The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances. Join the Shattered Sun Offensive in shutting down Kael’thas’ nefarious operations. This new force is comprised by both the Aldor and Scryers and is led by the Naaru. Players will take part in claiming Sun’s Reach and setting up a larger base of operation to stop Kael’thas and the Legion.

Combat Log Improvements

The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament

Players will now be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament.

General

The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.

A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.

Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.

Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.

Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.

Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.

Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.

Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.

The Daily Quest limit has been increased to 25.

Non-self % based haste spells will no longer stack with each other.

Racials

Find Treasure: This ability no longer deactivates upon death.

Druids

Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.

Gift of Nature: This talent now properly affects the healing from Tranquility.

Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Lacerate: This ability now deals additional damage based on the attack power of the Druid.

Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.

Many shapeshift form tooltips have been updated to be consistent with each other.

Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.

Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.

Regrowth: The mana cost of this spell has been reduced by approximately 20%.

Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

When a Druid in cat form casts Pounce it will now properly animate.

Hunter

Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.

Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.

Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.

Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.

Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

The stamina tooltip for hunter pets will now display the proper health increase.

Track spells will now persist after death.

Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Mages

Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.

Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.

Blink, Slow, and Spellsteal have all had their mana cost reduced.

Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.

Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.

Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.

Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100%.

Improved FireWard has become Molten Shields.

Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.

New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.

Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.

Spellsteal will no longer overwrite a longer duration buff.

Paladins

Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.

Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.

Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.

Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.

Holy Shock: The healing, damage, and mana cost of this spell have all been increased.

Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.

Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.

Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.

Righteous Defense: This spell will now always be castable on friendly npcs.

Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.

Sense Undead- Now persists after death.

Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priests

Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.

Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.

Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.

Reflective Shield: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.

Shadowguard: No longer consumes the charge of Inner Focus when triggered.

Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.

Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Rogues

Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.

Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.

Improved Sprint: This ability will now always remove Entangling Roots.

Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.

Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

Shaman

Call of Thunder: (Rank 5) now gives 5% critical strike chance.

Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.

Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.

Ghost Wolf: Cast time reduced to 2 seconds, down from 3.

The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.

Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.

Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.

Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.

Stormstrike has a new icon.

Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.

Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.

Tremor Totem now pulses every 3 seconds, down from 4 seconds.

The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.

Warlocks

Blood Pact now has a tooltip.

Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.

Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).

Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.

Felguard Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. ie. Polymorph, Sap, etc.

Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.

Pyroclasm: This talent now works correctly again with Rain of Fire.

Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.

Sense Demon now persists after death.

Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Warriors

Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.

Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.

Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).

Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.

Flurry will properly refresh if a crit occurs with 1 charge left.

PvP

Diminishing returns on honor for kills is being eliminated.

Honor will now be instantly calculated, and available for player use.

Players that have the resurrection sickness debuff will be worth no honor.

Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.

Arenas

Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.

The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.

Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.

Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.

Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.

Battlegrounds

If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.

When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like “28 players joined” rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.

Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.

Alterac Valley

Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.

Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar…

Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.

Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.

There is now a Join as Party option.

Warsong Gulch

When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.

Flag carriers can now be tracked 45 seconds after picking up the flag.

Professions

Added several new tradeskill items to the new Sunwell Daily faction vendor:

Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shards.

Enchanting recipe to increase Defense Rating by 15 for chest armor.

Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and noble Topaz.

Two new meta gem recipes.

Alchemy

Gift of Arthas now stacks to 20.

Transmute Arcanite no longer has a cooldown.

Cooking

Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.

New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing.

Enchanting

Reduced the materials required for Enchant Shield – Resistance

Engineering

Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.

The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns. Bomb and Grenades can now inflict damage to targets immune to Stun and Incapacitate effects.

A new recipe has been added for Rocket Boots Xtreme Lite, a cloth version of the Rocket Boots Xtreme. This pattern drops from Mechano-Lord Capacitus.

Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.

Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of the Storm, and Zangarmarsh)

Fishing

New Fishing Daily Quests! Visit the mysterious old man fishing at Silmyr Lake outside of Shattrath City to discover what treasures he has to offer.

Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.

Deadman’s Hand: This item’s effect now works while the victim is sitting. In addition, its effect is now properly considered a root for purposes of being dispelled or removed.

