Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

For the record, I'm still trying to get prepped and ready for Wizardry - I've had a bunch going on lately (new job, working on the house, etc) and haven't had much time for getting the setup ready. If I get it ready and there's still a spot, I'll start, if someone else wants to hop up and start one, be my guest.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1.-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. 2.

Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. 2.

Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. Thanksgiving Turkeys (mpolo)-------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue-------------------------------------------------------- Active (Max 1):1. -------------------------------------------------------- Queue (Max 2):1. Two Rooms and a Boom (ConMan) (will start January 2014) 2.