More News! For the most part I've finished the texturing, just some few minor details to fix up, so I thought I'd put it up here to get some of your thoughts on it. Also I thought I'd put up a bit of a teaser image of what the final product (video) is going to be. For those who don't know what "Recovery One" is, it's a machinima mini series made by RoosterTeeth productions, you can watch the original here http://roosterteeth.com/archive/?id=266. I plan to do a remake in anim8or of the first episode.

sorry for the wait, I've got another update ready for you, I've got rid of the placeholder building I was using, and have begun construction on the rather large bridge/fortress that is the stage for this particular video, what I'm showing you is 1/3 of the whole thing (like I said, it's rather large). The whole thing probably won't be scene in this particular vid, but I'm hoping to recycle it a bit in future projects.

3D Joe Wiltshire: I didn't know much about texturing before this project either, just kinda forced myself to actually spend some time on it and it turned out ok. I found uvmapper to be extremely useful, the trick seems to be dividing your model up into groups in anim8or, then unwrapping each group separately. Also, I played around with sculptris as well, it seems quite good for texturing, but i haven't got to using it yet. Maybe i will on the building.

Gyperboloid: As far as I remember i don't think i used AA for any of the pics, I go for the quickest render times whenever possible.As for being from Greece, I'm not, I just like the look of the ancient greek letters (I assume your asking because of my choice of symbols in the title), and thats how the title looks in the original too.

Unfortunately due to school work i haven't gotten a lot more done on this project (I am still working on it, just slowly.)however I thought i'd post some concept shots of some terrain and water tests.Built and textured in sculptris. Rendered in anim8or using ART.

Just remembered I haven't posted an update about this project in forever. It's still going, a little slower then I had expected but still going.Thought I'd leave you all with a test render of a walk cycle I've been tweaking.It can be found here:

Proportioning looks better... A lot of work you've done! I would suggest making the hands a bit larger, and the lower legs and boots a bit smaller. But then, I am also a nitpicker, so don't take it wrong. I can overkill in the criticism department sometimes...

Arik as far as I'm concerned there's no problem with being a nitpicker if your good at it!Any way i got a few bits to share, first an updated walk cycle,

Second a little teaser image that I rendered cus I was bored. The teaser's rendered in art and the final project probably wont be, but other then that the render quality from the teaser is what I'm aiming for for the final.