Comments

Comment by Serix

Seriously, if your going to lose, don't turlte in your base with 9 people around you trying to prolong the game, it's a serious waste of time.

Comment by halldorr

Just a small note: the purpose of WSG is to capture the other factions flag. It is NOT a deathmatch and going for high HKs or even KBs is actually NOT the purpose of the BG. If you find yourself in a PUG, support your flag carrier - resist the urge to run off and kill that opponent who is down at 2% if it means your flag carrier will die.

Comment by Dread

A 10-man Battleground, Capture The Flag style. The Alliance area is located in southeastern Ashenvale and the Horde outpost is in the northern Barrens.

Comment by Aqzt

Comment by Falcore

When the expansion is release the levels will be increased with 60-69 bracket, and a 70 bracket.

Comment by bangy

You can also, like other BGs, join as battlemasters at Capital Cities.

Getting the flag, and defending your own, is the most important aspect of WSG. You cannot win by killing; in fact, if you just do this, you will probably lose. Killing a person may be nice, but winning is even better - you get far more honour and joy. It is a game of Capture the Flag, but there is a lot more invovled, and strategy is required to win. Level is not the most important aspect, it's teamwork.

- Defence is usually overlooked, as it seems ineffective. However, if properly defended (with hunters' traps, stealthed rogues, etc), the flag can be impossible to take. 5 people are enough to defend, but if there are less there is no point in any defence - the group is just too small.

- Getting the flag is obviously the most important thing, and the two best Flag Carriers are Druids (because of fast travel form) and Paladins (because of bubbling and high survivability). However, level is more important. Do not be selfish and take the flag as a level 40, when there is a level 49 just behind you who is a far better candidate.

- Supporting the Flag Carrier is essential. A player cannot run all the way solo pursued by 10 enemies. There are many ways to help, one of the most obvious is healing. Others including stunning, dazing, freezing, sheeping, sapping, etc. Actually killing the chasers is the last resort, as your primary goal is defending the flag carrier. Killing that little gnome or slow tauren may result in exposure of the flag carrier. When the flag has been scored, THEN turn and kill them.

-Get the flag back! Another crucial point - you cannot score if the enemy has your flag. A 5 man group is usually efficient to hunt down the flag, with 5 left to defend Flag Carrier. Do not just kill, you haven't scored yet. Remember the poor FC who is standing there, waiting for you to get the flag back - don't disappoint by farming HKs. If you find it, say where it is, and wait for backup - even if you die, your team will know where it is approximately. Do not try to get it back all by yourself, unless you are a super twink.

Comment by skitzosmeagol

Also teamwork is a must. Druids are the best flag runners due to their ability to escape snares and run fast in travel form! Also protect them at all costs.

Comment by Maple

10-19 WSG are usually the messiest with no teamwork, becos people dont know how to play..

But at higher levels, people do know how to play and so they will get the flag in a group, and defend, and try to return flags.

There are two ways of defense. One is to defend midfield and prevent the enemy from getting to your base. This is hard, becos there is such a large area to defend. Its more feasible at 40+ when people have mounts. The other is just to stay in your flag room and defend there, but a mage flag taker can easily frost nova everyone and blink away.

Comment by mars11

Rogues are broken (in a good way) in WSG! First, run down the left tunnel, grab the speed pickup, drink a Swiftness Potion (increases run speed by 50%), and sprint the rest of the way down your opponents' tunnel. It will be on your right side, and take another right inside the tunnel to get on the roof. Use stealth there, then drop down (ouch) to the floow with their flag. Grab the flag and run back to your base fast as you can! And, if they haven't taken their own speed pickup yet, grab it, and your on your way to a fast, easy flag capture.

Comment by Garmose

Hey,

Alrighty boys 'n' gals, this'll be my "Battle Plan" for Warsong Gulch.You split up into three teams. Two teams of 3, one team of 4. Make sure each team has someone capable of healing, and someone capable of taking damage. (Ex. Warrior, pally, or druid.)

A druid or a warrior with a pally has to be in the group of 4. These are your flag runners. Usually, one side will just run down to your base, as the other does the same, in this case, one side will run down to the enemy base while 4 do the same. The will go in, pick up the flag, attempt to make it back alive, and stick around the graveyard until capable of capture.

The other two groups. One will be by teh ramp, the otheron the lower level by teh graveyard, and these two teams will be your defenders. The one by the graveyard is supposed to cut off the enemy if they get too close. The other is to defend the ramp, and help the other team if the enemy is all heading for the one group of three. By the time the group of three is dying/succeeding, the group of four should be back and the flag runner will run up while the others stave off the attack. Rinse, wash, repeat.

I hope that helps. :)

-Garmose

Comment by N3rav4r

Premades/Tactics

///NOTE: These are tactics/groups as I see it, These may not be the most effective and I welcome critisicm

The druids will be the flag carriers in most cases due to their ability to remove slowing effects via Polymorph and their Travel form when outdoors, These druids should prefferably be feral specced. The Priests will mainly be healing but can throw in a psychic scream to throw opposition off the Flag Carrier. The mages will be flag carrier support/DPS preferrably Ice Specced mages, but any will do. The Rogue can either be put on Defense with Crippling Poison or on Flag Carrier Midfield Support. The Shamans will stay Midfield primarily, supporting flag carrier when needed. The Hunter would do nicely on defense. I would have a rogue and hunter on defense, as well as a shaman if necessary.

The object, aside from capturing the flag, is keep the opposition midfield but maintaining an effective offense at the same time. In a perfect situation the opposition will have Approximately 3 on defense unless theyre turtling the rest will be all out offense. Take a frost mage a druid and a priest ramp side up to the second level, have the druid grab the flag and exit as according to reports from your midfield team. With two on defense and three of offense that leaves 5 midfield, a priest, a mage, a druid, and two shamans forming a self sustaining group whos objective is to try to keep the opposition midfield as much as possible and support the flag carriers on their exit

Situations change and tactics should be adjusted to accomodate these changes however this strategy as posted should be effective, please comment

Comment by Raliant

I love to take my newbie Hunter Alt, and stand on top of the Alliance tunnel enterance, and using Aspect of the Hawk, use Serpant sting and get as many shots off on the enemy before they enter the tunnel. I can also act as a lookout!

