Check the second post for a big listing of games for PS Vita!
Want to find people to play games with? Check out the third post!

Most images from here on out are thumbnails, be sure to click them to see the bigger picture!

What is the PlayStation Vita?
The PlayStation Vita (officially abbreviated as "PS Vita" but "Vita" and "PSV" work too) is the next in Sony's line of dedicated portable gaming devices, acting as the successor to the PlayStation Portable.

How is it improved over the PlayStation Portable?
When Sony Computer Entertainment set out to create the next entry to their line of portable PlayStation hardware the first thing they did was talk to the developers. In order to create a new platform that would stand head-and-shoulders above its predecessor, they had to know just what needed to be improved upon. Over the course of this OP, you'll hopefully learn of all the features that make PS Vita stand out in comparison to the PSP. Whether or not they succeeded is up to you!

Visuals
As one might very easily notice, PlayStation Vita's graphical capabilities are much greater than that of the PlayStation Portables. To put things into a rough approximation, the current line of software for the PS Vita can fit into a definition of "PS2.5" in terms of visual output. Many titles that had previous lives on PlayStation 3 only have slight if negligible downgrading on PS Vita while titles that make a return from the PlayStation 2 look markedly better.

To put things in a more technical way, the PS Vita displays its visuals through a crystal clear 5-inch OLED capacitive multi-touch screen. It's capable of displaying over 16 million colors at 16:9 widescreen format with a screen resolution of 960 x 544 (which is 4 times greater than PSPs). The PS Vita creates its powerful visuals with a specially customized quad core "SGX543MP4+" GPU and is driven by a brain of quad-core "ARM Cortex-A9" CPU. As good as fancy technical terms are, it's better to take a clear look at the games themselves to make your own conclusions on how good the software can be. This is why there'll be many pictures throughout this OP for you to look through.

To get the ball rolling on just how far the PS Vita jumps ahead of the PSP and some other mobile gaming platforms, here are just a few comparison images of older titles up against the new PS Vita versions. Most of these are taken at native resolution from their respective platforms.

"What is 'OLED'?"
OLED stands for Organic Light Emitting Diode. It's the face of the brand new PlayStation Vita experience!

This new OLED screen features much greater clarity than the original PlayStation Portable LCD screen. The OLED screen isn't just flexible and durable though, it also has the best viewing angles of any screen type so that you can get the same excellent visuals from almost any angle! If you'd like to learn more about OLED and its advantages and disadvantages, here's Wikipedia's article on that subject.

"What makes it a 'Capacitive Multi-touch screen'?"
A Capacitive touch screen is something similar to what you find on standard smartphone technology, such as an iPhone.

It uses the human body's own bio-electric energy to register input with only a light tap with minimal resistance, but prevents regular input from stylus and gloved fingers. This is opposed to a Resistive touch screen found in the Nintendo 3DS which has two screens and registers the contact point between them as the input. The PS Vita utilizes this new style touch screen with multi-touch technology, allowing users to have multiple, simultaneous inputs on the screen with their fingers at once.

Controls
One of the largest improvements to the PS Vita from the PSP is the addition of multiple new control inputs that can be used to enhance the overall gaming experience. Here's a quick rundown of all the new and updated features

Dual Analog Sticks
The most obvious upgrade for PS Vita is the addition of two control sticks. Unlike the PSP's "analog nub" which had digital input, these two sticks are fully analog for smoother control. They also allow for proper integration of modern gaming control schemes, which in turn helps prevent "button substitution" which limits control inputs for developers and users.

Touch Screen
The PlayStation Vita's OLED capacitive multi-touch screen is very similar to the type found on many Android and iDevices. Just like with those mobile platforms, PS Vita users can simply touch the screen to select or perform various actions within their games. The following is just a brief look at how the touch screen for Vita can work with modern control schemes to further enrich your gaming experience.

