You couldn't ping the slime to death and you can ping the Divine Shield. It's basicly worse if your opponent can ping it and better if he cannot. Also dies horribly to some removals (Shadow Word: Pain). Weaker against Mages, Druids, Rouges, Warriors and Priests. Stronger against Shamans, Warlocks, Paladins, Hunters.

Meh, they removed Sludge Belcher from standard and they introduced this, which is possibly harder to counter. And they also nerfed silence. I'm ok with stopping the face meta, I didn't like it at all. But having to crush your minions in a mid tank or using hard removals (which not every class possesses) in midgame is equally ridiculous.

I mean, I fear we are shifting from a face-friendly meta to a taunt-crowded one, which is not any better, since it forces a certain playstyle, rather than improving available options. And as if we weren't having enough taunt cards, they replaced Belcher with this, at common quality even!

I truly hope I am wrong, but this and twin emperors are the most disappointing cards of WOG to me. There are already enough good taunt options introduced without these 2...

Sorry, but you can't be more wrong. This would be right in a world where classes could not deal 1 damage. But against Druid, Mage and Rogue, the divine Shield is far worse. Even against Paladin that's true. Against Mage it is 0/1 taunt, summon a 3/4 with taunt. And in wild it's strictly worse than Sludge Belcher, because almost every class has many many tokens on the field.

It's not bad, but i would prefer Sludge Belcher, even in Wild. At least this allows you to summon it again with N'zoth

Still, it has his benefits, even in Wild, maybe a more midrange-mech variant is now possible with this card.