If you wanted to do this, why wouldn't you be making an entirely new game?
while YGO does have some unique features, thinking that they have to be unique to YGO is self-constraining. So what if no other game has an Extra Deck? Mana/Energy/etc used to be MTG exclusive, and then new card games built upon it.
Half the idea behind Pendulums (cards that are both monsters and spells) is something that Kaijudo (and the game it imitated) also features.
Keywords are rare in YGO, and yet reading a card that says "T 1 M your opp cont; des it AIYD ban it FD, then shuffle your D and S 1 ST from your H" sounds like a trainwreck because that's such a drastic change to how the game text works.
To make a new card game from scratch is daunting, even when considering all of the mechanics that would have to be designed from scratch. Even with that, I believe it is still much better than trying to build upon YGO as a shell, given how many constraints it has. Is destroying floodgates going to be a thing? Are Link rules going to be a thing? Is the ridiculously elaborate damage step going to be a thing?
If you want to have YGO except with no beaters, no OTKs, and MSTs you have to banish for, just make a new game.

How does Zef beat MP other than Kaiju?
Good news is Zefra completely styles on anyone trying to Set Rotation on Oracle to lock the opponent out (this also works backwards g2 and 3 because you can Rotate an Oracle to your opponent), but if it can't beat MP it's not tier 1.
I do like Zefra a lot and I do think it has some strong memes, but with Magicians back, what reason is there to choose Zefra over that?

I realize that lol amorphage is a non-factor, but being able to summon level 1s and 8s was one of my first thoughts, given how it would let you summon back Goliath. Unfortunately, that only gives the deck a single layer of plays, which makes it worse than Metalfoes Amorphage (which is still worse than just playing Metalfoes).
Monkeyboard & Joker+Treeborn is a good comparison that really sells the card, would not be surprised if there's some way to exploit its flexibility.

Why wouldn't you just IF into Norden and revive a baby if you wanted to Bahr?
Anyway, it's worth noting that Theseus + Ovi/Misc = Cloudcastle, which also makes VFD. In builds that might be trying for a second VFD or something else, this is fairly strong to get that multi-turn lockdown.
Another neat interaction, Oviraptor can revive a properly summoned Ultimate Conductor (no level limit or anything), who can kill Ovi to flip down your opponent's field. Probably won't come up too often because UCT should end the game, but it's worth keeping in mind.
Petiteranadon can summon Dogoran to block Kaijus, although anyone who wants to slay Dino King will probably just side Ra ball.

True Draco is a deck that will become a thing following Maximum Crisis on May 5th 2017. Following the neutering of Zoodiac, both variants of True Draco King quickly became strong decks in the OCG, and will surely be competitive in the TCG upon release as well. That being said, Zoodiac still being very significant in the TCG will inevitably produce True Draco Zoodiac decks that the OCG currently do not have. How does True Draco work?
The goal of True Draco is to summon Master Peace, the True Dracoslaying King with immunities to two of monsters, spells, and traps. This gives you a Towers-like monster who can also destroy threats like Utopia the Lightning while also granting you other card advantages.
Main cards
Master Peace, the True Dracoslaying King
Level 8 / Light / Wyrm / Effect / 2950 / 2950
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.
Dinomight Knight, the True Dracofighter
Level 6 / Water / Wyrm / Effect / 2500 / 1200
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.
Ignis Heat, the True Dracowarrior
Level 5 / Fire / Wyrm / Effect / 2400 / 1000
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand.
Majesty Maiden, the True Dracocaster
Level 5 / Wind / Wyrm / Effect / 2300 / 1500
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
Master Peace is the superboss, if you aren't summoning it on the first turn, you're not playing it right. He is basically three different monsters in the same space, with either immunity to monster/spell, monster/trap, or spell/trap.
While monster/spell seems like the most obvious best combination, trap immunity is actually better because this protects you against Paleo and other True Draco decks. More on this later.
Dinomight is the other True Draco monster seen most often across all True Draco decks. 2500 (2800) lets you trample most monsters, while being 2800 with Diagram also lets you survive battles with other 2800s. It can also activate the in-archetype traps instead of just searching them, which means you can immediately use the effects of Return or Apocalypse.
