Introduction

When playing games, students "don't memorize facts, they mobilize information in order to solve game-related problems."

(Squire K., & Jenkins, H. (2003). Harnessing the power of games in education. Insight, 3(1), 5-33.)

.....it was from this, and other comments like it that led us to begin exploring the various options of gamification and flipped classrooms into our instruction program at Salisbury University. Welcome to our site that discusses our journey - where we were, where we are, and where we hope to go!