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Basically what i want to do is give some detailed information on every Gundam that has been introduce into the series. YEs , i know that's near impossible but i shall try! If you want one specifically PM me. I will bump it up to next on the posting list. For now , i shall list by series starting with my Favorite.

Things i will make sure to hit on.

Type of cock pit.

main weapons

IF transformable

Anything i feel the need to really make clear.

my own opinion on the Gundam

Last edited by Rei Valentine on Sat Dec 31, 2011 11:49 am; edited 1 time in total

First of this series focuses on pure CQC their is one or two machines i have knowledge of that have devastating long range attacks. "But Rei , they all have vulcan cann~" NO! I said devastating! Not suppressive fire or destroy tiny missile with. All of these gundams come from Neo~ insert colony. The entire story line is based on fights. This is a time of peace in the G universe. The winner of the tournament , their colony has the right to rule the others until the next Annual gundam fight. Now that we got that out of the way. I shall start posting with the first Gundam introduced in the series.

REMEMBER ! ASK ME if you want anything at all explained in more depth. I will go out of my way to explain it to you!

All the Gundam's In the G Gundam Series that i will list can transform into a hyper mode. It's body glows gold and it grants it better attack , speed , and def. The hyper mode is governed by the users state of mind. Shining Gundam uses rage , and the other gundams, Besides Burning and Master gundam, use a state of high emotion. Burning and Master use a state of serene mind

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Vulcan Gun -Rarely used by Domon, the vulcans are mounted in the forehead. Which are primarily used for close range defense or for thwarting movement.

Beam Sabers -Two beam sabers are stored on the left sideskirt. These are primarily used for slicing into opponents' Gundams or parrying other beam attacks.

Machine Cannons - Rarely used by Domon, the machine cannons are located on the main body. Which are primarily used for close range defense or for thwarting movement.

Shining Shot -Also rarely used by Domon, the Shining Shot consists of two forearm mounted beam cannons that have destructive power. These are are only used when defending Tokyo's Shinjuku district from the Death Army.

Signature attacks

Shining Finger - Domon's signature move, the Shining Finger concentrates a large amount of energy into the Shining Gundam's hand, turning it light green. Domon then grabs the head of the opposing Gundam and crush it, thereby winning the match. Though the Shining Finger was powerful, it was only usable at close range.

Shining Finger Sword - A more powerful variant of the Shining Finger, the Shining Finger Sword concentrates the energy of the Shining Finger into one of the beam sabers, changing its color to green. The length of the saber increases dramatically and Domon is able to impale an opponents head with the sword. However, this technique was unreliable as it used the Emotion Energy System, meaning that it could only be used based on Domon's present state of mind.

Cock pit type.

It uses the mobile trace system. And emotional energy system. The mobile trace is a 360 degree open space in the cock pit. The user puts on a special suit and the gundam then follows every move he makes. It is perfect for CQC , the emotional energy system is exactly what it says.

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Feilong Flag -Weapons that generate beam flags for offensive purposes. Sai mostly use them as battle staffs and only generate beam flag to confuse and trap his enemy.

Dragon Claw - Extendable claws shaped in a dragon's head that can either be used as flamethrowers or crushing claws. They are extendable.

Specials

Dragon Fire

Houka Kyouten Juuzetsujin - a flurry of high speed kicks

Shin Ryuusei Kochouken - It's his ultimate move . It's also known as a Kamikaze attack. The Gundam generates butterfly wings that increase it's performance by tenfold but it then cause the Gundam to overload and explode.

Bakunetsu God Finger (Erupting Burning Finger) - An attack that focuses all energy collected by the generators on the core lander into the hand, and unleashes the energy onto an opponent, usually destroying crucial parts.

Bakunetsu God Slash A attack formed by the beam swords on a high output.

Sekiha Tenkyoken - The ultimate technique develped by Master Asia. It focuses all power from the God Finger into both hands, and shoots it in a gigantic energy sphere. Literally, it means Rock Breaking, Sky Shocking Fist.

Bakunetsu God Finger Sekiha Tenkyoken - A variation of the Sekiha Tenkyoken where the God Finger is used during the Sekiha Tenkyoken and produces a giant energy hand that is used to crush it's opponent. Used only once against Master Asia during their final battle where Domon used it to overpower Master Asia's own Sekiha Tenkyoken and defeat him.

Sekiha Love Love Tenkyoken - A variation on the Sekiha Tenkyoken performed only once by Domon and Rain to destroy the Devil Gundam once and for all.

