Equipped with the GD2 rifle, GDI Riflemen are the mainstay of GDI militaryforces. They are deployed to all combat zones and trained in anti-infantrycombat techniques. Riflemen are most effective when garrisoned in fortifiedstructures, and are equipped to dig foxholes when the need arises to defend afixed position. Riflemen should never be deployed against heavy armor,especially flame weapons, without significant heavy-weapon support.

GDI - Units and Weapons

-----------------GDI Missile Squad-----------------

Mission: North Carolina Badlands

Added: When your missile squads arrive

Transcript:

Field Manual - Basic Infantry

GDI Missile Squads are armed with the FGM-90, which is designed to inflictmaximum damage to vehicles and aircraft. Light vehicles like jeeps and buggiesare excellent targets for Missile Squads. Missile Squads are normally deployedin tandem with larger Riflemen squads, but can be used to great effect fromgarrisoned positions in civilian buildings or APCs where they are protectedfrom anti-infantry fire.

GDI - Units and Weapons

------------GDI Engineer------------

Mission: North Carolina Badlands

Added: When engineers arrive and are explained

Transcript:

GDI combat engineers are able to capture enemy buildings and repair structures(including bridges and base buildings). Deploy an engineer into an enemy basestructure in order to capture it - or send an engineer into a damaged buildingto fix it back up again. Damaged bridges can be repaired by deploying anengineer into the bridge auto-repair gatehouses.

Engineer Combat Primer Excerpt

- As a combat engineer a few cardinal rules should be kept in mind at alltimes:

Mobile Construction Vehicles, or MCVs, are deployed to all major theaters toserve as the foundation for a forward operating base. The MCV is capable ofrolling over any relatively clear terrain. It is not equipped forself-defense. When an MCV reaches its destination it can immediately unpackinto a Construction Yard capable of building production structures, a TiberiumRefinery, and other elements needed for a forward base. The Construction Yardcan be packed up into the MCV at any time, although it is only advised when thebase it supports is no longer being used.

GDI - Units and Structures

--------Barracks--------

Mission: North Carolina Badlands

Added: When you place a barracks

Transcript:

Field Manual - Logistics

GDI base camps are created using highly portable, modular buildings. Thisallows for easy construction and tear-down of shelters in harsh climates andremote locations. Personnel stationed at GDI bases will find themselvesprotected from Tiberium contamination and ion storms due to the durable armorplating, but will not have access to advanced weaponry without the support ofan Armory.

GDI - Units and Weapons

---APC---

Mission: The Pentagon

Added: When the APCs arrive

Transcript:

Field Manual - APC

The GDI Armored Personnel Carrier, or APC, is a six-wheeled all-terrainvehicle that can transport infantry in an armored compartment. Dynamicallysized fire slits permit the soldiers riding in the vehicle to shoot at targetsoutside the APC. Deploy a Missile Squad into an APC and the vehicleeffectively gains the ability to fire missiles. Passengers can be evacuatedquickly through multiple exits from the APC, so the vehicle can drop soldiersright into a firefight with minimum downtime for unloading.

---------Grenadier---------

Mission: The Pentagon

Added: When the Grenadier Squads exit the Pentagon

Transcript:

TacOps Field Guide: Grenadier Squad

If you need to clear a garrisoned building fast, deploy a Grenadier squad andthey'll get the job done. Their rocket propelled grenades can even hit theupper stories of taller structures. Even better, the grenades have minimalon-board AI and guidance and steer themselves right through windows.Grenadiers will blow the garrisoned enemy troops right out of the side of thebuilding.

-----------Sniper Team-----------

Mission: Langley AFB

Added: When all four sniper teams have been rescued

Transcript:

TacOps Field Guide: Sniper Team

Sniper Teams are able to take down enemy infantry with deadly precision. Theyemploy stealth so they can't be seen or detected while motionless. Finally,the spotter in a Sniper Team allows you to designate targets for any Juggernautartillery units for miles around. The Juggernaut crew will be able to see andtarget enemy units and structures anywhere near active Sniper Teams in theenvironment.

------------Command Post------------

Mission: Langley AFB

Added: When establishing control of the GDI outpost

Transcript:

Field Manual - Command Structure

GDI forward bases act as the hubs for GDI operations in all Zones and weatherconditions. The heart of any GDI forward base is the Command Post. From thisstructure field commanders can maintain contact with regional GDI resources andcentralize intelligence for rapid response. High-powered radar andcommunications equipment allow officers real-time feedback from units in thefield, but note that this gear will draw significant power from your base grid.

--------Airfield--------

Mission: Langley AFB

Added: When recapturing the airfields

Transcript:

Field Manual - Forward Air Bases

Air assets are often dedicated to support a particular ground force. Themodular GDI Airfield can be established to maintain up to four combat aircraftindefinitely. The facility is capable of refueling, repairing, and rearmingOrca ground attack aircraft, but can also sustain Firehawk VTOL attack jetswith the addition of advanced technical equipment. Airfields each directlycontrol a small element of aircraft, so without an Airfield these craft maysuffer guidance failure and the inability to maintain extended operationsconsidering global ion storm interference.

--------------------Orca Attack Aircraft--------------------

Mission: Langley AFB

Added: When recapturing the airfields

Transcript:

TacOps Field Guide: Mark IV Orca

The highly maneuverable and light-weight Orca aerial weapons platform hassupported GDI ground campaigns for decades. The Mk IV version currentlydeployed with GDI forces worldwide is an all-new, state-of-the art aircraft.With VTOL capability that allows it to operate from small pads, a high crusingspeed, long range, and the ability to hover for extended periods, the Mk IVOrca is a truly versatile weapon system. Its air-to-ground missiles can strikea wide variety of targets including enemy vehicles and structures. The Mk IVcan also be equipped with a sensor array capable of detecting even the mostadvanced Nod stealth units. Field commanders should note that Orcas are notcapable of engaging targets in the air and should be escorted by Firehawkattack jets carrying air-to-air missiles when operating in areas where Nodcommands air superiority.

