Mummy's Mask

Pathfinder Mummy's Mask Adventure Path

session 1

I arrived in Osirion fairly late in the day and with few exceptions, they seemed to think I was complete foreigner. They are silly but they sent me to the Tooth and Hookah which is honestly a good of a place as any. I managed to talk down one of the merchants there on the price for this beautiful blue silk scarf before meeting up with the group. It was definitely interesting meeting (and naming) the group. I never thought I’d be part of a group called the “Unbreakable Rainbow-Demon Hunters” but apparently I am. Who would of guessed!? We have this bird-looking barbarian named Ludo and a cat-like fighter. Then there’s the haunted sorcerer named Ezekiel who is constantly distracted by his dead brother. While the combination is a bit strange, I have had far worse for company. The first night in Osirion was quiet though I suppose that’s good since something tells me the rest of our adventures wont be that way.

Day 2 started off fairly normal. A few of the groups at the lottery didn’t seem too happy but for us, it worked out well. A very old tomb, predating the creation of the necropolis, and belonging to a very wealthy nobleman. I can only hope that no one else tries to claim our assignment. I know that the exceptional sites such as this can be the cause of death for many adventurers and that was before there were other groups going into the area for the same purpose. After the lottery, the cats (Addah and Ryoko) and I went down to the market and spent the day among the merchants. It was nice to see so many of my father’s old friends. Though i did get a lot of when I remember when you were this tall (this being something significantly shorter than I am now). I do miss when dad was more active; I remember sometimes he’d bring me with him to trade with many of these merchants. It seems these days he stays in Katapesh. He doesn’t say so but I’m pretty sure he gets more tired these days. Mom doesn’t think he has long and I suppose age probably is catching up to him. He is getting quite old for a human.

Along towards evening, the cats and I headed back to the Tooth and Hookah where we met back up with Ludo and Ezekiel and decided to get a suite for the week. Ryoko wanted to see some belly dancers so we ended up at The Red Veil for the evening. While the bird was getting a ‘private’ dance, Ezekiel went up stairs leaving me with the cats. This may become a trend and honestly, I cant say as though I’d complain about it if it does.
About the time Ezekiel made it back downstairs and passed out at the table, we had drank most of the spirits and i found myself swaying to the music which was significantly more catchy than I previously remembered even though I knew the tune in theory.
With most of the Spirits gone, Ludo downed the scarab. He didnt say much about its affects but I know he had to have been seeing pretty. I got up so he could arm wrestle a few men and found myself almost full on belly dancing. I think the alcohol may have gotten to me. At this point, it was very late and upon the conclusion of the arm wrestling, we headed back to the Tooth and Hookah to sleep. They were already preparing breakfast when we walked through the lounge on the way to our rooms.

Day 3: First Ludo and then I took baths. There were feathers and that was weird. Addah tells me that he and Ryoko also played with some twine. I guess they had fun while I was in the other room. After my bath, I went down to the lounge and had breakfast. By the time we were ready to go, everyone else was already in the necropolis. Oops. Oh well, the guards were still there and we found our assignment without issue (note: apparently the cat has a donkey named Busket??). An hour later, we were finally inside. After rolling away another stone, we found a pit with a cut rope. I could tell we would need 2 ropes to make this climb. Ludo and ezekiel both fell but the cats and I climbed down without injuring ourselves. We did leave Busket up top though.
After moving an apparently unsuccessful grave robber out of the way, we went through another door into a long hallway. i was busy looking at some pretty hieroglyphics on the walls when some darts came by, missing me and Addah but hitting a few of the others. Apparently Ezekiel had sprung a trap.
Through another door, Addah was a little freaked to see two large (to him) stuffed cats staring at us. There was another tapestry but it was way to fragile to take with us. There was a door on each side and Ezekiel chose to go right.
Through this door, we found a room with a chariot and some chests. I tried to open the chest near the door and a blade came out and sliced my hands. That stung a little. I wrapped them in cloth and stepped back to allow the others to try. We damaged the chest before finally getting inside. We found two books about Ankhatepi; history books that might be worth something and we also took the gold plating from the chest. Might as well get something for these wounds. I took some masks from the wall and we explored further into the room, finding that some dolls came to life. They weren’t hard to kill but they did a little damage to us before we ended them.

Session 1

The Pharaoh of Osirion has finally chosen to open the necropolis of Wati, the Half-City, for exploration. Adventurers from across the Inner Sea have gathered to await their assignments within the lottery held by the Sebti the Crocodile, and her priests of Pharasma.
Among the brave souls awaiting entrance to the necropolis is Ezekiel, an aasimar oracle of the Wind;Ikeda Ryoko, a catfolk warrior from Tien; Ludo Bloodfeather, a wandering tengu barbarian; and Renjara Alfarsi, the Katapeshi aasimar witch.
As each explorer and glory-seeker entered their name into the lists held by the Grand Mausoleum, Pharasma’s priests grouped those who came alone with others, hoping that, with numbers, these would-be tomb robbers would not end up needing to be interred in the crypts and grave-sites they were exploring.
As luck would have it, Ezekiel, Ryoko, Ludo, and Renjara were selected to band together in their explorations. All four of them had ended up staying at the Tooth & Hookah, where, after a few hesitations, and some slight misgivings, finally decided to introduce themselves to each other.
The day of the lottery arrived, and our newly established companions went to receive their first location assignment together. After the benediction to Pharasma, Sebti and her acolytes began calling the adventuring groups one by one and informing them of their assigned location within the necropolis to explore. After being informed the they would be exploring the Tomb of Ahkentepi, our companions checked their gear, obtained a suite for themselves, and had a night out on the town.
Morning came a bit too quickly for them, however, and the long night they spent sampling the local fare and customs gave them a late start. By the time they had arrived at the gates to the necropolis, the rest of the adventuring groups had already entered.
It took the companions under an hour to arrive at Ahkentepi’s Tomb, and another hour or so to dig the sand out from the doors so they could be opened.
Upon entering the tomb, the party discovered that it contained an underground section, and proceeded to climb down. Ludo, had some issues climbing, and fell, taking minor damage from the impact. As everyone arrived in the lower chamber, they found that they weren’t the first to make it this far, as the desiccated corpse laying nearby showed. Fortunately, the fact the fact that it clearly had broken both it’s legs in a fall, gave credence to the idea that no one had made it further than this first chamber.