I'm no game programmer but I do understand that the running program know's were every object on the screen is. That would include the players. One thing common to barrier/pile up glitchers is that they really don't move much.

Why can't they add some code that records the static point's and time there and filter out for developer designed camping spots. Score it like a email spam trap where it must trigger a certain level before action. That way, low round glitchers that do not affect the leaderboard wouldn't drain any resources. It's the high round cheaters you'd want to target.

They could maybe pass that to a human for further review, pass it to the employees that patch glitches or block adding the game to the leaderboards or stats.

This is why I posted why does it matter How do you know what is considered a glitch and what is suppose to be in the game. Just because someone wants to shoot zombies where they can't get to them does not mean it's wrong. IMO

4 people get kicked out or ani err in high rounds with legit gamers. If that can't be fixed, glitching is forever.

Treyarch has a lot of issues on them but I think the anim obj error is one that is tied to the MP engine. The zombie side of Treyarch is using a Treyarch MP engine that is a modified IW engine which is like a 5th generation modification itself.

I'm also pretty sure the MP engine is why we have a 2-3 player leaderboard but the stupid azz program goes looking for more players when you try to quickly fire up a 2 man game.

Im not sure....but maybe there are things the Zombie devlopers can't change without affecting MP.