Blinding Pillar"[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun."

Blinding Pillar level data

Level

MP Cost

Knockback Chance

Max Enemies Hit

Knockback Distance

Add 1 per 2 levels

Add 5% per level

No change

No change

1

10

55%

10

350

2

11

60%

10

350

3

11

65%

10

350

4

12

70%

10

350

5

12

75%

10

350

6

13

80%

10

350

7

13

85%

10

350

8

14

90%

10

350

9

14

95%

10

350

10

15

100%

10

350

Pressure Void"[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys."

Pressure Void level data

Level

MP Cost

Damage

Number of Attacks

Max Enemies Hit

Range

Add 2 per 4 levels

Add 3% per level

No change

No change

No change

1

5

114%

1

8

350

2

5

114%

1

8

350

3

5

117%

1

8

350

4

7

120%

1

8

350

5

7

123%

1

8

350

6

7

126%

1

8

350

7

7

129%

1

8

350

8

9

132%

1

8

350

9

9

135%

1

8

350

10

9

138%

1

8

350

11

9

141%

1

8

350

12

11

144%

1

8

350

13

11

147%

1

8

350

14

11

150%

1

8

350

15

11

153%

1

8

350

16

13

156%

1

8

350

17

13

159%

1

8

350

18

13

162%

1

8

350

19

13

165%

1

8

350

20

15

168%

1

8

350

Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.

Black Blessing effects

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Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 10

2 Orbs: Magic ATT Increased by 16

3 Orbs: Magic ATT Increased by 20

Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 10

2 Orbs: Magic ATT Increased by 16

3 Orbs: Magic ATT Increased by 21

Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 10

2 Orbs: Magic ATT Increased by 16

3 Orbs: Magic ATT Increased by 21

Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 11

2 Orbs: Magic ATT Increased by 16

3 Orbs: Magic ATT Increased by 22

Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 11

2 Orbs: Magic ATT Increased by 18

3 Orbs: Magic ATT Increased by 22

Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 11

2 Orbs: Magic ATT Increased by 18

3 Orbs: Magic ATT Increased by 23

Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 11

2 Orbs: Magic ATT Increased by 18

3 Orbs: Magic ATT Increased by 23

Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 12

2 Orbs: Magic ATT Increased by 18

3 Orbs: Magic ATT Increased by 24

Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 12

2 Orbs: Magic ATT Increased by 18

3 Orbs: Magic ATT Increased by 24

Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 12

2 Orbs: Magic ATT Increased by 20

3 Orbs: Magic ATT Increased by 25

Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 12

2 Orbs: Magic ATT Increased by 20

3 Orbs: Magic ATT Increased by 25

Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 13

2 Orbs: Magic ATT Increased by 20

3 Orbs: Magic ATT Increased by 26

Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 13

2 Orbs: Magic ATT Increased by 20

3 Orbs: Magic ATT Increased by 26

Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 13

2 Orbs: Magic ATT Increased by 20

3 Orbs: Magic ATT Increased by 27

Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 13

2 Orbs: Magic ATT Increased by 22

3 Orbs: Magic ATT Increased by 27

Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 14

2 Orbs: Magic ATT Increased by 22

3 Orbs: Magic ATT Increased by 28

Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 14

2 Orbs: Magic ATT Increased by 22

3 Orbs: Magic ATT Increased by 28

Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 14

2 Orbs: Magic ATT Increased by 22

3 Orbs: Magic ATT Increased by 29

Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.

[Accumlating orbs will increase Magic ATT]

1 Orb: Magic ATT Increased by 14

2 Orbs: Magic ATT Increased by 22

3 Orbs: Magic ATT Increased by 29

Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.