A set of improvements to base logs that allows players to actually control any flow of goods in a station, and filter where needed to easily look up base logs so that base management is easier. Trade slave orders would need an addition so that it allows slaves to transfer…

1jeffl3 years ago

Rejecting this because it's actually 3-4 different suggestions lumped together.

3erict73 years ago

3zaehlas3 years ago

I'd like to see this, although I doubt they will implement the slave part of it.…

Allow items to have multiple '+' levels. Players increase the '+' level of their items by combining items, having a chance to combine mods. Combining items causes the resulting item to become NB to that account.

Basically, add in a right click option to "Copy Statistics" of items, and have it copy the statitistical information based on the type of item so that players can easily copy and paste the item to the appropriate wiki chart/list or whatever you call it. This would basically take the…

Create a UI tab with procedurally generated missions that are relevant/proportional to the players level whom accepts said mission.
An example of such a mission could be broken down like this..
-BOUNTY-
-Travel to.. (Underworld) and Destroy the Infamous.. (Server Hamster) !
-Time limit = ( 11 Minutes and…

I don't know why this was removed. Huge areas of wild space are taken up by the top teams for colonies etc and restricted to premium accounts (P2P). This is also where you will find the "loads" etc of comods.
Celestial Garden is the supposed to be the answer for F2P's…

1jeffl3 years ago

There is no building allowed in EF layer because EF layer is a no-pvp layer, and…

Create a new galaxy ( or place in an existing one ) An AI Base which has a tab to create custom weapons.
Weapons will be created with a point system.
The total amount of points will depend on the tech level. The higher the tech level, the higher the cost…

The main goal of everyone at one point or another is to get their core skills to 20. This includes the Engines skill, which will cause issues if they want better gear, but not able to use it because of the skill limitation. The only thing about the mission to…

There should be a method of being able to remove mods from gear and removing the Neurobound status. My suggestion is for the method to be paid by real money and/or in-game credits/items. The real costs can be left to the developers but as for the in-game method, this should…

3dispatched1 year ago

3redalert1501 year ago

3papaderoma1 year ago

I totally agree with this, as long as its not real money.I mean it is something…

To even the playing field and make the game more enjoyable to new players I suggest a Complete reset or new server. This would benefit Starsonata in many different way's. Either option would work. Due to old players not wanting this the best option would be to keep the current…

2erict73 years ago

A new server to level things out a bit would be amazing and refreshing.

A way to proclaim you are peaceful so that AI and Players will not/cannot attack. To avoid people using this to sneak into places and then turn it off and backstab, you can only turn it off or on if you are docked in an Earth Force controlled Galaxy. It…

Reduces expected losses of bvb and pvb, and therefore should make the decision to goto war much easier and cheaper, extends pvp controlled loss system to bases. Reduces loss paranoia which can paralyze a decision to engage in war.
A variant would be allow capping only if same team (utility…

Every time I stop playing Star Sonata, I hum the battle tune over and over again. I believe that players should be able to create their own playlist to be enjoyed in game from music stored on their computer. I think the playlist should be easily accessible through the tab…

Quite simply fleet commanders with the use of 4-5 T20 wild slaves which also get a buff to resistance is too powerful, said while slaves cost virtually nothing to capture perhaps 5 minutes of time to get a set and some, such as mf bg in quantity have the ability…

To Reduce the wild space size by making it about 3/5th of the current size. The current wild space is to big for the current player base so people own to much and there is to much commodities hindering the market. Also due to the huge surplus of galaxies it…

New AI "attack patterns" to make different AI attack differently, and potentially the same AI have different methods of attack based on the circumstances. For example, an AI with a 360 weapon could circle his target rather than strafe it, or just always try to stay out of range, or…