Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.

Wookiees: An Example

Let's take Wookiees for example. As you can see below in their entry, Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to Might. +1 to Might becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.

With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.

Policies

To view the formal policy used for adding Species to the Character Sheet System, please see the Species Approval Policy.

Grandfather Clause

Per Grand Master Pravus, select Species that are currently in the system have been flagged with a dark red Grandfathered tag. These tags indicate Species that are being honored for use in Character Sheets 2.0 for existing characters that existed prior to the launch of Character Sheet 2.0 (2015-08-09). This means that while members who had previously been playing a race like Miraluka can continue to do so, they will not be available to new characters being created.

Going forward, only races that appear in Star Wars Canon will be incorporated or added. Each new race must go through the Voice Staff and be approved before being added in.

Hybrids

Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi'leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids.

The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species.

A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary.

A hybrid Species can have cosmetic elements of their Secondary Species worked into their Physical Description.

Reptiles can't mate with Mammals

Species

Aleena

Aleena

Notable Traits:

Small stature

Naturally curious

Love adventure

Wide mouth

Large eyes

Fast metabolism

Description:

Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena's bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.

Average Height:

0.8 meters

Languages:

Aleena

Basic

Unique Species Feat: Bite Size

Due to {{gender:his,her}} small form, {{member}} is able to fit or stow away into smaller areas and confined spaces. While this makes {{gender:him,her}} better suited towards scouting and moving about unseen, {{gender:his,her}} body mass makes {{gender:him,her}} subject to the harsh realities of physics when utilizing their Might against non-small form species, or utilizing their Endurance to cover the same distances or carry out tasks that require physical stamina.

Unique Species Feat: Nine Lives

Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. {{member}} is often able to avoid impending physical harm thanks to {{gender:his,her}} elevated reaction time, even if it is {{gender:his,her}} own fault for being in danger in the first place.

Bothan

Bothan

Notable Traits:

Mood-sensitive fur

Craves intrigue and subterfuge

Tapered pointed ears

Description:

Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from Bothawui and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.

Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, {{member}} is able to use {{gender:his,her}} Subterfuge to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.

Unique Species Feat: Bad Reputation

The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “Bothan Way” to the point of backstabbing and beguiling anyone to get what they desire. Despite {{member}}’s best intentions, {{gender:he,she}} is often accused of sharing this generalization and can be labeled as untrustworthy.

As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. {{member}}’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, {{member}} finds increased difficulty with blending into crowds.

Unique Species Feat: Wise Beyond Years

Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, {{member}} recognizes the value of propriety and self-control better than most species. As a result of intense schooling, {{member}} has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate.

Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, {{member}} can change the color and texture of {{gender:his,her}} skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.

Unique Species Feat: Pragmatic

Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. {{member}} holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.

Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes {{member}} more resistant to toxins and poisons that are inflicted through the bloodstream, and allows {{gender:him,her}} to consume foodstuffs that are otherwise potent to other species.

Unique Species Feat: The Face You Can't Hide

Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for {{member}} to disguise {{gender:himself,herself}} in terms of appearance and even more so when trying to pose as the opposite gender.

Like all Duros, {{member}} is a gifted space explorer. This makes it easier for {{gender:him,her}} to calculate hyperspace routes, though without special training {{gender:he,she}} would still need to rely on a droid or computer to make all the necessary calculations correctly.

Unique Species Feat: Adventure Time!

{{member}} is more likely to be adventurous and gregarious due to {{gender:his,her}} cultural heritage as a Duros. While this makes {{member}} a more exciting person to be around, it can sometimes get {{member}} and {{gender:his,her}} friends into trouble. That’s how you know it’s an adventure.

Ewok

Ewok

Notable Traits:

Furry

Short

Acute sense of smell

Description:

Ewoks are a diminutive, furry, bipedal species from the forest moon of Endor. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.
Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.

Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, {{member}} has a penchant for succeeding in situations that would overwhelm or terrify other beings.

Unique Species Feat: Pint Size

Due to {{gender:his,her}} small form, {{member}} is able to fit or stow away into smaller areas and confined spaces. However, this also means that body mass makes {{gender:him,her}} subject to the harsh realities of physics when utilizing {{gender:his,her}} Might against non-small form Species. This also holds true for utilizing {{gender:his,her}} Endurance to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.

Falleen

The Falleen were the indigenous reptilian sentient species of the planet Falleen.

