The main peculiarities of the game are dynamic firefights, numerous monsters and an ability to travel in both 2D and 3D worlds. You will be able to fight effectively in 2D as all the adversaries will be your targets. But meeting a more serious 2D opponent you won’t be ready to avoid your collapse due to the same plane, and you won’t have an opportunity to escape. 3D technology will present a wonderful ability to move further into the level, which will give you a chance to escape monsters and bypass almost all obstacles. Due to Henry’s ambiguity and ability to stretch space, he may move in any direction, but has only right and left directions for shooting. That will make confrontation with 3D monsters look more like a game of tags.

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The main peculiarities of the game are dynamic firefights, numerous monsters and an ability to travel in both 2D and 3D worlds. You will be able to fight effectively in 2D as all the adversaries will be your targets. But meeting a more serious 2D opponent you won’t be ready to avoid your collapse due to the same plane, and you won’t have an opportunity to escape. 3D technology will present a wonderful ability to move further into the level, which will give you a chance to escape monsters and bypass almost all obstacles. Due to Henry’s ambiguity and ability to stretch space, he may move in any direction, but has only right and left directions for shooting. That will make confrontation with 3D monsters look more like a game of tags.

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Thank you for the reply, Egor.
This could be the best arcade-style game ever.
The 2d-3d idea is pure genius and is very well implemented (great level design), and there is a good item and monster variety.
For me personally the game is a bit too hard though, monsters take too many hits to kill. An "easy" difficulty option would make the game accessible for more people.
Also while i like the graphics a lot, they seem made for the small screen of a hand-held device, they look pixelated on a normal monitor.