Ignis and Majesty are seen in lesser quantities, but each give you extra advantage by grabbing either True Draco spells or monsters. Ignis has Monarch stats which let you use Tenacity, although trying to use Dominion is unpopular because it requires giving up your Diagram. Majesty is likely the weakest of the three disciples, because pulling monsters does not give you extra layers of plays the way grabbing a spell to summon on your turn or a trap to summon on your opponent's turn would do. Regardless, some people use more copies of Ignis, some use more of Majesty, some use both, some use neither. OCG lists are not going to be very helpful given how we still have a mostly-untouched Zoodiac engine, which discourage builds that play anybody other than Master Peace.
Support cards:
Dragonic Diagram
Field Spell
All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
True Draco Heritage
Continuous Spell
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
Disciples of the True Dracophoenix
Continuous Spell
You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
True King's Return
Continuous Trap
If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
● You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.
True Draco Apocalypse
Continuous Trap
If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True Draco Apocalypse" once per turn.
Diagram searches every card in the deck, turns Dinomight into a 2800, Ignis into a 2700, Majesty into a 2600, and Master Peace into a 3250, each with OPT battle protection. You can also search the continuous cards you need, or set copies from your hand and then trigger their effects from the field while searching.
Heritage is a card that gets better the more True Draco cards you play. If you tribute summon for Peace, ideally you can draw 2 cards and dig for more power cards. Field only though, so no big TK moves that destroy from the hand, however.
Disciples also rewards playing more True Dracos, because it is an Emeral that can reload spells and traps. Great for when you want to use the monster killing effects of Return and Apocalypse as well as ensure you can win the grind game.
Return and Apocalypse give you extra tribute summons in the opponent's main phase, which let you summon while also disrupting their plays. Return gives you tribute fodder, while Apocalypse is kind of a bad card that only serves as extra copies of Return with a different name. Tribute summoning a Draco on the opponent's turn and then killing their Zoodiac Xyz will probably end their turn. Because of this, Return and Apocalypse also discourage monster/spell immune Peace.
Mariamne, the True Dracophoenix
Level 9 / Wind / Wyrm / Effect / 2700 / 2100
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
True King Bahrastos, the Fathomer
Level 9 / Water / Wyrm / Effect / 1800 / 3000
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
Mariamne gives you 2 searches off Diagram, which is useful for grabbing a 1-tribute and a spell/trap to summon it with, or outright grabbing Master Peace and a monster/trap in order to set up a good set of immunities.
Bahrastos does almost the same thing, although you summon the Draco instead. Gives you a free monster to tribute for Peace. Also has a crazy bonus effect if you ever destroy Bahr + Dinomight, which is a nice scare tactic if they ever realize you're using it.
Cards to consider:
Stormforth is obviously strong for 141'ing your opponent's monsters away. Extra benefit from doing it on their own turn thanks to being able to go CL1 Return CL2 Storm.
Brilliant Fusion is one-card setup for a monster/spell Peace. Throw in a good continuous trap, and Seraphinite can even give a free extra normal for Peace while you still get Brilliant Fusion to tribute for Dinomight. Baobaboon shuffles away dead drawn Garnets and makes 2 level 3s for Invoker.
Floodgates you can turn off:
Zoodiac
Ending the combo however leaves you with several choices on what to tribute for Peace, Chakanine can summon a Zoo Xyz from the grave for the Fusion Sub combo, which leaves you to tribute Emeral or whatever else.
Metalfoes
Destroy a scale to search this, tribute it with Peace to search a scale, and then pend back whatever you destroyed. Kirin is dead, but Amorphage Sloth is still a card...!
Predaplants also play well here because they can search Fullmetalfoes Fusion which lets you use it immediately.
No special summons?
You don't really need to special summon, and using your normal summon doesn't compete with anything because the Draco spells give you extra summons.
Windwitches give a 1-card Crystal Wing or a Clear Wing and a tribute.
Core:
OCG decklists:
http://roadoftheking.com/?s=true+draco

Uh, I kind of forgot that this was a thing because I was "studying for exams".
Probably a good idea to split between True Draco and Dino King.