Average Height:

1.4 to 1.6 meters

Languages:

Basic

Falleen

Unique Species Feat: Simply Irresistible

{{member}} can utilize their natural pheromones to make {{gender:him,her}} appear irresistible to any gender of any species. When coupled with {{gender:his,her}} exotic appearance, {{member}} can more easily ply Manipulation on those who are unprepared.

Unique Species Feat: Superior By Nature

The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, {{member}} considers {{gender:himself,herself}} to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.

Gand

Gand

Notable Traits:

Two subspecies - Breathers or Lungless

Exoskeleton

Can see into the ultraviolet spectrum

Can regrow lost limbs

Three fingered hands

Description:

The Gand were a sentient species of humanoids that xenobiologists believed to have evolved from an insect genus that inhabited the ammonia-gas planet of Gand. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton

Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, {{member}} finds the first-person form of address to be arrogant, and often downplays {{gender:his,her}} personal achievements.

Unique Species Feat: Chitin Mail

{{member}} possesses a chitinous exoskeleton that will protect {{gender:him,her}} from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.

As a Gungan, {{member}} has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with {{gender:his,her}} amphibious nature, this makes {{gender:him,her}} a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, {{gender:his,her}} health and mood will suffer.

Unique Species Feat: A Pet In Need

Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, {{member}} has a natural affinity for working with animals and {{gender:he,she}} finds it easier to employ suitable animals as mounts and beasts of burden.

Human

Human

Notable Traits:

Pale to dark brown skin tones

Wide spectrum of hair color

Wide spectrum of eye color

Description:

Humans, taxonomically referred to as Homo sapiens, were the galaxy's most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of Coruscant, they could be found anywhere, engaged in many different pursuits.

Average Height:

1.8 meters

Languages:

Basic

Unique Species Feat: Just Another Face

Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, {{member}} is otherwise just another mug in a sea of faces.

Unique Species Feat: Eye Of The Tiger

As a Human, {{member}} can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, {{member}} is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.

Iktotchi

The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of Iktotch. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.

Average Height:

1.8 meters

Languages:

Basic

Iktotchese

Unique Species Feat: Only When I Dream

All Iktotchi, including {{member}}, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with {{gender:his,her}} Farsight power through meditation, {{member}} can also use {{gender:his,her}} Farsight power while asleep.

Unique Species Feat: No Trace Of A Sound

Iktotchi possess a natural affinity for Telepathy, allowing {{member}} to communicate telepathically with another being, however {{gender:he,she}} must maintain direct eye contact in order to do so unless {{gender:he,she}} has been properly trained in the ways of the Force.

Ithorian

Ithorian

Notable Traits:

Long, curving neck

T-shaped head

Two mouths

Four throats

Description:

The Ithorian were a species of mammalian herbivores native to the planet Ithor. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs.

{{member}} can utilize {{gender:his,her}} larger bodies to store and then expel air out of {{gender:his,her}} throat sack with a concussive "scream" that can shatter non-reinforced transparisteel and knock back opponents at point-black range.

Unique Species Feat: Slow On The Draw

{{member}}'s large stature and form bears the burden of slower reflexes and less coordination relative to {{gender:his,her}} Athletics skill.

Kaleesh

Kaleesh

Notable Traits:

Reddish brown, scaly skin

Four digit hands with two opposable thumbs

Almost always wear masks

Thermal pits under eyes

Superior olfactory senses

Description:

The Kaleesh were reptilian humanoids that hailed from the planet Kalee. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.

Thanks to the thermal pits under {{gender:his,her}} eyes, {{member}} can sense the infrared spectrum, allowing {{gender:him,her}} to ‘see’ in the dark by observing and detecting changes in and the presence of heat.

Unique Species Feat: Rattlesnake

Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for {{member}} to conduct diplomatic relations and can lead to difficulty in social settings.

By utilizing {{gender:his,her}} unique physiology and antiox breathing mask, {{member}} is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.

Unique Species Feat: A World Of Absolutes

The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To {{member}}, there is no middle ground on any moral issue, causing {{gender:him,her}} to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.

Kiffar

The Kiffar are a species of Near-Humans from the planet Kiffu. As such, they were sometimes mistakenly called "Kiffu."

Average Height:

1.7 meters

Languages:

Basic

Unique Species Feat: Psychometry

Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. {{member}} also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.

