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Metro publisher THQ's head of communications Huw Beynon was more diplomatic, explaining that his studio couldn't justify the effort required to make a Wii U version on par with those of other consoles.

"We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game - potentially to its detriment - we just figured it wasn't worth pursuing at this time," he said.

"It's something we might return to. I really couldn't make any promises, though."

"Given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition."

In September, Tecmo Koei producer Akihiro Suzuki claimed the Wii U had a slower CPU than the PlayStation 3 and Xbox 360, which reduced the number of possible on-screen enemies as well as the frame rate in Warriors Orochi 3 Hyper.

However, last month designers from Virgil and Ubisoft stepped forward to say that the Wii U was surprisingly easy to develop for.