The game is a Ludum Dare simulator. That is, your goal is to make a game, and you have to keep yourself from dehydrating, starving and “falling asleep forever”. There are also other problems, which I’ll let you find by yourself.

Looking at the games I made before, this is the first game I think I’m able to expand. There are many possibilities, features that would make gameplay more interesting, I’m going to try and make a great game from what I made this weekend.

Thanks for reading and helping me get through the jam. As we say in Team All Hail Noah,

Well, here we are again! All LDs I joined before were total failures 😀

Let’s sum up my former tries:

For Ludum Dare 24 (Tiny World) I made a 3D model of a hoover. I was trying to do something with it in Unity, but inevitably failed due to lack of time, skill and willpower.

For Ludum Dare 25 (You Are The Villain) I wanted to make something with my not-yet-gamedev friends from real life. One of them wrote a storyline about an illegal gun trader. In the end, I only made a glowing human model which I later used for my January #1GAM/#1GAMCRUNCH game.

For Ludum Dare 26 (Minimalism) I made my best LD entry yet (as of that moment). It was so silly so I don’t even wanna link it here. People found it trippy. 😀

For MiniLD 43 I teamed up with Tim and Finn and made Song of Sparks, the first game since DOSball (which was my very first game years ago) I was proud of. Actually, I didn’t do much coding and design, though it was me who put Finn into the music-drunk trance which led to creation of the game. Surely it will be a great commercial release soon, so I’m not linking. 😛

This Ludum Dare I wanna make something good. No need for it to be super cool or great, my goal is to reach an overall note higher than or equal 3.

Tools?

It will be probably a 2D game, so I’m gonna use LOVE engine.

For LOVE engine, I will need a nice text editor. Kate or Nano, I didn’t decide yet.

It’s my 3rd LD and the 1st one I’m going to finish. Other ones died of lack of time and knowledge.

I’m working with jMonkeyEngine, LWJGL and Bullet based Java engine. I made a “playable” version in less than 10 hours. It contains most things I wanted to add, but isn’t ready for release yet. But I guess I can finish it today. It lacks sound and scores…