Unique Species Feat: Facial Recognition

Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, {{member}} can have a hard time concealing {{gender:his,her}} identity in a crowd.

Lasat

Lasats were a humanoid sentient species native to the Outer Rim world of Lasan, though the species originated from the Wild Space planet Lira San.

Average Height:

2.1 meters

Languages:

Basic

Lasat

Unique Species Feat: The Child, The Warrior, The Fool

{{member}} has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for {{gender:him,her}} and also have the advantage of letting {{member}} move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for {{member}} when trying to fit into compressed spaces or blend in with the other species of the galaxy.

Unique Species Feat: Few And The Proud

After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, {{member}} often has to contend with stereotypes of {{gender:his,her}} species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.

Mirialan

Mirialans were a species of near-Humans native to the planet Mirial. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.

Average Height:

1.8 meters

Languages:

Basic

Mirialan

Unique Species Feat: Karma

Mirialans religiously practice a primitive understanding of the Force. Following this belief, {{member}} believes that {{gender:his,her}} individual actions contribute to shape {{gender:his,her}} destiny. This makes {{member}} far more perceptive in determining the immediate outcomes of {{gender:his,her}} actions through weighing the consequences.

Unique Species Feat: It’s All On My Face

Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what {{member}} has accomplished and thus {{gender:he,she}} will face great difficulty in passing {{gender:himself,herself}} off as an expert in something {{gender:he,she}} is not adept in or when attempting to feign ignorance.

Like all Mon Calamari, {{member}} can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes {{member}} an adept swimmer, but prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause {{gender:his,her}} skin to shrivel.

Unique Species Feat: It’s a Trap!

Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once {{member}} decides on a course of action, {{gender:he,she}} cannot be easily swayed from {{gender:his,her}} decision. Because of this determination, {{member}} is fixated on causes that seem hopeless from the start, making {{gender:him,her}} more likely to find themselves in perilous circumstances.

Muun

Muun

Notable Traits:

Tall, gaunt

Thin waist, fingers, body

Elongated, hairless head

Long arms and legs

Mathmatical skills

Description:

Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of Muunilinst, their mathematical acumen made them prized bankers and statisticians throughout the galaxy.

Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows {{member}} to increase {{gender:his,her}} blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.

Unique Species Feat: Space Snakes & Foxes

Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by {{gender:his,her}} society, {{member}} will not hesitate to exploit technicalities to {{gender:his,her}} advantage. {{member}} has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with {{gender:him,her}}.

Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, {{member}} can more readily read other people.

Unique Species Feat: Unblinking

One of the more distinct features of Nautolans are their lidless eyes. Because of {{gender:his,her}} lack of eyelids, {{member}} can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give {{gender:him,her}} nearly perfect vision underwater, however.

Ongree

Ongree

Notable Traits:

Brownish skin

Flexible eyestalks

“Upside-down” appearance

Lipless mouth

Tentacled beards

Three-fingered hands

Description:

Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree's head, allowing them to see an object from many angles.

Average Height:

1.9 meters

Languages:

Basic

Ongreenen

Unique Species Feat: Points Of View

Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given {{member}} a unique mindset, allowing {{gender:him,her}} to examine situations from multiple perspectives with ease and without concentration.

Unique Species Feat: What Is That… Thing?

Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, {{member}} is easily recognizable within a sea of faces. Even with {{gender:his,her}} face hidden, an observant investigator can distinguish {{gender:him,her}} through posture alone.

Pantoran

Pantorans were a sentient species native to Pantora, a moon orbiting the planet Orto Plutonia. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.

Average Height:

1.5 to 1.9 meters

Languages:

Basic

Unique Species Feat: All In Favor?

Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. {{member}} can often find solutions to problems when others would simply give up. However, {{gender:he,she}} can also then struggle with making executive decisions that disregard others' opinions.

Unique Species Feat: The Cold Never Bothered Me Anyway

Pantorans possess a greater resilience to lower temperatures than Humans, allowing {{member}} to remain comfortable in extreme cold weather conditions, even in a light wardrobe.

Pau'an

Pau'an

Notable Traits:

Furrowed, gray skin

Black eyes

Preference for raw meat

Sharp, jagged teeth

Hypersensitive hearing

Centuries-long lifespan

Description:

Pau'ans were gaunt, long-limbed humanoids from Utapau. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the "Ancients" due to their long life-span.

