Danganronpa: Trigger Happy Havoc Achievement Guide

Danganronpa: Trigger Happy Havoc apart from the original on the PSP now has two modes one being ‘Main Story’ and the other being ‘School Mode’.

Think of school mode as a kinda Persona-like mini-game where you can romance all the characters (yes you’re dream of being a harem pimp can be realized).

Recommended way to play is to simply play through the main story once however you want! (Try Mean difficulty as you’ll get more white noise, there’s an achievement requiring you to destroy about 500 white noise) Don’t worry so much about completing everything such as report cards or getting every gift available right now. Just sit back and enjoy the story!

After you have beaten the main story once. Go on and play through School Mode; where you will be completing everyone’s report card. In your first playthrough of School Mode try to ignore the tasks from Monokuma and simply concentrate on making tools and level boosting items. Then after completing everyone’s report card play through the school mode a few more times to see all School Mode endings.

Most of the games achievements will involve completing records for a report card. This guide can be used as a way to get them all. Using this report guide will help you obtain all the report card achievements. http://steamcommunity.com/sharedfiles/filedetails/?id=628339145 The guide data will also be listed below each of the achievements to make it easier.

The 1st event will require you to get “A Man’s Fantasy” present (#91) from the Monomono Machine for this event to activate. You will need it before you meet ‘AE’ for the 1st time recommended to have it at the start of Chapter 3.

In the 2nd and 3rd event choose to pursue Kyoko’s lie . After using a truth bullet to break her contradiction, the trial will end as her being the “blackened”.This will in turn make her take Makoto’s place in the execution (only she won’t be saved by ‘AE’). Afterwards you will also get a picture of Makoto and the remaining classmates living their lives in Hope’s Peak.

And finally after having beaten the game, the present/gift “Escape button” will be added to the Monomono Machine. Simply grab the present to obtain an alternate ending where all 15 students escape.