Just wondering if anyone else plays this game.It's an on-line fantasy pvp; it's sort of a follow up on DotA, that I've been playing for the past year now on and off. They just released an expansion with a new map to play on with a capture and hold style that should prove interesting.

I've started playing it today... seems weird sometimes... I don't know what's happening or what to do, often enough. I mean, if I buy a weapon does it stay with you to the next game? Does each champion have a different set of masteries? How do runes work? For now it's still a huge mess to me...

Perception of reality results in interpretation of reality which results in a deformation of reality.

Teehee, yeh it can feel like that. You'll get the hang of it soon enough, even though the items took me a while to work out.

You have a summoner level, that's your personal lvl that goes up to 30. Each level opens up a new mastery point and a new rune slot. (Pro tip: ignore the runes until lvl 20 so you save up points and start buying the highest tier runes that become available then.) The mastery points you can just browse at your leisure. They're the same for every character, but you'll probably end up making more mastery tabs for different types of champions. Since all champions have the same base resources from which they draw, you need to specialise in what you want for specific champions you feel comfortable playing with. For instance, I play with Annie a lot - fire lobbing young girl with a mean ass teddy - so I want at least some mastery points in masteries that improve my ability power output (mages rely heavily on ability power - AP).

Items you buy in game, for that game only. Each game you start at lvl 1 (or lvl 3 if you play the new Dominion map) and kills you make etc. give your champion experience in that game and gold to use in that game. After the game is over you don't take any of it with you, but you are rewarded in Influence Points (IP), which allow you to buy runes and new champions etc in the shop, and Experience points (Exp) which advance your summoner's level.

To practice a champion, start a custom game and add all Bots on both sides (except yourself of course) and try out the champion once or twice, so you can calmly browse the store and the enemies won't be so unforgiving (being Bots and all that). Then, if you feel mildly sure about the champion's abilities and what to buy for him during a match try out a normal game and learn by failing, until you win .

Don't fear though, LoL has a reasonably decent match-making system, so you'll mostly be pitted against enemy players around your lvl,(at least, the average lvl for both teams will be roughly the same.)

Noth wrote:Teehee, yeh it can feel like that. You'll get the hang of it soon enough, even though the items took me a while to work out.

You have a summoner level, that's your personal lvl that goes up to 30. Each level opens up a new mastery point and a new rune slot. (Pro tip: ignore the runes until lvl 20 so you save up points and start buying the highest tier runes that become available then.) The mastery points you can just browse at your leisure. They're the same for every character, but you'll probably end up making more mastery tabs for different types of champions. Since all champions have the same base resources from which they draw, you need to specialise in what you want for specific champions you feel comfortable playing with. For instance, I play with Annie a lot - fire lobbing young girl with a mean ass teddy - so I want at least some mastery points in masteries that improve my ability power output (mages rely heavily on ability power - AP).

Items you buy in game, for that game only. Each game you start at lvl 1 (or lvl 3 if you play the new Dominion map) and kills you make etc. give your champion experience in that game and gold to use in that game. After the game is over you don't take any of it with you, but you are rewarded in Influence Points (IP), which allow you to buy runes and new champions etc in the shop, and Experience points (Exp) which advance your summoner's level.

To practice a champion, start a custom game and add all Bots on both sides (except yourself of course) and try out the champion once or twice, so you can calmly browse the store and the enemies won't be so unforgiving (being Bots and all that). Then, if you feel mildly sure about the champion's abilities and what to buy for him during a match try out a normal game and learn by failing, until you win .

Don't fear though, LoL has a reasonably decent match-making system, so you'll mostly be pitted against enemy players around your lvl,(at least, the average lvl for both teams will be roughly the same.)

That was awesome!

Thanks a lot

Perception of reality results in interpretation of reality which results in a deformation of reality.

I tried the game out. Couldn't even get in to the tutorial level, it ran so badly.

It won't render on ultrawide, and doesn't have the option to adjust resolution to one monitor. It was unplayable for me.

Looks like it would be enjoyable if it were playable.

Why does my life have to be so smallAnd death is foreverAnd does forever have a life to call its own?Don't give me an answer cause you only knowAs much as I knowUnless you've been there onceAnd I hardly think soGreen Day - One of My Lies

CJ, buy a champion as soon as you find one that you're comfortable with playing. You need only 1 really to last you a while. I personally (lvl 23 summoner now) have only 2 champions that I play (I can play a few more, but not well at all). Try the free champions each week and you'll quickly find one that you'll be better at than others. Buy that one (if it's within your IP price range) and stick with it 'till lvl 20, buying maybe 1 or 2 more as you go along.

Ooh, and, since you'll be spending IP on a specific set of runes for a particular champion role (such as tank, or mage, or support, or AD/melee) you might want to explore and discover which role you like best initially. I like straightforward mage-type champions, but perhaps you like sturdy melee ones.

Noth wrote:Pity it doesn't work for you DZ. It is indeed quite a lot of fun

CJ, buy a champion as soon as you find one that you're comfortable with playing. You need only 1 really to last you a while. I personally (lvl 23 summoner now) have only 2 champions that I play (I can play a few more, but not well at all). Try the free champions each week and you'll quickly find one that you'll be better at than others. Buy that one (if it's within your IP price range) and stick with it 'till lvl 20, buying maybe 1 or 2 more as you go along.

Ooh, and, since you'll be spending IP on a specific set of runes for a particular champion role (such as tank, or mage, or support, or AD/melee) you might want to explore and discover which role you like best initially. I like straightforward mage-type champions, but perhaps you like sturdy melee ones.

So, champions become free for a week, then you can buy them, while others are free? How does one "try" a champion?

Perception of reality results in interpretation of reality which results in a deformation of reality.

I didn't make that entirely clear. You can buy any champion in the list (clicking on the chest will take you to the shop where you can go to champions and check them all out) but each week 10 different ones of them are made free to play for a week. After that week they're not free to play any more. So before you've bought your first champion, you are restricted to picking from the 10 free champions of the week, each week. After you've bought your first you are limited to the 10 free to play and your purchased champ. And so on.

I "try" champions by creating a custom game 5v5 (no dominion) and adding bots to my team and to the enemy's team. That way you can test champions without being creamed by enemy players straight away because you don't know how to play that champion well yet.

"When I come to my own beliefs, I find myself quite unable to discern any purpose in the universe, and still more unable to wish to discern one." ~ Bertrand Russell"If we do not succeed, we run the risk of failure." ~ Dan Quayle

"But this is irrelevant because in either case, whether a god exists or not, whether your God (with a capital G) exists or not, it doesn't matter. We both are, in either case, evolved apes. " - Nesslig20