Average Height:

1.90 meters

Languages:

Basic

Utapese

Unique Species Feat: I Heard That

Like all Pau'an, {{member}} possesses hypersensitive hearing that affects all members of {{gender:his,her}} race. Without {{gender:his,her}} protective ear-disks, {{gender:he,she}} will be subjected to discomfort, pain and disorientation around loud noises. However, this does give {{member}} a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises.

Unique Species Feat: Born To Lead

Pau'an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. {{member}} naturally gravitates towards leadership roles, and often has difficulty following the lead of those {{gender:he,she}} finds less experienced.

Quarren

Quarren

Notable Traits:

Squid-like heads

Tentacled faces

Orange leathery skin

Gills

Two fang-like teeth

Aquatic

Spray ink

Description:

The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the Mon Calamari, another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.

Average Height:

1.7 to 1.8 meters

Languages:

Basic

Quarrenese

Unique Species Feat: Just Keep Swimming

Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing {{gender:his,her}} body. {{member}} can also breathe indefinitely while underwater. This evolution in a deep sea environment makes {{member}} an adept swimmer, but prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause {{member}}’s skin to shrivel.

Unique Species Feat: Xenophobe

Quarren are a self-centered and proud species. Naturally, this makes {{member}} isolationist in behaviour and makes interaction with other species difficult. Because of this, {{gender:he,she}} will appear xenophobic and crude while interacting with members of another species.

Rodian

Rodian

Notable Traits:

Blue-green skin tones

Multifaceted eyes

Rough skin

Infravision

Bad natural body odor

Description:

Rodians are a reptilian humanoid species native to Rodia in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.

Ryn are natural performers and are comfortable working a crowd of any size. {{member}} can use {{gender:his,her}} Subterfuge skill at one Skill point higher when deceiving or tricking an audience of two or more.

Unique Species Feat: Shady Palm Tree

Ryn have developed a reputation galaxy-wide as con artists and thieves. {{member}} can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.

Sakiyan

Sakiyans are a species native to Saki, in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.

Average Height:

1.6 to 2.1 meters

Languages:

Basic

Sakiyan

Unique Species Feat: Not Too Hot, Not Too Cold

{{member}} is a Sakiyan, making {{gender:him,her}} more resistant to extremes in temperature. This allows {{gender:him,her}} to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.

Unique Species Feat: Better To See And Hear You With

All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While {{member}} can see into the infrared spectrum and {{gender:his,her}} enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm {{gender:him,her}} leading to pain and disorientation.

Sephi

Sephi

Notable Traits:

Long lives - avg. 200 years

Long pointed ears

Distinctive hairlines

Pale purple or pinkish skin

Description:

Sephi were a species of humanoids indigenous to Thustra. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King Alaric of the Sephi sided with the Confederacy of Independent Systems during the Clone Wars.

Average Height:

1.8 meters

Languages:

Basic

Unique Species Feat: Tinkerer

Sephi are known in the galaxy for their long life and their affinity with droids and machinery. {{member}} has this same innate affinity when it comes to technology. As a result, {{gender:he,she}} is able to more readily diagnose irregularities within droids others might miss when using {{gender:his,her}} Mechanic skill.

Unique Species Feat: Everyone Has A Tell

Sephi are notable for their long tapered ears. Besides their appearance, {{member}}'s ears are known to twitch, swivel, and even flatten in accordance with {{gender:his,her}} emotional state. While an endearing trait to some, it requires {{member}} to put forward a more conscious effort to control {{gender:himself,herself}} when attempting to disguise {{gender:his,her}} emotions.

Sullustan

Sullustan

Notable Traits:

Large black eyes

Large round ears

Facial jowls

Innate sense of direction

Extremely sensitive hearing

Description:

The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of Sullust. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.

Having adapted to living in a subterranean homeworld, {{member}} has the innate sense of direction that seems to come naturally to Sullustans. {{member}} has a habit of picking the right direction even when in uncharted territory, and can recall previous locations {{gender:he,she}} has visited with intuitive ease.

Unique Species Feat: My Own Eyes

{{member}} prefers to get {{gender:his,her}} information from first hand sources that can be verified with {{gender:his,her}} own eyes. This skepticism makes it harder for {{gender:him,her}} to trust reports from both friends and allies alike to the point where {{member}} will put {{gender:him,her}}self in harm's way to confirm the information.