Some titles such as Ragnarok Odyssey, Shinobido 2: Revenge of Zen, and Silent Hill: Book of Memories implement Android/iOS style "virtual buttons" that are icons placed upon the screen that can be touched to perform certain actions. Virtual buttons can help make the gaming experience more diverse, create a quick and handy shortcut for a commonly used feature to free up button space, or compensate for the lack of a shoulder button. So instead of dedicating a whole physical button to opening a menu, developers could put in a "menu virtual button" for players to tap instead so that button could be used for other things!

There are other games like Escape Plan, LittleBigPlanet, and Sumioni: Demon Arts that go beyond that idea though and integrate major gameplay elements into the touch screen itself. A game could do something simple like ask a player to open a door by simply tapping it or push a crate by dragging it with their finger. Or it could do something more complicated by asking them to navigate treacherous environments or solve complex puzzles all through the screen.

The opposite of that idea is present as well though, in titles such as Hustle Kings, Uncharted: Golden Abyss, and Virtua Tennis 4: World Tour Edition. These games take the touch screen and integrate it as a secondary mode of control that users can optionally use in lieu of more traditional controls if they feel it would be more fun or comfortable. Players could guide a character with their finger, flick across the screen the shoot a ball, or tap an enemy to get into a fist fight. Or they could just move the character with the stick and tap buttons to shoot and fight. It's their choice!

Then finally you have games like Disgaea 3: Absence of Detention, Dragon's Crown, and Persona 4 The Golden which translate the concept of tapping into the background noise of their games in order to take button-oriented affairs and make them more simple and streamlined. Simple actions like navigating a menu, progressing through game dialog boxes, or selecting items or actions on a battle screen could be done with a single tap instead of using D-pads and buttons.

Rear Touch Pad
The newest form of control added in the PS Vita is the Rear Touch Pad. The Rear Touch Pad is essentially the same concept as a laptop touch pad, only placed along the back of the PS Vita itself. The idea is that players can interact with their games using it by tapping, swiping, rubbing, or "pinching" it and the touch screen to perform certain actions in games such as Dynasty Warriors Next, Super Monkey Ball and Touch My Katamari. For example: in "Touch My Katamari", users could place two fingers on the rear touch pad then stretch outwards to stretch the "Katamari" in the game.

SIXAXIS
Motion control is built standard into PlayStation Vita like with many other mobile gaming devices, all thanks to the original work done on the PlayStation 3 with SIXAXIS. With SIXAXIS' gyroscopic control input, players on PS Vita will be able to move their device around and supposedly receive better feedback on their actions thanks to having a clear view of the screen. So in games like Gravity Rush, Hot Shots Golf: World Invitational, and Super Stardust Delta there won't be a disconnect between controller and screen like with the PS3. Players could change the direction of the camera or balance their character on screen simply by tilting the device, or do something more complicated like activate a magic spell by shaking the Vita.

Features
After getting past the display and the controls you come to see what the PS Vita can really do as a unit. PS Vita builds upon its competitors and predecessors in both portable and home console varieties to create a mobile gaming device that tries to stand out from the crowd. Let's take a look at just some of the new features and functionalities present in PS Vita.

http://www.youtube.com/watch?v=QMqoNDB6OeI&amp;hd=1PlayStation Network 2.0, or "Why didn't PS3 have this?!"
The PS Vita is not just the next entry into Sony's line of portable gaming devices, it's also the ground floor for the next stage of the PlayStation Network as a whole. The PlayStation Network has been rebuilt from the ground up for the PS Vita to support many of the features present on other gaming networks as well as introducing new ones of its own to create a fresh, new way to use the PSN.

To read more about some of the features present, click on their name to be taken to Sony's official Vita page for said feature.

3G Support
The biggest update to the PlayStation Network as a whole is the integration of 3G online networks, which gives the Vita that "smartphone" touch of connectivity.

Many major features found standard on mobile 3G devices such as social networking and web browsing are fully supported by PS Vita's 3G network. There are also a selection of games, such as Dynasty Warriors Next, Hot Shots Golf: World Invitational, and Ridge Racer, that utilize the 3G network to create a different online gaming experience which operates similar to a "play-by-email" system some might know as "Asynchronous Play". Then you have titles such as Persona 4 The Golden, Samurai & Dragons and Unit 13 that can collect data from other users online in real time for other features like leaderboards or in-game chat.

