The survivors of the arcade zombie apocalypse only escaped the carnage by jumping onto a GeoNeo arcade cartridge. Little did they suspect the zombie virus would be able to follow them! What began in the arcades comes to the living room, as the zombie game sprites stalk and devour hapless 16-bit characters! The DigiZombies are coming. Without "pause". With no way to "reset" the situation. And there is nothing that can "save" the game!

The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!

The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!

Fred Perry (Gold Digger, Zombie Kid Diaries, Action Time Buddies) and David Hutchison (Biowulf, Mischief and Mayhem, Steamcraft) team up to provide the most pixelated presentation of putrefied panic to grace the printed page! Zombies are roaming the streets, and no one is safe from being converted or devoured! The graphics may be low-res, but the terror's strictly high-def!

Remember that classic holiday film about what the world would've been like if someone had never been alive? Well, this isn't quite the same...
This winter, the weather outside isn't the only thing that's frightful! The wrong sort of holidays spirits are on the loose as zombies roam the streets, spreading their own gift that keeps on giving. You'd better watch out...

It's the holiday season, time to deck the halls...with shotgun racks, 'cause boughs of holly ain't gonna keep the zombies at bay! Antarctic Press spins more stories of spooks shambling through the snow, rotting in a winter wonderland!

The weather outside is frightful, and the scenery inside's no better! This year, we'll have you dreaming of a white Christmas...with a little blood red and brain-matter gray for good measure. Our deacons of drawing decaying denizens wish you the best in chilling reading this holiday season!

It's the holiday season, time to deck the halls...with shotgun racks, 'cause boughs of holly ain't gonna keep the zombies at bay! Antarctic Press spins more stories of spooks shambling through the snow, rotting in a winter wonderland!

What time is it, bronies? It's Action Time! The fan-favorite internet sensation now has its own comic book! Bro the Kung-fu Pegasus, Artie the Bookworm Ninja, and Kid the Boy Pilot are out to find danger, monsters, bad guys, and the magic of friendship in their most exciting, wackiest adventure time on the playground of life yet! The action scene is just kicking into gear, so don't miss out on this exploding phenomenon! This first issue is sure to get snapped up!

Fantasy master Rod Espinosa weaves an action-paled story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure, starting here in this gorgeous, epic, double-sized first issue!

Having joined with a quasi-military adventuring band, fighter farm girl Clariette must get used to the minor rigors of the march, including weapons training. And barely has she gotten started on these new skills when their group is confronted by a local paramilitary troop, and then they both come under orc attack!

Having joined with a quasi-military adventuring band, fighter farm girl Clariette has survived her first, fierce taste of battle. Now, she and the wounded troops arrive at a town filled with orphans. There, a dear friend pleads for help in rescuing one child from nearby, but will Clari be caught between this and her obligations to the Warriors of Dawn?

Having split off from the Warriors of Dawn, Clari, Jolfe and Arriarra reach the beleaguered city of Bridgetown. They soon encounter others in dire need of help, but for that they need money. Fortunately, there is a huge prize for surviving a gauntlet of obstacles, but when ruthless men push the mechanisms' speed into the fatal range, can Clari survive unscathed?

Fantasy master Rod Espinosa weaves an action-packed story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure!

World War Two is over, but Airboy's work isn't done! Davy Nelson, the teenaged fighting ace known to the world as Airboy retrurns to the skies in this brand new limited series!
Using his miraculous plane, Birdy, Davy finds and defeats a Japanese air ace holding out on a remote island. When he visits the man in postwar Tokyo, Airboy uncovers a conspiracy that could plunge Japan into the maelstrom of war once again!

The action-wracked limited series continues as the deadliest combat ace of the Golden Age of comics returns. World War II has ended, but Airboy finds himself in the middle of a new war that threatens to plunge occupied Japan into a maelstrom of mechanized violence!
Only Davy Nelson and his former mortal enemy can stop the rise of a new shogunate!

The flying legend of the Golden Age is back in action in post-war Tokyo! Davy Nelson, the kid fighting ace of World War II, is embroiled in a conspiracy to return Japan to the horrors of the past under the rule of a mad shogun! Birdy, Airboy's miracle plane, is in the hands of the bad guys, and the Yakuza and an army of robotic killers stand in the way of a reunion!

The fighting, flying legend of WWII is back in action. Davy Nelson is reunited with the miraculous Birdy, and both take to the skies to battle for the fate of post-war Japan! The power of fascist industrialist Goro is rising to threaten Tokyo and the future of the world. Can Airboy and Nakai thwart a mechanized insurrection and prevent the island nation from becoming the flashpoint in a new global war? The high-flying, two-fisted action continues as this epic races toward its conclusion.

It all ends here as the Golden Age great, Airboy, takes to the skies again in the actrion-wracked conclusion to this surprize-hit linities series. The insidious plans of the evil Goro are fully revealed as his mechanized horrors sweep across Tokyo to incite a new war with the rest of the world. It's up to Davy Nelson and Japan's greatest flying ace to end this new era of terror before it begins and prevent the deaths of millions.