Master Cloth -The Master Cloth is a beam that takes the form of a mobile suit sized version of Master Asia's belt. Like the belt the Master Cloth can be manipulated by Master Asia in a variety of ways, making it a versatile weapon that can be used for cutting, blocking attacks, or ensnaring the enemy.

Near Crusher -The Near Crusher is a piston-driven extension housed in each of the forearms. These afford the Master Gundam more force in an attack, or to lob rapid strikes without the need to move the rest of the arm.

Distant Crusher -For even greater range and power, the Master Gundam to launch its an entire forearm in a sort of wire-guided rocket punch.

Hand Beam Cannon -The same palm beam emitters that form the Master Cloth can also be used to fuel special attacks, or for more traditional beam shots against ranged foes.

Specials

Darkness Finger

A darker counterpart to the Shining/Rising/God Finger. Its energy is purple instead of green or orange.

Choukyuu Haou Den'eidan

The Master Gundam spins in a horizontal whirlwind as it flies along, allowing it to clear whole fields of enemies.

Juuni Ouhouha

Rotating its hand in the air, the Master Gundam forms several kanji in a circular pattern. These kanji then turn into smaller copies of itself, and launch themselves at key points on an opponent's body.

Sekiha Tenkyoken

The ultimate technique of the School of the Undefeated of the East. An 'earth-splitting, heaven-piercing' attack, usually launched as a devastating wave of energy.

Fuunsaiki

Fuunsaiki was a mobile fighter in the form of a horse, controlled by Master Asia's horse Fuunsaiki. The mobile fighter horse could be ridden by the Master Gundam like a human rides a horse, or it could transform into a pedestal with rockets powerful enough to get a mobile fighter into space.

Well this a quite well known Gundam series but still i shall do my best to explain each of them. Different from the G gundam ones i have posted. I shall first post their more well known incarnations before moving on to the redesigns , and of course going into the OVA . As well as explaing the usal things. I really hope we do get to get the gundam rp going on , or else all this would be for naught .

Buster Rifle -The main weapon of the Wing Gundam, which can fire either a narrow beam akin to that of a beam rifle or a huge blast like that of a beam cannon; a particle weapon capable of destroying multiple enemies in one shot. Its energy supply allows only three shots in the latter mode. The power of the buster rifle creates a 150 metre diameter of high heated energy, and also an electromagnetic field effect. The rifle can be reloaded with extra E-pacs through a break-action similar to a double-barrel shotgun.

Vulcan Gun -Mounted within the head, is used to shoot down missiles.

Machine Cannon -Mounted in the shoulders, has higher power than the vulcans.

Shield -Made of high strength Gundanium Alloy. Can be used as a ramming weapon.

Beam Saber -Focuses a beam in a saber shape to melt through even the toughest Gundanium Alloy. It is stored within the shield.

Special Features

Search Eye -A focus of data gathering. When the antennas and main cameras do not suffice, the Gundam's secondary eye is used to gather visual and radio-wave data.

Heavy ArmsPiloted By Trowa Barton ( The green one is from the OVA , it lacks any melee weapon at all. But sports a double beam Gatling gun)

Weapons

Machine Cannon

A machine cannon concealed within the clavical armor of the Heavyarms. Sports stronger power than the vulcan guns.

Vulcan Cannon

Mounted within the head of the Heavyarms, they are weak against Mobile Suits, and are used to intercept missiles.

Homing Missile

Stored within the shoulders of the Heavyarms, they are fired at an enemy with a lock-on. More of these are stored in the Katoki redesign. (24)

Micro Missile

Two pods each containing twelve micromissiles are mounted on the legs of the Heavyarms. The missiles are slightly smaller than normal missiles. More of these are included in the Katoki redisign. (56)

Chest Gatling Cannon-Two high power gatling guns are mounted within the chest of the Heavyarms. When in use, the chest armor opens up, and the guns are fired. They are powerful enough to deal significant damage to Gundanium armor. Two more Gatling cannons are included in the Katoki redesign.

Beam Gatling Gun-Mounted on the left arm of the Heavyarms, the Beam Gatling Gun also serves as a shield. When not in use, it can be carried on the back.This weapon can also deal serious damage to Gundanium Alloy due to its beam ammunition. When Heavyarms was modified by Trowa for Heero's duel with Zechs, the left forearm was removed and the gatling gun was made todrop away when it's ammunition is used up to reveal a fixed beam saber connected to the upper arm. In the Katoki redesign, this weapon is changed into a shell firing type, with the ammo drum mounted on the back. Another change is that while the TV version had its Beam Gatling Gun mounted over the left arm, the Katoki redesign has made it into a handheld weapon. The shield was made into a removable add-on as seen on the upcoming MG model kit and can be mounted on the Gatling Gun or on Heavyarms left forearm.

