Hya Wendy mentioned in another thread that a lot of stuff doesn't work in Carrara and we should have a sticky for it.

I've bought quite a few items over the last few years that seem lame in Carrara so I think it might be a common problem, so I thought we could have a thread where people post their problems and others can post work arounds.

Comments

3Duniverse toon Cow, not at all
Jack Tomalin's Sacrament, off the top of my head (does not load in position)
neither do many other multipart sets, will add to list as I come across them
Morphs missing in Carrosell and many other sets, export as Collada dae from studio to fix
many others, again will add if I find this thread

Does work In Carrara, the basic model, just the extra hydraulic pistons included on the model as extra parts / bones don't automatically follow one another as they do in Daz Studio. Means they have to be posed manually later. (awesome model though and creative way about handling the mechanical parts)

It says it just works in Poser and not Daz Studio, but I bought it and tried it in Carrara. It loads and renders OK. You just can't pose V4 with it. I understand that if the legs move too much they'd come through the dress, but a simple bend at the waist causes the dress to pop out of the back. I haven't found a work around. Any ideas?

It says it just works in Poser and not Daz Studio, but I bought it and tried it in Carrara. It loads and renders OK. You just can't pose V4 with it. I understand that if the legs move too much they'd come through the dress, but a simple bend at the waist causes the dress to pop out of the back. I haven't found a work around. Any ideas?

It's Poser dynamics and not a conforming figure as stated on the "Features"-page.

Does work In Carrara, the basic model, just the extra hydraulic pistons included on the model as extra parts / bones don't automatically follow one another as they do in Daz Studio. Means they have to be posed manually later. (awesome model though and creative way about handling the mechanical parts)

I could never get 3DU Toon Santa to work in 8.1 or earlier but so far in 8.5 it is working with this simple workaround.. This didn't work for me in all previous public releases so something has changed in the 8.5B

When loaded Santa is missing several objects..

1. his pom pom

2. his glasses

3. his belt buckle

4. the fringe of his coat.

Select each item and then Animation---> Set IK & Constraints then untick Change the IK setting.

Brian, you can do static poses in that dress using Carrara softbody bullet physics (animated cloth in Carrara with keyframed vertex figures not good)
also you can use attach skeleton and weightpaint it, unless it was made by Optitex, it would not work in studio either.

yes I tried ball joint ik on the toon cow cr2 I created which also fixes some fbx imports but the mesh still just stretches, might look at Fenrics Poser figure plugin maybe as it is a weightpainting triax thing.
the duf import just errors.
I can import the fbx from studio into iclone 3dxchange pipeline, retarget and apply imotions and re-export it into Carrara, replicated a herd that way creating an animation group and converting the keyframes to nla and looping.
fbx straight from studio btw is mangled in Carrara 8.5 but out of 3dx5 pipeline fine.

just use the image in the background and an infinite plane with a shadowcatch shader, you can replicate shadowcatch shaded grass mesh on it too for added coolness, I use Howie Farkes stoney creek grass tufts but any inc Lisa botanicals grass would do.video using it

I just purchased the M4 Beard & I use Carrara 8.1.1.12. Many of the pose/MATs for the color/style of the beard do not work. Each color has a different file for each type of beard (eg, Goatee, moustache, several combos, etc. When rendered some will lack the color &/or still have the default full beard/mustache. Also, the beard looks totally fake in any pose/color. It looks like some plastic mold over parts of the lower face. In these test renders I am only using the default light (& camera)

Does anyone have any workarounds or suggestions? Is there a later version I need to download, or would the current beta build help?

I am trying to decide if I should return the model, while I have time, so if it's likely to be a lost cause, don't hesitate to say so

Finally, if I cannot get M4 Beard to look better, would the Gen 2 or 3 beard look better, if I can get it to work with M4?.

I just purchased the M4 Beard & I use Carrara 8.1.1.12. Many of the pose/MATs for the color/style of the beard do not work. Each color has a different file for each type of beard (eg, Goatee, moustache, several combos, etc. When rendered some will lack the color &/or still have the default full beard/mustache. Also, the beard looks totally fake in any pose/color. It looks like some plastic mold over parts of the lower face. In these test renders I am only using the default light (& camera)

Does anyone have any workarounds or suggestions? Is there a later version I need to download, or would the current beta build help?

I am trying to decide if I should return the model, while I have time, so if it's likely to be a lost cause, don't hesitate to say so

Finally, if I cannot get M4 Beard to look better, would the Gen 2 or 3 beard look better, if I can get it to work with M4?.

I have been using it with M4 beard plus and these are the steps you need to do with that....

You need to select the model/ beard and go into the shader room.
Look for the alpha maps in each part of the beard.

The alpha maps have a texture map somewhere in the alpha map hierachy.
Drag it to the top of the alphamap section.

While you are in the texture room get rid of the value in the highlight section.

Also fiddle with the bumpmap to increase it (Ican't remember if their is a texture map in the bumpmap)
If there is no bumpmap copy the texture map in the coloursection and paste it into the bumpmap section.

I do Headwax's steps with lots of hair in particular.
turning off highlight in clothes usually needed too.
hairs often load without their alpha maps oddly.
if you mouse over the diffuse, it willl tell you which directory it is in
usually content, runtime,textures,creator's name.

I would kill for a plugin to turn off the highlight on every shader in the scene!!!
or make it default to none.
common issue also with imports esp fbx and those load with layers lists which are even harder to navigate through finding highlight channels.
all my iClone figures come in looking like plastic dolls.
and don't ask me about adjusting the highlight on EVERY plant, rock, stone etc in Stonemason's enchanted forest!!!

I could never get 3DU Toon Santa to work in 8.1 or earlier but so far in 8.5 it is working with this simple workaround.. This didn't work for me in all previous public releases so something has changed in the 8.5B

When loaded Santa is missing several objects..

1. his pom pom

2. his glasses

3. his belt buckle

4. the fringe of his coat.

Select each item and then Animation---> Set IK & Constraints then untick Change the IK setting.

I just purchased the M4 Beard & I use Carrara 8.1.1.12. Many of the pose/MATs for the color/style of the beard do not work. Each color has a different file for each type of beard (eg, Goatee, moustache, several combos, etc. When rendered some will lack the color &/or still have the default full beard/mustache. Also, the beard looks totally fake in any pose/color. It looks like some plastic mold over parts of the lower face. In these test renders I am only using the default light (& camera)

Does anyone have any workarounds or suggestions? Is there a later version I need to download, or would the current beta build help?

I am trying to decide if I should return the model, while I have time, so if it's likely to be a lost cause, don't hesitate to say so

Finally, if I cannot get M4 Beard to look better, would the Gen 2 or 3 beard look better, if I can get it to work with M4?.

I have been using it with M4 beard plus and these are the steps you need to do with that....

You need to select the model/ beard and go into the shader room.
Look for the alpha maps in each part of the beard.

The alpha maps have a texture map somewhere in the alpha map hierachy.
Drag it to the top of the alphamap section.

While you are in the texture room get rid of the value in the highlight section.

Also fiddle with the bumpmap to increase it (Ican't remember if their is a texture map in the bumpmap)
If there is no bumpmap copy the texture map in the coloursection and paste it into the bumpmap section.