Sources for #SmashTrivia – #51-100

Hi! We’re back with more sources for the daily #SmashTrivia tweets from the Source Gaming official Twitter. Information was compiled and tweets were written by Frostwraith. Special thanks to PushDustIn for his help in writing this article and gathering information.

#SmashTrivia Dark Pit is the clone character with the least amount of move property differences in the entire series.

The only differences reside in the side tilt, neutral special and side special. In addition, he has a different Final Smash, Dark Pit Staff, though it acts identically to Zelda’s Light Arrow.

#SmashTrivia Super Smash Bros. Melee had the shortest development cycle of the series.

Voice credits can be found in the Japanese version of Super Smash Bros. for Wii U’s Sound Test and Code Geass’s ending sequences. In addition, their names are only added to the general credits in Smash after downloading the content.

#SmashTrivia Except in the Western versions of Smash 64 and Melee, the Beam Sword sounds similar to the lightsaber from Star Wars.

Confirmed by playing the Japanese/Western versions of the game. Sakurai mentions that the beam sword sound being changed in the international versions here.

#SmashTrivia Super Smash Bros. Brawl was the first game to feature content from third-party franchises. It was released 8 years ago in NA.

Snake was the first character to not be from a Nintendo franchise to be playable in Smash and made his series debut in Brawl. This tweet was written in March 9th, 2016 and Brawl was released in March 9th, 2008, an exact 8-year gap.

#SmashTrivia Bayonetta’s moveset is mostly derived from her fighting style in Bayonetta 2 while wielding Love is Blue.

This video by The Game Theorists makes a comparison between both games. Additionally, you can also check out both Bayonetta games and Smash to compare her moves.

#SmashTrivia The Final Fantasy summon Ifrit in the Midgar stage uses its design from Final Fantasy VIII.

Compare the designs from Final Fantasy VII and VIII with the one found in Smash:

#SmashTrivia The franchises with the highest amount of Assist Trophies are Mario and Zelda, with 4. Next is Metroid, with 3.

In Smash Bros. for Nintendo 3DS/Wii U, the Mario series has Waluigi, Hammer Bro, Lakitu & Spinies and Chain Chomp; the Zelda series has Tingle, Midna, Ghirahim and Skull Kid; and Metroid has Metroid, Dark Samus and Mother Brain.

All other series with Assist Trophies either have 1 or 2.

#SmashTrivia Palutena’s special moves and Final Smash consist of powers that a player can equip in Kid Icarus: Uprising.

Alluded to in her trailer.

#SmashTrivia A total of 80 music composers have contributed to the Smash Bros. series so far, be it with new compositions or song remixes.

Four composers from HAL worked on Melee, with Hirokazu Ando returning from the first game. Brawl and Smash Bros. for 3DS/Wii U have multiple composers, credited in those games’ respective websites.

#SmashTrivia Lucina is voiced in English by Laura Bailey, who voices Chun-Li in Street Figher IV and Street Fighter V.

Credited in both games.

#SmashTrivia Robin and Corrin’s newcomer illustrations are the only ones to share the same guest artist, Yusuke Kozaki.

The artist is credited for both illustrations. Kozaki did character design for both Fire Emblem: Awakening and Fire Emblem Fates.

#SmashTrivia Palutena’s trailer was animated by anime studio SHAFT, who did one of the 3 promotional anime shorts for KIU.

SHAFT did the Palutena’s Revolting Dinner short for Kid Icarus: Uprising. The studio is credited for both, the former in the Kid Icarus: Uprising website, the latter in its YouTube upload.

#SmashTrivia Melee, Brawl and Smash 3DS/Wii U were all done under the mindset that they would be the final game in the series.

This is technically true, but it’s far more complicated than what the tweet just reads. It really warrants a full article/ discussion to be honest.

With every game, Sakurai is concerned with providing as much “value” as he can. He constantly refers to how jam packed the games are with content, and how much work it is. Considering how many modes, characters and items that are in the game he’s arguably successful with each iteration.It’s also exhausting. He’s spoken about how difficult Melee’s development was in this Nintendo Dream interview.

After finishing Melee, Sakurai didn’t know if he was going to make another Smash. He discussed it with Iwata, and they left it open but it wasn’t guaranteed. This is because Sakurai left HAL Laboratory which means he was a freelance employee, not bounded by a company. When making Brawl and Smash for Wii U/3DS, he is contracted by Nintendo to produce the games. This gives him some additional freedom, but it makes organizing the projects quite difficult both logistically and legally. For Smash for Wii U/3DS, Bandai Namco was partly chosen because they were one of the only companies Sakurai could realistically see being competent enough to handle two development cycles, and had experiences with fighting games.

#SmashTrivia Counting the 7 Koopalings and Alph, there are 66 playable characters in Smash 3DS/Wii U.

58 characters + 8 alternate characters = 66 in total.

#SmashTrivia Except for a member of ACE+, all composers that worked on Xenoblade did music for Smash 3DS/Wii U.

The composers who worked on Xenoblade Chronicles are Yoko Shimomura, Yasunori Mitsuda, Manami Kiyota and ACE+ (comprised by Tomori Kudo, CHiCO and Kenji Hiramatsu). Except for Kenji Hiramatsu, all of them have made arrangements for Smash Bros. for 3DS/Wii U, with Tomori Kudo and CHiCO being credited as ACE.

#SmashTrivia A reason for Sakurai to add 3rd party characters is for him to work with many different content creators.

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3 comments

In Snake’s codec conversation, the reason why Snake dislikes Sonic is kept unknown. But the possibilities are…
1. Hedgehogs are snake’s natural enemy
2. Sega and Konami are rival companies
3. Snake disapproves another 3rd party than himself joining Smash
4. Dr. Eggman, the main villain of the Sonic series, was voiced by Chikao Otsuka (deceased) in the Japanese version. Chikao Otsuka is Snake’s Japanese voice actor Akio Otsuka’s father, who also voiced Big Boss (Snake’s father and enemy) in the Japanese version of the MGS series. Although this has nothing to do with Sonic himself, its simply a voice actor joke.

Since I spend a stupid amount of time on wikis, I pride myself in knowing some of these in advance. Still, you learn something new everyday, and a lot of these were completely new to me (mostly the voice actors, since I typically only look up trivia for western VAs).

One thing I find interesting is the mention of how Sakurai thought each game would be his last. It reminds me of the history with the Final Fantasy series which (if my wiki research is correct) was titled as such because it might as well have been the last RPG that Square would have worked on at the time, or something along those lines. When the game ended up doing well, they decided to follow it with sequels, but they kept the philosophy of making each game as if it were their last. I actually had this discussion with my brother back during when Smash 4 was released, just wondering how Sakurai could possibly make another game after he’s packed so much into Smash 4, and I’m pretty sure we had the same conversation when Brawl came out (Melee was our first Smash game, so we didn’t have a perspective on the content difference between that and Smash 64). Well, Sakurai always surprises, so we’ll see how he handles the series in the future.