Developed exclusively for the PlayStation 3, The ICO & Shadow of the Colossus Collection features remastered versions of both critically-acclaimed titles on a single Blu-ray Disc at full HD resolution. Originally developed for the PlayStation 2, both titles have been upgraded with anti-aliased graphics running at 30 frames per second for a smooth gameplay experience and in 7.1 surround sound. Additionally, the Blu-ray Disc compilation brings stereoscopic 3D support as well as PlayStation Network trophy support to the franchise for the first time (included for both games).

Both known for award-winning gameplay set in picturesque landscapes, ICO and Shadow of the Colossus feature gripping and immersive visual storytelling, as well as unique cinematic environments, enchanting musical scores and compelling action making them two of the industry’s most critically-acclaimed action adventure games to date.

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(SCEA version, PSN voucher included for SCEE extra content)

Right from your Blu-ray disc, you’ll be able to enjoy these five exclusive bonus videos and go behind-the-scenes to learn more about these two classics and the visionaries that created them:

Early concept and prototype video montage of ICO

Early concept and prototype video montage of Shadow of the Colossus

Initial concept video for NICO, a game that was never made but turned into Shadow of the Colossus, including an on-camera introduction from creator Fumito Ueda

And last but not least, a 12-minute behind-the-scenes video filmed on location at the SCEI offices in Japan. This video features interviews with key production staff members about the making of ICO, Shadow of the Colossus, and The Last Guardian, as well as concept art and prototype footage of all the games, and exclusive never-before-seen footage of The Last Guardian

ICO(2001)

Enter a world of enchantment and wonder where ICO, a mysterious boy, has been expelled from his village to an isolated castle. Within his confines, he begins to have eerie dreams of rescuing a young princess from the evil spirits that dwell within the fortress. Blurring the lines between fantasy and reality, ICO embarks on a quest to save the princess and along the way, discovers his own cryptic fate.

SHADOW OF THE COLOSSUS(2005)

Experience a majestic journey through ancient lands on your quest to bring a girl back to life by defeating sixteen gigantic beasts. On the back of your trusty horse, explore expansive landscapes and seek out each Colossus in its own place of hiding, armed with only your wits, a sword and a bow. Each one represents a unique challenge as you attempt to find its weakness and topple it, and take one step closer to bringing the girl back to life.

Stig AsmussenCreative Director – Sony Computer Entertainment Santa Monica Studio
Ico and Shadow of the Colossus were truly inspirational games to the God of War team because of the way they blend art and design in perfect harmony and wrap them into an experience unlike anything the industry has seen. I can honestly say that these games have had an enormous amount of influence on our studio and have helped shape the God of War series. I am incredibly eager to play these games in true HD glory!

David BrabenChairman – Frontier Developments Ltd.
There is a dream-like beauty and strangeness in Ueda-san and the team's games, and giant monsters set amid a huge landscape is no different. Beautifully creative!

David CageDirector – Quantic Dream
The first time I played ICO was a complete shock to me. It was the first time I was confronted with a game with that quality of art direction and this clear intention of creating emotions rather than just doing things. At the time, I was struggling myself with the idea that games could trigger complex emotions and ICO came like a delivery to me: it clearly demonstrated that a complex emotion like empathy could be felt by the player, and that interactivity could make this emotion even stronger. I also remembered staying for ten minutes with an open jaw in front of my tv after the end of the epilogue with goose bumps, completely amazed by the beauty of the last scenes of the game. It was a very simple story, incredibly powerful, told by a real author. Shadow of the Colossus was another brilliant idea, based on a horse, a world and giant colossuses, with an epic feel and a sense of poetry rarely found in video games.

Ueda-san’s work has no equivalent, it is absolutely unique and personal. It is about emotions, relationships and worlds, it is about human beings and child becoming adults. It is about showing that video games are a valid medium to tell important things about ourselves. For all these reasons, Ueda-san is one of the most creative and important game creators today.

Guillermo del ToroFilm Director
For anyone doubting the future of the medium as narrative art: ICO & Shadow of the Colossus are the two pillars upon which it will be built. Hypnotising, immersive and incredibly moving works of art, ICO and Shadow of the Colossus tower over most other videogames.

Alex EvansTechnical Director – Media Molecule
ICO is probably the only game that has ever captured a sort of beautiful melancholy and tender feeling; from the first moment I took Yorda’s hand and led her around the world of Ico, I was captivated! As a technical person, I was amazed at how such a simple technical solution – taking the hand of another character, with simple ‘inverse kinematics’ – could have such a profound effect on the game’s atmosphere. Ever since then, I’ve been a hardcore fan of Ueda-san and his games, and await each release with great excitement to see how he & his team use their unique ‘emotional touch’ in each case.

