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Back to Minecraft for a bit. This is the iron golem rendered in Maya Mental Ray. For this I wanted to try using a DOF lens for the lens blur, instead of using a depth pass to generate a blur effect using Photoshop.
Using the lens in Mental ray gives a much more realistic result, but the render times are SIGNIFICANTLY longer. I have a few more angles going in the batch render... I'll upload them when they finish.

Here is a more thematic render I did that has a couple artistic Photoshop filters applied to it to make it look like an illustration. This render has some sprites that are meant to be evil spirits rising up from the ground. The scene in general is supposed to be the explosion that results when the wither is summoned.