Fun fact: There is a complete set of pictures for the M41A in the sti already, just no item.
And if someone adds it, I insist on the real pulse rifle - a Thompson with a Masterkey in a bulky plastic shell.

AFS/UC-1.13/DL-1.13 all have the M41A, as it was an original DL weapon (though DL-1.13 has not seen an upgrade in quite some time). I even have one sitting in the Drake University sector's comic book store as an in-joke. Stock v1.13 graphic for the M41A, new graphics for the 30mm rounds.

DepressivesBrot

Fun fact: There is a complete set of pictures for the M41A in the sti already, just no item.
And if someone adds it, I insist on the real pulse rifle - a Thompson with a Masterkey in a bulky plastic shell.

Now that I've got 100 more weapon item slots available this can be done. It wouldn't even be the first functional weapon prop in my projects. BulletSix's "Carter Special" holds that title.

And? You could give the same performance specs for a normal '36. You could argue for a name change now that an armed force has standardized the setup, but there's really no point in adding an identical gun.

As the CovertOps trait gives the player a chance to infiltrate past the enemy lines, some kind of weapons with disassembling/assembling could be useful. The enemies will stop the player if the CovertOps/Spy merc has too much weapons and/or too good weapons. A sniper rifle taken into parts could resolve the issues for the infiltration units. For example, players wants to get a nice sniping position from somewhere before the attack, goes past the enemy lines unnoticed (weapon disassembled) goes to the roof, assembles the rifle and ready to give clandestine fire support if needed for the main assault force. I believe the Vintores VSS is really easily transported in a compact suit case.

well i checked bobby rays and i dont know if the specs apply ingame but as i said before the KA4 has better range,the regular max range is 365 while the KA4 is 400 but as you said it is mostly the same as RAS, but KA4 has more range

anyway as i said before its the same as the norwegian G36KA2 but only being diffrence that g36 optics were remowed and the rifle butt was changed

the diffrence beetween the regular 36 is that its Very rielable because most of the plastic was replaced by metal alloys

also KA4 has the ability to launch rifle grenades and its lighter than the regular g36k

365 and 400 are in the same ballpark, you can't just compare the approximate real range of a gun with the balanced/adjusted ingame range and say it's better.
The RAS forearm in game looks a lot like the KAC model, which is aluminum as well. And the normal G36 can launch rifle grenades, there's even an instruction video somewhere. Oh, and the RAS is lighter.

im coparing it to the G36K, because the actual name of the gun is G36K A4

its barrel is 5 cm longer than the regular G36K and it has picatiny rail instead of optics also the the front of the gun is light metal instead of plastic so it is more riealible than the G36K and you can actualy mount 4 things in the front

No, I mean the G36K/G36K RAS - I just tend to drop a letter now and then out of laziness.
And why do you repeat the part about the optics rail and the metal forearm again and again? I've explained that 3 times already.

Ah, I see now.
The G36K RAS in game is definitely not the sh... airsoft replica you posted, the forearm might be artistic license - ask a modder, those rails are damn hard to draw - but bears some resemblance to this (alumnum!) model: (ignore the carry handle, they can easily be exchanged for the top rail)
While your KA4 apparently uses the B&T Tactical Handguard. Really, at the limited pic size there isn't much difference either way.
As for how to fix it yourself:
There's a program called 'XMLEditor' in your JA2 folder. Open it, go to Items>Guns and search the G36K RAS, double click that row and change details as you wish. Name should be first tab and range somewhere to the right.

@Lockie:
Is that intentional btw? I've noticed that you consistently write 'DP'

Hello everyone.Sorry if my post not related to the topic.But i want ask very long time ago.

The stock 1.13 mod have a very little choose in LBE gear and a original old maps.So my question is:Are there any planing to add more LBE stuff to original stock mod and change all old standart maps for example on Wildfire maps.?

Well it really want to play original campaigh without any additional mods like AFS or AIMNAS,but when i try to play i see there is a very little choose in LBE\armor\addtional items stuff.And those old maps...they so booring.So,playing original mod without aditional stuff\maps realy booring.

I don't say about weapons.There is a really lot of weapons in stock mod,but other stuff-really little to choose.

Well i know about Wildfire maps,but if look more deep.All new features maded by moders first time will come in test in stock mod.As for me i really want to test new features in game and not waiting for adaptation for other mods Like AFS,UC,AIMNAS.I think it will be much better to test with more stuff(LBE gear,armors,attachments,other stuff).So maybe made Wildfire map a part of stock mod,and add more intresting stuff like i mention before(in time to time)

Sorry for my not realated post,i just don't want to make a topic about that(i hoped this topic visiting much more often than other topics)

When I made the images for the G36K RAS it was when there was no actual RAS systems released by H&K. Hence they look as they do. To remake them in the actual look wouldn't be that hard, but at the same time wouldn't serve a lot of purpose either. I'd just rename the ones ingame if it's that important, but really there are so many G36 variants out there now it's like the AK of the 2000's...

I see a lot of requests for a lot of rare oddball guns.
When I go to a throwback rural dictatorship I expect to see a collection of old revolvers and pump and lever action guns. At least initially. Eventually the better troops will have assault rifles and finally the exotic stuff.

Where is the Winchester .30-30?

I put a request over in AIMNAS thread but wooden stocked lever action rifles are a perfect fit for Arulco's early troops and civilians for regular 1.13.

This is a no brainer. There is already a Winchester Trapper in .44 but .44 isn't the right caliber for this gun, you really want .30-30 which has the power of 7.62x39mm but shorter range because you can't load pointy bullets in a tube magazine. .30-30 is the popular caliber for this weapon.

Every gun that fires .30-30 is a lever action that I am aware of, and Mossberg makes one in synthetic with rails on it. The 464.

It is a common real world gun, placed perfectly in a South American (?) nation and is a nice change of pace. It hits as hard as an AK at a slightly shorter range. It has been around for over a hundred years and it's something you would really find in a rural farming area, unlike much of the exotic stuff and I'm not even talking about the Sci-Fi guns.

I'm not saying it is a good choice as a main battle rifle, but that isn't the point of many guns in JA2. I sometimes build concept characters and try to make do with less than optimal, but realistic, equipment for as long as possible. I've beat the game with revolvers and pump shotguns (OK, and mortars) and it was a blast.

The hunter trait should benefit users of this gun as well by making it faster to chamber a round, same as it does with pump shotguns.

I don't care too much what gets into the main branch, I couldn't do without AIM anyway
That said, the rifle looks nice, the tacticool version is an atrocious eyesore however.

I love AIMNAS and I love big maps. AIMNAS was all I played after I finished UC because AIMNAS was pretty much just an item mod back then (like an amped up 1.13). But now I play 1.13 main *and* AIMNAS alternately because big maps makes it essentially a different tactical game and the battles are longer so I need to really have some time to kill. Therefore, since I play both both main *and* AIMNAS they both should have all the guns I like, just my opinion.

People posting in here really ought to look hard at playing AIMNAS because it is so gun heavy with lots of variants, though it isn't completely ready yet in the latest version the early sectors are fine to battle in. Do Ctrl-GABBI and spawn lots of enemies. With the huge gun selection of AIMNAS and big maps it's a lot of fun.

Rails are ugly all the time but form should follow function, and the advantages of a rail cannot be denied.

How about the Adcor DefenseB.E.A.R. Elite? It's a piston driven (Adcor claims to have solved the problem of carrier tilt) AR15 with a free-floating barrel and a nifty forward reversible charging handle in addition to the stranded rear charging handle. To my great surprise it made it to Phase 2 in the Army's Individual Carbine competition.