--------Commando--------

Mission: Hampton Roads

Added: When taking control of the Commando

Transcript:

TacOps Field Guide: Commando

The deadliest weapon in the GDI arsenal isn't a tank or an aircraft - it's ahuman being. GDI's elite Commando is truly an "army of one," backed by 50years of tradition and trained in a grueling program that has a 22% fatalityrate and a 97% droo-out rate for the survivors (even after starting with thevery best of the best in all branches of service). Commandos are equipped withspecial battle armor, solid fuel jump jets, a top secret rail gun with a highrate of fire, and det-packs that can take down an entire building with anexotic new explosive. GDI weapons labs equip Commandos with the prototypes ofGDI's next-gen weapons, so nobody else on the battlefield has the toys theseboys have. The most elite Commandos are also trained to use their det-packs onthe legs of large walkers, one of the reasons GDI retired many of the bipedalwalkers that were a mainstay in the second Tiberium War (given that this newvulnerability seemed like it could be exploited by Nod elite units as well).

--------------------Predator Battle Tank--------------------

Mission: The White House

Added: When you build a Predator Tank

Transcript:

Weapons of the World 2047: GDI Main Battle Tank - MBT-6 Predator

Equipped with a 150mm cannon, this 65 ton tank packs an armor-piercing punchagainst any vehicle or structure. It's also fast and quite maneuverable for alarge armored vehicle. Devastating in numbers, Predator tanks can rip throughenemy encampments quickly, as well as crush infantry under their tracks. Theyhave excellent armor, but are vulnerable to armor-piercing rocket and cannonattacks.

-----------------GDI Base Defenses-----------------

Mission: The White House

Added: When you place a Watchtower or a Guardian Cannon

Transcript:

Excerpt Technical Manual 2047

GDI has 3 basic defenses with which to ward off enemy attacks: The Watchtower,the Guardian Cannon, and the AA Battery.

The Watchtower stands 30ft tall with twin 20mm railguns mounted atop it.Equipped with an IR spotlight and next-gen sensor to detect stealthed units,this anti-infantry defense tears enemy infantry to shreds. Programmed toattack any ground unit that comes within its range, the Watchtower is also ableto distinguish between infantry and tanks, and will prioritize the infantryover tanks so as to minimize the lethality of its anti-personnel ammunition.

The Guardian Cannon is equipped with a 105mm gun capable of ripping throughthe heavy armor of tanks. The Guardian is an anti-vehicle weapon and is not aseffective against infantry.

The Anti-Air Battery has twin 30mm Gattling guns firing depleted Uranium shellsat air targets. With a deadly accurate fire control system and a staggeringrate of fire, the AA Battery is very effective against any form of aircraft.

-----Crane-----

Mission: The White House

Added: When you build and place a crane

Transcript:

Base Logistics Field Guide

If a forward base needs to go up fast, consider building a Crane to open up asecond production queue at the Construction Yard. The nano-assemblers,computers, and control units will be able to work on two base structuressimultaneously.

-------------Zone Troopers-------------

Mission: Casabad

Added: When the Zone Troopers arrive

Transcript:

TacOps Field Guide: Zone Troopers

GDI Zone Troopers are elite heavy infantry with exceptional mobility, armor,and enough firepower to take out enemy targets ranging from infantry to lightvehicles. Equipped with power armor, rail guns, and jump jets that can boostthem over obstacles or across rivers, Zone Troopers do the heavy lifting forthe GDI infantry.

Everyone knows that War Factories build vehicles. But did you know that a WarFactory can also perform repairs? War Factories have been upgraded withautonomous repair drones that can perform even the most complex repairs toseverely damaged vehicles in a very short period of time. How does it work?Just get close. Vehicle crews in damaged tanks, APCs, and buggies should bringtheir vehicles back to the base War Factory and the drones will begin repairoperations when the vehicles are in proximity to the factory structure.

---------------------------------Base Expansion using the Surveyor---------------------------------

Mission: Alexandria

Added: When deploying a Surveyor

Transcript:

GDI Field Manual

Some forward base Construction Yards can build Surveyor vehicles (found underthe Support Structure Tab of the base control interface) which have thecapability to deploy into a small Outpost. Surveyors can be given the commandto deploy on any terrain where base structures can be built. Once an ExpansionBase is established, the Construction Yard in the main base can be used tobuild any structure nearby, including Refineries, War Factories, base defenses,and whatever else might be useful. The Surveyor and the Outpost it creates aresuperb tools for claiming territory near strategic targets like remote Tiberiumfields (so refineries can be built nearby, saving harvesters from a longcommute through possible enemy-controlled terrain).

GDI field commanders in some forward bases have access to one of the mostunique power projection systems in the world: The Rig. The Rig is a vehiclethat is designed to roll deep into enemy territory and quickly deploy into aheavily armed Battle Base structure. Equipped with Guardian cannons and amissile launcher, the Battle Base is capable of engaging enemy vehicles andaircraft. As an added bonus, Rigs carry a complement of auto-drones for makingfield repairs to GDI vehicles. The Rig/Battle Base combination is ideal forclaiming and holding terrain, enabling GDI field commanders to emply a clasic"clear and hold" strategy for securing Tiberium fields or gradually taking overan objective area.

--------------------Firehawk Attack Jets--------------------

Mission: Albania

Added: When capturing the Reinforcement Bay for main objective # 4

Transcript:

TacOps Field Guide: Firehawk

The Firehawk is a fast and highly maneuverable VTOL attack jet that can carryair-to-ground or air-to-air missiles. Field commanders can make their load-outchoices while the Firehawk is on the pad at an airfield. Forward bases with aTech Center structure can equip Firehawks with special rocket boosters thatallow the aircraft to punch into the stratosphere and go near-orbital in orderto hop over enemy air defenses. Note that Firehawks are vulnerable to AA firein the actual target zone during the re-entry after the boost phase.

...as of 2043 GDI has closed over 60% of their military bases around theworld, including installations in North Carolina, Brazil, and Eastern Europe.The most recent cutbacks are due to a decrease in Nod activity - with Kanedead, the Brotherhood seems to be splintering apart...

---------------Tiberium Primer---------------

Mission: North Carolina Badlands

Added: When harvesting is explained

Transcript:

Tiberium: A gift or a curse?

Tiberium is a scientific curiosity, a vastly powerful resource, anunprecedented environmental cataclysm, a catalyst for war, and much more. It'slike nothing we've ever seen before and it is constantly transforming itself.

We are almost certain Tiberium is extraterrestrial in origin; it is notman-made and there is no evidence of the substance on Earth prior to its firstappearance half a century ago. Early forms of Tiberium were almost organic,sprouting out of the ground in what seemed to be plant-like pods, leachingminerals out of the earth and emitting clouds of toxic gas. Over time,Tiberium showed it had the ability to evolve and change.

