"Agonia, a vast undiscovered wilderness, a land that mankind has never before set foot upon, lies straight ahead. Two massive boats have been sailing towards the island for weeks. These travellers, having been forced to mass exodus by mysterious and terrible events, fled from their birthlands and left all they once knew behind. Now they cross the ocean in search of new lands. In order to to guarantee a fresh new start for their civilization and to ensure no one would remember the way to, nor even the existence of the Forgotten Lands, the Ancients gathered to cast a powerful spell. One that so long as they remained alive, would lock the memories of their people away. These settlers will soon set foot on Agonia, an untouched land where nature rules, where ancient beasts stir, and untold dangers await. A new civilization must be built, and it is up to you, the adventurer, to brave the dangers, forge alliances, explore uncharted territories and tame the wild lands of Agonia!"

It’s no secret, we’ve been working on the next TPS!

It takes enormous amount of times and we encountered many difficulties but huge progress has been made in the past months and we’re happy to say that we are now confident that this new world will open!

Some parts of the code have been totally redone, and some parts will continue to run on TPS1 code (though improved / corrected) at least at the beginning. While game is running, these remaining parts will be recoded entirely until there is nothing left from the original code.

Gameplay and game architecture will remain extremely similar. But here are a few things you can expect...

A new mapA new map has been made from scratch. Agonia is as beautiful as it is deadly.

A new tilesetThe images of the different tiles have been redesigned. Don’t expect miracles here, but at least it is different and we own it. New terrain-types were also created, such as Snow and Deserts!

A new theme and new racesAgonia’s universe will be unique, not a copy of existing ones like Lord of the Rings. With humanoïd races only, it will use a medieval fantastic setting and will have a unique feel. Races will be very different in terms of strengths and weaknesses.

A whole new worldAll monsters will be redone from scratch. Same goes for quests. Luckily most of the items pictures were drawn by Eliawil who offered to let us use them. The universe will remain fantastic but nevertheless much more realistic than Stax. No more killing 15 dragons by yourself and no golem-fighting at 250 skills. Dragons will be extremely rare, and when they show up you better have 20 friends with you No more exploring the whole map at 200 skills either, exploration will always continue, as long as you can handle it...

Graphic artGraphics will remain the same old 2d map with characters showing as initials. No revolution here. Not because we lack the skills, but because we want to keep it that way. No i'm kidding, it's both reasons. We will focus our efforts on gameplay and innovations, the true strengths which make this game unique. But we’ll try to give more room to fan art for race images, town images, events etc, to give the game an artsy feel. Grulgor will be our main image designer, but we will also look to borrow / buy images from other artists.

Web designThe whole web design will be redone from scratch. Initially only the main pages (home page, character creation, login, plmain page, main page etc) will be redesigned. The least used ones will be same as TPS1 but replaced little by little until all of them are new. Thanks to Grulgor we will also have our own unique font.

Many gameplay changesEven if the overall gameplay will remain similar to Stax/Lambé, several changes will give it a different feel and change significantly the tactical aspect of the game. We will announce these gameplay changes little by little as the development progresses.

More advanced admin toolsThe admin interface will have a lot of new toys, opening up many new opportunities, such as dynamic map (map can edited very easily for events for example) or dynamic tileset (appearance of tiles).

As we progress, we will release regular 'leaks' about some new aspects of the game on theAgonia Facebook page , so stay tuned!

did you plan to have it playable by mobile ? right now it isn't the case with stax.. and to be honest, i now spend more of my time on mobile than on my laptop. Having the game playable from a mobile would be great.

did you plan to have it playable by mobile ? right now it isn't the case with stax.. and to be honest, i now spend more of my time on mobile than on my laptop. Having the game playable from a mobile would be great.

Hi Kiroii

For now we try to reduce issue that we actually have on TPS. Many parts of code has been rewrite from scratch; Example: the authentication system is now stable compare to TPS
Design is not yet ready; we have to finish implementation and optimization on the alpha release. We will work on Mobile version (responsive design) for the private beta

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