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Kingdom Hearts II has a huge variety of important battles that can trigger special events to entertain or to continue on with the game. This bestiary will cover the stats and small tips on defeating bosses you encounter in the game. It is important to note that you will often meet some bosses more than once in a battle.

Reaction Commands: Press the Triangle button when you are prompted to begin a series of moves that can turn a battle to your advantage! Plus they're fun to watch.

AxelThe Dancing Flurry of Flames(1st and 2nd encounter)

This member of Organization XIII has a mastery of fire to be reckon with. He holds back his attacks in your first encouter with Roxas but the second time around, watch out!

He also kneels when preparing an attack, so use this time to pummel him. When flames surround him, run, as this attack does major damage, and another of his attacks is that he also throws his weapons 6 times, but it is a short range. When Roxas access his two Keyblades, Axel's attacks change slightly by adding his ability to change the floor into lava and shooting up pillars of fire.

Encounter

First Encounter: You meet with Axel as Roxas in Twilight Town, after the Vivi Duel on the 4th day.Second Encounter: You meet with Axel as Roxas in Twilight Town, on the last day.

Burst Edge:Roxas attacks Axel several times.Overtaker:Roxas tracks Axel down through the fire.Clear Light: Roxas slams Axel into the ground, dispelling the lava and its deleterious effects.

Victory Bonuses

Sora

Roxas gains for Sora MAX HP+5.

Goofy

Not available.

Donald Duck

Not available.

King Mickey Effect?

No

Barbosa and Illuminator

Like all Pirates that are cursed, you need to lure Barbossa into the Moonlight in order to damage him. While Barbossa mostly has melee attacks, he can also use his gun to shoot Sora with.

The Illuminator Heartless that helps Barbossa during the duel pops up at times and absorbs light, making for himself a darkness, hiding Barbossa in it, and making him invincible. Simply look for a small patch of eyes that glow, and attack it. When the Illuminator is killed, it also drops small Drive Orbs. Unfortunately, it also revives.

Possessed by the darkness in his own Heart, you must calm down the Beast. The key to this battle is using Cogsworth's Reaction commands, "Wake Up", which stuns the Beast, and Charge, if Cogsworth runs out of energy, usually around four or five uses of Wake Up. Continue until the battle ends.

A magic user and generally annoying Heartless that can float slightly above the ground, meaning you will mostly use your aerial attacks (not necessarily bad). It alternates being the main adversary, often moving out of the way, and if it does, ignore it. Once in a while, it will begin to surround Sora with icicles, and if it does, use fire magic to dispel the effect.

Note: if you finish Port Royal (L20) before Agrabah, this boss' HP increases.

Blizzagun: Blocks the Lord's ability to freeze parts of the ground, and also causing damage/slowing the heroes down, Sora also hurls it away causing damage and stun

Victory Bonuses

Sora

Explosion (Active ability)

Goofy

+1 Armor Slot

Donald Duck

+4 HP

King Mickey Effect?

Yes

Cerberus

This old friend of ours is back for another round in KHII. Cerberus is much more focused on using his attacks with his heads, and creating shockwaves on the ground than his much more dangerous techniques from KHI. Cerberus rarely walks, and only jumps around to move. When its heads surge back, and then prepare to use a very useful Reaction, leaving Cerberus wounded by a large amount and stunned.

Encounter

Olympus Coliseum (L16)

HP

440

Special Attacks

Bite Combo: Bite with all three heads.Jumping Crash: Creates a shockwave after high jump.Spinning attack: Body swipe to the left then right.Trap:Heads trap and bite Sora.Dark Breath: Releases dark fireballs during Bite.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

0.5

0.5

0.5

0.5

0.5

Reaction Command

Evade: Avoids one of Cerberus' attacks.Jump!: Sora evades the second attack.Dog Paddle: Sora strikes Cerberus for massive damage and has a stun effect, possible to be used as a finishing attack.

Victory Bonuses

Sora

Dodge Slash (Active ability)

Goofy

Not applicable.

Donald Duck

Not applicable.

King Mickey Effect?

Yes

Dark Thorn

The true form of Shadow Stalker, which appears after you free it from "confinement." Throughout the battle, the Dark Thorn keeps all damage dealt to it, yet its spiritual form is much harder to catch. During this section of battle, there are a myriad of Reactions to use, yet they appear infrequently. Deal as much damage as possible with the Valor Form.

