Wings over Sealand - The players and the game. Thanks ASeven.Games journalism is terrible because gamers are getting what they're prepared to pay for. As said a year ago, games journalists are merely serving the people who pay the bills, and that that isn't the readers any more, because they demand all their journalism for free. If you're not even prepared to pay peanuts, you're going to get something less than monkeys. Though on the upside, you'll at least get a near-infinite supply of them, prepared to hammer away at their infinite typewriters for the sheer thrill of a review copy and a free t-shirt or two until they either get their own PR job or burn out, to be replaced from a willing cast of millions of fresh faces.

(Those last two links, incidentally, come from a poorly-written fanblog that somehow got nominated for a GMA. It's difficult to imagine how it found itself elevated to such dizzy heights, at an event mainly voted for by PR people. Oh, wait, no it isn't.)

Until that changes, Intent Media and their ilk will control games journalism, and no criticism from naive outsider idealists like Robert Florence will be permitted.

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If you're a website whose revenue is entirely based on pageviews and clicks

How they can go from that to saying that readers aren't paying the bills, I don't know. Do they think those pageviews and clicks are coming from the companies?

But who is the money coming from?

Regardless, this acts like it's something new. It's always been ads driving game journalism. Always. This isn't from pageclicks, 10 years ago it was just paper ads.

No change. Industry is as it always was. People are more aware now, and given how spread out and easy to enter this industry, some people find their way in that are far more susceptible. But that influence was always around.