Sub doesn't need patchwerk. Sub works just fine mechanics wise on the vast majority of t14 fights (numbers were just a bit low). Sub just can't have fights where you can't use its primary abilities when you need to. They either need to fix this positional crap, at least to the degree of a feral, and/or (preferably and) buff hemo so that you aren't completely screwed.

I guess the other option would be to make sub so far ahead on the fights where mechanics don't screw it, that sub is a clear winner, but I don't see that happening as it would mean either sub is crapping on every single other dps class or assassination/combat are sub par compared to every other class which means rogues are sub par on fights where sub mechanics don't work well.

Sub is balanced around it being the pvp spec, so they don't have to worry about cross pve/pvp balance concerns. Combat and mutilate are our defacto options for pve and will be for the foreseeable future. I understand you like the playstyle and whatnot, but they can't buff the damage on sub or make qol changes without severely affecting pvp because sub is already going to be extremely strong this season.

Sub is balanced around it being the pvp spec, so they don't have to worry about cross pve/pvp balance concerns. Combat and mutilate are our defacto options for pve and will be for the foreseeable future. I understand you like the playstyle and whatnot, but they can't buff the damage on sub or make qol changes without severely affecting pvp because sub is already going to be extremely strong this season.

I appreciate that this might be true, but it doesn't qualify as an excuse - just further admission of poor design.

I appreciate that this might be true, but it doesn't qualify as an excuse - just further admission of poor design.

This^
Everyone agrees that frost is mage's pvp spec but actually is very good for pve and and is being buffed in single target and cleave come 5.2, subt is still hardly viable for both single and multitarget...

Once I get 4pc I am going to install a keystroke counter to see how many times I mash my sinister strike button in a single raid because it was already pretty high in the current tier, but with that insanely lowered gcd I may get carpal.