Step Vault: Sora leaps onto the chandelier.Catch: Sora releases the chandelier, and causes damage.Pendulum Round: Sora tosses the enemy a large distance.Slingshot: Sora uses a nearby pillar to counter one of the Dark Thorn's attacks, as well as causing heavy damage.

Victory Bonuses

Sora

Retaliating Slash (Active ability)

Goofy

+1 Item Slot

Donald Duck

+4 HP

King Mickey Effect?

Yes or no

DemyxThe Melodious Nocturne(1st and 2nd encounter)

In the first encounter, you are required to kill 100 water forms in less then 80 seconds, this will require all your leet triangle button mashing. You cannot hurt him yet.

In the second encounter, you are required to kill 50 water forms shaped like Demyx in under 40 seconds and another 10 in 10 seconds once the ability is used.

Also, all of his attacks are ranged, but those that are close up do massive damage. You can either focus on using Donald's Limits, or enduring the power of water yourself. Surviving his kill 10 in ten seconds is VERY difficult, and the key, is to use the Reaction ONCE, and kill the forms manually after that. If he gets close, and turns the battlefield to a stage, go for the Reaction, causing massive damage and stun.

Encounter

Olympus Coliseum (L16)
Hollow Bastion (L30)

HP

100 Forms / 1 HP each
1005 (#IX) / 1 HP each (Water forms)

Special Attacks

Water Dance: Creates water forms.Water Column: Creates water columns in one of three patterns.Water Wall: Creates water walls and swings sitar at close targets.Water Column Dance: Creates water pillars while swingning sitar.Water Ball Attack: Fires exploding balls of water.Rapid Water Ball: Lobs exploding water balls.Rave: Run up to sora and lash out with Sitar.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

1.0

0.0

0.5

0.5

0.5

Reaction Command

Wild Dance: Grabs a water form and swings it around 3 times.Show Stealer: Sora joins #IX on stage while singing, and upstages him, causing damage, and stunning for a short time.

Victory Bonuses

Sora

+1 Armor Slot
Blizzard Element

Goofy

+5 HP

Donald Duck

Blizzard Boost (Passive ability)

King Mickey Effect?

No

Experiment

Fought in Christmas Town, the Experiment is a poorly put together contraption of parts. As such, the battle plays similarly to the description. The battle begins traditionally, but as you continue, the pieces that comprise it begin to fall away. When the Experiment is a lone torso, it spins, taking no damage. Use the Reaction Command to force it to attach to another part. Each disconnected part attacks in a unique way, from causing shockwaves, lasers, and spinning attacks.

Our favorite FFIX character goes violent! Creates multiple copies of self! Hurts Roxas! The key to this battle is getting rid of them slowly, one by one if necessary. Otherwise, unless you get backed into a corner, this battle isn't difficult.

In the first encounter, this is a normal button mashing fight. In its present form, it only really has mediocre damage dealing attacks, and high amounts of HP. Strike for damage.

In the second encounter, you are challenged to less button mashing, more strategy.Cursed by the Curse of the medallions, the Grim Reaper has the unique ability to become invincible entirely for periods of time, as long as it has a Medallion outside of the chest. To stop it, you must recollect the Medallions from the battlefield, and Return all of them to chest (as indicated by a small counter at the top). Fortunately, like most Undead, it suffers deleterious effects from magic, including being slowed.

Return: Deposits medallions on Sora's posession to the chest.Hinder: Stop the reaper from collecting medallions.Loot Launch: After Hinder, hurl the reaper away so it spills medallions.

Victory Bonuses

Sora

Magnet Element

Goofy

+5 HP

Donald Duck

Flare Force (Active ability)

King Mickey Effect?

No

Groundshaker

After conquering the ghost of Scar, Simba and Sora take part in the battle against this large beast. The battle begins with 5 Reactions that don't occur again in the battle. After that, you must rely on the Reactions in order to find a way onto the back, where the target is. Take advantage of Simba's Limit while mounted, to cause heavy damage.

Hold Back: Sora prevents a stomping attack.Jump: Used after Hold Back, it retaliates against a stomp.Jump: Sora and Simba mount the Groundshaker, and fight the beast on the Groundshaker's back to deal damage.

Victory Bonuses

Sora

Thunder Element
+5 HP

Goofy

Not applicable.

