[03/08/2012 - Hunting the Hunter prologue gameplay video on YT]It's been a long time, isn't it?Well, just to show that we're still alive and the project is paused but not dead (we've put too much time and energies to just abandon it - we *have* to complete and release it someday), we uploaded on YT a gameplay video: it's the beginning of "Hunting the Hunter".It's a small part of what we released to Italian beta testers around three years ago.We hope that you enjoy it!

About a year after the last update of this post, I'm here to tell you that the first part of our game has been released to italian beta testers.

It's our first "big" release, after the old tech demo and the prologue (to italian testers) about a year ago. We are now waiting for feedback and of course we would appreciate any of you AGS guys (able to understand italian, of course) joining the beta testing, so if interested just step here.

If you want, you can support our recently opened facebook page, we'll post some minor news and background material there, at least until we go for a site renewal.

So, SOTE is *alive*, slowly approaching the complete public release.Trust us: we worked too long and hard to abandon the project, so, someday, the complete, international release will happen.

I hope that you like it as I do! Well, since more three years are passed from the Tech Demo release, just a few words about the state of our project:first, SOTE is *not* dead as often they ask us. We had many work/studying slow downs in the past years, but we're not gonna let the project die. And in this August we're working passionately to complete the first episode of the full game, that we named "Hunting the Hunter". While it covers just part of the SOTE storyline, it should feature some hours of gameplay (with a pair of little surprises).

We hope to start the beta testing/translation phase in a few weeks, so if you're interested in helping just step into our forums and let us know.

the website hasn't been updated yet because BobaFonts is busy with Episode III stuff for guerrestellari.net ... by the way, the archive in online (a tar.bz2 one, use winrar on windows and "tar xjf sote_adventure_tech_demo_1.1.tar.bz2" on linux).

Who should really download it? - Linux users, because it contains fixed scripts and the updated engine by EvilTypeGuy, and the game doesn't crash anymore.- German players, thanks to Dennis "Hurrican" Pauler translation

We're a bit busy with work/university at this time, but work on SOTE (slowly) goes on.Bye! Thanks for the 6000 and more downloads of the SOTE Tech Demo!

[01/01/2005 - Tech Demo released!]

Finally, the SOTE tech demo download. The site hasn't been updated yet, but the archive is there, ready to be downloaded!

Mods: the tech demo is in practice a complete short-game... can we insert it in the AGS Games page?

[18/12/2004 - Tech Demo beta ready]Ok people, we (almost) did it. We released a first italian-only beta of the SOTE Tech Demo to a limited number of testers a few days ago, and we plan to upload a new beta as soon as the English translation will be complete. We fixed what we could, but we still have a pair of problems, maybe engine related (we'll ask in the Tech Forum as soon as the beta2 is uploaded).

We won't publish a download link here on the forums because we'd like to have a bugfree public release, I hope you understand us. By the way, if anyone of you wants to be added to the tester mailing list to help us, this is a good moment to ask.

Two updated screen shots for you:(I remove the old ones to keep the page loading quick.)Bye

[03/09/2004 - first announcement]I'm very happy to finally introduce on the AGS Forums "Star Wars Shadows of the Empire: Graphic Adventure".

We're working on it since April and now we have enough stuff to introduce our work, including about 40 backgrounds and a working multi-character personalized interface that required many hours and many hundred lines of code.Today we've opened the SOTE:GA website, that I hope you'll give a look, where you can find more info.I hope we'll release a tech demo soon and a game playable demo around Christmas, but nothing is sure at the moment.The plot is an expansion to the union of the Shadows of the Empire book/comic book/action videogame, and in our plans it will be a really long game.In the future (and on the Critics Lounge forum, of course) I'd really appreciate the help of the AGS community regarding any critics, ideas, suggestions about the game and, as the AGS scripter of the project, discussion about improving the code (I'll post some stuff soon, on the Tech Forum). Help with eventual poor english on the website (writing from Italy ) is also really appreciated. Thankyou

Here you are two screenshots, we don't put them on the website because characters and objects you see in it in are temporary/incomplete... and may change completely, but.. better that nothing

Our artist uses his own technique of graphical-editing, a mixture of photo-editing, digital coloration, photocomposition of pre-esistent images with additional stuff painted pixel by pixel, and obviovlsy many filters... So, maybe they aren't 100% original, but hey, I think they look awesome too

Our artist uses his own technique of graphical-editing, a mixture of photo-editing, digital coloration, photocomposition of pre-esistent images with additional stuff painted pixel by pixel, and obviovlsy many filters... So, maybe they aren't 100% original, but hey, I think they look awesome too

Looks great!Though I will say this: KEEP THIS UNDER THE RADAR. LEC has lawyers with itchy trigger fingers, man.

