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In a kingdom covered in snow, in a kingdom where the snow never melts and never goes away, there lives a prince who keeps watch over his kingdom and resolves to maintain peace. When the prince learns that his family’s history isn’t as spotless as he had been told, he endeavors to fix what his family had done wrong and to ensure the continual peace of his kingdom. This will lead the prince to battling the phantoms that prowl the lands, to saving a princess, and to realizing the secrets of his family and his kingdom.

The entire game takes place in Sabine Kingdom and the island that it rests on. The island is constantly shrouded in snow, but for some reason, no one ever feels cold. Plants continue to grow despite the snow, so there is no danger of a food shortage. There has never been a need to question this, so the residents of Sabine Kingdom are blissfully unaware.

Though of course, our prince--Snowe--is not blissfully unaware any longer. A dream leads him to combing through his parents' library and learning that something is amiss. What is our prince to do except try and fix what he had found? He can't just sit back and pretend like he hadn't read about a girl being locked in a tall tower where she may one day die from flames that threaten to burn her. No, he can't do that at all.

Please visit Star Stealing Prince's Wordpress for more information! Before asking me for help with a puzzle or boss help, please read the wordpress! A lot of potential questions are answered. I've done my best to head off all kinds of questions with it; if something isn't answered there or you need clarification, please feel free to ask! : )

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I just wanted to stop by and tell you folks that Star Stealing Prince has reached it's 3.0. What does this mean?

+ Fixed various flavor texts that can be seen as contradictory
+ Fixed up some dialogue
+ Fixed up some balancing issues in the beginning
+ Added clear indicator for secret passages
+ Docked the final boss's HP
+ And other little issues

Chances are unless something MAJOR is wrong, I won't upload a new version. Hopefully. Please, VX hates me, I hope I don't have to upload a new version.

You don't have to redownload it if you want to, but if you're curious what flavor texts I fixed or what dialogue I fixed, feel free to PM me. It's all to better transition to my sequel, Ephemeral Prince. It wasn't wrong in the game per se, but there were some lingering issues I just straight up forgot about. Now it's all straightened out. Please forgive me!

author=Zyvin314I never understood why mages are always so squishy. Maybe they used their magic to become super strong or something, instead of throwing a fireball.

I always thought that the logic was that mages were smart, smart people are nerds, nerds get stuffed in lockers and have their lunch money stolen; ERGO, mages are fragile and get game overs more often. OTL

I concur! Although I generally find that the best thing to do is to ignore those TV Tropes stat archetypes entirely, and come up with your own unique battle roles. Ever play Visions & Voices? Everyone should play that, it was an excellent example of mapping and battle design (even if it was wonky in places).

Believe it or not, I actually did play a game once where not only was the main healer a guy, he was the main character and used a sword weapon. Stat-wise he was pretty average. Unfortunately, he just turned into a generic magic knight kind of character later on, with the ability to dish out tons of damage with elemental strikes and heal everyone...but oh well, can't have everything.

(The game was MARDEK, a free Flash RPG, if you're curious. I would actually recommend it, it's quite good!)

Another interesting option is present in games like Final Fantasy Tactics and the like. Different skill sets being able to be equipped. Nothing says awesome like a dual-wielding ninja that can all of sudden heal most of the party. :D

I also think something that might be interesting is a sort of reverse-Final Fantasy VII system, where skills are inherent traits of characters, while stats are freely interchangeable. Not sure how that would work, though.

The graphics, story/characters, and music choices are all great. This is one of the most atmospheric RM games I've played. There is virtually nothing wrong in this category. I'll elaborate in a review at some point.

The out-of-battle gameplay is generally well done, though I have a few nitpicks that I'll probably mention in a review. I love the secret passages, the nice amount of loot, and the pacing. The switch puzzle was generally enjoyable but could have been improved by streamlining the backtracking. Climbing up and down the stairs was a little tedious, but not to the point of frustration for me.

However, the near game-breaker for me was the solo combat. The stun problem in the very first area was fixed in a recent patch, but the problem still persists in the tower. Fights are so luck-based in these early parts. Enemies can still put Snowe to sleep and stun him, leading to unfair deaths. The dual wind enemies can spam their magic, killing Snowe in two turns (and, if their agility is good enough, before Snowe can react to the first salvo with a heal). I soldiered through it by being ultra conservative and saving before every battle, but that sort of thing is a hassle. It's the beginning of the game, after all.

Plus, those wind enemies use a magic debuff even though they nullify Snowe's only magic attack. Seems kind of odd.

Edit: Thankfully, the first boss battle seemed well balanced and fair. I enjoyed the status effects and special moves in this fight, and found the boss to be legitimately dangerous without being cheap.

Deckiller does make a good point. Though I applaud you breaking convention and making the main character a healer/squishy wizard type, that type of character cannot hold their own in combat. At all. They're a support role; they need to hide behind the beefy tanks. It is very easy to get swarmed in the early game, especially since enemies have status attacks. I agree with Deckiller here; I think it would probably be wise to tone things down a bit. Maybe get rid of their stunlock combos, or lower their agility so Snowe can react at least.

Well I didn't think Snowe was that defenseless (and that peeps understand it'd be okay to run if given the reason... but I guess I nor my beta-testers got stunlocked by those enemies to warrant a mention), but okay. I can fiddle with that some more!

Ronove congrats on the amazing game! i have a problem though..i am in chapter: a return and have reached the gate which is nailed shut..i try to move through a dark door to the left but it pushes me back..do i miss something or this is a bug? thank you

Are you in the catacombs? Are you still in the town or are you right before the boss? If near the coffin, go directly south of the dark window/door. There should be a set of tiles: white and black. There's a hidden passage there.