By 2047, most Tiberium on Earth has manifested in what we know as its mostcommon form: A self-replicating proton lattice that turns any matter ittouches into more of itslef, giving off powerful radiation in the process. Itcan change anything it comes into contact with into more Tiberium.

Is Tiberium terraforming the Earth into a planet suitable for alien life? Isit a weapon? Is it a creature of some kind? Perhaps some form ofconsciousness resides in the crystal lattices, a quantum crystalline brain thatgrows ever smarter as it grows and grows. There are many theories about whatTiberium actually is... and why it is here. Ultimately its origin and itspurpose - if it has one - are still a mystery.

GDI has not given up on trying to contain the spread of Tiberium. WithTiberium infestation reaching critical levels and new, more sinister variantsof the substance turning up, things started to look pretty grim for planetEarth in the middle of the 21st century. However, GDI has found avulnerability in the green crystal that they have begun to exploit. GDIengineers have found the resonant frequency for Tiberium... and they havecreated sonic resonators that are capable of breaking up Tiberium crystals.

A high level scientific explanation of the alien substance is included here forstudents, engineers, and scientists: The most recent form of Tiberium is adense "dynamic proton lattice" held together by exotic heavy particles. WhenTiberium comes into contact with other matter, the heavy particles randomlycollide with the nuclei of the target matter, smashing it to pieces (in thecase of smaller nuclei) or incrementally knocking off protons and neutrons (inthe case of heavier nuclei). Tiberium captures a fraction of the protons thatare ejected during this collision process and incorporates them into its ownstructure, thus transmuting matter into more Tiberium. Whenever one of theheavy particles - a muon or tauon - collides with an atomic nucleus, fissionoccurs, which results in the production of alpha, beta, and gamma radiation aswell as other forms of electromagnetic radiation (like infra-red). During thetransmutation process, nuclei that Tiberium has come into contact with may bechanged into nuclei with different (usually fewer) numbers of protons orneutrons.

Tiberium infestation has rendered 30% of the planet totally uninhabitable.Large swaths of the Earth's surface have been designated as "Red Zones" - areasthat are desolate, swept by storms, and contaminated by vast amounts ofTiberium. Venturing into, over, or even near these wastelands can be extremelydangerous.

Beyond the Red Zones, Tiberium contamination has caused varying levels ofenvironmental damage in another 50% of the Earth's populated areas. In theecologically compromised and war torn Yellow Zones, Tiberium fields are common- growing in the middle of cities, on farmland, and throughout theenviroment. Tiberium-related climate change has caused an endless cycle ofdroughts, floods, and severe weather of all types including spectacularCategory 6 hurricanes, tornadoes with wind speeds of 500 miles per hour, andexceedingly violent thunderstorms. Especially destructive Ion Stormsoccasionally rage out of the Red Zones to wreak havoc on cities and towns inthe borderlands.

Only 20% of the Earth's surface is in relatively pristine condition. The BlueZones suffer from minimal Tiberium infestation and have been relativelyuntouched by war. The populations of the Blue Zones live in relative comfort,going about their lives in high-tech futuristic cities that sit in forestedvalleys or nestle in pastoral farmland.

----------------------------About the Brotherhood of Nod----------------------------

Mission: The Pentagon

Added: When primary objective # 4 is given

Transcript:

GDI views Nod as a dangerous, virulent, and inexplicably self-sustainingterrorist group obsessed with accelerating the worst ecological catastrophe inhistory, led by a charismatic and brilliant sociopath named Kane. TheBrotherhood sees itself quite indifferently. Nod believes that it is the agentof change for a world in the throes of transition to a new order, therepresentative of the poor and the opressed, and a foil to the previouslyunchecked power of GDI.

Nod has the people, resources, organization, and raw military power necessaryto stand against GDI and wage war on a global scale. Yet the Brotherhood ofNod isn't a country: it's a strange new hybrid organization that has thecombined characteristics of a religious movement, a multinational corporation,and a nation-state. Given the awesome demands of modern warfare, with itsterrible cost and vast scale, Nod's ability to go toe-to-toe with GDI isastonishing.

Nod is able to recruit thousands of new members every month from the desperatepopulations of the borderlands. Their political, military, and logisticaloperations are decentralized and buried deep inside the crumbling cities,towns, and outposts in the decaying Yellow Zones. A vast and sophisticatedinfrastructure is diguised from GDI, and Nod has perfected the art of movingmilitary assets and forces quickly over long distances without detection, evenby satellite or drone aircraft with the latest generation sensors.

Nod's core organization is very sophisticated and high-tech but they also havea large guerilla force composed of hastily trained and minimally equippedrecruits from the Yellow Zones. Nod's field forces are an interesting mix oflow tech "militia" troops and smaller numbers of highly trained, elite soldiersequipped with state of the art communications gear and the most advancedweapon systems available.

Nod's military assets are experimental and exotic in both appearance andfunction, but the durability of their units is suspect. Nod engineers are notafraid to risk human life and will often sacrifice safety and protection forincreased abilities and speed. Their high-end military hardware runs onTiberium and tends to be fast but vulnerable, lethal but unstable. Nodoffensive weapons deployed on vehicles range from rockets, machine guns, andflame throwers to toxines, lasers, and nuclear weapons. They also have anumber of Tiberium-based weapons.

The Global Defense Initiative began as a secret military alliance of advancednations under the United Nations umbrella. GDI's mission: To containTiberium, reverse its spread, and fight the sinister Brotherhood of Nod.

Over time, power and sovereignty have been gradually ceded to GDI and thenational identities of the participating countries have faded. In 2047 thatprocess has reached its final stages: While there are still technicallyindividual Member Nations, the reality is that GDI has become a unifiedpolitical and military super-state.

GDI controls the only areas of the Earth that have not been significantlycompromised by Tiberium infestation. The crystalline alien substance is slowlyconsuming the rest of the planet, causing an environmental cataclysm that hasmade 30% of the Earth uninhabitable and another 50% of the Earth's surfaceexceedingly unfriendly to civilization. GDI's home territories are known as"Blue Zones" since they are mostly clear of Tiberium and have been relativelyuntouched by war (in contrast to the ecologically ravaged and war-torn "YellowZones" and the Tiberium infested hellscapes designated as "Red Zones").

