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Meh, all this bickering about rooted combat is giving me a headache. Plain and simple, the majority fo those that mock TERAs combat, didn't like the game in the first place and didn't get far into it.

If you actually got far into the game and played max level dungeons, well then, you understand the combat and then have a right to call it bad.

You can call it bad early on, because it is, but not bad as a whole until you play it to it's full extent, they make progression too great, you're given few skills, very unadvanced versions of them and your attack speed is slow.

On another note, plenty of action games have rooted combat to a degree, just because you're too simple minded to understand how it works or too used to tab-target strafe fests doesn't mean it's not action combat. Not to mention the term action combat is subjective.

TERAs combat is faster paced than GW2s, i've played them both at max level, you wouldn't understand unless you did same. But most who mock TERAs combat usually quit between levels 1-15.

It's just different preferences. Don't get bent out of shape just because people don't agree with you. The rooting and such in TERA is just a feature many don't like because it does slow down combat. The only action oriented aspect of TERA's combat is the lack of tab targeting, but the combat itself is slowed down to the pace of standard MMO's.

It's not a bad thing, it's not a good thing, it just is and it's not something everyone is going to like.

Theres no need for insults as that isn't going to convience people their opinion is wrong.

GW2's combat is faster paced, the only thing keeping it from being full fledged action combat is the tab targeting system which is the exact opposite of TERA which slows the pace of combat overall so that it can use a manual targeting system that isn't beyond what most players can handle.

And yes, the term action combat is subjective but I like to think we can all agree it means more than simply lacking tab targeting.

This is from someone that has played GW2 to cap and unfortunately played TERA to cap due to a friend enjoying the game.

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Originally posted by snapfusion

Originally posted by NBlitz

Originally posted by snapfusion

Originally posted by dwarflordking

I can be more specific, I dont like Anime, I dont like large spell effects, I dont like Korean character model styles, I dont like cash shops, I dont like the trash can lid sound effects that come with their combat system, I dont like the sqeeky female combat voice evertime she swings her sword, I dont like panda/bunnys with antenna looking creatures. I dont like the armor styles or overly large weapons. I dont like the excessive use of pastels and the in general overly bright color and lighting pallets. Character movement is usually terrible and clunky. I dont like the lack of customization for the UI and hotbars and game settings in general. I dont like the lack of graphc option tweeks. I dont like the over use of lobby game mechanics and lack of open world design. I could probably come up with another dozen or so but those are top of mind and exist in pretty much every Korean MMO ive ever tried, Its just how they build em.

Ironic that the Korean developers are just as guilty as in the box thinking (if not more so) than their American counterparts.

A general rule of thumb is that people who came to MMORPG's from tactial RPG's like AD&D and Wizardry prefer character skill, and foucsing on the tactics of combat. People who came to MMORPG's from shooters or more often console based fighting games prefer "action based" games. To each, their own, but anyone saying that one is superior of the other is an ignoramous. It's a preference, not a fact.

Action based combat is the #1 fear for Neverwinter for me. If player skill trumps character skill, you're no longer role playing.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

Oh look, a standing still encounter in WoW? Thought that's not what it was like according to you, 4 minutes without taking a step.

Some people like that I guess, after playing TERA I could never go back to WoW, TERAs animation locking sure looks more actioney in that video I posted over this WoW video where you have free movement while casting.

Just because a game has free movements or rooting doesn't make it action or not, it's how the game plays and it's clear which one is actioney.

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Originally posted by dwarflordking

yet games like guildwars and ESO start bragging about its dated combat.. I remember SWTOR bragging the crap out of its amazing innovative combat system.. when you actually see the game its the same point and click crap...

you know SWTOR was the 1st game that has weapon collisions and its attack anims are very impresive so yes still is innovative.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

Oh look, a standing still encounter in WoW? Thought that's not what it was like according to you, 4 minutes without taking a step.

Some people like that I guess, after playing TERA I could never go back to WoW, TERAs animation locking sure looks more actioney in that video I posted over this WoW video where you have free movement while casting.

Just because a game has free movements or rooting doesn't make it action or not, it's how the game plays and it's clear which one is actioney.

Obviously some mechanics make you move once and a while, but really, outside of the few mechanics that target you or the ground near you, you almost never need to move. He moves for a mechanic every few minutes, whereas in TERA if you're standing still for more than 5-6 seconds you're doing something wrong.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

Oh look, a standing still encounter in WoW? Thought that's not what it was like according to you, 4 minutes without taking a step.

Some people like that I guess, after playing TERA I could never go back to WoW, TERAs animation locking sure looks more actioney in that video I posted over this WoW video where you have free movement while casting.

Just because a game has free movements or rooting doesn't make it action or not, it's how the game plays and it's clear which one is actioney.

