Fixed issue which would cause us to rewrite the UTKilterBR.ini file with our old prefix.

Removed Multi-dodge and quad jump functionality and pushed it out to mutators, available on our site.

Consolidated options under a ‘bUse2k4Movement’ flag. This now does all it used to,
plus corrects dodge speed, jump z, and multi-dodge boost. Also, air control is now set to 0.2 when
this setting is used.

Added bUse2k4Gravity setting. This setting sets the gravity to approximate 2k4 gravity. If you use
the standard UT3 low-grav mutator, we detect this and set it to approximate 2k4 low-gravity. This
mean we don’t need a special mutator just to get 2k4 low-grav settings.

Added setting bTeammateBoost (enabled by default) to allow you to turn off team boosting.

Fixed issue where if you shot/dropped the ball with your back against a wall that was at the edge of the
world, the ball would fall outside.

MutTranslocatorFix

Completely changed implementation strategy to reimplement the trans and not subclass from the orginal. One downside of this is that bots will no longer recognize trans discs to destroy them. I’m willing to live with this for a trans that behaves.