The clash between GDI and Nod has escalated into full world wars twice before -the First Tiberium War (TWI) erupted when both powers were in their formativestates and that terrible war was followed by another worldwide firestormseveral years later.

What happens if you're exposed to Tiberium? Nothing good. If you come intodirect contact with Tiberium, the green matter will start to fuse with yourskin within about 20 seconds. You'll feel an intense burning sensation,similar to touching a hot pan or spilling acid on your skin. A full blowninfection will manifest if you aren't treated immediately. Your flesh willbegin to crystallize; eventually your internal organs will shut down asTiberium extends rigid crystalline runners throughout your body. If youbreathe in the crystal, then it will become embedded in your lungs. You'lllose the ability to process oxygen as your lung tissue crystallizes.Eventually you'll start coughing up blood and will hemorrhage to death.

In some cases - and for unknown reasons - Tiberium infection will triggercellular mutation. It's not cancer in that the mutations seem strangelydirected; they don't kill you, but your body will begin to transform. Themechanism for this mutation is not well understood.

---------------------Life in a Yellow Zone---------------------

Mission: Sarajevo

Added: When capturing the Mutant Hovel

Transcript:

Tiberium contamination affects Yellow Zones directly and indirectly. Climatechange, melting glacial ice, extreme weather, Tiberium field growth, anddecades of war have caused social collapse in several Yellow Zones. Manycities in the most afflicted areas are run by warlords and criminalorganizations or have degenerated into anarchy - or they have fallen under thethrall of the sinister Brotherhood of Nod.

Existence in the worst-off Yellow Zones is not pleasant at all. Your home islikely to be in a decaying building with no running water. Power comes on fora few hours a day at erratic times. Food is scarce. Doctors are rare. On afew occasions food aid or medical care will be provided by humanitarian workersvisiting from the pristine and high tech Blue Zones.

A subsistence living is just the start. Tiberium contamination is a fact oflife, and thousands die every year from inhaling microscopic crystals that arecarried in smog, clouds of dust, and other airborne particulates. Tiberium mayeven fall out of the sky suspended in rain drops if the clouds overhead havepassed through a Red Zone during or after an Ion Storm. Because of the droughtconditions in many Yellow Zones, rain showers are often greeted by the localpopulations with an odd mix of fear, dread, and joy.

In the harsh reality of a Yellow Zone, Tiberium is not the only threat. IfTiberium doesn't get you, then you are likely to fall victim to a violentcrime, get caught in the crossfire between warlords clashing over turf, orbecome a collateral damage statistic in the global war between the armies ofthe Global Defense Initiative and the Brotherhood of Nod.

---------------------GDI's Nuclear Weapons---------------------

Mission: Cairo

Added: When the countdown has been announced

Transcript:

GDI still possesses a nuclear arsenal stored at key locations around the world(including a large nuke base in the desolate outback of Australia, heavilydefended silos in North American Yellow Zones, and installations in otherremote areas). GDI leaders long ago made a vow not to ever use nuclear weaponsno matter how bad the situation got and kept that vow even as Nod acquired itsown nuclear capability. GDI's nukes are few in number but are stored withdelivery systems (including IBCMs) and kept at top operational readiness justin case GDI leaders ever change their minds. The most difficult test of GDInuclear policy came in the early days of TW3 right after the strike on thePhiladelphia, but even then it's questionable how effective nukes would havebeen in stemming the Nod tide given that Nod's forces were highly decentralizedand Nod troops were staging operations deep in GDI Blue Zones. Some view GDI'spledge not to use nukes as a cynical one given that they deployed a newprecision weapon of mass destruction - the Ion Cannon - right at the time theymade their vow.

------------------------------What is it like in a Red Zone?------------------------------

Mission: Berne

Added: When destroying the air base

Transcript:

Excerpt from "International Orthographic's Guide to Our World Today"

If you were to equip yourself with a hardened environment suit and stand in themiddle of a Red Zone, you would see a landscape straight out of hell. Theground is a blasted and barren plateau of rock laced with veins of Tiberiumthat shine through with a malevolent green radiance. On the horizon aremassive formations of pure Tiberium that have welled up through the surroundingearth. These frozen crystalline glaciers cast a sickly emerald glow on thesurrounding terrain. Tilt your head and you'll contemplate a cloudy, torturedsky alive with twisting patterns of shimmering light and flickers of lightning.If you wait long enough, you'll see an Ion Storm begin to form, the lightningoverhead intensifying until the entire environment is lit with rapid strobingflashes. Eventually the vast and terrible energy overhead will begin arcing tothe ground around you in a terrifying display of destructive force. Thesefireworks are accompanied by a howling toxic whirlwind that scours the desertedground and drives shards of Tiberium before it at insane speeds.

Red Zones are like the surface of an alien world. Scientists have speculatedthat Tiberium is actually a terraforming agent for an alien civilization,slowly transforming our world into an environment suitable for beings that haveevolved on a different planet. No definitive conclusions have been reached.

Unauthorized reproduction of this text will be met with the harshest possiblepenalties, under the GDI anti-piracy convention of 2017.

Red Zones are the most hostile operational environments on the planet. Theabundance of Tiberium fields, the toxic radiation, the intimidating terrain(including chasms and cliffs), the terrible weather, and the huge Tiberiumglaciers all contribute to make these hellscapes a nightmare for fieldcommanders. On the bright side, considering our resources and mobility, wehave found that Red Zone conditions don't completely jeopardize our fightingability. The following operational techniques are found to be the mosteffective in Red Zone combat actions:

- Jump Jets: our commando and zone troopers make the best use of GFItechnology by simply jumping across the wide swathes of hostile terrain.

- Calling For Transport: the ground terrain poses serious challenges that canbe circumvented by bringing in a V35 OX to move units around.

- Expanding Ground Control: ground control can sometimes expand build radiusbeyond the length of a chasm, allowing units to be produced on the other side.In addition, transporting Surveyors across the chasm can allow for baseconstruction on the front lines.

--------------------------Once Again a Nuclear Power--------------------------

Mission: Outback

Added: When the Carryalls arrive

Transcript:

Excerpt from a Message to the Brotherhood

"...the Brotherhood of Nod is once again a nuclear power. We shall use our warheads and delivery systems to cleanse our enemies from the Earth in a bath of nuclear fire..."

