Adobe Flash Professional CS6 Classroom in a Book [NOOK Book]

Overview

Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS6. Readers learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, ...

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Overview

Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS6. Readers learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.

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This completely revised CS6 edition shows readers how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so readers can work along with the book, as well video training from Learn Adobe Flash Professional CS6 by Video.

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“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

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All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files.

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Meet the Author

The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.

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Customer Reviews

Anonymous

Posted May 21, 2013

not all there!

Can not finish my classes because the book ends on page 180.

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Austin_Adobe_Users_Group

Posted August 3, 2012

little changes from the previous version of the book. little changes from the previous version of the book. little changes from the previous version of the book. Little change from the previous version.

This updated version of the Classroom In A Book series covers a few new features of Flash Professional CS6. In the Getting Started section, Adobe highlights some of the new features and enhancements to this version. Some of these features include: • An updated Document panel • Additional controls for managing layers • Ability to resize Stage so that content scales proportionally • New Auto-Save and Auto-Recovery functionality • Ability to output animation as a Sprite Sheet or PNG sequences • New Pinning feature for Inverse Kinematics • Code Snippets enhancements • A simulator for Mobile Device Interactions for testing gesturing • More incremental feature improvement and better performance. If you have been following the Flash’s Classroom In A Book series, this book is similar to the previous version (Flash Professional CS5.5) except for chapter 10. In this chapter, some additional topics are cover: • Publishing for Desktop Application and Mobile Devices • Keeping Organized with Projects • Next Steps Also, in this chapter there is mention of publishing for HTML 5 using a free extension called Toolkit for CreateJS. If you have a previous version, it may not be worth purchasing this book as the new information can be found in the online help and on the internet.

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