Your argument lacks any real info, since, you know, there is none. You're comparing a digital-only distribution model where costs are drastically different on PC, where the digital market has matured and is competing with itself (Steam, GMG, Origin, MS Store, GOG, etc...). To not expect similar as time passes in the console world seems near-sighted.

You must be blinded by your snarkiness. Here is what he said "Looking at the current set up of PC, Xbox and PS its only the PC that has agressive pricing from the off, cheap deals on day one, massive reductions after a few months as well as weekly and daily sales across multiple retailers and etailers. A open platform with lots of choice." Seems pretty straight forward and he's right the PC platform has great sales from both retailers and etailers from a games launch until they practically give it away a year later. Pc games have been like that even before digital distribution took off. Now not to the extend of some of these digital sales but I have been hunting and succeeding at finding great deals on PC games for the past 15+ years. Expecting for console games to suddenly be discounted like PC games because of digital distribution is not a guarantee when their entire history of pricing says otherwise. He's not being near-sighted at all, I would say the exact opposite and there are years of "info" to back up his thinking.

Quote from: Purge on June 24, 2013, 01:31:25 PM

It's been covered above - deals aren't where Steam started - but it's sure given them a leg up since, and it's plainly obvious. Since:

Correct but not sure anyone said different?

Quote from: Purge on June 24, 2013, 01:31:25 PM

A) PSN offers free games

No they don't, unless you mean DC universe and games of that ilk? PSN + cost money

Quote from: Purge on June 24, 2013, 01:31:25 PM

B) MS is competing with Sony

Got that right

Quote from: Purge on June 24, 2013, 01:31:25 PM

C) both may end up competing with Ouya / Steam Box

They would be stupid not to add value in terms of sales and deals (which they do now for their gold members and have been doing so for at least all of 2013).

They would be (those gold member {and PS+}discounts for the most part suck compared to used pricing of the same games and are pretty limited, though i have dipped my toes in once or twice)

Reemul made some really good points, it's a shame you didn't bother to read them. Hopefully the above spells it out a little more clearly.

I've always played my X360 on a 24-inch monitor a couple of feet from my nose at 1080p, which I have liked. I might end up with the Xbone being hooked up to a somewhat further away 26-inch TV limited to 720p. How much am I going to notice/hate it?

I've always played my X360 on a 24-inch monitor a couple of feet from my nose at 1080p, which I have liked. I might end up with the Xbone being hooked up to a somewhat further away 26-inch TV limited to 720p. How much am I going to notice/hate it?

With that size TV it probably won't be too noticeable of a difference.

About what I figured. Nothing revolutionary, just inexpensive (relatively) dedicated servers and the ability to pass the blame to MSFT when shit goes down on launch day. I mean it's better than having to do it yourself, but this is hardly revolutionary stuff.

I've always played my X360 on a 24-inch monitor a couple of feet from my nose at 1080p, which I have liked. I might end up with the Xbone being hooked up to a somewhat further away 26-inch TV limited to 720p. How much am I going to notice/hate it?

I've always played my X360 on a 24-inch monitor a couple of feet from my nose at 1080p, which I have liked. I might end up with the Xbone being hooked up to a somewhat further away 26-inch TV limited to 720p. How much am I going to notice/hate it?

With that size TV it probably won't be too noticeable of a difference.

It might at the distance he is sitting. Why not use the XBONE on the 1080p screen? The 360 does not render at the higher resolution but the new systems will. Or go with Wonderpug and get a bigger screen

I've always played my X360 on a 24-inch monitor a couple of feet from my nose at 1080p, which I have liked. I might end up with the Xbone being hooked up to a somewhat further away 26-inch TV limited to 720p. How much am I going to notice/hate it?

With that size TV it probably won't be too noticeable of a difference.

It might at the distance he is sitting. Why not use the XBONE on the 1080p screen? The 360 does not render at the higher resolution but the new systems will. Or go with Wonderpug and get a bigger screen

I'm trying to avoid buying any new hardware, save the new console. My monitor doesn't have speakers, but I've kludged a pair of external speakers using an old adapter to convert a mini-stereo plug to component jacks, and from there hooked up my launch X360 with it's component output plugs to monitor and speakers.

My TV has HDMI and built-in speakers. Also I can sit farther away from it so I would be able to use the included Xbone connect with it (I don't have Kinect with the 360).

My other option would be a way to adapt the HDMI output from the Xbone to drive the external speakers and the monitor. The monitor supports HDMI and a host of other inputs, but as I said no speakers, and I haven't been able to locate the appropriate Gatesway speaker bar for it. Additionally I'd have to give up using the Kinect, but I really have no interest in Kinect anyway.

