For some reason known only to the universe itself, Hal Jordan was instrumental in the conflict that was prophesied as the Blackest Night. Over the course of many months, he has wielded the light of almost all of the lantern corps. This release is dedicated to his central role in the War of Light.

Small portrait

Hyper portrait

Stance

Palettes

Special Moves

Charging Ram

Buzzcut

Plasma Sphere

Ring Strike

Emerald Swordsman

Hyper Moves

Ring Slinging

Soldier of Oa

Knockout

Smackdown

Emerald Knight

Ion Force

Red Lantern Mode (palette 7)

bonus: slight speed bonus on all movement and attacks

handicap: health bar gradually falls as the round wears on

Custom stance

Plasma Vomit

Jet Strike

Flames of Rage

Agent Orange Mode (palette 8)

bonus: hyper moves cost half as much power as normal (since I can't give you a "1000%" power bar ;))

handicap: no taunt to recharge the lantern; when it's gone, it's gone

Custom stance

Selfish Grab

Go Away!

Construct Corps

Sinestro Corps Mode (palette 9)

bonus: moves do more damage

handicap: moves take slightly more power to use

Custom stance

Sinister Sabres

Cruel Grip

Golden Dragons

Blue/Green (Hybrid) Mode (palette 10)

bonus: powerbar fully recharges whenever you're idle for a short time

handicap: moves sometimes interrupted by the ring asking "what do you hope for?"

Custom stance

Ring Blast

Massive Discharge

Ion Wave

Indigo Tribe Mode (palette 11)

bonus: defense stats are slightly higher, so he'll take a bit less damage than normal

handicap: unblocked projectile attacks decrease both health and power bar

Custom stance

Teleport

Nek Ler Klok (projectile redirect)

Enforced Empathy

Black Lantern Mode (palette 12)

bonus: health bar fully recharges whenever you're idle for a short time

bonus (2): specials cost no power bar to use

handicap: power bar starts at zero, and only increases with every KO'ed opponent (persists between rounds)