OOC

Info on NPC Hunt Scheduling Info on NPC Hunt NotificationsInfo on NPC Hunt Voice Chat Channel (Discord)Info On How to Set Up Repeating Calendar Appointments

... with the purpose being to make it easy for folks to readily find info related thereto. I would ask that commentary, suggestions, etc. be confined to the NPC Hunt discussions thread in order that folks don't have to wade through discussions to get to needed information. That thread can be found here:

It's usually pretty easy to remember for example if the 1st hunt of the month is on the 3rd, the hunts will be on 6 day intervals (03, 09, 15, 21, 27). Also,,,, if the 1st is on Friday, next week it will be the day before ... so, Friday, Thursday, Wednesday ... etc.

If scheduling a player event, help yaself (will get more attendance) and show courtesy to others by sheduling outside the 2 hour event window.

Both those sources include much more information including Attendance Records, Strategies, Points Earned, Rewards Stock, etc,

NOTIFICATIONS:

Notification of Hunt start are made in Universe Chat starting about 30 minutes before start. You can also get messages via Discord app either in the app itself, or if you are not in the app, you can elect to forward a text message to your cell phone. The latter is responsible for most of my attendance as I tend to get involved in things and don't watch the clock. Send IG Mail or PM if ya want invite.

VOICE CHAT:

There's also a set of Discord Voice Channels (English, German, French) if folks want to use for NPC Hunts .. will create other languages if requested. Send IG Mail or PM if ya want want invite.

EVENT CALENDAR:

Request had been made to have the event listed on Event Calendar. This was a No Go.

SETTING UP REPEATING CALENDAR REMINDERS

I-Phone:

I usually use the clock app for alarms but can also be done via Calendar:

These Strategy Guides were originally written as Bunny Tools many years ago and in used on Arispotle Server ... they have been modified / adapted slightly over the years with the most significant changes made when Chanchey took over managing the hunts.

There are several approaches that can be used successfully against NPC Boss and each will work better in various situation and group sizes. This just represents what is most commonly used. The idea here is to get new players unfamiliar with the hunts "on the same page" so that we are not drawing 4 Aens, killing Rangers at Sergio, multiple tanks anywhere but Aen, etc.

So as to provide easy access to the material herein, please place any commentary in the NPC Hunt Discussion Thread

-Kami From Dyron Kami TP, target Malmont Farm OP and then come into Aen from Southeast.-Karavan Folks can use the Kara TP in Dunes of Exile near the west cliff and head south-Ranger Folks can use the either TP in Dunes of Exile-Mara folks can come from Frahar Towers TP, heading west.

Guilds / teams assemble / line up in a straight line at the top of the hill. Usual setup is as follows:

(1) Tank for Aen(1) Tank for Left Flank (if available)(1) Tank for Right Flank (if available and other positions filled)

Everyone else lines up in a straight line facing Aen.

1. When 1st approaching Aen, her two Varynx Body Guards will attack; after they go down, six (6) Aen's will appear

2. Tank will draw the 1st of the six (6) Aen's starting on the right side. When that happens, two Varynx Body Guards will attack from left and right flanks. Main tank will take Aen, if there's a 2nd tank, they will take left flank. If there's a 3rd, they will take right flank. Teams for the 2 tanks flanking the cats should line up on the same flanks.

3. Mage lines are set up generally as follows (Full team):

H-H-E-E-E-E-E-E-H where E = Elemental and H = Healer

Alternate for when not reaching end:H-E-E-E-H-E-E-E-H

Set yours up for what works best for your team make up.

4. E's just blast away starting with the Varynx furthest to right (2 o'clock), then moving counterclockwise thru 1 o'clock, 11 o'clock and finally 10 o'clock. The reason the left side gets the 1st available tank is that the left has to deal with the cats longer. After cats all dead, all focus on Aen. As always check Sysinfo to make sure you hitting.

5. First H concentrates on tank if they in team. The 2nd and last H throw heals up and down the line

Note if your line is not straight arrow, you won't reach the peeps at the other end of the line. Of course adjust accordingly by team size. Since you on top of each other, range can be maxed. Check Sysinfo (good to test b4 fight) to see if your hitting everyone. Making a League will help with heal targets.

