The game just holds so much promise with the idea of playing and creating 2D platforming levels, where music plays a central role to its structure. I always wondered how Sound Shapes would do in the hands of, not a developer, but a musician. Sure, they would come at it from a different perspective and different sound, but how would it play?

Well, judging by these screens, it’s setting up to look gorgeous. Sony already announced that there will be tracks-levels using the music of deadmau5, Jim Guthrie and I Am Robot. Now, Sony and the team at Queasy Games is adding Beck to the mix. His music will be featured in a campaign/record called “Cities.”

Every game that focuses on user-generated content comes out incomplete. I’m not saying that it’s a flaw; it’s part of the design. Sure, the stages developed by designers are impressive, but the best stuff happens when you put the game out in the wild and players have a chance to use the tools the team created.

That’s what excites me most about Sound Shapes, the latest project from Jonathan Mak and Queasy Games. The creators ofEveryday Shooter are taking their game design sensibilities to the PlayStation Vita and the side-scrolling platformer. The result is shaping up to be one of the most-anticipated titles on Sony’s new handheld.

At a recent event, I had a chance to check out Sound Shapes with Zach Wood, senior producer for Sony Computer Entertainment of America. He showed off how the title evolved since I last saw it at E3. It has more polish to it with a presentation that makes sense. Each world in the campaign is represented as a record. Players can move the needle to switch levels and even scratch on the virtual vinyl like a DJ.