Intel and Ziva Dynamics: Powering the Animation Revolution

Legendary Pictures’ Pacific Rim: Uprising* is a sci-fi action thriller in which giant robots battle giant space creatures, called Kaiju, amidst a sea of destruction. As the much-vaunted sequel to Pacific Rim, this action-packed film was released to wide admiration for its special effects. Creating animated characters like the Kaiju that look realistic is a challenging task, as any visual-effects (VFX) studio will tell you. And considering the sheer size of these creatures, DNEG—the VFX studio in charge of developing the animations for Pacific Rim: Uprising—had some real challenges. Creating any animated creature is a time-consuming process that requires massive amounts of work. Then, having them move in realistic ways presents a whole new set of challenges. Multiply that by the Kaiju characters’ sheer size and any discrepancies come front and center.

Stay Connected with Intel® AI

Yes, I would like to subscribe to stay connected to the latest Intel technologies and industry trends by email and telephone. I can unsubscribe at any time.

Profession *

By submitting this form, you are confirming you are an adult 18 years or older and you agree to share your personal information with Intel to use for this business request. You also agree to subscribe to stay connected to the latest Intel technologies and industry trends by email and telephone. You may unsubscribe at any time. Intel’s web sites and communications are subject to our Privacy Notice and Terms of Use.