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use the function "mixdown" to export all used soundfiles into a single one. You will need however an external program to combine video/audio. I suggest you use VirtualDub, works pretty straight forward.

maybe you have some sort of trojan, spyware or else "malware" on your PC, which redirects you to some other sites. since the site works and is reachable, I would think that rather your PC got hacked. did you try a anti-virus check?

After playing around with the action constraint - very useful indeed - i have one major wish: being able to apply it at object level to the whole armature. it would save time, where i need the constraint to be applied to every affected bone. I know i can copy the constraints, but making changes requ...

Actually two different things, but came in my mind (again) in the same project. 1-Vector images as textures. The advantages are obvious - resolution independent, animations possible, maybe even a scripting functionality could be implemented? The choice of SVG is a logical step, but i could also imag...

Right now moving/resizing the preview render panel triggers a complete re-render. How about saving the already rendered image in a buffer, calculating the new area after move/resize and only render the new parts, which in mosst cases are much smaller than the whole preview area? In case you decrease...

armatures allow you to deform a single, seamless mesh. when you use only discrete meshes, say for torso, arms, legs, you will always see that your character consists of several objects. good for robots, bad for people

not sure if I fully understand what you mean, but it sounds doable. you'll have to implement a python script that reads your data source file and generates objects according to this input. you might wanna check out a recent Python documentation for the Game Engine.

ok, here is the solution: you were in edit mode and deleted all vertices, edges and polys. still, there is the "object". think of it a as container for the actual mesh data. it can be empty, and this is your case. to delete a whole object, tab out of edit mode and press "Del" or "X". so it also make...