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Sphero Golfing

30/05/2018

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​Year 4 have been busy problem solving, persevering and
collaborating effectively – all whilst having so much fun with their
learning! Their challenge was to create
a new golf hole with obstacles. They were required to create algorithms
(code) using the app Sphero Edu, to successfully navigate their Sphero around
the obstacles and to the hole. Students
followed a Design Cycle and made decisions around their choices. Some student discoveries included - the need
to increase the speed of the Sphero to go over particular ramps and obstacles,
slowing their Sphero to navigate tight corners, and problem solving how many
seconds and the angles the Sphero’s needed to travel in to follow particular
paths. Students relied on the last
element of the design cycle often – Highlight and Fix.