This is the first post in our blog about modelling and creating grafics for videogames. David, Ester and Kevin are our programmers and we three are the ones in charge of the grafics of the game. That includes from the very beginning of the design of a character (according to the features of the character we had decided, such as its strenght and speed) to the mapping and texturizing of the character itself.

The first step is, although it might seem really obvious, looking for some references from which you can get some inspiration. In my case, I mainly got inspired by the serial The Walking Dead (highly recommendable). Their teeth and colors were mainly taken from pictures of some deep-sea fish.

After that, it is needed to draw a 2d concept, of which we’ll show you soon some examples. The 2d concept is an image that should describe as completely as possible the psychology of the character we’re designing. Consequently we have to choose a certain pose, lights and atmosphere to explain as concretely as possible who the character is and what he does. For instance, I’ve done a big male zombie and a small kind of cute girl who likes eating guts.

Next step is the modelling itself, the step in which that 2d character we have drawn becomes a tridimensional, ready to walk on the scenery we also have to design ;). We are in the middle of this process, so when we finish our meshes we’ll write a post about it with some more details.