Basically I just re-parsed the entire thread (up to page 370 ish) using an XML parser (this site uses xhtml, so that helps) and also a natural language processing library (OpenNLP).I also excluded any blockquotes from the post content, so it's all just original text, nothing duplicated.

As an example use of the data, I was able to distill the top nouns unique to this thread.

This zip is a single file in JSON format that was serialized using a C# DataContractJsonSerializer -- so sorry if there are crappy characters in there.For anyone that uses C#, then the data should deserialize perfectly into the following classes:

Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later

Does it treat proper nouns differently? If so, it probably assumes BlitzGirl is a proper noun since it begins with a capital letter. That would also explain the lack of Megan and Cueball in both lists.

Knight Temporal, and Archdeacon of buttermongery and ham and cheese sandwiches. Nobody sells butter except through me.Smiley by yappobiscuits. Avatar by GLR, buffygirl, BlitzGirl & mscha, with cari.j.elliot's idea.Haiku Detectorstarts a trend to make way formy robot army.

Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later

Does it treat proper nouns differently? If so, it probably assumes BlitzGirl is a proper noun since it begins with a capital letter. That would also explain the lack of Megan and Cueball in both lists.

Basically I just re-parsed the entire thread (up to page 370 ish) using an XML parser (this site uses xhtml, so that helps) and also a natural language processing library (OpenNLP).I also excluded any blockquotes from the post content, so it's all just original text, nothing duplicated.

As an example use of the data, I was able to distill the top nouns unique to this thread.

This zip is a single file in JSON format that was serialized using a C# DataContractJsonSerializer -- so sorry if there are crappy characters in there.For anyone that uses C#, then the data should deserialize perfectly into the following classes:

When looking at it this way, I can see why some people would think cmyk would be Helper! Suspicious

Drakeesh wrote:

Valarya wrote:

patzer wrote:I made a new feature- multiple people on one graph.

When looking at it this way, I can see why some people would think cmyk would be Helper! Suspicious

I agree, Very suspicious. Perhaps cmyk should be advanced as the new Pope Permanent Past Prior Present Punctual for Perpetuity (until Blitzgirl reaches the end/present/future(?) of time of course) and see if he goes MIA as well.

Angelastic wrote:

tman2nd wrote:Well, according to this graph, cmyk and Helper's posting habits don't line up, so I don't think they're the same.

According to that graph, cmyk never comas. cmyk is the robot that Helper's consciousness was transferred into.

Of course, Helper isn't as nearly as handsome as me, either.

Pope of Perpetuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!

ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!

Yeah, you are right. Apparently I only got 6 instances where she was tagged as a noun. The NLP must not be that great. I need to recheck this -- thanks for pointing it out. Back later

Does it treat proper nouns differently? If so, it probably assumes BlitzGirl is a proper noun since it begins with a capital letter. That would also explain the lack of Megan and Cueball in both lists.

Basically I just re-parsed the entire thread (up to page 370 ish) using an XML parser (this site uses xhtml, so that helps) and also a natural language processing library (OpenNLP).I also excluded any blockquotes from the post content, so it's all just original text, nothing duplicated.As an example use of the data, I was able to distill the top nouns unique to this thread.

This zip is a single file in JSON format that was serialized using a C# DataContractJsonSerializer -- so sorry if there are crappy characters in there.For anyone that uses C#, then the data should deserialize perfectly into the following classes:

cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!

ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!

Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?

I'm beginning to wonder if it's a scale model, she's drafting with sand, as a template for what they will eventually build at 1:1 for the structure they've semi-framed out. Perhaps using materials stronger than sand — or IKEA particle boards, even.

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!

ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!

Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?

(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

This is really starting to look like the castle from Disney logo. The bridge is even at the right position. I know, it's not perfect. But it's the closest one so far.

Time. The final frontier. These are the voyages of Cueball and Megan. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.

cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!

ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!

Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?

(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.

cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!

ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!

Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?

(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.

Wow, I remember hearing of that tool, but never used it. It does a real nice job, or rather, you did a real nice job using it.

cmyk wrote:Pope of Perpetutuity sounds about right, as I was on a work bender for the last couple weeks*, pulling 24 to 36 hrs between (painfully short) comas. Of course this thread helped with productivity.

*any CG/VFX/Game Devs and Artists... Can I get a holla?!

ETA: also, as seriously fun and cool as that graph is, it kinda makes me sad. A sleepy cmyk is a cranky cmyk!

Holla, Holla! I was wondering what your gig was - you sure have the tools and you know how to use them.I winced when the request was made for more blur, and wowed by your speedy turnaround. How'd you do that?

(holla!)

Actually, at the moment, I couldn't find an easy way to download all the frames from any particular source and import it into After Effects as an image sequence. The one source I did find, the file names were all semi-hash tags, and the dates were all the same, so there was no way to easily sort them (that I could see) as an ordered sequence of frames. So, I took the lazy route and screen recorded the sequence from one of the scripted player websites.

After I captured that, I had to mess with the fps/playback rates a bit, then just applied motion blur using a post-process plugin called Reel Smart Motion Blur. Handy tool for faking such an effect.

Wow, I remember hearing of that tool, but never used it. It does a real nice job, or rather, you did a real nice job using it.

Yep, it's a great tool. The default setting works pretty great 90% of the time (though for post-MB in CG, it can use motion vector data from your scene, which helps it determine proper vectors for the blurring). I just doubled the the strength for this, and turned it off or down on the dialog(ue) frames. Easy peasy.

"If my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious shit." —Doc Brown

HAL9000 wrote:I find it simultaneously fascinating and disturbing that the most profound things I've read in the past months I have encountered in or been led to by an internet forum thread about a webcomic.

P.S. I am Randall, but not that Randall.We can rebuild it. We have the technology. We can make it better than it was. Better … stronger … well, maybe not faster.Well, BlitzGirl is experiencing a bit of a title wave.

HAL9000 wrote:I find it simultaneously fascinating and disturbing that the most profound things I've read in the past months I have encountered in or been led to by an internet forum thread about a webcomic.