What is life worth to you?

About After

After is an independent RPG made with the RPGVX engine! At this point, the Demo has been released and the final product is still being created. Download the Demo for free on the "Downloads" page of this site.

The Story

A preteen boy, a teenage girl, and a man in his 30s find themselves in an icy chamber with absolutely no memory of anything. Not their names, where they are from, who they are, or how they got there. There is only the feeling that they escaped something dreadful. As they wander aimlessly, trying to discover their location, they are taken in by a nearby village, entirely occupied by residents who appeared the same way they did. In the same place, with the same memory loss, and the same feeling of relief.

The three, finding themselves with no other course of action, start life in the new town. While confined to the town thanks to the various animals, or 'aberrations' that wander the strange landscape, the three find themselves oddly comfortable. However, it is not but three months that a young boy from the village, Allen, suddenly goes missing, and the three suddenly find themselves thrown into a whirlwind of intrigue as they learn more about the strange land that they've found themselves in, the memories they had forgotten, and how everything came to be. Eventually they find themselves with a choice. Save the world, including themselves, or destroy it all, including themselves.

Features

Choice Based Plot: One of the main faults of the 'JRPG' is that the person holding the controller has no say in the plot line. In After, that is no longer true. The player must make a series of decisions based on the players own moral guidelines, resulting in ENTIRELY different conversations, allies, party members, and more importantly different main quests and boss fights.

Entirely Original Score: Unlike other RPG VX creations, the score for After has been crafted from the ground up to create a more immersive feel for the game.

Grindless: One of the problems JPRG's create is the system of leveling with experience. Players are forced to 'grind' their way through fight after fight so that they can continue with the story; or what people are actually PLAYING a JRPG for. Not in After. In After you receive experience as you complete quests or exploration based side-quests, not from monster fights. You'll never need to feel bad about running from fights! That said, monsters yield skill points that can be used to purchase skills, but a lack of skill points will not prevent you from continuing on with the story like a low level will.

Subclass System: Not only do players have complete control over the story, they have complete control over their classes! Players can choose their base class, and later in the game they will gain a subclass. 8 Classes and 10 Subclasses result in 54 possible combinations!

Explorable World: Unlike other JRPGs, After does not have an immersion-shattering 'World Map'. The world is a grid of 40x40 maps, all completely open and explorable. This way, the world of After will feel like just that, a world that needs exploring.