The Shackled City

Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?

Characters

Setting

The events in the Shackled City Adventure Path take place in the City of Cauldron and environs. The characters will have some knowledge of the outside world, but this is essentially a Points of Light campaign. This allows the game master to develop the world at his leisure.

Religion

Note: The gods will be given names but keep their titles once the world is more developed. The setting is a D&D world even if another system is used. Cosmology and deities will have some similarities with 4th edition Dungeons & Dragons.

Their existence of the gods are not in doubt, but most cultures only worship a few deities. The gods are unaligned, but their churches are not. The Twelve Gods are worshiped (or at least recognized) by all civilized people.

Malar, The Destroyer

Pelor, The Father

Verena, The Judge

Sehanine, The Lover

Ios, The Magus

Avandra, The Merchant

Melora, The Mother

Nerul, The Reaper

Talos, The Stormlord

Moradin, The Smith

Mask, The Trickster

Bane, The Warrior

Worshipers of the Old Faith include druids and superstitious folks who venerate spirits of nature. Demon worship is outlawed in all but the most evil societies.