Game design is an iterative process. It’s all about failure, watching how the game doesn’t work, and learning from it. That usually involves sweating over a new tweak, figuring out how to implement it, printing and slicing all the components, and then getting it to the table and watching it completely throw the game off-balance in a new direction.

“Fail better” is about as good a summary of the process as I can think of.”

We love games… and we strive to work with game companies of all shapes and sizes! We’re thrilled to have Formal Ferret Games as a part of WasabiCon 2015. Thanks, Gil!