Primary Magic: Divine MagicSecondary Magic: (Must be filled in later. Magic you trained for goes here)Caster or Holder: CasterDescription: Divine Magic reveals its purpose in its name; it’s a magic that focuses on the holy side of the magic spectrum, dealing with ethereal, otherworldly objects such as summon, light and elemental tools directly from above with the holy theme in common. Kari has two sources to draw this magic from; her basic spells are granted to her by the heavens above, receiving the holy affinity to them. Another group of spells are taught to her by a mystic entity, Naomi. It’s a clear, contradicting magic to something like Darkness Magic, but her utilities of not only light but other elements accepted in the heavenly spheres (such as holy wood or water) make her different from ordinary Light Magic.

Strengths:

Even for a low-class magic, it has great power.

As a Divine Magic, it can be used as protection and offensively.

Weaknesses:

She is able to hit herself with some of her magic

Her magic has a charging time.

She can only use this sort of magic if she is concentrating on the enemy.

Lineage: Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.Usage: Passive.

Unique Abilities:

Aura Of A God: 25% damage resistance for 3 posts

Aema Likeness: She has 25% speed when activating the magic for 2 posts

Spell Boost: Her spells have a 25% damage boost, when she uses Naomi as a source for her spells.

Name: Heavenly Starfall Rank: D Type: Cosmic (Light) Duration: 3 posts Cooldown: 4 posts Description: Kari places a hand on her chest and points at the target with the other hand, both at the same time. By doing this, a blue aura surrounds her in an instant, and small, flickering light alike stars will start falling down around her in an area of 30 meters. From her position, the explosions caused by the stars will spread with a speed of 22.5 meters per second causing 10 HP damage.

Strengths:

It covers a large area, so it can target more than one opponent.

Having the stars come from above, it’s hard to predict the upcoming of this attack if the opponent is fixated on the caster alone.

Weaknesses:

The range is severely limited compared to stronger spells; the opponent can avoid this attack by keeping their distance.

This spell can be eaten by Light Slayers.

The stars may look incredibly devastating, but they don’t do so much damage compared to the look of them.

-------------------------------------------------------------------------------------Name: Divine Style: Sage Art: Wood Golem Rank: D Type: Summoning Duration: 3 posts Cooldown: 4 posts Description: From the ground, a small golem made of wood will erupt and aid Kari in battle. As a D-rank, it has 50 HP and does 5 HP damage per attack.

Active:Wooden Spike: Within a range of 60 meters, the golem can launch a single wooden spike that will travel across the field with a speed of 45 meters per second. Upon impact, this wood will begin to explode and grow intensely, growing spikes all around the point of impact; it deals ½ D-rank damage upon impact, and the other ½ D-rank damage when it grows.This spell will last for 4 posts and have a cooldown period of 5 posts

Passive:Splinter Body: Due to its wooden structure, anything that comes in contact with it with an evil intention will be dealt ½ D-rank damage per post. These splinters can be seen on its body as moving pieces of ‘hair’ that react differently to whoever touches it.

Strengths:

It’s a very good way to split the focus of the opponent to two figures in the battlefield.

Weaknesses:

The golem shares the same speed as the user; it’s dependent on the summoner’s speed stats. That can prove backfiring if the opponent is faster.

It is made of wood, so Fire Spells do double damage on it.

-------------------------------------------------------------------------------------Name: Divine Style: Water Style: Water TigerRank: D Type: Offensive Duration: 3 posts Cooldown: 4 posts Description: From Kari’s palm, a beam of water will erupt and hit the ground in front of her, manifesting a minor tiger that will function as a summoning from her. As a D-rank, it also has 50 HP and does 5 HP damage per attack.

Active:Suppression: Upon biting the target, water erupts from the water tiger and strangles the enemy, cutting down their speed by 60% for one round. However, the tiger will retreat into a puddle of water after the duration. It has a duration of 3 posts and a cooldown of 5 posts although it only effects targets equal or lower than her.