Transmitted upon recapture of nuclear warheads in the Australian Outback

-----------KANE LIVES!-----------

Mission: Downtown Sydney

Added: Shortly after Kane makes his appearance

Transcript:

Message to the Brotherhood

I have not abandoned you, my children. I know that recent events have beenunsettling, with the war against GDI taking an unexpected turn, the destructionof Temple Prime, my temporary absence, Kilian's betrayal, and the arrival ofthe Visitors. Your faith has been tested, as it has been before, and I'mconfident that it did not waver.

Know that everything is proceeding exactly as I have forseen it. The light ofa new day shines into every corner of the world.

Unfortunately, there are more tests ahead of us before we fulfill our destiny.I ask you for your continued faith and obedience so that we may all stride intoa glorious future together.

------------------------------The Key to the Future: Part I------------------------------

Mission: Italian Hills

Added: Shortly after the mission starts

Transcript:

<<Incoming Transmission>>

Source: KanePriority: UltraScramble Index: Echo-Oscar-5

Ascension: That is the reward that awaits us. Complete these final tasks thatI have put before you, and our destiny will be fulfilled.

You must not fail.

<<End Transmission>>

---------------------The Towers Sacrosanct---------------------

Mission: Operation Stiletto

Added: When you capture a Drone Platform

Transcript:

PRIORITY ORDER

The Visitors are divine instruments. They are not divine in their own rightbut because of what they are doing for us, building the sacred towers in thehearts of our Red Zones. The Visitors remain hostile to us because they knownot what they do; their vision is limited and they cannot see their own partin a Plan that goes beyond their purpose.

No member of the Brotherhood shall take hostile action against the holy siteswhere the towers are rising out of the Red Zones. Defensive action againstVisitors showing hostile intent is understandable, but do not strike first.

Be aware that GDI is conducting military operations against the Visitors allover the world. Such operations help our cause if they keep the Visitorsdistracted - but if GDI threatens a tower then we must intervene to helpprotect the sacred structure.

The towers are new homes of the Brotherhood, and their importance - andmeaning - is transcendent. Treat them as you would treat your temple.

-------------------------------The Key to the Future: Part II-------------------------------

Mission: Kane's Tower

Added: Shortly after the mission starts

Transcript:

<<Incoming Transmission>>

Source: KanePriority: UltraScramble Index: November-Kilo-2

One of our sacred towers is now very close to completion. This magnificentstructure in the Mediterranean Red Zone rises thousands of meters into the sky.Once the Visitors finish their work on this tower, it will become utterlyimpervious to attack by any weapon known to man. We must do everything in ourpower to ensure that this holy site is not sullied by GDI as the Visitorscomplete their task.

This tower is our gateway to the stars. It is the key to the future. It mustbe protected at all costs.

Capture Tiberium Spikes in your theatre of war to provide logistical supportfor combat operations. You'll find these Tiberium mining and processing unitsdeployed by the hundreds in various Yellow and Blue Zones. Send a Saboteurinto a Spike and claim it for your own - your forces will benefit from aconstant flow of resources as the machine extracts Tiberium from undergrounddeposits and processes it on-site.

---------------------Nod Tactical Doctrine---------------------

Mission: Andrews Air Force Base

Added: When an enemy unit is spotted

Transcript:

Excerpt from the Brotherhood Combat Operations Manual

"...Nod operational doctrine states that commanders should control the tempo of combat operations, avoiding direct contact with the enemy until the time and place are just right. Stealth, speed, mobility, force composition, and operational flexibility are the key to success..."

Modular Tiberium refineries can be set up quickly and effeciently on-site,using the latest Tiberium processing technology. The latest generation Nodharvesters are not just fast, but they are also able to avoid detection withon-board stealth technology. You'll be able to harvest resources right underthe nose of the enemy, leaving GDI logistics officers scratching their headsand asking themselves, 'Where'd that Tiberium field go?'...

Evacuation routes for convoys in transit from the Amazon Desert have beencompromised by long range GDI artillery emplacements. Convoys designated asSand Viper, Lancehead, and Bushmaster will hold at markers Echo, Sierra, andBravo until further notice. Escorts will set up a defensive perimeter aroundeach convoy.

Viper's Nest Actual will advise when the GDI emplacements have beenneutralized.

<<Transmission Offline>>

---------------------Calling for Transport---------------------

Mission: Amazon Desert

Added: After building an Air Tower

Transcript:

From the Brotherhood Combat Operations Manual

Once aircraft have begun operating from a Nod base, many Nod ground units inthe general area gain the ability to call for transport. Units can radio infrom the field requesting airlift from their current position. Carryalls willdeploy, pick up the units needing transportation, and ferry them to a targetdestination. Be careful about exposing the Carryalls to enemy anti-aircraftfire because Carryalls are vulnerable targets and you run the risk of losingyour infantry or vehicles in transit.

'...before expiring, subject confirmed that GDI's A-NZ special weapons detachment will be moving nuclear warheads from the base at Broken Hill to a location within the Sydney zone border. Multiple warheads will be transported in a convoy escorted by GDI military units. Blast yields for the warheads have not been confirmed, but are likely to be in the 100-300 kiloton range. Date, time, and route information are as follows...'

Added: After capturing the GDI Research Facility (second bonus objective)

Transcript:

Nod Intelligence ReportMarch 2046

GDI and the Brotherhood both have significant operations in Australia. Itseems inevitable that this region will become a major theatre of war once theoffensive against GDI gets under way. Kilian Qatar has personally overseen thepreparations in the A-NZ theatre including the construction of a full regionalcommand facility at Ayers Rock and the establishment of multiple undergroundbases throughout the Australian Outback. A-NZ infantry and armored divisionshave been training intensively for the last three years using weapons andequipment that are manufactured locally at a rapid pace. When the time comes,the Brotherhood's A-NZ forces will be ready.

"...the invaders have attacked GDI and Nod forces and civilian targets around the world with savage force. The largest scale enemy activity has been reported near Red Zone borders and in the larger population centers. Fortunately for the Brotherhood, the larger cities tend to be in Blue Zones, so it looks like GDI strongholds are taking the worst of the punishment..."