Obviously some mechanics make you move once and a while, but really, outside of the few mechanics that target you or the ground near you, you almost never need to move. He moves for a mechanic every few minutes, whereas in TERA if you're standing still for more than 5-6 seconds you're doing something wrong.

just because you have to jump around like an idiot does not mean the boss mechanics are cool in any way.

what i saw of tera was rather boring, the need to move was more important than knowing why or where to move. just move.

if that's what "action combat" is about for you, you could also play a f1 game. at least you have a way to follow there.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

Oh look, a standing still encounter in WoW? Thought that's not what it was like according to you, 4 minutes without taking a step.

Some people like that I guess, after playing TERA I could never go back to WoW, TERAs animation locking sure looks more actioney in that video I posted over this WoW video where you have free movement while casting.

Just because a game has free movements or rooting doesn't make it action or not, it's how the game plays and it's clear which one is actioney.

Obviously some mechanics make you move once and a while, but really, outside of the few mechanics that target you or the ground near you, you almost never need to move. He moves for a mechanic every few minutes, whereas in TERA if you're standing still for more than 5-6 seconds you're doing something wrong.

just because you have to jump around like an idiot does not mean the boss mechanics are cool in any way.

what i saw of tera was rather boring, the need to move was more important than knowing why or where to move. just move.

if that's what "action combat" is about for you, you could also play a f1 game. at least you have a way to follow there.

seriously. tera cannot mess with wow in any way.

oh wait, it has boobies :)

gotcha now.

Why to move? Because the boss actually takes swings at you that you can actually dodge, the reason to move is to avoid damage and take stress off the healers or to avoid getting hit by one of the stronger almost one shot attacks.

Where to move? Out of the bosses attack, so you don't get hit.

Lol...[mod edit] If you dodge randomly, youll die by leaving yourself exposed to a bosses attack btw, you dont just move, you watch the boss at all times to look for tells that give you an idea of what attack hes about to do.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

Oh look, a standing still encounter in WoW? Thought that's not what it was like according to you, 4 minutes without taking a step.

Some people like that I guess, after playing TERA I could never go back to WoW, TERAs animation locking sure looks more actioney in that video I posted over this WoW video where you have free movement while casting.

Just because a game has free movements or rooting doesn't make it action or not, it's how the game plays and it's clear which one is actioney.

Obviously some mechanics make you move once and a while, but really, outside of the few mechanics that target you or the ground near you, you almost never need to move. He moves for a mechanic every few minutes, whereas in TERA if you're standing still for more than 5-6 seconds you're doing something wrong.

just because you have to jump around like an idiot does not mean the boss mechanics are cool in any way.

what i saw of tera was rather boring, the need to move was more important than knowing why or where to move. just move.

if that's what "action combat" is about for you, you could also play a f1 game. at least you have a way to follow there.

seriously. tera cannot mess with wow in any way.

oh wait, it has boobies :)

gotcha now.

Why to move? Because the boss actually takes swings at you that you can actually dodge, the reason to move is to avoid damage and take stress off the healers or to avoid getting hit by one of the stronger almost one shot attacks.

Where to move? Out of the bosses attack, so you don't get hit.

Lol...[mod edit] If you dodge randomly, youll die by leaving yourself exposed to a bosses attack btw, you dont just move, you watch the boss at all times to look for tells that give you an idea of what attack hes about to do.

yea, thats why we move in wow too, i know it sounds shocking to you, but we evade moves just like you.

and my pounts were as useless as yours about wow, at least you seem to begin to understand now, tho i doubt you WANT to.

You don't need reaction time remotely close to the person tanking in this video to do any content in WoW or Rift, you've always got to be watching the actual mobs animations and be ready to react to what it does, rather than hotbar spam things off CD to maximize dps/threat.

Oh look, a standing still encounter in WoW? Thought that's not what it was like according to you, 4 minutes without taking a step.

Some people like that I guess, after playing TERA I could never go back to WoW, TERAs animation locking sure looks more actioney in that video I posted over this WoW video where you have free movement while casting.

Just because a game has free movements or rooting doesn't make it action or not, it's how the game plays and it's clear which one is actioney.

Obviously some mechanics make you move once and a while, but really, outside of the few mechanics that target you or the ground near you, you almost never need to move. He moves for a mechanic every few minutes, whereas in TERA if you're standing still for more than 5-6 seconds you're doing something wrong.

just because you have to jump around like an idiot does not mean the boss mechanics are cool in any way.

what i saw of tera was rather boring, the need to move was more important than knowing why or where to move. just move.

if that's what "action combat" is about for you, you could also play a f1 game. at least you have a way to follow there.

seriously. tera cannot mess with wow in any way.

oh wait, it has boobies :)

gotcha now.