Army Knife

Mounted on the bottom right arm of the Heavyarms. When used, it is extended forward. However, it has limited capabilities as its blade is considerably short. In the Katoki redesign, the knife is a removable add-on, placed on the bottom of the right arm, rather than a permanent fixture.

Beam Saber-An additional weapon fitted onto the Heavyarms in preparation for Heero's rematch with Zechs. When the Beam Gatling is out of ammo, it can be detached, revealing the beam saber fixed to the upper arm of the Heavyarms.

Redesigns Special note about the Igel desgin , all the extra pieces of equipment were designed to be able to be dropped once used up.

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Through curving the angle at which the beam is produced, this weapon produces a scythe like blade. It is capable of operating underwater, and when not in use, is stored on the recharge rack on the backskirt in the TV version, while the Katoki version has it mounted on the backpack.

Buster Shield

A defensive armament mounted of the left arm that hides a beam generating device capable of generating a beam saber. Can be shot out and propelled toward enemy suits through thrusters mounted on the shield.

Machine Cannon

A shell firing weapon mounted within the shoulders capable of dealing significant damage to lightly armored MSs, while the Hell Custom was being made, these weapons were discarded to make room for the active cloak mounts.

Vulcan Gun

Shell-firing weapons hidden in the head, used to defend against missiles and enemies up-close.

Special Equipment

Hyper Jammer ECM Suite

Jamming devices located above the shoulders. Produce highly interfering electronic waves that jam enemy sensors. However, it does not affect Deathscythe itself.

Redesigns (Extra stuff)

Twin Beam Scythe

Similar to the original Beam Scythe on the Deathscythe. However, it features an extra beam emitter, and also rocket thrusters to give it extra momentum in use, effectively quadrupling the power of the original scythe. When not in use, the beam scythe is stored on a recharge rack on the backskirt. In the Katoki version, it is changed back into a single blade scythe called beam scissors.

Active Cloak Beam Deflection Barrier- Features four field generators that function similarly to the Mercurius' planet defensers. The field is strong enough to repel shots from Vayeate or Virgo beam cannons. The armor itself is coated with an anti-beam coating. In battle, the active cloak is unfolded upwards in a wing like fashion.

Redesign ( OVA and any other future equipments)

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A spear like weapon modeled after the Chinese Guan Dao, a pole with a short dagger like blade mounted on the end. In the hands of combat specialist Chang Wufei, it can cause serious carnage among enemy troops. The Katoki version has this weapon replaced with a single bladed beam trident.

Dragon Fang

An extendable claw shaped like the head of a Chinese Dragon that flies off and crushes enemies. In both the TV version and the Katoki version, it mounts a pair of flamethrowers, adding to the motif of a dragon.

Flamethrowers

A weapon that spouts superheated flames, melting through the enemies. They are mounted on the dragon fang.

Shenlong Shield

A shield that is small and light to suit the role of the Shenlong Gundam. In the hands of Chang Wufei, it is rarely used as a shield, but more like an offensive weapon, where it is hurled at enemies.

Vulcan Cannon

A weak shell firing weapon used to shoot down incoming missiles.

Equipment

Fighting Sight

A unique system installed in the shoulders and chest. During combat, it instantly calculates the precise position, movement, and weak points of an opponent.

Redesign

This Gundam was destroyed and later rebuilt into Altron Gundam

Main Weapons

Dragon Fangs

In both versions, the Dragon Fang is a enhanced extendible claw, designed for quick melee strikes. In its TV version, it was designed for quick direct strikes against enemy MS heads. When needed, the top and bottom parts of the forearm folds forward to form the Dragon Head for attack. Its range and firepower, including the flamethrowers, has been enhanced for greater combat potential. While more powerful, the Dragon Fangs aren't flexible at all. They have very limited maneuverability and can only be launched in straight-line attacks. Because the Dragon Fangs are built as part of Altron's arms, the unit would suffer serious combat limitations should they be destroyed or severely damaged in combat.

Beam Cannon

Seen only on the TV version, Altron has a pair of beam cannons built as a scorpion-like tail. The weapon has roughly a 180 degree firing range upon its back and it doesn't seem capable of making side movements.