Passive:Mana Burst: When standing near Kari, the water tiger affects her mana pool by adding more and more MP per post. Kari regenerates 2 MP per post during its stay in this realm.

Strengths:

It can support its summoner more than just by fighting, which grants Kari an advantage in the field no matter its purpose.

Weaknesses:

It’s made of water, so Wood Spells do double damage against it.

It can be eaten ‘alive’ by Water Slayers.

-------------------------------------------------------------------------------------Name: Divine Style: Soul Of The AemaRank: D Type: Supplementary Duration: 3 posts Cooldown: 4 posts Description: In an instant, a bright, flowing aura surrounds Kari’s body like a cloak of mana with light dots flying upwards. Her eyes change nuances as well, and in this state, her speed is boosted by 60%.

Strengths:

It’s a good way to close a small gap between Kari and her enemy in terms of speed.

Weaknesses:

it only boosts her speed. Her attacks will still do the same damage if she hits.

The spell pales in comparison to stronger buff spells.

Last edited by Kari Archeon on Mon 12 Feb - 8:18; edited 5 times in total

Hi there I'm Lester your grader for today, feel free to ask any questions below and all changes or comments will be made in this wonderful colour.

Before I grade anything can you please use the whole template for the magic, just put it in the right format and fill out the parts you're missing, here's the code.

Code:

[size=18][u][b]Magic[/b][/u][/size][b]Primary Magic:[/b] (What type of magic does your character use. The magic you start off with)[b]Secondary Magic:[/b] (Must be filled in later. Magic you trained for goes here)[b]Caster or Holder:[/b] (What type of magic is it)[b]Description:[/b] (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)[b]Strengths:[/b] (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See [url=http://www.fairytail-rp.com/t5789-basic-rules-information#84903]these rules[/url] for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)[b]Weaknesses:[/b] (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)[b]Lineage:[/b] This is an additional bit of lore or abilities your roll for in the [url=http://www.fairytail-rp.com/f114-the-ancient-one]The ancient one[/url] forum, when you roll and find out what you have, copy and paste the lineage here![b]Unique Abilities:[/b] (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the [url=https://www.fairytail-rp.com/t23490-hp-magic-and-damage-rules]magic rules[/url] for abilities higher than D rank.)

Spells:Spell TemplateNote: BE SPECIFIC AND ADD DETAILS

[b]Name:[/b] ( Name of the Spell )[b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)[b]Type: [/b]( Fire, Water, etc. Offensive, Defensive, Supportive.)[b] Duration:[/b](How long does the spell last?)[b]Cooldown:[/b]( How long does it take for the spell to be usable again? Usually one post extra than your duration.)[b]Description:[/b] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)[b]Strengths:[/b] ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)[b]Weaknesses:[/b] ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

[b]List of Spell Fusions:[/b](Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

@Kari Archeon wrote:Name: Heavenly Starfall Rank: D Type: Cosmic (Light) Duration: 3 posts Cooldown: 4 posts Description: Kari places a hand on her chest and points at the target with the other hand, both at the same time. By doing this, a blue aura surrounds her in an instant, and small, flickering light alike stars will start falling down around her in an area of 30 meters. From her position, the explosions caused by the stars will spread with a speed of 22.5 meters per second.

Strengths:

It covers a large area, so it can target more than one opponent.

Having the stars come from above, it’s hard to predict the upcoming of this attack if the opponent is fixated on the caster alone.

Weaknesses:

The range is severely limited compared to stronger spells; the opponent can avoid this attack by keeping their distance.

This spell can be eaten by Light Slayers.

The stars may look incredibly devastating, but they don’t do so much damage compared to the look of them.

-------------------------------------------------------------------------------------Name: Anastra Rank: D Type: Summoning Duration: 3 posts Cooldown: 4 posts Description: From the ground, a small golem made of wood will erupt and aid Kari in battle. As a D-rank, it has 50 HP and does 5 HP damage per attack.

