Newcomer

Translate:
/info/*.txt
These files are composed of ID and name. Because I describe the name in Japanese, please translate it and use it.
If you use other language /info/other language/*/*.txt copy to /info/

Member

I'll try my best to explain this:
1. Once you've raw exported your save file using the tool above, edit it with HxD (a hex editor, download it if you don't have it yet). Should look something like this.
2. Now open the original save file with HxD. Should look something like this.
3. Select the block of bytes from 0x0 - 0x227, right before the TLZC magic word. It should look something like this.
4. Go back to the decompressed save file tab and right click at the beginning of the file and click on 'Paste write' like this. A confirmation prompt will come up, just click OK.
5. There should be red colored numbers that you pasted earlier like this. Then just click on Save or press CTRL + S.
6. Now you should be able to use your Switch's save file for the PC version. Just make sure you know where the save data is located in the PC version (should be easy enough to locate them if you're on Steam). Rename the save file accordingly too.

I can't guarantee if it'll work for everyone but it did work for me. I'm also unsure if it works both ways.

Newcomer

Was going to make an editor myself, but now I don't have to. Thanks!!!

A couple of things I noticed is that the editor puts the incorrect compressed data size (offset 8). The game puts in the size of the compressed data plus the LZMA properties size (5) plus all the segment sizes. The other thing is that when the data is compressed again using 7-zip sdk, it adds a few more bytes when compressing. I haven't experienced a crash when I was testing, but I haven't played much of the game.

Member

Was going to make an editor myself, but now I don't have to. Thanks!!!

A couple of things I noticed is that the editor puts the incorrect compressed data size (offset 8). The game puts in the size of the compressed data plus the LZMA properties size (5) plus all the segment sizes. The other thing is that when the data is compressed again using 7-zip sdk, it adds a few more bytes when compressing. I haven't experienced a crash when I was testing, but I haven't played much of the game.

Click to expand...

The converted saves tend to crash the game whenever u chance battle style míd battle, like in the tutorial fight.

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