Currently in beta but everything should work! Almost out of beta :O and into a full release.

What does it do?- Eats food automatically once you set it in the settings, this will NOT work in combat unfortunately due to it using a protected function ( which I can't do in combat with UseItem for some reason ). I looked high and low for it to no avail for an eat function, not giving up, I have about 3 more ideas to test.

- Repairs armor with kits automatically for you once they hit a certain threshold you set, this works in combat WHEN the durability updates which is the same for when ESO will calculate the combat difference.
Also repairs if you change armor that is below threshold

- Auto charges your weapons once they hit a certain threshold you set, this works when charged are changed ( i.e. you smacks something that has an enchant or your weapon abilities proc it ).
Also charges if you change weapons that is below threshold

What else, UI?

- Gives you a HUD to show your resources ( gems, repair kits, food you have selected )- Gives you a HUD to show you your armor conditions- Gives you a HUD to show you your charges- Each have icons you can hover over to get a tooltip of the actual item- You can move it- Hides if not in hud/hudui scene, unless you are changing a setting that requires you to see them, then it will show you so you can make sure you get it just the way you want.- You can resize the icons in the settings which will auto fit the font- You can set the alpha of the background- You can group them, or separate each thing ( resources, durability, and charges ), and you can remove any and all from view.

What about chat window logging?- Off by default but there is a setting that will tell you when you are going to eat food, need to select a food, repair and charge.

v0.5
Fixed bug if you didn't have settings loaded when you load settings and didn't parse the bag again you couldn't choose the food in your bag until it parsed again... basically it should always show now in the dropdown.
Checks IF I can call the SecureProtected Function and if not it will tell you ZOS says no >_>, currently there is absolutely no way I can get around this.

v0.41
Actually make the ui better this time.

v0.4
Update food choices whenever your bag changes
If you no longer have your selected food choice give you a warning
Instead of ticking every 1s tick every 10s to avoid many, many messages
Actually send an error message not just true
Make the window look cleaner

v0.3
- Don't show if not hud(ui) scene
- You can set alpha for hud
- Setting for minutes is minutes now, not seconds
- There is now a setting for logging, unlike before
- Changed log messages to not look like default tell
- Don't try repair/eat/charge if we aren't currently allowed to use the item ( example bank scene )
- Fix font being stupid

v0.2
Food fix -> If you are combat, stop telling me you are going to eat because you can't eat while in combat, well, the player can, but I can't call this protected function in combat.

Repair fix -> Repair shields, don't just show them
-> Update when you change your equipment
-> Hide unequipped nodes
-> Update item condition when you die, this is a frivalious call that will probably never need to happen, will probably be removed next version because it should happen with a durability update.

Clarification on combat repairing and a crash you may have seen in v0.1 or other add-ons with similar functionality.

The bug is related to trying to repair while durability is changing and the durability is being updated by multiple sources thus resulting in a crash because two informations are no longer synced I'm assuming it hits an assert of some kind somewhere, but anyways, the solution is to simply wait for the code to finish executing, which while isn't a solution for most threading issues, this should suffice for this simple case, especially since I'm giving it a time out, it can only call the function x amount of times per interval, so if it tries through whatever other method, it won't spam it, only one event will go through, which, will be the event you actually WANT to go through.

We only get durability updates whenever a unit's state changes, whether this is the player's or an enemy dying or reviving or in combat or out of combat, it seems to happen on any of these events.

Not only is the event not sent, but the item condition is not updated for the item until such an event occurs, however, this does mean it CAN repair in combat, you just need to make a unit change it's state, what all states you ask? I have no idea, I need to do more research, but for the time being this is what I know.

Afaik there is no eat function available as it is simply an item which ius usable. It should be usable in combat if youa re able to use it from your inventory during combat. If this does not work I'd raise a bug ingame via /bug.
Food somehow is different and maybe only usable from a quickslot during combat.

The reason you can't eat during combat via an addon is it is a protected function, correct there is no eat food, I searched everywhere and tried a few hacky things and eventually decided it's not worth it because A.) it could kill you in combat because it resets your health to what it is without food, and B.) I never run out food during a fight because a 10 minute warning is good enough for me, fights never last longer than 10 minutes for me unless it's like vAS+2/vCR+3 progression or something.

( which I can't do in combat with UseItem for some reason ). I looked high and low for it to no avail for an eat function, not giving up, I have about 3 more ideas to test

Afaik there is no eat function available as it is simply an item which ius usable. It should be usable in combat if youa re able to use it from your inventory during combat. If this does not work I'd raise a bug ingame via /bug.
Food somehow is different and maybe only usable from a quickslot during combat.

I was wondering if you could add an option to auto-repair when accessing a npc vendor/merchant? sometimes during a AFK break in a trial it's convenient to port back to the entrance to clear inventory and do a repair at the vendor.

I was wondering if you could add an option to auto-repair when accessing a npc vendor/merchant? sometimes during a AFK break in a trial it's convenient to port back to the entrance to clear inventory and do a repair at the vendor.

- sometimes food is not consumed when there is no effect from other food. I must consume it manually.

- maybe instead of checkbox "Dungeon only" make two dropdowns with food? It will be useful for me. I change it manually now.

That's interesting, I know sometimes it won't eat food if you are doing x thing like fishing, dying your clothes, or if you are in combat or lockdown because of ZOS but, it's such a weird thing with it being a protected function.

The dungeon thing I have an idea for that that will go just in line with what you want, basically, as you say. .

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