Magic Targets

Magic Targets is a simple set of frames that shows the current targets of the members raid or party. It's meant primarily for use in raiding to keep track of all the mobs currently engaged in combat. Feature list:

Colors each bar based on target status (crowd controlled, tanked, untanked or idle).

Shows the icon(s) of the crowd controll methods a mob is currently affected by and optionally shows a countdown timer for the longest duration remaining crowd control method.

Automatically adds new mobs as members of the raid targets them.

Automatically removes mobs after when they die or when they haven't been actively targeted by someone, or seen in the combat log, for a small period of time. Crowd controlled mobs are always kept on the list.

Uses oRA2 and buff detection (defensive stance, bear form and righteous fury) to determine if a player is a tank.

MT2 is a major refactoring of the original addon. The layout of the bars is now much more flexible. Not only can you freely decide which data to show on the bars, there are also multiple layouts to choose from. Best of all, the transition to Magic Targets 2 should be transparent. Note that the default layout of Magic Targets 2 is different. If you prefer the Magic Marker 1 layout, go into the configuration options => Bar Labels and select the classic Bar Layout. Comments are welcome!

Configuration and use:

Configuration is done using the Blizzard configuration UI. You can use the FuBar/Minimap button or the slash command /mgt config to open it. To get access to a larger number of fonts and textures you need to install the SharedMedia addons.

Note: The bars are not clickable. Due to the secure templates added in WoW 2.0, this is no longer possible. PvP specific addons get around this limitation by making macros that target players by name. Since NPC names are not unique, this is not a viable solution for Magic Targets.

AddOn developnent updates:

If you want to get the latest news of new AddOn releases or work in progress, subscribe to [link=http://twitter.com/magicmods]my Twitter feed[/link].

Changes in 2.0.119:

6.0 Update/new dependencies

Changes in 2.0.119:

Finally works for MoP.

Changes in 2.0.106:

Fixed 4.1 bug with growing or shrinking bars hopefully.

Changes in 2.0.104:

Combat log parser fix for 4.1 + toc bump

Changes in 2.0.102:

Added Bind Elemental, updated CC durations, removed CC's that are no longer available and added Ring of Frost and Hungering Cold to the CC displays.

Changes in 2.0.100:

Toc bump for 4.0.1

Added threat percentage as a bar lavel option

Cataclysm/4.0 fixes.

Changes in 2.0.97:

Cataclysm fixes (backwards compatible).

Repackaged with newest dependencies.

Changes in 2.0.96:

Added ability to filter out tanks and healers the not-targeted-by list in the mouse over tooltip.

Added talent scanning and the new 5 man group role api for finding tanks.

Changes in 2.0.88:

Repackage to pick up new mage polymorphs (rabbit, serpent etc) and hunter Freezing Arrow to the list of CC spells from MagicComm.

Changes in 2.0.89:

3.2 toc bump.

Changes in 2.0.88:

Repackage to pick up new mage polymorphs (rabbit, serpent etc) and hunter Freezing Arrow to the list of CC spells from MagicComm.

Added option to show who's not targeting the unit in the tooltip, instead of showing who's targeting it.

Use cached raid member list when updating tooltips - should be somewhat faster.

Don't error out when LibLogger (which isn't packaged with the addon) isn't present.

Changes in 2.0.82:

Fix display of cc strings/icons (the [cc] token on the labels).

Support for Repentence.

Changes in 2.0.80:
- Fixed issue in LibSimpleBar that prevented bars from being shown.
- Updated .toc to WoW 3.1

Changes in 2.0.76:
- Moved some shared functionality to LibMagicUtil.
- Fixed some erranous global variable use plus localized a few more globals.

Changes in 2.0.72:

MT2 is a major refactoring of the original addon. The layout of the bars is now much more flexible. Not only can you freely decide which data to show on the bars, there are also multiple layouts to choose from. Best of all, the transition to Magic Targets 2 should be transparent. Note that the default layout of Magic Targets 2 is different. If you prefer the Magic Marker 1 layout, go into the configuration options => Bar Labels and select the classic Bar Layout. Comments are welcome!

Changes in r69:
- Fixed some issues due to changes in the LibBars library.

Changes in r67:

- Multiple fixes for 3.0/WotLK.
- New versioning scheme due to wowace migration.

Changes in 80327:

- Changes to work with new LibBars (show count)
- Added Death Coil as a CC spell (even though it's short).

