The amount of UI shown when hovering attack targets has been reduced to be more readable, but now also appears for every target that will be hit by an attack. This makes it much easier to understand how attacks work and exactly what will happen when you launch the attack.

We're also working on some new targetting/trajectory highlighters to show how attacks travel.

Unit info panels have been cleaned up too, and attacks that don't get reduced by armour now clearly state so. Most people didn't even know this mechanic existed, so this should help highlight it:

There's some remaining bugs that were highlighted in the most recent playtest to get fixed, some more audio & music to go in and a bit more general polish to be done. There's also a few things to finish up on Career mode, but nothing major there at this point.

After that, I'm planning to do another internal playtest and get everyone to play the game as "finished" - being super critical, as if they'd just spent their own money to buy the game. Generally in playtests we dismiss a lot of little issues/bugs as the games are still in development, but I want to get any of that stuff ironed out at this point.

By that point we should then be ready to start thinking about release plans. Hopefully :)