Comment by bangy

When hiding flag, stay absolutely still. This makes the flag near impossible to see. If you move, it makes a massive trail which allows all the enemy players near you see it.

Running with the flag requires skill in itself. Although people should support you, if you run like an idiot you'll still die.The best runners are druids, due to their increased speed in movement, and ability to shift out and heal themselves. Other good runners may be shamans, paladins and priests - any healing class.

When running, stick to the sides of the map. Running down the centre makes you more obvious. If there is a large group of enemy coming which hasn't seen you yet, hide temporarily. Charging in will lose your flag.Listen to other people's advice, especially from defenders. If they tell you to go ramp, that means there is a lot of enemy in the tunnel. So go by the ramp.Don't attack other players, unless they are right in front of you and it is easy for you to kill. Don't stray off your path just to finish off that level 40, because right after then a group of lvl 49s will hack you down, because you gave them time to catch up. Stay focussed - your aim is to score with the flag.

Remember that just because you have the flag, you haven't scored, there is still a long way to go, including getting your own flag back first if it is taken.

Comment by DarkCrisis

This is the one and only BG I've tried. After it was over I asked aloud "Why would you people do this to yourself?". It was chaos. Other toons killing me in 2 hits. respawn then die again. Woopie! The most fun I had was standing by the flag on "guard duty".

Eh don't get me wrong, when i wasn't getting owned by 3 opposing toons and it was just me and a Rogue going toe to toe it was fun but wow I can't see how people can do it for hours and hours.

Oh well, probably explains why I love PVE so much.

Comment by Sware

Comment by ajmontroy

A small guide to killing twinks ... Make sure you atleast have the following,A mage, a priest, a hunter, then either a paladin or a shaman.Warlock is optional but REALLY helpful, so helpful it could be considered mandatory.Ok, with a shaman get the shaman to get the guy to attack them.When the twink engages, have him hit earthbind, then run.Bubble him before the twink tears him up, then have the mage use frostbolt, then nuke it.Make sure the hunter uses concusion shot right after frostbolt.Purge all his buffs, then make sure he always is slowed.Shamans, use flame shock and searing totem.spam earthshock afterwards.Priests, use shadow word pain then smite him, while keeping team alive.Hunters, keep auto-shooting, with an occasional serpent shot, mana shot, or concussion.Warlocks, corruption, curse of agony, Immolate.After a little of kiting he'she'it should go down.As for paladins, same thing but put pally bubble up when he starts hitting then let teamates slow him down.

Comment by freyga

On my nightelf hunter i found a defensive tactic which was very effective in that i would hide my pet behind the flag against one of the side walls (If you have a cat that can prowl very preferable) Than of course put down ice trap, than finaly shadow meld against the front wall so you can see anyone entering from above/left/right while they themselves cannot see you. =D Cats >(^ ^)< FTW

Comment by Darnick

Okay:

"Getting the flag is obviously the most important thing, and the two best Flag Carriers are Druids (because of fast travel form) and Paladins (because of bubbling and high survivability)."

Paladin CAN`T use shields while having the flag. The other thing is that Paladins really are very hard to kill but they dont have any skill/skills that would improve their speed. (talents aren`t counted((pursuit of justice))).

Suggestions: Use mainly druid for taking flag.Warrior or paladin when you have someone to heal flag carrier.I believe that good hunter could take flag too with aspect of cheetah(lookout for dazing) and freezing trap.Sometimes even mage or rogue could take the flag: Mage uses blink, frost nova and mana shield, fire shield etc.Rogue is weak but could take the flag easily by using 2x sprint(sprint-> premitation-> new sprint). If afflicted by frost nova: vanish recapture the flag. Priest uses shield, inner fire, and fear. Not sure if that works. Haven`t played too much with a shaman so can`t say for sure but I think that with wearing shield using frost shock and earthbind totem it might work too. Warlocks pwn in PvP but I really dont recoment using warlock as a flag carrier.If I said something wrong make sure that you correct my text.

Thank you. -Pawler

Comment by epicwarrior

i totally hate 10-19 bracket if you are a normal non twink player becuase its just all 19 twinks with engineering!!but you can still get a few kills if you are good

Comment by MasterM

Avoid the 10-19 Brackets at all cost: Twinks galore.

But there is no true definition of a battle plan. In your average PuG, most people will storm to mid-field with some going for the flag.

The best thing you can do is stick together and actually assist each other. It pains me to see yet another priest in Shadowform while he could be healing our main attackers. Also, a big group storming towards you isn't something the average player charges into. In Warsong, Zerg is the answer(Or a skilled rogue/cat druid).Once someone has picked up the flag, don't stick around mid-field; Clear the way for him. Snare enemies, heal him, pwn some annoying rogues etc.

As for defenses: Good luck =) You'll need it.A Frost Trap does the job quite well, as do a set of rogues with cripling poisons. So Conclusion: Don't be a hero, make your team the Hero(and if you're lucky, you'll end in first place of the team).

Comment by keifer

If you have a 60 - 70 main, you have not explored one of the funnest aspects of the game if you have not built a 19 twink for WSG. Blizzard has not nerfed many of the twink items because it is a viable part of the game. I have played many battlegrounds at different levels and never had as much fun as running a 19 twink, especially when both sides of the battle are fully twinked. Yes there are a ton of 19 twinks, just make sure you get in a group (guess that's what twink guilds are for).

