I've seen way too many people complain that the end game is impossible, that you end up dying in just a few hits, that enemies have way too much health and take too long to kill. Yet I see them using entire legendary sets with the wrong runes and ability choices. I'm here to correct that.

Video if you don't feel like reading walls of text. 28 minutes but it's jumpcutted so it gets right to the point, or just skip to the time codes here to not see the gameplay.

Gear: (Skip to 0:29 in video)
Everything gets a green rune except your bow, which gets a red (Raises burning arrow damage). Ring gets a white rune if you aren't level 60. Get a sword that does % more damage to frozen enemies, and freezes on crit. Why? So you can stunlock enemies that are frost immune. No, devs won't patch it out. Dagger of Vengeance so your dagger throw 100% charges your might meter for execute spam. Get a bow (NOT a longbow or hammer) that curses on headshot and does % more damage to cursed enemies. Armor should be might gain when hit and might gain on crit. Cloak needs to have increased poison duration and reduced poison duration on you. End-game cloaks make you mostly poison immune. Ring is Ring of Vengeance, so you can spam executes / abilities and also 100% life leech with drain.

Strategy:
The name of the game is AoE spam and captain DPS. To maximize your DPS, just spam executes on the captains. Elven Light (Poison) and exploding arrow (Ranged) to get around immunities. Mount and punch them in the face when down'd. With the gear you can stunlock them with freeze crits. If you can 1v1 the captain you can quickly take him down. Video showcases the hardest matchup (Double axe w/ shield team + highly adaptive level 65 life regen and abilities to counteract power swings.)

The combination of spec and items allows you to shadow-drain, have invincibility frames, and fully heal every time, and with the right gems in the gear you can never be one-shotted meaning you can technically never die.

For siege defense just go ham on the captains right away, for attacks just AoE the control point. You can solo defend any keep or solo raid. You don't even need an army.

I made this video / guide so if I ever decided to come back and play again I'd be able to pick it up without re-learning it all again. Not really looking for views / subs since I won't be making any more content about this game but if you liked what you saw or have questions hit me up in this thread or the comments.

This image is a depiction of an event from the fantasy crpg titled, "Bard's Tale 3: Thief of Fate". The basic plot is that the God of Evil, Tarjan, has escaped from his imprisonment.

An imported party from the previous two games is sent by the Old Man of Skara Brae to try and bring the Gods of Old together in order to defeat Tarjan again. But the party is always a step or two behind. The God had already been killed one on one by Tarjan, or he has become a traitor.

At one point the party is sent to find the Goddess of Love and Beauty, Alliria. After finding her consort, Cyanis, he explains: "Alliria was murdered many moons ago by something far more powerful than anything she has ever fought. Tarjan tortured her before she died, and I was forced to watch this happen. Her screams drove me insane, for I couldn't do anything to save her."