Why to move? Because the boss actually takes swings at you that you can actually dodge, the reason to move is to avoid damage and take stress off the healers or to avoid getting hit by one of the stronger almost one shot attacks.

Where to move? Out of the bosses attack, so you don't get hit.

Lol...[mod edit] If you dodge randomly, youll die by leaving yourself exposed to a bosses attack btw, you dont just move, you watch the boss at all times to look for tells that give you an idea of what attack hes about to do.

yea, thats why we move in wow too, i know it sounds shocking to you, but we evade moves just like you.

and my pounts were as useless as yours about wow, at least you seem to begin to understand now, tho i doubt you WANT to.

I played WoW to level 85 back in Cata, there's nothing I need to understand lol. I used to think it's combat was fun and exciting too, then I played a game where combat actually was fun and exciting and reliant on player skill rather than gear score/rotations to maximize DPS while standing still 90% of the time.

Looking back at WoW actually is making me appreciate GW2 more, while it was tab-target at least you had to be active, since there were no tanks or healers you had to move around to avoid the boss and heal yourself when hit on top of dpsing rather than just standing still going through your dps rotations while someone heals you and a tank keeps the boss away from you.

GW2 is an ideal tab-target approach to combat that creates active gameplay, WoW is not. Still neither feel as rewarding as TERAs combat to me though.

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I guess this is pointless but here goes my input anyway, having played Tera I found the combat better than anything wow/gw2/rift and so on brings in terms of combat. You actually feel the weight of combat and it forces you to be careful when using a skill and how, much like most fighting games, eg Street Fighter/Tekken and so on. Use the wrong skill at the wrong time and it leaves you vunerable, that is the point of it and all these fighting games that share the same concept. Play Street Fighter and use a strong skill at the wrong time, you wil become exposed to attacks during the animation.

Having said that a Warrior in Tera with end game gear is way faster (in terms of active skills per second, auto attack does not count) than anything in wow/gw2/rift. I will have to agree with the people here that have played it far above the low levels, it is not slow at all and the pace of combat is totally different later on and for me a lot more fulfilling. Another thing is the lack of auto attack.

Generally speaking I would say asian mmos games are actually faster than western. For example compare Aion to WoW and the likes, while in WoW your rogue, cat druid, monk or DK are using a 1 second global cooldown between skills in Aion an assassin will just carve at least twice as many runes than those classes.

Finally, the first action rpg that I recall (not saying it was the first) was diablo and it has always been considered an action rpg. Well diablo also has animation locks, much like fighting games or Tera and so on. I am not saying animation locks define what is acton combat, but I will say the action games have been using this type of combat for ages, way before mmos were born.

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Originally posted by jtcgs

Originally posted by DamonVile

One of the great things about tera is how much effort people put into telling everyone it's bad. I don't know if it's because it's Korean and they hate it for being Asian or because it's got a lot of sexy costumes and it makes their bible hurt.

Either way..it's funny.

Its also funny how some of the same people say SWTOR went F2P, proof the game is bad are the same people saying TERA going F2P has nothing to do with it being good or not, its just to allow more people to play a good game...

Sorry, good games dont go from Subscription to F2P in such a short time unless they are PoS's...but then, most people already knew that about TERA by its poor reception in Asia a year before hitting the west. BTW, loved the Bible reference...very fitting your mentality. Guess someone should now say that Tera was made for pedo's because of the Elin race...

Your argument boils down to if it's not wow it sucks. Just about every mmo launched in the last 2 years has gone free to play. If you want to sit here and say they all suck...that makes you just one of the burnt out morons that sit on this site complaining about everything and playing nothing.

Games don't suck because you don't play them. " suck " is an opinion not a fact like you seem to be trying to use it.

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The original poster makes a really good point. The western developers have been copying KOREAN games for ages but this has been going on forever.

Vindictus came out a few years before GW2 and has far superior combat.

But Vindictus also uses peer to peer technology for parties. Now while that may work for a small country like Korea, which has some of the best internet infrastructure in the world, its not something that works nearly that well for NA.

I've played Vindictus a LOT more than I did GW2 (only made it to level 60 in GW2), but they are both targeted at diffferent audiences.

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Originally posted by simmihiI agree with one thing, the western devs really need a reality check. We are starting to lose our specific MMO philosophy which gave birth to games with depth, great character customisation, planning, complexity, player reputation, sense of comunity. Instead we're gaining shallow games, with close to none RPG elements and this "action real time combat" crap which brings a ton of moro... errr "leet people" to the genre. These are not mmoRPG's, now we got FPS games with levels, even those levels being pointless, as your stat-points and everything are usually auto-allocated, skills auto-learned, auto-crafting etc. No wonder everyone quits after 2 weeks.

This is what I've been trying to say for awhile now, though not quite so concise and well said, bravo!