Deathwing Brood Cloak: These cloaks are now bound on equip instead of bound on pickup.

Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Wrath and Starfire.

Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Regrowth.

Discombobulator Ray: This item will again not work on mounted players.

Frostfire Regalia: The resistance bonus from this set now works with the Burning Crusade ranks of Mage Armor.

Gladiator’s Leather Gloves: This arena bonus will now properly school lock enemies when the damage from Deadly Throw causes them to stop channeling.

The Gladiator’s Thunderfist 4 piece set bonus has been reduced from 70% to 50%.

Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap will no longer get Forbearance when the mind control is terminated due to Blessing of Protection.

Gnomish Poultryizer: This item will again not work on mounted players.

Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.

Heavy Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.

Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.

Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.

Idol of Feral Shadows: The bonus damage to Rip has been increased.

Idol of the Raven Goddess: The bonus healing, critical strike rating, and spell critical strike rating from this item have been increased. In addition, it no longer sometimes fails to apply the healing bonus.

Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.

Idol of Ursoc: The bonus damage to Lacerate has been increased and the tooltip clarified to indicate it applies to both initial and periodic damage.

Idol of the White Stag: Duration increased.

Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.

Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.

Libram of Absolute Truth: The Holy Light mana discount has been increased.

Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.

Libram of Mending: The mana regeneration buff has had its duration increased. The name of the buff granted by this item changed to Grace of the Naaru to avoid having the same name as the Light’s Grace talent.

Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.

Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.

Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.

Nether Vortex are no longer Bind on Pickup and can now be purchased from G’eras for 15 Badges of Justice!

Masquerade Gown: The spirit bonus from this item will now properly trigger all benefits from the Tree of Life talent.

Masterwork Stormhammer: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.

Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.

Noggenfogger Elixir: It is no longer possible using this item to keep the Old Hillsbrad human illusion outside of the instance.

Paladin Healer Gladiator Sets: The set bonus changing Hammer of Justice cooldown has been changed to a set bonus increasing the amount healed by Holy Shock.

Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.

Players can now only carry 80 Conjured Manna Biscuits at a time.

Primal Nether are no longer Bind on Pickup!

PvP Relics: The bonus resilience from Idols, Librams, and Totems is no longer stackable by swapping between multiple relics.

Resilience has been added to all Retribution Paladin PvP gear.

Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding Light to the reputation flask vendors in Shattrath.

Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.

Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost Wolf speed no longer works for players over level 60.

Shattrath Flasks now work inside the Sunwell Plateau raid instance.

Skull of Gul’dan: This item now shares its cooldown with other similar trinkets.

Steam Tonk Controller: This item can no longer trigger the Warrior talent Second Wind when it is driven out of range by the Warrior.

The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.

Combat Log Improvements

New tabs are available for sorting combat messages.

ctrl-right clicking functionality has been added for individual information sorting

Colors may now be assigned for friends and enemies

The WoWCombatLog.txt file format has been changed to make it easier for programs to read.

The ability to chat-link player spells and talents.

Cast sequences work with slot numbers again.

GM messages now appear with a Blizzard icon near their name.

You can now declare war on a faction in the reputation UI while you are in combat.

Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.

Weapon enchants are now shown at the character selection screen.

The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.

There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.

You can now link quests into the chat log by Shift-Clicking on the quest name in the chat log.

Merchants now display how many pages of merchandise they sell (Page 1 of 2).

Guild Bank Changes

Ranks can now be set to allow withdraw of funds or allow repair with funds or both.

When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.

Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really.

When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.

Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.

Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.

In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.

Searching for an item in the tradeskill search box should now hide empty categories.

The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.

Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.

The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect (“Critical Strike” for instance) or search gems by their effect (“Strength” for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with “15-20″ to search for items that you can make that have a minimum level required of 15 to 20.

The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.

Optimized particle system rendering for improved frame rates.

The casting bar will now display properly when casting Blizzard (mage) or Rain of Fire (warlock) with spell haste.

Thori’dal, the Stars’ Fury will now display its bow animations correctly.

The Legion Ring boundary markers no longer occasionally disappear.

Monthly quests will now properly reset at midnight server time.

