Thanks for proving my point , its exactly same running animations , and it looks exeptionally bad when running at 100% speed

actually they are different except for following the conventions of quadruped locomotion by creatures of their type (as far as the game can mimic it). Its most definitely not a reskin as the shapes are completely different and not even using the exact same skeleton cause that would make the movements VERY odd,

just similar movement...cause quadruped creatures tend to move using their 4 legs you know.

its like you're stating all the biped races are reskins of each other for walking one foot ahead at a time.

Thanks for proving my point , its exactly same running animations , and it looks exeptionally bad when running at 100% speed

Proving what? That your claim about the two models as well as the animation being the same is absolutely baseless? Even if there are a few similarities with the running cycles it does not mean that they are using the same animation.

I may not be a fan of the running animation, either, but it still is not a carbon copy of the Kodo, since they do not even share the same body type, at all.

they nerf rogues bf, but the monks new spell is even mopre op than bf was, just cause hey didnt want rogues to be forced into combat on a cleave fight, they should given the other specs a cleave instead of taking the easy way out, like they always do with rogues. no wonder rogues are least played boring, and unwanted

There are only so many ways you can make a four legged animal with the body mass of a Triceratops run. You guys are complaining just to complain.

I think the problem is just an issue of gameplay vs reality. In the real world, a triceratops, turtle, kodo or whatever you have, would not run as fast as they do ingame. You have little stubby legs that just look odd running that fast. By making them run as fast as say, a tiger, there simply is no possibly way they can make the animations look correct. The only option they have is to cap their run-speed ingame to like 40%.. which would make the animations look awesome... but of course people would complain about that also.

Pretty sure his point was that all those lil items make tons of money. Sure all that money went to charity, which is great(I guess), but The new mount isnt for charity. Low dev cost high profit.

So it seams you didn't read the post at all... amazing. You need to go back and re-read apparently you missed something about the new rare spawns dropping the mounts, and yes i agree low work (from most of the team) for a high profit, but 99% of the new mounts and pets are unique. Least wow hasn't gone pay to win.

Thanks for proving my point , its exactly same running animations , and it looks exeptionally bad when running at 100% speed

Not that I care what you think, but the direhorn is not a reskinned Kodo. You do realize that quadripeds only come with a finite amount of running motions, so of course these two models will have similarities, but the motions are actually quite obviously different in a lot of ways from the lack of the vertical bobbing of the Direhorn's body, to very obvious differences in the timing of the leg motion and how the actual skeletal structure of the legs move. You believe what you want tho. I probably wouldn't have bothered even looking, but your attitude made me curious.