What are you working on?

After posting my first sculpt, it was quite a while until I got around to making a sketchbook thread. Sometimes I wanted to post an individual piece, but there really didn't seem to be a place to do that. Even now, I don't usually post "in-progress" sketches that I may or may not get back to, and generally use finished/mostly finished sculpts in the sketchbook.

Anyhow, it would be interesting to see what other people are working on once they've posted their "First Medium Sculpt", so here's a place to do that

pretty sweet LZoltowski. I am making some Michael Angelo fanart...I have no idea where i am going with this to be honest. I was chatting in Medium with Kevin Ang whilst sculpting. Will probably let this one rest a few days.

pretty sweet LZoltowski. I am making some Michael Angelo fanart...I have no idea where i am going with this to be honest. I was chatting in Medium with Kevin Ang whilst sculpting.

I really like your style ... it has a Rembrandt-esque feel to it mixed in with whimsy and an almost Vermeer quality to it with a sprinkling of Dali. It feels both flat and multi-dimensional at the same time. There is both light and darkness there. Great balance.

Thanks. This was my first time making buildings in Blender. I followed this tutorial by Blender Guru which made it super easy. I think I'm going to keep these, but I will be adding proper entry ways and rooftop accouterments as I flesh out the rest of the city.

About 10 to 15 minutes each, but I've been using Blender for years and I know most of the short cuts and quirks. The more complex building in the front is just two buildings overlapping with a roof stitched in to kind of blend them together, there's nothing really special going on there. The nice thing about importing into Medium is that the meshes don't actually need to be properly solid or closed, they just need to overlap so that there are no open ends. That reduces modeling time in Blender.

I have started my next project today. I'm going to be working on a cyberpunk cop from a dystopian future. STarted on the helmet today. @InkyTheOctopus 's hard surfaces are insane, and inspired me to do something like that.

Head is retopped and baked. I love how I'm getting to the stage where I can just casually do this shit in a coiuple of hours. Grinning like a lunatic right now. Tomorrow I'll tidy up the unwrap, do the teeth and gums, knock out a couple of eyeballs, spot of oversculpt in blender then it'll be off for a weekend in substance.

@LZoltowski Dude, you are the god of sex! Tried the particles thing tonight and what a trip! Could have handballed it for sure but that would have taken hours and no way as satisfying as as just watching the blood dribbling down his face in realtime.

Eyes look shonky as hell because they're modelled with separate lenses and I don't take those into substance. They're just clear, shiny blobs with a diffraction index so there's no point them being there and they'd just get in the wayAnd here he is in cycles with the lenses in place. Still need a bit of work but I won't know for sure until I set up the final lighting. Right now I just have two sun sources for speed but they're hopeless for lighting eyes. Iffy polys still haven't been sorted but they're on my list

@P3nT4gR4m looking tight! The blood looks very natural! The particles are amazing. I did a test the other night where I used the rain emitter to create a wet map on a model so it looks like it's in a rainy environment. Blew my mind. Painting both Metalic and Normal map on top gave the drops a little bump too so they would look natural.