3D Model Master

3D Model Master

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Details

A comprehensive step-by-step modeling blueprint that will walk you through the first steps in using free 3D software, and help you begin to create gorgeous 3D props and buildings for DAZ Studio and Poser. Model for fun or sell your models and make extra income.

What's Included and Features

Bestselling DAZ 3D vendor reveals it all:

From Your Idea – To Stunning 3D Props And Buildings – To Money In Your Hand… This comprehensive 12 module 3D modeling video training program will guide you step by step, all using free software.

"I’ve made more progress in the last few months than in the previous few years. Thank you very much!”, Kathleen.

Delivered in high quality HD 1280 x 720 video in WMV and Mp4 formats.

Breakdown of the 3D Model Master Training Program:

Module 1: Inspiration And Strategy

How to use your inspiration to get maximum leverage of your creativity and resources and how to use various sources of inspiration for maximum impact. Included are my best kept secrets on how to use your skills for maximum market exposure.

01.00 – Module 1 Overview

01.01 – Various Sources Of Inspiration

01.02 – Other Artists 3D Models And Renders

01.03 – 3D Games

01.04 – 3D Animated Movies and CG Elements In Movies

01.05 – Photographs And Reference Shots

01.06 – Mindset And Workflow To Success

01.07 – Taking A Look At The Marketplace

01.08 – Your Own Strategy

01.09 – What To Expect

Module 2: 3D Software

Choosing the right software and how to quickly get familiarized with it We take a look at Lightwave 3D, Carrara, Hexagon, Blender and Wings 3D.

02.00 – Module 2 Overview

02.01 – What You Need To Know About Your 3D Software To Get Started

02.02 – Lightwave 3D

02.03 – Carrara

02.04 – Hexagon

02.05 – Blender

02.06 – 3D Wings

02.07 – Final Thoughts

Module 3: Layout

How to layout and plan your model for a faster, easier and more fun modeling experience, making sure that you can work smart instead of hard.

03.00 – Module 3 Overview

03.01 – Approaching Your Projects

03.02 – Breaking It Down

03.03 – Using Copy And Paste

03.04 – Working Smart

Module 4: The Basics

The basics of modeling: points, lines, edges, polygons and primitives–how they all connect and what you should know about them. Using simple tools to reshape your models or add more details. The basics behind organic modeling.

04.00 – Module 4 Overview

04.01 – Points, Edges, Lines, Polygons And Normals

04.02 – Primitives

04.03 – Selection, Translate And Rotate Tool

04.04 – Resize Tools

04.05 – Bevel / Extend Tools

04.06 – Copy And Paste

04.07 – Pen, Spline And Make Polygon Tools

04.08 – Magnet Tool

04.09 – Boolean / Knife Tools

04.10 – Subdivision

04.11 – Modeling Using Primitives

04.12 – The Basics Behind Organic Modeling

04.13 – The Basics In Lightwave 3D

04.14 – The Basics In Carrara

04.15 – The Basics In Hexagon

04.16 – The Basics In Blender

04.17 – The Basics In 3D Wings

04.18 – Final Thoughts

Module 5: Surfaces, Promotion And Layers

Working with layers for more control and speed of modeling. Adding surfaces and how to promote your prop during its production.

05.00 – Module 5 Overview

05.01 – Surfaces

05.02 – Mid Project Promotion

05.03 – Layers And How To Work With Them

05.04 – Surfaces And Layers In Lightwave

05.05 – Surfaces And Layers In Carrara

05.06 – Surfaces In Hexagon

05.07 – Surfaces And Layers in Blender

05.08 – Surfaces In Wings 3D

Module 6: Optimization

How to optimize your models for minimum memory consumption and maximum rendering speed.

06.00 – Module 6 Overview

06.01 – Why Optimize?

06.02 – Polygon Count

06.03 – Polygon Optimization

06.04 – Merging Points

06.05 – Texture vs Mesh Details

06.06 – Optimizing In Lightwave

06.07 – Optimizing In Carrara

06.08 – Optimizing In Hexagon

06.09 – Optimizing In Blender

06.10 – Optimizing In 3D Wings

Module 7: Advanced Features

Learn how to create movable parts, morphs and how to model from photo references.

