Hum hum, I forgot to say, done with the SAT on Saturday! Aced the math, everything else...ehh, 50% right at best. Anyways, in my free time, I modified the buttons a bit! I made the edges rounded! Ha ha...Which one is better?

Hum hum, I forgot to say, done with the SAT on Saturday! Aced the math, everything else...ehh, 50% right at best. Anyways, in my free time, I modified the buttons a bit! I made the edges rounded! Ha ha...Which one is better?

The top one! I like the subtle pattern too. Grabbing, and and some point very soon it will appear in a skin.

1. Nice! Though that one is a bit hard for me to try to get again to test.

2. Hmm... Now it seems to kind of undershoot where I'm aiming for. What I'm doing is aiming it off near one of the top corners (but still low enough that the cannon still tracks the mouse movement) and then seeing if the center of the ball goes through where the mouse pointer is located. At the worst, the ball completely misses where the pointer (I'm talking pixel precision--the tip of the pointer) is pointing.

I even tried aiming just high enough that the ball should have gone completely over the top right peg and it hit it.

EDIT: I just noticed that it seems to be more accurate than I first perceived. It does still seem a little underpowered, but probably not as bad as I first let on.

3. Awesome! Thanks. Now if you could do the same thing to the curved "pipes" or semicircle thingies.

4. New bug(?): I got a ball frenzy and one of the balls later hit a Nega-Gavity powerup, but only one ball was affected by the nega-gravity. Is that a bug or a feature?

I can actually confirm that all powerups carry through to the next game if the timer was still running on your last shot.. it's quite disconcerting when this happens on an assasin ball because your next shot is very wayward! I didn't report this however because I kinda liked this 'feature'

2. Hmm... Now it seems to kind of undershoot where I'm aiming for. What I'm doing is aiming it off near one of the top corners (but still low enough that the cannon still tracks the mouse movement) and then seeing if the center of the ball goes through where the mouse pointer is located. At the worst, the ball completely misses where the pointer (I'm talking pixel precision--the tip of the pointer) is pointing.

I even tried aiming just high enough that the ball should have gone completely over the top right peg and it hit it.

EDIT: I just noticed that it seems to be more accurate than I first perceived. It does still seem a little underpowered, but probably not as bad as I first let on.

I'm a little worried about this topic of conversation, I've always found the accuracy to my liking

1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.2. Negative gravy should affect all balls in play.

New Twiggly-Wiggly uploaded - 0.61. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.

Very twiggly-wiggly indeed!

Nice work.

Couple of bits of feedback.

1) Assassin balls, when aiming for the lower rows are often over enthusiastic and just head straight out of bands2) which means on your next shot the ball will be an assassin, but not an iron ball3) the ball remains an iron ball if the ball is still in play after assassin time is over4) i like the orderly way that assassins select their targets (left to right, row by row), but could you possible make them sometimes head for their closest neighbours, possibly mitigating the effect described in 1.

Highest score tonight was 2.2mill, i'll get you next time JavaJones, next time...

1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.2. Negative gravy should affect all balls in play.

Mmm, gravy...

Now, I'm just wondering, are you going to release the source? I'm no java expert, so I don't care anyways, but just want to know.

Bring back the old assassin, this new one just circles and circles and circles and circles until time runs out...

Some more ideas to take away from your free time.

I think the extra wide paddle bonus is the most useless bonus of all, could you consider making it wider (like 50% of the screen).Neg-a-grav is still annoying, could you give neg-a-grav power bumpers so that when bouncing off the ceiling the ball can make it all the way to the bottom row.I think level 8 should have red bumpers that actively run away from the ball

I think the extra wide paddle bonus is the most useless bonus of all, could you consider making it wider (like 50% of the screen).Neg-a-grav is still annoying, could you give neg-a-grav power bumpers so that when bouncing off the ceiling the ball can make it all the way to the bottom row.I think level 8 should have red bumpers that actively run away from the ball

Got it! I'll give this some serious consideration. I do appreciate everyone's feedback: I think it's really helped the game improve

1. There's now a level 7 in place for those advanced players. Unfortunately it still says "Level 6" when it starts up, but take it from me - it's level 7.2. Negative gravy should affect all balls in play.

Mmm, gravy...

Now, I'm just wondering, are you going to release the source? I'm no java expert, so I don't care anyways, but just want to know.

I gotta say, neg-a-grav is a real "downer" (no pun intended! hehe) most of the time. Pretty boring compared to most of the other powerups, and mostly just makes the ball bounce off the ceiling a bunch, hitting very few bumpers. That combined with its seemingly shorter time (or is it random?), makes it my least favorite powerup next to the long paddle. I agree if the long paddle was even longer it'd be better.

1. I _think_ that the assassin frenzy bug is fixed. My test case is now ok anyway.

Frenzied-Assassin's Bug happened again, sorry to report. Only the original ball was an iron ball. Also I've noticed that the ball remains an iron ball after the assassin timer expires (did I already mention that).

Sounds good! Can't wait to see what you come up with. And thanks for sticking with this!

- Oshyan

I would not be much of a 'Donation Coder' if I did not support my donors! You all know who you are and I thank you very much.

Now, to business: Twigatelle 0.7

1. Improved colours on the curved blue bumpers2. Improved assassin ball - less likely to go into a loop - but I'm still twiddling it!3. The big bonus paddle is really, really big. Yet I still miss the stupid thing all the time 4. New "special feature" triggered off the green bumpers - I'll leave you to discover it - to replace negative gravy5. New Level 8 in place

I can't remember if I mentioned this or not, but one time I managed to clear away all the pegs from a level upon completing it. I was disappointed that there was no super mega bonus for this amazing (and lucky) accomplishment.