I would like to ask few questions regarding certain imperfections or missing features in the game. I would like to know whether SMS have plans to address them in the future and what is the current state or priority of fixing them. Since some of these are a tiny details, I'm not sure whether SMS are even aware of it and plan to fix it. But I believe that people who bought triple 4k G-Sync screens and two NVIDIA Titan Z cards connected in SLI solely for the purpose of maximal enjoyment of virtual cars in Project CARS would heavily appreciate it.

More sophisticated cockpit animations
I'm aware that manual shifting animations can't be as brief as the shifting itself, since animation take some time to be performed, while shifts needs to be registered by the game immediately in order to reduce input lag. I would love to see optional "predictive preparations for manual shifts" system to prevent sloppy shift animations. It is very well visible on this video. On only one sligthly-strange-looking situation, there are dozens of cases when predictive shifting looks absolutely natural and far better in comparison with pCARS.

In this video of build 887 at 2:25, mainly the rapid and multi-level downshifting looks absolutely terrible. If the hand stay on the gear stick for some more miliseconds, it won't hurt anyone and will look much more natural.

The same video at time 1:26: the steering wheel of LMP2 prototype car has barely 500 degrees, yet the driver tend to raise his hands in utmost positions, which is unrealistic.

First - the game itself rocks! But the Oculus Rift support must be a lot better!
I think I read somewhere that GUI for VR are on the way - and that I like!

But I want more from replays and "ingame-videos". Today they are at most "ok".

Examples:

When a race starts, the camera is fixed, so when you move your head the world is "following you". Feels very strange. The camera can still move in its position but where the "lens" is pointing - should be handled by the rift.

Replays: Same here as described above. Never force the camera in a direction... For us in VR it's a perfect way for us to get ill and puke...

Replays: I want more alternatives. Helicopter-view, passenger-view (when it's possible. Would be great to be a passenger and know the driver..., close-to-left-front-wheel and so on...

Garage: With VR and the games so well made cars I really want the possibility to "walk-around" the cars. Take a closer look at all the details, look under the car and under the hood. Please!!!! I am a car-junkie - I know.

That's a terrible attitude. You could provide some questions first as there are many helpful and experienced Project CARS people here that will help you get it working correctly (which it should).

I bought this game primarily on the basis of it having Oculus Rift support.

As far as I can see there is no 3D VR support in the in-game menus. Because I have to start the Rift before I start the game, this means the two halves of the menu overlap each other when viewed through the head mounted display and can't be navigated through. The only way to get into the driving seat is by doing a 'dry run' of the keystrokes required to get to a race using a monitor, close down the game and fire it up through the Rift, playing back those keystrokes. Once in game the 3D VR seems fine (although because it's so difficult to get to I've barely tested it).

To this end the VR experience is effectively broken, and Project CARS should really think about pulling any mention of Oculus from their promotional material until they fix it. I've just paid full whack for a game that promised VR gameplay, and it's not there.

Sadly I might have to see if I can get a refund, not sure if this is possible with Steam. Quite annoyed and very disappointed.

I bought this game primarily on the basis of it having Oculus Rift support.

<snip>

To this end the VR experience is effectively broken, and Project CARS should really think about pulling any mention of Oculus from their promotional material until they fix it. I've just paid full whack for a game that promised VR gameplay, and it's not there.

Sadly I might have to see if I can get a refund, not sure if this is possible with Steam. Quite annoyed and very disappointed.

I would urge you to stick with it, while it is being worked on.
In game OR support is great, VRFocus loved it but yes the menus are not OR friendly at the moment. Like the OR itself, support is still in development.

Try to reduce the Force feedback parameter.(80-75%)
Is your gamepad firmware up to date?

yes mate ive updated my pad still having the same problem ive tried changing the force feedback to what you said and im still getting random steerink lock to the left or right sometimes the steering feels delayed and then it will be ultra sensitive.