Hmm. I would buy a $300 new tv and hold of on the new console purchase but that is just me. My nephew has a 360 and plays it on a analog TV because he cant stop buying new $60 games long enough to buy a real tv

Anyway,there is a new rumour in town peeeooooww(that was meant to be the sound of a gun going off in the Wild West,didn't really work did it? )yeah..so,...and that rumour is that Microsoft may change their mind about self publishing

Keep in mind that the original source of that rumor (NeoGAF) also says that this will be a combined Windows 8 and Xbox One initiative that only lets developers create "apps" for them. In practical terms, this means Xbox One indie games won't have access to anywhere near the normal capabilities of the system.

last week you may of heard Phil Fish of Polytron announcing that Fez 2 will NOT appear on Xbox One due to Microsoft's stance on self publishing,Fish said:

Quote

"Whether or not I would develop for it comes down to how the platform holder treats me. With Microsoft they've made it painfully clear they don't want my ilk on their platform,"

nice and to the point

Anyway,there is a new rumour in town peeeooooww(that was meant to be the sound of a gun going off in the Wild West,didn't really work did it? )yeah..so,...and that rumour is that Microsoft may change their mind about self publishing360a.org

Quote

Microsoft may be preparing for another turn-around, this time in regards to self-publishing.

When the Xbox One was announced, Microsoft said that it would not allow developers to publish their own games on the console, a move which disappointed many independent studios. As a result, the developers of exciting titles like DayZ and Fez II responded by saying they would not bring their games to Xbox One.

However, if the latest rumours are to be believed, that may be about to change.

This Wednesday, Microsoft will be holding its Build Conference in San Francisco. It’s an annual shindig aimed at software developers working with the company’s tech. And it’s here that some are speculating a second change of policy in as many weeks may take place.

Internet sleuth Superannuation tweeted last night, “Some people seem to think Microsoft will announce some self-publishing/indie Xbox One stuff this week at their Build Developer Conference.”

Meanwhile, on the same subject, Markus “Notch” Persson tweeted “I know something about this, but I’m not allowed to say. “ The tweet has since been deleted.

Adding a little weight to this speculation is the fact that when invitations were sent out pre-E3 2013, gaming press were assured the event was PC and mobile only. However, now the event has expanded to encompass the Xbox platforms.

It’s worth re-stating that this is currently all speculation. Indeed, if it wasn’t for Notch’s deleted tweet and Microsoft’s recent dramatic turnaround regarding DRM on Xbox One, we wouldn’t have given it much weight.

Fingers crossed. A larger selection of games for Xbox One is always good news.

so,If true,just 'lower the Price' and get rid of that 'need to be connected Kinect'..and we'll have the console of our dreams

that was all that's left,right?...right?

Hmm that pre-order differential must not be evening up as quickly as they like! Perhaps the next change we'll see is the name changed to "PS4" MS has gone from innovators to "just do whatever Sony is doing!"

so,If true,just 'lower the Price' and get rid of that 'need to be connected Kinect'..and we'll have the console of our dreams

that was all that's left,right?...right?

Hmm that pre-order differential must not be evening up as quickly as they like! Perhaps the next change we'll see is the name changed to "PS4" MS has gone from innovators to "just do whatever Sony is doing!"[/quote]

Your argument lacks any real info, since, you know, there is none. You're comparing a digital-only distribution model where costs are drastically different on PC, where the digital market has matured and is competing with itself (Steam, GMG, Origin, MS Store, GOG, etc...). To not expect similar as time passes in the console world seems near-sighted.

You must be blinded by your snarkiness. Here is what he said "Looking at the current set up of PC, Xbox and PS its only the PC that has agressive pricing from the off, cheap deals on day one, massive reductions after a few months as well as weekly and daily sales across multiple retailers and etailers. A open platform with lots of choice." Seems pretty straight forward and he's right the PC platform has great sales from both retailers and etailers from a games launch until they practically give it away a year later. Pc games have been like that even before digital distribution took off. Now not to the extend of some of these digital sales but I have been hunting and succeeding at finding great deals on PC games for the past 15+ years. Expecting for console games to suddenly be discounted like PC games because of digital distribution is not a guarantee when their entire history of pricing says otherwise. He's not being near-sighted at all, I would say the exact opposite and there are years of "info" to back up his thinking.

Quote from: Purge on June 24, 2013, 01:31:25 PM

It's been covered above - deals aren't where Steam started - but it's sure given them a leg up since, and it's plainly obvious. Since:

Correct but not sure anyone said different?

Quote from: Purge on June 24, 2013, 01:31:25 PM

A) PSN offers free games

No they don't, unless you mean DC universe and games of that ilk? PSN + cost money

Quote from: Purge on June 24, 2013, 01:31:25 PM

B) MS is competing with Sony

Got that right

Quote from: Purge on June 24, 2013, 01:31:25 PM

C) both may end up competing with Ouya / Steam Box

They would be stupid not to add value in terms of sales and deals (which they do now for their gold members and have been doing so for at least all of 2013).

They would be (those gold member {and PS+}discounts for the most part suck compared to used pricing of the same games and are pretty limited, though i have dipped my toes in once or twice)

Reemul made some really good points, it's a shame you didn't bother to read them. Hopefully the above spells it out a little more clearly.

