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About this mod

Changes vanilla weapon stats to provide more diverse gameplay. Guns from different categories (Ballistic, Plasma, Beam) become specialized in different situations, rather than being straight upgrades without any disadvantages. This mod makes sure that Ballistic and Beam weapons are still useful at later stages.

Requirements

DLC requirements

DLC name

Enemy Within

Permissions and credits

Credits and distribution permission

Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou are not allowed to upload this file to other sites under any circumstances

Modification permissionYou must get permission from me before you are allowed to modify my files to improve it

Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs

Version 1.3

Removed unlimited magazines from pistols

Version 1.2

Lowered critical chance for EXALT weaponary

Version 1.1

Fixed wrong values for EXALT Heavy Laser

Version 1.0

Initial release

DO NOT ENTER MULTIPLAYER WITH THIS MOD

INSTALATION:

Replace XComEW.exe located in x:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XEW\Binaries\Win32 (or corresponding GOG installation)Make backup of original XComEW.exe file.After installation start new game or load save file from geoscape. Loading saves made during missions (before mod was instaled) will crash game or glitch certain skills.

UNISTALATION:

If you want to revert to vanilla again, use your backup XComEW.exe or verify game files via Steam or GOG.Start new game or load save file form XCOM Base.

RECOMMENDED SETTINGS

Due to changes made to starting (ballistic) weapons, game may appear easier at start. To ensure classical XCOM difficulty consider:

-Playing on at least Classic difficulty-Not using “Absolutely critical” and "Aiming Angles" second wave options as they break balance and purpose of edited weapons.-Setting some penalizing second wave settings.-Instaling this mod only after plasma weapons are developed.

MODDED WEAPON STATS (compared to vanilla)Please note that some stats descryptions are not showing in game (e.g. Edited range, explosion size)

Frag grenade has higher explosion size than alien grenade. (still much lower than needle grenade)SHIV received straight forward damage buffs for each of its weapons as there is no way to change shiv loadout after upgrades (+1 damage compared to vanilla).This mod currently does not change enemy weapons and behavior, except for EXALT Soldiers, as their weapons share code strings with player acquired EXALT guns.