Donald Duck

Not applicable.

King Mickey Effect?

No

Hades(1st and 2nd encounter)

Your first encounter with Hades cannot be won. The goal is to destroy all the Heartless in one of three section and then moving on to the others. Take advantage of Auron's Limit, and take out many of the Heartless at the beginning of each phase.

In your second encounter, you fight him in the new Hades Cup, an essentially rigged battle. Hercules' Reaction Commands are the key to winning. When you hit Hades with the Reaction commands, his head turns from Red to Blue, meaning that he is vulnerable. Strike as hard and as fast as you can before he reverts, which takes around the time for an Orb to dissipate.

Space Paranoids, after Tron receives his upgrade. This battle can be tricky, as the Program consistently stays away from Sora, making a up-front battle somewhat difficult, but possible. The main idea is to hit it with magic, despite the trade in attack power. However, it does cause it to drop more data orbs, and once collected, you can freeze the program in place, allowing damage to be dealt.

The first part, the object is to fight the individual Hydra heads as they pop out of the ground. After depleting their HP, use Vanquish to do away with one head, and wait for another.

After slicing off a few heads, the Hydra will send out three heads at one time, when you must use Phil's Reactions to deal damage to all three at once, or attempt to do away with them another time, as they revive.

After that, the Hydra's body will begin to attack. The most damage can be done with Reaction Commands, as well as small moments of invulnerability. If you need healing, Megara drops orbs.

Encounter

Olympus Coliseum (L16)

HP

462 (Body)
71 (per each Head)

Special Attacks

Bite: Swing head back and forth while biting.Synchro Bite: All heads bite simultaneously.Bite Combo: After multiple bites, heads slam downwards.Tail attack: Swipe across the floor with tail.Dark Servant: Spirit bombs leap from the floor.Hades Flame: Lightning-like blue fire from overhead.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

0.5

0.5

0.5

0.5

0.5

Reaction Command

Vanquish: Destroy an HP-Depleted head before it revives.Phil One-Two: Call Phil to toss an urn while on Hydra's back.Urninator: Drop urn onto Hydra's back and stun it.Pegasus Run: Hop unto Pegasus's back for air attacks.Attack: Sipe at Hydra's heads from Pegasus's back.

A battle fought on the Carpet, so make sure your skills are up-to-date. You can go one of two options, to deplete his stomach's HP and stun him with a Reaction, or go straight for the Head, which is much faster, but more painful.

Jafar also creates several small stationary floating things that have HP, but serve little purpose except to deal damage. When he transports you to the whirlwind dimension, the idea is to dodge the buildings that are hurled at you; during this time, Jafar will remain completely out of range, so wait until the background is once again Agrabah.

Annoying to say the least. The point is to follow it around, until it reaches the Tower, beginning the Jafar sequence. The Shadow will cast 3 consecutive lightning bolts if it finishes casting a spell; interruptible by an attack.

Encounter

Agrabah (L40)

HP

N/A

Special Attacks

Thunder: Unleashes 3 lightning strikes.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

0.0

0.0

0.0

0.0

0.0

0.0

Lock, Shock and Barrel

Annoying, and small, but easy to defeat. The point is to deplete their HP, and trap them in the magic boxes before their HP regenerates, by using a Reaction.

Capture: Sora swings a box in the direction opposite of where he is standing, capturing an enemy if it connects.

Victory Bonuses

Sora

+1 Item Slots

Goofy

Auto-Change (Passive ability)

Donald Duck

+4 HP

King Mickey Effect?

No

LuxordThe Gambler of Fate

Another untraditional battle: draining his "Time bar" instead of HP. Unfortunately, it doesn't stop Sora from dying if his HP is depleted. Luxord enjoys changing Sora into a dice or card, just as his Nobody subordinates do. To drain time, you must either correctly complete a Reaction to Flip Luxord's card, or simply deal damage with the Keyblade.

Flip: Flip over cards to reveal Luxord and cause him damage.Start Game: Get "0" in Menu to win the game!

Victory Bonuses

Sora

+5 HP

Goofy

Not applicable.

Donald Duck

Not applicable.

King Mickey Effect?

No

The Man with the Black Robe

An enigma. For now. While his HP bar says 1500, you only have to deplete about half of it. This enemy comes with the aid of Rapid Thruster Heartlesses, who also attack him, and are attacked by him. He fights like Sora does, but had a projectile attack that hits three times.