Thanks for that. I am not trying to annoy / wind up / piss off anybody, i am as much a gamer as anyone, i have owned pretty much every console since my zx81 and love gaming and like i mentioned own a wii u, 360 and ps3 along with a gaming pc.

I will have no issue if future gaming on consoles goes down the PC steam route as long as the pricing and everything else is similar to it. I personally dont think it will happen. Its more like the EU wil get to grip with digital resales in law and we will end up with a different market place.

The thing with saying i am short sighted is i am living in the now not the next year and that is more relevant now especially based on buying in to a new system that you could invest in for the next 5 years +. Its no good saying i hope this happens or that changes, you need to go on what you know now as well as what has happened previously. Guessing the future is too hit and miss for me

if it doesn't come with the system I'll just use the Kinect until someone comes out with decent 5.1 or 7.1 headphones.

well, I'll indeed be using the Kinect until someone comes out with decent 5.1 or 7.1 headphones.

Quote

Xbox One does not include a pack-in headset accessory. Each Xbox One includes the new Kinect sensor, with a highly sensitive multi-array microphones designed to enable voice inputs and chat as a system-level capability, both in-game and with Skype and other experiences. For gamers who prefer a headset, we have a variety of offerings that you can find on the Xbox Wire.

I was about to type up a post about how even in a best-case scenario Kinect can't match the experience you get with a headset, but then I realized what the real question is. Will the Kinect voice chat transmitting default to on, or default to off? Listening to the dregs of the Xbox Live userbase is bad enough when they have to put on their headset first to talk; imagine if you just by default could hear everything anyone in any game match said out loud.

Yeah this is such a comically bad decision. It's like the designers don't even go on XBL.

So without mandatory headsets, the following will assuredly happen:1) Not only do I get to hear the inanities of the XBL user base, but I also get AMPLIFIED BACKGROUND NOISE to boot. Music, people arguing, kids crying, conversations in living rooms about what's for dinner or when they're going to do their homework... lovely. This is bad enough today with boom mics, I imagine it being much worse without them. Now there's a possibility the Kinect microphone has a ridiculous amount of noise isolation, which would be the only saving grace.2) Regardless of #1 above, by default my ability to hear my party or game chat would be SHARED THROUGHOUT MY LIVING SPACE. Super. So my dog can look confused at all the random voices and my girlfriend can hear the embarrassing banalities of game chat. Even if I'm playing with people I like, I don't want anyone to hear that. And god forbid you have a small child... good luck curtailing their vocabulary.

I'm not sure you're aware of this, but the xb1 has a setup function that all users go through with initial power on. You can disable Kinect functions on the 360 now, and per their privacy page they also mention you can do similar things with the xb1.

As for sounds from other consoles coming through, lets hope they got noise cancelling right - maybe the dedicated Kinect core will help with audio isolation.

I still don't want to listen to the inside of a frat-house - and I generally play sans headset (or voice) unless its to the detriment of the team (or I'm playing with people I know).

I can see "Dark day for Dark Master" references coming up already.

Sent from my Nokia 920

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"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson

Update: Fez developer Phil Fish is looking into whether Microsoft's new policy is retroactive, so he can finally patch Fez for free. Previously, it would have cost the indie developer "tens of thousands of dollars."

"I will get in touch with them and see if their new policy is retro-active," Fish tweeted.

"But honestly, I feel it's kind of a long shot. Something tells me it won't be," he added.

Fish also noted that "You have no idea how much trouble I got into for talking about this. And you never will. So I'm pretty glad there's a happy ending here."

He then continued to rail against Microsoft for not promoting the game or even getting its digital box art ready in time for release.

From recent debacles with patches that spend weeks in Microsoft QA only to quickly show major bug failures anyway (hello State of Decay, or the aforementioned Fez), I'm not sure that their patch verification process has been working all that well as it was anyway.

As far as worrying about more buggy releases, I would ask how bad has it been on Steam in the last several years? I can't remember the last time I personally had a problem with that. In the rare cases when there is a bad patch or release, the developer can immediately release a followup fix as soon as they have it, sometimes even the same day as something broken instead of waiting weeks for a platform holder to do bad QA on the patch.

From recent debacles with patches that spend weeks in Microsoft QA only to quickly show major bug failures anyway (hello State of Decay, or the aforementioned Fez), I'm not sure that their patch verification process has been working all that well as it was anyway.

there is that, but you also have to wonder how some of those bugs made it through the developers QA process.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Is this the rumored indie initiative Microsoft was supposed to reveal this week? If so, it's incredibly weak. Everyone expected Unity to work for Xbox One, so the only news here is that it'll support the fancier parts of the system, and that you can sell your soul to Microsoft (ie. have them publish your game, making it exclusive to the Xbox ecosystem and giving away some of your most important copyrights) to get the Unity tools for free.

I'm sure the indie developer community passed out from ecstasy once they learned of this.