A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes

Four new bosses can now be battled by players in Karagga’s Palace!

Also in Karagga’s Palace, Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear (not just a specific slot’s item. )

All Bonus Series missions and their required missions can now be abandoned (so no more grey missions hanging around forever in your log.)

Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

Full patch notes after the jump.

Game Update 1.1 – Rise of the Rakghouls

A mysterious outbreak of rakghouls threatens the worlds of the Tion Hegemony, a strategically important sector of the galaxy that has remained neutral to both Republic and Imperial advances. Now Republic and Imperial forces race to the besieged world of Kaon to eliminate the threat, desperate to secure the allegiance of the Tion Hegemony for themselves…

Welcome to Game Update 1.1 of Star Wars™: The Old Republic – Rise of the Rakghouls. In this episode your high-level characters will be introduced to the Tion Hegemony, journeying to the world of Kaon for the first time in Flashpoint: Kaon Under Siege. You can also expect to see new and dangerous foes inhabiting Operation: Karagga’s Palace, challenging you further in various difficulty modes.

Beyond these major content additions, changes have been made throughout the game, including a number of changes to Open World PvP on the planet of Ilum. Read on for the full patch notes, and we look forward to hearing your feedback about the new content on the Forums.

General

Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General

The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.

Using character rotation keys no longer breaks a character out of cover.

Guard

This ability now transfers to a new friendly target without requiring deactivation on the previous target.

Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.

A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Guardian

Bug Fixes

Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.

Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.

Sith Warrior

General

Intercede: This ability no longer functions on Portable Holo Dancers.

Shatter: This ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Juggernaut

Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.

Force Push: Now finishes the cooldown on Force Charge.

Bug Fixes

Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.

Jedi Consular

General

Project: This ability no longer shakes the screen of onlookers.

Shadow

Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.

Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.

Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Inquisitor

Assassin

Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.

Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.

Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Smuggler

General

Flash Grenade: This ability now has a 60-second cooldown.

Scoundrel

Sawbones

Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.

Scrapper

Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.

Dirty Fighting (Shared Tree)

Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

Imperial Agent

Bug Fixes

Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General

Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters

General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.

The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Ashara Zavros

Ashara’s Force Blast ability has had its damage increased.

Ashara now animates correctly when using dual wield attacks.

Jaesa Willsaam

Fixed a bug that could block marriage dialogue options with this companion.

Kira Carsen

Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes

Companions will now sell trash items when requested, regardless of group size.

Companion healing abilities no longer apply a permanent green effect on the character.

Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.

Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.

Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.

Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

Crew Skills

Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

Artifice

All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.

Biochem

Biochem medpacks that heal a player and their companion no longer revive defeated companions.

All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.

The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.

The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

Cybertech

Wynz-Tek grenades now require 400 Cybertech for use.

Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.

The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.

Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.

Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations

General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!

The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.

The difficulty of some non-boss enemies in Flashpoints has been adjusted.

Enemies now drop credits more frequently in Flashpoints.

Flashpoints

The Battle of Ilum

Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The Black Talon

Some enemies in this Flashpoint are no longer invisible.

Cademimu

General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

Colicoid War Game

This Flashpoint’s mission now correctly leads the players into the Flashpoint.

Directive 7

Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.

Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.

Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.

Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

The Ancient Pylons now reset correctly if not solved within the allotted time.

Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.

The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.

Players are now released from Soa’s mind traps in the correct location after the encounter.

Karagga’s Palace

Four new bosses can now be battled by players in Karagga’s Palace!

Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.

Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

Bug Fixes

Flashpoints

Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.

The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.

Flashpoint gateways no longer display as orange in incorrect circumstances.

Fixed an issue that prevented Flashpoint difficulty from being set properly.

Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.

Corrected map issues that made locating mission objectives on the Gav Daragon difficult.

Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General

An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

Several tanking relics that had the incorrect stats have been corrected.

PvP

Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.

The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.

The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.

Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.

A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.

Bug Fixes

Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.

Missions and NPCs

General

All Bonus Series missions and their required missions can now be abandoned.

Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial

In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.

A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.

Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.

Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs

General

Redris Korin on Corellia now uses ranged Force abilities in combat.

Bug Fixes

Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.

The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.

The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

Players using the French and German clients can now obtain daily PvE missions.

PvP

General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.

Ka on Voss is now a PvP Sanctuary.

Players who are interacting with a Warzone objective and are then affected by an area of stealth effect will have the objective interaction interrupted. This ensures players cannot exploit area of stealth effects to secure Warzone objectives unaffected and unseen by defending players.

Warzones

General

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Huttball

Players can no longer respawn inside the Warzone with full health under certain conditions.

World PvP

Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.

Players now gain increased Valor from player kills in Ilum.

Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.

Increased bonus Valor is now granted for player kills when defending an objective your faction owns.

A notification is now displayed when a player gains Valor.

Three new respawn points have been added for each faction.

Companions are now restricted from the PvP objective area on Ilum.

Notifications are now displayed when enemy players are close to an objective.

Automated defense turrets have been added to Empire and Republic taxi spawn points.

Particle Cannons around the Empire and Republic bases now activate more reliably.

The Outlaws’ Den (Tatooine)

Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

Bug Fixes

General

The scoreboard value for “Highest Protection Per Single Life” now functions correctly.

Players who have left a Warzone can no longer receive an MVP vote from teammates.

Your PvP status will now be toggled automatically upon leaving a PvP region.

Additional feedback is now provided when a player attempts to toggle their PvP flag.

The Bolster tooltip now more accurately represents the buff’s effects.

Huttball

Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum

Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.

Turrets no longer immediately dismount the player after use.

Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.

Players will now receive proper Valor and mission credit when defeating another player.

Space Combat

Bug Fixes

Armor Upgrade 2 now has the correct armor value.

UI

General

Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.

Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items

Item hyperlinks now display stats for crafted research items properly.