Thanks. Yes, we thought that... we wrote the disclaimer on the website trying to be clear about the fact that SOTE is a no-profit project and that we don't want to damage LEC and Star Wars copyright owners in any way... let's hope they'll let us finish the game.

I too am a HUGE (old school) Star Wars fan. I was working on my own Star Wars game awhile back ... but anyway, if you need any help (as Barbarian said) let me know I'd be happy to lend my [geeky] knowledge to your cause.

Now this is a game I'm looking foward to because I'm a Star Wars fan too (and unlike some of the forum I love ALL the Star Wars movies).

Dusk: By the way, if you want to I can help you by sending over some music-pieces from the movies (I don't got all of them but I got some) and also I've got some sound effects. If you want just tell me and I'll send them straight to you.

AGA: It's not very nice to bully with others because of you don't like guys say "May the Force be with you". If you don't like it, don't delete the posts, just ignore them. The forum rules don't say anything that it's not allowed to say such things, so you don't have authority to do it. If you really think so, I may have a little word with CJ about it. Hehehe...

you need to understand sarcasim. in his first post, he put the little smiley face with the tounge sticking out, which is the first form of sarcasimthen in his second post, he wrote 'SO' instead of just 'so' which put an emphasis on that word, which also brought it to sarcasim.

plus anyways, he is a moderator, and CJ has entrused in him to do his duty, and if he thought that this thread was going way off topic, he has the right to delete posts to keep the forum clean.

Logged

- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.- No, I mean it's really STUCK. Like adventure-game stuck.-Hoagie from DOTT

Dusk: By the way, if you want to I can help you by sending over some music-pieces from the movies (I don't got all of them but I got some) and also I've got some sound effects. If you want just tell me and I'll send them straight to you.

Thanks, but we already have some Gbytes of Star Wars music and sfx But if we can't find something particular in our collection I'll remeber to ask you!

Quote

AGA: It's not very nice to bully with others because of you don't like guys say "May the Force be with you". If you don't like it, don't delete the posts, just ignore them.

Usually, updates are posted on our website. But sometimes we're gonna share parts of our work with you here to get instant feedback and criticisms (hey, seriously: aren't you gonna criticize our sprites? I mean, they're soooo cute ).

As stated on the webpage, any semiprofessional pixel artist with a good knowledge of Star Wars who's interested in helping with sprite animation can be considered to join our team. This adventure MUST come through, I promised myself some years ago.It was first envisioned in 1989 after playing Indy Last Crusade and later took the form of Shadows of the Empire, as an unofficial (but absolutley faithful) adaptation of that adventurous and amusing story. Now, after 15 years, and thanks to Chris Jones's magic tool, the dream can come true. A motivated team has been formed and we're determined to face the hard work.Now if you'll excuse me, there are a couple of backgrounds I must finish...

Still working on it? You can count on it, Dark Lord We're not gonna give up. The Force is definitely with us; it's the Force of the love for Star Wars and for classic graphic adventures. Seeing the two thing merge together is a dream we want to realize. LucasArts never did it; we must assume they weren't interested in doing it since adventures cease to be a commercially profitable game genre. Well, let's do it by ourselves, as a no-profit unofficial fangame.

Although only 40 backgrounds have been completed and the work on the sprites is at an early phase, we go on tirelessly.

