Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

en:
this power aura version was better than weak aura 2 for me :
facil more use, more numerous and more interraction option, it lacks can be an aspect "dynamic position" I saw in weak-but aura2
of numerous other graphics and functionality option (Estetique progress bar of the game state of compétances and I pass ...
I had never seen usage limit and jen have paramettrer interfaces ...
I need this add-on, if quelqun has managed to update it or to continue its development
pitier by that I do know, I barely play a happy without him

Everyone that used to use this should just switch to using "Weak Auras". I have been really debating finally removing this add-on and I decided to today since it had been practically unusable for almost a year now and there is only a single person trying to re-code it.

about halfway down has a zip that can be downloaded as a working RC3 PA5...working for now tho. i have a bad feeling 5.2 may kill it for good. also ive noticed that it doesnt seem to like Macs just didnt want this file to get to burried. as someone obviously put alot of time into getting it right. MEOWRARRRRRRRR COME BACK AND SAVE US!

Should I just uninstall? or is an update coming before it gets broken again in 5.2?

I love PowerAuras even with the unofficial "patch" there are so many LUA errors that it is practically unusable and I have had in turned off for a very long time at this point. It has been months since someone posted

The official 5.0 release will be ready in a couple of weeks time for general testing.

Needless to say I have little hope at this point but please correct me if I am wrong.
At this point I am just wondering if it had been abandoned or at least why no beta release has been made in the 5 months since MOP hit.

I love v5, but is there any ETA on a new beta or release candidate? Haven't seen or heard any news in quite some time. Now that parts of the last available beta version are breaking (adding new displays to an aura), it's more of an issue.

Specifically, what is the "Name of the API Event to listen to"? Would that be something I could have called in another AddOn altogether?

It could for example be "PLAYER_TARGET_CHANGED", that is fired when you change target. I don't think it is possible to setup custom events outside of what Blizzards API provides, so as far as I know it isn't connected to other addons at all.

When trying to create a new display, the menu opens, but is completely black with no text in it. Clicking on the empty menu does not do anything, so I assume the menu is broken. The auras work fine, but I can't create new ones, only edit existing ones.

This may be a bit out there but it would be really awesome if someone could help me out.
What I'm looking to do is set an aura to only show the graphic when all 3 of mortal strike, colossus smash, and overpower are on cd. I'm using V5 of power auras because I really like the interface and think its possible to do it with this version. They have a section for adding code for multiple conditions. Only thing is I have no idea how to code this in wow. Any one know how to set it up or what kind of code it uses? I believe its close to C++. Also maybe if you know a sight that has information on coding these things in wow such as what abilities names are and values showing if its on cooldown and useable to check against.

I don't know how to export something in PA5, but I could walk you through the process.

Click "New Aura"
Click the image under "Displays"
Click "Activation"
Change "Main Trigger" to "Spell Off Cooldown"
Click "Invert"
Change "Spell Name/ID" to "Mortal Strike" or "12294"
Click "Advanced Editor" in the lower-left
Click "New Trigger" in the lower-left
Click the gear to the right of "3: Unit Buff/Debuff" and change to "Spell Off Cooldown"
Change "Spell Name/ID" to "Clossus Smash" or "86346"
Click "New Trigger" in the lower-left
Click the gear to the right of "4: Unit Buff/Debuff" and change to "Spell Off Cooldown"
Change "Spell Name/ID" to "Overpower" or "7384"
Change "Trigger Operators" to "!1&2&!3&!4"

Feel free to go back to page 1 and change the "2: Player Status" options to whatever you want. Like put a check in "Combat" to require you to be in combat.

Feel free to click on "Style" on the left to change the display looks and positioning.

Untested, since my Warrior is only 71, but that should be pretty much it.

Power Auras no longer seems to be able to "see" your Chi as a Monk after the 5.1 patch.

This is due to a strings change with path 5.1. Until the author, or someone else, decides to work on PA or release a new version there is a somewhat simple fix (this fix applies to v5 ONLY):
Open WoW Folder\Interface\Addons\PowerAuras\Constants.lua. At line 189 change:

Code:

SPELL_POWER_LIGHT_FORCE

to

Code:

SPELL_POWER_CHI

You will also likely need to do another LUA edit to get PA working to a mostly full extent with 5.1. You may have noticed dropdown menus cause LUA errors and generally do not display anything in them. That edit is as follows:
In "PowerAurasOptions\Widgets\Dropdown.lua" at line 669 change

Code:

if(icon) then

to

Not really sure if this is the correct way, but it works. I have a feeling that there used to be an icon showing for the menu items but I can't find it, so this is the most straight forward way of fixing it.

With these 2 changes my PowerAuras v5 RC3 is in a state that works well enough for me and saves me changing to another similar mod. Hopefully the authors or a new author take up the project soon.