This occurred while 'Switchingapplet'nulljava.lang.reflect.InvocationTargetException at java.awt.EventQueue.invokeAndWait(EventQueue.java:1034) at org.lwjgl.util.applet.AppletLoader.run(AppletLoader.java:778) at java.lang.Thread.run(Thread.java:680)Caused by: java.lang.UnsatisfiedLinkError: Can'tload /Users/joakimj/Library/Caches/Java/cache/lwjglcache/pixelslaughter.s3.amazonaws.com/PixelSlaughter/natives/libgdx.jnilibatjava.lang.ClassLoader.loadLibrary(ClassLoader.java:1715)

On OS X, so that is just about normal...Happened after some loading and 2 security popups.

Installation: +1 point if the game installs and uninstalls correctlyStability: +1 point if the game doesn't crash everPresentation: +1 point if the game is slickly presentedGraphics: +1 point if the game has "good" graphics that suit the gameSound: +1 point if the game has "good" sound that suit the gameStyle: +1 point if the game's overall style is "good"

Innovation: +0 point if the game is original or brings a great new original twist - arena shooters are nice but not something very innovative.

Fun Factor: +0 point if your judge enjoyed playing the game - its decent but gameplay can get repetitive after a while of playing however nice for short bursts.

Completeness: +1 point if the game is complete enough that doesn't feel anything is missing - feel that there could be more added into the game to add even more re-playability see Super Crate Box.

Freebie: +1 point if you don't whine and you demand nothing of the mods (simply saying "can you rate my game please" is fine)

Really nice! Damned hard though I guess applets don't have to suck so badly after all, the user experience (on Windows) was really clean for me except for the security popup. No waiting time with nothing happening on screen, no annoying Java splash screen, it just works.

I have some troubles with the controls. Jumping is so fast, it is hard to use. Getting on top of the house is difficult, the left edge seems easy to hit your head on. Since quickly the enemies land on the ground, most of the effort is spent trying to hit those, which is difficult when jumping is so fast and the terrain is not level. Sometimes I get a cannon with 2 shots, leaving me unable to get to the next ammo box (== dead).

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