The skill Alchemy now increases the amount of health replenished by healing potions.

The modification Evade of the Inquisitor's combat art Reverse

Polarity will now be displayed correctly in all parts of the interface.

Damage over time did work properly for Elite Boar Riders. This has been fixed.

The Divine Gift Kuan's Breath also effected opponents who were above the defined maximum opponent level. This has been fixed.

Various fixes concerning Pierce.

"Power leveling" using the the combat art Expulse Magic on the "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.

Fixed the faulty damage display of the boss monster "Facetteleon".

When several boosts were active, the fist boost to terminate also ended all other boost graphics effects even if the remaining boosts were still active. This has been fixed.

The faulty damage of the modification Self Repair of the Temple Guardian's combat art Jolting Touch has been fixed.

The faulty damage of the Seraphim's combat art Pelting Strikes has been fixed.

Corrected several translation errors in English and French.

Fixed wrongly saved values of the explored map.

Amulets and rings have become distinctly different now. This will apply to all amulets including already existing ones.

Pressing [Del] when the cursor is positioned at the start of a text field in the menu does no longer cause crashes.

Fixed an issue that Blacksmith Arts could not be removed from forge slots if they had been placed there temporarily.

The Closed Net player chest accessible for all characters was deleted when players logged in to the Open Net lobby for the first time. This has been fixed.

Sometimes, items that we rearranged in the inventory were lost due to server lag. This has been fixed.

Fixed an issue that made it impossible to open a server for diffculty levels gold or higher even if the character met the requirements.

Fixed an issue that made it possible to switch from a hardcore game to a default game and vice versa via the Buddy list.

The skill Toughness will no longer yield strange results in higher levels. Warning: Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations.

The mini boss Forest Guardian will now scale to the player's level who is close to him rather than that of the first player who entered the server.

The unique spear Gronkor's Downfall does no longer carry a bonus for ranged weapons.

All mounted opponents now fight and die as intended.

The acoustic signal of the heartbeat sometimes did not end. Now, the heartbeat sound will play no longer than twelve seconds.

The survival bonus will increase at a slower rate.

The Dryad's combat art Malicious Totem will now have a stronger effect when the proper shrunken head is being used.

The Temple Guardian's combat art Furious Emblazer is now more powerful.

The Seraphim combat's art Divine Protection now has a slightlyreduced duration per level.

The amount of experience points per killed opponent will no longer be as drastically reduced on very high levels as before.

The safe area (spawn protection) around resurrection monoliths has been extended; monsters will not attack players immediately anymore.

Several side quests have been fixed

Throwing daggers will now rely on dexterity rather than strength

The skill Magic Staffs didn't apply to two-handed mage staffs, this has been fixed

Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed

Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordinglyShadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed

Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed

Some descriptions for combat art modifications were misleading or wrong. They have been corrected.

Bossmonster "Carnach" teleported one last time while dying, this has been removed.

Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed.

Fixed an issue where OpenAL caused noisy sounds in the main menu after leaving a game session.

Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed.

Typing [% n] into the chat crashed the game, this has been fixed.

The tooltip of special mounts had value discrepancies at a trader and in the inventory.

Framerate drop caused by certain graphical effects has been lessened.

Added more pictures for quest targets in the quest log.

Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected

The mastery of the skill Riding now unlocks the correct bonuses.

Lore-skills increased the casting speed more efficiently than stated in the tool tip.

Skill Spell resistance did not work in some cases, this has been fixed.