PS Vita, in most regions of the world, has an exclusive provider for its 3G network plans.

Buyers currently living in Asia are granted the permission to have unlocked 3G/Wi-Fi Vita SIM cards and can choose their own provider. Canada is reportedly not receiving a 3G/Wi-Fi Vita option.

All 3G/Wi-Fi PS Vitas require a SIM card registered with a plan in order to use the 3G network. Only the 3G/Wi-Fi model can utilize the 3G network, so if this feature appeals to you then be sure to purchase that instead of the standard Wi-Fi model. Users will be unable to download full games through 3G, due to the industry standard 20MB data cap on downloading.

Complete digital distribution support
Sony Computer Entertainment has positioned the PS Vita to take advantage of the rising popularity of digital distribution in gaming to fully accomodate users who wish to purchase their games through it. All titles that have a physical release on NVG Card are required to have a digital distribution release on the PSN. Any user who wishes to build their PS Vita game collection through digital will have the same, if not more games available to them than someone who chooses to purchase only physical.

With the entire library being offered on digital, buyers can avoid the various issues of new, used, and older titles. The irritating concept of "ship date" and "street date" is completely sidestepped, and the idea of a game being sold out or shipped with a very low amount is completely circumvented. Games will no longer go "out of print" and the rare instances of some games ballooning in price (due to the aforementioned print numbers) is virtually eliminated. Just like Steam, the PlayStation Store will fully support every title released on PS Vita.

Cross Play
Many titles on the PlayStation Vita were originally conceived on the PlayStation 3, and with Cross Play you can take advantage of this. Cross Play is a feature found in some titles which allows users playing a title on PS Vita to interact and play alongside users currently operating the PS3 version of the same game. With Cross Play, supported titles will have a much larger userbase to draw players from and helps prevent the stagnation of said userbase. It also means that users on PS Vita won't be segregated into their own miniaturized network, so they can buy with confidence while PS3 users will get the bonus of having a new influx of users to play with! A few games that support Cross Play are Hustle Kings, Warrior's Lair, and WipEout 2048 (which interacts with WipEout HD/Fury)

Friends of Friends
PlayStation Vita finally introduces one of the most highly demanded features from its friend Xbox LIVE: "Metatags", now known as "Friends of Friends"

With Friends of Friends, users will be able to view the profile of another friend on their own Friends List then simply tap the friend count on said profile to view what their own friend has on their list. The best part is that users can create "empty" accounts that people then befriend and use as a hub to network with other likeminded people such as a clan, team, goon <thing> and play games with them. I like to call this a "Circle of Friends".

Gift
PlayStation Network users are finally able to share content with one another thanks to Gift. Users on the PSN will be able to "gift" user-create images, videos, and even game content to one another for absolutely no cost. Some titles such as LittleBigPlanet, ModNation Racers: Road Trip, and WipEout 2048 can all create content, whether in the form of a new level, character, track, or something simpler like a leaderboard time, and send it for free to another friend to challenge or enjoy. For the more generous users, Gifts can also be left unclaimed in real world locations for other users to find!

There is currently no functionality in place to purchase items on the PlayStation Store and use Gift to send them to a friend yet.

LiveArea
The way to access your games changes with LiveArea, which is an evolved form of the splash screen found on PSP and PS3 games before launch. The concept is taken further with LiveArea, which changes it into an interactive menu integrated into the PlayStation Network that developers can customize with a various amount of features like leaderboards, PS Store links, quick shortcuts to the multiplayer mode, and more. LiveArea acts more like a classic style PC game launcher rather than a simple pretty picture with some music attached, giving players multiple options before even starting their game.

LiveArea can also refer to the Vita's general touch-based OS, but the general use lies within the game launcher itself.

near
"near" is the brand new "location based" gaming network exclusive to the PS Vita, which takes advantage of the Vita's GPS capabilities (found in both models) to search for other Vita users. With a single tap, users can spot other users who have used a Vita or are currently using one in a mile-wide radius. From there they can send messages, gifts, become friends, and in some cases even jump into games together if both are active and near an internet source. near also acts as a data collector as it gathers information about other PS Vita users and games they play and logs them to be uploaded to the PlayStation Network to create various statistics.