----------------Cease Fire Order----------------

Mission: Sydney City Wall

Added: Near the start of the mission

Transcript:

<<Begin Transmission>>

Source: A-NZ HQ, Copperhead Actual

Priority: Abel

Scramble Index: Charlie-Juliet-4

All A-NZ commanders will cease offensive operations against GDI military unitsat 2300 today. A temporary "cease fire" order will be in effect until furthernotice. Selected A-NZ commanders will be asked to begin coordinated operationswith GDI units against invader forces in the A-NZ theatre. Copperhead Actualwill provide contact information and liaison officers to the affected A-NZunits.

...Sight ComSec has been compromised in the A-NZ Theatre of War. Data andvoice transmissions from an unknown source have resulted in new operationaldirectives being issued without the knowledge of Copperhead Actual. Commandersare acting on the unauthorized orders and the resulting chaos is compromisingour temporary alliance with GDI...

-------------------The Alliance is Off-------------------

Mission: Downtown Sydney

Added: After using a nuke on the GDI base

Transcript:

<<Intercepted GDI Transmission>>

...Nod has initiated combat operations against GDI forces in the A-NZ Theatre,and they've caught us with our pants down. The alliance of convenience ishereby terminated and all GDI units in the theatre are free to engage Nodforces. Why did we think we could trust them in the first place? Let's takethe fight to them and expel them from this Theatre of War...

GDI strike teams have attacked and destroyed Visitor towers in multiple RedZones and the tempo of their combat operations is increasing. They startedwith the Rome Tower and are now staging strikes in rapid succession all overthe world.

Kane needs at least one tower to survive completion. The Basilisk command teamis evaluating the situation and determining the best strategy for ensuring thatat least one tower survives.

- Initial analysis of gathered data shows that Type 8 structure acts as a"Gravity Stabilizer" to compensate for intense gravity fields generated byplanetary bodies. This evidently allows alien spacecraft to make short-rangeteleportation jumps into the Earth's magnetic and gravitic field with maximumprecision. Gravity Stabilizers typically appear only in well secured areaswhere alien operations are highly focused.

- Visitor craft observed utilizing the Gravity Stabilizer include the unitsdesignated as "Stormrider", "Planetary Assault Carrier", and "DevastatorWarship". These craft appear to be entering the area of operations using theGravity Stabilizer before heading to objectives in the surrounding regions.

"...the Brotherhood's elite soldiers - like the Black Hands or the Shadows - are highly capable but relatively few in number. If the elite soldier is the Brotherhood's scalpel, to be used with devastating precision, then the militants and rocket troopers in their millions are like a great war hammer or battleaxe. Their power comes from their sheer numbers, and we continue to recruit them by the hundreds of thousands from the desperate populations of the Yellow Zones. We give them enough training, weapons, and equipment to make them a vast blunt instrument of war for the Brotherhood..."

--------Fanatics--------

Mission: Goddard Space Center

Added: Shortly after the mission starts

Transcript:

Excerpt from writings of Confessor Marcion

"Behold the noblest of our brothers! They shall sugger not the dread of this meager existence, nor shall they tolerate the tyranny of GDI. Through their sacrifice they bring liberation to each and every one of us who struggles on in their glorious wake. They will cleanse the land of oppression with the flames of their very souls, as they deliver Kane's word in fire."

- Nod Confessor Marcion

--------Saboteur--------

Mission: Saboteur

Added: When the second main objective is given

Transcript:

From "Rites of War"

Nod's elite society of combat engineers - known as the Saboteurs - includessome of the most loyal and brilliant clerics. Saboteurs use their specialtalents and skills to take over key enemy structures. Saboteurs can also rigcertain civilian structures and bridges with proximity-detonated explosivecharges. A Saboteur is made by years of training in science and in the darkarts of sabotage, infiltration, appropriation, and hijacking.

-----------Hand of Nod-----------

Mission: The White House

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

The Hand of Nod is not just a barracks and armory for Nod infantry. It is alsoa place of learning for militants and rocket troopers, a sanctuary for Fanaticsas they perform their departure rituals, and an interrogation center forConfessors as they extract secrets from enemy captives and keep the hearts ofour own troops pure and true. Saboteurs and Commandos may also choose to bunkdown in the Hand of Nod prior to launching their secret operations.

---------------Nod War Factory---------------

Mission: The White House

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

Preparations for the start of the Third Tiberium War required a very highdegree of secrecy. The need for concealment and stealth coupled with theever-increasing number of ion storms has forced the Brotherhood to move awayfrom airlift asthe primary source of reinforcements for combat units. TheBrotherhood is now employing the ultimate in "just in time" weapons delivery:Vehicles are beling built on-site within the theatre of operations. Nod WarFactories are housed mostly underground and use nano-assemblers and heavyindustrial robots to construct and repair tanks, bikes, buggies, and othervehicles. Repair drones orbit around the surface features of the War Factory;vehicles in proximity to the War Factory will be automatically repaired.

-----------Shadow Team-----------

Mission: Andrews Air Force Base

Added: When the Shadow Teams are brought in

Transcript:

From Summary Section of "Elite Infantry Operations Guide"

Trained using many of the same techniques that were used to shape the ancientNinja, the Nod Shadows are elite special forces troops capable of infiltratingwell behind enemy lines. Shadows employ stealth, carry rapid-fire weapons thatare deadly against enemy infantry, and are equipped with collapsible poweredhang-gliders that give them the ability to fly. The most powerful weaponcarried by a Shadow is a bomb incorporating a new type of explosive. Shadowscan use these bombs to destroy enemy structures with a single blast. Thechemical composition of the explosive was obtained by espionage, stolen rightout of a GDI lab working on next-generation chemical explosives

Excerpt from an intercepted GDI intel FLASH report: "...GDI troops are comingup against their worst nightmare in the field: Teams of stealthy, flying,high-tech ninjas that can destroy entire buildings. Commanders charged withdefensive operations are advised to double up on stealth countermeasures andpatrols..."

------------------Venom Patrol Craft------------------

Mission: Hampton Roads

Added: When reinforcements arrive after the carrier is destroyed

Transcript:

From "Weapons of the Brotherhood"

"...now that the Brotherhood has deployed the Venom, GDI no longer has a monopoly on VTOL scout aircraft. The Venom is one up on the GDI Orca, however, since it can strike both air and ground targets. A Venom can engage ground targets but can also blow Orcass right out of the sky..."

Peach Through Power!

