The Fallout games are considered two of the best role-playing games ever, so it seems to make sense that games that clone the attributes of those games should be widespread but they aren't. Some games use certain aspects, but there have been precious few post-apocalyptic games made to date, none of which have used a turn-based combat system. If this is what a 2005 follow-up to Fallout looks like, there probably won't be another.

Another problem I discovered that spanned directly from these mini-missions is that you often find yourself in the wrong place at the wrong time, namely walking into a group of Imperial Guard who dislike and shoot you because of the relations system. If the Replicants like you then the Guard shoot you, but to get work, the Replicants have to like you. However, you can't get around the place without being shot all the time. This also leads into Lanthan being knocked unconscious and he's the only one who can communicate to trade with merchants, but the bigger problem is that you can't use items like medi packs, when he's down, rendering him annoyingly useless.

So very rarely does a game of this caliber come through the door of IC-Games that it warrants special mention. It is of such a low standard that it’s baffling why anybody would have the nerve to want it reviewed at all, much better to just try and sneak it onto the shelves and maybe sell a few copies before word gets around. I mean, this game wouldn't be worth it if it was free!