MorgDKP2

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

MorgDKP2 is a full featured mod that allows the master looter (ML) to control the loot distribution process. Only one member is required to have this mod. MorgDKP2 is also capable of tracking DKP and outputting the DKP string for import into eqDKP using a custom php import script.

Video Tutorial
BlueWarlord has created a video tutorial for setting up and using the MorgDKP2 system to run a raid. Find it here.

BlueWarlord created another video tutorial for setting up and using MorgDKP2 with eqdkp/eqdkp+. Find it here.

Thanks BlueWarlord!

phpRaid Integration
If you use eqdkp+ for setting up raids you can export the raid attendees (choose lua format) and save the file to the MorgDKP2 folder. When you open the invite list (shift-click) the day of a scheduled raid the phpRaid data will pop open in its own frame.

ClassLoot Integration
If you have ClassLoot (r98 or higher) running as well as MorgDKP2 when a new item drops the classes/altclasses allowed to bid for the item will automatically be filled in if the item is in ClassLoot's database. Only if the classes are NOT already set. Thanks Pneumatis for allowing me to hook your DB:)

Importable item database
There is now and item DB included in the ImportItemDB folder of MorgDKP2. It has as many Northrend raid items I have seen so far with classes set. To import it copy the file to the main MorgDKP2 directory and load WoW. Once imported delete the file from the main directory. Note it will not overwrite any items you already have set.

Using MorgDKP2:
Basic use is identical to MorgDKP. Documentation for setting up the web scripts etc still applies. Will post more information when I have time.

Suggested to start:

Install the webscripts to the plugins folder of your eqdkp install and install it through the admin plugin menu

Export your DKP from the website save in MorgDKP2 folder (even if your database currently has no members!)

Enter WoW and make sure there are no errors

Track your raid etc

Click export raid(s) and copy the string

Click Import raids on the admin panel of edkp and paste the string into the window

Win!

Webscript help

Export standings
Used to export member DKP, events, aliases, and database information (needed for proper import) to the in game mod. Access through the eqdkp admin menu (after installing plugin)

Select your game timezone (may not match your actual timezone)

Select if you want to export member ranks

Ignore ranks - do not export ranks and hence do not use rank sorting for item rolls

Use all ranks - export all ranks for all members and use rank sorting for item rolls (only way to activate rank sorting)

Only export [rank] - only export the selected rank from the website. Caution will only export members of that rank so any unranked members or members of different rank will not be in the file.

Right click the link and choose save as .. save in WOW/Interface/Addons/MorgDKP2 directory.

Load into WoW or reloadui if already in game.

Import raids
Used to import raids recorded with the MorgDKP2 in game mod. Click export raids in the LDB tooltip or export raid in the raidtracker for a single raid. Copy the DKP string (Ctrl-C) and paste it into the editbox. When editing names or adding people you do not need to capitalize them.

Click parse DKP string

Check the data and make sure the import looks correct:

If you have any aliases to import they will be shown with ADD beside them. To not import the alias simply erase the editbox.

If you have any DKP changes they will be listed. As above erase the value or the names to not import. Can add/remove names as well.

For each event the name, note, value, attendees, and any items will be shown. Edit them if necessary. To not import a whole event (including items) erase it's name. Erase and item or item value to not import the item.

If you are using zerosum or skall with zerosum check the use zerosum checkbox.

Click enter final data:)

Note: - Ranks will only be used in sorting if you export all ranks and set the weight of each rank in the in game options (database options) Higher values should be higher ranks. Also rank sorting is ONLY used on the lootframe rolling window. It is not used anywhere else such as the MorgBid2 check or raid invite tab. This means that the MorgBid2 results frame may show a different winner.

Loot window help:
Here is how the loot window is designed to work for those having trouble understanding it. When you loot a corpse if any items are above the loot threshold the mod will:

Check each item and if any have not had their classes set (who gets to roll for the item) it will automatically open the item edit page to that item. This takes priority over all other possibilites. ie You edit this item and start the roll for it. The mod checks again and there is still another item with its classes unset so it opens the item edit page for that 2nd item NOT the roll window for the auction you started. If you want to see the roll window simply right click on the 1st item again.

If no items have unset classes the mod next checks if any items are currently in auction. If so it opens: roll summary window if more than 1 item being rolled for or the single item roll window if only 1 item.

If none of above conditions apply no window automatically opens (ie not roll window or item edit window) and you can right click any item to open edit window (or roll window if auction started) or alt-right click any item to start ALL queries which will cause the roll summary window to open.