Twin Beam Trident

In both incarnations of Altron, it wields a Twin Beam Trident. It's an upgrade from its original beam glaive and has more strength and versatility as a weapon. The twin head design gives the weapon the ability to fend off multiple enemies.

The primary weapons of the Sandrock, they are curved blades that are superheated to melt through enemies. Quatre often uses both the heat shotels together to fend off multiple enemies. When not in use, they are mounted on the backpack of the Sandrock. These can also be connected at their pommels to form a double-bladed weapon, as shown in the MG model kit.

Vulcan Guns

Weak shell firing weapons mounted within the head, primarily used to shoot down incoming missiles.

Homing Missile

Mounted within the clavical section of the Sandrock, they are fired towards an enemy suit when locked-on. This weapon is omitted from the Katoki version.

Shield

Designed with a snake head motif, it features two claws as "fangs", and two shield flashers as "eyes". The shield has an anti beam coating, and the shield flashers are used to confuse enemies. The Katoki version also has a shield.

Cross Crusher

A powerful weapon formed by combining the shield, backpack, and heat shotels. It captures an enemy mobile suit in between the shotels, and then cuts them in half. In the Katoki version the Cross Crusher can be formed with just the Shield and Heat Shotel's in the MG model kit.

Redesigns

Diffusing Cloak

Featured only on the Katoki version, it is a piece of material with anti-beam coating that is able to take a few beam shots before disintegrating.

The main weapon of the Epyon, connected directly to the suit's powerplant as opposed to running on its own internal power source, allowing its length and intensity to be adjusted considerably to cut through even heavily armored mobile suits like the Virgo.

Epyon Claw

Mounted on the forearms of the unit, they are used as landing gear in Dragon Mode. In combat, they can be used to tear through enemy armor.

Heat Rod

A segmented whip-like projected chain housed in Epyon's shield. Deactivated, it can be used to trip or entangle an opponent. When activated, the material becomes super-heated, allowing it to cut and burn through armor. A single swipe with this weapon can destroy up to three Leos.Equipment

Epyon System

Treize had a modified version of the deadly ZERO System installed in Epyon's cockpit. The system operated the same as the one in the Wing Gundam Zero, but Epyon's had the pilot wear a special helmet on their head. The modified version is known as the Epyon System. Any technical differences compared to the ZERO System is unknown.

Search Eye

The search eye is only used for combat, of the same type used by the Wing Gundam. It also gathers data that the cameras and antennas cannot. During combat, it instantly calculates the precise position, movement, and weak points of an opponent.

A long barrel gives this weapon extreme range and accuracy. The Leo also utilizes this weapon.

Beam Saber

Stored within the shield, focuses a beam into a sword shape to melt and cut through even the toughest titanium alloy armor.

Shield

Designed to unleash its full potential in close combat, as it is small, and even has an anti beam coating.

Missile Pod

A six shot missile pod.Mark II

Tallgeese II uses a beam dober gun instead of a shell-firing one.

Mark III

The strongest weapon of the Tallgeese III is its mega beam cannon, which replaces the old dober gun used on the previous two models. This beam cannon is among the most powerful mobile suit beam cannons and nearly as powerful as the twin buster rifle of the Wing Zero. Its raw strength was displayed when one shot was enough to destroy the asteroid base Mo-III.

Unlike its predecessors however the shield also mounts a retractable heat rod, similar to the one previously used on Zechs' Epyon however with a bigger shield surface area. The shield is mounted on the shoulder joint.

Equipment

Booster Unit

At nearly twice the size of the Tallgeese, this optional equipment is fitted onto the Tallgeese for space operations. Has many different modes to suit the situation. Parts of the unit can only be attached to reduce weight for short term space travel. The entire unit is fitted on for long term space travel, and the entire unit can be jettisoned during combat to avoid the additional weight.

On the TV version, Wing Zero's beam sabers are stored within the shoulder armor for quick access. In the Katoki version they are placed within the pylons that connect the two smaller wings to the back. They possess enough power to compete with the Gundam Epyon's powerful beam sword, and can easily melt through even the toughest Gundanium armor. They are capable of operating underwater.

Machine Cannon

A pair of small 4-barrel gatling guns housed on the clavicle section of Wing Zero. Primarily used when the twin buster rifle is either unavailable or unsuitable for the mission. Essentially, machine cannons are larger versions of vulcan guns. Because of their larger caliber, machine cannons can deal respectable damage(even to destroy a titanium alloy armored MS) and therefore sees more use than vulcans.

