Fallout: New Vegas Walkthrough & Strategy Guide

(1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. (2) Enter the facility and discover the source of the ghouls. (3) Head upstairs to meet with the owner of the voice from the intercom. (4) (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. (6) Get rid of the Nightkin in the basement. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. (8) Report to Jason Bright that the Nightkin are gone. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. (10) Speak to Chris Haversam about fixing the rockets. (11) Find parts to fix the rockets' thrust controllers. (12) Find atomic fuel for the rockets. (13) Return to the Rocket Facility and give the parts to Chris Haversam. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. (15) Talk to Chris Haversam to begin preperations for the rocket launch.

Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Your help is required to clear it. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west.

Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. Scour the shelves, boxes and crates all around for Jet, Med-X, Doctor's Bags, Stimpaks, and plenty of ammunition, including 5mm Rounds, Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines, Frag Grenades, and more. You can even find a Cowboy Repeater to add to your inventory. This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity.

Eventually, the gigantic factory you're seeking out will peek out on the horizon. Begin to run towards it. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. The former are extremely easy to kill, requiring only a headshot or two to down. But the Roamers are another story entirely, since those guys are a bit more robust in the hit point and defense realms. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. Thinning the Ghoul ranks here will only make your job easier a little later on.

Eventually, closely approaching the factory's outer walls will be inevitable. You should be able to sneak through a gate to access this location. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. You'll notice that there are two doors into the factory itself. There's a small door on the side of the building, and a larger door at the front end of the building. This is the main entrance, and you should take this door to the building's interior in order to continue.