In this course we will discuss workflows involved in creating swappablemaps to define different characters using identical geometry. In manycases, games for instance, you may have some basic characters that areused for background. In the case of a sports game, you may have cheeringfans in the crowd. While the animation, and thus the base geometry, canremain the same, the characters need to look different based on theteams, locations, etc... In this course we'll learn to create multiplecharacters and then bake maps based on identical geometry to swap outthe different characters on a previously animated mesh.

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