay using 1 button or most creative use of 1 button or just best overall game use 1 button? I'm not sure that any of those are that different, but at 3:30am it seemed like a legitamite question.

The goal of the game is to play your drum along with the music accurately.

Space Bar is the default "action" key. It installs two sample songs into your user's Application Support folder under "DrumThug". The songs consist of a QuickTime recognizable audio file and a .dts file. It's rather hacked up, but the comments in there should make it possible for you to make your own song if you feel like it. Just make sure the exact beginning of the song is the 1st beat. (Works well with electronically generated songs)

One Button Shooter: I expected at least one person to do something of this nature. Works well, just needs polish and a way for the game to get more difficult and to end.

Brain Fry: I think the best thing it has going for it is a nice steadily rising difficulty level, which isn't saying much. It's just a command-line game, and it's extremely simple, so I'm not expecting too much. It's mine, so my word might be biased here.

Action Base Jumping: I like the concept. I'm having difficulty telling at what point the speed is too great for my little skydiver though.

01: I absolutely can't follow what is going on in this one.

Drum Thug: Ah, single-button DDR. This one is definitely the most polished game here so far. It needs to be a bit harder though. I made it through both songs flawlessly the first time.

Dodge the Blue Blokes: It took me a while to figure out what pressing the button did, and even after I figured it out, it was still too hard to use. Maybe I just need to play with it some more or something.

i won't make it i had problems with metal so i switched to tnt
i have everything but i had to stop production five minutes ago due to sort of error on my comp which i was unable to handle
i will finish it and publish anyway, but i have to drop contest good luck for you all
and ed, i think you've already told me that it's you, but "hi" anyways

To play 01:
Hold return to put up barriers that bounce the objects inside off,
Try and keep all the tetraheardron's but let the cube's go. Once its only tetraheadrons then it will get faster, until It resets the speed and add's another object.