Not saying it wasn't retarded, but it was a bandaid of sorts for our slow ramping threat.

The thing is that I am seeing my cotank having an easier time picking up adds in fights like norushen and sha of pride than I do. I just don't generate the threat fast enough for the adds to get glued on me.

I am having problems, which is why I am complaining. Then again, these guys are bursting like crazy (rogue and shaman with legen cloak) but still doesnt seem much of an issue when it is the warrior tank's turn to pick up adds on X fight.

I think Sloot tested the healer one on ptr and said it wasn't worth it.I did hear last night that some tanks where getting crazy high dps from the caster cloak but I couldn't find any logs to back it up.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

Reduced the activation rate for caster and healer Legendary cloak effects for characters in a tanking specialization by 75%.

Eh???? Were people using caster/healer legendary cloaks as tanks?

The caster dps cloak would spread a DoT to everything in melee range that dealt damage equal to 2x spell power (= AP) over 4 seconds. What with getting 400-500k AP in heroic modes, that was a ton of damage on add fights.

Essence of Yu'lon (DPS cloak proc) was 18% of my damage done, second only to AS.Not sure if the healer cloak would have really been worth it (though if it ended up allowing you to drop a healer, then on some fights it would be), but probably better for them to just hit it preemptively.

daishan wrote:I think Sloot tested the healer one on ptr and said it wasn't worth it.I did hear last night that some tanks where getting crazy high dps from the caster cloak but I couldn't find any logs to back it up.

Our logs are private but I can confirm the caster cloak did some really crazy numbers, especially on cleave fights like Spoils. It was usually my top damage ability (close to the same output as Consecration and Avenger's Shield on multiple targets). It scaled really well with vengeance.

I'm amazed that they had nerfed the melee and tank cloak for the very same reason on the PTR and didn't think of the other 2 cloaks.

theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.

Fetzie wrote:*and not needing to wait ~20 seconds before you can reasonably cast it*and not costing holy power

Oh well - I was just getting used to EF. It seemed more interesting gameplay wise than SS (maybe just because it was less obvious what was optimal usage). And it was fun to heal more than a resto druid in a flex run (probably says more about the resto).

We should not complain, I guess - as we had gone from one no brainer SS to another no brainer EF. Now, they seem more or less balanced.

This actually doesn't help us much, as it just shits up the loot tables with more things, which reduces the odds of getting what you want when you actually roll something other than gold.

Immerseus, the Hit/Haste bracers are 1/3 items on the ret table, but 1/5 items on the prot table.Protectors: Mast/Haste Shoulder+Hit/Haste belt are 2/3 items on ret 2/5 on prot.Iron Jug: Haste/Mast belt is 1/4 ret, 1/4 on prot (wash)Dark Shaman: Crit/Haste Boots probably still ret-only.Spoils: Crit/Haste ring probably still ret-only.Siegecrafter probably the big winner, with the Ring/Mace on the same spec now, so that's nice.Garrosh also a wash, being 1/3 on either end.

Ordos belt/wrist/pants are 3/9 ret, 3/10 prot.

(I made a shopping list of the loot listed in the dungeon journal by spec to figure out what spec to use bonus rolls on for which bosses http://bit.ly/SoOshopping )

Does anyone know if you can coin-roll heirlooms, by the way?

But yeah. It's nice that they did this, but still not necessarily that useful. Spec juggling may still be necessary on a boss-by-boss basis.

Perhaps next expac they'll figure out an itemization scheme that doesn't make us completely dismiss certain bits of gear.