Togruta

Togruta

Notable Traits:

Echolocation

Montrals

Lekku

Wide range of skin hues

White stripe patterns

Sharp canine teeth

Description:

The Togruta were a carnivorous humanoid species from the planet Shili. The species exhibited head-tails which were similar to those of Twi'leks. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.

Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, {{member}} can ultrasonically sense the proximity and movement of physical objects around them.

Unique Species Feat: Pack Mentality

Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, {{member}} holds an aversion to isolation and is rendered almost incapable of making individual decisions.

Trandoshan

Trandoshan

Notable Traits:

See in infrared

Big and strong

Limited regeneration

Cold-blooded

Description:

Trandoshans, or T'doshok in Dosh, are large, bipedal reptilian humanoids from the planet of Trandosha, or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.

Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, {{member}} can grow back a severed arm or leg that will function as it once did.

Unique Species Feat: It’s A Bit Chilly

As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives {{member}} the ability to regenerate lost limbs over time, {{gender:he,she}} does not respond well to cold weather and often becomes slow and sluggish in such environments.

{{member}} has the ability to communicate silently with other Twi’lek by way of subtle movements from {{gender:his,her}} lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well.

Unique Species Feat: Just The Tips

While {{member}}’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of {{gender:his,her}} lekku can cause loss of motor function or neurological damage.

Umbaran

Umbaran

Notable Traits:

Can see ultraviolet spectrum

Extremely pale skin

Caste-based society

Secretive and highly manipulative

Dark sense of humor

Description:

The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from Umbara, a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.

Like all Umbaran, {{member}} can naturally see into the ultraviolet spectrum. This allows {{gender:him,her}} to see much better in the dark, but causes {{gender:him,her}} to be dazzled and disoriented by flashes of light, even from ordinary objects.

Unique Species Feat: Devil’s Dance

{{member}}, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use {{gender:his,her}} Manipulation skill to deceive those around {{gender:him,her}} when not under duress. However, due to this dishonest culture and {{member}}’s darker sense of humor, {{gender:he,she}} finds it more difficult to relate to other people’s emotions and good intentions.

Wookiee

Wookiee

Notable Traits:

Tall

Hairy

Great strength

Short tempers

Loyal

Description:

The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet Kashyyyk.
Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.

Wookiees are known for their ferocious strength when pushed into action. {{member}} can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Unique Species Feat: Laugh It Up, Furball

Wookiees are hard to miss with their thick fur and large stature. {{member}} has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.

Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, {{member}} can ignore the worst of the pain to the point that {{gender:his,her}} physiology prevents {{gender:him,her}} from passing out during intense interrogations or torture. However, {{member}} will still feel the effects of fatigue from bodily harm as normal.

Unique Species Feat: I Always Know Better

Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. {{member}} tends to see {{gender:him,her}}self as superior to {{gender:his,her}} fellows, which borders on arrogance.

Zeltron

Zeltron

Notable Traits:

Pink to red skin tones

Red or blue hair

Pheromone control

Second liver

Description:

Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their ability to control their pheromones.

Average Height:

1.8 meters

Languages:

Basic

Unique Species Feat: Love In The Air

Zeltrons have a natural obsession with romance, able to produce pheromones to enhance their attractiveness to those around them. When in the pursuit of pleasure or romantic interests, {{member}} can release these pheromones to increase {{gender:his,her}} own attractiveness. Those under the influence of these pheromones are far more susceptible to Manipulation.

Unique Species Feat: Turn Down For What?

A Zeltron’s second liver grants them a heightened metabolism. As a result, {{member}} has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push {{gender:him,her}} towards hedonistically indulgent tendencies.

Grandfathered

Anzat

Anzat

Notable Traits:

Proboscis

Bulbous noses

Long lives - avg. 800 years

Regenerates quicker

Prone to substance abuse

Description:

The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans.

Average Height:

1.5 to 1.7 meters

Languages:

Basic

Anzat

Unique Species Feat: ‘Soup’ For You

{{member}} can drink the ‘soup’ of an enemy to regain energy. Thus, {{member}} can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving {{gender:him,her}} vulnerable during the process.

Unique Species Feat: Addictive Tendencies

While not all Anzati are addicted to feeding on other beings' ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, {{member}} is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.

Arkanians have evolved on a dark and frigid homeworld and, as a result, {{member}} is capable of seeing into the infrared spectrum. This gives {{gender:him,her}} exceptional vision even on the darkest of nights.

