Green Run - Bus Depot

The Bus Depot is the first stop in the Zombie Game ModeTranZit. If playing TranZit, players will travel from area to area. See the Green Run page for a TranZit Walkthrough, seeing as how the TranZit mode will take players through several areas of Green Run.

The Bus Depot can also be fought on in a Survival game mode, but it will be a much smaller map with less to do. Players start the game in the lobby of the Bus Depot. There are two weapons and four barriers to guard. Open the door with 750 points to fight around the outside of the station.

The station's outside holds two more weapons on the walls and a Mystery Box.

Careful of the fire and lava that come up out of the ground. Players that touch it will be damaged. Zombies that touch it will be set on fire and may explode when shot or melee'd.

Weapons and Locations

Strategies

The maps incredible compactness and lack of player aids such as Perk-A-Colas or the Pack-A-Punch Machine makes it a particularly challenging map for Survival mode. Below is a user made list of strategies that work well.

Station Loop

The Station Loop is a high risk strategy that requires a lot of skill to do correctly. The Station Loop works best with 2 players communicating well, or a skilled solo player. 3 or more players doesn't work well with this loop.

Unlike Green Run - Town, there is a very clear loop to run a zombie train on with a few bailouts if trouble arises.

General Concept

The general idea of the Station loop is to run around the gas pumps outside avoiding zombies as much as posible and killing any directly in your way. Once enough zombies are in tow, you turn around and cause as much damage as possible. Reload and repeating the loop until each round ends.

Bus Depot is a tight map with hard to spot zombie spawn points oftentimes located in the ground or past the mist. This leads to a lot of close calls with newly spawned zombies you didn't expect, and not a lot of room to doge them.

Breakdown

During the early rounds simply use your pistol and knife to farm as much points as possible from the zombies. When you hit round 3, it's recommended to buy an M14 from the wall. Once you have at least 1000 points (1700 if you didn't buy an M14) leave the opening room for 750 points and if you can immediately swap your pistol for a Mystery Box weapon.

Now you begin to loop or 'train' the zombies. At the start of a round stand still at the edge of the mist to the right of the door you opened. Once you start seeing zombies crowd your position run to the right of the benches jumping over any fire spots and avoiding zombie