Driving me insane because it's the first time I encounter something like this in the editor. Decided today to play around NaliLord (aka Demonlord's lair) but the geometry grid is smaller. Like a 64x64 sheet covers a 9x9 square on map (instead of 8x8), fucking up vertex editing and other stuff. How to make the grid looks like normal?

UBerserker wrote:It worked!Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild

I really don't understand this

I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)

Forgive me if I'm just blabbering stuff you already know but thought this could help if I understand the question correctly

First of all: use a zone portal (create a sheet and then select "Add Special Brush" and select "Zone Portal") to make an "airtight" area which will seal your water zone.Then add a ZoneInfo actor within the encompassed area that you wish to change the physics of (into a water zone in this case): in the properties of said actor, look for "ZoneInfo" -> "bWaterZone" and check this to fill the entire zone with liquid.

Hope this helps! it's the same thing to enable fog in an area.

That invisible water sheet may be a zone portal, so getting rid of it may fill the entire level with water physics as a result just replace the sheet/portal with another zone portal sheet if you wish to overcome that incomprehensible "invisibility" of the old sheet, and you'll be fine.

Nali: Magic or Telekinesis

Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

UBerserker wrote:It worked!Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild

I really don't understand this

I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)

Forgive me if I'm just blabbering stuff you already know but thought this could help if I understand the question correctly

First of all: use a zone portal (create a sheet and then select "Add Special Brush" and select "Zone Portal") to make an "airtight" area which will seal your water zone.Then add a ZoneInfo actor within the encompassed area that you wish to change the physics of (into a water zone in this case): in the properties of said actor, look for "ZoneInfo" -> "bWaterZone" and check this to fill the entire zone with liquid.

Hope this helps! it's the same thing to enable fog in an area.

That invisible water sheet may be a zone portal, so getting rid of it may fill the entire level with water physics as a result just replace the sheet/portal with another zone portal sheet if you wish to overcome that incomprehensible "invisibility" of the old sheet, and you'll be fine.

Huzzah finally, thank you! I have never used special brushes till now, lol.

UBerserker wrote:It worked!Now another thing: why the water sheet texture goes back to being #invisible even if I check it off before every geometry rebuild

I really don't understand this

I could replace it but I still haven't figured out how the hell WATER ZONES work (no documentation/tutorial whatsoever)

Forgive me if I'm just blabbering stuff you already know but thought this could help if I understand the question correctly

First of all: use a zone portal (create a sheet and then select "Add Special Brush" and select "Zone Portal") to make an "airtight" area which will seal your water zone.Then add a ZoneInfo actor within the encompassed area that you wish to change the physics of (into a water zone in this case): in the properties of said actor, look for "ZoneInfo" -> "bWaterZone" and check this to fill the entire zone with liquid.

Hope this helps! it's the same thing to enable fog in an area.

That invisible water sheet may be a zone portal, so getting rid of it may fill the entire level with water physics as a result just replace the sheet/portal with another zone portal sheet if you wish to overcome that incomprehensible "invisibility" of the old sheet, and you'll be fine.

Huzzah finally, thank you! I have never used special brushes till now, lol.

You're welcome, man!

Nali: Magic or Telekinesis

Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.