You're ignoring that the hornet is 10% heavier than the 325a. You've got all the stats backwards lol. Read the primary focus of the Hornet... The hornet is dedicated to combat. The 325a is a jack of all trades ship outfitted for combat. Hornet will take it 9/10 times.

Agreed but id put the odds at something like 7 to 3 hornet with same pilot skills at stock configs. The 325A isnt going to be an air superiority fighter imo but should be a great fighter bomber in the right config.

You're ignoring that the hornet is 10% heavier than the 325a. You've got all the stats backwards lol. Read the primary focus of the Hornet... The hornet is dedicated to combat. The 325a is a jack of all trades ship outfitted for combat. Hornet will take it 9/10 times.

Quote:

The 325a has more maneuvering thrusters for its lower weight vs the hornet, so it should be more agile. The Hornet will be much faster and hence I predict not as great in dog fighting up close. Remember inertia is affected by mass, the bigger you are the harder it will be for you to run and head in another direction; compounded by the thrusters of course.

I said that. Hornet is heavier (22t or 10%) which means inertia will make it harder for the hornet to turn than the 325a.

Im a FPS gamer at heart, but the only MMO that caught my eye was the Infinity-Universe, many will remember the demo of the engine in 2010.
I was so fascinated about the Procedural Galaxy/solar systems/planets, that you could fly and explore, the ultimate space experience in my mind. They are still working on it and planning a Kickstarter.

Without reading through their website of a mess, is this Star Citizen game only *PEW PEW* guns in space at all given time, or can I enter planets, explore/mine for material?
How big is the space, or maps, however the game will render the systems?

I said that. Hornet is heavier (22t or 10%) which means inertia will make it harder for the hornet to turn than the 325a.

I've got all the stats rightwards... =P

EDIT:Should have added the bold...

Hornet also has significantly stronger maneuvering thrusters because of this. The 300 series is faster than the Hornet, the Hornet can run circles around the 300 series in tight quarters.

Quote:

Originally Posted by HYPERDRIVE

Im a FPS gamer at heart, but the only MMO that caught my eye was the Infinity-Universe, many will remember the demo of the engine in 2010.

I was so fascinated about the Procedural Galaxy/solar systems/planets, that you could fly and explore, the ultimate space experience in my mind. They are still working on it and planning a Kickstarter.

Without reading through their website of a mess, is this Star Citizen game only *PEW PEW* guns in space at all given time, or can I enter planets, explore/mine for material?
How big is the space, or maps, however the game will render the systems?

Planets will only be specified landing zones. They're going for handcrafted quality universe, meaning they're not doing procedural generation on any decent scale. They've committed to ~110 systems for launch, and they've said when they add new systems that they're not telling people they're added, they'll need to be discovered.

They've said atmospheric flight is something they want to do, but it's not a sound use of resources before launch.

Im a FPS gamer at heart, but the only MMO that caught my eye was the Infinity-Universe, many will remember the demo of the engine in 2010.
I was so fascinated about the Procedural Galaxy/solar systems/planets, that you could fly and explore, the ultimate space experience in my mind. They are still working on it and planning a Kickstarter.

yea i remeber that one and it still looks great imo but not just not enough pew pew though

Quote:

Originally Posted by HYPERDRIVE

Without reading through their website of a mess, is this Star Citizen game only *PEW PEW* guns in space at all given time, or can I enter planets, explore/mine for material?
How big is the space, or maps, however the game will render the systems?

not its not just a pew pew game, although that part looks very interesting. Its kind of based around every aspect driving the pew pew though. The world will be one big open area that is constantly expending without limit and you can drive across it without a loading screen but it would take years:p. Thats why there is jump points, which will be a loading screen kinda deal from what i understand. There will be a huge emphasis on expanding the economy and exploring new uncharted areas iso rich new fieldsto mine and technologies to exploit along with the pew pew at any given time. I believe that planets will be a load scene as well since it would take along time to even make one that is thoroughly explorable with rich content. They will probably be restrictive as well for reason stated above, but you can still run your business from them. I think it was said that after launch that we would be able to own and control the entire side of the production of good aspect of the game, mining, refining, building and selling/transporting.

Im a FPS gamer at heart, but the only MMO that caught my eye was the Infinity-Universe, many will remember the demo of the engine in 2010.

I was so fascinated about the Procedural Galaxy/solar systems/planets, that you could fly and explore, the ultimate space experience in my mind. They are still working on it and planning a Kickstarter.

Without reading through their website of a mess, is this Star Citizen game only *PEW PEW* guns in space at all given time, or can I enter planets, explore/mine for material?
How big is the space, or maps, however the game will render the systems?

Copied a bit from an earlier post I made in this thread, should give you a decent look at it

Hornet also has significantly stronger maneuvering thrusters because of this. The 300 series is faster than the Hornet, the Hornet can run circles around the 300 series in tight quarters.

Again, if your craft is heavier even if you have stronger thrusters it'll not turn in space as quickly as you'd think. You first have to counter the delta v plus your mass. Hence why I say that a lighter craft with smaller thrusters can and should run circles around a heavier one. KSP has ruined me.

Again, if your craft is heavier even if you have stronger thrusters it'll not turn in space as quickly as you'd think. You first have to counter the delta v plus your mass. Hence why I say that a lighter craft with smaller thrusters can and should run circles around a heavier one. KSP has ruined me.

You're not the only one that plays KSP.

A 300 series is much larger than the Hornet, with double the cargo capacity in addition to actual walking space on board. The hornet is just a cockpit inside.

Hornet has 10% higher mass but significantly stronger (> 10%) maneuvering thrusters in addition to an articulated main thruster.