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Its coming. Ragnarok Online 2! Please comment and let me know what you think.... I personally am very much looking forward to it

We've all been waiting for the realease of ragnarok online 2! It's finally coming out this year! This time we have 3 races instead of 1.... the Norman's (the ones in the first ragnarok), Ellr (half-elf half-norman), and Dimago (half-collosus half-norman).This game has great graphics!

Plot
The year 1000 L.C is approaching. One thousand years prior, a terrible destruction took place, and the world was saved by St. Lif, son of Baldr. Roughly twenty years earlier, a destructive war took place between Normans of the east and west, but there has recently been peace. Strange things have begun happening, however; the dark wanderers Dimago have awoken, and the Ellr have left their land of Alfheim to investigate the Mother Tree's silence. We still have Midgards though!

Races
With our two new races come lots of changes!
Normans
The Norman race has a human appearance and is the race that was played in RO1. They use the Job System, allowing them to switch their job at will and take advantage of specialty skills. The original appearance of the Norman, a very childish look, was re-designed for a more mature look. The race's name may likely be a reference to the historical Normans or Norsemen, given the game's focus on Norse mythology. It could also be a portmanteau of the words "normal" and "human."

Ellr
The Ellr are a half-breed, born between the Normans and the Elves. They inhabit their own land known as "Alfheim". After participating in the war between the eastern and western Normans, they returned to Alfheim, but have recently returned to Midgard to investigate why their "Mother Tree" fell silent. The power of an Ellr comes from the magical stones they possess, called "Stones of Ancestors". These stones influence their skills, and as such the Ellr has no professions or classes. They may only equip two stones at a time, however. The original model of the concept Ellr appeared as a super deformed art style. It was later redesigned to appear more normal in proportions, although still very childlike
Dimago

The Dimago are the rejected offspring of a relationship between the Colossus and Norman. They have apparently been under an enchanted sleep, and have no memory of their previous lives. They "fight with style" and are able to make use of dynamic skill trees. The characters are designed to be 7-8 heads tall in height (that of an average human.) This, compared to the Ellr which are 2~3 heads tall or the Normans which are 4~6 heads tall, means that the Dimago will be the tallest playable race in the game.

Specialty Job System
Normans have the ability to freely change jobs out of combat and level each of the jobs independently; progress on a certain job is not lost when switching between jobs. This is accompanied by a flexible stat system where a majority of the stats are based on job so that players are not forced select few jobs by their stat selection. The original Ragnarok Online had only a small amount of stats from jobs with most of them being decided by the player, forcing them along a certain build/playing style.

In The Gate of the World, certain abilities can be converted into a block and put onto that character's skill grid. This may allow Sword Mastery, a swordsman skill which increases damage dealt with blades to be used to help level another class with a sword. Different abilities have different block shapes and sizes and not all abilities can be shared. Special abilities can be gained by leveling a character's job class, giving them the ability to create useful and original class combinations, such as battle mages and wares-selling thieves.

There is a limit to how many special abilities one can employ at a time. Characters start with fewer than 16 blocks, but will gradually gain additional blocks as they level.

Complex Job Change system
The first Ragnarok Online featured a unique leveling system in which a character's base level and job level were leveled separately. However, once a job was chosen, it could not be changed.

Equipment Leveling
RO2 has implemented a new system in which equipment itself levels up. This system allows people to keep their favorite pieces of equipment because they continue being useful instead of tossing them out when they become outdated. When an item has reached enough experience to level up it does not instantly level. It must first be taken to a smith in a town which will then upgrade the weapon for a fee. While the class of weapon will not change, its attributes might. For instance a sword which is suited to combat classes may favor spell-casting classes once it has leveled up.

Equipment in RO2 is separated into two categories: Leveling-type and non-leveling type. The leveling equipment types can gain experience and levels like the player, whereas the non-leveling type doesn't acquire any experience and doesn't level at all.
This found at mmorpguides.com More info also found at http://en.wikipedia.org/wiki/Ragnarok_Online_2:_The_Gate_of_the_World

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From news, the revised Ragnarok 2 is now expected to release in Korea Q4 2010. It was planned to release in H1 2010, but Gravity wanted to give the team more time to make the game better. It seems it has gone through many changes, hopefully all positive.

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The game looks completely different, and not in a positive way. I cannot account for what matters in the game since there have been no gameplay reviews as of yet. The visuals frankly look rushed. They have first pass texturing done to them and utilized technology almost a decade old. For a game in 2010, and a company with the financial backing that Gravity has the visuals are embarrassing to all involved.

The poor visuals may actually turn out to be a blessing in disquise if they increased the system specs and utilized modern tech. Currently the minimum is a midrange system from 2003. If they make the minimum the recommended which is a midrange system from 2006. They could take advantage of the low poly/detail models to overpopulate the scene. A major issue in many mmo environments is the general sparsness of the area in regards to foliage and random junk. They do also offer the tailor system which could open the game up to better texturing and customizability.

Another potential positive is the game will come in with little hype. If the gameplay is decent or great, then it will only positively affect players perception of the game.

The final advantage of poor visuals is a greater ability to add content. Since so little resources were given to the visuals, more can be dedicated to better designed systems and quests. We already know you will have a light and dark path to how you complete certain quests which will change how your skills work. We also know alot of towns and maps are coming on release of this version of RO2.

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We've all been waiting for the realease of ragnarok online 2! It's finally coming out this year! This time we have 3 races instead of 1.... the Norman's (the ones in the first ragnarok), Ellr (half-elf half-norman), and Dimago (half-collosus half-norman).This game has great graphics!