07.00 – Module 7 Overview

07.01 – Creating Moving Parts

07.02 – Creating Morphs

07.03 – Modeling From Photo References

07.04 – Modeling From Photo References In Lightwave

07.05 – Modeling From Photo References In Carrara

07.06 – Modeling From Photo References In Hexagon

07.07 – Modeling From Photo References In Blender

07.08 – Modeling From Photo References In 3D Wings

Module 8: Surfaces

What are surfaces and how to apply them to your model.

08.00 – Module 8 Overview

08.01 – What Are Surfaces?

08.02 – Working With Surfaces

08.03 – Diffuse Channel

08.04 – Luminosity / Ambient Channel

08.05 – Specular Channel

08.06 – Bump Channel

08.07 – Displacement Channel

08.08 – Normal Maps

08.09 – Reflection And Refraction Channel

08.10 – Opacity / Transparency Channel

08.11 – Smoothing Angle

08.12 – Double vs Single Sided

Module 9: UV-Maps

What are UV-maps and how to apply them to your model.

09.00 – Module 9 Overview

09.01 – What Are UV-Maps?

09.02 – How To Apply UV-Maps

09.03 – UV-Map Secrets And Short Cuts

09.04 – Planar, Cylindrical, Spherical and Atlas Maps

09.05 – Using UV-Maps In Lightwave

09.06 – Using UV-Maps In Carrara

09.07 – Using UV-Maps in Hexagon

09.08 – Using UV-Maps In Blender

09.09 – Using UV-Maps in 3D Wings

Module 10: Textures

What are textures and how to create them or use ready to use ones. Including advanced features such as faking depth and controlling how lighting affects your model. Learn how to add shadows and other details directly via textures.

10.00 – Module 10 Overview

10.01 – What Are Textures?

10.02 – Diffuse Textures

10.03 – Specular Textures

10.04 – Bump Textures

10.05 – Displacement Textures

10.06 – Normal Maps

10.07 – Reflection Maps

10.08 – Opacity / Transparency Maps

10.09 – Luminosity / Ambient Maps

10.10 – Enhancing / Optimizing Textures In Photoshop / The Gimp

10.11 – Adding Highlights And Shadows In Photoshop / The Gimp

10.12 – Creating A Texture From Scratch In Photoshop / The Gimp

10.13 – Using Ready To Use Textures

10.14 – How To Use Tiles

Module 11: Export / Import

How to export / import your models for use in Poser, DAZ Studio, Lightwave or in any software reading the OBJ format.

11.00 – Module 11 Overview

11.01 – Exporting Using OBJ Format

11.02 – Optimizing And Error Checking Using UV-Mapper PRO

11.03 – Importing In DAZ Studio

11.04 – DAZ Studio folder structure

11.05 – Morphs And Movable Parts In DAZ Studio

11.06 – Importing in Poser

11.07 – Poser folder structure

11.08 – Morphs And Movable Parts In Poser

Module 12: Promo Art And Selling Online

How to create compelling promo images so that your 3D models look inspiring to other artists or potential buyers, and where to send them for selling online.

12.00 – Module 12 Overview

12.01 – The Secrets Behind A Bestselling 3D Vendor

12.02 – Creating Compelling Promo Images

12.03 – Your Unique Selling Point

12.04 – Tricks For Maximizing Your Profit

12.05 – Where To Send If You Want To Sell At DAZ 3D

12.06 – Where To Send If You Want To Sell At Renderosity

12.07 – Other Online Markets

12.08 – Final Words

Bonus: How to use your 3D models in games, with bestselling 3D artist Jason White from 2Create

Bonus: An in-depth behind the scenes look at the new “Quantum Labs” 3D model

Bonus: An in-depth behind the scenes look at the new “Legends Of The Stone Keeper” 3D model

Note: This training program covers basic to intermediate modeling, texturing and uv-mapping as well as marketing advice from years of experience. If you're looking for more complex modeling tutorials, such as advanced organic, advanced structures or character modeling, then this training might not be a fit for you.