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is there a tutorial on how to change the pallete of charizard at the titlescreen? i looked at the titlescreen tutorials and none of them actually explain how to find and change the pallete...so can someone tell me?

Hey all, I'm new to this rom hacking thing but I've been messing around with this "Gold Map" program to hack Pokemon Gold. I've got this whole town building thing down but I've got a problem with the signs and the people. They're supposed to have text but I have to choose a text bank and a text set or two things like that, but there's hundreds of numbers and half of them either freeze my emulator or send me to the title screen with glitchy color patches. Even if I use the same numbers from signs on Route 29 for the bank and set for a sign in New Bark, I seem to get glitches. The same goes for people, but I can probably figure out the movements and functions and directions through experimenting, as there don't seem to be as many different options for those.

So two questions. How do you know what text you are choosing for a sign or a person? And how do you change the text?

Hey all, I'm new to this rom hacking thing but I've been messing around with this "Gold Map" program to hack Pokemon Gold. I've got this whole town building thing down but I've got a problem with the signs and the people. They're supposed to have text but I have to choose a text bank and a text set or two things like that, but there's hundreds of numbers and half of them either freeze my emulator or send me to the title screen with glitchy color patches. Even if I use the same numbers from signs on Route 29 for the bank and set for a sign in New Bark, I seem to get glitches.

The “text block”/“text bank” boxes in Goldmap are mislabeled. In reality what they affect has nothing to do with text—they actually compose the two-byte pointer to the script, as you can see if you check out the scripts in hex. Script editing is a fairly advanced topic that I wouldn’t expect a beginner to pick up right away, although information [1][2] is always available should you decide to pick it up.

Editing text is simple with a table file and a hex editor, and a great way to start hacking. In general, using a hex editor is a great way to tinker and learn how the ROM works.

Rules that should be rethought: 25charlimit, bumping.
Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
Good posts are good posts, regardless of how old the thread is—and brevity is underrated.

Hello once again pipz...I have another question I wish to be resolved...

I think some of you might have already noticed this to my hacks.Well, anyways, in a script where there's gonna be a trainer battle, why do sometimes some NPC's change the direction of where they're facing?

Thanks~

Hmm which kind of trainer battle? If it's for all of them, it could be just random coincidences or you might have messed up something ROM:\

Quote:

Originally Posted by carina_x2

Hi, I'd like to know, how do I create new palettes for a map? I've been messing around with the AdvanceMap, but I don't think it's there... xD

I don't think you can

Quote:

Originally Posted by psyduck6199

is there a tutorial on how to change the pallete of charizard at the titlescreen? i looked at the titlescreen tutorials and none of them actually explain how to find and change the pallete...so can someone tell me?

Find Zel's home-made tutorials in the Documnets and Tutorials section (last page I think) and that will tell you how to edit the palettes of anything

So I'm looking for some Moemon patches. I've seen one before that has menu sprites, DP Pokemon, and new teams for gym leaders, Like Brock having a Kabuto and Giovanni having Gliscor and Donphan. However, due to my inability to read any Japanese, it's been quite difficult to figure out which patches will get me this desired outcome. Whatever I do, it seems I can't even get a version that has patched menu sprites even. Can anyone help me?

Hi there, I'm new to this place, and to hacking itself. I'm currently trying to hack Fire Red to create my own little story, but unfortunately, when I try to use the Elite Map's bundled apps like Bewildered and Dexter, I get an error message that says "Supported ROM, but Wild Pokemon base is unspecified." and I've tried various roms. However, the roms work fine with Advance Map and other apps, is there any solution? Forgive me if this has already been answered.

Hi there, I'm new to this place, and to hacking itself. I'm currently trying to hack Fire Red to create my own little story, but unfortunately, when I try to use the Elite Map's bundled apps like Bewildered and Dexter, I get an error message that says "Supported ROM, but Wild Pokemon base is unspecified." and I've tried various roms. However, the roms work fine with Advance Map and other apps, is there any solution? Forgive me if this has already been answered.

Well, I would suggest looking around the toolbox here...

It seems you are using a bunch of old and outdated tools, many of which can cause bug in your game.

May I recomend using:
YAPE - The best pokemon editor to date
XSE - A scripting tool that comes with an extensive command database, and a guide on how to make your own custom events, and use some other important tools.
Advance Trainer (A-Trainer) - The best trainer editor to date.
Advance Map (A-Map) - The best map editor to date, be sure you are using version 1.92, if not, get it.
unLZgba - Should have come with Elite Map, but you should be sure you get the one from 'HackMew's Toolbox' in the toolbox section. It is a program that lets you import and export Images in the game, as well as some Tilemaps...
Cyclone - An old tilemap creator / editor
NTME - A newer Tilemap creator / editor, that has some different features
Sappy - A music importer / exporter... I recommend getting really used to hacking before looking for this one...

That is really all the tools you need to do just about ANYTHING you need in a ROM... hacking and stuff...
If you are using FireRed version, be sure to use version 1.0, since the released 1.1 has differences in it, and might bug out... you can check the version of your ROM by placing it into A-Map, and looking at the bottom left corner of the screen...

Have fun, and read alot of tutorials, you might be pretty new, but I was too at one point, practice makes perfect, TRUST me, good luck!
(I didn't give you any links because I want you to learn to search around the forums, get used to the site, you'll be coming here often if you wanna be a ROM hacker... lots of important information and tutorials can be found here...)

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.╠══End of File══╣
Awaiting user input...

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.╠══End of File══╣
Awaiting user input...

hi there. ive looked it p and haven't found any ansers so here goes;
how do you change which way oak
a) comes to you when you go near the grass
b)he takes yo uto the lab

im using XSE, but im having real trouble understanding all teh terms. i hve checked out the guid and tutorials on this site, but im still having trouble. could someone explan in the simlest way who t do the above? thanks

Game: Platinium US
Problem: changing the sprites with my custom changes after exracting them via "talhaxen" and or with
"ndsts_b2_en"

when i put the narc back in my rom with "NitroExplorer2b" i got into battle and it freezes b4 i see the backsprite, but when i put the narc via "ndsts_b2_en" i dont see any changes when i go into battle, but that makes sense a little becuase when i open up the narc with "pokepicplatiniumtrainer"
the first 3 sheets are blank and the 4th one has only 2 frames of the backsprite trainer(male hero)

has anyone else had success changing sprites whatsoever? even overworld sprites would help me out.

I was going through the Tilesets in Ruby to find a blank Tile data and made a discovery. I think tileset 37 are beta tiles. Are they used anywhere in the game, or are they (like said) beta tiles? I presume they are unused, as everywhere I guessed doesn't use them (Gyms, Trick House...)

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