Fixed an area in Netherwing Fields in Shadowmoon Valley where players on flying mounts could be dismounted and were unable to mount.

It is no longer possible for players to use guild banks in opposing faction cities.

The Clockwork Rocket Bot can no longer be buffed.

Players with moderator status in custom channels will now properly lose moderator status when kicked by the channel owner.

Sending mail to a non-existent character will now result in players getting the message, “Cannot find mail recipient”.

Old 2.4 patch notes below (turned out to be fake):The Sunwell Isle

The Aldor and the Scryers have made their way to the Sunwell and finally put their petty squabbles aside to form the Shattered Sun Offensive against the demonic forces of Kil’jaeden and the corrupt Blood Elves led by Kael’thas Sunstrider. Shattered Sun Offensive representatives can be found in Shattrath recruiting Horde and Alliance alike for the battle for the Sunwell Plateau and the Magister’s Terrace.

General
- Silence and Interrupt effects are now subject to diminishing returns.
- The Sunwell Plateau is a 25-player, level 70 raid instance located on Sunwell Isle. Players will be able to face the demon lord Kil’jaedon himself.
- The Magister’s Terrace is a 5-player, level 70 dungeon located on Sunwell Isle. Players will be able to finish the fight with Kael’thas and his corrupt Blood Elves.
- The Backpack has been redesigned. It will now start as a 10 slot bag, but it will gain 2 slots every 10 levels. New characters will be given an additional 6 slot bag. Existing characters below level 30 may have items moved to their mailbox that no longer fit in their Backpack. Players affected by this should also find a 6 slot bag in their mailbox.
- Abilities and items with aura effects will no longer reach as far vertically as they do horizontally.
- Several new emotes have been added to the game. Players that wish to make use of these emotes should use the “/emotelist” command.
- Random-stat items that provide bonus healing will now properly provide approximately 1/3 bonus spell damage.
- The troll Berserking racial no longer requires mana, energy or rage to use.
- The gnome Escape Artist racial cooldown has been increased to 2 min, from 1 min 45 sec, but now provides a 5 sec immunity to movement impairing effects.
- The human Perception racial cooldown has been reduced to 2 min, from 3 min, but the duration has been reduced to 12 sec, from 20 sec.
- The human Diplomacy racial now also increases healing received by 3%.

PvP
- Additional bonus honor is now rewarded on a Battleground Holiday.
- Picking up and dropping the Flag in a Battleground now has a distinct visual and auditory effect.
- Warriors will now be able to use Commanding Shout and Battle Shout for free for a few seconds after being resurrected by a Spirit Guide in a Battleground.
- The points awarded from capturing the flag in Eye of the Storm has been increased.
- During a period of excessive arena queue times the matching system will loosen its requirements, effectively reducing queue times, but resulting in less effective matching.

Druids
- Bash now deals 50% of normal melee damage.
- Cyclone now has a 15 sec cooldown.
- Frenzied Regeneration: The amount of health restored now scales slightly with bonus healing effects.
- Swipe now generates additional threat.
- Soothe Animal is now instant cast, down from a 1.5 sec cast time.
- Control of Nature: This talent now also affects Hibernate.
- Celestial Focus: This talent now also reduces the cooldown of Cyclone by 5/10/15 sec.
- Force of Nature: Treants now heal the Druid for a portion of their damage dealt to enemy targets.
- Predatory Strikes: This talent now increases melee attack power by 15/30/45% of your Intellect.
- Shredding Attacks: This talent now also gives the critical strikes from your Claw, Shred, Mangle and Maul abilties a 50/100% of reducing the effectiveness of the next direct healing spell on your target by 20%.
- Savage Fury: This talent now also causes your Rake ability to reduce the target’s movement speed by 25/50% for the duration of the bleed effect.
- Swiftmend: The cooldown has been increased to 18 sec, from 15 sec.
- Improved Tranquility: This talent now also reduces the cooldown of Tranquility by 1/2 min.
- Remove Curse is now castable in Tree of Life Form.

