Sherman Potter:As Lt. Col. Dave Grossman's studies prove, "Video games that require the player to shoot a gun and react reflexively with the shooting responses are teaching an entire generation of children to associate shooting killing with pleasure."

/The only violence to ever ensue at one of my games was my girlfriend got in a fight with this one jerk in game and when he tried to justify his behavior out of game, she managed to force choke him from the other side of the apartment.//pdfey.

Clearly we need to limit dice to six sides. Why do you need twenty sided dice? Also, we need to eliminate game sales at conventions--it's just too easy for dealers to throw in extra game components and other goodies without doing a background check to ensure that the individual is at least 13.

A study done by Craig Anderson and published in Glen Spark's book, "Media Effects," found the "exposure to violent video games is casually linked to increased aggressive behavior, increases in aggressive thoughts and feelings, higher levels of physiological arousal, and less helping behavior."

At least it's only a casual link. It'd be news if they could find a causal link, though.