-------------Flame Weapons-------------

Mission: Washington DC

Added: Near the start of the mission

Transcript:

From "Rites of War"

Flamethrowers are powerful anti-infantry weapons. They have a staggeringpsychological effect that sometimes goes beyond their superlative combateffectiveness. Now that our labs have created a form of concentrated fuel thatpermits extended combat operations, a new generation of flame weapons has beendeployed with infantry and on vehicles. Black Hand heavy infantry units carryportable flamethrowers that can wreak havoc on enemy infantry. The nextgeneration Flame Tank is even more powerful, capable of incinerating enemyinfantry by the hundreds and clearing enemy garrisoned buildings in a matter ofseconds. Use these flame weapons well and render GDI infantry useless on thebattlefield.

Peace Through Power.

-------------Base Defenses-------------

Mission: Washington DC

Added: After the Shredder Turret bonus objective is given

Transcript:

From "Weapons of the Brotherhood"

"...the Brotherhood is deploying a new generation of base defenses for field operations. To maximize flexibility, lethality, and survivability, each base defense will consist of four components: A hub and three turrets. The turrets are all slaved to the hub - which acts as the central targeting and fire control system. The hub is also equipped with nano-assemblers to repair or rebuild damaged turrets. There are three different base defense types: Anti-aircraft surface to air missiles, anti-vehicle lasers, and anti-personnel shredder guns..."

Peace Through Power!

----------------Disruption Tower----------------

Mission: Amazon Desert

Added: Shortly after the mission starts

Transcript:

From "Rites of War"

GDI's dominance of space has complicated our lives. Their ability to leveragetheir space-based weapon and sensor platforms against us is a serious concern.Our primary countermeasure is our stealth technology, and recently we havebegun deploying Disruption Towers around valuable assets. The DisruptionTower creates a large stealth bubble over an area, allowing our vehicles andstructures to operate undetected. The tower itself is still visible, so besure to utilize proper security measures to prevent direct assault. DummyDisruption Towers have been erected in remote locations to foilhuman-intelligence gathering efforts.

--------------Vertigo Bomber--------------

Mission: Atlantic Coast

Added: Near the start of the mission

Transcript:

From "Weapons of the Brotherhood"

"...this batwing stealth bomber employs the very latest in optical and radar stealth technology. However, the aircraft will experience a moment of vulnerability when it must 'de-cloak' to drop its massively powerful bomb, but as soon as the air-to-ground weapon is away, the stealth field can be reengaged quickly..."

------------Stealth Tank------------

Mission: Atlantic Coast

Added: When the Stealth Tank reinforcements arrive

Transcript:

From "Weapons of the Brotherhood"

"...the new Stealth Tank is fast, maneuverable, and deadly. Equipped with missile launchers that are effective against both vehicles and structures, this versatile weapon system is most useful when commanders are aggressive, taking the fight to the enemy and making maximum use of the stealth generators. A deft touch will enhance the survivability and effectiveness of the Stealth Tank - tank crews should know exactly how close to get before unleashing missiles at an unsuspecting target and how quickly they must leave the scene after firing. Once the stealth bubble has reformed and the tank is safely away from the target zone, the missile launchers can be re-armed and the tank made ready for another strike..."

--------Commando--------

Mission: ???

Added: This entry is currently bugged and can only be added by editing the intel database files manually

Transcript:

From "Rites of War"

"...the Commando is the most feared soldier on the battlefield. Armed with the deadliest of anti-infantry weapons and Tiberium-based explosives that can collapse a building in a matter of seconds, the Commando is a one-woman army. She is also ruthless, having survived a training program that one could only describe as sadistic..."

----------------Obelisk of Light----------------

Mission: Slovenia

Added: After completing the Obelisk bonus objective

Transcript:

<<Intercepted GDI Transmission>>

...Nod forces are deploying a new generation of their iconic Obelisk of Lightalong front-line positions. It appears that the Obelisk's functionality hasbeen improved with additional serial-channel capacitors. Although the basicarchitecture of the design does not deviate greatly from earlier generations,the core of the laser weapon has been enhanced for increased firing durationwhen the power output is reduced. Evidently the tower can now be set tosustained-fire mode when used against unarmored targets such as infantry andcivilian vehicles. This allows the laser to fire at limited power in an arc,resulting in cutting motion that can strike several infantry per emission.

The advanced capacitor also allows over-charging of the tower by Nod'slong-range artillery platform, the Beam Cannon. When one or more Beam Cannonsfocus their laser weapons at a receptor on the base of the tower it can fireover increased range by directly feeding the added energy into its mirrorarray. The limited targeting ability of the mirror array still suggestsaircraft as the optimal answer for any Obelisks encountered on the field...

Source: GDI InOps recon team

------Avatar------

Mission: Slovenia

Added: After upgrading an Avatar

Transcript:

Excerpt from Avatar Crew Briefing

You have the privilege of piloting one of the most fearsome and capable weaponsystems in the arsenal of the Brotherhood. You command a bipedal combat walkerthat stands ten meters tall, an all-terrain war machine so intimidating thatits very presence on the battlefield strikes fear into the hearts of GDItroops.

The base laser weapon on the Avatar is very effective against vehicles andstructures, but the avatar can be upgraded with significantly more combatpower. Nod engineers have built a unique capability into the Avatar: It canadapt key systems from other Nod vehicles for its own use. You can remove thestealth generator from a Stealth Tank, the stealth detector from an AttackBike, the anti-infantry flame-thrower from a Flame Tank, or the beam cannonfrom an artillery vehicle and use them immediately. An Avatar can equip itselfwith all four secondary systems. Although the Avatar destroys the donorvehicle and kills the crew in the process of recovering the new system, resteasy in the knowledge that the dead have given their lives for the Brotherhood.

-----------Beam Cannon-----------

Mission: Sarajevo

Added: After the third main objective has been given

Transcript:

Excerpt from "Weapons of the Brotherhood"

"...the Beam Cannon is a fearsome long range weapon in its own right, but its combinatorial power is staggering. Multiple Beam Cannons can combine their beams to dramatically increase their combat power. A Beam Cannon can also drive the capacitors of an Obelisk of Light. Best of all, the Beam Cannon is mounted on a versatile six-wheeled chassis with speed, agility, and range that is unprecedented for an artillery system..."

