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Saturday, June 26, 2010

Seems like this one flew under the radar. The new official website is up, which is incredibly quick compared to last year. Unlike the previous one we aren't able to see levels being played out in the background, but we do get to feast our eyes on some new art and screenshots, plus some other stuff like wallpapers and ringtones, if you're into that sort of thing.

I'm just glad they kept the art direction of the previous game. Pure whimsy, I tell ya!

Wednesday, June 23, 2010

The folks over at Giant Bomb have confirmed that Mega 64 is in Super Scribblenauts. This might not seem like news worthy stuff to some of you, but to those who know Mega 64 and their amazing videos should be pretty psyched.

Perhaps the real news here is that SS will be full of new internet references, memes, and other such celebrities. I hate to admit it, but I really enjoyed the fact I could find the likes of keyboard cat and Leeroy Jenkins in Scribblenauts

In other news, the Giant Bombers were all around very impressed with SS, which is good to hear, as they gave the original very middling reviews. Hopefully this is the start of reputation improvement the Scribblenauts name so sorely needs.

What say you, though? What internet references would you like to see in the game?

Monday, June 21, 2010

Of course you can! I've done it a million times before. Just hold it by its stiff feet and give it a good swing. Oh don't worry about blood, I'm sure it congealed into a gelatin-like substance a long time ago.

Why are you crying? We have a clown, for god's sake! You are the most ungrateful child I've ever met

An impromptu interview with poor audio, but we do learn some new stuff.

-Jetpacks seem to be able to hover now. I'm guessing all "flight" powers are changed to be like this, as Action levels are less emphasized. A welcome addition

-"Postal" seems to turn the item it modifies into a stamp. Really cool, if that's what it indeed does

-They really went hogwild in terms of what adjectives can do. "Fire-breathing" is a recognized adjective, and though we don't see it demoed, it apparently works on a flower ala Mario

A rather slow video that shows off the same level we've been seeing. We do get to see some interesting new adjectives, though. Namely when the guy tries to get by the censors with "Stoned Groupie"...which makes a groupie statue, which is perfect for any home. I also love that the barbarian can hold the massive sword. But wow @ evil keyboard cat.

As you watch this next guy fail miserably at the exact same level, ask yourself whether or not you think it's his fault. Is it clear you have to bribe them with items they'd like?

Though this video mostly shows clips from the trailer, you can clearly see new additions, such as the (apparent) ability to call up a dictionary of adjectives. The implications of that are great, if only because it means that we may be able to store words we've used before. Being able to quickly insert words instead of typing them all the time would greatly improve the speed

I don't think I'll ever get tired of watching inanimate objects become alive thanks to adjectives. One neat thing you may have missed has to do with the pregnant dragon. Though the baby inherited the purpleness of its mother, it did not inherit the friendliness. Is this a bug or a feature?

Now THIS is a video to get excited about. It's clearly being played by a developer, but I really love how smooth and involved this level is, especially compared to levels from the original. It seems like you have to find a way to grab the PC, find a way to the security center, neutralize the guard, steal the documents, then escape. It's really very cool looking, and I very much hope more levels are like it.

Sunday, June 20, 2010

Interview with Jeremiah, who briefly mentions how people who had issues with the first game should enjoy the second. "Better controls. I really want to drill that idea in people's heads". Neat.

Another interview, confirming thousands of new words and adjectives. They also confirm that they unified the level structure (no split between action/puzzle), removal of the par system, improved level editor. In general, it's a lot of stuff you probably already know, but we do get to see a (very quick) fight between a pirate and a ninja again. Only it's a purple, flying pirate, and a tiny yet aggressive ninja. Adjectives, people. Adjectives.

This is another gameplay video akin to God vs. the Kraken of old. It shows a bit of the adjective system, shows that the controls may not be entirely fixed, and also proves the imaginations of most journalists is truly stuff of legend. Dark, twisted legends we shouldn't think too hard about.