Dino King is a deck that become a thing due to the Dinosmasher's Fury Structure Deck on April 14th 2017. Following the neutering of Zoodiac, both variants of True Draco King quickly became strong decks in the OCG, and will surely be competitive in the TCG upon release as well. How does Dino King work?
Dino King is a combo Karakuri-ish deck that seeks to destroy copies of Petiteranodon or Babycerasaurus in order to Special Summon a dino from the Deck, and then combo off ideally to create a large field backed by True King VFD, Evolzar Laggia, Toadally Awesome, Ultimate Conductor Tyranno, Naturia Beast, or some combination of those.
Main cards
Babycerasaurus
Level 2 / Earth / Dinosaur / Effect / 500 / 500
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Petiteranodon
Level 2 / Earth / Dinosaur / Effect / 500 / 500
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
These two are almost the same card. That being said, Babycera is better because being able to grab Lv 4 and lower lets you get more Babycera or Petite, or Jurrac Aeolo. Neither of them are hard OPT so activating them multiple times off of Diagram, Oviraptor, or Lithosagym generates a ton of advantage.
In order to set up Petite and Babycera, you have several cards to search them:
Souleating Oviraptor
Level 4 / Dark / Dinosaur / Effect / 1800 / 500
If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
Fossil Dig
Normal Spell
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
Oviraptor is a Stratos + Armageddon Knight. It has no restrictions on what dinos it can search, so you can add Ultimate Conductor or even Dogoran the Mad Flame Kaiju. While ideally you will destroy a baby to pull Oviraptor from the deck, you can also normal Ovi to search a baby, and then destroy it off of Diagram. Fossil Dig doubles your count of this guy.
Dragonic Diagram
Field Spell
All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
True King Lithosagym, the Disaster
Level 9 / Earth / Wyrm / Effect / 2500 / 2300
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
True King Agnimazaud, the Vanisher
Level 9 / Fire / Wyrm / Effect / 2900 / 1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
True King Bahrastos, the Fathomer
Level 9 / Water / Wyrm / Effect / 1800 / 3000
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
Diagram is one of the best cards in the game, and in Dino King not only does it search Litho, it also lets you destroy babies to summon Oviraptor.
Litho is favored because its effect lets you destroy the Earth-attribute babies, but also because of that extra deck banish. It doesn't give you any direct field advantage like Agni or Bahr would, but it can cripple the opponent when they also have to stare down a big lockout field.
Agni being fire plays nice with Miscellaneousaurus while Bahr goes with Megalosmasher (and by extension, Norden into Bahamut into Toad). You really shouldn't want to summon either one, but you want at least one color other than Litho to take advantage of Litho's effect, as well as Denglong level modding.
Miscellaneousaurus
Level 4 / Fire / Dinosaur / Effect / 1800 / 1000
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
This deck also has a really good protection card that shits on most cards that would stop you. Outs negation, and then you can banish dinos from the grave to grab another guy from the deck. With Aeolo as a level 1, Miscell will typically never be dead. Miscell also has some other targets, shown below:
Tyranno Infinity
Level 4 / Earth / Dinosaur / Effect / ? / 0
The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
Jurrac Aeolo
Level 1 / Fire / Dinosaur / Tuner / Effect / 200 / 200
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.
Megalosmasher X
Level 4 / Water / Dinosaur / 2000 / 0
Rescue Rabbit
Level 4 / Earth / Beast / Effect / 300 / 100
annot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
Unexpected Dai
Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
Evolzar Laggia
Rank 4 / Fire / Dragon / Xyz / Effect / 2400 / 2000
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
Miscell banishing 4 to summon Infinity gives it 4k off the bat, Ultimate Conductor banishing another 2 makes it 6k, other banishes make it even bigger and give you a surprise gameshot straight from the deck. Miscell can also banish just itself to grab Aeolo to make a Sync 5 off of Oviraptor. As mentioned earlier, Megalosmasher is a water for Bahrastos and Bahamut Shark, where the idea is to send it to the grave for a summon and then Instant Fusion for Norden to grab Toad.
You should already know what Laggia does, but the reason for Laggia over Dolkka (who has 2 negates) is because VFD usually blocks out all of their monster effects. Laggia stops Raigeki and Dolkka doesn't.
