Abilities: Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Abilities: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.

Abilities: Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.

Wormadam [Feck Knight] (F)Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.)Type: Bug/GroundBug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).Ability 2: Overcoat (Innate, DW not yet unlocked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Abilities:Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Rotom (Fridge) UNature: Modest (+1 special attack, -1 attack)Type: Electric/GhostElectric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

The match starts with Zebstrika Screeching at Volcarona to lower its Defense, while Houndoom and Volcarona set up, Houndoom using Sunny Day to boost their Fire-type attacks, while Volcarona shoots an Ember at Houndoom to activate its Flash Fire, raising its power even more. The two then both gang up on Wormadam, quickly knocking it out in a few hits, but not before Wormadam manages to score some decent damage on Volcarona. Still, with this setup, I don't see how Lou could lose....