Flare 1.0 Documentation.

Firstly congratulations on the release of Flare 1.0!I appreciate all the years of hard work and effort by the Flare development team and contributors.I have yet to complete the V1.0 Empyrean Campaign, but I am enjoying it so far.

Now that Flare has hit the 1.0 milestone, is there any documentation on the Flare map file format?I have browsed the flare engine wiki, and there is information on how to use tiled to make maps, but no clear information on the map file format that I could find. I wish to make a map from scratch by hand in a text editor.Can I use multiple texture atlases (image files) in the same tilesetdefs file?Is there a way to tag tiles in the tilesetdefs with their purposes? Like "floor", wall, "object" etc...Is there a way for a mod to call an external application on map transitions with command line arguments?Is there a way for a mod to write data to an external file on map transitions?

My apologies on the many questions, but any assistance would be appreciated.

As of 1.05, you can use multiple images in tileset definitions. Example:

[tileset]

img=image1.png

tile=1,...

[tileset]

img=image2.png

tile=2,...

There's no way to tag specific tiles, but you can add comment lines with '#' to help keep track of which tiles are which. flare-game definitions were like that, but the comments got scrapped after I ran them through the sprite packing program.

Flare mods do not have the ability to write data or run external programs.