Recent posts by ShadowLight on Kongregate

I love the 12 inventory slot deal for 325, but it sure screwed me over on black friday.

It was the best deal 28% off until the black friday deal came which was 50% off on inventory and vault slots.

But that is gone now so as VPV85 said the 16 vault and 12 inventory are best deals. If you plan to play a lot collecting evo mats to improve gems and such then you will need the 9 page max for inventory and vault. But if you don’t plan to play that much about 5 page of each is adequate. Item find is the 30min, and greater item find is the 45min that gets shared with the team. Unless you know good people that can run the invite style the greater item find not worth the extra gems. Just get the 30min item find and run through maps solo or with friend asap.

The reason to get the item find pot is to get gold which you use to buy token boxes for events. Which gets you the best gear. Also any duplicate gear you can sell for gems off-setting the cost of the item find pots. It will never cover the whole cost but helps.

Best value for your gems is inventory/vault space then item find pots. If max your storage and have 10million+ in gold, then spending gems on valor for tournaments to get the top tier rewards is worth it but only when its a 50% off valor sale.

Attack speed hackers have become a real problem. It was one thing when they did it in their own story dungeons. But now because of competitive aspect of arena it is having direct negative impact on me. Already a bunch of my friends and guild-mates are quitting the game. Guys who spent real money on gems.

If Rumble doesn’t fix this very soon they will loose another paying customer.

Reporting doesn’t seem to work just encountered same hacker who I reported 3 days ago.

I agree with raa275 the map balance is an issue. I know in game players make comments like “crap top base or yeah bottom base” just surprised no one made post till now.

The bottom base has much better lines of sight when attacking and you don’t have the shortcut menu or minimap blocking part of your view. As Ant ship player lining up my shots on turrets out side of their range is critical to success. Having the minimap block my view is a killer since now i have to get in range of turret and then backup most likely taking damage in the process and giving more time for enemy to come to defend. If facing newbies not much of issue be if it a close game with equally skilled players i rather have the bottom spawn point. Then my view of enemy base is not obstructed.

I know changing map layout not feasible right now. But what about making it so from point of view of the player, we have bottom view looking up at the enemy base on top. This way each team has the same angle and viewpoints.

But he is one of the best players out there. Giving him tips on how to play is pretty pointless. Its like giving Skydark tips on how to play ant ship if you even seen him play you just shutup and get out the way.

When a player doesn’t have ops means they are level 1 can’t get use them or worst are high enough level and don’t know they can.

So if they are level 1 they don’t have much experience. Probably do not know the skills of ship they choose or know what each ship skills are and how best to counter with their ship. And finally they don’t know who the good players are on enemy team and their play style. Certain players i do not face 1v1 (unless i have 100% energy and they at 20% or lower) because i know they would destroy me, better retreat to teammates or avoid them.

Now if a player is high enough level and doesn’t know about ops that just proves how limited their knowledge of the game is best to avoid teaming up with those clueless players. You will say everyone is new once which i agree with. But even when i was new player i didn’t go 0-10 or 2-15+, those are just terrible players. Around 3-4 death something in your head should go off and make you think what am i doing wrong.

From my experience of seeing new players complain about ship or skills that they don’t understand only adds to the negative view veteran players have about them. I think playing on solo practice mode to victory condition with 3 different ships should be requirement before new player can join multiplayer battle. The reason it needs to be victory condition is so player can’t just start and quit solo to get credit. It also exposes new player to basic tactics and hopefully understanding of ship skills. Multiple ship requirement since skills and play style differ depending on the ship.

“Please reduce player ratings by 3 for every match they leave—both before the game begins”

I completely disagree with this TERRIBLEIDEA.

Penalizing players to play a match they KNOW they will lose before it even begins because they have seen how good opponents are, or how bad their teammates, or combination of both is just not fun. I played games for fun not torture.

A very rational and logical explanation behind ship balance. However this is the interwebz no room for logic and reason get out of here! J/K :)

On serious note K/D is one measurement, there 2 other factor I consider when choosing a ship. Winning and biggest factor is Bang! earning potential. I will sacrifice my K/D ratio to get a win since that gives me ELO points and bang. Now that assists will finally give bang SS starting to look appealing. For me a match that takes more than 15min and I earn less than 50bang I consider a failure. I consider it successful match when i win and earn 80-100+ bang a match not counting 1 time achievements or the daily 50b reward. I played over 400 matches and there a definitely ships that I don’t choose since their bang earning is weak, angel fire and turbo hawk come to mind.

Side note with angel fire replace fiery death skill having to die to use a skill is stupid.

Since you guys track structure kills, drone kills, and kill streaks. Setup a filter of only lvl 30 commanders and see how much bang each ship earns per match and win % that might give a clearer picture of which ship have stronger influence in matches.

Skill seedling is not a token recipe it is just trapped behind a token recipe.

Hurricane scroll is not token recipe notice how the scrolls ahead of it have glow outline it while hurricane does not. Compare it to absolute zero scroll which is a token and has glow.

Holy sword is a token recipe but i doubt you got it from npc seller, since you are wrong about the other 2 examples. Mostly likely you are confusing the Angelwing sword which does have glow around it but it was added during the sept 1st district update. All those added recipes evasive armor, opel helmet, forsaken have glow but are NOT token recipes.

@simkin what token recipes did u get from customers? From my experience customers do no sell token recipes.

The rest of your data analysis is correct.

For those reading this you need minimum of 100 points in adventure the more the better. If you have less then that don’t complain that your success rate is bad. Also learn what items you can substitute in place of ones that require token recipes to make.

Death and Taxes is a Top 3 guild (currently ranked 2nd) looking for few more active members. Our improvement list is starting to shrink so we need to add new blood to the ranks.

Requirements are simple.

Daily activity
Shop level 150+
Daily activity

Guild policy is to login at least once per day and play through minimum of 20 game days. It is understandable that life might get in the way of that. You will not be kicked because of work or going away for the weekend. However contributions will stop if you are gone for more than 24hrs. After 4 days you will be removed from the guild, unless you notified the guild that you will be going to be away for extended period of time.

The daily guild fee is 5.3k please be sure you can handle the cost before applying.

When applying please send me game mail with your shop lvl and average number of game days you play per day.

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