the pose was a lot easier to do this time as i already had the full wire mesh at hand, it only left me a bit of editing to do to get the final pose i wanted... this time though i decided to do more of a 'classic' Lara costume in opposition to the Legend/Underworld costumes i was working with before...

the basic flat shading actually went on a treat... really happy with it...

Adding a flat color ontop of the shading and bringing the lighting and shadow back really brought the render to life, i went back a bit at this stage and edited the wireframe a bit as she looked a bit 'flat' to me...

After the shading and lighting were added and i was happy with them, i ran the textures over and retested everything to make sure it was all good...

finally happy with everything i clicked the 'render' button and went for a mug of coffee while i prayed for it to come out alright lol

so this is my third pass at Lara Croft... a lot better than my last two, the nose should look a lot better and the more 'classic' look feels a lot better... it still feels like Dopplehoe invaded the classic games though lol

M

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"Iím a time traveller, I point and laugh at archaeologists..."