Aside from basic communication, matchmaking, and data gathering, near can also be used to "find" new games which can introduce users to titles they haven't played and even scan the environments to collect "game goods" aka Gifts.

Party
With Party, players on the PlayStation Network can now finally gather as a whole to enjoy their games together. Whether they play the same game or different ones altogether, a group of 8 different PSN users can form into a "Party" and communicate with one another while playing their games or performing other actions on the PS Vita. The big draw to Party is the inclusion of cross-game voice chat alongside regular text and voice chat.

Suggestion and Join
Connectivity between users expands even more on the PlayStation Network with the integration of Suggestion and Join. Players waiting for a game to begin while in a lobby or sometimes in the middle of the game itself can send a "Suggestion" to a friend which allows them to join them online in the very same room. This system gets even more streamlined with Party, if two users are in a Party together then they can seamlessly join their friend in game without the need of Suggestion thanks to the Join feature found in their Profile through Party.

Social Networking
Social networking is in full swing on the PlayStation Vita thanks to its open support for many different networks and expanded onoard communication features. On top of the aforementioned photo and video sharing features with Gift, text messaging has been integrated proper into PS Vita. With a more streamlined, "IM" style presentation, users will be able to send texts from one Vita to another through the PlayStation Network as a single running dialog instead of the PS3's segmented singular message system.

The major social networks have a presence on Vita as well! Facebook, Foursquare, Skype, and Twitter have all confirmed programs in the work for Vita to utilize their various networks for expanded communication between users. YouTube is currently unconfirmed. Users in Japan can access their YouTube equivalent "NicoNicoDouga".

Trophies
PlayStation Vita is the first platform on the PlayStation brand that launches with full Trophy support. All titles developed natively for the PS Vita come with a full list of Trophies, operating on the rules established with the PlayStation 3's design with 4 tiers of Trophies: Bronze, Silver, Gold, and Platinum. Both "PSN" and "Retail" style lists are present on PS Vita. The Trophy system is also compatible with the PS3's, which means users will be able to collect and view their Vita Trophies on their PS3 accounts.

Augmented Reality
PS Vita is also the first member of the PlayStation family to have a proper integration of Augmented Reality. There are two different types that Vita supports: "Markerless" and "Wide-Area".

The "Markerless" form of Augmented Reality is a newer kind of AR technology which allows users to create AR objects within the game world itself without the required use of an AR card. Users simply have to tap the screen to create the AR object itself.

The "Wide-Area" form of Augmented Reality is more similar to older forms of the technology, where users place down an AR card or "fiducial marker" in the real world then direct the unit's camera at them to scan said card and create the AR object on the PS Vita's screen. With WAAR, users are able to support multiple AR cards at once and can even have continuous data streaming which allows for persistent AR objects that don't vanish when the camera loses sight of the AR card.

Front and Rear Camera
Like many other mobile gaming platforms, PlayStation Vita comes equipped with two built-in cameras capable of Augmented Reality, photography, and video recording. The cameras can take photos at a resolution of 640 x 480 at VGA and record video at either QVGA 320 x 240 at 120FPS or at VGA 640 x 480 with 60FPS. Some titles, such as LittleBigPlanet, can utilize the pictures and videos taken by the Vita for various uses within the game itself such as creating objects or textures.

Continuation Play TRANSFARRING
PS Vita builds upon the ideas founded with the PS3 and PSP about the concept of two versions of a game "talking" to one another. In the past, the idea was that players could unlock content for PS3 versions of games by playing the PSP version of said game (and vice versa) then connecting the two devices and using data to complete the process. (See: SOCOM, Hatsune Miku)

"Continuation Play" (or as the cool kids call it "TRANSFARRING") is the fully realized version of that concept. With Continuation Play, a user could enjoy a game on their PlayStation 3 such as Dragon's Crown, MotorStorm RC, or Metal Gear Solid HD Collection then save their game and then load that very same game data on the PS Vita version of said game. The idea is that users will be able to "continue to play" their favorite console games then take those games with them on the go. When that user comes home, they can save their game and complete the process by uploading the new save game back to the console and can continue on from there. This forms the basis of Continuation Play.