Comment by groegan102

As in all Battlegrounds, teamwork is a very essential aspect to WSG. One method that seems to work well, especially with team members that are well equipped for PvP, is moving together as one giant group.Sticking together will work wonders, as well as push the enemy back and overwhelm them. Once you get to the tunnel, you can either move in as a group or split the team into halves with one half going for the flag and the other waiting outside the tunnel. This plan, if carried out effectively, works well even without defense. As long you stick together and grab the flag, you can retrieve your flag from the enemy on the way back.

Comment by tinytoeman

does any1 know when the wsg week is?

Comment by Vendlen

btw as a paladin running with the flag.....don't use bubble as it will cause you to drop the flag....done this one to many times, not to funny

Comment by molle4

I made some research to get a nice twink and i mainly wanted allot of stamina but u can change it a bit on ur own twink.

29 rogue twink gear

Ranged: Nightstalker BowEnchant: 7 dmg.

Main hand: Electrocutioner LegEnchant: lifestealing.

Off hand: Torturing PokerEnchant: 15 agi.

Chest: Raptor Hunter TunicEnchant: 6 all stats.

Legs: Petrolspill LeggingsEnchant: 40 stam 12 agi.

Head: Deepdive HelmetEnchant: 100 hp.

Shoulders: Watchman Pauldrons

Feet: Highlander's Leather BootsEnchant: 7 stam.

waist: Highlander's Leather Girdle

Emissary Cuffs of the Monkey/Barbaric BracersEnchant: 7 stam.

Hands: Headhunter's Mitts of the MonkeyEnchant: 15 agi.

back: Tigerstrike mantle.enchant: 12 dodge

Ring1: Protector's Band

Ring2: Heavy Silver Ring of the Monkey

Trinket1: Insignia of the Alliance

Trinket2: Defiler's Talisman

enjoy your time in BG and own the enemy ;)

Comment by Selinth

This BG is a common place for twinks in the 10-19 bracket,you will often find extreemly good and expensive players in this areaur character isnt that bad u r just vsing extreemly rich high levels...

Comment by Nekroradai

Couple of things you cant do with the flag.

1. Druids in cat form and rogues you can't stealth or turn invisible. (includes invisibilty potions)2. You cannot use a mount of any type.3. If you are a paladin you cannot use divine shield or blessing of protection4. Also if you are a paladin you cannot put blessing of protection on someone else. It wil say you can not use that now. Instead use blessing of freedom.

Doing any of these things will cause you to drop the flag and in most cases cause your team to lose a point.

Comment by airon62

When all of the fighting is going on in front of the opponents main base entrance, it is easy to sneak into a side entrance and attempt to snatch the flag from under their noses.

Comment by Tytanium

One of the most important aspects of the battlegrounds is team distribution. If you have a good team (Keep in mind a lot of pug's may not listen to or follow a plan.), I recommend you split your group into a group of 4 and two groups of 3. Make sure the bg leader organizes the parties so that everyone is partied with the people they will be working with, and that there is a healer in every group.

The group of 4, and one of the groups of 3 will be staying in midfield. This means they can be both offense and defense. They can stop the enemies from crossing over to your side, and in the event that someone does get the flag, you can easily intercept him on his way back. If you were in the base, but didn't see the carrier, you wouldn't know which way he went, however out in midfield, you'll be able to see him whether he jumps off the gy, goes out the tunnel, or down the ramp. Also if one of the groups is in trouble, the other group can come assist them.

The most important aspect of teamwork, and I cannot stress this enough, is to FOCUS FIRE. That means everybody needs to attack the same target. Call out targets, so everybody knows who needs to be downed first. Healers, classes with weak armor/hp, and classes with nasty crowd control are often prime targets. Make sure to support your buddies as well. If one of your group members is being focused on, heal them! Having a good healer is like having 2 dps'ers. Also if the flag is taken, you should ping the map and tell everybody in bg chat where he is. COMMUNICATE.

The capturing team dosn't need to worry so much about killing the enemies that try to get their flag back, as slowing them down so the carrier can escape. Snare, root, stun, and fear them if you have the proper crowd control, and keep healing the carrier. Stay close to the carrier at all times, if he dies, you need to grab the flag and keep going.

While this is happening, one of the midfield groups should be moving toward your enemies' base to help the carrier get home by healing him, and killing or hampering your foes' progress. Once you can slow all the enemies to the point where they are half the field's length behind you, its usually a walk in the park to get it home.

So overall, stay together, attack the targets that are being attacked, heal your buddies, and never yell at your team. Yelling at them makes a loss even worse. Keep in mind that new players, and stubborn players may not listen to you, even if your ideas are better. If 8 people are turtling inside your base, advise them to move out, but don't be a jerk about it. Follow these steps, and your on your way to becoming a great pvp'er.

Comment by jdsmudde

OK, first off, I'm not a twink...2nd, I'm a BM spec hunter...and 3rd a good defense can make or break trip through WSG. I stay in the Flagroom, use flare to show any rogues, frost trap to slow the enemy, and my pet as an extra DPSer. But the biggest thing I contribute is my tracking ablities, any time someone is getting close I announce how many and where. Granted I have never been on top of the DPS, kills, or flag cap list, but it's about winning...who cares if the last time you pvp'd, YOU did 50 million damage...the last time I went, WE won. To win it takes a TEAM working as one. Just my opinion...Happy Hunting.

PhoebeVera <Kargath>

Comment by BattleCry

Where is Warsong Gulch located?

Comment by Schaefer

#$%^ing turtle festwsg must die

and no, "100 increased damage to flag carrier after 10 minutes" wont fix &*!@, flag will be passed and it will still take 1 hour to finish this god damn bg

Comment by Jabober

A note to the l33t: Please bear in mind that everyone playing in the BG has not necessarily "been playing since beta". As a casual player, I am not "teh hardcorez". I am learning. I have not been honing my skills on "teh Haloz" or TFC. Yes, I know I have half the hitpoints of the rest of you. That will improve as I get new gear, which is very likely the same reason you are here. Berating me or patronizing me about my skills, or lack thereof, is helping no one. The new people are easy to identify. (We die quickly and often.) If you can't give the new people constructive criticism or useful advice, then SHUT YOUR CAKEHOLE.

