For this new main case in The Sinking City guide, we will have to track down the people who kidnapped Professor Dough. Start by going to the Oakmont Police Department (picture1), west of Coverside, and search the archives with the evidence “The Fate of the Expedition”. In Crimes, select “Violent Crimes“, in Subjects, choose “Suspects“, and finally in Evidence, select “Instruments of Crime” (picture2). You will thus obtain the document “Police Report n°19-0451” in which the fish market is mentioned (picture3).

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Reach that fish market, which is located east of The Shells district (picture4). As soon as you arrive, a conversation begins with someone called Ebernote Blackwood (picture5), the last representative of this great Oakmont family. At the back of the building, you can also meet Walter, a man from Innsmouth who gives you the side case entitled “Open House” (picture6).

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Then talk to Anna (picture7), the young woman standing next to a board with a white eye drawn on it. Exhaust all dialogue options to learn more about the EOD organization (picture8).

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To help you meet one of the organization’s officials, she wants you to help her in exchange, and what she wants is for you to catch a thief who broke into a fish storage. Open your Mind Palace, and connect the clues “Oakmont is starving” and “The EOD is giving away fish” (picture9) to get the deduction “The EOD helps prevent famine” (picture10).

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The Fish Storage where you must conduct your investigation is located to the west of The Shells district (picture11). Once there, talk to the Innsmouth man at the entrance who introduces himself as Daryl Grimes, the man in charge of guarding the storage and the only witness to the attempted robbery (picture12). Ask him all available questions to get The Guard’s Testimony and the Key to the Fish Storage.

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Enter the building and eliminate the creatures inside. Once the area has regained its calm, go upstairs and search the office. You will find a “Letter from the Orphanage” (picture13), a model boat (picture14), and tools (picture15).

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Now go down to the ground floor and examine the harpoon planted in a crate at the entrance of the storage (picture16). In the right corner of the room, take a look at a fish crate (picture17). This area is particularly bugged, and the location may not be validated at the end of your investigation if you do not follow precisely the following steps.

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Don’t touch anything else on this floor. Now go down to the basement and approach the dead cat (picture18). Examine it and use your Mind’s Eye to see the moment of its death (picture19). Keep your Mind’s Eye active to see some kind of flying octopuses guiding you to the ground floor. Go up and follow them to a pile of fishes on the ground (picture20).

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In the middle of the fishes, there is a Lab Flask with a damaged label that Reed takes (pictures21-22). Now go down to the ground floor, and use your Mind’s Eye on the wall at the back left, which hides an illusion (picture23).

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Enter the secret room and interact with the torture tools on the table (picture24). Now that you have all the evidence of the area, go back to the ground floor to find a retrocognition area (picture25). Walk in and start getting things in order. The first scene is the one where the man uses his bottle on the intact boxes on the right (picture26).

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The second scene is the one where the man accidentally knocks over a box of fishes (picture27). Then go upstairs to choose, as a third scene, the one where Daryl Grimes hears noise, and grabs a harpoon (picture28). The last scene is the one where he throws the harpoon at the intruder on the stairs (picture29).

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Open your Mind Palace, and connect the clues “EOD is giving away fish” and “The fish is poisonous” (picture30) to get the deduction “The poisoned fish is spreading” (picture31).

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Continue by combining the clues “Lab Flask” and “A Mention of a Professor” (picture32) to obtain “The Poisoner and the University” (picture33). Get out of the Fish Storage and talk to Daryl Grimes again. He asks you to hide his activity during the attempted robbery. If you agree to cover for him, you will receive some ammunition (picture34).

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You also learn that Daryl fears Anna, a clue that is added to your Mind Palace but that you can’t use right now. Then, ask the man where the Oakmont University is (picture35) to add it to your map (picture36). A new destination that we will visit in the next section of our The Sinking City Guide.