I can pick weapons up, but can't equip them. I tried click, double click, drag, right click, etc.. in the inventory window.

You have to unequip the current weapon first by clicking on it and then click into an empty slot of the inventory. Then equip the new weapon in the same way. Took me a while it figure it out too...drag and drop would be better.

- The game runs entirely on server, 3d client displays server events and records orders from players. Server also does collision checking.

- FPS counter will be added in the next version

- i would like to use 3rd party frameworks for UI, animations, sound and dice game, though i did not managed to find any that would be suitable to be used in the game. So most things had to be written from a clean sheet, except for 3D which was easy to do with JPCT + LWJGL. I used Netty+homegrown javabean serialization framework for network transport.

- inventory handling will be more user friendly in the next version

- i assume it could run on Mac too , provided proper LWJGL binaries are used. I would appreciate if someone could try to make it run on MacOS.

other things to do for upcoming release:

- projectile weapons (shotgun, pistol, machinegun) - I would like them back from applet version- picking items from dead bodies- make bots more agressive.- respawn points for player and bots

I am interested in creating a self-extracting, self-installing version of a game.

I would like to keep installation simple, and ideally, the installer should let an average Joe to double click on exe and get "Launch game" icon on desktop. For this purpose i am interested in bundling JRE along with game itself. I did some research and found that there are certain kind of legal issues with that. Can anyone share their opinion/experience on bundling VM within an installation package ?

I was wondering this myself, as I am using both LWJGL and DevIL in my current game, which means a lot of side installation aside from just my game. I was worrying less about the legal issues and more about how I can get an installer to automatically run other installers as part of its own. I haven't bothered looking for tutorials on it or anything, but this is pretty necessary if you want to make a Java game that is at all widespread.

- NPCs, dialogs and a first simple quest - environmental sounds (forest, wind, river)- water- some new locations - player will be able to reach another neighbour location by approaching the border of a level

I had a bit of trouble getting it started on my machine using run.bat. Basically java was finding the lwjgl*.jar files in the folder with technopolies, but finding the .dll files on my machine (because they are in my path). The exception I was getting is this:

Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '0.96', native libary version is '0.97' at org.lwjgl.Sys.<clinit>(Sys.java:67) at org.lwjgl.openal.AL.<clinit>(AL.java:86) at m.c(Unknown Source) at techno.client.world3d.Client3D.main(Unknown Source)

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