DescriptionThis rather simple server mod allows you to restrict what items normal players are allowed to equip. Any admin may simply do the easy slash-command. e.g./restrictitem mini-nuke/restrictitem homing rocket/restrictitem wrench/restrictitem Mr. Wiggles

Items can be un-restricted in a similar manner.Example:/unrestrictitem wrench

Super admins can save 'profiles' which can be loaded later on so you don't have to re-restrict every item each time you start your server.Examples:/saveItemRestrictionProfile fortwars2/setItemRestrictionProfile fortwars2

You can set a profile to be the 'default' profile. The default profile will automatically be loaded when the server starts.Examples:/setItemRestrictionDefaultProfile fortwars2/clearItemRestrictionDefaultProfile

You don't need to memorize those. You only need to know one command. You can access a full reference of the commands with the help command./restrictionHelp

As you could easily tell, this mod can be useful in a variety of situations. No longer will arbitrary rules such as "no using the homing rocket" be needed, just restrict it and relax. Admins can still use restricted items. This mod will still allow players to spawn and pick up restricted items, but they will be unable to equip them.

it wouldnt seem likely since the apache only makes use of the projectile and not the weapon itself. since this apache doesnt demand the player to scroll through their inventory to enable its firing function, no. it shouldnt conflict with vehicles that make use of restricted items

Is it possible to restrict using the rockets as projectile events though? So they can only be used with the apache

Not conventionally. It was a pretty awful oversight that the creator of the homing rocket actually decided to give the projectiles a uiname. All you need to do is find the homing Rocket's projectile datablock and delete the line that says uiname = "Homing Rocket";

Not conventionally. It was a pretty awful oversight that the creator of the homing rocket actually decided to give the projectiles a uiname. All you need to do is find the homing Rocket's projectile datablock and delete the line that says uiname = "Homing Rocket";