Active:Wooden Spike: Within a range of 60 meters, the golem can launch a single wooden spike that will travel across the field with a speed of 45 meters per second. Upon impact, this wood will begin to explode and grow intensely, growing spikes all around the point of impact; it deals ½ D-rank damage upon impact, and the other ½ D-rank damage when it grows.

Passive:Splinter Body: Due to its wooden structure, anything that comes in contact with it with an evil intention will be dealt ½ D-rank damage per post. These splinters can be seen on its body as moving pieces of ‘hair’ that react differently to whoever touches it.

Strengths:

It’s a very good way to split the focus of the opponent to two figures in the battlefield.

Weaknesses:

The golem shares the same speed as the user; it’s dependent on the summoner’s speed stats. That can prove backfiring if the opponent is faster.

It is made of wood, so Fire Spells do double damage on it.

-------------------------------------------------------------------------------------Name: Tigris Rank: D Type: Offensive Duration: 3 posts Cooldown: 4 posts Description: From Kari’s palm, a beam of water will erupt and hit the ground in front of her, manifesting a minor tiger that will function as a summoning from her. As a D-rank, it also has 50 HP and does 5 HP damage per attack.

Active:Suppression: Upon biting the target, water erupts from the water tiger and strangles the enemy, cutting down their speed by 75% for one round. However, the tiger will retreat into a puddle of water after the duration.

Passive:Mana Burst: When standing near Kari, the water tiger affects her mana pool by adding more and more MP per post. About 2 MP per post is given to Kari during its stay in this realm.

Strengths:

It can support its summoner more than just by fighting, which grants Kari an advantage in the field no matter its purpose.

Weaknesses:

It’s made of water, so Wood Spells do double damage against it.

It can be eaten ‘alive’ by Water Slayers.

-------------------------------------------------------------------------------------Name: Grace of The GrailRank: D Type: Supplementary Duration: 3 posts Cooldown: 4 posts Description: In an instant, a bright, flowing aura surrounds Kari’s body like a cloak of mana with light dots flying upwards. Her eyes change nuances as well, and in this state, her speed is boosted by 25%.

Strengths:

It’s a good way to close a small gap between Kari and her enemy in terms of speed.

Weaknesses:

it only boosts her speed. Her attacks will still do the same damage if she hits.

Primary Magic: Divine MagicSecondary Magic: (Must be filled in later. Magic you trained for goes here)Caster or Holder: CasterDescription: Divine Magic reveals its purpose in its name; it’s a magic that focuses on the holy side of the magic spectrum, dealing with ethereal, otherworldly objects such as summon, light and elemental tools directly from above with the holy theme in common. Kari has two sources to draw this magic from; her basic spells are granted to her by the heavens above, receiving the holy affinity to them. Another group of spells are taught to her by a mystic entity, Naomi. It’s a clear, contradicting magic to something like Darkness Magic, but her utilities of not only light but other elements accepted in the heavenly spheres (such as holy wood or water) make her different from ordinary Light Magic.

Strengths:

Even for a low-class magic, it has great power.

As a Divine Magic, it can be used as protection and offensively.

Weaknesses:

She is able to hit herself with some of her magic

Her magic has a charging time.

She can only use this sort of magic if she is concentrating on the enemy.

Lineage: Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.Usage: Passive.

Unique Abilities:

Aura Of A God: 25% damage resistance for 3 posts

Aema Likeness: She has 25% speed when activating the magic for 2 posts

Spell Boost: Her spells have a 25% damage boost, when she uses Naomi as a source for her spells.

Name: Heavenly Starfall Rank: D Type: Cosmic (Light) Duration: 3 posts Cooldown: 4 posts Description: Kari places a hand on her chest and points at the target with the other hand, both at the same time. By doing this, a blue aura surrounds her in an instant, and small, flickering light alike stars will start falling down around her in an area of 30 meters. From her position, the explosions caused by the stars will spread with a speed of 22.5 meters per second. ❀ Please add that it does 10hp damage

Strengths:

It covers a large area, so it can target more than one opponent.

Having the stars come from above, it’s hard to predict the upcoming of this attack if the opponent is fixated on the caster alone.