Comment by superwarrior010

If you find your team and the other team with opposite flags, it is best to send a good sized gruope to retrieve your factions flag. Otherwise it will be a very long and boring game. Plus, this one time, I was killed by a level 25 when I was a 29. How? Because his or her character was buffed up with spells and abilities. So it is very important to buff yor own teamates for it might be the difference between victory and defeat.

Comment by Wafflekin

For some races, /sleep can be an effective way for hiding a flag. Better yet, have a bigger race (such as a tauren) sleep on top of you.

EDIT: Seems like they fixed it. Just recently, I slept with the flag and it stood straight up. Before, it would stick to your back and conceal the flag completely. Maybe it's just me.Anyway, this technique could also make the enemy attack the one sleeping on top of the flag carrier, instead of the flag carrier himself.

Comment by Ilany

This battleground recieved some changes with the recent 2.4 patch.

When both factions are holding the flag, the flag carries will automatically recieve a debuff after ten minutes that increases the damage done to them by 50%. After 5 more minutes, this debuff will increase to 100% done. (It won't increase anymore after this.) This means that damage dealt to the players holding the flag will be doubled, making it close to impossible for healers to outheal some decent nuke. This is to prevent Warsong Gulch from lasting several hours.

Also, flag carriers can now be tracked on everyone's map 45 seconds after the flag has been picked up.

Comment by OremLK

This is a great BG for a healing class to pick an overgeared S3 titan to follow around, heal, and soak up the HKs from. Find a good Warrior or Warlock and practice LoSing enemies where possible and you'll do fine.

Comment by Ataraxia

As stated above, that a good healer is like 2 dps'ers, is very very true.

I did lots of bg yesterday. We won three times in a row. One time, we would have lost, if we didn't have two good healers at our base. A rogue in our team, had the flag, was standing at the roof, the plateau where you get via ramp and like 7 horde were hitting him. All horde focussed on the rogue, but he didn't die because of the healing. Meanwhile, me and 3 other dps'ers, could kill the horde, because they only focussed on the FC. If they would've killed the healers. we would've lost (2-2 at that moment).

Anyway, because so many horde were focussing at our FC, two or three of our team, could go to Horde camp, where our flag was, and they killed him. Everyone of us, nuked the Horde that were trying to kill our FC, FC put flag in place and we won. =)

Three times in a row, with focussed fire. All work together. =)Oh btw, one of those two healers, healed for 107k over 43 minutes. That's like more than 2,5k per minute.

Comment by Pokin

Notes on PTR for 2.4.3 state: The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.

Comment by Crazykill

It,s me or the waiting time of the battlegroud is really elevated, its bugged?

Comment by sharmagirl

Tip: the best flag cacthers are druids

Comment by nemohawk22

The story behind the battleground represents when Grom Hellscream and the Warsong Clan were harvesting lumber for the settlement Thall had a vision of.The Night elfs engaged Grom and with the help of the demi-god Cenarius they destroyed the settlement.Grom then drank from a well that had been corrupted with Mannoroth's Blood (the Demon who corrupted the orcs in the first place). With renewed power the orcs killed Cenarius and corrupted Ashenvale. although Wasong Gultch is never mentioned in WC III, it symbolizes te conflict between the Night Elf sentinals and the Warsong EDIT: spelling

Comment by Gnomesown

I find gnome mages to be great flag carriers because of the combonation of Ice Armor, Frost Nova, Escape Artist, Blink and Mana Shield (for frost mages Ice Barrier will work better.) Frost mages with Frostbite will do great since Ice Armor has a chance of freezing the enemy.

Comment by madu007

Hello friends a question: Getting to this part of the map?

Comment by madu007

Hello friends a question: Getting to this part of the map?

Comment by madu007

Hello friends a question: Getting to this part of the map?

Comment by Hetal

a good tactic is to take 2 rouges and go next to the flag in stealth mode then one of them takes the flag and runs using 1 of the exits he uses sprint but anyway next to the exit the other team kills him. When they restore the flag the 2 rouge runs through the other exit. The more rouges you use the more effective this tactic is. note that subtlety rouges are way better for this cause they have the preparation which enables them to use sprint twice.

Comment by Pallyplayer19

my most used spot when i get the flag is the 2nd floor of the tunnel roof not much people are smart enough to know how to get to the middle.So its perfect just make sure your supports are smart enough to get there too. ^^

Comment by Valdan

I noticed no one mentioned this but once you receive 100 Warsong Gulch Mark of Honor http://www.wowhead.com/?item=20558 you will not recieve anymore until you spend it or delete them. So if you have 100 and you did nothing with them your playing for fun :) or honor. GL and have fun! Tootles! Or spend them with other marks for Honor... :) See here: http://www.wowhead.com/?quest=8371

Comment by zdouse

And when the new expansion is released it will go from 70-79 and 80.

Comment by gamemaster

This is capture the flag and it has traps,passeges,and i almost only know when or what time the house abilates are and i love this the Warsong Gultch tabard is in the mail-box after you first win in it and why not give it away till 10 gold because you get it and not enough gold for it trust me i experiensed it before like 7 times and plus have the GM's though of another battleground that can kill their own team and enemys and only 1 winner of survile because that will be an awsome battleground since 1 winner and like 64 NPC's and Players in there like alot of honor who agrees That that will be sweeet in maybe all or just Wrath of the Lich King i would so go in there right away as i can and if you GMS are reading this please do this as you can it would beeeeeeeeeeeeeee sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!

