_Kise wrote:

Insane

► 00:12:451 (2,4) - fix blanket► 00:20:633 (1) - maybe nc here to highlight jumps? Think that creates too many NCs in a short period of time► 00:22:237 (5,2) - fix blanket► 00:28:012 (2,3,4) - maybe make here a perfect triangle? https://osu.ppy.sh/ss/6232159No, the last note has bigger emphasis so bigger spacing there► 00:30:900 (1) - maybe nc here to highlight jumps? Think that creates too many NCs in a short period of time► 00:30:740 (1) - you should add note here and make an additional jump like https://osu.ppy.sh/ss/6232188 or https://osu.ppy.sh/ss/6232194Its mapped to the guitar and there is no guitar sound► 00:32:504 (5) - stack with 00:31:060 (4) - or 00:31:221 (4) - if you added a jump ^► 00:32:023 (3,1) - fix blanket /move 00:32:023 (3) - to 116 304► 00:33:306 (1) - maybe nc?► 00:40:365 (1,2) - i would make those different because here we have drums and 00:41:007 (1,2) - only claps► 00:48:066 (1) - maybe stack? move to 413 169 Creates two dodgy overlaps► 00:49:028 (4) - stack with 00:47:103 (2) - ?► 00:50:633 (1) - nc?► 00:50:953 (2,3) - maybe slider instead of 2 circles? Doesnt transition as well into the calmer part of the song► 01:03:146 (4) - stack with 01:02:504 (2) - end► 01:03:788 (2) - stack with 01:01:942 (7) - and also fix 01:04:750 (1) - then so they all stack The first 2 notes you mention are quite long between them so a stack doesnt become noticable when playing. The other two notes are stacked► 01:07:638 (2,3) - stack with 01:06:675 (3) - end https://osu.ppy.sh/ss/6232298► 01:22:076 (1) - nc► 01:27:050 (1) - nc?

Hard

► 00:17:103 (5,1,2) - rhythm variations? I suggest you remain this pattern 00:15:980 (1,2,3) - because there is nothing important on the red tick 00:17:424 (1) - the guitar has different rhythm in the two sounds you highlight here, in the first one i think there is a sound starting on red tick while not in the second► 00:22:558 (1,2,3) - ^ (maybe it's my personal preference - if you won't change them just ignore these observations)► 00:30:740 - missing note i would say (i mentioned it earlier)► 01:11:007 (4,1) - maybe stack here with 01:10:365 (2,3) - ?► 01:24:643 (1,3) - fix blanket► 01:24:643 (1,4) - ^ you can move 01:25:285 (4) - to 314 48 (disable grid)

In conclusion, I can say that your maps are good, just fix those tiny issues.Good luck.

00:13:574 (2) - This slider ends on a strong beat, this feels bad to play, change this pattern with circle+slider (https://mark101.s-ul.eu/WTWiofPX)00:14:536 (7) - I'd change this to a 5 tick sliders (in less words, it has to end in 00:14:777), since in 00:14:697 there is no sound. It'd feel better to play.00:17:103 (5) - Move this slider to 00:16:943, 00:17:264 is the beginning of the new combo, where you placed the jumps.00:18:707 (2,3) - These two sliders end on a strong beat, place a slider at 00:18:547 (1) - instead of a circle, and follow the same pattern.00:19:670 (6) - NC? 00:19:991 (1) - If you apply NC in 00:19:670 (6) - as you should (must), remove NC here.00:20:633 (3) - Not so necessary, but I'd place a NC also here.00:22:237 (5) - Same of 00:17:103 (5) -.00:23:841 (2,3) - Same of 00:18:707 (2,3) -00:24:804 (6) - Same of 00:14:536 (7) -.00:27:371 (5) - Same of 00:17:103 (5) -.00:27:691 (1) - ends on a strong beat, fix the precedent issue and place a slider at 00:27:85200:28:814 (6) - You have to put NC here and remove it from 00:28:975 (1) -.00:29:937 (7) - NC00:30:900 (3) - NC (even if not particularly necessary)00:46:622 - You forgot to map this beat, it's lower than the other sounds but it must be mapped.00:50:552 (8) - This sound is not present. The "streamy" sound is present only in 00:50:312 (5,6,7) - 01:16:622 (2) - I'd stack this with 01:16:301 (1) -, using this spacing looks really bad01:21:675 (3) - This sound is not present, you can't map a circle here.01:24:483 - like 00:46:622 -, there is a low sound that must be mapped anyway.

