Rushing is obviously a little high right now. I'll take a look at that and try to figure out where to adjust it. If you have any observations from looking at the pbp, post them here. Any help is appreciated.

Is any of the high rushing directly related to the 3-4 default defense? Not the D1 versus D3 results, but within the sD3 versus D3. Quality of LB's not great from what I am seeing, and this may up totals some. I have also noticed higher totals versus higher level schools...how odd.

also noted that with a 90/10 split in carries or substitution pattern that the #1 RB even with exceedingly low stamina can get over 50 carries and still rack up over 5 ypc . should not SOMETHING give in that scenario ?

I lost to a team that ran me over and did it with 6 OL with avg stamina and skills. While I had 9 DL and a strong LB group. That was in Div 1aa Bryant Georgia southern.
Reminded me of how the old engine worked. I also saw how they seem to master a ton of formations very well. You would think that would not be the case in real life and in this game.

I will be working on this next week. What I will look for is to see if we are getting too many long runs or just too many 5+ runs and things like that. Are we seeing on outside runs more than inside? Then look at what is causing this. Too many broken tackles in certain zones or even too few tackle attempts? I can adjust rushing, receiving YAC and scrambles all separately, but so far it looks like rushes and scrambles are in the same boat.

I think fatigue needs to be adjusted as well and I'll work on adding that display into the Test Game page, but I might hold off on adjusting that until I can work on the rushing numbers.

BTW - those numbers on the bottom right of the Test Game page are the average ratings for the top X players at each position for each team. The rating is the default position role rating. I used this to quickly compare the team in different aspects of the game. Not as thorough as looking at each player, but will give a good idea of how they stack up.

I've accumulated some stats playing my team against itself a couple games and looking at my primary RB, so there's about 4 games worth of rushing stats here. I've broken them out by rushing inside vs outside and rush defense vs pass defense. I also looked at blitzing but won't complicate the stats with that breakdown.

Breakdown

YDS

ATT

YPA

STF%

TFL-0

1-2

3-6

7-10

11-15

16-20

20+

In-Rush Def

132

46

2.9

0.20

9

21

11

2

3

0

0

In-Pass Def

117

26

4.5

0.12

3

9

6

5

2

1

0

In-TOTAL

249

72

3.5

0.17

12

30

17

7

5

1

0

Out-Rush Def

157

37

4.2

0.16

6

10

10

7

4

0

0

Out-Pass Def

457

45

10.2

0.16

7

4

7

13

7

1

6

Out-TOTAL

614

82

7.5

0.16

13

14

17

20

11

1

6

The team match up just looking at the averages for the positions as displayed on the test page are as follows: OL 47.8, TE 29.0, RB 42.5, DL 47.8, and LB 39.5.

So the teams are fairly even at the line with the LBs actually being quite a bit lower rated than the OL. So I would expect outside rushing to be better than inside, even though the TE is rated quite a bit lower, so maybe those even out on the outside.

Just looking at this, it seems like the majority of the rush yardage comes from the outside rushing which might be what needs to be adjusted. I also want to adjust the fatigue for players and its effects before I adjust the rush numbers, but it definitely looks like the wide rushing is where the problem lies.

I have noticed that QB's are rushing at a crazy average... generally averaging 10-15 per carry if you only have them carry four to eight times a game.

This is the norm for my Greenville team

RUSHING

POS

Att

Yds

YPA

TDs

20+

Lng

Stf%

Sck

F-FL

Ramirez

QB

6

112

18.7

2

2

58

0.00

8

0-0

Another game

RUSHING

POS

Att

Yds

YPA

TDs

20+

Lng

Stf%

Sck

F-FL

Ramirez

QB

9

117

13.0

1

2

47

0.00

2

1-1

So... I tried an all rush formation out of SG with my QB taking 100% of the rushes out, and the entire SG formation set up as 100& rush 100% out.
a a few games... Apparently a QB Rush Out Always Rush Shotgun Formation can enable an average DIII team to BEAT a DIA team

Posted by norbert on 2/15/2013 6:20:00 PM (view original):yeah. looks like real life PPG seem to be around 65-85 with average being about 75. I'll check clock management in the new engine to see why we are getting so many plays off in some games.