Unique Species Feat: Sunglasses At Night

While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, {{member}} is effectively blind until {{gender:he,she}} shields {{gender:his,her}} vision from sources of extreme heat.

Barabel

Barabel

Notable Traits:

Two stomachs

Dark scales

Immune to blaster’s stun

Able to shed tail

Retractable claws

Needle sharp teeth

Cold-blooded

Description:

Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world Barab I. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as fringers or soldiers.

Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that {{member}} is able to shrug off the attacks while the projectiles reflect off {{gender:his,her}} scales.

Unique Species Feat: Unapologetic

A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to {{member}}. Lacking this skill might reflect poorly on {{gender:his,her}} personal image, especially when an apology is not given for a misdeed on their part.

Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While {{member}} has the innate skill used to carve statues from trees in this manner, {{gender:he,she}} tends to bring an added level of detail and perfectionism to anything {{gender:he,she}} creates using {{gender:his,her}} Crafting skill.

Unique Species Feat: Ever The Critic

Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, {{member}} is prone to taking offense when encountering an offworlder that is ignorant of {{gender:his,her}} culture.

Bpfasshi

Bpfasshi

Notable Traits:

Distrust for Jedi

Pale skin

Red eyes

Tattoos

Description:

Bpfasshi were Near-Humans native to Bpfassh.

Average Height:

1.8 meters

Languages:

Basic

Unique Species Feat: Jedi Contempt

Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, {{member}} is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.

Unique Species Feat: Hatred Against Jedi

Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, {{member}} can channel {{gender:his,her}} Rage power almost instantly when engaging in combat with a practitioner of the Jedi Order.

Cathar

Cathar

Notable Traits:

Feline

Fur-covered

Retractable claws

Rapid healing

Loyal, passionate, tempermental

Keen sense of smell

Description:

The Cathar were a species of feline, bipedal humanoids native to Cathar, a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.

As a natural predator, {{member}} can use {{gender:his,her}} inherent abilities to {{gender:his,her}} advantage when stalking a target. Possessing a feline grace to move about silently, {{member}} is efficient at stalking and hunting quarries.

Unique Species Feat: Temper Of A Lion

Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate {{gender:his,her}} values, {{member}} can be quick to anger and let {{gender:his,her}} temper take control of {{gender:his,her}} actions.

Coynite

Coynite

Notable Traits:

Hairy

Shaggy mane

Forehead ridges

Clawed hands

Long lives - avg. 250 years

Wide flared noses

Description:

Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.

Following an extraordinarily strict law system, {{member}} is bound to the code of conduct known as En’Tra’Sol. This law forbids {{member}} from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, {{member}} is bound to accept it with {{gender:his,her}} honor at stake if {{gender:he,she}} refuses. Declining a challenge results in {{member}} losing focus, having broken En’Tra’Sol.

Unique Species Feat: Lion’s Mane

{{member}} recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus {{member}} respects other species with long hair and shaggy coats. However, {{member}} frowns on bald or hairless beings.

Dashade

Dashade

Notable Traits:

Dark skin

Powerful claws

Partial Force-resistance

Radiation resistance

Dissipates heat

Lamprey-like mouths

Description:

Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.

Despite being a hulking behemoth in a crowd, {{member}} is able to move undetected to {{gender:his,her}} intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making {{gender:him,her}} difficult to detect using sensors or other detection methods based on thermal heat.

Unique Species Feat: Devourer

{{member}} possesses an insatiable hunger for the life-essence of {{gender:his,her}} foes. While this naturally makes {{gender:him,her}} prone to unwarranted aggression in order to consume the essence of {{gender:his,her}} enemies, it also allows {{gender:him,her}} to recover from wounds quicker after devouring the essence of {{gender:his,her}} victims.

{{member}} can see twice as far as Humans in low-light conditions due to {{gender:his,her}} cave dwelling ancestry.

Unique Species Feat: Yabba Dabba Do

The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, {{member}} has trouble with understanding changes in other societies.

Echani

The Echani were a Near-Human species that hailed from Eshan. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.

Average Height:

1.7 meters

Languages:

Basic

Unique Species Feat: But First, I Must Apologize

Like any true Echani, {{member}} considers combat to be a form of self-expression, and {{gender:he,she}} believes that you never really know somebody until you fight them. {{member}} will learn more about {{gender:his,her}} friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and {{member}} will typically be seen as boisterous, undiplomatic and always eager to fight.