Finished.

If you have any question, or you didn't understand the mod, please contact me privately, I know i suck at explaining errors.

Mark101 wrote:

Small check to your Insane

This was mapped to the guitar, hence some strong beats in the drums fell on sliderends. A couple of the changes (i will disclose which) still worked with the guitar when changed to accomodate the strong beats while some just sounded off completely.

00:13:574 (2) - This slider ends on a strong beat, this feels bad to play, change this pattern with circle+slider (https://mark101.s-ul.eu/WTWiofPX) This works with guitar00:14:536 (7) - I'd change this to a 5 tick sliders (in less words, it has to end in 00:14:777), since in 00:14:697 there is no sound. It'd feel better to play. Messes up the hitsound structure00:17:103 (5) - Move this slider to 00:16:943, 00:17:264 is the beginning of the new combo, where you placed the jumps. This is one of those cases where the guitar ligns up with a red tick and ends on a white one.00:18:707 (2,3) - These two sliders end on a strong beat, place a slider at 00:18:547 (1) - instead of a circle, and follow the same pattern. ^00:19:670 (6) - NC? IDK about this one tbh. I still see this as the last note in the jumping section, that is the logic behind not NCing. NCing this also adds complication since it removes the slider followpoint or w/e its called which is very nice to have during jumps.00:19:991 (1) - If you apply NC in 00:19:670 (6) - as you should (must), remove NC here.00:20:633 (3) - Not so necessary, but I'd place a NC also here.00:22:237 (5) - Same of 00:17:103 (5) -. Guitar00:23:841 (2,3) - Same of 00:18:707 (2,3) - ^00:24:804 (6) - Same of 00:14:536 (7) -. Guitar and there actually isnt a beat here00:27:371 (5) - Same of 00:17:103 (5) -. Guitar and the beat here is barely audible anyways00:27:691 (1) - ends on a strong beat, fix the precedent issue and place a slider at 00:27:852 This one works00:28:814 (6) - You have to put NC here and remove it from 00:28:975 (1) -.00:29:937 (7) - NC00:30:900 (3) - NC (even if not particularly necessary)00:46:622 - You forgot to map this beat, it's lower than the other sounds but it must be mapped. I did not forget. This entire section lines up with the vocals and here the vocals take a break, hence the map does aswell.00:50:552 (8) - This sound is not present. The "streamy" sound is present only in 00:50:312 (5,6,7) - Good catch01:16:622 (2) - I'd stack this with 01:16:301 (1) -, using this spacing looks really bad Changed01:21:675 (3) - This sound is not present, you can't map a circle here. It is, its the same as 01:21:836 - but weaker 01:24:483 - like 00:46:622 -, there is a low sound that must be mapped anyway.

Finished.

If you have any question, or you didn't understand the mod, please contact me privately, I know i suck at explaining errors.

00:01:541 (3,3) - why not sliders? it would emphasize the held syllable "m UI te"... or just map it like you did here 00:06:033 - My rationale was that the map should start very 'light' aka with just circles while then when it repeats the "Acchi Muite" part, i go for slider to make it a bit more meaty. Idk if that makes any sense to the outside

00:13:574 - hitcircle, 00:13:734 - slider, and 00:14:055 - . what this will do is capture the percussion the same but the guitar strums more accurately Fixed these

00:17:424 - same applies here

00:23:841 - ^

00:27:691 - ^

00:28:975 - ^

01:10:526 (3,1) - cluttered stack

ctrl a, right side is so empty xD

00:01:542 (3,3) - again, why not sliders as a way to simulate held vocal syllables? Same rationale as hard.

misakiakill wrote:

HY~ just some quick mod :v[General]-maybe,you should put "スイミー" in artist and "あっちむいて" in tittle-and put (TV SIZE) or -anime ver.- in it-put 銀魂゜(gintama) in tags if you want-Make your own custom colors

00:28:814 (1,2,3,4,5,6,7,8) - This pattern looks messy In the editor, yes a bit, in-game however i think it looks fine01:03:467 (1) - move into X=288 and Y=15201:03:788 (2) - and X=252 Y=24001:13:734 (1,2) - why dont make itlike this? 00:18:226 (6,1) - Because the music is different00:15:659 (5,1) - same^ ^00:25:927 (5,1) - ^ ^01:12:130 (4,1) - move into X=16 Y=15200:14:376 (6,7) - i think,its too hard to read it I would have agreed with you if 00:14:376 (6,1) - were stacked but since their stack is off to make it more readable, i think its fine.00:18:547 (1,2) - its too far i think i nerfed it slightly but i still think it should be a long jump.

_Meep_ wrote:

m4m

Insane00:40:365 (1,2,1,2) - So similar,but why do they look similar even when playing totally different sounds? Fix00:56:408 (3,4,5,6,7) - 7 not lined up with the stream Fix01:05:713 (4) - Ctrl+G This gives too little ephasis on the next note

Insane

00:10:204 - ~ 00:10:847 - I felt little empty here cuz you didn't express that sound. it's insane so you can I think.00:12:772 (4,5) - flow is a bit weird.. you can improve it with another flow.00:29:937 (8,1) - NC issue same with Hard diff00:38:440 (1,2,1,2) - I wonder if this pattern shows that part of song correctly. but if you have reasonable intention then it's ok i think

My opinion of this map is, In hard and insane diff, I almost can't find any logical patterns without basic blankets and a lot of Ctrl+H,J 1/2 sliders. you can improve it.

Insane

00:10:204 - ~ 00:10:847 - I felt little empty here cuz you didn't express that sound. it's insane so you can I think. Dont think this sound is strong enough.00:12:772 (4,5) - flow is a bit weird.. you can improve it with another flow.00:29:937 (8,1) - NC issue same with Hard diff00:38:440 (1,2,1,2) - I wonder if this pattern shows that part of song correctly. but if you have reasonable intention then it's ok i think

My opinion of this map is, In hard and insane diff, I almost can't find any logical patterns without basic blankets and a lot of Ctrl+H,J 1/2 sliders. you can improve it.

Good Luck!

Thanks a lot! Will edit in responses if i have any specific things in mind.

[Easy]00:21:114 (1,3) - Picky suggestion but I think you should change these sliders to something else because the distance in which the slider goes down is so small it's barely even seeable00:36:515 (1,2,3) - ^[Normal]00:09:563 (4) - Keep the pattern, move this to x104 y18001:04:750 (3) - NC here01:06:034 (1) - Remove NC01:07:317 (5) - Add NC01:09:884 (4) - Add NC01:12:451 (3) - Add NC01:15:018 (5) - Add NC[Hard]00:30:900 (4,5,6) - I would space these out, the pattern now seems really tight and hard to play01:16:301 (1,3) - Might as well just stack these considering how close together they are[Insane]01:11:167 (1) - This slider looks a little weird to me

Ethan wrote:

From my queue

[Easy]00:21:114 (1,3) - Picky suggestion but I think you should change these sliders to something else because the distance in which the slider goes down is so small it's barely even seeable Thing here is, that little turn is meant for aesthethics not to really impact the gameplay.00:36:515 (1,2,3) - ^[Normal]00:09:563 (4) - Keep the pattern, move this to x104 y180 Breaks the DS, i did however change the pattern to be...better.01:04:750 (3) - NC here I didnt carry out the exact NC changes you suggested but i agree that a change was needed so i upped the NC pace to every big white tick for the 2nd part of the kiai (the most intense part)01:06:034 (1) - Remove NC01:07:317 (5) - Add NC01:09:884 (4) - Add NC01:12:451 (3) - Add NC01:15:018 (5) - Add NC [Hard]00:30:900 (4,5,6) - I would space these out, the pattern now seems really tight and hard to play Things about this pattern is its a bit of theme throughout both the Hard and the Insane.01:16:301 (1,3) - Might as well just stack these considering how close together they are Done[Insane]01:11:167 (1) - This slider looks a little weird to me Yeah im looking into changing that

