CHAMPION SPOTLIGHT - CULL OBSIDIAN

ABOUT CULL OBSIDIANA ferocious combatant like few others, Cull Obsidian is always seeking a truly challenging fight to impress his master, Thanos. Wielding his one-of-a-kind multi-weapon, Cull tears his opponent’s defenses apart and stops heroes in their tracks. Lord Thanos won’t be stopped so long as his imposing enforcer, Cull, stands by his side ready to strike down any opposition.

Cull Obsidian’s Mechanics

Cull Obsidian is a powerful, bruiser Champion that gets stronger as he wins more and more fights. With ready access to his new Rout Buff, Cull can bypass Auto-Block with ease. Additionally, his new Thanos’s Favor Buffs can provide large, reliable increases to his Attack and overall damage output and staying aggressive can extend their duration to keep the damage high throughout the fight. Gain enough Thanos' Favor Buffs and he can even gain True Accuracy, allowing him to ignore difficult defensive abilities like Evade and Auto-Block.

Cull Obsidian has the option to activate his Rout Buff in order to allow his attacks to ignore Auto-Block effects. This can be used especially well against enemies that have a more reliable Auto-Block effect like Iron Man (Infinity War) as he gets low on health. The bonus Energy Damage is also good to combine with his Thanos’s Favor Buffs.

Parry the “Un-Parry-able”

Unlike other Champions, Cull Obsidian can use the Parry Mastery against non-contact attacks to help with some of the Champions that can be quite tricky to land a Parry on.

Multiple Ways to Ramp Up Persistent Charge

Cull Obsidian has a few options when it comes to gaining his Persistent Charges. By using his Solo Synergies he ramps up much more quickly and his Special 1 Attack can be used to protect his combo meter.

If you’re the type of player who rarely gets hit, you can go all-in on his Solo Synergies and get him to max Persistent Charges in a couple of fights.

WEAKNESSESVery Buff Reliant

Between his Thanos’s Favor Buffs and his Rout Buff, Cull Obsidian is very reliant on Buffs to get the most out of his Damage Output. Any Champion that can strip them away quickly will have a much easier time fighting Cull.

MISSIONS FROM THANOSCull Obsidian has 3 Missions to complete, which may be done in any order. Each Mission can be completed multiple times and doing so grants 1 Persistent Charge.

Mission 1: Break their Defenses: Knockout any Champion.

Mission 2: Crush their Hope: Knockout an Avenger.

Mission 3: End their Resistance: Knockout a Champion above 95% Health without the Combo Meter resetting during the fight.

Developer Notes: Mission 3 means that Cull’s opponent must begin the fight with 95% or higher health, and Cull cannot lose his combo meter during the fight to gain the Persistent Charge. Also, these Missions may all be completed in the same fight, granting Cull 3 Persistent Charges.

THANOS’S FAVOR - Max Persistent Charges 10

At the beginning of the fight, 1 Thanos’s Favor Buff is gained per Persistent Charge. These Buffs last 10 seconds each and they gain effects based on the number of charges. These Buffs have their duration paused for 1 second each time an attack is landed.

Developer Notes: Each Thanos’s Favor Buff gained at the start of the fight will have all properties available to it. So, if you have 8 Thanos’s Favor Buffs because you started the fight with 8 Persistent Charges, you’ll get +80% Attack, +320 Critical Damage Rating, your attacks will ignore Evade and Auto-Block, and you’ll gain +40% Rout Buff Duration.

WELL-TIMED BLOCKS

Cull Obsidian’s unique shield allows him to use the Parry Mastery against Projectile attacks (only if the Mastery is unlocked and active).

Developer Notes: As a reminder, Parry Stun still won’t work on Special Attacks as Champions cannot be Stunned whilst they are in a Special Attack animation.

DASH BACK AND HOLD BLOCK FOR 1.2 SECONDS - Once Per Fight

Cull Obsidian overcharges his weapon to gain a Rout Buff for 8 seconds. This causes his opponent to suffer -100% Auto-Block Ability Accuracy and also grants his attacks an additional burst of Energy Damage equal to 120% of the damage dealt.

HEAVY ATTACKS

50% chance per strike to inflict an Armor Break Debuff, reducing Armor by 1333 for 11 seconds. This effect gains +15% duration and Ability Accuracy for each Persistent Charge.

SPECIAL ATTACKSCull Obsidian's overwhelming presence reduces the opponent's Armor Up Ability Accuracy by 100% during his Special Attacks.

