All the Perl that's Practical to Extract and Report

Navigation

The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Without JavaScript enabled, you might want to
use the classic discussion system instead. If you login, you can remember this preference.

As I said, I know nothing about MMORPG design but I am sure there are ways of restricting usage (i.e. by class or some such) but I can see your point. I would have thought that people after questing for hidden knowledge would only give it up after getting paid (i.e. adding a script to an object or some such) or getting something in return for the service of the spell. But again, I see your point.

With this in place the game could require you to read certain “books” before you gain “knowledge” of particular “runes”. It could also do this is stages, eg. you can use only two runes of that particular type in all of your programs after reading one book; you need to

This is extremely interesting as it allows user defined variation and facilitates sandbox style play ("spells that do cool things that I wrote") while at the same time making sure that players do not abuse the idea. Brilliant.