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Clunking ungracefully through the stars, Old Jolty has now made its way to Windows Phone! Ultra special thanks to the organisers and staff of the UK’s Largest Unity Porting Event for providing the software and hardware which made this possible.

The windows phone version contains some slight graphical improvements that’ll make their way to the iOS version eventually.(I’ve got some other improvements for it planned but i’m holding back to see if I get some feedback from this version I can act on first.)

I hope everyone had a good Christmas and i’m wishing you all a Happy New Year!

Its finally up! (Well technically its been up since the 15th.) Now squidly adventures, involving perhaps an unparalleled amount of turning around in circles, are available on the iPhone, iPad, and iPod touch.

The last hope for humanity lies with the tired and rusting space freighter Old Jolty; decommissioned long ago but haphazardly brought back to life for one final journey. She has no weapons and she can’t turn left, but she must save the cosmos!

As you may have noticed, its now time to bring myself to the bit of this cycle i’ve been dreading the most, the shameless advertising! On that note any form of retweets, likes, reviews or brief mentions would be incredibly welcome ^^.

Old Jolty has been sent off to Apple for review; with a little luck it’ll be in the store in four or so days, though it could be almost two weeks.

In the meantime I thought I’d ramble a little about a curious game idea I’ve had. Though I’m really not sure to the legality of it so do chip in if you have an opinion.

Basically the idea revolves around taking an old B-Movie, which is currently in the public domain, for example Voyage to the Prehistoric Planet, and essentially turning it into an extremely cheesy FMV adventure game. So a comedy adventure game spaced between film footage, playing on the so bad it’s good angle of both old B-Movies and FMV games.

A scene from Voyage to the Prehistoric Planet.

It could be an iPad game, though it might be quite costly in hard drive space if it contains a lot of film footage. But I imagine with enough compression and editing that could be worked around. However I’m still not 100% certain on the legality, though films in the public domain supposedly have no copyright I’m sure there could be other compromising factors. For instance Voyage to the Prehistoric Planet is a re-edited/ plagiarized version of the Russian movie “Planet of Storms”, which might not be in the public domain.

Anyway, I thought I’d throw that out there. I have something completely different planned for my next game, which I’ll share in due time after I’m done checking its viable and have some pretty screenshots.

Ta-da! Its done! Well… mostly. If this was a just for fun project i’d probably go ahead and distribute it as is and be loyal to the deadline, but this will be going on my portfolio. Thusly it deserves a whole lot of extra scrutiny, testing etc. Still assuming nothing dramatic happens it should be live on the app store sometime this month.

If you’ll allow me to indulge my pedantic nature a moment, theres a couple of differences between the game and video I feel obliged to mention. Firstly, the mission menu has two scrolling arrow buttons not one. Secondly, the later gameplay from the footage has a return to menu button in the corner. These differences are due to me recording the game running on a Mac instead of an iPhone.

I considered using this post as my onegameamonth submission and sneakily editing in a link here later when the games on the store, but that seems a bit too cheeky. So I think i’ll just have to put Old Jolty down as an August submission.

Well it’s been a strange old month for me so far, what with close relatives getting married and my spontaneous decision to travel up to wales for networking. But regardless of this all of Old Nelty’s metaphorical cogs and gears are now sorted. The game is completely running from start to end through twenty levels using placeholder art. Which means I now have roughly two weeks left before deadline in which to sort out the graphical side of things.

I did very almost upload some videos earlier in the month, but I concluded that people probably wouldn’t take well to the game when it appears to be all about cubes spinning around other cubes until the occasional badly drawn placeholder texture zooms onto the screen.

Its pretty clear by this point that I’m not going to have time to get the game through the app store approval process before deadline, so I’m going to treat my deadline purely as a “this is when the game must be complete” deadline, and use the opportunity afterwards to squeeze in some additional testing prior to sending the game to the store.

That said I need more volunteer testers! So if you know me on facebook and have an iphone 4, ipad 1 or higher chances are I’ll be hassling you shortly.

On a side note, I’m considering changing the title of the game to Old Jolty. So if I suddenly start referring to the game as such, that’s why.