The Scouts are linked in aggro to the groups they patrol near. If you pull a Scout, you will face the group regardless of the Scout's range from the group. Make sure to setup accordingly.

When the decision is made to hit a scout, have all raid members pile onto one location as close to the Scout's patrol route as possible. Make a countdown before making the pull so that casters can fire at least one timed spell before having to chase and use instant cast spells, which normally have a CD.

The Deactivated Sunblade Protectors can be pulled separately from their Scouts. However, the Scout will run to the next available Protector regardless of range. It's a good idea to clear Protectors to create a very long run for the Scout to the next available Protector. Otherwise, you risk having a Protector aggro along with the large groups, which can be fatal more often than not.