C C P

C C P Alliance

Here's today's weekly update on issues/suggestions the dev team discussed.

[SUGGESTION/REQUEST] PvE game mode: SalvageUpdate: We like the idea. There is design in place for this PVE game mode which is very similar to this specific player request. Possible candidate for one of the future game expansions.

[REQUEST] Observer modeUpdate: This feature is on our roadmap.

[REQUEST] Target paintingUpdate: We like the idea and something similar will be coming in the future.

[SUGGESTION] Idea for preventing red zone abuseUpdate: Game design team will discuss overall ideas around this issue.

[REQUEST] Strategizing possibilities in WarbargeUpdate: Another great idea for future updates.

C C P

C C P Alliance

Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Thoughts from a humble underpaid pilot - making the dropship more fun to fly.Update: collision models are being improved and new features for the dropship are being planned.

[REQUEST] Skirmish 1.0 - bringing back multi-stage skirmish mode.Update: We are not against multi-stage skirmish game mode, and are thinking of ways to implement this in more effective ways.

[FEEDBACK] New matchmaking changes on 2/18/2013 causing longer queue times.Update: This is done to improve the balance of teams in a public match. As the server population increases the wait time should decrease.

[FEEDBACK] Reloading animation fixes and improvementsUpdate: Fixes for this are coming in the next update.

[FEEDBACK] AFK SP FarmingUpdate: We are looking at implementing an anti-idle system to solve this.

That's it for this week, thank you for your interest and we'll be back next week with more updates!

Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Target data clutters view when in sniper scope mode.Update: The dev team is planning on improving how target data is displayed for a future release.

[FEEDBACK/BUG] Laser Rifles: broken skills - some Laser Rifle related skills are non functional.Update: This will be fix in the next update.

[FEEDBACK] Sensitivity acceleration: controls feel off without it.Update: The dev team is working on refining/tuning the control sensitivity.

[FEEDBACK] Controller and Kb/m gap - balancing the two control schemes.Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvements that will take controller input into account (not segregating players in any way).

That's it for this week, thank you for your interest and we'll be back next week with more updates!

Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] New spawn mechanics and new spawn locationsUpdate: We are working on improving the spawn system and spawn points further.

[REQUEST] Adding invert option to X axisUpdate: Possibly implemented some time in the future.

[REQUEST] Logout optionUpdate: This is being worked on, will be introduced in future updates.

[FEEDBACK] Damage mod stacking and tank railgunsUpdate: We are actively working on balancing and number tweaking – there are known bugs regarding damage mods stacking and numbers displayed on the fitting screen. Tank vs Tank combat is being looked at and worked on for the next update.

[REQUEST] Add to Squad from chat menuUpdate: We like the idea and will consider for the future updates.

[FEEDBACK] Mass Driver horizontal damage frameUpdate: The splash is spherical right now, but this will be tested further and fixed if needed.

That's it for this week, thank you for your interest and we'll be back next week with more updates!

DUST 514 Community Team will be attending Fanfest 2013 the next week followed by holidays until May 6th so there will be an hiatus on the weekly updates until May 9th. We will resume the weekly updates around that time. Thank you.

[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback.Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.

[FEEDBACK] Weapon ammo skills - not giving any bonuses: from CPM feedback.Update: We are looking into this and will make changes as necessary.

[FEEDBACK] Dropship flight mechanics in Uprising - handling feels different: from CPM feedback.Update: The only change made to the dropship flight mmechanic was a small reduction in speed. We will continue to monitor player feedback on this.