Hunters
- Hunter aspects no longer cost mana to cast and can now be switched while silenced.
- Aspect of the Beast will now also affect the Hunter’s nearby party members.
- Aspect of the Hawk now increases ranged attack power by 10%.
- Kill Command: The damage bonus of Kill Command (Rank 1) has been slightly increased.
- Feed Pet: This ability can now be used while in combat.
- Viper Sting now scales slightly with ranged attack power and the cooldown has been reduced to 12 sec, from 15 sec, but the duration has been increased to 12 sec, from 8 sec.
- Serpent Sting mana cost reduced.
- Volley now deals 50% weapon damage every 2 sec for 8 sec.
- Concussive Shot now deals 50% weapon damage and the duration of the slow effect has been increased to 5 sec, from 4 sec.
- Efficiency: This talent now also affects Volley.
- Aimed Shot now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Trueshot Aura: This ability has been redesigned to increase the chance to hit with melee attacks, ranged attacks and spells of party members by 3%.
- Silencing Shot now also acts as an interrupt effect, but the cooldown has been increased to 24 sec, from 20 sec.
- Deterrence now also reduces the chance you will be hit by ranged attacks by 25%.
- Entrapment: The snare effect now lasts 5 sec, up from 4 sec and is no longer subject to diminishing returns, but the talent has been moved deeper into the Survival tree.

Mages
- Ritual of Refreshment will now complete faster when activated by 2 additional players.
- Counterspell: The duration has been reduced to 6 seconds, and cooldown reduced to 20 seconds.
- Ice Lance now has a 6 sec cooldown.
- Spellsteal: It is no longer possible to remove a Shaman’s Ghost Wolf buff with this spell.
- Arcane Power: The spell damage bonus has been reduced to 20%, from 30%, but the mana cost penalty has been removed and it now also increases your chance to crit with spells by 5% for the duration.
- Improved Blink has been replaced by Arcane Efficiency, a talent that reduces the mana cost of Blink, Counterspell and Spellsteal by 25/50%.
- Slow: The mana cost has been reduced by approximately 24% and the duration reduced to 12 sec, from 15 sec.
- Master of Elements: This talent now also reduces Fire and Frost damage taken by 2/4/6%.
- Dragon’s Breath: The disorient effect will no longer break on damage over time effects.
- Icy Veins: The cooldown has been increased to 5 min, from 3 min and no longer increases your chance to Freeze targets, but now gives your damage spells a 30% chance of applying a chill effect, reducing the target’s movement speed by 50% for 5 sec.
- Frozen Core: This talent now increases the mana cost of your Fire spells by 2/4/6%, but reduces the mana cost of your Frost spells by 2/4/6%.
- Ice Floes: This talent now also reduces the cooldown of Icy Veins.
- Arctic Winds: This talent no longer increases all Frost damage done, but now increase the critical strike chance of your Frost spells by 1/2/3/4/5%.
- Empowered Frostbolt has been renamed to Empowered Frost and no longer increase the critical strike chance of Frostbolt, but now also increases the amount of bonus spell damage that effects your Icelance spell by 1/2/3/4/5%.

Paladins
- Holy Shock: The cooldown has been reduced to 12 sec, from 15 sec and the amount of damage and healing done has been slightly increased.
- Avenger’s Shield: The cast time has been reduced to 0.5 sec, down from 1 sec.
- Crusade: This talent now increases your spell damage and healing by 25/50% of your Strength.
- Sanctity Aura now increases all damage done by party members by 4%, but the Holy spell damage bonus has been removed.
- Improved Sanctity Aura has been removed.
- Sanctified Reach (New Retribution Talent): Increases the range of your Judgement and Hammer of Justice spells by 25/50% and the range of your Hammer of Wrath and Repentance spells by 10/20%.