Also check Sysninfo to see if you are doing damage. With NPCs, hitting is not necessarily doing damage and Sysinfo will make this obvious. Also, if you see 800 (1000), that means your are doing only 80% of the damage you could be ... use another spell to see what gives you biggest hits. For example, the cats (Varynx) at Aen resist Fire 30% and Cold / Rot 50% (Also Pierce 25%).

Alternately ... if nobody reaching end of line front healer can move to middle and each healer handle the 4 peeps in front of them ... also allows for smaller credits. Or double spell with Sap + Heal works, tho it uses much bigger credits. Experiment and see what works best for you.

6. Rinse and repeat for all Aen's till the real one gets involved (she's the one that gets stuck up in the air when ya first find her) . Run down to the bottom of hill to take her out.

EDIT: The two tanks on flanks should stay 25m or so from the mage pods if they want to keep cats off mages. Mages must allow tanks a few seconds to get at least 1 - 2 hits / taunts in on each cat before healing or nuking.

The inside cats are typically harder to 'hold' so after Aen spawns, hit that one with a taunt on the way in and attack the outside one with circular attack. At 20-25m from closest mage pod, the farthest mage pod may have trouble reaching w/ spells.

An effective method for backing up w/o losing the 'hold" on both cats is, once your taunt cool down ends, take 3 steps back and repeat the taunt inside cat / attack outside cat w/ circular attack. "Rinse and repeat" as required.

One more recent development ... if Frahar pop on the tanks, for reasons I can't understand, the cats will ignore the tank if there is a Frahar there, so if ya see them going for tanks, mages should try and take out ASAP.==============================And if you are going to drag the entire varynx population on the group, most of which may be afk while waitingf or start, please have the courtesy to drop 50m before reaching the group. It **is** very easy to get there with no aggro ... from kami TP for example, if ya head straight to malmont OP, ya may have to walk around just 1 or 2 aggro

Strategy Guide: Pei - The Pernicuous

Pei The Pernicuous is usually the 2nd NPC done during the hunts.

Best route there for ...

-Kami From Knot of Dementia Kami TP, head North-Northeast up the hill into the little alcove at the top.-Karavan Folks can use the Kara TP in Knot of Dementia way up noth and head SSW.-Ranger Folks can use the either TP in Knot of Dementia.-Mara folks can come from Knot of Dimentia TP, heading NNE.

Guilds / teams assemble / outside until all is ready and again line up in a straight lines in a star pattern away from Pei. Usual setup is as follows:

(1) Tank for Pei. Please no extra tanks ... need as many nukers as possible.. A level 100 healer will contribute more than a 2nd tank.

That's a bit of a strain on the healers so if it gets dicey, might wanna tone that down to 200. Again, make sure to check Sysinfo to see a) that you are hitting (doing damage) and b) you are hitting Pei and Pei's Wrath. If you are too far away from Pei, you will see your spells hit but they will do no damage.

3. At a certain point, hunt leader may call out for Magic Protection Aura. When that point arrives, only the **designated** person in team should hit it ... and being on time when hitting it is important.

4. At certain points Pei will stun everyone. At this point, if you are not stunned, forget about the team and heal the tank. If there's a 2nd tank, ignore them and keep the designated tank standing.

5. At some point, Pei's Wrath will bite the dust. At which time you should switch and stop using the bomb spell. Once Pei's Wrath is dead, he loses his stun power.

-Kami From Enchanted Isle TP, head Northwest, swim thru Bailey Lake and on to Lixie Camp-Karavan Folks can use the Kara TP in Enchanted Isle at Bailey Lagoon and head northwest.-Ranger Folks have are limited to Kami TP in Enchanted Isle.-Mara folks can come from either Enchanted isle TP, or resting Water TP via portal and head NE.

Best, and most courteous way in to the camp is to walk, don't run, thru mines.... if ya slow and careful they don't blow. Id use INV anyway cause some n00b will just run thru with INV on and kill you. Try not to be them :)

Guilds / teams assemble again just like Pei:

(1) Tank for Lixie who will begin engaging her right away (like Pei) so as to keep her off others. Again, we need damage so extra tanks really hurt our chances.

