Vimeo / David Otte's videoshttp://vimeo.com/daveotte/videosVideos uploaded by David Otte on Vimeo.Tue, 31 Mar 2015 13:11:36 -0400Vimeohttps://i.vimeocdn.com/portrait/9204049_100x100.jpgVimeo / David Otte's videoshttp://vimeo.com/daveotte/videosRigging Donkey for Shrek4Fri, 20 Mar 2015 19:27:00 -0400http://vimeo.com/122805217David Otte<p><a href="https://vimeo.com/122805217"><img src="https://i.vimeocdn.com/video/511916725_200x150.jpg" alt="" /></a></p><p><p class="first">This video is about Rigging Donkey for Shrek4</p></p><p><strong>Cast:</strong> <a href="https://vimeo.com/daveotte">David Otte</a></p><p><strong>Tags:</strong> <a href="https://vimeo.com/tag:iMovie">iMovie</a></p>tag:vimeo,2015-03-20:clip122805217Rigging Donkey for Shrek4Rigging an Ogre for Shrek4Fri, 20 Mar 2015 17:46:11 -0400http://vimeo.com/122798506David Otte<p><a href="https://vimeo.com/122798506"><img src="https://i.vimeocdn.com/video/511907982_200x150.jpg" alt="" /></a></p><p><p class="first">This video is about Rigging an Ogre for Shrek4</p></p><p><strong>Cast:</strong> <a href="https://vimeo.com/daveotte">David Otte</a></p><p><strong>Tags:</strong> <a href="https://vimeo.com/tag:iMovie">iMovie</a></p>tag:vimeo,2015-03-20:clip122798506Rigging an Ogre for Shrek4Prototyping a Character Sculpting SystemFri, 20 Mar 2015 15:28:53 -0400http://vimeo.com/122785639David Otte<p><a href="https://vimeo.com/122785639"><img src="https://i.vimeocdn.com/video/511918924_200x150.jpg" alt="" /></a></p><p><p class="first">This is me presenting a character sculpting system I prototyped for DreamWorks Animation. For more information about the system, read the full blog post on my website. Use the search bar to find it!</p></p><p><strong>Cast:</strong> <a href="https://vimeo.com/daveotte">David Otte</a></p><p><strong>Tags:</strong> <a href="https://vimeo.com/tag:iMovie">iMovie</a></p>tag:vimeo,2015-03-20:clip122785639Prototyping a Character Sculpting SystemShrek 4 and Madagascar 3 Character DeformationsMon, 20 Aug 2012 16:57:20 -0400http://vimeo.com/47893141David Otte<p><a href="https://vimeo.com/47893141"><img src="https://i.vimeocdn.com/video/332061623_200x150.jpg" alt="" /></a></p><p><p class="first">This is some deformation work that I did for one of the Ogre's in Shrek 4, and for Marty the zebra in Madagascar 3.</p> <p>I was responsible for all the body deformations shown in this video, in addition the the cloth depicted on the Ogres. </p> <p>It should be noted that the ogre kilts were just 'stuck on', as they were to be simulated by the clothing department.</p></p><p><strong>Cast:</strong> <a href="https://vimeo.com/daveotte">David Otte</a></p><p><strong>Tags:</strong> <a href="https://vimeo.com/tag:rigging">rigging</a>, <a href="https://vimeo.com/tag:deformations">deformations</a>, <a href="https://vimeo.com/tag:animation">animation</a> and <a href="https://vimeo.com/tag:computer+animation">computer animation</a></p>tag:vimeo,2012-08-20:clip47893141Shrek 4 and Madagascar 3 Character DeformationsBell Collider Collision SystemMon, 20 Aug 2012 12:01:34 -0400http://vimeo.com/47872614David Otte<p><a href="https://vimeo.com/47872614"><img src="https://i.vimeocdn.com/video/331903036_200x150.jpg" alt="" /></a></p><p><p class="first">This is a collision system I developed for PDI/Dreamworks to improve the appearance of 'rigged' or un-simulated clothing for crowd characters. This system allows the character's limbs to twist and move within shirt sleeve, shirt collar, and pant bottoms. The system also drives sliding of the clothing along the surface of the skin for various effects. </p> <p>The collision is performed between two cylinders that may have an irregular profile. The system takes in the character's joints as inputs, and outputs joints that then drive the cloth. </p> <p>The system is fast, stable (no popping) and requires no simulation.</p></p><p><strong>Cast:</strong> <a href="https://vimeo.com/daveotte">David Otte</a></p><p><strong>Tags:</strong> <a href="https://vimeo.com/tag:rigging">rigging</a>, <a href="https://vimeo.com/tag:collision">collision</a> and <a href="https://vimeo.com/tag:computer+animation">computer animation</a></p>tag:vimeo,2012-08-20:clip47872614Bell Collider Collision SystemMadagascar 3 Quadruped Limb System for Dreamworks AnimationTue, 17 Jul 2012 12:25:44 -0400http://vimeo.com/45912211David Otte<p><a href="https://vimeo.com/45912211"><img src="https://i.vimeocdn.com/video/319481479_200x150.jpg" alt="" /></a></p><p><p class="first">This video shows the results of the quadruped limb system that I developed for Madagascar 3: Europe's Most Wanted. The system is generalized, and was used on many different types of quadruped characters for both the front and rear legs.</p></p><p><strong>Cast:</strong> <a href="https://vimeo.com/daveotte">David Otte</a></p><p><strong>Tags:</strong> <a href="https://vimeo.com/tag:rigging">rigging</a>, <a href="https://vimeo.com/tag:quadruped">quadruped</a> and <a href="https://vimeo.com/tag:computer+animation">computer animation</a></p>tag:vimeo,2012-07-17:clip45912211Madagascar 3 Quadruped Limb System for Dreamworks Animation