This has proved to be an incredibly close-run contest, with final result is hung in the balance...

After much thought and deliberation, I have decided to announce a cartographic coalition, with three parties taking a share of the spoils. The three winners will each receive 3 months worth of premium membership, and an official CC Contest medal. Please join with me in extending warm congratulations to Industrial Helix (Gallipolli), Rih0 (WWII Norway) and 00iCon (Natura)

Honourable mention should also go shakeycat (Culloden), General Brock II (Convoy Battle ONS-5), and Wolffystyle (Bay of Pigs) for their contribution to the competition. All six finalists will be permitted to continue development of their competition maps in the Gameplay Workshop, and may be subject to future graphics contests (should the developers so desire).

I look forward to seeing all these maps develop, and hope they flourish in the foundry!

--MrBenn

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Hello Foundry goers!

After a week of voting, the poll is now ended.Obviously the whole Foundry Team would like to thank everyone who have taken part.

It doesn't seem that we have a landslide victory, but rather three favorite maps.For this reason the Boys in blue want to run a final 7-days poll to see which, between the three most voted maps, will take the final victory!

The last race between the three finalists of the April Gameplay Competition starts now:

Industrial Helix wrote:Ok, Anzac Day is Apr. 25 and Cairns has retired. I asked him if I could pick up on Gallipoli where he left off and he said yes, presuming a few conditions. First, keep the gameplay as close as possible to his ideas, which I think were about spot on. He did his research well and I hope to be as faithful to the actual battle as his map was. The second was that the graphics remain as unchanged as possible. This sketch doesn't show it, but I'm going to steer the graphics in an homage to Cairns once the competition ends and if this map wins (which judging by my distinguished competitors it's going to be a tough match!)

00iCon wrote:Map Name: NaturaMap Size: 48Your aims/design style: This is a map based on ancient sciences such as Humorism and Astronomy. Uniqueness: I've only seen 2 maps in the foundry touching on similar topics, such as the elements and the zodiac. Also, the circular gameplay structure is rarely seen. Circus maximus and Conquer 500 neither have a lane going in the opposite direction. Regions: Compass: North, South, East, West, NE, NW, SE, SW. (These are the starting regions)(all other regions start neutral)Humors(Substances): Blood, Yellow Bile, Black Bile, Phlemgh (3 neutral)Elements: Air, Fire, Earth, Water (3 neutral)Northern Hemisphere Seasons: North Spring, North Summer, North Autumn, North Winter (4 neutral)Southern Hemisphere Seasons: South Spring, South Summer, South Autumn, South Winter (4 neutral)Months: January, February, March, April, May, June, July, August, September, October, November, December (2 neutral)Zodiac: Capricorn, Aquarius, Pisces, Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius (2 neutral)Bonuses: Each compass point - autodeployed 5All Humors - 6All Elements - 6A north season and south season with respective months and zodiac signs - 6Objective: Hold all 12 Months or all 12 Zodiacs or the entire compass? comments and ideas please.Info: All regions but the compass start neutral. 1, 2, 3, 4 do not attack each other, they ARE each other.

Click image to enlarge.

May the best map win!

- The Cartography Assistants -

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It was good to see a number of good entries to this contest; particularly for those CCers who may have been making their first foray into mapmaking territory! I was unsure how it would work out, but there are a couple of gems just waiting to shine! Due to a technical error (that's my excuse and I'm sticking to it), it looks like the actual poll didn't get posted; so without further ado, it gives me great pleasure to announce the finalists of the April Gameplay Competition:

Battle of Culloden, near Inverness, April 16, 1746. British Government army defeats Scottish Jacobites, led by Bonny Prince Charlie, pretender to the throne.

Does it explain itself?

And with all the arrows, it's a bit of madness. Where arrows touch points, means those two can attack each other. For example, Perth and the 10th Dragoons at the top.

Some would start with neutrals, like Shea (protecting Prince Charlie). Might have to reposition so that an extra foot or horse troop can defend Charlie (who escapes in the end anyway.) Prince Charlie and Cumberland start neutral.

The attack method is explained back at Balmerino (blue X's O's), it should make it harder to sweep a whole army. Does the explanation and quick example make sense? I'm trying to prevent friendly fire incidents, here.