SPECIAL 1: Collision of Challenge

A series of devastating strikes softens the opponent before Cull roars a challenge in their face to prove his dominance.

Developer Notes: There is a max of 10 Combo Shield Buffs that Cull can have at any time. This is a good Special Attack to use if you struggle to maintain your Combo Meter but still want to ramp up your Persistent Charges quickly.

SPECIAL 2: Transformation Devastation

A flurry of blows are rained down upon Cull's foe and deliver punishing hammer and claw strikes.

Each strike has an 80% chance to pause the duration of all Armor Break Debuffs on the opponent for 2 seconds.

100% chance to Stun for 2 seconds.

Developer Notes: Only the final strike of his Special 2 can inflict a Stun Debuff.

SPECIAL 3: Pummeling Eradication

With a fully-deployed whip-chain, Cull snags his opponent in a crushing grip before launching them into the wall.

An influx of power from Thanos causes Cull Obsidian to re-trigger all of his Thanos’s Favor Buffs.

Developer Notes: The max number of Thanos’s Favor Buffs you can have is 10, the same max as the Persistent Charges.

SIGNATURE ABILITY: Enforced Oblivion

Once Cull Obsidian’s Rout Buff has expired, it goes into cool down, and can be reactivated after 15 seconds.

When Rout enters cool down, Cull’s aggression is awarded with a Fury Buff, granting +2944 Attack for 5 seconds. This Buff gains +0.5 seconds duration for each hit landed while Rout was active.

Developer Notes: Cull is greatly rewarded for staying aggressive during his Rout time. Make sure to launch it when you’re sure it is safe to land as many attacks as possible.

SYNERGY BONUSESINVASIVE FORCE: Proxima Midnight, Corvus Glaive

Cull Obsidian: New Mission - Disarm Their Tech: Knockout a Tech Champion. This Mission can only be completed once each Quest.

Solo: Only affects this Champion and does not stack.

DISPLAY OF STRENGTH: Ebony Maw, Thanos

Cull Obsidian: New Mission - Show Your Might: Knockout a Champion while the Rout Buff is active. This mission can only be completed once each Quest.

While Cull Obsidian gains many Buffs to increase his Critical Damage and Attack Rating, he lacks a way to increase his Critical Hit Chance. Grabbing Precision grants a fairly large damage increase to Cull Obsidian.

Comments

MISSIONS FROM THANOSCull Obsidian has 3 Missions to complete, which may be done in any order. Each Mission can be completed multiple times and doing so grants 1 Persistent Charge.

Mission 1: Break their Defenses: Knockout any Champion.

Mission 2: Crush their Hope: Knockout an Avenger.

Mission 3: End their Resistance: Knockout a Champion above 95% Health without the Combo Meter resetting during the fight.

Developer Notes: Mission 3 means that Cull’s opponent must begin the fight with 95% or higher health, and Cull cannot lose his combo meter during the fight to gain the Persistent Charge. Also, these Missions may all be completed in the same fight, granting Cull 3 Persistent Charges.

MY QUESTION:1) So it means I can have all 10 Persistent Charge in one fight? The key sentence here is "Each Mission can be completed multiple times and doing so grants 1 Persistent Charge". It doesn't say anywhere that it's limit to only 3 Persistent Charge per fight.

MISSIONS FROM THANOSCull Obsidian has 3 Missions to complete, which may be done in any order. Each Mission can be completed multiple times and doing so grants 1 Persistent Charge.

Mission 1: Break their Defenses: Knockout any Champion.

Mission 2: Crush their Hope: Knockout an Avenger.

Mission 3: End their Resistance: Knockout a Champion above 95% Health without the Combo Meter resetting during the fight.

Developer Notes: Mission 3 means that Cull’s opponent must begin the fight with 95% or higher health, and Cull cannot lose his combo meter during the fight to gain the Persistent Charge. Also, these Missions may all be completed in the same fight, granting Cull 3 Persistent Charges.

MY QUESTION:1) So it means I can have all 10 Persistent Charge in one fight? The key sentence here is "Each Mission can be completed multiple times and doing so grants 1 Persistent Charge". It doesn't say anywhere that it's limit to only 3 Persistent Charge per fight.

Each mission can be completed multiple times, in a quest. Not in a fight.You can see that neither of those 3 missions can be done more than 1 time in a single fight, since it requires the opponent to be K.O.

If time allows I may go for a 3* Version. Still don't have Corvius Glave and hoping from round 1 to get Proxima.

Who knows maybe Corvius will drop via RNG, I get Proxima from Round 1, and get Cull then I will be at 3 of the 4 Black Order Members. If all that works then hoping Ebony Maw will eventually be a login champion.

