"A good Bard
should be glib of tongue, light of heart, and fleet of foot (when all else
fails)". A roguish storyteller, information gatherer, gadfly, roustabout,
and/or general mischief maker, Bards are generalists par excellence. Bards often have a smattering of
magic, a skillful dodge or three, and a trick or two with a blade up their
sleeve. When the chips are down the Bard is rarely bereft of an option, and
endlessly take their foes unawares with their multitudinous bag 'o tricks.

Bards tend
to expand into whatever happens to interest them at the time, rarely
bothering to follow an exacting regimen, a strict schedule, or a suggested
course schedule. Bards with foresight tend to always be prepared for the
next challenge, while more bon vivant Bards just hope that their skills will
measure up when the time comes. Either way, Bards are often gap fillers in
an adventuring group; taking the role of a thief, warrior, or spell caster if the
group lacks one. In a group with all the main niches filled, Bards tend to
mold themselves into some arrangement which complements their fellows or
which meets their fancy.

Rapscallions
are those who are off the straight and narrow either in fact or in spirit.
Alert to opportunity, quick witted and cagey, Rapscallions have a solid core
of potential allowing them to adapt to whatever course fate presents them.

They represent both the best and worst of Rogues, for they are naturally
talented but often choose to put that talent to primarily selfish ends

Cost

Ability

6

Quick: +2
DEX

2

Fleet: +1" Run

3

Quick Witted:
+3 INT

3

Glib: +3 PRE

4

Determined: +2
EGO

3

Alert: +1 All
PER

1

Hard Bargainer:
+1 to Resist Bargaining

1

Blas: +1 to
Resist Oratory

1

Immovable: +1
to Resist Persuasion

1

Tight-lipped:
+1 to Resist Conversation

1

Resistance: +1
to Resist Interrogation/Questioning

10

Puissant: +1
Overall Level

3

Bribery

3

Conversation

3

Persuasion

3

Streetwise

2

Survival: Urban

3

Trading

1

WF: Short
Blades

Value

Disadvantages

0

None

+55

Total Cost of Package

Cost

Options

1

Literacy w/ Native Language

3

Well Connected

var

Contacts

var

Favors

var

Successful: Money

var

Street Credibility:
Reputation Perk

var

Established: Base(s)

var

Established: Followers

2

Thieves' Cant: (Language;
basic conversation; literate)

-15

Psychological Limitation:
Self Centered (Common,
Strong)

-5

Social Limitation: Prior
Conviction
(Got caught at some point in the past and has done some
time incarcerated or otherwise detained by the Law; known to local Law
Enforcement) (Frequently; Minor;
Not Limiting In Some Cultures)

The Sorcerer Savant is a Sorcerer that developed their
abilities naturally, without training, or perhaps received only partial
instruction..

The Sorcerer Savant
Package is useful for any character concept
that is primarily focused on some other profession but has some Magical
ability, or even for a
"multiclass" character that split their time between Magic and some other
pursuit. Also, a Character built on the Sorcerer Savant can always improve their
Magic capabilities as they progress, so its a good starting point for mixed
background concepts.

Many
characters have mastered the art of talking fast and making things up
as they go along in order to grease their way through life. If you can't
bedazzle them with brilliance, then baffle them with bullshit.