Herman HulstVice President – Guerrilla Games Studio
ICO and Shadow of the Colossus offer deeply moving experiences that manage to transcend the medium of games. Elegantly crafted paragons of game design, they remain relevant even to this day.

David JaffeCo-President – Eat Sleep Play
SHADOW OF THE COLOSSUS is the only game where my jaw literally hung open in awe while playing. That sounds like hyperbole, but it's not. I remember when it first happened: I was mounting the first Colossi and I saw my reflection in the TV. Sure enough: my jaw was open! And it stayed open for a good 5 minutes! That had never happened to me while playing a game before, and it has not happened since!

As for ICO･･･man, what to say about ICO? Everyone talks about ICO being seminal to the games-as-art movement. That may or may not be true. I don't really believe in classifying art, so who knows? But I can unequivocally say that ICO is fantastic and ranks as one of the five best games ever made. ICO reaffirmed my belief in the power of the interactive medium and it remains the most exciting and emotional game I've ever played. Perhaps ICO's gameplay was so exciting because ICO's characters and world were so emotional? All I know is ICO is the only game where I actually cared about my characters as people and not just game mechanics grafted onto human looking marionettes. Hmmm…maybe this Ueda guy is on to something!

Congratulations to all at the development team for your past groundbreaking contributions to our medium. Congratulations on the launch of this amazing and beautiful book of your artwork. And finally, congratulations and best wishes to the team as you all continue to elevate and evolve video games to their rightful place as the 21st century's defining medium.

David PerryCEO – Gaikai
In my opinion ICO was one of the most epic, beautiful and innovative game experiences I’ve ever had. (My friend even named her dog ICO after seeing the game.)

The entire console industry waits to see what Kenji, Fumito and their incredible team creates next, as they simply refuse to compromise on their creativity no matter how technically difficult their vision is to achieve.

Dominic RobilliardCreative Director – LucasArts LLC
Ueda-San, Kaido-San and his team are responsible for two of the most important games yet created. Both titles reach the player on a deep, emotional level while never compromising themselves as action adventure games. Ico and Shadow of the Colossus demonstrate not only the development team's credentials as master craftsmen in the industry, but they also validate the video game medium as a legitimate vehicle for art and meaningful entertainment.

Shadow of the Colossus, released in Japan as Wander to Kyozō(ワンダと巨像Wanda to Kyozō?, lit. "Wander and the Colossus"), is a Japanese-developed action-adventure video game developed and published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006.[1]The game was created by SCEI's International Production Studio 1, the same development team responsible for the cult hit[2]Ico.[3]Shadow of the Colossusis a spiritual successor and prequel to Ico.The game focuses on a young man named Wander who must travel across a vast expanse on horseback and defeat sixteen beings, simply known as colossi,[4]to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi.[5][6]Shadow of the Colossushas been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.

Okay. I'm gonna sound like a total noob but lol what's shadow of the colossus about?

I'm not a fanatic about the game, but it was very cool. So, I'll try to explain it to you.

It's essentially a free roaming game with nothing but boss battles. I think there are about 8 colossi that you fight. The magic of this game isn't in the story, but rather the atmosphere and scale of the game. It's just you in this cut off wilderness and these giant rambling (sometimes hidden) colossus. Almost dream like and semi abstract. The graphics were also extremely impressive at the time of release. This is one of those titles that you really need to play to undertand what makes it so loved.

I'm not a fanatic about the game, but it was very cool. So, I'll try to explain it to you.

It's essentially a free roaming game with nothing but boss battles. I think there are about 8 colossi that you fight. The magic of this game isn't in the story, but rather the atmosphere and scale of the game. It's just you in this cut off wilderness and these giant rambling (sometimes hidden) colossus. Almost dream like and semi abstract. The graphics were also extremely impressive at the time of release. This is one of those titles that you really need to play to undertand what makes it so loved.

My .02

That sums up my opinion of it. Although, there were 16 colossi if I remember correctly. Basically the level you play is that boss fight and you are in a gigantic world and you ride this horse to get from "level" to "level" , taking down these huge beasts.

Every time I would play I could always hear that epic song from Phantom of the menace playing during the saber fight in my head.

I think this is more wishful thinking than an actual game plan. Ueda's team would never provide a hack job of a transfer, and don't really have the size, resources, etc. to give it the proper attention now or in the near future especially as work on The Last Guardian is near it's final stretch.

Personnally, SOTC and Snake Eater are the only two other games I would LOVE to see get the HD treatment like GOW...

SotC needs to come out with Ico. Never played Ico but I consider SotC something I call a pure gaming experience. It doesn't tie you down with long stories or too many characters. You don't have to worry about getting the right items or not having the right people in a group or if you missed something.

It's you, your horse, and the enemy. You can defeat them all with just that and your skills as a gamer.