I love BC. Especially it being opensource.<snipped images>This wasn't too bad, honestly. I thought it would be a much much longer copypasta adventure, but only a few dozens lines of code. BC makes it super easy to add these tabs. Like super easy. Me wantz to use these everywhere. EVERYWHERE.

Nice, does that include the Thermal Expansion style stuff to shove NEI out of the way?

"mainstream"? you mean FTB? they're continually out of date, don't rely on them.i've already moved on to 1.6.4 and basically every mod already has (I think ender io and applied energistics are the only two exceptions)

Playing in my legit IC2_experimental 1.6.2 world (with a ton of mods, including LS), I figured out what things you don't want to do (bitter experience):1. Don't click with Atomic Disassemblers ANYWHERE near your machinery. You'll cry a lot.2. Don't use Atomic Disassemblers with charge > 32. You risk to loose your life (on >= 64 max damage = 24 = 12 hearts, on 32 - 12 - 6 hearts).3. Watch your healthbar when using Atomic Disassemblers. ALWAYS.4. Don't punch enemies with Atomic Disassemblers. Yes, it will kill mobs instantly, but at the same time it will drain 16 000 EU. After 8 or so hits, you will significantly lower your mobilepower and will need to run to your base AGAIN.5. After dying more than 6 times, consider switching config option "atomicDisassemblersEnableDamage" off.

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Hee, amusing. I've been meaning to play a legit 1.6.2 game but between life (aka: the annoying necessity called a job) and GTA5 I haven't had a lot of free time.

EDIT 3: i am adding breaking particles for Atomic Disassembler. After making one tunnel, it sends ONE (instead ~1000, which was planned initially) packet, but the problem is that packet's size is ~66 kilobytes). And that's really not that bad. I'll go with it.

(Warning: Pedant alert) Technically it's not one packet as it'll get split up by the TCP/IP stack but yeah, still rather tons better than 1000.

Done. https://github.com/mak326428/L…bab19fd34a68551e5b5eca2cfIf you want new features for the IC2_experimental really bad, dev-0.2 is in the attachments. (my versioning is as follows:dev0.1 -> dev0.2 -> dev1 -> dev2 -> rc1 -> rc2 -> release, however i really did not find time for "release" stage...)Don't try to mess with powersyncs, wireless conductors and superconductors, you were warned! (they are still broken, i honestly don't know what to do with superconductors, their behaviour seems shenanigans to me).Like always, report bugs in this thread or on github.. I'm sure that with experimental support comes a ton of bugs.

hmm, works good so far but I do have one comment: could you respect the IC2 config choice for q-sprinting with your gear? aka: I like using the control key and I change the IC2 config to reflect this.

Woo, nice. Love how the quantum ring looks so far. One can have the best of both worlds now, modular powersuits for a couple of it's nice features while still having the nice quantum running+jumping. Have you considered a quantum ring that does flight as well?