The Master Control Program of Tron returns! During most of the fight, you will be attempting to disable the Giant Form of Sark, whose legs are his vulnerability. Once he drops to the floor, beat his head which will corrupt his data. While Sark is uncounsious, you must break the protective wall of the MCP with attacks and Reactions to Delete Sark. Continue like this until the MCP is deleted.

You spend more time fighting Oogie's contraptions then the boss. Use the Reaction command to lob the dice and crack the scaffolding on which Oogie is standing. When it collapses, it makes him vulnerable so you can unleash your frustrations on him!

Note: if you finish Port Royal (L20) before Halloween Town, this boss' HP increases.

Fore!: Sora swings dice and boxes at Oogie, forcing him down after hitting him a certain amount of times

Victory Bonuses

Sora

+1 Item Slot

Goofy

Once More (Passive ability)

Donald Duck

+4 HP

King Mickey Effect?

No

Pete(Timeless River 1st encounter)

A confusing (plot-wise, not battle-wise) battle. Pete may have powerful attacks, but stopping him should be simple. Simply pound away, and when Pete gets out of control, use a Reaction to calm him down and stun him.

Encounter

Timeless River (L19)

HP

123

Special Attacks

Assault: Tries to punch, but only hurts his fist.Run Around: Pete runs around in a panic, kocking everything over.Shockwave: Creates a shockwave after falling.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

0.5

0.5

0.5

0.5

0.5

Reaction Command

About-Face: Sora calms Pete down, shortly stunning him.

King Mickey Effect?

No

Pete(1st and 2nd encounter)

A two part battle: the first, you must protect Megara from Pete and a series of Hook Bats. To trigger the second part of the battle, chip away at Pete's HP, and wait for Hercules, at which point, you do not have to protect Megara. Both parts, Pete will use bombs that roll on the floor and explode, like proximity mines.
Pete also causes shockwaves to crash around on the floor, but can easily be avoided. The second part, you are assisted by Hercules, including two Reactions that can protect you against Pete. Unfortunately, there is a two minute time limit.
There are several other Timeless River battles with Pete for the Cornerstone and also to defeat the current present Pete, he will join forces with you. His attacks and special reactions are covered in this area. Also Sora's Victory Bonuses.

Encounter

Olympus Coliseum (L16)
Timeless River (L19)
Timeless River (L19)

HP

264
123
784

Special Attacks

Violent Attack: Punch then Shockwave.Fire cracker: Retreat while throwing 6 small explosives.Bowling: Rolls several bombs to Sora.Aura: Brings up a protective shield.Large Rock: Brings down a large Rock on Sora.Throw: Toss Debris at Sora from the Steamboat.Fireball: Fireballs bounce after Sora.Black hole: Black holes suck on and damages party.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

0.5

0.5

0.5

0.5

0.5

Reaction Command

Pinball: Sora rolls Pete while his shield is active, and dispels and stuns Pete, but does not cause damage. Aura Guard: Sora and Hercules create a small radius of invulnerability against Pete's attacks for a short time.Juggle Parry: Sora juggles boxes thrown at him by Pete, and returns them, causing Pete to lose control.Grab On: Sora grabs onto the crane on the boat, allowing him to attack the Cornerstone's cage, use again if the crane shakes over land in order to continue depleting HP.Air-Slash: Used only at the Building Site, Sora slashes in the air, causing damage to Pete if it hits, and keeping Sora from falling for a short time.About-Face: Sora clams down the Past Pete, allowing him to continue hurting Present Pete without harming the part.

One of the most heavily HP fortified enemies, and his HP only increases further if you have already completed Port Royal. Fortunately, the Keeper does not have an arsenal of HP depleting attacks, so equip your best Anti-Air abilities, and go to town with the three tricksters. Its attack routine changes, based on whether Lock, Shock, or Barrel is inside.

Inside Combo: Sora leaps into the Keeper's mouth while being swallowed, and attacks many times

Victory Bonuses

Sora

+5 HP

Goofy

+5 HP

Donald Duck

Hyper Healing (Passive ability)

King Mickey Effect?

Yes

Sa?xThe Luna Diviner

Like all Berserkers, Sa?x leaves himself open to the same Reactions that afflict his subordinates. Though he does not have a very good defense (or any for that matter), his attacks in Berserk Mode are dangerous, including as to how fast his Berserk Bar fills which indicates when he goes Berserk. When you see Sa?x rise into the sky, run and wait for him to drop his Weapons, and then pummel him with a Reaction.

