Of Orcs and Men

Orcs are a favorite creature for gamers to slaughter in videogames. Sometimes they’re marauding killers and deserve to be put down. In other games, like World of Warcraft, Orcs are less vicious and more civilized, though no less dangerous.

Of Orcs and Men is an RPG that puts the player into the body of a veteran Orc warrior from the Bloodjaw legion. Humanity is waging a merciless war of persecution on the Orcs and Goblins, killing or enslaving all Orcs who fall into their hands. The Orc Commander gives the player’s character an extremely dangerous and important mission: He’s to kill the greatest enemy of all Orcs and Goblins, the one who’s been goading the Humans into attacking the Orcs and Goblins, the one man ultimately responsible for the war: The Human Emperor!

But even a warrior’s sword arm needs help every once in a while, and that’s where your Goblin companion comes in. A master of stealth and assassination, the Goblin’s methods can accomplish goals that the soldier’s brute strength and battle skills cannot. Though the Orc is the primary character, there’ll be ample time to play both characters as some missions will split the pair up and have you play each one separately until they meet up again down the road.

From screenshots I’ve seen, I really like the game. The Orc looks massive and imposing, the Goblin is a wiry little dude built for sneaking, and the humans look ripe for killing. The world looks awesome as well, and I can’t wait to start exploring all the interesting place I’ve seen in the screenshots.

Each character will have their own skill trees that develop their natural traits. The Orc’s will focus on power, and the Goblin’s will enhance his stealthy nature.

Of Orcs and men is slated for a September 2012 release for PC, Xbox 360, and PS3.

Author

Paul is a writer, photographer and gamer who lives outside of Philadelphia. When not running around Azeroth or laughing in evil glee as his players beg for mercy in one of his Call of Cthulhu tabletop sessions, he can be found at conventions or haunting coffee shops working on a novel or short story.