Piledriver Shield

Features an anti-beam coating, and can shoot out the tip to puncture enemy MS armor similar to a real life piledriver. It possesses an aerodynamic shape to reduce air resistance in Neo Bird Mode. This equipment is omitted from Endless Waltz version.

Twin Buster Rifle

Wing Zero's primary armament is the Twin Buster Rifle, a weapon capable of destroying objects several miles in size, like a space colony. When separated into two individual buster rifles, the rifles could destroy entire waves of targets. The rifles could also be stored on the back of the suit between the two primary wings. They possess power several times greater than that of the Wing Gundam's buster rifle, which already had a formidable power output. The Wing Zero Custom's buster rifles feature a simpler design that is less stylized than the ones on the TV version. There is a targeting sensor array added to each rifle in this version.

Wing Vulcan

Mounted behind the wing binders, they are used for dogfighting purposes in Neo-Bird Mode.This weapon is omitted from Endless Waltz versionRedesign ( Endless Waltz)

Search Eye

The search eye is only used for combat, of the same type used by the Wing Gundam. It also gathers data that the cameras and antennas cannot. During combat, it instantly calculates the precise position, movement, and weak points of an opponent.

Zero System

The main feature of Wing Zero is the Zero System a combat computer/pilot interface installed in the cockpit. The ZERO system connects directly with the mind of the pilot, flooding him with combat data and possible outcomes. This overload of data could allow the pilot to achieve total victory, but places great mental and emotional stress on the pilot. Those exposed to ZERO (an acronym for Zoning and Emotional Range Omitted) System can become totally unstable, unable to tell the difference between friend and foe. Victims may even suffer mental breakdown or death.

My own notes that should be read ~

Wing Zero Custom

It loses the piledriver shield and, subsequently, the Neo-Bird Mode of the television version, but instead sports four angelic wings lined with many thrusters. The large main wings can double as shields in combat and serve as heat shields for atmospheric re-entry, while the straight sub-wings provide constant thrust and house the beam sabers. Additionally, the forearms mount complex sensor arrays, giving the twin buster rifle unprecedented accuracy. This OVA version features a Zero Frame, which is the final layer of armor available to the Wing Zero. The wings on the Wing Zero Custom are highly important as if any one of them were destroyed, the speed of the Wing Zero Custom would be greatly reduced. The wings also contribute to the AMBAC of the Wing Zero Custom.

Oh it's simple really . A Gundam is an advanced, high performance mobile suit,often constructed to be much more powerful than the standard production mobile suits. They are generally equipped with the latest experimental technology available at the time of their construction. The definition of a Gundam varies from one timeline to another. In most series it is used as an acronym to refer to something, however in all but the most recent series these acronyms were derived after the fact and do not appear at any point in the animated works. The protagonist's mobile suit of a series usually carries out the name Gundam. The main suit in each series usually sports a red, yellow, white, and blue color scheme.

Gundams don't have anything that makes them special right?

WRONG. The Gundam was incredibly advanced for its time. Built from lightweight Luna Titanium , or Gundamium as it will be later referred to , its frame was both lighter than that of Zeon's mass-produced Mobile Suits and much sturdier, able to shrug off a Zaku's machine gun fire with little to no damage. Its offensive power was above and beyond that of the Zeon Zakus. The Gundam would engage in most battles with its Beam Rifle making it the first Mobile Suit to have firepower equivalent to a battleship beam cannon. In addition, it made use of two beam sabers.The Gundam also used more conventional weaponry:its head was outfitted with a pair of small vulcan cannons, providing it with a last resort weapon as well as a way of attacking light-armored aircraft and vehicles without wasting ammo or energy from its more powerful armaments. It also has acess to many experimental weapons not common to the regular army and other MS's.

In terms of technology, the Gundam was equipped with a sophisticated Learning Computer which would collect pilot and enemy data during skirmishes and allow the Gundam to operate more effectively. The data from the computer was used by the Federation to improve the controls of the Gundam's mass-produced form, the RGM-79 GM. In addition, it was upgraded by Federation technician Mosque Han shortly before battle and had magnetic coating applied to it's joints allowing it to move faster and react at the same time.

The torso of the Gundam is mostly hollow so that an Core Lander may dock with it. This allows the pilot to jettison the legs and torso of the Gundam should the Gundam be too heavily damaged and gives the pilot a chance to escape from battle.