A difficult enemy, whose attacks are most fire and thunder based. A rather direct fighter, with plenty of HP. The best way to take off HP is to take advantage of Simba's Limit and use it whenever Scar is close. If Scar surrounds himself in flames, or electricity, simply use the Dash ability to flee until Scar calms down. Then, annihilate him.Note: if you finish Port Royal (L20) before Pride Lands, this boss' HP increases.

Counter: When wrestled down to the ground, Sora hurls him away, stunning for a split second

Victory Bonuses

Sora

Fire Element
+10 MP

Goofy

+5 HP

Donald Duck

Fire Boost (Passive ability)

King Mickey Effect?

No

Seifer

Fought in the Struggle Tournaments, nothing to lose, especially since Roxas is not allowed to lose, and Sora doesn't die. Seifer is however, more difficult than others.

Encounter

Twilight Town (L28, L47)

HP

555/475

Special Attacks

Long Swing: Straight downward swing.Cut Off: Spinning side swing.Roman Stab:Leaps into the air and dives down club first.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

1.0

1.0

1.0

1.0

1.0

Sephiroth

Few bosses are as tough as Sephiroth in KH2. This is an optional battle and a requirement in Jimminy's Journal if you want the see the secret movie to KHIII. Be quick to catch all the reaction commands to beat him and you need lots of abilities and elixirs. Take advantage od Sephiroth's pauses and attack him first before he can use his near fatal Flash-Attack!

Encounter

Hallow Bastion (L45)

HP

3000

Special Attacks

Cut Combo: 7 forward cuts.Aerial Cut Combo: Upward slash the 4 aerial cuts.Moving Cut: Quick Wide slash.Flash: Devastating charging slash, 13 hits.Shadow Flare: Creates dark balls that home in on Sora. They can be destroyed.Firaga Wall: Creates 15 pillars of fire around Sephiroth and pulls in Sora.Meteo: Rains meteors from the sky.Heartless Angel: Drops Sora's HP to 1 and MP to 0. It can be interrupted before casting.

Fought in the Struggle Tournaments, nothing to lose, especially since you get a reward for Roxas no matter the outcome, and Sora doesn't die. Setzer is more arrogant than the others, so use it to your advantage.

He may look like Roxas, and possess his attacks, but this copycat is confined to land attacks, so go with the air.

Encounter

Twilight Town, the 5th day (Twilight Town Wonders Quest)

HP

105

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

1.0

1.0

1.0

1.0

1.0

Shadow Stalker

This tiny ball covered in chains likes to fly around and take possession of common inanimate objects. When your lock is disestablished, relock, and search for the item possessed (sometimes very obvious). The Dark Thorn will return to this form periodically.

Release: Sora frees the Shadow Stalker, and turns it into the Dark Thorn after depleting a possessed item's HP

Victory Bonuses

Sora

Retaliating Slash (Active ability)

Goofy

+1 Item Slot

Donald Duck

+4 HP

King Mickey Effect?

Yes

Shan-Yu and Hayabusa

Fought on two fronts; you must both defend the gates from Heartless that are summoned, as well as avoiding Shan-Yu's attacks. When the Heartless have been defeated, prepare to attack Shan-Yu. If you find Hayabusa to be particularly annoying, attack it, and it will reduce the damage done, as well as not interrupting. Shan-Yu is very direct, often engaging a Reaction command that can cause a hefty amount of damage.

On your first encounter: They might be fast, but their recklessness often harms them more than helps. If they aim for Pumbaa or Timon, using the Reaction will get the Hyenas to smash head-first into the rocks or into each other, stunning and damaging.

On your second encounter:They might be fast, but they refuse to fight back. Rely on your Dash ability, and the useful Magnet spell to get them to where you need to go.

A Special Note: if you finish Port Royal (L20) before Pride Lands, this boss' HP increases.

Encounter

Pride Lands (L26)
Pride Lands (L43)

HP

305 (430, Port Royal clear condition)
445

Special Attacks

Scratch: Jumping claw swipe.Assault: Rush attack with knockback.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

0.5

0.5

0.5

0.5

0.5

Reaction Command

Call: Sora tells Timon or Pumbaa to move, making the Hyenas either crash into the scenery, or hitting each other, resulting in damage and stun time.

