For six years, CyberEdge has conducted the VizSim/VR
industrys largest and most comprehensive market study. As the only
ongoing annual international look at this dynamic business, it enables
us to provide trend data, projections, and recommendations that no one
else can.

Based on a survey of VizSim/VR vendors, users, and researchers
form around the world, this study encompasses every continent and every
major company and lab involved in the field. Data comes from commercial
companies, universities, military agencies, and other areas where VizSim/VR
technology is being bought, used, and studied.

The study asks questions in three interest areas: Finance,
Technology, and Demographics. Statistical interpretation of the data allows
us to determine overall market size, vendor market share, spending on
various components, satisfaction with products and vendors, and much more.

Each report is rich in information, with analysis by
Ben Delaney. This information is illustrated with tables and full-color
charts. In addition to sections detailing Finance, Technology, and Demographics,
each report includes the Opportunity Index and where the data is
distilled to a series of actionable items. Each report also includes a
concise Executive Summary.

The reports of this study include:
Click on a title for more information.

Current!

The
Market for Visual Simulation/Virtual Reality Systems, Sixth Edition
(ISBN: 1-929696-07-8, published June 2004) is larger, more in-depth, and
with finer granularity than ever before. Many new cross-tabs provide more
detailed understanding. Increased detail on countries and applications,
as well as new segments: Counter-Terrorism, and Medical and Biotechnology
give better insight into industry revenues, applications, and user satisfaction.,
Improved analyses provide more actionable insights. 271 pages, including
more than 164 tables and 105 charts.

Still Available!

The
Market for Visual Simulation/Virtual Reality Systems, Fifth Edition
(ISBN: 1-929696-06-X, published October 2002) is bigger, more inclusive,
and based on more data than any previous report. Nearly 400 respondents
from six continents provided over 167,500 data points, making this the
largest data set ever collected on the VizSim/VR industry. In addition,
several new questions allow more detailed segmentation of industry revenues,
and new analyses provide new and unique insights. This year, 109 companies
are rated for Hardware, Software and Service Satisfaction. 213 pages,
142 tables, 83 charts.

The
Market for Visual Simulation/Virtual Reality Systems, Fourth Edition
(ISBN: 1-929696-05-1, published September 2001) is the most in-depth report
on the VizSim/VR marketplace ever compiled to date. Over 116,000 data
points from more than 250 international respondents provide a clear and
revealing picture of the industry. New this year is the Overall Satisfaction
Index, rating 99 companies on Hardware, Software, and Service Satisfaction.
190 pages, 85 tables, 93 charts.