Multitasking
PlayStation Vita also has a full compliment of applications that can run in tandem with one another, thus allowing users to play one program while another remains active.

For example, if when playing a game you decide that the music isn't to your liking then you can pop out, turn on your desired music, and pop right back in to playing your game with the new music. If you earn a Trophy, you could pause the game and pop out to update your status on Twitter to reflect this. Perhaps you see a funny thing in a game and take a Screenshot of it, you can do that, pop out, and upload it to your Flickr account for everyone to see all without leaving the Vita.

Proper integration of Downloadable Content
Downloadable Content, or "DLC', is much simpler and easier to use on the PS Vita than it ever was with the PSP. The PSP infamously saved all DLC as a file that classified itself as a "Game" under the menu system, meaning users would have to scroll past dozens of cluttered items in order to find downloaded games. PS Vita fixes this issue by storing your DLC in one of two different locations: the Memory Card or the physical game media itself.

The Memory Card stores downloadable content as a separate folder built into the unit's System Settings menus, which helps reduce the clutter suffered under the PSP. On the other side, some titles operating on physical game media have a certain percentage of data space set aside in order to hold patch data and DLC to completely streamline the process.

Remote Play
One of the rarely used functionalities of the PlayStation 3 returns with greater support on PS Vita. With Remote Play, users will be able to leave a PS3 running in "Remote Play" mode and then remotely access said PS3 with a PS Vita at a different location through the internet. Once connected, they'll be able to play various titles on the PS3 itself with the PS Vita acting as the controller. Whether it's playing a game such as a PS3 title or a PSOne Classic, listening to some music, or even playing a video, Remote Play lets you access your PS3 content anywhere with a Wi-Fi connection.

Screenshots
Similar to functions found on Android and iOS mobile platforms, the PS Vita can take simple and easy screenshots of the game currently in progress. Simply by pressing both the Start and PS Buttons simultaneously will cause the PS Vita to take a native resolution screenshot and save the image to the Memory Card. The images shown above were taken directly from a Vita!

Special thanks to Parkingtigers, Shards of Fate, and Sheep for the images. If you'd like to see more Uncharted: Golden Abyss screenshots then click here

Backwards Compatibility
The PlayStation Vita, like many of its brethren on the PlayStation brand, is capable of some forms of backwards compatibility.

"What platforms does it support?"

PlayStation Portable, PC-Engine/TurboGrafx 16, Neo-Geo (PSP Version), and Minis will be supported at PS Vita's launch. The Vita lacks the capability of playing any titles on UMD (Universal Media Disc) due to the omission of a UMD drive, only digital distribution versions of PSP titles legally purchased through the PSN are supported.

PSOne Classics do not have native support on Vita initially, support will be implemented at some point in the future with firmware upgrades. For users who own both a PS3 and a PS Vita, they can play PSOne Classics on the Vita through the Remote Play functionality. PSP titles emulated through PS Vita will be able to connect with other users playing the same title on native PSP hardware. It is reported that PS Vita will not be able to access the PS3's Ad-Hoc Party tunneling program while running emulated PSP titles.

Sony America has released a list of PSP and Minis that are currently supported to be loaded onto the PS Vita, you can view this by clicking here. This list is incomplete as it only counts PSP/Minis that can be loaded directly to the Vita through the PSN, but there are numerous other PSP/Minis games that can be played perfectly by loading them through a PS3.

"What features and improvements does PS Vita have for older titles?"

PS Vita has four diifferent functions that it can perform while running PSP titles that work to improve the overall gaming experience. You can activate the PSP Customization Menu by press and holding the screen in-game.

Bilinear Filtering

With Bilinear Filtering, users will be able to upscale the default resolution of the PSP game currently running from 480 x 272 to the PS Vita's resolution of 960 x 544. It will also smooth out the textures and attempt to reduce visible pixelization to keep the visual experience optimal.