Hi from my queue:Just a light mod hereNow since you specified Hard/Normal, I did Hard/Normal

General:Tags:Takumi (Composer)Keiichi Wakui (Co-Arranger)It is also Ending 4 in Gintama

No such difficulty

00:11:809 (4) - The flow would be much better if Ctrl + G here and adjusting (1), but a lot of work is needed so up to you00:13:734 (2,3,4,5,6) - Try make this equidistant for aesthetic purposes00:20:793 (5) - Put it at (160, 176) for a better flow00:24:322 (3) - The stack should be on (3,4) not at (4,5), this is because (3,4) is a repetition of (1,2), which means they should be grouped or played similarly00:49:830 - Missing note here?00:58:814 - ^01:10:365 (2,4) - Is this meant to be stacked? If not, stack it for aesthetics01:22:718 (1,2,3) - Are you following the guitar here? If so then map it like 01:23:681 (1,2,3)

Insane- 00:02:183 (1,2,3,4) - Move this to the top section of the playingfield, because the movement from the previous object isn't ideal, probably make it into something like this http://puu.sh/rF6vn/6f0d1bbc95.jpg You can see the explanation on this video, he can explain it much better than I could = https://youtu.be/ig7nTSbWwVc?t=50s (In fact, please watch all the video about mapping that he makes because its really helpful)- The vocal "sings" from 00:03:466 - till 00:03:948 - without any other instrument in the backround. So it would be better if you remove this circle 00:03:948 (2) - and change this slider 00:03:467 (1) - into 3/2 slider http://puu.sh/rF6Ca/a8425ee4d4.jpg00:07:317 (1,2,3,4) - how about move this entire pattern into 348|240? Because the sound on the new measurement is quite strong and need more emphasis.- 00:09:883 (5) - you can either change this slider into a circle, or mute the slidertail (5-15% volume).- 00:11:488 (3,4) - Umm, I'm not a fan of the usage of 3/4 here. First, there're feint sound on 00:11:649 - that IMO need to be covered with a slidertail. Second, The sound in 00:11:809 (4) - is strong and "continuous", so it just don't makes sense to put a circle there when a slider will fits much better. So, my suggestion is to change them into regular 1/2 slider http://puu.sh/rF6Q7/9ac955963d.jpg- 00:13:092 (5,1) - same here, and so on. please find them and fix it by yourself - 00:15:659 (5,1) - this are okay I guess, because they cover most of the important sound quite nicely- 00:19:349 (4,5) - How about this? http://puu.sh/rF6Yi/dc783a1b09.jpg it will make the jump feel more natural - 00:20:633 (4) - NC because of spacing change- 00:25:285 (2) - Jumps feel too "horizontal", move to 160|68.- 00:27:371 (5) - It's so much better if you start the slider here 00:27:210 -, those red thick almost have no significant sound. (it's different from 00:23:841 (2,3,6,3) -, they're all have a strong guitar sound)- 00:30:740 - Add a note here- 00:36:515 (1,2,3,1,2,1,2) - The song intensity is the same, so i don't get why you undermap this section with just 1/1 pattern. It would be better if you keep mapping to 1/2's like you did previously.- 00:46:461 (5) - Change into slider will be better http://puu.sh/rF7fF/b0bcc7987a.jpg- 00:50:392 (6) - I don't think triplet would fit here. If you listen closely, the drum sound is on the 1/8's. You'd be better of putting regular 1/2 jumps from - 00:49:991 - till 00:50:633 - - 00:50:953 (1,2) - the vocal on both of this is "continuous", so slider will fit better imo- 00:53:199 (1,2) - too close- 00:56:248 (2,3,4,5,6,7) - Here's the trick, if you want to make the transition from notes to stream comfortable, put a sharp angle between their jump like http://puu.sh/rF7sL/80c911d121.jpg- 00:55:766 (1,2,3,4,5,6,7,1,2) - Oh, here is the pattern that I would suggest you to do, but of course you can try whatever works for you http://puu.sh/rF7wK/0aa8ebff53.jpg (note: I stack (3) green into (2) blue's head. the rest stays the same)- 01:09:563 (4,5,1) - http://puu.sh/rF7Ce/3c24929d98.jpg? Back and forth jumps followed by a slider that perpendicular from the previous jump aren't that comfortable to play- 01:12:290 - Even though the vocal stops here, I still think that it still better to add a note here to keep the momentum of player's hand movement.- 01:13:734 (1,2) - You probably know what I'm gonna say here lol- 01:23:039 (2,3,4) - Change the rhythm into this http://puu.sh/rF7PJ/fbc2355fd5.jpg Please remember to start slider on strong sounds- 01:24:002 (1,2,3) - Feels awkward to play, try this rhythm instead http://puu.sh/rF80t/50320ec478.jpg- 01:26:087 (4) - NC- 01:26:248 - Change this into 2 circle to better emphasis the strong beatPretty Okay actually, rhythm choice could be improved, pattern also need more polishing to make it cleaner.

