The Captain is a masterful leader, a commanding presence who strengthens allies, but is also skilled in the use of arms. Their battle cries strike fear into the hearts of their enemies, while their allies rally to their banners of war.

Note: while Captains have a variety of NPC heralds they can summon, only one may be active at any given time.

Role

Jack of All Trades: the Captain has a hand in just about every job for a group. Alone, a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level. Although they aren't the best in any one area (even when they are traited that way), they can fill just about any role in a group to a limited extent, barring that of ranged attacker. However, advanced Captains are able to summon an Archer who deals non-trivial damage. Equipped with a Herald and plenty of offensive and defensive capabilities, the Captain is a class that requires some thought and focus to mastering.

Skills

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.

Heralds

Some of the heralds carry a banner in one hand and wield a one-handed weapon in their other hand. Others carry just a Bow. They tend to have 50% of the Captain's morale points. If they are defeated, heralds can be re-summoned in battle.

Herald of War - A Herald of War carries your banner, increasing Melee, Ranged and Tactical by 2%.