What's Luna Titanium alloy ,or Gundamium armor ?The effectiveness ~

The Luna Titanium armored RX-78-2 Gundam was almost unstoppable in combat, 120mm and 90mm shells fired from the machine guns having almost no effect on it. During a fight with the Gundam on Luna II, Zeon pilot Char Aznable said that he "hadn't seen a mobile suit that could survive the beating I'm giving it". The alloy had some degree of resilience against mega particle weapons as well; following a duel with Zeon's Zeong at A Boa Qu, the Gundam was shown to only have lost its head, left arm, and later part of its right leg but otherwise showed little damage.

The Qualities of it ~

Lightweight; the Gundam was taller than the Zeon Zaku by about a meter, but the shorter Zeon mobile suit weighed slightly more than the Gundam.

Durable; projectile weapons could only scratch the alloy, which proved to be a disadvantage as most Zeon mobile suits were only equipped with machine guns or 280mm bazooka's. (The 360mm Bazooka used by the Dom had the ability to do moderate damage due to the large explosive charge but the shells could easily be evaded at long range.)

Expensive; the GM couldn't be made from this armor because it required a long time to refine and extract the ore, which made it impractical for mass production. And even though the mass produced ground combat Gundam were armored with Luna titanium alloy, it was only in the vital areas that this durable alloy could be found.

Repairs; the unique durability of this alloy troubled Federation mechanics as much as Zeon troops since expedient repairs that involve first steps such as cutting open or welding external armour plating proved impossible using equipment readily available in the field. In effect, the white base, Jaburo and Luna II were the only locations that had the facilities required to repair and maintain the prototypes.

This was later refined and could only be made in space in the Gundam Wing series .

What about those things that seen everywhere ? I thought you said Gundam were rare!CORRECT. Gundam are rare and usally only a few of them are seen within the entire story line. (Exception of G Gundam) The other gundam looking like things are called MS or Mobile Suits.

Last edited by Rei Valentine on Sat Dec 31, 2011 1:17 pm; edited 1 time in total

Mobile suits are the most popular and most numerous type of mobile weapon. They are humanoid combat vehicles, typically employing two armsto deploy weapons, two legs for propulsion, and a head that acts as a main camera and sometimes houses a secondary weapon that acts as a rotating turret (with the head itself providing the rotation). Typically speaking, a mobile suit is approximately 60 feet in height, with a cockpit located in the unit'storso. However, exceptions are not uncommon; units that are much larger or slightly smaller are not unheard of, and occasionally the cockpit is located in the head or (in semi-rare cases) the crotch, as well.

Mobile suits are typically deployed in a fashion similar to modern-day tanks or aircraft. Working in groups, they are often organized intoteams consisting of three to five units, though larger formations in major battles are not unknown. Typically teams are homogeneous, consisting of asingle unit type, but may sometimes be composed of complimenting unit types (e.g. a close-combat unit type and a fire support unit type). The latter ismost common in teams with high-performance units and experienced pilots.

SO are they only gundam type things available ?

The mobile pod is the predecessor of the mobile suit, simpler machines consisting of a main body frame, usually spherical, with attached manipulator hands and a number of thrusters along the body. Mobile pods typically have poor performance compared to other mobile weapons, but occasionally see use due to the fact that they tend to be cheap and easily constructed.

Now i shall be moving on to the orginal Gundam seiries and going in a chronological time frame ish. Zee offer still stands if you want to know more about a specficic gundam or get my opinion on it, even if it is a timeline , as in a specific series and what led to what. I shall make a either a two part or a long post dedicated to answering your question. Any questions at all , are welcomed and shall be answered to the best of my knowledge along with whatever other databases i can find out there. ^-^ so starting today i shall start with Amuro Ray and work my way through every famous gundam pilot and even some of the less than famous MS pilots who at the time made a name for themselves because they were on par with the Gundam.

********** Please note that this is the Base for every, i mean every single Gundam out there. If you say otherwise, may Keanu take pity on your soul.

Main weapons

60mm Vulcan Cannon

The Vulcan cannons were 60mm chain guns stored on the sides of the Gundam's head. Having the greatest rate of fire of all the Gundam's weapons these are primarily used to ward off advancing enemies, shoot down missiles, or hit other fast moving targets. They also made good use as an anti-aircraft and anti-personnel weapons. The Vulcan cannons however had a hard time piercing heavy armor (Though they had shown the ability to do severe damage to Mobile Suit's if fired at point-blank range)and thus were not often used against larger more heavily armored foes. Still the vulcans were useful in preserving ammunition for the Gundam's more powerful weapons.

