I may not finish this one, but it is insanely easy to map using my autostitcher, disabling the sprite layer and hacking the game to have infinite lives; it is literally 10 minutes per map except for the palette fade at either end.

The sequel (Power Strike II) is a bit harder to map because it has dynamic backgrounds that spawn enemies, so you have to go back through and clean them up by hand. I didn't enjoy this so much so I am less likely to carry on.

VGMaps.com is an archive of video game maps up since May 6, 2002. Optimized for at least 800 x 600 resolution.

This site does not contain commercial ROMs or any other illegal materials. All directly "ripped" game images are the property of their respective copyright holders. This web site and compass logo are copyrighted by Jonathan Leung 2002-2018.