Changes in 79652:

- Fixed detection of warrior tanks when not using oRA2 main tanks (essentially look for a warrior having a shield equipped).
- Added optional timers to crowd control display. Note that due to limitations in the combat log, there's no accurate way to detect when a crowd control is renewed before it expires, so MagicTarget only tracks the initial timer.

Changes In r77860:

- Liblogger No Longer A Fixed Dependency. It Will Still Be Embedded If Found Elsewhere.
- Made The Fubar Plugin Specific To Magictargets To Avoid Issues With Libs.
- Fixed Possible Nil Indexing Error.
- Added Option (On By Default) To Use Class Colors In The Tooltip.

Changes in r77137:

- Added options to set max number of bars, change the size scale factor (to resize font and frame size all at once) and an option to filter normal (non-elite) mobs.
- Fixed bars not hiding when the UI is hidden with Alt-z (LibBars-1.0 issue)

Note: The fix to LibBars-1.0 to allow hiding means that the frames now listen to the UI scale factor. If the bars appear small after updating, simply change the scaling in the bar sizing configuration page.

Originally posted by sibrylla Whenever i change a setting <i changed the max number of bars from 20 to 10> the window became wider. I thought maybe it did it cause of the change i made but when i tried to resize it back to what it was i couldnt and everytime i changed anything the frame became wider. This was all with none of my other addons uploaded yet.

When i turned on my ui addon all i saw was magic targets header across the middle of my screen going passed the edge of my screen on both ends.

Originally posted by sibrylla Whenever i change a setting <i changed the max number of bars from 20 to 10> the window became wider. I thought maybe it did it cause of the change i made but when i tried to resize it back to what it was i couldnt and everytime i changed anything the frame became wider. This was all with none of my other addons uploaded yet.

When i turned on my ui addon all i saw was magic targets header across the middle of my screen going passed the edge of my screen on both ends.

Whenever i change a setting <i changed the max number of bars from 20 to 10> the window became wider. I thought maybe it did it cause of the change i made but when i tried to resize it back to what it was i couldnt and everytime i changed anything the frame became wider. This was all with none of my other addons uploaded yet.

When i turned on my ui addon all i saw was magic targets header across the middle of my screen going passed the edge of my screen on both ends.

Originally posted by neotron I'll look at adding threat display to it. Shouldn't be too hard to do.And yes, I've been inactive for a while but I'm back at least from an addon development point of view for now. The main issue is that it's not possible to update the threat on mobs somone isn't currently targeting, but then again - no difference from the other data I display. On AoE packs though it means threat won't necessarily be updated.

I once came upon an addon once upon a time that displayed threat bars in a layout similar to this addon's display of HP bars. The way it handled updating the threat info was requiring either targeting as you predict, or mouseover. I guess it can quickly retrieve the threat info upon mouseover of the mobs. I would link you to the addon if I could recall exactly what it was called.

Originally posted by Capricorn180 I too am interested in this, I had a crack at modifying the LUA to do it but submit defeat. This would be handy as hell especially for AoE dps but I'll keep trying, just having trouble with the threat code, doesn't look 'mission impossible' however, threat data is accessable these days. Frame clicking is however, impossible due to API sadly.

I've noticed it's been several months since Neotron has posted or updated the addon but it works great anyway.

If I have any luck I'll post.

I'll look at adding threat display to it. Shouldn't be too hard to do.And yes, I've been inactive for a while but I'm back at least from an addon development point of view for now. The main issue is that it's not possible to update the threat on mobs somone isn't currently targeting, but then again - no difference from the other data I display. On AoE packs though it means threat won't necessarily be updated.

Originally posted by kampari i want to change the health points (in %, right) into my threat of the monster they are infight with my raid/group, is that "mission impossible"?

I too am interested in this, I had a crack at modifying the LUA to do it but submit defeat. This would be handy as hell especially for AoE dps but I'll keep trying, just having trouble with the threat code, doesn't look 'mission impossible' however, threat data is accessable these days. Frame clicking is however, impossible due to API sadly.

I've noticed it's been several months since Neotron has posted or updated the addon but it works great anyway.

if you just added "taget XXX" when specific click event, could it be clickable to taget any mob which have same name?
I want to use this to ease multi dot maintanance when I control priest charater.
I think ,then, this addon can be use a wide in raid.

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