Keléstia Productions are pleased to announce the publication of Atlas Keléstia #47.

This issue describes map square B2 (Âlwin) on the Emélrenè map. It is our most complex Atlas Keléstia issue yet – the map index is 50 pages long, and includes data for more than 420 entries.

This issue of Atlas Keléstia covers the Kingdom of Emélrenè’s Âlwìna Shire and a number of surrounding areas. Âlwìna Shire is Emélrenè’s most populous and lies at the heart of the kingdom. Âlwin city is the second largest urban centre of the realm and jealously guards its rights and privileges. The ancient castle of Modána and thirteen keeps are also found in this area.

Most of the great clans of the realm hold lands here. Three of the great clans with seats in the region are in danger of ‘extinction’ due to small sizes, but in all cases, there are sub-clans with an interest in the outcome. The region is also the home of one of the clans descended from the old royal house, with associated tensions.

Other ancient tensions continue in the Môrtellyn Hundred, a region inhabited by clans with links to the area’s dark past. Nearby in the Léngardhel hills, brigandage is a growing problem, drawn by the gem mining in the region.

But most alarming is the ‘awakening’ of almost all of the Ethereal Zones (Laellyn) in the region, and the growing number of strange sightings, incidents and creatures in the area. The Émhlè rangers and the Laránian Order of the Lion Banner are both increasingly stretched to respond to these issues.

The Menema Regional Map bundle contains three files. These are a PNG image of a regional map of Menema in Hepekeria done in the same style as the Harn, Ivinia, Shorkyne, and Trierzon regional maps produced by Columbia Games. Also included is a Microsoft publisher file with the same image sized and tiled to be printed out on multiple A4 pages and stuck together to produce a regional map of the same scale as the originals. Finally, the package also includes an incomplete Menema index. This lists all the features on the map, but provides little information other than the title, nature, and grid reference for each feature. You will have to complete the content yourself.

Pottage III continues the fine tradition of bringing excellent supplementary material to the roleplaying community. While the places, people, and adventures contained in this volume are aimed at the world of Hârn, with very little work they could be used in any medieval fantasy campaign. Heck, with just a little more work, they could be used in ANY genre!

Included with artwork by the incomparable Richard Luschek and beautiful maps, the author has once again exceeded all expectations. These 40 pages are roleplaying gold…and free!

The Sheluna Mountains region sits astride the Principalities of Hacherul in the west and Shelum in the east. The northern portion of Shelum merges with the Beshakan Desert with no clear border line, although the boundary of the Beshakan desert is generally considers to be the northern border of Suram Province. The most prominent feature of the area is the great Sheluna Volcano which rises 10,205′ above the arid sand dunes of the Beshakan desert. The mountain has a sinister reputation and is avoided by all but the most foolhardy. This map is done in the current Columbia Games Inc. style, and the package also contains a short (5 page) index of major features.

This map pack contains a number of TIFF images of small villages and hamlets, including Beoran, Bilonin, Cundras, Evire, Fehin, Fezy, Fosumo, Himlet, Kedic, Kelime, Labret, Molon, Pouka, Purque, Racyn, Rythik, Saserus, Yael, and Zonun. The settlements are strung along the Nuem Trail in southern Melderyn, which eventually connects to Gythrun Castle. This is an area of Melderyn where the Solori tribesmen are active.

There is no text with the maps, just the low resolution images, so GMs will have supply their own information about each hamlet, its inhabitants and the surrounding lands.

A series of five mapped squares covering the islands of Anfla and Kamace and other islands that are separated from the main island of Hârn by the Emaba Strait. A sixth map combines all 5 squares, plus a sea square that completes the larger poster map of the area. These high quality maps have been completed in the standard Atlas Hârnica style developed by Columbia Games Inc.

Here are a set of alternative, beautifully hand-drawn floorplans for Gythrun Castle, the principal seat of the Earl of Biren in the Kingdom of Melderyn. There is no text with the floorplans, although the plans themselves have some labels. These floorplans could be used in any game setting that needs a castle, from medieval fantasy to modern black ops games. Although quite small, this fortress is very strongly build.

Each of these downloads is just a single page PDF containing a map or floorplan, and they can be used anywhere in any game system. There is a map of a bandit’s hideout, where the entrance is hidden behind a waterfall. There is a floorplan of an inn, but if the top floors are ignored, it could be used as a simple tavern. And finally there is a floorplan for a weaponcrafters shop. All the maps a beautifully executed in the Hârn style.

What are the rocks that lie underneath all the kingdoms of Hârn? Why is there a salt mine at this particular location? Why is Lake Benath so big? This article attempts to reconcile the information from the maps and canon writings of HârnWorld with real-world geology. Sometimes that’s a difficult thing to do because Hârn is in fact too regular and too disparate at the same time.

With colourful maps and solid explanations, this is an invaluable aide to GMs and of interest to players. The Geology of Harn is a worthy edition to anyone’s collection.