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So after a long time lurking, I installed RA on WiiU.
WOW.
The input lag, this is a revelation.
The tipical staircase in SMB1 that always feels clunky on PC/Android in every emulator is piece of cake here.
Based @aliaspider.
The only thing...

I know, the 250 dollars was a waste of everyone's time and money, I commented such on the GitHub page a few minutes ago. What the hell was I thinking? Was I wrong for wanting to see proper dynarec on Wii U? Was I wrong thinking
that somehow,...

That's what I meant, a true WiiU port of PCSXr would have the WiiU CPU, RAM and GPU speeds, whereas the vWii only has access to the WiiU CPU speeds ;)
As for the Audio an Graphics, PCSXr is plugin based? so those depend on what plugins get ported...

Yes, and they are outdated on the WiiSXR side of things, hence the need of a proper vanilla PCSX-R port, surely, it can be done. Once my financial situation improves, I may start a real bounty source, but I
ain't holding my breath.
The current...

But the plugins are broken to high heaven and ruins the immersive experience, it's painful hearing Crash Bandicoot with linear audio and 3D culling/depth issues >.> Why can't there be another option to port over the standard PCSX-R with properly...

And I realize that, and if it had Dynarec, the Wii U is more than capable of emulating the PSX, there's no doubt. You'd have to speak to the people who run Bountysource to see if it can be transferred. I just don't see why PCSX-R could've been...