Industrial Helix wrote:Ok, Anzac Day is Apr. 25 and Cairns has retired. I asked him if I could pick up on Gallipoli where he left off and he said yes, presuming a few conditions. First, keep the gameplay as close as possible to his ideas, which I think were about spot on. He did his research well and I hope to be as faithful to the actual battle as his map was. The second was that the graphics remain as unchanged as possible. This sketch doesn't show it, but I'm going to steer the graphics in an homage to Cairns once the competition ends and if this map wins (which judging by my distinguished competitors it's going to be a tough match!)

Wolffystyle wrote:April 1961; Bay of Pigs invasion by United States CIA trained Cuban Exiles. In attempt to overthrow Fidel Castro's Cuban Government, president John F. Kennedy and USA's CIA aid anti-Castro forces in an invasion onto the southern coast of the Caribbean Island.--------

Click image to enlarge.

Map Name: Bay of PigsMap Size: 138 RegionsYour aims/design style: Out of attempt to create another conquest-style map and fostered by our April gameplay competition, I have decided to mate Feudal War with D-Day map to create a conquest style invasion map.

Uniqueness: With 8 starting commanders, this map finds itself uniquely large with balanced gameplay. We find that this will be an exciting map for singles and team play, alike.

Objective: Hold both Commanders in Chief ([color=#400040]Castro, Kennedy) for one round to win the game.

Paratroopers are one way assaulted by corresponding C-46 planes, auto deploy +1Each Cuban Commander is a starting region, +2 auto deploy each turnplus 1 troop for each two regions held on each beach (Red, Blue 1, Blue 2, Green)Frogmen, +2 for 3Transport ships begin neutral and are assaulted by corresponding sea fury, auto deploy +1Each American/Exile Commander is a starting Territory and is auto deploy +2 each roundC-46 Planes can one way assault corresponding paratrooper.Commanders In Chief are auto deploy +4 each round. Each can one way assault their local commanders and mutually bombard opposite Commander in Chief. Hold both for a round to win the game.

Foundry competitions usually focus on the war of art. This April, the foundry is running a competition which is open to all conquer club members regardless of graphical ability... The focus on this contest is all about gameplay!

Your challenge (should you choose to accept it), is to come up with an idea for a map that is thematically linked to April, and that includes a victory condition* of some sort. Once you have an idea for a map, all you need to do is to plan how the gameplay would work and submit a detailed sketch and a textual description/explanation.

*A victory condition is an objective (group of territories or continents) which you must conquer and hold for one round to win the game.

Entries should consist of a full, playable gameplay sketch without any fancy graphics. The sketch can be created in any graphics application (even MS Paint), or could be hand-drawn and scanned in. For easy viewing, please ensure that your sketch image is no larger than 1024x768 pixels.

The textual description/explanation of your map should be brief (no more than 250 words), and should give context to the map, as well as explaining any gameplay features. The sketch and summary should explain everything that is needed to understand how the map would play. The purpose of this is to provide some context to the map, and to ensure that everything that should be on the sketch actually is.

The victory condition can be as simple or creative as you like, thanks to the recent XML update!

Once you have completed your entry, post it in the Foundry Competitions Forum as a new topic with the title "April Competition" and your name. This is so you can get feedback from the community during the competition, and so you can make adjustments if needed, and make the best entry you possibly can. Entries will be taken from the first post of each topic (one entry per contestant please).

The competition will run from today April 5th until April 21st 23:59 GMT, after which the Cartography Assistants will select a shortlist of finalists, and a one-week public voting period will be held to determine the winner, who will receive an official CC Contest Medal.

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

Industrial Helix wrote:How thorough should the sketches be? Do you want territories named, for example?

Perhaps 'sketch' isn't quite the right word. Think more along the lines of 'fully playable draft' with 'no fancy graphics'.As for territory names, you'll need some sort of naming convention in order to define your objective/victory condition, and it would be difficult to play a map with unnamed territories/army placeholders...