(xx) Everyone else lines up in a straight line similar to as wiith Pei in a star pattern Here it's a bit more critical that you kill fast as once bombers get out, we don't have much time before we wipe. So focus is less on heals and more on firepower. Highly recommended that you bring "Lixie jools". Many recipes work but these are 85% Fire Resistance (tho cap is 70%) and mats are plentiful since "Plod teams" are common.

(5) Fine Ploderos Eyes(5) Fine Ploderos Nails

If ya want a set, see:

https://app.ryzom.com/app_forum/index.php?page=topic/view/27360/

If you are among the majority who use Lakes Jools for digging and Fyros for HP, than a Zorai / Matis set will help you find them in inventory easily.

Strategy Guide: Sirgio - The Wicked

Sirgio The Wicked is usually the last NPC done during the hunts

Best route there for Kami .... from Hidden Source Kami TP, head West / SouthWest to Tylini Gate. Try not to drag aggro on others as you travel (avoid blue dots on compass).

-Karavan Folks can use the Kara TP in Hidden Source near portal to Savage Dunes and head east.-Ranger Folks can use the either TP in Hidden Source.-Mara folks can come from Marauder Camp, heading NW.

Guilds / teams assemble in parallel straight lines again like Aen on the east side of the camp.

1. There are four (4) groups of Henchmen - These consists of several Melee guards + one (1) Mage and one (1) Ranger. Like any "spawn" if you kill a group (spawn) they respawn ... so we do not want to do that. So for each group, that is pulled by Hunt Leader, DO NOT kill the Ranger.

One technique sometimes misused here is, a master affie person in the group, positioned 1st in line so can the henchman and stun a Henchman. However, make sure you do not stun them all the way out in the camp. This defeats the Hunt Leader's efforts of getting them to the fence and beyond. If ya going to Stun, make sure that you only hit the ones behind the fence.

The rest of team can use assist on the 1st person in line to target which keeps them from getting lost among, and doing damage to, those in mage pods. Also helps prevent mistargetting of the Ranger.

2. Rinse and repeat for remaining three (3) groups.

3. Now kill all four (4) Rangers. If ya wondering why we save the Ranger Henchmen for last, it's because of all the Henchmen's skills, range is relatively ineffective. A few swings or a sword will take a mage down whereas you could take many bullets before getting dead. So idea is to get the big damage doers down first and then take care of the Rangers last. It is extremely important that the killing be directed at all four (4) Rangers. If too much time elapses in between kills, they all respawn.

4. At this point, again using just (1) Tank for Sirgio everyone enters the camp and immediately begin knocking health down.

5. At a certain point, he gets very talkative ("tells a story"), and next we have to fight miniature versions of Aen, Lixie and Pei.

6. Then it's back to beating on Sirgio.

7. Again, when his HP is at a certain point, he will start jabberin again and the Dancers will appear, consisting of groups of wimmen of each of the four (4) races. Here, it's good to add a 2nd tank and with circular atatck, they can keep all the goilz interested (not peeling off to attack nukers) and keep the damage shared between the two tanks.

8. After that, it's beat on Sirgio again till he drops.

Again , make sure to check sysinfo to make sure you are close enough to do damage. As before hitting is not necessarily doing damage.

EDIT: Note that Steps 5 and 7 are interchangeable as to what order they occur in

Just for clarification, Aen has been bugged for a number of weeks and the normal procedure for respawning her was simply not working, We will have to wait until the next server reboot, so that she will be back to normal operation.

Once Aen is respawned, assuming that she does not become so badly bugged again, the ability to respawn her has been devolved so that we do not have to wait for a Ulukyn to respawn her. The CSR team will still not have the ability to respawn her as this requires administrative rights.

However we do have the ability to "fix" the bugs which involve her sticking at some stage during her spawning various "fake" Aens, or not spawning the last "real" Aen, i.e. the one with the loot.

In order for the CSRs to be able to correct a problem with Aen, we will need to be informed and on-line, when the problem occurs. If /who gm shows that there are no CSRs on-line, then please contact one of us through Rocket Chat and we will login to assist you.

Finally, we do appreciate that trying to provide "proof" which meets our requirements is extremely difficult in circumstances when Aen does not give any loot and we would like to be in a position where we do not have to deal with this situation.