Naaah, is BobaFonts, two posts up... By the way, we're working hard on a Tech Demo. If all goes the right way, it will be released at the end of this month, as an italian/english win/linux compatible archive.Bye

Naaah, is BobaFonts, two posts up... By the way, we're working hard on a Tech Demo. If all goes the right way, it will be released at the end of this month, as an italian/english win/linux compatible archive.Bye

Damn, I was hoping you knew god cause he sure could help me with my graphics.

I was just reloading the page to see the different Random screenshots, and they look great!!! I cant wait for the Demo.

Happy you like them, but you're not gonna see *that much* in the upcoming tech demo; there will not be so many locations. By its own nature, it's only an early technical demonstration set up to show the engine, with three or four rooms, a few dedicated puzzles and a funny tutorial for the interface.It definitely contains a massive dose of pure nonsense, far more than the real finished game, which still will be filled with humour (ranging from the tone of Beneath a Steel Sky, serious and funny at the same time, to some "Monkey" moments).

Just a little update to show you some of our work in preparation for the SOTE Tech Demo we're gonna release soon. We plan to complete the demo for Halloween for a group of playtesters: if you want to help us testing it please write to dsgames@guerrestellari.net. One week later the demo will be publicly released.

This is an animation of Luke Skywalker -in his Shadows of the Empire outfit- walking in side view.

well, if you imagine that his hand is not a fist, but out, and you were to put it to his face, then i would say that his hand covers his face, which would mean to me that at least his hands and head are in proportion.

wonderful animation. it has its own style. its odd to look at. the hands look sooo real. very nice subtle movements all around. for something so detailed, it was needed.

Logged

- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.- No, I mean it's really STUCK. Like adventure-game stuck.-Hoagie from DOTT

Naaah, is BobaFonts, two posts up... By the way, we're working hard on a Tech Demo. If all goes the right way, it will be released at the end of this month, as an italian/english win/linux compatible archive.Bye

Ah, I see a demo coming up. That great, I'm wondering can you give us a progress report or what is being done and add that to your original post (First one)?

Ah, I see a demo coming up. That great, I'm wondering can you give us a progress report or what is being done and add that to your original post (First one)?

The original post will be updated soon with an "official" Tech Demo announcement, we have to decide a pair of things about it first

By the way, talking about progress, my scripting proceeds slowly but well, BobaFonts is ultimating the Luke and R2 sprites and the objects/items needed for the demo, and Prof Epic, who tries to apper too busy to post here , is reviewing the demo "script" based on a completely fool idea we decided all together to base the demo on, a night on IRC...

Yeah the body isn't completely proportioned. His head and hands are the right size, but I think he needs to have more weight personally. Luke was sort of built in Empire Strikes back and this game takes place after...

BTW, I am a member of the team and I will be the writer of many texts of SOTE, too (check our page for details ) . In these days, i'm (errr... slowly) working on a final synopsis for the tech demo (with the certain help of Master BobaFonts and Dusk ). If the dialogues are bad, you will know who is the responsible .

We all are.Zak is the first graphic adventure I played, it's the game I had in mind -in terms of gameplay- when I envisioned the structure of Shadows of the Empire.It's very long, maybe the longest of all.It's quite hard.You can swap up to four characters.You travel a lot from one corner of the world to the other.You get more jokes you can possibly ask for.

Those are features SOTE will definitely have. 300 estimated rooms, 50 already created, at least 40 main characters (circa 200 estimated), a very long plotline (70% preexistent, 30% original but already written), 4 swapable characters (Luke, Leia, Dash Rendar, Lando, plus their sidekicks following them with A.I. routines by Dusk) sometimes playing and solving puzzles in team mode, travels throughout the galaxy, more jokes than you would expect from a "serious" game.

But SOTE has many things Zak hadn't (thanks God), as dialogues. Dialogues, written by Epic, have a crucial role in solving many puzzles. And a modern GUI we're quite proud of.

As you can see, it's not something we can accomplish in a couple of months. We're already happy with the work so far, but there's a lot of it still to do, especially in the sprites department, since I'm alone working on them and on the backgrounds.