----------------Catalyst Missile----------------

Mission: Northern Italy

Added: After repairing the Catalyst Missile Launch Facility

Transcript:

<<Incoming Transmission>>

Source: Basilisk ActualPriority: UltraScrample Index: India-Bravo-8

Once the Catalyst Missile is secured, begin deployment to all Nod combat units.This weapon is most effective against Visitors - prioritize use whenever combatoperations have been authorized against Visitor forces.

Welcome to the Brotherhood of Nod. You have joined a global order withmillions of members all working together in harmony to unite the world in thename of peace - and realize the true potential of mankind.

Our relationship with Tiberium has always been greatly misunderstood. Mostpeople do not realize that the roots of our faith extend back severalmillennia, long before the emergence of the green crystal on Earth in 1995...an event prophesized by our great leader, Kane.

While the fascist political consortium of wealthy nations known as the GlobalDefense Initiative attempted to control the sacred green crystal, theBrotherhood worked tirelessly to acquire samples of the precious crystal... tostudy it, to unlock its potential as a new energy source, to explore itspossibilities. Through our research and our faith, we have affirmed thatTiberium is the ultimate gift to mankind. It is the key to the future.

Our movement grew rapidly as Tiberium spread across the Earth. The mainstreammedia branded us as 'terrorists' but we exposed GDI as the real criminals.They unilaterally redrew international border lines, relegating Nod followersinto inhospitable Yellow Zones while they claimed the pristine and exclusiveBlue Zones all for themselves.

------------------------Nod's place in the world------------------------

Mission: Goddard Space Center

Added: When the power plants have been destroyed

Transcript:

From a Yellow Zone information pamphlet

Nod: Representative of the righteous and a foil to a corrupt oppressor

The Brotherhood of Nod champions the common people - the 80% of the world'spopulation that struggles to get by in Yellow Zones torn by war, wracked bypoverty, and abandoned by GDI. Using Tiberium to fuel and fund our efforts,Nod works tirelessly to bring order from the chaos. We make the streets safe,distribute food to the hungry, provide emergency medical care, minister tothose who feel a spiritual vacuum, and inspire hope in people who wouldotherwise have none.

GDI casts itself as the world's guardian and savior, but they are neither. GDIis corrupt and unjust: 20% of the world's population - the most wealthy peopleon the planet - live in the Blue Zones, consuming the majority of the world'snatural resources, wielding their vast military power to maintain the statusquo by depriving the downtrodden of their god-given right to mine and exploitTiberium.

The powerful oppress the weak in the hollow name of freedom - and the onlycounter to GDI's power is the Brotherhood. Nod meets strength with strength inthe name of peace and progress. Nod is the only hope against GDI tyranny.Brotherhood... Unity... Peace.

--------------------------------------Ground Control for GDI's A-SAT Systems--------------------------------------

Mission: Goddard Space Center

Added: When the last main objective is given

Transcript:

Excerpt from "Eyes Only" Inner Circle Intelligence Report

The Inner Circle has long feared GDI's dominance of space. GDI's orbitalweapons platforms, command & control stations, and spy satellites are protectedby a powerful anti-missile system that seemed invulnerable and invincible.This orbital necklace of death is based on a network of space-based kinetickill weapons, lasers, and even the Ion Cannons themselves - used to interceptand destroy incoming missiles. GDI space assets have been out of reach of theBrotherhood for years, leading to a sense that the balance of power in adecades-long struggle would eventually tip decisively against the Brotherhood.

But our operatives discovered a flaw in the GDI system: For some unfathomablereason, GDI put the crews and control centers for their Ion Cannons and theirA-SAT system on the ground. Even better, the critical personnel and equipmentare concentrated in a single facility in the northeastern Blue Zone. Awell-planned surprise strike on Goddard Space Center could take all of GDI'sIon Cannons and their entire A-SAT system offline, giving the Brotherhood daysand possibly weeks to conduct combat operations across the planet unhindered byspace-based weapons and prying eyes.

As a bonus, the primary GDI world command hub is based on board the spacestation Philadelphia. A missile strike on the Philadelphia immediately afterthe destruction of the A-SAT control systems could render the entire GDIcommand and control structure headless and reeling.

-------------Mutant Exodus-------------

Mission: Ayers Rock

Added: After recruiting five Mutant Marauder squads from the Mutant Hovel

Six long years have passed since the once burgeoning mutant nation picked upstakes and disappeared into the Tiberium wastelands, their tragic, self imposedexile continuing to this day. Yet now, as humanity struggles to find its placein an ever more blighted world, thoughts again turn to our horribly disfiguredbrethren - who were they, and why did they leave?

In a show of goodwill towards the vanished mutant population, G-330X HabitatModules were deployed on the borders of Red Zones in 2042. Since then therehave been scattered but unconfirmed reports that mutants have taken shelter inthe habitat modules.

... Primary base established near mature Ichor deposits using nano-assemblers

-----------------------Unexpected Developments-----------------------

Mission: London

Added: When completing the Groth Accelerator bonus objective

Transcript:

... Prediction after Ichor LQ detonation: Ichor deposits at expected levelson entire planetary surface and no indigenous population (Probability ofself-destruction or extinction due to Ichor growth at 97%+)

... Note that the intensity of initial operation cannot be sustained - ifdesired result of disorganization and diversion away from Relay Nodes andThreshold construction activity is not achieved quickly, mission will be indanger

... Threshold tower construction is the first stage of planetary Ichorextraction

... Thresholds are capable of extracting all Ichor within a large radius:Ichor will be processed and transferred to Hub

... Connection with Hub takes the form of an interstellar gateway capable ofinstantaneous matter transmission

... Threshold assemblies and signal transmitters will partially phase out onceconstruction is complete: phasing will completely protect all Thresholdstructures and machinery against any form of geologic upheaval, sever weatherphenomena, cometary impact, or use of conventional, nuclear, Ichor, or otherforms of weaponry

-------------May 8th, 2007------------- - Posted the entire GDI campaign walkthrough and the entire GDI IntelligenceDatabase section (except for the missing Alien Tripod Captured entry that'sglitched - if you have it and you're willing to copy it down, I'd appreciate itif you shared it with me).--------------May 30th, 2007-------------- - Posted the entire Nod and Scrin campaign walkthroughs and IntelligenceDatabase sections, including the glitched Alien Tripod Captured and Commandoentries. You'll note that sections 2 and 3 are missing from the table ofcontents; I had originally planned on adding those sections as units andstructures lists, but never got around to it. I figure if I add them to myKane's Wrath guide, that'll be good enough.