Comment by RawrFreak

dno bout anyone else but.. it sucks that theres a 10 lvl difference ...im a 21 druid, n i hate how they can just kill me with 2 or 3 hits... it would be alot easier if there was only a 5 lvl diff

Comment by elegri

Hey, my main is a 70 hunter, i dont have beta, and noticed for this BG, EotS, AB and AV it says ?-70 (so Wsg 10-70 ofc) is that accidental? or are they stopping the classics in WotLK

Btw i guess its a mistake, but its worth asking, with WoW turning into X-box and runescape (achievements) you can never tell xD

this sight is awsome btw, but id like to see some 80 gear on it as a taster from you beta people...

Comment by Makkha

Comment by tartarus13

i m an horde but hordes are never works in team all of my friends fighting single i hate it !

Comment by Dimish

Here is by FAR the best strategy in WSG (If you just want marks, honor and fun at laughing at other peoples "hurtful" comments.)(This is for lvl 80 people, but you can replace the "tank" with a twink of sorts.)

1. Get yourself a tank (with high def + hp etc) and some healer buddies, vent adds to the fun factor.2. Make sure your tank gets the flag. This is the most important part of the plan.3. Get your healers and tanks and the rest of the bunch into the opposing teams GY.4. Farm them till they /afk quit. This might take up to 15-20 minutes, so you'll have Brutal attack debuff (+100% more dmg and you can have a maximum of 100% movement speed), so you'll definetly need a good healer or two. 5. Watch how everyone calls you a noob etc (This might only happen at the 20-29 bracket i'm doing it in, lvl 80s might be better sports about this.) I mean, i've never had so much fun while playing wow as when i was looking at how these people were "reporting me" ;). Enjoy, and ruin the day of the opposing team!

Comment by Sym11

To now gain exalted rep with your WSG faction from neutral it would take around 429 wins not counting rep from the bonus weekends or the rep you could gain from losses.

Comment by Anallogy

i was a non twink in there (only lv32, but still) i had this freaking llv32 undead rogue (twinked) hitting me all the time. i didnt even know what twinknig was till i met that annoying so and so

Comment by TGR1

I don't know what happened to this BG,but as a Level 47 Hunter I've been in queue for 45 mins and no Enter to Warsong Gulch Popup.Same for Arathi Basin.The Average Time was 1 minute for WSG.This is strange.

Comment by Grunge

I wish BG tabards would require exalted status to wear. It would mean so much more to wear your favorite factions colors, and it would show you are a serious pvper.

Comment by Beastana

This battleground is a simple game of 'capture the flag', only with lions, guns, and axes. Everyone knows how to play: Capture the other teams flag, run it across the field without dying, or losing it (Feigning Death, mounting, etc) and get it to your base. If the other team has the flag, you cannot return yours or capture your flag until the other team drops it, by killing the flag holder. The Alliance side seems to be similiar to Teldrassil, or Ashenvale, while the Horde side of the field is based off The Barrens look. In the little huts and houses on the sides of the battleground, there's usually a speed, health, or enragement buff that you just run into to gain. The graveyards are high above the ground, and you jump off to start your run after you die (unless you want to go the long way around) This is the first battleground that any player can enter at level 10, and there's a limit to 10 players a side. Good luck:)

Comment by Termaq

Is it worth to go WSG on WSG-Weekend EVEN if we loose every match? Isnt more worth to go AV instead?

Comment by Harlon

In cases where the pugs have decided to go turtle/ or be midfield hk nubs here are a few ninja tactics to help you out to getting your 3 marks.

1. always exit via upper ramp. this allows you the greatest vision as to how to get past midfield and opens up many avenues to run out of. it is often very easy to get caught at tunnel by some gy respawn that is looking for an easy hk.2. always pick up boots going for the flag. this will often put the just out of obvious sight people at a severe disadvantage in catching up when leaving.3. spam any instant cc or snare you have on anyone who MIGHT chase you so long as you don't have to go too far out of the way.4.if the gy respawn runs straight forward, if any, and there was no visible D go mid out the gy. ramp is far easier to get to unnoticed and it is will be harder for the next spawn to see you due to how there seems to be alot of vegitation at about halfway.(this is assuming there are either:a. massive battle in midfield that you can run behind or b. the enemy is camping underneath your gy)5.burn the speed pot/boost, if you have any, once you hit midfield as that is where you are most vulnerable to being spotted.6. if it does not put you at high risk of being cc'd into submission go tunnel as it is faster to your flag and requires fewer people to help (generally the people that are KoS by the enemy are the ones who end up fullfilling this)7. Listen to what the competent players are saying of midfield and exit tunnel ONLY if a group has cleared out the trash there and is waiting to help.

when running group ninja to get to a flag because the O doesn't have enough to get threw D as one big group. the first ninja should go out threw the gy and have just enough backup to make it a plausable run with alot of luck. if they don't make it out of the efr wait till respawn if you can and try again. if they make it just enough out of the flagroom that the range dps is has also left then go tunnel. if the first ninja made it to mid the second runner should exit ramp (or gy if the first runner went rampside instead). in this situation you save the boots for the person that exits tunnel.

if you are attempting to assist a succesful clean ninja the best thing you can do is cc alot of people near you and try to get as close as you can to under the egy area as it will 1)draw undo attention to yourself(kinda like a player taunt) 2) you essentially help form a "dam" that will spill over with respawn but usually not until the flag carrier is very far downfield if they are competent.

please remember that this advice is to be used SPARINGLY otherwise you will end up with many wasted trips to the gy, entertaining the enemy D and making sure your team doesn't get the flag.

Comment by Gohlusk

a bit of warning to newer players, try to come here as late as you can, as the lower level ladders are DOMINATED by twinks.

the 10-19 ladder usually has 3-4 alliance twink rogues in each round, it's no fun for newer horde players who were told battlegrounds were fun.