Weaknesses:

The range is severely limited compared to stronger spells; the opponent can avoid this attack by keeping their distance.

This spell can be eaten by Light Slayers.

The stars may look incredibly devastating, but they don’t do so much damage compared to the look of them.

-------------------------------------------------------------------------------------Name: Divine Style: Sage Art: Wood Golem Rank: D Type: Summoning Duration: 3 posts Cooldown: 4 posts Description: From the ground, a small golem made of wood will erupt and aid Kari in battle. As a D-rank, it has 50 HP and does 5 HP damage per attack.

Active:Wooden Spike: Within a range of 60 meters, the golem can launch a single wooden spike that will travel across the field with a speed of 45 meters per second. Upon impact, this wood will begin to explode and grow intensely, growing spikes all around the point of impact; it deals ½ D-rank damage upon impact, and the other ½ D-rank damage when it grows.❀ This needs a duration and cooldown.

Passive:Splinter Body: Due to its wooden structure, anything that comes in contact with it with an evil intention will be dealt ½ D-rank damage per post. These splinters can be seen on its body as moving pieces of ‘hair’ that react differently to whoever touches it.

Strengths:

It’s a very good way to split the focus of the opponent to two figures in the battlefield.

Weaknesses:

The golem shares the same speed as the user; it’s dependent on the summoner’s speed stats. That can prove backfiring if the opponent is faster.

It is made of wood, so Fire Spells do double damage on it.

-------------------------------------------------------------------------------------Name: Divine Style: Water Style: Water TigerRank: D Type: Offensive Duration: 3 posts Cooldown: 4 posts Description: From Kari’s palm, a beam of water will erupt and hit the ground in front of her, manifesting a minor tiger that will function as a summoning from her. As a D-rank, it also has 50 HP and does 5 HP damage per attack.

Active:Suppression: Upon biting the target, water erupts from the water tiger and strangles the enemy, cutting down their speed by 75% for one round. However, the tiger will retreat into a puddle of water after the duration.❀ Please lower this to 60% and add that it only affects equal or lower ranked enemies, it also need a duration/cooldown

Passive:Mana Burst: When standing near Kari, the water tiger affects her mana pool by adding more and more MP per post. About 2 MP per post is given to Kari during its stay in this realm. ❀Just reword it to 'by regenerating 2 mp per post.

Strengths:

It can support its summoner more than just by fighting, which grants Kari an advantage in the field no matter its purpose.

Weaknesses:

It’s made of water, so Wood Spells do double damage against it.

It can be eaten ‘alive’ by Water Slayers.

-------------------------------------------------------------------------------------Name: Divine Style: Soul Of The AemaRank: D Type: Supplementary Duration: 3 posts Cooldown: 4 posts Description: In an instant, a bright, flowing aura surrounds Kari’s body like a cloak of mana with light dots flying upwards. Her eyes change nuances as well, and in this state, her speed is boosted by 25%.❀You can raise this to 60% if you want

Strengths:

It’s a good way to close a small gap between Kari and her enemy in terms of speed.

Weaknesses:

it only boosts her speed. Her attacks will still do the same damage if she hits.

Primary Magic: Divine MagicSecondary Magic: (Must be filled in later. Magic you trained for goes here)Caster or Holder: CasterDescription: Divine Magic reveals its purpose in its name; it’s a magic that focuses on the holy side of the magic spectrum, dealing with ethereal, otherworldly objects such as summon, light and elemental tools directly from above with the holy theme in common. Kari has two sources to draw this magic from; her basic spells are granted to her by the heavens above, receiving the holy affinity to them. Another group of spells are taught to her by a mystic entity, Naomi. It’s a clear, contradicting magic to something like Darkness Magic, but her utilities of not only light but other elements accepted in the heavenly spheres (such as holy wood or water) make her different from ordinary Light Magic.

Strengths:

Even for a low-class magic, it has great power.

As a Divine Magic, it can be used as protection and offensively.

Weaknesses:

She is able to hit herself with some of her magic

Her magic has a charging time.