Color Space

Users can switch the active Color Space mode from PSP to PS Vita to attempt to take advantage of PS Vita's OLED screen. When activated on PS Vita mode, PSP titles will apparently have brighter colors.

Front and Back Camera Support

PS Vita fully supports the PSP's varied number of titles that featured QuickShot Camera functionality, allowing users to select either the front or back camera to act as the active camera said PSP titles use while in operation.

Right Analog Stick Support

With PS Vita, users will be able to take advantage of the right analog stick in PSP games by reconfiguring its use on the fly. The right analog stick can be set to act as a replacement for either the PSP's analog nub, face buttons, or d-pad to create a "digital" right analog stick to perform various functions more effectively.

Game Distribution

PlayStation Vita fully supports both a standard digital download and a new proprietary physical media format.

"What is the new proprietary format?"

The NVG Card is the PS Vita's brand new physical media, also the first instance that the PlayStation brand has used cartridges for its primary gaming format. NVG Cards are essentially flash carts, allowing for faster load times, greater durability, easier storage, and large capacity sizes. The NVG Card can hold anywhere from 2 to 16GB of memory, with current size restrictions of 4GB for first generation titles. 5 to 10% of the total space on an NVG Card can be set aside for use to contain patch and DLC data. The NVG Card also loads faster (strangely) than the titles on digital.

Storage Mediums and Data Saving

The PS Vita uses a new storage medium called the Memory Card, which makes its near-decade long return to PlayStation.

The Memory Card effectively replaces the Memory Stick, acting as a brand new proprietary storage medium tailored to combat potential piracy. The Memory Card is designed to only work with PS Vita and cannot be hooked into a PS3 or PC/Mac by itself, much like how the PS Vita can only interact with the PS3 and the computer Content Manager program. PSP Memory Sticks are not compatible with PS Vita, and there are no plans to create any kind of adapter in the vein of PSP's MicroSD to Memory Stick adapter. The PS Vita has no on-board storage medium for downloaded content like the PSP Go or Nintendo 3DS, meaning a Memory Card is fundamental to hardcore usage of the PS Vita.

Memory Cards come in 4 different varieties: 4GB, 8GB, 16GB, and 32GB, with prices that range from $20 USD for 4GB to $100 for 32GB.

With the exception of the "First Edition Bundles" and "Value Packs" offered in various regions of the world, PS Vita does not come with a Memory Card by default.

North American indicator shown

Some developers have chosen to utilize the Memory Card as a means to offload essential data for various reasons like data installs or patch support. Any title that operates as such requires a Memory Card to even boot up. There is an indicator on the front of all PS Vita game box art to warn people that it requires a Memory Card, usually found next to the Game Rating Indicator. The size required per game that acts in this manner varies, but is usually very small in the range of only a few MB. Some titles, such as Disgaea 3: Absence of Detention and Uncharted: Golden Abyss, come a bit higher (96 and 64MB respectively)

"How does data saving work with both NVG and Memory Cards?"

In a strange decision, Sony has given developers the decision of what format to exclusively save game data to. Any title released on the physical NVG Card can only save to one of the two memory solutions on PS Vita: the card itself or the Memory Card. Any game that saves to the Memory Card cannot save to the NVG Card and vice versa, but any title that saves to NVG cannot back up said data with the Content Manager. Digital versions of games that would normally save to NVG can though. It's all very confusing.

[*]"How long is the battery life?"
According to Sony Computer Entertainment, a fully charged PS Vita can last roughly 3-5 hours while playing games, 7 hours with video, and 9 hours while playing music.

Okay, you bought a Vita and now you're wondering what to get with it. You might have gotten a game with your system by default, like Assassin's Creed or The Walking Dead, but where do you go from there? Well, we're here to help. This post is a large laundry list of what I believe to be "recommended" titles for all eight platforms that PS Vita supports. Not every game will be listed, and I can't possibly get everyone to agree 100% on every game, but please take a look and see if there's anything right for you. Remember that these don't represent the entirety of each platform's lineup and you should take a deeper look once you're up to it.