Comment by gamemasta105

try goin ramp when u pick up flag and stay on the sides and try avoiding enemies. It is easier as hunter with track humanoid. Try running into ur group to protect u and capture flag. But if they have ur flag i recommend 6 things. 1. Give to someone with more hp to hold flag while u retrieve flag.2. Go to graveyard for some protection.3. Run around the base and not settle in one area so rogues can get u.4.Hide on the roofing above tunnel exit so its difficult to lose flag and if u do it will take long for enemy to get their and return flag.5. Turtle flag and have some people retrieve flag6. go to the flag room and enter the tiny room in their and sit with ur back against the corner to hide flag or just get lots of people to sit on top of u so it is hard for them to target u.

-Good luck in bg hope my tip helps

Comment by Disturbance

It's like a developer was playing WSG for once in 4 years and said "Wow, this sucks.. let's put a time limit on it."

Despite the slowness of this change, I will actually play WSG now rather than go "Do I want to wait 2 hours just to lose?" Thank you, Blizzard.

Comment by gamemasta105

to imform u after the next patch warsong gulch will be at max 20 min long or less if its blow out. if the score is 2-2 or 1-1 the winner will be the one with the first flag capture. 0-0 is a tie. Or the one with the most points win. It will still be 10 vs. 10.

Comment by pepsidrinkr

With the twenty minute timer on this battleground, I advise to cap as soon as possible. (At least for experience-less battlegrounds) As they are quickly becoming turtle matches (In my battlegroup at least)Leveling battlegrounds seem to be competitive enough though, turtles don't seem to happen quite as often.

Comment by healingenzo

And Alliance say the same about the Horde twinks. But this is NOT about killing the enemy. It's capture the flag. I've seen some DUMB twinks. So don't engage an enemy who isn't strategic. There was a twink rogue in the Alliance flag room last week & the alliance were 1-0 up. The rogue sat there alone for 15 minutes until we won.

Comment by healingenzo

Twinks - BOTH sides think the other side has all the twinks. They don't - many of them are what is called BETTER PLAYERS. Don't engage an enemy who isn't strategic. There was a twink rogue in the Alliance flag room last week & the alliance were 1-0 up. The rogue sat there alone for 15 minutes until we won. Oh - and I am frequently out-twinked.

Comment by healingenzo

Twinks - BOTH sides think the other side has all the twinks. They don't - many of them are what is called BETTER PLAYERS. I use a spider as a pet & have 2-3 talent points devoted to extra range. That isn't twinking even though I can stop the flag carrier anywhere on open ground.

Don't engage an enemy who isn't strategic. There was a (rare) twink rogue in the Alliance flag room last week & the alliance were 1-0 up. The rogue sat there alone for 15 minutes until we won. Oh - and I am frequently out-twinked.

Comment by modicumofrespite

My brother is level 18 and me 19. We spent over three hours trying to get in the same battleground today. When I eventually entered without him, wsg had only level 19 twinks (i had the lowest health of all toons at 900). When he entered it had no 19's whatsoever. Has WSG changed to have a separate 19-level-only category? If so, all the websites (including wowwiki) are now invalid, posting inaccurate information about a 10-19 bracket that does not exist. Thanks

Comment by Happyfisherman

3.2 brought some big changes to WSG. First, it can only last 25 minutes, so no more 5 hour long WSG. Because of this, there can be ties now. Ties award 2 Marks but losing and winning still give the same amount of marks, 1 and 3 respectively. When the time runs out, if there is a 1 to 1 or 2 to 2 tie, the first team to capture the flag wins.

Because 3.2 let's you buy mounts at level 20, abilities such as Travel Form and Ghost Wolf are much more appreciated in the 10-19 brackets. As a heavy pvp player, I found out that the best runners are druids, shamans or any other class with a free speed increase because you can't get mounts until level 20, like I said giving them a big advantage over the rest of the players.

3.2 aside, I found out that as a Feral Druid nothing can stop you as a Flag Carrier. With three points in Feral Swiftness you can come from the side ramp of the enemy base, jump from the little balcony while casting Nature's Grasp and quick clicking the flag. Then, pop Dash and if you are lucky, you will get away most of the times. Remember to exit through the door that leads to the graveyard and go down the side ramp again.

Hope I helped.

Comment by Ghulag

ret specced pallis with points in pursuit of justice work well too. 15% speed increase, reduced duration of stuns and the ability to heal as needed make for a potent combination

Comment by Darknesmonster

The shame is dumb people like me play and wonder something so simple about this battle ground such as how do you "cap the flag" once you arrive with the enemy flag in your own flag room? (you guessed it. after all these years this is the first time I picked up the flag.)signed, Noobforever

Comment by MehrdadPvP

I have some sugestion as a player who waste mor of his life on WSG!there are some ways to be useful for our team in WSG:1- hunters must use trap near the flag and one rogue must be stealth near the flag to protect it.2- for russing the best way is that attack to the gravyard(the place that sprit healer bring enemys to life) then kill them 1 by 1 but its hard and the team wich can do this will win the battle.3- palas must buff all befor the WSG starts and then other players pick them up :) (cuz they can't use their own mounts befor the BG starts)-------------------sry dudes! English is not mu mother language if there is any gramatical or dictation problem plz tell me. tnx

Comment by Murlocmaniac

Just something to note: getting Exalted rep for this is ALOT harder than Alterac Valley and Arathi Basin! (There's no reputation bonus for winning like in AV and AB!). Believe me, I know how much it sucks. I'm working on my 74 mage in hopes of getting my Conquerer title, and I only get 35 reputation per flag capture. My advice: BG it up in the lower levels, it'll make most of the achievements easier to obtain.

Comment by Abysl

I've noticed if you stand at the wall opposite of the flag and you have the shadows effect on (Options > Video > Effects > Shadow Quality) And you put it decently high, or at medium it outlines the opposing player, so their shadow is right in the middle of the floor, even though they're on the highest point of the base. I found it very useful. :)Edit: I'm sure this was said, but it was changed to the most recent flag capture, if it were to result in a tie.