« Last Edit: 05 Jan 2005, 22:35 by BobaFonts »

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Mabou

Of course! Who is not? Anyway, i very much admire Zak's storyline and puzzles (my first graphic adventure too! ) but i think that AG system was too young in 1989 and Zak had 'just' a great potential. I prefer the immortal Monkey saga (especially MI2), Indy Atlantis, The Dig, Grim Fandango and i love Jensen's script (Gabriel Knight) and Broken Sword 3's screenplay (yes! BS...3!). The Last Express, Sanitarium, Syberia, Black Dahlia were very beautiful games, too.

With SOTE, we'll possibly try to move to a classic Star Wars script, with many funny moments - Sw movies' style-, that have much in common with Indy's adventures. More Star Wars and Indy, less Monkey and Day of Tentacle is our objective. Hope we'll succeed .

Mabou

Cool!!! I am glad to see that there are tons of fans of Zak McKracken. Zak is my all time favorite game period! I am actually awaiting these other projects in development.

Actually I was one of the Italian Translators for the "New adventures of Zak McKracken".

ahhh! yes i downloaded Zak2 one year ago, i think. It is good, but i've never finished it 'cause i was stucked and i didn't find any walkthroughs. Gee! Anyway, congratulations for your translation . I write on the italian newsgroup of Graphic Adventure, do you know somebody there?

However, the tech demo of SOTE is almost done. The synopsis is quite completed, so the items design and sprites too. We are very excited for that. .

I'm busy in this period, but I've to script some stuff *essential* for a TECH demo, and a pair of animations by BobaFonts are "in progress".We hope that another 10-15 days of work should be enough for all.

TECH DEMO released for selected playtesters! See the updated top post. English version coming very soon.

-------------------------CONTENT ADVISORY-------------------------This Tech Demo contains an insane amount of gags. Take it carefully. Andit's packed with an even more insane amount of quotes from classicadventures and movies. When you don't laugh, it's not our fault: it'syours. :The final game will feature a more subtle humour.

henk

Keep take from the chest and after 4 times you take a box out the chest. In box are the sensor. Found batterys for the sensor on the door from the dispender , use the tie from the curtain with the sensor and here im stuck ??Hang the sensor on and what to do next ??

Speak to R2 "if something usefull in there". You will able to seeing something on R2, After seeing bar, use Teleport on R2. Speak about how great he is" You will able to speak about bar. Finally use teleport on Him once again

henk,

Click on Box, use battry on sensor, go out, use bar sensor and if you were following R2 hint then you know where find cup. I did it. If you still fail keep on trying on various spots.

I've experience a serious bug. It happend when I run the game for a second time.After skipping the introduction, when I click with the right mouse button, the cursor goes crazy and moves to the right edge of the screen. So this makes this tech demo unplayable.

Wow, a Star Wars game that isn't crap.Also, the fact that your game isn't a dead set bludge like more recent LEC SW games like that crap Lego bs is a big plus.By the way. Privateer Puddin, is your pic by any chance affiliated with Horrible Histories?

[color=000055]DO NOT dig up old threads!![/color]If you're interested in an old thread about a project don't post asking about the progress. Send a PM to the game's author. If the project has been cancelled and/or abandoned there's no point in bumping the thread!

I swear to God the ability to read and follow rules is being extinguished from the human race ...

Thankyou all. Sorry Darth Mandarb. Seen that the thread has been bumped, I feel that's a good moment to give a quick report about SOTE progress.We're (a bit slowing) continuing the game design and translating the sub-engine in AGS27 OOscripting and modules. If someone is interested, there's some previously-unpublished stuff on SOTE on the latest TheInventory Issue. A German translation of the Tech Demo has been completed and a 1.1 version of the Tech Demo, including it and a fixed Linux engine (there was a crash under Linux at the end of the demo) should be published soon. I'll write a quick note when it will be uploaded on our website. Thankyou for the attention and write you soon.

bump!We're alive. Slowly going on, but this time with a little preview to show thanks to BobaFonts: Introducing Tatooine.Also, we recently reached the 10000 downloads quota, and we are proud of it. We're using a web-application I developed (we called it AGS TRACKER) to do distributed game design while keeping order with the dozens of rooms, items, object, hotspots and the interaction among them, involving actions and phrases.Automatic script generation for the recurrent actions is in development. I have some topics to discuss on the Tech Forum to develop the Tracker in the best way (I think) it can be done, hoping it will become a useful game-design-tool for all the AGS developers.We hope to release the AGS tracker around this Christmas.If you're courious, this is a screenshot of the tracker