Beam Rifle

A revolutionary weapon for it's time, the Beam Rifle is the primary weapon used by the Gundam. Making use of the Federations E-cap (or "energy capacitor") technology, the rifle uses charged concentrations of mega-particles as ammunition. This gives the beam rifle firepower equivalent to that of a battleship's main cannon. As the mega particles destroy mater on a molecular scale, the beam rifle can penetrate even the thickest armor and destroy its target in a single shot. One weak point of the rifle was its energy limits. The rifle could only be fired 16 times before depleting its energy and becoming useless.

Beam Saber

The Gundam is the first ever mobile suit to use a beam-oriented weapon in melee combat. The sabers are stored on the backpack, and can be optionally combined to form the Gundam Javelin, a large pole with a three pronged beam at the end. The beam sabers use Minovsky particles held in place by an I-Field to form an effective cutting surface that can slice through nearly any material. The particles for the beam sabers are stored by E-cap in the hilt of the saber, which is recharged from the Gundam's reactor when the saber is returned to its socket. Once activated, beam sabers do not rely on the mobile suit's reactor and can be thrown or discarded as decoys. The beam saber is most often used for close range combat or as an emergency weapon once all other ammunition has been depleted.

Gundam Hammer

A rather unusual weapon, the Gundam Hammer was essentially a large spiked ball attached to a chain. It was used to give the Gundam a ranged melee weapon. The Gundam could either throw or swing the Hammer around itself in order to impact and damage its target through the sheer mass of the hammer. Later it was upgraded into the Hyper Hammer and had several rockets mounted into the ball in order to give it use in space, and to increase the damage it could cause.

Hyper Bazooka

Similar to the Zaku's Bazooka, the Hyper Bazooka was a heavy weapon used by the Gundam. Technically a large rocket launcher it could fire several 380mm missiles to attack targets at long range. While very powerful the Hyper Bazooka had a slow rate of fire and fairly little of ammunition. Most often used to take out slow, heavily armored targets. System Features , and cool things

Core Block System

The initial idea of the Core Fighter was as a form of escape if the Gundam were to be destroyed, allowing the irreplaceable data collected by the learning computer and the pilot to escape from a replaceable machine. Another idea was that the Core Fighter could be launched into the field as a support fighter, and the A and B blocks could be delivered by another vehicle (the Federation developed a support unit, the Gunperry, for this role) if needed for a mid-air conversion into a mobile suit.

Learning computer system

A critical component of the Gundam's success in combat, the Learning Computer System was similar to a modern day black box. It recorded the data from each of the Gundam's battles for further use. However, the system could also actively learn and improve the capabilities of the Gundam, explaining why Amuro had such difficulty fighting two Zaku II's on his first try but managed to hold off ace pilot Char Aznable at Luna II.