Brian Denham, the creator of Steam Queens; artist of Ironman: Hypervelocity, the X-Files and Green Hornet comics; and regular mainstay of the Victorian Secret specials treks into undiscovered steampunk country with Airship Enterprise!
Captain Janus Tibbs and her intrepid airship crew are assigned to investigate a distress call from a research vessel. Upon reaching their destination, they encounter a huge field of floating debris-which attacks their scout ships as they navigate through it!

Searching the field of floating debris, the away team encounters a secret cult trying to resurrect the sky father, Damballah the air kraken. As the cult takes control of the away team, Captain Tibbs quickly discovers her resistance to their mind control may be futile!

A severely damaged Enterprise withdraws from combat against Damballah the Sky Kraken.
Forced to land amid the pirate flotilla of Puerto De Los Muertos, Captain Tibbs must unite notorious criminals into an armada to mount a counterstrike and rescue her stranded landing party!

The climactic conclusion to the four-issue miniseries!
Captain Tibbs finds herself unexpectedly drawn to the plight of Damballah the Sky Kraken, and she maneuvers the Airship Enterprise to protect the creature from an army of sky pirates hell-bent on its destruction!

This is a tale of war in a desperate future. Giant mechanized warriors are locked in perpetual struggle, but it's the feeling core, the pilots, who fuel the war. What motivates Shon, a young woman living in poverty, to sign away her freedom to face almost certain death?

In a totalitarian future, military service guarantees food and housing. Shon believes enlisting is the only option to solve her financial troubles. But she doesn't comprehend the consequences of her decisions ¾ or the mortality rate in the service!

After an attack on the State's capital city, military enlistment increases and public opinion is rallied in favor for an impeding campaign against the Eastern Bloc. Not wanting to stand on the sidelines of History without making a contribution, Shon makes her final decision on whether or not to enlist.

Working as a medic, Shon is bombarded daily with the gruesome sights of wrecked mechs and wounded pilots. She is still relatively safe, but as the conflict escalates, pilots are becoming scarce, and soon anyone with piloting experience will be called upon to sacrifice for their country...

Shon is thrown into battle for the first time. At the controls of a huge, robotic engine of death, she participates in the cruel, visceral pursuit that is War, and her mind and soul will never be the same. Witness the surprise conclusion of Assembly!

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In the staggering wreckage of Earth's future, the great King Hrothgar and his armies have known only victory after bloody victory. Now they have awakened the ancient evil of the Grendel and are powerless to defend themselves against the demon's wrath! Only with the aid of the young hero Beowulf and a cunning trap can they hope to kill Grendel and finally know peace.
Featuring stunning art from visionary artist David Hutchison, the best-selling creator of Dragon Arms and Oz: The Manga!

From the creator of Dragon Arms and Oz: The Manga comes a revolutionary vison of this epic tale! The brutal carnage on display last issue was only the beginning! With Grendel wounded and on the run, Beowulf pursues to deliver the final blow. A swath of destruction is cut across 32 pages in a last-ditch battle to end Grendel's reign of terror! But when Beowulf's men start collecting a little top-secret info on the side, Hrothgar decides Grendel isn't the only thing to destroy!

CLIMACTIC LAST ISSUE! Believing Grendel to be fatally wounded and near death, Beowulf ventures into the creature's last sanctuary. There, he hopes finally to destroy Grendel and end the horror once and for all. Instead, Beowulf is forced into mortal combat with a nightmare far more deadly than anything the world has faced before.

North Korea has a nuclear warhead aimed at Hawaii, and every last American commando unit sent in to disarm it has gone missing. With the clock ticking, the fate of the Aloha State rests in the paws of U.S.A.-G.I. This dauntless, highly trained special missions leporid must now cross the 38th parallel and take on the Nork forces, both man and animal, to save the world from a nuclear war!

Alone in the depths of North Korea, it's up to U.S.A.-*-G.I., America's black ops commando leporid, to infiltrate a fiercely guarded ICBM facility. His mission: thwart its launch. Getting in will be next to impossible, and getting out will be even harder, as enemies both unexpected and unbelievable await him... some with guns loaded and some with fangs bared.

Bunny, the world's ditziest assassin, has been dispatched by the dragon Ao Lung on a quest to retrieve an ancient artifact before it falls into evil hands. At long last, she and Ao Lung's pupil Kyoto have reached the monastery from which the pearl was stolen, but the monks there are acting rather strange...possibly because Bunny punched one of them.

Life is rarely fair for deadly ditz Bunny, half-dragon Kyoto, and (sort-of) immortal god-child Jin. A soul-controlling demon has an entire town out to get them, and the residents are too evil to stay dead, it seems. Bunny's hidden depths(?!) may be enough to vanquish the demon (whom she calls "Sherri"), but it only wants to control Jin. Other forces want him dead. And OTHER other forces want Bunny dead. Can Bunny be brave, selfless, and above all, annoying enough to survive and save the day?
Collects Blade Bunny Vol. 2 #6-11.

