Ease In - Quint?

I am trying to find a resource that explains the different movements for the Reveal behavior...ie. Ease In Sine, vs. Ease In Circ, vs. Ease In Expo, etc. I've experiment with changing them on revealing text and other objects but cannot see any difference even when I slow them down and/or change offset. Is there a description of what all these different movements achieve? I am unable to find it in the help or any discussion of them here in the community. Thanks!

I don't think many people understand what Quint, Quart, Expo, ect. actually do. I know the subject but I'm no expert.

It’s a complex subject.

I can demonstrate what’s going on.
And what’s off with this picture. If you’ll indulge me by watching this longer
than intended video, featuring my own non expert views. It “Should” give you some insight.

Thank you so much Rick and Joe! Both your replies are very helpful! I appreciate the time you took to answer. I have a much better sense of what these mean, and what they can and cannot do! Thanks again!LC

The differences are really subtle and I wonder why there are so many options that are so similar. For me, the choices are more confusing than helpful, but the two explanations do shed some light on them. Thanks, guys!

These options Quint Quart, Etc were originally designed for
other programs years ago. The chart you see in my video above, I'm not
positive, but I think it’s related to an After Effects plug in from many
many moons ago.

The best way to create animations is through key framing. Where
you maintain 100% control.

I hastily threw together the video above. I failed to point
out this. You have 7 primary/similar adjustment curves.

Sine, Cubic, Quint, Circ, Quad, Quart, Expo.

If you look at the 7 primary/similar curves related to "Ease In".
There practically identical. I’ll let may image speak for itself.

I could create a similar image for the Ease Out effects.

Ease in and Out as well.

With roughly 5 second Max duration animations. These animations all look pretty much the same “Played back in real time”

I’m sure these curves adjustments were cutting edge
technology when they were first introduced. But for applying subtle changes. Like with specialized
effects.

Why anyone would need to apply this subtle of changes to the
behavior of a callout? Doesn’t add up. If you could apply these curves over a
30 second duration. The differences would have the opportunity to stand out a little more,
but you can’t.