This game is going to be an infinite runner style game, except you will take control of a pirate ship out on the oceans, in search of the lost and mysterious island, Kullvaria.

Now some of you may feel like you have heard that name before, Kullvaria, and that is because we are also the gents who tried to bring you 'The Curse of Kullvaria' the twin stick shooter. While our first endeavour did not go quite as planned, we learned an incredible amount from that experience. And so we are back at it again.

The game is still rough, and a lot of the assets haven't been fully created yet, but the essence of the game is there. Development started about a month ago, and we are firing on all cylinders to get this game out as soon as possible. Time is quite literally against us.

With that being said I would like to share with you our vision, thus far, for this game. We will be expanding on each piece later on, but hopefully this should suffice for now.

Features

Version One

iOS / Android

Rolling World

Scoring via Treasure, Distance and Time

7 Different Obstacles

Endless Day Mode

4 Different Powerups

Statistics

Leaderboards

Achievements

Game Center integration on iOS

In the future we have plans to include features such as saving crewmen for score multipliers, more modes, more obstacles, other platform specific releases, PC, Mac, Browser, etc. Ship Upgrades, Class choices, boss fights, maneuverability, and way more!

To give you a taste of where we are thus far here is a super early build of the game, running out of the Unity window. Note that nothing in the video is final. Literally, nothing. But, this is the perfect indicator of WHAT this game is.

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