There is other stuff going on in the design document at the moment, which you may well have noticed if you've been in the ideas subforum. But this part is complete and also separate from the rest, so I thought I'd highlight this now.

One note, before I continue, though: there are a lot of threads popping up with discussions I have not yet had time to read. I WILL read them all! I'm trying to strike a balance between communicating and reading, and actually working on the core design, at the moment, though. So just know your voice isn't going into a vacuum, and similarly I'm not ignoring your thread on purpose (well, not in the personally-to-do-with-you sense).

There's a bunch of new stuff in sections 7 and 8, which you may noticed, but that's heavily inwork and mostly being discussed in another thread.

Oh, also worth noting: 1. The graphical load testing tool is hilariously behind schedule, as I've not even had time to approach it yet.2. The logo for the game is done, and you can see it at the top of the design document!

Logged

Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

May I rise a concern about the ship families? (Yeah, OCD.) If they [background's ships] are human-reserved, I would like to give them a specific family name. For example, guardians are not starships, because starships are shared and guardians are AI-only. However, I don't have a name right now. Maybe "resistance something" or simply "human something"...

I created a brainstorm thread for which ships/mechanisms may go into that new Human-reserved family: here.

2. The logo for the game is done, and you can see it at the top of the design document!

Any one else feel like "II" on the AI War II logo at the top of the design document should be more apparent? It is clearly a logo for AI War II, but the II seems understated somehow.

I see the Skyrim logo.

Dammit, now that's never getting out of my head.

Anyway, going over this now and it's pretty obvious where you want to go with this, Chris. Pity, I liked my idea more and I'm still going to try and convince you! ...until we get started for real, no point in wasting time.

I was thinking about how to integrate Minor Factions (and which ones to integrate) and I thought that maybe, backgrounds faction might be implemented as one MF, whose intensity would determine their quantity (or probability for each solar system to have one).

The Human Resistance Fighters, Marauders and Rebelling Colonies are now all one in the background factions (sometimes assist, sometimes attack, and "rescue me to gain a ship type").