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Not exactly a pro - but I spend half my life bored with a sketchbook...

I kept with the square design and an NX style console for flight control. With the squarish shapes it looks a little bit like a hybrid of Kira's ship in Shadows and Symbols and the Stargate USAF bridge layout with a few NX design elements.

I wasn't sure of size/scale and seems longer and thinner than it should (as well as very roughly sketched and photographed with a camera, sorry ) - the idea was to have the NX console in front of the windows, then a step up to essential consoles (tactical and something else scipt dependant), the captains chair overseeing that with the MSD pool table behind that with stand-to-use wall displays in the third section, blank at the back - possibly used for more displays or just something visually interesting/blank to keep cost down.

I tried to make a more 3d sketch, but floor plans are far easier

It's not far off an idea I had for a similar 25th century concept. Just more squared and less technicalistic.

Not exactly a pro - but I spend half my life bored with a sketchbook...

I kept with the square design and an NX style console for flight control. With the squarish shapes it looks a little bit like a hybrid of Kira's ship in Shadows and Symbols and the Stargate USAF bridge layout with a few NX design elements.

Wow, nice.

I wasn't sure of size/scale and seems longer and thinner than it should (as well as very roughly sketched and photographed with a camera, sorry ) - the idea was to have the NX console in front of the windows, then a step up to essential consoles (tactical and something else script dependant), the captains chair overseeing that with the MSD pool table behind that with stand-to-use wall displays in the third section, blank at the back - possibly used for more displays or just something visually interesting/blank to keep cost down.

I tried to make a more 3d sketch, but floor plans are far easier

It's not far off an idea I had for a similar 25th century concept. Just more squared and less technicalistic.

Well, seeing as how I designed the ship I might as well take a crack at the bridge. Please excuse the crudity of this drawing, it's just fairly light pencil and this is as good as I could photoshop it without inking the whole thing and taking alot of time.

It takes a few of the ideas I mentioned before and incorporates some of the stuff from this thread. I kind of liked jamestyler's plan but I wanted to include some of my original ideas. I really think a ship of this era should feel small and crowded with stuff in the way. (Almost like the Russian sub in "K-19") Also, I imagine all the equipment to have sort a "drop-in" look, as if it would be a simple matter to unscrew and lift out any bank of controls. I don't know how clear it is in this scan, but I drew the control banks on the consoles with drawer-pull type handles on them like something from the space shuttle.

From front to back:

The Helm/Tactical station has one chair. Either side has a floor-to-ceiling column. There is a yoke like a jet liner would have. There are also overhead displays which hang from the ceiling. (In the 3/4 drawing, I've omitted the overheads for clarity)

On either side the walls feature cabinet type doors that hold emergency gear in lockers.

The port wall has the Science Station which would have one chair. From here, the sensors and scanners are monitored as well as any probes the ship may have launched.

The starboard wall has a very similar looking station but it is for Engineering. The ship's engineering functions would normally be controlled form the actual business ends of the equipment throughout the ship and would be coordinated from a central engineering area. This station can be used to coordinate but is normally just used as a monitor station, allowing the bridge crew to have a detailed picture of what the current status is of the various systems.

Aft of these stations on either side are doors. I imagine one leads to an elevator (this is too small a ship to really justify lateral turbolifts) and the other leads to a corridor.

Between these areas is the captain's station. He sits on a slightly elevated platform to give him a little better view of everything. To his left and right there are small consoles that display the ship's functions. Ahead of him, attached to ceiling is the "main viewer" or at least it's predecessor. It is more or less a good sized television/computer monitor suspended from the ceiling which the captain can use to do anything that the other Star Trek ship's main viewscreen was used for.

The captain can turn his chair around to face aft and he is looking at the "pool table". This is normally used to display navigational charts but it can be used to display ship's systems like the "pool table" on TNG's Engineering set or really for anything else the story calls for. The aft end of this table features a console and chair for the Navigator.

The aft wall is home to the Communications Station which is installed off to one side into the corner. There is hatch in the other corner which leads to a service crawl-way leading to the Dorsal sensor pallet and the radio transceiver equipment.