Priests
- Feedback mana cost reduced and cooldown reduced to 2 min, from 3 min.
- Chastise: The cooldown has been increased to 1 min, from 30 sec.
- Fear Ward is now considered a Discipline spell instead of a Holy spell.
- Improved Fade: This talent now also causes your Fade spell to increase your chance to dodge by 5/10% for the duration.
- The effects of your Mana Burn and Fade spells now scale slightly with Shadow spell damage.
- Mana Burn now has a 6 sec cooldown.
- Focused Power: This talent now also reduces the cooldown of Mana Burn by 0.5/1 sec.
- Silent Resolve: The threat reduction of this talent once again affects Shadow spells.
- Force of Will: The spell critical chance bonus now affects all spells.
- Pain Suppression now provides the target with immunity to dispell effects.
- Shadow Affinity: This talent has been changed to reduce the threat generated by your Shadow spells by 4/7/10% and reduce the chance your Shadow spells will be resisted by 2/4/6%.
- Shadow Focus has been replaced in the talent tree by Focused Mind.
- Silence: The duration has been reduced to 4 seconds, and cooldown reduced to 30 seconds.

Rogues
- Rogues can now generate combo points on up to 3 targets at any one time.
- Cloak of Shadows: The cooldown has been increased to 2 min, from 1 min.
- Your Sap and Distract abilities no longer require targets to be out of combat.
- Sap now has a 15 sec cooldown.
- Blade Twisting: This talent now affects all abilities that generate combo poins- Blade Twisting: This talent now affects all abilities that generate combo points.
- Preparation once again resets the cooldowns of all your Rogue abilities.
- Premeditation and Preparation talents have swapped locations.
- Cheat Death will now properly reduce damage taken by 90%.

Shaman
- Lightning Shield mana cost reduced and now grants Nature spell damage for each remaining charge.
- Water Shield now has a small mana cost and now grants mana every 5 sec for each remaining charge.
- The spell damage coefficient of Lightning Bolt and Chain Lightning spells has been slightly reduced.
- Ghost Wolf now frees the Shaman from movement impairing effects when cast, renders the Shaman immune to polymorph effects and can no longer be dispelled.
- Windfury Weapon now only grants 1 extra attack and the bonus attack power granted has been reduced by approximately 19%, but the chance to proc has been increased. Overall shamans should see more consistent dps.
- Windfury Totem: The attack power bonus has been reduced by approximately 46%, but the chance to proc has been slightly increased. Overall the totem should see a slight decrease in effectiveness.
- The bonus that Frostbrand Weapon and Flametongue Weapon receive from bonus spell damage effects has been slightly increased.
- Frostbrand Weapon: The movement slowing effect has been increased to 40%, from 25%.
- Bloodlust/Heroism: The duration has been reduced to 30 sec, from 40 sec and the cooldown reduced to 5 min, from 10 min.
- Elemental Weapons: This talent now increases the damage caused by Rockbiter Weapon by 10/20/30% and the attack power bonus of Windfury Weapon by 15/30/45%.
- Stormstrike now grants a 30% spell damage bonus for the next 2 Frost, Fire or Nature spells cast by the Shaman.
- Healing Grace: This talent now also reduces the chance your Restoration spells will be dispelled by 10/20/30%.
- Focused Mind: This talent now also gives your spell criticals a 33/66/100% chance of reducing the cast time of your next healing spell by 0.5 sec.
- Earthshield now has a 20 second cooldown, but the mana cost has been reduced by approximately 50%.

Warlocks
- Drain Mana now scales slightly with Shadow spell damage, but the base amount of mana drained has been reduced.
- Drain Life and Drain Mana now share a 5 sec cooldown.
- Ritual of Souls and Ritual of Summoning will now complete faster when activated by 2 additional players.
- Incinerate: The cast time has been increased to 3 sec, from 2.5 sec.
- Spell Lock (Felhunter): The duration has been reduced to 4 seconds (rank 1) and 5 seconds (rank 2), and cooldown reduced to 20 seconds.
- Soul Siphon: This talent once again affects Drain Mana.
- Amplify Curse now also increases the effects of your next Curse of Weakness by 30% and Curse of Tongues by 10%.
- Master Conjuror: This talent now also reduces the cooldown of your Spellstone by 30/60 sec.
- Aftermath: This talent now also gives Incinerate an additional 3/6/9/12/15% chance of dazing the target.
- Bane: This talent now also reduces the cast time of Incinerate, but no longer reduces the cast time of Soulfire.
- Improved Firebolt has been renamed Demonic Destruction and merged with the effects of Improved Lash of Pain.
- Improved Deathcoil (New Destruction Talent): Increases the duration of the Horror effect of your Deathcoil spell by 0.5/1 sec.
- Conflagurate: The cooldown has been reduced to 6 sec, from 10 sec.