This list represents a Westernized view of the libraries, most games are available to both North America and Europe but there are some that are Euro or Japanese exclusive. PlayStation Vita is a region free platform, which allows you to import any kind of foreign physical game and play it on your local Vita albeit with a couple of complications. DLC has to match the game region and you can only use the DLC on the account it was purchased on. So to use Japanese DLC on a Japanese game you have to buy it on a Japanese PSN account and play it with that rather than your local one. Just buy the cart versions! All of the foreign-exclusive games are "import friendly", meaning less anime dating simulation and more crazy robot action games. You know, things goons would actually like to play. Japanese games are typically in their native language, if a translation guide exists then just click the "Only in Japan" text next to the name!

So you just bought yourself a PlayStation Vita and you've spent a few hours getting into your favorite game on it. Sooner or later though, you might be thinking its about time to take that experience online with some friends. Of course, you might not know many people on your PSN friends list that own Vitas, but that's okay because what better friends to play games online with than complete strangers you know through an internet comedy forum!?

Welcome to the Something Awful PlayStation Vita Goon ID Collection!

Here you'll find a list of Vita owning goons who all wish to expand their friends list to have more Vita owning goons on it.

You need an account on this site in order to view any profiles listed here, so please make sure you have one and are logged in when looking for more friends.

2) After registering, go through the game list and pick out all the Vita games you own then add them to your profile.

Remember that if the game you want isn't there, you can always add it to the database through "Miss a game?". Out of courtesy to the owner of the site, I recommend using the site's "Miss a game?" suggestion form rather than adding it directly yourself. To make things easier for Vita owners using the site, please suggest your game with "(PS Vita)" or something similar at the end of the game title. I.e. "Hot Shots Golf: World Invitational (PS Vita)"

3) When you're all set up, simply come back to the thread and post your profile link and PSN ID in the thread. It'll be added eventually to this list.

This is also a 4th post I'm holding hostage or something because you never know when Sony might do something weird in the future that would make this useful. Who knows? Oh and there's no joke in the thread title because I didn't feel like thinking of one. Deal with it. Anyway if I screwed up on something it's totally because I forgot about it or something, just tell me and I'll get really angry about it and then fix it.

Captain Novolin posted:

I'm pretty sure there is a 3g Vita in Canada, it's jsut the dumbest idea for anyone to buy because who the gently caress wants to pay our cell phone rates for that, AND deal with loving Rogers.

E; weird, I went to find it on the EB games website but it's gone now. I remember hearing about it when I went to the sony store not too long ago, though.

Yeah, the 3G/Wi-Fi Vita dropped off the face of the Canadian Earth a few months ago on every single site and Sony Canada doesn't seem to acknowledge it exists. If there's going to be a 3G Vita here, then Sony is sure being quiet about it. I'm sure like the 6 people in the nation who wanted to screw around with Rogers will get over it.

Really nice OP. Vita in two days and Uncharted shipped from Gamefly this afternoon. Not really happy that I have to wait a month for Super Stardust. Hopefully they announce other games you can get so I can buy Stardust now.

I thought I didn't qualify. I was considered, what was it... volatile, self-centered, and I don't play well with others.

I ordered my Vita WiFi edition at Best Buy (because I hate GameStop with a passion) and am positively vibrating with impatience.

I'm just lucky none of my friends is getting the Vita First Edition bundle to shove it in my face.

Then again.. I think a lot of my friends aren't getting it.

Still crossing my fingers that Staples can come through and get me my fuckin' Vita Memory cards since I have $52 worth of credit with them. I don't BUY anything from you loving turd buckets. Just order me the damned memory cards so I never have to set foot in your store again!

I really want a Vita, but I don't want to rebuy 90% of my titles. I hope they have some kind of post-release PSP sale on PSN. I'm happy to rebuy FFT and Tactics Ogre if Square-Enix receives more money for making fine games, I guess... just, money is hard to come by.

The analog stick is going to give new life to Metal Gear Solid: Portable Ops when it's available to play on the Vita, I know that much.

