Tag Archives: android games

Hidden Files: Echoes Of JFK is available for Windows PC, Mac OS X, iOS devices, and Android and is presented below in the following high definition trailer.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140202 and was last modified on 20140202 .

The Official Trailer for Kiwi Dash on Android and iOS platforms is presented below in high definition.

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The official trailer for The Tribez & Castlez is presented below in high definition.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140109 and was last modified on 20140109 .

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140108 and was last modified on 20140108 .

If you’ve been involved at all with downloading, developing or just playing around on apps for any device lately, you’ll have noticed that “free-to-play” is a term that has found its way onto the marketplace. What it means is pretty straightforward – the app is free. The problem is that whether or not it’s actually free to play as you would have done had you paid for it, is another matter entirely.

Feeling energetic?

The answer, sadly, is “no,” most of the time. Many free-to-play apps have what’s called an “energy” system, which restricts the amount of progress you can make and time you can spend playing the game, which is a shame for anyone who’d rather keep going. However, there’s a solution! Simply give the developers some money, and they’ll give you some energy.

This seems like a viable solution, but what’s not immediately clear to some is that the game exists to endlessly pump money out of anyone looking for a good time on their phones, as you will never reach a point where you have enough energy – these games are designed not to become self-sustaining. If they were able to reach a point at which you’d no longer have to throw some cash at them, the developers would stop making money from you, and that’s not why they lured you in.

Hook, line and sinker.

That’s essentially what’s going on here – gamers are being lured. It’s like the old “pusher” concept – the first taste is free. The game presents it fantastically well at first, but it soon becomes apparent, once you’re completely addicted to it, that you’ll need to keep opening your wallet in order to hit the same highs you were getting from the game when it was free.

Now, don’t get me wrong – I’m all for paying for video games, but unless there’s a constant flow of new content and you’re using a subscription model, this seems wrong. People aren’t banks to be robbed, and if someone wants to enjoy the entire game, forever, by paying one amount up-front and never paying again (bar any downloadable content that appears in the future), that seems like a fair trade.

It’s a genuine issue in the app ecosystem, and while Apple have done an admirable job in ensuring that users’ kids aren’t endlessly spending their parents’ money, there are still those users who prefer shouting angrily at the Californian tech company over reading the manual. Realistically, this boils down to Apple’s control over what apps go onto the store, and I don’t think anyone would regret seeing this particular method of gating game play being stamped out, permanently.

Avoid free-to-play – it’s a toxic way of pumping users for money, and if you vote with your collective wallets, developers will notice the decline and hopefully move to a healthier business model. You deserve to be able to pay a set fee and enjoy something. We’re talking about video games, not drug addictions – let’s not allow them to craft games that operate as such.

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Nadia Hyeong is a freelance writer who likes games, gadgets, apps—anything tech-related. She is an Android enthusiast and is currently obsessed with the iPhone 5s (check out O2 for more info). Feel free to follow her on Google+ and Twitter.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Nadia Hyeong on 20140108 and was last modified on 20140108 .

The second teaser trailer for Deadlings in Full 1080P High Definition.

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The following trailer is for Rise to Fame which released today for Google Play platform serving Android OS devices including smartphones and tablets. In this music world meets RPG players must become a rock star, among other things. Take a look at the High Definition trailer for the game below to see more about it. You can purchase the game now on the Google Play Store. The game is also available for iPhone and iPad on the Apple iTunes Store.

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There are now over 211 million Mobile gamers on devices like Android and iPhone as of 2012 data which was compiled by leading advertisement and advisory firm SponsorPay who worked with EA, Zynga, Ubisoft, and others to ensure the accuracy of their information. Some of the other interesting pieces of information released today in their Mobile Gaming Infographic include statistics that 53% of Mobile gamers are women, the majority of Mobile gamers are between 25 – 34 years old (though the spread across all age demographics is almost perfectly even), and 31% of gameplay sessions occur in bed.

Words With Friends, Angry Birds Star Wars, and Monopoly are listed as top games alongside Candy Crush Saga, Texas Holdem Poker, and Farmville 2. The infographic also includes the recent revelation that PC Gaming has surpassed Console Gaming in terms of usage citing Mobile at 33%, PC at 32%, and Console at just 18% narrowly beating out Dedicated Handheld Game Devices at 4% and Tablets at 13%.

Over 117 minutes a day are spent by the average American gaming on a Mobile device, which is more popular than the 98 minutes a day an average American spends watching television. Mobile gaming is almost more popular than actual non-gaming apps on mobile, with 45% of app usage being purely gameplay. You can find the full infographic on SponsorPay’s website here.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20131004 and was last modified on 20131004 .