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Played it today on a friends PC, dear god it's awful. How can this have taken 4 years? Its been 18 months since Chris Roberts stood on a stage and said "2-3 more weeks max". WTF have they been doing in the interim?

Played it today on a friends PC, dear god it's awful. How can this have taken 4 years? Its been 18 months since Chris Roberts stood on a stage and said "2-3 more weeks max". WTF have they been doing in the interim?

Makes CCP look competent for Dust

Easy, they went from a fully functional fps engine and decided they knew better than then FPS focused company who made it in the first place and all of the fps game history. They scrapped it completely once or twice along the way and I'm not sure if there's anyone but the most deluded idiot who thought it would end up any good after all that.

Played it today on a friends PC, dear god it's awful. How can this have taken 4 years? Its been 18 months since Chris Roberts stood on a stage and said "2-3 more weeks max". WTF have they been doing in the interim?

Makes CCP look competent for Dust

Easy, they went from a fully functional fps engine and decided they knew better than then FPS focused company who made it in the first place and all of the fps game history. They scrapped it completely once or twice along the way and I'm not sure if there's anyone but the most deluded idiot who thought it would end up any good after all that.

I'm sure these game design, project and process management problems won't be an issue for all the other aspects of Star Citizen though, no sireee. This is an isolated issue for sure.