Winter’s Reach (Rune Shield):

Legends were of a rune item, a shield was lost in the mountains of the Old Kingdom several centuries ago. A
group of adventurers had decided to see if they could find it. In their travels, two of the adventurers had fallen and
there had been numerous battles.

They had climbed way un into the mountain, lead by the visions of the psychic sensitive of the group. She had
visions of the shield which they had followed a meandering course to find. As they had climbed higher, the air had
gotten steadily thinner. They were in lands where winter never completely let go of its grip.

A rock slide almost took out yet another member of the party and it was only luck that nobody was killed. The
group came around a large outcropping and in front of them was a glacier, a giant wall of ice. The sensitive pointed
at the glacier “It is in there.”

The group began to pull out pick axes. Nobody was relishing the work.

Unlike most rune weapons, Winter’s Shield is snow white in color. It is a heater style design with a slight peak
on the top of the shield. It is slightly convex in design. Running along the rim of the shield are rune and in the center
of the shield is the design of a mountain which seems to be an ice coated peak with glaciers flowing down from the
peak. It is an incredible work of art.

If one touches the face of the shield, it is shockingly cold. Often, the outside of shield will be covered in a thin
layer of frost. Interestingly, this is only the case with the face. The inner surface, while cool to the touch, never is
shockingly cold.

As one might expect from a magic item with the name “Winter Reach” and the fact the shield is often covered
by frost, the magical abilities of the shield are related to cold. The lesser ability of the shield is that the wielder of the
shield is cold resistant. Normal cold does no harm and one carrying the shield can withstand incredibly cold
temperature. Magical cold has some effect but even it is reduced.

The greater ability of the shield is in spell casting abilities, having a number of elemental water spell casting
abilities, all related to cold or ice. A relatively simple one is the ability to freeze large amounts of water. Both a
minor hail storm and a snow storm can be created by the wielder of the shield. Sheets of ice and walls of ice can also
be produced. Finally, objects can be encased in ice.

The shield is an outstanding weapon. It inflicts more damage than most rune shields although there are plenty of
greater rune weapons which inflict more damage. It is extremely well balanced as if made by a master Dwarven
weapons crafter. Of course, it is completely indestructible.

Speculation about the shield is that it is ancient, likely produced long before the coming of the Great Elven
Kingdom. It si known to have been lost a number of times in antiquity including once for as long as a thousand years.
Last time it was discovered, it was found frozen in a giant block of ice which took weeks to chip it from deep inside.

Scholars also discuss the personality of the shield. The personally seems to be feminine, some have suggested
that the personality of an ancient elemental master, also known as a warlock, who specialized in magic tied into cold
and ice. Interestingly, the shield has a kind of vanity. The personality seems friendly enough generally to its
possessor otherwise.

Still, there is something best described as amoral about the spirit inside of the shield. Not evil, the shield does
not like those who are truly evil. Not really good either and dislikes those who would be considered truly good.
Instead, the shield seems to have a certain disdain for both the rules generally and a strong care only for itself. While
it will likely bond with one with an unprincipled but generally good personality, it will often bicker with them.

Attributes:

IQ:12 Communicates with wielder through limited telepathy

ME:09

MA:16

Characteristics:

Like all Rune Weapons, it is completely indestructible

Links to wielder within 6 months of constant contact. Can sense each other presences within 4 miles (5.4 km).

Gives wielder +1 on all saving throws.

Can be used to parry energy blasts at -6

Anarchist Alignment - Will only bond to individuals of Anarchist and Unprincipled Alignments. Anybody not of
those alignments takes 2D4 points of damage each time they touch the weapon or 3D6 damage if creatures of
magic. Will tend to bicker with those of unprincipled alignments.

Weapon Bonuses:

Due to superior craftsmanship, equal to Dwarven quality, gets +1 to Strike and +3 to Parry.

Weapon Damage:

6D6 per strike, inflicts S.D.C. in S.D.C. Worlds and does M.D.C. in M.D.C. Worlds (Plus strength bonus if
applicable).