FRACTURES

FRACTURES is Rob Fenn - a composer and sound designer, based in the UK.

Brought up on a healthy diet of Commodore 64 goodness and anything/everything ever since, I liaise closely with the developer throughout the project to provide a personal and professional, complete music composition and sound effects service.

Fractures is also ‘indie-friendly’ - providing original, high quality soundtracks and sound design in all genres, at rates affordable to independent game developers.

Take a look around and get in touch using either the Contact link or on Twitter @FracturesAudio...it’d be great to hear from you.

Flown (Music & Sound Design)

I recently completed the soundtrack and sound design for Flown - my third project for Playmotive.

This one was a bit bigger in scope than their previous games - with five different ‘worlds’ - Happy, Space, Sea, Africa and Spooky (which was especially great fun to do) to compose contrasting pieces for, and a large amount of characters to create individual sounds for. With more to come with future updates.

It’s also been ‘Featured’ by Apple on the App Store in Best New Games (which is always lovely, isn’t it)…

Quantum Pilot

This project was super quick and a lot of fun to work on - I contacted the developer after seeing footage of the game (as I’m a sucker for all things retro), and basically put forward the idea of just four fairly basic short looping pieces of music of varying urgency (as the game can get quite hectic).

It’s been a while since I posted anything of the Void Destroyer project I’ve been creating all audio assets for. So here’s the latest action packed, hectic video, complete with a new composition and sound effects.

I’ve just completed full sound effects work for a new match-3 game called Fruit Shake, and is developer Playmotive’s debut title. High production values and casual gameplay make this a great first release - they’re also lovely people to work for. Here’s their spiel and trailer…

“A brand new, completely original, Match 3, puzzle game for Mobile available for FREE. Fruit Shake takes the popular genre to new heights, in a game ideal for the casual gamer, as well as simultaneously appealing to those who enjoy a challenge. This game is match 3, plus one with a Twist!”

The developer asked me to compose another piece of music for the Steam release trailer.

It’s a bit of a departure from the more orchestral, film score styled music I’ve composed for the game so far. It’s a bit more full-on and electronic, but still in keeping with the Void Destroyer 'world’.

This is Void Destroyer - a project I’ve been composing music (featured on the above video trailer) and creating sound effects for over the past few months.

It’s an “independent space combat simulator and real time strategy hybrid” by the very talented Paul Zakrzewski.

Up to this point Void Destroyer has been totally self-funded, however, Paul has just launched Kickstarter and Steam Greenlight campaigns to progress the game to completion. He’s a good guy and it’s a great game, so this is well worth supporting.

Published by Bulkypix and created by Fallen Tree Games, my role on the project was to create ‘organic’ sound effects. I was a big fan of the original Quell game in 2010, so it was a pleasure to be part of the team on this project - creating bespoke gameplay audio effects from some unusual and sometimes unexpected sources.

I’ve composed the trailer music for Mladen Bošnjak’s game ‘Tainted Fate’ - “a horror adventure game played with two protagonists with original gameplay features. Played in first person, features an inventory system, dynamic conversations, two timelines (1940’s and 2012), latest graphics technology, an engaging story that changes depending on your decisions…”

With the atmosphere cranked up to the max, it’s an expanded, fully developed piece of my 'First Person Horror’ track in my demo reel - more sounds added and more progression, along with an unhealthy amount of dread :)

I recently completed the in-game music for Sergey Mohov’s Dédale. I became involved with this project very close to release, and had a little over a week, to produce three in-game pieces of music for this beautiful looking, relaxing puzzler.

REVIEWS:

“a calming soundtrack that enhances the tranquil feeling of the game” - 148apps

“Each level is accompanied by gentle, ambient backing tracks by Fractures. Each move you make plinks out a piano note. Between these things, the butterfly, and the pretty colors, Dédale is downright meditative at times.” - TouchArcade

Here are some of the lovely words people have said about my involvement on their projects...

“The Wooga team found working with Fractures to be smooth and his work to be of high quality. Hope to work with him again soon!”

- Wooga (Elance feedback)

"When there is a combination of talent and reliability – there is peace of mind, and that is very rare thing. Fractures has been an incredible resource for Void Destroyer and has made music and sound design one of the easiest aspects of the challenging development process. With Fractures I know that my expectations will be exceeded, that assets delivered on schedule and that I have one less worry."

- Paul Zakrzewski (Void Destroyer)

"Rob Fenn combines an outstanding musical talent and good understanding of sound in games with eagerness, efficiency, determination and attention to detail. He has excellent communication skills and a sense of humour, which make him easy and pleasant to work with. He is extremely capable and able to work with tight restrictions and deadlines. For Dédale, he made three amazing music tracks in a genre previously unknown to him within one week, which were complimented by both players and press on multiple occasions. All in all, highly recommended."