Paris GDC 08 offers more than 50 sessions presented by industry experts and designed for developers looking to expand their expertise, network, and learn from their peers. New session highlights include:

David McCarthy, â€œA Family Affair: Adapting EA SPORTS to the Wii,â€ EA Sports

Josh Nash, â€œTraining as a Productivity Multiplier,â€ Blitz Games Studios

Ralph H. Baer, â€œHow to Create an Industry: The Making of the Brown Box and Ping Pongâ€

â€œPrevious consultations held with game companies have helped us put together a session lineup that meets the industryâ€™s expectations,â€ explains Pierre Carde, Executive Director, Paris GDC. From megatextures to optimized production techniques to the first creator of videogames, the key topics covered are in line with the developersâ€™ needs and interests and we are proud to offer them at our conference.â€
Additional speakers and keynotes will be added in the coming weeks. Visit the Paris GDC website at www.parisgdc.com for the complete list of confirmed sessions.
Videogame professionals who wish to take advantage of the Super Early Bird Rate and save up to 50% on their pass have until April 23rd to register online at www.parisgdc.com.
Paris GDC welcomes its recent sponsor, DevCell Software, creator of StemCell Engine.