Comment by wolfking1

if you are a druid you should stealth up to the flag the get it run down the tunnel if the sprint isn't there use your dash then when you get outside go to travel form and use the edges of the map to get to your base it keeps me alive very well

Comment by Ragolabron

Does anyone know with the new honor system (no more marks) how much the lvl 18 sword is?

Comment by lmmsacshorty

- Guide to Warsong Gulch-

The biggest thing to winning is communication. i see it all the time where people dont know where assult groups are, where the enemy and friendly flag carrier is, and which place is under assult to defend. If you have good comunication you will be able to do all of these things effectively you will win 99% of the time.

Another big thing is acting in groups. most people think they're cool and will go for the flag or a big group of enemys alone. They normally end up dying and disrupting the plans of the whole team.

Obviously the biggest part of the battle is flags. Most people sucseed when they defend or assult the flag in groups. For every person in the assult group your chances double. Don't send your whole team in and leave no one defending though , 3 or 4 people is the optimum group. The same rules apply to defence. I know veryone hates, defence they want to get out there and get some of the action but it is probobly even more important then getting the flag. You cant win if your enemy already has.

Another smaller but still important part of the strategy is map control. its great when you can cofine the enemy to a small area and just get the flag at whim. Again don't send in your whole team for this though. Say someone secretly slips through and the flag is picked up. The whole team freaks out and runs back to the base. This gives the other team time to regroup and often the tables are turned

So lets recap.

Commuication - If yours is better you will win 99%of the time.

Groups - Going in alone may feel brave but will only backfire on you and your team/

Flags - Not a solo job. Talk about it. Make a plan

Ground Control - The more you securly hold the more likely you are going to win.

If you follow this you will see your win persentage drasticly increase.

Thank you for taking the time to read all this now go and make the Outriders and the Sentinials proud.

Comment by lmmsacshorty

yea that will help but is it a pernement thing to stop xp or can you opt out of it. if so does it cost anything. im not a twink at all and im too high a lcvl for twinking to be extrealmly valuable but im just curious how it works.

Comment by lagaman

ип какой?

Comment by Ragolabron

How much xp do you get i you win it in the 10 - 19 bracket?

Comment by Kraptyr

Let tanks take the flag, they have more health than dps or healers. Help the flager on his way to the house...

Comment by DarkOrb255

Just got #1 on the scoreboard and 1k honorable kills today!Yay me

Comment by Amrun

It's worth noting that most caster spells (and hunter attacks) have ranges long enough to reach from the roof to the flag room, provided you stay on the edge of the roof so you are in LoS. This is especially useful for healers, who easily become the prime targets of many of their enemies if they are visible and in melee range. The only two things you have to worry about now are casters, whom you can easily break LoS with by backing up, and people walking up to the roof, in which case you can jump down and hope you don't get killed by enemies.

Comment by gnarfkidz

can someone link me the npc that lets u stop gaining exp from BGs and get honor points (i am horde) because i looked around and i couldnt find himty

Comment by dreadblood

Comment by Wargrey

Besides the spirit healers, there are no NPC's in WSG, even though it says on this page there are

Comment by Kaylin

If you are carrying the flag:Communicate with the healers, let them know where you're going and if/when you're going to range them so they can react.Let people know if you need help.The ONLY good reason not to take tunnel out of the enemy base is if there are enemies guarding tunnel. Players cannot mount inside the tunnel to chase you like they can on ramp or out GY side. When enemy speed is more limited to your own, you're not at as much of a disadvantage.Get the speed boost, even if you have to stop to wait for your healers, better that the enemy chasing you does not have it.Rules are the same inside your base, only good reason not to take tunnel is if it's full of enemy players. Your limited speed is not as much of a disadvantage in the tunnel as it is on the ramp. IF you are a warrior you can intervene to players at the graveyard, but you need to be communicating with your allies to do this.The BEST place to stand is in the flag room, on the house side of the flag stand. You can LoS the roof from here, while not LoSing the graveyard side of the FR so players who die can quickly res to come back and defend/heal you. Players are forced to move in very close or close to the graveyard to attack you, making them easier to pick off. You are also guaranteed a cap if the enemy team drops your flag, because you will cap as soon as it spawns before anyone can pick it up.USE a battle standard if you have one. 15% extra health is nothing to sneeze at, and nobody seems to go after them. A good place to put this is behind a pillar of the flag room box, out of view from players in the flag room or on the roof/mid level.The enemy is trying to kill you, don't let them lure you out. Your allies can always hide with you if they get in trouble.Call out if you're going to die, so offense can get ready to CC the enemy flag carrier and grab their flag again.Be willing to pass the flag to players better equipped to take hits than you are. You did a great job getting across the field, but perhaps the warrior with 500 more resilience and 10k more HP would be a better flag carrier now that you are in your base. LET PEOPLE KNOW if you are doing this.

IF you are lead:Mark the healers. Flag carrier can easily see this way who to run to if they need heals, even if they're too busy to run to you.

Defense:STAY with your flag carrier. Those guys on the roof are just trying to get you out of the flag room so they can burst your flag carrier down. Don't fall for it. There are plenty of places to LoS inside the flag room. DO NOT chase enemies for the kill if it means leaving your flag carrier defenseless. This is losing sight of the goal which is to capture flags. If your healers die on defense you can run to the graveyard, but if you don't have the flag make sure to CC the enemy so the flag runner can make it. You will res when the healer does, so make sure you die quickly if you're going to die at all. Be ready to grab the enemy flag if your flag carrier drops it.

