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The heroes of two of the best PSVR games of the year just collided in this adorable new video for the headset.

Quill, the tiny protagonist from Polyarc’s brilliant VR adventure, Moss, and Astro from this week’s equally-excellent Astro Bot Rescue Mission meet face-to-face in the below video. It’s promoting a new bundle for the headset that includes copies of both games (a physical version of Astro Bot and a digital download for Moss). In a Reddit AMA earlier this week Polyarc revealed that it had practically begged Sony to be included in such a bundle.

Rescue Mission and Moss are actually pretty similar games, with both having the player explore diorama-sized worlds and controlling their heroes from the perspective of a larger entity. Moss definitely leans more heavily on the adventure side though, with more puzzles and deeper combat, whilst Astro Bot is more your traditional platformer like a Mario game. Both are definitely worth playing, though.

This begs the question: are Quill and Astro PSVR’s very first mascots? We certainly think they’re worthy of the mantle, even if the former has shown up on other headsets.

I know I might be sounding like a bit of a broken record at this point but I’ve been anxious to confirm that Media Molecule’s Dreams really is coming to PSVR when it launches on PS4. Thankfully the developer just reassured that that is indeed the case.

Media Molecule’s Alex Evans confirmed as much in this pretty brilliant 229 rapid-fire questions video from Game Informer as part of its month-long coverage for the game. Not only that, but the developer revealed that, in order to keep VR comfortable, people making levels for Sony’s headset will have to complete those levels themselves before they can publish them.

“That idea from Mario Maker where you have to complete the level? We’ll take that for VR, so if you want to push up a VR game, you’ll have to try it in VR,” he said.

In terms of framerate, Evans also said that the game runs “as far as it can”, though we obviously expect there to be certain standards for VR levels to hit. Online multiplayer also won’t be included from day one, but local creation will. We wonder if PSVR users and flatscreen players will be able to work together somehow?

Dreams is essentially a gamified game engine that allows players to make their very own playable content. We’ve written ad nauseam about how it could be PSVR’s most important games. Look for a beta to roll out later this year, though no word yet if that will support VR.

During John Carmack’s OC5 keynote on the second day of the conference, he explained that the Oculus Go was designed with a metal face plate as a form of passive cooling via heat dissipation. In other words, the front of the Go is like an external-facing heat sink. The Oculus Quest is going a different route.

While at the event last week we got the chance to talk with Sean Liu, Head of Hardware Product Management at Oculus. He explained that, “We’ve designed the thermal dissipation in this device differently, this one actually uses active cooling with a fan inside, as opposed to Go, which is all passive.”

The Quest is powered by a Snapdragon 835 chipset (as opposed to the Go’s Snapdragon 821) so the extra cooling power will definitely be put to use. We still don’t know what the battery size and life are like in the Quest, as it depends on the apps you’re using, but if I had to guess I’d say around 2-3 hours is likely.

“Battery life is really dependent on the content, some content will be higher intensity,” said Liu. “So we’re waiting until next year when we can finalize the lineup and test the range of the battery life more.”

However, sine a USB-C port is used for charging, it should support fast-charging as well and easily be compatible with an external battery pack for extended use. Although we assume the user manual won’t recommend doing that.

Other than what powers the device, we also know that the standard model will come loaded with 64GB of internal storage (although a larger model is expected to be announced as well — similar to how there is a 32GB and 64GB version of Go.) The Quest uses a twin OLED display, each with 1440 x 1600 pixels per eye at a locked 72Hz refresh rate.

With active cooling, something that not even the Rift has, we should see good performance all around. At OC5 while using the Quest I never once heard the fan humming inside the headset and it never seemed to get warm at all, so it appears to work well.

Do you have any burning questions about the Quest? Let us know down in the comments below and we’ll answer what we can!

Last week at the annual Oculus Connect conference in San Jose, CA, the VR giant set the world on fire with the announcement of the new all-in-one standalone headset, Oculus Quest. Facebook CEO Mark Zuckerberg was on stage for the reveal, explaining that the device will launch in Spring 2019 for $399 with over 50 launch titles. That’s a lot to look forward to.

We’re still a bit vague on the full launch lineup for the Oculus Quest, but we do have a few confirmed titles to work off of. Specifically, we know for sure Superhot VR, Face Your Fears 2, Tennis Scramble, and Dead and Buried are all guaranteed because we played them all. At the event they also confirmed Moss, Robo Recall, and The Climb as well. Based on the trailer footage (embedded below) it certainly looks like some variations of The Unspoken, Marvel Powers United VR, and Beat Saber will make their way over too. But that still leaves about 40 other titles that are big ol’ mysteries.

“We want people to understand that you can do a ton with this device,” said Sean Liu, Head of Hardware Product Management at Oculus. “So, we’re taking all of the top titles from Rift and bringing them over to Oculus Quest so people understand you can have those incredible experiences on this all-in-one device.”

“There are lots of great titles we’re bringing over from Rift, like Robo Recall and Moss, but also new titles like Vader Immortal,” said Allison Berliner, Product Marketing Manager at Oculus. “We’ve shipped hundreds of dev kits and people are building some really cool stuff. What you see at OC5 is just the first wave of what we’re showing and we’re gonna have a lot more.”

If you’re an avid part of the VR community, you probably have a lot of the games listed above already. Having to re-purchase them on Quest would be a huge pain, but thankfully that doesn’t seem like something that Oculus wants to happen as long as developers agree.

The moving portraits featured throughout the franchise become a reality thanks to this AR printer. If you’ve ever watched a Harry Potter film, chances are you’ve probably noticed the magical moving portraits spread throughout Hogwarts Castle. It’s a minor detail when compared to the dozens of other spectacular displays of magic shown throughout the series,