Hey I can't believe I found someone else interested in making STARWARS adventure games!! I'm a huge fan... Like owning all the movies fan, and the clone wars cartoons, and the various guides, and the paperbacks, and the comic books.... You get the Idea. I should be able to help if you if there is something you don't know about starwars. (P.S. I have exstensive knowledge of the EU expanded universe.)

bump! SOTE goes on, and this time we decided to update this topic because we thought that some AGS friends would have liked to watch this flash movie that we recently posted in the updates on the game website.

In these hot august days what could be better than watching a planet with ice everywhere and snow falling?

jedispy

This project looks promising. I'm actually working on a very similar project. It's a Shadows of the Empire mod for the action game Star Wars Jedi Academy. It's awesome to see similar interest in the same topic.

I'm all about artistic liberty (using a lot of it myself in our rendition of the storyline). I am curious about one thing though. In the SOTE story, Luke made his lightsaber crystal synthetically on Tatooine, never stopping by Ilum. Am I correct in assuming that you're going to have him go to Ilum and get a natural crystal rather than synthesizing it?

Yes, you're correct The lightsaber construction will be a quite typical adventure game "find and get the needed pieces in various places and then put the whole thing together", and Ilum is the place where you'll have to get a crystal.

I already found your mod-site searching for SOTE stuff, and I was thinking that maybe we could exchange/share some similar work someday.... models etc.If you're interested we can continue talking about it privately (dsgames@guerrestellari.net).

I've seen messy scripts you people wouldn't believe.Attack ships on fire off the shoulder of Tatooine.I watched particle effects glitter in the dark near an Ord Mantell gate.All those things will be lost in time... like spam in our tagboard... if I don't decide that's time... to... BUMP TOPIC!

You should keep the old screenshots up (as links) so people can see the progression the game has made!

Mm yes, it's what I did ("tech demo screenshot 1", "tech demo screenshot 2" links)... there's an old "old screenshots removed" at the end of the post but it's not from the yesterday edit, I think it refers to some ooooooooold screenshots that I can't remember of I can see that's not very clear, I promise to clean up a bit at the next edit

Can't wait for it's release, the demos didn't work for me though, just extracted an OUT file.

Sure that it works, just extract with winrar or 7zip.If you get a .tar file after the first extraction, extract the .tar too.

I think that we'll repackage the demo as a self extractor someday, it's incredible how many people hated the tar.bz2 we choosed to have linux permissions stored and get the game ready for playing after extraction on linux too

*Bump!*Is SOTE slowly coming back after a long break? Maybe it is!I've just edited the original post with the following update:

[03/08/2012 - Hunting the Hunter prologue gameplay video on YT]It's been a long time, isn't it?Well, just to show that we're still alive and the project is paused but not dead (we've put too much time and energies to just abandon it - we *have* to complete and release it someday), we uploaded on YT a gameplay video: it's the beginning of "Hunting the Hunter".It's a small part of what we released to Italian beta testers around three years ago.We hope that you enjoy it!

Sorry for the "misunderstanding": i clarify the development situation:

- I had to stop coding for the project a 3 years ago. So BobaFonts, the project founder, looked for a tool to work indipendently on the project without the need of a programmer. He picked up MMF and updated the site, but he started working on another area of the "Shadows of the Empire" story.- The "Hunting the Hunter" part of the project, that is the one I did (lot of) coding for, is 100% AGS and will be finished in AGS with my collaboration. The video I posted comes from this part. There's about an hour of playable game ready and tested since years. I'm going to restart working on this and hopefully we'll be able to release the full "Hunting the Hunter", made in AGS, in reasonable time, even if I prefer not saying dates.

I have no idea of what will happen to the project after the AGS "Hunting the Hunter" release, but it's pointless to think about that for now

Joseph: hey, I remember about you When the game will be ready, we will of course ask here on the forums for help with beta testing and translation review, as we did long time ago for the Tech Demo. Happy to count you in!