1. You can type all the characters manually in the "Embed characters" field which requires every character eg. abdef..ü etc.

2. You can also embed Unicode ranges ( http://www.unicodemap.org/ ) for example the ü is "Latin-1 Supplement" 0x0-0xff so in the "Embed Unicode ranges" change it to 00-FF or enable ASCII in the "Character Set" section.

Also if the number of characters exceeds 1024, enabling "Pack tileset" will speed up the conversion process.

Select the swf ( in this case banner1.swf" ) file in the project view then go Window->uniSWF->Export Options, then expand Export Actions and tick on 'Embed assets' and press 'Export 'banner1'' to export it.

In the project view look in the Resources/ folder and there should be a folder named 'banner1.swf' or whatever the exported swf name is. Upload this folder to a web server, for the example below it is uploaded into the root of the web server.

The URL for the WWWMovieClip is always the folder name, do not include the file eg "banner1.swf.bytes" in the url

RSL is not supported but a feature exists to link shared exports between SWF files by doing the following:

To create a shared asset create a new FLA called eg. shared.fla. To share an asset you need to add "_shared" to the end of the export name.

Shared.fla:
Button_shared (MovieClip)

Select the swf in unity, go Window->uniSWF->Export options and expand MovieClip References then click "Export references", by default uniswf will not export anything that has the _shared.

To use the shared asset, create a new FLA eg. called menu.fla, copy the Button_shared using the flash copy/paste into the menu FLA. at this point unSWF will not export the assets used by the Button_shared but only reference it.

To link the shared asset all you have to do is load the shared.swf before the menu.swf, a good way to this is follow "Step 6" on the shared font tutorial here:
http://uniswf.com/home/tutorials/id/109

Or just add the shared.swf to the shared asset manager behavior in the Components->uniSWF menu

MovieClipOverlayCameraBehaviour will render a 2D overlay on the "Main Camera", each pixel in flash is the same as a screen pixel in the unity viewport.

MovieClipBehaviour will render a MovieClip in a 3d scene and can be used as regular Unity GameObjects. The scale is 100 pixels per 1 unity unit, this can be adjusted with the drawScale property in the inspector.

InteractiveMovieClipBehaviour is the same as a MovieClipBehaviour but allows for mouse and touch input as long as theres a valid box collider assigned to the GameObject.

- Open unity with the project that needs upgradring, this step is important.
- Open the uniSWF/DLLs folder in Windows explorer or Finder on Mac.
- Overwrite LibUniSWF.dll, LibUniSWFInternal.dll, and Editor/LibUniSWFEditor.dll.
- Activate the Unity application from the dock and the asset database should refresh.
- To verify the update has worked, go Window->UniSWF->Welcome, the version and build numbers should match the original zip or package name.