Victory Bonuses

Sora

King's Den: Max HP up
Elephant Graveyard: Accessory Slot

Goofy

King's Den: Lucky Lucky Ability
Elephant Graveyard: MP Rage Ability

Donald Duck

King's Den: HP +4
Elephant Graveyard:HP +4

King Mickey Effect?

No

Storm Rider

This former guardian dragon is now turned Heartless. The Rider attacks often flying out of range. There are a myriad of Reactions to use and when a Reaction turns the way you wish it to go (because of the randomness of most of the Reactions), bash away at the Storm Rider to end the battle.

Hop On: Sora hops onto a whirlwind.Soar: Sora uses the whirlwind, and jumps high.Slide: Sora avoids one of the Rider's attacks.Vertigo Toss: Sora strikes from under the Rider, and stuns.Hang On: Sora grabs a horn of the Rider.Let Go: Sora lets go of the Rider's horn.

Victory Bonuses

Sora

Thunder Element

Goofy

Tornado Fusion (Active ability)

Donald Duck

+4 HP

King Mickey Effect?

No

Thresholder and Possessor

Two different Heartless comprise this boss battle under the Castle halls. The battle is somewhat tricky because of the dark environment, and the Hook Bats and Gargoyles that accompany the boss. The target is the Thresholder, and after its HP is depleted, you must use a Reaction, to find the true target, the Possessor. Attack the floating ball of death to end the battle.

Release: After the Thresholder has its HP depleted, Sora frees the Possessor from the doorway, but after time, the Possessor will return and regenerate its HP.

Victory Bonuses

Sora

Upper Slash (Active ability)

Goofy

+5 HP

Donald Duck

Donald Fire (Active ability)

King Mickey Effect?

Yes

Twilight Thorn

A massive Nobody, whose head is the only way to damage its HP. The Reactions that arrive at the outset of the battle damage a great amount of its HP.

Encounter

Awakening

HP

300

Special Attacks

Combo Punch: Grabs Roxas and punches three times.
Toss Up: Tosses Roxas in the air and then slams him onto the ground.
Light Ball: Drops Roxas into the light ball attack.
Thorn Beam: Releases thorny beam.
One-handed Sweep: Side spin and left arm swipe.
Two-handed Sweep: Hunched over clothesline attack.
Luminescence: Light-energy attack through the floor.
Ultimate Beam: Multiple thorn beams followed by an explosion.

Weakness / Strength

Weapon

Fire

Blizzard

Thunder

Dark

Other

1.0

0.5

0.5

0.5

0.5

0.5

Reaction Command

Reversal: Roxas dodges an attack, and puts him next to the head.Key Counter: Roxas breaks a combo and causes damage.Lunarsault: Roxas, while tossed into the air, counters the attack and causes damage.Break Raid: Roxas destroys the ball of light, causes damage.

Victory Bonuses

Roxas

Guard (Active ability), +5 HP

King Mickey Effect?

No

Vivi

Vivi is dangerous and fast, and causes a huge amount of damage. Vivi can make his Struggle Club massively huge, and is can run around quickly, but this shouldn't be a real problem.

A magic user and generally annoying Heartless that can float slightly above the ground, meaning you will mostly use your aerial attacks (not necessarily bad). It alternates being the main adversary, often moving out of the way, and if it does, ignore it. Once in a while, it will begin to surround Sora with fire, and if it does, use blizzard magic to dispel the effect.

A special Note: if you finish Port Royal (L20) before Agrabah, this boss' HP increases.

Firagun: Blocks the Lord's ability to burn parts of the ground, and also causing damage/slowing the heroes down, Sora also hurls it away causing damage and stun.

Victory Bonuses

Sora

Explosion (Active ability)

Goofy

+1 Armor Slot

Donald Duck

+4 HP

King Mickey Effect?

Yes

XaldinThe Whirlwind Lancer

One of the most difficult battles to encounter in KHII. Not only is Xaldin able to cast a very powerful defensive spell, he is fast, and can Jump at will. Fortunately, he is also weak against Jumps. Smack away until he begins to form a dragon with his spears, in which he will use a very accurate and painful Air Cannon attack against the party. After this, use Beast's Limits, or any stored Jumps you have to chip away and end the battle quickly.