I don't understand why people are saying they have to re-buy their PSP games. Does your PSP stop working if you buy a Vita or something? I'm gonna still use my PSP all the loving time after I get a Vita because I still play DJ Max and Project Diva all the time.

Mug posted:

I don't understand why people are saying they have to re-buy their PSP games. Does your PSP stop working if you buy a Vita or something? I'm gonna still use my PSP all the loving time after I get a Vita because I still play DJ Max and Project Diva all the time.

Because having two handhelds is needlessly cumbersome. It's pretty lovely to bring one system along and realise the games you want to play are on the other. Plus the PSP isn't going to be supported forever and you need to use it for the UMD transfer poo poo.

The Grimace posted:

I really want a Vita, but I don't want to rebuy 90% of my titles. I hope they have some kind of post-release PSP sale on PSN. I'm happy to rebuy FFT and Tactics Ogre if Square-Enix receives more money for making fine games, I guess... just, money is hard to come by.

The analog stick is going to give new life to Metal Gear Solid: Portable Ops when it's available to play on the Vita, I know that much.

This is such a beautiful system...

I hate on Portable Ops a lot, but I'm looking forward to re-playing it with a second analog stick just to see if it makes it better when the controls are decent. I'm going to fill my 4GB card with PSP games for the first week since there isn't anything I really want to get on the 15th.

Mug posted:

I don't understand why people are saying they have to re-buy their PSP games. Does your PSP stop working if you buy a Vita or something? I'm gonna still use my PSP all the loving time after I get a Vita because I still play DJ Max and Project Diva all the time.

Some folks want to ditch their PSP to fund their Vita, and/or consolidate all their games onto one platform. Initially I complained about the inability to get my UMDs onto the Vita, but then I realized I still have all the iterations of the Game Boy, DS, a Game Gear, a Neo Geo Pocket Color, and a slew of other pieces of hardware, so hanging on to a PSP and a bunch of UMDs doesn't really bother me much. vv

And like the 3DS, the Vita will be a far-into-the-future purchase for me, until either a price drop or the next big Super Robot Wars game is announced for it. Since the next big one is on the PSP, that may be a ways off, but you never know!

I got Wipeout 2048 and Hot Shots Golf in the mail today, and I also picked up my 16GB card. Just have to wait until the 22nd to actually get use out of them. In a couple of weeks I'll also be getting from PSN Ridge Racer, Super Stardust, and a couple of PSP titles. I really wanted Gravity Rush but that's pushed back to May. Oh well.

I also added myself to the PS3goons site:LoudLoudNoise - PSN: loudloudnoise

You're an asshole, Mr. GrinchYou really are a cuntYou're as cuddly as a cockringand charming being a shitheelFUCK YOURFRIEND!

I'll purchase a Vita the very loving second they crack homebrew on it. I have a gameboy advance, gameboy, gameboy color, SNES, Sega Genesis, and a Sega CD all in my PSP right now, and it's the only thing that made that purchase worthwhile. And it probably does more systems that I don't even know about.

Also it looks real silly. I wanna go try one out at a gamestop to see what an OLED screen look like.

psychoticBacofoil posted:

Because I'm not made of money, damnit and if this is my situation, I feel that I would save money blowing it all on Taco Bell and seeing if I get lucky.

It's at least going to cost $250 to pump the chili cheese burrito goo from your stomach after your inevitable hospitalization so just get a Vita already!

Seriously, it's up to your gaming habits and none of us know how much you game. If the idea of an integrated online experience, awesome HD launch games games backed by the most cutting edge hardware we've seen in a handheld to date, and an entire back catalog of PSP games at your fingertips appeals to you then you can't go wrong.

This is one of the stronger launches title-wise we've seen in a very long time so if you think you'd get plenty of use out of it then go for it.

Fake edit - Policenaut: Nice new OP you crazy man, you.
Fake edit 2 - My PSN is Sir Spergsalot if anyone is getting BlazBlue and would like to throw down in a week.

CaptainPoopsock fucked around with this message at Feb 14, 2012 around 03:18