Plot
The year 1000 L.C is approaching. One thousand years prior, a terrible destruction took place, and the world was saved by St. Lif, son of Baldr. Roughly twenty years earlier, a destructive war took place between Normans of the east and west, but there has recently been peace. Strange things have begun happening, however; the dark wanderers Dimago have awoken, and the Ellr have left their land of Alfheim to investigate the Mother Tree's silence. We still have Midgards though!

Races
With our two new races come lots of changes!
Normans
The Norman race has a human appearance and is the race that was played in RO1. They use the Job System, allowing them to switch their job at will and take advantage of specialty skills. The original appearance of the Norman, a very childish look, was re-designed for a more mature look. The race's name may likely be a reference to the historical Normans or Norsemen, given the game's focus on Norse mythology. It could also be a portmanteau of the words "normal" and "human."

Ellr
The Ellr are a half-breed, born between the Normans and the Elves. They inhabit their own land known as "Alfheim". After participating in the war between the eastern and western Normans, they returned to Alfheim, but have recently returned to Midgard to investigate why their "Mother Tree" fell silent. The power of an Ellr comes from the magical stones they possess, called "Stones of Ancestors". These stones influence their skills, and as such the Ellr has no professions or classes. They may only equip two stones at a time, however. The original model of the concept Ellr appeared as a super deformed art style. It was later redesigned to appear more normal in proportions, although still very childlike
Dimago

The Dimago are the rejected offspring of a relationship between the Colossus and Norman. They have apparently been under an enchanted sleep, and have no memory of their previous lives. They "fight with style" and are able to make use of dynamic skill trees. The characters are designed to be 7-8 heads tall in height (that of an average human.) This, compared to the Ellr which are 2~3 heads tall or the Normans which are 4~6 heads tall, means that the Dimago will be the tallest playable race in the game.

Specialty Job System
Normans have the ability to freely change jobs out of combat and level each of the jobs independently; progress on a certain job is not lost when switching between jobs. This is accompanied by a flexible stat system where a majority of the stats are based on job so that players are not forced select few jobs by their stat selection. The original Ragnarok Online had only a small amount of stats from jobs with most of them being decided by the player, forcing them along a certain build/playing style.

In The Gate of the World, certain abilities can be converted into a block and put onto that character's skill grid. This may allow Sword Mastery, a swordsman skill which increases damage dealt with blades to be used to help level another class with a sword. Different abilities have different block shapes and sizes and not all abilities can be shared. Special abilities can be gained by leveling a character's job class, giving them the ability to create useful and original class combinations, such as battle mages and wares-selling thieves.

There is a limit to how many special abilities one can employ at a time. Characters start with fewer than 16 blocks, but will gradually gain additional blocks as they level.

Complex Job Change system
The first Ragnarok Online featured a unique leveling system in which a character's base level and job level were leveled separately. However, once a job was chosen, it could not be changed.

Equipment Leveling
RO2 has implemented a new system in which equipment itself levels up. This system allows people to keep their favorite pieces of equipment because they continue being useful instead of tossing them out when they become outdated. When an item has reached enough experience to level up it does not instantly level. It must first be taken to a smith in a town which will then upgrade the weapon for a fee. While the class of weapon will not change, its attributes might. For instance a sword which is suited to combat classes may favor spell-casting classes once it has leveled up.

Equipment in RO2 is separated into two categories: Leveling-type and non-leveling type. The leveling equipment types can gain experience and levels like the player, whereas the non-leveling type doesn't acquire any experience and doesn't level at all.
This found at mmorpguides.com More info also found at http://en.wikipedia.org/wiki/Ragnarok_Online_2:_The_Gate_of_the_World

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Originally posted by Green37

We've all been waiting for the realease of ragnarok online 2! It's finally coming out this year! This time we have 3 races instead of 1.... the Norman's (the ones in the first ragnarok), Ellr (half-elf half-norman), and Dimago (half-collosus half-norman).This game has great graphics!

No. Gate of the World has been canceled.

There is a new Ragnarok Online 2 now.

http://en.wikipedia.org/wiki/Ragnarok_Online_2:_Legend_of_the_Second

It may come out this year. It may not. They are still developing it. They are taking feedback from the closed beta in January and reworking stuff currently.

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Last July 1, 2010, Gravity Corp. announce that the current RAGNAROK ONLINE 2 server: The Gate of the World will be shut down on August 2, 2010 to give way for the (CBT)Close Beta Test of the new Ragnarok Online 2 server: Legend of the Second that will begin on August 31, 2010.

All former beta players who played the old server "The Gate of the World" will have a chance to request for a compensation for being loyal to the game. Every requests allows them to get 1000 RO worth of in-game cash, automatically enrolled to the new Ragnarok 2 – Closed Beta Test and a special themed outlook that will be given on the day of the server testing. Legend of the Second is a respective sequel opening up to a new world of Ragnarok, following up on Ragnarok Online, its prequel that shows off more than seven hundred thousand players. After Gravity Corp. announce last July 2010 that the first version of Ragnarok Online 2: The Gate of the World (Epic of the Light) have been scrapped and have reworked multiple times due to its poor initial reception. The company decided to return to the system and mechanics of the original Ragnarok Online while keeping the 3D Engine. After renaming the original title "Gate of the World" to "Legend of the Second," they also changed the look of their characters from the original chibi-style to a more serious and mature feel. Everything has been overhauled and that means they have gone back to the basics. Profusion of story is brought by linkage to the world of Ragnarok Online, and by implementing complaints/suggestions from Ragnarok Online 2; a completely new enjoyment will be provided not just a different game but also a true sequel of Ragnarok 1.