Category Archive

So I have finally migrated all my animation and old scripts to using Mecanim, Unity’s built in animation editor/controller. It’s not as simple as I’d like it to be but I did get it working. Now the door open and close animations are created in Unity instead of having to import from Maya (which they were importing incorrectly anyways!). So …

I have been learning the new Unity GUI system and have created a smart health bar. For now I just made quick 2D icons in Photoshop to use as placement holders while I get the functionality working as I want. So now this health bar adjusts itself accordingly as your current health decreases from the maximum health value. It not only …

I have been working a lot on the scripts for my game and today I started to test them. So now when you walk up to an object that the player can interact with it will pop up with the appropriate icon. I have also been working on scripts to send messages to different objects telling them to destroy or …

In my 3rd year of University I created a very basic prototype for a horror game with emphasis on writing our own C# code in Unity. As such we used pre-made assets, now I am going to create a my own game with my own assets but a similar concept. I will reuse the scripts I made back then and …

I also added in a logo for the sign I modeled for the Blacksmith’s workshop. It is basic for now but I think I will go over it a few times to add more details. I think I will definitely change up the colours so that the hammer head isn’t the same grey as the outside of the frame.

I have been playing around in Photoshop some more creating some pixel art. I started off with Tiny Box Tim, a made up character from one of my favourite Youtubers. Not sure what inspired me to do that.. Next I wanted to create some 2D tiles that I could actually use in a game, I started off a square block. …

As I am constantly working on my 3D game portfolio I have finally started to add some sprites for on screen GUI. The two below are to be used as indicators to show when a player can interact with a door or a chest. I will eventually redo them and make them look nicer. I also recently changed my door …

I thought it would be fun to create a 2D game from scratch, I was looking at visual scripting 2D game engine options like Stencyl and Game Salad but I wanted to practice my programming in 2D. Here is a screen shot of a 2D platformer I started working on. I created the player controller myself and for now just using …

I started playing around with Unity’s new GUI creation features and it is so much easier. Made this in 5 minutes no scripting required, very basic and plain for now though but can easily be customized and re-used in a whole bunch of games. The previous menu I used for an old project looked similar but was created with about …