Well, those are all valid critiques I suppose, but I still had fun with what I've played so far. The maps aren't the most beautiful, but they provide decent enough shooting galleries. I really should be the one to texture the hev suit, since I have all the base textures for that hev arm skin. Maybe one day I'll give it a go, but I think zik did a good job blending it with wonrz's suit texture.

It may sound a bit "bias", but although i've never played these two mods, something tells me that they would not be pretty. Are you sure you're remodding a right mods?

I mean, i've seen some of the Vengeance walkthrough, and i would say, that high-poly models will not save the unbearably ugly level-design. Although, trailer, for some reason, makes it look awesome. Probably, Rebellion is much better...

Word on the street is that halflife.wad can only be used reliably to replace textures in the multiplayer maps. Apparently the SP maps have some textures baked into them, so only certain textures in a custom halflife.wad will actually work. I do believe this is what caused that Half-Life: Gold mod to become multiplayer only, they relied on a blank .wad for their detail textures.

I've looked into fixing it, but I lack the skills. I think a fix would require forcing the engine to load textures from halflife.wad first, or recompiling all the SP maps.

On a side note, I've been playing around and found that detail textures work very nicely for a lighting pass on the default textures.

Edit: Lol, looking at this comparison pic, I may have overdone the seams on the linoleum tile.

This looks great, that trailer was awesome. Can't wait to try it out man, it's exciting to see my new HEV sleeve texture in something, it always blows me away to see my username in a list of credits. I haven't tried this mod before, should be a fun Friday night.

Word on the street is that halflife.wad can only be used reliably to replace textures in the multiplayer maps. Apparently the SP maps have some textures baked into them, so only certain textures in a custom halflife.wad will actually work. I do believe this is what caused that Half-Life: Gold mod to become multiplayer only, they relied on a blank .wad for their detail textures.

I've looked into fixing it, but I lack the skills. I think a fix would require forcing the engine to load textures from halflife.wad first, or recompiling all the SP maps.

On a side note, I've been playing around and found that detail textures work very nicely for a lighting pass on the default textures.

Edit: Lol, looking at this comparison pic, I may have overdone the seams on the linoleum tile.

"Time to choose.", said the man in blue, as you consider your options.

Having to work with this man seems a risky prospect, and with what has happened recently, who knows if the man was responsible for everything that had happened. But in honest, it was either this or the more fatal alternative, you had no choice.

Surviving the Black Mesa Incident has been more than a grueling task, and perishing to such a foolish death seems unattractive. You thought that perhaps there might be a way to get out of this predicament, to enact vengeance somehow.

But of course, the man in blue already has plans for you, plans that will most likely cease any further acts of rebellion.