Saturday, December 21, 2013

Last post on the mini-campaign I nailed down where the ruins, dungeons, and other
dangerous places were. Let’s now return to civilization and get to “populating”
civilization.

Back in post #3 some of the details of the civilization on
the map were loosely laid out, we really aren’t going in too much deeper but a
few things should get a little attention. The Castle in hex 9-2 is occupied by
The Overlord, the castle in 9-4 is occuipied by the wizard Allazar (a former
adventuring buddy of The Overlord), in the city we can find a clerical ally of
The Overlord, and somewhere out west a thief buddy/henchman hides from the
attention of his former allies.

Most of the villages are going to be okay sized places to be
worth visiting but not huge. I’m going to go random again and have these
villages populated by 200-800 folk.

Each town is going to need 1 or 2 trades as well to
make it stand out.

The castles hold over 400,000 gp in loot. They area prime target for thieves and those seeking power.
From castle dwellers alone with exp awarded at 100 exp per hd and 1 exp per gp
we are looking at a setting with about a half million exp up for grabs and we
haven’t gotten to the dungeons yet.

Tuesday, December 17, 2013

had the first big snow of the year this weekend. the wife is in the hospital. its in the negatives outside and its going to snow beforen duringn and after the weekly game session so no game tonight as driving will be awful. my wife is doing fine but she is still in a hospital bed about 2 hours north of here.

(EDIT: the title and message were typed on my phone... no uppercase for blogger when I do that)

Sunday, December 15, 2013

Last post villages and castles were placed on the
mini-campaign map and a little deduction was used to make them meaningful for
the campaign. I want to populate the castles and the villages but we need to know
what evil lurks out there also. Time to place dungeons, lairs, and ruins. I’m
going to do them as one thing for now and decide what they will become as I go.

So far in 60 hexes we have 10 villages, a city, and six
castles.

In placing lairs, ruins, and dungeons I’m going to do things
differently from before. I’m going to check every hex with a d6 roll, on a 1 or
a 2 we have a lair,ruin, or dungeon. What the location becomes will depend on what is nearby.

Now for a little quick deduction based on location.

1-3 is in the same hex as a castle, this one will be a ruin.

1-6 if off in a forest, prime placement for a lair.

2-2 is out in the open, a ruin.

2-5 is Is in the woods, some walking to, it shall be a
dungeon.

3-3 is a good spot for a dungeon

3-6 shall be a lair.

4-3 is a good spot for a ruin, this will be a big one I think
maybe a city of the ancient occupants of the region, mostly looted but with some
remaining secrets.

4-4 is a cool spot for a lair even better as a bandit
camp, so it shall be.

4-5 hasvillage in
the same hex, let’s make this a ruin, maybe an old burial site.

5-2 is out of the way , some hills and forest, we’ve got an
intact dungeon.

5-3 we’ve got a neighboring dungeon and ruin, this shall be
a lair.

6-1 a lair or maybe a rebel camp…yes it shall be a rebel
camp.

6-4 is a mostly looted dungeon, pillaged years back.

7-1 is just begging to be a dungeon, looted years ago by the
overlord and his companions but is being slowly repopulated by goblins and
worse.

7-3A ruined castle
of the old regime.

7-4 a dragon sleeps here.

7-5 aforested mountain
with a castle is here and so is a classical dungeon under the castle.

8-2 an empty dungeon sometimes used by thieves, smugglers,
or cultists

8-3 a buried treasure is secreted in this forgotten tower of
the old regime.

9-6 a remote ruin, sacked years back by the overlord but
still has some goodies to grab and curious residents.

About Me

A RPG player who thinks he has something to share. Discovered wargaming at the age of 9 or so thanks to Avalon Hill. Started playing D&D in the later days of the 70's as one of those annoying kids and currently games with spouse, family and friends.