Unique Species Feat: Float Like A Butterfly

Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and {{member}} finds it easier to fight in these conditions. {{gender:He,She}} will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.

Elomin

The Elomin were a species that hailed from the planet Elom. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.

Average Height:

1.6 meters

Languages:

Basic

Elomin

Unique Species Feat: Order! Order!

Elomin strive to find order in things and create order where none exists. {{member}} is no exception, and {{gender:he,she}} finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess.

Unique Species Feat: Vogue!

{{member}}, like all Elomin, is very concerned with {{gender:his,her}} personal hygiene. From polishing {{gender:his,her}} horns and combing {{gender:his,her}} hair, to maintaining a clean body and appearance, {{gender:he,she}} will be more confident when properly presented. Conversely, {{member}} will suffer from weakened self-confidence when {{gender:he,she}} is dirty or unkempt.

Epicanthix

Epicanthix

Notable Traits:

Long lives - avg. 130 years

Distinct eye folds

Natural tan

Dark hair

Brown/green eyes

Description:

The Epicanthix were tall, muscular, dark-haired Near-Humans native to the Outer Rim Territories world of Panatha, in the Pacanth Reach. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.

Average Height:

2.0 meters

Languages:

Basic

Epicant

Unique Species Feat: Not Listening When You Say...

The Epicanthix have a rare genetic immunity to mental intrusion from the Force. {{member}} is unaffected by intrusions of the mind through the Force, such as Force Interrogation and Telepathy, but can still be deceived through Mind Trick, Illusion, or Terror. This also prevents {{member}} from communicating with others through the Force.

Unique Species Feat: Talk With Your Fists

Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for {{member}} to obtain what {{gender:he,she}} wants through diplomatic means, but {{gender:he,she}} finds it easier to threaten and bluff.

Hapan

Hapan

Notable Traits:

More attractive than the average Human

Nightblind

Aristocratic

Matriarchal culture

Isolated, xenophobic culture

Description:

Hapan refers to the Near-Human natives of the Hapes Cluster that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.

Having been born into a matriarchal society based on misdirection and politics, {{member}} is able to use {{gender:his,her}} Subterfuge to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery.

Unique Species Feat: Nightblind

Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, {{member}} is genetically nightblind, making it much more difficult for {{gender:him,her}} to see clearly in dim or low-light environments.

Khil are known for being dedicated, ambitions, and open to outsiders. This makes {{member}} a natural diplomat and thus {{gender:he,she}} is able to perform better in situations that require dealing with those of differing backgrounds.

Unique Species Feat: Fearing The Fail Whale

Because of the natural drive present in all Khil, {{member}} is afraid of failure. {{gender:He,She}} is likely to be overwhelmed in situations where {{gender:he,she}} might risk failure.

Miraluka

The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet Alpheridies. They often wore coverings to hide their vestigial eye sockets.

Average Height:

1.8 meters

Languages:

Basic

Miralukese

Unique Species Feat: Behind Blue Eyes

Like all Miraluka, {{member}} was born without eyes that leave {{gender:him,her}} with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. {{member}} can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows {{gender:him,her}} to live and exist seamlessly with the other sentient beings of the galaxy. {{member}} is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. {{gender:He,She}} is still affected by ocular and mental Force Powers the same way any other sentient being is.

Unique Species Feat: Sharing Is Caring

Due to {{gender:his,her}} dependence on seeing through the Force, {{member}} is more attuned to the emotional state of {{gender:him,her}}self and of those around {{gender:him,her}}. {{member}} is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, {{gender:he,she}} will feel more positive; conversely, if {{gender:he,she}} is surrounded by pain or suffering, {{gender:he,she}} will share their anguish.

As a Neti, {{member}} does not sleep, eat or consume large amounts of water. {{gender:He,She}} has no biological need to rest and can thus push {{gender:him,her}}self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that {{gender:he,she}} is in. The more broad spectrum light that {{gender:he,she}} is exposed to, the longer {{gender:he,she}} can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as {{member}} will become exhausted and weak if deprived of sunlight for extremely long periods of time.

Unique Species Feat: Photosynthesis

Covered in bark-like skin, {{member}} is a sentient plant with the same needs as other species of flora. This not only makes {{member}} highly flammable, but also makes {{gender:him,her}} dependant on the environment and conditions that {{gender:he,she}} is in.

