So. Right now I'm thinking I'd like to run a tabletop campaign and run it for you guys. I have been interested in Apocalypse World-derived systems for some time, so I will hack Simple World into something appropriate, and sort of try to figure things out as I go along. I'll have more details between now and the start of the game.

You won't need anything to play except a commitment to not flaking out. I'll make sure you have everything you need; start with the rulebook I linked above, and if that seems a bit mystifying to you, read about Apocalypse World or Dungeon World. Games in that family are reputed to be very straightforward to play once you understand how its rules describe how to collaboratively tell a genre story, so please don't let any unfamiliarity dissuade you.

The main idea is that this adventure will be themed very like a Castlevania game: you will play as one of several cool guys who come together in a quest to approach a spooky castle, vanquish the many monsters therein, and give Dracula what-for. You'll note that the Simple World rulebook indicates that the master of ceremonies (me) will give you a handful of archetypes, analogous to classes, to use as the basis for your characters, and coming up with those is my first job. Your first job is to post in this thread if you're interested in playing!

The thing about *World games is that anybody can make a move at any time, if it would make sense in the story. The game is a conversation rather than a simulation.

More specifically, "hard" moves are things the MC does in response to players rolling 6 or less, whereas any other MC move happens when the players need the MC's input in order to know what happens next.

I'm down, as I've never played a * World game that went anywhere, but keep in mind I have like zero PbP experience, so if there's an excess of players somehow I should probably be the first to be dropped.

I'm leaning towards one for each of five stats. Examples should be fairly self-explanatory if you're familiar with the source material, but I haven't settled on final names yet: Bold, Clever, Magical, Holy, and Cursed.