2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)4 players - 8 per player5 players - 6 per player6 players - 5 per player7 players - 4 per player8 players - 4 per player

no. now Praha and also Bratislava could be attacked from 5 territories each. so only capitals will be neutrals n4.

nolefan5311 wrote:With 33 starting regions the amount of the initial drop will be:

2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)4 players - 8 per player5 players - 6 per player6 players - 5 per player7 players - 4 per player8 players - 4 per player

I changed railway a little and made connection in Czech republic. now each capital could be attacked from 5 territories. and only capitals wll be codded as neutrals.

I also changed bonus for Towns from +1 for 3 towns with capital to +1 for 4 towns with capital. is this better or not?

Click image to enlarge.

Click image to enlarge.

list of neutrals and starting positions:

there are 35 territories. 2 capitals (Praha and Bratislava) will start allways as neutral.

I have one question:it will not be better to do railway connection:Brno - Bratislava to Brno - Trenčín - Bratislava?Plzeň - Praha to Plzeň - Kladno - Praha?

because now in CR is needed to secure 2 territories to hold Kraj, but kraj StČK is needed to secure just region StČK. the same in SR, it is needed to secure 3 territories to hold Kraj, but ZSK is possible to secure 2 territories.

Brno - Trenčín - Bratislava does not make sense because of the location of Trenčín. i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.

Oneyed wrote:Plzeň - Praha to Plzeň - Kladno - Praha?

Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.

iancanton wrote:if there are 3 players, then brno will not be neutral.

Brno will not be neutral in any game. there will be just Praha and Bratislava as n4, the rest territories will be random deployment.

iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.

but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway. what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?

iancanton wrote:Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.

iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.

but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.

there's nothing wrong with that, unless u want perfect symmetry.

Oneyed wrote:what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?

Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?

this is the question which I have in head this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?

iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?

this is the question which I have in head this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?

or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?

symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.

iancanton wrote:symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.

ian.

ok. thanks.btw, why you are not blue?

here are new versions of map. I did some little graphics edits and new railway connection. thanks to iancanton for big help.

Really a shame you allowed the Hungary debate to so completely take you over Oneyed. But,

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