Offense:Stay in a group, you are more powerful in force than alone.Assign somebody to CC/Burst each healer with the enemy flag carrier to make sure you have it covered. You will need to either kill or CC their healers in order to bring down their flag carrier. Remember coordinate this, you will only have about 30 seconds from when the first healer dies until they are back in the flag room. NOTE this is a big reason why not to defend places other than the flag room.Be ready to grab the flag! Not only your flag to return but their flag if your flag carrier drops it and it gets returned. The enemy cannot capture the flag if you are holding their flag. If the situation happens where the offense grabs the flag and both flags are in the enemy base, you should retreat as a group. The enemy has far greater incentive to kill your flag carrier than you do to kill their flag carrier at this time, because if you drop their flag they get a point, where as if they drop your flag, they chase you across the field for 90 seconds before you get a point, if they don't manage to get your flag first or kill you.Call out where the enemy flag carrier is so you know where to go. People will wander around pointlessly getting picked off without direction.

If you're going to defend, do it with the enemy flag. If the enemy team grabs your flag and escapes, you're screwed if you were all in your base. That being said you should be with a flag at all times. If both flags are in their base, EVERYBODY should be in their base, or dead. Fighting players where there are no flags is a waste of your attention, and if you kill somebody you have gained nothing. It may be faster and more worth it to let yourself die than to fight for a few minutes in a gridlock.

DO NOT get trapped where the flag is not. Either flag. Fighting in the middle or anywhere else where the flags are not is a sure way to get your team a loss. Wouldn't it have been nicer if the warrior you killed was the one attacking your flag carrier or the healer you killed was healing their flag carrier, instead of the one riding through the center of the field?

Break up the other team. CC will help with this. It's much easier to take on a few players than the whole team, and if you can slow/CC your enemy to make this possible you're doing well. This does not mean fight in the middle. If you need to let yourself die to get out of a gridlock situation in the middle of the map do it. The score is based on flags captured not kill:death ratio.

Keep people motivated! We know the priest in leveling greens is awful, we don't need to hear it from you. Let people know when a heal saved you, or when coordination lets you get another flag. Teams who feel like they are doing well, do well. If you're spending all your energy calling somebody terrible over the internet, you're not spending it winning the battleground.

NEVER farm honor kills in WSG. If you want to farm honor kill achievements, queue for AV or IoC, higher player BGs result in higher returns and kills in these BGs actually directly help your team win. Not only are you helping your team lose by pointlessly killing players in WSG, but you are griefing BOTH sides by refusing to capture the flag, when the game is capture the flag. A win is worth more honor than a loss, and a quick win is more honor per hour than a 25 minute "honor farm."

Comment by Gendaar

The most played battleground. And after so much time , people don't get the main points..1.They almost never heal.2.They almost always go for last hits.3.They almost never defend the flag carrier.4.Almost no one stays back to defend their own flag.

Please , learn. :)Thank you.

Comment by Calyrn

Worgen feral druids can now rule this battleground until lvl 40. :P Cat form, Dash, Travel form, Darkflight, "Hey, how the hell is he already back at their base?"

Comment by StealthyAssassin

<3 WSG<333

Comment by Stanleyman87

WSG a beauty...

Comment by Stanleyman87

It's like a rose.. a black one. A BLACK F****ING ROSE!1

Comment by bubba3080

ok, this is horrible to find. here is the location. ashenville, there is a place called sliverwing grove. its right located next to the entrence to the northern barrens. They sell 18-60 level pvp gear. the individual that sells this gear her name is illiyana moonblaze. she is a night elf with green hair. i hope this helps. and you wont have to run around for hours trying to find this unmarked area. fyi the northern barrens road is located bottom side on right*closes to horde city*. GL

Comment by malpractis

This new spawn point "fix" is complete horse ****. Now all you have to do is post 2-3 ranged BoA with a healer or two and its a spawn camp fest like none other. You think it was bad before the change? You cant even run away, you have to go out and die or stand there and die. There is no alternate route to take if the front area is being camped. Way to go blizz, you broke something else by trying to fix something...big ****ing surprise.

And no, i'm not some undergeared lowbie raging about BGs. I have a full blown BoA paladin with chants and I got stuck with probably the worst horde team in the history of WoW. We were getting camped the entire game. God I cant wait for Tera Online to come out....

Comment by Snikmord

Rogue trick as flag carrierIf you're being followed by an enemy player simply:

*This will have to be done manually as stealthing will no longer automatically cause the flag to drop.

Comment by ruvi12

I realy dont understand why they changed the graveyards. When you have a better team you´ll just have 3/4 guys below the enemy graveyard and they cant go anywhere! It is your OWN base, but if you want to defend it you have to walk all the way around it. It's just realy weird now...

Comment by Mathiason

Ok this is nice and all but what do you do with the flag once you have it! I captured the Hoarde flag, ran all the way back to Alliance base, and stood where the Alliance flag appears waiting for the stupid thing to register as having been captured. After 5 mins of getting swarmed I finally got killed without getting credit for the flag and it was returned. Is there something somewhere need to click to turn in the flag or right click portrait for command or what?

Comment by Auberzz

Stamina Stacking is quite dumb in this bg, imo, but some people fear people with over 2k health in 10-14, and I think the horde are gonna have a blast with this guy

Warsong Gulch

Warsong Gulch is a 10v10 capture-the-flag style battleground that traces the conflict between the Silverwing Sentinels seeking revenge on the orcs that chopped down the Ashenvale forest during the Third War. A faction wins when they have returned three enemy flags within 25 minutes, or if they have returned the most flags (or capped last if a tie) when the timer runs out. The longer a flag carrier holds onto a flag, the more damage the player will take.

Each base has a long tunnel with several floors and platforms that can only be accessed via certain routes. A common technique is for the flag carrier to hop between floor levels while the attacking team tries to figure out which floor the FC is hidden on, or jump away from melee attackers.

For a long time, this was the only battleground available to level 10 players, making it the only battleground for twinks.