Noghri

Noghri

Notable Traits:

Steel gray skin

Black eyes

Hairless

Advanced olfactory abilities

Claws

Description:

Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one's bloodline.

Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, {{member}} shares this talent with {{gender:his,her}} species and is able to tell a person’s bloodline through their olfactory senses.

Unique Species Feat: Nothing Goes Over My Head

As a clan-based society, humor is a foreign concept to the Noghri species. Even in {{gender:his,her}} most relaxed state, the meaning of most jokes are lost on {{member}}. Therefore, {{gender:he,she}} will often misinterpret jokes as serious insults, commands or just plain nonsense.

Omwati

Omwati

Notable Traits:

Blue skin

Bird-like appearance

Lithe

Fragile bodies

Heads covered in feathery threads

Description:

The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.

{{member}} has an inherent penchant for solving puzzles and riddles. {{member}} can use {{gender:his,her}} Intellect skill at one skill level higher when presented with a problem that requires logic alone to figure out.

Unique Species Feat: Songbird

Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, {{member}} possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.

Rattataki

Rattataki

Notable Traits:

White skin

Bald heads

Gladiatorial culture

Description:

The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involved extensive gladiatorial combat.

Average Height:

1.8 meters

Languages:

Basic

Rattataki

Unique Species Feat: Gladiator

Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, {{member}} possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.

Unique Species Feat: Blunt Instrument

Because Rattataki culture is focused around the need for violence and harsh conditions, {{member}} is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than {{gender:he,she}} can chew. Nonetheless, {{gender:he,she}} is often unable to comprehend the level of danger that {{gender:he,she}} finds {{gender:him,her}}self in, which can lead to even greater peril.

Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, {{member}} can ignore the worst of the pain to the point that {{gender:his,her}} physiology prevents {{gender:him,her}} from passing out during combat or intense interrogation. However, {{member}} will still feel the effects of fatigue from bodily harm as normal.

Unique Species Feat: Not Our Problem

Shaevalians don't tend to get involved in matters that don't pertain or advance their own goals as a superior species. As such, {{member}} has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes {{gender:his,her}} difficult for leaders to control, making {{member}} somewhat of a wildcard.

Shard

Shard

Notable Traits:

Emerald colored

Faint pulses of light to signify sentient thought

Immobile without droid body

Patient and knowledgeable

Description:

Shards are a silicon-based species native to the planet Orax, who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them.

Average Height:

0.3–0.4 m

Languages:

Basic

Unique Species Feat: Dances With Droids

Based on {{gender:his,her}} reliance on a droid body to serve as a host, {{member}} possesses intricate understanding of the inner workings and nuances of machinery, allowing {{gender:him,her}} the ability to communicate using the Binary language and use {{gender:his,her}} Mechanic skill at one skill point higher when modifying a piece of machinery.

Unique Species Feat: A Shard In Droid's Clothing

{{member}} is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of {{member}}’s respective point level in each Skill. Strength in the Force is a direct reflection of {{members}}’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament.

Shi’ido

The Shi'ido were a sentient species of shapeshifters from the planet of Lao-mon. In their natural forms, they had pale skin, wide mouths, and deep set eyes.

Average Height:

1.8 meters

Languages:

Basic

Shi’idese

Unique Species Feat: Humanoid Blend

When present among humanoids, {{member}} can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of {{gender:his,her}} own body mass as well. These transformations require full concentration and significant time to occur. {{member}} needs to have a subject to mimic for the duration of the transformation.

Unique Species Feat: Who Am I?

Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. {{member}} often has a difficult time assimilating with other species of the Galaxy when in {{gender:his,her}} natural form. The reliance on assuming other sentient identities often leaves {{member}} to question {{gender:his,her}} own.

Zelosian

Zelosian

Notable Traits:

Chlorophyll instead of blood

Emerald green eyes

Blind in darkness

Description:

Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.

Average Height:

1.8 meters

Languages:

Basic

Zelosian

Unique Species Feat: Horticulturalist

Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make {{member}} inherently skilled as a horticulturalist, {{gender:he,she}} is not accustomed to darkness. Thus, {{gender:he,she}} will remain blinded for the duration that {{gender:he,she}} lacks for sufficient lighting.

Unique Species Feat: Pour Some Sugar On Me

As a Zelosian, {{member}} bleeds chlorophyll sap instead of blood. As a result, {{gender:he,she}} will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.