A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect mid-range combat. Armed with his Grenade launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.

The Demoman, as his name implies, excels at swift disassembly, bouncing his grenades round corners to wreak havoc on enemy sentry gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits. His weapons are some of the most powerful, but also the most situational. He requires more thought and swift decision-making than other classes, especially when lining up his Charges and planting sticky bombs.

Recent updates to the Demoman have upgraded his role to being a melee specialist, capable of wielding a variety of melee weapons compared to every other class in-game.

Bio

A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.

Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors: Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a longstanding, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended. But his training had just begun.

With the Ullapool Caber, you can jump to unimaginable heights. Crouch down and hit the ground with it (the caber itself should have not been used in that life before; it should be fresh and not already exploded).

A level 3 sentry can be destroyed with 2 sticky bombs if the sentry is in a close enough proximity to their blast radius. Three sticky bombs will destroy a sentry no matter where in the blast radius the sentry is. When attacking, especially while ÜberCharged, place all 3 sticky bombs at the feet of the sentry before detonating to ensure the engineer doesn't have enough time to repair it in between explosions.

Ali Baba's Wee Booties are not recommended unless in Medieval Mode (found on the map Degroot Keep), as they take the spot of your primary weapon while only giving a +25 boost to your max health.

The Sticky Bomb Launcher is commonly thought of as the go-to weapon for destroying engineers' equipment, but your grenade launcher can also be very effective at it. Grenades will reflect off of any surface that does not have hit points (E.g. enemy players and equipment) and can be used to reflect, then roll away from, walls and into the nests of enemy engineers.

Weapons

Weapon damage is approximate and measured at point blank range. See individual weapon pages for for additional figures.

This weapon explodes upon impact, causing every enemy as well as yourself to take damage. It deals 150 damage to all enemies in the blast radius with no damage fall-off due to damage. Only the first hit explodes. After the first hit, the grenade does not crit randomly and does standard damage for a melee weapon. On first hit, 100 damage is done to self, launching the user upwards. Assuming that you are on level ground and you do not hit the ceiling, you will take 25 damage from the fall. There is no way to lower self-damage aside from invulnerability from an übercharge. The only way to replenish the explosive charge it to hit a Resupply Locker. The weapon resembles a WWII German grenade.

The Demoman has 3 jobs, a $5 million salary, and lives in a mansion with his blind mother in the Badlands of New Mexico.

The WAR!: The BLUSoldier and the RED Demoman became fast friends after meeting at a projectile weapons expo. They shared many experiences together including deep sea fishing, a trip to Las Vegas, and the 'Gravel Pits of America' scenic bus tour. After the Administrator's assistant Miss Pauling brought the matter to her attention (as friendships are forbidden by mercenary contract), the Administrator decided to introduce a little 'healthy competition' to kill their blossoming friendship. The Demoman lost the seven day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats. Technically, more Soldiers were killed during the war than Demomen; the scales were tipped in favor of the Soldier by points awarded from the Propaganda Contest.

The Demoman was born to a clan of Scottish Demomen whose motto is "In regione caecorum rex est luscus", which roughly translates as "In the realm of the blind, the one eyed man is king." According to his mother, his father lost both his eyes before he was 30 and maintained 26 jobs until his dying day.

The Demoman's Scottish accent is very broken, due to the actor being American, not Scottish.

The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit bomb rather than a stick of dynamite. However, he uses neither type of explosive.

The Demoman's old trading card bio is largely the same, except that his original parents are killed rather than his adoptive set.

The Demoman is missing his shoulder emblem in the RED main menu splash screen (both in the original RED team picture and the Soldier/Demo Face-off picture). He is also missing his shoulder emblems in Meet the Demoman.

The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.

The Demoman seems to be highly sensitive about his missing eye. A trip to the 'Eye Museum' with the BLU Soldier caused the RED Demoman to break into tears.

The Chargin' Targe doesn't refill at respawning. In servers with a very short respawn rate, Demomen that used their Chargin' Targe before death have to wait for it to refill after respawning.

As seen in Meet the Demoman the Demoman smokes as the lit cigarette seen on his desk is presumably his. This coupled with his drinking makes for a very dangerous habit, considering the materials he typically works with.

The Demoman and Soldier are the only two classes with both hands fully uncovered.

The Demoman's crotch smiley note can never be seen in world view, it be seen only when the Demoman taunts while wielding the Grenade launcher.

The Demoman is the only class in the game who is not Caucasian (excluding Pyro's indeterminate race).

The Demoman, as well as the Heavy, are the only classes that wear any visible body armor.

The Demoman, the Engineer and the Sniper are so far the only classes that have confirmed names (the Demoman is named Tavish DeGroot, the Engineer is named Dell Conagher and the Sniper's last name is Mundy). This excludes the Soldier, although he is only known to be nicknamed Jane.

The Demoman's Bottle deals the same amount of damage whether smashed or not.

Playing the sentence "Let's do it!" from Meet the Demoman backwards makes it sound like "Fail with style", and is, of course, not what the Demoman intended.

The Demoman is the only class with a brown eye, as all other classes' eyes are blue. This obviously excludes the Pyro and Engineer, whose eye colors are unknown.

The Demoman's father has apparently killed the Queen of England, possibly on more than one occasion.

The Soldier, Demoman, Sniper, and Scout are in a 4-way tie for the most secondary weapons. Coincidentally, there are 4 of them and they each have 4 secondaries.

As of the November 23, 2010 patch, the Demoman's shoulder patch was changed. Originally it was a stick of dynamite. It has since been changed into a sticky bomb.

The Demoman was the last class to receive a new Primary Weapon. His new Primary is now the Loch-n-Load, a two-shot grenade launcher. He received this on December 17, 2010, on the release of the Australian Christmas Update.

The Demoman currently has more melee weapons than any other class, 10 in total. This is slightly odd considering the Demoman's affinity for explosives, though the melee weapons may be to make up for the fact his primary and secondary weapons aren't meant for direct combat.

There is a run joke were in some all class hats the right(looking strait at the Demoman's face) eye will be scratched out, missing, or covered up; were other classes have the eye intact. Examples include the PyroVision Goggles, the Seal Mask, and The Skull Island Topper. Possably more exist.