Start fully uncracked, add two crack options (always skip the potions level or only skip it when playing regularly and not with megahit), and make the quitting text customizable:viewtopic.php?p=11240#p11240

Various:
- Either enable all resources by default or warn the user if one or more are disabled, because level editors want the resources.
- Three tiny improvements mentioned here: viewtopic.php?f=68&t=2909&p=9318#p9307

Another thing for the TODO list:
Always apply changes to an unpacked version, and use ExePack or UPackExe (available here) to pack PRINCE.EXE if requested by the user.
Right now certain settings won't work when a packed variant is being picked.

The current CusPop generates a PRINCE.EXE that has 0000:610F on 0x75 instead of 0xEB. This means the game starts the potions level when directly accessing level 2 (with, for example, apoplexy). This might have been what kamil9595pl ran into, since he first wanted"end of the game at an earlier level" and I mentioned CusPop, and he later started a thread about the potions level. This is one of the reasons I started the thread"what PRINCE.EXE to use?" about a year ago. Enrique (poirot) then planned to "fix CusPop and add the uncracked version" - that would, of course, be crackable with CusPop. Doing this is already mentioned in the first post of this "CusPop TODO list", but I wanted to post about this again, because I just realized it's probably why kamil9595pl asks questions about the potions level. So, the md5's in this file probably need to be updated after the six bin.xx files get the 0x75->0xEB change. But we only need three, because the optional packing should happen later, and so on, and so forth.