dgvoodo is the worst glide wrapper around and not compatible with machines because it uses direct 3d only. anybody that say otherwise is trolling. it works well in windows 10 at least in multiplayer but have trouble running on amd cards just like it had trouble running on ati cards. (pink artifacts appear when entering the options menu but avoiding it solved the problem for me.). it was never made fully compatible with ati cards. best solution to getting it working is to use an nvidia card as that cause neither frame rate issues nor graphics issues(except the newer ones).

So I just tried the DgVoodoo solution and it essentially worked- but with a small drawback.

Unlike Machines without DgVoodoo, which runs smoothly at 144fps (on, of course, my 144hz monitor) the framerate is now capped to a 60hz input. There is also a DgVoodoo watermark in the corner, but that's kinda whatever.

If Machines still doesn't run at the desired refresh rate, try forcing the desired resolution / refresh rate using the Resolution drop-down box under the DirectX tab.

(If you force a resolution different to the resolution selected in-game, you might encounter various issues. If the mouse cursor is constrained to a small area in the top-left corner of the screen, try unchecking the Capture mouse checkbox in the General tab of dgVoodooSetup.)

The resolution forcing functionality in dgVoodooSetup can also be used to run Machines at higher resolutions than it would normally support - for example, if you wanted to run at 3840x2160 (either native or using something like Nvidia DSR):

Run Machines normally and set 1920x1080 resolution in-game.

Run dgVoodooSetup.exe

In the General tab, uncheck the Capture mouse checkbox.

In the DirectX tab, select 3840x2160 resolution in the Resolution drop-down box

Tried Machines on a PC running Windows 10 (haven't updated mine from 7 yet), and wow, that is bad - messed up menu and textures, and very poor performance even on an i5 4690k and GTX970 (running at 640x480 D: ).

Tried a few different things... and found something that seems to work - dgVoodoo 2.

Copy the "D3DImm.dll" and "DDraw.dll" located in the "MS" folder under the folder you extracted the dgVoodoo 2 archive to (e.g. C:\Games\dgVoodoo\MS\).

Paste the two .dll files in your Machines install directory - must be the same folder as "machines.exe" (e.g. C:\Games\Machines\).

Run Machines.

(a). If the image is too bright, washed out, etc. or you want to try forcing some extra graphical settings (e.g. MSAA, Vsync), run "dgVoodooSetup.exe" located in the folder you extracted the dgVoodoo 2 archive to (eg. C:\Games\dgVoodoo\) and try out the various settings.

(b). If Machines crashes or runs even worse than before, delete the "D3DImm.dll" and "DDraw.dll" files from your Machines install directory to restore it to the original state.

With dgVoodoo 2 installed I could run Machines fairly smoothly (some rough patches, but I get those on Windows 7 as well) at 1920x1080 without graphical issues (at least none I noticed in the time I could test it). :-)

Seemed to work fine without Windows 95 / 98 / XP compatibility mode.
The game crashes on exit on that PC (with or without dgVoodoo 2).

EDIT: some things to try if Machines doesn't run properly with dgVoodoo 2 installed:

Make sure Machines is installed in a folder other than "C:\Program Files" or "C:\Program Files (x86)".

Run Machines as administrator

Run without any compatibility modes applied (aside from run as administrator)

If you use MSAA through dgVoodooSetup.exe and get weird graphical issues ('smearing", blurring, flickering), make sure you don't have any transparency multi-/super-sampling forced on Machines through your graphics drivers

Just followed your steps. The game boots up but now it crashes at loading screen with memory access error.

less than 32MB of VRAM allocated under the DirectX tab in dgVoodooSetup.exe (dgVoodoo 2.53) / dgVoodooCpl.exe (dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack)

Videocard set to "dgVoodoo Virtual SVGA Card" under the DirectX tab in dgVoodooSetup.exe (dgVoodoo 2.53) / dgVoodooCpl.exe (dgVoodoo 2.54 onwards) - set it to "dgVoodoo Virtual 3D Accelerated Card" or one of the GeForce cards.

texture(s) in unsupported formats in the models folder (seems unlikely in this case)

I'll keep trying different things.

Were you able to get in-game before you installed dgVoodoo 2?
What graphics card and operating system are you using?

less than 32MB of VRAM allocated under the DirectX tab in dgVoodooSetup.exe (dgVoodoo 2.53) / dgVoodooCpl.exe (dgVoodoo 2.54) - I suggest setting this to at least 64MB (higher values may be useful if running at a very high resolution or if someone makes a high-resolution texture pack)

texture(s) in unsupported formats in the models folder (seems unlikely in this case)

I'll keep trying different things.

Were you able to get in-game before you installed dgVoodoo 2?
What graphics card and operating system are you using?

I am on Windows 10 64bit and using Nvidia Geforce GTX 750 Ti. I gave 521 VRAM and I use dgVoodoo Virtual 3D Accelerated Card. Still crashes with exact same error. I wasn't ever able to get to loading screen before using dfVoodoo 2. Also I'm not using any texture packs or any modifications (expect from windows XP patch)