I suppose if you really wanted an MSD the place for it would be the starboard wall near the communications station. However, I feel that MSD's are not appropriate to the era, they being more of a Next Gen thing. Besides that, they really don't make any sense from a technical standpoint as the majority of your important systems aren't really on the ship's centerline. If you're really married to the idea of an MSD I suggest one that features a dorsal plan rather than a cross section on the centerline.

I dunno if you can use any of this. If you haven't settled on a design yet then this may be of use. Obviously this isn't a set of measured drawings or anything. Not knowing how much space you have available for a set makes it tough to design something that will work for your stage area.

One thing I was thinking was cool about the way jamestyler designed his bridge is the ribbed details on the side would make it very easy to have all the sections built to be wild. I was thinking that if you were clever enough in how you built the wild sections, you could make them two sided so it would be simply a matter of flipping the wall sections and a bit of shuffling to make most the sets you'll need for a Starfleet ship.

The sketch is really quite similar to the one I put together after posting the floorplan - which is quite spooky. The rib cage had more of a 'C' shape in mine, the the pit for the Conn... door placement different (Looking at the ship I wasn't sure there'd be space as I had the walls as the edge of the top level - so put the only door on the back)

I like the comms console on the back. Oddly similar to one of the first ideas when I got pencil to paper - but ditched it with the door issue I had in my head. Though oddly my thought for that came from the sonar console in Kelsey Grammer film Down Periscope

Very nice - particularly the parts above the Conn in the Captains view.

Cool, glad to meet your approval. I wouldn't go with C-shaped ribs as I think they might get too much in the way, these angles clear the floor a bit. (of course, I don't know how deep a C you mean). Besides, this is sort a tip of my hat to Matt Jefferies, who used this sort of angle alot in his designs. In fact they way this shape is slightly rounded where the upright meets the ceiling beam is taken directly from the Botany Bay in "Space Seed" which further attaches this design to the overall continuity, but in a subtle way most people probably won't pick up on.

I didn't want to put any sunken areas because if Kriq' wants to actually build this, that means building a whole floor on top his perfectly acceptable stage floor. I'm trying to balance what would look cool with production realities.

As far as the width of the bridge, by the original scale I designed the ship at, based on Kriq's specifications, the part on the ship model were assuming is the bridge is really something like 30' wide, making these sets take up about half that space, centered. I was originally thinking about putting side rooms on this set (a ready room and a briefing room) but figured that's more than there might be room for on his stage floor. So yeah don't worry, there's plenty of room for an elevator and a hallway. (I haven't seen "Down Periscope" in forever though so I forget if there was anything special about the sonar station.)

You're right about the C's, heh. I had two versions in my head, one subtle... one not. I drew the not so subtle and immediatly pretended they were much less obvious when my health and safety mind switched itself on. Looks good... but in action someone would trip, or centered in reality a camera op may not see where he's going.

I thought something else about sunken areas when I posted - less real work practical and more Trek world based... that it would cut into the deck below. It stemmed from a slight ship design obsession of mine which had the cut out cutting into a void of tech stuff.

With Down Periscope the sonar console is similar Voyager Ops/Tactical in it's positioning which is why I ditched it almost as soon as I thought it of. I prefer the console you have against the wall - and the door next to it looking very submarine-like.

sorry i haven't posted, but my internet was down during the move, and when my computers started going down, i was pretty much left with pencil and paper. Eventually, one of my computers was revived, and i was able to work on various stuff.

a small update. here are samples of the LCARS designed for the two ships, as done by the remarkable Joe Relat. Since the idea is that the two ships were the by-product of competing designs for the same contract, i figured i would introduce the two design style elements, and a hint at the lineage of the two totally oppisite design styles, and how they came to be.

I'm curious to see what you think of our bridge designs. Will something like that work for your purposes?

Also, I'm digging the New York's diagram there, but I'm confused about the other one. It just looks like a 24th Century LCARS display with no ship at all. I'm still not sure what you planned for the other ship. Anyway, the 24th Century look really wouldn't make a lick of sense in the very early 22nd Century. I suggest you try for something different or else go with a similar look for both ships. Since what you have for the New York is essentially what was on Enterprise which is set only about 45 years or so after your show, I suppose it could be reasonable to expect a similar look on these ships.

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Well, since you brought it up... whatever became of this project? I actually stumbled upon some of the sketches I did for it a few months ago while cleaning and I wondered if the fan film ever went anywhere...