She can only use this sort of magic if she is concentrating on the enemy.

Lineage: Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.Usage: Passive.

Unique Abilities:

Aura Of A God: 25% damage resistance for 3 posts

Aema Likeness: She has 25% speed when activating the magic for 2 posts

Spell Boost: Her spells have a 25% damage boost, when she uses Naomi as a source for her spells.

Name: Heavenly Starfall Rank: D Type: Cosmic (Light) Duration: 3 posts Cooldown: 4 posts Description: Kari places a hand on her chest and points at the target with the other hand, both at the same time. By doing this, a blue aura surrounds her in an instant, and small, flickering light alike stars will start falling down around her in an area of 30 meters. From her position, the explosions caused by the stars will spread with a speed of 22.5 meters per second causing 10 HP damage.

Strengths:

It covers a large area, so it can target more than one opponent.

Having the stars come from above, it’s hard to predict the upcoming of this attack if the opponent is fixated on the caster alone.

Weaknesses:

The range is severely limited compared to stronger spells; the opponent can avoid this attack by keeping their distance.

This spell can be eaten by Light Slayers.

The stars may look incredibly devastating, but they don’t do so much damage compared to the look of them.

-------------------------------------------------------------------------------------Name: Divine Style: Sage Art: Wood Golem Rank: D Type: Summoning Duration: 3 posts Cooldown: 4 posts Description: From the ground, a small golem made of wood will erupt and aid Kari in battle. As a D-rank, it has 50 HP and does 5 HP damage per attack.

Active:Wooden Spike: Within a range of 60 meters, the golem can launch a single wooden spike that will travel across the field with a speed of 45 meters per second. Upon impact, this wood will begin to explode and grow intensely, growing spikes all around the point of impact; it deals ½ D-rank damage upon impact, and the other ½ D-rank damage when it grows.This spell will last for 4 posts and have a cooldown period of 5 posts

Passive:Splinter Body: Due to its wooden structure, anything that comes in contact with it with an evil intention will be dealt ½ D-rank damage per post. These splinters can be seen on its body as moving pieces of ‘hair’ that react differently to whoever touches it.

Strengths:

It’s a very good way to split the focus of the opponent to two figures in the battlefield.

Weaknesses:

The golem shares the same speed as the user; it’s dependent on the summoner’s speed stats. That can prove backfiring if the opponent is faster.

It is made of wood, so Fire Spells do double damage on it.

-------------------------------------------------------------------------------------Name: Divine Style: Water Style: Water TigerRank: D Type: Offensive Duration: 3 posts Cooldown: 4 posts Description: From Kari’s palm, a beam of water will erupt and hit the ground in front of her, manifesting a minor tiger that will function as a summoning from her. As a D-rank, it also has 50 HP and does 5 HP damage per attack.

Active:Suppression: Upon biting the target, water erupts from the water tiger and strangles the enemy, cutting down their speed by 60% for one round. However, the tiger will retreat into a puddle of water after the duration. It has a duration of 3 posts and a cooldown of 5 posts although it only effects targets equal or lower than her.

Passive:Mana Burst: When standing near Kari, the water tiger affects her mana pool by adding more and more MP per post. Kari regenerates 2 MP per post during its stay in this realm.

Strengths:

It can support its summoner more than just by fighting, which grants Kari an advantage in the field no matter its purpose.

Weaknesses:

It’s made of water, so Wood Spells do double damage against it.

It can be eaten ‘alive’ by Water Slayers.

-------------------------------------------------------------------------------------Name: Divine Style: Soul Of The AemaRank: D Type: Supplementary Duration: 3 posts Cooldown: 4 posts Description: In an instant, a bright, flowing aura surrounds Kari’s body like a cloak of mana with light dots flying upwards. Her eyes change nuances as well, and in this state, her speed is boosted by 60%.

Strengths:

It’s a good way to close a small gap between Kari and her enemy in terms of speed.

Weaknesses:

it only boosts her speed. Her attacks will still do the same damage if she hits.