Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1★), Fail (Maintain), Fail (-1★), Destroy (Leaves an equipment trace)

This section shows the stats increase by star force enhancement, which is why it is strongly encouraged since it is fairly cheap.

If the equipment can be worn by all jobs, all 4 stats will be boosted. Total stats exclude bonus stats. % based increases may not be accurate as they are rounded up each time it is formulated for each star. The stats are updated spontaneously when there is a change in stats due to scrolls, so the enhancement sequence will not affect the end state of an equipment.

Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, Success rate +4.5% multiplied. Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.

Note

If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 tier)

From the top of the hour, every 10 minutes, the difficulty will decrease by 1 tier.

There are 4 tiers of difficulty. Minimum difficulty is Tier 1 and maximum difficulty is Tier 4.

You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are slightly more likely to fail enhancements and decrease stars)

If your equipment decrease stars twice in a row, you enter this special state called Chance Time. In this state, success rate 100% and it lasts for 1 enhancement. (Effect will be gone if you either utilised it, did not enhance within 5 minutes, or enhanced another equipment)

Note

Chance Time only applies to the equipment that triggers it (not transferrable to other equips)

If you are allowed to pay double mesos to remove destroy chance, for chance time you don't need to pay double mesos since there is no destroy chance if it is 100% success rate.

Star Catcher minigame will not appear during Chance Time since the success rate is already 100%.

When you destroy your equipment due to failure in star force enhancements, the equipment will leave a trace. You can use the "Equipment Transfer" in the Enhancement UI beside "Star Force Enhancement" (not to be confused with Transfer/Todd's Hammer) to transfer all stats on the trace into a new piece of the same equipment.

For Normal equips, 12 Stars (as well as its relevant stats) are retained.

For Superior equips, stars as well as its relevant stats are not retained.

All other non-star force stats are retained and will be transferred to the new copy of the same equipment: weapon soul, potential, additional potentials, scrolled stats, bonus stats and tradability (Untradeable/Tradable till worn/Can be traded once/Fully tradable)

Warning

Equipment traces are only given for destroying due to star force enhancement attempts only. Destruction due to other means will not give any traces (so your equipment will be lost forever).

For Demon Avengers, since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current Star Force, HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.

Star Force

HP per Star (not affected by equip HP -50% system)

0 → 15

50

16 → 35

75

36 → 60

95

61 → 90

115

91 or higher

135

Note that Stars from Superior equipments are treated the same as Normal equip Stars, similarly for 16+ Stars and the lower stars. Overall stars are double counted.