History

Small and dainty but tough trained to the bones, the performance sportswoman
type. A power bundle. Slim, aesthetic face with big eyes and small snub
nose. Very smooth skin, age cannot be guessed. Could appear totally sweet
if there wasnt always that cold face expression. Long dark hair, on mission
bound together in a long pigtail. An ice-cold, beautiful combat machine.
Ambidextrous.

Spirit: Fast, intelligent, unscroupulous, "dont mess with me".
Very concentrated. Never kills children. Perfection obsessed, leader type,
reserved, not willing to negotiate. Can only act the hard way, 2 miles
hard shell around a perhaps soft core. No racial biases.

Weaknesses: Cannot show emotions (with exception of Anna), often
ignores opinion of other people. This woman has a real roof damage.

Two cyber forearms, both equipped with retractable spurs (3 stings).
Each middle sting has a drain tube leading to a toxine reservoir in the
arm containing DMSO and narcoject. All stings are silver coated against
were animals (and because of superstition). The left forearm contains an
Ares Cascade Squirt with DMSO and hyper, a sinkable grapple gun with 20
m thin nylon rope and miniature rollback mechanism is mounted on the inner
side; the grapple top is a claw set that snaps on contact. An Ingram Smartgun
is built into the right forearm, the magazine can stand out on the thumb
side. A computer (300 mp) with display and keyboard is mounted on the inner
side. A smartlink system leads to the right hand; a branch to the cyber
mp exists which will be deactivated when the induction pad is used.

The eyes are completely black and without any expression. Black-brown
long cyber hair. No natural hair growing since chemistry contact on a shadowrun.
It is not known what from the face is original.

A black combat mask which covers the front face and embedded into a
chemical secure cowl contains air respirator, 3d allround sight and computer
display. Gloves and boots feature retractable claws meant for climbing.
The gloves can be opened in the palm to make the use of cyber weapons possible.
The same way work openings for ammo.

Clothing: Over the combat suit under normal circumstances a slate-grey
city camouflage duster, otherwise another camouflage duster (wood, snow,
desert versions are available).

Full orphan and doesnt know it. Her parents were high ranked french
execs for Renraku Corporation who went into the UCAS as the french methods
did not find their appreciation. Both were working in the cybertechnology
branch, so Alita was familiar with cyber from earliest youth on.

With 8 years some shadowrunner with unknown plans raided the cyber labs
and killed both parents in their home when they denied the handing over
of information. Alita survived because the shadowrunner spared her. She
suffered her first trauma. Since that time Alita suffers from flashbacks
whenever she sees a kid silently crying; in this moments she only sees
herself back in that day. With 9 years alita is a dominant, mentally disrupted
child without friends but with tremendous close combat fighter feared by
all as she leads all her energy towards the learning of Muay Thai kickboxing.
Her both-handedness gives her a great advantage, letting her win all contests
in her age class. She is well known within the arcology.

At age 12 (Alita is precocious) the puberty breaks out and with it the
magic talent. Renraku sees her gift and trains her to be a combat mage,
seemingly a perfect choice. She trains her combat skills furthermore and
learns the handling of all types of weapons, especially the submachinegun
and the sniper rifle. The corp certifies her a great concentration ability.
When she falls in love Alita begins the have fun in her life again. Within
shortest time she is bound in a wide circle of friends. Single loverships
dont last long since Alita is a sociopath, but what matters, all enjoy
their lives.

With 15 years Alita is already operational by principle. She finds great
joy in combat biking where all her talents except the magic are vastly
demanded. Her orientation sense is trained very good here. Her team is
her family, and the team trainer Dara, a professional Mrs. Johnson,
is her closest familiar. She meets many people and spends a lot of time
on the streets. Renraku approves her snooping around in her later working
field. It is also the street where she gets to know the 30 year old cyber
doctor and ex samurai Yoshi who is a former combat biker; he helps
her improving tactic and driving style. Alita begins to see a father substitute
in Yoshi. She also starts investigations for the runners who killed her
parents. In this process she meets the mercenary fixer Iria who
is impressed by Alita's early toughness and attends to promote her skill
development. It is this year when Alita gets her first cyberware, eyes
and ears.

At age 17 Alita replaces both her forearms against cyber versions and
equips them with cyber spurs (at Iria's advice with toxine tube in the
middle sting and with silver coating against were animals), computer, weapons,
grapple gun and smartlink. When she gets in contact with a hair-destroying
chemical on a shadowrun, she replaces them with cyber hair without hesistation.
She also discovers the names and whereabouts of the long-seeked shadowrunner,
who have retired in the meantime and run a small weapon office. Alita gains
access and floods everything with acid waves. The shocked runners, a male
elven street samurai and a female human cat shaman, are too surprised to
defend theirselves. Alita slaughters both of them down with her cyber guns
and spurs, leaving a bloody trail through the house. As she searches their
home she finds an about 9 year old, silently crying elven girl. Alita gets
a mega flashback that causes an amnesia in her. When she gets conscious
again she only remembers her killing, Yoshi, Iria and Dara. She takes the
girl Anna with her - she doesnt know Alita is the murderer of her
parents. The slaughtering of the runners remains Alita's dark secret before
Anna.

With 19 years Alita is already a total mercenary. She educates Anna
together with Yoshi who can also offer a safe home to them. With Yoshi's
cyber work and Alita's runner income they can afford an upper class lifestyle.
Alita doesnt return to Renraku but lets Dara know about her unbroken loyalty
for the corp. Anna discovers her first somatic adept abilities.

Alita still trains grimly in order to remain alive and protect Anna
and Yoshi. With Iria's help she now is a most modern equipped, watchful
and deadly state-of-the-art monster.

mechanic (rigger). combatbiking mechanic and rigger for all that flies.
female human, 17 years, american. renraku's machine talent in the combatbiking
team and member of the clique. 145 cm, 72 kg, something stoutish/plump
(doesnt like dwarf jokes), short black hair, broad nose. the broadest grin
of seattle. full life and soul.

Catches-Clouds

talis dealer (cat shaman). accidental love-hate-relationship. male
elf, 74 years, hispanian. 198 cm, 74 kg, haggard, long black hair in a
pigtail, nightblack eyes, sharp nose, big ears. a player. good to shred
with. has the best stuff in Draib's area. master of verbal attack.
can cook very good (and very sharp).

Second Identity

Janet Bryant

a grade 6 identy. janet is security mage and astral patrol
for knight errant. she has had a "normal" childhood with extremely wealthy
parents, is moody, arrogant and abrupt. she never complains openly, but
lets the people feel what she thinks of them. she is loyal towards her
bosses. Janet is billiard player and likes classic music. she always spends
her holidays at utmost exotic places in the world, always in company with
three bodyguards. although it doesnt seem so, Janet is a lovely human,
as long as her environment acts correct from her view. Janet is 23 years
old and single.