With Jin captured and Kyoto left mute by the ancient demoness Jian (or "Sherri", as Bunny calls her), Bunny must decide whether to do the smart thing by cutting her losses, or be brave/stupid and cut up some bad guys. Aw, who are we kidding? Prepare for carnage!

With Jin and Kyoto freed from the demon-possessed Jian/"Sherri", Jin reveals that the sacred pearl Kyoto and Bunny were sent to destroy actually contains his true immortal essence and could not be damaged by any non-godly force. So what's a Bunny to do? How about convince the dragon Ao Lung that his mission to get her and Kyoto to unwittingly kill an innocent god-child is complete?

With Kyoto driven mad with rage and on the attack, Ao Lung the dragon out to deliver eternal torture, and Jin incapable of helping with his immortal essence locked away, Bunny is going to be one dead (but cute) ninja girl if she doesn't figure out something fast. The trouble is, she's surrounded by enemies. The good thing is... she's surrounded by enemies?

Hey! Have you heard the news? BONEYARD IS BACK! And in a special, oversize issue, no less! Feeling inadequate next to Abbey's previous loves, Paris does what anyone would do: buy a self-improvement potion from Glump. How could that go wrong? Also, Abbey in a black mini-dress and thigh-high leather boots. We probably should've led with that.

Rod Espinosa, A.P.'s Eisner-nominated master storyteller, brings another classic tale to life with his own incredible artistic spin! From the creator of Courageous Princess, Neotopia, and Prince of Heroes comes this unique, gorgeously illustrated take on Charles Dickens' tale of Yuletide redemption for the miserly Scrooge, soon to be a hit movie! Let the spirit(s) move you this holiday season!

Rod Espinosa, A.P.'s Eisner-nominated master storyteller, brings another classic tale to life with his own incredible artistic spin! From the creator of Courageous Princess, Neotopia, and Prince of Heroes comes this unique, gorgeously illustrated take on Charles Dickens' tale of Yuletide redemption for the miserly Scrooge, soon to be a hit movie! Let the spirit(s) move you this holiday season!

Horror novel legends Joe R. Lansdale and Keith Lansdale team up with Brian Denham (X-Files, Zombie Kid Diaries) and Antarctic Press to bring you a tale o' terror set in the wild, weird West!
When their dad accidentally commits murder, plug-ugly Norville and his sister Sissy have to flee with him to Texas to start a new life. Near the town of Wood Tick, they find a homestead, good as new, but abandoned. The only problem is the well, which is blocked by big, white stones. One by one, they unblock the well, unaware they're slowly setting free something old and dark and evil.

Reverend Mercer escorts Norville back home to face the demonic spirit in the well. The mystery deepens when they find a secret tome called The Book of Doches. As night quickly approaches, the two must build a barrier to stop the evil-not from coming into our world, but from returning to the source of its power.

As darkness falls upon the sleepy town of Wood Tick, Reverend Mercer and Norville prepare to trap the haint demon living in the well on Norville's property. But even with special carven stones and the reverend's frontier-style faith on their side, they are only human, and the monster has had a long time to become strong.

In the penultimate chapter of the Weird West, hard-luck Norbert and the hard-bitten Reverend Mercer mount a last-ditch defense against the ancient, lethal, HUNGRY terror in the well. A line has been drawn in the sand...but they're on the wrong side.

"The Battle for Earth!"
100 million years ago, the dinosaurs evolved intelligence and escaped into space to avoid the Ice Age. Now they've returned, and they're bent on the extinction of Man! Astronaut Hank Armstrong struggles to save a convoy from biomechanical Jurassic weapons. On the other side of the world, Debra McDonald, a waitress with a dead-end job, encounters a different species of dinosaur. Will these newcomers make a difference? And if so, can they do it in the few hours left before Humanity is wiped out?"

"United We Stand!"
The intelligent dinosaurs have launched their assault to reclaim Earth! Commander Hank Armstrong organizes the resistance to the invaders. Meanwhile, peaceable dinosaurs contact waitress Debra McDonald to negotiate a treaty, even as their warlike brethren pound Earth's nations senseless! Can we survive?

"United We Stand!"
The intelligent dinosaurs have launched their assault to reclaim Earth! Commander Hank Armstrong organizes the resistance to the invaders. Meanwhile, peaceable dinosaurs contact waitress Debra McDonald to negotiate a treaty, even as their warlike brethren pound Earth's nations senseless! Can we survive?

"FINAL ISSUE RAMPAGE!"
As the world teeters on the brink of dino-fueled destruction, the UN meeting with the Triassians is interrupted by a Megasaur attack! Hank, Deb, and their new friends escape into a secret underground base where human scientists are developing a weapon that just might turn the tide of the war. But if Hank can't deploy the weapon in time, the dinosaurs will make Mankind extinct!"