Warriors
- Rend now generates additional threat.
- Spell Reflect: The rage cost has been reduced to 20, from 25, but now has a 8 sec cooldown.
- Mortal Strike now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Sweeping Strikes: The rage cost has been reduced to 25, from 30.
- Weapon Mastery: This talent now reduces the chance your attacks will be parried, instead of dodged.
- Blood Craze has been reduced to 2 ranks for 2/4% total health healed.
- Rampage now also increases your chance to resist movement impairing effects by 10% and an additional 2% for each stack.
- Concussive Blow now also deals 50% weapon damage.
- Devastate now strikes with both weapons while dual wielding.

Pets
- At maximum loyalty Hunter pets will no longer lose happiness from being idle.
- Pets will now receive a percentage of their master’s resilience and an additional percentage of their master’s stamina.
- Warlock and Hunter pets will no longer be automatically dismissed when you summon a mount. Instead pets will be dismissed when you take off with a flying mount and return when you land or dismount.

Items
- The drop rates of many darkmoon cards have been increased.
- Black Bow of the Betrayer: The triggered effect will no longer break crowd control effects.

Professions
- Special fishing only items can now be acquired by fishing in high level zones.
- Several new cooking recipes are now available at cooking trainers.
- Profession daily quests are now available at Master profession trainers.

User Interface
- The combat log functionality has been extended, including highlighted feedback and an extensive history. See the “UI & Macros” forum for further details.
- Players can now view a list of ingame emotes by entering the following into chat “/emotelist”.

World Environment
- Several flight paths have been adjusted to be shorter, faster flights.
- The level requirement to enter Outlands has been removed.

Bug Fixes
- Abilties with charges will no longer prevent a player from overwriting the buff when it is below the maximum number of charges and is of lesser or equal strength.
- Fixed a bug in which Cheat Death was reducing damage taken more than intended.
- Fixed a bug in which the Royal Tanzanite and Irid Fire Opal gems were not properly granting spell damage.
- Players that use mods should no longer have diffculty using Battlemasters or Flightmasters.
- Fixed an issue with abilities that reset the cooldown of other abilities.
- Fixed an issue with macros sometimes incorrectly reporting the error that an ability is not yet ready.

This entry was posted
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WTF, cmon if that’s true, i ll stop playing my damn enhancement shaman, look at it, its now 1 attack and 20% less damage -.-…. if this aint fake my shaman will be fake in 2.4… gimme a gl getting my mage and war 70

um…. has to be fake, im a rogue, some of this sounds to be the most ridiculous shit ive ever heard.

- The Backpack has been redesigned. It will now start as a 10 slot bag
(Backpack nerf…. amusing)
- Ice Lance now has a 6 sec cooldown.
- Rogues can now generate combo points on up to 3 targets at any one time.
- Your Sap and Distract abilities no longer require targets to be out of combat.(LOL)
- Sap now has a 15 sec cooldown.
- Preparation once again resets the cooldowns of all your Rogue abilities.
(Go watch roguecraft…. that is the reason that was taken out.)
- Improved Deathcoil
OMG SOME1 SHOOT ME.

Hunters….
-Mana cost reduced
-Increased damage.

(There was literally not one negative thing being brought upon them in that 2 paragraph list of buffs… Whoever created this for suggestion to blizz, must be a hunter, must be.

haha mage makes me laugh its all just nerfs and all they have done with the talents is swap them with other talents e.g Arctic Winds now does what Empowered Frostbolt used to do and Empowered Frostbolt now does what Arctic Winds used to do lol just pointless

You guys must be some of the biggest F*cking retards out there….. The patch notes on the top of the page are the exact copies from Blizz.com. If you knew how to read you would notice that the ones on the bottom are under the “Old 2.4 Notes found to be fake” section. Kill yourselves.

lol….
read carefully, the first part is the right one, but the second changes…. see again, before the classes and pvp and general, it says it is FAKE. (the one with different font), so again! first changes are right :p but the second one is not right!