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I was possibly thinking something more like some of these... while none of these are fully developed, I'm after a working draft of some description (the graphics don't need to be of a decent standard):

I dunno if CC would allow anything along the lines of the assassination of a person, but it might be a ripe event for a unique map. Same for the Kennedy Assassination with all its conspiracies. Perhaps it could be a post-assassination map, featuring officials searching for JWB in the theater and the town?

Just for reference -- JFK assassination map in the Melting Pot: Dealy Plaza

More on point: What about Vimy Ridge? That World War I battle holds a special place in Canadian military history and is commemorated on April 9. Sadly, I don't have the skills yet to plunge in and whip up a draft, at least, not one with the detail this deserves. I'm imagining something like Austerlitz, Waterloo, or the upcoming Battle of Stalingrad.

ahh.. i see this comp is over. I took about an hour during/after lunch today to come up with the battle of narvik. Looks interesting, and would make a good objective map. Unfortunately, i'm dropping it - but thought i would share the idea.

It was good to see a number of good entries to this contest; particularly for those CCers who may have been making their first foray into mapmaking territory! I was unsure how it would work out, but there are a couple of gems just waiting to shine! Due to a technical error (that's my excuse and I'm sticking to it), it looks like the actual poll didn't get posted; so without further ado, it gives me great pleasure to announce the finalists of the April Gameplay Competition:

Battle of Culloden, near Inverness, April 16, 1746. British Government army defeats Scottish Jacobites, led by Bonny Prince Charlie, pretender to the throne.

Does it explain itself?

And with all the arrows, it's a bit of madness. Where arrows touch points, means those two can attack each other. For example, Perth and the 10th Dragoons at the top.

Some would start with neutrals, like Shea (protecting Prince Charlie). Might have to reposition so that an extra foot or horse troop can defend Charlie (who escapes in the end anyway.) Prince Charlie and Cumberland start neutral.

The attack method is explained back at Balmerino (blue X's O's), it should make it harder to sweep a whole army. Does the explanation and quick example make sense? I'm trying to prevent friendly fire incidents, here.

Industrial Helix wrote:Ok, Anzac Day is Apr. 25 and Cairns has retired. I asked him if I could pick up on Gallipoli where he left off and he said yes, presuming a few conditions. First, keep the gameplay as close as possible to his ideas, which I think were about spot on. He did his research well and I hope to be as faithful to the actual battle as his map was. The second was that the graphics remain as unchanged as possible. This sketch doesn't show it, but I'm going to steer the graphics in an homage to Cairns once the competition ends and if this map wins (which judging by my distinguished competitors it's going to be a tough match!)

Wolffystyle wrote:April 1961; Bay of Pigs invasion by United States CIA trained Cuban Exiles. In attempt to overthrow Fidel Castro's Cuban Government, president John F. Kennedy and USA's CIA aid anti-Castro forces in an invasion onto the southern coast of the Caribbean Island.--------

Click image to enlarge.

Map Name: Bay of PigsMap Size: 138 RegionsYour aims/design style: Out of attempt to create another conquest-style map and fostered by our April gameplay competition, I have decided to mate Feudal War with D-Day map to create a conquest style invasion map.

Uniqueness: With 8 starting commanders, this map finds itself uniquely large with balanced gameplay. We find that this will be an exciting map for singles and team play, alike.

Objective: Hold both Commanders in Chief ([color=#400040]Castro, Kennedy) for one round to win the game.

Paratroopers are one way assaulted by corresponding C-46 planes, auto deploy +1Each Cuban Commander is a starting region, +2 auto deploy each turnplus 1 troop for each two regions held on each beach (Red, Blue 1, Blue 2, Green)Frogmen, +2 for 3Transport ships begin neutral and are assaulted by corresponding sea fury, auto deploy +1Each American/Exile Commander is a starting Territory and is auto deploy +2 each roundC-46 Planes can one way assault corresponding paratrooper.Commanders In Chief are auto deploy +4 each round. Each can one way assault their local commanders and mutually bombard opposite Commander in Chief. Hold both for a round to win the game.

I think there should be a revote with the top 3 choices from this one. 6 is a lot to pick from to declare a winner. Just the amount of votes from the least popular map are enough to make the 2nd most popular #1. I say this with no bias either. I voted for E