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Walt

It's been forever since I finished a personal project, so I really wanted to do this one of Walt. My goal was and is to create a next-gen realistic head sculpture, that could be as high quality as something scanned, but to try and give it an artistic touch to it. I would like to make a 3D print of him, and also try some VRAY or Marmoset full color renders. In my opinion Breaking Bad is an amazing TV show, and Walt is a legend, so I had to do this!

So it is work in progress, and I am getting it ready to be a print out as well -- things to try:

The fibermesh beard and eyebrows need to be reprojected into his mesh and then resculpted some areas there, so those areas might change visually quite a bit. Or likewise be replaced with hair cards for a real-time engine.

I'm really interested by your detailing work but the timelapse is too fast for me to truly see and understand what you are doing. In the future, I hope I get to see a full face detailing video from you, it would be a bible to many of us !

Thank you so much for posting your work and showing how you go about sculpting your characters. But I'm curious how do you go about creating your base mesh be it production or personal? I'm probably more curious on the creation of it in a production environment, thanks.

Only thing that I dont like is wrinkles epsecially on the eyes, for me it looks too straight and not real,the shape of the wrinkles should be more randomize and the line of wrinkles should be not like straight line more variation of the shape. Hope you know what i mean
Cheers