MY QUESTION:1) So it means I can have all 10 Persistent Charge in one fight? The key sentence here is "Each Mission can be completed multiple times and doing so grants 1 Persistent Charge". It doesn't say anywhere that it's limit to only 3 Persistent Charge per fight.

The key words are 'knock out'. He only gains charges when he knocks someone out.

So, since you can't knock out a champion more than once in a fight, you can't collect extra charges.

MISSIONS FROM THANOSCull Obsidian has 3 Missions to complete, which may be done in any order. Each Mission can be completed multiple times and doing so grants 1 Persistent Charge.

Mission 1: Break their Defenses: Knockout any Champion.

Mission 2: Crush their Hope: Knockout an Avenger.

Mission 3: End their Resistance: Knockout a Champion above 95% Health without the Combo Meter resetting during the fight.

Developer Notes: Mission 3 means that Cull’s opponent must begin the fight with 95% or higher health, and Cull cannot lose his combo meter during the fight to gain the Persistent Charge. Also, these Missions may all be completed in the same fight, granting Cull 3 Persistent Charges.

MY QUESTION:1) So it means I can have all 10 Persistent Charge in one fight? The key sentence here is "Each Mission can be completed multiple times and doing so grants 1 Persistent Charge". It doesn't say anywhere that it's limit to only 3 Persistent Charge per fight.

Each mission can be completed multiple times, in a quest. Not in a fight.You can see that neither of those 3 missions can be done more than 1 time in a single fight, since it requires the opponent to be K.O.

My bad. Forgot to think of that too. I'm laughing at myself so hard right now LOL

Question for the community as well as the mods - when fighting Cull in the EQ I struggled to parry his dash attack, especially after an SP1; as he seemed to hit me well before he actually got close enough to hit me. I didn't notice this being a problem with short-range melee medium attacks; only on a dash attack.

Did anyone else experience this? Or was it just lag/sleep-deprivation on my part? I don't think it's a bug; but has his Dash attack got an unusually long reach? (a large hitbox, or whatever the terminology is?)?

MISSIONS FROM THANOSCull Obsidian has 3 Missions to complete, which may be done in any order. Each Mission can be completed multiple times and doing so grants 1 Persistent Charge.

Mission 1: Break their Defenses: Knockout any Champion.

Mission 2: Crush their Hope: Knockout an Avenger.

Mission 3: End their Resistance: Knockout a Champion above 95% Health without the Combo Meter resetting during the fight.

Developer Notes: Mission 3 means that Cull’s opponent must begin the fight with 95% or higher health, and Cull cannot lose his combo meter during the fight to gain the Persistent Charge. Also, these Missions may all be completed in the same fight, granting Cull 3 Persistent Charges.

MY QUESTION:1) So it means I can have all 10 Persistent Charge in one fight? The key sentence here is "Each Mission can be completed multiple times and doing so grants 1 Persistent Charge". It doesn't say anywhere that it's limit to only 3 Persistent Charge per fight.

Question for the community as well as the mods - when fighting Cull in the EQ I struggled to parry his dash attack, especially after an SP1; as he seemed to hit me well before he actually got close enough to hit me. I didn't notice this being a problem with short-range melee medium attacks; only on a dash attack.

Did anyone else experience this? Or was it just lag/sleep-deprivation on my part? I don't think it's a bug; but has his Dash attack got an unusually long reach? (a large hitbox, or whatever the terminology is?)?

Thanks for any feedback.

I face no issue with parry when against him. It's high likely on your part then

Sorry for the confusion there. His Rout Buff causes his opponent to suffer -100% Auto-Block Ability Accuracy, but does not impact Evade Ability Accuracy. It is having 5 or more of his Thanos' Favor Buffs that give him True Accuracy to ignore Evade and Auto-Block effects while they are active. We've corrected his spotlight to clarify this.

Question for the community as well as the mods - when fighting Cull in the EQ I struggled to parry his dash attack, especially after an SP1; as he seemed to hit me well before he actually got close enough to hit me. I didn't notice this being a problem with short-range melee medium attacks; only on a dash attack.

Did anyone else experience this? Or was it just lag/sleep-deprivation on my part? I don't think it's a bug; but has his Dash attack got an unusually long reach? (a large hitbox, or whatever the terminology is?)?

Thanks for any feedback.

I face no issue with parry when against him. It's high likely on your part then

look at this video, i have already set the right moment to watch, you can clearly see what the other guy was talking about