Gratuitous Space Battles

GSB is the ultimate space strategy game from UK indie developer Positech Games. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).

Over the top explodiness!

Gratuitous Space Battles aims to bring the over-the-top explodiness back into space strategy games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.

Screenshots

WHATS NEW?

In the original game, ships visuals were fixed. In other words, although you might customize the internal layout of modules within a cruiser, an imperial centurion cruiser always looked the same. NOT ANY MORE! GSB2 has a complete fully featured visual ship-editor built in, allowing you to design ships however you like, AND share them online...We have been listening to the hardcore GSB community and asking them what they want from a new game. The increase in ship-classes is one example of this. In addition, we have changed the system so that carriers are required to transport all fighters to the battlefield. This also means fighters now have limited fuel and need to refuel at their parent carrier. We have also made changes to orders, so that the formation order now survives the loss of any number of ships within a formation.