Note: - If you want to use MorgDKP2 with fubar you need to have Broker2Fubar installed or it will only show a minimap icon.

Whisper commands: - whispered to someone running morgdkp2.Waitlist
mbid wait[+/-] [main] => main only necessary if you are whispering from an unknown alt

Bidding
mbid itemid/itemlink [need/take/pass/offspec] [bid] => itemid/link must be included - bid only for BidWar

Dkp queries
dkplist [pool/s] [class/all] [class] ... => pools only if you want to see what pools are available. pool to get the dkp for that pool (leave out for default pool). all for all members in the raid (if person running morgdkp2 is in a raid), guild otherwise. You own class is automatically included so a pally whispering dkplist rogue will get paladin and rogue.

Webscript note: - The MorgDKP2 webscript requires:PHP 5.2.3 or greater and MySQL 5.0.7 or greater. If you are having issues with special characters make sure your MYSQL database is in UTF-8.

Supported DKP modules:

Fixed DKP

Zerosum DKP

Percent DKP

Relational DKP

Random

SKall

TakeBid

BidWar

Syncing:

Options

Broadcast - enable to send sync messages out during a raid to registered listeners. Usually one person will probably broadcast to the backup people in the raid but you can have more than one broadcaster.

Receive - enable so your mod will act as a listener and receive syncing events from MorgDKP2 installs which are broadcasting.

Overwrite raid - enable to overwrite the current raid with the new raid info (in the initial sync) if you have already started a raid. Useful when you zone in to the instance late after raid is already in progress to get the raidlog from the whole run. If you haven't started a raid overwrite is done by default.

Manual Syncs - ie Sync options/members/items/all/initial sync. Click one of these buttons to manually sync to the current raid.

Sync Details

Syncing will not be enabled until a raid has started and then the mod will check for sync necessity every 60s.

When the raid starts or someone joins the raid with receive enabled the broadcaster will send out his eqdkp data (boss events/values, aliases, current pool, certain options, current raid data, and current member DKP) Current member DKP will only be updated in the listener client if it has a newer timestamp or if they are members of your current raid. The broadcasters current raid will overwrite the receivers current raid unless Overwrite raid is off.

When you make changes to important values the mod will schedule a sync and send those changes to the listeners throughout the raid.

NOTE: - There is generally no need for the manual syncs unless you specifically want to transfer the complete itemDB or the listener wants ALL of your MorgDKP2 options. The complete member DKP and necessary options are transferred when the initial sync is sent at the start of the raid (if you have Broadcast enabled and there are listeners present in the raid)

I have Just started using the DKP addon and just a quick question. Is there a way for me to assign loot amount proir to raid ie If tier 7.5 Pants drop they would cost 100DKP if a ring dropped it would cost 20DKP and so on.

I dont think he is refering to the eqdkp+ function as being retarded. I think he is saying that he has to put that function into the mod because eqdkp+ cannot handle the ' properly which eqdkp+ is retarded for having that issue.

What issues and what is retarded? Can't fix what I don't know. When was the last time you tried it? Send me the dkpstring too. There was a bug where if you (ML) won loot it was recorded under the boss AND under bank but that should be fixed.

1. Anub showed double loot in the raid tracker.
2. Once I deleted the 2nd entry members DKP was a long string like 56.85743827211843 for every one
3. Very random, perhaps 4 times total, we would see someone get charged 78.2 or 38.9 or something. The zerosum would then also be like 3.13 added to 25 players (which is probably accurate based on the unrounded number it had to work with)
4. 4 horsemen still not being tracked accurately. I have to go into the raid tracker, click on 4 horsemen loot, and manually assign it to that boss. Not a huge deal, but it is still there if you have tried to fix that chest/treasure issue.

I will make sure to keep dev mode on tonights raid so I can try to replicate it.

Problem with changeing the tooltips is it would have to be done in Morgbid so it would mean sharing you SV files after you change it which isn't very user friendly. Not going to send that in a comm message. I am thinking about changing need etc in morgdkp and sending it over the comm channel as it is short. Still pondering it...

@Morgalm - Thanks, not sure I am going to change all that. I might just keep it and see if it can be added down the road as it isnt causing a major disturbance right now.

However, I had another idea along the same lines. Can the tooltips be changed? I know the button names themselves have to be referenced into the dkp mod to work, but does the description of the buttons have too? Is it possible to just add a feature to change the description of the button, but not the name of it? The reason I ask this is Need, Take, Offspec can be totally different guild to guild, and just having 1 description might not cover it. If we could change just the description to suit our needs that might be easier then redoing the mods button name....?