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Ok .. a couple of months ago i decided to make a Zelda fanart. So i thought about the dozens of images that were imprinted in my memory by playing all those games .. and it was a tough choice to decide which way to do.

Until i realized what the game was all about, and then my job was pretty easy.

I could have chosen a lot of different images ... could have done all those fancy images of combat, flashing things, blur, all that shit .. but i think this one, in it's simplicity, is much better to describe the game. If you take all the locations, all things Link does in all the games, it boils down to this.

Courage.

I remember the 1st time i played Ocarina of Time in christmas night on the year that it launched. I after a couple of hours exploring the village, figuring out what to do, i got into the 1st dungeon. And that is the image of the final boss of it.

Its that simple. You walk into Gohma's Lair, there's no sound besides your footsteps, all is dark and Navi (the fairy) is flying around, until you hear some "cracking sound" from something moving in the room .. you look around until you spot in the ceilling. It's jumps down in front of you .. stare down, Link unsheath his sword and tiny woden shield and get ready ... Navi ready to assist him.

This is pretty much what all games from the series are about. A kid (or young guy) simply moving foward by sheer courage to save someone, or everyone .. He's not the badass hero that nearly every game now has .. that kill legions of enemies.

He's just this:

A kid with his tiny sword and wooden shield.

And people wonder why i think they are the best series of all time ..

ps. The image is sharper on "download"

ps2. you can find the videos that cover most of the work done in this one, in here [link]

I absolutely love your work! This particular piece I felt went hand in hand to an article I wrote about taking risks in creative work. I used your image to go with my article on PsychCentral. I credited your work and posted a link back to you. Here is the link to the article: blogs.psychcentral.com/unleash…

glad you like them. while I don't produce as much work as I'd want to, I think that givin time for my ideas to sink in and "evolve" over time in my head before I put them on paper/screen is giving me really good results so far

Peerless composition. Given Zelda's overall colorful atmosphere, I think the fact that you pull off such great detail without losing the soul of the subject is what makes this one of the best Zelda tributes I've seen. What makes this picture great is the obvious consideration you put into the tone of it, without it, I think this image would lose a lot of what makes it connect with Zelda so well.

I almost don't want to see what your interpretation of the Dead Hand would be.

I am completely blown away by how spectacular this fanart is- I'm literally at a loss to describe how I feel it perfectly captures the essence of what you were trying to convey with it. Absolutely phenomenal piece of art <3

Ocarina of Time was such an important game to me. As a child, it taught me that anyone can be the hero, and that even if it's not an easy journey, and you may lose people along the way, that in the end if you persevere you'll be able to accomplish anything.This is an absolutely stunning piece, and really depicts the theme of the game. Gorgeous.

I've spent the last twenty minutes browsing through Zelda series drawings and paintings posted here on DeviantArt and this one struck me as what it's all about. For that, I thank you. You could not have summarized it in a more perfect way. The thing that pulls me into the story of Link and his journey is not the amazing world, or even the story (ok, that's a lie, both of those things are awesome), it's the amazing characters and the large impact that Link makes over and over, as such a small being. He really is just a "kid with a tiny sword and a wooden shield". Who would've thought that a video game would be so deep in it's meanings and ideas. This is perfection.

I remember when I got to this part for the first time, I was scared. See, I have a fear of giant spiders ever since I was young, so I wasn't looking forward to looking up.Now, I can kill Gohma in less than thirty seconds. Hell, I once got under ten on OoT 3D.

If only Gohma was this terrifying in the game. This wasn't what scared me. It was the Dead Hand. *shudders* Why nintendo why? The scariest thing of my childhood was the Giant Spiders from Resident Evil 2. So ill take the dead hand over those.

The courage of those without power strikes fear into the hearts of those with it, as those with power truly have nothing but something to fear losing. Excellent work, you've captured the essence of the single most defining moment of hero's journey. When you realize you will be hunted by all the evil of the world, you realize it is up to you to face down these hideous monstrosities, and you realize, most of all, ~you are not afraid~

D-damn! The detailing on that monster is so life-like. It's actually creepy when you think about it in more realistic terms than the actual game graphics. This is absolutely amazing. And the feeling to the piece is perfect. The lighting/shadowing and the tiny little Link before it just bring it home. You are an awesome artist! I shall stalk you now~