Currently studying how Gamification can be used to improve Knowledge Management

The Neurology of Gaming - games have both positive and negative effects on the brain. They can be used to educate through repetition and feedback, but they can also have some less positive side effects.

The Gears of Gamification in Education Infographic presents the "what", the "who", the "why" and the "how of gamification in educational settings.

Commonly misspelled English words - Created by Your Dictionary, a super user-friendly online dictionary and thesaurus, the chart lists words that are most commonly misused and misspelled. Drives me nuts.