Mage Account:Unlock Mystera, TT, and EM. (Mystera for casters duh, TT for prereq, EM for greenblood).Fireheart, Battlemage Ring, Martyr Wraps, Mage Plate, Crystal Ball, Soul Orb. (Whurrgarbl is also a possibility...)Switch to using EM's greenblood after getting all the boons you want from mystera during the run.

Should make life pretty easy for most hard/vicious dungeons this way using Fireball.

It's 5+5 for 1 point of corrosion. Largely worthless for physical attacks, because the piety cost gets unreasonable before you've built up enough of it, and low-level characters will get much more mileage out of vine form. However, because you can typically get in more magic attacks than physical attacks, spells would get disproportionately more benefit. Where this would start to get scary is on a PISORF Wizard. Hmmm.... probably would also work with a Sorcerer's mana shield and knockback from a bear mace...

None of the Earthmother's other boons are good for casters, so I don't think we ever had any real way to find out this combo. It will definitely need more testing, but my one concern is that this could be really specific to caster-based approaches, since the bonus damage is the same for both a light tap from PISORF as it is from an avatar's symbol infused crushing blow from a Warlord.

Still would like Greenblood and Entanglement combined so EM can be diversified, though...

Entanglement is great for casters, in like two dungeons - slow disables Counter Fireball. Pity you can't use it against Namtar's later forms.

So is corrosion damage still considered physical? Or unresistable? Or whatever damage type you're doing? I know monster phys resist used to reduce it, and if that's still the case then a corroded fireball would have both damage types.

Namtar's Ward: The revised Namtar's Ward is a small item, which normally has no effect (or some small effect like +5% magic resistance). If you die while the Ward is in your inventory (death protection will not trigger it, and the Ward does not add the death protection status), the Ward will be sacrificed and you will be brought back to life. Upon resurrection, you gain a full HP/MP restore, along with curing all poison/manaburn/corrosion/weakness.