True King of All Calamities (VFD)
Rank 9 / Dark / Wyrm / Xyz / Effect / 3000 / 3000
2 or more Level 9 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
Denglong, First of the Yang Zing
Level 5 / Light / Wyrm / Synchro / Effect / 0 / 2800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
Summon Denglong off of Level 4 + Aeolo. Mill a True King from the deck to become 9, pair with Litho to make VFD while also triggering 2 babies to summon 2 dinos from the deck for Laggia.
Ultimate Conductor Tyranno
Level 10 / Light / Dinosaur / Effect / 3500 / 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.
If the opponent tries to do anything, immediately Book of Eclipse all of their cards and then wipe all of them during your BP for X000 damage on top of your other attacks. Crazy good for a thing that doesn't even negate card effects. Just drop this guy alongside whatever other field you have to instantly put game-ending pressure on the opponent either on the defensive AND offensive.
Dogoran, the Mad Flame Kaiju
Level 8 / Fire / Dinosaur / Effect / 3000 / 1200
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.
Searchable off of Oviraptor! It's also a Fire! You probably shouldn't need it but what if you dooooooo? Combos
1) Requires: Diagram/Terra (6) + Baby/Fossil (9)
a) Diagram destroy Baby add Litho
b) Baby summons Oviraptor, Oviraptor add Babycerasaurus
c) Normal Babycera, destroy it with Ovi and target the same Babycera
d) Baby summons a Baby from the deck
2) Requires: Diagram/Terra (6) + Oviraptor/Fossil (6)
a) Normal Ovi, add Babycerasaurus
b) activate Diagram
c) Diagram destroy Babycerasaurus add Litho
d) Babycerasaurus summons Babycerasaurus
This is basically the same combo. In any case, they both lead to the following:
e) Litho destroy 2 Baby, banish 3 from ED
f) Baby x2 effect, summon Aeolo and Miscell
g) Miscell + Aeolo = Denglong, Denglong mill TK become Lv 9
h) Litho + Denglong = VFD
i) Miscell banish from grave summon...
Literally no other useful cards in hand:
j) Miscell banish to summon Lv 4 dino (another Miscell?), Ovi + Dino = Laggia
k) END: VFD + Laggia
OR
j) Miscell banish to summon Lv 4 dino (another Miscell?),
k) VFD effect declare Water
l) Miscell + Ovi = Bahamut, Bahamut summon Toad
m) END: VFD + Bahamut + Toad
Instant Fusion without Megalosmasher:
j) Instant Fusion summon Norden, Norden revive Aeolo
k) VFD effect declare Earth, Norden + Aeolo = Naturia Beast
l) Miscell banish from grave summon Miscell
m) Ovi + Miscell = Laggia
n) END: VFD + Laggia + Naturia
Instant Fusion with Megalosmasher (more bricks):
j) Miscell banish to summon Megalosmasher
k) Instant Fusion summon Norden, Norden revive Aeolo
l) Norden + Megalo = Bahamut
m) VFD effect declare Earth, Ovi + Aeolo = Naturia Beast
n) Bahamut summon Toad
o) END: VFD + Naturia + Bahamut + Toad
Instant Fusion with Megalosmasher (more bricks):
j) Miscell banish to summon Megalosmasher
k) VFD effect declare Water, Ovi + Megalo = Bahamut
l) Bahamut detach Megalo summon Toad
m) Instant Fusion summon Norden, Norden revive Megalo
n) Norden + Megalo = Bahamut
o) Bahamut summon Toad
p) END: VFD + Bahamut + Toad + Bahamut + Toad
Other combos:
Core:
OCG decklists:
http://roadoftheking.com/ocg-2017-04-metagame-report-1
http://roadoftheking.com/ocg-2017-04-metagame-report-2
http://roadoftheking.com/ocg-2017-04-metagame-report-3

Worth noting that Predaplant Ophrys Scorpio summons Darling Cobra, which searches Shaddoll Fusion and is 2 level 3s for Invoker into Zoodiac, both coming out in MACR
As always, Lonefire is extra copies of Scorpio, which translates to Grystal fodder, although that can suck if opponent is playing Eidolon Purgatorio