Re-entry coolant system

The re-entry system is used for only emergencies when the Gundam is falling to Earth and has no chance of reaching its carrier. The coolant system acts as a large heat-resistant film which lowers the Gundam's temperature when descending to Earth.

~~~~~~~~~~~~~The learning system computer may still be active in some gundams but it has been replaced/ changed as in the Wing gundam series it was changed into the Zero system and Epyon system.

The primary weapon of S-Type Zaku II is a drum-fed machine gun.It holds 100 rounds per drum with spare drums that can be stored on waist armor racks

H&L-SB25K/280mmA-P Zaku Bazooka

A secondary heavy assault weapon is a bazooka type weapon. The weapon holds a four round magazine and can be stored on waist armor racks.

Heat Hawk Type5

A melee type weapon bearing resemblance to a tomahawk that is stored on a waist armor rack. The weapon features a heated blade to increase cutting prowess. The heating function is powered by an independent battery.

ZIM/M·T-K175C Magella Cannon

MarkVIII Sturm Faust

The Strum Faust is a type rocket propelled grenade, good for a single shot, that Zeon mobile suits were often equipped. Used mainly for anti-ship attacks during the early days of the war the Sturm Faust likely made a good anti-mobile suit weapon during the latter days has a Zaku could be equipped with both a Sturm Faust and a machine gun giving it greater versatility.

Note : The Red mobile suit version can move up to 30% faster than it's green counter parts. It was extremely deadly in the hands of ace pilots.

Z'Gok Commander Main Weapons

240mm Missile Launcher

Mega Particle Cannon( built into the hands which had three claws )

Note: The commander type was better armored and lighter than the other non red ones.

Gelgoog Commander Main Weapons

Twin Beam Sword

The MS-14S Gelgoog Commander Type is equipped with a twin beam sword, sometimes referred to as a beam naginata. The weapon features a longer than normal handle and a beam emitter at both ends allowing the weapon to create two beam blades simultaneously. This allows the Gelgoog to perform attacks that mobile suits equipped with standard beam sabers cannot, on the other hand the weapon is more dangerous as the pilot must make sure not to accidentally strike his own mobile suit when attacking as the blades face opposite directions. When not in use the twin beam sword is stored in a recharge rack on the back of the waist.

Beam Rifle

A standard hand carried ranged beam weapon is the beam rifle. Capable of firing concentrated mega particles, attacks from a beam rifle are can damage any ordinary armor that has not be specially treated to resist it.

Shield

The Gelgoog is equipped with a large hand-held shield modeled after the shields used by the African Zulu tribe. When not in use the shield can be mounted on the back.

Note: No built in weapons means it can be disarmed and left defenseless. It out classed the Gundam in terms of power and speed in every way possible , but in terms of durability it was lacking .

The direct sequel to Mobile Suit Gundam , is Mobile Suit Zeta. Which has 30% more gundams!

Zeta GundamPiloted by (most famously) Kamile Bidan

Weapons

60mm Vulcan Gun

The purpose of the vulcan guns is to serve as a mid-close range defensive weapon. While it can normally do little damage against the armor of a mobile suit it serves as a much more efficient and cost-effective as a means to shoot down incoming missiles, as opposed to using the beam rifle, the power of which would be over kill and if far more limited in ammunition. The vulcan guns are an offensive weapon designed to be used against small lightly-armored targets such as ground combat vehicles or attack helicopters. The 60mm vulcan guns are operable in mobile suit mode only.

2-Tube Grenade Launcher

One of the MSZ-006 Zeta Gundam's more unique weapons is a pair of 2-tube grenade launchers built into the mobile suit's forearms. The grenades are moderately powerful self-propelling explosives that can deal significant damage to a mobile suit or battleship, but are particularly effective against machines with heavy defenses against beam weapons. Each tube carries two rounds, meaning each grenade launcher carries four grenades, for a total of eight rounds that the MSZ-006 Zeta Gundam can use before needing to reload.

Grappling Wire

An optional equipment that replaces the explosive warheads on the grenade launchers.

Beam Saber/Beam Launcher

The beam saber is the standard close-combat melee weapon of mobile suits descended from the Gundam. The pair employed by the Zeta Gundam are stored in hip recharge racks, are hand carried in use, and have a power rating of 0.65 MW. However the Zeta Gundam's beam sabers are unique in that in waverider mode the beam sabers double as fire-linked beam guns, partially extending from the recharge racks instead of fully deploying, with a total power rating of 1.3 MW.

(BOWA) XBR-M87A2 Beam Rifle

The MSZ-006 Zeta Gundam is often outfitted with a unique (BOWA) XBR-M87A2 Beam Rifle. The XBR-M87A2 beam rifle is larger than most other models employed by other mobile suits and is powered by a replaceable e-pac, with a powerful power rating of 5.7 MW. The beam rifle is also capable of emitting a beam saber from its barrel, allowing the Zeta Gundam to use it as melee weapon should the situation call for it.

Grenade Launcher Cartridge

An optional piece of equipment that can be attached to the Zeta Gundam's grenade launcher. Holding 18+1 additional grenades the grenade launcher cartridge serves as an extended ammunition magazine for the grenade launcher.

Hyper Mega Launcher

When the Zeta Gundam needs greater firepower than its (BOWA) XBR-M87A2 Beam Rifle can deliver, it will be equipped with the hyper mega launcher. Looking like a "big brother" version of the beam rifle the hyper mega launcher is appropriately more powerful with a power rating of 8.3 MW. Like the beam rifle the hyper mega launcher is powered by a replaceable e-pac and can double as a large beam saber.

Shield

A standard defensive feature of most mobile suits is an arm-mounted shield. Originally a thick piece of extra armor designed to stop physical rounds, shield technology has been forced to adapt to the development of beam weapons by incorporating an anti-beam coating. The anti-beam coating allows shields to block energy beam attacks, however with each hit taken it gets worn down until rendered useless. The Zeta Gundam's unique shield serves as the machines nose in waverider mode.

Special Equipment

Bio-Sensor

Although its full capabilities are unknown, its primary purpose is to allow a Newtype pilot to more easily interface with his mobile suit via mental commands. The bio-sensor could also have a rather surprising side effect when the pilot was mentally and emotionally focused enough (usually when angry or upset) to cause the bio-sensor to amplify the power, speed, and strength of the mobile suit for a short period of time.