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The new dimension constraint system allows you to edit a dimensions value in the dimension string and it will move the elements it is associated with.

In the attached two images the dimension value was changed from 2000 to 2200 and the wall moved accordingly. The solid blue circle is the anchor point so in this instance the right side wall is the one which moved.

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Of the list below the best new features are the new 3d interface, once you start working with this one discovers increased modeling capabilities for all types of practices, especially with some of the other new 3d object editing and creation capabilities.

For team work being able to Edit a referenced resource in place in relation to other objects without having to open up the other file will make central shared libraries a boon when many are working together.

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Well, to be honest, I think NNA didn't made that stair pio. It looks like it's a copy of the stair we have here for many versions. I think it's made from our distributor. Even the images (or icons) are the same.

Well, if it's the same, I can tell you it's a wonderfull tool! But you'll have to get used to it because it doesn't alway do what you want. Sometimes, you'll need to enter weird numbers to get it to another number in the drawing.

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Right. Let's hope that all these items are understated along the lines of the Stair tool description. I gather that it has not been ?improved? but entirely recreated by Computerworks (of Germany and Switzerland.)

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Ozzie, It appears from 1D2D3D_4D post that the Site DTM has been improved with no mention of Text changes. Not sure if that is a complete list or totally accurate, others may have to weigh in on your questions.

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The text doesn't shift any longer when you change orientation, from left to right, for example. It stays put.

Ozzie, I am no professional user of the DTM, I can only tell you that it seems infinitely more reliable than before. And fast. Fast.

Actually the application must have gone in his core a whole lot of optimization. I made some tests between VW 2009 and VW 2010 on WinXP, where I had many out of memory issues, specially during renderings. During the same operations I could observe that the memory used by VW 2010 is much less. Really less.

Someone at NNA must have been rewriting millions of lines of code, I really thank for this. Obviously this is one of those "features" that doesn't stand out. But how much effort must have costed, none of us can tell.

The editable hatches are beautiful and you won't think to live without after trying them.

They can be edited with the attribute mapping tool, which on his end got so improved that you hardly can recognize it. It is now fully integrated on the snapping system.

Also on textures the new implementation of the attribute mapping tool has become very good, obviously, while before it was rather a trial-and-error procedure.

I've just seen a presentation of the new Vectorworks 2010 software that is soon to be released. I'm amazed at the progress that has been made since 2009 came out. The improvements are significant, and piled on top of the changes made for 2009, the new version really stands out. I can't wait to get my hands on it.

Improvements have been made across the board. The integration of Landmark and Architect is really cool. For example, a 2D site plan of landscaping and building can now be viewed in 3D, so 2D prelims can be viewed from different directions, elevations, etc. Really helpful to get a sense of how things interact before taking things to the next level.

Workflow improvements include dynamic drawing label changes, so that when moving a viewport from one sheet to another, the labels are automatically updated. They have also introduced what is called Dimensional Constraints, which allows one to constrain a corridor to a specified width so that when moving one wall, the other moves too, and connecting walls readjust as well. Pretty cool.

Importing of DWGs is improved. Corner windows are supported. Sculpting of wall surfaces is also supported, and the wall still remains a wall object.

Although I only saw the Architect demonstration, I understand that Spotlight has received a lot of attention. Apparently, the interaction of elements makes stageset and exhibit design much easier.

Renderworks has also received a significant upgrade.

There's far too much to cover in an email, but suffice it to say that every user will benefit.