Gaynor, who served as design lead on Minerva’s Den, expanded on the new venture’s goals for its first project:

“A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.”

Fullbright Company’s put up a official website and promises more updates regarding their first project on the site “soon”.