I think I'll just mod one diff because I'm too lazy to check the others lol. You can pm or chat me in-game if you have any questionsGood Luck!

00:03:466 (1) change it with 1 1/2 slider with reverse00:04:750 (3) ctrl+J00:13:413 how about like this?00:29:937 (2,1) looks ugly00:55:766 (4,5) i think it will better if you change it with 1 1/2 slider with reverse, cuz it's hard for newbie01:17:584 (1,3) make it parallel

Lefia wrote:

00:03:466 (1) change it with 1 1/2 slider with reverse I assume you mean 1/1 (which is kinda like a 1/2 for an easy anyways so i get what you mean). Thing is, it doesnt hit the vocal sound since that is on a red tick so it ends up hitting nothing.00:04:750 (3) ctrl+J00:13:413 how about like this?00:29:937 (2,1) looks ugly00:55:766 (4,5) i think it will better if you change it with 1 1/2 slider with reverse, cuz it's hard for newbie01:17:584 (1,3) make it parallel

Blitzfrog wrote:

Hi from my queue:Just a light mod hereNow since you specified Hard/Normal, I did Hard/Normal

General:Tags:Takumi (Composer)Keiichi Wakui (Co-Arranger)It is also Ending 4 in Gintama

No such difficulty Cheeky lad lol

00:11:809 (4) - The flow would be much better if Ctrl + G here and adjusting (1), but a lot of work is needed so up to you00:13:734 (2,3,4,5,6) - Try make this equidistant for aesthetic purposes00:20:793 (5) - Put it at (160, 176) for a better flow Not sure what to make of this suggestion since it puts the note on like the other side of the field, i guess you typed the wrong numbers ^^00:24:322 (3) - The stack should be on (3,4) not at (4,5), this is because (3,4) is a repetition of (1,2), which means they should be grouped or played similarly00:49:830 - Missing note here? This one im one the fence about, i think it works atm00:58:814 - ^01:10:365 (2,4) - Is this meant to be stacked? If not, stack it for aesthetics01:22:718 (1,2,3) - Are you following the guitar here? If so then map it like 01:23:681 (1,2,3)

Yohanes wrote:

Hi!

