Nothing significant. I updated my drivers but it really didn't do anything. When the framerate plummets I can run away for a few seconds and come back to the same scene and it will be fine. Then it will drop again, no rhyme or reason. Pretty frustrating.

Even though I patched mine to 1.3, have several of the standard bugs that seem to be going around like the skipping movies. Framerates take a dive when Larian starts using their partical effects as in fog or Black Bear.

What the heck did they use for the UI some kind of java with no memory flush/allocation.

They offer no apparent way to really tweak their effects either with an ini file, the game is playable. Still after two or three patches, it's a bad design to not have an ini file accessible when you need to release your game early because your an independent.

No active console to help either, guess there is no hope of getting an editor to let fans work on the game, bah!

— Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.

I now think this is all a red herring. I ran a bunch of diagnostics on my laptop and I'm running 100 degrees Celsius under load for the 9800 and my CPU is Prime95 at 92 degrees Celsius. Good for frying eggs, not so good for running games. For whatever reason Divinity specifically seems to be exposing a heat issue on my laptop I did not notice playing Dead Space.

i got the same probleme and my pc is better then his the only thing that is working for me right now is using prosses laso running every thing on 2 core and only the game on the other 2 and putting it priority up to real time highest!!

i dont sugest this if you dont have a 4core

ps my spec are
4core 3.0 ghz
285GTX
my monitor can go up to 120 refresh rate
and XP 64 cause it only uses 512 mb to run and vista take 1G

OK damnit I'm tired of these bizarre frame rate issues. Yes I had a heating problem but I solved it. I run GPU-z perpetually now and never exceed 80c.

I'm coming to the conclusion that game has serious CPU issues. Think about it: how on Earth can Divinity 2 on Gamebryo be a bigger hit than Fallout 3 on Gamebryo? Divinity clearly has less detail in the landscape and far less detail in the models than FO3.
I'll see Fraps at 15 FPS occasionally looking at a rock. I ALT+TAB and there it is, CPU pegged while my GPU is lumbering on in the 70c range. I can get a few FPS back by dropping settings but even that is erratic.

Anyway, its still playable but when its chugging along with FPS in the upper teens I'll be damned if I see anything in front of me to justify it. Gothic 3 had better framerates!

I'm on High but dropped shadows to medium. Around the Lovis tower area I'm dropping as low as 18 FPS. The game just does not have the graphics to justify that, especially on this engine. I simply don't get it. Surprisingly 18 feels as smooth as the high 20's with this title but i think that is largely due to its very low quality animation frames. These enemies jerk around (and when they die its just painful to watch that goofy flip over planter move) even at 50 FPS.