Tuesday, October 29, 2013

I have to disagree with the headline (I blame this on Jon entirely). You can tell which part I spaced out on (all of the social stuff), and yes. I physically rolled my eyes when it came to the whole Facebook stuff.

He’s back! This week, Jason Wilson makes his glorious and triumphant return to the podcast after many many strikes, and some game dev crunch time. In this Rolling Start episode, Harold comes bearing gifts, Jon tries to get the podcast to do his Kris Kringle design dirty work, and Jason goes board game with Munchkin. For our Design Exercise, we roll Looting, Point & Click, Shooter, and Destruction… with obvious results… at least we think they’re obvious. But ultimately, it all boils down to Harold and Jason ignoring Jon, creating a hilarious series of awkward pauses.

After a two week hiatus, we get back to our old ways. Harold finally gets around to playing a little more GTA5 and Jon, having been out of town, got to spend some quality time with Fire Emblem: Awakening. We segue (terribly) into tutorial and intuitive UI discussions as Harold shares his first impressions of Pokemon X/Y, and Jon sneak attacks Harold with some quick Splinter Cell: Blacklist multiplayer analysis.
Ah… it’s good to be back.

How many times have you played a game and threw down your controller in disgust, thinking “This is just a clone of X”? This week, Harold and Jon wax about the difference between inspiration and just plain copying. We make comparisons between Playstation All Stars and Super Smash Brothers, why one is more successful than the other, and run through some of the major differences between Dead Space and Resident Evil. Of course, we also talk briefly about our impressions of GTA5, Harold wishes he was a puppeteer, and Jon tries to escape a Cave of repetition.

Have I gotten further in GTA5 since then? A bit. Puppeteer? Not at all! :(