Insane- 00:02:183 (1,2,3,4) - Move this to the top section of the playingfield, because the movement from the previous object isn't ideal, probably make it into something like this http://puu.sh/rF6vn/6f0d1bbc95.jpg You can see the explanation on this video, he can explain it much better than I could = https://youtu.be/ig7nTSbWwVc?t=50s (In fact, please watch all the video about mapping that he makes because its really helpful)- The vocal "sings" from 00:03:466 - till 00:03:948 - without any other instrument in the backround. So it would be better if you remove this circle 00:03:948 (2) - and change this slider 00:03:467 (1) - into 3/2 slider http://puu.sh/rF6Ca/a8425ee4d4.jpg00:07:317 (1,2,3,4) - how about move this entire pattern into 348|240? Because the sound on the new measurement is quite strong and need more emphasis.- 00:09:883 (5) - you can either change this slider into a circle, or mute the slidertail (5-15% volume).- 00:11:488 (3,4) - Umm, I'm not a fan of the usage of 3/4 here. First, there're feint sound on 00:11:649 - that IMO need to be covered with a slidertail. Second, The sound in 00:11:809 (4) - is strong and "continuous", so it just don't makes sense to put a circle there when a slider will fits much better. So, my suggestion is to change them into regular 1/2 slider http://puu.sh/rF6Q7/9ac955963d.jpg- 00:13:092 (5,1) - same here, and so on. please find them and fix it by yourself - 00:15:659 (5,1) - this are okay I guess, because they cover most of the important sound quite nicely- 00:19:349 (4,5) - How about this? http://puu.sh/rF6Yi/dc783a1b09.jpg it will make the jump feel more natural - 00:20:633 (4) - NC because of spacing change- 00:25:285 (2) - Jumps feel too "horizontal", move to 160|68.- 00:27:371 (5) - It's so much better if you start the slider here 00:27:210 -, those red thick almost have no significant sound. (it's different from 00:23:841 (2,3,6,3) -, they're all have a strong guitar sound)- 00:30:740 - Add a note here I had a mod a while ago also saying this but it actually turns out really awkward imo since the sound is really weak.- 00:36:515 (1,2,3,1,2,1,2) - The song intensity is the same, so i don't get why you undermap this section with just 1/1 pattern. It would be better if you keep mapping to 1/2's like you did previously. lol i honestly think im going mad with this part or something because i seem to be the only person who wants this mapped 1/1 . The thing is, in the part prior to this, theres lots of 1/2 vocals like 00:32:665 (1,2,3,4,5,6) - . Those are not present here. It also adds contrast to the upcoming part at 00:41:649 - since that part has many more instruments that kick in - 00:46:461 (5) - Change into slider will be better http://puu.sh/rF7fF/b0bcc7987a.jpg- 00:50:392 (6) - I don't think triplet would fit here. If you listen closely, the drum sound is on the 1/8's. You'd be better of putting regular 1/2 jumps from - 00:49:991 - till 00:50:633 - - 00:50:953 (1,2) - the vocal on both of this is "continuous", so slider will fit better imo- 00:53:199 (1,2) - too close- 00:56:248 (2,3,4,5,6,7) - Here's the trick, if you want to make the transition from notes to stream comfortable, put a sharp angle between their jump like http://puu.sh/rF7sL/80c911d121.jpg- 00:55:766 (1,2,3,4,5,6,7,1,2) - Oh, here is the pattern that I would suggest you to do, but of course you can try whatever works for you http://puu.sh/rF7wK/0aa8ebff53.jpg (note: I stack (3) green into (2) blue's head. the rest stays the same)- 01:09:563 (4,5,1) - http://puu.sh/rF7Ce/3c24929d98.jpg? Back and forth jumps followed by a slider that perpendicular from the previous jump aren't that comfortable to play- 01:12:290 - Even though the vocal stops here, I still think that it still better to add a note here to keep the momentum of player's hand movement. Not sure about this one, i feel like it fits to have the players take a break at the same time as the singer takes a breath before going ham- 01:13:734 (1,2) - You probably know what I'm gonna say here lol- 01:23:039 (2,3,4) - Change the rhythm into this http://puu.sh/rF7PJ/fbc2355fd5.jpg Please remember to start slider on strong sounds The red tick here is actually the much stronger drum sound rather than the white ones.- 01:24:002 (1,2,3) - Feels awkward to play, try this rhythm instead http://puu.sh/rF80t/50320ec478.jpg- 01:26:087 (4) - NC- 01:26:248 - Change this into 2 circle to better emphasis the strong beatPretty Okay actually, rhythm choice could be improved, pattern also need more polishing to make it cleaner.

I think I'll just mod one diff because I'm too lazy to check the others lol. You can pm or chat me in-game if you have any questionsGood Luck! Thanks ^^

Thanks to all of you who modded this while is was out drinki- i mean studying! Response to the mods is WIP