Description: Version 3 of my HUD. Optimised for widescreen. Shows "x vs y" above ammo in CA/RR/FT/A&D, where x is number of alive players in your team and y is enemy team. Shows current time and map at top left during warmup. Shows local time under chat when chat is open.

Description: This is a Guard Value (GV) bar, total damage till death, factoring in both Heath (HP) and Armour (AP) GV pts are usually just HP + AP, but at low HP and high AP the GV is only triple player health due to how armour works taking 2/3rds of damage dealt. Included is two version, one is 190 pixels wide, the other is double 380 pixels in length. Both move 1 tick per 20 GV pts from 20 to 400. They are written with #define's set up for location, thickness and colour coding. It works as either a simple slide bar, or can be colour coded for different Guard Value scores. The rest of the HUD is separated from the guard bar so you could easily just use it and not my custom colour coded HUD which is included here. want more words... read the .menu's for comments